Glitchless (NG)

# **Any% Glitchless (NG) - WIP**

This is the current fastest route possible for completing Jedi: Survivor without glitches.

### TODO:

* Finish text guide
* Upload clips of skips
* Make separate pages for skips & stuff & set up links
* Speedtech Section
* Tips Section

# **Rules**

* Time starts at the final input of save file creation (before the intro cutscene begins).
* Time ends upon reaching the "Jedi: Survivor" logo, after skipping the final cutscenes.
* There is no difficulty requirement. (Although Story is objectively the fastest)
* Complete all story missions in order, as fast as possible, within the following restrictions:
	+ The following are **BANNED**:
		- No out of bounds (OOB)
		- No clipping (PBC/Nekko/F11), or any other method that would allow you to bypass walls, cutscenes, loading triggers, or void-out planes.
		- Nekko fast travel/Mantis glitch
		- Airwalks of any kind
		- Launches of any kind (including dual saber jump cancels)
		- Using Focus/Wrenching Pull to traverse up slides in the wrong direction.
	+ The following are **ALLOWED**:
		- The use of parkour/skills (ADS) to bypass puzzles or platforming is allowed.
		- Double dash is allowed.
		- You are allowed to continue If you get the sequence break message, as long as you have followed the aforementioned rules.

# **Route**

## **Coruscant**

### **Tutorial**

Turn off tutorials in Gameplay settings during the initial cutscene. This will avoid pop-up windows that occur throughout the entirety of the run. During the tutorial walking segment, position yourself in front of one of the two outer NPCs (wearing yellow, big guy is too slow) and you will gain a slight boost to your walking speed. Cut corners to ensure you don't "slip" out, and if you do, you can often reposition yourself in front of the other outer NPC. Balance yourself on the NPCs to keep this walking boost throughout the entire walking segment and you can save roughly 15 seconds.

Complete tutorial combat. During the tutorial climbing section, you can skip the slowed down portion right before dropping into the rooftops, by jumping over/around the point where the two beams meet (see clip below).

See all tutorial strategies.

### **K-405**

Progress normally & obtain double-saber. Meet back up with Bode. Immediately after the cutscene where you meet up with Bode, step to the right side of the generator and jump over it to skip the forced walk.

Progress normally & obtain Focus (console that raises the bridge) & Slow. Continue through the next platforming section, defeat K-405 & obtain the Ascension Cable.

### Senator

Progress normally to where you meet up with the rest of the crew. Let the Twins push down the barrier that is blocking you from reaching the climbing section to the Yacht. There are some platforming skips we can do during this climb to the Yacht. First, climb up to the top of the climbing section, but instead of jumping across the gap between ledges, jump upwards and move slightly forwards, landing on top of the climbing ledge. From here you can jump to the platform below, skipping the rest of the climbing section which saves about 5 seconds. Use the normal route if you struggle with this. Secondly, as you climb under the Yacht, you can jump off before the fire to reach the 2nd platform slightly early.

Climb up to the Yacht, board it & confront the Senator.

### **9th Sister**

After leaving the Yacht, progress through Undercity Meats to Freight Depot. You will need to clear out all enemies in Freight Depot before being able to slice the next door. Kill all non-projectile enemies first, then use Double-blade to parry projectiles to kill the rest of the Stormtroopers. You should be able to see all of these enemies when standing at the slice door. Trigger the 9th Sister fight & defeat her.

### **Mantis**

Zipline & Grapple your way to the center platform. Use can jump off the Lamp & grapple up to the next zipline to save ~5 seconds. This is very precise & it's recommended to just climb up the rope instead.

Zipline to the Hangar, meet up with Bode & Bravo, and complete the ending fight on Coruscant. Talk to Bravo & you'll fly away on the Mantis.

## **Koboh 1 - Forest Array**

### **Find Greez**

Our first objective on our first trip to Koboh, is to find Greez in Pyloon's Saloon. After crash landing on Koboh, take the elevator to the ground level, and progress through the Crash Gorge Site. When you reach the tar pit, jump down and throw a roller mine into the Dam. You can save ~5 seconds by jumping straight towards the chest.

Head to the next dam in Derelict Dam and climb up to where the Bedlam Raider & B1 droid are. Kill them, and head to the ledge by where you can ambush another raider & droid, but **DO NOT JUMP DOWN.** Instead, wait up there for a roller mine to come out, and then Force Pull the roller mine up to you, where you can then use it to break the dam you are standing on. There are 2 roller mines you can force pull, and it is recommended to wait for the 2nd one (about 15 sec wait), since it is much more consistent to grab.

After breaking the dam, cross the tar pit to the Dino. Take the elevator down to the mosh pit room & escape it. It's recommended to use Slow here, because getting shot by the enemies can mess you up. Wall jump & progress into Southern Reach. Head straight to Pyloon's Saloon, and defeat Zeik. Enter Pyloon's & meet Greez.

### **Obtain the Koboh Tuner**

Head into the basement of Pyloon's, meditate (for fast travel) and rest at the bed. Head into Smuggler's Tunnels & continue until you pick up the Gyro Module. After falling into the Jedi Chamber, skip the first wall run & 2nd platform by jumping straight from the 1st to 3rd platforms. Continue wall running until you meet Zee & solve the puzzle to rescue her. You can pull one of the orbs as Zee just starts walking across the bridge to make her fall, in which she will respawn next to the elevator (~5 sec time save). Take the elevator up to Rambler's Reach, and enter Pyloon's Saloon again to obtain the Koboh Tuner.

See video below for optimal movement during this segment:

### **Reach the Forest Array**

After obtaining the Koboh Tuner, leave Pyloon's Saloon & head to the Forrest Array gate, through Swindler's Wash. There is a precise jump that can be done to quickly get to the side with the gate.

Use the Koboh Tuner to open the Forrest Array gate, and continue to the zipline. Activate the zipline, and immediately jump towards the rock sticking out from the wall, & force push the rock. You will fall & void out, but the zipline should now be activated. Take the zipline, and wall run past the waterslide to reach Basalt Rift.

On the left side of Basalt Rift, you can jump across the canyon and skip pretty much this entire section. This is a very precise jump, and will take some practice to perfect. Alternatively, you can force pull the Shield Trooper nearby, and force push the shield into the rock pillar, to knock it down & allowing you to cross the canyon. Both options save about 1 min, but the jump is the fastest option. Once you cross the canyon, continue past the Bilemaw & to Forest Array.

### **Release Dagan Gera**

Once you reach the Forest Array, we can perform the Glitchless variation of the Wampa skip, which requires 2 very precise jumps. Head to the left side, where there are wires connecting these "generator-esc" platforms. You should see a bridge to your left & a platform underneath it on the left hand side. Jump to that platform by jumping onto the ground, and immediately jumping off of the ground up to the platform. You will normally slide on this ground, and thus need to time a 2nd jump perfectly as Cal lands on the ground in order to reach the platform.

From under this platform, we have 2 paths. One is significantly harder, but saves an additional 30 seconds. To do the quick route, jump up to the circular outcropping and use that to get another jump up to the bridge level. For the slower but safer route, turn to your right and climb across to the essence. Go up the ramp and open the door, and you can run across the Wampa bridge.

Climb up the grate & you will be able to walk up to the roof, even though it has yet to fall (triggered from the Wampa). This will appear as though you are walking on invisible stairs, and will appear like you are clipping through the roof. Jump down & place the orb into the laser to break the Koboh Matter.

Continue into the Rawka room you just unlocked, and do some platforming to escape. Progress to Bilemaw Den and unlock Relter Tame. Glide with the Relter back to Forest Array. Glide with the 2nd Relter into the central circle.

From here, there is a jump that can be used to skip releasing the bird. Facing the locked door, drop down into the Koboh dust on the left, and head towards the bridge. There is a hexagonal pillar underneath the bridge that you can jump onto, and use to jump up to the bridge.

Unlock the shortcut door, grab the orb, and solve the puzzle to take the elevator up to Dagan. Enter the chamber containing Dagan, & complete the Tanalorr "cutscene". Defeat Dagan Gera. This is the first of 3 times we will fight him.

### **Mantis**

After defeating Dagan Gera, take the zipline & Relter to Nekko Pools. Unlock Nekko Tame, and use the Nekko to head back to the Mantis. There is a shortcut through Bygone Settlement, near the first zipline you can reach. Jump off the Nekko up to the zipline, and jump from the zipline to the ledge. This is fairly precise, but not too difficult.

Trigger the Mantis fly-by, and head to the landing pad. Talk to Zee & fly to Jedha.

**IMPORTANT:** While flying to Jedha, make sure to rest at the meditation point and unlock Aerial Dash Strike (ADS). This skill is the bread & butter of the Glitchless run, and will allow us to perform a good amount of skips throughout the rest of the run. You will also buy Dash Strike as a prerequisite. This is now the fastest movement tech for Cal. You can chain Dash Strike to save some extra time over the normal shuffling speed tech. Use this anywhere you can up until we unlock Dash on Jedha 2.

## Jedha 1 - Archive

### **Rendezvous with Merrin**

Immediately after landing on Jedha, we can test out our first ADS skip. On the right ledge directly outside the Mantis, there are some Hardshells that can be targeted for an ADS, saving about 5-10 seconds of platforming. Continue along this climbing section until reaching the med pad.

Head towards the shortcut rope on the right side of the first Skriton area (Monastery Walls). Force Pull one of the Stormtroopers in the room with the chest, and Force Push them up to where the shortcut rope is. Immediately after using Force Push, lock on to the Stormtrooper & use ADS to reach the higher ledge. This saves about 30 sec - 1 min.

Head to the right past the Flametroopers. You can skip this small climbing section with a precise Jedi Flip to the meditation point. Trigger the cutscene during the next climbing section, and you will fall down and land in a slide. Towards the end of the slide, jump and use ADS to reach the ledge where the Stormtroopers are standing. Force Pull / Push the block to bring it to the ground level. **Note:** This can trigger a sequence break message to appear. Make sure to 'Proceed Anyway' here, and **DO NOT** load the last valid save. Fight the first two waves of enemies to trigger the cutscene where you meet Merrin. After getting this cutscene, we are free to leave, and do not need to finish the rest of the fight. Push the box into the correct position, & jump out of the arena.

After escaping the arena, there is a sneaky ADS we can do to go straight to Merrin's speeder. Jump onto the lamp near the hole in the bridge. From the lamp, jump towards the hole, lock on to a Stormtrooper and ADS through the bridge towards the speeder. Finish the fight, interact with the speeder, and then interact with the grapple point to have Merrin help you escape. Wall run through the next area and head to Halls of Ranvell.

### **Halls of Ranvell Skip**

Halls of Ranvell is home to one of the harder ADS strategies. This specific one can save about 1-2min. From the Halls of Ranvell meditation point, head to the left area and drop down into the fight. **DO NOT FIGHT** these enemies. Instead, Force Push one of the Stormtroopers across the gap to land on the grate walkway further in the level. Using Slow helps immensely here. You need 3 Force Pushes to complete this. If you mess us, kill enough Stormtroopers to replenish your force, and try again. There is also the meditation point you can rest at if you need to reload enemies. Once the Trooper is in position, Jump, Jedi Flip & ADS towards that Stormtrooper. You should be close enough to grapple to the underside of this walkway. Now position yourself near the statue (see clip below) and jump slightly outwards, and Jedi Flip up to the walkway. Cal should grab the ledge and pull himself up.

Climb up to the top platform, and then we can jump down into the Skriton pit. Defeat the Skriton & escape to the Spammels.

### **Archive**

Tame the Spammel, and ride it through the sandstorm. At the very beginning of the Spammel ride, you can do a few attacks for a small boost. This gets locked after a little bit. Progress through the sandstorm until you reach the AT-ST fight. Defeat the AT-ST and progress to the Archive.

Reach the outside of the Archive, & meet Eno. Take the elevator down & meet Cere. Obtain the Blaster stance, and fly back to Koboh.

## Koboh 2 - Devastated Settlement

### **Caji**

After landing on Koboh, grab a Nekko & head towards Igenous Fissure, through Harvest Ridge. Use the Relter to glide to Igneous Fissure & use the 2nd Relter to glide into the Korej Lim fight. Defeat the Korej Lim bounty hunter, and meet Caji.

### **Koboh Grinder Skip**

Climb up to the Gorocco, and take the Relter towards the 1st laser. If you don't step on the broken bridge, and jump straight to the Relter, you can get a vertical boost when grabbing the Relter, which can take you straight to the upper ledge. Head into the room on the right, where the first laser's orb is. Complete this first puzzle, and bring the orb back to the laser. Position it to hit the geyser, and fly with the Relter into the jet stream to reach the 2nd puzzle.

Lead one of the B1 droids into the next room. **DO NOT DROP DOWN** into the pit with the two Goroccos. We do not need the Koboh Grinder ability. Instead, jump & ADS across the gap to the other B1 droids. From here you can grab the 2nd orb and throw it back towards the entrance. Jump & ADS back across the gap using the B1 droid we dragged in earlier. Put the orb into the 2nd laser, and use the laser to break the 2nd geyser. Skipping Koboh Grinder saves about 3 minutes, and we do not need it for the rest of the run thanks to other Glitchless skips.

### **Grand Courtyard**

Glide with a Relter into the 2nd geyser's jet stream to reach the 3rd puzzle. **DO NOT DO** the 3rd puzzle. Instead, we will use the Relter's dive ability into the 2nd geyser, to provide a vertical boost great enough to reach the Grand Courtyard. This skips the need for the 3rd laser & 3rd geyser, saving about 1 min. It's best to glide with the Relter normally, and start diving as you reach the geyser. Diving into the jet stream is what creates the boost, and you should be able to jump up to the Grand Courtyard after doing so.

Head into the courtyard and defeat Tague Louesh. Continue further into this building, until you grab the compass. **DO NOT WAIT** for the Force Echo to play out. Instead, just walk back in from the way you came, and you can end the Force Echo early. Rest at the meditation point & buy the Gathering Tempest & Vortex Dive skills for the Double-Blade stance. Vortex Dive is fantastic for quick combat, and can shred most bosses & large enemies. Use this pretty much whenever you are in combat. Fast travel to the Landing Pad, and fly to Shattered Moon.

## Shattered Moon 1 - Automated Forge & Assembly Staging

### **Reprogrammed Magnaguard Skip**

After landing on Shattered Moon, take the elevator down to the lower level (Automated Forge) & progress through the short climbing section until you reach the Automated Forge meditation point. Start heading through the tunnel section, but don't go too far. Look for the vents outside of the tunnels out to the right. We are going to use these vents for an ADS skip, to avoid the B1 army & Reprogrammed Magnaguard fights. There should be 1 larger Bedlam Raider (has a jetpack). We cannot Force Push this raider, so just ignore him. We can use him for filling our Force meter if we mess up the first ADS attempt. If you go through the tunnel near this raider, there should be 2 normal Bedlam Raiders, which we can Force Push. Lead these raiders back to the vents. Jump out onto the vents, Force Pull one of the smaller Bedlam Raiders, and Force Push (2 pushes) the raider to the ledge where the zipline heads to. If you accidentally killed this raider, replenish your force on the raider with the jetpack, and try again. There is the meditation point you can rest at to reset the enemies if you mess up both attempts. After the raider has been thrown to the target position, use ADS to get to that platform yourself. This saves about 2-3 minutes if done perfectly.

### **Assembly Staging**

Continue to the climbing section and make your way across all the ziplines. Continue through the level as fast as possible until you reach the Array Channel meditation point. This section just requires clean platforming.

### **Crossguard Stance**

After reaching the Array Channel door & meditation point (don't grab), grapple to the grated ceiling in the direction of Drya Thorne & the Crossguard. Rather than climbing up normally, we can actually jump directly to the rope swings.

Swing across, pick up the compass, and defeat Drya Thorne. Obtain the Crossguard and complete the fighting section with it. **MAKE SURE** to set your stances back to Single-Blade & Double-Blade. Zipline back to the Mantis & fly to Jedha.

## Jedha 2 - Sanctuary Temple

### **Narkis Highlands**

First off, hand the 2 compasses you collected in Devastated Settlement and on Shattered Moon to Eno. Grab the Archive meditation point (for fast travel later) and follow Merrin out of the Archive. Ride a Spammel through Arid Flats to reach Narkis Highlands. Progress through this climbing section, complete the puzzle, and head past the Skriton to Trailhead Pantheon.

### **Whistling Drop Skip**

Head into the room with the Sutaban, but **DO NOT KILL IT**. Save the Sutaban for extra Force if necessary. Pull the grate leading into the next room. Standing under the opening you just created, jump up to the little ledge in the wall. You can stand here, and jump again to climb up (who needs boxes?). Grab a Hardshell using Force Pull, and stand in the right side of the opening (facing into the room with the Sutaban. Be careful to not walk into the rope, or you will grab it and drop the Hardshell. Force Push (use 2 pushes) the Hardshell up to the platform above you, and while it is mid-air, lock on to it, and ADS up to the platform. Continue outside towards the Trailhead Pantheon meditation point.

This skips 3-5 minutes, and arguably the most annoying area of the game (Whistling Drop). If you run out of Force, let the Sutaban damage you to regain some (or just kill it). There are a finite amount of Hardshells though, and no nearby meditation point, so be sure to practice this a bit. It's not hard to perform, but can end your run if you mess it up too many times.

### **Crypt Skip**

From the meditation point, head into the circular room with 2 Stormtroopers. Force Pull one of them, and bring them back to the meditation point. Force push them across the canyon towards the zipline shortcut. With a precisely timed Jedi Flip and ADS, you can cross this canyon. Head to the left and you will be at the backside of the Crypt of Uhrma puzzle, and we will still be able to interact with the puzzle pieces. Solve this puzzle by using Force Pull on the two upper outer pieces, and the two lower inner pieces. Leave the Crypt through its entrance, and head through Blustery Mesa to reach the Timeworn Bridge meditation point.

### Dash

Meet back up with Merrin, and use Dash Strikes during the "cutscene" to get to the fight quicker. You can use this tech while Merrin clears the ruins after the fight also, as well as any other "moveable cutscene" in the game. After Merrin clears the ruins, activate the zipline shortcut, Force pull the box to move the wind, and jump into the hole far off to the right (using the wind) to reach the Singing Ruins. Complete the puzzle here, and drop down. Open the door and jump into the wind, and you will be rewarded with the Dash ability.

This should now be used as your main movement tech. You can rapidly chain Dashes together, which is the fastest way to travel on foot. Additionally, if you Dash near the edge of a ledge, while still over ground, you're Dash will get reset, and you will be able to perform 2 Dashes within 1 jump. We call this **Double Dash** & this is somewhat precise, but not difficult to get the hang of. This will be essential for a lot of skips for the remainder of the run, including this next one!

### **Timeworn Bridge Skip**

After unlocking Dash, head back to the Timeworn Bridge meditation point, and make sure to rest. The next skip has soft-lock potential, and you will want this save point in case you mess up. This skip is one of the hardest ADS skips of the run. The difficultly is amplified by the fact that you only get 1 chance to do this, or else you will need to complete this area the intended way, or when soft-locked you will need to reload the save.

Head to the end of the bridge, near where the Flame Trooper & Stormtrooper are. Force Pull the Stormtrooper, and Force Push (2 pushes) him across to the central bridge platform, where the chest is. Kill the Flame Trooper to replenish your force. Now Dash & ADS to the central platform (using the Stormtrooper you just threw), but **DO NOT KILL** the Stormtrooper. Force Pull the Stormtrooper again, and Force Push (3 pushes this time) him across the next gap. **Note:** You will want to aim this Force Push a bit higher, so you can reach him with the 3rd push. Now, Double Dash & ADS across the last gap (to the Stormtrooper) and you will have finished this skip, saving about 1 min.

**Note:** It's important to note that the after Force Pushing the Stormtrooper the 2nd time, he will be too far away from his original position and will respawn after some time. Make sure to land this Double Dash ADS first try, and immediately after throwing the Stormtrooper.

If you mess up the 1st Force Push / ADS of this skip, just continue through Timeworn Bridge the intended way. If you mess up the 2nd Force Push / ADS of this skip, then you will be soft-locked on the central platform, and will need to quit out. Reload your save and try again, or take the intended path to be safe.

### **Sanctuary Temple**

After crossing the bridge, you can use a precise double dash jump to skip a small platforming section.

Continue on into Sanctuary Temple. There aren't really any skips we can do here, so just drop down into the circular room, and head through the climbing section. You should pass by one of the robot squid's arms. Continue down this tunnel until you reach the next room, with a pool of water. Enter the pool, and swim through the tunnel to reach Brother Armias. Interact with the door to Armias, and after skipping the cutscene you will now have Merrin's Charm, allowing you to dash through green laser barriers.

Use Merrin's Charm to make your way back to the first room of Sanctuary Temple. During this, right before re-entering the Temple, you can do a double dash as a shortcut.

Continue past the zipline and you can now head through the green barrier that you passed by earlier. Continue through this section until you defeat the Robot Squid & end back up in Trailhead Parthenon. Sit at this meditation point, and fast travel back to the Archive. Hand Cere the Contact Codes, and then head to the Mantis to fly back to Koboh.

## Koboh 3 - Lucrehulk

### Viscid Bog

After landing on Koboh, head to the Pyloon's Saloon meditation point and fast travel to Grand Courtyard. Glide with the Relter to the large green laser barrier back towards the original entrance of Devastated Settlement. Dash through this barrier and continue onwards until you meet up with Bode. Look at the locations Bode points out, and then take the Relter to the central island in Viscid Bog. You can fly around to the left side, to get as close as possible to the zipline. Use the zipline to cross over into Loading Gantry.

### Loading Gantry Skips

Test to see if you have the bug where your dash gets caught by the ledge guard (I almost always get this at this point in the game). If so, then grab the meditation point and quit out to fix that bug. We will need Double Dash for this area. If it isn't bugged, then skip the meditation point.

Go through the crawl space. There is a very precise double dash jump we can do in this area, to skip the tar without having to complete the fight, and sub-sequentially wait for Bode to drop the container. Jump up onto the container on the right, near the tar. Jump to the iron fence, and then double dash across the tar pit to the ship. Aim for the buoy, and you should be able to jump up onto the ship and continue onwards.

Grapple up to the next part & climb the blue grates past the electrical fire Bode puts out. Make your way to the top of the last wall run, and double dash across to the wall run on your left. Backtrack a bit (jump over the ledge and back) to hit the loading trigger for the next grapple point, and grapple up to the meditation point.