recursal/Fanatic-Fandom huggingface dataset:
Nellea Lennon

**Nellea Lennon** is an armsman in the Order of Ashfall. She joined shortly after the invasion of the Legion, and has been loyal to the Order since that time. While she is loyal, she has also taken a few leaves of absence for a variety of reasons, but always returns to what she considers to be her new home.

## Personal History

Nellea was born in Westfall, one of three children born to the Whitt family. She grew up on a small farm, learning from her parents how to work the land and take care of a household. When she turned 19, she married a young man from one of the neighboring farms, Malrick Lennon, and they went off to find a life for themselves. Upon finding little work, Malrick decided to join the army as an infantryman, and the couple was stationed all over the Eastern Kingdoms.

In the next nine years, the pair would have four children, three girls and one boy (Annette, Evarin, Lenil, and Max).

They were stationed at Nethergarde Keep, and had just gotten used to life in the barren waste of the Blasted Lands, when the Iron Horde made their attempt at an invasion. Malrick is missing, but assumed dead. Nellea tried to escape with her four young children by fleeing to the sea, but the two oldest were cut down by orcs as they ran, the third child was carried away from her mother by the current once they reached the water, and the youngest, just a babe of five months, succumbed to hypothermia while Nellea floated in the water.

She nearly succumbed herself, but Alliance forces arrived in the area and pulled her from the water. Overcome with grief, Nellea does not remember much that happened during the following months, but she somehow ended up in Stormwind, and was being cared for by a local charity. She was turned out once she had mostly recovered, both physically and mentally, but she had nowhere to go and no money to her name. After a short time of begging on the streets, Nellea snapped. Anger and grief had been building for a long time, and she could not rid herself of her children's haunting screams. So she vowed to learn how to fight, and would someday take her vengeance upon the orcs.

Since the invasion, Nellea has trained hard, and has mastered the sword, and is coming to understand the Light better. She hasn't forgotten what happened, but she's learned to live in the aftermath.
Fort Varian

View northward to the Emberspine Ridge

**Fort Varian** is the easternmost settlement in Redgold County. Originally constructed as a border outpost, it has begun to attract settlers.

## Geography

Fort Varian stands on the eastern plain of Redgold County, between the Flint Hills and the eastward bend of the Willowswift River.

The land along the Willowswift is swampy and low-lying, tending to flood during spring thaw. Fort Varian is constructed on a rise above the river, giving it a vantage point over the region.

The fortress serves as a gateway into Seabreach County; though the land to the south is quite open, it is currently the last civilized habitation before the bridge into Pinehold Barony.

## Features

Fort Varian is primarily a cavalry fort, designed for long-term occupation and defensibility. It is surrounded by a wooden palisade, though plans are in place for a masonry wall. In the event of enemy activity, any civilians in the area can be evacuated inside the wall.

The fort includes barracks, officers' housing, a cattle pen and butcher shop, two kitchens and a bakery, a stable, a hospital, and a post office. Though these are intended to serve the fort itself, they are well equipped and prepared to serve the civilian population that is slowly filling up the area around it.

A trading post has also sprung up within its walls, due to the flow of settlers into the area. The post is managed and policed by Ashfall armsmen, and while free trade is the rule, they are vigilant to protect both producers and consumers from crime.
Aid in the Shade

On April 27, 38 L.C., the Knights of Ashfall rode to lend assistance to their allies in Westfall. Their task: to suppress a violent riot and occupation by suspected agents of chaos.

The battle went well, with few casualties and the leader of the insurgents captured and imprisoned pending trial.

## History

The ongoing war against the Legion had left many in fear and discontent. This was especially true of the people of Westfall, who had taken the brunt of the invasion.

New Shade was, however, far worse. Nathan Wilson, the marquess, was a cruel and greedy man who taxed his people to poverty, and his wife Josephina no better. The march was a powder keg awaiting the match.

That match was struck, and the fuse lit, by one "Darius Wolf". A charismatic and determined outsider, he incited the peasants to revolt, and supplied them with weapons and tactical advice. His own core group of people, known as the "New Shade Bandits", made more direct strikes--including the assassination of the marquess and marchioness.

With the death of the Wilsons, the title and lands fell to their niece, Melody Silverblade, wife of Nicholas Silverblade. She inherited a territory in shambles, that the forces of Muspurg alone could not quell without significant risk.

Melody sent out a call to her friends, including to the Knights of Ashfall; the Knights responded.

## The Battle

On April 27, the Knights arrived on the field. While the forces of Muspurg struck against the nearby villages of Ecrin and Bullmar, these were only a distraction to split the defenders; the real thrust was against the town of Aramoor, which the New Shade Bandits had made their headquarters. The Knights of Ashfall rode swiftly down the path cleared for them, and joined High Commander Connor Silverblade, Lt. Rosealynn Silverblade, and Sgt. William Thomas at the gates of the town.

The town gates were barricaded, but a swift bombardment cleared the path and sent the "guards" fleeing. From that point, it was house-to-house fighting, with parties of violent insurgents boiling out of doorways and firing from rooftops. Captives were taken of those willing to surrender, but many were not willing.

Finally, arriving at the town square, the Knights and the forces of Muspurg encountered Wolf himself. Wolf proved a difficult fight, but was finally subdued and captured for trial.

## Heroes of New Shade

Those members of the Knights of Ashfall who lent their arms and aid were as follows:

* Jeremaias Auromere
* Baelthane Anvilmar
* Neapolitan Q. Butterchurn
* Sir Marcus Kaspin
* High Commander Connor Silverblade (Muspurg Manor)
* Lieutenant Rosealynn Silverblade (Muspurg Manor)
* Drill Sergeant William Thomas (Muspurg Manor)
Merits and Commendations

## Roleplaying Guide

You all meet in an inn...

Events

D20 Combat Guide

Merits and Commendations

Proxy Locations

DM's Guide to Amazing Events

**Merits** and **Commendations** are a simple metric by which the Knights of Ashfall acknowledges the participation and contributions of our members. By no means are they the be-all and end-all--we're grateful for everything our players do to make this guild one of the finest on this server--but they do help ensure that you get visible recognition.

Merits and Commendations are purely OOC things--a point system. They translate to XP for our Specialization system, and help remind your sometimes absent-minded guild master of how much participation you've demonstrated.

This is one way we hope to reward going that little extra distance. We offer many opportunities to "do more"--most of them, we hope, directed toward building your character and story--but this little bit will help give a little boost to your character's growth as a combatant.

Also, Merits and Commendations belong to you, the player, and apply to all of your characters in this guild. That's because these points are awarded for *your* participation as a player. No need to "level" your alts all over again!

## Merits

Merits are smaller "units" of participation, and are awarded for typical contributions. They're worth 1 XP apiece.

You can accumulate Merits for activities along this vein:

* Attending guild events;
* Helping guildies accomplish objectives, like running instances or acquiring transmog pieces;
* Taking screenshots for events and passing them along; or
* Participating in earning guild achievements.

Every bit helps, and in turn, every bit will help you!

## Commendations

Commendations are the larger "units", and are awarded for extraordinary contributions. These are worth 2 XP apiece, and represent you having taken initiative and leadership.

Commendations can be awarded for doing such things as:

* Creating and DMing events;
* Recruiting new members;
* Writing an article for the Wikia; and
* Lore building.

## You Are Needed

Don't ever forget that. Whether you only accumulate Merits from attending events, or amass large quantities of Commendations because you're full of genius ideas, you are a valued and important part of this guild.
Flintfang Tribe

The **Flintfang tribe of gnolls** was the dominant force in Redgold County prior to the reclamation by the Knights of Ashfall. After suffering a large number of casualties, the tribe's shaman attempted to resurrect the fallen warriors through necromancy, leading to the rapid collapse of the tribe and the death of almost all of its members.

## History

According to history books, the Flintfangs came to be as a splinter tribe from the wider Garfang Alliance during the Gnoll War.

Packlord Garfang, a gnoll of unusual insight, conquered the tribes of Storwmind gnolls; among those was the parent tribe of the Flintfangs. They were part of the ravening pack that attacked Stormwind City, and, as expected, many of them died. When Garfang perished on the sword of King Barathen Wrynn (the Adamant), they fell into infighting until the gnoll "alliance" fell apart at last.

The Flintfangs had once been a small portion of the larger tribe's population, but with so many deaths, they became very significant. The tribe split over the chief's succession, and the Flintfangs were driven east, into Ashfall. They settled--much to the frustration of the local humans--in the Flint Hills of County Redgold.

## Demise

Things went as they do for gnolls for many years, until 38 L.C. In that year, the Knights of Ashfall began their reconquest of Redgold County, leading necessarily to clashes. The first contact with the humans was a hunting party, who--rather than attempting to parley--determined to ambush a scouting party of knights. High Shaman Hark happened to be in the hunting party, and was slain; he resurrected himself and went crying to Chief No-tail, who led an assault on the human outpost Cinderwatch. No-tail and Hark were both slain.

Into this vacuum of power stepped Hark's apprentice, Yipyowl. Unlike his predecessor, he had little skill with the healing arts, but with the aid of a Blackrock orc artifact, could perform necromancy. He called for a gathering of gnolls in the Flint Hills, and began to reanimate the fallen warriors of the tribe.

However, this went very badly. As the fallen rose, they immediately attacked the gnolls around them. They were put back down, but Yipyowl insisted that he had it right "this time", and attempted to raise them *and* the newly slain.

In true gnoll fashion, Yipyowl failed to learn from his mistakes, trying this pattern several times before the undead simply overran the living, and the Flintfang tribe was slaughtered to near-extinction. Only those who fled, or who had not been there to begin with, survive to this day.

## Known Survivors

The only known member of the Flintfang tribe is Scuff, a captive taken during the operations at Cinderwatch. He is cautiously regarded as friendly.
Anduin Lothar's Monument, May 38 L.C.

On the second day of May, we gathered in Lakeshire to make pilgrimage to the Monument to Anduin Lothar in the Burning Steppes.

There was a significant turnout for this one, particularly of civilians; such being the case, we made it a single day's trip. Though it was tense, there was much good cheer and conversation.

When we arrived at the monument, Mother Rosealynn Winchester gave a brief sermon. Lord Jeremaias Auromere then spoke of Lother's courage, his death, and the meaning of his life. He told of the highly rare and prized Lotharian Lotus, which grows at the foot of the monument, a wisp of life in the midst of destruction, and how it symbolizes life and hope even in the greatest hardship.

The company placed offerings of fresh flowers at the foot of the monument, and meditated upon these things. Then, the company swiftly departed for Lakeshire once more, where the local inns housed them for the night.

1/4
Bel Lonn

Port of Bel Lonn

Bel Lonn is the traditional seat of Redgold County, and currently the center of population and commerce for the Duchy of Ashfall.

## Geography

The city of Bel Lonn lies at the mouth of the Snowborn River, on the northern coast of the Bay of Lonn. The eastern side of the river is more populated than the western.

Part of the reason for this divide is the presence of the mithril foundry on the west side. The winds from the bay force the foundry's fumes and smoke away to the northwest, resulting in a cleaner city.

## Features

### **Foundry**

The major local operation is the refinery and forge where mithril from the Candlemar Mine is processed for use or export. Though the city lay in ruins, examination revealed that the foundry required only minimal repair to function, and that repair was done swiftly under the supervision of Baelthane Anvilmar.

The foundry is capable not only of processing mithril, but other common metals, and supplies a number of smithies that have opened around it.

However, the foundry is of Stormwindian design, predating the First War, and therefore, its layout and technology are not up to current best practices. Plans are underway to redesign and improve it, including a possible integration of modern draenei and gnomish technologies.

### **Port**

The primary strategic value of Bel Lonn is its harbor. Ancient stone quays still jut into the Bay. The ancient warehouses and shops that once lined the harbor are under reconstruction and remodeling, and already are seeing new business.

## History

*See also* Of Murlocs and Men.

Before the War of the Three Hammers, the Duchy of Gaunt, as Ashfall was then known, was barely capable of subsistence farming. Fishing communities were vital to the population's survival, and the town of Bassington was no exception.

But where most fishing villages were content to farm fish on a smaller scale, the leader of Bassington, Herman Gibolt, had spent time in Kul Tiras. He directed the construction of a pier that would reach out into deeper waters, to accommodate vessels with deeper keels. This proved much more efficient than the then-typical practice of ships standing off from the shore and sending cargo out on longboats and barges, and trading vessels began to make Bassington a regular stop.

When Gaunt began to employ its blessing of ash from the Burning Steppes and took on its new name, Bassington followed suit. The baron of the region changed the city's name to "Bel Lonn", and the port swiftly expanded to take advantage of the new export trades.

During the First War, Bel Lonn was destroyed by the Horde, and left in ruins for decades. In early 38 L.C., it was occupied by naga and their murloc slaves, who were then driven out by the Knights of Ashfall. The city was reclaimed for Stormwind, and has been rebuilding since.
Yêu em từ cái nhìn đầu tiên

**Yêu em từ cái nhìn đầu tiên** là bài hát do Gin trình bày , là một bài hát đặc biệt được làm để dành tặng cho Fan của Gin Tuấn Kiệt

## Lời hát

Mưa từng giọt thấm ướt trên vạt áo
Như lòng anh đang nhớ em dạt dào
Nhớ lần đầu gặp nhau, vấn vương làm sao
Nhớ nụ cười quá ngọt ngào.

Em từ đâu bước đến như làn gió
Mơ cùng nhau ta nắm tay hẹn hò
Lỡ yêu nụ cười đó, chẳng ngại âu lo
Hạnh phúc đâu thể đắn đo.

Ngày em đến thế gian ngọt ngào
Khiến lòng này xuyến xao
Anh chỉ muốn nói câu xin chào
Mà sao con tim nôn nao.

Muốn cho cả thế giới được nhìn thấy em, thấy mình bên nhau
Muốn ta sẽ mãi mãi cùng đi đến nơi ngắm muôn vì sao
Anh nghĩ duyên đã cho ta tìm thấy nhau
Thế nhưng bấy lâu, em ở đâu?

Ước cho tình yêu sẽ vĩnh viễn mãi như biển rộng sông sâu
Ước ta sẽ vĩnh viễn cùng nhau sống trong giấc mơ dài lâu
Anh ước, yêu mãi em đến tận kiếp sau
Mỗi giây chúng ta cũng đều có nhau.

X 2
Bob

**Bob** – żołnierz pracujący dla Ajaxa, dawny znajomy Deadpoola.

## Biografia

### Wczesne życie

W pewnym momencie swojego życia, Bob spotkał Wade'a Wilsona. Stali się dobrymi przyjaciółmi, do tego stopnia, że Bob zapraszał Wade'a na kolację z rodziną.

### Deadpool

Po latach obaj znów spotykali się po przeciwnych stronach. Po krótkiej wymianie zdań, Wade powalił Boba i odciągnął go na bezpieczną odległość.
Stanley Alten

Sergeant **Stanley Alten** is the de facto commander of the Stormwind soldiers still posted at Cinderwatch. Following his captivity among murlocs and continuing courage thereafter, he was promoted to the rank of sergeant, and works with Lord Jeremaias Auromere to secure the southern boundary of the Duchy of Ashfall.

## History

### **Early Years (8 - 38 L.C.)**

Donovan and Martha Alten were among those who fled Stormwind during the First War; they lived in Southshore for some time afterward, awaiting the means to return. During their stay, Stanley was born. They returned to their homeland shortly thereafter.

Upon reaching adulthood, Stanley married, and enlisted in the Stormwind Army. He served with distinction, reaching the rank of Master Sergeant.

That is, until he returned from a deployment to discover his wife was carrying on an affair in his absence with an officer stationed at Westbrook Garrison. Alten, enraged, tracked down his wife's lover and challenged him to a fight. The officer reported this to Alten's superiors, denying the affair; the superiors disciplined Alten severely, demoting him to corporal and sending him to serve in Cinderwatch.

At the time that Alten arrived, Cinderwatch barely existed. It was a collection of half-ruined houses, badly patched up, and a ramshackle wooden palisade facing north into the abandoned duchy. The command of Sergeant Morgan Standish, himself a drunk who frequently traveled to Lakeshire to dissipate himself with his lackeys, had done the duty post no favors. Alten, blocked repeatedly in his suggestions of how to improve conditions at the outpost, languished at Cinderwatch for several years, during which his wife disappeared with the officer and left Callie, their daughter, with his parents.

### **Ashfall's Rise**

When the Knights of Ashfall arrived in the outpost and overturned the standard practices, Alten began to feel hope once more. He aided Lord Auromere in improving Cinderwatch and restoring discipline, and Lord Auromere made him the de facto commander of the outpost. He continued to defend Cinderwatch and organize routine patrols, leading some of them himself.

During one of those patrols, he was captured by murlocs, and forced to watch as the murlocs killed and consumed his men one at a time. Badly wounded, he could only await rescue by the Order of Ashfall; as soon as he was adequately healed, however, he joined a punitive expedition to destroy the village that had been his prison.

## Currently

Alten was promoted to sergeant shortly after the Siege of Pinehold, at Lord Auromere's insistence. He remains in command at Cinderwatch, and is rebuilding housing facilities for his soldiers and the growing civilian population. He intends to have his daughter sent to join him as soon as it is safe.
Shopkins Join The Party: Dance, Dance, Dance!

Shopkins Join The Party Dance, Dance Dance! is a game made for PC by Digital Praise.

## Songs

* B-O-N-G-O
* Belly Button
* Big Things Too
* Billy Joe McGuffrey
* Boids
* Do the Moo Shoo
* Driving Medley
* Endangered Love
* Erie Canal
* Ezekiel Saw the Wheel
* Gated Community
* Get on Board
* Good Shepherd (Psalm 23)
* Head, Shoulders, Knees and Toes (Do Your Ears Hang Low?)
* His Cheeseburger
* I Can Be Your Friend
* I Love My Duck
* I'm So Blue
* John Jimmy Jingleheimer Schmidt
* Joshua Fought The Battle Of Jericho
* Joy to the World
* King Jesus Is All
* Larry's High Silk Hat
* Love My Lips
* Modern Major General
* Polly Wolly Doodle
* The Promise Land
* Rocks My Soul
* Salesmunz Rap
* Schoolhouse Polka
* Silly Song Remix Medley
* Sport Utility Vehicle
* Take Me Out to the Ballgame (Backyard)
* Thankfulness Song
* The Bunny Song
* Dance of Tara Tiara
* The Green Grass Grows All Around
* The Hairbrush Song
* The Pirates Who Don't Do Anything
* The Song of the Cebú
* Shopkins Join The Party Theme Song
* The Water Buffalo Song
* The Yodeling Veterinarian of the Alps
* There's a Hole in the Bottom of the Sea
* This is My Commandment
* This Little Light of Mine
* What Do You Do (With a Tired Veggie?)
* When the Saints Go Marching In
* While By My Sheep
* Who Did (Swallow Jonah)
* Zacchaeus

## Fun Facts

### Trivia

* The songs listed are in three different columns.
* Also, the songs listed are songs from Where's God When I'm Afraid?-Shopkins Holmes and the Golden Ruler.

### Remarks

* When you select "While by My Sheep", it shows a picture of The Star of Christmas, even though that song is included as a bonus feature. Also, it shows a picture of Jonah: A Shopkins Join The Party Movie when you select "The Pirates Who Don't Do Anything", but that song is not from the movie.

### Goofs

* For an unknown reason, the songs from the following episodes were removed, and the following episodes are:
	+ God Wants Me to Love Them!?!
	+ The Toy That Surfed Christmas
	+ QBT Tara! And The Green One-Eyed Monster From Underwater!
	+ QBT Tara and the Gruesome Robot
	+ Esther... The Girl Who Became Queen
	+ Duke and the Great Pie War
	+ Minnesota Tara and the Search for Samson's Hairbrush
	+ Lord of the Beans
		- Though, it may be possible there wasn't enough room to contain the songs from those episodes.
Defending the Iron Wall

***Defending the Iron Wall*** is a poem written by Bard Thomas, inspired by the events at Ironwall Keep in February, 38 L.C. It details the events during the Blackrock Clan's unsuccessful siege, and the courage of the Order of Ashfall and the Shadowtalon Company.

## (Simple text version)

```
The brave men wait with vigilance
For the challenge war does make
Coming from the orcs without hindrance
For orc pride was at stake

```

```
Sharpen the swords and blunt the maces
Prepare for the battle, here it comes
Put the men through the paces
Soon will be heard the battle drums

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
The wait was over, the time arrived
Rising now to face the setting sun
The camp made a calm stir as though it sighed
Not even a thought to break and run

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
Like sheep in the fold the orcs herded in
Filling the gap in front of the wall
Eager to slaughter the men within
Their leader among them standing tall

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
With a guttural yell the orc began
“Be wise within, don’t delay your fate
Your skins will be banners for my clan
Lay down your arms and open the gate.”

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
Lord Jeremaias gave his reply
“If it is banners you seek, I’ll give you mine
If you can claim them before you die”
As if in response the sun did shine

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
The Ashfall and Shadowtalon banners did fly
Flying free and bold in view of all
A moment of silence before an orcish cry
“This day you will hear death’s call”

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
Working themselves up with a roar
The orcs charged forward to scale the wall
How rude not to knock on the door
The ladders they carried were strong and tall

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
Cannons fired and arrows flew
Down went the ladders, crack crash boom!
Yells and screams; the calamity grew
The shaman charged forward to spell their doom

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
Weaving and waving, they yelled
Drawing deep to blast the men
One by one, their power swelled
Until the arrows flew once again

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
In rage, the orc commander yelled
“Don’t let up until I have his head”
Pointing at the spot Jeremaias held
“For your friends that here have bled”

```

```
Ba-da-rum Ba-da-rum, the drums beat

```

```
Daevanne answered the orc’s shout
His bullet pierced the commander’s skull
If before the orcs had had no doubt,
Now with that doubt their hearts were full

```

```
Ba-da-rum Ba-da-hum, the sheep bleat

```

```
Ba-da-boom, ba-da-boom, quick on your feet

```

```
Flee from the horse and rider
Flee as they charge us down
Flee from the reek of gunpowder
Flee from the riders of the crown

```
Peacefang

## **What is Peace Fang?**

Peace Fang is more like an allegiance than a clan, to join
Peace Fang a vampire must agree to the rules of the clan. All Peace Fang
vampires have agreed to keep peace between the vampire and human species in
order for them both to co-exist.

## **Rules**

* No harming of humans other than taking their blood.

* After taking blood from a human a vampire must use a forgetful potion or brainwash powers to make them forget the event.
* No killing or attacking of humans or other members of the clan.

## **Rankings**

There is no ranks within the clan because everyone is equal.
Emberwind County

**Emberwind County** is the northwestern quadrant of the Duchy of Ashfall. Traditionally, it is the most important county of the Duchy, but due to the Kingdom of Stormwind's destruction during the First War, it is currently unoccupied.

## Geography

Ashfall borders on the northwest with the Burning Steppes, the site of Blackrock Mountain. The active volcano continues to burn, sending plumes of ash into the wind, which flows across the upper reaches of the duchy.

The county of Emberwind is dominated by the fallout zone, known simply as the Drift. Long-term occupation of the Drift is impossible due to the near-constant precipitation of ash, but until recently, there were outposts along the border with the Burning Steppes. These outposts were not only watchtowers, but harvesting centers for the ash, which farmers prized for enriching their lands.

The eastward limit of the Drift is set by a chain of mountains that serves as a sort of windblock for the Snowborn River.  Along the inner curve of the mountains is the lush Greenbelt, a thick tangle of thriving forest that enjoys the benefit of the ash and the rains that the mountains block.

The Snowborn River's waters, shielded from the fallout by the mountains, run pure from the snowmelt of the mountains to the north, and flow south to the fork where the Willowswift branches away to the east. The northern headwaters of the Snowborn were once guarded by the Count of Emberwind at Snowgate; as without the river, the duchy would dry up and perish, Emberwind is often a subsidiary title held by the Duke of Ashfall.

## Currently

Emberwind County has yet to be reclaimed by the Order of Ashfall. Its current population and state are unknown, though it has recently served as a passage for Blackrock Orcs to carry out attacks against Pinehold.
Harvey Hexbolt

**Harvey Hexbolt** is a Steamwheedle Cartel goblin with an ambition to form his own cartel. He is constantly trying to forge a private route from Fuselight, through Ashfall, to Lakeshire, and constantly getting himself in trouble.

## Interactions with the Order

The first time the Order of Ashfall encountered Hexbolt, he had been attempting to cross through the region on his way to the Kingdom of Stormwind. However, due to Blackrock orc activity in the region due to the Order's early activity, his caravan was plundered and left stranded. They were then attacked by gnolls, and plundered again by orcs. It was a most unprofitable journey.

Shortly thereafter, while they were inspecting Fort Varian, the Order's forces located and assisted him back to Bel Lonn. He attempted to sue Jeremaias Auromere for negligence and infliction of economic distress, but accepted a settlement of not being put back out on his useless wagon and left for the wolves.
Bloodlust

## **What is Bloodlust?**

Bloodlust is a vampire clan that’s been around for thousands
of years. Unlike most clans it is only made up of pure-blood vampires. They’re
savages with cold hearts who mercilessly kill humans when they hunt; sometimes
they even take out full villages if they can outnumber the humans there.All
Bloodlust vampires are pure-blood and a raised to be heartless killers, everything
about them is dark and evil. Their lust for blood is uncontrollable and their
mind and heart are absorbed by the darkness, they feel no love or happy
emotions, only evil and negative ones.

Much like werewolves a certain phase of the moons cycle
effects them, opposite to werewolves on no moon; Bloodlust vampires have their
full power on no moon and this is when they completely lose their minds, they’ll be hungrier than even to quench the thirst from this sudden burst of
new power and will often make irrational decisions that result in a lot of
deaths of mankind.

## **Traditions-**

* All vampire children must start training at 5

years old and become warriors by the age of 7

* Any vampire too weak to travel with the clan

will be thrown out, there is no space for members who will slow them down

## **Rules-**

* Only purebloods can be part of the clan
* Love with a human or any vampire who is not of pureblood is forbidden

## **Rankings-**

* King - Leader of the clan, the one in charge giving all the orders.
* Prince - Next in line to be the one leading the clan, usually the child of the current leader.
* Mage - A healer and wise one with magic skills in the clan
* Advisor - A high ranked member who advises the king and is much like a personal bodyguard.
* Warrior - Can be male or female, fights to protect or claim new land for the clan and follows all orders given by their king.
* Empress - Female vampires who breed and look after the clan's young.
Marcus Kaspin

**Sir Marcus Kaspin** was a Knight-Bachelor with the Order of Ashfall. He was a native of Lordaeron, displaced as many others, and a steadfast paladin of the Silver Hand.

He fell in battle against several of the twelve death knights he had sworn to defeat for their many crimes.

## History

### **Childhood (-2 through 20 L.C.)**

Marcus Kaspin was born out of wedlock, from a battlefield tryst between a commander (also a Cleric of Northshire) and one of his subordinates. Their relationship was never found out, and his father died in a skirmish against Gurubashi remnants, before he could ever meet his son.

Marcus' mother took him north, to Lordaeron--which turned out to be a fortunate decision, as Storwmind would be destroyed a few years later. There, outside of Stratholme, Marcus was raised.

Marcus showed a gift for the use of the Holy Light, and practiced even against his mother's wishes. One day, a paladin came upon him and decided to test him; the paladin then urged him to come to Stormwind City, where he was stationed.

Marcus left the next night, and hitched a ride by wagon through Khaz Modan and to the City. There, Marcus would be trained to become a paladin himself.

### **The Third War (20 - 22 L.C.)**

A summons to Lordaeron went out to all paladins shortly after Marcus' ordination, and he answered it with haste. When he arrived, he was sent on to Stratholme, and came just in time for the Culling. During the night before, he slipped out of camp to check on his mother, and discovered her heavily infected with and dying of the Plague of Undeath.

He remained to attempt to comfort her in her last moments, but was interrupted as the Culling began by Arthas' orders. He fought valiantly to protect his mother against a Sgt. Timothy Lurtle and his men, but was forced to watch as she was slain. Lurtle attempted to kill him as well, but Marcus escaped and fled.

### **Knight Errant (22 - 38 L.C.)**

The aftermath of the Third War found Marcus a man without a home. Nonetheless, he remained, to fight a war that most had abandoned. He tracked the Lich King's death knights and fought them, a feat few would dare.

When the Argent Dawn formed and took their place at Light's Hope Chapel, he joined them, and continued to strive against the Lich King's forces. During the assault on Icecrown Citadel, he helped to man the battering rams, and when the Ebon Blade assaulted Light's Hope Chapel in an effort to steal Tirion Fordring's body, he fought to protect the sanctity of his former Highlord and the Sanctuary of Light.

But soon afterward, he left the Chapel and returned to Stormwind City, the place of his apprenticeship. There, he discovered the Order of Ashfall recruiting, and decided to lend his strength to their cause.
Horizon City

Horizon City, as designed and intended

**Horizon City** is the intended capital of the Duchy of Ashfall. Construction began in February of 39 L.C., with the intention of creating the first airship port in Stormwind, as well as a central city from which better to govern the duchy and unite the counties.

The city is currently open for business, although only one of its skydocks is currently operational.
Kuren'icta

A sword is meant to protect as well as destroy.

**Kuren'icta, Work of Redemption,** is the sword wielded by Lord Jeremaias Auromere.

## Description

*Kuren'icta* (Draeneiis, "redemption work") is a longsword of draenei forging. Longer than a typical human sword, it is nonetheless lighter and carefully balanced for swift, slashing strikes.

The blade itself is composed of an alloy of truesteel and a power crystal of some sort. Into its quillon block is set a blue gem, a Solid cut for added endurance.

## History

Kuren'icta belonged originally to Vindicator Khaatri, a staunch defender of the draenei people and a veteran of many wars. He befriended Jeremaias Auromere sometime around 33 L.C., when they both served in the Silver Shield militia.

Khaatri was later tortured to death by Veraxius, an eredar of significant power and rank in the Burning Legion, whom both Khaatri and Jeremaias had crossed before. Veraxius kept the sword as a trophy.

In September of 37 L.C., Veraxius was assigned to supervise Forge Camp: Devastation within the borders of Elwynn Forest. The Stormwind Army moved against it, with Jeremaias specifically requested by Command for this mission, given his recently-published book and his known history with Veraxius. The plan for the battle required that Jeremaias invoke that enmity and hold Veraxius' attention. During that battle, Veraxius was slain, but at the cost of Jeremaias' severe injury. The sword was returned to Khaatri's brother Ceraan, who then gave it to Jeremaias, who had avenged Khaatri and "would honor this blade by using it."
Redgold County

Redgold, the southwestern quarter of the Duchy of Ashfall, is considered the gateway between the Redridge Mountains and Ashfall. It takes its name from the iron-rich rock that also gives Redridge its distinctive coloring. Here, the land makes a gradual upward slope into the northern plateau.

## Geography

The Snowborn River cuts through the midst of Redgold. It begins as a rather swift and rocky river on the north border of the county, and ends at its mouth in a wider, shallower, more placid flow. At that mouth lies Bel Lonn, the county seat and major port town. Its path into the county is governed and guarded by Ironwall Keep.

Beyond the Snowborn lie the Flint Hills. These rolling, rocky hills are relatively open, but trees abound where they are permitted. They once were host to several prosperous orchards, particularly once the volcanic ash from Emberwind County became a large part of agriculture in the Duchy. The Flint Hills were home to the Flintfang Tribe of gnolls; that tribe has recently managed to exterminate themselves, with a few exceptions.

The county is bordered on the east by the Willowswift River, a marshy, low-lying body of water surrounded by the trees that give it its name. Near the banks of this river is Fort Varian, a watchpost recently established by the Knights of Ashfall. This outpost serves as the last stop before Seabreach County and Pinehold.

### **Locations**

* Cinderwatch
* Bel Lonn
* Ironwall Keep
* Candlemar Mine
* Anvilstead
* Fort Varian
* Trundleton
* Dunhaven
* Ferrous Hearth

## History

During the First War, Redgold was the first county to fall when the Horde swept northward into the region. Scouting reports since Reconstruction began indicate that there are some ruins, but many signs that humans ever lived here have been obliterated.

In the absence of humans, non-citizen species of sapients have flourished: murlocs, gnolls, ettins, and kobolds. However, the arrival of the Knights of Ashfall has resulted in a significant pushback, driving most of these either into hiding, or out of the county entirely.
Himchan

## Description

Kim Himchan is one of the main protagonists as well as the
second character to have their story introduced in Bloodlust.

He is a vampire living in the same town as Y/n the
protagonist and lives in the hillside mansion with Daehyun and Zelo. He was the
first owner of the *Mansion* which was
passed down to him through the generations of his wealthy pureblood vampire
family.

Unlike the other vampires found in Bloodlust he has a
significant difference of having silver/grey *hair.* He is also over 300 years old making him the oldest alive
character found in the series so far.

In order to pay for electricity bills etc. inside the
mansion he occupies as a part time teacher at the town’s high school which
allows him to keep close company with his housemates *Daehyun* and *Zelo* if
needed. This also allows him to stay at home too if that is what he wishes.

## Personality

Himchan acts as a very caring and is much like a parenting
role towards the younger vampires he accompanies. He's calm, gentle and
cheerful but he can also be serious and thinks very deeply about things. Once
he holds a grudge or feels guilty about something he finds it almost impossible
to get over it.

His bad habit is acting very big headed and referring to
himself as a ‘prince’ of sorts which gets on many people’s nerves.
Catch the Ram

Dun Vor dwarves playing their traditional sport

**Catch the Ram** is the traditional sport of the dwarf clans of Dun Vor. It is a vigorous and sometimes dangerous pursuit, but the prizes are lavish.

## Description

Catch the Ram is a true dwarven sport. Its name is directly to the point: The objective is to catch a ram.

### *Traditional (Dun Vor) Rules*

As the rams are raised, they are observed for their relative stubbornness and ferocity. One ram is typically saddled in red, and another with gold, on the day of the event; these rams are the most dangerous and feisty.

The rams are then released into the ring, and players line up just outside. At the signal, the players race out onto the field and attempt to mount a ram; if they succeed, they ride this ram as far as the sideline. Ambitious players may attempt to lead a second ram, though this is considerably more dangerous.

The red-saddled ram is reserved for young men courting a young woman, and is often the task that proves to the father of the bride that the prospective groom is fit, valiant, and willing to take risks on behalf of his wife. It is considered an insult and a wrong to catch the red ram if one is not courting.

The gold-saddled ram is the most difficult to catch, and a bonus prize is awarded to those who manage it, often as much as a life estate in land.

### *Tournament Rules (Variant)*

This particular variant of Catch the Ram was developed specifically for public events, in which the sport is treated more like a carnival game--a high-stakes, hazardous carnival game.

The rams' saddle colors become irrelevant; instead, four rams per player (with a maximum of four players) are released into the ring. Players may make two attempts to catch rams, with the current record at four. Prizes are awarded based upon the number of rams caught and returned to the starting line.
ĐIỀN QUÂN Media & Entertainment

Nhà sản xuất và cung cấp nội dung truyền thông và giải trí hàng đầu VIỆT NAM

ĐIỀN QUÂN Media & Entertainment được đánh giá là một trong những công ty truyền thông và giải trí phát triển nhanh nhất Việt Nam. Chúng tôi tự hào là một trong những nhà sản xuất và cung cấp nội dung hàng đầu Việt Nam.
Các chương trình và nội dung do chúng tôi sản xuất bao trùm trên mọi lĩnh vực từ tin tức, kinh tế – xã hội, công nghệ, văn hóa, giải trí, tài liệu, ký sự, ẩm thực cho đến phim điện ảnh và phim truyền hình.
Chúng tôi hiện đang sản xuất và cung cấp rất nhiều thể loại nội dung phong phú, đa dạng cho các đài, kênh truyền hình, truyền thông lớn trong nước cũng như quốc tế.
Sở hữu mô hình khép kín từ đội ngũ sản xuất sáng tạo và tài năng cùng với hệ thống trang thiết bị tiên tiến nhất, chúng tôi tự tin có thể cung cấp mọi dịch vụ và giải pháp tốt nhất, nhanh nhất, hiệu quả nhất để đáp ứng mọi nhu cầu liên quan đến truyền thông và giải trí của doanh nghiệp, đối tác, và công chúng.
TẦM NHÌN
Trở thành nhà sản xuất và cung cấp nội dung truyền thông và giải trí hàng đầu khu vực Đông Nam Á vào năm 2018.

## Bộ phim

* HÁT MÃI ƯỚC MƠ
* PHIÊN BẢN HOÀN HẢO
* BIỆT TÀI TÍ HON
* MẶT NẠ NGÔI SAO
* ĐƯỜNG ĐẾN DANH CA VỌNG CỔ
* THIÊN ĐƯỜNG ẨM THỰC 2
* CHỌN MẶT GỬI VÀNG
* THÁCH THỨC DANH HÀI
* ĐẤU TRƯỜNG TIẾU LÂM
* NGƯỜI HÙNG TÍ HON
* THẾ GIỚI CÔNG NGHỆ
* HẬU TRƯỜNG NGHỆ THUẬT
* Gia đình là số 1
A Song (Tale)

*((The following was written during the Fall of Stromgarde campaign event, prior to the release of Legion. The embedded video is the soundtrack that is meant to be listened to as you read, so enjoy!))*

## A Song

Jeremaias stood atop the ruined house in Stromgarde, the vagrant wind easing through his hair and tugging at his cloak. His eyes were fixed north, north to the mountains--and yet farther, to something beyond them. He was trying to see the past; the things he sought were no more, and would never be again.

With a sigh, he put his beloved violin under his chin, set bow to strings, and began to play. The music soared through the broken city, sad, lonely, aching. Memories came with it, haunting and insistent, and he closed his eyes to the present, allowing himself to be drawn back to the past.

Once, the lands beyond the mountains had been green and good, and in those days, a sandy-haired, bespectacled little boy had lingered under the spreading trees, climbed them, and sat in their branches to read a book and eat an apple. The sweetness of the juice, the crispness of the fruit, the rough bark, the fragrant summer breeze crowded into Jeremaias' mind, and his heart ached.

Jeremaias felt the wood of the violin warm against his skin, and he remembered a gentle hand cupping his face. The scent of his mother's perfume came unbidden to his mind, and with it her face and her voice rose anew, speaking his name with love. Father, too, was restored to him--not as he had become, but as he was then--tall and strong, dark-haired and bright-eyed, sure of himself. The three of them walked together under the rainbow lights that shimmered across the night sky. Little Jeremy walked between his parents, and was safe and at peace.

Northlight Vigil was their home, and the Auromeres had kept their vigil under the Northern Lights.

There had been peace, and love, and harmony in those days. But then, the Scourge had swept down upon them, and in a single, awful moment, Jeremaias had lost it all: the trees, the apples, the mother and father, the home.

The music was all that was left, pouring forth from his violin.

As he played, and remembered, he renewed his oath to himself that this would not happen again. Things so good should never be lost, not to those who love them; they should never be only a ghost and a dream.

When the song ended, he lowered the violin, and gazed off over the mountains again. His home might be lost to him forever, but he could protect the homes of others.

And he could remember, when no one else cared.
Anh yêu em đơn phương đấy

Là một bài hát dó Phương Anh sáng tác , cho bộ phim Gia đình là số 1 dành riêng cho các mối tình quan hệ trong phim :

* Phúc - Chi
* Phúc - Hiền
* Mẫn - Hiền
* Minh - Yumi

## Lời hát

....

Đi sau lưng yêu em chẳng dám thành câu

Ngày từng ngày lại nhiều thêm nổi đau

Em như hoa kia đầy gai tim anh chẳng thể chứa ai

Đành là tù nhân mãi

Để từng giờ phút trôi dần ,

Để chờ đợi chút hy vọng ,

Chỉ cần nhìn thấy và được cầm lấy

Một lần tay nắm tay

Hãy giữ anh trong con tim em cho anh yêu em

Thương em dù ngày tháng trôi

Cho môi kề môi yêu như vậy thôi, đôi khi chẳng cần biết gì.

Xin em hãy giữ anh mãi, anh mãi.

Đến khi nào em mới nhận ra, hai ta từ lâu đã không còn như lúc đầu.

Yêu em đậm sâu nên không thể giấu cho riêng mình

Anh sẽ phải nói "Anh yêu đơn phương em đấy!"

< Lặp 2 lần >

Hãy giữ anh trong con tim em cho anh yêu em

Thương em dù ngày tháng trôi

Cho môi kề môi yêu như vậy thôi, đôi khi chẳng cần biết gì.

Xin em hãy giữ anh mãi, anh mãi.

Đến khi nào em mới nhận ra, hai ta từ lâu đã không còn như lúc đầu.

Yêu em đậm sâu nên không thể giấu cho riêng mình

Anh sẽ phải nói "Anh yêu đơn phương em đấy!"
Dunhaven

Dun Haven, looking westward

**Dun Haven** is a dwarven village on the road between Cinderwatch and Anvilstead. It is primarily occupied by Clan Stoutcask, recent immigrants from Dun Vor.

## Geography

Dun Haven is every last bit a dwarven village, practical and beautiful at once. Some of its buildings stand alone, but many are built into the hillsides of the Golden Rise. The pillars and lintels are intricately carved already, and stone fences line roads that will soon be paved.

The village itself stands on the junction of the highways north from Cinderwatch and Bel Lonn to Anvilstead. In order to take advantage of the traffic from settlers and workmen, Dun Haven boasts a brewery and inn that provides excellent beer and a comfortable stay.

## History

Dun Haven is built and dwelt by Clan Stoutcask, formerly of Dun Vor. Due to events that threatened to reignite a clan war within the valley, Ghanan Steelbeard asked Jeremaias Auromere for permission to resettle the Stoutcasks in Ashfall. Auromere agreed to this, if the Stoutcasks would swear fealty to King Anduin of Stormwind.

## Currently

The Order of Ashfall, during its patrols of the county, stopped to lend assistance to the construction efforts, cementing a friendship between the dwarves and the knights.

The town is doing quite well, now settled and stable, and brews beginning to find their way into the taverns and beyond.
Anvilstead

Anvilstead as planned

**Anvilstead** is a benefice in Redgold County. Currently without a formal designation, the area was granted to Sir Baelthane Anvilmar upon his knighting.

Sir Baelthane has embraced his new responsibility and created ambitious plans, much to the delight of his liege lord.

## Geography

Anvilstead occupies the bend in the Snowborn River south of Ironwall Keep and its surrounds.

### *Port Deltane*

Deltane is the center of civilization in Anvilstead. Located on the eastern bank of the Snowborn, it provides a supply route into the northern Flint Hills and currently serves Ironwall Keep. Barges run up and down the river, carrying necessaries to Deltane and collecting shipments of ore and stone brought from the Candlemar Mine to the east.

Port Deltane holds an environmental aura of optimism. The weather is rarely stormy, however, when it does rain, it comes with intensity. The town is a constant bustling storm of activity with new arrivals moving in and buildings under construction.

### *Blackrock Ruins*

There were once settlements around Ironwall to serve the fortress, when it belonged to the orcs; they were, however, abandoned as the land died (due to the portal's energy drain) and as the Blackrock Clan's strength waned.