Character Creation

The following are the rules for creating a character within the AG framework.

All **characters must be considered adults among their race** to join the AG. Children or suspected children in disguise are not allowed to sign up.

Your characters should not have personal importance to pivotal features of the setting, especially nothing that can be leveraged over another player.

For a comprehensive list of races and classes we allow in character creation, see the Allowed Content spreadsheet. Note that optional class feature variants from Tasha's Cauldron of Everything are included in our allowed content.

Some spells, abilities, and items have been changed to better suit the balance of the AG. These are located in the Special Rulings page.

## Starting Level

Characters are allowed to start at any level between 1 and 3. Most low level one-shots are run at level 3-4, so making a level 3 character is recommended. If you’re new to D&D you can make a character starting at level 1 or 2, but be aware that games at those levels can be sparse. Level 1-2 games can be arranged if there is demand for it. You start with 900 exp when you make a character at level 3.

## Starting Equipment

We allow taking the starting equipment OR taking the average gold for your starting class, and buying your equipment. When you take starting gold please remember that you do not receive any of the equipment or gold from your background. We use the following averages for starting gold:

* Artificer: 125gp
* Barbarian: 50gp
* Bard: 125gp
* Blood Hunter: 125 gp
* Cleric: 125gp
* Druid: 50gp
* Fighter: 125gp
* Monk: 13gp
* Paladin: 125gp
* Ranger: 125gp
* Rogue: 100gp
* Sorcerer: 75gp
* Warlock: 100gp
* Wizard: 100gp

You also start with a scroll of registration with your signature, as well as a guild worker and the guild leader; Thirlak

## Character Background

We allow any official WoTC background that makes logical sense for the Forgotten Realms setting. We do not allow backgrounds which grant spells. If you do not want to take an official background, you may create a custom background for your character, following these guidelines:

* You receive one official background feature from another background
* You gain proficiency in two skills
* You gain proficiency in two languages or tools (or a combination of both)
* You receive 15gp and one pack of your choice.

The Devil Hunter and Guardian of the All Mother backgrounds are custom AG backgrounds that we allow. Any other homebrew backgrounds are not allowed.

## Customizing Proficiencies

Using the rules from Tasha's Cauldron of Everything, you can modify proficiencies your character gets from their race. Use the table below to determine what proficiencies you can gain when you forfeit a certain proficiency from your race.

 Armor or Martial Weapon proficiency
 Simple Weapon or Tool proficiency

## Custom Lineage

Custom Lineage option from Tasha's Cauldron of Everything is an alternative option to choosing a race. The main rule is that you must represent a race already allowed for play in the AG(Leonin? Yes. Grung? No). It is encouraged to pick possibly flavorful options.

Your creature type is humanoid. Your size is based on your chosen race, Small or Medium. You gain one feat of your choice that you meet the requirements for. You choose whether to gain darkvision out to 60 feet, or proficiency in one skill. You can speak, read and write Common and any language your chosen race is capable of speaking.

## Ability Scores.

Use one of the following methods for determining base ability scores. You’re not allowed to roll stat arrays for AG characters. Standard Array (starting scores of 15,14,13,12,10,8). 27 point buy, where 15 is the max (before racial modifiers), and 8 is the base. Use the rules provided in the Player's Handbook, or the integrated point buy on D&D Beyond if that's how you're making your character sheets. We also allow the option of customizing your ability scores presented in Tasha's Cauldron of Everything: Ability Score Increases from your race can be moved to different ability scores, but they cannot both apply to the same ability score and they cannot increase a score above 20.

## Character HP

When you level up, you take the average HP increase as determined by the hit die of your class. We do not allow rolling for health when you gain levels.

## Advancement Past Level 20....?

In the Adventurer's Guild, characters can grow beyond the limits of the 1-20 scale of levels. For more information on Epic leveling and Boons, see the Beyond Level 20 page.

## Character Death/Revival

If a character is to be returned to life within the Adventurer's Guild, any resources required by the method of resurrection must be provided by a player character, regardless of whether the revival is cast by a member of the Guild or by an ally encountered within a mission. A character revived without the cost of the revival, if any, being expended in one of the server's log channels will not be considered alive for further server interactions.

## Character Retirement/Rework

Sometime's a character's build doesn't sit right after a few games, or the character should be scrapped entirely. The reasons for this vary from instance to instance, be it mechanical or roleplay related. For more information on this system, see the Character Retirement page.