recursal/Fanatic-Fandom huggingface dataset:
Book of Bù

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value
* Items with an unknown powerlevel (doc): The **powerlevel** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | *unknown* [list all]

The **Book of Bù** is one of the four magic items that were needed to be collected by Twinsen to fullfill the prophecy of Sendell.

After reading a rare book at The library's censored publications area, Twinsen goes Island of the White Leaf Desert, where he meets an old rabbibunny. The rabbibunny tells him that he knows about the so-called legend that FunFrock fears, and promises to tell him about it if he brings him the Book of Bù from the Temple of Bù.

After getting through all the obstacles of the Temple, Twinsen finally makes it to the last room. There, surrounded by old dead-yet-alive rabbibunnies skeletons, he finds the book spinning in air. Instead of trying to fight the skeletons, Twinsen can run straight to the book, which causes the skeletons to stop fighting him, and bow to him instead.

The book tells the exact prophecy of Sendell, and describes clearly the events that post factum did happen at Twinsen's adventure:

From this book, Twinsen learned his actual destiny: to overthrow the tyrant - Dr. FunFrock.

Once owning the book, Twinsen can speak with the animals of Twinsun, as well as read the ancient language of the planet, Runic. The book also promoted his magic level from yellow to green.

After getting out of the temple, Twinsen gives the book to the old rabbibunny, who thus figures Twinsen must be the heir the prophecy speaks of. The rabbibunny then tells Twinsen about the Legend, and sends him to his house to continue his quest.

During Little Big Adventure 2, the book is held at Miss Bloop's Private Museum. However, Twinsen is still able to speak with the animals of Twinsen, despite not owning the book any more.

## Related threads

### General

* Book of Bu
* Eh...
* LBA loophole thread
* Future species?
* LBA2 Mysteries
Mr. Kurtz

**Kurtz** is a franco living in Franco Village on the Island of the Francos, in a house where he made sure no sunlight can come in. His flowers are the proof of that. According to the sign outside his house, Mr. Kurtz is a retired colonel. He currently works as a scientist.

Kurtz is one of the many Francos searching for their fragment which is lost on the island. He spends his time in his house concocting a potion which he believes will lead him directly to the fragments location. Unfortunately, he lost the vial which contained the potion.
Rebel

The **rebels** are inhabitants of Twinsun who oppose Dr. FunFrock with military force. They retreat to an island which is constantly bombed by Funfrock's forces. They wage an ongoing war, tearing down the teleportation pads, destroying all the clones, and vanquishing the presence of FunFrock from its shores. New recruits train in the Rebel Camp. The rebels primarily seem to be rabbibunnies and spheroes

Rebellion Island is isolated, and the rebels allow access to their harbour only to ships bearing a pirate flag.

The rebels never believe that the northern hemisphere is uninhabitable as FunFrock's propaganda says. They intended to traverse to it through the fortified Okojo Pass, but during their attempt, their colonel Kroptman was captured.

When Twinsen arrives on the island by a Catamaran, the rebels already know him. A rebel commander Sphero tells him about their fight, and asks his help to free Kroptman.

Twinsen and the rebels take the landing boat from Rebellion Island, and land on the shore of Okojo Pass, where Twinsen has to destroy the radio with his magic ball, to prevent communication for an easier takeover. They then battle through the pass itself, until they find a tank which they manage to seize for their own use. The rest of the battle through the pass is afterwards an easy task.

Once arriving at the fortress where Kroptman is captured, the rebels stay behind to cover Twinsen while he ventures inside to free the colonel. Once the colonel is freed he advises Twinsen to take the back entrance out of the fortress.
Bat

* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 Recovery | *unknown* [list all]

**Bats** live in dark caves and abandoned buildings. They fly around alone or sometimes with one or two more bats. Bats are hard to kill by slow ranged attacks, but easier by melee or fast ranged attacks.

On their own bats won't attack, but will hit Twinsen once when he walks in their path. He can be hit by 1 or 2 lifepoints.
Proto-Pack

* FunFrock's Reign [list all]
 Position | Row 3 [list all]
 Effect | Grants Access [list all]
 Powerlevel | None [list all]

The **Proto-Pack** is a small reactor that goes upon a person's back, and practically enables the person to fly a few inches above the ground.

## During FunFrock's Reign

The Proto-Pack was built by Jerome Baldino in his laboratory in Proxim-City. When Twinsen reaches his house, Baldino is just about to finish working on it. He tells Twinsen that to fine tune the motor's power, he needs a rehostat like the ones found in hair dryers. After Twinsen gets Baldino a hairdryer, he is able to finish working on it, and even pays Twinsen 10 kashes to test it.

The main use Twinsen has for the Proto-Pack in LBA 1 is at the Maritime Museum of Proxima Island. Since the alarm of the museum is on, Twinsen must use the Proto-Pack, as the slightest step on the floor would sound the alarm. After flying his way to LeBorgne's treasure at the end of the museum, Twinsen is eventually able to steal the Ancestral Key, and exit the museum before anyone notices.

Another use for the Proto-Pack in the first game is on Peg-Leg street at Principal Island. As Julia and Beatrice explain to him, Twinsen has to fly to the small island nearby the street, and thus get the clover box that is there.

Another two useful places for the Proto-Pack are the mooring point of Desert Island, where Twinsen can use it in order to get straight to the mainland and back (as opposed to jumping from rock to rock), and on Dino-Fly Street at Tippett Island, trying to avoid the giant crab swimming in the water.

## During Twinsen's Odyssey

Some time between the events of the two games, Twinsen gave the Proto-Pack back to Baldino, who started working on improving it. Before Baldino leaves to Emerald Moon, he leaves the Proto-Pack for Twinsen in the baggage claim building in Citadel Island.

In the baggage claim, Twinsen has to solve a couple of puzzles that include directing a crate-mover and pushing the Proto-Pakc's crate along the lane, before the grobo in charge of the Baggage Claim can open the box for him.

Twinsen first needs the Proto-Pack in order to reach the Pearl of Incandescence, as the spikes in the cave where the pearl is do not enable him to reach it. Twinsen also uses the Proto-Pack in the Esmer Base on Desert Island, to hover over an electrical conveyor there, that fries him otherwise.

When Twinsen and Baldino crash on Zeelich, Baldino asks Twinsen to get him a can of gazogem, so that he can upgrade the Proto-Pack into a Super-Jetpack. Even though he is displeased with the request, as he is in a hurry to reach Island CX, Twinsen eventually needs the improved Jetpack, and thus goes get the gazogem.

After Baldino improves the Proto-Pack into a Super Jetpack, Twinsen can still use the normal Proto-Pack, although it is no longer necessary.

## Related threads

### General

* That dam...darned protopack!
* Does any1 no about protopack
* Proto-pack in LBA 1
* Relentless protopack?
* LBA 2 Otringal
* I just played LBA2 again.... (C)

### Hints\Spoilers

* Proto-pack help, lba1
* Found a way to make your protopack faster in LBA1
* Stuck- Jet Pack
Zed

## Description

Zed is a grobo living on Citadel Island. His only hobby seems to be collecting mushrooms, something he likes doing while it rains. He also likes to lay at the beach during sunnier weather.

## Role in Twinsen's adventure

Zed had no real role during Twinsen's adventures. He only gave Twinsen some hints, like most characters. In his case: Twinsen can drown, where to seek Raph and that mushrooms could come in handy.

## Related threads

### General

* The Zed cult.
* Zed & the mushromms!
* Zed is a stalker !!!
* Zed Campaign
* Zed

### Fan Art

* LBA was origianlly invented during the Rock Age!
Franco Technician

* Enemies of unknown range (doc): The **range** parameter specifies no value
* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 Recovery | *unknown* [list all]

The **Franco Technician** is
Memory Viewer

Position | Row 5 [list all]
 Powerlevel | None [list all]

The **memory viewer** is an object showing videos seen in the game previously. This viewer is a small, red, binocular-like device.

Twinsen can pick up the memory viewer in Jerome Baldino's house, although he doesn't have to use it at any specific point of the game. This viewer can be found there only after the Esmers take control of Twinsun, and Baldino leaves for Emerald Moon. Subsequently, Twinsen can buy one at the Twinsunian Souvenir Shop in Otringal, for 30 zlitos.
The Ferryman

Requires | (4x) Gem

**The Ferryman** is a myth to most of the people of the Undergas, but few actually know of his true existance. He takes Twinsen across the lava to the other islands of the undergas. The Ferryman's price for each trip is four gems.

## Description

Down under Zeelich's gas layer is the undergas, a zone full of lava. The islands of the undergas are isolated from each other. The most common myth among the dwellers of the undergas is about a ferryman, who takes people from one island to another for a charge.
However, very few people know that the ferryman actually exists, and even less people know how to call him. One of the few people who know about the ferryman is a wannie who works as a maid at Mr. Monk's house. She will teach whoever is interested the Ferryman's Song, which is the song required to call the ferryman. The person singing this song at the wharf at Ferryman's Lane on the Island of the Wannies, the beach at Mosquibees Island or the edge of the Island of the Volcano will be met by the ferryman, who will then charge four gems for a trip. The ferryman will take whoever can meet the price around the undergas. The traveler can choose between any of each the two other locations.
However, the ferryman’s character is very obscure. Very few is known about his personality, and it is rumored that he is a rather unfriendly wannie.

## Role in Twinsen's adventure

During his adventure around Zeelich, Twinsen arrived at the undergas, where his main goal was to reach Mosquibee Village so that he could access Island CX. Wandering around the Wannies Island, he reached the Wannies Village, where he met Mr. Monk's maid. The maid was friendly, and helped Twinsen by teaching him the Ferryman's Song. Twinsen then made his way to the wharf at Ferryman's Lane, where he sang the song. In no time at all, the ferryman arrived, and asked Twinsen for his destination. Twinsen replied he must go to Island CX, and paid the ferryman the required amount of gems- four. The ferryman then took him to the Mosquibees Island, where he could continue his adventure. Later on, in his escape from the Emperor's attack on the island, Twinsen used the ferryman's services again to get to the Volcano Island, and from there to the Wannies Island.
Funky Rabbibunny

The **funky rabbibunny** is a nameless rabbibunny patrolling in Funky-Town at Tippett Island. This rabbibunny claims to know the Northern Hemisphere of Twinsun very well, and is willing to sell information for the price of 10 kashes.

Following the advice of a sphero he meets when arriving to Tippett Island, Twinsen goes to talk with the rabbibunny, who for 10 kashes on each item sells him the information he knows regarding the Cloning Center, the Teleportation Center and the Mutant Factory.

The rabbibunny hints Twinsen that it is possible to jump on the crabs in the sewers as a way of crossing the water, and that he needs a proper ID card to enter the Teleportation Center.
Roger de la Fontaine

**Roger de la Fontaine** was the Burgmaster of the Island of the Francos, who was in charge of looking after the Francos Key Fragment. He often buried the fragment to keep it safe, so that nobody could find it and steal it. One of his favourite pastimes was to spend time near the Gas, and that is where he met his death - eaten by a gas monster. Because nobody knew where he hid the fragment, the entire Island was whipped up into a frenzy, and everybody started looking for the fragment.

When searching for the lost fragment himself, Twinsen finds the burgermaster's key, with which he opens a cupboard in Roger de la Fontaine's house. In this cupboard he finds the burgermaster's notes, which provide clues about finding the fragment.

Roger de la Fontaine means "Roger of the Fountain" in French.

## Related threads

### General

* The Francos Burgermeister
* Burgermaster?
Ferry

Template:Infobox Transport

**Ferries** in the Little Big Adventure games are used as services between Citadel Island, Principal Island and later the Island of the White Leaf Desert. Passengers have to buy a ferry ticket to board.

In Little Big Adventure 2, the old, white ferry had been replaced with a new yellow one resembling a hovercraft. During the time of the Esmer invasion, the ferry services are not allowed.

Twinsen has to use the ferries several times during his adventures. He first needs it to get to Principal Island. As the rabbibunny at the ferry ticket store recognizes him as the wanted refugee, however, he has to buy fake ferry tickets from a grobo. He first has to help the grobo moving around crates in the nearby warehouse. He later buys his catamaran, enabling to move around freely on Twinsun's Southern Hemisphere without having to use the ferry service.

In LBA 2, Twinsen uses the ferry to get to the Island of the White Leaf Desert while his Dino-Fly is injured. When he heals him with the Horn of the Blue Triton, he is able to freely move around on Twinsun again.

## Related threads

### General

* Secret ferry movie
* lba ferry?
Burgermaster's Key

Position | Row 5 [list all]
 Effect | Grants Access [list all]
 Powerlevel | None [list all]

The **Burgermaster's Key** is a key used to open the burgermaster's cupboard at his house. This cupboard contained the instructions on how to find the Francos Fragment.

In a search for the Francos fragment, Twinsen goes to the Island of the Francos, wwhere he learns that the key was hidden, and that no one knows where it is now. Twinsen discovers a key in the den of a clockwork owl, that enables him to open the cupboard at the house of Roger de la Fontaine's brother. There, he finds descriptive instructions about how to find the fragment. After following the instructions correctly and accordingly, the Francos Fragment was successfully discovered by the quetch.
Bruce

Occupation | Plays guitar

**Bruce** is a sphero residing in a tent near the shore in an uninhabited area of the White Leaf Desert. Bruce gives Twinsen a small hint about treasures buried in the Temple of Bù.

Bruce disappears from his usual location after the invasion of the esmers, and is not seen again in the game.
Bersimon

Occupation | Weather Wizard

**Bersimon**, often referred to as **The Weather Wizard** is a weather wizard who lives in a tent on the cliffs of Citadel Island. He is a fully qualified wizard, who graduated from the School of Magic.

The Weather Wizard spends most of his time, frantic about the missing lighthouse keeper and his boiling cauldron. He informs Twinsen that he cannot stop the storm until he gains access to the lighthouse but the lighthouse keeper is nowhere to be found.

A poster on his wall says Bersimon has reached the rank of Grand Master of sea winds and tornadoes. The Weather Wizard is thereby the only one capable of dispursing the storm that prevents Twinsen from going to Desert Island. However, he has to stand at a high point in order to utter a conjuration, and the lighthouse is the only available place at the island. After Twinsen frees Raph, the lighthouse keeper, Bersimon will be able to stop the storm. Then, finally capable of landing, the Esmers will land on the planet.

Bersimon also once hid Sendell's Ball in a cage of ice in the sewers. He already made a potion, which only needs a Pearl of Incandescence to become ready for use, for freeing the ball.

* After Raph is rescued, the Weather Wizard takes Twinsen and Zoé to the top of the lighthouse and disperses the storm.
* Later, when Twinsen seeks his advice, he's gone from his tent and leaves Twinsen a note with instructions to finish the spell he is working on.

## Related threads

### General

* Toss Up Compensate Match
* Second Semi of the Toss Up!
* Bersimon's note
* The Weather Wizard~
* Twinsun - a happy jolly place? I THINK NOT
Captain

Requires | (100x) zlito

The **Captain** is a nameless Franco who transports people around the islands of Zeelich's Surface for the price of 10 Zlitos. He calls his boat "Leontine".

When Twinsen crashes on Otringal, his main objective is to find a way to reach Island CX. At the harbour he finds the captain, and as all other ferries refuse to take Twinsen to Island CX, the Captain thinks he can help him, for an unusual fee of 100 Zlitos. He's the only one who is able to help Twinsen, so Twinsen doesn't have much choice. Twinsen pays him the 100 Zlitos, and the captain tells Twinsen about a franco on Celebration Island who went to the island and came back alive. He then takes Twinsen to the island for free.

When coming back from Celebration Island, Twinsen discovers why he was attacked by the guards, and why the captain charged such a high fee, as Dark Monk has put Twinsen on the wanted list.

It's possible to use the captain's services afterwards, although he charges twice as much for journeys as the other captains in the harbour.
Sendell's Medallion

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value
* Items with an unknown powerlevel (doc): The **powerlevel** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | *unknown* [list all]

## Description

As described in the sacred Book of Bù, **Sendell's Medallion** is one of the four important magical symbols that have to be collected by the Heir, along with the flask of Clear Water, the Ancestral Tunic, and the book itself. Upon gathering and uniting those four magical symbols, the Heir's victory would be much more certain. Furthermore, this medallion also enables upgrading the level of magic, depending on the previous level the Chosen One had.

Additionally, this medallion was one of the signs with which Dino-Fly is supposed to recognize the Heir, at the day the latter will locate his whereabouts.

The medallion itself is made of pure gold, and is coloured as such. A big, brown S is sealed at at the centre of the medallion, to symbolize the close connection to Sendell.

## Role in Twinsen's adventures

In his quest of defeating the evil tyrant FunFrock, Twinsen has discovered a hidden cave just behind his house. Once opening the door, with the aid of the key he stole from LeBorgne's treasure, Twinsen has reached an enchanted room. There, at the middle, hovered in air two highly desired magical objects: the Horn of Gawley and Sendell's Medallion. Not wasting time, he quickly grabbed these two items, thus upgrading his level of magic to Red Ball. From then on, regardless of his general outfit, Twinsen almost always had the medallion on. When reaching Dino-Fly at Tippett Island, the dino could recognize Twinsen as the Heir by this medallion.

At the end of his first adventure, Twinsen has contributed the medallion, as well as a few other objects he possesed, to Ms. Bloop's museum. However, he very quickly found the use of it useful again, and had to use his tricks in order to "steal" it from the museum.

## Unconfirmed theories

The origins of the medallion are unknown. It was most likely created in some magical way, perhaps by Sendell, and was stored for generations by Twinsen's ancestors in the Heir's Room behind his house.

## Related threads

### General

* LBA loophole thread
* Sendell's Medallion

### Fan Art

* Twinsen
* The Heir
* Old drawing from 2000
* twinsen paint image, old
* Twinsen, my style
* 2-minutes twinsen"robot"
* Twinsen :)
* Twinsen want's you!
* Ka-meh-ha-meh.. I mean Magic ball blast
* Another 3D twinsen
* Sendell's medallionS!
* Lba3

## External links

### Fan art

* LBA 2 Picture
* Twinsen and Zoe
Esmer

**Esmers** is a general name for the inhabitants of Zeelich used by Twinsunians. It is based on the Twinsunians' initial belief that the "Esmers" come from Emerald Moon instead of Zeelich (Esmers = people from Emerald Moon). But despite better knowing it has evolved to meaning Zeelichians, as even FunFrock, knowing their origins from the first time, uses the term "Esmers". The Esmers themselves prefer the name Zeelichians.

The Esmers are actually four different species: the Sups, the Francos, the Wannies and the Mosquibees. The term "race" is also often used to describe differences, though the official term is species.

The term Esmer can be found next to any activities and objects by Zeelichans, as far as they are known or happened on Twinsun.

## The Esmer invasion

*Main Article: Esmer invasion*
A part of FunFrock's and the Emperor's plan to destory Twinsun needed the power of the Twinsunian wizards. Realising that it wouldn't be easy to get control on them, they started a mission to Twinsun, inviting the wizards to Zeelich.

Pretending they wanted to help with the restoration of the Temple of Bù, they build a secret base in Bald Mountain for their shuttles to land and get off. Agents of the SBI are sent to remote places of the islands.

As the Emsers can't just leave Twinsun after capturing the wizards, they establish military control over the populace instead.

* Esmer shuttles approaching Twinsun
* Esmers landing on Citadel Island
* Esmers in Lupin-Burg
* An Esmer spaceship abducting the children
* Esmer patrols
* A land mine field by the Esmers

During the military presence of the Esmers on Twinsun Esmer troops and robots are guarding the streets, many public places such Chez Luc and Miss Bloop's Private Museum are closed, along with the ferry services.

Mine fields are seen on Desert Island, making it hard to use the guarded streets.

With the prepared destruction of Twinsun with the lunar reactors, however, more and more Esmers leave the planet, bringing themselves out of danger.

## Esmer Spaceships

*Main Article: Esmer shuttle*
The yellow Esmer spaceships can usually be found at the astroport in Otringal, carrying passengers to various planets. However, they are also used for military purposes, like for the invasion of Twinsun, at the Emerald Moon base, or as the Emperor's personal spacecraft to get from Island CX to Otringal.

The shuttles' round outside makes them perfectly able to fly through space. Upon landing, big red feet extend from its bottom, and a side door opens.

The shuttles are controlled by itinary tokens.

* Esmer spaceship on Citadel Island
* Esmer shuttle in space
* Esmer shuttle emerging from Bald Mountain
* Esmer shuttle from the inside

## Famous Esmers

* Johnny Rocket, the first Emser on Twinsun
* John Edgar H., agent of the SBI
* The Emperor of Zeelich

## Related threads

### General

* Your fave esmer charactar
* The Esmers invasion
* The Esmers
* Twinsun - a happy jolly place? I THINK NOT

### Hints\Spoilers

* The funniest hints ever, & more! (Could anybody tell some more)

### Fan Art

* Esmer Shuttle In 3D/movie
* Esmer Shuttle
* Lba3
* Esmer drawing
Bottle of Syrup

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | None [list all]

The **Bottle of Syrup** is a bottle containing 1/2 liter of cherry-flavored syrup, used for either curing purposes, or just for flavour.

Needing to change the water flavour in Principal Island, Twinsen goes to the pharmacy of Citadel Island to take this syrup. He then goes to the Water Tower of Principal Island, and by pouring the syrup into the water tank, he changes the water's flavour. In return to doing so, the librarian lets Twinsen into the Restricted Section of the library, where Twinsen reads about the legend.

Later in the game, Twinsen fills the now empty flask with the Clear Water.

## Related threads

### Hints\Spoilers

* Somehow, i got Lba working, now i need a little help ^\_^
Ring of the Dissidents

Position | Row 5 [list all]
 Powerlevel | None [list all]

The **Ring of the Dissidents** is a ring used as an identification sign of the Zeelichian dissidents, the small group opossing the Emperor and Dark Monk. This ring is a proof that the owner is to be trusted by them.

In the conversation with Johnny Rocket in the Imperial Hotel, Twinsen receives from him the Dissidents Ring, which Johnny instructs him to show to the seller at the Twinsunian Souvenir Shop. After Twinsen shows him the ring, the seller opens a secret door in his shop, which leads down to the basement. There, Twinsen meets the dissidents, who instruct him about finding Island CX.

Later, in the Island of the Mosquibees, Astrid asks Twinsen for a proof of his good intentions. Twinsen does so by showing her the ring.

If Twinsen shows the ring to the clerk of the Twinsunian Souvenir Shop after returning from Island CX, the Clerk turns out to be an imposter, and shouts for the guards.
Gallic Acid

Position | Row 4 [list all]
 Powerlevel | None [list all]

The Flask with **Gallic Acid** is used to restore ancient documents that have been faded away. This bottle is coloured yellow, blue and red.

Twinsen first hears about gallic acid from his elderly neighbour, when he tells him he needs such acid in order to restore a map of the Citadel Island sewers. He also tells him that none is left on the island. Twinsen can get the acid from either Ker'aooc's house in Port Ludo, or from the nearby bazaar for 50 kashes. After Twinsen's neighbour receives the acid, he uses it to restore the map, which reveals a pyramid-shaped key. He then gives the key to Twinsen, who later uses it to enter the room in the sewers where Sendell's Ball is concealed in an icy cage.

Additionally, Twinsen learns from the racer in Von Kournil Tour that it is possible to boost his car with gallic acid, although this does not appear in the game.

## Related threads

### Hints\Spoilers

* Free Galic Acid
* If...
Brightstone Axe

**Brightstone Axe** is a Breakthrough weapon for Destroyers.

## Acquisition

A Locked Brightstone Weapon Chest or the weapon itself has a chance of being obtained from the  Misty Woods Brightstone Ruins dungeon. Open the box with a Hongmoon Key or a Key for a random chance of receiving a Sealed weapon, or open with a Brilliant Moonwater Key to receive your Sealed class weapon.

It is inadvisable to use the weapon for combat purposes or to unseal it unless using the weapon for Breakthrough or when exporting the appearance of the Weapon.

## Evolution

This Weapon is needed for the Awakened Siren Axe Stage 5 to Breakthrough to Awakened Siren Axe Stage 6.
Bob Vortix

Occupation | Astronomer

**Bob Vortix** is a sphero astronomer living in the Old Burg on Principal Island. He was placed under house arrest because he knew too much about FunFrock's tyranny. Due to his knowledge, he has gained respect from the citizens living on Principal Island.

During his house arrest, Bob's house is heavily guarded by several grobo clones, who are probably afraid of people trying to reach him, thus gaining some of his knowledge.

In his search for information about Legend of Sendell, Twinsen reaches the Old Burg, where he hears from many citizens about the mass information the astronomer is able to give him. Following the citizens of the Old Burg, Twinsen eventually reaches Bob's house.

Inside the house, Twinsen hears from Bob that the legend can be a key in FunFrock's weakness. Bob suggests Twinsen to go to Port-Belooga, and tell the fisherman that he (Bob) sent him. Bob also opens a chest in his house for Twinsen, containing a high sum of kashes.

When searching for information about LeBorgne, Twinsen can come back to Bob's house. Bob then suggests him to go look in the local bazaar for information about the pirate.

## Related threads

### General

* Interesting LBA facts [Discuss]
* Astronomer?
* LBA makes no sense
Chedil Amiradoo

Requires | (1x) Wizard's Diploma

**Chedil Amiradoo** is a rabbibunny peddler on Desert Island who makes living from selling various magic accessories to fully licensed wizards. Throughout Twinsen's Odyssey, he circles around the White Leaf Desert on his magical flying carpet. People who wish to buy goods from him are required to show him their Wizard's Diploma, as a proof of them being fully licensed.

Upon qualifying from the School of Magic, Twinsen is advised by the rector of the school to go meet Chedil Amiradoo, and buy a Wizard's Parade Tunic from him. Once bumping into him in the desert, Twinsen shows him his newly given wizard's diploma, as a proof of his wizardry. In return to 50 kashes Twinsen receives a parade tunic and a fake wizard beard.

Twinsen can also buy Orange Powder from Chedil, and he also gives Twinsen a hint as to where the wizards are going with the Esmers.

When Twinsen comes back from Zeelich for the first time, Chedil is no longer seen around the island.

## Related threads

### Hints\Spoilers

* The funniest hints ever, & more! (Could anybody tell some more)

### Fan Art

* Metal Gear Twinsen
* Lba3
Life Candy

* FunFrock's Reign [list all]
 Effect | Restores Life [list all]
 Powerlevel | All Magic Levels [list all]

**Life candies** are a part of the lives system in the Little Big Adventure games. They are made to look like hearts, and contain a special genetic stimulant that triggers the regeneration of any damaged part of the body. Because the stimulant is used up as it works, each capsule only allows a slight recovery of health. As such, they are used to heal minor injuries, and generally increase a person's stamina. When a person's life points meter reaches zero, he loses one clover leaf.

Because of the cheap, widely available nature of the medicine, which is found in most garbage cans and plants, there is little sickness or disability on Twinsun.

The life candies are used by Twinsen whenever he needs to recover health. He can either find them in plants or garbage cans, or buy them in the bazaars around the planet. In Little Big Adventure 2, as part of his studies in the School of Magic, he receives the Horn of the Blue Triton, which enables him storing a greater amount of life points, as well as using them to heal others.
Green Grobo Clone

* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies '2 seconds' (unknown)
* Enemies of unknown recovery (doc): The **recovery** parameter specifies '0.7 seconds' (unknown)

 * Melee [list all]
 Recovery | *unknown* [list all]

**Green Grobo Clones**, are equipped with a sort of laser-gun that shoots out damaging sparks. It can shoot out sparks from its baton that inflict damage.
Julia

**Julia** is a female rabbibunny living in a house in the Old Burg on Principal Island. She owns a big screen television, one of the only few televisions found on Twinsun. Julia is best friend to Beatrice, and according to her she watches television too much.

When Twinsen first arrives to the Old Burg, he finds out that the local citizens are afraid of him. Julia advices him that in order to win the people's trust, he should "clobber a clone". After Twinsen does so, Julia, as well as the rest of the town's citizens, is willing to talk to him. Julia tells Twinsen a long story, which hints him about a clover box located on an islet off Peg Leg Street. She tells him to go to Beatrice and ask her about it.
Subway Technician

* Characters of unknown alignment (doc): The **alignment** parameter specifies no value

## Description

A rather grumpy character who plays no major role in LBA1. He is seen in two places: at the Subway Station where he starts up the subway to the Mutant Factory for Twinsen.
He is also from then on seen in the Mutant Factor repairing a spare subway shuttle.
Franco Pike Guard

Recovery | Fast [list all]

**Franco Pike Guards** are omnipresent guards of the Emperor's army on Zeelich. They wield a long pike. They are seen at any place needing minor guarding, like the astroport, the gazogem refinery, and on many streets throughout the entire planet. Together with Franco Technicians they build the crew of the Emerald Moon base.

Along with the Esmer invasion on Twinsun they can be seen in the streets of Lupin-Bourg, Port-Ludo and the secret esmer base.[move to skaters article]

They are guarding the little harbour at the Island of the Celebration, and are stationed next to Otringal Prison.

When setting off an alarm in an airlock of the Emerald Moon base, Twinsen is able to lure a guard into it. He quickly takes on his space suit and opens the outer doors. Thus the franco guard, not wearing a space suit, is sucked out of the room into space.

## Related Threads

### General

* Sucked into space
* Yellow Fraco Guards
* For those interested to see what a cell-shaded LBA would look like
* Franco Guards, hey they are diffrent!
* Do you think that Fraco guards are Clones?
Snowboard

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | None [list all]

## Description

The **snowboard** can be used in the Hamalayi Mountains to slide down from snowy mountains. An excellent place for this is the ski summit, which also has a ski lift and marked routes for convenience.

## Role in Twinsen's adventure

Exhausting in the high ranges of the Hamalayi Mountains, Twinsen received a snowboard from the Kamis. He could then slide down from the hills, especially around the ski summit of the mountains. To do so, he had to stand between one of the four pairs of flags. The snowboard did not serve any further purpose in Twinsen's adventure.
Horn of the Blue Triton

Position | Row 1 [list all]
 Effect | Stores Life [list all]
 Range | Short [list all]

**The Horn of the Blue Triton** is a horn storing life candies. This horn enables the owner to store a higher amount of life candies, as well as use those candies to heal other people.

Twinsen's very first object in Little Big Adventure 2 is to find a way to cure Dino-Fly. During his studies at the School of Magic, he has to undergo the Garden Balsam Flower test. As a reward for completing the test, Twinsen receives the Horn of the Blue Triton, which is half-empty when he receives it. Twinsen can fill the horn using life candies he finds around the planet, as well as with a clover leaf. With this horn, Twinsen can finally cure Dino-Fly, and thus complete the third test of the School of Magic- the Dome of the Slate test.

Twinsen can also use the horn to cure other people, though none of them are necessarry tasks in the game. He can use it on Joe the Elf at the cemetery, after the elf accidentally turned himself into a shell. In return he receives 3 clover leaves. Additionally, Twinsen can use the horn to cure an injured Wannie in the Island of the Wannies. In return, the wannie gives Twinsen a gem, and tells him about an easier access to the Queen of the Mosquibees' cell.

The Horn also comes in handy when Twinsen wishes to renew a certain amount of life points. By using the horn, Twinsen can store these life points, and then extract them from the item whenever he needs to restore his health status.

It is also possible to use the horn for cheating in the Gloum Casino in Otringal. By dispensing a life candy on a course in the Duam race, the Duam who touches the candy is more likely to win the race.

## Related threads

### General

* Favourite Horn
* How many people did you heal?

### Hints\Spoilers

* every point of interest i could find (lba2) that isnt on this site, that needs to be!
* Otringal Casino
* Dog races.
Gloum

File:DVPATRIK.JPG
**Gloums** are large Alligator-like creatures on Otringal. Almost all gloums there work in Casino Gloum.

Owning the casino in the middle city of Otrinal, the gloums tell Twinsen about the big jack-pot he can win there. However, when arriving at the Jackpot Room, Twinsen is attacked by two gloums, who steal all of his money in case they defeat him. After Twinsen beats them, he can exit the casino through the back door, leading to Otringal's Upper City.
Mosquibees Fragment

Position | Row 4 [list all]
 Powerlevel | None [list all]

The **Mosquibees Fragment** is one of the four fragments which together summon Dark Monk's statue to complete the ceremony. This turns Zeelich back to its original look after 10,000 ceremonies. The Mosquibees Fragment is the yellow "left" piece of Dark Monk's Key.

The fragment itself is stored inside a locked box, on an island isolated from the Mosquibees Village, to prevent the emperor and his soldiers from stealing it.

As a part of his quest of hunting down the four key fragments, Twinsen reaches the Island of the Mosquibees, in a search for their fragment. Just after he completes the Test of Truth, the emperor's soldiers invade the village. Twinsen manages to escape, and goes to the island isolated from the village, where the fragment is found.

On the island, Twinsen finds a box in which the Mosquibees Fragment is kept. He has to battle a gas monster in order to get the key to the box. This monster is only able to be defeated by throwing back its own fireballs with a Wannies Glove. After Twinsen kills the monster, he has the key to the box, and is thus able to get the fragment.

## Related threads

### Hints\Spoilers

* where this the fragment of the purlones
Ferry captain

The **ferry captain** is a rabbibunny working for the Inter-Island Ferry services as a ferry captain. Every time a ferry is ready to take off, it is his job to sail the ferry to its desired destination, as well as conducting the passenger's tickets.

While in the Southern Hemisphere, Twinsen travels several times from Citadel Island to Principal Island in a ferry. When reaching the ferry, he is encountered by the captain, who makes sure he has a ticket, and then sails the ferry to the desired destination.

Once buying his catamaran, Twinsen finds no further use of the ferry services, resulting in not meeting the captain any more.
Teacher

## Description

The school **Teacher** on Citadel Island during Twinsen's Odyssey plays no vital role except that she recalls to Twinsen the abduction of the children of Twinsun. Twinsen must then continue his quest to look for them.

She is the teacher of the four kids at the Citadel Schoolhouse. While it's raining, the teacher is stuck inside the school with the kids. After the rain clears and the sun is out, she takes the kids up to the Flowers Circle.

## Related Threads

### General

* Twinsun - a happy jolly place? I THINK NOT
Rabbibunny Village Lady

## Description

The **Rabbibunny Village lady** only known lady in the Rabbibunny Village. She assists Twinsen by opening up a passage to the Subway Station which he can then use to reach the Mutant Factory.

After Twinsen destroys the Mutant Factory, she gives him a life-heart, if he goes over to her standing by the washing line.
Wadbull

## Description

**Wadbull** is the owner of the Old Burg Bazaar on Principal Island. Always referring to his customers as 'dear', He regards them highly. He always tries to be helpful to customers, when item they need is not currently in stock. In his bazaar he stocks Gas for 30 kashes, Meca-Penguins for 3 kashes each, and life and magic points for 10 kashes each.

## Role in Twinsen's adventure

Wadbull runs a bazaar from which Twinsen could buy items. He also revealed to Twinsen the location of LeBorgne's log book.
Tavern Grobo

## Description

The **tavern grobo** is a grobo who often visited Chez Luc in Lupin-Burg during FunFrock's Reign. He could usually be found on the first floor.

## Role in Twinsen's adventures

After Zoé had been captured by grobo clones, Twinsen was looking for clues about what happened to her. When asking around in Chez Luc, he eventually encountered the grobo, who was willing to give Twinsen a hint when he ordered a drink for him. After Twinsen did so, he was told that Zoé has been to the harbour in order to get taken to another island. So Twinsen got up to get to the harbour himself.
John Edgar H.

* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 Recovery | *unknown* [list all]

**John Edgar H.** is an agent working for the Sup Bureau of Investigation of Zeelich. He was a spy on Twinsun during the Esmer invasion of the planet, often hiding in trash bins and fake cacti.

John's mission on Twinsun is to kill Twinsen. Twinsen encounters him some times when travelling around Desert Island, when he is shooting from a rubbish bin or a cactus.

Twinsen eventually sneaks into an esmer shuttle, and notices John receiving orders from the SBI.
Mr. Paul

Requires | (1x) Ferry Ticket

**Mr. Paul** is an Inter-Island Ferry sailor grobo living in the harbour of Citadel Island. He is responsible for operating the ferries sailing from Citadel Island to Desert Island, as well as conducting passengers' tickets upon boarding.

During the storm at the beginning of Twinsen's Odyssey, Paul takes cover in his house. When Twinsen comes in, he hears from him that all maritime service is cancelled until the end of the storm. Later, when the storm is over, Mr. Paul conducts Twinsen's ferry ticket, and sails the ferry taking him from Citadel to Desert Island and back. While Twinsen is on Desert Island, Mr. Pauls awaits near the ferry at the harbour near Port Ludo.
Pyramid Shaped Key

Position | Row 5 [list all]
 Effect | Grants Access [list all]
 Powerlevel | None [list all]

The **Pyramid shaped key** is a key the shape of a pyramid openning the secret room in the sewers of Citadel Island, where Sendell's Ball is surrounded by a cage of ice.

The key was kept by Mies van der Rooh's father, the old rabbibunny who lives next to Twinsen on Bug Street. After Twinsen gives his neighbour a Gallic Acid, he is able to use it to restore a map of the sewers. This map turns out to mention the key, which the rabbibunny gives to Twinsen.

Twinsen uses this key with the keyhole on the floor in Green Corulla Street, which makes the door to the secret room open.
Franco Army Soldier

* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 * Melee [list all]
 Recovery | *unknown* [list all]

The **Franco Army Soldier** is a flexible soldier of the Imperial Legion who takes up various roles, like paratrooper, gunner, prison guard, etc. They carry an Uzi gun that fires rapid, long distance bullets.

The military troops of the Emperor attacking Mosquibee Village was mainly consisting of army soldiers and paratroopers.
Mies van der Rooh's Pass

* Items of unknown position (doc): The **rowposition** parameter specifies no value
* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | None [list all]

**Mies van der Rooh's pass** is a card which Mies van der Rooh uses to enter the Teleportation Center in Brundle Island.

When Twinsen goes to Mies van der Rooh in his search for the plans of the Teleportation Center, he receives this pass from him. When Twinsen reaches the Teleportation Center, a nurse guarding the site asks for his identification. By showing him the architect's pass, Twinsen is able to safely pass through the gate and enter the building.

The inventory description of the architect's pass gives a hint, saying that the Horn of Gawley is needed to enter the building.
Leone

**Leone** is a sphero working for the healing wizard Ker'aooc as his housemaid. During most of Twinsen's Odyssey she is seen cleaning his house in Port-Ludo.

Twinsen first meets Leone as a customer shopping in the pharmacy on Citadel Island, when she tells him she has an idea how to help Dino-Fly. Just then, her umbrella is stolen by a thief rabbibunny. Giving her back the umbrella, Twinsen learns from Leone that he can go visit the healing wizard for assistance.

When Twinsen goes to Desert Island to look for the wizard, he finds Leone in the wizard's house, where she tells him that Ker'aooc would be gone for a while. She suggests Twinsen to search for the School of Magic in case it's an emergency.

Twinsen can also take the Gallic Acid from Ker'aooc's house. Leone says that he can take, as Ker'aooc doesn't use it.

## Related threads

### General

* Grandma
* Twinsun - a happy jolly place? I THINK NOT
Hair Dryer Salesman

Occupation | Salesman

The **hair dryer salesman** ia a quetch selling door-to-door hair dryers on several islands around the Southern Hemisphere of Twinsun.

Twinsen first sees him at the Old Burg in Principal Island, unsuccessfully trying to sell hair dryers. He later tries his luck on Proxima Island too, where Twinsen meets him again. This time, Twinsen needs a hair dryer, following Jerome Baldino's request to get one for him in order to complete the proto-pack. The salesman sells Twinsen a hair dryer for 30 kashes, despite it not being a door-to-door sale. Twinsen then gives the hair dryer to Baldino, who completes the proto-ppack.
Rick

Occupation | Café owner

**Rick** is a sup owning Rick's Café at the harbour of Otringal. He is also the head of the underworld in Otringal. He is almost impossible to be granted an audience with. Rick is considerably larger than any other sup met.

When searching for a way to access Island CX, Twinsen talks with a franco on the Island of the Celebration, the Island CX Survivor, who tells him that the only ones who might be able to help him are Rick and his gang. Twinsen then goes to Rick's Café, where he finds out that Rick's office is well guarded by heavily sized wannies. Twinsen has two ways to enter Rick's office: either by killing his body guards until one of them leaves behind the key to the office, or by going through the backstage of the café and through a ventilation shaft.

In his office, Twinsen tells Rick about Twinsun being endangerd by the plans of the Emperor. Rick reveals that he is unable to help Twinsen, and sends him to talk with Johnny Rocket at the Imperial Hotel, who is the head of the rebelling dissidents.
Slice of FireFly Tart

Position | Row 4 [list all]
 Powerlevel | None [list all]

## Description

The **Firefly Tart** is a food product made and eaten by the Wannies. It is made from the fireflies easily found around their island.

## Role in Twinsen's adventure

Searching for a way to reach the Mosquibees Island, Twinsen reached the Village of the Wannies. There, a note written by Annie, the housemaid of Dark Monk's priest, clued the quetch to ask the priest about it. Unfortunately, the door to the chapel leading to the priest's house was locked. However, Twinsen was lucky enough to meet an old wannie at the village. This wannie owned the key to the door, and was willing to give it to Twinsen in return for a slice of firefly tart.

Searching for such a tart, Twinsen arrived at the house of a small family living in the village. Being kind enough, the wannies invited Twinsen to share their meal. After fainting once hearing what it was he has just eaten, Twinsen took a slice of the tart for the old wannie, who in return gave the quetch the key to the chapel.