Modular Building

Modular building refers to the in-game system that covers the creation of player-made structures using various parts, such as walls, flooring, doors, windows, roofing, and decorations. This system allows for the free creation of whatever the player desires, such as a custom-built greenhouse, animal shelters, or rocky terrain for exhibits.

### Description

#### History

During early stages of development, such as the Steam demo, modular building was more limited. Foliage and rocks could be individually placed, rotated and scaled, but there were no man-made materials and objects to build with. The park’s infrastructure consisted of buildings and structures of a fixed design.

Later, modular building was showcased numerous times in devlogs, developer screenshots, and footage. The term extends across various types of items, including those of natural and artificial origins without distinction. Footage showed rocks being placed freely along with artificial structures, such as walls being placed alongside with rocks. During two devstreams and the Early Access Announcement trailer, modular structures were regularly seen, notably as a shelter for *Coelodonta*.

#### Placement and Usage

Because Prehistoric Kingdom doesn't have an intrinsically grid-based building system, objects can be freely placed anywhere. The X-, Y-, and Z-axes are available to freely move, rotate and scale along. This allows complete freedom in where pieces are placed, how they're oriented, and how big or even stretched/squashed an object is. For the sake of convenience, a versatile local grid system can be toggled to guide object placement.

The majority of objects have material variations which can be changed between based on the needs of the player. For example, the 4x4 wall piece can consist of wood, stones, bricks, concrete, metal, glass et cetera, divided across multiple themes. Besides different textures, some material variations also have different 3D meshes. On top of this, most pieces can be recolored, sometimes across multiple channels. All of this customization allows for infinite possibilities in what can be created using the modular system and allows players to smoothly create unique structures for their park.

Modular pieces are divided into the following categories: walls, roofs, building accessories, structural elements, lighting, props, scenery, signs, gardening, foliage, rocks & sticks and special.

Lighting pieces will provide customizable light during nighttime hours, at the expense of electricity. Almost all pieces have a hitbox, which allows animals and guests to be blocked by them - or walk on top of them, depending on heights and inclines – allowing for the construction of useable buildings, fences, bridges and animal shelters.

#### Themeing

Prehistoric Kingdom’s modular pieces are divided into themes, collections of aesthetically matching items. Currently ingame are the basic, modern, tropical and arid themes. With the exception of basic and one more theme of choice, other themes must be researched when playing in Challenge Mode, and prefabs that use them will not initially be available.

Aside from modular pieces, fencing and paths are also organized into these themes.

#### Plantlife

The majority of the game’s plants, those in the foliage tab specifically, are available for bulk placement via the foliage brush. However some plantlife is modular-only, and can be found in the gardening tab instead. When placed in an exhibit, these plants do not count towards the foliage need of the contained animals, and conversely the animals do not mind them.

* *Aloe vera*
* Amazonian lilies
* Barrel cactus
* Black canna
* Bromeliad (*Neoregelia*) | banded/blooming/green
* Cattleya orchid
* Clover bed | green/blooming
* Elephant Grass
* Fox Glove | purple/white
* Goldenrod
* Monkey face orchid
* *Monstera* (*deliciosa*)
* Palm grass
* Topiary hedges in various shapes
* Water lilies
* Ivy

#### Modular Prefabs

A prefab is a collection of one or more modular pieces and/or functional modules (such as an animal nursery or a power module). They can be locally saved for reuse and, in the Steam version of the game, uploaded to the Steam Workshop for other users. On a single click, prefabs are selected as a whole and can be moved, duplicated and otherwise interacted with as such. Double-clicking a prefab enters a mode where that prefab’s modular pieces can be separately interacted with.

### Gallery

* Early Access
* Alpa/Beta
* Modular Foliage
* Modular Lighting
* Videos

Assorted modular pieces of the basic theme.Assorted modular pieces of the modern theme.Assorted modular pieces of the tropical theme.Assorted modular pieces of the arid theme.

Multiple Smilodon fatalis around a modular structureA closer view of Smilodon fatalis on a modular structureConcept art for the tropical theme.ThemesMore themesVarious showcases

OverviewDecorative plantsMulch

Modular Building WIP- RecoloringAn outdated showcase of the building processModular Building- 3D GizmoModular Building- Construction ProcessConstructionModular Building- Recoloring & SwappingSwapping
Concept Arts=

Concept art for a Tropical theme