Apostle of the Order of Prismatic Light (Homebrew Prestige Class)

Members of the Order of Prismatic Light have an almost religious fervor when it comes to their magic. Most adherents have at some point of their life had a lethal or near lethal encounter with a prismatic or light based magic effect. Honestly, their adherence to the order might be labeled as PTSD in another setting. While the most dogmatic followers of the order specialize in only spells with the word 'prismatic' in their names, others are more versatile and will view any light or ray based spell as within their wheelhouse. All adherents have developed their own spells at one point or another, creating new, often pointless, prismatic spells. For example, the first member of the order spent years and thousands of gold pieces researching the spell "Prismatic Daylight", which you can probably guess was a pointless multi-colored variant of the daylight spell. It has since become tradition that any hopeful member submit a spell of their own design to the pool of known prismatic spells known to the Order.

### Requirements

To qualify to become an Apostle of the Order of Prismatic Light, a character must fulfill all the following criteria:

* **Special:** Must have been severely injured by a prismatic or light based spell OR researched and cast a functional prismatic spell
* **Spells**: Ability to cast 3 light or prismatic spells.
* **Knowledge (arcana)** 3 ranks or **Knowledge (religion)** 5 ranks

### Class Skills

The Apostle of the Order of Prismatic Light's class skills are Craft, Knowledge (arcana) or Knowledge (religion), Knowledge (local), Knowledge (geography), Spellcraft, and Perception.

Skill Points at Each Level: 4 + Int modifier.

### Class Features

All of the following are class features of the Apostle of the Order of Prismatic Light prestige class.

**Weapons and Armor Proficiency**: Apostle of the Order of Prismatic Lights gain no new weapon or armor proficiencies.

**Spells per Day/Spells Known**: an Apostle of the Order of Prismatic Light continues training in magic as she gains levels. At each level the Apostle of the Order of Prismatic Light gains new spells per day (and spells known, if applicable, OR a mana increase if used) as if she had also gained a level in the spellcasting class she belonged to before she added the prestige class. She may add her Apostle of the Order of Prismatic Light level to her previous class level for advancing features such as a sorcerers bloodline or oracle mystery, but only if it is prismatic or light themed (gm discretion). If the character has levels in more than one spellcasting class before becoming an Apostle of the Order of Prismatic Light, she must decide to which class she adds each level of Apostle of the Order of Prismatic Light level for the purposes of determining spells per day. In addition, when gaining new spells you may select prismatic or light spells from any spell list. If you have access to cleric domains, you gain access to the Sun domain and the Light subdomain. An Apostle of the Order of Prismatic Light may never cast a spell that causes darkness.

**Prismatic Knowledge (Ex)**: An Apostles of the Order of Prismatic Light may treat prismatic spells as 1 spell level lower than normal for the purpose of learning and expending spell slots.

**Limit Break (Su)**: At 1st level, the Apostle of the Order of Prismatic Light receives the Limit Break (Prismatic Flurry).

* **Prismatic Flurry (Su)***:* This Limit Break allows the Apostle of the Order of Prismatic Light to unleash a flurry of prismatic spells in an instant. For a duration of 1 round + 1 round per two Apostle of the Order of Prismatic Light levels after 1st, as a standard action, the Apostle of the Order of Prismatic Light can cast up to five prismatic spells (and if he is a FFd20 based caster, use up to triple his maximum spell level in MP. For example, a 6 black mage/3 Apostle of the Order of Prismatic Light can normally only use 4 MP to cast a spell, but with this limit break, he can spend up to 12 MP to be able to cast up to five spells.) Activating this limit break requires only a swift action.

**Prismatic Sight (Ex)**: Unknown to most people, most Apostles of the Order of Prismatic Light are blind, their previous near fatal encounter with prismatic magic having permanently damaged their eyes. One of the very first things the Order teaches them is how to use their other senses, including their magical aura to survey the world around them.

This functions as blindsense with a range equal to 20 feet per Apostle of the Order of Prismatic Light level. At 5th level, this also functions as true sight at the same range.

**Bonus Feat**: At 1st level, and at every odd level thereafter, an Apostle of the Order of Prismatic Light gains a bonus feat in addition to those gained from normal advancement. These feats must be selected from any of the following: metamagic feats, item creation feats, Skill Focus or Spell Mastery.

**Holy Light (Ex)**: At 1st level, all ray and prismatic spells you cast may have the light descriptor added to them. This does not increase the spell level of the spell cast.

**Prismatic Resistance (Ex)**: At 1st level, an Apostle of the Order of Prismatic Light gains immunity to one of the colors of the prismatic rainbow. These colors are Red (fire), Orange (acid), Yellow (electricity), Green (poison), Blue (forced polymorph effects), Indigo (mind affecting effects) and Violet (forced teleportation effects). At 4th, 7th and 10th levels, the Apostle may select another aspect of the prismatic rainbow to become resistant to.

**So Bright it Burns the Soul (Ex)**: At 1st level, your light spells are so bright that they can damage creatures normally resistant or immune to light effects. This ability only works with spells with the light descriptor or that gain the light descriptor. While this would allow you to blind a creature that is already blind, there is no added effect for being blinded while already blind, or any other similar doubled effect.

**Prismatic Displacement (Su)**: The Apostle of the Prismatic Order is almost immediately taught how to weave deceptive lights into their displacement spells. Any spell that gives miss chance has its % chance to cause a miss increased by 5% per Apostle level.

**Light Specialist (Ex)**: At 2nd level, an Apostle of the Order of Prismatic Light gains a +1 bonus per die to any dice rolled to determine damage caused by light spells you cast. In bright areas (normal light), the damage bonus increases to +2 per die. In extremely bright areas (bright light), the damage bonus increases to +3 per die. The save DC for any light or prismatic spell cast by the Apostle of the Order of Prismatic Light gains a bonus equal to the damage bonus provided by this ability.

**Defensive Light (Su)**: An Apostle of the Order of Prismatic Light, due to his past encounters with prismatic energies has an almost sixth sense when it comes to defending himself and his allies against hostile light spells. Once per day per he may counterspell a hostile light or prismatic spell as an immediate action, as though he had readied an action to do so. You must still make the appropriate spellcraft check, but instead of casting a spell use your pure innate willpower to cancel the spell. He gains an additional use of this ability at every even level.

**Radiance (Su)**: When an Apostle of the Order of Prismatic Light casts any spell with the light descriptor, the resulting light is brighter than normal. The radius of illumination is doubled, and the spell is treated as if it were one level higher than it actually is for all purposes, including determining whether it can counter or dispel a *darkness* spell. Thus, a *daylight* spell cast by an Apostle of the Order of Prismatic Light sheds light in a 120-foot radius and is treated as a 4th-level spell. It can counter or dispel any darkness spell of 4th level or lower.

**Eclipsed Spell (Su):** At 3rd level, the Apostle of the Order of Prismatic Light learns the eclipse spell metamagic feat. He may never use this spell to decrease light levels, but may instead use it to increase the light by one step higher than normal for the feat.

**Hard Light (Su):** At 3rd level, the Apostle of the Order of Prismatic Light learns how to strengthen his light spells. He may now add his casting modifier to any spell with the light descriptor that deals damage.

**Enhanced Spray (Ex)**: At 4th level, an Apostle of the Order of Prismatic Light has learned to perfect the basic spell of his order, Color Spray. He may add his level in Apostle of the Order of Prismatic Light to the caps for hit dice in the spell.

**Prismatic Infusion Metamagic (Su)**: At 4th level, an Apostle of the Order of Prismatic Light gains Prismatic Infusion Metamagic as a bonus feat. He can use this to infuse any of his light spells that deal damage with prismatic energy. When casting a non-prismatic light spell, add 1d6 damage from each of the following elements (fire, cold, electricity, acid, sonic, wind, earth, water, poison, dark, holy and force). At 7th and 10th levels, this damage increases by 1d6 for each beam. This bonus applies only on the first strike of a multi-strike spell. This ability is a unique +3 metamagic feat only available to Apostles of the Order of Prismatic Light.

**Prismatic Beam (Su)**: At 5th level, an Apostle of the Order of Prismatic Light has become a veteran of prismatic magic. When casting Scorching Ray and adding the Light descriptor using his Holy Light class ability, he may split each beam up to 4 times. Each refracted beam becomes a different element (chosen when casting) and does 2d10 damage of the chosen type. A single ranged touch attack is used to direct all 4 beams. The damage of the beams is increased to 4d10 at 10th level.

**Hard Light Images (Su)**: At 5th level, the Apostle of the Order of Prismatic Light has learned to weave hard light into his mirror images. Mirror images are enhanced with hard light, making them able to survive an attack before being destroyed.

**Prismatic Burst (Sp)**: At 6th level, an Apostle of the Order of Prismatic Light gains the ability to sacrifice some of his lifeforce to convert a prismatic spell into a vicious area of effect burst. By expending a prismatic spell and taking unavoidable hit point damage equal to twice the level of the spell, the Apostle can release the expended spell in a 60' radius burst instead of it's normal shape.

**Piercing Sight (Su)**: At 6th level, an Apostle of the Order of Prismatic Light gains greater prismatic visual acuity. He ignores the miss chance created by darkness spells or effects and gains Blind-Fight as a bonus feat. In addition, he gains a +5 sacred bonus on Spot checks.

**Improved Prismatic Shield (Su)**: At 7th level, the Apostle of the Order of Prismatic Light learns how to weave is prismatic magic into the basic wizard shield spell. The result is a shield spell that no longer provides an AC bonus, but adds the effects of a prismatic wall to the shield spell. Any creature attempting to strike him with a melee attack is affected as though trying to pass through a prismatic wall. In addition, while protected by a prismatic shield, the Apostle gains elemental resistance equal to his caster level to all elemental effects. Once the Apostle gains the Prismatic Shield spell, it is improved to use the color effects from prismatic wall and when triggered, effects everything in a 30' cone behind the attacker.

**Burning Light (Ex)**: At 8th level, the Apostle of the Order of Prismatic Light can trade his own lifeforce to empower his spells. He may choose to take 10 times metamagic cost in unavoidable hit point damage to reduce an applied metamagic cost.

**Prismatic Spell Mastery (Su)**: At 8th level, when casting any prismatic spell with a variable effect to choose a color, the Apostle of the Order of Prismatic Light may roll twice on the color table to determine the effects.

**Prismatic Fury (Su)**: At 9th level, the Apostle of the Order of Prismatic Light may, at the cost of his own life, send a burst of prismatic radiance at his enemies that few could survive. The dome shaped burst moves outward from the caster at a rate of 30' per round, effecting any creatures touched as though they attempted to pass through a prismatic wall. This effect is not dispellable and ends after 3 rounds. The Apostles body is destroyed by the release of this energy. The Apostle also suffers 1 permanent negative level.

**Master of Hard Light (Su)**: At 10th level, the Apostle of the Order of Prismatic Light becomes a being of pure light, taking on the aspects of his power in physical form. He:

* Gains the Incorporeal Subtype.
* Loses any natural armor he may have and gains an untyped bonus to AC equal to the same amount.
* Loses its strength score (as per the incorporeal subtype) but may redistribute that same number of attribute points as he wishes.
* Gains the Empower Spell metamagic feat and may apply it to any light spell he casts without increasing the casting cost or casting time.

### Addendums

**Light levels addendum:**

* Supernaturally Dark ‐ Just like dark but darkvision does not work.

* Dark ‐ Effectively blind w/o darkvision. 50% miss chance (total concealment), lose Dex bonus to AC, –2 penalty to AC, and –4 penalty on Perception checks that rely on sight and most Str and Dex skill checks.

* Dim Light ‐ 20% miss chance Concealment w/o darkvision or the ability to see in darkness. Can make a Stealth checks to conceal self.
* Normal Light ‐ Just like bright light but no penalties.
* Bright Light ‐ All characters can see clearly
* Supernaturally Bright- All normally sighted characters are treated as thought they have light blindness. Characters with dark vision or light blindness are blinded.

**Prismatic Spells addendum:**

When class abilities in Apostle of the Order of Prismatic Light refer to "prismatic spells", they refer to the following list of spells (list can change due to personalized spell research):

* Color Spray
* Dancing Lights
* Blazing Rainbow
* Prismatic Spray
* Prismatic Wall
* Prismatic Sphere
* Prismatic Shield
* Prismatic Blade
* Prismatic Ray
* Rainbow Pattern
* Chameleon Scales
* Scintillating Pattern
* Scintillating Wall
* Hypnotic Pattern
* Inhibiting Pattern
* Loathsome Veil
* Cloak of Chaos
* Prismatic Meteor
* Prismatic Fist