Muttations

Muttations are Capitol-manufactured lifeforms mainly designed to cause terror and/or kill Tributes, though some are benign or even useful. Muttations were first used in the 10th Hunger Games and have become much more complex in the succeeding years.

## 10th Hunger Games

The first muttations used were simple shark creations. Muttation technology was in its infancy at the time, and the modifications to existing shark genomes were minimal. The only change was that the saltwater sharks in the Arena (Great White sharks and Reef Sharks) were able to survive life in fresh water.

The shark muttations of the 10th Hunger Games
## 21st Hunger Games

The Capitol's next experiment was more ambitious. Lean but deadly coyote mutts roamed the desert, hunting down Tributes who had no place to hide. Modifications included lengthened fangs, stronger and more lengthy frames, and enhanced intelligence, enabling the dogs to hunt like humans.

The deadly, cunning coyotes that stalked the Arena
## 24th Hunger Games

The 24th Hunger Games were hit-and-miss. The monstrous *Sarcosuchus* crocodile mutt was a resounding success even with minimal modifications. The mutt was larger than modern crocodiles and had gray skin and a toughened hide.

 The rodent mutts have gone down in history as the muttation makers' greatest embarrassment. Intended to be a vicious combination of muskrat and raccoon, they instead turned out docile and friendly. While they could be persuaded to fight if their enemy was smeared in honey, they otherwise preferred to be petted. While the mutts were a disaster in the Games, they proved immensely popular in the Capitol and the humiliated scientists were forced to spread their failures across the Capitol when President Galba forced them to comply to the demand for their muttations as pets.

The cute, non-deadly muttations that were the result of Gamemaker miscalculationsGamemaker provides scale for replica of sarcosuchus mutt
## 25th Hunger Games

The first Quarter Quell called for even more monstrous muttations. After the debacle of the previous year, the Gamemakers felt Galba's displeasure and had great incentive not to let it happen again. Drawing inspiration from *The Hound of the Baskervilles,* the Gamemakers created a pack of hulking, bloodthirsty dogs that glowed green in the dark and whose howls sounded like the wails of the damned. The dogs were also affected by the decay of the Arena and possessed tattered, peeling fur and skin and bites soaked with rabies. It was their greatest success yet.

The glowing, hellish hounds that haunted the first Quarter Quell
## 28th Hunger Games

Muttation technology quietly advanced during the three year period in which the Gamemakers incorporated no specimens in the Games. For a tropical archipelago Arena, the Gamemakers covered land and sea. The first mutt was a solid black thresher shark with enhanced jumping abilities and intelligence, allowing it to stalk and track Tributes.The second mutt was a snake with one simple but effective alteration: it was fifty feet long, far more massive than any real snake. It lacked venom, being a constrictor, but that was deadly enough.

Nervous Gamemaker acting as test subject for snake muttThe thresher shark mutt demonstrates its ability to leap out of the water
## 30th Hunger Games

For the first entirely indoor and artificial Arena, inspiration for mutts was hard to come by. At their wits' end, the Gamemakers designed a large, ratlike rodent, which lived in a crack in the wall of one store. After killing one Tribute, the mutt was killed by the second Tribute it attacked and faded into obscurity.

Like this, but really big and really ugly
## 31st Hunger Games

In a switch from normal menacing mutts, the Gamemakers added large bison mutts intended to make spectacular scenes when Tributes hunted them for food. The mutts proved too large for children to kill and ended up killing some of the hunters by accident. They were simply so large they didn't notice the Tributes they crushed, and a stampede caused by a spooked rabbit turned into a cataclysm.

The bison mutts were minimally altered. Their size was increased and their horns blunted in an attempt to make them safer. Gamemaker Patrocles Andronicus provides scale
## 32nd Hunger Games

The next muttations were shocking in implementation and not design. For the first time, the Gamemakers released muttations at the Bloodbath. The shocked Tributes were massacred before they had a chance to react. The actual muttations, simple enlarged rodents with strengthened and enlarged teeth, were relatively unspectacular.

The rodent mutts had brutally powerful jaws and blunt, chopping teeth
## 35th Hunger Games

What happened in the 35th Hunger Games is the stuff of nightmares. The Gamemakers, intending to make more frightening muttations, far overshot their mark. They pockmarked the Arena with tunnels hidden under innocent piles of grass. When an unsuspecting Tribute walked across these trapdoors, monstrous spiders the size of cows shot out with blinding speed and seized them with eight legs, dragging them into the tunnel to devour them. But death did not come quickly. Tributes were first cocooned in silk to await the mutt's appetite. In one case- one horrible case that has gone down in history as the single most horrifying moment in Games history- the mutt laid eggs.

Far overshadowed by the spiders were the second race of mutts. The Gamemakers added gargantuan cow-like animals into the Games, intending them to crush the Tributes underfoot. The ungulates had other ideas and peacefully roamed the Arena eating grass until Troy unintentionally set them on fire, killing them all.

I googled this in the middle of the night. I ain't even scared.Moo
## 38th Hunger Games

After the horrors of the spiders, the Gamemakers restrained themselves from adding any mutts to the next three Arenas. Their next foray into genetic manipulation was designed with beauty in mind. The mutt, a lovely and sinuous dark cat, nevertheless took out half the Tributes that year.

A panther the size of a bear and as deadly as both
## 39th Hunger Games

The mutts in the groundbreaking, smash hit 39th Games are too numerous to list. In a tour de force performance, the Gamemakers brought back the prehistoric age of monsters, showcasing half a dozen species of life-sized dinosaurs and beasts.

A small *compsognathus* was not dangerous to the Tributes, being smaller than a chicken.This brontosaurus was the first mutt the Tributes saw. It was peaceful, but it accidentally consumed unfortunate Arden GrakePrehistoric Terror Birds ravaged the Tributes and killed Floki Grimm- who killed them backSabretooth cats, while not accurate to the Arena time period, were nonetheless dangerousThis Spinosaurus was the prince of the ArenaVelociraptors, with their person-like size and their cunning, were the stuff of nightmaresClose-up of the terrible claws of the DeinonychusThe undisputed king of the muttsThis Stegosaurus was witnessed by the Tributes as time ticked down, but it was peaceful and merely stared back at themThe terrifying horrifying 2spooky Tyrannosaurus Rex
## 40th Hunger Games

Most of the wildlife in the Badlands Arena was natural, with one exception. The Gamemakers, aiming to be relevant and faithful to the Arena, designed a Tribute inspired by Native American legends. Had they looked deeper into those legends, they would know that the creature they copied was so feared that even its name is never to be spoken. The results disgusted even those who invented the Games.

The Tributes had to look closely at their surroundings to avoid a surpriseThe Wendigo is a creature of hunger and pestilence. What Titus saw that night turned a child into a monster
## 41st Hunger Games

A mountain Arena was too harsh for most animals. The only creature that roamed the slopes of the peak was a brutal, towering yeti.

The Yeti was not malevolent. It was merely an animal with animal instincts
## 42nd Hunger Games

Candy monsters do not seem menacing until they eat you. The sickly sweet exterior of the Arena held an interior... that was also sweet.

A colorful plant that curled around the Tributes and trapped them in sticky sugarGloppy the mud monster as seen on the best version of Candyland: my grandfather'sLike this, but ALIVE
## 1st Resurrection Games

For the new Resurrection Games, the Gamemakers had to make mutts worthy of a spectacle never seen before. They delved deep into the lore of the Arena they had chosen, dredging up things better left forgotten. In the first Resurrection Games, nightmares as well as Tributes came to life.

The first muttation was an ethereal, beautiful phoenix. Its light illuminated the entire Arena as it blazed from a high temple, luring Hailey Falkenrath in to see what it was. The science behind the creation of the phoenix is little understood, even by those involved. Things came together preternaturally easily, and the creators were awed by what came out. The muttation was not malevolent, but merely otherworldly, and it absorbed Hailey into a new form of existence. The phoenix, like most muttations, is preserved in a Capitol bunker, and those who tend to it, though it requires no sustenance, feel a distinctly human aura in its presence.

The second muttation is as nightmarish as its predecessor was angelic. The legends of the Maya people, on which the Arena was based, told of a monster of leathery wings and dripping fangs. It was an intelligent, savage monster that decorated its body with blood and wore eyes as trophies. It was called the Camazotz. As soon as the Gamemakers loosed it back upon the world, it ravaged the Arena. Even the only Tribute to escape its clutches, Kazuo Braun, did not escape it entirely.

The third muttation was intended to be the uber-muttation of the year. Ah-Puch, called The Grinning God of Death by the Maya, was a towering giant wielding a massive axe. Few who saw his skull face survived to tell the tale. Things did not go as planned, however, and even the God of Death eventually fell to the Camazotz.

The Phoenix's appearance cannot accurately be photographed, since it emits energy that allows humans to see spectra not usually visible.The Grinning God of DeathCamazotz, whose name means "Death Bat"In addition to mutts, the Gamemakers released malaria into the Arena, devastating the Tributes
## 2nd Resurrection Games: Only Careers

The Gamemakers again took the Arena as inspiration for this second round of Resurrection Mutts. Digging back into pre-Dark Days folklore and history, they created four mutts- one for each branch of the ancient military. Results were mixed.

The Air Force was represented by gigantic birds of prey that swooped down on Tributes and savaged them with their razor-sharp beaks and claws.

The Gamemakers were low on ideas when they made the Navy mutt, a goat. They rued the day the Navy chose such a bizarre and un-aquatic animal, but they had to make it work. They managed to create an armored goat that was menacing to behold, but it was a mere annoyance to trained Tributes. It lurked the halls of the barracks, attacking anyone who fell asleep on watch.

The Gamemakers neared despair when they discovered that the Army had a *donkey* for a mascot. Serendipity struck, however, and Games history was made. In their studies, Gamemaker Lyman Truffle stumbled upon an Irish legend telling of a nightmarish horse made of merged rider and beast, both without skin. The others considered that close enough to a donkey, and the Nuckelavee was born. Along with the Devil Dogs, it was an uber-class mutt, meaning it could not be killed by Tributes.

Most menacing of all were the Devil Dogs. Taking a page from both the Marine Corps and the Terminator, the Gamemakers wrought a pack of hulking, relentless dogs that were incapable of surrender. The Devil Dogs roamed the Arena, latching on to any Tribute unfortunate enough to be seen. Once a Devil Dog had targeted a Tribute, nothing would stop them. They could not be killed, and they would go through any obstacle to get their prey. They were capable of climbing densely branched trees, but they could not open doors and climb sheer surfaces. Once targeted, there were only two ways to stay alive: keep running, or kill everyone else before the mutt found them.

The Air Force Eagle mutts were dangerous but uninspiredThe lazily designed Navy goat mutt was powerfully built, but its headbutts were not enough to faze Careers.The skinless Nuckelavee, perhaps the most grotesque thing ever designed by GamemakersThe relentless, inexhaustible, indestructible Devil Dogs, who never failed in their mission. They did not wear jaunty hats in the Games.
## 3rd Resurrection Games: Non-Careers

More mutts than ever before were designed for the record-setting third Resurrection Games. Knowing that a non-Career Games brought the risk of resulting in Tributes who did not want to fight, the Gamemakers filled the ghoulish Arena with any terrifying mutt they could think of.

The most interesting result of this mutt glut was what happened with the poltergeist. Despite ostensibly being a ghost, the poltergeist was in fact an entirely artificial being. In trying to make him a realistic facsimile of life, the Gamemakers accidentally created an artificial intelligence so advanced that it gained self-awareness. After the Games, the invisible poltergeist escaped unnoticed and journeyed to District Twelve, where it haunts the grave of its dead friend Elara Angelo, occasionally leaving flowers or attempting to start a game of Tic-tac-toe with her. Residents of Twelve consider the grave haunted.

The nightflyers looked nothing like this. Unfortunately, this was all I could find, thanks to the blasted Stephen King movie of the same name.A horde of dead Tribute zombies surrounds a mausoleumThe Gamemakers also released Black Death, decimating the Tributes.A rare source of water in the Arena was inhabited by this ghost girl, who sought companyA Tribute infested by the parasite muttThe poltergeist waves at the cameraThe only natural animals in the Arena were no less terrifying for itThe banshee that gently carried Mouse and Alice to the other sideScary vampire