recursal/Fanatic-Fandom huggingface dataset:
Il Monaco Piangente

## Lancillotto

**Il Monaco Piangente**, conosciuto anche come **Lancillotto**, serve come antagonista secondario durante la serie. Lavora con i Paladini Rossi e caccia i Fey. Più tardi viene rivelato che anche lui è un Fey, ma rifiuta di riconoscere quella parte di sé stesso.

## Storia

### Passato

I segni sul suo volto mostrano che fa parte del Popolo della Cenere, un clan Fey che ha pochi membri rimanenti. Lui è in grado di percepire altri Fey usa ciò per aiutare i Paladini.

Si frusta la schiena per provare a tirare fuori il "male" da se stesso. È stato attentamente curato da Padre Carden da quando era giovane per credere che lui è il male e che doveva essere salvato.

## Personalità

È sia un'anima tormentata dato che non riesce ad accettare le sue origini Fey, che un crociato malvagio che caccia i Fey per i Paladini Rossi.

## Relazioni

### Gawain

Gawain scopre che il Monaco è Fey e anche se viene torturato, non rivela questa informazione ai Paladini. Gawain prova a convincerlo a lasciare i Paladini Rossi, ma il Monaco si oppone.

### Scoiattolo

Il Monaco cattura Scoiattolo, usandolo come esca per catturare altri Fey; tuttavia, a differenza dei Fey che vengono attratti da lui, che sono uccisi, il Monaco Piangente rilascia il ragazzo, anche se gli avvisa di dire al resto dei Fey che sta venendo per loro.

Quando il Monaco porta Gawain al campo dei Paladini Rossi, Scoiattolo li segue e viene catturato da Padre Carden. Il Monaco allora uccide Fratello Salt per aver provato a torturarlo, tradendo pertanto i Paladini Rossi. Mentre provano a scappare, vengono fermati dai Soldati della Trinità, il Monaco viene ferito e quasi si arrende, ma non lo fa dopo che Scoiattolo li confronta da solo. Con una spinta finale di energia, il Monaco uccide tutte le Guardie della Trinità al campo. Poi, lui e Scoiattolo lasciano il campo insieme.

### Padre Carden

Lui serve Padre Carden e lo aiuta ad uccidere i Fey. Padre Carden prese il Monaco da bambino quando conquistò il suo villaggio del Popolo del Cielo affinché il Monaco potesse trovare altri Fey. Lo ha preparato nel diventare un'arma per i Paladini.

## Apparizioni

Prima Stagione
* *Nimue*
* *Maledetta*
* *Da sola*
* *Il lago rosso*
* *Il congiungimento*
* *Festa e Moreii*
* *Birra in quantità*
* *La regina Fey*
* *Veleni*
* *Il sacrificio*

## Trivia

* Nella leggenda arturiana, Lancelot è considerato essere uno dei più valorosi cavalieri nella Tavola Rotonda.
* Nella leggenda arturiana, Lancelot era stato cresciuto dalla Signora del Lago, Nimue, dopo che suo padre morì. Questo spiega perché in alcuni testi il suo nome è *Lancelot du Lac*, che tradotto vuol dire Lancelot del Lago.

## References

1. ↑ https://bleedingcool.com/tv/cursed-teasers-introduce-nimues-friends-the-hidden-summon/
2. ↑ https://www.ancient.eu/Lancelot/
Wrath

**Name:** Wrath

**Race:** High Elf

**Class:** Rogue

**Subclass:** Arcane trickster

**Alignment:** CE

**Age:** 19

**Personality Traits:** Don’t worry I always have a plan for what to do when things go wrong, although I will admit I sometimes get us into a worst situation than we started with.

**Flaws:** None, obviously.

**Stat block:**

Str: 14

Dex: 20

Con: 16

Int: 18

Wis: 17

Cha: 15

**Backstory:** Born into the servant's life but quickly indoctrinated into the underground I picked up the tools of the trade, talk much say little, smooth/quick hands, and if all else fails shivs don’t have to be all that sharp. My first memory was of my handler’s twisted sense of humor, that same sense of humor that landed W R A T H branded on my chest, despite being treated as a lesser lifeform I gain a lot of skill and was one of the top ~~cut throats~~ wet work personnel in my organization. Maybe that's why I almost got away with killing my handler, but alas here I am, facing a life sentence or execution but I’m sure my luck will turn around.
Autumn Gnash

**Name:** Autumn Gnash

**Race:** Human

**Class:** Druid

**Subclass:**

**Alignment:** Neutral

**Age:** 23

**Personality Traits:** I am horribly, horribly awkward in social situations. There’s nothing I like more than a good mystery.

**Ideals:** Knowledge. The path to power and self-improvement is through knowledge.

**Bonds:** My life’s work is a series of tomes about biodiversity

**Flaws:** Most people scream and run when they see a demon. I stop and take notes on its anatomy.

**Backstory:**

Autumn was born in a tightly knit Driud Circle on the outskirts of civilization (assuming one can call Belgravians civilized). For as long as she remembers herself, the Druids were restoring damages that Ithoshans have inflicted on the forests and mountains of Belgravia. At the times when the Druids weren't busy restoring nature to its former lusciousness, they were assisting guerilla militants to push back the conquering empire. Ithoshans decimated so much of Autumn's environment, that she herself never doubted that the rebellion against their empire was the right choice. On one very unlucky day, the Druids of the Circle were tending to militants' wounds when the mighty Ithoshan army attacked them. Very many of the people she knew died on that day. She herself was taken as a prisoner of war by Ithoshans.
Rising of Anax Wiki

**Welcome to the Rising of Anax Wiki!**
King Rolft, ruler of the ever-expanding slave Kingdom of Ithosha has expanded and grown too quickly in the past few decades. the borders now conquering a large majority of the continent of Anax. Struggling with over population and slave control King Rolft hired his best minds and bravest bodies to explore beyond Anax. Creating giant ocean fairing boats for the first time of the founding of the kingdom, sending the bravest of sailors and explores to sail a fleet of carvels and galleons west. months later only the flagship returns from the voyage. The captain and crew frightened for their lives returned to the king. They indeed confirmed a new continent has been found. But what happened to the fleet? and what has the remaining crew so frightened? Rolft has no interest in that information, he wants to settle that new continent now. "The ever-growing, population of slaves and prisoners are perfect for this expedition" The corrupt king tells his advisors. Then begins the prisoner expedition. Once the prisoners and the Queens guards escorting the Queen have reached the continent of Anax they worked to befriend the warring factions and try to unite Anax under one flag for the first time in Anax’s history. With Queen Magdalin’s political power and overwhelming magical prowess keeping allies is a breeze, however making new allies is a different story, the sheer magical might makes Queen Magdalin a huge threat to any warring faction and so she sends the chosen, a multi-universal group of elite Warriors blessed by the gods themselves to help persuade the other factions to join the cause.

**Political map of Anax:**

## Important articles

This is a wiki about the world called The Rising of Anax. In this world, you will find intrigue, a fight for survival and an intercontinental war.

Character Creation Guidelines
Paladini Rossi

Padre Carden davanti ai Paladini Rossi

> *“La nostra missione è l'estinzione della magia.”*
>
>

— Padre Carden

I **Paladini Rossi** sono un gruppo di puristi che mirano all'estenzione dei Fey, insieme alla magia. Sono guidati da Padre Carden e sono complici con il Re Uther.

## Riferimenti

1. ↑ https://www.indiewire.com/2020/06/cursed-netflix-trailer-arthurian-adventure-1234568340/
Coastal Dwarf

Not all dwarven kind dwells in deep or high places, leading insular lives among their own kind. Some dwarven clans made the coasts of the world their homes and learned mastery of the seas and its bounty.

**Salt Beards** Coastal Dwarves are often slighter of build and taller than mountain or hill dwarves. They have all of the usual physical attributes of their kin such as full beards, hardy builds, and strong backs.

**Wordly Travelers** Few Coastal Dwarves spend their entire lives in any open place. The sea is their mistress and she calls them to her as sailors, fishermen, and traders alike. Most Coastal Dwarves have travelled the sea extensively and have a broad knowledge of other cultures and species.

### **Coastal Dwarf Traits**

Your coastal dwarf character retains the following traits from the base dwarf race.

Your seafaring nature grants you the following traits:

**Ability Score Increase**. Your Charisma score increases by 1.

**Extra Language:** You know one additional language of your choice.

**Seasalt:** You have proficiency with vehicles (water) and the boarding pike.

**Strong Swimmer:** You have a swim speed equal to your base movement speed.
King Rolft

Current tyrant of the Kingdom of Ithosha. Forced himself into power with sinister magics that not even the Queen herself could defend against. Now crowned King, Rolft takes a liking to terrorizing his inhabitants and exterminating any race albeit good or evil from the continent that he deems worthless.
Hillborn Goliath

Standing with a gaping, dripping mouth, and often eating anything that will come close enough, Hillborn Goliaths are the least trusted of goliaths, and are the most common type to leave the tribes, whether by choice or by force. Hillborn Goliaths often ﬁnd their way to the city to enjoy good food, good company, and a good ﬁght. They have tan or brown skin, dark brown eyes and hair and are known to devour creatures and objects alike.

### Hillborn Goliath Traits:

**Universal Digestion**. Your hill giant heritage gives you advantage on saving throws against poison and disease. You may also consume most items as though they were food. You can eat 1lb of items per round. For every 4lbs of items you eat, you gain the eﬀects of having eaten 1lb of food and must make a DC 10 Constitution saving throw to not become poisoned until you ﬁnish a long rest. You cannot digest magic items.

**Dripping Maw**. Your ancestry manifests as an unhinged jaw that can open wide and bite deep into your enemy. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it you deal 1d4 piercing damage and deal additional acid damage equal to your Constitution modiﬁer (minimum 1) instead of the bludgeoning damage normal for an unarmed strike.

**Hungry Jaws**. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your Dripping Maw. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modiﬁer, and you can't use this trait again until you ﬁnish a short or long rest.
Frostborn Goliath

Born in the coldest highlands, the progeny of frost giants, Frostborn Goliaths are even among goliaths particularly well suited to extreme cold. The icy, thick white hair and blue-white skin of the Frostborn lends them great resillience to the chill winds of the northlands, and too the beasts and warrior clans that patrol it. When a Frostborn Goliath focuses their energy, their cold skin rapidly hardens up and creates a sharp chill that surrounds its body.

### Frostborn Goliath Traits:

**Cold Resistance**. Your frost giant ancestry and life in the frigid highlands has given you resistance to cold damage.

**Icewalker**. You can move across diﬃcult terrain made of ice or snow without expending extra movement.

**Glacial Durability**. If an enemy within 5 feet of you hits you with a melee attack and you take damage, you can use your reaction to reduce the damage by a number equal to your Constitution Modiﬁer and reduce the enemy's movement speed by half until the end of their next turn. You can use this trait a number of times equal to your Constitution modiﬁer (minimum 1) per long rest.
Il sacrificio

**Il sacrificio** è il decimo ed ultimo episodio della prima stagione di *Cursed*. È complessivamente il decimo episodio della serie.

## Sinossi

Con il futuro dei Fey in bilico e i nemici che si avvicinano da ogni dove, Nimue mette in atto le ultime fasi del suo piano.

## Cast

### Principale

* Katherine Langford come Nimue
* Devon Terrell come Artù
* Gustaf Skarsgård come Merlino
* Daniel Sharman come Il Monaco Piangente
* Sebastian Armesto come Re Uther
* Lily Newmark come Pym
* Shalom Brune-Franklin come Igraine
* Matt Stokoe come Gawain
* Bella Dayne come Lancia Rossa

con

* Peter Mullan come Padre Carden

### Guest star

* Emily Coates come Sorella Iris
* Angus Wright come Sir Steuben
* Ashley Bannerman come Cora (Donna Fauna)
* Clive Russell come Wroth il Comandante
* Mark Ebulué come G'Rej

### Co-Star

* Perry Fitzpatrick come Bu'luf
* Zoé Waites come La Vedova
* Adaku Ononogbo come Kaze
* Kieran O'Brien come Reith
* Jasper Jacob come Sir Borley
* Sophie Harkness come Sorella Celia
* Bhavik C. Pankhania come Cavaliere Pendragon
* Mark Quartley come Abbott Wicklow
* Sofia Oxenham come Eydis
* Jóhannes Haukur Jóhannesson come Cumber il Re del Ghiaccio
* Natasha Culzac come Isma
* Terence Maynard come Fratello Salt
* Billy Jenkins come Scoiattolo
* Andre Nightingale come Paladino Rosso 1
* Jay McDonald come Paladino Torturatore
* Clive Francis come Pope Abel
Daniel Sharman

**Daniel Sharman** (nato il 25 aprile 1986) è un attore e produttore inglese. Interpreta Il Monaco Piangente nella serie Netflix *Cursed*.

## Biografia

Sharman è nato e cresciuto ad Hackney, Londra. Ha iniziato a recitare all'età di nove anni quando fece un provino per il Royal Shakespeare Company e fu scelto su centinaia di altri bambini. Sharman rimase con il Royal Shakespeare Company per due spettacoli: The Park nel 1995 (a nove anni) e Macbeth nel 1996 (a dieci anni).

Sharman ha frequentato la Mill Hill School e la Arts Educational School, entrambe a Londta. Durante i suoi anni scolastici, recitò nello spettacolo "Kvetch" che arrivò anche nel festival Edinburgh Fringe. Ha anche recitato nella commedia The Winslow Boy nel 2002 a sedici anni.

Per tre anni, dal 2004 a 2007, Sharman studiò alla London Academy of Music and Dramatic Art, laureandosi in recitazione. Dopo ciò, si esibì in molti produzioni teatrali a Londra e Europa.

## Link esterni

* Daniel Sharman at the Internet Movie Database

* Segui Daniel Sharman (@danielsharman) su Instagram

* Segui Daniel Sharman (@daniel\_sharman) su Twitter

* Segui Daniel Sharman (@DanSharmanOfficial) su Facebook
Zarafina

**Name:** Zarafina

**Race:** Wood Elf

**Class:** Druid

**Subclass:** Circle of the Wildfire

**Alignment:** Chaotic Neutral

**Age:** 134

**Personality Traits:** Fierce, independent, quick thinking

**Ideals:** Change. Life is like the seasons, in constant change, and we must change with it.

**Bonds:** With my fire bear cub Apollo

**Flaws:** Stubborn, slight pyromaniac

**Stat block:** Strength - 13, Dexterity - 17, Constitution - 16, Intelligence - 14, Wisdom - 19, Charisma - 14

**Backstory:**

Zara is a copper skinned wood elf with bright reddish/auburn hair. She has glowing golden eyes. She is 5'7" with a slender, athletic build. Zarafina is a from a Wood Elvin tribe that lives deep in the mountain forests Anex. She never felt like she belonged with her tribe of druids who mainly fell within the Circle of Land. Zara was sent on a spirit quest to figure out some things - like her intense love of fire. That's when the king came and killed everyone in her tribe - they did not support his massacre of entire races. Zarafina returned to her home to find everyone dead. Zarafina was wandering through the forest and that's how she met queen Magdalin. Her caravan was being attacked by bandits and Zarafina helped defeat them and she's been with her and the revolution ever since. Zarafina is set on getting revenge for the death of her family and tribe and discover who she is as a druid.
Prima Stagione

La **prima stagione** della serie fantasy Netflix *Cursed* è stata ordinata il 28 marzo 2018. È stata rilasciata il 17 luglio 2020.

## Riassunto

Cursed è descritta come "una rivisitazione della leggenda arturiana, raccontata attraverso gli occhi di Nimue, un'eroina adolescente con un misterioso dono che è destinata a diventare la potente (e tragica) Signora del Lago. Dopo la morte di sua madre, trova un partner inaspettato in Artù, un giovane mercenario, in a quest to findnel tentativo di trovare Merlin e consegnare un'antica spada. Nel corso del suo viaggio, Nimue diventerà un simbolo di coraggio e ribellione contro i terrificanti Paladini Rossi e il loro complice Re Uther." Netflix ha descritto la serie come un "racconto di crescita cui temi sono familiari ai nostri tempi: l'obliterazione del mondo naturale, terrore religioso, guerra insensata e trovare il coraggio di comandare in faccia all'impossibile".

## Crediti

### Cast e personaggi

* Katherine Langford come Nimue
* Devon Terrell come Artù
* Gustaf Skarsgård come Merlino
* Peter Mullan come Padre Carden
* Lily Newmark come Pym
* Shalom Brune-Franklin come Igraine
* Daniel Sharman come Il Monaco Piangente
* Sebastian Armesto come Re Uther
* Emily Coates come Iris
* Catherine Walker come Lenore
* Billy Jenkins come Scoiattolo *(Squirrel)*

### Crew

* Tom Wheeler (creatore/showrunner/produttore esecutivo/scrittore)
* Frank Miller (creatore/produttore esecutivo)
* Zetna Fuentes (direttore/produttore esecutivo)

## Produzione

Il 28 marzo 2018, è stato annunciato che Netflix aveva dato alla produzione un'ordine di serie per una prima stagione di dieci episodi. La serie è basata sul libro dello stesso nome di Frank Miller e Tom Wheeler che era stato annunciato una settimana prima. Il libro, un romanzo illustrato per giovani adulti, è stato scritto da Wheeler e illustrato da Miller. In aggiunta alla creazione dell'adattamento televisivo, Miller e Wheeler avrebbero servito anche come produttori esecutivi per la serie. Il 12 settembre 2018, è stato annunciato che Zetna Fuentes dirigerà e servirà come produttore esecutivo per i due primi episodi della serie e che Katherine Langford è stata scelta come protagonista. Nel marzo 2019, è stato annunciato che Devon Terrell, Gustaf Skarsgard, Peter Mullan, Lily Newmark, Shalom Brune-Franklin, Daniel Sharman, Sebastian Armesto, Emily Coates e Billy Jenkins si sono uniti cast.

## Galleria

### Immagini

* Immagini Promozionali
* Dietro le Scene

### Video

Cursed Trailer (HD) Katherine Langford Netflix fantasy series
## Riferimenti

1. ↑ - Netflix
2. ↑ - ‘13 Reasons Why’s Katherine Langford To Star In Netflix’s Arthurian Series ‘Cursed’; Zetna Fuentes To Direct
3. ↑ - ‘Cursed’: Devon Terrell, Gustaf Skarsgard, Lily Newmark & More Join Arthurian Netflix Series
Mishara Alsight

**Name:** Mishara Alsight

**Race:** Silver Draconblood Dragonborn

**Class:** School of Divination Wizard

**Age** 32

**Alignment:** neutral good

**Personality:** I'm willing to listen to every side of an argument before I make my own judgement. I've read every book in the world's greatest libraries—or I like to boast that I have.

**Bonds:** I sold my soul for knowledge. I hope to do great deeds and win it back.

**Flaw:** I am easily distracted by the promise of information.

**Backstory**

Mishara of the silver dragonflight is a kind hearted caring individual who has spent all her years studying tracking and languages to be able to make new friends all over the continent and keep track of her closest friends or possibly even enemies. Her most recent adventure had an interesting encounter with a celestial being that promised her the power to protect her friends for a portion of her dragon soul. She agreed and the celestial has gifted her with some of its powers and information that she could make many new friends from a newcomer nation known as Whitesail tucked just to the south of the dwarven capital of Highhurts. She thanked the celestial friend and bid farewell on her new journey to south of Highhurst. Once she finally found this newforming nation she entered the halls of the Ember Eye and joined the researches there and quickly went to adding her own knowledge to the archives and reading any fascinating information about this other continent she hadn't heard about.
Fireborn Goliath

Owing their ﬁery hair and skin markings to ﬁre giant ancestors, Fireborn Goliaths are often militaristic and wild, forging tools of war and battling for the right to be the most respected warrior in the clan. Fireborn are at home in both warm and cold climates through a kind of internal heat that sustains them. Most Fireborn have grey, brown, or reddish skin, burning orange or red eyes and feel warm to the touch.

### Fireborn Goliath Traits:

**Heatforged Talent**. You gain proﬁciency in smith's tools and either longswords or greatswords.

**Return Fire**. When you take ﬁre damage you may use your reaction to absorb some of its elemental essence and use it to incinerate an enemy. You gain resistance to ﬁre damage until the end of your next turn. Also, your next melee weapon attack deals 1d6 additional ﬁre damage on hit. You can use this trait a number of times equal to your Constitution modiﬁer (minimum of 1) per long rest.

**Counterﬂare**. When you reach 3rd level, you can cast the hellish rebuke spell as a 1st-level spell once with this trait, and you regain the ability to cast it this way when you ﬁnish a short or long rest. Constitution is your spellcasting ability for this spell.
Ólafur Darri Ólafsson

**Ólafur Darri Ólafsson** (nato il 13 marzo 1973) è un attore islandese che interpreta un personaggio ancora da rivelare in *Cursed*.

## Altri ruoli

* Marinó - Börn
* Loðfíllinn - Fangavaktin
* Böðvar Steingrímsson - Stormland
* Gulli - Djúpið
* Leifur Sigurdarson - XL
* Jonah Lambrecht - Banshee
* Dewall Ledoux - True Detective
* Ísleifur Jökulsson - Harry Og Heimir
* Jonas Loogan - A Walk Among the Tombstones
* Andri Ólafsson - Ófærð
* Credence Mason - Quarry
* Stefan Anderssen - The Missing
* Scott Marvel Casssidy - Lady Dynamite
* Ojo - Emerald City
* Skender - Fantastic Beasts: The Crimes of Grindelwald
* Ragnar- How to Train Your Dragon: The Hidden World
* Ariel Helgason - The Widow
* Bing Partridge - [https://www.imdb.com/title/tt5194792/?ref\_=n
Catherine Walker

**Catherine Walker** (nata nel 1975) è un'attrice irlandese. Interpreta la madre di Nimue, Lenore, nella serie Netflix *Cursed*.

## Biografia

È un'attrice, conosciuta per A Dark Song (2016), Leap Year (2010) e Patrick's Day (2014).

Ha vinto il Irish Times Irish Theatre Award per miglior attrice due volte, per What Happened Bridgie Cleary di Tom MacIntyre al Peacock Theatre e per The Talk of the Town al Project Arts Centre a Dublino.

## Link esterni

* Catherine Walker at the Internet Movie Database
Stoneborn Goliath

Sturdy, unwavering, and nigh immovable, stoneborn are a force to be reckoned with on their homeland in the mountains or any battleﬁeld littered with stones. Their rough, deep gray skin is the sturdiest of all goliaths, and their empty gray-white eyes leave many haunted. Tossing stones at a distance, then rolling large boulders down a mountainside to crush a foe is their favored tactic.

### Stoneborn Goliath Traits:

**Stonebound Footing**. While standing, if you would be pushed or pulled, you may instead move 10 fewer feet in the direction you were being moved. In addition, while standing you have advantage on saving throws against being knocked prone, pushed, or pulled.

**Stone's Endurance**. (VGM) x2

**Boulder Toss**. If you make an improvised ranged weapon attack with a stone you can lift, you may add your proﬁciency bonus to that attack. Use your Strength modiﬁer instead of Dexterity for ranged attacks and damage when attacking with a stone. Use the following table to determine how far you can throw a stone, and the damage it deals. You can wield stones up to 50 lbs. with one hand-- this increases to 150 lbs. at 8th level.
Stormborn Goliath

Raised in the chill waters of the northern seas, stormborn, with their green-tinged hair and solid green eyes often rise quickly through the clan’s leadership, and most think themselves superior to all other goliaths. Their bravery in combat is nearly unmatched and stormborn chieftains will ﬁght alongside their brothers and sisters in battle, leading the charge with speed, and a sword of lightning.

### Stormborn Goliath Traits:

**Lightning Quickness** Your base walking speed increases by 5 feet.

**Storm's Fury** If a creature within 30 feet of you hits you with an attack, you can use your reaction to strike at them with a bolt of lightning. The creature must make a Dexterity saving throw. On a failed save the creature takes damage equal to 1d6 + your Wisdom modiﬁer, or half as much on a successful save. The creature has disadvantage on the save if it is wearing metal armor. You can use this trait a number of times equal to 1 + your Wisdom modiﬁer (minimum 1) per long rest.

**Storming Weapon** If at least one of your hands is free you can use your action to create a weapon made of wind or lightning, it lasts 1 minute or until you dismiss it as a bonus action. You are proﬁcient when using these weapons. You may use your Wisdom modiﬁer for your attacks with these weapons. These weapons do not count as magic weapons for purposes of overcoming resistance. A weapon created using this feature cannot be wielded by another creature and disappates into mist when a creature tries to do so. Once you create a weapon with this feature, you cannot do so again until you ﬁnish a short or long rest. Lightning Sword - Versatile, deals 1d8 / 1d10 + your Wisdom modiﬁer lightning damage on hit. Wind Javelin – Light, thrown (60/120), deals 1d6 + your Wisdom modiﬁer thunder damage on hit.
Cloudborn Goliath

Descended from the cloud giants, cloudborn goliaths feel most comfortable in the highest reaches of the tallest mountains, where the cold and thin air would make it impossible for most creatures to survive. Few cloudborn goliaths ever leave their mountain homes, but those that are struck with wanderlust have been known to become captains of renown, or warriors of great strength. Cloudborn have pale tones of grey or blue skin, vibrant blue eyes and walk with a light, almost regal step, compared to the heavy footsteps of most goliaths.

### Cloudborn Traits:

**Ancestral Mist**. By focusing yourself, you can make the air near you ﬁll with clouds. You can cast the fog cloud spell once with this trait, requiring no material components. You regain the ability to cast it this way when you ﬁnish a short or long rest.

**Unclouded Vision**. Living in the highest peaks has trained your eyes to see beyond the fog that would mar other's sight. You can see through an area covered in fog or mist as though it were only lightly obscured, provided that the mist is natural or originates from a spell you are casting.

**Softened Descent**. As you fall, you may use your reaction to make clouds materialize beneath you, slowing your descent. You fall at a rate of 120 feet per round and have resistance to falling damage for 1 minute.

**Nimbus Resistant**. Cloudborn Goliaths can withstand a thunderstorm while inside the cloud itself. You have resistance to thunder damage
Pridehead

With a ﬂowing mane, strong face, and a powerful roar, pridehead tabaxi are similar to lions both in appearance and temperment. These fearsome tabaxi are rumored to be descended from tabaxi lords, tabaxi who were given power by demonic magic. None of the demons evil magic remains in their descendents, but the signs of their heritage remain. Prideheads are often the leaders of tabaxi clans, as growing a large mane is often seen as a sign of great potential.   Ability Score Increase.

Your Constitution, Charisma, and Strength scores each increase by 1.

**Lion’s Roar**. As an action you can unleash a terrifying roar that can shake the conﬁdence of your foes. Each creature of your choice within 30 feet that can hear you must make a Charisma saving throw or be frightened of you until the end of your next turn. The DC  for the save equals 8 + your Charisma modiﬁer + your Proﬁciency bonus. Once you use this trait you cannot do so again until you ﬁnish a short or long rest.

**Powerful Build**. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

**Pride's Talent**. You have proﬁciency in the Athletics and Intimidation skills.
Queen Magdalin

Originally Princess before Rolft forced himself on the thrown. Now rightful queen of the monarchy and looking to make Ithosha the safe haven it once was for any and all races, Queen Magdalin has kept a low profile while spying and slowly forming a rebellion against Rolft. Hearing rumors of a prisoner expedition forming for the new world, she and a small group of her most trusted and elite forces board the ship and persuade the ship to join the rebellion

She has 3 major divisions under her command:

* The Scarlet Syndicate
* The Blades of Destiny
* The Ember Eye
Leopold

**Name:** Leopold

**Race:** Human

**Class:** Rogue

**Subclass:** Phantom (UA)

**Alignment:** Chaotic Good

**Age:** 23

**Personality Traits:** Friendly, Humourous, Chromatic Orb Collector

**Ideals:** Friendship. Friends are the ones who make our lives worth living

**Bonds:** Tomas and Jirar, the closest friends I've ever had. My Family, Even though they have forsaken me, I still feel our fates are intertwined

**Flaws:** My optimism has hurt me in the past. This doesn't mean I've learned to be realistic

**Stat Block:** STR-10, DEX-20, CON-16, INT-14, WIS-15, CHA-18

**Backstory:** Born into a noble family in Belgravia, Leopold's birth was a happy occasion for his parents. They only had one child prior, who was a girl, and thus couldn't be heir to the family. For most of his life, his parents were proud of him. That is, until the cracks became to form. Leopold became somewhat of a rake; gambling, drinking, and, worst of all, cavorting with non-humans. Thus, his parents and his younger sibling developed a plan to oust him from the family. They were successful, and Leopold had to turn to the streets. It wasn't long until he was found by the queens men. He was given a choice between the streets and serving the queen. He chose the latter, and has been a loyal servant ever since
Blades of Destiny

The Blades of Destiny are the Queen's forward forces here in Anax, Specializing in military tactics, Combat, and Defense. They are the Queens sword and shield over the continent of Anax building armies and defenses to prepare for the inevitable war with King Rolft.

**Notable members:**

* Zarafina
* Fiann Sourshield
* Arcades
* Richard Milquetoast
* Autumn Gnash
* Neorok Greatstriker
Neorok Greatstriker

**Name:** Neorok Greatstriker

**Race:** Goliath

**Class:** Barbarian

**Subclass:** Gladiator

**Alignment:** LE

**Age:** 23

**Personality traits:** I haven't actually been hit in fighting arenas for years.

**Ideals:** I want people to tremble at the sound of my name

**Bonds:** My weapon has seen me through many battles, it is important to me.

**Flaw:** I refused to be forced to fight and will only fight when where and who I choose.

**Stat block:** STR: 18 DEX: 16 CON: 17 INT: 14 WIS: 14 CHA: 15

**Backstory:**

Neorok spent most of his child life learning to fight and hunt under the chieftain of his clan, the chieftain saw great potential in Neorok and often favored him over the rest of the tribe. After being sent away to hunt with a few of the other Goliath's. Neorok can only recall taking a nap and wakening up to no one else around, he made his way back to the tribes location, but upon returning realized he recognized no other Goliath nor them recognize him. The tribe declaring Neorok crazy told him to leave and never return It is then Neorok spent most of his time living in a small mountain cave surviving on his own. Feeling the need to hone his skills as a warrior he would venture down into cities to compete in the fighting arenas where he built a reputation dispatching every combatant he ever faced without ever taking a strike. After being approached by a Human in a tavern, the mysterious human suggested Neorok purposely lose his next fight to make a lot of people rich, Neorok passionately denied this request with it going against his competitive nature and shortly after found himself surrounded by guards and put into prison.
Debuff

A debuff is a status effect that provides a negative effect, usually to a stat. Like other status effects, it lasts until the end of the Encounter unless otherwise stated.

Importantly, a debuff cannot stack with itself when applied from the same source. Debuffs of the same name are considered to be the same source. Debuffs from different sources (such as two abilities that provide separate penalties to Strength) do stack by default. A debuff may replace itself, for example if the second application has a stronger effect.

See also: buff.

### Backwards Compatibility prior to v0.13.7

Every ability that decreases a stat should either describe it as a debuff or provide information on its duration and stacking capabilities if it does not count as a debuff. Most stat-improving abilities should count as a debuff even if the duration or stacking is different for the purpose of abilities which affect debuffing.

If you have any questions about specific abilities, please contact Josh directly for updates.
Skink

Skittish and quick, Skinks stand out from the rest of the sluggish Lizardmen. They are the mass workforce designed by the Old Ones to perform many different roles, and without them, Lizardmen society would quickly collapse. Skinks take up the weapons during their many patrols as well as to join the fighting during times of war. As troops, they range between reckless audacity and sudden panic. Their skittish nature makes them much more prone to routing than the stoic Saurus. Most commonly, the Skinks advance before the bulk of the main army, harassing the foe's advance with hails of darts. When massed together in a fighting cohort, they can bulk out a Lizardmen battleline. The volleys of javelins and darts that the Skinks can unleash are astoundingly dangerous, for they have learned to coat their weapons with lethal toxins distilled from venomous amphibians, insects and serpents that thrive in the steamy jungle and profuse swamps.

### **Skink Traits**

Your Skink character retains the following traits from the base Lizardfolk race.

Your smaller chameleon iguana gains the following traits:

**Ability Score Increase**: +2 Dexterity +1 intelligence

**Chameleon Skin**: Your skin changes appearance to match the area you are in making you very hard to spot and equally as hard to hit. You gain proficiency and expertise in Stealth and take half damage from all non-magical ranged attacks

**Natural Poisons**: your saliva is a natural poison to most races, you can use a bonus action to coat a small weapon in your saliva for one turn to poison your weapon of choice. If an attack hits with the poisoned weapon the target becomes poisoned; the creature has a disadvantage on attack rolls and ability checks. can be used three times per short rest

**Skink Frenzy**: While you are flanking a target with one or more allies, you can take a bonus action to attack a second time.
Character creation

You will begin your adventures as a recruit at Level 3 with average HP for each level after the 1st.

Each rank up gives you 2 levels.

After ranking up you must roll your health and post it in the character log.

Ex. Knight Ansure just ranked up to Knight Errant, he rolled a 6 & 8 on his hit dice.

No Evil alignments

This server runs D&D 5e and the following books are permitted for character creation:

* Players Hand Book
* Dungeon Masters Guide
* Sword Coast Adventures Guide
* Volo’s Guide to Monsters
* Elemental Evil Players Companion
* Xanathar’s Guide to Everything
* Mordenkainen’s Tome of Foes
* Tortle Package
* Eberron : Rising of the Last War
* Explorers Guide to Wildemount
* Mythical Odyssey’s of Theros

In addition, all backgrounds from the official modules are permitted for use. (modules refer to playable campaigns, and not all books)

Play test Material - **Unearthed Arcana** is permitted. If something has been already approved and is published , you cannot use the old version. (Example: Old Artificer)

***These are mandatory*** Variance encumbrance (PHB 176) is enforced, so you will have to pick and choose what you want to take with you for each adventure.

Starting equipment - you must take your classes starting equipment and gold from background (you cannot roll for gold)

There are no race restrictions on classes/subclasses.

There is racial restrictions that will slowly be lifted as the chosen begin to unlock more races (I will allow one race change to a new race as the chosen unlock, please message Gamesmaster or a chosen to confirm this change)

### **Playable races:**

* Aasimar
* Dragonborn (metallic)
* Dwarf
* Elf
* Genasi
* Gnome
* Goliath
* Half elf
* Halfling
* Human
* Kalashtar
* Kobold (metallic)
* Lizardfolk (currently not available)
* Lionin
* Shifter
* Tabaxi
* Tiefling
* Changling
* Warforged
Taldier

**Name:** Taldier

**Race:** Protector Aasimar

**Class:** Wizard

**Subclass:** School of Necromancy

**Alignment:** NG

**Faith** *Atuna*, Goddess of Time and Knowledge

**Age:** 23

**Personality Traits:** I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist. I always want to know how things work and what makes people tick.

**Ideals:** People. I’m committed to the people I care about, not to ideals.

**Bonds:**I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.

**Flaws:** No one must ever learn that I once stole money from guild coffers.

**Stat block:** *Str* 13 *Dex* 15 *Con* 14 *Int* 17 *Wis* 17 *Cha* 14

**Backstory:**

Taldier was born into a human family who where not the wealthiest farmers in Ithosha, but still they did not want very much as they did own a couple smaller plantations. But Taldier does not remember much of this because when he was born he had light grey (almost silver) eyes and because of this his parents would never let him outside very often at the time he had no idea why.

When he was around 6 years old he snuck out of the plantation out of curiosity about the outside world but still he was seen by the King’s guard and because of his eyes they took him on the grounds of him not being human (of course at the time he had no reason to think he was anything but) and he has not seen his parents since that day and was sent to live with a family of slaves where who he would live with until he turned 8 and would be put up to be sold.

Shortly after his 7 th birthday however he started hearing a strange voice in head and receiving visions from an angelic guide that had chosen him (Mykiel) and he quickly learned that despite being told all his life that he was human he was not (at least not fully). When he finally turned 8 he was purchased by a young mage to act as his servant, over all Ardam (his new master who by Taldier’s estimate was about 3- 4 years older than him) was not the worst master to serve and as Taldier grew older he quickly learned how fortunate he was not sold to work on one of the many plantations around Ithosha. Since he was working for a mage he tried to learn as much as he could over the years he was working for him and soon gained a basic knowledge of the workings of magic, and as Taldier grew so did Ardam, he even became an apprentice to one of the newer royal mages!

But this meant that Taldier had even more tasks to complete, one day shortly after he turned 22 he was delivering a letter to one of Ardam’s fellow mages and instead of the man he was supposed to he went to the room of a the son of a high ranking noble who was studying magic and because of this he was quickly stripped of all his belongings and was sent to jail without even being able to speak to master Ardam…..
Jon East

**Jon East** è un regista su *Cursed*. È conosciuto per il suo lavoro in *Killing Eve*, *Lost in Space*, *Downton Abbey* e *The Last Kingdom*.

## Biografia

Jon East è un regista vincitore di BATFA e Royal Television Society con oltre 30 anni di esperienza in film internazionali e industria televisiva in vari ruoli, tra cui montaggio cinematografico, storyboarding, scrittura e storylining, produzione, produzione esecutiva e la messa in servizio per la BBC. Un regista versatile, ha lavorato con successo attraverso un numero di generi, tra cui thriller psicologici, fantascienza, horror, medico, azione/commedia, poliziesco/crimine, fantasy, realismo sociale, prestigiosi periodi/costumi, azione storica e intrattenimento per famiglie. Ha diretto talenti internazionali come Paul Giamatti, Sandra Oh, William Hurt, Shirley MacLaine, Maggie Smith, Katherine Langford, Scott Foley, Molly Parker, Rowan Atkinson, Lennie James, Jodie Comer, Parker Posey, Hugh Bonneville, David Harewood, Paloma Faith e Jack Bannon.

## Episodi Diretti

* *Festa e Moreii*
* *Birra in quantità*
* *La regina Fey*

## Link esterni

* Jon East at the Internet Movie Database

* Segui Jon East (@jon.east) su Instagram

* Segui Jon East (@joneastuk) su Twitter
Path of the Dungeon Delver

The Path of the Dungeon Delver is the adventurer’s guide to finding hidden treasures and avoiding traps in the depths below.

**Requirements:** Curious Picklock (Rogue), Base Course Set

**Path Completion Bonus**: +1 Perception OR +1 Intelligence

## Core Abilities

**Dark Eyes**

**Cost**: 400 XP

**Expedited for**: Alertness

Your eyes are adjusted to seeing in dark conditions. When any light is present, you can see three times as far as the light would normally cast. Additionally, you take no penalties to Perception for dim light conditions.

**Lootsense**

**Cost**: 400 XP

**Expedited for**: Alertness

**Activation**: 3 Actions, 2 Vim

You identify whether the nearest valuables are within 6 meters (“close”), within 12 meters (“nearby”), within 30 meters (“around here somewhere”), or not within 30 meters (“not here”).

**Fortuitous Discovery**

**Cost**: 400 XP

**Expedited for**: Alertness

**Activation**: 3 Actions

If there is a hidden object, device, or message within 12 meters and it could be noticed with a Perception check, you automatically succeed this check. Once this ability succeeds, it may not be used again until the next Rest.

**Saw It Coming**

**Cost**: 400 XP

**Expedited for**: Alertness, Alacrity

**Activation**: Free Reaction, 3 Vim

This ability may be used to gain 2 Alerts and +3 Agility while resolving a trap, or gain +6 Initiative when rolling Initiative in a dungeon or similar setting.

**Rule of Cool**

**Cost**: 400 XP

**Expedited for**: Charm

**Activation**: Passive

When you earn a Narrative Bonus while in exploring a dungeon or similar area, the bonus is doubled.

**Planned Ahead**

**Cost**: 400 XP

**Expedited for**: Science

**Activation**: Passive

At the beginning of each Quest, you may add up to WIS "Preparations" to your inventory, each weighing 1 Bulk. At any time during your adventure, you may gain any mundane Equipment or Consumable weighing 1 Bulk or less by spending its base price and removing one "Preparations" from your inventory.

**Walking Bestiary**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

Gain +3 to Intelligence checks made to identify monsters, undead, or magical creatures.

**Fool Me Once**

**Cost**: 400 XP

**Expedited for**: Science

**Activation**: Passive

When you are affected by a trap, hazard, or Environmental Object, you gain a cumulative (stacking) +3 bonus to rolls made against objects of the same type for the remainder of the Quest.

**Improved Improvisations**

**Cost**: 400 XP

**Expedited for**: Finesse

**Activation**: Passive

Improvised weapons you use deal an extra 1d6 damage.

**Knowledge: Dungeoneering**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

Gain +2 to all checks related to knowing about dungeons or the Tributaries.
Newinter

Newinter is the eastern continent of Amnis. Newinter is a communist empire under the totalitarian governance of Supreme General Zaron, though he delegates rulership of Polod and Haradren to the Council of Twenty-Seven who are established in Polod.

## Realms of Newinter

* **Amphala**, dictated by Supreme General Tymar Zaron the Beneficent
* **Polod**, led by the Council of Twenty-Seven Nobles
* **Haradren**, led by Polod's Council of Twenty-Seven Nobles

## Points of Interest

* **Nar Sun,** an ancient region that is located in the north of what is now Newinter. Creators of the Fiánta Phi fighting style.
Critical Moments

**Requirements**: Course of Flux

During play, either the GM or a player can decide at the end of a scene that the scene was critical to the development of the player’s character. This is called a **Critical Moment**, and when it happens, there are one of three possible results, decided by the player. The GM can suggest appropriate outcomes, but the player makes the final decision:

**A Tide Is Developed**

During the Critical Moment, the character showed traits that aren’t part of an existing Tide. This either creates a new Tide to account for this new part of the character, or changes a related Tide, giving it a new name and a new meaning.

**A Tide Is Enforced**

During the Critical Moment, the character exemplified one of their Tides that they feel strongly about. The Tide then becomes Enforced. This option can't be used on a Tide that is already Enforced. An **Enforced Tide** is twice as strong as a normal Tide: it grants a +6 bonus when invoked and is worth 50 XP when compelled.

**A Tide Is Weakened**

During the Critical Moment, the character acted antithetically to one of their Tides, showing a complete reversal of the way they used to be. If this Tide was Enforced, it no longer is Enforced. If this Tide was not Enforced, the player loses that Tide. Sometimes, the GM will let the player form a new Tide that represents the change that happened, but other times that will need to come from another Critical Moment.
Glacial Dwarf

These Dwarves call the arctic regions their home and often reside in cold glaciers, mining a special material known as blue ice. These dwarves have great skill at crafting with ice and magical ice, and are tolerant to cold weather.

**White as snow** Glacier dwarves are fair of skin and light of hair and eyes. The hair and beards of glacier dwarves range from snow white, to light gray, to pale blonde. Their eye colors are similarly fair, tending towards ice blue, pale yellow, smoky gray, silver, and light hazel.

**Cold Shoulder** Most of the dwarf kinds are insular and xenophobic at times. Glacier dwarves take it to a more extreme position. They are not outwardly violent towards visitors but they are harsh, untrusting, and judgmental.

### **Glacial Dwarf Traits:**

Your glacial dwarf character retains the following traits from the base dwarf race.

Your grants you the following traits:

**Ability Score Increase:** Your Wisdom score increases by 1.

**Ice Crafter:** You add your proficiency bonus when attempting to craft using ice or magical ice so long as you have proper tools.

**Mountaineer:** You are proficient with the War Pick. Additionally so long as you have proper tools when climbing a rocky or icy surface you have a climb speed of 30 feet.

**Mountain Born:** You are acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Garamond

Garamond is a city in Est Acre, Gristan. Home of the Three Rivers Guild and Gywyn University. The town was named after Garamond Gywyn.

## Points of Interest

### Bubba's Bakery

This bakery is owned by Bubba Brookesfield, within the Soot District.

### Johnny Sprockets

The home pub of the Three Rivers Guild. Bartended by Bill Duur and frequented by the guild members.

### Soot District

An industrial section of Garamond, with the highest poverty rates of the city often due to exploitative practices in the factories. Within the Soot District is South Street, an especially high-crime area and location of the thieves' guild headquarters. South Street also hosts the seedy bar, the Drenched Feline.
Sophie Harkness

**Sophie Harkness** è un'attrice che interpreta Sorella Celia nella serie Netflix *Cursed*.

## Crediti

### Attrice

#### Prima Stagione

* *Da sola*
* *Il lago rosso*
* *Birra in quantità*
* *Il sacrificio*

## Link esterni

* Sophie Harkness at the Internet Movie Database

* Segui Sophie Harkness (@sophie.harkness) su Instagram

* Segui Sophie Harkness (@SophieBHarkness) su Twitter