Equipments

Equipments, are special abilities that can be changed at start of game. There are 7 different equipment as for the 7 different classes.

Each class starts with a specific equipment, but will unlock all other equipments little by little when leveling up.

The default hotkey to use your equipment active ability is always (W).

Each equipment provides many benefits for his owner but also for the team. A wide variety of equipment is therefore one of the key to victory.

## Oxygen mask

Passive: Increases owner's movement speed by 0.15

Active: Use or share oxygen mask to remove oxygen deficiency status and protect against air contamination and pipes for ~ 1 minute and 15 second. Stacks up to 5 charges, charge cooldown 45 seconds.

Default start: Demolitionist.

## Communication Relay

Allows players to unlock camera and gives vision on map if allies are in the area. (by clicking what would be the zoom out button), as well as using it on an ally to grant shared vision and psychological protection.

When the players has the camera unlocked aka Command Mode active, the player will have a 25% movement speed reduction debuff.

* Command Mode: This unit is occupied with communication trough Command Mode and is slowed down by 25%.

Passive:

* Reveals all allies position on owner's minimap
* Increases chance of finding Survivors.
* Informs of newly found Survivors.

Active: Can be on allies:

* Exchange vision for 60 seconds;
* Mutually protect against negative psychological effects;
* Prevent Survivors from being afflicted by fear.

Default start: Medic.

### **Survivors**

The Communication Relay is also used **Find**, **Gather**, **Control** and **Promote** Survivors.

Survivors limit is (1 + number of Communicators) + (1 if interference is active). Active limit in game is 4 or 5 (if interference is active)

Survivors can have 3 weapons:

* Raid Shotgun
* Machine Gun
* Hunting Rifle

They can also have all 3 types of armor, but just their Armor and Movement Speed values, their ability are deactivated.

Each Survivor can have 1 of 3 abilities (this can be use every 90 seconds):

* Give a nearby player 15 supplies (Automatic)
* Use a weaker form of First Aid to a nearby player (Automatic)
* Give a player any of the ammo types (Manual)

They also have 1 of 3 hand weapons that they use automatically:

* Knife
* Grenade
* Flashbang

### **Promoted survivor**

* Only 1 active at a time, each player (with Communication Relay) can only promote 1 per game.
* loses AI, player gains full control
* Upon rescue grants 50% exp just like a companion

## Motion Scanner

Passive:

* Radar which produces sounds (beeping) when enemies are nearby;
* Reveals position of nearby hidden enemies (behind doors, burrowed);
* Increases weapons accuracy of nearby allies (including owner) by 5%;
* Slows down and confuses nearby larva;

Active: Detects and draws enemy attention to player from a medium-large radius (Screen).

Default start: Gunner.

## Flares

Only on use (Active):

* Provides vision at target location for nearby allies;
* Grants vision even in the darkness and trough fog;
* Increase attack range of most weapons and turrets when attacking enemies marked by flares;
* Enemies marked get reduced vision if in the dark;
* Scares and stuns enemies vulnerable to light if dark;
* clear area of creep.

Default start: Scout.

## Hacking terminal

Only on use (Active):

* Can be used to quickly open doors from a small distance (W-click on the door). This can be used when driving a vehicle.
* Can be used to activate Automated Security Machine Gun for 1 minute.
* Can be used to hack Computer Terminals for various beneficial effect. Refer to the Computer terminal page for further information.
* Can be used on Security Mech to hack it for 20s removing the "rogue" state and allowing to control it.

Default start: Agent

## Toolkit

Passive:

* Reduces repair time by 35%;
* Most station's facilities, doors and automated turrets can be repaired for free;
* Allows upgrading automated turrets to 3 of the 5 types;
* Allows repairing destroyed automated turrets;
* Refills Turrets ammunition 75% faster.

	+ Hydraulic Frame - 12 supply
	+ Combat Mech - 15 supply
	+ Battle Tank - 20 supply
	+ Combat Suit - 10 supply

Default start: Engineer.

## Backpack

    Passive:

* Grants +10 supplies when collecting supplies from any source.
* Maximum supplies increased to 120.
* Adds an additional 30 supplies on start of the game.

Active:

* Can be used on self (while out of combat and idle) to activate pre-load allowing insta-reloads.
* Can be used on another player or survivor to transfer the pre-load status.
* Can be used to deploy supply packs (15 supply).

Default start: Heavy.