recursal/Fanatic-Fandom huggingface dataset:
Manitou

Manitou are Loumara who inhabit the bodies of fey and beasts in order to destroy and defile natural places, creating abyssal wastelands where there was once paradise. They were born from the diseased mind of a long-dead nature deity.

A Manitou's true form is that of a spectral vine with the head of a snake's, filled with thorny teeth. They infest places with an abundance of trees in the hopes of devouring the spirits that live within them. A single manitou can control hundreds of creatures, with the only way to destroy the demon being to find and destroy its head. By using true-sight a demon hunter can see each creature linked by vines to one another in a network of connected roots.
Hachiman

Hachiman is the Yomi Pantheon's guardian of warriors and a protector of both kings and peasants. The poor pray to him for good harvests and good fish catches, while warriors pray to him that they may live another day.

It is said that one day a mortal from Hachiman's blood will become the true emperor of Sendoru, and then Hachiman will be the protector of all the islands.
Ishtar

Ishtar was a member of the Zigguraxian Pantheon and a goddess of love and war, the two things that help empires grow. She was a servant of Anu and the wife of Ningishzida.

She drove a chariot pulled by flying lions in her last battle against the Orcish Pantheon. As she weakened from massive injuries and her pantheon fell apart, she willingly gave up her existence, transferring all of her power to Isis.
Izanagi

Izanagi was a powerful god who created islands and filled them with life with his wife Izanami. After centuries of creating life together, Izanami bore Izanagi many children, but her labor was hard and rough after the birth of Kagutsuchi and during the birth of one of their children, both she and the infant died in childbirth. His wife, his queen, the mother of his children, she was taken from him and cast deep into the Underworld, the realm of Thanatos, the Reaper and his angels the Shinigami, and cruel Death would not return her to him. His time spent in Hades was damaging to his body and to his eternal spirit, so he performed a cleansing ritual on his return home and in that ritual his love, his pain, his anger, his grief mixed with his tears and the cleansing waters. From his left eye came Amaterasu, from the right came Tsukuyomi, and from his nose came Susanoo.

He looked at the three beings, regarding them as the best parts of himself coalesced, and declared them the new masters of his heaven.

Izanagi returned to Hades to see Izanami who had settled into the realm known as Yomi, but the one he found he barely recognized- she had become one of the Shinigami. She spat angrily at him, ashamed of being seen that way and angry at being deserted, she chased Izanagi to try to kill him but found she could not. He escaped the underworld and blocked the portals behind him. She vowed to kill a thousand people every day, while every day he creates one thousand five hundred every day, neither giving up ground to the other. After leaving the Underworld he purified himself once again, casting his contaminated clothing away as well, which became twelve new beings.
Oukranos

Oukranos is a river-god that was formerly known to the Heliopolan Pantheon as Hapi. They are one of the Great Ones in Dream and control the river that shares their name that separates the Dark Wood and the Enchanted Wood.

The Heliopolans represented them as an androgynous figure, with large breasts, a large stomach, blue skin, and a false beard. Their appearance on the material plane was always heralded by a swarm of frogs. They had a close relationship with Geb and Neper. It is unknown what path led them to dream.
Nephthys

Nephthys is a Heliopolitan goddess of life that is in many ways similar to Isis; however while Isis focuses primarily on the beginning of life Nephthys focuses on the end of it.

### Relationships

Nephthys is the daughter of Geb and Nut, the sister of Osiris, Isis, and Set (as well as the wife of Set). Despite her relationship with Set she is independent and powerful outside of his influence, having helped resurrect Osiris and being integral to the Heliopolitan way of life. Her influence tempers that of Set, and it is by her guiding hand that he has brought evils to their end, such as Apep.

### Worship

Nephthys has a church separate from the rest of her pantheon that is fully self sufficient, requiring nothing from the outside world and producing everything it needs from within, providing resources when necessary to the other cults as well as inspecting any other Heliopolitan church that handles bodies to ensure the dead are handled exactly in the manner prescribed by Nephthys to secure a successful future resurrection. Festivals dedicated to Nephthys generally involve copious amounts of beer and wine. Nephthys is enshrined with most other gods in their own major shrines as well, being among the most represented of figures in the whole pantheon for her multitude of roles.
Kobold Pantheon

Kobolds are beings that have known a tumultuous existence and their paths have almost always been laid before them by greater beings like dragons. On their own and with the intervention of another powerful force, the kobolds are being instructed more and more in ways that they can forge their own paths, which begins with their pantheon.

* Kurtulmak
* Kuraulyek
* Gaknulak
* Dakarnok
* Io
* Pun-Pun
* Tukkar
Green Dragons

Green dragons are manipulative bullies with a love for secrets and all sorts of knowledge. They collect followers and pets as jealously as most dragons hoard gold and treasure. Green dragons occasionally hide in humanoid forms, collecting rare tomes and spying on future victims. Green dragons enjoy corrupting fey and elves, and those they can't corrupt they will gladly consume. Green dragons typically charge tolls to enter their territories, which are generally a comfortable size in a strategically advantageous location in deep forests. Travelers who impress the dragon during their visit must make haste to leave, so that they don't become a part of the dragon's collection.

Green dragons are long, with a spined central fin across the center of their bodies from head to tail. They have long forked tongues. They are able to expel cones of chlorine gas from their mouths.

Green dragons are surprisingly some of the best parents among dragons, with mating pairs remaining together for centuries after the birth of their children. Eggs are incubated in a mix of stagnant water and liquid chlorine and buried in damp leaves. Wyrmlings stay black and then turn green as time goes on, they remain with their parents in close proximity for their first hundred years.

### Notable Green Dragons

* Avaryx
* Razcoreth
Nyog'Sothep

He Who Must Not Be Named, Father of Nyarlathotep, and one of the closest of the Court of Azathoth. Nyog'Sothep takes the form of shapeless black mists and there are none in the mortal realms that dare to speak his true name. Nyog'Sothep is the master of comforting lies, which he disseminates throughout the multiverse with glee, and all know that this form of lie is the most difficult to name. Thus it is that he who is despicable to name is responsible for that which is pleasant to carry, the most bittersweet of revelations, and the quiet confidence of mortal beings. The power of the comforting lie is not and should not be taken lightly, for it has caused kings to turn a blind eye on their own faults, on the impoverished within their city walls, it has caused Gods and man alike to wage terrible wars against one another with glee, and it has sown discord and discontentment throughout the ranks of all intelligent beings in the multiverse.
Gargoyle

### Stat Adjustments

-6 Intelligence // -6 Charisma // +8 Constitution // +4 Dexterity // +4 Strength

### Abilities

Freeze: Can hold still to appear as a statue, giving advantage on Stealth checksNatural Weapons: Unarmed strikes deal 2d4 bludgeoning damage and are treated as magic weapons

Living Construct: no need for food, water, or air, still requires six hours of meditation per day

Treasure Feast: Devoured treasure is converted into experience points at a conversion rate of 1gp value to 1 xp after a six hour gestation period.

Stone Skin: Resistance to Cold

Former art installations and decorations, gargoyles have been given life by a mage or mages unknown and use that life primarily to end the lives of others. What the Gargoyle lacks in charisma and intelligence they make up for in cold cunning and willingness to get their hands dirty. Gargoyles will ally themselves with adventurers or with powerful masters in order to acquire treasure in the form of gems and coins, (most of which ends up in their stomach).

Gargoyle adventurers can swiftly become incredibly powerful but this never goes unnoticed by those who covet such strength and speed.

### Notable Gargoyles

* Jasper
* Malebolge
Kiaransalee

Kiaransalee was a Lich and a Drow priestess before being sponsored by Lolth as a demigoddess in the Dark Court.

Kiaransalee prefers the company of mindless slaves, but over time Lolth has made her just that- a slave whose will is broken. Kiaransalee was once a willful and scheming member of her court, once manipulating adventurers into helping destroy Orcus and controlling the layer of Thanatos.

When Lolth and Eilistraee were toying with one another over control of the drow, Kiaransalee mobilized her own forces to destroy Eilistraee once and for all. This proved to be a mistake. It showed Lolth the degree of her power and ambition and left Thanatos largely unguarded, leading to the return of Orcus (then Tenebrous) who destroyed her forces and reclaimed the realm. Lolth ordered her clerics to perform a ritual over the entirety of her followers and all mentions of Kiaransalee's name and deeds were stripped from their memories (including her own), from physical monuments and tombs, from nearly all things, until only her few followers (the Banshee Knights) in the Abyss remained, completely forgotten by her while fighting her last battle perpetually.

### Relationships

In her current state she can't hate or be hated by much of anyone (since nobody remembers her) but formerly she was hated by Deep Duerra, Dumathoin, Kelemvor, Laduguer, Jergal, and Orcus.
Kaajh'Kaalbh

Kaajh'Kaalbh was a powerful general of Azathoth and is a captured Outer God. During the war against the Outer Gods, Kaajh'Kaalbh was sealed away by Bane, Talona, and Osiris in a demi-plane of constant pain and suffering where his form is destroyed and remade thousands of times a second in countless iterations.

It is unlikely that the god will ever be released from his eternal torment, but the eldritch abberations known as 'dimensional shamblers' are known to be able to use his vestige to perform rituals and power offensive spells.
Grumbar

"Grumbar" by Christian Kiddle

Grumbar is a powerful Primordial.

### Worship

Grumbar’s most important commandments are that his followers be rigid in all things and also that they take an oath of landwalking, in which they promise to never travel by sea or sky. Followers of Grumbar find peace in structure, and to his most devoted anything that seeks to change the natural order is abhorrent. Travel beyond one’s home continent can be seen as one of the biggest affronts to Grumbar, as sea travel is expressly forbidden by his followers. The followers of Grumbar believe that one should focus on fixing the problems closest to home, and that what lies outside isn’t their concern. They are wholly against anything that would stand to change the natural order, social order, political structure, geographic structure, or the religion. The only official holiday of Grumbar is Mid-Winter.

His worst enemy is Akadi, the Lady of Air.

### Dogma of Grumbar

The eternal Grumbar is perfect and unchanging. Strive to be more like the eternal one, not to change or allow change to happen. One’s given word is the bedrock upon which is stable society is built. To break an oath is to cause a crack in the foundation of civilization. Go forth and spread the word of Grumbar and show through your works the stability and safety he brings.
Hruggek

Hruggek is the chief bugbear of the Goblinoid Pantheon. Hruggek wields a ten foot tall morningstar and uses his raw power to subjugate the other bugbear deities, of whom he is constantly distrustful and suspicious. There are those who believe that Hruggek was once a mortal bugbear, who had smashed so many skulls in the name of Maglubiyet that he had earned the right for godhood, but in other tales the mentor who sponsored his apotheosis was Bane. Because Hruggek is guarded he keeps his relationships and motives secret from even his own pantheon.

### Worship

Hruggek's clerics adorn themselves in the corpses of the dead and make blood sacrifice to Hruggek each month on the new moon.
Merrshaulk

Merrshaulk flew on giant rainbow wings in the jungles of the multiverse, creating serpentine and reptilian creatures in their own image, with couatls as his messengers. He had five children, Q'uq'umatz, Tepeu, Quetzalcoatl, Ayida-Weddo, and Sseth. While his other children left, finding their own jungles and their own worshippers, Sseth stayed behind and learned at Merrshaulk’s side.

Merrshaulk was in many ways benevolent compared to the World Serpent. Where he went he often brought life, but from his followers he demanded extreme sacrifices to heed their prayers. Hundreds upon hundreds of creatures would be sacrificed at a time in his name, in the hope of receiving his blessings but over time the sacrifices that were offered, however extravagant, were not enough. Merrshaulk had started to grow mad. He stopped answering prayers. He cut his guardians away from him, refusing to communicate with those who had served him so faithfully. Finally he decided he would destroy everything, begin anew. A panicked Sseth decided to strike against his father, and killed him with a single blow.
Olidammara

Olidamarra is devoted to making the world a better place through song and laughter and the festivals devoted to him are considered among the best for general merriment and excitement.

One of his most noticed and talked-about traits is his propensity for pranks, which often lead to him being on the receiving end of the ire of more uptight gods.

### Worship

Clerics of Olidammara generally spend the entire year readying themselves for the yearly festivals that are held in their god's honor and the church as it stands is mostly disconnected and made up of many small sects or individuals. Their temples are mostly museums, art installations, and theatres where the flow of wine is seemingly unending. Here the clergy observes such rituals as engaging in rousing drinking hymns and saying the prayer known as the Ceremony of the Cork for each fine bottle opened.

On the other side of the church are the installations that are devoted to all things roguish. Often the outward facades of drinking establishments and clubs are fronts for these secret temples that function as individual thieves' guilds (one has to pay for the mirth and merriment one way or another).

Occasionally Olidammara himself will call upon a mortal to perform a prank which he has thought of which often gets the mortal in hot water with them involved and has in the past led to more than one tragic execution.

### Relationships

Olidammara is beloved by mortals and not as much by his fellow deities, for whom his pranks grow tiresome. He is suspected to have a great number of mortal children but his use of disguises in the mortal planes (which are often elaborate and can be assumed for decades) leave many guessing as to which cases are genuine examples of the god in flesh and which are just eccentric womanizers with a penchant for strong drink.
Mnomquah

Mnomquah, Lord of the Black Lake, Monster in the Moon, is a captive of Moon in Dream and a Great Old One. In an underground cavern Mnomquah is held within a lake called Ubboth, his only connection to the outside world being his twin, Gleeth. Mnomquah appears as a large reptilian with a forest of tentacles upon his head and deep sunken eye-sockets from which he can still see.

He longs to escape and reunite with his mate, Oorn.
Nergal

**Nergal** is a former member of the Plutarei and a former member of the Zigguraxian Pantheon with his wife Ereshkigal. He is barren soil and dying crops, he is the high sun that burns the fields until nothing remains. He is the desert sand creeping in to wipe away the remnants of civilization. He often partakes in murderous acts for their own sake. For the Plutarei he was something of an enforcer, a soldier for the underworld that ensured Hades got its due.

Nergal fought hard in the invasion of Zigguraxis, yet when he fell in battle he was immediately risen by Ereshkigal, who is bound to him in life and death. When Anshar plotted to kill Enki, Nergal agreed to participate on a whim.

When the Upper Planes sought retribution from the Plutarei for shielding Nergal from consequence after Enki's death they made a compromise, Nergal was sent to Carceri where he was sentenced to remain for all time. Servants of Asmodeus broke the god of decay out of his prison and he went to the Nine Hells where he fit in wonderfully with the upstarts of Malboge, **Beherit** and **Batna** who appointed him quickly as one of their generals, bypassing rules on the way (as they did). When Asmodeus ordered their death in reward for control of the plane, Nergal obliged him, only to be placed in the ranks of the Rabble of Devil-Kin when it was discovered he had broken rank. The Hells have warped his form, taking him from a black panther to a creature resembling a cat-headed toad, covered in oozing sores and pustules.
Halflings

Universally well-liked and good-natured the Halfling is the most well-natured being in all of Nexxis. They make home in wooded hills and forests, like in Lorthwynn's Glade of Joy or The Snorrwhollen (a collection of small halfling villages in the Destritt Forest).

### Physique

Halflings are nearly identical in level of variation and in relative proportion to humans, but are exactly half the size of the average human. They are quick, exceptionally so if motivated, and can move so quietly one might not even know that they were there. A halfling can be somehow stout and razor-thin all at once and is a creature accustomed to comfort even when performing simple manual labor all day.

### Culture

Halfling culture is one that venerates its elders and holds on to its past, so much so that few halflings have used a machine or invention more recent than a wood-stove (by choice). Halfling society lives surrounded by nature and even their homes and farms are nearly indistinguishable from natural growths or structures (at least from the outside, insides are comfortable and well-furnished). Halflings are disposed to quiet lives, long walks, smooth stories that can go on for hours, and songs that tickle the ear to keep the spirits high.

Halflings so love stories and books, and there are some tales they know that even the elves had forgotten. Tunes that no mortal tongues but their's can sing.

There is another, unspoken, thing within all halflings, something they do not readily share with their friends and family. A yearning to see the rest of the world, a desire for adventure. Sometimes it'll be a story, other times a song, maybe a combination of the two in a moody ballad or a roving wizard in search of a companion and all at once the halfling will be swept away into the adventure, often becoming the next that they'll tell stories about. That spark seems like such a departure from their normal way of being that one would never guess that it was there all along.
Melora Taralen

Melora Taralen is a member of the Wild Court of the Elven Pantheon, a goddess of wild places who lives off the land and travels along sea just as easily as one walks through a meadow. She is revered by those who make a living from the bounty of nature, especially those living simple and spartan lives.

Melora was once friendly with the Primordial forces, learning from them how to harness and shape the natural elements. When the Dawn War came Melora was forced to side with her allies in the Seldarine against her friends. Akadi never forgave Melora for her actions during the war, cursing her that the wind and air would no longer conform to her wishes.

Melora became friends with Erathis, whose views on nature and civilisation contrasted greatly, but this did not matter. When Erathis adopted the Minotaurs as her subjects and enabled them to create the labyrinthine city of Spirovengia, Melora visited the city to show respect to her friend and ally. Melora discovered and nearly fell victim to an insidious cult of Baphomet ingrained in the systems of order meant to keep the city together. Melora's response was to eliminate the mortals that lived there through a cloud of poisonous vapors from a volcano she brought to the surface. As fire began to rain down upon the city it was pushed underground by earthquakes. Erathis failed to understand this explanation from Melora and instead harbors a grudge against her. The clergy of the two goddesses are now at serious odds with one another, though any violence between the two groups of followers is clandestine.
Nanna

Nanna is the daughter of Inanna, the wife of Balder and the mother of Forseti. After Balder's death at the hands of Hodur (who was tricked by Loki) Nanna had herself burned with Balder at his pyre.

Because of her sacrifice with his death, Nanna was able to negotiate with Helya in order to secure their souls and ensure the prophesied rebirth of Balder which she was able to do by sacrificing part of her portfolio to the goddess of death.

After the Ragnarok the two were reborn in the ashes of their pyre ship, they floated to shore in each others' arms and returned to Ysgard to rule.
Merikka

Merikka, known to the Olympian Pantheon as Demeter, is a goddess of farming, agriculture, and plenty. Her temples, depending on their age, portray her as a plump young woman, or an older woman. Merikka disappeared for over a century due to getting caught in a device called the 'God-Trap' created by Zagyg.

### Relationships

Merikka has been a consort of both Zeus and Poseidon, as well as several nymphs and fey.

Merikka is the mother of Persephone, Despoina, Arion, Plutus, Philomelus, and Eubuleus.

Merikka has a good relationship with Telchur, Wenta, Sotillion, Atroa, and Cyndor.

Merikka is distrustful of chaos and chaotic gods since her imprisonment, having a specific hate for Zagyg. She has also become more obsessed with time and cycles since her imprisonment. Merikka still harbors resentment against Hades for taking her daughter.

### Worship

One of the oldest forms of worship for Merikka date back to when she was Demeter, and involve long rituals that are highly influenced by hallucinogenic substances where the worshipers act out the 'taking' of Persephone.
Jahi

Jahi are the undead manifestations of the desires of a departed mortal soul. Jahi resemble small incorporeal scaled wurms, with three heads. They inhabit the body of a charismatic host, usually setting them up as the head of a sort of cult devoted to the wurm's lust for every hedonistic pleasure of the flesh, using and abusing the mortals it wraps up into its debauched aura. The Jahi leaves mortals slobbering husks of desire with their own motivations and personalities completely overtaken by that of the Jahi who supplants them in all aspects of life.
Malcanthet

Malcanthet is the Demon Queen of Succubi. Malcanthet appears as a bat-winged human woman with a long stinger, similar to that of an imp. Malcanthet lives in decadence, power, and comfort and sees to it that it remains that way. From Shendilavri she maintains the strength of the succubi and her control over them.

### Relationships

Malcanthet was originally a Baatezu, ascended to the status of Asmodeus' personal envoy. When he discovered that she had been consorting with Mephistopheles he grew suspicious and, during a raid from the Abyss, allowed her to be taken. She quickly became a candidate for becoming one of the Tanar'ri and was turned into one of the first succubi. Through subterfuge, sabotage, and playing with politics in a land where the idea was foreign, she managed to get herself on top, claiming the title as Queen of Succubi and ensuring that her reign could not be ended by using other tricks she picked up from the Nine Hells. One by one most of the threats to her rule have either been killed, exiled, or supplanted, from Shami-Amourae, Xinivrae, and Lady Lynkhab to a hundred others that no soul even remembers. Malcanthet's enemies are always outweighed by her friends, but she knows how to create strategic alliances. She and Demogorgon have been consorts, creating the beastly Arendagrost. She and Pazuzu's union created Red Shroud. She has seen both Mastiphal and Socothbenoth besides. These alliances have endeared her to her consorts who in turn terrify her enemies, from Orcus and Graz'zt to Yeenoghu and Baphomet.

### Worship

Most temples of Malcanthet are merely brothels, however all temples and cults of Malcanthet consider one another to be rivals. Most temples specialize in specific fetishes to retain clientele and gain notoriety, with each being led by a Thrall who gains the powers of a succubi as their temple grows and in death, become landed nobles in Shendilavri.

The Radiant Sisters are an organization of Lilitu bards who drain souls and appear as pantomime deva in baudy performances that mock enemies of Malcanthet. Their names are the colors that radiate from their bodies.
Jazirian

Jazirian was a being created by Zoroaster from shards of Jormungandr (whose length dipped into past and future as well as other planes), one of the first deific powers to exist, alongside a twin creation named Ahriman. Jazirian and Ahriman were both serpents, hundreds of feet long, Jazirian being feathered and Asmodeus being scaled, they would bite one another's tails and spin, creating law where there was chaos and order where there was none. They became so close that eventually their tails fused to one another. Through their actions they created the Outlands and Zoroaster laid down the Outer Planes around it, creating patterns and planes out of Chaos.

The beings were created to be partners in Law, but Zoroaster neglected to give them morals beyond that, leading to the two becoming diametrically opposed to one another over time, especially with their roles in creation being done and Zoroaster disappearing. All that was left was to choose where their own realms would be, and the two pulled against one another, Asmodeus pushing towards Baator and Jazirian pulling towards Celestia until their fused tails split, leaking blood down upon the planes they ended up in. The blood of Jazirian became the Couatls and the blood of Ahriman became the Baatezu.

The Couatls believe that Jazirian is the force pulling the strings of all that is good in creation and the perfect iteration of what a serpentine being should be. While they are revered by both Couatls and naga, they have no clergy to speak of.

### Relationships

Jazirian is the consort of Shekinester, parent of Parrafaire, and twin of Asmodeus. They are resented by most serpent gods including Sseth, Beltar, and even the toad god Ramenos for her followers' belief that they are the only perfect being who could one day fit the title of World Serpent. Long-gone Merrshaulk had once attacked Jazirian for this arrogance, believing himself to have destroyed Jazirian until they returned seemingly uninjured years later.
Humans

The creation of humans, the disagreeable and often ambitious race, was never claimed directly by any singular God and as such their origin remains one of the greatest cosmic mysteries. To hear tell of their arrival they appeared in great multitudes all over the planet of Nexxis (a factor that perhaps explains their great genetic diversity) and other races claim that they must have been on the planet all along. Further complicating matters is the fact that humans have been discovered in other worlds as well, leading some to believe that humans are like cosmic snails, in that any transplanar voyager can be expected to come across one or accidentally carry one with them across planes. Hundreds of academics, theologians, alchemists, and even gods themselves have debated endlessly on their origin, with no tactile results.

Humans are spread across the world and find themselves on every continent which has multiple ethnicities of humans.

### Early Humans - The Gift of Prometheus

While many deities attribute to themselves the refining and grooming of humans into beings that can hold sway over mighty empires and create beautiful, lasting civilizations, this was not the intended state of humanity. The elevation of humans to beings of great intelligence is considered one of the greatest crimes against the Gods.

Early humans were widespread and considered quite foul in most places they inhabited. To many- including the homesteading orcs they were a formidable threat, from their tendency towards violence to their rapid rate of breeding and seemingly unending hunger. During the War of Light and Darkness after Tharizdun brought darkness in the hearts of men, they worshiped primal gods, sometimes wicked gods, and they had no greater desire above consuming and surviving, which they did by tooth and nail. The Titan Prometheus, took pity upon them. He saw that they could be greater and he pleaded with Zeus to give them the gifts of greater knowledge, of understanding, and in doing so bring them further as a species but his king refused. Prometheus took matters into his own hands. He stole the fire of Mount Olympus, and presented it to the humans and in an instant the race was forever changed. They were changed so drastically that most turned to new gods, finding their old ones to be incompatible with their new hopes, desires, dreams, and fears and they were empowered beyond words in their capacity for greatness. So outraged were the *Olympians* that Prometheus was captured and exiled to Carceri, where he is chained to a mountain for all eternity.

### Relatives

Humans form a sort of genetic link between many other races, and are able to breed with many races that could not breed with one another. This has created races such as the Half-elf or Half-orc, as well as the planetouched races. They also share some ancestry with the Gith.
Ioun

The final God of Hestavar, Ioun does not interfere with the rule of the plane, instead focusing all of her focus on learning more of the secrets of the universe with her highest followers, The Pillars of Ioun, who act as her agents in other planes. Elf-God Corellon Larethian is considered one of her greatest allies but while Correlon protects Arcana, Ioun encourages the active study and education of the Arcane Arts. She is worshipped often by humans, elves, shardminds, and metallic dragons. Her greatest enemy in the multiverse is the evil Lich-Lord, Vecna. She was at one point associated with Thrym and is the mother of Skadi.

She is allied with the newly reemerged Kas who serves as her lieutenant in the war against Vecna, and many of her forces are devoted to dealing with threats from the Far Realm in the Astral Sea.

### The Dogma of Ioun

Seek the perfection of your mind by bringing reason, perception, and emotion into balance with one another. Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore. Be watchful at all times for the followers of Vecna, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.
Joramy

Joramy is a goddess of flared emotion yet without malice. She is a force of passion.

She is also a master artificer, supposedly having made Queen Ehlissa's Marvelous Nightingale with a being that is said to be the great-uncle of Zagyg (although not much is known of his family).

Her rage is great and devastating, often causing collateral damage, so she remains on the Upper planes where she can be most calm.

### Relationships

Joramy finds it difficult to be friends with Rao and considers his complacent attitude to be the root of her relationship problems with Zodal.

She is an enemy of Pyremius, Erythnul, and Beltar, with the latter two killing one another's followers on sight.
Phanes

Phanes are beings of time cloaked in constant shadow, resembling black mist arranged in the rough forms of living creatures. Phanes are immortal and chaotic, creating pacts with beings that align with their interests and whims. Phanes most commonly reside in the Astral Plane but will hunt almost anywhere, pulling their prey out of time itself to devour them, leaving individuals never entirely sure what happened to them.
Naberius

Naberius is one of the strangest spirits to be evoked with a vestige primarily because no one is exactly sure what its origin is. It appears as a three-headed dog (some sort of collie mix) which leads some to believe that it's an aspect of Cerberus (however that creature appears to be unintelligent). Depictions of Naberius seem to have changed perhaps dozens of times over the centuries, leaving some wondering if his form is telling of his true nature or origin at all. If asked about who he is or what he is, or any previous forms he may have taken or names he may have had, he simply smiles a knowing smile with his dog-faces.

Naberius instills in bnders a love for hearing their own voice (which will have grown deeper and gravelly) and a love for their own wit and ingenuity. Naberius' spirit will compel its binder to speak at any podium, stand, or pulpit if given the chance and will force them to give a speech, however anyone interrupting or responding to the speech will either be mocked mercilessly or shouted down by the binder.

### Terms of Binding

Naberius only appears to those with proficiency in deception, a knowledge-based skill, or with the tools of a specific profession. Naberius requires a live bird to be released as his name is invoked in the first summoning. Out of thin air the dog will appear, catching the bird in its jaws and eating it before engaging in conversation with the summoner. Naberius, despite having a muzzle covered in bird blood and a gruff voice, is at once friendly and eloquent and will speak at length with his summoner.

### Abilities of Naberius' Vestige

Disguise Self: You gain the Disguise Self cantrip.

Faster Ability Healing: You heal 1 point in each damaged ability score every round of combat, and 5 points in all drained ability scores every hour.

Naberius’s Skills: At the time you make your pact, you can choose a number of skills equal to your Constitution bonus (if any). Your choices must be skills in which you do not have proficiency. For the duration of the binding, you can make skill checks with your chosen skills with proficiency. If your Constitution modifier decreases after you make the pact, you lose the proficiency in those skills. Lost proficiencies are chosen randomly, and they remain inaccessible to you until you make another pact with Naberius.

Persuasive Words: You can direct a verbal command at a single living target within 30 feet as if using the command spell. A successful Wisdom save negates the effect. When your effective binder level reaches 14th, your words become even more persuasive and this ability functions like the suggestion spell. Once you have used this ability, you cannot do so again for 5 rounds.

Silver Tongue: You can take a passive 10 on persuasion checks even if distracted or threatened. In addition, you can make a rushed persuasion check in combat as a standard action and take no penalty. (Normally, a rushed persuasion check requires a full-round action and imposes a –10 penalty on the check.)
Heimdall

Heimdall was the watchman of the Aesir. He stood guard over the rainbow bridge until the Ragnarok. He could see clearly in the future and foretold the Ragnarok. Knowing he could not prevent it, he remained at his post so he could fulfill his duty. When his magic horn is blown no being, mortal or immortal will be left asleep.

Heimdall was slain by Loki during the Ragnarok.

### Dogma of Heimdall

Duty comes before personal satisfaction. A keen eye and careful hand can be the turning point in battle.
Garl Glittergold

It is said that Garl Glittergold awoke one day and went for a walk in the tunnels below the earth when he discovered the gnomes. He told them a joke, they told one back, and ever since he has been their protector. Much of gnome culture is to the credit of Garl.

### Relationships

Garl Glittergold is the leader of the Gnomish Pantheon and is respected as such by all of its members except for Urdlen. He is a friend to Corellon Larethian, Moradin, and Yondalla as well.

He is especially hated by the deities of underdark creatures for his constant jesting and creative insults, but none has a greater hatred of Garl and all of gnome-kind than Kurtulmak. Even kobolds that don't follow the paths of evil find it difficult to trust a gnome.

### Dogma of Garl Glittergold

Life is always a struggle, so it helps to keep a sense of humor about it. Society isn't kept together by work alone, sometimes it is important to play a little too. Never take anything too seriously, it leads to further hardships down the road.
Gur'la-ya

Gur'la-ya is a Great Old One cloaked in constant shadow. After several attempts to imprison him he remains at large in the Material Plane.

He actively hunts mortals seemingly for sport, toying with them and causing hysteria before attacking. His victims leave behind green stones carved in strange glyphs, which upon closer inspection are petrified skulls. The stones glow, much like his piercing red eyes in the dark.

The exact purpose of the stones is unclear. Are they ritualistic? Are they just trophies? The answers Gur'la-ya knows and does not share.
Izanami

Izanami and her husband Izanagi both created islands with one another across the planes and delighted themselves in filling them with life. They had many children, but the birth of Kagutsuchi proved painful and damaged Izanami's body, leading her to believe she may never get pregnant again. Eventually Izanami was carrying another of Izanagi's children and the two were overjoyed. This pregnancy proved hard on Izanami and labor proved to be worse, she and her child died in childbirth.

Collected by Thanatos she waited in Hades, confident that Izanagi would return for her but she felt constant pangs of something lost, something deep in her belly that was now gone, a feeling like hunger or something much greater. When Izanagi finally made it to her he was too late. Thanatos would not release her for she had eaten the fruits of the Underworld.

On Izanagi's second visit to the Underworld he was determined to see her, but when he did he did not recognize her. She was a creature of death and decay, a Shinigami, and in her shame, guilt, and anger she set out to kill Izanagi but found she could not. She vowed instead to bring death to one thousand beings a day and Izanami, sealing the path to the Underworld behind him, he brings life to one thousand and five hundred beings a day to combat her.

She is the mistress of Yomi, that place where all who follow the Pantheon are fated to go.
Istus

A celestial force of fate, Istus weaves the tapestries of divine destiny. Luck is on no one's side forever, and it is often the case that luck is not on their side at all. Istus in the form of the Crone, the Mother, and the Maiden is haughty, cold, calculating, and constantly aloof from the rest of creation. The Gods themselves consider Istus to be completely disconnected from the rest.

### Relationships

The Goddess of divination is unfeeling and makes few friends. Rudd is one who sees her as a potential enemy and Tymora sees her as a threat to their very existence after Istus released a terrifying plague upon the material plane in order to 'cull any of the weak' from the ranks of world armies and adventuring guilds in the second age. When her plague killed her own cleric, Daoud, relations grew tense, especially since his heroic status had elevated him to a demigod in the afterlife.

Of her allies, which are few, there are none more loyal than the being known as the Morgorath, a consummate shape-shifter that acts as a fiend or friend to mortals as is convenient to its master. She also apparently has an ongoing love affair with the prince of the Demiplane of Time, but few have ever seen him, much less been to the demiplane itself.

### Worship

While it is rare there are still those who worship Istus, although it takes a cynical mind and a cold heart to be a cleric of such an unfeeling goddess.

### Dogma of Istus

Threads tie all of existence together, moving towards a solitary purpose that is preordained. The sooner one accepts this the better. Destiny has been set in motion, but sometimes the threads can be plucked in such a way that a tune is produced, such tunes may move fate slightly. One who learns to recognize the patterns may be able to find where destiny is malleable, but those who fight against it will only find themselves meeting their preordained ruin.
Set

## Set, the Usurper, Outcast of the Gods, King of Malice, Father of Jackals

### Portfolio

The Desert, Destruction, Drought, Night, Rot, Snakes, Hate, Betrayal, Evil, Magic, Ambition, Poison, Murder, Secrets

### Patron of

Scalykind, Yuan-Ti, Scorpions, Outsiders, Assassins, Blackguards, Brigands, Thieves, Jackals, Set-Beasts, Scavengers

Sutekh (later known as Set) was a human god from the desert sands born of the union between Geb and Nut but he yearned for greater recognition. He single-handedly destroyed Apep, the Chaos Serpent whose very existence had plagued Ra for centuries yet still was relegated to the deserts. His older brother Osiris was given greater power over the humans after doing very little (this infuriated Sutekh to no end). Sutekh murdered his brother in cold blood in front of Isis, Osiris’ wife (and their sister). Isis revived Osiris briefly from the dead with help from Sobek, long enough to make a child, and Osiris became the lord of the Heliopolan Underworld.

The child born from this union was **Horus**, and he became Sutekh’s mortal enemy (and occasional lover, both seeking domination over the other in games only the Gods would understand). After centuries of warring the two made a truce (after a climactic battle that resulted in Set losing his testicles and Horus losing an eye) and are now aligned in their interests, both serving over their human followers (with Set being more guided by his wife Nephthys).

Sutekh may have failed at usurping his brother Osiris, but he has very successfully overtaken lesser Gods that have wandered into his sights, each time changing his appearance to fit theirs until he resembled an unidentifiable creature when out of humanoid form. His original followers have changed form as well, becoming the muddled and confused Set-Beasts. After defeating Apep he absorbed the power of the great snake, his first taste of the power of the World Serpent, and he is always on the lookout for another powerful being that looks like easy prey. After Zeus destroyed the Unholy Avatar of Pazuzu named Typhon he stepped in immediately, absorbing the beast’s power and making him his thrall. His most recent takeover has been that of the Yuan-Ti patron Sseth, and he has taken to calling himself Set. Set’s power is astronomically greater than that of the serpent gods, and his power grows with every new worshiper. It was unusual with many of his other followers to get live sacrifices but he seems to revel in the bloody decadence offered by the Yuan-Ti. He has usurped the portfolio of several other Gods and deific beings, such as Zehir (an evil human God who abandoned his post) and scavenged pieces of Kronos from the depths of Carceri.

Set allied himself with the Elder Gods in the hope that the Great Old Ones would be as easy to usurp as regular gods. In his time with the Elder Gods he killed and consumed Yig.

Set has a son named Sebek who was born to Mornach of fey blood.
Gloaming

### Abilities

Sunlight Sensitivity: Bursts of bright light or unexpected exposure to sunlight can blind a gloaming for one roundShadow-touched: Spells from the Illusion school are empowered +2 in addition to other bonusesLuminescence: Can make their skin glow as bright as a torch at willPlanar Sensitivity: When the gloaming is within 100 feet of an active or inactive planar portal their hair stands on end, their wings begin to itch and their cheeks burn hot. The gloaming may make an investigation check (DC 16) to find the portal. The gloaming has advantage on checks made to identify the portal.

Gloamings are a fey-humanoid hybrid of beings touched by magic from the Shadowfell. They are small humanoids with fur-lined wings. They tend to be loners, rarely living in communities larger than a single family unit before venturing out on their own. They are rarely seen in the Underdark and Felldark, and are almost never seen above ground but when they are they are often mistaken by villagers as tieflings (many of whom have never seen either creature before). Gloamings are moody and contrary but not malicious and even when brooding have a desire to be helpful. Gloamings are prized prey of the fomorians and the drow, and for this reason have an intense hatred of these creatures. Illithid find that the gloaming are not to their taste and at any rate are too difficult to trap, and thus leave them alone for the most part.
Hera

Hera is the queen of Olympus and her reign is unquestioned among the Olympian Pantheon. She is the protector of women in childbirth and to married women, known for punishing both guilty parties in extramarital affairs. Her own wrath is unending and she acts in blind fury when she is wronged, hunting the children of her husband's affairs and his lovers down to the ends of worlds, making their lives miserable and brief when she can. When angry she knows no law or justice, only revenge.

Some have managed to get the better of her anger and beat her into submission with their raw power, such as Apollo and Artemis.

The great God-hero Herakles was only capable of claiming his status as an Olympian from her after completing impossible tasks and feats which she attempted to sabotage constantly.

Other victims of Hera's wrath were much less fortunate.

### Relationships

Hera regards her husband Zeus the way one regards a dog, attempting to keep him on a short leash. She rewards her own children with praise and affection but most others on Olympus she treats coldly until they prove themselves worthy of her attention. She has many servants that fulfill her desires but her most prized currently is the Titan Janus, as her servants Argus and Python were both slain. She led mortal forces in a proxy war against Athena and Aphrodite, whom she considers her closest true rivals.
Hermes

### Patron of

Olympian Petitioners, Travelers, Messengers, Couriers, Thieves, Merchants, Shepherds, Footmen

Hermes is the divine messenger of Zeus and the Olympians, as well as the guide who brings sorted petitioners from Hades to Arborea and Elysium. Hermes is seen as an intermediary between the gods of Olympus and the mortals that worship them, but is also known to go rogue and act in his own interest from time to time (there are some who suspect that he picks favorites among the mortals, often troublemakers and upstarts, and gives them divine boons just to cause mischief). He is prayed to in order to protect travelers before long journeys but also to ward off evil spirits, whom he guides to Hades in order to be properly sorted. Hermes is a beneficent god above all else, and despite being the right-hand of Zeus will disobey orders he believes to be unjust, earning him the respect of the entire pantheon (and others besides).

### Relationships

Hermes is the son of Zeus and Maia of the Pleiades. He attempted for many years to woo Aphrodite before her eventual marriage to Hephaestus. He and Aphrodite had a daughter named Tyche during their time as consorts. He is now married to Peitho.

Hermes is respected by his pantheon but also by Pelor, Erathis, Kelemvor, and Valkur. He is disliked by Grumbar and hated by Baphomet.