recursal/Fanatic-Fandom huggingface dataset:
Мэгпай/Диалоги

Здесь находятся диалоги персонажа-человека-птицы по имени Мэгпай.

Речь Мэгпая, как и у всех органических существ, выглядит как привычные Игроку предложения.

## Диалог о торговле

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## Диалог о фургоне

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## Диалог о вещах на коврике

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## Диалог при попытке продать странный журнал

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## Диалог при попытке продать янтарь

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## Диалог при попытке продать пробирку с водой

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## Диалог при попытке продать перо Великого Пророка

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## Диалог при попытке продать кукурузное зерно

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## Диалог при попытке продать шерсть

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## Диалог при попытке продать чернила обратно

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## Диалог при попытке продать футболку обратно

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## Диалог при попытке продать ручку

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## Диалог о торговле (обновление «Солнцестояние»)

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## Диалог об Авторе

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## Диалог о потерянных вещах

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SEMMES Crime Family

### Criminal Activities

Basketball, Underground Orangutan Baseball, Distributing Illegal Alcohol, Inhumane Genetic Manipulation

### Rivals

ROCKSTAR GAAG Crime Organization

The SEMMES Family was an organized crime organization whose origin location and date is unknown. References towards them and their rival, the ROCKSTAR GAAG mob, can be found dating hundreds of years back.

The mob took to New York for their headquarters around the early 1800's. They mostly made their money through hit jobs and illegal basketball matches.

## Prohibition

   The Crime family made a big boost during the prohibition of the 1920's. At this time most of their revenue was made from elaborate underground orangutan baseball matches hosted in their speakeasies. They also, coincidentally, made money from alcohol.

## Rivalries

It is unknown when this rivalry started, but the SEMMES Crime Family has seemingly always been at war with the ROCKSTAR GAAG Crime Organization. References to their rivalry go back hundreds of years. There is seemingly no time where they *weren't* at war.

The rivalry between the two organizations was so much that whenever they were not committing minor crimes, they were dedicating their time to wiping the other out. It has been discovered that the two dabbled in genetic modification to create "champions" to fight each other.

## Genetic Modification

References to super human beings fighting each other can be traced back over a thousand years before 2014. It is thought that the SEMMES Family and ROCKSTAR GAAG Organization are responsible for this. They seemingly created hundreds if not thousands of pairs known as "Champions" to fight each other and wipe the other organization out entirely, although not any of these combinations were able to wipe out the other group until 2014.

In 2014, the SEMMES Crime Family created their latest ERIOIRE-type Champion to fight against ROCKSTAR GAAG's LAMAJ. It was a clone of LAMAJ that was improved in every way and could shapeshift. It defeated LAMAJ and went on to destroy ROCKSTAR GAAG. Afterwards, it then broke free from it's creators and became the downfall of the mob.

## Additional Information

* The SEMMES Crime Family was sometimes known as the Italian Mob, despite not being italian.
* It is not known how the SEMMES mob obtained the knowledge of genetic modification as early as the middle ages.
Hero League Headquarters

The Hero League Headquarters (HLHQ) was gifted to the Hero League by the President Techno City. It is a fully equipped training facility ready for the HL. It contains customised sleeping quarters for each member of the HL, a holographic training simulator with variable training difficulties and enemies, general recreational facilities - both indoor and outdoor, a library ready for research, a workshop and a garage with a large number of different types of vehicles ready for the HL to use at any time.
Джордж (пятая)/Диалоги

Здесь находятся диалоги персонажа-человека-предмета по имени Джордж, а точнее - её пятой личности.

Реплики Джордж, как и у всех органических существ, выглядят как привычные Игроку предложения.

## Диалог при первой встрече

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## Диалог о работе

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## Диалог об Авторе

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## Монолог об Авторе

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## Диалог о чёрных клеверах

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## Диалог о книгах

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## Монолог о вопросах

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## Диалог о странном журнале

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## Монолог в случае, если Нико не пошла спать

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## Диалог о переведенном странном журнале

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*После этих слов Игрок должен прочитать переведенный странный журнал, после чего диалог продолжается*

*После этих слов Джордж дает Нико светящуюся игральную кость, после чего диалог продолжается*

## Диалог-объяснение того, что нужно сделать Нико

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## Диалог с Кип

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*После этих слов Кип подходит к окну, и диалог продолжается*

*После этих слов в окне видно, как заваливается Фабрика, а диалог продолжается*

*Здесь диалог продолжается в зависимости от того, какая у вас была концовка. Здесь показана версия со спасением мира -*

## Диалог о книге о Профетботе

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List of Supporting Members

This page lists the supporting cast of the story, Hero League. Unimportant and minor characters are listed below.

### Characters

#### Principal Fernando

Frederick Fernando is the headmaster of Central Techno High School and oversees the teaching curriculum for each Techno High campus.

#### Joanne Charles

The mother of Cameron Charles who raised him since birth. She was married to an unnamed father to Cameron who died in the months leading to Cameron's birth. She, too, died, only she was murdered by Knight when an explosive was planted in their house in March.

#### Jordan Kipps

A new classmate who joined the twelfth grade of Techno High not long ago. He became quick friends of Samuel Hicks and Maddison Cromie and joined their group the day he came to school. What intrigued everyone about him was the fact that he demonstrated similar abilities to Cameron's, such as strength and agility. He is tall with dark hair and tanned skin through exposure to sunshine. He debuted in Recovery and helped Cameron fend off Knight in the corridors of Central Techno High in Accidents pt I.

#### Fleur Verde

Homeroom teacher to the twelfth grade students of Cameron Charles' class.
Barstucks

It's dead now!

Don't edit this wiki unless you were in the original roleplay group! Don't add OCs either.

## Barstucks

### **XIONG SHAN BROKE A DOOR IN HALF AND THAT'S ALL THAT MATTERS**

It's wild. You guys are so doubtful of me. I gift you this wonderful city and let you have fun in a game, and you treat me like this? You are the straw that breaks my camel's back. You are the plague. You-You bring havoc and chaos to everyone else but why me? Why me? Why? Why?

## Danganronpa Original Character Roleplay

A group of friends started talking about their DR OCs and decided to make a Discord Server for talking about them. It eventually evolved into a full Roleplay Group, which has a main, serious Roleplay where people will submit their OCs to be entered into a Killing Game much like in the DR Games, another serious Roleplay where dead ocs are, and then some smaller Roleplays for things like AUs or just to goof around.

Two Killing Game RPs were completed, and a third was about halfway through before the RP group was basically cancelled.
Линг/Диалоги

Здесь находятся диалоги персонажа-человека по имени Линг.

Речь Линга, как и у всех органических существ, выглядит как привычные Игроку предложения.

## Диалог при первой встречe

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## Диалог о Фонарщике

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## Первый диалог о еде

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## Второй диалог о еде

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## Монолог о банкe из-под кофе

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## Диалог о блинчиках

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## Диалог во время еды Нико

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## Диалог после еды Нико

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## Первый монолог в обновлении «Солнцестояние»

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## Второй монолог в обновлении «Солнцестояние»

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Jett Roglic

> "You know, I only became a policeman because my dad said I'd make a good one. He was damn right. Finished my training quicker than anyone at fifteen and quickly became one of the best in Techno City's police department." ~ Jett.
>
>

Jett Roglic is currently the chief of police in Techno City and one of the youngest cadets in history. He graduated from cadets at only fifteen, and rose to chief of police at seventeen.
Grumbus, King of Slytherin

A rare photo of Grumbus' true face

## Origins

Grumbus, King of Slytherin is a mechanical being. Formerly what is known as a "Human", Grumbus was born in 1996 and lived a relatively quiet life spending most of his idle time browsing an interconnected network.

Grumbus' life changed forever when he was absorbed by an odd white blob that engulfed his entire town. He re-awoke almost dead inside of a giant mechanical warehouse full of advanced machinery over a thousand years later in the year of 3027. When Grumbus awoke inside of the warehouse, he was almost immediately detected by machines inside of it. He was grabbed by a mighty... big... red... throbbing... HAND and knocked out again. When he awoke he found he had complete control of the facility.

## The Slytherin Machines

Grumbus created a number of machines and sent them out into the world to investigate how it has changed. He discovered that it changed. It changed.

He became obsessed with his machines and upgrading them to be as efficient as they could be. He expanded his facility around him. Eventually the entire city was his facility.

Grumbus became feared by any sentient beings that came across his army's path. He would destroy anything that came near his city mercilessly. Word spread and soon everyone knew of him.

## The War

The War, also known as The WAR, started in the year 3489, just over 400 years after Grumbus' awakening. It is unknown why this war began, but it is a mighty conflict between Grumbus' forces and Gonanjo: King of The Corumpulons, He rules them with an iron fist.

The war has been ongoing for 5,000 years and there is no apparent end in sight.

## Additional Information

* It is unknown exactly what happened to Grumbus after he gained control of the facility, but he has altered himself a large amount.
* Grumbus has been modified so much that he cannot be considered human. His entire body has been removed and his head is plugged into a giant jimby machine.
* He does not have eyes or a nose or ears. Instead, he has wires and computer parts where these once were.
* Grumbus wishes that people would say his full name every time they mention his name like Gonanjo: King of The Corumpulons, He rules them with an iron fist, but nobody does. Instead, they call him a blubby.
* It would seem that Grumbus has somehow extended his life using machinery, as he has outlived the human life expectancy by over 6000 years.
Библиобот/Диалоги

Здесь находятся диалоги персонажа-робота по имени Библиобот.

Слова Библиобота всегда начинаются с большой буквы, а сами предложения с обоих боков закрыты квадратными скобками. Это является одним из признаков не прирученного робота.

## Диалог при первой встрече

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## Диалог о библиотечной карточке

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## Диалог о странном журнале

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## Второй диалог о карточке

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## Диалог при попытке дать карточку с лицом Кип

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## Второй диалог при попытке дать карточку с лицом Кип

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## Диалог о недействительной карточке

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## Диалог при успешной попытке дать карточку

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## Диалог после всех основных вопросов

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## Диалог об архивной комнате (обновление «Солнцестояние»)

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Boppo

The only known picture of Boppo

## Early Life

Boppo the Clown is an infamous underground mob boss who runs an illegal dodgeball ring. It is unknown when he was born, but it was sometime after the War, also known as the WAR began.

## Rise to Power

It is unknown exactly when Boppo's mob was started, but over time it slowly became infamous and feared by all.

The first mention of Boppo's mob is mentioned in the following excerpt from a school textbook dated in the year 5672:

> *"boppo killed my uncle. i'll hit him."*
>
>

## Additional Information

* It is said that his network is so vast, that if you say anything negative about him, no matter how private the place, he will find out and make you "disappear".
* Boppo the Clown has not been seen in a long time and his current status is unknown.
* Boppo the clown is frequently mistaken for Blumbo. This is most likely due to their similar names.
The Prospectives

The Prospectives are most easily described as the “conservative” party of the Convention of Five. They believe that the status quo is preferable to most alternatives, and so they’ve established a seat in the Convention in order to work against the changes that the other parties aim to bring about.

What has surprised most, is the fact that their policy seems to extend in all directions. Not only do they oppose any attempts at cooperation between the Light and Dark mages of America, but they also express opposition to either side gaining more power over the other. This has led some to believe, or joke, that the members of The Prospectives, are in some way or another in the know about a prophecy that is close to being fulfilled just by the world being as it currently is. While many consider this a mockery, a fair few have begun pointing out that there’s no other clear reason for the party to exist, and that being in politics just to halt progress, would be a waste of everyone’s time if it didn’t serve a purpose. This mystery has some mages watching carefully, while others find themselves drawn to figuring out what “the big idea” is.

Like most of the parties that make up the Convention, The Prospectives have not published any clues to who their members or even their leader might be.
Джордж (вторая)/Диалоги

Здесь находятся диалоги персонажа-человека-предмета по имени Джордж, а точнее - её второй личности.

Реплики Джордж, как и у всех органических существ, выглядят как привычные Игроку предложения.

## Диалог при первой встрече

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## Диалог о работе

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## Диалог об Авторе

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## Диалог о чёрных клеверах

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## Диалог о книгах Автора в архивной

  Открыть / закрыть спойлер

Тут должен быть скрытый текст, но участник, разместивший шаблон, не заполнил соответствующее поле…

## Монолог о вопросах

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## Диалог о странном журнале

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## Монолог в случае, если Нико не пошла спать

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## Диалог о переведенном странном журнале

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*После этих слов Игрок должен прочитать переведенный странный журнал, после чего диалог продолжается*

*После этих слов Джордж дает Нико светящуюся игральную кость, после чего диалог продолжается*

## Диалог-объяснение того, что нужно сделать Нико

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## Диалог с Кип

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*После этих слов Кип подходит к окну и диалог продолжается*

*После этих слов в окне видно, как заваливается Фабрика, а диалог продолжается*

*Здесь диалог продолжается в зависимости от того, какая у вас была концовка. Здесь показана версия с спасением мира -*

## Диалог о книге о Профетботе

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The Harmony Caucus

The Caucus is the most recent addition of the North American factions, they believe in a united America, fighting hard for equal rights for adepts, mages, be they Light or Dark. They even wish to include normals in the equation. Unsurprisingly they're one of the smallest factions, though a rising one. Their lobbying efforts for Adepts leave them somewhat in bed with the Prince Faction, were it not for the Prince's desire to regulate everything. The Harmony Caucus wants mages to get a long, forgo any aggression and have a peaceful and prosperous united magical society. They were the strongest advocates for the Canadian/North American Council merger, though the Canadian Traditionalists held too much sway and had the Resolution turned down three times in their Council

They have lately come under a lot of political scrutiny, as they came out in support to the new Dark faction known as the Convention of Five, they strongly believe that if the Dark mages of North America would learn to self-regulate they would eventually see the Light side of things and join the Light council.
Julia Hayes

Julia is a prime example of an average member of the ADR, a young activist beset with dreams of changing the world. Julia works as the ADR's primary organizer for activism events, such as protests, information campaigns and the like.

Julia is well liked by her peers, her upbeat demeanor and including attitude servers her well in the ADR. This positive outlook is primarily what has led to her promotion, Julia takes her position very seriously however and works tirelessly for the cause, to the point of neglecting the rest of her life.

Though things are changing for Julia and she's begun to rethink her priorities, as she has already been kicked out of college, a fact she has neglected to tell her parents. However Julia keeps at it, hoping her just deserts will come in the end.

## Magic

Julia's particular spell is Regeneration, Julia heals 2 Bashing or 1 lethal damage per turn and reattach or regrow severed limbs. In the case of reattachment it takes 1 round, where regrowing takes her a day or two. Due to her constant regeneration, Julia can only be killed by aggravated damage.
Nagamatsu Takenao

Nagamatsu Takenao is the leader and original founder of the ADR, he's a charismatic yet stern leader and one of the most respected Adepts in all of mage society. Not only is he the owner of several night clubs throughout America, on the board of two hospitals in New York city and a major political figure. He's also one of the only Adepts known to have single-handedly defeated a mage in an azimuth duel.

Mr. Takenao doesn't however carry himself on his dueling reputation, rather he's an excellent businessman and a splendid politician who's shrewd negotiations has helped the ADR get recognized as an actual political organization by the Light Council.

Not much is known of Nagamatsu's heritage, only that he is an immigrant from japan and that somehow ties to him never showing anything of his upper body, save his head and hands. Everything else is always covered.

## Magic

Nagamatsu Takenao's spell is based on force magic, namely telekinesis. Somewhat irregular for an adept, his spell is quite versatile allowing it to function both offensively, defensively and with a utility bend. Nagamatsu's telekinesis reportedly has a limit of around half a ton, though this rumor has never been confirmed. He can supposedly pummel people directly, throw objects or crush them in a force grip should it be necessary. Many suspect his many techniques suggest that he might actually be a mage, or something in between a mage and an Adept, though Takenao only ever confirms himself as an adept. And one eager to stand with his adept brothers. (Takenao has 9 dice to activate his Telekinesis)
Джордж (четвертая)/Диалоги

Здесь находятся диалоги персонажа-человека-предмета по имени Джордж, а точнее - её четвертой личности.

Реплики Джордж, как и у всех органических существ, выглядят как привычные Игроку предложения.

## Диалог при первой встрече

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## Диалог о работе

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## Диалог об Авторе

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## Диалог о чёрных клеверах

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## Монолог о книгах Автора в архивной

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## Монолог о вопросах

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## Диалог о странном журнале

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## Диалог в случае, если Нико не пошла спать

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## Диалог о переведенном странном журнале

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*После этих слов Игрок должен прочитать переведенный странный журнал, после чего диалог продолжается*

*После этих слов Джордж дает Нико светящуюся игральную кость, после чего диалог продолжается*

## Диалог-объяснение того, что нужно сделать Нико

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## Диалог с Кип

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*После этих слов Кип подходит к окну, и диалог продолжается*

*После этих слов в окне видно, как заваливается Фабрика, а диалог продолжается*

*Здесь диалог продолжается в зависимости от того, какая у вас была концовка. Здесь показана версия со спасением мира -*

## Диалог о книге о Профетботе

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WLF

### Affiliation

Michael Faulkner, Ethan Zvargulis, Anthony Heapy, Cormac Onsman, Sadie Carter, Jake Halfred, Susan Halfred

## Favourites

### Sport

Ice Hockey

William Lachlan Faulkner, or WLF, is a 16 year old, Year 10 student of South Techno City High School. He studies Engineering, Maths, Physics and Japanese. His origin is first hinted at in Episode 9: Accidents pt II, but his full backstory is to be revealed at a later date.

Before moving to Techno City, Will lived in Wollongong, New South Wales, Australia, with his parents and younger brother, Michael. Since moving to Techno City, he has started martial arts, and is almost a black belt. His afternoon's usually consist of some sword work, martial arts or boxing training with Ninja or Echo, and designing some stuff for the rest of the Hero League alongside Teleportation. He trains for sword work in the simulator at the Hero League Headquarters, or HLHQ.
Кип Сильверпоинт/Диалоги

Здесь находятся диалоги персонажа-человека по имени Кип Сильверпоинт.

Речь Кип, как и у всех органических существ, выглядит как привычные Игроку предложения.

## Диалог при первой встрече (Нико не нашла библиотеку)

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## Диалог при первой встрече (Нико нашла библиотеку)

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## Диалог о тюбике клея

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## Диалог о Мире

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## Первый диалог о янтаре

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## Второй диалог о янтаре

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## Диалог о библиотечной карточке

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## Монолог о фотографии Нико

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## Диалог о помощи

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## Диалог с Седриком

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*После этих слов Седрик бежит к Фабрике, а за ним появляются частицы, которые оставляют Кип и Седрика по разные стороны моста*
## Диалог при первой встречи (обновление «Солнцестояние»)

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*После этих слов Кип подходит к Нико и диалог продолжается*

## Диалог с первой Джордж

  Открыть / закрыть спойлер

Диалог с первой Джордж

## Диалог со второй Джордж

  Открыть / закрыть спойлер

Диалог со второй Джордж

## Диалог с третьей Джордж

  Открыть / закрыть спойлер

Диалог с третьей Джордж

## Диалог с четвертой Джордж

  Открыть / закрыть спойлер

Диалог с четвертой Джордж

## Диалог с пятой Джордж

  Открыть / закрыть спойлер

Диалог с пятой Джордж

## Диалог с шестой Джордж

  Открыть / закрыть спойлер

Диалог с шестой Джордж
Миры

В OneShot упоминается всего 4 мира: мир Нико, мир Игрока, Старый Мир и мир, в котором происходят действия игры. Каждый имеет свои отличительные черты, уровень развития и особенности.

## Мир Нико

* Мир Нико (текст)
* Мир Нико (галерея)

Мир, который больше остальных похож на мир Игрока. В нём живут люди-кошки. По словам Нико мы понимаем, что во многом он идентичен миру Игрока: в нём есть океаны, самолеты, города, деревни, пшеничные поля, Солнце. По уровню развития он также не уступает ему: в нём есть компьютеры, телевизоры и прочие современные вещи.

### Галерея

#### Фанатское творчество

By wafflebonf (twitter).jpgНарисованный wafflebond
## Мир Игрока

Мир Игрока — это и есть наш мир, Земля. Можно сказать об этом Нико, однако можно и скрывать. Если Игрок решит рассказать Нико о нём, он сможет рассказать о таких вещах, как поля, океаны, солнце, деревни, города и множестве других вещей.

## Старый Мир

Родной мир Автора, Седрика, Рю и Прото. На момент появления Нико он уже давно разрушен, а Мир, в котором появляется Нико — это лишь цифровая копия Старого Мира, которую сделал Автор и за которым должна следить Мировая Машина.

Является практически полной копией Мира, так как он был его прообразом. Из слов Прото мы узнаём, что Старый Мир был куда большим, чем Мир. Вероятно, Старый Мир был похож на мир Нико, а именно — он был «живым». В Старом Мире отсутствуют такие персонажи, как Профетбот и Джордж — они были созданы специально для Мира.

## Основной Мир

* Основной Мир (текст)
* Основной Мир (галерея)

Мир, в котором и происходит действие игры. Он является компьютерным кодом, копией Старого Мира. Был создан Автором, когда последняя надежда Старого Мира была потеряна. На момент действия игры им частично управляет Мировая Машина. В нём отсутствует Солнце, но его можно вернуть. Основным источником тепла, энергии и света является фосфор. Здесь множество разнообразной растительности. В нём обитают самые разные жители: роботы, люди-птицы, люди и люди-предметы. Страдает от Частиц, но к концу обновления «Солнцестояние» они пропадают. Абсолютно всё здесь — компьютерный код. Основные три локации — Пустоши, Глен, и Пристанище.

#### Интересные факты

* Из этого поста Nightmargin можно понять, что на ранних стадиях концептуальной игры была идея сделать разные локации в качестве маленьких планет в чужой солнечной системе. На это, как и на многие аспекты игры, повлияла сказка французского писателя А. де Сент-Экзюпери «Маленький принц». Но от этой идеи отказались, так как единый плоский мир изобразить было гораздо проще. Однако фрагменты этой идеи выжили в виде Пустошей.
Sam

Sam is a well loved mage from the south of North America, he represents american nationality with his cowboy swagger and his no BS attitude.

Sam made a name for himself as a Keeper of the Star and the way he employs his magic, Sam is a force mage though he focuses on the manipulation of momentum. This he uses to make the impacts of his bullets even more devastating, it is even said that the very bullets he uses are one-shot items with different effects. Some dispelling shields, others inducing sleep and more.

Whether or not any of this is true, Sam hasn't confirmed or denied but one could consider it quite telling that he being a mage does wear two Colt anaconda .44 at his hip.

## Political leanings

Sam is a traditionalist, he likes North America just the way it is and same goes for it's magical society. Though his youth makes him a little more amenable towards change than a typical traditionalist, he still holds the values of his faction in high esteem.

He sympathizes with the Adepts and would rather they weren't the butt of mage society, but he also realizes the value in letting Dark mages and estranged Light mages have some sort of outlet where to flex their muscles, and if not Adept society then where?

Sam has taken no particular stance on the Convention of Five issue, though being a Traditionalist, his stance is presumed against.

## Personality

Sam is your typical Texan cowboy, he speaks with a heavy accent and always with a sort of coy smile as if he was the constant recipient of some private joke, that only he got.

He's however respectful for his age, showing both admiration and deference for his fellow councilors, realizing it is only with their blessing a man of his age has gotten to where he is.

Sam doesn't have staff so much as he has a posse or entourage, Sam is a superstar in younger mage society and he has used this to leverage quite the following. A tendency that his him changing Aids every few months.
Рю/Диалоги

Здесь находятся диалоги персонажа-лисицы, по имени Рю.

Речь Рю, как и у всех органических существ, выглядит как привычные Игроку предложения.

## Диалог в первом прохождении

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## Диалог при втором прохождении

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## Диалог при третьем прохождении

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## Диалог при четвертом прохождении

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## Диалог при первой встрече в обновлении «Солнцестояние»

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## Диалог в часовой комнате

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## Диалог на мосту

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*После этих слов Нико поднимает Рю на перила и начинается катсцена, во время которой диалог продолжается*

*После этих слов катсцена заканчивается, а мост начинают охватывать частицы, после чего диалог продолжается*

## Диалог после встречи с Прото и Седриком

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## Диалог о порталах

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## Диалог о красном портале

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## Диалог после открытия двери в кабинет Автора

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## Диалог в кабинете Автора

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## Диалог о чертеже Мировой Машины

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## Второй диалог о комнате после кабинета Автора

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## Диалог о роботах

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## Диалог о Мировой Машине

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## Поздравление Нико с успехом

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## Диалог об успехе Нико

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## Диалог о вершине Башни

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List of Espan lifeforms

This is a list of Espan life forms. The list will not include every single one of them, for the obvious reason that ecosystems are really diverse

The stronger gravity combined with the high oxygen levels on Espa requires life to have twice the muscle strength of earth life. Odjor has a visual brightness 1.54 times stronger then our sun on earth, therefor leaves on Espa are also found blue besides green in order to capture the right amount of sunlight.

Due to the stronger gravity and dense atmosphere on Espa creatures are vastly different from Earth life, big animals can easily get airborne in the dense atmosphere.

## Omádian Eon

* Draps - sponges.
* Fteró Archaía - feather shaped creature.

A

* Alpa - Herbivorous plain creature.
* Atlas Tree - Layer Forest Tree.

B

* Balloon Plant - A plant filling itself with hydrogen to launch spores into the air.
* Black Eegel - Espan urchin.
* Blake - Espan snakes that live on the bottom of the Layer Forest.

C

* Ceredon - a highly intelligent hunter on the eastern continents.
* Crawler - Espan spider.

D

* Death Step - a carnivorous plant based upon the Sunray from Deltora Quest.

E

* Esparcus - Espan variant of the shark.

F

G

* Groch - a yeti like creature that lives in the Barrier Mountains.

H

* Hysteria - carnivorous kelp forest that traps fish.

I

* Ionata - desert mouse.

J

* Jerbies - Swift insect hunters mainly found on the plains.

K

* Kinzon - large sea monsters and main prey of the Srakin.
* Krenn - Intelligent

L

* Leafless Tree - a plant collecting both water and CO2 through a special flower.

M

* Mucra - found in hurts on the plains.

N

* Norsfish - Large sea fish, and main prey for the Kinzon.

O

* Ossat - desert mole.

P

* Pillar Tree - Species of swamp tree
* Phosfus - sort of a beaver.

Q

R

* Red Ivy - a red variant of the ivy which grows best on the ground.

S

* Srakin - Espan dragon, hunts big fish.
* Srakon - Espan dragon, hunts land animals.
* Swams - Bioluminescent fungus that grow on the bottom of the Layer Forest.

T

* Terresuchus - a land crocodile, native to the eastern continents.

U

* Urtha - Wasp like species in the layer forest with 360 degree vision.

V

* Vhule - a sky whale.
* Vliviak - giant bird.

W

* Wann - Espan Primates.
* Wollies - small insect hunting animals

X

Y

* Yellow Grass - Vegetation on Espa, resembling grass.

Z

* Zyx - sort of fox.
The Prince Faction

The Prince Faction is the closest thing the North American Light Council gets to the Directors, the Prince Faction is a faction of mages that believe control is the single most important task of the Council. The Prince faction would love nothing more than if they could regulate all of society, including Dark and normal. They believe they know best and that it is their duty, as those better disposed, to shepherd those in a weaker position. Much like the rest of the American 1%, politics.

The Prince Faction is the smallest of the five American factions but they are one of the better connected ones, their desire to control and regulate has them spreading their influence into a variety of different channels including the ADR and other Adept organizations. They have a special task force called "Overseers" which they employ to keep an eye on 'those that can't'. Basically, a task of spies that direct adepts and sensitives, make sure they get jobs within the magical hierarchy that suits their needs. Many adepts view this as charity or altruism, however those that know the Prince Faction knows it is simply another ploy to bring uncontrollable elements under control.
Adepts for Democratic Representation

The Adepts for Democratic Representation, or ADR for short, is an organization with the goal to claim a Junior seat upon the Council to represent the rights and interests of Adepts all over the North America.

The members of the ADR are obviously largely Adepts, though a few mages has gotten behind them in a show of support. Primarily members of the Harmony Caucus, the HC has poured a few million dollars into the ADR, hoping to send them on a path of political success and some say to secure the HC a new ally on the council should it ever happen.

The membership of the ADR numbers in the hundreds and were one to include the various splinter groups the count would go well into the thousands. Though if you ask the ADR, the majority of these splinter groups are not considered a part of the ADR, as they officially would never associate with violent sub-sects such as the Seventeen.

The ADR advocates as an organisation of peace and tolerance, wanting primarily to secure the lives of Adepts in America.

## Members of Note

* Nagamatsu Takenao
* Julia Hayes
* Officer Brandon Harrington

## Splinter Groups

**The Seventeen**

This particular splinter group is one of the biggest thorns in the eyes of the ADR, The Seventeen functions much like a mercenary group, hiring themselves out as enforcers or assassins to make a quick buck. The Seventeen are, as the name suggests, seventeen adepts each with violent or tactically efficient abilities. The way they relate to the ADR is that their leader is a former member in good standing, now he hates mages and gladly takes jobs where he gets to kill a few of them. He is high on the Light Councils shit list, though the few agents they sent after him wound up dead.

* Nathaniel Yong
Джордж (шестая)/Диалоги

Здесь находятся диалоги персонажа-человека-предмета по имени Джордж, а точнее - её шестой личности.

Реплики Джордж, как и у всех органических существ, выглядят как привычные Игроку предложения.

## Диалог при первой встрече

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## Диалог о работе

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## Диалог об Авторе

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## Диалог о чёрных клеверах

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## Монолог о книгах в архивной

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## Диалог о книгах

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## Диалог о странном журнале

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## Диалог в случае, если Нико не пошла спать

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## Диалог о переведенном странном журнале

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*После этих слов Игрок должен прочитать переведенный странный журнал, после чего диалог продолжается*

*После этих слов Джордж дает Нико светящуюся игральную кость, после чего диалог продолжается*

## Диалог-объяснение того, что нужно сделать Нико

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## Диалог с Кип

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*После этих слов Кип подходит к окну - и диалог продолжается*

*После этих слов в окне видно, как заваливается Фабрика, а диалог продолжается*

*Здесь диалог продолжается в зависимости от того, какая у вас была концовка. Здесь показана версия с спасением мира -*

## Диалог о книге о Профетботе

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Джордж (третья)/Диалоги

Здесь находятся диалоги персонажа-человека-предмета по имени Джордж, а точнее — её третьей личности.

Реплики Джордж, как и у всех органических существ, выглядят как привычные Игроку предложения.

## Диалог при первой встрече

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## Диалог об работе

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## Диалог о Авторе

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## Монолог о работе

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## Монолог о книгах Автора в архивной

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## Диалог о чёрном клевере

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## Монолог о вопросах

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## Диалог про странный журнал

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## Диалог в случае, если Нико не пошла спать

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## Диалог о переведенном странном журнале

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*После этих слов Игрок должен прочитать переведенный странный журнал, после чего диалог продолжается*

*После этих слов Джордж дает Нико светящуюся игральную кость, после чего диалог продолжается*

## Диалог в случае, если Нико что-то не поняла

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## Диалог из обновления «Солнцестояние»

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*После этих слов Кип подходит к окну и видит лабораторию, что рушится*

*Здесь диалог продолжается в зависимости от того какая у вас была концовка. Здесь показана версия с спасением мира —*

## Диалог о книге о Профетботе

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Experience costs and Beats

Every five Beats gives 1 Experience.

To gain Beats

* If your character fulfills an Aspiration, take a Beat. At the end of a scene, replace it.
* Each Condition has a criteria for resolution. When resolving a Condition, take a Beat.
* Some Conditions provide Beats for actions other than resolution.
* Any time you fail a roll, you may opt to make it a dramatic failure and take a Beat.
* If your character takes lethal damage in one of her rightmost Health boxes, take a Beat.
* Any time your character risks a breaking point, take a Beat.
* Every time you research a new spell successfully, take a Beat.

Experience cots

* **Attribute:** 4 Experiences per dot
* **Merits:** 1 Experience per dot
* **Skill:** 2 Experiences per dot
* **Skill Specialty:** 2 Experiences per dot
* **Integrity:** 2 Experiences per dot
* **Potency score:** 4 Experiences per dot
* **Mastering a spell:** 1 Experience
HeroLeague Wiki

## Welcome to the Hero League Wiki

Welcome to the Hero League wiki, a wikia with information regarding CorLink14's Hero League original story found on Wattpad. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started on information about your favourite heroes, villains and places! To read the story itself, go to www.wattpad.com/user/CorLink14.

## Hero League – About

In the year 2062, a band of heroes who develop powers, some naturally, the rest, otherwise, do their best protect Techno City from danger. After years of collaborating together, the President of Techno City provides the newly named, "Hero League," with headquarters (the HLHQ), the Winged Wonder and a government-written terms and conditions that the League must follow as long as the government pays them for their services to Techno. After incidents with new supervillains and new heroes, a war between the Hero League and Planet X begins. Almost all members still attend their local high-schools in their tenth, eleventh and twelfth grades, as well as protecting the city. The group was founded by the homsechooled genius, Teleportation in 2058 and lead by Ninja, the expert leader. Other members who joined respectively include the half-man, half-bear, Bear Boy, the gamer, Force-Flight, the powerful Volts, the kind-hearted Restyle, the mage known as Magnifico, the alien, Psychic, the secretive Echo, and WLF, a mechanical and civil engineer.

For a list of supporting characters, click here.

Together, they fight crime and the likes of the world-conqueror, Unknown, the medieval Knight, an unstable scientist, Claw, high school gangster, Whitewing, and local gangs around Techno. Every member has their flaws, but they always try their best on the battlefield.

## Heroes

- Ninja (H01)

- Bear Boy (H03)

- Force-Flight (H04)

- Teleportation (H02)

- Volts (H05)

- Restyle (H06)

- Magnifico (H07)

- Psychic (H08)

- Echo (H09)

- WLF (H10)

## Villains

- Kray/Unknown (V01)

- Knight (V02)

- Claw (V03)

- Whitewing (V04)

- Croc (V05)

- Elemento (V06)

- Torturer (V07)
Delphi

Clarice Delphi is the most recent addition to the Senior Council, she's a bit of an enigma to those not directly affiliated with her as she is said to play her cards close to the vest. She has never worked outside the council and her political rise came as a surprise to absolutely no one.

## Political leanings

Delphi has shown strong anti-Dark mage leanings, she opposes them heavily and advocates for the Crusader cause namely the eradication of the pretenders known as the Convention of Five.

She is also anti-ADR, though she doesn't take as hard line an approach as she does to the Dark mages. She believes the Council is for the mages of North America and therefore believes that unless Adepts or Sensitives break the Concords, the Keepers have no business protecting them.

## Personality

Delphi is a pragmatic, stern woman with a soft spoken voice and soul piercing eyes. She seems to unsettle most of those she interacts with, simply by preempting what they'll say and answer before questions have been heard.

Her manners are reminiscent of the stereotypical upper-class lady, she expects others to address her with respect and deference, lest she simply ignores whatever words might follow.

It is said she's a good boss, fair but hard. She works her staff near constantly and expects them to work overtime several nights a week.