recursal/Fanatic-Fandom huggingface dataset:
Ayda Baratheon

## Masteries

* Blood Of The Storm King
* Sword Proficiency
* Light Armor Proficiency

## Inventory

Longsword

Ayda lives by the law of her sword. A loyal stag that swings and speaks with fury.

## History

From childhood Ayda loved to play in the dirt and cause havoc. This brought a lot of tension between Ayda and her mother. The young Baratheon on multiple occasions sneaked out of her lady lessons to try and put on her fathers armor. Even with an older brother, she was known to fight him many times. never letting anyone best her without them going down with her.

As she grew, Ayda only continued to show traits of a warrior. Jeremy finding her training long nights on her own. Eventually her father gave in to her attempts to be training seriously, even against her mothers wishes. Knowing at heart Ayda was born to be a fighter.

To the families surprise she took her lessons quite seriously and very quickly became a strong warrior among the rest of her cousins and siblings.

When Ayda was about sixteen, her father had become quite ill with a mysterious disease. It was said she protected his bedside for days without sleep. Never once leaving his side... Even in death she refused to let anyone take him away from his bed. In the process breaking a few bones before they were able to take her down. Showing her loyalty had no bounds.

With these events, Jeremy left his daughters care in the hands of his brother who continued her advanced training. In the process turning her into the hardened steel she is today. Ayda continues to improve her skill and aspires to be a great war tactician as well as make herself known as a great Baratheon warrior.

## Personality

Warrior spirit burned into her, Ayda is strong willed. A fighter that tells things straight getting her into trouble most the times. In a sense she moves to her own drum. When called for Ayda is loyal to her family and would do anything to protect them.

### Likes

Drinking, Training, learning about fighting tactics.

## Appearance

Born and bred Baratheon, Ayda continues the line of black locks only flowing above her shoulders. Her eyes blue like most her family. However, her skin has a light glow;giving an exotic look.

Her body is fully developed with strong curves and lightly toned muscles. You will be unlikely to find her in a dress, unless forced to for an occasion.

Although covered, the Baratheon still has a few scars on her skin from training and fights she's participated in.

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
Daemon Targaryen

## Masteries

Starter Mastery:* Blessing of the Crone]

Armor Masteries

* Heavy Armor Proficiency

Weapon Masteries

* Sword Proficiency

## Inventory

Armor* Full Plate Armor

Weapons

* Long Sword

Daemon is a man of the people. A defiant dragon with no regard for any law or moral compass other than his own.

## History

Born the son of Lucerys Targaryen, brother to King Aerius, first of his name of House Targaryen. The defiant dragon was strong willed from the moment of birth. Having clawed the eye out of a maid trying to change him, when he was only 6 years old. Some feared he carried the madness whilst other claimed he would not bite as long as he was not chained.

He grew up close to the people who served rather than those they served to. However this required him to remain out of sight when needed and talk his way out when caught. Still, few men could move unseen and Daemon was not one of them.

At the age of 12, Daemon was made to pick up the sword and train. A measure meant to keep him out of trouble for at least three hours a day. He was rebellious at first, having thrown away his sword when first handed one, but he eventually grew to love the thrill of combat and proved a talented swordsman.

## Personality Traits

Daemon's recklessness and his sense for adventure provide the occasional treacherous situations one cannot simply deal with by sword. As such he often relies on his most capable weapons, his charm and silver tongue.

He is a rebel at heart who feels for the common people. One who grew spiteful of the mask of nobility he is so often forced to wear, He feels trapped in the castle and free in a brothel. Caught between blood and will.

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
Nymor Martell

**Nymor Martell** is the head of House Martell, **Lord of Sunspear**, **Prince of Dorne**, and **Master of Whisperers**. He has long been a member of King Aerius' Small Council, acting as the Master of Whisperers. His network is said to be so wide and vast that he even knows the dealings of the people of Essos. Before his time on the Small Council, he was a close friend to Aerius and the Targaryen family. He has always looked out for them, and has been suspected of hiding their most haunting secrets. Even now he remains loyal to them, despite King Aerius' failing health.
House Lannister

**Shields** of **Lannisport**

## Vassals

Tier One Houses* **House Banefort** of **Banefort**
* **House Broom**
* **House Brax** of **Hornvale**
* House Clegane of **Clegane's Keep**
* **House Crakehall** of **Crakehall**
* **House Farman** of **Fair Isle**
* **House Lannister** of **Lannisport**
* **House Lefford** of the **Golden Tooth**
* **House Lydden** of the **Deep Den**
* **House Marbrand** of **Ashemark**
* **House Payne**
* **House Prester** of **Feastfires**
* **House Serrett** of **Silverhill**
* **House Swyft** of **Cornfield**
* **House Westerling** of the **Crag**

Tier Two Houses

* **House Estren** of **Wyndhall**
* **House Kenning** of **Kayce**
* **House Sarsfield** of **Sarsfield**
* **House Spicer** of **Castamere**

Tier Three Houses

* **House Algood**
* **House Bettley**
* **House Clifton**
* **House Doggett**
* **House Drox**
* **House Falwell**
* **House Ferren**
* **House Foote**
* **House Garner**
* **House Greenfield** of **Greenfield**
* **House Hamell**
* **House Hetherspoon**
* **House Hawthorne**
* **House Jast**
* **House Kyndall**
* **House Lorch**
* **House Moreland**
* **House Myatt**
* **House Peckledon**
* **House Plumm**
* **House Ruttiger**
* **House Stackspear**
* **House Turnberry**
* **House Vikary**
* **House Westford**
* **House Yarwyck**
* **House Yew**

**House Lannister** is a **Great House** of **Westeros**, being the principle Great House of the **Westerlands**. Their seat rests at **Casterly Rock**, an ancient fortress built upon a mountain overlooking the **Sunset Sea**. House Lannister's words are "Hear Me Roar!". They are the most fortunate and wealthy of the great houses, due to the gold mines that they possess.

## House Mastery

**We Always Pay Our Debts:** The extravagant riches of House Lannister are known by all in the Seven Kingdoms, and more than this is the common knowledge that all Lannisters uphold their deals. Members of House Lannister gain a +4 in their Charisma skill.
House Baratheon

## Vassals

Tier One Houses* **House Caron** of **Nightsong**
* **House Errol** of **Haystack Hall**
* **House Estermont** of **Greenstone**
* **House Penrose** of **Parchments**
* **House Selmy** of **Harvest Hall**
* **House Swann** of **Stonehelm**
* **House Tarth** of **Evenfall Hall**
* **House Trant** of **Gallowsgrey**
* **House Wylde** of the **Rain House**

Tier Two Houses

* **House Dondarrion** of **Blackhaven**
* **House Buckler** of **Bronzegate**
* **House Cafferen** of **Fawnton**
* **House Fell** of **Felwood**
* **House Grandison** of **Grandview**
* **House Mertyn** of **Mistwood**
* **House Morrigen** of **Crow's Nest**
* **House Peasebury** of **Poddingfield**
* **House Rogers** of **Amberly**
* **House Staedmon** of **Broad Arch**
* **House Whitehead** of the **Weeping Town**

Tier Three Houses

* **House Bolling**
* **House Connington** of **Griffin's Roost**
* **House Gower**
* **House Hasty**
* **House Herston**
* **House Horpe**
* **House Kellington**
* **House Lonmouth**
* **House Musgood**
* **House Seaworth** of **Cape Wrath**
* **House Swygert**
* **House Tudbury**
* **House Wagstaff**
* **House Wensington**

Tier Four House

* **House Brownhill**

**House Baratheon** is a **Great House** of **Westeros**, being the principle Great House of the **Stormlands**. Their seat rests at **Storm's End**, a mighty tower that rests at **Durran's Point**. It is said to be one of the strongest castles within all of Westeros. The Baratheons are a hardy people, claiming descent from the original **Storm Kings** of the Stormlands. The truth of this matter rests in their blood, again and again producing mighty warriors throughout history.

## House Mastery

**Blood of the Storm Kings:** The roots of the Baratheon family stem from their common ancestors, the **Storm Kings** from the **Age of Heroes**. All members of House Baratheon start with a +2 in their Strength attribute.
Jaenys Frey

The Twins, Riverlands

## Family

* **Walder Frey**† (Father)

(Enter summary of character.)

## History

(Enter character's background and story, what brought them to where they are today.)

## Personality

(How does your character act around people? Do they hold any ideals? Etc.)

### Skills

 Stealth
 Investigation
 Medicine
 Tactics
 Perception
 Nature
 Religion
 ((M. Weapon Style))
 ((R. Weapon Style))
House Template

### Military Strength

Number of soldiers under this house, will be provided by WM (World Master/Group Leader).

### Wealth

Exact amount of wealth the house possesses, will be provided by WM.

### Cadet Branches

Any established cadet branches this house might possess.

## Vassals

Any vassals this house might possess.

(Enter house summary.)

## History

(Enter history of house. Only the most recent generation is necessary to encapsulate, but more particularly any notable figures or events that affected or were a part of the house during this time.)

## Military Strength

(Enter military strength of house. Here you may specify the exacts of the house's natural military strength, beyond just the number that will be provided for you by the leader of the group. Including composition, attire, weaponry; etc.)
Joffrey Lannister

Casterly Rock, Westerlands

## Family

* Tywald Lannister† (Father)
* Tya Lannister (Mother)
* Tyrion Lannister (Older brother)
* Lancel Lannister (Younger brother)

(Enter summary of character.)

## History

(Enter character's background and story, what brought them to where they are today.)

## Personality

(How does your character act around people? Do they hold any ideals? Etc.)

### Skills

 Stealth
 Investigation
 Medicine
 Tactics
 Perception
 Nature
 Religion
 Zweihänder
Rogar Baratheon

**Rogar Baratheon** is the head of House Baratheon, **Lord Paramount of the Stormlands**, **Lord of Storm's End**, and **Hand of the King**. He is a fierce general who is among the few who have seen the face of war within their lifetime. Part of the reason the war following the **Reyne Massacre** was so short, was due to Rogar's sagacity in the art of the war in conjunction with Gunyr Tully's army. The combination of both things, led to a quick and swift downfall for House Lannister. He was the one who personally sentenced **Tywald Lannister** to death, and no trial was held for this mad lion. Since King Aerius' health began to decline, Rogar has remained stalwart and continues his duty of running the day-to-day operations of the Seven Kingdoms.
Rhaenera Targaryen

## Masteries

Blessing of the Crone

Rhaenera is no regular princess. She speaks with the will of fire and blood, Using her cunning nature how she see's fit.

## History

Although beautiful and delicate in figure. Rhaenera is no
normal princess and that was clear from early childhood. Where most girls wanted to playhouse and learn to knit. Rhae preferred to watch court in session;loving the interactions within negotiations. Being observant directly influenced
her interpersonal talents. Her tongue being known to be persuasive. It’s been said she’s persuaded many people to do her bidding. So, when she was forced into princess etiquette classes, it was predetermined she wouldn’t like it much.

By 11, the girl had flowered and wanted to find her place in the system. Stuck as a princess, Rhae was determined to be more than that. Working on skills of persuasion to further her position in court. That wasn’t always favored with her strong tone and will. In fact, many complained about her immodest tongue, believing no girl or woman should have so much power over their worlds. That wouldn’t stop her from speaking her mind and making sure everyone knew it.

The only one who ever truly acted against it was her eldest brother. He had changed so much after she had become a ‘woman’, his actions towards her strange and inappropriate. It only escalated as she grew, Rhaenera becoming an object in his mind, following with suggestive comments and unwanted touches. The girl understood that it was common for siblings to marry in their family, but she couldn’t help but feel damaged by her brother. His interactions only ever escalating.

Now at fifteen, Rhaenera has made it her goal to become a warrior to protect herself. Never wanting to feel weak again. But she’d have to persuade her father to allow her such training. No matter what She'd start to forge her own path in fire and blood.

## Personality

Rhaenera is quite cunning. She loves to observe and use her talent with words to get what she wants. naturally stubborn she doesn't take no for an answer. Most of the time she's the center of a conversation, a social butterfly in every way.

### Likes

Socializing, learning new things and observing crowds

## Appearance

Rhaenera has violet eyes and long black hair with bangs. her skin tone is pale but has a hint of color to it, Rhae's body is developed, having many curves in a petite frame.

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
Alester Tyrell

Lord Paramount of the Mander

Defender of the Marches

High Marshal of the Reach

Master of Coin

**Ser Alester Tyrell** is the head of House Tyrell, **Lord of Highgarden**, **Lord Paramount of the Mander**, **Defender of the Marches**, **High Marshal of the Reach**, **Warden of the South**, and **Master of Coin**. He is a jovial, and often cheerful, man who is better known for his ability to captivate the public eye with stories of chivalry and grandeur. He is at times dramatic, but these dramatics do not extend to his professional business as Master of Coin. He takes his business rather seriously, and has at times lent his family's wealth to the **Seven Kingdoms** when in need for such a thing.
House Targaryen

### Titles

**Kings** of the **Andals**, the **Rhoynar**, and the **First Men****Protectors** of the **Seven Kingdoms**

**Protectors** of the **Realm**

**Princes** of **Dragonstone**

**Princes** of **Summerhall**

## Basic Information

### Seat

**Red Keep****Dragonstone**

**Summerhall**

## Vassals

Great Houses* House Arryn of the **Eyrie**
* House Baratheon of **Storm's End**
* House Greyjoy of **Pyke**
* House Lannister of **Casterly Rock**
* House Martell of **Sunspear**
* House Stark of **Winterfell**
* House Tyrell of **Highgarden**
* House Tully of **Riverrun**

Tier-One Houses

* **House Bar Emmon** of **Sharp Point**
* **House Brune** of the **Dyre Den**
* **House Buckwell** of the **Antlers**
* **House Celtigar** of **Claw Isle**
* **House Hayford** of **Hayford**
* **House Massey** of **Stonedance**
* **House Rosby** of **Rosby**
* **House Rykker** of **Duskendale**
* **House Staunton** of **Rook's Rest**
* **House Stokeworth** of **Stokeworth**
* **House Sunglass** of **Sweetport Sound**
* **House Velaryon** of **Driftmark**

Tier-Two Houses

* **House Blount**
* **House Boggs**
* **House Brune** of **Brownhollow**
* **House Byrch**
* **House Bywater**
* **House Cave**
* **House Chelsted**
* **House Chyttering**
* **House Cressey**
* **House Darke**
* **House Edgerton**
* **House Farring**
* **House Follard**
* **House Gaunt**
* **House Hardy**
* **House Harte**
* **House Langward**
* **House Mallery**
* **House Manning**
* **House Pyle**
* **House Pyne**
* **House Rambton**
* **House Rollingford**
* **House Hogg** of **Sow's Horn**
* **House Thorne**
* **House Wendwater**

Tier Five Houses

* **House Crabb**
House Stark

## Vassals

Tier One Houses* **House Cerwyn** of **Cerwyn**
* **House Dustin** of **Barrowton**
* **House Glover** of **Deepwood Motte**
* **House Hornwood** of **Hornwood**
* **House Karstark** of **Karhold**
* **House Manderly** of **White Harbor**
* **House Mormont** of **Bear Island**
* **House Reed** of **Greywater Watch**
* **House Tallhart** of **Torrhen's Square**

Tier Two Houses

* **House Bolton** of the **Dreadfort**
* **House Flint** of **Flint's Finger**
* **House Flint** of **Widow's Watch**
* **House Locke** of **Oldcastle**
* **House Ryswell** of the **Rills**
* **House Slate** of **Blackpool**
* **House Umber** of the **Last Hearth**

Tier Three Houses

* **House Ashwood**
* **House Blackmyre**
* **House Boggs**
* **House Burley**
* **House Cassel**
* **House Cray**
* **House Condon**
* **House Crowl** of **Deepdown**
* **House Fenn**
* **House Flint** of the mountains
* **House Greengood**
* **House Harclay**
* **House Holt**
* **House Ironsmith**
* **House Knott**
* **House Lake**
* **House Liddle**
* **House Lightfoot**
* **House Long**
* **House Magnar** of **Kingshouse**
* **House Marsh**
* **House Mollen**
* **House Moss**
* **House Norrey**
* **House Overton**
* **House Peat**
* **House Poole**
* **House Quagg**
* **House Stane** of **Driftwood Hall**
* **House Waterman**
* **House Wells**
* **House Whitehill**
* **House Woolfield**
* **House Wull**

Tier Four Houses

* **House Bole**
* **House Branch**
* **House Forrester**
* **House Stout** of **Goldgrass**
* **House Woods**

**House Stark** is a **Great House** of **Westeros**, being the principle Great House of the **North**. Their seat rests at **Winterfell**, an impregnable castle centered in the northern-most provinces of the North. The Starks, like many others in the North, believe in the **Old Gods**. Their traditions have withstood for centuries, dating back to the **First Men** who first inhabited Westeros. Like their traditions, the Starks are honor-bound and are known to be fair and just even in the darkest hours of man.

## House Mastery

**As Wise as Wolves:** The blood of the **First Men** is strong within House Stark. They are known by many for their unrivalled sense of judgement, even amidst the politicking of their equals. All members of House Stark gain a +2 in their Wisdom.
Armor

Armor is a special kind of protective worn to protect one's self from damage. It is most typically used for combat, where it serves to protect its users from mortal injury. There are many kinds of armor, each possessing distinct features that set them apart. Each holding inherent values that boast different purposes, giving each of them their own unique purpose. Down below is a list of all the known armor types, as well as their typical values.
SWG Wiki:About historic articles

Historic articles are mostly not up-to-date articles which are not relevant anymore. If possible we try to modifiy the articles to fit the current game, but in most cases we move the article into the "Pre-NGE" category.

Star Wars Galaxies was undergoing big changes in the last years and most of the changes hugely affected the complexity of the game (and our Wiki of course). Just when we were about to capture all the complexity of professions, crafting and so forth, two things changed SWG significantly:

CU
--

"Combat Upgrade"

## NGE

"New Game Enhancements"

This was a huge overhaul to SWG, changing the fate of the game forever. It received both criticism and praise from the community. The skill system was replaced by "9 iconic professions" and the whole interface was completely changed.
Cadeyrn Crabb

## Masteries

* Blessing of the Warrior
* Bow Proficiency
* Medium Armor Proficiency
* Sword Proficiency
* War Tactician

**Cadeyrn Crabb** is the only remaining member, and head, of House Crabb. He is a minor lord who claims the title **Lord of the Whispers**, although not much of it remains still. His life has been a slow one, marred by one tragedy after the next. He grew up with a small family, and learned to survive off the rural lands he was raised on. After disrespecting their higher-ups, the Crabb family was annexed of their land by their impunitive colleagues, and suffered a slow and painful demise. Cadeyrn tried to win these lands back, but suffered a humiliating defeat by his betters that left him with a scar across his face and a blind eye. Without enough food to feed themselves, and no one to support them, the Crabbs withered away in **Winter**. The only one left afterward was Cadeyrn, leaving him as the Lord of the Whispers with what little remaining money and titles that his parents left behind. Now, as the last remaining Crabb, he has come to King's Landing to find his fortune among the many people that turned his back on him and his family all those years before.

## Personality Traits

Calm, cautious, conservative, introverted; jaded.

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
SWG Wiki/Featured article

File:Panaka.JPG
Panaka was the head of the Naboo Royal Security Forces in the decade before the Empire, and Moff for the Chommell Sector in the decades after.

Panaka was appointed head of security on Naboo shortly after the former monarch King Veruna was killed; his replacement of Captain Magneta was one of Queen Amidala's first acts as regent. He was the head of the security force during the Trade Federation invasion and when Queen Amidala's term as queen of Naboo ran out, he stayed to protect Queen Jamillia. His nephew, Captain Typho, was assigned to protect Amidala.

As a close associate of the Chancellor, it was Panaka who informed Palpatine of Anakin Skywalker's secret marriage to Padmé Amidala.

He remained close to Palpatine and was later promoted to Moff over the Chommell Sector when the Galactic Empire came to power. An ornate statue he gave to the Emperor as a gift lay in his receiving chamber aboard the second Death Star.

Panaka's fate following the liberation of Naboo is unknown; he may have been killed or captured by the Naboo security forces he once led or their Gungan allies, when they freed the planet from the Empire.
Digbeth "Kid" Dayne

## Family

Mother: Augustine MormontFather: Tiberius Dayne

## Inventory

Handmade Dayne sigil cape

The First Child of Mixed Mormont and Danye blood. Spending the first leg of his life with his father, he now seeks to learn from his mother and connect with her on a deeper level for the first time as he begins to settle on bear island far north.

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
SWG Wiki:Links

## Featured

**Official**

* File:SOE favicon.png Sony Online Entertainment (now known as Daybreak Game Company)
* File:Twitter favicon.png Sony Online Entertainment on Twitter (now known as Daybreak Game Company)
* File:YouTube favicon.png Sony Online Entertainment on YouTube (Mostly inactive)
* File:YouTube favicon.png Daybreak Games on Youtube

**Unofficial**

* The Junk Yard
* The SWGCraft Project
* File:Wookieepedia favicon.png Wookieepedia
* Galaxy Harvester

## Non-featured

**Crafting and reverse engineering**

* TK Fashion (All tailor clothes in all colors)

**Miscellaneous**

* SWGAide Third Party App (mail trade crafting resource-browser)
* The Adventures of Greep Newbish (comic)
* City Planner Tool (for planning out player cities)
Osric Arryn

**Osric Arryn** is the current head of House Arryn, the **Lord of the Eyrie**, **Defender of the Vale**, and **Warden of the East**. He is a stalwart leader who has always dispensed justice appropriately. His family know him for his loving and tender side, seeing and appreciate their value at its full worth. His rule is somewhat relaxed, but people who try to abuse this will find an unmatched temper that seeks vengeance for all misdoings.
SWG Wiki/Content

* Professions
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* Badges
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* Guides
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* Interface
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**Universe**
* Creatures & enemies
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* Threat of the Conqueror
* The Price of Victory
SWG Legends Official Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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File:Placeholder
House Arryn

Warden of the East

## Vassals

Tier One Houses* **House Arryn** of **Gulltown**
* **House Egen**
* **House Grafton** of **Gulltown**
* **House Hersy** of **Newkeep**
* **House Hunter** of **Longbow Hall**
* **House Melcolm** of **Old Anchor**
* **House Redfort** of **Redfort**
* **House Royce** of **Runestone**
* **House Waynwood** of **Ironoaks**

Tier Two Houses

* **House Belmore** of **Strongsong**
* **House Coldwater** of **Coldwater Burn**
* **House Corbray** of **Heart's Home**
* **House Elesham** of the **Paps**
* **House Lynderly** of the **Snakewood**
* **House Pryor** of **Pebble**
* **House Royce** of the **Gates of the Moon**
* **House Sunderland** of the **Three Sisters**
* **House Tollett** of the **Grey Glen**

Tier Three Houses

* **House Baelish** of the **Fingers**
* **House Borrell** of **Sweetsister**
* **House Breakstone**
* **House Crayne**
* **House Donniger**
* **House Dutton**
* **House Hardyng**
* **House Lipps**
* **House Longthorpe** of **Longsister**
* **House Moor**
* **House Ruthermont**
* **House Shett** of **Gull Tower**
* **House Shett** of **Gulltown**
* **House Templeton** of **Nine Stars**
* **House Torrent** of **Littlesister**
* **House Upcliff**
* **House Waxley**
* **House Woodhull**
* **House Wydman**

**House Arryn** is a **Great House** of **Westeros**, being the principle Great House of the **Vale of Arryn**. Their seat rests at the **Eyrie**, an indomitable castle resting upon the highest peak of the **Giant's Lance**. It is said to be impossible to attack, thanks to its high location in combination with its mighty defenses. The people of House Arryn are all proud **Andals**, dating back to when the Andals first invaded Westeros. Most of them are raised to be smart, strategical. Sagacity is a common trait attributed to them for these reasons and their higher understanding of the world around them.

## House Mastery

**Purity of the Andals**: House Arryn's proud heritage as one of the purest bloodlines of the Andals, who once conquered Westeros, lends them a great deal of their culture. Many of the Vale have been raised around the gallantry of knighthood, but only the intellect of the Arryns are able to properly make use of these honorable people. All members of House Arryn gain a +2 in their Intelligence.
Missa Verzari

## Inventory

medicine

Missa Verzari is a well taught godswife even at her young age for her knowledgeable expertise in healing and midwife duties. She is often found studying and practicing her teachings. Her big heart and strong will make her stubborn in her ways. She can be quite persuasive and charming if a life is at stake.

## History

Missa was found as a newborn child by a godswife who had just lost her own. Her own child having been stillborn, she claimed Missa as her own and since then no one has known differently. Her mother was a talented godswife, her mother before her had vast knowledge having traveled to asshai to learn their teachings. Her mother inherited the birthing songs of the moonsingers of the Jogos Nhai and the Herb Lore of the Dothraki.

Her mother started teaching her young, from the moment she could utter a word her mother continuously flooded Missa with knowledge. By the time Missa had turned twenty she knew better than some of those who studied longer than her.

Unfortunately her mother passed away before she could finish teaching Missa of her teachings from her grandmother. Though it was not all lost, Missa had mastered the teachings of a goodwife, excelling in her studies of healing and midwife duties. Her hunger for more knowledge grew every time she practiced her teachings and her curiosity along with it. Her mother had always been a kind and loving spirit, eager to help those less fortunate. Missa honored her mothers memory by always remembering her mothers ways.

## Personality

Missa is a kind, gentle, and soft-spoken. She is easy to listen to and has a tone which is soothing and calming. She can be very stubborn and strong willed when it comes down to someone's life and won't back down if it means endangering someone. As kind as she can be, she can be unforgiving to evil doers with foul intentions. She's often known for her patience and perseverance.

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
SWG Wiki/Links

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Aliandra Sand

## Family

Does your character have any immediate family?

## Masteries

**House Mastery*** Blood of the Rhoynar

**Masteries**

* Does your character have any masteries?

## Inventory

What does your character commonly carry with them?

(Enter summary of character.)

## History

(Enter character's background and story, what brought them to where they are today.)

## Personality

(How does your character act around people? Do they hold any ideals? Etc.)

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
SWG Wiki:Community

Welcome to SWG Wiki. The Community Portal is where this wiki community comes together to organize and discuss projects for the wiki. To see the most recent discussions, click the **Discussion** tab above.

You can find out more general information about the wiki on the About page.

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Gunyr Tully

**Gunyr Tully** is the **Lord Paramount of the Trident**, **Lord of Riverrun**, and head of **House Tully**. He is a dutiful, pragmatic man better known in his years as a devout knight of the **Faith**. However, after his wife's passing during the **Reyne Massacre** he was converted to the **Faith of R'hllor**. Although his people are slow to accept the changes brought by this newfound faith, they still accept him all the same as their leader.

## History

Gunyr Tully played a central role in the Reyne Massacre of 296 A.C. His wife, Melara Reyne, was visiting the Westerlands when the Massacre began. Under orders of Lord Tywalt, Melara was captured and executed for her blood relation as a member of a cadet branch of the Reyne family. Gunyr was among the first to rally his banners, charged under the order of the still healthy King Aerius to bring Tywald to justice. Gunyr and his forces laid siege to Casterly Rock. The siege lasted for three months before Gunyr was able to successfully negotiate the terms of surrender to Tywald Lannister. It was after this point that Tywald was exiled into the Night's Watch.

The death of his wife shook Gunyr to the core. It was reported that he was morose and struck with an ill heart after the events, and so his daily tasks fell upon his castellan. This lasted for a time until he was visited by a red priest, he was mentally transformed. His mind and heart steeled by the flames of R'hllor, and once again he was ready to face the world.
Currency

Currency in the World of Ice and Fire are types of coin or money used to to acquire and trade goods. It is most commonly used by nobles, artisans, and merchants to purchase day-to-day necessities. Smallfolk sometime use money in daily transactions, but more commonly barter between one another. In the Seven Kingdoms, currency is denoted into several types. These include: Golden dragons, silver stags, and copper stars. The table below illustrates the worth of each coin, as well as as their related worth to one another.
House Crabb

**House Crabb** is a near-extinct house from the **Crownlands**. There was a point in time when the Crabb were known for producing excellent warriors. They descend from a mighty warrior, **Ser Clarence Crabb**. Throughout the centuries since his passing, they have also produced several knights worthy enough that they joined the **Kingsguard**. Their luck turned at the end of the second century, when the **Spring Sickness** wiped out the majority of their family. They fell on hard times, and the villages they once ruled dwindled or were sequestered to other houses. Slowly their family fell apart, as did their hold, and they just continued to wither away. Now, the only Crabb left remaining is Cadeyrn Crabb.
Edmyn Tully

## Family

♦ Gunyr Tully - Father♦ Melara Reyne - Mother

♦ Lucinda Tully - Sister

♦ Celia Tully - Sister

♦ Melony Tully - Sister

## Masteries

* Grudges As Old As Their Rivers
* Great-Sword Proficiency
* Heavy Armor Proficiency
* Apprentice Alchemist - Edwyn is able to handle, and apply Wildfire to any weapon he is familiar with. Any weapon this substance is applied to will be destroyed by the Wildfire after it burns out.

## Inventory

𝓓𝓪𝔀𝓷𝓫𝓻𝓮𝓪𝓴𝓮𝓻 - Edmyn's castle forge steel two-handed great sword. 𝕾𝖙𝖊𝖊𝖑𝖋𝖞𝖗𝖊 - The generic name for the longsword Edwyn applies his wildfire to.

𝕸𝖔𝖗𝖓𝖎𝖓𝖌𝖘 𝕲𝖑𝖔𝖗𝖞 - Edmyn's Full Plate.

𝓦𝓲𝓵𝓭𝓯𝓲𝓻𝓮 - A single refillable vial that can hold a single dose for Edwyns Long swords.

edmyn is often called the son of the rivers and hills. few in his time have ever embodied the land they come from as much as he. one of the first to pick up the flames of r'hllor when his father declared the lord of light the true god, and one of the first to raise his sword in defense of his people and land.

## History

edmyn lived the privileged life of a young noble growing up in riverrun. As the eldest son of the lord of riverrun he was refused very rarely in his childhood. this caused him to grow up in a manner of entitlement and arrogance. he took to the sword naturally and his strength was something to behold. it wasn't until the death of his mother and the following conflict with the lannisters that did his personality really changed. He bore witness to the violence that followed and lead the vanguard during the siege of casterly rock before further taking command of the camp, and siege engines. but the victory had left his father hollow and during this time he was forced to step up filling in as lord of riverrun. the arrival of the priest of r'hllor and the seeming resurrection of his father had a huge impact on edmyn being the first to follow his father as a worshiper of r'hllor. after these events he became a more serious man taking on more responsibility within riverrun often leading men across the riverlands to deal with disputes or to handle bandits or raiders.

## Personality

Edmyn often hails himself as the sword of R'hllor. he is an aggressive man who is quick to meet insult with sword. his lack of subtly has lead him to hate politics. short-tempered and ill mannered is often how he is described by his enemies. but is often described as a steadfast and constant companion to his friends.

### Skills

 Acrobatics (Dex.)
 Sleight of Hand (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
SWG Wiki:Banners

If you wish to link to SWG Wiki you may use the images on this page.

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Casper McFadden

"*...*"
— **Casper McFadden**.

**Casper McFadden** (キャスパー・マクファデン *Kyasupā Makufaden*) is a Mage of Laughing Pumpkin and a member of the Monstrous Four.

## Appearance

Upon first look, it is easy to mistake the man for a fresh corpse risen from the grave due to unfinished business. He walks slow and carelessly, with an arched back and arms that flail about with no place to go, Casper appears as an apparition in the night, a scary creature from child books rather than an actual person.

A thin boy who looks as if they haven't eaten anything in quite some time, with droopy sleepless eyes that possess dark circles and have a hard time staying open paired with pale sickly skin and a constant cough that hints at some sort of sickness. He has short, black, choppy hair which could only have been done by himself, layered and uneven, side bangs hang from both sides of his face, turning white towards the tips.

His outfit consists of a long black coat reaching just past his knees and allowing a pair of black fitting pants and dress shoes to be seen. Underneath this coat, he wears a white dress shirt decorated with layered ruffles and a cravat to give it a victorian-era look.

## Trivia

* Casper's appearance is that of *Ryunosuke Akutagawa* from **Bungo Stray Dogs**.
* He is named after the friendly ghost.
Малый Дальнобойный Лазер

* ?

### Получение

Проект можно приобрести на ремонтной станции. Проект улучшенного модуля можно приобрести на научной станции. Готовый модуль можно приобрести в магазине пушек на торговой станции или планете. Сломанный модуль можно купить у старьевщиков на торговой станции или планете и из останков некоторых пиратов.

Список дропа

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Лазерное Орудие Бесконечность

* Laser cannon infinity.gif

### Описание

"Бесконечность" - лучевое оружие Лордов Туманностей, отличающееся небольшими размерами и способное поражать цели на очень большой дистанции.

### Характеристики

Боевые
 T1

Второстепенные

### Получение

Модуль или проект можно получить уничтожая коммандиров фракции Лорды Туманностей на пиратских станциях и аванпостах в Бета-системах.

Список дропа

### Производство

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### Изучение-Покупка-Продажа-Переработка

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> Данный модуль не может быть исследован. Для нахождения проекта на производство модуля смотрите раздел получение.
>
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 Сломанный
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Бронебойный Автоматический Пулемет

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### Получение

Проект можно приобрести на ремонтной станции. Проект улучшенного модуля можно приобрести на научной станции. Готовый модуль можно приобрести в магазине пушек на торговой станции или планете. Сломанный модуль можно купить у старьевщиков на торговой станции или планете и из останков некоторых пиратов.

Список дропа

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Тяжелое Бронебойное Орудие

* Heavy cannon piercing.gif

### Получение

Проект можно приобрести на ремонтной станции. Проект улучшенного модуля можно приобрести на научной станции. Готовый модуль можно приобрести в магазине пушек на торговой станции или планете. Сломанный модуль можно купить у старьевщиков на торговой станции или планете и из останков некоторых пиратов.

Список дропа

### Производство

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SWG Wiki

## Welcome

Welcome to **SWG Legends Official Wiki**, the *Star Wars Galaxies* encyclopædia that anyone can edit. We started in November 2004 and are now working on 16 articles. Our sole focus is *Star Wars Galaxies*, a massively multiplayer online role-playing game developed by Sony Online Entertainment.

## Content

* Professions
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**Gameplay**
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## Featured article

 File:Panaka.JPG
Panaka was the head of the Naboo Royal Security Forces in the decade before the Empire, and Moff for the Chommell Sector in the decades after.

Panaka was appointed head of security on Naboo shortly after the former monarch King Veruna was killed; his replacement of Captain Magneta was one of Queen Amidala's first acts as regent. He was the head of the security force during the Trade Federation invasion and when Queen Amidala's term as queen of Naboo ran out, he stayed to protect Queen Jamillia. His nephew, Captain Typho, was assigned to protect Amidala.

As a close associate of the Chancellor, it was Panaka who informed Palpatine of Anakin Skywalker's secret marriage to Padmé Amidala.

He remained close to Palpatine and was later promoted to Moff over the Chommell Sector when the Galactic Empire came to power. An ornate statue he gave to the Emperor as a gift lay in his receiving chamber aboard the second Death Star.

Panaka's fate following the liberation of Naboo is unknown; he may have been killed or captured by the Naboo security forces he once led or their Gungan allies, when they freed the planet from the Empire.

## Featured media

  File:Revisiting Star Wars Galaxies - Classic MMORPG

## Links

**Official**

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**Unofficial**

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Двигатели

Неплохо бы было добавить изображение двигателей в инвентаре

Двигатели в игре отвечают за скорость и маневренность вашего корабля. Двигатели устанавливаются в специализированный слот вместо стандартного. Для получения эффекта от новых двигателей необходимо установить максимально возможное количество двигателей для вашего корабля. Бонусы от нескольких двигателей не суммируются.

## Фотонный двигатель

 Энергоемкость
 Масса
 Трюм

## Ионный двигатель

 Энергоемкость
 Масса
 Трюм

## Плазменный двигатель

 Энергоемкость
 Масса
 Трюм

## Большой комбинированный двигатель

Можно получить за выполнение основной линии заданий, не имеет улучшенной версии, не изучается и выдается в количестве 3 шт.

 Бонус угловой скорости
 Энергоемкость
 Масса
 Трюм
 Шаблон

## Фотонная маневровая система

 Энергоемкость
 Трюм
 Шаблон

## Ионная маневровая система

 Энергоемкость
 Трюм
 Шаблон
Тяжелое Термитное Автоматическое Орудие

* Heavy auto cannon melting.gif

### Получение

Проект можно приобрести на ремонтной станции. Проект улучшенного модуля можно приобрести на научной станции. Готовый модуль можно приобрести в магазине пушек на торговой станции или планете. Сломанный модуль можно купить у старьевщиков на торговой станции или планете и из останков некоторых пиратов.

Список дропа

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