Alice

## Best Gifts

⁠⁠Bonsai (+15)
⁠⁠Busy Farm (+15)
⁠⁠Weird Glass Jar (+12)
⁠⁠Autumn Doll (+10)
⁠⁠Crystal Necklace (+10)
⁠⁠Roses (+10)
⁠⁠Stewed Mushrooms (+10)
⁠⁠Vegetable Salad (+10)
⁠⁠Winter Doll (+10)
⁠⁠ See more gifts

## Social Interactions

 Chat
 Gift
 Desires
 Spar
 RPS
 Invitation
 Play
 Date
 Dine
 Interact
 Photo
 Ride
 Relic trade
 Confess
 Propose

 **Mission Index**

**Alice** is a resident of Portia that the player can befriend and eventually marry.

## Profile

### Personal summary

Alice has a kind and gentle personality. She is well-mannered and always seems self-restrained, however beneath that mature exterior remains a more innocent, hopeless romantic who dreams of white knights, adventures, and swooning princesses.

A few years before the player arrived in Portia, a War left Alice and her younger brother, Jack, orphaned. Left as the sole caretaker for her brother and with no money, she and Jack fled and made the difficult journey to Portia. Upon arrival, they were greeted by the townsfolk with open arms and open hearts. Needing a way to support the both of them, she turned to the area she excelled at the most, growing flowers. She eventually set up her own Flower Shop on Main Street.

Through her time spent as a Florist, Alice has developed a deep understanding of flowers and their meaning. She now dreams of visiting Highwind to study at its prestigious cultivation school. She is also an avid bookworm and amateur novelist who wishes for her writing to one day be featured in the local magazine.

In order to try make ends meet, Alice takes very little time off and can nearly always be found in front her stall during the day, with the exception of attending church on Sundays to listen to Minister Lee's sermons.

### Physical appearance

Alice has long, slightly messy brown hair with a straight cut fringe just covering her eyebrows. She has pinkish eyes behind her round metal-framed glasses that she never takes off. In all, Alice wears earthy and natural looking colors in keeping with her job and personality. She wears an asymmetric emerald green sweater over a white collared shirt and blue jeans, all of which are looking a little tired. Her deep green socks are visible due to a shorter cut leg on her trousers and she has blue and white trainers. She wears a pale plain brown overcoat with a beige inner lining. This no-frills coat provides no collar, lapels or even pockets. The one notable piece in her attire is the small Crystal Necklace worn under her collar but over her sweater. Her outfit is completed with the addition three white bows, one tied round her waist and two attached to the lower part of her sleeves.

### Related characters

Alice's only family in Portia is her younger brother, Jack. Jack looks up to his sister and supports her work at her Flower Shop by helping her sell her flowers.

When befriending Alice, her relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

## Schedule

At the end of the day she goes to her home, which is between The Round Table and her shop. Her home is open from **7:00 AM to 22:00 PM**.

* Monday
* Tuesday-Wednesday
* Thursday
* Friday
* Saturday
* Sunday

 22:00 | Leaves her shop to arrive at her home by 22:30.

 22:00 | Leaves her shop to arrive at her home by 22:30.

 22:00 | Leaves her shop to go home.

 22:00 | Leaves her shop to arrive at her home by 22:30.

## Relationship

Alice is one of the potential bachelorettes that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to her with a Heart Knot. If the confession is successful, her relationship status changes to Girlfriend. After Alice has become the player's girlfriend, upon reaching Lover status at eight full hearts, the player can then propose to her with a Wedding Ring. If the proposal is successful, her relationship status changes to Wife. Once certain other conditions have been met, Alice and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

### Perks

Buddy ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 10% discount when consuming in the store
Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Gives gifts sometimes
Good Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 20% discount when consuming in the store
Lover ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 25% discount when consuming in the store
Wife ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ +⁠⁠
Receive help with domestic work and resource gathering, and a chance at receiving gifts first thing in the morning.

## Social Interactions

Interactions:

*Click on the icon to go to the respective section.*

###  Chat

Chat is a basic social interaction available at any relationship level. Chatting with Alice once a day can increase her relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Alice's dialogue may change every day and every season. Alice may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Alice's dialogue.

###  Gift

Giving gifts to Alice affects the player's relationship with Alice. Every character has unique gift preferences.

**Tips:**

* Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Alice.
* Gifts given on festival days and on Alice's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
* Values listed below are without *The Giver* skill, which gives an extra point.
* Alice feels neutral about Wildflowers, Caterpillar, Wood, Hardwood, Soil, Stone, and Sand, unlike most who dislike them
* Alice feels neutral about Animal Feces, unlike most who hate it

####  Desires

The following items are **desires**, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Alice for her to be assigned a desire. Some characters may desire an item that they do not normally like.

In the event that Alice has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

 Associate

###  Spar

Alice can spar with the player up to three times per day.

Note that the level in the table below is Alice's base level at the start of the game. Alice's actual level can be higher because Alice will level up over time.

 Player Win
 Player Lose

###  RPS

Alice can play RPS with the player up to three times per day.

###  Photo

Alice can partake in group photos with the player after reaching the Associate level.

* More poses are unlocked by reaching higher relationship levels.
* Romance poses are unlocked by becoming partners.
* The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
* All poses can be viewed in Alice's Gallery page.

### Dates

####  Play

Once the player has become **buddies** with Alice, they can schedule a play date together.

####  Date

After the player has successfully confessed how they feel to Alice, the player can schedule a romantic date with Alice.

####  Dine

If the player chooses to dine at The Round Table with Alice during a play date or date, it is recommended to order dishes she will like. If asked before ordering, Alice will sometimes tell the player exactly which dishes to order; other times, she will just give little hints. In the event that Alice does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint she gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Alice's food preferences are listed below. **The player is advised to use these preferences only when Alice does not tell the player what to order.** If Alice tells the player a list of dishes to order or gives a hint, it is advised to follow her wishes instead. The full restaurant menu can be found at The Round Table page.

* Likes Vegetarian and Salad
* Dislikes Sweet Food

###  Interact

As the player develops their relationship with Alice, special interactions are unlocked, including **Hug** and **Kiss**.

###  Relic trade

Alice occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Alice likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Alice may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

## Missions

**Legend:** ⁠⁠⁠⁠ major • ⁠⁠⁠⁠ minor •  friendship •  romance

* ⁠⁠ Main missions are listed in chronological order, based on the chronology list.
* ⁠⁠ Secondary missions are listed in alphabetical order.
* Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
* Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
* Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

### Secondary missions

⁠⁠ *A Knight in Dusty Clothes*
It seems like something's troubling Alice, see if there's anything you can do.
⁠⁠ *A True Hero*
Alice is looking for some inspiration for her novel and needs your help.
⁠⁠ *A Man's Tears*
Help Alice deliver the flowers.
⁠⁠ *Alice's Book*
Help Alice get her book published.
⁠⁠ *Care packages*
Deliver care packages to Carol, Alice, and Oaks with Nora.
⁠⁠ *Flower Shop Sign*
Business at the Flower Shop has not been going well recently. Alice hopes you can help make a Flower Shop Sign for her to attract more customers.
⁠⁠ *The Big Flower Sale*
Alice's garden had a good harvest. She wants you to help her promote the Flower Shop during a sales event.
⁠⁠ *Flowers for Mother*
Help Gust collect some Hibiscus Flowers.
⁠⁠ *The Secret of Planting*
After the Autumn Festival, Emily wants to find a bigger fruit crop to plant, help her find the seed.
### Commerce commissions

Alice may post a commission on the commission board in the Commerce Guild. Below is a list of possible commissions.

* Data is extracted from the database.
* Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
* Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
* Alice will sometimes give the player a gratitude gift for completing a commission.

## Trivia

* Prior to Alpha 3.5, her development name was "Bamna".