recursal/Fanatic-Fandom huggingface dataset:
Ecruteak Gym

The **Ecruteak Gym** is the official Gym of Ecruteak City. It is based on Ghost-type Pokémon. The Gym Leader is Morty. Trainers who defeat him receive the Fog Badge.

The player won't be able to challenge the Ecruteak Gym when they first arrive in Ecruteak City. An elderly man will force the player out of the Gym, telling the player that Morty is with Eusine at the Burned Tower, searching for signs of the Legendary beasts. As soon as the player has awakened Raikou, Entei, and Suicune, Morty will return to the Gym, allowing it to be challenged. The elderly man will then assume his normal position outside the Burned Tower.

## Description

Flames light up some dim patches within the Gym. There is one path to Morty while some sections are lit up, revealing Trainers that must be battled in order to reach the Gym Leader. In addition, when a Trainer is defeated, the lights will go out at the section where the player is standing on, forcing them to navigate through the dark patch with the help of their memory.

## Trainers

* Lv.20
* Lv.20
* Lv.19
* Lv.20
 * Class: Medium
* Reward: $960
* Rematch: No

* Lv.23
 * Class: Medium
* Reward: $960
* Rematch: No

* Lv.23
 * Class: Medium
* Reward: $1104
* Rematch: No

* Lv.21
* Lv.22
* Lv.20
 * Class: Medium
* Reward: $1056
* Rematch: No

### Gym Leader Morty

*Main article: Morty*→*Normal*

Trainers

  Misdreavus  |  *Ghost*  | 27
Grovyle

**Grovyle** is a Grass-type Pokémon introduced in Generation III.

It evolves from Treecko starting at level 16 and evolves into Sceptile starting at level 36.

## Biology

Grovyle is a bipedal Pokémon similar in appearance to a theropod dinosaur. It is primarily green with a red underside. There is a belt-like green stripe across its belly. Grovyle's hands have two clawed fingers and powerful legs with birdlike feet. Its well-developed muscles make it an expert climber and allow it to leap quickly from branch to branch. Grovyle has three long leaves on its wrists, a large leaf on top of its head, and two tails that have a leafy appearance. This leafy appearance allows it to be camouflaged in the forests where it lives. In Generation III, Leaf Blade was its signature move.

Grovyle live in dense vegetation, swiftly moving in the canopies of jungles. In a forest, no Pokémon can ever hope to catch a fleeing Grovyle however fast they may be.
Johto Route 31

## Route 31

A short, nostalgic path winding through nature.

## Required for Navigation

HM - Cut

HM - Surf

## Location

Location of Route 31 in Johto

Route 31 is a route in central Johto, connecting Route 30 and Violet City. The western entrance to Dark Cave is located on the eastern part of the route.

## Description

This route is the third route that Trainers starting in New Bark Town will arrive at. Like the route before it, Route 31 contains more than an even share of ledges that players need to go around to get to Violet City, but may jump over on their way back. A small pond is north of the route, just west of Dark Cave. Featuring few Trainers and a small area, all that a traveling Trainer really has to look out for on this route are the wild Pokémon.

There is a man who seems to be in a sleep-like state that is located next to the pond. He doesn't actually do anything when first encountered, but will be useful later on in the game. At the gate on Route 35 leading from Goldenrod City, there is a guard who will give the player a Spearow with Mail attached to deliver to this man. However, any Pokémon holding the mail will suffice, and he won't keep a Pokémon he "doesn't know". After he receives the mail, the man will give the player TM - Rest as a reward.

## Trainers

* Lv.2
* Lv.2
* Lv.3
 * Class: Bug Catcher
* Reward: $32
* Rematch: Yes

### Rematch

* Lv.23
* Lv.23
* Lv.25
 * Class: Bug Catcher
* Reward: $400
* Rematch: Yes

* Lv.25
* Lv.25
 * Class: School Kid
* Reward: $500
* Rematch: Yes
Lavender Town

A solemn, quiet town. People come to visit their departed Pokémon.

## Location

**Lavender Town** is a small town located in northeast Kanto, just south of the Rock Tunnel.

The citizens of Lavender Town claim Lavender Town is known mainly for ghost sightings in the Pokémon Tower and as the main gravesite of Pokémon. The citizens claim the ghosts that appear in the Tower are the spirits of Pokémon that have died.

North of Lavender is Route 10 and the Rock Tunnel. West of the town is Route 8, while to the south is Route 12 and the Silence Bridge.

## Points of Interest

### Pokémon Tower

*Main article: Pokémon Tower*
Pokémon Tower is a seven-floor graveyard that holds the grave of departed Pokémon. On all seven floors, the tower houses hundreds of graves of deceased Pokémon.

Many people visit the building daily to pay their respects to the fallen. On all floors other than the first two, though, the possibility of being attacked by wild Pokémon is present. Populated by Channelers, it was notable for numerous ghost sightings (Pokémon killed by Team Rocket), as well as the location of Team Rocket's kidnapping of Mr. Fuji. Although players can encounter Ghost-type Pokémon here, they can not be seen or captured unless they have a Silph Scope.

Aside from graves, the tower is home to wild Cubone as well as many Ghost-type Pokémon. Prior to the player's visit, Team Rocket tried to steal the Cubone to sell their valuable skulls. In the process, a mother Marowak that was protecting her Cubone child was killed. The ghost of the mother Marowak haunted the tower until the player confronted it, calming her spirit and allowing her to pass on into the afterlife.

The Ghost-type Pokémon in the tower appear to have a unique ability to disguise themselves as literal ghosts. Any Pokémon who attempts to fight ghosts without the trainer having a Silph Scope will be "too scared to move" and hence will be unable to attack or do anything else except run. However, the Silph Scope will reveal their true natures and identity, allowing the Pokémon to be engaged in battle.

### Pokémon MART

The Pokémon MART is located just south of the Pokémon Tower.
Growlithe

**Growlithe** is a Fire-type Pokémon introduced in Generation I.

It evolves into Arcanine when exposed to a Fire Stone.

## Biology

Growlithe is a quadrupedal canine Pokémon. It has orange fur with black stripes along its back and legs. The fur on its muzzle, chest, belly, and tail is beige, as is an additional tuft of fur on top of its head. Growlithe's coat is noticeably longer on its chest and tail. It has gray eyes, a black nose, and large, round and triangular ears with beige interiors. Its forepaws have two visible claws, while its hind paws have three toes each. Each paw has a brown pad.

Growlithe is a friendly and loyal Pokémon that will fearlessly defend its Trainer and territory from harm, even against larger, stronger enemies. In particular, it has been known to fight with Rockruff over territory. It will fiercely bark at, bite, and chase away any perceived threat. Otherwise, this obedient Pokémon will wait motionlessly until given an order. It has a long history with people, as its bones have been found in Stone Age ruins. In the wild, Growlithe can be commonly found in grassy plains.

Growlithe also has a powerful olfactory sense. If it detects an unknown smell in its territory, it roars to flush out the intruder. It can smell the emotions of others, and never forgets a scent. However, strong, unpleasant smells can disable Growlithe's sense of smell for short periods, as seen in the anime.

Gender ratio: 75% male, 25% female
Berry Powder

****Berry Powder**** is an item obtained by crushing berries and is used to craft various consumable items. Every berry gives one berry powder when crushed regardless of type. A File:Powder Jar.png Powder Jar is needed to acquire berry powder. Berry powder and other ingredients can be crafted into consumable items.
Kingdra

**Kingdra** is a dual-type Water/Dragon Pokémon introduced in Generation II.

It evolves from Seadra when traded while holding a Dragon Scale. It is the final form of Horsea.

## Biology

Kingdra is a large, seahorse-like Pokémon with a tightly curled tail. It is covered in blue scales except for its yellow, compact belly scales. There are thin spines with a single branch atop its head and thin, white fins under its cheeks. Its thin snout is powerful, allowing squirts of water jets with devastating power to be fired. Two-pronged fins extend slightly past its cheeks. On its back is a white fin supported by thin, blue spines similar to the ones on its head.

The yawn of a sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. Should it decide to emerge from the depths of the ocean, Kingdra's strength can create large whirlpools and sea-born tornadoes on the surface. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the sea to rest and build up its energy. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. Kingdra is known to have fierce battles with Dragonite whenever they meet. The scales shed by Kingdra are given to royals as gifts due to the gleam it emits.

Gender Ratio: 50% Male, 50% Female

## Locations

 Fishing
 Fishing
Koga

**Koga** is the Gym Leader of Fuchsia City's Gym. He gives the Soul Badge (raises Defense, Surf in the overworld) and TM06 Toxic to Trainers who defeat him in battle. He specializes in Poison-type Pokémon. The Soul Badge makes Pokémon up to level 47 obey you without question.

## Postgame

Koga's rematch teams are selected at random from one of the following lists:
Arcanine

**Arcanine** is a Fire-type Pokémon introduced in Generation I.

It evolves from Growlithe when exposed to a Fire Stone.

## Biology

Arcanine is a quadrupedal, canine Pokémon with an orange pelt marked by jagged black stripes. It has diamond-shaped ears with beige insides, black eyes, a round, black nose, and two pointed teeth protruding from its upper jaw. Its head, muzzle, and chest are covered in shaggy, beige fur, except for two oval sections around each eye and ear. Long tufts of fur grow behind its elbows and around its ankles. Its underside is black, and it has a billowing, beige tail that is bent in the middle. Each paw has three toes and a round, pink pad.

Arcanine is a fiercely brave and loyal Pokémon. It is capable of running 6,200 miles in 24 hours with a speed and grace reminiscent of flight. In Generation I, Extreme Speed was its signature move. Arcanine has long been admired for its beauty and speed, and anyone who hears its bark will grovel before it. The source of its power is a flame blazing wildly inside its body. Being the result of an evolution via Evolution stone, Arcanine is rarely found in the wild, but when found, it is usually seen living in prairies, and Pokémon Snap has also shown it living in active volcanoes. In the anime, it was shown that it stashes food in its mane and carries it to its nest for its young.

Gender ratio: 75% male, 25% female
Held item

A **held item** is an item that may be carried by a Pokémon. Some moves and Abilities may directly affect of be affected by certain held items. Wild Pokémon can be encountered holding an item, which the player can obtain by catching the Pokémon or by using certain moves or Abilities.

## List of held items

Below are the list of items that give bonuses to the Pokémon holding them. The price is displayed at items that can be purchased for Battle Points or Reward Points. Pokémon names are listed at items that may be held by them in wild encounters.

Note, that only those items are listed that can be used on currently obtainable Pokémon. Elemental Plates that are not on this list are currently unobtaible.
Jigglypuff

**Jigglypuff** is a Normal-type Pokémon introduced in Generation I.

It evolves from Igglybuff when leveled up with high friendship and evolves into Wigglytuff when exposed to a Moon Stone.

## Biology

Jigglypuff is a pink Pokémon with a spherical body. It has pointed ears with black insides and large, blue eyes. It has small, stubby arms and slightly longer feet. On top of its head is a curled tuft of fur. Its body is filled with air and, as seen in Pokémon Stadium, Jigglypuff can deflate until it is flat. It is able to float by drawing extra air into its body, as demonstrated in Super Smash Bros.

Jigglypuff can use its eyes to mesmerize opponents. It has a large lung capacity, exceeding most other Pokémon. Once it has an opponent's attention, Jigglypuff will inflate its lungs and begin to sing a soothing and mysterious lullaby. This melody can cause anyone who listens to become sleepy. If the opponent resists falling asleep, Jigglypuff will endanger its own life by continuing to sing until it runs out of air. It will continue to sing until the opponent is asleep. It is able to adjust the wavelength of its voice to match the brain waves of someone in a deep sleep. This helps ensure drowsiness in its opponents. Its vocal range exceeds 12 octaves, but its skill depends on the individual. Its song varies by region, and in some areas, it sounds like shouting. Jigglypuff can mostly be found in lush green plains and grassy meadows.

Gender ratio: 25% Male, 75% Female
Archer

**Archer** is a Team Rocket Executive introduced in the Johto region.

An unnamed male Team Rocket Admin that may be Archer appeared in the Kanto region in the Rocket Warehouse on Five Island. He is the leader of the Sevii Islands branch of Team Rocket, and accuses the player of spreading rumors that Team Rocket has disbanded, something he does not believe. When the player defeats him, he recognizes the Earth Badge and accepts that Giovanni has been defeated, finally disbanding Team Rocket, but he vows to find him and resurrect Team Rocket someday. The computer he was working on mentions the effect of radio waves on Pokémon evolution, foreshadowing Team Rocket's later actions.

Three years later, Archer is the interim head of Team Rocket during the absence of Giovanni. He leads the team in its takeover of the Goldenrod Radio Tower, aiming to locate his missing leader and bring him back to the team. After being defeated, he disbands the organization again and disappears.
Cinnabar Gym

The local Gym Leader is Blaine, specializing in Fire-type Pokémon. To be able to unlock the gym You need to find the **Secret Key** in Pokémon Mansion B1F.

## Puzzle

You will need to answer a series of questions. If you answer correctly you will be able to proceed. If you answer wrongly you will be forced to fight the trainer in the room. Below you will find the answers to the various questions asked in this gym.

1. Caterpie evolves into Metapod? - *Answer: Yes*
2. There are nine certified POKÉMON LEAGUE BADGES? - *Answer: No*
3. Poliwag evolves three times? - *Answer: No*
4. Are electric moves effective against GROUND-type POKÉMON? - *Answer: No*
5. POKÉMON of the same kind and level are not identical? - *Answer: Yes*
6. TM28 contains TOMBSTONY? - *Answer: No*

## Trainers

### Gym Leader Blaine

*Main article: Blaine*→Normal
He has two Hyper Potions.
Ninetales

**Ninetales** is a Fire-type Pokémon introduced in Generation I.

It evolves from Vulpix when exposed to a Fire Stone.

## Biology

Ninetales is a quadrupedal canine Pokémon covered in thick, luxurious golden-white fur. It has a small mane of thicker fur around its neck and a long, fluffy crest atop its head. It has slender legs with three-toed paws and nine, long tails with pale orange tips. It has red eyes, pointed ears, and a triangular black nose.

While intelligent enough to easily understand human speech, Ninetales is a very vengeful Pokémon that has been known to curse those who mistreat it. It can live for 1,000 years due to the energy within its nine tails, each of which is said to have a different mystical power. Flames spewed from its mouth can hypnotize an opponent and its gleaming red eyes that are said to give it the ability to control minds. The anime has shown that it can swim. Being the result of an evolution via Evolution stone, Ninetales is rarely found in the wild, though they can be found in grasslands.

Gender ratio: 25% Male, 75% Female
Johto Route 30

## Route 30

A grassy path where you can battle other young Trainers.

## Required for Navigation

HM - Cut

HM - Surf

## Location

Location of Route 30 in Johto

Route 30 is a route in central Johto, connecting Cherrygrove City and Route 31.

## Description

Route 30 is the second route encountered by Trainers in Johto. From its southern terminus at Cherrygrove, the route turns northeast to avoid a ledge on the route that overlooks a patch of grass. Heading south, this ledge can be used to avoid the grass altogether.

The route emerges in an open area just north of the ledge. In the center of the area is a house owned by a man who is well-versed in Apricorns. To the left of his house is, incidentally, a Apricorn tree. West of the tree is a southbound-only path containing a ledge preventing northbound access. East of the house is a two-way path that runs along a small pond and through another area of grass.

North of the grass patch, the route comes to another open area. Here, Route 30 splits into two segments, a western path that leads to Route 31 and an eastern path that leads to the house of Mr. Pokémon. Initially, the player must take the east path north through a series of grassy areas to Mr. Pokémon's house, located in the northeast corner of the route, to meet Professor Oak and receive the Pokédex. Mr. Pokémon also gives the player an Egg to take to Professor Elm, which the player will receive once again in Violet City.

The western branch of the route is impassable until after the player has delivered the Mystery Egg to Professor Elm. Once this is complete, the player may continue northward, weaving around ledges and Trainers and passing through grassy areas towards Dark Cave and Route 31.

There is a small Cut-able tree near Mr. Pokémon's house that allows for passage between the two halves of the route, which is separated by a dense forest for most of the route.

## Trainers

 * Class: Youngster
* Reward: $64
* Rematch: Yes

* Lv.4
 * Class: Youngster
* Reward: $64
* Rematch: No

* Lv.3
 * Class: Bug Catcher
* Reward: $48
* Rematch: No
Cape Brink

A small mountain path.

## Location

Location of Cape Brink in Sevii Islands

**Cape Brink** is a short, straightforward walk up a mountain on Two Island to the house of one of the many Move Tutors.

Leaving Two Island by way of an uphill path in its northeast corner, Cape Brink's path quickly turns to the west, leading Trainers around a small lake. From here, it goes up the mountain's path, passing through some tall grass on the way. The only thing at the top of this semi-isolated mountain is the home of a Move Tutor.

## Items

 PP Up | Tile on top right corner of the bottom pond
Opelucid City

A city that respects history and values old things.

## Location

Opelucid City is a city located in northern Unova. The look of the city has a traditional, more natural appearance. This is also reflected by the city's background music.

## Points of Interest

### Opelucid Gym

*Main article: Opelucid Gym*
Opelucid City is host to the final Gym Trainers challenge on their journey through Unova. The Gym Leader is Iris. They both specialize in Dragon-type Pokémon.

### Drayden's House

Drayden's house is located at the center of the city, northwest of the Pokémon Center. The player first visits it to hear Drayden and Iris tell them the legend of Zekrom and Reshiram, after which Iris heads to the Gym to await the player's challenge, while the other one stays in the house.

After defeating the Pokémon League, the player can also have Drayden teach their Dragon-type Pokémon Draco Meteor here, but only if said Pokémon has a high enough friendship.

### Battle House

The Battle House, located west of the northern entrance, is a building where the player can battle two Ace Trainers in Triple Battles. Unlike most Trainers, these Trainers can be rematched, and will battle the player once per day. Ace Trainer Lou on the first floor and Ace Trainer Eileen on the second floor.

* Lv.39
* Lv.39
 * Class: Ace Trainer
* Reward: $2184
* Rematch: No

* Lv.39
* Lv.39
 * Class: Ace Trainer
* Reward: $2184
* Rematch: No
Crobat

**Crobat** is a dual-type Poison/Flying Pokémon introduced in Generation II.

It evolves from Golbat when leveled up with high friendship. It is the final form of Zubat.

## Biology

Crobat is a purple, chiropteran Pokémon with a small, round body. It has long, pointed ears, yellow eyes with red pupils, and a small mouth that usually has its teeth bared. On its body are two pairs of wings: an upper pair that is slightly larger and a lower pair that developed from its hind legs. Both pairs have green-blue membranes, but the lower pair's membranes are only visible from the back. The upper wings have two claw-like fingers near the middle. On the bottom of its body are what appear to be a pair of stubby feet or tufts of fur.

Crobat is capable of flying long distances by alternating between its two sets of wings. The extra set of wings has also improved its flight speed without sacrificing its ability to fly silently. It can also travel through cramped caves without ever slowing. The combination of silent flight and sharp fangs allows it to bite down on prey without being noticed and drain their blood. If unable to consume blood, it becomes lethargic and unable to fly. Due to its lack of legs, it is clumsy on the ground and only able to crawl around with its wings. Crobat is rarely found in the wild, though they are typically found in caves or on tree branches, where it hangs upside-down by its rear wings.

Gender Ratio: 50% Male, 50% Female
Meowth

**Meowth** is a Normal-type Pokémon introduced in Generation I.

It evolves into Persian starting at level 28.

## Biology

Meowth is a small, feline Pokémon with cream-colored fur that turns brown at the tips of its hind paws and tail. Its ovoid head features four prominent whiskers, wide eyes with slit pupils, two pointed teeth in the upper jaw, and a gold koban coin embedded in its forehead. Its ears are black with brown interiors and are flanked with an additional pair of long whiskers. Meowth is a quadruped with the ability to walk on its hind legs; while the games always depict Meowth on two legs, the anime states that Meowth normally walks on all fours. It can freely manipulate its claws, retracting them when it wants to move silently. The tip of its tail curls tightly.

Meowth is attracted to round and shiny objects and has the unique ability to produce coins using Pay Day, which was also its signature move from Generation II to VI. Being nocturnal, it is known to wander about city streets at night and pick up anything that sparkles, including loose change. Upon finding a sparkling object, its eyes will glitter and the coin on its forehead will shine brightly. It shares this intrigue with Murkrow, with whom it often fights with for objects and prey. Meowth is a playful but fickle Pokémon with the capacity for human-like intelligence, with at least one member of the species teaching itself how to speak. Meowth tends to live in urban areas.

Gender ratio: 50% male, 50% female
Cherrygrove City

A city where you can smell small flowers and a sea breeze.

## Location

Location of Cherrygrove City in Johto

Cherrygrove City is located in south-central Johto. Though the city has no Gym, it is frequently passed through by Pokémon Trainers on their way to Violet City from New Bark Town. The city acts mainly as a tutorial, introducing the player to the main tools of the game (the Pokémon Center, the Poké Mart, etc.).
Kanto

The **Kanto** region is a region of the Pokémon world. It forms a joint landmass with the contiguous region of Johto, and (as revealed by the radio show Sinnoh Sound) are located south of the Sinnoh region. It was the first region to be introduced. It is the setting of the Generation I games, FireRed and LeafGreen, and Let's Go, Pikachu! and Let's Go, Eevee!

All cities in Kanto are named after colors (Viridian City, Lavender Town, Indigo Plateau, etc.), with the exception of Pallet Town, which is also a reference to color. Professor Oak is the resident Pokémon Professor and gives Pokémon Trainers a choice between Bulbasaur, Charmander, or Squirtle as their starter Pokémon. In the games, the player begins their journey in Pallet Town and ends it at Indigo Plateau.

## Locations

### Settlements

The Kanto region features ten towns and cities. There is a wide variety of settlements throughout the region; from the large, urban Saffron City to the quiet, quaint town of Pallet. Kanto features a Pokémon League, like most other regions in the Pokémon world.

### Landmarks

* Diglett's Cave
* Indigo Plateau
* Mt. Moon
* Pokémon Mansion
* Pokémon Tower
* Power Plant
* Rock Tunnel
* Rocket Game Corner
* Safari Zone
* Silph Co.
* Victory Road
* Viridian Forest
* S.S. Anne
* Underground Route 5-6
* Underground Route 7-8

### Routes

Routes in Kanto began the numbering process, going from 1 to 25, which act as roads to cities and towns or points of interest. The numbering system of the region is similar to Unova's. Unlike other regions, Kanto does not have routes featuring any sort of weather conditions, such as Hoenn's Route 119 which rains and thunders constantly and Sinnoh's Route 217 in which hail regularly falls. The Kanto region seems to have the most temperate climate of the eight main regions.

* Route 2
* Route 3
* Route 4
* Route 5
* Route 6
* Route 7
* Route 8
* Route 9
* Route 10
* Route 12
* Route 13
* Route 14
* Route 15
* Route 16
* Route 17
* Route 18
* Route 19
* Route 20
* Route 22
* Route 23
* Route 24
* Route 25
Kanto Route 6

A road running south of Saffron City connecting to the Underground Path.

## Location

**Route 6** is a route located in central Kanto. It connects Saffron City in the north to Vermilion City in the south. The southern terminus of the Underground Path is located on this route.

## Description

Route 6 is a medium-sized pathway that curves around to form a "S" shape with tall grass surrounding the route to form the shape. In the middle of the route there is a large pond that expands out and forms the pathway heading though the route. Heading south from the gate, the route turns to the southwest before following a path that is bordered by grass for most of the route. After intersecting a path that leads to the Underground Path's south entrance, the route travels south, turning to the east ahead of a large pond and returning south along the pond's eastern shore. The route then doubles back to the west along the south side of the pond before turning south for the final time just north of the Vermilion City limits.

Route 6 can be accessed two ways from the northern side: from the gate coming from Saffron City, or the Underground Path which leads directly from Route 5. If Trainers enter the route from the Saffron terminus, they must go through a set of ledges; however if Trainers roam east or west of the gate, they will find a small clearing where an item will be hidden in the middle of the field. After the player jumps down the southern set of ledges, they will find themselves on a dirt road of which it forms a "T" intersection, surrounding itself by tall grass. By going east at the intersection, Trainers can reach the Underground Path building of which the second northern terminus begins.

From the Underground Path building, the dirt road will turn west and follow parallel to the large patch of tall grass until it forms the "T" intersection, of which going west leads nowhere, while going south will lead Trainers along a winding track to Vermilion City. By traveling south, the road will turn through the large patch of tall grass coming from east and west of the pathway. The route then swivels east ahead of a large pond's water front, which will then return south again along the pond's eastern shoreline, and then doubles back to the west along the south side of the pond creating an "S" like shape. The road turns south for the final time and will head toward the outskirts of Vermilion City. Along the final stretch, there will be a small clearing on the western side, and a small patch of tall grass where two Trainers will be training their Pokémon, and will be eager for a battle.

## Points of Interest

### Underground Path 5-6

*Main article: Underground Route 5-6*
The Underground Path between Routes 5 and 6 is located directly underneath Saffron City and terminates just to the north and to the south of Saffron City.

The path is the only way to travel between Cerulean City and Vermilion City until the gates surrounding Saffron City are opened, which does not occur until their guards receive a drink from Celadon City.

## History

* Updated after 4.28 game patch that introduced lures.
Exeggutor

**Exeggutor** is a dual-type Grass/Psychic Pokémon introduced in Generation I.

It evolves from Exeggcute when exposed to a Leaf Stone.

## Biology

Exeggutor is a tall, bipedal Pokémon that resembles a palm tree. Its body and legs are light brown with thin black rings and its legs are thick with two-toed feet. There is a light yellow paw pad on each foot's underside. It has thin, green leaves sprouting from the top of its body. Exeggutor has three round, light yellow heads that resemble coconuts, each with different facial expressions.

Exeggutor's heads think independently and don't appear interested in one another, so it makes a lot of noise as each head speaks its mind. They still appear to get along, though, for they never squabble amongst themselves. If all the heads want to go in a different direction, its body is unable to move. They are able to communicate telepathically as well and sometimes use it to come to a joint decision. It uses psychic powers to fight, and since all three heads are capable its power is tripled. If one of these heads grows too large, it falls off and groups together with others to become an Exeggcute. In the anime, Exeggutor also has been seen in groups of its own kind, meaning that it is not a solitary Pokémon. Exeggutor has been referred to as *The Walking Jungle*. It can be sluggish during cloudy days due to the lack of sunlight. Being the result of an evolution via Evolution stone, Exeggutor is rarely found in the wild, though they can be found in forests and jungles.

Exeggutor and its pre-evolved form are the only known Pokémon that can learn Barrage.

Gender Ratio: 50% male, 50% female
Pidgeotto

**Pidgeotto** is a dual-type Normal/Flying Pokémon introduced in Generation I.

It evolves from Pidgey starting at level 18 and evolves into Pidgeot starting at level 36.

## Biology

Pidgeotto is a raptor-like avian Pokémon. It is covered with brown feathers, has a cream-colored face, underside, and flight feathers. It has a crest of pinkish-red feathers on its head and black, angular markings behind its black eyes. The plumage of its tail has alternating red and yellow feathers with ragged tips. Pidgeotto's beak and legs are pink. Two of its toes point forward, while one points backward. Additionally, it has powerful, sharp talons that it uses to grasp prey.

Pidgeotto is a powerful flier capable of carrying prey several miles to its nest. It has amazing vision, which helps it locate preferred prey Pokémon such as Exeggcute and Magikarp. The anime has also depicted it preying on Caterpie. Pidgeotto claims a sprawling territory of more than 60 miles (100 kilometers), which it defends fiercely. Its nest is usually in the center of its territory and it circles its territory throughout the day, looking out for food and intruders. It is most often found in temperate forests. In Generation III, Feather Dance was its signature move.

Gender ratio: 50% male, 50% female
Kanto Route 11

## Location

Location of Route 11 in Kanto

**Route 11** is a route located in eastern Kanto. It connects Vermilion City in the west to Route 12 in the east. The southeastern terminus of Diglett's Cave is located on this route.

## Description

From its junction with Route 12, Route 11 passes over a short bridge before heading west through a clearing in the forest that lines the west side of Route 12. The route becomes more built-up as it approaches a gate, becoming fenced on each side. This station is seen by some as the eastern terminus of Route 11.

West of the station, the route is completely surrounded by grass patches. To avoid encounters with wild Pokémon, Trainers can follow beaten dirt paths through the field. The first such path begins just west of the gate. The path turns south before resuming a westward alignment and turning north to intersect a short path that travels to the west. The main path continues north, then west to come to a near four-way intersection. The north and south paths ultimately lead to a dead end surrounded by grass while the west path continues toward Vermilion.

Several paces west of the four-way intersection is another three-way junction. The two routes, which isolate a small patch of grass from the rest of the route, rejoin east of Diglett's Cave. The route runs along the north bank of a narrow channel as it meets the southern portal of Diglett's Cave and enters Vermilion.

## Points of Interest

### Route 12 Junction

Trainers who have collected data on 30 or more Pokémon species in their Pokédex will be able to obtain the Itemfinder from one of Professor Oak's aides. Also, a Trainer will trade a Nidorina or a Nidorino for the Pokémon of the opposite gender.

### Diglett's Cave

*Main article: Diglett's Cave*
As a whole, the cave runs from the northwest to the southeast, passing under Celadon City, Route 7, and Route 6 as it progresses toward Vermilion from Pewter.

The usefulness of the cave as a connector route between Route 2 and Route 11 has allowed Diglett's Cave to become one of the most important non-numbered routes in the Pokémon world. In fact, after the player enters Cerulean City, the only way to return to Pewter City and Viridian City without using HM - Surf or HM - Fly is to travel through Diglett's Cave.

## History

* Updated after 4.28 game patch that introduced lures.
Ariana

**Ariana** is one of the Team Rocket Executives introduced in the Johto region.

An unnamed female Team Rocket Admin who may be Ariana appears in the Kanto region in the Rocket Warehouse on Five Island. After the player defeats her, she seems to understand their motivations for opposing Team Rocket and flips a switch to redirect the spin tiles nearby to give the player easier access back from the warehouse entrance.

Three years later, Ariana is the only female Rocket Executive in the reborn Team Rocket in Johto. She appears to be Archer's second-in-command, although upon first challenging the player, she calls herself the interim boss of Team Rocket in place of Giovanni. The player battles her twice, first in the Team Rocket HQ, in a Double Battle with a Grunt on her side and Lance on the player's side, and again in the Goldenrod Radio Tower, where she is the last challenge before Archer. When defeated in the Team Rocket HQ, she notes that the player is strong enough to become an Executive if they joined Team Rocket, and after being beaten in the Radio Tower admits that she admires the player's power.
Burned Tower

## Location

Location of Burned Tower in Johto

The **Burned Tower** is a location within Johto formerly as tall as the Johto to the east. It burned down due to a lightning strike 150 years prior.

## Items

 HP Up | Found in a pokéball at first floor
 Ether | Found at first floor, near the top left wooden beam

## Trainers

* Lv.20
* Lv.20
* Lv.21
 * Class: Firebreather
* Reward: $768
* Rematch: Yes

* Lv.22
 * Class: Firebreather
* Reward: $704
* Rematch: Yes
Kanto Route 7

## Route 7

A short path connecting Route 8 with the Underground Path.

## Location

Location of Route 7 in Kanto

Route 7 is a route located in central Kanto. It connects Celadon City in the west to Saffron City in the east. The western terminus of the Underground Path is located on this route.

## Description

Route 7 is a short east-west route, serving only as a brief separation between Saffron City in the east and Celadon City in the west. The route is composed of three small terraces divided by ledges with small gaps in places to allow traversal of the route in either direction. The building giving access to the Underground Path is on the lowest level, which occupies the south of the route. The Saffron City gate is at the east of the middle level, which occupies the middle and northeast parts of the route. The route joins Celadon City in the northwest of the highest level, which occupies the northwest of the route. A small field of tall grass is also located in the northeast of the middle terrace.

## Points of Interest

### Underground Path 7-8

*Main article: Underground Route 7-8*
The path is a long, dark hallway that travels under Saffron City. Despite the cave-like lighting of the path, there is no threat of being attacked by wild Pokémon. Occasionally, by using an Itemfinder, items that Trainers have dropped along the path can be found and retrieved.
Falkner

**Falkner** is the Gym Leader of Violet City's Gym, known officially as the Violet Gym. He hands out the Zephyr Badge to Trainers who defeat him. He specializes in Flying-type Pokémon.

## Background

Falkner appears in the Johto region, where he is the first Gym Leader players will encounter. A master of Flying-type Pokémon, Falkner runs the Violet Gym, which he inherited from his father; the Pokémon he uses in battle also formerly belonged to him. Falkner's father is reported to be traveling, but is never seen in the game.

Known as "The Elegant Master of Flying Pokémon", Falkner is adored as a cool and handsome Trainer. Falkner reveres his father, and aspires to follow in his footsteps to become the greatest bird Pokémon master. Falkner uses, notably, the lowest leveled Pokémon found in any Gym in any region. In fact, his Pidgeotto is at an illegitimately low level. Once defeated in battle, he awards winners with the Zephyr Badge and TM - Roost.

## Pokémon

### Normal

Trainers

  Pidgey  |  *Normal*   *Flying*  | 12
Backpack

## Description

**Backpack** is a Cosmetic Item that can be purchased and worn on your Avatar's back.

*"A cosmetic item which can be used to modify your appearance."*

 ~ In-game description

## Gallery

What the item looks like in game on a Female Avatar:

File:Backpack Overworld.pngFile:Backpack Profile.pngFile:Backpack Battle.png

This item can be purchased in any color:

 File:Cosmetics Color Palette.png
Johto Route 37

## Route 37

A popular route for Trainers, marked by three Apricorn trees.

## Location

Location of Route 37 in Johto

Route 37, is a route in central Johto, connecting Route 36 and Ecruteak City.

## Description

Route 37 begins not too far north of where Sudowoodo was found on Route 36. On its western half, there is a bi-directional path which Trainers can take both to and from Ecruteak City. This road makes its way north from Route 36 and loops around a small tree, which a pair of Twins are training together. From there, a large gap in a wide ledge, which allows the path to continue north past a large patch of tall grass, several more Trainers, and a signpost, until they reach Ecruteak City.

However, the eastern half of the route holds greater treasures for Trainers. Unlike, the western side, this path can only be traversed in one direction; north-to-south. The path begins by jumping a small ledge, which presents three Apricorn trees in a small clearing between the ledge and a patch of tall grass. This is also the location of one of the Week Siblings, Sunny, who appears on Sundays, giving out a Magnet to Trainers who meet him for the first time, and a Smile Ribbon after the first meeting with him. The stretch continues south past the patch of tall grass, until it connects with the western half at the southern entrance.

## Trainers

* Lv.16
 * Class: Twins
* Reward: $512
* Rematch: No

* Lv.16
 * Class: Beauty
* Reward: $896
* Rematch: No

* Lv.16
 * Class: Beauty
* Reward: $896
* Rematch: No

 * Class: Psychic
* Reward: $544
* Rematch: No
Kanto Route 23

## Route 23

A mountain path where only the strongest Trainers may pass.

## Location

Location of Route 23 in Kanto

**Route 23** is a route located in western Kanto. It connects the Pokémon League Reception Gate in the south to Indigo Plateau in the north. Victory Road is located on this route.

## Description

### Southern segment

Heading north from the Pokémon League Front Gate, which houses the first Badge checkpoint, Route 23 heads northeast, passing through the first of many archways on the route as well as the second checkpoint. Northwest of this point is the second archway and the third checkpoint. The main path of the road then heads north, taking a slight northeast alignment as it approaches the third archway and the fourth checkpoint on the bank of a waterway that effectively separates the route into two halves.

Directly north of the fourth checkpoint is checkpoint five, in the shadow of archway four. Northeast of this location, past an island in the water that splits the channel into two, is the next archway/checkpoint. The route continues north, making landfall northeast of the sixth checkpoint.

In this area, Route 23 is dotted with grassy patches and boulders, creating a unique look not seen anywhere else in Kanto outside the Safari Zone. North of the scenery, the route encounters the seventh checkpoint underneath the final archway on the route.

Route 23 turns to the northwest, passing the final patch of grass on the road before returning to a north-south alignment several paces south of the final checkpoint. Just north of the checkpoint is the south entrance to Victory Road.

### Northern segment

The route heads north from Victory Road's northern portal, arriving at a series of stone statues intended to create a maze. On the other side of the maze, Route 23 ascends a series of stairs before arriving at the front door to Indigo Plateau.

## Points of Interest

### Victory Road

*Main article: Victory Road (Kanto)*
Victory Road is a tunnel situated on Route 23. It earned its name because it must be traveled by all Trainers aiming for the top. Its other end opens up in Indigo Plateau and the Pokémon League. Only Trainers with the eight Kanto Badges are allowed to enter it.

Victory Road has three floors. To reach the other end of the tunnel a series of puzzles involving using HM - Strength to move boulders need to be solved. Within Victory Road Trainers will find a large variety of new Pokémon along with powerful TMs. This area also holds a large number of wondering Trainers waiting to battle any Trainer attempting to pass through.

There is a Move Tutor at the very end of Victory Road who offers to teach a Pokémon the move Double-Edge.

## Pokémon

*Old Rod and Good Rod do **not** work in this location*
Gastly

**Gastly** is a dual-type Ghost/Poison Pokémon introduced in Generation I.

It evolves into Haunter starting at level 25, which evolves into Gengar when traded.

## Biology

Gastly has no true form, due to 95% of its body being poisonous gas, with the other 5% believed to be made up of the souls of those who died from the gas. However, it consistently appears as a black, spherical Pokémon surrounded by a purple haze. Gastly has a wide, pink mouth with two visible fangs. Though its eyes seem to extend past its round body, visible eyelids surround them.

It produces a faint, sweet smell. The toxic gas surrounding the main body can induce fainting and suffocation, and it is capable of enshrouding an enemy of any size. Gastly's gaseous form makes it one of the lightest Pokémon in existence. The anime suggests that Gastly has a playful personality, often frightening and playing pranks on people for fun. However, it has shown a willingness to preserve or pass on the memories of departed humans. It has further been shown changing form and creating illusions, and it is capable of phasing through solid objects and forming tangible hands out of its gasses. Gastly can be found in caves, but the anime has shown it living in old, dilapidated buildings as well. Its gaseous body will dwindle away when exposed to strong winds, so they huddle together in decent-sized groups under house eaves to avoid the wind. It may also cause flickering lights in abandoned houses. In Generation I, Night Shade was its signature move.

Gender Ratio: 50% Male, 50% Female
Horsea

**Horsea** is a Water-type Pokémon introduced in Generation I.

It evolves into Seadra starting at level 32, which evolves into Kingdra when traded while holding a Dragon Scale.

## Biology

Horsea is a light blue, seahorse-like Pokémon. It has red eyes, a long, tubular mouth, and three spike-like fins on either side of its head. Its ridged belly and single dorsal fin are cream-colored. Highly adept in the water, it uses its dorsal fin to swim in any direction while facing forward. It has a tightly curled tail that it can use as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species.

Horsea feeds on insects and moss gathered from rocks. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot more precisely at insects flying above the surface of the water. Horsea nests in coral reefs and islands throughout oceans with gentle currents. Many Eggs are laid every year, and the young are raised by the male Horsea rather than the female. Horsea swims with dance-like motions, creating whirlpools in the process. It tends to compete with each other to see who can create the biggest whirlpool.

Gender Ratio: 50% Male, 50% Female
Sprout Tower

A tower where they study diligently to learn to live with Pokémon.

## Location

Location of Sprout Tower in Johto

Sprout Tower is a large pagoda located in Violet City in Johto. The tower itself is over 100 feet tall and is held together by a giant flexible pillar that shakes from side to side. This flexibility protects the tall tower from earthquakes and symbolizes the battles that are occurring on upper floors. Legend has it that a 100-foot-tall Bellsprout was used to make the swaying pillar. It is inhabited by monks who study diligently and teach that all living beings coexist through cooperation. These monks primarily train Bellsprout, but occasionally use Hoothoot as well.

## Description

Sprout Tower is a three-tiered tower with multiple eaves. Like the Bell Tower and the Burned Tower, it is constructed solely out of wood, creating a multi-story effect. Before the tower is a beautiful lake in the center of Violet City, hosting a couple of modern bridges that stretch across the water. Sprout Tower is dedicated to the gentle and peaceful nature of Bellsprout. The giant spine-like pillar located in the center of the tower acts as a support for the old tower structure, and it even protects the tall tower from sudden earthquakes. It is said that the main swaying pillar was, in fact, once a 100-foot-tall Bellsprout.

Sprout Tower is three stories tall. The ground floor is for tourists, who come to see the unique style in which the tower is built. There are two upper levels, which are dedicated to Pokémon training. There, monks study diligently, train their gentle Bellsprout, and come to learn that all living beings coexist through cooperation. The monks of the tower train Bellsprout, each having at least one in his party; others have occasionally trained Hoothoot as well. The upper floors are also riddled with wild Rattata that inhabit the wooden pillars and columns; as night falls, ghosts are said to appear in the tower, in the form of Gastly.

In the games, when the player first encounters the Elder, Li, he has just been defeated by Silver, who uses an Escape Rope to exit the tower easily. After defeating the Elder, the player will receive HM - Flash.

## Trainers

* Lv.3
* Lv.3
 * Class: Sage
* Reward: $144
* Rematch: No

* Lv.3
* Lv.3
 * Class: Sage
* Reward: $144
* Rematch: No

* Lv.3
* Lv.3
 * Class: Sage
* Reward: $144
* Rematch: No

 * Class: Sage
* Reward: $288
* Rematch: No

 * Class: Sage
* Reward: $288
* Rematch: No

* Lv.7
 * Class: Sage
* Reward: $336
* Rematch: No

### Elder Li

*Main article: Li*→*Normal Battle*

Trainers

  Bellsprout  |  *Grass*   *Poison*  | 7