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Andromedan Sentry Droid

The Andromedan Sentry Droid is a Rare Drop Utility in **Starfighter:Infinity**.

## Game Description

**Droid that will stay stationary and aim at an enemy ship, then, when you are firing your primary, they will also fire their andromedan bolter. Will expire after 15 shots**

## Functionality

Upon deployment, a stationary sentry droid is created that lasts until it has reached its maximum shot limit (~15) or reaches its maximum lifetime.

The Andromedan sentry droid will attempt to predictively aim at targets within its range, only firing when the player fires their primary weapon - firing at a maximum rate equal to the Andromedan Bolter, of which the projectiles are the same. If there are no targets within the predictive aiming range, the droids will mimic the angle of the player with respect to the Sector.

## Interactions and Strategy

Andromedan Sentry Droids are excellent for bringing extra firepower and spam into a fight, particularly for ships with an excess of utility slots, such as the Atlas or Hydra.

Sentry droids are great for pressuring enemies, as well as creating spacing via their solid damage, speed, and range, allowing swarms of droids to create a threatening cloud of projectiles capable of overwhelming the unprepared enemy.

Andromedan Sentry droids can be vexing when used with a barrier, as they can help pressure flanks around the barrier to make it difficult for enemies to approach.

## Trivia

* Andromedan Sentry Droids are the analog to the Andromedan Flanker Droid.
Blue Xandelevium Blaster

The Blue Xandelevium Blaster is a Crafted Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Fires a high-speed xandelevium blast that deals damage and sets the target on fire. Blue xandelevium is more intense, meaning higher damage and more heat damage, but at the cost of ammo**

## Functionality

When activated, the Blue Xandelevium Blaster fires a high-velocity projectile that turns toward the Locked target, accelerating until it reaches top speed.

On impact, the Blue Xandelevium Blaster deals decent alpha damage and applies a large amount of Heat Damage.

Stat-wise, the Blue Xandelevium Blaster is a middle-ground between the Xandelevium Blaster and the White Xandelevium Blaster.

## Interactions and Strategy

* Being a guided weapon, the blue xand blaster is mitigated by any countermeasures that affect normal guided weapons, though the high initial speed of the projectile often gives a target little time to actually deploy said countermeasures unless they were already prepared for the shot
* With decent alpha damage and a long effect time, a single shot from a blue xand blaster deals high damage per shot with a high-speed guided projectile. This combination of decent alpha, excellent travel speed, long burn time, and instant firing makes it a deadly and effective weapon, especially against lightly shielded targets
* Blue Xand Blaster damage is effectively mitigated by Thermal Shields
* The Blue Xand Blaster is excellent at hitting and weakening high-speed targets like the Pegasus or the Raider that other weapons struggle to hit
* The Blue Xand Blaster features higher damage and faster travel time than the Xandelevium Blaster, but has less ammo. Conversely, it has a slower travel time, more ammo, and slightly less damage than the White Xandelevium Blaster, making it a nice middle ground between power and sustainability

## Trivia

* Xandelevium Blasters have several variants:
	+ Red Xandelevium Blaster
	+ **Blue Xandelevium Blaster**
	+ Quark Xandelevium Blaster
	+ White Xandelevium Blaster
	+ Double Xandelevium Blaster
Consumed Mist Fighter

## Description

Consumed Mist Fighter is an NPR ship belonging to the Red Mist. Consumed Mist Fighters are black-and-red colored, primitive-shaped fighters with scarlet etched patterns across their hull. They have a rough "H" shape, and appear to have heavy armor with an inset cockpit.

## Combat and Strategy

All associated items can be found on the Red Mist page.

Consumed Mist Fighters make a notable use of Red Mist via the Red Mist Injector and Mist Resist - allowing them to effectively double their health while active. Combined with the potential to spam the Red Mist Scutum, this can allow them to both block damage frequently \*and\* reduce the little damage that does escape their barrier.

For weaponry, Consumed Mist Fighters make use of guided, longer-ranged Red Mist Spinners, which deal heavy damage despite rapidly losing speed after launching. At medium range, they employ Misted Orbs and Guided Misted Drills, which can apply the red mist effect and apply Slow, respectively.

At closer ranges, they make use of Misted Hammers, which deal heavy damage and apply Stabilizer Fail to the target. They also use their Primary Weapon, Misted Impact Sphere, to apply Concussion through spam in front of them.

When tailed and after destruction, Consumed Mist Fighters drop Red Mist Hard Light Mines, which can reduce Shield Bubble capabilities, and Red Mist Drop Circle, which can create a deadly AOE whilst simultaneously launching them forward. Both of these mines have deathtrap Augmentation variants.

In general, it is best to attack Consumed Mist Fighters from a long distance away, as up-close they can typically out-tank enemies and punish them with heavy damage after locking them down with red mist haze.

## Notes

* More info about the respective NPR in general can be found on the Red Mist page and the Red Mist category page.
* Consumed Mist Fighters are supposedly old Aralien vessels.
Auto Sniper

The Auto Sniper is a Purchased Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**This weapons built in computer detects a target in front of you and maps their speed and trajectory to predict where they will be by the time its projectile gets to it, and aims accordingly. However cannot predict whether the target will turn or change speed suddenly**
Cross of Legends

The Cross of Legends in System X

**Cross of Legends** is a Special Sector, Object, and part of the Anomalies group in the Codex.

*"None"* - Codex entry for **Cross of Legends**

## Locations

* System X
	+ 2-2

## Functionality

* The Cross of Legends is the analog to The Engine: for a fee, players can summon Named Legendary Ships around the cross, selected from a GUI containing many player-submitted Named Legendary Ships in the game

## Misc. Info

* The Cross of Legends seems similar to The Engine in its material and construction - both could potentially be made by the same creator
Ancient Probe

An Ancient Probe in Antares.

**Ancient Probe** is a Special Sector, Object, and part of the Relics group in the Codex.

*"An ancient device from a forgotten civilisation, its purpose is unknown and it is no longer active."* - Codex entry for **Ancient Probe**

## Locations

* Antares
	+ 5-14

## Misc. Info

* The Ancient Probe is the mysterious alien analog to the Ancient Earth Probe
Area Stealth: Bend

The Area Stealth: Bend is a Purchased Utility in **Starfighter:Infinity**.

## Game Description

**Device that applies a light bending stealth system to all nearby friendlies. The light bending stealth system warps light around your ship making you difficult to see and difficult to scan. Enemies will only be able to detect or lock on to you if you have fired recently. The more you fire, the longer the range they will be able to detect you from is.**
Brown Dwarf

A Brown Dwarf in Epsilon Indi.

**Brown Dwarf** is a Special Sector, Object, and part of the Objects group in the Codex.

*"The birth of a star results as a product of hydrogen rich gas giants gravitationally accumulating enough mass and density for natural fusion to spontaneously occur. Brown Dwarfs are the gaseous hydrogen rich masses which did not finish this process, often because a star formed nearby consuming the matter before the brown dwarf could reach critical mass. They drift through the galaxy as dark celestial titans, never to be grossly incandescent."* - Codex entry for **Brown Dwarf**

## Locations

* Epsilon Indi
	+ 9-5
	+ 6-9

## Misc. Info

* Despite technically being a Star, the Brown Dwarf in SF:I is classified as an Object.
Anti Gravity Shields

###

The Anti Gravity is a Purchased Shield in **Starfighter:Infinity**.

## Game Description

**Resists the effects of gravity by 45%* -Level I*

**Resists the effects of gravity by 57%* -Level II*

**Resists the effects of gravity by 70%* -Level III*

**Resists the effects of gravity by 82%* -Level IV*

**Resists the effects of gravity by 95%* -Level V*

## Functionality

Anti-Gravity shields grant the user near-immunity to gravitational effects/items and depletes the Slow Down Status Effect in exchange for slight stat reductions.

## Interactions and Strategy

* The antigrav shield is excellent for traversing Black Hole Sectors and providing the user with a distinct environmental advantage.

* The antigrav shield can be used to ignore the push of a White Hole and allow the user to easily enter Sheenland with low-mass Ships.

* The antigrav shield is excellent for ignoring high-mass ships using gravity-based items, like the Accumulator using a Gravity Field or Gravity Proximity Blast.

## Trivia

* Gravity shields are unlocked via the gravity Skill, not the shields skill.
Atlas

## Game Description

*The lucrative mining frontiers of space require a hardy and spacious vessel to mine ore and haul it to market. The **Atlas** delivers these features in spades while maintaining rudimentary self defense capabilities. The Human Science Corps deploys fleets of these vessels to mine valuable ores to use in their classified research.*

## Recommended Equipment

**Primary Weapons**

* Scatter Cannon

**Secondary Weapons**

* Photon Bomb
* Positronic Convergence Disc
* Xandelevium Heat Disc

**Utilities**

* Shield Bubble
* Teleport Disc
* Healer
* Recharger
* Dartian Mining Laser
* Projectile Attractor Field
* Decoy
* Light Absorbing Stealth System
* Hard Light Barrier

**Mines**

* XHE Timed Mine Cluster
* Big Electrostatic Mine Cluster

**Proximity Weapons**

* Kinetic Field Disruptor
* Thunderbolt

**Augmentations**

* Turret Overdrive
* Field Hop Quickturn
* Mining Beam Turret
* Pulse Laser Turret

**Shields**

* Carapace Shields
* Energy Absorber Shields
* Beam Refractor Shields

**Engines**

* Enhanced Engine
* Twista Engine

## Notes

* Check out the Equipment page to find more items suitable for this ship
* The Atlas is an excellent utility-heavy ship that can heavily specialize into noncombat, support, or combat roles. Despite having lower agility, the ability to mount turrets and bolster its defenses allow the Atlas to survive engagements most ships could not, and occasionally shining in combat despite not being tooled for offense

## Trivia

* The Atlas was featured in Starfighter:Disputed Galaxy as the Atlas Mining Vessel. It had the most shields of any ship in that game
* In Greek Mythology, Atlas was a god condemned to uphold the heavens
Beam Refractor Shields

###

The Beam Refractor is a Crafted Shield in **Starfighter:Infinity**.

## Game Description

**Reduces damage and applied effects of beam weapons by 40%*  -Level I*

**Reduces damage and applied effects of beam weapons by 50%*  -Level II*

**Reduces damage and applied effects of beam weapons by 60%*  -Level III*

**Reduces damage and applied effects of beam weapons by 70%*  -Level IV*

**Reduces damage and applied effects of beam weapons by 80%*  -Level V*

## Functionality

Beam Refractor Shields reduce both the raw damage and duration/severity of any Status Effects or strength applied by Beam weapons.

## Interactions and Strategy

* Beam Refractor Shields, when combined with any variant of Shield Bubble, grant temporary near-immunity to almost every guided weapon in the game - with rare exception, such as the Splinter Torpedo or the Tyraan Cluster Torpedo.

* The Tractor Beam has its pull reduced by the beam refractor despite the gravity/mass-based functionality being neither damage nor effect based.

* Any Beam is rendered almost useless against a beam refractor - players are advised to use other weaponry to avoid wasting Energy or ammo and leaving themselves vulnerable to a refractor-shielded opponent

## Crafting

Level I -
Credits: 600

Nickel: 500
Yttrium: 60
Silver: 20

Level II -
Credits: 600

Nickel: 700
Yttrium: 80
Silver: 25

Level III -
Credits: 600

Nickel: 800
Yttrium: 100
Silver: 35

Level IV -
Credits: 600

Nickel: 1,000
Yttrium: 100
Silver: 40

Level V -
Credits: 600

Nickel: 1,200
Yttrium: 150
Silver: 45

## Trivia

* The Beam Refractor has an category:NPR counterpart: the Resonite Refractor Shields.
Hero's

## Fairy Tail

**Hero's** 「ヒーローズ,, *Hīrōzu*?」 es un manga de aventura y fantasía ilustrado por Hiro Mashima, el cual comenzó a ser publicado semanalmente el 16 de octubre de 2019 en la revista *Weekly Shônen Magazine* para celebrar los 60 años de la editorial *Kodansha*. Hiro Mashima anunció en su cuenta de Twitter que esta será una mini serie, es decir que su duración no sería muy prolongada. Este es un crossover entre sus tres historias principales Rave Master, Fairy Tail y Edens Zero, en donde los personajes principales de las tres tienen participación.

## Argumento

Los miembros del Equipo de Natsu de Fairy Tail toman un descanso en una isla, mientras pasan el tiempo ahí el equipo se encuentra con miembros de la Tripulación de Edens Zero, quienes buscan a Homura, la cual ha ido a ese mismo sitio para entrenar. Por otro lado los Guerreros Rave buscan destruir una Drak Bring de nombre Oasis, la cual se encuentra en la misma isla donde todos los sucesos comienzan a darse, ya que las Dark Bring son piedras creadas para hacer el mal y corrompen los corazones de quienes las utilizan. Mientras todo esto ocurre los tres grupos deberán conocerse y frenar los peligros que puedan ocurrir a causa de Oasis.
Anti Grav Pulse

## Anti Gravity Pulse

An Anti Gravity Pulse in Sagittarius A.

**Anti Grav Pulse** is a Random Event in Starfighter: Infinity in which a large bomb-like pulse is applied to the sector, applying the Anti Gravity Status Effect.

## General Information

 Local Message:

*\*Note that not every random event has a global message*

## Event Details

Roughly 3-5 seconds after the event message, a massive pulse, similar to effect bombs, will detonate in a vibrant purple hue, applying a variable amount (roughly 15-20 seconds) of the Anti-Gravity Status Effect to all ships in the sector.

## Conditions

* Anti Gravity Pulses only occur near Gravity Suppressors - though the exact proximity required is unclear.

* Star Systems without Gravity Suppressors cannot have Anti Gravity Pulses.

## Misc. Info

* The timeframe at which the pulse is applied is similar to a Solar Flare or Gamma Ray Burst.
Converted Heavy Drone

## Game Description

*This Drone has been converted: The artificial intelligence systems removed and a crude cockpit and controls added. Used mainly by the more adventurous minded who want to live life on the edge. An extra utility slot has also been bolted on.*

## Recommended Equipment

It is not recommended to use this ship in any scenario

## Notes

* Check out the Equipment page to find more items suitable for this ship
* The Converted Heavy Drone is one of the weakest ships in the game, and serves no purpose when compared to ships already accessible by the player at the end of the game

## Trivia

* The Converted Heavy Drone debuted in Starfighter:Infinity
* The Converted Heavy Drone was added as a joke by the developer
Chaos Engine

## System Map

**Chaos Engine** is a Star System in Starfighter:Infinity and is one of the highest level systems in the game. It houses every NPR in the game.

## Stars

* Chaos Engine
* Chaos Engine Beta
* Chaos Engine Gamma

## Special Sectors

* Andromeda Gate
* Asteroid Field
* Black Hole
* Church of Megmos
* Dartian Cube
* Devimon Castle
* Forkworm Nest
* Gao Habitat
* Giant Crystal Structure
* Jump Gate
* Meteor Burger
* Minefield
* Nebula
* Potalan Ring
* Prongworm Nest
* Radii Space Station
* Red Mist Station
* Relisk Temple
* Rodion Mothership
* Solarion Brightness Station
* Splicer Station
* Stone Object
* Stone Ring
* The Engine
* Tobor Factory
* Tornadian Station
* Tyraan Platform
* Vacuum Fly Nest
* Wheel of Sheenland

## Stations

**Human Alliance**

None

**Aralien Empire**

None

**Freedom Initiative**

None

**Pirates**

None

## Misc. Info

The Chaos Engine is home to The Engine, which has the capability to summon any NPR boss ship for a Mineral and Monetary cost.

The Chaos Engine makes for a great drop farming location, as all NPRs in the game can be found in CEn.

## Trivia

* The Chaos Engine originally did not house the associated relics to go with each NPR present, nor did it have any engine summon functionality: both were added after player suggestions.
Chain Laser

The Chain Laser is a Purchased Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Laser beam that has an initial locking range of 25su but then can jump to any other enemy ships within 15su and will also damage them.*  -Level I*

**Laser beam that has an initial locking range of 35su but then can jump to any other enemy ships within 15su and will also damage them.*  -Level II*

**Laser beam that has an initial locking range of 45su but then can jump to any other enemy ships within 15su and will also damage them.*  -Level III*
Cronos

## Game Description

*The Alliance prefers to relegate the roles of troop transport and sensitive materials distribution to the **Cronos**. This modern ship uses a variety of technologies to increase survivability in crisis situations without sacrificing time spent performing given tasks. Spacious and fast, the **Cronos** adds an emphasis on offensive capability that allows it to behave adaptably. The vessel has also become a popular ship among deep space miners, who fly it confident they are no easy prey.*

## Recommended Equipment

**Primary Weapons**

* Scatter Cannon

**Secondary Weapons**

* Photon Bomb
* LR Photon Bomb
* Stinger Torpedo
* Xandelevium Blaster
* Positronic Convergence Disc

**Utilities**

* Shield Bubble
* Decoy
* Scrambler
* Transparent Stealth System
* Healer
* Teleport Disc
* Engine Overdrive
* Mining Laser
* Guided Miner Disc

**Mines**

* Xandelevium Heat Mine Cluster
* Plasma Mine Cluster

**Proximity Weapons**

* Kinetic Field Disruptor
* Proximity Blast

**Augmentations**

* Short Range Hyperspace
* Mining Beam Turret
* HV Projectile Turret

**Shields**

* Minesweeper Shields

**Engines**

* Afterburn Engine

## Notes

* Check out the Equipment page to find more items suitable for this ship
* The Cronos has a rare combination of utility, bulk, and high speed that makes it suitable for support, defense, and noncombat applications

## Trivia

* The Cronos 3D model uses parts from the Warship, Chariot, and Triton ship models
Cargo Extender

The Cargo Extender is a Crafted Augmentation in **Starfighter:Infinity**.

## Game Description

**Increases the maximum amount of a mineral that you can fit into an each slot by 20 per level**

## Crafting

Level I -
Credits: 500

Nickel: 1,400
Gold: 25

Level II -
Credits: 500

Nickel: 1,900
Gold: 35

Level III -
Credits: 500

Nickel: 2,300
Gold: 40

Level IV -
Credits: 500

Nickel: 2,800
Gold: 50

Level V -
Credits: 500

Nickel: 3,300
Gold: 60
Abyss Device

An Abyss Device in Zeta Puppis.

**Abyss Device** is a Special Sector, Object, and part of the Objects group in the Codex.

*None* - Codex entry for **Abyss Device**

## Locations

* Zeta Puppis
	+ 8-14

## Functionality

* The Abyss Device serves as a spawn hotspot for The Abyss.
* The Abyss Device will periodically suck up dumbfire projectiles.

## Misc. Info

* The Abyss Device features an animated, rotating core
Converted Attack Drone

The Converted Attack Drone is a late game ship designed by Aralien Empire

## Game Description

*This Drone has been converted: The artificial intelligence systems removed and a crude cockpit and controls added. Used mainly by the more adventurous minded who want to live life on the edge. An extra utility slot has also been bolted on.*
Asteroid Field

An **Asteroid Field** is a kind of Special Sector in which Asteroids appear in great abundance.

## Functionality

Asteroid Fields typically contain anywhere from 25-40 asteroids, depending on the sector. Asteroid fields are excellent spots for Mining Minerals to be used in Crafting, and are excellent locations for completing Gather Missions.

## Misc. Info.

* Asteroid fields appear to have a higher frequency of high-speed asteroids, and appear to have a higher chance of both Asteroid-related Random Events and Asteroid-related Instance Events occurring.
Area Stealth: Absorb

The Area Stealth: Absorb is a Purchased Utility in **Starfighter:Infinity**.

## Game Description

**Device that applies an absorbing stealth system to all nearby friendlies. The absorbing stealth system absorbs light and radiowaves, however it does not hide exhaust. Enemies will not be able to detect or lock onto you as long as you are not accelerating or braking.**
Big Plasma Mine Cluster

The Big Plasma Mine Cluster is a Purchased Mine in **Starfighter:Infinity**.

## Game Description

**Energy-based mines which have a shorter lifetime and damage without needing to reload. This cluster deploys 10 mines* -Level I*

**Energy-based mines which have a shorter lifetime and damage without needing to reload. This cluster deploys 12 mines* -Level II*

**Energy-based mines which have a shorter lifetime and damage without needing to reload. This cluster deploys 15 mines* -Level III*
Cerberus

## Game Description

*The Science Corps' involvement in the design of the **Cerberus** lead to a smaller craft with great survivability and offensive power. **Cerberus** was intended to be a highly independent craft that could function as an interceptor and disrupt formations with its suite of primary weapons and stay in the fight with utility gear. Great concern was raised when a squadron went missing, Alliance intelligence feared defectors had passed the ships on to dissident freedom fighters.*

## Recommended Equipment

**Primary Weapons**

* Burst EHI Pulse Laser
* Scatter Cannon

**Secondary Weapons**

* Photon Bomb
* Positronic Convergence Disc
* Xandelevium Blaster
* Javelin Torpedo
* Electrostatic Orb
* Railgun

**Utilities**

* Shield Bubble
* Decoy
* Light Absorbing Stealth System
* Return to Sender
* Hard Light Barrier
* Healer

**Proximity Weapons**

* Kinetic Field Disruptor
* Thunderbolt
* Proximity Blast

**Augmentations**

* Field Hop Quickturn
* Sidestep
* Short Range Hyperspace

**Shields**

* Insulator Shields
* Deflector Shields
* Beam Refractor Shields
* Carapace Shields

**Engines**

* Tobor Enhanced
* Twista Engine

## Notes

* Check out the Equipment page to find more items suitable for this ship
* The Cerberus is an incredibly agile, small-profile gunship that lacks speed but makes up for it in firepower. Due to its lack of mine slot for area control and its low speed, the Cerberus depends heavily on Utilities and Proximity Weapons to deter flanking ships and hold its space, otherwise it can quickly be overwhelmed
* The Cerberus is functionally similar to a slower, dogfighting-based Admiral Class Warship
* The Cerberus could be considered to be an upgrade to the Centaur
Andromedan Ram Shield

The Andromedan Ram Shield is a Rare Drop Utility in **Starfighter:Infinity**.

## Functionality

Upon use, the user is launched forward approximately 22su, and a green pyramid-like barrier roughly 8su in width is generated in front of the user.

Any Ships hit by the shield will suffer 65 Damage - ships can potentially be knocked back and hit multiple times if they are hit far enough away.

Any projectile-based weapons (including the user's) will be destroyed upon contact with the shield - with the notable exception of Mines.

## Interactions and Strategy

* The ram shield is excellent for closing distance to a target and dealing damage all in one - it is an effective utility for ramming-based builds.

* The ram shield is useful for a quick clutch destruction of oncoming projectiles that would otherwise destroy the user.

* Being Energy-based, the ram shield is not exhaustible - but is prone to Energy Drain and overuse of energy-heavy items such as the Tobor Enhanced.

## Trivia

* Andromedan Ram Shields can be chained together to jump great distances sequentially.
Andromedan Flanker Droid

The Andromedan Flanker Droid is a Rare Drop Utility in **Starfighter:Infinity**.

## Game Description

**Droid that flies alongside your ship and when you are firing your primary, they will also fire their andromedan bolter. Will expire after 10 shots**

## Functionality

Upon deployment, a flanker droid is created that lasts until it has reached its maximum shot limit (~15) or reaches its maximum lifetime - flanker droids are locked at a seemingly random position around the outer edge of the player's shield radius, and will face the same direction the player faces.

The Andromedan flanker droid will only fire when the player fires their primary weapon - firing at a maximum rate equal to the Andromedan Bolter, of which the projectiles are the same.

## Interactions and Strategy

Andromedan Flanker Droids are excellent for bringing extra firepower and spam into a fight, particularly for ships with an excess of utility slots, such as the Atlas or Hydra.

Flanker droids are great for augmenting firepower alongside mobile ships, particularly those with a lack of up-front damage, such as the Sprinter or Harpy.

## Trivia

* Andromedan Flanker Droids are the analog to the Andromedan Sentry Droid.
Andromedan Shield

###

The Andromedan Shield is a Rare Drop Shield in **Starfighter:Infinity**.

## Game Description

**Makes you undetectable when further than 160 su away, and unlockable when over 120su but has a weakness to heat damage**

## Functionality

Andromedan Shield functions much like a normal shield, but has a built-in passive stealth effect:

* Detection range of a ship with the shield equipped is limited to 160su.
* Locking range onto a Ship with the shield equipped is limited to 120su.

The Andromedan shield takes 3x damage from the Heat Damage status effect.

Note that the passive stealth ability of the shield is not a Status Effect.

## Interactions and Strategy

* The Andromedan Shield is an excellent long-range/sniper shield, as it prevents longer-ranged locking weapons, such as the Stinger Torpedo, from harassing the user of the shield.

* The Andromedan Shield is excellent against AI since they do not seek out targets based on visuals - meaning staying out of detection range is effective invisibility for the user.

* The Andromedan Shield's weakness to heat damage effect makes it extremely difficult to use in pvp, as players can simply rush to eliminate the advantage the stealth provides and use heat damage to cripple the user.

* The Andromedan Shild does \*not\* take extra damage from Hellfire, as hellfire is considered a different kind of chemical reaction as per the developer of SFI.

## Trivia

* The Andromedan Shield is the only non-effect based stealth effect in the game.
Andromedans

## **General Information**

### **Lore:**

*"These extra-galactic invaders have scattered insertion points across the known galaxy; more disconcertingly, it's likely many remain undiscovered. The Andromedans thus far have already proven to be more than a nuisance to the powers that be, yet little attention has been given to them as the Freedom Initiative, Human Alliance, and Aralien Empire seem far too focused on the destruction of each other to commit appropriate resources to address the mysterious alien incursions. As the threat of invasion by another galaxy mounts, so do rumors of a secretive group who have prepared for just such a crisis. As it stands though, no one has puzzled out how to replicate their advanced intergalactic travel techniques, nor gained access to one of the looming gates."* - Codex

## **Drops (16)**

### Augmentations

     Andromedan Power Source II | Mysterious power source. Seems to generate energy from nothing. Independent of star proximity.
     Andromedan Power Source III | Mysterious power source. Seems to generate energy from nothing. Independent of star proximity.
     Andromedan Power Source IV | Mysterious power source. Seems to generate energy from nothing. Independent of star proximity.

## **Passive and Rotational Spawns**

Andromedans passive spawns are typically found at Andromeda Gates, and may appear in the following locations:

* Antares
	+ 15-15 (Rotating)
* Mintaka A
	+ 6-16 (Rotating)
* Regulus
	+ 16-14 (Rotating)
	+ 6-0 (Rotating)
* Epsilon Aurigae
	+ 15-15 (Rotating)
* Gamma Velorum
	+ 11-5 (Rotating)
* Castor
	+ 13-5 (Rotating)
* Benaris
	+ 8-8 (Rotating)
* Algol
	+ 6-0 (Rotating)
* Chaos Engine
	+ 8-8 (Always)

## **Misc. Info**

Andromedans have a unique spawn pattern detailed on the Andromeda Gate page. Spectator mode can be used to observe which gates are open at a distance.

## **Trivia**

* Andromedans are the only NPR to be from another galaxy
* Andromedans were initially commissioned by a supporter, but due to lack of concepts they were handed back to Ben for completion
Boarding Anchor

The Boarding Anchor is a Ship Exclusive Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Flings an unguided anchor out the front of the users ship that slows the target down significantly by artificially increasing its own gravity. Also deals damage upon impact. Known to be used by Pirates to board ships. Has Slow Down Effect: Reduces maximum speed**
Chain Shock Beam

The Chain Shock Beam is a Crafted Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Laser beam that has an initial locking range of 25su but then can jump to any other enemy ships within 15su and will also damage them.*  -Level I*

**Laser beam that has an initial locking range of 35su but then can jump to any other enemy ships within 15su and will also damage them.*  -Level II*

**Laser beam that has an initial locking range of 45su but then can jump to any other enemy ships within 15su and will also damage them.*  -Level III*

## Crafting

Level I -
Credits: 600

Palladium: 60
Silicon: 100
Copper: 500

Level II -
Credits: 600

Palladium: 80
Silicon: 150
Copper: 700

Level III -
Credits: 600

Palladium: 100
Silicon: 150
Copper: 800
Area Stealth: Transparent

The Area Stealth: Transparent is a Purchased Utility in **Starfighter:Infinity**.

## Game Description

**Device that applies a transparent stealth system to all nearby friendlies. The transparent stealth system applies a field to the outside of your ship that projects from the opposite side of the ship making it difficult to see with the naked eye and scanners alike. However firing a weapon will reveal your location and allow enemies to lock onto you for 1.5 seconds**
Attack Drone

Attack Drones are common, low level Aralien ships seen most often in Delta Trianguli. They are small but slow ships with very low shield strength. Almost any weapon can destroy one in a single hit.

On their own, an attack drone are not very dangerous. However, groups of drones pose a bigger threat to low-level pilots by swarming them with a large number of lasers and torpedoes.

Some attack drones originate from player-based organizations. These drones will have custom equipment configurations that make them more lethal in combat.

Because attack drones have so little shielding, they give little XP when killed. It may be better to ignore them while exploring the galaxy.

## Game Description

*Unmanned and lightly armed, drones perform routine patrols that serve as early warnings or prod for weaknesses along enemy borders*

## Notes

* They currently have an unused in-game description: *Unmanned and lightly armed, drones perform routine patrols that serve as early warnings or prod for weaknesses along enemy borders.*
* Attack Drones were featured in Starfighter: Disputed Galaxy
* The Attack Drone is the Aralien counterpart to the Weapon Drone
* Along with Weapon Drones, they have the weakest shield of all ships in the game.
* Drones are remarkably small, much smaller than fighters.
* It is implied that the Attack Drone is an unmanned, automated craft.
Ascendants

## **Ships**

### Augmentations

     Ascendant Gun Turret | Small turret that attaches to some large ships that fires a Ascendant Black Light Cannon at nearby enemies
     Ascendant Passive Stealth | Prevents enemies from being able to lock onto or scan from further than 75su away. Activated by staying still and not turning

## **Passive and Rotational Spawns**

Bureau of Ascendance passive spawns are typically found at Ascendant Observation Platforms, and may appear in the following locations:

* Sheenland
	+ 4-0 (Rotating)
* Null Space
	+ 1-0 (Rotating)
	+ 0-2 (Rotating)
* Antares
	+ 15-15 (Rotating)
* Alpha Crucis
	+ 4-12 (Rotating)
* Gamma Velorum
	+ 11-9 (Rotating)
	+ 11-5 (Rotating)
* Mintaka A
	+ 6-16 (Rotating)
* Epsilon Aurigae
	+ 15-14 (Rotating)
	+ 11-12 (Rotating)
* Castor
	+ 13-12 (Rotating)
* Benaris
	+ 8-8 (Rotating)
	+ 6-10 (Rotating)
	+ 3-4 (Rotating)
* Chaos Engine
	+ 3-6 (Rotating)
* The Inbetween
	+ 1-2 (Rotating)
	+ 1-6 (Rotating)

## **Special Spawns and Associated Objects**

* Ascendant Observation Platform
* Ascendance

## **Misc. Info**

* Ascendants are watchers of other NPRs, and as such rotate their spawns accordingly across many NPR Relics. Their spawn sequence is a simple one-day-per-stage cycle.

**Ascendant Spawn Location Sequence:**

## **Trivia**

* Ascendants were first hinted at in the lore of the Andromeda Gate and planet Ascendance.
* The name of Ascendants were based on an in-game Organization of the same name led by the commissioner of the NPR.
Andromedan Bolter

The Andromedan Bolter is a Rare Drop Primary Weapon in **Starfighter:Infinity**. The Andromedan bolter is the primary weapon of the Andromedan faction. They are deadly, rapid firing weapons that deals consistent damage at short and medium ranges with its relatively high accuracy and projectile speed

## Functionality

When fired, the Andromedan Bolter creates and launches a rotating white-blue ovoid out the front of the user's ship, applying the listed duration of Recharging Blocked Status Effect.

## Interactions and Strategy

* Being Energy-based, the andromedan bolter is weak to Deflector Shields and Energy Absorber Shields.

* Due to their middling speed, bolters are accurate at close to mid-range, losing reliability beyond a medium engagement range.

* Andromedan Bolters are used by Andromedan Sentry Droids and Andromedan Flanker Droids, so pairing the andromedan bolter Primary Weapon can create a significant amount of spam that is able to block energy and shield recharge.

## Trivia

* Andromedan bolter projectiles are used by the Andromedan Sentry Droid and the Andromedan Flanker Droid.
Commander Class Starfighter

## Game Description

*The original Starfighter has proven itself across centuries of hard use and constant production. However, recent technological advancements further augment the robust design with top of the line materials, engines, sensors, and weaponry options that have taken the workhorse of the Human Alliance and turned it into a stallion. The **Commander Class Starfighter** is hot off the production line, and being issued to venerated aces across the fleet while numbers are still limited.*

## Recommended Equipment

**Primary Weapons**

* Pulse Laser
* Vulcan Cannon
* Scatter Cannon

**Secondary Weapons**

* Photon Bomb
* Neutrino Beam
* Javelin Torpedo Barrage
* Positronic Convergence Disc
* Xandelevium Blaster
* Electrostatic Orb
* Railgun
* Hunter Torpedo

**Utilities**

* Shield Bubble
* Decoy
* Reflecting Stealth System
* Return to Sender
* Shield Repairer

**Augmentations**

* Sidestep
* Short Range Hyperspace
* Capacitor Overcharge

**Shields**

* Insulator Shields
* Deflector Shields
* Beam Refractor Shields
* Carapace Shields
* Thermal Shields

**Engines**

* Tobor Enhanced
* Enhanced Engine

## Notes

* Check out the Equipment page to find more items suitable for this ship
* An upgrade to the Starfighter, the CC Starfighter boasts upgraded stats and weapon slots, allowing it to compete with other endgame ships through its small profile, agility, and speed
* Though its stats are excellent, the CC Starfighter lacks a lot of slot options that allow it to be flexible in combat - making weapon choice extremely important before engaging in combat
* For an endgame ship, the CC Starfighter has fairly light shields, making it vulnerable to high-damage weaponry such as the Proximity Blast or the Devimon Hellfire Sphere

## Trivia

* The CC Starfighter debuted in Starfighter:Infinity
Converted Weapon Drone

## Game Description

*This Drone has been converted: The artificial intelligence systems removed and a crude cockpit and controls added. Used mainly by the more adventurous minded who want to live life on the edge. An extra standard weapon slot has also been bolted on.*

## Recommended Equipment

It is not recommended to use this ship in any scenario

## Notes

* Check out the Equipment page to find more items suitable for this ship
* Most weapons will instantly kill the converted weapon drone
* The Converted Weapon Drone is one of the weakest ships in the game, and serves no purpose when compared to ships already accessible by the player at the end of the game

## Trivia

* The Converted Weapon Drone debuted in Starfighter:Infinity
* The Converted Weapon Drone was added as a joke by the developer
Anti-Stealth Mine

The Anti-Stealth Mine is a Purchased Mine in **Starfighter:Infinity**.

## Game Description

**If the target is currently stealthed, then this weapon will reveal and highlight them so that your weapons can lock onto them. Also it will do damage while they are stealthed and the effect is active. This mine also has a weak homing effect**
Andromedan Proton Beam

The Andromedan Proton Beam is a Rare Drop Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Continuous beam that fires out the front of the ships causing damage while its in contact with an enemy.**

## Functionality

Once activated, a continuous, "lance"-like beam is generated up to 20su in front of the user, damaging ships that block its path.

Over the course of its lifetime, the proton beam will do 272 damage in total. The DPS of the beam ramps up over its lifetime, being weaker at the start and growing in power until its expiration.
The proton beam ramps up accordingly:

* 30 DPS at start
* 60 DPS at one second
* 60 DPS at two seconds
* 80 DPS at three seconds and beyond

## Interactions and Strategy

* Due to being an unguided Beam, the proton beam is excellent for use on Stealth users, as well as when the user has their Locking disabled in some capacity.
	+ Due to being a dumbfire beam, ships with a high turn rate, such as the Pegasus, are better suited for proton beam use over something like the Warship.
* Due to being passive once activated, multiple proton beams can be stacked for additional Damage - though the user must carefully manage their Energy, possibly even using items that benefit energy weaponry, such as the Capacitor Overcharge.
* The proton beam's path can be blocked by no-collide objects such as Decoys - so users must be careful to not have their beam blocked by stray objects in a dogfight.

## Trivia

* The andromedan proton beam rapidly fires a particle forward to deal damage rather than use hitscan detection to track targets.
Andromeda Gate

An open Andromeda Gate in the Chaos Engine

**Andromeda Gate** is a Special Sector, Object, and part of the Objects group in the Codex.

*"With the abundance of life found strewn about the stars, there was little question as to whether or not neighboring galaxies too harbor sentients. Recently, however, that became a certainty. The Andromedin gates have appeared suddenly, occasionally spewing dangerous, foreign craft that do not hesitate to make their presence known by flaunting their fearsome otherworldly weaponry. All ships that come through the gates seem to be of similar design, leading experts to believe that they are the prominent civilization of Andromeda, or perhaps conquerors of it.*

*With the Galaxy interminably divided by war, and hundreds of civilizations vying for their place among the stars, some fear that the Milky Way is being primed for invasion. Whispers of a secret organization that concerns itself with Andromedin conquest are hardly a foremost concern to galactic rulers, and so far, all evidence that would suggest its fruition is circumstantial. Non-the less, sightings of black ships continue to circulate near the Andromedin gates.*

*With the current state of the galaxy, one can only hope that whatever waits on the other side can be tamed by the grit and resolve of the few known daring explorers and pilots who stand as sentinels over the gates to Andromeda."* - Codex entry for **Andromeda Gate**

## Locations

* Antares
	+ 15-15
* Regulus
	+ 6-0
	+ 16-14
* Algol
	+ 6-0
* Gamma Velorum
	+ 11-5
* Mintaka A
	+ 6-16
* Benaris
	+ 8-8
* Epsilon Aurigae
	+ 15-15
* Castor
	+ 13-5
* Zeta Puppis
	+ 6-15
* Chaos Engine
	+ 8-8

## Functionality

Andromeda Gates open in a sequential pattern - each gate in the sequence opens for a period of 10 days, with the next stage beginning every 8 days. This means that there is at least one Andromeda gate open at all times - with 2 sequential gates open at transitions to the next step in the sequence. The only exception to this cycle is the last stage, during which the stage will be cut short by the magnitude of the overlap (2 days), ending the last stage and starting the first stage simultaneously.

The cycle itself does not appear to follow any calendar dates, and has an arbitrary overall period. Each location also has a "spread", which is theorized to be the maximum distance Andromedans wander from the respective open gate. Note that the gate in Chaos Engine is always open, and is not part of the pattern.

**Gate Sequence:**

## Misc. Info

Andromeda gates, when opened, emit a green glow and have a visible portal contained within the gate. This effect can be observed via Spectator mode to quickly determine which gate(s) are open.
Church Acolyte

## Description

Church Acolyte is an NPR ship belonging to the The Church of Megmos. Church Acolytes are dull brass-colored, wedge-shaped ships with two protruding antennae pointed forward from the front of the ship at an angle. They have a relatively flush, black cockpit at the foremost point of their central wedge shape.

## Combat and Strategy

All associated items can be found on the The Church of Megmos page.

Being incapable of dealing positive damage of any kind, Church Acolytes pose no threat to the player, only being a nuisance when supplemented with normal enemy ships.

For primary weapons, Acolytes are capable of rapidly draining the enemy's energy via the Church Dwindler whilst simultaneously knocking themselves further out of reach. The same holds true with the Church Placator, though less severe than the dwindler. Status effect-reducing Shields such as the Endurer Shield are effective at negating these primaries.

For secondaries, Acolytes are capable of long range healing via the Church Savior Torpedo, and are capable of more powerful healing up-close via the Church Healing Chain, Church Bless Beam, and Church Healing Aura. When grouped together, many Acolytes healing one another with these secondaries can drastically increase the time taken to defeat them.

When up-close and upon death, Acolytes deploy Church Healing Mines and Church Mine Deathtraps to heal nearby allies significantly - Church Proselytizers that run into a recently defeated Acolyte deathtrap can near-instantly restore a great deal of shields at once.

Given their lack of defenses at range, it is recommended to destroy Acolytes from afar using high-damage guided energy weapons, such as LR Photon Bomb Barrages.

## Notes

* More info about the respective NPR in general can be found on the The Church of Megmos page and the The Church of Megmos category page.
* Church Acolytes are initially neutral towards the player.
Argonaut

## Game Description

*The loners who set out in search of fortune among the stars tend to prefer a balanced approach to ship capabilities. The **Argonaut** has made itself popular among bounty hunters for its jack of all trades attributes and spaciousness.*

## Recommended Equipment

* Shield Bubble
* Laser Beam
* Javelin Torpedo
* Electrostatic Orb
* Plasma Cannon
* Decoy
* Stinger Torpedo
* Scrambler
* Xandelevium Blaster
* Positronic Convergence Disc
* Transparent Stealth System
* Hard Light Barrier
* Healer
* Recharger
* HE Mine
* Forkworm Egg Cluster

## Notes

* Check out the Equipment page to find more items suitable for this ship
* The Argonaut is a Starfighter upgrade that sacrifices some speed for additional shielding and multiple mine slots

## Trivia

* The Argonaut was featured in Starfighter:Disputed Galaxy as the 'Argonaut Bomber'
* In Greek mythology, the Argonauts were a band of heroes
Alpha Centauri

## Solar Charging

**Alpha Centauri** is a Star System in Starfighter:Infinity , and is the primary residence of Pirates. It is a Capital System, with pirates controlling the majority of the system.

## Stars

* Alpha Centauri Beta
* Alpha Centauri Gamma
* Alpha Centauri Prime

## Special Sectors

* Asteroid Field
* Barrier
* Black Hole
* FFA Zone
* Grog Pockets
* Jump Gate
* Locking Jammer
* Meteor Burger
* Minefield
* Ship Effect Dampener
* Stealth Jammer
* Storbital
* Targetting Enhancer
* The Skull Tavern
* Turret Sector
* Warzone
* Wormhole

## Stations

**Human Alliance**

* Station
	+ 1-1

**Aralien Empire**

* Station
	+ 13-1

**Freedom Initiative**

* Station
	+ 1-12

**Pirates**

* Station
	+ 4-8
	+ 5-6
	+ 7-10
	+ 9-6

## Misc. Info

Due to its high Level and status as a capital system, Alpha Centauri is exceedingly hostile, as the spawn rates of enemy ships is quite high - with many ships having Legendary staus, as well as a plethora of prevalent Instance Events and enemies, such as the Manowar or the Kamikaze Drone.

## Trivia

* While Benaris and The Inbetween are mostly pirate-controlled, Alpha Centauri is the pirate capital.