recursal/Fanatic-Fandom huggingface dataset:
Federal Government

The **Federal Government**, or Federal Government of the United States is a faction and ally of the Noblemen in Noblemen: 1896. Currently, they are headed by U.S. President Jefferson Andrews.

## Origins

In 1861, the Federal Government fought a civil war against the Confederate States of America. They won the war in 1865 and regained control of the South. In 1890, the Federal Government tried to prevent the Great Plague from spreading across the country, but failed to contain it. When Rockwell & Company tried and failed to assassinate the president, they defeated Rockwell’s private militia even with low numbers. It was only when the United Corporations was formed that the government was on the brink of being defeated.

## Events of Noblemen: 1896

The Federal Government is in ruin, having only one factory left after taking it from Rockwell at the beginning of the war. Many Noblemen offered to help take back the country, and they formed an alliance with them.

## Locations

* Washington D.C. (Assumed)
* Rockwell & Company Factory (Captured)
* St. June
Armored-Infantry Corps

The **Armored-Infantry Corps** is a Tier 2 army that is used in the Campaign. This army is heavily armored and uses extra supply when moving.

"Tier 2 | A mostly armored infantry supported by standard troops."

## Primary Units

* Shock Trooper
* Shield Infantry
* Paladin
* Rifle Knight
* Saber Knight
* Tesla Protector

## Support Units

* Prisoner
* Militia
* Infantry
* Pioneer
* Elite
* Ghoul
* Dragoon
* Shield Infantry
* Upper Elite
* Tesla Jumper
* Vampire
* Tesla Protector
* Tesla Heavy Gunner
Your Choice: Eurovision Song Contest 04

This is **Your Choice: Eurovision Song Contest 4** held in Nicosia, Cyprus!

## Semi Final 1

Albania, Cyprus and United Kingdom will vote in this semi final! The top 10 in this semi final will advance to the final!

## Semi Final 2

Cuba, Slovakia and US Virgin Islands will vote in this semi final! The top 10 in this semi final will advance to the final!
Paladin

* Icon
* Model

## Description

A **Paladin** is a heavily armored unit, having more armor then Rifle Knights and Saber Knights.

They are first Unlocked at Global Rank 12. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 12 for this to happen. Unit Rarity: Epic

## Special Conditions

* (-) Cumbersome : An army with this unit uses more supply when moving.
* (+) Vampire Hunter : Deal 2x damage to undead.

## Fun Fact

* It is the only Unit that deals dubble damage to Undead units (Ghouls and Vampires).

## Statistics

###  Unit Statistics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

### Weapon Statistics

The following table shows information on the unit's weapon, for each level of the unit. The table is currently incomplete so if you have any information, please add it in!

Table for War Hammer

Table for Lemat Pistol
War Points

War point (PG) is the base currency in campaign mode. It can be used to recruit new armies, to construct buildings ...

Uses:

- Recruitment of a new army (Tier 1, 2 or 3)

- Supply of an army (5 GP = 5 provisions)

- Heal an army (15 GP = + 100% HP)

- Building Construction (Bunker = 15 PG, Fort = 30 PG)

- Placement of an airship (Airship = 20 PG, Frigate =? PG)

- Placement of a ship (Scout ship =? PG, Brig =? PG, Foolproof ship =? PG)

How to earn:

- Generate by HQ (+5 PG per turn)

- Generate by supply depots (2, 5 to 7 GP\* per turn)

- Use of cards (resources = +10 PG)

- Voluntary destruction of an army (Decommission = +20, 30 to 60 GP)

   *2,5 to 7 PG\* = It depends on the number of deposits you have.*
Your Choice: Eurovision Song Contest 01

This is **Your Choice: Eurovision Song Contest 1** held in Moscow, Russia!

## Semi Final 1

Norway, Greece and Russia will vote in this semi final! The top 10 in this semi final will advance to the final!

SF1 - Split Results

## Semi Final 2

United States, Bulgaria and Sweden will vote in this semi final! The top 10 in this semi final will advance to the final!

SF2 - Split Results
Landship

```

 * Model
* Icon

 *An armored anti-infantry vehicle that must turn broadside to shoot its twin auto cannons.*

## Statistics

 ### Class

 VehicleArmored

 ### Regiment

 1

 ### Hitpoints

 200

 ### Armor

 100

 ### Ranged Power

 744

 ### Piercing

 0

 ### Melee Power

 N/A

## Primary Armament

 ### Weapon

 Gatling gun

 ### Damage

 50

 ### Attack Speed

 ROF

 ### Rate of Fire

 0.1s

 ### Piercing

 0

 ### Ammo

 150

 ### Reload

 10s

 ### Critical

 2%

 ### Range

 300/450om

```

The second of four armored fighting vehicles. This one is a upgrade from the Steam Carriage. The **Landship** also has one weak point, which is the back. Although it turns round quickly, the Player can deal critical damage when targeting the engine at the back, just like the Steam Carriage. Firing at the slits above the autocannons and above the gatling gun will not deal any damage.

They are first Unlocked at Global Rank 6. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 6 for this to happen. Unit Rarity: Rare

## Special Conditions

* (-) Cumbersome | An army with this unit uses more supply when moving.
* (+) Suppression | Has a chance to pin squads.

## Statistics

###  Unit Statistics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

### Weapon Statistics

The following tables show the statistics for the weapons used by this unit. The tables are currently incomplete so feel free to add more information!

Table for Gatling Gun
The Netherlands

***The Netherlands*** has participated in the **Your Choice: Eurovision Song Contest** three times, debuting in the first edition.

## Contestants

### **Table key**

Template:Colorbox *Winner*
Template:Colorbox *Second place*
Template:Colorbox *Third place*
Template:Colorbox *Automatically qualified to the final*
Template:Colorbox *Did not qualify for the final or disqualified*
Template:Colorbox *Last place*
Template:Colorbox *Did not compete*

 #02 | Spain Madrid
 #03 | Bosnia & Herzegovina Sarajevo
Williams Gun

```

 * Model(Armor Up)
* Icon

 ,i>An auto-cannon capable of rapid-firing 1-pound shells.,/i>

## Statistics

 ### Class

 Heavy WeaponAnti-Infantry
Infantry Support
Anti-Armor

 ### Regiment

 1

 ### Hitpoints

 250

 ### Armor

 0

 ### Ranged Power

 2736

 ### Piercing

 100

 ### Melee Power

 N/A

## Primary Armament

 ### Weapon

 Williams Gun

 ### Damage

 250

 ### Attack Speed

 ROF

 ### Rate of Fire

 1.0s

 ### Piercing

 100

 ### Ammo

 20

 ### Reload

 10s

 ### Critical

 10%

 ### Range

 600/900om

```

The **Williams Gun** is a heavy weapon that can continuously fire explosive 1-pound shells at enemies.

They are first Unlocked at Global Rank 9. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 9 for this to happen. Unit Rarity: Epic

## Upgrades

* Armor Up: All members of each Williams Gun regiment will have extra armor. **Requirment** level 5 and up.

(Upgrades purchasable in the War Shop for gold, found in chests after you reach the requirments.)

## Special Conditions

* (-) Cumbersome | An army with this unit uses more supply when moving
* (+) Morale Damage | Deals 10% extra morale damage

## Statistics

###  Unit Statistics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

### Weapon StatisticsEdit

The following tables show the statistics for the weapons used by this unit. The tables are currently incomplete so feel free to add more information!

Table for Williams Gun
Second American Civil War

The **Second American Civil War** is the main conflict in Noblemen: 1896. It is fought between the Federal Government and United Corporations. Both parties are supported by Noblemen.

## Overview

In 1890, the Great Plague ravaged America. 70% of the population was wiped out within months, forcing the federal government in chaos. Three corporations; Rockwell & Company, G.P Morgan, & Forge Inc. decided to use the opportunity to gain power and take over. Rockwell tried assassinating the president but ultimately failed, consequently losing a chunk of their private militia. However, after using propaganda to raise a larger force, the government declared war on the corporations, now known as the United Corporations. The war would force both sides to push themselves to the limits, as seen when the federal government risks an attack to capture a Rockwell factory at the start of the war. Both sides also called upon America’s most rich & renowned businessmen and entrepreneurs, nicknamed the ”Noblemen.” New technological advancements were made by the federal government with the help of U.C. defectors; the Tesla Machine, airship, landship and experimental technology.

## Events

### The Battle of Wintergate

Prior to 1896, a battle occurred in Wintergate. It is unknown who won the battle, but a Noblemen officer became famous for helping in the battle.

### The Battle of Sharpton

Similar to the battle of Wintergate, a battle at Sharpton occurred with no known outcome, with another officer helping here as well.

### Jackson’s Campaign

For 6 years, it would seem as the war was at a stalemate, until Jackson S. Grant joined the war in March of 1896. At first, he was seen helping local federal militias push back U.C. forces in the south. But as the months go by, Jackson begins to go on the offensive as he takes down numerous U.C. forts. His renown was able to reward him with his own elite militia. Jackson’s main mission is to locate the corporations’ headquarters and eliminate it, which would most likely end the war.
Anti-Armor Force

Anti-Armor Force is a Tier 1 army used in the Campaign. They are used to penetrate armored enemies.

”Tier 1 | An army effective at taking out enemy armor.”

## Primary Units

* Armor Buster
* Javelin
* Tank Buster
* Williams Gun

## Support Units

* Prisoner
* Militia
* Infantry
* Pioneer
* Elite
* Upper Elite
* Dragoon
* Ghoul
* Vampire

## Recruitment

The Anti-Armor Force can be recruited in Campaign Mode for 20 war points.
Mortar

```

 Model

 *Long range, highly inaccurate weapon good for blasting regiments in cover.*

## Statistics

 ### Class

 Artillery

 ### Regiment

 1

 ### Hitpoints

 500

 ### Armor

 0

 ### Piercing

 100

 ### Melee Power

 N/A

## Primary Armament

 ### Weapon

 Mortar

 ### Rate of Fire

 20.0s/round

 ### Piercing

 100

 ### Ammo

 1

 ### Reload

 20s

 ### Range

 900/3000m

```

The mortar is an artillery weapon that is pushed by 2 members and fires an explosive shell in the air that can arc over obstacles, hitting regiments behind cover.

## Special Conditions

* (+) Bombard: 25% chance to deal 50% casualties [1 Shot].
* (+) Morale Damage: Deals 25% extra morale damage.
* (+) Suppression: Has a chance to pin squads.
* (-) Cumbersome: An army with this unit uses more supply when moving.

## Trivia

* The mortar is actually somewhat accurate with its shots, despite being describe as "highly inaccurate" in its in-game description.
* Despite requiring 2 members to push it, the mortar is considered a single regiment.
* The mortar seems to be able to fire shells by itself, given its operator's order.
Armored Division

**Armored Division** is an Tier 3 Army in the Campaign. It is a fully armored army with mounted weapon support.

### Primary Units

* These are potential units that mainly make up the Armored Division:
* Shock Trooper
* Landship
* Shield Infantry
* Steam Carriage
* Rifle Knight
* Saber Knight
* Paladin
* MKII Landship
* Tesla Protector
* Georgeson Tank

### Support Units

These are units that can support Buckey's Ghosts.
* Gardner Gun
* Parrott Cannon
* Blunderbuss
* Gatling Gun
* Agar Gun
* Whitworth Cannon
* Williams Gun
* Mortar

## Recruitment

Armored Division is recruited in the Campaign for 60 war points.
Standard Loadout

## Description

The **Standard Loadout** is first of the five loadouts in Noblemen: 1896.

The Standard Loadout is given and equipped when the player first starts the game. It is unlocked at Hero Level 1.

Unlike other loadouts, this is the only loadout where you receive no bonus perks(e.g. Extra Damage, Extra Health) but can still use again when your Nobleman has died while having this loadout on.

When you level up any of the loadout it will also level up your Hero Level.

(These are base stats, it does not include armor you have equiped on your Noblemen.)

Table for Standard Loadout Levels
 2
 3
 4
 5
 6

## Weapons

The weapons made for the Standard Loadout are built for medium to close range combat. Though, upgrades can be bought from the War Shop and obtained through opening crates and battle packs, which may increase the range of the weapon, allowing for long-range combat.

* Stub Gun - Lv. 1: Small magazine mid-rpm rifle
* Trench Gun - Lv. 2: Large magazine high-rpm SMG
* Bombardier - Lv. 4: Basically a handheld blunderbuss cannon
* D.R.U.M. AutoCannon - Lv. 6: Large MG

### Weapon Statistics

Table for Stub Gun

Table for D.R.U.M Autocannon
 Max

## Advantages

As mentioned above, this loadout can be used as many times as the player desires, no matter how many times the Nobleman dies while having this loadout on.

The weapons for the Standard loadout are useful in medium to close range combat. Certain weapons like the Bombardier fires a highly-explosive round, which can help to quickly eliminate large groups of unarmored units, like Militia, Sharpshooter and Cavalry.

All weapons can have upgrades, which increases their damage output, range, ammo capacity and rate of fire. This means that it is possible to have a Trench Gun with a high rate of fire, although the recoil on it will be huge too.

## Disadvantages

This loadout has no perks which add on to damage, range, max health or health regeneration speed, meaning that the stats of the Nobleman with this loadout are constrained to only the bonuses his armor provides.

Since the weapons are meant for medium to close range combat, the Nobleman must get close to his targets within the effective range of the weapon to deal maximum damage. This may leave the Nobleman vulnerable to damage, especially when he runs out in the open. Also, it is difficult to eliminate armored units like Shock Troopers, Rifle Knights and Paladin with the Bombardier since the explosion will be blocked by their armor.

As all of the weapons of the standard loadout have no anti-armor properties, it will be difficult to cause damage to armored vehicles, especially Landships. Due to this, the Nobleman must fire at the weak points of armored vehicles(e.g. Engines, Viewing Ports, Wheels) to deal damage.
Tesla Jumper

```

 * Icon
* Model

 *Advanced soldiers equipped with experimental short ranged Tesla teleporters.*

## Statistics

 ### Class

 Assault, Infantry, Anti-Armor

 ### Regiment

 5

 ### Hitpoints

 500

 ### Armor

 10

 ### Ranged Power

 24

 ### Piercing

 125

 ### Melee Power

 108

## Primary Armament

 ### Weapon

 Lemat Pistol

 ### Damage

 35

 ### Rate of Fire

 0.8/s

 ### Piercing

 0

 ### Ammo

 8

 ### Reload

 7s

 ### Critical

 15%

 ### Range

 45/150m

## Secondary Armament

 ### Weapon

 Tesla Rod

 ### Damage

 40

 ### Attack Speed

 1.5/s

 ### Piercing

 125

 ### Critical

 35%

 ### Range

 Melee

```

**Tesla Jumpers** are advanced melee units that teleport to surprise the enemy in Noblemen: 1896. They were added in update 1.5.
Whitworth Cannon

```

 Icon

 *A hard hitting and long ranged weapon, best used against slower, armored targets.*

## Statistics

 ### Class

 ArtilleryHeavy Weapon

 ### Regiment

 1

 ### Hitpoints

 350

 ### Armor

 0

 ### Ranged Power

 3808

 ### Piercing

 250

 ### Melee Power

 N/A

## Primary Armament

 ### Weapon

 Whitworth Cannon

 ### Damage

 350

 ### Attack Speed

 ROF

 ### Rate of Fire

 8.0s

 ### Piercing

 250

 ### Ammo

 1

 ### Reload

 8s

 ### Critical

 15%

 ### Range

 900/3000om

```

The **Whitworth Cannon** is a long ranged cannon that fires an explosive round. It is the sixth of eight heavy weapons. The round is also armor-piercing, making it useful against slow, armored targets like the Steam Carriage and Landship.

They are first Unlocked at Global Rank 8. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 8 for this to happen. Unit Rarity: Epic

## Upgrades

* Armor Up: All members of each Whitworth Cannon regiment will have extra armor. **Requirment** level 5 and up.

(Upgrades purchasable in the War Shop for gold, found in chests after you reach the requirments.)

## Special Condition

* Bombard | 50% chance of deal 50% casualties [X1 Shots].
* (-) Cumbersome | An army with this unit uses more .supply when moving
* (+) Morale Damage | Deals 35% extra morale damage.

## Statistics

### Unit Statistics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

### Weapeon Statistics

The following tables show the statistics for the weapons used by this unit. The tables are currently incomplete so feel free to add more information!

Whitworth Cannon
Ranger Loadout

## Description

   The **Ranger Loadout** is the second out of five loadouts in Noblemen: 1896.

It is unlocked at Hero Level 3.

The ranger loadout is similar to a "sniper" loadout and uses all marksman rifles even if they are a bit unorthodox.

When you level up any of the loadout it will also level up your Hero Level.

(These are base stats, it does not include armor you have equipped on your Noblemen.)

## Perks

The Ranger loadout gives an increase to range and damage. At level 1, the numbers are both 10%. As you increase your level in the ranger loadout you get +10% more range and damage for each level.

In short, your percentage bonus to range and damage at level *n*is given by 10*n* %, where *n* is a positive integer.

* Ranger Range Bonus 10% ---> 60%
* Ranger Damage Bonus 10% ---> 60%

## Weapons

The weapons made for the Ranger Loadout are built for long range combat.

* Lee Rifle 1888 - Lv. 1: A small ammo capacity long range rifle
* 1891 Machine Rifle - Lv. 2: A large ammo capacity long range rifle
* 1891 Machine Rifle + Scope - Lv. 4: Essentially a slower firing 1891 MR with a scope for sniping
* Dragon Rifle 1892 - Lv. 6: A loud-firing, damaging long range rifle capable of penetrating light armor and killing multiple regiments in its line of fire

### Weapon Statistics

Table for 1891 Machine Rifle
 Max

Table for 1891 Machine Rifle + Scope
 Max

Table for Dragon Rifle 1892
 Max

## Disadvantages

The Ranger loadout only fares well at long range, meaning that the loadout loses effectiveness at close range, as its damage output is lower than the Trench Gun at close range.

When killed while having this loadout, you have to wait for an hour before using it again. You can, however, watch an Ad to recover it and use it instantly.
Skirmish Mode

**Skirmish Mode** is the second game mode in Noblemen: 1896.

## Description

In Skrimish, you are assigned random units for your army and cannot change them.

When in battle, all gameplay functionality like Command Mode remains unaffected but you can still use tech points to purchase equipment and recruit additional units.

## Rewards

Completion of a Skrimish battle will reward a small amount of silver and Skirmish Crate Shields.

Accumulated Skirmish Crate Shields can be used to open a skirmish crate. Higher, and more quality items can be obtained by accumulating more skirmish crate Shields, up to a maximum tier at 250 skirmish shields.

Note that skirmish crates can only be opened thrice per day, after which, the player can no longer acquire any more skirmish points until the next available opening of the skirmish crate.
Store

The **Store** is a feature that allows you to buy daily necessities such as Battle Packs, Special Ammo, Gold, Silver and many more things under the categories in the Store.

## Categories

The items in the Store are categorized into 6 different sections:

1. War Shop
2. Ammo
3. Special Offers
4. Battle Packs
5. Gold
6. Silver

### War Shop

Items here range from weapon upgrades to officers to new units. The items here are constantly refreshed after a period of time and a new batch of items will arrive.

### Ammo

Allows you to buy special ammunition that can help turn the tide of the battle.

### Special Offers

Contains time-limited in-app purchases and also your crates that you earn during battle(i.e. Skirmish crates, survival crates and campaign supplies).

### Battle Packs

Allows you to buy crates and battle packs from the store. Battle packs may contain items with varying rarity({{{rarity}}}, {{{rarity}}}, {{{rarity}}}, {{{rarity}}} and {{{rarity}}}).

### Gold

Provides a list of in-app purchases which you can make to earn gold.

### Silver

Provides options to convert gold into silver.
Infantry

```

 * Model
* Icon

 *Well trained soldiers with standard issue equipment.*

## Statistics

 ### Class

 Infantry

 ### Regiment

 5

 ### Hitpoints

 50

 ### Armor

 0

 ### Ranged Power

 18

 ### Piercing

 0

 ### Melee Power

 1

## Primary Armament

 ### Weapon

 Springfield Rifle

 ### Damage

 45

 ### Attack Speed

 ROF

 ### Rate of Fire

 10s

 ### Piercing

 0

 ### Ammo

 1

 ### Reload

 10

 ### Critical

 20%

 ### Range

 210/390om

## Secondary Armament

 ### Weapon

 Gun Butt

 ### Damage

 5

 ### Attack Speed

 1.5s

 ### Piercing

 0

 ### Critical

 5%

 ### Range

 Melee

```

**Infantry** are well trained, accurate marksmen that engage the enemy from afar, shooting down targets with medium/long range rifles in Noblemen: 1896. They are considered an upgraded version of Militia.

They are first unlocked at Global Rank 1. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 10 for this to happen. Unit Rarity: Common

## Upgrades

* +Flag Bearer: 1 Unit of each regiment will grant bonus morale for that regiment and increase reinforcement rate. **Requirement** level 7 and up.
* Use Springfield + Bayonets: All members of each regiment will carry a Springfield with a bayonet. **Requirement** level 5 and up.
* +1891 Machine Rifles: Some members of each infantry will carry a 1891 Machine Rifle. **Requirement** level 3 and up.
* +M19 Machine Gun: Some members of each infantry will carry a M19 Machine Gun. **Requirement** level 3 and up.

(Upgrades purchasable in the War Shop for gold, found in chests after you reach the requirments.)

## General use

Infantry are the basic infantry units available in many army composition. They are generally unimpressive units to carry due to slow damage per second the rifles they equip have, as well as the lack of armor makes them vulnerable to anti-infantry units.

Compared to the Militia, they have slightly higher individual unit health, slightly higher damage and seems to have better accuracy in addition to engaging at longer ranges. The only disadvantage they have to the militia is the smaller unit size means the losses to the squad is at a greater cost on the infantry than on the militia.

It's advised to get squad upgrades as it'll significantly improve the capabilities of the infantry. Equipping the bayonet upgrade should improve their melee capabilities. Equipping the 1891 machine rifle and the M19 machine gun should improve their effectiveness against unarmored infantry, and an attached flag bearers should aid in reinforcing the squad to restore the losses in combat.

## Statistics

### Unit Statisics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

Table for Unit Levels
 2
 3
 4
 5
 6

### Weapon Statisics

The following tables show the statistics for the weapons used by this unit. The tables are currently incomplete so feel free to add more information!

Table for Springfield Rifle
 2
 3
 4
 5
 6

Table for Gun Butt
 2
 3
 4
 5
 6
Armor Buster

```

 * Model
* Icon

 *Tough Infantry equipped with short ranged armor piercing shotguns*

## Statistics

 ### Class

 Anti-Amor

 ### Regiment

 5

 ### Hitpoints

 150

 ### Armor

 0

 ### Ranged Power

 47

 ### Piercing

 90

 ### Melee Power

 0

## Primary Armament

 ### Weapon

 Bronsan AP Gun

 ### Damage

 50

 ### Attack Speed

 ROF

 ### Rate of Fire

 0.5s

 ### Piercing

 90

 ### Ammo

 5

 ### Reload

 5s

 ### Critical

 5%

 ### Range

 150/210om

## Secondary Armament

 ### Weapon

 Gun Butt

 ### Damage

 5

 ### Attack Speed

 1.5s

 ### Piercing

 0

 ### Critical

 5%

 ### Range

 Melee

```

**Armor Busters** are useful against armored units like the Shock Trooper thanks to their high piercing value. They carry short-range anti-armor shotguns able to penetrate enemy armor without a hassle.

They are first Unlocked at Global Rank 1. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 10 for this to happen. Unit Rarity: Common

## Upgrades

* Armor Up: All members of each Armor Buster regiment will have extra armor. **Requirment** level 5 and up.

(Upgrades purchasable in the War Shop for gold, found in chests after you reach the requirments.)

## General Use

The armor busters are a very formidable unit to bring, since their weapon's high power along with high armor piercing capabilities makes it extremely useful for it's purpose of dealing with armored enemies, especially useful against enemy officers and armored infantry. The shotguns they equip has a relatively high fire-rate for an anti-armor weapon that allows them to reliably deal with unarmored enemies similarly to pioneers. The lack of armor initially and short range offsets some of their power, as they can be easily dealt with high fire-rate anti-infantry units like Gatling Guns.

When upgraded to equip armor, they are even stronger, as it allows them to tank much more shots against units with poor armor piercing power.

## Statistics

### Unit Statistics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

Table for Unit Levels
 2

### Weapon Statistics

The following tables show the statistics for the weapons used by this unit. The tables are currently incomplete so feel free to add more information!

Table for Bronson AP Gun

Table for Gun Butt
Bulgaria

***Bulgaria*** has participated in the **Your Choice: Eurovision Song Contest** one time, debuting in the third edition.

## Contestants

### **Table key**

Template:Colorbox *Winner*
Template:Colorbox *Second place*
Template:Colorbox *Third place*
Template:Colorbox *Automatically qualified to the final*
Template:Colorbox *Did not qualify for the final or disqualified*
Template:Colorbox *Last place*
Template:Colorbox *Did not compete*

 #02 | Spain Madrid
 #03 | Bosnia & Herzegovina Sarajevo
Assault Cavalry

The **Assault Cavalry** is a group of soldiers on horseback that fight mainly with their melee weapon. Is the second of two units that use horses.

They are first Unlocked at Global Rank 7. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 7 for this to happen. Unit Rarity: Rare

## Upgrades

* Use Great Sabers: All regiments of the Assault Cavalry unit will now wield Great Sabers. **Requirment** level 5 and up.

(Upgrades purchasable in the War Shop for gold, found in chests after you reach the requirments.)

## Special Conditions

* (+) Speed | An army with this unit uses less supply when moving.

## Advantages

Given the regiment size of this unit, it is capable of tearing down lone targets and shredding unarmored units to pieces within a couple of seconds.

## Disadvantages

As this army will head straight for their targets and never retreat when the morale reaches 0%, they will become easy targets for anti-infantry units, such as Gatling Guns, Steam Carriages, and even the Upper Elites.

Any fully-automatic weapon or concentrated fire will quickly take out this unit if you're not careful enough.

## Statistics

###  Unit Statistics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

### Weapon Statistics

The following tables show the statistics for the weapons used by this unit. The tables are currently incomplete so feel free to add more information!

Table for Saber

Table fore Colt Pistol
Version 1.0.5

**Version 1.0.5** is the fourth iOS update (second major update) to Noblemen: 1896.

## Changes

* Decreased damage from enemy HQ bombard in later levels to prevent 1-hit bombard kills.
* Slightly increased silver earned from Convoy - and remember, the more campaign missions you complete, the more silver you earn from your convoy!
* Increased silver earned from completing campaign missions as you progress, especially in later levels.
* Improved the rewards in skirmish crates, especially in higher level skirmish crates.
* Daily Gold can only be bought once at a time now - for those who purchased it multiple times, you will get bonus gold.
* Improved how battle cards are drawn - should be less of a chance to get duplicates and to draw the same card several times in a row after reshuffling.
* Tweaked the price of various crates, notably the War Supplies crate.
* Increased the strength of sharpshooters, pioneers, and anti-armor sharpshooters in battle.

## Bug Fixes

* Fixed a crash when bombarding.
* Fixed the rarity guarantees when opening crates.
* Fixed a bug with rate of fire weapons upgrades.
* Fixed an issue where enemies could use some high level units earlier than they should have in campaign.
* Various bug fixes.
Prisoner

**Prisoners** are one of the first units unlocked just by starting the campaign in Noblemen: 1896. They specialize in melee combat, running fast towards the enemy, surrounding it and overwhelming the enemy with superior numbers.

They are fist unlocked at Global Rank 1. It is already unlocked form the start. Unit Rarity: Common

## Upgrades

* +Sergeant: Prisoner regiments include a sergeant attached. All sergeants will have a pistol equipped, which they would use in battle. **Requirement** level 7 and up.
* Use Sabers: All members of each prisoner regiment will carry a Saber, rather than a board, which increases overall melee damage. **Requirement** level 5 and up.
* +Great Saber: Some members of each prisoner regiment will carry a Great Saber, which deals more damage than the Saber. **Requirement** level 3 and up.
* +War Hammer: Some members of each prisoner regiment will carry a war hammer. **Requirement** level 3 and up.
* +Tesla Rods: Some members of each prisoner regiment will carry a tesla rod. The Tesla rod will deal damage to nearby enemy units when used and will have a chance to stun enemies, where they will be paralyzed for 5 seconds. **Requirement** level 3 and up.

( (Upgrades purchasable in the War Shop for gold, found in chests after you reach the requirements.)

## Uses

The Prisoner, like all other melee units, has this kind of innate but not statistical anti-armor stat. This fact makes it surprisingly effective against troops like artillery, anti-infantry, shock troopers, elite and any regiment that do not use melee weapons at all.

The Prisoner acts as a good rushing unit that doesn't require micromanagement but excels when you do. When properly managed and supported, the Prisoner can become an effective anti-everything unit that can change the tide of a battle.

Note that, however, Prisoners have no armor at all and will easily take damage from weapons, especially explosive ones(e.g. Mortar, Landship). One common threat they would face is from automatic and semi-automatic weapons from certain units like the Pioneer, Steam Carriage and the Gatling Gun. If so, you can order your Prisoners to flank the enemy while another unit protects them.

## Statistics

### Unit Statistics

The following table contains information on the unit's health, armor, piercing and so on for each level of the unit. Currently, the table is incomplete so if you have any information available, please add it in!

Table for Unit Levels
 2

### Weapon Statistics

The following table shows information on the unit's weapon, for each level of the unit. The table is currently incomplete so if you have any information, please add it in!

Table for Board
Capture

**Capture** is a Common immediate Enhance Battle Card in Noblemen 1896’s campaign mode. It costs varying amounts of energy (2-10) to use.

## Overview

Nothing special. It’s only use is to capture supply depots. The cost will depend on how far a neutral supply depot is to allied territory. The minimum cost to capture is 2 energy, while the maximum is 10.
Gamble

**Gamble** is a Common immediate Enhance Battle Card in Noblemen: 1896’s campaign mode. It costs 1 energy to use.

## Overview

Very risky card (as most gambles are). The only time you'd use this card is most likely when you are low on energy and you need some more. This could completely waste your energy, give you one energy (which breaks you even) or gives you an additional energy after spending.

 2
 3
Noblemen

The **Noblemen** are a faction and are the protagonists of Noblemen: 1896. There are two types of Noblemen: some who used their fortune to help the Federal Government and others who fight for the United Corporations. In Noblemen: 1896, the role of the Noblemen is to lead and fight alongside armies in order to acquire victory.

## Spawning

Noblemen are spawned in when a battle begins. Each faction is lead by at least one Noblemen; as of version 1.4.1, the player's side is only lead by one Noblemen, being controlled by the player, while the enemy's side can have up to 4 Noblemen to lead! The number of enemy Noblemen appears to be relative to the battle's difficulty, with more difficult battles having more Noblemen.

## Weaponry

The weapon a Noblemen carries in is determined by his loadout. In the game, there are 5 Noblemen loadouts, namely: Standard, Ranger, Support, Anti-Armor and Tesla. For the player's Noblemen, he is restricted to using only weapons that are unlocked in his loadouts. However, for the enemy Noblemen, they are able to use any in-game ranged weapon; some are even able to use shielded guns with no loss in accuracy!

## Lives and Respawning

In battle, the player's Noblemen has a specified number of lives before the battle is declared as a loss. All battles, except for Hard campaign difficulty, grant the player's Noblemen 3 lives. The Hard campaign difficulty only allows for 1 life, meaning that if the player's Noblemen dies, the battle is immediately declared as a loss. Enemy Noblemen, however, have an infinite number of lives, except for Hard campaign difficulty, where they cannot respawn if killed.

When a Noblemen dies, he must wait for a specific duration before he can jump back into the action. For the player, they get to choose another loadout to use, while for the enemy, they cannot change their loadout.

The waiting duration before the Noblemen respawns is affected by the armor the Noblemen is currently wearing.
Scout Ship

```

 Model

 *A small, but heavily armed warship.*

## Statistics

 ### Class

 ArtilleryBoat

 ### Regiment

 1

 ### Hitpoints

 350

 ### Armor

 0

 ### Ranged Power

 3429

 ### Piercing

 100

 ### Melee Power

 N/A

## Primary Armament

 ### Weapon

 Scout Ship Cannon

 ### Damage

 250

 ### Rate of Fire

 0.5s

 ### Piercing

 100

 ### Ammo

 6

 ### Reload

 10s

 ### Critical

 10%

 ### Range

 120/1500om

```

**Scout Ships** are support units that can bombard enemies from a distance. They are particularly useful in the later  Campaign missions, when oceans are located on the map.

They are first Unlocked at Global Rank 4. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 4 for this to happen. Unit Rarity: Rare

## Special Conditons

* (+) Bombard | 25% Chance to deal 35% casualties [6 Shots].
* (+) Supporting Fire | Can aid in battle form 1 tile away.
* (+) Battle Card Unit | Recruited via battle card
* (+) Skirmish Support | Chance to fight in skirmish battles

## Obtaining

The Scout Ship army can be obtained by visiting the War Shop and purchasing it. It can also be obtained by opening Crates and Battle Packs.

## Usage in Battle

In campaign, the Scout Ship must be first recruited through Battle Cards at a cost of 10 War Points and 1 Energy and the area where it is to be recruited must be an ocean.

Once recruited, the Scout Ship can only be moved through oceans. The Scout Ship can bombard anywhere vertically upwards, vertically downwards, horizontally to the right and left, unless an obstruction is present(e.g. Mountains), where areas behind the obstruction cannot be bombarded.

The Scout Ship can support battle from 1 tile away, where it will appear on the oceans in battle, firing their cannons at random enemy targets.

The Scout Ship can also support in Skirmish battles, where it has the same functionality as it would have in the action battles in Campaign.

## Statistics

###  Unit Statistics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

### Weapon Statistics

The following tables show the statistics for the weapons used by this unit. The tables are currently incomplete so feel free to add more information!

Table for Scout Ship Cannon
Gatling Gun

```

 * Icon
* Model (Armor Up Lv2)
* Models(Armor Up Lv3)
* Model

 *A high caliber, rapid fire mounted weapon that can sigle handedly pin down enemies.*

## Statistics

 ### Class

 Heavy WeaponsAnti-Infantry
Infantry Support

 ### Regiment

 1

 ### Hitpoints

 250

 ### Armor

 0

 ### Ranged Power

 4201

 ### Piercing

 0

 ### Melee Power

 N/A

## Primary Armament

 ### Weapon

 Gatling Gun

 ### Damage

 140

 ### Attack Speed

 ROF

 ### Rate of Fire

 0.1s

 ### Piercing

 0

 ### Ammo

 150

 ### Reload

 10s

 ### Critical

 2%

 ### Range

 450/900om

```

The **Gatling Gun** is a heavy weapon that is best known for its high rate-of-fire. It is the forth of eight heavy weapons. Similar to some heavy weapons, the Gatling Gun is mounted on a cart and pushed by a single regiment. They will stop and crank the handle on the weapon when they fire.

They are first Unlocked at Global Rank 5. Has a change of being in the War Shop, unlocked early in the War Shop for gold. Or can unlock when you open chests, you need to reach Global Rank 5 for this to happen. Unit Rarity: Rare

## Upgrades

* Armor Up: All members of each Gatling Gun regiment will have extra armor. **Requirment** level 5 and up.

(Upgrades purchasable in the War Shop for gold, found in chests after you reach the requirments.)

## Special Conditions

* (-) Cumbersome | An army with this unit uses more supply when moving.
* (+) Morale Damage | Deals 15% extra morale damage.
* (+) Suppession | Has a chance to pin squads.

## Pros and Cons

Given its high rate-of-fire and damaging rounds, the Gatling Gun is no doubt a great weapon for pinning down squads and dealing high damage to unarmored targets.

However, the Gatling gun is extremely vulnerable in the open without the armor up upgrade - where they will receive extra shielding on the gun, protecting the users operating the gun behind. Even with armor upgrades, they are still vulnerable from the sides as the armor doesn't shield the users at the side; it only shields them from bullets at the front.

This means that Gatling guns can be flanked from the sides, hence it would help for a squad to protect them. Using another heavy weapon such as Gardner Guns and Agar Guns would help. Sharpshooters are also useful given their long-range suppression and the fact that they do come with anti-infantry squads such as the Anti-Infantry Company, making it a convenience.

## Statistics

###  Unit Statistics

The following table shows the statistics on this unit's health, armor, regiment etc. This table is currently incomplete so feel free to add in the missing information!

 2

### Weapon Statistics

The following tables show the statistics for the weapons used by this unit. The tables are currently incomplete so feel free to add more information!

Table for Gatling Gun
Version 1.5

**Version 1.5** is the eighteenth iOS update (seventh major update) to Noblemen: 1896.

## New Features

* 3 New powerful, advanced tesla class units: Tesla jumper, Tesla shielder, and Tesla heavy weapons!
* You can now find and collect gold directly form the battlefield

## Changes

* Improved the contents of many crates (skirmish crates, survial crates, hidden treasure, daily crates, free supplies, etc)
* Significantly reduced silver cost of upgrades across the board
* You now only earn battle cards/battle card xp via campaign
* Improved many of the Battle Tech items to be more useful
* Upgrades for units and heros are now much more significant, making upgrading in general more important
* Warshop items now cost gold, with costs generally being lowered
* Many other econmic and gameplay changes
* Balance tweaks
* Improved graphics
Jackson S. Grant

**Jackson S. Grant** is a Noblemen working for the Federal Government and is the protagonist of Noblemen: 1896’s campaign mode. He is the player character.

## Overview

It is unknown what Jackson’s life was before the 1890’s, although he married Madeline and had a son, living in St. June. 6 years after the Great Plague broke out, Jackson became one of the Noblemen and joined the Federal Government in fighting the United Corporations. He began in March of 1896, helping Mississippi’s local militia take back the state from U.C. forces. He then pushes East before heading northwest, implying he is going on the offensive.

## Trivia

* The player’s name is canonically **Jackson S. Grant** but it can be changed.
* Jackson’s influence in the Federal Government has allowed him to organize and command his own militia.
Battle Cards

**Battle Cards** are tactical bonuses used in the campaign mode. They cost energy and for some, also war points. They can give you a tactical advantage, and they are activated immediately or are passive.

## Card Effects

As mentioned, certain cards have effects that are either immediately activated upon usage or are passive(i.e. will take a couple of turns to have an effect).

Certain cards, when employed, provide a permanent effect to the target army. Examples include: Hard March and Brutal Inspiration. Such effects will be bound to that army until it is destroyed.

There is a card, known as Fast Travel, which allows the army to execute any action(except for Bombarding) without using up supplies. This effect is only temporary as once the army travels, it no longer has the perk from the card and will continue using supplies as usual.

Some cards will apply an effect which will last for several turns, after which the effect will no longer apply. Examples include: Famine, Starvation, Massive Raid and Recon.

## Battle Card Tiers

There are 4 Battle Card tiers. Common, Uncommon Rare, and Epic. You can tell what rarity it is by looking at the shading on the cards. A plain means it is Common rarity. A two gray tint means it is a Uncommon rarity. A red orange tint means it is a Rare card, and a green tint means it an Epic card.

## Battle Cards (Enhance)

#### Advanced Iron Sights

(3 Energy) "Your hero gains extra range in battle." This is especially good if you like fighting at long-range, even more so if you enjoy the Ranger Loadout
Tesla Loadout

The **Tesla Loadout** is the fifth loadout in the game and the first added since the game’s release.
It was added in Version 2.0.

## Perks

This loadout increases the player’s damage and ammo capacity by 20%.

## Advantages

The tesla loadout is a powerful loadout to carry, as the loadout is very veratile for dealing with multiple enemy types, due to high damage and high armor piercing capabilities. The loadout is also unique, as each weapon have different functionality in the loadout. With each weapons comes their strengths and weaknesses. Bonus damage allow for faster time to kill to deal with enemies.

## Disadvantages

Similarly to the Ranger, Support and Anti-armor loadouts, the tesla loadout requires time to repair should the Noblemen goes down in combat, though this is mitigated by watching an ad. As the weapons have radical differences in functionality means the noblemen needs to use every weapon to understand their strengths and weaknesses. The Tesla cutter as an example shoots a constant energy beam that's unable to use alternate ammo, has short range, and can tank performance on old or cheap hardware.

## Weapons

* Lvl. 1 - Tesla Rifle: a rifle that shoots small energy bolts
* Lvl. 3 - Tesla Cutter: a weapon that shoot's a constant beam of energy
* Lvl. 4 - Tesla Pulsar: a rapid fire weapon shooting large energy bolts
* Lvl. 6 - Tesla Cannon: an anti-armor weapon that shoots a very large and very slow energy bolts
Support Loadout

## Description

   The **Support Loadout** is the third out of five loadouts in Noblemen: 1896.

It is unlocked at Here Level 5.

The support loadout is your "heavy" or "tank" loadout as it uses machine guns and guns that are useful for suppressing enemy fire and supporting your troops.

## Perks

The Support loadout gives +25% health and is increased by 25% for each level you have in the loadout.

## Weapons

The weapons made for the Support Loadout are built for medium to close range combat.

* Shrapnel Rifle - Lv. 1
* M3 Machine Gun - Lv. 2
* M1896A Machine Rifle - Lv. 4
* M19 Machine Gun - Lv. 6

### Weapon Statistics

Table for M3 Machine Gun
 Max

Table M1896A Machine Rifle
 Max
Romania

***The Netherlands*** has participated in the **Your Choice: Eurovision Song Contest** one time, debuting in the third edition.

## Contestants

### **Table key**

Template:Colorbox *Winner*
Template:Colorbox *Second place*
Template:Colorbox *Third place*
Template:Colorbox *Automatically qualified to the final*
Template:Colorbox *Did not qualify for the final or disqualified*
Template:Colorbox *Last place*
Template:Colorbox *Did not compete*
Noblemen: 1896

**Noblemen: 1896** is an action strategy game developed by Foursaken Media. It was released worldwide on August 30th, 2017 for IOS and Android.

## Gameplay

You play as a Nobleman fighting against the United Corporations forces. You command a Nobleman in a third-person view, also commanding units in Command Mode.

## Stats

* Class: The type of what that unit is.
* Regiment: How many people or vehicles are in a unit.
* HP: How much damage a person or vehicle can take before dying.
* Armor: How much armor a person or vehicle has.
* Ranged Power: How much damage a person or vehicle’s ranged weapon can deal to enemies.
* Piercing: How much damage to armor a person or vehicle’s weapon can deal to enemies.
* Melee Power: How much damage a person’s melee weapon can deal to enemies.

### Primary Armament

* Weapon: What type of weapon a person or vehicle has equipped.
* Damage: How much damage a person or vehicle’s weapon can do to enemies.
* Rate of Fire: How long each bullet takes to fire in a person or vehicle’s weapon.
* Piercing: How much damage to armor a person or vehicle’s weapon can deal to enemies.
* Reload: How Long it takes a person or vehicle’s weapon to reload.
* Critical: Percent that if triggered does massive damage than usual.
* Range: How far a person or vehicle’s weapon can fire.

### Secondary Armament

* Weapon: What type of weapon a person or vehicle has equipped.
* Damage: How much damage a person or vehicle’s weapon can do to enemies.
* Attack Speed (Melee): How fast a person’s melee weapon can go to hit enemies.
* Piercing: How much damage to armor a person or vehicle’s weapon can deal to enemies.
* Critical: Percent that if triggered does massive damage than usual.
* Range: How far a person or vehicle’s weapon can fire.