Character Creation

## Backstory

Every character needs to be submitted with a backstory. It doesn't have to be fancy or lengthily, but it should answer some of the most common introductory questions. Where are you from? Got any family? How did you get that scar? You are free to write small locations and minor events into our lore, or you can use what already exists within the world. Whatever you choose to do, make sure you're familiar with the existing lore so your character fits into the setting.

Aim for no less than a hearty paragraph, but limit yourself to no more than a standard page of text. You can always write a longer backstory for yourself or, even better, for your character's wiki page.

### Personality

Along with your backstory you should have a few notes about your character's personality. This can be written out in sentences, or as a collection of words that you feel describes it. "Loyal, trusting, holds a grudge" is just as good as "The character is loyal to their allies, trusting of others, but holds onto grudges when their trust is betrayed".

### Goals and Motivations

The last component you need to include with your backstory is to explain what motivates your character and what they hope to achieve. Some characters will have clear goals and motivations, others might be more ambiguous. Whatever the case, these should be meaningful and help guide your character development forward.

## Character Sheets

The only sheets we accept are the non-experimental Pathfinder sheets on Mythweavers. This sheet must be kept up to date, even if you keep an alternative sheet more to your liking. If your Mythweavers sheet is not upkept, you risk being rolled back to whatever is currently there. This also means if you make a new Mythweavers sheet for whatever reason, you must update your sheet link with staff or face the same risk of rollback. When filling out your sheet, please use this example sheet as guide for organization. Sheets that are difficult to navigate will be rejected until they are simple for GMs to sift through. Sheets will occasionally be audited.

## Creation Guidelines

Every character needs mechanics, without them there's no character. This section will walk you through the basics of making a character in Whitecrest. You still need to read about our Approved Content, Banned Content, and House Rules. You'd look very silly submitting a character with a banned class or misusing something we've added a houserule for.

### Basics

* All characters begin the game at level 3 with 1000 GP
* Medium experience track
* 25 Point buy
* Maximum HP at every level
* All characters start with 1 Hero Point

### Race

* Available races can be found in our Approved Content
* All races replace their standard ability score bonuses with +2 in a physical ability score, +2 in a mental ability score, and -2 in any of the four remaining ability scores
* Characters must be an adult of their race and appropriately sized; races without listed ages, heights, and weights use the human tables

### Classes

* All characters are built as a Gestalt
* Multiclassing and variant multiclassing are available and can be combined
* Fractional base bonuses are used for calculating your Base Attack Bonus and saves when multiclassing

### Feats and Traits

* We use the Elephant in the Room Feat Fixes from their blog
* Characters get two traits, and can get a third if they take a drawback
* Characters can take a major drawback to gain a bonus feat

### Skills

* Background skills are in use; Perform is not a background skill for any character than gains versatile performance or a similar feature
* Classes that gain 2 + Intelligence modifier skill ranks per level instead gain 4 + Intelligence modifier skill ranks per level

### Other Details

* All characters gain a background
> ***Backgrounds:** Choose three skills. These skills become class skills. If they are already class skills, or become class skills later (such as through multiclassing), they instead gain a +1 bonus. Each of the chosen skills gains 1 bonus skill rank (not per level, just one) that cannot be retrained. Additionally, choose a bonus feat. This feat cannot be retrained. The chosen skills and feat should be moderately thematic and practical for your character's background and previous training.*
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* Characters gain the Enhanced Abilities, Enhanced Armaments (2 point version), Enhanced Defences (1 point version), Inhuman Resilience, and Shielded Form oath boons at no cost or penalty