Update 0.22.00

Update 0.22.00 is an update for Stranded Deep released on December 23, 2016.

This build transitions our latest work on the experimental branch to the stable branch.
There are new **Crafting** and **Inventory menus**, new **Tanning Rack** and **Loom stations**, new **Rawhide** and **Leather** items and other stuff!

## Exp. Update 0.19.01 / 0.22.00

### Bug Fixes

* Fixed possibility of entered world seed not matching saved world seed due to value clamping incorrectly.
* Fixed fall damage occasionally calculating distances incorrectly. This should fix players dying from randomly flying in the air until we figure out what is causing the issue!
* Fixed allowing players to update a map you’re saved on via the update map dialogue which would clear the save data for that map.
* Fixed possibility of not being able to pick up an item in your free hand when inventory full and item didn’t match any types stored in the inventory.
* Fixed possibility of opening crafting menu, inventory or watch when operating Raft causing various incorrect behavior with a held item.
* Fixed being able to drop your hidden held item when operating the Raft.
* Fixed being able to drag **Fruit** and **Coconuts** when attached to trees.
* Fixed items attached to other structures (like Buckets) being used as crafting materials.
* Fixed **Palm Top** display name changing to ‘Log’ when separated.
* Fixed **Sharks** occasionally colliding with rafts unintentionally.
* Fixed **Sharks** spawning outside a zone biome.
* Fixed **Sharks** roaming islands.
* Fixed **Sharks** attempting to reach Players on land.
* Fixed **Sharks** taking double damage.
* Fixed **Sharks** exploring deeper than intended.

### Changes

* Improved Players movement in the water, more fluid.
* Added new mechanic to press [Space] to begin climbing a tree.
* Reduced size of **Tarp** item by 50%.
* Reduced **Boat Motor Engine** volume.
* Changed **Crab** to yield 1 small meat instead of 1 medium meat.
* Added experimental ability so **Sharks** will attack Rafts (A shark will dive down signaling an imminent attack).
* Added ability for **Sharks** to respawn over a period of set hours/days.
* Added new **Shark** follow and dynamic spawner for areas outside of zone bounds.
* Added new **Shark** patrolling system with the adjustable territory.
* Added **Shark** patrolling spawners to map editor (adjustable territories will come in future).
* Added ability for **Sharks** to be aggressive on the first Player encounter.
* Removed **Shark** health regeneration.
* Increased chance for **Players** to encounter sharks.

### New Features

* New **Crafting Menu**!
* New **Inventory Menu**!
* New **Tanning Rack** station!
	+ You can now craft a **Tanning Rack**. The Tanning Rack is used to turn **Rawhide** into **Leather**. The Tanning Rack is a crafting material and will be included in your available crafting materials if the station is within your crafting radius. Rawhide can be obtained from skinning Boars, Tiger Sharks, and Great White Sharks which can then be crafted into Leather for crafting more advanced items. Refined tools now require leather.
* New **Loom** station!
	+ You can now craft a **Loom**. A Loom is used to craft **Cloth** from **Fibrous Leaves**. Cloth will eventually replace Tarps for most crafting combinations.
* New **Raw Hide** item!
* New **Leather** item!