recursal/Fanatic-Fandom huggingface dataset:
Utility Gun

The **Utility Gun** is a special developer tool that allows players to spawn and remove entities from a UI menu. When unlocked, the Utility Gun can be spawned from the menu, by selecting the Utility tab. It is unlocked by default in Sandbox maps, and can be purchased from the Time Tower Monomat in the Story mode. By reclaiming the Time Tower Utility Gun, you are able to use it on any Story map.

## Description

The Utility Gun can spawn and despawn any reclaimed item through the Utility menu. To find the utility menu, simply open the default radial menu and look to the left. Release to select the utility tab and the menu should open.

## Trivia

* The Utility Gun is a modified Eder 22. Several contraptions have been soldered and attached on top.
* The Utility Gun radiates void energy, and seems to utilise it to create and destroy matter.
* The Utility Gun holds many similarities to the Spawntool from Garry's Mod.

## Gallery

The old UI, showing the spawnables tab instead of the utility tab.The old model of the utility gun.Utility Gun on a table
Viking Shield

**This page could benefit from more images.**

## Summary

**The Viking Shield** is classified as a blunt melee weapon, and can be used in one hand along with a sword or other sharp melee weapon. It is only found in Arena, alongside the Half Sword and Boot Knife. However, the Viking shield can be found in Archive room in the Museum.
The Avatar

One of the six default peasant skins

**The Avatar** is the main character and protagonist of *BONELAB,* and a member of Lava Gang. Formerly an inhabitant of Heaven's Reach, the Avatar was near executed for tampering with the simulation before escaping to MythOS and discovering the Bonelab. From there, they were found and mentored by Jimmy, a member of Lava Gang, who recruited them for the Gang after passing a series of test and ascending to the Voidway.

## History

### Early History

The Avatar originated as a non-player character in the Fantasy Land simulation. At some point, they presumably gained sentience along with the other NPCs of Heaven's Reach, and were placed under isolated observation by Monogon Industries, the publishers of the game. At some point, they encountered a glitch in the simulation and exploited it, causing them to be condemned by the Elders for 'witchcraft'. They were sentenced to be hung at the gallows for their crimes.

### *BONELAB*

As they were being hung, a knife was summoned to them via a bolt of lightning. Cutting themselves free, the Avatar falls into the depths of a mining shaft abandoned by the Elders long ago. Here, they discover that their world is a simulation, and escape into MythOS. They are guided by a mysterious individual, who watches them through cameras and communicates with radios. They discover laboratories surrounding Heaven's Reach, learning the history of the simulation, and eventually enters an elevator which takes them to the Bonelab.

Eventually, they are led to Jimmy's recording studio, who complements them on their adventure thus far. He states that he would like the Avatar to join Lava Gang, but has to be sure of their skill and commitment. He tasks them with collecting six new Avatars, giving them a Bodylog to do so. He then sends them to a succession of six new simulations.

After completing the six challenges and filling out the Bodylog, the Avatar returns to Jimmy, who concludes he is worthy, and greenlights his ascension to the Void. After ascending, he carries The Avatar into a white void and finally recruits them into the Lava Gang.

## Appearance

The Avatar has no set appearance, as they take on the look of a dozen or more avatars throughout the campaign. Their default appearance is considered the Peasant avatars, which is a set of six (three male, three female). Throughout the campaign, they unlock an additional six avatars, each tuned for a different purpose. Extra hidden avatars, such as Ford, Jimmy, and the Dog, can be found later on as well.

## Trivia

* With the use of the official SLZ "Duck Season" mod for *BONELAB*, The Avatar can take on the appearance of David and David's Mom.
Ammo Box

**This page could benefit from more images.**

   **The Ammo Box** is a very common throughout BONEWORKS and contains ammo. The ammo type is displayed on the box; there are two types, light ammo and medium ammo.

It is used as currency for Monomats and ammo for guns

## Trivia

* The experimental branch of BONEWORKS contains textures for shotgun ammo and ammo boxes.
Stress Level Zero (IRL)

In the real world, **Stress Level Zero** is an American game studio located in Los Angeles, California with a focus on virtual reality. They are responsible for several prominent VR titles, most notably *BONEWORKS.*

## History

Stress Level Zero was founded in 2014 as an indie studio by Brandon Laatsch and Alex Knoll, both from a background of film and VFX. Laatsch, a successful YouTuber who co-ran the Node channel for a few years, had grown bored with the medium of traditional storytelling and saw VR as an exciting new area of

### New Offices

Nearing the end of 2015, Stress Level Zero moved to a new office in 2458 Hunter Street, Los Angeles. The 2000 square-foot site underwent extensive renovation until mid 2016, which was documented in a series of videos uploaded to Laatsch's YouTube channel BrandonJLA. The new office building was over a hundred years old, and many strange relics were found in the walls, such as a floppy disk of Adobe Premiere, half-drunk Tequila, and incense burners. Partway through renovation, SLZ acquired the cojoining studio, which added another 4000 square feet of space. Renovation was completed in May 2016.

## Projects

 *Hover Junkers**BONEWORKS**Duck Season**BONELAB**B-SIDE**DeadFM**Hall of the Machine King*

1. ↑ https://www.youtube.com/watch?v=7mOuQbiiXik
Voidmind AI

The **Voidmind AI** is a nebulous artificial intelligence developed by Monogon Industries. It is responsible for generated and maintaining MythOS City, as well as controlling various NPCs such as nullbodies.

## History

The AI is trained on real world inputs, so it creates environments that would be accurate to a real world setting, even if some areas have no practical function in the virtual world.

It is possible that the AI may be using dreams or memories of the users of MythOS to create new locations, creating a feeling of Deja Vu.

1. ↑ https://twitter.com/BrandonJLa/status/1420860363654909955 - "MythOS generates its environments and UX using AI based on the real world input it’s trained on. When generating a city it’s going to make sewers along with other expected city features." - Brandon J. Laatsch
2. ↑ Monochat in secret room inside Rooftops (BONELAB)
Takeaway Cup

Coffee Cups are a small decorative item found commonly in employee lounges and commercial districts in MythOS City. They are Monogon-branded and stained. They are practically weightless and therefore serve little purpose.

## Trivia

* A coffee cup found in Runoff is labelled *Radio Guy.* This is a possible refence to *98.6 DeadFM.*

## Gallery

The special Coffee cup in the level Runoff
Mothshade

***Spoiler warning:** Plot and/or ending details follow.*

Moth shade is a purpleish dark cat, with a very fluffy and long fur. Has short ears and legs and also one pair of dangerous vibrant blue eyes

## Personality

Mothshade is a very nice cat and a decent warrior. She is insecure and hates doing any important decision. Is very emotional and is pressured easy by others.

## About

### Mothshade's Choice

#### Origins

She was born into the clan, the only surviving kit of her litter, her brother, Hopekit, didn't made it trough and died at birth.

Her dad died before she was born and she was treated badly by her mother

#### Apprentice

Mothpaw became an apprentice before she completed 6 moons.

Her ceremony was made by Cycadstar

 Her mentor was Longmantle, the deputy at the time, which Mothpaw grown a very intense respect towards the cat

#### Warrior

She became a warrior a little too late, she was almost 13 moons old, but she was okay with it, she was happy that she was a warrior now at the first place

Her warrior name was gave by Evergreenstar

### Shining Gold

#### Death/Elder

Owlsight diagnosed her with a unknown disease with a unknown cure, and that she could die soon

She moved to Red Oak clan so she could die with the remaining of her family with her.

She died from consuming *Atropa Belladonnas,* since she was in pain and couldn't be saved anymore

## Trivia

### Fun facts

* Used to be the main character
* First character of the books to be created
* Her name was generated by a random "warrior name generator" site I had found at the time
* Originally was going to be mates with her mentor
Trash Handlers

**Trash Handlers** is a virtual subsidiary of Monogon Industries, responsible for the cleaning and disposal of unused virtual assets in MythOS. Trash Handlers can be found throughout both *BONEWORKS* and *BONELAB*.

### Gallery

Trash Handlers' waste barrel for Particle WasteTrash Handlers' waste barrel for Memory Dumps
Update 1.6 - Hover Junkers

**Update 1.6,** also known as **Hover Junkers** or **Bone Junkers,** is the fifth large content update for *BONEWORKS.* It served as a crossover with *Hover Junkers,* Stress Level Zero's first game. It added the massive Junk Desert map, and several new items and gadgets. As of now, it is also the final major update to *BONEWORKS.*

## Description

*Greetings Bone Junkers, been a while, today we bring you a hover ship and a desert sandbox level to fly it in. As we work towards expanding our mechanics for future games, an important aspect to hone is the relationship between the player and vehicles, and what better way to start than to circle back to the first vehicle we ever built for VR; The Hover Junker's Wasp!*

*We feel like it's more important now than ever to give you all things to look forward to in VR. For months our internal goal has been to reveal what we have planned for Boneworks as well as new upcoming titles that we've been hard at work on throughout 2020. We still need more time, but assure you it will be worth the wait, thank you for being supportive of Stress Level Zero and the exuberance that you all exhibit! We can't wait to share the latest info, until then enjoy 1.6!*

## List of Changes

* NEW - Flying Junk Ship
* NEW - Gravity Welder
* NEW - Stapler handgun
* UPDATED - Achievements
* UPDATED - Various scene collider fixes
* UPDATED - Various scene performance
* UPDATED - Main Menu boards
* UPDATED - Preparations for future updates
Weapon Template

## Summary

This is a brief description of the weapon physically, any special things of note such areas of higher damage, scopes, ect. **Leave out** tips, origin, locations in-game, and anything too specific for the summary. It's okay to leave out the weapon type and holster slots, as that's covered in the infobox.

Video and stuff may go here. I have plans. Also, link the category for the gun/melee ect

## Statistics

Change the final rows to be weapon specific by choosing one of the words in slashes. Leave the italics text (thought remove the italics afterward) and contact the boneworks discord for the specific stats. The image to the right should be an annotated version of the weapon with damage spots marked out.

*These are the damage values for the weapon based on various tests, measured relative to the enemies.*

## Locations

* Streets, partway through and on top the vending machine.
* Level Template, over by the void hole halfway through the article.

## Trivia

* Trivia about the weapon.
* Don't put a video just yet, instead fill the gallery with images.
* You don't need every location, just either notable ones or the first ones.
* If you don't fill out the whole template, mark what still needs to be done at the top instead of just removing it and leaving an incomplete template.
* Top bar is class to subclass.
Streets

**This page could benefit from more images.**

## Summary

Streets is the first area the player will encounter after leaving the Museum. This level starts with the player dropping out of a pipe and into a dumpster full of trash.as you get out of the trash, you'll see a bit of myth os and all of its glory.

## Enemies

NullbodyCrabletTurretOmniprojectorBOSSCLAWNullRat

## Collectibles

* Turret Gachapon: This collectible can be found at the top of the sculpture in the first area of the streets. It can be obtained by rotating the large sphere of the sculpture.

* Balloon Gun: This collectible can be found in the playroom in the corner of the ceiling near the entrance to this area. It can be obtained by climbing a ramp from this area, placed upwards against the wall, and shooting the crate.
* Double Axe: This collectible can be found in a side room after the playroom and before breaking the window and dropping into the street. To access this area, a key is required which can be found directly above the door exiting the playroom.
* Omniwrecker Gachapon: After being launched across the road the road, turn around and look backwards. At the end of the alleyway this collectible can be found.
* Gym Ball Gachapon: Can be found behind the minature house in the M.E.L. facility.
* Gym Block A Gachapon: Found in the playroom by the back wall.
* Gym Block B Gachapon: Found nearby Gym Block A gachapon.
* Omniway Gachapon: Can be found in the Stress Level Zero room that can be accessed by breaking a Bonebox to get a yellow key.
* Indestructible Crate Gachapon: This collectible can be found on a ledge near the part of the level where you ride a cart to jump across the street to the end of the level.
* Destructible Crate Gachapon: Can be found on the second floor of the building near the end of the level that is guarded by a group of Nullmen.

## Trivia

* The first Nullbody that can be found behind a fence can be bypassed by using the left side of the gate.
* The Monomat can be reached by climbing the gate which normally must be unblocked after circling around and using a nearby crate.
* There are two barriers, located in the area where the Bossclaw is first seen, which can be deactivated by pressing a button located on the other side of the barrier. These can be activated by passing or throwing an item through the barrier.

## Gallery

Looking towards the launch platform after being launched across the street.
Zombish (FordEarlyExit)

**Caution: This page contains void leaks.**
This page contains outdated information. Please replace with new, *verified* information.

## Zombish

* Ford
* Thrower
* Junkie

## Damage Received (Shots)

### Limbs

41?
10?
1?

**Zombish** are zombie-like creatures that roam the abandoned parts of MythOS and occasionally launch full-scale invasions of MythOS City. They are corruptions of the system and are therefore targeted by Omniprojectors. Zombies are usually referred to as "Zombish", as that was their name during development. Zombish seen in *BONEWORKS* are all zombified versions of Arthur Ford, known as Early Exit Fords.

## Behavior

The Zombish are hostile towards everything and everyone. Their only discerning behavior is a neutral state towards other Zombish - they will attack if prevoked. Zombish also have a large perceptual sphere, being triggered by nearby gunshots or loud noises.

Zombish attack with flails and random strikes, often snarling or grunting when attacking

## Variants

### Thrower

The Zombish Thrower possesses the unique ability to throw a blue voxel projectile that explodes on impact, dealing immense damage.

### Junkie

The Zombish Junkie wears a light headset and has a smaller perceptual sphere, being unaware until the player physically interacts with it. The headset prevents gunshot damage to the head until it is removed.

## Trivia

* Some Zombish Throwers can spawn wearing headsets.
* Zombish Throwers are replaced by a new type of Nullbody in BONELAB.

## Appearances

Runoff
Sewers
Central Station
Tower
Time Tower
Arena
Throne Room

## Gallery

A Zombish attacking the playerZombie JunkieThe original concept of the zombie, as seen in the *DeadFM* promo art.Early design for VR junkie zombies.
## References

1. ↑ https://www.youtube.com/watch?v=w8a1BAolFIk (11:08)
2. ↑ https://youtu.be/w8a1BAolFIk?t=716
System Clock

## Summary

**The Gravity Core** is housed inside Time Tower and is what powers the clock. It is an integral part of MythOS and BONEWORKS.

## History

In the events of BONEWORKS, four Nullmen and a Void Entity in the shape of a pyramid disconnect several energy cores, stopping the clock. When Ford reaches the Gravity Core he repairs it, this fixes the clock and reboots BONEWORKS, allowing him to use an exploit to enter the Voidway.
Peeta Mellark

## Peeta Mellark

### Age

16 (The Hunger Games)16-17 (Catching Fire)
17 (Mockingjay)
17-19 (A Dangerous Thing)

## Biography

### Born

Peeta MellarkJune 27, 2131
District Twelve, Panem

### Occupation

BakerVictor, 74th Hunger Games
Tribute, 75th Hunger Games
Soldier, Squad 451

### Residence

District TwelveDistrict Thirteen (formerly)

## Relations

### Children

Willow Mellark (b. 2163)River Mellark (b. 2168)

### Relative(s)

Bannock Mellark (father) †Mara Mellark (mother) †
Leaven Mellark (brother) †
Rye Mellark (brother) †
The Dog

* In-Game Form
* Out-of-Game Form

**The Dog** is a cryptid that takes the form of an anthropomorphic dog suit*.* Hellbent on escaping the Voidway, the Dog manages to enter reality via a cursed cartridge of *Duck Season,* a game that accesses the Voidway and creates a gateway during play sessions. The Dog is a cryptid of memory, the extent of its abilities however are unknown. The Dog does not seem to have any intentions or goals beyond massacre, and it seems entirely driven by senseless violence. It goes on murder sprees as soon as it is released into the world, only stopping to stalk and toy with victims before killing them. After weeks of serial killings, it was eventually defeated by David during the events of *Duck Season,* and is presumably either dead or locked to the Voidway.

## History

Like other cryptids, the Dog existed outside of time and space. However, when Gammon discovered the Voidway, they created a gateway by making games that transported the player's consciousness to the Void for a realistic experience. This allowed cryptids to enter the real world briefly. The Dog haunts a specific cartridge of *Duck Season*, which was unfortunately bought by a rental store. Families that rented the game were soon murdered, an event that made it to national television.

The Dog continued this rampage until the cartridge was bought by David's mother for her son. The Dog slowly seeped into the real world over the course of the day as David played the game non-stop. Eventually, the Dog manifested fully and murdered David's mother while David was stuck in *Duck Season.* The Dog then challenged David inside *Duck Season,* where he shapeshifted into a monstrous red beast, shooting fireballs in an attempt to destroy the gateway, leaving David stranded in the Voidway.

However, David successfully defeated the Dog and escapes to the real world once more. In the darkness, the Dog materializes and attempts to kill David with a knife, but is defeated once again. Writhing, the Dog is sucked back into the Voidway, and David is left alone with his dead mother. Whether the Dog is still alive is unknown.

## Trivia

* The Dog is not David's father, as verified by Stress Level Zero following a Game Theory video from MatPat.
* Depictions of the Dog are located in MythOS’s recreational zones, suggesting it endured Duck Season.
* The Dog can also be encountered as a gacha capsule Avatar in BONELAB.

## Gallery

The Dog attempts to kill DavidThe Dog as seen in Duck Season
Sabrelake

The symbol worn by Sabrelake safety agents.

**Sabrelake Security** is a private security contractor that works with Gammon and Monogon, and has made many appearances throughout the shared universe. Many of the weapons in the franchise are provided by Sabrelake, and many main characters work closely with, or are employed by, the contractors. Sabrelake is dedicated to the hunting and eradication of cryptids, as evidenced through their posters and slogans.

## History

Sabrelake was founded as the Sabrelake Security Crew in the 1800s. They apparently were contracted by government officials to hunt anomalies and cryptids, malevolent beings from the Voidway. Their success is unknown.

In the 1990s, Sabrelake was contracted by Monogon Industries to secure and safeguard MythOS, the top-secret virtual universe under construction. There was blatant hostility between Monogon's employees and Sabrelake Safety Agents, as many employees had suspicions that the Sabrelake agents were committing corporate espionage for rival companies such as Gammon.

In *BONEWORKS,* several firearms are Sabrelake-brand. In addition, the hacked headset Arthur Ford uses to enter MythOS is provided in a Sabrelake bulletproof case.

In *BONELAB,* the Skoglund Gulch simulation appears to be created or sponsored by Sabrelake, as their branding appears in most posters and on a watertower.

*Hall of the Machine King* will have a heavy focus on Sabrelake, including their history and goals.

## Trivia

* Safety Steve, the protagonist of the upcoming *Hall of the Machine King,* is a Sabrelake Safety Agent employed by TOTOL Robotics.

## Gallery

The Sabrelake case taken by Ford.The 1911 pistol, a Saberlake virtual weapon.A Sabrelake SMG
1. ↑ Ancient propaganda and posters of Sabrelake's date to the Wild West era.
Sewers

## Summary

**The Sewers** are a darkly illuminated area of MythOS and require a flashlight to navigate. Thankfully, a flashlight may be picked up immediately at the start of the level and may be found attached to some weapons later in the level.

## Enemies

NullbodyCrabletNullRatCorrupted NullBodyZombieSuper ZombieSuper MelonBody

## Monomat

The Monomat is found at the immediate beginning of the level.

## Gallery

A cardobard box found in the Metal Gear Solid series, and likely also a reference to Valve's "Orange Box"
The Executive

*Warning: spoilers for BONEWORKS!*

**The Executive** is an employee and potential leader of Monogon Industries. He manifests his sole appearance during the ending cutscene of BONEWORKS, where he secures aid from Sabrelake agents in breaching the entrance door to Arthur Ford’s office. While Sabrelake agents secure the environment, he surveys his surroundings briefly. As he subtly lifts his left hand in the direction of the Void Figures, he presumably indicates his cognizance of the Void Figures’ presence. He subsequently aims and fires his Eder22 at Arthur Ford’s cranium.

## Physical Appearance

The Executive’s attire consists of a monochrome ensemble of a black suit, a black tie, black trousers, and black formal shoes, complemented by a contrasting white shirt beneath the suit. His facial attributes remain obscure as his face is blurred out by static.
Turret

The **Turret** is a hostile machine equipped with a rapid-fire cannon and laser sensors. Positioned around the Streets of MythOS, its purpose beyond defense is unknown, as it fires at anything it detects. Turrets are indestructible, but can be deactivated by pulling the red handle on its back.

## Behavior

The Turret is a simple machine with basic logic. When active, it will rotate back and forth slowly on its tripod, scanning for enemies with a green laser. If the green laser hits an enemy or Ford, it will begin a rapid series of beeps while firing continuously. If the target is lost for more than a few seconds, it will return to its patrol mode.

## Description

The Turret has two points of interest - a button and handle, both on the backside of the machine. Pulling the handle will toggle the activation of the turret. When deactivated, it will retract its legs and weapon into itself and become a simple box. Pull it again, and it will lunge upwards, attempting to right itself with legs deployed. The button simply fires the gun manually.

The Turret also has several bright orange grab handles for carrying or orienting it. When knocked over, the turret will panic and fire randomly while beeping, before deactivating.

## Appearances

### Streets

A group of three turrets can be found almost immediately after beginning the level. Turn to the left and note the massive concrete barrier. This wall shields you from the turrets. There is no advantage to going to them, as it is particularly deadly and useless, as the BOSSCLAW will surely catch you.

Another turret appears in the alleyway of the MEL building. It guards the entrance to the Laboratories. Using a trash can lid as a shield is a good strategy.

Another group of three turrets appear in the MEL warehouse. They will kill Ford quickly, but can be dealt with by closing the garage door in front of them.

## Reclamation

The Turret Gachapon is located in the Bonebox on top of the antigravity monument in the M.E.L. courtyard. Solve the puzzle by pulling the smaller blocks away to rotate the large one until the Bonebox slides out.

## Gallery

The handle responsible for activationThe button responsible for manual firing.
Willow Mellark

## Biography

### Born

Willow MellarkApril 16, 2163
District Twelve, Panem

## Relations

### Relative(s)

Peeta Mellark (father)
Katniss Mellark (mother)
River Mellark (brother)
Bannock Mellark (grandfather) †
Apsat Everdeen (grandfather) †
Mara Mellark (grandmother) †
Cicely Everdeen (grandmother)
Leaven Mellark (uncle) †
Rye Mellark (uncle) †
Haymitch Abernathy ("uncle")
Prim Everdeen (aunt) †
Annie Odair ("aunt")
Johanna Mason ("aunt")
Nicky Odair ("cousin")
Time Tower

**Time Tower** is the final location in *BONEWORKS* set in MythOS. It is the pinnacle of Tower, and the location of the System Clock. In it, Ford repairs the System Clock and resets MythOS, escaping into the Voidway in the process.

## Progression

The level begins in the carriage Ford rode from Tower. Ford opens the door and finds himself in a massive lobby. This lobby holds three oval exhibits made out of indestructible glass. The exhibits contain floating rocks, glowing rings, a large model of 9, and various props from *Duck Season*. The adjacent end of the lobby contains a massive platform elevator, ringed by sickly green lights. A Gravity Staff is propped against some crates here.

Once Ford steps on the elevator, it automatically rises, bringing him to the Gravity Core room. This massive chamber hosts the Gravity Core, a huge sphere that controls the simulation. Several Energy Cores are disconnected and strewn on the ground, and a pyramid of Void hovers in the exact center of the room, worshipped by four nullmen. These nullbodies become hostile when approached, but can be killed easily by striking them with an Energy Core.

To repair the System Clock, Ford must grab the Energy Cores by tapping the business end of the Gravity Staff to them. This causes a gravity latch. There are four propulsion cannons positioned near the disconnected core sockets - load the Cores into the cannon, aim, and fire them into the sockets.

Once two cores are reconnected, the massive screens will begin to glitch, transitioning from sunset to white static rapidly. The music will change, and enemies will begin to spawn - namely crablets and Zombish. Once three are connected, the screens will switch to shifting between blood red and static. A steady rumbling will also begin as the enemies become more aggressive and numerous. They will never stop spawning, so continue to repair the Core.

Once all four are reconnected, the world will slowly fade to white as the enemies disintegrate and the simulation is reset.

Ford appears in a dark hallway, an alternate version of REDACTEDChamber's. Fog fills the room, and red klaxon lights sweep the room. A crowbar and flashlight are nearby. The corridor fades into the Voidway, where a Void Figure hangs in the air, observing Ford.

## Monomat

Time Tower is unique as it's the only level that has two Monomats. One is a regular Monomat, but the second is a Big Prize Monomat, containing powerful dev tools for exorborant amounts of Ammo.

Normal Monomat:

 Eder22
 {{{Amount}}}

Developer items Monomat:

 Power Puncher
 {{{Amount}}}

## Gallery

The promotional image of Time Tower, seen throughout MythOS.The Gravity Core
Saga do Aniversário da Bulma

## **Praia Linda**

**1. Oolong**

  **1.1 Pudim Novamente! - Jokenpô! - Pedra: 0/1, Papel: 0/1 e Tesoura: 0/1 - /warp praialinda - Complete com o Oolong**

  **2. Bulma Briefs/1
    2.1 Pudim Novamente! - Evitando Problemas! - Pudim Família: 0/1 e Pudim: 0/1 - /warp praialinda - Complete com o Majin Boo**

**3. Chichi
    3.1 Pudim Novamente! - Onde está Goku? - Goku (Festa da Bulma): Not Found - /warp praialinda - Complete com o Goku**

**4.Goku
    4.1 Pudim Novamente! - Salvando a pele do Goku! - Bolsa de Estudos: 0/1 - /warp praialinda - Complete com a Chichi**

**5. Bulma Briefs/2
    5.1 Pudim Novamente! - Correndo contra o tempo! - Capsula de Piscina: 0/1 - Capsule - Complete com a Bulma Briefs**

**6. Beerus
    6.1 Pudim Novamente! - A vingaça do Pudim! - Beerus: 0/1 - Praia Linda - Complete automático**

**7. Vegeta
    7..1 Pudim Novamente! - A Batalha Aérea! - Beerus (Raivoso): 0/1 - Cúpula - Complete automático**
Amazons

The **Amazons** are an female race of superhuman warriors that occupy the island of Themyscira. Created by Zeus, they were Mankind's defense against the manipulations of Ares. However, following the War of the Gods, the Amazons seceded from the world, forever training for their battle against the God of War.
Stapler (BONEWORKS)

Hailing from Stress Level Zero's first game, *Hover Junkers*, the **Stapler** is a handgun with a red slide and a cartoonish, post-apocalyptic design. It has a large magazine and fires in semi-automatic. There is a variant with a golden magazine as well, which contains unlimited ammo. This is always accessible on the ankle holster exclusive to the Hover Junkers sandbox level.

## Trivia

* The Stapler's recoil is so heavy, that if you jump, activate slow motion, and fire 2 of them simultaneously, you are able to further elevate yourself past the normal jump height.

## Gallery

The golden, unlimited ammo variant of the Stapler found on your ankle holster.
Saga Bardock

## **1.Planeta Vegeta**

**1.1 Planeta Vegeta - Pegue a carta com o Carrot! - Carrot: Not Found - /warp vegeta - Complete com o Carrot**

**1.2 Planeta Vegeta - Encontre o Palácio! - Palácio do Rei Vegeta: Not Found - South-east da /warp vegeta - Complete Automático**

**1.3 Planeta Vegeta - Entregue a carta ao Rei! - Mensagem Secreta: 1/1 - South-east da /warp vegeta - Complete com o Rei Vegeta**

**1.4 Planeta Vegeta - Alistar-se com sangue! - Rabanet: 0/1 - West do Rei Vegeta - Complete com o Rei Vegeta**

**1.5 Planeta Vegeta - Verifique Alfen! - Templo de Alfen: Not Found - North do Broly de Vegeta - Complete com o Rei Vegeta**

**1.6 Planeta Vegeta - Comunique Freeza! - Freeza Not: Found - Vila Vegeta - Complete com o Freeza (Forma 1)**

**1.7 Planeta Vegeta - Fale com o Rei Vegeta! - Rei Vegeta Not: Found - Vila Vegeta - Complete com o Rei Vegeta**

**1.8 Planeta Vegeta - Hora de Treinar! - Saibaman (Treino): 0/100 - Vila Vegeta - Complete com o Appule (Jovem)**

**1.9 Planeta Vegeta - Peça ajuda a Raditz! - Coocked Dinosaur Meat: 0/64, Coocked Porkchop: 0/64 e Coocked Chicken: 0/64 - Vila Vegeta - Complete com o Raditz (Jovem)**

**1.10 Planeta Vegeta - Peça ajuda a Nappa! - Warenai Crystal: 0/64, Coocked Dinosaur Meat: 0/64 e Tech Chip Tier 1: 0/64 - Vila Vegeta - Complete com o Nappa (Jovem)**

**1.11 Planeta Vegeta - Ataque Freeza! - Soldado: 0/180 e Freeza (Jovem): 0/1 - Vila Vegeta - Complete com Bardock (Quest)**

**1.12 Planeta Vegeta - A Batalha Final! - Soldado F: 0/30 e Freeza (Destruidor): 0/1 - Vegeta - Complete com o Bardock (Quest)**
Rippleear (SC)

## Rippleear

Rippleear is a battle-scarred, fully white cat with striking forest-green eyes and long, sharp claws.

Rippleear is a Shellclan keeper who has served under Flintstar's leadership. They were born to Spidershade and Flintstar, alongside their siblings Marshkit and Gravelkit. As a keeper trainee, their mentor was Wrenseed, who was very harsh towards them. During their apprenticeship, their sister Marshpaw was killed by a Tangleclan patrol, which infuriated their parents, and would subsequently cause the camp attack. Ripplepaw tried to protect their friend Hillpaw, but the two were heavily injured and Hillpaw later died. Ripplepaw was kept in the healing den until they were cured from their wounds, but felt awful about Marshpaw and Hillpaw. They very shortly earned their full name as Rippleear and was enamored with a loner who joined the clan named Sweetcreek, and they later became mates. Rippleear recently earned a trainee, Jaggedpaw.
Tutorial DBC

## **Passo 2:** Escolha a raça ao clicar na seta ao lado de "Human"

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**Nota:** Ainda existe raças Half-saiyan e Saiyajins.

## **Passo 3:**Skin normal ou Skin do mod

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## **Passo 4:** Escolha seu gênero, masculino ou feminino

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**Nota:** Namekusejins não possuem gênero.

## **Passo 5:**Escolha o cabelo; clique na seta ao lado de "Hair" ou em "Custom Hair"

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**Nota:**Humanos e Half-saiyans podem ter cabelos coloridos, somente Saiyajins que não.

## **Passo 6:**Escolhendo pele, nariz, boca e olhos

1/4
1/4
1/4
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## **Passo 7:**Clique em done e escolha "KI"

1/1
**Nota:**Dá para mudar a cor da aura clicando em "Aura Color"

## **Passo 8:**Escolha sua classe, "Warrior", "Martial Artist" e "Spiritualist"

1/3

## **Características de Cada Raça**

* Mais transformações.
* Alta Regeneração;
* Quantidade de ki razoável.
* Maior speed
* Cabelo colorido.
 **Desvantagens:*** Raça mais lenta;
* Menos stamina.
* Menor dano em ki.
Ikiranai

Ikiranai je krajina, v centrálnom svete Kvaku DnD. Hlavným mestom je Kakusa. Ďalším významným mestom je Karakusa, ktorá je známa kvôli svojej bojovej akadémii.

## Poloha

Ikiranai je prímorský štát. Tvorí ho Ránsky polostrov, mys Hashi, ostrov Atsukau a Hidzume a 15 menších ostrovov.

Ostrov pokrývajú hlavne nížiny, listnaté a zmiešané lesy, na juhu sa nachádzajú vysoké útesy. Na severe sa nachádza úpätie najvyššieho pohoria Samuke. 40% pôdy je využívaných na poľnohospodárske účely.

Ostrov Atsukau je sopečného pôvodu a slúži ako štátna väznica. Prístup civilistom na ostrov je zakázaný.

Na severe susedí s krajinou Horisanai, na severozápade s Hamadekinai, na juhovýchode s Akazunaiom a na ostrove Pryc s Dokunaiom.

## Vláda

V Ikiranai je hlavou štátu - . Jeho hlavnou poradkyňou je Sumiko Gotaru.

## Obrana

Ikiranai je vojensky silná krajina. Veľká časť vládneho rozpočtu je využívaná na prípravu a výcvik nových bojových jednotiek a rozvoj vojenského priemyslu. Napriek tomu nie je agresorom a tvorcom konfliktov.

## Obyvateľstvo

### Život

Životná úroveň obyvateľstva je vysoká, obyvatelia sú mierumilovní.

### Rasy

V Ikiranai tvorí obyvateľstvo množstvo odlišných rás. Väčšina z nich sa medzi sebou navzájom ochotne toleruje.
Mossystalk (SC)

## Mossystalk

Mossystalk is a lilac tom with big orange eyes with badly groomed medium fur and a big scar running through his flank.

Mossystalk is a Shellclan healer who has served under Shiveringstar and Flintstar's leadership. Mossykit was born to Minnowfire and Swampleg with his siblings Flintkit and Icekit. He was initially pressured by his mother to become a keeper like her and his father. Icepaw was pushed into it as well, but enjoyed her position during training, while Mossypaw chose to be a healer instead, and switched ranks as a trainee and finally started training as something he enjoyed. He earned his full name of Mossystalk and his mentor Yarrowjaw died after falling from a tree shortly after. He would train Pinkspeck and become a gardener as well since there was another healer to help around now. He became mates with fellow gardener, Coldsnow and had three kits, Petalkit, Thistlekit and Nutkit. The camp attack of Tangleclan caused his mate's death while their kits were still in the nursery, making Mossystalk feel guilty that he couldn't save her. He is now training Oatpaw.
Healer (SC)

A healer is a clan cat responsible solely to taking care and treating diseases and injuries.

## Description

Healers are cats of a clan who are meant to treat injuries and diseases. They share a den with their clan's outer-speaker, where they sleep and store their herbs, a sick or injured cat may also sleep in the den as well. Unlike an outer-speaker, they receive their full healer name in a similar way to any other hunter or seeker. A clan usually has two or three healer depending on its size. A healer is above borders and clan rivalry, and must help cats no matter their clan or alliance. In the rare occasion of death of all the healers of a clan, the minor-herbalist will take over until a new healer is put in place.

## Tasks

The tasks of a healer include:

* Treating any sick or wounded cat
* Know and memorize all the herbs and their uses
* Take care of pregnant or nursing royals, and assist in the process of a kit's birth
* Gather and store herbs, usually with the help of a gardener
* Check their clanmate's health regularly
* Train healer trainees and prepare them to the life of a healer
* Teaching minor-herbalists about herbs

## Education and appointment

Like most ranks, a cat may chose to become a healer at any moment, no matter their age, and they can leave the rank as well, though is not recommended depending on the amount of healers and how much they are needed at that time. Once a kit decides they will become a healer, they will usually tell their parents and they will speak it over to the commander and be named a healer trainee once reached the enough age. If the cat is already a trainee of a different rank or a grown cat with another role, they will communicate this directly to both the healer and commander, and the change will be announced directly on the Bulletin Tree. They are trained usually longer than a keeper or hunter trainee, and earn their full name once their mentor sees they're ready. Though the commander is the one responsible for the ceremony, their mentor is allowed to chose what their new name will be.

### Tangleclan

* Brighteeth
* Jaystorm
* Quietotter
* Mistlesea
* Minnowpaw

### Shellclan

* Amberpuddle
* Daisy
* Yarrowjaw
* Mossystalk
* Pinkspeck
* Oatpaw
* Brackenpaw
Owlsight

Owlsight is a short, nut brown tabby tom with two green emerald eyes that have a great vision

## Personality

Owlsight is insecure and self-conscious, is scared of his responsibilities and thinks that he will fail with someone while doing his medicine cat duties

## Relationships

### Friends

Mothshade is a childhood friend, they used to train as apprentices together before he decided to become an medicine cat

Evergreenstar is a very trust worthy friend for Owlsight, they have a great leader-medicine cat relationship between each other, they share a lot of secrets

### Rivals/Enemies

Owlsight hates Sunnydust, Mothshade's only daughter
Spidershade (SC)

## Spidershade

Spidershade is a tortoiseshell she-cat with unique patterns, blue eyes and a fully orange tail.

Spidershade is a Shellclan grandhunter who has served under Shiveringstar and Flintstar's leadership. Spiderkit was born as the only kit from Paintedblur and Crimsondash's only litter. She made the choice of being a hunter, contradicting most of her clanmates, who believed she would clearly be a keeper due to her energy and eagerness to fight. As Spiderpaw, she was trained by Frostnose and would later win her full name of Spidershade. She became mates with Flintstar and gave birth to their kits, Gravelkit, Marshkit, and Ripplekit. During their kit's apprenticeship, Marshpaw was murdered by Tangleclan cats who ambushed one of Shellclan's patrol. This enraged both parents, and would lead to even more increasing tension between the two clans that would prompt the camp attack. Spidershade was devastated, not only had she lost one of her kits by the paws of Tangleclan, but both her mother and father perished in the attack as well. Spidershade was later named the grandhunter by her clanmates and mentored Cherryleaf. She would practice arts in order to honor her parents, who were at one point both artists.
Silvereyes (SC)

## Silvereyes

Silvereyes is a senior ginger tom with distinct grey eyes and messy fur

Silvereyes is a Shellclan outer-speaker tom who has served under Vixenstar, Shiveringstar and Flintstar's leadership. He was born to Lilacsight and Lightningroar alongside his three siblings, Whistlekit, Splashkit and Sandykit. His future mentor received a vision that Silverkit should become the next outer-speaker, which made him turn into Fawnwhisker's trainee once he was old enough, the clan was excited to see him train as an outer-speaker, especially as Fawnwhisker was getting old. He would later become a full outer-speaker and earn the name Silvereyes. He is currently training his first trainee, Thistlepaw.

## History

Silverkit was born to his mother, Lilacsight, and his father, Lightiningroar, with three other siblings, Splashkit, Whistlekit and Sandykit. The four kits were born during the aftermath of a breakout of greencough, which killed many cats, and having new life in the clan, especially with such a big litter, was seen as a sign of vitality and revitalization of Shellclan. Silverkit was close with his sister Whistlekit the most, but early on he had trouble maintaining friends with others, which kept away the rest of the younger cats. Sandykit and Splashkit, who were inseparable, sneaked away from camp without being noticed, but it resulted in Splashkit eating deathberries which lead to his death. Sandykit was blamed for it, but Silverkit highly empathized with his brother, and would defend him. Fawnwhisker would later receive a vision that Silverkit should become the next outer-speaker of Shellclan, this made his clanmates excited, not just cause Fawnwhisker was getting old, but that Silverkit appeared to be a good fit for an outer-speaker, putting their trust on the kit. He became Silverpaw under the training of the older outer-speaker, while Whistlepaw trained as a hunter and Sandypaw as a keeper. The three of them were a very close trio who heavily relied on each other. But after being attacked by a fox during a patrol, Whistlepaw was extremely injuried, entering a coma and wouldn't wake up, despite being alive. After a quarter moon, Whistlepaw didn't wake up, and the healer at the time, Yarrowjaw, together with her trainee, Mossypaw, made the harsh decision of letting Whistlepaw go, which really unsettled the trainee's brothers, it was like Splashkit's death all over again. Some cats murmured that Lilacsight's kits were certainly cursed, though the gossip mostly fell on Sandypaw, since Silverpaw was a talented and appreciated outer-speaker. After a while, Sandypaw became Sandymane and Silverpaw was now Silvereyes. They were extremely close and trusted each other, even at the old age they find themselves nowadays.

## Relationships

### Sandymane

Sandymane and Silvereyes, even if not very close as kits, have relied on one another ever since they were trainees, relating and identifying with each other through the misfortuned events surrounding their lives. They are usually seen together, especially as many cats think they are unpleasant to be around, with their cold and disinterested attitude.
Everest

Everest is an ginger reddish she-cat loner born in Fogclan with very distinguishable shining yellow eyes, sleek and fluffy fur

## Personality

Everest is a stubborn cat and has very big problem attaching herself to others and sticking herself to rules, she believes Redflood expected her to join Fogclan but she always maintains herself strong with the ideas that she is not fit to join any clans, she has knowledge about the warrior code and feels like it's a waste of time for her since she enjoys her free-like lifestyle as a loner

## About

### Relationships

#### Redflood

Redflood is the leader of Fogclan and Everest grandfather, he doesn't feel comfortable around her presence because of her resemblance with Heatherdust

#### Locuststar

Everest believe she's an old Starclan cat, and doesn't know she is the former leader of one of the clans of the forest, Oakclan. Locuststar is the one who deliver her prophecy.

#### Catcher

Catcher is a former kittypet and one of Everest closest friends

#### Spear

Spear is a stray cat who met Everest by accident, he always hang out with her and Catcher

#### Rowan

She only had contact with him as a kit, but she decided to ignore his spirit from Dark Forest

#### Heatherdust

Everest judges the Starclan cat to be too much stubborn, demanding and overprotective of her when she barely had any time to actually take care of her when she was still alive

#### Firesoul

Firesoul is an Dark Forest spirit that Everest detest

#### Fogsteam

She was the reason Fogclan was created, but she has great respect for the Starclan cat
Sandymane (SC)

## Sandymane

Sandymane is a fully black tom with long fur, pretty gray eyes and many battle scars.

Sandymane is a Shellclan keeper who has served under Vixenstar, Shiveringstar and Flintstar's leadership. He was born to Lilacsight and Lightningroar alongside his three siblings, Whistlekit, Splashkit and Silverkit. As a kit, he sneaked out of camp together with his brother Splashkit, but it lead to Splashkit's death after he ate deathberries. Sandykit was ostracized and blamed for it by his clanmates, which made him be an outcast to this very day. He became a keeper trainee and Shiveringstar made his father and main-branch, Lightningroar, his mentor. The two hated each other and his father roughly trained him and constantly criticized his every move, highly discouraging his son. After a terrible apprenticeship, he earned his full name of Sandymane. He never took a mate or had kits, not because of his reputation, but due to a full lack of interest and the fact that having a mate just didn't appeal to him. As a senior keeper, he trained Moonmouse and Hatchpaw.
Swampleg (SC)

## Swampleg

Swampleg is a blue-gray and white long-haired tom with strange blue eyes.

Swampleg is the current Shellclan main-branch who served under Shiveringstar and Flintstar's leadership. He was born as Swampkit to Wrenseed and Frostnose as the single kit of their litter. He was trained as a keeper and would earn his full name of Swampleg. He became mates with Minnowfire and had Icekit, Flintkit and Mossykit together. After Flintstar was made the commander, Swampleg was a very popular choice for main-branch, and so he was ultimately chosen for the position. Swampleg suddenly broke up with Minnowfire and would appear as mates with Flailwing less than a moon later. They had one kit, Hatchpaw.
Tutorial

**1.1.1 DBNation - Matar Mobs! - Bandidos 0/3 - Tutorial - Complete com Clone do Sr.Popo**

**1.2 Drop de NPCs**
**1.2.1 DBNation - Drops de NPCs! - Diamante Roubado 0/1 - Tutorial - Complete com Clone do Sr.Popo**

**1.3 Encontrar Itens**
**1.3.1 DBNation - Itens Perdidos! - Livro de Culinária 0/1 - Tutorial - Complete com Clone do Sr.Popo**

**1.4 DBNation - Localizações**
**1.4.1 DBNation - Inferno!/1 - Inferno (Not Found) - Tutorial - Complete com Clone do Sr.Popo**
**1.4.2 DBNation - Planice!/2 - Planice (Not Found) - Tutorial - Complete com Clone do Sr.Popo**
**1.4.3 DBNation - Deserto!/3 - Deserto (Not Found) - Tutorial - Complete com Clone do Sr.Popo**
**1.4.4 DBNation - Pedreira!/4 - Pedreira (Not Found) - Tutorial - Complete com Clone do Sr.Popo**

**1.5 Zenies**

**1.5.1 DBNation - Zenies! - Espada de Ferro 0/1 - Tutorial - Complete com Clone do Sr.Popo**

**1.6 Crafting**

**1.6.1 DBNation - Crafting! - Scouter Vermelho 0/1 - Tutorial - Complete com Clone do Sr.Popo**

**1.7 Boss**

**1.7.1 DBNation - Boss! - Bandido Boss 0/1 - Tutorial - Complete com Clone do Sr.Popo**

**1.8 Diálogo**

**1.8.1 DBNation - Diálogo - Dendê/2 (Unread) - Tutorial - Complete com Clone do Sr.Popo**

**1.9 Moedas de Tp**

**1.9.1 DBNation - Moedas de TP! - TrocaTP: Not Found - Tutorial - Complete com Clone do Sr.Popo**

**1.10.0 Pontos de Quest**

**1.10.1 DBNation - Inimigo Surpresa! - Ninja 0/1 - Tutorial - Complete com Clone do Sr.Popo**