recursal/Fanatic-Fandom huggingface dataset:
Breaking the Coven

Angel

Taj

Warren

Koritha

Blažej

Leora

Koritha arrived at Fey Flock after having retrieved the Monkey's Paw for Warren and the Ring of Mind Shielding from Selena for Blazej. Upon seeing the ring Tarthurac snatched it and spoke to Daisy first to see what had happened to her. He got one of the Seelie's bane guards to warn the aaracocra of Avalon that might be coming to attack them. After talking with Daisy fora bit they decided it would be OK to give the ring to Blazej so he could talk to Daisy.

The group gathered up and Blazej contacted the Annis Hag with his iron ring. Angel, Blazej and Koritha went to meet the hag. Angel polymorphed Tarthurac into a raven to keep him hidden and the others turned invisible. When they met with the hag she offered to help us if Angel joined her coven. She also let slip that it was the giants who recruited her, not vice versa. Eventually negotiations came to a stalemate and the group had learned all they were going to. Angel summoned Tarthurac and the battle began. It was over as soon as it started. Blazej cast a fog cloud to protect the hag and even threw Tenga in to take one of the hits for her, but Tarthurac cut the hag down and Blazej dimension doored away.

Angel found Blazej and talked to him. She cheered him up a little. (Someone else can fill this in if they like in more detail)

The group burned the body of the hag, allowing Yao to light the fire. They returned to Seelie's bane and decided with the trolls having no leader it was time to begin the assault on the frost fort. The group returned to Seelie's bane. Tarthurac and Angel told princess Strella about their plan and negotiated for the use of some Giant eagles from the Cumulus Center.
The Big Sisters

A small group of comprised of all female magic users. This group was formed a few years before fall of Faerbaron.

Their founding members, Selena, Meena, and Nemeia created it as a social club in the year 95. The Big Sisters created the club with the intention of finding like minded weirdos at the school. Soon it's founding, Leigh, a quiet librarian turned deviant, and Dro, a stoic recluse turned group muscle, joined the club.

The group aimed to free themselves from the confines and quarantine of Faerbaron so that they could learn magic without having to give up their freedom to travel and adventure.

## Members

### Selena Altantsetseg

Acted as the group's face and leader. When it came down to it, she would act load and get in people's face if only to allow her cohorts to act in secret behind her, or sometimes just for fun.

### Meena Orin

A tall young women. With intelligence beyond her age and a will to interfere, she acted as the group "legal" council. Being a prefect at Faerbaron, and one of the few Big Sisters that wasn't seen as incompetent, she provided the group with information such as school rules, how not to get expelled, how to show up to class, and finally, how to not accidentally fall off the side of Faerbaron.

When the girls got in trouble, and they always did, Meena was there to mitigate the damage and find a solution.

Meena was a human wizard.

### Nemeia Ara

A quiet one, she should never be taken lightly. While it may appear that she doesn't wish to get involved with matters, or that she does not care for her surroundings, her true personality, is to sit and contemplate how best to murder everyone if need be. Her passions include reading up on crimes and murders, reading faces, and learning about nature and the way of the world. She was a true murderino at heart, and served as the group lie detector.

Leigh Davva (Formerly Leigh Aungu)

Dro Corgor

Helena Altantsetseg
Devil in the Caves

Cassandra

Helena

Blažej

A group of farmers came to the guild claiming they had found a cave under their filed with a mysterious door at the end. They said someone has gone missing inside, kidnapped by what the farmers described as a monster with spines on its back. Half of Wahda guild is dispatched to take on the threat. Upon reaching the door a woman on the other side asks that they let her out, but Dolan is suspicious as the woman should have been able to get out on her own as the door was not locked. He tries to trick her by giving an incorrect description of the monster that the other farmers described and she says his description is correct.

Dolan takes this as a ploy to get through the door and suggests the group leave, but the woman attacks them and turns into a succubus. She bewitches Cassandra and Dolan has to knock her out. She does the same to Nyanta and Dolan knocks him out as well as the group retreats through the door. They close the door and apparently it cannnot be opened from the side the succubus is on. The succubus brings out the captive woman and begins slamming her into the door to try to taunt the party into opening the door. But they open the door at just the right moment to snatch the captive away from the succubus and Dolan scores the killing blow on the succubus, cutting her head off with his rapier. He then feeds her head to the local pigs. The group goes back to a tavern to recover and return the captive townswoman, but they are curious to know what lies in the cave.

The next morning the group heads back to finish exploring the dungeon underneath Fort Town. They get in a bit of a pinch against a suit of animated infernal armor in the second room, when Helena accidentally summons a unicorn with her wild magic named Symphony. Symphony helps the group destroy the armor before warning them to leave such a cursed place, and disappearing.

The group, determined to explore the entire complex hidden under the farms of the neighboring settlement, go in further and fight a large spined fiend creature, Dolan tanks the creature’s main attacks by focusing solely on evasion while the Wizards of the group pelt it with spells from a distance. Meanwhile Cassandra leaves the group and frees a hellhound behind the group’s back to let it escape through a portal to Dis at the back of the dungeon. Dolan questions her about this action but she avoids answering the question. The group investigates the portal and they realize not only is it a direct portal to hell, but they have no means of destroying or closing the portal. With no way to destroy the portal the group heads back and they seal the door behind themselves as best they can.

As the door can only be opened from the outside, they are confident this will buy them an indefinite amount of time.
Nemesis

Image subject to change

### God of:

Goddess of death and ferrier of souls into the afterlife; goddess of shooting stars

### Core or Ascended

Ascended

Nemesis, also known as Karen to humans or Filandra to elves, is tasked with the responsibility of ferrying souls into the afterlife. At the moment of death, the soul is greeted by Nemesis who traditionally takes the form of either a raven-haired woman in a black dress (traditional human depiction), an elderly lady cloaked in thick robes, or a young elven maiden in a white gown. In any incarnation, she wears a bloodied bandage around her eyes, said to shield her from the grief of the deceased’s family, or to turn a blind eye to the bloodshed surrounding the death. The soul is then ferried across the black night sky to the afterlife. For those on the material plane, this only takes an instant, but for the soul being ferried this trip takes an extremely long time, sometimes being told as months or even years. Nemesis and the soul speak with each other during this time, using the open sky and stars to reflect on the individual’s life as they prepare to move on. For all souls, a torch is placed at the front of the ferry to light the way. For those individuals who spent their life in the pursuit of good, the torch burns bright, though for those who spent their life in selfish pursuits the torch smolders. Shooting stars are said to be a noble soul passing into the afterlife.
Tenebrae

Tenebrae is the twin of Luxur Brontë. Born on the same night at roughly the same time, both grew up never knowing of the other. Their mother, Orchid, seemingly died during childbirth according the records of Luxur's birth, but it seems that was not the truth.

The timeline diverges here.

Orchid and Tenebrae grew up in Fey Flock, but the world was the inverse of the one everyone knows now. All the same people were there, but their chosen paths were all different.

Tenebrae grew up alongside his cousin, Dolan, and attuned to the nature of the world around him. Like his mother before him, he chose the path of the Druids and in time came to see the beauty that is the destruction of the old to pave way for the new growth. Taking up the circle of the Wild Fire was unheard of, but to Tenebrae it appeared to be the one true way. Everything dies, and everything grows. It is a cycle that has been ever present in the world. Sometimes things outlive their time and it is up to the cleansing flames to purify the land and bring new life to the world. He sought to be the cleansing flame for his Flouna.

During the time slip at New Years, he decided to stay in the new Flouna and search for answers. He always thought his father was dead, but he was alive here? Also, he saw someone that looked eerily similar to himself. Too many questions were left unanswered to go home.
Seelie's Bane

The Sovereign Republic of Avalon, also known as the SRA to its citizens and simply Avalon to everyone else

## Seelie's Bane

### Ruler

Warbor

is a single city state located atop a mountain in the fey mountain range of Flouna.

## History

In the years when Avalon was founded the Aaracocra lived in the Varana jungle and warred constantly with their land
The Anubis

The Anubis is a mechanical dragon designed by Horus Gusto and Cadra O'Stam to defend the city of Avalon. Horus took old designs for Rodan, the mechanical servant created by Icarus Zephyria after Ikki's death and modified them, focusing much more on its defensive and offensive capabilities over its speed and carrying capacity.

It was a monumentally expensive undertaking for Avalon. Its creation was a rushed project that Horus wished to complete to solidify his new position as the city's high artificer and to provide a symbol of security to the people of Avalon.
Hakai Kikai

If you travel the seas or live on the ocean coasts, chances are you worship this god above most others. Hakai Kikai's portrayal varies widely depending on the culture telling the tale. Those that rely on the sea for resources will say Hakai Kikai is a beautiful woman. Those that seek guidance from the sea god will portray them as a hardy male sailor. Those that live in the sea claim their portrayal of Hakai Kikai as something vague and every changing.
Henry

Ability Scores and Modifiers

(+1) | 10
(+0) | 14
(+2) | 12
(+2) | 20
(+5) | 10

+2 (Shield) | +0

**1d12**

* Guidance, Sacred Flame, Shillelagh, Thaumaturgy, Toll the Dead

1st Level

* Animal Friendship, Bless, Cure Wounds, Healing Word, Inflict Wounds, Shield of Faith, Speak with Animals

2nd Level

* Aid, Barkskin, Enhance Ability, Warding Bond, Spike Growth

3rd Level

* Beacon of Hope, Plant Growth, Life Transference, Wind Wall

## Abilities

### **Cleric (Nature Domain)**

Henry is a of Oberyn which grants him the following divine powers.

* Spellcasting (Cleric 1, PHB 58) [4 Cantrips Known]

He can cast prepared cleric cantrips/spells using Wisdom as his spellcasting ability

He can use a holy symbol as a spellcasting focus

He can cast his prepared cleric spells as a ritual if they have the ritual tag

* Acolyte of Nature (Nature Domain 1, PHB 62)

He learns a druid cantrip and proficiency with a skill- Animal Handling

* Bonus Proficiency (Nature Domain 1, PHB 62)

He gains proficiency with heavy armor

* Channel Divinity (Cleric 2, PHB 58) [1× per short rest]

   I can channel divine energy to cause an effect; the save for this is my cleric spell DC

* Channel Divinity: Turn Undead (Cleric 2, PHB 59)

   As an action, all undead within 30 ft that can see/hear me must make a Wisdom save

   If an undead fails this save, it is turned for 1 minute or until it takes any damage

   Turned: move away, never within 30 ft of me, no reactions or actions other than Dash

   Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds

* Channel Divinity: Charm Animals and Plants (Nature Domain 2, PHB 62)

   As an action, all beasts and plants within 30 ft that I can see must make a Wis save

   If failed, each is charmed and friendly to allies and me for 1 min or until damaged

* Destroy Undead (Cleric 5, PHB 59) [CR ½ or lower]

   An undead up to the CR above that fails its save when I use Turn Undead is destroyed

### **Human**

As a human, Henry gained +1 to two different ability scores, gains profifiency of one skill, and gained the Obvservant Feat.

If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading it's lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation scores [+1 Intelligence or Wisdom].

## Appearance

A taller, dark skinned man with foresty, crimson hair and stark blue eyes.

## Backstory

He was raised by his parents. They ended up being cult members. He decided to leave.
Taken Kittens

Leigh

Blažej

Kinetto

Daisy

Kele

Adexia

The Wahda Guild was hired by the Orange Tabby tribe of tabaxi to track down a group of orcs who had kidnapped four of their young.

Wahda guild gathered its members and tracked the orcs northward where they ran into Kele and Adexia. Shortly after their brief reunion the group was attacked by a flying beast covered in green plate-like scales. Prize and Blazej used their magic to knock the beast form the sky and the party managed to dispatch it. Tarthurac identified that the creature was not a dragon, but something else entirely. Kele and Adexia called the creature a Rathian.

After defeating the monster Kele and Adexia went to work harvesting it while the rest of the group continued hunting the orcs. Once they found the small orc settlement Nyanta turned invisible and Prize turned into a mouse to try to sneak into the orc's camp to rescue the kittens. Nyanta was caught however and the orcs knocked him unconscious.

Meanwhile a hunting patrol coming back to the orcs camp attacked the Wahda Guild members waiting outside. The battle was on and upon learning from Prize what had happened to Nyanta, Tarthurac and the rest of the group charged into the orc camp. Tarthurac challenged the orc leader to a duel to avoid an all out fight, but Nyanta awoke and cast shatter, beginning the battle.

Tarthurac tanked the Orc leader and four warriors with the help of Miss Davva while the others fought the tribe's shaman. Eventually Wahda guild won the battle. Several of the women of the tribe grabbed the kittens to use as hostages. Tarthurac began trying to talk them down, but the roar of a giant best was heard, similar to the roar of the scaled monster the guild had already fought earlier and the orcs ran in fear. The guild grabbed the young Tabaxi and took cover inside the Orc's main building and waited out the monster.

Inside the building Nyanta found a serrated great sword that was magic, so he kept it. When the sound of the creature had gone Wahda guild left as quickly as they could.
Rodak

Rodak is one of the six orphans who lives in the Alfenheim orphanage. He is independent and values his autonomy. He's practical, calm under pressure and likes to be treated like an adult.

## History

Rodak was dumped on the doors of the temple to Merolius in Fort Town when he was in infant, and he grew up under the protection of the commonwealth there.

His accelerated physical maturation made him old enough to look after himself when he was very young. He joined the VCW under the name 'Backbreaker' to make money so he could live on his own. He enjoyed being able to overact in the ring and learned how to fight under the rough tutelage of Avarice. It was there that he also met Allison, a warforged interested in learnign to fight, and the two of them became good friends.

When Rodak was 13, Sabah of Alfenheim learned that he was an orphan he offered him a place in the Alfenheim orphanage. Rodak took the offer to avoid drawing attention to himself and uses the orphanage as a place to crash but prefers to spend his day at the Wahda Guild training or at Yao's Dojo.
Lucien's Mercenaries

Nyanta

Daisy

Blažej

Leigh

It was a typical day in Alfenheim when Blazej and Tarthurac noticed a small copper and wooden robot knocking on Miss Spicer's house looking for Artemis. It said it was a prize given to Artemis as a reward for beating Igor's challenge.

The robot said it had no name so Tarthurac suggested they call it Prize, and brought it back to Wahda guild with them at its own request.

A wizard named Lucien, the same one Wahda guild encountered outside the first zodiac dungeon, came to the guild hall and offered the guild money to go into another mysterious door that appeared near Fort town and rescue his team he sent in before them who had not emerged. Prize said one of her objectives was to protect Wahda guild and she agreed to accompany them.

The guild agreed and went Inside only to have the door lock behind them. Inside they found the mercenaries swimming in a pool of clear water. They said food appeared and kept them happy and well fed. After figuring out that there was no exit Kinetto joined the mercenaries in the pool.

Blazej ate some of the food and became charmed. Tarthurac noticed this and told Prize. The moment he did, the lights went out and a hideous mermaid appeared in the water to rise up and attack. Immediately Blazej and the other mercenaries moved to attack the rest of Wahda guild. Blazej pounded Nyanta relentlessly along with two if the mercenaries.

Prize turned into a pleaseosaur and grabbed the mermaid to bring it closer to the group so the paladins could smite it. Tarthurac, Miss Dava, and Kinetto tanked the rest of the mercenaries until prize could drag the mermaid to shore. Once there Kientto and Tarthurac smote the creature repeatedly until it died.

Tarthurac punched one  of the mercenaries, a blue dragonborn named Fang just for good measure, and as comeuppance for being so dumb as to get in the pool and eat the enchanted food. They left and collected their pay before Miss Dava told them there was another door to explore.

The group went to the next door and inside it was smeltingly hot and they fought dozens of fire monsters and Tarthurac soloed a fire golem before solving a puzzle that shot a ladder up into the ceiling that lead them to a fight with the Taurus constellation monster. They beat him and managed to escape unscathed.
The Scurvy Dogs

Helena

Tarthurac

Local farm animals were turning up slaughtered in the night and it started after some rowdy pirates came to town. The local farmers asked Wahda guild to look into it, and they agreed. These three rowdy pirates have two very angry looking dogs. Tarthurac tried to intimidate them into leaving, but the pirates seemed confident they would face no consequences as no one can prove they had done anything wrong.

Cassandra snuck into these pirate’s room at the scurvy dogs tavern and found out that these pirates are here to avenge the death of a brother that they blame Temtum for the death of. However she couldn't get this information to Tarthurac and Helena in time before they headed to the pirate's ship. The ship guard verbally provoked Tarthurac who picked him up and raked him against the heavily barnacled side of the ship before tossing him like a rag doll into the ocean.

Tarthurac and Helena together tanked the skeleton crew aboard the ship who attacked them with lethal force. They arrested the crew, but the way the situation was handled started to give Wahda guild a reputation as a chaotic and lawless guild.
Kinetto's Bag of Holding

This Bag of holding once belonged to Kinetto. Upon her ascension to angelhood she gifted it to Tarthurac.

### Properties

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Zovled

Zovled is a Cleric of Unity sworn to repay his debt of thirty three slain enemies and one life saved to League Zero. He is charming, if a bit obtuse at times and of all the league members he is perhaps the most amiable.

## Background

Zovled was born into the Monokari nation in the hobgoblin lands of Flouna. As a young hobgoblin he was selected to become a Devastator, but unfortunately he showed little promise in this profession. Instead he was assigned to a clergy of priests to Maglubiyet.

The Priests of Maglubiyet were not strong. The clergy of Maglubiyet did have some magical power and their healing magic, though sparse was invaluable to the goblinoid nation in their wars against the orcs, dwarves and centaurs.

One day though, while fighting on the field against another hobgoblin nation, Zovled witnessed the power of a true cleric. Their enemy nation worshiped the usurper god Red Will, and as they fought, Zovled not only witnessed the much stronger cleric of this other god, but he felt the power he and his enemy cleric wielded were the same power, from the same source.

The god Maglubiyet was not waiting to return, wounded and biding his time like their traditions told them. Maglubiyet was dead and gone forever. What power Zovled held were from the Red Will. Disenchanted, Zovled denounced Maglubiyet and broke his clerical staff.

He began to search for new power, and in his journey he discovered the teachings of Sutahni. She was one of the forbidden gods, but Zovled favored her teachings of release and unity. He began to worship her and started an underground temple to worship her.

His efforts were stopped though when his cult was discovered. He and his followers fled, but he was captured and held prisoner for worshiping a false god. His execution was imminent when League Zero found him.

### True Death

Zovled served with League zero as a healer for several days, working to repay his debt to them. He managed to save the life of his rescuer Zinli on more than one occasion. But eventually the league's adventures became too much for him to keep up with. On February 14, 200, Zovled was crushed to death by a Bone Swarm during the League's Assault on Mournfrost. Vlaho reanimated him and used his body as an undead soldier.
Asgorath

The Great Eternal Wheel

The Ninefold Dragon

Balance

Asgorath, also known as IO, is said to be the first god. A primordial who brought some semblance of order to the Elemental planes and forged his own divinity. As the only known a creature of both Primoridal and Divine power, he created the first dragons in his likeness: Creatures of Both Divine and Primal power. Some stories say he created the Prime Dragons as a force to usurp the chaotic Primordials. They would replace them as the lords of nature and bring order to the chaos of the elements themselves. Many speculate that this action of attempting to usurp the Primordials was one of the major factors that began the Dawn War.

No one will ever know Io's true intentions in creating the prime dragons as he did not survive the Dawn War. While dragonkind still remember and revere him, he is dead. He was killed be the Primordial Erek Hus near the end of the Dawn War. When he died, he split his divinity in half and gave it to his first children, Tiamat and Bahamut. Some say these two dragons formed from the halves of his body that was torn in half, others speculate Bahamut and Tiamat were his first children, no one knows for sure.

While he still exists, in some capacity, as time still exists, he no longer can directly affect the mortal world. Time can no longer be controlled, nor can Asgorath grant clerical powers to his worshipers.
Scythe

Scythe was the 4th of the Chateneau Wardens to be created. Originally called Squire, he was created for the multipurpose of serving as both butcher and soldier. He was designed with blades so precise he could slice mosquitoes out of the air while swinging at full speed, and could perform these precise strikes in rapid succession. He was, and still is brash, confident and daring. Willing to try anything and the first to volunteer for every mission, no matter how well it suits him.

Scythe was killed by Tarthurac while defending Zero Base during the Zero Remorse arc.
9-Circled Magicians

**9-Circled Magicians** is currently the highest magic circled to be accomplished in Xandalar. Only six out of 3.4 billion people in the whole planet have officially achieved this rank indicating the level of difficulty involved in reaching it.

With the exception of the magic king, who is currently the most powerful and above the 9-Circled Magicians, he is the only one who have achieved the 11-Circled Magician thanks to his unique personal ability. Thus cancelling him out of the ranking of the whole world and was given the title of the magic king.
A New Hunting Experience

Tarthurac

Adexia

Kele

Tinsel, a Hunter from the silver arrow tavern asks for Wahda guild to help him hunt another behemoth, or allosaurus, on the plateau. Halfway to the plateau Orcs ambush the group only to be defeated quickly. Tarthurac threatens to eat the last orc, to intimidate him, and lets him go, warning him not to come back again.

The group reaches the plateau and have difficulty climbing up. Warren falls and is nearly killed, but Tarthurac catches him. Eventually the entire group reaches the top and meet up with Tinsel’s brother, Yule inside his gnomish portable hut hidden atop a strange, long and tall land formation called the Tide. After resting for the night, Yule tricks the group into climbing down the tide without their equipment under the ploy of telling them to look at something spectacular by the nearby lake. Yule begins to fire arrows at the party who are forced to run along the Tide to try to escape him. The party encounters an allosaurus which Tarthurac and Warren tank while the rest of the group climbs onto the Tide for safety.

The party turn on Tinsel who claims this whole trip was Yule's idea, and that Yule had said he wanted a new hunting experience. The group figures out he meant people, specifically Tarthurac the dragonborn. Most humans never see dragonborn let alone have the opportunity to hunt them. The group decides to ruin his fun by not playing.

After a brief discussion, the group decides to travel back along the Tide toward their old campsite and wait for Yule to come looking for them there. Kele attempts to get to the bottom of the plateau using her spider form to get the group’s equipment Yule had tossed over the edge, but she is not fast enough as Yule finds the main group. However, Tarthurac charges Yule and causes him to fall off the wave where Yao and Warren are waiting to ambush him. Tarthurac jumps down and together the three of them do a super three way killing blow to the terrified Yule.

Kele returns with the party’s equipment and the group all head home, after taking Yule’s portable hut.
Nyanta

## Backstory:

### Early Life

Nyanta was raised by the forest in which he was born. One with the trees, his tribe valued wisdom and history over battle prowess and territorial pissing matches with other tabaxi tribes, even when there were many. From a young age, he was trained in various woodwind, string, and percussion instruments, as well as song, dance, and story telling. Training to be his tribe's Keeper(Akin to a shaman or Lore Holder, passing important stories to the future generation), he became an informally trained bard, wandering from place to place and gathering knowledge, reporting back to his mentors and leaders and performing for them the tales he'd lived. Upon the founding of Alfenheim, he was urged to try and approach other races by his leaders to gather intelligence and their stories, spreading them across the forest and enriching his tribe's culture.

### Discovering Wahda Guild

He deemed it best to join Wahda Guild, going on adventures and acquiring even more knowledge, to become a font of it, with a life goal of becoming so ingrained in the stories he told that he himself became a legend.

### Life as a Father

In a mission invading an Orc camp near his village, Nyanta found a half orc infant that he took in and brought to his home, naming her Lazuli. She would be raised as his daughter. Her eyes shining with blue magic, she had a part of an ancient demon trapped in her, and it became Nyanta's life goal to save his precious bundle of joy. As a father, Nyanta is soft and overbearing, doting on her and smothering Lazuli with affection. He is also fiercely protective of his daughter, sometimes to a fault.

### Life as an Ambassador

As an ambassador, Nyanta has made relationships between the many clans of tabaxi less volatile, many claiming that his being The King's Chosen makes him worthy to lead the race as a whole. Nyanta himself does not want this, for himself, or for his daughter, and this sentiment is shared by the Tabaxi High Council. They fear a reforming of the united Empire could incite hostility from neighboring city states. Having just made contact with representatives from Thal'Thaxia, he is excited at the prospect of a new foreign embassy.

### Adventures

In his trip to Mega Gara, now called Pride's Peak, Nyanta discovered that he bore the soul of the ancient tabaxi king, Leonidas the Great. He and his companions set free the ancient silver dragon Igjarjuk, and after defeating Shirrogoth, the dragon cast Wish as its final action, restoring to life over 10,000 tabaxi around the forested lands.

In the Githyanki War, he nearly lost what was most precious to him, and it made him rethink how bold he'd be on his travels from now on.

Seeing his adult daughter has just shocked him to the core.
Ship Goes Down With the Captain

Azban

Yao

Koritha

Gigs

Lux

Rewinding time back to the summer of the year 199, the Wahda Rangers were called in to escort Têmtum on a mapping mission in the meteor reefs south of Alfenheim. Alfomal decided to send Luxur Brontë, the son of a good friend of his to help on the expedition.

In preparation for the expedition Gigs went to the black market to try to get his hands on a potion of water breathing, but the prices were too steep.

The group set off on the Sea's Insanity and the first two days of the expedition went well. However upon reaching the meteor reefs, which had yet to be mapped Dyani detected a change in the wind direction that indicated a storm was coming. The ship took shelter in a horseshoe shaped reef and put down the anchor.

Yao decided to go fishing and accidentally pulled himself into the water. Dyani went in after him and got him a rope, but she noticed all the fish had vacated the area in a hurry. She got back on the ship where everyone waited in eerie silence as the storm and the fog rolled in.

During the night Azban saw a green flash on the horizon, but it was in the east instead of the west, which made her uneasy. As she was on first watch she noticed the green glow pass again. She turned into a bat to go investigate and found a ghost ship piloted by hobgoblins bearing down on them. She was shot down and fell onto the reefs where she put up a wind wall to try to defend herself. The rest of the rangers woke up and rushed to her aid.

The Ghost ship managed to get inside the reef during the battle and despite Koritha's valiant efforts to raise the Sea's insanity's anchors and get the ship out of the way the enemy ship still managed to ram them at an angle for minor hull damage. The hobgoblins had a devastator (Powerful Hobgoblin mage) with them who managed to get a good hit on Gigs and Lux. But eventually the captain of the ghost ship went down and the ship congealed into a small marble sized sphere.

Upon examining the sphere the group realized that the ship was reforming inside. With no way to identify it they decided to return to Alfenheim to have it identified. But on their way the ship repaired itself in only 3 hours and it broke the marble and the battle started all over again. Dyani took out the enemy captain but with only one casualty, the enemy ship was reforming faster.

This time the rangers came up with a new plan. Clear the enemy ship and capture the enemy captain. Lux, Jhonn, Yao and Gigs assaulted the enemy ship when it reappeared and they caught the enemy captain. Yao tied him up with his ki wraps as normal rope just passed through him. Koritha thought that breaking the curse that held him here might dismiss him for good so she cast remove curse on the captain. But instead of releasing him to the afterlife it broke the curse that forced him to attack them. The enemy captain introduced himself as Captain Uzor and thanked them for freeing him.
Blood Branch

The Dormant blood branch and it's fully charged form.

The Blood Branch was forged for the Devil Abdaegon, a Narzugon from Phlegethos. It was forged for him by fire giants in the city of brass upon his fifth successful mission into the Prime Material Plane.

Abdaegon lost the greatsword to ΩTarthurac when he was defeated and permanently killed in battle outside the city of Dis.

## Stats

The Blood Branch functions as a mundane greatsword until it has drawn blood, at which point it counts as magical.

Every time the user deals 20 or more slashing damage in a single attack, scores a critical hit, or kills a creature with the Blooded Branch it gains a charge. The weapons cannot gain more than one charge per turn.

For every charge the blade holds, it gains a +1 to attack and damage rolls, with a maximum of six charges.

The weapon loses 1 charge every minute it does not draw fresh blood, and loses all charges on a short or long rest.

### Extra

If the User has gained all 6 charges on the weapon, and the user also has the Armor of Styx attuned and at full charge, the user is surrounded in a torrent of frozen blood shards that buffet and damage anyone in the vicinity as though the user was under the effects of a 4th level spirit guardians spell. The damage from this effect is magical slashing.

Soaking this weapon in the river Styx for 1 minute will bring it to a full charge.
Pocket Watch of Kinship

The Pocket Watch of Kinship is a magical item with a strong attunement to fey magic. Once per day the user may speak the name of a living relative, related to them by blood, and the watch will allow them to speak to this target for one minute.

The target's visage will appear in the mirror half of the pocket watch, while the user's likeness will appear on the closest reflective surface relative to the target.
Specter

Specter was the 7th Chateneau Wardens to be created. Originally called Chameleon, her purpose was to serve as a bodyguard to the castle's current Lord. She was designed to be able to keep to the shadows and stay unnoticed if needed, but her primary function was to always remain close to and in defense of the Lord of the castle. Specter is reserved on her own, but can be very friendly when she needs to be. Of all the wardens she trusts the least easily, and remains ever skeptical of any situation. Her function is to spot holes in plans, defenses and situations for the purpose of keeping the group as safe as possible.
Kord

City

Knowledge

Order

Strength

Kord is not a widely worshiped god as his domain is very specific. Kord is the god of retribution against those who abuse their authority, and as a result his followers rarely establish permanent temples or monasteries. Kord and his followers condone the use of force, espionage and even trickery to get their way, but never for their personal gain. Kord is not a widely worshiped god because of his strict rules and unforgiving nature, paladins who transgress against him are very rarely able to return to his good graces. His followers liken themselves to wolves of retribution, seeking out and targeting beings or organizations that abuse their power and destroying them. Kord's followers can be zealous to a fault, but Kord makes it known that he does not grant his blessing to the vindictive. Most of his followers are Paladins, Fighters, Rangers and Barbarians, not a lot of magic users follow Kord.

## Appearance

Kord is depicted as a male human with long black hair, green eyes and full plated, black and green armor with a black warg’s fur draped across his shoulders, wielding a massive greatsword in both hands.

## Paladin Oaths:

Oath of Conquest

Oath of Vengeance

Oath of The Watchers

### Burial Rites:

As a fairly rare god to be worshiped Kord's burial rites are not often see, but they do exist.

1. Bury the deceased at least two feet underground facing upward toward the sky, or burn after passing step 6.

2. The deceased should be buried with a sword and shield that they owned.

3. Place their sword, or other primary weapon, with the weapon's center of gravity over their heart.

4. Position the deceased so they are grasping their sword or relative equivalent.

5. (Optional) Place their shield at or on their feet.

6. Recite Kord's prayer of Passing.

Kord's prayer of passing: "As this (Appropriate title here [Hero] [thief] [warrior] [father] et al.) leaves us, (We/I) call upon the vengeance of the wolf, and the fangs of this blade to protect this body.
...It's a Tomb

Kinetto

Sabah

Jawbreaker

Nyanta

Aini

Daisy

Blažej

Selena

Wahda guild and friends searched the empty city of Kazonar, discovering the moon forge and taking several ingots from it.

Agzel arrived and told them the army of Tabaxi Nyanta had called for were incoming. The group explored further and found only two ways out of the city still remained. The Mist walkers were the first to arrive, and they attempted to open the gate to the city, but when Dissaray teleported to the other side he activated the seal that had been set around it and it burst into flames.

Daisy healed the members of the party who were injured in the explosion and the party left through a small shaft that had been created by dendritic crystal growth between Kazonar and Astazia.

On the other side they found the Gityhanki ship floating above the city that was nearly consumed by the dendritic crystal. They noticed Elridan leading a team to try to deactivate seals around the city while the dreadnought ship blasted away at a giant dendritic crystal ball at the eastern end of the city.

The group sabotaged Elridan and blew up the seal his men were trying to deactivate. After winning a close battle where Sabah finished off Elridan after Tarthurac, Warren and Kinetto whittled his HP down, the group retreated as the dreadnought began to close in on them.

They heard the roar of the zombie of Gunacrin the dragon as they escaped. Selena used her drift globe to seal a dozen or so Githyanki inside dendritic crystal as she escaped. The group decided to take a long rest.
Butterfly Orcs

Tarthurac

Kele

Adexia

Nordyn

A group of orcs had been seen south of Fort Town, and were killing farmers. Tarthurac grabbed what was left of the guild after the Mega Gara party had left and headed south to take care of the threat. While in Fort Town Macchio joined the party to help track the orcs as he knew the area.

The party charged south and found the Orc’s trail. Together they followed the orcs and ran into three of their scouts. The party easily dispatched the scouts, but there was something strange. The orcs didn’t speak orcish, they spoke sylvan, and they had butterflies tattooed on their shoulders and a light blue butterfly in a bottle with them. The orcs seemed terrified of the butterfly when Warren threatened to take it out. Tarthurac questioned the orcs as to why they were killing humans, and they said it was for food.

This was enough for Tarthurac to deem the orcs a threat and ordered the guild to exterminate the orcs. The group tracked the orcs for two days before coming across their camp. Rather than invade the camp directly, Tarthurac had the group split up so Macchio could light a campfire near the orc camp to draw out their attacking force to investigate while the rest of Wahda guild waited to attack the now defenseless camp. Macchio sent out the signal and the group attacked the orcish camp. In the center of the camp was a cage, holding something but the group didn’t know who or what. The camp was still well defended, but Wahda guild cut down the Orcish defenders eventually and set free their captive.

Their captive was a Firbolg man who said he was looking for what he called “the little ones of the valley” but he didn’t speak common. Wahda guild took the last orc standing as a hostage and asked him where the rest of the tribe had gone. He said they sent their women and children to investigate the campfire and against Tarthurac’s orders to kill them all the group voted to let the women and children leave.

Tarthurac removed one of the orc’s forearm bones to make sure the orc couldn’t fight if he wanted to when they saw a massive blast come from mega gaga. Against Billy’s wishes Tarthurac killed the orc captive and ordered the group to return to defend Alfenheim in case the Mega Gara group had failed and this blast was them awakening a white dragon.
League Zero

Chaplain

League Zero is a relatively new power on Flouna, but one quickly proving it is a force to be reckoned with. After Raising the astral copy of the flying castle Faerbaron, now dubbed Zero Base they instantly caught the attention of the Wahda Guild. What started as a tenuous distrust turned into an all out conflict when several members of League Zero engaged Daisy of the Wahda guild in combat. Thought their intention was to detain her, the scuffle ended in her death, making the two guilds enemies. Since then they have been responsible for several massacres across Flouna, making enemies of Avalon along their way as well.
An Escaped Criminal

Helena

Tarthurac

Blažej

Artemis’ mom, Lillyana, brought the guild gift baskets for fortune during the Harvest Wain festival. The guild was hired to interrogate Cassandra’s husband, Sibassius, about an escaped convict. Chapman Torp is wanted for conspiring treason on the mainland. They are told to keep him from falling asleep and for three days, as the authorities fear Torp may try to contact Sibassius in his dreams. To get him to go along with this plan, Tarthurac tells Sibassius that Torp may try to harm him in his dreams and staying awake is the only way to keep him safe.

Tarthurac and Nyanta have to keep Sibassius from sleeping for three days as the authorities try to track down Torp. All this happens much Cassandra’s disappointment and slight protest. Tarthurac finds out about a gnome named Cogsprocket who is a supposed worshiper of Magog, an enemy of Tarthurac’s god, Kord. Tarthurac goes to Cogsprocket’s house to interrogate him, but finds him to be mostly harmless, but still ignorant of the possibly consequences of his actions. Tarthurac slams him on the ground for good measure to discourage future attempts at worshiping the evil god.

However Cassandra’s husband escapes while Tarthurac is away, Artemis and Blazej are captured by a succubus who takes them captive. Cassandra, her husband and a member of the Red Brew complete a ritual to summon a bone devil in the woods. However the bone devil is displeased and kills Sibassius. Helena, Nyanta and Tarthurac charge in and attack the bone devil. Helena accidentally summons Symphony again and together with Symphony, Nyanta slays the bone devil.

Blazej performs burial rites on Cassandra’s husband and Tarthurac arrests Cassandra for suspicion of summoning a devil. Cassandra is found innocent though, and she resigns from the guild and leaves for NewTown.
Flouna Wiki

## Welcome to Flouna

This Dungeons and Dragons (5th Edition) campaign is mostly set on the continent of Flouna on the world of Voltunt. The name Flouna comes from the combination of the words "flora" and "fauna" which were the initial inspiration for the campaign. Players, please add to this new Wiki as you find the time.

The Flouna campaign ended on July 31, 2020.

Characters

Gods

Narratives

Timelines

## Explore Voltunt

Flouna is but a single continent on the world of Voltunt. Most of the characters of this campaign are new to this wild continent, originating from some "Mainland" or the dragon's continent, Thal'Thaxia. Fewer still come from the depths of Voltunt's vast sea or the deep below even that.

Locations

NPCs
Roses are Red, and Violet is Missing

Daisy

Blažej

Artemis

Cassandra

Selena

Selena published her slander pamphlet.

Cajus hired to counter propaganda.

Baqir ditched Coritha

Sir GIsme in town. Tarthurac approves his stay.

Miss Spicer upset that Artemis was raped on mainland.

Guild Reorganised with Tarthurac as Senior officer and Warren offered Officer position.

Sir Gisme’s traveling carnival of monsters is in town. Nyanta, Lazuli and Palar come to see.

Ugina, one of sir Gisme’s securty teams up with Selena to steal Violet.

Jill and Tarthurac suspect Carnival or Daisy.

Tarthurac confronts Daisy and she clears her name.

Jill, Blazej, Daisy and Tarthurac team up to find culprit.

New Law passed requiring all magic items above common to be registered.

Selena and Ugina see net closing around Ugina, who’s real name is Karma, and decide to plant Violet in Miss Spicer’s house.

They borrow a circlet of conveyance from Daisy and use it to read one of Cassandra’s memories.

Ugina escapes town and Sir Gisme’s carnival leaves.