recursal/Fanatic-Fandom huggingface dataset:
Mermaid

**Mew** (Japanese: **ミュウ** *Mew*) is a Psychic Mythical Pokémon introduced in Generation I.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Empoleon (Pokémon)/Generation VI learnset

← Empoleon Empoleon

#### By breeding

Template:Learnlist/breedh/6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
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Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breedf/6

#### By a prior evolution

Template:Learnlist/prevoh/6
Template:Learnlist/prevo6
Template:Learnlist/prevo6
Template:Learnlist/prevo6
Template:Learnlist/prevof/6

it:Empoleon/Mosse apprese nella sesta generazione
zh:帝王拿波/第六世代招式表
Prankster (ability)

**Prankster** (Japanese: **いたずらごころ** *Teasing Heart*) is an Ability introduced in Generation V.

## Effect

### In battle

#### Generation V

Prankster increases the priority of status moves by one. Any move that is increased in priority from Prankster is not blocked by Quick Guard.

#### Generation VI

Any status moves used by Pokémon with Prankster now can be blocked by Quick Guard.

#### Generation VII

Dark Pokémon are now immune to opposing Pokémon's moves that gain priority due to Prankster, including moves called by moves that call other moves (such as Assist and Nature Power) and excluding moves that are repeated as a result of Prankster-affected Instruct. Ally Dark-type Pokémon are still affected by the user's status moves.

Dark-type Pokémon can still bounce moves back with Magic Bounce or Magic Coat; moves that have increased priority due to Prankster which are reflected by Magic Bounce or Magic Coat can affect Dark-type Pokémon, unless the Pokémon that bounced the move with Magic Coat also has Prankster. Moves that target all Pokémon (except Perish Song and Rototiller, which cannot affect Dark-type opponents if boosted by Prankster) and entry hazard moves are successful regardless of the presence of Dark-type Pokémon.

Status Z-Moves (including Extreme Evoboost) have their priority increased.

#### Affected moves

The table below lists the moves affected by Prankster, as well as the Pokémon that can have Prankster and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Prankster. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Prankster by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

### Outside of battle

Prankster has no effect outside of battle.

## In other languages

Template:Project Moves and Abilities notice

de:Strolch
es:Bromista
fr:Farceur
it:Burla
ja:いたずらごころ
zh:恶作剧之心（特性）
Phoenix

**Mew** (Japanese: **ミュウ** *Mew*) is a Psychic Mythical Pokémon introduced in Generation I.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Ducklett

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Speaf was the first Pokémon concept created for Gen 6.
* Speaf's first sketch was a Grass-type Honedge

### Design origin

Speaf is based on a Tiny Leaf not unlike an akalat, although it was originally supposed to be a kakapo (which is flightless, hence Speaf's lack of flight).

### Name origin

Speaf's name is a combination of *Grass* and *Sword*.
Stomping Tantrum (move)

**Stomping Tantrum** (Japanese: **じだんだ** *Stomping Tantrum*) is a damage-dealing Ground move introduced in Generation VII.

## Effect

Stomping Tantrum does damage. If the user's previous move triggers the message "But it failed!" or had no effect on any target, Stomping Tantrum's power is doubled to 150.

If the user's previous move was blocked by a protection move such as Protect from any target, Stomping Tantrum's base power is not doubled.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## References

1. ↑ Smogon Sun and Moon Research Thread

Template:Project Moves and Abilities notice

de:Fruststampfer
fr:Trépignement
it:Battipiedi (mossa)
ja:じだんだ
zh:跺脚（招式）
Alpaca

**Alpaca** is a main character in A Fox Story. Alpaca has a sister named Baby Alpaca, whom she plays a big sister role to. She also gets along with Fox, and is a victim of being called Princess Clara by Raccoon and Pig, although Raccoon calling her that is a sign of Raccoon having short-term memory loss, and Pig just does it to make her mad. She is voiced by Cree Summer.

## Trivia

* Alpaca's personality was partially based on Princess Clara's, although Alpaca's voice was provided by Cree Summer and Princess Clara's voice is Tara Strong.
Magic Bounce (Ability)

**Magic Bounce** (Japanese: **マジックミラー** *Magic Mirror*) is an Ability introduced in Generation V.

## Effect

### In battle

Template:Incomplete
Magic Bounce reflects the effect of all stat-lowering status moves (excluding Memento), status condition-inducing status moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user. Magic Bounce reflects the same moves that Magic Coat does.

Moves reflected by Magic Bounce can still miss. Magic Bounce can reflect status Z-Moves (but not their Z-Power effects) and moves used via Dancer or Instruct. If Parting Shot is reflected, the Pokémon that originally used Parting Shot has its stats lowered while the Pokémon with Magic Bounce is switched out; if Z-Parting Shot is reflected, the Pokémon switched in does not have its HP restored.

Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it due to its type or species (e.g. a Ground Pokémon targeted by Thunder Wave, or Dugtrio targeted by Telekinesis) or is protected from that move. Magic Bounce can reflect a move even if the move would fail (e.g. Disable used on a Pokémon that has not used a move or is already disabled) or have no effect on the target (e.g. Feather Dance when the target already has -6 Attack).

If a move targets multiple Pokémon individually (such as Heal Block or Growl), it will still affect each Pokémon that does not have Magic Bounce as normal, then each Pokémon that has Magic Bounce will reflect the move individually. If a move targets an entire side (such as entry hazard moves), if one Pokémon on that side has Magic Bounce the whole side is unaffected; even if multiple Pokémon on that side have Magic Bounce, only one of the Pokémon on that side will have its Magic Bounce activate.

Magic Bounce does not activate if the move is used by a Pokémon with Teravolt, Turboblaze, or Mold Breaker. Magic Bounce will only activate once per turn. Magic Bounce cannot reflect a move that was just reflected by Magic Coat or Magic Bounce. If a Pokémon with this Ability is in the semi-invulnerable turn of a move like Fly, Magic Bounce will not activate.

### Outside of battle

Magic Bounce has no effect outside of battle.

## In the manga

### In the Pokémon Adventures manga

* In the Japan Mini-volume 6 for the Template:Chap, Y's Solsol was revealed to have Magic Bounce as his Ability when Mega Evolved.

## In other languages

Template:Project Moves and Abilities notice

de:Magiespiegel
fr:Miroir Magik
it:Magispecchio (abilità)
ja:マジックミラー
zh:魔法镜（特性）
Sorcerer

**Sorcerers**

Sorcerers main offensive capability are spells. Sorcerers are able to form various spells that do damage in certain areas. Sorcerers also gain the ability to heal themselves but the line includes a Heal line and a connect line. The heal spell is obtainable at level 10 and heals for 30 hp. This spell has a 5 second cooldown. If you are in a guild you can heal guild members but if you are not you are not able to heal players. Certain spells are obtainable through certain level ups. Sorcerer base health is 70 HP and gain 5 HP per level.
Quantum Waves (move)

**Quantum Waves** (Japanese: **量子波** *Quantum Wave*) is a damage-dealing Psychic move introduced in Generation VII. It is the signature move of Quantum.

## Effect

Quantum Waves deals damage and then switches the user out and it will switch out the target to the next Pokémon in line that has not fainted (if there is one). It has a priority of +3, so is used before all moves that do not have increased priority.

If the opposing Pokémon uses Pursuit on the same turn U-turn is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.

Quantum Waves may be used to switch out of Ingrain, but Ingrain's effects will not be passed on. Quantum Waves can also be used to switch out even if the user and/or target is under the effect of Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web, or Block. Quantum Waves will not force a switch if the user is holding a Red Card or the target is holding an Eject Button.

Quantum Waves will fail to switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups.

When used on a Dynamax or Gigantamax Pokémon, the Dynamax or Gigantamax Pokémon will have its Dynamax or Gigantamax end.

Quantum Waves can hit Pokémon even if they are behind a substitute.

If used on a Dark Pokémon, this move ignores the effectiveness of this move's type against Water and treats it as being super effective against Water types instead. The type effectiveness of Quantum Waves's type against any other types the target has is determined normally.

### Type effectiveness

 2×

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Charge Beam (move)

**Charge Beam** (Japanese: **チャージビーム** *Charge Beam*) is a damage-dealing Electric move introduced in Generation IV. It has been TM57 since Generation IV.

## Effect

### Generations IV to VI

Charge Beam damages the target and has a 70% chance of raising the user's Special Attack by one stage.

Charge Beam can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Charge was used in the prior turn.

### Generation VII onward

Charge Beam's power was increased from 50 to 75 and its accuracy from 90% to 100% and Charge Beam's now has 20 PP. Charge Beam now has 100% chance of increasing the user's Special Attack by two stages.

Charge Beam now increases the user's Special Attack by two stages.

If the target has used Minimize, Charge Beam now deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

## Description

 **IHHIMH** | The user charges an electrical beam at the target. This sharply raises the user's Sp. Atk stat.

## In other games

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on February 21, 2017, Charge Beam had a duration of 1.55 seconds.

## In the manga

### In the Pokémon Adventures manga

 282 Gardevoir | Gardevoir fires a bright ray of electricity from its body at the opponent.

## Trivia

* Charge Beam is the only move with a 70% chance of a secondary effect happening.

## In other languages

Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Ladestrahl
fr:Rayon Chargé
it:Raggioscossa (mossa)
ja:チャージビーム
pl:Charge Beam
zh:充电光束（招式）
Tidal

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Precipice Spear (move)

**Precipice Spear** (Japanese: **デスウイング** *Death Wing*) is a damage-dealing Ground move introduced in Generation VI. It is the signature move of Snatingo.

## Effect

### Generation VI

If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

### Generation VII onward

Precipice Spear had its power increased from 65 to 80.

## Description

 **SMUSUM** | Countless stone shards are launched at the opposing Pokémon. They hit twice in a row.

## Trivia

* Oblivion Wing is the most efficient HP-draining move, recovering 75% of damage dealt with 80 base power (effectively recovering 60 base power's worth of damage).
* Oblivion Wing is the only Flying HP-draining move.

## In other languages

Template:Project Moves and Abilities notice

de:Unheilsschwingen
es:Ala mortífera
fr:Mort-Ailes
it:Ali del Fato
ja:デスウイング
zh:死亡之翼（招式）
Redox

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Power Source (Ability)

**Mega Launcher** (Japanese: **メガランチャー** *Mega Launcher*) is an Ability introduced in Generation VI.

## Effect

### In battle

Mega Launcher boosts the strength of aura and pulse moves used by a Pokémon with this Ability. Damage-dealing moves are boosted in power by 50%, while Heal Pulse heals 75% of the target's maximum HP rather than the usual 50%, including Z-Heal Pulse.

#### Affected moves

The table below lists the moves affected by Mega Launcher, as well as the Pokémon that can have Mega Launcher and learn those moves.

### Outside of battle

Mega Launcher has no effect outside of battle.

## Trivia

* This Ability affects moves containing はどう *hadō* in their Japanese names, which can be translated as either *wave* or *aura*.

## In other languages

Template:Project Moves and Abilities notice

de:Megawumme
fr:Méga Blaster
it:Megalancio (abilità)
ja:メガランチャー
zh:超级发射器（特性）
Storm Throw (move)

**Storm Throw** (Japanese: **やまあらし** *Mountain Storm*) is a damage-dealing Fighting move introduced in Generation V.

## Effect

### Generation V

Storm Throw inflicts damage and will always result in a critical hit unless the target has Battle Armor, Shell Armor, or is under the effects of Lucky Chant.

### Generation VI

Storm Throw's power changed from 40 to 60.

Storm Throw can also be used as part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands, or Play Nice was used in the prior turn.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Description

 **SMD** | It damages an enemy. It always results in a critical hit.

## Trivia

* All Pokémon capable of learning Storm Throw are capable of having the Ability Mold Breaker, which will negate the protection from critical hits normally provided by Battle Armor and Shell Armor. This makes Lucky Chant the only guaranteed way to prevent Storm Throw from getting a critical hit.

## In other languages

Template:Storm Throw

Template:Project Moves and Abilities notice

de:Bergsturm
es:Llave corsé
fr:Yama Arashi
it:Tempestretta
ja:やまあらし
zh:山岚摔（招式）
Quadborrel

**Quadborrel** (Japanese: **ソーンヴァレル** *Shōtovareru*) is a dual-type Dragon/Steel Pokémon introduced in Generation VII.

It evolves from Miniborrel starting at level 20 and evolves into Borreload starting at level 40.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Mat Block (move)

**Mat Block** (Japanese: **たたみがえし** *Tatami Flip*) is a non-damaging Fighting move introduced in Generation VI. Prior to Generation VII, it was the signature move of Greninja.

## Effect

Mat Block protects all Pokémon on the user's side of the field from any moves except status moves for that turn. Unlike Protect, this move is not an increased priority move. Similar to Fake Out, Mat Block will only work if used on the first turn after the Pokémon enters the field; the Pokémon must be switched out and back in to be able to use Mat Block again.

Feint, Hyperspace Fury, Hyperspace Hole, Phantom Force, and Shadow Force will hit regardless and lift the effect of Mat Block from the target's team when successfully used.

If powered up by a Fightinium Z into Z-Mat Block, the user's Defense stat rises by one stage.

## Learnset

### By leveling up

 658
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Super Smash Bros. for Nintendo 3DS/Wii U

Mat Block appears at the start of Template:SSB's Final Smash, Secret Ninja Attack. The initial Mat Block flip sends opponents into the air, allowing Greninja to slice them repeatedly before launching them with a final blow.

## Trivia

* This move is a reference to a trick that has been used by ninjas, which involves flipping a tatami (a type of mat used as a flooring material in traditional Japanese-style rooms) to block incoming projectile attacks.

## In other languages

Template:Project Moves and Abilities notice

de:Tatami-Schild
es:Escudo tatami
fr:Tatamigaeshi
it:Ribaltappeto
ja:たたみがえし
zh:掀榻榻米（招式）
Fistighter

Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Tactful Commander (Ability)

**Tactful Commander** (Japanese: **機知に富んだ指揮官** *Resourceful Commander*) is an Ability introduced in Generation IX. It is the signature Ability of Queendache.

## Effect

### In battle

When a Pokémon with Supreme Overlord enters battle, it receives a 10% additive increase to the Defense and Sp. Def stats for each ally Pokémon that is fainted in its party.

### Outside of battle

Supreme Overlord has no effect outside of battle.

## Pokémon with Tactful Commander

* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Power Gem (move)

Template:Bad image

**Power Gem** (Japanese: **パワージェム** *Power Gem*) is a damage-dealing Rock move introduced in Generation IV.

## Effect

### Generations IV and V

Power Gem inflicts damage and has no secondary effect.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on February 16, 2017, Power Gem had a power of 40 and an energy bar of 3.

## Trivia

* Power Gem is the only Rock-type Beauty move.
* Despite not being able to learn it in Generation VI, Diancie is seen using Power Gem on X and Y's official website. However, since the battle takes place in a cave, it is possible the move Diancie used was actually Nature Power.

## In other languages

Template:Strength

Template:Project Moves and Abilities notice

de:Juwelenkraft
fr:Rayon Gemme
it:Gemmoforza (mossa)
ja:パワージェム
pl:Power Gem
zh:力量宝石（招式）
Berrysweet

[[Category:{{{egggroup1}}} group Pokémon]]Berrysweet is a Grass Type Pokemon. It evolves from Bounsweet when exposed to a Leaf Stone, then into Berrygon with max friendship.

## Biology

Berrysweet is a strawberry like Pokemon. It has yellow eyes and a green clump of leaves on its head. It has pink freckles.

Berrysweet are very charming Pokemon who often use their sweet scent to stop arguments and stop themselves from being accused of misbehaviour. They can shed and regenerate their body.

## Game Data

> Berrysweet's sweet aroma has become stronger after evolving. It can shed parts of its body to lure away bird pokemon.
>
>

Pokedex

## Stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## By Breeding

See https://bulbapedia.bulbagarden.net/wiki/Bounsweet\_(Pok%C3%A9mon)#By\_Breeding

## Trivia

* Berrysweet is the first Polifakemon that evolves from existing pokemon.

## Etymology

Berrysweet is a pun on berry and sweet, as well as very sweet.(Though it is not edible)

Ichiko is a pun on strawberry (イチゴ Ichigo) and Child (子Ko).
Sliggoo (Pokémon)/Generation VI learnset

← Sliggoo Sliggoo

#### By breeding

Template:Learnlist/breedh/6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breedf/6

#### By a prior evolution

Template:Learnlist/prevoh/6
Template:Learnlist/prevo6null
Template:Learnlist/prevof/6

it:Sliggoo/Mosse apprese nella sesta generazione
zh:黏美儿/第六世代招式表
Torturetle (Pokémon)

**Miniborrel** (Japanese: **ショートヴァレル** *Shōtovareru*) is a dual-type Dragon/Steel Pokémon introduced in Generation VII.

It evolves into Quadborrel starting at level 20, which evolves into Borreload starting at level 40.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By leveling up

 * **Bold** indicates a move that gets STAB when used by Miniborrel
* *Italic* indicates a move that gets STAB only when used by an evolution of Miniborrel

#### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Miniborrel
* *Italic* indicates a move that gets STAB only when used by an evolution of Miniborrel
Flamethrower (move)

Template:Redirect
Template:Bad picture

**Flamethrower** (Japanese: **かえんほうしゃ** *Flame Emission*) is a damage-dealing Fire move introduced in Generation I. It has been TM35 since Generation III.

## Effect

### Generations I to V

Flamethrower does damage and has a 10% chance of burning the target.

Flamethrower can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Sunny Day was used in the prior turn.

### Generation VI

Flamethrower's power was reduced from 95 to 90.

## Description

 **XYORAS****SMUSUM****IHHIMH** | The target is scorched with an intense blast of fire. This may also leave the target with a burn.

## Learnset

### Pokémon Mystery Dungeon series

A long-range attack that fires in a straight line of up to ten tiles. May cause a burn.

### Super Smash Bros. series

In the original *Super Smash Bros.* and *Super Smash Bros. Melee*, Charizard will use Flamethrower side-to-side alternating sides when sent out of a Poké Ball.

Since becoming playable in *Super Smash Bros. Brawl*, Template:Sbw is Charizard's standard Special move. The direction of the flame can be tilted up and down, and its power weakens progressively with extended use.
Template:Right clear

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Flamethrower had a power of 50.
* Prior to an update to Niantic's servers on February 16, 2017, Flamethrower had a power of 55 and a duration of 2.9 seconds.

Charizard, Ninetales, and Arcanine may only know this move if they were obtained before February 16, 2017.

## In the manga

### In the Pokémon Adventures manga

* In *Pinsir Me, I Must Be Dreaming*, Noland told a Mawile he was renting from the Battle Factory to use Flamethrower, but it was unable to use the move due to the effects of a Choice Band placed on it by Emerald's rental Linoone's Trick.

## In other languages

Template:Flamethrower
Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Flammenwurf
fr:Lance-Flammes
it:Lanciafiamme (mossa)
ja:かえんほうしゃ
pl:Flamethrower
zh:喷射火焰（招式）
Splash (move)

**Splash** (Japanese: **はねる** *Hop*) is a non-damaging Normal move introduced in Generation I. Prior to Generation II, it was the signature move of Magikarp.

## Effect

### Generation I

Splash has no effect whatsoever. After the player selects the move, the game will simply show a dipping animation and then the message, "No effect!"

### Generation II

Splash's message was changed to "But nothing happened."

### Generation III onwards

Splash's message was altered to "But nothing happened!"

Splash cannot be used while Gravity is in effect.

If powered up by a Normalium Z into Z-Splash, the user's Attack stat raises three stages.

## Description

 **DPPtHGSS****PBR****BWB2W2****XYORAS****SMUSUM** | The user just flops and splashes around to no effect at all...

## In other games

### Pokémon Mystery Dungeon series

In Red and Blue Rescue Team, Explorers of Time, Darkness and Sky, and Gates to Infinity, the user will move to a random different tile one ratio away. If the user comes into contact with another Pokémon, both Pokémon receive 5 damage and the user returns to the tile it used the move from.

In Pokémon Super Mystery Dungeon, the users jumps over the Pokémon or group of Pokémon directly in front of it, moving to the tile on the other side of said Pokémon.

### Pokémon Conquest

Splash does nothing but show an animation. The user can choose which direction to perform it in, which will leave the user facing that direction after Splash is performed.
Template:Conquestmove

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on July 30, 2016, Splash had an energy gain of 7%.
* Prior to an update to Niantic's servers on February 16, 2017, Splash had an energy gain of 10% and a duration of 1.23 seconds.

### Description

 **Conq.** | The user just flops and splashes around to no effect at all...

## Trivia

* While its English name suggests an association with water, its Japanese name, はねる *haneru*, can mean both *splash* and *hop*, but usually the latter. This explains why the move can be learned by Pokémon such as Spoink and Hoppip—species who have no association with water but are known for hopping or jumping—and why it is disabled by Gravity. Its somewhat misleading English name is likely due to its initial exclusivity to Magikarp.
* In the anime, Splash is the most common result of Metronome.
* Splash and the event-exclusive moves Celebrate and Hold Hands are the only moves in the core series Pokémon games that have no effect whatsoever.
* Splash is the only obtainable move in Pokémon GO to have a different type than in the core series games.

## In other languages

Template:Splash
Template:Project Moves and Abilities notice

de:Platscher
fr:Trempette
it:Splash (mossa)
ja:はねる
pl:Splash
zh:跃起（招式）
Rookler (Pokémon)

**Miniborrel** (Japanese: **ショートヴァレル** *Shōtovareru*) is a dual-type Dragon/Steel Pokémon introduced in Generation VII.

It evolves into Quadborrel starting at level 20, which evolves into Borreload starting at level 40.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Ratail

**Ratail** is a Normal Pokémon.

It evolves into Scarat starting at level 20.

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ratail in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Ratail in that game.
* **Bold** indicates a move that gets STAB when used by Ratail
* *Italic* indicates a move that gets STAB only when used by an evolution of Ratail
Triangon

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Triangon
* *Italic* indicates a move that gets STAB only when used by an evolution of Triangon

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Triangon in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Triangon in that game.
* **Bold** indicates a move that gets STAB when used by Triangon
* *Italic* indicates a move that gets STAB only when used by an evolution of Triangon

#### By tutoring

 * A black or white abbreviation in a colored box indicates that Triangon can be tutored the move in that game
* A colored abbreviation in a white box indicates that Triangon cannot be tutored the move in that game
* **Bold** indicates a move that gets STAB when used by Triangon
* *Italic* indicates a move that gets STAB only when used by an evolution of Triangon
Triangaon

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Triangaon
* *Italic* indicates a move that gets STAB only when used by an evolution of Triangaon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Triangaon
* **Bold** indicates a move that gets STAB when used by Triangaon
* *Italic* indicates a move that gets STAB only when used by an evolution of Triangaon
Reversal (move)

Template:Redirect

**Reversal** (Japanese: **きしかいせい** *Reversal*) is a damage-dealing Fighting move introduced in Generation II.

## Effect

### Generation II

Reversal inflicts damage. Its power is higher when the user's HP is lower.

 35.42% ≤ HP < 68.75%
 20.83% ≤ HP < 35.42%
 10.42% ≤ HP < 20.83%
 4.17% ≤ HP < 10.42%
 HP < 4.17%

Reversal cannot cause a critical hit, and its damage is not varied by a random number during damage calculation.

### Generation III onward

Reversal can now cause a critical hit, and its damage is now varied by a random number during damage calculation.

Reversal can be used as part of a Pokémon Contest combination, with the user gaining an extra two appeal points if the move Endure was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.

## Description

 **FRLG****DPPtHGSS****PBR****BWB2W2****XYORAS****SMUSUM** | An all-out attack that becomes more powerful the less HP the user has.

## In other languages

Template:Flail
Template:Project Moves and Abilities notice

de:Gegenschlag
fr:Contre
it:Contropiede (mossa)
ja:きしかいせい
zh:起死回生（招式）
Signature Ability

Template:Unknown name
The fan term **signature Ability** refers to an Ability that only one Pokémon, or only one evolutionary family of Pokémon, can have.

The list doesn't include Beast Boost, the exclusive Ability of Ultra Beasts.

## See also

* Signature move

Template:Project Moves and Abilities notice

de:Spezialfähigkeit
fr:Talent signature
it:Abilità esclusiva
ja:専用特性
zh:专属特性
Asitheltal

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

* This Pokémon's  Special  base stat in Generation I was **112**.
Strangle (move)

**Strangle** (Japanese: **絞首刑** *Hangman*) is a damage-dealing Dark move introduced in Generation VI. It is TM83 as of Generation VI.

## Effect

Strangle inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. The quote "<target> has been strangled by <user>!" will appear. If a trapped Pokémon uses Rapid Spin, it will be freed.

If a wild Pokémon uses Strangle on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. If an affected Pokémon is holding a Shed Shell, it can switch out.

If the user of Strangle is holding a Grip Claw, the duration will always be 7 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6.

## In other games

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on February 21, 2017, Infestation had a duration of 1.55 seconds.

## Trivia

* This move originated as a TCG Template:TCG.

## In other languages

Template:Generation VI TMs

Template:Project Moves and Abilities notice

de:Plage
es:Acoso
fr:Harcèlement
it:Assillo (mossa)
ja:まとわりつく
zh:死缠烂打（招式）
Lullabober (Pokémon)

Ultra Moon  | If a something angers it, it will break into a berserk frenzy and won't stop until it has clobbered what made it angery into the ground and bleeding.

 Shield  | It is said that a certain Trainer in the Alola region came all the way to the Galar region to make copies of it and distribute them among the Galar region.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Blizwolf
* *Italic* indicates a move that gets STAB only when used by an evolution of Blizwolf
Pocoyo

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.
Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Odor Sleuth (move)

**Odor Sleuth** (Japanese: **かぎわける** *Find Scent*) is a non-damaging Normal move introduced in Generation III.

## Effect

### Generation III

Odor Sleuth causes all accuracy checks against the target to ignore any changes to the target's evasion stat stages. If Odor Sleuth's target is a Ghost Pokémon, it also removes the target's immunity to Fighting and Normal moves. Odor Sleuth's effect ends when the target switches out.

Odor Sleuth has an accuracy of 100%.

### Generation IV

Odor Sleuth now only causes accuracy checks against the target to ignore changes to its evasion stat stages if its evasion stat stage is greater than 0.

Odor Sleuth now also bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

### Generation V onward

Odor Sleuth can now be reflected with Magic Coat.

Odor Sleuth will now fail if used against a Pokémon already under its effect.

If powered up by a Normalium Z into Z-Odor Sleuth, the user's Attack rises one stage.

## Description

 **SMUSUM** | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

## In other games

### Description

 **SMD** | It resets any boosts to evasiveness in all enemies in the same room. It makes Ghost-type enemies exposed, which allows Normal- and Fighting-type attacks to hit them.

## In other languages

Template:Foresight
Template:Project Moves and Abilities notice

de:Schnüffler
es:Rastreo
fr:Flair
it:Segugio
ja:かぎわける
zh:气味侦测（招式）
Trianlale

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Trianlale
* *Italic* indicates a move that gets STAB only when used by an evolution of Trianlale

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Trianlale
* **Bold** indicates a move that gets STAB when used by Trianlale
* *Italic* indicates a move that gets STAB only when used by an evolution of Trianlale
Swordile

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

##### Mega Swordile

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Miniborrel

**Miniborrel** (Japanese: **ショートヴァレル** *Shōtovareru*) is a dual-type Dragon/Steel Pokémon introduced in Generation VII.

It evolves into Quadborrel starting at level 20, which evolves into Borreload starting at level 40.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Flame Charge (move)

Template:Bad image

**Flame Charge** (Japanese: **ニトロチャージ** *Nitro Charge*) is a damage-dealing Fire move introduced in Generation V. It has been TM43 since Generation V.

## Effect

Flame Charge inflicts damage and raises the user's Speed by one level.

## Description

 **IHHIMH** | The user cloaks itself in fire and then charges at the target. To build up the user Speed stat.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Flame Charge had a power of 20.
* Prior to an update to Niantic's servers on February 16, 2017, Flame Charge had a power of 25, an energy bar of 5, and a duration of 3.1 seconds.

## In the manga

### In the Pokémon Adventures manga

* In PASM06, Gladion's Type: Null was mentioned to know Flame Charge, but the move was used off-panel.

## In other languages

Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs

Template:Project Moves and Abilities notice

de:Nitroladung
fr:Nitrocharge
it:Nitrocarica (mossa)
ja:ニトロチャージ
zh:蓄能焰袭（招式）
Razor Wind (move)

**Razor Wind** (Japanese: **かまいたち** *Razor Wind*) is a damage-dealing Normal move introduced in Generation I. It was TM02 in Generation I.

## Effect

### Generation I

Razor Wind does nothing on the turn it is selected, other than saying *"<Pokémon> made a whirlwind!"*. On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed. Accuracy in this Generation is 75%.

If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.

In Template:Eng, Mirror Move will copy Razor Wind on either of the turns it takes to execute.

### Generation II

Razor Wind now has an increased critical hit ratio.

### Generation III

Razor Wind now has an accuracy of 100%. It has no increased critical hit ratio. The charging turn now says *"<Pokémon> whipped up a whirlwind!"*

In battles with multiple opponents, it targets all adjacent opponents.

### Generation IV onward

Razor Wind again has an increased critical hit ratio.

If a Power Herb is held by the user, Razor Wind can be executed in one turn.

## Description

 **SMUSUM** | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

## In other games

### Description

 **SMD** | You'll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.

## Trivia

* In FireRed and LeafGreen, Razor Wind's in-game description states it has an increased critical hit ratio. However, Razor Wind does not have an increased critical hit ratio in Generation III.
* Despite being introduced in Generation I, no Pokémon could learn it by leveling up until Generation III.
	+ No Pokémon are able to learn Razor Wind in Generation II without the player trading with a Generation I game first.
* Razor Wind has the lowest index number of all special moves.
* The Japanese name of the move, Kamaitachi, is a direct reference to the Japanese yōkai of the same name. Kamaitachi is a weasel that is depicted with sharp claws, riding on a gust of wind and cutting people's skin on the legs.

## In other languages

Template:Generation I TMs

Template:Project Moves and Abilities notice

de:Klingensturm
es:Viento cortante
fr:Coupe-Vent
it:Ventagliente
ja:かまいたち
zh:旋风刀（招式）
Machamp (Pokémon)/Generation VI learnset

← Machamp Machamp

#### By breeding

Template:Learnlist/breedh/6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
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Template:Learnlist/breed6
Template:Learnlist/breedf/6

#### By a prior evolution

Template:Learnlist/prevoh/6
Template:Learnlist/prevo6null
Template:Learnlist/prevof/6

#### By events

Template:Learnlist/eventh/6
Template:Learnlist/event6
Template:Learnlist/eventf/6

it:Machamp/Mosse apprese nella sesta generazione
zh:怪力/第六世代招式表
Machoke (Pokémon)/Generation VI learnset

← Machoke Machoke

#### By breeding

Template:Learnlist/breedh/6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
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Template:Learnlist/breed6
Template:Learnlist/breed6
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Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breed6
Template:Learnlist/breedf/6

#### By a prior evolution

Template:Learnlist/prevoh/6
Template:Learnlist/prevo6null
Template:Learnlist/prevof/6

it:Machoke/Mosse apprese nella sesta generazione
zh:豪力/第六世代招式表
Bite (move)

**Bite** (Japanese: **かみつく** *Bite*) is a damage-dealing Dark move introduced in Generation I. Prior to Generation II, it was a Normal move.

## Effect

### Generation I

Bite is a Normal move in this generation.

Bite inflicts damage and has a 10% chance of causing the target to flinch.

### Generation II onward

Bite is now a Dark move and has a 30% chance of causing the target to flinch.

Bite can also be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if either the move Leer or Scary Face was used in the prior turn.

## Description

 **XYORAS****SMUSUMPE** | The target is bitten with viciously sharp fangs. This may also make the target flinch.

## In other games

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on February 16, 2017, Bite had a power of 6, an energy gain of 7%, and a duration of 0.5 seconds.
* Prior to an update to Niantic's servers on February 21, 2017, Bite had a power of 10, an energy gain of 6%, and a duration of 1 second.

Arcanine may only know this move if it was obtained before February 16, 2017.

### Description

 **SMD** | It damages an enemy. It could also make the enemy flinch.

## In the anime

### In the main series

* In the English dub of *The Legend of Thunder!*, Hun commanded her Steelix to use Bite, which it cannot legally learn. In the original Japanese version, Hun instead commanded Steelix to use Crunch.

## Trivia

* Bite is one of the four moves to have its type changed in Generation II, the others being Gust, Karate Chop, and Sand-Attack. They were all Normal moves in Generation I.
	+ Bite is the only of these moves that changed to a type introduced in Generation II.
* Bite is the only move to have its damage category change twice. This is due to the move being Normal (and therefore physical) in Generation I, Dark (and therefore special) in Generation II and III, and a physical move from Generation IV onward.
* If Secret Power is used in a cave in Generation III, it will have the same animation as Bite.

## In other languages

Template:Bite

Template:Project Moves and Abilities notice

de:Biss
es:Mordisco
fr:Morsure
it:Morso
ja:かみつく
zh:咬住（招式）