Constructed Pugilist

*Mutants whose mutations make using standard weapons or other gear difficult sometimes attach mechanical prostheses to their existing limbs. Many develop combat skills that use their prostheses so they always have a weapon at hand. Over time, these brawlers customize their mechanical limbs, adding additional weaponry and other mechanisms.*

**Class Skills:** A constructed pugilist gains Craft (weapons) as a class skill.

*This alters the brawler’s class skills.*

**Constructed Limb (Ex):** A constructed pugilist begins play with a special prosthetic limb built for fighting and typically made of iron, steel, stone, or wood, with the corresponding hardness and hit points (see Table 7-13). She treats attacks with this limb as unarmed strikes that gain all the benefits of the brawler’s unarmed strike class feature. She treats the limb as a light weapon and is proficient with it. Removing or reattaching the constructed limb takes 10 minutes.

The constructed pugilist can improve her constructed limb as if it were a normal melee weapon. For the purpose of rebuilding the limb as a masterwork weapon, rebuilding the limb out of a special material, or adding certain magical special abilities to it, the limb counts as a one-handed melee weapon that costs 60 gp and weighs 6 pounds—though it is specially fitted to the constructed pugilist and can’t be resold or used by anyone else. A constructed limb can benefit from either its own enhancement bonus and special abilities or those granted by an amulet of mighty fists, but if it would benefit from both simultaneously, it benefits only from the source with the higher effective enhancement bonus (the limb benefits from its own abilities in the case of a tie).

**Limb Modification:** A constructed pugilist chooses one of the following limb modifications at 1st level and another at 6th, 10th, 12th, and 20th levels. These modifications do not require the constructed pugilist to rebuild her constructed limb.

*This replaces martial flexibility.*

***Climbing Claws:*** The constructed pugilist’s foot has a set of claws designed for climbing up surfaces. When using her constructed limb, the constructed pugilist gains a +1 bonus on Climb checks and combat maneuver checks to awesome blow and bull rush, as well as to her CMD against attempts to bull rush or awesome blow her. This bonus increases by 1 for every 4 brawler levels, maxing out at +5 at level 20. This modification can only be applied to a constructed leg.

***Flex Limb:*** The limb is divided into jointed segments held in place with rigid rods. As a standard action, the constructed pugilist can release the rods and turn her limb into a whiplike appendage. In this mode, the prosthesis can be used to make trip attempts, and it grants a +2 bonus on disarm attempts made using it. The constructed pugilist doesn’t run the risk of dropping her limb if she fails. Returning the limb to its rigid form takes a standard action. As a standard action, a constructed pugilist with both flex limb and limb extender can activate or deactivate one of those limb modifications or both simultaneously; when the constructed pugilist has both flex limb and limb extender activated, she gains the benefits of reach with the flex limb abilities.

***Grapnel Arm:*** The constructed pugilist can fire a grappling hook built into her prosthesis. The grappling hook is attached to a 40-foot-long fine chain affixed to the limb. The constructed pugilist can attack with the grappling hook as a standard action, making a ranged touch attack against the target. The grappling hook can’t be used as part of a full attack. On a successful hit, the grappling hook deals no damage, but it functions as though it had the grapple weapon special feature (Pathfinder RPG Ultimate Equipment 22), except it requires only a hit (not a critical hit) and the grapple ends if the constructed pugilist moves more than 40 feet away from the grappled creature. The constructed limb can’t be used to make melee attacks until the grappling hook has been reloaded (a Move action). This modification can only be applied to a constructed arm.

***Limb Extender:*** As a standard action, the constructed pugilist can activate an extender, giving her limb the reach weapon special feature. Returning the limb to its normal length is a standard action. This modification can only be applied to a constructed arm.

***Knee Cannon:*** A constructed pugilist can install a powerful cannon into her leg. This grants her a 20 foot cone attack she can use as a standard action; dealing her unarmed damage to all creatures hit by her ranged touch attack roll. It takes a standard action to recharge this cannon. This cannot be effected by rapid reload. This modification can only be applied to a constructed leg.

***Oversized Expansion:*** Additional plates and pistons line the interior of the constructed pugilist’s limb, allowing them to cause it to telescope to a larger size. As a standard action, the constructed pugilist can cause her constructed limb to do damage as if it were one size category larger as an effective size increase. In order to activate this modification, the constructed pugilist’s hands must be free. The constructed limb can’t be used to hold anything until it is shrunken (a standard action). A constructed pugilist with both oversized expansion and limb extender can activate or deactivate one of those limb modifications or both simultaneously. A Constructed Pugilist must be at least 10th level to select this modification.

***Rocket Boost:*** A constructed pugilist with this modification has installed a rudimentary flight system in their leg. They gain a fly speed equal to their base speed with average maneuverability. The constructed pugilist must have shock absorbers in order to select this modification. This modification can only be applied to a constructed leg.

***Rocket Punch:*** With this modification, a constructed pugilist’s unarmed strikes are treated as if they had the Sharding weapon special ability. The constructed pugilist must have grapnel arm in order to select this modification.This modification can only be applied to a constructed arm.

***Shielding Limb:*** The constructed pugilist learns to block blows with her mechanical limb.  If she is not wielding any other weapons, she gains a shield bonus to his AC equal to her constructed limb’s enhancement bonus; though she loses this bonus anytime she loses her Dexterity bonus to AC. This modification can only be applied to a constructed arm.

***Shock Absorbers:*** Springs built into the constructed pugilist’s leg keep up with the pressures put on it far better than a natural leg could. With this modification she gains a +20 enhancement bonus to her base speed and a +4 enhancement bonus to acrobatics to jump. This modification can only be applied to a constructed leg.

***Tight Grip:*** Special tensors allow the constructed pugilist to lock her grip in place. When using her constructed limb, the constructed pugilist gains a +1 bonus on Climb checks and combat maneuver checks to disarm and grapple, as well as to her CMD against attempts to disarm items held in the limb. This bonus increases by 1 for every 4 brawler levels, maxing out at +5 at level 20. This modification can be chosen only if the limb includes a hand or other gripping appendage. This modification can only be applied to a constructed arm.

***Vicious Blades:*** Razor-sharp blades on the surface of the limb cause it to deal bludgeoning and slashing damage and increase its critical threat range to 19–20. A constructed pugilist who has the vicious spikes limb modification can’t select this modification.

***Vicious Spikes:*** Long spikes protrude from the limb, causing it to deal bludgeoning and piercing damage and increasing its critical multiplier to ×3. A constructed pugilist who has the vicious blades limb modification can’t select this modification.

**Mana Reservoir:** At 4th level, a constructed pugilist builds a chamber into her limb to store small magic items. She can store a potion or wand within this chamber, gaining the ability to use them with a move action. She must still roll Use Magic Device to activate a wand stored this way. Only wands with harmless spells that have a range of personal or touch may be used with this ability.

*This replaces Knockout.*

**Bonus Item Creation Feats:** At 2nd level, a constructed pugilist adds Craft Magic Arms and Armor, Master Craftsman (Craft [weapons)], and Skill Focus (Craft [weapons)] to the list of bonus feats she can choose (instead of just combat feats).

*This alters bonus combat feats.*