recursal/Fanatic-Fandom huggingface dataset:
Ice Queen

Ice Queen
 Hitpoints
 Slayer Level
 Aggressive
 Attack Style
 Attack Speed
 Weakness
 Always Drops
 Examine

The Ice Queen is a NPC found in the Trollheim Teleports

 section of your spell book. It is a common target by Iron Man players because of its ability to drop the Mage's Book, Master Wand, and Wizard Boots; It is also sought after by those who receive this NPC as a slayer task.

### **Drops**

###
Experience

**Experience**, commonly abbreviated as *exp* or *xp*, is a measure of progress in a certain skill. It is obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, amongst other things.

The amount of experience needed for the next level increases by approximately 10% each level. For example, 83 experience is required for advancement to level 2, while 91 experience is required for advancement to level 3. The difference between 83 and 91 is 8. 10% of 83 is 8.3, which is approximately 8.

Below is an experience table showing the amount of total experience needed for each level. The experience difference shows the amount of experience between the previous level and the level. Note that a 10% growth factor may seem slow, but, as with all exponential growth, it expands rapidly to a massive 13,034,431 experience needed for level 99. Level 85 requires nearly one quarter of the experience needed for Level 99 and Level 92 is nearly the exact halfway mark, requiring 6,517,253 experience. This clearly demonstrates the experience gap that grows rapidly at higher levels.

Each skill has a maximum amount of xp that you can receive at 200,000,000. After you reach this point, you can continue doing that skill; however, you will not receive any more xp.

## Graphs

The experience required for each level can be graphed. Graphing the experience required on a linear scale shows that the experience required is essentially exponential.

Graphing the same data on a logarithmic scale shows that the function deviates from being exponential before around level 10.
Fletching

**Fletching**
 Also known as

**Fletching** is a skill which allows the player to create various types of bows and arrows. The products of this skill are primarily used in the combat skill, Ranged. It also provides the primary material for High Alchemy, which is one of the main methods for training the Magic skill.
At a higher fletching level, the skill can be trained without losing any coins, although a decent amount of working capital is very useful. Some little money can be generated at higher fletching levels.

## Making the items

### Weapons

#### Bows

To fletch bows, a player must use a knife on a log to whittle a short bow or long bow of that wood. Then, bow string must be attached to the unstrung bow. Bows, especially Yew longbows and Magic longbows, are frequently high alched as a means of income.

### Projectiles

#### Arrows

To fletch arrows, use a knife on logs to create arrow shafts. Each log yields 15 arrow shafts. Add feathers and arrow heads.

The following table shows experience per item made, although 15 items are made at a time.

 Dragon arrows | 90

#### Bolts

Bolts are made by using a metal bar at an Anvil. The bolts created are unfinished and still require feathers to be attached.

The following table shows experience per item made, although 10 items are made at a time.

#### Darts

You can fletch darts by adding feathers to a smithed dart.

 Dragon dart | 95

## Training

### Level advancement

 35 - 40
 40 - 70 | Half willow longbows
 70 - 85
 85 - 99

### Tips

#### The Fletching Cycle

If you do not like the hassle of buying materials and sell the finished bows everytime, you may want to try trading your finished bows for the materials (logs and bowstrings) in community forums, especially the official Fletching marketplace forum. This means that you only need to purchase materials only for the first batch of bows you make.

Sometimes, you might even receive some money for every bow you trade. Do note that this method works only for higher level bows, especially yew longbows.

This trading method usually gives less profit than if you were to buy and sell separately. Therefore, if you're looking to earn a little cash and do not mind the trouble, sell your bows off at the market price first, then buy fresh materials.

The stringing of the bows is very intensive work and allows little room for other interaction. Any merchanting for materials would need to overlap with the cutting phase of fletching bows. An option is to keep both coins and a noted log in your inventory while fletching unstrung bows, to be able to engage in trades easily. Another good time to merchant for materials is during the high alching of the fletched bows.

## Trivia

* There was once an error with the chat filter that lead to the word 'Fletching' being blocked when typed in chat for an entire day.
Defence

**Defence**
 Also known as

**Defence** (spelled "Defense" in RuneScape Classic; sometimes abbreviated as *Def*) is one of the primary combat skills that grants players protection in all forms of combat. Defence is one of the skills that will raise the combat level of a player regardless of other skill levels. For this reason, many pures leave their defence at a certain level and stop training it. They range from 1 Defence pures, to Initiate armour|Initiate pures (level 20-25), Rune armour|Rune pures (level 40), Berserker pures (level 45), and Barrows equipment|Barrows]] pures (level 70). All of the above may be considered as a type of 'pure'. Some people may choose to only train Defence, and are known as just 'Defence pures'.

The higher the Defence level, the fewer successful blows an opponent will land against the player, this applies to all combat styles used against the player. Defence is thus a vital skill for enduring attacks for long periods of time, and can be extremely helpful against opponents with high Attack, Ranged, or Magic.

A player's Defence level also determines which equipment he or she is able to wear, as most pieces of armour or other equipment have a Defence level requirement.

## Equipment

Almost every single piece of combat equipment (except for the ones that go on the weapon, cape, ring, and amulet slots) requires a certain Defence level to wear. Here are links to tables of armour and equipment that require a Defence level to wear:

* Armour - For an overview on the different types of Armour.
* Melee armour - An overview of the different types of Melee armour.
* Magic armour - An overview of the different types of Magic armour.
* Ranged armour - An overview of the different types of Ranged armour.
* Prayer armour - An overview of the different types of Prayer armour.
* Defenders - A weapon that goes on the shield slot and provides offensive bonuses while also having an Attack and Defence levels requirement. The rune defender provides the same strength bonus as an obsidian shield, while only requiring 40 defence as opposed to 60.
Draconic visage

Draconic Visage
 Equipable?
 Stackable?
 High Alch
 Low Alch
 Destroy
 Store price
 Weight
 It looks like this can be attached to a shield somehow.

The **Draconic visage** is a very rare drop from bronze, iron, steel, and black dragons. It is also dropped by Skeletal Wyverns and the King Black Dragon. Colored dragons like green dragons don't drop the visage as they're lower combat and easier to farm, only the black dragon makes an exception there but since black dragon's combat level 227 is it hard to farm it for the visage.

The Skeletal Wyverns and King Black Dragon are in the wilderness so be cautious to pk'er as they might try to come kill you.

## Making the shield

Players with level 95 Smithing can combine an anti-dragon shield with the draconic visage to create a dragonfire shield.

## Dropping monsters

1. ↑ 1/300 Chance
2. ↑ 1/280 Chance
3. ↑ 1/280 Chance
4. ↑ 1/315 Chance
5. ↑ 1/351 Chance
6. ↑ 1/250 Chance
K'ril Tsutsaroth

K'ril Tsutsaroth
 Hitpoints
 Slayer Level
 Aggressive
 Attack Style
 Weakness

**K'ril**  is the boss of the Zamorak Fortress in the God Wars Dungeon. To gain access to this dungeon, you access your list of teleports in the mage book and choose 'boss teleport' and click 'Godwars'. After killing 5 monsters and talking to Eric, you can gain access. (Kill count not needed if Sponsor rank or higher.)

He uses both Melee and Magic attacks. Despite the ability to inflict two different types of damage, he has relatively low defence for his level and will often take heavy damage and can be taken down easily.

It is important to note that this boss can inflict poison damage, so it's advised to bring Super Anti-poisons or any potion that can remove the effects because this poison damage has a max hit of 12 which can easily take a player by surprise if he hits you for high damage alongside it. The poison lasts for a very long time, but it's still possible to win the fight without the potions. It is best to pray melee against this boss as that attack style deals the most damage, and simply tank the magic damage.

During the fight, you are better off focusing him as the minions will deal melee damage that your prayer will help to reduce greatly, so killing K'ril Tsutsaroth first is definitely recommended. Once he is down, then you can kill the minions to relieve some pressure when he next spawns.

## ***Gear***

Melee gear is recommended here, and if you're soloing then high defence bonus gear is recommended. Bandos armor or Barrows armor are good choices, but the boss can be killed with cheaper armor too such as dragon armor if your stats are high enough to compensate for less defence bonuses.

The abyssal whip is a good general choice, and anything that deals higher damage such as a crystal halberd, or even the Kraken tentacle whip can be used too. It isn't recommended to use any weapons worse than a whip, such as a Dragon Scimitar, as it would take too long to kill the boss, meaning it has more time to damage you and lower your supplies.

## **Always Drops**

### **Other**

1. ↑ 1/325 Chance
2. ↑ 1/350 Chance
3. ↑ 1/350 Chance
4. ↑ 1/825 Chance
Abyssal whip

Abyssal whip
 Equipable?
 Stackable?
 High Alch
 Store price
 Weight
 It's a Abyssal whip.

The **Abyssal Whip** is a weapon which requires 70 Attack to wield. It is obtained by killing the Abyssal Demon slayer monster. It is the third strongest whip weapon.

Although the Abyssal Whip has a Special Attack, it has +4 less Slash bonus and +10 less Strength bonus than the Abyssal Tentacle. It also has +4 more Slash bonus and +3 less Strength bonus than the Lime Whip making it the third less damaging whip in the game.

Bonuses
 Other bonuses
 +82

1. ↑ 1/154 Chance
Brimhaven Dungeon

**Brimhaven Dungeon**
 Levels
 Strongest Monster
 Inhabitants/Race
 Click the map to view a larger version.

The **Brimhaven Dungeon** is an area located south-west of Brimhaven. The dungeon is the second largest on Gielinor, surpassed only by the God Wars Dungeon.

To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 Coins each time they wish to enter the dungeon.

There are also stepping stones in the dungeon that require level 12 Agility to pass.

The cost of entering the dungeon can often be easily recouped, from the drops of the many powerful monsters in the dungeon like demons, giants, and dragons. The dungeon is a popular destination for players seeking to fight Greater Demons, Black demons, Red dragons, or Metal Dragons.

The Wise Old Man travelled to Karamja and ventured into Brimhaven Dungeon, which few people at the time dared to enter. Afterwards, he advised the locals to charge any adventurer who wished to enter the dungeon, which is why Saniboch charges a fee of 875 coins for any player to enter.

## Location

The dungeon can be reached by using training teleport on the second page

Teleportation is also practical:

* Training Teleport: Second Page

## Monsters

* Moss giants
* Fire giants
* Greater demons
* Black demons
* Baby red dragons
* Red dragons
* Bronze dragons
* Iron dragons
* Steel dragons

The metal dragons are popular since they drop both Dragon platelegs and Dragon plateskirts, and the iron dragons and steel dragons also drop the very rare Draconic visage.

Note that players who experience "issues" with lost connections should turn on the Protect from Melee prayer when crossing the black demon room. If your connection drops, you will not be able to eat food while the system continues combat, and could find yourself dead in the time it takes for the system to log you out.

## Personalities

* Saniboch - The guard to the entrance of this dungeon. Players must pay him 875 coins to enter.
Archer helm

Archer helm
 Equipable?
 Stackable?
 High Alch
 Low Alch
 Destroy
 Store price
 Weight
 This helm is worn by archers.

The **Archer helm** can be purchased from the Horvik for 60,000 coins or obtained as a drop from Dagganoth Rex. Players must have a Defence level of at least 45 in order to equip it.

The Archer helm gives -2 ranged attack bonus compared to the Robin hood hat, and -1 ranged attack bonus when compared to Karil's coif.

Bonuses
 Other bonuses
 +0
Vet'ion

**Vet'ion** is one of the five Wilderness Bosses. He is located south of the lava dragon isle. The fastest way of

Vet'ion
 Hitpoints
 Slayer Level
 Aggressive
 Attack Style
 Weakness
 Examine

reaching **Vet'ion** is by using the Premium teleport, which teleports you just south of **Vet'ion**. If you don't have access to the Premium teleport, there are two other ways to get there: 1. Teleport to King Black Dragon, then walk east and 2. Teleport to 'Graveyard', then walk north.
Skeletal Wyvern

Skeletal Wyvern
 Hitpoints
 Slayer Level
 Aggressive
 Attack Style
 Weakness

**Skeletal Wyverns** use a icy fire attack which can be protected from in the same way as normal dragons. They have a chance of dropping the draconic visage; however, it is still very rare to obtain it from them. Skeletal Wyverns can be found at Ice Plateau in the wildy. They are the only monster in the game to drop Wyvern bones.
Pure essence

Pure essence
 Equipable?
 Stackable?
 High Alch
 Low Alch
 Destroy
 Store price
 Weight
 An uncharged Rune Stone of extra capability.

**Pure essence** is a raw material used in the Runecrafting skill to make runes that are only available to members. They can create the same runes as rune essence as well cosmic rune|cosmic]], Chaos rune|chaos, Astral rune|astral, Nature Rune, Law Rune, Death rune
Unlike runes, pure essence does not stack
Donator Island

**Donator Island**
 Levels
 Strongest Monster
 Inhabitants/Race
 Click the map to view a larger version.

This Dungeon is Called Donator Island which is accessible by typing ::di in-game.

To enter the dungeon, players must be a donator and type ::di Ingame

## Monsters

* Chaos Elemental
* Black Dragons (3)
* Red Dragons (3)
* Abyssal Demons (6)
* Green Dragons (3)
* Verac (3)
* Ahrim (3)
* Karil (3)
* Guthans (3)
Bones

**Bones** are the remains of the dead and can be used to train the Prayer skill. They are dropped by most monsters around Divine Reality with animal or humanoid appearance. Monsters that do not drop bones include demons and imps, spirits and ghosts, spiders and insectoids, among others. Some monsters drop specific type of bones, such as big bones, bat bones, monkey bones, or dragon bones. Normal bones give 4.5 Prayer experience when buried.
Hunter

**Hunter**
 Also known as

**Hunter** is a skill where players catch different animals and creatures in *Divine-Reality*. You Use hunting equipment bought from hunter stores, players can hunt specific creatures obtaining rewards such as the spotted cape, or chinchompas.

## Hunter items

Only one Hunter stores exist: The hunting expert, which is located at home. Iron men can purchase all the required equipment for leveling from Adam, located also at home.

## Hunter areas

The hunting area is a place where players can hunt. to get there select the spell book and use the location teleport. There will be four options to choose from. Select the second option; Hunting Grounds.

There are different NPCs to train hunter located around the island.

## Hunting techniques

### Bird snaring

Birds are hunted using a Bird snare.

 1
 1

### Box trapping

Box trapping is done with a Box trap.

 63

### Guide

**Step 1**: To start **Hunter**, go directly to the Cerulean Twitches as these give the best experience for level 1 **Hunter**.

**Step 2**: Carry on at Cerulean Twitches until level 53 Hunter.

**Step 3**: Now that you have 53 hunter, head over to Grey Chinchompas; these require box traps. Keep catching these until level 63 hunter.

**Step 4**: Head over to Red Chinchompas; these also require box traps. Catch these until 99 hunter.

*Note: Placing bird snare under the bird or box trap under the chinchompa will catch them instantly.*
Dagger

Secondary type
 Attack speed

**Daggers** are small, fast weapons which can be used in combat. The dagger is primarily a stabbing weapon, but a slashing attack style is also available. Interestingly, daggers are the only metal weapons that have a positive magic attack bonus.

**Daggers** have an advantage in that they can be poisoned. With poison on their dagger, a player can reduce the opponents Hitpoints quickly whilst poisoning them, reducing their hitpoints even more.

Scimitars are much stronger than daggers, however, and also attack at the same speed. Therefore they are preferred more by most players, especially when poison does not matter.

## Normal daggers

* Bronze dagger
* Iron dagger
* Steel dagger
* Black dagger
* White dagger
* Mithril dagger
* Adamant dagger
* Rune dagger
* Dragon dagger

* Toktz-xil-ek (Obsidian dagger)
Marlene King

**Ingrid Marlene "Lie" King** is the writer,producer,director and queen bee of *Pretty Little Liars*.

She's born on December 26th, 800 in an unknown city of the actual Germany; a day after Charlemagne's coronation as the Holy Roman Empire's emperor.

She is still alive because is immortal thanks to the help of the Fairy Godparents.

## Secrets

-She is 1214 years old,the only people who know that are her wife and her sons.

-Yes,she's lesbian and she's legally married with her wife(Shangrì) from 1892.

-Her fairy godparents were Cosmo and Wanda from *Fairly OddParents* and thanks to a spell,she's always youthful.

-She loves lies,she ALWAYS lies.

-She was arrested for the murder of Mona Vanderwaal,this scene was cut from the tv series.

-She is the stunt double for A,she was photographed thanks to paparazzi.

## Marlene:made-up quotes

Tanner: You are..?

Marlene: Marlene King,I'm your creator.

(Tanner opens her eyes)

Tanner: If you are my creator...mmh...you know who murdered Mona Vanderwaal,ya know,I only arrest blonde bitches.

Marlene: I know who is her killer and I know where she is.

(Tanner calls Lorenzo and arrested Marlene)

Marlene: OMG! OMG! I need a Charles! I need a Charles! Help me! HELP MEE!!

(Marlene during writing for season 6 summer finale)

Interviewer: Let's talk about the shocking #BigAReveal from season 5 episode 25,ok?

Marlene: Ok.

Interviewer: Who is Charles?

Marlene: A.

Interviewer: Who is A?

Marlene: Charles.

(Marlene during interviews)
Auf Biegen und Brechen

***Auf Biegen und Brechen*** ist der dreizehnte Roman der Honor Harrington-Serie von David Weber.

Der deutschsprachige Herausgeber BasteiLübbe ging ab Ein neuer Krieg dazu über, die englischen Originale in zwei Teile zu trennen und als jeweils eigenständige Taschenbücher heraus zu geben. Das englische Original "At all costs" wurde dadurch im Deutschen geteilt in "Um jeden Preis" und "Auf Biegen und Brechen".

## Cover

Admiral Lady Dame Honor Harrington hat den Oberbefehl über die Achte Flotte erhalten - die wichtigste Offensivstreitkraft der Allianz und daher wie geschaffen für den *Salamander*, wie die Medien Honor nennen. Im direkten Vergleich zur neuen Feindflotte ist die Navy des Sternenkönigreichs jedoch stark in der Unterzahl. Und die Siegesaussichten verschlechtern sich täglich ... Zweiter und abschließender Teil von "*Um jeden Preis*".

## Zusammenfassung

Der Krieg zwischen der Republik Haven und dem Sternenkönigreich von Manticore ist wieder in vollem Gang, beide Seiten fügen sich mit gezielten Schlägen empfindliche Verluste zu. Doch noch ist keine Seite bereit, den Krieg eskalieren zu lassen.

Im Gegenteil: Nachdem immer mehr Hinweise auftauchen, dass Haven und Manticore von außen manipuliert werden, bietet Präsidentin Eloise Pritchart dem Sternenkönigreich direkte Friedensgespräche an. Doch diese werden auf furchtbare Weise sabotiert und ein Frieden rückt in scheinbar unerreichbare Ferne.

Für Pritchart ist nun klar, dass jemand von außerhalb alles daran setzt, den Krieg eskalieren zu lassen und sowohl Manticore als auch Haven gegeneinander zu hetzen. Doch die manticoranische Königin, die Haven die Schuld an den Ereignissen gibt, obwohl auch in ihrem Umfeld immer mehr Leute, allen voran Honor Harrington, Zweifel äußern, weigert sich, Pritchart anzuhören. Als Admiral Javier Giscard, Pritcharts Geliebter, in der Schlacht von Lovat fällt und sich die Republik erneut angesichts der neuesten manticoranischen Waffenentwicklungen der totalen Niederlage gegenüber sieht, setzt die havenitische Präsidentin aus purer Verzweiflung alles auf eine Karte: Unternehmen Beatrice wird den Krieg entscheiden - so oder so.

Und während sich Haven und Manticore in einer alles entscheidenden Schlacht gegenseitig an die Kehle gehen, rührt sich im Verborgenen der wahre Drahtzieher; Das Mesanische Alignment, eine finstere Gruppierung selbsternannter Herrenmenschen, bereitet sich darauf vor, Prometheus auszulösen, seinen jahrhundertealten Plan zur Vernichtung seiner Widersacher und Erschaffung einer auf genetischen Klassen aufbauenden "perfekten" Menschheit...
Fishing

**Fishing**
 Also known as

**Fishing** is a skill which involves catching fish from selected spots around Runescape. Higher Fishing levels enable different mechanisms of Fishing, the ability to catch a larger selection of fish and increases a player's catch rate. Caught fish may be cooked through the Cooking skill to create food which may be used later to regain hitpoints during combat. Alternatively, many players sell their excess stock of catches for gold.

## Fishing Supplies

Locations of fishing shops where players can buy supplies are:

## Equipment

Players need the right kind of equipment to catch the fish they want. Fishing equipment can be purchased in shops. Players can buy fishing equipment from the Fairy shopkeeper.

### Nets

The first few fish players can catch require nets. Fishing nets can only be used in the seas. When a player has found a fishing spot, they can then use their net if the option 'net fishing spot' is available.

### Harpoon

Harpoons are required for mid and high level fish. Harpoons can only be used in the seas. When a player has found a fishing spot, they can then use their harpoon if the option 'harpoon fishing spot' is available.

### Lobster cages

Lobsters are caught in the sea, using lobster pots. When a player has found a fishing spot, they can then use their lobster cage if the option 'cage fishing spot' is available.

## Fish

Below is a table of all the fish available to fish and the exp you can earn from fishing them.
Mod Tim

Mod Tim
 Hitpoints
 Slayer Level
 Aggressive
 Attack Style
 Attack Speed
 Weakness
 Always Drops
 Examine

**Mod Tim** is the founder, current owner and developer of Divine-Reality. He is renown for his stubbornness and his quirkiness when speaking to members of the community. He says things how it is. This being said, he is the best owner you will set eyes on as he gets the job done and the community is his priority.
Slayer Tower

**Brimhaven Dungeon**
 Levels
 Strongest Monster
 Inhabitants/Race
 Click the map to view a larger version.

The **Slayer Tower** is located northwest of Canifis. There are three levels, each with increasingly dangerous slayer monsters. It is also known as the "Morytania Slayer Tower" or "Canifis Slayer Tower". All monsters within the building require a certain slayer level to kill, the lowest being Crawling Hands at level 5, and the highest being Dark beasts at level 90 slayer.

## Travel

* The slayer tower can be accessed through training teleports on your spellbook on the second page via **Slayer Dungeons**

## Ground floor

On the Ground floor you can find Bats, Crawling Hands and Banshees.

To reach the stairs, you have to travel all the way around level 1, north, east then south, to reach the stairs in the southeast corner. Alternatively, there is a shortcut which will take you to level 2 of the tower.

## Second Floor

The Second Floor of the tower contains Infernal Mages, Bloodvelds, and Aberrant spectres. Aberrant spectres are not aggressive, If you are intending to travel to level 3, or fight the spectres, or simply use the shortcut.

To reach the stairs to level 3, go all around level 2, north, then west, then south, then west again.

There is an advanced spiked chain climb which will take you to level 3 of the tower. The shortcut by the Aberrant spectres will take you back to level 1 of the tower.

## Third Floor

The third floor of the tower contains Gargoyles, Nechryael, Dark beasts and Abyssal Demons. See map for details.

The advanced spiked chain climb in the northeast corner leads back to level 2 of the tower.

## See Also

* Slayer
* Slayer Dungeon
Trident of the seas

Trident of the seas
 Equipable?
 Stackable?
 High Alch
 Low Alch
 Destroy
 Store price
 Weight
 **Uncharged**: It needs to be charged with death runes, chaos runes, fire runes and coins.**Charged**: A weapon from the deep.

The **Trident of the seas** is a magical staff that requires 75 Magic to wield. It is the only staff, in game, to have a built-in combat spell that attacks 20% faster than any other staff.

Tridents are obtained as a rare slayer task drop from cave krakens (with a level of 87 Slayer), the Boss Kraken, or Vet'ion. An uncharged trident is dropped by the normal cave krakens, while the boss kraken can drop a fully charged trident. Similar to Barrows equipment, the trident is only tradeable when either uncharged or fully charged.

The staff can hold up 2,500 charges when fully charged. To charging the Trident, you'll need 12,500 fire runes, 2,500 death runes, 2,500 chaos runes, and 2,500,000 gp (2.5 million). Each charge will cost 5 fire runes, 1 death rune, 1 chaos rune and 1,000 gp. Adding all these costs up, you'll be spending 1,390 gp each charge you use. To charge the trident, talk to Aubury at home, teleport to the Abyss, and then talk to the dark mage.

Contrary to popular belief, the Trident of the Seas does **NOT** gain experience at a reduced rate. Unlike regular combat spells, the trident does not reward a base xp for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 exp per damage dealt.

Bonuses
 Other bonuses
 0

## Maximum hit

The max hit dealt by the trident is dependent on the player's current Magic level. Stat-boost and magic damage bonuses will modify the max hit of the spell. At level 75 magic, the base damage is 20, this increases up to 28 at level 99 (29 if boosted). Likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20; even if the player's Magic level is reduced below 75.

 78-80
 81-83
 84-86
 87-89
 90-92
 93-95
 96-98
 99-101
 102-103
Berserker helm

Berserker helm
 Equipable?
 Stackable?
 High Alch
 Low Alch
 Destroy
 Store price
 Weight
 This helmet is worn by berserkers.

The **berserker helm** is a popular mid-leveled melee-based helmet popularly used by players seeking to increase their maximum hit. Players must have level 45 Defence in order to wear it. It can be purchased from Horvik for 60,000 coins.

This helmet is popular for being the lowest level head slot item to offer a Strength bonus. It has the same Strength bonus as the helm of neitiznot, which requires 55 Defence.

Bonuses
 Other bonuses
 +3
Cooking

**Cooking**
 Also known as

**Cooking** is a skill that allows a player to cook raw food into food that you can eat. Cooking goes hand in hand with the fishing skill as the player can cook the fish they obtain shortly after a full inventory is made. If no stove/range is nearby, having an axe and tinderbox equipped can allow the player to cut down a tree and make a fire to cook the fish on (however, there is a **significantly smaller** chance of burning the food if it is used on a range). By levelling up cooking the player is able to cook the more profitable foods such as lobsters, swordfish, monkfish and shark. By eating cooked food you gain lost hitpoints which is useful for training your combat skills. Lobsters are popular among players that wish to train their combat as they heal a great deal of hitpoints and are considerably less expensive than sharks.

## Burning food

As players train cooking, they will sometimes fail to cook something at random. It is normal when you first begin training this skill to burn nearly anything you put before a fire or range, but as you gain more levels the burn ratio of food decreases until you reach the level where you can no longer burn them.
Herblore

**Herblore**
 Also known as

To begin **Herblore**, you must use your Farming Skill in order to get Herbs. The following table represents the experience gained from cleaning each herb and the requirements:

**Note**: Grimy and Clean Ardrigal's are only obtained from monster drops and voting, only Legend and Iron man accounts can use these herbs to create the Creature Combat Potion.
Animorphs: Die Begegnung

**Animorphs: Die Begegnung** ist ein 1996 erschienener Science-Fiction-Fantasyroman von Katherine Applegate. Es ist der dritte Band der Buchserie Animorphs. Die deutsche Ausgabe erschien 1998 bei Ravensburger Buchverlag in der Übersetzung von Christoph Arndt.

Mai 2022 erschien eine Neuauflage beim adrian & wimmelbuchverlag.

## Handlung

Tobias sitzt in Gestalt eines Rotschwanzbussards fest, weil er sich zu lange vor den Yirks versteckte und somit das Limit von zwei Stunden überschritten hatte.

Sein Onkel und seine Tante, die ihn immer hin und her geschoben haben, vermissen ihn keineswegs und so lebt er einfach wie ein Raubvogel.

Er hadert mit seinem Dasein als Mensch im Körper eines Raubvogels. Die Instinkte des Raubvogels sind stark und er möchte nicht als Beutejäger leben aus Angst seine Menschlichkeit für immer zu verlieren. Er vermisst die Dinge, die normale Menschen tun können, wie ins Kino gehen, Bücher lesen oder einfach nur unter normalen Menschen zu sein.

Trotzdem ist er entschlossen seinen Freunden zu helfen ein getarntes Frachtschiff der Yirks im nahen Gebirge zu sabotieren, damit die Öffentlichkeit so von deren Existenz erfahren kann.

Doch dadurch bringen sich die Animorphs in tödlicher Gefahr.

## Adaptionen

* Das Buch diente als lose Vorlage für die erste Episode der zweiten Staffel der Fernsehserie Animorphs, Face-Off, Part 3.
* Das Buch wurde als Hörspiel adaptiert.
Venenatis

**Venenatis** is a large spider that resides east of the Bone Yard. She is able to drain prayer and perform a deadly special attack that can hit up to 50, however she will often use the special attack twice simultaneously which is capable of insta-killing all levels. The best strategy to kill her is ranged and have a person play as a tank and supply them with food/prayer potions. Another viable method is using a full set of Veracs with other melee equipment that is willing to be lost (such as climbing boots and rune gloves) while praying Protect from Magic to reduce damage.

**Drops.**
Der Held von Avalon

**Der Held von Avalon** ist ein 1987 erschienener Science-Fiction-Roman von den Science-Fiction-Autoren Larry Niven, Jerry Pournelle und Steven Barnes. Die deutsche Ausgabe erschien 1989 bei Bastei Lübbe in der Übersetzung von Heiko Langhans. In dem Science-Fiction-Roman werden Elemente des Beowulf-Liedes verwendet.

## Handlung

Lichtjahre von der Erde entfernt haben um die zweihundert Siedler auf einem paradiesischen Planeten, das den Namen Avalon trägt, eine neue Heimat gefunden und leben auf einer Insel, das den Namen Camelot trägt. Der Planet scheint alles zu haben, was die Siedler brauchen um dort zu leben.

Doch Cadmann Weyland erkennt die Schattenseiten des paradiesischen Planeten, denn es gibt Anzeichen, dass ein Ungeheuer aus längst vergangenen Zeiten sein Unwesen treibt. Doch keiner nimmt seine Warnungen ernst, bis es jedoch zur Begnung mit einer echsenartigen (wenn nicht gar drachenartigen) Kreatur kommt.

Das Ungeheuer bekommt den Namen Grendel, wie das Monster aus dem Beowulf-Lied. So wie einst der Held Beowulf gegen das Monster Grendel kämpfen musste, so muss Cadmann Weyland, der als einziger Kampferfahrungen hat, der Held sein, um die Kolonie vor weiteren Angriffen des Ungeheuers zu bewahren. Doch er ahnt noch nicht, dass noch weitere Gefahren bevorstehen.

## Fortsetzung

Die Fortsetzung erschien 1995 unter dem Titel Beowulfs Kinder, ebenfalls verfasst von Larry Niven, Jerry Pournell und Steven Barnes.
Kingdom

A **Kingdom** is a region of *Divine-Reality*, generally inhabited and ruled by one of the several races of *Divine-Reality*.

## Kingdoms

### Human kingdoms

* Misthalin (Capital: Varrock)
* Asgarnia (Capital: Falador)
* Kandarin (Capital: Ardougne)
* Karamja (partially ruled by humans) (Capital: Shilo Village)
* Kharidian Desert (Capital: Sophanem)
* Entrana (Capital: N/A)
* Crandor (Capital: N/A)
* Miscellania (Capital: N/A)
* Fremennik Isles (Capital: Rellekka)
* Lunar Isle (Capital: N/A)

### Other kingdoms

* Ape Atoll is ruled by monkeys. (Capital: Marim)
Barrows

**Barrows** is a minigame that allows a player to gain 6 different sets: 4 melee, 1 range, and 1 mage set. There are 6 brothers you have to kill in this minigame: Ahrim the Blighted, Guthan the Infested, Karil the Tainted, Torag the Corrupted, Verac the Defiled, and Dharok the Wretched.

To get to barrows go to the minigames teleport in your magebook and click "Barrows". You will need a spade, which you can get from the general store for normal players or Adam for players using the Iron Man game mode, to dig into the brothers burial chambers located on each of the 6 hills in the minigame.
Abyssal walker

Abyssal walker
 Hitpoints
 Slayer Level
 Aggressive
 Attack Style
 Attack Speed
 Weakness
 Always Drops

The **Abyssal walker** is one of many monsters which can be found in the Abyss, and also in the Abyssal Area. They are difficult to hunt as they seem to have a high defence, hitpoints, and strength, although they have low accuracy. It should also be noted that they are difficult to poison, although they are not immune to it. Abyssal Walkers killed in the Abyss yield much lower exp. These monsters are aggressive, but will stop being aggressive after a while as well as the Abyssal guardian and the Abyssal leech.

If hunting Abyssal monsters for their Runecrafting Pouch drops, it is recommended to use magic against these. At relatively high defence and magic levels (70+) a player should have absolutely no trouble with them, even accounting for the aggressive monsters in the outer ring of the Abyss.

## Trivia

* Abyssal walkers attack with their tongue.
Dagannoth Rex

Dagannoth Rex
 Hitpoints
 Slayer Level
 Aggressive
 Attack Style
 Weakness

**Dagannoth Rex** is the melee based Dagannoth King found in the depths of the Waterbirth Island Dungeon, along with fellow Dagannoth Kings Dagannoth Supreme and Dagannoth Prime. Rex is the only monster to drop the coveted Berserker ring and Warrior ring, which can be sold for hefty prices. He, along with the other Dagannoth Kings, can also drop the rare Dragon axe.

## Drops

### **Rare**

1. ↑ 1/150 Chance
2. ↑ 1/150 Chance
3. ↑ 1/175 Chance
4. ↑ 1/825 Chance
Armadyl Crossbow

The Armadyl crossbow requires a Ranged level of 70 to wield and can fire bolts up to and including rune. The Armadyl crossbow is dropped by Commander Zilyana in the God Wars Dungeon. It is the best crossbow in Divine Reality, providing a higher Ranged attack bonus and a slightly longer range than the rune crossbow. It is also the only crossbow with a Prayer bonus.

Bonuses
 Other bonuses
 0
Smithing

**Smithing** is a production skill where a player crafts useful metal items from raw materials. Smithing is considered one of the most profitable skills as players can make excellent profits from selling their bars. Because of this, smithing is also one of the more popular skills. Smithing actually incorporates two distinct processes. The first,Smelting, is the process of taking raw ore obtained from the Mining skill and thrusting it into a warm furnace until it becomes firm and shiny. The title process, Smithing, is the process in which the player repeatedly bangs the bars with a hammer until it becomes a metal item using an anvil.

## Smelting

*For a list of furnaces, see Furnace*

Smelting is the process of extracting a metal bar from a metal ore. Ore can be obtained using the Mining skill. To obtain a metal bar, a player must use an ore of the desired metal on a furnace. Some metals require different kinds of ore, and smelting some metals require coal to be added to the furnace to raise the furnace's temperature.

Players can perform the smelting action by two different ways. One way is to use one of the ores for a bar on the furnace. Other required ores are automatically added to the furnace from the player's inventory. The other way, faster for bulk smelting, is to click on the furnace, right-click on the ore they want to smelt, click on 'Smelt X', and then type in how many they want.

When smelting just a few ore, it can be faster to choose the 'Smelt 5' or 'Smelt 10' options, as bars will be smelted until the player runs out of ore.

### Smelting using Magic

With level 43 Magic, players can smelt bars using the Superheat Item spell. Doing so grants the same amount of smithing experience, and has a few advantages:

* The player can emerge from a mine with a full inventory of bars, instead of a full inventory of ores which will smelt into only a fraction of the bars.
* The player receives both Smithing and Magic experience.
* The player saves time by not having to commute between a bank and a furnace.
* The player is granted a 100% success rate in smelting iron ore.
* ===Smelting table Edit===

### Smithing table Edit

Below is a table with information about Smithing and what players can create. It is important to note that Black armour and weapons **cannot** be smithed.
Achievement Store

The **Achievement Store** can be accessed by taking to Sigbert the Adventurer at Edgeville. He can be located just west from Edgeville bank.

The items in this store can be purchased with achievement points which are obtained from completing Achievements. The bronze items with the gold trim are 13 points per item and the hell cat is 20 points.

 Hell cat | 20

If you have purchased these items with your achievement points and you lose them, you can then rebuy the items with Coins.
Animorphs: Die Beute

**Animorphs: Die Beute** ist ein 1997 erschienener Science-Fiction-Fantasyroman von Katherine Alice Applegate. Es ist der sechste Band der Buchserie Animorphs. Die deutsche Ausgabe erschien 1998 bei Ravensburger Buchverlag in der Übersetzung von Christoph Arndt.

## Handlung

Jake weiß, dass sein älterer Bruder Tom ein Controller ist. Zudem erfährt Jake, dass die Yirks vorhaben aus einem Krankenhaus eine Controller-Fabrik zu machen, um so viele unfreiwillige Wirte wie möglich zu bekommen.

Jake hat zunächst Bedenken, da sein Bruder an diesem Plan beteiligt ist und somit die Gefahr besteht, dass Visser Drei Tom für dessen Versagen mit dem Tod bestrafen könnte.

Doch Jake will nicht zulassen, dass noch mehr Menschen zu Sklaven der Yirks werden.

Die Animorphs können sich in Fliegen verwandeln, um ins Krankenhaus einzudringen, mit der Absicht den Yirks einen Strich durch die Rechnung zu machen. Doch beim Gefecht passiert es, dass Jake in einen Yirk-Bottich fällt und ein Yirk in ihm eindringt.

Zum Glück können die Animorphs durch Ax bemerken was mit ihrem Freund und Anführer passiert ist.

Es gibt für sie nur einen Weg Jake zu retten: Sie müssen ihn die nächsten drei Tage in Gewahrsam nehmen damit der Yirk stirbt.

Doch der Yirk in Jakes Kopf will sich nicht so einfach festhalten lassen…

## Adaptionen

* Das Buch wurde adaptiert als neunte und zehnte Episode der ersten Staffel der Fernsehserie Animorphs, *The Capture – Part 1*, *The Capture – Part 2*.
* Das Buch wurde als Hörspiel adaptiert.
Batman/Teenage Mutant Ninja Turtles (Comic)

**Batman/Teenage Mutant Ninja Turtles** ist eine 2015/2016 erschienene verlagsgemeinschaftliche Crossover-Miniserie von IDW Publishing und DC Entertainment. In dieser Crossover-Miniserie trifft Batman auf die Teenage Mutant Ninja Turtles und ihrem Sensei Splinter.

## Handlung

Gotham City wird von fremden Ninjas heimgesucht, die sich der Foot Clan nennt. Zudem wird auch von vier seltsamen nichtmenschlichen Kreaturen berichtet.

Bruce Wayne/Batman ist entschlossen mehr über die fremden Ninjas und die vier Meta-Wesen zu erfahren.

Schließlich kommt es zur ersten Konfrontation zwischen dem Dunklen Ritter und den Helden in Halbschalen, die zusammen mit dem Foot Clan durch ihren Erzfeind Krang nach Gotham City teleportiert wurden.

Doch nach der holprigen ersten Begegnung müssen Batman und die Turtles zusammenarbeiten, um zu verhindern, dass der Foot Clan den Versuch starten kann Gotham City zu erobern.

## Produktionsgeschichte

Am 10. Juli 2015 wurde dieses Crossover-Projekt auf der San Diego Comic Con erstmals der breiten Öffentlichkeit vorgestellt. Das Projekt umfasst sechs Hefte und wurde von James Tynion IV und Freddie E. Williams II realisiert. Die Veröffentlichung der Serie begann am 9. Dezember 2015. Die deutsche Gesamtausgabe erschien im Oktober 2016.

## Fortsetzung

Der Crossover-Comic wurde mit Batman/Teenage Mutant Ninja Turtles: Der Dunkle Ritter in New York fortgesetzt.

## Verfilmung

Der Crossover-Comic diente als Vorlage für den 2019 erschienenen Animationsfilm Batman vs. Teenage Mutant Ninja Turtles.
Anti-Eis

**Anti-Eis** ist ein 1993 erschienener Science-Fiction-Roman von Stephen Baxter. Die deutsche Ausgabe erschien 1997 im Heyne Verlag, in der Übersetzung von Martin Gilbert.

## Handlung

1870 ist das britische Empire eine unbezwingbare Supermacht, die den Erdball beherrscht.

Das hat man einer vom Himmel gefallenen seltsamen Substanz zu verdanken, die von Sir Josiah Traveller entdeckt wurde. Diese Substanz liefert als Antriebsmittel große Energiemengen und hat England den technischen Fortschritt ermöglicht.

Doch die Substanz, die Anti-Eis genannt wird, hat einen Haken: Bei Minusgraden ist es absolut ungefährlich, doch bei Erwärmung hat es eine Sprengkraft, die der einer thermonuklearen Bombe entspricht. Der Einsatz von Anti-Eis als Waffe fand zum ersten Mal im Krimkrieg statt und hat dem britischen Empire zu seinem Status als Supermacht verholfen.

Das als Waffe begehrte Anti-Eis wollen sich französische Partisanen unter dem Nagel reißen, um das Empire entscheidend zu schwächen.

Dafür muss sich die Französin Françoise an den jungen Attaché Ned Vicars vom Auswärtigen Amt heranmachen.
Wilderness

The **Wilderness**, sometimes referred to as **Wildy** or **Wild**, is a large and dangerous wasteland that makes up nearly the entirety of north-eastern Gielinor directly north of the kingdoms of Asgarnia and Misthalin.

Upon Death in the Wilderness, be it to player or monster, the victim will keep up to three (3) items unless the Protect Item prayer is active, which will allow him/her to keep one more item, thus four (4) items are kept. However, if the player is skulled, which is done by attacking another player in the Wilderness or entering the Abyss, (s)he **will lose all items** unless Protect Item is activated allowing only one (1) item to be kept upon death.

The Wilderness ranges from level 1 up to level 56.

## Teleport restrictions

Teleports will not work above level 20, except for a select few such as the Amulet of Glory or Ring of Life, which may be used by up to level 30. However, the Teleport Block spell will prevent using any means of teleportation for 5 minutes.

## Cons of the Wilderness

There is one main reason for players to refuse to enter the Wilderness: fear of death. A player can be killed very quickly in the Wilderness in many ways:

* By other players - The level of players that can attack you increases as you go deeper into the Wilderness, so a person can be killed by a player whose Combat level is much higher than their own.
* By high-level monsters - Some of the chief Wilderness attractions are some of the most likely places to die. Powerful monsters such as Green dragons and lava dragons can be dangerous, and the Chaos Elemental makes the region from the Scorpion Pit to the skeletal fence to the Wilderness Volcano very unsafe.
* By 'regular' monsters - Almost all monsters in the Wilderness attack players on sight even if they are passive elsewhere. These creatures attack everyone. For example, level 100+ players will still be attacked by giant rats.

## Pros of the Wilderness

Many players enter the Wilderness to PK (Player-kill), but there are other good reasons as followed.

Runite ore exists only in the Wilderness, ::prem, and ::di, and mining it is extremely profitable.

## Wilderness levels

Any player within a particular level range of your Combat level can be attacked in the wilderness. The range is calculated by taking your combat level and adding or subtracting the current Wilderness level you are in.

For example, in level 1 Wilderness, a player who is level 100 can attack players who are level 99, level 101 or the same level. If a player is level 100 is in level 24 wilderness, they can attack players between level 76 and level 124 combat.
Amulet of strength

Amulet of strength
 Equipable?
 Stackable?
 High Alch
 Low Alch
 Destroy
 Store price
 Weight
 An enchanted ruby amulet.

The **Amulet of strength** is an enchanted Ruby amulet. It is frequently used by players to increase their max hit.

To craft an amulet of strength you need a crafting level of 50 and a magic level of 49 to enchant it.

☀Obtain a gold bar (Requires 40 mining and smithing). Smelt the gold bar with a cut ruby in a furnace while having an amulet mold in your inventory, and you will receive an unstrung ruby amulet. Use a ball of wool to string the amulet. (Ball of wool is obtainable by shearing a sheep in Lumbridge, and spinning the wool in seers village making a ball of wool. This requires 20 crafting)

Bonuses
 Other bonuses
 +10