Benito Donald David

* 🔹 **Lore Producer:** *reserved for* **Kwame Brown** of Pro Hoop Lore 🏀🗑️ | (collect a🔹ncv2 to make it official**)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Yonkers Highness**

This character's story began in the 1939 Yonkers Highness inaugural season.

* Full Name: **Benito Donald David**
* Chapter History: **#1 • 1939 📓**
* Position: **Assistant Coach of the 1939 Yonkers Highness**
* Age in Chapter: **48 years old**
* Date of Birth: **June 30th, 1890**
* Modern Country of Origin: **Panama 🇵🇦**
* Career Goal: **Straight Punishment, Through-and-Through**
* Sideline Fashion: **Dressed Like an Expressionist Pilgrim**
* Alignment: **Chaotic Formal**
* Demeanor: **Parallel**
* Playbook: **RaS**
* Character Level: **1 *- Rookie***

### Demeanor: Parallel

Coach Benito David often just copied whatever one of the opposing coaches was doing.

### Playbook: Riddles and Schemes

Coach David used a playbook that was full of great ideas.

### Alignment: Chaotic Formal

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Benito Donald David, hailing from the lush village of Changuinola, Panama, embarked on an unconventional coaching journey. Inspired by the railroad workers who played the brand-new game in the sand during his teenage years, he found himself drawn to the world of basketball. It was a sport that offered endless opportunities for artistry and strategy. His **Riddles and Schemes *Playbook*** was a reflection of his mindset, filled with brilliant designs that kept opponents guessing.

Coach David was known for a **Parallel *Demeanor***. He had an uncanny ability to mimic the opposing coaches' behavior. Whether it was copying their sideline antics or echoing their tactical moves, he always kept them on their toes. Benito's career goal was rather unique – he aimed for straight punishment, through-and-through. What exactly this entailed remained a mystery, but it was clear that he sought to challenge the norms of coaching and deliver a brand of basketball never seen before.

He was a master at boosting team morale. He injected excitement into the locker room and on the court. Players could never anticipate his next move, which pushed them to adapt and think on their feet.

As for the Yonkers Highness, Coach David had mixed feelings. He appreciated their talent but often found himself in bizarre coaching duels with the other assistent, Coach Sterling Reynolds Mann. Their coaching styles clashed in a dramatic dance that fascinated fans, and frustrated Head Coach Manuela Chavez.

Coach David was the darling of the Yonkers and New York media. He often gave interviews where he answered in fun guessing games, leaving journalists scratching their heads. It was all part of his grand plan to celebrate the railroad workers who originally taught him the game.

## Details

* Favorite Food: Tuna
* Favorite Color: Sky Blue
* Favorite Animal: Chameleon
* A Catchphrase or Motto They Think They Invented: "Strategy is strategy. Get used to it."
* On-Court Habit: Coach David would run sprints with the players, attempting to keep in shape.
* Piece of Trivia: Coach David traveled by railroad every chance he could.
* Has a Fear Of: Stacks of Paper
* Pop Culture Interests: Art Galleries, Railroad Films, and Biographies about Simón Bolívar.
* Love Interest: *None yet discovered.*
* Hobby: Building hourglasses.

## Fan Letter

The Press Pass (Season One) production team discovered a collection of lyrical ragtime songs, addressed to the coaches and starting players of the Yonkers Highness. This particular piece was left for Assistant Coach Benito David.

### Benito, Oh, Benito

> In Expressionist Pilgrim attire, he looked so garish,
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> Benito David, a coach fans cherish,
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> Full of riddles, his schemes at play,
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> In Scorpio's court, he found his way.
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> With Riddles and Schemes, his playbook seemed grand,
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> Yet his restless mind made for unpredictable plans,
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> Parallel to opponents, he'd mirror their actions,
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> In a dance of strategy, he found his attraction.
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> Straight punishment his goal, through the storm,
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> A coach like no other, unknown, true to form,
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> In a sky blue expressionist pilgrim outfit, he wore on the floor,
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> A chameleon of coaching, fans wanted nothing less, nothing more.
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> A master of morale, with the most anxious of strife,
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> I'm certain with some opponents, he'd copy their wife,
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> In Expressionist Pilgrim, he made his own clothes,
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> Just needs cloth, thread, and scissors, our Panamanian coach.
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> Straight punishment, his unorthodox style,
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> In surreal coaching, he played his cards wild,
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> The Highness' potential, he couldn't ignore,
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> But his mimicry was perhaps a mockery at its core.
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> In the media's eye, he'd honor our Metal,
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> With a guessing game, they'd have nothing to peddle,
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> Benito Donald David, no one could tell,
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> In the game of coaching, he played it well.
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> ~ With the utmost respect, Vonni Ronny, The Bronx.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Yonkers Highness *(1939-1957)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Omaha Highness *(1957-1971)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Mississippi Majesty *(1971-1984)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Sacramento Majesty *(1984-present)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Benito Donald David*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access