Interactive Objects Dialogue

The Objects here are just listed as '0' on map pages. They have no form when hovered over ingame.

###  Canyon of Despair

[ There's hardly any soil here. No wonder the tree is withered! ] [ This tree fits Fanny's description. ] *Look out for the caravan approaching from the East*. [ The view is truly breath-taking. You see a green ocean of tress punctuated with thin, blue threads of streams. You also notice outlines of roads, unfortunately too indistinct to tell whether anything's moving up them. ] *There's no caravan within sight. Time to return to Nanny.*

### Delusive Trail

[ The tree looks identical to all the other trees in the forest, but upon closer scrutiny, it turns out its bark is made up of thousands of tiny barbs. ] *Carefully cut off a branch. **You will receive Thorntree Branch.***

### Forest Retreat

[ A fountain. ] *[Drink some water out of it.]* ***You will get a full heal***

### Forsaken Fastness

[ A berserker barrel. ] *[Open it]*

### Ithan

[ A bush. ] [ What do you want to do? ] *[Cut the bush]*

[ End of the Mind Maze. ] [ Congratulations! You've found the exit. ] *[Exit the Maze]*

### Karka-han

[ An ordinary, wooden cabinet. ] [ Lisander mentioned in his dying words a drawer and a letter. It could be worthwhile to give the room a search. Perhaps he meant he hid something in here? ] [ You search the cabinet, but you find nothing. ] *Search it again, this time more thoroughly.*[ Jackpot! The letter had been stuck to the outer side of the drawer. ] *Read the letter.*[ It had been written in neat letters, though nobody in Margonem uses a font this ornate. ] *I am continuing my mission, however, I have made no substantial progress since my last letter. I have managed to determine that my theory regarding the traitor in Thuzal holds true. The Valmirs are beyond any doubt aided by somebody on the inside. What is more, the topic of the Order of Balarus has surfaced. I am still unsure what role they are set to play, just like I have failed to establish the exact identity of the traitor. I have several suspects, but I shall keep the names to myself until I have obtained solid evidence. I know that the conspirators made an attempt to purchase Dryad Tears. For what purposes, I have yet to find out, but it sounds like a promising thread and might help to crack this case. I have set up a meeting with a Jon. Supposedly, the bulk of illicit goods in this part of the world go through his hands, meaning he should be possessed of pertinent information. The mission is falling behind schedule, but I do not yet require any additional funds. Seducing the innkeeper's wife was a right call. I now have free room and board, and she provides me with juicy gossip. I close this letter hopeful that I can relay more hard facts in my next letter. Your faithful servant - Lisander.* Interesting... It would appear that Lisander was so much more than a mere traveler, after all. It would be wise to track down the Jon he mentions.

[ The doors. ] *[Leave the room]*  '**[ Warning! This doors have automatic lock - you wont be able to come back to the room! ] *[Leave anyway]***
[ The door is closed. ] *[I bash the door!]*

[ The door is closed. ] [ You walk to the door. You raise your hand to knock on the door, when all of a sudden, you hear a strangled scream and a muffled sound of something heavy hitting the floor. ] *Knock on the door.*[ There's no response. ] *Return to Ereniva. Perhaps she has a key and could check what's happened.*

### Los Males

[ A wooden chest. ] [ You see a chest in front of you. ] *[Search it.] **You will receive Bag of Clown Things***

[ A locked reinforced wardrobe. ] [ The wardrobe is locked. ] *[Inspect it.]* [ After further inspection, it turns out that the wardrobe is made of solid wood, enchanted with some kind of reinforcing spell. Only the right could open it. ] *(whisper) If I were her... I would keep the key close... Realy close... Bingo!*

### Mulu Hamlet

[ You can easily access the water from this spot. ]  [ This looks like a good place to poison the water. ] *[Carefully pour in the contents of the phial]*[ You uncork the phial and pour its contents into the water. ] [ You watch as the liquid blends with water, and soon enough, dissolves completely. ]

### Outskirts of Karka-han

[ You see a sturdy barrel next to a stack of boxes. ] What would you like to do? [ The barrel is awfully heavy. Small bits of coal litter the floor beneath. Could fuel be stored within? ] *Open up the barrel.*[ The barrel is half-filled with coal. Somebody left a bucket in the empty space. ] *Fill up the bucket with coal.*[ You scoop up some coal into the bucket, getting dirt all over yourself in the process. You then take the bucket out. All that's left is to get it to Thorgrim. ]

[ The wooden support upholds the structure with the sheaves and ropes with baskets. ] What do you do? *Lunge forward and hold fast to the support.* [ You managed to get a firm grip, and you wrap your legs tightly around the beam. ]What do you do? *Carefully slide down to the foot of the cliff.*

### Pinetree Wilds

 **Discovery** [ Water... old machinery... ventilation... Looks like a perfect spot for a base. If it weren't for these monsters! ] *Get rid of the monsters!*Secure the area for a base of operations.

### Red Trail

[ You see lots of blood. ] [ The blood trails lead to the cave. ] *It might belong to our friend... I have to enter this cave.*

### Selva Oscura

[ Entrance to a large hollow. An entire colony of squirrels must dwell inside. Nothing interesting. ] [ The hollow is so large, you can scarcely call it one. Your average man needs but to lower his head a bit to pass through. ] *Enter the tree.*
[ It's the hollow that's the entrance to the squirrel nest. ] *Go inside.*

### Two Crowns Passage

It looks different then the stones around. [ This stone seems to be different from all the others. ] *[Try to press it.]*[ You press it. A mechanism clicks and the stone slides out with ease. ] *[There is a note inside. I should read it.]*

### Valmir Village

[ The tent doesn't look very solid. However, it's easy to fold it and move elsewhere. ] [ The interior is surprisingly warm, but the stench lingering in the air would put the largest pigpen to shame... ] *Look for bear meat.*[ Here it is! But look at the size of it! It'll be tricky to tote it around... ] ***You will receive Karr-Bar***

[ An ordinary tree trunk. ] [ This must be the glade Trilak mentioned. It truly is secluded, and obscured by a thicket, to boot. ] *Carefully apply dryad tears to the meat.*[ "Poison the bear" - easy for him to say! The bear's humongous, and the tears are but a handful. ] *Give*[ You meticulously cover the inside of the bear with a thin layer of resin-like tears. ] [ Finished. Now all that's left is to get it to Gord and pray you leave here on your own two legs. ] ***You will receive Poisoned Karr-Bar***