Patch History

## Alpha 0.0.11

### Patch #34 - March 17th, 2014 (Alpha 0.0.11)

* You should now be able to learn recipes again and all dropped recipes once learned should persist forever.
* Adventure worlds now work.
* Dimensional chests now work.
* Bonus Magic Find gained from defeating enemies (and lost from dying) now persists through worlds and logging out.
* Improvements to the lobby server which you shouldn't notice and will make everything run better.
* New items from TrashCandy, Curly, Avenged, Sir Deccy, Tacktal1ty, Nimfadora, Krogh, Duskflame, Roniofking, Cretoriani, and Tribe have been added to the game!

### Patch #33 - March 14th, 2014 (Alpha 0.0.11)

* Folly's dungeon, the Rainbow Tree, is now in game!
* You now have a personal Homeworld in which to build whatever you want. Give other people permission to modify them with /grant and remove it with /revoke.
* There are now Adventure Worlds which only last as long as players are in them. Use the portals in the hub or craft your own to join one.
* You can now craft the Trading Post and Class Changer. These can only be placed in a Homeworld or Cornerstone.
* You can now craft a dimensional chest. This chest keeps anything placed in it safe and accessible from any other chest of its type.
* Bosses and quest targets now have random additional properties. Currently there are two: extra fast or extra tough.
* You now earn a Magic Find bonus whenever you kill an enemy, but lose the bonus when you die! This bonus caps at 50.
* You can now chat with other users in the lobby and across multiple worlds! You can also join or create other channels by using /join <channelname>. Note that for now you will leave these channels when you change worlds.
* Fix bug where typing in the chat window near a portal or other interactible would start an interaction
* Fixed tooltip size issues.
* Dropped recipes cannot be learned for now. Hang on to these drops.
* Thanks to Cretoriani the golden torch is now improved and has a wall version.

## Alpha 0.0.10

### Patch #32 - March 11th, 2014 (Alpha 0.0.10b)

* Plants will sometimes drop cubits, health potions, bombs, or town portal potions when destroyed.
* We think we have fixed the disconnection bug.
* Some mushroom men now throw exploding mushrooms at you. Duck!
* Added unique plant life to the peaceful hills.
* Shallow water is now shallow.
* Fix bug where pickup text appeared for maxed out items that weren't actually picked up
* Tiki torch and gold block recipe crash fix.
* You now dismount when using the mining laser while mounted
* New items from Folly, RayWolf, Itsuto, Kotshi, Talitore, Martik, Villainous, Sickie and Congree have been added to the game!

### Patch #31 - March 7th, 2014 (Alpha 0.0.10)

* There are now ore veins that spawn! Dig up some resources.
* Equipment now decays over 5 days, up from 3.
* All recipes have been updated to use new resources.
* Metal scrap and flame petals are no longer used for anything.
* All items in the 'Building' category now go into 'Blocks' or 'Decoration' instead. See note at end of post.
* Rare recipies now drop. Consume them to learn new things to craft!
* Medieval Highlands and Desert Frontier now have special resouces.
* Biome specific resources now only drop from treasure chests.
* Added Highlands Workbench (placeholder visual)
* Biome decoration no longer is guaranteed to drop from boss chests, but still frequently drops from boss chests.
* Bottle plants have mutated and no longer have transparent leaves
* Dragging a item from the trade window to your inventory will now also removed that item from your offer.
* You can now remove entire stacks of items from your trade offer by dragging them out of the window and you can now accept a trade where only one player offers item(s).
* Added new and improved mining laser sound.
* Visual improvements to the mining laser.
* More iteration on the starting area and biome.
* Boss mushrooms now have crowns
* In addition to the health potion, you now start with the following recipes unlocked: town portal potion, workbench, color changer, chromatic chunk
* Dungeon bosses now have more health, but deal less damage.
* New items from KrystalKnight, NonBritGit, Samurai0Ninja, and Tribe have been added to the game!

## Alpha 0.0.9

### Patch #30 - March 4th, 2014 (Alpha 0.0.9c)

* Combat has been improved. You now interrupt your basic attack with special attacks or when using items.
* You can now trade stacks of items!
* The trade interface now has more feedback.
* Fix for 100% bonus not showing up in the character sheet.
* Placed blocks, the cornerstone base, and deco are now quicker to destroy
* Health potions now have VFX on use (if you already have some in your inventory you will need to drop them all and pick up a new one to see it).
* Peaceful Hills is being improved to have its own look. WIP.
* You can now enter the Metaforge even if you don't have game access. Hit F6 on the sign in screen.

### Patch #29 - February 27th, 2014 (Alpha 0.0.9b)

* Equipment and items now persist across all worlds and patches.
* Equipment now eventually becomes destroyed over time. All equipment lasts for three days (tracked per day logged in) before being too damaged to use.
* Trading 0.5 is in! Visit the trading post. You can only trade one of a thing for now.
* You now have a mining laser! This can be used by holding down the right mouse button in build mode. Visuals in progress.
* The Lasermancy stat will improve the power of your mining laser.
* Leveling up now grants much more power. Knights get up to 100% extra health and 50% damage and health regen. The Gunslinger gets up to 100% damage, 50% health, and 15% energy regen.
* World blocks are now more resilient to combat attacks.
* Performance improvements (especially for ATI users and people standing next to Xoruk's cornerstone)
* Some enemies can now shoot, look out!
* Updated VFX on melee weapons
* Dungeons no longer can be looted of their torches or other deco.
* The tree fort dungeon now appears in all Medieval Highlands biomes.
* Stats across rarities have been brought closer together.
* Picking up loot and gaining XP now appear in their own section of the screen and not in the chat box.
* Fixed a bug in the Inventory where dropping a piece of equipment would change the colors of the remaining eqiuipment.
* In world tooltips are temporarily smaller than they should be, we're looking in to it.
* New items from Liux, Miquail, Kalypsos99, Encounter, Ivulcano, Teal, Dok, Ryusei92, Crizo, Zap, Chiara, and Tribe have been added to the game!

### Patch #28 - February 21st, 2014 (Alpha 0.0.9a)

* Fixed super annoying camera bug.
* Fix bug where a mob can appear to have no health but will not die
* Golden Beetle now drops golden souls
* Golden Beetles are now more rare.
* Some abilities will now be unlocked when a certain level is reached. The Knight's Charge and the Gunslinger's Blast Jump now unlock at level 3.
* Added wall torches!
* Reduced community chest capacity to 16
* Made a few changes targeted at improving framerate
* Biped NPCs will now use their slam ability a bit less frequently, and its damage has been reduced.
* Percent bonuses to stats given by class levels are now displayed on the character sheet.
* Fixed a bug where player could get stuck at walking speed when using shield and switching to build mode
* The knight's dash attack VFX are 500% cooler
* Temporarily disabled world cycling
* Hats and face items should now all work correctly
* The boss quest defeated X will now appear directly over its dungeon marker on the map.
* Weapon visuals now always map to a single rarity.
* New deco now drops from the Medieval Highlands and Cyberian Tundra.
* New items from Tribe, Cretoriani, Dyzfunctional, Qdarkness, Alethi, Congree, Littlebel, RKon, Valyou3, and Ballakottan have found their way into the game!

### Patch #27 - February 19th, 2014 (Alpha 0.0.9)

* You can now change your character's head! Use /randomhead to get a new look. Note: many hats and masks will either not appear or appear too small temporarily, we need to remake them and this will be fixed in a future patch.
* Leveling up now grants percentage bonuses to stats for most stats, instead of flat bonuses. More information coming to the character screen about these in the future.
* Adding daily world cycling. Every night all old worlds will be destroyed and new worlds with a new set of parameters will spawn throughout the day.
* There is now a message in the lobby screen which says what type of world today's world is.
* You will now auto-equip the highest damage weapon available when switching classes.
* Fixed a bug that made the Gunslinger unable to attack after trying to use a Charge Shot while in the middle of another attack.
* Dungeon bosses should now stay in their room.
* Reduced number of star bar fills which give bonus Source to 2 per day. Increased bonus amount for logging in to 150 and bonus amount per bar fill to 150.
* Fixed a bug that would incorrectly adjust the Gunslinger's aim when there was an object between the Gunslinger and the camera.
* Quests will now reward higher-quality equipment from chests in rank 5 zones.
* Squished the stat gain in all equipement from rank 5 zones and tuned health on monsters in rank 5 zones to match.
* It is no longer possible to craft natural blocks (these were the ones destroyable by combat abilities)
* A new grass colored block is craftable.
* You can now enter a number of items to be crafted in the crafting window.
* Fixed a bug where Sprinkle's sparkle could be left behind in the world.
* Emblems should now have more magic find, more often.
* Death particle effects now use the color of the NPC.

## Alpha 0.0.8

### Patch #26 - February 14th, 2014 (Alpha 0.0.8d)

* Sprinkles the unicorn mount is now available!
* Sebastian and Stormy the horses are now available!
* Cotton Candy the pet unicorn is now available!
* Fixed a bug that made Gunslingers unable to shoot enemies up close.
* When dropping items from your inventory you can now specify a number.
* Added the base cornerstone block to the color changing machine recipies.
* Added sounds to the Gunslinger's Blast Jump.
* Items that give Jump can now generate higher values.
* Removed description from Cubit, it will still show up in your inventory unless you clear it out completely.
* Zone rank now clamps item rarity a bit more. It's now much less likely to "jump" a whole rarity level without magic find.
* Posters and trophies no longer act like a block for player movement and don't let you stick stuff to them.
* Bonus source! The first three times a day you contribute to and fill the star bar you get +100 bonus Source.
* Reduced daily login bonus to 100 Source.
* Dungeons are now slightly smaller and always have one boss quest.
* Some visual adjustments
* Using /wp or /weaponpreview now reloads the model from disk so you don't need to restart.

### Patch #25 - February 12th, 2014 (Alpha 0.0.8d)

* Fix for server crashes
* Fix for multiple star bar Source rewards
* Fewer NPCs in dungeons

### Patch #24 - February 11th, 2014 (Alpha 0.0.8d)

* The hub now has a community chest. Drop stuff off here for other players!
* There are now rare drop decorations. Look for collectible Rare Bears and biome specific deco pieces.
* Certain monster types will drop trophies.
* Monsters also sometimes drop health potions, town portal potions, or bombs.
* Rare drops increase in chance to drop the higher rank zone you're in.
* Dungeons now have quests. Many small ones and a few big ones.
* Towers are gone! We're in the process to introducing a new dungeon system (and one which anyone can contribute to), in the meantime we only have a single dungeon type.
* Fixed a bug that caused the Gunslinger's shots to appear in a slightly different location for other players.
* Hopefully last fix to keep quests and quests rewards from sometimes spawning on top of trees.
* Reduced total number of zone ranks down to 5 as part of ongoing world balance tuning (shadow items are gone for now, they'll be back).
* Updates to player movement including jump, charge, and blast shot.
* Smoothed camera movement - the camera should move much more smoothly now.
* Adding text to the crafting dialog that tells you when you don't have enough space in your inventory to craft the selected item.
* Fixed a bug in the crafting window sometimes the materials for more than one recipe was listed.
* Fixed a bug where you could craft past the stack limit for an item you already had.
* Now take up to 35% max health from fall damage up from 20%.
* Map facing has been reverted to match the camera facing. People just like it better that way!
* Fixed bug where players on the edge of a quest radius might not get credit for the quest.

### Patch #23 - February 7th, 2014 (Alpha 0.0.8d)

* Fixed a bug where the golden beetle was immune to damage.
* Fixed a bug where if you threw something as the Gunslinger you'd be unable to act until you logged out and back in.
* Player and mob health bars no longer persist forever.
* Enabled login button by default - you can now use password managers.
* Made trees less greedy for quest rewards. Quest reward treasure chests should now always spawn closer to the center of the quest.)
* Fixed bug where players on the edge of a quest radius might not get credit for the quest.
* New items from Chiara, Zap, Cretoriani, Qdarkness, Bobbite, Corwin, Folly, StGem, Photocopier

### Patch #22 - February 6th, 2014 (Alpha 0.0.8d)

* Map facing now matches the character instead of the camera.
* Fixing an issue in the Character Sheet where stats with 5 digits get truncated.
* The character sheet will now update stats when you equip/unequip items without needing to reopen it.
* Gunslinger bullets now pass through players.
* Gunslinger bullets now pass through loot.
* Added sounds to the Gunslinger's Charge Shot.
* Guns spawn in the world as loot larger than previously.
* Pushed out fog distance.
* New community items from Arkhero, Rokas, Squid, and Cretoriani have been added to the game!
* New community items from fmcisaac, DiddyKonga, Yodax. QuantumVoxel, Dyzfunctional, Naatti, and Tribe have been added to the game!

### Patch #21 - February 4th, 2014 (Alpha 0.0.8c)

* New feature: World map! Press the 'M' key to display
* On the map you can see the hub, your cornerstone, yourself and other players, and where quests have been completed.
* Fixed bug where sound doesn't play when landing from a jump; VFX now play when landing from a jump
* Fixed the Gunslinger's aim.
* Rank 6 towers are now skinnier, slightly less tall, and have fewer NPCs.
* Moving and shooting is now slightly slower with the gunslinger
* The "Learn" button will is now disabled for locked recipes if you don't have enough source.
* Hooray! You can no longer walljump!
* Wraiths should now be able to be hit on all parts of their body, instead of the bottom third or so.
* Charged Shot projectiles now do more knockback.
* Blast jump now does less block damage.
* Companion pets will no longer block projectiles.
* Dropped pistols now play all of the basic shoot VFX
* Some visual adjustments
* New items from Alethi, Gollum, Gater639, and Tribe have been added to the game!
* New contributed items from dyldyl221, Ozmozis, and Zap have been added to the game!

### Patch #20 - January 31st, 2014 (Alpha 0.0.8c)

* The Gunslinger is now available! Purchase it in the store for Source or Credits and change classes in town.
* Quests v0.1 are now in the game! Quests will notify you when one is nearby and will give experience, spawn a chest, and grant world stars on completion.
* When the star bar is filled all players who completed a quest will get 50 Source.
* Daily Source rewards reduced to 300 from 500.
* Dropped swords can again destroy grass.
* Chests will no longer be empty and all emblem types again drop.
* Robotic deco recipes now require 50 robotic salvage down from 100
* Changed /suicide to /respawn
* There are now tutorial statues near the starting spawn location
* Monsters and mounts now have footstep sounds and VFX.
* The range of possible stats generated on resplendent- and shadow-rarity items have been squished together. Shadow items are now roughly the same quality as previous resplendent items, while resplendent items fall midway between relic and the new shadow.
* Basic attacks from NPCs should now more accurately match animations.
* Common Rank 6 NPCs now drop more legendary drops than previouisly. Rank 6 chests have a higher chance to drop resplendent.
* Fixing issue in crafting window where it appeared you could craft more of an item after you had already crafted the maximum amount.
* Fix for the class changer popping up a window for everyone nearby when used.
* New community-submitted items from Ortish, qdarkness, Greymulkin, Gex, Ergonyx, and Tribe are in the game!

### Patch #19 - January 28th, 2014 (Alpha 0.0.8b)

* There is now in-game music!
* Mushrooms and mushroom men now drop mushroom parts, now used to craft health potions.
* Melee attacks now hit once per swing instead of on a timer
* Animation and effects like attacking and walking should now be more closely linked
* NPCs and harvesting nodes should be returned to their previous overland spawn rates
* The town center has now been updated with more decoration and it now prevents building from happening in that area
* The location display now updates much faster
* Robot deco pieces now require 100 robot parts up from 5 (it turns out you can get a lot from group loot and tower clearing).
* New user submitted weapons and props from Tribe, Fragsauce, Alloren, Skol, Fusiontank, Stitch and Sitnam have been added to the game!

### Patch #18 - January 23rd, 2014

* All items in the Bulding and Crafting inventory categories will now persist across worlds and world resets.
* All players in an area now get their own personal loot from monsters, chests, and harvesting nodes. This caps at the 8 closest players.
* Gems no longer drop. Their special stats now come from emblems and monster health has been retuned to account for the missing damage.
* Equipment in the inventory now displays a border indicating rarity (except Resplendent - rainbow tech coming soon)
* Fixed an issue where some windows would be partially off-screen in window mode.
* Combat feedback improved: time dilation on hit no longer roots the character, the flash is now more polished.
* Players no longer start with grey blocks.
* Resplendent drops are now more rare.
* Fire flowers and ore nodes now drop one less of their respective resource types.
* You can now take fall damage, this will deal up to 20% of your total health pool.
* New slash command - /weaponpreview or /wp lets you test how a weapon blueprint looks in-game. See the Trove Creations subreddit for more information.
* Added /showplayer and /hideplayer commands (for screenshots)
* New weapons from Ruko, Silverwind, and Tribe have made their way into the game!
* New weapons from Chiara and Razkharn have been added to the game.

## Alpha 0.0.7

### Patch #17 - January 21st, 2014 (Alpha 0.0.7c)

* Items drop at a higher average rarity.
* Secondary stats can now scale much higher if you get lucky rolls.
* Troves in dungeons will now drop higher quality loot.
* Reduced difficulty of NPCs found in rank 5 and rank 6 zones, and increased population in rank 6 dungeons.
* Bottles, Flame Petals, Metal Chunks, and Robotic Salvage will now auto-loot.
* Cornerstones will now properly save blocks in the bottom-most row.
* New items from Chiara, Naatti, Razkharn, Cretoriani, Dyzfunctional, and Phyro are now in the game!

### Patch #16 - January 17th, 2014 (Alpha 0.0.7)

* Added time dilation effect to player melee attacks
* Caves will now generate larger quantities of metal chunks on spawn.
* Increased drop rate of equipment from NPCs.
* Increased average rarity level of dropped equipment.
* Relic-quality emblems with Health Regen will now generate values above 0.
* Fixed stat-rolling bug where all items of the same rarity would end up with very similar stats.
* New enemy healthbar! Enemy health bars are now 134.38% fancier - try them and see!
* Seething Scimitar should now display correctly.
* New items from Tribe, Chiara, Zap, and Razkharn have been added to the game!
* New items from Apjhouston, Pyro, qbicfeet, and JJXB are now in the game!

### Patch #15 - January 14rd, 2014

* Town portals are now in the game, craft them!
* Before unlocking new crafting recipes you must first craft one or more other items.
* The robot workbench and many new robotic decorative blocks have been added.
* Equipment no longer has ranks, power is based solely on rarity and higher rank zones drop higher rarity items more often.
* Hit effects and damage are now predicted client-side when attacking, making attacking feel more responsive.
* Object previews in the UI are no longer affected by the day/night cycle
* Fixed a shader issue causing terrain to disappear.
* You can now hold down the left mouse button to continuously swing your sword.
* First pass at in world tooltips.
* Whispering to another player now displays the recipient's name instead of your name
* Fix for people getting stuck in a buggy not-quite-dead-yet state if they use a health potion just as they are killed.
* Leveling up now grants greatly increased stats.
* Fix for some of the black screen issues.
* Fixes for some of the Cornerstone issues.
* Adventuring content has received a balance pass. As zone rank increases NPCs now scale more dramatically.
* Treasure chests are now found only in dungeons.
* Treasure chests can no longer be hit by NPCs.
* Crafting stations should now face the right way when placed
* Crafting stations now have proper icons in the inventory and crafting window
* New player created weapons from 3of9, linky00, Tribe, Apjhouston and BaconLaserBeam are now in the game!
* New community items from Pyro, Naatti, SerinaNight, Zap, and Chiara have found their way into the world!

## Alpha 0.0.6

### Patch #14 - January 9th, 2014 (Alpha 0.0.6)

* Cubits now auto-loot: any cubit not picked up within a few seconds will automatically be awarded to a nearby player at random.
* New player created weapons from Chiara and Tribe are in!
* You are now limited to carrying 24 items in each inventory category. This should resolve display issues associated with collecting too many items.
* Fixed an issue causing old cornerstone claims to stick around
* Fixed an issue where placing items in a cornerstone wasn't saving
* The world hub is now indestructible, even with bombs.
* Fix for cornerstones sometimes not spawning with a sign.

### Patch #13 - January 7th, 2014

* Abilities can now always be used if there is any energy in the bar. Additional cost will cause energy to go negative and abilities to not be usable until it regens back to a positive value.
* The Knight character model has been updated to reflect it being a 'heavier' class and to make more visual design space for future classes.
* Items now show 'designed by' credits.
* Bonuses to stats should now appear in the chat window when levelling up.
* Block placement now has VFX.
* Added town square to the starting zone
* Messageboxes will no longer be closed by movement. This will prevent disconnect notifications from quickly disappearing if you were moving at the time.
* Fixed some movement issues at high latency
* Your healthbar now displays a number for your exact current health.
* Placeable objects now face you instead of away from you when being placed.
* Fixed some issues with saving, loading, and transfer of cornerstones. Also added logging to help diagnose any future issues.
* Metal chunks can now be found exclusively in caves and cavelike structures, and will only spawn with a new world.
* Crafting stations now have a properly zoomed icon in the inventory. This icon will be improved in a future patch.
* You now see whispered messages you send in your chat log.
* Fixed some shader issues with ATI drivers

### Patch #12 - December 23rd, 2013

* Added the Magic Find stat to gems. This stat gives a percentage chance to improve the quality of loot drops. All nearby players will contribute to this chance.
* F1 now makes the 'how to play' screen pop-up.
* Damage on the starter sword is now 6, up from 4.
* Multi-jump now has a more noticable VFX.
* Smash now does 4 times the physical damage stat, up from 1.
* Charge now does 2.5 times the physical damage stat, up from 1.
* NPC health has been increased to account for the above changes.
* Health regen now gets much bigger on higher rank items.
* Cornerstones will now fully clear the space above them when claimed.
* Daily login bonus UI should now display again.
* There is now a console message for gaining blocks.
* Rarer items are now more notably stronger in their core stat compared to lower rarity ones.
* Robot structures now provide an opportunity to gain purple blocks.
* The zone banner now displays whenever the Escape Menu is showing.
* Fix for duplicated crafting machines.
* Fixes for some server lag issues.

### Patch #11 - December 20th, 2013

* Leveling is in! You can now gain extra stats by leveling up your class. Max level is 20.
* You can now see your level and class in the character sheet!
* You can now track your progress towards the next level with the new XP bar at the bottom of the screen!
* Cornerstones now save to the account - this means you can use them across worlds and patches!
* Tuned jumping and added the +jump stat, which grants multi-jump. Jumping now uses energy per jump, but does not require it.
* Single target block destroyer no longer consumes energy.
* The chat window will no longer disappear while you're scrolling with PgUp/PgDown, each time you scroll resets the fade out timer. Also moved the scrollbar a bit to the right since it was covering some long messages.
* Looted item notifications now appear in the console
* Many new additional biomes and added rank 4-7 zones.
* Loot progression is now steeper.
* You can now scroll in the store using the mouse wheel. Products with multiple currencies will always display that currency in the same order.
* 'Spell Damage' is now displayed as 'Magic Damage'
* The cancel button while crafting is now enabled! Also note that closing the crafting dialog will also cancel crafting. Also added different sound effect when completing one of many items being crafted.
* Shield energy costs significantly reduced. You should press this button sometimes when you get tired of jumping around enemies in circles ;)
* A banner now displays showing the name and rank of a zone when you enter it.
* You can now craft the chromatic chunk! This is useful for many anything which requires many primal blocks of each color.
* Campfire now must be unlocked and has been moved to the workbench
* Fixed some issues with crafting stations in cornerstones that could cause the server to crash
* Returned the Y value to the location display.

### Patch #10 - December 17th, 2013

* Players will no longer be reset if they log into a new server.
* Medium and large scale POIs have returned to zones.
* Added logging to track down the new lag
* You can now reliably craft 999 of an item at once.
* The location and facing display is now on by default.
* The location display now only shows X and Z coordinates.
* Updated shader for object placement, placing blocks should now be 87.34% less garish.
* Companion pets' speed now matches their owner's.
* The crafting window now shows up to 4 digits of a possessed item.
* Locked recipes will no longer show the materials.
* A recipe when unlocked will remain selected.
* You can now scroll in the chat window using PageUp/PageDown.
* The starting biome will now be more friendly to new players and those who would like to build unmolested. This is the initial stage of diversifying biomes, more changes will be coming soon.
* The starting biome is now more colorful
* Golden Beetles will now spawn more plentifully at initial world startup, but won't respawn until a new world is started.
* Bottle plants and fire flowers now drop 3 of their respective crafting resources down from 5.

## Alpha 0.0.5

### Patch #9 - December 13th, 2013

* Cornerstones V0.5 are now in! You can claim one, build on it, move it, and respawn at it. Persistence will be coming and it will not persist through the next server wipe.
* A new type of currency, Source, is in! You will get 1500 the first time you log in and 500 every day you log in. Use it to buy stuff in the store and unlock recipes.
* Pets are in! Buy them in the store, get them through supporting, or get one by opting-in to our awesome e-mail updates.
* Mounts are in! Buy them in the store or get them through supporting. Press 'Z' to mount.
* Crafting stations and unlocking recipes is in! Unlock recipes with Source and discover what you can make.
* Better building! You can now place blocks along the edges of other blocks. Build mode now places on single click and remembers your selection if swap out of it.
* Destroying placeable objects now uses correct VFX colors
* Fixing some uncommon issue with purchased items having the wrong status or sometimes not being delivered.
* Fixed many instances where NPCs and players could fall into the world and possibly be stuck underground.
* Removed armor and spell resist since they were mechanically equivalent to having more hit points but didn't feel as impactful as growing your health pool.
* Mimics will now be more uncommon. Improved quality of loot dropped by Mimics.
* Improved facing of visual display for items in the store and inventory.
* Fixed a bug that could make the crafting sound continue indefinitely if the window was closed while crafting.
* Harvesting node visuals have been updated.
* You can now delete your character with the /deletecharacter command. Your account-bound items will be preserved and you'll be returned to the world like a newborn babe. Use this if you get stuck in an unfixable state.
* Added some new rendering options in the config file [Rendering] DOF = true/false (depth of field effect. true by default. good one to turn off on low spec machines) ShaderComplexity = 0 - 5 (0 is good for low spec machines) FXAA = true/false (full screen antialiasing. true by default)
* We've changed the icon for Credits.
* Drop All should now properly drop all.

## Alpha 0.0.4

### Patch #8 - December 11th, 2013

* New feature! FXAA(Fast approximate antialiasing) - enable fxaa by typing: /postfxaa 1
* World rollbacks are now fixed!
* Fix that should stop players from logging in to a black or very dark screen.
* Clamp FPS for very high end machines which should prevent them from crashing.
* Loot from 'higher rarity' sources like hard mobs and chests now drop even rarer loot more often.
* "Drop All" from inventory now actually drops all instead of just one.
* Golden Beetles are more rare, spawn in all biomes, and now drop Golden Souls - useful for crafting if you want to bling out your Cornerstone.
* Destroying placeable objects now uses correct VFX colors
* Made Rare Pickups more audible and appealing.
* Pressing F4 now shows direction in addition to location
* Fixed many NPCs, chests, and loot outside the starting biome being assigned the wrong level.
* Added several new decorative crafting recipes.
* Added sounds to the crafting UI.
* You now only start with 100 primal grey blocks - go get your own color!
* Primal Brown blocks are no more! Brown color blocks will now be crafted from Primal Orange blocks, which you will receive from all sorts of world stuff that fall within orange/brown spectrum.
* Castles should be positioned a little better within their area
* Fixed a bug where health bars above enemies and other players were sometimes corrupt or showed the wrong amount of health.
* Treasure chests are getting into the holiday spirit.
* Character names will now be limited to alpha characters only of no more than 35 characters.
* Fixed a bug where hotbar slots would have the wrong image when switching modes if that slot is empty in the one of the modes.
* Also fixed an issue where some slots were marked as equipped in adventure mode.
* Updated many crafting recipes to require 'cubits' and converted 'monster parts' to 'cubit' drops. In addition cubits drop in large quantities from chests and small quantities from bushes.

## Alpha 0.0.3

### Patch #7 - December 5th, 2013

* Pressing shift in build mode now toggles walking
* Passive health regen is always a percentage of your max health per second.
* Pressing Num Lock now toggles auto-run
* The block destroyer is no longer an item. This will fix issues where sometimes it stops working, it also means it is no longer available in adventure mode.
* Removed redundant quantity badge ('1') from loot items in the inventory.
* Crafting: Some minor UI cleanup and added a button to set the quantity to be crafted to the maximum you can craft.
* It is now more obvious what you have equipped
* The hotbar now displays which item you have selected in build mode with a green outline.
* Color block variety has been expanded! Open the crafting window to see our hottest new locally-sourced organic small-batch block varietals.
* Stats are now ordered more sensibly
* New hats in the store: Festive Sombrero, Cowboy Hat
* New face slot items in the store: Scouter Lens, Dealing Shades
* New loot VFX
* Crafting progress bar now fills for each item crafted
* Blocks now take slightly longer to craft
* Reduced quantity of chests spawning in the Desert and Frost biomes.

## Alpha 0.0.2

### Patch #6 - December 3rd, 2013

* Crafting 0.5 is in! Use 'V' to open the crafting window. Please excuse the dust (i.e., some UI feedback not yet implemented).
* Blocks now consume themselves when placed.
* When destroying blocks you now gain a 'Primal' block of the color most closely matching the block destroyed. Craft this into other block colors.
* The player now starts with 50 of each primal block.
* The player no longer starts with any bombs.
* The /suicide command is now available.
* Fixed an issue causing players to be invisible after teleporting or respawning
* /who command now also tells you where other players are.
* /loc now displays location as an integer.
* It now takes 3 bombs to destroy a player placed block. Most NPC and player abilities will no longer damage player placed blocks.
* Enemies will now begin attacking more quickly once they are in the appropriate range. Changed how enemies decide which attacks to use.
* NPCs now drop monster parts instead of bombs.
* Random loot tweaks to make rarity progression feel progression-ier
* Mouse X and Y axes can now be inverted by editing the config file.
* Knockback and Stability have had their effectiveness reduced but items have been buffed to compensate in order to expand the range of bonuses that can be given by items of various levels.
* Default draw distance is now 128 to better accomodate a larger range of hardware. If you're got a sweet machine, feel free to turn it up to 256 in the %localappdata%\trove\trove.cfg file
* Blocking now reduces damage taken (instead of increasing it, yay!)
* Energy now regenerates at a rate of 1/10 your energy regen stat per second.
* Fix for FPS hits around VFX far from the origin
* There is a new type of zone dungeon - the Tower!

## Alpha 0.0.1

### Patch #5 - November 27th, 2013

* Difficult biomes can now grant better loot.
* 'Lootable' entities no longer display a nameplate saying 'Lootable'
* Slightly increased how long before you can attack again while drinking a potion.
* The base player move speed is slightly slower.
* New edge rendering method - combines high pass and sobel filters (this is as cool as it sounds)
* Disabled auto equip of slot items when holding 'E'
* Theme music now plays in the lobby
* More resource nodes should now spawn during world generation (look to the top of the trees)
* Tooltips for lootable items now tell you how to pickup these items.
* Fixed a bug where the client ignored input while displaying an error at name selection.
* Single target destruction now costs slightly less energy.

### Patch #4 - November 26th, 2013

* A tuning pass has been completed on all NPCs. Forest NPCs are now the easiest, followed by Desert NPCs, and Frost NPCs are the beefiest and strongest. Frost biome now has its own dungeon population.
* Weapons have had a tuning pass, more tuning to come soon.
* Single target block destruction now costs energy
* Player blocks now take significantly more damage to kill, non-terrain blocks take slightly more damage to kill.
* /who now shows the other players online.
* Drinking potions now plays an animation
* Lootable objects will now remove themselves when they expire, even if nobody is around to see it
* Loot no longer springs into the air when they come into view, only when they're first added to the world
* Removing "shield" ability from the inventory.
* Fixed issues where inventory did not update when it chaged while open (Removed items, received new items)
* Fixing issue where the login and player name dialogs sometimes didn't automatically get keyboard focus.
* Improved quality of loot dropped by treasure troves in the world. Treasure troves now spawn in dungeons.
* NPCs now drop fewer bombs when killed.
* Added information about the game controls to main menu and when the you log in to the game for the first time.
* When loot hits the ground, sound and VFX play based on the item's rarity.
* Added the ability to whisper to other players with /whisper (also /w /tell /t) and /reply (also /r)
* Can no longer place a block in the space where players are standing
* Removed the exploding tombstone that spawned when players die

### Patch #3 - November 23rd, 2013

* New feature - lens flare! Or as some people say, "lens SQUARE!" because it's square and... never mind
* There is now a separate build mode and adventure mode that you can swap between with Tab! Keep your building materials and weapons in two different hotbars. The health/energy bars are now slimmer.

### Patch #2 - November 22nd, 2013

* Players and enemies will no longer be able to continue an attack after death.
* The slam attack doesn't necessarily destroy any land blocks it hits.
* Players should no longer occasionally get stuck next to walls after running up next to them.
* Some changes to item tooltips including the ability to see what equipment slot it fits in.
* Turned on server-validated movement
* Enemies will now automatically attack a player who enters their aggro radius, and periodically switch targets to whichever player is currently closest. After a short period of neither dealing or receiving damage, the enemy will enter leave combat and regenerate its health.
* Fixed scrollbar in Announcements.
* Destroying blocks in the world will now add similar colored blocks to your inventory.
* Added some more dungeony dungeon rooms
* An initial base pass on NPC population has been completed.
* Added VFX to the dash attack.
* Added healing sounds to the potion.

### Patch #1 - November 19th, 2013

* Press F4 to display your numerical location in the upper lefthand corner of the screen (useful for finding other players)
* The world now has zones!
* The world now has dungeons!
* If you press and hold 'E' while mousing over an equippable item it will pick it up and equip it at the same time.
* Face and Head items now go into the 'Style' tab of your inventory
* Bomb aiming now feels more natural
* Fix for the camera zooming in randomly
* NPCs and chests now spawn at midnight
* You now have passive health regen
* Fixed the server crash
* Items now grant round number bonuses (no more decimal points on stats)
* You can now drag and drop items for your inventory into the world and it will drop them in the world.