Lucrehulk-class Battleship

* 3

* 600 Seconds (Galactic Conquest)
* 305 (Space Skirmish)

* Slow Charging Balanced

* 20 per second

* Heavy Armor

1% every 12 seconds

## Player Evaluation

A grizzled veteran of the Clone Wars whose glory days are long past but still has a place on the modern battlefield albeit in a more minor role. The iconic droid control ship is capable of fielding several squadrons of cheap fighters: the CloakShape Fighter, Z-95-AF4 Headhunter, and Alpha-3 Nimbus-class V-Wing Starfighter. It has a large reserve of these fighters too which it can contribute to the fleet in times of long sieges. It is also a flying anti-aircraft fortress with several flak cannons to protect itself indefinitely from enemy fighters as well as debuffing them to be easy pickings by friendly fighters. Friendly fighters can also be healed and have their fire rate increased with the Supplement Drop ability. Its dual long range turbolasers batteries can defend itself from lightly armored targets with ease, namely the lightly armored artillery and carriers in an enemy's rear battle line. Its heavy armor and large health pool also gives it longevity and tanking capabilities.

Here is where the pill becomes hard to swallow, however. Are you ready? Being an old, beaten up ship of a bygone era, it is not up to snuff with the more modern ships that the Rebellion and Empire have and no amount of wish fulfillment can change that. Ships with heavy armor will hardly get a bloody nose from this thing. So don't get cocky, kid. Similar to the Gladiator I-class Star Destroyer, the Lucrehulk is for punching down significantly by eliminating fighters, corvettes, frigates, and lightly armored cruisers. Just like an ISD, its heavy armor will allow it to tank a good bit of heavy turbolaser fire but **will** fall quicker than you can say "Buff it!". Its speed is also incredibly atrocious as well, and the large pop cap limits how many actually useful ships you can have on the field. The high cost is reflective of its size and maintenance.

Overall, the Lucrehulk is a useful ship, *but* its massive size and relatively poor armament means that it can not solo enemy fleets nor will a fleet of two or three of them be exceptionally useful either. Allow it to be the center of your fleet in the middle of your battle line to provide support from enemy fighters. If need be, it can also tank some damage for your fleet as well. Therefore, if you really want to protect this old geezer, take out enemy ships that have dangerous weapons like Heavy Turbolasers and Proton Torpedo launchers. This will allow it to excel and help you get the most out of your investment.

## Lore Description

The *Lucrehulk-*class Battleship was the iconic droid control ship of the Separatist Navy during the Clone Wars. What used to be large cargo freighters for the Trade Federation were now fearsome command ships that could orbit planets to serve as a base of operations for planetary invasions and blockades. At the end of the Clone Wars and when the Confederacy dissolved, Lucrehulks -along with their brothers and sisters in the Providence and the Recusant- were sold on the black market for anyone willing to take them. Naturally, the opportunistic Black Sun who needed ships for their piracy activities bought whatever old vessels they could acquire, and the Lucrehulk found a new place as a status symbol for only the most wealthy and powerful of criminal warlords.