Sabacc (Custom Rules)

**Sabacc** is a popular card game that was often played for high stakes. There are many regional variants, including the popular Bespin Variant and the not quite as popular Death Sabacc.

## Custom Quick Rules

Each player rolls their gambling (or gambling: sabacc) skill. At any point, a player may roll a *sneak* check to introduce a skifter and a change a die's value. He or she must beat all other *perception* or *search* rolls.

If a player has 7 1s, they immediately win an "Idiot's Array." If a player has 7 6s, they win a "Pure Sabacc" unless there's an Idiot's Array by another player. If player gets rolls 3 6s on their wild dice, they get "Sabacc" only beaten by Pure Sabacc or an Idiot's Array.

Otherwise, the players can choose dice from their roll to add up to 23. If none add up to 23, then the player closest to 23 wins. If tied, player with the highest gambling skill wins.

**Quick Rules:**

* Initial bets, all players have to contribute something of equal value.
* Roll *Gambling* skill. If any of the win scenarios are met above, those players win.
* Players break apart their roll into 23, using the lowest amount of dice
* Players can roll a *hide* or *sneak* to introduce skifter to change one die's value
* Once dice pools are decided upon, winners are decided in this order:
	+ Idiot's Array
	+ Pure Sabacc
	+ Sabacc
	+ Player with the lowest amount of dice to equal 23

## Custom Tournament Rules

When playing a typical game of sabacc, there are four phases.

**1.** **Buy-in Phase:** All players put in something of equal amounts of value.

**2.** **Roll and stasis phase:** All players roll their gambling (or gambling: sabacc) skill. If players are playing against each other, they may roll in secret with the gamemaster witnessing each roll. Each player can put up to half of their dice in "stasis" at this time. If they are doing this in secret, they must declare how many dice they are putting in stasis. At any point, a player may roll a *Hide* check to introduce a skifter and a change a die's value. He or she must beat all other *Perception* or *Search* rolls.

**3. Betting phase:** Beginning with the player to the left of the dealer, the player has the option to place a bet and each player must meet or raise or move to the third phase. At the end of each player's round, the GM rolls a die. If it is a 1 or a 6, the dice not in stasis must be re-rolled.

**4.** **Calling phase**: A player has the option to call the hand during another player's calling phase but never his own.

**5.** **Drawing phase**: A player may also draw or discard individual die to re-roll on their next turn.

Once a player has called the hand, the players find the winner. The winning hands are listed below:

**Idiot's Array** - Player has 7 1s. If this happens in game, player may yell "Idiot's Array" and win immediately.

**Pure Sabacc** - Player has 7 6s. If this happens in game, player may yell "Sabacc" and win immediately unless another player has Idiot's Array.

**Sabacc** - If player gets rolls 3 6s in a row on their wild dice, they get "Sabacc" only beaten by Pure Sabacc or an Idiot's Array

Otherwise, *the player with the fewest dice to add up to 23 wins*. If none add up to 23, then the player closest to 23 wins. If tied, player with highest gambling skill wins.