recursal/Fanatic-Fandom huggingface dataset:
William

Gender
 Age
 Occupation
 Nickname

**Wilhelm "William" Eik** is an old oak stump.

## Personality

William is grumpy and unkind. He rarely happens to be in a good mood and almost never feels sympathy towards others, which strangely helps him develop close relationship with Xavier. Despite William's hate of fire the two often meet on the bank of Black Creek fishing, drinking Cactus Rum and discussing William's cheerless past and terrifying future.

William is also on good terms with Knite and was a close friend of his grandfather Kanto. However, they don't have a lot in common and mostly play draughts or listen to the sounds of the forest. William also loves listening to melodies that is probably the only thing that can touch his wooden heart.

   Another creature that William can stand besides Knite and Xavier is Phil, a young witchwing from the Castle van Garrett, who often visits William's Liar in Knitemire and tells gossips and rumors from around Mistland.

William has complicated relationships with the witch sisters, who seem too unpredictable and spoiled to him, so he prefers not to communicate with them unless necessary. He also detests small creatures like mice, snakes or weasels but doesn't express much hatred towards birds and bigger animals like elks or bears.

William absolutely hates winter, cold and snow but likes rains and dew, stating that October dew is the most delicious meal he has ever enjoyed.

## History

William was born in the Year of Big Drums when a lightning strike hit an old oak in Knitemire and set it on fire. The trunk was burned to ashes but its stump and roots stayed underwater due to spring floods and therefore remained untouched. The lightning somehow revived the remains of an old tree and gave birth to a creature later named Wilhelm.

Upon his birth, William was bestowed the mind of an old man, keeping in memory everything that he had seen from the time he was a sprout. He witnessed many great events in the history of Mistland, such as the Great Hermetical War and the Sulphur Invasion.

William never longed for adventures, for most of his lifetime he stayed away from any forest dwellers. His first and probably the closest friend was Kanto, a marsh imp from Knitemire and Knite's grandfather. The two were inseparable for almost twenty years, until Kanto's departure for the Headstone of Sleepers, from where he never returned.
Gardener

Race
 Gender
 Age
 Occupation

The **Gardener** is a creature of unknown origin settled in Blackwoods in days gone by. Besides shadowy silent beings called lunars he is the sole inhabitant of The Garden.

## Personality

Nobody has ever seen the face of The Gardener as well, yet there are some claims that he is leper or even an undead and therefore never takes off his mask. The latter is doubtful as the undead don’t breath, while The Gardener sometimes sighs and coughs disturbingly noticeable. He also doesn’t feel any fear against the Sun or anything else. Quite the contrary. All other beings, even dark creatures of Blackwoods desperately try to keep out of The Garden and its owner. His rare guests usually come during new moons and look as terrifying as the host. The sentinel trees around The Garden seem to be far more agile than ordinary Blackwoods trees, so it’s very hard to sneak into The Garden and oversee what happens inside. Some daring adventurers claim to have seen wonderful orchards full of gleaming fruits and strange flowers, though.

## History

It is uncertain whether The Garden already existed before The Gardener came, or The Gardener was, in fact, the one who created The Garden. Anyway, at the current time The Gardener and The Garden are almost synonyms, as no one has ever seen The Gardener outside his domain and, actually, no one around would be happy to bump into The Gardener even in a bad dream.
The Gorge

**The Gorge** is a deep vast ravine between Mistland and the territory of former colony of Aneira. The Gorge spans many miles starting in Iron Mountains and ending at the shores of the Ocean of Sunset. A salty river running through the bottom is simply called the Gorge River.

It is believed that the Gorge is a dwelling place for demons, monsters and ghosts. Among Mistland dwellers it's highly regarded as a place of no return. The only known settlement in the Gorge is Barbau, an infamous mountain troll city.

During colonial era the Gorge was often used for punishment and rituals of sacrifice. It had two bridges connecting Aneira and the rest of the colony. Both bridges were destroyed during Hoblin Wars to prevent the invasion of the Great Blue Army.
Regolithsammler

Der **Regolithsammler** ist ein Produktionsgebäude, das an einem Kraterbauplatz auf dem Mond gebaut wird und wertvolles Helium-3 sammelt. Dieses wird in einer Fusionsvorbereitungs-Anlage zu Fusionsenergiezellen weiterverarbeitet.

## Produktionsketten

Mittels „Wasserstoffanreicherung“ am Technologie-Nexus ist es möglich, Mondeis statt Deuterium zu verbrauchen.

Mittels „Anti-G-Accessoire“ am Technologie-Nexus ist es möglich, IntelliWear mit einer Anti-G-Werkstatt herzustellen.

Mittels „Anti-G-Accessoire“ am Technologie-Nexus ist es möglich, IntelliWear mit einer Anti-G-Werkstatt herzustellen; Mittels „Wasserstoffanreicherung“ ist es möglich, Mondeis statt Deuterium zu verbrauchen.

Mittels „Wasserstoffanreicherung“ am Technologie-Nexus ist es möglich, Mondeis statt Deuterium zu verbrauchen.
Snow Drifters

**Snow Drifters** are nomads that appear in Luceria during winters. They usually descend from the mountains in the end of December and camp on the eastern side of the Lucerian Fields not far from Humpback Hill. On the New Year's night the snow drifters light the Great Winter Bonfire, play drums and dance around the fire until the Sun of the New Year appears.

The drifters stay in the Lucerian Fields until the beginning of February. Then they strike their camp and leave Luceria through Blind Saddle.
Witchwings

The **witchwings** are flying homunculi or, in some rare cases, chimeras created by hermetists for witches and warlocks. Witchwings usually look like ordinary birds or bats. However, they are much more intelligent and talanted creatures that can live longer than any other animal. There are known cases of witchwings that lived more than four hundred years. Some witchwings are able to speak and even learn magic skills, though most of them simply assist their masters in their work and play the role of a pet.
Ghost Pipers

**Ghost Pipers** are spiritual beings able to interact with ghost lights. During full moons and some special nights they play so called melodies guiding lost souls through the darkness to their new life.

Ghost Pipers are usually marsh imps, although there is known a number of pipers of other races, such as silvans, trixies and even lucerians. Most of the times these ghost pipers were born in the Great North or Southern Farlands, though.

In fact, the term 'pipers' is not entirely correct. While most spiritual musicians use various flutes and horns to play their melodies, there were some rare cases of players using in their practices such instuments as drums, harmonicas, chimes, or even their own voice.

## See also

* Knite
* Ghost Lights
Knite

Age
 Occupation
 Nickname

**Knite** is a little marsh imp who lives in the southern part of Mistland in marshes known as Knitemire. Knite is a ghost piper. For many thousand years ghost pipers play so-called melodies during new moons and some special nights guiding lost souls through the darkness.

## Personality

Knite is curious, intelligent and a little bit mischievous. Despite his young age and small size he is one of the most powerful beings in Mistland often regarded as one of forest wards.

Modest and thoughtful, Knite is an avid explorer and profound philosopher. He is a loyal friend but even his close friends don't know much about him.

   He is not so reserved but he likes asking questions better than telling stories.

Most of the time Knite read books, watches over the forest and hangs out with his friends William, Kiki, Mora and Xavier. He loves Mistland and will do anything to keep it safe and unspoiled. He also has a great sympathy towards the Ghost Lights and feels responsible for their future.

## History

Orphaned in his infancy, Knite was raised by his maternal grandfather Kanto and Marena, a forest witch and mother of Kiki and Mora. Knite has never seen his parents and doesn't even know their names. His grandfather told him once that they had been lost somewhere beyond the Ocean of Sunset.

He learned his first melody after finding an ancient alchemical horn. Thus he revived the art of melody and became the first ghost pipers in two hundred years.

## See also

* Ghost Pipers
* Ghost Lights
Kobalt

**Kobalt** ist eine Ressource in Anno 2205. Zusammen mit Nanokeramik stellt eine Robotermontage-Anlage Baubots aus Kobalt her. Mit der Tundra-Erweiterung wird Kobalt zusätzlich in der Tundra für die Produktion von Smartdrohnen und Aerogel benötigt. Mit der Orbit-Erweiterung kann bei der Produktion von Superlegierungen das benötigte Molybdän durch eine Forschung am Technologie-Nexus mit Kobalt ersetzt werden.

## Produktion

Mittels „Kobaltlegierung“ am Technologie-Nexus ist es möglich, Kobalt statt Molybdän zu verbrauchen.

## Trivia

* Kobalt gehört zu den Übergangsmetallen, besitzt die Ordnungszahl 27 und wird durch das Elementsymbol Co abgekürzt.
Satyrs

**Satyrs** are forest creatures with goat tails and hooves. Most of them live in the southern part of Eastern Woodlands. Satyrs are skilled musicians but they probably can't affect the world of spirits as there is no known ghost pipers among them. During spring and summer months Satyrs often play their songs, dance and reel praising the Sun and settle down to winter sleep as nights start getting colder.
Woodland Sirens

**Woodland Sirens** are ominous creatures that live in subterranean hives in Cerement Shreds and Blackwoods. They lure travellers away with their charming lullabies and pull them underground. It is rumored that sirens devour their victims, yet a few of the missing were later found sleepwalking in the woods. None of them ever revived.
Safe Resources

## 1.What are Safe Resources?

If you use items to receive resources, then they are Safe Resources.

## 2.How to use Safe Resources?

The use of Safe Resources is the same as other resources. They can be used for building upgrades, training soldiers, etc.

When you have both Safe Resources and ordinary resources, the ordinary resources will be consumed first.

Safe Resources cannot be sent to help other players.

## 3.What are the benefits of having Safe Resources?

* Safe Resources cannot be scouted by other Lords.
* Safe Resources cannot be plundered by other Lords.
* Safe Resources will not be consumed by your soldiers.

## See Also

* Storage
* Plunge
Iron Mountains

The **Iron Mountains** are a mountain range in North Neora stretching from icy dales of the Great North to desert wastelands of the Southern Farlands. It serves as a natural boundary between Luceria and the Great Wilds. The mountains are famous for their rich deposits of iron, copper and silver, as well as diamonds and crystals.

The Iron Mountains were never widely explored by Lucerians but rare expeditions found an abundance of ancient monuments, ruins of abandoned cities and other evidences of their rich history.
Xavier

Gender
 Age
 Occupation
 Nickname

**Xavier de Selva de los Duendes** is a hoblin from the Southern Farlands, who currently resides in the eastern part of Knitemire.

## Personality

Xavier is a tough gunslinger heavily addicted to smoking and drinking. Although he is a well-known person in Mistland he is not native to Luceria. Originally from the South Xavier settled in Knitemire in the Year of Dry Rivers.

   Xavier is believed to be a hoblin-like creature but in contradistinction from Lucerian hoblins, who have blue-colored skin and very limited minds, he is green-skinned and much more intelligent. Xavier calls himself one of yaots. Despite his addictions, he is a sharpshooter, who wields a pair of revolvers.

Xavier is a loner. He is not very amicable and may be really rough and impolite when it comes to a discussion. He never puts out his pipe and constantly smokes mist herbs that he buys from Mora. His second passion is cactus rum distilled by himself or bought from diggers and snow drifters.

## History

Xavier was born deep in the South in the City of Los Duendes, a notorious pirate stronghold and homeport for most wanted criminals. It is little known about Xavier's early years besides that he was raised in an orphanage and sold as a cabin boy to Bik Verdorven, an infamous sea robber and a captain of Coffin.

After the Battle of Hartbeat Island and sinking of Coffin Xavier returned to Los Duendes and joined vampire hunters. He tracked down and killed several Lords of Blood but then was captured by Knackers and held in their underground prison in Magma for seven years. During that time Xavier gained his ability of night vision that made him too sensitive to light. However, it didn't affect his marksmanship.

After escaping from Magma Xavier formed his notorious Night Bullets gang. For eleven years Night Bullets were the most daring and elusive gangsters of the Southern Farlands until howlers from the Sea of Fools attacked Southern cities and robbery became too risky business. The gang dissolved and Xavier entered the army of the Southern Farlands as a scout. Shortly before the end of war and victory over howlers Xavier deserted from the army and went off to the North. He settled in Mistland and became known as 'Green Grin', a black eyed huntsman from Knitemire.

## See also

* Los Duendes
* Night Bullets
* Vampire Hunters
Bedürfnisse

Die **Bedürfnisse** der Bevölkerung hängen zum Einen von der Einwohnerstufe ab. Während die unteren Stufen noch einfache Bedürfnisse haben, haben die höheren Zivilisationsstufen anspruchsvollere. Sobald alle Bedürfniss einer Stufe erfüllt sind, können sie zur höheren aufsteigen und neue Bedürfnisse werden freigeschaltet.

Bedürfnisse können in zwei Kategorien eingeteilt werden:

* Information, Sicherheit, Mobilität, Unterhaltung, Gemeinschaft, Geheimhaltung, Reparaturen und Gesundheit stellen alle Bedürfniss dar, die durch bestimmte öffentliche Gebäude erfüllt werden. Diese Gebäude können überall errichtet werden, doch es empfiehlt sich, sie im Stadtzentrum und in der Nähe der Wohnhäuser zu bauen. Ansonsten werden weniger Häuser erreicht.
* Alle anderen Bedürfnisse werden durch bestimmte Ressourcen erfüllt. Um die Bedürfnisse zu erfüllen, darf die Sektorbilanz der jeweiligen Ware nicht negativ sein.

## Gemäßigte Zone

 —
 —
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Jester Event

​

1. 1 During the event, you can receive “Jester Stick” by killing the new monster “Jester” in the kingdom map. Jester Stick is used to exchange corresponding rewards in Tavern. Note: The reward must be exchanged one by one in the list. You can exchange the next reward only if you have exchanged the previous one.
2. 2 In Store-Others, you can buy *“Jester Stick”*, *“Surprise Box”* and *“Fantasy Chest”*.

Using *“Surprise Box”* to receive random bountiful rewards. Using *“Fantasy Chest”* to receive:

* Advanced Teleport
* 1-Hour Speedup\*10
* 24-Hour Peace Shield
* 150 Dragon Coins

Total value of *7,999* Gold
Heroes

## Gold Quality Heroes

Wasteland Warrior Clash of Kings Avatar.jpgWasteland WarriorWarhammer Clash of Kings Avatar.jpgWarhammerPriest Clash of Kings Avatar.jpgPriestWind Ranger Clash of Kings Avatar.jpgWind Ranger
## Orange Quality Heroes

Bernard Clash of Kings Avatar.jpgBernardJered Clash of Kings Avatar.jpgJeredChristina Clash of Kings Avatar.jpgChristinaSanada Yukimura Clash of Kings Avatar.jpgSanda YukimuraRufus Clash of Kings Avatar.jpgRufusSelma Clash of Kings Avatar.jpgSelma
## Purple Quality Heroes

Demogorgon Clash of Kings Avatar.jpgDemogorgonXun Yu Clash of Kings Avatar.jpgXun Yu
## Blue Quality Heroes

Takenaka Shigeharu Clash of Kings Avatar.jpgTakenaka Shigeharu
## Green Quality Heroes

Saito Kichyo Clash of Kings Avatar.jpgSaito Kichyo
## White Quality Heroes

Bartholdi Clash of Kings Avatar.jpgBartholdiSonya Clash of Kings Avatar.jpgSonyaValkyr Clash of Kings Avatar.jpgValkyrKomatsuhime Clash of Kings Avatar.jpgKomatsuhimeMo Ye Clash of Kings Avatar.jpgMo YeSen no Rikyu Clash of Kings Avatar.jpgSen no RikyuSaito Dosan Clash of Kings Avatar.jpgSaito DosanYulia Clash of Kings Avatar.jpgYulia
Giants

**Giants** are nocturnal creatures inhabiting northern regions of Neora. Giants are neither friendly nor hostile, they never express interest in what happens around them and it seems that they simply don't notice any other creatures. They rarely appear in Luceria or Great Wilds and usually wander through Northern Wastelands covering many miles at a time. Peoples of the North sometimes build houses and even small villages on the back of sleeping giants and travel with them.
Sawmills

## Information

The Sawmills is where Wood is produced and stored for players. Upgrade it to increase its income and storage capacity. Wood is required to build and upgrade buildings. Increase your wood income and storage amount, upgrade your sawmills. You can have a maximum of ten (10) sawmills and it is suggested you keep them the same level as your Castle.
Trolldalen

Locations

**Trolldalen** also known as the **Valley of Headstones** is a glade in the northern part of Blackwoods. This part of Blackwoods is not so murky. There are lots of boulders that are believed to be the remains of a troll army that was turned to stone by the Sun a thousand years ago. Some mistlanders believe that the trolls are just sleeping and can be turned back to living beings someday.

## See also

* Trolls
* Blackwoods
Kiki

Age
 Occupation
 Nickname
 Relative(s)

**Kiki Grimoire** is a young trixie from Ghoul's Lows. She is Mora's younger sister and one of the most famous forest witches in Mistland.

## Personality

Kiki has a whimsical and bizzare attitude and she is regarded by her friends as weird, unpredictable and cranky. Kiki doesn't speak much and often looks distracted or disoriented.

A huge fan of old time forest witches she wants to become the greatest witch of all times and Kiki certainly has a talent for witchery. She has her own understanding of good and evil, which sometimes seems doubtful for Knite but understandable and appreciated by her sister.

According to Mora's words *'Kiki is just fascinated by witches, black magic and ghosts living in her dreamland of epic spells and demons on black horses.'*

Kiki's favorite color is yellow. She is also one of the few Mistland dwellers who dislikes melodies and songs in any shape or form. However she often expresses her sympathy towards rhythms and states that drums are her favorite musical instruments.

## History

Kiki was born in Ghoul's Lows. She is the younger daughter of Marena Grimoire, a forest witch, and Zat Bagien, a poisoner. Growing up in Ghoul's Lows and Knitemire together with Mora and Knite Kiki became an essential member of their team, though both Mora and Knite could admit that they needed Kiki more than she needed them.

Being a very gifted young witch Kiki was granted with the title of Magister of Black Magic by Shaggy Mountain witches but she refused to become a part of the Shaggy Mountain flying coven due to her fear of height. Upon returning home Kiki continued her study of witchery and demonology hoping to follow the steps of her admirable hero Eviline Malle, who also was afraid of heights but managed to become the Witch Queen of ancient centuries.

## See also

* Mora
* Witches
* Trixies
Brave and Unbowed

**Brave and unbowed** was an anthem of the Colony of Luceria.

## Lyrics

Here we tread before the rising sun

See our banners waving high

Raise your heads, our time has just begun

Let the ocean hear our cry

Pride of new kingdom, glory and freedom

All stars of heaven we hold in our hand

Nation of reason, people of wisdom

Brave and unbowed we forever stand

So we say in front of storming sky

Fire and ice won’t bring us down

On the way we never step aside

Blessed, enlightened and unbound

Cages and prisons, hatred and treason

Long times in battles and roams we spent

Nation of reason, people of wisdom

Brave and unbowed we forever stand

That’s our word to all the valiants

Spread your flags and don’t give in

Brand new world, the state of innocence

Let our thoughts be bright and clean

Battered and seasoned we’ve come and seen it

Lights of old dreams brought us to our land

Nation of reason, people of wisdom

Brave and unbowed we forever stand
Hermians

**Hermians** are artificial creatures and living machines constructed or bred by Neorian hermetists mostly during the time of the Great Hermetical War. They were made in huge numbers and usually served as soldiers, field workers, menials, protectors, and transfer mechanisms.

## History

First artificial creatures were made centuries before the Age of Searchers. They were weak, ugly and awkward. Most ancient alchemists worked with dead flesh and extensively used demonic possession, that often turned their creatures into uncontrollable bloodthirsty monsters causing great destruction and murdering every living being on their way if they happened to break free.
After a series of bloody incidents the Grean Inquisition declared a crusade against the unnatural life and started persecuting the hermetists all across Grea. Only a tiny number of secret societies survived to the Age of Searchers and left for Neora in the hope of reviving the forgotten art of artificial life.

Thus Luceria became the center of hermetical science. The Colonial Government supported the hermetists as the Colony always sought protection from aggressive Neorian population and competitive colonies from the Southern Farlands. However, the demonology remained illegal, so the new generation of hermetists had to find new methods of working with living matter. The discovery of Elemental Magic started a new chapter in the history of Hermetism.

## Types of Hermians

There are several types of hermetical creatures, classified in accordance with their primal essence.

**Energumens** are organisms composed of dead flesh and usually driven by a lesser demon or an outer spirit. Due to their wildness and furiosity, energumens were commonly used as guards, pit fighters, and laborers. The latter had to constantly bear the Seal of Suppression that made them relatively harmless, yet very slow and dull.

**Chimaeras**

**Homunculi**

**Golems**
Cave Herders

**Cave Herders** are a race of very friendly and kind little folks from the Underfields. They live in their hovels scattered around the fields. Cave Herders are on good terms with diggers that dwell deeper in the mines. Actually, they are the only race in Mistland that can contact diggers directly and who know how diggers look. The enemies of Cave Herders are underground predators and gluttonous groguts who ravage their herds of tuskers and rob their hovels.
Knitemire

Locations

**Knitemire** is a marshland in the southern part of Mistland, the home of Knite and place of his activities. Originally known under the name of 'Knightmoor' derived from the camp of Holy Knights of the Watcher that was situated there in the ancient centuries the name slightly changed in course of time due to illiteracy of local habitants. As one can see the name Knite originates from Knitemire.

## See also

* Drowned City
* Ruins of Knightmoor
* Sewer
* Foggy Bogs
Mistland Wikia

Welcome to the Mistland Wiki

A place to know more about Mistland and those who live there

## Mistland Dwellers

### Main Characters

* Knite
* Kiki
* Mora
* Xavier
* William

### Additional Characters

* Lucian
* Phil
* The Gardener
* Milk
* Ferro
* Rosenberg
* Ted
* Yoyo
* Bones
* Legio
* Krot

### Races of Mistland

* Lucerians
* Marsh Imps
* Silvans
* Satyrs
* Hoblins
* Lake Maidens
* Beroo Monsters
* Giants
* Woodland Sirens
* Knappers
* Cave Herders
* Sulphur Shamans
* Trolls
* Hillfolk
* Diggers
* Snow Drifters
* Winterfeet

## Lore

### Tales and Legends

* Ghost Lights
* All about Ghost Pipers
* Songbook of Northern Sirens
* Legend of Vladan the Witcher and the Crown of the Hoblin King
* Gromagnet
* Robberguard
* Witch Circle
* Immemoria

### Legendary Characters

* Bullebak the Slaughterer
* Belphegor
* Eviline Malle
* Magnus Blumberg
* Robberick and his gang of Robbermates
* Claudius the Wise
* Cornelius van Garrett
* Oliver van Garrett

### Events

* Night of the Moondance
* Summer’s End Festival
* The Fayre

### Items of Interest

* Mist Herbs
* Cactus Rum

## Geography

* Luceria
* Mistland
* Muddlewood
* Barbau
* Blackwoods
* Black Creek
* Stone Lake
* Trolldalen
* Old Titans
* Old Graveyard
* The Caves
* Chimney Mountain
* Shaggy Mountain
* Knitemire
* Ghoul's Lows
* The Arch
* Maniville
* Gullies
* Western Trakt
* Whispering Meadow
* Ocean of Sunset
Old Titans

Locations

**Old Titans** is a vast forest of enormous pines, which are probably the thickest and tallest trees in all North Neora. There are meany separate dwellings and only one town known as the sleepy city of Dangleton. Its sole inhabitants are sleeping woodmen. It's also the only place in North Neora where the slumberfungs may be obtained. Its name comes from cradle-like houses attached to giant trees and are therefore always being 'dangling'.
Farm

## Information

The Farm is where food produced and stored. Upgrade it to increase its income and storage capacity. Food is mainly needed for troops, it's consumed automatically. To increase your food income and storage size, upgrade your farms. You can have a maximum of ten (10) farms and it is suggested you keep them the same level as your Castle.
Legio

Age
 Occupation

**Legio** is a 1,700 year-old silvan, who is presumably a longest-living Neorian.

## History

Legio was born about 1,700 years ago. He claims to be a son of a young priestess and a great priest of some ancient cult. His father and mother probably didn't give their unwanted child any name and imprisoned him in temple catacombs. Apparently at the age of 17 he was somehow possessed by a newborn demon, who merged with his personality and granted his body an almost endless life. Since then he got the name Legio and settled in Silver Pines.
Orbitalwerkstatt

* Landwirtschaft
* Biotech
* Elektronik
* Energie
* Schwerindustrie

### **Erzeugt**

**Orbitalwerkstätte** sind besondere Gebäude, mit denen die Orbitalstation erweitert wird. In Werkstätten arbeiten Astronauten, die Expertise erzeugen, wenn die Werkstätten mit ausreichend Material und Orbitalmodulen versorgt werden.

Jede Werkstatt kann bis zu 100 Expertise erzeugen. Dazu müssen allerdings alle fünf Bedingungen der Werkstatt zu 100% erfüllt sein und es müssen ideale Temperaturverhältnisse in der Werkstatt herrschen. Ist das nicht der Fall, produziert die jeweilige Werkstatt weniger.

Jede Werkstatt muss mit zwei verschiedenen Waren versorgt werden, die vom Fachbereich der jeweiligen Firma abhängen. Zusätzlich muss jede Werkstatt mit drei verschiedenen Modultypen angeschlossen sein. Welche das sind, hängt wieder vom Fachgebiet ab. Genaue Angaben können der Infobox entnommen werden.

Die Temperatur einer Werkstatt wird durch angeschlossene Module verändert. Während das Kühlmodul das einzige ist, welches die Temperatur senkt, erhöhen alle anderen Module die Temperatur. Auch zwei miteinander verbundene Werkstätten erhöhen die Temperatur gegenseitig.

Anfangs können nur zwei Werkstätten gebaut werden. Um mehr freizuschalten, muss der Spieler am Technologie-Nexus weitere Bausätze für Orbitalwerkstätten erforschen. Mit diesen können bis zu zwölf Werkstätten gleichzeitig eingerichtet werden.
What is SVIP

## 1.Why should I upgrade my VIP level to SVIP?

SVIP has more powerful benefits in addition to all of the VIP benefits, excellent quality and a reasonable price.

## 2. How to upgrade to SVIP?

When you are in VIP level 10, get another 60,000 VIP points to upgrade to SVIP 1.

## 3.How to get so many VIP points?

You can get more VIP points through Daily Rewards in addition to the VIP points that the system sends you every day. We will start some other events which will also allow you to receive more VIP points. Of course, you can also buy VIP points in the Store. If you don't mind spending a little gold.

## 4.How to upgrade my SVIP level?

When you become SVIP, you can get SVIP points by completing the tasks of Daily Rewards. We will start some other events which will send you more SVIP points. You can also buy SVIP points in the Store, some packages will be offered with excellent quality at a reasonable price.

## 5.Can I use VIP Points and Time Card after becoming SVIP?

Yes, you can. But the points will decrease once it becomes SVIP points.

## 6.How many levels of SVIP?

There are 15 levels of SVIP, 10 of them are available at this time. There are some new SVIP benefits that will be available in later versions. All in all, you won’t regret if you upgrade to SVIP.

## 7.Why can't I see the details of SVIP? Will it prevent me from using the SVIP rights?

Please don’t worry, if you became SVIP, you can definitely use your SVIP benefits normally. You may not see it when using an old game version. You need at least V 2.0.8.

## 8.What are the SVIP benefits?

SVIP benefits include: Increased Speed of Making Equipment Materials, Increase the Rally Troops Upper limit, Increase the Speed of Training, Increase Troop Health, Increase the Marching Troops Upper limit, Increase the Load When Plundering and Increase the number of Pre-set Troop Formations that may be saved. You can review the specific benefits in the VIP/SVIP interface.
MOD Job Description

## MOD’s Identity

MOD are players who have an in-depth understanding of COK, they are not staff.

## MOD’s Job

* Answer questions raised by other players in the chat channel and in mail.
* Maintain order in the Kingdom Chat

## MOD’s Rights

In order to maintain order in the Kingdom Chat, MODs have the right to mute Lords who violate the rules. Besides this, MODs have no additional rights. If you find that any MOD has abused their rights, please report that MOD through *"Help and Support".*

### Please Note:

A MOD is not an official staff, do not reveal your personal information to a MOD.
Barrack, Stable, Range, Chariot Plant

Train all kinds of soldiers in these buildings.
The number and level of Military Tents determine the soldiers training volume and speed.
Unlock corresponding soldiers when the buildings reach lv 4, 7, 10, 13, 16, 19, 22, 26 and 30.

If you want to dismiss soldiers, click the corresponding building that trains the soldiers, go to train → select the type of soldier → click the exclamation mark below the soldier image → click the round shape button on the right and confirm the dismiss quantity → click dismiss
Note: Dismissing soldiers will not refund the resources already spent in training them.

## Note:

Upgrading and training cannot be proceeding at the same time for every buildings.
Phil

Age

**Phil** is a little witchwing in the form of the owl. He lives in the Castle van Garrett and is a close friend of William and Lucian. His ancestors were family pets of House van Garrett for nearly five hundred years. Due to this relationship the owl appeared on the coat of arms of House van Garrett replacing the ray, their original guardian symbol.

## Personality

Phil is an intelligent but extremely lazy bird. He is 11 years old, which means that he is very young for a witchwing. He spents most of his daytime sleeping in the hall of Castle van Garrett and leaves it at night to fly around the castle and meet up with his friends.
King Benefits

## Attributes

* Troops Attack +15%
* Troops Defense +15%
* Troops Limit +10%

## Appoint Position

The King can appoint any player in the Kingdom as
Queen,Prime Minister,Judge,Bishop,Knight,Guard Captain,Scholar,Blacksmith,Maid,Groom,Clown,Civilian,Scout,Bandit,Criminal, And Full and so on and so fort.

## Choose Resource

The King can choose a certain resource in the kingdom, which will emerge at a greater proportion within a certain period.

## Choose Kingdom Banner

The King can choose the banner for the kingdom, which will be displayed both in the World Map and the Palace.

## Choose Palace Appearance

King's can choose the appearance of Palace,Palace is located in the center of Kingdom,which also displayed in the world map King's Gift. The King's has a right to award 5 Conqueror's Gifts, 10 Defender's Gifts and 20 Supporter's Gifts during his tenure. During the kings tenure, each player receive the gift only for once.
What is a MOD

In order to communicate with our players deeply, we have invited some enthusiastic players to serve as moderators in the game. These players will help other novices be more familiar with the game, guiding novices to grasp the essentials of the game. If you encounter a problem in the game, you can ask them for help immediately. Of course, if they cannot help you timely or entirely, you can also contact us directly via the official support email or use the in-game "Help & Support" system. We will respond to your feedback as soon as possible.

At the same time, mods have responsibility to maintain order in the World Chat and feedback to the official support team the issues that arise timely. However, please note that the "MOD" team is composed by players rather than official staffs, and they have a right to enjoy the fun of the game like normal players as well as they help others.

We welcome more players to join our "MOD" team. About the recruitment rules, please search the keyword "MOD" to view related information.
Warning for Buying or Selling Accounts

*My Lord: We now severely declare the following:*
COK strictly prohibits buying or selling accounts, and trading any game items and resources etc. If you have identified a player trading accounts, please report to "Help and Support." If a player violates the rule and decides to buy an account, the purchased account will not be protected by us. For your own interests, please do not participate in any form of unofficial trading. If we have identified players who buy or sell accounts, we may mute or even ban those accounts.
Official Clash of Kings Positions

**List of all Known Positions within Clash of Kings:**

* Queen

Resource Income +15%
Resource Protection +20%

* Prime Minister

Build Speed +5%
Research Speed +5%
Training Speed +5%

* Judge

Resource Income +10%
Training Speed +5%

* Financial Officer

Resource Income +5%
Food Production -10%

* Knight

Troop Attack +5%
Marching Speed +10%

* Guard Captain

Troop Attack +5%
Troop Defense +5%

* Scholar

Research Speed +10%

* Blacksmith

Build Speed +10%

* Maid

Troop Attack -10%
Resource Income -5%

* Groom

Resource Income -5%
Food Production -10%

* Clown

Marching Speed -5%
Training Speed -10%

* Civilian

Troop Defense -5%
Resource Income -10%

* Scout

Troop Attack -8%
Troop Defense -8%

* Bandit

Resource Protection -20%

* Criminal

Marching Speed -15%

* Fool

Research Speed -15%
Marsh Imps

**Marsh Imps** are small and mischievous creatures living in marshes throughout Mistland. Originally known as **bilge imps** they came to North Neora from afar on the ships of grean colonists and Sunset Pirates. No one knows whether they are native to Grea or some distant islands in the midst of the Ocean of Sunset. However, old legends say that bilge imps are oceanborn and their ancestral home is an ancient ship of sleepers from where they have spread around the ocean.

The marsh imp population in Mistland is low as imps are wanderers by nature. Knite's grandfather Kanto said that he knew only four families, two of which lived in the Eastern Woodlands and the other two in Blackwoods and Cerement Shreds.
Does COK Staff request your Account and Password

Does COK staff request your account and password?
Elex staff will never ask for account and password from players.Do not release your Apple Game Center,Google+ and Facebook's account and password or other personal information to others under any circumstances. Inform us via mails in the game immediately if you receive any suspicious mail. Thank you!
Module

Mithilfe von **Modulen** können Gebäude verbessert werden. Es wird zwischen Wartungsmodulen und Produktionsmodulen unterschieden, ein Gebäude kann mit fünf Wartungsmodulen und einer unterschiedlichen Anzahl Produktionsmodulen erweitert werden.

Wartungsmodule verringen die benötige Energie, Arbeitskraft oder Logistik. Für Energiegebäude steht statt eines Energiemoduls ein Modul zu Verfügung, welches die Unterhaltskosten senkt. Da jedes Produktionsgebäude individuelle Wartungskosten hat, ist es von Gebäude zu Gebäude unterschiedlich, welches Wartungsmodul sich am meisten lohnt.

Produktionsmodule steigern die Produktivität, allerdings auch die Unterhaltskosten. Allgemein ist trotzdem sinnvoll, zuerst eine bestehende Fabrik mit allen Produktionsmodulen zu erweitern, bevor eine weitere Fabrik gebaut wird.

## Modul-Typen

### Konferenz-Module

Bei der Konferenz können Wartungsmodule erhalten werden, die doppelt so effektiv, aber auch doppelt so teuer sind wie normale. Diese kann der Spieler auch in unbegrenzter Anzahl über eine Monopolstellung erhalten.

### Tundra-Module

Mit der Tundra-Erweiterung wird ein neuer Modultyp verfügbar. Dieser verdoppelt die aktuelle Produktion und die Wartungskosten eines Produktionsgebäude, sorgt aber auch, dass das Prodder Eden-Initiative“ schaltet den Agrar-Bio-Kessel frei.

* Der Abschluss der ersten Phase des Sektorprojekts auf den Vanha-Ebenen schaltet das Schwerindustrie-Aerogel-Silo frei.
* Der Abschluss der zweiten Phase des Sektorprojekts auf den Vanha-Ebenen schaltet den Biotech-Bio-Kessel frei.
* Der Abschluss der dritten Phase des Sektorprojekts auf den Vanha-Ebenen schaltet das Elektronik-Aerogel-Silo und das Energie-Aerogel-Silo frei.
Can I purchase gold from 3rd party websites

The only authorized way to purchase gold in the game for upgrading buildings or purchasing items is through your own Google Play Store/iTunes account.

Some 3rd party websites sell gold to plone of them is authorized by Clash of Kings and it is not secure. They always ask for Game Center or Google+ account log in information or platform switch code from players, which means they can log into your game and we cannot ensure your account security in this circumstance.

If you purchase gold through other means rather than in the game, we are sorry to inform you that you have violated our Terms of Service and we will no longer provide support and help to you. Furthermore, we reserve the right to freeze any account which involves gold purchasing from 3rd party websites. Appreciate your understanding!
Rules for Custom Avatars

## Custom Avatar Upload Rules

We prohibit any content which is rude, bloody or violent, pornographic, politically sensitive, racist, religious extremism etc.. as an in game custom avatar! The Rule Details are as follows:

1. Insulting content refers content to an image that includes, but is not limited to an insulting gesture.
2. Bloody and violent content refers to the inclusion of murder, violence, terror content, and a strong irritant of murder, gore, violence, drug abuse, gambling and other contents of the picture as an avatar.
3. Pornographic content refers to sexual intercourse, sexual pervertedness, male and female sexual organs or other body parts.
4. Politically sensitive content refers to pictures containing national flags, national emblems, national leader and other national symbols, as well as fascist symbols such as Hitler;
5. Racist content refers to racial prejudice, violence against minorities, discrimination and reference to persecution, such as the persecution of the Jews.
6. Religious extremist content refers to inciting religious fanaticism, instigating hatred or encouraging violence between different denominations, different faiths and different ethnic.

## Report Rules

1. If you notice a player violating our custom avatar regulations in the world chat channel, personal mail or Mod mail, please click the player's text and tap the "Report Avatar" button;
2. If you find a player violating our custom avatar regulations in any other circumstance, please contact us in "Help and Support" to report the violation. In your message, please be sure to provide the correct information such as player's nickname, kingdom number, coordinates and relevant screenshots, so that we can quickly find the player.

## Punishment for Flagged Players

Player who violate regulations will be subject to the following punishment:

1. The 1st time, player's custom avatar will be revoked, and the player will not be able to upload a custom avatar for 2 days;
2. The 2nd time, player's custom avatar will be revoked, and the player will not be able to upload a custom avatar for 4 days;
3. The 3rd time, player's custom avatar will be revoked, and the player will not be able to upload a custom avatar for 6 days and so on.

### Attention:

Uploading custom avatars has a risk of being stolen by others, please be cautious.

The Clash of Kings Game Studio reserves the right to interpret what makes a custom avatar suitable or not.
How to Gather Resources

When you find a resource point (Food,Wood,Steel, and or Coal) in the World Map, tap on it and choose the *"Occupy"* button, then deploy your chosen amount of troops to occupy the resource point and the army of troops will start to gather resources when the army arrive automatically. It takes your troops some time to complete the gathering. After completing the gathering, your troops will carry resources back to your castle. The larger number of your troop's load limit is, the more resources you can bring back.
How to Delete the Accounts

## How to delete my COK account?

Players cannot delete account on their own and it is not necessary to do so. Don't worry, Game Server cannot obtain players' personal information and Elex does not keep these information either. If your Apple Game Center or Google+ account is bound with a castle that you do not want anymore, please contact our customer service with the nickname (be careful with capital and small letters, space, etc.), the kingdom you are in, coordinate, castle level, lord level and other details. We will resolve the issue for you as soon as possible.
Dragonglass

File:Dragonglass.jpg

## Function Introduction

Dragonglass is a new type of equipment. When you put it on, you will get bonus on multiple attributes

## Level limitation for wearing dragonglass

Castle level meets 15 and the dragonglass slot will be unlocked in your Lord interface. You can wear the proper dragonglass

## Dragonglass' attribute

Dragonglass has 5 levels (green, blue, purple, yellow and orange). As the level increases, a new attribute will appear, and all attributes will increase a lot.

Dragonglass attributes divide into two parts: the basic attribute and the random attribute.The basic attribute and the initial random attribute will be decided by the level of the dragonglass.Please note: There is no random attribute for the green dragonglass.

Refine the dragonglass will reset its random attribute, and give it a new type of attribute and value. You have two free chances to refine it every day.

## Activate Dragonglass

When your castle level meets 15,a new function Dragonglass will be available in tavern. You can activate dragonglass with crystals in that interface and then wear the dragonglass.

Crystals can be received in the Ancient Battlefield and the Dragon Campaign

## Reset Dragonglass

Reset system is available. After clicking reset button, all activated Dragonglass in that page will be reset, and all Crystals used to obtain Dragonglass will be returned

## Crystal Acquisition

Crystals can be received in the Ancient Battlefield when your castle reaches level 15

In the Ancient Battlefield,players with rank 1-1000 could receive crystals as the reward. The higher the ranking, the more crystals you will receive. Crystals can also be received in the Dragon Campaign.
What is Clash of Kings

In Clash of Kings, you are a lord who govern your territory. Under your leading, your castle will become more and more powerful, and you will become a well-known lord in the end! In order to make your castle powerful, you can: continue updating your buildings,train soldiers,research science,gather in the world,join an alliance and kill monsters in the world.

## Tips

Discuss with your friends about the game,to make the game amusing and simple.
How do I get skill points

You will get skill points by upgrading your Lord Level. If your Lord Level is between 1 and 9, you can get 3 skill points when upgrading. If your Lord level is between 10 and 19, you can get 4 skill points when upgrading. If your Lord Level is above 20, you can get 5 skill points when upgrading. You can upgrade your Lord Level by killing monsters or using the Lord EXP items.
Kingdom Map Introductiom

## How to gather Resources?

When you find a resource point in the World Map, tap on it and choose "Occupy", then deploy your troops to occupy the resource point and start gathering resources when the army arrives. It takes your troops some time to complete the gathering. After completing the gathering, your troops will carry resources back to your castle. The larger number of your troops' load limit is, the more resources you can bring back.

## Why do i attack monsters?

There are vicious monsters of different levels and different kinds distributed across the Kingdom (When you entered the World map, did you see the Centaur? The Griffin? Oh, yes, those are referred to as "Monsters"! And the numbers in front of their names are their levels). You will gain valuable rewards when you defeat a monster for the first time. Repeatedly killing monsters can not only help you acquire resources, but also offers you the chance to win various kinds of precious items. Killing monsters is the main way for your lord to gain experience points. After defeating lower-level monsters, you will get the right to attack a monster one level higher (For example, the condition to attack a level 5 monster is to defeat a level 4 monster). A fraction of the soldiers may be wounded during the fight with monsters, the wounded troops will enter the hospital automatically (If the hospital capacity is insufficient, some troops will remain untreated and will die automatically).
Is Clash of Kings free to play

Clash of Kings is free to play but with in-app purchase options. You can purchase gold in the game using real cash. In order to protect your personal information and financial information, all in-app purchases are processed through iTunes and Google Play.

Allowing players to enjoy the game in their favorite ways is the most important thing to us. All functions inside the game will be unlocked once the players reach required levels no matter whether they have purchased the gold or not.

Refer to relevant FAQ for more information about the Activation/Termination of in-app purchase. We hope that all players can enjoy the game in the ways they prefer.
Necroft

Locations

**The Old Graveyard of Necroft** of simply **The Old Graveyard** is the biggest necropolis in Mistland. Once it was the main burial ground in the Colony of Luceria until the states decayed and fell to ruin.

During the Second Hoblin War the graveyard literally became a dumping ground for dead soldiers. Bodies were transported there straight from battlefields in huge numbers. The smell of corpses and funeral pyres attracted ghouls, who soon spawned all over the cemetery.
Gigantopithecus

**Ездовой:** | Unknown

The Gigantopithecus is one of the Creatures in ARK Survival Evolved. While not currently available, this creature will be added in a future update.

## Dossier

* **Wild**: Gigantopithceus Fibrarator is a strange creature. It is usually quite passive, but it has a very short temper when it comes to its personal space. Once another creature gets close, this gentle giant quickly becomes a rampaging beast. Best to give them a wide berth.

* **Domesticated**: In addition to being at home picking berries a tamed Gigantopithecus can be taught to harvest the fibers found on many island plants as well. It appears to be entirely content to pick at plants all day, eat the berries, and hold the fibers for its tribe.

* **Known Information**: Gigantopithecus seems most happy to lazily lay about, picking berries from plants. Many Gigantopithecus spend much of their day in one small area unless they are provoked. Playful once tamed, Gigantopithecus seems to enjoy throwing its shoulder-mounted rider into the air. It probably feels this is a game, but clever, brigands can use this game to vault over walls and small cliffs.