recursal/Fanatic-Fandom huggingface dataset:
S-Nav

The **S-Nav** is an equipable item found in *SCP - Containment Breach*. It is used for navigation and keeping track of rooms the player has visited, with each individual square represents a room. There are 3 different variations of the S-Nav.

## S-Nav 300

The **S-Nav 300** is the default version of the S-Nav. It requires a 9V battery in order to function. If the S-Nav 300 batteries are dead, the message "*UNABLE TO CONNECT TO THE MAP DATABASE*" will display on the screen. They can be found in the Basic Office, 2-Level Office, small testing room and the server farm. Any rooms that have not been visited yet will remain hidden on the S-Nav 300.

## S-Nav 310

By putting the S-Nav through SCP-914 on the "Fine" setting, the player will receive the **S-Nav 310**. This variation is capable of displaying every room regardless of whether or not the player has visited them. It is useful for informing the player as to which paths in the facility will lead to dead ends.

## S-Nav Ultimate

The **S-Nav Ultimate** retains all the properties of the S-Nav 310, except it does not require batteries and can now detect nearby SCPs in the vicinity, including SCP-049, SCP-173, SCP-106, SCP-096, and SCP-895. The S-Nav Ultimate can be obtained by putting the S-Nav 300 or the S-Nav 310 through SCP-914 on the "Very Fine" setting.

When an SCP is nearby, a small red ring will begin flashing on the S-Nav Ultimate's screen along with the SCP's name. The SCP can be in any of the rooms shown within the red ring. It is capable of detecting multiple SCPs at once.

## Gallery

* The S-Nav as it appears in the player's inventory.
* The S-Nav in SCP-895's chamber. Note the scrambled lines.
* The S-Nav after being put through SCP-914 on "1:1". Note the red text.
* The original S-Nav design from v0.1-0.9.1.
SCP-500

Instances of **SCP-500**, or **"Panacea"**, are a group of SCP objects that the player can find in *SCP - Containment Breach*.

## Description

SCP-500 is a plastic container containing 47 red pills. When consumed, these pills can cure any and all diseases infecting the user. Each SCP-500 pill is individually designated as 500-01 through 500-47.

SCP-500 has been recorded to cure SCP-008.

## In-game

SCP-500 pills can be found on the shelves of the small storage space in the Maintenance Tunnels and in the storage room inside SCP-035's containment chamber. SCP-500 can cure SCP-008, illnesses caused by SCP-1025 and SCP-966's effect.

Placing an SCP-500 pill into SCP-914 on the "Fine" setting produces SCP-427.

## Gallery

* SCP-500-01 in the player's inventory.
* Instance of SCP-500 in the Maintenance Tunnel.
* Instance of SCP-500 in SCP-035's containment chamber.
* SCP-500's model from v0.7-0.9.
* SCP-500 as it appears in the loading screen.
Ruth

*This article is a stub. You can help Draugen Wiki by expanding it.*

**Ruth** (Ruth Elsa Fretland) was the 8-year-old daughter of Johan and Anna Fretland. Her name is written in a burned book, which can be found in the Fretland's fireplace.

* Ruth obviously received the book (the title is not legible anymore) from Simon Fretland, Christmas 1922.

* She fell or was pushed from a cliff and died.

* Simon was accused of Ruth's murder.
Draugen Wiki/Top section

Welcome to

the *Draugen* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Draugen

*Draugen* is a first-person psychological horror adventure by Red Thread Games, set amongst the deep fjords and towering mountains of Norway's awe-inspiring west coast. The game is a dark and disturbing journey into the pitch black heart of Norwegian national romanticism, as seen through the eyes of the American traveller Edward Charles Harden and his young ward, Lissie.

Content

Characters

Location

Story

Items
Erato

Drive | Deals 1168 damage to 3 random enemies

**Erato** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Chest cooking

**Chest cooking** is a way of Cooking a lot of Food in a more effective way than just having them lay by a Campfire and manually picking it up when its done.

## Method

1: Find a chest (or a crate) to use.

2: Fill up its inventory with junk items, like flint or bone. Leave one slot empty. (Do not use Wood, Grass, or the raw you are going to Cook as junk items)
3: Put a piece of **cooked** food in the last empty slot. This should be the food you are going to cook.
4: Put Grass and Wood in the bottom of the chest. (Physically, not in the slots)
5: Light the fire, and start throwing in the chest.

If done correctly, the freshly cooked food should automatically stack into the slot with the when done, leaving you to only have to throw in the raw ingredients for further cooking of the same food.

Tip: Use a chest that doesn't refresh with new items (such as those upstairs in the Tavern) to avoid losing all your food when the chest refreshes with new items at dawn.

## Related

* Cooking
* Cook
* Campfire
* Flint
SCP-895

**SCP-895**, nicknamed **"Camera Disruption"**, is an SCP that can be encountered in *SCP - Containment Breach*.

## Description

SCP-895 is an ornate oak coffin recovered from an unspecified mortuary by SCP personnel. SCP-895 causes disruptions in video and photographic surveillance equipment, with disturbing hallucinations of variable duration and regularity corresponding to the camera's proximity to SCP-895. Within a range of 5 meters from SCP-895, footage captured can cause severe psychological trauma and hysteria in most subjects. These disruptions do not extend to observers physically present within the area.

## In-game

SCP-895's chamber can be accessed using a level 2 keycard. The containment has a control room with a small CCTV monitor. Upon entering the control room, the player's head will be drawn towards the monitor. If the player views the monitor long enough, it will cause several disturbing pictures to flash on the screen, and will eventually kill the player. The player can, however, at any time move their head away from the screen, even when the hallucinations begin.

A spiral flight of stairs leads down to a short hallway that leads to the room holding SCP-895 itself. If the player approaches it, SCP-106 will spawn before the coffin and will proceed to pursue the player. Additionally, if the player approaches SCP-895 while wearing a pair of night vision goggles, the hallucinations seen through 895's feed will appear within the goggles, also killing the player should they not remove them quick enough. Goggles upgraded through SCP-914 can resist these effects however. Wearing SCP-714 will nullify all of SCP-895's effects.

SCP-079 can display SCP-895's camera feed on any CCTV monitor at random points throughout the game. The only way to stop this is for the player to turn off the feed in the control room of SCP-895's containment chamber.

## Gallery

* SCP-895 in containment.
* The CCTV monitor screen in SCP-895's containment chamber.
* The label outside of SCP-895's containment chamber.
* SCP-895's document.
* SCP-895 as it appears in the loading screen.

### Monitor images

Expand the table below at your own risk.

* An image of the cheshire smile from SCP-087-B.
* An image of a canine's corpse.
* An image of a bloody hand ripping through some plastic.
* An image of a grey face that used to belong to SCP-513-1.
* An image of an eye.
Fretland

*This article is a stub. You can help Draugen Wiki by expanding it.*

**Fretland** is the name of the Norwegian family, which invited the protagonist Edward Charles Harden and his ward, Lissie, to the village of Graavik.

The family members, who invited Edward and Lissie, are Anna Fretland, Johan Fretland and their daughter, Ruth.

* Johan has a twin brother named Fredrik, and a younger brother named Arne.

* Anna has a twin sister named Margaret. Before their wedding, their family name was Taylor.

* Frederik and Margaret Fretland have a son named Simon.

* Simon is the older cousin of Ruth.

## Inside the Fretland's house

In the Fretland farmhouse is a photo of the family but also a wedding photo showing Johan and Anna together with Fredrik and Margaret Fretland, which are the identical twins of Johan and Anna. They married in 1899.

* When Edward and Lissie look around, they find a bookshelf with English books only. Edward then explains, although Anna grew up in Ålesund, she actually was Scottish.

* There is a photograph from 1897, showing Fredrik and Johan Fretland in front of a mine ("Gruben") entrance. Edward can read "Fretland Brothers Mining Company A/S" written on a sign in the photo. There also is a boy (later revealed as Arne Fretland) in the middle behind the shown mining cart.

* Johan obviously left the Mining Company in May 1902. From a cut out newspaper article (May 23, 1902) on the desk in the Fretland house.
* A tragic accident in the mine happened in July 1902. The mine collapsed and killed three workers, including 19-year-old Arne Fretland, the younger brother of Johan and Fredrik. Edward can read this from a cut out newspaper article (July 14, 1902) on the desk in the Fretland house.
* Another newspaper article on the desk is from September 3, 1902, reports about the financial downfall of the mine.

* In a closet is a tailor's dummy with a scarf, which belonged to Betty. Edward recognises it as the scarf she bought at Bloomingdale's the Christmas before last, although Lissie seems not to remember having Betty around then.
SCP-1162

**SCP-1162**, referred to as "**A Hole in the Wall**", is an SCP that can be found and used by the player in *SCP - Containment Breach*.

## Description

SCP-1162 is a hole in a cinderblock wall. Its anomalous properties are activated when a sentient being reaches into the hole to the depth that the girth of their arm allows. At this point their fingers touch a solid surface similar in feel to the current location of SCP-1162, and they discover an item small enough to fit through the hole below their fingertips.

These items have universally been recognized as something that the user has lost, or was searching for at some point during their life. However, upon retrieval of the item, another item will vanish from the person of the subject. In addition, any object placed into SCP-1162 will disappear as soon as it is no longer in contact with a person.

## In-game

When the player interacts with SCP-1162, it will manifest a random item, whilst taking a pre-existing item in their inventory. If the player have no items in their inventory when interacting with SCP-1162, it will instead take the player's right lung, causing them to bleed out for a minute before dying.

## Nostalgia items

SCP-1162 is capable of giving the player up to 5 "'*nostalgia items*". They appear to be items which hold historical significance to D-9341, as he will sometimes comment on them and how it pertains to his past life.

### Coin

The **coin** is an item that behaves identically to the Quarter. The only difference being that upon selecting it in the player's inventory, Blue Feather will briefly play.

### Movie Ticket

The **movie ticket** is self-explanatory. The title of the film on the ticket, "*Run*", is a reference to Containment Breach: Run. Additionally, the name "*Lotims*" can be seen at the top left, although it is mostly scorched out.

### Old Badge

The **old badge** appears to have been a badge that once belonged to D-9341. It also partly reveals his full name, "*Benjamin Oliver \_\_\_ker*". The QR code at the bottom left reads "*spiral gestalt*" four times.

### Disciplinary Hearing DH-S-4137-17092

*See: Disciplinary Hearing DH-S-4137-17092*
## Gallery

* SCP-1162 inside its containment chamber.
* SCP-1162 as it appears in the loading screen.
SCP-148

**SCP-148**, referred to as **"The "Telekill" Alloy"** is a useful SCP object found in *SCP - Containment Breach*.

## Description

SCP-148 is a metallic substance, composed of a variety of known and unknown elements. It is able to block or otherwise hinder extrasensory mind-affecting properties of living organisms in proximity to it. This effect, while difficult to quantify, appears inversely proportional to the square of the distance from the subject to SCP-148's surface and directly proportional to the quantity of SCP-148 in consideration. The range for which this effect is detectable is roughly 0.8 meters per kilogram of SCP-148.

## In-game

A portion of SCP-148 in the shape of a metal panel can be found in SCP-035's containment chamber. Upon putting it through SCP-914 on the "Coarse" or "Rough" setting, it becomes an ingot. Upon putting said ingot through SCP-914 on the "Fine" or "Very Fine" setting along with the gas mask or hazmat suit, a Heavy variant of the respective items is created. This variant grants immunity to SCP-012's effects. The hazmat suit variant grants immunity to anything inside of SCP-035's containment chamber.

## Gallery

* SCP-148 in panel form, when in the player's inventory.
* SCP-148 in ingot form, when in the player's inventory.
Janitors

**Janitors** are Foundation personnel who act as minor characters in *SCP - Containment Breach*.

## Description

The janitors which appear in the game wear blue sleeveless shirts with matching colored pants and black shoes.

## In-game

Three janitors are seen throughout the game.

In the storeroom, a janitor can be seen trying to escape with a scientist before they both get killed by SCP-173 during a split second blackout.

Another janitor can also be found in an end room asking if anyone is out there. Upon entering the room he will get abducted by SCP-106.

**WARNING: The following may contain spoilers about *Containment Breach: Run*.**

The corpse of the janitor, Jim Gonzales, can be found in the elevator room inside the elevator. He appears to be have been killed by a bullet wound to his eye, although no gun can be found near the corpse, implying that he was killed by someone else.

**Spoilers end here.**

## Quotes

The janitor in the storeroom
* "*Did you hear that? I hope it wasn't-*"

The janitor in the end room
* "*Hello? Guys come on. Guys? Hello, is there someone else here? Hello? Anyone?*"

* "*What the hell? Oh, it's just somebody els-* [scream followed by SCP-106 laughing]"
Joke SCPs

**Joke SCPs** are SCP characters/objects that exist in the game as novelties and comical value, and can be classified as easter eggs. They're technically non-canon with the SCP Foundation.

## SCP-420-J

**SCP-420-J**, known as **"The Best ████ in the World"**, is a Safe-class joke object that can be found in the head office, which requires a level 4 or higher keycard to enter. Two joints of SCP-420-J can be found on the table in the room along with a document and a readable screen in the room. Entitled "Some SCP-420-J", using the item will cause the file `Mandeville.ogg` to play, a slight "blur" when the player moves, and a text to appear at the bottom of the screen saying, "*MAN DATS SUM GOOD ASS SHIT*", presumably said by the player. If the player is wearing SCP-714, SCP-420-J will have no effect prompting the text to appear as, "*DUDE WTF THIS SHIT DOESN'T EVEN WORK*". SCP-420-J can also cure the nausea brought on by the strange bottle and heal injuries.

Putting SCP-420-J through SCP-914 will give the player a number of alternates from it, the exact form depending on which setting that SCP-914 is turned to. Putting SCP-914 on "1:1" will result in a **cigarette**, which will disappear when used and cause one of a few different messages to appear. Putting it on "Fine" will result in a **joint** and "Very Fine" will result in a **smelly joint,** and, if either is consumed, it will kill the player. A message is also shown that reads, "*UH WHERE... WHAT WAS I DOING AGAIN... MAN I NEED TO TAKE A NAP...*".

## SCP-789-J

**SCP-789-J**, entitled **"the butt ghost!!"** on the Foundation Wiki, is a Safe-class joke SCP object. The player can encounter SCP-789-J by entering the WC room. Going near a toilet will cause a sound file to play, saying, *"I am the Butt Ghost. I will eat your butt!"*. It serves no other purpose than comic relief.

### Quotes

* "*I am the Butt Ghost. I will eat your butt!*"

## Anomalous Ducks

**Anomalous Ducks** are easter egg objects which appear to be regular duck-shaped rubber toys that can be found scattered throughout the game. One duck appears in the two-level office, which will teleport when the player blinks, usually to three or four different places around the room. This duck takes on the appearance of a stereotypical rubber duck, having a distinct yellow color with black and white eyes, and an orange beak.

Another duck can be found when entering the three-way gas catwalk. It looks similar to the first duck, except for the fact that this duck has a saxophone printed on its sides. When the player is not looking at it, the duck will play a random collection of off-beat notes produced by a saxophone if the player is still in the same room. When the player looks at the duck while it is playing the saxophone, it will stop playing until the player looks away again.

The last duck can be found in the server farm, where it rotates toward the player after they blink and levitates off the ground for a couple of seconds randomly. This duck is most notable because the same yellow color scheme is now white, instead of yellow like the other two.
Jim Gonzales

**WARNING: The following may contain spoilers about *Containment Breach: Run*.**

**Jim Gonzales** is a janitor/mechanic working in the Foundation. He is the protagonist of the film *Containment Breach: Run* and a minor character in *SCP - Containment Breach*.

## Appearance

Gonzales is a white, middle-aged man with blue eyes. In *Containment Breach: Run* he is portrayed by Andrew Tribolini.

In *SCP - Containment Breach*, he is seen wearing the blue sleeveless shirts and pants adorned by all the janitors. The only noticeable difference is that he carries a name tag on the front of his shirt.

## In *SCP - Containment Breach*

Gonzales' corpse can be found inside of an elevator in one of the variants of the two-way hallway. The body contains a bullet wound in his eye, with blood splattered on the shirt. Since there is no gun next to him it can be assumed that he was killed by someone else.

The player can also find a page from Gonzales' journal, in which he discusses his family as well as the agent who recruited him into the Foundation. A sticky note can be found on the page, showing that this specific page from the journal was taken to prove that a memory wipe on Gonzales had been successful. He had apparently been complaining about his family beforehand, which hints at the fact that the information about his family written may be fake, implanted memories.

## Gallery

### *Containment Breach: Run*

* Andrew Tribolini, the actor who portrays Jim Gonzales in the film.

### *SCP - Containment Breach*

* Jim Gonzales' corpse.
* A page from Jim Gonzales' journal.
SCP - Containment Breach Wiki/content

### **Gameplay Elements**

**Game**
**Gameplay**
**Storyline**

***More...***

### **SCPs**

**173**
**106**
**096**
**079**
**049**
**914**

**035**
**012**
**895**
**966**
**860**
**939**

***More...***

### **Characters**

**D-9341**
**Class-Ds**
**Guards**
**Scientists**
**MTFs**

***More...***

### **Locations**

**Light Zone**
**Heavy Zone**
**Entrance**
**Gate A**
**Gate B**
**Pocket Dimension**

***More...***

### **Items**

**Gas Mask**
**Keycards**
**Documents**
**S-Nav**
**Radio**
**First Aid Kit**

***More...***

### **Other**

**Achievements**
**Music**
**Console**
**Map Creator**

**Devs**
**Voice Actors**
**Version History**
**Unused Content**
Leuce

Drive | Deals 743 damage to 3 random enemies and gives 101HP continuous heal for 23s to 2 allies with lowest HP

**Leuce** is a "**child**", or soul, that you can summon to fight your way through the world of **Destiny Child**.

## Children

It should be noted that in this case, the use of "child" does not mean the character is a child. Like all the other summons in this game, "child" simply refers to the soul that is being summoned.

*This article is a stub. You can help Destiny Child Wiki by expanding it.*
Gate B

**WARNING: The following may contain spoilers about the game.**

**Gate B** is one of the secondary exits to the facility. It is where two of the game's four endings take place.

## Description

Gate B is found in a single room with a large blast door, with its name labeled above the door. Next to it is an elevator that leads to the surface of Gate B, which consists of some buildings and a long hallway with glass coverings built into the white, snow-covered hillside. The end destination is a large control room with a screen displaying a conversation between two control units about the use of the Alpha Warhead against SCP-682.

## In-game

*See also: Gate B Endings*
As a result of returning power to SCP-079 by turning the remote door control back on, SCP-079 will allow access to Gate B. The blast door requires a level 5 keycard. Inside is a large, empty room with two upper areas and a secondary blast door, all of which are inaccessible. An elevator can be found at the far right of the room. Using the elevator, the player will be taken up to the exit itself.

Directly outside the elevator is a catwalk overlooking a large, cylindrical tunnel that leads to a large blast door. The road below is inaccessible due to both the catwalk's railing and the fence lining the farther end of the area. The catwalk itself leaves to an open courtyard, with three Apache helicopters roaming the area as well as a patrolling guard on the building across the road.

The player is advised to wait for the Apaches to not be facing the player's general direction, then attempt to sprint through to the other side of the courtyard. Should an Apache spot the player, it will sound an alarm, signalling the other Apaches as well as the guard. They will all attempt to kill the player despite their distance making their aim inaccurate, though it is still possible to be hit. At the far left of the courtyard will be a door, leading to small hallway with a second door that leads to an open-ended catwalk surrounded by snowy hills.

As the player passes through the catwalk, an event will occur in which SCP-682 breaches the site in the general area of Gate B. The Apaches will begin firing upon an off-screen SCP-682, trying to stop it from escaping. If the player looks above the wall, they can see one of the helicopters be swatted out of the sky by SCP-682's claw. Shortly after said helicopter is downed, the intercom will come on, announcing that the Alpha Warheads will be detonated.

At the end of the catwalk is a control room, requiring a level 5 keycard. Inside is a monitor mentioning the detonation of the Alpha Warhead and a keypad locked door which is inaccessible to the player.

## Gallery

* The entrance to Gate B.
* One of the several apaches guarding the gate perimeter.
* Gate B's pathway.
* SCP-682's arm swiping at an apache.
* Smoke from the apache SCP-682 attacked.
* The end sequence control room.
Chaos Insurgency

**WARNING: The following may contain spoilers about the game.**

The **Chaos Insurgency** is a splinter group, being antagonistic to the SCP Foundation. It is strongly implied that they started the breach and are the ones who capture the player at Gate A.

## Description

The Chaos Insurgency is mainly built on former personnel of the SCP Foundation that went A.W.O.L. with several SCPs.

The Chaos Insurgency, unlike the Foundation who "store" their SCPs in locked chambers, aim at attempting to utilize the SCPs to their advantage, mainly these SCPs being objects with unique anomalous properties that can be exploited to give the upper hand against others. They wield suppressed FN P90s.

## In-game

*See also: Gate A Endings*
At Gate A, three Chaos Insurgency operatives will be encountered by the player. They will warp right in front of D-9341, then warp him away quickly alongside the operatives. This is most likely the work of the "Staff of Hermes", an item in the Chaos Insurgency's possession capable of warping the physical and chemical properties of any matter it touches.

It is also mentioned in the Gate A ending audio that the tunnel collapsed, which could be the work of the "Bell of Entropy", an object that can cause a variety of destructive effects depending on where it is struck. The Chaos Insurgency will then abduct the player for unknown reasons.

Both Dr. Maynard and Security Agent Skinner are double agents working for the Insurgency, posing as personnel of the site the game takes place in. The two are responsible for SCP-106's first breach and are also responsible for orchestrating the site-wide containment breach.

## Quotes

When the soldiers appear in front of the player at Gate A
* "*You know too much to let them get you. You're coming with us.*"

## Gallery

* The soldiers seen at Gate A who are theorized to be the Chaos Insurgency.
* A close-up of the soldiers' model.
* Loading screen image without the soldiers.
Draugen Wiki

Welcome to

the *Draugen* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Draugen

*Draugen* is a first-person psychological horror adventure by Red Thread Games, set amongst the deep fjords and towering mountains of Norway's awe-inspiring west coast. The game is a dark and disturbing journey into the pitch black heart of Norwegian national romanticism, as seen through the eyes of the American traveller Edward Charles Harden and his young ward, Lissie.

Content

Characters

Location

Story

Items

Guides

* How to play guide for Draugen
* System requirements
* Release date
* Game support

Videos

*Draugen* Links

Official page

Publisher

Featured images

Promotional imageClose up of character LissieGame dialogueFarmhouseFarmhouse close upScreenshot of FjordScreenshot of Graavik villageLetter received by the playerShawl in the windThe village* Promotional image
* Close up of character Lissie
* Game dialogue
* Farmhouse
* Farmhouse close up
* Screenshot of Fjord
* Screenshot of Graavik village
* Letter received by the player
* Shawl in the wind
* The village
Source: Official press kit by Red Thread Games

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
SCP-096

**SCP-096**, or **"The Shy Guy"** is a harmful humanoid SCP encountered in *SCP - Containment Breach*.

## Description

SCP-096 is a humanoid creature that is normally extremely docile. However, when someone views SCP-096's face it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently briefly before chasing down the person who viewed its face.

SCP-096 will not stop until it reaches the person's location, after which it will proceed to kill them. Afterward, it will regain its composure and become docile once again.

## In-game

When docile, SCP-096 will passively approach and follow the player. If the player ever views SCP-096's face, it will enter an agitated state and will begin to cover its face and panic. Shortly after, it will start chasing the player down to kill them.

SCP-096 is extremely fast and cannot be deterred by doors or elevators, regardless of whether or not they are locked, as it will rip them open to catch up to the player. Once it catches the player, it'll tear apart their limbs and devour them. Death is unavoidable once SCP-096 is triggered.

When not triggered, SCP-096 will randomly wander around various rooms in the Heavy Containment Zone. Specifically, it can spawn in the following rooms:

* All metal corridor variations with the exception of the corner variant.
* Grated Hallway
* Gas Catwalk
* Three-Way Gas Catwalk

SCP-096 also appears in the small server room where it brutally kills a guard that accidentally viewed its face. The player has to reset the power so they may escape from the room, due to the doors becoming locked after entering the control room. SCP-096 itself will wander around the room, making it difficult to avoid looking at its face.

SCP-096 can also spawn in a lockroom, where it will be sitting down in the center of the room around several blood splatters. It is easy to avoid SCP-096 in this room since the player can just walk around its back to reach the next room.

## Gallery

* SCP-096 sitting with its hands over its ears.
* SCP-096 standing up while not enraged.
* SCP-096 entering an emotional state after having its face viewed.
* SCP-096's eating animation.
* The server room guard next to an enraged SCP-096.
* SCP-096's placeholder model from v0.6-0.6.4, sitting down with its arms uncrossed.
* Ditto, while enraged.
* SCP-096's document.
* SCP-096 as it appears in the loading screen.
SCP-914

SCP-914, also known as **"The Clockworks"**, is an SCP object in *SCP - Containment Breach*. It is currently one of the few SCPs in the game that can actually aid the player.

## Description

SCP-914 is a large machine consisting of gears, pulleys, and other mechanical parts. It has a large front panel and two booths, labeled 'Intake' and 'Output'. When an object is placed into the 'Intake' booth, and the key is turned, the object goes inside the machine to appear in the 'Output' booth.  While inside the machine, based on the setting of the knob on the front panel, the machine will appear to refine or degrade the item, with Rough being the most degraded, to Very Fine being the most improved.

## In-game

SCP-914's chamber requires a level 2 keycard to access. Much of the chamber is taken up by SCP-914 itself. The player can drop items inside SCP-914's 'Intake' booth by going inside the booth, then dragging an object out of any inventory slots. The player can then turn the upper knob on the panel to select any of 5 different settings.

When finished with selecting a setting, the player can turn the key on the lower section of the front panel to begin the refining process, with the objects appearing in the 'Output' booth after a brief period of time. However, if the player leaves the containment chamber before an item has finished refining, the booths will remain closed until the player re-enters the chamber.

Each setting will affect the outcome of each item placed into SCP-914. The effect of each of SCP-914's settings are described below;

### "Coarse"

Dismantles items into more refined parts.

### "1:1"

Gives an item of at least nearly equal use and function. Some properties may be slightly altered.

### "Fine"

Refines items and usually improves it with an anomalous feature.

### "Very Fine"

Usually gives a heavily anomalous version of items. Some items can be deadly, while some may be more useful than their default or "Fine" counterparts.

By quickly turning the key and sprinting into the 'Intake' booth, the player can be affected by SCP-914.

## Gallery

* SCP-914's control panel.
* The label outside of SCP-914's containment chamber.
* SCP-914's document in-game.
* SCP-914 as it appears in the loading screen.
SCP-1025

**SCP-1025**, or the **"Encyclopedia of Diseases"**, is an SCP object that can be obtained in *SCP - Containment Breach*.

## Description

SCP-1025 is a hardcover book, approximately 1,500 pages long. The front cover and spine feature the title "The Encyclopedia of Common Diseases".

Readers of the book seem to exhibit symptoms of any disease they read about.

## In-game

SCP-1025 can be found in a storage chamber along with SCP-714 and SCP-860. If The Player decides to read SCP-1025, a random page will be selected and the player will receive any of the following:

* **Appendicitis:** Displays the messages "*Your stomach is aching*" and "*The pain in your stomach is getting unbearable*" after a prolonged period of time; will significantly lower the rate of stamina regeneration after this happens.
* **Asthma:** Coughing at intervals proportional to the player's remaining stamina; lowers the player's speed proportional to the player's remaining stamina.
* **Cardiac Arrest:** Increases heart beat frequency, eventually leading to death.
* **Chickenpox:** The message "*Your skin is feeling itchy*" is displayed at random intervals.
* **Common Cold:** Coughing at random intervals; significantly lower the rate of stamina regeneration
* **Lung Cancer:** Coughing at random intervals; lowers the rate of stamina regeneration.

There are a number of ways to negate SCP-1025's effects; an upgraded Gas Mask can negate the effects of lung cancer and the common cold, but not cure them. SCP-500 is capable of curing all symptoms. If the player is wearing SCP-714, then they won't develop any of the symptoms. However, applying the ring after reading the page will not cure the effects or prevent them from happening.

## Gallery

* Page on chickenpox.
* Page on lung cancer.
* Page on appendicitis.
* Page on asthma.
* Page on cardiac arrest.

* SCP-1025 when in the player's inventory.
* SCP-1025 in its containment chamber.
* SCP-1025 as it appears in the loading screen.
Console

The **in-game console** can be opened with the F3 key. Laptops with a Fn key may have to use the Fn + F3 keystroke. Alt + F3 is also a solution. Commands may be entered into the console in the format <command> <parameters> followed by the return or enter key, where multiple parameters are separated by a space.

## Parameter Types

* integer: A whole number, no decimals or fractions.
* float: An integer supporting fractions as decimals.
* string: A string of letters or numbers. Quotation marks must be omitted when entering strings in the console for them to be recognized.
* boolean: True or false, written as 1 or 0. Currently parsed as strings.

Note that the parameter of a command is not checked, so it may cause errors when used.

## Ending Types

**WARNING: The following may contain spoilers about the game.**

 `b3` | Gate B ending if killed by a MTF unit.

**Spoilers end here.**
Security Cameras

**Security cameras** are a gameplay element that can be found in several rooms in *SCP - Containment Breach*.

## Descriptions

Security cameras are placed in several rooms across the entire facility. They appear to use a form of motion tracking, as they will move to track any mobile target in their field of view.

Their feed is directly sent to the surveillance room, which allows it to act as a security hub, overseeing the facility.

## In-game

Once Nine-Tailed Fox enters the facility, they are able to tap into the feed of the security cameras seen throughout the facility. This allows them to pinpoint the location of the player whenever a camera spots them, so it is advised that they stay out of each camera's line of sight. Cameras are consistently placed on the ceilings of rooms, and are identified by the noises and red blinking lights they emit.

Security cameras are located in the following rooms:

Light Containment Zone
Intro Office
Storeroom
Lockroom
Archive Room
Surveillance Room
SCP-205 Containment Chamber (used only for the projection of shadows; not in the room itself)
SCP Storage Chamber
SCP-1162 Containment Chamber
Light Containment Checkpoint Room
Heavy Containment Zone
Large Testing Chamber
SCP-008's Containment Chamber
SCP-106's Containment Chamber
SCP-513's Containment Chamber
SCP-895's Containment Chamber
SCP-966's Containment Chamber
Entrance Zone
SCP-096's Lockroom
T-Shaped Hallway
Elevator Lounge
Electrical Center
Build:BlitzCraig, the Northern Wind

**BlitzCraig, the Northern Wind** is a Character Build in *Outward*, created by Old Salty.

## Full Build Details

This build takes advantage of the DLC enchanting and the Legacy system to create some of the heaviest light armor in the game, giving you a blazing-fast brawler with elemental options that can take hits like a tank and move like a rogue.

**-Defensively-**

7 Protection

62 physical defense (42 at max Alert)

41 impact resistance

+5% move speed, -3% stamina cost and +30% mp cost

+unimpeded roll from Boozu bag means you remain agile, and can avoid most hits anyway. For big, unavoidable elemental issues, there's always Mana Ward in your Sigil of Ice.

**-Offensively-**

26 physical and 6 ethereal with 16 impact per hit (gauntlets do a one-two) with 16 impact.

20-60% cooldown reduction, via passive, potion and 4 Alert levels.

While each individual hit isn't terrific, the unparalleled attack speed *IS*, and will leave enemies helplessly staggered until knockdown once their stability bar drops. With Imbue Wind, attack speed rises to 1.44 with 24 impact per hit in the standard one-two strike.

This has been a *very* aggressive build, and the quicker you can get their stability bar <50%, the quicker the fight finishes. Basic attacks are sufficient for almost every enemy, and Prismatic Flurry remains devastating... and frequently used, thanks to a high CDR.

When facing up against larger foes, an initial setup of Sigil of Ice, or pushing and early knockdown via Sweep Kick to make a casting window will bring Frost Kick (10physical 60frost 110impact + slowdown) and Frost Burst (100frost 60 impact +slowdown and 4s invulnerable) into play as additional moves. The Slowdown effect, while not bringing any dps bonuses to the table, is very helpful in your positioning and will allow you to more readily flank your enemies.

**-Gearing up-**

Every piece of gear, excepting the backpack, requires Legacy inheritance, and at 4 pieces is outside the possibility of single-player; you need split-screen or a friend to get that 4th item, at least.

Orihalcum is made from the Black Plate set, sold uncommonly in Berg and Harmattan.

The Savage set is legacied from Bone weapons, Iron Gauntlet + 2x Iron Wrist + Predator Bones. I highly recommend making two for longer dungeons, as durability of 275 is an issue. I like the knuckles, but any of the weapons will achieve the 1.44aspd.

All enchantments (Light as Wind, Favorable Wind, Guidance of Wind and Primal Wind) require 2x Luna Incense at both East and West far positions and an active Cabal of Wind Altar in the region... which you will want anyway.

Alternate to the Orichalcum Helmet, try the Antique Plate Sallet with Economy enchanted if you favor a magic-heavier playthrough. Though not thematically consistent, it is functionally better and still looks good.
SCP - Containment Breach Wiki

***Welcome to the SCP – Containment Breach Wiki!***

*SCP - Containment Breach* is a free indie survival horror game based on the stories from the SCP Foundation Wiki. The game follows subject D-9341, a Class-D test subject being held in a facility containing anomalous entities known as SCPs. When the facility undergoes a catastrophic containment breach, it becomes your goal is to make it out of the facility and escape.

**About Us** - **Read up on our wiki's history!**

**Required Reading** - **Read these if you want to contribute!**

### **Gameplay Elements**

**Game**
**Gameplay**
**Storyline**

***More...***

### **SCPs**

**173**
**106**
**096**
**079**
**049**
**914**

**035**
**012**
**895**
**966**
**860**
**939**

***More...***

### **Characters**

**D-9341**
**Class-Ds**
**Guards**
**Scientists**
**MTFs**

***More...***

### **Locations**

**Light Zone**
**Heavy Zone**
**Entrance**
**Gate A**
**Gate B**
**Pocket Dimension**

***More...***

### **Items**

**Gas Mask**
**Keycards**
**Documents**
**S-Nav**
**Radio**
**First Aid Kit**

***More...***

### **Other**

**Achievements**
**Music**
**Console**
**Map Creator**

**Devs**
**Voice Actors**
**Version History**
**Unused Content**
SCP - Containment Breach Wiki/intro

***Welcome to the SCP – Containment Breach Wiki!***

*SCP - Containment Breach* is a free indie survival horror game based on the stories from the SCP Foundation Wiki. The game follows subject D-9341, a Class-D test subject being held in a facility containing anomalous entities known as SCPs. When the facility undergoes a catastrophic containment breach, it becomes your goal is to make it out of the facility and escape.
1.45

← 1.44 | **1.45** | 1.47 →

**1.45** pode se referir a:

## Edição de Console Legado

* PlayStation 3 Edition 1.45
* PlayStation Vita Edition 1.45

 Essa página de desambiguação lista artigos associados ao mesmo número de versão. Se um link interno levou você aqui, você pode querer mudar o link para apontar diretamente para o artigo pretendido.
SCP-294

**SCP-294**, known as **"The Coffee Machine"**, is an SCP object encountered in *SCP - Containment Breach*.

## Description

SCP-294 is a standard coffee vending machine, the only noticeable difference being an entry touchpad with buttons corresponding to an English QWERTY keyboard.

Upon depositing fifty cents US currency into the coin slot, the user is prompted to enter the name of any liquid using the touchpad. Upon doing so, a standard 12-ounce paper drinking cup is placed and the liquid indicated is poured.

## In-game

SCP-294 is located in the cafeteria at the far end next to a sign telling personnel that only personnel with a 2 or higher security clearance are allowed to use it and that non-human consumable beverages are forbidden. After the player has deposited two Quarters into SCP-294, balancing out to the required 50 cents, they will be brought to the panel, allowing them to type the cup they desire.

All of the cups are loaded from `Data/SCP-294.ini`, which allows users to create their own cups [Tutorial]. If the player attempts to choose a cup which doesn't exist in the `.ini` file, SCP-294 will display the message "*OUT OF RANGE*".

## Custom drinks

*Main article:  How to create custom drinks*
Custom drinks can be created by adding a few lines of code to `Data/SCP-294.ini`.

## Gallery

* SCP-294 in-game.
* SCP-294's panel.
* A cup dispensed by SCP-294.
SCP-372

**SCP-372**, also known as the "**Peripheral Jumper**", is an SCP object that can be encountered in *SCP - Containment Breach*.

## Description

SCP-372 is a creature of unknown genus, approximately 2 meters long from head to tail and weighing approximately 45 kilograms. It has a long, thin body with eight pairs of narrow limbs. Every part of the body is abnormally flexible, and the limbs are coated with small fibers that cling to almost any solid surface.

In place of eyes or ears, it has a yellow sensory organ which is capable not only of echolocation, but also of detecting energy transfers, such as the electrical impulses in the brains of nearby beings. SCP-372 has learned to time its movements to those pulses, predicting the movements of any being around it. It uses this technique to hide, either by hiding behind the head of a person looking for it, or by hiding in their scotomas (blind spots) and saccades (clipping during eye movement).

## In-game

Upon entering SCP-372's containment chamber, a rustling sound is heard, meaning that SCP-372 has started to stalk the player. By turning very quickly or blinking rapidly, the player, on occasion, can see SCP-372 out of the corner of their view. SCP-372 sometimes makes noises while stalking the player throughout the game.

### Sounds

Upon entering its chamber

Upon scurrying across the player's view

## Gallery

* SCP-372's face.
* SCP-372's model.
* The label outside of SCP-372's containment chamber.
* SCP-372's document. In-game this file contains the code to the maintenance tunnels' blast door, written in pen at the bottom right.
SCP-990

**SCP-990**, or **"Dream Man"**, is a humanoid SCP seen in *SCP - Containment Breach*.

## Description

SCP-990 is generally a human male dressed in a Cold War era business suit, who appears to Foundation personnel through dreams. Thus far, no Foundation personnel have encountered SCP-990 in the real world; if it corresponds to an actual human being, it has yet to be found. Presently, there have been no reports of SCP-990 appearing to non-Foundation personnel.

SCP-990's existence came to light when several Agents discussed having dreams involving a similar individual. Numerous other Agents reported dream-sightings of an individual matching the description of SCP-990.

## In-game

SCP-990 appears in the "CWM" loading screen, where he will talk to the player as if they were dreaming. Instead of an excerpt from 990's article, vague messages and tips with random characters will appear.

## Quotes

Once the map starts loading
* "*You look afraid. Don't be afraid. This is a dream. The last dream you may ever have, for nightmares are coming.*"

Once the map has finished loading
* "*I wouldn't want to wake up, but unfortunately, you must.*"

## Gallery

* SCP-990's photo-negative variant found in the GFX folder.
SCP-012

**SCP-012**, also known as **"A Bad Composition"**, is a harmful SCP object in *SCP - Containment Breach*.

## Description

SCP-012 is an old musical score entitled "On Mount Golgotha". The object appears to be part of a set of sheet music, and is incomplete. The dark red ink, originally thought to be berry dye, was later revealed to be blood from multiple subjects. The song itself is a cacophony, lacking correlation and harmony between instruments.

## In-game

SCP-012 is located in its containment chamber that requires a level 3 keycard to access. When opened, the player can travel down a flight of stairs and find a control panel.

If the player steps far enough into the containment area, SCP-079 will open the door to SCP-012's containment room. Unless the player resists it, they will move into the room where SCP-012's safe has been opened and lowered, and the track "On Mount Golgotha" will play while within the room.

The player will inflict damage to themselves and attempt to finish SCP-012 if they are pulled in to the point where they are standing in front of the object. They will mumble to themselves, proclaiming it to be "impossible to complete", along with other insane ramblings. If the player does not leave the containment, they will eventually die from blood loss.

The player can fight for control of themselves by walking and looking away from SCP-012, allowing them to flee the chamber. If they have damaged themselves, they will also be bleeding as they leave the room, which will require healing with a first aid kit. The player will begin bleeding from when they get the message "*You tear open your left wrist and start writing on the composition with your blood.*" onwards. As the player damages themselves more and more, lines will start appearing on SCP-012 and the player will begin laughing manically and screaming in pain.

The memetic effects of SCP-012 can be negated by wearing either SCP-714, the heavy gas mask, the super night vision goggles, and heavy hazmat suit. When worn, the player will not harm themselves, ramble, or be drawn to the composition. Even if the player stands in front of the composition, they will not begin damaging themselves.

SCP-035 mentions that if the player "reads between the lines" of SCP-012, it can be used as a map. This however is not true and is simply an attempt to deceive the player to get them killed.

## Gallery

* SCP-012 in its original state.
* SCP-012 after the player writes on it with their blood. Note additional lines.
* The label outside of SCP-012's containment chamber.
* SCP-012's document.
* SCP-012 as it appears in the loading screen.
1.67

← 1.66 | **1.67** | 1.68 →

**1.67** pode referir-se a:

## Edição de Console Legado

* PlayStation 3 Edition 1.67
* PlayStation 4 Edition 1.67
* PlayStation Vita Edition 1.67

 Essa página de desambiguação lista artigos associados ao mesmo número de versão. Se um link interno levou você aqui, você pode querer mudar o link para apontar diretamente para o artigo pretendido.