Level Editor

From the Main Menu you can access the Level Editor. Here you can create your own levels with high flexibility. The game was expanded with a lot of new features since the Story Levels were created and Level Editor was created to give the players a tool to create amazing levels.

## Level Editor Basics

To create a simple level these are the steps:

1. Click 'New Level' in the my level list. Click on it. The Level Editor starts.
2. Drag and drop objects from the left (object palette) to the scene. Object palette has filterable Object Categories. so you can filter if you want to build some wooden building, or adding targets to the scene, etc.
3. Fine tune the placed objects:
	* Modify position, rotation, size.
		+ Quick: use the green gizmo for move/rotate/scale/duplicate.
		+ Precise setup: enter xyz coordinates on the right columnSet the correct material (stone, or wood, etc), and paint them any color.
	* Add a modifier (eg rotation) if you want.
	* Delete an object by dragging back to the palette
4. Make sure everything is done according to plan. Don't forget to place apples or targets. If you don't place them, the level will be a survivor game mode where the player wins if he survives a given time.
5. Setup Level Properties. Change it only if you have some special ideas (Run Mode, unlimited weapons, etc).
6. Save and Play your level. If you find it good, publish it via the Level Properties. 10 min later it will appear in User Submitted Levels and if you start it from there you can play it the same as other players (your records will be saved).

## Object Categories

Objetc Categories are on the top of the left side palette. They can be filtered in these categories:

1. All: It shows all the objects without filtering. This is the default view.
2. Targets: Objects which the players will try to hit and avoid to hit. These are premade objects, and modifiers usually doesn't work on them.
3. Builders: The most flexible category. You can freely resize, rotate, change material, paint or add modifier. You can create your own 'enemies' like a jumping tree-monster, built from basic cubes, cylinders, etc. Change their material to Sharp Metal or Sharp Wood so they will cut every other objects.
4. Hazards: Some premade hazard for quick use.
5. Characters
6. Cosmetics
7. Other

## Additional tips

### Alignment

If you want to create a very fancy level, start he editing with turning on these 3 buttons for precise alignment:

* 2D or 3D view change
* Grid
* Snap

### Fixing

Set the fixing on the top right menu after selecting an object (lock icons):

* Fixed: the object will be fixed in the air even if hit
* Fixed, until blade hit
* Fixed, until any contact
* Free

### Publishing tips

* Play and test a lot before publishing.
* Add a good Level name. Add a comment if you want to instruct players what to do. This comment will be show up for players when they first try your level.
* Create an eye-catching tumbnail. The 'Add Thumbnail' button will screenshot the current scene view (so it worth adjusting the view to a nice position first).
* This game is a physics game and it needs a lot of math calculations. The game doesnt restrict your creativity but make sure you have not too many objects (1000+) which can freeze phones.