Rules of 7th rp

# Updated Rules of 7th RP

We have different rules and systems as to how the roleplay works:

* General rules
	+ Ask Nano, or other players, if you have questions regarding any rules.
	+ Do what the admins tells you. (This rule has a specific use, so don't whine about it.)
	+ Don't use things made by other players unless they've allowed you to.
	+ Place-names and all country-related names must be original. (no stealing from real life or other fiction).
	+ If you are inactive or leave the RP for a sufficient amount of time, the things you've made will be forfeit.
	+ You need to connect your resources to your cities and ports in order to trade them.
* Country
	+ To become a country, one must have the ability to have a population, feed it, provide electricity for it, and then have access to the outside world.
	+ Other player(s) must be online for you to interact with their country
	+ Resources
	+ Factories
	+ Food
	+ Connect all your settlements/builds up with infrastructure, otherwise they can't be used in rp.
	+ Claims mean nothing, any other country can decide to interfere with your nation's claims and try to take them over by force or through diplomatic plays. Make sure to have alliances etc. to prevent this from happening!
* Infrastructure
	+ General rules
		- Dont plow your infrastrucure through mountains and hills like their not there, be realistic and follow the path of least resistance
		- Cant make mines and oil fields more than 15km from your settlements, neither make your settlements further than 15km from your already existing ones. Exceptions such as being a landlocked country with the need of expansion exist.
		- Settlements must have access to infrastructure to be able to exist: make roads, railways, ports or airports to connect them to your country.
	+ Rails
		- Rails and trains are 3 blocks wide.
	+ Roads
		- Roads, or the lanes themselves must not be more than 4-5 blocks wide.
	+ Ports
		- Ports must not take up more area than the city its attached to.
* Industry
	+ Factories:
		- Small ground factories produce 20 military vehicles per rp year
		- Large ground factories produce 40 military vehicles per rp year and count as 2 small ones on the sheet.
	+ Aircraft factories:
		- Small aircraft factories produce 10 airplanes/vehicles per rp year.
		- Large aircraft factories produce 20 airplanes/vehicles per rp year and count as 2 small ones on the sheet.
	+ Drydocks:
		- They can produce as many ships as they fit on the sheet.

* Technology
	+ Our technology is fluid, meaning that major conflicts can speed up technology research a bit, and long times of peace will result in slower progression of technology.

* Cities
	+ Cities have to be located 2-15km from any of your existing settlements.
	+ City construction needs to be not spammy, ie. not build in a repeating pattern with the same buildings used again and again while only changing height or size.
* Population
	+ Population is counted per building, there are several building categories
		- Houses: 1-2 story single family homes providing 100 population.
		- Tenements: Smaller apartment blocks that can be found in most larger cities providing 300 population
		- 3-7 story apartment blocks: these are larger apartment blocks, defined by their larger footprint compared to tenements, providing 600 population.
		- 8-15 story apartment blocks/towers: they provide 1000 population.
		- 16+ story skyscrapers: providing 2000 population.
* Aviation
	+ Aircraft
		- All aircraft need to be approved by Nano for use in the roleplay.
	+ Air forces
		- Force Limit
		- No aircraft without one accepted runway (Helicopters are an exception.)
	+ Airports
		- Ask an admin about making runways.
		- Runways for jets must be at least 1500 blocks long and 31 blocks wide.
		- Runways for propeller aircraft must be at least 1000 by 25 blocks.
		- No nearby mountains.
		- An airport shouldn't take up more than 20% of your entire country.
		- Airfields shouldn't be too close to each other.
* Maritime
	+ General
		- Deep ocean equipment, such as oil rigs, large cargo ships, deep water ports, shipyards and large warships such as battleships are not allowed on lakes.
	+ Ships
		- Warships must be approved by admins before being used in the roleplay.
		- You can only have as many ships under construction as you have free dry dock space.
	+ Naval
		- Force Limit

* Land
	+ General
		- All vehicles must be approved by an admin (supervisor/chairman) unless player proven he's capable of creating reasonable designs
		- You can only have as many vehicles under construction as you have free slots in factories
		- They must be stored physically on the map.

For any questions/suggestions talk to Nano, or any other admin.