Version 0.7.8

**Version chronology**

**External links**

## New Blocks

* Added GSO Techa Track to Grade 4.
* Added GeoCorp Anchored Mass SCU to Grade 3.
* Added Venture Bub Spoiler to Grade 1.
* Added 5 Venture streamlined blocks:
	+ Added Venture Hooked Beak Block to Grade 1.
	+ Added Venture Small Dino Block to Grade 1.
	+ Added Venture Medium Dino Block to Grade 2.
	+ Added Venture Large Dino Block to Grade 3.
	+ Added Venture Duck Bill Block to Grade 3.
* Added Venture Zero Propeller to Grade 3.
* Added Hawkeye Anchored Maze SCU to Grade 3.
* Added Venture Pinwheel Propeller to Grade 1.
* Added Venture Rudder Tip Wings (both left and right) to Grade 3.
* Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
* Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
* Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
* GeoCorp Half Block.
* GeoCorp Half Corner Block.
* GeoCorp Long Half Block.
* GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
* GeoCorp Anchored Delivery Cannon Block.
* EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
* Added the Hawkeye Anchored Delivery Cannon to Grade 2.
* Graduated the Pacemaker Block from EXP to GSO Grade 3.
* Graduated the Dropper Block from EXP to GSO Grade 3.
* Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
* Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
* Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
* Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners)
	+ EXP Small Axle - an axle with built in caps, to be used with the small bearing
	+ EXP Small Bearing - to be used with the axle block above
	+ EXP Small Inverted Axle - a variant type of axle that requires its own caps
	+ EXP Small Cap - a cap which is good for holding bearings onto an inverted axle
	+ EXP Small Ball - the ball for a ball and socket joint
	+ EXP Small Socket - the socket for a ball and socket joint
	+ EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint
	+ EXP Medium Axle - a larger axle
	+ EXP Medium Pole - a longer pole
	+ EXP Medium Bearing - a larger bearing
	+ EXP Medium Ball - a larger ball
	+ EXP Medium Socket - a larger socket
	+ EXP Medium Pole - a longer pole

## Big Pete

* Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
* Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.

## Manual Game Saving

* Can now save games to a new game save slot or overwrite an existing game save slot.
* Can also rename and delete existing game save slots.

## Build Mode Camera Enhancements

* Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
	+ This only works while in Build Mode.
* Improved the zoom range on large Techs to allow zooming in further.

## Audio

* New physics sounds for blocks, Tech collision and resource chunks.
* Weapons balanced and lowered in the mix
* Manufacturing resource calling beep reduced.
* General mix tweaks and bug fixes.
* Sound added when anchoring/unanchoring Techs.
* Sound added to deploying Techs from Inventory.

## Game Design Tweaks

* **Block Tweaks**
	+ Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
	+ Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
	+ Decreased the weight of the GSO SCU.
	+ Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
* Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)

## Bug Fixes

* Fixed issue where starting the Crafty Mike IV mission could crash the game.
* Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
* Fixed bug that could cause scenery in damaged state to float above the terrain.
* Fixed issue where trees would regrow through a player’s base.

## Known Major Issues

* Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
* Anchored blocks can be placed in close proximity to each other, causing them to overlap.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.