Lumbering Colossus (Kaiju Archetype)

Lumbering Colossus Kaiju are beasts made of metal, stone, clay, flesh, or some combination of them, fused together and crafted to be absolute monstrosities.

**Colossus (Ex)**

At 1st level, you gain the Construct Type mutation for free and possess the slam mutation instead of claws. You must select human as your race.

**This alters Racial Traits and the Kaiju's type.**

**Extreme Protection (Ex)**

At 1st level the Colossus becomes a roving bastion of defense. It gains Damage Reduction 1/-. This increases by +1 for every 4 levels it possesses (Max DR 5/-). When a Colossus is subject to an ability such as a smite, it still retains 1/2 of it's damage reduction against the attack. This ability stacks with the Damage Reduction Evolution. **This replaces Kaiju Toughness.**

​**Self Repair (Su)**

At 3rd level the Colossus can constantly repair itself. It gains fast healing 1. This increases by +1 for every 4 levels it possesses (Max fast healing 5). This ability stacks with the Fast Healing Mutation. **This replaces Ferocity.**

**Pinning Stomp (Ex)**

At 7th level, A Lumbering Colossus can stomp it's foes with great violence and strength. As a swift action it can make a single melee attack at its highest base attack against a target one or more sizes smaller than the colossus. This attack deals an amount of damage equal to twice that of its slam attack plus 1-1/2 times the colossus’s Strength bonus. If the colossus hits with this attack, it can attempt a grapple check as a free action. This grapple doesn’t provoke attacks of opportunity. If the grapple is successful, the target is pinned and takes an amount of damage equal to that of the colossus’s slam attack each round at the start of the colossus’s turn until either the pinned creature frees itself or the colossus moves out of the pinned creature’s space. The colossus doesn’t need to attempt grapple checks to continue the pin, nor can it attempt a check to move, further damage, or tie up the grappled creature. A colossus can have up to two creatures pinned with this attack at one time. **This replaces the Lumbering Colossus's 7th level bonus feat.**

**Siege Engine (Su)**

At 8th level, the Lumbering Colossus gains access to a magical siege Engine that it can utilize in combat. The Siege engine is a part of it's body and provokes no attacks of opportunity, requires no ammunition, and is instantly loaded on the Kaiju's turn. The Siege weapon can be of any kind of Siege weapon, and can possess any enchantments you wish for it to possess. You can make an attack with the Siege Engine as a part of a full attack. Whenever the Kaiju would gain a relic they can instead take another Siege Engine which works identical to this ability. **This alters the Kaiju's Relics**

**Anti-Magic Field (Su)**

At 11th level, the Lumbering Colossus gains a +8 bonus to all of it's saving throws vs. spells or spell like abilities that allow for spell resistance. At 20th level the Lumbering Colossus becomes immune to all spells and spell like abilities that allow for spell resistance. In addition, once per year when the Colossus reaches 1/2 hit points, it's damage reduction, fast healing, and energy resistances double for 1 round per level. **This replaces Recovery.**