recursal/Fanatic-Fandom huggingface dataset:
Santa Claus Is Coming To Town (Dark Version)

**SANTA CLAUS IS COMING TO TOWN (DARK VERSION)** is a Discord exclusive by Neoni. It was released on November 27, 2022. It was promoted again in November/December 2023, where it gained popularity on social media.

## Lyrics

You better watch out, you better not cry

You Better not pout I'm telling you why

Santa claus is coming to town

He's making a list, he's checking it twice

He's gonna find out who's naughty or nice

Santa claus is coming to town

He sees you when you're sleeping

He knows when you're awake

He knows when you've been bad or good

So be good for goodness sake

You better watch out, you better not cry

You better not pout I'm telling you why

Santa claus is coming to town

He's making a list, he's checking it twice

He's gonna find out who's naughty or nice

Santa claus is coming to town

## Trivia

* This song is a Discord exclusive
* This song is a cover, just with a darker melody
* The title of the song is spelled wrong on the cover art
* The only way to access this song is through Neoni's Discord
Prismatic Caverns of Peril Wiki

**Welcome to the Prismatic Caverns of Peril Wiki!**
A wiki dedicated to archiving the lore of The Prismatic Caverns of Peril.

We're a collaborative community website about Prismatic Caverns of Peril that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Britney Spear (MI) Cyril (PC) Drippy McSchlunglestein (NPC)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hyande Wiki

**Welcome to the Hyande Wiki!**
What is the Hyande Happen Wiki

We're a collaborative community website about Hyande that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Beings

## **Description**

"Beings" is a catch-all term used for the innumerable amount of creatures that inhabit the various realms of the Flux river. This is because of their unique attributes and exclusivity to the Flux River.

Due to the cataloging of beings being relatively new for the index, we will only show the currently existing articles for beings.

## **Cataloged beings**

* **Wonder dove**
* **Outkeeper**
Skripley (PC)

"I'll shank you in an alleyway."

Skripley is a level 5 kobold swashbuckler rogue known for being arrogant and doing absurd damage in combat.

## Description

### Appearance

Skripley is a 3'5 green-skinned kobold, reminiscent of a crocodile. His stomach and the underside of his tail stub are a different shade. His tail was severed at some point in the past in his life as a thief. he's always seen wearing a leather vest, Leather braces, and his iconic leather hat.

### Personality

Skripley is very arrogant and overconfident, which usually gets him in bad situations. He's also quite selfish, although his ambition can be helpful sometimes.

## Mechanics

### Stats

Strength score: 7(-2)

Dexterity score: 20(+5)

Constitution score: 12(+1)

Intelligence score: 8(-1)

Wisdom score: 14(+2)

Charisma score: 12(+1)

### Saving Throws

Strength saving throws: -2

Dexterity saving throws:  +5+2

Constitution saving throws: +1

Intelligence saving throws: -1+2

Wisdom saving throws: +2

Charisma saving throws: +1

### Derivatives

Armor Class: 16 (Leather armor)

Initiative: +5+1

Speed: 30

Max HP: 1d8+con mod

Current HP: 25

Temporary HP: n/a

 Rapier
 Shortbow
 Dagger

### Proficiencies and Languages

Light armor (leather)

Simple weapons, hand crossbows, long and shortswords, and rapiers

Thieves’ tools

Dexterity and intelligence saving throws

Sleight of hand, perception, deception, persuasion, survival,

Because of Expertise, Perception and persuasion proficiency bonuses are doubled.

Common (language)

Draconic (language)

### Equipment

Rapier

Staff of defense

Shortbow

Key to the Tower

Quiver of 30 arrows

Britney spear

Burglar’s pack

Leather armor

2 daggers

Thieves tools

Hat

Scroll of illusion

Iron key
Wonder dove

## **Being Danger Rank: 0**

   **> Non-aggressive**

**> Incapable of causing harm**

**> Docile behavior**

## **Description**

Wonder doves are bird-like beings that inhabit a plethora of realms across multiple streams. Their most striking feature is their complete lack of eyes, instead having a blank space of feathers where an earth dove's eyes would be. Despite this however, Wonder doves are known to navigate environments with ease, with Wonder doves often described as flying "with elegance". Wonder doves often fly in a flock of around 8 other wonder doves. These flocks are sometimes called Sermons.

## **Properties**

Wonder doves are known for having a harmless anomalous effect on humans that witness them. Any humans that witness a flock of wonder doves mid flight will be struck with a feeling of wonder and awe, often leaving people staring blankly at the flock in admiration, up until the flock is far enough, or the view of the flock from the human is cut off. The specifics of how this works is unknown, however, it's note worthy that a single wonder dove will not cause this effect. This has led to the most accepted theory being that a single dove's anomalous properties are not strong enough on their own to affect a human, but when grouped up, their collective effects are amplified.

## **What to do**

Wonder doves are completely harmless, and thus do not pose any risk that need to be prepared for.

Wonder dove eggs are edible, and can be cooked similar to that of a chicken egg and are therefore a source of nourishment. However, Wonder dove nests are often high up on trees, so foraging for Wonder dove eggs is unrecommended unless you're an experienced climber.
Yingst Foundation

## **Description**

The Yingst Foundation is an organization that servers as the largest pharmaceutical group within the Fluxstreams, and is second only to Conduit Technologies itself in terms of influential power. With outposts on almost every stream, most notably Stream Beta and Stream Delta. As implied, the Yingst Foundation specializes in selling medicine, antidotes, and other aid equipment for a steep price. As such, their business ventures are far more predatory than they are altruistic, simply using people to fund their resource scrounging.
Point α3

## **Realm Safety Rank: 8**

**> Sustainable Environment**

**> Limited sources of nourishment**

**> Presence of dangerous beings**

## **Description**

Point α3 is the 3rd point of Stream Alpha.

Point α3 is a realm that consists of a large ocean that spans for at least thousands of miles. In the center of the realm is a cluster of 3 moderately sized islands. The islands are each covered with a dense forest of trees that only thin out around the sandy beaches. However, arguably the oddest aspect of this realm are the presence of scattered bungalows that dot the nearby waters. These bungalows are almost always alone and are placed in odd, inaccessible locations. The interiors of these bungalows are unknown, due to the fact that they have an anomalous property that fluxes any human that goes near them. Mysterious islands can be seen a far distance away from the main three islands, attempts to reach these islands has so far proven impossible due to the presence of Outkeepers. The air of sea salt and flowers bring about a calming vibe to the realm.

The islands house a plethora of flora that is roughly analogous to that of tropical flora on earth, such as the flux stream equivalent of palm trees, Sole trees. These trees bear unique, mango-esque fruit that has a different harvest season on each island, this effect allows for a consistent, year-round supply of nourishment. These false mangos also serve as the only native source of nourishment in the realm.

## **Beings**

**Procedural fish** occupy the vast oceans, and serve as it's only form of life. These "fish" have absurd, inconsistent anatomy and only superficially resemble tropical earth fish. Eating them has proven poisonous.

**Outkeepers** are the beings that lurk the farthest reaches of realms. They are notably dangerous here due to the fact they become active far closer to "spawn" than they do in most realms. Swimming just 1 mile out from the main island cluster will cause them to attack you.

## **Outposts-Settlements**

**Conduit base α3**: The main base of Point α3 with a population of around 250 people. it's a massive complex that spans all three islands, with amenities like food and water readily available, along with electricity, showers and video entertainment. The mere establishment of this base raised the realm's safety rank from 6 to 8.

## **What to do**

When arriving in Point α3, the best course of action is to contact Conduit base α3. As it has access to all essential needs such as nourishment. If you decide to swim out into the ocean, make sure not to go too far, as swimming roughly 1 mile out from one of the 3 islands will have you attacked by Outkeepers. If you want to advance to the next realm, simply swim to one of the scattered bungalows, as being near one will automatically flux you to Point α4.
Conduit Technologies

## **Description**

Conduit Technologies, or simply Conduit, is an organization that serves as the single largest civilization that exists within the Flux River. It is dedicated to creating an interconnected community in the Flux River, along with providing helpful resources for it's inhabitants. This includes a database of it's collective knowledge that takes form in the Conduit Index. Their original headquarters was within Point α53, but in present times, their headquarters and current largest settlement is in Point ΑMajor.

## **Bases**

Another hallmark of Conduit Technologies are the several bases or outposts scattered throughout the streams. the stream with the highest concentration of them is Stream Alpha, the second largest being Stream Gamma
Outlaw

**"Outlaw"** (also stylized as "**OUTLAW**" is the seventh track on Neoni's debut extended play, "*Wars in a Wonderland".* It was released on November 13, 2020.

Listen to **OUTLAW**

## Background

* OUTLAW was announced on November 9, 2020
* A short acoustic version of OUTLAW was released on November 16. 2020

## Theme

"*Life is full of so much pressure. Sometimes it feels like you’re drowning in other people’s expectations. Everybody has an opinion on how you look, how you dress, what you should think, how you should act, how you should feel, etc.. OUTLAW is about shutting out all of the noise, letting go of the pressure, all the expectations and just trusting yourself and your vision. OUTLAW is rebellious, it’s defiant, it’s about choosing your own path and going after your goals no matter what anyone else says…* *We write these songs, and we share these vulnerabilities, so we can all go out and face everyday knowing that we aren’t alone in what we’re feeling and that there’s nothing we can’t overcome when we stand together"*

## Lyrics

[Verse 1]

They say that I'm wanted

Hear the whispers in the streets

Better start running

'Cause nothing scares me

Faster, faster, I'm the one you're after

Back down for nothing

You'll have to come and get me

No more warnings

I follow my own decree

You built a fortress

But I'll never kiss the ring

Faster, faster, you're the one I'm after

Back down for nothing

'Cause I'm my own king

[Chorus]

I'm an outlaw

I'm an outlaw

I'm an outlaw

Catch me if you can

Catch me if you can

I'm an outlaw

I'm an outlaw

I'm an outlaw

Catch me if you can

Catch me if you can

Outlaw

[Verse 2]

If I'm being honest

I've always been a renegade

You say I'm lawless

'Cause I question the things that you say

Quiet, quiet, you're gonna start a riot

Back down for nothing

Don't forget I'm here to stay

[Bridge]

I'm an outlaw

I'm an outlaw

I'm an outlaw

Catch me if you can

Catch me if you can

I'm an outlaw

I'm an outlaw

I'm an outlaw

Catch me if you can

Catch me if you can

Outlaw

[Outro]

I'm an outlaw

Oh, I'm an outlaw, yeah

I'm an outlaw

Oh, I'm an outlaw

Outlaw, ooh, nah, nah

## Trivia

* Though they've never played it, the Read Dead Redemption trailers inspired **OUTLAW**.

## Sources

1. ↑ https://www.instagram.com/p/CHYKmsIDOz2/?utm\_source=ig\_web\_copy\_link
2. ↑ https://www.instagram.com/p/CHqNFhSjgsN/?utm\_source=ig\_web\_copy\_link
3. ↑ https://cldkid.com/release/outlaw/
4. ↑ https://cldkid.com/release/neoniinterview/
Conduit Flux Index Wiki

**Welcome to the Conduit Index!**
***Deep within the fissures of reality, there exists a land that has eluded civilizations for eons, a string of realms that defy understanding and logic. This is the Great Flux River.***

WARNING! THIS WIKI IS VERY MUCH A WORK IN PROGRESS AND THUS LOOKS VERY VERY MESSY!! I APOLOGISE FOR THE HAMPERED VIEWING EXPERIENCE

## Explore the Index

**Stream Alpha <**

**Beings <**

## Meta

The Conduit Flux Index is a creative writing wiki centered around the setting of the "flux river", a place that holds several realms within. This site is dedicated to writing about these realms and the beings that inhabit them.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Point α2

## **Realm Safety Rank: 7**

**> insustainable Environment**

**> No sources of nourishment**

**> Absent of Beings**

## **Description**

Point α2 is the 2nd point of Stream Alpha.

Point α2 is a realm that consists entirely of an unending pasture that is estimated to stretch out for millions of miles. These pastures are only broken up by patches of tall, tree-like shrubs. the wood of these shrubs are very thin and weak, and thus cannot be used to build shelter or tools. The grass is unremarkable in appearance, being similar to earth grass but taller. The grass is strictly inedible as ingesting it results in symptoms like vomiting and a scratchy throat. The rustling of the shrubs in the wind creates a calming yet uneasy atmosphere.

One defining feature of Point α2 is the constant, greyish haze that fills the sky, it's not exactly known what causes it, but it's widely thought to be atmospheric, as most people that enter Point α2 report developing a dry throat after staying in the realm for more than a day. Because of this, it's recommended to flux out of this realm as soon as possible.

## **Beings**

To date, there have been 0 reports of beings in this realm. Some propose that the incessant haze of Point α2 is a being itself, but this belief is rejected by most Conduit Academics.

## **Outposts-Settlements**

**Conduit base α2**: To date the only settlement on Point α2. It's a small station with around 10 people stationed there at any time, it's purpose is to study the environment of the realm, along with acting as a safe haven for anyone potentially stuck in Point α2.

## **What to do**

Point α2 is a mundane realm with really nothing to see nor anything to gain. Because of this, it's recommended to flux out of the realm as soon as you can. Lay down in the grass and flux to end up in Point α3. Fluxing while rolling down a hill will transport you to Point α4.
Stream Alpha

## **Description**

**Stream Alpha**, sometimes written as **Stream α** is the primary stream of the Flux River. And therefore is also the most explored out of the 25 Streams. Stream Alpha consists of a seemingly infinite string of realms with no known end. for the purpose of archival, these realms are referred to as "points" within our index. Stream Alpha is widely considered to be "the safe zone" of the fluxstreams due to being relatively stable in comparison to other streams, with environments that are more or less comparable to that of earth while still having some otherworldly elements, such as the multicolor sky of Point α1, or the presence of beings as a whole. However, do not let it's status of "the safe zone" fool you, as Stream Alpha still very much contains dangerous realms with treacherous environments and deadly predators. So keep your guard up as you flux down Stream Alpha.

## List of Realms

* **Point α1: "The Threshold"**
* **Point α2: "Dry Haze"**
* **Point α3: "Tropical Daydream"**
* **Point α4: "Old King's Canyon"**
* **Point α5:**
* **Point α6:**
* **Point α7:**
* **Point α8:**
* **Point α9:**
* **Point α10:**
Cyril (PC)

"I'm punching for the sake of punching."

Cyril is a level 2 warforged monk known for being somewhat unsympathetic and headstrong.

## Description

### Appearance

Cyril is a 5'11 warforged made of steel and copper, although his fingers and some of his hands seem to always be covered in soot, and all the copper components on his right side are oxidized due to a mishap when being reassembled after an explosion. He is always seen wearing a pair of white shorts, and his eyes glow neon green/yellow, as long as he is conscious.

### Personality

Cyril often comes off as cold, which is sometimes true, although he does what he thinks is right. He's usually very headstrong and has no sense of self-preservation due to being used to being rebuilt by an engineer every time he was hurt.

## Biography

### Childhood/Upbringing

Around 7 years before the start of the campaign, Cyril was built as a "Designated Safety Examiner of Battlefield Conditions", which meant he was shoved into battlefields and got blown up by a bunch of mines, so it was safe for others. He spent four years doing this, and then the war ended.

### Pre-Campaign Adulthood

For the three years before the campaign started, Cyril tried to find a purpose, but he didn't know what to do. He wandered randomly across the land and got drunk frequently.

## Campaign

### Session 2:

Cyril was found in a local tavern, and helped the party with minor inconveniences, and thus was part of the party. He helped with collecting resources for a scale and sold his food to a merchant. He then joined the church of Dionysus, got their recipe for holy wine, got drunk, and sold the recipe to a tavern. The party then fought Redbrand ruffians, and Prisma threw a magnetite rock at him, causing him to lose a fair bit of intelligence. The party tortured Prisma for information but she eventually escaped.

### Session 3:

After entering Tresendar Manor, He found the trapdoor, and in his drunken and magnetized stupidity, jumped through a door and fell into a pit trap. This left him very low on hitpoints and when Saphira cast Thunderwave, he failed the save and died in a blaze of glory.

## Mechanics

### Stats

Strength score: 14(+2)

Dexterity score: 20(+5)

Constitution score: 14(+2)

Intelligence score: 8(-1)

Wisdom score: 13(+1)

Charisma score: 8(-1)

### Saving Throws

Strength saving throws: +2

Dexterity saving throws:  +5+2

Constitution saving throws: +2

Intelligence saving throws: -1

Wisdom saving throws: +1

Charisma saving throws: -3

### Derivatives

Armor Class: 16 (Unarmored defense)

Initiative: +5

Speed: 35, 45 when not wearing armor or wielding a shield

Max HP: 1d8+con mod

Current HP: 0/20

Temporary HP: n/a

 Enhanced, Upgraded, Shortsword
 Unarmed strike
 Darts

### Proficiencies and Languages

Simple weapons and shortswords

Hammers

Darts

Acrobatics (Dex skill)

Stealth (Dex skill)

Common(language)

Draconic(language)

Str and dex saving throws

Holy wine making

### Equipment

Upgraded Shortsword

10 darts

Small multitool (akin to a swiss army knife)

Dungeoneer’s Pack minus 10 days of rations and waterskin

5 -1 sickles

Dungeon map
Outkeeper

## **Being Danger Rank: 10**

**> Extremely aggressive**

**> Lethal abilities**

**> Highly intelligent and malicious**

## **Description**

Outkeepers are enigmatic beings that are speculated to roam the fringes of all realms, as they are usually encountered when a person manages to wander out thousands of miles deep into a realm. because of this, outkeepers are rarely encountered at all due to their hard to reach habitat.

Physical descriptions of outkeepers are inconsistent, often mentioning biological traits and forms that are completely absent from other descriptions. This has lead to 2 main schools of thought for why this is the case. The first hypothesis is that outkeepers are some kind of amorphous being, capable of changing it's biology and chemical composition at will in order to best handle the environment or situation. The second is the idea that what we know as "outkeepers" are actually a diverse range of several species of differing biology that are called by the same name due to the shared circumstances in which they are encountered.

## **Properties**

One detail that is consistent from witness reports of outkeepers, is their cunning intelligence. The few survivors of an outkeeper attack describe being stalked by the creature before it lunged at them. It would try to strike as many vital areas at once, as if it had an instinctual knowledge of human anatomy. It has also been reported to consciously dodge gunfire with ease, either by rolling or jumping out of range. It often uses this as a setup for another lunge attack. The outkeeper's ability to strategize is a major part in what makes them dangerous.

## **What to do**

Outkeepers are extremely deadly and unpredictable. The only reliable precaution that can be given is to not travel too far into any realm.

However, there are some signs as to when an Outkeeper is about to attack. The first sign is sudden monochromatic vision, with your view suddenly turning black and white. The second sign is a sharp ringing in the ears, often becoming unbearable after a few minutes. The third sign is loss of depth perception. making your ability to accurately assess depth deeply hampered. Some believe these signs are actually sensory attacks from an Outkeeper in order to weaken their victims. There is no confirmation of this however. If you suddenly start to experience any of these effects, run in the opposite direction until these effects start to wear off. As outkeepers don't seem to pursue their victims while still in the stalking phase.
Aubrey Benton

**Occupation**
 **Known for**
 **Years active**

**Aubrey Steven Benton** (born June 24, 1971) is an American animator, director, and musician, most notably known for his stick figure films and shows, and is the creator of Fox Broadcasting Company's first original animated series *The Days of Married*. He is also known for creating successful films such as *Mayhem Back*, *Jerry Tom-Tom's Delivery Service*, and *Breakin' Hot*.

He founded the company Hyande Incorporated on January 23, 1987, renamed Hyande Studios on May 18, 2002.

## Influences

Walker cited influences for his animation to include but not be limited to Don Hertzfeldt, Mike Judge, Stephen Hillenburg Bill Plympton, Jim Jinkins, Michael Sporn, and Seth MacFarlane.

## Filmography

*See a list of Aubrey Benton's projects on the Hyande Studios page.*
## Discography

### Solo

* *The Smell of Fresh Green Grass* (November 5, 2003; traditional country)
* *Kool Kat* (August 13, 2006; cool jazz)
* *Electrozone* (September 15, 2008; techno)
* *Electrozone II* (July 28, 2012; techno)
* *Squirt in Your Shoes!* (June 3, 2014; comedy)

## References

Template:Reflist

1. ↑ When and where was Aubrey Benton born?. Britannica Online Encyclopedia.
2. ↑ Template:Cite news
3. ↑ Inkpot Award (December 6, 2012).

## External links

* Template:IMDb name
* Template:Charlie Rose view
* Template:C-SPAN
* Template:Worldcat id
Prisma Delara (NPC)

"OH MY GaDNESS YOU KILLED THEM ALL"

#### First encountered in Part 2, Page 19, Prisma Delara is a female NPC, and a member of the Redbrand Ruffians. She is the main antagonist of levels 7 and onward, and a recurring threat prior

Prisma Delara is a 5'6, Averagely Muscular Half elf woman. she is 23 years old, and joined the Redbrand Ruffians at age 18. Her friends, Leo (M), Nya (F) and Ned (M), are in her encounter. In the likely circumstance that your party consists of murderous lunatics, make sure that they kill all three of her friends, first. If all three are taken out, her Escapist ability immediately, regardless of damage.

Page 19 encounter statblock: (Note, True Alignment is Chaotic Neuteral.

Part 3, Page 33.

In page 33, you encounter (or rather, are meant to encounter,) a young green dragon. This Dragon is replaced by the prismatic slayer, standing on top of the corpse of a young green dragon.

"An menacing, 5 and a half foot tall Humanoid Creature clad in armor."
Grudge

**GRUDGE** is an unreleased Neoni song. It has no release date.

## Theme

The song is "super angry" and Caitlin said that she was super pissed off the day when they were writing it.

## Background

* They revealed the title of **GRUDGE** as a song on November 17, 2023, after the **KNIVES** premiere, saying how they had been working on the song in the past week.
* Caitlin said that the post chorus says "Grudge" a lot, and that she screams it from the depths of her soul.

## Lyrics

Grit my teeth, can’t hold my tongue

Can’t pretend that you’re the chosen one

Can’t say that I don’t hate your guts

But I can always hold a grudge
Immortals

The **Immortals** were the first humanoid race to walk on Duren. Created by Duren in 0 AI, the Immortal were designed to be similar to Duren, with the most notable characteristic being Immortality. They rule the planet under the banner of the Immortal Empire until 1289 AI, where they were toppled by the Bastards, led by the Firstborn.
Duren (Planet)

Duren (Planet) refers to the realm which the events of Age of Bastard take place. Duren gains it name from the god, Duren, who created the planets along with the race of humans, The Immortals. The Planet Duren has \* contients, Centere, Dex, Juuve, Bastor, Topeland, Mald, Silike, and West Centere, along with multiple Islands such as Roth and Nine Isle.
Royalty (Wiguez & Alltair Remix)

### Writer(s)

Caitlin Powell, Sidney Powell, Carlos Carvalho-Martins, Fernando Joaquín Míguez Osuna, Samuel Villaverde Fernández

### Producer(s)

Alltair, Egzod, Maestro Chives, Wiguez

Royalty (Wiguez & Alltair Remix) is a remix of Royalty by Egzod and Maestro Chives, remixed by Wiguez and Alltair. It was released July 29, 2021.

## Lyrics

[Verse 1]

Say I'm cold hearted

But I'm just getting started

Got my eyes on the the target

Now, now

[Pre-Chorus]

Oooh, oooh, oooh

'Till the battles are won

'Till kingdom come

Oooh, oooh, oooh

I'll never run

[Chorus]

Best to give me your loyalty

'Cause I'm taking the world you'll see

They'll be calling me, calling me

They'll be calling me royalty

Best to give me your loyalty

'Cause I'm taking the world you'll see

They'll be calling me, calling me

They'll be calling me royalty

[Drop]

They'll be calling me royalty

[Verse 2]

They say I'm dangerous, 'cause I

Broke all the cages

No I, won't sit and take it

Now, now

[Bridge]

They left me for dead, I guess they'll never learn

Every time I break there's just more pain to burn

They'll never, never, never learn

[Pre-Chorus]

Oooh, oooh, oooh

'Till the battles are won

'Till kingdom come

Oooh, oooh, oooh

I'll never run

[Chorus]

Best to give me your loyalty

'Cause I'm taking the world you'll see

They'll be calling me, calling me

They'll be calling me royalty

Best to give me your loyalty

'Cause I'm taking the world you'll see

They'll be calling me, calling me

They'll be calling me royalty

[Drop]

Calling me royalty

They'll be calling me royalty

Oooh, oooh, oooh

'Till the battles are won

'Till kingdom come

'Till the battles are won

'Till kingdom come

I'll never run
Bastard Kingdom Nobility

## Royal Nobility

### High King

The High King was the current acting King of all regions and acted as the head of the [[Bastard Kingdom Parliament]], and had complete oversight of all other Kings. This title was usually bestowed upon the previous High King's successor, such as a son or son in-law. In unusual cases, this title could be bestowed upon someone outside of the royal family, but this act was usually looked down upon as it caused infighting between many noble families.

### King

A King, or politically known as a King of State, was one rank below the High King. People that held this title oversaw one of the many Bastard Kingdom provinces. Kings had their own army and
Mayhem Back: Original Motion Picture Score

***Mayhem Back: Original Motion Picture Score*** is the accompanying score album of the 1999 animated film of the same name, released on October 5, 1999 by Sony Classical and Sony Music Soundtrax. The score was composed by John Debney.

## Track listing

1. Brake the Cycle
2. The Two Faces of Mayhem
3. F.R.E.E.Z.E.
4. Royale Breakday
5. Walking the Freeze
6. Reveal
7. What's Happening Your City from the Mayhem?
8. Jolly Lodgers
9. The Village
10. Village Lakes
11. The Broadway Office
12. Electrofuture
13. Reaction Borders
14. Blue Freeze
15. Drake Stecken's Royale
16. Untitled
17. Return of the Royale Breakday
The Bastard Empire

The **Bastard Empire**, commonly refered to as **The Empire** or **BE**, is a authoritarian monarchy and is the ruling power on Duren and controls most of mainland Centere and has various colonies across Duren. The Empire was found in 1740 from the Bastard Kingdom, due to the action High King Praetor Montacute. Praetor consolidated the power of the Kingdom under one banner, creating the empire.

## Locations

### Overseas

Dexan Colonies
 Juuvian Colonies
Bastards (Race)

The **Bastards** are the dominant race found throughout Duren with the strongest militaries and governing bodies. This dominance give the title to them for the current time period, the Age of Bastards. Bastards first came into being after the Death of Duren during the The Great Betrayal, when they formed as a genetic mutant from Immortals. The name “Bastard” was given to the race by the immortals, who saw them as a bastardized version of themselves. Bastards possess the unique ablility to cast a form magic without any materials, known as Arcane Magic. Bastard governments are among the most powerful, the most dominant being the Bastard Union and the Bastard Empire.

## Physical Characteristics

### Language

Black Tongue
 Regional Dialects

## Early History

### Bastard slavery under Immortal Rule

The Bastards were born following the death of Duren as a genetic mutantion of the Immortals. For decades, the Bastards were viewed as an inferior race compared to the Immortals due to their extremely short lifespans compared to the Immortals. Once someone showed signs of being a Bastard, they were usually turned into slaves and worked until to death.

Everything change when the first noble Immortal house gave birth to a Bastard, The Firstborn. The Talahan house tried to hide the Firstborn from existence, which allowed him to witness the horror the Immortals put them through. With a new sense of urgency, He rallied the Bastards in Privit and Fled to the newly discovered contient of Bastor.

### The First Bastard Society

Once in Bastor, the Bastards planned to finally live in peace now free from Immortal rule, but only a small fraction were able to escape. The Firstborn planned an attack on the Immortal Capital of
Feet Don't Fail Me Now

**Feet Don't Fail Me Now** was Neoni's sixth and last release of 2018, and was released November 16, 2018.

Listen to **Feet Don't Fail Me Now**

## Background

* **Feet Don't Fail Me Now** was announced November 15, 2018.
* A full music video was posted on November 16, 2018.
* A short acoustic version was posted on November 19, 2018.

## Lyrics

[Intro]

Feet don’t fail me now

Feet don’t fail me now

Feet don’t fail me now

Feet don’t fail me now

[Verse]

Was born for going

Against the grain

Can’t keep me quiet

I won’t sit and stay

[Verse]

I’m on the edge of breaking

Where tension hangs

It’s what I believe in

That feeds my pain

[Pre Chorus]

I feel my legs begging to slow down

I gotta get there

I’ve come too far to give up my ground

[Chorus]

Feet don’t fail me now

Feet don’t fail me now

Feet don’t fail me now

Feet don’t fail me now

Can you see it in my eyes?

I’m running for my life

Feet don’t fail me now

Feet don’t fail

Feet don’t fail me now

Feet don’t fail me now

Feet don’t fail me now

[Verse]

There is no plan b

Call me insane

If these hills could speak

They’d scream and say

Don’t ever no never don’t ever give up

When you feel the pressure you’re just warming up

They’re coming for me

There’s no time to waste

[Pre Chorus]

I feel my legs begging to slow down

I gotta get there

I’ve come too far to give up my ground

[Chorus]

Feet don’t fail me now

Feet don’t fail me now

Feet don’t fail me now

Feet don’t fail me now

Can you see it in my eyes?

I’m running for my life

Feet don’t fail me now

Feet don’t fail

Feet don’t fail me now

Feet don’t fail me now

Feet don’t fail me

[Bridge]

I feel my legs begging to slow down

But I’ve come too far to give up my ground

Feet don’t fail me now

Don’t fail me

[Outro]

Feet don’t fail me now

Feet don’t fail me

Ah ah ah

## Sources

1. ↑ https://www.facebook.com/WeAreNeoni/photos/a.672818506075987/2186214038069752/
2. ↑ https://www.facebook.com/WeAreNeoni/videos/345170649392013
3. ↑ https://www.facebook.com/WeAreNeoni/videos/326224254869408
Jame Adams

early photo of Adams during University

**Jame Adams**, or simply **Adams**, is a co-founder of the popular anti-empiricist group The Hand. This group would later be formed into The Bastard Union.

## Biography

Jame Adams was born and raised by a conservatively rich family in northern Thaynes. He was a single child and was brought up to be a Bail-Baron at a young age from his father.

## Assassination

In 1811 AB, at 9 AM in the newly annexed capitol of Dilve, Adams woke to meet with two prominent local businessmen to seek donation money to the Union cause. This meeting was to take place at 11 AM in the local Nikolson club.

Accompanying Adams was a small entourage of Union supporters, including his personal bodyguard named Tom Gyer. The group arrived at the club around 10:50 AM and took seating in the back corner of the club. At 10:55 AM, witnesses state that two men approached the group, with one asking to see Adams directly.

These two men later turned out to be Frank Whiteman and Burley Dixon, two Empire supporters that valiantly hated the Union. Adams denied their request to speak to him, and a fight broke out between the two men and the bodyguard Tom Gyer, along with a few other supporters.

During the confusion, one of the two assailants got next to Adams, pulled a hunting knife out of his jacket, and stabbed Adams to death. Adams was quickly rushed to the nearest hospital, but was pronounced dead on arrival.
The Bastard Union

> No Lords No Masters
>
> - Union Motto

Banner of the Bastard Union

The **Bastard Union** or commonly refered to as the **Union**, is a militaristic, governmental federation located in the country of Bastor. The Bastard Union is one of the biggest countries and serves as the capitol of anti-empire Bastards.

Founded in 1800, the Union is an rebellious offshoot of the mainland Bastard Empire, and serves as a constant headpiece of freedom against monarchy.

## Early Beginnings (1762-1771)

Anti-Empire sentiment has been around as early as 1500 AB with groups such as the Mainland Knights, Dexan Colonies and Wolffkinn Tribes all protesting their treatment under the Empires rule. It especially did not help when the Civil War of Thaynes kicked-off in 1762 AB, resulting in the decimation of half the entire population, as well as the killing of its popular king. Due to the brutal rebellion and aforementioned squashing of the rebellion, unrest in other Empire provinces grew.

At first, the unrest was quiet whispers in local taverns, but the unrest reached a boiling point when the Restoration Act was passed in 1771 AB. This act single-handedly formed a major but loose resistance movement across mainland Centere, Toleya and Bastor. During the chaos of upheaval and anger, a young Empire military officer by the name of Quincy McCannon met a bail bond trader by the name of Jame Adams in the Bastor Kingdom. Jame Adams, previously involved in other disbanded anti-Empire movements, became quick friends with Quincy due to their similar ideals involving politics. Both men hated the Empire due to their mistreatment from the Empire. Jame introduced Quincy to his friends in an underground bar in Dilve, and soon the men formed The Hand, a small anti-Empire group that would later form into the Union itself.

## The Hand (1771-1785)

At first, The Hand was a small band of military men and bail-barons, but quickly gained traction due to the charisma and charm that Quincy McCannon had. He rose the group from a small gathering to a sizeable political party in Dilve within a year. At the time, many in Dilve shared the same sentiment, including the King, but were too scared to openly speak about it. Seeing a man like Quincy gave them courage to join the popular party, and the movement quickly snowballed. in the 4th of Winter, 1772, thousands of men and women painted the town blue and celebrated the news of an Empire defeat in the Bay of Wolves from a warring Wolffkinn Tribe.
A0B Wiki

**Welcome to the A0B Wiki!**
A community dedicated to the lore side of the tabletop RPG Age of Bastards

We're a collaborative community website about Age of Bastards that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderBastardsPlaceholderDuren (Planet)PlaceholderThe Bastard UnionPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Night That Rained Silver

> "*And the Godkin rained down to Duren, with a glimmer that could only be described as silver"*
> - Archmage Darius II, Headmaster of the Arcana Arts Academy in Privit
>
>

The **Night That Rained Silver** is widely agreed to be one of the most important days in take place in the Age of Bastards. It refers to the events of **March 23, 1731 AB**, where the magic cult known as Harbingers of The Glorious One, temporary damaged the barrier around Duren. With the damaged shield, Otherworldly creature such as Void-Beings and Godkin flooded into Duren. The event acted as a catalyst, causing many sequential events such as the founding of the Bastard Empire from the remanents of the Bastard Kingdoms and the start of the Bastor Revolution.

### Attackers

The Void
 Harbingers Of the Glorious One

### Defenders

The Bastard Kingdoms
 The Godkin

### Notable Leaders

High King Montacute XVIII
 Duke Hartwell Samus III †
 Duke Merrington White
 Pontiff

### Theatres

Centere
 Bastor
Dex
Juuve
West Centere
Maldinia
Silike
Toleya
Bastard Union Military Structure

The following page details the military hierarchy and structure of the Bastard Union, as well as the different branches and specialties that accompany it

## Infantry Corps

The Infantry Corps primary goal is to maintain the frontline of the Union and as a primary force of engagement. While most infantry in the Union is stationed in Bastor protecting the mainland, many have been sent overseas to engage in wars.

### Recruit

This is the first rank everyone gets when starting out, and is purely a training rank with no insignia or pay. One must pass Union basic training, which consists a 3-week long course of hand to hand combat, firearm training and survival skills. Recruits are graded from a score of 1-5, with 1 meaning failed and 5 meaning recommendation to more specialized units, such as the Greatcoats or Sharpshooters. Once one has passed basic training, they are given a kit based on their training assessment and sent to the nearest camp for processing.

### Private

The private is the lowest enlisted rank besides recruit. Unlike recruit, this rank has a monthly pay-grade of $10 and is a combat rank. Privates make up the backbone of the Infantry Corps, as these men carry the weight of equipment and preform most labor intensive tasks such as trench digging, guard duty, weight lifting. All privates are apart of an 8 man squad, led by a sergeant and corporal, with the rest of 6 men being privates of differing kit.

### Corporal

The rank of corporal is one step above private and there is one per squad, alongside the sergeant. The corporal's main duty is to act as a second-in-command with the squad leader, and to keep all privates in line while the sergeant is away. The corporals monthly pay-grade is $20.
Ages

An **age** refer to the time period where there was one group with the most power on Duren. The present age is the **Age of Bastard**, due to the overwhelming strength of the Bastard race. Prior to the Age of Bastard, was the Age of the Immortals, then was the Age of Nature, and finally was the Age of the Gods.
Broad Ranked: Music from the Motion Picture

***Broad Ranked: Music From the Motion Picture*** is the soundtrack to Aubrey Benton's 2001 film *Broad Ranked*. It was released on October 23, 2001 through Epic/Sony Music Soundtrax starring Patrick Stewart and Chris Rock. The album features new releases by Marilyn Manson ("Great Big White World") and Propellerheads ("Winning Style") along with songs by Crazy Town and Brian Wilson, among others. The first pressings had an extra album with four songs by up-and-coming artists. The album peaked at number 62 on the *Billboard* 200, and at number 6 on the Top Soundtracks chart.

Peaking at the top of the Billboard Top 200 Albums Chart, the album has sold 3.8 million copies in the United States, and has been certified 3x-Platinum by RIAA.

## Track listing

1. The Powerpuff Girls (Main Theme) (Edit) - Thomas Chase, Stephen Rucker, and James L. Venable
2. Go! Monkey Go! - Devo
3. Pray for the Girls (Edited) - Frank Black
4. Signal in the Sky (Let's Go) - The Apples in Stereo
5. Walk & Chew Gum - Optiganally Yours
6. Buttercup (I'm a Super Girl) (Edit) - Shonen Knife
7. B.L.O.S.S.O.M. - Komeda
8. Bubbles (Radio Edit) - Dressy Bessy
9. Fight the Power - Bis
10. Don't Look Down (Edited) - The Sugarplastic
11. The Fight - Cornelius
12. Friends Win (Radio Edit) - The Bill Doss
13. The Powerpuff Girls (End Theme) - Bis

HIDDEN TRACK: Love Makes The World Go 'Round - Marty & Elayne with John Andrews

## Charts

Template:Col-start
Template:Col-2

### Weekly charts

Template:Album chartTemplate:Album chartTemplate:Album chartTemplate:Album chartTemplate:Album chartTemplate:Album chart

Template:Col-2

### Year-end charts

 US *Billboard* 200 | 46

Template:Col-end

## Certifications

Template:Certification Table Top
Template:Certification Table Entry
Template:Certification Table Entry
Template:Certification Table Entry
Template:Certification Table Entry
Template:Certification Table Bottom

## References

Template:Reflist

1. ↑ Torreano, Bradley (2001-12-18). Orange County [2 CD] - Original Soundtrack. AllMusic. Retrieved on March 4, 2012.
2. ↑ New Foo, Offspring Songs Lead 'Orange County'. Billboard.com. Retrieved on March 4, 2012.
3. ↑ Orange County [2 CD] - Original Soundtrack. AllMusic (2001-12-18). Retrieved on March 4, 2012.
4. ↑ Gold & Platinum.
5. ↑ Got Charts? Beans, Bleek & Beatles Synch up Soundtracks.
6. ↑ Error on call to template:cite web: Parameters **archiveurl** and **archivedate** must be both specified or both omittedThe ARIA Australian Top 100 Albums 1994. Australian Record Industry Association Ltd..
7. ↑ Top 100 Album-Jahrescharts (de). *GfK Entertainment*. offiziellecharts.de.
8. ↑ Template:Cite magazine

## External links

* Template:MusicBrainz release group

Template:The Crow
Template:Authority control
2021

## List of all Neoni projects in 2021

* Paranoia
* DARKSIDE
* The Revolution (Arc North Remix)
* Nightmare
* NOTORIOUS
* Where We Rise
* Throne
* Royalty
* MUTINY
* UH OH
* MACHINE
* Trenches
* Throne (Lost Identities Remix)
* Royalty (Wiguez & Alltair Remix)
* LOSER
* Wars in a Wonderland
* WONDERLAND
* RIP
* BAD INTENTIONS
* Ghost Town (Arcando Remix)
* HORROR MOVIES
* Chemicals
* READY FOR WAR
* MAYHEM
Boomerang

**BOOMERANG** is an unreleeased **Neoni** song, with no announced release date yet.

## Background

* **BOOMERANG** was first mentioned by their mother on Discord on August 1, 2023, during the **HYPNOTIZED** premiere.
* They sung a line from it during the **KNIVES** premiere vc on Discord.

## Lyrics

Boomerang, boomerang

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