recursal/Fanatic-Fandom huggingface dataset:
The Grand Principality of Urslo

The Bearfolk of the Urlso are the decedents of the legendary
Bear clan of North Vinevris. The people of this land are naturally strong, many
link this gift to their heritage. The Bearmen began their existence in
servitude under the Sylvanians , many of the Bearmen served the overlords as
fodder for their armies. The overlords soon learnt that these Bearmen were
ferocious in battle and began training them en masse and adopting some of the
most skilled warriors into the family. During

## Geography

Urslo is the only of its northern counterparts to have fully
functional infrastructure between their cities. They also have numerous canals
linking each of the cities together. The overall region is mostly mountainous
with a large central plateau. This plateau has most of the nation’s cities on
it. The plateau is surrounded by the mountains with inlets for water and the mountain
pass being the only ways into the large valley.

## The 7 Princes and the Tsar

The Grand Principality’s government system is effectively an
elective monarchy whereby the 7 princes will elect a Tsar to rule the nation. The
heir of House Rurakavich has always been elected Tsar of Urslo.

The 7 Princes of Urslo are:

### -Prince of Polotosk

The house of Polotosk has gradually been undermined by its
council of guild masters for being too slow to advance his city. The city
itself is quite an advanced mechanism. It boasts the largest manufactorum in
the Urslo as well as host of workshops and smiths. The city is the heart of production
in the principality.

### -Prince of Novigrad

The royal family of Novigrad deals with the farming aspect
of the empire. The black earth regions of Novigrad are one of the only places
in the north where large scale farming can take place and thus is of great importance
to the Tsar.

### -Prince of Bel Aurora

The vast port city of Bel Aurora is home to the glorious
family of Rurakavichs. The port was the first town established by the Bearfolk
and is therefore seen as their spiritual centre. The port is also the centre of
trade for all of Urslo and thus is the most prosperous out of the other cities.

### -Prince of Drayzin

The Romanovs are in control of Drayzin they serve as the
Tsar’s military marshals. The castle contains the royal armoury as well as
serving as the country’s military academy for young officers and sergeants. The
 castle is the final resting place of
Tsar Ivar Rurakavich the great leader of the first rebellion.

### -Prince of Kitogorsk

Lord Mikihial of Kitogorsk is also known as “Lord of Ore”.
His territory contains the largest mines in all of Urslo .
Vorgaroth

Vorgaroth is often depicted as a shade with a witch doctor's mask, and its very stare is enough to bring people death and disease

### Domains

Death, Darkness, Erosion, Vermin, Evil

Vorgaroth is the god of disease, decay, and plagues. Many poisoners and vermin-like creatures worship it as 'The Plague-Bringer' but it is also held in high esteem by some alchemists regardless of alignment

#### **Worship**

Faithful followers of Vorgaroth often dwell in the sewers of cities or swamps of outer regions - usually forming cults to then exact their nefarious plans of bringing sickness to those non-believers.

While evil in essence, many followers do not actively try to kill people through plague. Many believe that plague and sickness is a test sent by Vorgaroth, and those that survive have been blessed by it through their survival. While they may not actively fight plague, they do often work to heal and help those suffering through it in the hopes of recruiting more strong plague survivors into their order.

Extremist rites and rituals carried out in its name usually involve disgusting orgies of blood, feces, and vermin to try and bring about an environment where disease can thrive.

#### **Hierarchy**

##### **De Lorme**

To achieve the rank of De Lorme is to truly embrace Vorgaroth. These imposing and intimidating figures are usually very powerful in the ways of the plague and not to be trifled with. They often command hundreds of followers and oversee the spreading or containment of plagues throughout settlements. They are distinguished from other followers of the Plague-Bringer as they wear a white witch doctor's mask.

##### **Witch Doctor**

The main clerics of Vorgaroth, Witch Doctor's wear black masks and often command reasonable amounts of divine magic. While not strictly necessary, many Witch Doctor's take a vow of silence upon obtaining the black mask - only vowing to break it upon death or reaching the rank of De Lorme. This often adds to the mysterious aura that surrounds these so called physicians.

##### **Cardinal**

Cardinals are appointed by Witch Doctor's from pools of novices to be trained in the arts of Vorgarothi magic and religion. They wear a black mask of a human face, symbolizing their progression towards Vorgaroth's favour, but showing that they are still tied to their past. A cardinal may spend many years in training, as they are only appointed Witch Doctor if their work is approved by a De Lorme.

##### **Novice**

Novices are the lowest rank of the Vorgarothi church. They wear a simple black veil over their mouths to shield them from plague, but otherwise leave their faces exposed. They often work tirelessly to please Vorgaroth and the Witch Doctors of their order in the hopes of being taken on as a Cardinal.
The Theocracy of Adhon

## Adhon

An artists rendition of the feared Demi-god Adhon

The Theocracy of Adhon is a nation that lies in north-east Karnegrion, it is ruled by the ruthless dictator and demi-god 'Adhon'.

Adhon is undoubtedly a spawn of Asmodeus, and as such his nation is utterly devoted to the Asmodean church, with Adhon at its head. Despite its fearful reputation the theocracy itself is extremely safe for upstanding citizens due to its strict enforcement of the law.
Nagawari-titah

The wretched queen watching over her horde

It is said that all Naga are
descended from Nagawari-titah and that all dwellers of the great Trench are her
children. The brood-queen was a vicious tyrant that was responsible for
breeding the largest war-herd ever assembled in the history of the trident. Her
war-herd is said to have contained some of the most powerful creatures that
dwelled in the sea. Some are ; the Kraken , Mournfang the Black and Galvornax. It
is also said she killed the great druid Ata’leah by feeding him to her horde.
Dwarven Pantheon

The Dwarven Pantheon consists of five core deities. These gods were responsible for the construction of The Magmaforge but each is worshiped for their individual traits as well.

- Kallen: God of wisdom, leadership, and forging. He is the head of the dwarven religion.

- Ungrimm: God of battle and honour. Also known as 'The Slayer God'. He was Kallen's closest friend and adviser until his eventual banishment.

- Zuri: God of magic and construction. Highly regarded by spellcasters and scholars of all races, Zuri was a powerful wizard and pacifist. He became very close with Kallen after Ungrimm's exile.

- Gidura: Goddess of architecture, decoration, and community. Her architectural genius is still seen in modern day dwarven constructions.

- Dadrin: God of the earth, minerals, and gemstones. He was the most reclusive of the dwarven gods, but was said to be able more attuned to the mountains than any other dwarf. He is worshipped by most dwarven druids.
Buzaram

Buzaram, A continent in the south west of Tella'ndor.

Buzaram is a fairly lawless continent, with it being so far away from the heart of the empire, and as a result is ruled by a large number of feuding principalities.

The continent of Buzaram is populated primarily by men and dwarves (who view Buzaram as their ancestral homeland). The other races of Tella'ndor are found in relative abundance here too, as many wish to flee from the vice of the Empire. However, there are very few Elves on this island, and any found here are often mistrusted and shunned.

##### **Nations of Buzaram:**

- Helonde, the Empire of Coins

- The Realm of Honegrond

- The Principality of Thunda

- The Principality of Himlonde

- The Principality of Mithlerion

- The Principality of Donoris

- The Principality of Grakad

- The Principality of Done

- The Theocracy of Ellon
The Principality of Himlonde

The Principality of Himlonde is currently a very weak nation as they suffered great losses in The Done War.

#### **Cities:**

Capital - Kaaribyr

Other cities - Tumunzan

#### **Politics:**

The Principality of Himlonde has just entered a state of political neutrality after losing The Done War and having to pay reparations that they couldn't afford.

They are likely angry at all Principalities, as they blame The Principality of Mithlerion for dragging them into a war that they ended up losing, and they blame the other principalities for taking a large amount of their land in reparations.
The Black Hand Federation

No one knows where or how the Black Hand Federation came to be. This
secret organization resorts to using the worlds filthiest of creatures. It is unknown why so many outcasts and outsiders plague this organization and how amongst all their differences they are able to function with brutal success.Their known icons include a smeared black hand as well as the constellation "The Big Dipper". It is believed the hand represents the last grueling and pitiful actions of their victims as all they can do is smear their bloody hand before they sleep for eternity. It can only be hypothesized that the 7 arrangements of stars goes after its long forgotten meaning of Sickle of Chaos.

In order for this organization to function, it needs a hierarchal system. Many historians that have studied ruins of previously abandoned sites have deduced that it is much akin to a feudal system. A few crazy scholars, like Brodert the Mad, have suggested that the key is in the hand and that it is the very object that dictates everything about the federation. However, proposing a highly organized system is peculiar since some ruins appear to be from Forgotten Ages around the time of creation where it was thought that only the strong shall rule. Linguists have attempted to decipher garbled words and illiterate phrases smothered in diseased blood upon walls. All they could uncover was that there were names instead of fingerprints but there were so many that only a few could be read. Amongst these are: The Black Hand, Tepez the Crow, Boktar Un Loktar, Johan of the Hand, Lenoloc, Tekcaj, Mornefindon, Zordlon V, Gorefinger, Ghinion and Viceak "The Messenger" Silverkin. This epitomizes the essence of the Black Hand Federation: unison. Ruins in Buzaram and Nargonde have uncovered chilling statues of presumably prominent figureheads in the federation. What has baffled those who have found these is that the depictions have wings, almost like angels. Currently, there is not enough proof to tie in any angel pacts to the federation even those of the dark realms. The federation is quite ominous indeed as anyone who has come too close to the truth has seemingly vanished overnight with a black hand being all that was left behind.

In society, especially in Cahryst, there is little talk of this federation but investigations into well integrated merchants of trade and politicians have uncovered luscious shrines for devotion of this sect of murderers, cutthroats and hooligans. Amongst these, there have been links to Lamashtu but scholars have yet to link the demon goddess to this federation wholeheartedly. Association with such powerful deities would make sense since there have been numerous reports and sightings of devilish demons and creatures of the night not of this mortal plane working for the federation.
North Vinevris

## Location

North Vinevris is a land which lie to the north west of the Empire and north of Vinevris.

## Peoples of North Vinevris

There are the 3 main human tribes which the current kingdoms can trace their roots to. These first tribes are the tribe of the Bear , the tribe of the Horse and the tribe of the Wolf.

The tribes were constantly at each others throats and thus each of the tribes excelled at their own type of warfare and each tribe began to counter each of the others methods and wars would grind to stand still until the Northern peoples agreement which was concluded during the great Trade invasion.

There also lies a solitary Fort which is inhabited by the regions former overlords the Von Carstein family.

## Climate

The climate of North Vinevris is largely mono-seasonal being in a constant state of winter . this does change but only for the worst as in the later months the "Blizzard season" engulf the region bringing much of the continent to an icy standstill.

## Geography

The lands of the north are mostly covered with snow and the further north one travels the colder it gets. There are many mountainous regions to the east and the north building what the the Northmen call the back of Tella'ndor. Central Vinevris is dominated by the vast steppe of Khalimar , however 1/8 of this steppe was covered by the taiga forest which is called the Fornvættfang. The forest presents a natural barrier between the steppe and the coastline.

## Nations of North Vinevris

The tribal Confederacy of Norscan (Human)

The Frozen Horde of Ungol (Human + Centaur)

The Grand Principality of Urslo (Human)

Tribe Makinesh ( Giants , Ogres and Trolls)

Kingdom of Sylvania ( Unknown)

## Interesting locations

- Castle Dracenburg ( Von Carstein castle)

- Worlds-back mountain range
Artemis

## **Basic information**

**Name:** Artemis

**Other names:** 'The Leader'

**Blackblade:** Longsword / Katana hybrid

**Description:** Artemis is believed by many to be the strongest of the Blackblades. Apparently he has the uncanny aura of authority about him, such that even kings and emperors feel humbled by his presence.

**Last seen:** In Erdon some 2000 years ago

## **Biography**

Of all the Blackblades, Artemis appears to be the one least likely to dabble in the affairs of 'mortals' as he would put it.

He constantly has a solemn expression on his face, as if always lost in deep thought.
The Principality of Grakad

The Principality of Grakad is a powerful nation to the east of Buzaram. It is owned by the renowned dwarf Grakad, brother of Thunda.

#### **Cities:**

Capital - Bizarakz

Other cities - Bunulbar, Gathela

**Politics:**

 The Principality of Grakad gained independence as a result of The Done War after Thunda made an agreement that if Grakad assisted in the war he would gain land. Grakad proved himself more than worthy in this war and so was given a large chunk of Thunda's land.
The Nameless God

The
Nameless God is a long forgotten deity. Even the most knowledgeable of the
loremasters don't recall such a being having ever existed. Even fewer clerics or
paladins can account for what He was and what He did. It is believed that
depictions of Him have been found in deep underground shrines and temples, some
associated to the Black Hand Federations. However, even the few loremasters that
are aware of His existence all agree that He is now gone. This would suggest He
either has perished to another god or that He indeed was a mortal. It is
unknown what He was the god of but all depictions simply portray Him placing
his hands around Tella`ndor itself. Furthermore, the drawings of Him show that His body is uneven with one side being more pronounced than the other. Some loremasters argue that this could mean that He had two sides to Him or possessed a split personality. All uncovered shrines had a similar massive
altar about 70 feet tall with a closed eyeball held in the palm of a hand
with 10 fingers.
Karnimriath

Karnimriath, sometimes referred to as 'The
Fractal Wastes', is the south-eastern section of the Evrandi continent. The
northern coastline is home to an eclectic mix of Free Cities, bastions of
civilization leftover from the ancient Sige Crusades of the 5th Era. Most of
Karnimriath, however, is nothing but vast steppes and tundra - home to
thousands of roaming hordes of Nandese tribes.

*Ka'an'Miach* as
the Nandese would pronounce it, has been home to these wandering nomads for
thousands upon thousands of years. They believe they are spiritually tied to
the land itself through the blood of their ancestors and the spirits of nature.
After losing much of their land during the Sige crusades, and then many of
their people taken into slavery, the native Nandese are distrustful and usually
aggresive towards foreigners. Their society exists on a basis of frequent wars
between tribes, raids upon smallholdings in Northern Karnimriath, and unsteady
truces with various Free Cities.

The land itself is as hard as it's people, with frozen wastelands to the far south, huge mountain ranges in the heart, and windswept hills in the north.

### **Notable Locations:**

#### Saf'ua'nuach or 'Mirror of The World'

The Nandese believe that located deep in the mountains is a pool that divides the spirit world from the material plane. This pool has been lost for millennia, and is supposedly guarded by spirits to prevent reckless explorers from venturing to the Spirit World. The Nandese believe that the first of their people was born in this pool, with one half of his soul emerging on the material plane, and the other disappearing into the Spirit World - this being the cause of their strong connection to the Spirit World.

#### Aurix Darastrixethe Enclave

An enclave of the White Lotus tucked away in the vast mountains of Karnimriath
The Republic of Artos

## Government

The
Republic of Artos is an independent democratic state located on the island of Temeria off the coast of Mermadon.

## History

The
Republic was formed during the times of Aurelias’s Great War. The war had
displaced hundreds of thousands and left many leaders dead for disagreeing with
Aurelias. This forced many leaders to flee with their tribe away from the looming
danger. Eight tribes who had escaped the culling had gathered and formed the
Republic upon the Beaches of their new home of Temeria. The Republic citizens
soon found the island to be inhabited by Aasimir. The Aasimir would shelter the
refugees from the empire with their powerful magic and technology.Due to the goodly nature of the Aasimir they gladly welcomed the refugees. The refugees being ever greatful to the Aasimir would leave behind any former tribal prejudices and adopt the way of the Aasimir . The Leader
of the Aasmir Kanan would be elected leader of the Republic.

## Locations

Capital : New Eden

Other places : Cave of Solitude and Tower of Knowledge

## Traditions of the Republicans

Due to the Liberal nature of the island many inventors , philosophical thinkers and loremasters find their home here as there is no persecution of ideas.
The Hellholes

The Hellholes are bottomless pits located at the north and south poles of Tella'ndor. Countless numbers of undead, demons, and monsters crawl out of these pits on a daily basis. These creatures are held back by The tribal confederation of Norscan at the north pole, and by The Dawn Rangers at the south pole.
Band of the Hawk

This infamous clan of 10,000 strong willed men
and women follow the legendary Griffith into battle. This legion is strong
enough to take on a country. The fiercest, most brutal warriors flock at the
chance of joining the Band of the Hawk. This is one of the most organised and deadly army
ever created, especially in South Vinevris. It was created in 6E2010 and has
since won ever war it has ever been involved in. This mercenary company lives
and breathes gold and its backbone is said to be rich enough to make ten
Magmaforges and twice as high. Any proven warrior who has slain over 50 enemies
is promoted to a general of the frontline. These revered generals have shaken
the land upon which they tread. The Emperor of Mermadon has great respect for
this clan of conquerors. He has reportedly used them time and time again to siege
lands Norscan lands and even Erdon lands, known for being their active centre
of knowledge. Their bloody keep rightfully named the Solitary Saber is said to haunt
these lands and causes many explorers to shiver at upon taking sight of it.

Apart from being a successful mercenary company, far
exceeding the Burnt Breath Company, Griffith has also established a worthy
enterprise. Griffith was previously a great merchant within the Mermadon Empire,
even rivalling the 5 great Tradelords. However, Griffith had one thing they did
not: a once-in-a-century tactical mind. His skill in co-ordinating market
prices for his profits translated well to the battlefield where his cunning
strategies stampeded his foes. In the Tradelord invasion of North Vinevris, his
mind was said to equal that of High King Ragnarok. The collision of these forces
of these military masterminds resulted and promptly came to a stalemate. The
Tradelords soon realised that they were fighting a losing war and ceased the
invasion, despite the best efforts of the Band of the Hawk.

The Band of the Hawk simply fights for glory and renown
aiming to establish their own kingdom in Tella`ndor. In order to do this,
Griffith has his most trustworthy companion by his side: Gutts. Gutts is his
strongest and most loyal general, earning the name “Berserker”. He once was rumoured
to have killed 100 men against him whilst being badly wounded. Together, this
combination of a truly tactical mind and brute strength will one day reign
supreme over all the northern lands.
Arbella

#### **Other titles: *'****Mother of Druids**',** The World Tree*'

Arbella is the goddess of nature and the life-cycle. She is often worshiped by druids and other spiritual folk.

#### **History**

Arbella used to walk through the great forests and plains of this world, protecting and guiding the animals and keeping the wilderness sacred. She was always independent and had no disciples.

Her usual demeanor was calm and compassionate, but much like nature itself she could unleash such a fury as to wipe out cities.

Sometime in the second era a powerful god, Namzu, tried to kill Death in an attempt to become unstoppable. Right before Namzu was able to

kill Death, Arbella sacrificed herself to stop him - In doing so she gave her own life.

Arbella did this because she understood that Death is a part of life, and so Death's role in maintaining the life-cycle was more important than her own.

In gratitude for her sacrifice Death went against his own code and did not deliver Arbella to the after-life. Instead he transformed her into The World Tree, so that her spirit could live on and preserve the sanctity of nature.

The World Tree still stands to this day in North-West Cahryst, due west of the Floating Isles of N'alandor.

#### **Worship**

Many people worship Arbella across Tella'ndor. Mostly druids, rangers, and shamans. Anyone with deep ties to nature understands the role that Arbella plays in preserving the natural order of the world.

Worshipers of Arbella often undertake great pilgrimages to visit The World Tree, where they prey at it's roots in search of wisdom and guidance.
ABD Mindcrack Wikia

## Welcome to the ABD Mindcrack Wiki!

Ask Badly Drawn community for Mindcrack on tumblr.com.

## What is ABD Mindcrack?

The ABD, or Ask Badly Drawn, Mindcrack started with Etho back in 2013. Tumblr users would ask questions to the account, which were answered with bad drawings. Eventually, more ABD Mindcrackers started popping up all over Tumblr. Two years later, the community is only growing.
The Magmaforge

The Magmaforge, located in the mountains of Buzaram, was built between the years 3E1345 and 3E1405 by a group of adventurous dwarves, their leader known by the name Kallen. The project was ambitious, for the forge was built in the heart of a volcano, hence the name 'Magmaforge'.

The weapons and armour forged here were unparalleled in quality, with the fame of this dwarven house stretching across the world. Many believed this was no ordinary volcano, and that in its heart was some ancient magic that gave it's forged items such strength.

The Magmaforge was accompanied by the city Kallen's Rest which sat against the mountain, and was the only way into The Magmaforge.

Kallen's descendants became knows as 'The Dwarves of the Magmaforge', carrying with them their own house words and symbol. The words were simple, yet strong, 'We forge. We fight.'. The symbol of the Magmaforge was recognisable worldwide, as all items forged here were branded with it. It consisted of an anvil, crossed by a hammer and an axe.

It was the year 4E783 when the volcano erupted, only 978 years after the Magmaforge was finished. Everyone within the mountain was instantly killed, and many outside had to flee or face the same fate. Since then the Magmaforge has been lost, making the items carrying that familiar mark all the more valuable, for even now they are unmatched in quality.

There are many that believe that what happened was no ordinary eruption, and that it was in fact a result of some powerful entity within the mountain. Many have tried to find the Magmaforge or even rebuild it, but no one has succeeded. It seems as though the Magmaforge was indeed infused with some magical power that can not be recreated.
Gidura

Gidura pictured looking as shifty as ever

**Dwarven goddess of architecture, decoration, community, family, and freedom.**

Gidura was well known for her natural stubborn nature, uncanny in a dwarf. She was the only female dwarf to help construct the Magmaforge, but this did not stop her from getting her own way. When she envisioned a design for a part of the Magmaforge or Kallen's Rest, she wouldn't budge from her idea.

Outside of her architecture, Gidura was well known for her rogue-like abilities. She was a fierce revolutionary and despised the way in which many people were treated by their rulers. Kallen was the only dwarf she ever knelt before.

Before the elvish invasion in the 4th era, Gidura travelled with Kallen across Buzaram for fve years and was instrumental in rallying the dwarves behind Kallen. Her ability to bring people together is cause for great worship from many dwarves.

She was apparently very fond of Ungrimm, and some say that the two were even lovers. After his exile she was never the same again, and died only a few years after in 4E40.
White Lotus

The Monks of the White Lotus are an organisation that work to maintain balance between the material plane and all other planes. Many of their order are kineticists or tied to the other planes in some manner.

They study the Astral Sanctuary in great depth in their pursuit of ensuring balance between the planes within it. As a result many of their order can shift between these planes to travel across the Material Plane to quickly respond to instabilities in the ethereal plane.

Many of the monks worship Eldest as he is the bringer of matter to the material plane, and birthed the four great elemental dragons.

The monks reside in the Floating Isles in order to remain isolated from outside affairs of Tella'ndor - and focus on what might be affecting the ethereal universe.
Masenlia

OC's First Name/Second Name + a short 1-2 sentence introduction.

## Background

Here you should write about your OC's experiences, before-plot childhood, family, how did they become what they are today.

## Personality

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## Appearance

Here will be your OC's appearance. Describe the history of any marks they might have (you can do this in the background of course), their hairstyles, clothing, weapons and other physical traits.

## Abilities

Here you will write the basics of the abilities, such as what is their strongest asset, their strengths and weaknesses, strategical preferences and such.

### Bloodline

Bloodline information only. Delete if not needed. Your OC does NOT need to have one, in fact, it's unlikely they do since as of right now, only the Ancient Clans have them, and well, they're pretty much extinct.

### Status

Fill out the following tables. Ratings are 0-5, 5 being highest. For total, add up all the points for each category. Each number stands for each book. If your character does not appear until later in the series, delete the parts you don't need.

## Book 01

Here you write about your character's plot during the first book.

## Book 02

Here you write about your character's plot during the second book.

## Book 03

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## Book 04

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## Book 05

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## Trivia

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## Quotes

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## References

Here you should credit any artists and link anywhere where you have taken ideas from, links to accounts where pictures are located, etc. If you have an edited screenshot, please make sure that you credit the website where you took the screenshot from. If you took it from YouTube, simply credit the creator of the series.
Zartu Jucian

OC's First Name/Second Name + a short 1-2 sentence introduction.

## Background

Here you should write about your OC's experiences, before-plot childhood, family, how did they become what they are today.

## Personality

This is where you will write about your OC's personal traits, such as attitude towards other characters, way of thinking, likes and personal opinions.

## Appearance

Here will be your OC's appearance. Describe the history of any marks they might have (you can do this in the background of course), their hairstyles, clothing, weapons and other physical traits.

## Abilities

Here you will write the basics of the abilities, such as what is their strongest asset, their strengths and weaknesses, strategical preferences and such.

### Bloodline

Bloodline information only. Delete if not needed. Your OC does NOT need to have one, in fact, it's unlikely they do since as of right now, only the Ancient Clans have them, and well, they're pretty much extinct.

### Status

Fill out the following tables. Ratings are 0-5, 5 being highest. For total, add up all the points for each category. Each number stands for each book. If your character does not appear until later in the series, delete the parts you don't need.

## Book 01

Here you write about your character's plot during the first book.

## Book 02

Here you write about your character's plot during the second book.

## Book 03

Here you write about your character's plot during the third book.

## Book 04

Here you write about your character's plot during the fourth book.

## Book 05

Here you write about your character's plot during the fifth book.

## Trivia

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## Quotes

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## References

Here you should credit any artists and link anywhere where you have taken ideas from, links to accounts where pictures are located, etc. If you have an edited screenshot, please make sure that you credit the website where you took the screenshot from. If you took it from YouTube, simply credit the creator of the series.
Aubrey

## **Basic information**

**Name:** Aubrey

**Other names:** 'The Elementalist', 'The Grey Ranger'

**Blackblade:** Bastard sword

**Description:** Aubrey is often remembered as wearing full black clothing, and his blade is often hidden from view, under some invisibility spell.

**Last seen:** Aubrey has not been seen since late 6E2015

## **Biography**

Aubrey is perhaps one of the less predictable of the Blackblades. Stories about him have been told for centuries, always stating that he often takes a long time deciding whether to bother doing anything.

As far as legend says, he often uses his power for good, but generally works in his own interest.

## **History**

Since the first tales began of Aubrey, sometime around the beginning of the 4th Era, he has been across Tella'ndor many times, often fighting in wars as a mercenary, or hunting monsters.

It is rumoured that he recently fought in the wars between The Black Hand Federation and The tribal confederation of Norscan
Serene Doge of Pskov

The Serene Doge of Pskov is the most disloyal Tradelord
serving under the Emperor of Mermadon. He is not thought of as a great
economist who made his fortune through clever trade routes but instead used
barbaric methods to liquidate his rivals. He is referred to as the Father of
Greed. It is believed that trading with the Serene Doge of Pskov is a double
edged sword. This is because although you will become rich, you will become the
rival of this mad tyrant and be hunted down by assassins. It is rumoured that all
that is left behind from his enemies is a set of teeth spelling “Greed”.

As a child he lived an abusive life, serving as a cleaner in
stables. He began working at the age of four, collecting sparkling jewellery from
unsuspecting noblemen that left their horses at his Cousin’s stable. By the age
of 15, he had amassed quite an envious barrage of treasure. He did not want to
remain a slave for longer so he allegedly took a toothpick and shoved it in
between the eyes of his cousin. He escaped and made his fortune in Paleah and
Dastow, notably trading in weaponry such as crossbows. He returned at the age
of 43 to Mermadon and soon became the Emperor’s most successful Tradelord. He
is not however the richest but the time in which he has earned his prestige and
become feared was far quicker than the other Tradelords. It is common knowledge
that the Serene Doge is not as serene as propaganda makes him out to be. He has
been known to sabotage trade routes and plunder the riches whilst his followers
masqueraded as pirates. His favourite weapons appear to be using toxic gases to
engulf the ships and sinking them so no trace of evidence can lead back to him.
Many of the other Tradelords despise Pskov and want him to abdicate from his
position in trade but Pskov’s bribing is relentless and unbeatable.

The Serene Doge is now under strict surveillance, with hopes
that he can be taken to court ruling but due to his far reaching influence none
have yet managed to do so. He is thought to have privately funded the various expeditions
of the Crying Jesters since he feels a connection to the poor souls that have
become fool’s in society’s eyes. Pskov continues to make his fortune by involving
himself in many underground and illegal organisations but with none able to
prove it, he will continue and he will win for he is the Father of Greed.
Icara

Icara using her sun-forged sword 'Dawnbreaker'

She is also one of the twins solar, the other being Asari. Together they are the goddesses of the sun.

#### **History**

Icara and Asari were both born together when the sun was first ignited. Icara was born from the fire of the sun, and Asari born from the light it produced.

This symbolised their symbiotic relationship - Icara uses the strength and power of the sun's fire to damage the enemies of the Twins Solar, while Asari uses it's light to heal them and their allies.

#### **Worship**

Icara and Asari are worshiped together in one religion - the followers of the sun / church of the twin solar. For their general worship see the Twins Solar.

Icara is usually followed by the more fierce members of the church. She is very commonly worshiped by paladins or battle clerics, who seek her guidance while fighting against the evils of this world.

#### **Heralds**

Emphis:

Ser Isaac Emphis, Grand Master of the Knights Solus, is Icara's most faithful herald. He often represents her on Tella'ndor, and it is known that he has fought at the Southern Hellhole since it's opening over 2000 years ago.

Emphis appears to most as an old man, however in truth the stark white hair comes not from age, but from an experience with death that caused the strange alteration. The eyes do not help with his apparent age either, as reports from people that have looked in them describe them as having seen a thousand Hells.

Being a herald of Icara also makes him a member of the Knights Solus, and acts as the head of the order in her stead.

Unless the situation is dire enough that Icara herself must intervene, Emphis has been known to respond to those that call for aid. He appears as an angel wielding a longsword, sometimes carrying a shield.
Gods

## The Triumvirate of Existence

The following three gods are responsible for the existence of all other things. The three together embody the very Universe we inhabit - Space, Time, and Magic. Belief in them is rare, and they do not answer calls for aid from their followers.

- Eldest: Great Dragon God of Reality, it is responsible for space and matter.

- Primus: God of Time, and recorder of all that is or ever will be.

- Ominia: Lady of Magic, the very embodiment of all magic.

## The Elder Gods

The following gods have somewhat unknown origins, save that they came into existence at the same time as the first signs of life.

- Death: Without Death there is no life.

- Asmodeus: The arch devil exists as a representation of evil and law among people.

- Twins Solar: Icara and Asari represent the good in people, and the light that life brings.

- Gorum: His existence symbolises the constant battle of mortals, and the chaos that their life brings.

## Pantheons

- Dwarven Pantheon

- Elven Pantheon

- Northern Pantheon

- Pirate Pantheon

## The Ascended Gods

The following gods all represent more specific ideals and beliefs that exist on Tella'ndor. They were all once mortals that walked the earth, and achieved so much that they were ascended to godhood upon death.

**Lawful Neutral Gods**

- Hermeus Bal: God of history and knowledge.

- Kallen: Dwarven god of wisdom, forging, and fighting. Creator of The Magmaforge.

- Marcus Victus : God of soldiers

- Erastil: God of the hunt and farming

### **True Neutral Gods**

- Arbella: Goddess of the life-cycle and nature. The mother of druids.

- Maki Maki: God of wealth and merchants

- Elan: The Gatekeeper. God of bridges, borders, and judgement.

- Ata'leah: God of Protection and builder of Atlantis

- Moregrim: Goddess of Requiem and the Mistress of Death.

### **Chaotic Neutral Gods**

- Balos: God of fire and sacrifice.

- Mesym: God of the sea.

- Ilaria: Goddess of seduction and beauty.

- Kytus: God of alcohol and lust.

- Sulaiman: God of luck and King of the Djinns

### **Lawful Good Gods**

- Sigmar:

- Oehua: God of Valour and First Guardian of the Trident

### **Chaotic Good Gods**

- Grognak: God of Vengeance

- Therun: God of Thunder and Lightning

### **Lawful Evil Gods**

-Nagawari-titah: Goddess of the Deep and Brood-queen of the Trench

-Urakdis Aprine: God of Discipline and Reincarnation

### **Neutral Evil Gods**

- Vorgaroth: God of illness and disease. Known as The Plague Bringer.

### **Chaotic Evil Gods**

- Lamashtu: The mother of monsters.

- Bour'hgkal: God of labyrinths, and a ruler of his own Abyssal Plane.

- Namzu: God of nightmares and insanity.

- Eti’tah
: God of cruelty , torture and first Grand Aboleth

## Other

- Kolek: The ultimate evil, destroyer of worlds, and horrific monster.

- The Nameless God
Triceratops

**This article is a disambiguation page for Triceratops**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Triceratops (Ice Age)
* Triceratops (Jurassic Park)
Negative Space

**Negative Space** is the hub of the crossover, originating from Nowhere Boys. It has portals to all the universes.

## History

A boy, known as the fifth boy, Roland Murphy's son, got stuck in Negative Space and was guided through it by a kind voice, actually belonging to the villain Alice Hartley. The boy went through many worlds, being chased by The Darkness, which created numerous forms to attack the boy.
Ultimate Crossover Wikia

## Welcome to the Ultimate Crossover Wikia

This video game would work in a similar way to Skylanders, Disney INFINITY and LEGO Dimensions. The characters, vehicles, locations, etc. could come from pretty much anything.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
The Principality of Thunda

The Principality of Thunda is currently the strongest of all principalities on Buzaram. The principality is led by Thunda, a strong dwarf and descendant of Kallen. It is believed that The Magmaforge lies somewhere in the mountains of these lands.

#### **Cities:**

Capital - Kallen's Rest

Other cities - Cawold, Hustow, Gunulbad, Azin

#### **Politics:**

The principalities of Buzaram are known to be mistrustful of each other, and The Principality of Thunda is no exception. Thunda has a particular rivalry with The Principality of Mithlerion, and they only just came out of a 4 year war (known as 'The Done War') spanning the years 6E2008 to 6E2012. The Principality of Grakad are allied with The Principality of Thunda, on account of Grakad and Thunda being brothers.

Thunda's attitude to the Empire of Helonde is a mixed one. On one hand, Helonde shields the principalities of Buzaram from the Cahryst Empire, but at the same time, they are encroaching on what Thunda views to be dwarven land.

Thunda's attitude to The Theocracy of Ellon and The Realm of Honegrond is unknown.
Aurix Darastrixethe Enclave

Hidden within the vast region of Karnimriath on the continent of Evrand, this enclave of the White Lotus remained isolated for millenia. Originally founded to protect the hunted Noble metallic Dragons, the enclave gradually faded from memory, hidden deep within the mountain valleys unreachable by normal means. A self-sustained culture, these accomplished guardians learnt much from their dragon patrons - about the planes of the universe, how to mold them, and why balance must be kept.

As the years went by, the dragons slowly died, or left in search of utter isolation to succumb to a deep slumber. The Aurix Maekrix however, would not give up on the mortals, and continued to guide and mentor this enclave of monks. In human form, he found love in a particularly skilled female member of the monastery, and they had a child - thus beginning the line of the Golden Blood. This line was the guiding hand and responsibility of the enclave, preserving the teachings of the Aurix Maekrix and maintaining balance in the planes surrounding the material plane. Over the millenia however, they withdrew further and further from the world - until now. The teaching of the white lotus frustrated the young and poweful Braddrerth until he finally left the enclave. He knew little of the outside world other than the few, outdated books in the library.
Annual Salary

According to calculations with correct significant figures, King Melby can use his salary to purchase up to 1.789394x10^4 live, day-old, female Rhode Island Red chicks; 5.145856x10^5 nonskid paper clips with a bright, corrosion-resistant steel finish; and 9.453190x10^5 Milk Chocolate M&M'S® per year.

Additionally, he would only have to work for 5.8000x10^4 years in order to buy Tronald Dump.
Cat (Coraline)

The **cat** is a major character in Coraline and is playable in the Crossover.

## In-Game Information

The Cat is quite a powerful character, despite his very small size. He can teleport to nearby areas, which can be useful if dealing with numerous enemies. While fighting enemies, he scratches them and can use his teleportation to improve his speed and even scratch more than one enemy at once.
Carl Fredricksen's house

**Carl Fredricksen's house** is a location originating from Up.

## History

### Up

While walking home from the cinemas, young Carl Fredricksen discovers an abandoned house and hears voices from inside. Curious, Carl enters the house and discovers Ellie, a young and feisty girl with whom he quickly falls in love. Many years later when Ellie dies, Carl is forced to live alone in the now refurbished house, which is surrounded by a huge construction site in the city. The next day, Carl is about to be picked up by Shady Oaks Retirement Home after striking a construction worker with his walker, when he reveals over one thousand balloons that lift him, his house, and a Junior Wilderness Explorer named Russell into the air.

They arrive in South America, by Paradise Falls. Carl and Russell meet wildlife and are ambushed by Charles Muntz. Eventually, Carl gets the house to Paradise Falls, Ellie's wish. Carl empties it but uses it to save Russell from Muntz. Later, the house is abandoned by the falls.
Wulfa

## **Basic information**

**Name:** Wulfa

**Other names:** 'The Midnight Wolf'

**Blackblade:** Rapier

**Description:** Wulfa has black hair and eyes that appear to be red. He stands at around 5'10. He wears a black outfit and he is confirmed to be a tiefling.

**Last seen:** Reports have him currently roaming the great planes of Nargonde.

## **Biography**

Wulfa is undoubtedly the most notorious of the Blackblades, and not in a good way. He is a cruel and selfish warrior who travels across the land pillaging and murdering wherever he goes.

He often comes across as charming in the beginning, before he stabs you in the back and steals your possessions.

## **History**

Wulfa has been involved in many battles across the eons and as a result is a most fearsome warrior, and is considered one of the strongest of the Blackblades. The most famous of his battles is the battle of Zamandaur where he went up against Ralphye in the year 6E1856. The battle resulted in the city being destroyed, but neither Blackblade was able to gain the upper hand, and both are thought to still be alive today.
Grand Steward of Lycos

The Grand Steward of Lycos is a successful trader even
amongst the other Tradelords. He is the second richest out of the Tradelords
and is known for trading the finest of wines produced from the grapevines of
Mermadon. Although some view him as a spoilt brat, none can deny him of his
economic brilliance. His seemingly endless knowledge for money greatly
outshines any other Tradelord’s. He initially inherited his fortune with his
father’s untimely death. It is unknown how they have
accumulated such an array of currency. His embassies are spread amongst all
corners of Tella`ndor even to the gold empires of Heoda and to Erdon. He
proclaimed his rightful heir to lordship upon his inheritance and soon became a
Tradelord.

Amongst his twisted ideologies, he believes that he is
better than even than the Emperor, but he would not dare admit this. He is undoubtedly
the largest, most disgusting coward to have ever step foot in all of
Tella`ndor. He has never even glanced at a battlefield and has spent most of
his recluse life hidden away in his countryside mansion. He prefers to be
immersed in his own delusions when he is not busy directing trade. He has
written a few novellas that all detail the life of a little man, presumably all
of which refer to his own inner true self. He is indeed a self-induced
sociopath bred from the ongoing pressure of having more money than he can comprehend.

Despite his awkwardness and strange beliefs, the other
Tradelords all recognise his talent for management. Whenever in dire straits,
all the other Tradelords have fallen back on the Grand Steward to bring them
back to making a profit. During the great rebellion, the Grand Steward
meticulously devised trade routes, specific goods and allocated even crew
members for each trade encounter. He does not trust anyone and that is his
greatest weapon since he can bend and manipulate other’s wills. He can
seemingly save abandoned trade routes with little effort and has received much praise
for doing so. The Grand Steward does not do this for free however, and has made
a large chunk of his wealth from secretly altering trade negotiations and
contracts through bribery and forgery to benefit his empire more than any
other. Perhaps he has more greed than even the Father of Greed himself but he lacks
the courage to show it and so is forced to live by himself, with his beloved
dog. He epitomises loneliness and depression and is barely even a man but nonetheless a wealthy one indeed.