Angrial

Count Angrial was the Alshari Prime Minister for Duke Lenguin. He tried to secure aid and assistance from Castel to fight the gurvani invasion. Later, he served Anguin as Prime Minister.

## Personality and Characteristics

Count Angrial was introduced in *Warmage* as the Alshar Ducal Envoy to Castal. While in Wilderhall he was very vocal in asking for Castali assistance in fighting the gunvani hoards.

> *I knew the small man in the bright blue doublet was Lord Angrial of Alshar, the official Ducal envoy from that former Duchy.  He shifted in his seat constantly, his head darting here and there as various people spoke, as if he loathed to miss a single word.  He reminded me of a big blue bird more than a small Alshari count.*
>
>

After Duke Lenguin's death, Angrial falls on hard times but stays around Wilderhall where Minalan accidentally meets up with him in Journeymage.

After Lenguin's son Anguin assumes control of his duchy, he names Count Angrial to be his Prime Minister of Alshar.

> *He had been among the nobles Alshar had unofficially dispatched to help raise troops from Castal to face the goblins. His official title was Counselor of the West, and there was a pretty big chunk gone from that, now. While he had been successful, his success had also led to the death of Duke Lenguin of Alshar and the breaking of the realm he had served so faithfully.*
>
>

## Summary

### Warmage

Minalan traveled from Boval Vale to Wilderhall to inform Duke Rard and his court of Shereul and the invasion.  He negotiated the high magi's support to the duchy in return for suspending the Censorate bans on magic and allowing magi to be titled nobility. Minalan was also under consideration to lead a small force to delay the gurvani advance.  The Duke concluded the council to ponder the bargain.

Minalan spent the next two days meeting with the Duke's councilors building support for his proposals. One of these meetings was with Count Angrial, Duke Lenguin's emissary to the Castel court, at the White Bridge Tavern at the edge of town. Attempting to keep the meeting innocuous, Angrial contrived to play a game of rushes as they spoke Alshar and the invasion. The Count could act for his Duke to secure assistance in fighting Shereul. He and Minalan negotiated for the help and support of the Spellmonger and his high magi as they played. Minalan won the game in an unexpected fashion.

> “You seem to have thought of everything, Master Minalan,” he said, amused, as his Ogre destroyed my Leviathan.  The three he rolled turned into another Lord at his already well-defended Tower.  “Unfortunately, superior forces often shatter the plans of the wise.” “And the foolish,” I countered, bringing my Mage back to his Well, which I destroyed.  “I win.”  It took him a moment to realize it: Lamp, Tree, Well.  I had destroyed three of his placements, while he had only taken one of mine, despite all the pieces he still had on the board.  When he was certain that he had been beaten fairly, he chuckled and settled back in his chair.  “That was a most interesting game, Master Minalan,” he conceded.
>
>

The Spellmonger had won by misdirection and deception, luring Count Angrial--with his superior force--into a false sense of security. Clearly, the lesson was not lost on Angrial. He provided Minalan a Ducal Warrant as Marshall of Alshar. When Lenguin learned of this, he was greatly vexed with Angrial, but eventually came to ratify Alshar's support for the Spellmonger.

### Court Wizard

#### References

1. ↑ Mancour, Terry. Warmage: Book Two Of The Spellmonger Series (p. 40). Kindle Edition.
2. ↑ Mancour, Terry. Journeymage: Book Six Of The Spellmonger Series . Unknown. Kindle Edition.
3. ↑ Mancour, Terry. Warmage: Book Two Of The Spellmonger Series (p. 241). Kindle Edition.