recursal/Fanatic-Fandom huggingface dataset:
Anathera Voidmantle

## Background

 Mind
 Soul

Mettle: /

Toughness: /

Wounds:

### Talents

Shadow Leap: Use move action to teleport to a shadow within Long Range as long as there is shadows that are big enough to hide you, make a Body (Stealth) check to hide

Spellcasting (Grey):

Backstab: If enemy is unaware and using a Subtle weapon, deal x2 AP damage

Close-Quarters Specialist: When attacking in melee with either an unarmed or with a subtle weapon, increase Melee by one step

Dirty Fighting: After hitting an enemy with an unarmed attack, you can choose to deal no damage. INstead they must make a 4:S Body (Fortitude) or be Blinded or Stunned until the beginning of your next turn.

Ambidextrous: When Dual wielding, add an additional d6 to the pool

Evasive: After a move action to leave a zone, increase Defence until start of next turn. Increase Defence by two steps when using the Dodge Action

Mimic: After listening to intelligent creature for 1min, can copy voice and speech pattern

## Inventory

Equipment:

Currency

## Experience

Gained: 28

Spent: 28

Soul+1 = 5

WS 2 = 2

WS Focus 2 = 2

Reflexes Focus 1,2 = 3

Channeling 2 = 2

Close-Quarters Specialist = 2

Dirty Fighting = 2

Stealth 2 = 2

Dexterity 1 = 1

Ambidextrous = 2

Athletics 1 = 1

Evasive = 2

Mimic = 2
Jim McIroncock

## Information

**Home World**: Brassballsia

**Class**: Guardsman

**Rank**: Sergeant

**Divination**: Do not ask why you serve, only ask how

**Qirk:** Badass

**Total XP Spent**:

**Current**: 2

**Mutations**:

## Talents & Traits

Melee weapon Training (Primative, Chain), Pistol Weapon Training (Las, Bolt, Solid Projectile), Basic Weapon Training (Las, Solid Projectile, Bolt), Two Weapon Wielder (Ballistic), Sound Constitution, Quick Draw, Ambidextrous, Dual Shot, Accustomed To Crowds

## Equipment

**Misc:** Uniform, Mercenary Liscince
Cletus Disciple of Rage

Once a former Chaplain of the Word Bearers, Varen Armagon led crusades of blood and destruction against the constructs of the Imperium with his warband of zealous humans who had once been entire regiments of Imperial Guardsmen, swayed to the fold of Chaos with his powerful rhetoric. Every battle he would construct colossal edifices to Khorne from the corpses of the slain and watched as his infamous legacy grew. Unknowingly upon preying upon a fresh new planet, he found that it had already been conquered by the Obsidian Lords. Not one to be outmatched he challenged them with his army, and summoned a vast army of daemons in a tide of unrelenting bloodlust to aid him in his mission. Having the element of surprise, his army of fanatics and daemons initially had the upper hand. However, many years of crusading had dulled Varen's mind, he expected to merely overwhelm his opponent in a tide of gore and violence like he had all other victims, and was not prepared to deal with the staunch tenacity of his foe. Irritated, he threw caution into the wind and led a personal assault against the Obsidian Lords defensive lines with his finest Possessed Warriors. His rampage was cut short when suddenly his bodyguards fury was replaced in crippling pain, Kralnor Angelbane and his squad of Black Princeps had marched out to greet him. The black clad Terminators hefted great blades that tore right through the empyreal defences and was challenged by Kralnor himself, and with a howl of rage charged at him. In one move the Obsidian Praetor crushed the Dark Apostle, a single unstoppable stroke of his blade met with the daemonically possessed Crozius, and with a deafening impact sent it flying out of Varen's hands and had torn right through his breastplate. Sprawled onto the ground, the imposing Kralnor grinned cruely, and inexplicably spared Varen's life. Now he serves the Obsidian Lords, using his talents to attract more followers to their banner. In his humility he renamed himself with the common rung name "Cletus", much to the amusement of others.
Kairo

## Information

**Archetype**: Heretek

**Pride**: Wealth (-3 WP)

**Disgrace**: Greed (+4 Corr; -10 situational Commerce)

**Motivation**: Dominion (+1 Inf, +2 WP, +2 Fel, -2 Ag, -1 W)

**Mental Disorders**:

Modifiers: Called Shot -10

## Inventory

**Clothing and Worn Gear:** Light Carapace Armour, Ligature Oils,

**Drugs and Consumables:**

**Tools:** Dataslate, Combi-Tool

**Wargear:**

**Cybernetics:** Cerebral Implants (Good) [Unnatural Intelligence +2, +20 to Logic/Lore tests], Manipulator Mechadendrite [1.5m long arm, +20 Str checks, latch onto suitable surface as free], Servo Arm (Good) [Str 75 Unnatural Strength (+7), latch onto suitable surface as free], Optical Mechadendrite [+10 Perception tests, telescopic sight, no penalty in darkness +20 vision Perception tests at night], Luminen Capacitors, Mechanicus Assimilation (x4)

**Mounts:**

## Talents & Trait

**Talents:** Die Hard, Technical Knack, Mechadendrite Training (Utility, Weapon), Total Recall, Weapon-Tech (1/combat; +Int Dam/Pen to melta,plasma,power,exotic weapon for one round), Lesser Minion of Chaos, Minion of Chaos, Deadeye Shot, Infused Knowledge, Mighty Shot, Quick Draw,

**Weapon Training:** Power, Las, Ghibelline Howler Rifle

**Enemy:** Adeptus Mechanicus

**Traits:** The Quick and the Dead (+2 Initiative), Machine (4), Mechanicus Implants (), Unnatural Intelligence (+2)

## Gifts and Rewards

**Corruption:** 39

**Gifts of the Gods:** Slayer Limb (Ghibelline Howler Rifle)?, Additional Limb?

**Rewards of the Dark Gods:**
Bill Gottwald

## Background

Once abandoned by his savior and previous master to the dungeons of Vigil to an unjust punishment after acting in defense of a helpless citizen of Lastwall, Bill had endured the harsh realities of the world far sooner then any boy ever should first losing his parents in the Lastwall Crusades then his Uncle, home village of Transmere, and everyone he had ever known to the Undead Invasion 10 years ago, hardening him and turning his dreams of a bright future into a smoldering pit of vengeance. Narrowly avoiding the hangman's noose by service to the state during the last siege of Vigil where he fought valiantly beside the greatest heroes of Lastwall, including Mars Whitestone, Parthenia and Viktor Highguard, and the Watcher Lord himself Ulthun II before the lord's inevitable demise in defense of the city.

## Feats

* Had a crush on a girl... Once.
* Crushed an innocent man to death with a Lucerne hammer by accident.
* Defended Vigil in it's greatest Siege against the Whispering Tyrant.

## Information

*Level*: 11

*HP*: 122/122

*BAB*: +10

*Skill Points*: 57

*Speed*: 40/Land

*Initiative*: +4

*Hero Points*: 3/3

*Racial Traits*: Bonus Feat, Skilled.

*Traits*: Defender of the Society, Finding your Kin (Viktor Highguard),

*Languages*: Common, Elven, Dwarven.

## **Class Features and Feats**

**Battle Knave**:

Rogue Talent: (Combat Trick x2)

Dirty Combat Expertise:

**Polearm Specialist**:

**Feats**: Weapon Focus (Bec de Corbin), Weapon Specialization, Two Weapon Fighting, Greater Two Weapon Fighting, Shield Staff Style, Shield Staff Master, Critical Focus, Lunge, Cut from the Air, Smash from the Air, Combat Reflexes, Deft Combat Maneuvers, Advanced Armor Training: (Master Armorer).

Master Armorer (Master Craftsman, Create Magic ~~Arms~~ and Armor)

## **Equipment**

### *Weapons*

*General Goods*\*: Squire's Outfit, Masterwork Thief's Tools, Masterwork Armorer's Tools, Spring-Loaded Wrist Sheath, Spider Silk Rope, Neck Guard

*Magic Items*: Celestial Armor, Belt of Physical Perfection, Headband of Mental Prowess, Gloves of Dueling, Cloak of Resistance +3, Boots of Springing and Striding.

*Containers*: Handy Haversack.

*Currency*: 600gp

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Elduin Sunspire

## Background

Head of House Sunspire, Lord Elduin has served as a stalwart guardian for the lands of Sorreinn for two standard centuries. Although he is an accomplished warrior Elduin is better known for his engineering knowledge and political tact. While House Sunspire might not be the most prestigious or influential it can easily be said that due to the efforts of it's Patriarch that a majority of the common folk apply to join it's ranks in pride that even the lowest born can contribute towards the continued survival of the elven race.

When he is not laying out plans to improving city infrastructure or keeping tally of his sons investments, Elduin finds himself preparing the elves for battle against the myriad of threats that plague Sorreinn. As of late the Patriarchs of House Sunspire and Allerion have come together to address the threat of the human aggressors of Hachani.

## Description

Despite being the head of a noble family Elduin keeps himself dressed humbly, considering himself nothing more than a humble servant of the king (although with considerably more wealth and responsibilities). While some may consider the elf a little dull and perhaps boring to be around, none can say that they dislike Elduin.
Asariel

## Background

Hailing from the nation of Andoran, the young Asariel was raised in a simple village bordering the rival nation of Cheliax. Upon coming of age Asariel joined the local militia eager to uphold the liberties of the common people. Unfortunately during a nightly patrol her party was captured by Cheliax raiders seeking to return their new captives back to their country for repatriation. Standing out as celestially touched the raiders sold Asariel off to the slave masters of Corentyn where she was freed by Adriel Brightblade. Swearing an Oath of Vengeance upon those who would enslave and oppress the good people of the world she has sworn to follow her new liege on his crusade to stem the demonic tide.

## Description

Possessing a very stern demeanour Asariel pour almost all of her time into training her swordsmanship and advancing her holy powers. Often she spars with Adriel to compare their swordsmanship techniques, finding his dismissal of proper combat form a refreshing change of pace compared to those her previous taught her. While she does find Adriel's polytheism of both Ragathiel and Dispater incomprehensible, she assures herself that as long as he does not deviate from the path he has chosen that it can only lead to the betterment of Golarion.

## Aasimar Physical Features

* Build: Graceful
* Digits: Metallic nails
* Face: White scar
* Hair: Turns silver in the moonlight

## Information

*Level*: 11

*HP*: 99

*BAB*: 11

*Skill Points*: 22

*Speed*: 30 ft

*Initiative*: +2

*Hero Points*: N/A

*Languages: Common, Celestial*

## **Class Features and Feats**

Paladin: Aura of Good, Detect Evil, Smite Evil +2/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Mercy (Fatigued, Enfeebled), Channel Wrath, Divine Bond (Weapon)

**Feats:**Power Attack, Furious Focus, Extra Lay on Hands

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Iron Circle

Untiring, vigilant, ceaseless

## Background

The *Domitar Ferrum* Pattern was a notable evolution of the initial *Domitar*-class that saw exclusive use within the ranks of the Iron Warriors Legion. Following the Battle of Phall, when the flagship of the IV Legion, the *Iron Blood*, came under attack by the Imperial Fists and a kill-squad actually managed to break through and threaten the Primarch Perturabo, the Lord of the Iron Warriors modified six *Domitar*-class Battle-Automata to form his personal Honour Guard, which quickly earned the moniker of the "Iron Circle."

## Description

The *Domitar-Ferrum* Pattern had been thoroughly modified by the hands of the Primarch himself and incorporated many technologies not available to the Mechanicum. For instance, the *Domitar-Ferrum* replaced its built-in Missile Launcher with a shoulder-mounted Olympia Bolt Cannon, a weapon believed to have been developed by Perturabo from the *Castellax*-class Battle-Automata's Mauler Pattern Bolt Cannon. More importantly, being intended for use as untiring and ever vigilant bodyguards for the Primarch himself, the *Ferrum* Pattern eschewed the use of both its Graviton Hammers for a single Graviton Maul and a great Karceri Battle Shield, a massive Storm Shield adapted to the colossal size of the *Domitar-Ferrum*.

## Combat

Interlock: When adjacent to another entity wielding a Kaceri Battle Shield increase the Force Field rating from 35 to 50.

Pinning: Enemies targeted by an Iron Circle Domitar's Olympia Bolt Cannon must immediately make a Challenging (+0) Pinning Test or become Pinned.

**Wounds: 70**

Machine Trait
10(24)
14(28)
14(28)
 L.Leg
10(24)
10(24)

## Talents & Trait

**Talents:** Ambidextrous, Bolter Drill, Combat Master, Crushing Blow, Double Team, Enemy (Imperial Fists), Furious Assault, Hammer Blow, Hardy, Iron Jaw, Exotic Weapon Training (Domitar-Ferrum Weaponry), Rapid Reaction, Thunder Charge, True Grit

**Traits:** Auto-Stabilized, From Beyond, Machine (10), Size (7), Sturdy, Unnatural Strength (7), Unnatural Toughness (7)
Chad Bartholomew

Chad Bartholomew the eldest son of Jacob Bartholomew he left the fields of his father behind and focuses more on the wonders of supply and demand. A clever negotiator and a merchant of the highest order, he is practically untouched by the arcane gifts of his family but his influence on the politics of the continent can not be ignored. A rare individual who has chosen to forsake descendants for his career, the noble circles whisper its because he's not the most attractive, but his career is soaring.
Aemeila Titrewell

Aemeila was born long ago, longer than she can remember. In a small town whose characteristics have long since faded, a country long since destroyed. Even her death has long since been forgotten, what remains is many lifetimes of misplaced and half formed memories and a desire for souls of the living. Aemeila spends most of her time disguised as young blonde haired girl wearing a black cloak, what she believes she once looked like, her exact looks lost to the sands of time. Reality paints a starkly different picture, she stands far taller than a child ever would and her desiccated skeleton has no indication of sex. She hangs on to her own memories of a life that might not even be hers while actively seeking the end of the life of those around her. Behind her chaotic elimination of life is a purpose of which she herself is unsure, but she follows its guidance unwaveringly.
Serbian Empire

The Serbian Empire (Serbian: Српско царство/Srpsko carstvo) is a historiographical term for the empire in the Balkan peninsula that emerged from the medieval Serbian Kingdom. It was established in 1346 by King Stefan Dušan, known as "the Mighty", who significantly expanded the state. He also promoted the Serbian Archbishopric to the Serbian Patriarchate. His son and successor, Uroš the Weak, lost most of the territory (hence his epithet). The Serbian Empire effectively ended with the death of Stefan V in 1371 and the break-up of the Serbian state. Some successors of Stefan V claimed the title of Emperor in parts of Serbia until 1402, but the territory south of Macedonia was never recovered.
Lich Viduus

Apparent mastermind behind the forces of the undead attacking Lastwall, the former Baron Lord Viduus once was a stout defender of Lastwall, serving into his elderly years in researching the arts of the enemy as he was no longer fit for front line battle. In his research he gradually became infatuated with the prospect of regaining the strength he once had in an immortal body and fell to the lure of Urgathoa.

Encountered by the party in Vellumis as they were making their escape.
Captain Oswald

For the sidebar for character picture and information, go to edit and Insert > Infobox > Player Character Template and drag where appropriate. Also when copying this page template open up edit first so you don't copy the small "edit" links beside each header.

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits***:**

## **Class Features and Feats**

Insert Class here: Example Ability 1

**Feats:**

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*
Lance

## Feats

*Level*: 14

*HP*: 165

*BAB*: 14

*Skill Points*: 70

*Speed*: 30

*Initiative*: +9

*Hero Points*: 3

*Racial Traits*: Angelkin

*Traits*: Reactionary, Tactician

*Languages*: Common, Celestial, Abyssal

## **Class Features and Feats**

**Disciple of the Pike**: Demanding Challenge 5/5, Bigger They Are, Greater Tactician 10 rounds 3/3, Pike Charge, Monster Hunter +7, Weapon Training (Polearms) +3, Greater Banner +3 morale vs fear +2 morale to attack on charge +2 morale bonus on saving throws against charm and compulsion spells and effects, Agile Charger

Order of the HERO: Monster Hunter, Resist Energy

**Herald of the Horn**: Bardic Knowledge +7, Raging Song 32/32 (Inspired Rage, Song of Marching, Song of Strength, Dirge of Doom, Song of the Fallen), Arcane Bond. Versatile Performance (ORAtory+Dance) +Martial Performance (Dance), Well-versed, Improved Uncanny Dodge, Rousing Retort, Crumbling Blast 1/1 DC 20, Damage Reduction 2

Rage Powers: Lesser Beast Totem, Beast Totem, Reckless Abadon +/-4, Greater Beast Totem, Come and Get Me

**Feats**: Power Attack, Coordinated Charge, Lunge, Combat Reflexes, Paired Opportunists, Weapon Focus (Planson), Weapon Specialization (Planson), Chain Challenge, Outflank, Extra Rage Power, Improved Critical (Planson), Improved Initiative

## **Equipment**

### *Weapons*

*General Goods*\*:

*Magic Items*: Belt of Physical Protection +4, Boots of Striding and Springing, Headband of Alluring Charisma +4, Ring of Deflection +2, Amulet of Natural Protection +2, Cloak of Resistance +1

*Containers*:

*Currency*: 1000g

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells1

1. Detect Magic
2. Mending
3. Prestidigitation
4. Message
5. Read Magic
6. Summon Instrument

Level 1 Spells 7/7 per Day

1. Anticipate Peril
2. Expeditious Retreat
3. Grease
4. Moment of Greatness (Combo with Greater Heroism and/or Good Hope)
5. Unbreakable Heart
6. Vanish

Level 2 Spells 6/6 per Day

1. Allegro
2. Alter Self
3. Heightened Reflexes
4. Mirror Image
5. Umbral Weapon
6. Urban Step

Level 3 Spells 5/5 per Day

1. Blink
2. Good Hope
3. Haste
4. Invisibility Sphere
5. See Invisibility

Level 4 Spells 5/5 per Day

1. Dimension Door
2. Freedom of Movement
3. Flash Forward (Use this)
4. Greater Invisibility

Level 5 Spells 3/3 per Day

1. Bard's Escape
2. Greater Heroism
3. Greater Bladed Dash (Utility if no charge angle)
Bromsson Goldvein

## Physical Attributes

### Skin Colour

Pale

 Background

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Cahaya Hilang

A black site operated by the Indonesian State Intelligence Agency in the Spoopy Space campaign.

Cahaya Hilang is a prison and research site operated by BIN. Though not infamous like Diam Hitam, this station his many of the same facilities on a somewhat smaller scale. It can host up to 10,000 prisoners as well as another 20,000 guards, intelligence officers, researchers, and families of these staff. In terms of food, water, air, and most basic supplies the station is largely self sufficient as the large asteroid that it is built into has plenty of space for hydroponics, air filtration, and ice collection. Cahaya Hilang is more research focused than most of Indonesia's black-site prisons, and makes extensive use of prisoners in drug trials and experiments.
Aeryion Iorthondir

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Dr. Vincent Edward

## Background

Years before being transported to the plane [NAME HERE], Dr. Edwards was one of the leading experts in the scientific field of Bioscultping, the act of recombining animals in order to produce a living artificial construct, or on occasion for the richer folk, bizarre looking pets. Dr. Edwards was eventually pressured into breaking his code of ethics in order to appease one such person, in order to protect his friends and family. His human experimentation managed to prove successful, however due to a sudden increase in disappearances within his local area, the police soon began investigating. With his dark secret brought to light, he and his 'assistant', Minerva, were forced to begin fleeing from the city. Shortly before this, however, Edwards experienced a horrid nightmare that later brought him around him forming a variation on Bioscultping, called Xeno-alchemy. Edwards used this new science to help the two of them evade the local authorities, and he now wishes to find out the limits of this new practice.
Afdis Svarkolldottir

## Background

Daughter of a merchant's daughter and a sailor that was briefly given leave.

Joined ship crew to get away from abusive family

## Feats

*Level*: 2

*HP*: 12/24

*BAB*: +2

*Skill Points*: 10

*Speed*: 30'

*Initiative*: +2

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*: Common

## **Class Features and Feats**

### **Sea Reaver**

**Marine Terror:** Hold breath for 4x Con, move through standing water/bog 1' deep normally; ignore normal cover bonus when attacking enemies partially submerged in water

**Rage:** 4+Con 6 rounds/day Free action; +2 Melee Att/melee,thrown Dam/Will; -2 AC; 2 tHP/HD; Can't use Cha/Dex/Int skills (Except Acro,Fly,Intim,Ride) or abilities that require patience or concentration; Fatigued for 1min after ending

### Snakebite Striker Brawler

Sneak Attack +1d6: Applies when target is denied Dex to AC or flanked

Brawler's Cunning: Count Int as 13 for prerequisites of combat feats

Martial Training: Levels stack with Fighter and Monk for qualifying for feats and their effects

Unarmed Striking: Gain Imp Unarmed Strike. Gain better unarmed die damage and uses full strength for all unarmed

### **Feats**

01: Jackal Heritage - +2 Racial vs Mind-affecting effects, +2 Racial Percep

01h: Two-Weapon Fighting

02b: Improved Unarmed Strike

## **Equipment**

### *Weapons*

*General Goods*\*: blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), waterskin, Breathing Tube, Signal Horn, Underwater Goggles, Zip-line Hook, Pirate's Outfit, Adventuerer's outfit, Traveler's Outfit, Cleats, Horn (Musical Instrument)

*Magic Items*:

*Containers*:  Backpack, Belt Pouch, Waterproof Bag

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Gortho the Endless

## Background

Blessed upon birth to be a Minotaur, Gortho has ascended to prominence as the warleader of his kin through acts of savagery and bloodlust. While many in his tribe expected him to attract the gaze of Khorne, Gortho found the unholy exhilaration of consuming the flesh of as many mortals, drinking from as much blood, and fornicating with as many mates as possible a more fulfilling pursuit. Now he inhabits the halls of the Slaughter Cruiser "Tragedy's Dramaturge" demanding much from his host and persecuting the "unblessed" human crew members he is forced to live with.

## Description

Leader of the Slaangor tribes of Tragedy's Dramaturge. Twice the size of a man and wider than an Astartes, Gortho is truly a blessed child of Slaanesh. Reveling in his sheer raw might Gortho beats and cows his underlings in any way that strikes his fancy. His endless greed for food, drink, and narcotics is seemingly boundless and constantly demands new slaves to replace the ones he has exhausted or devoured.

## Information

Characteristics
 Base

**Movement:** 6/12/18/36 (Flyer: 12/24/36/72)

## Combat

**Wounds**: 66

Flak Armour
12(22)
12(22)
14(24)
 L.Leg
12(22)
12(22)

## Inventory

**Clothing and Worn Gear:** Dick out

**Drugs and Consumables:** Varying

## Talents & Trait

**Talents:** Battle Rage, Bulging Biceps, Crushing Blow, Die Hard, Fearless, Frenzy, Furious Assault, Hammer Blow, Iron Jaw, Killing Strike, Pity the Weak, Swift Attack, Takedown, Thunder Charge, True Grit, Two-Weapon Wielder

**Traits:** Bestial, Brutal Charge (6), Deadly Natural Weapons. Fear (2), Mutant (3), Natural Armour (8), Size (6), Stampede, Sturdy, Unnatural Strength (4), Unnatural Toughness (4)

## Gifts and Rewards

**Corruption**: 66

**Gifts of the Gods:** Winged, Magnificent Horns, Tail
Doom of the Old World

Background

A fallen hero who set out to save his world from certain doom, but facilitated it's collapse by drowning in his own power, ego, and insanity. Wanders the ruins of his universe seeking vengeance on all beings not consumed by his sword.

## Description

A once holy being the Doom has since become a conduit of destruction for his blade, he is now convinced that all beings around him conspire to stop him from "saving the world", consuming those around him with indiscriminate violence. With the capability to destroy cities with plasma energies, create shadow clones of terrible creatures he has slain, as well as being able to lay low gods in a matter of moments with his blade, it would be wise to leave him trapped in the crumbling universe he once sought to save.

## Information

*Level*: 20 + Divine Rank: ??

*HP*: 437

*BAB*: 20

*Skill Points*: 220

*Speed*: 80 ft

*Initiative*: +26

*Infamy* *Points*: 5/5

*Racial Traits***:**Celestial Resistance, Skilled (Heal, Kn: Planes), Spell-like Ability (Alter Self), Darkvision 60 ft

*Traits:* Vengeance, Birthmark

*Languages:* Aboleth, Abyssal, Aklo, Common, Celestial, Draconic, Dwarven, Elven, Ignan, Infernal, Necril, Orc, Sylvan

Theme: https://www.youtube.com/watch?v=rrLR3uYW0uU

## **Class Features and Feats**

Sword Saint: Demanding Challenge 7/7, Greater Resolve 11/11, True Resolve, Weapon Expertise: Katana, Honourable Stand 2/2, Last Stand 1/1, Iaijutsu Strike +10d6, Brutal Slash, Terrifying Iaijutsu, Roaring Iaijutsu

Ronin: Self Reliant, Without Master 1/1, Chosen Destiny 1/1

Celestial Obedience:

Miscellaneous: Smite Evil 1/1,

**Feats:**Power Attack, Weapon Focus (Katana), Cleave, Great Cleave, Hero's Fortune, Blood of Heroes, Improved Critical (Katana), Critical Focus, Staggering Critical DC 30, Celestial Obedience (Self), Lunge, Combat Expertise 3.5, Finishing Move, Grave-Risen, Muscle Reaction
Féanor

## History

High god of the ancient elves. Father of the Forgotten Pantheon. Architect of Life. Féanor the Creator God is recorded by elf historians as the one responsible for the birth of the elven race along with his direct sons of daughters that would serve him directly as gods. For a time Féanor walked with his young creations guiding them, rapidly accelerating the progress of elven technology and culture. When at last he was satisfied with the outcome of his now dominant children he departed the mortal realms to attend to his next godly labour, leaving his pantheon to govern in his stead. It is not known what else Féanor accomplished, or if he ever had the chance to before the Cataclysm struck.

What is certain is that when he returned to save his greatest work instead he found his pantheon butchered and the survivors in disarray. Astanar the Warrior God had been driven insane by an unknown force and had grown strong from the death of the other gods. The two gods collided for the fate of their people and in the ensuing battle the traitor Astanar was finally brought down but not without inflicting terrible wounds upon Féanor. Unable to persist any longer Féanor bled away from existence, knowing not if his works would endure the ravages of the Cataclysm.
Heresy in the Askellon Sector

## Player Characters

* Sandera, Cassa
* Valitia, Irissa
* Ventium, Gallach

## Non-Player Characters

### Allies:

* Intelligencer Alfonso
* Investigator Dennis
* Severine
* Kyle
* Andara

### Suspects:

* Alpha-Phi-25-Tau
* Boskiol, Elyse (Deceased)
* Boskiol, Evgeni
* Boskiol, Morgan (Deceased)
* Brad
* Carl
* Grand Marshal Suharto
* High Admiral Johnson
* Lambda-142-Nu

## Investigations

* The Boskiol Murder
* The Sulawesi Sky-City Plague
Jormund Bjornsson

## Background

The Bjornsson brothers hail from the harsh Lands of the Linnorm Kings seeking a true challenge to exalt themselves in battle. Known from his village as the "White Bear" due to his towering proportions Jormund eagerly interacts with soft southern folk to learn of their cultures, as well as learning how to best earn their coin through mercenary work.
In Death do the Carrions Thrive

Time for the transferring.

## The Villains

* Aemeila Titrewell
* Ferrus
* Maalik Ex Lilith
* Samedi
	+ Pedro

* Valnir
	+ Sophia
* Dr. Vincent Edward

## History

- Spells gained from the books are treated as domain slot spells for casters; in the case of Clerics or a different class that uses domains, each spell level they can choose to use a normal domain spell or a spell from the book

- For non-casters the books grant a caster level of 3/4HD, spell DCs based on their highest mental stat
- Bonus effect(s) for having three books

* Book of Beginings - Held by Queen Lyr of the Royal States
* Book of the Fates - Held by Emperor Matthias of the Imperial Lands
* Book of Endings - Given to the PCs by the God President Leeham Dohernia

Book of the Void - Leather bound book with a swirling black and purple vortex to the aether on it's cover

Chalice of Night: - An old ornate obsidian chalice, said to darken the skies when it is filled with fresh blood.

Umbermourne - An ancient blade said to be lost within the wastes when the last crusade pushed back the borders. Said to have killed King Sul during the closing days of the crusade.

### Relics

The Black Feather - The fallen feather from a fallen god's herald. Negates the cost of writing a scroll or transferring a scroll into a spellbook 2/day. Can persist (24hr duration) one spell 1/day.

Crimson Sacrifice - An oversized left handed gauntlet found within a castle within the Fetid Swamp. Gain half HD temporary HP for an hour as well as 1/4 HD of untyped bonus to Strength for 5 rounds after killing an opponent.

The Mask of Rage - Lost within the Northern Wastes decades ago, once borne by a feared war-chief of the northern tribes

The Mask of the Arcane Sight - Currently in the hands of the Quyntyr Mystics atop The Spire (island off the east coast)

The Mask of the Doppelganger - Location unknown

The Veridian Sigil - A short scepter bearing a strange symbol at it's end, said to reside within the mysterious temple in the Northern Wastes

## Homebrew

### Approved Homebrew

Dread Necromancer Re-work

Oslecamo's Monster Classes

Tome of Necromancy
Farondis Iorthondir

## Background

Jalad Iorthondir (Exiled)

Trajan Iorthondir (Deceased)

His sons and daughters

The legendary Wizard King Farondis Iorthondir was set to rule over his people on Golarion when the Cataclysm ripped him and a relative handful of his people onto the strange island continent of Golrynn. Coming to terms with what had happened, the young elf king with his best friend Ralomoris set about establishing the kingdom of Sorreinn for it's vast natural defences. During these tumultuous times Farondis took pity on the human survivors who had suffered far greater compared to the elves and taught them the ways of magic, establishing a strong alliance with the humans who would act as a buffer between them and the Urcarti orcs.

Over the next thousand years Iorthondir would do all in his power to preserve his realm from any external threats, growing more jaded to the kingdoms of men after their constant failures and slights against him. It would be after a foolish attempt of a young human prince to invade Sorreinn that the wrath of the Wizard King would be roused. Crushing the upstart whelp Farondis broke the treaty with Hachani and declared war. Over the next decade of bloody warfare both nations suffered horribly and eventually agreed to an uneasy truce, Farondis no longer willing to sacrifice his soldiers to a fruitless war.

With the death of his beloved wife Queen Essaerae he has not remarried as would be expected of a ruler and has instead taken to taking several concubines from other Noble Houses to sire his offspring. While the seemingly immortal king cherishes his illegitimate offspring some are concerned that if he were to die unexpectedly that the kingdom would be thrown into chaos by the ensuing power struggle.

## Description

A dignified and graceful king Farondis shows all the signs of an incredibly old elf, yet retains all the strength and spirit of his youth. All elves who set their eyes upon their king feel a sense of awe and obedience when in the presence of the man who has led their kingdom strong from the brink of devastation since the dawn of Golrynn, while the extremely few foreign diplomats that have been granted an audience with Farondis have felt an incredible weight set upon them under the sheer majesty of a creature that has existed for millennia.

His abilities in combat are virtually unknown to most elves, but it was due to his personal presence that the Queen Saradrith of the Drow failed in her invasion of Sorreinn during the Shadow War.
Legionnaire Petyr

Description

Both head scout and marksman of the Whitestone Legion, Petyr finds himself most at home away from the borders of his unit's camp instead finding comfort in the wilds around them.

## Information

*Level*: 3

*HP*: 30

*BAB*: +2

*Skill Points*: 15

*Speed*: 30/Land

*Initiative*: +5

*Racial Traits***:  Human Traits**

*Traits: Bloody Minded, Armor Expert*

*Languages: Common*

## **Class Features and Feats**

Hunter: Animal Companion, Animal Focus, Nature Training, Orisons, Wild Empathy, Track, Precise Companion, Hunter Tactics, Teamwork Feat,

**Feats:** Point Blank Shot, Precise Shot, Deadly Aim, Tandem Trip

## Skills

Handle Animal +6

Craft Bow +1

Perception +9

Stealth: +9

Survival: +9

Climb +5

Swim +5

Knowledge: (Geography) +3

## Animal Companion: Cinder (Wolf)

Str: 14 Dex: 16 Con: 16 Int: 2 Wis: 12 Cha: 6

AC: 23 (28)

HP: 25

Speed: 50ft

Kilted Mithril Chain Barding

Attacks:

 Bite +6(1d4+3+Trip)

Trip +6

Saves:

Fort: +6

Ref: +6

Will: +1

Abilities: Share Spells, Link, Low Light Vision, Scent, Evasion

Feats: Tandem Trip, Skill Focus (Perception), Agile Maneuvers, Light Armor Proficiency,

Tricks: Attack, Track, Rescue, Get Help, Come, Defend, Down, Guard, Heel, Exclusive,

Skills:

 Perception +10

Stealth +12

Survival +5

### Hunting Falcon: (Gust)

Str: 6 Dex: 17 Con: 11 Int: 2 Wis: 14 Cha: 7

AC: 15

HP: 4

Speed: 10ft (land) 60ft (air)

Attacks:

 2 Talons +6 (1d4-1)

Saves:

Fort: +2

Ref: +5

Will: +2

Abilities: Low Light Vision,

Feats: Weapon Finesse

Tricks: Attack, Track, Rescue, Get Help, Come, Defend, Down, Guard, Heel, Exclusive,

Skills:

 Perception +14

Fly +7

## Spells:

 0
 1

Hunter Level 0

* Create Water
* Know Direction
* Light
* Purify Food and Drink
* Resistance
* Detect Magic

Hunter Level 1:

* Gravity Bow
* Magic Fang
* Faerie Fire
* Cheetah's Sprint

General Equipment: 50 ft Silk Rope, Flint and Steel, Bedroll, Waterskin, Signal Horn, Camoflauge Netting, Falconry Gauntlet x2, 10 Torches, Potion of Cure Light Wounds
Battleship Brayga

## Description

Capital Flagship of House Randirion and personal vessel of its scion Belladonna Randirion the Man-of-war Brayga is a sight to behold towering far above the others of it's fleet. Carrying upon it 6 masts and 12 decks across three interconnected hulls this floating fortress has taken the place as the keystone to the house's navel power and the magnum opus of it's creator. Named after the late Brayga Randirion it was to be a gift to him by his daughter before he was struck down by the dread pirate DeAngelo Gull.

## Crew:

1x Captain: Fleet Admiral Belladonna Randirion

3x Vice Admirals

900x Seamen

200x Siege-Gunners

30x Siege Smiths

500x Marines

## Stats:

AC: 7 (+4 vs Alignments)

Energy Resist: 30

DR: 3/-

HP: 5500/5500

Fort: +5 Ref: +5 Will +5

Speed: 120 ft/Current 20 ft/Muscle Acceleration: 20ft/Current 5ft/Muscle
Brody "Greybeard" Wright

# **Brody Wright**

Brody Wright, AKA Greybeard is a Ordic Warcaster who severed as part of the Ordic military before managing to retire.

"Sadly",
 he spent his retirement funds on booze and wenches. Has now joined
Darkmantle Security Services in order to be able to retire properly\*.

Is a short fellow with a large, greying beard. Currently bonded to the Steamjack "Chum Bucket"

\*For retire properly see: Buy booze, wenches, and explosives.
Fiore Celeste Medici

## Feats

*Level*:7

*HP*:

*BAB*: +5

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Knife Master (Unchained Rogue)**:

Sneak Attack: +2d8 (d4 if not using dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger) if enemy denied dex or flanked

Finesse Training: dex to hit dex to dmg (Kerambit)

Hidden Blade: +2 sleight of hand to hide blade

Rogue Talent:

Evasion: Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Light armor

Blade Sense: +1 ac vs light blades

Debilitating Injury: *(Bewildered*: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. *Disoriented*: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. *Hampered*: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.)

Uncanny Dodge: Never flat-footed, Dont lose dex if attacker is invisible.

**Warpriest**

Aura:

Blessings (Minor): Darkness, Good

Focus Weapon: Weapon Focus (blades light): +1atk with light blades

Orisons: Can cast 0th level spells as many times per day

Sacred Weapon: Weapon deals (1d6 dmg)

Fervor: (1d6) 1/2 lvl+ wis mod/day heal or dmg undead. Also use a charge to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.

Bonus Feat: its a bonus feat

**Feats**:

Weapon Focus (blades light): this comes from class features

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells
Bernard Husch

An NPC in Tax Collection Simulator.

## Attributes

Wounds: 16/16

Fate/Fortune: 3/3

Resolve/Resilience: 3/3

Movement: 4/8/16

## Equipment

5
5
5
5

## Talents & Traits

* Break and Enter
* Combat Aware
* Diceman
* Drilled
* Embezzle
* Enclosed Fighter
* Etiquette (Soldiers)
* Marksman
* Numismatics
* Public Speaking
* Rapid Reload
* Shieldsman
* Strike to Stun
* Strong Back
* Tenacious
* Unshakeable
* Warleader
* Warrior Born
Grox

## Feats

mighty zug

*Level*: 10

*HP*: 111

*BAB*: +10

*Skill Points*: 30

*Speed*: 40 ft

*Initiative*: +1

*Hero Points*: 3/3

*Racial Traits*: Dragon Sight (Darkvision 120 ft), Human-Raised, Orc Blood

*Traits*: Defender of the Society, Legacy of Sand

*Languages*: Common, Orc, Draconic

## **Class Features and Feats**

**Fighter**: Bravery +3, Weapon Training +2 (Heavy Blades), Advanced Weapon Training (Armed Bravery), Armour Training +1, Advanced Armour Training (Armored Juggernaut)

**Feats**: Weapon Focus (Heavy Blades), Dodge, Improved Unarmed Strike, Crane Style, Weapon Specialization (Heavy Blades), Shield Focus, Shield Brace, Powerful Manuevers, Greater Weapon Focus (Heavy Blades), Improved Critical (Nodachi), Guarded Charge

**Feat Tax:** Power Attack, Combat Expertise

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*: Belt of Giant Strength +4, Cloak of Resistance +3, Amulet of Natural Armour +1, Ring of Protection +1, Boots of Striding and Springing

*Containers*:

*Currency*: 13,399 gp, 9 sp

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Gerd Gerard

A player character in Tax Collection Simulator.

## Background

Gerd Gerard was born in a poor hamlet in the Grand County of Stirland to a pair of loving parents related by blood. While the community was generally pleasant for poor commoners as they were, Gerd was often bullied for his seeming slow mind and his overly stereotyped peasant manner of speech. Blessed with a talent for physical labour Gerd devoted himself to accomplishing odd jobs that required nothing more than being strong of arm and back and often was hired out as a bouncer at the local tavern. Eventually with the meagre earnings and some material donations from retired soldiers Gerd set out as a hired bodyguard for merchants travelling the roads of Stirland. Has now come into a hopefully lucrative tax collecting job.

Assistant Deputy of the guards at the Docks.

## Description

A completely average 5'6, Gerd is of a stocky build built for punishment and physical abuse as his broken nose would suggest. His slow speech and unattractiveness often lead most to treat him as little more than dumb hired muscle, and while dumb he may be he realizes his position in life and uses this to cunningly play as the well-meaning friendly oaf to have others generally stay on good terms with him. Enjoys a good scrap and doesn't shy away from fighting any ghoulies, although he does have nightmares of more dangerous creatures told by his mum as a child.

## Attributes

Homeland: Stirland

Demeanor: Cunning Chaos sympathizer

Motivation: Become wealthy and not die to dysentery

Short Term Motivation: Make money to be the best equipped mercenary

Long Term Motivation: Become a well appreciated+respected city watch captain despite his slow wit.

Momentos: Nothing

Characteristic Advances: +13 Weapon Skill, +15 Toughness, +10 Initiative, +10 Agility

Wounds: 6/17

Fate/Fortune: 2/3

Resolve/Resilience: 3/3

Exp: 2370/2370

## Equipment

9(+3)
9(+3)
9(+3)
9(+3)

Encumbrance: 12/10

-10 Stealth

-20 Perception

## Talents & Traits

* Doomed
* Savvy
* Sturdy 1
* Very Strong
* Orientation
* Diceman
* Strike Mighty Blow 1

## Trappings

**Weapons:** Hand Axe, Ancient Zweihander, Bow, Dagger, Buckler, Ancient Large Shield

**Armour:** Light Full Plate, Light Chain Set

**Consumables: -**

**Clothing:** FineClothing, Uniform, Cloak, Hat, Gloves

**Accessories:** Backpack

**Money:** 30 gold, 11 silver, 1 brass

**Ammo:** 10 arrows

**Corruption Points:** 0

**Sin Points:** 0
Irene Monroe

### Family

Emporio Monroe (Step-Father)Gwess Monroe (Step-Mother)Perla Monroe (Step-Sister)

## Physical Attributes

### Skin Colour

Fair

Irene Monroe the adopted child of Gwess and Emporio Monroe, her recent adoption was a surprise for many as there was little to no indication before the event that the Monroe's were looking for another child. She seems quiet and reserved and is rarely seen around Gretin without her step-sister Perla by her side, like her sister she has quickly become a feature at the social events of Gretin, but unlike her sister she seems far less at home on the ballroom floor. A quiet inclusion many young gentlemen have tried their best to chat her up at the few parties she has been to, with no success, instead they return with stories of her vicious tongue and wicked sense of humor.
Chieftain Orkruk the Horrifying

## Feats

*Level*:20

*HP*: 162

*BAB*:16/11

*Skill Points*:72

*Speed*:30

*Initiative*:2

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Iron Tyrant**:

Aura of Evil:

Aura of Cowardice: -4 aura vs all fear effects. Remove immunity

Smite Good: 2/day

Iron Fist: Improved Unarmed Strike, 1d6 gauntlet strike

Bonus Feat: Armor focus (+1 ac to Lamellar Steel)

Unstoppable: Movement not impeded by difficult terrain.

Spells: 1 lvl1 spell

**Two Handed Fighter: 2 bonus feats**

Shattering Strike: +1cmb + sunder vs objects

Overhand Chop: Double str on single attacks

**Unchained Scout Rake:**

Sneak Attack: 8d6

Evasion: dex for half=no dmg

Weapon Finesse: Basically uselesss for this character lol

4 Rogue Talents

2 Advanced Rogue Talents

Bravado blade:forgo d6 on sneak attack to make free intimidate each d6 beyond the first adds +5 to initimidate

Rakes Smile: +4 bluff & diplomacy

Scout's Charge: When you charge sneak attack. Uncanny dodge immune.

Skirmisher: 10ft movement sneak attack

**Feats**: 5 feats

Power Attack

Intimidating Prowess: Str + cha to intimidate

Persuasive: +4 to diplo and Initimidate

Accomplished sneak attacker: +1d6 sneak

Dastardly finish: Coup de Grace cowering.

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells