Felor

Art by Mintbrush

## Stats

**Felor** is a player character from *Wicked Ways*. She is played by SilentOne.

## Description

### Appearance

Felor is a hardy looking half-orc with a bit of battle scars that decorated her body.

### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Felor was born in the Daborak nation to half-orc parents. Her young life was one of constant discipline and structure. Her father was in the military and expected the same of his children. Felor followed his example dutifully. She joined as soon as she was able. After more than a decade of faithful military service, Felor found herself questioning why she was really serving and for what. Her answer came to her in the form of a small village near the border of Dolten and Daborak.

Her squad was charged with escorting a noble around and they stopped at the village to rest. The village was then attacked by pack of monsters. When Felor rose to assist the villagers, her commander ordered her to guard the noble. He said that their mission was the first priority. Leaving that village to fend for itself and watching defenseless people die when she could have helped was more than she could endure.

Felor requested to be released and, after her years of service, was granted it. Her father was disappointed but she had long stopped caring to please him. Instead, she looked inward. She travelled, trying to find a purpose. She prayed to every deity she ran across. None answered until the day she arrived back at the very village she had abandoned. To her surprise, the village still stood and, in fact, thrived.

When she asked how they had survived, they replied that a paladin of the Seven had saved them. Felor was shocked to hear that a lone man had done what an entire squad of trained soldiers had been too bogged down by orders and regulation to do. Her own cowardice disgusted her. On that day, Felor declared War upon those that would shy away from the cries of their fellow man and those that would harm innocents. She took up the Seven as her deity to honor the one who had done what she couldn’t. She fights in the name of the mortal men that did what needed to be done.

## Character Information

### Abilities

#### Origin

**Daborak**

* +1 to Strength
* Skill Proficiency – Athletics

##### Sub-Origin

**Cavalryman**

* Skill Prof – Martial
* You gain a +1 to melee attack rolls whenever you would move at least 20ft or more before the attack. If you possess the Charger feat, this bonus is increased to +2.

#### Half-Orc Abilities

* Darkvision
* Menacing
* Relentless Endurance
* Savage Attacks

#### Cleric Abilities

**Level 1: Divine Domain (War)**

**Domain Spells**

* At each indicated cleric level, you add the listed spells to your spells prepared.

War Domain Spells
 1st

**Bonus Proficiency**

* You gain proficiency with martial weapons and heavy armor.

**War Priest**

* When you use the Attack action, you can make one weapon attack as a bonus action.

* You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

**Level 2: Channel Divinity**

**Turn Undead**

* As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

* A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

**Guided Strike**

* When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.