Sarah's Created Pokemon Moves/Abilities

***Note: These moves were created by Sarah though the Pokemon Move Creation Charm she created others were created on a Pokemon Fanon website.***

## **Aura Attacks:**

*Taught to Hashimoto, Ching Wan, Wang Lun, Star and Cobalt:*

* Aura Blade (Fighting) - The User forms a blade of pure and powerful aura which it uses to slash its opponent and lowing its Physical Attack
* Aura Rest (Psychic) - The User fall asleep and heals but unlike traditional rest, its aura allows it perform its other moves in battle
* Aura Punch (Fighting) - The User covers its fists in Aura Energy before punching the opponent
* Aura Shield (Normal) - The user concentrates it Aura to form a shield protecting it from all attacks
* Aura Quake (Ground) - The user stomps the ground unleashing its Aura below causing a major explosion, engulfing the opponent
* Aura Shockwave (Normal) - The user unleashes a strong shockwave of Aura blasting the opponent back and lowering its Defense and Special Defense

## **Mystic Typing Attacks:**

* Mystic Blade (Mystic/Fighting) - The User forms a blade of pure and powerful Mystic Energy which it uses to slash its opponent and lowing its Physical Attack
* Mystic Rest (Mystic/Psychic) - The User fall asleep and heals but unlike traditional rest, its Mystic power allows it perform its other moves in battle
* Mystic Punch (Mystic/Fighting) - The User covers its fists in Mystic Energy before punching the opponent
* Mystic Shield (Mystic/Normal) - The user concentrates it Mystic Energy to form a shield protecting it from all attacks
* Mystic Quake (Mystic/Ground) - The user stomps the ground unleashing its Mystic Energy below causing a major explosion, engulfing the opponent
* Mystic Shockwave (Mystic/Normal) - The user unleashes a strong shockwave of Mystic Energy blasting the opponent back and lowering its Defense and Special Defense
* Mystic Claw (Mystic) - The user covers is claws in Mystic energy to slash the opponent
* Mystic Fang (Mystic) - The user covers its fangs in Mystic energy before biting the opponent
* Mystic Charge (Mystic) - Akin to Volt Tackle, the user charges with vast amounts of Mystic energy to slam its opponents but instead of causing recoil damage, it heals the user

## **Light Typing Attacks**

* Light Fang - The User coats its fangs in light energy before biting the opponent
* Light Charge - The user coats itself in light energy before charging an opponent, increasing its speed each time
* Light Claw - The users claws become coated in Light energy before slashing an opponent
* Light Beam - The user fired a beam (akin to Hyper Beam) of pure light energy capable of dealing massive damage to Dark type pokemon
* Light Shield  - The user develops a shield of pure light around itself and allies, deflecting any attacks and cuts Physical and Special Attacks by 75% (akin to Protect and Safeguard)
* Solar Shield  - The user puts up a shield which cuts the power of Physical and Special attacks down by 75% and completely deflects Dark type attacks
* Light Roar - The user roars and unleashes a shockwave of light which can paralyze the target
* Light Wing  - The users wings become coated in Light before it flies down and strikes it opponent three times
* Light Blade - The user creates a sword of pure light in its paws, mouth or beside it and slashes the opponent three times
* Radiant Shield - Radiant Shield reduces the damage done to the user and allies by physical and special moves for five turns. It can only be used while in Shining Terrain, but the effect remains even after the terrain vanishes. The damage reduction stacks with the effects of Reflect and Light Screen, but not with Aurora Veil

*Radiant Shield is classified as a barrier move, and as such:*

* Pokémon with the Ability Infiltrator will ignore its effects when attacking.
* It will disappear immediately if an opponent uses Defog, Brick Break, Psychic Fangs
* If a Light Clay is held when it is used, it will extend the duration of Radiant Shield from 5 to 8 turns.

* Plasma Charge - The user is surrounded in Plasma-like energy and then smashes into the opponent. This causes a lot of recoil damage.
* Glimmering Wing - The user's wings become pure light and are smashed into the foe. It heals 1/2 the damage inflicted as well.
* Healing Charge - Heal Charge restores up to 25% of the target's maximum HP while also raising their Defense and Special Defense by 1 stage. It will fail if the target's HP stat is already full or if it is behind a Substitute. Heal Charge bypasses accuracy checks to always hit, unless the opponent in the semi-invulnerable turn of a move such as Dig or Fly.
* Light Pulse - Release a burst of Light Energy, damaging foes.
* Shining Comet - After charging for one turn, the user calls down a meteor made of shining light.
	+ Effect - Shining Comet charges up light on the first turn and then unleashes the power as an attack on the second. Shining Comet will not need a turn to charge if used during Shining Terrain. If a Pokémon holding a Power Herb uses Shining Comet, it will consume the Power Herb to execute Shining Comet in one turn. If there is Shining Terrain, the Power Herb will not be consumed.
* Shining Storm - The user summons a storm of light that inflicts damage for two to three turns. It then becomes confused, however.
	+ Effect - Shining Storm inflicts damage for 2-3 turns. While the user is using Shining Storm, it cannot use any other attacks and the Trainer cannot recall the user. After Shining Storm is finished, the user becomes confused.
* Shining Terrain - The user imbues the ground with holy energy for five turns. Ally Pokemon on the ground have increased healing.
	+ Effect - Shining Terrain creates terrain that causes grounded Pokémon to recover 50% more HP from all sources and halves the power of Dark-type moves used by grounded Pokémon. The terrain fades after five turns.If Shining Terrain is in effect, Nature Power becomes White Beam, Secret Power uses the animation of Justispear and ignores enemy stat boosts, and Camouflage causes the user to become Light-type
* White Beam - The user unleashes a beam of concentrated holy energy. Using this move prevents the user from flinching this turn.
	+ Effect - White Beam inflicts damage and, if the user moves after the opponent, cannot be made to flinch during the turn it is used. This includes moves that have a 100% chance to flinch such as Fake Out, though it does not prevent damage from moves with flinch chances.
* Solar Laser - The user fires a bright laser at the opponent.
	+ Effect - Solar Laser deals damage and has a 40% chance of lowering the opponent's accuracy by two stages.
* White Punch (Star, Cobalt, Tyson, Urshifu Trio, Mineshao) - The target is punched with a fist cloaked in holy light. This attack does special damage.
	+ Effect - White Punch inflicts damage. Despite being classified as a Physical move, this move calculates damage using the user's Attack and the opponent's Special Defense stats.

## **Dragon Attacks:**

* Draco Beam - The user shoots a beam of draconic energy that hits hard
* Dragon Cutter - A red beam of energy is used to cut the opponent. It may make the opponent flinch
* Dragon Fang - The opponent is bitten hard with extra-sharp fangs
* Dragon Gace - Enables a Fairy-type target to be hit by Dragon-type attacks. This also resets the target's Attack if it was altered
	+ Effect - Dragon Gaze removes a Fairy-type Pokémon's immunity to Dragon-type attacks and restores the target's Attack stat to normal. It cannot miss unless the target is in the semi-invulnerable state
* Singularity Break - The user releases a devastating blast of destruction which is stronger depending on how many times the user has been attacked before hand
	+ Effect - Singularity Break deals damage. Its power is higher by calculating how many times the user has been attacked before using that move, similar to Flail and Reversal's power depending on how much the user has HP
* Unstable Terrain - The user turns the ground under everyone's feet unstable and reactive for five turns. Pokémon on the ground are forced to use attack moves
	+ Effect - Unstable Terrain creates terrain that prevents grounded Pokémon from using Status moves and halves the power of Fairy-type moves used by grounded Pokémon. If a Pokemon with no attack moves tries to attack during Unstable Terrain, they will be forced to use Struggle. The terrain fades after five turns.
	+ If Unstable Terrain is in effect, Nature Power becomes Dragon Pulse, Secret Power uses the animation of Dragon Rush and may cause flinching, and Camouflage causes the user to become Dragon-type
* Ultra Tail Whip - The opponent is slammed with a tail so hard that it harshly lowers the user's Attack
	+ Effect - This move is a clone of Overheat, inflicting great damage on an opponent. However, because it's a physical move, the user's Attack is lowered by 2, instead of Special Attack

## **Ice Attacks**

* Arctic Blast - A huge gust of cold, icy wind is blown to the target. It will always freeze the target if it hits.
* Arctic Frost - User bulk up its ice power at first. When releasing it, surrounding field and pokemon adjacent to it become frozen. Stronger while in hailstorm.
	+ Effects:
		- Make the opponent frozen(100% chance)
		- Lower the user's special attack and special defense by two stages after use.
		- Raising the resistance against fire,ice and water.
		- It becomes 50% stronger while in a hailstorm.
* Armor Frost - Armor frost reduces damage from Rock, Grass, Fire, and Fighting type moves by 25% for three turns. Special Ice-type moves have their power increased by 25%. Contact moves have a 20% chance of freezing the opponent. The user coats themselves in an armor-like frost, increasing defense against some attacks and increasing the damage of certain ice attacks for 3 turns.
* Cryogensis - The user restores all its HP and cures status by freezing itself for two turns
	+ Effects - A clone of Rest, this move causes the user to restore all of its HP and cure any active status it may have. However, it freezes itself for two turns. The freezing still happens even in battles with a Sleep/Freeze Clause active; however, it can still be interrupted by the usual methods, such as holding an Aspear Berry
* Deep Freeze - The target is frozen solid by a swirling, cold wind
	+ Effect - Deep Freeze freezes the target. It has no effect on Ice-type Pokémon
* Flash Freeze - The user instantly freezes the air around the opponent, freezing the opponent within solid ice. It has no effect on Ice-Type and Fire type Pokémon
* Freeze Burst -  It has no effect on Ice-Type and Fire type Pokémon
	+ Effect - Freeze Burst will freeze the target. It does not affect Ice-type Pokémon.
* Freeze Cannon - The user launches a powerful bomb of ice energy at the opponent, super effective against Water  type pokemon
	+ Effect - Freeze Cannon inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed
* Freeze Ray - The user shoots a small beam of ice that freezes the opponent 100%
* Freeze Slash - The user slashes the foe with frozen claws that may freeze the foe. It has a high critical hit ratio
* Frost kick - The user kicks the foe with a foot shrouded in ice. It may freeze the foe
* Frost Nova - The user gathers a freezing energy, to release it in the form of an uncontrollable shockwave. Attack can freeze. Super effective against Water type Pokemon
* Frozen Shield - The user creates an icy shield to protect itself from damage. It also harshly lowers the Speed stat of any attacker that makes direct contact.
	+ Effect - Frozen Shield protects the user from any moves except status moves for that turn. Additionally, if Frozen Shield blocks an attack that would make contact with the user, the attacker's Speed stat drops by 2 stages. If Sucker Punch is used on a Pokémon that has used Frozen Shield, the move fails and the Pokémon's Speed does not drop.
	+ Using Frozen Shield, Protect, Detect, Endure, King's Shield or Spiky Shield consecutively decreases the chance of success to 50%. This is an increased priority move, and therefore will always go before attacks during the turn.
	+ Phantom Force, and Shadow Force lift Frozen Shield's protection for the rest of the turn.
* Ice Age - The user charges power, then releases it in a storm of ice.
	+ Effect - Ice Age deals heavy damage with a 50% chance of freezing the foe, but only after a 1 turn charging period.
* Ice Maelstrom - Similar effect like Sheer Cold, Knocked out all opponents if it hits
* Sheer Freeze - The user cloaks himself in energy so chilling that instantly freezes, then shoots an ultracold ray that deals very intense damage. Attack itself is inaccurate, however.
* Snowdrift - The user creates a snowdrift in front of them to protect itself from damage. It also harshly lowers the Speed stat of any attacker who makes direct contact.
	+ Effect - Snowdrift protects the user from any moves except status moves for that turn. Using Snowdrift, Protect, Detect, Endure, Spiky Shield, or King's Shield consecutively decreases the chance of success to 50%. The chance will also decrease by 50% for each time Disperse fails to block an attacking move. This is an increased priority move, and therefore will always go before attacks during the turn. Cannot defend against Brick Break

## Sword Attacks (Physical)

***For the Swords of Justice, Sokka, Oshawott***

* Ice Sword - The user slashes the target with a blade of ice. May freeze the foe. The attack's critical-hit ratio can be raised by using Swords Dance
	+ Effect - Ice Sword deals damage and has a 10% chance of freezing the target. The attack's critical-hit ratio will be raised by 1% each time the user has used Swords Dance during the battle
* Light Blade - The user slashes the target with a blade made of pure light. Critical hits land more often
* Super Sword - The user slashes the target with a sharp blade
* Volt Sword - The user slashes the target with a blade made of electricity. May paralyze the foe. The attack's critical-hit ratio can be raised by using Swords Dance
	+ Effect - Volt Sword deals damage and has a 10% chance of paralyzing the target
* Sky Sword - The user slashes the target with a blade made of air. May cause confusion to the target. The attack's critical-hit ratio can be raised by using Swords Dance
	+ Effect - Sky Sword deals damage and has a 10% chance of confusing the target
* Leaf Sword - The user slashes the target with a blade made out of a leaf. May cause the target to flinch
	+ Effect - Leaf Sword deals damage and has a 10% chance of making the target flinch
* Flame Sword - The user slashes the target with a blade of fire. May burn the foe
	+ Effect - Flame Sword deals damage and has a 10% chance of burning the target
* Toxic Sword - The user slashes the target with a blade of poison. May poison the foe
	+ Effect - Toxic Sword deals damage and has a 10% chance of poisoning the target

## Electric Attacks

* Change Storm (Hyper Beam Variant) - The user blasts powerful beams of electricity at the foe. The user must rest on the next turn
* Electro Wing - Pokémon creates a small electric charge on tips of his wing, after which it hits the enemy with them. It can paralyze the enemy
* Gigashock - A gigavolt of electricity that may paralyze anyone hit
* Overcharge (Overheat Variant) - An excessive charge that can hit Ground types and may paralyze, but harshly lowers the user's Special Attack
	+ Overcharge is a clone of Overheat. To that effect, it inflicts heavy damage on an opponent, then lowers the user's Special Attack by 2. This move can hit non-adjacent opponents in a Triple Battle. It can also hit Ground types, and has a 10% chance to paralyze the opponent
* Storm Kick - The user launches a kick that lands a critical hit more easily. This may also leave the target with paralysis
* Storm Tail - The user charges electricity into their tail and swipes at the foe with it
* Thunderstorm - An array of lightning bolts strike the opponent, instantly fainting if it hits (Akin to Sheer Cold)
* Thunder Hurricane - The user summons Rain Dance weather onto the field, with the addition of lightning bolts that strike all Pokémon who are not Electric or Ground type each turn.
	+ Effects:
		- All Pokémon that are not Electric or Ground type take 1/16 HP damage at the end of each turn
		- Electric moves get boosted in addition to Water
		- Electric Pokémon get a 1.5× boost to both Defenses
		- All damaging Water moves have a 10% chance to paralyze opponents on top of their usual effects. For moves like Scald, the paralysis check is done before the move's regular checks
		- Hurricane also gets a 10% chance to paralyze
		- Charged Rock is the item that makes this move last eight turns
		- Severe Weather is the ability that summons this weather permanently
		- Pokémon with Dry Skin and Rain Dish lose HP each turn, and Pokémon with the former ability lose their immunity to Water
		- Pokémon with Swift Swim get a 10% chance to paralyze any opponent they make direct contact with, similar to Poison Touch
		- Castform and Weather Ball both become Electric-type
* Voltage Rise - Enables the user to hit a Ground-type with Electric attacks. It also returns the foe's Special Defense to normal.
	+ Effect - Voltage Rise removes a Ground-type Pokémon's immunity to Electric-type moves. If the target's Special Defense has been raised, Voltage Rise returns it to normal

## Fire Attacks

* Atomic Blazer: The User inflicts damage and then forces the user to recharge during the next turn. Unless this attack misses, the user will always have to recharge
* Backfire deals damage, and the user sustains recoil damage equal to ⅓ of its maximum HP. It also has a 10% chance of burning the target.
* Black Flame: The target is left with inextinguishable black flames. It burns through any defense and its burns cannot be healed
* Burning Breath: The user breathes red hot fire on the target, causing the target to be sent up in flames. This may badly burn the target.
* Coal Bomb - The user attacks by throwing a flaming ball of coal at the target. It may make the target faint instantly.
* Explosive Shot: The user launches an explosive blast at the target that knocks it away. Another Pokémon is dragged out.
* Fading Heat: The user unleashes a raging fire onto the opponent. However, this move's power halves if used in succession. It may also burn the opponent.
* Fire Pillar: Releases a flaming column that cannot miss, may be used to light dark caves and repel wild Pokémon.
* Solar Stream: An intense stream made of the sun's energy attacks the target. The target may be left with a burn.

## Psychic Attacks

* Mind Crush - The user directly strikes the opponent's mind with a powerful psychic wave. The target faints instantly if this attack hits
* Pink Wing - The user slaps the target with a shining wing. May infatuate or confuse
* Psy Punch - The user punches the foe coated with psychic power
* Psy Shield - The user creates a mystic shield that halves the damage taken from super-effective moves for 5 turns

## Created New Abilities - Different Versions of Canon Pokemon Abilities

### Thick Fat Variations

* Shiver Guard: Halves the damage from Ice type attacks used against this Pokemon.

### Levitate Variations

* Magic Armor: This Pokemon is immune to Fairy type moves
* Smooth Plates: This Pokemon is immune by Water type moves

### Motor Drive Variations

* Dormant: Instead of taking damage, this Pokemon's speed is increased by 50% if this Pokemon is hit by a fire type move
* Steam Engine: This Pokemon's speed is increased by 50% if this Pokemon is hit by a fire type move. Pokemon still takes damage
* Rock Climber: Instead of taking damage, this Pokemon's speed is increased by 50% if this Pokemon is hit by a rock type move
* Water Wheel/ Wave Rider:  Instead of taking damage, this Pokemon's speed is increased by 50% if this Pokemon is hit by a water type move

### Sand Veil Variations

* Ink Cloud: Raises the Pokemon's evasiveness by 25% during rain. (squid/octopus ability)
* Mirage: Raises the Pokemon's evasiveness by 25% during sun

### Static Variations

* Cold Shoulder: Contact moves may freeze the target. (10%)
* Dry Ice: Contact moves may leave the foe with a burn. (30%)
* Insanity: Contact moves may confuse the foe. ( 30%)
* Deep Vibe: Contact moves may cause the foe to fall asleep. ( 30%)
* Cursed: Contact moves may cause the foe to be afflicted with the curse Status ( 30%)

### Overgrow Variations

* Fighting Spirit: The power of Fighting type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%
* Clutch/ Flock/ Ruffled Feathers: The power of Flying type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%
* Vengeance:  The power of Dark type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%
* Back-up Battery: The power of Electric type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%
* Dragon Aura: The power of Dragon-type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%
* Permafrost: The power of Ice-type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%
* Sedimentary: The power of Ground-type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%
* Sharpened Steel: The power of Steel-type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%

### Iron Fist Variations

* Steel toe: Kicking attacks used by this Pokemon are stronger by 20%
* Strong Jaws: Biting attacks used by this Pokemon are stronger by 20%. (Its in-game counterpart, Strong Jaw, increases the power by 50%)
* Razor Claws/ Sharp Blade:  Slashing moves used by this Pokemon are stronger by 20%
* Tentacle Frenzy/ Thick Vines: Wrapping and whipping moves used by this Pokemon are stronger by 20%.
* Sharp Blade: Sword moves used by this Pokemon are stronger by 20%.
* (Sword moves are Fury Cutter, X-Scissor, Night Slash, Sacred Sword, Secret Sword, Leaf Blade, Cut, False Swipe, Slash, Cross Poison, Psycho Cut, Razor Shell, and the Centaur Pokemon's signature move, Centurion Blade)
* Loud Voice: Sound-based moves used by this Pokemon are stronger by 20%.
* Bright Light: Light-based moves used by this Pokemon are stronger by 20%.
* Sharp Point: Stabbing/ Piercing moves used by this Pokemon are stronger by 20%.
* Parasitic: Draining moves used by this Pokemon are stronger by 20%.
* Expert Healer: Healing moves used by this Pokemon heal 20% more HP.
* Heavy Artillery/ Big Guns: Ball/Bomb moves used by this Pokemon are stronger by 20%.
* Quick Hitter: Priority moves used by this Pokemon are stronger by 20%.

### Moxie Variations:

* Spirit: Sp. Atk rises each time you knock out an opponent
* Boldness: Defense rises each time you knock out an opponent
* Fortitude: Sp. Def rises each time you knock out an opponent
* Prowess: Speed rises each time you knock out an opponent

### Sap Sipper Variations

* Insectivore:  If this Pokemon is hit by a bug type attack, Its attack is increased by 50% (this Pokemon is immune to bug attacks)
* Fisticuffs: If this Pokemon is hit by a fighting type attack, Its attack is increased by 50% (damage is still taken)
* Blazing Rage: If this Pokemon is hit by a fire type attack, Its attack is increased by 50% (damage is still taken)

### Scrappy Variations

* Evil Eye:  Ghost type moves used by this Pokemon can hit normal types
* Corrosive: Poison type moves used by this Pokemon can hit steel types. (Its in game counterpart, Corrosion, is somewhat different: It allows Pokemon with the ability to poison other Pokemon regardless of type)
* God's Eye/ Heaven Eye: Psychic Type moves used by this Pokemon can hit dark types
* Mudslinger: Ground Type moves used by this Pokemon can hit flying types

### Volt & Water Absorb Variations

* Rock Biter: If this Pokemon is hit by a rock type attack, Hp is restored by 25%
* Plant body: If this Pokemon is hit by a grass type attack, Hp is restored by 25%
* Lava Body: If this Pokemon is hit by a fire type attack, Hp is restored by 25%
* Toxic Body: If this Pokemon is hit by a poison type attack, Hp is restored by 25%
* Soul Suck: If this Pokemon is hit by a ghost type attack, Hp is restored by 25%
* Mind Reader: If this Pokemon is hit by a psychic type attack, Hp is restored by 25%
* Weld: If this Pokemon is hit by a steel type attack, Hp is restored by 25%.
* Blood Suck: If this Pokemon is hit by a bug type attack, Hp is restored by 25%
* Hit Taker: If this Pokemon is hit by a fighting type attack, Hp is restored by 25%
* Life Taker: If this Pokemon is hit by a dark type attack, Hp is restored by 25%
* Melting Point: If this Pokemon is hit by an ice type attack, Hp is restored by 25%
* Element Point: If this Pokemon is hit by an Elemental attacks including its own typing, Hp is restored by 25%

### Lightning Rod Variations

* Sewage Drain: Poison Types moves are drawn to this Pokemon, and increase this Pokemon's special attack by 1 stage

### Refrigerate Variations

* Infestate: Normal type moves used by this Pokemon become Bug type and get a 30% power boost
* Bad Influence: Normal type moves used by this Pokemon become Dark type and get a 30% power boost
* Martial Arts: Normal type moves used by this Pokemon become Fighting  type and get a 30% power boost
* Intoxicate/ Contaminate: Normal type moves used by this Pokemon become Poison type and get a 30% power boost
* Electrify: Normal type moves used by this Pokemon become Electric type and get a 30% power boost. Called Galvanize in game and boost is slightly less
* Petrify:  Rock type moves used by this Pokemon become Electric type and get a 30% power boost
* Draconian: Normal type moves used by this Pokemon become Dragon type and get a 30% power boost
* Hydrate: Normal type moves used by this Pokemon become Water type and get a 30% power boost
* Lava Bolt: Increases the power of Fire-type moves by 20%. and makes them dual Fire/Electric-type
* Aqua Bolt: Increases the power of Water-type moves by 20%.and makes them dual Water/Electric-type