Gun Stabilization

Firing a gun in VR can be difficult since you don't have a physical object to hold. While there are physical gunrigs you can buy that are compatible with different VR systems, there are multiple ways within H3VR to shoot accurately.

## Options Panel

The **Virtual Stock** is an option in the simulation menu that further stabilizes weapons. When holding a gun with two hands that is equipped with a stock (or has a pistol stock attached), the virtual stock will "rest" against your shoulder when the gun is brought close enough to your body, allowing you to pivot the gun at a set distance away from you and reduce recoil. If your weapon's stock length can be adjusted, you can adjust this so that you can bring the gun's sights closer or farther away from you when shouldered.

**Hand Filtering & Smoothing** in the Options Panel can help reduce controller shake, as well as enable you to slow down hand movement when taking precise shots.

## Wielding a firearm

A **Two-Handed Grip** will make all firearms more controllable; most longer weapons will have a grip surface forward of the trigger that you can grab, as indicated if you hover your controller over the grip surface and the blue sphere on top of your controller silhouette turns white.

For small weapons like pistols, you will need to use a **Palm Grip**. To do this, take whichever hand is not holding the pistol, and hold it near your other hand, typically beneath it. This will make the pistol recoil less when firing. It's not as stable as a two-handed grip, but will do a lot to mitigate recoil.

**Bracing** is a mechanic that lets you "pseudo-bipod" a weapon against solid surfaces. To do this, first, hold your weapon with a two-handed grip. Next, move towards a solid surface, such as a wall, and with your forward hand still gripping the weapon, move it within a few inches of the wall, and hold the trigger on the forward hand. Your gun will now pivot around where your hand was placed, so long as you don't move too far away from that surface.

## Attachments

**Bipods** are a piece of equipment, either integrated or attached, that let you place a gun against a flat surface and have it fire from a stable position. This works best for long-range shooting with rifles, or sustained fire with machineguns. To deploy a bipod, grab the bipod with your forward hand and click the trigger. Place the bipod against any flat surface, and the gun will pivot around that point. You can fire the weapon one-handed with significantly reduced recoil, and will typically stay on target with minimal input from the player. To remove from its position, either grab the fore end of the weapon or its carry handle if it has one, or you can rotate your wrist to unsnap it from the surface.

**Muzzle Brakes** attach to the barrel of a gun and reduce muzzle climb; this is mostly useful on automatic weapons.

Some weapons do not have a fore that allow you to use a two-handed grip, such as pistols. To remedy this, you can add a **fore grip**, if your weapon has a picatinny rail surface, to make it easier to grab the weapon. Weapons that already have a grabbable fore don't gain any more stability from adding a fore grip, but it can still be useful if you find it easier or more comfortable to grab a fore grip than the weapon's fore.

**Barrel shrouds** work as an attachable grip surface as well, but are attached to the weapon's barrel instead of on a rail surface.