Gambit

With a dash of Cajun charm, Gambit fights alongside the X-Men using his mutant ability to charge objects with kinetic energy, transforming them into deadly explosives.

Gambit is unlocked at 1 stars, which costs 15 shards.

## Biography

After being abandoned at birth due to his burning red eyes, the mutant child who would one day become Remy LeBeau was kidnapped from his hospital ward by members of the New Orleans Thieves Guild. The patriarch of the guild, Jean-Luc LeBeau, adopted Remy into his own family and taught him the ways of deception, theft, as well as how to fight with a bo-staff. Remy's mutant ability manifested in his early teens (which he kept a secret) and allows him to convert the potential energy stored in an inanimate object into pure kinetic energy, charging that item with highly explosive results. Remy's ability to tap into kinetic energy also grants him superhuman strength, speed, and reflexes. After leaving New Orleans as an adult, Remy traveled the world and became the international master thief known as Gambit. During his travels, Gambit encountered Storm, who eventually brought him to the X-Men and sponsored his inclusion to the group.

## Abilities

### **Passive**

When this character or an ally Rogue drops below 50% Max Health for the first time, Apply Stealth + Immunity on that character. Clear all Defense Down on that character.
While this character has Stealth, gain +50% Drain.

At the end of any enemy turn, Attack the most injured non-summoned enemy, ignoring Taunt, for 90% Piercing + apply Heal Block.
When this character or an ally Rogue drops below 50% Max Health for the first time, Apply Stealth + Immunity to that character. Clear all Defense Down on that character.
While this character has Stealth, gain +50% Drain.
On Crit, gain Evade.

At the end of any enemy turn, Attack the most injured non-summoned enemy, ignoring Taunt, for 90% Piercing + apply Heal Block.
When this character or an ally Rogue drops below 50% Max Health for the first time, Apply Stealth + Immunity on that character. Clear all Defense Down on that character.
While this character has Stealth, gain +50% Drain.
On Crit, gain Evade.
While this character has Evade, Gain +25% Crit Chance and +25% Crit Damage. UNLIMITED X-MEN allies gain +25% Crit Chance and +25% Crit Damage.

At the end of any enemy turn, Attack the most injured non-summoned enemy, ignoring Taunt, for 180% Piercing + apply Heal Block.
When this character or an ally Rogue drops below 50% Max Health for the first time, Apply Stealth + Immunity on that character. Clear all Defense Down on that character.
While this character has Stealth, gain +50% Drain.
On Crit, apply Evade to self and all UNLIMITED X-MEN allies.
While this character has Evade, Gain +25% Crit Chance and +25% Crit Damage. UNLIMITED X-MEN allies gain +25% Crit Chance and +25% Crit Damage.
Gain +25% Max Health.

At the end of any enemy turn, Attack the most injured non-summoned enemy, ignoring Taunt, for 180% Piercing + apply Heal Block. In CRUCIBLE, fill Speed Bar by 20% for this character.
When this character or an ally Rogue drops below 50% Max Health for the first time, Apply Stealth for 2 turns + Immunity for 1 turn on that character. Clear all Defense Down on that character.
While this character has Stealth, gain +50% Drain.
On Crit, apply Evade to self and all UNLIMITED X-MEN allies.
While this character has Evade, Gain +25% Crit Chance and +25% Crit Damage. UNLIMITED X-MEN allies gain +25% Crit Chance and +25% Crit Damage.
Gain +50% Max Health. X-MEN allies gain +25% Max Health.