recursal/Fanatic-Fandom huggingface dataset:
Donald Davenport

Douglas Davenport (brother)

Adam Davenport (adoptive son)

Bree Davenport (adoptive daughter)

Chase Davenport (adoptive son)

Daniel Davenport (nephew)

Esther Davenport (niece)

Tasha Davenport (wife)

Leo Dooley (step-son)

Naomi Davenport (daughter)

**Donald Davenport** is the founder of The Elite Force. He was also the CEO and co-founder of the original Davenport Industries. During Elite Force Adventures, Donald gave Bree every single bionic ability. He also gave Chase a new ability-Electricity. Donald was imprisoned twice, first by Lexi Reed after trying to fight the Lexian Empire, and secondly after illegally building homes for an Iraqi mastermind. Before his second arrest, Donald did bizarre things, such as putting on lipstick and wearing Tasha's clothes.
Technolodendron

Throughout all the Heliopolis, the Technolodendron is the most illustrious representation of all knowledge and wisdom accumulated by Panhumanity. Its branches encompass the achievements of science and culture, technology and society as a whole.

## Roots and Crown

Within the Technolodendron is embedded a history of all things man-made, drawing one continuous lineage from the most advanced technologies at its crown back to the deepest roots where the first fire and handaxe lie.
Every branch sprouting from the trunk of panhumanity's achievements represents a newly founded discipline, each a new specialization therein. Finally, each leaf and needle on the tree is one more invention, some blossoming into the greatest achievements of civilization.

## Growth and Depiction

The Technolodendron is an ever-growing, undying tree. Always expanding along with the horizon of knowledge, no depiction of the tree could ever be complete. Yet there are many places, from university to cultish temples, seeking to display the Technolodendron in all its glory. Such a feat, so far, was only ever achieved in the Otherworld, though there are rumors only a true Benthic Entity could fully grasp the extent of such an image.

The growth of the Technolodendron is facilitated mostly by the independent scientists and thinkers transcending nations as commanded by the Symposium. As the commandments state, the growth of the Technolodendron is tantamount with the progress of Panhumanity and civilization but could lead all the same to their downfall if pursued recklessly.

## Dangerous Arts

The reason for such danger is the Dangerous Arts, poison thorns of the Technolodendron. These are technologies with great potential of both growth and destruction.

Dangerous arts cannot be truly named, for every single achievement bears some danger in it. The first stone cut flesh from prey was the same that slit the first murder victim's throat – there is no sense in forbidding everything which could be abused. Instead, arts are deemed dangerous by the Symposium as a result of the never-ending debate, always re-evaluating the standing of any discipline among all worlds and nations.
Most importantly, no single entity is to have exclusive rights to new technologies which would provide an advantage above all. And only when the safe use of new technology is fully determined, is it to enter the free realm of all the Symposium.

## Synthesis of Technology and Biology

To some souls of the Heliopolis, the Technolodendron is not merely standing on its own but the mere pinnacle of the much larger, endlessly more complex work of biological evolution – technology is seen as one more step of adaption of the species. This the essence of the cosmic holism, the understanding of all as one, interconnected processes within the universe. Such teachings have a following of varying degrees among the worlds of the Heliopolis, and although they remain subject of great debates, they have never fully left the consciousness of many souls since they first arose.
Charlie Walk

**Charlie Walk** was a judge on season 1 of the show The Four: Battle for Stardom.

## Biography

He first discovered his love of music at age 8 while listening to Boston radio on his old transistor radio. He subsequently graduated from Boston University's School of Management. He and his wife Lauren have four children named Jesse, Jagger, Jade, and Jewel. He has helped foster the careers of Ariana Grande, Lorde, and Iggy Azalea.

## Career

Best known for his storied career as a music executive. He served as the president of Epic Records, which is a division of Sony Music, between 2005 and 2008. He began his tenure with Republic Music Group in 2013 first as vice president before his ventual promotion to president in February 2016. He has overseen a number of philanthropic efforts to fund after school
music programs in public schools across the US. In 2015, he was named to
 Billboard's Power 100 list of influential music minds.
Seers

Gazing truly into the Otherworld is a great feat for any soul. Beyond the thin layers and facades into which it is clad, there is an ocean of raw power, information, and violent energies. Far beyond any human comprehension, it has grown into a universe of its own and only the strong-willed stand a chance at piercing through its veil to find meaning.

## Through the Sanguine Glass

This is the Art of the Seers, to step over the threshold between the Other and the Mundane and perceive the Otherworld directly in their mind.

The depths into which the mind of a Seer reaches varies greatly from time to time, soul to soul and region to region in the vastness of space. Their art depends much on the Otherworld and technologies of their immediate domain, but they all are sought for counsel and wisdom by those around them.

## Seers, Prophets, Guides

Through the eyes of Alma, Avatars on the other side, they perceive patterns and probabilities, vast streams of events and intricate determinations which can prove as visions and prophecies to some. Others utilize their seeing eyes to form the sole connection of a realm to the greater domains of the Heliopolis.

In both these cases, the Seers take on a critical role at the heart of their civilization, for they alone can hope to bridge the vastness of the universe, the abysses between the myriad humanities and hope to garner meaning from all doings of the humankind.

To any singular soul without this ability, much of the world is bound to be forever distant and they have no way of finding the truly important in the ocean of data all around. For as long as souls seek meaning, they will turn to the seers with questions of any kind - some for guidance, some for confirmation, others solely to spite what they perceive as fate. And the Seers will be there and answer, some in few words, others in riddles, others in libraries and archives of their own.

As many questions as there are asked by all panhumanity, as many answers are given by the Seers ten-thousand fold.
KEEP OUT!

**KEEP OUT!** is a boss song by TP-TH-7. The song has four different BPM's in the song, all doubled by amount of stops given to the song (which is 30). Its information can be found in TP-TH-7 Wikia.

## Song Information

Song Title: KEEP OUT!

Artist: TP-TH-7

Composition/Arrangement: , ,

BPM: 60-480, 30 stops

## Reviews

### Tsukiko Uchida

Whenever there was a French Werewolf Maid entering my home, she was LIKELY to threat Yuichi Asami! She always does this to me all the time! I requested Krista Ulrich some of that work, and have her make Yuichi Asami dead after encountering her. Yes! Also, the Sims 3 comic just works out! She does not like every BEMANI musicians, former or current! That's why I always have Kamira Nocturna, a vampire maid entering my area more often. Even my maid from my home in Japan is even a vampire, she is still... a daywalker!

### Tomiko Kai

French Werewolf Maids are always enemies with me. She is in despise with Sota Fujimori, which does make me uncomfortable. I never want that happening in my life! Especially when anyone else in my community home comes up with ideas!

### Yuri Moto

Same here, French Werewolf Maids are not likely to be friends with me, because she is not fond of Naoki Maeda, which is too upsetting for me. I'd wish we get rid of her!

## Trivia

* The Party Fellas hates when there are French maids that are werewolves. He finds out something interesting about that song.
	+ Tsukiko mentioned Sims 3 according to her interview. Krista Ulrich made the comic of it for her. Felicity Sims wasn't sure about all that.
* All three idols of TP-TH-7 members (U1, Sota, and NAOKI) have appearances in the graphics, alongside with the others' idols.
	+ The others were Haruka Sato (kors k), Megumi Yamazaki (Ryu), Kasumi Miyamoto (Des-ROW), and Mizuki Matsumoto (TAG).
	+ Tsukiko's idol is dead, and so is Haruka's, Megumi's and Kasumi's. Tomiko's idol is shocked, alongside with Yuri's. Mizuki's idol gets angry at the French maid that is a werewolf who kicked the vampire maid out.
* KEEP OUT! is a boss song, with all the intensity over the harder charts.
Oort Cloud

Where the sun is but a fleeting speck among an endless sea of stars, there reside the dwarven planets and comets yet unborn. This is a world of ice and darkness, where life is spread sparsely on inhabited isles. A world of chosen isolation, far from the populous centers of civilization, conflict, and change.

## Fringes of the Heliopolis

Where the influence of Sol coalesces with the interstellar medium, the isle of the sun meets the shores of the cosmic ocean.

There is nowhere truly devoid of anything in the universe. But at the fringes of the Solar System, matter and energy exist in such low concentration, that they appear to vanish for most of humanity's cause. Inhabited isles are built around the precious reservoirs of ancient matter. Ice and dust leftover from the formation of Sol intermingle with shards and bodies from unimaginably far places. Many are no larger than a few kilometers, housing isles glittering like chrome, home to enclaves and isolated states.

Rogue worlds form the formidable exception, where planetary systems flung from their original stars drift through the interstellar void. Around them revolve sprawls of civilization; empires and cultures grown from seeds sown far from the light of the sun. Isolated from the world by choice, they seldom meddle with the matters of the inner worlds. More often, these spheres are interested in the eldritch entities beyond, those who have wandered to the fringes after centuries of life.

## Realms of Benthic Entities

Into these realms venture those seeking refuge from the state of the world, peace, and tranquility. They often find in the Benthic Entities beyond great sources of wisdom and insight into a state of mind removed from human perspective to a point where there is true, alien thought.

Some such followings are cults and religion, others pacts of influence and reason. To all mundane living closer to the sun, they are most of all a dangerous mystery, perpetuated by the thoughts and actions of beings existing in chosen exile from the world.
Central Realm

## Superorganism State

*The whole is one, the one is whole*

At the center of the world lays one holistic mind, the essence of many billion souls interlinked through the fabric of the Otherworld. Sharing thought, experience, knowledge, and understanding, the consensus considers itself the natural conclusion of humanity.

This is the superorganism state, the central realm of the world, where only stigmergy holds supreme rule. Only when from the webwork of minds a stream of ambition manifests, does the authority of the Central Realm conclude action.

### Mediators of Identity

Mediators between the superorganism and humankind, the people of the Central Realm embrace those from the outside and their consensus encapsulates countless individual minds and civilizations. To merge with the Central Realm does not eradicate the single mind, merely expanding it beyond the boundaries of human thought, body, and identity.

Every Central Realm's soul follows a path, a stream through the webbing of society. Their path is chosen by they own will, yet none would consider their mind anything but part of the whole. The Central Realms have neither beginning nor end, only the hierarchy of the superorganism, manifestation of guidance through the will of the many.

### Absent deity

With pristine vigilance is the webwork of the Central Realm safeguarded by formidable forces of both the Otherworld and the mundane. The strength of the Central Realm was tested throughout centuries, yet prevailed with unrivaled fortitude through time.

Yet despite its power, the Central Realm is slow to expand, its inner workings following not a singular path but many, all at the time, planning and scheming on the scale of centuries.

Only in the direst of times, does a true consensus of all souls fall into place. Yet it is known throughout the lineages of earth, that nothing ever stopped the true will of the Central Realm, once its machinery had set their path.

## Otherworldy Masters

In the glittering aura of the Terrestrial Swarm, the central realm remained the only without splinter, unblemished by the entropy of humankind. Where lineages split through revolt, feudalism, and sunder, the Central Ram grew ever stronger in its unity. It's worlds throughout the swarm and solar system hold open gates for all daring to enter. Yet a dark and uncanny aura surrounds those enveloped in the holistic mind, for they see and know too much and think in dimensions beyond those of human nature.

Only the truly alien intelligence of uplifted hives and those souls so ancient that their identity has shifted beyond the fringes of the solar system may ever truly grasp the Central Realm's ambition. Those allies are not numerous yet of unimaginable influence. Their word grants immunity to the Central Realm within the Otherworld and elevated it to a power of extraordinary nature.
A Mutant Life

**A Mutant Life** is an Elite Force Adventures special set in the Mutant World. It focuses on a somewhat-altered version

of An Independent Life, featuring the union of the MutANTs with the Smellite Force. It fits in between Headquarters of Horror and Lexi's Crown. It is often considered the 4th or 5th episode of Season 2, sometimes even replacing AIL as canon.

## Sypnosis

Well we saved the world But there's a lot of casualties

I guess good things always involve sacrifice

Let's go back to Centium City 1:08 Chase McFly

Oliver: Good idea, Mr. Grundy is dead 1:09

Bree: I'm going to give the ownership of Google and YouTube to Apple Inc.

At the same time, were gonna rebuild Mission Command

Skylar: Let's hope nothing drastic has happened to Davenport Tower

(she sees a barbed wire fence and caution tape)

Skylar: Um... I'll just space-portal us in

(They open a space portal and arrive)

Oliver: oh man Red masking tape everywhere A condemned sign No furniture This used to be our home guys

Kaz: My popcorn is still on the couch!

(Kaz goes to the couch and it falls)

Kaz: I'd think the one remaining piece Of furniture Would be stable

Chase: Everything is falling apart Let's get in the hyperlift

(they get in)

Oliver: Those loud crashes our worrying me

(the hyper lift lands)

Bree: Wow It's so wrecked

Olive: I don't have my talent

When we lost our memories I lost my talent

Chase: Bree we have to fix mission command fast

1:20 Chase McFly Bree: Hmm... For starters Let's get a brand-new command table

And then move that goop cupboard to Kaz's room And decorate it with flowers and paint it pink

I'm kidding about that last part

Olive: Chase Can I be bionic I have no talent anymore

1:24 SaveLabRats Chase: I'm gonna make you one, don't worry

```
Chase McFly Olive: Awesome

```

Bree: I'm gonna make the business deal (Bree leaves

Chase McFly Chase: So the place is wrecked We can completly remake it good as new!

1:36 SaveLabRats Olive: Thats a great idea 1:37 Chase McFly

Oliver: How about we install a swimming pool?

1:37 SaveLabRats Chase: we can do all that, but first we need to rebuild mission command 1:38 Chase McFly

Olive: I have an idea Chase, how about you give me bionics now while the others go shopping'

Chase: I'd love to, I cant see you suffer anymore

Olive: Awesome

Kaz: Good luck

Bree: Excuse me Mr. Cook, but I have bad news

Mr. Cook: What is it?

Bree: There was an explosion at Z-Tech, and now Zoltan Grundy is dead, as well as the company

1:45 Chase McFly Oh no What about his divisions? What's happening to them?

Bree: We want apple to buy them. It's now the only major tech company left

Mr. Cook: Alright, we'll do that
Gauss Glaive

Based on concepts conceived half a millennium ago, the Glaive emerged as a defining instrument of belligerence. Throughout the Heliopolis, the Glaive shaped the art of war on worlds in much the same way as did the rise of black powder at the dawn of modern ages. Despite being only one factor among many, it is the principal symbol of a new era of war to many.

## Principal weapon

The old name *Gauss Glaive* denotes all types of coilguns fitted to the use of infantry.

Even fit for dimensions of human use, the Glaive Coilgun remains a slow and cumbersome weapon. Viable only as a single-shot weapon, the Glaive reveals its true and piercing potential only in numbers and coordinated salvo fire. Firepower unparalleled is unleashed with every shot, driven not by powder but raw, electromagnetic energy.

Glaives of many kinds dominate the arsenals of untold armies of the Heliopolis, sowing victory and demise on embattled fields all throughout the Solar System. In this splintered universe the Glaive exists in uncounted variations, ranging much in its design, in range and precision, reliability and power. Some are mere hand cannons, relying on affixed position, others repeating guns, though none of the automated kind. But all bear at their core the same principle first issued six-hundred and nineteen years ago in 1904.

## Shaping the conduct of war

### Renaissance

On the open battlefields of Heliopolis, wars are fought among arcologies, among states and cities, tribes and enclaves, invading hordes just as well as fleets and reclusive fortresses of solitude. Wherever interests and territories form embattled fronts, the Glaive is the most common weapon to find in the embattled regions. To overcome the means of kinetic impactor protection and those of even heavy armor, the Glaive is the instrument of choice for all.

Coordinated volley fire is the most effective means to bring the Glaive's potentially full to bear. In light of this, a new age of formations dawned, where grand armies of infantry march and clash.

In their thousands, Glaives may bring down even capital vessels carrying much greater calibers of such kinetic weaponry.

### Combined arsenal

The Glaive is but one among many types of weaponry in Heliopolis arsenals and made the weapons of old by no means obsolete. It is merely the centerpiece of a newly born - or newly arisen old - doctrine, revolving around the core of such kinetic weaponry.

Automated conventional weapons and rifles, heavy cannons and artillery, cavalry and capital vessels roam the battlefields of the Solar System in as many forms as there are worlds under the sun. As they always did throughout the ages of history, they merely changed in a world governed by potential and limitations of its technology.
Heliopedia Wiki

## Myriad Humanities

   *The 26th century*
Scattered among the worlds of the Solar System, the Panhumanity inhabits countless forged islands of civilization. Among the dark night sky, thousands of new lights have been ignited. Far removed from Earth, myriad humanities thrive and grow, evermore estranged from their ancient cradle and themselves. Led by the Symposium in ambitions beyond their existence, they venture outward, further into the dark.

Great machines are forged in the undying fires of the sun. Continents are suspended in the skies over the Venusian hellscape. Rays of light illuminate the Jovian Oceans. Automatons wake the rogue planets sleeping in interstellar space.

On all worlds and many more, the myriad humanities have forged a pantheon of its own. From there, the ancient pioneers look back onto the inhabited islands of humanity and see the Heliopolis.

## About

The evolution of the human species, progress of technology and the conquest of new frontiers - all are part of a single motion. As it moves through time and space, the complex network of humanity unravels. Once more, it is divided into tribes in a vast and unforgiving world, dictated by the laws of the universe and indifferent to the spark of civilization.

Driven by the ancient instinct of a nomadic species, humanity ventures into a universe and becomes a multitude of cultures, species, and civilizations. Only time may tell, which of the many branches will survive and carry on the motion of evolution and technology.

Artworks and more projects by Falkberg

Artworks of the Heliopolis project are created using assets by FrostBo / milavasileva / TextureX / Freepik

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Olympian Chronius

### Secondary Weaponry

Point Defense Systems // Turreted H-KEW Batteries // Missile Launch Tubes // Drone Bay

*"Ship of the Line"*

Considerably larger and more heavily armed than its predecessor, the Type 1 Olympian Lancer Anseris, the Chronius-Class serves as the mainstay of the deep space combat forces deployed by Olympus Mons.

The Chronius was developed in tandem with the Anseris design, entering active service just five years after the first generation of Type 1s was introduced to the Olympian forces. Its greater internal volume allowed not only for a longer, more powerful main weapon (Hypervelocity Kinetic Energy), but also additional reconnaissance systems such as drones, sensor arrays, and an extended communication phalanx.

Thanks to the additional equipment introduced into the larger Chronius Class, vessels of this type are more easily capable of coordinating large-scale formations and maneuvers in combat situations, allowing for more concentrated salvo fire and effective firepower for the overall fleet.
High Skies Kingdom

"*Above the clouds and skyward gold, the regent of the High Skies sits enthroned. His word is that of the heavens, his is the might of the twelve royal houses, standing united for one Kingdom to come, the Kingdom of High Skies, to rule the cloud sea of Venusia"*

## Isles in the Sky

High above the foundered floating continents buried in the atmosphere of Venusia, there hang suspended from invisible threads the isles of the High Skies archipelago. Chains of small isles, platforms, and runways, form seemingly fragile formations in the sky. Their hulk glitters in shining light, as they are forged from the precious metal scraped from the hellish world down below.

The High Skies archipelago encompasses sprawling cities of loosely connected isles, caravans of wandering isles, and the vast plates of agricultural colonies, hanging gardens feeding the populous of Venusia.

## Brazen Crown and Citadel

On these isles stands a single kingdom united under the banner of a great conquistador. The first regent of the High Skies is said to be the queen Eleanor of Gascony, the First of her kind, founding mistress of the oldest house on the Archipelago. She and her Espatiers came, so legend tells, from beyond the sister world Venusia and from the ashes of their conquest built a new world.

### Houses of riches and honor

On the isles of the High Skies Kingdom, great houses are born. These are conglomerates of companies and militaries, bloodlines of elites and chosen artisans of the highest skills. No matter their nature, the houses are treated as families, as an inseparable whole against the rest of the world.

### Court & King

Twelve houses wield the power to overcome all the rest, and when they form their claim to elect a king is legitimized. Among their midst, they pick a chosen one, to wield the scepter of the archipelago. In the High Skies, the Regent reigns supreme until death - though they are often known to be overthrown.

## Shattered Dome of the Otherworld

When she came to this world, the first Queen of the High Skies brought an ally beyond all recognition of the mundane. Upon her arrival, her elusive ally dropped the shattered dome and silence fell upon the Otherworld of the cloudy ocean on Venusia. Isolation from the Heliopolis was the price for her conquest and the aid of this ally, who took over the mighty machines of the defenders, sabotaged them and waged a war of their own against the Benthic Entities of the Sisterworld.

In the end, the dome stood unbroken, shattered yet still an impenetrable barrier between Venusia an the rest of the world. Only those chosen may send word through the dome of glittering glass, which persists in the Otherworld like a monument to the High Skies Kingdom.
Crimson Nova

*"When there arises a crimson star, death is written across the void"*

Throughout all of the Heliopolis, the Crimson Nova is the universal symbol of peril among Voidfarers and all living therein. When a vessel of the void is stricken with disaster, this is the last resort to alert all of its fate.

### The signal

The Crimson Nova ascends as a flare of red light, brightly shining at a unique frequency. At the same time, a specific signal is sent on all frequencies of the spectrum, both by designated emitters and all remaining communication systems of the vessel in peril.

This call of distress is to be heard by all, its frequencies monitored by every installation of the humankind. After the initial outbursts, distress beacons remain active, guiding efforts for salvage and rescue.

### In times of peace

Like Voidfarer Runes and the Conducts of Void, the Crimson Nova is universally adopted by all denizens of the Heliopolis.

Aboard most civilian vessels of the void, the Crimson Nova is past of integral automated systems. In any catastrophic event, it is sent out without interference or reliance on the crew. Events where the Nova is launched ranged from maneuvering failures to the total destruction of vessels - though there are some disasters too violent for even the Crimson Nova to survive.

### In times of war

The Crimson Nova is launched to concede defeat, to request rescue by allies and signal surrender. Some forces leave this action to the judgment of each vessel's commander, others to the highest ranks and others to automation. In all cases, the message of the Crimson Nova is to be honored by all and deceit considered an act of highest treason.

The honoring of the Crimson Nova is ensured not only by the mutual agreement of all but also the close observation of all third parties present at any site of war. No violation could go without condemnation.
Olympian Anseris

*First of a new generation!*

In the dawning years of the final century, the void-borne forces of Olympus Mons introduced a new generation of phalanx vessels. Spearheaded by the Type-1 "Anseris", these were to be state-of-the-art assets to the orbital front between the Olympus Mons and the newly awoken Red Dragon.

The Olympian Lancer T1 is a traditional phalanx craft, designed to be deployed in great numbers and strike enemy forces with coordinated salvo fire. Its primary weapon is a spinal mounted hypervelocity kinetic energy weapon, the new model 'Lorien MKVI' designed specifically for the Olympian void-borne operations HQ.
Evvie McKinney

**Evvie McKinney** is a member, fianlist, as well as the winner of the first season of The Four. She has been a member of the four since the fifth episode through the sixth episode, as well as the finalist and winner.

## Background

Born and raised in Memphis, Tennessee, She was born to a musically inclined family and was one of seven children. Evvie's family was very musical, her brother, Gedeon McKinney had auditioned for American Idol Season 5 and had made it to the Top 16 Performance Show for The Guys. She began singing at three years of age and she has toured the United States.

## The Four

In Winter of 2018, Evvie had auditioned for The Four: Battle For Stardom on Episode 5 and sang Andra Day's "Rise Up." After getting the approval of judges, she had challenged Kendyle Paige and had luckily won over the audience after singing an amazing cover of "I Never Loved A Man the Way I Love You" by Aretha Franklin and had earned a spot in the finale.

Evvie McKinney had won The Four: Battle For Stardom on February 8, 2018 after singing fantastic performances such as "Proud Mary" by Tina Turner, "Ain't No Sunshine" by Bill Withers, and "Glory" by John Legend beating out pop singer, Candice Boyd. She won a contract with Republic Records and was named iHeartRadio's "On The Verge" artist.
Olympian Meroe

Mars image credit: NASA/JPL-Caltech

### Secondary Weaponry

8x Saber-Class KEW Short Range Cannons // Point Defense // Missile Tubes // Drone Bay

*Cavalier of the Red Planet*

On the vast battlefields of the final century, great armies meet to wage war between worlds. Lines upon lines of war machines exchange deadly projectiles, salvos of lightning unparalleled exchanged in relentless salvo fire. Commanders on such battlefields seek precision and order in the chaos of war, where tens of thousands of souls are met with an uncertain end.

Breaking the lines, disturbing the rows and flanking the great formations are the proud cavaliers, those torch ships burning, charging directly into the fray. In the heroic image of the last century, the Meroe-Class was built.

A massive Pharos, seven hundred meters in height, these vessels have vastly powerful engines and thrusters, allowing them to maneuver unlike those devoted to phalanx duty. Instead of one massive primary weapon, the Meroe boasts a smaller, rapid-fire cannon and a number of smaller cannons designed for relative close quarter combat.

In fleets, these are the dragoons, charging and skirmishing along the outer edges of vast formations, breaking apart the enemy's plans. Outside of such battlefields, these vessels are ideal patrols and void superiority craft, protecting the holdings of the nations of Olympus Mons.
Fusion

Fusion power is the fervent spark of stars, the origin of light and life under the sun. At the roots of the Technolodendron of the Heliopolis lies a heart beating through the power of fusion, granting the entirety of civilization the energy to persist.

At its very core, the mastery of fusion allowed humanity to siphon energy from the most common elements of the known universe. A source of cheap power at any place and time.

## Starfire

At the core of the Solar System lies the greatest persisting fusion fire since four and a half billion years. The Sun's starfire burns bright and plentiful, destined to become the heart of civilization encapsulated in a Dyson swarm far into the future. When that time comes, humanity will have returned to the order of the elder times, when the sun alone provided all.

In the final century, only a faint fraction of this starfire is siphoned by a great number of inhabited isles and vessels, providing energy to many billion souls. Even as civilization merely takes the earliest steps to embrace the sun's light and fire whole, they already fuel the greatest machines known to the humankind.

Sun machines, worthy of gods, are called the siphoning endpoints of bridges spanning between stars. The greatest structures above the sun channel light itself into a contained storm, a current of photons bombarding solar sails of the Anemoi, sending them to the closest stars.

## Mastery and Revolution

In the grand murals of civilization, the mastery of fusion power may be depicted alongside the hand ax, settlements, and the written word. Such is the fundamental importance of this force of power to the modern humankind. Its discovery in times of strife enabled the civilization of the cradle Earth to persist through the hardships and catastrophe imposed during the Centuries of Respite and Demise.

Fusion power was the condition and catalyst to branches of the Technolodendron now shaping all worlds and inhabited isles of the Heliopolis. Its spark provides light to the towering agriculture of arcologies and power to the desalination of seawater cities. Fusion fires burn in forges of both the micro- and the macrocosm, fueling the development of automatons and nanites, printers and orbital assembly. Not least are fusion fires burning within the engines of torch ships, propelling these vessels between all of humanity's worlds.

A tall price was paid for this wondrous power wielded now by the humankind. Millennia of development and hardship, countless crises and wars endured for a technology which threw over the balance of power in a world at the brink of self-destruction. When the mastery of fusion power rose, the nations of the cradle Earth were ready to end all just for this chance. Old powers fell, new powers rose, humanity's very perspective on the cosmos was changed once the light of stars was placed in its hands.

Now, centuries later, the potential of this fire has not even been scratched on the surface. But it is revered and worshipped by humanity nonetheless, the plethora of a million suns, burning at the hearts of civilization.
Ali Caldwell

Ali Caldwell (born June 28, 1988) is an English singer who was a contestant on season 2 of the show The Four: Battle for Stardom.

## Background

Singer who rose to fame in 2016 competing as a member of Miley Cyrus' team on the eleventh season of The Voice. She also released the debut EP Heart Of Ballads in 2015. Her love of music stemmed from her childhood listening to artists like Brandy, Beyonce, and Faith Evans. Her blind audition of Ariana Grande's "Dangerous Woman" scored more than 1 million views on YouTube in less than a week.

## The Four

In 2018, Ali tried out for the second season of the Four and had sung Rufus and Chaka Khan's "Tell Me Something Good." After all 3 judges had approved that performance, they had let her challenge one of The Four. She had then chose The Four member, Whitney Reign, and had won over the audience with her cover of Adele's "Set Fire To The Rain." Therefore, she had won that battle and became a member of The Four. Despite some amazing performances such as "Somebody Loves You Baby (You Know Who It Is)" and "No More Drama," she was unfortunately eliminated in the comeback round after Whitney Reign defeated her.
Time

"*If the human mind were to create a universe, it would be a clockwork."* - Entity *Watchmaker*

The passage of time is measured differently throughout the Heliopolis. It is a privilege of great prestige for all entities and civilizations to create a calendar and clockwork of their own. The manifold of different measures has clouded the human understanding of time in the Solar System as a whole. As they venture outward, the interest to set all of human history in relation to itself fades.

Each colony, each artificial isle has a historiography of its own. Only when a contact necessitates any common measure of time, a norm is established among two peoples.

## Symposium Time

Set forth by the Symposium's Pantheon is the measure of time in metric and decimal terms. Decimal numerals and metric prefixes have been adopted many times by cultures and nations alike to divide their time according to natural phenomena of their homeworlds.

**The Symposium Metric/Decimal Calendar** bases the length of one day on the imperial 24-hour day, which is implemented on a majority of habitat stations and the cradle Earth itself.

**In daily use are: Day, Deciday, Milliday & Miniday**

Example: 08:50:10 dt. = 20:32:08

symposium metric calendar
 **1 kiloday** | 2.74 years
 1 myriaday

Day 0 is considered the founding day of the Symposium, 01.01.2143 A.D.

380 years (prior to 2523 A.D.) = 138700 days = 138.7 kilodays
Ištar Deep Dwellers

### First Ones of Venusia

The humankind imbued the skies of Venusia with vibrant life. Spores were seeded in the cloud seas, which cleansed the boiling air from acidity and poison. Great mirrors in the sky caught the burning rays of the sun and their shadow fell cooling onto the sister world. Thus they created oases in the golden High Skies, regions where pressure and atmosphere allowed for human life to thrive.

Thus goes the story of those who made the Venusian Skies their home and in juvenile arrogance, they deemed themselves masters of the golden cloud sea. But in truth, their High Skies are but a sliver, a meager facade forced upon the true nature of the sister-world.

The Deep Dwellers of Ištar witnessed the arrival of these so-called masters and detested them, for they disregarded the truth and beauty of the wrathful world they settled. Remnants of an older age, the Deep Dwellers are descendants of an older time, of settlers sent to Venus before the Century of Departure. Much of their history is shrouded in mystery, but it is known that they were chosen ones of benthic entities at the dawn of the Otherworld.

### Demons

To truly settle the hellscape of Venusia, the pioneers have to become demons. These are the dwellers of the deep, the generations who have sworn to become one with the depths of Venusia.

Fused and merged with most resilient machinery, granted gifts of the Otherworld, the Deep Dwellers have ventured further toward the surface of Venus than any civilization before or since. On the peaks of mountains and volcanoes, they settle their grandiose cities. Among layers of corrosive storms, they endure all hardship for the promised riches of the untapped world, the gold of Venusia which is all precious metals and elements, hidden away beneath the cloudy seas.

### Masters and Leviathans

The dwellers of the deep did not dive into the dark heat alone. They were driven by entities of the Otherworld, who saw great potential in the underworld for the lava fields of Venus are not barren, but wells of precious riches. On their stations and cities, the dwellers siphon the resources they need to build more incredible machines, which haunt the Skies and send fear up skyward, through all young settlers on the boiling sister-world.

Greatest among these machines are the great Leviathans of Ištar, carrying in their hulls the people of entire deep-dwelling tribes.
Olympus Mons

## United Nations of Olympus Mons

*"From the peak of the highest mountain sounds a voice of unification."*

 Standing tallest among all mountains of Mars, Olympus Mons is the imposing pinnacle of Martian civilization. Drawn to the highest peak of the red planet, many early colonists and pioneers settled on the gentle slopes of the slumbering mountain. Shielded by its mass of basalt, gargantuan lava tubes offered a cradle for newborn nations.

Strengthened by their age-old bond, the nations of Olympus Mons have practically merged into one, governed by a council of sovereigns in a gerontocracy. The elders forged a webwork of transportation and diplomatic relations between Olympus Mons and colonies at other peaks of ancient, old volcanoes. The mountain is their home, their ambition, and mystery and - inevitably on the planet of war - their fortress against all outside threat.

### The dream of a green world

The nations of Olympus Mons are some of the oldest on the red planet, founded by pioneers who had vivid dreams of building an interplanetary civilization. Between these ambitious, early nations of Olympus Mons was soon formed a deep bond. A bond forged in dust and aligned with a common goal: The red world was to bloom in the greens and blues of their ancestral home.

This was a goal for the oncoming millennia. Efforts to terraform the red world would require efforts of all martian nations under a united banner. Thus, the realms of the mountain began their quest to unify the free peoples of the Red Wanderer.

To preserve the dream of a green world, traditions and rituals were designed and deeply encoded in all of the mountain's societies. Whilst the mountain nations retain official sovereignty, it is the shared culture and belief that connects them deeply.

### Unification

Efforts to unify the peoples of Mars are made by Olympus Mons on many different fronts. Some are pursued by means of diplomacy and mission, others by trade and culture and finally, some are pursued by war.

To the highest ranks of the mountain realms, as well as many of their most steadfast opposing forces, not only their own nation but future millennia of the Red Wanderer are at stake in the question of terraformation. In its name, land fleets and armies march and the voice continues to call cries of war and unification.
Masakali

## Great convergence

None suffered a fate grimmer or more often tainted by catastrophe than that of this lineages ancestors. The Century of Demise brought forth a cataclysm to their lands, sweeping away their coasts and drowning their lands, crushing mountains and salting the earth until their cultures stood on the brink of extinction.

Amid the chaos, when their leaders had fled the fallen land or died in their attempts, the wisest among their women and men arose from within the masses. From all casts and religions, regions and wealth, the voices of the few found each other in the most desperate of times.

The downfall that all others had fled or averted was by them endured and believes abandoned by many were uphold by the few as shining lights above all when the Earth had turned against them. These voices of the few, who had vowed to conceal their names, coined a single term to unite all in the great convergence of peoples and culture: Masakali. To aspire through liberation from the hardships of old and seek ascension through peace in a world built anew formed the foundation of a lineage unyielding against all odds.

## Patrons of Aspiration

From the convergence arose Masakali, the lineage of hopeful children, of those who endured the long dark of night and lived to see the dawn of a new world when they ascended into the skies.

When the Centuries passed and the cradle Earth regained its balance, the peoples of Masakali rebuilt more than just the mundane. Uncounted traditions and beliefs, gods and deities had been sacrificed during the time of dark and much was forgotten never to be relearned. But from the fractured memories of an enduring people, a new pantheon was born, one rooted in a new genesis the humankind.

Each Patron of Aspiration was to be the embodiment of their aspect of the world, representing the entirety of its accomplishments, ambitions, progress, and history. They are the catalysts of fortune for their aspect, as well as bearers of obligation. For no singular soul, so the voices of the few had decided, should bear the weight neither praise nor guilt alone.

## Masakali Ascendency

United by hardship and life, the Masakali grew into peoples thousandfold, praising and worshipping their Patrons of Aspiration.

Their inhabited isles are temples of sorts. Living, thriving megalopolises, dedicated to the cause of their aspect developed new cultures and spheres, nations and beliefs to break away from the Masakali lineage. But never were the voices of the few forgotten by those who they had led through the darkness and into the stars.
Nergal Nexus Guilds

### Major branches

Sawyer Locomotion; Martian Mercantile Exchange; Paradigm Security; Corpus Combine Manufacturing; Huoxing Arms

## Historical information

### Formed from

Martian Orbital Development Union

"*The skies are ruled by those who seize them"*

The white star of the Nergal Nexus rises above the red horizon of thriving Mars. Entire civilizations rise and grow on the red planet, amid a constant outward stream, colonists and pioneers venturing outward, to the Frontier and outer Solar System.

Cradled in the Martian System, a mercantile empire grew to foster and feed the insatiable demands of a living, rising world. From the multitude of countless roots sprang the Nergal Nexus Guilds, masters of the skies of Mars.

## The Guilds

### Moguls of commerce and industry

Under the white star of the Nexus are the guilds of the Martian System united, each encompassing the greatest corporations and masters of their craft. Their assets and subsidiaries are without number and reach from the largest dockyard manufacturers to the gambling halls for the workers therein.

Business for the guilds is rich in the growing planetary swarm alone, tending to the needs and potential of many thousands of habitats and inhabited isles. Beyond the boundaries of the swarm, the guilds facilitate trade off-world of Mars and with the Triad of the Inner Planets.

### Voices of the Nexus

The vast empires of profit and influence extend over much of the developing planetary swarm and encompass entire habitat stations which are offering space to entire nations in existence. Whilst independent, such nations are deeply entangled in the interests of the guilds and - in conflict - stand firmly by their side.

Much of the population, however, possesses corporate citizenship, directly tied to a member of the guilds. This marks the transition of the Nexus Guilds from a commercial into a political power. A step foretold by the Luna Maria close to Earth.

### Common cause

The workings of the Nexus Guilds are defined by an entangled web of favors and feuds, commercial policy, and mercantile tradition. Only for an extraordinary cause band the differing guilds strongly together and set their differences internally aside. Such common cause may be a threat to their interests from the outside. Much more common are joint projects and goals, such as efforts to expand the swarm, the creation of new orbital lifts and rings, as well as advancements in science and technology.
Whitney Reign

**Whitney Reign** (born August 26, 1992) is an English singer who was a finalist n season 2 of the show The Four: Battle for Stardom.

## Background

Contemporary rhythm and blues performer who is recognized for having competed on the reality talent show The Four: Battle for Stardom in 2018. She was singed to Island Def Jam but was released by her management ACTS Agency after not putting out a single.

## The Four

In 2018, Whitney tried out for the second season of the Four and had sang Julia Michael's "Issues." It pleased the judges letting her go
through to the challenge round. She had chose to challenge original member, Stephanie Zelaya. She had won over the audience with her performance of James Brown and Betty Jean Newsome's ""It's a Man's Man's Man's World"." Even thought she sang some strong performances of songs such as "(You Make Me Feel Like) A Natural Woman" and "If You Don't Know Me By Now", Whitney was eliminated in week 4. However, thanks to voting by America, she came back for the Comeback Performances and earned her place in the finale with her take on the songs "Mamma Knows Best" and "Don't Let Go (Love)." Despite some amazing performances such as Bob Crewe and Kenny Nolan's "Lady Marmalade" and Lady Gaga's "Million Reasons" Sharaya had defeated her in the challenge round in the finale, eliminating her from the competition, placing as a finalist.