recursal/Fanatic-Fandom huggingface dataset:
Alkzo

### Hardened Shield

Alkzo is a planet in the Fulzar system. It's the 2nd planet in orbit on the Nezerian solar system side. Alkzo is protected by many Bionic Planktons and a Bionic Queen.

In a newly created instance the Bionic Queen spawns in after 4 minutes of creating the instance.

### Guardians

 Bionic Queen
 Advanced Spawner

Once the spawner is destroyed, it goes on a 3 minute respawn timer.

### Areas

Alkzo has 3 areas available for exploring.

For more info see: Planet Exploration List

### Missions

There are no missions related to this planet.

### Easy ways to land on Alkzo

* Mini bosses don't spawn immediately in a newly created instance. You can open a new instance (Friendly / Hostile / Clan) to avoid fighting the Bionic Queen. Without the mini boss clearing the planet would be much easier to do.

### Recommended Equipment

* 75% All resist
* Shield lvl 6 with Rapid recharge tech
* Engine lvl 6
* Power lvl 6 with Overcharged weapons tech (Hypercharged weapons tech for Corrosive builds)
* Concussion Spheres or Energy Nova with Damage debuff tech (optional)

#### Corrosive setups

* Skeletor Lightning with Attack speed tech
* Plankton Siphon Gland with Attack speed tech
* Mine Launcher with Armor debuff tech
* Nuke Launcher with Corrosive resist debuff tech
* Concussion Spheres or Energy Nova with Damage debuff tech (optional)

#### Kinetic setups

* Scatter Shell / Flak Shell with Attack speed tech or Kinetic Phase Blade with Direct damage tech
* Mine Launcher with Armor debuff tech (optional)
* Infected Missiles with Kinetic resist debuff tech
* Concussion Spheres or Energy Nova with Damage debuff tech (optional)

#### Energy setups

* Shadowflames / Nexar Lightwave Generator / Kinetic Phase Blade with Direct damage tech or Electrocute with Attack speed tech
* Mine Launcher with Armor debuff tech (optional)
* Void Tentacles with Energy resist debuff tech
Cloaking Device

### Overview

Cloaking device is an utility weapon installed on Assasin T-29 and Nexar Shadow. From what it’s name says, it makes player invisible when used (Up to 8 seconds at lvl 6). Cloaking device is a power-hungry weapon that consumes 100 power per usage and should be used wisely in order to not get yourself in trouble - when you can't shoot anything due to low power. This weapon is not obtainable from pods and cannot be copied at Pirate Bay.

### Specialties

#### Invisibility

When the player is cloaked, they are not shown for other players neither on radar nor on the map. Other mobs can’t see cloaked player as well. If cloaked player gets a hit or fires with another weapon - the invisibility effect goes off.

 - PoV of cloaked player.

 - PoV of another player.

### Notes

* If you cloak while fighting a mob, it instantly stops and flies to the original spawn point.
* Cloaking grants you protection from **any homing weapon** (Missiles, Locusts, other homing weapons), **including** Eagle Needles and Ram Missiles.
* Cloaking while having entities biting you ship (Dire moths, Blobs) causes them to unhook from you.

* When the player is cloaked, they're partially immune to some sources of damage that happens on impact (direct contact). You can walk on Sax, Vicious Blades, Jagged Stars, Aureus Sidus, Queen's Jaws, Razor Spawners, etc. without taking any damage. Bosses like Cleaner, Chelonidron, Rotator will still damage you though, when staying on a specific part. The Sun and Comets are also damage cloaked players when they walk on them.
* If the cloaked player steps on Mines-type weapons (Mine Launcher, Prismatic Easter Egg, Healing Egg, Spike Strip) - they'll take the damage from them. Walking on Flame Spawns and Plasma Flares is safe.
* Attempting to charge a projector, nuke, or fire a weapon when you are low on power will remove the cloak from the player despite not firing anything.

### Obtaining

#### Pre-installed on:

* Assassin-T29
* Nexar Shadow

### Strategies

* Cloaking device can be very powerful in setups with damage artifacts only. You can sneak to another player or mob and then quickly eliminate them before they have time to react.
* Keep in mind that when you receive damage your invisibility disappears, means you should not use cloaking device if you have any DoT / Burn effect on yourself as they immediately will cancel it.
* With 40% Cooldown bonus from artifacts and Assassin-T29 ship, Cloaking Device's recharge time becomes shorter than it's invisibility effect duration, allowing to use it again before the invisibility goes off and be invisible permanently.

### Upgrades

You become invisible!

Invisible on radar!

UPGRADES

1

* Increase Duration by 1 second.

2

* Decrease Cooldown by 10%.

3

* Increase Duration by 1 second.

4

* Increase Duration by 1 second.

5

* Decrease Cooldown by 10%.

6

* Increase Duration by 1 second.
* Decrease Cooldown by 10%.
* Reduce Power Cost by 15%.

Elite Techs (Lv. 100)

Increases Attack Speed by 25%.

Reduces Power Cost by 100%.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.
Concussion Sphere

### Overview

The Concussion Sphere is a weapon that can be "purchased" (copied) from Tanker A1 ship or obtained as a weapon drop from the Renegade Tanker with an extremely low chance. The weapon fires 2 light discs which bounce between enemies inflicting the damage debuff (30%) for up to 10 seconds at lvl 6. The Spheres can hit the same enemy multiple times and sometimes bounce off the player as well (however, when bouncing off the player they neither deal dmg to yourself nor inflict the debuff) when there are no other targets within range. The Concussion sphere is a great weapon at all game stages. It can be life-saving from lethal damage caused by enemies which tend to one-shot players like Nezerian Regius Exterminatore, ??? Blobs, Commondore Hervis, etc. This weapon also seen to be used in certain PvP builds, serving its good utility function.

### Obtaining

* (X %)
* Renegade Tanker (0,1%)

#### Artifacts Choice

It's not really needed to strengthen Concussion Sphere as its main purpose is debuff enemies than deal damage. The sphere benefits from attack speed artifacts most, allowing you to spam it and debuff large enemy groups.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Notes

1. Striking a spawner with Spheres cause all enemies spawned by it target you immediately. Remember to avoid doing that in order to not make fight harder, or, vice versa, this can be done on purpose to lure all enemies to yourself at once and kill them quickly, if you're strong enough.
2. The spheres will bounce towards any nearby enemy, regardless if they are visible or not, which means they can ricochet into an invisible enemy and reveal it. This is especially useful when fighting Zhersis or Ahrgeris, as Spheres sometimes bounce toward Nexar Stealth Bombers flying nearby, giving you time to react and destroy them before they place deadly bombs.
Another Dimension

* AF Lieutenant Abraham: “Greetings captain, I really need your help. We have received information about a dangerous experiment run by the renegades. We are not completely sure what it is yet, but we need you to infiltrate the Renegade Stronghold on the planet Glictan in Zergilin. Hopefully we will find out what they are up to.“
* AF Lieutenant Abraham: “Perfect, tap into their central data bank and search for something related to “project nether“. Our prediction is that they are trying to create a weapon of mass destruction.
Did you find it? Yes... That's it! You found what we were looking for. Take this small reward and wait for further instructions.“

Part 2

* AF Lieutenant Abraham: “The data indicates the Renegades have a cloaked science vessel in Durian working on dark matter technology. Dark matter is potentially the most dangerous element in the universe so its critical that we stop them. Go to the AF Security Gate in Durian and scan for any unusual impulse signatures that could indicate a moving vessel.“
* AF Lieutenant Abraham: “We have found the science vessel. The scan also indicates that they are trying to contain its singularity core. Probably to harvest dark matter.
Experimenting on the singularity might also cause a space distortion and create a dimensional rift. We need to stop them before that happens!“

Part 3

* AF Lieutenant Abraham: “I've concluded that the best option is to destroy science vessel. Its clear that they are going through with this experiment and we should do a pre-emptive strike while the vessel is vulnerable and without protection. Its cloaked and orbiting the black hole but we have identified the impulse signature, so you should be able to see it now.“
* Renegade Scientist: “Are you mad!?! We have been trying to close this dimensional rift and now y.... khsszzzz.... khsxzzzz.... khhhszzzz.. khzzz.... idiot.... khzzz...“
Fanatic Abraham: “Hahaha... finally all heretics will be punished for their sins. Worship the new gods and despair!“

Part 4

* Lieutenant Reiland: “We have bad news, Abraham is an imposter that infiltrated our command structure. He managed to trick us into believing the Renegades were experimenting with a weapon of mass destruction when they actually were trying to prevent the black hole from expanding. I will explain more once you come to the warp gate in Kapello.
* Lieutenant Reiland: “I am truly surprised, Abraham was one of our best Lieutenants. But his betrayal will not go unpunished.
Our internal investigation indicates he is a fanatic priest and a double agent to the fanatics. His mission was to unleash the “true gods“ into the Antor System. Their goal is to put fear and terror into everyday citizens to make them believe in god.
We need you to hunt down Abraham and punish him for his treason.“

Part 5

* Lieutenant Reiland: “We have found evidence that Abraham fled to a fanatic shelter on a solitary asteroid in the Hyperion system:
x = 1200,
y = 750“
* Fanatic Abraham: “I rather die than being prosecuted by you maggots.“
Lieutenant Reiland: “Abraham is trying to escape with his Chrono ship, hurry up and take him down before he leaves the system!“
Luna Nightingale

Name- Luna Nightingale

Occupation- Necromancer

Zodiac- Aries

Age- 17

Hobbies- Art, magic, dark arts.

Skills- Can raise the dead and command them and has skeletal hounds at the ready.

Gender- Female

Height- 5'4

Sexuality- bisexual, taken

Background- When she was four her parents died and no one else was around for her so she stayed with her parents dead bodies by herself for weeks, getting her used to death.

Description-
Xhergres

### Hardened Shield

Xhergres is a planet in the Vorsan system. It's the 2nd planet in Vorsan solar system. Xhergres is protected by an incredible amount of Nexar enemies and one Elite Nexar enemy. This planet may be even harder to clear than Ghervis. It moves across it's orbit quite fast, so you have to make a really long empty path if you decide to assault it. Xhergres also has Vorsan block-posts on it's way with many Nexar Lightwave Generators and Nexar enemies at them. You have to deal with Xhegres quickly, otherwise it will reach those posts. If it does, you'll have to retreat and let the Nexar Repair Probes repair all the damage you have done, which means you'll have to start from the beginning. There's also a chance for a Nexar Elite Phaser to spawn. It is very maneuverable and debuffs your energy resistance by an insane amount from a long distance, making other Nexar enemies with an energy damage type (like Nexar Tank) destroy you in a second. A sudden meeting with Rear Admiral Vorghis would also guarantee additional troubles while clearing this planet.

### Spawn mechanics

On Vorsan planets the quantity of each enemy is always different, however, the total quantity of enemies stays same. It means if the total quantity of enemies is 10, and enemies that spawn on planet are: Nexar Blade, Nexar Projector, Nexar Fighter. Possible outcomes would be:

* 4 Nexar Blades, 2 Nexar Projectors, 4 Nexar Fighters
* 1 Nexar Blade, 4 Nexar Projectors, 5 Nexar Fighters
* 2 Nexar Blades, 7 Nexar Projectors, 1 Nexar Fighter
* etc

In addition, each kind of enemy will be spawned at least once (except Elite Nexars)

### Guardians

Once the spawner is destroyed, it goes on a 30 minutes respawn timer.

### Areas

Xhergres has 4 areas available for exploring.

For more info see: Planet Exploration List

### Missions

There are no missions related to this planet.

### Recommended Equipment

* 75% Kinetic resist
* 75% Energy resist
* Shield lvl 6 with Rapid recharge tech
* Engine lvl 6 with Overcharged speed boost tech
* Power lvl 6 with Hypercharged weapons tech

#### Corrosive setups

* Plankton Siphon Gland with Attack speed tech
* Skeletor Lightning with Improved number of hits tech
* Nuke Launcher with Corrosive resist debuff tech
* Concussion Spheres or Energy Nova with Damage debuff tech
Pixi Launcher

### Overview

The Pixi Launcher is one of the three starter weapons players can begin the game with. It fires a missile that has moderate velocity, relatively bad guidance (compared to other missile-type weapons) and low damage. At level 0 it uses less power than player regenerates per second, allowing to shot infinitely. However, this possibility goes away once you upgrade Pixi Launcher to level 1. This weapon also has very small AoE that causes multiple enemies take damage at once if they stay on top of each other (that much close).

Pixi Launcher is probably one of the few weapons that you should not use as your main weapon. Missile-type weapons are not good against swarm of enemies the spawners in Antor and Gellan system spawn. And its low damage per second (DPS) makes any boss fight (include fights with elite enemies) unnecessarily long.

### Obtaining

* Weapon Factory 250  (Hyperion)
* (X%)

### Strategies

* Pixi Launcher's tiny AoE works perfectly on starter Boss - Tefat, who got Missile Turret on top of it's main body part.
* Spamming with Pixi Launcher can prevent Renegades (Renegade Tanker, Renegade Crystals) from shooting completely and cause them to use Energy Nova instead of main weapon that deals significantly less damage and makes renegades less dangerous to deal with. This works better in teamwork when one player keeps shoot missiles while others damage the Renegade.

### Upgrades

Small Missiles!

Guided Missiles!

UPGRADES

1

* Increase rate of fire by 20%.
* Improve guidance by 25%.

2

* Increase damage by 25%.
* Increase speed by 5%.

3

* Increase damage by 54%.
* Improves blast radius by 100%.

4

* Increase rate of fire by 30%.
* Improve guidance by 20%.

5

* Increase damage by 62%.
* Increase range by 10%.

6

* Increase damage by 140%.
* Increase speed by 25%.
* Improves blast radius by 10%.
* Improve guidance by 80%.

Elite Techs (Lv. 100)

Adds extra 100% Corrosive Damage.

Steals 10% of Health Damage done to targets.

Steals 10% of Shield Damage done to targets.

Steals 4% of Health and Shield Damage done to targets.

Adds 2 extra Projectiles, each Projectile deals 33.33% less damage.

Increases Direct Damage by 75%.

Increases Projectile Speed by 25%.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Trivia

1. Among all other weapons, Pixi Launcher has an upgrade with highest damage improvement. At lvl 6 it gets 140% damage increase, which is more by 8% than 2nd highest damage improvement upgrade (Flamethrower and Aureus Drone Controller - 132%)
Weapon Factory

### Found in:

Hyperion, Kapello, Durian, Arrenius, Kritillian, Vibrillian, Sarkinon, Cynapsian, Fulzar.

Weapon Factories are one of the few weapon sources in the game. They can be found in certain systems. Weapon Factories are a good choice for players who don't want to be risky and fight against dangerous enemies, or just not patient enough to spend their time on attempts to get red crates. New players benefit a lot from Weapon Factories, because they allow to obtain many weapons to their ship storage for a low price. Some of the weapons are being exclusive (Acid Blaster, Heavy Cannon, Sticky Bombs, etc.) and can only be obtained at Weapon Factories. Just like any other AF station, each Weapon Factory has a safe zone surrounding it, excluding Abandoned Weapon Factory in Fulzar.

### Location

Weapon Factories are easier to find using the Map (M). Blue squares () are shown on the map as an icon to mark them.

 - A weapon Factory in Durian system

 - A weapon Factory in Kritillian system

You can also aim your mouse at station icon and click on it. Doing this will pin a way to the chosen location. Once fly close enough, press (L) to land inside.

### Content

Players can use their resources (   ) or flux to buy weapons they need.

Purchased weapons will be transferred to the ship you used to land in. You can't buy a weapon if the ship you currently using has it already. When trying to,  mention will shown instead of price. The amount of weapons isn't limited, which means you can buy them as long as you have ships to install that weapon on. However, it's better to not doing this with weapons that can be found in weapon crates pretty often (Like a Flamethrower or Cluster Missiles), because it's easier to get these weapons as a drop rather than saving many resources to buy them.

### List of Weapon Factories

(Shown in coordinates)

1) Hyperion (78, 65)

2) Kapello (-90, -77)

3) Durian (40, 101)

4) Arrenius (-63, -57)

5) Kritillian (18, 107)

6) Vibrilian (-150, 83)

7) Sarkinon (0, 109)

8) Cynapsian (-40, 200)

9) Fulzar (205, 211)

### Notes

1. Weapon Factory in Cynapsian requires troons to make a purchase, but the amount of troons will not be decreased after purchasing the weapons.

### Trivia

1. There was a 10th Weapon Factory in King of the Zone system where players could buy smart guns. Later it was removed from the game, and the smart guns were moved to Cynapsian Weapon Factory.
Spore 83-X Smart Gun

### Overview

Spore 83-X Smart Gun is one of the three smart gun weapons that can be purchased with Troons. It deals moderate DPS and has an average range of rapid-firing weapons. Just like any other smart gun version, Spore 83-X Smart Gun has a very good auto-aim. The weapon debuffs up to 20% Corrosive resistance for 5 seconds at lvl 6.

### Obtaining

* (X %)
* Weapon Factory 150 000(Cynaspian)

### Strategies

* Spore 83-X Smart Gun can be a better resist debuff weapon than Algae Nova Gland and Nuke Launcher in combat against fast enemies like Commondore Hervis or Nexar Elite Shadow who tend to flee from the player often, making them problematic to hit.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Trivia

1. Previously, all the smart gun could be purchased in King of the Zone system. Later the system was removed, and they were transfered to Cynaspian Weapon Factory.
2. Despite Smart Guns being available to be copied at a Pirate Bay, unlike all other weapons, they cannot be copied using Steel + ADC or Flux. Instead, copying them costs their original troons price, which actually makes no difference between copying them on a different ship using troons or just buying them again on another ship at Cynaspian Weapon Factory. (Buying / Copying Smart Guns does not take any troons from you)
Aureus Kinetic Manipulator

Manipulates a Kinetic Orb!

Receives 50% of the player's Hp!

UPGRADES

1

* Increase Damage by 25%.

2

* Increase Range by 25%.

3

* Increase Damage by 40%.
* Reduces target's resistance by 5% for 5 seconds.

4

* Increase Damage by 35%.
* Increase Projectile Speed by 10%.

5

* Increase Rate of Fire by 20%.

6

* Increase Damage by 67%.
* Increase Projectile Speed by 10%.
* Reduces target's resistance by 10%.

Elite Techs (Lv. 100)

Adds extra 400% Kinetic Damage over 5 seconds.

Adds extra 600% Kinetic Damage over 10 seconds.

Reduces target's Kinetic Resistance by 30% for 10 seconds.

Increases Direct Damage by 50%.

Increases Range by 50%.

Increases Attack Speed by 50%.

Improves Guidance by 100% and Improves Projectile's Speed by 10%.

Reduce Power Cost by 50%.
Kiera

Full name: Kiera moonstone

Gender: Female

Role: Leader

Code name: Eclipse

Age:19

Zodiac: Aquarius

*Weapon: throwing knives and bow and arrow*

your father and mother trained you for this, the 3 most famous mafia particularly unstoppable now

it’s you and your new family's turn in their memory to make a mark but not the 3rd best but

the first best. You can be sadistic at times, you're also persistent, strict but easy at the same time.

You exle in hand to hand combat and archery. Your gloves have blade in them and with a certain

movement they come out.
Mazim

### Hardened Shield

Mazim is a planet in the Fulzar system. It's the innermost planet in orbit on the Nezerian solar system side. Mazim is protected by a group of Bionic Daemons and a very powerful enemy called Nezerian Regius Exterminatore.

In a newly created instance Nezerain Regius Exterminatore spawns after 5 minutes of creating the instance.

### Guardians

 Nezerain Regius Exterminatore
 Advanced Spawner

Once the spawner is destroyed, it goes on a 5 minute respawn timer.

### Areas

Mazim has 3 areas available for exploring.

For more info see: Planet Exploration List

### Missions

There's 1 mission available with Mazim:

Then to: Mazim

### Easy ways to land on Mazim

* Mini bosses don't spawn immediately in a newly created instance. You can open a new instance (Friendly / Hostile / Clan) to avoid fighting Regius. Without the mini boss clearing the planet would be much easier to do.

### Recommended Equipment

* 75% Kinetic resist
* 75% Energy resist
* Shield lvl 6 with Rapid recharge tech
* Engine lvl 6 with Overcharged speed boost tech
* Power lvl 6 with Overcharged weapons tech (Hypercharged weapons tech for Corrosive builds)
* Concussion Spheres or Energy Nova with Damage debuff tech
* Teleport Device

#### Corrosive setups

* Plankton Siphon Gland with Attack speed tech
* Skeletor Lightning with Attack speed tech
* Target Painter with Shield regen debuff tech
* Nuke Launcher with Corrosive resist debuff tech

#### Kinetic setups

* Scatter Shell / Flak Shell with Attack speed tech or Kinetic Phase Blade with Direct damage tech
* Target Painter with Shield regen debuff tech
* Infected Missiles with Kinetic resist debuff tech

#### Energy setups

* Shadowflames / Nexar Lightwave Generator / Kinetic Phase Blade with Direct damage tech
* X27-S Smart Gun with Armor debuff tech or Target Painter with Shield regen debuff tech
* Void Tentacles with Energy resist debuff tech
Energy Nova

### Overview

The Energy Nova is a weapon that shoots a fast expanding white nova attack that deals decreasing damage from the epicenter within its area of effect. Nova attack detonates most of the guided weapons and mines. Energy Nova has low damage and fast refire rate, which makes it's power consumption relatively high. Energy Nova should only serve the utility function and not be used as a main weapon for dealing damage.

### Obtaining

* AF Armoury 250  (Hyperion)

* (X%)

#### Pre-installed on:

* Explorer 062
* Jupiter

### Strategies

* Energy Nova can be devastating in PvP when paired with Mine Launcher. Place the mines and then use Energy Nova to immediately trigger all of them and deal massive damage.

### Upgrades

Destroys Missiles and other stuff!

Area of effect!

UPGRADES

1

* Increase rate of fire by 25%.

2

* Increase damage by 25%.

3

* Increase rate of fire by 50%.
* Increase blast radius by 33%.

4

* Increase damage by 31%.

5

* Increase damage by 31%.

6

* Increase damage by 62%.
* Increase blast radius by 33%.

Elite Techs (Lv. 100)

Adds extra 1000% Energy Burn Damage over 10 seconds.

Reduces target's Energy Resistance by 35% for 10 seconds.

Increases Direct Damage by 75%.

Increases Attack Speed by 50%.

Reduces Power Cost by 25%.

Disables target's Shield Regeneration for 10 seconds.

Reduces target's damage by 50% for 10 seconds.

Improves Area Of Effect radius by 10%.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.
Chrono Beam

### Overview

The Chrono Beam is a long range weapon with chargeable shot. Damage, range, and power consumption increase along with how long the beam has been charged. The beam takes 3 seconds to charge it completely and upon firing releases a shot with very high impact damage that also goes through all enemies in its path. Player cannot use any other weapon while charging. Landing, changing the weapon slot, and entering the safe zone stops charging and releases a shot automatically. Chrono Beam also leaves 10 seconds of burn with low damage on all targets hit by it.

### Strategies

* Chrono Beam's burn component can be used for luring enemies from far away.
* Chrono Beam suits well for long range combat where you can damage your targets without receiving any damage back since Chrono Beam outclasses almost any weapon in the game in terms of range. It works best when used on fast ships like Assassin T-29 or paired with weapons that can generate distance between you and your opponent (Teleport Device, Vindicator Teleporter).

#### Artifacts Choice

Sniper beam!

Burning beam!

UPGRADES

1

* Increase Rate of Fire by 25%.
* Reduce Energy Cost by 10%.

2

* Increase Damage by 25%.
* Increase DoT by 20%.

3

* Increase Damage by 30%.
* Increase DoT by 29%.
* Increase Range by 25%.

4

* Increase Damage by 35%.
* Increase DoT by 29%.
* Reduce Energy Cost by 10%.

5

* Increase Damage by 37%.
* Increase DoT by 29%.
* Increase Rate of Fire by 35%.

6

* Increase Damage by 37%.
* Increase DoT by 43%.
* Increase Range by 25%.

Elite Techs (Lv. 100)

Adds extra 75% Energy Burn Damage over 10 seconds.

Increases Direct Damage by 35%.

Increases Range by 10%.

Reduces Power Cost by 25%.

Disables target's Shield Regeneration for 10 seconds.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Notes

1. Chrono Beam has -35% damage penalty when used on players. In PvE (on mobs) the damage applies in full value without any reduction.
2. The pets spawned by PLAYERS take 35% less damage from the Beam too, despite being mobs.
Ahrgeris

### Hardened Shield

Ahrgeris is a planet in the Vorsan system. It's the furthest planet with largest orbit in Vorsan solar system. Ahrgeris is protected by a group of Nexar troops.

### Spawn mechanics

On Vorsan planets the quantity of each enemy is always different, however, the total quantity of enemies stays same. It means if the total quantity of enemies is 10, and the enemies that spawn on the planet are: Nexar Blade, Nexar Projector, Nexar Fighter. Possible outcomes would be:

* 4 Nexar Blades, 2 Nexar Projectors, 4 Nexar Fighters
* 1 Nexar Blade, 4 Nexar Projectors, 5 Nexar Fighters
* 2 Nexar Blades, 7 Nexar Projectors, 1 Nexar Fighter
* etc

In addition, each kind of enemy will be spawned at least once (except Elite Nexars)

### Guardians

Once spawner is destroyed, it goes on a 10 minutes respawn timer.

### Areas

Ahrgeris has 3 areas available for exploring.

For more info see: Planet Exploration List

### Missions

There's 1 mission available with Ahrgeris:

### Recommended Equipment

* 75% All resist
* Shield lvl 6 with Rapid recharge tech
* Engine lvl 6 with Overcharged speed boost tech
* Power lvl 6 with Hypercharged weapons tech
* Concussion Spheres or Energy Nova with Damage debuff tech
* Teleport Device
* Aureus Energy Manipulator (optional)

#### Corrosive setups

* Plankton Siphon Gland with Attack speed tech
* Skeletor Lightning with Attack speed tech
* Target Painter with Shield regen debuff tech
* Nuke Launcher with Corrosive resist debuff tech

#### Energy setups

* Nexar Lightwave Generator / Kinetic Phase Blade with Direct damage tech
* X27-S Smart Gun with Armor debuff tech or Target Painter with Shield regen debuff tech
* Void Tentacles with Energy resist debuff tech

### Trivia

1. This planet is named after one of the best pilots of the Nexar army - Vice Admiral Ahrgeris.
Plasma Gun

### Overview

The Plasma Gun is a weapon that can be obtained early in the game from the Weapon Factory in Kapello. It deals pure energy damage and has a stacking DoT effect. This weapon has a high power use, decent DPS, and short range with a wide spread. It also has momentum ballistics, where the bullet speed is additional to the ships motion. It is a common choice against tough enemies like Renegade Tanker due to it's stacking DoT effect that makes this weapon grow in strength over time. This is also a weapon that is used by all Triads and some of the Fanatics enemies.

### Obtaining

* (  7%)

* Weapon Factory 400  (Kapello)

* (X%)

### Strategies

* Plasma Gun's power comes from its stacking DoT effect, so you can equip either many damage artifacts to stack the DoT faster or artifacts that increase your survivability to keep yourself alive longer.
* When using the Plasma Gun avoid your power bar from getting low at all cost. If it does it would mean either you have to retreat to regen your power and reset the DoT you stacked or keep stacking DoT but at a much lower speed due to a lack of power.
* You need to keep shooting at your target if you want to refresh the DoT timer and keep it active. The amount of projectiles you land on the enemy doesn't influence the DoT timer which means that hitting even 1 projectile would be enough to refresh it. This is very useful knowledge considering Plasma Gun's high power consumption. It works best when you spend half of your power bar to stack damage and then shoot periodically once every 4/5/6 seconds (Depends on the weapon's level) to keep the DoT active and regen your power back in the meantime.

### Upgrades

Multi Shot

Stacking DoT

UPGRADES

1

* Increase Damage by 10%.
* Adds 1 additional projectile.
* Increase DoT by 50%.

2

* Increase damage by 10%.
* Increase DoT by 200%.
* Increase DoT duration by 1 second.

3

* Increase damage by 40%.
* Adds 2 additional projectiles.
* Increase projectile speed by 20%.
* Increase DoT by 50%.

4

* Increase damage by 40%.
* Increase range by 20%.
* Increase DoT by 50%.

5

* Increase rate of fire by 20%.
* Increase DoT by 250%.
* Increase DoT duration by 1 second.

6

* Increase Damage by 65%.
* Adds 2 additional projectiles.
* Increase DoT by 150%.

Elite Techs (Lv. 100)

Steals 10% of Health Damage done to targets.

Steals 5% of Health or Shield Damage done to targets.

Adds 8 extra Projectiles, each projectile deals 12,5% less damage.

Increases Direct Damage by 50%.

ncreases Damage over Time by 50%.

Increases Range by 50%.

Reduces Power Cost by 30%

Reduces target's damage by 50% for 10 seconds.

Increases projectile speed by 50%.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Notes

1. The DoT resets if you enter a safe zone, land on a planet, or die.
2. The DoT can be reduced by weapons with damage reduction effect.
3. Plasma Gun is also used by X-42 Constructor (Triad pet)

### Trivia

1. Plasma Gun is the only energy weapon in the game with a stacking DoT effect.
2. It's also the only stacking DoT weapon in the game with leech techs.
Broadside

### Overview

Broadside can be obtained as a rare weapon drop from the Triads that can be found across entire Antor sector (Hyperion, Kapello, Venturi, Durian, Arrenius system). The weapon fires multiple blue discs from the both sides of the player that have long range each dealing high damage. Broadside is a little tricky to use but it's absolutely devastating in early and mid-game stages, being capable to kill any non-boss enemies in few hits even in Gellan systems. It's also amazing for boss fights because of the bosses big size (allowing you to land all projectiles), low power consumption, and high damage. It's not necessary to have this weapon but it definitely makes playing easier for those who got it (It's always worth to farm for it on purpose though). Not used often in PvP because the projectiles can be dodged without any problems due to their relatively slow speed.

### Obtaining

* (X %)
* Triad (1%)
* Weapon Factory 30.0k  + 5.0k  + 20.0k  (Vibrillian)

### Strategies

* Broadside can bring you free Rotator kill at the beginning of the game. You don't even need to aim to destroy it - just circle around the boss while damaging it and it should die quickly no matter if the weapon is unupgraded.
* If the enemy has big hitbox (Moth Queens, Dominator, Blobs, Vicious Blades, Flower Spawners, etc), you can activate Hardened Shield and rush into them to deal massive damage (when staying "inside" of an enemy, all the projectiles will hit it). Same trick can be used with Chelonidron Boss if your survivability is good enough. This strategy partially remains viable in end-game when Broadside is used on Bionic Larva ship whose hitbox is very small and fits inside of almost any enemy.

#### Artifacts Choice

Superior Weapon Hypercharger
Exceptional Weapon Hypercharger

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Trivia

1. Broadside is the only weapon in the game that shots projectiles from the sides of player ship.
Cluster Missiles

### Overview

The Cluster Missiles is a weapon that can be obtained through killing Dominator or bought at the Weapon Factory in Vibrillian. The weapon shots two slow missiles with a small AoE, bad guidance, but long range. The amount of missiles fired per shot can be increased with upgrades. Cluster Missiles can be a decent option in early game but you need to think twice about upgrading them as later they become almost unable to kill anything due to low DPS and high power consumption, which may force you to reset your ship later to remove the unnecessary upgrade.

### Obtaining

* (X %)
* Dominator (100%)

* Weapon Factory 30.0k  + 5.0k  + 20.0k  (Vibrillian)

### Strategies

* Despite being a homing weapon, you'd be better to aim manually and predict the enemy moving pattern, since most of the missiles either will miss or won't reach the target at all.
* Cluster Missiles suit well for doing daily missions which require killing enemies in certain system.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Trivia

1. The Cluster Missiles is 2nd missile weapon that fires most missiles per shot (6). The other two being Vindicator Cluster Missiles (7) and Hunter Killer Launcher (5).
2. With the Guidance tech (which also increases speed and range), Cluster Missiles become one of the longest-range weapons in the game, competing with Cruise Missiles VX-23, Ram Missiles X-22 and their golden equivalent
3. This weapon is used by Renegade Pirates at Unknown Station in Durian system.
Ur

Ur is a planet in the Fulzar system. It's the 2nd planet in orbit on the Aureus solar system side. This Aureus stronghold is protected by several Aureus Monachus and 2 Aureus Sidus. Aureus Sidus spawned on Ur always have a gold crate as a part of their drops.

In a newly created instance the spawner on planet stays inactive under hardened shield for 55 seconds. After the time expires, 8 Aureus Monachus appear. The mini bosses (Aureus Sidus) spawn only 3 minutes later.

### Guardians

 Aureus Sidus
 Aureus Spawner

Once the spawner is destroyed, it goes on a 3 minute respawn timer.

### Areas

Ur has 2 areas available for exploring.

 Transcendal Tubes

For more info see: Planet Exploration List

### Missions

There are no missions related to this planet.

### Easy ways to land on Ur

1. Mini bosses don't spawn immediately in a newly created instance. You can open a new instance (Friendly / Hostile / Clan) to avoid fighting Sidus. Without mini bosses clearing the planet would be much easier to do.
2. In addition, you can enter a new instance and start stacking DoT with weapons like Plasma Gun, Astro Lances, or Acid Blaster on the shielded spawner. Once hardened shield goes out the spawner starts taking huge damage (300 000 - 1 000 000) per second. All you have to do is survive for as long as possible while DoT does it's job.
3. The strategy above can also be used with Kinetic Phase Blade. 5-10 seconds should be enough to reach the max focus bonus on it.
4. If you somehow managed to get the Aureus Energy Manipulator you can distract Aureus Sidus with it. Doing this would also make the planet easier to clear, as you have to deal with Aureus Monachus only.

### Recommended Equipment

* 75% Energy resist
* 75% Kinetic resist
* Engine lvl 6 with Overcharged speed boost tech
* Shield lvl 6 with Rapid recharge tech
* Power lvl 6 with Hypercharged weapons tech
* Aureus Energy Manipulator
* Concussion Spheres or Energy Nova with Damage debuff tech (optional)
* Teleport Device (optional)

#### Corrosive setups

* Acid Blaster with Attack speed tech
* Plankton Siphon Gland with Attack speed tech (to deal with Aureus Monachus)
* Nuke Launcher with Corrosive resist debuff tech

#### Kinetic setups

* Astro Lance or Flak Cannon with Extra projectiles tech
* Scatter Shell with Attack speed tech or Kinetic Phase Blade with Direct damage tech (to deal with Aureus Monachus)
* Infected Missiles with Kinetic resist debuff tech

#### Energy setups

* Plasma Gun with Extra projectiles tech
* Shadowflames / Electro field / Kinetic Phase Blade with Direct damage tech or Electrocute with Attack speed tech (to deal with Aureus Monachus)
* Void Tentacles with Energy resist debuff tech
Beamer

### Overview

Beamer is one of the three starter weapons players can begin the game with. It deals low damage but it's compensated by high firing rate the weapon has, making its damage per second quite good. This is probably one of the easiest weapons to play with - it has good aim assist which can be helpful for beginners and doesn't use much power upon firing. The Beamer does not use power when not locked on anything.

### Obtaining

* AF Armoury 250  (Hyperion)
* (X%)

### Upgrades

Auto Aim!

Long Range!

UPGRADES

1

* Increase Rate of Fire by 20%.

2

* Increase Damage by 25%.
* Increase Range by 20%.

3

* Increase Damage by 32%.
* Increase Maximum Focus bonus by 100%.

4

* Increase Damage by 31%%.
* Increase Range by 15%.
* Improve Aim Arc by 23.8%.

5

* Increase Damage by 42%%.

6

* Increase Rate of Fire by 40%.
* Increase Range by 20%.
* Increase Maximum Focus bonus by 200%.

Elite Techs (Lv. 100)

Increases Range by 25%.

Reduces target's armor by 50% of weapon damage for 10 Seconds.

Adds extra 1400% Energy Burn Damage over 10 seconds.

Increases Direct Damage by 50%.

Adds extra 50% Kinetic Damage.

Adds extra 4000% Energy Damage over 5 seconds.

Adds extra 6000% Energy Damage over 10 seconds.

Adds extra 8000% Energy Damage over 20 seconds.

Reduces target's Energy Resistance by 25% for 10 seconds.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.
Firework Launcher

### Overview

The Firework Launcher is a weapon can be found on Y2K V-16 ship. It fires an explosive projectile which travels in zig-zag pattern and explodes upon hitting enemy or reaching max range. It costs very few power (can be shot infinitely if other weapons are not used), deals moderate damage and has a large AoE radius that can be helpful in some cases.

### Obtaining

* Y2K V-16
* (X%)

### Strategies

* This weapon deals enough damage still to be used in PvP. However it's usually outclassed by many other long range weapons.
* The Firework Launcher is very fun to use on Medic C2 ship and RoF artifacts, allowing you to spam the screen with the colorful beautiful explosions.

#### Artifacts Choice

Superior Weapon Hypercharger
Exceptional Weapon Hypercharger

### Upgrades

Manipulates a Corrosive Orb!

Receives 50% of the player's Hp!

UPGRADES

1

* Increase Damage by 25%.

2

* Increase Range by 25%.

3

* Increase Damage by 40%.
* Reduces target's resistance by 5% for 5 seconds.

4

* Increase Damage by 35%.
* Increase Projectile Speed by 10%.

5

* Increase Rate of Fire by 20%.

6

* Increase Damage by 67%.
* Increase Projectile Speed by 10%.
* Reduces target's resistance by 10%.

Elite Techs (Lv. 100)

Adds extra 400% Corrosive Damage over 5 seconds.

Adds extra 600% Corrosive Damage over 10 seconds.

Reduces target's Corrosive Resistance by 30% for 5 seconds.

Increases Direct Damage by 50%.

Increases Range by 50%.

Increases Attack Speed by 50%.

Improves Guidance by 100% and Improves Projectile's Speed by 10%.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Notes

* You can still take damage from your own explosions if you're stay too close to the projectile. This does not happen when firework hits an enemy.
The Nezerian Threat

* AF Agent: “We’ve been observing these Nezerians for a while now and we’ve acquired data indicating an incoming assault within the next two hours. I’m afraid we got some bad news, among the reinforcements there is a new kind of ship, unlike anything we’ve ever seen before. We have no clue how to take them down... although almost certain death... perhaps you could assist us in trying to hold this sector once they arrive?"
* AF Agent: “Incredible! We were sure this would have been the end of us all. The Antor Federation is forever indebted to you!”
Yhersis

### Hardened Shield

Yhersis is a planet in the Vorsan system. It's the 3rd planet in Vorsan solar system. Yhersis is protected by many heavy Nexars and deadly Nexar Stealth Bombers.

### Spawn mechanics

On Vorsan planets the quantity of each enemy is always different, however, the total quantity of enemies stays same. It means if the total quantity of enemies is 10, and enemies that spawn on planet are: Nexar Blade, Nexar Projector, Nexar Fighter. Possible outcomes would be:

* 4 Nexar Blades, 2 Nexar Projectors, 4 Nexar Fighters
* 1 Nexar Blade, 4 Nexar Projectors, 5 Nexar Fighters
* 2 Nexar Blades, 7 Nexar Projectors, 1 Nexar Fighter
* etc

In addition, each kind of enemy will be spawned at least once (except Elite Nexars)

### Guardians

Once spawner is destroyed, it goes on a 30 minutes respawn timer.

### Areas

Yhersis has 4 areas available for exploring.

For more info see: Planet Exploration List

### Missions

There are no missions related to this planet

### Recommended Equipment

* 75% Kinetic resist
* 75% Energy resist
* Shield lvl 6 with Rapid recharge tech
* Engine lvl 6 with Overcharged speed boost tech
* Power lvl 6 with Hypercharged weapons tech
* Aureus Energy Manipulator
* Teleport Device

#### Corrosive setups

* Plankton Siphon Gland with Attack speed tech
* Skeletor Lightning with Improved number of hits tech
* Nuke Launcher with Corrosive resist debuff tech
* Concussion Spheres or Energy Nova with Damage debuff tech
Systems

The Systems are large locations in Astroflux players can explore and travel between. They consist out of star systems, spawners, and stations. Some of the systems have elite zones and bosses in them. Each system is unique on its own and brings new content, such as new enemies to fight, new planets to explore, different star orbits, stations (specifically hangars and weapon factories) to buy new stuff, etc. The player needs to purchase a license to travel to new systems. Each license can be purchased just once, and then the system becomes available permanently. The licenses can be bought using resources and sometimes require additional scrap, or you can purchase them with flux.

\*Argon, Ulgor, and Azuron are unable to be purchased or warped to. PvP Level values are given based on known data.

### Instances

Each system has 3 accessible instances by default, though, several instances of the same type can be created. These 3 types of instances are being:

1. Friendly (also called as PvE)
2. Hostile (also called as PvP)
3. Clan Instance (CI)

The instances do not overlap with each other, means a player who's currently being in a friendly instance cannot meet the player that is currently being in hostile/clan one.

#### Friendly instance

Friendly instance is a place where players fight entities (PvE) only. You can co-op with friends to battle against the greatest Astroflux forces. Friendly instances do not provide any additional perks or penalties.

#### Hostile instance

Hostile instances keep the purpose of friendly ones except here you can be attacked by other players. It's recommended to join hostile instances only if you're strong enough to defend yourself or attack others. However, the game also has a PvP level cap implemented in each system to keep the advanced high level players from constantly killing weaker ones.

For example, the Hozar has a PvP level cap of 25, means only players below lvl 25 can fight each other there. If both lvl 20 and lvl 100 player will be in Hozar hostile instance, they won't see each other (they'll be in the same system but in different hostile instances)

Moreover enemies in hostile instances drop artifacts with a level increase of +5, means if an enemy drops a lvl 40 artifact in friendly / clan instance, in hostile instance the lvl of dropped artifact would be 45.

#### Clan Instance

Clan instances can be accessed only by the members of the same clan. The player either needs to own their own clan or join one of the clans that exist already. Despite the clan members being allies with each other, the clan instance by default is set to "hostile" (Clan members can attack each other still). The Clan instances have a loot penalty of -20%. All enemies in CI drop 20% less junk, however, it does not affect the quantity of dropped artifacts, weapons, and gold crates.
Flame Trail

### Overview

Flame Trail can be obtained from Chelonidron as a weapon drop. When used, it rapidly leaves a small fire particles behind you, forming a flaming chain. Flame Trail sets on fire everything it gets in contact with. It inflicts strong DoT ticks but they last 4 seconds only and cannot be stacked. Each projectile lasts 10 seconds and can hit 10 targets, then the hitbox becomes invalid (It won't deal damage even when step on it).

### Obtaining

* Chelonidron (  25%)

* Weapon Factory 80k  + 20k  (Sarkinon)

* (X%)

### Strategies

* Flame Trail is paired well with a weapon used to lure enemies. For example, you can use Nuke Launcher to put a DoT effect on all enemies and cause them to chase you, and then use Flame Trail to damage them all.
* Flame Trail can punish players in PvP who are following you from behind. But this requires a small distance between you and your opponent so they'd have less time to react to avoid it.
* This weapon can be used to kill Locusts from egg spawners in Vibrilian, Moths in Mitrilion, and Nezerian fighters from Sarkinon Invasion. It also can be good against Motherbrain if you manage to make the boss follow your path.

### Upgrades

Multi Shot

Stacking DoT

UPGRADES

1

* Increase Damage by 10%.
* Adds 1 additional projectile.
* Increase DoT by 50%.

2

* Increase damage by 10%.
* Increase DoT by 200%.
* Increase DoT duration by 1 second.

3

* Increase damage by 40%.
* Adds 2 additional projectiles.
* Increase projectile speed by 20%.
* Increase DoT by 50%.

4

* Increase damage by 40%.
* Increase range by 20%.
* Increase DoT by 50%.

5

* Increase rate of fire by 20%.
* Increase DoT by 250%.
* Increase DoT duration by 1 second.

6

* Increase Damage by 65%.
* Adds 2 additional projectiles.
* Increase DoT by 150%.

Elite Techs (Lv. 100)

Steals 10% of Health Damage done to targets.

Steals 5% of Health or Shield Damage done to targets.

Adds 8 extra Projectiles, each projectile deals 12,5% less damage.

Increases Direct Damage by 50%.

ncreases Damage over Time by 50%.

Increases Range by 50%.

Reduces Power Cost by 30%

Reduces target's damage by 50% for 10 seconds.

Increases projectile speed by 50%.

### Best Elite Techs

The list below shows the Elite Techs from best to worst ones.

### Trivia

1. The Daemons use the similar Poison Trail when retreating.