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Hollow Star Wiki

**Welcome to the Hollow Star Wiki!**
Hi guys! This is the community for the *Hollow Star Saga* by Ashley Shuttleworth. It follows Ironborn girl Arlo Jarsdel as she unravels the mysteries behind ironborn deaths. There are currently two books, *A Dark and Hollow Star* and *A Cruel and Fated Light*.

## Books

*A Dark and Hollow Star**A Cruel and Fated Light*
## Characters

### Main Characters

* Arlo Jarsdel: An ironborn girl who witnessed an ironborn murder.
* Nausicaä Kraken: A ex-Fury banished to the Mortal Realm after killing people without permission.
* Vehan Lysterne: Fae prince of Seelie Summer with an array on his chest.
* Aurelian Bessel: Vehan's steward and childhood friend who's desperately in love with him.
* Celadon Fleur-Viridian: High Prince of UnSeelie Spring and Arlo's cousin who may not be who he thinks he is.

### Supporting Characters

* Thalo Viridian-Verdell: Arlo's mother and the High King's commander.
* Azurean Lazuli-Viridian: High King of the fae and Celadon's father.
* Riadne Lysterne: Queen of Seelie Summer and Vehan's mother, who's always wanted the Bone Crown for herself.
* Lethe: A Hunter who is in league with Riadne.
* Hieronymus Aurum: Known as Hero, the mystery man behind the murders.

## Introduction

Choose your player.

The “ironborn” half-fae outcast of her royal fae family.

A tempestuous Fury, exiled to earth from the Immortal Realm and hellbent on revenge.

A dutiful fae prince, determined to earn his place on the throne.

The prince’s brooding guardian, burdened with a terrible secret.

For centuries, the Eight Courts of Folk have lived among us, concealed by magic and bound by law to do no harm to humans. This arrangement has long kept peace in the Courts—until a series of gruesome and ritualistic murders rocks the city of Toronto and threatens to expose faeries to the human world.

Four queer teens, each who hold a key piece of the truth behind these murders, must form a tenuous alliance in their effort to track down the mysterious killer behind these crimes. If they fail, they risk the destruction of the faerie and human worlds alike. If that’s not bad enough, there’s a war brewing between the Mortal and Immortal Realms, and one of these teens is destined to tip the scales. The only question is: which way?

*Wish them luck. They’re going to need it.*

## Featured Article

Nausicaä Kraken, formerly Alecto, is an ex-Fury banished from the Immortal Realm for burning down a ship in revenge for her sister, Tisiphone. She takes an interest in the ironborn murders and begins helping Arlo Jarsdel and the Great Courts find the secret murderer.

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Thalo Viridian-Verdell

**Thalo Viridian-Verdell** was Arlo Jarsdel's mother and niece to High King Azurean Lazuli-Viridian. On Solstice night, she died along with almost the entire High King's family by Queen Riadne's hand.

## Appearance

Thalo had russet hair and jade green eyes, making her look a lot like Celadon Lysterne-Viridian under glamour.

## Personality

Thalo was a kind, considerate, and caring mother who cared a lot about Arlo's well-being. She liked human culture and even married a human. She is fiercely protective of her daughter and wants Arlo out of danger, disaproving some of her actions. Sometimes, she may put her job ahead of Arlo, causing a rift to open between them.

## Biography

### Pre-Series

Thalo Viridian-Verdell was born to Cyanine Lazuli-Viridian. She was fascinated in human culture and went on to marry Rory Jarsdel, a human, having a child, Arlo Jarsdel, with him. At some point, they divorced, and Rory, who was fed up with the fae, got his memories of UnSeelie Spring erased. Thalo became a single mother and because Arlo was ironborn, sent her to be educated in human schools.

### *A Dark and Hollow Star*

Thalo intrudes during Arlo's Weighing, hoping to help her daughter, but the Weighing is postponed and Arlo is dismissed soon after.
Ruby Cherry

## Ruby Cherries

Ruby Cherries are an edible fruit native to the deserts of Qilyrux.

## Description

A rare fruit that grows in the desert, Ruby Cherries have a solidified outer skin that mimics the texture and shine of crystals. This hardened skin is formed by the clashing of sandstorm and dust winds against the fruit, which helps to harden the outside of the fruit which in turn, protect the flesh and seed inside. Cells in the Ruby Cherries' skin help the outside crystallisation process to harden faster

The inside of the Ruby Cherry contains shrivelled crimson flesh that tastes extreme sour, along with 1 large central seed.
Scaled Heart Fruit

Scaled Heart Fruits are an edible fruit native to Ninapua that is considered a local delicacy.

## Description

Scaled Heart Fruits have a hardened leaf exterior similar to that of an artichoke, that creates a heart shaped shell. This is where they got their name from due to the shell's visual similarity to dragon scales. The inside flesh of the fruit is an iridescent purple colour, being very wet inside due to the shell containing a large amount of juice.

An major export of Ninapua's farming industry, their purple flesh is extremely attractive being used for both cosmetics and dishes alike, with many describing the taste as flora and sweet.
Vaudrin

## Lore

**>> Brutal prison warden that now is after escapees that fled during the chaos of the Arklight’s destruction.**

Vaudrin is the current head warden of Null Crater prison on the island of Tantarkeh. A man of no nonsense, he rules over Null Crater with an iron fist, brutalizing any and all scoundrels that dare cause chaos in his penitentiary. This isn't a place for correction, this is a place for punishment being one of the warden's key mottos.

Previously just another guard in Null Crater, Vaudrin ascended the ranks to the prison's warden after the previous warden observed how exuberant he was in his work of subduing prisoners after a run in with Gormir, a notorious ogre scoundrel whom was charged with several lifetime sentences after cases of cannibalism and manslaughter. Gormir, always the troublemaker, would out the new guards for being weak and unable to contain them for much longer, publicly issued a challenge to the weaklings tasked with holding them back, riling up the other prisoners. Vaudrin then stepped into the courtyard, and without so much of a word, smashed the huge ogre's face into the ground, leaving him for dead. The many onlookers stood speechless, never witness to such a ruthless guard. This public feat of strength earned Vaudrin the respect of many of his colleagues and prisoners alike, albeit with many masquerading their fear of the hushed guard.

When the Arklight shattered, Axcel staged a revolt with him and many of his other captives breaking out. Vaudrin immediately noticed this, and descended downwards into the prison to stop the outbreak, restraining many a convict with his nullifying chains. It wasn't until the chaos has subsided when he was alerted that a prisoner was still out there. Any sign of weakness of his rule would incite further pandemonium within the walls of Null Crater, thought Vaudrin. None of these sinners shall escape their just punishment, and he would make sure of it personally.

## Development Notes

* Warden's initial concept was that of a trenchcoated esque robot warden with electric traps and webs.
	+ This wasn't done due to a massive skill issue on the art team's side and instead magic nullification was used as the theme
* Vaudrin's original name was Tauyin.
Skullfish

Skullfish, also referred to as Tahkeil, are an aquatic species of fish that can be commonly found across most of Aefex's oceans.

## Apperance

Skullfish share resemblences to ancient earth Placoderms, with an armored exterior on the top of their bodies in order to provide them with extra protection. They have a singular lure on the front of their heads that emites blue hued light.

Skullfish are not very big in size, with the biggest known specimens only clocking at around 45cm in length, 55cm including the entire length of the lure.

## Behaviour

Skullfish adopt a subcarangiform swimming style, with the rear two thirds of their body moving during swimming, allowing them to swim quickly to pursue prey.

Hunting in shoals of up to 20, skullfish create a hypnotic ring to stun their prey to the spot by shining their lures from all angles of their target. Once their prey has been stun, they eat their prey at blistering speeds, using their armored jaw to tear off flesh easily.

However, some skullfish have been observed to hunt alone. This is exceedingly rare.

## Trivia

* Skullfish's original design originates from the 2017 iteration of the initial Magic Quest game concept, with its design not having changed much at all since then.
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Huosheng

## Lore

**>> Makes mistakes as a youth, now repenting for them on behalf of the Sunkeepers order.**

The story of Huosheng is one of redemption. As a youngling, he was raised in the care of the Sunkeepers Order, a religious group set to maintaining and protecting the Guardian Flame. Huosheng was always a bit of an outcast even inside the order's walls, and such he often would throw pranks and other displays of mischief, simply to grab someone's attention.

One day, he decided to release a dangerous prisoner from the captivity of the Order’s dungeon, with the plan to recapture the prisoner himself and bring forth the attention and praise he desperately yearned for. However, the plan failed spectacularly, and thanks to his error as well as the weakened guardian flame, the prisoner along with many other captives kept trapped by the Sunkeepers Order all escaped.

Huosheng was found guilty for his crime by the Sunkeepers Order, and set for execution. He pleaded his case to let him pay back his sin. In an uncharacteristic moment of mercy, the Order decided against an immediate execution and instead offered him penance via the trial of fire, and should he pass: he would be allowed to properly pay back his sin and be dismissed.

Huosheng then entered the trial and stayed inside the flaming sanctum for 49 days. Inside he wrestles and fights his inner insecurities and demons to become a clean vessel for the sunkeepers' will. After the 49 days he emerges reborn with the powers of the flame, the ability to perceive evil and the strength to finish the tasks at hand. After proving his worth to the order, he is set off to hunt down all other beings who have a debt to settle with the Sunkeepers and enact their decree on the land of Ocknuun.

## Development Notes

* Initially Huosheng still had the name of Wukong, to tieback to the original Journey to the West inspiration.
	+ This was then later changed to Huosheng so that the character could be seperated more from the original character from the source material as well as to excuse any deviations the story would take and avoid any expectations that the characters were one to one the same.
* Huosheng was also meant to die and be revived by the flames of a phoenix, but the trial from the original source material fit better thematically, so that was chosen instead.
Ninapua

Ninapua is one of the major regions on the planet Aefex, bordering the lightless zone on the west.

## Description

Ninapua is one of the regions on the northen continent of Anayune on the far west tip which used to neighbour Camar on the west. Ever since the destruction of the Arklight and formation of the lightless, Ninapua has had its western border fortified by massive walls reaching the clouds. Ever since that, Ninapua has been extremely hostile towards outsiders, afraid of what the outside world has become since the Arklight's failure.

## Lore

Ninapua was initially a small subsection of Camar, being nothing more than a simple farming area for the entirety of the 1st and 2nd ages due to their plentiful rich soil. During the reign of the Blessed Children, Ninapua was constantly under constant fear of annihilation by the Blessed Children who terrorized Anayune, and thus supplied with plenty of food in order to satiate their evil overlords and avoid any harm. After the battle of the 1st lands, Ninapua gained its independance from Camar, splitting off with most of the military and political power moving to Camar.

Ninapua then became the neighbouring country to Camar, but after the failure of the Arklight, Camar was turned into the Lightless Zone. Observing the life there being either extinguished or mutated caused the Ninapuans to construct massive walls to prevent the further spread of such unholy magic. Unsure of what has happened to the rest of the world, they decided to apply a strict quarantine, putting strict bans on all imports and exports to avoid interacting themselves with the outside world.

Since the arrival of Xeina who helped Ninapuan officials to fend off the Xabilysth, they have hope that they can develop ways to handle the Lightless zone and its infection themselves.

## Flora & Fauna

As a primarily farming country in the 1st and 2nd ages, Ninapua has as abundance of various flora and fauna. One of their signature plants is the Scaled Heart Fruit, one of their primary exports due to its many practical applications as well as its exotic taste.

For fauna, Owlbears are native to the entire continent of Anayune, with a fair few still existing in Ninapua. However unlike the specimens found in Anrusha and especially Puerusha, the owlbears native to Ninapua are smaller in size. Scientists debate whether or not if this is the owlbears exhibiting signs of insular dwarfism, despite the fact that this physical phenomenon having occured before the 2 countries were seperated by the lightless zone.
Ancient

## Ancients

The Ancients are a classificiation of creatures that existed on the planet of Aefex in the first age. Some of the most powerful beings to have ever walked the planet with untamed primal magics. When the Blessed Children were first introduced as the protectors of mortalkind, many of the ancients were deemed a threat to the All Mother's creations and were thus killed off. The few surviving ancients were sent into hiding.

## Origins

Long before even the Blessed Children graced the planet of Aefex with their presence, there was life. This ancient time, simply refered to as the 0th Age, was the catalyst for all life as we know now. All forms of life born during this period was bizzare, chaotic, and foreign to our modern sensibilities. Whilst many would evolve into forms we would recognize today: there existed a group known as the Ancients.

First evolving on the planet of Aefex, the Ancients were a classification of being whom held immense primal power in the earliest days of the planet's history. During the evolutionary boom, they were one of the first creatures to harness the raw power of potentia, infusing themselves with it directly resulting in untamed magic that made them seem god-like in the eyes of many of the early tribes and civilizations.
Tanglebloom

Tanglebloom is a species of flowering plant that are now native to Cala Nath.

## Description

The tanglebloom is a long vine-esque plant that used to be commonly found in the jungles of Vulteria. However due to habitat changes as well as them falling out of favour: Zalynx cultivated and brought the species back from extinction, and now they can be found commonly throughout the large branches towards the base of Cala Nath. The flowers of the plant emit a soft faint purple glow, with a vibrant pink center, with the plant's petals observed ranging from lavender to violet in colour.

The vines themselves are extremely sturdy, despite their fragile thin apperance. They spread themselves across the branches, hanging off and sprouting flowers.

The tanglebloom flower has extremely high magical potential due to its high exposure to high level nature magics by Zalynx's genesis seed. As such, it is an major export of the country as the petals can be ground up and used in many different applications from enchantments to garments.

## Trivia

* As they were genetically saved by Zalynx, the tanglebloom you would find in Cala Nath are genetically different from the tanglebloom that can be found in Vulteria.
Skitler

Skitlers are a small mammalian species from Rei Fortuna.

## Apperance

One of the most common types of fauna one might see were they to visit Rei Fortuna is the Skitler. A small mammalian creature adapted from much larger predatory cousins from Yenphir, the Skitler adapted itself to the slums and poorer communities of Rei Fortuna. Their size fits the limited space of the environment, with the largest recorded skitlers being around the same size of a typical house cat.

Skitlers are covered in a matted grey fur, with a softer lighter grey coat underneath them. This double coat of fur prevents them from getting too wet, and having the skin near their vital organs too exposed to harm. Their back is also adorned with several purple tipped quills which house their poison. Their tongues and inside of the mouth are completely indigo as well.

## Behaviour

Skitlers are scavengers, scrounging on various leftovers and scraps found in the city's underscape and slums. Typically living in groups of around 30 individual skitlers, referred to as a cluster, skitlers function around a centralised male and female group structure. The alpha male and female of the pack do not have to be mates, but instead disseminate tasks and responsibilities throughout the cluster.

The skitler's quills are poisonous, but are rigid and cannot be projectile launched at enemies. They simply act as a defensive counter measure given the trecherous environment they find themselves in. Their bite is venomous, sharing the same neurotoxin properties as their spines. Thankfully, their small size and limited potentia causes this venom to be rather mundane, often resulting in a mild skin irritation and temporary discolouration. However, due to their cluster behavior, this venom can often turn deadly with them using their sheer numbers to subdue prey much larger than them.

## Trivia

* Skitlers are not actually related to rats, despite physically extremely similar, displaying an occurance of convergent evolution on this planet.
* Skitler poison can be used to make psychedelic drugs known as trip drops.
	+ However, they are not the most sought after psychedelic, simply due to their weak potency due to the skitler's low potentia count.
Horizon Axis

The Horizon Axis is an collective founded to get back at the All-Mother and disrupt the foundation of the universe.

## Lore

The Horizon Axis is a group founded by Axcel in order to disrupt the current state of the world as held up by the All-Mother. One of their core philisophies is how the hubris of the All-Mother has caused the imbalance in existence and how they need to get her down from the stars in order to properly smite her, so by bringing stuff from other timelines that the prime timeline's world code isn't suited for they are luring her out in order to properly punish her.
Sunkeeper's Order

The Sunkeeper's Order is the name given to the primary main faction that currently exist in Ocknuun.

## Lore

The Sunkeepers Order are a large religious organization that currently operates out of Ocknuun. While they are not the official ruling government, they are so well ingrained and synonymous with the region's dealings, that they might as well be.

The Sunkeepers came into existence during the dawn of the second age after Uuun fell. While the son of the pyre had terrorized the lands for his stay in the first age, the heat he radiated off had become something the lands had become dependant on. As such, in his absence: the guardian flame was lit. A collective effort by many of the strongest mages at the time came together, with many resources provided by the Arcanist Conclave, the flame was lit and now sits atop the home base of the order.

A symbol of hope for many, the flame signified the coming of a new age for people, with mortal kind showcasing how they had moved beyond the need for outsider worship. The flame became the symbol of worship for many Ocknumans, with many all across the region coming to worship the flame and bask in its glory. They would provide offerings and gifts to the flame, mirroring what they were forced to do for Uuun: but willingly this time.

However after the Arklight's destruction, the flame's light has since begun to fade causing doubt and fear in many of their believers and indeed, many members of the order themselves.

## Miscellaneous

* The Sunkeepers Order does not have any direct official connection to the Arcanist Conclave on paper, but a lot of the higher ranking members in both organisations are friends with one another.
Mothers Bane

Mother's Bane is the name of the sharp flowering plant that can be found across the continent of Taldereen.

## Description

Mother's Bane are a woody flowering plant that can be found over the continent of Taldereen. They are charactertized by their bright dark fuchsia coloured petals that are littered with splotches of dark teal and light pink, with sharp yellow spikes emerging from the center of the flower. Along their woody stems, you can find more of these same thorny spikes as well as brown sharp leaves. An overall aggressive looking plant, even in spite of their sharp edges: they are not safe for consumption, with the petals themselves containing not insignificant levels of cyanide. They are sometimes used in applications such as potions or magical tools.

Mother's Bane get their unfortunate name from their association to the Blessed Children of old, especially Hagenza who seemed to favour this particlar flower: adorning herself with these flowers. While they do carry some of the same affliction traits as the blessed child in question, they are not actually a product of these beings, and are now only frowned upon due to their association.

## Trivia

* Worshippers of the Blessed Children often would be found adorning charms and accessories designed after this particular flower.
	+ Due to their previous symbolism, they are often looked down upon and actively discarded of, which makes them a very rare commodity in today's markets.
Tislopoda

Tislopoda are an endangerd species of aquatic fishlike creautres that inhabit most of Aefex's oceans.

## Apperance

The mouth of Tislopoda is comprised of 4 long appendages that expand in 4 different directions in order to reveal a primative mouth, and in rare cases a beak. This is similart to how squid tentacles work, by using these appendages to grab and latch onto food. These appendages may be lined with either primative spikes or bristles depending on the Tislopoda's diet.

Their bodymorphology is similar to that of most fish species, having convergently evolved on the same body plan with several fish, and a streamlined body ending in a tail fin. Their colouration employs the natural phenomenon of countershading, allowing to camouflage in the ocean's blues.

Tislopoda have 4 eyes, with 2 facing upwards and 2 sideways in order to provide an extremely wide field of vision.

## Behavior

Tislopoda generally live in groups known as pods, with some subspecies such as the Feathered Tislopoda preferring a more solitary lifestyle. Within pods, there will exist multiple males and females with parental duties shared between all members of the Tislopoda pod, exhibiting a rare sign of cooperative breeding.

Tislopoda are seen as intelligent creatures, having been observed to understand and pass the mirror test. They are also not hostile to fisherman, although this rule has its exceptions due to certain carnivore specialized subspecies. In fact Tislopoda will generally choose to avoid other species if not for feeding purposes, as due to their isolation in the deep ocean they are easily frightened.

## Trivia

* Tislopoda are not directly categorized as either fish or mammals, sharing a strange biological mix of both.
* Tislopoda once had many subspecies occupying many different niches in the ocean, almost rivalling that of fish and marine reptiles.
	+ However now, due to the abundance of other species that have evolved to inhabit the oceans, their numbers are slowly dwindling.
Bahroq

Herbivore

* Roots

Bahroq are a small quadrupedal species of creature that can be found across in the mines of Lassengraf.

## Apperance

Bogstriders are a relatively small quadrupedal creature, ranging from 60cm to just over a meter in length. Their head consists of a strong bit of plating that acts almost like a helmet for the Bahroq. This helmet of theirs is used for protection against predators, as well as used to ram into geodes to break them open, allowing for easier consumption. On top of this helmet, they have two small green spikes sticking out, theorized to simply be vestigial remnants of their larger forms they held in times past.

They have quite rotund and bulky legs for their stature, that allows them to easily burrow and dig through rock and dirt with ease. While not the most dexterous, their digits do have enough dexterity to be shown to be able to grip onto rocks and other things with similar purchases.

## Behaviour

Bahroqs give birth to their young through eggs, and are shown to have strong parental instincts with Bahroqs mating for life. They typically live in small grounds known as clusters, with each cluster consisting of around four to eight individuals. Sibling rivalry is not something Bahroqs seem to understand the concept of, as Bahroq siblings display very strong levels of compassion for one another. This is why it is advised that if you are to tame a Bahroq, you are indirectly inviting the rest of its sibling into your care.

Due to the warm climates of the mines of Lassengraf, Bahroqs are shown to be well adapated for life in the mines. In fact, they yearn for it. Clusters of Bahroqs can be found wandering through the Lassengraf mines in search for tasty new mineral deposits for them to feed on, with miners sometimes trailing them in order to find new deposits. This does on occasion backfire for the miners, as the Bahroqs will devour the precious ores before extraction, or simply get in the way of operations.

## Trivia

* Bahroqs are physically incapable of digesting meat. Attempts have been made to feed them meat for research sake, but the test subjects would consistently vomit up the meat.
Ammos

## Lore

**>> Ammos is gifted power by the Creator after mistaking him for an ancient sand god.**

On the southwestern edge of Galtera, lies the desert nation of Qilyrux. With sand dunes as far as the eye can see, and sandstorms every other waking second, you’d be forgiven in thinking that this massive nation was barren and devoid of life. However, amongst the desolate sands you’d find a surprisingly diverse nation of inhabitants with some of the deepest roots in Aefex’ lifespan etching out a living for themselves amidst the arid desert scorch.

Formerly the domain of Prixil, the Daughter of Perception in the 1st Age, the deserts of Qilyrux now are a desolate barren wasteland with many hidden treasures and magical artifacts hidden under the infinite blanket of sand and stone. These treasures, coveted for their ties to the former pantheon, act as a lure for many a collector. And it was Ammos’ job to supply the market with these relics and offer them up to the highest bidder. A wanderer who travels the desert searching for various artifacts and trinkets to sell off to rich merchant travellers.

One faithful day whilst searching for that week’s spoils, Ammos decided to head back to one of his favourite catacombs. Through its various stone corridors, stained and chiseled in the warmth of the parched land, he discovered a secret segment in the labyrinth. After heading down some spiral stairs, he discovered a massive vault door, emitting but the faintest light from within. Curious and bewitched by the potential of an exotic find, he entered an massive sanctum with huge pillars lining the walls.

Inside there lies nothing, no spoils for him to pawn off. Nothing but a glowing spectre, perhaps an ancient god of sand, thought Ammos. The spectre beckoned Ammos closer, so that he may bless the wanderer with power. Touched by this spectre’s gift, Ammos became one with the sands, able to shape it to his will, unlocking magics unseen to the world yet.

## Development Notes

* Originally a character from the original Magic Quest board game concept.
* Ammos' initial story concept had him acting as a vessel for a god wishing to examine mortal lives by living amongst them.
Saerlyn

Saerlyn, the Siren, is a female deep sea Mer from the great western sea. Born into a lonely existence, with her only experience with the outside world being various predators or the sunken ships, she attempts to communicate to the seafarers to make friends to no avail.

## Lore

### Backstory

Saerlyn is a member of an ancient race of deep sea Mer that live in the deepest depths of a rather disturbed part of the great western sea that is known for its whirlpools, hazardous waves, and dangerous wildlife. Her specific subspecies of deep see Mer are quite a solitary species: with parents often leaving the children to be independant as soon as they're a week old. As a result, Saerlyn grew up alone as being seperated from all her family was simply a part of their nature. That didn't change how boring and lonely the day were by, simply swimming by, looking for food and avoiding predators.

Not many other intelligent species choose to live in such conditions, so as such, interaction was at an absolute minimum for the deep sea Mer. Thankfully for Saerlyn, these hazardous waters had taken many a ship and its treasures with all of it sinking down to the ocean floor, which was Saerlyn’s only real exposure to the surface world; examining and exploring the remains of these sunken ships, with the myriad of various corpses and trinkets.

One day when exploring a newly sunken carrier ship, she stumbled upon a great harp amongst the refuge. Being attracted to it, she tried to figure out what it was, knawing on it, licking it. Eventually she got the idea to play the strings of the harp and instantly it resonated with her: the soothing sound it produced would be her way of attracting others to her so she wouldn't be so lonely.

So she began playing the harp with her own siren's song. However, due to the ocean water's increased density, what she thought was a wonderful song actually sounded extremely terrifying to sailors or other fish people, so they avoid her even more. Her song was so harrowing in fact, that many sailors began to dub her infamous song the Ballad of the Howling Mer.

### Recent Events

Continues to swim the dark oceans of the great western sea, searching shipwrecks for news on the outside world.

## Personality

Saerlyn is a very lonely character, wishing to make friends but being unable to do so. She isn't the best at socializing, having very little experience in the matter, which makes her come off as being very awkward and nervous.

She didn't grow up speaking the mother tongue, the language of most mortals. As such, she communicates with rather rudemantary speech and grammar.

## Development Notes

* Saerlyn's initial concept was that of a deep sea mer that played a heavy metal esque song to contradict the typical beautiful soothing song that most sirens are depicted with.
	+ As can be seen with a few of her concepts, she was conceptuallized as more aggressive than she ended up becoming.
Yaaum

## Lore

**>> Yaaum becomes the wielder of a very powerful hammer by happenstance, goes off to find new family.**

In the northern reaches of Lordarn, there exists weather so cold it freezes the sky. With its many mountains and peaks, admist the incredible amounts of snow, very few creatures would be foolish enough to consider this a home. Yet somehow, life finds a way as the few living beings that call this tundra home are some of the most resiliant that exist. The yetis are one such race, living comfortably in the freezing weather, keeping their lives hidden from most other mortal races. That is until the Arklight's destruction occured. Wiped out in the aftermath of its eminating energies in nothing more than freak accidents, all the yetis vanished off of the face of the planet. All except Yaaum, a baby yeti who had somehow managed to avoid death's grasp, being seperated by the rest of his species by an avalanche.

Alone, he wandered the snowy peaks of Lordarn day after day, searching for his family. Eventually, Yaaum stumbled upon a hammer, frozen in the ice. Travellers sometimes have to cross through Lordarn’s frosty climate and peaks to make their way to other lands, and this rather mundane hammer had been lost by some of those aforemention travellers, laying in the snow for years. Forgotten, the surronding frigidness of Lordarn imbued the hammer with the elemental magics of ice, whilst it lay in wait for a new wielder. Its dim blue light and frozen edges caught the eye of the young yeti. "With a powerful weapon, I can surely find my family again", thought the child, and so after excavating out of his frozen coffin, Yaaum continued on his journey.

As he continued, he noticed a commotion going on in the distance. Perhaps this was his family, Yaaum thought, as him and his 2 tiny legs sprinted over. It wasn't his family unfortunately, but a wandering troupe being assaulted by some feral snow beasts. With a courageous pure heart, and a new frozen mallet, Yaaum charged into battle, spinning and wacking down all the beasts, saving the wanderers. As the battle ended, and the remaining beasts fled, the troupe took notice to their furry little savior. Extending an open hand to Yaaum, they invited him to continue on with them, as his new family and friends.

## Development Notes

* Yaaum's original story concept had him similarly being the last yeti and finding the frozen hammer. This original story was different via Yaaum ending up in the Crimson Regime with Diana, and Dahmastryx. The pair would find him alone with the hammer and take the child in after being impressed at his strength.
Lethe

**Lethe** is a member of the Wild Hunt. He is acquainted with Queen Riadne Lysterne of Seelie Summer in her plot to take the Bone Crown. He has taken an interest in Arlo Jarsdel and has had Riadne guarantee her safety. He frequently saves Vehan Lysterne, and later helps save Celadon Lysterne-Viridian in the arena.

## Appearance

Lethe has gunmetal hair shaved to the skulp on one side. He is tall and willowy, and has glowing green eyes. The fingernails on his left hand are replaced by jagged beast's claws. His skin is also very pale.

## Personality

Lethe is selfish enough to work for only his own interests, and became a Hunter so that he could take lives. He is a man of word, saving Vehan Lysterne multiple times because of the promise he made to Riadne Lysterne. He may also have a soft spot for Celadon Lysterne-Viridian, saving him despite never receiving an order from Riadne to do so. He may also have a kind, caring nature beneath the coldness and taunting.

## Biography

### Pre-Series

Lethe sought out Hero from NevaLife Pharmaceuticals, knowing the man's penchant for doing gruesome experiments, and took him into employment, willing him to remember his days among the fae.
CorpseConfig Wiki

**Welcome to the CorpseConfig Wiki!**
All your gore, blood, configurations and mods for corpses in your favorite video games

## Important articles

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Faerin

Faerin is one of the major regions on the planet Aefex, made up of several smaller islands off the coast of Galtera.

## Description

Faerin is the region name given to the peninsula of islands that sits south of the East Galteran sea. Much like the other seperated region of Ocknuun, Faerin stays releatively isolated from the rest of the world causing many comparisons between the two regions. Initially being a part of the same continent as Ocknuun back during the time before the first age, it houses some of the most unique flora, fauna, and magical oddities

Due to being comprised of small islands, many of the surface habitats found in Faerin are that of costal and rocky formations. But unlike Ocknuun, their proximity to the underwater societies and communities has created a vast network of other habitats beneath the waves.

## Lore

Now in the third age, Faerin exists as a rather mundane island nation for many to distance themselves from the chaos of the mainland as well as one of the main melting pots of both underwater and surface cultures.

## Landmarks

Across the lands of Faerin exists many unique and diverse landmarks for each of the various sects of the people.

**The Bleeding Coast**

* A specific coastline near the eastern edge of the archipelago. Due to the high abundance of blood algae that grows there, the bay there is stained an almost crimson red which makes the island look as if it is bleeding from bird's eye view, hence the nickname.

**Ocean Markets**

* Due to the many underwater and surface cultures that mingle with one another in Faerin, there exist a lot of different ports for trade to occur between the two societies. One of the most common is the Ocean markets: wooden rafts and huts on the water. These small hunts house shops where many locals set up shop to sell local produce as well as exotic materials.
* Each island will usually have several ocean markets, as they are also where most of the imports and exports go tbrough the country.

**Coral Reefs**

* Faerin has many gorgeous coral reefs that align its islands.

## Flora & Fauna

Faerin's isolated nature in addition to its strong magical environment has allowed for some of the most unique species here to thrive. Unlike the continent of Suncil, which could also be described as a similar location: the creatures on Faerin have much less landmass to work with and as such many of them have adapted semi-aquatic lifestyles, or entirely returned to the ocean. We also are able to take a glimpse into the natural phenomenons of insular giantism and insular dwarfism as per Foster's rule. [1]

The seadog is one of the most famous species from this corner of the world. This semi-aquatic pack animal can be found in many of the vibrant coral reefs around Faerin, and are fairly active in harassing travellers. That being said, they are shown to be intelligent creatures, and extremely rarely do these incidents end up fatal, let alone actively harmful.
The Horniness Coexistence Foundation(HCF)

the Horniness Coexistence Foundation(HCF) is a group that rivals the AHS in goals. the HCF's main goal is to achieve coexistence with horny people

## known members

### Founders

#### R2F2ZTogRm91bmRlciBvZiB3aWtpIGFuZCBndXkgd2hvIG1hZGUgdGhlIG5hbWUgaWRlYQ==

aSBhbSB0aGUgY3JlYXRvciwgaSBhbSB0aGUgZGVzdHJveWVyLCBpIGZvdW5kZWQgdGhpcyB2ZXJ5IHdpa2k=

### Horny army

total number of hornies: 12(might be more or less)

#### RGVwcmVzc2VkIGd1eQ==

aGFoYSBmdW5ueSB0b2FzdGVyIHdhaWZ1IGFuZCBzcG9vZGVyIHdhaWZ1IHNpbXAgd2l0aCBkZWFkbHkgaG9ybnkgcG93ZXJz
Elf

Elves were one of the first sapient species that evolved due to magic on the planet of Aefex. Many elves tribes have since then gone onto further specialize and evolve into other species, making them one of the cornerstone species for sapient life in the evolutionary tree on Aefex.

## Origins

Elves first evolved from humans way back in the 0th age when some were enthralled by the power of the ancients. The ancients being all powerful, blessed these humans with power as payment for their servitude. With this, these humans evolved to the first known elves, with a new base innate magic potential above that of a typical human.

However this blessing was never meant to be given to mere mortals, and thus the elvish race was cursed with what became known as the Burden of the Ancients: magic too strong for their body, it ate away at their physical strength such that they were thin and meek. This resulted in lifespans shorter to that of a typical human as well as an hightened susceptiblity to magic related diseases, being fully consumed by the magic they held so dear. Overtime, much of their population opted to quell their innate curse by specializing into new species entirely, containing the curse.
???

```
OC by Gav12456

```

## ???

invasive god

??? is a portal bending anomaly and mascot OC of gav

## Appearance

??? appears to be a shadowborne serpentine creature with 2 pairs of distinct horns. ??? also possesses unique translucent arms

## Abilities

* **Teleportation:** ??? can teleport anywhere he wants.
* **Deathglare:** Making direct eye contact to ??? for too long causes static to take over the viewer's sight (unless said viewer wears a level5 anti Cognito hazardous helmet). however, if the viewer is related to technology (either a robot or cyborg), they will shut down for 10 seconds.
* **Rift Travel:** ??? can(theoretically) go to other universes.
* **Shapeshifting:** ??? can change his size and shape to watch battles without getting noticed (most of the time). in theory he could shape his hands into blades.
* **Levitation/telekinesis:** ??? can levitate to move to other areas.
* **Intangibility:** ??? is basically immune to physical damage as weapons will phase trough him.

## Weaknesses

* **Rarely Seen:** Due to his abilities, he is rarely seen in roleplays.

## Trivia

* ??? is the first OC in this wiki!
* ??? is confirmed to be Gav’s mascot character
* Kaine actually assisted in the creation of the page when it was in beta
* ??? usually speaks either standard galactic, windings, or base 64. however, he mainly speaks in windings
* ??? is aware of eldritch beings and other gods
* ??? is not his true form, this current form is more of a shadow of what is yet to reveal
* ??? has
	+ **No Dick**
	+ **No Balls**
	+ **and No Buthole since this guy doesnt need to feed**
* ??? views most OCs as "ghosts piloting a hollow shell that are not them"
Fae

The **fae** are an mortal species who have control over magic.

## Kinds

* Sidhe fae
* Lesidhe fae

## Appearance

Fae have blue blood and are generally tall and lanky. There blood runs blue because of the lack of iron in it, therefore putting no hindrance to their magic. Fae features are much sharper than that of humans, and after Maturity they age very slowly, being able to live centuries.

## System

*See: Fae Courts*

The fae ruling system is divided into Courts, each Court having a monarch as well as a special Elemental ability.

## Weaknesses

The fae have a weakness to iron, which for them, is a poisonous metal. It can befuddle, sicken, and sometimes, after prolonged contact, even kill a fae. However, those who swear allegiance to the Courts get protection against iron, only feeling a sting or so when coming in contact.
Drakesion

oc by gav

when the diea dissin

## Appearance

drakesion resembles a dieamarjla in almost every way except coloring

## Abilities

for dieamarjla abilities, see here

* **[ENHANCED]dieamarjla abilities**: basically the stronger versions of all the special abilities of the dieamarjla. these abilities are:
	+ bleed defense
	+ acid breath
	+ toxin
* **Durability**
* **Speed and agility**
* **Rebirth:** his curse
* **Corrosion immunity**

## Trivia

* drakesion likes eating corrosive substances
* drakesion is the first comfirmed cos oc, the second being starchrot
* drakesion is good friend with SD-W
Red Veil

The Red Veil is a private assassin's guild that carries out illicit activities for whoever is willing to pay for their services.

## Lore

The Red Veil is a private assassin's guild that was founded by a figure only referred to as the "Shadowed One". They are a group of mercenaries that carries out illicit activities for whoever is willing to pay for their services, with their loyalty being tied to no one but the group themselves. Many of the best hitmen on the continent of Itoris have been employed by the Red Veil, however they have many more subcontractors under their wing.

The Red Veil were not exactly good or evil but rather amoral, taking any job that paid well enough. However, their practices were rather violent, and they were often hired by groups in order to perform political assassinations in displays of terrorism. As such, they were often considered villains.

## Miscellaneous

* The "Shadowed One" is still rumored to still be alive, and in fact the one currently in charge of the group's operations.
* The Red Veil, while being an extremely well known in the mercenary field, does still run into issues with smaller groups attempting similar jobs or being involved in plans that would be counter productive to their own ventures.
	+ This often leads to the smaller groups being paid off or simply being eliminated.