Powersuits

* 1: -1D from Strength enhancements
* 2: -5 from Move of repulsorlift engine
* 3: On board weapon hit and destroyed
* 4-6: Armor loses one pip of its effectiveness

**Heavily Damaged Armor (Roll: Result)**

* 1: Power loss for 1D rounds
* 2-3: -2D from Strength enhancements
* 4-5: -2D to Dexterity and all related skills
* 6: Armor loses -1D of its effectiveness

**Severely Damaged Armor (Roll: Result)**

* 1: Power loss for 2D rounds
* 2: Power overload or power generator destroyed; wearer suffers 5D damage in explosion
* 3: Overloaded power generator will explode in 1D rounds
* 4: All weapons disabled
* 5: Armor loses all protection bonus at location of hit (head, torso, arm, leg)
* 6: Armor toppled in assault, all power lost, suit non-functional

### AV-1S (Scout)

* **Type:** Powersuit
* **Model:** GTU AV-1S Armor
* **Skill:** Powersuit operation
* **Cost:** 7,500cr
* **Availability:** 3, F
* **Game Notes:**

* *Protection:* +1D+1 Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Enhanced Strength:* +1D to *Strength* for all skills, including brawling and melee combat damage
* *Repulsorlift Engine:* Move of 20, flight ceiling of 100 meters. Maneuver rolls are made with *powersuit operation* skill.
* *Infrared Imaging Module:* Ranged up to 200 meters, allows vision based on heat.
* *Starlight Imaging:* Magnifies available light for excellent low-light vision (no penalties for darkness except in absolute darkness, but sudden flashes of light can cause 4D stun damage if the user does not make a Moderate *Perception* roll to close his or her eyes in time).
* *Power Lamp:* 100 meter range.
* *Multi-channel Comm Unit:* Includes comlink encoder, ranged up to 50 km, and external amplifier
* *Macrobinoculars:* Standard rules as for macrobinoculars.
* *5 Sureseal Patches:* Automatic patches against suit leaks
* *Bio-Readout:* Informs wearer of their physical condition
* *Environment Scanner:* Scans air for breathability and toxins and detects harmful radiation
* Can operate for 36 hours without replenishing supplies, takes 5 minutes to put on.

* **Source:** Galladinium’s Fantastic Technology (pg. 80-81), Arms and Equipment Guide (pg. 44-45)

### AV-1C (Combat)

* **Type:** Powersuit
* **Model:** GTU AV-1C Power Suit
* **Skill:** Powersuit operation
* **Cost:** 12,000cr
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +2D Energy
* *Penalty:* -1D *Dexterity*
* *Strength Enhancement:* +2D to *Strength* and related skills, but any failed *Strength* or related roll strips the servos, causing a full malfunction of the suit for 1D rounds; also roll 1D, if the result is 1-2, the wearer suffers 4D stun damage from arcing electricity.
* *Repulsorlift Engine:* Move of 20, flight ceiling of 100 meters. Maneuver rolls are made with *powersuit operation* skill.
* *Infrared Imaging Module:* Ranged up to 200 meters, allows vision based on heat.
* *Starlight Imaging:* Magnifies available light for excellent low-light vision (no penalties for darkness except in absolute darkness, but sudden flashes of light can cause 4D stun damage if the user does not make a Moderate *Perception* roll to close his or her eyes in time).
* *Power Lamp:* 100 meter range.
* *Multi-channel Comm Unit:* Includes comlink encoder, ranged up to 50 km, and external amplifier
* *Macrobinoculars:* Standard rules as for macrobinoculars.
* *5 Sureseal Patches:* Automatic patches against suit leaks
* *Bio-Readout:* Informs wearer of their physical condition
* *WITS:* Allows the wearer to link two weapons systems into the suit’s battle computer, getting +1D to hit for each weapon
* Can operate for 24 hours without replenishing supplies, takes 10 minutes to put on.

* **Source:** Galladinium’s Fantastic Technology (pg. 81), Arms and Equipment Guide (pg. 44)

### AV-1A (Assault)

* **Type:** Powersuit
* **Model:** GTU AV-1A Power Suit
* **Skill:** Powersuit operation
* **Cost:** 50,000cr
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D+2 Physical; +2D+2 Energy
* *Penalty:* -2D *Dexterity*
* *Strength Enhancement:* +3D to *Strength* for all skills, but any failed *Strength* or related roll strips the servos, causing a full malfunction of the suit for 1D rounds; also roll 1D, if the result is 1-2, the wearer suffers 4D stun damage from arcing electricity.
* *Repulsorlift Engine:* Move of 20, flight ceiling of 100 meters. Maneuver rolls are made with *powersuit operation* skill.
* *Infrared Imaging Module:* Ranged up to 200 meters, allows vision based on heat.
* *Starlight Imaging:* Magnifies available light for excellent low-light vision (no penalties for darkness except in absolute darkness, but sudden flashes of light can cause 4D stun damage if the user does not make a Moderate *Perception* roll to close his or her eyes in time).
* *Power Lamp:* 100 meter range.
* *Multi-channel Comm Unit:* Includes comlink encoder, ranged up to 50 km, and external amplifier
* *Macrobinoculars:* Standard rules as for macrobinoculars.
* *5 Sureseal Patches:* Automatic patches against suit leaks
* *Bio-Readout:* Informs wearer of their physical condition
* *WITS:* Allows the wearer to link two weapons systems into the suit’s battle computer, getting +2D+2 to hit for each weapon
* *Integrated Medpac System:* Has first aid skill at 4D
* *Rocket Ejection System:* Ejects occupant if suit suffers heavy damage on a roll of 1-2 on 1D
* Can operate for 12 hours without replenishing supplies, takes 15 minutes to put on.

* **Source:** Galladinium’s Fantastic Technology (pg. 81), Arms and Equipment Guide (pg. 43-44)

### Bounty Hunter Armor

* **Type:** Bounty hunter armor
* **Model:** Corellian PowerSuit
* **Skill:** Powersuit operation
* **Cost:** 2,500cr
* **Availability:** 2, R
* **Game Notes:** *Protection:* +2D Physical; +1D Energy
* **Source:** Rulebook (pg. 234)

### Charon Battle Armor

* **Type:** Charon battle armor suit
* **Skill:** Powersuit operation
* **Cost:** Not available for sale
* **Availability:** 4
* **Game Notes:**

* *Protection:* Armor has *Strength* 5D
* Armor has *Dexterity* 4D+1, *dodge* 4D+2, *plasma cannon* 4D+2, *brawling* 5D+2, *climbing/jumping* 5D+1, and *lifting* 6D
* Armor can make no more than two attacks per round. Plasma cannon does 4D+1 damage, armor claws do 6D damage.
* Charon biosensing technology allows the battle armor to automatically acquire targets which are obscured by the environment, and to make a free 6D *search* roll against any hiding or sneaking character.
* Humanoids must make a Moderate *Dexterity* roll to twist into the battle armor and a Difficult *power suit operation* roll to operate the suit. They also have +2 added to all difficulty numbers when using the suit to perform an action.
* A Moderate *stamina* roll must be made every 15 minutes, failure indicating prostration and heat exhaustion. Subtract 1D from all skills and attributes until the character has at least an hour’s rest.

* **Source:** Otherspace (pg. 29), Otherspace II (pg. 23)

### Corellian HuntSuit

* **Type:** Personal battle armor
* **Model:** Corellian HuntSuit
* **Skill:** Powersuit operation
* **Cost:** 2,900cr
* **Availability:** 3, R
* **Game Notes:**

* *Protection:* +2D Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Power Suit:* +1D *lifting* rolls
* *Sensor Pod:* +1D to all search attempts made within 50 meters

* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 87), Gundark’s Fantastic Technology (pg. 51)

### Corellian Powersuit

* **Type:** Powersuit body armor
* **Model:** Corellian Powersuit
* **Skill:** Powersuit operation
* **Cost:** 10,000cr
* **Availability:** 2, R
* **Game Notes:**

* *Protection:* +1D+2 Physical; +1D Energy
* *Penalty:* -1D *Dexterity*
* *Servo Enhancers:* +1D *lifting* and damage in *Strength* related attacks. If the wearer cannot make an Easy *power suit operation* roll, or if the armor is disabled or out of power, this bonus does not apply and the wearer suffers a further -1D penalty to *Strength* and *Dexterity* skills

* **Source:** d20 Core Rulebook (pg. 139)

### Dragon Armor

* **Type:** Medium power armor
* **Model:** SoroSuub NLZ5-11 Dragon
* **Skill:** Powersuit operation
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +3D Physical; +2D Energy
* *Penalty:* -2D *Dexterity*
* *Heaviness:* Due to this suit’s weight, the skills *hide*, *sneak*, and *swimming* cannot be used while wearing armor
* *Strength:* Servos in the armor provide +1D *Strength* bonus for *lifting* skill rolls and melee and brawling damage
* *Speed:* Due to the bulk of the armor, the wearer’s Speed is reduced to 7
* *Sensors:* Provides 180-degree vision, macro binocular vision, and mini-targeting computer. Provides +2D to *Perception* and *search* rolls.
* *MFTAS:* Gives +1D to all ranged weapons skill rolls for targeting at medium and long ranges.
* *Body Glove:* A climate controlled body glove incorporates additional heating elements to allow comfortable operation in moderately hot and extremely cold climates.
* *Defensive Blaster:* 3D damage, uses *armor weapons* skill, ranges 3-4/8/12m, mounted alongside helmet.
* *Twin Flamers:* 5D damage (fire-linked), uses *armor weapons* skill, creates cone one meter wide, variable 1-5 meters long, mounted on left forearm armor.
* *Mini-Missile Launcher:* 5D damage, uses *missile weapons* skill, ranges 3-40/120/400m, mounted on shoulder armor.
* *Sealed Enviro-Filter:* Filter system can block out harmful molecules, or the suit can completely seal, drawing upon a two-hour internal supply of oxygen.

* **Source:** Gundark’s Fantastic Technology (pg. 52-53)

### Galax Systems Powersuit

* **Type:** Powersuit
* **Model:** Galax Systems Powersuit
* **Skill:** Powersuit operation
* **Game Notes:**

* *Protection:* provides no protection from damage
* *Penalty:* -1D *Dexterity*
* Adds +3D to *lifting* skills

* **Source:** Cracken’s Rebel Operatives (pg. 54)

### Hutt Battle Armor

* **Type:** Ancient Hutt powersuit
* **Model:** Hutt Battle Armor
* **Skill:** Powersuit operation
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +3D+2 Physical; +2D+1 Energy
* *Penalty:* -2D *Dexterity*
* *Microrepulsors:* Allow silent movement (+1D to *sneak*) at an enhanced Move of 12
* *Servos:* Increase the wearer’s *Strength* by +1D+1 and *Dexterity* by +2
* *Camouflage:* Plates are capable of changing color to match their surroundings, providing +1D to *hide*.
* *Helmet Sensors:* Allow user to see in the dark for 50m and grant a +1D bonus to *search*.
* *Onboard Computer:* Includes a datapad and comlink, and is capable of acting as a translator unit with *languages* of 10D.
* *2 Built-In Hold-Out Blasters:* Mounted on each arm (3D damage).
* *E-Web Repeating Blaster:* Mounted on right shoulder (8D damage).

* **Source:** Tempest Feud (pg. 128), Ultimate Alien Anthology (pg. 75)

### Juggernaut Armor

* **Type:** Assault power armor
* **Model:** Cozzell Juggernaut 510 Combat Power Armor
* **Skill:** Powersuit operation
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +3D Physical; +3D Energy
* *Penalty:* -3D *Dexterity*
* *Heaviness:* Due to this suit’s weight, the skills *hide*, *sneak*, and *swimming* cannot be used while wearing this armor.
* *Strength:* Servos in the armor provide +3D *Strength* bonus for *lifting* skill rolls and melee and brawling damage.
* *Speed:* Due to the bulk of the armor, the wearer’s Move is reduced to 5
* *Sensors:* Provides 180-degree vision, macro binocular vision, and mini-targeting computer. Provides +2D to *Perception* and *search* rolls.
* *MFTAS:* Contains a multi-frequency targeting and acquisition system (MFTAS). Which gives +1D to all ranged weapons skill rolls at medium and long ranges.
* *Body Glove:* A climate-controlled body glove incorporates additional heating and cooling elements to allow comfortable operation in moderately hot and extremely cold climates.
* *Medium Repeating Blaster:* 7D damage, uses *armor weapons* skill, ranges 3-50/120/300m, hand held with braces and targeting computer interface along right forearm armor.
* *Grenade Launcher:* 5D damage, uses *missile weapons* skill, ranges 1-250/350/500m, mounted on left shoulder.
* *Retractable Claws:* STR+2D damage, mounted in left gauntlet.

* **Source:** Gundark’s Fantastic Technology (pg. 55-56)

### Krail 210 Personal Armor

* **Type:** Modified personal battle armor
* **Model:** Modified Krail Armory Model 210 Personal Armor
* **Skill:** Powersuit operation: Krail 210 armor
* **Cost:** 26,600cr (with all modifications)
* **Availability:** Basic suit is “X” on most planets; modified suit is unique
* **Game Notes:**

* *Protection:* +3D Physical; +2D Energy
* *Penalty:* -1D *Dexterity*
* *Move:* 16 with movement rolled on power suit operation skill
* *Power Suit:* +1D *lifting*
* *Sensor Pod:* +1D to *search*
* *Integral Internal Line Slinger:* 20-meter range. Can attach to grappling or magnetic hooks. Uses *missile weapons* skill.
* *Jet Pack:* Has a Move of 100 meters horizontally, 70 meters vertically. Uses *jet pack operation* skill with base difficulty Easy, modified by obstacles. Has 20 charges, can expend up to two per round.
* *Winch:* Capable of lifting 100kg
* *Internal Dual Force Blades:* STR+3D damage, Moderate *melee combat* difficulty
* *Sealed Enviro Filter:* Filter system can block out harmful molecules, or in case of insufficient or deadly atmosphere, the suit can completely seal, drawing upon a two-hour internal supply of oxygen.

* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 31)

### Leviathan Armor

* **Type:** Assault power armor
* **Model:** Mon Calamari Leviathan Armor
* **Skill:** Powersuit operation
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +3D Physical; +3D Energy
* *Penalty:* -1D *Dexterity* (underwater); -3D *Dexterity* (on land)
* *Customized:* If worn by someone other than its owner add an additional -1D to the *Dexterity* penalty
* *Heaviness:* Due to this suit’s weight, the skills *hide*, *sneak*, and *running* cannot be used while wearing this armor on land.
* *Strength:* Servos in the armor provide +3D *Strength* bonus for *lifting* skill rolls and melee and brawling damage.
* *Speed:* Due to the bulk of the armor, the wearer’s Move is reduced to 5 while on land. Special underwater units in leg armor gives the wearer a Move of 15 while swimming underwater.
* *Sensors:* Provides 180-degree vision, macro binocular vision, and mini-targeting computer. Provides +2D to *Perception* and *search* rolls.
* *MFTAS:* Contains a multi-frequency targeting and acquisition system (MFTAS). Which gives +1D to all ranged weapons skill rolls at medium and long ranges. The targeting system also allows torpedoes to lock on and adjust course to follow moving targets. Includes special sonar gear, allowing armor to deal with deep waters where light is absent.
* *Body Glove:* A climate-controlled body glove incorporates additional heating and cooling elements to allow comfortable operation in moderately hot and extremely cold climates.
* *Duo-Flechette Rifle:* 5D damage, uses *armor weapons* skill, ranges 3-10/30/60, mounted on right forearm armor.
* *Mini-Torpedo Launcher:* 5D damage, uses *missile weapons* skill, ranges 3-10/120/350m, mounted on shoulder armor.

* **Source:** Gundark’s Fantastic Technology (pg. 55-56)

### Malgon Armor

* **Type:** Light power armor
* **Model:** Modified X5 Malgon Armor
* **Skill:** Powersuit operation
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +2D Physical; +2D Energy
* *Penalty:* -2D *Dexterity*
* *Heaviness:* Due to the suit’s weight, the skills *hide*, *sneak*, and *swimming* cannot be used while wearing this armor
* *Strength:* Servos in the arms and torso provide a +1D *Strength* bonus for *lifting* and melee and brawling damage
* *Sensors:* The helmet is equipped with a sensor pod which provides a +1D bonus to *search*
* *Flame Projectors:* 5D damage, uses *armor weapons* skill, creates a cone one meter wide, variable 1-5 meters long. One projector is mounted on each arm

* **Source:** Gundark’s Fantastic Technology (pg. 57-58)

### Nemesis Armor

* **Type:** Medium power armor
* **Model:** Mili-Corp DZ 17X Nemesis
* **Skill:** Powersuit operation
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +3D Physical; +2D Energy
* *Penalty:* -2D *Dexterity*
* *Heaviness:* Due to the suit’s weight, the skills *hide*, *sneak*, and *swimming* cannot be used while wearing this armor
* *Strength:* Servos in the arms and torso provide a +1D *Strength* bonus for *lifting* and melee and brawling damage
* *Speed:* Due to the bulk of the armor, the wearer’s Speed is reduced to 7
* *Sensors:* Provides 180-degree vision, macro binocular vision, and mini-targeting computer. Provides +2D to *Perception* and *search* rolls. Contains a multi-frequency targeting and acquisition system (MFTAS) which give +1D to all ranged weapons skill rolls against targets at medium and long ranges.
* *DEMP Gun:* 3D ionization damage, uses *armor weapons* skill, rages 3-4/8/12m, mounted on left forearm armor.
* *Light Repeating Blaster:* 6D damage, uses *armor weapons* skill, ranges 3-50/120/300m, mounted on right forearm armor.
* *Body Glove:* A climate-controlled body glove incorporates additional heating and cooling elements to allow uncomfortable operation in moderately hot and extremely cold climates.

* **Source:** Gundark’s Fantastic Technology (pg. 58-59)

### Servo-Lifter

* **Type:** Servo-enhanced exo-skeleton
* **Model:** Gerekil Servo-Lifter V-2z
* **Skill:** Powersuit operation: servo-lifter
* **Crew:** 1
* **Cost:** 10,000cr (new), 7,000cr (used)
* **Availability:** 3
* **Maneuverability:** 1D
* **Move:** 30; 90kmh
* **Body Strength:** 2D
* **Game Notes:** Can lift up to 1.5 metric tons
* **Source:** Galladinium’s Fantastic Technology (pg. 57), Platt’s Smugglers Guide (pg. 50)

### Smasher Armor

* **Type:** Personal battle armor
* **Model:** Modified Locris Syndicates Personal Protection Suit
* **Cost:** 1,250cr
* **Availability:** 3
* **Game Notes:**

* *Protection:* +1D Physical; +1D Energy
* *Servo Enhancers:* +2D *brawling*, *climbing/jumping*, *lifting*, and damage in *Strength* related attacks

* **Source:** Gundark’s Fantastic Technology (pg. 60), Galaxy Guide 10: Bounty Hunters (pg. 87)

### Sunder 9

* **Type:** Multi-environmental personal battlesuit
* **Model:** Llalik Designs Sunder 9 Armor Prototype (Incomplete)
* **Skill:** Powersuit operation: Sunder 9
* **Cost:** Not available for sale
* **Availability:** 4, X
* **Game Notes:**

* *Protection:* +3D Physical; +2D Energy
* *Penalty:* -1D+2 *Dexterity*
* *Strength:* Servos in the armor provide +1D+2 *Strength* bonus for *lifting*, *brawling*, and melee damage
* *Blaster Cannon:* Cannon on left arm (usually right, but Dr. Llalik is left-handed). 6D damage, uses *blaster* skill, ranges 10-50/100/500m
* *Flame Projector:* 5D damage, uses *armor weapons* skill, projects up to three meters. Right arm.
* *Rocket Pack:* Has Move of 90 meters horizontally, 50 meters vertically. Uses *rocket pack operation* skill with base difficulty Easy, modified by terrain conditions. Has 12 charges, can expend up to three per round.
* *Sensors:* Provides 270 degree vision and macrobinocular vision. Gives wearer +1D to *Perception* rolls, +2D to *search*. Includes specialized sonar and infrared sensor packages for dark environment or aquatic depths where light is not available.
* *Aquatic Propulsion System:* Increases *swimming* skill by +2D; gives wearer an underwater Move of 14.
* *Body Glove:* A climate-controlled body glove provides heating and cooling systems to allow operation in extreme environments.
* *Sealed Enviro-Filters:* System prevents entry of foreign substances, can also be sealed completely when in hostile environments or during submersion. Has 4 hours of power and 6 hours of oxygen.

* **Source:** Gundark’s Fantastic Technology (pg. 61), Alliance Intelligence Reports (pg. 88)

### Telgorn Corp. Mark II Powersuit

* **Type:** High pressure power armor
* **Model:** Telgorn Corp. Mark II Powersuit
* **Skill:** Powersuit operation: Mark II
* **Crew:** 1
* **Cover:** Full
* **Cargo Capacity:** 10kg
* **Consumables:** 2 days
* **Cost:** 30,000cr
* **Availability:** 2, F
* **Game Notes:**

* *Maneuverability:* 1D
* *Atmosphere:* 21; 60kmh
* *Body:* 4D
* *Weapons:* Cutting Laser

* *Fire arc:* Front or right (mounted on arm)
* *Skill:* vehicle blasters
* *Fire Control:* 2D
* *Range:* 1 meter
* *Damage:* 4D

* **Source:** Supernova (pg. 78)

### Telgorn Corp. Mark III Powersuit

* **Type:** High pressure power armor
* **Model:** Telgorn Corp. Mark III Powersuit
* **Skill:** Powersuit operation: Mark III
* **Crew:** 1
* **Cover:** Full
* **Cargo Capacity:** 10kg
* **Consumables:** 2 days
* **Cost:** 30,000cr
* **Availability:** 2, F
* **Game Notes:**

* *Maneuverability:* 1D
* *Atmosphere:* 21; 60kmh
* *Body:* 5D
* *Weapons:* Blaster Cannon

* *Fire arc:* Front
* *Skill:* vehicle blasters
* *Fire Control:* 1D
* *Range:* 3-25/50/100 meters
* *Damage:* 5D

* *Weapons:* Torpedoes

* *Fire arc:* Front
* *Skill:* missile weapons
* *Fire Control:* 1D
* *Range:* 3-5/10/20 meters
* *Damage:* 6D

* **Source:** Supernova (pg. 78)

### Telgorn Corp. Mark IV Powersuit

* **Type:** High pressure power armor
* **Model:** Telgorn Corp. Mark IV Powersuit
* **Skill:** Powersuit operation: Mark IV
* **Crew:** 1
* **Cover:** Full
* **Cargo Capacity:** 10kg
* **Consumables:** 2 days
* **Cost:** 30,000cr
* **Availability:** 2, F
* **Game Notes:**

* *Maneuverability:* 1D
* *Atmosphere:* 25; 70kmh
* *Body:* 6D
* *Weapons:* Laser Cannon

* *Fire arc:* Front
* *Skill:* vehicle blasters
* *Fire Control:* 1D
* *Range:* 3-20/40/80 meters
* *Damage:* 4D

* This rapid escape version is built for speed and easy access. It is one difficulty easier to get this power suit going rapidly

* **Source:** Supernova (pg. 78)

### Telgorn Corp. Mark V Powersuit

* **Type:** High pressure power armor
* **Model:** Telgorn Corp. Mark V Powersuit
* **Skill:** Powersuit operation: Mark V
* **Crew:** 1
* **Cover:** Full
* **Cargo Capacity:** 10kg
* **Consumables:** 2 days
* **Cost:** 30,000cr
* **Availability:** 2, F
* **Game Notes:**

* *Maneuverability:* 1D
* *Atmosphere:* 28; 80kmh
* *Body:* 4D
* *Weapons:* Laser Cannon

* *Fire arc:* Front
* *Skill:* vehicle blasters
* *Fire Control:* 1D
* *Range:* 3-20/40/80 meters
* *Damage:* 4D

* This repair model has a plethora of tools, making it the ideal choice for any maintenance function.

* **Source:** Supernova (pg. 78)

### Telgorn Corp. Mark VI Powersuit

* **Type:** High pressure power armor
* **Model:** Telgorn Corp. Mark VI Powersuit
* **Skill:** Powersuit operation: Mark VI
* **Crew:** 1
* **Cover:** Full
* **Cargo Capacity:** 10kg
* **Consumables:** 2 days
* **Cost:** 30,000cr
* **Availability:** 2, F
* **Game Notes:**

* *Maneuverability:* 1D
* *Atmosphere:* 35; 100kmh
* *Body:* 6D
* *Weapons:* Blaster Cannon

* *Fire arc:* Front or right (mounted on arm)
* *Skill:* vehicle blasters
* *Fire Control:* 2D
* *Range:* 3-25/50/100 meters
* *Damage:* 6D

* **Source:** Supernova (pg. 74-75)