Armond Stormbreaker

Armond was a Dragonborn Sorcerer/Cleric, an explorer of the frontiers of Eskarya, and a former member of Midnight's Edge. A traveller from an island far away and the largest member of the Shadowslink tribe, Armond seeks to explore the great world that had been denied to his ancestors.

## Background

Thirty-nine generations ago, an ancestor of Armond’s famously boasted that his ship was fast enough to outrun the Storm God. It is unknown whether the God just so happened to be listening in, or if the man was simply an egregious boaster. Nevertheless, he would pay the price. Whenever he, one of his brood or one of their descendants took to the seas, a storm of apocalyptic proportions would come, quickly sending the sailors to the bottom of the ocean.

When the family begged the Storm God for mercy, the God proclaimed that only if the boast was proven true would the curse be lifted. If these mortals could survive the wrath of their god, the Storm would break. And so, for centuries, the men of Armond’s clan would try to prove themselves upon the seas. For these centuries, not a single one managed to outrun the Storm.

When it was Armond’s turn, there was little hope left. His ship too, would smash against the rocks. Wind, thunder, and lightning would take the young Dragonborn to the bottom of the sea. And yet, in time, young Armond would find himself washing up on the beaches of the mainland, a place his family had not reached in eons. Overhead, the storm was breaking.

## Appearance

Armond is a large, muscular blue Dragonborn, covered in faint burns and marks from his journey across the sea and when the storm struck him. These are not enough to be disfiguring, but they are certainly quite striking and may take some time to get used to for new acquaintances of his.

Armond often wears pocked and dented armor, much more designed for practicality than for image. It is quite loud when he moves about.

## Adventures In Eskarya

### 1. The Peoples of Vester

We went out to travel towards an abandoned town, unseen by my companions.

We encountered a demon, but the Old Man Tempest allowed us to flee.

We came across a group of what I believe were bandits. Old Man Tempest took a liking.

When searching houses for things to thieve, we were attacked by flesh creatures.

After besting them, we continued down the well to best more. There was a large, strange creature. We bested it as well, when Old Man Tempest sent it away.

### 2. The Peoples of the Swamp

We ventured to a town, in the swamps. It was a long journey.

Old Man Tempest does not seem to have much respect for the rain. We quarreled, and then I spoke with the Stormfather. He was pleased.

Found a group of sea-creatures making offerings. They offered people, which was not pleasant.

Bested a group of sea creatures, including rather large ones. After this, the pleasant lady left.

The rest of us continued down, and did battle with more beasties. Something ate Boom's head, and a different thing almost ate mine.

Old Man Tempest grabbed a gemstone, and allowed us to flee. Then he healed Boom.

### 3. The Peoples of Uhemis

Headed for a new town. We do that a a lot.

A friend died. Farewell, and rest sweetly in the Stormfather's arms.

There was a temple, which smelled of blood. We steered clear.

I found new armor.

We found Old Man Tempest's kin. He seemed younger, and much kinder.

With Young Man Tempest, we battled several demons.

Their leader got away.