Buff's And Nerfs for Every Killer

These are my personal Buffs and Nerfs for each killer currently Live (August 30 , 2023)

## Trapper

### Buffs

* The Trapper starts with all of his traps at the start of the trial.
* The Trapper gains a slight +3% haste effect when a survivor gets ensnared in a trap.
* Survivors who are free from a trap bleed 50% more frequently for 15 seconds.

### Nerfs

* Increases chance for survivors to escape a bear trap by +5%.
* Survivors disarm traps 21% faster.

### Add-ons

#### Common Add-ons

* Trapper Gloves - **Increases** the **Bear Trap** Setting speed by **+30 %**.
* Padded Jaws - **Bear Traps** immobilize Survivors without damaging them. Grants **100 %** bonus Bloodpoints  for trapping Survivors.
* Makeshift Wrap - **The Trapper** can no longer be caught in his own **Bear Traps**, they will instead be disarmed when he steps onto them.
* Bear Oil - Setting a **Bear Trap** is silent. **Increases** Bear Trap setting speed by **+5%.**

#### Uncommon Add-ons

* Wax Brick - **Increases** the **Bear Trap** Rescue and Escape times by **+33 %**.
* Serrated Jaws - Survivors who **Escape a Bear Trap** have their **aura revealed** for **2** seconds
* Lengthened Jaws - Survivors who escape from **Bear Traps** suffer from the ***Deep Wound***  **Status Effect**.
* Coffee Grinds - Grants the ***Haste***  **Status Effect** for **15 seconds** after setting a **Bear Trap**, boosting **The Trapper's** Movement speed by **+5 %**.
* 4-coil Spring Kit - **Increases** the **Bear Trap** setting speed by **+35%.**

#### Rare Add-ons

* Stitched Bag - Start with **1 additional Bear Trap**. **Increases** the **Bear Trap** Carrying capacity by **1 Bear Trap**.
* Tar Bottles - **Darkens** the **Bear Trap**.
* Secondary Coil - When a **Bear trap** gets *disarmed*, for the next **20 seconds** it remains active.
* Rusted Jaws - Survivors injured by a **Bear Trap** suffer from the ***Mangled***  **Status Effect** until healed.
* Fastening Tools - **Increases** the **Bear Trap** Rescue and Escape times by **+25 %**. **Increases** the **Bear Trap** Setting speed by **+20 %**.

#### Very Rare Add-ons

* Trapper Bag - When a Healthy Survivor disarms a **Bear Trap** they are **Exposed** for **10 seconds**. For each **Bear Trap** that survivor disarmed, they gain a **+2 second** duration of the **Exposed** Duration.
* Tension Spring - Automatically resets the **Bear Trap** **2 seconds** after a Survivor escaped from it.
* Oily Coil - When resetting a **Bear Trap**, the Aura of the Survivor who had disarmed it is reveal for **5 seconds**.
* Honing Stone - Survivors caught in a **Bear Trap**, who free themselves, are inflicted with the **Dying State** .

#### Ultra Rare Add-ons

* Iridescent Stone - Every **35 seconds**, a randomly chosen disarmed **Bear Trap** is automatically reset and armed.
* Bloody Coil - When a healthy Survivor disarms a **Bear Trap**, the *Bloody Coil* exacts its price, putting the Survivor into the Injured State. Injured Survivors gain a Deep Wound when they Disarm a **Bear Trap**.

## Wraith

### Nerfs

* Increased the range at which the Wraith can be seen by +6 meters.
* Reduces Cloak movement speed by 10%.

### Add-ons

#### Common Add-ons

* "The Serpent" Soot - Breaking Pallets or Damaging Generators cause **The Wraith** to fully uncloak.
* "The Hound" Soot - Scratch Marks are brighter when closer to survivors while **The Wraith** is cloaked
* "The Ghost" Soot - Continues to **suppress** the Terror Radius  and the **Red Stain** of **The Wraith** for **6 seconds** after uncloaking.
* "The Beast" Soot - The Terror Radius **of** The Wraith **is no longer suppressed while cloaked.** Grants **100 %** bonus Bloodpoints for *Stalking* and *Surprise Attack* Score Events.

#### Uncommon Add-ons

* Bone Clapper -Survivors are unable to discern distance and direction of the *Wailing Bell's* tolls**.**
* "Blink" Mud - **Reduces** Cloaking time by **-40 %**.
* "Windstorm" Mud - **Increases** Cloaked Movement Speed by **+2 %**.
* "Swift Hunt" Mud - **Reduces** Uncloaking time by **-8 %**.
* "Blind Warrior" Mud - **Increases** the bonus movement speed after uncloaking by **1.5 seconds**.

#### Rare Add-ons

* "Windstorm" White - **Increases** Cloaked Movement Speed by **+4 %**.
* "Swift Hunt" White - **Reduces** Uncloaking time by **-10 %**.
* "Shadow Dance" White - **Increases** the Action speeds for Pallet Breaking, Generator Damaging, and Window Vaulting by **+60 %** while cloaked.
* "Blink" White - **Reduces** Cloaking time by **-60 %**.
* "Blind Warrior" White - Survivors hit with a *Surprise Attack* suffer from the ***Mangled***  and ***Haemorrhage***  **Status Effects** until fully healed.

#### Very Rare Add-ons

* "Windstorm" Blood - **Increases** Cloaked Movement Speed by **+6 %.**
* "Swift Hunt" Blood - **Reduces** Uncloaking time by **-12 %**.
* "Shadow Dance" Blood - **Increases** the Action speeds for breaking Breakable Walls and Pallets, damaging Generators, and vaulting Windows by **+60 %** while cloaked.
* "All Seeing" Blood - When cloaked, the Auras  of Survivors are revealed to you within **5 meters** of your location.

#### Ultra Rare Add-ons

* Coxcombed Clapper - **Silences** the *Wailing Bell* chimes.
* "All Seeing" Spirit - When cloaked, the intensity of the Aura of Generators reveal their **Repair progression**. Generators being worked on glow in yellow.

## Hillbilly

### Buffs

* Decreases the Chainsaws overheat timer while overheating by 37%.
* Survivors beyond 64 meters of the Hillbilly don't hear the Chainsaw.
* Reduce the amount of heat while Chainsaw sprinting by 15%.

### Nerf

* Increases the stun duration after colliding with an object while sprinting by +1.5 seconds.
* Hitting a survivor with the Chainsaw cause the Chainsaw to gain 24% overheat.

### Add-ons

#### Common Add-ons

* Steel Toe Boots - **Reduces** Cool-down time after hitting an obstacle during a *Chainsaw Sprint* by **-12 %**.
* Junkyard Air Filter - **Increases** Overheat limit of the *Chainsaw* by **+20 Charges**.
* Heavy Clutch - **Decreases** Collision Zone width of the *Chainsaw* by **-30 %**.
* Speed Limiter - Grants **100 %** Bonus Bloodpoints for *Chainsaw Hit* Score Events in the Deviousness Category. Hits with the *Chainsaw* do not automatically trigger the Dying State.

#### Uncommon Add-ons

* Dad's Boots - **Increases** Turn speed during the *Chainsaw Sprint* by **+28 %**.
* Punctured Muffler - **Increases** *Chainsaw* Cooling speed by **+50 %**.
* Off-Brand Motor Oil - Survivors injured by the **Chainsaw** are **Mangled** until healed.
* Death Engravings - **Increases** Movement speed during a *Chainsaw Sprint* by **+15 %**. **Decreases** Heat gained from charging the *Chainsaw* by **-14%**. **Increases** Charge time of the *Chainsaw* by **+12 %**.
* Big Buckle - Reduces the *charge time* of the **Chainsaw** by **-10%**.

#### Rare Add-ons

* Mother's Helpers - **Reduces** Charge time of the *Chainsaw* by **-18 %** for **30 seconds** after breaking a Pallet with the *Chainsaw*.
* Low Kickback Chains - **Reduces** Cool-down time after hitting an obstacle during a *Chainsaw Sprint* by **-28 %** .
* Leafy Mash - Gain the ***Undetectable***  **Status Effect** for **20 seconds** after hitting a Survivor with the *Chainsaw*.
* Doom Engravings - **Increases** Movement speed during a *Chainsaw Sprint* by **+20%**. **Decreases** Heat gained from charging the *Chainsaw* by **-14%**. **Increases** Charge time of the *Chainsaw* by **+12%**.
* Black Grease - **The Hillbilly** is *immune* to **Flashlights** while **overheating**.

#### Very Rare Add-ons

* Tuned Carburetor - **Reduces** cool-down time after hitting an obstacle during a *Chainsaw Sprint* by **-35%.**
* Spiked Boots - **Increases** Turn speed during the *Chainsaw Sprint* by **+44 %**. **Increases** Cool-down time after hitting an obstacle during a *Chainsaw Sprint* by **+28 %**.
* Pighouse Gloves - **Increase** the amount of heat needed to Overheat by **+75 Charges**. The **Chainsaw** will gain a permanent **+5% Charge** of Overheat after Colliding with an object.
* LoPro Chains - Continue the *Chainsaw Sprint* after breaking a Pallet  or Breakable Wall  with the *Chainsaw*. Survivors hit with the *Chainsaw* within **5 seconds** of breaking a Pallet or a Breakable Wall are only damaged for a single Health State .

#### Ultra Rare Add-ons

* Apex Muffler - **The Chainsaw** is *completely silent* to survivors outside **The Hillbilly's** *Terror Radius*. **The Hillbilly** becomes **Undetectable** for **60 seconds** after hitting *4 survivors* with the **Chainsaw**.
* Iridescent Brick - **The Chainsaw** no longer *overheats*. Increases the charge time for **The Chainsaw** by **+35%**. Reduces The Hillbilly's Movement Speed while *revving* the Chainsaw by **+25%**.

## Nurse

### Buff

* Reduces the charge time for a Blink by -0.25 seconds.

### Nerf

* Shortens the chain blink window by -0.25 seconds.
* Increases the fatigue duration after a missed blink attack by 1 second.

### Add-ons

#### Common Add-ons

* Wooden Horse - **Reduces** the additional Fatigue duration from missed *Blink Attacks* by **-0.5 seconds**.
* White Nit Comb - Grants **100 %** bonus Bloodpoints for *Blink Attack* Score Events. **Decreases** the Lunge range of *Blink Attacks* by **-50 %**.
* Plaid Flannel - Unlocks the ability to see the Target location of the *Blink*.
* Metal Spoon - **Increases** the duration of the *Chain Blink window* by **+5%.**

#### Uncommon Add-ons

* Pocket Watch - **Increases** the duration of the *Chain Blink Window* by **+13 %**.
* Dull Bracelet - Reduces the *Fatigue* duration after hitting a survivor with a *Blink attack* by **-15%**.
* Dark Cincture - **Increases** the Movement speed of **The Nurse** during the *Chain Blink Window* by **+30%**.
* Catatonic Boy's Treasure - **Reduces** the additional Fatigue duration from *Chain Blinks* by **-1 second**.
* Bad Man Keepsake - Hitting a Survivor with a *Blink Attack* reveals their Aura  if they are healing or being healed within **28 meters** of **The Nurse**. This effect lasts for **60 seconds** after the *Blink Attack*.

#### Rare Add-ons

* Spasmodic Breath - Survivors hit with a *Blink attack* are **Broken** for **30 seconds.**
* Heavy Panting -**Increases** the maximum range of the *Blink* by **+4 meters**. **Increases** the Charge time of the *Blink* by **+20 %**.
* Fragile Wheeze - **Reduces** the Power Token Recharge time by **-0.6 seconds** per Token.
* Ataxic Respiration - **Reduces** Fatigue duration from *Blinks* by **-0.25 seconds**.
* Anxious Gasp - Coming within **4 meters** of Survivors while teleporting causes them to scream and reveal their location. Grants **200 Bloodpoints** in the Deviousness Category.

#### Very Rare Add-ons

* Kavanagh's Last Breath - **Increases** the maximum range of the *Blink* by **+6 meters**. **Increases** the Charge time of the *Blink* by **+30 %**.
* Jenner's Last Breath - After exhausting all her *Blinks*, but before succumbing to *Fatigue*, press the *Active Ability button* to cause **The Nurse** to immediately *Blink* back to her original position. **Recharges** her Power by **+1 Charge**
* Campbell's Last Breath - Reappearing from a fully charged *Blink*, **The Nurse** will automatically *Blink* at full charge in the direction she is facing.
* "Bad Man's" Last Breath - Hitting a Survivor with a *Blink Attack* grants the ***Undetectable***  **Status Effect** for **30 seconds**.

#### Ultra Rare Add-ons

* Torn Bookmark - **Increases** available Power Tokens by +1 Token**. Increases** the Power Recharge time by **+50 %**.
* Matchbox - **Increases** the range of the *first* **Blink** by **+25%**. **Decreases** the range of any following **Blink** by **-25%**. Blinking past *Generators* will cause them to *explode*, loosing **7%** progress and will start *regressing*.

## Shape

### Buffs

* Increased duration given to Tier III by 10 additional seconds.
* Increases breaking speed by +25% while in Tier III.
* Stalking is 27% faster while in Evil Within Tier I.
* Survivors regain stalk after when Evil Within Tier III ends.

### Nerfs

* The Shapes Terror Radius in Evil Within Tier II is 24 meters.

### Add-ons

#### Common Add-ons

* Tacky Earrings - **Increases** the Movement speed of **The Shape** while in *Evil Within Tier I* by **+0.25 m/s.**
* Memorial Flower - **Increases** the *Stalk* rate by **+11 %**.
* Boyfriend's Memo - **Increases** the range of **The Shape's** *Lunge Attack* by **+50 %** while in *Evil Within I*.
* Blond Hair - **Increases** the duration of *Evil Within III* by **+10 seconds**. **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+50 %**.

#### Uncommon Add-ons

* Reflective Fragment -Survivors injured by **The Shape** within *Evil Within Tier I* are **Blinded** for **45 seconds**.
* Jewelry - **Decreases** the vaulting speed of The Shape while in *Evil* *Within* *Tier* *I* by +25%.
* Hair Brush - **Increases** the duration of *Evil Within III* by **+20 seconds**. **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+50 %**.
* Glass Fragment - The Auras  of Survivors, who have been stalked for at least **1 second** while in *Evil Within I*, are revealed for **5 seconds**.
* Dead Rabbit - **Reduces** **The Shape's** Terror Radius  by **-25 %** while in *Evil Within II*. **Increases** **The Shape's** Terror Radius by **+25 %** while in *Evil Within III*.

#### Rare Add-ons

* Mirror Shard - When achieving *Evil Within Tier III*, all survivors suffer from the **Exhausted Status Effect** for **15 seconds**.
* Judith's Journal - **Increases** the *Stalk* rate on the ***Obsession***  by **+50%**.
* Jewelry Box - **Increases** vault speed while in *Evil Within Tier III* by **+25%**.
* J. Myers Memorial - **Increases** the *Stalk* rate by **+25 %**.
* Hair Bow - **Increases** the duration of *Evil Within III* by **+30 seconds**. **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+50 %**.

#### Very Rare Add-ons

* Vanity Mirror - *Stalking* reveals the Auras of all Survivors within **16 meters** of your location. **The Shape** is unable to progress past *Evil Within II*. Each *Hit* Score Event **grants 150 %** bonus Bloodpoints in the Deviousness Category in addition to the regular Bloodpoints gained in the Brutality Category
* Tombstone Piece - Grants the ability to kill healthy or injured Survivors when they are on their *final hook stage* while in *Evil Within III*. Killing a Survivor drains the power of *Evil Within III*, resetting it to *Evil Within II*. **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+150 %**.
* Scratched Mirror - The Auras  of all Survivors within **32 meters** of **The Shape** are revealed while *Stalking* in *Evil Within I*. Grants **100 %** bonus Bloodpoints for *Hit* Score Events in the Brutality  Category. Grants **200 %** bonus Bloodpoints for *Hit* Score Events in the Deviousness  Category. **The Shape** is unable to progress past *Evil Within I*.
* Lock of Hair - **Increases** the duration of *Evil Within III* by **+40 seconds**. **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+100 %**.

#### Ultra Rare Add-ons

* Judith's Tombstone - Grants the ability to kill healthy or injured Survivors while in *Evil Within III*. **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+200 %**. **Reduces** the Movement speed of **The Shape** by **-10 %** while in *Evil Within III*.
* Fragrant Tuft of Hair - Grants unlimited duration to *Evil Within III*. **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+200 %**. **Reduces** the Movement speed of **The Shape** by **-5%** while in *Evil Within III*. Trumps all other *Evil Within* add-ons

## Hag

### Buff

* Increased setting speed of Phantasm Traps by +0.5 seconds.
* Increases the teleportation range by 21%.

### Nerfs

* Traps that are within 16 meters of a hook will disappear.
* The Hag can not place traps within 16 meters of a hooked survivor.
* Increases the speed survivors can wipe away a Phantasm Trap by 2 seconds.

### Add-ons

#### Common Add-ons

* Rope Necklace - **Increases** the **Phantasm Trap's** Setting speed by **+15%**.
* Powdered Eggshell - **Increases** the **Phantasm Trap's** Tripped duration by **+25%**.
* Dead Fly Mud - **Increases** the **Phantasm Trap's** Teleportation range by **+20%**.
* Bog Water - Survivors who trigger a **Mud Phantasm** are **Blinded** for **20** seconds.

#### Uncommon Add-ons

* Pussy Willow Catkins - After *teleporting* to a **Mud Phantasm**, **The Hag's** next attack inflicts **Mangled**.
* Half Eggshells - **Increases** the **Phantasm Trap's** Tripped duration by **+30 %**.
* Dragonfly Wings - **Increases** the **Phantasm Trap's** Teleportation range by **+25 %**.
* Cypress Necklet - **Increases** the **Phantasm Trap's** Setting speed by **+20 %**.
* Bloodied Water - **Reduces** the time it takes for a survivor to *wipe away* a **Phantasm Trap** by **2 seconds**.

#### Rare Add-ons

* Willow Wreath - The Auras  of Survivors tripping a **Phantasm Trap** are revealed to **The Hag** for **5 seconds**.
* Swamp Orchid Necklet - **Increases** the **Phantasm Trap's** Setting speed by **+25 %**.
* Dried Cicada - **Increases** the **Phantasm Trap's** Teleportation range by **+30 %**.
* Cracked Turtle Egg - **Increases** the **Phantasm Trap's** Tripped duration by **+35 %**.
* Bloodied Mud - Survivors who trigger a **Mud Phantasm** are Oblivious for **25** seconds.

#### Very Rare Add-ons

* Scarred Hand - Survivors who trigger a **Mud Phantasm** emit the Phantasms *Terror Radius* for **20** seconds.
* Rusty Shackles - Tripped **Phantasm Traps** do not spawn a **Mud Phantasm**. Tripped **Phantasm Traps** do not give any indication of having been tripped to Survivors.
* Grandma's Heart - Survivors who trip a *Mud Phantasm* while within **24 meters** of The Hag will suffer a **1.25% Hindered** for **16 seconds**.
* Disfigured Ear - When a **Mud Phantasm** is triggered, The Hag is **Undetectable** for **25** seconds.

#### **Ultra Rare Add-ons**

* Waterlogged Shoe - When a survivor triggers a **Mud Phantasm**, they are **Exposed** for **15** seconds.
* Mint Rag - Grants **The Hag** the ability to teleport to any untripped **Phantasm Trap** at will. *Mint Rag* applies a cool-down of **15 seconds** to teleports between un-tripped **Phantasm Traps**.

## Doctor

### Buffs

* **Increased** the range of *Shock Therapy* by **+1 meter**.
* **Reduced** charge time of *Shock Therapy* by **-0.25 seconds.**
* **Reduced** the Detonation delay of *Shock Therapy* by **-0.1 seconds**.

### Nerfs

* **Decreased** duration that survivors suffer from the effects of *Shock Therapy* by **0.5%.**
* Survivors gain a **audio cue** that static blast is off of cooldown.
* Decreases the time required to complete the **snap out of it** action by **-1 second.**

### Add-ons

#### Common Add-ons

* Mouldy Electrode - **Increases** the Area of Effect of *Shock Therapy* by **+2 meters**.
* Maple Knight - Survivors who suffer from ***Madness*** are afflicted by **Blindness** for **30 seconds**.
* "Order" - Class I - **Reduces** Cool-down duration of *Static Blast* by **-2 seconds**. Survivors with ***Madness***  suffer from the *Affliction of Order*:
	+ **Broken Pallets**  have a chance to become replaced with ***Illusionary Pallets*** that persist until approached. Every **20 seconds**, a new ***Illusionary Pallet*** is generated at the location of a random **Broken Pallet**. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Pallets***.
* "Calm" - Class I - **Increases** **The Doctor's** Terror Radius  while *Static Blast* is ready by **+4 meters**. **Reduces** **The Doctor's** Terror Radius while *Static Blast* is on Cool-down by **-4 meters**. Survivors with ***Madness***  suffer from the *Affliction of Calm*:
	+ *Madness II*: Survivors **intermittently** hear a distant ***Illusionary Terror Radius***. *Madness III*: Survivors **constantly** hear a distant ***Illusionary Terror Radius***.

#### Uncommon Add-ons

* Polished Electrode - **Increases** the Area of Effect of *Shock Therapy* by **+3 meters**.
* "Restraint" - Class II - When a Survivor's ***Madness***  increases a Tier, their Aura  is revealed for **1 second**. Survivors with ***Madness*** suffer from the *Affliction of Restraint*:
	+ **Increases** the ***Illusionary Doctor*** duration by **+8 seconds**. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Doctors***.
* "Order" - Class II - **Reduces** Cool-down duration of *Static Blast* by **-4 seconds**. Survivors with ***Madness***  suffer from the *Affliction of Order*:
	+ **Broken Pallets**  have a chance to become replaced with ***Illusionary Pallets*** that persist until approached. Every **20 seconds**, a new ***Illusionary Pallet*** is generated at the location of a random **Broken Pallet**. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Pallets***.
* "Discipline" - Class II - **Reduces** the Detonation delay of *Shock Therapy* by **- 1 seconds**. Survivors with ***Madness***  suffer from the *Affliction of Discipline*:
	+ *Madness II*: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them. This effect persists for **6 seconds** after the Chase ends. *Madness III*: Survivors **constantly** perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Red Stain***.
* "Calm" - Class II - **Increases** **The Doctor's** Terror Radius  while *Static Blast* is ready by **+6 meters**. **Reduces** **The Doctor's** Terror Radius while *Static Blast* is on Cool-down by **-6 meters**. Survivors with ***Madness***  suffer from the *Affliction of Calm*:
	+ *Madness II'*: Survivors **intermittently' *hear a distant*** Illusionary Terror Radius***.* Madness III**: Survivors **constantly** hear a distant ***Illusionary Terror Radius***.

#### Rare Add-ons

* Scrapped Tape - Survivors caught in the ***Doctors Terror Radius*** gain ***Madness*** slowly depending on how close they are to the **Doctor**. Effects wont persist if the Survivor is being chased.
	+ Survivors within **32 - 24 meters** of the Doctor will gain **3% *Madness*** every **25 seconds**.
	+ Survivors within **24 - 16 meters** of the Doctor will gain **8% *Madness*** every **20 seconds**.
	+ Survivors within **16 - 0 meters** of the Doctor will gain **12% *Madness*** every **15 seconds**.
* Interview Tape - Survivors who are *shocked* by **Static Blast** suffer from the **Exhausted Status effect** for **25 seconds**.
* High Stimulus Electrode - **Increases** the Area of Effect of *Shock Therapy* by **+4 meters**.
* "Restraint" - Class III - When a Survivor's ***Madness***  increases a Tier, their Aura  is revealed for **2 seconds**. Survivors with ***Madness*** suffer from the *Affliction of Restraint*:
	+ **Increases** the ***Illusionary Doctor*** duration by **+8 seconds**. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Doctors***.
* "Discipline" - Class III - **Reduces** the Detonation delay of *Shock Therapy* by **-0.2 seconds**. Survivors with ***Madness***  suffer from the *Affliction of Discipline*:
	+ *Madness II*: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them. This effect persists for **6 seconds** after the Chase ends. *Madness III*: Survivors **constantly** perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Red Stain***.

#### Very Rare Add-ons

* "Restraint" - Carter's Notes - When a Survivor's ***Madness***  increases a Tier, their Aura  is revealed for **3 seconds**. Survivors with ***Madness*** suffer from the *Affliction of Restraint*:
	+ **Increases** the ***Illusionary Doctor*** duration by **+8 seconds**. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Doctors***.
* "Order" - Carter's Notes - **Reduces** Cool-down duration of *Static Blast* by **-6 seconds**. Survivors with ***Madness***  suffer from the *Affliction of Order*:
	+ **Broken Pallets**  have a chance to become replaced with ***Illusionary Pallets*** that persist until approached. Every **20 seconds**, a new ***Illusionary Pallet*** is generated at the location of a random **Broken Pallet**. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Pallets***.
* "Discipline" - Carter's Notes - **Reduces** the Detonation delay of *Shock Therapy* by **-0.3 seconds**. Survivors with ***Madness***  suffer from the *Affliction of Discipline*:
	+ *Madness II*: During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them. This effect persists for **6 seconds** after the Chase ends. *Madness III*: Survivors **constantly** perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were right behind them. **The Doctor** shares in his patients' ***Madness*** in order to see the ***Illusionary Red Stain***.
* "Calm" - Carter's Notes - **Increases** **The Doctor's** Terror Radius  while *Static Blast* is ready by **+8 meters**. **Reduces** **The Doctor's** Terror Radius while *Static Blast* is on Cool-down by **-8 meters**. Survivors with ***Madness***  suffer from the *Affliction of Calm*:
	+ *Madness II*: Survivors **intermittently** hear a distant ***Illusionary Terror Radius***. *Madness III*: Survivors **constantly** hear a distant ***Illusionary Terror Radius***.

#### Ultra Rare Add-ons

* Iridescent Queen - Any Survivor struck by the *Shock Therapy* or *Static Blast* Attack acquires a lingering *Static Charge*.
	+ The *Static Charge* remains with the Survivor until it is discharged. Any time a Survivor is within **4 meters** of a Survivor carrying a *Static Charge*, both receive a shock identical to a *Shock Therapy* Attack and the *Static Charge* is discharged immediately. If Survivors are within **4 meters** of one another when being struck by the same *Shock Therapy* or *Static Blast* Attack, they do not acquire a *Static Charge*.
* Iridescent King - Survivors with ***Madness***  suffer from all available *Afflictions: Calm, Discipline, Order, and Restraint*.
	+ Survivors **intermittently** hear a distant ***Illusionary Terror Radius***. During a Chase, Survivors perceive an ***Illusionary Red Stain and Terror Radius*** as though **The Doctor** were directly behind them. This effect persists for **6 seconds** after the Chase ends in *Madness II* and is constantly active in *Madness III*. **Broken Pallets**  have a chance to become replaced with ***Illusionary Pallets*** that persist until approached. Every **20 seconds**, a new ***Illusionary Pallet*** is generated at the location of a random **Broken Pallet**. **Increases** the ***Illusionary Doctor*** duration by **+8 seconds**. **The Doctor** shares in his patients' ***Madness*** in order to see the various *Afflictions*, including the Auras  of ***Illusionary Pallets and Doctors***.

## Huntress

### Buffs

* Decreased wind up time by **0.5%.**
* While **Undetectable**, The lullaby is removed.
* **Increases** movement speed to **4.6 m/s** when out of **Hatchets**.

### Nerfs

* Increases Lullaby Radius by **5 meters.**
* Decreases The Huntress Movement speed by -**12%** after a Hatchet is thrown**.**

### Add-ons

#### Common Add-ons

* Yellowed Cloth - **Increases** the Flight speed of **Hatchets** by **+10 %**
* Coarse Stone - **Increases** the volume of Survivors' *Grunts of Pain* by **+60 %** until they are healed, if they are hit by **Hatchets**.
* Bandaged Haft - **Reduces** Cool-down duration in-between **Hatchet** *Throws* by **-10 %.**
* Amanita Toxin - Survivors hit by **Hatchets** suffer from the ***Blindness***  **Status Effect** for **60 seconds.**

#### Uncommon Add-ons

* Weighted Head - The Huntress gains a **+5% Haste** effect for **3 seconds** after throwing a Hatchet.
* Shiny Pin - After a survivor is injured by a Hatchet, **Decreased** the wind up time by **-5%** for **15 seconds**.
* Oak Haft - **Reduces** Cool-down duration in-between **Hatchet** *Throws* by **-20 %.**
* Manna Grass Braid - **Reduces** *Wind-up* time by **-8 %.**
* Leather Loop - Start the Trial with **1 additional Hatchet**. Grants the ability to carry **1 additional Hatchet**.

#### Rare Add-ons

* Venomous Concoction - Survivors hit by **Hatchets** suffer from the ***Exhausted***  **Status Effect** for **5 seconds.**
* Rusty Head - Survivors hit by **Hatchets** suffer from the ***Mangled***  **Status Effect** until healed.
* Rose Root - **Increases** the Flight speed of **Hatchets** by **+20 %.**
* Flower Babushka - **Reduces** *Wind-up* time by **-12 %.**
* Deerskin Gloves - **Reduces** *Reload* time at Lockers  by **-20 %**.

#### Very Rare Add-ons

* Wooden Fox - Grants the ***Undetectable*** **Status Effect** for **30 seconds** when *Reloading*.
* Infantry Belt - Start the Trial with **2 additional Hatchets**. Grants the ability to carry **2 additional Hatchets**.
* Glowing Concoction - Survivors hit by **Hatchets** have their Aura  revealed to you for **5 seconds**.
* Begrimed Head - Survivors Injured by **Hatchets** suffer from a **10% *Hindered*** effect for **4 seconds**.

#### Ultra Rare Add-ons

* Soldier's Puttee - **Hatches** can damage *generators*, making them instantly lose **7%** of progress.
* Iridescent Head - **The Huntress** starts the Trial with **one Hatchet**. *Injuring* a survivor or *downing* a survivor with a **Hatchet** will **increase** the amount of **Hatchets the Huntress** can hold by **1**.

## Cannibal

### Buffs

* Increase the revving threshold of the Chainsaw before entering a tantrum by **+5 seconds**.
* Increases the Chainsaw sweep duration by **+1.5 seconds**.

### Nerfs

* Increase tantrum duration by **+2 seconds**.
* Increase the charge time of Bubba's Chainsaw by **+70%** while within **16 meters** of a *Hooked survivor.*

### Add-ons

##### Common

* Vegetable Oil - **Increases** Chainsaw sweep movement speed by **+1%.**
* Spark Plug - **Decreases** Token Recharge time by **-0.5 seconds**.
* Speed Limiter - Grants **100%** Bonus Bloodpoints for *Chainsaw Hit* Score Events in the Deviousness  Category. Hits with *Bubba's Chainsaw* do not automatically trigger the Dying State .
* Chainsaw File - **Decreases** duration of the *Tantrum* by **-1 second**.

#### Uncommon

* Long Guide Bar - **Increases** Revving threshold before triggering a *Tantrum* by **+2 seconds**.
* Primer Bulb - **Decreases** Token Recharge time by **-1 second**.
* Knife Scratches - **Increases** Movement speed during a *Chainsaw Dash* by **+2%**. **Increases** Charge time of *Bubba's Chainsaw* by **+12%**.
* Homemade Muffler - **Decreases** duration of the *Tantrum* by **-2 seconds**.
* Chili - **Increases** duration of the *Chainsaw Dash* and *Chainsaw Dash Window* by **+0.25 seconds**.

#### Rare Add-ons

* The Grease - Survivors within **10 meters** of **The** **Cannibal** while he's revving the Chainsaw suffer from a **3% Hindered Effect**.
* The Beast's Marks - **Increases** Movement speed during a *Chainsaw Dash* by **+3%**. **Increases** Charge time of *Bubba's Chainsaw* by **+12%**.
* Shop Lubricant - **Increases** the range for the Chainsaw to hit survivors by **+1 meter**.
* Grisly Chains - **Decreases** the charge time of *Bubba's Chainsaw* by **15%** for after **hooking a survivor.** **Increases** the charge time of *Bubba's Chainsaw* by **-83%** when within **16 meters of a hooked survivor**. Breaking a Pallet removes the effect.
* Begrimed Chains - Survivors drop their **Items** when hit with *Bubba's Chainsaw*.

#### Very Rare Add-ons

* Rusted Chains - After downing a survivor with The Chainsaw, Survivors within **16 meters** will **scream**.
* Light Chassis - While revving, see the **Auras** of all Survivors within **8 meters**.
* Depth Gage Rake - **Increases** available Tokens by **2 Tokens**. **Decreases** the Charge speed of the *Chainsaw Sweep* by **-18%**. **Decreases** the *Chainsaw Dash* Movement speed by **-2%**.
* Award Winning Chili - **Increases** duration of the *Chainsaw Dash* and *Chainsaw Dash Window* by **+0.5 seconds**.

#### Ultra Rare Add-ons

* Iridescent Flesh - Replenishes all Tokens when hitting a Survivor with *Bubba's Chainsaw*. Limits the maximum duration of the *Tantrum* to **5 seconds**.
* Carburetor Tuning Guide - **The Cannibal** can damage survivors within *Lockers* with *Bubba's Chainsaw*, causing them to be Injured.

## Nightmare

### Buffs

* **Dream Snares** and **Dream Pallets** share the same slot, The Nightmare can cycle through both dream traps by tapping the power button.
* **Dream Pallets** do not use tokens.
* Increase the **Dream Snare hindered** effect by **+5%**.
* Increases movement speed while placing a Dream Snare by **+0.3 m/s**.
* Survivors who wake up with a *failed skill check* lose **10%** of their progress at whatever action they were doing.

### Nerfs

* **Dream Pallets** have a reddish tint to them
* Increase the time it takes for a survivor to fall asleep by **+10 seconds**.
* Increases the sleep immunity timer by **+10** **seconds**.
* Increases the cooldown of **Dream Projection** by **5 seconds**.

### Add-ons

#### Common Add-ons

* Wool Shirt - Reduces the *sleep immunity* survivors gain while interacting with an ***Alarm Clock*** by **-15 seconds**.
* Sheep Block - Dream Pallets will instantly replace broken pallets.
* Kid's Drawing - Gain an extra **200 Bloodpoints** in the Deviousness  Category when a Survivor triggers a **Dream Snare**. **Reduces** the Movement Speed penalty of triggered **Dream Snares** by **-8%.**
* Garden Rake - Increases the **Hindered** effect survivors gain from walking over a Dream snare by **+2%**. Grants **3 Dream Tokens.**

#### Uncommon Add-ons

* Prototype Claws - The Auras of Survivors interacting with **Dream Traps** are revealed for **4 seconds.**
* Outdoor Rope - Survivors who are asleep have a **+25%** Healing penalty.
* Nancy's Sketch - **Reduces** the Cool-down duration of *Dream Projection* by **-3%** for each Survivor inside the **Dream World.**
* Green Dress - Survivors gain a **-5%** hindered effect after interacting with a **Dream Pallet** until they wake up.
* Cat Block - Reduces **The Nightmares** *Lullaby* by **-8 meters**.

#### Rare Add-ons

* Unicorn Block - Sleeping Survivors see the Aura of Awake survivors. When a survivor preforms the wake up action they will scream and have their aura revealed for **6 seconds**.
* Paint Thinner - **The Nightmare** sees the Aura of the most repaired generator in Yellow for **3 seconds** after *Projecting*.
* Nancy's Masterpiece - **Reduces** the Cool-down duration of *Dream Projection* by **-6%** for each Survivor inside the **Dream World.**
* Jump Rope - Survivors who are asleep have a **+15%** repair penalty.
* Blue Dress - **The Nightmare** gains a **+5% Haste** effect after placing a **Dream Trap** for **3 seconds**. This effect is increased by **2 additional seconds** for each survivor in the *Dream World*.

#### Very Rare Add-ons

* Pill Bottle - **Reduces** the Distance range at which awake Survivors see **The Nightmare** intermittently to **12 to 24 meters**. **The Nightmare** is invisible to awake Survivors beyond **24 meters** and when he is carrying another Survivor.
* Swing Chains - **The Nightmare** sees the Aura of survivor who fell asleep or interacted with an **Alarm Clock** for **3 seconds.**
* Class Photo - Causes every Generator to spew blood while channeling *Dream Projection* and suppresses the **Husk**. **The Nightmare** is unable to cancel *Dream Projection* once initiated
* "Z" Block - **The Nightmare** can no longer use *Dream Projection* on generators. Grants the ability to Teleport to **Dream Snares**.

#### Ultra Rare Add-ons

* Red Paint Brush - Causes all Survivors to start the Trial inside the **Dream World**. Survivors are unable to wake themselves up by failing Skill Checks.
* Black Box - When **the Obsession** is injured, all survivors are pulled to *sleep*. When any other survivor is injured, The Obsession's sleep timer is reset. Increases the time it takes for a survivor to *fall asleep* by **+20 seconds**.

## Pig

### Buffs

* Reduces The Pigs terror radius to 24 meters.
* Reduces the **Ambush** charge timer by **-0.25 seconds**.
* Increased **Crouched** movement speed by **+1.3 m/s**.
* When a survivor dies by a **Reverse Bear Trap**, The Pig regains that **Reverse Bear Trap**.
* **Jigsaw Box** *Skill checks* are **15%** faster when a survivors **Reverse Bear Trap** timer is at **50%**.

### Nerfs

* Reduces Ambush Dash speed by **-10%**.
* Reduces the time it takes to solve a **Jigsaw box** by **-15%** when a survivor's **Reverse Bear Trap** timer is at **50%**.
* A **Reverse Bear Trap** *Death Timer* is *paused* for **15 seconds** when a survivor with one attached escapes a chase.

### Add-ons

#### Common Add-ons

* Shattered Syringe - **Reduces** the Cool-down time of missed *Ambush Dash* Attacks by **-25 %**.
* John's Medical File - **Reduces** the Wind up time for an *Ambush Dash* by **-15%.**
* Interlocking Razor - **Jigsaw Box** *skill-checks* are **+1.5% Faster.**
* Combat Straps - **Increases** the Crouch State Transitioning speed by **+30%**.

#### Uncommon Add-ons

* Workshop Grease - **Decreases** the Charge speed of the *Ambush Dash* by **-20%**.
* Utility Blades - Survivors caught in a Reverse Bear Trap suffer from the ***Broken*** **Status Effect**.
* Razor Wires - Failing a Skill Check at Jigsaw Boxes will injure Healthy Survivors.
* Last Will - **Increases** Movement speed during an *Ambush Dash* by **+6%**.
* Face Mask - Jigsaw Box *Skill-check zones* are **6% Smaller.**

#### Rare Add-ons

* Slow-Release Toxin - Survivors caught in a Reverse Bear Trap suffer from the ***Exhausted***  **Status Effect**.
* Rusty Attachments - Injured Survivors who *removes* a Reverse Bear Trap suffer from a **Deep Wound.**
* Rules Set No.2 - **Disables** the Survivors' ability to see the Auras of Jigsaw Boxes until their Reverse Bear Trap is activated.
* Jigsaw's Annotated Plan - **Increases** available ***Reverse Bear Traps*** by **+1 Trap**. Each time a Generator is completed, the default Death Timer of all ***Reverse Bear Traps*** is reduced by **-5 seconds**.
* Bag of Gears - **Increases** the Attaching speed of Reverse Bear Traps  by **+50%**. **Decreases** the Search speed of *Jigsaw Boxes* by **-14%**.

#### Very Rare Add-ons

* Tampered Timer - **Reduces** the default Death Timer duration of ***Reverse Bear Trap***  by **-20 seconds**.
* Jigsaw's Sketch - While *crouched*, **The Pig** see's the Aura of survivors within **16 meters** of a *Jigsaw Box* who have a ***Reverse Bear Trap*** attached to them.
* Crate of Gears - **Increases** the Attaching speed of Reverse Bear Traps  by **+50%**. **Decreases** the Search speed of *Jigsaw Boxes*  by **-25%**.
* Amanda's Secret - **The Pig** moves at **4.6 m/s** while crouched. Reduces available Reverse Bear Traps by **-2 Traps**.

#### Ultra Rare Add-ons

* Amanda's Letter - When crouched, the Auras  of all Survivors within **16 meters** are revealed to you. **Reduces** available Reverse Bear Traps  by **-2 Traps**.
* Video Tape - All Survivors start the Trial with a ***Reverse Bear Traps*** installed. These Traps are not from **the Pigs** Trap Inventory.

## Clown

### Buffs

* Combines both effects of the Afterpiece Tonic and Afterpiece Antidote together.
* Increase movement speed while holding a bottle by **+1 m/s**.
* Decreases reload time by **-0.25 seconds**.
* Increases the length a bottle can be thrown by **+4 meters**.

### Nerfs

* Decreases Afterpiece Tonic effect by 1.5%.
* Survivors are Invigorated for an additional **+3 seconds**.

### Add-ons

#### Common Add-ons

* VHS Porn - See the outline of Bottle flight paths.
* Robin Feather - **Reduces** the Cool-down time between *Bottle Throws* by **-40 %.**
* Party Bottle - Hitting a Survivor directly with a *Party Bottle* interrupts actions as usual, and awards **100** bonus Bloodpoints. *Party Bottles* emit confetti when they break, in addition to their usual Gas effect.
* Fingerless Parade Gloves - **Increases** the Throw speed of the **Bottle** by **+25%**. **Decreases** the Throw angle of the **Bottle** by **-15 °**.

#### Uncommon Add-ons

* Thick Cork Stopper - **Reduces** the *Reload* time by **-0.5 seconds**.
* Sticky Soda Bottle - Start the Trial with **1 additional Bottle**. Grants the ability to carry **1 additional Bottle**.
* Starling Feather - **Reduces** the Cool-down time between *Bottle Throws* by **-50%.**
* Solvent Jug - **Increases** the ***Invigoration*** duration by **+1 second.**
* Kerosene Can - After a bottle hits the ground, survivors within **24 meters** of the Bottles landing path scream.

#### Rare Add-ons

* Sulphuric Acid Vial - ***Intoxicated*** Survivors who are injured suffer from the **Exhausted** effect for **15 seconds**.
* Spirit of Hartshorn - **Increases** the size and spread of the **Gas Clouds** by **+20%**.
* Smelly Inner Soles - After being **Intoxicated** by a Bottle, Survivors have their actions speeds reduced by **8%** for **60 seconds**.
* Flask of Bleach - **Increases** the ***Hindered***  Penalty from ***Intoxication*** by **an additional 4%**.
* Bottle of Chloroform - When a survivor is **Invigorated**, they suffer from the ***Oblivious and Blindness effect*** for **60 seconds**.

#### Very Rare Add-ons

* Garish Make-up Kit - **Increases** the ***Invigoration*** duration by **+2 seconds.**
* Ether 15 Vol% - **Increases** the ***Intoxication*** duration by **+1 second.**
* Cigar Box - While The Clown is Invigorated he sees the Auras of all survivors within a radius of **16 meters**.
* Cheap Gin Bottle - Start the Trial with **2 additional Bottles**. Grants the ability to carry **2 additional Bottles.**

#### Ultra Rare Add-ons

* Tattoo's Middle Finger - The Auras of ***Intoxicated*** Survivors are revealed to you for **6 seconds.**
* Redhead's Pinkie Finger - When the gas cloud of the **Afterpiece Tonic** covers a window, It becomes blocked by **the Entity** for **5 seconds.** When the gas cloud of the **Afterpiece Antidote** covers a pallet, it becomes Blocked by **the Entity** for **10 seconds**.

## Spirit

### Buffs

* **The Spirit** can see *Auras* while **Phasing**.
* **The Spirit** can see *Pools of Blood* while **Phasing**.

### Nerfs

* Survivors gain an audio cue that **Yamaoka's Haunting** is off cooldown.
* The Spirit has a new animation seen by survivors while phasing.
* Increases the cooldown of **Yamaoka's Haunting** by an additional **+5 seconds**.
* Increases the intensity of the *Phasing noise* when **the Spirit** gets closer to a survivor by **+15%**.

### Add-ons

#### Common Add-ons

* Zōri- **Increases** **The Spirit's** Movement speed during a *Phase-Walk* by **+5 %.**
* Shiawase Amulet - **Increases** the *Phase-Walk's* maximum Duration by **+0.5 seconds.**
* Origami Crane - **Increases** the Power Recovery rate by **+0.03 c/s.**
* Gifted Bamboo Comb - **Increases** the *Phase-Walk's* Activation Charge rate by **+15 %.**

#### Uncommon Add-ons

* White Hair Ribbon - **Increases** the *Phase-Walk's* Activation Charge rate by **+20 %**.
* Rin's Broken Watch - **Increases** the Power Recovery rate by **+0.05 c/s.**
* Muddy Sports Day Cap - **Increases** **The Spirit's** Movement speed during a *Phase-Walk's* by **+10 %.**
* Kaiun Talisman - **Increases** the *Phase-Walk's* maximum Duration by **+1 second.**
* Juniper Bonsai - **Reduces** the *Passive Phasing* cool-down by **-1 second**. **Increases** the *Passive Phasing* duration by **+50 %.**

#### Rare Add-ons

* Rusty Flute - **Increases** the Power Recovery rate by **+0.083333 c/s.**
* Senko Hanabi - Ending a *Phase-Walk* causes the **Husk** to explode, blocking any Vault locations within **4 meters** for **5 seconds.**
* Katana Tsuba - **Increases** **The Spirit's** Reappearance duration after a *Phase-Walk* by **+0.2 seconds**. **Increases** **The Spirit's** Reappearance Movement speed after a *Phase-Walk* by **+5 %.**
* Uchiwa - Instantly recharges *Yamaoka's Haunting* when stunned by a Pallet.
* Mother's Glasses - When **Yamaoka's Haunting** is off *cool-down*, survivors are not given the **Audio Cue**.

#### Very Rare Add-ons

* Yakuyoke Amulet - **Increases** the *Phase-Walk's* maximum Duration by **+3.5 seconds**. **Decreases** **The Spirit's** Movement speed during a *Phase-Walk* by **-15 %.**
* Wakizashi Saya - During a *Phase-Walk*, press the *Active Ability button* to immediately return to the **Husk.**
* Furin - Causes all Survivors to hear the *Phase-Walk* Sound cue.
* Dried Cherry Blossom - Instantly recharges *Yamaoka's Haunting* after breaking a Pallet or a Breakable Wall .

#### Ultra Rare Add-ons

* Mother-Daughter Ring - **Increases** **The Spirit's** Movement speed during a *Phase-Walk's* by **+25%**. Scratch Marks  are no longer visible while using *Yamaoka's Haunting*.
* Kintsugi Teacup - **The Spirit** can no longer hear *grunts of pain* while **Phasing**. **The Spirit** see's the aura of survivors within **4 meters** of her while **Phasing**.

## Legion

### Buffs

* Increases Feral Frenzy duration by **+2 seconds**.
* Increases the Mend Timer for survivors by **+1 second**.

### Nerfs

* Increases the Fatigue duration after a missed Feral Slash for **+0.25 seconds.**
* Increases the Fatigue duration of Frenzy for each chain hit by **+0.55 seconds.**

#### Common Add-ons

* Smiley Face Pin - Survivors mend timer is reduced by **-3 seconds.**
* Scratched Ruler - **Reduces** Power Recovery time by **-5 seconds**.
* Mischief List - **Extends** *Feral Frenzy* by **+2 seconds.**
* Friendship Bracelet - **Extends** the *Lunge* duration of *Feral Slashes* by **+0.3 seconds.**

#### Uncommon Add-ons

* Never-Sleep Pills - **Reduces** the base Movement speed of *Feral Frenzy* to **4.6 m/s**. **Increases** the duration of *Feral Frenzy* by **+6 seconds**. Grants a stack-able additional **+100 Bloodpoints** for successful *Feral Slashes*, up to a maximum of **+500 Bloodpoints**.
* Mural Sketch - **Increases** the stack-able Movement Speed boost from successful *Feral Slashes* to **+0.3 m/s**, up to a maximum of **+1.2 m/s**.
* Julies Mix-Tape - **Refills** the Power Gauge when getting stunned by any means in *Feral Frenzy*.
* Etched Ruler - Survivors hit with a *Feral Slash* suffer from the ***Oblivious*** **Status Effect** for **60 seconds.**
* Defaced Smiley Pin - Survivors who perform a *Self-Mend* from the ***Deep Wound*** **Status Effect** applied by **The Legion** suffer from the ***Mangled and Haemorrhage*** **Status Effect** until healed.

#### Rare Add-ons

* The Legion Pin - Survivors who perform a *Self-Mend* from the ***Deep Wound***  **Status Effect** applied by **The Legion** suffer from the ***Broken*** **Status Effect** for **60 seconds**.
* Susie's Mix-Tape - **Extends** the *Killer Instinct* Detection radius by **+20 meters**.
* Stolen Sketchbook -From the second *Feral Slash* onwards, Survivors drop their Items when hit.
* Stylish Sunglasses - Survivors *Mending* within **24 meters** of your location have their Auras  revealed to you.
* Joey's Mix Tape - Survivors *Deep Wound* timer will *continue to drain while they run*, but drains **25% slower**. While *Chasing* a survivor, their deep wound timer will drain **85% slower**.

#### Very Rare Add-ons

* Stab Wound Study - Survivors who perform a *Self-Mend* from the ***Deep Wound***  **Status Effect** applied by **The Legion** have their Aura  revealed for **4 seconds**.
* Frank's Mix Tape - After breaking a Generator or Breakable wall in *Feral Frenzy*, the power gauge instantly recharges. **Increases** the Action speed of damaging Generators  by **+20 %** and breaking Breakable Walls  by **+30 %** during *Feral Frenzy*.
	+ While performing these interactions, the Power Gauge is paused.
* Filthy Blade - **Increases** *Mending* time by **+4 seconds**.
* BFFs - Hitting Survivors with chained *Feral Slashes* grants **Tokens**. The more *Feral Slashes* are chained together, the higher the amount of awarded **Tokens**:
	+ First *Feral Slash*: grants no **Tokens**
	+ Second *Feral Slash*: **+2 Tokens**
	+ Third *Feral Slash*: **+3 Tokens**
	+ Fourth *Feral Slash*: **+4 Tokens**
	+ Fifth *Feral Slash*: **+5 Tokens**

Once the Exit Gates  are powered and only if **25 or more Tokens** have been acquired, **The Legion** benefits from the following effect:

* Grants a **10%** ***Haste*** **Status Effect** when ***not*** using *Feral Frenzy*.

#### Ultra Rare Add-ons

* Iridescent Button - *Feral Vaults* immediately break the vaulted **Pallet**.
* Fuming Mix-Tape - The Repair Progression of Generators can be determined by the intensity of their Auras  during *Feral Frenzy*.
	+ Generators not being repaired start regressing.

## Plague

### Buffs

* Increased range of Vile Purge by **+2 meters**.
* Increased movement speed by **+5%** while Corrupt Purge is active.
* Increased action speeds by **+10%** while in Corrupt Purge.

### Nerfs

* Decreased range of Corrupt Purge by **-2 meters**.
* Decreased movement speed while holding Corrupt Purge by **-25%**.
* Decreased movement speed while holding Vile Purge by **-35%**.
* Increases the time a survivor becomes fully Infected by running by **-25%.**

### Add-ons

#### Common Add-ons

* Prayer Tablet Fragment - **Increases** Object Infection duration by **+40 seconds**. **Increases** Infection gained from infected Objects by **+100 %**. Grants **100 %** Bonus Bloodpoints in the Deviousness  Category. ***Vile Purge*** no longer affects Survivors directly.
* Olibanum Incense - The Auras of Survivors cleansing at Pools of Devotion  are revealed for **4 seconds**.
* Limestone Seal - **Increases** Object Infection duration by **+20 seconds**.
* Healing Salve - **Reduces** Cool-down time of ***Vile Purge*** and ***Corrupt Purge*** by **-0.25 seconds**.

#### Uncommon Add-ons

* Prophylactic Amulet - **Decreases** available Pools of Devotion  by **-2.**
* Potent Tincture - **Reduces** Cool-down time of ***Vile Purge*** and ***Corrupt Purge*** by **-0.4 seconds.**
* Haematite Seal - **Increases** Object Infection duration by **+30 seconds.**
* Emetic Potion - **Increases** effectiveness of ***Vile Purge*** by **+30%.**
* Blessed Apple - Start the Trial with **2 Pools of Devotion** already ***corrupted***.

#### Rare Add-ons

* Rubbing Oil - **Increases** Charge rate of ***Vile Purge*** and ***Corrupt Purge*** by **+50%.**
* Infected Emetic - **Increases** effectiveness of ***Vile Purge*** by **+40%.**
* Incensed Ointment - Survivors who are *fully infected* are **Oblivious** for **20 seconds**.
* Exorcism Amulet - **Increases** duration of ***Corrupt Purge*** by **+10 seconds.**
* Ashen Apple - **The Plague** gains a **+15% Haste effect** for **5 seconds** after **Corrupt Purge ends.**

#### Very Rare Add-ons

* Worship Tablet - **Increases** Ingestion speed by **+100%**. **Increases** Movement speed while holding ***Corrupt Purge*** by **+4.4%**.
* Vile Emetic - **Increases** Projectile speed of ***Vile Purge*** and ***Corrupt Purge*** by **+10%**.
* Severed Toe - After interacting with a **Pool of Devotion, The Plague** is **Undetectable** for **20 seconds**.
* Devotee's Amulet - **Increases** duration of ***Corrupt Purge*** by **+20 seconds.**

#### Ultra Rare Add-ons

* Iridescent Seal - Each time a Generator  is completed, **The Plague** is automatically granted ***Corrupt Purge***. **Reduces** duration of ***Corrupt Purge*** by **-10 seconds** when it is achieved this way.
* Black Incense - When a survivor becomes fully Infected, their aura is revealed to **The Plague** for **7 seconds**.

## Ghostface

### Buffs

* *Hooked survivors* take **5 seconds** to reveal **The Ghostface**.
* *Dying Survivors* take **8 seconds** to reveal **The Ghostface**.
* Increases the time for survivors to *reveal* **The Ghostface** by **+0.5 seconds**.
* Faster stalking speed while crouched/leaning by **-0.5%**.

### Nerfs

* Increases stalking speed while being looked at by a survivor by **+15%**.
* Reduced the duration of killer instinct when a survivor reveals the Ghostface by **-0.5 seconds.**
* Increases stalking speed by **+25%** while within **16 meters** of a **Hooked Survivor**.
* When **The Ghostface** is in **Night Shroud** while within **20 meters** of a **Hooked Survivor** for more than **20 seconds** deactivates **Night Shroud**.

### Add-ons

#### Common Add-ons

* "Philly" - **Reduces** the time required to *Mark* a Survivor by **-20 %**.
* Walleyes Matchbook -**Reduces** the Power Recovery time by **-6 seconds.**
* Headlines Cut-outs - **Increases** Movement speed while *Stalking* by **+40 %**.
* Cheap Cologne - **Increases** the time Survivors stay *Marked* by **+10 seconds.**

#### Uncommon Add-ons

* Telephoto Lens - Whenever a Survivor reveals **The Ghost Face**, they suffer from the ***Oblivious***  **Status Effect** for **60 seconds**.
* Reusable Cinch Straps - *Night Shroud* remains active after missing a *Basic Attack*. **Reduces** Miss Attack cooldown by **-50%** while in *Night Shroud*.
* Olsen's Journal - When a survivor's *Marked* duration expires, They have their aura revealed for **4 seconds**.
* Olsen's Address Book - *Marked* Survivors rushing an action reveal their Aura  for **5 seconds.**
* Marked Map - **Break actions** are silent while in *Night Shroud*.

#### Rare Add-ons

* Olsen's Wallet - Breaking a Pallet  or Breakable Wall immediately recharges *Night Shroud*.
* Leather Knife Sheath - The Ghostface remains **Undetectable** for **20 seconds** after being *revealed*.
* Lasting Perfume - **Increases** the time Survivors stay *Marked* by **+15 seconds**.
* Knife Belt Clip - *Marked Survivors* are **Incapacitated** for **20 seconds** after being *Marked*.
* Chewed Pen - While *crouched*, **The Ghostface** is **Undetectable**. **The Ghostface** moves at **4.4 m/s** while *crouched*.

#### Very Rare Add-ons

* Victim's Detailed Routine - Whenever a Survivor is *Marked* by **The Ghost Face**, they suffer from the ***Exhausted***  **Status Effect** for **5 seconds**.
* Night Vision Monocular - Whenever a Survivor reveals **The Ghost Face**, they suffer from the ***Exhausted***  **Status Effect** for **5 seconds.**
* Drop-Leg Knife Sheath - After Marking a survivor, **The Ghostface** gains a **10%** ***haste*** effect for ***5 seconds.***
* Driver's License - After being *revealed*, the survivor who reveals **The Ghostface** will become **Exposed** for **15 seconds**.

#### Ultra Rare Add-ons

* "Ghost Face Caught on Tape" - Instantly recharges **Night Shroud** after a successful basic attack that puts a survivor into the dying state.
* Outdoor Security Camera - Putting a *Marked* Survivor into the Dying State reveals the Auras of all Survivors for **7 seconds.**

## Demogorgon

### Buffs

* **Decreases** traversal speed by **-1 second.**
* **Increases** the range survivors become **Oblivious** from *Portals* by **+2 meters**.
* The **Oblivious** effect lingers for **8 seconds** after leaving range of a portal.
* **Increases** the Undetectable effect after traversing a portal by **+8 seconds.**

### Nerf

* **Reduces** the time Survivors close *Portals* by **-5%**.
* **IncreasesOf The Abyss** cooldown by **+5%**.

### Add-ons

#### Common Add-ons

* Rotten Pumpkin - **Reduces** the time **The Demogorgon** emerges from a **Portal** by **-0.5 seconds**.
* Black Heart - **Decreases** the Attack cool-down of successful *Shred Attacks* by **-15 %.**
* Rat Liver - **Increases** Movement speed while charging *Of the Abyss* by **+3.8 %.**
* Rat Tail - **Increases** the Opening speed of **Portals** by **+35 %.**

#### Uncommon Add-ons

* Sticky Lining - **Increases** Movement speed while charging *Of the Abyss* by **+4.5 %.**
* Viscous Webbing - **Increases** the Sealing time of **Portals** by **+16 %**. **Increases** traversal speed between **Portals** by +**5%.**
* Rotten Green Tripe - **Increases** the Traversing speed between **Portals** by **+15 %.**
* Mews' Guts - **Increases** available **Portals** by **+1 Portal**. **Decreases** the Attack Cool-down of missed *Shred Attacks* by **-11 %**.
* Barb's Glasses - **Decreases** the Pallet Break cool-down of *Shred* by **-20%.**

#### Rare Add-ons

* Eleven's Soda - Shows the Auras of Generators being repaired in **yellow** while traversing the Upside Down.
* Thorny Vines - **Increases** the range that survivors are **Oblivious** from portals by **+1 meter**. **Increases** the time Survivors require to seal **Portals** by **+11%.**
* Brass Case Lighter - Survivors under the effect of an **activated Portal** suffer from the **Exhausted Status Effect.** This effect lingers for **20 seconds**.
* Violet Waxcap - **Increases** the duration of the ***Undetectable***  **Status Effect** by **+2.5 seconds.**
* Deer Lung - **Increases** the Traversing speed between **Portals** by **+20 %.**

#### Very Rare Add-ons

* Lifeguard Whistle - Survivors near **activated Portals** are indicated by *Killer Instinct* without having to charge *Of the Abyss*. Increases the *Killer Instinct's* Detection range by **+1 meter**.
* Vermilion Webcap - **Increases** the duration of the ***Undetectable***  **Status Effect** by **+5 seconds.**
* Upside Down Resin - **Increases** the time Survivors require to seal **Portals** by **+40 %. Increases** traversal speed from the Upside down by **+1.5 seconds.**
* Unknown Egg - **Reduces** Power Recovery time by **-5 seconds.**

#### Ultra Rare Add-ons

* Leprose Lichen - Reveals the Aura of all Survivors while traversing the Upside Down and for **3 seconds** after emerging from a **Portal**.
* Red Moss - Silences **The Demogorgon's** Roars. **Increases** the duration of the ***Undetectable***  **Status Effect** by **+9 seconds.**

## Oni

### Buffs

* Increases the range that The Oni can detect and collect Blood Orbs by **+3 meters**.
* Yamaoka's Wrath passive recharge time charges at **1 c/s**.
* The Oni moves at **4.6 m/s** while absorbing blood.
* Blood Fury duration is **50 seconds**.

### Nerfs

* Yamaoka's Wrath passive recharge caps at **80 charges**.
* Yamaoka's Wrath passive recharge will not activate after **12 seconds** when Blood Fury ends.
* Increase the amount of Blood Fury lost when a survivor is put into the dying state by **-15%**.
* Increase charge time for Demon Strike by **+0.25 seconds.**

### Add-ons

#### Common Add-ons

* Rotting Rope - **Increases** the Aura Detection range of **Blood Orbs** by **+2 meters**.
* Paper Lantern - **Increases** the Movement speed of **Blood Orbs** while attracted to **The Oni** by **+6 m/s**.
* Cracked Sakazuki - **Reduces** the Activation time of *Blood Fury* by **-0.5 seconds**. **Reduces** the Deactivation time of *Blood Fury* by **-0.5 seconds**.
* Blackened Toenail - **Increases** the turn rate during *Demon Dash* by **+3%**.

#### Uncommon Add-ons

* Polished Maedate - **Increases** the amount of **Blood Orbs** gained while injuring a Healthy survivor by **+2%.**
* Ink Lion - **Reduces** the Activation time of *Blood Fury* by **-1 second**. **Reduces** the Deactivation time of *Blood Fury* by **-1 second**. **Reduces** the Duration penalty of *Blood Fury* when downing a Survivor by **-2 seconds**.
* Chipped Saihai - **Increases** the Duration of *Blood Fury* by **+6 seconds.**
* Child's Wooden Sword - **Increases** the Movement speed of **Blood Orbs** while attracted to **The Oni** by **+10 m/s**.
* Bloody Sash - **Increases** the turn rate during *Demon Dash* by **+5%.**

#### Rare Add-ons

* Yamaoka Sashimono - **Increases** the Duration of *Blood Fury* by **+8 seconds.**
* Wooden Oni Mask - **Increases** the Frequency of Survivors dropping **Blood Orbs** by **+14 %**. Survivors drop **1 additional** **Blood Orb** when they vault, throw Pallets, exit Lockers, crouch, or fail a Skill Check.
* Shattered Wakizashi - **Increases** the amount of **Blood Orbs** gained while injuring a Healthy survivor by **+4%.**
* Scalped Topknot - **Reduces** the Activation time of a *Demon Dash* by **-1 second.**
* Kanai-Anzen Talisman - **Increases** **The Oni's** Movement speed during a *Demon Dash* by **+0.64 m/s**.

#### Very Rare Add-ons

* Tear Soaked Tenugui - **Reduces** the Duration penalty of *Blood Fury* when downing a Survivor by **-4 seconds**.
* Splintered Hull - **Increases** the Frequency of Survivors dropping **Blood Orbs** by **+33 %**. Survivors drop **2 additional** **Blood Orb** when they vault, drop Pallets, exit Lockers, or crouch.
* Lion Fang - **Increases** the Duration of *Blood Fury* by **+10 seconds**. When a survivor is put into the dying state while in *Blood Fury*, gain a token. Each Token increases *Blood Fury's* duration by **5 seconds**.
* Akito's Crutch - **Increases** **The Oni's** Movement speed during a *Demon Dash* by **+1.0 m/s.**

#### Ultra Rare Add-ons

* Renjiro's Bloody Glove - Picking up a survivor during *Blood Fury* will **instantly recharge** *Yamaoka's Wrath*.
* Iridescent Family Crest - **Blood Orbs** fill *double* the amount of charges of *Yamaoka's Wrath* when absorbed. **Decreases** *Blood Fury* duration by **20** **seconds**.

## Deathslinger

### Buffs

* **Increase** **The Deathslinger's** movement speed by **+1.2 m/s** while *aiming down sights*.
* **Reduces** the stun duration **The** **Deathslinger** faces after a survivor breaks free from *the Redeemer* by **-0.5 seconds**.

### Nerfs

* Increases the reload speed by **+0.5 seconds.**
* **The Deathslinger** gains a Lullaby that is up to **40 meters** long.

### Add-ons

#### Common Add-Ons

* Spit Polish Rag - **Reduces** the Cool-down time after missed shots with *The Redeemer* by **-0.25 seconds.**
* Snake Oil - **Increases** the *Reeling* speed by **+5 %.**
* Rickety Chain - Grants **50 %** bonus Bloodpoints for *Speared* Score Events. **Increases** the rate at which Survivors break free from *The Redeemer* by **+33 %**.
* Modified Ammo Belt - **Reduces** the *Reload* time by **-0.25 seconds.**

#### Uncommon Add-Ons

* Rusted Spike - Survivors hit with *The Redeemer* suffer from the ***Mangled***  **Status Effect** until healed.
* Poison Oak Leaves - Increases the range of *The Redeemer* by **+2 meters**.
* Marshalls Badge - **The Deathslinger** gains a **5% Haste** effect after a survivor is *speared* for **25 seconds**.
* Jaw Smasher - **Increases** the Movement speed of **The Deathslinger** while *Aiming Down Sights* by **+5 %.**
* Chewing Tobacco - **Reduces** the Stun duration when Survivors break free from *The Redeemer* by **-0.5 second.**

#### Rare Add-Ons

* Warden's Keys - **Reduces** the *Reload* time by **-0.5 seconds.**
* Wanted Poster - Increased the *Flight speed* of *The Redeemer* by **+5 m/s**. **Increases** the range of *The Redeemer* by *+3 meters*.
* Tin Oil Can - **Reduces** the Cool-down time after missed shots with *The Redeemer* by **-0.5 seconds.**
* Honey Locust Thorn - Survivors injured by *The Redeemer* are **Broken** for **20 seconds**.
* Bayshore's Gold Tooth - **Increases** the *Reeling* speed by **+10 %.**

#### Very Rare Add-Ons

* Prison Chain - **Increases** the time required for Survivors to break free from *The Redeemer* by **+10 %.**
* Gold Creek Whiskey - Putting a survivor into the *dying state* while *speared* will *instantly reload* *The Redeemer*.
* Bayshore's Cigar - **Reduces** the Stun duration when Survivors break free from *The Redeemer* by **-1.5 seconds.**
* Barbed Wire - When **the Deathslinger** fires *the Redeemer*, survivors within his Terror Radius *scream*, revealing their location to him for 4 seconds.

#### Ultra Rare Add-Ons

* Iridescent Coin - Survivors speared by *The Redeemer* from at least **12 meters or further** suffer from the ***Exposed***  **Status Effect** for as long as they remain speared.
* Hellshire Iron - While *the Redeemer* is not reloaded, **The Deathslinger's** Terror Radius is reduced to **16 meters**. After reloading *The Redeemer*, the effects persist for **30 seconds**.

## Executioner

### Buffs

* Increased duration that *Torment Trails* stay on the ground by **+10 seconds**.
* Increases **Punishment of the Damned** range by **+2 meters**.
* *Rights of Judgement* recharge rate is **1.5 c/s**.
* Rights of Judgement can be used **+3 seconds** longer.

### Nerfs

* Increased wind up time before you can use of *Rights of Judgement* by **+0.5 seconds**.
* **Punishment of the Damned** will empty *Rights of Judgement* power gauge if it hits a survivor.

### Add-ons

#### Common Add-Ons

* Lead Ring - **Increases** the duration *Rites of Judgement* trails remain in the environment by **+5 seconds.**
* Dead Butterfly - **Reduces** *Rites of Judgement* Recharge time by **-2 seconds.**
* Copper Ring - **Increases** *Rites of Judgement* Power duration by **+2 second.**
* Black Strap - **Increases** *Punishment of the Damned* Attack range by **+0.5 meters**.

#### Uncommon Add-Ons

* Wax Doll - **Increases** *Punishment of the Damned* Attack range by **+1 meter**.
* Spearhead - **Increases** *Rites of Judgement* Power duration by +**1.5 seconds**. Survivors who suffer from *Torment* become **Mangled** when injured.
* Leopard-Print Fabric - Survivors injured by **Punishment of the Damned** suffer from the **Mangled and Hemorrhage status effect** until healed.
* Forgotten Videotape - **Reduces** *Rites of Judgement* Recharge time by **-3 seconds**.
* Cinderella Music Box - **Increases** the duration *Rites of Judgement* trails remain in the environment by **+15 seconds.**

#### Rare Add-Ons

* Valtiel Sect Photograph - **Reduces** *Rites of Judgement* Recharge time by **-4 seconds.**
* Tablet of the Oppressor - **Increases** *Rites of Judgement* Power duration by **+4 seconds.**
* Misty Day, Remains of Judgement - **Reduces** the wind up time of **Rights of Judgment** by **+35%**.
* Mannequin Foot - Increases the time it takes for a survivor to rescue a survivor from a ***Cage of Atonement*** by **+2.5 seconds**. Survivors rescued from a ***Cage of Atonement*** suffer from **Mangled** until healed.
* Burning Man Painting - **Increases** *Punishment of the Damned* Attack range by **+2 meters.**

#### Very Rare Add-Ons

* Scarlet Egg - **The Executioner** gains a **10%** *Haste* effect for **18 seconds** after a survivor is rescued from a *Cage of Atonement*.
* Rust Colored Egg - Healthy Survivors injured by *Punishment of the Damned* are **tormented**.
* Lost Memories Book - When a *Tormented* survivor completes a *Heal action* on another survivor, That survivor becomes *tormented*.
* Crimson Ceremony Book - *Tormented Survivors* suffer from the **Exhausted** status effect for as long as they are **tormented**.

#### Ultra Rare Add-Ons

* Obsidian Goblet - **The Executioner** makes no noise's while using *Rights of Judgement*. For each survivor *Tormented*, **The Executioner** loses **8 meters** of its *Terror Radius*.
* Iridescent Seal of Metatron - Reveals the aura of all survivors after sending a survivor to a **Cage of Atonement** for **5 seconds**.

## Blight

### Buffs

* **Increases** movement speed for a *rush* by **+0.24 m/s**.
* **Increases** the *Slam* duration by **+1.25 seconds**.
* **Reduces** the recharge rate of Blighted Corruption by **-0.5%** per token.
* **Reduces** the fatigue penalty for the first rush by **-1 second**.
* **Reduces** the fatigue penalty after destroying a *Pallet* or *Breakable Wall* with a *Lethal Rush* by **-0.5 seconds**.

### Nerfs

* Reduces turn rate by **0.5 °/s** per *rush*.
* **The Blight** cannot rush if there is no more than **1 meter** of space around him.
* **Increases** the fatigue penalty after missing a *Lethal Rush* by **+1.5 seconds**.
* **Increases** the fatigue penalty after successfully landing a *Lethal Rush* by **+1 second**.

### Add-Ons

#### Common Add-Ons

* Placebo Tablet - Grants **100 %** Bonus Bloodpoints for *Rush* Score Events in the Deviousness  Category. **Decreases** *Rush* Movement speed by **-15%.**
* Foxglove - **Reduces** *Rush* Fatigue time by **-0.25 seconds.**
* Compound Seven - **Reduces** *Rush Tokens* by **-2**. **Increases** movement speed while *Rushing* by **+15%**
* Chipped Monocle - Displays the target location of a *Slam.*

#### Uncommon Add-Ons

* Shredded Notes - **Reduces** Token Regeneration time by **-0.33 seconds per Token**.
* Pustula Dust - **Increases** *Slam* duration by **+0.75 seconds.**
* Plague Bile - Survivors injured by a *Lethal Rush* are **Mangled** until healed.
* Canker Thorn - **Reduces** *Rush* Fatigue time by **-1 second**.
* Blighted Rat - **Increases** *Rush* Movement speed by **+3%** for each consecutive *Rush*.

#### Rare Add-Ons

* Umbra Salts - Survivors injured by *Lethal Rush* are **Broken** for **20 seconds**.
* Rose Tonic - When a survivor see's **The Blight** initiate a *Rush*, they *scream*, revealing their locations to you for **4 seconds**.
* Compound Twenty-One - When initiating a *Slam*, reveal the Aura  of Survivors within **8 meters** of the collision location for **3.5 seconds.**
* Blighted Crow - **Increases** *Rush* Movement speed by **+5%** for each consecutive *Rush.*
* Adrenaline Vial - *Injuring* a survivor with a *Lethal Rush* will **reduce** the recharge rate of **Blighted Corruption** by **25%** for **5 seconds**.

#### Very Rare Add-Ons

* Vigo's Journal - Gain the ***Undetectable***  **Status Effect** while *Rushing.*
* Summoning Stone - Hitting a Survivor with a *Lethal Rush* will call upon The Entity to block Pallets  within a radius of **16 meters** of your location for **15 seconds.**
* Soul Chemical - While *Rushing*, any survivor who is repairing or healing within **24 meters** of **The Blight** will face a *Tremendously Difficult Skill Check*.
* Alchemist's Ring - Putting a Survivor into the *dying state* with a *Lethal Rush* will instantly recharge all *Rush* Tokens.

#### Ultra Rare Add-Ons

* Iridescent Blight Tag - Upon using all *Rush* Tokens, your last *Lethal Rush* will put Survivors into the Dying State .
* Compound Thirty-Three - Any Survivor within **16 meters** of a *Slam* will suffer from the ***Hindered***  **Status Effect** for **3 seconds**, reducing their Movement speed by **-3.5%**.

## Twins

### Buffs

* *Victor* is able to see *Aura's*.
* **Decreases** *Victor's* successful pounce cooldown to **3 seconds**.
* **Reduces** the time it takes for *Victor* to remain Idle by **-30 seconds**.
* *Victor* instantly respawns onto *Charlotte* when she hooks a survivor that is **16 meters** near him.
* **Reduces** the time it takes to swap control from *Victor* to *Charlotte* by **-2 seconds**.
* **Reduces** the time it takes to recall *Victor* while he is latched onto a survivor by **-15 seconds**.

### Nerf

* **Increases** the time it takes for Victor to regrow on *Charlotte* by **+5 seconds**.
* Survivors who crouch within Victors Shriek radius gain a **+5% haste effect**.
* **Increase** Victors miss pounce cooldown by **+1 seconds**.

### Add-ons

#### Common Add-ons

* Toy Sword - **Decreases** *Pounce* Charge time by **-0.5 seconds**.
* Tiny Fingernail - **Reduces** **Victor's** Unbinding time by **-0.5 seconds**.
* Soured Milk - Reduces **Victor's** respawn time by **3 seconds**.
* Cat Figurine - Displays the target location of a *Pounce*.

#### Uncommon Add-ons

* Madeleine's Glove - Survivors injured by *Victor* suffer from *Mangled* and *Haemorrhage* until healed.
* Ceremonial Candelabrum - **Increases** time needed for Survivors to crush **Victor** by **+1 seconds**.
* Cat's Eye - After fully charging *Pounce*, **Victor** roams silently.
* Bloody Black Hood - **Charlotte** gains a **10% Haste** effect for **10** seconds while waking from her dormant state. Gain's an Additional **5** seconds if **Victor** is **crushed.**
* Baby Teeth - Survivors who **crush Victor** by any means are **Blinded** for **60** **seconds**.

#### Rare Add-ons

* Weighty Rattle - When **Victor** puts a survivor into the dying state, Their aura is hidden for **25** **seconds**.
* Stale Biscuit - Decreases **Victor's** *Pounce* cool-down by **1** second.
* Sewer Sludge - When a survivor is within **16 meters** of **Charlotte** while she is dormant, **Victor** see's their aura for **8 seconds**.
* Rusted Needle - When *swapping* to **Charlotte**, all survivors near a **16 meter** range of **Charlotte** or **Victor** will ***scream*** revealing their position for 2 seconds.
* Madeleine's Scarf - **Increases** **Victor's** Movement speed by **+0.5 m/s**

#### Very Rare Add-ons

* Victor's Soldier - When a Survivor removes **Victor,** they remain **Incapacitated** for **25 seconds.**
* Spinning Top - Survivors drop any carried Item when pounced on by **Victor**.
* Forest Stew - **Increases** **Victor's** Movement speed by **+0.7 m/s**.
* Drop of Perfume - When a survivor *crushes* **Victor** by any means, They suffer from the **Oblivious Status Effect** for **80 seconds**.

#### Ultra Rare Add-ons

* Silencing Cloth - After waking from her Dormant State, **Charlotte** is granted the ***Undetectable***  **Status Effect** for **30 seconds**.
* Iridescent Pendant - When a survivor *crushes* **Victor** by any means, all survivors suffer from the **Exposed Status Effect** for **30 seconds**. The effects are doubled for the survivor who *crushed* **Victor**.

## Trickster

### Buffs

* **Increases** *throw rate* by **+0.5 seconds**.
* **Increases** ***Main Event's*** duration by **+2 seconds**.

### Nerfs

* **Increased** amount of blades required to fill Main event by **+5 blade hits**.
* **Reduces** **The Trickster's** movement speed by **-0.5 m/s** while in ***Main Event***.
* **Increases** the period **The Trickster** cannot throw blades when ending ***Main Event*** by **+10 seconds**.

### Add-ons

#### Common Add-ons

* Trick Pouch - Start with **4** extra **Blades**. Increases **Blade** Carrying capacity by **4**.
* Memento Blades - **Increases** the Throw rate of **Blades** by **+5 %**.
* Killing Part Chords - **Increases** *Throw State* Movement speed by **+1%**.
* Inferno Wires - **Decreases** amount of **Blades** needed to activate ***Main Event*** by **5.**

#### Uncommon Add-ons

* Tequila Moonrock - **Increases** ***Main Event*** duration by **+50%**.
* On Target Single - Survivors injured by ***Blades*** suffer from the ***Mangled and Hemorrhage*** status effect until healed.
* Lucky Blade - **Decreases** amount of **Blades** to active ***Main Event*** by **-3 Blades.**
* Ji-Woon's Autograph - **Increases** the time before a Combo ends during ***Main Event*** by **+15 %**.
* Caged Heart Shoes - **Increases** *Throw State* Movement speed by **+2.5 %**.

#### Rare Add-ons

* Melodious Murder - **Reduces** Reload time at Lockers  by **-25 %**.
* Waiting For You Watch - **Increases** *Throw State* Movement speed by **+5%**.
* Ripper Brace - Survivors injured by **Blades** become **Broken** for **20 seconds**.
* Fizz Spin Soda - **Increases** the Throw Rate of Blades by **+10%**.
* Bloody Boa - Start with **8** extra **Blades**. Increases **Blade** Carrying capacity by **8**.

#### Very Rare Add-ons

* Trick Blades - Allows **Blades** to ricochet off the environment twice. Start with **15** extra **Blades.** Increases **Blades** Carrying capacity by **15**.
* Edge of Revival Album - **Blades** shatter when hitting the environment, dealing **50 % Laceration** to nearby Survivors.
* Diamond Cufflinks - When a Survivor's **Laceration Meter** is one *Blade Hit* away from the maximum, their Aura  is revealed for **6 seconds**.
* Cut Thru U Single - Blades can pierce through walls, dealing **10% Laceration** when hit through walls.

#### Ultra Rare Add-ons

* Iridescent Photocard - Grants a stack-able **+1 %** ***Haste*** **Status Effect**, up to a maximum of **+7 %**, for each consecutive *Blade Hit*. This effect is lost when damaging a Survivor.
* Death Throes Compilation - The Auras of Survivors hit during ***Main Event*** are revealed to you for **6 seconds**.

## Nemesis

### Buffs

* **Increased** *tentacle strike* range while in **Mutation Rate II** by **+1 meters**.
* **Increased** *tentacle strike* range while in **Mutation Rate III** by **+2 meters**.
* **Increase** movement speed while charging a Tentacle strike by **+6%** while in **Mutation Rate III**.
* **Zombies** within **6 meters** of a *Contaminated* survivor are aware of their position and will move towards them.
* **Zombies** move **25%** faster towards *Contaminated* survivors.

### Nerfs

* Increased the respawn timer of zombies by **+10 seconds**.
* When the Last *Vaccine* is used, all *Supply Crates* will spawn a *Vaccine* depending on how many other survivors are *Contaminated*.

### Add-ons

#### Common Add-ons

* Visitor Wristband - **Increases** the Survivor Detection range of **Zombies** by **+2 meters**. **Increases** the *Field of View* of **Zombies** by **+10 °**.
* S.T.A.R.S Field Combat Manual - **Increases** the range of **Tentacle Strike** by **+0.5 meters**.
* Damaged Syringe - **Increases** **Vaccine** Injection time for Survivors by **+3 seconds**.
* Brian's Intestines' - **Increases** **Zombie** Movement speed by **+0.35 m/s**.

#### Uncommon Add-ons

* Zombie Heart - **Increases** **Mutation Rate** when destroying **Zombies** with a *Tentacle Strike* by **+2 Contamination Points**.
* Mikhail's Eye - **Increases** **Zombie** Movement speed by **+0.5 m/s**.
* Marvin's Blood - **Increases** **Mutation Rate** when hitting Survivors with a *Tentacle Strike* by **+1.9 Mutation Points**.
* Adrenaline Injector - **Zombies** move **+35**% faster towards Contaminated Survivors.
* Admin Wristband - When a survivor uses a *Vaccine*, they suffer from **Blindness** for **80 seconds**.

#### Rare Add-ons

* Tyrant Gore - **Increases** **Mutation Rate** when destroying **Zombies** with a *Tentacle Strike* by **+3 Contamination Points**. **Reduces** **Zombie** Respawn time by **-5 seconds**.
* T-Virus Sample - When an injured survivor uses a *Vaccine*, they become **Broken** for **60 seconds**.
* Serotonin Injector -Gain the ***Undetectable*** **Status Effect** for **20 seconds**, when a **Zombie** is destroyed.
* Plant 43 Vines - Survivors who Interact with a *Vaccine Chest* are **Oblivious.** The effect lingers for **30 seconds**.
* Licker Tongue - **Increases** the strength of the **Hindered Effect** survivors suffer from when **Contaminated** by **Tentacle Strike** by **35%.**

#### Very Rare Add-ons

* NE-a Parasite - Survivors who are **Contaminated** emit a **24** meter *false Terror Radius* for **30 seconds**.
* Jill's Sandwich - You gain the ability to *kill your obsession* by your own hand when they are on their **Final Hook Stage**. When you kill a survivor by your own hand, They become fully infected by the T-Virus and become a **Zombie**.
* Depleted Ink Ribbon - **Reduces** **Zombie** Respawn time by **-5 seconds**. **Increases** **Zombie** Movement speed by **+0.5 m/s**. Once **all 5 Generators** are completed, any destroyed **Zombies** respawn next to the **Exit Gate Switches**.
* Broken Recovery Pin - Adds **1** extra *Zombie* in the Trial. **Decreases** *Zombie* movement speed by **-0.5 m/s.**

#### Ultra Rare Add-ons

* Shattered S.T.A.R.S Badge -. After entering *Mutation* *Rate* *III*, **Zombies** will be killed and respawn within **16** **meters** of a *contaminated* survivor.
* Iridescent Umbrella Badge - When a generator is completed, for the next **30 seconds**, **Zombies** show the *Aura of survivors* within **16 meters** of it.

## Cenobite

### Buffs

* **Increased** time for survivors to solve the *Lament Configuration* by **+1 second**.
* **Decreased** cooldown for **Summons of Pain** by **-25%**.

### Nerfs

* **Reduces** the time for survivors to solve the *Lament Configuration* by **-3 seconds** during a *Chain Hunt*.
* **Increased** time for *chain hunts* to start by **+10 seconds**.
* **Increased** respawn time for the *Lament Configuration* by **+6 seconds**.

### Add-ons

#### Common Add-ons

* Leather Strip - **Reduces** *Summons of Pain* cool-down by **-0.15 seconds**.
* Lively Crickets - **Increases** the time survivors can remove *chains* by **-0.25** seconds.
* Burning Candle - **Reduces** *Chain Hunt* Activation time by **-3 seconds**.
* Bent Nail - Grants **100 %** bonus Bloodpoints for *Chain Bound* Score Event in the Deviousness  Category. Hits with **Possessed Chains** only spawn **1 additional Chain**.

#### Uncommon Add-ons

* Wriggling Maggots - **Increases** the time survivors can remove *chains* by +**0.5** seconds.
* Spoiled Meal - Injured survivors who *unbind* from chains are **Mangled** until healed.
* Skewered Rat - **Reduces** *Summons of Pain* cool-down by **-0.45 seconds**.
* Liquified Gore - **Increases** **Lament Configuration** Solving time by **+1 second**.
* Flickering Television - **Increases** maximum **Gateway** Casting distance by **+4 meters**.

#### Rare Add-ons

* Torture Pillar - **Reduces** *Chain Hunt* Activation time by **-6 seconds**.
* Slice of Frank - Survivors carrying the **Lament Configuration** suffer from the ***Exhausted*** **Status Effect**.
* Larry's Remains - **Increases** **Lament Configuration** Solving time by **+2 seconds**.
* Larry's Blood - When a *Chain Hunt* starts, the aura of survivors within **16** meters of the **Lament Configuration** are revealed for **4** seconds.
* Frank's Heart - **Increases** maximum **Gateway** Casting distance by **+8 meters**.

#### Very Rare Add-ons

* Original Pain - Survivors who break free of **Possessed Chains** suffer from the ***Deep Wound*** **Status Effect**.
* Impaling Wire - Summons **1 additional Chain** if a Survivor uses the environment to break a **Chain**.
* Greasy Black Lens - Reveals Survivors hit by **Possessed Chains** for **6 seconds.**
* Chatterer's Tooth - Reveals the **Lament Configuration** to **The Cenobite**. Picking up the **Lament Configuration** has the following effects:
	+ Deactivates an on-going *Chain Hunt*.
	+ Gain the ***Undetectable***  **Status Effect** for **25 seconds**.

#### Ultra Rare Add-ons

* Iridescent Lament Configuration - While a *Chain Hunt* is inactive, Survivors beyond **24 meters** of the **Lament Configuration** cannot see its Aura .
* Engineer's Fang - After **The Cenobite** picks up the **Lament Configuration**, all survivors are **Exposed** for **25 seconds.**

## Artist

### Buffs

* **Decreases** **Birds of Torment** recharge time by **-2 seconds** when a *Dire Crow* is launched.
* **Increases** the Range at which *Dire Crows* can reveal survivor's via killer instinct by an additional **+4 meters**.

### Nerfs

* **Decreases** the time a *Dire Crow* will disintegrate from inactivity by **-5 seconds**.
* **Increased** movement speed penalty from launching a *Dire Crow* by **+2%** for each crow launched.
* **Increases** **Birds of Torment** recharge time by **+3 seconds** when a *Dire Crow* disintegrates from inactivity.

### Add-ons

#### Common Add-ons

* Vibrant Obituary - **Increases** the range at which survivors are revealed by **Dire Crows** by **1** meter.
* Thick Tar - **Increases** the time required by Survivors to *Repel* a **Dire Crow** *Swarm* by **+0.5 seconds**.
* Oil Paints - **Decreases** the movement speed penalty for launching **Dire Crows** by **-0.5%.**
* Choclo Corn - **Increases** the Idle time of **Dire Crows** before they disintegrate by **+2 seconds**.

#### Uncommon Add-ons

* Velvet Fabric - When a Survivor attempts to *Repel* a **Dire Crow** *Swarm*, the *Swarm's* Aura remains visible for another **1.5 seconds**.
* Untitled Agony - Survivors swarmed by **Dire Crows** suffer from a **25%** ***Hindered***  **Status Effect** for **15 seconds**.
* Still Life Crow - **Decreases** the movement speed penalty for launching **Dire Crows** by **-1%.**
* Festering Carrion - **Reduces** the Cool-down time of *Birds of Torment* after a **Dire Crow** takes flight by **-0.5 seconds**.
* Automatic Drawing - **Reduces** the Cool-down time of *Birds of Torment* after a **Dire Crow** disintegrates from inactivity by **-1.5 seconds**.

#### Rare Add-ons

* Thorny Nest - Survivors damaged by **Dire Crows** suffer from the ***Hemorrhage and Mangled*** **Status Effects**.
* Silver Bell - Survivors swarmed by **Dire Crows** suffer from the ***Oblivious*** **Status Effect**.
* O Grief, O Lover - Survivors swarmed by **Dire Crows** suffer from the ***Exhausted***  **Status Effect**.
* Darkest Ink - Survivors swarmed by **Dire Crows** have their vision darkened by **15%.**
* Charcoal Stick - The Auras of flying **Dire Crows** are no longer visible. The Auras of **Dire Crows** are visible for **0.5 seconds** upon being summoned.

#### Very Rare Add-ons

* Severed Tongue - The Artist suffers no movement speed penalty after launching **Dire Crow's.**
* Severed Hands - Any Survivor within **3 meters** of a Survivor, who is being swarmed by **Dire Crows**, will also be swarmed.
* Matias' Baby Shoes - The Auras of Survivors within **5 meters** of an idle **Dire Crow** are revealed to you for **3 seconds**.
* Ink Egg - **Increases** the number of **Dire Crows** **The Artist** is able to hold by **+1 Dire Crow**. **Reduces** the Idle time of **Dire Crows** before they disintegrate by **+4 seconds**.

#### Ultra Rare Add-ons

* Iridescent Feather - After a survivor repels a *Dire Crow Swarm*, The Artist is **Undetectable** for **25** **seconds**.
* Garden of Rot - The Artist holds **7** **Dire Crows**. *Birds of Torment* cooldown will start when the Artist holds no *Dire Crows*.

## Onryō

### Buffs

* **The Onryo** can walk through *dropped pallets* and *breakable walls* while **Demanifested**.
* **Increase's** **The Onryo's** movement speed while demanisfested by **+0.5 m/s**.
* **Reduces** the time it takes for a *TV* to turn back on by any means by **-20 seconds**.

### Nerfs

* **Reduces** **The Onryo's** movement speed while *demanifesting* by **-1.5 m/s**.
* **Increases** the amount of *Condemnation* lost when a survivor inserts a tape to a *TV* by **-1**.

### Add-ons

#### Common Add-ons

* Videotape Copy - *Projection* inflicts **0.5** stacks of *condemnation* on survivors not carrying a tape. **TV's** turned on by *Projection* turn on **15 seconds** sooner.
* Old Newspaper - **Increases** the invisibility duration after *Manifesting* by **+33 %**.
* Mother's Mirror - **Increases** the duration of the intermittent visibility phase after *Manifesting* by **+2 seconds**.
* Cabin Sign - **Reduces** the time it takes for a **TV** to turn on after *Projection* by **-12 seconds**.

#### Uncommon Add-ons

* Yoichi's Fishing Net - Survivors with at least **4 stacks** of *Condemnation* are **Blinded**.
* Well Stone - **Reduces** the time it takes for a **TV** to turn on after having been turned off by a Survivor by **-18 seconds**.
* Sea-Soaked Cloth - **Reduces** the amount of *Condemnation* lost when a survivor inserts a tape by **-1.**
* Reiko's Watch - **Increases** the invisibility duration while *Demanifested* by **+50 %**.
* Clump of Hair - **Reduces** the range at which **The Onryō** is visible while *Demanifested* by **-6 meters**.

#### Rare Add-ons

* Well Water - **Increases** the duration of the ***Undetectable***  **Status Effect** by **+2 seconds** when *Manifesting* by any means.
* Ring Drawing - *Condemned* Survivors spread their *Condemnation* to other Survivors, who complete a Healing action on them from the injured state to the healthy state.
* Rickety Pinwheel - Survivors within **16 meters** of a powered **TV** suffer from the ***Oblivious***  **Status Effect**. This effect lingers for **7 seconds** after the **TV** is turned off.
* Mother's Comb - **The Onryo's** Terror Radius is reduced to **0**, and makes no noise after *Projecting* for **15 seconds**.
* Bloody Fingernails - **Increases** the duration of the *Post-Projection* Movement Speed boost by **+40 %**.

#### Very Rare Add-ons

* VCR - All **TVs** play the *Projection* effects when **The Onryō** *Projects* to a **TV**.
* Telephone - Survivors witnessing a *Manifestation* from within **7 meters** suffer from a ***20%*** ***Hindered***  **Status Effect** for **3 seconds**.
* Tape Editing Deck - When a survivor gains a stack of *Condemnation*, **Reduces** the time it takes for a **TV** to turn back on **-5 seconds** for each stack of *condemnation*.
* Distorted Photo - Survivors gain a **+1** stack of **Condemnation** when they retrieve a tape.

#### Ultra Rare Add-ons

* Remote Control - After using Projection, all survivors within **12 meters** of a powered **TV** have their aura revealed for **7 seconds**.
* Iridescent Videotape - Hitting a Survivor within **6 seconds** after *Manifesting* turns on the last **3 TVs** turned off by *Projection*.

## Dredge

### Buffs

* **Reduced** *Reign of Darkness* cooldown by **-1.5 seconds** while not in **Nightfall**.
* **Increases** teleportation speed by *+15%* while not in **Nightfall**.
* **Increases** the range survivors are revealed by *Killer Instinct* in **Nightfall** by **+3 meters**.

### Nerfs

* **Reduces** the speed at which the Dredge can exit lockers by **+0.5 seconds**.
* **Reduces** amount of **Nightfall** charges when hitting/hooking a survivor by **-5 charges**.
* **Increases** the distance at which survivors can see during Nightfall by **+5 meters**.
* **Increases** the amount of **Nightfall's** duration lost when a survivor destroys a *remnant* by **-25 seconds**.

### Add-ons

#### Common Add-ons

* Wooden Plank - **Increases** the number of Charges added to the **Nightfall Meter** for hooking a Survivor by **+25 %**.
* Mortar and Pestle - **The Dredge** gains a **25%** resistance to stuns while in **Nightfall.**
* Follower's Cowl - Teleporting back to the **Remnant** will activate *Killer Instinct* during *Daytime* as well.
* Caffeine Tablets - The Auras  of locked Lockers  are visible to you in **yellow** while charging *The Gloaming* or teleporting.

#### Uncommon Add-ons

* Malthinker's Skull - **Increases** the **Nightfall Meter** Charge rate for when Survivors are injured by **+66% per second.**
* Haddie's Calendar - **Reduces** the time to exit a Locker  by **-1 second.**
* Fallen Shingle - **Increases** the **Nightfall Meter** Charge rate for using *Reign of Darkness* by **+15 % per second.**
* Burnt Letters - **Increases** the number of Charges added to the **Nightfall Meter** for injuring a Survivor by **+25 %.**
* Air Freshener - Start the Trial with **4 Power Tokens.**

#### Rare Add-ons

* Worry Stone - Reveals the Aura  of a Survivor for **6 seconds** when they lock a Locker.
* War Helmet - During **Nightfall**, **The Dredge** is immune to *Flashlights*.
* Ottomarian Writing - **Reduces** the Cool-down duration of *The Gloaming* by **-4 seconds** while not in *Nightfall.*
* Destroyed Pillow - **Reduces** the Cool-down duration of *The Gloaming* by **-2.5 seconds** during *Nightfall.*
* Broken Doll - **Increases** the duration of *Nightfall* by **20 seconds.**

#### Very Rare Add-ons

* Tilling Blade - Injuring a survivor while in **Nightfall** will reveal all *injured survivor's aura* for **3 seconds**.
* Lavalier Microphone - Consuming the last Power Token will reveal the Auras  of all Survivors for **3 seconds**. Entering a Locker  through teleportation causes all Lockers within **6 meters** of any Survivor to open and slam their doors.
* Field Recorder - *Nightfall* is active at the start of the Trial. *Nightfall* activates automatically when the final Generator  is completed. Any Survivor coming into contact with the **Remnant** suffers from the ***Exhausted***  **Status Effect** for **15 seconds**.
* Boat Key - **Increases** the Teleportation speed by **+35 %** during *Daytime*. When all Generators  are completed, all active **Locks** are instantly broken.

#### Ultra Rare Add-ons

* Sacrificial Knife - **Increases** the range survivors can be detected by *Killer Instinct* while in **Nightfall** by **+8 meters**. **The Dredge** gains up to **+5 additional power tokens** during **Nightfall**.
* Iridescent Wooden Plank - Survivors suffer from the ***Exposed*** **Status Effect** for the final **25 seconds** of *Nightfall*.

## Mastermind

### Buffs

* **Increases** the distance survivors are thrown by **+1.5 meters**.
* **Reduces** the recharge rate of Virulent Bound by **-1 seconds** for each survivor infected to a maximum of **-4 seconds**.

### Nerfs

* **Increases** the cooldown after a Bound by **+1 second**.
* **Reduces** the range of a following bound by **-2 meters**.
* **Reduces** the time it takes for a survivor to use a *First Aid Spray* by **-1.5 seconds**.

### Add-ons

#### Common Add-ons

* Jewel Beetle - **Decreases** the *Virulent Bound* extension when grabbing a Survivor mid-Bound by **-50 %**. Grants **100 %** bonus Bloodpoints for *Virulent Bound* Score Events.
* Unicorn Medallion - **Increases** the initial *Virulent Bound* distance by **+12%**.
* R.P.D. Shoulder Walkie - **Increases** the subsequent *Virulent Bound* distance by **+10%.**
* Uroboros Tendril - **Increases** **The Mastermind's** Movement speed while charging *Virulent Bound* by **+5 %.**

#### Uncommon Add-ons

* Loose Crank - **Increases** **The Mastermind's** Movement speed between the first and second *Virulent Bounds* by **+8 %.**
* Leather Gloves - **Decreases** the *Virulent Bound* Recharge time by **-10 %.**
* Lion Medallion - **Increases** the distance at which Survivors are thrown by **+30 %.**
* Chalice (Gold) - **Increases** the *Virulent Bound* extension when grabbing a Survivor mid-Bound by **+50 %.**
* Bullhorn - Survivors that use the First Aid Spray  suffer from the ***Oblivious***  **Status Effect** for **30 seconds**.

#### Rare Add-ons

* Portable Safe - Survivors injured by *Virulent Bound* suffer from the ***Mangled*** and ***Haemorrhage*** **Status Effect** until fully healed.
* Red Herb - When a survivor becomes ***Critically Infected***, all **supply chests** are blocked by *the Entity* for **15 seconds**.
* Maiden Medallion - Reveals Survivors location with *Killer Instinct* once they pick up a First Aid Spray.
* Video Conference Device - **Increases** the ***Infection*** Passive gain rate by **+70 %.**
* Egg (Gold) - **Increases** the duration of the additional *Virulent Bound Window* by **+50 %**.

#### Very Rare Add-ons

* Dark Sunglasses - When a Survivor becomes ***Critically Infected***, gain the ***Undetectable***  **Status Effect** for **20 seconds.**
* Green Herb - **Increases** the ***Infection*** rate when grabbing a Survivor during a *Virulent Bound* by **+45 %.**
* Helicopter Stick - Gain **+1** additional *Bound*. **Increases** **Virulent Bound** *Cooldown* by **25%**.
* Uroboros Virus - When a Survivor becomes ***Critically Infected***, reveal their Aura  for **7 seconds**.

#### Ultra Rare Add-ons

* Lab Photo - Destroy Pallets and Breakable Walls when colliding while using *Virulent Bound*. **Removes** the ability to vault Pallets while using *Virulent Bound*.
* Iridescent Uroboros Vial - Survivors start the Trial ***Infected*** with *Uroboros*. Survivors suffer from the ***Exposed***  **Status Effect** when becoming ***Critically Infected***.

## Knight

### Buffs

* **The Knight** can recall any guard on patrol by pressing the power button.
* **Increases** the patrol duration of all *guards* by **+5 seconds**.
* **Increases** the Assassins vision range by **+2 meters**.
* **Increases** the hunting duration of the **Jailer** by **+6 seconds**.
* **Increases** the movement speed of the **Jailer** while he is hunting my **+0.1 m/s**.
* **Increases** the activation time of the *standard* by **+2 seconds** for the **Jailer**.

### Nerfs

* **Increases** the time it takes for the **Assassin** to complete an Order by **+3 seconds**.
* **Increase** the Endurance and Haste effect by **+2 seconds** when a survivor picks up the *standard*.

### Add-ons

#### Common Add-ons

* Tattered Tabard - **Increases** the *Patrol* duration of **Guards** by +4 seconds
* Pillaged Mead - **Reduces** the *Order Action* duration of **Guards** by **-25 %.**
* Map of the Realm - **Increases** the Vision range of **Guards** on *Patrol* by **+4 meters.**
* Gritty Lump - **Increases** the Movement speed of **Guards** on *Patrol* by **+9 %.**

#### Uncommon Add-ons

* Treated Blade - **The Assassin** appears **twice in a row** while cycling through *Guardia Compagnia.*
* Dried Horsemeat - **Increases** the *Hunt* duration of **Guards** by **+4 seconds.**
* Cold Steel Manacles - **The Jailer**  appears **twice in a row** while cycling through *Guardia Compagnia*.
* Call To Arms - **Increases** the maximum ***Patrol Path*** length by **+10 meters**. **Increases** the Movement speed of **The Knight** while drawing the ***Patrol Path*** by **+25 %**.
* Battle Axe Head - **The Carnifex**  appears **twice in a row** while cycling through *Guardia Compagnia.*

#### Rare Add-ons

* Town Watch's Torch - When a survivor is being hunted by a *guard*, **The Knight** becomes **Undetectable**. The effect lingers for **20 seconds**.
* Ironworker's Tongs - When a *guard* spawns, survivors within **24 meters** of that *guard* suffer from the **Oblivious** status effect for **20 seconds**.
* Grim Iron Mask - Survivors who are seen by a **Guard** are **Blinded** and **Deafened** for as long as they are hunted. The effect persist for **20 seconds**.
* Chain Mail Fragment - **Reduces** the *travel time* of a **Guard** to start a **Hunt** by **-1 second**.
* Broken Hilt - **Guards** inflict the ***Mangled*** **and Haemorrhage** **Status Effects** when damaging a Survivor.

#### Very Rare Add-ons

* Lightweight Greaves - After summoning **The Jailer** , *Lightweight Greaves* **increases** the Movement speed of **The Knight** by **+10 %** for the next **10 seconds.**
* Healing Poultice - After summoning **The Assassin,** all Survivors within **24 meters** of **The Assassin's** spawn location scream and reveal their location for **5 seconds**.
* Flint and Steel - After summoning **The Carnifex** , the Auras of all Survivors within **6 meters** of any **Pallet** are revealed to **The Knight** for **5 seconds**.
* Blacksmith's Hammer - If a Survivor escapes a *Guard Hunt* by any means other than grabbing the **Standard**, they will suffer from a **-10%** ***Hindered*** **Status Effect** and the ***Exhausted*** **Status Effect** for **15 seconds**.

#### Ultra Rare Add-ons

* Knight's Contract - When a survivor becomes hunted, the following effects happen depending on what *guard* is hunting them:
	+ **The Carnifex** inflicts **exposed**. Reduces the *Hunt* duration of **the Carnifex** by **-10 seconds**.
	+ **The Assassin** will reveal their *aura*. Increases the *hunt* duration of **the Assassin** by **+5 seconds**. *Reduces* the movement speed of **the Assassin** while he *hunts* a survivor by **-0.1 m/s.**
	+ **The Jailer** will grant a **70%** bonus to *breaking* and *vaulting speeds* to **The Knight**. Increases the *hunt* duration of **the Jailer** by **+8 seconds**.
* Iridescent Company Banner - Drawing a ***Patrol Path*** through Windows blocks them for all Survivors for **15 seconds** after summoning a **Guard**. The Exit Gates are blocked by **Entity Spikes** for the *Hunted Survivor*. All Windows vaulted by the *Hunted Survivor* are blocked for all Survivors for the remainder of the *Hunt*.

## Skull Merchant

### Buffs

* Increases the ***Undetectable* Status Effect** duration after placing a drone by **+2 seconds**.
* Drones deployed in **Stealth Mode** do not produce a visible area of effect zone around it.
* After a *Claw Trap* is removed, Survivors remain ***Broken*** for **15 seconds**.
* Increases *Claw Trap* Battery Life by **+15 seconds**.

### Nerfs

* Increases the Scan Line Immunity duration by **+1.5 seconds**.
* Reduces the strength of the ***Hindered* Effect** when a Claw Trapped Survivor is scanned by a Drone by **-5%**.
* Increases the duration of Hacked Drones by **+15 seconds**.

### Add-ons

#### Common

* Ultrasonic Trap Speaker - **Reduces** the *Scan Line Immunity* duration of Survivors to **75 %** of its default duration.
* High-Power Floodlight - *Claw-Trapped Survivors* suffer from the ***Blindness*** **Status Effect**.
* High-Current Upgrade - Reduces the time it takes to place a **Drone** by -25%.
* Adi Valente Issue 1 - Increase the amount of *input's* needed to Hack a **Drone** by **+2**.

#### Uncommon

* Stereo Remote Mic - **Reduces** the *Disabled State* duration of **Drones** to **85 %** of its default duration.
* Shotgun Speakers - The **Skull Merchant** holds **1** additional **Drone**.
* Supercharge - **Extends** the Battery life of **Claw Traps** by **+15 %**.
* Low-Power Mode - The *Scan Lines* of **Drones** no longer rotate. Reduces the amount of *Lock On* needed to give a survivor a *Claw Trap* by **-1**.
* Adaptive Lighting - **Increases** the Lingering duration of the ***Undetectable*** **Status Effect** by **+20 %.**

#### Rare

* Vital Targeting Processor - **Increases** the strength of the ***Hindered*** **Status Effect** for *Claw-Trapped Survivors* when detected by a **Drone** by **-3 %**.
* Powdered Glass - *Claw-Trapped* survivor suffer from the ***Mangled*** and ***Hemorrhage* Effects** until they are healed.
* Loose Screw - *Claw-Trapped Survivors* suffer from the ***Exhausted*** **Status Effect** for **6 seconds**.
* Infrared Upgrade - After a **Claw Trap** gets removed. that Survivor's Aura is revealed to you for **4 seconds.**
* Brown Noise Generator - When a survivor is within **16 meters** of another survivor who are *Claw-Trapped*, they become ***Oblivious*** for **30 seconds**.

#### Very Rare

* Randomized Strobes - **Extends** the duration of the ***Hindered*** **Status Effect** for *Claw-Trapped Survivors* when detected by a **Drone** by **+1 second**.
* Geographical Readout - After deploying a **Drone**, you benefit from the following effect for **8 seconds**: **Increases** the Action speeds of breaking Breakable Walls and Pallets, damaging Generators, and vaulting Windows by **+20 %** each.
* Prototype Rotor - **Increases** the Rotational speed of *Scan Lines* to **110 %** of its default speed.
* Advanced Movement Prediction - Survivors who become Scanned by a **Drone** scream, revealing their location and becoming ***Exposed*** for **15 seconds**.

#### Ultra Rare

* Expired Batteries - When a survivor Hacks a **Drone**, They gain **1 stack** of *Lock On*. Survivors can not gain a *Claw Trap* if they were to hack a **Drone**.
* Iridescent Unpublished Manuscript - Whenever a **Drone** enters the *Disabled State*, the following effects apply for **15 seconds**: The **Drone** emits a Terror Radius of **32 metres**. Grants the ***Undetectable*** **Status Effect**.

## Singularity

### Buffs

* **Decreases** the reboot time of **Biopods** by **-9 seconds**.
* **Increases** the Slipstream infection range by **+1**.
* **Increases** the range survivors can be *tagged* through **Biopods** by **+3 meters**.
* When a survivor picks up an EMP, the supply case it came from will charge up to **50%** and will only continue when the EMP is used.

### Nerfs

* After a successful *Slipstream Teleport*, **Quantum Instantiation** goes on a **15 second cooldown**.
* **Increases** the movement speed penalty duration after being hit by a pallet in *Overclock* by **+15%**.

### Add-ons

#### Common

* Nutritional Slurry - Start with **2 additional Biopods**.
* Kid's Ball Glove - **Extends** the duration of ***Overclock Mode*** by **+25 %.**
* Heavy Water - **Reduces** the time it takes for a **Biopod** to tag a survivor with a ***Temporal Slipstream*** by **-0.5 seconds**.
* Broken Security Key - **Reduces** the Reboot timer of disabled **Biopods** by **-15 %.**

#### Uncommon

* Ultrasonic Sensor - Grants the ability to hear sounds through the controlled **Biopod** after **0.5 seconds.**
* Diagnostic Tool (Repair) - Successful hits during ***Overclock Mode*** inflict the ***Mangled*** **Status Effect** until the Survivor is fully healed.
* Cryo Gel - **Increases** the Spreading rate of ***Temporal Slipstream*** between Survivors by **+25 %.**
* Cremated Remains - Increases the range at which a survivor can be tagged by a **Biopod** by **5 meters**.
* Android Arm - **Increases** the range within which ***Temporal Slipstream*** can spread between Survivors by **+2 meters.**

#### Rare

* Spent Oxygen Tank - Survivors becoming afflicted with ***Temporal Slipstream*** suffer from the ***Exhausted*** **Status Effect** for **6 seconds.**
* Live Wires - Survivors scream after removing ***Temporal Slipstream***, interrupting their current interaction.
* Hyperawareness Spray - Survivors afflicted with ***Temporal Slipstream*** hear the Terror Radius as if **The Singularity** were nearby.
* Hologram Generator - Reduces the time it takes to *teleport* to a survivor with a ***Temporal Slipstream*** from a **Biopod** by **-0.5 seconds**.
* Nanomachine Gel - Successful hits during ***Overclock Mode*** inflict the ***Broken*** **Status Effect** for **40 seconds.**

#### Very Rare

* Foreign Plant Fibers - **Reduces** the duration of the Movement Speed penalty after being hit with a Pallet during ***Overclock Mode*** by **+20 %**.
* Diagnostic Tool (Construction) - The Auras of Survivors picking up an EMP are revealed to you for **6 seconds.**
* Soma Family Photo - Grants a **+5 %** ***Haste*** **Status Effect** during ***Overclock Mode.*** **Reduces** the duration of ***Overclock Mode*** by ***-20 %***
* Crew Manifest - The Auras of Survivors becoming afflicted by ***Temporal Slipstream*** from a **Biopod** or another Survivor are revealed to you for **8 seconds**. **Increases** the range within which ***Temporal Slipstream*** can spread between Survivors by **+2 meters.**

#### Ultra Rare

* Denied Requisition Form - All Survivors start the Trial afflicted by ***Temporal Slipstream***. Supply Cases take **30 additional seconds** to print an EMP at the start of the Trial.
* Iridescent Crystal Shard - Creating a **Biopod** reveals the Auras of Survivors within **8 meters** of that **Biopod** for **6 seconds**.

## Xenomorph

### Buffs

* **Increases** the distance survivors are revealed by *Killer Instinct* when coming out of a tunnel by **+3 meters**.
* **Increases** the distance at which survivor's footsteps get detected while in a Tunnel by **+2 meters**.
* **The Xenomorph** can destroy turrets when they are turned of after coming out of a Tunnel.
* **The Xenomorph** can no longer be tracked by Turrets while not in the Tunnels.

### Nerfs

* Survivors who carry a turret are not able to be revealed by *Killer Instinct* when **the Xenomorph** comes out of a tunnel.
* Survivors gain a **25% bonus** to wiggling when **the Xenomorph** is being burned by a Flame Turret.
* When **the Xenomorph** approaches a Control Station from within the Tunnels, a hissing noise can be heard.
* **Increases** the charge time of a *Tail Attack* by **+1.5 seconds**.

### Add-ons

#### Common

* Ripley's Watch - When a Turret removes *Crawler Mode*, it is **destroyed** automatically.
* Ovomorph - *Crawler Mode* charges **25 %** faster outside of a tunnel.
* Drinking Bird - **Increases** the movement speed of the **Xenomorph** while in a Tunnel by **+0.2 m/s**.
* Cereal Rations - Turret Auras are visible while in a tunnel. This effect lingers for **3 seconds** after exiting a tunnel.

#### Uncommon

* Light Wand - **Increases** the downtime of Turrets by **1 second** after exiting a tunnel.
* Lambert's Star Map - **Decreases** the flame distance of Turrets by **2 meters.**
* Brett's Cap - When a turret gets destroyed, the Survivor who placed that Turret suffers from **Blindness** for **60 second**s.
* Crew Headset - **Increases** the range of Footstep detection by **6 meters.**
* Ash's Innards - **Increases** the respawn timer for Turrets after they are destroyed by **+10 seconds**.

#### Rare

* Parker's Headband - Grants a **5 %** ***Haste*** **Status Effect** for **5 seconds** when exiting a tunnel.
* Multipurpose Hatchet - **Reduces** the *Tail Attack* missed attack cooldown by **-0.5 seconds**.
* Molted Skin - After coming out of a tunnel, **The Xenomorph** remains **Undetectable** for **3 seconds**.
* Kane's Helmet - Survivors hit by a *Tail Attack* suffer from the ***Mangled*** **Status Effect.**
* Emergency Helmet - **Increases** resistance to staggering by Turrets by **+35 %.**

#### Very Rare

* Semiotic Keyboard - Generators within **16 meters** of a Turret have the intensity of their Auras reveal their Repair progression.
* Self-Destruct Bolt - **Increases** Vaulting speed by **30 %** while in *Crawler Mode.*
* Harpoon Gun - Hitting a Survivor within **10 seconds** of exiting a tunnel causes all Survivors further than **24 meters** from you to scream and reveal their locations.
* Cat Carrier - When a Turret disables *Crawler Mode*, you gain the ***Undetectable*** **Status Effect** for **30 seconds**.

#### Ultra Rare

* Improvised Cattle Prod - Each time a Generator is completed, the following effect applies for the next **15 seconds**: Survivors who get within **10 meters** of a **Control Station** have their Auras revealed for **15 seconds**.
* Acidic Blood - Any Survivor that stuns you within **20 seconds** after exiting a tunnel during *Crawler Mode* loses a Health State. Survivors that are Injured will suffer from the ***Deep Wound*** **Status Effect** instead.

## Good Guy

### Buffs

* **Increases** *Slice & Dice* duration by **+1 second**.
* **Increases** *Slice & Dice* turn rate by **+6%**.
* **Reduces** the Power-Gauge penalty of *Basic Attacks* when in *Hidey-Ho Mode* by **-10%**.

### Nerfs

* **Increases** the sound of **The Good Guy's** footsteps by **+25%**.
* **Increases** the distance **The Good Guy's** footprints can be tracked by **+2 meters**.
* **Increases** the visibility of **The Good Guy's** footprints by **+50%**.

### Add-ons

#### Common

* Doll Eyes - When in *Hidey-Ho Mode*, the Auras of all Windows and downed Pallets are revealed to you within **20 metres**.
* Good Guy Box - **Reduces** the Cool-down duration of successful *Slice & Dice Attacks* to **93 %** of their default duration.
* Strobing Light - **Reduces** your Terror Radius by **-6 metres**, when *Hidey-Ho Mode* is on cool-down.
* Tiny Scalpel - **Reduces** the sounds of **The Good Guy** while in *Hidey-Ho Mode* by **-25%**.

#### Uncommon

* Automatic Screwdriver - **Reduces** the Cool-down duration of *Hidey-Ho Mode* by **-10 %** after missing a *Slice & Dice Attack*.
* Electric Carving Knife - **Reduces** the Cool-down duration of missed *Slice & Dice Attacks* to **95 %** of their default duration.
* Hair Spray & Candle - **Reduces** the Power-Gauge penalty of *Basic Attacks* when in *Hidey-Ho Mode* by **-20 %**.
* Jump Rope - **Extends** the duration of *Slice & Dice* to **108 %** of its default duration.
* Power Drill - **Reduces** the Cool-down duration of *Hidey-Ho Mode* by **-15 %** after successful *Slice & Dice Attacks*.

### Rare

* Portable TV - **Extends** the duration of *Slice & Dice* to **170 %** of its default duration once the Exit Gates have been powered.
* Rat Poison - While performing a *Slice & Dice Attack*, the Auras of all Survivors within **12 metres** of you are revealed to you for **5 seconds.**
* Running Shoes - Performing a *Scamper* grants a **+5 %** ***Haste*** **Status Effect** for **5 seconds**.
* Silk Pillow - **Permanently reduces** your Terror Radius by **-5 metres**. **Increases** the Charge time of *Slice & Dice* to **175 %** of its default duration.
* Yardstick - Performing a *Scamper* reveals the Auras of all Survivors within **12 metres** of you for **5 seconds**.

### Very Rare

* Mirror Shards - Grants the ability to see the *Illusory Footfalls* around Survivors.
* Pile of Nails - Grants the ***Undetectable*** **Status Effect** for **5 seconds** after manually ending *Hidey-Ho Mode*. Manually exiting *Hidey-Ho Mode* will silence all of **The Good Guy's** sounds for **5 seconds**.
* Plastic Bag - Survivors walking through an *Illusory Footfall* suffer from the ***Exhausted*** **Status Effect** for **15 seconds**.
* Straight Razor - Survivors hit with successful *Slice & Dice Attacks* suffer from the ***Haemorrhage*** and ***Mangled*** **Status Effects.**

### Ultra Rare

* Hard Hat - Upon putting a survivor into the dying state with a *Slice & Dice Attack* will instantly recharge *Hidey-Ho Mode's* cooldown.
* Iridescent Amulet - **Extends** the duration of *Hidey-Ho Mode* by **+50 %**. *Basic Attacks* immediately end *Hidey-Ho Mode*.