Level 0

Level 0 is the starting Level of The Backrooms. Described as the following:

## Description

**Level 0** is an irregular space, having the appearance of an empty office, every room found being different from any other, all having features such as yellow wallpaper, wet carpet, and inconsistently placed fluorescent lighting. **Level 0** has an estimated size of six hundred million square miles.

The lighting settings are at maximum hum-buzz, being unbearable to hear, if listened to for too long, it could cause mental side effects such as nausea and memory loss. The best way to avoid complete insanity is to stay calm, and focus on where you are right now, and try to look for an exit.

The carpet contains a highly contagious and acidic fluid that when it comes in touch of the skin, it could be burnt off, drinking this liquid is unadvised, as it can provoke sudden violence, vomiting and nausea.

Sometimes lightning can be found broken with shards of glass in the carpet with the wires and lightbulbs still hanging. Wallpaper in **Level 0** can be found growing mold on them or slowly ripping off due to age, some parts of the walls are completely devoid of wallpaper due to Carpet Fluid corrosion.

Linear space in **Level 0** is incredibly altered, its possible to walk in a straight line and end up in the start, and retracing your steps will result in a different set of rooms appearing than the ones you've already seen. Due to this, navigation is extremely difficult, any sort of GPS or Navigation Device will fail on this Level, and radio communications are often distorted. However, this can be prevented by objects or markings on the wall causing the area around it to be temporarily or permanently locked.

No-Clipping through any wall in **Level 0** can take you in to a random room. No-Clipping in other Levels is often not advised, it could send you in a different, dangerous Level and you could be lost forever.

Hallucinations are a very common thing in **Level 0**, the following can happen:

* Humming from the lighting increasing to a deafening volume, then abruptly silencing.
* The feeling like you've already been here.
* Human-like speech in the distance.

According to analysis, the Carbon dioxide levels within **Level 0** are rising at a steady rate. The occurrence of this is caused by holes in pipes by the walls, due to this, it is a advised to leave as soon as possible, or you can suffer from Lung diseases, Cushing's syndrome or a disorder of the adrenal glands, which are extremely critical to the human body.

Occasionally, one can enter areas that diverge from the theme of **Level 0**. These areas are visually similar to **Level 0** but are different in one way or another. These differences vary from dry carpet and quieter ambience to the lights and wallpaper suddenly changing to a redder hue. Finding an area that diverges from **Level 0** completely are transitionary areas that lead to other levels.

## Details

Windows are present in **Level 0**, these windows are mostly inside rooms and can be broken to access other rooms.

Doors are numbered in a irregular fashion, always leading to office rooms, most of the time these doors are locked and the rooms inside them have mold growing in the walls and ceiling. Entering these mold-infested rooms are not advised as there have been reports of a unknown disease that can be spread on air with its spores.

Cameras are often found in walls and the ceiling. Currently we don't know what purpose they serve, but often you are able to see through them on computer rooms that appear every 50 miles behind a door always labeled 638.

Wallpaper can change in any room, it can go from its original Wallpaper, or to a dotted wallpaper, or a wallpaper with flowers on it, but the most common one is the original repeating Arrow Wallpaper.

Every few rooms the walls have outlets on them, some seem to be placed in natural places, but some tend to be placed near the roof, or in a very thin wall that seems impossible to still work.

## Entrances

Accidentally No-Clipping out of bounds of reality is the most common way of accessing The Backrooms. There are many other ways, such as entering a out of place door, or accidentally ending up in the wrong floor in the elevator.

## Exits

Exiting **Level 0** is possible by No-Clipping, taking the Emergency Fire exit door or an elevator, which will always lead to Level 1.

Going down 30 floors have a chance of leading you to Level -1.

Going up 5 floors have a very rare chance of getting you to Level 0.2, which is considered to be a second floor to **Level 0**.

## Objects

Objects such as Almond Water or Food can be found in Drawers rarely found in **Level 0**, so it is best to pack up your things before going here for god knows whatever reason it is. The Food vary in Brands, some are the same from our Baseline Reality, but others that don't seem to exist at all.

## Events

It has been reported the occurrence of lights turning off for 5 minutes minimum and 12 hours max, if the lights come back red, it is advised that you find shelter, because during this event, confusion and amnesia occurs very frequently and you can die of shock.

Occurrences of The Shifting has been reported many times, The Shifting is a event in all of The Backrooms where the Level shifts into another shape, making maps obsolete, during this event the entire Level you are will experience a Earthquake no matter where you are, parts of the Level can break apart and kill you, which is why it's best if you find a safe location to hide in.

## Rooms

The Manila Room

* Similar to **Level 0**, this room has fluorescent lights at maximum hum-buzz and very warm in color. They gradually vary in luminosity over time. The Manila Room can be accessed at random from **Level 0**, accidentally bumping into a wall or tripping, in which case the room may be completely torn off from the inside. This room will most likely generate with a wooden table and a few chairs near its center. The wallpaper of The Manila Room is brown in color and flowers for wallpaper, like in a hotel room.

Shafts

* Stairs can be found 20 meters away from eachother inside cylinder metal shafts with steel-plated walls that have no fluorescent lights, which is usually found in every few hundred rooms, inside these shafts, air vents are usually found emitting a constant warm/damp breeze, sometimes puffing out carpet fluff and almond water. Sets of blue lights can be found in the walls of these shafts, giving the whole room a faint blue glow, when descending you may find precursor checkpoint terminals in the middle of massive steel platforms.

The Archives

* The Archives is a massive room with cabinets stacked ontop of eachother for 50 miles up in the air, each 1 mile are more cabinets stacked ontop of eachother, all cabinets contain information not related to The Backrooms, the dates vary from 1930s to years past 2022.

## Anomalies

One of the main anomalies in **Level 0** are holes in the ground that could possibly lead to another room in **Level 0**, some are unknown, while some are empty, you could still get badly hurt or be stuck with your own thoughts about how stupid it was to jump down the hole expecting something to happen.

Another of the anomalies are walls shifting out of place and possibly crush you between another wall, and the floor and ceiling could bend towards nowhere.

## Machinery

**Level 0**'s Machinery is very complex to understand, its power comes from a whole other Level to light up its massive space, even if it does fail a couple times. Power generators are often found isolated in wide pillars in the middle of a room. No matter what you do they cannot be turned off and it doesn't seem to be turned on either.

All of **Level 0**'s pipes seem to connect with Level 1 and Level 2, since what they all got in common is they all carry Carbon Dioxide with them for unexplainable reason or purpose.

**Level 0** does seem to have working WiFi, but it's not as strong as it used to be. Thus explaining the reason why we can contact people from The Backrooms. Tracing the user's location through a phone call will lead to random places on Earth with each attempt, making it look like as if they are everywhere though nowhere.

### Ambience

Level 0

Shafts

« Level -1 | Level 0 | Level 1 »

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**Exploring Limspaces since 1954**

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Author: Lxnar\_Whrxd

Original Authors: etoisle, Knafflad

Original Page: Wikidot, Fandom, Liminal Archives

Images: Pipes by Hypogry(?)4chan Image zoomed out by Table-4693 Pit made by skyanide