recursal/Fanatic-Fandom huggingface dataset:
Боб-распаковщик

> *«Я... Я должен предупредить тебя. Исходный Боб теряет контроль.»*
>  — {{{2}}}
>
>

**Праздничный Боб** — это Боб, получивший много подарков на Новый Год.

## Внешность

Одет в зеленый свитер, красные штаны и серые сапожки. На ухе речевой аппарат.

## Биография

### До событий сериала или до дебюта

Также, как и все другие 393 клона, этот Боб был создан из кристалла, в котором находилась одна из суперспособностей Роберта, чтобы Диктор смог в нём найти слабость его суперспособности.

### Сезон 3

В бонусном эпизоде под названием "Боб распаковывает новогодние подарки" этот Боб рассматривал подарки, которые подарили ему подписчики канала. Первым подарком был пёс-робот. Клон кинул в робота мячик, и он внезапно стал злым, начав стрелять в Боба. Он спрятался за горой подарков, начав искать что-то из подарков в качестве оружия. Найдя волшебную палочку, Боб решает поэкспериментировать с ней, наколдовав еще больше подарков, личного раба и подружку. Однако все наколдованное исчезает ровно в полночь, или раньше (в данном случае раньше). Последним подарком Боба было устройство, дающее Бобу дар речи. Надев его на ухо, Боб пробует поговорить и выдает весьма подозрительную фразу: "Я должен предупредить тебя. Исходный Боб... Теряет контроль...". Диктор, замечая в этом что-то неладное, прерывает Боба и просит его поздравить подписчиков с Новым Годом. Он снова выдает свою речь, в конце чего пес-робот запускает петарду, которая подхватила с собой клона. Вероятно, погиб при взрыве.

## Способности

Про способности данного клона ничего неизвестно.

## Интересные факты

* Он первый Боб, который умеет нормально говорить по-русски, не считая Роберта Смита.
* Знает о существовании канала на YouTube.
* Это второй Боб, который носит свитер. Первый Электро-Боб, третий МикроБоб.
* Фраза "Исходный Боб теряет контроль" относится к Роберту Смиту.
* Перед тем как начать говорить на русском Боб произносит "Destà fuera de control" (рус. "Это вышло из-под контроля").

## Появления

### Сезон 3

* БОБ распаковывает НОВОГОДНИЕ подарки
* Боб. Последнее противостояние (изображение)

### Сезон 4

* Боб застрял в интернете (архивные превью серий)
Боб-качок

**Боб-качок** - Боб из вселенной G4, принимающий стероиды.

## Внешность

Ранее носил синюю футболку и ботинки. Был сильно накачан (однако позднее выяснилось, что его мускулы фальшивые). После изменения имиджа стал носить синюю майку, голубые шорты и фиолетовые ботинки.

## Характер

Ранее Боб был агрессивным и держал в страхе других спортсменов. Позднее изменился и стал добрее.

## Биография

### До событий 7 сезона

Вероятно, как и остальные Роберты (включая оригинала), он дружил с Томом до того момента, как нечаянно попал под своё устройство, переместившись в другую вселенную и став обычным Бобом.

### 7 сезон

В серии "Боб принимает стероиды!" Боб накачивал в себя стероиды, пока поднимал гирю. Под влиянием большого количества препаратов Боб стал депрессивным и переменчивым, пока Диктор не убедил его, что главное то, что внутри него. Тот, поняв это, перестал принимать стероиды и стал заниматься спортом ради своего блага.
Nachahmen Empire

From her Pearl Throne atop the Allspire on the Isle of Copione in the Lapilla Sea, the elven Empress Dors Nachahmen watches over her Empire of the waves. The realm is made up of an archipelago, with elven cities covering the various islands. And underneath their surface; a million mana crystals. Yet the elves don't mine the crystals, they merely bask in the energy, the raw arcane power emanating from the ground beneath them. Being exposed to so much mana has given them abilities beyond the belief of even the most expert mage. The elves of Nachahmen have control over the perception of reality itself; they may morph into whatever form pleases them (or another) most, or they can create illusions, bring an observer's wildest dreams or worst nightmares to life. It comes at a cost though. The mana exposure has weakened the elves so that their lifespan is shortened to that of a human's, and leaving the Isles is a strain on their bodies and minds.

Peace is the most noble state of being for the Nachahmen. War is to be avoided at all costs, and diplomacy used to full effect. And if that fails, there's always subterfuge. Most people tend to be friendly with the Nachahmen, not only because of their skill in diplomacy, but also because the Isles are the world's centre of trade and commerce. The elves also provide luxury services to visitors to the islands, who are almost always welcome. The only people forbidden from coming to the islands are missionaries, whether they be from the north or south. Religion is banned by the Empress, as a civil war between the northern followers of Aimenun and the southern followers of Sytheno threatened to tear the Empire apart. If religion will not contribute to peace, it will not contribute to Nachahmen.

During the Nachahmen Civil War, Dors' father Emperor Falen Nachahmen fled the Empire and left his 10 year old daughter behind in the chaos. It was in this time that the Order of Peacekeepers formed and brought a new order of peace and non-religion to the islands. Their leader, Laerdya Qinro, found the young Empress and secured her place on the throne. The Peacekeepers replaced the Imperial Army as an organization dedicated to enforcing the Empress' law.

## Council

Empress: Dors Nachahmen

Consul General: Folre Sarhorn

Lady Commander: Laerdya Qinro

Grand Overseer: Fi Morra

Imperial Emissary: Evindal Caixidor

Archmage: Adnan Faerie

## Territory

Island of Copione (Capital)

* District of Allspire
* District of Idmardas
* District of Rigasa
* District of Blue Moon

Theme of Suntide

* Island of Eldenvale
* Island of Vradmava

Theme of Khasha'i

* Island of Skyhome
* Island of Searoot
* Island of Krandha

Theme of Eventide

* Island of Irsishe
* Island of Evermoon
* Island of Ityarna
* Island of Shallaz

## Peacekeeper Units

Peacekeeper Guardsman

Peacekeeper Marksman

Peacekeeper Whitehorse

Couatl

Mindflayer
Боб-астронавт

*Не путать с Бобом-космонавтом!*

**Боб-астронавт** – клон, находившийся на космической станции.

## Биография

### До событий сериала

Был создан Диктором, как и все его 393 собрата, из кристалла, в котором была одна из суперспособностей Роберта.

### Когда-то между сезонами

Над ним был проведён эксперимент в космосе. Позже, станция и сам клон были уничтожены Робертом, но есть вероятность, что до разрушения станции его впитал в себя Роберт.

## Способности

### Возможные

**Отсутствие необходимости дыхания**: возможно, на фотографии он стоит на фоне космоса, где нет воздуха без шлема. Может быть, ему не нужен кислород для дыхания.

## Интересные факты

* Это второй Боб, относящийся к космосу. Первый – Боб-космонавт.
* Единственый Боб который был показан только на картине
Боб-оборотень

**Боб-оборотень** – это Боб, ставший оборотнем.

## Внешность

Выглядит как любой оборотень. Судя по нижней части тела, носит бирюзовую футболку.

## Биография

### До событий сериала или до дебюта

Также, как и все другие 393 клона, этот Боб был создан из кристалла, в котором находилась одна из суперспособностей Роберта, чтобы Диктор смог в нём найти слабость его суперспособности.

### Где-то между сезонами

Диктор проводил над этим клоном опыт, сделав его оборотнем. Позже клон был поглощен Робертом.

## Способности

**Перевоплощение**: Так как этот клон оборотень, он может менять свой облик.
Lycans

On the slopes of the Maxillas in Igora is the city of Frunmir, inhabited by a strange, almost primal human people. These are of course the Lycans, men who live as one with the wolves of the mountains and their surrounding hinterlands.

At first, Frunmir may appear quite unimpressive to the dismissive traveller. It's built primarily of wood, with low walls and primitive huts for homes. But it is the people who dwell there that give the place such a name. The Lycans take their culture from that of the wolves. Their leader, Fang, is the alpha of their pack and it is his job to defend his people, ensure they are fed and looked after and lead the Lycan people into a future of prosperity. Each Lycan is free to live as he sees fit so long as any challenge to the alpha is accompanied with the might to back it up. Perhaps because of the similarities they share, the people of Frunmir have formed a strange bond with the wolves. Their hunters run through the wild with the beasts, the wolves move freely through the city like any human and it has even been said that the men ride dire wolves into battle, when the time calls for it.

One might expect foul moral attitude and backwards technology from such a barbaric people. One would be incorrect. In fact, the Lycans consider it their duty to defend the weak and innocent, just as a wolf defends its cub. The current Alpha has made it his goal to spread peace as far as possible through Mehras. As for technology, it may not be as advanced as others in the world, but Lycans are the only people with well enough access to titanium, which is found in the Maxilla Range, to arm their soldiers with the strong metal. They have also mastered the art of elaborate trapping, and bombs of smoke and flame. A Lycan hunting party is not to be underestimated in neither strength nor cleverness.

## Council

Alpha: Fang

Master of the Hunt: Heva

Forge-Master: Sigesar

Warlord: Gundobad

Engineer: Eriulf

## Warriors of Frunmir Units

Hunter

Berserker

Direwolf

Specialist
Vampirism

**Vampirism** is a mechanic that allows the player to gain the abilities of a Vampire. It causes the player to become weak to sunlight and develop a thirst for blood.

## Acquisition

When attacked by a Vampire, the player has a 10% chance of acquiring Vampirism. Vampirism can also be attained by drinking the Blood of a Villager during a new moon.

## Drinking Blood

When a player with Vampirism looks at a mob with blood, the amount of blood they have will be shown on a red bar shown beneath the cross-hair. If the player right-clicks on such a mob while the Drink power is selected, the mob will begin losing blood and the player's blood meter will begin filling up. The mob targeted will begin taking damage once 50% of their blood has been lost.

## Weakness to Sunlight

When outside during the day, a player with Vampirism will combust. However, once the player has reached level 5, the player can consume 10 Blood to protect themselves from burning in sunlight. This protection will last for one in-game day.

## Vampiric Powers

Upon becoming a vampire, the player will acquire the following attributes:

* Immunity to Poison

* Increased attack damage

* Stronger weakness to fire

* Permanent Night Vision

The player will acquire special Vampiric Powers when they receive Vampirism. These powers require specific amounts of Blood to use, with the exception of Drink Blood. The powers will be shown in a vertical hotbar on the left of the screen, and the player can scroll through the powers by using the mouse wheel.

### Drink Blood

* **Level Acquired**: 1

* **Cost**: None

* **Effect**: Leeches blood from the targeted mob.

### Sense Blood

* **Level Acquired**: 1

* **Cost**: 5 Blood

* **Effect**: Causes bars revealing how much blood the mobs have to appear above all mobs within a 20-block radius of the player.

### Sun Protection

* **Level Acquired**: 5

* **Cost**: 10 Blood

* **Effect**: Protects the player from the sun for one in-game day.

### Vampiric Servant

* **Level Acquired**: 5

* **Cost**: 15 Blood

* **Effect**: Summons a Gargoyle to attack any mobs that attack the player or are attacked by the player. The Gargoyle disappears after 15 minutes.

### Night Cloak

* **Level Acquired**: 8

* **Cost**: 20 Blood

* **Effect**: Grants the player indefinitely-lasting Invisibility and the ability to fly five blocks high in the air. Interacting with anything will take away the Invisibility and the ability to fly.

## Trivia

* Vampirism is incompatible with Lycanthropy. Acquiring Lycanthropy after acquiring Vampirism will cure the player's Vampirism, and the player will be unable to acquire Vampirism after acquiring Lycanthropy.
Боб-пират

> *«...Эта плавучая станция находится посреди средиземного моря, здесь мы моделировали различные исторические эпохи, видимо - эра пиратства зациклилась после того, как лабораторию закрыли...»*
>  — {{{2}}}
>
>

## Эпизоды

### Следующий эпизод

БОБ на свалке

**БОБ-ПИРАТ**- 3 эпизод четвёртого сезона, вышедший на канале "Знакомьтесь, Боб!".

## Синопсис

Боб, эта битва далась нам нелегко... Что же ждёт впереди?

## Персонажи

* Диктор
* Боб со шрамом
* Боб Чёрная Борода
* Куклы

## Сюжет

Боб со шрамом прибывает на плавучую лабораторию BOBSOC, но на неё нападает корабль, на котором находится клон-пират

***Более подробное описание в стенограмме.***

## Интересные факты и ляпы

### Пасхалки

* Боб со шрамом на превью эпизода является отсылкой на Джека Воробья.
* Боб-пират — отсылка на Чёрную Бороду из "Пиратов Карибского моря"
* В эпизоде проигрывается музыка из фильмов *Пираты Карибского моря*, в особенности, "*Kill the Sparrow*" из пятой части и "*Blackbeard*" из четвертой.

### Ляпы

* После смерти клон упал на пол корабля, однако дальше он лежит, уже встав на голову.
Demon Heart

**Demon Hearts** are items that are dropped by Demons.

## Omninomicon Entry

It's the heart of a demon. What else would it be?

## Obtaining

Demon Hearts are obtained by either killing a Demon or bargaining with one. Demons that are killed by anything that is not the player or a player's pet will not drop a Demon Heart.

## Usage

To eat a Demon Heart, press and hold use while it is selected in the hotbar.

### Effects

Eating a Demon Heart will give the player Fire Resistance III, Health Boost, and Hunger II for an in-game day. For the same amount of time, the player will be able to select a Nether Ritual and use it without using a Pentagram. This Nether Ritual will not cost any Sanity.
Kingdom of Armskirk

The human Kingdom of Armskirk is ruled from Oakreach in southern Igora. Its people mostly keep to their own, preferring a simple life of farming and fishing to the intricate political games and wars of the other peoples. This lifestyle leads to many Armskirkers being distrustful of outsiders. Armskirkers are also quite superstitious, particularly those on the northern outskirts. Witch hunts are not uncommon in towns like Black Hollow and Nelwood as people are constantly suspicious of those who commune with demons.

Parts of Armskirk were lost in the Eusebian Conquests, although the Kingdom now has a non aggression pact founded on their mutual humanity. In fact, even Armskirker religion is similar to that of the Empire.They revere what are generally known as the Gods of the North, which has parallels to the southern pantheons but includes what the Eusebians call the Forsaken, claiming their spheres are a natural part of the World Cycle which is just as worthy of as any other sphere. The gods of Armskirk are:

* Citheria: The Mother of Earth, all life came from her World-Womb.
* Aurel: Goddess of love.
* Worgerth: God of War.
* Yminurn: Goddess of Freedom, the leader of rebellion against the Mother when her rule became tyrannical, and who banished the gods to the Fey so that they could enslave man no more.
* Illinror: God of Death.
* Daernhell: God of Magick.
* Yuremore: God of the Sky.
* Orovinn: God of Nature
* Dhinmullar: God of the Harvest and Work.
* Hanaera: Goddess of Knowledge, Wisdom and Secrets.
* Perenay: God of Speech and Tongues.
* Gylgorni: Goddess of Rage and Madness.

## Council

King: Endrik Freidhelm

Chancellor: Audwin Noe

Marshall: Otmund Redgrave

Seneschal: Bertrand Wolter

Spymaster: Sandon Pollard

High Chaplain: Theodoric

## Territory

Duchy of Oakreach (Capital)

* Earldom of Wallowdale

* Earldom of Three Streams

* Earldom of Lundy

Duchy of Aysgarth

* Earldom of Oldham

* Earldom of Newham

Duchy of Yarlford

* Earldom of Hampstead

* Earldom of Arkney

* Earldom of Black Hollow
* Earldom of Grave Hill

Duchy of Stathmore

* Earldom of Nelwood

* Earldom of Lutbert
* Earldom of Moon Watch

Duchy of Jongvale

* Earldom of Taernsby

Duchy of Mansfield

* Earldom of Bloomdale

## Armskirk Levy Units

Man-At-Arms

Pikeman

Yeoman Archer

Lancer

Cleric

Wizard
Боб-Фавн

**Боб-Фавн** – это Боб, ставший по неизвестной причине фавном.

## Внешность

Имеет копыта, как у фавнов, и возможно, такие же рога. Его торс голый, не считая красного шарфа.

## Биография

### До событий сериала

Был разделен, как и его 393 собрата, из Роберта, что бы Диктор смог нейтрализовать его способности.

### Где-то между сезонами

Том провел опыт над этим Бобом, сделав его фавном. Возможно, был превращен Диктором обратно в кристалл.

## Способности

### Возможные

**Усыпление слушателя игрой на флейте**: способности Фавна из фильма.

## Интересные факты

* Является отсылкой на персонажа фильма "Хроники Нарнии".
Боб-плаватель

> *«Знакомьтесь, это Боб. И сегодня он решил порыбачить на своей новой моторной лодке. Осторожнее, Боб. Судя по этим чёрным пятнам, где-то рядом произошел разлив нефти. И тебе не повезет, если лодка заглохнет...»*
>  — {{{2}}}
>
>

## Боб-плаватель

### Последнее появление

Боб. Последнее противостояние (изображение)

## Особенности

### Увлечения:

Плавать на моторной лодке

**Нефтяной Боб** — это Боб, попавший на озеро с нефтью.

## Характер

Бодрый и радостный. Был сильно испуган фактом, что нефть может его убить.

## Внешность

Одет в синюю жилетку, матроску (белую футболку с голубыми полосами), серые штаны и ботинки.

## Биография

### До событий сериала или до дебюта

Также, как и все другие 393 клона, этот Боб был создан из кристалла, в котором находилась одна из суперспособностей Роберта, чтобы Диктор смог в нём найти слабость его суперспособности.

### Сезон 1

В эпизоде "Боб тонет в нефти" этот клон, катаясь на своей новой моторной лодке, попал на озеро, где было разлито огромное пятно нефти. Нечаянно туда упав, он получил немного нефтяных пятен на теле. После, когда Диктор посоветовал убираться от участка с нефтью, и Боб пытался завести лодку. Только он не учел, что даже малейшая искорка может вызвать взрыв нефти, что и произошло.

## Способности

### Возможные

**Устойчивость к нефти**: Диктор сказал Бобу, что если нефть покроет все его тело, то он может получить экземы и некроз, но с ним было все в порядке.

## Появления

### Сезон 3

* Боб. Последнее противостояние (изображение)
Devil's Trap

**Devil's Traps** are flat transparent blocks created by the player. They are used to trap Demons.

## Omninomicon Entry

Pentagram-like runes used for trapping Demons.

## Crafting

To craft a Devil's Trap, place White Chalk at first row and first column, first row and third column, second row and first column, second row and third column, and third row and second column.

## Demon Trapping

When a Demon walks on or under(if the Devil's Trap was placed on a ceiling) a Devil's Trap, they have a chance of becoming unable to move. How likely they are to become trapped depends on the difficulty; on Easy, they have a 20% chance of being trapped, on Normal, a 15% chance, and on Hard, a 10% chance. Once the Demon has been trapped, the player will be able to perform a Demonic Bargain.

### Demonic Bargains

Right-clicking on a trapped Demon will open the Demonic Bargain GUI. The GUI will show an item that the Demon is offering, an arrow on each side of the item, and a button below the item saying "Accept". Pressing the "Accept" button will give one of the item shown to the player and will allow the Demon to continue moving.

#### Items

The items that a Demon can offer are:

* Blaze Rod

* Blaze Powder

* Ghast Tear

* Magma Cream

* Demon Heart

* Cinder Moss

* Ember Blade

* Nether Ritual Focus

* Essence of Flame

* Servitude(represented by the face of a Demon)

#### Servitude

Sometimes, instead of offering a physical item, a trapped Demon will offer to serve the player in exchange for being able to leave the Devil's Trap. If this offer is accepted, the Demon will not attack the player and will attack anything that attacks the player or is attacked by the player. If the player right-clicks a Demon that is serving them, they will have the option to banish the Demon to the Nether. If the player chooses "Yes", the Demon will cease to exist. This will have no effect inside the Nether.
Dors Nachahmen

The Empress of the Waves rules with a kind but firm hand. Just like all in the Imperial Nachahmen bloodline, she is a master of morphing magic. She uses this ability to appear most pleasing to the eyes of all those she deals with. Oddly, even after nineteen years of sitting the Pearl Throne of Copione, Dors has not married. The number of suitors is not an issue as young men from all across Mehras, from Blood Gnome Counts to Malashani Princes and Nachahmen Courtiers to even the King of Shyrlond himself have offered their hand in matrimony. Succession and autonomy too are no worry to the Empress, as the Nachahmens have often married matrilineally in the past. What holds Dors from wedding is only speculated in the courts of the Isles but her Court grows concerned that she will die without heir for the Old Elven Blood is tainted in the elves of the isles and their lives shortened to mortal briefness.

It is the friendship between Dors Nachahmen and her Lady Commander of the Imperial Peacekeepers, Laerdya Qinro that has held the post-civil war realm together. Such is their friendship that some jest that the Empire has two Empresses, and some do more than jest. The two are rarely seen apart, and Dors has owed her life to the Commander more times than she can count.

For reasons unknown and magic beyond mortal comprehension, the Imperial House of Nachahmen holds the power to instantly wipe out the entirety of their race. This predictably gives Dors immense power over her people, and earns her a fearful respect.

## Vassals

Laerdya Qinro (Idmardas, Lady Commander)

Evindal Caixidor (Blue Moon, Imperial Emissary)
Боб быстрее скорости звука

* ЗБ
* TiB

**Боб быстрее скорости звука** - это 11 эпизод 1 сезона вышедший на канале "Знакомьтесь, Боб!".

## Синопсис

Да, наш Боб умеет работать над своими недостатками!

## Сюжет

Знакомьтесь, это Боб...Боб, где же ты? Ну наконец-то...ты стал часто опаздывать Боб, поэтому, сегодня мы попробуем решить эту проблему...

***Более подробное описание в стенограмме.***

## Персонажи

* Боб Молния
* Диктор
* Куклы Боба
* Боб-островитянин
* Сонливый Боб
* Боб-Соник

## Цитаты

> *« Знакомьтесь, это Боб! Бооб! Где же ты? Ну наконец-то! Ты стал часто опаздывать, Боб! Поэтому сегодня мы попробуем решить эту проблему. Для этого мы разгоним Боба до скорости звука... »*
>  — {{{2}}}
>
>

> *«На отметке 400 км/час его не сможет догнать ни одно живое существо на планете, но от проблем не убежишь, Боб.»*
>  — {{{2}}}
>
>

## Интересные факты

### Отсылки

* На 0:48 секунде пробегает Боб в костюме ежа Соника.
* В этой серии Боб сам ставит конечную заставку, пародируя знаменитую сцену Ртути, под песню "Time in a bottle".
* На 0:35 деформированное тело Боба похоже на Санса из Undertale или на старый логотип Gorillaz.

### Связь с другими эпизодами

* На 1:04 секунде есть кровать с Бобом из эпизода "Боб не спал 10 дней" и высохший Боб с необитаемого острова возле кактуса (за которым спрятался Боб со шрамом, как можно узнать в "Откуда взялся БОБ со ШРАМОМ?").

### Другое

* У данного эпизода есть версия на английском - "Bob is Faster than the Speed of Sound"
	+ В ней же не были переведены надписи "звуковой барьер" и в конце была урезана сценка с действиями Боба-Флэша.
* Что примечательно - в отличие от многих других эпизодов, в этой серии не было никаких локаций, а лишь голая симуляция в виде фона. Такое мы уже видели в эпизоде "БОБ съел 10 килограмм шоколада".

* В этой серии над Бобом не было проведено ничего мучительного, возможно по тому он и оказался предателем, Диктор возможно даже проявил милосердие.
* В версии ivi.ru крик Быстрого Боба в конце был переозвучен и сцена с созданием титров была вырезана.
* Возможно, что этот Боб должен был умереть из-за резкого торможения, но эксперимент пошел не по плану.
Black Hollow

Black Hollow is an Earldom in the northern Armskirk march duchy of Yarlford. It is currently held by Earl Rendon Myer. Black Hollow has a medium sized town and a mine. Being so close to the Wildlands puts the people of Black Hollow on edge, resulting in a suspicious and almost paranoid culture. The town Temple plays host to many executions of suspected witches and vampires.
Leomon

Leomon

**Leomon** is...

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Debut: Evil Shows His Face

As SaberLeomon: Etemon's Comeback Tour

Death: Ogremon's Honor at the hands of Metal Etemon

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Oakreach

Oakreach is the capital Duchy of Armskirk. It is currently held by King Endrik Freidhelm. It is host to the Royal Castle of House Freidhelm, along with the Great Temple of the North, where pilgrims from all over Armskirk come to pray and be absolved of sin in its holy waters. On a nearby hill is the Oakreach Monastery where monks go about their holy duties and clerics train their sacred art. The majority of trade comes through the Oakreach city.

Earldoms under the Oakreach Duchy are:

* Earldom of Wallowdale

* Earldom of Three Streams

* Earldom of Lundy
Боб-зверолюб

> *« Знакомьтесь, это Боб! И он давно хотел завести себе домашнего питомца. Поздравляю Боб, твоя мечта сбылась... Правда, вместо зоомагазина мы отправимся в сафари...»*
>  — {{{2}}}
>
>

## Боб-зверолюб

### Последнее появление

Боб. Последнее противостояние (изображение)

## Особенности

### Увлечения:

Играть с животными, выбирать милых животных

**Сафари-Боб** — это Боб, любящий животных.

## Характер

Очень любит животных и хотел завести себе одного питомца. Стал плакать, когда Диктор отказался идти в зоомагазин с Бобом.

## Внешность

Выглядит как обычный клон: синяя жилетка, белая футболка, и серые штаны с ботинками.

На изображении в серии "Боб. Последнее противостояние" был одет также по стандарту, но на голове у него собачка.

## Биография

### До событий сериала или до дебюта

Также, как и все другие 393 клона, этот Боб был создан из кристалла, в котором находилась одна из суперспособностей Роберта, чтобы Диктор смог в нём найти слабость его суперспособности.

### Сезон 1

В эпизоде "Боб сражается с дикими зверями" Боб отправился на Сафари, что бы выбрать себе зверушку. Сначала он хотел выбрать львенка, но отказался, так как его родители могли разозлиться. Но они выглядели сытыми, так что Боб аккуратно ушел от них. Пока Боб ходил, ища еще животных, наткнулся на бегемота, который за ним погнался. Клону удалось от них сбежать, но не тут то было. Его поджидал гепард, который подбежал к нему и начал "играть" с ним. Когда гепард ушел, рядом стала пробегать стая слонов, которая стала давить Боба и тем самым добила.

* **Очень крепкие кости.** Возможно Том хотел активировать устойчивость клона(т.к. Боб выдержал как по нему прошлись несколько слонов.) но ничего не получилось, и клон умер.

## Интересные факты

* Не смотря на название серии про него ("Боб сражается с дикими зверями"), он не сражался с ними, а лишь выбирал, чтобы приручить.

## Появления

### Сезон 3

* Боб. Последнее противостояние (изображение)

### Бонус

* 500 тысяч подписчиков!
* ТИЗЕР финальной серии 2-ого сезона (видео)
Drusus Impile III

### Titles

Emperor of the Eusebian Empire, King of the Eusebian Heartland, Archon of Eusebes

## Skills

### Learning

7

The third Drusus in the Impile Dynasty, and the thirtieth Emperor of the *Most Glorious Divine Eusebian Empire of the True Gods of Mehras,* Emperor Drusus Impile has proven himself an ambitious ruler so far. Upon first accepting the throne, He promised to His people a new era of progress and divine reign not only in Eusebia, but in all of Mehras. His decision to outlaw slavery within the first month of His rule was indeed a controversial one, as many traders lost their trade, particularly in the eastern Shyrlond lands. However, it has gained Him the loyalty and support of the subhumans, a thing not held by any Emperor since Malethos the Kind. He has captured the hope of the Glorious Empire, but whether or not He can deliver is yet to be seen.

The Emperor is known to be a dutiful husband to His Zacarnasian wife, Theophania, whose marriage has strengthened the bonds with the Badedios Family. Many speculate this decision on Drusus' part was to reel in the more powerful spearheads of the Syntrik movement before they moved to wroth over His bold political moves.

In matters of politik, Drusus III has proven well versed. While pushing for markedly progressive policies, He has somehow thus far retained the loyalty of the Syntrik Party, the Filethos Party and the Kentros Party. Perhaps with some military cleverness and well managed coin, His seemingly impossible goals of reform and expansion will be possible after all.
Sek'Buval

In Sirran the goddess of darkness, the moon, fear, and retribution is Sek'Buval. Sek'Buval is what is left of the mother of Sek'Torven and Sek'Malvent after she went mad. Sek'Buval is assigned the neutral evil slot on the alignment grid.

 Personality

## Domains

* Cold
* Darkness
* Dragon Below
* Dream
* Evil
* Mysticism (Evil)
* Necromancy
* Nobility
* Oracle
* Pact
* Shadow
* Spirit

For the complete list of all domain assignments, read Domains.
Under Pressure

Hungry DigiDestined

**Under Pressure** is the 42nd episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

* MetalSeadramon
* Whamon

## Quotes

Matt: "It's MetalSeadramon!"

Sora: "How can it be?"

MetalSeadramon: "It was only a matter of time before you came up for air.  Now, you're going down with the ship!"

- MetalSeadramon ambushes the Digidestined

## Notes & trivia

* Debut of Divermon
* Only episode where Kari blows her whistle
Human Incursion

The Human Incursion was the moment that the first humans set foot on Sirran, led by Kae. This event is one that has been lost to time, with no modern scholars having any idea it even took place, let alone proof that it did. This event was accompanied by a magical shock wave, which instantly killed all faekin and imbued the mortal races with the power to tap into their souls to cast spells. This event had a secondary effect of leaving an area of arcane fallout in what has now become the country of Mathera. The epicenter of this fallout effect was chosen for the construction of the mage's college.
Fang

As Alpha, Fang rules the Lycans as a wolf alpha leads his pack. He is respected by many, and feared by many more. It is the alpha's duty to lead the people into safety, and so Fang consider's the protection of his own as an ultimate goal. More than that, however, he is determined to bring peace to greater Mehras to the best of his ability.

Among his men, Fang is calm and calculated. His mind is that of a master tactician. Woe be to he who questions the alpha's orders, for discipline is essential to the strength of the pact. Such is Fang's likeness to a wolf that there are whispers that he is half wolf himself. Such whispers are neither confirmed nor denied.

## Court

Heva (Master of the Hunt)

Sigesar (Forge-Master)

Gundobad (Warlord)

Eriulf (Engineer)

Vidimir

Dörthe-Julia

Areagne

Fritigern

Agiwulf

Rausimod

Cunigast

Vithmiris

Wilgefortis

Arimir

Blaisdell Durante

Lagariman

Valamir
Sirrel

In Sirran the goddess of nature, fertility, growth, and creation is Sirrel. Sirrel is married to the god Sirran. Followers of Sirrel are usually motivated by their love of the outdoors and their personal connection to the world around them. Sirrel is assigned the lawful good slot on the alignment grid.

## Domains

* Celerity
* Craft
* Creation
* Drow
* Elf
* Fey
* Law
* Moon
* Plant
* Protection
* Renewal
* Strength

For the complete list of all domain assignments, read Domains.
Alnor

A country ruled by two kings, one dragonborn each of chromatic and metallic. The two factions butt heads continuously, but due to the shared rule their tempers are kept mostly in check. Some say that it won't be long until the metallic dragons make a move due to the closer proximity of their patrons, but others say that it will be the chromatic who move first because of that perceived disadvantage.

## International Relations

Alnor trades freely with Itteren, providing skillfully made weapons and armor for the ships to carry back south to Saldor. Occasionally Pennarian merchants will bring an order of an especially complex piece for some invention or other to a dragonborn blacksmith to create, but otherwise the gnomes steer clear of the tense peace held in Alnor. The High Elves of Terenerelle have an alliance with Alnor, and on occasion elven nobles will take refuge in Alnor when their lives are particularly under threat from the Silver Elves.
Mage's College

The Matheran Mage's College is the only one of its kind, far larger and better equipped than any other school in all of Sirran. Because of this students of all vocations come to the college to learn, and over its many years of existence the college has expanded to accommodate nearly every possible subject. By this point in history about half the staff solely focuses on the more mundane schools of learning, and roughly a third of the students aren't casters at all.

## Geography

The Mage's College is located at the center of Aidnaria, Mathera's capitol. It was built long before the rest of the city, and the location was chosen because it was the original site of the Human Incursion. There is a large amount of magic "radiation" present even now, thousands of years later.
Sahadani

### Resources

high gold, low lumber, low food, high fish, medium iron, high wine, low salt, medium silk

### Culture

60% Malashani, 22% Eusebian, 13% Gnome, 5% Goblin

Sahadani is a great Malashani city on the southern coast of Malashan. It is currently ruled by Vizier Zubair Maskini. Sahadani boasts the greatest gold mine in the south, and an extremely strong garrison. It is often referred to as the City of Gold.
Blood Gnomes

After decades of slavery in the mines of the Eusebian Empire, the Gnomes had grown tired of bondage. Talk of revolt was spreading. Before long, a leader arose among their ranks and his name was Wargrim Drucal. This gnomish mage had contacted a powerful spirit named Xaerdun and begged for deliverance from the Eusebian oppressors. Xaerdun did indeed give them the deliverance he asked for, but at a cost. This salvation came in the form of The Gift, a supernatural enchantment that gave Wargrim vampirism. His sorcerous power grew immensely, as did his strength and speed. He gained immortality and the abilities to turn into a bat, stop the blood of his enemies and dissolve in shadow. Yet perhaps the most important of his abilities is that which can turn others with a bite. The price is that each night, the vampires must feed on the blood of others to maintain their strength, and sunlight burns their skin. Also, their souls belong to Xaerdun the Vampire Lord, and will one day return to him.

Those gnomes who would follow Drucal became vampires and revolted, escaping the south with their newfound powers. They built a new land in the Igoran Wildlands, tiered cities underground. The high tiers house the noble elite, almost a completely vampire class, whereas the lower tiers house the common thralls. Ironically, those blood gnomes who are not strong enough to reach the high tiers are oppressed even greater than they were in Eusebia. A blood tax is paid to the Counts of the city, so that the vampires may be nourished by the corpses of their people. It is the belief of the blood gnomes that the strong will survive, and the weak will either serve the strong or perish. This is the way of the Blood Gnome Cities.

Unlike in the south where the secrets of gnomish technology have long been lost, the Blood Gnome ingenuity thrives. Machines of steam are the backbone of the civilisation and a great power in war. Perhaps even as frightening as the sinister vampires is the gnomish mastery of gunpowder.

The temples of Doomburrow and its vassal cities host worship of Xaerdun who is hailed as the savior of the gnomish people. Blood sacrifices are not uncommon.

## Council

King: Wargrim Drucal

Prime Minister: Quaryn Zadimus

Grand Engineer: Polinaz Daire

Shadow Keeper: Selnoa Hecate

Grand General: Jormin Modred

High Magister: Nizyre Seiran

## Ankellbahtaz Units

Gloomshroom

Knave

Boomer

Mole Knight

Artificer

Tonka

Batlord
Боб/Галерея

## Официальный арт

Превью к эпизоду Боб. РеволюцияНа шапке группы с 13.02.19 (вероятно)

## Боб-скайдайвер

*Основная статья: Боб-скайдайвер/Галерея*

## Боб-сладкоежка

*Основная статья: Боб-сладкоежка/Галерея*

## Закопанный Боб

*Основная статья: Закопанный Боб/Галерея*

## Боб во льдине из «Боб без одежды при - 40°»

Превью к эпизоду Боб без одежды при - 40°В «Знакомьтесь, Боб» — 500 тысяч подписчиков!В Откуда взялся Боб со шрамом?

## Бобы-кровососы из «Боб против нечисти»

*Основная статья: Кровососы/Галерея*

В Блогер Боб №1
Demon

## Mob features

### Drops

Fire Charge, Blaze Powder, Blaze Rod, Demon Heart, Demon Symbol, Demon Wand, Demon Rod, Demon Staff, Demon Talisman

### Experience

27

**Demons** are hostile mobs that appear in the Nether. They have a 10% chance to drop a Nether Ritual Focus and a 45% chance to drop a Demon Heart.

## Omninomicon Entry

Vicious, hellish beings of perdition that brutally slaughter any non-hellish creature nearby. They use face-melting fire attacks to incinerate their victims.

## Behavior

Upon seeing the player, a demon will start moving towards them(if the player is less than 11 blocks away) or will throw a fireball at them(if the player is further than 11 blocks away). If brought into the Overworld, demons will avoid water, as water will harm them. Demons will often gather around large lava lakes, and will swim in lava to regain health.

### Abilities

Demons use a powerful melee attack that deals 10(Easy), 15(Normal), or 25(Hard) damage. They can use powerful fire attacks to ignite and incinerate the player. The Demon’s primary non-melee attack is summoning a large fireball and shooting it at the player. The fireball creates a small explosion, destroying and igniting blocks. Demons also have a flame breath attack. When using this attack, the Demon sprays a stream of fire particles at the player, igniting them and dealing 10(Easy), 15(Normal), or 25(Hard) damage per second while the stream is colliding with the player.

Demons can also unleash a potent firestorm. This attack causes any flammable block within a 30-block radius to ignite. The attack also deals 50(Easy), 75(Normal), or 100(Hard) damage to the player and sets them on fire when used. Demons are also immune to fire damage and are capable of setting themselves on fire, which applies a buff that causes any player attacking the Demon to be set on fire themselves.

## Subspecies

### Infernal Demon

The Infernal Demon is a subspecies of demon that has a weaker melee attack, dealing 5(Easy), 10(Normal), or 20(Hard) damage. However, the melee attack will set the player on fire, and all fire attacks used by the Infernal Demon will be stronger and have a longer burn time. They are depicted as being black and having several cracks in their skin, which are filled with magma.

### Carnage Demon

The Carnage Demon is a subspecies of demon that has a stronger melee attack, dealing 10(Easy), 15(Normal), or 30(Hard) damage, but does not have any fiery attacks. They have darker red skin and lack the lava block beneath their torso, instead having ordinary legs.
FT

Eyyo people, glad you found your way here. Any comments left on this page will be personally addressed by me, so feel free to shitpost your heart out. Hope you like the world. If I don't know you personally and you just happened to find your way here, feel free to leave me a comment about the setting and of course, tell me if you use anything from the world in one of your campaigns.

## Mini Bio

I'm a regular dude with high aspirations and nothing to show for it. I started playing D&D when I was 11, but I've been around the game since I was born, and I used to watch my parents play with their college buddies when I was little. I use D&D 3.5, as my parents did when they showed me the ropes. I have some experience with AD&D, Pathfinder, and D&D 5.0 under my belt but I just keep coming back to 3.5 for the broken experience it offers.

I live in Richmond, VA, USA, and I'm hoping to open a card shop within the next few years. If I end up managing that particular pipe dream I'll put info about it up here so anyone who wants to can come ask me in person about the worlds I am part of. I'm a comp sci major and an avid MTG player, so you can pretty much call me a massive nerd and I won't even try to refute you.
Elves

The Elves of Sirran are roughly the same as the player's handbook entry, except that on character creation the player must choose either to be a Silver Elf or a High Elf. Elf is a playable race.

## History

Elves were originally created by Sirrel to be caretakers of the wild. During the time of the gods Elves were nocturnal, and ate only from the fruit of Sirrel's creations. Over the millennia that they walked the earth they have adopted the other races' omnivorous and diurnal tendencies. Those who still hold mostly to the old ways are known as the Silver Elves, and those who follow the lure of daylight are the High Elves.

### Physical Differences

This schism between the two factions occurred thousands of years ago, and it reflects somewhat in their physical traits. High Elves have shorter ears, are often slightly taller than Elven average, and usually have a slightly darker complexion due to their exposure to sunlight. Silver Elves are slightly shorter, have longer and more pointed ears, and are slightly paler due to their nocturnal lives.

Additionally, Sirrel had no knowledge of the unfortunately common Tolkien-esque racism against non-whites, which means that elves are not exclusively the pale-skinned, blonde haired, blue eyed aryan race that LOTR popularized. Play a black elf if you want to, FT's not a goddamn neo-Nazi.

## Age Categories

 Middle Age
 Old
 Venerable
 Age Limit
Assein

In Sirran the god of light, the sun, purity, and honor is Assein. Followers of Assein tend to be motivated by the good that may come of their actions. Assein is assigned the neutral good slot on the alignment grid.

## Domains

* Air
* Celestial
* Exorcism
* Good
* Healing
* Inquisition
* Mysticism (Good)
* Purification
* Sky
* Storm
* Sun
* Weather

For the complete list of all domain assignments, read Domains.
Nine Lords

The gods worshipped by Sirran's inhabitants are known as the Nine Lords, or simply the Lords. Each fills a slot on the alignment table, with no deviations towards light or dark as per the alignment cube. For more information on the origins of the Lords, read Creation.

## The Lords

* Sirrel (Sir-el) Goddess of Nature: Lawful Good
* Assein (Ah-sigh-en) God of Light: Neutral Good
* Draea (Dray-ah) Goddess of Life: Chaotic Good
* Sirran (Sir-on) God of Earth: Lawful Neutral
* Labiir (Lah-bier) Goddess of Magic: True Neutral
* Kae (Kay) God of Thieves and Mischief: Chaotic Neutral
* Sek’Malvent (Sek-mal-vent) God of Death: Lawful Evil
* Sek’Buval (Sek-boo-val) Goddess of Darkness: Neutral Evil
* Sek’Torven (Sek-tore-ven) God of Blight and Corruption: Chaotic Evil
Divinity

The gods of Sirran are not traditional gods, but rather the spirits of the first beings to live on Sirran. They are made powerful by the fact that all the spirits of the beings who die on earth join the gods upon dying. Like attracts like, and gods grow or wane in power as more souls of their alignment join them or are reincarnated. The gods themselves cannot ever be incarnated without an impossible amount of arcane energy.

The souls of those who join the gods are melded into the group, sharing experience and knowledge, and when reincarnated take with them part of the group. The exchange of spirit causes the person to be different from what they were in their last life, meaning that there are never exact reincarnations of someone. The gods also change some in personality over time, as they are affected by the soul exchange, just much, much less than regular souls. Over time a spirit can grow enough in knowledge and experience that they splinter, splitting into multiple new souls, each with a piece of the knowledge that the original held.

In the time of the Bleed of Corruption and Travels with the Travelers the gods Kae, Draea, Sirran, and Sek’Malvent are less powerful due to the many followers they have in the living world. Sirrel, Labiir, and Sek’Torven are strong because of their lack of earthly followers.
Terenerelle

Terenerelle is home to the lordly High Elves. The position of king is less lengthy of a position than most would expect by looking only at the long lifespan an elf can live to, and not also at the rate of noble assassination within the country. If it isn't a corrupt High Elf trying to maneuver their favorite into a position of power, it's the Silver Elves causing chaos with a well placed arrow.

## International Relations

Terenerelle has been at war with Evenerelle for what seems to most to be forever. This war, and the political drama within the country itself, eclipses all other relationships. They trade with the Itteren if it suits them, beat back Saldor's weak invasion attempts with ease, send their gifted children to the mage's college in Mathera, and ignore Pennar and Mrain. If they see something exploitable or able to be used selfishly, they go for it. Otherwise it simply isn't worth the time.
Mathera

A parliament state filled with magic. Mathera is home to the Mage's College, the only large-scale place of learning dedicated to training all kinds of arcane magic users. The college is located in the nation's capitol, Aidnaria, and is built on the site of the Human Incursion. Very nearly every child born in Mathera has some sort of natural affinity for magic, even if it presents in more limited forms than what is present in full casters.

## International Relations

Itteren is Mathera's main enemy, though their lack of a shared border has limited conflict between the two nations. Magic users from Itteren often flee to Mathera to find safe haven. Otherwise, no nation has any reason to deal with them any differently than any other. They trade freely with other nations, and people from around the world travel to train at the Mage's College.
Sirran (Deity)

In Sirran the god of earth, smithing, stability, and constancy is Sirran. Sirran is married to the goddess Sirrel. Sirran is assigned the lawful neutral slot on the alignment grid.

 Personality

## Domains

* Artifice
* Cavern
* Courage
* Dwarf
* Earth
* Endurance
* Fire
* Force
* Meditation
* Metal
* Time
* Truth

For the complete list of all domain assignments, read Domains.
Kae

In Sirran the god of thieves, mischief, revelry, and prostitution is Kae. Kae is essentially a manager of almost every business that involves itself with alcohol, drugs, partying, sex, and almost everything else related to recreation. Most everyone who runs a bar or lives in a city has prayed to him at least once, and people of every non-lawful alignment worship him. Kae is assigned the chaotic neutral slot on the alignment grid.

 Personality

## Domains

* Charm
* City
* Commerce
* Herald
* Liberation
* Luck
* Passion
* Pleasure
* Portal
* Trade
* Travel
* Trickery

For the complete list of all domain assignments, read Domains.
Draea

In Sirran the goddess of life, judgement, the oceans, and family is Draea. The Quilver make up a huge portion of Draea's followers, as nearly all Quilver credit her not only for their creation but their continued survival. Draea is assigned the chaotic good slot on the alignment grid.

## Domains

* Animal
* Community
* Competition
* Family
* Feast
* Halfling
* Joy
* Life
* Ocean
* Summoner
* Transformation
* Water

For the complete list of all domain assignments, read Domains.