recursal/Fanatic-Fandom huggingface dataset:
Tom

**Tom** is a main protagonist in Eddsworld and the animated counterpart of Thomas Ridgewell.

## Appearance

Tom wears a blue hoodie, large spiky hair (he called it "Steve" in "Moving Targets"), no eyes, and a spherical head. Sometimes, Tom is shown to have dark blue jeans whereas at others to have normal grey leg-wear. He wears checkered shoes which are the set out the same way as a chess board. Tom is the shortest compared to Edd, Matt, and Tord.

### Eyes

Tom's eyes started off as a black line, but later transitioned into empty, black sockets. He inherited this peculiar trait from a bowling ball (considered Tom's "mother").

In a second Tumblr post made after the end of *Eddsworld: Legacy*, TomSka stated that Tom's black eyes came about from a suggestion TomSka made to Edd after noticing that he would often draw Tom with hollow white eyes when he was shocked. TomSka suggested Edd replace his character counterpart's unibrow with black circles for easier animation. TomSka meant for them to be fully black eyes which were caused by the counterpart being possessed by a demon that would take control of Tom's body in moments of extreme anger. Edd decided to take his own approach to the new look and portray them simply as empty sockets.

## Portrayal

Tom seems to have a more consistent portrayal throughout his appearances. Tom is generally portrayed as cynical, pessimistic, and cold. Tom can be smart or stupid depending on the situation. Tom does not usually get along with others such as Matt or Tord, and does not enjoy Christmas. Tom is addicted to alcohol, particularly Smirnoff, and cares deeply for a bass guitar (which Tom calls Susan).

### Tom's Parents

In "Fun Dead", Tom's "mother" was a bowling ball and Tom's "father" was a pineapple, explaining the lack of eyes and spiky hair. In a flashback in "25ft Under the Seat", Tom's "father" was drawn as a watermelon.

## Quotes

* "Lame..."
* "Holy \_\_\_\_\_\_\_\_"

## Variations

### Tom from the Future

Tom's future self appears in "WTFuture" with Future Matt to the present with an extra time machine to stop Edd's future self from killing the "present" Edd. When the present Tom sees Tom from the future, the former asks about the high-tech visor in place of the latter's eyes. Tom's future self reveals that taking a laser to the face and developing cancer resulted in the visor being there.

### Tamara

Tamara is Tom's female counterpart from "Mirror Mirror". Tamara is voiced by Chloe Dungate.
Achievements

This is a list of **24 achievements** in *Redmatch 2*:

* **Wall Hacks:** Get a wallbang kill
* **Jack of All Trades:** Get a kill with the sniper, rifle, and shotgun in one match
* **Shortlived Victory:** Die 0.1 seconds after getting a kill
* **Think, Mark!:** Max out all of your upgrades
* **Betrayal:** Kill a Steam Friend
* **Spoils of War:** Have 25 upgrade points at the end of a match
* **Collateral:** Kill 2 players with the same bullet
* **Untouchable:** Win a match without getting hit
* **Bloodlust:** Kill 10 players in the first minute of joining a match
* **Packed to the Brim:** Play Village with 15 or more people
* **Tis but a Scratch:** Get a kill with 1 health
* **First Aid:** Buy a health upgrade with less than 10 health left
* **Fix Your Game:** Get a kill with the shotgun from 100 meters away
* **Learning the ABCs:** Kill 26 players, each username starting with a different letter of the alphabet
* **Good Sport:** Say GG in chat after the game ends
* **1 in 7.5 Trillion:** Noscope a player from 75 meters away
* **Camper:** Win a match without moving
* **Button Masher:** Press the button 1000 times in one sitting
* **Junior Gamedev:** Draw Redmatch in binary
* **World Trip:** Win on each map
* **Workplace Catastrophe:** Destroy all the mugs
* **Война:** You've started something bad.
* **You Are Worthy:** Enter the gates of Heaven
* **XEO:** ???
Season 5 Episode 15

**Synopsis:** We return to find Ronnie nearly keeling over from vertigo due to some mysterious effect of the chest plate, but he manages to shake it off. They take one last look over the room. Dr Uid finds a wand, and Ronnie finds a pair of handwraps which conform to his hands when he puts them on. His fingernails and ears itch as he looks over his new gloves.

They're done searching the room and their done with the lich so go back out to the landing by the stairs, leaving the sound of the lich raging against his chains reverberating behind them. Inside another door on this level they find a room filled with rotten furniture, clearly unused for years. They decide to investigate, and under a bed Ronnie finds a leather-bound journal. Jolly checks it and see that it's belonged to a young wizard who seemed very excited to recently be working for royalty. Jolly continues to check the journal while the others explore.

Back out in the hallway, Dr Uid finds some barrels but not much else. At this point, our heroes have explore all of the top of this tower save one room which Qweep now investigates. This one is much different. It's like a deluxe bedroom suite, nice accommodations, lamp on a desk, fresh linens on the bed, and recently used. Qweep looks closer and finds evidence that the room is used by a high level member of the Arch Lich's military. He finds army movement plans and evidence that he has developed a relationship with Larux the lich over many years. They shout to Larux who tells them this is the quarters used by a Captain Laud, an enterprising sort how has been prying magical knowledge out of Larux in exchange of tidbits of information which help keep him sane.

Back to Jolly, it turns out this must have been Larux's journal. It tells the story of a young wizard as he builds his first spell room. How he commandeered rooms off the grand hall in which to create monsters, experiments which were officially ordained by the then king. The journal ends with him refusing the king's orders to stop his experiements.

Their exploration of the top of this tower fully complete, they head back down the stairs. On the way down they notice that Lucas is muttering to the brain in the terrarium, clearly very reverent to this king’s brain. Ronnie is in the lead, as is his birthright, and suddenly hears elf voices up ahead! He motions for silence, but Lucas is in his own world and continues his muttering. Concerned they've been discovered, they decide to rush the elves! They turn a corner and see around eight elves heading away and pushing some kind of machinery with them. A portcullis begins to lower, potentially cutting off our heroes from their new prey. With a decisiveness which adds further confirmation that fear is a foreign concept, Ronnie rushes forward and slides under the gate, Qweep the only other of our heroes daring enough to follow suit. The portcullis slams shut, cutting off Ronnie and Qweep from the rest of the group. But that is just how Ronnie devised it. More murder for himself. With a blood fever in his eyes, he charges the elves, armblade and fist swinging!
Season 5 Episode 21

**Synopsis:** We return as the fight continues on. Dr Uid turns his attention to the lurching trash monster on the far side of the room. It seems to be some type of golem, a riling pile of gold and loot. He calls lightning down upon it, and Winnifred follows up with a powerful shattering blast. Back to the cube, which lurches towards Bunk. It activates Jolly's guardian of faith and so takes a blast of radiant damage but is undeterred, though it fails in its attempt to swallow up Bunk. Jolly moves to stand beside Ronnie and casts a fireball which blasts both the cube and the golem.

Bunk disengages to create some distance for himself right as the orbs swarm the wizard, knocking him to the ground. Qweep lets his boomerang fly but misses all the orbs, and the golem begins to bear down on the group, though in doing so takes the last blast of radiant damage Jolly's guardian has to offer. Ronnie slashes the cube, Dr Uid zaps the golem with lightning, and Winnifred rocks both the cube and golem with another shattering blast.

The cube comes for Ronnie but misses, and Jolly retreats closer to the door after missing the cube with his Toll the Dead. His warding flare is all the saves him from take a parting shot from the cube. Bunk runs up to the orb closest to Qweep and it explodes against his blade. The remaining orbs move from the wizard to Qweep, massively scorching him with their blasts. Qweep tries to retaliate, but misses again. It's bad luck for the birdman this fight.

Back to the golem, which misses Ronnie so badly that it stumbles into the cube and gets sucked inside. Ronnie offers a near parting shot, slicing into the cube, but as a true leader he saves the final blow for Dr Uid, who calls lightning down on the golem and cube, obliterating them both and sending goo-covered coins and detritus raining down around them.

The heroes look around to see only two orbs remaining. Winnifred viciously mocks one, and Jolly adds mortal injury to insult with his Toll the Dead, obliterating the penultimate orb. Both Bunk and Qweep miss their swings on the remaining orb, as it floats in the air waiting for better rolls to seal its fate.
Mephiles

## Summary

He is a being of pure evil who was accidentally created during the ill-fated Solaris Project. Mephiles took Shadow's form after being resurrected and never used anybody else's appearance. But in reality, Mephiles is one of the two halves of the sun god Solaris, alongside Iblis. Mephiles is the mind and will of Solaris, while Iblis is the raw power, and they eventually fuse back together into Solaris and is later defeated by the combined forces of Sonic, Shadow, and Silver, all of whom being empowered by the seven Chaos Emeralds.

## Personality

Mephiles is a cold-hearted and villainous demon, using lies and threats to turning people against each other. He is shown to be extremely sadistic and destructive. He is cool, composed, manipulative, and determined, and rarely loses his temper. He is also arrogant and views others inferior compared to him, due to his status as a god. He is also shown to be nihilistic, evidenced by his questioning Shadow as to why he even bothers fighting at all to protect humanity when they will inevitably persecute him later.
Nerd Poker - For the Players Wiki

**Welcome Nerd Poker players and fans alike!**
For all the times the group has mentioned wanting a way to check significant events, loot, choices, etc from past eps, this is one fan's attempt to help with that.

Each episode will get it's own page which will contain a short synopsis (which will not be as entertaining as Sam's), and where applicable note for each player/character, Dan, and Sam containing things they might like to remember for future reference. Additionally, a page will be created for each player/character, Dan, and Sam, and for other general topics so every note can be easily found where you'd expect to find it. This project begins with season 5 of Dan Telfer's Brian Posehn's Nerd Poker.
Squid game cross rp Wiki

**Welcome to the Squid game cross rp Wiki!**
um..hi

We're a collaborative community website about Squid game cross rp that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## some characters

PlaceholderRalseiPlaceholderRAYNAPlaceholderKennyPlaceholderJeffyPlaceholdergigachadPlaceholdermephiles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Archlich Vallux's Phylactery

Here contains the lore, and the lore's origin, for the phylactery of the archlich Vallux. Scroll down to start with the oldest sources.

Season 4, Episode 3 (21:40) - The season 4 heroes wash up on the shores of a series of lava caves, within which they meet a slithery NPC named Verge. Via this encounter, they first learn of the existence of the archlich's phylactery. Verge relates rumors that this jar or ceramic container, which contains part of the life force of the evil king, is located on the other side of Hell's Stair, just north of Blingbottom. Via Verge and their insight checks, they learn that if they destroy the phylactery the archlich could not be brought back if he was killed.
Don't Forget, (Friendly) NPCs!

Here, you will find a list of all the friendly NPCs we meet along the way, updated as things unfold after each ep.

**After EP 1:**

* Goggo, our lovable crusty sex-crazed drunken evil pixie friend, the gang's longest-running NPC companion. Nearly accidently killed by the gang almost too many times to count, he has gotten his shit together to a surprising degree and has collected a group of heroes, our players included, in order to make a last ditch effort at breaching the evil elf lich city of Vyndairea.

* Bunklechee Rankenboing, a halfling from the royal guard of Donkeyland. The first to throw his hat in for approaching via the caves to the northeast. All of the gang's investigations indicate that he is pure of heart and should make for a reliable NPC companion.
Season 5 Episode 09

**Synopsis:** The group pushes into the room, and amid stacks of supplies and boxes is, you want to sit down for this, motherfucking Terry in motherfucking mouseman form! From Stargoyle to Goggo to Gus, and now, fucking mouseman Terry! The heroes were not sitting down when they received the news, so they spend the next 7 minutes in a delightful fever dream where ultimately they learn that mouseman Terry might weave himself through their future adventures on their way to slay the archlich.

With mouseman Terry having departed, the group takes a long rest in the room. When they wake, all the harpy bodies have been cleared away. Creeped out but unable to find where the bodies were taken, the gang continues their upward ascent. Up ahead the see a chamber from which a faint green glow emanates. Ronnie sneaks ahead to scout and finds an old campsite and another ghost lantern, though in this one the fairy is frozen in a defensive position. Qweep tries to open it but smashes the glass, and the fairy is nowhere to be found. Winnie hunts around and finds a scroll and a book with all but one page torn out. On that page reads, “The beasts sleep for many years and are not in danger of waking unless magic is used. Cast in their presence and beware indeed.” The scroll is in a language no one knows. Winnie gives both to Dr. Uid.

The gang continues up the tunnel and comes upon an outcropping. The ocean rages hundreds of feet below, and they see the ghost ship scouring the cost. The look up and see it’s only about 50 more feet to the top of the cliffs! Qweep flies up with Winnie and they see a hellscape, towers rising up, impenetrable walls loom, menacing forests off to the right. Bunk “helps” by blinking up the cliff and throwing down a rope. Jolly gets a bit injured climbing up. Dr. Uid flies himself up, and Qweep comes back down for Ronnie. At last, the heroes can begin their invasion of the evil castle-city.
Season 5 Episode 07

**Synopsis:** The battle wears on. One harpy-vomiting tunnel has been plugged with Dr Uid's Ice Storm, but the stink cloud continues to roil towards the heroes. Queep hurls his blade, boomerang style. Dr Uid lashes out with a thornwhip. Ronnie slashes about with his armblade, and from within the stink cloud Bunk hacks away with his sword before bamphing back to the party. Finally, Winnie casts Shatter, creating havoc amongst the harpies' ranks.

The harpies, though, are undaunted. More than a half dozen swarm Ronnie, their attacks bringing him close to unconsciousness. Bunk is attacked as well, while Queep avoids their claws. As if that's not enough, the stink cloud finally envelops the heroes. While most avoid additional damage, Ronnie finally succumbs and is knocked unconscious. Jolly to the rescue, raising Ronnie with Healing word before smiting one harpy with Toll the Dead. Queep slashes away, Dr Uid is attacked as he retreats, but fires back with Produce Flame. Without missing a beat, Ronnie attacks as well, and Bunk kills two harpies with his scimitar. The episode ends with Winnie hurling insults at the harpies, her Vicious Mockery reverberating down the cave tunnels.
Sokoban3D by AAA industries Вики

**Добро пожаловать на Sokoban3D by AAA industries Вики!**
**Sokoban3D** — трёхмерная компьютерная игра-головоломка, в которой игроку необходимо расставить ящики по обозначенным местам лабиринта. Кладовщик одновременно может двигать только один ящик, толкая вперёд.

## Описание

**Sokoban3D** — проект, разрабатываемый игровой студией AAA Industries. Выпуск игры ожидается на платформе Windows летом 2022 года. Игра является проектом для получения рекомендованной оценки по предмету СиПИ.

## Навигация

* Протагонист
* Антагонисты
* Уровни
* Механика игры
* Цензура

## Галерея

Уровень 1Уровень 2Уровень 3

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Season 5 Episode 11

**Synopsis:** Green eyed monsters bashing against the door behind them, the group takes stock of their surroundings. They're in a narrow hallway leading into the castle proper. Sconces on the wall emanating a magical green glow. Doors line the hallway on each side, and about 150 feet ahead the hallway curves off in both directions. They can just make out a blackened organic shape ahead, occupying the space where the hallway diverges left and right. Bunk suggests they ultimately head in the rightward direction, as that way should lead most directly to the Arch Lich's lair.

They investigate the doors as they quietly creep down the hall. Winnifred detects a faint squishing sound coming from the first door on the right, leading Qweep to speculate that the room could contain a butchery. From the second door on the right emanates around a dozen humanoid voices, moaning in unison. From the door on the left they detect only silence. They are now close enough to that blackened organic shape to see that it is a dead tree. Dr Uid reflects that, while it must once have been a beautiful magical decoration for this hallway, is now petrified and long dead from centuries of neglect. Morosely, he breaks off a small branch, from which a green bud immediately grows! Strange and most likely dangerous life hides behind the façade of death that surrounds them.

They decide to look closer inside the door on the left and see what seems to be an elf statue, made entirely of barkless wood, wearing a simple garb, hands up in a defensive position and facing the door. Winnifred think it might be a petrified elf and so casts dispel magic, and the see the elf begin to return to life. They notice what must be the elf's belongings in a pile in a corner, and investigate while they wait for the spell to takes its full effect. Qweep finds a pouch containing a dice set made of stone and which are inscribed with strange runes, along with some unfamiliar silver coins.

After a short period the elf awakes. They learn that on a dare he had touched the forbidden tree, obviously long before the castle fell to darkness. Lucas is his name, and the group tries, not gently but not without sympathy, to update him on what has befallen his home in the centuries in which he sat petrified. They learn he was a new recruit to the Royal Guard before his calamity, serving the king at the time, Eldren the 3rd. Jolly suggests Lucas accompany them. Clearly out of his depth, Lucas agrees to come along and help where and how he may.
Season 5 Episode 16

**Synopsis:** Ronnie slashes at necks and punches at faces, but the soldiers are not so quick to defeat. They gang up on Qweep for multiple slashes, and an elf who appears to be their leader runs up and blasts the poor birdman in the face with an ice attack. Qweep fires back, letting his Blade of Cucula fly, cutting in to several of the soldiers. Jolly steps up and blasts the guard captain with his Scorching Rays. Winnie follows suit and casts a powerful Shatter spell, though Ronnie is caught in the radius! Bunk attempts to pull of the gate with his bare hands, but is unable, and Dr Uid rains down his Moonbeam on the captain. Undercutting this scene of battle mastery from our heroes, Lucas sits down next to the terrarium and mutters prayerfully to King brain.

Back to Ronnie, who nearly slices one soldier in half, but the rest are undeterred and gravely injure Qweep. Ronnie takes some damage as well, and after getting caught in the Shatter wave even our brave leader is not looking good! Qweep again lets his boomerang fly, Jolly helps out with some healing on Ronnie and Qweep, and Dr Uid continues to punish the captain with his Moonbeam.

Winnifred, quick thinking as always, uses her mage hand to pull the gate's lever on the far wall. The gate raises, allowing Bunk to rush in and behead one soldier and stab another in the gut. The tide is turning! Dr Uid is unrelenting with his Moonbeam, and Ronnie has gone absolutely ballistic, cutting off one soldier's head and caving in the skull of another.

The soldiers are on their heals but aren't finished yet. Qweep takes a damaging blow but shrugs it off in his rage, Ronnie gets slashed, and the captain blasts Bunk in the face with his ice magic. Qweep cuts in half one of the remaining soldiers with his boomerang, and Winnifred rushes the captain and viciously mocks him to death! The youngest of the group, but a true hero in the making!
8th Century

Pre-7th Century (Before 601) | 7th Century (601-700) | 8th Century (701-800)

	+ Syr Ælfrick and his twin brother, Syr Ælfried become husbands of their half-sister, Laydy Gwenipalt
	+ King Æthelwurst of Gwavkado dies
	+ King Æthelwurst's son is crowned King Ætherwig II of Gwavkado
* June 23rd, 715
	+ Syr Edgard of Gwavkado (later King Edgard I) is born to Lorde Ælfrick and Laydy Gwenipalt
* 717
	+ King Ætherwig II of Gwavkado is killed in battle
	+ King Macbrooke of Apriskotland takes control of Gwavkado and becomes its King
* 718
	+ Laydy Charlot of Gwavkado (later Princess Charlot, Queen of Apriskots) is born to Lorde Ælfrick and Laydy Gwenipalt

### 761-770

* 769
	+ Princess Charlot, Queen of Apriskots dies at age 51

## Navigation

601-700 **•**
**701-800** **•**
801-900

901-1000 **•**
1001-1100 **•**
1101-1200 **•**
1201-1300

1301-1400 **•**
1401-1500 **•**
1501-1600 **•**
1601-1700

1701-1800 **•**
1801-1900 **•**
1901-2000 **•**
2001-Present
Limelon Wiki

***W*** **e** ***l*** **c** ***o*** **m** ***e***   **t** ***o***   **t** ***h*** **e**   Limelon Wiki

The Limelon Wiki is here so our lord and savior Matthew can write about the history of his fictional world. Maybe they'll be turned into books or a video series one day idk. -Matthew Springer (aka Matatak, aaka Mr. Limelon)

*DA RULES*

## Important articles

The Limelon Kings & QueensThe Timeline & Events

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
* Fandom's Community Central

**Current Time/Date** --- 13:09 UTC, January 25, 2024 (Thursday)

**Number of Articles** --- 29

**Number of Edits** --- 1,825

**Number of Files** --- 274

**Number of Admins** --- 1

**Number of Users** --- 1
Season 5 Episode 02

**Synopsis:** The hero's boat is headed northeast towards the harpy cave, and Goggo asks Queep to fly up and scout ahead for the ghost ship. While aloft, Queep notices that ships are returning to the western dock, and we get our first clear look at the ghost ship off in the distance. Followed by a dark cloud overhead and with surrounded by green glowing spectral shapes, it is a troubling sight to behold. The seas are getting rough and several heroes fail a constitution check and have to find a portion of the deck to do that vomity business. We learn that Winnifred is a performance-based bard, her body absolutely bestrewn with musical instruments. Interesting character choice for a player who obviously hates music (a clearly true statement given her loathing of the Paladino's bit). Winnifred's curiosity gets the best of her as she checks closely for the ghost ship and is nearly charmed in the process. Still, her mind's eye is pulled across the sea, passed the Draconic spectral shapes swirling around the ghost ship and to a vantage point just about the deck, where she sees a single ghostly figure, dressed in sailor garb, beckoning her to come aboard and peruse the goods they have for sale. Winnifred shakes off the vision, and Sarah smartly has her cast a spell to protect her friends from being charmed or frightened, but we've learned that the ghost ship is aggressive, knows we're there, and might well chase us onto shore. Winnifred trades wine to Goggo for a physical copy of the map, and enthusiastically if awkwardly suggests that first he, than the boat's full retinue, debark with them by the harpy caves. We next learn the stunning fact that Winnifred has a higher charisma than Blackie Green (!!!), which she uses to convince around a dozen of the boat's heroes to join them at our group's point of entry. As the boat reaches shore, they notice that the ghost ship is getting closer. The larger group of as yet unnamed heroes enters a cave further down the cliff, while our group, along with Bunklechee, makes for the harpy cave a bit further up.

**Things worth remembering:**

**Sarah:** Winnifred has pan pipes on her belt, a lyre, and a drum on her back. Let the songs commence!
Season 5 Episode 03

**Synopsis:** The first few sentences of this synopsis were mysteriously lost so let me replace them by saying, Sam you fucking rock! Nerd Poker has been exceptional from the get go, but your growing on mic role has made it even better. It's fun to go back to listen to early seasons, at least in part to feel the anticipatory excitement of knowing that your recaps and general presence are waiting for us down the road. You're a delightful, unique, funny guy, and you help make Nerd Poker something we all love immensely. So thank you! Nerd Poker wouldn't be what it is without you. Now, back to our regularly scheduled synopsis.

We rejoin the gang at the mouth of the harpy cave, ocean waves crashing below, being pursued by the ghost ship, which has broken off from Goggo's ship and is now only around a mile offshore. We learn a bit more about Bunkle, the gang's new blue-haired Ghostwise level 8 halfling fighter NPC sidekick. He mournfully reveals that he joined the quest motivated by a desire to avenge the death of his donkey companion, Blinklebingle, and that he is a bit naïve and idealistic, as he offers to scout ahead himself despite his clanky plate mail armor. The gang quickly demurs, and instead Ronnie, a monk trained in the art of Dinja, marches clumsily into the cave, undermined by Bryan's botch. He quickly is overcome by a chilling feeling, and the rest of the gang rushes in to confront what may. They quickly encounter a spectral figure, a green glowing elf. After some well-meaning but ultimately ineffectual attempts at communication, Jolly uses his silvery sacred flame to disintegrate the ghost, who leave behind only the lantern they were carrying. Winnie finds that it's a ghost lantern, containing a tiny glowing figure, and adds it to her inventory. Further into the cave they come upon an abandoned camp and find a lone, desiccated body, chest ripped open and covered in cobwebs. Winni quickly and without confusion notices that it has a mouth and so is able to cast Talk with the Dead. They learn that they are speaking with Paloral Vonderon, a moon elf from the fallen moon elf city of Vonderon, an elvin city to the south of Bozor. He was clearly killed by the harpies, and he tells the gang that the harpies have no eyes, which may be a weak point. They learn that a party of six moon elves had arrived to present king Valex with a piece offering. The harpies had no interest in their tribute, only in their flesh, so something for the group to search for. Taking in the wider area, the group notices they are overlooking a large interior dock, another entry point into the city many a long year ago.
Season 5 Episode 01

**Synopsis:** The gang showed incredible restraint only spending 15 minutes up front on their delightful nonsense before getting into the episode proper, chalk it up to our shared excitement for the start of a new season. Ample Sam fan service up front as two birds crash into the deck of the heroes’ boat, Queep and Dr. Uid in bird form. It only took 15 minutes into the start of the adventure for Dan to use “sour” to describe Brian’s new character. He’s going to give himself an aneurism if he doesn’t call Ronny a sour boy soon. Sarah busts out with a very compelling character, Winnifred Wintergem, though in her relating the political situation of her hometown of Bozor she conveniently forgets to mention how the new mayor made that awkward sexual admission. Chris continues his mastery of the character creation section of the Nerd Poker video game with Friar Jolly, focusing on two Nerd Poker staples, annoying Brian and needling Sarah. And Dan makes reference to a small bird familiar landing on the shoulder of a fellow passenger, a sure reference to Agatha, and by extension all the familiars, friends, and other NPCs we’ve lost along the way to get to this moment, the beginning of our descent into archlich Vallux's lair.

* Dan, via Goggo, initially recommends the caves to the NE as a compelling starting point. A halfling NPC, Bunkleche Rankenbong volunteers for that entry point immediately. The gang, smartly, is compelled.
* We learned that the frost giants attempted to raid the castle city from the south and were wiped out.
* The big tower in the middle seems to be our ultimate goal. It appears to house the teleportation mechanism and is located above the archlich's lair.
* Both Queep and Dr. Uid have necklaces of teleportation, which would take the user straight into the heart of the undead elf city.
Season 5 Episode 18

**Synopsis:** The group decides to take their rest halfway up the stairs, and the night passes uneventfully. Winnifred attunes to her circlet and learns that, as it turns out, Larux the lich was telling the truth. The circlet offers some protection from necrotic damage. Fully rested and recharged, they head back down to the next closed gate ahead. Dr Uid Wildshapes into a snake to slither through the bars. He pops out the broken lever then turns back to his moss-covered self to open the gate with his shillelagh.

As they head through the open gate and down the hall they seem more of those brass mouthpieces on the walls, and Jolly, taking no chances, melts wax into each. Taking stock of their surroundings, there are doorways to the left which seem like they should lead outside. Straight ahead there are large doors which seem like they should to some type of subchamber of the Arch Lich's keep, and beyond that the hallway veers off to the right and into darkness. Wracked with indecision, their fearless leader once again steps up to help find the way forward. Scouting ahead, Ronnie quickly begins to hear a terrifying howling, which could be the wind or creatures of monstrous size, coming from the doors on the left. Continuing forward, he can ear echoes of voices coming from underneath the door of the big chamber ahead. Since it most likely leads into a large chamber in the main hall, it would be no surprise if it were heavily guarded. And where the hallway bends off to the right there is a large meeting area with equipment but no people. Ronnie goes back to the group to report.

After some deliberation they decide to head to the empty meeting area around the bend. They find it to be an empty barracks, seemingly unused for at least a few days. Another sign that the Arch Lich has sent much of his forces around the realm in search of the Castaway Cuties. Inside some cabinets, Jolly finds some crimson red potions, and Winnifred finds a well-made and lightweight helmet with a face shield. Jolly gives one of the potions a little taste and learns they are common health potions. He distributes the three between Ronnie, Qweep, and Bunk. Winnifred senses something magical about the helmet.

They turn their attention to a door on the far side of the room. Qweep peaks underneath to see a narrow curved hallway. Ronnie laughs to himself at the thought of relying on the lock picking set they found way back in the harpy cave, and instead uses his armblade to expertly unlock the door. These are heroes, after all. The easy way is beneath them.
Season 5 Episode 00

**Synopsis:** In a first, the Nerd Poker gang devotes an entire episode to sharing with their audience the prep work for the upcoming season. Such an inside glimpse is appropriate now more than ever, since Season 5 will be the culmination of a story started in Season 3. Old characters are returning and new characters are being created, all to right the wrongs put into motion by the players' indecision and Dan's shitty DM'ing (in this case, lack of hand holding) which allowed an unspeakable evil to be unleashed upon Cloddenheim in the final episodes of Season 3. Certainly, hilarity will ensue. But will those wrongs be put right? Will the gang triumph over what is surely the greatest evil they have ever faced? And with Sarah choosing to play a bard, will we see a return of the dreaded...Mangione?? Only time will tell. Stay tuned!

**Things worth remembering:**

* **The Group:** Dan has offered you the opportunity to, sans any seat of your pants shenanigans, bring back Season 3 characters for cameos, as appropriate. Please don't forget to work this gold mine.

* **Sarah:** While there is certainly no obligation, please keep in mind the joy you'll create each time you choose to initiate the casting of a spell by singing a song.

* **Ken:** Please know that the listeners are very excited that you'll be reprising your role as Queep. But more importantly, please remember. QUEEP IS PROFICIENT AT ATHLETICS. WHEN IT COMES TO ATHLETICS, QUEEP HAS A PROFICIENCY. THIS IS NOT SOLEY RELEVANT IF YOU'RE TRYING TO CLIMB A BOAT. YOU MAY HAVE A GULF TO LEAP OVER, A TRAP TO DODGE, A SHAFT TO ASCEND OR DESCEND. AND YOU MAY BE PERFORMING THESE ACTS ON YOUR OWN OR WITH ANOTHER PLAYER ON YOUR BACK. BUT IF AN ACTION EVER REQUIRES AN ATHLETICS ROLE, YOU ARE PROFICIENT. \**the sound of heavy breathing which eventually slows to a less troubling pace\** So please remember, if Dan asks you to roll an athletics check, you can roll twice and take the higher number. Remember that and you'll do great!

* **Blaine:** I'm not saying we're wanting Dr. Uid's wild magic to go horribly awry. But after hearing the back story and knowing that we didn't get to see it in season 3, maybe try not rolling so well on this check once or twice?

* **Brian:** We hope that your new character finds the answers he seeks to his brother's death.

* **Chris:** We wait with bated breath to see what kind of sexual energy you bring to this character.

* **Dan:** DMs don't get better than you!

* **Sam:** You are a warm light and everyone loves you.
Season 5 Episode 20

**Synopsis:** Back to the real world and another hallway leading out from the door in which they stand. Three doors to the right, which would seem to lead away from their final destination. Qweep checks they to find a baffling acoustical denseness emanating from two of the three. None of them have a discernable keyhole. There's also a door on the left which does have a keyhole, and on ahead the hallway continues on into darkness. It does seem heavily trafficked, and our heroes feel like they could be set upon by guards at any moment.

Winnifred decides to dismantle the hinges for the first door on the left, and successfully removes the door to reveal a large room containing a lava pit! A choking haze permeates the air, and the stonework on the floor is different than that of the hallway. The group can only guess what kind of magical purpose this strange room serves.

They decide to back out into the hallway and check the door on the left. Winnifred tries but fails to pick the lock but Ronnie and Qweep throw their shoulders into it andn smash open a hole. From the hole they hear the voice of an old man shouting for them to stay back! The only thing our heroes are less inclined to do than avoid battle is use their lock pick kit to open doors, so without hesitation they smash open the door to find utter chaos ensuing. Garbage and alchemical material are scattered across the floor of a large arena-like room. Glowing orbs zipping around in the air, a massive jelly-like cube towering in the room's center, some kind of animated pile of garbage smashing around in a far corner, and in the center of it all a human wizard wildly flinging spells at the monsters, clearly in over his head.

"Don't just stand there!" he shouts, his voice dripping with desperation. Our heroes oblige. Ronnie runs in, armblade slashing the cube. Dr Uid sends massive chunks of hail crashing down against the cube, and Winnifred sends soundwaves shattering against the monstrosity. The cube will not be so easily defeated, though, and swallows up Ronnie, burning him with its acid and suffocating him! Leaderless and so now at a grave disadvantage, Jolly summons a guardian of faith in between the cube and the now leaderless group, obliterating one of the orbs in the process. Bunk runs up and slashes at the cube, though takes a smack himself when he tries to jump back.

The orbs swarm and zap Bunk, the wizard zaps the cube with lightning, and Jolly uses a warding flare to narrowly avoid one of the orb's attacks. Qweep hits the cube with several crossbow bolts, and in one single motion Ronnie shadowsteps out of the cube and obliterates the orb which had attacked Jolly. Our leader is back!
Season 5 Episode 10

**Synopsis:** The group pulls themselves over the edge of the cliff just in time to see mouseman Terry hurrying off on his divine business. So close, to having a true leader, yet so far. Qweep launches into the air to inspect the city wall, accompanied by Dr Uid. The most immediate entry point the see is a set of barred gates at the base of a nearby tower. Piles of bones obscure the gate and fill the group with foreboding, but they put aside their fears and sneak up to the gate.

Without mouseman Terry to lead them, they make due with Ronnie. He flips out his armblade and expertly unlocks the gate, revealing an inky black void. Neither torch nor Dark Vision will help them, and with only Jolly's reminder against the use of magic, Ronnie takes it upon himself to explore the emptiness. Using his hands to guide him blindly around the outer edge of this room, he comes upon a series of stables as well as somethings laying on the ground. Returning to the group, he tells them of a door he encountered, and they decide to make their way back to that point of escape. On the way, though, Ronnie once again bumps into some lump on the ground. This time, though, he gives it a squeeze and finds something massive and furry, something that gives the entire group pause. They hold their breath before pressing on to the door, only to find it locked.

Dr Uid attempts, unsuccessfully, to pick the lock, leading Jolly to foolishly cast Guidance. His well intentions are met with the sudden sea full of glowing green eyes, surrounding the party as they push frantically through the door. Winnie casts a clutch Knock which gets them through, and once on the other side they desperately attempt to get the door shut as the monsters crash against the opposite side. Qweep eyes a set of keys, and they finally manage to get the door locked.

Able to breath at last, the group finds themselves one step closer to breaching the inner city.
Don't Forget, Dice Competence!

For far too long, the players and the fans have conspired to let grow the myth that Sarah is the worst dice roller of the group. But with this page, that all changes! Now we will know, once and for all, if Sarah is actually as bad at rolling dice as we all, in our guts, feel her to be!

Crits (through ep 35)
 Sarah
 Ken
 Chris
 Blaine

Botches (through ep 35)
 Brian
 Blaine
 Ken
 Chris
Season 5 Episode 27

**Synopsis:** Dr Uid's unconscious body has finally slid off the dead worm's stinger and lies bleeding out on the ground. While Qweep rushes over and fails to be of much help, Winnifred slices open the worm's stomach, searching for Bunk in its wormy guts. Unable to find him immediately, she rushes over to Dr Uid and cures him enough that he regains consciousness and is able to bind his own wounds. Physician, bind thyself! Finally, he's stable, but will need a serious rest to fully heal from his crippled state.

Winnifred returns to digging through the worm's guts and finally manages to pull out a lifeless Bunk. Even her Cure Wounds has no effect on him. She confers with Fizzbort-the-once-Mallerthil, and uses lesser restoration to expertly reattach her fingers while the wizard works his strange magic on Bunk. As Dr Uid conjures up magic hut, Bunk shudders into undeath. The wizard has bought them some time until they can find a true healer.

They leave Bunk's shambling corpse outside while the huddle inside the hut to get some much needed rest. Ronnie and Dr Uid will regain health, but their damage runs too deep. They'll need more focused attention to completely return from their wounds. Winnifred takes the opportunity to identify the gold plate mail Ronnie had brashly put on earlier. They learn that it once belonged to a death knight and is most assuredly cursed. It wasn't made for a monk, so Ronnie gets no bonus, but he cannot take it off. Something very ancient and mysterious is beginning to happen to our fearless leader, and it may take days or weeks for us to learn his fate. The group exchanges worried looks. Next, Winnifred works her magic on Dr Uid's stomach and successfully heals him! She begins to think up an epic poem about her prowess.

Jolly is still nowhere to be found, but it is time to press on, so the group turns to their leader for the decision on where to head next. Ronnie looks over the room. He feels certain that it still contains secrets, but their focus must be on getting to the lower levels to find the Arch Lich, and the large temple doors on the far side of the room seem like the best bet. Winnifred and Dr Uid confer with the plant, and it pulls back its vines from the door. It is now free to be opened, and for the group to proceed in their dark mission.
Season 5 Episode 06

**Synopsis:** The episode opens with absolute waves of harpies crashing against the heroes. Bunk runs past Ronnie and bamphs further down the tunnel, scimitar swinging at a clump of harpies, gutting one and whiffing on another. Winnie casts shatter again, damaging the harpies which remain. Now for the harpies, who swarm Bunk and Ronnie, with more spilling out from the tunnels ahead. On their heels, like a bad omen made tangible, roils a stink cloud, spilling out from the tunnels. Bunk and Ronnie take significant damage.

The attention now turns to Jolly, who reminds the heroes of the Bless spell he had previously cast, and then turns the full might of his silvery fury towards the harpies surrounding Ronnie, casting Scorching Ray and gravely injuring the several he hits. Queep then swoops in, his Dual Blade of Cookoola swinging fiercely, and Dr Uid steps forward, blasting an Ice Storm into one of the tunnels from which the harpies and the stink could were spilling.

Now Ronnie, a monk of the Shadow Skill order, skewers one harpy with his arm blade and inflicts a Flurry of Blows on another, after which he Shadow Steps out of the melee. Bunk tries to slash his way out of the circle of harpies who have him surrounded, but misses twice. Winnie casts Viscous Mockery on one of the beasts, and casts Bardic Inspiration on Bunk, providing him a much needed boost.

Now for the harpies, who crash against the group like the waves still barely audible from further back in the caves. Dr Uid and Queep take significant damage and Bunk is lost to sight in the stink cloud. Winnie is attacked as well, but a Cutting Words reaction saves her from injury. The episode ends with Jolly giving Ronnie a modest bit of relief with Healing Words, a modest bit of pain to one of the harpies with Toll the Dead, and shouting out to Ronnie to retreat so that he can release the full might of his silver fury without concern for hitting his friend, the group's leader.
Season 5 Episode 04

**Synopsis:** We're back in the encampment, mist shrouding a scene torn apart by harpies. Leading around the corner are drag markets, seemingly of the moon elf tribute. Ronnie scouts ahead and barely avoids tripping over a inch-thick leather strap which is drawn across the passage entrance. He continues on and finds more straps, strewn every which way, organic remains turned into a tripwire system, haphazardly attached to various points in the cave passageway. Ronnie deftly follows them into the next room where they lead up to a bundle attached to the ceiling. In addition to the bundle, the rooms houses a much older encampment. Ronnie updates his friends.

As the rest of the group looks over their surroundings, they realize that the ghost ship could be heading straight for this interior dock. Harpies in front of them, the ghost ship in pursuit. Dr. Uid transforms into a snake and slithers towards Ronnie's location, and Winnie and Jolly devise a plan to attempt to disarm the tripwire trap. Dr. Uid slithers up the wall to inspect the bundle, but a Blaine botch causes Uid to get completely tangled up in the threads. Jolly’s guidance spell helps Winnie barely avoids setting off the trap, but on her next move she knocks into a thread, sending out a cascade of vibrations which head straight for Dr. Uid! A competent role allows him to constrict his snake body right as the vibrations hit, keeping the trap from springing and giving Winnie just enough extra space to get through and help untangle Dr. Uid and reattach all of the threads harmlessly to an out of the way rock.

Everyone is now back together and going perception checks. Ronnie sees a large black onyx bread loaf-sized treasure box against one wall and hears a rustling noise from further up the tunnel. Winnie uses her mage hand to try to open the box, but a poor role causes it to shoot out needles which injure Jolly. A botched second attempt causes the box to switch into an emergency lockdown mode, seemingly sealing itself shut. Queep fails to open it, Ronnie fails as well, and in extreme consternation Winnie casts Knock on the box. This succeeds! The box pops open, revealing a circlet radiating a pail blue glow which Winnie yoinks. Successful as the spell was, it sent a loud crashing sound reverberating down the corridor. Ronnie again scouts ahead, and finds what seems to be a large nest in the center of the next room. The episode ends as an eyeless harpy, most likely alerted by Winnie's spell, comes barreling through the air towards Ronnie.