recursal/Fanatic-Fandom huggingface dataset:
.45 caliber (Fallout 2)

**.45 Caliber** is an ammunition type in *Fallout 2*.

## Characteristics

The following section is transcluded from .45 caliber. To modify, please edit the source page.
The .45 Auto is an effective pistol cartridge for use against soft, unarmored targets. It combines accuracy and good stopping power, with low visibility and moderate recoil. It has earned itself an almost legendary reputation as a man-stopper, ever since its first introduction in the early 20th century.

In game terms, the .45 is perfectly average, with no modifiers to damage when used in a weapon. It's a good choice for characters who cannot use submachine gun animation frames. The Tommy Gun can be used by Lenny, improving his survival chance and firepower in combat.

### Weapons using this ammunition

* M3A1 "grease gun" SMG
* Tommy gun

- 20
- 16
- 13.5
- 11.2
- 9
- 4.8
 M3A1 "grease gun" SMG | .45 cal
- 20
- 16
- 13.5
- 11.2
- 9
- 4.8
- 2.25
40mm grenade round (Fallout 76)

**40mm HEDP (High-Explosive Dual Purpose) M433 round** is a explosive ammunition type in *Fallout 76*.

## Background

Main article: 40mm grenadeCreated after World War II using the High-Low system developed by the Germans for the 8cm Panzerabwehrwerfer 600, the 40mm grenade offers the operator the ability to deliver a large caliber explosive round to the target with very manageable recoil. The 40mm grenade achieves this by first igniting the propellant in a cup-shaped high-pressure chamber, which then breaks through the copper cover, venting into a low-pressure chamber and propelling the grenade out of its shell and towards the target. The simple, but effective solution has made the 40mm one of the most widely used grenade launcher shells in military service.

## Characteristics

### Weapons using this ammunition

Category *Fallout 76 weapons using 40mm grenade round* not found
### Crafting

The above template is generated from Template:F76 co Tinkers Ammo GrenadeLauncher. For corrections, edit the target template.
30.06

**30.06** is a *Fallout Tactics* ammunition type.

## Characteristics

A case of standard .30-06 ammunition. With no ammo modifiers, it's perfectly average and not particularly useful due to its limited usability.

### Weapons using this ammunition

* Browning auto rifle
* M1 Garand

## Locations

* Purchased from the quartermaster in Brotherhood bunkers.

## Behind the scenes

* The .30-06 Springfield cartridge (7.62x63mm in metric notation) was introduced to the United States Army in 1906 (hence "06") and standardized, used until the 1960s and early 1970s.
2mm EC

**2mm Electromagnetic Cartridge** (aka **2mm EC**) is an ammunition type in *Fallout 2*, *Fallout 4*, *Fallout 76*, *Fallout Tactics: Brotherhood of Steel*, and was to appear in *Van Buren*.

## Background

This type of ammunition was designed specifically for use in Gauss weapons. It comes pre-packaged with 2mm ferromagnetic slugs and a battery containing the necessary charge for powering the accelerator coils.

## Magazine types

### Box

Gameplay articles: Fallout 2, Fallout Tactics, Van Buren
A German-designed box magazine for use with the M72 Gauss rifle and the PPK12 Gauss pistol.

### Pan

Gameplay articles: Fallout 4, Fallout 76
A pan magazine is used for the Gauss rifle in *Fallout 4* and *Fallout 76*.
25mm G. APW long barrel

**25mm G. APW long barrel** is a weapon mod for the 25mm grenade APW introduced in *Gun Runners' Arsenal*.

## Characteristics

Grenades reach their target twice as fast, thanks to the longer barrel using the propellant more efficiently.

In game terms, the speed of the projectile is doubled (+100%).

## Locations

Vendors
* Gun Runners:Vendortron
* Mess hall & munitions storage: Boomer munitions manager.
* The Prospector's Den: Merchant.
* 188 trading post: Alexander
* 188 trading post: Arms merchant
4th Ranger Battalion

**4th Ranger Battalion** is a New California Republic Rangers division of a New California Republic Army.

## History

The 3rd Platoon of the battalion's Cazador Company led by Staff Sergeant Balmoral reached the Divide searching for a suitable route for bringing troops to Hoover Dam. The last known report from the platoon tells that their scouts encountered heavy Legion activity in the area and the platoon is preparing to engage the enemy.

## Appearances

4th Ranger Battalion is mentioned only in *Fallout: New Vegas* add-on *Lonesome Road*.
2nd Monument Defense Detachment

**2nd Monument Defense Detachment** is a unit composed of veteran Lyons' Brotherhood of Steel troops garrisoned at the Washington Monument in the National Mall. The monument acts as the primary broadcasting antenna for the Galaxy News Radio protected by the Brotherhood.

## Appearances

The 2nd Monument Defense Detachment appears in *Fallout 3*.
ACBrahmn.msg

```
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#  glanced and and examined.                                #
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```

{100}{}{You see a regular domesticated brahmin.}

{101}{}{The brahmin's extra head is probably the result of a regular cow being exposed too soon to radiation.}

{102}{}{You don’t notice anything unusual about the brahmin.}

{103}{}{Brahmin aren't much for conversations.}

{104}{}{Don't you have anything better to do than sit around talking to a two-headed cow?}

{105}{}{Brahmin are a mutated breed of cows.}
5mm round (Fallout 4)

**5mm round** is an ammunition type in *Fallout 4*.

## Background

The following section is transcluded from 5mm round. To modify, please edit the source page.
A high velocity round designed for assault rifles, the intermediate 5mm M134 cartridge has been replaced by the more powerful 5.56mm round in assault rifles. However, it found a new life as linked, belt fed ammunition for man-portable miniguns on the battlefield, specifically the M134 cartridge and 7.62x51 millimeter rounds. It has also been retained as the ammunition of choice for paratrooper assault carbines, due to its light weight and portability.

## Characteristics

The following section is transcluded from 5mm round. To modify, please edit the source page.
The standard 5mm M134 round is typically packaged in linked belts, designed for use in miniguns. The full metal jacket round offers excellent performance against soft targets, with or without body armor.

## Locations

* 5mm rounds can sometimes be bought from weapon dealers or inside ammunition boxes.
* They can also be manufactured an ammunition plant.

## References

1. ↑ Ammunition package in *Fallout 3* and *Fallout: New Vegas* states the following: "*5mm LINKED M134*
*1 TRACER M17 4 API M8*
*FUNC LOT POD80h003L041*"
2. ↑ PRO ITEM.MSG: "*{2300}{}{Assault Rifle}*
*{2301}{}{An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.}*"
3. ↑ Ammunition package in *Fallout 4* and *Fallout 76* states the following: "*Cartridges
"5"MM, Mil
7.62 x 51 MM ACT
(A165)
FUNC
(ST. A.CL.) 13S455*"
4. ↑ Weapon appearance.
42nd

The **42nd** is a military unit of the Enclave, operating in New California circa 2241.

## Appearances

The 42nd is mentioned only in *Fallout 2*.

## References

1. ↑ Quartermaster: *"{142}{}{Right. Unit?}"*
The Chosen One: *"{146}{}{42.}"*
Quartermaster: *"{160}{}{The 42nd, eh? Good unit. Okay. Here’s your gear. Dismissed, soldier.}"*
(CCMASTER.MSG)
A3 rocket

The **A3 rocket** is a REPCONN Aerospace rocket and possibly the last rocket manufactured by REPCONN Aerospace. After the Great War, the rockets at the REPCONN test site fell into disuse. That is until the Bright Brotherhood moved into the former test site and began to repair them, with help from Chris Haversam, to launch themselves into space to complete their Great Journey.

## Appearances

The A3 rocket appears only in *Fallout: New Vegas*.
4n1m4L's test logs

**4n1m4L's test logs** is a holotape in *Fallout 4*.

## Location

* Public works maintenance area: Loaded into an old robotics terminal.

### Prototype?

We found this robot locked in one of the secure labs. Looks military, and the limb servos are waaaay beyond what I've been working with. Definitely not RobCo. I wonder what kind of mechanical output these things can do. I'm going to set it up on the treadmill and start it off at 30% output, then ramp it to 75% and collect the data.

### I'm so screwed

I tried to stop the simulation after the servo output reached 50% and the first chain snapped but I didn't reach it in time and that thing ran straight through the wall! Oh god I am going to be in so much touble. Okay, don't panic. Just put it back in the cart and bring it back to the lab and oh crap someone is coming.
ACSporPl.msg

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# glanced and and examined. #

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{100}{}{You see a plant of dark soul.}

{101}{}{These plants aren’t just harmful to the garden. They also have the ability to attack humans and other creatures.}

{102}{}{These plants of dark soul are an odd mutation. It is doubtful that they mutated this way as a result of natural causes.}

{103}{}{You notice nothing extra about these plants - other than the fact that they attack humans.}

#############################################################

# Tool. #

#############################################################

{150}{}{You have rid the garden of all the plants of dark soul.}
ARBRIDGE.MSG

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# Updated: #

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# what is happening when you first enter the map. #

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{100}{}{You are are standing at the Great Bridge, passageway from your village to the vast Wasteland.}
ABEL.MSG

{100}{}{You see Abel.}

{101}{}{You see a large mutant.}

{102}{}{You are not supposed to be here.}

{103}{}{Hng.}

{104}{}{Of course not. I'm here to kill you!}

{105}{}{Why do you say that?}

{106}{}{Oh, yeah? Your momma!}

{107}{}{Pik!}

{108}{}{I'm gonna kick yer ass if you say that again!}

{109}{}{Pik! Pik!}

{110}{}{Oh, you gonna get it now!}

{111}{}{You human. Me mutant. Mutant kill human.}

{112}{}{How can you do that? What about the force field?}

{113}{}{Abel take care of that. Then Abel kick yer ass!}

{114}{}{Children are not allowed here. This mutant place. Go away.}

{115}{}{Hng!}

{116}{}{I have to get through this force field. Please lower it.}

{117}{}{No.}

{118}{}{You again. Abel kick yer ass!}

# tell me about generic

{980}{}{Hng.}

{981}{}{Why do you say that?}
A Map to the Stars

**A Map to the Stars** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*The Overseer of 404 appears to have a way to get in contact with the publisher of the New Boston Bugle. She's our ticket to stardom!*

## Objectives

*Talk to the Overseer of Vault 404 about the New Bugle.*

## Dialogue

* *We're headed to Vault 120... They were the stars of the latest edition of the New Boston Bugle...* (\_Conversation\_1\_NPCEnd\_1);
* *No idea, I was just a worker in the diner. Maybe the Overseer of 120 will know?* (\_Conversation\_1\_NPCEnd\_2);
* *Thank the heavens! You've saved us from those filthy Raiders!* (\_Conversation\_1\_NPCStart\_1);
* *We did everything we could but they found us and brought a huge force!* (\_Conversation\_1\_NPCStart\_2);
* *I've never seen anything like it...* (\_Conversation\_1\_NPCStart\_3);
* *The Overseer... She's DEAD! She led the defense and was the first to be cut down.* (\_Conversation\_1\_NPCStart\_4);
* *What are you going to do now?* (\_Conversation\_1\_Team\_1);
* *Do you know who is publishing the Bugle?* (\_Conversation\_1\_Team\_2);

Template:Navbox quests FOS
5.56mm pistol (GRA)

The **5.56mm pistol** is a revolver added in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Background

The following section is transcluded from .223 pistol. To modify, please edit the source page.
The original .223 pistol that became one of the iconic weapons of New California, was originally a full sized .223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. He cut his rifle down to the size of a large pistol, leaving the bolt handle and the original, vestigial trigger intact. This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. Five rounds of .223 ammunition were more than enough to deal with most dangers out in the wastes.

This iconic sidearm caught the eye of gunsmiths and by 2241, and the pistol was deemed profitable for mass production. Vestigial elements were shed to smooth the weapons' profile, and to help further improve performance. The internal mechanisms are retained from the original .223 revolving rifle, modified as needed to create a powerful double-action revolver.

The pistol's most interesting system is its cylinder. Protected by an external gate with LEDs signalling the weapon's status (red safe, yellow reloading, green ready to fire), it is mounted on a mechanized crane. When all five shots are fired (or the operator triggers the reload sequence), the firearm automatically opens the gate and the cylinder extends on the crane outside, allowing for fast, easy reloading with a speedloader.

## Characteristics

Although the revolver has a smaller cylinder size than most firearms, it compensates by packing a moderate punch along with a high critical multiplier. 5.56mm rounds is common in the Mojave, meaning this pistol is seldom without ammunition. The 5.56mm pistol is considered an improved holdout weapon. It qualifies for the GRA challenges Benefit Or a Hazard, Dyin' Ain't Much of a Living, and Vault 13's Revenge.

## Variants

* That Gun: the unique variant found in the base game.

## Locations

Vendors
* Mojave Outpost: Lacey
* Novac: Cliff Briscoe.
* Gun Runners: Vendortron.
* 188 trading post: Arms merchant or Alexander.
* Various merchants around the Mojave.

Loot
* NCR troopers during the Second Battle of Hoover Dam will spawn with 5.56mm pistols.

## References

1. ↑ *Fallout* and *Fallout 2* item description: *"{24100}{}{.223 Pistol}"*
*"{24101}{}{A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout))
2. ↑ Unique weapon in *Fallout*.
3. ↑ The weapon is available in multiple copies in *Fallout 2*. Although it uses the same sprite, none of these are the original pistol.
4. ↑ 4.0 4.1 Weapon appearance and behavior.
35 Court

**35 Court** is an unmarked location inside the Boston Financial District. This high end skyscraper once was guarded by a plethora of robots and turrets.

## Background

This old, derelict office building due west of the Custom House Tower houses one of the most precious treasures of the pre-War world: a complete suit of power armor.

The remains of an ancient massacre of Protectrons litter the street in front of the main entrance on Court Street, partially buried in the rubble and detritus of the surrounding ruins.

## Layout

Defended by laser turrets, the building has a simple layout. The foyer has little of note beside a few automated turrets and an elevator leading upstairs. From here, there is a Novice-locked office which contains an Expert-locked safe, but opposite this room is a collapse floor leading to the open air middle of the building. Unfortunately, this area also contains an Assaultron and a sentry bot, both of which come out from alcoves between a pod containing a full suit of power armor. The power armor pod is opened by pressing both buttons in the robot alcoves.

## Notable loot

* A full suit of leveled power armor is on the top floor through the elevator, guarded by the Assaultron and sentry bot (see the power armor article for level requirements).

## Behind the scenes

The sign for this location carries the same font and color scheme of the real 35 Court in Boston, Massachusetts.
AIVASE.MSG

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# Updated: #

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# glanced and and examined. #

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{100}{}{You see a simple vase.}

{101}{}{You see a sun-baked clay vase.}
AK47

The **AK47** is a small gun in *Fallout Tactics*.

## Background

The following section is transcluded from Assault rifle. To modify, please edit the source page.
The AK-47 is a selective-fire, gas-operated assault rifle developed in 1944 by Izhmash. It fires 7.62mm and utilizes a 24-round magazine. The main advantages of the AK-47 is its simple design, fairly compact size, inexpensive to manufacture, and easy to clean and maintain. The large gas piston and tapered cartridge case design allow the gun to endure large amounts of foreign matter and fouling without failing to cycle.

The bore and chamber, as well as the gas piston and the interior of the gas cylinder, are chromium-plated, dramatically increasing the life of these parts by resisting corrosion and wear. As each bullet travels through the barrel, a portion of the gases expanding behind it is diverted into the gas tube above the barrel, where it impacts the gas piston. The piston, in turn, is driven backward, pushing the bolt carrier, which causes the bolt to move backwards, ejecting the spent round, and chambering a new round when the recoil spring pushes it back. Its reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.

Gunsmiths in Appalachia and at Nuka-World managed to replicate the legendary weapon, creating a durable, versatile rifle that can be adapted for a multitude of purposes, including a squad automatic weapon, close quarters battle carbine, and sharpshooter rifle.

## Characteristics

The AK-47 and its derivatives formed the mainstay of the Soviet Armies. Its reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.

More powerful than the M16A1 but with less accuracy, this weapon makes a decent midgame weapon for gun oriented characters but gradually loses it's effectiveness.

## Locations

* 6 in Freeport; one in a locker, and the other 5 carried by raiders. Three of the raiders are in the individual tents, one is guarding the still, and one is in the locked house.
* Rock Falls, 25 carried by raiders
* Macomb, 26 carried by raiders
* Preoria, 1 found on a raider's corpse
* Quincy, 3 carried by beastlords
* Mardin, 2 carried by beastlords
* Springfield, found on multiple raiders
* Junction City, 14 carried by Enforcers and 5 can be located in the cave system below the city.
* Coldwater, 5 carried by BOS deserters

## Behind the scenes

* The AK-47 is a simple assault rifle of Soviet origin, invented by Mikhail Kalashnikov in 1947 and adopted by the Soviet Army in 1949. AK-47s were manufactured across the world during the second half of the 20th century through the beginning of the 21st century. In 1956, AK-47s were adopted by the Chinese Army (PLA) but were replaced with new-generation assault rifles prior to the Great War.
* The AK-47 was replaced in service by the AK-112 assault rifle at some point before the Great War.
* After the Great War, AK-47s were produced by different workshops and remaining factories throughout the Wasteland, but by some coincidence were not seen in the West Coast, within the NCR limits, nor in the Capital Wasteland
7.62mm (Fallout 2)

**7.62mm** is a type of ammunition in *Fallout* and *Fallout 2*.

## Background

Main article: 7.62mmThe 7.62x51mm NATO bullet (or 7.62x39mm bullet in Nuka-World) consists of a gilding metal jacket and a lead antimony slug. It is a boat-tailed bullet (rear of bullet is tapered) and weighs 173 grains. The tip of the bullet is not colored. The base of the cartridge is stamped with the year of manufacture and a circle that has vertical and horizontal lines, sectioning it into quarters. Its spread (accuracy standard) for a 10-shot group is no more than 12 inches at 550 meters.

## Characteristics

The 7.62mm ammunition is more of a curio and a relic, than a legitimate choice. It's used by a handful of weapons, with two being notable (FN FAL (night sight) and the rare M60), but lacks the excellent bonuses of late-game ammunition like 4.7mm caseless and 2mm EC. As such, it's use is largely contextual: The night sight FN FAL can be a powerful tool if attacking foes during the night.

### Weapons using this ammunition

* FN FAL
	+ FN FAL (night sight)
	+ FN FAL HPFA
* M60

## Locations

Vendors
* New Reno: Eldridge
* NCR: Buster

## Notes

* The 7.62x51mm round is the metric equivalent of the .308 round used in Fallout 3 and Fallout: New Vegas.
A. Holbrook

**Ar. Holbrook** was arrested for sedition by the Cambridge Police Department prior to the Great War.

## Background

An employee at Cambridge Savings & Loan Ar. Holbrook attempted to unionize their workplace. Two pamphlets, "Your Rights at Work" and "You-Nionize Today!" were recovered from their desk. These pamphlets and the testimony of N. Fredricks, president of Cambride S&L, were collected by the CPD and transferred to Federal officer J. Dobson.

## Appearances

Ar. Holbrook is mentioned only in *Fallout 4*.

## References

1. ↑ Cambridge police station terminals; Cambridge Police Evidence Terminal, CASE 0-96-Se: Holbrook Sedition Logs
9mm submachinegun (Van Buren)

The **9mm submachinegun** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Locations

* Found on a dead body during the NCR/Powder Gang standoff random encounter.
* Carried by Steve and 215 Rail Line Powder Gang gunners in New Canaan.

## References

1. ↑ *Van Buren* Burham Springs design document. [1]
2. ↑ *Van Buren* New Canaan design document - Steve. [1]
3. ↑ *Van Buren* New Canaan design document - monster roster. [1]
ADYTOWNR.MSG

{100}{}{You see an inhabitant of Adytown.}

{101}{}{Looks like rain . . . as always.}

{102}{}{Sorry, have to go. Got work to do.}

{103}{}{We don't get many outsiders here.}

{104}{}{Gotta get back to work.}

{105}{}{I'd get back to the Hub, if I were you.}

{106}{}{Good day . . . if that is what you can call it.}

{107}{}{Yeah . . . whatever.}

{108}{}{No time to talk.}

{109}{}{Can't talk right now.}

{110}{}{Hope the rain ain't glowin' like yesterday.}

{111}{}{Looks like we're going to be short food again.}

{112}{}{I hope the caravans pass by again soon.}

{113}{}{We have a chance to make it now.}

{114}{}{Adytum will be the town we want it to be.}

{115}{}{Thank you for your help.}

{116}{}{Thank you for getting rid of the Regulators.}

{117}{}{Thank you for our freedom.}

{118}{}{It is good that the Regulators are gone.}

{119}{}{Welcome to the New Adytum.}
ALAN.MSG

{100}{}{You see a member of the Followers.}

{101}{}{You see Brother Alan of the Followers.}

{102}{}{Hey, greetings and good day to you, man. What's up?}

{103}{}{Hiya. What can I do for you?}

{104}{}{Hello.}

{105}{}{Hey, greetings and good day to you, miss. What's up?}

{106}{}{Owoowngh!}

{107}{}{Hi.}

{108}{}{I've met a few of the Followers. What exactly do you do?}

{109}{}{I'm trying to find a spy within your ranks, but I'm not having much luck. Can I ask you some questions?}

{110}{}{Oh, well, I mostly study philosophy and stuff. I mean, if we're going to bring about peace, then we need a good grounding for it, right?}

{111}{}{A worthwhile cause.}

{112}{}{The only philosophy you need is a big gun!}

{113}{}{Hmm. Okay. Well, I guess I'll talk to you later.}

{114}{}{Whoa! Hey, I don't think I can help you.}

{115}{}{Hey, it's exactly that kind of attitude that's causing all this trouble. Just chill out, okay?}

{116}{}{Heh. I was just kidding.}

{117}{}{Lemme give you a little peace . . . eternal peace.}

{118}{}{Uh, sure, go ahead.}

{119}{}{What else do you want to know?}

{120}{}{Have you had any contact with the Children of the Cathedral?}

{121}{}{Do you ever leave the library?}

{122}{}{Do you know of anyone who regularly goes outside?}

{123}{}{No way. I hear that they're all freaks. I wouldn't want to talk to them.}

{124}{}{No, why would I? I just like to read. And anyhow, only scouts really get to go anywhere.}

{125}{}{Well, just the scouts and the guards. The guards go and patrol a little bit once in a while. I wanted to be a guard but . . . well, I got my ass kicked in hand-to-hand combat, so I couldn't go. Um, the scouts, they go a lot farther, sometimes all the way to the Cathedral, I think.}

{126}{}{No more questions, thanks.}

{127}{}{[More]}
ALYA.MSG

{100}{}{You see Alya, a desert raider.}

{101}{}{I am Alya of the Khans. How might I help you today?}

{102}{}{I'm looking for a woman named Tandi. Have you seen her?}

{103}{}{How about a little kiss?}

{104}{}{Why has your band of Raiders attacked Shady Sands?}

{105}{}{No, thank you.}

{106}{}{Hooroo!}

{107}{}{If she is one of those women from Shady Sands, maybe you should look there. Now go, I need to finish sharpening my knives. }

{108}{}{Kiss this!}

{109}{}{We do not attack those of Shady Sands. We are from the same place they are. It is only right that they share with us!}

{110}{}{But you are hurting their livestock and terrifying them.}

{111}{}{That seems fair to me.}

{112}{}{Uh, yeah. I think I will be going now.}

{113}{}{You sound just as wimpy as they are. Look, if they were in any trouble of starvation, then it is their own fault for not planning ahead. Consider what we do a trade in talents.}

{114}{}{A trade in talents?!? How can this be a trade in talents? You don't give them anything.}

{115}{}{Sure, and chickens have three legs.}

{116}{}{Uh, yeah. I think I will be going now.}

{117}{}{I am sorry, but I can't understand you. I'm sharpening my knives and would not like to be bothered.}

{118}{}{We give them the most important thing possible. We give their dreary lives excitement.}

{119}{}{I don't think they want your type of excitement.}

{120}{}{I think I will make their lives boring again. I'll start with you!}

{121}{}{Uh, yeah. I think I will be going now.}

{122}{}{I didn't ask. But since you obviously don't have any concept of fun, I think I will end your existence.}

{123}{}{Mocking me does not bode well for you. I suggest you leave my presence.}

{124}{}{Darn straight that it's fair. Now get out of my face.}

{125}{}{I am busy right now preparing for our next raid.}
AMBER.MSG

{100}{}{You see Amber, a teacher for the Followers.}

{101}{}{Now is when I rest. Please, come back during the evening.}

{102}{}{Welcome noble traveler. Have you come here to study?}

{103}{}{No. I really came here just to kill things.}

{104}{}{Depends on what you want to teach me.}

{105}{}{Yes, I am willing to learn.}

{106}{}{I am truly sorry to hear that. The Followers believe in peace at all costs. For that reason, I have renounced violence. Good evening.}

{107}{}{I am skilled in many of the languages and arts. Perhaps you would like to learn one of those?}

{108}{}{I'm sorry, but I need to know things which will help me survive.}

{109}{}{I have no time for that type of stuff. I'm gone.}

{110}{}{Perhaps I can listen to a song or two.}

{111}{}{Can you teach me anything else?}

{112}{}{Ah, we have here a student of life. In a case like this, I can teach you some herbalism, but training takes a while for little result.}

{113}{}{Fine, just teach me.}

{114}{}{Please, teach me what you can.}

{115}{}{Sorry, I really don't have time for plants. Goodbye.}

{116}{}{You need not be rude. Apologize now, or I won't teach you.}

{117}{}{I am sorry. Will you please teach me?}

{118}{}{Forget it.}

{119}{}{That is better now. We will begin your studies.}

{120}{}{You are an apt learner. May your trials be light. Go in peace.}

{121}{}{As you see fit. May the future soften your heart and broaden your mind.}

{122}{}{Very well, I will teach you the ways to survive.}

{123}{}{You are an apt learner. May your trials be light. Go in peace.}

{124}{}{You do not convince me. I think you seek to use my gifts for ill. Good evening.}

{125}{}{Ah, a student of the arts is a rare thing in this world. Perhaps there is hope for you yet. Each song is long in time. Which would you like to hear?}

{126}{}{In the Wake of the Shadow.}

{127}{}{The Ballad of Aires.}

{128}{}{In Remembrance of Artemis.}

{129}{}{The Rising of Dawn's Chariot.}

{130}{}{An astonishing piece of work. I shall grant you an audience.}

{131}{}{I must rest. This teaching drains much from me. Good luck to you.}

{132}{}{An astonishing piece of work. I shall grant you an audience.}

{133}{}{I must rest. This teaching drains much from me. Good luck to you.}

{134}{}{An astonishing piece of work. I shall grant you an audience.}

{135}{}{I must rest. This teaching drains much from me. Good luck to you.}

{136}{}{An astonishing piece of work. I shall grant you an audience.}

{137}{}{I must rest. This teaching drains much from me. Good luck to you.}

{138}{}{I fear I have spent myself far too much. I am sorry.}

{139}{}{Peace and Beauty are all I can teach. I am sorry that those are not appealing to you. Good day.}

{140}{}{I can teach you the ways of the old bards and minstrels.}

{141}{}{I would be honored to hear a song.}

{142}{}{Perhaps another time. Thank you.}

{143}{}{I was hoping to learn something that may help me more.}

{144}{}{You have no need of my talents. You have taught peaceful people the ways of war. I mourn for them now.}
9mm pistol scope

The **9mm pistol scope** is a weapon mod for the 9mm pistol in *Fallout: New Vegas*.

## Characteristics

This mod adds a short range 2x20 scope with 1.6x magnification to the 9mm pistol, via a rail mount attached to the underside of the pistol. This does not change it into a marksman weapon, merely making aiming in close quarters combat easier.

## Location

* Alexander, 188 Trading Post
* Blake, Crimson Caravan Company
* Chet, Goodsprings General Store
* Cliff Briscoe, Novac
* Dale Barton, Fortification Hill
* Vendortron, Gun Runners
2mm EC (Fallout 2)

**2mm EC** is an ammunition type in *Fallout 2*.

## Characteristics

The single most powerful ammunition for Small Guns, offering top penetrative power in addition to a generous bonus on all damage due to a 3x multiplier and a 2x divisor.

### Weapons using this ammunition

* M72 Gauss rifle
* PPK12 Gauss pistol

- 57.6
- 48
- 43.7
- 39.6
- 34.4
- 28.8
 M72 Gauss rifle | 2mm EC
- 76.8
- 64
- 58.9
- 54
- 47.2
- 41.6
- 31.85

## Locations

Loot
* Control station Enclave: Hundreds of round scattered in soldiers' lockers.

Vendors
* NCR Bazaar: Buster's Fine Emporium of Armament
* Vault City: Randall
* San Francisco: Red 888 Guns
9mm

...
**9×19mm Parabellum** is an ammunition type in *Fallout*, *Fallout 2*, *Fallout: New Vegas*, *Fallout Tactics*, *Fallout: Brotherhood of Steel* and was planned to appear in *Van Buren*.

## Background

175 years old by the time the Great War happened, the 9×19mm Parabellum was one of the most popular and widespread ammunition types in the world. Although the U.S. military and federal agencies transitioned to the more powerful 10mm Auto cartridge, the venerable Parabellum remained popular throughout the United States of America. After the war, following a period of scarcity, it re-emerged as the primary pistol round of the New California Republic Army, used by the standard M&A 9mm pistols issued to its troops.

## Variants

### 9mm, full metal jacket (ball)

Gameplay articles: Fallout, Fallout 2, Fallout: New Vegas, Fallout: Brotherhood of Steel, Van Buren
The standard 9x19mm Parabellum round features a design that has seen little change since 1902. It boasts good accuracy, flat trajectory, moderate recoil, and good wound ballistics. In short, it is a reliable ammunition type that will do everyone proud.

### 9mm, jacketed hollow point

Gameplay articles: Fallout: New Vegas, Fallout Tactics, Van Buren
A hollow point 9x19mm specialty round, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.

### 9mm, armor piercing

Gameplay articles: Fallout Tactics, Van Buren
A variant of the 9x19mm round, designed specifically to defeat enemy body armor. The softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.

### 9mm, overpressure (+P)

Gameplay article: Fallout: New Vegas
A specialty round developed in an attempt to improve the ballistics of the cartridge. The high pressure loading boosts ballistic performance, resulting in better wounding capacity. However, the same load also puts stress on the weapon, increasing the rate at which it wears out.

### 9mm, hollow point

Gameplay articles: Fallout: New Vegas, Van Buren
Hollow point bullets feature a hollowed out shape at the tip of the bullet, causing the bullet to expand upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to reduced penetrative power, as the bullet will be stopped by armor much more easily due to its properties.

They were also referred to as *DD* or *dum-dum* bullets in Van Buren.
A Cuppa Joe

**A Cuppa Joe** is a pre-War cafè franchise found throughout the Wasteland. Most are boarded off and none can be entered. The sign of the shop chain can also be found inside Michael Angelo's Workshop.

## Gallery

* A Cuppa Joe shop in Falls Church, next to the Washington Blvd circle.
* .png

A Cuppa Joe shop in Seward Square, directly in front of the intersection of Consumption Boulevard and 3rd Street.

## Appearances

A Cuppa Joe appears in both *Fallout 3* and *Fallout: New Vegas*.
A Labor of Love

**A Labor of Love** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*The big day is almost upon us. The idea was to have a wedding in a natural setting, but since it's too dangerous outside we'll use a nearby cave instead. We just need to sterilize it.*

## Objectives

*Clear out a cave in preparation for a wedding.*

## Dialogue

* *Suit yourself, Dwellers!* (\_Conversation\_1\_NPCEnd\_1);
* *Well, I'd have to ask my supervisor, but I think this can be arranged.* (\_Conversation\_1\_NPCEnd\_2);
* *I SAID, VACATE THE... Ah, just shoot them!* (\_Conversation\_1\_NPCEnd\_3);
* *Hold it right there!* (\_Conversation\_1\_NPCStart\_1);
* *This cave is under the dominion of the Brotherhood of Steel.* (\_Conversation\_1\_NPCStart\_2);
* *We will soon transform it into a new bunker.* (\_Conversation\_1\_NPCStart\_3);
* *Vacate the premises immediately - or else!* (\_Conversation\_1\_NPCStart\_4);
* *We choose “else.”* (\_Conversation\_1\_Team\_1);
* *We just want to have a wedding here... Care to officiate it?* (\_Conversation\_1\_Team\_2);
* *Sorry, can't hear over all that laughter inside my head.* (\_Conversation\_1\_Team\_3);
* *Well, that's unfortunate. I guess we'll have to kill you.* (\_Conversation\_2\_NPCEnd\_1);
* *There is? We are so outta here... Come on gang, we're moving on up!* (\_Conversation\_2\_NPCEnd\_2);
* *Fool me once, shame on you. Fool me twice... Won't get fooled again!* (\_Conversation\_2\_NPCEnd\_3);
* *Welcome to our humble abode.* (\_Conversation\_2\_NPCStart\_1);
* *Can we offer you anything? Biscuits? Radioactive smoothie?* (\_Conversation\_2\_NPCStart\_2);
* *It does wonders for the skin.* (\_Conversation\_2\_NPCStart\_3);
* *I'm afraid you guys have to vacate the premises.* (\_Conversation\_2\_Team\_1);
* *You know there's an abandoned Vault a few miles North, right?* (\_Conversation\_2\_Team\_2);
* *Sure, but maybe you want to look inside this gun's barrel first?* (\_Conversation\_2\_Team\_3);

Template:Navbox quests FOS
AHS-7

“
I am AHS-7, the second in command of this facility. Before you ask: AHS stands for Aligned Hub Seeker, which means that I have cleared seven levels of neurodynes from my spirit. This means that I am more enlightened and closer to the hub of the Great Wheel than you. And this means that you will tell me what you want here. Now.

”
**AHS-7** is an Aligned Hub Seeker and the second in command of the Hubologists in *Fallout 2*.

## Background

As the second in command to AHS-9, the Great and Terrible, AHS-7 handles the bulk of the cult's affairs and day-to-day activities, including clearing new converts and hiring specialists for solving the cult's numerous sticky problems. Although he wears the same standard robe as other cultists, he looks different, somehow.

## Interactions with the player character

### Interactions overview

* The Hubologists need plans for a vertibird from Navarro.
* Kill the Shi Emperor.

### Quests

* Kill Badger so the tanker vagrants will embrace the Hub.: Killing Badger is considered necessary to convert the tanker population.
* The Hubologists need plans for a vertibird from Navarro.: The player can provide the Hubologists with the vertibird plans.
* Kill the Shi Emperor.: To complete the initiation, the player has to kill the Emperor.

### Other interactions

* The player can join the Hubologists as AHS-1 after receiving the zeta scan (which can raise or lower Luck depending on a random dice roll). If positive, the player gains +1 Intelligence and +1 Luck. If negative, they lose -1 Luck. Note that becoming a Hubologist will preclude receiving the zeta scan in the NCR and will alienate Shi-town inhabitants like Dr. Fung, the Dragon and Lo Pan.

## References

1. ↑ The Chosen One: *"{110}{}{Who are you?}"*
AHS-7: *"{128}{}{I am AHS-7, the second in command of this facility. Before you ask: AHS stands for Aligned Hub Seeker, which means that I have cleared seven levels of neurodynes from my spirit. This means that I am more enlightened and closer to the hub of the Great Wheel than you. And this means that you will tell me what you want here. Now.}"*
(Fcoz7.msg)
2. ↑ Quests
3. ↑ AHS-7: *"{100}{}{You see a cowled Hubologist. Somehow, this one seems different.}"*
*"{101}{}{You see AHS-7, the second in command.}"*
*"{102}{}{You see a cowled Hubologist.}"*
(Fcoz7.msg)
AGRICOLA Lab

The **AGRICOLA Lab** was a lab made to create AGRICOLA robots and experiment with them.

## Background

In 2077, the bombs hit the base, and only two staff survived and were trapped inside. In 2081, one died of natural illness, and in 2082, the other committed suicide.

## Appearances

The AGRICOLA Lab was to appear in the cancelled *Van Buren*.

## Sources

* Burham Springs design document/1
* Burham Springs design document/2
* Burham Springs design document/3
* New Canaan design document/3
82nd Airborne Division

“
All the way!

”
The **82nd Airborne** was a division of airborne infantry (paratroopers) in the United States Army. They used Marksman carbines at the time of the Great War. The All-American is a heavily-modified Marksman carbine which was either used by or intended for the 82nd.

## Appearances

82nd Airborne is mentioned only in *Fallout: New Vegas*.
9mm HSI Mauser

“
A Mauser M/96 in 9x19mm Parabellum. In excellent condition. Extremely accurate.

”
The **9mm HSI Mauser** manufactured by the company of the same name, is a rare small gun in *Fallout Tactics*.

## Characteristics

The Mauser has great range for a pistol, but its damage is quite limited. You're better off with a different handgun unless range is a concern.

## Behind the scenes

This firearm is the Mauser C96, nicknamed the "Broomhandle". The Mauser pistol was originally manufactured in 7.63mm. China later began producing its own copies, labelled Type 17, which were chambered for .45 and 9mm.
ARVILLAG.MSG

#############################################################

# Updated: #

#############################################################

#############################################################

# what is happening when you first enter the map. #

#############################################################

{100}{}{You are once more in the village of your birth, Arroyo.}
9mm SMG light bolt

The **9mm SMG light bolt** is a weapon mod for the 9mm SMG in *Fallout: New Vegas*.

## Characteristics

This mod increases the rate of fire for the 9mm submachine gun by 30%.

## Location

* Alexander, 188 Trading Post
* Blake, Crimson Caravan Company
* Cliff Briscoe, Novac
* Dale Barton, The Fort
* Great Khan Armorer, Great Khan armory in Red Rock Canyon
* Vendortron, Gun Runners

## Notes

* Prior to patch 1.3.0.452, the light bolt was only worth 500 caps.
80s

“
Never seen so few people cover so much land. Goddamn creepy.

”— Stella
The **80s** are a tribe of raiders that live in northern Utah, near the shores of the Great Salt Lake. Their territories border with those of the White Legs.

## Background

The 80s are known for raiding frontier towns for supplies and kidnapping people. They are rightly feared for their ability to cover large areas of land with very few men. They have recently spread out over a larger area, notably the I-88, due to the collapse of the Nevada Desert Rangers and NCR's inability to patrol the territory.

J.E. Sawyer's Fallout Role-Playing Game (not confirmed as canon) The 80s are a gang of bandits that operate along the Northern California 80 Freeway, mostly in the region northeast of the lawless, uncontrolled city of Sacramento. They are easily recognized by the "80" signs they wear strapped across their chests. High-ranking members usually have the Interstate 80 red and blue signs. Lower-ranking members wear green Highway 80 signs and the ordinary grunts make do with what is left over. The 80s are known for their tireless pursuit of enemies and for their occasional use of motorcycles.

## Appearances

The 80s appear in J.E. Sawyer's Fallout Role-Playing Game. They are mentioned by Stella in the *Fallout: New Vegas* add-on, *Honest Hearts*, as well as during the add-on's ending slide.

## References

1. ↑ The Courier: *"I haven't been through Utah recently - what's the situation like?"*
Jed Masterson: You got raiders all over the damn place, tribes of degenerates that'll eat you as soon as look at you, regional warlords... the works. Not too many decent places to stop and trade. New Canaan's one of the only ones left I know about." *The Courier:* "Tell me about the raiders." *Jed Masterson:* "They're about what you'd expect - crazy, jacked up on chems, violent as hell, and not too bright. The worst are the , but we won't be passing through their turf on this run." *(Jed Masterson's dialogue)*
2. ↑ 2.0 2.1 The Courier: *"Were the 80s a gang, or a tribe?"*
Stella: *"What's the difference? Raiders is raiders. Bunch of them swept in to town and dragged off two working girls. Deputies and me gave pursuit, straight into 80s territory. By the time we caught up with the girls, there wasn't much left of them. So we turned for home. Made it back to Caliente without further losses, but we was watched the whole way. Never seen so few people cover so much land. Goddamn creepy. If the 80s had wanted to kill us, we would've been dead. Guess they figured we weren't worth the trouble."*
(Stella's dialogue (Honest Hearts))
3. ↑ 3.0 3.1 3.2 Simple organizations#80s
4. ↑ The Courier: *"What do you know about the White Legs?"*
Stella: *"Used to be they raided northeast of Caliente, time to time. But then the Desert Rangers fell apart ten years ago, absorbed into the NCR. Soon enough the White Legs were swarming all over that stretch of I-15. Folks learned not to head north if they wanted to keep their scalps. Eventually the White Legs destroyed the bridges across the Virgin River, over in Arizona. End of discussion."*
(Stella's dialogue (Honest Hearts))
9mm Mauser (Fallout)

The **Mauser M/96 9mm** is a weapon in *Fallout*.

## Background

The following section is transcluded from 9mm pistol. To modify, please edit the source page.
Produced by Mauser, the C-96 is a recoil operated, locked breech semi-automatic pistol. The bolt and barrel are locked by a vertically tilting locking piece with two lugs locking into recesses beneath the bolt. It features an adjustable sight for up to 1000 meters, though it's mostly a cosmetic feature, as the ammunition it is made for stops being accurate at less than a quarter of that distance.

The pistol's production run lasted from 1896 until 1938 and was sold to both civilians and military organizations. As a military sidearm, the pistols saw service in various wars, as well as World War I and World War II, and it's now a relic of the Old World.

## Characteristics

A unique pistol found in the possession of Gizmo, the Mauser is largely a collector's item. It has less range, deals lower damage, and has less bullets in the magazine than the 10mm pistol the player starts the game with. Its only redeeming quality is its weapon perk, but even then, the finite ammo supply disqualifies it as anything more than a novelty.

## Behind the scenes

* The Mauser is, of course, the Mauser C96, often called the *Broomhandle* for its distinctive grip. Though it was designed originally for 7.63mm, Red 9 variants chambered in 9mm were made during the First World War.
* Highlighting its unique nature, the FRM for the Mauser is actually called GIZGUN1.frm.
* According to the *Fallout* demo this pistol's name was originally going to be called "Gizmo's pistol".

## References

1. ↑ In-game description for the 9mm Mauser in *Fallout* and *Fallout 2*. [1][2]
2. ↑ Fallout Official Survival Guide p.114: *"**9mm Mauser:** An ancient C-96 Mauser handgun in excellent condition."*
3. ↑ Weapon appearance.
4. ↑ Based on real world equivalent, pre-divergence.
5. ↑ *Fallout* demo item description: *"{12200}{}{Gizmo's pistol}"*
A. Jeanette

Officer **A. Jeanette** was a member of the Federal Serial Homicide Division law enforcement agency. A. Jeanette was first involved in the serial killings of the Nuka-Killer with the murder of G. Yavits, requisitioning the evidence from District A-7 (East Boston), Boston Police Department prior to the Great War.

## Appearances

A. Jeanette is mentioned only in *Fallout 4*.

## References

1. ↑ East Boston police station terminals; East Boston Police Evidence Terminal, CASE 884-Hm: Yavits Homicide Logs
7.62mm

The **7.62mm round** is a type of ammunition in *Fallout 2*, the *Fallout 4* add-on *Nuka-World*, *Fallout Tactics: Brotherhood of Steel* and would have appeared in *Van Buren*.

## Background

The 7.62x51mm NATO bullet (or 7.62x39mm bullet in Nuka-World) consists of a gilding metal jacket and a lead antimony slug. It is a boat-tailed bullet (rear of bullet is tapered) and weighs 173 grains. The tip of the bullet is not colored. The base of the cartridge is stamped with the year of manufacture and a circle that has vertical and horizontal lines, sectioning it into quarters. Its spread (accuracy standard) for a 10-shot group is no more than 12 inches at 550 meters.

## Variants

### 7.62mm

Gameplay articles: Fallout 2, Fallout Tactics, Van Buren, Nuka-World
Ammunition. Caliber 7.62mm.
ACJORDON.MSG

{100}{}{You see Jordan, twirling his spear as usual.}

{101}{}{You see Jordan, twirling his spear as usual.}

{102}{}{Good luck! I must get back to my training.}

{103}{}{Hello Chosen One. I see your in need of a little training. Can I be of help?}

{104}{}{Sure.}

{105}{}{No Thanks.}

{106}{}{This will take a little while.}

{107}{}{There you have learned what I can teach you about spears.}

{108}{}{Thanks Jordan, that's going to help a lot.}
80lb curlbar

The **80lb curlbar** is a junk item in *Fallout 4*.

## Characteristics

This barbell weighs 80 pounds and was made for a variety of curling exercises. It provides 20 lead.

## Locations

* A couple are hanging on the wall of Madden's Boxing Gym at the General Atomics Galleria.
* One can be found in the boxing gym behind the Old North Church.
80lb barbell

The **80lb barbell** is a junk item in *Fallout 4*.

## Characteristics

This hefty junk items weighs eighty pounds and was used for weight training; now, it is more useful for providing 20 lead.

## Locations

* A couple are found in the boxing gym behind the Old North Church.
* One is hanging on the wall of Madden's Boxing Gym in the General Atomics Galleria.