Grimmin Grudgefist

Grimmin Grudgefist is a make dwarf warlock in the Traversers campaign. He is a PC played by Hoyce.

## Associations

### Relatives

Karruli (father), Nelbella (mother), Strommin (older brother), Groveth (older brother), Theradella (younger sister)

## Vital Statistics

### Build

Average

Grimmin is the youngest male child of the noble Grudgefist clan. He and his companions, who are collectively known as The Wyrd Menagerie, are investigating the strange mists plaguing the lands.

## Background

Grimmin Grudgefist was born to Karruli and Nelbella Grudgefist the current lords of a territory called the Goldflow Hills. As the name implies, the hills were rich with gold ore, and the family’s proud tradition as brewers helped to make the region incredibly profitable.

Grimmin has two older brothers, Strommin and Groveth, as well as a younger sister, Thereadella. Being the third son, Grimmin was largely left to his own devices, as Strommin and Groveth had already secured the family needs of “an heir and a spare.” Grimmin was a bookish lad, enjoying reading tales of history and legends past and the tales of powerful knights and wizards and their great deeds. The idea of magic struck him as especially fascinating and he sought to learn all he could of it.

Grimmin’s interest in magic was actively discouraged by his tutors and family, who felt that it was a dangerous and particularly “non dwarvish” practice. They pointed out that he had the family name to consider and needed to live up to the proper image of what a dwarven noble should be. Still, Grimmin’s interest could not be dissuaded.

### Interest in Magic

As he grew older, Grimmin desired to become a wizard, in spite of the active and overt objections of his parents. He approached those who practiced magic, asking to be tutored, but the reach of Lord Karruli was long indeed, and Grimmin’s father blocked every effort by bribing or threatening every mage the boy approached into refusing to teach him.

Eventually Grimmin traveled outside of the Goldflow Hills to attempt to study magic, eventually venturing far enough away from home that even his family’s wealth and influence could not reach. The old wizard who agreed to teach Grimmin soon gave up, however, explaining that the dwarf lacked the innate talent needed to practice wizardry. Devastated, Grimmin returned home with his spirit crushed.

### Finding the Conduit Stone

Despite his setbacks, Grimmin could not give up on his dream of studying magic and began to pursue stories and books of ways to achieve magical powers. After years of study he eventually heard of something called a Conduit Stone that ancient legend claimed could provide magical powers. Further research eventually revealed the location of where one was said to be buried.

Grimmin convinced his father to grant him a survey team to investigate the site, telling the man that he heard of a rich vein of ore and declining to mention the Conduit Stone. Pleased that Grimmin seemed to finally be willing to direct his efforts to honest and honorable endeavors, Karruli funded the expedition.

Grimmin and the survey team traveled to the mountain indicated and eventually found the chamber that was said to hold the stone in Grimmin’s references. Ordering the others away, Grimmin touched the tiny stone, and suddenly found an otherworldly being speaking to him in his mind.

The being claimed that it could grant him the power to wield magic, in return for Grimmin’s service on the mortal plane. Giddy with the idea of finally being able to wield magic, Grimmin agreed immediately, forging a pact with the being. Too late Grimmin realized the being in question was a Fiend from the depths of the Nine Hells named Agrannath, but at the same time he was ecstatic at the feeling of the magical powers now flowing through him.

### Exiled

Returning home, it did not take long for word to reach Karruli and Nelbella that there was no sign of precious metal or gems and that the goal seemed to be the Conduit Stone. When his parents confronted Grimmin, he did not deny it, claiming that his efforts worked and that he now wielded magic and could use it to help the family.

His parents were livid with Grimmin, however, and stated that they would not use magic to aid the family, let alone that which was fueled by an otherworldly being. They told him that to avoid scandal he would have to leave home immediately. They provided him with some coin and a mount and ordered him to not return home until he was severed from the being granting him magic and was ready to reject his obsession with magic.

## Post-Exile

### The Wagon Train

Grimmin found himself as part of a large caravan of individuals fleeing the city of Arkos ahead of the strange mists that seemed to be brining fear and destruction. There he met his future companions, Andakos Lokemir, the Wyrd sisters (Madara, Rosaline and Bryony) and the animal companions Xior of the Ironmane and Fenris Buckthorn, as well as his future employer, Lord Ferguson MacIntosh.

During the journey the wagon of the noble Anders family was attacked by bugbears and the two children, Mia and Oscar, were kidnapped for ransom. Grimmin and his new companions agreed to form a posse (that would later be called The Wyrd Menagerie) to rescue the children. The group tracked the creatures to a cave and engaged them, slaying them and rescuing the children.

### Time in Polis

Grimmin and his companions agreed to stick together and look for work in Polis and temporarily accepted the hospitality of Lord Eutrscus Anders, the uncle of Mia and Oscar, as a reward for their efforts in rescuing the children.

While in Polis Lord Ferguson MacIntosh, impressed with the display of Grimmin and his other companions during the rescue, hired them to investigate the mists as it’s approach was impacting his lands and interests. Grimmin and the others agreed and soon departed for Constance to make their way to D’anner, the last major settlement so far untouched by the mist.

### Journey to D’anner

The group’s time in Constance was brief and before long they found themselves in D’anner. However it was not long before they found themselves targeted by a small cult that had sprung up claiming to want to return a shadowy figure known only as Strahd, back to life. Evidently Grimmin and his companions had been marked as sacrifices.

After capturing a cult member and interrogating him, the group decided to confront the cult in their headquarters in the sewers. This led to a large battle, in which Grimmin and his friends proved victorious.

With their business in D’anner complete, they soon acquired supplies and headed north to confront the mists.

### Into the Mists

Grimmin and his companions made their way up the D’anner River, passing through the hamlets there. Soon enough while camping in an abandoned hamlet one night the mists surrounded the group and they found themselves in a strange region near a village called Barovia.

### In Barovia

Grimmin and his companions soon found themselves embroiled in events in Barovia and were recruited by Ismark Kolyanavich to accompany his younger sister Ireena to Vallaki to try to keep her safe from Strahd.