Dwarves

## Dwarfs

The Dwarves of corp. are miners, inventors,
and warriors. They build massive citadels over top of their sacred
ruins, incorporating them into their fortress. They also highly prize
literacy, being one of the only races that are fully literate.

## Dwarf Traits

***Ability Score Increase.*** Your
Constitution score increases by 2.

***Age.*** Dwarves
mature at the same rate as Humans, but they’re considered young
until they reach the age of 40. On average, they live about 300
years, though
some live up to 500.

***Alignment.***
Most Dwarves are lawful, believing firmly in the benefits of a
well-ordered society.

***Size.***
Dwarves stand between 4 and 5 feet tall, and average about 150
pounds. Your size is medium.

***Speed.***
Your base walking speed is 25 feet. Your speed is not reduced by
wearing heavy armour.

***Darkvision***.
Accustomed to life underground, you have superior vision in dark and
dim conditions. You can see in dim light within 60 feet of you as if
it were bright light, and dark light as if it were dim. You can’t
discern colour in Darkness, only shades of grey.

***Dwarven Resilience.*** You
have advantage on saving throws against poison, and you have
resistance against poison damage.

***Dwarven Combat Training.***
You have proficiency with the battleaxe, handaxe, light hammer, and
warhammer.

***Tool Proficiency.***
You gain proficiency with the artisan’s tools of your choice:
smith’s tools, brewer’s supplies, mason’s tools, or mechanic’s
tools.

***Techcunning.***
Whenever you make an Intelligence (History) check related to the
history or origin of a piece of Oldtech, you are considered
proficient in the History skill and add double your proficiency bonus
to the check, instead of your normal proficiency bonus.

***Languages.***
You can speak Common and Dwarvish. The Dwarves have are the only race
to be completely literate. You can read Dwarvish and Ancient.

***Subrace.***
Three
main subraces of Dwarves populate Corp.: Copper Dwarves, Silver
Dwarves, and Stone
Dwarves.

### Copper Dwarf

As a Copper Dwarf, you have lived your life
in the ancient catacombs of Leko Inc.. You a keen mind and a deep
connection with machines, earned through decades (or even centuries)
surrounded by wires and gears.

***Ability Score Increase.***
Your Intelligence
score
increases by 1.

***Dwarven Ingenuity.*** You
are proficient with any tool, weapon or armour made with Oldtech,
even if you would otherwise not be proficient with it, provided you
spend 1 hour learning how to operate it.

***Copper Skin.***
Your skin has a faint copperish tone to it, and is slightly tougher
than the skin of other humanoids. Your hit point maximum increases by
1, and it increases by 1 each time you reach an odd level. (3,
5, 7, 9, 11, 13, 15, 17, and 19.)

### Silver Dwarf

Silver Dwarves inhabit the vast mountain
ranges that ring the Great Forest, mining for ores and searching for
frozen ruins. You’re strong, focused, and can endure even the
harshest of conditions.

***Ability Score Increase.***
Your Strength
score increases by 2.

***Unending Endurance.***
You have advantage on Constitution saving throws against exhaustion,
and you gain 1d4 temporary hit points every time you succeed a saving
throw against exhaustion.

### Stone Dwarf

Iron Dwarves seldom see the surface, living
in dark caverns deep beneath the surface. You have sharp senses and a
reliable intuition, though

***Ability Score Increase.***
Your Wisdom
score increases by 1.

***Superior Darkvision***.
Your darkvision has a range of 120 feet.

***Stone Resilience.***
You
have advantage
on saves against being petrified
or paralyzed.

***Stone’s Gift.***
You
know the Mold Earth Cantrip. When you reach 3rd level, you gain the
ability to cast Earthbind. At 5th level, you gain the ability to cast
*erupting earth*.
You gain the ability to cast these spells with this trait at the end
of a long rest. Wisdom is your spellcasting ability for these spells.

***Sunlight Sensitivity.***
You have disadvantage on attack rolls and Wisdom (Perception) checks
that rely on sight when you, the target of your attack, or whatever
you are trying to perceive is in direct sunlight.