recursal/Fanatic-Fandom huggingface dataset:
Animus Blast

Animus Blast (10th Level Spell)

Choose a point within range to drop a 40-foot radius sphere. creatures inside it are dealt (20d12) cold damage. Up to twenty of those victims that perish as a result of this blast are then instantly animated as skeletons. These skeleton serve the caster indefinitely. Damage is full or half depending on if the target fails or succeeds a Dexterity saving throw.
Rainbow Beam

Rainbow Beam (2nd Level Spell)

A ray of rainbow colored light streaks from your hand. Make a ranged spell attack. On a hit, the target takes damage equal to (2d12) Plus your spellcasting ability modifier, and it is stunned until the end of its next turn. A successful Constitution saving throw negates the stunning effect.

The type of damage dealt is rolled randomly from the following table:

If the result indicates the beam is multi-colored, then the target takes the spell damage twice, once for each damage type.

## ***`At Higher Levels`***

When you cast this spell using a spell slot of 4th level or higher, the damage of the type rolled increases by (1d12) for every two slot levels above 2nd.
The Great Old One

## ***`?`***

Anancient entity forgotten through time. This entity seemingly tries to communicate often but translating its language to understand its speech still alludes researches to this day. It was a very long time until recently that is this was an extra Eldritch Terror that was far stronger than the others and the progenitor of the multiverse. Now that the Over Deity has been freed it speaks less often than usual.
Sun Xinyue

## Appearance

Her face is like a crescent moon, her skin is as transparent as ice jade, her eyelashes are slender, her eyes are like autumn water, and her nose is as tall as a jade with moist cherry lips. The buds that haven't been released look very shy - just a little poor breasts for short.

## Description

her ability was "vision sharing".

After getting along with Mu Xiao in the past few days, he also roughly understood the characters and abilities of the five of them. If Duan Lingling is hot and impulsive, then Sun Xinyue is calm and calm. Generally speaking, personality conflicts may not be good friends, but the two of them are surprisingly the most affectionate friends.
Life Siphon

Life Siphon (9th Level Spell)

With a howl like the damned, several bolts of black lightning leap from your target to you. You drain away its life force and use it to power your own magic. The target must make a Constitution saving throw. The target takes (20d8) Necrotic Damage on a failed save, or half as much on a successful one. In addition, its hit point maximum is reduced by the amount of damage it takes. After a long rest, the target's hit point maximum returns to normal.

For every (20) points of Necrotic Damage you inflict, you regenerate a 1st level spell slot. You can combine spell slots to regenerate higher level spells. For example, if you do (85) points of damage, you could regenerate one 4th level spell slot, four 1st level spell slots, or any combination that does not exceed 4 spell levels.
Common Creation

Common Creation (2nd Level Spell)

This spell allows you to craft an existing common magic item if you have the proper item component to consume throughout the creation. You may also attempt to create your own magical item by working with the DM to come up with one and what the item component you would need would be.

You will have to cast this spell 7 times to complete the item. (1 Week)

(3 Times for consumables)
Crimson Sky Nightstalkers

A small portion of previously Argen Order knights. This rogue faction of fallen paladins fought against the Argen Order insisting that Ziku was hiding world threatening information and that more drastic measures must be taken in order to prevent evil in the world. After years of fighting, it is believed all members of this once faction are now dead, but some skeptical people doubt this and think that they are taking advantage of being "presumed gone" to drop off the grid and prepare for a devastating return.
Shadow Burst

Shadow Burst (2nd Level Spell)

A cloud of gray shadowy goo leaps from your hand toward a target you choose within range. The goo rips at its victim's eyes, flows into its mouth, and tries its best to be a pest. The bolt never misses and deals (2d6) Necrotic Damage to the target.

In addition, the target must make a Constitution saving throw. On a successful save, the target takes the damage and suffers no other ill effects. On a failed save, it has disadvantage on ability checks, attack rolls, and saving throws for the duration. The target can attempt a new Constitution saving throw at the end of each of its turns. On a success, the spell ends.

> *"A battlemage of the Maug'Dahmor empire cast this at me once, and it was most unpleasant. The mage in question is no longer with us --- of course, the Maug'Dahmor empire isn't either."*
>
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Temporal Distortion

Temporal Distortion (9th Level Spell)

Target object is frozen in time for the duration or until dispelled. If the target is a creature, the creature must succeed a Constitution saving throw. Spending 10,000 gold worth of diamonds increases the duration to 1 day. Spending 100,000 gold worth of diamonds expands the duration to 1 week. If a creature is frozen for (5) weeks straight without interruption, the duration becomes permanent until dispelled.
Character Rules

## ***`Stat Generating Options`***

1. Roll (4d6) & Drop The Lowest. (May Re-Roll If Stats Are Under A Total Of 72)
2. Point Buy With (27) Points
3. Standard Array Of (8, 10, 12, 13, 14, 15)

## ***`Rolling Hit Points`***

* You May Take The Average Or Roll
* You May Re-Roll (1's) If You Choose To Roll
* If Your Ability Scores Are Bad Enough, You May Roll & Take The Average Instead After You roll If You Rolled Under Average. (Total Ability Scores Must Be Less Than 72 To Qualify For This Rule)
* Having Your Stats Reduced Below 72 By Any Means Does Not Allow You To Benefit From The Above Rule & You Can No Longer Benefit From It Once Your Stats Are 72 Or Higher

## ***`Feats, Multi-Class, & Homebrew`***

* Feats Are Allowed
* Multi-Classing Is Allowed
* No Outside Homebrew Allowed

## ***`Roll20 Stat Generating Macro`***

&{template:default} {{name= Ability Scores}} {{[[4d6kh3]][[4d6kh3]][[4d6kh3]][[4d6kh3]][[4d6kh3]][[4d6kh3]]}}
Warlock Subclass

## ***`Warlock (Demon Lord Patron)`***

Expanded Spell List
 3rd
 5th
 7th
 9th

At 1st level, you become immune to the charmed & frightened conditions.

## ***`Chilling Laughter (6th Level)`***

At 6th level, once per short or long rest you may perform a chilling laughter that captivates and fears those around you. Each creature of your choice within 30ft. of you that can hear you takes (1d12) Psychic Damage and must make a Wisdom saving throw. On a failed save the creatures becomes frightened or charmed; your choice.

## ***`Arcane Leech (10th Level)`***

At 10th level, whenever you a targeted by a spell that tries to frighten or charm you, you may as a reaction, absorb the spell and gain a spell slot back.

## ***`Maddening Dome (14th Level)`***

At 14th level, once per short or long rest you can banish yourself and a target of your choice to a pocket of space made to resemble the mirror world. The target creature must succeed a Wisdom saving throw to fight off the effect. While inside the dome, you gain advantage on all rolls you make and the target has disadvantage on all rolls they make. The dome lasts for an amount of turns equal to your Charisma modifier.
Uncommon Creation

Uncommon Creation (4th Level Spell)

This spell allows you to craft an existing uncommon magic item if you have the proper item component to consume throughout the creation. You may also attempt to create your own uncommon magical item by working with the DM to come up with one and what the item component you would need would be.

You will have to cast this spell 14 times to complete the item. (2 Weeks)

Cast 7 times for consumables (1 Week)
Bard Subclass

## ***`Bard (College Of Bonds)`***

At 3rd level, you may spend one of your bardic inspiration dice to gain resistance to Cold, Fire, & Lightning Damage for (1) minute.

## ***`Armanite (6th Level)`***

At 6th level, once per short rest or long rest, you may summon a lightning lance that lasts for (1) minute. The weapon is a (+1) weapon that you are proficient with. The lance deals (2d6) lightning damage plus your ability modifier. Any time before the weapon vanishes, you may throw the lance transforming it into a lightning bolt after which it vanishes.

## ***`Nabassu (14th Level)`***

At 14th level, once long rest you may target a creature you can see within 30ft. The target must succeed a Charisma saving throw against your soul-stealing gaze. On a failed save, the target takes (2d12) Necrotic Damage and has its hit point maximum reduced by the amount of damage dealt. You also gain temporary hit points equal to the damage dealt.
Avatar

Avatar (13th Level Spell)

This spell costs 1 billion 250 million gold worth of tribute and 1,000 soul shards. Alternate spell component is 5 billion gold worth of tribute.

You shout a deities' name and take on its form becoming a temporary Avatar. When the spell ends you are soul frayed once, fall unconscious, and lose your magic for 1d4+1 years. If you cast the spell with the alternate components of no soul shards, your soul frays by (1d3) and you lose your magic until the gods give it back.
Firenewt

Amphibious fire lizard people.

## ***`Traits`***

* Size/Type (Medium Or Smaller Humanoid)
* Speed (30ft. Walking)
* Amphibious (Can Breath Air & Water)
* Languages (Common, Draconic, Ignan)
* Ability Score Increase (+2 Dexterity & +1 Constitution)

## ***`Features`***

* Spit Fire (A firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking (2d8) Fire Damage on a failed save, or half as much damage on a successful one. This ability can be used once per short or long rest.)
Demon Lords

## ***`Savage Conquerer, Laedriv`***

The demon lord of war and destruction. She is a ruthless & relentless demon that believes power is all that matters and you either have it or you dont. She sometimes offers power to those that don't have it as a trial to take what they want under the warning that she does not promise her gifts will last for life or until their dream is achieved and that she might take it back anytime without warning if she deems your trial has failed or is a waste of time.

## ***`Dark Queen, Quenvi`***

A wild card of a demon that has no set tone. She treats each of her champions differently as to groom them to perfection or deceive them into their downfall to watch them spiral into madness and despair only to feed off it. She is but a bored queen playing games with mortal beings that dare to gamble on receiving her gifts.
8 Primal Gods

Intermediate Deities previously known as the 8 Primal Gods were deities that were the only ones active during the majority of the first 1500 years until other deities put them in their place and actively prevent them from climbing divine ranks as punishment. Intermediate Deities have a divine rank between 11-15.
Species

## Monster

Present monster is first generation variation gene*,* moreover they just variation*, the* ability will not be many*, the* variant intelligence *is also* in *a* chaos situation*,* is not deceitful like late phase these variant*.* Also*,* most monster were at *the* evolution condition*,* lost *the* thought to lose *the* wisdom*,* only depending on to *the* blood and flesh hunger and thirst*,* so long as received oneself aura*,* basically can hide past*.*
Mirror World

The Mirror World is a sort of veil between the gods, us, and the other worlds. The Mirror World is much smaller than a world and traveling for 1 hour in there would equate to 10 miles in our world if we exit. Magic itself does not work properly in the Mirror World and is very dangerous to attempt. Weird creatures not of any normal world reside in the Mirror World trapped and unable to exit. The Mirror World is a confusing and dangerous place but with the right knowledge and power could be very useful.

Entering the Mirror World requires one to perform a ritual and bleed onto a mirror. The one opening the way serves as the link and must continue to bleed throughout the duration.

> *"There's a saying; if you want it gone for good, toss it in the Mirror World."*
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Bonfire Of Insanity

Bonfire Of Insanity (11th Level Spell)

This spell requires that it be raining as well as the consumption of 20 soul shards and 1 million gold worth of tribute.

The smoke from this fire infects the clouds and rains down disease rain over the area. Starting or ending a turn in the rain triggers a Constitution saving throw. Diseased creatures turn into ghouls within 6 hours and can only be cured with the heal spell or a wish. The undead created with this spell serve the caster.
Selenar's Blood Crows

Selenar's Blood Crows (5th Level Spell)

Summon a murder of crows made of blood to swarm a single target. Target creature must make a Dexterity saving throw for full or half damage. The crows deal (6d12) Necrotic Damage. If the target fails the save the caster gains advantage on attacks against them on their next turn.
Rathal's Blood Mist

Rathal's Blood Mist (9th Level Spell)

Choose a point within 100ft. to cause a 60-foot radius cloud of mist to form. Each creature of your choice must make a Constitution saving throw for full or half damage of (21d4) Necrotic Damage. Creatures that take (33) or more damage must make a Wisdom saving throw or become Charmed by the caster.
Dire Winter

Dire Winter (10th Level Spell)

The creature or object targeted emanates bitter cold to a radius of 1,000ft. for 20 hours. The emanated cold deals (2d6) Cold Damage per round against unprotected creatures (the target is susceptible if not magically protected or otherwise resistant to the energy). The intense cold freezes water out of the air, causing constant snowfall and wind. The snow and wind produce a blizzard effect within the area.
Lullaby

Lullaby (5th Level Spell)

Each creature within 5ft. of you must make a Wisdom saving throw. Nothing happens on a success. On a failed save, the creature falls asleep for an amount of turns equal to the casters spell casting ability modifier. Any attacks against a sleeping target is made at advantage. Damaging a sleeping target wakes them up.
Arcane Shroud

Arcane Shroud (1st Level Spell)

Target creature gains a shroud of energy that grants them (+2) AC. This spell lasts until it expires, is dispelled, or breaks away after being hit four times.

## ***`At Higher Levels`***

Up casting this spell at 2nd level allows you to cast the spell on someone other than yourself up to 60-feet away.
Grung

Tiny frog people.

## ***`Traits`***

* Size/Type (Small Humanoid)
* Speed (25ft. Walking & 25ft. Climbing)
* Senses (120ft. Darkvision)
* Ability Score Increase (+2 Constitution & +1 Dexterity)

## ***`Features`***

* Immunity (You are immune to Poison Damage.)
* Standing Leap (Your long jump is 25ft. & your high jump is 15ft. with or without a running start.)
* Poison Skin (Any creature that grapples or comes in direct contact with your skin must succeed a DC12 Constitution save or become poisoned for 1 minute. The creature can repeat the save at the end of each of its turns. Depending on which color you are there is an additional effect from the poison. Your color changes randomly after each long rest.)
	+ (Green) *Poisoned creature cant move except to climb or make standing jumps. If the creature is flying, it cant take any actions or reactions unless it lands.*
	+ (Blue) *Poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.*
	+ (Purple) *Poisoned creature feels a desperate need to soak itself in liquid or mud. It can't take actions or move except to do so to reach a body of liquid or mud.*
	+ (Red) *Poisoned creature must use its action to eat if food is within reach.*
	+ (Orange) *Poisoned creature is frightened of its allies.*
	+ (Gold) *Poisoned creature is charmed and can only speak Grung.*
Dragon Soul

Dragon Soul (7th Level Spell)

When you cast this spell, spectral black scales appear and form a protective coat all over your body. Attack rolls made against you are made at disadvantage for the duration. In addition, spectral claws sprout from your fingers, allowing you to use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls of your unarmed strikes, and to roll a (d6) in place of the normal damage from your unarmed strikes. Finally, as an action on each of your turns, you can either project a 30-foot cone of fear, or cast inflict wounds as a 3rd level spell without using a spell slot. The cone of fear has the same effect as the fear spell.
Shelly (Sofia the First)

Template:Infobox character**Shelly** is a mermaid who lives in Merroway Cove and is one of Princess Oona's friends. She first appears in the *Sofia the First* episode "Cool Hand Fluke".

## Role in the Series

Shelly first appears with Oona, Sven, Slim, Fluke, and Flip while playing a game of Capture the Conch which Fluke wins. Suddenly, a ship that Oona identifies as the Floating Palace appears at the surface, to Oona's delight. Oona tells them the Floating Palace belongs to Princess Sofia, her human friend, and her family, the Royal Family of Enchancia, and goes off with Sven.

Oona and Sven come back with Sofia, who Shelly is delighted to finally meet because of her magical abilities and because of the rescue she made the last time she was in Merroway Cove. Her delight is intensified when Oona tells them about the party Sofia is throwing in the mercolony's honor at sunset. Shelly decides to make one of her band's songs a gift for Sofia's family.

They are in the middle of playing their song when Slim shows up and says Fluke's in trouble. Sure enough, Fluke had gotten stuck in a giant clam. They get him out but Flip's mantacorn horn gets broken in the process. Fluke goes off to get another horn from the Mantacorn's cave. Sofia and Oona go after him to keep him safe. Shelly and Flip later arrive at the cave to help only to find her friends fine and learns the mantacorn is a music lover. They later play their song for Sofia's family.

## Trivia

* Shelly's voice provider, Jenna Lea Rosen, originally provided the singing voices for Princess Hildegard and Princess Clio, so she is the first character that Rosen provides the speaking voice for.

Template:Sofia the First
Bullywug

A Frog Person.

## ***`Traits`***

* Size/Type (Medium Humanoid)
* Speed (20ft. Walking & 40ft. Swimming)
* Amphibious (Can Breath Under Water)
* Languages (Common & Bullywug)
* Ability Score Increase (+2 Dexterity & +1 Constitution) OR (The Other Way Around)

## ***`Features`***

* Critter Talk (Can speak to frogs and toads)
* Standing Leap (Your long jump is up to 20ft. & your high jump is up to 10ft. without a running start)
* Swamp Camo (You have advantage on Stealth checks made to hide in swampy terrain)
* Bite Attack (Your bite is a natural weapon that deals 1d4 plus your Dexterity or Strength modifier)
Horrendous Dessication

Horrendous Desiccation (12th Level Spell)

Creatures within the targeted area must make a Constitution saving throw each round until they leave the area. Only a natural (20) will succeed and each failure counts as a failed death save. On three failures the creature withers away only able to be returned by divine intervention or if the caster allows it. A side effect of the spell is that one of the caster's limbs withers away never to be able to return.
World Weave

World Weave (10th Level Spell)

The cost of this spell is a 9th level spell in the form of Wish and 2 million gold worth of tribute. Alternate components are 1 soul shard and 12 hours of casting time.

The spell allows the caster to temporarily or permanently alter the biome and terrain of an area including the planes of existence it is tied to and how strong it is tied to each one.
Hellball

Hellball (10th Level Spell)

This spell requires (2) balor OR pit fiend horns and 900,000 gold worth of tribute. An alternate cost for this spell is using 900,000 gold worth of tribute and substituting the horns for one soul shard.

You conjure a sphere from the depths of hell in one hand and infuse it with multiple forces with your other. A single targeted creature makes a Dexterity saving throw for full or half damage of (10d6) Acid, (10d6) Fire, (10d6) Lightning, & (10d6) Thunder Damage. You can cause the damage to effect a 40ft. radius area at the cost of taking (10d6) times four damage as you infuse part of your life force to cause it to grow and expand before exploding.
Xinia Pirates

A new and separate pirate crew that took Jasmidyste's spot until she was resurrected and even stole some of her crew members. After a short lived rivalry between the two crews, Xinia passed leadership on and the two crews each with a new Highlord begun working together.

Current Members
 "No Face" Gemini
 "Nightwind" Isabella
 Suigintou "The Black Rose"

Previous Members
 "Dead Eyes" Cieli
 "Snarky Crow" Xinia
Duan Xiaozi

An exquisite young beautiful woman of pretty big eye, the small mouth small mouth place is eating outside already extremely rare gold caviar

Chain of Life, shares the injury in many goals, but is the goal does not resist ahead of time, once the opposite party accepted, that initiative in releaser hand. For example, initially Yi Jiaoyun and the others are unable to separate Chain of Life on own initiative, only then Duan Xiaozi this releaser can separate.
Monk Subclass

## ***`Monk (Way Of The Soul Stealer)`***

At 3rd level, you can spend (2) Ki Points to disrupt an enemies energy. On a successful hit, the target must succeed a Constitution saving throw. On a failed save, the target can not cast spells other than cantrips on their next turn.

## ***`Spell Thief (6th Level)`***

At 6th level, you may spend (2) Ki Points to attempt to siphon a spell from the enemy. On a successful hit, you can gain the use of a random spell they know for the next minute and can only use it once. On a hit, you may spend an extra (2) Ki Points to expend a spell slot equal to the spell you stole from the enemy as if they had cast the spell.

## ***`Critical Blows (11th Level)`***

At 11th level, whenever you get a critical hit, you may spend Ki Points to expend spell slots from the enemy. You may spend (1-3) Ki Points to expend a random spell slot level. A d3 for (1) Point, d6 for (2) Points, & d9 for (3) Points.

## ***`Spell Siphon (17th Level)`***

At 17th level, whenever you are hit by a spell, you may regain (1) Ki Point.
Damnation

Damnation (11th Level Spell)

Target is sent to hell if they fail a Wisdom saving throw. The target does not willingly wish to leave to leave for the duration believing they were meant to end up here. If they spend the entire duration there, there is a chance they do not return at the end of the spell and need to find another means to escape. For every hour there while the spell is active, they encounter (1d4) pit fiends or balors instead of the usual swarm of fiends.
Handouts

## ***`Player Housing`***

* Auros
* Golden Sun
* Kagegakure
* Rohug
* Smepsi
* Synvrel
* Twitoth
* Whistruan
* Zeidnoll

## ***`Calendar & Gods`***

* Calendar
* Quasi-Deity
* Demi-Gods
* Lesser Deity
* 8 Primal Gods
* Greater Deity
* Eldritch Beings

## ***`Warlock Patrons`***

* Archfey
* The Fiend
* The Great Old One
* Celestial
* Hexblade
* Demon Lords

## ***`Books`***

* Dragon Purge
* Magic Council
* Mirror World

## ***`Factions`***

* The Argent Order
* Crimson Sky Nightstalkers
* Jasmidyste Pirates
* Vampire Mafia
* Xinia Pirates
* Faction-Less Pirates
* Sinvair Pirates

## ***`Miscellaneous Handouts`***

* Constructions
* Magic Items
* Dragon Ranks/Status
* Vampire Perks
Looming Shadow

Looming Shadow (Cantrip)

As part of the action used to cast this spell, you must make a thrown or ranged weapon attack against one creature within the spell's range, otherwise the spell fails. If the weapon or ammunition hits the target, a shadowy duplicate of it appears, hanging in the air just short of where the original struck, and you choose one of your allies within 30-feet of the target. The first time the target attacks the chosen ally, forces the ally to make a saving throw, or includes that ally in a harmful area of effect before the end of your next turn, the second weapon or piece of ammunition automatically strikes, inflicting (1d10) Psychic damage.

## ***`At Higher Levels`***

At 5th level, the ranged attack deals an extra (1d10) Psychic damage, and the secondary strike deals (2d10) Psychic damage. At 11th and 17th level, both of these damage instances increase by (1d10) Psychic damage.
Hail Of Stone

Hail Of Stone (2nd Level Spell)

When you cast this spell, choose a spot within range. A 10-foot radius by 40-foot high cylinder centered on that spot is pummeled by falling rocks. Each creature caught within the cylinder must make a Dexterity saving throw. On a failed save, a creature takes (5d4) Bludgeoning Damage, or half as much on a successful save.
Water Orb

Water Orb (2nd Level Spell)

Create an orb of water of which you can roll up to 60ft. in a straight line. Each creature in its path takes (2d6) Bludgeoning Damage and must make a Strength saving throw. On a successful save nothing extra happens. On a failed save, they take an extra (2d6) Bludgeoning Damage and are knocked prone.
Necromantic Singularity

Necromantic Singularity (12th Level Spell)

Starts as a 300-foot black hole that eliminates all form of life among the prime material and weave. It expands 1 hex a day and vanishes after the spell ends. Magic is unable to be performed in the effected area for 1 whole year. Creatures can notice the singularity coming and easily outrun it. Any creature caught in it instantly dies no save made.
Ranger Subclass

## ***`Ranger (Leyline Ranger)`***

At 3rd level, you can channel primal power through the planet to empower your attacks. After each long rest, you decide what element to channel through you from Cold, Fire, & Lightning. Your attacks deal extra damage equal to (1d6) of the element you pick.

## ***`Improved Channeling (7th Level)`***

At 7th level, you can swap your element as a bonus action and your extra damage is increased to (2d6).

## ***`Frozen Fire Bow (11th Level)`***

At 11th level, you gain the ability to cast lightning bolt, and fireball through your bow by expending a 3rd level spell slot or higher.

## ***`Permafrost Arrows (15th Level)`***

At 15th level, you may expend a 4th level spell slot to cause your arrows to deal an extra (3d6) Cold Damage for 1 minute.
Suzaku Battle Armor

## History

was once owned by a strong man on the moon. After this strong man was equipped with this set of "Suzaku Battle Armor", he instantly possessed a combat power that rivaled or even surpassed that of the "Queen of Flames".

This strong man is called Suzakuzi, who is the life-and-death enemy of the "Queen of Fire" and one of the Four Saints of the Moon.

The other three are obviously the stereotyped Qinglong, Baihu, and Xuanwu, but the fighting power of these four saints is not ordinary. They are second only to those 'pseudo-gods' on the moon, and they are the generals who are fighting against the new human beings on the earth. They are comparable to the earth. All the kings above, because they themselves have the fighting power of kings.

They have a lot of resources, and this set of "Suzaku Battle Armor" is one of them. It has the power to be immune to flames, absorb flames, and increase their own fire power.

The Four Sages can be said to be the life-and-death enemies of the new human beings on Earth. Until the death of Suzaku, they were searched by a group of kings.

Therefore, the origin of the "Suzaku Battle Armor" was quickly circulated, including the "Pear Flower Sword" and the knife, all of which were discovered by the moon people, but there must be casualties in the battle. Victory The loser, of course, took the spoils of the loser.
Voidborne

Aberrations from the void that possess a dead body & pretend to be a normal person. They are mentally adults by age 10 & their lifespan is around 150 years. They are semi immortal in a sense that they hop to a new dead body every time their current one gives out but they do not retain memories or abilities and start anew with each body.

## ***`Traits`***

* Size/Type (Medium Or Smaller Aberration)
* Speed (30ft. Walking)
* Senses (60ft. Darkvision)
* Languages (Common, Deep Speech, Current Race's Language)
* Ability Score Increase (Based Off Current Race)

## ***`Features`***

* Magic Devourer (You can innately cast "Dispel Magic" at will without the need for components at 3rd level.)
* Void Sense (You are able to sense other voidborne that are near you.)
* Gift Of The Void (You get temporary hit points equal to your level whenever you finish a long rest.)
* Cold Embrace Of The Void (You are resistant to Cold Damage.)
* Lost Hope (If your dead body is not resurrected within 3 days, you leave the body in search of a new one to start a new life with and become a different voidborne.)
* Unique Features (As a Voidborne , you may pick one of the following features to further define yourself.)
	+ (1.) Death Stare
		- (You can impose a Charisma save against a creature that can see you. On a failed save it takes (2d8) necrotic damage. This damage increases by (1d8) at levels 5, 9, & 13.)
	+ (2.) Absorb Magic
		- (You may cast Arms & Hunger of Hadar once per long rest each. You also suffer no ill effects or damage whenever you get a natural (20) on a saving throw from a spell as you consume the harmful effects in the immediate area around you.)
Monsters

## Humanoid Blood Beast

This is a mutant beast that devoured mutants, a large number of humans, and even zombies, and then changed from the deteriorating blood gene. In the process of successful mutation evolution, it will assimilate human genetic cells and become this nondescript mutation state.

Humanoid blood beasts are very omnivorous monsters. When hungry, zombies will also become the belly of humanoid blood beasts, so zombies instinctively resist approaching such violent guys.

## Deteriorating Mutants

This is a deeply deteriorating mutant, or half a humanoid blood beast and half a mutant.

The difference is that the humanoid blood beast has no IQ, and only blindly kills and devours \*\*, but this mutant has fused the genetic cells of the humanoid blood beast, evolved a variety of physical abilities, and retained most of the memory and wisdom of his life, but his temperament is extreme.

## The Beastly Mutants

The beastly mutants have three lives, but the beastly mutants always fight above the deteriorating mutants. The battle contains wild instincts, including strong defense and self-healing power. Among them, the scales have anti-shock, It is resistant to beating, its claws tear gold and gravel, its bones are almost as hard as metal, and its strength is almost five or six thousand kilograms in a single blow.

## Evil Mutants

Evil mutants, condensed abnormal monsters with blood and sin, devoured the blood genes of a large number of mutant beasts, the most outrageous of which is the murder of human beings, making people desperate, fearful, dead or transformed into mutant monsters at the moment , devouring the blood of its brain, the fresh despair and fear are just a negative spirit emanating from the human body. After the mutants continue to swallow the blood, the gene blood generated by the mutant becomes more and more depraved, extreme, and evil. Gradually, the blood gene Contains a very vicious negative force.

Evil is that which is full of 'evil'.

This kind of evil body mutant is the easiest to change into an alienated demon.
Weave Barrier

Weave Barrier (10th Level Spell)

This spell costs the use of a 9th level spell slot in the form of the Wish spell as well as 2 million gold worth of tribute. Alternate component cost is 1 soul shard and 12 hours of casting time.

The spell allows the caster to temporarily or permanently alter the area to always scry on the selected creature type and record everything they do while inside the area within a designated tome when cast.
Animus Blizzard

Animus Blizzard (10th Level Spell)

Choose a point within range to place a 40-foot radius sphere. Creatures inside it are dealt (30d6) Cold Damage. Up to five victims that perish as a result of this blast are then instantly animated as wights. Damage is full or half depending on if the target fails or succeeds a Dexterity saving throw.
Locations

## ***`Civilizations`***

* Andall
* Auros
* Dorex
* Golden Sun
* Kagegakure
* Maremagnum
* Nipnoend
* Ripeg
* Rohug
* Smepsi
* Synvrel
* Tralnaq
* Twitoth
* Whistruan
* Zeidnoll

## ***`Landmarks (South East)`***

* Black Burn Rise
* Cursed Mountains
* Dead Will Bluffs
* Dream Summit
* Empty Highlands
* Gruesome Maple Woods
* Laughing Leopard Woodlands
* Obsidian Rock
* Paradise Jungle
* Screeching Peaks
* Serrated Stone Peaks
* Silmore Tomb
* Snizba Woods
* Unresting Pinnacle
* Whispering Peaks
* Willow Run

## ***`Landmarks (North East)`***

* Black Bear Thicket
* Desolate Rise
* Duncaster Bluff
* Iron Summit
* Midchill Peaks
* Snow Tiger Woods
* Striped Panda Forest
* Tamlem Highlands

## ***`Landmarks (South West)`***

* Arcane Well
* Diamond Hills
* Kijuan Temple
* Lost Peaks
* Mockingbird Grove
* Nightmare Mountains
* Raging Peaks
* World Tree

## ***`Landmarks (North West)`***

* Arcane Peaks
* Bear Grove
* Dark Mountain
* Dragon Peaks
* Drex's Wall
* Familiar Forest
* FF Mountains
* Gloom Gem Manor
* Hawk Nest
* Illusion Hills
* Permafrost Jungle
* Shadow Grove
* Sundered Mountains
* Wisdom Peak

## ***`Water Landmarks (Open Waters)`***

* Coral Reservoir
* Deep Marshes
* Dragon Alley
* Dreaded Bay
* Green Bay
* Living Sea
* Maygar Ocean
* Riptide Bay
* Still Water Gulf
* Tideless Sea
* Tideless Waters
* Wild Tides

## ***`Water Landmarks (Landlocked)`***

* Bamboo Gorge
* Black Pond
* Bog Beast Waters
* Bosa Lake
* Crater Pond
* Crystal Shallows
* Frozen Pond
* Glowing Pond
* Hanto Lagoon
* Isolated Lagoon
* Knowledge Pond
* Lake Espi
* Lake Osox
* Mesmer Basin
* Necrotic Gorge
* Necrotic Lake
* Necrotic Pond
* Salty Pond
* Southern Gorge
* Summer Ton Lake
* Yuna's Pond

## ***`Rivers`***

* Boundless Creaks
* Charming Run
* Graven Knock Stream
* Hayner Canal
* Lilypad Canal
* Molten Run
* Mountain Drip
* Necrotic River
* Okoster River
* Restless River
* Silent Rapids
* Thetwell Stream
* Tinted Creek
* Uncanny Stream
* Whispering Brook
* Windy River
Ding Qilue

## Description

Before the end of the last days, he was already a high-profile figure in the entire high circle. Once he had a strong relationship in the military, and secondly, he was a wizard in business and established a huge investment at the age of 30. Group, after he was forty years old, almost all industries have the shadow of his investment.

A very strategic man.

After the last days, Ding Qiluo's outstanding ability was recognized by most owners. He knew in advance that Song Tianhu wanted to use the public to kill mutant monsters, and then unified the plot of the villa area. Therefore, he took people away from Song Tianhu's side at a critical time, and saved some people from the risk of doom.

Moreover, when killing mutant monsters, few people died under his command, and even some enhanced zombies could be killed at a very low cost. He had gained many sources of ability and virtually established his prestige among a group of owners. . Of course, most owners are not constrained by people. After all, they were also prestigious big names, and it was a bit uncomfortable to obey others' orders.

Ding Qiluo did his best to try to figure out the minds of most owners, so he never used a command tone, but showed a stance to discuss things with everyone. He put himself in a representative position, no doubt Those owners who have higher eyes than others do not have much excuse in their hearts.

As long as those owners are accustomed to the existence of Ding Qiluo, in the end they will only subtly turn around and regard Ding Qiluo as a survival dependency, then Ding Qiluo will successfully control these owners.

## Ability

* 「 Environmental Analysis 」 innate ability
* 「 Brainwave Induction 」: which can sense the brain waves emitted by the human brain, and it can also be called mental power.
Zhou Xuan

## Appearance

beautiful and exquisite features, short hair, crisp skin, wheat-like skin, a pair of cat-like eye pupils, and charming and fierce wild beauty.

Her facial features are exquisite, her demeanor is glamorous, her eyes are charming and fierce, she is wearing a black vest and hot shorts, showing a pair of straight and slender legs, exposing a large area of ​​light wheat-colored skin, without a trace of roughness, On the contrary, it is healthy and smooth, taut and elastic, exuding the breath of wild vitality, the small waist that is unbearable to be gripped has extremely strong flexibility, and it has strong explosive power, combining rigidity and softness, and unparalleled sturdiness.

## Description

female bodyguard of the S-class constitution

bodyguard's role is a 'dark chess'. If Shang Guanyuanxin is in an accident, this 'dark chess' can play a role beyond 'ming chess', which can better protect her safety and kill the enemy. One was caught off guard.

## Ability

* 「 vitality strengthening 」
	+ Every time she improves her genetic resonance, her vitality is much higher than everyone else's, and her comprehensive physique value will also exceed that of people of the same level.
	+ If she dies, what emerges is a source of "vitality enhancement" ability. In fact, both are of the same nature, just one enhancement, and the other can be improved every time you level up.

* 「 sunlight 」(Ch.107)
	+ This is a source power system ability, because the early stage source power system ability rarely appears, so this "sunshine" ability is definitely a big boost for the early battle.
	+ "Sunshine" and "Sun" have different fonts before and after, but they are very different in ability, because "SunPower" has the properties of destruction and destruction, while "Sunshine" is much weaker and gentler.
	+ It can also use the sun to heal itself, attack with heat, restrain some dark mutant monsters, and fight at night, which can weaken the nighttime of mutant monsters. increase...
* 「 regenerate 」(Ch.111)

## Trivia

* First kiss (Ch.91)
* Top-level physique. (Ch.93)
* First time (Ch.112)
* First time Anal (Ch.156)
Mu Xiao

## Overview

Mu Xiao had struggled to survive in the dark beginning, and he had lived for a long time in the world of complex human nature. There was no dark side that he hadn't seen before. He could see through people's hearts more than anyone, and knew what everyone needed most.

Betrayal is just a commonplace meal for him. Once it was either he betrayed others or others betrayed him. If he becomes a habit, as long as he does not die, the other party will undoubtedly die.

However, as long as you throw out enough benefits to make everyone's heart move, and then give them enough fear and jealousy to restrain them physically and mentally, if they have the idea of ​​betrayal, it will only become a devil in their hearts.

This is the control method that Mu Xiao puts on the bright side. The good point is to buy people's hearts. The bad one is to induce intimidation.
Rebirth of Extreme Evolution Wiki

**Welcome to the Rebirth of Extreme Evolution Wiki!**
## Rebirth of Extreme Evolution 重生之极限进化

In the future Evolution Great Era's New World, every Neo-Human has the qualification to cultivate into a super-martial powerhouse. Protagonists born at the start will die in battles during this new world, and there was one who had witnessed innumerable examples rise and fall...

Returning to the past with his deep insight into this evolution process, he inconceivably wakes to the beginning of this world-ending catastrophe. Seizing innumerable opportunities, acquiring the power of a miracle-like evolution...

"The future is a splendorous and incomparable new world! This life I will surely exceed the peak and dominate above all as the Neo-Human King! I shall control the future and dictate all in this new world!"

## Important articles

Characters
Species

Cultivation

Mu Xiao

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Mu Xuanyin

## Appearance

innocent girl returned to Mu Xiao's residence. She had a beautiful little jasper face, her eyes were clear, her body was delicate and thin.

Mu Xuanyin is a pure and gentle, innocent, pure and white girl with no impurities. She seems to always have a sweet and quiet smile, exuding a healing aura, any normal people will like her.

## Description

Mu Xuanyin was already a new human, with twenty-five genetic resonances, she had taken a strengthening potion, her physique was at mid-SSS level

Mu Xuanyin has the ability to create illusions, which is a very good spiritual ability

## Ability

* Mu Xuanyin has the ability to create illusions, which is a very good spiritual ability
* "Spiritual Psychedelic" : Mu Xuanyin's own innate ability is to generate illusions, and spiritual psychedelics are to generate psychedelic images in the sea of ​​other people's consciousness, one outside and the other inside.
* "Weapon Specialization"

## Trivia

* Top-level physique. (Ch.93)
* Obtained Spiritual Body. (Ch.100)
	+ This is because she has two mental illusions, which is a good combination of abilities. Now adding a spirit body is definitely a great help. The sense of authenticity's touch can almost hide from the sensitive detection of any enhanced zombies, and it is impossible to find out whether the illusion generated by Mu Xuanyin is fake or real, and it can even make the zombies dizzy.
	+ As long as Mu Xuanyin and the spirit body develop a good fit, and the ability is used skillfully, in a single thought, a real illusion can be generated without knowing it, and the creature can fall into it unknowingly.
* Confess to Mu Xiao (Ch.135)
* First Kiss with Mu Xiao (Ch.144)
Shangguan Yuanxin

## Appearance

An outstandingly beautiful woman of passing through the gate, just entered the great hall instance, attracts on the attention of complete people her. She wears one black neutral clothing, that clothes wrap her proud on to encircle merely, appeared her delicately beautiful supple waist, making her whole person seem like the so abundant god to be beautiful and graceful, has does not lose to aura of any man.

She has the beautiful face of angel general charm, like cream flesh tender and delicate like water, waterfall sexy long hair, the arrogant twin peaks take shape certainly. The Yao nose is quite high, excellent has tune slightly, if the pupil the black gem, ethereal is bright, aloof spirit rhymes, has one inborn enchanting, looked at two then mind to fall into enemy hands

## Description

A well-known business woman in the high-class aristocracy circle, and she is also a stunner at the same time, naturally sought after by many young talents and wealthy children, even some big men would like to have such a perfect daughter-in-law, so many big men She is very fond of it.

Shangguan Yuanxin has an excellent auxiliary ability, as well as the ability of "mechanical specialization". Her constitution is also only the SS Grade peak degree.

## Ability

* Touch Sensing : Through the contact with the object, you can get information about the object, including the source, usage, effect and so on. This is Shangguan Yuanxin's innate ability.
* "Spiritual Lock" : a "spiritual lock" ability, if you have this spiritual body, you will have an extra pair of eyes, helping you lock faster and farther, and even track

## Quotes

Because this is the true heart.
Forcing it will only bury hidden dangers, and he doesn't want to do such a stupid thing.
Therefore, Shangguan Yuanxin was not worried about Mu Xiao forcing her to submit, but she also understood that Mu Xiao valued her own wisdom, not her physical appearance. This point undoubtedly made Shangguan Yuanxin feel more favorable in her heart.

## Trivia

* SSS-level peak physique. (Ch.93)
* Top-level peak physique. (Ch.97)
Spiritual Body

a spiritual body, the negative emotional energy generated by the strong brain waves during his lifetime.

The spiritual body can be killed, but the spiritual body can ignore physical attacks, and can only attack with spiritual power or the fierce energy in the weapon, which can damage the spiritual body and thus Obliterate it, but before that, the spirit body must appear. If it doesn't appear, the target cannot be found at all. This is also the spirit body, which is like a ghost, and has the ability to disappear without a trace, which is more difficult to deal with...

The spirit body doesn't have to be killed, it's actually a useful thing.

For example, I erased the spirit body. The negative spirit and evil spirit wisdom of the spirit body only retains the pure energy of the spirit body, so it can be raised as a pet.

Since the spirit body is similar to a pet, it is naturally an assistant to help its master in battle.

the spirit body was condensed according to the previous memory, but as long as all the memories before the spirit body were erased, only the purest spiritual energy and blank memories were left. You can infuse your memory into the blank memory of the spirit body and condense it into the form in your mind.

In fact, not only human beings have spirit bodies, but also some mutant beasts, but the spirit bodies of humans and beasts have different effects.

The process of recognizing the master is very simple. You only need to pour your own mental power characteristics into the spiritual power of the spiritual body, and then fill the blank memory of the spiritual body with some of your own memories. The spirit of the spirit body is in harmony and constantly transmits its own emotional memory. If the spirit body gives birth to a little wisdom, it is a complete recognition of the master. No one can snatch it, and there is no risk of backlash against its master. There is only absolute loyalty, and its master-servant relationship It feels like siblings, so there is no possibility of defections.

The spirit body is an existence with great value, because it can be integrated into the famous sword and regarded as the existence of the sword spirit.
Lü Xiaoman

Mu Xiao walks onto the stage, the vision sweeps beautiful woman one eyes that Lü Xiaoman side that bright-colored flattered clear, the three-dimensional beautiful woman who her look and family LightBrain turns into is exactly the same, in the heart understands clearly, secretly thought: „Has no wonder like this intensely regards the feeling, originally before is , before oneself, girlfriend.”

## Description

Lu Xiaoman is just a computer wave that can sense the human body and distinguish between good and bad beings. In Mu Xiao's memory, this ability is called "perception of good and evil". Her physique is slightly lower than that of Shangguan Yuanxin, only the mid-SS level. Degree.