recursal/Fanatic-Fandom huggingface dataset:
Sebastian Dewulf

## Captain Sebastian Dewulf

**Captain Sebastian Dewulf** was the only son of Eva Dewulf and therefore the heir apparent to the Barony of Brancrug.

# Biography

## Early Life

Sebastian was born to Eva Dewulf some time in the 18th Century. He was her only son, making him the heir apparent to the Barony of Brancrug. At some point he trained with the Royal Navy, earning himself a captaincy on a fourth-rate ship of the line known as the HMS Kerisham.

## Captain of the Kerisham

As Captain of the Kerisham he saw service during the Seven-Years war with France. During the decisive battle of the war at Quiberon Bay, the HMS Kerisham was lost with all hands. Sebastian died with the Kerisham.

## Death and Legacy

His death marked the end of the Barons of Brancrug, because although he himself had two twin children, they were both killed when Eva drowned them alongside herself. As he was never a Baron of Brancrug there was never a bust made of him, although a replica of his ship hung in the Windlit Gallery and a pair of his cutlasses hung in the Duelling Hall.

# Posessions

* **Sebastian's Swords** - A pair of matching 18th Century cutlasses. As they were not the regulation royal navy pattern they must have been commissioned or gifted to Sebastian. They had hilts made of bone and the guard was brass decorated with images of nymphs pursued by satyrs. The initials 'SD' were engraved on the blades.

# Behind the Scenes

* Had he become Baron, he would have been known as Captain Sebastian Dewulf, 8th Baron Brancrug.
On What is Contained by Silver

Redirect to:

* On What is Contained By Silver
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## Details

### Period

Baronial

*On What is Contained By Silver* is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Glassblowing & Vesselcrafting and Memory: Pattern. Subsequent consideration of the book produces only Memory: Pattern.
Skin of Silver

## Mystery

Forge 10

Skin of Silver is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Disciplines of the Hammer (2) and Memory: Fear. Reading it again provides Memory: Fear.
Orichalcum Wire

**Orichalcum Wire** is a Forge Metal. It is necessary to create the Keeper-level solvent Azoth.

## Crafting

Orichalcum Wire can be crafted at Foundry with 10 Forge, a Metal and one of the following Skills:

* Bells & Brazieries
* Disciplines of the Hammer
* Door & Wall

Orichalcum Wire can be crafted at Foundry with 10 Knock, a Metal and one of the following Skills:

* Glassblowing and Vesselcrafting

Orichalcum Wire can be crafted at Foundry with 10 Sky, a Metal and one of the following Skills:

* Lockworks & Clockworks
Pence

Pence are the main unit of currency in Book of Hours.

Pence can be obtained by working at The Sweet Bones. A ten shilling note is provided at The Post Office after Considering your Journal for the first time. All Pence that you accumulate will automatically be consolidated to the next higher denomination once you have enough and the Post Office will also make change for you if desired. St Rhonwen's Trust provides a stipend of one pound every Spring.

Pence can be used to purchase assistance.

## Conversion logic

The Pence is based on the British predecimal pound (From before 1971, labelled as £sd), so therefore the conversion between denominations is as follows;

**1 Pound** is equal to any of the following;

* 4 Crowns
* 20 Shillings
* 240 Pence
* *960 Farthings\** (The Farthing does not exist in-game)

Or, alternatively, using in-game items:

* 1 Penny = 1 Pence
* 2 Pence = 1 Twopence
* 3 Pence OR 1 Twopence and 1 Pence = 1 Threepence
* 6 Pence OR 2 Threepence = 1 Sixpence
* 12 Pence OR 2 Sixpence = 1 Shilling
* 24 Pence OR 2 Shillings = 1 Florin
* 30 Pence OR 1 Florin and 1 Sixpence = 1 Halfcrown
* 60 Pence OR 2 Halfcrowns = 1 Crown
* 120 Pence OR 2 Crowns = 1 Ten Shilling Note
* 2 Ten Shilling Notes = 1 One Pound Note

After that, the notes simply add up.

* 5 One Pound Notes = 1 Five Pound Note
* 7 One Pound Notes OR 1 Five Pound Note and 2 One Pound Notes = 1 Seven Pound Note

## Renouncing

Discarding a penny at the Hush House Well or Sea's Edge yields a memory:

* **Hush House Well**: Memory: Satisfaction
* **Sea's Edge**:
	+ **Outside of Numa**: Memory: Impulse
	+ **In Numa**: Horizon-Sight
Stargall Ink

**Stargall Ink** is a Sky Ink.

## Crafting

Stargall Ink can be crafted at <WORKSTATIONS> with 5 Sky, and one of the following Skills:

* Inks of Power
* Inks of Revelation
* Inks of Containment

## Hint

* **Stargall Ink** has very little, if any, long-term use for reading, as Mazarine Fife, a craftable mid-game tool, provides more sky aspect than this ink does and is not consumed in the process.
* It IS however a liquid that provides sky aspect, making it a good ingredient to use when crafting Xanthotic Essence using Anbary & Lapidary.
* A hint for this recipe is found in It Is Written which describes the following. The hint is **not** needed to craft the item:
> "Musgrave coyly refuses to talk of the Great Inks (or else refuses to admit he doesn't know much about them). He insist that yewgall and stargall, which can be mixed with sufficient Nectar or Sky aspect, are sufficient for 'most befitting Purposes'."
>
>
On Matthias and the Amethyst Imago: Loss

## Mystery

Moth 6

*On Matthias and the Amethyst Imago: Loss* is a book of the Moth principle written in Aramaic.

## Location

This book is found in the Vestibulum Transitus in Hush House.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Solutions & Separations and Memory: A Stolen Secret. Reading it again provides Memory: A Stolen Secret.
Reading Room

## Dimly Lit Chamber

### Required Aspects

* Assistance
* Lantern 5 or Rose 5

### Contents

* 3x Uncatalogued Book (Nocturnal)
* Moon Stool
* Reading Lamp
* Grand Reading Armchair
* 4x Uncatalogued Book (Baronial)
* 4x Uncatalogued Book (Curia)
* Veiled Goddess Lapsang Souchong (Pot)
* Veiled Goddess Lapsang Souchong (Cup)
* 2x Moon Footstool
* Houndsgall
* Quire of Paper
* 5x Uncatalogued Book (Solar)
* Imposing Reading Armchair

3x Uncatalogued Book (Dawn)

* Watchful Candle

# Reading Room

Once unlocked, this location exposes 2 locations (if not exposed already):

* Reeking Chamber
* Grand Ascent - First Floor
Rites of the Roots

*Rites of the Roots* is a Skill card. It starts with Nectar 2 and Moth 1.

It can be obtained by reading the following books:

* De Horis Book 1
* De Ratio Querquum
* The Shaven Lock Tantra
* Serpent-Root
* Green Jasper Tablet
* White Jade Tablet

## Wisdom Attunement

Rites of the Roots can be committed to Bosk for Ereb. It can be upgraded at the Shine: the Chancel with a Hive's Lament Memory

What is Taken: The oldest *living* hours are the gods-who-were-blood. The gods-from-Stone were older still, but they're buried in the earth, scattered in the sea, lost to the moon. This is why we're always careful where we make the sacrifice, because if we spilt enough blood on their graves, they'd return for their revenge. Bosk knows.

Rites of the Roots can be committed to Preservation for Health. It can be upgraded at the Barber's Chair or Altar: Malachite.

What is Given: The oldest *living* hours are the gods-who-were-blood. The gods-from-Stone were older still, but they're buried in the earth, scattered in the sea, lost to the moon. This is why we're always careful where we make the sacrifice: without it, the gods-from-Stone would pass from memory. This is Preservation.
Sand Stories

Sand Stories is Skill card that starts with 2 Rose and 1 Moon.

## Wisdom Attunement

Committing Sand Stories to Birdsong provides Trist. It can be upgraded at Instrument: Sunset Harp.

> *A City: The seven tainted immortals we call Ligeians are relentless in their appetite, and outcast under the laws of heaven. But they have their uses to the Hours. The Ligeian Kleidouchos has known all the great keys, and even now she holds the Key of Days; so every year she meets the Vagabond in Vienna, to exchange the names of lesser keys for the stories of the Vagabond's travels. We call their gossip Birdsong.*
>
>

Committing Sand Stories to Skolekosophy provides Shapt. Upgrading requires a memory, as no Skolekosophy workstations accept the principles for Shapt and Sand Stories.

> *A Temple: The seven tainted immortals we call Ligeians are relentless in their appetite, and outcast under the laws of heaven. But they have their uses to the Hours. The Ligeian Echidna learnt her shaping arts in the world's dawn, and even now the Lionsmith values her skill; so every year they meet in the desert, among the furnace shadows of the Seven-Coiled temple, to share their knowledge of how monsters were made. We call their stories Skolekosophy.*
>
>

## Acquiring the Skill

Sand Stories can be acquired via studying:

* Isaac of Karth's History of the Shadowless Kings (2x)
* The Book of the Centipede (1x)
* Book of Miah (2x)
Purifications & Exaltations

Purifications & Exaltations is a Skill card that starts with 2 Sky and 1 Lantern.

## Acquiring the Skill

Purifications & Exaltations can be acquired via studying:

* A Descent of the Shell (Forge 14)
* The Alloy Of The White Rose
* The Twelve Letters On Consequence
* The Watchful Tantra (Lantern 8)

## Wisdoms

Committing Purifications & Exaltations to Illumination provides Mettle. It can be upgraded at the Practice Equipment.

Committing Purifications & Exaltations to Ithastry provides Phost. It can be upgraded at Shrine: The Madrugad, Instrument: Bells, or Oubliette Containment.
The Dream of the Conspiracy of the Lower Skies

## Mystery

Grail
16

The Dream of The Conspiracy of The Lower Skies is a book of the Grail principle and of the Dawn Period.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: The Great Signs and the Great Scars. Reading it always provides Memory: Gossip.
Sunset Celia and the End of Days

## Mystery

Sky
10

Sunset Celia and the End of Days is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Sacra Limiae. Reading it always provides Memory: Foresight.
Sacra Limiae

**Sacra Limiae** is a Skill card. It starts with 2 Moth and 1 Sky.

## Acquiring the Skill

Sacra Limiae can be acquired via studying:

* The Carbonek Schism (Moth 6, Sabazine)
* An Echo of Silence (Moth 10, Sabazine)
* The Serenity of the Black Wood (Moth 12)
* Damascene Traditions of the House of Lethe (Sky 8)
* Sunset Celia and the End of Days (Sky 10)
* The Origins of Hours (Sky 16, Vak)

## Committing to Wisdom

Committing Sacra Limiae to Horomachistry will grant Mettle. It can be upgraded at the Telescope, Shrine: The Chancel, and the Great Clock.

> *Of Limits: The Hours are not all-powerful. There is a place beyond their reach, where mortals and immortals might build a shining City of iron and ivory. Horomachists understand the Hours' limits.*
>
>

Committing Sacra Limiae to Hushery will grant Trist. It can be upgraded at Spire Prospect or the Columbic Sarcophagus.

> *Of Endings: The Hours are not eternal. The Sun-in-Splendour was riven and cast down. If we mortals so desire, we might prevent his return. Understand Hushery, and you understand endings.*
>
>
Preliminal Meter

Obtained from:

* A Seventh Voice
* A Tower Rises
* A Tower Falls
* Just Verse (Rose 6)
* The Other Line
* The Radical Measure
* The Radical Measure (Glossed) (Rose 12)

## Committing to Wisdom

Committing Preliminal Meter to Illumination provides Phost. It can be upgraded at Shrine: The Watchman.

*Of Keys* - *One of us passed the Summit. One may not.*
*Two of us sought the Lantern. Two chose flight.* *The seventh rarely named, but not forgot.* *This is Illumination.*
Committing Preliminal Meter to Ithastry provides Wist. It cannot be used to upgrade Wist by itself. To upgrade, a memory with the **Evolve Via** aspect is required. As an example, using the Wild Surmise memory at the Shrine: the Watchman.

*Of Swords* - *Birds of a scale, wings and talons bright* *Worms of a feather, kissed again by stones* *Kissed by fire, kissed by snow, by blight.* *This is Ithastry.*
The Focus of Amber

## Mystery

Sky
16

**The Focus of Amber** is a book of the Sky principle written by Omar, the Blaze.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Glaziery & Lightsmithing and Memory: Revelation. Reading it again provides Memory: Revelation.
St Brandan's Cloister

St Brandan's Cloister is a location in Hush House which can be unlocked very early on in the game. You will need Nectar 2 or Heart 2 Assistance to unlock this area.

In St Brandan's Cloister, there are 2 flower bushes in this area.

Once unlocked, this location exposes 3 more locations:

* Long Tower: First Floor
* Walled Garden
* The First True Threshold

## Gathering

The flower bushes' yields are dependent on the season.

### Spring

* Blue Crown
Our Lady Beneath

## Description

*Our Lady Beneath* is dawn period room on the upper level of the depths below Hush House. Prior to opening, *Our Lady Beneath* is labeled as "Abandoned Church"

The librarian can access this room from the Whispering Stair, the Wing-Haunted Cave, or Slithering Fountain with a Liquid with at least 4 power in one of Knock, Moth, Nectar or Winter.

A Librarian might phrase the question differently: who was first?

This location exposes:

* Slithering Fountain
* Wing-Haunted Cave
* Riddling Stair

## Workstations

Altar of the Knot is a Moth, Moon, Heart crafting station with the Evolve via The Bosk.

## Fixed Wall Art

Aspect of the Malachite: Mylissa, Queen and Palace

Aspect of the Axe: Xenodice Half-Faced

Aspect of the Grail: Lagiah, the Queen Unsated

## Objects

* Widow's Candle x2
* Ambergris Chunk
* Mortar & Pestle
* Moth-Orchid-Scented Candle
* Quartz Chunk
* Shears of the Sisterhood
* Lignum Vitae Blank
* Beeswax
Quirinic Meditations

**Quirinic Meditations** is a book of the Lantern principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3xLesson: Auroral Contemplations. Reading it always provides Memory: Contradiction.
Snow Stories

**Snow Stories** is a Skill card that starts with 2 Winter and 1 Moon.

## Acquiring the Skill

Snow Stories can be acquired via studying:

* The Deaths of the Moon (Moon 8, Killasimi)
* Codex Acephali
* An Introduction to Histories
* Chione at Abydos
* A Second Glory

## Committing to Wisdom

Committing Snow Stories to Hushery provides Wist. It can be evolved at the Solar Altar, Tower-top Prospect, the Columbic Sarcophagus, or the Catacombs Altar.

*Much is Lost*
*Still all the winds, still every the beating tongue*
*Now still the mirrored moon, the sea's cauldron*
*When nothing's left then nothing is undone.*
Committing Snow Stories to Birdsong provides Trist, which can be evolved at Instrument: Sunset Harp.

*Much Remains*
*Medusa's Riddle, first: What Is Not Seen?*
*The Night, the Heart, the Moon, the Day. Between.*
*The palest key. The birth-scarred Coil Queen.*
On the Matter and the Deeds of Serpents

## Mystery

Knock
12

*On the Matter and the Deeds of Serpents* is a book of the Knock principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Edicts Liminal. Reading it always provides Secret Threshold.
Readable

There are a number of readable items at Hush House. Most are found in what appears the form of books, and some can be found by unlocking rooms and cataloguing their contents. These books can be considered and mastered to produce lessons and memories.

Books can be Mastered or catalogued by using the Consider action, or by working with them at a Desk that is attuned to that book's Principle. Attempting to Master a book at a compatible desk can make it easier to master as you may put either an Ink or Tool in the "With" slot, increasing the desired Principle level. Some readable items will require special workstations to be Mastered, such as phonographs and films.

Do take note when cataloging books they are randomly determined to have Contamination independent of the actual text itself.

Below are some tables listing readable items by the principle of their Mystery, and by Period.
Tally

Tally are a currency in Book of Hours. Tally coins are referred to as Spintriae (singular - spintria)

Spintriae can be obtained by supplying Visitors with books that match their interest. A silver spintria can be obtained by working at the Sweet Bones during Numa. St Rhonwen's Trust provides a stipend of one iron spintria every Spring. The Post Office will purchase spintriae in exchange for Pence. The Smithy can break spintriae into a coin worth 1 tally less and an iron spintria.

Spintriae can be used to purchase books from Oriflamme's Auction House and training in languages the librarian does not know from Visitors. Two matching spintriae can be worked into a metal wire at workbenches

## Selling

The Post Office will purchase spintriae in exchange for Pence. It is most cost effective to sell Gold Spintria
The Bee-Keeper's Ends

## Mystery

Nectar
8

The Bee-Keeper's Ends is a book of the Nectar principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Insects & Nectars x2 and Memory: Impulse. Reading it again provides Memory: Impulse.
Sunset Passages

## Mystery

Forge
4

Sunset Passages is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sacra Solis Invicti. Reading it always provides Memory: Revelation.
Surrealist Painter

**A Surrealist** can be hired from The Sweet Bones in Brancrug for two shillings during any season except Numa. As with all assistants, she will leave at dawn. Unlike other assistants, her Principles can also be boosted by providing her with a Pigment.

The Painter's Principles are 4 each of Grail, Moth, and Rose.
Quire of Paper

### Location Found

Watchman's Tower: First Floor, Motley Tower: Regensburg Room, Westcott Room, Reading Room, Chapter House, Crucible Tower: Governor's Office, Cell: Adepts

**Quire of Paper** is a Blank item.

## Obtaining

Several Quires of Paper are scattered around the Hush House (see right), and can be found in Abandoned Packages but rarely (1 in 15 for each deck). Since the DAYMARE update, they can also be ordered from Cater & Hero for 6 pence.
Sr. Corso Reverte

## Incidents

His interests in Grail and Lantern start at level 3. They will be increased by 1 every time he is presented with a book matching his interests.

### The Affair of the Threshold Revolution

Present a book with as much Mystery: Grail as their Interest.

Upon discussing the incident with him:

After giving him an appropriate Grail book:

After acting on the incident, it reads:
Silver Vault

## Description

Silver Vault is a late game location underneath Hush House. Prior to opening the Silver Vault is labeled as "Sealed Vault."

The librarian can access this room from Rowenarium with an assistant with 14 Grail or 14 Knock.

## Objects

* Shuritic Book of Suns (Scroll)
* Uncatalogued Book (Dawn)
* The Turquoise Hand (Book)
* Three caches that contain higher-value items. Sample results include:
	+ Mottled Casket (Cache) containing one item such as
		- Forbidden Epic
		- January Sanguinary
	+ Ambered Casket (Cache) containing one item such as
		- Iotic Essence
		- Orpiment Exultant
	+ Royal Casket (Cache) containing one item such as
		- Year-Tally
		- Earthquake Name
T.R.N. Limited Drinking Cocoa

## Description

T.R.N. Limited Drinking Cocoa is a brewable beverage. It is obtainable either by finding it around the house, or by ordering a packet via Order Form: T.R.N. Ltd. It has 4 stages: Packet, Pot, Half-Pot, and Cup. Each Pot of cocoa can be served into two Cups at a 'Serve Here' station.

T.R.N. Limited Drinking Cocoa
The Book of Cinders

## Mystery

Forge
6

**The Book of Cinders** is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Pyroglyphics. Reading it always provides Memory: Foresight.
The Fire-Circle Tantra

## Mystery

Moth 8

*The Fire-Circle Tantra* is a scroll of the Moth principle written in Sanskrit.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates x2 Lesson: Solutions & Separations and Memory: Intuition. Subsequent consideration of the book produces only Memory: Intuition.
Sharps

**Sharps** is a Skill card that starts with 2 Edge and 1 Moon.

## Acquiring the Skill

Sharps can be acquired via studying:

* A Child's Treasury of Golden Afternoons
* The Account of Kanishk at the Spider's Door
* The Deeds of the Scarred Captain (Edge 12)
* The Victory of Crowns

## Committing to Wisdom

Committing Sharps to Skolekosophy provides Shapt. It can be upgraded at the Condignator.

> *A War in Dreams: Before speech, we could not dream, which is to say that before we could wield words, we were weaponless, and even Long dared not enter the Mansus for fear of being devoured. It's not obligatory for Long to wield the weapons of speech, but they generally choose to. Perhaps that's why the Hours charge their Names to hunt down Long - even the Long who claim to serve them.*
>
>

Committing Sharps to Hushery provides Wist. It can be upgraded at the Catacombs Altar.

> *A Wound in Dreams: Before speech, we could not dream, which is to say that before speech tore open the Peacock Gate to dreams, the Mansus was unwounded and at peace. It's not obligatory for Long to pass that gate, but they generally choose to. Perhaps that's why the Hours charge their Names to hunt down Long - even the Long who claim to serve them. Hushery recognises this truth.*
>
>
The Affair of the Threshold Revolution

****The Affair of the Threshold Revolution**** is a regular Incident that can begin in Spring or Fall when there is no active regular incident. This incident will attract Edge and Grail visitors to Hush House.

## Visitors

### Lt Arthur Thomas Moore (Ret.)

Upon discussing the incident with him:

After giving him an appropriate Edge book:

After acting on the incident, it reads:

### Ms Azita Bukhara

Upon discussing the incident with her:

After giving her an appropriate Edge book:

After acting on the incident, it reads:

### Lalla Chaima

Upon discussing the incident with her:

After giving her an appropriate Edge book:

After acting on the incident, it reads:

### Princess Coquille Amirejibi

Upon discussing the incident with her:

After giving her an appropriate Grail book:

After acting on the incident, it reads:

### Sr. Corso Reverte

Upon discussing the incident with him:

After giving him an appropriate Grail book:

After acting on the incident, it reads:

### Magister Hokobald

Upon discussing the incident with him:

After giving him an appropriate Grail book:

After acting on the incident, it reads:

### Mlle Margot Matutine

Upon discussing the incident with her:

After giving her an appropriate Grail book:

After acting on the incident, it reads:
On Thirstlies, Ivories and Lovelies

## Mystery

Grail 10

**On Thirstlies, Ivories and Lovelies** is a book of the Grail principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Resurgences & Emergences and Memory: Impulse. Reading it again provides Memory: Impulse.
On What is Contained By Silver

## Mystery

Sky 6

*On What is Contained By Silver* is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Glassblowing & Vesselcrafting and Memory: Pattern. Subsequent consideration of the book produces only Memory: Pattern.
The Affair of the Particular Mystique

## Description

**The Affair of the Particular Mystique** is an regular Incident that can begin in Spring or Fall when there are no active regular incident. This incident will attract Winter and Lantern visitors to Hush House.

## Visitors

### Mr Fraser Strathcoyne

Upon discussing the incident with him:

After giving him an appropriate Lantern book:

### Dr Serena Blackwood

Upon discussing the incident with her:

After giving her an appropriate Lantern book:

### DI Douglas Moore

Upon discussing the incident with him:

After giving him an appropriate Lantern book:

### Dr Yvette Southey

Upon discussing the incident with her:

After giving her an appropriate Winter book:

### Lt Arthur Thomas Moore (Ret.)

After giving him an appropriate Lantern book:
Tidal Flats

> *Brancrug Village: sanctuary in the storm. I'll need help to climb the cliffs in the dark, and the locals are suspicious of outsiders... more than ever so since the Restoration, and the New King.*
>
>
>
>
> Tidal Flats
> -----------
>
>
>
> ### Era
>
>
> Out of Bounds
>
>
> ### Required Aspects
>
>
> Essential: Assistance; Required: Moon 2 or Winter 2; Forbidden: Reluctant
>
>
> ### Workstations
>
>
> Beachcombing
>
>
>
>
>
>

> *One last time, depend on the kindness of strangers.*
>
>

Once unlocked, this becomes Crowcross Sands.
Stone Stories

Stone Stories is a Skill card. It starts with 2 Scale and 1 Nectar.

## Obtaining

Books this lesson can be received from include:

* Ascite Supplications
* Echidnalia
* Recordings from the Althiban Abyss
* Ud Rocashaas

## Committing to Wisdom

Committing Stone Stories to Preservation provides Chor. It can be upgraded at Altar: Malachite, as well as with memories that have the Evolve via Preservation aspect.

Committing Stone Stories to Birdsong provides Trist. It cannot be used to upgrade Trist alone. To upgrade, you must add a Memory with the aspect Evolve via Birdsong. For example, using a Wind-in-Waiting in the Deeplight Caves.
Shapt

> *Eloquence and understanding. The door opens both ways.*
>
>

Shapt is one of the nine Elements of the Soul

Shapt has the properties of 2 Knock, 1 Forge. Evolving gives one more to each aspect to a maximum of 5 Knock, 4 Forge when +++.

## Acquiring

Shapt is one of the elements the Librarian can acquire at the start of the game. Doing so means forgoing Chor and Fet which can be later acquired by other means.

Committing to Nyctodromy Wisdom: Coil & Chasm, Disciplines of the Hammer, Door & Wall, Hyksos, Sea Stories, Sickle & Eclipse, Strings & Songs

Committing to Skolekosophy Wisdom: Horns & Ivories, Lockworks& Clockworks, Orchids & Narcotics, Ragged Crossroads, Sand Stories, Serpents & Venoms, Sharps, Solutions & Separations

## Shapt: Acusis

> *The doors of my soul have opened too wide. Every sound rings like a bell - every word scratches at my eyes or skin -*
>
>

Shapt: Acusis has only the aspect Knock 1. It can be cured in a bed, with drink and 5 Winter.

When the malady is inflicted, it gives the message "The doors of my soul have opened too wide. Every sound rings like a bell - every word scratches at my eyes or skin -"

It can be inflicted by Sthenic Taint and Witchworms.

## Using at the *Sweet Bones*

Placing Shapt in the Sweet Bones creates the 'fixing and mending' action, which supplies sixpence as reward.

## Trivia

Hyperacusis is the condition of having increased sensitivity to sound and a low tolerance for environmental noise.
Prophecies of Glory

## Mystery

Lantern
8

**Prophecies of Glory** is a Book of the Lantern principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Watchman's Paradoxes. Reading it always provides a Memory: Revelation.
The Concursum Diaries

## Mystery

Rose 8

*The Concursum Diaries* is a book of the Rose principle written by Lars Westergren.

## Location

This book is found in the Solarium in Hush House.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Path & Pilgrim x2 and Memory: Intuition. Subsequent consideration of the book produces only Memory: Intuition.
Oubliette

## Description

*Oubliette* is the nocturnal period room and the deepest chamber of Cucurbit Prison within Hush House. Prior to opening, the *Oubliette* is labeled as "Incandescent Hollow"

The librarian can access this room from Gaol Cellar with a 15 Forge, 15 Knock or 15 Winter assistant aspect.

This location exposes Ravaged Cellar.

## Workstations

Oubliette Containment is a Winter, Edge, Lantern, Forge crafting station with the Evolve via Ithastry.
Rowenarium

## Description

Rowenarium is a Dawn Period location in the lower depth of Hush House. You will need the Upper Pump Room unlocked and an assistant with 13 Rose or Winter to unlock this area.

Now the brother's resolution failed her, and though he loved his sister, he could not choose to spend eternity joined in one flesh. The sister could not persuade him, and she would not abandon him or force him. So they used their arts to live long lives, close but separate, and they made a double foundation of monks and nuns, as chaste as they had always been, but each nun had her brother-twin and none could enter alone.
*In time, the sister found her own immortality, and to this day she walks the world by moonlight. The brother died, and his bones are buried in the room beneath the well. But his children live on.*

This location exposes a Sealed Vault (the Silver Vault).

## Workstation

Rowenarium is a Rose, Winter, Grail, Moth crafting station with Evolve via Skolekosophy.
Sound

Disambiguation page for SoundThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
You may be looking for:

* Sound (Memory)
* Sound (Aspect)
Serpent-Milk

**Serpent-Milk** is a 6 Edge, 2 Knock, 3 Scale Liquid Beverage. A jug of it is found in the Infirmary, and it is one of the possible contents of the Morbid Casket, Scaled Casket and Scarred Casket.

## Crafting

Sharps with 15 Edge, plus Perinculate creates **Serpent-Milk**.

Meniscate Reflections with 15 Edge, plus Perinculate creates **Serpent-Milk**.

Disciplines of the Scar with 15 Edge, plus Perinculate creates **Serpent-Milk**.

Serpents & Venoms with 15 Scale, plus Perinculate creates **Serpent-Milk**.

Sickle & Eclipse with 15 Edge, plus Perinculate creates **Serpent-Milk**.
The Affair Of The Absent Friend

The Affair of the Absent Friend is an Incident that attracts Edge and Rose visitors to the Hush House.

## Visitors

### Lalla Chaima

Upon receiving a book that satisfies her interest in Rose:

Upon receiving a book that satisfies her interest in Edge:

### Lt Arthur Thomas Moore (Ret.)

The text of the "Acted: Arthur Moore" quality noted on the Affair card afterward:

### Ms Azita Bukhara

Upon discussing the incident with her:

After giving her an appropriate Edge book:

After acting on the incident, it reads:
The Bosk

**The Bosk** is one of the nine Wisdoms. Its Aspects in the Tree of Wisdoms are Grail, Heart, and Moth. Scale is also common, and Nectar is even more predominant than the aspects shown on the Tree. Attuning a skill to Bosk provides Ereb or Health. It is considered one of the Arts Unregarded.

## Exploration

This Wisdom can be explored using skills of the relevant aspects. Like all Wisdoms, progressing further requires skills of higher level. Once committed, a skill cannot be committed again. Committing skills is rewarded with another Element of the Soul card.

### Associated Skills

* Applebright Euphonies
* Desires & Dissolutions
* Drums & Dances
* Furs & Feathers
* Herbs & Infusions
* Horns & Ivories
* Insects & Nectars
* Leaves & Thorns
* Orchids & Narcotics
* Pearl & Tide
* Resurgences & Emergences
* Rites of the Roots
* Spices & Savours
* Tridesma Hiera
* Weaving & Knotworking
* Kernewek Henavek (Language Skill)
* Killasimi (Language Skill)
On the White

## Mystery

Winter
6

*On the White* is a book of the Winter principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Quenchings & Quellings and Memory: Regret. Reading it again provides Memory: Regret.
Uzult

**Uzult** is an Encaustum Terminale. It can be used with the Journal to record a History and fulfill the Librarian's purpose at Hush House.

## Crafting

Uzult can be crafted at <WORKSTATIONS> with Lantern 15 and Xanthotic Essence using any of the following skills:

* Inks of Revelation
* Sacra Solis Invicti
* Watchman's Paradoxes
* Glaziery & Lightsmithing
* Anbary & Lapidary

## Trivia

The recipe crafting for Uzult is teased in a few books.

The Alloy of the White Rose describes how to create Xanthotic Essence from Bitterblack Salts or Iotic Essence. The Xanthotic Essence can then be used to craft Uzult.

Each Flame His Fuel describes how Xanthotic Essence can be used to craft Uzult.

Each Flame His Fuel describes how Xanthotic Essence can be used to craft Uzult.
Stymphling

**Stymphling** is a Moon, Scale Beast. Talking to it will give Memory: Horizon-Sight.

When hungry, it can be fed Sustenance limited to Egg or Remains.

## Crafting

Stymphling can be crafted at a workstation and requires Egg with 10 Moon, and one of the following Skills:

* Snow Stories
* Tridesma Hiera

A Stymphling can also be found exploring Gullscry Tower: Eales' Room

## Trivia

Crafting for Stymphling is hinted in Ascite Supplications. However, reading the book or hint is **not** required to craft this beast.

> "One prayer describes how sufficient Moon-aspect can be used with Tridesma Hiera with almost any egg to hatch 'the Stone's children, the Sky's daughters, the Sea's sons.'"
>
>
The Chandler's Wish

## Mystery

Lantern
12

*The Chandler's Wish* is a book of the Lantern principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Inks of Revelation. Reading it always provides Memory: Foresight.
The Account of Kanishk at the Spider's Door

## Mystery

Moon 6

*The Account of Kanishk at the Spider's Door* is a book of the Moon principle written in Aramaic. It can be found as an Uncatalogued Book (Curia) book.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sharps and Memory: A Stolen Secret. Subsequent consideration of the book produces only Memory: A Stolen Secret.
The High Mysteries of the Innermost Chamber of our Church Solar

## Mystery

Lantern
14

*The High Mysteries of the Innermost Chamber of our Church Solar* is a book of the Lantern principle. Reading this book requires skill in the language of Fucine.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Sacra Solis Invicti and a Memory: Revelation. Reading it again provides Memory: Revelation.
Stores

## Heart-Haunted Room

### Required Aspects

* Assistance
* Grail 8, Heart 8, or Moon 8

### Contents

* Kerosene
* Paraffin
* Saw
* Bolt of Pale Silk
* Hurricane Lamp
* Wire (Steel)
* Scintillate Oil
* Contraband Jetsam
* Glue
* Slim Parcel
* Paint: Yellow
* Paint: Pink
* Paint: Bosk-Green
* Paint: Green
* Paint: Dusk-Blue
* Cucurbit Burette
* Schloss Jannings (Bottle)
* T.R.N. Limited Drinking Cocoa (Packet)
* Bottled Candle
* Skinshuck Mead
* 2xBox of Rarities
* Basket of Clean Towels
* Bolt of Moss-Green Velvet
* Isle-Water (Pitcher)
* Paint: Palest Blue
* Eigengrau
* Plain Stool

# Stores

This location exposes:

* Shrouded Stair
* Rose-Haunted Hall
People

There are several people available to meet in Book of Hours you can hire many of them for the day as Assistants.

The first character the player will meet is the Fisherman.

Depending on the second element of the soul chosen by the player, they will recieve a different copy of An Old Friend's Address

* Selecting Phost will provide an acquaintance with The Rector, Reverend Timothy
* Selecting Mettle will provide an acquaintance with The Blacksmith, Denzil
* Selecting Wist will provide an acquaintance with The Coffinmaker, Mr Kille
* Selecting Ereb will provide an acquaintance with The Midwife, Mrs Kille

It is also possible to recruit assistance from people using The Sweet Bones for the price of one shilling. This is determined by the Season.

* In Summer, you can purchase assistance from The Travelling Barber
* In Autumn, you can purchase assistance from The Orchard-keeper
* In Winter, you can purchase assistance from The Fisherman
* In Spring, you can purchase assistance from The Miner

## Full List of People

### Villagers

* The Blacksmith
* The Coffinmaker
* The Midwife
* The Postmistress
* The Rector

### Seasonal Help

* The Barber (Summer only)
* The Fisherman (Winter only)
* The Miner (Spring only)
* The Orchard-keeper (Autumn only)

### Unusual Help

* Elegiac Poet (20%)
* A Fugitive (10%)
* Travelling Musician (20%)
* Consulting Engineer (20%)
* Unusual Nun (10%)
* Surrealist Painter (20%)

### Visitors

* Mr Peter Agdistis
* Dr Ibn al-Adim
* Princess Coquille Amirejibi
* Lord Franklin Bancroft
* Mme Olympe Bechet
* Dr Serena Blackwood
* Ms Azita Bukhara
* Lalla Chaima
* Julian Coseley
* Daymare
* Mr Ehsan Fekri
* Professor Rowena Hengerst
* Magister Hokobald
* MCO Constance Lee
* Mlle Margot Matutine
* Lt Arthur Thomas Moore (Ret.)
* DI Douglas Moore
* Aunt Mopsy
* Dr Arun Peel
* Sr. Corso Reverte
* Fr. Stanislav John Schaller
* Dr Yvette Southey
* Mr Fraser Strathcoyne
* Mr Zachary Wakefield

### Past Librarians

* Ambrose Westcott
* Kitty Mazarine
* Solomon Husher
* Fraser Strathcoyne
* Natalia Brulleau
* Willam Harries
* Thirza Blake
* Sir David Greene
* Brian Levinsen
* Serena Blackwood
* Gervinus Van Lauren
The Book of Dissolution

## Mystery

Forge 12

*The Book of Dissolution* is a book of the Forge principle written in Deep Mandaic.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Transformations & Liberations and Foresight. Reading it again provides Foresight.
The Crossing to Noon

## Mystery

Moon 8

*The Crossing to Noon* is a book of the Moon principle written by the mystique Garcia Sauri.

## Location

Obtainable from Studying an Uncatalogued Book (Curia) using any Element of the Soul.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sea Stories x2 and Memory: Salt. Subsequent consideration of the book produces only Memory: Salt.
Pyroglyphics

Pyroglyphics is a Skill card that starts with 2 Forge and 1 Lantern. It also has the specialty of Chandlery.

## Acquiring the Skill

Pyroglyphics can be acquired via studying:

* Bancroft Diaries
* The Book of Cinders
* Opus Magnus Caeruleus
* A Shape in Smoke
* The Sky, the Soul

## Wisdoms

Committing Pyroglyphics to Illumination generates Mettle, which can be evolved at the Practice Equipment.

> *Birth in Fire - Fire was the first understanding. The Hour named Moth learnt that even before the Watchman brought light.*
>
>

Committing Pyroglyphics to Ithastry generates Wist, which can be evolved at the Madrugad Shrine or Oubliette Containment.

> *A Red Blossom - Stories written in fire end all the sooner... but are remembered all the longer. The Ithastry wisdom teaches us the certainty of change.*
>
>
Those Who Do Not Sleep

## Mystery

Heart
12

Those Who Do Not Sleep is a book of the Heart principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Surgeries & Exsanguinations and Memory: Storm. Reading it again provides Memory: Storm.
The Five Letters on Memory

## Mystery

Winter 6

*The Five Letters on Memory* is a book of the Winter principle written by Julian Coseley.

## Location

This book is available as a random event from Oriflamme's.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Rhyme & Remembrance and Memory: Regret. Reading it again provides Memory: Regret.
Radiant Stair

## Description

The Radiant Stair is an area in Hush House which is unlocked decently into the midgame. You will need Edge, Forge, Knock, or Lantern assistance to unlock this area.

## Interactable Items

Once unlocked, you can use the Shrine to the Watchman, there are also:

* 3 Beeswax Candles (1 Lantern), Thing, Candle, Light, Fuel

The Shrine: the Watchman is a workstation that uses Rose, Sky, and Lantern, and has Evolve via Illumination.

This location exposes:

* Veiled Chamber
* Wind-Prowled Gallery
Rhyme & Remembrance

Obtained from:

* Feathered Journal x3
* The Five Letters on Memory (Winter 6)
* The Barrowchild's Elegies ((Winter 10)

## Committing to Wisdom

Committing Rhyme & Remembrance to Skolekosophy provides Ereb. It can be upgraded at the Nocturnary or the Rowenarium.

*Secrecy; Knowledge; Power*
*The sights we name are rarely named by day*
*The shapes we seek are rarely sought in clay*
*The names we claim are often claimed as pay.*
Committing Rhyme & Remembrance to Birdsong provides Trist. It can be upgraded at Instrument: Sunset Harp.

*What We Were?*
*The shapes that loped beside you in the frost,*
*The scraps you gleaned of caul and periost*
*Once these were answers to 'What May Be Lost?'.*
## Crafting

Rhyme & Remembrance has the following recipes.
 Scholar (10)
 Keeper (15)
 Moon | Prentice (5)
 Scholar (10)
 Keeper (15)
The Blacksmith

The blacksmith is your starting acquaintance if you pick mettle as your second attribute.

His Principles are 2 Forge and 2 Edge. He can be provided with Metals to further boost his Aspects.

An Old Friend's Address - Denzil is the blacksmith of Brancrug Village. I remember him from the War. If he remembers me, I can Find shelter beneath his roof - once I've reached Brancrug Village.

Take shelter at the smithy -

* I stagger into the smithy, out of the cold at last. Without another word, Denzil hands me a blanket and sets about stoking the fire: The warmest welcome of which he is capable.
	+ restores health and receive Memory: Revelation
* Denzil only has the one bed, be he can offer me a straw mattress in the smithy. It's smoky, but the warmth is very welcome.
* Denzil pauses at the door as I wish him goodnight, 'Sun'll be back,' he observes. 'Always do. Used to say that in the War dint we?' The words linger as he clumps up the passage. the lamp-flame flickers red ,gold, red.

Before unlocking - Denzil Smith has more work than he needs, and he rarely opens his door to strangers.

Unlocking requires an introduction, a mutual acquaintance with edge, forge, or heart, someone in a similar trade, or someone who can appeal to his secret passion for saffron cake.

## A Conversation with Denzil

Talking with Denzil without providing another card will produce one of the following Memories (percentages approximate):

* Memory: Fear (21%)
* Memory: Foresight (21%)
* Memory: Hindsight (21%)
* Memory: A Stolen Secret (5%)
* Memory: Storm (5%)
* Memory: Impulse (5%)
* Memory: Intuition (5%)
* Memory: Revelation (5%)
* Memory: Regret (5%)
* Memory: Solace (5%)
Porphyrine

**Porphyrine** is an Encaustum Terminale. It can be used with the Journal to record a History and fulfill the Librarian's purpose at Hush House.

In addition to the normal uses of an Encaustum Terminale (and those of any ink) Porphyrine can also be used create a Petition for a Labyrinth Season, by combining paper (a Thing with the Blank Aspect) with 20 points of Knock, Moon, or Rose, and making sure the recipe does not contain ANY Heart, Edge, or Winter. The Petition can be sent through The Post Office for 3 Tally, causing the next Season to be guaranteed to be Numa.

### Crafting tips

Note for the Pearl & Tide recipe that there are no workstations that accept both Rose and Flowers. This can be gotten around by using the Altar of the Knot as it accepts Moth, Moon, and Heart. Moth matches with Fet, and Moon with Pearl & Tide. A memory like Enduring Reflection, Intuition, or Confounding Parable could be used if more Rose is needed.