Z-Smolder

## **Class Abilities**

> ***R O O K I E***
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 Manipulate smoke under your control through the air around you.

> ***E X P E R T***
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 Alter your manipulated smoke into a thick, dense type of smoke that is heavy enough to rain fallout.

* **Smoke Ring** -- Project a thick, dense ring of smoke around [1] target which will follow them at a maximum distance of 5 yards from you. This ability must be channeled.
* **Exhaust** -- Smoke seeps from your wounds, allowing you to create more controllable smoke over time.

> ***M A S T E R***
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 While using Manipulate Smoke, create complex objects made of flowing shapes of smoke.

 50 puffs of smoke will dilute to fill a diameter of 8 yds (8ft height) at which point you will forfeit its control. The smoke will stick to the air for 10 turns.

##### Trait Ability:

* **Smokey Tail** -- Turn your tail into a tail-shaped reserve of smoke which constantly replenishes, allowing you to create more controllable smoke over time. {Req: Smoke Tail Trait}

> ***G R A N D M A S T E R***
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* **Smokin’ Hot** -- Your fur and skin become boiling hot and feed an aura of smoke, allowing you resistance to burn injuries. This ability must be channeled.

**Grand Masters of Smoke:**

*-- None*

## **Addon Abilities**

##### • **Rookie**

**Colorful Smoke:** Your smoke can be created in [1] color of your choice.

**Slippery Soot** -- Coat your pelt in a layer of ash, making grappling attempts difficult.

**Gas Mask:** You can breathe smoke as if it were air.

**Ashtray:** You can turn ash residue back into smoke.

**Smoke Rang:** Smoke Ring and Smoke Tail do not need to be channeled after they are activated.

**Smoke Eater:** You can absorb and reabsorb smoke to replenish some lost corruption.

**Transmission:** There is also a 50% chance that an ability performed by one of your smoke creatures will not draw corruption (Roll 100 for each attempt @ 1-50 failure.) {Master 400}

**Vape Lord** -- When a large area is thick with smoke, your body can move through it quickly by evaporating and reforming. If the smoke is dispersed you will forcefully drop back to the ground. This ability must be channeled.

Vaporwave also creates an additional 3 puffs of smoke at no cost.

== **Ability Troubleshooting:** ==

**• Smoker's Lung** makes you immune to the effects of smoke, however, unless you know **Gas Mask,** you will still need to breathe oxygen.

• **Smokestack** has no duration limit other than your own corruption pool. The amount of smoke you are able to create and/or control at once is dependent on your proficiency.

• **Smoke Ring** will stop following a target once it is farther than 5 yards away from you.

• **Exhaust** doesn't draw from your corruption pool, however, the amount of smoke it creates is minuscule.

• The width of your ribbon when using **Smoke Spire** can be as thick or thin as you like, however, its reach will decrease with its width.

• You can see clearly through smoke no matter how thick it is, as if it were an extension of your eyes.

•**Smoke Poacher** -

*C A N N O T S :*

**Create Fire || Create Bomb**

== **Extra Move-Sets with Paired Elements:** ==

All Applicable -- Elemental Tails can be merged.

Fire --

Combustion --

== **Progression Overview** ==

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## **F.A.Q.**

**Q.)**

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## **Class Abilities**

> ***R O O K I E***
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 Grandmaster 200

 Back Limb (per)
 Belly
 Back
 Head
 Tail (per)
 Wing (per)

 Contort and move fire around an area of up to 15 yards.

 Exhale a breath of conjured fire with a reach of up to 1 yard. Each breath is made of 4 Embers.

> ***E X P E R T***
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**Ring Of Fire**

> ***M A S T E R***
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**Like Fire, Hellfire**

 Create a cycling ribbon of fire which can reach targets up to 10 yards away from you. Ribbons shorter than 10 yards in length will become fatter.

 When Ring of Fire is conjured around yourself it will whisk violently around you, centering itself as you move.

 Create a version of you made from fire which can also use any of your elemental fire abilities.This ability must be channeled.

##### Trait Ability:

> ***G R A N D M A S T E R***
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**Kindler**

**Grand Masters of Fire:**

## **Addon Abilities**

• **Rookie**

**• Expert**

**• Master**

 Self-Ignite, Fire Wings, Fire Tail, Fire Hair, Dragon's Breath, Ring of Fire, Torchlight, Fireball, Like Fire, Hellfire, Firenado, Enchanting Flames, Heatwave, Fire Fighter, and Kindler will no longer harm specific targets of your choosing, even if touched by your flames.

• **Grand Master**

## **Ability Troubleshooting:**

 Ember Counting

Embers are an OOC unit of measurement. It isn't a great idea to let others know how many Embers you have outright, but you don't need to. If fire is not visible on or burning next to you, we know you do not have an Ember reserve to use as ammunition. If we can see small orbs of fire levitating beside you, we know you've likely used Torchlight, etc etc. The way each fire ability looks is very different in appearance and function, but when combined, allows for seamless play-ability.

*C A N N O T S :*

**||**

== **Extra Move-Sets with Paired Elements:** ==

All Applicable --

== **Progression Overview** ==

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## **F.A.Q.**

**Q.)**

**Q.)**

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