D.I.S.C.O.R.D.

## Race Description

The D.I.S.C.O.R.D. faction is not actually a faction, but more of a basis created by those within The Ultimate Mode of Erls' Discord. As such, Erls may not actually make this. D.I.S.C.O.R.D. is meant to rely heavily on luck, being an RNG faction.

## Units

The D.I.S.C.O.R.D. faction uses randomly chosen hero-like units, each with their own functionality, however each fall into four main categories: Spellcasters, DPS, Tanks and Healers.

### Spellcasters

**The Disease Lord (or TDL for short :p)**

**Lore**: The Disease Lord is the first prototype of a "mechanical infestor" this version's most notable feature that makes it easy to tell it apart from later models is its huge, centered eye, instead of the many smaller eyes later models would come to use. The model was later discarded due to "Fatal malfunctions on its AI". T.D.L carries whit him the infestation, just like its biological counterpart.

**Overall**: TDL is a summoner-type hero who focuses on massive numbers of weak units, which he produces by summoning infested structures.

**Q**: **Pre-Heated Virophage Egg:** TDL summons a Virophage that takes 10 seconds to grown. Once fully formed, the Virophage will summon a **Infested Colony**, a **Infested Barracks** and a **Infested Factory**. The infested Colony will summon 5 infested civilians every 5 seconds, the infested barracks will summon 2 Infested marines every 5 seconds and the infested factory will summon 1 infested siege tank every 15 seconds. All units summoned from the **Infested Buildings** will automatically attack the nearest enemy unit. Infested Siege tanks will siege once they have a enemy unit in sight and will unsiege once no enemy units are on sight. All units summoned from the Infested Buildings die after 90 seconds and are impossible to select. Maximum of 1 Virophage.

**W**: **What We Want For FoN:** TDL summons a infested bunker. Infested bunkers will shoot nearby enemies, dealing damage equal to the DPS of 4 infested marines. The bunker dies after 30 seconds.

**E**: **Unstable Tea:** TDL forces target infested to explode into a puddle of acid. The ability as a massive range and deal massive damage whit bonus damage to structures, but can only be casted onto a friendly infested, killing it and damaging nearby enemies.

**R**: **Yeeted Thor:** a Infested Thor drops from orbit onto TDL's position. The Thor deals area damage to both air and ground units, while also having a healing aura to heal nearby ally units. The Thor will attack the closes enemy unit and will die after 90 seconds. Maximum of 1 infested Thor on map.

**Passive**: **Microwaved Samples:** TDL can burrow and move while burrowed. TDL's Abilities cost no energy and are limited instead by short cooldowns and unit limits.

**Upgrades**:

**For Q**:

**Secondary Egg Chambers**: In addition to the usual units, Infested Colonies will spawn 1 infested volatile every 5 seconds, Infested Barracks will spawn 1 Infested Marauder every 5 seconds and Infested Factories will spawn 1 Infested Goliath every 10 seconds.

**Twin-Virophages**: Increases the maximum amount of virophages to 2.

**For W**:

**Ticc Chambers**: Increases the damage of the infested bunker to be equal to 6 infested marines, instead of 4.

**Additional Biomass**: Increases the max HP of the infested bunker and add a point of armor.

**For E**:

**Increased Viral Load**: Doubles the explosion range.

**Infested Black Tea**: Doubles the damage to units in melee range, units not on melee range take the usual amount of damage.

**For R**:

**Extra Yeet**: When the Thor lands, it creates a shock wave that damages enemies.

**Redistribute Biomass**: On death, the infested Thor Heals all nearby ally units.

#### Holly, the Silent Wolf

Description: He rarely speaks unless something has his attention...and if someone can translate what he says. He prefers to observe the flow of the battle, and, while seeming like an innocent dog, can channel the spirits of the Mute to summon them into this plane, to disrupt the flow of the battle. He is a summoner and debuffer, with very little HP and damage unless upgraded.

> Just a Dog
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>

Passive: As Holly is seen to most people as a mere dog, he can wander the battlefield without people realizing he's working for the D.I.S.C.O.R.D. Commander. This hides his HP bar, and makes it so he must manually be targeted. When upgraded, it becomes a toggled ability instead of a Passive, which reverts HP to 50, and re-enable the other effects of Just a Dog. To stay in that form, it takes 0.5 energy per second.

> Summon Mute
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Channeled ability: Holly summons 3 Mute into this realm. They are slow, however, they are very durable, with 300 hp, and can do 10 damage per second. They have a timed life of 60 seconds. Use them to distract your enemy, or to wall off ramps.

> Analyse
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Holly goes to a Mechanical unit and analyses it, sending the schematics to even the Bot miners so that they can hurt it better. Applies a permanent debuff that increases damage taken by 5%. Does not affect heroes. Use this to make those hard to kill units easier to kill.

> Mute Injection
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Holly fires an injection from a cannon on his back, putting a virus designed to turn the Biological target into an Elite Mute or Flying Mute, at random. Neither have an advantage, except for Flying Mute being able to hit air, and Elite Mutes dealing more damage. The Mute Injection only does 5 damage, but gives them a debuf that slows them by 5% and lowers energy regeneration by 1 per second, if they have energy. It also gives another debuff, which lasts 5 seconds, that makes it so they spawn either a Flying Mute or an Elite Mute on death. Elite Mutes and Flying mutes have 350 HP, Flying Mutes do 15 damage, while Elite Mutes deal 20 damage.

> Increase Status
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>

The commander of D.I.S.C.O.R.D. promotes Holly into the Representative of the Mute. While this barely gives him more status amongst the others, it triples his damage, sets his HP to 275, allows Summon Mute to summon 3 more Mute, and Analyse to activate instantly. It also turns Just a Dog into a toggled ability, and unlocks Mute Injection. It costs 300 Minerals and 300 Vespene.

#### Ohnoitsanalien, the Carbot Gamer Zergling

This individual zergling tends to hang around, playing video games about a space themed strategy game. However, when finally called to action, he will call upon his many, many brothers to swiftly swarm, and eliminate "thy foe". Strangely, for a zergling, he can speak perfect English, but most people ignore that when it comes to the other members of D.I.S.C.O.R.D.

Some say that during the Second Great War, he was found hiding his wounded brethren everywhere underneath the ground, and gave them a I-Gun from the fallen Marines around to have them listen to CarBot Animations. This, combined with the long stay underground, has caused them to mutate into a new strain of Zergling. They are still allergic to lemonade, however, besides Ohnoitsanalien. (He may or may not also be the leader of D.I.S.C.O.R.D., but he tends to keep topics about that brief.) Ohnoitsanalien is a low hp Spellcaster/Summoner that can summon more zerglings to assist him, and becomes MASSIVELY stronger as his skills begin to get better. He also has the abitily to call in extra members to support him in battle. Late game, with enough CarBot Zerglings, and a large portion of D.I.S.C.O.R.D. at his command, he will devastate his foes... as long as they don't have splash damage :/.

Abilities:

Many of Us (passive)

Every 15 seconds, automatically spawns a CarBot Zergling to wander around the map, and going after worker units. (they focus worker units pretty much all the time, though they will also attack buildings if they can't find any. They will run away from army units, unless they are forced into a fight, or directly commanded to.)

After 5 minutes of this, spawns 2 at a time, and their speed is doubled.

After 10 minutes of this, spawns 3 at a time, and allow them to ignore armor (to deal with Python and zerg larval, as well as any high armored foe.)

Uncover Cluster of Zerg

Spawns a group of Zerglings that charge toward the closest army unit on the map, or targeted unit if cast on a enemy. If casted on himself, it will cause a group of Zerglings to surround him, and 4 of them will follow him around to protect him; the rest will go off randomly.

After 15 casts of this, or 50 units killed by it, enable a 2nd charge, and reduce the cooldown rate.

After 30 casts of this, or 100 units killed by it, enables a 3rd charge, and gain a chance to spawn a CarBot Baneling instead of a Zergling. (These guys will look for Army units only)

D.I.S.C.O.R.D. Member Calldown

As the "leader" of D.I.S.C.O.R.D, he can temporally call another member to support him. They only last 60 seconds, and their skills are debuffed. Very long cooldown, which is doubled at level 3.

After 30 uses, this will spawn extra Zerglings to accompany the agent.

After 60 uses, the skill gains a mineral and gas cost similar to normal purchasing of a member, but now it doesn't debuff the agent, and they last forever.

All for One (ultimate skill, requires a level 3 skill)

For every CarBot unit on the map, Ohnoitsanalien gains special stats depending on which level 3 skills he has;

Many of Us (passive)

Grants Ohnoitsanalien extra life and regeneration, allowing him to tank hits that normally would take him out.

Uncover Cluster of Zerg

Grants Ohnoitsanalien extra attack speed and movement speed, allowing him to attack and move faster with each CarBot unit on the battlefield.

D.I.S.C.O.R.D. Member Calldown

Grants Ohnoitsanalien a 2nd Calldown for a base IF all other bases are destroyed, grants him base defeat prevention (but marks him on the map for everyone if there is no other building), and also boosts his attack damage for each D.I.S.C.O.R.D. member on the field.

#### **𝖃𝖍𝖗𝖔𝖒𝖔𝖘𝖔𝖒𝖆**, the defective Queen

*"𝘞𝘦 𝘸𝘦𝘳𝘦 𝘵𝘩𝘦 𝘧𝘪𝘳𝘴𝘵 𝘵𝘰 𝘣𝘢𝘵𝘵𝘭𝘦, 𝘢𝘯𝘥 𝘪𝘧 𝘧𝘢𝘵𝘦 𝘴𝘮𝘪𝘭𝘦𝘴 𝘶𝘱𝘰𝘯 𝘶𝘴, 𝘸𝘦 𝘴𝘩𝘢𝘭𝘭 𝘯𝘦𝘷𝘦𝘳 𝘳𝘦𝘵𝘶𝘳𝘯." - 𝖃𝖍𝖗𝖔𝖒𝖔𝖘𝖔𝖒𝖆, 𝘧𝘰𝘳𝘮𝘦𝘳 𝘘𝘶𝘦𝘦𝘯 𝘰𝘧 𝘕𝘦𝘬𝘵𝘢'𝘭𝘢*

A defective queen sent by Nekta'la to infest a nearby Blue Intel outpost, her nerve cords were severed by a Shadow Assassin during the fight. After taking control of the outpost, she saw great power in the Blue Intel's technologies, and wanted to enhance her power with them, since her nerve cords were permanently severed. She tried to create her own brood by infested the remaining Blue Intel troops, and had a certain amount of success doing so. To prevent her natural death, she designed a copy of herself that shares her consciousness.

**𝖃𝖍𝖗𝖔𝖒𝖔𝖘𝖔𝖒𝖆** is a Tier 3 Summoner who uses her own life to summon her short-lived army. Her army consists of many infested variants of Blue Intel's best soldiers and vehicles. **𝖃𝖍𝖗𝖔𝖒𝖔𝖘𝖔𝖒𝖆** herself is a Queen enhanced with Blue Intel technology.

"Penetrator" Spines. A weak attack that is only 3 times stronger than a Queen's attack.

"Cerberus" Missile Pods. Air attack that launches 60 missiles dealing AoE damage and 5 damage each.

"Zeus" Cannons. A replacement of the Pods. Deals 350 damage and reloads 4 seconds .

Abilities:

Never Atoning(passive)

Every time Xhromosoma kills a unit she gains 5 energy if light, 10 if armored, 20 if massive, 200 if heroic.

Gemini Squad
Crashes down a medivac with 8 infested umojan marines in it. They can toss a grenade dealing 30 damage and last 60 seconds. Double themselves once in 10 seconds if are not killed.

Idolon Unit

Creates 2 modified infested transformable Hellbats with different weapons. In hellion mode they use slowing grenades. In hellbat mode they use electric discharge to damage multiple units at the same time.

Abactius Division

Drops down an infested umojan siege tank that is unable to switch between modes. Instead of directly attacking launches parasites at the target and deals 50 damage. If the target is killed, it spawns 2 Abactius Brood roaches(Leviathan brood skinned roaches(upgraded) with missile pods attached to them) with a 10 seconds timed life.

Orpheus

Drops an infested umojan Thor which is unable to attack air but has got a 9 range bile launcher. Spawns 4 Abactius brood Hydralisks (Cerberus skinned hydralisks with shotguns replacing the spines) both last 40 seconds.

Rea

The Xhromosoma's sister, that can use Advanced Mending Transfusion(Boosts the target's energy and health regeneration by 150), Emergency Production(Boosts any structure's training by 600%) and Revival(Completely heals and revives Xhromosoma). Does not have timed life and is independant but is more useful together with Xhromosoma, because Xhromosoma does not have cooldown on her spawn abilities and requires a lot of energy to be an independant hero.

In It Together(passive)

When Xhromosoma dies all her units die instantly(except Rea)

"Tenuem Shot"

Deals 4377 damage to a single target. Cooldown: 90 seconds.

"Redimentes" Field

All units around Xhromosoma gain 5 armor. Cooldown: 60 seconds.

"Dominus" Field

All units around Xhromosoma do everything 30% faster.

### DPS

#### Djrvywfbjr, the Htvbegwai

> *Many have tried to make sense of my name. None succeeded, for an obvious reason.*
>
>

In his search for power he quickly realized that the less time he spent fighting and recovering after battles, the faster he could achieve his goals (whatever they are. No one knows why he does what he does.) Thus, he sacrificed most of his defensive ability to maximize his destructive capabilities, but is extremely agile to make up for that.

##### Abilities:

> Resonance (passive)
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Every ability applies Resonance to all affected units, a debuff that increases damage taken from Djrvywfbjr by 10% for 10 seconds. Stacks multiplicatively with itself. Every newly applied stack refreshes the duration of all other stacks.

> Superior Tactics
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Djrvywfbjr is immune to slow, stun and root effects. However, his maximum health and shields are maxed at 100 each.

> Feedback
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Drains all energy from a target and applies stacks of Resonance equal to 5% of energy drained.

> Resonating Storm
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Creates a storm at the target location that lasts 4 seconds and applies 8 stacks of Resonance over its duration.

> Psionic Orb
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Creates an orb that travels in the target direction, dealing 10 damage every 0.5 seconds to nearby enemies.

> Blink
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Blink. Stores up to 10 charges, regaining a charge every 5 seconds.

> Harvest
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Removes all stacks of Resonance from units in the target area, regaining 1% energy for each stack removed. Also increases damage of the next autoattack by 100% for every stack (additive).

> Htvbegwai (ultimate)
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Decreases movement speed by 90%, replaces the default autoattack with Resonating Storm and gives an energy cost to Blink, but removes its cooldown. Also increases the area of effect of Psionic Orb and Resonating Storm by 50%. Lasts 20 seconds.

##### Upgrades:

> Disperse. Diffuse. Dissolve.
>
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After 10 seconds of channeling, become undetectable, invulnerable and lose collision with units and structures, but disable attacks and abilities. Lasts indefinitely. When turned off, Djrvywfbjr is stunned and takes triple damage for 10 seconds.

> Energy Nexus
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Ordinator the Nexus passively increases all damage dealt by Djrvywfbjr by 25%. While Htvbegwai is active, every stack of Resonance increases damage taken by additional 5%.

> Lasting Energy
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Harvest affects 2 more attacks. Resonating Storms last 50% longer.

> Augmented Recovery Ability
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Harvest increases cooldown rate by 15% per stack for 15 seconds.

> Placeholder
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Autoattacks apply a 10 sec debuff to target unit. If the unit is killed during that time, it shoots 5 projectiles identical to those of the Djrvywfbjr’s autoattack at nearby units.

> Energy Discharge
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On death, units affected by Resonance explode, dealing 15\*(Resonance stacks) damage to all nearby units.

### Healers

#### NaPTuNe, The Lil' Spider.

NapNap resembles a spider originaly from some primal brood. Even though he originally was focused on poisoning the nemeies to death, now he has evolved to be ssupport centered unit, tho he is still able to deal weak damage. It can evolve in the battle field however, certains evolutions might block others.

##### Basic abilities

> **Basic attack**
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Can throw stomach acid to the enemy dealing life degeneration of 10 damage over 1 second, and has 6 range, with a 1,5 second atack speed.

> **Throw Cobweb**
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Throws cobweb on target area, units but NapNap inside the cobweb are slowed down by 50%. It stays on the ground until someone steps on it.

> **Healing Spit**
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As he can spit acid onto his enemies he can also spit acid to allies that heals them for 300 health +30% over 6 second. This effect can be renewed but not stacked.

> **Naps placeholder**
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Spawn Naps, an even smaller spider, is able to use a weakened version of NaPTuNe's spells, doesn't get affected by evolutions. Only one can exist at a time.

##### Evolutions

> **Evolution** **1**
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May choose between: **Acidier Acid**: Doubles deals 30 over 1,5 seconds. **Poisoned Needle**: Increases range to 9, deals 10 normal damage and degenration to 5 over 1 second.

> **Evolution 2**
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May choose between: **Primal Strain**: Increase heath by 215, adds 3 armor, and adds 15 damage over time to Acid or 5 damage to needle. **Stray Strain**: Increase max mp by 50, adds 2 energy regeneration and reduces cooldown by 35%

> **Evolution 3**
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May choose between: **Shaddy Web**: Increase slow by 20% and adds a 50% attack slow. **Trusty web**: Removes debuff to allies and instead gives passive regeneration to allies in it. **Both** makes cobweb 50% larger.

> **Evolution 4**
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May choose between: **Dispersed** **Spit**: Heals all allies inside a zone increase heal over time by 15%. **Focus Spit**: Reduces heal by 50, Changes heal over time to 80% over 8 seconds, can be stacked.

> **Evolution 5**
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May choose between: **Other half**: Naps can use the same abilties as NaPTuNe not including evolutions. **Lost Brother**: 2 Naps can exist at a time.