House Rules

## Generalized GM Rulings

* Don't be a dick.
* Given GM discretion, A specific harness can be added to one's armor such that small primitive weapons can be considered to have an encumbrance of 1# similar to Type A Power Cells. (3 items count as 1 encumbrance unit). GM approval is required.
* Playing an alien or VI race is allowed subject to GM approval. Otherwise, it will be assumed that the player character is a human being.
* No TL5 items on character creation.
* Any and all House Rules are subject to change.
* Characters are allowed to start in debt as long as items purchased at character creation make sense with the character concept. GM approval is required.

## Setting Rulings/Rules/Assumptions

* **A Credit is a Credit:** Any and all worlds that are TL3 and up will use the same universal credit system. These credits are typically handled electronically as long as one can navigate the different programming protocols between systems. However, TL2 worlds and below, while still using credits, will not necessarily have the same electronic payment systems and may require alternative forms of barter or a conversion to a world-specific currency that would be used elsewhere.
* **Customs and Weapons Laws:** Most civilized worlds will typically not allow people as a whole to carry weapons on their person. Carrying weapons openly in public, or wearing power armor down the street can vary from being a cultural faux pas to being downright illegal unless one is active military, security, or a criminal. Ways will need to be found on advanced worlds to carry weapons, either bribing officials or sneaking weapons past the scanners. More primitive worlds or worlds with unstable governments will enforce these less. Any armor labeled as "Street Armor" in the book will not garner overt negative attention in most cases, and weapons that are small will be easier to sneak in.

## House Rules

* **Clubbing Up:** Using a rifle or other firearm as a melee weapon does not require the "clubbing up" action to be an entire movement. Attacks by clubbing up can be done as a part of a main action.
* **Melee Execution Attacks:** Execution attacks in the melee range can be done as described in the Stars Without Number Revised Edition Rulebook. An alternative to those requirements, another method by which a melee execution attack can be granted would be if the target is unable to move their body, and there is no ally within melee range to be able to intervene.
* **Plunging Attacks:** Any time a melee attack is made by dropping from a height greater than than 5 meters (one story), deal an additional 2d6 damage on the hit. For every additional 5 meters, add an additional 1d6 to the potential damage. However, missing the attack will cause the character attempting such a maneuver to take the additional damage instead. Plunging Attacks cannot be performed if the character is wearing any active means of flight/levitation.

## Custom Items

* **Mantidae Translation Mask** - Alien technology that allows any Mantidae to speak the Mandate language with humans by converting the native Mantidae sounds using advanced fourier transformation algorithmns on recipient sound waves to project words at a half-second delay.