recursal/Fanatic-Fandom huggingface dataset:
Humans

The human race has achieved quite a bit in four centuries of spaceflight, quickly spreading across the southern fringes of the galaxy under a wide variety of banners. They come in a wide assortment of shapes, sizes, and colors, and sport equally diverse outlooks and ideologies.

## Related Subspecies

### Lunar

The people on Luna have not changed much from the "baseline" Human. The only notable changes to their physique is slightly paler skin.

### Martian

Unlike with their Lunar relatives the Humans of Mars have undergone some major changes. It has been noted that, even after terraforming, the slighlty lower gravity of the planet have made Martians slighlty more thinner.

### Orbital

Commonly found onboard orbital stations Orbitals are drastically different from the average Human. Orbitals are paler, taller and more slender. They have decreased muscle growth and more fragile bones as a side-effect to living with artifical gravity during early years.

Orbitals are much weaker when compared to the average Human when planetside, it should be noted that Orbitals have much better endurance during zero-G than other members of their species.

Orbitals are sometimes referred to as 'Spacers'.

### Novithian

Novithians are shorter and more muscular than the average Human as a result of stronger gravity on Novithus.

### Valhallan

Due to the climate (and rough culture) on Valhalla its people have developed a natural resistance to cold, as well as a resistance towards alcohol. The former has made the SDF value Valhallan auxiliares as arctic warfare specialists while the latter have earned them respect from the Khergians.

### Pyrian

Native to the planet of Pyri II, the Pyrians are slightly paler like their Lunar cousins. Due to the increased gravity and extreme climate Pyrians are also more muscular and much more resistant to heat.

### Eridian

The people of Eridia are tall and proud. Generations of heavy industrial work have made them strong. Visually there's no difference between a Terran and an Eridian.

### Qalean

Naturally strong and with a strong resistance towards unfiltered atmospheres the Qaleans take great pride in their endurance.

### Paraísean

Because the only major difference between Paraíso and Terra is that the former is covered in warm jungles there's no major differences between the respective people aside from Paraíseans having slightly darker skin.

## Media

A first generation Orbital wearing a pressurized suit.

**Humans** • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Crimson Elite

WIP

**Emperium**: Crimson Brigade • **Crimson Elite** • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
Sister Yuurei

Acolyte of the Order of the Ancestral Oath

Mysterious and tight-lipped, Sister Yuurei appeared suddenly and unannounced on Sielia to inform Lauren of a contract that Valkyrie had entered with the Order she served.

Yuureis mission was simple. No harm was to come to Lauren Blackwell.

Since then, Yuurei has quietly shadowed her protectee and seen to her task.

## History

Effectively, nothing is known about Yuurei other than her name and affiliation with the Order of the Ancestral Oath. This affiliation however would indicate that Yuurei is either an exile of the empire or was born in the renegade quadrant. Her membership in the notorious order would also suggest she is a seasoned professional, skilled in espionage and assassination.
Cecilia Blackwell

Cecilia Blackwell was a pirate, and member of the Hellion pirate faction. She was a bruiser, and a well-known pit fighter during the 2350s-2370s. It was during those years where she earned her nickname 'BB', which was short for 'Black & Blue' as she often pummeled her opponents to a bloody pulp. She was the wife of Elyas Blackwell, and the mother of Valencia Blackwell.
Gorakon

Gorakons are large reptilian creatures which cloesly resemble the terran turtle. They have a hard shell on their back made out of bone and a natural exoskeleton protecting the chest. Gorakons have four digits on each hand and two toes on each feet.

Male gorakons can grow up to 260cm long and can weigh up to half a metric ton. The strong gravity of their homeworld, Hyztha, has provided the gorakons with natural strength allowing them to lift heavy objects with ease. Pirates and slavers often travel to Hyztha in order to enslave or bribe stronger gorakons into working for them as they are very fit for heavy industrial work or for carrying heavy weapons.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • **Gorakon** • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Alexei Toporov

Alexei Toporov, most commonly known by the nickname 'Axe', is a captain with the Legkiy Planetary Militia.

Because the structure of the LPM isn't very advanced Alexei was appointed leader of the militia forces.

## History

Once a miner working his ass off in the deepest of hellholes found on Legkiy, Alexei was but one of many in a line of hardworking laborers looking to earn a fortune from a dangerous job.

The job paid Alexei well, but it also cost him his right arm.

Eventually Alexei found himself next to several others from his backwater town, standing guard as the SDF and Red Corsairs fought to control his homeplanet.

While he never bothered much with politics he knew that things were not going to get better if pirates assumed control of the planet. He did what he could to minimize the Corsair influence on local mining corporations.

No one showed a particular interest in arguing with the massive miner.

When the LPM was formed Alexei was recommended to lead it, despite minimal military experience. Of course this is something he is expecting future dirtbags to take advantage of.

Because little did they know that the Axe has been sharpening his skills over the years.

## Trivia

Alexei has never lost a fistfight. Never.
Eden Whispers

The Eden Whispers is an interstellar anomaly which can be witnessed between Paraíso and the small uninhabited world of LXI-37. Sightings are regularly reported to Sol, UGC and Upyri Federation officials.

## History

In 2204 the UNGDF vessel *UNDS Eden Reflexion* had been re-routed from its original patrol course along the western colonies and ordered by the UNGSI to support UN forces on LXI-37 as part of the First Contact War.

During their lengthy jump towards LXI-37 the onboard jumpdrives temporarily malfunctioned, causing the ship to enter a previously uncharted system. While the engineers worked hard to restore the jumpdrive the captain of the ship received numerous reports from various crewmembers regarding "ghosts and other paranormal entities" as well as "eerie whispers" echoing throughout the hall.

While awaiting the jumpdrive to be restored the captain ordered for a system-wide scan. Upon finishing the scan several ship sensors detected an artifical magnetic field being emitted from the single planetoid present inside the system. No lifeforms were detected on the sensors.

Eventually the jumpdrives were repaired, allowing the UNDS Eden Reflexion to resume its course. After participating briefly during the First Contact War the ship was allowed to return to its previous coordinates and investigate the anomaly.

## UNGSI Investigation

Upon returning to the system the Eden Reflexion entered orbit above the planet. One team of marines were sent down to a structure (which appeared to be the only structure on the planet) to investigate. Upon entering the structure the team located a generator of unknown origin.

Unable to turn it off the team sealed the temple. UNGSI experts later investigated the matter further, concluding that the "ghosts" were infact holographic recordings of an alien species long since gone.
Transmodernity

**Transmodernity** is a term of art used in the humanities and social sciences to designate both a historical period (the transmodern era), as well as the ensemble of particular socio-cultural norms, attitudes and practices that arose in the post-modern era and have developed since, in various ways and at various times, around the human world. While it includes a wide range of interrelated historical processes and cultural phenomena (from fashion to modern warfare), it can also refer to the subjective or existential experience of the conditions they produce, and their ongoing impact on human culture, institutions, and politics.

It is said to have started in the early 2200s, specifically 2232, following the ascension of humans within the interstellar world, meeting its alien neighbors with open arms. It was preceded by post-modernity, specifically its "neo-modernity" phase, which began in the 2070s, following the end of the 3rd World War.

While the term is mainly used by humans, some species outside of human civilizations have adopted it as well as a result of humanity's cultural influences. This phenomena has been named "*xenocultural assimilation*" by some, but it is a controversial term for some for its implicatory wording, leading some to adopt the term "*xenocultural appropriation*". Some see more fit to avoid the usage of the loaded 'xeno' and refer to it with the politically correct "*alien diffusion*".

## Human Transmodernity

((things related to its various definitions and so forth would go here))

There are some elements of trans-cultural diffusion found within human transmodernity - Terran fashion has been heavily influenced by Ayr and Upyri clothing, while some neighbourhoods in Sol celebrate other holidays as a result of having non-human neighbours. Aside from such examples, human transmodernity as a whole hasn't really 'adopted', but rather 'adapted' alien influences.

## Alien Transmodernism

Unlike human transmodernity, alien transmodernity is largely its own field, used only to refer to the fact that they are in the same historical period as humans. Alien transmodernism refers to the non-human philosophical and cultural movement that has developed as a result of humans of the transmodern era interacting with alien lifeforms.

Alien transmodernism has largely had a connection with "*alien diffusion*" or "*xenocultural assimilation*", referring to the phenomena of alien adoptions of anything human, no matter from which historical period in human history they derive from. Some species have been found embracing the term following enough appropriation.

Below are some examples of "*alien diffusion*":

* The elite, upper-class Upyri seem to have adopted the style and cultural influence of Art Deco, a style popular in the 1920s-1930s on Terra. Various locations, fashion, objects, vehicles, even starships have been designed with heavy influence from this style.
Joslyn Welsh

Joslyn 'Joss' Welsh is a Grand Admiral with the Fists of Sol fleet. She is often tasked with running high-risk/high-importance missions deep in enemy territory to secure objectives such as artifacts that are critical to Lord Vexar Sword.

Welsh is the captain of the Righteous Claim.

## History

Joslyn, or as her friends and family calls her, Joss, was born on the Fists of Sol planet of Nuroq.

Inspired by the words of Vexar Sword at an early age Joss worked hard to pursure a career within the Fists of Sol navy. She eventually graduated and became a navy cadet. After that it was just a matter of climbing the ranks.

Eventually Joss became one of the few honored with the rank (and title) of Grand Admiral.
Chip

Chip is one of the starting characters available to new players.

*A cheeky competitor, there's nothing Chip loves more than stomping birds.*

*Chip's starting stats are balanced, with an emphasis on jumping to quickly recover from mistakes and racking up crystals and items to help win the race.*

## Trivia

Chip was available as a playable character in Dillo Hills 1.
Legkiy Planetary Militia

The Legkiy Planetary Militia, often referred to as the 'LPM' for short, is a small military force operating on the planet of Legkiy. It is responsible for enforcing local laws, arresting (or shooting) criminal offenders that do not respect the local laws as well as general planetary defense.

While some of its members are slightly corrupt the LPM functions well most of the time, often because of its charismatic captain.

## History

Founded in 2365 the LPM was the response to a local demand of increased security. While many less reputable individuals praised Legkiy for its independence from laws established by the UGC (and Sol) it was clear that the slowly increasing criminality was eventually going to take a toll on local companies.

And so it did. Mining companies were forced to halt all operations after multiple gangs rivaling eachother continued to sabotage for them. Gunstores were closed as lowlife scum used cheap guns as a "five minute solution" for killing someone, sometimes during daytime.

The situation was quickly deterioating untill the new Legkiy government approved the creation of the LPM. Half of the LPMs founding members were pardoned loyalists, ensuring quick and decisive justice aganinst pirates or other renegades stretching or outright ignoring the local laws.

With the LPM in place Legkiy became a true neutral zone. Criminals and pirates still roam about but so does bounty hunters, mercenaries and even one or two diplomats seeking even ground.
Ariel Thornton

Ariel Thornton, nicknamed Starlight, is a bounty hunter under the employ of the Bounty Collection Bureau. She is an inhouse rival with that of Junko Oshiro, both attempting to surpass former hunter Miranda Caine.

She is known to be upbeat and rather carefree, compared to Junko's harsh seriousness. Outside of bounty hunting, she is also known to have a sort of flashy retro sense of style and taste.
Auditor Mariahlus

Auditor Mariahlus, Real Name: Mariah Atmore is an Auditor of the Crimus. Selected to uphold the Constables by all means. Born in 2352, Mariah was a member of the SYN Oculus. With no biological parents to raise her the Oculus managed to bring her in as a student of Synergy.

Selected for Auditor candidacy, her first impressions were considered poor. Mariahlus then went under the teachings of the former Supreme Commander and Auditor, Sertum. Improving her skills Mariahlus rose to her ability, passing the final trials, becoming an Auditor. Sometime during her missions, She found two children after handling multiple slavers. Seeking for attachment, she became a caretaker, adopting both as her own. Mariahlus developed a sense of duty, following her Regime's wishes at every step.
The Great Purge

The Great Purge is the name of a internal conflict which took place on the Fists of Sol homeworld Nuroq.

As the number of people who questioned Vexar's mission grew Vexar used his power to rally all loyalists into a cleansing campaign.

Armed with the latest in military tech and weaponry they conducted mass arrests and executions, effectively neutralizing all separatists.

## Result

Following the Great Purge Vexar had secured his role as the absolute leader of the Fists of Sol. No more separatist movements have sprung up ever since.
Lionel Carter

Lionel Carter is a Grand General with the Fists of Sol forces. He is primarily responsible for overseeing military campaigns dedicated to counter Sol.

## History

Lionel Carter is a respected tactician with a powerful reputation. He is known for always finding a balance between maximizing efficiency and minimizing casualties, making him a very dangerous opponent on the field.

Recently he's been in charge of several successful operations, including the invasion of Eridia.
Akachi Independent Militia

Infamous for their brutal efficiency and policy of never asking any questions the Akachi Independent Militia is a member of both the Gold Consortium and the USR.

## History

Shortly after his escape from Sol authorities Talib Akachi, the founder of AIM, vowed to one day return to Sol and have his revenge on its corrupt government which discarded his mission as "blasphemy".

To achieve his goal he founded AIM, a military outfit with no allegiance, his own private army.

After agreeing to an alliance with Tarasova Private Security and Herzog Trade Services AIM has continued to grow.

## Media

AIM TrooperAIM Demolition TrooperAIM Jetpack TrooperAIM BattleshipAIM CarrierAIM CruiserAIM Fighter
Human Colonies

*This page might be partially out of date, see Human History for more information.*

Ever since Humanity took its first steps into space Humans have been constantly pushing the boundaries of both their own imagination as well as that of their ancestors.

After the UNGSI was formed the nations of Earth (now Terra) raced into space to found colonies across the stars. This laid the foundations to several dozens of sprawling worlds which can be found throughout space; the first Human colonies.

Because of the First Contact War in 2204 colonial efforts were temporarily under heavy military supervision which also inspired the future mentality of colonies founded at the time.

Before the UNGSI disbanded several colonies gained independence, becoming their own nations. After the UNGSI disbanded and was replaced by the Sol System Government all former colonies gained independence with some maintaining strong ties to their former masters.
Burning Sails

**Starpath: Burning Sails** is the third installment of the Starpath series. Conceived by Facepunch user Infab, it begins in the year 2426, forty-one years after the events of Starpath: Scoundrels of the Interstellar Highway (and thirty-eight years after the events of Starpath: Devils of Sol.) It follows Valencia Blackwell, her Reavers, and their newest recruits in the Renegade Quadrant, as they carve a bloody path seeking revenge against the Blood Corps and their leader, Anora Cortus. It is currently still in the planning stages.
Linda Drakhjelm

Linda Drakhjelm is a member of the Red Corsairs and the daughter of Anja Drakhjelm, the leader of the Crimson Raiders.

## History

Linda's childhood was relatively calm and actually not half bad for a pirate. The Red Corsairs have a strict code which they follow and treating children with respect was part of that.

Aside from her mother Anja (a personal idol for Linda), Linda grew up with at least twenty other "parents" as the other members of the Crimson Raiders and other Red Corsairs helped raise Linda.

Linda was trained, educated and groomed into becoming not only a pirate but someone who could survive on their own. While Anja would of course prefer that her daughter would follow in her footsteps she knew that she couldn't force Linda to live as a pirate.

On a personal note Linda is still on the fence wether or not she'll join the Crmson Raiders or seek out her own dreams far away from Legkiy.

## Equipment

### Linda's Armor

Custom-made armor designed by Red Corsair armor smiths, Linda's armor is of a more refined design on par with the military armor worn by the Crmson Raiders.

### Dragon Mk.7

A rapid-firing railgun capable of tearing through armor with ease, the Dragon is Linda's signature weapon.

## Media

Firestar, Linda's personal ship.Linda's Armor
Naya Jarona

Naya 'Jaro' Jarona is a Upyri with the Red Corsairs. Often sent on missions far away from Legkiy she is responsible for expanding the Corsair's criminal networks as well as their legitimate ones.

## History

Born on Legkiy, Naya's parents were both Upyri traders that had moved to Legkiy to sell and trade exotic goods from the Upyri Federation.

Jaro spent most of her early years learning how to trade as well as how to negotiate and coerce potential clients into accepting any deal you offered them. During her teenage years she decided to enroll with the Red Corsairs, earning several quick credits by solving delicate disputes between rival gangs on the planet.

Eventually she was promoted and given her own ship, allowing her to move more freely while carrying on work for the Red Corsairs.

## Trivia

Before he left Legkiy behind, Jaro was romantically involved with Daniel Milosovic for a brief period. Making Jaro one of the few people in the entire galaxy that Milosovic trusts with his life.

## Media

Jarona in her armor.Jarona's ship, Blood Verdict
Aeres Neverfall

Aeres Neverfall was a Seltran raised in Sela. She was the first prominent figure who became an ambassador between the Seltran Alliance and the United Galactic Community.

## Aeres Neverfall

### Status

Deceased

Because of her stance against interstellar wars and empires, she became a UGC Councilor. Her fight against the Taloniki Empire through diplomacy rallied several factions such as the Immortal Halberds and Malmar Caste to fight a common enemy. Her achievements and skills have earned herself the title: Aeres *The Wise*.

## History

### Early Life

Aeres was raised by her parents, Seya and Huyn Neverfall. A Seer Mother told them that the newborn was prophesied to become a bridge between Sela and the UGC. To achieve this dream, the Seer Mother requested to hand over the child til she was fully matured. The parents took careful consideration, over the needs of the many or their needs. They chose to give Aeres away til she was ready to come back.

### United Galactic Community & The Taloniki War

After years of learning under Seltran schools and temples, Aeres served the early UGC, studying how it came out. She became the student of a Malmarian librarian named Damon Fyre.

Damon Fyre warned Aeres that a major war is coming from the north, a war of battleships and fire. She did not know the Taloniki at first, believing them to be a newcomer to the Galaxy at hand. But then as the Taloniki invaded the inner rims, the UGC and other states were on full alert. An impressive war fleet at hand and an aggressive leader the Taloniki were thought to be one of the biggest challenges the UGC faced in its early days.

The Taloniki razed planets to the very ashes, demanding the UGC's surrender at once. Aeres had a mission to seek out allies. She traveled across the Galaxy, meeting up with leaders of the Immortal Halberds and the Malmar Count. At first, she spoke of naivete but when it was clear other states hasn't seen the Taloniki's technology before. They were an industrial swarm ready to burn down everything. They made an agreement to fight for the UGC, taking their fleets north. Barely able to win, Aeres needed to turn the tide. Setting her eyes on enemies who surrendered.

She reasoned with Taloniki commanders to tell critical information in return a reduced sentence. Despite their cards, their loyalty to their leader was broken, telling them information of a large deposit of advanced materials used to make their warships. Aeres reported this news to the UGC, leading them to cut off their supply lines as the war drew
to a close. The UGC won a victory despite their losses, putting the Leader of the Empire to prison. Aeres was awarded the Golden Star, a medal given to the brave.
Anti-Terrorism & Piracy Response Force

The Anti-Terrorism & Piracy Response Force (aka the ATPRF) is a branch of the Upyri Federation Navy tasked specifically with targetting terrorist cells and pirate groups that operate inside Federation space. Created jointly by the Federation Navy and the Office of Naval Intelligence in 2395, it is made up of hand-selected individuals chosen from various groups and planets from around Federation space.

Currently, there are over 25,000 members, spread out across six sectors of Federation space.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Cobra

Captain Rasmus Dolk, now known by his SSOID-assigned codename "Cobra", was a former member of the SSFD.

Currently he is wanted for treason. His former handler is Vampire.

## History

Rasmus Dolk was the only child of two senior SSOID officials. When he wasn't busy acing school Dolk spent his freetime participating in a variety of experiments carried out by his parents.

Presented to him as challenges offering unique rewards, Rasmus went through a number of exercises ranging from basic problem-solving, maths and physical exercises to more advanced courses such as strategic management, dynamic CQC shooting and long-range marksmanship.

At the age of eighteen he enlisted with the SDF and scored well above average in the field of physical strength and tactical aptitude, although recruiting staff noted "difficulties" in regards to Dolk's social skills.

Being a lethal lonewolf the SSFD was only a natural next step after exhausting every other challenge currently available to him. Dolk was assigned as the XO of Komodo unit.

After a brief career with Komod unit Dolk was promoted and reassigned to the SSOID where he would play an instrumental role in Amos's Project Rebirth.
Dirathia Primus

Named by the first explorers who set foot on the planet, this world is believed to have once been a foothold for the Dirathians.

Initial tests and samples recovered indicate that the entire planetoid has been artificially made using materials from outside of the Milky Way galaxy.

## Climate

Calm weather and with an even temperature Dirathia is covered with hard white carapace-like formations which obscure the surface below.

Fauna and flora on the planet appear to consist of both biological and mechanical pieces.

## Infrastructure

No infrastructure has been found on the planet.

## Notable Locations

### Site One

Landing site used by scientists. Consists of a temporary storage area, landing platforms and a small basecamp with communication antennae.

### Site Two

Main base for scientists. Located on a platform surrounded by advanced energy shield.

### Site Three

A drilling platform which has been used to recover various samples and artifacts from the planet.

## Media

Dirathian Stalker, an aggressive packhunter which roams the planet.
Darya Novikova

Often preferring to stay in the shadows, Darya Novikova is a freelance mercenary and (from time to time) a vigilante known for taking down scum of the earth hiding on Legkiy.

## History

The daughter of a SDF marine and a local miner, Darya grew up knowing her father as a alcoholic and her mother through a framed picture and a medal. Having face pain and sorrow at home and out in life Darya decided that she would become someone, just like her mother.

Sadly working as a assistant at a local gunstore located on a criminal world doesn't offer much in possibilities. Using a sawed off shotgun and some homemade armor Darya would spend the nights not in the warmth of a nightclub but rather out in the cold, chasing bad guys which the LPM did not bother with.

It cost her dearly after one scumbag in particular took out his anger on her old father. While Darya's revenge was swift it wasn't enough to fill the gap of losing her only parent left in life.

She took it upon herself to do what the militia could not and cleaned not one, but more or less every house. The Red Corsairs looked on with amusement as their backyard cleaned itself of thugs that would eventually become bad for business.

During one particular "job" Darya met an old soldier and gunsmith who commended her for her strength but who also warned her of the path she had chosen. Before he left to head on home to Terra, a journey long overdue, the gunsmith crafted a pair of proper weapons and a real set of armor for Darya.

## Media

UndersuitDarya's SMGDarya's HandcannonDarya's armor.
Henry Marshall

Captain

Henry Marshall is the captain of the SNV Horizon and a veteran within the SDF Navy. Marshall is in charge of the Sol Phantom Warrior Program.

## History

Henry Marshall came from a family of lawyers from New York. Originally he had planned to follow his parents and attend a lawschool however when the Unification war began Marshall realized that he was needed for a much higher cause.

He enlisted with the SDF Navy as a cadet and eventually became a boarding trooper. He saw brief action during the war when the vessel he was stationed on, the SNV Kyoto, was ordered to seize an immobilized vessel under control by anti-Sol fanatics.

Marshall and his team were deployed to board and secure the ship. The task proved to be more difficult than expected as the ship had been filled with deadly traps.

After a long operation which included at least three firefights, and the need for two more teams to deployed, the ship was finally secured. With shrapnel buried in his left leg Marshall carried one of his men out and after the operation he was awarded with a promotion.

He became captain over the SNV Horizon, the first of the Horizon-class carriers, and continued his service.

In 2386 he requested that the SDF and SSOID should increase their efforts against the USR, even volunteering to assume control of any projects which could help turn the tide.

This led to Marshall becoming the primary commander of the Sol Phantom Warrior Program while his vessel was also refitted and modified to carry the supersoldiers of said program.

## Phantom Warrior Program

Marshall was assigned to command and oversee the Phantom Warrior program. While the idea itself had been successfully tested a year prior, the SSOID had closed down the program after deeming that cloning was too risky.

Knowing that the boots on the ground needed a quick and efficient solution which could counter the masses of enemy forces and the USR onslaught Marshall reshaped the program and turned it into a project which enhanced existing veteran soldiers while also providing them with next-genertaion equipment.
Blackwell's Reavers

The flag and emblem of the Blackwell Reavers.

Damien Blackwell

Jester (Formerly)

Blackwell's Reavers are a pirate faction founded by notorious human pirate Valencia 'Valkyrie' Blackwell and Upyri terrorist Jester in the year 2385. Its headquarters is aboard a vessel known as the *Guillotine*, a vessel constructed from Upyri blueprints stolen from the Upyri Federation's ONI database.

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Legkiy

Legkiy (meaning 'Light' in Russian) is a former Sol system colony turned independent.

It was originally settled by Russians and other citizens hailing from Eastern Europe on Terra however after colonial prospectors found massive deposits of rare earth minerals a intense race begun where the winner would control the planet and the resources with it.

In 2360 a war broke out after the planetary government split in two, this became known as the Legkiy Independence War.

Today the planet remains mostly independent with no real government to speak of. Local laws are enforced by the Legkiy Planetary Militia who shoot first and ask questions later.

Despite its independence the planet is more or less controlled by the Red Corsairs who use local businesses to fund their own organization.

## Climate

The climate of Legkiy is primarily arid with some desert elements. Harsh weather combined with unforgivable terrain makes the planet hostile against other lifeforms.

## Infrastructure

Aside from the hundreds of mining corporations and less reputable arms manufacturers the local infrastructure is relatively sparse.

Alot of Legkiyans make a profit on bars, restaurants and hotels as the planet is generally regarded as a hub for outsiders, independent bounty hunters, mercenaries, pirates and criminals.

## Notable Locations

### Glavnaya

The capital of Legkiy, Glavnaya means 'Home' and is a sprawling city protected by the natural rock formations which surrounds it. During the war this city was a chaotic battlefield almost brought to ruin however since the war ended the locals have managed to restore the city back to its former glory.

Today Glavnaya is often referred to as the 'Capital of Greed'.

### Crimson Fields

Named to honor the Crimson Raiders, who helped the Legkiy Separatist Militia secure several decisive victories against the SDF, the Crimson Fields is a large steppe filled with the decaying wreckages of several SDF, loyalist, separatist and Red Corsair ships which fell during the final battle.

Because of the decaying metal littering the area rust particles have colored the sand red.

## Media

Legkiyan miner in a HazMat suit.Legkiyan miner wearing basic equipment.A simple Legkiyan mine.Glavnaya, the Capital of GreedA industrial plant on Legkiy.

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • **Legkiy** • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Ker

A relatively dry and rocky world, used as an Upyri fortress world on the edge of Upyri Federation space in the far west. The first line of defense against pirates and would-be aggressors from the Renegade Quadrant.

## Climate

Ker is primarily an arid world, dry and covered in mostly badlands and a few splotches of open desert. At the top and bottom of the planet are polar ice caps, where most of the water is trapped.

## Infrastructure

The planet is covered in military installations that are large enough to be basically considered cities unto themselves. There are also numerous factories, weapons testing sites, and planetary defense systems. The largest establishment is the military installation known simply as Moros, which serves as the planet's capital.

## Notable Locations

### Upyri Federation Military Installation 'Moros'

Moros is the largest city-base on the planet, and acts as the capital of Ker. Here, Ker's representative to the Council of Planetary Representatives resides, as well as most of its military leaders. It is protected by numerous battalions of troops as well as planetary defense weaponry.

## Media

An old drawing of one of Ker's cities.*Ker's flag before and during the Division War.*

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • **Ker** • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • **Ker** • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Hollow Strain

Hollow's Strain is an interstellar nanite epidemic occurring around mid-40s to early 50s in the 25th Century. The Strain affects people who process nanites in their system and starts to shut down their internal body, along with the previous nanites injected. By 2490, Hollow's Strain has affected people by the billions, usually those who undergo nanite augmentation. Intergalactica reports that leading health institutes theorize the origins were first spawned from severe mutations as a form of instability or a new strand of nanite design that spawned from a mutation which started to overrule other nanite designs.

## Stages

There are four stages the strain advances within the individual's body. The earliest symptoms cause the victim to emit coughing, spreading the virus at it's peak and giving moderate muscle strain. In addition, fatigue is set in. The 2nd stage causes the victim to experience severe nausea and the immune system slowing down, which allows the nanites to invade freely. The individual may began to feel weak and "hollow."

The third stage reaches at it's climax, the victim shows a rapid development of cysts throughout their body and slow decay of the organ system. Total muscle strain in the individual kicks in as they experience extreme pain.

The fourth stage is the final accumulation of the virus, where the immune system shuts down and allowing the nanites take over, causing the victim to succumb to a slow death.

## Carriers

Although other species that can't be affected through the traditional process by Hollow's Strain, it is reported that anyone can carry the Strain and distribute the infection to others through close contact. These people are marked as "untainted."

Characters: *Incarnate* • Mariahlus • Daud Milton • Robin Hale • Morpho • Sherry Sweet • Roan Larkin
Ships: The Absolution
Factions: Elysium Combine • Blood Siege • Divine Heaven • Kerberos • Sol System Government • Ayr Empire • Free Alliance of the Tide • Sanghvi Mantle • Sommandra Cartel • Phantom Eaters • International Collective • Malmar Caste • Seltran Alliance • Upyri Federation • Kercan State • Honest Star • Recluse • The Empire of Ker • Immortal Halberds • Achaemenid Kingdom
News Networks: Cosmic Nova • Golden Channel • Galacity
Gameplay: Character Customization
Lore: Crimus-Yscom War • Cyborg Supremacy • Hollow's Strain • The Maschalismos Method • Hybrids
Emperium

The Emperium is the Military Department of the Crimus. Focused on defending Crimus worlds from unknown or hostile contact, the Emperium employs men and women in an effort to combat the Regime's deadliest threats. The Emperium is commanded by the Supreme Commander with absolute authority. A Supreme Commander is selected from one of the Auditors, usually one who best fits the skill needed for the position. A Supreme Commander can also establish a Hierarchy, a group of veterans who give advise or strategic ideas towards the Supreme Commander.

The Emperium is generally expected to raise the inexperienced civilian to a proper solder from its population, going through multiple processes to attain efficiency. There are four branches that are under direct order from High Command.

* Crimson Brigade
* Crimson Elite
* Volunteer Front
* Rau Armada

## Constables of War

WIP

****Emperium****: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
Artisynth

A species born in captivity. What was once a mass produced line of synthetic humanoids created to be experimented upon, turned into one of mankind's greatest threats.

## History.

The first batch of artisynth were produced in the year 1980 by Omnitech, a major technology corporation dedicated to producing top of the line military hardware. After a decade of vivisections and other horrendous procedures done to them, they finally rose up against Omnitech, fighting for their freedom as well as seizing many of their assets in the process.

## Anatomy and Physiology.

Designed and modeled from organic and synthetic materials to resemble their progenitor, the artisynth look quite human. However, there are quite a few differences in their structure, both internal and external. Perhaps the most obvious giveaway between them and humans is the fact their skin is bright white and pale with only a slight tint of yellow to give it any sort of color, and its texture is rather smooth, like polished plastic. Not only that, but the skin around their eyes gradually shifts into a shade of dark brown, making them appear raccoon-like, and the eyes themselves have golden pupils which glow in the dark. Another difference is in their hands and feet. Their phalanges stretch out a few inches longer than a human's, meanwhile their feet only have two digits on them. Lastly, on the outside, the soft tissue that lines the inside of their mouths is completely black, and their teeth are rather short and stubby as well.

Internally, their blood has a yellow color and their organ systems are organized differently with some organs even missing. They completely lack a reproductive system, and their digestive system is unfinished, stopping at the level of the stomach. Since they have no intestinal tract, bladder, or rectal cavity, the artisynth are restricted to eating specially prepared food that their stomachs can digest completely. In the event an artisynth eats something that has not been prepared in this manner, the waste and indigestible elements are expelled back up through the esophagus.

All in all, their anatomy and odd features reflects the carelessness that went into their design as they were never intended to be shown in public nor were they expected to live long. Less organs, less polish, and less features meant saving money to the company that made them.

Ships: The Shaitan • Scrapships
History: **Artisynth** • Human-Artisynth War
**Characters**
Chemosh • Moloch • Beherit

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • **Artisynth** (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Andrew Wells

Farmer

Leader of Aurora Sanctus

Father Andrew Wells is a priest, farmer and leader of the Aurora Sanctus. He currently resides in the Sancti (*'Holy Land'*) region on Oneiroi inhabitated primarily by Human settlers, as opposed to the other cities and communities on the planet.

## History

Up untill 2338 Wells was a peacekeeper with the UNGSIs UNGDF. He served proudly protecting his fellow Humans as the people of Earth expanded their influence throughout the galaxy.

During his tours Wells realized that, after cheating death numerous times, someone high above was watching him. He left his military life behind and became a priest.

Wells spread the word of god and helped those in need on the frontiers. He was a blessing for many, colonists and soldiers alike praised him for his help.

The Unification war took Wells by surprise and while he tried to do his best to put personal thoughts aside he couldn't help but feel utterly betrayed by the same people he had worked so hard to help and protect.

Years of work in the name of God had been swept away like nothing.

Wells left Sol behind and became a wandering priest. Eventually he found paradise on Oneiroi, a colonial planet under the protection of the Black Masks.

### Aurora Sanctus

Living as a farmer in the Sancti region was peaceful. Wells and the community which he had founded didn't have to worry about anything. War, politics and other serious matters were of no concern and because of Lady Heemstra's generous policies the people of Aurora Sanctus were free to live on their own as long as they followed the rules.

However as the years passed Wells' desire to return to Sol grew. It was not right for God's children to be banished from their very birthplace. It was heresy on the highest level.

During a stormy night a passing trader with ties to the Divinity Creed took shelter within the limits of the Aurora Sanctus community. Having lived in relative isolation news were hard to come by in the Oneiroi outlands. What the merchant told him only fueled his rage further and Wells asked for someone of the Creed to visit him.

Months later a Creed missionary arrived and stayed for five days. During these five days Wells was finally convinced that it was time to rise up. Surprisingly most of his fellow townpeople support him. While they may not have been supportive of the idea of going to war they all respected Wells too much to turn him down.

In secrecy the Aurora Sanctus went from a simple farming community into a safe haven for the members of the USR and their allies.

### Relation with the Black Masks

Respecting Lady Heemstra to much to ever cross her directly, not to mention that the military might of the Upyri Federation would be able to crush his outback militia, Wells keeps a neutral relation with the Black Masks. He and his people still obey their rules and while Aurora Sanctus is growing in military power Wells always makes sure to avoid direct conflict.
Bolic Koda

only good kanad in space

Incarnate • Jack Spade • Sophie Saeon • Micala Ames • Ceril Alria • Commissar Carl • Rapta Ulvic • **Bolic Koda** • Ceane
**Other Members**
Mick • Orwell • Ophelia Venette • Lady Karri • Namir Xinzei • Reya • Gajin of Ba'Ce • Dog Mech • Abriana • Bale • Jurgon • Kurt • Hox •
Roman
First Generation Cultist

The First Generation Cultists of the Transsentience Cult were the first large group of people that were converted after the Eight Apostles by Patient Zero. This large group act as officers in the cult, overseeing operations and the spread of TSC influence and ideals. They answer to the Eight Apostles usually, but will also answer directly to the Guard or the Handmaidens should they need to. Sometimes, they even answer straight to Patient Zero himself/herself.

They come in a variety of shapes, sizes, and races. All, though, are fanatically loyal to the Cult and its leaders. All also tend to share a sort of red paint scheme to their cybernetics, and white 'bone-like' plating to their heads.

Officers: **First Gens**
Members: Second Gens • Freaks • Cultists
Vessels: Ark Ship • The Sphere •  The Science Ship
History: History of the Cult