recursal/Fanatic-Fandom huggingface dataset:
Tonberry

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Tonberries are recurring enemies that have appeared in almost every game since their original appearance. They are strange green fish-like enemies which carry a large knife and a lantern. While Tonberries move rather slowly, they are still highly feared by even the most veteran of warriors. This is because of their ability to inflict absurdly high amounts of damage with one of their attacks scaling based on how many enemies that warrior has defeated throughout their adventures. This can easily lead to Tonberries being able to instantly kill experienced warriors with ease.

## **Fight Pattern**

Tonberries are one of the most dangerous enemies for a fighter to come up against. They boast very high health, are very resistant to knockback, and have super armor on their attacks. A Tonberry’s sole weakness is how slow they are when it comes to moving towards a fighter.

## **Attacks**

### **Chef's Knife**

If the Tonberry manages to get within melee range of a fighter, it will grip onto its little chef’s knife and lunge forward with it to stab the fighter. This attack deals a heavy amount of damage to fighters and a lot of vertical knockback. If a fighter has already received 100% damage when the Tonberry hits them with this attack, the fighter will be instantly KO’d.

### **Everyone's Grudge**

Tonberries will only use this move if they have been hit by any attacks by a fighter and are not within melee range of the fighter. The Tonberry will raise its lantern and shake it as a large haze of murky fog appears centered on the fighter. The fighter will only have a short amount of time to dodge out of the way of the attack and if they fail they will end up taking damage proportional to the amount of enemies that fighter has already defeated in their current run. The damage is equal to 2% for every enemy killed and has no cap. When the attack is over the fighter will be knocked back a short distance with potentially a LOT more damage than they had before.
Sneaky Spirit

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

A white apparition who seems to always be smiling. A whole minigame is based around them in the Rhythm Heaven games as the player has to try and shoot them with a bow & arrow and knock them back into the house.

## **Fight Pattern**

In Smash, the Sneaky Spirits rarely spawn and when they do they are pretty tricky to hit yet when defeated drop some nice rewards. Like a game of Whack-a-Mole they pop up and down from the ground traveling along trying to hit a player from behind.

## **Attacks**

### **Pop Up**

Sneaky Spirits are constantly popping up out of the ground and then diving back down to safety. It's their form of attack as well as their movement as they travel a short distance before popping back up again and if they hit a player from below they'll knock them into the air just a bit.
Poke Ball

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

In Pokemon there are 27 different kinds of Poke Balls that a Pokemon Trainer can use to capture Pokemon and store them in to be used in later battles. Moon Balls, Luxury Balls, and Dusk Balls are just a few examples. By far the most common though is the regular red & white Poke Ball. Poke Balls are the cheapest and most easily accessed by trainers of any age and it is them that all other Poke Balls are compared to.

## **Item Usage**

In Smash there can be a maximum of 3 Poke balls on the stage at a time. This includes Pokemon that have already been summoned to the match. Even if one Poke ball is thrown and a Wobbuffet pops out of it, there can still only be 2 others on the stage in addition to Wobbuffet. When thrown Poke balls can summon forth any of the Pokemon programmed into the game of which there is a large variety. Pokemon are divided into three different rarities which help to determine which Pokemon will pop out of a ball. These are Common, Uncommon, and Rare. Generally speaking all Common Pokemon have the same relative chances of appearing as each other. The same goes for Uncommon Pokemon. Rare is a bit of a different story as even amongst the Rare rarity there are Legendary Pokemon which have a smaller chance to appear and then there is Mew that has the tiniest chance to appear of all Pokemon.

A current list of what Pokemon can be appear out of a Pokeball can be found here:

List of Pokemon
Ray Mk III

Chance of Appearance
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## **Assist Trophy Info**

Ray Mk III is the fourth and latest in the line of Ray Series robos. Ray Mk III is a Power Style robo and is used by the son of Edvin Geary, who created Ray Mk III. Ray Mk III is considered to be a well-balanced robo with average stats allowing it to act as a jack of all trades of sorts. While it might be more difficult to win with Ray Mk III, the right build and robo parts could be all Ray Mk III needs to come out a champion.

## **Mode of Assistance**

Ray Mk III will launch out of the Assist Trophy and fly into the air where it will either fire a stream of green lasers down onto the stage or a single explosive charge that explodes out into an aoe on impact. The lasers are weaker individually, but they are fired at such a rapid pace and will fan out onto the stage as Ray Mk III waves its blaster around. When Ray Mk III is in between attacks he will dash through the air and fly to a different spot before resuming to attack. Ray will continue this pattern until its attacked four times before disappearing.
Sockeye Station

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## **Stage Info**

Sockeye Station is one of a few stages that Mr. Grizz will send his employees during a Salmon Run shift. The main feature of Sockeye Station is the tower in the middle which Inklings & Octolings can either swim up the side of or just walk around its spiral to get to the top. Sockeye Station also has multiple Gushers on it which spawn Goldies and Mudmouths during their respective special events.

## **Stage Layout**

Sockeye Station has a flat main platform which is surrounded by Salmonid ink on both sides. This Salmonid ink works similarly to water on other stages however making contact with (and staying in) the ink will deal damage to the fighter and will also cover them in some ink which works the same way as the Inkling’s ink. This means that if you stay in the Salmonid ink enough to take damage more than once, the damage will increase each time. By default the Salmonid ink is as high as the dark green color in the Stage Design.

Sockeye Station has some raised platforms on its left and right that provide a bit of a barrier between the main platform and the ink with the rightmost side also featuring an enclosed space. Sockeye Station’s central tower sits in the middle of the stage. Fighters can fight either at the foot of this tower, halfway up on its slanted platform, or at the top where the egg basket sits.

## **Hazards**

### **Low/High Tide**

As the match progresses Sockeye Station can enter periods of Low Tide and High Tide which lowers and raises the level of the Salmonid ink respectively. During Low Tide the Salmonid ink recedes completely revealing some additional flat ground to the sides of the main platform. The height of this new ground is represented by the gray second. During High Tide the Salmonid ink rises higher and ends up flooding the left side of the main platform. The height of the High Tide ink is represented by the light green color.

### **Cohozuna**

Sometimes in the background the King Salmonid, Cohozuna, will rise up from the ink and unleash a terrible roar. Cohozuna will slowly walk back and forth in the background like some kind of kaiju. While Cohozuna is in the background it can jump up into the air and slam back down into the ink. When this happens the ink will fly up into the air and rain down on the stage moments later. This ink damages the fighters on contact and sticks to them with the usual Ink properties. Cohozuna can do this multiple times before it disappears back under the ink.

## **Soundtrack**

* **Splatoon 2**
	+ Deluge DIrge
	+ Fishing Frenzy
	+ Frantic Aspic
	+ Happy Little Workers
* **Splatoon 3**
	+ Bait & Click
	+ Bait & Click (Mutation)
	+ Frothy Waters
	+ Happy Little Workers (24/7 Mix)
	+ Toxic Anoxic
Suicune

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Suicune, known as the Aurora Pokemon, and one of the three Legendary Beasts. Legend says that when the Brass Tower was burned three Pokemon perished in the flames. These Pokemon were then resurrected by Ho-oh and thus the three Legendary Beasts were born. Some speculate that Suicune was originally a Vaporeon. Regardless of its origins, Suicune is said to symbolize the rains that quenched the fires which consumed the Brass Tower. Suicune is a highly sought after Pokemon. One man, Eusine, dedicated his life to being able to see Suicune even just once after his grandfather would tell him tales of Suicune when Eusine was a child.

## **Attack Description**

After Suicune arrives on the stage, ice-cold mists will slowly begin to accumulate around Suicune for a couple seconds before suddenly becoming flash frozen creating a wide area of sub-zero temperature ice around Suicune. Opposing fighters who are caught in this attack will be sent flying skyward with a high amount of damage and knockback, potentially enough to KO them. On top of that, as Sheer Cold is an instant KO move in the Pokemon games, if an opponent was already at or above 100% damage before being hit by Suicune’s attack they will be instantly KO’d.
Shinshu Field

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## **Stage Info**

Located just north of Kamiki Village, Shinshu Field is one of the first open locales that Amaterasu and Chibiterasu visit in their respective quests across Nippon. At first, it is covered by a cursed zone laid out by the terrible Orochi, but Ammy and Issun manage to purge the area of darkness and bring it back under the sun. It is also connected to Hana Valley, the Moon Cave, Agata Forest, Yakushi Village, and Kamui. Notably, it is home to a massive cherry blossom tree, the Moon Gate on Lake Harami, and one of Onigiri-Sensei's dojos. This stage takes place overlooking the foremost of the three. Shinshu Field is said to be "the most beautiful field in all of Nippon."

## **Stage Layout**

As aforementioned, the fight takes place in front of a cherry blossom tree. The area has two modes—cursed and blessed—that will effect its layout and aesthetic. While cursed, a light fog takes over the ground floor of the stage. The cherry blossom tree withers and its flowers all shed as the surrounding area becomes drenched in darkness. Clouds cover the once-blue skies as the moon perpetually looks down upon Shinshu Field. NPCs like Nameless Man, the Mailman, Ida, Mika, and Nemuri will freeze into place, grayed out like a black-and-white cartoon. The river that can be just barely seen in the background will cease to flow and become covered in muck. Platforms made of cursed cherry blossom tree branches will be present—they are the orange ones denoted in the "Stage Design" image above. The blessed cherry blossom tree platforms (blue in the image above) will not be present during the time that the area is cursed and will switch places with the cursed ones in a snap once the sun comes back out.

After around one minute, the area will swap back into its other mode. In blessed mode, the sun will be drawn into the sky, blessing Shinshu Field in its light. Suddenly, NPCs return to their jovial, wandering state, the river flows, and the cherry blossom tree blooms in brilliant form. As mentioned above, the platforms present while Shinshu Field is blessed are denoted in blue in the "Stage Design" image above.

Cursed floating platforms can crumble over time and be broken. Blessed floating platforms are sturdy and cannot be broken. Both are pass-through, like the platforms on Battlefield.

## **Soundtrack**

* **Okami**
	+ Agata Forest
	+ Cursed Shinshu Field
	+ Cursed Shinshu Field (Piano Arrange)
	+ Dojo Sensei
	+ Hana Valley
	+ Northern Country Kamui
	+ Reset
	+ Reset (Piano Arrange)
	+ Shinshu Field
	+ Shinshu Field (Reasoning Remix)
	+ The Sun Rises
* **Okamiden**
	+ Shinshu Field
	+ Stirring (Preparing for Action)
	+ Yakushi Village
Tadayori's Rest

Stage Type
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## **Stage Info**

The musician, Yamato, travels the island of Tsushima to spread word of his legendary tales. What one might dismiss as high tales from a grifting bard, samurai Jin Sakai takes more seriously, despite the salt. Hearing Yamato's tale of Tadayori sees Jin off on a quest to find the legendary archer's armor. At one point during the quest, Jin visits Tadayori's Rest, a secluded area full of Tadayori's favorite violet flowers where the last of his clan stands watch.

## **Stage Layout**

Prime fighting occurs at the center of Tadayori's Rest, where Jin and Kaede dueled amidst the violet flowers. It's mostly flatland, though at the centermost point of the stage, there is a well that can act as an extra platform as well as it can be temporarily deconstructed by being hit with enough force. To the right side of the stage, a small bamboo forest is present. Fighters can move their way through the bamboo, but its thickness can obscure their movement. At the stage's left is an incline of rocks at Tadayori's mountainside.

## **Soundtrack**

* **Ghost of Tsushima**
	+ End Credits
	+ Jin Sakai
	+ Tadayori's Rest
	+ The Way of the Ghost
	+ Tsushima Suite I: Seion
	+ Tsushima Suite II: Shurai
	+ Tsushima Suite III: Bushido
	+ Tsushima Suite IV: Kudoku
	+ Tsushima Suite V: Seiiki

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Poppibuster

Character
 Franchise
 Game of Origin
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## **Spirit Info**

*Go go, Poppibuster!* You can bet that Tora's got this tank equipped to the brim with gadgets and gizmos to turn the tides of battle. Poppi mans the robot like the best of them, operating the Poppibuster through an antenna on its head and using a speaker system to communicate through it.

## **Spirit Battle**

Take on a giant, metal, super armor-powered Kirby and his miniature sidekick, Goemon, on Gerudo Valley! Golden Hammers and Hammers will spawn regularly and can turn the fight in one direction or the other real quick. Luckily, you only need to defeat Goemon to win the match, though this might prove more difficult than one might initially think since he is constantly hiding behind the massive puffball, avoiding combat.
Primid

There have been multiple submissions for **Primid** of the Super Smash Bros franchise. Please choose the one you meant to look up:

## **Enemies:**

Big Primid - Created by Zantok

Boom Primid - Created by Zantok

Fire Primid - Created by Zantok

Metal Primid - Created by Zantok

Primid - Created by Zantok

Scope Primid - Created by Zantok

Sword Primid - Created by Zantok
Troupple Pond

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## **Stage Info**

Hi ho, knight! Tarry swiftly to ye Troupple Pond, so that ye Troupple King might restore your ichor. In *Shovel Knight*, the titular knight visits the Troupple King at his peaceful pond and grants wishes, so long as they pertain to the Troupple Chalice sold by the Troupple Acolytes. It's not only home to the Troupple King, but to his troupple denizens, as well. It's a good place to be a fish, or an apple, or half-apple, half-fish!

## **Stage Layout**

Appearing as it does in *Shovel Knight: Shovel of Hope*, the Troupple Pond features two relatively small platforms to its left. Often enough, the Troupple King himself will rise and perform a little jig, offering a supple extra platform to fight upon. His troupple subjects will also get in on the action as he dances, offering additional platforms that quickly rise and fall in a way similar to the Dolphins in *Super Mario World*. Unlike in *Rivals of Aether*, these troupples are totally harmless.

## *Soundtrack*

* **Shovel Knight: Shovel of Hope**
	+ A Cool Reception
	+ An Underlying Problem
	+ A Thousand Leagues Below
	+ Flowers of Antimony
	+ Hidden by Night
	+ High Above the Land
	+ In the Halls of the Usurper
	+ Main Theme
	+ Of Devious Machinations
	+ Steel Thy Shovel
	+ The Possessor
	+ Waltz of the Troupple King

* **Shovel Knight: Plague of Shadows**
	+ Tang of the Troupple King

* **Shovel Knight: Specter of Torment**
	+ One Dark Night
* **Shovel Knight: King of Cards**
	+ Ye Fruitly Benediction

* **Shovel Knight Dig**
	+ Mushroom Mines

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
X Bomb

Game of Origin
 Release Date of Origin
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## **Item Info**

X Bombs are explosive items which Pit and other angels can use to create massive explosions in the shape of a cross. These explosions can rip across the battlefield to inflict large amounts of damage to anything in their path.

## **Item Usage**

When picked up and thrown the X Bomb will settle into a spot in the air and orient itself in a way that the explosive energy seen on its face will either be in the shape of an X or a +. After a few short moments pass with the X Bomb flashing with a look of danger, explosive beams will erupt out from the X Bomb in that same X or + shape. The fighter that threw the X Bomb is immune to its explosion and other fighters who are hit will be trapped in place by the explosion as they take multiple hits of damage before being knocked away at the end. Alternatively, if the X Bomb is attacked before it can be thrown, its explosion will be damaging to all fighters, but will otherwise work the same.
Pocket Camp

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## **Stage Info**

As the Villager’s camper rolls into the campground they see all the possibilities ahead of them. Will they make their camp sporty? Cute? Cool? Or perhaps go with a more natural look to its layout. Over the course of their camping adventure the Villager really takes the time to make these campgrounds their own.

## **Stage Layout**

Pocket Camp is a stage much like that of Living Room and Gamer. The general layout stays the same with a flat stage with walkoffs but the platform and obstacle layouts can differ each time you load up the stage. There is a variety of equipment that can appear on the stage as platforms such as benches, a tent, a picnic table, and more. Generally speaking each potential layout of the stage falls under one of four categories in accordance with the basic camp themes you can go for at the beginning of Animal Crossing: Pocket Camp. These themes are Cute, Cool, Sporty, and Natural.

## **Hazards**

### **Camping Equipment**

Much like how this stage can be filled with different platforms and obstacles, it also comes with its own hazards that can appear. One such hazard is the campfire which if you make contact with it or the flame it produces you will receive fire damage. The Punching bag can also be hit by a player which will cause it to swing around for a short time damaging any other player than the one who first hit it. Another possibility is the bouncy castle which while it can’t cause harm it is a hazard in its own way as jumping on it causes you to be bounced higher up into the air than normal.

## **Soundtrack**

* **Animal Crossing: New Leaf**
	+ Gardening Shop
	+ Town Tree
* **Animal Crossing: Pocket Camp**
	+ Camp Invitation
	+ Camp Tutorial
	+ Gardening
	+ Sunny Day - A medley of Sunny Morning, Sunny Noon, Sunny Evening, and Sunny Night
	+ Theme
Solaire of Astora

Chance of Appearance
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 Chance of Appearance
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## **Assist Trophy Info**

Known for his famous phrase "Praise the Sun!" Solaire is a Warrior of Sunlight who is determined to find his own sun. He claims to adhere to the Lord of Sunlight and his faith is both upstanding and unwavering. He even painted the holy symbol on all of his belongings himself! His journeys to find his own sun took him to Lost Izalith where an encounter with the Chosen Undead may have lead to his end.

## **Mode of Assistance**

When Solaire arrives he'll extend both of his arms above his head and shout his famous catchphrase "Praise the Sun!" When Solaire does this a bright shining light will shine down upon the stage and bathes the stage in its light. As long as Solaire is on the stage and the sun shines bright, the fighter that summoned Solaire will receive a significant boost to all their stats as a bright golden glow sparkles around them.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Unwanted Suitors

Player Character
 Allies
 Ally Stock
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 Stage

## **Description**

Oh dear, it looks like it’s mating season and Isabelle has become the object of canine desire! You’re going to have to beat these boys off with a stick and make them learn that you don’t need no man! Only Wolf and Duck Hunt appear at the beginning of this Event Match. Once those two have been KO’d, a Giant Lucario will appear as Isabelle’s final opponent.

## **Objective**

KO Wolf and Duck Hunt!

KO Lucario!

## **Soundtrack**

* **Mother 3**
	+ Mother 3 Love Theme - A melancholic remix with prominent guitar and piano. [SSBB]
Treasure Hunt

Player Character
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 Ally Stock
 Opponents
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 Stage

## **Description**

It’s time to go deep sea diving and collect some treasure! But two of your treasure hunting rivals are trying to horn in on your prize. This Event Match starts out on The Gabbiano before it Stage Morphs into Gluglug Lagoon at the 30 second mark. At this point a new fighter joins the match, Starfy, as he defends his home and treasure from all three of you. This is a coin match and it’s whoever has the most coins at the end that wins. When Starfy first appears he’ll begin the match with 500 coins already to his name. This Event Match continues to Stage Morph between The Gabbiano and Gluglug Lagoon every 30 seconds until the 2 minute timer is up.

## **Objective**

Collect more treasure than your opponents!

## **Soundtrack**

* **Endless Ocean: Blue World**
	+ The Sea Calls
Taion

Chance of Appearance
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## **Assist Trophy Info**

Taion is an Agnian soldier who serves as a tactician. Though he’s originally from Colony Lambda, Taion was transferred to Colony Gamma and joined the offseer squad alongside Mio and Sena. Eventually Taion’s squad would end up teaming up with a squad of Kevesi soldiers and becoming Ouroboros. As Ouroboros, Taison can interlink with Eunie into new forms to fight back against the Moebius and end the eternal now.

## **Mode of Assistance**

As an Assist Trophy, Taion will call forth a swarm of Mondo in front of him before directing them to fly around the screen. These Mondo will fly across the screen in straight lines, loops, waves, and other formations. They do not actively seek out other fighters, they merely follow a flight path, but any opposing fighters that make contact with the Mondo will find themselves taking damage and being knocked away. When Taion’s time on the stage is done, the Mondo will fly back to him and disappear mere moments before he disappears himself.
Syphas Belnades

Chance of Appearance
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## **Assist Trophy Info**

Sypha Belnades is a witch from Wallachia who escaped the witch trials as a young child and fled to a nearby monastery. When Dracula’s monsters began to appear, Sypha joined a hunting party to help rid the area of the monsters. Unfortunately for Sypha, she was turned into a statue by a Cyclops and was later rescued by Trevor Belmont. The two teamed up and alongside Grant Danasty they challenged Dracula and defeated him.

## **Mode of Assistance**

When Sypha appears on the stage she will channel her magics and throw open her cloak as she casts one of three elemental spells. Sypha will cast a second spell a couple seconds after the first one ends before she disappears. Both spells can be the same spell or different ones. Sypha’s three spells are as follows.

* **Flames** - A stream of flames fires out from Sypha like a flamethrower. These flames stretch out for nearly the whole distance of Battlefield. This attack has multiple hitboxes throughout its length allowing it to hit the same opponent multiple times if they’re unlucky enough to be carried along the flame.
* **Frozen Crystals** - Six spikes of ice will appear in front, behind, and above Sypha before they fire forwards and spread out away from Sypha. Each ice spike will break upon impact and have a high chance to freeze fighters.
* **Goodness Gracious Great Bolts of Lightning** - Three electrified orbs will fire out from Sypha in a spread shot pattern. These orbs deal a high amount of damage and have slight tracking capabilities to track down opponents.
Pooka

Game of Origin
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## **Enemy Info**

Pookas are an old enemy of The Dig Dug aka Taizo Hori. They have the unique ability to hide themselves in the earth and solid objects yet their goggles remain visible so an eagle-eyed individual can spot them fairly easily.

## **Fight Pattern**

In Smash Bros Pooka are found hiding inside of platforms and walls waiting for a player to come near. Their goggles give them away, but if you aren’t watching carefully then you’ll be caught off guard when the Pooka’s fly through the obstacle they are inside of and appear next to you on the stage.

## **Attacks**

### **Bounce**

When next to a player the Pooka will try and bump into them from the side and knock them around. This attack deals no damage whatsoever and is really just an annoyance as they bump you around and away from where you’re trying to go.

### **Inflate**

When attack, Pooka’s will inflate as they take damage. If attacked to the point that they burst, they will hurt any fellow enemies or the player if they are too close to the Pooka. If the player stops attacking them after the Pooka has already inflated a bit, they’ll slowly start to deflate and be able to run around again.
Whacka

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## **Assist Trophy Info**

The blue, mole-like Whackas are hard to come by in the world of *Paper Mario*. Inspired by the popular game, *Whac-a-Mole*, their function in the Paper Mario series is much the same: you whack 'em on the head! Give it to 'em straight with Paper Mario's trusty hammer, and they will produce a "Whacka Bump"—a type of pastry that bears potent HP and MP restoring effects. Of course, this will be much to Whacka's chagrin. Whack them too many times and you may never see them again! Along with the Star Spirits, Tweesters, Koopatrols, and the Goomba King, Whackas are one of very few original Paper Mario characters to crossover into the overarching *Super Mario* universe. They make a cameo appearance on Snowflake Lake, a board from *Mario Party 6*.

## **Mode of Assistance**

Much as it does in Paper Mario proper, Whacka will peer out from a hole that it's dug with a big smile across its face. Smack it hard enough, and it'll produce a Whacka Bump! When this happens, Whacka will shriek in protest and dive back into its hole from whence it came. However, it will come back a few moments later in a brand new location, giving players another opportunity at consuming its hearty head pastry. This can happen upwards of four times before Whacka finally buzzes off, making for quite the chaotic game of Whack-a-Whacka and a chase for a potent healing item! Speaking of, the Whacka Bump is capable of healing 25% damage and giving characters who consume it an overall buff (1.5x attack, defense, and speed) for 10 seconds; their bodies will sparkle when the buff is active.
Windy

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## **Stage Info**

This area from Conker’s Bad Fur Day acts as the game’s main hub world. You can see landmarks like the Wasp Hive and the Bat’s Tower in the distance.

## **Stage Layout**

The large tree stump that’s built into the windmill is the main fighting area, with sections of the walkway that spirals around the windmill also serving as platforms. The rotating windmill blades turn transparent so as not to obscure the fighters. Other characters such as Berri, Birdy, Franky, Marvin and Cash will occasionally pop in to make brief cameos.

## **Soundtrack**

* **Conker's Bad Fur Day**
	+ Heist
	+ The Old Chap
	+ Ole!!!
	+ Rock Solid
	+ Sloprano (Instrumental)
	+ Surf Punks
	+ Windy and Co.
Whale Shark

Character
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## **Spirit Info**

The venerable whale shark is a filter-feeding extant fish who lives in tropical waters. In *Endless Ocean*, the Diver is tasked with photographing and recording information on this gentle giant, said to be by far the largest living nonmammalian vertebrate on-record.

## **Spirit Battle**

Fighters are pitted against Diver on The Gabbiano. At first it seems like a normal fight, but at 10 seconds in, Wailord will commence to fall from the sky and create a big splash once they hit the water. Every 10 seconds, Wailord will once again be summoned onto the stage. It won't hurt Diver, but will take out all of its frustrations on the player. If a minute passes, Wailord will begin to fall every 5 seconds! Dispatch of Diver amidst the commencement of Wailord, and you've got it. Might be easier said than done, though!
Traveler

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## **Assist Trophy Info**

A pair of twins, Aether and Lumine, who have spent their years traveling the universe together. That is until an unknown god got in their way, captured one of the twins, and put the other under a deep sleep. Five hundred years later, the sleeping Traveler awoke alone in a new land. After fishing out Paimon from a nearby well, the Traveler set out on a journey to find The Seven so that they could reunite with their lost sibling.

## **Mode of Assistance**

When the Traveler appears out of the Assist Trophy they will have an equal chance to appear either as Aether or Lumine. Both Travelers will run around and attack opponents at their leisure. The Travelers have a few different basic sword swings in their arsenal as well as a five-hit combo attack with their sword.

Aether, the male Traveler, also attacks with the Electro element giving electric properties to his sword attacks. This also gives Aether an attack that lets him leave little shards of electric energy that hang in the air which damage opponents on contact. Lumine, the female Traveler, instead will attack with the Geo element giving earth properties to her sword attacks. This also gives Lumine the ability to pull out a spherical meteor out of the ground which quill quickly jut upwards and launch enemies high up into the air.
Water Balloon

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## **Item Info**

A great way to have fun in the summer, water balloons are commonly used by kids (and sometimes adults) to cool off in the middle of a hot summer. When thrown water balloons will explodes on impact with whatever they are thrown at and water will gush out of them sometimes splashing water all over an innocent bystander. But is anyone really innocent in a water balloon war? I don't think so.

## **Item Usage**

Coming in all different colors with the Smash Bros emblem emblazoned on them, Water Balloons in Smash are a fairly simple item that can be thrown at opponents for minimal damage but also tends to push them away a little bit as the water impacts with them
YKT-63

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## **Enemy Info**

The YKT-63 is a machina weapon secretly used by Bevelle. Tidus and co. have to fight them, alongside other Bevelle machina, during their mission to rescue Yuna and stop her from getting married to Seymour Guado. YKT-63s are a more modern version of the old YKT-11s which were used by Bevelle against Zanarkand in the Machina War 1000 years ago.

## **Fight Pattern**

Only one YKT-63 will ever spawn at a time, however they can spawn as part of a group with other smaller enemies. YKT-63s are fast and will chase after fighters if they attempt to run away. They are fairly fast and can jump high into the air.

## **Attacks**

### **Kick**

YKT-63s have a simple kick attack where they will kick at a fighter in front of them as if they were a ball. This is the weakest attack that the YKT-63 can use, but its also their fastest.

### **Jump Kick**

For this attack the YKT-63 will leap up into the air and extend one of its legs downwards at the height of its jump. The YKT-63 will aim for a nearby fighter below them and attempt to slam into them at full force. If YKT-63 can hit a fighter on the ground dead-on then they will bury them into the platform.

### **Thrust Kick**

The signature attack of YKT-63, YKT-63s will only use this if they are the only enemy around. YKT-63 will wind up with one of its legs before kicking straight forward like a spartan kick. If this attack lands the fighter will take a heavy amount of damage and knockback. This knockback is enough to scare even heavier fighters like Bowser so it's recommended you don’t let the YKT-63 be the last enemy standing.
Starman (Spirit)

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## **Spirit Info**

Representing Mexico, Starman is one of six wrestlers found in Pro Wrestling for the NES. Though his outfit is certainly odd, it's sure to work in his advantage in battle as it unsettles his opponents.

## **Spirit Battle**

For this match, Starman will heavily prioritize using Grabs and Throws for his moves to try and throw you off the screen. Additionally he'll make heavy usage out of his side special. While you can recover, be careful as Starman will make a habit of chasing you off stage to try and prevent your recovery!
Waluigi (Strikers)

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## **Spirit Info**

Waluigi makes his grand appearance in football gear this side of *Mario Strikers*! He's even zestier than ever, equipped with movements as graceful as ballet and roses, to as robust as cowboys and crotch chops. Take this banjo-loving, soccer-slamming plumber out for a good time, and you might not regret it. He's an enchanter, and a pro baller.

## **Spirit Battle**

Dressed in his tennis attire—hey, it's the closet he's got here!—Waluigi fights the opponent one-on-one on a Final Destination version of Waluigi's Island. Throughout the match, several Soccer Balls will fall from the sky. Waluigi can be attacked with any number of moves, but can only be KO'd with a strategic smack with a Soccer Ball. Hit it with all of your might, see its flames fly, and hope that Waluigi flies with it! Every 30 seconds, Waluigi's Final Smash will activate. It's for the best that you dispatch of him quickly.
Thunder Shield

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## **Item Info**

First seen in Sonic 3, the Thunder Shield is one of several shield variants that can be obtained in the Sonic games. It appears as a bubble surrounding Sonic while shooting off small amounts of electricity. It's most well known abilities are to attract nearby rings, protect Sonic from Electric attacks, and allow him to double jump.

## **Item Usage**

In Smash, the Thunder Shield works a bit differently than in the Sonic franchise. When they player picks it up they'll be encased in an electric bubble which neutralizes all projectiles that come into contact with them. Additionally, whenever the player presses the Shield button, the shield will cause bolts of lightning to fly across the outside of the barrier for a very brief moment. Making contact with an enemy during the short time that the lightning blazes across the shield will cause the enemy to take a small amount of damage but also knock them back a good distance. The Thunder Shield doesn't stay active for very long.
Varrick

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## **Spirit Info**

Iknik Blackstone Varrick, but just call him Varrick, is an eccentric and somehow charismatic businessman known for being as ambitious as he is flamboyant. Varrick is a madman of an inventor which he uses to expand his business enterprises. He even helped to engineer a civil war between the Northern and Southern Water Tribes so that he could profit off of both sides. This did lead to him eventually being caught and imprisoned however and later worked with Kuvira before defecting when she forced him to build her a massive bomb. After Kuvira was defeated Varrick married his assistant Zhu Li who would later go on to become the new president of the United Republic.

## **Spirit Battle**

Varrick is represented by E. Gadd using his “Young E. Gadd” alt costume and prefers to stay far far away from the fighter. Varrick will attack if need be, but will prioritize trying to get away to safety. Zhu Li will also take part in this Spirit Battle represented by Isabelle. Zhu Li will be the aggressive one of the duo and will fight her best to defend her husband. To win this Spirit Battle you only need to KO Varrick.
Steamgate Bridge

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## **Stage Info**

In an alternate steampunk version of London, the Steamgate Bridge exists to help bring travelers from one side of the river Thames to the other. The bridge is capable of opening and closing allowing ships to pass by underneath it with no issue. The bridge was attacked during its grand opening by strange monsters, but luckily for the people of London, Henry Fleming was at the bridge and ready to save the day.

## **Stage Layout**

Steamgate Bridge is a flat grounded stage taking place on a bridge not too dissimilar to Bridge of Eldin. At times, steam clouds will rise up from below the stage and hover over the bridge for a time. These steam clouds can be used as additional platforms. After a while however the steam clouds will begin to fade away and drop anything that was on them below. The more weight that stays on a steam cloud and the more time it remains, the faster the steam cloud will dissipate.

## **Stage Hazards**

### **Open/Close:**

When a boat is seen off in the background, that’s the player’s warning that the bridge is about to open up. The two halves of the bridge will raise into the air allowing the boat to pass through the middle without issue. This will cause each half of the bridge to become slanted which makes items slide down it. Fighters can still run up the length of the bridge however and will need to jump over the gap to get to the other side. During this time no steam cloud platforms can appear on the stage and any that were on the stage will immediately dissipate when the bridge begins to move. Once the boat has finished going through the bridge, the bridge will lower back down to its normal state.

### **Steam:**

Sometimes during the fight a large steam cloud will roll in from the side and cover roughly a third of the stage. Fighters can run and fight through this steam all they want, however they will take a minor amount of damage upon entering and for every half second they remain in the steam. After a while, the steam will dissipate allowing that section of the stage to be safely fought in again.

## **Soundtrack**

* **Code Name: S.T.E.A.M.**
	+ Agents of S.T.E.A.M.
	+ Deadly Dance II
	+ Deadly Dance III
	+ Defenders of the Earth
	+ Main Theme
	+ Pandemic Doomsday
	+ Trouble Brewing II
	+ Vortex of Shadows
	+ Vs. the Great Shugguth
	+ World in Danger
Tarantula

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## **Enemy Info**

While many bugs inhabit the towns, cities, and islands of the Animal Crossing world there are few as terrifying as the Tarantula. Contrary to popular belief, Tarantulas are actually docile by default however if a Villager approaches one while holding a Net then they become aggressive. Tarantulas will wait for the Villager to make the first move, however if the Villager misses with their net, runs, or jogs away then the Tarantula will follow them in hot pursuit and even jump over ramps to get to the Villager. If a Tarantula catches up to a Villager they’ll go in for a bite which makes the Villager pass out only to wake up later in front of their house. If a Villager succeeds in capturing a Tarantula in their net they can either sell them for a large amount of bells to Tom Nook and his nephews, or donate the Tarantula to the local museum where Blathers will surely have only positive things to say about such a… delightful creature.

## **Fight Pattern**

If you encounter a tarantula out on the field, its best recommended to somehow avoid it whether that means jumping over it or just taking an alternate route. If a player runs past a tarantula, attacks it in any way, or approaches it while holding any item then the tarantula will become hyper aggressive and chase after the player until either are defeated, the player enters a door, or the tarantula falls into water. The Tarantula is also one of if not the smallest enemy in the game which can make attacking them rather difficult especially with the speed in which they run and jump at the player.

## **Attacks**

### **Bite**

When a tarantula gets close enough to the player they’ll leap at them to try and bite them. These bites deal a large amount of damage and knockback, far more than one might perhaps expect from such a simple creature, and fall off the player. The tarantula will then take a few moments before it continues its pursuit against the player and tries to bite them again.
Tower of Twin Dragons

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## **Stage Info**

After a dance through the devilish Garden of Silence, Miriam finds herself assisted by the Coachman in reaching the Tower of Twin Dragons. A twisting tower found in Gebel's Hellhold castle, the looming structure was often seen in promotional captures leading up to the long-anticipated release of *Bloodstained: Ritual of the Night*. It's no wonder, either, as the tower is a spectacle of the game's world, replete with literal twist-turning staircases that wind along with the tower itself - a type of illusory trick in game design perhaps first seen in Igarashi's own *Castlevania: Symphony of the Night*. The Tower of Twin Dragons is well-known for its mechanisms, as well, particularly in the giant gears that often separate long stretches of stairs. As with other portions of Hellhold, demons populate the tower in an attempt to halt Miriam on her quest to stop Gebel's rise to power. It is home to the wyrm, Valace.

## **Stage Layout**

The stage features two sides of a curved, upwards-rising staircase. Depending on where most of the action is taking place, the camera will pan towards the center of the fighting much in the same way that it would focus on Miriam as she twisted and turned around the tower in *Bloodstained* proper. However, the staircase is split at its center to a considerable degree by a mass of variously-sized gears. The largest gear is towards the right side of the staircase, with one of a similar size to its diagonally-downwards left. Daring fighters may also traverse off to another larger gear that stands more independent of the others, to the right of the just-mentioned one. A few other, smaller gears populate the left side of the broken staircase. Each gear moves at a separate pace, with the middle few moving around a mid-range whilst the two smaller ones to the left move more slowly and the one far off to the right moves at a faster pace.

## **Stage Hazards**

### **Buer Armor:**

This possessed suit of armor will throw Buer, wheel-like demons who bear ape-like faces, down the staircase and towards its foes. If the Buer hits something, it will immediately begin moving in the opposite direction of what it had hit.

### **Caelano:**

A bird-like demon that, instead of swooping in on its opponent like a Harpy, shoots small bolts of lightning towards its prey.

### **Poltergeist:**

Posessed portraits that fling themselves towards those who impose upon their territory. In Smash, they bear the faces of Miis uploaded to the system, as well as Koji Igarashi himself!

## **Soundtrack**

* **Bloodstained: Curse of the Moon**
	+ Curse the Moon
	+ Defiler of Taboos
	+ Moonlight Temptation (16-Bit Remix) - Remixed by Admiral Mehta.

* **Bloodstained: Ritual of the Night**
	+ Call of Eternity
	+ Gears of Fortune
	+ Gears of Fortune (16-Bit Remix) - Remixed by RondoG6.
	+ Holy Wisdom
	+ Theme of Bloodstained
	+ Lost Garden
	+ Luxurious Overture
	+ Voyage of Promise

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
SCP-173 (Spirit)

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## **Spirit Info**

Also known as “The Sculpture”, SCP-173 is a living slab of concrete capable of moving at extremely high speeds when not in the direct line of sight of a person. SCP-173 is extremely hostile and is known to kill people by either snapping their necks or strangling them. When D-9341 is taken out of his cell for the first time, he’s sent with two other class-Ds to perform testing on SCP-173. However, a power failure occurred at just the wrong time which killed the lights in the cell where SCP-173 was kept. SCP-173 killed the two other class-Ds and a guard before escaping into the ventilation system where it would proceed to kill anyone it could before being forced back into containment.

## **Spirit Battle**

SCP-173 is represented by Sudowoodo who has 173 HP and is immune to any and all knockback, flinching, or other crippling techniques. The trade-off is that Sudowoodo will never move or attack the player. Sudowoodo also has extremely high defenses so even though it has 173 HP, you’ll end up having to deal much more damage than that to actually defeat Sudowoodo.

About 10-15 seconds after the battle has started the Assist Trophy of SCP-173 will spawn into the match. Unlike it’s normal Assist Trophy variant, SCP-173 will be active through the entire fight. With unaltered stats or HP through Spirits,other enhancers, or healing, the player can only survive two direct hits from the SCP-173 Assist Trophy before they are KO’d. So you’ll need to hit Sudowoodo hard and fast while skillfully dodging the SCP-173 Assist Trophy.