recursal/Fanatic-Fandom huggingface dataset:
Growing Up Hip Hop New York (Season 3)

## Growing Up Hip Hop NY Season 3

The third season of Growing Up Hip Hop New York premiered on June 14, 2019. This Season consists of 10 episodes and it was the first season to switch up the intro style. Raysean Banks, Amancio Walker, Olivia Carey, Taelor "Tae E" Robinson returned from last season and three new castmates DJ Ty Money, Unique Hoagland, and Bianca Kash were on this season.

Original Release: June 14 - August 23, 2019

Number of Episodes: 10
Defining a move

*For the main page about moves, see Moves.*
*For a description of how move effects work, see Move effects.*
*For how to create an animation for a move, see Attack animations.*
This page describes **how to define a move**.

A move begins with its definition. This means that it is listed in the PBS file "moves.txt", or a PBS file named "moves\_XYZ.txt" (where "XYZ" is any text), so that it can be recognised by the game as a move. This alone does not necessarily give the move an effect, but you *must* start by defining it before you can use it.

This page only describes how to define a move. See the page Move effects to find out how to add effects to defined moves.

## PBS file "moves.txt"

The PBS file "moves.txt" lists all the defined moves in the game. Each section in this file is one separate move, where a section begins with a line containing an ID in square brackets and ends when the next section begins. Each line in a section is one separate piece of information about that move.

Aside from the ID line, every line in a section follows the format:

```
XXX = YYY

```

where `XXX` is a property and `YYY` is the value or values associated with it (the spaces are optional). For example:

```
[FLAMETHROWER]
Name = Flamethrower
Type = FIRE
Category = Special
BaseDamage = 90
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = BurnTarget
Flags = CanProtect,CanMirrorMove
EffectChance = 10
Description = The target is scorched with an intense blast of fire. It may also leave the target with a burn.
#-------------------------------
[TAILWHIP]
Name = Tail Whip
Type = NORMAL
Category = Status
Accuracy = 100
TotalPP = 30
Target = AllNearFoes
FunctionCode = LowerTargetDefense1
Flags = CanProtect,CanMirrorMove
Description = The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

```

All pieces of information are optional, but will have default values if they are not defined. The order of the lines does not matter, except for the ID line in square brackets which must be first.
Pokémon

*For how to define a Pokémon species, see Defining a species.*
*For how to change a property of an individual Pokémon, see Editing a Pokémon.*
*For adding, removing, counting and choosing Pokémon in the party, see Manipulating Pokémon.*
*For Pokémon before they're hatched, see Eggs.*
This page describes how **Pokémon** work in-game. This includes the properties an individual Pokémon has, along with other general information about them.

## A Pokémon's attributes

Each individual Pokémon in the game has a number of attributes. Together, these attributes define that specific Pokémon.

The term "`pkmn`" in the examples below should be replaced with the Pokémon to be modified (e.g. `$player.party[0]` is the first Pokémon in the player's party) - see Manipulating Pokémon for ways to refer to individual Pokémon.

There are also two functions that affect Pokémon, as follows:

 `pkmn.calc_stats` | Recalculates the Pokémon's stats (total HP, Attack, Defense, etc.).
Used when creating a Pokémon or egg, when an egg hatches, when a Pokémon's level/species/nature/gender/shininess changes, when an EV-modifying item is used, and when a Pokémon's form changes.

## Level limit

The maximum level a Pokémon can attain is defined in the setting `MAXIMUM_LEVEL` (default 100).

In the script section **GrowthRate**, each growth rate is defined with an array containing all of its the "Exp per level" numbers. These numbers only go up to level 100. There is an Exp formula also defined for the growth rate which is used to calculate "Exp per level" numbers for levels which are not covered by this array. Each growth rate has a different set of numbers and a different formula.

The same script section also contains `def self.max_level`, which returns the highest possible level when the method is called. All checks of the maximum level in the game use this method rather than directly looking at the value of the setting `MAXIMUM_LEVEL`. This allows you to modify this method to add temporary level caps which you can change throughout your game.

## Pokérus

Pokérus is a virus that can rarely be contracted by a Pokémon. While it is infected, a Pokémon will receive more EVs from battle than usual. A Pokémon will be infectious for a while after contracting Pokérus, but will still receive the effect of it forever after.

The attribute which records a Pokémon's Pokérus is described above. It works the same as in the official games.

Only wild Pokémon or eggs from the Day Care may be generated with Pokérus. The chance of this is defined by the setting `POKERUS_CHANCE` (default 3/65536).

After any battle, an uninfected Pokémon in the player's party will have a 33% chance of catching Pokérus from each infected Pokémon directly next to it.
PBS files

This page lists all the **PBS files** used in Essentials.

A PBS file contains information for the game. This information is written in raw text and is editable directly, and indeed being readily editable is the purpose of a PBS file. A major part of the Compiler is to read these files and convert them into game-usable data which is stored in the "Data" folder - the .txt files themselves are not used by the game itself.

PBS files are so-called because they are all stored in the folder "PBS" in the main game folder.

The following is a list of all the PBS files, and what they do:

### Battle Frontier PBS files

In addition, there are a number of PBS files that are used for various Battle Challenges:
Saving and loading

This page describes how Essentials **saves and loads** the game.

## Loading

When the game is started, the player is offered the choice to start a new game or to continue their saved game (if there is one).

The script section **UI\_Load** contains the scripts that display the Load screen.

## Saving

One of the options in the Pause menu is to save the game. When this option is selected, some information about the current game run is shown, along with a prompt asking whether the player is sure they want to save.

If you need to ask the player whether or not they want to save their game (e.g. at a battle arena), you can run the script `pbSaveScreen`. It will return TRUE if the game was saved, and FALSE if it wasn't. Note that the player still has the option to say no to the save. If you want an event to rely on the player saying yes to that save, put the script in a Conditional Branch.

Note that, as the player can save on (nearly) any map, every map's name should be presentable to the player (e.g. "Professor Oak's Lab", not "Map054").

The script section **UI\_Save** contains the scripts that display the Save screen and provide the save confirmation prompts.

## What information is saved?

All the game information that is saved is listed in the script section **Game\_SaveValues**. These listings describe what the information is, how to refer to it in-game, and how to initialize it when starting a new game.

```
SaveData.register(:bag) do
  ensure_class :PokemonBag
  save_value { $bag }
  load_value { |value| $bag = value }
  new_game_value { PokemonBag.new }
end

SaveData.register(:player) do
  ensure_class :Player
  save_value { $player }
  load_value { |value| $player = value }
  new_game_value {
    # Get the first defined trainer type as a placeholder
    trainer_type = GameData::TrainerType.keys.first
    Player.new("Unnamed", trainer_type)
  }
end

```

All the saved game information is stored in the save file "Game.rxdata", in the folder "C:\Users\`USERNAME`\AppData\Roaming\`GAMENAME`". If that folder doesn't exist (i.e. your operating system is not one of the later Windows versions), then the save file will be put in the game folder instead.

## Tips

* If you are adding extra variables to your game that need to be saved, you will need to create another `SaveData.register` chunk of code to make the game recognise that it should be saved and how to use it.
	+ Alternatively, save your new variables as part of one of the sets of information that is already saved (e.g. `$game_player`).
* You could show different or additional information in the Save/Load screens. For example, the number of times the player has saved the game, the player's money, how long it has been since the player last saved, etc.
* You could allow multiple save files, either all for the same game run or to allow multiple players to play their own separate runs of the games at the same time.
	+ You could allow the game to autosave every so often. Ideally this autosave would be its own save file and wouldn't replace the regular save file.
The Admin Code

* Try to be Nice to the player base
* Do not give admin to people who ask for it (Unless confirmed by Futurestudioz).
* Only ban for fair reasons or, in exception, if a higher up says you can ban them.
* Only take down toxic posts and useless posts making the wiki look random and unorganized.
* Make sure to double check bans to make sure they are correct.
* Correctly explain what they've done wrong if they've done something wrong and give them their warning.
* If you do give them warnings, go onto their profile and tell them on their message wall.

(Only admins have to follow the rules and also the mod ranks.)

* If you adhere to the admin code, paste it on your message wall, or profile to show players you have read the code and follow it.

## ***Admins (A reminder if you forgot and are checking this.)***

--Futurestudioz (Bureaucrat, Founder)

--Teardrop the Demigod (Bureaucrat, Admin)

--CommanderRex12 (Admin)

## ***Mods (A reminder if you forgot and are checking this.)***

-Seaweed the Seawing888

-Sunset the NightWing-SandWing Hybrid

-Carolinecat1

-CommanderRex12 (Content Moderator)

## ***Links to the Admins and Mods***

https://futuristic-forces-official.wikia.com/wiki/Message\_Wall:Futurestudioz

https://futuristic-forces-official.wikia.com/wiki/Message\_Wall:Teardrop\_the\_Demigod

https://futuristic-forces-official.wikia.com/wiki/User:CommanderRex12

https://futuristic-forces-official.wikia.com/wiki/User:Seaweed\_the\_Seawing888

https://futuristic-forces-official.wikia.com/wiki/User:Sunset\_the\_NightWing-SandWing\_Hybrid

https://futuristic-forces-official.wikia.com/wiki/User:Carolinecat1
List of abilities

This page lists the **ability effects** that exist in Essentials. See the page Abilities for a description of what abilities are.

Note that this page doesn't describe how these effects are implemented. It also doesn't list every little interaction between a given ability and other effects.

## List of abilities

### Immunity or resistance to other effects

 Overcoat
Gen 6: The bearer is also immune to powder-based moves, as well as the ability Effect Spore.

### Form changing

If a Pokémon transforms (via Transform or Imposter) into a target with a form-changing ability, that Pokémon will transform into the target's current form and remain that way, regardless of any rules about which form it should be. In other words, transformed Pokémon are form-locked.

 Multitype
 Zen Mode
 Stance Change

### Other

 Honey Gather
 Magic Bounce
 Heavy Metal
 Light Metal

## Pickup's items

The items that the ability Pickup can produce are listed in `def Kernel.pbPickup` in the script section **PField\_Battles**. They are listed in two groups: the common items and the rare items. They are the items available from Pickup in the games Omega Ruby and Alpha Sapphire.

The items to be chosen from, and their rarities, depend on the Pokémon's level.

Nine items are chosen from the list of common items, starting with the one corresponding to the appropriate start level, and taking the eight items listed after that in order. These nine items, in order, have rarities of 30%, 10%, 10%, 10%, 10%, 10%, 10%, 4% and 4% (98% total).

Two further items are chosen from the list of rare items, again starting with the one corresponding to the appropriate start level, and taking the item after that as well. Each of these two items have a rarity of 1%.

The rarity of each item is listed in the array `randlist`. It is highly unlikely you would want to change these probabilities, as any change would be virtually unnoticeable to the player considering how much Pickup would have to be used in order to see the altered probabilities.

For example, a Pokémon of level 56 would choose the Escape Rope (30%), Full Heal to Sun Stone (10% each), Moon Stone (4%) and Heart Scale (4%), and finally the Iron Ball (1%) and Destiny Knot (1%).

A level higher than 100 is treated as a level of 100 for this ability, which is why the table above gives the final start level as "91+" rather than "91-100".
Back-Up Commander

## **The Back-Up Commander**

The Back-Up Commander is a class that gets Commander Training. The Difference between a commander and a back-up is that a back-up is used as a substitute for the Commander if he is absent or dead. The Back-Up commanders are promoted to Commander if the Commander has died or has been absent for too long. Back-Up commanders use the same gear as a Commander, so they have High-Tier Weapons and Armor.
Trainer card

*For collecting Gym Badges, see Pokémon Gym.*
This page describes the **Trainer card**, a simple screen that displays various information about the player, such as their ID number and the Gym Badges they have.

## The Trainer card

The Trainer card displays a number of pieces of information about the player and their progress through the game.

There is only one control: press the "Back" button to close the screen.

The scripts that display the Trainer card are located in the script section **UI\_TrainerCard**.

### Graphics

The background image is located in the folder "Graphics/Pictures/Trainer Card", and is one of two possible images:

* bg.png - The default background (also used for male players).
* bg\_f.png - If this exists, then female players will use this background instead.

The background image tiles itself to fill the screen.

The card image is located in the folder "Graphics/Pictures/Trainer Card", and is one of two possible images:

* card.png - The default image (also used for male players).
* card\_f.png - If this exists, then female players will use this card image instead.

The card image should be the same size as the screen (default: 512x384 pixels).

The trainer's image is simply the front sprite of the player's trainer type, which needs to exist as part of creating the player's trainer type in the first place.

### Gym Badge graphics

The Gym Badge images are all contained in one graphic called "icon\_badges.png", in the folder "Graphics/Pictures/Trainer Card" (see the image on the right). Each Badge should be 32x32 pixels in size (although you can edit the scripts to accept different dimensions).

The Trainer card assumes that there are 8 Gym Badges per region, which is why the "icon\_badges.png" graphic is 8 Badge wide. It will display the Gym Badges (that the player has) for the region the player is currently in. Each region requires its own row of badges in "icon\_badges.png". The top row is the region 0 badges, the second row is for region 1 badges, etc.

## Tips

* The Trainer card is an easy screen to modify: the code for the graphics and the controls are both very simple, and serve as a good starting point for learning how to script in Essentials.
* You could make the Trainer card flip over when the player press a button, to show the back of it. The back can display various other pieces of information, such as the Hall of Fame debut time (i.e. how long it took the player to first defeat the Elite Four), number of battles participated in, number of times the player defeated the Elite Four/rival, etc.
* Change the Trainer card's graphics after certain points in the game, e.g. upon defeating the Elite Four, completing the Regional Pokédex.
Bad Girls Club

Bad Girls Club (Formerly known as "Minecraft Bad Girls Club") Is an American Youtube Reality Series that ran from January 7, 2017 - Present. Bad Girls Club is one of Aboss Studios's highest rated series on the network with the first season garnering a 9.83 million viewers as of now. Season 4 was also the most watched season ever consisting 2 million viewers every other episode.

No. of Seasons: 5

No. of Episodes: 34
Making It In The Game

Making It In The Game (***Also known as Making It In The Game: Greenfield***) is an American minecraft reality series that follows seven business moguls trying to make it in different parts of the industry. The series premiered on November 29th, 2019 with the highest premiere episode in total of 1.95 million viewers. In May 2020, the show was renewed for a second season. Season 2 introduces new cast members Alyse Donovan, Malcolm Smith & Consequence replacing previous cast members Shedika Johnson, Leah Grant, and Dru.

Number Of Seasons: 2

Number Of Episodes: 9
Pause menu

This page describes the **pause menu**.

The scripts related to the pause menu are in the script section **UI\_PauseMenu**.

Some of the options in the pause menu are only available at certain times:

* "Pokédex" - if the player has been given the Pokédex and there is a non-empty Dex list which can be viewed.
* "Pokémon" - if the player has any Pokémon in their party.
* "Bag" - unless in a Bug Catching Contest.
* "Pokégear" - if the player has been given the Pokégear.
* "Town Map" - if the player does not have the Pokégear but does have the Town Map item.
* "Save" - unless in the Safari Zone, in a Bug Catching Contest or if `$game_system.save_disabled` is set to TRUE.
* "Debug" - if playing in Debug mode.

## Variants of the pause menu

The contents of the pause menu are different if the player is in the Safari Zone or a Bug Catching Contest.

### Safari Zone

"Save" is replaced with "Quit", which ends the player's Safari game immediately.

An information box appears at the top left of the screen, showing the number of steps the player can still take and the number of Safari Balls the player has left.

### Bug Catching Contest

"Bag" is removed. "Save" is replaced with "Quit", which ends the player's Contest game immediately.

An information box appears at the top left of the screen, showing the species/level of the Pokémon the player has caught (if any) and the number of Sport Balls the player has left.
Metadata

*For metadata relating to a specific map, see Map metadata.*
This page describes the **metadata** (otherwise known as **global metadata**), a set of information contained within the PBS file "metadata.txt" which defines some important information.

## Metadata

The PBS file "metadata.txt" contains various information used throughout the game (global metadata), as well as information about the defined player characters.

Each section in this file is either the global metadata or one separate player character, where a section begins with a line containing a number in square brackets and ends when the next section begins. Each line in a section is one separate piece of metadata.

Aside from the square bracketed number line, every line in a section follows the format:

```
XXX = YYY

```

where XXX is a property and YYY is the value or values associated with it (the spaces are optional).

### Global metadata

The first section of the PBS file "metadata.txt" begins with `[0]`, and contains various general information about the game.

It looks something like the following:

```
[0]
StartMoney = 3000
StartItemStorage = POTION
Home = 3,7,5,8
StorageCreator = Bill
WildBattleBGM = Battle wild
TrainerBattleBGM = Battle trainer
WildVictoryBGM = Battle victory wild
TrainerVictoryBGM = Battle victory trainer
SurfBGM = Surfing
BicycleBGM = Bicycle

```

Nearly all pieces of information are optional (except for "Home"), but will have default values if they are not defined. The order of the lines does not matter.

### Player characters

All other sections of the PBS file "metadata.txt" begins with `[1]`, `[2]` and so on. Each of these sections defines a player character, whose character ID is the number in that section's square brackets.

A player character section looks something like the following:

```
[1]
TrainerType = POKEMONTRAINER_Red
WalkCharset = trainer_POKEMONTRAINER_Red
RunCharset = boy_run
CycleCharset = boy_bike
SurfCharset = boy_surf
FishCharset = boy_fish_offset

```

Most of the pieces of information in these sections should be defined. Many of the charsets will fall back on using other charsets if undefined, but this is usually not desired.

 WalkCharset
 RunCharset
 CycleCharset
 SurfCharset
 DiveCharset
 FishCharset
 SurfFishCharset
 Home

If a charset includes the word "offset", then it will be shifted 16 pixels south when being displayed. This is useful for any charset which extends below the tile the player is currently on (such as a lengthy fishing rod while fishing).

## Editing the metadata

You can edit the metadata in two ways: the first is by editing the PBS file "metadata.txt" directly, and the second is by using the "Edit Metadata" option in the Debug menu.

Note that the "Edit Metadata" option does NOT move any files around, nor does it create any audio files or graphics that may be needed (such as a new player character's charsets). You will need to add these files into the appropriate folders yourself.
The Currently Open Slot that is Held for Whatever is it that Nick Wants to do That Week (Number 6 of The Things Nick is the Keeper Of)

Being the keeper of all things means being flexible; if you're too rigid in the things that you keep, you won't be able to adapt when the world suddenly introduces something new and outrageous that would otherwise love to spiritually own. For this reason, Nick always keeps an open slot on the list of things he is the keeper of for whatever new thing it is that he wants to start doing that week, be it flip-flopping and admitting that he really loves The Departed, or starting trumpet skiing, the number fun downhill musical sport.
Controlling events with scripts

This page shows how to **control game events by script commands**. This includes how to make an event move around (applying a move route), change their graphic and so on.

## Setting a move route for an event

```
pbMoveRoute(event, commands)

```

The above code applies a move route to the given an event (which can also be the player or a follower). To set the player's move route, use `$game_player` for the `event` parameter. To set the move route for an event on the current map, use `$game_map.events[x]`, where `x` is the event's ID. `event` can be `nil`; this method returns the whole move route regardless. `commands` is an array of move route commands, with each command followed by a set of parameters for that command. Here is an example of a move route defined for the player:

```
pbMoveRoute($game\_player, [
 PBMoveRoute::CHANGE\_SPEED, 2,
 PBMoveRoute::BACKWARD,
])

```

Notice that the `CHANGE_SPEED` command is followed by a number specifying the speed. The `BACKWARD` command has no parameters. Here is a list of possible commands, together with their required parameters:

When using `pbMoveRoute`, it will always set `THROUGH_ON` at the beginning and `THROUGH_OFF` at the end. This means the event can be made to move to places it wouldn't ordinarily be allowed to go (e.g. the player walking on water, an NPC moving over a tree). Be sure that nothing strange can happen because of this.

This function returns immediately, and doesn't wait for the move route to complete. This function's return value is the generated move route (RPG::MoveRoute).

## Other event command scripts

There are some event commands that you may want to use directly in a script. Examples of some of them being used in scripts are in the Duel mini-game's code in script section **Minigame\_Duel**.

### pbWait(x)

Waits for *x* seconds. While waiting, processes the rest of the scene.

Note that, prior to Essentials v21, this used to wait for a number of 1/40ths of a second (i.e. if `x` was 4, it waited for 4/40 = 0.1 seconds). The equivalent now is simply making `x` be 0.1.

### pbShake(*power*, *speed*, *x*)

Shakes the screen with a given power and speed for `x` frames, where one frame is 1/20 of a second. Returns immediately, so that other things can be made to happen during the shaking.

### pbFlash(*color*, *x*)

Flashes the screen with a given colour for `x` frames, where one frame is 1/20 of a second.

### pbToneChangeAll(*tone*, *duration*)

Sets the color tone for the screen and all graphics thereon. Fades the tone in for `duration` frames, where one frame is 1/20 of a second.

## Pro tips

* There is no need to call `pbMapInterpreter` directly in event scripts. All event scripts are executed in the context of the game's map interpreter.
Aboss Studios Wiki

## Welcome to the Aboss Studios Wiki

Welcome to Aboss Studios! Here you will find all the latest reality tv series that was and is produced by Aboss Productions.

## Aboss Studios

Aboss Productions is a Minecraft Reality Network that gives you the juiciest/ Jaw dropping / Entertaining programming that'll be trending for days!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Bad Girls Club LA (Season 2 )

The Second Season of Bad Girls Club (Also Known as Minecraft BGC2 LA or BGC2 LA) is an American Youtube Reality Series that is part of the franchise. This season was the first season to be the most talked about on social media. Also this season had alot of controversy. In Episode 8, castmate Karen H. made homophobic slurs about her other castmate Branaysha Jones. In Episode 9 where the girls go to a club in Miami, She danced with a guy who was also gay and danced with him. **Note:** This season consists of 10 Episodes

Originals: Tina, Raela, Gabi, Amy, Love, Karen

Replacements: Branaysha, Diondra, Dyanaisha
Editing a Pokémon

*For giving, taking, counting and choosing Pokémon, see Manipulating Pokémon.*
This page describes how to **edit the attributes of a Pokémon**, such as its gender, owner or ribbons.

## Deciding which Pokémon to edit

The first step is to find the Pokémon to edit. This can be done a variety of different ways depending on the circumstances. For example:

```
pkmn = $player.party[0]
pkmn = $player.first_able_pokemon
pkmn = $player.last_pokemon
pkmn = pbGetPokemon(1)

```

These will all return a Pokémon (if possible) and call it "`pkmn`". This page assumes that the Pokémon being edited is referred to as "`pkmn`".

## Attributes that can be edited

### What can't be changed

There are some attributes of a Pokémon that cannot be changed directly. These are:

* Types
* *Stats:*
	+ Maximum HP
	+ Attack
	+ Defense
	+ Special Attack
	+ Special Defense
	+ Speed
* Height
* Weight
* EV yield

## The last part of editing a Pokémon

Once a Pokémon's attributes have been edited, its stats may need to be recalculated. This is done by the following line of code:

```
pkmn.calc_stats

```

To be safe, you should always include this line after all other edits.
Whether Nick Likes Your Name as Much as Everyone Else (Number 37 of The Things Nick is the Keeper Of)

After being badgered to watch the award-winning anime film Your Name, from director Makoto Shinkai, Nick declared himself to be the judge over whether or not he enjoys the film as much as everyone else. And, seeing as how he finally got around to actually watching it - and really enjoyed it - it seems as if he indeed did like the film as much as everyone else.

That said, it's also possible that Nick actually meant to express whether or not he likes any person's given name as much as everyone else does, possibly in order to stave off people asking that he care about the anime film. Whatever the case may be, one thing's for certain: Nick probably doesn't like your name as much as he likes your name.
The "Allianced" Language

## **The Language of Allianced**

Originally called, "Common-Tongue", the language of Allianced is essentially the English language for Elementals. Allianced refers to the countries/continents it is used in, the UE, Navia, and Sapphiria, who are all allies. The Language used to be called "Common-Tongue", since it was the original language of nearly the whole planet, hence it's nickname "Common-Tongue". However, the "Common-tongue" language starting to become less common during immigration and different cultures merging, resulting in the language no longer being the most common language. However, citizens will still refer to the language as "Common-Tongue" in Continents that still use the language, including the UE, Navia, and Sapphiria. However, public officials, and others affiliated with the government refer to the language as the "Allianced" Language, or the "Ally" Language, this is to appear more professional, since the nickname "Common-Tongue", isn't necessarily seen as professional due to it not really being as common as it once was.

## **Continents that use or used the Allianced Language**

*The UE* (Present Day)

*Navia* (Present Day)

*Sapphiria* (Present Day)

*Valearia* (Formerly, still spoken in different territories of the continent.)

*Amearia* (Formerly, still spoken in different territories.)

*The West Coast Islands*/*The Federation of Alcunse`* and the *Republic of Daendre`* (Present Day, although mixed with some other languages.)
Whether or Not Mia is in the Inner Circle (Number 31 of The Things Nick is the Keeper Of)

When Mia Khalifa appeared in the Kinda Funny office in late 2017, Nick was so taken by her (most likely because of how formidably she bongo'd Kevin), that Nick declared her as being part of the "Inner Circle." What this "Inner Circle" is exactly is unclear; it's possible that it's somehow related to Nick's doomsday cult that he started back in 2008 with the sole purpose of swindling the government out of more money, but Nick has since denied the cult's existence.
Bad Girls Club Rio (Season 3)

The Third Season of Bad Girls Club (Also Known as Minecraft BGC3 Rio or BGC3 Rio) is an American Youtube Reality Series that is part of the Minecraft BGC Franchise. This Season premiered from June 30,2017- July 28,2017 and was the second season to have the highest rated premiere episode garnering over 3 million viewers!. This is also the first BGC Season that went international. **Note:** In Episode 1, Castmate Breana Jordyn got punched in the face at a local bar in Rio De Janiero, The Guy who punched her got arrested for assualt.

Originals: Laylana, Breana, Janelle, Christyna, Jasmyn, Stephanie

Replacements: Leyia, Atlanta

Season 3 Episodes
 Hell In Brazil
Growing Up Hip Hop New York (Season 4)

The fourth season of Growing Up Hip Hop New York premiered on May 8th, 2020. This season old castmates, Amancio Walker, Olivia Carey, Taelor "Tae E" Robinson DJ Ty Money and Unique Hoagland will return along with fellow alumni Ashley Carter from Seasons 1-2. Along with Carter, 2 new castmates, Jayden "JT" Miller and Devonte Dawson are joining the cast.

Original Release: May 8- Present

Number of Episodes: 10
It's Time to Stop Arguing About Batman v Superman (Number 25 of The Things Nick is the Keeper Of)

Nick is tired of hearing both the Internet and his co-workers verbally fight over whether the hit 2016 motion picture Batman v Superman: Dawn of Justice was a good movie or not, and has thus decreed that it's time to stop arguing over it. Of course, when the Kinda Funny crew inevitably does a "Batman Movies In Review" series for their channel, they'll have to once again argue over whether or not it's a good movie - meaning that even in his infinite power and wisdom, there are certain things that Nick is unable to control.
With God as Nick's Witness, He Will Wipe Jar Jar Binks from the Annals of the History of Star Wars (Number 19 of The Things Nick is the Keeper Of)

For the 19th thing that Nick is the Keeper of, he has declared that he will effectively wipe Jar Jar Binks from the annals of Star Wars history. However, recent evidence on the Kinda Funny Morning Show suggests that not only would Nick immediately play Jar Jar if given the opportunity to do so, but that he would also play the role intentionally badly. Does this mean that Nick would thus have to wipe himself from existence when the fated day comes, in order to fully purge Jar Jar? It is unlikely, as last time Kevin checked, Nick didn't have wizard-like powers that allowed him to erase himself and his alter-egos from peoples' memory - but the champ is always full of surprises.
Whether or Not Blade Runner 2049 is a Good Movie (Number 1 of The Things Nick is the Keeper Of)

Before Denis Villeneuve's sequel to Blade Runner was released, Nick proclaimed himself to be the keeper of whether or not it was going to be a good movie. Despite being apprehensive, Nick stated that yes, it would be good - and by all accounts, he was right; critics almost unanimously loved 2049 upon its release, heralding it as a powerful, yet respectful successor to Ridley Scott's classic science fiction film.

While all of the things that Nick is the keeper of are important, this particular one is more so than any of the others, as it was the first thing that Nick claimed his dominion over. It has special power as a result; if Nick were to ever declare "Eivoe Doog A Si 9402 Rennur Edalb," the world would undergo a cosmic discombobulation. Either that, or Nick would immediately have a bowel movement.
Items

*For how to define an item, see Defining an item.*
*For the effects that items have, see Item effects.*
*For giving, taking and counting items in the Bag, see Manipulating items.*
*For putting an item in a map for the player to pick up, see Item balls.*
*For information about Poké Marts, see Poké Mart.*
This page describes **how items work in the game**. Items can be stored in the Bag and the PC.

## Items

An item in the code is nothing more than an ID symbol (e.g. `:POTION`). There is no difference between any two of the same item.

Mail can display custom messages. A mail's message (and related information) is saved as a property of the Pokémon holding the mail. The mail item and its message can be stored in the PC's Mailbox instead of the Bag. The message cannot exist otherwise.

## Important items

An important item is one which the player should be able to obtain only one of throughout the game, and which they will not be able to get rid of (i.e. by tossing it, selling it or using it up). The quantity of such an item will not be shown in the Bag.

Key Items, TMs and HMs are classed as important items, by defining them as such. Note that TRs are single-use versions of TMs, and are how TMs used to work prior to Gen 5. The difference between TMs and HMs is that moves taught by HMs cannot be forgotten except via the Move Deleter.

Since important items cannot be sold, their price is (usually) irrelevant. If the price is non-zero, however, it can be sold to the player by a Poké Mart. The reason the player cannot sell an important item is because it is classified as an important item, *not* because its price is 0 (although items with a price of 0 cannot be sold either).

It is worth noting that, although an important item's quantity is not shown in the Bag, it *is* possible to have multiples of an important item at once. Unless you have a specific purpose for doing so, though, you should check whether the player already has the important item before attempting to give it to them again.
Nick Can't Remember This One (Number 11 of The Things Nick is the Keeper Of)

Apparently, Nick cannot remember the eleventh thing that he is the keeper of. This, of course, is a lie; Nick absolutely remembers this eleventh thing, and is feigning ignorance in order to test his audience. Exactly what he is testing them for, and when he intends to reveal whether or not they passed, is unknown. But sometimes, isn't not knowing better than knowing?
Controls

This page describes the **keyboard controls** used in Pokémon Essentials.

## Keys and inputs

There is a distinction between the terms "key" and "input":

* A **key** is the key you press on the keyboard. The game will convert a pressed key into an input. Pressing F1 at any point produces a menu that allows you to change which keys will be converted into which inputs.
* An **input**, also known as a **button**, is an abstracted way of determining what the player tells the game to do. Inputs are usually seen in the scripts, with names like `Input::USE` and `Input::DOWN`.

This distinction allows scripts to ignore which of the dozens of keys the player is pressing, and just concern themselves with what the player wants the game to do. There is a limited number of possible inputs, listed below. The choice of which keys should produce which inputs is left to the player, who can rebind their keys to the inputs at any point by pressing F1.

## Default controls

The following table lists all the inputs available in Essentials, along with a description of what each one does and what the default keys are for each of them.

## How to use inputs in scripts

There are hundreds of examples of how to check for an input in the scripts. These checks are always done inside a repeating loop that also updates the game, so that the user can hesitate and still operate the game without fear that the game will have "moved on" and started doing something else.

To check whether the Up arrow key has been pressed, use the following:

```
if Input.trigger?(Input::UP)

```

Any input (see the table above) can be used here.
Growing Up Hip Hop Miami

Growing Up Hip Hop Miami is an American Youtube Reality Series that follows the next generation of hip hop's lives, Naiana Charles, Brandyn D, Camren, Myles P, Alexa Michelle and Ioulia Black. This season consist of 7 episodes for the first season but due to lost of footage, the season would be cut short to 5 episodes.
Growing Up Hip Hop New York (Season 2)

The second season of Growing Up Hip Hop New York premiered on June 1, 2018. It's the first season to breakout and have high views each episode. Episode 2 reached over 4 million viewers, Episode 4 reached 8 million viewers and Episode 5 reached 7 million viewers. Which makes this

the highest rated season on AbossTV since Bad Girls Club.

This season consists of 10 full episodes.

S2 Cast: Amancio,Olivia,Raysean,Diondra,Ashley,Tae E, Adriana
Whether or Not Big Mouth is Dumb (Number 21 of The Things Nick is the Keeper Of)

When the adult animated sitcom Big Mouth debuted, Nick was quick to reveal himself the keeper of whether or not it was dumb. Considering that he hasn't mentioned it in a while on the Kinda Funny Morning Show, he probably believes that it's dumb, and has been intentionally avoiding it as a result.

It's also possible that "Big Mouth" was some sort of brand of microwaveable cocktail wieners that Nick used to down a bag or two of back in the day, but the anonymous tipster that provided me with this information couldn't be properly verified.
Bad Girls Club Coastal Disruption (Season 4)

The Fourth Season of Bad Girls Club (Also Known as Minecraft BGC4, BGC4 Coastal Disruption or "The Coastal Season of BGC") is an American Youtube Reality series that premiered on January 19,2018 - March 30, 2018. This was the the third season that had the highest rated premiere and the first season to have a consistent 2 Millon Viewers every other episode. This was Also the first season to go back to where it all began in Season 1, NYC!

Replacements Coast
Whether or Not Andy Can Harmonize (Number 34 of The Things Nick is the Keeper Of)

Andy Cortez is often in the habit of launching into all sorts of musical ditties when in the presence of one Nick Scarpino with his voice and guitar. But talented and motivated as he may be, the fact of the matter is that he is not the keeper of whether or not he can harmonize when he does so - Nick is. And Nick will most likely decree that no, Andy cannot harmonize - but this is most likely said not because of a lack of musical talent on Andy's part, but because it increases Nick's ketone concentration if he upsets Andy.
Nick's Biceps

Nick's biceps, contrary to popular belief, are not the result of Nick's intensive Jiu Jitsu training, but one of the side-effects of an alien symbiote that attached itself to Nick during his days living in Riverside. Eye witnesses claim that the being fused itself with Nick in order to consume all of the Taco Bell that was currently contained within him, as said fast food was chemically identical to a narcotic found on the symbiote's home planet. Everyone was immensely concerned - but once the symbiote triggered Nick's biceps to swollen, they decided to just roll within it until the Avengers intervened.

Nick has used his biceps for a variety of feats since their formation, including using them to press elevator buttons, and cushion Kevin's fall every time he falls from a skyscraper. Unfortunately, he has not yet figured out how to use them to open corked wine bottles; he's working hard on that one.
Nick at Night (Number 16 of The Things Nick is the Keeper Of)

For the sixteenth thing that Nick is the keeper of, Nick proclaims his lordom over Nick at Night. It is unclear whether this is referring to Nick at Nite, the American programming block that broadcasts nightly on the channel space of Nickelodeon (and that Nick hasn't yet realized that "Night" in the programming block's name is stylized as "Nite"), or Nick at Night, Nick's award-winning series of Instagram stories.
Bad Girls Club New York (Season 1)

The First Season of Bad Girls Club (Also known as Minecraft BGC1 NY or BGC1 NY) is an American Youtube reality series that aired from January 7, 2017 - January 24, 2017. This Season was the first to start the Minecraft BGC franchise and it also had the highest rated premiere on the Aboss Studios network. Garnering a total of 9.83 million viewers. Unfortunately that went down after Episode 2. **Note:** This Season also had 2 Unaired Episodes due to Youtube Blocking the episodes in all countries.

Cast: Kayla,Kristell,Caylea,Sydney,Janae, and Mimi

Season 1 Episodes
 2
 3

Episode 1!
Nick's Jiu Jitsu Career

Shortly after coming to live in San Francisco, Nick Scarpino was continuously tormented by neighborhood bully Jonny Lorence, after the latter discovered that he was going out with his ex-girlfriend, Ally. Just as he was about to be nearly being beaten to death by Jonny and his goons, Nick was saved at the last moment by an elderly Japanese man named Kensukei Meyagi, who proceeded to instruct Nick in the art of Jiu Jitsu in order to beat Jonny at an upcoming martial arts tournament.

Jonny and Nick fought viciously at the tournament, doling out unethical and painful moves that should've technically gotten them both suspended, but that the judges decided to roll with because they found it really funny that a 30-year-old man was fighting a 16-year-old teen. Eventually, Nick defeated Jonny, and was carried off by an enthusiastic crowd while an 80s song played.

While Nick had many more scrambles with Jonny and Meyagi in the years that would follow (including that one time that some local kid called Jadin Smith had to take his place, after he binged too hard on the Hostess Donettes), they never stopped from from continuing to excel at and enjoy the art of Jiu Jitsu.
Growing Up Hip Hop New York

Created By Aboss Studios

Growing Up Hip Hop New York is the first installment on AbossTV and it's a minecraft reality series that focuses on the lives of former hip hop legends kids rising to fame or trying to make it on top in New York. The show premiered on September 22, 2017 at 9/8c and it was the first ever Aboss Studios series to have the most watched and highest rated series on the network.

No. of Seasons: 4

No. of Episodes: 34 (+1 Unaired)

On December 3, 2017 The series was renewed for second season with all of season 1's cast returning except Monroe. Season 2 also brought two new cast members, Tae E and Adriana Bianca. Season 2 Premiered on June 1, 2018. On September 2, 2018, The show was renewed for a third season and majority of the cast is returning except for Ashley Carter, Diondra Blue and Adriana Bianca. Season 3 also brought in 3 new cast members, DJ Ty Money, Unique, and Bianca Kash. Season 3 Premiered on June 14, 2019 and it was the most watched premiere since season 1. Marking at over 2 million viewers. On October 26, 2019, the show was renewed for a fourth season with Olivia, Amancio, Ty, Unique and Tae E returning along with two new cast members Devonte Dawson and Jayden "JT" Miller. Season 1 Alum Ashley Carter is returning as a full time cast member as well. Season 4 Premiered on May 8, 2020
Nick's Shadowboxing Career

During his early days in Riverside, California, Nick had a very brief shadowboxing career, after deciding that the best way to get in shape while also looking Extremely Cool was to shadowbox. While Nick ultimately never won a single fight during his entire career, he did get to fight some of the strongest contenders of the Shadow Circuit, including Dark Diego, Umbra Ursula, and Silhouette Seager, and was inducted into the Shadowboxing Hall of Fame in 2012. Nick's gimmick when in the ring was typically to give up half way and grab a Coke, but he also would occasionally point a flashlight from behind to make himself appear bigger than he actually was.

There are currently rumblings that Nick will make a comeback at Shadowboxmania '19 - but given his recent shadow fractures all over his shadow metacarpals, only time will tell if this actually happens.
Whatever Nick Wants (Number 10 of The Things Nick is the Keeper Of)

When it comes to things that Nick Scarpino is the keeper of, they are usually specific ideas and concepts that one can tangibly grasp. But for the tenth thing on the list of things he keeps, Nick admits that his powers extend beyond the tangible - they can also grasp the unknown, in the ephemeral realm of whatever it is that Nick wants to lord over. Beavers? New York hot dog carts? Pre-teen versions of the Golden Girls? His own soul? Whatever Nick wants to be the keeper of, he gets to be the keeper of.
Whether or Not Alec Baldwin Should be in Every Movie (Number 3 of The Things Nick is the Keeper Of)

This is a trick question, because in fact, Alec Baldwin is actually in every movie. What Nick is declaring here is not whether or not Alec Baldwin should be in more movies than he actually is, but whether the fact that he has invaded every movie like a cinematic parasite is admissible. The answer: yes, of course.