recursal/Fanatic-Fandom huggingface dataset:
Kamian Hills

The Kamian Hills are one of the three lands occasionally referred to collectively as "Girkland," the others being Girk-Valencia and Fertalla. The Swareli poet George Berrington famously referred to the Kamia Hills as "Jesevriel's Gate to the East." The region is layered in rich history, from once being the colonial capital of the Legionists in Feredra to being the location that First-Form Akhirist renegades fled after High Priest Astulia amended the Akhirist Code, to the deep folk history of the Girks who have lived in the region since time immemorial. However, in the modern day, all of this history falls away when viewing a glowing burnt orange sunset from atop a tall hill, and seeing the ocean set ablaze by the great conflagration of light.
Reigon Format

*`any important info that does not fit into any of the categories can illicit its own, as ancillary info is for morsels that don't require a separate space.the format is flexible.`*

This is an opener, intro, or other phrase that describes a paragraph with the intent of summery.

## Conflicts

this section is only necessary if their are any conflicts involving this city.
Nation Overview

There are many nations split between the two continents. The below section will get you to know them quickly.

## Feredra

### Neo-Zuffaqou

**Neo Zuffaqou**, officially the **Federation of Neo-Zuffaqou** is a dictatorship located on the continent Feredra and in the regions of both Arligaland and West Valencia. Ruled by The Zeq who rules his populace with an iron fist, the nation has been through two purges and a failed revolution. The official religion of the federation is Third-form Akhirism, which is used by The Zeq to rule the nation. The future of Neo-Zuffaqou is unknown as Zeq Zaedrer Zeq has drawn away from the limelight and the militant state that brutality oppressed the people has calmed down. Only time can tell

## Alrone

### The Taiyō Shogunate

The Taiyō Shogunate is a Absolute Monarchy based in Aramia that features a bakuhan system for both it's politics and it’s societal structure. The ruling Taiyō family has used previous decades of war to redistribute land, giving itself control of the largest and most influential cities. The current Shogun, Taiyō Yoshinobu claims the mantel as head of the Adzanist religion. The Shogunate would be united after the Aramikku clan took control of the island of Aramia from the Theocracy, brining with it it's newly established religion of Adzanism. In following centuries the Taiyō would gain power in the final days of the 3rd Era after a series of brutal wars between the island clans, ushering the island into the 4th Age of Man.
Religion Format

*`any important info that does not fit into any of the categories can illicit its own, as ancillary info is for morsels that don't require a separate space.`*

## Misc

### City Resaurce Values

--

This is an opener, intro, or other phrase that describes a paragraph with the intent of summery.

## Practices

including any real world laws they have created for followers
Anditovia

The lush rainforests and woodlands of Anditovia were once a bountiful and peaceful region of trade and commerce. Though the natural beauty of this region is undiminished, it is now overshadowed by a great tension: this is the site of one of the great struggles between Adzanism and Legionism. What once was one of the last strongholds of Legionism has now been partially devoured by the spread of Adzanism from the east and the south. Up the Nazir and Kharam, Akzah ships land every month, bringing with them the tide of a new era. The Church of Wickneth has yet to provide a substantial response to the flood, and the eyes of the world rest warily here.
Feredra

The continent of Feredra is a large land mass in the east of the map. it is considered by the player base to be the most peaceful continent, lacking much of the large scale conflict that ravages it's sister continent of Alrone.

### Languages

The main languages spoken in this continent are

* Irishen
* Girkish
* Valpirian
* Sharith

### Regions

main page: Regions overview

The regions of Feredra go as follows:

* Fertalla
* Kamian Hills
* Girk Valencia
* West Valencia
* Centre-Valencia
* Afheniz
* Khiz
* Arligaland
* The Far East
* The Great Division

### Nations

main page : Nations overview

The nations of Feredra go as follows:

* The Republic of Yoitsu
* The Serene Commonwealth of Goldoverea
* Villagurd
* Aurelia
* Avberiia
* Asterio
* Bagairt nas Motha
* The Dolv Republic

### Major People and Organisations

main page : Major people overview, Organisations Overview.

The organizations of Feredra go as follows:
The Arak Guard

The Arak Guard is the elite troops of the Republic of Yoitsu who serve as the core of the Republic's army. They also act as elite guards overseas, most notably of the Shogun of the Taiyo Shogunate.

They are highly proficient in pole arms, especially pole hammers, poleaxes, or pikes which are also their most common weapons. Their armour and weapons are made of Yoitsu's renowned "Yoitsuan steel" that gives them an edge over other similar unit formations.

### Service Overseas

They are currently employed by Shogun Taiyo Yoshinobu, serving as his personal bodyguard and occasionally drillmasters of the Shogun's most loyal and elite retainers. The design of their armor along with their weaponry makes them stand out immensely in the Shogunate's forces, but allows the shogunate to observe and adapt to different styles of warfare
Shoganai

Shoganai, also known as the "Can't Be Helped" philosophy, is a form of thought championed by the first Aramikku Shogun, Aramikku Shoganai, from which it takes it's name. Shoganai is essentially a philosophy. It says that if something is out of your control it's better to quickly accept it and move on. The period since the uniting of Aramia under the Aramikku Shogunate is known as the Shoganai period, as many in Aramia have taken on this mode of thought.
People Overview

Major people are those that have a profound influence on the world, without leading a nation. They might be in charge of an international organization, a general in an influential army, or just a man with a dream. There are many types, and this overview will get you to know each of them, and acquaint you with the major people involved.

## Personal Major People

Those who have honed a skill or craft, and use it to the benefit of themselves, or those around them. They can go political, frequently supporting national politics indirectly, which in turn might boost them up to national or even international levels.

### Alloces the Rock Boy

A small irishen child who wanders the Northern Harkane region pedaling rocks and trinkets after moving out from home to keep his father from collapsing under financial stress.

### **Hisui Akira**

Hisui Akira is the first and favored wife of the Shogun Taiyo Yoshinobu. She was born to the Hisui Clan, long standing allies of the Taiyo, and married to the now Shogun in an effort to mend ties between the 2 clans. She is rumored to have had a large impact on the more progressive and reform minded views of her husband.

## National Major People

Those who serve a nation with devotion or zeal. These are typically military or political leaders within the nations social structure.

## International Major People

Those who choose the path of fame and glory by making themselves known around the world. They lead organizations with missions and goals, and will see to it that they get them done. This includes merchant federations or mercenary guilds.
Arligaland

Considered by many to be the core of Feredra, the rolling hils and grassy fields of the Arligaland are where the two greatest seats of power, Kashamova and Cornallas, are located. With the holy cities of both Akhirism and Kadism in one city, the Arligaland is naturally divided, and conflicted.

## Geography

Situated on the north west coast of Feredra, the region of Arligaland consists mostly of forests and grassland. key features of its landscape include

The Mazit River in the north, centered in the region. it serves as a natural divide for many different conflicts.

Kashamova on the eastern coast. It is the holy city for Akhirism.

Cornallas on on the northern coast, east of the Mazit River. It is the holy city for Valpirian Kadism.

## Peoples

### Religions

The region is home to two different religions, Third form Akhirism, and Valpirian Kadism. This generally leads to many border conflicts, since the holy lands of both are very close. In addition, Adzamism's conflict with Legionism is places more and more importance upon this outcome.

### Cultures

like the religious despite, there is also a cultural division in the populace of Arligaland. Both the Irishen and Valpurin peoples claim territory here, the only being separated by the Mazit River. This has caused considerable conflict, and quoting one historian, *'With the Mazit River forming a natural border between the two cultures of the Arligaland, that border is perhaps the site of the single most historical bloodshed in Pallacia'.*
The Atheshi Triumvirate

## Mission

The Atheshi Triumvirate is a military and political alliance between the The Varras Sovereignty, the Kingdom of Oshela and the Primo Impirii, aimed at combating the growing influence and reach of Adzanism, namely in the form of The Taiyo Shogunate and the Edreian Union, following the Treaty of Wickneth.

## Structure

Describe the structure of the organization here. This includes descriptions of how ranks and classes work, as well as how it is logistically organized.

## Political Identity and Activity

Describe how the organization relates to foreign and domestic objects, and any important political/legal notes. Note its involvement with nations on a political level here.

## History

The Atheshi Triumvirate was founded in 574 FA in the immediate aftermath of the Treaty of Wickneth, which granted the Edreian Union control of Terano lands previously ruled by the Kingdom of Wredal, which included
Zunzer

The island of Zunzer, being somewhat removed from the political sphere, attracts an odd assembly of individuals. Many come to Zunzer to escape justice in other regions, or something from their past that makes life difficult elsewhere. Others come due to the more progressive culture that has evolved on the island due to its lack of prominence politically, establishing new and unexplored forms of government and economy within their small communities. Though Adzanism and Neo-Kadism are the primary religions of the island, many other religions and cults exist on the island, some that exist nowhere else in the world. All together, Zunzer forms one of the strangest and most diverse locations in Pallacia.
The Azure Rebellion

***WORK IN PROGRESS***

TLDR: A revolt by the Azure Clan and various allies against the Taiyo in 12 FA to oppose the centralization of power. Following it's defeat in 24 FA, the Shogun would further centralize power, and place restrictions upon the noble clans of the Shogunate, known as the Buke Shohatto.
Ak'mir Ho'ratis

## Chief Ak'mir Ho’ratis

*As horses galloped through the forests of Larrappum, Ak'mir of the Ho'ratis lead the front charge of the line of Calvary men, nearly comprising of a thousand, only being one hundred shy of a thousand, but the rest of the chiefs would be also approaching from all directions as he had intended. The mass of the Crubet people have rose up against the Sholane's in a long anticipated battle siege of Tarsippum, the political hub of the Danasland.*

## Appearance

Being a sturdier man, well built physically, he is twenty nine years old, having served most of his teen and adult life amongst the calvary and infantry of Ezimir's army he has a lot of scars from battle across his body, most notably a dagger scar over his left cheek. Often wearing his war apparel,

## Personality

Another big part of a person, describe the mannerisms of the character.

### Stance

How does your character view the world? (sub category to personality)

### Modus Operandi

How do they work? (sub category to personality)

## Accomplishments

<--

<--

<--

<--

<--

<--

## Relationships

This section addresses how the character relates to others, in specific examples.

## Culture and Values

Discuss the cultural and religious values of the character, including their religious beliefs.

## History

The part that every person who made a character spent the most amount of time on. Segment the lore in digestible and understandable segments, like time frames. Go nuts.
Group Zero Esports

**Overview**Tournament ResultsSchedule History

**Group Zero Esports** is a European team.

## Timeline

* 2021

* February 5, Guzzy, jSM, and Mando join.e
* February 26, DasSaftpaeckchen joins as temporary substitute for Roller Masters Series 1, replacing Guzzy.e
* February 27, DasSaftpaeckchen (temporary substitute) leaves.e
* December 16, Mando renames to Khaos.e

## Player Roster

### Former

Players are shown for the entire duration of their tenure on the team, with the role and substitute/trainee status they had upon their departure.

Dates:Approx|Exact

## Tournaments

*This table shows up to the 10 most recent results. For complete results, click here.*

## Media

### Images

#### Logos

* First Logo
(5 Feb 2021 - 21 Dec 2021)
* Second Logo
(22 Dec 2021 - 12 Jan 2022)
Kaj'es Desert

When the endless flatlands and Old Swareli ruins give way to silvery dunes, one knows they have reached Kaj'es. 200 miles of glittering wastes await any travellers who seek to travel the desert by foot, and those who dig a little past the surface of the sand will find the bodies of those who have tried and failed to make it through. Possibly the most deadly and inhospitable place in Pallacia, the only safe route through the desert is travelling by barge through the Majinash River, which cuts straight through the desert. A variety of merchant towns have sprung up along the river, focused on trading with passing barges in supplies and information. As a result of the information trade that has grown in recent years, the towns of the Majinash have become a place to find the most reliable informants in Pallacia, frequently attached to organized crime groups.
Taiyō Yoshinobu

Swerali (Fluent)

Terano (Fluent)

Taiyō Dull II (Father)

Taiyō Sanako (Mother)

Unnamed Brother

Unnamed Sister

Taiyō Yoshinobu is the youngest son and heir to the now deceased Taiyō Dull II. He now sits as Shogun and Speaker for Adzahnar. Taiyō was born to the Shogun and his favored wife Taiyō Sanako in 251 FA , at the heart of the Shogunate in the han of Aram. The Shogun is an ambitious man nonetheless, with whispers than he plans to expand the Shogunate to control the entire coast of the Leijevos Sea.

## Appearance

Yoshinobu is a man of average height, around 5'7, which is bolstered by a large build and broad shoulders. His eyes are slightly slanted, as his the norm for the Azkah, with jet black hair and a sharp jawline, which rests on his pointed chin.

## Personality

Yoshinobu is known for being both stern and strong willed, with a cunning mind and not above using his title to get what he wants. While he treats his subjects and underlings well, he has high expectations for those around him.

### Stance

Yoshinobu views the world as a place of war and conflict above all else, with his Shogunate and much of the Adzanist world being a bastion of peace and stability. He views the Shogunate as a superior nation to many others, despite his grievances with it's structure. He respects nations with a martial spirit, like Wredal, and those with a strong intellectual presence, like Yoitsu.

### Modus Operandi

How do they work? (sub category to personality)

## Accomplishments

<--

<--

<--

<--

<--

<--

## Relationships

This section addresses how the character relates to others, in specific examples.

## Culture and Values

Discuss the cultural and religious values of the character, including their religious beliefs.

## History

The part that every person who made a character spent the most amount of time on. Segment the lore in digestible and understandable segments, like time frames. Go nuts.
Nation Format

*`any important info that does not fit into any of the categories can illicit its own, as ancillary info is for morsels that don't require a separate space.`*

This is an opener, intro, or other phrase that describes a paragraph with the intent of summery. You should briefly overview the nation in as concise a way as possible, no more than 4 or even 5 sentences, if needed. It does not have a heading, so it is placed above the table of contents, and is easier to access when needed. Avoid restating information from the intro in the page, unless you are expanding on said information.

## Political Structure

Describe the political structure of the nation here, and expand on how governance gets done.

## Social Structure

Describe the social structure of the nation here, and expand upon importation groups of people, and social classes. an example is briefly discussing noble families in a feudal system. if need be, make a separate page for more in depth information.

## Military Structure

Describe how the military functions, and is constructed.

## Political Identity

Describe how the nation relates to foreign and domestic objects, and any important political/legal notes. An example would be conscription.

## Relationships

This section addresses how the government and nation relate to others, in specific examples.

## Culture and Values

Discuss the cultural and religious values of the nation, including any traditions it partakes in. this includes listing its religion and culture.

## History

The part that every person who made a nation spent the most amount of time on. Segment the lore in digestible and understandable segments, like time frames. Go nuts.
Getting Started

Blood and Iron: Pallacia II is a Nation RP game created in a low fantasy setting run by Regimus, or Reg.

Joining any new Nation RP can be difficult, and I hope to make it easier for you to get interested and started. the player base is one that simultaneously takes things seriously, but also does ridiculous things simply because they are great for making interesting play through. You will enjoy it if you stick around.

Before continuing, you might want to talk to other players to get a sense for what the community is like.

For participating in the game, you will have to create a character, or a nation. at the time of writing, all nation slots are filled, but you might find yourself in charge of a nation as the game progresses.

## Starting as a Major Person

First, take a look at the Major Person overview, where it talks about Major People. You don't have to read the part describing current Major People.

Next, think of a character to create. It could be anyone, from a merchant bent on honing his ability to sell, or a general in one nation's army hoping to redeem her honor.

Talk with other members about your character. They can give helpful advice, and make the process smoother. Next, read through the overviews section of the wiki, to see what, where, and how to implement your character.

Fill out this form :https://forms.gle/fHn1sedLDYWBXQWr5 and contact Reg, telling him you have submitted it.

Reg will walk you through the rest of the process.

## Running a Nation

Uh oh! you have found yourself with a nation on your hands. All those mouths to feed. Or depending on how you see it, tools to abuse. It's your choice now.

Reg will be very involved with your process, so most of the how to here is just have him talk to you. It would benefit you to get an overview of the info available, which is in the overview tab. Don't worry, it's brief.

You'll have to make a leader for your land, so fill this out https://forms.gle/fHn1sedLDYWBXQWr5.

if you need any help, you can message any member of the discord with a nation, and they can answer your question.
National Leader Overview

National Leaders are the politicians at the top. Specialists in leadership, they strive to better their country with every passing day. They are split into two continents.

## Feredra

### Zeq Zaedrer Zeq

The dictator of the nation of Neo-Zuffaqou, keeping the population in line with a firm hand..

## Alrone

### Taiyo Yoshinobu

The progressive, forward looking Shogun of the Taiyo Shogunate, who rules with sword and faith
Cult of the Kemono

*`any important info that does not fit into any of the categories can illicit its own, as ancillary info is for morsels that don't require a separate space.`*

## misc

### Followers

127k

This is an opener, intro, or other phrase that describes a paragraph with the intent of summery.

## Practices

including any real world laws they have created for followers
Granteravic Forest

The Granteravic Forest is among the most wild and densely forested regions in the world, rivalled only by the Far East. Life here exists in a more primal state, and much of the forest remains unexplored. Though the land is bountiful, it is also fickle, and flooding is very common. However, when the land is giving, the Granteravic can be the greatest powerhouse in Alrone.
Taiyō Dull II

Swerali (Fluent)

Terano (Fluent)

Konpeki Yūwaku-sha (Wife)

Taiyō Norowareta (Wife)

Taiyō Yoshinobu (Son and Heir)

Hisui Akira (Daughter-in-law)

Taiyō Tsuki (Daughter-in-law)

Taiyō Mūran (Daughter)

Taiyō Shinguru (Daughter)

Taiyō Daburu (Daughter)

Unnamed Son

Unnamed Son

Unnamed Daughter

Taiyō Dull II was the Shogun of the Taiyō Shogunate from 439 FA to 474 FA. He had 4 wives, and 7, 2 of which were banished for undisclosed reasons.
The Redeemers

## Overview

The Redeemers are the warrior priest order that make up the clergy of the Atheshi Faith, and are primarily rooted in The Althegorax in Varras. They often serve as warriors in service to the Empire of Franconia due to it's position in the Atheshi Faith as it's defacto head. However, many will others serve in the ranks of the Impirii, or the Imperial Cepharii Republic. Other instead carry the banner of Althezin, joining crusader armies marching for the war-torn region of Birukhar to combat the Adzanist Taiyo Shogunate in the centuries long conflict over the region.

## Structure

The weapons and armor of the Redeemers has little standardization, and are a heavily decentralized organization. They abide by no code or creed, other than to furthering the goals of the Atheshi church, serving the Skygod Althezin, and to join in the final grand Crusade of the Sinrazer, as to finally bring about the Golden Era of Man.

### Ranks

The Redeemers feature a number of ranks and positions within their own hierarchy. The lowest and most common of these ranks is a Questing Squire, Questing Squires are the rank and file of the Redeemers, with the only requirement to become one, being the forging of a Skyblade in The Althegorax of Varras. Once a Skyblade of sufficient quality is forged, they swear an oath of fealty to Althezin and his chosen, becoming a Questing Squire. A Questing Squire may then advance through the ranks of the Redeemers by achieving a feat of sufficient significance, or by being a lord, they can become a Paragon. Paragons, while not having much authority within the church itself, are often times made rulers, generals, or other positions in which they have non-Church authority.

Rarely, a Redeemer will forge a blade of vastly superior quality. These individuals and their blades will then be put through a series of tests of resilience. Examples of these tests are being held to a fire for hours on end, for being forced to combat powerful and large beasts. These tests typically continue for 2 months. Should both the blade and it's user survive, the individual takes a new oath, and becomes one of Althezin's Chosen.

Althezin's Chosen make up the leadership of the Church of Atheshi, and are among the greatest warriors in all of Pallacia, however rarely see combat themselves. Althezin's Chosen are responsible for guiding and leading the church, and directing it's doctrine.

No matter the rank of a Redeemer, all are sworn in serve of 2 beings, the Skygod Althezin and his chosen warrior, Sinrazer. The title of Sinrazer is the highest within not just the Redeemers, but the whole of the Atheshi church. Many have taken on the title, but few have been recognized, and none have fulfilled the prophecy that bore the title. According to the teachings of the faith, the Sinrazer will declare a final great crusade, one which every Redeemer much answer, and lead the Legions of Light to victory, bringing about the Golden Age of Man.
Faction things

## **DISCLAIMER**

There is only 1 type of interaction in the game, and that’s conflict. Your ship auto-shoots so long as parameters, such as range are met. So there’s not really a “team up” function so really there’s no use for this. I’d just figured it be fun to make up lore or ship aesthetics or something and have like minded players see/mimic designs and see what they come up with.

## Faction #1

CLASS/DESIGNATION: [Auburn] [Dreadnought]

CLASS/DESIGNATION: [Auburn] [Dreadnought]
 Speed
 Shielding
 Hull
 Armament

**Known examples:**

**~~[R.S.S] Auburn**

**-\*1st Gen. (Oh Yeai Base)**
Aramia

## Overview

It is here that it began. The ground zero. The origin of what would eventually become Adzamism. In the 224th year of the Third Age, Adzamism was founded in the city of Aram. Since that point, Aramia has become the focal point of the Adzamist movement, and among the most influential regions in the world. Many look to Aram as the beacon of progress and hope for all of Pallacia. Many others look to it with sword and flame at the ready.
Afheniz

Though many see the Irishen lands as the most Western part of Feredra, in reality the only area in which Alrone and Feredra truly meet in the East is Afheniz. It is here, among staples of Feredra like Girkish camps and Akhirist missionaries, that you may just as easily find an Atheshi historian as a Valpirian monk, or a Sharithi mystic. Here is the great mixing pot of Pallacia, perhaps the one place where, though ethnic and religious conflict is frequent, there are non uncommon examples of people looking past the battles of their people and see each other eye to eye.
Akzah Islands

The Akzah Islands form the middle ground between Alrone and Feredra. Though the islands have a small permanent population, a thriving trade economy based on trade ships stopping by on the way between the two continents. Because the ideal trade route between the continents passes straight through the islands, markets in the Akzah Islands have a multitude of important goods.
Greater Swaroland

The Greater Swaroland was once the home of the mightiest civilization Pallacia has ever seen. Great cities and castles dotted the landscape, where now only ruins and shambles can be seen. Making up the majority of central Alrone, the Greater Swaroland has yet to recover from the collapse of the Old Swareli, and is where the Legionist infighting is fought most fiercely. The common folk in the Greater Swaroland live in poverty, uncaring for the chaos that their home is the center of. Even the land itself has become less fertile, in part due to poor farming practices and in part due to frequent droughts. There is currently little hope for the people of the Greater Swaroland.
Far East

Called Great Mathozia by the Sharith who live there, the Far East is a great, untamed wilderness in which the primeval power of nature is at its most pure, and unrelenting. Partially rainforest, partially dense bogs, the Far East is the home of the Sharith people, the only culture in Pallacia capable of living in the Far East. Having spent thousands of years learning to work with the land and give to nature for all that is taken, the Sharith have managed to not only survive in what would seem an inhospitable land, but thrive in it.
Girk-Valencia

Girk-Valencia are the form the great steppes in which Girkish culture truly flourishes. Though Tarsippum is the Girkish cultural city, it is truly here that the culture originated. Though there is only one city in all of Girk-Valencia and the permanent population is quite small, the entire region is dotted with Girkish caravans and camps, exploring and learning. Some are set for far-away lands, others are returning, and others yet simply wish to roam the land of their ancestors. Either way, the home of the Girks may seem frail, but this could not be further from the truth. The Girks have lived in this land for a long time, and they remember life under the rule of a foreign tyrant: and they will fight tooth and nail to protect their home.
Harkane Mountains

The great Harkane peaks tower over Alrone. Their glowing peaks and shining mountain castles are the stuff of legend, looked upon in awe by those who will never set foot upon them in person. The Harkane Mountains form the foundations that the entire Harkane culture, faith, and lifestyle is built on top of. Every night, a brilliant golden sunset sets the snowy peaks ablaze with brilliant light, and dozens of Harkane artist-priests gather to capture its vibrancy as close as they are able to gain favor with their god, but none can ever capture the raw, unadulterated power vested in the Mountains.
The Great Division

The Great Division is the largest mountain range in Pallacia, and more or less impassable, save certain regions that are less frozen and elevated. The Division is largely responsible both for the Far East's dense vegetation and Valencia's arid environment by blocking rain on its eastern side, and is similarly responsible for the Sharith's being removed from the rest of Feredra. The mountains themselves, though occupied by Sharithi, have a largely diverse culture from other Sharithi due to the vastly different environment, and sometimes refer to themselves as a different culture entirely, Montshari. The Montshari do not share other Sharithi's drive to work in tune with nature, and have a greater favor towards individual strength and prowess.
Regions Overview

The different regions house the peoples of Pallacia, with different specialties between them. the below list is split by continent.

## Alrone

### Aramia

It is here that it began. The ground zero. The origin of what would eventually become Adzanism. In the 224th year of the Third Age, Adzanism was founded in the city of Aram. Since that point, Aramia has become the focal point of the Adzanist movement, and among the most influential regions in the world. Many look to Aram as the beacon of progress and hope for all of Pallacia. Many others look to it with sword and flame at the ready.

### Birukhar

The region of Birukhar is one of chaos. This is in part due to the geography of the land itself... Birukhar is famous for its diversity of land. One might spend days trudging through rainforest only for it to suddenly open up into a large valley, then abruptly become hills and canyons. However, the last 500 years have seen a steady and unabated proliferation of Akzah settlers. This has caused panic throughout Legionist lands, as their enemies spread closer and closer to Varras. No matter how harsh an enemy to the Atheshi Church one might be, any who call themselves "Legionist" know it is impossible to deny that they are necessary to the defense against Adzanism, and the conversion of Birukhar presents an enormous threat to that movement.
Continents Overview

The land of Pallacia houses two continents, with several small islands off their coasts.

## Feredra

the continent of Feredra is a large land mass shaped like an Irken capital ship, in the east of the map. it is considered by the player base to be the best continent, though this may just be the whispering of the inhabitants.

### Languages

The main languages spoken in this continent are

### Regions

main page: Regions overview

The regions of Feredra go as follows:

### Nations

main page : Nations overview

The nations of Feredra go as follows:

### Major People and Organisations

main page : Major people overview, Organisations Overview.

The nations of Feredra go as follows:

## Alrone

the continent of Alrone is a large shrimp shaped land mass in the west of the map. It is known for being the continent that has the highest factor of being lame, though this might be the whispering of the residents of Feredra.

### Languages

The main languages spoken in this continent are

### Regions

main page: Regions overview

The regions of Alrone go as follows:

### Nations

main page : Nations overview

The nations of Alrone go as follows:

### Major People and Organisations

main page : Major people overview, Organisations Overview.

The nations of Alrone go as follows:
Taiyō Sanako

Hisui Akira (Daughter-in-law)

Taiyō Tsuki (Daughter-in-law)

Taiyō Sanako was the youngest and most favored wife of late Shogun Taiyō Dull II. She was born to the uncle of Taiyō Dull II, and wed to him in an attempt to mend familial relations after a now covered up scandal involving Taiyō Shinguru and Taiyō Daburu.
The Lost Fairy Tales

Front cover of The Lost Fairy Tales

*The Lost Fairy Tales* is the second book in the Pages and Co. trilogy.

## Synopsis

Tilly and her best friend Oskar are bookwanderers: a remarkable group of people who, using the magical power of books, can travel *inside* any story they choose. But on a wintry visit to Paris, the friends wander inside a book of fairy tales to find that peculiar things are happening: characters are getting lost, stories are all mixed up, and mysterious plot holes are opening without warning . . .

It's up to Tilly and Oskar to figure out what--or who--is behind the chaos. And after the friends come face-to-face with an old foe, they realize that villains can exist outside the pages of books . . . and that sometimes, you don't get to live happily ever after.

## Trivia

1. ↑ https://www.amazon.com/Pages-Co-Lost-Fairy-Tales/dp/198483729X
Valpirian Kadism

## Ancient Origins

Before the Theocracy, Kadism was a prominent religion in the First Age of Man. The few surviving writings of the First Age refer to Kadism as having been the faith of the Valpirian people for generations. Under the Theocracy Kadism was oppressed, but never fully died. It remained as a secret practice, a memory of the greatness Valpirians once possessed and a rebellion against the tyrants that would force them from their faith. When the Swareli Church began to wane, the Valpirians were the first to rise up and free themselves. Since then, Kadism has once again become the primary faith of Valpirians.

## Beliefs

Kadists follow the First Ancestors. They believe that the first 100 humans to exist possessed the powers of gods, and they made all other humans in their image, but with none of their power. Kadists believe that the first Valpirians were born of the union between a First Ancestor and a common human, while the other peoples of the world are descended purely from the common folk. Each First Ancestor was god of a certain profession, and modern Valpirians bear the last name of the Ancestor that they trace their lineage to. Newborn boys are given the last name of their father, and newborn girls are given the last name of their mother. It is expected that Valpirians take to the profession that their Ancestor was patron of, though not mandatory. Valpirian society is divided into a caste system, in which different Ancestors are held as greater or less than others. The greatest Ancestor of all was said to be Kadus, king of all Ancestors. Most kingdoms that follow Valpirian Kadism are ruled by descendants of Kadus, and even his kin that do not rule kingdoms are seen as the greatest of Valpirians. However, no matter their Ancestor, all Valpirian Kadists know that they have divinity in their blood, and even the lowest of bloodlines have that pride.(edited)

## Recent History

In the early years of the Fourth Age bore the rise of immigration into Valpirian lands, particularly from Girks. This increased exposure gave birth to Neo-Kadism, a new branch of the religion that believes all are descended from the First Ancestors. Neo-Kadism has begun rapidly gaining power, even among Valpirians. However, the classic faith remains staunchly followed by the majority of Valpirians, who see Neo-Kadism as the highest of heresies. The hatred for Neo-Kadism felt by pious members of the classic faith is unrivaled in the various religious conflicts of Pallacia, and contested areas are frequently not far from warzones.
Pages & Co. (bookshop)

This page is about the Pages & Co. bookshop. You may be looking for the Pages & Co. trilogy.

### Other

Owned by Archibald and Elisabeth Pages

The **Pages & Co. bookshop** is a bookshop located in London, owned by Archibald and
Elisabeth Pages.

## Description

> ***"The shop was made up of five floors of corners and cubby-holes, sofas and squashy armchairs, and a labyrinth of bookshelves heading off in different directions. A spiral staircase danced up one wall, and painted wooden ladders stretched up into difficult-to-reach corners. Tall arched window made it feel a little like a church when the light spilled in and dust motes danced in the air,"*** (James, 3-4).
>
>

—Narration, in *The Bookwanderers*, paperback, page(s) 3-4
North Cathava

North Cathava forms the northernmost tip of Atheshi lands. The lightly forested hills and valleys of this land are one of the most industrialized regions in the world, and form a large part of the power that has given rise to the Atheshi force. The region is shielded from storms and other extreme weather by the Harkane Mountains to the east. Mountain runoff makes the land fertile, forming the perfect environment for civilization to thrive.
Old Swareli

## History

At the beginning of the Second Age of Man, over 1500 years ago in a time barely recorded, the Swareli Church was founded in the Old City of Bothokeven. The religion it founded, Legionism, was based around a pantheon of warrior-gods called the Divine Legion.

At the forefront of the Divine Legion is Jesevriel, Lord of Gods. It is said he wields a blade forged in the sun and armor wrought from the core of the Earth. When his fist strikes the ground, the earth quakes; when his gaze falls upon the waters, tsunamis strike the shore. At his side on the front lines is Althezin, his general and commander of the skies. Other prominent gods include his wife, Maza; his son Saldonor, the trickster god Occorun, the wild god Orok, the earth god Balinir, and the sea god Naesgoroth; but each Legionist Church keeps an extensive list of canonized members of the Divine Legion, often numbering in the dozens of gods.

## Beliefs

It is believed that once, before the First Age, the gods were human, and lived as great rulers of the kingdoms of old. However, the world was threatened when an army of demons arrived at the shores of Pallacia in boats of steel, from another world far away. There was a great war, and the demons were winning. To save humanity, Jesevriel, then king of a nation called Calabrios, entered battle with the lord of the demons. Though Jesevriel was mortally wounded, he was able to take the demon king's power. He assembled a council of the greatest rulers of the land, and used the power to bring them all to godhood. With this, the Divine Legion was formed.

It is believed that whenever an honorable soul dies, they are brought to heaven to fight in the armies of the Divine Legion, who use clouds as warships. Legionists believe that every cloud carries a host of soldiers. Storms, they say, are battles between the forces of the Divine Legion and the demon armies. It is said that Althezin uses lightning bolts to transport the gods between the earth and the sky, and the fiercest thunder storms spill out onto the earth itself.

As the original Legionist church, the Old Swareli Church does not recognize the Arcane Sin or the death of Jesevriel, and maintains that the God King leads his armies against the demons even still, with both Althezin and Saldonor by his side.

## Modern Struggles

The Old Swareli Church in the modern day is little more than a shadow of its former self. With fewer followers of the faith than at any prior point in history, and having lost the leadership of Legionism to the Atheshi Church, the Swareli Church has largely descended into a din of corruption, with the primary focus of most members of the clergy being collecting tithes, and near open bribes and misuse of funds being common. The Church is led by the High Priest, a title which bestowed by a council of Elders. It is a fairly open secret that the recipient of the title is usually determined by highest bribe, and the High Priest's power is now greatly diminished, with most of the power divided between the Elders.
Ancient Animism

## History

Typically viewed as the oldest religion in Pallacia, Ancient Animism has been the faith of the Sharith people since time immemorial. Due to the inhospitable terrain of the Far East, Legionism was never able to gain traction with the Sharith, and they were more or less untouched by the Swareli Church throughout the Second Age.

## Beliefs

Animists believe that everything in the world has a conscious spirit, and is sentient. No matter whether a towering jungle tree or a tiny pebble, everything is aware. When something is destroyed, whether dying or being changed enough that it is no longer recognizable as what it once was, the spirit that dwelled within that object or creature is reincarnated. If the object or creature lived a life of sin, it is reincarnated as something lesser to what it once was. If it lived a life of virtue, it is reincarnated as something greater. Because things like rocks, lakes, and mountains have existed in their current form for thousands or even millions of years, they see these things as possessing wise, ancient spirits. Animists worship the Earthgod, the spirit of the world itself as their primary deity. However, most animists worship the spirits of their surroundings more immediately than the Earthgod. When floods occur, Animists give offerings to pacify the wrathful river spirits. When draught strikes, Animists seek aid against the ephemeral and foolish rain spirits. Because Animists see everything has possessing consciousness and sentience, they treat their world with reverence and respect, something that is intricately interwoven with their culture as a whole.

## Holy City and Traditions

The holy city of Ancient Animism is Gron Ulra, where a number of Shaman Elders preside. There are 8 Shaman-Elders at any given time, and when one dies a group of dozens of hopefuls are gathered for a Communing Ceremony. In this ceremony, the hopefuls attune themselves to the spirits and make predictions about random things, such as whether an animal would choose one fruit or another identical fruit or what sides a group of marked stones would fall upon. Whoever is able to make accurate predictions for the longest period of time is made to be the new Shaman-Elder. Shaman-Elders act as oracles, and guide Animists who come to seek their wisdom. However, being a primarily folk religion, most people follow Ancient Animism within the privacy of their own lives, rather than according to directives from the holy city like other religions.
The Bookwanderers

Front cover of The Bookwanderers

**The Bookwanderers** is the first book in the Pages & Co. trilogy by Anna James.

## Synopsis

Ever since her mother's disappearance, eleven-year-old Tilly Pages has found comfort in the stories at Pages & Co., her grandparents' bookshop. But when her favorite characters, Anne of Green Gable and Alice from Wonderland, start showing up at the shop, Tilly's adventures become very real. Not only can she follow Anne and Alice into their books, she discovers she can bookwander into any story she chooses. Tilly's surprising new ability leads her to fun and exciting adventures, but danger may be lurking on the very next page...

When new secrets are uncovered, it's up to Tilly to solve the mystery of what happened to her mother all those years ago. From debut author Anna James comes an enchanting story about the magic of books and the power of imagination.

## Plot

1. ↑ *The Bookwanderers* by Anna James, back cover
Character Format

## huiaf

*`any important info that does not fit into any of the categories can illicit its own, as ancillary info is for morsels that don't require a separate space.`*

This is an opener, intro, or other phrase that describes a paragraph with the intent of summery. You should briefly overview the character in as concise a way as possible, no more than 3 or 4 sentences, if needed. It does not have a heading, so it is placed above the table of contents, and is easier to access when needed. Avoid restating information from the intro in the page, unless you are expanding on said information.

## Appearance

looks are important, so go over the characters physical tributes here.

## Personality

Another big part of a person, describe the mannerisms of the character.

### Stance

How does your character view the world? (sub category to personality)

### Modus Operandi

How do they work? (sub category to personality)

## Accomplishments

<--

<--

<--

<--

<--

<--

## Relationships

This section addresses how the character relates to others, in specific examples.

## Culture and Values

Discuss the cultural and religious values of the character, including their religious beliefs.

## History

The part that every person who made a character spent the most amount of time on. Segment the lore in digestible and understandable segments, like time frames. Go nuts.
Hisui Akira

## Overview

Hisui Akira is the first and favored wife of the Shogun Taiyo Yoshinobu. She was born to the Hisui Clan, long standing allies of the Taiyo, and married to the now Shogun in an effort to mend ties between the 2 clans. She is rumored to have had a large impact on the more progressive and reform minded views of her husband.

{I shall try to nab the person who inspired this wamen in order to let her fill out everything]
Episode 4

**"Ensemble for Polaris – Our Promise"** is the fourth episode of the *Vivy: Fluorite Eye's Song* anime series.

## Synopsis

"This child will definitely return to Earth safely."

Estella is said to drop the space hotel "Sunrise" to the ground.

However, as Diva interacts with Estella, she becomes skeptical of the difference between Matsumoto's information and her impressions. At that time, the control of the Sunrise is lost much faster than Matsumoto expected.

In the turmoil, Vivy begins to investigate the cause in order to save the passengers and Momoka's younger sister, Yuzuka.

## Plot

Yuzuka asks Vivy if she is Diva, who her late sister was a fan of, but denies it. Vivy and Yuzuka run into Estella, but Vivy notices that she is not wearing her wristband and realizes she is an impostor sent by Toak. The impostor attacks and damages Vivy's right arm, but Vivy and Yuzuka escape. The two end up in the cargo bay where Vivy sees Leclerc's body and replaces her damaged arm with Leclerc's.

Vivy heads for Estella's office to inform her of the situation, and Estella realizes that the imposter is Elizabeth, Estella's identical twin from the Sisters series who was deemed a failure and disposed of.

Vivy and Estella run towards the control room to stop the descent and encounter Elizabeth, who reveals that she had spread the rumors about Estella killing the previous owner, and was taken in by Toak to carry out their anti-AI agenda. Vivy defeats Elizabeth allowing Estella to get to the control room, but it is too late to stop the hotel's descent. Estella stays behind and splits the hotel into pieces so that it all burns up in the atmosphere, while Vivy evacuates with the guests and employees. In their final moments, Estella and Elizabeth reconcile and sing a duet for the evacuating guests as they burn with the hotel, while Vivy tells Yuzuka that she is Diva. Despite being unable to save the hotel and the Sisters, the goal of maintaining the reputation of AIs is accomplished

## Characters

*In order of appearance:*

* Estella
* Elizabeth
* Kakitani
* Leclerc
* Diva
* Yuzuka Kirishima
* Matsumoto