recursal/Fanatic-Fandom huggingface dataset:
EastVision 03

monaco

 israel

 portugal

 latvia

 russia

 serbia

**EastVision 03** is the 3rd edition of EastVision Song Contest. After Ilira  won in Gothenburg 3rd edition was held in Luxembourg City, Luxembourg. 40 countries took part in this edition,      and  were automatically prequalified to the grand final as big 6 after being in top 6 in the 2nd edition. Rest of 34 countries were split in to 2 semi-finals. In both semi-finals were 17 countries and 10 of them were qualified to the grand final.

## Host Informations

### **Luxembourg**

**Luxembourg**, officially the Grand Duchy of Luxembourg, is a landlocked country in Western Europe. It is bordered by Belgium to the west and north, Germany to the east, and France to the south. Its capital, Luxembourg City, is one of the four official capitals of the European Union (together with Brussels, Frankfurt, and Strasbourg) and the seat of the European Court of Justice, the highest judicial authority in the EU. Its culture, people, and languages are highly intertwined with its neighbours, making it essentially a mixture of French and German cultures, as evident by the nation's three official languages: French, German, and the national language of Luxembourgish. The repeated invasions by Germany, especially in World War II, resulted in the country's strong will for mediation between France and Germany and, among other things, led to the foundation of the European Union.

### **Luxembourg City**

**Luxembourg** also known as **Luxembourg City** is a capital city of the Grand Duchy of Luxembourg and the country's most populous commune. Standing at the confluence of the Alzette and Pétrusse rivers in southern Luxembourg, the city lies at the heart of Western Europe, situated 213 km (132 mi) by road from Brussels, 372 km (231 mi) from Paris, and 209 km (130 mi) from Cologne.The city contains Luxembourg Castle, established by the Franks in the Early Middle Ages, around which a settlement developed.

### **Lena**

**Lena Johanna Therese Meyer-Landrut** born 23 May 1991, also known by the mononym Lena, is a German singer-songwriter. She rose to fame after representing Germany in the Eurovision Song Contest 2010 in Oslo, winning the contest with her song "Satellite". Both "Satellite" and her debut album My Cassette Player (2010) debuted at number one in Germany and became platinum sellers. With her three entries from the German national final Unser Star für Oslo, Meyer-Landrut set an all-time chart record in her home country by debuting with three songs in the top five of the German Singles Chart. She represented Germany for the second consecutive time in the Eurovision Song Contest at Düsseldorf in 2011 with the song "Taken by a Stranger", placing tenth.
Restrained

**Restrained** is a debuff that causes the player and the enemy to do unique actions in combat.

## Mechanics

An enemy will never inflict Restrained on their turn after a player has successfully struggled free from being restrained. This prevents the enemy from immediately restraining the player again or causing confusion if the player wonders why they're still restrained after breaking free.

Enemies will ignore their normal combat behaviors and will choose actions related to Restrained such as attacking the player while they hold them, or having sex.

The base chance an enemy will inflict Restrained is 15% or 20%, which is modified if an enemy has multiple attacks that inflict Restrained, or when Reputation modifies the probabilities of combat actions.

### Struggle

The player's base chance to break free from Restrained:

```
Base chance = Player Strength + Player Dodge - Enemy Damage
```

Each enemy has a value that determines how difficult it is for the player to remove Restrained. All enemies have a 50% base chance that the player will struggle free. Raptor is the unique exception, having a 40% base chance. Roushk has unique struggle behavior in that the longer the player remains restrained, the base chance to struggle free increases by 5% per turn.

Enemy damage inflicted to the player during Restrained is the base damage + any status effects that affect damage.

Using Troll as an example which has 15 base damage, if you're Restrained and you attempt to struggle, assuming you have 10 Strength and 10% Dodge, the chance to break free is 10 + 10 - 15 which is 5%. Since the base chance is 50% the player has 55% chance to struggle free and remove Restrained.

## Used by

* Barrel (Wrestling)
* Cave Crawler
* Corrupted Lizard
* Emerine Golem
* Ghoul
* Gorilla
* Grushk (During *Blessing of Lust*)
* Gunnar (enemy)
* Khalgor
* Lizardman Hunter
* Lizardman Rider
* Mercenary (Hogsvin)
* Mercenary (Ursadin)
* Mimic (Chest and Crate)
* Murcad Predator
* Northcrest Soldier
* Orc Brute
* Ragroach
* Raptor
* Ratkin
* Rhot
* Roushk (enemy)
* Sabal
* Swamp Creature
* Swamp Werewolf
* Tank
* Werewolf
* Werewolf Bernard
* Werewolf Logan
EastVision 05

( indonesia)

 latvia

 turkey

( england)

( scotland)

**EastVision 05** was the 5th edition of EastVision Song Contest. After Timebelle  won in Moldova 5th edition was held in Bern, Switzerland. 38 countries took part in this edition,      and were automatically prequalified to the grand final as big 6 after being in top 6 in the 4th edition. Rest of 32 countries were split in to 2 semi-finals. In both semi-final were 16 countries, 10 of them were qualified to the grand final. 5th edition was the first edition in which hosting broadcaster invited other country to participate as **Guest Country**.

## Host Informations

### **Switzerland**

**Switzerland**, officially the Swiss Confederation, is a country situated in the confluence of Western, Central, and Southern Europe. It is a federal republic composed of 26 cantons, with federal authorities seated in Bern. Switzerland is a landlocked country bordered by Italy to the south, France to the west, Germany to the north, and Austria and Liechtenstein to the east. It is geographically divided among the Swiss Plateau, the Alps, and the Jura, spanning a total area of 41,285 km2 (15,940 sq mi), and land area of 39,997 km2 (15,443 sq mi). While the Alps occupy the greater part of the territory, the Swiss population of approximately 8.5 million is concentrated mostly on the plateau, where the largest cities are located, among them the two global cities and economic centres of Zürich and Geneva.

### **Bern**

**Bern** or Berne is the de facto capital of Switzerland, referred to by the Swiss as their "federal city", in German Bundesstadt, French ville fédérale, and Italian città federale. With a population of about 140,000 (as of 2019), Bern is the fifth-most populous city in Switzerland. The Bern agglomeration, which includes 36 municipalities, had a population of 406,900 in 2014. The metropolitan area had a population of 660,000 in 2000. Bern is also the capital of the canton of Bern, the second-most populous of Switzerland's cantons. The official language in Bern is (the Swiss variety of Standard) German, but the most-spoken language is an Alemannic Swiss German dialect, Bernese German. In 1983, the historic old town (in German: Altstadt) in the centre of Bern became a UNESCO World Heritage Site.

### **Ilira**

**Ilira** Gashi born 29 October 1994), also known mononymously as ILIRA, is a Swiss singer and songwriter of Kosovo-Albanian descent. Ilira Gashi was born on 29 October 1994 to a Kosovo-Albanian father from Pristina and an Albanian mother from Tirana in the town of Brienz, Canton of Bern, in Switzerland.

### **Ana Whiterose**

**Ana Whiterose** started singing as a kid at the age of 4, Anastacia, aka Ana Whiterose grew up with a strong connection to music. Since her teen years, she has been singing covers and writing her own songs. Being active on social media, she managed to build a solid fanbase online. Summer 2019, Ana signed with The Hana Road Music Group. Her debut single «Behind The Moon» was released on the 8th of November along with the music video. The song was placed by German, Swiss and Italian radios on hot rotation and got a lot of support on social media.
Fredbear

Fredbear is one of the Antagonists and is the main star of Fazbears Family Pizzaria

**Apperance:** Fredbear looks just like **Golden Freddy** from FNAF 1 except his suit is very dirty and old

**Behavior:** Fredbear first apper's on night 2.He starts on stage with **Springbonnie** he will then move to the Prize Corner or the Play Area. he then go's into the Main Hall.He will then move to Party Room 3 or Party Room 2.Then he will stand in front of the hallway.

Shadow FredbearFredbear in Main HallFredbear in the Hall wayFredbears Jumpscare
Fire Bolt

You hurl a mote of fire at a creature or object within range. Make a ranged spell Attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th Level (2d10)

*cantrip necromancy*

* Casting Time: 1 action
* Range: 120 feet
* Components: V S
* Duration: 1 round
* Classes: Sorcerer, Warlock, Wizard
Minor Illusion

You create a sound or an image of an object within range that lasts for the Duration. The Illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a Whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the Duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an Illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the Illusion becomes faint to the creature.

*cantrip illusion*

* Casting Time: 1 action
* Range: 30 feet
* Components: S M (A bit of fleece)
* Duration: 1 minute
* Classes: Bard, Sorcerer, Warlock, Wizard
Tabaxi

Tabaxi are tall, slender, feline humanoids. Their bodies are often covered in spotted or striped fur which ranged from light yellow to brownish red. Their eyes are often slit-pupilled and are usually green or yellow. They are reclusive, fast runners, well-balancedand have an acute sense of smell. They do not care for wealth but they do have a fascination for the stories behind ancient artifacts, relics and magic items.

Max height: 7.25 feet. Appearance requires approval (JOMO).
EastVision 02

estonia

 morocco

 faroe islands

 serbia

 spain

 slovakia

 italy

 the netherlands

 scotland

 latvia

 russia

**EastVision 02** was the 2nd edition of EastVision Song Contest. After Nicole Sabouné  won in Krakow 2nd edition was held in Gothenburg, Sweden. 34 countries took part in this edition,      and  were automatically prequalified to the grand final as big 6 after being in top 6 in the 1st edition. Rest of 28 countries were split in to 2 semi-finals. In both semi-finals were 14 countries and 9 of them were qualified to the grand final.

  Kazakhstan
  Canada
  Germany
  Belarus
  Moldova

## Host Informations

### **Sweden**

**Sweden**, officially the Kingdom of Sweden, is a Scandinavian country in Northern Europe. It borders Norway to the west and north, Finland to the east, and is connected to Denmark in the southwest by a bridge-tunnel across the Öresund Strait. At 450,295 square kilometres (173,860 sq mi), Sweden is the largest country in Northern Europe, the third-largest country in the European Union and the fifth largest country in Europe by area. The capital city is Stockholm. Sweden has a total population of 10.3 million. It has a low population density of 22 inhabitants per square kilometre (57/sq mi) and the highest urban concentration is in the central and southern half of the country.

### **Gothenburg**

**Gothenburg** is the second-largest city in Sweden, fifth-largest in the Nordic countries, and capital of the Västra Götaland County. It is situated by Kattegat, on the west coast of Sweden, and has a population of approximately 570,000 in the city proper and about 1 million inhabitants in the metropolitan area.

### **Loreen**

**Lorine Zineb Noka Talhaoui**, known professionally as Loreen, born 16 October 1983) is a Swedish pop singer and music producer. Representing Sweden, she won the Eurovision Song Contest 2012 in Baku, with her entry "Euphoria". The song reached number one in several countries, including Germany and Sweden. At the Eurovision Song Contest 2013 in Malmö, she sang as the opening act in the first semi-final and as the interval act in the grand final.
Tiefling

Tieflings are human plane-touched; either infused by a fiendish plane or bred from fiends, demons, devils or evil deities. They may be born with unusual features such as horns, prehensile tails, pointed teeth, unusual eyes, cloven feet, sulfurous odors and uncomfortable auras. They are typically cunning, alluring and excellent at deception. Otherwise they are similar to humans in appearance, and may similarly be of any alignment. They are commonly prejudiced against by civil society.

Max height: 7 feet. Standard medieval fantasy human appearance. May have 3 elements of demonic ancestry. Cannot have wings and cannot fly.
Mage Armor

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.

*1st level abjuration*

* Casting Time: 1 action
* Range: Touch
* Components: V S M (A piece of cured leather)
* Duration: 8 hours
* Classes: Sorcerer, Wizard
Minotaur

Minotaurs are hulking, muscular humanoids with bull-horned heads and fur covered bodies. They are physically powerful, with incredible eyesight and sense of smell, but suffer from a low intellect. They are known to be dangerous, carnivores and love to dwell in maze-like structures or caverns. They are always prejudiced against by civil society.

Max height: 8 feet. Appearance requires approval.
Trade Goods

Most Wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest).

Guilds, nobles, and royalty regulate trade. Chartered companies are granted rights to conduct trade along certain routes, to send merchant ships to various ports, or to buy or sell specific goods. Guilds set prices for the goods or Services that they control, and determine who may or may not offer those goods and Services. Merchants commonly exchange trade goods without using Currency. The Trade Goods table shows the value of commonly exchanged goods.
High Elf

High elves are shorter, slimmer, commonly fair-skinned, more rarely dark-skinned, humanoids with long, pointed ears. Their eyes are green, gold, blue or violet that are sometimes pupil-less. They are often seen as detached, distant and arrogant. They are typically intelligent, brave and well studied on the arcane.

Max height: 6.25 feet. Standard medieval fantasy elf appearance. Long pointed ears. Pale or dark skinned. Green, gold, blue or violet eyes.
Bard Spells

# Bard Spells

## Cantrips (0 level)

Dancing Lights

Light

Mage Hand

Mending

Message

Minor Illusion

Prestidigitation

True Strike

Vicious Mockery

## 1st Level

Animal Friendship

Bane

Charm Person

Comprehend Languages

Cure Wounds

Detect Magic

Disguise Self

Faerie Fire

Feather Fall

Healing Word

Heroism

Hideous Laughter

Identify

Illusory Script

Longstrider

Silent Image

Sleep

Speak with Animals

Thunderwave

Unseen Servant

## 2nd level

Animal Messenger

Blindness/Deafness

Calm Emotions

Detect Thoughts

Enhance Ability

Enthrall

Heat Metal

Hold Person

Invisibility

Knock

Lesser Restoration

Locate Animals or Plants

Locate Object

Magic Mouth

See Invisibility

Shatter

Silence

Suggestion

Zone of Truth

## 3rd level

Bestow Curse

Clairvoyance

Dispel Magic

Fear

Glyph of Warding

Hypnotic Pattern

Major Image

Nondetection

Plant Growth

Sending

Speak with Dead

Speak with Plants

Stinking Cloud

Tiny Hut

Tongues

## 4th level

Compulsion

Confusion

Dimension Door

Freedom of Movement

Greater Invisibility

Hallucinatory Terrain

Locate Creature

Polymorph

## 5th level

Animate Objects

Awaken

Dominate Person

Dream

Geas

Greater Restoration

Hold Monster

Legend Lore

Mass Cure Wounds

Mislead

Modify Memory

Planar Binding

Raise Dead

Scrying

Seeming

Teleportation Circle
Prestidigitation

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range.

• You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.

• You instantaneously light or snuff out a Candle, a torch, or a small campfire.

• You instantaneously clean or soil an object no larger than 1 cubic foot.

• You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.

• You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.

• You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.

*cantrip transmutation*

* Casting Time: 1 action
* Range: 10 feet
* Components: V S
* Duration: Up to 1 hour
* Classes: Bard, Sorcerer, Warlock, Wizard
Sorcerer Spells

# Sorcerer Spells (Tenative Class)

## Cantrips (0 level)

==== Acid Splash

Chill Touch

Dancing Lights

Fire Bolt

Light

Mage Hand

Mending

Message

Minor Illusion

Poison Spray

Prestidigitation

Ray of Frost

Shocking Grasp

True Strike ====

## 1st Level

==== Burning Hands

Charm Person

Color Spray

Comprehend Languages

Detect Magic

Disguise Self

Expeditious Retreat

False Life

Feather Fall

Fog Cloud

Jump

Mage Armor

Magic Missile

Shield

Silent Image

Sleep

Thunderwave ====

## 2nd level

==== Alter Self

Blindness/Deafness

Blur

Darkness

Darkvision

Detect Thoughts

Enhance Ability

Enlarge/Reduce

Gust of Wind

Hold Person

Invisibility

Knock

Levitate

Mirror Image

Misty Step

Scorching Ray

See Invisibility

Shatter

Spider Climb

Suggestion

Web ====

## 3rd level

==== Blink

Clairvoyance

Counterspell

Daylight

Dispel Magic

Fear

Fireball

Fly

Gaseous Form

Haste

Hypnotic Pattern

Lightning Bolt

Major Image

Protection from Energy

Sleet Storm

Slow

Stinking Cloud

Tongues

Water Breathing

Water Walk ====

## 4th level

==== Banishment

Blight

Confusion

Dimension Door

Dominate Beast

Greater Invisibility

Ice Storm

Polymorph

Stoneskin

Wall of Fire ====

## 5th level

==== Animate Objects

Cloudkill

Cone of Cold

Creation

Dominate Person

Hold Monster

Insect Plague

Seeming

Telekinesis

Teleportation Circle

Wall of Stone ====
Lizard Folk

Lizardfolk are tall, powerfully-built reptilian humanoids. Their bodies are often covered in scales that vary from dark green to shades of brown and gray. They are hairless, with non-prehensile muscular tails, with sharp claws and teeth. They are hunters who rely on strength and the weight of numbers. They are known for being dangerous when provoked, and have a more savage culture, which often leads them to finding it difficult to fit into civilized societies.

Max height: 7.5 feet. Appearance requires approval (JOMO).
Half Elf

Half-elves are lithe, shorter humanoids born of human and elven ancestry. They have a wide variety of complexions, with similar to elven facial features except they can grow facial hair. Half-elven ears are of similar size to humans, yet pointed on the end. They are typically passionate, durable and confident. Unlike other half-breeds, half-elves are commonly admired and respected by civil societies.

Max height: 6.5 feet. Standard medieval fantasy human or elf appearance. Short pointed ears.
Orc

Orcs are large, muscular humanoids. They have grayish to green skin, stooped postures, short pointed ears, slooped foreheads and jutting lower jaws with tusks. They are physically strong, but are often of low intellect. They are known to be dangerous, for their short tempers, and for being extremely violent. They are always prejudiced against by civil society.

Max height: 7.5 feet. Green or gray skin. Short pointed ears. Jutting lower jaw with tusks.
Gnome

Gnomes are extremely short and slim humanoids with a similar build to elves with long, pointed ears. Though they are similar to elves with their ears and high-cheek bones, they can grow beards. They are typically curious, charming and sneaky. They are commonly known for their illusory magic, eccentric humor and tinkering.

Max height: 4 feet. Standard medieval fantasy elf appearance.
Half Drow

Half-Drow are lithe, shorter humanoids born of human and elven ancestor. They have short, pointed ears, they commonly have dark skin tones and their hair is dusky, silver or white. Their eyes are most commonly human coloured. They are known for their darkvision, and are generally disliked by both humans and drow alike for different reasons.

Max height: 6.5 feet. Standard medieval fantasy human or elf appearance with dark skin tones and dusky, silver or white hair. Short pointed ears.
Silent Image

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the Duration. The image is purely visual, it isn't accompanied by sound, smell, or other sensory Effects.

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

Physical interaction with the image reveals it to be an Illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the creature can see through the image.

*1st level illusion*

* Casting Time: 1 action
* Range: 60 feet
* Components: V S M (A bit of fleece)
* Duration: Concentration, Up to 10 minutes
* Classes: Bard, Sorcerer, Wizard
Detect Magic

For the Duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of Common metal, a thin sheet of lead, or 3 feet of wood or dirt.

*1st level divination (ritual)*

* Casting Time: 1 action
* Range: Self
* Components: V S
* Duration: Up to 10 minutes
* Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
Goliath

Goliaths are massive, gray or brown skinned humanoids with extremely tough and stone-like skin. They often have dark, vertically symmetrical patches of skin and markings that have cultural significance. They are typically fearless, competitive and prideful, without being arrogant or cocky. Trust, honor and tradition are common traits.

Max height: 8 feet. Standard medieval fantasy human appearance. Gray or brown skin stone-like skin, dark vertical symmetrical markings. Bald or dark hair.
EastVision 04

united states

 hungary

 cyprus

 morocco

**EastVision 04** was the 4th edition of EastVision Song Contest. After Katy Rain  won in Luxembourg 4th edition was held in Chisinau, Moldova. 41 countries took part in this edition,
and  were automatically prequalified to the grand final as big 6 after being in top 6 in the 3rd edition. Rest of 35 countries were split in to 2 semi-finals. In one semi-final were 17 countries and in the 2nd were 18 countries, 10 of them were qualified to the grand final

## Host Informations

### **Moldova**

Moldova officially the Republic of Moldova (Romanian: Republica Moldova), is a landlocked country in Eastern Europe. It is bordered by Romania to the west and Ukraine to the north, east, and south. The capital city is Chișinău. Moldova is a parliamentary republic with a president as head of state and a prime minister as head of government. It is a member state of the United Nations, the Council of Europe.

### **Chisinau**

Chișinău, also known as Kishinev, is the capital and largest city of the Republic of Moldova. The city is Moldova's main industrial and commercial center, and is located in the middle of the country, on the river Bâc, a tributary of the Dniester. According to the results of the 2014 census, the city proper had a population of 532,513, while the population of the Municipality of Chișinău (which includes the city itself and other nearby communities) was 700000. Chișinău is the most economically prosperous locality in Moldova and its largest transportation hub.

### **Irina Rimes**

Irina Rimes (born 22 August 1991), also known as Irina Remesh or Irra, is a Moldovan-Romanian singer and songwriter, who is one of the four coaches of the Vocea României. She works and lives in Bucharest, Romania
Wood Elf

Wood elves are shorter, slimmer, commonly coppery skinned humanoids with long, pointed ears. Their eyes are green, brown or hazel, and their hair is black, brown, blonde or copper red. They tend to lead a more harsh, naturalistic lifestyle and often calm or level-headed. They are often polyamorous in nature, and teased or mocked feelings of jealousy or possessiveness.

Max height: 6.25 feet. Standard medieval fantasy elf appearance. Long pointed ears. Coppery skinned. Green, brown or hazel eyes. Black, brown, blonde or copper red hair.
Druid Spells

# Druid Spells

## Cantrips (0 level)

Druidcraft

Guidance

Mending

Poison Spray

Produce Flame

Resistance

Shillelagh

## 1st Level

Animal Friendship

Charm Person

Create or Destroy Water

Cure Wounds

Detect Magic

Detect Poison and Disease

Entangle

Faerie Fire

Fog Cloud

Goodberry

Healing Word

Jump

Longstrider

Purify Food and Drink

Speak with Animals

Thunderwave

## 2nd level

Animal Messenger

Barkskin

Darkvision

Enhance Ability

Find Traps

Flame Blade

Flaming Sphere

Gust of Wind

Heat Metal

Hold Person

Lesser Restoration

Locate Animals or Plants

Locate Object

Moonbeam

Pass without Trace

Protection from Poison

Spike Growth

## 3rd level

Call Lightning

Conjure Animals

Daylight

Dispel Magic

Meld into Stone

Plant Growth

Protection from Energy

Sleet Storm

Speak with Plants

Water Breathing

Water Walk

Wind Wall

## 4th level

Blight

Confusion

Conjure Minor Elementals

Conjure Woodland Beings

Control Water

Dominate Beast

Freedom of Movement

Giant Insect

Hallucinatory Terrain

Ice Storm

Locate Creature

Polymorph

Stone Shape

Stoneskin

Wall of Fire

## 5th level

Antilife Shell

Awaken

Commune with Nature

Conjure Elemental

Contagion

Geas

Greater Restoration

Insect Plague

Mass Cure Wounds

Planar Binding

Reincarnate

Scrying

Tree Stride

Wall of Stone
Warlock Spells

# Warlock Spells

## Cantrips (0 level)

Chill Touch

Eldritch Blast

Mage Hand

Minor Illusion

Poison Spray

Prestidigitation

True Strike

## 1st Level

Charm Person

Comprehend Languages

Expeditious Retreat

Hellish Rebuke

Illusory Script

Protection from Evil and Good

Unseen Servant

## 2nd level

Darkness

Enthrall

Hold Person

Invisibility

Mirror Image

Misty Step

Ray of Enfeeblement

Shatter

Spider Climb

Suggestion

## 3rd level

Counterspell

Dispel Magic

Fear

Fly

Gaseous Form

Hypnotic Pattern

Magic Circle

Major Image

Remove Curse

Tongues

Vampiric Touch

## 4th level

Banishment

Blight

Dimension Door

Hallucinatory Terrain

## 5th level

Contact Other Plane

Dream

Hold Monster

Scrying
Nostradamus Wiki

# **NOSTRADAMUS.FANDOM.COM/ES**

## *(Fandom sobre Nostradamus, Profetas y Ufologia relacionada)*

**Bienvenidos a la Nostradamus Fandom**
 Articulos seleccionados sobre sus profecias, interpretes y otras profecias...

Las Profecias (*Les Prophéties*)* Centuria I… (en français)
* Centuria II… (en français)
* Centuria III… (en français)
* Centuria IV… (en français)
* Centuria V… (en français)
* Centuria VI… (en français)
* Centuria VII… (en français)
* Centuria VIII… (en français)
* Centuria IX… (en français)
* Centuria X… (en français)
* Aigle
* Alus
* Coq
* Hadrie
* Hannibal
* Hister
* Francisco Franco Q-816
* Liepart
* Mabus
* Metatron
* Nero
* Nostradamus
* Ogmion
* Pontifice enterrado vivo Q-336
* Russia, termina el comunismo en 1991 Q-116
* The horrible war
* Anatole Lepelletier
* Bareste
* Christian Wollner (link)
* Karl Ernst Krafft
* Beltikhine
* Benazra
* Carlo Patrian
* Dolores Cannon
* Edgar Leoni
* Erika Cheetham
* Jean-Charles de Fontbrune
* John Hogue
* Ottavio Cesare Ramotti
* Peter Lemesurier
* Renucio Boscolo
* Roger Frontenac
* Vlaicu Ionescu

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Chan Lee (Bakugan)

**Chan Lee** is the female Pyrus Bakugan brawler, she is the Chinese girl who lives for hail in China. She is the major character from Bakugan franchise and also appeared in Adventures from Love Live School Idol Festival All Stars in Tales of Asia. She is the calm, fierce, ruthless and kind girl who learned of Martial Arts.

She is portrayed by Isabella Leong and voiced by Karen Neill.

## Personality List

Ruthless, kind, tough, fierce, calm, caring, gentle, motherly, skillful, stealthy, good-natured, sweet, cute, innocent

## Species

She is the Chinese girl for she is likelier than Cougar, Leopards and Snow Leopard of her species.
Halfling

Halflings are extremely short and slim humanoids with a similar build to humans. They commonly have beards or sideburns, with dark hair and eyes, and the same range of skin complexions as humans. They are typically quick, dexterous, courageous and have big personalities. They are commonly known for their joyful, friendly and pleasant personalities.

Max height: 4 feet. Standard medieval fantasy human appearance.
Aasimar

Aasimars are human plane-touched; either infused by a celestial plane or bred from angels or good deities. They may be born with unusual features such as greater than normal height, angelic beauty, pupil-less eyes, unusual skin color, or feathered shoulders. They are typically wise, charismatic and perceptive. Otherwise they are similar to humans in appearance, and may similarly be of any alignment.

Max height: 7.25 feet. Standard medieval fantasy human appearance. May have 3 elements of celestial ancestry. Cannot have wings and cannot fly.

**Features:**
Mounts and Vehicles

=== A good mount can help you move more quickly through The Wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal’s speed and base carrying Capacity.

An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying Capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying Capacity together.

Mounts other than those listed here are available in fantasy gaming worlds, but they are rare and not normally available for purchase. These include flying mounts (pegasi, griffons, hippogriffs, and similar animals) and even aquatic mounts (giant sea horses, for example). Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.

**Barding**: Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

**Saddles**: A Military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.

**Vehicle Proficiency**: If you have proficiency with a certain kind of vehicle (land or water), you can add your Proficiency Bonus to any check you make to control that kind of vehicle in difficult circumstances.

**Rowed Vessels**: Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A Rowboat weighs 100 pounds, in case adventurers carry it over land.
ChroniclesofWaterdeep Wiki

**Welcome to the ChroniclesofWaterdeep Wiki!**
Administators & Moderators: Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. Hyperlinks are already set up for ease as well if you wish to just simply click.

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## **Classes**

ArtificerBarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWarlockWizard
## **Rules**

Character Advancement

Combat

Resting

Conditions

Traps

Diseases

Pantheons

Poisons

Ability Scores

Time

Movement

## **Equipment**

Treasure

Armor

Weapons

Adventuring Gear

Tools

Mounts and Vehicles

Trade Goods

Objects

## **Setting**

Planes of Existence

Environment

## **Races**

Aasimar

Drow

Duergar

Dwarf

Goblin

Goliath

Gnome

Halfling

Half Drow

Half Elf

Half Orc

High Elf

Hobgoblin

Human

Kobold

Lizard Folk

Minotaur

Orc

Tabaxi

Tiefling

Troll

Wood Elf

## **Spells**

Bard Spells

Cleric Spells

Druid Spells

Sorcerer Spells

Warlock Spells

Wizard Spells

*Need help building out this community?*

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* All Help articles

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Cleric Spells

# Cleric Spells

## Cantrips (0 level)

Guidance

Light

Mending

Resistance

Sacred Flame

Spare the Dying

Thaumaturgy

## 1st Level

Bane

Bless

Command

Create or Destroy Water

Cure Wounds

Detect Evil and Good

Detect Magic

Detect Poison and Disease

Guiding Bolt

Healing Word

Inflict Wounds

Protection from Evil and Good

Purify Food and Drink

Sanctuary

Shield of Faith

## 2nd level

Aid

Augury

Blindness/Deafness

Calm Emotions

Continual Flame

Enhance Ability

Find Traps

Gentle Repose

Hold Person

Lesser Restoration

Locate Object

Prayer of Healing

Protection from Poison

Silence

Spiritual Weapon

Warding Bond

Zone of Truth

## 3rd level

Animate Dead

Beacon of Hope

Bestow Curse

Clairvoyance

Create Food and Water

Daylight

Dispel Magic

Glyph of Warding

Magic Circle

Mass Healing Word

Meld into Stone

Protection from Energy

Remove Curse

Revivify

Sending

Speak with Dead

Spirit Guardians

Tongues

Water Walk

## 4th level

Banishment

Control Water

Death Ward

Divination

Freedom of Movement

Guardian of Faith

Locate Creature

Stone Shape

## 5th level

Commune

Contagion

Dispel Evil and Good

Flame Strike

Geas

Greater Restoration

Hallow

Insect Plague

Legend Lore

Mass Cure Wounds

Planar Binding

Raise Dead

Scrying
Mage Hand

A spectral, floating hand appears at a point you choose within range. The hand lasts for the Duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't Attack, activate magical items, or carry more than 10 pounds.

*cantrip conjuration*

* Casting Time: 1 action
* Range: 30 feet
* Components: V S
* Duration: 1 minute
* Classes: Bard, Sorcerer, Warlock, Wizard
Half Orc

Half-orcs are bulky, taller humanoids born of human and orc ancestry. They have grayish to greenish skin, jutting jaws, prominent teeth, a sloping forehead and coarse body hair that is most commonly black. Half-orcs are often short-tempered, sullen and impatient. However they are often more cunning than their orcish ancestors, and physically stronger than their human counterpart. They are commonly prejudiced against in human and orcish societies, though for different reasons.

Max height: 7.5 feet. Standard medieval fantasy human appearance. Must have a jutting jaw and tusks. May inherit orcish trait such as; grayish to greenish skin, prominent teeth, sloping forehead, or short pointed ears.
Troll

Trolls are giant humanoids. They have rubbery hides colored in shades of green and grays, black or gray hair and very lanky arms with massive claws. They are physically strong, are surprisingly agile but their senses are dull, exluding smell: they have poor hearing and are very sensitive to light. They are infamous for their regeneration, but such healing can be stopped with fire or acid. They are always prejudiced against by civil society.

Max height: 9 feet. Green or gray skin. Black or gray hair.
EastVision Song Contest

Created by
 Country of origin
 Location(s)
 Running time
 Time of Running
 Edition(s)

**EastVision Song Contest**is an online competition based on *Eurovision Song Contest*. Started in 26th December 2019 and created by ESC Arys.

Every of broadcaster which is active in **EVBU***(EastVision Broadcasting Union)*is able to take part in the competition. Since 5th edition broadcaster which won the competition is able to invite special broadcaster from any country on the world.

Every edition participants get country which is participating the competition, they have to send their entries, and vote in semi-finals and grand final. Countries are random, delegations which had top 6 previous edition are keeping their countries and they are becoming pre qualifiers. Everything is taking place on our Discord Server while videos are being uploaded on YouTube channel - **EastVision Song Contest.**

So far 9 different countries hosted **EastVision Song Contest**those countries were:  **Poland,  Sweden,  Luxembourg,  Moldova,  Switzerland,  Hungary,  Uzbekistan,  Ukraine,  Israel,**  **Ukraine** hosted show twice.
Treasure

Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most Common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp).

With one gold piece, a character can buy a Bedroll, 50 feet of good rope, or a goat. A Skilled (but not exceptional) artisan can earn one gold piece a day. The gold piece is the standard unit of measure for Wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or Services worth hundreds or thousands of gold pieces, the transactions don’t usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.

One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer’s work for half a day, a flask of lamp oil, or a night’s rest in a poor inn.

One silver piece is worth ten copper pieces, which are Common among laborers and beggars. A single copper piece buys a Candle, a torch, or a piece of chalk.

In addition, unusual coins made of other precious metals sometimes appear in Treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from Fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.

A standard coin weighs about a third of an ounce, so fifty coins weigh a pound.

## Selling Treasure

Opportunities abound to find Treasure, Equipment, Weapons, armor, and more in the Dungeons you explore. Normally, you can sell your treasures and Trinkets when you return to a town or other settlement, provided that you can find buyers and merchants interested in your loot.

**Arms, Armor, and Other Equipment**: As a general rule, undamaged Weapons, armor, and other Equipment fetch half their cost when sold in a market. Weapons and armor used by Monsters are rarely in good enough condition to sell.

 **Magic Items**: Selling Magic Items is problematic. Finding someone to buy a potion or a scroll isn’t too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few Common Magic Items, you won’t normally come across Magic Items or Spells to purchase. The value of magic is far beyond simple gold and should always be treated as such.

 **Gems, Jewelry, and Art Objects**: These items retain their full value in the marketplace, and you can either trade them in for coin or use them as Currency for other transactions. For exceptionally valuable treasures, the GM might require you to find a buyer in a large town or larger community first.

 **Trade Goods**: On the borderlands, many people conduct transactions through barter. Like gems and art Objects, trade goods—bars of iron, bags of salt, livestock, and so on—retain their full value in the market and can be used as Currency.
Toby The Red Kangaroo

Toby is the Red Kangaroo from Australia and one of the major supporting characters from Animals United as well as Love Live and Bang Dream series.

He is voiced by the Australian Actor and Singer, Jason Donovan.

## Species

He is the red kangaroo and despite he has a pouch, he is the male red kangaroo.

## Appearances

In Animals United, he is from Australia with his koala buddy, Ken who is rescued by men from the bushfire and he met Smiley the Tasmanian Devil for he befriends with him.

In Love Live and Bang Dream series, he appeared in Journeys for he is the major supporting character and he lives in the Japanese Zoo along with the other animals.
Goblin

Goblins are small goblinoids. They have flat faces, broad noses, sloped foreheads, pointed ears and sharp teeth. Their eyes are red or yellow and their skin colour may vary between shades of red, orange, yellow and green. They are dexterous, stealthy and vengeful. They are known for their short temper, their deception and for following strength. They are always prejudiced against by civil society.

Max height: 4 feet. Green, yellow, orange or red skin. Black or gray hair. Red or yellow eyes.
Drow

Drow are a subterranean subrace of elves; with shorter, slimmer, dark-skinned (from gray to jet black) humanoids with long, pointed ears. Their hair is always stark white, pale yellow or more rarely, silver or copper. Their eyes are most commonly red, but may be of any color. They are typically evil, decadent, hedonistic, deceptive and ambitious. From birth, a drow is taught that all other races are beneath them and as a result they are often violent, sadistic and arrogant.

Max height: 6.25 feet. Standard medieval fantasy elf appearance. Long pointed ears. Dark skin. White, pale yellow, silver or copper hair. Must have an evil alignment.

**Features:**
Hobgoblin

Hobgoblins are large humanoids. They have long pointed ears, flat faces, sloped foreheads, and prominent jaws. Their skin is a grayish, orange or red color and their eyes are pupiless shades of yellow or orange. They are stronger, smarter and more menacing than their goblin cousins. It is known that they are commonly evil creatures, who are prone to violence and cruelty. Unlike other goblinoids, they are well-discipled and form militaristic communities. They are always prejudiced against by civil society.

Max height: 7.5 feet. Grayish, orange or red skin. Pupiless yellow or orange eyes. Long pointed ears. Flat faces, slopped foreheads and prominent jaws.
Kobold

Kobolds are small humanoids with reptilian heads. They have scaled skin, digitigrade legs, horns on their head, rat-like tails and clawed fingers. Their skin is reddish brown and black or green (or the same chromatic pattern as the dragon they follow) in colour, with burnt orange to red coloured eyes. They are cunning but are often physically weak. They are known for their hatred of nearly all other humanoid races, especially gnomes, that they often work for dragons or criminal organizations and that they form loose tribes. They are often prejudiced against by civil society. (But may sometimes pass as minor pests.)

Max height: 3 feet. Appearance requires approval.
Wizard Spells

# Wizard Spells

## Cantrips (0 level)

Acid Splash

Chill Touch

Dancing Lights

Fire Bolt

Light

Mage Hand

Mending

Message

Minor Illusion

Poison Spray

Prestidigitation

Ray of Frost

Shocking Grasp

True Strike

## 1st Level

Alarm

Burning Hands

Charm Person

Color Spray

Comprehend Languages

Detect Magic

Disguise Self

Expeditious Retreat

False Life

Feather Fall

Find Familiar

Floating Disk

Fog Cloud

Grease

Hideous Laughter

Identify

Illusory Script

Jump

Longstrider

Mage Armor

Magic Missile

Protection from Evil and Good

Shield

Silent Image

Sleep

Thunderwave

Unseen Servant

## 2nd level

Acid Arrow

Alter Self

Arcane Lock

Arcanist's Magic Aura

Blindness/Deafness

Blur

Continual Flame

Darkness

Darkvision

Detect Thoughts

Enlarge/Reduce

Flaming Sphere

Gentle Repose

Gust of Wind

Hold Person

Invisibility

Knock

Levitate

Locate Object

Magic Mouth

Magic Weapon

Mirror Image

Misty Step

Ray of Enfeeblement

Rope Trick

Scorching Ray

See Invisibility

Shatter

Spider Climb

Suggestion

Web

## 3rd level

Animate Dead

Bestow Curse

Blink

Clairvoyance

Counterspell

Dispel Magic

Fear

Fireball

Fly

Gaseous Form

Glyph of Warding

Haste

Hypnotic Pattern

Lightning Bolt

Magic Circle

Major Image

Nondetection

Phantom Steed

Protection from Energy

Remove Curse

Sending

Sleet Storm

Slow

Stinking Cloud

Tiny Hut

Tongues

Vampiric Touch

Water Breathing

## 4th level

Arcane Eye

Banishment

Black Tentacles

Blight

Confusion

Conjure Minor Elementals

Control Water

Dimension Door

Fabricate

Faithful Hound

Fire Shield

Greater Invisibility

Hallucinatory Terrain

Ice Storm

Locate Creature

Phantasmal Killer

Polymorph

Private Sanctum

Resilient Sphere

Secret Chest

Stone Shape

Stoneskin

Wall of Fire

## 5th level

Animate Objects

Arcane Hand

Cloudkill

Cone of Cold

Conjure Elemental

Contact Other Plane

Creation

Dominate Person

Dream

Geas

Hold Monster

Legend Lore

Mislead

Modify Memory

Passwall

Planar Binding

Scrying

Seeming

Telekinesis

Telepathic Bond

Teleportation Circle

Wall of Force

Wall of Stone
Magic Missile

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.

At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher, the spell creates one more dart for each slot above 1st.

*1st level evocation*

* Casting Time: 1 action
* Range: 120 feet
* Components: V S
* Duration: Instantaneous
* Classes: Sorcerer, Wizard