recursal/Fanatic-Fandom huggingface dataset:
Wallpapers

A **Wallpaper** is used to colour the roof, walls, and skirting of Buildings in the Town areas. It costs 20  to set or change Wallpaper, and changing to a different colour or pattern will return the previously-used item to Inventory. It can be found as random drops when harvesting, as rewards from Chests and Goals, and can be purchased from the General Store for Myora. There are currently 57 different wallpapers available, with (at least) five themed patterned wallpapers from each of the 6 World Biomes, as well as 11 gradient patterns, and 15 solid colours. In the table below, gradients and patterns introduced in the Winds of Change Update have example images showing each one on an Inn and a Small House. Wallpapers marked N/A in the Cost column will *never* be found for sale at General Stores.
Subjects

**Subjects** are the tribe members available to control. Their head is their elder Boghdan. The subjects are either male or female, and initially the group consists of adults, but as the game progresses, children are born. Each of them has a starting Profession and players can view their stats any time. There are four menu tabs in the subject's character menu.

Base stats are shown in the first tab:

* Health
* Sanity
* Faith

Subjects also have strengths and weaknesses, so some are better at certain actions than others. The player can also see their age, food and gold consumption, as well as their primary and secondary attacks.

The *second tab* has three Item Slots, and some Subjects come initially with items, that will influence some actions.

The *third tab* shows the Subject's Skills and gives an overview of their experience, and players can view the following:

* Cutting Experience
* Mining Experience
* Fighting Experience
* Food Production Experience
* Exploring Experience
* Trading Experience

The *fourth tab* gives an indepth view of the named topics above.
Flora (NPC)

Flora at the Temple

**Flora** is one of five Romance option characters in Grow: Song of the Evertree. She has come on pilgrimage to Alaria with her indentured guard, Aeric, who is a Faceless member of the Veiled. Flora comes from a very powerful family, and part of the reason she chose this pilgrimage was to get away from the shadow of her family name. She and Aeric have been friends since they were children, when he accidentally stumbled across her without her mask on, which is considered a terrible crime in Veiled society. Her family took pity on him and indentured him to their daughter as a guard rather than leave him in jail. He has traveled with her ever since, but she still feels very guilty over what happened to him.

Flora will not appear until the first Temple has been built, at which time, both she and Aeric will appear and ask for housing and a job at the Temple. Most of their initial dialogue is together, until the Apprentice chooses one or the other to romance.

## Romancing Flora

Romancing Flora is not as hard as Aeric, as the dialogue options always seem to push the Apprentice towards Flora, but the Apprentice still has to make the right choices: being kind towards Flora, asking about her first instead of Aeric, etc. When presented with two quests, always speak to Flora first to ensure the Romance steps. The initial steps of the romance involve Flora thinking of ways to free Aeric from his contract of atonement. After a few days, she comes back and releases Aeric from his contract, restoring the gems to his mask. He asks if he can stay by her side, and she says he's her most treasured friend and she would never ask him to leave. She then thanks the Apprentice for helping her to feel unburdened once again. A few days later Flora invites the Apprentice to join her at the lake near the Nature Reserve in Meadow Quarters, where she expresses thanks for helping her free Aeric, and that she wants to make Alaria her home, but first, she wants to feel the warm rays of the sun upon her face, and for the Apprentice to spend that time with her. The screen goes black and cuts to the next day.
The Withering

**The Withering** is the physical representation of the discord caused by the breaking of the Song of Myora. It is a destructive power in the world of Grow: Song of the Evertree that corrupts the land and consumes everything, even wrapping around the Evertree itself. The Withering appears as enormous brown vines covered in huge purple thorns that appear to be constantly pulsing or growing, while making a terrible grumbling noise as the Apprentice gets closer. Purple embers and a fiery wind appear to blow from the vines, indicating their destructive power.

Increasing Harmony in a District will allow the Apprentice to Sing to the Town's Harmony Stone, and push back The Withering.

    The Withering also makes its presence known on Worlds planted from World Seeds crafted by the Apprentice, in the form of detritus -- both stone rubble and wooden debris; corrupted Stinkweeds; Withering grass; Wither-corrupted Insects; and corruption on some of the Critters. The Apprentice must use their Tools to cleanse all of this evidence of discord from the World before it can grow further and eventually bloom.

Apprentice pulling a Stinkweed.Wither vines glow in the dark, too!Detritus absorbing into the ground around a revealed seed plot.Some Stinkweed. Yank it!A Critter corrupted by The Withering. Cleanse it!A corrupted Insect. Stun it!Withering Vines blocking building space. Clear it!Wooden wall remnant with Withering grass. Chop it!

## Notes

Even after completion of the main storyline of the game, some vines of The Withering will still be visible at the base of the Evertree.

## Source

* Mentioned in GameTrailer, August 28, 2021, Beta Game Footage
Strange Seed

A **Strange World Seed** can be created randomly from any World Seed recipe (including Perfect Seed recipes), and should appear about 10% of the time. A special notification is given when creating a Strange World Seed.

Strange Worlds are unlike any other Worlds, as they generally have no flora (Flowers, Grass, Shrubs or Trees) or fauna, although they might have Insects and the occasional Rock. Most Strange Seeds have one or more reward Chests, but few have anything more than that. Strange Worlds can also be identified by the icon above the World name as it appears on the Evertree Map (and displayed to the right).

Once the reward has been collected from a Strange World, there is nothing else that can be done with it (even though the map icon indicates there is work to be done), so the Seed can safely be released. Approach the Seed with no items in hand, and the prompt should allow the Apprentice to release the Seed.

## Known Strange Worlds

**SPOILERS**
 A beach world with three (3) sandcastles, four (4) red buckets, three (3) blue shovels, and a large red and yellow umbrella in the middle.

## Related Goals

How Strange
A Bit Seedy

## Notes

* In the code, Strange Seeds are referred to as "Mutant Seeds". The achievement calls them "Accident Seeds", but everywhere else they are called "Strange Seeds."
Dock

The **Dock** is the conduit of all trade and tourism in Alaria.
Each District has a Dock where great Cosmos-traveling Airships can dock and disembark passengers.

At first, these Docks are covered by The Withering, but once the Apprentice has had Builderkin clear and rebuild them, new Residents and Visitors will arrive.

Docks have multiple levels, with platforms at each level, rotating windmill-like arms with small sails attached, strings of lanterns to provide light at night, and (non-functional) doors that presumably lead to an internal stairwell. A wrought-iron weathervane on the very peak caps the entire building. The Apprentice cannot enter the interior of the Dock. Clearing the Dock always counts towards the Harmony Stone goal **"Reclamation"**.

Before it can be used, the Dock must be repaired.A Visitor arrives on a docked Airship!
Seed Bag

A bag of Alchemical all-seeds!

The **Seed Bag** is a bag of Alchemical all-seeds.

It is one of the first tools the Apprentice receives from Book and Coppertop.

## Usage

It is used to plant seeds in seed plots on Worlds. A seed plot may spawn in the open and be easily seen, or it may be covered by Withering grass or debris, which must be cleared before the seed plot is revealed.

A seed plot that needs a seed planted in it will appear as a mound of dirt. After a seed is planted, a generic seedling appears, and this sprout will display an icon indicating that it needs to be watered.
Perfect Seed

**Perfect** World Seeds can be created by following specific recipes found in hidden areas throughout Alaria.

## About

Only the quantities of each Essence in a Perfect Seed recipe are important; the Essences can be added in any order. There are six known Perfect Seed recipes, each of which creates a World with a different Biome: Desert, Frozen, Fungi, Gross, Nature, and Princess.

While the corresponding Old Journals containing the recipes do not need be found for each recipe to succeed, Alchemist's Abandoned Workspaces scattered throughout Alaria and beyond lie in wait for enterprising Apprentices who wish to discover these recipes for themselves.

A Perfect World is supposed to give more resources than a regular World when collecting an Everkids harvest, which will be indicated by a Gold Chest sitting in front of the World's Seed Planter near Kinderkin and the Everkids.\*\* Perfect Worlds can also be identified by the icon above the World name as it appears on the Evertree Map view.

* *Note: As of January 2022, it appears that all chests harvested by Everkids give the same number and quality of resources, regardless of World type or number of Everkids hired.*

## Known Recipes

**SPOILER FOR RECIPES**
(*Found in a cave with a sunken airship, south of the Plains District*)
 **Frozen**
(*Found in the Vault of Tricking, below the Great Tower SE of River Precinct*)
 **Fungi**
(*Found in a cave hidden in the back of a fake nature preserve NW of River Precinct*)
 **Gross**
(*Found in a cave below the Meadow Quarters Nature Preserve*)
 **Princess**
(*Found on a path directly above the collapsed entrance to the Vault of Thriving SW of the Forest Region*)
 **Nature**
(*Found in the Where-Ever*)
 16 Comforting,  12 Lush,  11 Tranquil,  11 Abundant

## Related Goals

Just Perfect

A Bit Seedy
Biome

A **Biome** is the collection of related characteristics and assets such as Flora, Fauna, Terrain Features, and other natural, randomly-generated elements of each World which define that World's appearance. There are six different Biomes in Grow: Song of the Evertree. A World grown from a Perfect Seed has only one Biome influencing its design, but other Worlds can have as many five different Biomes blending their elements to make each World unique.

Each Biome has a colour and sound palette that helps define its overall appearance. Certain elements — like the Fauna, consisting of Critters, Fish, and Insects — are fairly universal, in that any colour combination and most body types can appear on any World. Other elements, like Flowers, Grass, Shrubs, and Trees, as well as inanimate Points of Interest, Terrain Features, and even Boulders and Rocks, are particular to each Biome, but may blend features with another Biome on Worlds whose World Seeds were crafted using Essences associated with more than one Biome. Weather is also partially determined by Biome — dust storms on Desert Worlds and snow on Frozen ones, for example; while weather events can occur on each World, that weather may not correspond with what is happening in Alaria or on any other World.

## Biomes

Example of a Desert-Biome WorldExample of a Frozen-Biome WorldExample of a Fungi-Biome WorldExample of a Gross-Biome WorldExample of a Nature-Biome WorldExample of a Princess-Biome WorldExample of a hybrid World (Desert & Frozen)Example of a hybrid World (Gross & Princess)Example of a hybrid World (Desert & Princess)
## Notes

* Technically, there are two other Biomes: The Where-Ever and Alaria each have their own Biome definitions in the game code, controlling what grows there.
* Local flora in Alaria can be overridden in a District by specifying new groundcover Grass, Shrubs, Flowers and Trees at the Town Square's Harmony Stone. Those definitions end at the borders of the District, except in the Nature Reserve, which will override the District's Trees, Shrubs and Flowers (but *not* its groundcover Grass).
Alchemists Guilds

**Alchemists Guilds** were a major part of Aerum society before The Withering took hold. Not much is currently known about the guilds, as they disappeared when the Aerum fled The Withering. It is known that they used Alchemy for many things, like heating and lighting, and the skills were passed down from master to student.

### Everheart Alchemists

The members of the Everheart Alchemists Guild were the caretakers of the Evertree and were the most deeply connected to the Song of Myora. The Apprentice is the only remaining Aerum member of this guild. The two constructs, Book and Coppertop mentor the Apprentice in Alchemy in the hopes that they will be able to save the Evertree.

The Everheart Alchemists became the Tree's custodians, working to keep the Tree healthy, and mantaining harmony between the people and the land.

### Other Alchemists Guilds

It is currently unknown exactly how many guilds there were or what their individual purposes might have been. When the Everheart Alchemists Guild attempted to warn them about the overuse of Alchemy, the other Guilds refused to listen. Upon entering the first Vault, Coppertop makes a comment suggesting that the Vaults were constructed by the guilds, potentially with the aim to hide the song fragments that they held.
Plains District

**Plains District** is the name of the second District unlocked and the second Town the Apprentice must rebuild. The District is located due east of and adjacent to Meadow Quarters. The District runs along the walls of Alaria, from the northeast until the river to the south which separates it from the Mountainside Ward and the Island Locale, both of which are south of the Plains District. A narrow band of the District hugs the eastern wall of Alaria, south of the river, climbing into the mountains, but this can only be reached after The Withering is removed from the bridge.

## Locations

The Plains District district is known to include three noted locations. There are two Caves, a Vault and a Nature Reserve. Many Chests, including locked Iron and Gold ones, are scattered about, as well as a few Journals detailing lore of events from before the beginning of the game.

Plains District' noted locations consist of:

* Plains District (town)
* Nature Reserve
* Vault of Arriving

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*

**Secret locations in Plains District**

Additionally, there is one cave hidden behind a locked door that must be unlocked with two Alchemy Batteries. Inside that cave is an abandoned Airship and an Alchemist's Table. The other cave in the District is full of The Withering vines and Withered bugs. Smashing all of the Wither bugs will cause the vines to retreat enough that the Apprentice can grab an unlocked Gold Chest.

## Town

The Town of Plains District is located due east of the Festival Grounds and is one of the largest Towns by usable area, making it very suitable for Temples, Bathhouses and Ranches. The usual Dock and Town Square can be found (with the Dock immediately adjacent to the south side of the Town Square). The Everkin Door for this District is east of the Town Square, up on a small hill. Additionally, there are four other blockers to be removed (besides the Dock):

* The Withering on the Bridge - Southeast of the Town, costs 200  to clear.
* Large Rock Pile - Southwest of the Town Square, costs 216  to remove.
* The Withering - Southern part of Town, costs 324  to remove.
* Ruins - Northwest of the Town Square, costs 216  to remove.

### Harmony

The following tasks are available on the Town's Harmony Stone to assist in increasing Town Harmony. It is not necessary to complete all 6 tasks if Harmony is achieved in other ways (meeting Resident's needs, for example). After achieving 100% Harmony and singing to the Harmony Stone, the Forest Region is the next one unlocked.

 Variety - Have x/7 unique buildings built

 Beautification - Customise x/5 buildings 3 times

 Reclamation - Remove x/3 blockers from the District

 Decorator - Place x/12 Decorations around town

 Town Size - Have x/14 residents in town

 Dream Job - Have x/2 residents in their dream job
Version History

Grow: Song of the Evertree was initially released on 16 November 2021 on PC (Microsoft Windows), PlayStation 4/5, Nintendo Switch and Xbox One.

Since initial release, hotfixes and larger patches have been released to improve upon the game's stability, provide Quality-of-Life fixes and expand breadth of content.

Communications from the developer documenting these changes has been added below.
Burning in a raging inferno

**TW: Um, it's about h\*\*l so-**

I’m burning in a raging inferno

One step, two step

Deeper into hell we go

I’m burning in a raging inferno

Hiding from my sins

Trying to lie low

I’m burning in a raging inferno

I lived, I loved, I lied

I fought, I hated, I cried

And now I’m here

People suffer

People die

I’m just burning here

Where your demons lie

In the place that I call home

Where I know that I belong

The place that you only know from stories

From what happens when you do wrong

From where you go

In this inferno

I’m raging, I’m burning

I’m burning in a raging inferno

In a place that you call hell

By Jay (@JJ333888)
Death comes for me

**TW: This isn't too bad, but it's about death and it implies su\*\*\*\*\* a bit so-**

Death comes for me

Sneaking behind like a silent shadow

Slinking out of sight whenever I get close

Following wherever I go

Death comes for me

Creeping

Watching

Waiting for the perfect moment to strike

Death comes for me

Like it came for the baby years ago

Thin and frail, he was brought into the world too soon

And he fell into deaths embrace as readily as he fell into his mothers arms

Death came for him

Death comes for me

Like it came for the grandmother months ago

Hands wrinkled and aged, her breathing slow and ragged

Her airways turning against her and slowly closing, suffocating her

Death came for her

Death comes for me

Like it came for a friend weeks ago

Young and joyful, with their whole life ahead of them

Cut short by a sudden impact, a crash of flesh against metal

Death came for them

Death comes for me

Like it came for him, like it came for her, like it came for them

Death comes for everyone, and sometimes I want it to come for me faster

Because then the pain would end

But sometimes I want to run, to hide away from death so it doesn’t find me

Because with the pain the joy and happiness of life would end too

I am young, and death comes for me

And I seek it out, putting myself in danger

Trying to agitate death so that it strikes

And finally ends it all

I am older, and death comes for me

And I run away, hide in nooks and crannies where it won’t look

Trying to cling to life as long as possible, to make myself invisible to it

So it never finds me, so I never have to say goodbye

I am still yet older, almost ancient now and death comes for me

And I accept it

Say my last goodbyes to family and friends

Write my will

Fondly remember the old days

I think of death as an old friend, and when it finally comes for me

I embrace it with open arms

By JJ (@JJ333888)
Pallas

Pallas the scholar

**Pallas** is one of five Romance option characters in Grow: Song of the Evertree. They are an adventurous Bistan who has come to explore Alaria and discover ancient mysteries. Like many Bistan, they are very sensitive about their ears and tail, and they seem to be very quick to jump to conclusions. Through encouragement of their scholarly and adventuresome ways, however, the Apprentice can develop a deep relationship with Pallas.

Pallas does not appear until a Library has been built in Meadow Quarters, after which, they appear in a cutscene, wandering off to explore a nearby cave. After a couple of days, they'll summon the Apprentice to show them what they've found. After a few interactions, they'll ask for a place to stay and to work at the Library while they continue their research. Romancing Pallas is as simple as continuing to encourage their research, no matter how disappointed they become. Eventually, Pallas will confess that, despite not solving the mystery of the Ancients, they've discovered something far more important: the Apprentice.
Small House

* Small House
* Small House Painted

The Small House is one of many Buildings that can be placed in any Town. It is a residence that can hold up to two Residents, but only one slot is unlocked at first. It is among the first buildings available to be constructed, and the first that must be built during the tutorial.

The Small House can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is blue, the walls are red and the skirting is green. Up to two Flower Boxes can be added, as well as a Mailbox and Pet House. Additionally, there are three Token slots to fill.

The cost of building the Small House starts at 180  in the Meadow Quarters, but goes up from there according to the following table:

Cost to build per District
Hair Salon

* Hair Salon
* Hair Salon Painted

The Hair Salon is one of many Buildings that can be placed in the Apprentice's Towns. It's a one-story business with a vaulted roof, and a balcony around the outside. A wooden pair of scissors adorns the lintel above the doorway. The inside is a rather tiny display room showing off items for sale that the Apprentice can actually buy for Myora. The center is dominated by a single barber's chair, facing a non-functional mirror on the wall, and there is a cash register in the back.

On the counters around the shop there are three stands with hairstyles, there are three stands with facial hair styles, and finally, three bottles of dye. These products only appear if the shop is staffed, and the available stock will refresh and change randomly every day. Around the shop, there are also a few active hotspots that generate humourous messages or Myora.

The Hair Salon can have up to three Residents as workers, but only one slot is unlocked at first. The Hair Salon is not available at the start and the blueprint must be unlocked by placing 6 Shrub plots and 6 Flower plots in any Town(s).

The Hair Salon can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. There are four Token slots to fill, and there are two different roof decorations -- one is a set of braids and bows, the other is mustaches for each side of the building (see gallery below).

Interior of the Hair SalonHair Salon roof braided decorationHair Salon Roof Mustache decoration
District

The District is a subsection of Alaria composed of a Town, a Nature Reserve, a Vault, Caves and many other hidden secrets. Each District must be unlocked by singing at the Harmony Stone at the *previous* Town once 100% Harmony has been achieved there (except for the first District, which is unlocked as part of the Main Plotline). Until they are unlocked, each District is covered by a mass of gigantic vines of The Withering, preventing the Apprentice from exploring those areas.

While Districts are defined by their Towns (and even take their name from them), there is much more to explore and discover within each District than just what lies within the boundaries of the Town. Most Districts have a nearby Nature Reserve, as well as a Vault with a hidden Song Fragment, and usually one or more Caves and potentially other secret areas, like Leapgates, hidden Chests, Alchemy Tables, and Puzzles that can be solved for other rewards.

There are seven Districts, corresponding to the seven Towns:

* Meadow Quarters
* Plains District
* Forest Region
* Island Locale
* River Precinct
* Valley Province
* Mountainside Ward

## Notes

* Town names can be customized from the overview Map. Changing the Town name also changes the District name.
Myora

**Myora** is the rawest material in the universe and the building block of all creation. It is the source of all life in the Cosmos, and the primary currency in Grow: Song of the Evertree. It emanates from the boughs of the Evertree and is shaped by the **Song of Myora**, a song created by the voices of the original beings, the Ancients, and given to the Evertree. The Song exists in the hearts of all living things, whether they can hear it or not. Only a few can even hear the Song, and fewer still can understand it or use it to shape Myora into other things. The Apprentice just happens to be one of those few.

Long ago, when The Withering took hold and shattered the Song, many thought it was gone forever, and fled rather than be consumed by the Withering themselves. But the Apprentice stayed, to learn how to fix the Evertree, and eventually, to repair the Song by restoring the missing **Song Fragments** to the roots of the Evertree. The Everkin, caretakers of the Song, assist the Apprentice in their endeavours to restore the Song of Myora.

   The Apprentice can find Myora in many places -- as rewards in Chests or for completing Goals; as components of Trees that are cut down and Boulders that are smashed; and even from singing to certain Flora while tending Worlds planted in the branches of the Evertree. Myora can be used to build some Buildings, restore or redecorate regions, or even to purchase items from the various shops around Alaria. It may drop as a single  (with a white highlight) or as an uncommon  with a green highlight, which is worth 5 instead of 1.

## Trivia

* *Note that there is a maximum limit of 99,999  the Apprentice can hold.*
Inn

* Inn
* Inn Painted

The Inn is one of many Buildings that can be placed in the Apprentice's Towns, and is available to build immediately. It is a 2-story business, with stairs leading up to the second floor, where a number of doors can be interacted with for humourous messages. There are a few other hotspots inside that generate some bonus Myora. When staffed, two small tables on the sides each have three to four different Clothing items that are specifically used for removing cosmetic clothing and hair items from Residents:

* Cover-Up Lotion - 50  Myora - *Removes the Facial Decoration from a Resident]].*
* Eye Drops - 50  Myora - *Removes the Contacts from a Resident]].*
* Glasses Case - 50  Myora - *Removes the Glasses from a Resident]].*
* Hair-B-Gone Tonic - 50  Myora - *Removes the Hair from a Resident]].*
* Hair Rinse - 50  Myora - *Removes the Hair Dye from a Resident]].*
* Jar of Strong Wind - 50  Myora - *Removes the Hat from a Resident]].*
* Shaver - 50  Myora - *Removes the Facial Hair from a Resident]].*

These products only appear if the shop is staffed, and the available stock will refresh and change randomly every day.

The Inn can have up to two Residents as employees, but only one slot is unlocked at first.

The Inn can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is blue, the walls are green and the skirting is red. There are also four Token slots to fill, and both the roof and front can be decorated with Inn-specific decorations, such as pillows and a 5-star rating (see gallery below).

The Inn is one of only a few buildings that are available immediately upon unlocking Meadow Quarters, and it is required to build one in order to progress the Main Plotline, as Kathleen, the first visitor, needs a place to work.

### Visitor Retention

A staffed Inn has the added benefit of providing space for visitors to stay if they are not assigned to housing on the day of their initial visit. Unhoused visitors are not guaranteed to stay at the Inn, this decision is made randomly by each visitor on a nightly basis and is a relatively small chance. Any visitor can elect to stay at the Inn, regardless of their interest in joining the district.

By default the Inn can host up to 6 visitors per night, this capacity can be modified by the following tokens:

* Bunk Beds - Doubles capacity to 12 visitors and the length
* Getaway Package - Increases the number of nights a visitor can stay at the Inn

Interior of the InnSleepy roof decoration5 Star front decoration.
Evertree

The **Evertree** is the source of Myora and, thus, the source of all life in the Cosmos in Grow: Song of the Evertree. The Ancients took the sound of their voices, placing it in the heart of the Evertree, where it became the Song of Myora. This Song can create life, and those who can hear it can use it to shape and create nearly anything from Myora, using a process known as Alchemy. The Evertree takes the form of an immense, many-branched tree rooted on a disc of rock, earth and water that was once home to a magnificent city known as Alaria.

In the game, the Apprentice, the last of the Evertree Alchemists, must restore the Evertree's health by pushing back The Withering, both on Alaria and on each new World the Apprentice will plant from a World Seed in the the Seed Planters which sprout from the Evertree's branches.

## Seed Planter

A **Seed Planter** is a structure on some branches of the Evertree into which a World Seed the Apprentice has created through Alchemy can be planted. The Apprentice must first clear enough of the Withering for a new Seed Planter to grow from a branch of the Evertree. Once that World has been nurtured and the Apprentice continues to push back the Withering, more Seed Planters will sprout, up to a maximum total of seventeen.

A World from which the Withering has been cleared and to whose Seed the Apprentice has sung is said to be fully Bloomed. Prior to PC Update 1, only fully-Bloomed Worlds and Strange Worlds could be Released to make way for another World Seed to be planted in their Seed Planters, but this has been changed to allow a World in any state to be Released. To Release a World, the Apprentice must approach its World Seed and select the Release option notated at the lower right corner of the screen, then confirm they wish to set the World free into the Cosmos never to return. The Release option *will not appear* if the Apprentice is holding a Tool -- specifically, their Bug Net, Fishing Rod, or Watering Can.

Seed Planters display icons indicating what state they are in:

 - Ready to plant a World Seed.

 - A World Seed has been planted.

 - This World is complete and ready to be released into the Cosmos.

Additionally, other icons can appear next to the Seed Planter's icon, indicating what the world needs right now:

 - This World is ready to be tended to, there are still chores remaining for the day.

 - This World is almost complete, and just needs to be sung to.

 - This World has space for an Everkid to help collect Resources.

 - The Everkids on this World have collected enough Resources for the Apprentice to pick up.

A Seed Planter ready to receive a new World SeedSeed Planter bursting with Myora as a new World sprouts from itA fully-Bloomed World growing from its Seed Planter (lower left)
Arralyn

Arralyn wearing the hair clip

**Arralyn** is one of five Romance option characters in Grow: Song of the Evertree. She is a young Aerum who was friends with the Apprentice prior to leaving Alaria with her family. Now that the Apprentice is fixing the Evertree, Arralyn wants to move back home and help the Apprentice rebuild their home together. Her brother, Oleander arrives the next day and suggests that their parents aren't happy with Arralyn leaving, but she convinces him that they should both stay and help out the Apprentice. Though young, Arralyn has a talent for baking and is willing to work hard.

Romancing Arralyn might actually happen by accident. The dialogue options are somewhat ambiguous as to whether they are encouraging a deep friendship or an actual romance. Choosing the final Romance dialogue option (marked with double hearts in the dialogue selection), will lock all other characters out for romance, and begin the final portion of Arralyn's romance quest. After completing the final stage, Arralyn will have a unique flower hair clip to wear in her hair.
Minecraft Insescapable Prison Wiki

**Welcome to The Minecraft Inescapable Prison Community**

Welcome to The Inescapable Prison Community! Here, you can find information about anything prison related, from prisons, to escapists, to prison builders! Below, you can navigate to what information you'd like to view first! More is always to be added.

Welcome to The Inescapable Prison Community! Here, you can find information about anything prison related, from prisons, to escapists, to history, to prison makers! Below, you can navigate to what information you'd like to view first!

Join the official sub-reddit!

- https://reddit.com/r/inescapable/

Join the official discord server!

- discord.gg/U9bcz4Ag6H
Decorations

**Decorations** are a specific category of item used to improve the appearance of Towns in Grow: Song of the Evertree. The Apprentice can find Decoration items while tending Worlds or opening Chests, or as rewards for completing certain Goals.

## Garden Decorations

The garden-type decorations are not functional but do add aesthetic beauty to the area.

* Beautiful Arch
* Bench
* Bird Bath
* Fine Arch
* Gazebo
* Stepping Stone
* Trellis
* Well

## Lamp Posts

Lamp Posts not only provide beauty, but also light the Town. Lamp Posts can be found as drops when tending Worlds (with the Biome defining which type drops — the Hanging type can drop in any Biome).

* Blooming Lamp Post
* Desert Lamp Post
* Frozen Lamp Post
* Fungus Lamp Post
* Gross Lamp Post
* Hanging Lamp Post
* Princess Lamp Post

## Plots

Plots are ways to instantly add a little Flora to the Town. Remember, with only 20 (or 40) decoration slots, a little goes a long way!

* Flower Plot - A small area that will instantly grow a patch of flowers when placed.
* Large Tree Plot - A larger area that will instantly grow a large tree when placed.
* Shrub Plot - A small area that will instantly grow a shrub when placed.
* Tree Plot - A small area that will instantly grow a tree when placed.

## Statues

Statues can commemorate certain accomplishments in the world of Grow. Most of them can be purchased from the Festival Grounds on the appropriate Observance Day. The Evertree Statue is awarded for completion of the game.

* Golden Fish Statue - Costs 50 Fish Finding Day Tickets
* Golden Fruit Statue - Costs 50 Fanciful Fruit Day Tickets
* Golden Bug Catch Statue - Costs 50 Insect Appreciation Day Tickets
* Golden Happiness Statue - Costs 50 Interdimensional Smile Day Tickets
* Golden Nut Statue - Costs 50 Act Like a Squirrel Day Tickets
* Golden Rock Smash Statue - Costs 50 Boulder Bashing Day Tickets
* Golden Seed Day Statue - Costs 50 Seed Day Tickets
* Golden Weed Pull Statue - Costs 50 Weed Whacking Day Tickets
* Statue - a statue of an Everkin holding a bow and arrow.
* Golden Evertree Statue - A Statue commemorating your service to the Evertree

## Walls and Paths

Walls and Paths do not count against the Decoration limit; they have their own combined total limit of 500 pieces per Town.

### Walls

* Desert Wall
* Frozen Wall
* Fungus Wall
* Gross Wall
* Princess Wall
* Small Wooden Wall
* Large Stone Wall
* Natural Wall

### Paths

* Earthen Path
* Cobblestone

## Related

* Buildings
* Resources

## Notes

* As of the January 2022 Care and Prosperity update, they can also be purchased from Traderkin in Where-Ever; however, there is a limit of 20 (40 on PC) Decoration items per Town.
Bisha and Bosha

Bisha and Bosha the Observers

*"It is our role to facilitate Observance Days, and preserve the Sky Father's will."*

**Bisha** (the tall one) and **Bosha** (the shy one) are two otherworldly visitors of an unknown tribe who have come to Alaria to share the rituals of Observance Days. Bisha will happily explain the purpose of each Observance Day and encourages the Apprentice to participate by offering rewards. Each Observance Day (which can happen any day, randomly), Bisha and Bosha will appear on the Festival Grounds with their great cosmic tent and several prizes as rewards for participating in that day's festival.

Both Bisha and Bosha are members of an unknown tribe. Bisha, the taller one, is approximately twice as tall as the Apprentice, while Bosha is slightly shorter than the Apprentice. They have round heads with a beak, large round eyes beneath bushy white eyebrows, and large furry ears sticking from beneath large, floppy hats. They both wear what appears to be a ceremonial robe with a dagged mantle and ceremonial stoles on the front and sides that drag on the ground.

Neither Bisha nor Bosha is eligible for Romance and they have no dialogue or quests beyond the Observance Day festivities.
Prison TheKingstone

The Kingstone is a prison created by jjkay03. Its design features a large stone pillar with carvings and decorations on it. The top mimics a Plains biome, complete with grass and trees.

## Security Measures

This prison has a “suicide lever” that will chunkban the entire prison upon activation. This may be used when somebody is trying to break into the prison. Like many other prisons, it has multiple elder guardian chambers to give the players within the prison mining fatigue.
General Store

* General Store
* General Store Painted

The General Store is one of many Buildings that can be placed in the player's Towns. It's a one-story business with a vaulted roof. The inside is an open display room with a cash register to one side, and many shelves and crates displaying items for sale, some of which the Apprentice can actually buy for . Around the shop, there are also a few active hotspots that generate humourous messages or Myora. When staffed, two small tables on the sides have a random selection of Wallpapers for sale, while a third table by the door has 4 Tokens or other Consumable items for sale, selected from the following:

* Iron Key - 60 Myora
* Gold Key - 150 Myora
* Alchemy Battery - 150 Myora
* Now Hiring Token - 75 Myora
* Rapid Expansion Token - 150 Myora
* Three's a Crowd - 150 Myora
* Ancient Coin (Signa) - 50 Myora
* Ancient Coin (Firus) - 100 Myora

These products only appear if the shop is staffed, and the available stock will refresh and change randomly every day.

The General Store is also the only building that can have Lucky Boxes. When placed, each box will take up one of four locations on the front porch of the store (up to four can be placed per General Store). Lucky Boxes cost one Ancient Coin (Signa) for each use, and generate a random consumable, hair, eyewear or costume piece. Once used, the Lucky Box cannot be used again until the next day.

The General Store can have up to three Residents as workers, but only one slot is unlocked at first. The General Store is not available at the start and the blueprint must be unlocked by collecting 20 Nuts and 20 Fruit. Everkid harvests can contribute to this collection.

The General Store can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. There are four Token slots to fill. See gallery below.

Interior of the General StoreShowing 2 colours of Lucky Boxes: Blue and Pink.
Essence

**Essence** is the most pure component of an object - it's "all that's left when you extract everything but the idea of the thing."

There are 24 different Essences, and they are used for creating new Buildings in the Town management menu, and for crafting new World Seeds by talking to Coppertop and using the alchemy tab.

Essences can be aquired by growing plants and harvesting other things in the various Worlds grown from world seeds, or by completing Goals or by deconstructing items using Coppertop. You can also purchase certain, and limited, essences from the Everkin using EverKoin.

## List of Essences

* - Abundant
* - Bitter
* - Comforting
* - Cute
* - Dreamy
* - Dry
* - Icy
* - Lively
* - Lush
* - Mushy
* - Mysterious
* - Parched
* - Playful
* - Prickly
* - Smelly
* - Soft
* - Sparkly
* - Spongy
* - Squishy
* - Sticky
* - Tasty
* - Tranquil
* - Warm
* - Watery
Paradise Crescent

The Paradise Crescent is the oldest land mass in Oceanica, and it's largest region suitable for human civilization. it is located at the intersection of 6 of The Seven Lesser Seas. It is bordered on the north by The Frozen Sea, on the northeast and southeast by The Empty Sea, on the east by The Holy Sea, on the south by The Southern Sea, on the southwest by The Titan's Jaws, on the west by the Western Sea, and on the northwest by The Living Sea. At its center lies Centrillia, the main trade hub of all Oceanica, whose canals connect the inlets of The Western Sea, The Frozen Sea, The Holy Sea, and The Southern Sea. It has a naturally diverse landscape, but is mostly covered with fields of fertile soil and lush forests.

Legend says it was created by Masu, the Elder God of substance, to be a paradise for the gods. It is said to be the birthplace of all life.
EverKoin

**Everkoin** is the currency used by the Everkin. The Apprentice can sell most of the items collected while tending to their World Seeds to the Everkin found around Where-Ever for EverKoin, and can purchase various Essences from the Everkin at the sales stalls near the Portal back to Alaria.

The icon for EverKoin looks like three interlocked three-dimensional rings, forming a near-spheroid, and resembling a sort of nut.

Everkin who will purchase items from the Apprentice in exchange for EverKoin:

* Brokin: Stone, and (after PC Update 1) Fossils, Gemstones, Minerals and Ore
* Bumpkin: Fodder, and Flowers, and (after PC Update 1) Shrub and Tree Plots for decorating Towns.
* Catcherkin: Insects
* Chopkin: Wood and (after PC Update 1) Weeds.
* Fisherkin: Fish
* Junkin: Junk fished from pools of light in bodies of water
* Wateringkin: Fruits and Nuts

## Notes

* EverKoin is shown in the Apprentice's inventory under **Consumables**. When making purchases from the Everkin, Myora is shown on the screen, not EverKoin, so remember to review the number in inventory prior to making purchases.
* PC Update 1 has a number of quality-of-life enhancements, among them are numerous changes to what the Everkin buy and sell. PC Players will see this update shortly after the New Year 2022, while console players will have to wait a little longer for the same updates.
* Only Essence is sold for EverKoin. Several new Traderkin who have popped up selling various items choose to accept Myora or Essence rather than EverKoin.
Loading Screen Notes

* A happy town is a harmonious town. The more you attend to your townsfolk's needs, the more productive your town will become.
* According to Coppertop, each alchemical essence is uniquely flavored - like jellybeans. He doesn't recommend you eat them, though.
* Alchemy is the basis of all technology. It illuminates our lights, pumps our water, and heats our homes on a chilly night.
* Coppertop can synthesize *anything* into an Essence. Don't be afraid to experiment! You probably won't blow yourself up.
* Don't forget to harvest the resources that grow on your Evertree worlds! You're allowed to enjoy the fruits of your labor, in moderation, you know.
* Even though the Everkin look soft, you mustn't pet them without their consent.
* Found a tree or critter you want to keep around? Nature Reserves can be customized with the flora and fauna from your Evertree Worlds.
* Is Coppertop the liquid in the bottle, or just the bottle itself? He refuses to say.
* Just how *are* you able to carry all those Everheart Tools around, anyway?
* Long ago, your people engaged in trade with the Everkin. If you fing something they want, you might be able to trade with them again.
* Strange Seeds may not grow into fully viable worlds, but they're still worth exploring!
* The bugs you catch in your net aren't harmed by the process, we promise.
* The Everkin Doors make getting around town a snap, and there hasn't been a teleportation mix-up in ages. You're probably fine to use them!
* The Withering is not for eating.
* Visitors will leave at nightfall unless you've built an Inn. If you want them to stick around forever, you'll need to assign them to a house.
* You can reaorder your tools in your backpack if you want to achieve peak levels of gardening efficiency.
River Precinct

**River Precinct** is the name of the fifth District unlocked and the fifth Town the Apprentice must rebuild. The District is located in the southwest of Alaria, south of (and across the river from) Forest Region, and west of the Valley Province.

## Locations

The River Precinct district is large, but divided by the river that runs through the center of Alaria. The District is known to include three noted locations, although the most interesting feature, the great lighthouse, isn't one of them. There are ?? Caves, a Vault and a Nature Reserve. Many Chests, including locked Iron and Gold ones, are scattered about, as well as a few Journals detailing lore of events from before the beginning of the game.

River Precinct' noted locations consist of:

* River Precinct (town)
* Nature Reserve
* Vault of Tricking

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*

**Secret locations in River Precinct**

## Town

The Town of River Precinct is located in the southern part of the District. The entire town is split up by the river, so access to various parts of town is granted by one of several bridges. The usual Dock and Town Square can be found, with the Dock across the river to the north of the Town Square, while the Everkin Door is directly adjacent to the south of the Town Square. Additionally, there are xx other blockers besides the Dock to be removed or rebuilt:

### Harmony

The following tasks are available on the Town's Harmony Stone to assist in increasing Town Harmony. It is not necessary to complete all seven tasks if Harmony is achieved in other ways (meeting Resident's needs, for example). After achieving 100% Harmony and singing to the Harmony Stone, **River Precinct** is the next one unlocked.

 Variety - Have x/8 unique buildings built

 Beautification - Customise x/6 buildings 3 times

 Reclamation - Remove x/3 blockers from the District

 Decorator - Place x/14 Decorations around town

 Town Size - Have x/16 residents in town

 Guardian - Complete x/3 resident requests

 All thumbs - Match x/6 level 3 or lower jobs
Crude Rope

* Acorn Shovel
* Eyepatch
* Pebblet Axe
* Pebblet Hammer
* Canteen

**Crude Rope** is a common Material Resources made by the player and is used in a majority of different items. It can be made for much cheaper using the Spinning Wheel. It is used in many different items in Grounded.

## Usage

* Tools
* Armor
* Consumables
* Base Building
* Storage & Utilities
* Décor

* Melee
* Busting
* Chopping
* Digging
* Ranged
* Light
* Repair
* Shield
* Underwater

* Head
* Lower Body

* Drink

* Floors
* Walls
* Passages
* Support
* Stairs

* Food
* Water
* Sleep
* Production
* Storage
* Traps
* Misc

* Lighting
* Furniture
* Fencing
* Art
* Misc

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