recursal/Fanatic-Fandom huggingface dataset:
Turf Quests/Research/Advanced Wonder Battles

## Advanced Wonder Battles

Wonder Rally Participant

Leadership (Infantry ATK) II

Leadership (Siege ATK) II

Leadership (Ranged ATK) II

Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II

Leadership (Siege DEF) II

Leadership (Ranged DEF) II

Leadership (Cavalry DEF) II

Leadership (Infantry HP) II

Leadership (Siege HP) II

Leadership (Ranged HP) II

Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III

Ranged Durability (Wonder) III

Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III

Ranged Offense (Wonder) III

Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III

Ranged Defense (Wonder) III

Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder)

Ranged DEF Curse (Wonder)

Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder)

Ranged HP Curse (Wonder)

Cavalry HP Curse (Wonder)

Infantry ATK Curse (Wonder)

Ranged ATK Curse (Wonder)

Cavalry ATK Curse (Wonder)

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
World Simulation.sim

## Story

It all begins with the random number generator. The minimum was 1, the max is 222. Despite it calls out the result for 222, Cary said "Oh my gosh"!

## Animation

Creatures called "Walking Men" roam a fixed map. Rain falls from clouds depending on seasons, and this affects plants and wildlife. They can also starve to death and reproduce. There's birds too.
One Piece Online AU Wikia

## Welcome to the OPO: AU Wikia

One Piece Online is a game on ROBLOX where you and your friends live out the life of a pirate, or marine in the universe of One Piece. Seek out legendary treasure, craft powerful weapons, fight in wars, uncover hidden locations, and much more! With the highly anticipated adventure update that finally came in after years of progress, there is now another dimension added to this game.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Ochetellus glaber ants

## Ochtellus glaber

one of the Australian ants. this is the small ant found in Australia. it is only black. *Ochtellus glaber* is the common black house ant. Related to Lasius niger, a U.K. Ant not found in Australia. Look at the *lasius niger* page for more information on the Lasius species. ochtellus is the first name of many ant species. The *ochtellus g.* Ant species eat soft bodied insects such as the Monarch butterfly

Please edit this article.

.
Winged Boots

**Winged Boots** are used to accelerate moving Troops to a destination. They can be used when attacking another player, joining a rally, or marching to a tile on the Kingdom Map.

## How to Obtain

Winged Boots can be obtained in the Guild Gifts or in Special Bundles. Winged Boots I and II can also be purchased in the Gem Mall for 500 and 900 Gems, respectively. Winged Boots III can be earned from special Events, such as Guild Fest.

## List of Items

  **Mei Mei's Fan** | Reduces Squad Travel Time by 75% (Obtainable during the Kung Fu Panda collaboration event)

 Speed Up
Monarch Butterfly

Monarch Butterflies were introduced to Australia to get rid of milkweed. They are not considered pests and were not harming any of the country. many people like to collect them In small containers as caterpillars.

The population has gone down in Australia but still is common around the whole earth. The species will be extinct in Australia once milkweed is all gone.

they are found in tropical parts of the world and have two weeks in a cocoon.
Get Homework!!!.sim

*SIM 010 — Get Homework!!.sim* was recorded and published to YouTube on Jan 13, 2016 It is played by Sam, Cary and Michael.  The description does not vary from the template used for the series.

## Pre Viewing

The number 110 is generated from 250, which Cary claims to be "right in the middle."  Cary finds Get Homework in the list, and mentions it's one of his favorites.  Sam makes a comment about the exclamation marks in the name, however Cary mentions that Sam is Actually looking at Get Homework with 3 exclamation marks.  Cary corrects himself, and says they are reffered to as "exclamation points."

The simulation was last modified on Saturday, May 13, 2006 at 12:23:58 PM.

Sam mentions that date is a day before his birthday.  Cary congratulates him for his "almost birthday from like 9 years ago."

## Viewing the Sim

Cary gets anxious, due to it being one of his favorites.

The objective of the game is to get your homework back from the bully who stole it in time, while avoiding green square-shaped stunners. There is a clock that runs out of time by a peice of paper bouncing off a brown dirt square, and onto the clock, making a unique way of telling time. Cary wins when the clock reaches the 7:00 mark. The bully then turns into what is assumed to be blood. Sam makes a joking comment on how that is how you truly get an A+. Cary sets the mode to hard, and later regrets saying that this game is good. Cary finishes the hard round at the 8:00 mark. Cary then sets it to even harder, and Sam makes a remark on how he likes the timing system, and Cary mentions it was the only way he knew how to program time back then. Cary finishes at the 6:00 mark. Cary's next round is set to very hard, and he finishes at 7:00.

Michael asks if there are any other stages, but it was revealed their wasn't.

Cary gives it a 10/10 originally but then changes it to 4/10.

Sam gives it a 7/10, which according to Cary, is "very nice"

## Post Viewing

Cary then makes a quick statement of Sam's very "lenient grading system." He then moves both Get Homework!!.sim and Get Homework!!!.sim to the viewed sims, and he acknowledges it. He changes the number generator to 248.

What rating would you give this sim? Leave it in the comments below!
Impact Dial

Can only spawn on the Sand material

The Impact Dial can be used to send opponents flying. If someone else hits the dial while it is being held, it will start to sparkle and will receive a charge. After the dial has been charged it can be used create a shockwave, sending people back and doing decent damage. The more the dial has been charged, the more effective it will be.
Jenny Penny.sim

**Jenny Penny.sim** is a Stagecast Sim animation which was last modified on February 03, 2006, 4:47:49 PM. It is SIM 007 in *Exploring the Stagecast Sims.* It was rated a 3/10 by Sam and not rated by Cary.

## Animation

Jenny, the eponymous character, starts above the ground on a red platform. If not moved, she will infinitely loop over the platform in a straight horizontal line. When moved to ground level, she will walk over a gumball machine. She stops at an orange square so that the red rectangle sticks to her and carries her back up the the red platform in a manner identical to Jenny Penny!.sim. She then loops infinitely at her elevation.

## Video

*SIM 007 — Jenny Penny.sim* was recorded and published to YouTube on Jan 8, 2016. It is viewed by Sam, Cary, and Michael.The description does not vary from the template used for the series.

Cary generates a random number within the scope of 1 to 253. The number 143 is generated. Sam's phone rings, and Cary comments that this is rude. An animation of a Rubik's cube scrambling and solving itself flashes over the screen. Cary visits Zack Bone Productions' channel and sees that the 15 hour old *Jenga Movies (and maybe more!)* has 32 views, but the channel has no subscribers. Sam feels like he should subscribe, but Cary says that would make it unauthentic, as their first subscriber should be someone they don't know. Cary navigates through the sims and discovers that 143 leads to *Jenny Penny.sim*. Sam and Cary laugh in dismay at this coincidence, and open the sim.

Sam is disgusted that the sim appears exactly the same and immediately rates it -1/10. Cary, however, points out that it is slightly different, as there is no orange block and candy bar. They run the sim, only to see that Jenny walks around the screen in an infinite loop. Cary states that he thinks that Jenny will do something amazing if she is placed at ground level. Jenny is moved in front of the gumball machine, and she undergoes actions identical to those in Jenny Penny!.sim, expect for stopping at the top. Sam rates this 3/10 because it was able to loop.

Cary moves Jenny Penny.sim to the Viewed Sims folder, and changes the maximum number to 252.

## Comments

Pandadude12345 commented:

> **Oh yeah, Who is Sam? Announcer would like to know.**
>
>

Zack Bone Productions responded:

> **Sam is one of our friends. He is a bit rude with his cell phone ringing but otherwise a nice guy**﻿
>
>

## Trivia

* This sim is nearly identical to Jenny Penny!.sim, as it was the result of Jenny Penny!.sim being tweaked with.
Jenga Movies (and maybe more!)

***Jenga Movies (and maybe more!)*** is a tape by Zack Bone Productions. It is 6 minutes long and is listed under the date 2005-09-17. It was published to YouTube on Dec 20, 2015. The video description is as follows:

> Some audio sync errors near the middle, but it's okay
>
>

## Segments

#### *The Dance Movie*

*The Dance Movie*, also known as *Dancing Movie*, starts at 0:09. It contains the following jenga block stop motion animations:

* The Lie-Down Dance
* The Pentagon Dance

#### *The Knocking Down Tree Movie*

*The Knocking Down Tree Movie* is a stop motion animation featuring 9 jenga people, counting the tree that became a jenga person. It starts at 0:43.

#### *Something*

*Something* starts at 2:20. It would have contained "Screw the Moo Song," but Cary decided against it. In *Something*, the camera is repeatedly attacked by the glare, but is rescued by the jenga blocks, who are accidentally knocked over by the camera. Later, the Camera is in jail, but keeps breaking out because the bars are made from jenga blocks. Once free, the camera goes through a maze.

#### *Something Else*

*Something Else* starts at 4:29. Cary hangs up his jacket.

#### *The Solar System*

*The Solar System* starts at 4:49. Jenga blocks represent heavenly bodies in our solar system, including:

* the sun
* earth
* earth's moon

#### Untitled Segment

An untitled segment starts at 5:15 and only contains Cary experimenting with camera transitions.

### SEP 18 2005

Starting at 5:30, the rest of the video contains a stop motion animation of a jenga block locomoting from the right side to the left side of the screen, and then another maze.
Steven

Steven is a character that has appeared in SIM 001, SIM 010, SIM 011, SIM 016, and SIM 018. In SIM 11, ballman.sim, it was revealed that there was a species of Steven called "Stevens."

## Chronology

In SIM 027, Cary and Michael started to link all the sims where Steven appears in together in an attempt to chronicle a "journey" for him.
Zack Bone Productions

**Zack Bone Productions** is a now inactive channel that covered content and served as an archive for the said conten the Huang twins made from 2005 to 2012. Their series are *Exploring the Stagecast Sims* and '**, both of which have completed.**

## Camcorder Tapes

During 2005 and 2006, the Htwins recorded 12 videotapes.

* 2005-03-21 C+M Movies
* 2005-05-10 Mike Movies & More
* 2005-08-29 Rushour 1, 2, and more!
* 2005-09-17 Jenga Movies (and maybe more!)
* 2005-09-25 Jenga Mazes and More!!!
* 2005-10-04 Video Mania!!!
* 2005-10-16 SHOWS!!
* 2006-12-21 Addition Machine Mania
* 2006-01-14 Gimme a Break & more
* 2006-02-19 STUFF!!!
* late 2006 Animation Network

However fernozzle upload one more tape called:

* Mid 2007-Late 2008  More Animation!
C+M Movies

C+M Movies is a video and project uploaded and created by Cary and Micheal Huang. It was their first project in stop motion and video making and was created when they were 7. It was created through March 2005. It consists of 3 parts, a stop motion part, a pixely live action part, and a video part. It was uploaded by Zack Bone Productions on Christmas 2015.
Hotline Miami

## Wprowadzenie

Hotline Miami - jest krwawą i brutalną strzelanką z lotu ptaka .

W Hotline Miami wcielamy się w człowieka który ma wizje a w tych wizjach widzi trzech ludzi w gumowych maskach zwierząt . Jednak najbardziej podejrzany był kogutogłowy Richard który dawał nam zadania do wykonania .

Bronie - w grze są dwa typy broni , palna i biała . Palna pozwala na zastrzelić przeciwników stojących daleko , jednak przez hałas przeciwnicy przychodzą szukać żródła hałasu . Biała jest cicha jednak jest konieczny jest kontakt fizyczny z przeciwnikiem jednak w niektórych miejscach jest jak w post apokaliptycznych grach , strzelasz i umierasz albo po cichu załatwiasz wszystkich z nienacka . Za broń mogą posłużyć na też własne pięści , drzwi , refleks i rozbudowany plan przejścia poziomu .

Maski i literki - w każdym poziomie nasz bohater musi ubrać jakąś maskę . Każda maska posiada swoją zdolność np.zabijanie przeciwników drzwiami . Połowę masek zdobywamy przechodząc poziomy fabularne , jednak drugą połowę trzeba poszukać lub wykryć . Litery znajdujemy jako małe piksele na mapie , po ułożeniu wszustkich liter wychodzi hasło nawiązujące do bonusowej fabuły .

## Koniec

Gra jest bardzo brutalną naparzanką jednak fabuła też jest bardzo dobra

8.5/10
H.sim

**h.sim** is a Stagecast Sim game by Cary Huang, which was last modified on 5/9/2008, 4:09 PM. It is SIM 025 in *Exploring the Stagecast Sims.* It was rated an NA/10 by Sam and an "h"/10 by Cary.

## Sim

h.sim is nothing but a blank screen, thus there is absolutely no interactivity or animation within it. This was similar to O no.sim.

## Video

SIM 025 — h.sim was recorded and published to YouTube on Jan 21, 2016. It is viewed by Sam and Cary, and Michael. The description does not vary from the template used for the series.

The video starts with Cary generating a number within the scope of 1 and 235. The number 117 was generated, leading to h.sim, which Cary says is their first one-letter sim.

While opening h.sim, Sam talks about how Cary's and Michael's fans would enjoy their videos if they would create some crazy lore linking the sims. h.sim opens, and it yields a totally blank stage. Surprised, Michael asks Cary to try to view all the sim's rules and actors from their respective menus in an attempt to discover anything past the static gray screen, but to no avail. Sam said that the sim was an NA/10. They exit the sim, while Michael sarcastically says that h.sim is "a bold stage". Cary wonders the "h" means, to which Sam says the "h" means "humanity". Cary still wonders what was the purpose of the sim was, and in the end, he jokingly gives it a 10/10, but quickly changes his rating into an "h"/10.
SlowFastSteven.sim

**SlowFastSteven.sim** is a Stagecast Sim game by Cary Huang, which was last modified on March 01, 2007, 5:40:16 PM, when Michael and Cary were 9 years old. It is SIM 001 in *Exploring the Stagecast Sims.* It was rated a 10/10 by Sam, but Cary would give it a 6/10.

## Game

The sim features the eponymous character, Steven, who is capable of accelerating and decelerating, hence the name of the sim. It has 2 playable levels, and one more that is unfinished.

### Controls

The controls seem to be arrow keys to move and up to jump. A bug, which became a feature, involving a floating jump (called a "dash" by Sam) preventing descent when the up arrow is mashed or held, is crucial for clearing most levels. It is caused by the fact that Stagecast has no way of being able to just tell if a key is pressed or not. The mechanic, as mentioned by Cary, was better executed in games such as Robot Wants Kitty.

### Characters

The purple guys you can step on, and the red guys you can't step on. Some of them have diapers 'cause it's like a nursery.

There's no animation with Steven himself; he's just, like, a billboard.

### Levels

#### Level 1-1

The first stage seems to introduce the mechanics, including the enemies and the dash.

#### Level 1-2

Level 1-2, a nursery, contains two types or red guys, ones with diapers and ones without diapers. There are three purple guys on higher levels. The two at the top are like the administrators, I guess. The one below them is the teacher. Curiously, there is one red guy on a similar level to the teacher. It is the final playable level. There's no reward, though.

#### Stage 3

Cary guesses he was planning on making another level, but it doesn't look very fun. It features regular red guys, as well as red guys with diapers and colorful hats.

## Video

*SIM 001 — SlowFastSteven.sim* was recorded and published to YouTube on Dec 21, 2015. It is played by Sam and Cary, but Michael is present too. The description does not vary from the template used for the series.

Cary discovers the amount of sims, and the random number generator selects SlowFastSteven.sim.

Cary claims that SlowFastSteven is a pretty good one to start out, and that he spent a lot of work on it. Sam coins the name of the "dash," comparing it to the Fox thing in Smash Bros. Cary cheats twice by dragging Steven's sprite to where they died, so they can see all of the stages.

Cary creates the Viewed Sims folder, which becomes the receptacle for sims that were played, in order to avoid rerolling them in the random number generator.

*full transcript*
Ballman.sim

*SIM 011 — Ballman.sim* was recorded and published to YouTube on Jan 14, 2016. It is played by Sam, Cary, and Michael. The description does not vary from the template used for the series.

## Pre Viewing

The number 31 is generated out of 248. Sam oohs at this fact. Cary tells him to not ooh at any meaningless numbers. Cary then clicks something that causes the screen to infinitely zoom. Cary oohs at this and Sam mocks him by saying what he said earlier. Cary finds the file "Ballman.sim" and says it is a good simulation.

The file was last modified on Thursday January 1, 2009 at 7:36:28 PM. Sam says it better be good, as it is a late sim. Cary claims "i'm an adult by now. I'm 11"

## Viewing the Sim

The simulation contains many Stevens, and you click to place balls, which can roll off each other, and you reclick a ball to remove it. Stevens can only walk up 1 ball.

Cary explains these rules, with Sam making a comment of it being a "March of the Mini" thing. Cary explains trapping a Steven is not good, but he tries to build a wall preventing the Stevens from entering one side, but he traps many in the process, so it takes him a while. Cary is surprised that the sim still works, even when balls are on top of Steven. He states it's almost a real game, only not really fun. All the Stevens temporarily get stuck, while Sam talks about Cary making the Nitrome logo for art class in elementary school. After that, another Steven gets trapped. Sam also talks about bringing this up to Michael, where Michael didn't want to talk about it, with Michael claiming it to be the "Five Stages of Coping" recorrected by Cary to just "forgetting." Cary then blocks the area where the Stevens started. Cary questions about this sim being fun, which Michael claims is like Minecraft type of fun, but not as Minecraft-y. Cary realizes trying to finish the whole map would take too much work.

Cary gives the sim a 5/10

## Post Viewing

Sam gives it a 5/10 as well. Michael agrees with these ratings, making it his first vote ever, unless you count that Michael just "confirms votes." Cary clicks something that causes the same thing that happened at the beginning.
Thing.sim

thing.sim is the 9th sim that was covered in *Exploring the Stagecast Sims*. It was last modified on Saturday, January 28th, 2006 3:37:21 PM.

((( please refer to Template:Sim )))

## Sim

In this sim, you control 4 blue boxes that have the word "you" on them. You use the arrow keys to move. There are pink cubes who try and block you. While the goal of the sim is unclear, it is decided by Michael, Cary and Sam that the goal was to touch the yellow "you lose" box.

## Video

The video begins by rolling the Random number generator. They get the number 231, which is "thing.sim" Cary asks Micheal and Sam if they are ready for thing, then Sam asks what the date was. Cary says the date, then wonders if it is the oldest sim, which Micheal says yes. Cary says he didn't realize that all the sims were that old, and then says that thing doesn't look that bad.
Don't Starve Together

## Wprowadzenie

(na wstępie powiem że grałem w to tylko siedem dni więc jak coś pominąłem  to moja wina ) Don't Starve Together ma tryb multiplayer w którym są cztery tryby takie jak pvp . Gra jest połączeniem orginalnej wersji i dodatku Regin Of Giants . Pomimo tego że gra jest połączeniem innych części to sama wprowadza całkiem dużo orginalnych przedmiotów itp . Fabuła gry nawiązuje do układanki w której Wilson buduje kopie maszyny Maxwella z której wychodzą trzy postacie .

## Don't Starve Together

      Multiplayer jest bardzo ciekawą funkcją w tej grze ponieważ można grać w trybie PvP albo współpracować z ludźmi z całego świata na serwerach lub w zwykłym co opie z przyjaciółmi .

przedmioty - doszło niewiele przedmiotów ale są orginalne i ciekawe takie jak bicz.

Niestety nie zobaczyłem nowych potworów(oprócz śluzowcy) . Potwory oraz nowe pory roku z Regin Of Giants opisze w innym artykule .

Emotki - tak jak w większości gier multiplayer emotki pozwalają nam bez słów oraz pisma wyrazić swoje uczucia np . zdenerwowanie , zdziwienie , pokazanie komuś że zrobił coś źle .

Co opowe duszki - Każdy gracz w co opie może zmienić się w coś takiego po śmierci każda postać ma inny wygląd ducha . Jeżeli w formie ducha zbliżymy się do żywego gracza będziemy zabierać mu trochę punktów psychiki a w nocy oświetlać drogę . Po śmierci ( zmianie w ducha ) nasz szkielet i przedmioty będą leżeć w miejscu naszego zgony . Duchy nie mogą zbierać przedmiotów . Ducha można wskrzesić nowym przedmiotem który doszedł do tej gry czyli sercem wtedy nasza postać przyjmie materilaną formę i możemy wrócić do naszego miejsca śmierci i wziąść nasze przedmioty . Duch nie może umrzeć jednak jest wbrew pozorom całkowicie uzależniony od żyjącej osoby ponieważ po śmierci ostatniej żywej osoby wszyscy umrą całkowicie i kończy się nasza gra .

## Koniec

Gra umila rozgrywkę nowymi przedmiotami , wydarzeniami , multiplayerem . Jednak jest tu mało dodatków a samo blokuje np. zejscie do jaskiń ale nagradza nam to nową rzeczą taką jak deszcz meteorytów

Ocena 7,5/10
Siege Toughness I

Increases Siege Engine DEF.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • **Siege Toughness I** • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Geo world.sim

**geo\_world.sim** is the 13th sim in *Exploring the Stagecast Sims.* It was last edited on
July 13, 2008 1:44 PM and seems to be a prototype of Jacknjellify's "Dun Dun Dun Dun". Both Cary and Sam give it a 7/10.

((( refer to Template:Sim )))

## Sim

The sim is just a simple animusic and features no interactivities.

## Video

The video starts with the random number generator. The number is 107, so they go to geo world.sim Cary suggests they should go find out what happened on July 13, 2008. They look it up, finding out it was the battle of Wanat. At risk offending people, they quickly leave the Wikipedia page. They open the sim, finding out it is "animusic". It crashes, and when they come back, they decide to turn up the speakers, where a subtitle reads "bad decision" They realize it is like one of Jacknjellify's first videos, "Dun Dun Dun Dun". Cary asks if they want to go "behind the scenes, in which they find "a lot of blocks". They decide to remove one of the pipes, in which doing so, the notes got clogged. They add it back, and the notes act as normal.
First Stagecast Recording Session

coming back to this in the morning

The **Black Era** (unofficial name) is used in *Exploring the Stagecast Sims*episodes 000 to 038. This era included Michael Huang, Cary Huang and Sam.

## Information

This era is called the "Black Era" because most of the layout's background is black, accompanied with white lettering. The typeface family used is Akzidenz Grotesk Pro BE.
Jenny Penny!.sim

**Jenny Penny!.sim**, *not to be confused with Jenny Penny.sim*, is a Stagecast Sim animation which was last modified on May 09, 2009, 4:07:37 PM. It is SIM 005 in *Exploring the Stagecast Sims.* It was rated a 2/10 (intially -1/10) by Sam, but Cary would give it a -1/10 (presumably, since he agreed with Sam's first rating).

## Animation

Jenny, the eponymous character, starts above the ground on a red platform. She climbs over an orange box and eats a candy bar near the end of the platform. She then descends to the ground and loops around the frame. She jumps over a gumball machine and stops in front of a rapidly moving orange box. A red rectangle (which Cary describes as a gluestick) sticks to her and carries her back up the the red platform in a manner similar to Jack Smack.sim. She is then stopped by the first orange box.

## Video

*SIM 005 — Jenny Penny!.sim* was recorded and published to YouTube on Jan 5, 2016. It is watched by Michael, Cary, and Sam. The description does not vary from the template used for the series.

Cary generates a number and lands on Jenny Penny!.sim. The maximum number is 255, which is a number near to Cary's heart, as it is the maximum color in hexadecimal. The number generated is 163.

Cary, Sam, and Michael watch the Sim. The animation commences, and Cary states that it doesn't loop. Sam and Cary argue about what rating it should get, comparing it to Jack Smack.sim.

Jenny Penny!.sim is moved to Viewed Sims, and Cary changes the maximum generated number to 254.

## Trivia

* Jenny is Jack's mother according to Cary, as Jennifer was a popular name in 1970 and Jack in 2000.
Monster Hunter I

Boosts Monster Hunt DMG.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • **Monster Hunter I**

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Star Moving.sim

**Star Moving.sim** is a Stagecast Sim animation which was last modified on January 14, 2006, 11:41:01 AM. It is SIM 003 in *Exploring the Stagecast Sims.* It was rated a 1/10 by Sam.

## Animation

Several multicolored blocks move back and forth. The red block never touches the green block, except when it does. Ironically, the star is one of the few things not moving.

## Video

*SIM 003 — Star Moving.sim* was recorded on December 21, 2015 and published to YouTube on Jan 2, 2016. It is watched by Michael, Cary, and Sam. The description does not vary from the template used for the series.

Cary generates a number and lands on Star Moving.sim. The number is 222, which is pretty cool according to Sam.

Thinking it might actually be a game, Cary tries a number of different control schemes, to no avail. Cary tries dragging the window larger, thinking there may be a bit more to this, but there's not.

Cary asks if Sam likes those loud clicking noises. Sam replies that they have a very tactile feel.

## Comments

Aaron Gosselin, before the release of *SIM 000 — OLD FILES,* asked:

> **when will you release "old files"?**
>
>

Zack Bone Productions replied with:

> **Today probably**
>
>
Zack Bone

Zack Bone is a Bootleg Lego character from (videos). In 2015, he is 33 years old. He is known to be a cousin of Jack Stone, and is in a relationship with him. Jack Stone's father, Racer, may be Zack Bone's uncle or his first cousin once removed.

He may not be that smart, as seen in STUFF!!! when he is looking for Racer, but that is not guaranteed.

## Achievements

In STUFF!!!, he is supposedly "so much better than Racer", beating him in many challenges.

He is also in a relationship with Racer's son.

## Appearances

Zack Bone has appeared in the following tapes:

STUFF!!!

Addition Machine Mania

Gimme a Break & more (wikipage currently nonexistent)
Awedd.sim

**awedd.sim** is a Stagecast Sim game which was last modified on 12/20/2006 4:49 PM, when Michael and Cary were 9 years old. It is SIM 006 in *Exploring the Stagecast Sims.* It was rated a 19.97/10 by Sam and Cary.

## Game

The object of the game is the move the peach square to the final green square located at the middle of the top of the frame of the sim.

### Solution

The fastest solution to awedd.sim is 61 moves, as follows:

```
↑W←↓D→D↑←SDDDW←↓DW↑W←↓DWWD↓DWWA←SAASASAAA←←AASA↑W→DDW→→→W↑→→→

```

### Objects

#### Peach Square

The peach square that appears in the sim is the main character of the game. It is controlled by the player.

#### Green Squares

Green squares make up the land that the peach square can walk on.

#### Dark Green Squares

Dark green squares are squares that can be pushed by the peach square

### Controls

The peach square is able to move one space in vertical and horizontal directions when the arrow keys are pressed. Pressing the WASD keys allow the square to jump two spaces in their corresponding four directions. If the arrow keys cause the peach square to land on a gray square, the peach square will die and the game must be manually restarted, but if the WASD keys would cause the peach square to land on a gray square, nothing happens.

## Video

*SIM 006 — awedd.sim* was recorded and published to YouTube on Jan 6, 2016. It is played by Michael, Cary, and Sam. The description does not vary from the template used for the series.

Cary generates a number and lands on awedd.sim. The maximum number is 254. The number generated is 24. Cary comments that he feels that awedd.sim is the sequel to awed.sim.

Cary, Sam, and Michael play the Sim. Cary tests it out, gradually discovering all the rules of the game, and is the first one to complete it. Cary decides that the three should have a competition to see who could complete it the fastest, and utilizes qqtimer.net's timer to time all the trials. Cary, Sam, and Michael take turns playing the game, receiving various scores (shown in the section below). Michael eventually reigns supreme, and they exit the sim. Cary and Sam debate over the score the sim should get, going through 11/10, 1997/10, 1997/1000, 1997/2000, and then finally settling on 19.97/10.

awedd.sim is moved to Viewed Sims, and Cary changes the maximum generated number to 253.

## Scoreboard

1. ↑ *score recorded as shown in video.*
2. ↑ 2.0 2.1 *bold scores are "real," because they got to the secret finish by jumping off the end. all first and second place scores are "real."*
3. ↑ 3.0 3.1 *includes order in parenthesis to be referenced in the video; for example, (2) means it was the second timed playthrough, which was Sam.*
4. ↑ 4.0 4.1 *final digit was invisible.*
5. ↑ *calculated from the frame of the first move to the frame of landing on the last green square; jumping off does not count, for consistency with earlier runthroughs. does not include failed attempts.*
Jenga Blocks

**Jenga blocks** come from the game Jenga. They are meant to be stacked in layers of 3 by 1 in alternate directions, and then pulled from the resulting tower until the whole thing crashes down. Instead, Cary and Michael reappropriated them as building blocks for the Camcorder Tapes, used for things such as characters, buildings, and mazes.

The jenga people are made from jenga blocks.

## Appearances

The jenga blocks have appeared in the following tapes:

* *Jenga Movies (and maybe more!)*
* *Rushour 1, 2, and more!*
* *Jenga Mazes and More!!!*
* *SHOWS!!*
Bad guys!.sim

**bad guys!.sim** is a Stagecast Sims game created by Cary Huang. It was last modified in September 23, 2007, 12:39:54 PM, when Michael and Cary were 9 years old. It is SIM 028 in *Exploring the Stagecast Sims.* Cary rated it 7/10, and later an 8/10 by Sam and Cary with a rerating.

## Game

This game features a person wearing a cap going through a course to get to the end, in which this case a yellow square. While going, the person must avoids the bad guys, which are moving yellow and blue colored ovals. The paths through the course are colored green, and are floating on a square of water, which are colored blue. If the person touché the water, he/she will die. The person can jumped between platforms to another platform, but only if it is one water square away. There are also checkpoints, but they are only for visual, and Cary stated that they must drag the person from the starting point to the checkpoint square in order for it to "work".

### Objects

#### The person

This game's main character is a person wearing a cap. Due to the fact that this game is played from the above view, only the cap and the person's cap are seen.

#### Bad guys

The game's main enemies are the "bad guys". They had a total of 11 Orange-colored ovals, and 1 blue-colored one. They move from one green square to another, and the person will get eaten if he/she touches them. If one bad guy ate the person , it will get slow down for one square. It is however, a bug, according to Cary.

## Video

*SIM 008 - bad guys!.sim* was recorded on December 21 2015 and was published to YouTube on January 10, 2016. It is watched by Cary, Michael and Sam. The description of the video does not vary from the template used for the series.

Cary generates a number and it landed on the number 28. The number landed in bad guys!.sim.

Upon seeing the simulator, Cary, Michael and Sam see some other versions of bad guys!.sim, which they believed to be the updated versions of this one.

Upon starting up the game, they see a platform-type of game's map, and they instantly think that they will able to speed run this. Cary says that they should try with the demo first, or the "practice build", but he prefers not to say that.

Cary tried to move the person with the WASD keys, but the person jumped into the water and died, instead of going over the water to the another platform.
Yellowy

**Yellowy** is Yellow Toy Turtle a one time character in the Camcorder Tapes. Yellowy rides in a car with Mr. Turtle Guy and the unnamed red toy. Yellowy is resistant to commands but goes along with polite requests.

At the wheel shop, Yellowy is shocked that the unnamed red toy knew something.

## Appearances

Yellowy has been in the following tapes:

* *Jenga Mazes and More!!!*
Chicken Little

> "Oh. Well you can ride yourself!" - Chicken Little, talking to Ramone in Animation Network
>
>

**Chicken Little** is a character in many of the Camcorder tapes uploaded on Zack Bone Productions.

He is adventurous, as seen in Animation Network and SHOWS!!, and is a toy based of the 2005 Chicken Little movie.

In Animation Network, he has special powers.

## Trivia

* In Animation Network, he goes on two adventures, one with Tony Hawk and Ramone, the other with himself.

* He may have left Tony Hawk and Ramone in the end of his first adventure in Animation Network

* It is unknown how he escaped Yellow Pac-Man in the end of his first adventure in Animation Network

* He is one of the only characters that are somebody's IP.
Marbled gecko

**locations**

The species was first formally described by John Edward Gray in 1845.[2][3] The name he gave placed this group in the genus *Diplodactylus* as *Diplodactylus marmoratus*. Gray's description was based on four specimens that were preserved in spirits. They were collected on the Abrolhos islands (off Western Australia), and were donated to the British museum from the collection of a “Mr. Gilbert.” Gray examined another preserved specimen of *D. marmoratus* (from a different donor) which was discoloured, leading him to mistakenly describe it as a separate species (*Goniodactylus australis*) in the same publication. In 1885 Boulenger placed *D. marmoratus* in the genus Phyllodactylus (the leaf-toed geckos).[4] It remained in that genus until 1984, when a revision by Wells and Wellington placed it in the genus Christinus.[5]

Feed your **Marbled Gecko** a steady diet of small feeder insects including crickets, mealworms, butterworms and silkworms. Pinkie mice can be offered when they are adults, if large enough. They may also eat small squashed fruit, like baby food. Supply a shallow dish of water at all times. Make sure to clean and change the water daily. aren't they cute animals?
Walk.sim

walk.sim is a Stagecast Sim animation by Cary and Michael, which was last modified on December 21st 2005, at 3:28 PM. It is SIM 012 in Exploring the Stagecast Sims. It was rated a 3/10 by Sam.

## Animation

The game features five brown blocks arranged diagonally, going upward to the right, with Steven standing on the leftmost block. The blocks which Steven does not stand on move upward to resemble panning motion; however, they get stuck at the top of the screen. Steven is able to jump and pan up to the rest of the blocks, but not move left and right. The motion of the blocks is rather unpredictable.

## Video

SIM 012 — panning.sim was recorded and published to YouTube on January 14th, 2016. It is played by Cary, but Sam and Michael are there too. The description does not vary from the template used for the series.

The random number generator generates the number 241 out of 247. Cary is intrigued by the fact it is 7th to last. This leads to walk.sim, which Cary claims will be bad. He's shocked by the age of the sim, which is from 2005. He and Sam are also amazed at the fact they were viewing this sim exactly 10 years after its creation. Sam comments how it's "crazy", and Cary claims it's very special for walk.sim

Upon opening the sim, Cary and Michael show their admiration for it. Sam makes a comment about how it has aged well, particularly the graphics. Once the animation is played, Cary chuckles, while Sam slightly sarcastically says "very nice!" When the stick figure falls over the edge of the platform, Cary oohs in excitement. Michael points out how each individual frame of animation was made step-by-step, and says it's not as impressive; Cary takes a look in the rules for the character for confirmation. Once he does, they close the sim.

Sam would normally give it a 2/10 under regular circumstances, but since it's a birthday sim, he gave it a 5/10, before Cary claiming birthday sims only account for one extra point, resulting in a 3/10 from Sam.

Cary says it's "very nice for something from 2005" and how this episode is one of the shortest so far.

Cary changes the random number generator to generate 1 out of 246. Right before he clicks Generate, the endcard plays.
Blobert Bozzies

**Blobert Bozzies** is a Supporting Clay Character in the Camcorder Tapes. His nicknames are Blobby, Sows, and Ah. He is Gloria Bozzies's big brother.

He can't tumble. Whenever he tries, he can't do it. He can't do it. He can't do it. He can't do it. But he did it.

There exists a Blobert rock. It's really hard. It's not all of him, but here's a rock.

## Appearances

Blobert Bozzies has appeared in the following tapes:

* *SHOWS!!*
* Video Mania!!

## Gallery

Blobert in Blobert's Adventure.sim (https://youtu.be/k5Yt2qa2IR0).Blobert with a human(?) face in Video Mania.The image that temporarily replaced bloberts introduction shot during 22/8/23
The Stone

**The Stone** is a mysterious object, also referred to as "that whatever-majiggey-thingy" or "the thing that appears when there's a space, or between words" during hide and seek. It once saved a group of Grants' life, but they got pushed off the cliff only a short while later.

The stone is not supposed to stop wheels; it's supposed to stop things from hitting people and killing their lives.

It is unknown what happened to The Stone after SHOWS!!
Jenga People

**Jenga people** are people made from jenga blocks.

## Biology

The biology of jenga people at various ages, called stages, is outlined in Rushour 1, 2, and more! at 26:19. The 60 plus is shorter because their bones are weaker, and then they begin to shrink. That really happens in real life.

a baby person in jenga world (1 year old)a 2 year olda 5 year oldan 8 year olda 15 year oldan 18 year olda 21 year olda 50 year olda 60 plus year old
Get to the Top Although There is No Top

**Get to the top although there is no top,** or as it is commonly referred to **GTTTATINT**, is a platformer made by Cary that involves a stick figure jumping upwards on infinitely generating platforms. You can play it here.

## Variations

### Classics

#### Version 2

Has music, upgrades, and updated graphics.

#### GTTTATINT 3D

Involves the stick figure (referred to as Sticky in the description) walking on a bridge with holes. It has toggleable power-ups (which are colored tiles that remove the holes, replaces all tiles with other power-ups, gives you a boat, etc.) and "falling balls" (which create holes on whatever tile it falls onto).

#### Combo

Just like the original except it has thicker platforms that change occasionally and it saves your progress.

### Educational

#### Educational

You need to answer math equations to jump to the next platform (the game jumps for you after you answer correctly).
Wasser

**Wasser** (auch bezeichnet als frisches Wasser) kann in Teichen gefunden werden, in kleinen Seen und an Wasserquellen. Es ist eine unbezahlbare Ressource, wenn man durch die ferne, ferne Weite reist, obwohl man, bevor man Wasser im Va-Pack lagern kann, das Wassertank-Upgrade kaufen muss.

Wasser kann nicht vom Slime-Meer aufgesaugt werden, da dieses aus einer Zusammensetzung von Wasser und Slime besteht.

## Verwendung

Die primäre Nutzen des Wassers ist gegen den Terr und seine digitalen Gegenstücke anzukämpfen, wenn sie auftauchen.

Während der Nacht wird einmaliges Abspritzen des Terrs ihn daran stoppen sich zu reproduzieren, wenn er einen Slime isst, und zweimaliges Abspirtzen wird ihn zerstören. Während des Tages wird der Terr durch einen einzigen Treffer zerstört.

Außer der abwehrenden Wirkung gegen den Terr hat es auch noch eine Fülle alternativer Anwendungen:

* Pfütz-Slimes konsumieren wenn sie in einem Wasser-Bett eingetaucht sind dieses, um Pfütz-Plorts zu produzieren.
* Zerstört Feuer-Plorts und von Kristall-Slimes produzierte Kristall-Spitzen direkt.
* Spritzt man einen Feuer-Slime an, wird sein Feuer für 20 Sekunden gelöscht.
* Spritzt man einen Rad-Slime an, wird seine Strahlungs-Aura für 20 Sekunden aufgehoben.
* Spritzt man einen Knall-Slime an, wird er 20 Sekunden lang am Explodieren gehindert.
* Spritzt man einen Quanten-Slime an, werden für 20 Sekunden ihre Geister-Kopien aufgehoben und sie sind nicht mehr fähig sich zu teleportieren.
* Spritzt man einen Derwisch-Slime an, wird die Produktion ihrer Tornados für 20 Sekunden aufgehoben.
* Spritzt man einen vom Mosaik-Slime produzierten Schimmer an, wird dieser gelöscht. Spritzt man den Slime direkt an, werden *alle* von diesem Slime produzieren Schimmer zerstört und er wird 20 Sekunden lang daran gehindert neue zu produzieren.
* Macht Slimes ein bisschen weniger unruhig, wenn man sie anspritzt.
* Spritzt man eine Pflanze in einem Garten an, wird sie für 23 in-game Stunden bewässert sein, ungefähr seine Wachstumsrate verdoppelnd.

## Antikes Wasser

*Hauptartikel: Antikes Wasser*
*Antikes Wasser ist ein temporärer Effekt, der durch Fontänen erlangt wird und zur Verjüngung von Oasen in der Glaswüste genutzt wird. Es füllt auch den Wassertank des Spielers wieder auf, nachdem der Effekt verschwunden ist. Es hat die gleichen Eigenschaften wie normales Wasser.*

## Galerie

Wasser wird in einen Teich geschossen vor Update 1.3.2.Wasser in einem Vac-Pack-Platz.Wasser hebt die Aura eines Rad-Slimes für 20 Sekunden auf.
## Änderungsprotokoll

* **1.1.0** - *(Undokumentiert)* Sammeln von Wasser aus einem Ernte-Knoten liefert nun 5 Wassereinheiten anstatt einer.
* **0.2.5** - Macht es einfacher Wasser von einer frischen Wasserquelle zu sammeln. Dazu wurden alle Wasser-Grafiken verbessert.
* **Vor 0.2.0** - Implementiert.
Jellify

**Jeffrey "Jellify" Frew** is a one time character in the Camcorder Tapes. He stands next to Jack in a chalkboard drawing in *SHOWS!!*.

Despite his placement next to Jack, he was once claimed not to be Jellify by Michael Huang. Cary Huang later made a video titled "awedd.sim World Record - 13.51 seconds" where it was clarified that it was indeed Jellify.

## Appearances

Jellify has appeared in the following tapes:

* *SHOWS!!*

## Notes

1. ↑ https://twitter.com/jacknjellify/status/687440862570102784 "That's Thin-Haired Character, actually" — @jacknjellify
Turf Quests/Research/Upgrade Defenses

## Upgrade Defenses

Wall Defense I

Wall Durability I
 8

Trap Retrieval II
 10

Trap Defense II

Trap Strength II

Trap Durability II

Trap Retrieval III

Wall Defense II

Wall Repair II

Trap Crafting II

Trap Retrieval IV

**Admin Quest • Adventure Log • Allied Voyage • Daily Quest • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Grant

**Grant** is a main character in the Camcorder Tapes. He belongs to a race of Grants. It is unknown if Grant is a specific Grant or if the name of the individual Grant is given to any Grant when they are alone.

## Grants (race)

The Grants are made from K'NEX. Every Grant looks the same. They have limited ability to move their arms and rarely ever move their legs, usually only to sit, which has only happened on a swing.

### Achievements

#### Soccer

In *Jenga Mazes and More!!!*, the Grants played against the Jengas in a game of ~~hockey~~ soccer. The Grants won 3-1.

 3

#### Bowling

These three Grants went bowling in *SHOWS!!*:

He is weak (this seems to be the individual Grant; he was referred to as the good guy).He is strong.He is regular (also referred to as the kid).

\*Note: this slash was an X, but was corrected.

### Events

In *Grant Two*, the stone saved a group of Grants' life, but they got pushed off the cliff only a short while later.

## Grant (individual)

*This section assumes that whenever Grant is alone, he is the same Grant as other times Grant was alone, and referred to as Grant.*

The individual Grant, the most important Grant, is also referred to as the good guy.

Grant has an incredible propensity for falling off cliffs. He does it so much that when he actually flew onto a chair instead of falling off the cliff, nobody saw it coming. It was weird. Grant also has a tendency to be chased by large amounts of things, particularly wheels, although sometimes he is chased by Grants. Despite his problem with them, he runs a stand selling wheels.

### Abilities

Grant has the ability to breakdance, although he has only done it once. Grant can speak Shots.

### Appearances

Grant first appeared on SEP 11 2005, when he tried to walk across the screen but was told "no" by Cary.

Grant has been in the following tapes:

* *Rushour 1, 2, and more!*
* *Jenga Mazes and More!!!*
* *SHOWS!!*
Globria Bozzies

**Globria Bozzies** is a Clay character in the Camcorder Tapes. Her nickname is Gloria; her even more nickname is Gall; her even EVEN more nickname is E. Her big brother is Blobert Bozzies.

Unlike Blobert Bozzies who couldnt tumble, Globria Bozzies could.

## Appearances

Globria Bozzies has appeared in the following tapes:

* *SHOWS!!*
Leadership (Ranged DEF) I

Increases Ranged DEF when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • **Leadership (Ranged DEF) I** • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**