Purification

**The character must keep the scrolls for the staff to reference when using this skill.**

**Purification** allows a character to perform rituals that can identify or dispel fiends or repair the damage done by fiendish magic.

## Description

A Purifier of the appropriate level can learn these rituals from magical scrolls. Once a scroll is used it disintegrates but the character has the ritual memorized forever. Each of the rituals will have a list of the components that must be used in the casting.

## Costs

 Apprentice
 Journeyman
 Master
 Grand Master

## Novice

### **Identify Corruption**

An Identify Corruption ritual can be cast on a single item or creature if the purifier knows or believes the target is suffering from a fiendish possession or some other form of corruption caused by fiendish magic. The purifier must touch the target within five seconds of the completion of the ritual. Generally, this ritual will allow the caster to discern the nature and relative power of the fiend or the corruptive magic on a target but alterations to the ritual may cause the caster to learn more or less than that.

### **Exorcise Minor**

An Exorcise Minor ritual can be cast on a single item or creature if the purifier knows or believes the target is suffering from a fiendish possession by a relatively weak fiend. The purifier must touch the target within five seconds of the completion of the ritual. The ritual generally removes the fiendish presence and all of its influence but some alterations in a casting may change those results. The purifier will immediately be aware of the level of success he/she has achieved with each ritual.

## Apprentice

### **Exorcise Lesser**

An Exorcise Lesser ritual can be cast on a single item or creature if the purifier knows or believes the target is suffering from a fiendish possession by a moderately powerful fiend. The purifier must touch the target within five seconds of the completion of the ritual. The ritual generally removes the fiendish presence and all of its influence but some alterations in a casting may change those results. The purifier will immediately be aware of the level of success he/she has achieved with each ritual.

### **Environmental Cleanse**

An Environmental Cleanse ritual can be cast on a single item or an area if the purifier knows or believes the object or place is affected by fiendish magic. The purifier must touch the target within five seconds of the completion of the ritual. The ritual generally removes the fiendish magic and all of its influence but some alterations in a casting may change those results. The purifier will immediately be aware of the level of success he/she has achieved with each ritual.

## Journeyman

### **Exorcise**

An Exorcise ritual can be cast on a single item or creature if the purifier knows or believes the target is suffering from a fiendish possession by a powerful fiend. The purifier must touch the target within five seconds of the completion of the ritual. The ritual generally removes the fiendish presence and all of its influence but some alterations in a casting may change those results. The purifier will immediately be aware of the level of success he/she has achieved with each ritual.

### **Spirit Cleanse**

A Spirit Cleanse ritual can be cast on a creature if the purifier knows or believes the person or creature is affected by fiendish magic. The purifier must touch the target within five seconds of the completion of the ritual. The ritual generally removes the fiendish magic and all of its influence but some alterations in a casting may change those results. The purifier will immediately be aware of the level of success he/she has achieved with each ritual.

## Master

### **Exorcise Greater**

An Exorcise Greater ritual can be cast on a single item or creature if the purifier knows or believes the target is suffering from a fiendish possession by an extremely powerful fiend. The purifier must touch the target within five seconds of the completion of the ritual. The ritual generally removes the fiendish presence and all of its influence but some alterations in a casting may change those results. The purifier will immediately be aware of the level of success he/she has achieved with each ritual.

### **Soul Guard**

A Soul Guard can be used to protect the target from fiendish possession or from being the target of fiendish magic. The purifier must touch the target within five seconds of the completion of the ritual. After the ritual, if a fiend or a Sorcerer attempts to forcibly possess the target, the Soul Guard is expended by the target is not affected by the ritual or attack. Likewise, if a fiend or Sorcerer attempts to assail the target with some lasting fiendish curse or corruption, the Soul Guard is expended and the target is not affected by the attack. The ritual generally protects the target from all fiendish magic and all types of possession until the Soul Guard is used but some alterations in a casting may change those results. The purifier will immediately be aware of the level of success he/she has achieved with each ritual. Characters may have multiple Soul Guards.

## Grand Master

### **Purification Scroll Making**

A Grand Master of Purification has thoroughly learned the craft to the point where he/she can scribe the magic scrolls that are imbued with rituals other purifiers need to memorize to combat fiendish corruption and control. Scribing scrolls requires a great deal of concentration from the purifier, the willpower to imbue the scroll with magic and a certain combination of components capable of holding the magic. A Grand Master can create a scroll for any ritual he/she knows from levels one to four but may not create scrolls for unique rituals he/she may have developed. For information on component requirements, see the Scroll Scribing page.

### **Purification Research**

A Grand Master has moved beyond what he/she can learn from others but can now begin to create rare or even potentially unique rituals. Generating these proprietary rituals take a period of research and experimentation. If the result a character is attempting is fairly common and easy to generate, it may not take very long to perfect the ritual. However if he/she is trying to generate a high level effect or something beyond the range of typical magical practices, it may take a lot of time to create something stable and effective. It should also be noted that some things simply cannot be created do to lack of a component that generates the necessary magic or because it is simply beyond the boundaries of magical law. You can learn more about the specifics of the process on the Research page.