recursal/Fanatic-Fandom huggingface dataset:
Isobelle Boss Battle

*"The master...TOLD me you would be coming. You've came to kill me, haven't you?"*

—Isobelle facing Erica

**Isobelle's Boss Battle** is the fourth Boss Battle in Til Morning's Light. Isobelle's Lair on Floor 4 is the place where this Boss Battle takes place.

Upon defeating Isobelle, she will drop the Crow Key, the last key in the game that will unlock the last chapter.

## Summary

Erica finds Isobelle on her lair on the Attic at Floor 4. When Isobelle saw Erica, she knew Erica was coming there to kill her, Erica said she preferred not to, "but that's how this place works, is It?", Isobelle, upset, asked her who let her in here and why she's tormenting her, Erica exclaimed the Master let her in, and she can thank him for what will happen next. After Erica and Isobelle's chat end, both begin to fight.

When Isobelle is defeated she drops the Crow Key.

### Introduction dialogue

**Isobelle:** A raven's wing, stripped from bone. Intestines from a cloven toad. A newborn's hair, soft and clean...

**Erica:** Isobelle.

**Isobelle:** The master...told me you would be coming. You've came to kill me, haven't you?

**Erica:** I'd prefer not to. But that's how this place works, is it?

**Isobelle:** WHO let you in here?? WHY are you tormenting me??

**Erica:** The "Master" let me in! You can thank HIM what happens next.

## Battle Style

Isobelle is able to cast spells at her will, she is able to spawn almost any creature when she fights Erica.

*. In-Battle Atacks:* She can attack the player by hitting it with her claws or casting spells that sometimes can stun it.

. Creature Spawn: Isobelle can summon any creature to attack Erica (except for the Creeper).

*. Boss Challenge:* **Spells**

During the battle, Isobelle will cast three spells:

. **Rat, Coal, Bat**: a purple spell that will cause Erica to slow down

her speed at a 150%

.**Spider, Feather, Rat**: it is a bluish purple spell that will make a lot of black spots appear onscreen, blinding the playerat a 90%

.**Web, Toad, Bat**: the only spell capable of hurting Erica, if she results hit by this spell, Isobelle will attack her bysending a lot of energy orbs towards her, leaving Erica very harmed or killing her during the attack.

## Battle Puzzle

1. Collect 5 ITEMS all over the area: RAT, COAL, BAT, SPIDER FEATHER.

2. For the 1st SPELL use these ITEMS on the CAULDRON in the following order: RAT, COAL, BAT.

3. Collect another 4 ITEMS: RAT, WEB, TOAD, BAT.

4. For the 2nd SPELL use these ITEMS on the CAULDRON in the following order: SPIDER, FEATHER, RAT.

5. Then inmediately use the remaining ITEMS (WEB, TOAD, BAT) on the CAULDRON.

6. Defeat ISOBELLE.

## Isobelle's Death

**Isobelle:** Please...Please, my love...My darling Nathaniel...Protect me...Save...me...

*Erica takes the Crow Key and leaves*

## Trivia

. Isobelle Boss Battle is the only boss battle in which Busters can spawn.

. This boss battle has the shortest Introdution Dialogue and Death Dialogue.

. This is the only boss fight in which Erica doesn't say anything when the boss dies.

## See Also

.Bosses

.Keys

.Puzzles

.Characters
Lost Spirits

In Til Morning's Light , a **Lost Spirit** is the trapped soul of what looks like a maid, lying in an specific location of the Mansion, all of them are women and they can be easily recognized by a pair of candles with a bluish green aura in the ground.

There are 20 Lost Spirits in the game, collecting them all will unlock an Special Reward .

## Capturing Lost Spirits

When Erica approaches to a Candlesign a phone icon will appear on top of Erica, tap it to access Spectral Phone and then locate the Spirit on the area, when you spot the Spirit, take a picture of it and chase it until a green meter in the top of the Spirit fills.

## Locations

### Chapter 1: 3 Lost Spirits on this Chapter

1.The first is in the Fountain.

2. The second is in the Garden Pond

3. And the third is in the Maid's Quarters.

### Chapter 2: 4 Lost Spirits on this Chapter

4. The first is in the Driveway.

5. The second is in the Graveyard.

6. The third in the Game Room.

7. And the fourth is in the Cellar East.

### Chapter 3: 5 Lost Spirits on this Chapter

8. The first is in the Attic South.

9. The second is in the Bathroom of the Garden Bedroom.

10. The third is in the Dark Bedroom.

11.The fourth is in the West Tower.

12. And the fifth Lost Spirit is in the Theater Storage.

### Chapter 4: 8 Lost Spirits on this Chapter.

13. The first is in the Storage Room.

14. The second is in the Seance Room.

15. The third is in the Blueprint Studio.

16. The fourth is in the Museum.

17. The fifth is in the Small Bedroom.

18. The sixth is in the East Attic.

19. The seventh is in the Unusual Bedroom.

20. The eight and last Lost Spirit is in the Painting Studio.

## Gallery

Lost Spirit 3D model by Max HancockA Lost Spirit in gameErica pulling out the Spectral PhoneSpectral Phone instructionsSpectral Phone instructions

## Trivia

.The Ringtone that can be heard on Erica's phone when she approaches to a Lost Spirit Candlesing is in fact a Ringtone from the Amazon Fire Phone called "Timeless".

.This same Ringtone can be configured to be the Call Ringtone on the Fire Phone.

## References

1.http://www.maxhancock.net/index.html The following is a list of the projects I have worked on, along with videos and playable content. Shipped Titles: Til Morning's Light (iOS, FirePhone)
White Feather

*A white feather. Somehow this makes me feel...faster.*

—Journal Description

The **White Feather** is an Special Ability Item in Til Morning's Light.

It's effect will increase the player's speed at a 150%, this can be very useful for Boss Fights or escape from some Creatures like Dashers .

The White Feather will be unlocked in The Shop after completing Chapter 2 for a price of 250 Coins.

## See Also

.Items

.Currency Pickups

.Health Pickups
Chemistry Set Puzzle

**Chemistry Set Puzzle** is the sixth and probably the hardest puzzle of Chapter 1 in Til Morning's Light. It is located inside the Greenhouse in the gardens outside the Mansion.

When the puzzle is finished, it will give the player the Acid Beaker.

## Solving the Puzzle

1.Collect 3 VIAL in room.

2.Collect YELLOW LIQUID from bowl.

3.Acces NOOK and collect RED LIQUID.

4.Defeat ANY GOOPER and collect GREEN LIQUID.

5. Collect BLUE LIQUID from BLUE FLOWERS.

6.Collect BEAKER from shelves.

7.Click on CHEMISTRY SET then add the 4 VIALS and the BEAKER.

8.Add ingredients in the following quantities:

9.GREEN x4

10.YELLOW x3

11.RED x2

12.BLUE x3

13.Collect the ACID FILLED BEAKER.

## See Also

.Items

.Puzzles

.Creatures
Murder of Crowes Sword

*The sword Crowes was killed with. Crazy powerful, but… I feel his darkness in me when I hold it. If that makes any sense…*

—Journal Description

Inflicting the highest Damage stats, **The Murder of Crowes Sword** is the most powerful weapon in Til Morning's Light, and the trickiest weapon to obtain.

The Murder of Crowes Sword looks like an old fancy sword with a gold handle and a total of 7 green gems, the blade of the sword has some strange symbols on it. And in the game, the sword emits a green aura like that of a ghost or spirit.

According to Sarah, the people of Leisterville killed Nathaniel Crowes by slitting his throat with this sword, his own sword.

## Damage Stats

***Normal Hit***

20 Damage Points

***Perfect Hit***

30 Damage Points

## Location

For obvious reasons, there's only one sword in the game. First, the player needs to already have found all the Lost Spirits. Then the player must go to the Foyer. Below the clock, a secret passage will open.

Then, the player must go through the secret passage. Erica will arrive at a tomb where a statue will be holding the sword.

## Trivia

* Erica says that she "can feel his darkness" in her when she holds it. Probably this weapon is haunted by all the souls that are trapped in the Mansion, or it was enchanted with dark magic.
* This weapon is the "prize" the player gets if they collect all the Lost Spirits.
* This is the 16th and last weapon the player can use in the game.
* If the player battles Crowes with this weapon he will exclaim "What, were did you find that? GET BACK!"  and, "I said GET AWAY!"
* Sarah tells Erica that the people of Leisterville cut Crowes' throat with this Sword, that's where this weapon gets its name. It is also a pun on the term, "a murder of crows."

## See Also

* Weapons
* Creatures
* Bosses
* Items
Caverns Puzzle

The **Caverns Puzzle** is the seventh puzzle found in Chapter 2 and the fifteenth puzzle the player needs to complete on Til Morning's Light. The puzzle is located on the Caverns of Floor 0, near the well exit.

The puzzle won't give the player a key or a required item for another puzzle, it will allow the player to continue exploring the Floor 0 and complete the Chapter 2.

## Solving the Puzzle

1.Collect HANDLE by WHEEL CART.

2.Climb LADDER then go EAST.

3.Move CRATE onto PRESSURE PLATE.

4.Use HANDLE on BROKEN LEVER.

5.Pull LEVER to unlock door.

## See Also

.Puzzles

.Weapons

.Keys
Silver Medallion

*It's a silver medallion. I think it gives me more money?*

—Journal Description

The **Silver Medallion** is the first Currency Enhancer the player can get in Til Morning's Light.

The Silver Medallion's effect is that it doubles the value of any Currency Pickup for 60 seconds.

This item can only be found in The Shop after Chapter 1 is completed for 500 Coins.

## See Also

.Items

.Chequebook

.Gold Medallion

.Currency Pickups
Journal Entry-August 30th 1803

## Content of the Entry

*"**Journal Entry - 8/30/1803**. Victor received word that his wife, Mathilda, has passed. Although they'd not spoken in years (ever since the ritual), it seems that time has done little to dampen his passion. Even the music box she once smashed, Victor now clings to as though the pieces were priceless gems. How pathetic..."* Okay this is REALLY sad.

## Location

On Floor 3 in the Dark Study, the Journal Entry is located over a couch near the Pressure Plates.

## Trivia

.This last Journal Entry in the game.

.The Dark Study also contains theMusic Box Puzzle .

 See Also

.Keys

.Bosses

.Characters

.Puzzles
Piano Key

*A piano key... I mean, like a KEY. Not the keys in a piano... nevermind.*

—Journal Description

The **Piano Key** is a key from Chapter 3.

This key is the third key from that Chapter and the seventeenth key in Til Morning's Light. The key features two piano keys on it's top.

## Obtaining the Key

*See: Piano Keys Puzzle*

Complete the Piano Keys Puzzle in order to acquire this key.

The key is used to unlock and exit through the Workshop's door.

## See Also

.Keys

.Puzzles

.Items

.Creatures
Ejemplos de comunidades

Te mostramos cómo puedes encontrar y arreglar problemas de portabilidad en tu wiki, convertir tus infoboxes a un lenguaje de marcado portátil, editar la portada móvil con contenido seleccionado - ¿pero tal vez te da curiosidad en ver cómo lo hicieron otras comunidades?

Aquí encontrarás algunos ejemplos de wikis que ya han comenzado el proceso de portabilidad, y pueden ayudarte e inspirarte a hacer lo mismo para tu comunidad.

## Infoboxes portátiles

### Riordan wiki

* Infobox portátil en un artículo
* Plantilla de infobox portátil
* Estilo de infobox con CSS

Infobox portátil en escritorioInfobox portátil en móvil
### Indiana Jones wiki

* Infobox portátil en una página de artículo
* Plantilla de infobox portátil
* Estilo de infobox con CSS

Infobox portátil en escritorioInfobox portátil en móvil
Modern Art Puzzle

The **Modern Art Puzzle** is the fifth puzzle in the Game. The Puzzle is located on the Tea Room and it's required parts are found in another rooms of the house.

Completing this puzzle will give the player the Flower Key.

## Solving the Puzzle

(IN TEA ROOM)

1.Collect SCULPTS and place on CENTER STAND.

2.Defeat both GOOPERS.

3.Collect EYEBALL KEY.

(IN SITTING ROOM)

4. Collect SCULPTURE.

(IN SMOKING ROOM)

5.Collect SCULPTURE

(IN HALLWAY)

6. Collect SCULPTURE.

(IN TEA ROOM)

7.Arrange SCULPTURES from SMALLEST (left) to LARGEST (right)

8.Collect FLOWER KEY.

## See Also

.Puzzles

.Keys

.Items

.Creatures
Attic Storage Puzzle

**Attic Storage Puzzle** is the fifth puzzle in Chapter 4 and the twenty-eight puzzle from Til Morning's Light.

The puzzle is located on the Attic Storage, near Isobelle's Lair and the East Attic.

## Solving the Puzzle

1.Pull CRATE away from wall.

2.Access NOOK and collect HANDLE.

3.Use HANDLE on BROKEN LEVER.

4.Pull LEVER to lower gates.

5.Move CRATE onto PRESSURE PLATE.

6.Pull LEVER to open SAFE.

7.Collect CRYSTAL KEY .

## See Also

.Keys

.Puzzles

.Characters
Music Note Key

*A key with a musical note at the end.*

—Journal Description

The **Music Note Key** is a Boss-obtained key in Til Morning's Light. It is the first key of Chapter 2 and the tenth key on the Game. The whole key features the design and shape of a clef musical key.

The Musical key opens the right door that leads to the second Reception room in the Foyer.

## Obtaining the Key

*See: Victor Boss Battle*

The Music Note Key will be dropped by Victor after the player defeats him.

Use the key on the right door on the Foyer to unlock the second Reception Room and advance to Chapter 2.

## Gallery

Erica takes the Music Note KeyBack in the Foyer with the Key

## See Also

.Keys

.Bosses

.Puzzles
Butcher Knife

## Butcher Knife (Cleaver)

*A big, sharp, butcher knife. Great for cutting meat. Also great for cutting up creatures.*

—Journal Description

Also known as "Cleaver" The **Butcher Knife** is a weapon in Til Morning's Light.

The Butcher Knife is the first pickable weapon in the game. this weapon has low damage stats but they are acceptable for a weapon from Chapter 1. The Butcher Knife is required only to complete 2 Puzzles.

## Damage Stats

***Normal Hit***

5 Damage Points

***Perfect Hit***

8 Damage Points

## Location

There are 2 Cleavers in the game:

The first is on a hallway beside the Kitchen, the hallway where the Crow Foot can be found.

The second is on the Floor 0 in the Butcher Room.

## Special Ability: Chop

The Butcher Knife can chop up meat, this ability will be used only two times during the game.

## Trivia

* This is the 2nd Weapon the player can use.
* The Butcher Knife is the 2nd weapon of the six weapons that have Special Abilities.

## See Also

* Weapons
* Creatures
* Bosses
* Items
Gooper

*Goopers, blech. Disgusting, all they do is run away and fling gross balls of…well, goop at me. Super Annoying.*

—Journal Description

In Til Morning's Light, a **Gooper** is creature that looks like a ball made of some kind of green slime with six legs and no visible eyes.

Goopers technically aren't hostile, but they can really annoying. They won't chase Erica, instead they'll throw balls of goop to the player, and as it approaches to them, they'll run from away from it. These projectiles won't make any damage but they will stop Erica and cause her cough for just a moment.

## Spawning

Goopers can spawn alone or in groups that vary from 2 to 4. Generally they can be found outside the Mansion (Gardens) and on the Rooftops, or they can spawn inside the Mansion due to a Puzzle (Modern Art Puzzle, Chemistry Set Puzzle).

## Types

Two types of Goopers can be found in the game:

### Normal Gooper

The greenish Gooper with the standard health and attack damage. Will be spotted most frequently in Chapters 1 and 3.

### Blue Gooper

Can only be found in some Puzzles, they have the same stats as the Normal Gooper. Will drop puzzle pieces when killed.

## Trivia

.The Gooper and Pincher are the only Creatures which have a Blue counterpart and no Red counterpart.

## References

1.http://jpad3d.blogspot.mx/2015/09/heya-folks-havent-posted-anything-new.html Modeling Work for Wayforward Technologies Video Game Til Morning's Light!. I was responsible for modeling several of the creepy creatures that show up throughout the game from concept art, including the "gooper", "charger", and "buster."

## See Also

.Bosses

.Items

.Weapons

.Creatures
Coat of Arms Puzzle

The **Coat of Arms Puzzle** takes place as the last puzzle (seventh) on Chapter 3 and the twenty-third puzzle of the Game. It is located in the Hall of Arms hallway on Floor 3 but the required parts for the puzzle are located on different locations and those also require that the player completes another puzzle on order to get them.

When the puzzle has been completed, it will give Lucian's Seal to the player.

## Solving the Puzzle

(IN HALL OF ARMS)

1.Collect TREE SHIELD past SUITS OF ARMOR.

(IN MUSIC ROOM)

2.Collect PHOENIX SHIELD.

(IN EAST TOWER)

3.Collect SKULL SHIELD.

(IN EAST PATIO)

4.Pull LEVER to lower gates.

5.Follow scaffolding back to CRATE.

6.Move CRATE onto PRESSURE PLATE.

7.Pull LEVER and collect LION SHIELD.

(IN HALL OF ARMS)

8.Add SHIELDS in this order (left to right):

PHOENIX, EYE, TREE, SKULL, LION.

9.Collect LUCIAN'S SEAL.

## See Also

.Lucian

.Bosses

.Lucian Boss Battle

.Puzzles

.Keys

.Weapons
Lexie

*Lexie. She’s as bad as Brooke, but she’d never do anything without the queen’s say-so. They deserve each other.*

—Journal Description

**Lexie** is a character in Til Morning's Light and Til Morning's Light: The Private Blog of Erica Page.

Lexie is known for being Brooke's BFF and "soulmate", she  is as detestable and abusive like Brooke. Lexie is always with Brooke and she'll never do anything unless the "queen say-so" indicates it.

## Backstory

### Til Morning's Light: The Private Blog of Erica Page

*Main Article: Til Morning's Light: The Private Blog of Erica Page*

During school, Lexie met Erica after she spilled a milk carton on Brooke's silk shirt. When Lexie saw that, she along Brooke started to throw insults at Erica, until Angie arrived and told both girls to back off in an attempt to protect Erica.

A Year after Angie went missing, Lexie along Brooke, only spent their time  bothering Erica during school, especially when Brooke snatched Angie's Notebook from Erica and sarcastically called it "Angie's Greatest Hits" Later that same day, Lexie even called Erica "looser" during one class. After Brooke read Angie's Notebook and she saw all the proofs that Angie could entered the mansion and don't come out, Brooke and Lexie offered Erica to go to the house and see if there is any trace of her. Erica accepted the deal and both girls picked up Erica there (But Brooke and Lexie were planning to set up Erica and lock her inside the house)

## Til Morning's Light

When all 3 girls arrive to the house, Lexie opens the doors of the mansion and  gives Erica Brooke's Flashlight. Lexieallows Brooke to push Erica inside and both close the doors, locking up Erica inside. She said Erica she's a "drama queen" and she won't be chopped by some "Axe Murderer". Then both girls leave.

When Lexie and Brooke returned to the house by morning, Lexie reopened the main door and a mad Erica came out of the mansion. Lexie exclaimed Erica what a way to overreact if they told her they'd be back and then Brooke asked her what's her problem. Erica furiously turns back and gives Brooke a big punch right on her face. Lexie yells Erica while she walks away from them "crazy psycho!" as she says to Brooke she'll be fine and "just breathe".

## Gallery

Lexie as seen on the journalLexie 3D model by Max HancockLexie talking to EricaBrooke and Lexie about to close the main doorsLexie seeing what happened to Brooke after Erica punched her

## Trivia

. Lexie is the only black skin tone character in the game.

## References

1.http://jpad3d.blogspot.mx/2015/09/heya-folks-havent-posted-anything-new.html Modeling Work for Wayforward Technologies Video Game Til Morning's Light!.
Chapter 2

**Chapter 2** in the second part of Til Morning's Light. It is set the east side of Floor 1 and also it explores the caverns and some rooms of Floor 0. The new enemies found on this chapter are theDasher and the Pincher. The Dasher appeared previously only during Victor Boss Battle in Chapter 1, but now on Chapter 2 they are spotted more oftenly.

The Boss from Chapter 2 is Constance. The player will have to deafeat her to complete the chapter and collect the Sun Key to unlock Chapter 3.

## Walkthrough

Because Chapter 2 is the first Chapter  which explores more than one floor, there is a lot of rooms to explore and new Puzzles, here is the most relevant information about Chapter 2.

### Exploration Area

Chapter 2 takes place in two floors, the west side of Floor 1 and Floor 0. Both floors are almost entirely explored during this chapter, but it leaves only a few rooms as black areas which wont be accesible until further Chapters. This maps represent the various rooms explored in Chapter 2.

### Journal Entries

There are three Journal Entries in Chapter 2.

.Journal Entry-September 2nd 1834

.Journal Entry-April 17th 1922

.Journal Entry-April 17th 1921

### Characters

Chapter 2 is chapter with the shortest character introduction to the game. Only three new Characters can be found in this chapter.

.Elijah Price

.Nathaniel Crowes (Elijah informs the player who is he. He introduces himself to Erica )

.Constance

### Creatures

All the previous Creatures will continue to appear on Chapter 2, the only new creature found in this Chapter is the Pincher.

### Chapter's Boss

The Boss from Chapter 2 is Constance, a busty woman that lures new guests to the Mansion with the intention to take their lives. The Sun Key  will be collected after the player defeats her, giving it access to Chapter 3.

.Constance

.Constance Boss Battle

### Puzzles

Both floors explored in Chapter 2 contain nine Puzzles and five Keys to pickup.

### Weapons

Four new Weapons can be found in Chapter 2, not a single one of them has any Special Abilities but they deal a relatively good amount of damage.

.Pipe

.Fencing Sword

.Hatchet

.Candlestick

### The Shop

The Shop on Chapter 2 adds three new Items to it's item repertory.

.Lucky Clover

.Membership Card

.Silver Medallion

### Lost Spirits

There are fourLost Spirits  on this Chapter. These maps indicate their location
Crystal Key

*Crystal key. Looks pretty fragile. Better keep this one safe.*

—Journal Description

The **Crystal Key** is the third key from Chapter 4 and the twenty-second key in Til Morning's Light.

The key looks being entirely made of Crystal and it is located on a Safe in the Attic Storage.

## Obtaining the Key

*See: Attic Storage Puzzle*

Complete the Attic Storage Puzzle to acquire this key.

Use the key to unlock the Dark Study located in Floor 3.

## See Also

.Keys

.Puzzles

.Items
Silver Key Puzzle

The **Silver Key Puzzle** is the thirteenth puzzle in Til Morning's Light and the fifth puzzle on Chapter 2. The required parts to complete the puzzle are in different locations each one but primary location of the puzzle is the Garden at the east side of the Mansion.

The player will have crafted the Silver Key at the end of this puzzle.

## Solving the Puzzle

(GARDEN GROUNDS)

1.Grab CRATE near CAMPFIRE.

2.Drag CRATE onto PRESSURE PLATE right of SAFE.

3.Grab CRATE south of SAFE.

4.Drag CRATE onto PRESSURE PLATE left of SAFE.

5.Pull LEVER to open SAFE.

6.Collect KEY PIECE and HANDLE from SAFE.

(IN SWIMMING POOL)

7.Use HANDLE on BROKEN LEVER to open gate.

8.Collect SHOVEL.

9.Collect KEY PIECE from DIVING BOARD.

(GARDEN GROUND)

10.Use SHOVEL on HOLE near GLASS DOORS.

11.Collect KEY PIECE.

12.Collect KEY PIECE next to CAMPFIRE.

13.Click on KEY RACK next to door.

14.Add KEY PIECES in descending order.

15.LARGE CIRCLE PIECE to TOP icon.

16.SMALL LEFT CIRCLE PIECE to next icon.

17.SMALL RIGHT CIRCLE PIECE to next icon.

18.HALF CIRCLE PIECE to BOTTOM icon.

19.Collect SILVER KEY.

## Gallery

Key Piece 1Key Piece 2Key Piece 3Key Piece 4Key Piece 5
## See Also

.Puzzles

.Keys

.Items
West Patio Puzzle

**West Patio Puzzle** is the sixth puzzle found in Chapter 3 and the twenty-second puzzle in Til Morning's Light.

The puzzle is located in the West Patio and it can be done while the player is completing the Coat of Arms Puzzle.

Completing this puzzle is not necessary, but it will allow the player to collect a Lost Spirit in the West Tower.

## Solving the Puzzle

1.Grab first CRATE and move to PRESSURE PLATE.

2.Grab second CRATE.

3.Move second CRATE southwest of first CRATE.

4.Pull first CRATE off of PRESSURE PLATE.

5.Move both CRATES to westside of PATIO.

6.Move either CRATE to PRESSURE PLATE west of scaffolding.

7.Move other CRATE to last PRESSURE PLATE.

8.Pull LEVER next to SAFE.

9.Collect HANDLE from SAFE.

10.Use HANDLE on BROKEN LEVER.

11.Use LEVER to lower gate.

## See Also

.Puzzles

.Creatures

.Weapons
Asa

*Asa. A little boy trapped for eternity with his twin sister Edith. They don't seem very fond of each other.*

—Journal Description

**Asa** is a character appearing on Chapter 1 in Til Morning's Light.

Asa is the ghost of a boy trapped with her sister Edith on the Sitting Room on Floor 1 in the west side of the house.

## Appearances

Asa can be spotted only one time. When Erica enters the Sitting Room, a cinematic of Asa discussing with his sister Edith for will show, after a few moments both ghosts spot Erica and start talking with her. Asa asks her who of them is taller, Erica says it's hard to tell because they are bobbling up and down. Erica asks them if they can help her get out of the house, they inform her that if someone dies in a room it will be trapped in that room forever, Erica also asks them for Angie, Asa says her that if Angie was here "the bad people" must gotten her. Asa won't appear again after the chat ends and Erica exits the room.

## Gallery

Edith and Asa discussingAsa and EdithThe Siblings in the gameWho's taller?Asa as seen on the journal

## Trivia

. Keaton says Asa has a "Napoleon Complex" due to the fact that Erica found him discussing with Edith because he wanted to know "who's taller".

. Asa is the ghost who warns Erica about the Crowes' Disciples or the Bosses.

## See Also

.Characters

.Bosses
Skull Key

*A skull key, heh. Pretty cool. I would use something like this.*

—Journal Description

The **Skull Key** is the third key in Chapter 2 and also the twelfth key from Til Morning's Light.

A big part of this key looks to be a human skull and the bottom looks like a bone.

## Obtaining the Key

To acquire the Skull Key, go to the Graveyard and find the earth mound on the up right wall. Use the Shovel on it to dig up the Skull Key.

The Skull Key unlocks the Conservatory located on the big Garden on the east side of the House.

## Trivia

. The Skull key is the second buried key in the game.

## See Also

.Keys

.Weapons
Piano Keys Puzzle

The **Piano Keys Puzzle** is the fourth puzzle on Chapter 3 and the twentieth puzzle of Til Morning's Light. The puzzle is takes place in two rooms, the Workshop Bedroom and the Workshop.

The player will collect the Piano Key when it completes this puzzle.

## Solving the Puzzle

1.Drag CRATE onto pressure plate.

2.Pull LEVER to open SAFE.

3.Collect PIANO KEY from SAFE.

4.Access NOOK on the floor then collect PIANO KEY and SAFE COMBINATION.

5.Go to top left corner to collect PIANO KEY.

(IN WORKSHOP BEDROOM)

6.Collect PIANO KEY from EAST wall.

7. Open SAFE by entering [742667]

8.Collect PIANO KEY.

(IN WORKSHOP)

9.Click PIANO at top of room and add PIANO KEYS.

10.Play KEYS in following order based on blood spot count:

[5,3,5,4,2,1]

11.Collect PIANO KEY.

## Gallery

Piano Key 1Piano Key 2Piano Key 3Piano Key 4Piano Key 5

## See Also

.Keys

.Puzzles

.Creatures
Temas/Pizarra/theme.css

```
<source lang="css">*/
 @import url('http://fonts.googleapis.com/css?family=Fredericka+the+Great');
 /* Lo anterior  @import url debe agregarse a la primera línea en la parte superior de MediaWiki: Wikia.css para trabajar*/

 /* Removes border for tabs */
.pi-tab-link.pi-item-spacing {
     border: 0;
}

.pi-theme-chalkboard .pi-item {
    border: none;
}

/* Sets collapsed symbol to white*/
.pi-collapse .pi-header::after {
    border-color: white;
}
/* Chalkboard PortableInfobox Theme */
.pi-theme-chalkboard {
  position:relative;
  margin: 15px;
  width: 260px;
  height:auto;
  background:linear-gradient(#616161, #474747);
  border:1px solid #9f7037;
  box-shadow:
    inset 0 0 2px 2px rgba(0,0,0,0.3),
    inset 0 30px 30px rgba(255,255,255,0.1);
  padding: 10px;
  text-align:left;
  color:white;
  font-family: 'Fredericka the Great', cursive;
  text-shadow:0 1px 0 rgba(0,0,0,0.3);
  border-radius:3px;
}

.pi-theme-chalkboard:before {
  content:"";
  position:absolute;
  left:-10px;
  right:-10px;
  top:-10px;
  bottom:-10px;
  background:#e8cca0;
  z-index:-1;
  border-radius:0.3em;
  border:#9b6b2f solid 1px;
  box-shadow:
    0 4px 2px 2px rgba(0,0,0,0.2),
    inset 0 1px 0 rgba(255,255,255,0.4),
    inset 0 0 2px rgba(0,0,0,1);
}

.pi-theme-chalkboard:after {
  content:"";
  display:block;
  position:absolute;
  border-radius:0.1em 0.1em 0 0.1em;
  width:50px;
  height:8px;
  background:#f1f1f1;
  bottom:-1px;
  right:15px;
  box-shadow:
    inset 0 -4px 1px rgba(0,0,0,0.3),
    -1px -1px 1px rgba(0,0,0,0.2),
    0 2px 0 rgba(0,0,0,0.3);
}

.pi-theme-chalkboard .pi-secondary-background {
    background:transparent;
    color:white;
}

.pi-theme-chalkboard .pi-data:not(:last-of-type) {
    border:none;
}

.pi-theme-chalkboard .pi-horizontal-group .pi-horizontal-group-item {
    border:none;
}
/*</source>

```
Shovel

*Shovel. Pretty deadly (and it lets me dig up things in the yard).*

—Journal Description

**The Shovel** is an Special Ability weapon in Til Morning's Light.

It is third pickable weapon in the game. Delivering an acceptable amount of damage, the Shovel is the strongest weapon for the Chapter 1.

Because the number of buried stuff in the various Gardens of the house, the Shovel is one of the most useful Weapons in the game.

## Damage Stats

***Normal Hit***

7 Damage Points

***Perfect Hit***

10 Damage Points

## Location

There are 2 Shovel in the mansion:

The first Shovel is located on the Floor 1 in the Fountain, it is over a bench.

And the second Shovel is on the Floor 1 in the Swimming Pool.

## Special Ability: Dig Up

Because it is a Shovel, it can unearth or dig up buried stuff around the house, mainly on the various Gardens but also underground there's a lot of buried stuff ready to be excavated.

## Trivia

.This is the 4th weapon the player can use.

. Most part of the buried stuff are Coins.

. This is the 4th of the six Weapons with Special Abilities.

## See Also

.Weapons

.Creatures

.Bosses

.Items
Wrench Key

*A wrench key. Don't think it actually WORKS as a wrench, though.*

—Journal Description

The **Wrench Key** is the second key found on Chapter 2 and the eleventh key in Til Morning's Light.

The key has the look of an old red wrench because it opens the Garage of the Mansion.

## Obtaining the Key

*See: Phonograph Puzzle*

To collect this key, is required that the player completes the Phonograph Puzzle in the second Reception Room.

To open the Garage, enter the Storage and then use the key on the front door.

## Gallery

The key coming out of the PhonographThe key on the floor

## Trivia

. The Wrench Key is the only key with that resembles a tool.

## See Also

.Keys

.Bosses

.Puzzles

.Animal Heads Puzzle
Broadsword

*A…broadsword, I think it’s called? What a knight uses. Very heavy, very powerful.*

—Journal Description

**The Broadsword** is the twelfth weapon in the game and one of the most powerful Weapons in Til Morning's Light.

The Broadsword is a large sharp sword available to the player at the beginning of the Chapter 4.

## Damage Stats

***Normal Hit***

13 Damage Points

***Perfect Hit***

20 Damage Points

## Location

The Broadsword is located on the Floor 0 in the Furniture Storage over a table with a bunch of cheese and other antiques.

## Trivia

* The Broadsword was commonly used by Knights.
* If you couldn't obtain the Murder of Crowes Sword, The Broadsword is the most powerful weapon in the game (only if you couldn't reach the Crowes Sword)
* This is the 13th weapon you can use.
* The Broadsword is the 2nd sword in the game.

## See Also

* Weapons
* Creatures
* Bosses
* Items
Dubstep Parkour

**Dubstep Parkour** is a video 17-year old Alex uploaded to his ManManBoyBoyMan channel on October 9th, 2011, after about six months of making YouTube videos. As a "parody" of parkour videos, the video involves James and Jamie poorly jumping and running up and down various obstacles, in what appears to be some sort of construction site, while obnoxious dubstep music plays. It gained popularity when he mentioned it on the "I HATE MY WEIRD OLD VIDEOS" video on I Hate Everything. Unlike Pisser Dick, it is one of few of his videos that were not marked as Private or otherwise deleted due to his embarrassment. Alex has said he likely used a pirated version of Sony Vegas to edit the video. While Alex has called it "not funny", he also referred to it as "a seminal video" in his YouTube career.

## Dubstep Parkour 2

While Dubstep Parkour was popularized on the I Hate Everything channel, **Dubstep Parkour 2**, a sequel to the video, has been mentioned in various Jarcasts. A demo was released, but whether it was published to YouTube or even finished is unknown. James called it ''the worst thing [the JAR boys] have ever filmed'', and they "spent so long filming it". Alex said he thought the clips used were "unusable" while editing. According to James, a prototype of the video was released which contained a dubstep remix of the theme from the game Mirror's Edge. Dubstep Parkour 2 has become a minor JAR meme since it was mentioned and many jarlings want the video to be released to the public.

1. ↑ https://www.youtube.com/watch?v=q64pKxX5maU
2. ↑ https://youtu.be/-eNGkeZlIOI?t=2343
3. ↑ https://youtu.be/SBDQ6yZb6EQ?t=596
The Shop

In Til Morning's Light, **The Shop** is a blue trunk in which the player can find the Shopkeeper, an strange character with a lot of useful Items.

Some of the Items in the Shop can be picked up in the game, but others need to be bought there because they cannot be found normally.

## Location

There are a total of six Shops in the Mansion.

### Floor 1

There are 3 Shops on the floor 1:

1.One the Foyer.

2. The second is in the Smoking Room.

3. The last in the Garden Pond.

### Floor 0

There is 1 Shop on Floor 0 or basement:

4. In the Well Exit.

### Floor 3

And the last 2 Shops are located on Floor 3:

5. One in the Observatory.

6. And the last Shop is on the Servant's Room.

## Unlocking Progress

Through the game some Items in the Shop need to be unlocked by completing a Chapter in order to buy them.

### Chapter 1 available items:

.Biscuit

.Steel Gauntlet

.Pocket Watch

.Chequebook

### Unlockable items in Chapter 2:

.Lucky Clover

.Membership Card

.Silver Medallion

### Unlockable items in Chapter 3:

.Medicine Bottle

.Crimson Vial

.White Feather

### Unlockable items in Chapter 4:

.Red Potion

.Gold Medallion

## Trivia

. The Shop displays a bunch of items at it's left side of the trunk, not a single one of them can be found at sale.

. Those items at the left side look more like Puzzle Pieces ( the gears from the Garage Puzzle, the Beaker and some Vials from de Chemistry Set Puzzle).
Pipe

*Good old reliable pipe. It’s not sharp, but it can beat the crud out of anything.*

—Journal Description

**The Pipe** is the fifth pickable weapon and the first weapon of the Chapter 2 in Til Morning's Light.

Stronger than the Shovel, the Pipe is a good weapon to kill any enemy of the Chapter 2 and part of the Chapter 3.

## Damage Stats

***Normal Hit***

8 Points of Damage

***Perfect Hit***

12 Points of Damage

## Location

The only available Pipe is on the Floor 1 in the Storage, over what looks like a couch.

## Trivia

* Regardless which weapon you carry at that moment, the Pipe always appears in the cinematic scenes of Constance, Lucian, Isobelle and Nathaniel Crowes Boss Battles.
* This is the 6th weapon the player can use.

## See Also

* Weapons
* Creatures
* Bosses
* Items
Globe Key

*A key with a little globe on the end of it. Wonder if there are other planet keys...*

—Journal Description

The **Globe Key** is one of the many keys found on the Chapter 2 in Til Morning's Light.

It is the fourth key of Chapter 2 and the thirteenth key in the game. As it name says, the Globe Key has a big globe on the top of it and the normal key bellow it.

## Obtaining the Key

The Globe Key is located inside a Safe on the Game Room. To open Safe, just pull the lever and it will open, then the player can collect the key.

The Globe Key opens one of the doors on the Library. The door is located at the bottom of the left wall.

## See Also

.Keys

.Items

.Weapons
Meant To Detention

***Meant To Detention*** is an episode in Season 4 of JD: Meant To Be. The writer and director is FalcoLombardi99, and the release date is in 2017.

## Overview

The Meant To Be crew each gets a detention from being rowdy in Mr. McCloud's class and they have to sit in detention for 2 hours.

## Plot

Mr. McCloud's whole class gets a after school detention for 2 hours due to them being way too rowdy in his class.

## Cast

ChristinaGrimmieLove as Ballerina

FalcoLombardi99 as Falco

6f5e4d as 6f

DancertheSinger as Dancer

Melody Pheonix as Melody

TheEmmaShow as Emma

TheSkyOfTomorrow as Sky

MistyMelissa as Kylie

Coolharry64 as Harry

JohnJD1302 as John

AlyssaTheMusicGeek as Alyssa

PinkStar19 as Natalia

Just Dance Central as J.D. Central

BiggestFanEver101 as Fan

Elizabeth Georgeos as Ella

## Special Guests

* BeccaSchmecca as Rebecca
* TBA as Mr. McCloud
* TBA as Jimmy
* TBA as Sarah
* TBA as Tobias
* TBA as Eric
* TBA as Oishii Oishii P1
* TBA as Nicoletta
* TBA as Jordan
* TBA as Nina
* TBA as Fredrico
* TBA as Ben
* TBA as Kenny
* TBA as Tennyson
* TBA as Josephine

## Trivia

* This episode has one of the largest amounts of special guests.
* Mr. McCloud is the second Star Fox based character in the series after Falco.
* This episode has the least amount of songs with 3, not counting the theme.
	+ All of the songs are original.
* Oishii Oishii P1 is the first and currently only Just Dance character to be in the series (not counting the Just Dance School crossover characters).
* Ben and Tennyson resemble Ben Tennyson and Gwen Tennyson from Ben 10.

## Quotes

Mr. McCloud: That's it, all you guys get detention this Thursday!

Sarah: What?!

Ballerina: Did you not get detention before?

Sarah: Never in my life!

Ballerina: Same!

(heavy breathing)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

J.D. Central: This is all my fault. Dancer and Emma are missing a great deal, Ballerina's crying so much she's hiccuping, and Kylie, I have no idea, but this is all on me!

Emma: Hm. I agree.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Ben: I could've been at a karaoke bar! I coulda been watching game shows! My parents are now just going to whoop my-

Nina: Shhh! McCloud can hear from afar...

Ballerina: \*muttering\* Would he hear the compilation of bad words I'mma drop right now?

Nina: Yes.

Ballerina: But how did you he- I'm not going to ask. Just forget it.

## Songs

Singing Whenever! - Theme - sung by Meant to Be

Quit Being Rowdy - Original Song - sung by Mr. McCloud

Detention - Original Song - sung by Meant to Be and the guest stars

Finally Going Home - Original Song - sung by Meant to Be and the guest stars
Tree Key

*A key with a little tree on it. It's nice.*

—Journal Description

The **Tree Key** is the last and ninth key found in the Chapter 1 of Til Morning's Light. The key has a greenish color and some kind of leaf at the top of it followed by a small tree log. This key opens the Garden Pond.

## Obtaining the Key

*See: Garden Puzzle*

The key is inside on a lock safe in the Garden. To acquire it, the player must complete the Garden Puzzle.

Use the key on the door in the up right wall in the Garden.

## Gallery

The Tree Key inside the safeCollecting Tree Key

## See Also

.Keys

.Items

.Puzzles

.Weapons
Wikitexto

*Este artículo es un esbozo. Puede ayudar en Wiki Portabilidad expandiéndolo*.
**Wikitexto** es el lenguaje de marcado especial para wikis que se ve en el editor clásico. FANDOM utiliza MediaWiki (un software wiki libre de código abierto escrito en PHP originalmente para su uso en Wikipedia) por lo que tiene el mismo código de wikitexto apoyar como Wikipedia.

## Véase también

* Ayuda:Wikitexto
* Ayuda:Plantillas
Chapter 1

**Chapter 1** is the first part of Til Morning's Light. The First Chapter serves as an introduction for the player to the gameplay of Til Morning's Light, as well to show it how the things work around the house and the basics of combat. Through various dark rooms, hallways and gardens, Erica must solve the first Puzzles of the house and face the basic enemies: the Chomper, the Leecher and the Gooper.

At the end of Chapter 1 the player must defeat Victor, a scientist who's in charge of making all the Creatures for the Mansion.

## Walkthrough

All the information regarding Chapter 1 like it's puzzles, creatures and more, can be found down bellow.

### Exploration Area

Chapter 1 explores all the west side of Floor 1. This map contains all of the explored rooms (black areas wont be accessible until Chapter 2) during Chapter 1.

### Journal Entries

Chapter 1 has three Journal Entries .

.Journal Entry-February 17th 1923

.Journal Entry-June 23rd 2008

.Journal Entry-June 22nd 1963

### Characters

In Chapter 1, Erica meets some of the most relevant characters from the Til Morning's Light Story. These are the Characters found in Chapter 1. (Shown in their order of appearence)

.Brooke

.Lexie

.Nathaniel Crowes (Unknown until Chapter 2)

.Keaton

.Shopkeeper

.Victor

### Creatures

The Chomper and the Gooper are the most common Creatures during Chapter 1, but the Leecher and the Dasher also make their first appearance in this Chapter.

 Leecher

### Chapter's Boss

The Boss from Chapter 1 is Victor . He is one of the Crowes' Disciples who is in charge of making all the Creatures that populate the Mansion. Defeating Victor will give Erica the Music Note Key, unlocking Chapter 2.

.Victor

.Victor Boss Battle

### Puzzles

The west side of Floor 1 has a total of nine Puzzles to solve and nine Keys to get to Complete the Chapter 1.

### Weapons

In Chapter 1, all the first five Weapons found in the game are Special Ability Weapons and they are requiered to be used at least one time to complete the Chapter. (Weapons Listed in their order of appearence)

.Flashlight                                           .Shovel

.Butcher Knife                                    .Crowbar

.Fire Poker

### The Shop

The Shop will be unlocked when Erica enters the Smoking Room. At first, only four Items will be available in the Shop.

.Biscuit

.Steel Gauntlet

.Pocket Watch

.Chequebook

### Lost Spirits

There are three Lost Spirits in Chapter 1.

## Video Walkthrough

Here is the full walkthrough of Chapter 1 in video.

## Trivia

.Chapter 1 is the only chapter which explores an specific side of the house and no other floors.

.The west side of Floor 1 is the only part of the Mansion which does not have any barricaded doors to unlock with the Sledgehammer.
Medical Kit

*Medical Kit. Fixes me up real good. VERY useful in this place.*

—Journal Description

The **Medical Kit** is less common Health Pickup in Til Morning's Light.

These Health Pickups can only be obtained as pickups from Creatures or by finding one lying in the Mansion as a normal pickup.

The Medical Kit is not available in The Shop. It recovers 100% of Erica's Health

## Trivia

. 8 Medical Kits can be found in the Mansion.

. More than 4 Medical Kits will be dropped by Creatures.

## See Also

.Items

.Health Pickups

.Crimson Vial
Butcher Room Puzzle

The **Butcher Room Puzzle** takes place immediately after the player completes Chapter 3. It is the first puzzle on Chapter 4 and the twenty-fourth puzzle in the Game.

It is located in the Butcher Room on Floor 0.

## Solving the Puzzle

(IN BUTCHER ROOM)

1.Collect CLEAVER from table.

2.Use CLEAVER ON MEAT.

3.Collect MEAT.

4.Give MEAT to caged DASHER.

5.Collect HANDLE.

6.Use HANDLE on BROKEN LEVER.

7.Collect SLEDGEHAMMER.

8.Use SLEDGEHAMMER on door.

9.Exit through CELLAR DOOR.

## See Also

.Weapons

.Sledgehammer

.Puzzles

.Characters

.Sarah
Journal Entry-June 22nd 1963

## Content of the Entry

*“**Journal Entry - 6/22/1963**. Victor’s latest hobby is creating hideous sculptures and calling them “art”. Each one seems to be getting bigger than the last one. I may need to put an end to this soon…”* Who’s Victor?

## Location

The entry is inside a drawer in the Tea Room. The drawer is near to the table and the windowed door.

## Trivia

.This entry contains the solution to the Modern Art Puzzle featured in this room.

 See Also

.Keys

.Bosses

.Characters

.Puzzles
Garden Puzzle

The **Garden Puzzle** is the seventh puzzle found on Chapter 1 in Til Morning's Light. The puzzle is located on the last garden outside the house.

After the Puzzle has been fulfilled, the player can collect the Tree Key.

## Solving the Puzzle

1.Go east then south and grab the first CRATE.

2.Move CRATE to CENTRAL PRESSURE PLATE.

3.Go north west and grab the second CRATE.

4.Move CRATE to left PRESSURE PLATE.

5.Go east and grab the third CRATE.

6.Move CRATE to right PRESSURE PLATE.

7. Pull all 3 LEVERS to open SAFE.

## See Also

.Puzzles

.Items

.Keys
Journal Entry-April 17th 1921

## Content of the Entry

*"**Journal Entry - 4/17/1921.** I’m well aware of the animosity between Isobelle and Constance. It grows with each passing decade. We’d been here scarcely a fortnight when i first caught Isobelle performing a ritual with the intent of permanently silencing Constance’s tongue. She’s very skilled, Isobelle. All it takes is the right charms in the right configuration and she can make anything happen…”* These people are, like, less functional than MY family.

## Location

In the Ritual Room on the Floor 0. The entry is on the stone table between the number three and two.

## Trivia

.The Occult Table Puzzle can be found inside this room.

 See Also

.Keys

.Bosses

.Characters

.Puzzles