Dr. Strangelove(Starcraft)

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Dr. Strangelove is the A-Class fighter craft belonging to Strelka Saturn. It was designed as a prototype for the IAO's small fighter fleet with a board of engineers that included Strelka who was in charge of propulsion and fuel systems following the recent invention of her 4-cycle fission pulse engine at the time. Dr. Strangelove, however, is heavily modified from the prototype since and its internals are nearly unrecognizable from the original form it took, as well as the ships based on the prototype. This makes it a one of a kind ship with several features clambered together to make it a perfect fit for Strelka.

## Propulsion and Fuel Systems:

The craft runs on 3 engines, two low-thrust high efficiency 2-cycle fission pulse engines, and a high-thrust 4-cycle fission pulse engine with hydrogen afterburning. The plasma jets are directed using a strong magnetic field that scales with the thrust and uses an amount of the fission to sustain itself after initial start up. All three engines can be ran together for maximum power, but it will cost the ship in efficiency.

The main thrust engine is purposed for quick combat situations and high-thrust leaps over long distance, and Strelka also managed to work in a switching mechanism into the main engine for air-breathing plasma jet operation within suitable atmospheres which gives it much more efficiency when cruising around planets. The low thrust engines are well suited to maneuvers outside of combat with parking, travel, and what not and offer more fuel efficiency and range. Dr. Strangelove is not equipped with a jump drive and only has hydrogen afterburning to travel at higher velocities between systems, so Strelka must tinker with the ship constantly to edge out the highest efficiency possible if she needs to travel long distance. This may cause additional wear and problems with the craft.

## Weapons Systems:

Dr. Strangelove is equipped with two forward-facing blasters on the fuel tanks interrupting the main wings which used to rely on more conventional ammunition's, but Strelka gutted these systems years ago to make more space in the rear hull. Instead, it uses the tech from the CCR laser carbine scaled up to a much more potent scale usable in space, and using the energy generated by the fission engines in combat to overdrive it. This is at the cost that these weapons tend to over-heat when fired too rapidly in succession, and thus it must be used sparingly with well placed single shots. Also equipped beneath the hull are 4 small scale EMP bombs designed to scramble a pursuing ships electronics for a short while for easy getaways, though their range is limited so they may miss entirely.

## Additional Systems:

Being heavily modified from its original barebones state, Strelka has refitted and retrofitted dozens of features beneficial for her in place of what was originally packed in, making for a crammed, rudimentary, and chaotic environment within the cockpit. Nav modules, aim modules, orbital information and heading readings crowd the dash panel, as well as a bulky field computer used for automating process and running calculations, as well as running some of the other equipment fitted in.

In the rear right hull is a removable panel where a space once used to store ammunition for the weapons was taken out for the instillation of a state-of-the-art 3d fabricator. Once given the materials, it can perform a myriad of complex functions on 5 degrees of freedom to make any part, contraption, or complex materials Strelka needs on the fly. Strelka uses this to rapid-prototype and construct tools and one-off parts for repairs or upgrades. Given enough materials and time, Strelka can more or less construct anything if the parts fit within the machine.