Fortune

**Fortune** is a mechanic in the *Svea* series.

Periodically during battles, the opportunity to stop the **Wheel of Fortune** arrives. Doing so allows the player to pick only 1 of several randomly assigned beneficiary options. In most cases, the opposing party receives their own wheel, to be accessed at the same time. The randomized pool is different for each party, and neither's choice affects the other's.

## *Stark*

In *Stark*, each player gets to pick from randomly populated 2 sets of 4 **cards** to add to their hand or prime. The first set contains "**staple**" cards, and the second "**niche**" cards; the player gets to pick 1 of each, or 2 of niche.

Cards accessed through Fortune often have generic effects, which lessens the need for generic cards to be added to the main Deck. When the wheel stops, both player's pick a card simultaneously.

Cards that meet certain requirements become more likely to appear. This is so that one player does not get stuck and cannot catch up.

### Staple

Fusion◇∙ Non-Unit ① Summon Plus unit using match.ActivationTarget units in your hand and/or field, that matches the requirements for a Plus unit in your Extra Deck, whose conditions does not include the Rank of the materials.Send all targeted units to the GY; Plus Summon the targeted Plus unit.Synchronization◇∙ Non-Unit ① Summon Plus unit using different Ranks.ActivationTarget units in your hand and/or field, where at least 2 have different Ranks, that matches the requirements for a Plus unit in your Extra Deck, whose conditions include the Rank of the materials.Send all targeted units to the GY; Plus Summon the targeted Plus unit.Exceed◇∙ Non-Unit ① Summon Plus unit using same Ranks.ActivationTarget units in your hand and/or field, all with the same Rank, that matches the requirements for a Plus unit in your Extra Deck, whose conditions include the Rank of the materials.Send all targeted units to the GY; Plus Summon the targeted Plus unit.Pendulum◇∙ Non-Unit ① Summon no-effect units from hand.ActivationTarget units in your hand and/or field without effects, where no card has the same level as another.Special Summon all targeted units. You may not Normal Summon this turn.Evasion◇∙ Non-Unit ① Negate attack.ActivationNegate the attack. Exhaust.Evasion◇∙ Non-Unit ① Speed up once.ActivationScope:Primed, Active.Triggered:A battle is declared.Non-compulsory activation.Increase the speed of one unit by 1, during this turn only.Switch◇∙ Non-Unit ① Replace field unit with Deck.ActivationScope:Primed, Active.Non-compulsory activation.Pay 1 stamina; return one unit from your field to your Deck.You may Special Summon 1 unit from your Deck with the same Level as the unit returned.Magnet◇∙ Non-Unit ① Replace field unit with Deck.ActivationScope:Hand, Primed, Active.Non-compulsory activation.Both players lose 1 Summonstone; this effect can not reduce Summonstones below 0.Each player may Special Summon 1 Level-1 or lower unit from their hand.Delay◇∙ Non-Unit ① Banish unit from hand; draw 1. ② Discard 1 to return.ActivationScope:Hand, Primed, Active.Non-compulsory activation.Banish 1 Level-2 or higher unit from your hand. Draw 1 card.ActsDiscard 1 card. Add 1 card banished by the effect of this card to your hand. Exhaust.
### Niche

Insta◇∙ Non-Unit ① Allow Tribute/Material of any unit this turn.ActivationScope:Hand, Primed, Active.Non-compulsory activation.All units Summoned this turn may be used for Summoning (Tribute/Plus). Exhaust.Dark Return◇∙ Non-Unit ① Return GY/AL unit, destroy its Souls.ActivationScope:Primed, Active.Non-compulsory activation.Pay 1 stamina; return one unit from either player's GY or AL to their hand, but lock its Summon.Deck Back◇∙ Non-Unit ① Return non-unit, field to Deck.PropertiesThe likelihood of this card appearing is greatly increased when:Your opponent has had a non-unit on the field for several turns.ActivationScope:Hand, Primed, Active.Non-compulsory activation.Return 1 non-unit card from the field to the Deck.Displaced◇∙ Non-Unit ① Return unit, field to Deck.PropertiesThe likelihood of this card appearing is greatly increased when:Your opponent has had a unit card on the field for several turns, as well as you not having had a unit on the field for more than a turn.ActivationScope:Hand, Primed, Active.Non-compulsory activation.Displace 1 unit on the field. 3 turns after this effect's activation, return the unit.Proper Burial◇∙ Non-Unit ① Recycle Soul(s) from GY/AL unit.ActivationScope:Hand, Primed, Active.Non-compulsory activation.Target 1 unit in either player's GY/AL; detach up to 3 Soul(s) from it.