recursal/Fanatic-Fandom huggingface dataset:
Scorpion Mercenary Company

## Ethergaarde Chapter

The flag of the scorpion hangs outside a circular building in Deadtown. The Scorpion Mercenary Company exists in a gray space legally: technically it is a place to enlist for hired help in the form of "labor", but this labor demand is almost exclusively for when you need toughs to rough up rivals, and even swords-for-hire. The company is run by Druz, an otherwise reclusive half-orc that will take 20% of the gold in an offered job in order to post and advertise for it. For example, a 200 gold piece mission requires 40 gold for Druz to post it. Druz has ranks for returning mercenaries, which helps drive up costs. He has recently promoted a talented rogue, a wood elf named Feredire. He won't take just any job, as he's smart enough to mostly stick to Deadtown jobs where Skipta won't be sticking his nose.

## Thornmoor Chapter

Schwertkauf, a badly scarred human adventurer, runs a chapter of the Scorpion Mercenary Company in Thornmoor. At the peak of Luck's Rise, Shwertkauf benefits from getting gamblers down-on-their-luck to do the dirty work of the competing dukes and interestes of the city, taking 20% of the gold from each transaction. Business has been booming since the tiff with Ethergaarde, and Schwertkauf has been able to send his son Kleinölder gold to start chapter in Maraport.

## Maraport Chapter

On the floor of The Lively Squid Inn & Tavern is a trapdoor with a scorpion etched in like an outhouse moon. It is here where the young, mile-a-minute talker Kleinölder has some extra work for the sailors who stop by the port town. The work is often reality to bodyguards for vessels, and Kleinölder sometimes has offers that get sailors to abandon their current route to defend whatever vessel needs defending. It is said that after receiving some extra gold from his father Schwertkauf, Kleinölder has attracted some bigger name clientele but will only offer jobs to those that look in fighting trim so as not to waste their time.
Flea Market

Location: Ethergaarde

Attitude to Party: Indifferent

Market rules: Shoppers choose items they are looking for. An investigation check is made to discover the item, with the below table listing modifiers for the roll, and must meet the DCs listed as targets. General market investigation checks may be made only once per day. Modifiers stack (for example, if you're friendly with the market, spending less than an hour there is both advantage and disadvantage, canceling the effects).

## DCs

 Non magical
 Common Magical
 Uncommon Magical
 Rare Magical
 Very rare Magical
 Legendary Magical
Lord Brice

While Mournfall has an indigenous royal family, the Coyopas, this group has little sway over the town, and is suppressed. After Ethergaarde occupied the jungle community, they installed a relative of Lord Skipta to the area. Known for being charismatic, Lord Brice found that the quiet day to day numbness and brutality for which he oversaw, with its paucity of visitors and constant work, led him straight to the bottle. He loves visitors but can't truly be seen as a good host either.
Thresher Hall

See also: Thresher Hall description

## Membership

Thresher Hall has hundreds of laborers that pay monthly dues. They also voice their concerns to the leaders appointed to oversee certain areas of trade. These leaders are as follows:

Ragnoc Redbeard (Moradin Forge blacksmith)

Sho Feng (Ship painting/banners and flags)

Agnese (Moongate carpenter)

Darsel Charsk (hunter and butcher)

Melisanda Doilishcha (cleric of Trithereon)

Commander Euric (former bricklayer, etherknight)

Alderman Jaynyn (nobleman)

Earl Gillet (nobleman)

Kolvar (nobleman)

Holval (ship navigator, oversees imports/exports)

Zozinet Thenn (Gnome tradesman)

Melnik (heavenly Cabbage owner)

Jennys (Whitebull General goods owner)

Uruias (armorer)

Namatius Elysium (inventor)

Stu (lumberyard owner)

Ginette (Quickpike trading company owner)

Riobard (Farmer)

Halsey (Mill worker)

## Recent Votes

Vaitarna Dam and Fishery Building Inspection- PASSED, 14 to 4
Mezreia

A priestess of the Wee Jas Cult in Deadtown. Mezreia unreservedly believes in Nightfall, and let Azrael know he was on to something with his trips to the Shadowplane. According to the temple, historical traumas that plagued Ethergaarde since it was known as the Barony of Cephalon replay infinitely on the plane, and the intersections with this spiritual limbo are invitations into the pain that recurs throughout time.
Irnfried

Irnfried Hearst was second in line to Videric during the Hearst Family's heyday. Back when the Hearst palace was still above ground, Irnfried bided his time away from the other family members. Brooding and isolated, Irnfried would come up with plans to curb the Paradisos and the Skiptas through violent means. His posture of silence and distance is known to give away suddenly to total aggression.

After Valxun successfully captured the last Hearst, he proceeded to harvest their souls. While most of the Hearst family were reduced to waxen, melted, disgusting lemure devils, Irnfried was one of the two members to be immediately promoted. For Irnfried, this meant becoming a Barbazu, a bearded devil. His soul under control of the lich and the Nine Hells, Irnfried is practical and knows his newfound infernal power is better than the alternative: an eternal afterlife of wretched suffering. His twisted soul still burns with fury, hoping to settle a score from generations earlier with the powers that have sprung up after his family's imprisonment, death, and exile. He remembers the brief period after the defeat of the Paradisos and before his own family's imprisonment, where he was so close to the seat of power...
Bank Robber Mask

### Descripción

No puedes hacer el robo del siglo sí todos conocen tu cara. Prueba ésta mascara.

-La Bank Robber Mask o "Máscara del Ladrón de Bancos" es un accesorio equipable en la ranura de "Cara".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).
Malise

Underneath the Olidammaran Thieves Guild lies a sewer system that has been converted into a kind of gauntlet to test initiates. In the obscure tunnels, Malise can be found, a beautiful figure in a white gown. She appears to speak without moving her mouth, and disappears as quickly as she makes herself known.
Buying, Selling, Trading

## Selling Magic Items

Recurring uses the Goodman Games guide to selling magic items. Being a relatively high magic campaign with a metropolitan base, it would be nonsensical to assume town nobles and adventurers weren't interested in buying/selling items. For magic items not listed in this pdf, compare rarity and item type to a close match.

Here is the guide used.

## Electrum Pieces

Electrum pieces are worth half a cold (or 5 silver, or 50 copper) and are printed with the Barony of Cephalan brand.

## Dominion Holdings Banknotes

Convert 50 GP, 100 GP, and 1000 GP amounts into paper at Dominion Holdings for a banknote. The valuation of these notes are in flux however, with the value of the paper notes possibly increasing or decreasing. You can use paper notes to circumvent coin weight. The current percentages reflect a relatively unstable valuation. These percentages may change based on campaign events.

 09-32
 32-79
 80-95
 96-100

## Stock Items

Below are the tables for seeing if a given item are in stock. DM first determines modifier. This modifier is applied as a percentage to overall stock chances. For example, looking for a medium priced magic non-magical item in a small town (chances 50%) are 60% at a specialty shop (+20% chances) and 30% at an off type shop (-40%)

 General Goods/Open air market
 Major market
 Specialty Shop

Then, determine the area where the trade is taking place to find chances the item is in stock. Rolls on the low end indicate possible deals at DM discretion. High end means the item is sold at higher levels. Barely missing the percentage can possibly mean the item will be in stock in a number of days/months decided by DM.

For example, in Ethergaard:

 General goods/open air market
 Major market
 Specialty shop

For example, in Ethergaard, a small city, 100% low priced non-magical, 90% medium priced non-magical, 25% common magical, 15% uncommon, 8% rare, 5% very rare
Namatius Elysium

Namatius Elysium was an outsider to Ethergaarde, but gained prominence after settling there with a substantial inheritance and a successful career at the Academy. After graduating, he attended the Boccob Tower mage school and fused a mechanical knowledge with arcane teachings to capitalize on steam technology. Living in a palatial manor in Exalted Estates with a steam engine carriage and a mechanical horse, Namatius leaves quite an impression. After several successful civic projects, Lord Skipta heard him out on his most elaborate plan yet: build Volaris the Ethercruiser: a skyship that would allow for unprecedented rates of travel, capital for the city based on tourism and airfare, and a true distinguishing architectural/technological feat Ethergaarde could lay claim to. Unfortunately, the sigils and mathematics needed to get the ship off the ground have been off. The first attempt, in front of crowds, to hoist the ship into air, was a complete failure. Namatius grew more desperate to prove his enterprise will be a success.

Namatius began courting a Southern Quarter maiden named Mia after the engineering failure. He began to push his laborers to pull all-nighters, fashioning a working quarters within the Elysium Factory. Right as he was about to complete Volaris, agents of Thornmoor swept in and brutally raided the factory. He was taken hostage by Chronomancer Johann. This wasn't the only party there to take him: Thraxxia arrived with her Yuan-Ti army and revealed his true origins: the last surviving member of the Paradiso family, a family fated to bring about the end of Ethergaarde. While the Chronomancer was slain, Thraxxia was successful in grabbing Namatius and teleporting him out of sight. His ship, the Ethercruiser, was stolen by Azrael, Yex, and Wolfrun, who blamed the theft on Thornmoor.
Commander Euric

The constant flux of the Fishery, with its comings and goings of captains, fishmongers, merchants, and manual laborers, is matched only by the Bazaar district in terms of activity. Because of this, it takes an Etherknight worth his salt in cunning and focus to simultaneously allow for business to go on as usual and to apply the rigorous Pholtian laws of Lord Skipta. Luckily, Euric is the man to do it.

Young, sarcastic, skeptical, and filled with seemingly boundless energy, Euric spends most of his time coordinating watch groups of Ethergaards and evaluating the prowess of the Fishery's armed contingent. His closest ally is the Bazaar's own Commander Leovulg, as both see the issues their districts face as similiar in many ways. While Leovulg brags that his district brings in the most money from travelers, Euric makes sure his friend knows that the town buildings wouldn't be standing and their mouths not fed if not for the Fishery.

Euric was called over from his district to help pursue an "insurrectionist threat", an Ethergaard named Sigmund who Skipta believed had risen through the ranks in order to leak secrets about the theocracy to sources hoping to crush Ethergaard. While Leovulg was sure Sigmund escaped, Euric swears that not only did Sigmund "vanish through a hole in the wall", but also that there was another party present: an elf with magical powers.

Euric is an elected member of Thresher Hall. It is said that Skipta himself supplied the gold to get Euric into his position, as a way to keep track of the goings-on there. Euric was a skilled bricklayer before his appointment but lacks the long career in the trades that some of the other members lay claim to.
Illumi

Azrael's mother, matriarch of the shadow elven Thurianni clan and one of the most revered figures in the Windswept Coast's Underdark region. Hailing from Al-draghazar, Illumi made sure the rest of the Thurianni clan made it safely out of the city and into the Fishery district in Azrael's abandoned nursery. She joined the crew of Volaris the Ethercruiser after it was stolen by the party. She is blunt, disciplined, calm, and pro-active.
Lord Skipta

Lord Skipta is fourth in the line of royals who have ruled over Ethergaarde's powerful monarchy. From within the walled zone that is the Ethercourt, Skipta presides over the city-state's judicial system, oversees military functions from the Etherknights and Ethergaards, and drafts declarative manifestos that are written into law by his cadre of barristers.

Skipta is obsessed with order, cleanliness, tradition, and the teachings of the god Pholtus. In his youth, he learned in the Ethercourt the ways of the Etherknights, becoming a powerful paladin in his own right. Rhetorically, Skipta relies on distinguishing his state with what came before, the "robber barons" that used to "infest the shores". His words invoke a fearful past, and he is frequently able to galvanize support by pointing to the many modernizations and successes Ethergaard has enjoyed. In recent times, growing uncertainty about the fate of Amathara has caused an unsettled feeling to develop within the city gates, and Skipta is working hard on devising plans to shore up his ranks and support to prevent the thing that he fears most: anarchy.
Superhero Cape

### Descripción

No serás capaz de saltar grandes edificios con ésta capa, pero seguro que te verás genial.

-La Superhero Cape O "Capa de Superheroe" es un accesorio equipable en la ranura de "espalda".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).
Thurkear

His name a draconic word for "night", Thrukear is a skilled hunter and survivor. He knew Yex back in the early days of Vorel'thel, before the Thronmoor enslavement, before King Kepesk's dark pact. Thurkear is known for keeping watch of the village. He is honest to a fault, unconventional, and placid.
Maraport

**Government:** Plutocracy (effectively ruled by the Crystal Company merchants)

**Population:** 682 (village): Human (50%), Halfling (36%), Gnome (4%), Half-Orc (4%), Half-Elf (3%), Elf (2%), Dwarf (1%)

**Notable Guilds and Organizations:** Scorpion Mercenary Company, others unknown

**Notable Churches (function similiarly as guilds):** Olidammara, others unknown

Old coastal shipping village, named after Olidammara and frequented mostly by sailors moving up the coast who need a place to stop, gamble, drink, and sleep. Travelers say it grows dangerous at night.
Erza Scarlet

**Erza Scarlet** is a mage of the Fairy Tail guild. The strongest female mage in the guild, she is also one of the strictest, making her loved and feared by everyone in Fairy Tail.

## Personality

Erza is a very strict girl, often criticizing the bad behavior and habits of the other guild members, causing most of them to apologize, fearing that they might invoke her wrath. She is also very impatient, disliking people who don't answer her questions quickly enough. This, coupled with her tragic childhood, caused many of her guildmates to avoid her due to her social awkwardness. However, she has a great sense of justice and pride in being a member of Fairy Tail and is a genuinely brave and kind-hearted young lady who will risk everything to protect her friends, especially Gray and Lucy who are as close as siblings to her.
Al-draghazar

**Government:** Anarchy (competing groups battling over resources, Ultrinnan clan is a matriarchy under Nipinva, the Deep Gnomes are totalitarian under a child king, the Shadow Elves are a matriarchy under Illumi)

**Population:** 914 (Small town): Dark Elves (65%), Deep Gnomes (14%), Duergar (11%), Grimlock (5%), Shadow Elf (3%), Other (2%)

**Notable Guilds and Organizations:** Thurianni Clan, Ultrinnan Clan

**Notable Churches (function similiarly as guilds):** Lolth, Zinzerena, Urdlen, Abbathor, others unknown

Al-draghazar is the largest town that has been able to remain established for long in the Underdark in the southern Windswept coast. It is here that the cursed Thurianni clan maintains an uneasy truce with the Ultrinnan Clan dark elves, a family that absorbed most of the other dark elven clans under a slavish devotion to Lolth. Major figures here include the drider prince Velve, the Ultrinnan valsharess (queen) Nipinva, and the clan mother of the shadow elves, Illumi and her husband Izzoko. Lately the town has become increasingly dangerous, and while the Ultrinnan clan has the fortifications necessary to withstand these trying times, the Thurianni find themselves struggling to maintain. Al-draghazar translates roughly to "deep bats of death", a name paying homage to the giant bats that are constantly swooping overhead.
Thraxxia

The daughter of Graz'zt and a long dead human monk, Thraxxia is the perfect aid for Graz'zt in a time when the Dark Prince needs family but not necessarily any of those he sired with Iggwilv...Thraxxia is known as a perfect assassin. She has never botched a job, a reputation that proved accurate as she was able to kidnap Namatius Elysium. Thraxxia is beautiful, and has been known to use her sex appeal to gain information and to persuade earthly rulers.
Percival

Percival was named by Hildie. He has no conception of self, or even an idea of how or why one might formulate one. When glimpsed in a mirror, he has no conspicuous characteristics. There is nothing outstanding or remarkable about his appearance. One struggles to find something memorable about the man. His voice is not exceptional. His gait isn't unusual. None of his mannerisms are unique. There is nothing significant to say about Percival.
Talim

The southern, prospering region of Amathara.

Perhaps home to the oldest civilization, Talim is a warm, spice-rich region that is diverse and densely populated. While most of the country lives similarly as they did one hundred years prior, Talimport has become perhaps the most technologically advanced society in Amathara, leading in steam, clockwork, and math.
Vicar

A talented swordsman and crossbowman, Vicar has taken many jobs with the Scorpion Mercenary Company over the years, but recently caught the attention of another guild: the Bastards. Vicar realized he could make quite a bit more money after the Bastards cornered him. They had caught a member of his company, Feredire, attempting to collect a bounty on Anxius's head. The Bastards offered him a pretty penny, to offer 200 gold to a particular figure they had seen also apparently interfering in their affairs: a masked man named Azrael. Vicar pursued the Shadow Elf and gave him a Scorpion Mercenary job to stake out some nobles in Fishmonger row. This set up an ambush that allowed the bastards to capture yet another person interfering in their business.

The resulting success qualified Vicar for a run at the Gauntlet, the STINK in the Bastard's three prong qualification test STINK, THINK, & INK. Vicar was dropped through a trap door into the gauntlet and eventually pursued by Azrael and Feredire, who escaped their cells with the help of magic and the goblin Braggath's stupidity. Azrael and Feredire threatened Vicar and made him lead the way into tunnels he never wanted to return to. In the process, he was maddened, swung at Azrael, was stabbed by Feredire, bitten then blinded by a Gibbering Mouther, harassed by Malise, blinded and knocked unconcious by Mud Elementals, then put out of his misery by Feredire. Rest in peace, double crosser to the double crosser. So much for honor among thieves.
Yex

Class: Cleric

Race: Lizardfolk

Deity: Olidammara

When Yex was a youngling, his village was ransacked by marauders and he and a few others were taken into slavery. He lived as a slave for several years, traveling around the continent, helping the marauders hunt for food or make tools with the bones of the victims they slew. One fateful night, the marauders had angered someone very powerful. A group of thieves and assassins decimated the marauders camp and set the few slaves they were keeping free. Yex was so grateful, and so interested in how they did this while never making more than a rustle in the leaves. A few of the group were intrigued by a lizardfolk so far away from the swamps that they took him in. They showed him the ways of Olidammara, and the fun and playful lifestyle they lived. Yex, was never as quick or as sneaky as the thieves, but he was more devout and thus given the blessing of Olidammara. He used this power to become as stealthy as the rogues, but able to use divine magic in place of a dagger. When Yex turned 16, he bid farewell to his saviors and ventured to a small thieves’ guild that he was told about. The Bastards. Over the past year, Yex has been trying to learn the politics and interworking’s of a bustling city, while using his powers for the benefit of the guild and himself.

Yex still has a hard time being as carefree and joking as most followers of his deity. Being a slave for so long doesn’t allow him to have a sense of humor like most. He believes that the trickery that Olidammara is known for is so that he can survive and trick his opponents and hopefully find his place in this world.
Myrla's Gems and Curios

Location: Ethergaarde

Attitude to Party: Indifferent

## Base Pieces Edit

 Mundane quality ring/amulet/medallion/brooch/pin/earrings/body ring etc
 Exquisite quality ring/amulet/medallion/brooch/pin/earrings/body ring etc
 Cephalan Antiquity ring/amulet/medallion/brooch/pin/earrings/body ring etc

## Services Edit

 Gemcutting
 Gem setting
 Construction
New Bethera

**Government:** Monarchy

**Population:** 16,870 (Large City): demographics unknown

**Notable Guilds and Organizations:** Unknown

**Notable Churches (function similiarly as guilds):** Unknown

The foremost colony of the Windswept Coast, located on the island of Bethera. A city fully devoted to Amberhelm, New Bethera is a monarchy that believes in the divine right of kings.
Stompy

Namatius protected his factory with the help of Prototype Michanikos E, a shield guardian propelled by a medallion he wore. When Chronomancer Johann found Namatius, he seized the medallion and held the Paradiso man hostage with his own creature. Finally, the Chronomancer was defeated and the party seized the medallion, naming the guardian Stompy. Stompy became a passenger on Volaris the Ethercruiser.
Epilogue: Boss List

## White Bull

Status: Dead, labyrinth left inert on shadowplane

## Fishery Goblin Chieftain

Status: Dead, warehouse claimed by Thurianni Clan

## Hooked Horror

Status: Dead, young taken, Underdark tunnels transformed into area Valxun could use to get to royal castle

## Malise

Status: Survived, with Iggwilv in Vaitarna ruins

## Etherknights

Status: Vaitarna Dam regiment mostly killed, royal guard taken heavy losses, some survivors

## Anima and Nocturn

Status: Survived, with Iggwilv in Vaitarna ruins

## Loreley

Status: Survived, spared by Wolfrun, with Iggwilv in Vaitarna ruins

## Thraxxia

Status: Dead, banished to Abyss, floating temple left inert

## Seraphina

Status: Dead, Thornmoor left without guard captain

## Graz’zt

Status: Enthralled to Iggwilv, unable to use powers

## Valxun

Status: Dead. Killed in Royal Palace Bathhouse, phylactery at Vaitarna Dam destroyed.

## Chronomancer Zeitlos

Status: Survived, teleported away to Thornmoor

## Incabulos

Status: Relinquished to the Nightmare Plane

## Lord Skipta

Status: Dead, Throne of Ethergaarde lost

(Back to Epilogue)
Kolvar

Kolvar is a high elven geologist who works for Myrla's Gems & Curios. With a number of indentured servants at his disposal, Kolvar hunts down rare and unique gems in particular. He spent years studying minerals and is able to identify and price any gemstone.

Azrael met Kolvar at the start of his jouney, finding out about Nightfall and also the High Elven community's doubts that the threat is real. He was impressed with Azrael right away and let him know he should come visit again sometime.
Anima

Anima is a night hag who investigated the ruins of Vaitarna after a rift was torn in the material plane, causing a pocket of the abyss to swirl in. Her motivation is to search for the former lover of her patron, Iggwilv. She is known for having a Figurine of Wondrous Power (Obsidian Steed) from which she calls a powerful Nightmare named Nocturn. She became intertwined with Azrael's quest to power as soon as she met him.
Videric

When the Hearst family rose to prominence, it was Videric at the helm. Cool, calm, and collected, Videric managed the affairs of a dynasty with a statesman's sense of diplomacy. Wrangling contracts with the people of the Barony of Cephalan and the tribe of Mornfall, Videric was able to keep the family at the peak of Cephalan society until Skipta and Valxun forced his family into imprisonment.

Trapped within the labyrinth of the White Bull, Videric knew that anyone related to him would be hunted. He resolved to leave clues in the labyrinth to save whoever he could, while making it out himself. Before his escape, he noticed he was blocked in by the White Bull, freezing, and starving. Despondent, the patriarch of the Hearst family took his own life by hanging.

Centuries later, the shadow elf Azrael ran across Videric's hanged corpse and found Videric reanimated. Ironically, the last remaining member of his family, Sigmund, ran along helping Azrael defeat the patriarch. At long last, Sigmund realized that he had slain a member of his own family (finding the suicide note signed Videric Hearst), and was soon given over to Valxun.

After the entire Hearst family was captured, Valxun transformed the lot into disfigured devils. While most become hideous shells of their former selves, Videric's soul was strong enough for satanic promotion: he became a Kyton, a chain devil. Valxun, with his love of chain weapons, seated Videric at his right hand and sewed his lips shut.
Kaiser Kohren Kammerer

Kaiser Kohren Kammerer IV comes from an unbroken line of emperors in the hundred years of Thornmoor's existence. Said to be descendents from the god Murlynd himself, the Kammerer family's divinity must not be looked at directly, their faces concealed except to those who have earned their attention. During Kammerer IV's reign, he boasted completing the Final Turn of the Great Unwinding that began with Chronomancer Zeitlos. This is an especially purple way to address what he truly means: the founding of ANACHRONISM and the development of the T.S.S. Uhr-Wolke. His place of habitation is the peak of Darkness Rise, where citizens can make out a rather quaint tower at the height of this plateau.
Dr.Cytidine Megaliths, Heading Experimentation

<Home **Status**: Alive - **Rank**: Ex Foundation Member - **Clearance**: None - **Sex**: F - **DangerGauge**: SSS

### ***Entry 1, 1st of January 09***

"Ok. I'm Cytidine and I'm heading experiments. I'm a super curious soul so I guess that's useful to this place, since I'll tinker with something 'til I understand it completely."

### ***Entry 2, 15th of February 09***

"Oh. Alair is a monster here. I already know how she works already, booriiing. Imma go see if Dr.Joul has anything fun going on. She got to research demons n ghost! Lucky bitch."

### ***Entry 3, 26th of February 09***

"Oooh boy! We have a new really interesting artefact! It's called the evolution core, sounds cool already right? It gets even better! It heals any wound no matter how deep, puts the organism in contact to prime health and even advances their genetics! The creature even showed resistance to disease!"
Spectral Vine

<RTLs------------------------001-----------------------Home Panel--------------------------------------------------------------003>

**Status**: Subject - **ID**: 002 - **Sex**: N/A - **Danger Gauge**: A+

This subject, designated the nickname 'Spectral Vine' or 'Plant Bugger' is an entity know as a dream demon. It's existence is as can only be explained as a 'walking nightmare' to all who come within its kill zone. This entity has the mystical qualities that one would expect from a dream creature.

### **Properties**

Subject 002 is a plant-like organism with it's vines having thorns that are hollowed and have suction mechanism like a needle. Subject will go organism to organism, draining them of all their nutrients, body fluids and abilities. The seeming driving force is to simply gain as much power as possible. I say driving force, because a scan of this organelle, reveals just that, it's brainless, replicating continually into it's state of being, no brain or skeletal structure.

Further confusing, is that the subject seeks out targets with magical potential or huge reserves of mana. In her research, Dr.Joul has proven magic is a more psuedo-scientific practise and more real to reality than thought. Dr.Joul theorises that what's called magic is more akin to using quantum physics/mechanics which gives miraculous power and abilities. I digress. Subject 002 is highly dangerous as per it's ability to absorb the life of any it's attacked so far, and use their abilities to 50% of their full effect.

### **Capture & Sealing**

002 appears via someone dreaming about it, so by accident it was sealed away in a dreamcatcher. Though if such an item is not available for some unknown reason, it's theorised that using the creatures own biology controlled by electronic stimuli to simulate nerve signals, doing so would negate it's ability to drain. Making a large sphere with a airtight atmosphere with a secondary hollow sphere around that. Subject should be given enough room to move, and it's biology should be placed in the airtight atmosphere between the spheres, so that it will be unable to detect outside presences, therefore making it docile and go into a hibernate sleep.

***<******Home*** <001 ------------------------------------------------------------------------------------------------------------------------ 003>
Genesis Aurora Station Wiki

## Welcome to the Genesis Aurora Station Wiki

These are the research notes of the generation 1 research team into the occult, cryptobiology, genetics and disease. Generation 1 is in case there are any other teams are after us.

### Roster

A total of ~~six~~ five [3] researchers and [1] subject at the station at all times. F - Founding member. G - Genesis, a subject that's been there since the start. E - Exiled

* Dr.Sonipo Elizora Ujika, Head of Cryptobiology [F]
* Dr.Actaeon Juncing Joul, Head of occult research [F]
* Alair Amman, Recurring research subject [G]
* Dr.Accra Hugest Hydrazine, Head of genetic research [F]
* ~~Dr.Cytidine Megaliths, Heading Experimentation [F.E]~~
* Dr.Acula [F?G?]

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Chronomancer Johann

The eighteen year old son of Konig Zeitlos, Chronomancer Johann often found it difficult to understand his mother's timelessness, but was given a great gift: he was brought into the secret that prevented his mother from aging. Manipulating time itself proved to be a difficult task, as he was defeated in Elysium Factory by a faction of the Bastards. His body thrown in a cage in Volaris's cargo hold, Johann found his end to be more governed by time than he expected.
Alair Amman, Recurring research subject

<RTLs---------------------------------------------------Home Panel---------------------------------------------------------------002>

**Status**: Subject, **Sub Status**: Zodion - **ID**: 001 **Sex**: F - **Danger Gauge**: A+

Subject 001, was a Doctor of some description before becoming apart of the Zodion species. The word zodion being a combination of zodiac and demon. With these properties of the name, comes the properties of the body. As per documentation, Zodions are the manifested inner demons of the host of the occulted virus. More on the Zodion infection in another document, once made, I'll link it **here**.

### **Properties**

Subject 001 is a goat & wolf hybrid when in it's Zodion form. Such a state is only reached when 001 is under great negative emotional distress. Though the usual route of the transformation is through anger, resulting in a zodion form that is in a berserk state until something has been done. Usually killing/attacking whatever is nearby via flame breath, lava streams from the mouth, or straight up spontaneous combustion, usually all three.

Other abilities include riling up anyone nearby via making them much more irritable and aggressive, to the point of violent outbursts. The first instance of this being the only research study conducted on 001, where upon transforming, she set her whole containment ablaze. Simultaneously, the other zodion in containment started going buck wild and getting aggressive including the otherwise incredibly docile Z6.

### **Zodion Data**

Despite 001 being the first zodion detained, she appears to be anomalous to the species. The other zodions encountered and contained did not talk, and if they did, nowhere near as freely or freely able to shift between forms. As such, 001 will sometimes be referred to as 'oh the partial shifter?' between staff and on voice logs.

001 has revealed a in-depth thesis as to why zodions are the way they are. A thesis that is only halfway on who or what but 50% is better than anything we had so far, even with Dr.Joul heading zodion research.
Konig Zeitlos

Zeitlos, known as the Mother of Invention, is rumored to be 150 years old. She has the title of Konig in Thornmoor, a title that gives her power over all the dukes and the ear of Kaiser Kohren Kammerer himself. Her son, Chronomancer Johann, was given the task of disrupting the development of Volaris the Ethercruiser after Ethergaarde turned on their Thornmoorish envoys. She is the principle force behind Thornmoor's creation myth: the Great Winding.
004 =Dr.Acula

<H--------------------------------003 - Bare Man-----------------------------Containment Logs----------------005 - The Eel>

**Status**: Subject/Trickster - **ID**: 004 - **Sex**: M - **Danger Gauge**: C

Subject004 is a cheeky trickster entity. Driven by harmless mischievousness and fun, to what end only seems to be shits and giggles. And for 99.99% of what it does, is just messing buuut sometimes it'll make you forget it to try and avoid being catalogued or found out. The only reason it can be logged at this time is because of the psychically protective gear.
Nano Potion

-La Nano Potion o "Nano Poción" es un objeto consumible orientado hacia los Nanos. Al usarse en un nano debilitado éste recuperara completa o parcialmente su Stamina(Dependiendo de cuantas Nano Pociones disponga el jugador).

-Las Nano Pociones funcionan por porcentaje, por ejemplo:Sí un nano solo tiene el 50% de su Stamina y se usan las Nano Pociones en el, éste solo consumirá 50 de las Nano pociones que tenga el jugador.

-Algunos monstruos tienen la capacidad de drenar Nano poción. Esto puede ser evitado activando un Nano con el poder "Guard".

## Utilización

-Para utilizarse solo se debe presionar la letra "C"(Puede ser cambiado en la configuración del juego) cuándo se cumplan las siguientes condiciones:

1. Tener un nano activo con menos del 100% de su stamina.
2. Tener por los menos "1" de Nano poción, lo cual recuperaria 1% de Stamina del nano.

## Obtención

-Las Nano pociones pueden ser compradas en cualquiera de las siguientes tiendas.
Spooky Cape

### Descripción

Ésta capa podría o no estár embrujada. Eres lo suficientemente valiente para descubrirlo?

-La Spooky Cape o "Capa Escalofriente" es un accesorio equipable en la ranura de "Espalda".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).
Nano Buttercup

-el nano bellota se obtiene al derrotar a  Fusión Bellota con la ayuda de dexter en la mision "A Fusion Matter" luego de eso dexter nos dará una pequeña explicación sobre los nanos y sus poderes.

-Bellota es el primer nano en obtenerse en el juego y uno de los 4 que se obtienen en el futuro, siendo los otros : Numero 2, Eddy y Eduado.

## poderes

- El poder inicial de bellota no es elegible y siempre será aturdir, pero aún así, una vez que lleguemos al sector V y tengamos acceso a alguna Nano Station su poder puede ser cambiado a cualquiera de los siguientes:

 Grito de guerra
 Estallido de bellota

-para poder cambiar su poder se debe disponer de 5 objetos de el poder al que se quiera cambiar, 1166 fusion matter y por supuesto hacerlo en una Nano Station.

## Galeria

Nano BellotaUn jugador con su Nano Bellota
Action Blindfold

### Descripción

Demuestrale a los Fusion Spawn que no necesitas verlos para poder patear sus traseros.

-La Action Blindfold o "Venda de Acción" es un accesorio equipable en la ranura de "Cara".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).
Z233 - Veronica

<Prev-------------------------------------------------------Home Panel-----------------------------------------------------------Next>

**Status**: Subject - **Sub-status**: Zodion - **ID**: Zodion 233 - **Sex**: F (?) - **Danger Gauge**: E - C

Z233 is designated the name Veronica as per Z233 herself stating it through much strain. Veronica is a zodion of a much more placid displacement.

### **Properties**

Z233 has the ability to spit acidic liquid. The corrosive effect being rapid and harsh on all living organisms. Though the effect of this acid isn't able to severely damage metal, it is able to melt most types of stone. Corrosive substance has also been observed to glow in the dark faintly, a colour of light blue and be especially hostile to flesh and bone matter. Proportions of Z233 are as follows: 20m long, 3m tall and 3.5m at the highest arch of the back, ignoring the armour plating. Also, a strange property of her acidic chemical, is that despite it being inflammable, Z233 can ignite the chemical before or after it's released potentially making liquid fire.

**Zodion Data**

Z233 has 3 markings on her, matching insignias of 'Vicious' and 'Vanity.' Also, the elemental insignia of Meteor. {Fire + Earth)
Fusionfall en Español Wiki

En ésta wiki podras encontrar TODA la información sobre los juegos Fusionfall Retro y Fusionfall Legacy en español. Tambien podrás participar en las diferentes Encuestas y discutir con otros hispanohablantes en el Chat dedicado a el juego.

-La Nano Potion o "Nano Poción" es un objeto consumible orientado hacia los Nanos. Al usarse en un nano debilitado éste recuperara completa o parcialmente su Stamina. Leer Más...

1/1
Druz

Druz is a massive half-orc war veteran that now runs the Scorpion Mercenary Company and the sometimes-boss of Feredire. Druz is gruff, straight to the point, and no-nonsense with his business model. He doesn't talk to guards, doesn't ask to get personal with his clientele, and turns down risky business. By only tangentially profiting off of the jobs he posts and asking for only locations and personnel, he maintains a strategic plausible deniability. Those close to him notice his odd affinity for artifacts for the god Nerull, but most assume this a fetish from dealing in the business of death rather than an article of faith.
Football Helmet

### Descripción

No necesitas ser un atleta para ponerte éste casco, pero preparate para ser tacleado.

-El Football Helmet o "Casco de Fútbol" es un accesorio equipable en la ranura de "Cabeza".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).
Iggwilv/Tasha

Iggwilv, also known as Tasha or Natasha, is the writer of the *Demonomicon* and the on-again-off-again lover of Graz'zt. According to Malise, Anima, and Loreley, the fingers of Iggwilv, Tasha was last kept in the thrall of Graz'zt and betrayed. Her coven of hags watch the movements of the dark prince closely. Iggwilv is known to frequent the material plane and is incredibly wealthy. She is one of the archmages of Amathara.
A Fusion Matter

### Mis notas

Fuí a la Zona Infectada y encontré a Dexter en la guarida de Fusión Bellota. Juntos, La derrotamos! Pero no sé sí Dexter logró escapar.

## Fase uno

Las areas mas infectadas del planeta son llamadas zonas infectadas. Gracias a las fusiones y sus maquinas terrafuser. La Materia de fusión  está completamente fuera de control allí dentro, afortunadamente Dexter desplegó campos de fuerza para contener la infección.

## Fase cinco

Whoa! Eso no suena bien. puedes escapar hacia Dexlabs a travez de la puerta de teletransportación que construí. Yo debo buscar en ésta area para asegurarme de qué Fusión Bellota no robó nada de mis cuarteles.
Evil Clown Head

### Descripción

Enfrentemoslo. No todos los payasos son graciosos. Ahora podrás verte tan malvado como los que asustan!

-La Evil Clown Mask o "Cabeza de payaso malvado" es un accesorio equipable en la ranura de "Cabeza".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).
Loreley

The Isle of the Witch Goddess is an area in Thornmoor in which Iggwilv and Graz'zt once tread together--now home to a haunted, sunken temple to Wee Jas controlled by the vampire Langerschatten. Loreley is said to walk this isle, preparing for an event not unlike the one that formed the island in the first place, one of the city's fourteen plateaus. Her raison d'etre is the maintenance of fate, a force that will only bring her beloved Iggwilv to prominence.
Knishmas Present

-El Knishmas Present o "Regalo de Knishvidad" es un tipo de C.R.A.T.E que solo puede ser obtenida durante el evento anual de Knishvidad/navidad, esta puede contener accesorios y objetos exclusivos.

## Objetos de edición limitada

-A continuación se muestra una lista de los objetos exclusivos que se pueden encontrar dentro de los Knishmas Present.

## Obtención

-Los Knishmas Present se pueden comprar por un precio de 25000 Taros a Sour Ron ubicado en la plaza de Pokey Oaks South durante el evento de Knishvidad/Navidad anual, también pueden ser obtenidas derrotando monstruos de nivel cercano al del jugador.
Detective Monocle

### Descripción

Con ésta pieza ocular de calidad no hará falta llegár al final para saber que el mayordomo lo hizó.

-El Detective Monocle o "Monóculo de Detective" es un accesorio equipable en la ranura de "Cara".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).
The Life Element

<Return to containment logs----------------------------Home----------------------------------------------------------Next item>

### This is an article on the appropriately named 'Evolution Core'

This item's origin in completely unknown, however with the few years we've had to test the object and it's effects, on all manner of things.

### Properties and Exchange between Dr.Ukija & Dr.Megaliths

"The 'Evo Core' , as such named by Dr.Ukija, for short, is a quartz structure. Weighing 14.1 Kg and having a radiating glow, as well as emitting a field of energy. The gem has a yet unknown limit of evolving, improving and healing living organisms. This profound ability of the crystal was shown to heal all manner of wounds, cuts, gashes going up the arm, muscle fibre strain, tearing and permanent damage, nerve damage, broken bones, shattered bones. Even brain damage is reversed! Victims of paralysis get up and walk out of their wheelchairs, no signs of what debilitated them!"

"Dr.Megaliths, please. You'll stutter yourself and your hands could touch the crystal, we don't know what it'd do to a human let alone someone of your calibre."

"Oh shut up Doctor! We could help cure so many disease with this! Who couldn't help but get excited?"

"Someone who's cautious of that gem's unknown capabilities. It could go sour on you or the people you want to help with it. It could increase the growth or vitality of the bacteria on the patients you intend this for, then what?"

"Damn it Sonip! Why'd you gotta be a killjoy all the time?!" -Dr.Megaliths can be heard shouting slurs in a undocumented language-

"There's no need for slurs like that. Talk in English, the voice logs don't understand Dovahzul yet."

"Well you do! I don't care about the logs anyway, if they don't understand what I'm calling you, then oh well! You know what I'm calling you and that's all that matters!"

-Dr.Ukija remains silent then slams her fist on a nearby steel table-

"Nunon dahik mu broke vok dreh ni seik Zu'u dreh ni ulaak, hi hefhah!!"

-Upon saying that sentence, Dr.Ukija used the 'Evo Core' to heal her newly broken hand. The two then begin almost roaring at eachother until one defining line is screamed, thankfully in English-

"It doesn't matter what you say, Sonipo! I've moved on and I'm with Accra now! So what if it was within 2 days? I'm moving on instead of dawdling on the pain and you should too!"

-The experiment pertaining to the evolution core, was suspended from the emotional trauma between Dr.Ukija and Dr.Megaliths and from their recent romantic relationship's end-

<Daal wah containment umaak-----------------------Hofkiin----------------------------------------------------------Borii vuuk>
Malatium

**Malatium** es la aleación del Atium y el Oro. Su uso exacto no está del todo claro, sin embargo un  alomántico que lo quema puede ver el pasado de otra persona o en quién podría haberse convertido si hubiera tomado diferentes decisiones en la vida. Este metal es conocido como el legendario Undécimo metal que pregonaba Kelsier. Es descrito que posee un color blanco plateado.

## Usos

### Alomancia

El Malatium actúa como el metal par opuesto del Atium, ya que le permite a un  alomántico ver el pasado de otra persona. Al quemarlo, el alomántico puede ver no solo la sombra de Malatium de esa otra persona, sino que además logra echar un vistazo al Reino Espiritual, lo que le permite tener una visión de un evento pasado en la vida de esa persona.

### Feruquimia

Por el momento se desconoce qué tipo de habilidad puede almacenar un  feruquimista en una Mente de metal hecha de Malatium.

### Hemalurgia

Por el momento se desconoce qué tipo de rasgo o cualidad se puede robar de una persona al atravesarla con un  clavo hemalúrgico hecho de Malatium.

## Curiosidades

* El Malatium es diferente de los otros metales alománticos, ya que cuando se quema proporciona el poder de Ruina en lugar del de Conservación.
* Después de convertirse en Armonía, Sazed concluyó que la leyenda sobre el "Undécimo Metal" pudieron ser inventadas por Ruina para manipular a la Banda de Kelsier y lograr que mataran al  Lord Legislador. Él llegó a tales conclusiones dado que no pudo encontrar ninguna evidencia sobre la existencia de esa leyenda antes de Kelsier. En la historia El Undécimo Metal, Kelsier descubre notas sobre el Malatium después de que derrota a Antillius Shezler. Dada la cuestionable cordura de Shezler y la habilidad de Ruina para manipular los textos que no estuvieran escritos en metal, Sazed conjeturó que Ruina pudo haber creado fácilmente esos rumores como parte de su plan para escapar de su prisión.

## Referencias

<references>

1. ↑ Malatium en Coopermind
Moon Pack

### Descripción

Ésta mochila está fuera de éste mundo. Solo asegurate de llevar un suministro de oxígeno antes de salir.

-El Moon Pack o "Paquete Lunar" es un accesorio equipable en la ranura de "Espalda".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).
Hildie

Taken in by Mezreia and the temple of Wee Jas, Hildie has no traditional parents and has been raised under the sacred flame for much of her childhood, her fathers and mothers the priests and priestesses. Mezreia is concerned that the gravity of their role, the tending to the dead in Ethergaarde, might have made Hildie take flights into fancy to avoid the constant presence of death. Her imaginary friend, Percival, was one manifestation of this.
Spy Goggles

### Descripción

Nunca sabes en quien confiar en una pelicula de espias. pero siempre sabes quien tiene los lentes mas geniales.

-Los Spy Goggles o "Lentes Espia" son un accesorio equipable en la ranura de "Cara".

## Obtención

* Se puede encontrar en las C.R.A.T.E de nivel 1.
* Se puede encontrar a través del E.G.G.E.R ubicado en el Sector V(Futuro).