Crafting

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**Research & Crafting** are essential mechanics available to the player character in *Stygian: Reign of the Old Ones*. Through research, characters can learn formulas for various tools, weapons, drugs, and medicines. Characters can also use research to determine the properties of occult items and study spell manuscripts.

## Research Skills

There are three types of research available depending on the skills employed by the character:

* *Medical* Research: *The character searches for a formula by examining medical related crafting components in the inventory.*
* *Occult* Research: *The character studies a chosen tome, manuscript or artifact to gain more insight on the mythos. Occult research is used for learning new spells and identifying the powers and maledictions of artifacts.*
* *Scientific* Research: *The character searches for a blueprint by examining science related crafting components in the inventory.*

Survival recipes are also available to the character upon improving their *Survival* skill. (These recipes will automatically become available at predetermined skill ranks).

### Blueprints

Aside from research, characters can learn formulas by acquiring and studying physical  blueprints on their exploits. Once learned, each blueprint is categorized as either a Formula, Blueprint, or Recipe in the character's formal index dependent on the associated skill. Medical blueprints become formulas, Scientific blueprints remain blueprints, and Survival blueprints become recipes. For a list of craftable items related to each skill, see:

* *Medical* Research Formulas
* *Scientific* Research Blueprints
* *Survival* Recipes

### Manuscripts

Spells can be learned through *Occult* research only if the character has acquired the spell manuscript in question. Similarly, the properties of a given artifact can only be learned if the character has the artifact in their inventory.

## Crafting

Once a formula has been learned, either through research or by acquiring the physical blueprint, the formula will remain available in the character's crafting index from that point onward. Before a character can craft any given item, they must have the required components and they must have access to the appropriate facility and the required.

### Plans

In order to craft something, the player character must first know how to do it, this is done through plans. Plans can take several forms, blueprints, formulas, and recipes. Plans can be acquired through Research, purchase from a merchant, and sometimes through other methods.

### Facilities

Crafting different items will require different facilities. Some facilities are stationary and players must approach them in order to use them. Others may be carried with the player character. See Category:Crafting Facilities.

### Skill requirements

Crafting items requires some level of specific skills. If the player character has a level in that skill lower than the requirement they will be unable to craft the item. These levels can be overcome using temporary effects to improve those stats such as equipping a Swiss Army Knife to improve Survival. Although specifics vary most of the time crafting from blueprints requires levels in Science, most formulae require levels in Medicine and recipes require levels in Survival.

### Components

Crafting requires the use of components. Components may be specific, or they may only require an item with a particular crafting trait. For all possible crafting traits see Category:Crafting Traits