Molten Chapel

The **Molten Chapel** is a dungeon located in the middle of the Volcanic Zone. Is is located at the eastern edge of the Searing Lake, immediately before the climb up Meteor Mountain.

Clearing the Molten Chapel rewards the player with the Scarab Idol and opens a shortcut to the Desert Zone.

## Dungeon layout

The first room of the dungeon contains four Signstones that record a prayer.

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> Our Lord in the skies...
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> ...keep us safe in the earth...
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> ...from the maelstrom of flames...
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> ...pretty please
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>
>
>

In the first corridor, there is a gate that requires the player to dismount in order to proceed. After dismounting, they move south to the dungeon proper.

The first room after the gate contains a large barred passage and two pedestals that require two keys. This room, and much of the upper level, is decorated with Infernals.

### Upper floor

The west passage is a corridor with a winding path between lakes of Lava, one of which has to be crossed by a bridge of Rocks. Blazalt and Mirropal can be found here, while Lava Totems, Sun Totems, Bombacles, and a Skull Totem endanger the player's passage. Large explosive meteors also constantly fall from above. Midway through the corridor, some Molems will appear and attack the player. They must be defeated to proceed.

After defeating all enemies, the yellow key may be obtained from the western room. After taking the key, four more Molems will appear. After they are defeated, the player may return though the west passage. Some monsters may appear in the corridor, but they do not have to be defeated to return.

The east passage contains rivers of both still and flowing Lava that have to be crossed using Rocks or lava rafts. Blazalt, Bomboulders, and Obsilica are found here, and several Lunons have to be defeated to proceed. Large explosive meteors also constantly fall from above.

After defeating all enemies, the red key may be obtained from the eastern room. After taking the key, four more Lunons will appear. After they are defeated, the player may return though the east passage. Some monsters may appear in the corridor, but they do not have to be defeated to return.

### Magma Vent

It's pretty roasty toasty in here! I'll activate my sweat vents.

Once the player collects both keys and returns to the gate, the door will open, allowing the player to enter the Magma Vent. The first room of this level contains some Blazalt and a Signstone containing text.

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> Please use the escape tunnel single file
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South of this room, a Lava-filled corridor must be passed though. Hot Air Geysers allow the player to float over the lava, but walls of Obsilica must be destroyed to pass though. Some Dart Totems also appear in the middle of the corridor.

The next room is a battle room, containing some Blazalt as well as a river of Lava crossed by Rocks. Four Combusdiles must be fought to proceed.

Finally, the last room before the boss contains Lava and Rocks, as well as some Blazalt, Crumbling Walls, and two Ammo Fruit bushes.

I'm detecting some seriously bassy roars from the next room.

### Boss battle

The boss of the dungeon is a Jumbo Lunon. It will also occasionally summon allied Molems and Combusdiles during the fight.

Unlike most boss fights, the battle room contains a pool of Lava in the centre that must be avoided. The boss is immune to the lava.

The boss can attack with damaging icicles, spikes, and waves of crystals, as well as Freezing crescents. It can also summon allied Stellans to defend it.

* At 50% of its health, the boss will enter a Frenzy, and shoot the player with waves of fire and sparks.
* At 25% of its health, the boss will enter another Frenzy, dropping giant explosive sparks from above.

Once the Jumbo Lunon is defeated and mounted, the player will be rewarded a big heal and several powerups. They can then proceed south to the treasure chamber.

## Reward

The reward for clearing the dungeon is the Scarab Idol. The idol can be taken as a charm on the subsequent runs, granting the player the *Cactus Crawler* passive that grants them immunity to cacti and similar spiky plants, including Cacti terrain.

The final room of the dungeon also contains a pair of Signstones that contain lore.

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> ~~Praise the Lord~~
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> Day 11: We are trapped...
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> ...it turns out lava flows downhill
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Once the player collects the idol, they will be transported back to the overworld, opening up the Volcanic Speedway shortcut in the Desert Zone.

## Monsters

Molem
Combusdile
Stellan
Lunon
## Patch Pins

BlazaltBombacleBomboulderBrazierCrumbling WallDart TotemDried SkullHot Air GeyserInfernalsLava TotemMirropalObsilicaSignstoneSkull TotemSun Totem