recursal/Fanatic-Fandom huggingface dataset:
Kohan

Kohan are immortal beings that play a key role in the Kohan series.

## Lore

The Kohan are immortals and the race that originally populated Khaldun. They were created by Ormazd, one of the Saadya and attendants of the
Creator. Ormazd originally created 100,000 Kohan and gave each a golden amulet, a gift from the Creator. During the First Age, the Kohan society was united under the High Council. After the assasination of Darius Javidan and the First Cataclysm, the Kohan society fell into disarray and disintegrated into several factions. While most factions remained at general peace with each other the Ceyah, meaning "dark ones" in the Kohan tongue, swore allegiance to the Shadow and Ahriman (known as the "Dark Master") who actively seeks to destroy and reshape Khaldun.

Even though Kohan are immortal beings, their physical, mortal bodies nonetheless can die. When this happens, a Kohan moves on to The Great Dream, an ethereal plane where the souls of Kohan reside while they are not living and breathing on Khaldun. Kohan can be awakened from the golden amulet that contains their soul. However, when a Kohan "dies", they will temporarily lose a portion of their memory and may no longer recognize friends and foes. However, over time Kohan will eventually recover their lost memory.

Numerous races on Khaldun, including the Mareten, Drauga, Gauri and Haroun are descendents from the Kohan.

## In-Game

A Kohan can be used instead of a Captain when a new company is commissioned. A Kohan will first have to be awakened from an amulet, costing 50 gold but will have 0 commission cost afterwards. Kohan will initially start off as "Awakened", and as they gain experience will ascend to "Enlightened", "Restored" and "Ascended". For each ascension level, their stats, provided/gained bonuses and spells may improve. When a Kohan "dies", they will lose all experience and will need to be awakened from their amulet again.

## Trivia

* Although most Kohan use the unit models of non-Kohan elements, this is merely visual and they do not necessarily possess similar abilities. For instance, the Kohan Martyn Kyrkwood uses the Engineer unit model, but is not able to construct or repair.

## See also

* Category:Kohan
* Category:Nationalist Kohan
* Category:Royalist Kohan
* Category:Council Kohan
* Category:Ceyah Kohan
Summoner

The Acolyte is one of three Ceyah elite elements.

## Lore

*"Summoners are the masters of conjuring up beings under their control. They are able to summon a huge elemental beast to battle their enemies. Outside of combat they use small nature spirits to aid in scouting their surroundings, increasing their company's visual range."*
Seth Aswan

## Background

*"Seth Aswan enjoyed living a fairly carefree existence among the Haroun people, then the Shadow of the Dark Master began to fall upon their land. He has taken to his Ranger ways of old to combat the threat of the Dark Master."*

## Modifiers gained

(Ascended) **Melee Vulnerable**: *"Increases damage taken from melee attacks to xxx% of normal"*
Passive. Melee damage taken increased to 125..120..110%.

**Range Resistant**: *"Decreases damage taken from ranged attacks to xxx% of normal"*
Passive. Ranged damage taken decreased to 75..70..60..50%.

## Modifiers provided

**Trailblazing**: *"Ignores terrain penalty for movement."*
Passive. Terrain movement penalty is ignored.

**Valor**: *"Lowers the point at which a company may rout by x"*
Passive. Rout morale threshold lowered by 2..3..3..4.

(Enlightened) **Recon**: *"Increases the company's visual range to xxx% of normal."*
Passive. Visual Range is increased to 110..120..125%.

## Trivia

* Melee Vulnerable is a "negative" bonus.
Elementalist

The Acolyte is one of three Ceyah elite elements.

## Lore

*"The Elementalist is from an order of mages that have plumbed the depths of ancient knowledge and come up with what may be the most powerful spell known to man. Capable of calling down the stars of the night sky to strike at her enemies, the Elementalist serves as the Elite Mage for the Royalists. Few can match her raw destructive power."*
WTMV-21

### Branding

Georgia's entertainment destination on WTMV-21 (General)WTMV-21 News (newscasts)

### Slogan

Your home for everything This is where the panthers roam

### Former affiliations

NBC (1944-1967)CBS (1967-1985)

Independent (1985-2008)

NBC (2008-2020)

CAF Media Enterprises Network (2020-2021)

Independent (2021-)

### Call sign meaning

W The Mountian Valley

WTMV-21 is an independent television station under the ownership of Georgia State University licensed to Atlanta, Georgia and surrounding areas. The station is owned by Trutt Media Group.

## Programs

* Bob's Burgers
* The Goldbergs
* The Big Bang Theory
* Inside Edition
* WTMV-21 News
* Friends
* Mom
* Modern Family
* Superstore
* Last Man Standing
* The King of Queens
Thora Maesun

## Background

*"Thora is one of Ravid Sakeri's lieutenants, managing many of the military aspects of Ravid's small kingdom. She is also a dedicated priestess, studying the effect of the Shadow on Khaldun in the hopes of learning its weaknesses. She believes that knowledge is the most powerful weapon the Kohan can have against the Shadow."*

## Spells

(Ascended) **Heal**: *"Heals a small amount of damage in all friendly elements."*
Blessing. Single-target.  30. Range: 10. Heals 25 hp.

(Enlightened) **Blessing**: *"Blesses all friendly elements with bonuses to attack and defense."*
Blessing (60 seconds).  30. Range. 10. +2 AV and +3 DV.

(Ascended) **Restoration**: *"The healing power of the Creator cleanses the soul and heals all touched by it"*
Blessing. Single-target.  40. Range: 10. Heals 35 hp. Morale increased by 5.

(Enlightened) **Heaven's Gift**: *"The lucky recipients of this spell are gifted by the Creator with many blessings and protections."*
Blessing (60 seconds).  35. Range. 10. +2 AV and +2 DV. HP increased to 120%. Morale loss decreased to 75%.

## Modifiers gained

(Ascended) **Spell Immunity**: *"Element is immune to the effects of enchantment spells."*
Passive. Element is not affected by Enchantments.

## Modifiers provided

**Shadowbane**: *"Increases attacks against shadow elements by +x."*
Passive. +2..2..4..6 AV against Shadow elements.
Fanatic

The Acolyte is one of three Ceyah elite elements.

## Lore

*"Always going a step further than the Zealots, the Fanatics are a caste of Elite Priests that research magic arts from the First Cycle. Their spells center around the fear of combat, forcing foes to rout while their troops fight on. Wholly dedicated to the Nationalist cause, they are more than willing to lay down their lives and those of their companions to further their aims."*
Lich

The Acolyte is one of three Ceyah elite elements.

## Lore

*"The lich is a special form of Wraith, even more terrifying in power and capacity for evil. They have an innate ability to see beyond normal reality, increasing their awareness of their surroundings and enabling their company to increase its zone of control."*
Shadow Demon

The Acolyte is one of three Ceyah elite elements.

## Lore

*"Shadow Demons are dangerous creatures from the realm of the shadow. They are able to summon other shadow forces to fight along side them and are difficult to destroy in personal combat. They also radiate an aura of power that increases the morale of their own troops."*
Main Page

Troubleshooting
Game Options
Editor
SAI Creation
Multiplayer support
Mods

Events in K:IS
Cycle of Destruction
Events in K:AG
Ahrimans Gift
The Quest for Darius

Singleplayer
K:IS Campaign
K:AG Campaigns
Custom Scenario
Multiplayer
Building orders
Strategy & Tactics
SAI
Maps

Ceyah
Council
Nationalist
Royalist
Races

Buildings
Structures
Components
Combat
Kohan
Kendra Langston

## Background

*"Although her loyalties are to the Nationalist faction, Kendra revels in the feudal politics of the Royalists, much like Javon Shahin. She dresses like mortal royals in deep blues and purples. She is often prone to traveling from kingdom to kingdom, learning all she can about mortal politics and the type of people they produce."*

## Spells

(Restored) **Blessing**: *"Blesses all friendly elements with bonuses to attack and defense."*
Blessing (60 seconds).  30. Range. 10. +2 AV and +3 DV.

(Restored) **Holy Strength**: *"The powers of the heavens are imparted upon the company allowing them to inflict Holy Damage"*
Blessing (60 seconds).  45. Range: 10. +6 AV. Elements deal Holy damage.

## Modifiers gained

(Restored) **Spell Immunity**: *"Element is immune to the effects of enchantment spells."*
 Passive. Element is not affected by enchantments.

## Modifiers provided

(Enlightened) **Rapid Entrenching**: *"Decreases the company's time to entrench to xx%"*
 Passive. Entrenchment time decreased to 90..80..75%.
Adellon Majere

## Background

*"Adellon Majere is a mage of great power and ambition. He has been awake for some time now and has been carefully watching the events of the day unfold around him. Whether he will choose to fight for the side that appears to offer the greatest rewards is yet to be known. Those who have met him know how strong he is in the mystical arts and how the strength of his ambition matches his other talents."*

## Spells

 Fireblast
 Mystic Barrier
 Summon Elemental

Mystic Shield gained at Ascended.
Summon Elemental gained at Ascended.

## Modifiers gained

(Ascended) **Spell Immunity**: *"Element is immune to the effects of enchantment spells."*
Passive. Element is not affected by Enchantments.
Sadira Bahhrum

## Background

*"Sadira is a very driven woman, intent on destroying the shadow in any way possible. She will not rest until the Dark Master and his shadow minions have been driven from the face of Khaldun and peace returns to the Kohan. To further this cause she has learned to channel both mystical and spiritual powers."*

## Spells

(Ascended) **Blessing**: *"Blesses all friendly elements with bonuses to attack and defense."*
Blessing (60 seconds).  30. Range: 10. +2 AV and +3 DV

(Restored) **Lightning**: *"Launches a stream of crackling energy at a target, leaving him crispy"*
Attack. Single-target. Damage: 80.  30, Range: 10.

(Restored) **Heaven's Bolt**: *"Launches a stream of divine energy at an evil target, burning it with holy retribution. Only affects creatures of shadow."*
Attack. Damage: 100.  35. Range: 12. Can only target Shadow elements.

(Ascended) **True Blessing**: *"Blesses all friendly elements with bonuses to attack and defense"*
Blessing (60 seconds).  40. Range: 10. +5 AV and +5 DV

## Modifiers gained

(Restored) **Shadow Resistant**: *"+x DV bonus against shadow elements"*
 Passive. +3..6 DV against Shadow elements.
Thain Farouk

## Background

*"Thain Farouk is a very angry man. His face is seldom seen without a scowl decorating it. He is well known for his superior tactics when fighting archer companies and his abilities to channel his anger in a way that focuses his efforts in a manner no other Kohan can match."*

## Spells

(Restored) **Courage**: *"Blesses the company with a burst of courage, increasing their morale."*
Blessing (30 seconds).  35, Range: 10. +5 Morale.

(Restored) **Immortal Fury**: *"Fills all friendly elements with a boiling rage, increasing their attack and moral attributes, but lowering their defense."*
Blessing (60 seconds).  40. Range: 10. +7 AV and -2 DV. Morale loss decreased to 50%.

## Modifiers gained

**Range Resistant**: *"Decreases damage taken from range attacks to 50% of normal."*
Passive. Ranged damage taken is decreased to 50%.

## Modifiers provided

**Dominion**: *"Increases the company's zone of control to xxx% of normal."*
Passive. ZOC increased to 120..125..130..140%.

**Range Resistant**: *"Decreases damage taken from range attacks to xx% of normal."*
Passive. Ranged damage taken decreased to <span style="color:#228B22;"90..80..70..60%.
Arya Shahin

## Background

*"Arya Shahin is a most confrontational woman. She never takes a back seat on the battlefield and is she has something to say she never hesitates to make her opinion known. Her skills have been focused on battling the Shadow and she has become very intent on proving herself in the approaching conflict.."*

## Modifiers gained

**Range Resistant**: *"Decreases damage taken from range attacks to 50% of normal."*
Passive. Ranged damage taken decreased to 50%.

(Restored) **Magic Resistant**: *"Decreases damage taken from magic attacks to 50% of normal."*
Passive. Ranged damage taken decreased to 50%.

(Ascended) **Spell Immunity**: *"Element is immune to the effects of enchantment spells."*
Passive. Element is not affected by Enchantments.

## Modifiers provided

**Quicker Recovery**: *"Increases rate at which elements are resupplied to xxx% of normal."*
Passive. Resupply rate increased to 110..115..120..125%.

(Enlightened) **Shadowbane**: *"Increases attacks against shadow elements by +x."*
Passive. +3..6..8 AV against Shadow elements.
Sirin

Sirin is Star's twin sister. As a pirate, she usually intimidates most people she first meets. However, the people that get to know her know that she is a kind, loving, and caring person, unlike her sister. Sirin came to the New World by unknown means, but she knows that she is supposed to find Star and take her back to Celestia, where she can be dealt with by the gods. Sirin has taken many of Star's victims under her wing, such as Pepper, as well as a strange teenager she found called Citrus.
Martyn Kyrkwood

## Background

*"Martyn is a man who loves to build things. He spends most of his time dreaming up new ways to construct gadgets and build structures. If it were up to Martyn, the Ceyah would simply be ignored and all effort would be funneled into building the ultimate citadel on the face of Khaldun, one that would rival the splendor of the First Age. The constant senseless destruction he witnesses around him has nearly driven him to the edge and his anger over this is directed at the Ceyah. There is some lingering resentment towards the Kohan who fight the Ceyah, as he sees them as continuing the cycle of destruction."*

## Modifiers gained

**Range resistant**: *"Decreases damage taken from range attacks to 50% of normal."*
Passive. Ranged damage taken decreased to 50%.

**Siege Penalty**: *"Decreases attacks against buildings by -xx"*
Passive. -50..30..30..30 AV against buildings.

**Defense Bonus**: *"+x DV bonus against all elements."*
Passive. +2..2..4..6 DV.

## Modifiers provided

**Rapid Entrenching**: *"Decreases the company's time to entrench to xx% of normal."*
Passive. Entrenchment time decreased to 75%.
Crossbowman

The Acolyte is one of three Ceyah elite elements.

## Lore

*"Crossbowmen are slow, heavy archer units equipped with powerful crossbows. They fire less often, but the crossbow quarrels they fire deal greater damage. To compensate for their slow rate of fire, the crossbowmen wear heavier armor and wield better weapons to defend themselves in close melee."*

## Trivia

* The Crossbowman has the lowest Attack Rate (25%) of all elements
Factions

A Faction is a playable side, which features a number of unique units, Kohan and bonuses as well as determining the type of starting settlement during a match. The Council, Nationalist and Royalist use Mareten units, whereas the Ceyah use a mixture of Mareten, Undead and Shadow units.

* Ceyah
* Council
* Nationalist
* Royalist
Prophet

The Acolyte is one of three Ceyah elite elements.

## Lore

*"The virtually insane priests of the Great Master, Prophets are known for their spells that drain the life of their enemies and paralyze them through tremendous assaults of pain and fear. Their lust for death is infectious, bleeding over to the troops they travel with."*
Nesket

Lumen (Sibling)

Sol (Brother)

Amica (Sister)

## Overview

The God of Death is also known by other titles such as; God of Murder, (The) Hungry God, Angel of Death, Mortem, and many others through differing cultures. Though it is likely there are other minor gods who possibly hold a claimant to the title, it is Nesket who is most widely praised and known. Because of this, they largely controls the realm of the damned. An alternate dimension that souls flee too after leaving the body of a dead person.

## History

The title 'Hungry God' comes from the fact that Nesket mainly feeds off the souls that are killed and sent off into thier realm, and since souls are not all created equally, they loves the taste of especially bright ones. Being the God in charge of this realm, they have the ability to empower their champions with especially potent death magic. Necromancers almost exclusively find themselves in service of Nesket due to his unique ability to grant the powers of raising undead armies. Of course, like most gods, Nesket has a hierarchy of his servants. Each step up from the other is another level of sentience allowed by their Masters, ending with the ultimate master [Nesket] allowing a form of independence to the top caste of their servants.

Their followers are normally draped in painted skulls alongside black robes, sometimes with hints of blood stained crimson on their limbs depending on how brutal in their methods they are. Cults dedicated too, but not specifically under the influence of their God, are sometimes able to pop up and do not fall into the usual caste system. Though they worship Champions of their God as they see them as Demi-Gods made from their patron faithful.

### The Realm of Souls

The grand reaper is the most powerful and dominant God to inhabit the Realm of Souls. Though it's power is backed up by the massive amounts of souls they lay claims too, the amount of worshippers who follow them, and destructive power he can wield himself, a lot of himself is actually imbued within his grandest servants. Preferring much more to be personally alongside his best companions, it is often advising them quietly and most often subconsciously. To be imbued within servants entails overriding a portion of their will in return for unmeasurable amounts of power.

For some this sacrifice might be too costly to take, and therefore never be considered an option in the first place. For others, however, this can bring them all they want in the shortest of timeframes. And sometimes all that matters is how quickly you can get what you want. These individuals are called many things but the most common of names been given are 'Champions'. Practical Demi-Gods from their patron, often the only ones to ever seek council with him and actually strike a deal for power. These individuals are usually already exceptionally powerful and have been watched for an extended period of time.
List of Spells

Unless otherwise noted, all Spells deals Magic Damage and have a Range of 10 units Blessings which alter the stats of elements (e.g. adding AV) will not alter the Damage type of that element's attacks.

Enchantment: Always target an enemy element and always include at least one negative effect for a set duration.

Attack: Always target an enemy element and have a one-time application. Elements immune to Enchantments (e.g. "Spell Immunity") still remain vulnerable to Attacks.

Blessing: Always target the caster's Company, affecting all elements (including the caster). Always include at least one positive effect for a set duration. All elements are affected, regardless of their distance to the caster.

Healing: Either target the caster's Company, or a single allied element inside the caster's Company. Has a one-time application.

Summoning: Always are self-targeted. Summoned elements do not receive Modifiers or Blessings and cannot be the target of Healings. Summoned elements cannot be controlled, but will execute whatever order the caster's Company is currently executing.

Note: Area-based Spells are always cast on an enemy element. The effects of the Spell will extend x Range units outwards. Spells cannot be cast in between elements to maximize the number of elements affected.
Ilyana Aswan

## Background

*"Beautiful and quiet, with sad, sorrowful eyes, Ilyana Aswan generally keeps to herself, asking for help only when she needs it. She is sometimes perceived as brash and arrogant because she seeks to achieve her goals without involving others. Those close to her say that there is hidden strength behind her sad green eyes."*

## Modifiers gained

**Range Resistant**: *"Decreases damage taken from range attacks to xx% of normal."*
Passive. Ranged damage taken decreased to 80..70..60..50%.

## Modifiers provided

**Dominion**: *"Increases the company's zone of control to xxx% of normal."*
Passive. ZOC increased to 120..125..130%.

(Enlightened) **Shadowbane**: *"Increases attacks against shadow elements by +x."*
Passive. +2..2..4 AV against Shadow elements.

(Enlightened) **Trailblazing**: *"Ignores terrain penalty for movement."*
Passive. Terrain movement penalty is ignored.

(Restored) **Quicker Recovery**: *"Increases rate at which elements are resupplied to xxx% of normal."*
Passive. Resupply rate increased to 110..120%.

(Restored) **Archer Resistant**: *"+x DV against archer elements."*
Passive. +2..4 DV against archer elements.
Матильда

Матильда на камере 3

**Матильда** (англ. **Matilda**) - это кошка и антоганистка игры Пять Ночей с Барсиком (англ. Five Nights with Barsik), раннее Пять Ночей у Барсика (англ. Five Nights at Barsik). Матильда - мать Барсика.

## Внешность

Матильда - это обычная кошка. Матильда имеет рыжую голову, с рыжими ушами, рыжим носиком и чёрными усами. Матильда имеет рыжую шею и рыжее тело, которое имеет рыжие лапы, с рыжими кончиками и подушками. Матильда имеет чёрные глаза (они скорее всего карьи), с чёрными зрачками. Сама Матильда - взрослая кошка. Матильда также имеет рыжую спину, рыжий живот, грудку, а также имеет рыжие бока. Сама Матильда - исключительно рыжего цвета, с карьими глазами. Также Матильда имеет ротик под носом и длинный, рыжий кошачьий хвост. Матильда имеет ярко-рыжие пятна по телу (собственно это её цвет) и тёмно-рыжие полосы (это может быть просто затемнение). Матильда довольно высокая кошка, с толстыми лапами (хотя это всего мех).

## Поведение

### **Пять Ночей с Барсиком**

Матильда активна с 4-ой ночи. Матильда начнёт свой путь с камеры 6 (кухня) - там она будет сидеть возле миски молока, затем пойдёт сразу на 3-ю камеру (около дивана). Спустя некоторое время, Матильда забежит к игроку в комнату. У игрока появится шкала "Терпение", которая начёт обратный отчёт со 100% до 0%. Если это случится, то на игрока нападёт Матильда. Когда терпение достигнет 29%, игрок должен держать мамку и повышать терпение. Максимум игрок может повысить терпение до 30%, ходя оно будет пытаться повыситься до 31%.

## История

Матильда ведёт себя днём, как обычная кошка. Когда "Психологическая компания" пыталась подойти к ней, она просто убежала. В конце 5-ой ночи, на нас нападает Матильда, однако благодарая 6 часам утра, Матильда просто убегает. В более старых версиях Пять Ночей с Барсиком о Матильде рассказывал Дженди.

## Интересные факты

* Матильда - единственная кошка в Пять Ночей с Барсиком.
* Матильда - третья кошка Пять Ночей с Барсиком - первый - Даймонд-Барсик, второй - Барсик.
* Матильда не меняет свой уровень сложности
* Матильда - особо опасная кошка, как заявил Дженди.
* Матильда - мать Барсика.
* Возможно что Матильда кем-то одержима.
Cavalry Captain

The Acolyte is one of three Ceyah elite elements.

## Lore

*"The Captain is the fighting warrior trained to lead a company into battle."*

## Trivia

* The Cavalry Captain is only used if the company's Frontline consists of Cavalry elements.
* The Cavalry Captain is considered a Cavalry element, making it the only Hero element which is affected by certain modifiers.
Components

Components are buildings and industries within settlements that provide resources, combat elements and bonuses to the settlement. Components can be upgraded to access a more advanced version of the component, which provide greater or different bonuses than their basic counterparts. Component upgrades require their basic component counterpart to have been built first.

Components can be sold for 75% of the original purchase cost. There is a chance for Components to be destroyed while a Settlement is under attack. If a Component survives a Settlement capture, it will remain in the Settlement for the new owner.
Sebastian Atafeh

## Background

*"A giant of a man, Sebastian Atafeh is a formidable opponent on the battlefield. Caring little for caution and planning, Sebastian runs headlong into life assuming that he'll be able to fight his way out of whatever problems he encounters. While not a traditional leader, Sebastian often inspires others to great feats of courage and physical strength. His flowing red hair, bushy red beard, and refusal to wear any sort of helm, mark him on the battlefield for all to see. Sebastian's devotion to the Nationalist cause is outmatched only by his devotion to his wife Ahikar. It is said that when she tasted her first death, he fought through hundreds of vile shadow beasts to reach her amulet before it could be spirited away. Now, he rarely is far from her side having never forgiven himself for her death."*

## Spells

(Restored) **Protection**: *"Blesses friendly elements with protection from all attacks."*
Blessing (60 seconds).  35, Range: 10. +6 DV.

(Restored) **True Blessing**: *"Blesses all friendly elements with bonuses to attack and defense"*
Blessing (60 seconds).  40, Range: 10. +5 AV and +5 DV.

## Modifiers gained

**Archer Resistant**: *"+x DV bonus against archer elements"*
 Passive. +3..5..7..9 DV against archer elements.

(Ascended) **Spell Immunity**: *"Element is immune to the effects of enchantment spells."*
 Passive. Element is immune to enchantment spells.

## Modifiers provided

**Recon**: *"Increases the company's visual range to xxx% of normal."*
 Passive. Visual Range increased to 110..110..120..120%.

**Cavalry Resistant**: *"+x DV against cavalry elements."*
 Passive. +3..4..6..8 DV against Cavalry elements.

(Enlightened) **Courageous**: *"Decrease company's loss of morale in combat to xx% of normal.."*
 Passive. Morale loss decreased to 90..75..50%.
Thaddeus Maesun

## Background

*"Thaddeus Maesun is a very swerious man. Humor is rarely allowed to touch upon his face. Awakened recently he has instantly rededicated his whole being to the destruction of anything linked to the Shadow. Unfortunately for creatures of shadow, Thaddeus is trained in the holy arts of the paladin, making him a perfect weapon against the Dark Master."*

## Spells

(Enlightened) **Banish Shadow**: *"Emits a burst of holy energy that strikes out against creatures of Shadow. Only affects creatures of Shadow."*
Attack. Area: 3. Damage: 40.  40. Range: 10.

## Modifiers gained

**Holy Attacks**: *"Element inflicts +12 additional damage to creatures of shadow"*
Passive. +12 AV against Shadow elements.

## Modifiers provided

**Shadowbane**: *"Increases attacks against shadow elements by +x."*
Passive. +2..2..2..4 AV against Shadow elements.

(Enlightened) **Courageous**: *"Decreases company's loss of morale in combat to xx% of normal"*
Passive. Morale loss is decreased to 90..80..75%.
Moggok

## Background

*"Moggok loves nothing better than a good fight. He spends all of his time studying combat tactics and practicing with his massive Khaldunite Hammer. Wearing Gauri armor and living among them has allowed Moggok to adapt his form providing him with the famed Gauri resistance to magic."*

## Modifiers gained

**Magic Resistant**: *"Decreases damage taken from magic attacks to xx% of normal."*
Passive. Magic damage taken is decreased to 75..70..60..50%.

**Range Resistant**: *"Decreases damage taken from range attacks to 50% of normal."*
Passive. Magic damage taken is decreased to 50%.

## Modifiers provided

**Rapid Entrenching**: *"Decreases the company's time to entrench to xx% of normal."*
Passive. Entrenchment time is decreased to 80..75..70..60%.

(Ascended) **Magic Resistant**: *"Decreases damage taken from magic attacks to xx% of normal."*
 Passive. Magic damage taken is decreased to 80%.
Nik

Nik is a nicheling currently residing in Polly's Pet Store's wall.

## Appearance

Nik has black fur with unusual ginger markings. He has brown antlers, a pointy snout and slim, amber eyes. He has spikes coming out of his back. He is usually seen wearing a button-up shirt with a dicky bow and black baggy trousers. He doesn't wear shoes, so the soles of his feet are scarred. He has large ears, allowing him to hear things from really far away.

## Personality

He is reserved and quiet, often keeping to himself. He gets dragged around a lot, and doesn't know who exactly are his friends. He wants to have people he can trust, but often he doesn't know how to get people to trust him.

## History

### Pre-SFSMP

Not much is known about his life before coming to the server. He claims to have been chased off his world by a evil being, although it is unknown weither its true or not.

## Relationships

### Polly

Its unknown what she thinks about him, but he thought them as friends.

### Zix

He did try to kill him that one time, but he regrets it! I think.

### The Voice

He doesn't know what it is. Its not like anything he has encountered before, yet is similar...
Solomon Ghaffar

## Background

*"One of the greatest generals in the history of the Council, Solomon Ghaffar once served as Darius Javidan's right-hand man and his military prowess in legendary. When Darius' death precipitated the Great Cataclysm, Solomon was the first to mobilize the military for the fight against the Ceyah. His youthful appearance belies his almost encyclopedic knowledge of military tactics and strategy. It was Solomon who led the search for the treacherous Vashti, and it was Solomon who led the armies of the Council against the Ceyah throughout the Second Age. He was slain by the bow of Melchior late in the Second Age, but his amulet was spirited away and he was reawakened almost immediately. He has been a tireless warrior since, tasting defeat only rarely, and influencing generations of Mareten with his leadership and chivalry."*

## Spells

(Restored) **Blessing**: *"Blesses all friendly elements with bonuses to attack and defense."*
Blessing (60 seconds).  30. Range. 10. +2 AV and +3 DV.

(Restored) **True Blessing**: *"Blesses all friendly elements with bonuses to attack and defense."*
Blessing (60 seconds).  40. Range. 10. +5 AV and +5 DV.

## Modifiers provided

**Shadowbane**: *"Increases attacks against shadow elements by +x."*
Passive. +4..6..6..8 AV against Shadow elements.

**Inspiration**: *"Increases the company's recovery of morale to xxx% of normal."*
Passive. Morale Recovery increased to 120..120..130..130%.

**Chivalry**: *"Decreases attacks against routed elements by -4."*
Passive. -4 AV against routed elements.
First firearm

In 0BGP the Goblin, Human, and Dwarf weapon creators and alchemists started to experiment with a new style of weapon. A ranged weapon unseen prior to now. Testing a flammable concoction of minerals, they found that in tight tubes it can launch things forward and incredible speeds. However arrows were to weak to with stand the power behind it. Thus started the experimenting for a new projectile.
Jilla Jannat

## Background

*"As beautiful as she is deadly, Jilla Jannat thrives on conflict and debate and always seems to emerge victorious. Her raven black hair and sea-green eyes are at odds with the grim set of her lips and her aquiline nose. She eschewed the Nationalist leanings of her House and followed the path of the Council. Outwardly her actions have all supported the Council, though she has been accused of being sympathetic to the Ceyah. Outside of COuncil meetings Jilla keeps to herself, preferring to work in the shadow."*

## Spells

**Blessing**: *"Blesses all friendly elements with bonuses to attack and defense."*
Blessing (60 seconds).  30. Range: 10. +2 AV and +3 DV.

(Enlightened) **Fireball**: *"Generates a ball of searing flames that shoots out and strikes an opponent."*
Attack. Damage: 120.  30. Range: 10.

(Enlightened) **Conflagration**: *"A powerful spell that causes the air to ignite around the caster's enemies."*
Attack. Damage: 35. Area: 2.5.  30. Range: 10.

(Restored) **Magic Vulnerability**: *"Powerful magics cause targets to become susceptible to magical attacks."*
Enchantment (30 seconds). Area: 4.  30. Range: 10. Magic damage taken by enemy elements increased to 150%.

## Modifiers gained

(Ascended) **Spell Immunity**: *"Element is immune to the effects of enchantment spells."*
Passive. Element is not affected by Enchantments.

## Modifiers provided

(Enlightened) **Bravery**: *"Increases company's base morale by +x."*
Passive. Morale increased by +4..6..6.

(Enlightened) **Archer Resistant**: *"+x DV against archer elements"*
Passive. +4..6..6 DV against Archer elements.

(Restored) **Defense Bonus**: *"+4 DV against all elements"*
Passive. +4 DV.
Ghalen Mordecai

## Background

*"Ghalen is a hard man, one who has dedicated his life to battle and the improvement of his physical abilities. He is nearly unbeatable in single combat, so well trained in the art of melee as he is. He awaits the day he can get his revenge on Sijansur, the Ceyah whose army defeated him during the second Cataclysm."*

## Modifiers gained

**Melee Resistant**: *"Decreases damage taken from melee attacks to xx% of normal."*
Passive. Melee damage taken decreased to 90..85..80..75%.

**Range Resistant**: *"Decreases damage taken from range attacks to 50% of normal."*
Passive. Ranged damage taken decreased to 50%.

## Modifiers provided

**Chivalry**: *"Decreases attacks against routed elements by -x."*
Passive. -8..6..4..2 AV against routed elements.

(Restored) **Melee Resistant**: *"Decreases damage taken from melee attacks to xx% of normal."*
Passive. Melee damage taken decreased to 90..85%.
Spells

Spell damage always ignores DV. If the exact same Blessing is applied to an element more than once, the effects will not stack. However, if two different Blessings with similar effects are applied to an element, the element will receive the effects of both Blessings.

The majority of spells have a Range of 10 units.

## Attack

An Attack is an offensive spell dealing damage to enemy elements. Attacks always target a single enemy element. However, some Attacks will apply their effect over an area, impacting all enemy elements within the area.

## Blessing

A Blessing is a spell targeting friendly elements providing a bonus to friendly elements. Blessings usually lasts for 60 seconds and have a range of 10 units. However, there are exceptions. Blessings have the following targeting types:

* Self-target: The Blessing caster is affected by the Blessing
* Company-target: All elements in the company of the Blessing caster, including the caster themselves, are affected by the Blessing

## Enchantment

An Enchantment is a spell targeting an enemy element providing a penalty and/or dealing damage. Enchantments usually last for 10 seconds or less and have a range of 10 units. However, there are exceptions. Enchantments always target a single enemy element. However, some Enchantments will apply their effect over an area, impacting all enemy elements within the area.

## Healing

A Healing is a spell targeting friendly elements, providing a one-time amount of health. Healing have the following targeting types:

* Single-target: A single element is affected by the Healing. The Healing caster can target themselves, although they will usually prioritize other elements first.
* Company-target: All elements in the company of the Healing caster, including the caster themselves, are affected by the Healing

## Summoning

A Summoning is a spell used to summon elements on the battlefield that will assist the caster's Company. Summons will remain on the battlefield until killed, or if the caster's Company has disengaged combat for at least 10 seconds. Summons do not benefit from Modifiers provided. They are also not affected by Blessings that Company-target, and will not be the target of Blessings that Single-target. However, they can still be the target of Attacks and Enchantments.

## See also

List of Spells

List of Modifiers Gained

List of Modifiers Provided
Gavin Bahhrum

## Background

*"Gavin Bahhrum is the originator and leader of the Disciple movement within the Nationalist society. He is fanatically dedicated to dstroying the Shadow and the Ceyah collaborators. His elite breed of Disciple warriors are considered by many to be too brutal and not discriminating enough about those they declare to be enemies."*

## Modifiers gained

**Range Resistant**: *"Decreases damage taken from range attacks to 50% of normal."*
Passive. Ranged damage taken is decreased to 50%.

**Shadowbane**: *"Increases attacks against shadow elements by +x."*
Passive. +2..4..6..10 AV against Shadow elements.

## Modifiers provided

**Shadow Resistant**: *"+x DV bonus against shadow elements."*
Passive. +2..4..4..6 DV against shadow elements.

## Trivia

* Because Gavin Bahhrum is based off the Disciple unit model, he has 2 unique attacks that he uses concurrently. One at 60 AV (base) and 85% rate, and one at 40 AV (base) and 100% rate.
Azura Shahin

## Background

*"Azura is a woman dedicated to the expansion of Royalist ideals. She is completely loyal to Xerxes Mehrdad and will follow any of his orders unquestionably. Azura blends the arcane knowledge of many elemental mages, specializing in the most destructive among them.."*

## Spells

(Enlightened) **Fireball**: *"Generates a ball of searing flames that shoots out and strikes an opponent."*
Attack. Single-target. Damage: 120.  30. Range: 10.

(Restored) **Ice Shield**: *"Surrounds the caster with swirling, icy winds that chill attackers and wreak havoc on projectiles aimed at the mage."*
Blessing (60 seconds). Self-target.  30. Range: 10. +10 DV against archer elements. Reflects 20 Damage.

(Enlightened)(Ascended) **Fireblast**: *"Generates a ball of searing flames that shoots out an strikes an opponent."*
Attack. Single-target. Damage: 150.  50. Range: 10.

(Restored) **Ice Armor**: *"Churning winds and stinging cold wrap themselves around the mage, protecting the mage from enemies."*
Enchantment (60 seconds).  30. Range: 10. +12 DV against Archer elements. Reflects 20 damage.

(Ascended) **Meteor**: *"Flaming hunks of molten rock stream out of the sky, raining fire and destruction on their enemies."*
Attack. Area: 2. Damage: 50.  40.

## Modifiers gained

(Enlightened) **Spell Immunity**: *"Element is immune to the effects of enchantment spells."*
Passive. Element is not affected by Enchantments.

(Restored) **Magic Resistant**: *"Decreases damage taken from range attacks to 50% of normal."*
Passive. Ranged damage taken decreased to 50%.

## Modifiers provided

(Ascended)  **Magic Resistant**: *"Decreases damage taken from magic attacks to xx% of normal."*
 Passive. Magic damage taken is decreased to 80%.
Aethan Farhyd

## Background

*"A crack shot with the bow and equally deadly with his sword. Aethan Farhyd is one of the Nationalist's fiercest warriors. Always dressed in black from head to toe, Aethan prefers to keep to himself, usually staying in the shadows or keeping to the edge of the woods to keep from being seen. If he is found with others, it is usually with his close companions, and his only friends, Sebastian Atefeh and Ahikar Iraj. And if those two are together, he is often not far behind. It has long been rumored that Aethan had feelings for Ahikar, but if that is true, he has kept those feelings hidden."*

## Modifiers provided

**Trailblazing**: *"Ignores terrain penalty for movement."*
Passive. Terrain movement penalty is ignored.

**Recon**: *"Increases the company's visual range to xxx% of normal."*
Passive. Visual Range increased to 125...140...150...160%.

**Dominion**: *"Increases the company's zone of control to xxx% of normal."*
Passive. ZOC increased to 110...115...120...125%.

(Restored) **Slow Entrenchment**: *"Increases the company's time to entrench to xxx% of normal."*
Passive. Entrenchment time increased to 110...125%.
Ceyah

The Ceyah are exiled members of Kohan society who have rejected the Creator and embraced the Shadow. The term Ceyah means "dark ones" in the Kohan tongue.

## Lore

During the First Cataclysm, a group of Kohan rebelled against Kohan society and and swore allegiance to the Shadow and the Dark Master. Subsequently, they were banished and branded Ceyah Kohan. Driven by excessive desires and personal gains, their union under the Ceyah appears to be merely one of convenience however as they struggle with each other as often as with their Kohan enemies. They consort with minions of the Shadow and call up corpses to battle for them.

The Ceyah actively hunt for amulets to awaken Kohan and recruit them to join their side.

## Settlement bonuses

* Settlements have 120% normal health.
* Settlements provide +1 company limit.

## Unique Units

* Acolyte
* Macabre
* Void Beast

## Unique Components

* Mana Forge
* Nightbringer
* Turreted Ramparts

## Quotes

**K:IS User Manual**

*"Exiled from Kohan society during the Cataclysm, the Ceyah were lone individuals with no ties to any group or to each other. The only bonds they share are their abandonement of Kohan laws and morals. Selfish and violent, they follow no codes that do not serve their excessive desires, it is a sad irony that it was primarily Ceyah Kohan who survived the Cataclysm, bringing their polluted beliefs into the present day. Ceyah are known to practice dark, evil magic. They consert with minions of the Shadow, engage in terrifying and vile rituals, and call up the corpses of their mortal slaves to do battle for them, or simply for amusement. They are nearly as great a danger to Khaldun as the Cataclysm."*

**K:AG User Manual**

*"Influenced by Ahriman and the taint of the Shadow, certain members of Kohan society rebelled against their brothers and helped bring about the First Cataclysm. These individuals were driven out of Kohan society and branded Ceyah Kohan, which means the dark ones in the Kohan tongue. Though they work together in the service of Ahriman, they struggle with each other as often as with their Kohan enemies, always vying for position in the Dark Master's court. So twisted have they become that some have degenerated into horrific creatures no longer recognizable as Kohan"*
Eben Baruch

## Background

*"Eben loves nature. He likes nothing better than traveling across the land, sleeping under the stars, and foraging for his dinner. He is believed to be one of the originators of the Ranger society that helped hold back the minions of shadow during the Cataclysms."*

## Modifiers provided

**Dominion**: *"Increases the company's zone of control to xxx% of normal."*
Passive. ZOC increased to 130..140..140..150</style>%.

**Recon**; *"Increases the company's visual range to xxx% of normal."*
Passive. Visual Range increased to 120..120..130..140%.

(Ascended) **Trailblazing**: *"Ignores terrain penalty for movement."*
Passive. Terrain movement penalty is ignored.
Ethan Delroba

## Background

*"Ethan is a light-hearted Kohan who would rather be attending a social function than engaging in battle. This doesn't mean he is weak though. Ethan is a very skilled warrior with tactical knowledge few other Kohan can match. He always seems to find the advantage during battle."*

## Modifiers gained

**Range Resistant**: *"Decreases damage taken from range attacks to xx% of normal."*
Passive. Ranged damage taken decreased to 50%.

## Modifiers provided

**Cavalry Foe**: *"Increases attacks against cavalry elements by +x."*
Passive. +2..4..6..8 AV against Cavalry elements.

**Valor**: *"Lowers the point at which company may rout by x."*
Passive. Lowers Morale rout point by 3..3..4..5.

(Restored) **Archer Foe**: *"Increases attacks against archer elements by +x."*
Passive. +2..4 AV against Archer elements.
Damage

Damage results from actions taken by an attacking element that subtract a portion of the defending element's HP. This includes attacks as well as Spells and certain Modifiers.

An element can either have one or two methods of attack. Usually, elements will always have a Melee Attack, and optionally a Ranged Attack. However, in a select few cases an element can have two attacks of the same type instead.

All elements have a DV.

## Damage Type

All damage has one specific damage type. The damage type may amplify or reduce the amount of damage taken, as well as trigger certain Modifiers.

* Normal
* Magic
* Khaldunite
* Holy
* Unholy
* Vorpal

Note: Vorpal is the only Damage Type with an inherent effect. Vorpal damage ignores the defendant's DV.
Ravid Sakeri

## Background

*"Ravid has survived on Khaldun since the Fifth Age. He is a learned and capable leader, but somewhat pacifistic. He currently leads the remaining Council Kohan on the Isle of the Ancients. He is well known for his patience and unlikely to try and expand his influence."*

## Spells

(Restored) **Protection**: *"Blesses friendly elements with protection from all attacks."*
Blessing (60 seconds).  35. Range: 10. +6 DV.

(Restored) **Shower of Light**: *"The caster showers a large area with a blinding light that causes all those who see it to suffer pain and confusion."*
Attack. Area: 3. Damage: 25.  35. Range: 10.

(Restored) **Armor of Light**: *"This Holy spell sheaths the caster's company in the protective light of the Creator, rendering all but the most powerful attacks useless."*
Blessing (60 seconds).  35. Range: 10. +7 DV.

(Restored) **Light of Heaven**: *"The caster channels the power of the Creator to bathe a small area with the light of heaven searing all those affected."*
Attack. Area: 2. Damage: 30.  45. Enemy Morale decreased by 1.

## Modifiers gained

**Holy Attacks**: *"Element inflicts +x additional damage to creatures of shadow"*
Passive. +4..4..4..6 AV against Shadow elements.

## Modifiers provided

(Enlightened) **Quicker Recovery**: *"Increases rate at which elements are resupplied to xxx% of normal."*
Passive. Resupply rate increased to 110..120%.
Ahikar Iraj

## Background

*"Beloved wife of Sebastian Atafeh, the comely Ahikar Iraj is a fierce warrior in her own right. Ahikar wields a bow named Del'Kostan that is said to get more accurate the more it is used in battle. Ahikar is the last living member of the House Iraj, once one of the most powerful houses in the Council. Ahikar turned from the Council and joined the Nationalist movement when her House was slain and their amulets captured by treacherous Ceyah Kohan. She has sworn vengeance against the Ceyah at any cost by whatever means necessary."*

## Modifiers gained

**Archer Resistant**: *"+x DV bonus against archer elements."*
Passive. +4..6..6..8 DV against archer elements.

**Shadowbane**: *"Increases attacks against shadow elements by +x."*
Passive. +2..4..6..8 AV against Shadow elements.

## Modifiers provided

**Trailblazing**: *"Ignores terrain penalty for movement."*
Passive. Terrain movement penalty is ignored.

**Recon**: *"Increases the company's Visual Range to xxx% of normal."*
Passive. Visual range increased to 110..120..120..130%.

**Dominion**: *"Increases the company's zone of control to xxx% of normal."*
Passive. ZOC increased to 120..120..130..135%.

(Enlightened) **Shadow Resistant**: *"+x DV against shadow elements."*
Passive. +2..4..6 DV against Shadow elements.

(Restored) **Archer Resistant**: *"+x DV against archer elements."*
Passive. +4..6 DV against archer elements.
Shadow Priest

The Acolyte is one of three Ceyah elite elements.

## Lore

*"Shadow Priests are dedicated to the evil of the shadow, capable of casting spells that bless their troops with demonic fury and stun their enemy with sheer pain. They also have the ability to deaden their troops reaction to fear and pain, causing them to fight without concern for their own lives."*
Kyran Delroba

## Background

*"Kyral is a very practical person, one who always knows his limitations and works hard at finding ways to combat them. He is well trained in the arts of battle, and is well known for his tactical strategies for defeat archers.."*

## Modifiers gained

**Range Resistant**: *"Decreases damage taken from range attacks to 50% of normal."*
Passive. Ranged damage taken decreased to 50%.

## Modifiers provided

**Dominion**: *"Increases the company's zone of control to xxx% of normal."*
Passive. ZOC increased to 110..110..120..130%.

**Recon**: *"Increases the company's visual range to xxx% of normal."*
Passive. Visual Range increased to 110..115..125..135%.

**Archer Foe**: *"Increases attacks against archer elements by +x."*
Passive.+3..4..6..8 AV against Archer elements.