Transcendence

*This refers to the process of **Transcending,** not to be confused with the similar process of **Ascendance**, or **Ascendance Plus**.*

**Transcending** is a process that involves the player's ***Soul*** leaving their current body in ***Universe Two***, and advancing to their body in ***Universe Three***, with bonuses to the player's stats. This process is only done after the player has previously ***Ascended***, when all the requirements are met, and after they've arrive at a ***Realm Crosser***.

## ***Requirements***

* Meet the minimum required Level (15-20, based on 1d6 roll)
* Collect 60-100 ***Magical Charms*** (based on 1d6 roll)
* Collect 3-6 ***Boss Souls*** (based on 1d20 roll)
* Collect ***Cosmic Silk***
* Collect 15 ***Ascendant Residue***

## ***Going to Cende, Again***

After they player has collected these things, they will need to put them in their respective containers, and strap themselves into the ***Realm Crosser Machine***, which causes their ***Transcendence.***

After dying, and going to ***Ø***, ***Aetherium, the God of Good Souls*** will guide their ***Soul*** to the same place you need to go to ***Ascend***, the home of ***Cende, the God of Ascendance, and Transcendence***. There, he will cause the player's ***Soul*** to advance into it's body in ***Universe Three***, with bonuses to their stats. After they've ***Transcended***, depending upon the minimum level requirement to ***Transcend***, the player's ***post-Transcended*** character will restart with a new level.

## ***Minimum Level to Post-Transcended Level Chart***

* Minimum Rolled Level is 15, ***post-Transcended*** level is 2
* Minimum Rolled Level is 16, ***post-Transcended*** level is 3
* Minimum Rolled Level is 17, ***post-Transcended*** level is 4
* Minimum Rolled Level is 18, ***post-Transcended*** level is 5
* Minimum Rolled Level is 19, ***post-Transcended*** level is 6
* Minimum Rolled Level is 20, ***post-Transcended*** level is 7

## ***Transcendence's Bonuses***

### ***Bonuses***

***Transcendence*** grants these bonuses, which also stack upon the ***Ascendance*** bonuses;

* +5 ***Constitution Points***
* +3 ***Points*** to all modifiers
* 3 Random ***Points*** to distribute (based on 1d6 roll)

### ***Transcending Action***

***Transcending Actions*** are increases of the player's strongest level modifier. Each assisting modifier does different things. They can be used 3 times a day, lasting 12 turns, or around an hour (outside of battle). They are;

* (Highest Level is **STR**) Quadruple damage for 12 turns, used once per battle, quadruples **STR Check** rolls (roll 4d20 instead of 1)
* (Highest Level is **DEX**) Quadruple speed for 12 turns, used once per battle, quadruples **DEX Check** rolls (roll 4d20 instead of 1)
* (Highest Level is **CON**) Quadruple hit points for 12 turns, used once per battle, quadruples **CON Check** rolls (roll 4d20 instead of 1)
* (Highest Level is **INT**) Quadruple spell slots for 12 turns, used once per battle, quadruples **INT Check** rolls (roll 4d20 instead of 1)
* (Highest Level is **WIS**) Quadruple perception for 12 turns, used once per battle, quadruples **WIS Check** rolls (roll 4d20 instead of 1)
* (Highest Level is **CHA**) Quadruple intimidation for 12 turns, used once per battle, quadruples **INT Check** rolls (roll 4d20 instead of 1)