Toxicologist

Full body image of "Toxicologist"

The Toxicologist was the fourth and final killer added to Escape the Darkness. He costed 1250 shards to purchase and had a medium difficulty.

## Overview

The Toxicologist's playstyle revolved around using his Poison Dome ability to slow/deter survivors from doing and completing objectives. His Motion Tracker ability allowed him to locate survivors on any part of the map as long as they were mobile. The Toxicologist held a royal flush of skills and perks revolving around shutting down survivors' objective-completing skills and stripping them of their defenses.

## Abilities

**Poison Dome:**

Target any active task in the level and deliver a toxic storm that slows and visually hinders any survivor inside. When the poison Dome is deployed, the targeted objective becomes temporarily blocked until the dome is fully deployed. This effect lasts for 30 seconds or until the task becomes either completed or the current stage is finished.

Poison Dome has a cooldown of 60 seconds.

**Motion Tracker:**

   When holding, a green wave is sent outwards every 5 seconds, revealing all moving survivors in the entire level for a short duration.

## Appearance

The appearance of the Toxicologist consisted of a grimy dark blue parka paired with black gloves and a dirty pair of black slacks. His hair was unkempt and balding, and his eyes were red. He donned a set of tiny, circular goggles on top of his forehead and hid his mouth and nose with an orinasal mask.

His weapon of choice was a stained metallic bat wrapped in tubing full of toxic chemicals.

## Tips (redundant)

* Use his Poison Dome to temporarily stop progression of objectives such as generator fixing and gas tank fillage, repairing fuse boxes is the hardest for Poison Dome to combat as placing multiple fuses in different fuse boxes renders the ability useless.
* Use the Motion Scanner at the start of the match as players usually do not know you are playing the Toxicologist giving them no reason to stay still unless they are AFK.
* During times of game stall (No people being downed, No objectives being completed) it is smart to remove barricades and doors as Toxicologist has a hard time countering them.
* It is not advised to use "Heavy Air" on any build for him whatsoever, as it is just a passive version of Motion Tracker and uses one perk slot.
* Entrapment can counter a major looping part in the Real of the Darkness, forcing survivors to Traverse other ways around the map, which is exactly the motive of The Toxicologist.
* Severe Pressure allows easier patrolling for objectives, having 3 objectives to move around saves time, and forces survivors to work on the other 3 objectives, waiting for the objective to be unblocked wastes precious time for survivors.

## Trivia

* In the Public Test Build (PTB) He was known as "The Tinkerer" contrary to his official name, most likely due to his use of multiple trinkets.
* When Bitware Games reached 30,000 likes on Escape the Darkness they began releasing multiple teasers showcasing his perk icons with quotes, some being "*Can you handle the pressure?"* and "*Let's shut it down*".
* The Toxicologist's name is based on the science of Toxicology, concerned with understanding the nature, effects, and detection of poisons.
* Due to the green color of the tubes wrapped around his bat, it could be assumed to be Schweinfurt green, which is a highly toxic emerald-colored powder used in rodenticides and insecticides.
* The Toxicologist was the only killer with the Ability to Block Objectives, along with the first perk to block objectives; Severe Pressure.