Known Bugs

A rather unorganized list of known, unexpected behaviours of Fallout: FROST, preferably with hints to solutions or at least workarounds.

While this page focuses on what might be called "bug fixing", the Mods for FROST page keeps a more extensive list of mods for various purposes.

Note: On this page, a Solution is characterized by providing an in-game resolution using available, unmodified game mechanics, while Workarounds require the use of third party tools, the console or other means to influence behaviour from outside of normal gameplay.

## Legendary items still available

### Bug Description

Despite the mod author's stated intention to completely remove any legendary items, including loot from legendary NPCs, and quite possibly remove legendary NPCs altogether, legendary enemies as well as legendary items can still be obtained.

Their availability has been greatly reduced, turning purposeful hunting for them into a mostly pointless, resource-wasting endeavour.

### Workaround

Players wanting to follow the mod author's intended playstyle should refrain from using legendary items found, other than items with legendary effects introduced by FROST as listed on the unique items page.

## Pip-Boy light is not working

### Bug Description

While the Pip-Boy light can be activated and the user interface indicates, that the light is active by displaying a flashlight icon, no light is emitted.

### Solution

This is not a bug. The pip-boy is not intended to be usable as a light source and obtaining a separate source is required. See lanterns for more information.

## Pip-Boy light is working without a light source

### Bug Description

Pip-Boy light is working like in vanilla Fallout 4.

### Solution

Probably a mod conflict from other mods or Creation Club content that makes changes to the Pip-Boy. Deactivating these mods or changing the load order should help. Installing and uninstalling mods that have an effect on the pip-boy might cause this bug too.

## Unkillable Ghoul atop Trinity Tower

### Bug Desription

A non-hostile, unkillable Ghoul might be found atop Trinity Tower. The Ghoul can not be communicated with, and will become hostile, if attacked continuously. When hostile, the Ghoul can still not be killed. The player character may be forced into the radiation radius of the Ghoul when trying to leave Trinity Tower using the suspended platforms for descending.

This is probably a remains of the base game, with the Ghoul representing the essential and thus immortal super mutant Strong.

### Workaround A

Players may want to bring radiation-resistant gear, radiation cures, and radiation-resistance increasing consumables in order to reduce the radiation dose received during descent, if forced to share the platforms with the Ghoul.

Simply keeping distance during descent will also considerably reduce the radiation dose received.

### Workaround B

Using power armor, it is possible to simply jump off the structure, avoiding the shared descent and radiation altogether.

### Workaround C

Just as the base game, FROST forces the creation of an automatic save, before reaching the top exterior region of Trinity Towers.

Reloading this save, and not entering the top exterior will avoid having to cope with the immortal Ghoul.

Note: This is marked as a workaround, instead of as solution, as it avoids the problem without actually solving it by for example making the Ghoul disappear or turning it into a mortal being.

## Invisible Synths

### Bug Description

The player encounters invisible (hostile) synths.

### Solution

Newer versions of FROST have eliminated most cases of this bug. If it happens a lot, especially at locations where unique NPCs are encountered in vanilla Fallout 4, it is a mod conflict (e.g. NPC Overhaul mods).

## Named NPCs

### Bug Description

Players may encounter named NPCs from the base game, despite FROST purportedly removing or at least changing all of them beyond all recognition.

A notable example is Commander Kaylor still being located at the Nuka-World Transit Center. This can be considered an oversight, as these NPCs no longer serve specific purposes.

Notwithstanding a mod conflict (for example by using Gas Masks of the Commonwealth in conjunction with its NPC gas mask extension), no workaround is known. The only way to fix NPCs like Commander Kaylor is to make a rather simple custom patch for FROST that changes their name.

## Subtitles displayed, but audio missing for some NPCs and holotapes

### Bug Description

Some NPCs will say things like "I found it first!", but only the subtitle can be seen and no audio line can be heard.

This happens because certain NPCs use voice types that have no audio for these lines.

No workaround or solutions are known other than creating custom patches that let certain NPCs use other voice types.

## Wrong Date

### Bug Description

FROST takes place in the year 2082, but certain notes, terminals or interfaces still show the vanilla date, or the year 2282.

The in-game clock and certain pip-boy interfaces will always use the year 2282, because the first two digits can't be changed by modders in any way.

No workaround or solution is known. Certain notes and terminals could be edited with a custom patch to fix some of these errors.

## Random encounters reminiscent of the base game

### Bug Description

   The base game introduces random encounters, where one or more NPCs (including creatures) can randomly but repeatedly be encountered wandering the world, offering services, trade or threatening and right out attacking the player character.

FROST leaves many of these random encounters intact, while changing some of their characteristics.

Note: The screenshot may indicate that pre-war money used as currency for the transaction. Please see the "Caps as money" bug for an explanation.

## Snow in interior locations

### Bug Description

This is not directly a bug, but the result of replacing textures for outdoor locations with snow textures. Bethesda used some of these textures for interior locations, like the Boston Mayoral Shelter. Certain plants that are white can be found in interior locations too. These replacing problems don't happen often, and can be ignored. The only solution for this problem would be to replace certain textures, or edit all cells where this problem occurs.

## Looting Glowing ones seems impossible

### Bug Description

Looting the corpses of Glowing ones seems to be impossible, as they can not be activated.

### Solution

Corpses of Glowing ones can only be activated, if the player character crouches.