SSR Viability Ranking

This page ranks SSR units based how viable they are in **PvP**, nowhere else. S being greatly recommended and F not being recommended. Limited time banners appear from time to time, while general banners is available in any banner(reduced chances in limited time banners unless stated otherwise).

## New

New SSRs arriving in the game will be added here, and will be given a ranking a week after the end of its first banner appearance. Otherwise, it will stay in Unranked until further notice.

## Revamped

Revamped units are those that were given a buff or nerf based on the changes of the game in order to balance things out, and will be placed here until further notice.

But it's empty now.

## Unranked

S+
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-**Guardian Mode** skill purifies her system while guarding her allies from an attack for a brief period, before striking back with her *Retribution Drain*
-**Dual-target Savage Force** overwhelms the field as her desperation to save others obliterates the enemies

-A strong attack oriented supporter with a **Purify Heal**, who can cope with SP crisis combined with her *Crisis Power* passive and dual-target **Crisis Blast** attack
-**Dual-target Survivor's Fury** & **Survivor's Armor** makes her difficult to ignore in the game

-Any Guardian, favoring Ludmilla(Light)
 **Overview**-The **Super Poison** unit from another Erden, whose thirst for death knows no bounds with her high *Damage* and *Speed* stats
-100 TU cost **Poison Drain** & **Guard Destroyer** gives a sharp edge to poison teams
-Has a unique *Poison Skin* passive and low cost *Poison Random* skill

-**Crisis Armor** and **Crisis Focus** makes him a difficult unit to kill, which becomes a priority target to enemies
-Has a single-use *Tribute Flare* to make the most out of an ally at near-death status

-For defense, a Guardian is optional
 **Overview**-The **Immovable** maiden of His Radiance that cleanses the field with her **Survivor's Fury**
-***Guardian* Angel** Michelle can perform tactical rescue and strategy disruption at alarming speed, and features a **Twin Regeneration** passive and a zero-condition **Banish** skill
-**Holy Protection** benefits both her and Michelle with Armor and Poison Ward, making them an incredible pair
-Leader skill grants *Defense Up* status boost against attacks in the absence of ally reinforcements

-Any damage dealer to have her give a turn for offense
 **Overview**-The Captain of the Red Dragon Knights Third Raid Unit, keeping enemies from harming allies with an ***Auto Guard+*** passive, guaranteeing a block
-A must have in any team, featuring skills such as **Desperate Drain**, **Purify**, and **0SP Give Turn**
-Famous for having a *Desperate Drain* skill with **Hold Ground** passive

-Team leader skill grants a **Quickened Dawn** status to all **frontline allies** at the start of battle
-*Step Back* skill allows the **Double Stun Entry** to trigger once more, while swapping with an ally

S

-Any unit with the Purify skill
 **Overview**-The tempting dancer that silently haunts enemies through their dreams, who owns a **Sleep Random Revenge**
-**Nightmare Drain** keeps enemies asleep while fully healing her as well as recovering *Vigor Armor* for protection
-*Survivor's Fury* becomes an alternative offense in battle, albeit weaker but not to be underestimated

-*Attack & Counter* skill takes enemies by surprise, followed by a **dual-target Desperate Drain** for a counterattack
-0SP cost *Sleep Bomb* sets multiple opportunities for *Sleep* teams
-Optionally used in Blood teams thanks to her *Minion Revenge* passive

-Has a low cost *Summon Minion* that can provide tributes to *Blood* allies, as well as her **Blood Reaper** that does high damage, while providing another Mori to reinforcements
-*Minion Revenge* and **OP Blood Heal** grants support to allies quickly

-The SP supply in Burn teams, as well as a Burn status spreader and offense buffer with **Intense Burn**
-*Dual-target Brash Strike* and *Burn Blast* while Burned strikes at 2 targets, quickly providing chances for ally *Burn Drive*

-Any unit with the *Over Drive* skill(Not recommended)
 **Overview**-The former assassin who's hanging out under the summer sun, arriving from her **Stealthy Dawn** shade
-A low cost **Super Spirit** grants free SP for allies, or for her **Over Drain** skill
-**Swift Stealth** and **Stealth Fury** combo completely obliterates enemy passives at low costs

-Any Guardian for defense
 **Overview**-The venomous, rebellious and savage enemy of Entry passives, *Survivor Fury* timers and Hold Ground units with the **Auto Poison** passive and **Push Back** skill
-Dual-target *Poison Devour* skill deals crowd controlling damage at a low cost, while *Savage Force* does incredible single target damage instead
-**Auto Life Flip** puts an instant lamenting discouragement to enemies if she survived a fatal strike

-Any Stun unit for offense
 **Overview**-The unbeatable swordsman that has a **Hold Stance** passive in his *Counter Stance*
-A strong and decently durable attacker, being efficient as a Survivor unit
-**Payback Stun** pins 2 enemies momentarily in the TU order

-Optionally, a Guardian
 **Overview**-A beautifully dangerous experiment gone wrong, whose high *Damage* stats devastates the world itself
-Although fragile, **Hold Ground+** passive and **Flip Stun Random** combo quickly grants the ultimate team counterattack for Stun teams
-**Auto Time Strike** passive combos with all of her offense skills for even more damage, featuring *Swift Strike*, *Guard Destroyer* and *Combo Burst*
-Leader skill grants *Quicken Storm* status to all Storm allies in the frontline and reinforcements

-Any unit with *Over Drive*, *Burn Blast* or *Burn Drive* skills
 **Overview**-The ballerina armed with sharp steel, cutting and embracing her fate with a unique Hold Ground passive, *Burning Heart*
-SP gaining **Ignition Heal** grants team Over Drive chances as she heals, while her **field-target Over Drain** spreads Burn for Burn Drive skills, including herself
-*Spirit Armor* guards her against heavy attacks, and her leader skill grants Quicken to **all Light allies**

A

-Any *Guardian* for defense
-Optionally a Purifier
 **Overview**-The Primordial Dragon of the Storm that features a *Stun Skin* passive and *Time Drain* skill
-Risky **Pain Stun Random** and **Desperate Strike** skills may dangerously and drastically turn the tables at any time

-Has an *Attack & Counter* and *Time Strike* skillset combo
-Her **Survival Storm Skin** electrocutes the field while her *dual-target Survivor's Fury* storms the fray, forcing enemies to be wary of a Vessel's power
-Defies death with her **Thunder Heart** skill which fully restores her health

-One of the support units that can rescue allies from critical health with **Over Heal** and cleanse with *Purify*, as well as providing SP to allies
-**Zero condition Shocking Entry** keeps the fastest enemy in the TU order from making a move

-The conditional **Stealth Banish** skill she possesses can effectively disrupt strategies
-High cost **Stealth Raid** quickly eliminates a unit, ignoring all enemy revenge and skin passives
-Conditional **Stealth Revenge** grants a boost to Stealth allies and crowd control protection to non-Stealth units

-As venomous as Endless Rizette with her **Super Poison**, although harder but deadlier to use
-An enemy to Storm units with its **Poison Charge** and **Charge Flare** skills

-High cost **Dual-target Sleep** skill forces enemies to a pleasant lullaby, who will be prone to her **Dream Assassin** attack that ignores damage reduction passives
-*Hold Ground* and *Survival Regeneration* allows her to withstand more damage along with her *Swift Stealth* as protection
-**Dual-target Survivor's Fury** fatally punctures enemies at a higher SP cost, **but lower TU cost**
-Leader skill grants Quicken to **all** Water allies in your team

-An advanced version of a Final Stand unit, Brave skill damage doubles and reduces received damage as a result of no ally reinforcements
-Leader skill grants *Attack Up* status boost in the absence of ally reinforcements

-A perfect unit in a Blood team, summoning Moris at low cost
-**0SP cost Blood Nova** keeps enemies alerted at all times
-Leader skill increases all ally's Blood Nova damage

-*Poison Two* and **dual-target Poison Drain** ravages foes, while her **dual-target Poison Entry** passive grants even more opportunities to her and her Poison allies to land combos
-*Dual-target Vengeance Strike* punishes those on the Christmas naughty list

-*Ignition Attack* and **Ignition Rage** sets her ablaze, granting her *Burn Armor*, as well as **Crisis Focus** in times of crisis
-*Attack* and *Speed* stats terrifyingly exceeds Endless Rizette and Fornaxos respectively beyond new heights, at the cost of being even fragile than her

-**Dual-target Vigor Impact** warns enemies to focus on this Survivor unit
-**Ignition Heal** can grant support to other Burn units

-Conditional but low cost *Burn Command* grants a turn quickly to allies
-**Crisis Armor** grants a tough shield in SP critical moments
-Has an *Ignition Entry* that can set an ally on fire with Burn

-Owns an enhanced *Pain Heal* skill and a **Song of Rejuvenation** passive that heals allies during their turns and grants SP for a period of time
-Has the *Give Turn* skill to support damage dealing allies as well as possessing an *Over Drain* skill for her sustainability

-Has the *Step Back* skill to retreat back and trigger *Dreamy Entry* a second time, whilst allowing an ally to exchange positions with her
-Has a unique **Sleep Regeneration** if an enemy is asleep

-Counter Stance from **Counter Shock** brings a quick opportunity to favor allies, while **Desperate Surge** stuns and deals massive damage
-Gets more powerful as the battle drags on with the **Survivor's Power** passive
-Leader skill grants an extra 2 SP to allies

-Has a **Burning Dawn** passive, and *Burning Focus* prevents any Stun from affecting her while she's on fire
-With her fancy fan, her *Burn Blast* and **Burn Drive** active skills turn enemies to ashes

-Optionally a Guardian, favoring Alira(Earth)
 **Overview**-The lady of time relieving her sins for the time being in the summer break, whose **Sleep Skin** makes anyone drowsy
-Has her own *Dream Hunter* to end the summer days of others, while *Sleep Regeneration* keeps her summer last even longer
-Low TU cost **Vigor Impact** and **Guard Destroyer** makes her inevitably unstoppable for Sleep teams

-Dangerous to have on the field if paired with the right allies, with *Swift Strike* giving her multiple chances to attack
-*Time Strike* 'bypasses' a Guardian easily, as it strikes two targets instead of one

-Casts a freezing *Frost Mark* on enemies to grant **Frozen** status to them, which is immune to all statuses while skipping their turn
-Enemies gets blasted coldly with **Ice Breaker** and **Ice Shard**

B

-Has an **Ignition Attack**, and possesses a *Burning Entry* passive for his Burn attacks
-*Burn Blast* hurts an enemy normally, **Burn Drive** however locks onto two targets feverishly

-**Dual-target Dream Hunter** can ignore one Guardian to hit a Sleeping unit, with her *Lullaby Entry* forcing the slowest enemy to sleep with one of its allies
-Tavun Rabbit can cast a self-sacrificing *Sleep Bomb* for Alice or provide a **Clock Revenge** to reduce an ally's TU
-Has the **Dawn's Light** skill to deal high damage against units that has *Already Slept* on the battlefield

-At least a unit with any *Heal* skill(Optional)
-A Guardian(Optional)
 **Overview**-The long, forgotten Primordial Dragon of Darkness that heals with every damage dealt by it through **Life Drain**
-**Enrage Ally** and **Rage Revenge** grants a quick attack boost to surviving allies
-**Payback Strike** crushes two enemies under a blood moon all while a further damage boost is granted if an *Enrage* passive is active
-Possesses a beneficial **Life Flip Ally** skill that can rescue an ally and gain SP

-*Drain Attack*, *Vigor Impact* and **Savage Drain** strikes foes with shining fireworks
-Celebrates and toasts the year and her victory with her **dual-target Frenzy Force**
-Leader skill grants *Quicken* status to all Dark allies, including those in reinforcements

-**Thundering Entry** pins an enemy momentarily, granting Time Strikes while allowing slightly more control to the field
-Leader skill boosts allies stated in his description significantly, **including and not limiting to Endless Series units**

-Optionally, a Guardian(recommended)
 **Overview**-The Primordial Dragon of Water, whose command over the pure waters of Erden knows no bounds
-Has a special zero condition **Regeneration** and *Pain Spirit* combo for her **dual-target Over Drive**
-The naturally pure seas she command grants her the **Poison Immunity** passive
-Drowns the remaining enemies after a kill with her **Savage Force**

-A Guardian of any kind, favoring Ludmilla(Light)
 **Overview**-The mythical beast that gallops among the legends of many cultures, featuring a Light **Regeneration**
-**Vigor Armor** prevents a heavy attack on the frail legend, as well as providing a decent protection to the *Vigor Impact* skill
-**Survivor's Fury** tramples enemies quickly for as long as it stands

-Optionally a Guardian or healer
 **Overview**-The knight full of honor and truth, whose **Desperate Spirit** brings back hope during a spirit crisis
-High cost Over Drive strikes at 2 targets, bypassing a Guardian instantly
-Gains a Counter Stance with any attack through **Augment: Counter**, and gains *Spirit Armor* once allies are at Over Spirit
-*Final Stand* and *Desperate Spirit* skill becomes a good combo to turn the tables

-Any poison unit, favoring Endless Astrid
 **Overview**-The knight with the devastating *Blood Nova* and *Armor Impact* combo, as well as an **Augment: Armor** passive
-**Poison Frenzy** rips through enemies mercilessly
-High condition **Poison Fate** steals a turn by surprise, in which he can delivers a Poison Attack, Blood Nova or Armor Impact back instantly

-Any unit with the Push Back skill to reset *Already Slept* status effect
 **Overview**-The fated guider to the Crimson Crestbearer, being the first SSR to have the **Guard Destroyer** skill
-Nightmare attacker if Sleeping units are left unguarded, but Guardians can also be threatened

-Any unit with the *Purify* ability
 **Overview**-The soul of a dream haunting swordsman, whose **Triumph Sleep** is capable of exhausting enemy reinforcements quickly
-*Vigor Armor* and **Hold Ground** combo grants considerable defense
-*Sleep* and **dual-target Dream Hunter** terrorizes enemies with draconic nightmares

-*Quicken Ally* can buff Poison allies to make them efficient than ever
-**Poison Two** and **Poison Devour(Two)** combo comes at slightly lower cost than others, and delivers high damage

-Has the classic *Attack All* and **Desperate Drain** skill as the fighter he is

-A unit with a **Survival Bomb** that nukes the field if left alone for too long
-**Status Drain** skill heals user while removing an enemy status effect crucial to a skill such as Stealth and Burn

C

-A quick SP burning unit, granting opportunities to Crisis units who in return grants SP for his Burn skills
-**Burn Frenzy** crushes enemies at high, SP consuming speed

-Any Guardian(Recommended)
 **Overview**-The Christmas shadow celebrating the festive with the power to joyfully heal and protect the believers
-Has self-support **Healing Armor** and dual-target Survivor's Fury
-*Desperate Strike* devastates a unit while **Survivor's Fury** crushes two instead

-Has a lower SP cost *Poison Devour* skill that slices both enemy and fruit into two
-Grants **Avalon's Fruit** to give an ally a turn immediately at extremely low costs, overwriting any status effect except Poison
-*Vengeance Strike* slashes enemies painfully if they have killed someone, until their deaths are certain

-While 2 allies have Stealth, **Endless Summer** makes her invincible against death
-Features a **Time Strike** skill against units who attempt to remove Stealth through Attack All
-Has the **Life Flip** skill to recover loss health once a battle

-Has a supportive *Lullaby Entry* for Sleep teams, as well as an **Over Drive** skill to utilize SP further from his *Dream Hunter*
-**Frenzy Force** swiftly slices enemies clean at crazy speed

-Optionally with any team as support(Not recommended)
 **Overview**-The mechanical winged terror, whose **Thundering Entry** strikes the slowest enemy on the field with a strong plasma thunderbolt
-Single-use but super low cost **Stun Bolt** pins an enemy far from the battlefield TU order
-**Dual-target Time Strike** mercilessly destroys up to two targets
-Low cost but conditional *Frenzy Force* fiercely bombards an enemy

-*Blood Nova* becomes his reliable attack move if there are many unit with Burn upon his entry
-**Burning Turn** grants an instant second turn for another attack, as well as *Blood Burn* to gain the status

-Optionally favoring a Sleep team, but is compatible in most teams
 **Overview**-The Avatar to the Primordial of Time enjoying the New Year celebration with her **Chrono Command** turn giving skill
-Has a **Quicken** skill that buffs two allies at once
-**Payback Strike** painfully counterattacks the enemy, while *Sleep Revenge* provides an instant chance for *Dream Hunter* skill

D

-Any unit with *Payback Strike*
 **Overview**-An assassin that blends within the curtains of nightfall, featuring a **Shadow Regeneration** passive that heals all allies with Stealth
-*Shadow Clone* becomes a Guardian distraction, and **Shadow Entry** grants Stealth to her and even allies if conditions are met while satisfying the condition for *Payback Strike* and *Avenger* skills of allies
-**Stealth Raid** and **Stealth Ambush** can assault enemies while ignoring revenge, skin and damaging reducing passives
-Increases all *Stealth Strike* skill damage as a leader

E

-Lets loose a powerful glacial crash with its terrifying **Over Drive**
-*Vengeance Strike* maws the hearts of killers bit by bit

-Has the classic *Poison* and *Poison Devour* skill combo to act as an attacker
-Owns a special single-use **Spirit Reset** skill that reduces the SP of both teams down to 0, rendering Over Drive units powerless

-Any Blood unit as a crowd controller
 **Overview**-The child to an elven noble, corrupted by his worst fears that now becomes his past
-Wields a **dual-target Blood Nova** skill, which still comes at the cost of one unit in reinforcements
-**Summon Entry** grants two Kuromoris for Blood allies, while *Poison* and *Poison Devour* combo grants Poison support

F

-Features the classic *Time Strike* skill to counter against units that attacked him
-Has a unique low cost **Triumph Stun** skill every time he successfully kills a unit

## Notes

-All SSRs are ranked according to the PVP experts' opinion. Any unranked units are pending for their rankings in the next discussion.