Alucard/Guide

Main • Cosmetics • Audio • Mastery Code • Patch history • Past versions • Strategy • Magic Chess

## Recommendation Set

* Default Build
* User Build

Sustained DPS
Haas's ClawsWarrior BootsEndless BattleQueen's WingsImmortalityBlade of Despair
Burst
Haas's ClawsWarrior BootsHunter StrikeMalefic RoarBlade of DespairImmortality
DPS, Jungling
Raptor MacheteSwift BootsHaas's ClawsMalefic RoarBerserker's FuryBlade of Despair**NOTE:** *Raptor Machete requires spell  Retribution now.*

## Recomended Emblem

* Physical (TBA)
* Fighter (TBA)
* Assassin (TBA)

## Recomended Spells

* Retribution (To buying  Raptor Machete)
* Execute (To ignoring shield of lost 10% HP)
* Inspire (To increasing Attack Speed)
* Petrify (To inflict stun to the enemy)
* Purify (To removing all negative and CC effects [except Suppression])
* Flicker (To chase/escape enemies)
* Vengeance (To sustain more damage)

## Pros & Cons

### Pros

* A fighting juggernaut, thanks to the huge lifesteal buff granted by his ultimate.
* Can chase enemies, thanks to his passive.
* High damage output when gaining ultimate.
* Strong during the early-mid game.
* Can gank easily thanks to his 1st skill.
* Can fairly 1v1 against anyone.
* Unstoppable, thanks to gaining health both from his attacks and abilities.

### Cons

* Weak in early game.
* Most likely to be prioritized in every team fights.
* Easily kited and vulnerable to ranged attacks.
* Requires good judgment, as  Alucard is not someone who can fare up against enemies without his items.
* Vulnerable to CC effects.

## Tacticals

* He relies on farming his items and out leveling his enemies to take advantage of his snowballing capabilities, so gank, follow up and stay fed when you have the chance.
* The most preferred way to attack is when the enemies have drained their main CC skills, or when they're under farmed and unable to immediately burst you down.
* Unlike most fighters and assassins, alucard is an in-between breed of them that has the bursting power of an assassin and a form of sustain like a fighter (Lifesteal), but in exchange, he loses most of his mobility as he is forced to charge in if he has to deal damage, and durability since he still needs his core items to deal huge chunks of damage.

### Tips for Different Lanes

* Jungle: This is most preferred to Alucard, rotate and farm nicely in the early game, then start ganking as soon as you reach level 4, from there, try and conserve your aggressiveness and only charge when the enemies have used up their main CC skills.
* EXP lane: Try and play safe in the early game, only recall if needed. If your lane is freezed by the enemy, try and communicate with your team to gank your lane.
* Gold lane: Most enemies in the gold lane tend to be weak in the early stages of the game, so you can take advantage of Alucard's high bursting power.

### Must team-up

Alucard is best teamed up with Frontliners who can tank CC skills for him. Preferably Initiator type and sustainable Tanks and Fighters. Or you can go with a support like Angela and floryn since their kit can help with Alucard's survival during a teamfight.

## Counters

* He is strong against squishy type and dashless heroes who are easy to chase thanks to his passive and his high bursting power lets him take them down with just a skill or two if fed.
* He works best against enemy team compositions that have little to no CC.

### Most personal threats

• Enemies that have a strong CC: Alucard is vulnerable to CC since he has to be close to deal damage. It is a major weakness because Alucard is still Squishier than most fighter-type juggernauts, making it hard for him to survive and heal after getting CCed.

• Enemies that can delay his farm: Alucard relies on farming and ganking to stay fed, if he loses access to his farm, he loses a lot of his early game powerspike and will struggle to keep up with the enemies' Gold and EXP difference.