recursal/Fanatic-Fandom huggingface dataset:
Horn Spell

**Horn spell** is a magic spell that creates a flag which all dwarves gather to. This flag can be useful for many reasons, it allows your dwarves to congregate in one area to help battle monsters or all hide from a wave of monsters.

## Use

To use the horn spell:

1. drag the spell item from the inventory to the quick bar
2. click to highlight the item on the quick bar
3. click anywhere (accessible by dwarfs) in the world to place the flag.

To remove the flag:

1. click the flag to create an "X" button; and
2. click the "X" to cancel flag.

## Crafting recipe

Spells only need to be crafted in Sandbox mode.
In Tech Tree mode, they are unlocked by reaching the required crafting tech.

 Ingredient(s)

  **Horn Spell** | 1

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`mhorn`*, *`Castthehorn`*, *`spell_horn`*, *`flag_horn`*, *`buildings\horn`* or *`magic\dwarf`*.
Frostling Leader

Frostling Spear (4% chance) Leather (20% chance) Feather (20% chance) Rope (15% chance) Silver Ore (3% chance) Gold Ore (2% chance) Mithril Ore (2% chance)

**Frostling leader** is a dangerous semi-hostile creature that leads a frostling camp with their frostlings in the Snow World.

## Behavior

The frostling leader is armed with a spear, while regular frostlings use bows.

He guards the camp and do not hunt.

If he dies a new leader will spawn from the camp.

### Hostility

Frostlings are somehow equivalent of goblins from the Forest World, but they won't attack dwarfs until they do. Dwarfs also won't attack them, without being attacked or without an express order.

If a dwarf attack a frostling, all frostlings will become hostile towards all dwarfs, for a long period of time or until that first aggressor dwarf dies.

Chopping trees around the frostling camp, maybe very dangerous, specially if dwarfs are equiped with bows or staffs with additional hits. Giant mites may drop from trees making dwarfs hurt unintentionally a passing by frostling. If this happens, all frostlings will become hostile.

For the same reason, hunting around their camp is not recommended, except if dwarfs are ready to face the frostlings aggressivity.

## See also

* Frostling
* Ice Boar
* Frostling Camp

## References

1. ↑ It doesn't climb.
2. ↑ Name shown in the Bestiary. In the game files it's called *`frostling_knight`*.
3. ↑ According to the bestiary classification.
Gingerbread Men

**Gingerbread men** is a Christmas special food, that feed and heal dwarfs.

This item is not craftable and cannot be purchased.

And it is dropped by:

* Big Zombie, with a Santa Claus costume;
* Goblin, with a Santa's Elf costume; and
* Goblin Leader, with a Rudolph-shaped hat;

each of these creatures with 50% chance to get one christmas wreath.

## Trivia

Game files show that this item is made of egg, apple and flour, one of each, although dwarfs cannot cook it.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`gingerbread_cookies`*.
Sand

**Sand** is a quite common resources in all worlds, and more abundant in the Desert World, where it covers the large major part of the terrain surface. It is used in crafting various recipes.

There is a task called "Collect sand" in the early game where ten blocks of sand shall be collected.

## Acquiring

Sand is obtained by mining sand blocks. It is very fast dug, even with an stone pickaxe. When digging sand blocks on the terrain surface of the desert world, there is a chance for scorpions to appear.

It can also drop from from a rocky dirt light with 30% chance each block. And giant mites have 25% chance for droping sand when killed.

## Behaviour

If there is no foreground block under a tile, sand cannot be placed there, neither as back nor as foreground. And if a foreground block is removed, the sand in the foreground above it will fall in few seconds. Sand placed at the background though won't fall spontaneously. This property may be exploited at the Sand Wall strategy.

Sand may become a problem at the Underground World where Takmak will transform gradually all the terrain below him into sand, if he's not pleased enough by the gifts placed on his altar, or if no goods are placed at all.

Some plants like the desert world cactus can only grow on sand.

Leaves can grow on sand blocks placed at the background.

## Uses

 Glass

 Grinding Stone

 Stone Wall

 Venetian Stucco

 Workshop
Shaman's Staff

**Range** | 6

The **shaman's staff** grants a lightning attack that can chain to three additional enemies. It's the most efficient weapon to crowds of low health monsters (like plain skeletons and zombies), more even than the mithril wizard's Staff.

The shaman's staff increases the efficiency of the mage skill by 60%, two times more the bag of elixirs or the witch hat. Not considering the fourth hit, as a combat skill increases the final output damage (if the dwarf is using the correct type of weapon), it is possible that each lightning hit from the shaman's staff deals more damage than that coming from a mithril staff.

## Acquiring

This item is one of the possible rewards received after finishing and winning a pvp or a coop multiplayer battle at the Underground Biome. The winner(s) may receive none, one or two shaman's staffs when returned back from the biome to the original world.

This item is not craftable, it cannot be purchased and it is **not** dropped by the Altar Shaman, that uses a staff in the Underground World.

## References

1. ↑ As it appears in the inventory. In the game files it appears as *`shaman_staff`* or *`ShamanStaff`*.
2. ↑ Although in the game file `main/data/craft_resources.xml`, it shows the same value of the Bag of Elixirs (`skill=mage,value=30%`), testing the weapon in some mage dwarfs in-game, showed their mage skill increasing by exact 60%.
Mummy

Zombie Brain Fabric (25% chance) Thread (15% chance) Blue Crystal (2% chance) Red Crystal (2% chance)

**Mummy** is a dangerous hostile creature found in the Desert World. A stronger version of mummy is the King Mummy.

## References

1. ↑ Bestiary classification.

*This article is a stub. You can help Craft the World Wiki by expanding it.*
Professional Miner

## Minerals to be extracted

 Coal

 Iron Ore

 Silver Ore

 Gold Ore

 Mithril Ore

And all not renewable crystals:

 Blue Crystal

 Red Crystal

 Dark Crystal

 Green Crystal

 Purple Crystal

Note: while digging plain earth blocks in different layers (from the soft on top to the hard volcanic on bottom), each layer has a slight possibility of dropping some minerals. These random drops are not considered to the achivement, i.e. remove earth blocks with no mineral indications is unnecessary.

## Irrelevant materials

The following items make no difference to the achievement:

Plain  earth blocks on any layer

Regular  stone blocks

Earth blocks with  roots

And all revewable materials appearing on top of blocks:

 Quartz

 Needle Crystal

 Pink Crystal

 Pink Mushroom

 Grey Mushroom

 Web

All these items may be ignored.

## Tips

### Hidden stuff

Knowing the blocks' general composition and how earth blocks can contain minerals, if the player has never used the "replace" function, all minerals to be removed at the world has a visual indication, and there is no "hidden stuff".

If the player has used the "replace" function, there is a possibility to background blocks to contain a mineral while the foreground gives no visual indication of it. If this happens, the player may try to use the replace funtion again. If some mineral was left behind, an option saying "Replace such mineral" will popup.

The better option though is never use the replace function when trying to get this achievement.

### Hidden rooms

Some stone walls and objetcs in hidden underground rooms (including the main portal room) may contain a variety of crystals. Better to remove them all.

### Placing objects

Great care when placing objects is recommended. Placing any object over a background block with mineral, thinking you'll see and remove this later is a big risk. An elevator, a pennant or even a simple ladder can make the achievement much more difficult. Extract the mineral before placing any object.
Normal mode

**Normal mode** is the standard way of playing Craft the World, where dwarves will always respawn a little while after dying. Until version 0.9.007, this parameter was not customizable. And until now, in the Campaign, the player cannot change this; but, when creating a Custom Game, it's possible to choose the Permanent Death Mode. By doing this, dead dwarves are gone for good.

## See also

* Permanent Death mode
* Other features implemented at the version 0.9.007

## References

1. ↑ Need more details about this delay in the current version of the game.
2. ↑ Current version for this note is 1.4.009

*This article is a stub. You can help Craft the World Wiki by expanding it.*
Larva

Chitin x1 or x2 Meat (30% chance) Slime (30% chance)

**Larva** is a little dangerous hostile creature that spawn in cocoons in the underground of all worlds (not in biomes).

In multiplayer games, larvas may also spaw in great number through the monsters' portals underground, among other creatures.

## Behaviour

The larva will remain dormant until a dwarf approaches its cocoon. Once the larva wakes up it will start moving and breaking blocks, including stones and ores.

The larva is the the only creature that will intentionally try and will break natural blocks (not placed by dwarfs).

Despite its description, no larva will ever grow into a giant worm. And while larvas are present in all worlds, giant worms only spawn in the Snow and the Desert Worlds.

## Mobility

It can only climb in foreground walls and never in background walls.

It can pass through open doors and hatches. It won't hit closed doors and hatches; it will walk away.

## References

1. ↑ According to the bestiary classification.
Frogolisk House

*This article is related to the Sisters in Arms DLC.*

*For characteristics applying to all pet houses, see Pet house.*
**Frogolisk house** is an item that adds comfort to the shelter and makes appear one frogolisk to be tamed by dwarfs.

## See also

* Frogolisk
* Pet House

## References

1. ↑ Done by the frogolisk.
2. ↑ This is the item's name according to the inventory. In the game files it's called `*basilisk\_pet\_house*`.
Giant Worm

Chitin x5 Needles x3 Slime x2 Silver Ore x10 (50% chance) Gold Ore x10 (50% chance) Mithril Ore x10 (50% chance) Coin x10

**Giant worm** is a dangerous hostile creature that appears from time to time in the deep underground of Snow and Desert Worlds.

## Occurrence

The giant worm only appears around dwarfs, i.e. it won't mess with random deep underground areas if dwarfs aren't there.

It takes a while to reappear, i.e. not twice between raids.

With the parameters above it's possible to somewhat limit/control the worm occurrence.

Totems placed deep underground block the worms' spawning within their influence radius.
Unfortunately, having more than one totem placed in the world may cause pathfind problems.

## Behavior

The giant worm causes earthquakes when it strikes and removes two rows of ten to twenty blocks. The displaced resources fall on the ground and none of them are lost, excepting earth. The worm eats 20% of the displaced earth resources.

The largest area that can be affected by a worm: 20x2 blocks.

It causes panic in dwarfs, making them paralize or run away, ignoring any attack orders around the worm.

The worm also inflicts a low area damage while passing by dwarfs. Despite its bestiary description, it represents no danger in standard campaign difficulty levels.

## Achievement

The **Worm hunter** achievement is unlocked killing a giant worm.

### Method

1. Have a ridiculous amount of mana
2. Use several magic explosions (not less than 8) on the worm until it has almost no health (almost invisible tiny heart )
3. Use a couple of fireballs (if step 2 is done correctly, 1 fireball is enough)
4. Collect the loot.

### Friendly tips

* Do it on the central part of the map to reduce the mana costs.
* Do it just before leveling up so you don't starve for mana after killing the worm.
* Don't do it on very low XP levels, as your mana pool doesn't match step 1.
* Open a portal and enter "Siege Mode" before using the spells to avoid damaging dwarfs.
* Order an "attack" after "sieging" to tag the worm with the crossed swords icon, so you can target the spells right over the icon

## Disabling

Giant worms, along with the giant spiders, are considered by a lot of players the most annoying creatures in *Craft the World*.
Besides that, the solution proposed by the game, which is placing totems everywhere underground, may cause severe pathfind problems.
Fortunately, with some easy file editing, annoyed players can remove worms from a specific type of world, or completely removed them from the game.

## References

1. ↑ Refered simply as `*worm*` in game files.
2. ↑ According to the bestiary classification.
3. ↑ Related threads on *Steam*.
Pumpkin Head Helmet

**Pumpkin head helmet** is a special helmet available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`pumpkin_hat`*.
Giant Ant

Chitin (40% chance)

A **giant ant** is a dangerous hostile creature found in all four worlds. It spawns from nests, which can be destroyed by killing all the ants.

## Behavior

Giant ants are the only creature that will attack all other creatures. Some of these creatures will defend themselves by fighting back.

## Tips

The fastest way of getting rid of giant ants is by casting several fireball spells on their nest until all ants are killed.

## References

1. ↑ Bestiary name of the creature. In game files it is called `*beetle*` or `*red\_tail\_bug*`.
2. ↑ According to the bestiary classification.
3. ↑ Since 1.1.007.
Glass

**Glass** is a processed material used to craft a lot of items.

## Crafting Recipe

  **Glass** | 4

## Uses

 Advanced Digging Machine

 Aquarium

 Bottle

 Christmas Tree Ornament

 Decorative Mirror

 Digging Machine Body

 Diving Helmet

 Garland

 Glass Cabinet

 Glass Vase

 Lancet Window

 Lantern

 Lighting Stand

 Magic Shooting Range

 Magic Sphere

 Portable Lamp

 Round Mirror

 Round Window

 Self-Propelled Digging Machine

 Small Chandelier

 Square Window

 Stained Glass Window

 Tesla Tower

 Wall Lamp

 Wooden Staff
Portrait

**Portrait** is a decoration for hanging on walls. It has a variety of appearences.

## Switching Views

Everytime dwarfs place it, it shows a different picture. And after placed, the player can switch and choose one of the six views below.

### Trivia

The sixth image was created after a contest organized on April 2018 by *Craft the World* official page on VK, where the game fanbase should join their online community (if not yet) and repost the message about the competition. The prize would be having their profile picture stylized and immortalized in the game as one of the views of the item "Portrait".

The draw would be held one month later, and the user Alexander Maruta, among sixty other fans, would win.

## History

 1.5.000 | 21 Dec 2018
 0.9.026 | 06 May 2014

## References

1. ↑ This is the inventory name of the item. In game files it's called *`picture_02`*, *`Abstractpainting`* or *`craft_obj\dwarf_pic1`*–*`06`* (for the six views).
2. ↑ Original in Russian: *"Твой портрет в игре за репост!"*
3. ↑ The original contest post.
4. ↑ The draw result and the winner announcement.
Parachute

*This article is related to the Sisters in Arms DLC.*

A **parachute** can used by dwarfs as an acessory through the "Equip" menu.

Dwarfs lose health if they fall from heights greater than three blocks (i.e., four blocks or more between them and the ground). The parachute requires a distance of seven blocks from the ground to open. So dwarfs equiped with a parachute can fall from unlimited heights (equal or greater than seven blocks) without losing health. They will open it at the last moment, that is seven blocks before touching the ground.

Falling from a four to six blocks height will harm them, even if they're equipped with a parachute.

A parachute can be useful in case they get caught by a sand storm.
Tables

**Tables** are furniture used to serve food for dwarfs. It also adds comfort to the shelter.

With the exception of foraged items, all other kind of edibles require to be disposed on tables to allow dwarfs to eat them.

## Types

Below, all tables with their respective points of comfort, the amount of dishes each one can hold, the tech required to craft them and their price at the shop.

## Serving

1. Create a **table** and place it anywhere, preferably inside the shelter.
2. Drag food to the quick bar.
3. Highlight the selection.
4. Click on the table.

This will create a buffet of options for the dwarfs, that will now feed themselves regularly. Different dishes will avoid dwarfs will getting bored of the same food and not eating.

## Upgrading

Idle dwarfs, if well fed, can randomly upgrade tables by their own, without spending any resources.

Ice tables cannot be upgraded.

## Rats

Rats steal food from — and only from — tables. See how to deal with them: Rat - Tips.

## History

 1.3.001 | 7 Jul 2016
 1.2.005 | 13 Jan 2016
 1.2.001 | 19 Dec 2015
 0.9.013 | 15 Jan 2014

## See also

* Food
* Dwarfs satiety / Hungry / Monotonous food
* Shelter / Comfort
Sheep

A **sheep** is a non-hostile creature that spawns above ground in Forest and Snow worlds.

If caught in a trap they can then be placed in a farm and repeatedly sheared for their wool.

## Behavior

* It can jump as high as one block (when on surface) plus a half block (if on water).
* It will die underwater after 30 seconds.
* It can jump down from a 2 blocks high.
* It can fall from a 100 blocks high without being hurt.
* If attacked, it will try to escape for at least a 2 blocks distance.

## Characteristics

A sheep has a fluffy-like hair (wool) in a form of an oval, making the body of the sheep covered. As seen, it also has spikes for added textures. The sheep also has curved horns and its face somehow represents an annoyed emotion.

## Tips

It usually tends to run for a long period of time, provoked or not, making them easy to trap in a two-block deep hole. They are the main source of wool; to ensure a steady supply of wool, kill slugs, since there's a limit to the number of non-hostile creates a world can hold. They also tend to drop meat.

## Trivia

A sheep actually runs faster than a wild boar, which does not apply in real life, but makes sense as a sheep has less weight as seen in the game than a boar.
Mad Rider

Web (25% chance)

**Mad Rider** is a dangerous hostile creature that can spawn in all worlds over the ground through monsters portals in multiplayer games.

## Riding dwarfs

Besides its melee assault, a mad rider has a special attack: jump over, sit on dwarf's shoulders and start biting his head. The dwarf under this situation cannot defend himself and will start running aimlessly. The mad rider will leave him if attacked by other dwarfs.

More than one mad rider can "ride" the same dwarf at the same time.

A dwarf subdued by a mad rider does not move slower, his normal speed is not changed if carrying the monster.

## Mobility

It can not climb walls, but can jump one block at a time, also taking advantage of skeletons in a shield stair position to climb higher cliffs.

## References

1. ↑ Bestiary name of the creature. In game files it is called *`madness_rider`*.
2. ↑ According to the bestiary classification.
Weapon

**Weapons** are used by dwarfs while fighting or hunting. There are two kinds of weapons: melee and distance.

## Melee

Some melee weapons come with a inherent hit rate bonus; mostly swords and spears. It's exact values aren't visible for players inside the game. Algthough it is noticeable that some weapons make dwarfs hit faster than others. A great example of this disparity is the Mithril Sword with a speed bonus of +200% and the Mithril Hammer with no bonus at all.

## Distance

### Bows and firearms

#### Ammunition

According to the type of ranged weapons dwarfs are equipped with—bows, electric bow, flamethrower or guns—they will automatically select the related kind of ammo: arrows, electric charges, fuels or bullets, respectively. Each type of weapon has a default basic unlimited ammo (*infinity symbol*), so dwarfs can shoot at will as soon as they're armed. This basic ammo is always "enabled" (*green check*) in the "Equip" menu for dwarfs using a related ranged weapon.

For the purpose of increasing the damage applied, special ammo can be crafted and used on most critical battles. These items have to be crafted individually on crafting stations and carried to the stock for then become available in the "Equip" menu, where they can be enabled/disabled for each dwarf separately. They are disabled by default for all dwarfs. But equipping a dwarf with a (new) ranged weapon automatically enables all types of special ammo related to that (new) weapon and already existing in the stock. When more than one type of ammo is enabled for a dwarf, the most effective will be used first.

## References

1. ↑ 1.0 1.1 1.2 After being rewarded with this item when completing its respective biome, it can be used in all worlds.
Grey Mushroom

**Grey mushroom** is a raw material periodically formed on top of earth blocks, mostly underground, near the worlds surface.

It may be used to craft:

 Elixir of Ice Arrow

 Elixir of Obliteration

 Magic Explosion

 Magic Forest

 Mana Elixir

## See also

Other alchemical material growing out of earth blocks:

 Needle Crystal

 Pink Crystal

 Pink Mushroom

 Quartz
Heavy Shooting Tower

**If removed:** all its components
**If destroyed:** nothing

**Heavy shooting tower** is a stronger version of the wooden tower, more resistant and with a longer range and applying more damage.

## Placing and removing

The tower can be placed on top of any supporting surface. Foreground blocks placed right on top of it may disturb the tower's shots.

If the tower is deconstructed by dwarfs, all components of the tower can be recovered, allowing it to be rebuilt in time. When the tower is destroyed by enemies however, all the components will be lost.

## Crafting recipe

  **Heavy Shooting Tower** | 1

## See also

* Wooden Tower
* Tesla Tower
* Mechanized Catapult
* Towers

## References

1. ↑ This is the inventory name of the item. In game files it's called *`arrow_wood_tower_2`* or just *`wood_tower_2`*.
Gargoyle

Slime (70% chance) Bones (70% chance) Skeleton's Mace (25% chance) Coin (10% chance)

*This article is about the wave monster. For the statue monster on secret rooms, see: Ancient Gargoyle.*
 *Not to be confused with the decorative statues: gargoyle frontal and lateral.*
**Gargoyle** is a dangerous flying hostile creature found only during monster waves in all worlds. They spawn in flocks and attack the fortress and dwarfs from above.

## Fossilized Gargoyle

 **Type** | Disassemblable

When the sun rises, all gargoyles will turn to **fossilized gargoyles**, falling to the ground as little stone statues and being collected by dwarfs or imps to the stockpile.

### Ghost interaction

If a ghost reaches the stockpile, it will prioritize throwing a stone gargoyle over everything else. If it is thrown out of the stockpile during the night, it will turn back into a normal gargoyle and begin attacking dwarfs again.

The player may handle this nuisance by:

* Disassambling fossilized gargoyles to get some of the resources listed below; or
* Letting them come back to life for, maybe, get some coins, with 10% chance for each gargoyle. To do this, it's recomended to have static defenses like frogolisks and owlcats around the stockpile to avoid needing any special attention every time a gargoyle comes out.

### Disassembling

Fossilized gargoyles are not craftable, but the player may get some of these resources below when disassembling it.

## See also

* Ancient Gargoyle
* Raids
* Ghost
* other hostile creatures

## References

1. ↑ Bestiary classification.
2. ↑ In game files it appears as `*gargoyley\_spawner*` or `*stone\_form*`.
Goblin Shop

The **Goblin Shop** (Grunt's Shop or Market) allows you to buy any kind of item available in game for  coins.

To buy an object, just select the category, select the item and press the "**Buy**" button. The item(s) will then appear outside the entrance to the shop, ready for the dwarfs to collect it.

The shop does not allow you to sell items - some items can be recycled though. Crafted items tend to be more expensive than their material cost at the shop - if you can craft an item it might be worthwhile to purchase the raw materials instead.

## Inventory

  Magic Crystal | 1
  Mana Generator | 1
  Mana Storage | 1
  Portal Gate | 1

## References

1. ↑ Shown on the sign of the shop while in-game
2. ↑ Shown while in the shop menu
Magic Crystal

**Magic crystal** is a special item used to reduce the mana penalty of using spells far from the stockpile.

## Use

It can be placed anywhere over a support block. And can be extracted without destroying it. It occupies a space of only one block.

But you have to place it near the location you want to use your spell.

## Acquiring

The magic crystal is not craftable. The only way of acquiring it is paying 25 coins at the shop.

## See also

* Mana Generator
* Mana Storage
* Portal Gate

## References

1. ↑ This is the inventory name of the item. Devs have called it "magic transmitters". In game files it's called *`mana_pylon`*.
Silver Ingot

**Silver ingot** is a refined version of silver ore.

## Crafting Recipe

  **Silver Ingot** | 1

## Uses

It's used to craft:

 Advanced Digging Machine

 Magic Shooting Range

 Mechanized Catapult

 Mithril Axe

 Mithril Hammer

 Mithril Pickaxe

 Rifle

 Silver Armor

 Silver Arrows

 Silver Axe

 Silver Boots

 Silver Helmet

 Silver Pickaxe

 Silver Sword

 Tesla Tower

 Wizard's Staff

 Yatagan
Guardian

Portal Part Recipe Mithril Ore x1 (70%) / x2 (60% chance) Mithril Ingot x1 (50% chance) Coin x2 (70%) / x1 (50% chance) Blue Crystal (40% chance) Red Crystal (40% chance) Dark Crystal (40% chance) Green Crystal (40% chance) Purple Crystal (40% chance)Each one of the 6 Runes (10% chance)

**Guardians** is a very dangerous hostile creature found deep underground in hidden rooms and inside the pyramids of the Desert World. When in the hidden rooms, he is often accompanied by a beholder.

## Attacks

The guardian can perform four different attacks:

 Lightning

**\*** 5 targests in a 2 blocks radius area, including dwarfs and defense towers

**\*\*** cannot be reduced by armors

He will choose what to do according to each situation:

* If there is a dwarf beside him, he will prioritize a sword attack.
* If there is one dwarf not so far from him, he will walk and try a sword attack.
* If there is one dwarf quite far from him, he will cast a lightning bolt.
* If there are some dwarfs in a certain distance, he will cast a fireball.
* If there are some dwarfs around attacking him or not running away, he will summon undead minions.

## Vulnerabilities

A guardian has a certain vulnerability to melee weapons and a huge weakness to mithril weapons.

## Campaign

In the campaign guardians will drop a scroll with the recipe to craft one of the five Exit Portal parts when killed. Depending on the world size more than five guardians will appear. In this case, one or more of them will drop no portal parts recipe.

## Multiplayer

In survival games, guardians may spawn from monsters portals underground, which often happens to be inside the dwarfs shelter and not rare, quite early in the game. Dwarfs may avoid facing him, as the gardian will die by himself after some days. When he dies - by the hands of dwarfs or not - he will drop an absurdly huge amount of runes.

## References

1. ↑ Bestiary name of the creature. He was also called **scroll keeper** by devs at least since May, 2014. In game files he is called *`vampire_guard`*.
2. ↑ According to the bestiary classification.
3. ↑ Values found on `main/data/items.xml` for the lightning (`vampire_spark`) and for the fireball (`vampire_fire`).
Needle Crystal

*Not to be confused with the Green Crystal.*
**Needle crystal** is a raw material periodically formed on top of earth blocks, mostly underground, near the worlds surface.

It may be used to craft:

 Elixir of Fire

 Fireball

 Wizard's Staff

## See also

Other alchemical material growing out of earth blocks:

 Grey Mushroom

 Pink Crystal

 Pink Mushroom

 Quartz
Portal Parts

**Portal Parts disposition.** Hover mouse pointer to identify each part.

*For other uses, see Portal.*
**Portal parts** are required in order to repair the **exit portal** in each world of the campaign. This is the only way to go to the next world.

In custom games the exit portal base will exist along with the portal parts blueprints, but they are not functional: they do not open access for a next level/world.

The five parts of the portal must be crafted and they can be crafted only after looting the recipe from Guardians in hidden rooms deep underground. Only one part can be crafted from each recipe.

## Crafting

The order of the ingredients is random and some of the ingredients are also random.

### Recipe

 Steel x3

 Stone x2

 Gold Ingot x1

 Mithril Ingot x1

 Blue Crystals x2 (randomly, could be twice the same or two different crystals).

## Task

Crafting the last portal part completes the task "Repair the portal".

## References

1. ↑ Also called **ancient portal**, **level portal**, **final portal**, **end portal**, **big**, **large** or **giant portal**.
Iron Ore

**Iron ore** is a raw resource extracted from iron nodes, that can be melted into steel or directly used in many crafting recipes.

It is the most basic metal for crafting tools, weapons and armors.

## Acquiring

Iron ore can usually be found between the soft earth and the rocky earth light (the 1st and 2nd layers in the diagram at the right) and can often be found near veins of coal.

### Drops

 Lava

Iron ore can drop from theses creatures when slaughtered:

* Keeper of the Altar (30 ores)
* Mechanical Guardian (10 or 15 ores)

And a lot of other creatures drop items that can be easily disassembled to get iron ores.

### Crafting recipe

Iron ore can be crafted when the Substance Transformation tech is unlocked, which only happens in the Underground World.

  **Iron Ore** | 1

## Uses

 Barrel

 Brick Fence

 Caged Bird

 Cannonball

 Christmas Tree Ornament

 Christmas Wreath

 Climbing Shoes

 Crystal Drill

 Cuckoo Clock

 Decorative Shield

 Fishing Rod

 Forge

 Frogolisk House

 Gold Ore

 Golden Shield

 Grinding Stone

 Handsaw

 Iron Axe

 Iron Boots

 Iron Cage

 Iron Door

 Iron Fence

 Iron Hatch

 Iron Pickaxe

 Iron Shield

 Iron Trap

 Lantern

 Leather Helmet

 Lighting Stand

 Lock

 Metal Chest

 Metal Wheel

 Miner's Lamp

 Nails

 Pendulum Clock

 Portable Lamp

 Pot

 Rails

 Round Mirror

 Scissors

 Serving Spoon

 Silver Helmet

 Silver Ore

 Skull Shield

 Small Chandelier

 Smithing Apron

 Steel

 Steel Club

 Steel Drill

 Steel Helmet

 Stockpile

 Stone Kitchen Stove

 Stonemason's Tools

 Wires

 Wooden Wheel

 Workbench
Ice Boar

Meat x3 Leather x2 Bones x2

**Ice boar** is a semi-hostile creature that can be found in the snow world. It is the equivalent of the wild boar (forest), the bull (desert) and the cave beast (underground) in the snow world, being an excelente source of leather and meat. It serves as a mount for the frostling leader.

## See also

* Wild Boar
* Bull
* Cave Beast
* other semi-hostile creatures

## References

1. ↑ This is the name the creature according to the bestiary. It was anounced though in the patch notes as "Snow Turtle". In game files it may be found as: `*ice\_beast*` or `*snow\_beast*`.
World size

There are three possible **world sizes** in *Craft the World*: small, medium and large. This feature is pre-set in the campaign and is customizable while creating custom games.

## Dimensions in block spaces

The table below shows the exact size of generated maps measured in block spaces.

Note that these three possibilities available for custom games only show up for the 3 firsts worlds — Forest, Snow and Desert. For the Underground World, the sole unlocked size is the Large.

'Horizontal' and 'vertical' are not seen as options on game interface. As the player chooses 'Large' for the 3 firsts worlds, it will generate a "horizontal large" map. And as he/she chooses the 4th World — the Underground World, which is always 'Large' — it will generate a "vertical large" map.

## In the Campaign mode

In the campaign, each world has a predetermined size being them:

## In Custom games

This variable will play a major role in custom gameplays. It will affect directly the time needed to find the Portal Pieces, as well as the ressources limitation for players who do want spend an extra time in that world.

## See also

* Custom mode
* Campaign mode
* Other features implemented on version 0.9.007
* Worlds

## References

1. ↑ Available since version 0.9.007
2. ↑ Info collected from the game file: `/main/data/templates.xml`. Verified for version 1.4.009.
3. ↑ This value includes, for the 3 firsts worlds, the 15 columns of ocean/sky on right and left extremities, where the player can build above, but not under the sea level; and for the 4th World, the column of unbreakable blocks at left and right extremities.
4. ↑ This value includes the 3 lava layers at the bottom and the 5 rows of sky at the top of the map, where the player is not allowed to build anything.
5. ↑ The total block spaces on the map, calculated as 'Width' x 'Height'.
Ice Bird

Egg x2 Feather x2

**Ice Bird** is a harmless non-hostile creature that spawns above ground. It is the equivalent of the hen (Forest), the blue bird (Desert) and the flying octopus (Underground) in the Snow World, being an excelente source of eggs and feathers. It is counted to compose the total amount of non-hostile creatures.

It can be trapped and fenced in a farm.

## References

1. ↑ Bestiary name of the creature. In game files it is called *`lizard`* or *`ice_izard`*.
2. ↑ According to the bestiary classification.
Funny Skeleton Cuirass

**Funny skeleton cuirass** is a special body armor available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other body armors
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`funny_sceleton_cuirass`*.
Grain

**Grain** is a seed extracted from wheat and used to make flour or to plant more wheat, among other uses.

## Acquiring

All blocks of earth have 5% chance of dropping 1 grain.

### Crafting recipe

 Ingredient(s)

  **Grain** | 2

## Uses

Grain is used to craft:

 Farm Fence

 Flour

 Trap

### Planting

To grow wheat, the first step is to place grain in some earth. It must be placed on a earth block itself, not on the empty space above the block. The earth must have no tree or bush growing on it and neither can have roots.

Wheat does not need to receive sun to grow; because of this it can be safely grown and harvested underground or inside of a shelter.

It does not need watering either, despite the game description.

No tech is required to harvest wheat from nature or to plant it. But to extract grains from the wheat ears, the farming tech is needed.

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`seed`*, *`s_wheat`* or *`dirt_seed`* (if planted).
Funny Skeleton Shoes

**Funny skeleton shoes** is a special boot available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other boots
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`funny_sceleton_shoes`*.
Hen

Egg x2 Feather x2

**Hen** is a harmless non-hostile creature that spawns above ground in Forest World.

## Characteristics

Hens have no breeding system and will spawn randomly on the surface periodically to maintain a constant world population.

Hens will attempt to flee when attacked. They are quite fast and can be difficult for dwarfs to catch and kill; herd them into corners or holes for easier hunting. They are able to enter shelters through open doors and hatches and frequently fall down holes and mineshafts and are usually unable to find their way out.

When killed, hens will drop eggs and feathers and are the only source for these two ingredients.

Hens can also be trapped and fenced in a farm to produce egg and feather regularly.

## History

 1.3.000 | 5 Jul 2016
 1.3.003 | 28 Jul 2016
 Fixed: when hens on farm reached up to maximum population, they began to hatch outside the farm.

## References

1. ↑ Bestiary name of the creature. In game files it is called *`chicken`*.
2. ↑ According to the bestiary classification.
Miner's Helmet

**Miner's helmet** is a light helmet that grants a great bonus to the miner that uses it.

Similar to the portable lamp, but a bit better, this helmet increases the efficiency of the miner skill by 40%.

## Acquiring

The miner's helmet can be found by breaking the crates inside the underground rooms of Abandoned Mines, in all worlds.
Leather

**Leather** is a processed material acquired by killing some creatures, that can be used in several recipes.

## Acquiring

### Hunting

Leather may be acquired by hunting these semi-hostile animals:

### Fighting

Other hostile creatures have a small chance of dropping 1 leather:

  Rat | 30%

### Other cases

 All types of pet have a 30% chance of dropping a leather when they die.

 Winter hats in the Snow World, may be disassembled to maybe get one or two pieces of leather.

 Chests in biomes, in radom places not protected by zombies, may provide, among other resources, 1 to 6 pieces of leather.

In the Underground World, destroying cave goblin camps will provide:

 1 leather when the small hatch is destroyed;
 3 leathers, the big hatch; and
 5 leathers, the main hut.
## Uses

Leather may be used to craft:

 Archer's Glove

 Bag of Elixirs

 Float

 Golden Boots

 Leather Armor

 Leather Boots

 Leather Chair

 Leather Helmet

 Mithril Boots

 Parachute

 Rudolph Statue

 Silver Boots

 Smithing Apron

 Sofa

 Stonemason's Tools

 Training Dummy

 Wall Carpet

 Wall Skin Rug

## References

1. ↑ This is the inventory name of the item. Devs have called it "skin" that is the name used in game files, along with *`Leatherskin`*.
Rope

**Rope** is a material created from wool and used in various recipes.

## Acquiring

### Crafting recipe

 Ingredient(s)

  **Rope** | 3

### Drop

Ropes can also be acquired by killing different creatures:

 Cave Goblin Warrior | 15%

## Uses

 Archer's Glove

 Backpack

 Bag of Elixirs

 Climbing Shoes

 Elevator

 Farm Fence

 Fishing Rod

 Flag

 Float

 Heavy Bow

 Leather Armor

 Leather Boots

 Leather Helmet

 Longbow

 Mechanized Catapult

 Miner's Lamp

 Parachute

 Quick Ladder Pack

 Shooting Range

 Sieve

 Tough Backpack

 Trap

 Wires

 Wooden Armor

 Wooden Bow

 Wooden Cage

 Wooden Shield
Magic

**Magic** may refer to:

* Mana, the player's magic energy;
* Magic structures, which affect mana pool size or mana regeneration rate:
	+ Magic Crystal
	+ Mana Generator
	+ Mana Storage
	+ Portal Gate

* Spells, casted directly by the player, like:
	+ Magic Collect
	+ Magic Explosion
	+ Magic Forest
	+ Magic Light, etc.;
* Potions, used by dwarfs initiated in the mage skill or by the player on a dwarf through the "Equip" screen;
* Magic Sphere
* Mage skill and the mage book.

...Or yet:

* Bag of Elixirs, the mage bag;
* Lab, a magic caldron;
* Staffs, the magic weapons.

If none of the links above served much, you can always type **magic** at the *search bar* and choose the option

 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Orc Tomb

Stone x1 Coin x4 Mithril Ore x3 Mithril Armor x1 (5% chance) Mithril Helmet x1 (5% chance) Gold Armor x1 (6% chance) Golden Helmet x1 (6% chance) Rusty Helmet x1 (10% chance)

An **orc tomb** is a vertical grave wooden sculpture that keeps an orc skeleton or an orc boss skeleton buried below. These burial blocks are found in the Underground World, next to cave goblin camps. Cave goblins do their maintenance from time to time.

They're like the gravestones, being not removable, but destructable, and dropping some resources when dug. While gravestone spawn skeletons only when dug at night-time, an orc tomb will spawn an orc skeleton no matter the time it will be dug.

## Appearance

An orc tomb may appear in four different shapes:

## See also

* Cave Goblin Camp;
* Orc Skeleton;
* Orc Boss Skeleton;
* Underground World.

## References

1. ↑ Name found in game files, along with `*cave\_gravestone*`.
2. ↑ Not sure if there is any practical effect of this action.
Tinker's Hat

**Tinker's hat** is a basic garment new dwarfs may spawn with in the Forest and Underground Worlds.

It may be kept on dwarf's head (helmet slot) or moved to the inventory, where, through the "Craft" menu, it can be recycled.

## Disassembling

Although this item cannot be crafted, the player may get some of these resources below when disassembling it.

## References

1. ↑ This is the inventory name of the item. In game files it's called *`tinker_hat`*.
Funny Skeleton Shield

*This article is related to the Sisters in Arms DLC.*

**Funny skeleton shield** is a special shield available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See also

* Other shields
* Other Halloween items

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`funny_sceleton_shield`*.
Orc Boss

Zombie Brain Bones (25% chance) Slime (10% chance) Coin (10% chance)

**Orc boss** is a stronger version of the orc. It is a hostile creature of the Underground World. It spawns every night above ground and also composes the 4th world's raids, spawning among other creatures from the red portal. Unlike orcs, orc bosses lose health while underwater.

## See also

* Orc;
* Orc Skeleton;
* Orc Boss Skeleton;
* other hostile creatures;
* Underground World.

## References

1. ↑ A specific page for this creature was not found in the bestiary.
2. ↑ Name found in game files: `*orc\_boss*`.
Temples of 4 Elements

**Temples of 4 Elements** is a downloadable content that adds features to Craft the World.

The Temples of the Four Elements DLC will **take you to a new world** with unique objects, monsters, and game features, which you can explore in Campaign or Custom Game mode.

## Features

Key features:

* The elemental temples are scattered around the world and guarded by the most sinister monsters! Defeat them and liberate the ancient monks, who will forever fight by your side.
* Mountainous landscape with peculiar friendly and hostile mobs, as well as special plants and trees.
* Updated Tech Tree with unique sets of armor, bladed weapons, and firearms, which will only be available in this world.
* New interior items, building blocks, materials, and dishes inspired by East-Asian culture.

## Links

* Temples of 4 Elements on GOG
* Temples of 4 Elements on Steam
* All Craft the World DLCs on Steam
Log Bridge

**Log bridge** is the cheapest bridge, available from the very beginning of the tech tree.

## Lose footing

Dwarfs have 3% of chance to slip and fall while walking on log bridges.
If the bridge is higher than two blocks from the ground, dwarfs will be injured.

If the shelter configuration is too dependent on bridges, it's recomended to replace them with wooden bridges as soon as possible.

## Crafting recipe

 Ingredient(s)

  **Log Bridge** | 4

## Trivia

There is a misconfiguration in the game code that makes commas ( **,** ) and the space following them, not to be rendered on the inventory descriptions.
This is why it reads "*A temporary* *bridgethe* *easiest to make*".

## References

1. ↑ As it appears in the inventory. In the game files it is called *`timbered_bridge`*.
Sword of the Dark Lord

The **sword of the Dark Lord** is a good melee weapon that grants a healing effect to the dwarf using it.

## Acquiring

This item is one of the possible rewards received after finishing and winning a pvp or a coop multiplayer battle at the Forest Biome. The chance of getting this sword as the reward is only 16,6%. The item is received after returning back from the biome to the original world.

This item is not craftable, it cannot be purchased and it is **not** dropped by the Dark Lord, that uses this sword in the Forest Biome.

## References

1. ↑ As it appears in the inventory. In the game files it is called *`knight_sword`*
Steel Sword

Dragon (25% chance) Black Dragon (25% chance)

The **steel sword** is a craftable melee weapon available in all worlds and biomes.

## Crafting recipe

  **Steel Sword** | 1

## Usage

* Decorative Shield
* Earlier used in a deprecated statue.

## History

 1.4.013 | 25 Dec 2017

## See also

* Warrior
* Silver Sword
* Mithril Sword
* A comparison table of all melee weapons

## References

1. ↑ Records on when it was removed from game not found.