Halfling

* Ability Scores: +2 and a +1
* Size: Small
* Languages: You speak Common and Halfling.
* Speed: 25ft
* Brave: You have advantage on saving throws against being frightened.

* Silent Speech: You can telepathically speak with up to 1 creature within 30ft of you, you and the creature must understand the same language to use this feature.

**Lightfoot**

* Naturally Stealthy: You can attempt to hide whenever you're near a creature that is at least one size larger than you.

**Stout**

* Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

**Jinx**

* Bad Luck: As a reaction when a creature makes a Saving Throw, Ability Check or Attack Roll, you can roll a d4, subtract the d4 from their roll, you can do this a number of times equal to your prof mod.

### Feat List

Lucky [1]

* Prerequisites: Cannot be chosen by a “Jinx” Halfling
* When you roll a 1 on an ability check, Saving Throw or attack roll, you can reroll it.

Halfling Nimbleness [1]

* Prerequisites: None
* You can move through the space of creatures that are at least a size bigger than you.

Observant [1]

* Prerequisites: None
* You gain a plus to your Passive Perception equal to your proficiency modifier.

Adroit Manipulation [1]

* Prerequisites: None
* You gain the Lockpicking Skill, additionally it is impossible for you to roll lower than a 14 on a Lockpicking check.

Titan Slayer [1]

* Prerequisites: None
* When you hit a creature of size Large or bigger, you deal an additional 1d4 damage of the affiliated type.
* This damage increases to 2d4 at 5th, 3d4 at 9th, 4d4 13th, 5d4 at 17th.

Cobble Dancer [1]

* Prerequisites: None
* You are unnaffected by non-magical difficult terrain.

Cunning Climber [5]

* Prerequisites: None
* You gain climbing speed equal to your walking speed.

Fade Away [5]

* Prerequisites: None
* You may cast the "Invisibility" spell for free, once per long rest. You may only target yourself for this spell.

Second Chance [5]

* Prerequisites: None
* When an enemy hits you with an attack roll, you can cause them to reroll, you can use this feature, once per combat.

Bountiful Luck [9]

* Prerequisites: When an ally within 30ft of you rolls a 1 on an Ability Check, Saving Throw or Attack Roll, you can use your reaction to allow them to reroll, they must use the new roll. When you use this ability, you can't use your Lucky racial trait before the end of your next turn.

Halfling Weapon Trickster [9]

* Prerequisites: None
* While wielding a Shortsword, Dagger, Sling or Shortbow, you land crits on 19's.

Yondalla's Luck [13]

* Prerequisites: None
* You gain 3 luck points, which you regain on a long rest
* This will not stack with additional luck points.

### Ghostwise

Psychic Focus [1]

* Prerequisities: Ghostwise
* Your Telepathy ability can now target a number of people equal to your prof mod.

Extracting Query [1]

* Prerequisites: Ghostwise
* As a bonus action choose 1 creature you target with telepathy, that creature must make a Int Saving throw against your Int, if they fail they must answer 1 question you ask them truthfully, if they succeed nothing happens. You can use this feature once per short rest.

Psychic Grip [9]

* Prerequisites: Ghostwise
* As an action, Choose 1 creature within 60ft you they must make an Intelligence Saving Throw against your Int Save, if they fail they are paralyzed until your concentration ends, at the end of each of theyre turns they may repeat the saving throw to end the condition.

### Lightfoot

Sure Feet [1]

* Prerequisites: Lightfoot
* You take half damage from falling.

Step Lively [5]

* Prerequisites: Lightfoot
* When moving away from a Large or bigger creature, you dont provoke opportunity attack.

### Stout

Prosperous Drive [1]

* Prerequisites: Stout
* When you roll a 1 or a 20, you regain hitpoints equal to your level, you can use this feature a number of times equal to your proficiency modifier.

Hardy Magic [5]

* Prerequisites: Stout
* You gain the ability to cast the "Enlarge/Reduce" spell for free, once per long rest.

Stout Toughness [9]

* Prerequisites: Stout
* You gain +1 Hp for every level.

Brutish Stature [13]

* Prerequisites: Stout
* While wearing Heavy Armour, you gain a +1 to Ac.

Master of Defense [17]

* Prerequisites: Stout
* When you take Non-Magical Bludgeoning, Piercing or Slashing Damage while wearing Heavy Armour, roll a d12 and sutract that from the damage done.