Status Effects

## Description

Status effects are any condition that can affect the player and encompasses a wide variety of buffs and debuffs. Certain status effects have levels of severity/strength; 0 being the lowest and 10 being the highest. Higher levels of status effects are usually extreme in their effects, and are rarely used.

## Damage Dealing

#### Burning

Normal- Deals (**1**) damage per second until the player rolls or is negated (depending on source). This will kill a knocked player in 5 seconds.

This status's DOT scales with it's level; for example, lava sources give the player level 10 fire.

#### Frostbite

Deals **10%** of the player's max hp every second until the player heats up (from 0 heat). This will kill the player instantaneously if (**0**) hp is reached. Only occurs when a player's temperature reaches zero (full cold.)

#### Poisoned

Deals damage ranging from (**0.1-0.3**) lowering HP at a fixed rate and disables natural regeneration for it's duration.

#### Bleeding

Deals a set percentage of the player's max HP per second. This percentage has a specific cap to prevent tanky/high HP classes from being shredded.

## Buffing

#### Haste

Player's movement speed is greatly increased for the duration of the effect.

#### Cleric Body

A version of Haste that grants a slightly greater speed boost, and a small regen rate boost. Duration is also significantly longer.

#### Fortified

Player's defense is increased by **+10%** and they gain a round, yellow halo for the duration of the effect.

#### Gold Shielded

Player's defense is increased by **+10%**, at the cost of consuming 1-5 gold per hit.

#### Lucky

Player's luck stat is considerably increased. This affects the majority of RNG-based actions, such as mob drops, dangath rolls, double potion chance, and gambling (at a cost.)

#### Light Footed

Player receives a percentage of fall damage reduction for the duration of the effect. Duration scales with the size of feather foot potion drunk, with small granting 33% reduction, medium 66%, and large 100%.

#### Obsidian Skinned

All fire effects received, particularly from lava sources, are set to lower severity levels; resulting in less fire DOT for the duration of the effect.

#### Frost Shield

Player's defense is increased by **+10%**, and melee attackers receive the Slowed status effect for a few seconds.

#### True Form

Player's walkspeed, attack speed, and general damage output are greatly increased.

#### Adrenalized

Attack speed and movement speed are greatly increased.

## Debuffing

#### Wallet Drain

Player will lose money in their possession when damaged by the person who inflicted the status.

#### Terrified

Player deals 15% less damage for the duration of the effect. Red, downwards arrows and a foggy red aura surrounding the player display this effect.

#### Foggy

Cooldown durations are 50% slower for the duration of the effect. Light green particles spewing from the player's head display this effect.

#### Slowed

The player's walkspeed is slowed by 20%, surrounding them with foggy white particles.

#### Shocked

The player is completely unable to move and use skills.

#### Nauseous

Player's screen begins to involuntarily swing side to side, momentarily blurring the screen.

This status scales with levels, with higher levels granting (ridiculous) amounts of screen shake and blur.