Archive:Scarab Pistol

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The **Scarab** is a pistol, a secondary weapon in Archive:The Cycle.

## Summary

The Scarab, an Adaptive Phase Pistol, is one of Archive:OSIRIS' most successful weapons, able to induce a localized rapid matter state change on remote targets at a fraction of the energy cost of more conventional laser-based weaponry. With energy efficiency and safety in mind, the Scarab is a solid choice of a sidearm, though its compact form limits the extend of its lethality.

A dependable weapon, it fires a controlled and powerful three-shot burst.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time. While most guns have 4 modification slots, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the secondary only compare tables.

## Update History

Release 13
* Increased direct damage from 35 to 38
* Increased the fall off damage from 15 to 40% at max rang

Release 12
* Mods
	+ Phase Repeater
		- Weapon recoil increase rate removed

Release 10
* Refire from 0.4 to 0.34

Archive:Release 8
* We updated the SFX for the following things
	+ Scarab firing sounds

Archive:Release 7.1
* Lowered recoil when crouched and in ADS

Archive:Release 7
* Increased recoil
* Equip time increased from 0.2s to 0.3s
* Animation equip increased from 0.4s to 0.6s
* Base spread reduced from 8 to 3
* Reload time increased from 1.2s to 1.3s
* Refire time increased from 0.34s to 0.4s
* Damage fall-off range increased from 2000 – 5500 to 2000-6000
* Damage fall-off multiplier reduced from 0.5 to 0.15

Release 6
* Mods
	+ “Coolant Chamber”
		- New: Reduces clip size by 6

Season 1 (Release 5)
* Damage reduced from 40 to 35 per shot
* Increased the horizontal recoil
* Decreased the speed of recoil compensation
* Decreased the vertical recoil compensation
* Base spread increased from 6.5 to 8 (Max spread remains the same at 11)
* Spread increase from moving and jumping was reduced from +75% to +25%
* Damage falloff start changed from 2500 to 2000
* Damage falloff end changed from 6500 to 5500
* Mods
	+ “Chain Reaction”
		- Doesn’t reduce damage anymore
		- New: Increases reload time by 50%
	+ “Light Weight Battery”
		- Clip size penalty reduced from -4 to -3
	+ “High Efficiency Battery”
		- Clip size bonus changed from 5 to 3
	+ “Phasic Chamber”
		- Damage bonus reduced from +55% to +35%
		- Clip size penalty changed from -5 to -4
	+ “Phase Repeater”
		- Refire time bonus reduced from -64% to -55%
		- Damage penalty increased from -15% to -20%
		- Spread size reduced from +30% to +15%
		- Does not reduce recoil anymore
		- New: Recoil compensation delay +50%
	+ “High Frequency Chamber”
		- Burst interval bonus reduced from -25% to -20%
		- Refire time bonus reduced from -25% to -15%
		- Doesn’t reduce damage per shot anymore
		- New: ADS recoil intensity +25%
	+ “Focal Chamber”
		- Spread size reduced from -50% to -40%
		- Spread increase rate changed from -50% to -25%
		- Doesn’t reduce recoil increase rate anymore
		- Fixed an issue with effective range being decreased rather than increased

Archive:Weekly Playtest 14
* Scarab Pistol increased from 0.1s to 0.15s.
* FOV/ADS Changes

Archive:Weekly Playtest 10
* Weapon Balance
	+ Damage from 38 to 40
	+ Clip size from 24 to 18

Archive:Weekly Playtest 7
* Mods
	+ Chain Reaction
		- Base weapon damage from 90% to 80%
		- Chained bolt damage from 65% of base weapon damage to 40%

Archive:Weekly Playtest 5
* You can now craft and equip mods for the Scarab

Alpha V
* Weapons balancing
	+ Increased damage: 22 → 24

Alpha II
* Improvements
	+ Reduced size of sights on the Scarab pistol.

Alpha I
* Added
	+ Scarab is one of the 4 starter pistols.

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.