recursal/Fanatic-Fandom huggingface dataset:
Thropies

> The Higher Spirit then proceeded to make a second decision. They split the Human world into three different continents, with a dark void separating each one of the lands. Everyone was to be shorted into one of the continents, based on their characteristics and powers. The first region belonged to the Ants, which would later be named Onia. The second region belonged to the flying bugs, destined to be called. And the third and last belonged to the bugs of the ground, ,a name caused by evolution, Dafos.
>
> Tale of Epheria

**Thropies** are a race of humanoid insect beings that inhabit the land of Epheria. They are divided into three categories and fifteen races based on how the Spirit of Creation split them in, thousands of years ago.

### Biology

All Thropies share similar characteristics, but they mostly differ, depending on each race. The widely shared characteristics, are antennas and wings, though shapes and sizes vary depending on the race again. All Thropy races have pointy ears (some shorter, some bigger), and Thropy Marks, though again, they differ in appearance. Their humanoid characteristics (skin tones, hair colors, body size) vary also, just like us humans.

Thropies have a lifespan similar to humans, most of them living up to 100, maximum 120 human years. There have been some cases however, where certain individuals –either chosen by Spirits, or simply being lucky because of their paranormal genes- that surpass that aging restriction. The lifespans of Givers have been recorded to exceed that of 500 years, though they exclude themselves from society to discover the world and make great sacrifices for their kind.

### Culture and Society

After the division of the Spirit and the Thropy world, the historical event of the split became a legend, with various endings and causes for each culture. It became a part of each country's own mythology and beliefs, and determined their faith to the Spirits, as well as their connection with magic. Almost each culture and country, have different names for each god and ability, and their spirituality aligns with the main Gods they worship.

For more info on each Culture, visit : Epheria
Inorganic Physiology

## Summary

Inorganic Physiology is the power to be an inorganic being, either from being a doll possessed by a ghost or a robot. Along with being an inorganic being it grants resistances that would typically be effective against organic beings.

## Possible Uses

* **Resistance to Poisons, drugs, alcohol, etc:** Characters of this ability don't have bodily functions that would make these means effective.
* **Resistance to abilities based around biology:** Due to completely lacking a standard biology, hence why abilities that attack stuff like blood and bone will be ineffective.
* **Minor Resistance to Mind Manipulation:** Due to lacking an actual brain.
* **Self-Sustenance:** Characters that are inorganic typically don't need things such as oxygen, food, water and in some cases sleep.
* **Type 1 Immortality or Longevity:** Objects don't age in a normal sense like organic beings. Or at least last far longer then organic beings.

## Types

* **Animate Objects:** Inorganic beings brought to life through supernatural means, like a ghost possessing an object. Examples include Slappy, the ghost of a sorcerer possessing a doll and various FNaF characters, which are ghosts possessing animatronics.
* **Inanimate Objects:** Robots, AI or other inorganic being like robots. These types of inorganic being are immune to abilities that directly affect souls, common forms of mind powers, abilities that effect the subconscious like Morality Manipulation and Madness Manipulation and in most cases powers that effect life and death.
Yully

> The damage has been done. We cannot go back now. Noone can.
>
> Yully to Ethireon , in Veseri

Smarty-pants (Ethireon)

King Eraki

**Yully Elidas** is the young second-commander of his birth-kingdom, Vipei, and the one of the main antagonists against Reava, wanting to prevent her from re-uniting all the lost lands and unlock the door that separates Spirits and Thropies.
Avaran

> Avaran is it's people. No matter where it is located, no matter how forgotten it is in time, Avaran shall live as long as it's people live.
>
> Queen Neira to her daughter Reava

### Origin

**Avaran** was the biggest and more prominent kingdom of the continent of Onia, bordered by Krasimo to the northern east and Vipei to the northern west. Its capital was Trya, which covered the Palace and the central kingdom. The kingdom of Avaran was always residented by Dark Ants, until it fell under the control of the rulers of the KV Alliance.
Avaran was founded by an unkown legendary figure known as The Chosen One, who is thought to be Reava's long lost ancestor.

### Residency

Avaran, before the war against it, was a home to Dark Ants, an Onia Thropies species with ant characteristics. It is currently located on the southern west part of Onia, with borders facing the sea, the neighboring kingdoms, and the void of Telos. It's ground is thought to be floourishing with plants and goods, and is very easy to built upon, since ground is not rocky and rough. The kingdom of Avaran is surrounded by a deep healthy forest, and the exports and exchange of goods happens in the Centre of Onia.

### Leadership

The political party is based on Monarchy, but Avaran has chosen to adapt many Democratic features. It's most current ruler was Queen Neira (who ruled by herself after her husband's death), and it's successor is princess Reava (her daughter). Due to the war and the royalty's dissapearance though, Avaran is now controled by young king Ethireon Aphsimo and his court, as well as his secondary advisor, commander Sileon Spyja.

### Characteristics

Up till Reava's quest, Avaran was mostly residented by Dark Ants, and everything about it was influenced by their culture and ethymology. Avaran is famous for it's hardworking residents and architects.

#### Inspiration (Author's notes)

Avaran and the dark Ants possess characteristic's of the Irish culture and legends, as well as Gaelic traditions and features. Most Dark Ants are red-heads and have a resembling irish or british accent. The buildings and the equipment that is used in Avaran, resembles a lot of key features of medieval Angloroman culture and ways of living.
Krasimo

> You know Yully… I think this kingdom needs a new king to be great again. It needs me! I will make Krasimo great again! Bring back it's glorious days!
>
> Ethireon to his soul brother Yully

### Origin

**Krasimo** is the second biggest and most populated kingdom of the continent of Onia, bordered by Avaran to the southern west and Vipei to the northern west. Its capital is Pelio, which covers the Palace and the central kingdom. The kingdom of Krasimo has always been residented by Fire Ants, and currently controls the land of Avaran, along with Vipei, thanks to the KV Alliance.

Krasimo was founded by an unkown legendary figure known as The Fire Key, who is thought to be Ethireon's long lost ancestor.

Notes for future consideration: strong willed people/sense of hierarchy
Standard Equipment

## Summary

**Standard Equipment** refers to items that a specific character can use at any needed time. This is not to be confused with Optional Equipment, which can encompass anything that the character has owned or made use of for an extended period of time, regardless of whether or not it is on their person.
Nigh-Omnipresence

## Summary

The power to almost be everywhere in existence at once. A lesser variation of Omnipresence.

This power is similar to omnipresence, except that the users are bound within a certain domain, such as time, space, light, or nothingness.

## Limitations

* May be bound by time and space.
* May be unable to be nowhere.

## Notable Users

* Infinite Zamasu (Dragon Ball)
* Solaris (Sonic the Hedgehog (Verse))
Resistance

## Summary

**Resistance** is the power to withstand the effects of certain abilities through varying means. The highest degree of resistance is outright **Immunity**, supposedly making the user in question completely unaffected by such abilities.

Of course, simple resistance to one showing of an ability isn't enough to ignore all uses of that ability, as some applications may be far stronger, while others may work differently, meaning they must be resisted differently. As a result, when resistance is listed on a page, it's important to describe the specifics.

Qualifying for Immunity is difficult, as no simple show of resistance is enough, and statements could easily be hyperbole or only apply in-verse. Immunity should only be given when the user in question entirely lacks what would normally be affected. An inorganic being, for example, has no biological components to manipulate, and an entity without a soul won't be harmed by Soul Manipulation.

Specific resistances do not necessarily translate to broad ones, though resisting a versatile power with many applications (such as Mind Manipulation) may provide a similarly expansive defense. Even then, when the same ability is performed differently, resistance may prove futile. For example, a character may resist mind manipulation that targets the brain directly, but would be in trouble against a power that targets some incorporeal idea of the mind itself.

With some characters, resistances and immunities may need to be activated, rather than something that is constantly up and useful. In these cases, it should be mentioned - the same goes if the resistance only applies to certain parts of the user's body.

## Note

Instances where Character A defeats Character B, Character B fails to defeat a Character A, or the like, aren't enough for Character A to have resistances to all the powers Character B has. Multiple factors such as Character-Induced Stupidity, Plot-Induced Stupidity and/or a Speed Blitz can be at play if no further details are given. Cases like this may include complicated, long fights Character B may want to win due to significant reasons, even if the details of the battle weren't clearly detailed. Exceptions include instances where it's explicitly indicated that "all of Character B's powers won't work on Character A", or equivalents.

Also, just because a character's other powers scale up in another key after a power boost doesn't mean their resistances do too.

Scaling resistances to abilities between different characters should be avoided when based on assumptions of how strong the characters are in relation to each other and how their level of strength or power or other statistics is related to the resistance. The reason behind how a character is able to resist an ability is important for proving whether other characters possess that same resistance.

Ideally supporting evidence should be used to prove that a resistance feat demonstrated by one character can be reasonably applied to other characters, instead of assuming that the resistance or the same level of resistance should be applied automatically.
Data Manipulation

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.
Danmaku

## Summary

The ability to produce a great amount of projectiles at once, in order to overwhelm the target by the sheer number of shots. Some users also add complex patterns to make dodging additionally difficult.

## Types

* Various different kinds of projectiles can be used
* Linear projectile trajectories or curving shots
* One directional, multi-directional or omni-directional
* From one origin point or multiple origin points

## Limitations

* Use for extended periods of time might be exhausting
* Might be incapable of controlling the trajectory of each individual bullet or be limited to patterns

## Users

* Touhou Project characters
* Tasha Godspell (Witch Hunter)
* The Terrarian (Terraria)
* Undertale characters
* Many Dragon Ball characters
Ice Manipulation

## Summary

The ability to **manipulate cold and ice**. Sub-power of Thermal Manipulation, variation of Water Manipulation. The opposite of Magma Manipulation.

User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.

## Possible Uses

* Ice Attacks.
* Create/generate/increase, shape and manipulate cold for various effects, freezing areas of differing sizes/shapes and/or objects for several effects:
	+ Cold Energy Manipulation.
	+ Frostbite to freeze anything to atomic levels making it fragile.
		- Cellular Disintegration by causing frostbites that cannot be repaired.
* Create/generate/increase ice.
	+ Burrowing with choice between simply gliding through ice or leaving a tunnel.
	+ Ice Negation.
	+ Shape, compress, and/or otherwise manipulate ice.
		- Efficacy Manipulation including speed, density, hardness and/or sharpness.
		- Shard Manipulation.
	+ Cryokinetic Constructs including weapons, walls, armors or allies/servants.
	+ Move/lift ice at nearly any speed whether in/on a surface, air or water. One could even do this in vacuum of space if one has a way to survive the experience.
		- Cryokinetic Surfing.
		- Elemental Flight using ice.

## Limitations

* Distance, mass, precision, etc. depends on the knowledge, skill, and strength of the user.
* May be unable to create ice, being limited to manipulating only from already existing sources.
	+ Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible.
* Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.

## Notable Users

* Esdeath (Akame ga Kill!)
* Hitsugaya Tōshirō, Rukia Kuchiki (Bleach)
* Gray Fullbuster, Silver Fullbuster and Invel Yura (Fairy Tail)
* Haku (Naruto)
* Kuzan (One Piece)
* Elsa (Frozen)
* Sub-Zero (Mortal Kombat)
* Weiss Schnee (RWBY)
* Cirno (Touhou Project)
* Jack Frost (Shin Megami Tensei)
Reality Warping

## Summary

**Reality Warping** (also called Reality Manipulation, Alteration, and Bending) is the ability to create, shape and manipulate reality.

Users can change reality however they see fit, bending it to their imagination. Creating or reshaping entire universes, granting wishes, thinking desired objects into existence, warping time and space, and various other feats are considered child’s play for even basic reality warpers.

## Possible Uses

* Space-Time Manipulation
* Creation on a cosmic scale
* Matter Manipulation
* Void Manipulation
* Probability Manipulation
* Fate Manipulation
* Physics Manipulation
* Gravity Manipulation
* Quantum Manipulation
* Pocket Reality Manipulation
* Resurrection
* Etc.

## Types

* Wish Granting
* Toon Force
* Plot Manipulation
Water Walking

## Summary

**Water Walking** is the ability to walk and/or run on the surface of water without breaking it. Users can stand, walk or run on the surface of water and move across it as easily as they would travel on land, defying the surface tension.

## Notable Users

* Dash (The Incredibles)
* Various Shinobi (Naruto)
* Lapis Lazuli, Opal, and Lion (Steven Universe)
Empowerment

## Summary

**Empowerment** is the ability to strengthen oneself due to various circumstances and outside forces that may or may not be under their control. Unlike Statistics Amplification, empowerment is often involuntary and inherent to each character rather than an activated ability.

## Limitation

* Might become weakened when faced with an opposing force/emotion (I.E. a person empowered by compassion starts feeling hate).
* A lack of their force/emotion could cause them to lose their power entirely.

## Users

* The Lantern Corps (DC Comics); empowered by their respective emotions
* N Ma (Mahou Sentai Magiranger); empowered by his enemy's despair
* Waterbenders and Firebenders (Avatar: The Last Airbender); empowered by a full moon or sunlight, respectively
* The Hulk (Marvel Comics); empowered by anger
* The Gods of Chaos (Warhammer 40,000); empowered by their respective concepts
* Freddy Krueger (A Nightmare on Elm Street); empowered by people's knowledge and fear of him
* Mine (Akame ga Kill!); empowered by danger
* Percy Jackson (Riordanverse); empowered by water
* The Chosen Undead (Dark Souls); empowered by souls
Air Manipulation

## Summary

**Air Manipulation**, **Wind Manipulation**or **Anemokinesis**is the power to manipulate air. User can create, shape and manipulate air, common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Possible Uses

* Air Mimicry
* Air shield by manipulating the density of the air
* Flight: Self-propulsion with wind
* Levitation: Levitate off the ground using air currents
* Gliding: Glide through the wind using air currents
* Enhanced Speed: Run as fast as the wind itself
* Enhanced Agility: Extremely flexible with the wind
* Can create tornadoes, or devastating wind storms
* Minor electric manipulation as users can manipulate atoms in the air to make necessary ions in order to produce electricity
* Minor illusion creation as users can manipulate air molecules through exnomophis in order to produce any kind of image of their choice
* Density and pressure control of the air
* Some can change oxygen levels in the air
* Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons
* Some users can control smoke
* Deprive opponents of air to suffocate them

## Limitations

* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
* Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.

## Users

* Storm Marvel Comics
* Aang Avatar: The Last Airbender
* Tornado of Terror One-Punch Man
Pocket Reality Manipulation

## Summary

Pocket reality manipulation is a power which revolves around **manipulating and creating pocket realities**.

Travel between realities is a sub-ability of it.

It should be noted that even if one possesses the first type, it doesn't mean he can't use the second one.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Types

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as the unit - basically controlling the pocket reality without being limited to boundaries, allowing user to shift, merge, cut and destroy pocket realities.

## Notable Users

* Atziluth users from Kami Sama Series
* Daemon Princes, Chaos Gods and various other characters from Warhammer 40,000
* Fuzetsu users from Shakugan no Shana
* Gods from the Herc/Xenaverse
* Granzon, Astranagant, Valzacard and other characters and mechas from Super Robot Wars
* Jedah and others from Darkstalkers
* Many characters from DC Comics
* Many characters from Marvel Comics
* Many characters from Supernatural
* Mazoku and Shinzoku from Slayers
* Meta-Players from Umineko
* Mutants from Chrome Shelled Regios
* Odin from Fortissimo
* Palpatine, Abeloth and other characters from Star Wars
* Reality Marble users from Nasuverse
* Many characters from Doctor Who
Summoning

## Summary

**The ability to summon various beings.** The summoned beings may come from a distant place, a different plane of reality, a universe, etc. Also includes calling of undead, souls, energy beings or information beings.

## Possible Uses

* **Summoning material entities** - In this case, the object already exists somewhere. It should be transferred to the right location. Includes dimensional manipulation, and the parts of necromancy that allow manipulation the bodies of the dead. The disadvantage is that after the destruction of the material body, such an ability would be of no use.
* **Summoning intangible entities** - In this case, summoning a soul or a spirit. Since it is an immaterial spirit initially, it can be summoned at any time and in any place. It is even possible to provide a tangible form (for example, instill within a suitable container or creating a body via manipulation of matter). The advantage of such summons is that the destruction of the material body will not be a deterrent. Moreover, the physical body might regenerate as long as the spirit occupies it.
* **Summoning higher beings** - Special spells, rituals, or specific manipulation that summons natural gods. This form of summoning is far superior to summoning regular spirits. The disadvantage of this type of summons is that the summoner control is much weaker, and mostly negligible. By and large, the summoner is forced to rely on the good will of the summoned being. If there is any change in their intention to help, the summoner cannot force them.

## Notable Users

* Bairi Ono (Aphorism)
* Kurome (Akame ga Kill!)
Zen'ō

## Summary

**Zen'ō** (全王, literally *King of All*) is the king of all of the twelve universes in the *Dragon Ball* multiverse. Although child-like in appearance and personality, his power is feared by even the Angels and the Gods of Destruction, having destroyed six of the original eighteen universes in a fit of anger.

## Powers and Stats

**Tier:** **High 2-A**

**Name:** Zen'ō

**Verse:** Dragon Ball

**Gender:** Male

**Age:** Unknown

**Race:** Unknown

**Alignment:** **Chaotic Neutral**

**Powers and Abilities:** Superhuman Physical Characteristics, Longevity, Enhanced Senses, Flight, Spaceflight, Self-Sustenance (Type 1), Afterimage Creation, Chi Manipulation (Can be used defensively and offensively, to strengthen his skin or to fire ki blasts, which can home in on targets, and form defensive barriers), Ki/Energy Sensing, Spatial Manipulation (His hands materialized in the universe to flick planets against each other), Non-Physical Interaction (Capable of harming souls, intangible, non-corporeal and abstract entities), Existence Erasure (Can erase people, objects, and universes, and can even erase Gods of Destruction, who can resist their own Hakai power), Creation (Created a button out of nowhere), Can possibly create dimensional rifts and destroy space-time and pocket dimensions with his energy via powerscaling, Resistance to Extreme Cold, Cosmic Radiations, Extrasensory Perception (Cannot be sensed by beings lesser than a "God")

**Attack Potency:** **High Multiverse level+** (Whis stated that Zen'ō could easily erase the entire multiverse if he so wished, as did Beerus, and Future Zen'ō effortlessly erased everything, including all 12 universes and Infinite Zamasu with a single ki blast)

**Speed:** **Immeasurable** (Could easily keep up with the battle between Super Saiyan Blue Kaio-ken x10 Goku and Hit. Future Zen'ō's blast encompassed the entire multiverse in seconds)

**Lifting Strength:** **Unknown** physically. At least **Class Y** with Spatial Manipulation (Effortlessly pushed planets around for a simple game)

**Striking Strength:** **Unknown**

**Durability:** **Unknown**

**Stamina:** Unknown

**Range:** **Standard Melee Range**. **High Multiversal+** via Hakai and Ki blasts

**Standard Equipment:** None notable

**Intelligence:** Average

**Weaknesses:** Childish and innocent. Lacks combat experience

**Notable Attacks/Techniques:**

* **Erase:** The ability to destroy anything via twin-charged blue balls of energy.
Reactive Power Level

## Summary

**Reactive Power Level** is the ability to rapidly increase one's overall strength by engaging in combat, increasing one's overall strength in the midst of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers in response to the enemy's attacks. By contrast, Reactive Power Level does not grant any new abilities, it strictly improves existing ones.

## Limitations

* This ability is time-intensive and requires users to stay in combat. Hence it's useless if they are quickly overwhelmed and defeated.
* An increase in overall strength does not necessarily protect users from abilities that ignore conventional durability, allowing such abilities to be used to defeat Reactive Power Level users.

## Users

* All Saiyans and Saiyan Hybrids, Hit (Dragon Ball)
* Reinhard Heydrich and Wolfgang Schreiber (Masadaverse)
* Arcueid Brunestud (Nasuverse)
Outlier

## **Summary**

An **Outlier** is an event or incident that is considered to be completely and irreconcilably inconsistent with a character, entity, group, or series' normal displayed level of power. Outliers are generally regarded as unusable in some forums debates. However, all effort should be made to try to reconcile outliers with other canon information, and only the most extreme examples should be classed as completely unusable. Often there is disagreement on exactly what constitutes an outlier, and things that are considered an outlier by some might not be considered to be one by everyone. Careful judgment should be used in all cases.

**Examples of outliers:**

* Black Panther restraining the Silver Surfer (See the image to the right).
* Cyclops or Frankenstein's Monster harming Dormammu
* Captain America hurting Onslaught.
* Sonic beating Void in his base form in *Sonic Shuffle*
* Base Sonic being comparable to Infinite
* Iceman defeating Oblivion.

## Why we avoid using the term

See the wiki's name lol. However, we still use Outlier for the Powerscaling.
Power Mimicry

## Summary

**Power Mimicry** is the ability to imitate or replicate the abilities or powers of others. The methods and limitations of this ability vary between media, but users will generally need to encounter the power or the power's user in order to imitate it. The effects may be temporary or permanent, and particularly powerful wielders of this ability can combine the powers they copied for even more devastating effects.
Wanked Battles FAQ

## Why doesn’t Wanked Battles have a Boundless Tier?

Like Character Stats and Profiles Wiki, I do not need a higher tier for High Outerverse level. In VS Battles explains Tier 0 as "Omnipotence" though they avoid using that.

## Why does Wanked Battles have Inaccessible speed?

Infinite Speed in VS Battles is basically omnipresent. Also I heard VS Battles Wikia changed the concept of Infinite Speed and others because Dragon Ball Heroes has one.

## Why does infinity still have a beginning, an edge and a center?

In basic, we have a thing called ray which extend infinitely in one direction, thus infinity would have a beginning. Stick another ray pointing the opposite way and now infinity has a center. Move more than an infinite distance and you would see the edge.

## Where are this fandom forums?

Everywhere haha. But we will use Discuss page for this.
Energy Projection

## Summary

**Energy Projection** is a subset of Energy Manipulation in which the user is able to emit concentrated bursts of energy, most frequently for offensive purposes. The power and flexibility of this ability varies between media, ranging from simple destructive blasts to far more complex usages.

## Notable Users

* Most Dragon Ball characters
* Most Saint Seiya Characters
* Some Yu Yu Hakusho Characters
Energy Manipulation

## **Summary**

**The ability to manipulate energy.** This result in different abilities, allowing the use of energy for various purposes, particularly for attack, defense or improvement of performance. Includes manipulation of both internal and external energy.

## **Possible Uses**

* Obtaining Superhuman Physical Characteristics (or imitation thereof)
* Barriers
* Energy beams
* Manipulation of different types of energies (spiritual, magical, thermal, kinetic, etc.)
* Manipulation of the energy of an opponent (for example, that allows you to block his ability)
* Energy conversion from one form to another (such as thermal to electrical, spiritual into kinetic, etc.)
* Conversion of energy into material objects
* Conversion of energy into information
* Perception of the world outside of the usual five senses, including direct energy sensing of those concealing their presence
* Aura creation (explosive, overwhelming, etc.)
* Absorption (energy absorption material, using external information turning it into self-energy)
* Effects on the mind and/or soul of the enemy
* Manipulation of reality (usually due to quantum manipulation)

## Notable Users

* Dragon Ball characters
* Shadow the Hedgehog
Duplication

## **Summary**

User can instantly and perfectly replicate themselves and/or targets which can be objects or living beings, numerous times, while usually being able to recombine the clones. Most users have both of these abilities (if subconsciously), copying their clothes/equipment along with their body. Original target will normally be able to maintain control over all copies.

In case of living/sentient clones, mental/physical properties are exactly the same as the original one's, although each copy will have different experiences and may gain independent personalities over time.

## **Limitations**

* May have to stay in close proximity to the user.
* There may be limit to the number of replicates user can have at a time.
* Replicates may have individual thought/personalities that may go cross-purpose to the original.
	+ Replicates that exist for a long time and/or are away from their creator may be especially prone to this.
* Infection or damage to a copy may return to the user upon assimilation.
* Concentration may be required to maintain copies.
* Pain or struggle to the original may cause the copies to become distressed as well.
* If there are problems with the copying process, then the duplicates may have physical or mental setbacks.
* Users may require a certain amount of energy or stamina to maintain their clones and once they run out, the duplicates may disappear.
* If a duplicate dies or becomes injured, the pain may be inflicted on the original.
* Dismissing a replicate may be a hard or complicated process, some may stay until they run out of energy or are destroyed.
* May be clearly fake, with a pixel sort of look or another obvious difference.
* Replicates may be temporary.
* Keeping the clones in existence may drain energy from the user.
* The characteristics and condition of the clone(s), when generated, may be the same as the original i.e. if the original is in a weakened state, has any injuries, curses,  etc., then the same will be true of the clone(s).
* Certain elements/things may be unable to be cloned, may be cloned in an inferior state, unable to be used to the same extent as the original, unable to substitute for the original etc., e.g. legendary/mythical/unique abilities, creatures, items, powers, tools, weapons.
* The clone(s) may depend upon the consciousness, condition, and/or life of the original, i.e. if the original loses consciousness, takes too much damage, dies etc., then the clone(s) will dissipate.
* May be involuntary and/or triggered by certain actions/emotions/etc.
Intelligence

## **Description**

Therefore, intelligence is mostly subjective towards the circumstance.

## **Recommended Levels**

Despite variables, some suggested intelligence levels are as follows:

* **Non-Sentient**: Self-explanatory.
* **Learning Impaired**: Candidate can only comprehend one concept, and is incapable of processing more than one at a time.
* **Below Average**: Characters that show lower cognitive ability than the norm, but do not particularly stand out in any intellectual or academic fields.
* **Average**: Regular I.Q. and no special abilities or displays, nor cognitive ability.
* **Above Average**: Characters that show greater cognitive ability than the norm, but do not particularly stand out in any intellectual or academic fields.
* **Gifted**: Character that demonstrate high reasoning ability, can master concepts with few repetitions, and display high performance capability in intellectual, creative, or specific academic fields.
* **Genius**: Genius level intelligence in one, or a few, areas of research.
* **Extraordinary Genius**: Far above real world human intelligence in multiple fields of research. Capable of inventing futuristic technology.
* **Supergenius**: Vastly superhuman intelligence in virtually all fields of research.
* **Nigh-Omniscient**: Candidate almost knows absolutely everything within an area, with the exception of a few things here and there.
* **Omniscient**: Candidate knows anything, everything and everyone within an area.

There should always be explanations for the ratings within a following parenthesis, unless it's hard to describe or nearly impossible.
Transformation

## Summary

**Transformation** is the ability to transform parts of one body or slightly modify their forms through external power-ups, gradual mutations over a period of time, or through limited or uncontrollable change in form.

For those who are able to transform the shape of their body to assume different identities, impersonate others, or modify the entirety of their body at will, see the Shapeshifting page instead.

## Examples of Users

* Mario (Mario Bros)
* Acacia (Toriko)
* Saiyans and Half-Saiyans (Dragon Ball)
Sealing

## Summary

Sealing is typically the **ability to place or seal one or more objects into another object, though there are various applications**. The mechanism behind the sealing process varies greatly from fiction to fiction (be it through magic or ki use), though the end results are similar. When used as an attack, sealing techniques can often bypass physical durability entirely.

## Types

* The first type involves sealing physical objects, including living beings. These objects can be sealed within a containment item, though sealing the object within the caster or other people has been shown to be effective. When used against a living being, these powers have the potential to be considered broken depending on how freely the user can perform the sealing technique, though many cases require prep or have imposed drawbacks on the user to prevent this. When a living being is sealed within another living being, the container subject becomes the sealed target's host. The effects that the sealed target has on their host varies depending on the work of fiction, as do the effects on the target if their container is destroyed.
* The second type of sealing involves removing or locking attributes or even concepts of a target. Examples include sealing a target's magic or ki energy, or even their movement or consciousness. This type of sealing denies the target use of these aspects rather than specifically placing them in another object. These effects can be temporary or permanent depending on the user.
* Soul sealing usually falls under the category of soul manipulation.
Pressure Points

## Summary

Through intuition of pressure points and nerve clusters, users are able to perform **Pressure Point Strikes**. This can help users produce a variety of effects by striking said pressure points in just the right way, ranging from unconsciousness, paralysis, and even death.

## Applications

* **Paralysis Inducement**
* **Sleep Inducement**
* **Death Inducement**
* **Etcetera:** Pressure Point Strikes can cause additional effects, and there are other effects depicted in fictional works such as chi blocking or making enemies violently explode

## Limitation

* Must be able to hit the specific nerve-clusters/pressure points, so anything that prevents this (armor, thick enough skin/fat, unusual nervous system) reduces or nullifies this power's effectiveness.

## Notable Users

* Ty Lee and Amon (Avatar: The Last Airbender)
* Master Roshi, Tao Pai Pai, Hit, and others (Dragon Ball)
* Kenshiro and other Hokuto practitioners (Fist of the North Star)
* Tai Lung (Kung Fu Panda)
* Byakugan users (Naruto)
* Chelsea (Akame ga Kill!)
* Kashitarou (Gamaran)
Plot-Induced Stupidity

## **Description**

**PIS**, short for "**Plot-Induced Stupidity**" is a term used to refer to events in a story that contradict a character's normal capabilities for the purpose of the plot. For example, if a generally competent, intelligent villain does something stupid like not killing the hero immediately when he has the chance, and that allows the hero to win, that would be an example of PIS (if the villain was just incompetent in general, it would be **CIS** or short for **Character-Induced Stupidity**) instead.

**Examples of PIS:**

* Hulk being defeated by Captain America, and an ordinary python, or being severely harmed by regular gorillas.
* Thor being knocked unconscious by an ordinary gunshot.
* Superboy-Prime being able to harm Mister Mxyzptlk, and being defeated himself by the Teen Titans.
* Dormammu being harmed by Cyclops, and defeated by Illyana Rasputina, or Frankenstein's Monster.
* Spiderman beating Firelord
* Arceus losing its Plates and nearly dying after stopping a meteor
* She-Hulk almost being killed by a very small explosion.
Teleportation

## Summary

**Teleportation** is the ability to move instantaneously from one location to another without physically occupying the space in between.

More often than not, this is a sub-power of Spatial Manipulation. But, if the user is skilled enough, they can not only travel locations, but teleport themselves through time, across or through dimensions, and plenty more.

## Limitations

* **Activation Time:** Though the teleportation is instantaneous, to activate the possibility of such a move, in some cases, you need to spend a certain time (which can amount to hours or even days).
* **Determination of Coordinates:** In some cases, teleportation is possible only when you know the exact coordinates of the destination, accounting for pre-calculated or determined by some other way.
* **Size:** In some cases, users aren't able to teleport objects of a certain weight or volume.
* **Distance:** Sometimes teleportation distance is limited in space (or the length of time period, if we are talking about travel to the future or past), but even the movement of 2-3 meters can be extremely helpful (for example, to pass through walls, or to move away from attacks).
Longevity

## Summary

"Longevity" is the term given to a character that has an extremely slowed aging process.

## Possibly Uses

Longevity can be applied to more than just aging, and the degree as well as effectiveness of longevity varies based on the user.

Some are able to age only a few years extra, and some can age over the course of thousands of years. Longevity *also* applies to those who have an extremely strong immune system--to the point where diseases can spread so slowly, it would take an unrealistic amount of time for the user to be effected by it.

## Notes

Longevity is commonly mistaken for Immortality Type 1, where the user is immune to aging and disease.

But unlike immortality, those who have longevity *do* age, and thus will weaken over time, and may even *die* from natural causes along the way--however long this process may take.
Lifting Strength

## **Brief Summary**

Lifting Strength is defined as the mass that an individual can lift. Pushing, pulling, and tearing feats are also considered a part of this statistic. It may or may not be dependent on **Striking Strength**.

## **Lifting Strength Levels**

* **Below average:** 0 to 50 kg
* **Regular Human:** 50 to 80 kg (The mass of an adult human, or a large dog)
* **Above average human:** 80 to 120 kg (The mass of a washing machine, or a tumble dryer)
* **Athletic human:** 120 to 227 kg (The mass of a mature lion)
* **Peak human:** 227 to 454 kg (Olympic weight-lifters)
* **Class 1:** 454 to 1000 kg
* **Class 5:** 1000 to 5000 kg (Capable of lifting small trucks, etc)
* **Class 10:** 5000 to 10^4 kg (The mass of an adult elephant)
* **Class 25:** 10^4 to 2.5x10^4 kg (The mass of Big Ben's bell, a truck, a large motorboat)
* **Class 50:** 2.5x10^4 to 5x10^4 kg (The mass of a semi-trailer truck)
* **Class 100:** 5x10^4 to 10^5 kg (The mass of a tank)
* **Class K:** 10^5 to 10^6 kg (The mass of the largest animal: blue whale, the heaviest of air-crafts)
* **Class M:** 10^6 to 10^9 kg (The mass of the largest ship, small pyramids)
* **Class G:** 10^9 to 10^12 kg (The mass of the human world population, the largest man-made structures)
* **Class T:** 10^12 to 10^15 kg (The mass of the heaviest mountains)
* **Class P:** 10^15 to 10^18 kg (The mass of small moons or small asteroids)
* **Class E:** 10^18 to 10^21 kg (The mass of the atmosphere of the Earth)
* **Class Z:** 10^21 to 10^24 kg (The mass of large moons or small planets)
* **Class Y:** 10^24 to 10^27 kg (The mass of larger planets)
* **Pre-stellar:** 10^27 to 2x10^29 kg (The mass a solid object can reach before the gravitational collapse to a small star)
* **Stellar:** 2x10^29 to ? kg (The mass of a smaller star up to a solar system)
* **Multi-Stellar:** (The mass of multiple stars or solar systems)
* **Galactic** (The mass of a galaxy)
* **Multi-Galactic** (The mass of multiple galaxies)
* **Universal** (The mass of a universe or multiple physical universes)
* **Infinite** (Countably infinite strength by 3-dimensional standards)
* **Immeasurable** (Beyond 3-Dimensional concepts of mass: 4D hypermass lifting level and above)
* **Irrelevant** (Beyond all dimensional scale)
Weapon Creation

## Summary

The power to **manifest and utilize weapons**, whether this is from thin air, energy, or other materials in one's surroundings. A user may create a single weapon, or sets of them, potentially even creating and firing waves of weapons as projectiles.

The means differ depending on the character; some may create the weapons out of thin air, through magic or some other means, while others may fashion the weapons out of energy or matter, or even parts of their own body through shapeshifting.

## Notable Users

* Lantern Corps members (DC Comics)
* Shirou Emiya and Archer (Fate/stay night)
* Hela, Doctor Strange, and Iron Man (Marvel Cinematic Universe)
* Venom and other Symbiotes (Marvel Comics)
* Most monsters (Undertale)
Life Manipulation

## Summary

**Life Manipulation** is the ability to manipulate the life force that courses inside living beings or the very concept of life itself.

## Possible Uses

* **Animation:** Some life manipulators are able to breathe life into inanimate objects, turning them into living creatures to aid them in combat.

* **Plant Manipulation:** Life manipulators are frequently associated with plant life, enriching the ground with life energy in order to cause plants to rapidly grow. Some users can control the life energy within the plants for a variety of effects.

* **Healing/Regeneration:** Many life manipulators are able to use it to heal themselves or others to greatly prolong the time they spend in combat.

* **Life Stealing/Instant Death:** Some life manipulators are able to steal life energy or simply remove the life energy from an opponent's body to grievously harm or kill the target.

* **Statistics Amplification:** Many works feature characters that are able to manipulate the life energy within their own body to grant them Superhuman Physical Characteristics or bolster their already great physical prowess.

## Limitations

* Life Manipulation may be ineffective against an inorganic beings or those that are not truly "alive" and thus do not have life energy to manipulate.

* Life manipulators are frequently shown to suffer from adverse side effects when overusing their powers or when they have an excess of energy, which may be used against them if forced to use a great deal of it at a single time.

## Notable Users

* Arago Hunt (Arago)
* Ignika (Bionicle)
* Phoenix Force (Marvel Comics)
* Xerneas (Pokémon)
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorized by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle**: The characters development is faster than normal while battling. Different from the "Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training. List Reactive Power Level instead of this Type of Accelerated Growth.
* **Leveling**: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that he can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Stats**: The users strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The users intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it can not grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Heat Manipulation

## Summary

**Heat Manipulation** is the ability to manipulate the thermal energy of oneself or the environment. While other abilities, such as Fire Manipulation and Ice Manipulation, may affect the temperature of one's surroundings, this ability refers to having direct control of temperature and heat for any number of purposes.