Noctis Lucis Caelum CXIV

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"*Me and mornings.. don't usually get along.*"
—Noctis mentioning his eternal feud with mornings
**Noctis Lucis Caelum** is the current prince of the Lucii Kingdom, and the son of Regis. He is played by **Noctis#8486.**

## Description

Noctis is an average sized male adult wolf, pigmented in a variety of shades of white, grey,and black. His pelt displays glowing, icy blue markings of stripes and highlights, a characteristic shared by all of the royal Lucis lineage due to their magic. He has ice-blue eyes which match the markings, and carries a medium length, silky coat, and has longer than average legs and tail; this allows him to be swift and light on his feet, essential when it comes to his many abilities.

## Personality

Noctis is a down-to-earth prince, disliking special treatment, and requests his friends not treat him as royalty. He would much rather be out in the wild among the “commoners”—working hard and getting dirty—than stay at home with his royal bodyguards, advisors, caregivers, and trainers. Although he isn’t arrogant or egotistical, he can be reckless, and sometimes overestimates his still-developing abilities, which can land him into trouble. He can be immature and whiny at times, certainly unbefitting of a future king. He is used to everything being done for him, and sometimes takes things for granted, despite his determination to become more self-reliant.

Being raised as a prince, there are many things he has never experienced, or even witnessed. Curious and explorative, he is often seen wandering Lucis territory with his closest friends, who also serve as elite bodyguards, and they sometimes venture into Elemental Pack territory, but usually only if invited or requested. Noctis does not use his royal status to take advantage of others or “get his way”; he has been known to conceal his glowing blue markings, which give away his identity as a wolf of the Lucis lineage, with plant mixtures and dirt/mud. Noctis is a loyal and dedicated friend, more than willing to put his princely life on the line if it means protecting those he holds dear. He is a developing leader, still learning the ropes of how to run the kingdom.

## Primary Elemental Abilities

Being the heir to the throne, and of the Lucis lineage, Noctis is able to control and bend all four elements to his will, in any way or use that he desires. He can perform magics for something as small as lighting a fire for warmth or casting a light snowfall or rain, to something as powerful as creating a dangerous thunderstorm/lightning strikes or causing a temporary eclipse. The more powerful and frequent his magic attacks, the more likely he is to enter the “Stasis” status (see weaknesses below).

Noctis’ magic usage is also highly regulated, as the purpose of the Royal Family is to protect their Kingdom, not destroy it. If he were to ever fall from that role and use his abilities against that purpose, The Crystal and Souls of the past kings would deem him unworthy to rule, and he’d suffer a fate worse than death. These abilities can be shared on a much lesser scale with those he deems trustworthy, such as his closest friends and bodyguards.

## Secondary Elemental Abilities

Powers granted only to the Lucis line through The Stone of Legend:

1. “Warping”, or “Phasing”
	* A short-range teleportation.
	* It can be repeated without touching the ground for as long as his stamina can endure. The longer he remains in the air though without touching the ground, the quicker his stamina drains. Noctis calls this the *“Air-Dance”.*
	* Noctis can use this ability to repeatedly set up for various attacks, physical or elemental, as well as to dodge or phase around/through oncoming attacks. He can also use it to safely return to the ground from elevated heights, or else escape if trapped in something, or suspended in mid-air.
		+ Every successful series of dodges of attacks, without a chance to catch his breath in between, will cause an extra stamina sap.
	* After warping/phasing, a smoky, bright blue hologram/outline/silhouette of him will remain where he previously was, fading away after several seconds. This can briefly confuse or divert opponents’ attention from his new location.
	* Can phase through solid matter at the cost of extra stamina.
	* At the cost of extra stamina usage, he is able to warp/phase one other wolf alongside him. How much stamina is used is determined by the size and weight of the accompanying wolf.
2. “Royal Magics”
	* "Holy"
		+ An evasive/counterattack, extremely short-range (3ft) magic. Noctis smites foes with sacred energy and deals Holy damage to nearby enemies. It is mostly useful when dodging or taking attacks involving physical contact, but can be used to blast out of ‘being trapped’ situations.
		+ A small explosion (3ft in width) of divine energy, manifesting as a sort of near-opaque, silvery-white, blindingly bright smoke; is released from Noctis’ body. It will knock most opposition back and/or a short distance away from him, and could cause various kinds of burning pain (fire, ice, etc.) depending on the unlucky foe. It usually will not damage flesh, but will feel like it is.
		+ The sacred energy will linger for several minutes before dissipating, still painful to foes that come in contact with it.
		+ This magic, when activated with precise timing (when an opponent is close enough), could momentarily stagger or stun foes that are too close.
		+ Holy requires much more stamina than warping/phasing, and cannot be used too many times in rapid succession without a break. So Noctis is cautious when deciding whether or not to counter with the magic, or simply evade without it.
	* "Death"
		+ A mid-range (up to 10ft away) draining magic, which manifests as a red/black ‘chain’ of smoky magic extending between Noctis and his target, and connects the two. This magic can only be used on one foe at a time. Noctis constantly drains an opponent’s energy/stamina through this chain, and absorbs it to recover his own stamina or heal his minor to medium injuries.
			- Example: Small cuts/bruises or a deep laceration (with more draining time) can be healed. But something like internal bleeding or a broken bone will not be healed.
		+ Noctis can break the connection when he choses, and maintain it for up to 5 minutes without penalty, if the connection isn’t broken by other means first (see below).
		+ A target being drained will experience moderate to severe body aches and pain, and a rapid weakening of their body’s muscles and ability to move. They might find it difficult to breathe or to otherwise escape from the dire embrace of the magic; thus the sensation of “dying” which gives the magic its name.
		+ However, this magic cannot kill an opponent. Should a target be drained of too much energy, they will lose consciousness and the connection will be broken, without any penalty to Noctis.
		+ The ‘chain’ will also break if the target manages to move out of the 10ft range, without penalty to Noctis.
		+ A drained target will not regain their lost energy after a connection is broken, they may need to rest to recover energy.
		+ Should Noctis suffer a penalty based on how the connection was broken, he will lose any stamina he gained during the connection, if it wasn’t broken by his own choice. Depending on how long the connection was in effect, Noctis could fall into Stasis due to the loss of recovery stamina, as this magic requires stamina usage to maintain the connection. Because of this, Noctis tends to try and keep connections short.
	* "Alterna"
		+ Noctis temporarily breaks open the fabric of reality, creating a crystalline gate into another dimension. This acts as a portal; allowing Noctis to send his target elsewhere. They could emerge from the dimension/portal anywhere from several meters away, up to several miles away.
		+ The target will not be harmed at any time during transport, but may experience some discomfort.
		+ Noctis is able to dictate where the target ends up going, as long as it’s a place he can accurately visualize, like somewhere he has visited before.
			- If he fails to accurately visualize a location upon opening of the portal, the target will be taken to a random location within a mile of Noctis’ current location.
		+ A large, transparent, crystalline sphere appears around the target, and there is a gravitational pull within the sphere, to help drag the target into the portal/gateway opening at the center. The sphere will collapse in on itself as the portal opens. However, the gravitational pull can be resisted if the target is strong enough. If the target can escape the sphere in time (which is about 20ft in diameter), they will not be transported.
			- Sphere is not very solid and can be passed through. It will feel like one is pushing through a very powerful spider web designed for wolves.
		+ This is a slow magic, taking about 20 seconds for the target to be sucked into the portal. This allows the target a chance to escape.
		+ The sphere can be cast up to 20ft away (edge of the sphere, not the center) from Noctis’ position, in any direction.
		+ This magic can work on multiple targets, transporting anyone who is still in the sphere when the portal fully opens.
		+ This magic is the most draining of Noctis’ abilities. One use places him dangerously close to Stasis. So this is usually only used in dire circumstances, to try to quickly end/escape from/avoid a fight.

## Non-Elemental Abilities

*These abilities cannot be shared with others.*

* Advanced Strength, Speed, and Stamina
* Skilled in combat as a warrior and tactician. He regularly has classes with personal trainers of elite combat abilities, to prepare him for his future as King.
* Excellent swimmer and loves to fish.

## Weaknesses

* Being of Lucis bloodline, he will have to don the “Necklace of the Lucii” when he is crowned as the King, which will in turn steadily drain his life-force to continue providing him with the immense power granted to the Lucis wolves.
* Until Noctis is crowned and dons the Necklace of the Lucii, the above “Royal Magics” are extremely stamina-draining to him, and overuse will quickly place him in the *“Stasis”* status (see below). Warping/phasing also drains stamina, but nowhere near as quickly as the three Royal Magics.
	+ After becoming the King, these abilities will become easier to use, thanks to the support from the Lucii. But they will still be tiring and capable of causing Stasis.
* The three Royal Magics cannot be used while in mid-air, or at the same time as warping/phasing, due to the highly-exhaustive nature of the abilities. He also has to be on the ground or other solid surface to use those three abilities.
	+ The “Alterna” magic must be cast with paws on the ground, but the sphere can be made to appear in mid-air.
* *"Stasis" status*
	+ When Noctis has used up too much stamina, he enters into “Stasis”. While in Stasis, his body is at its physical limit, and he is beyond exhausted. He is unable to use any abilities, or otherwise attack or defend. He has to move slowly, and any attempts to use abilities, or performing any sudden movements, will be extremely painful. All he can do is try his best to crawl away from danger, or else will have to rely on his friends and allies to protect him.
	+ While Noctis won’t die from going into Stasis, it leaves him extremely vulnerable to attack, and requires at least a couple hours of undisturbed sleep to recover. After waking, he will still be tired and sore for a few more hours. During this recovery period, he can only do minimal activity, and use only weak or low-level abilities.
* Noctis isn’t well-suited to a series or gauntlet of battles, due to the toll on his stamina. He usually requires some rest between fights. Too many back-to-back battles will bring him to Stasis quicker.

## Credit

"Cartoony" version by *cytofin* on Toyhouse and Deviantart.