Rooms

Dwarves have to live somewhere. And work too! That's why, like their grandfathers before them, they build rooms to fulfil different tasks and help them get more coins - and of course, make beer and craft.

Rooms always cost some resources to create and they are placed in the background layer of the cave. They have a health bar that deteriorates when attacked, and most production rooms have a fuel bar that deteriorates while they are in use. Most of them have a small inventory to hold resources inside for crafting. Almost all rooms need to be unlocked in the knowledge page first to be available for placing.

## Dimensions and requirements

### Production Rooms

Production rooms are used to produce resources or items that can be used by dwarves as equipment or used as resources for other rooms. These resources are all based around granite.

#### Small Quarry

The Small Quarry room is the first room that dwarves can build, as there is no need for any unlocked knowledge. With a Small Quarry you can start to help your allies in the war against the Dread Horde and can produce resources needed to build other rooms.

#### Quarry

Quarries are an upgrade over the Small Quarries, in this room dwarves can produce granite-based resources. Once the Complex Stonemasonry knowledge has been unlocked Mortar can be produced in a Quarry.

#### Small Foundry

Small Foundries can be build after dwarves have unlocked the knowledge of Metallurgy. In these Small Foundries dwarves can smelt the ore they've mined and produce ingots. Besides ingots dwarves can also produce beams, machine parts, rail tracks and metal sheets in a Small Foundry, depending on how much knowledge is unlocked.

#### Foundry

Foundries are bigger than Small Foundries and are generally seen as an upgrade over their smaller counterpart. In these Foundries more different types of ore can be molten into ingots (once the needed knowledge has been gained): the Mithril Ingot, Adamantine Ingot and Orichalcum Ingot.

#### Small Smithy

Small Smithies are the first true forges of any Mountainhome. In these Small Smithies dwarves can use their ingots and other resources to produce tool and weapon parts, tools, weapons and some resources for other structures.

#### Smithy

The Smithy is the heart of the Mountainhome, where the hardest of metals are pounded and forged into gears of war and ploughshares of peace. The weapon parts and Gladiator Sword that are unlocked by knowledge of Sharp Edge Tempering can be forged in a Smithy. Besides that, everything that can be produced in a Small Smithy can also be produced in a Smithy.

#### Whitesmithy

Whitesmithies are halls of craftsmanship most exquisite and arcana most obscure, the Whitesmith forges, to the undying glory of the Mountainhome, the most delicate and complex artifice, studded with gems, and engraved with runic portent. Whitesmithies can be used to produce gems from raw diamonds, rubies, emeralds or sapphire.

#### Infirmary

Infirmaries are a retreat for the wounded, the sick, and the dying, to restore, to preserve, and to first do no harm unto them.

#### Tailor Workshop

Tailor's Workshops are forges of soft fabrics, and neatly folded cloths, to clothe dwarves, and keep then from the cold of the Mountain.

#### Arcane Workshop

Arcane Workshops are study rooms of dusty tomes and bubbling retorts, where ores of ignorance are melted into bars of wisdom.

### Social Rooms

Social rooms are rooms where dwarves can go to do their social activities.

#### Dwelling

Dwellings are dwarves their personal room, as they need a place to sleep and store their coin. If a dwarf does not have a dwelling of their own they won't have a place to stash their coin and will become increasingly greedy.

#### Tavern Small

While food and strong drink can certainly be had standing on ones two legs, most dwarves nevertheless prefer having seat in the good company of comrades and compatriots. The Tavern is a social hub for the entire Mountainhome, and provides significant bonuses to the well-being of the dwarves who call it home.

#### Great Hall

A place of gathering for all occasions in the Mountainhome, the Great Hall is universally used for recurring conclaves among clan or the colony elders known as the Ting, where the ancient Dwarven custom of the Hold's Autocracy is expressed.

### Food Chain Rooms

Food Chain Rooms are used to produce and prepare food in. The food and drinks will help dwarves with their health, energy and morale.

#### Cave Farm

The Cave Farm is capable of growing many underground plants and mushrooms. Cave Farms are an important room for dwarves as it's the main way for producing water.

#### Cook House

Cook Houses are the rooms where dwarves will cook food and produce their dwarven beer. A welcoming hearth for all the Mountainhome, and a rich larder to feed it.

### Utility Rooms

Utility Rooms are used for dwarves to store their items in.

#### Storage

Storages are used as a room for dwarves to store their items and resources in. Storages provide a way more space for dwarves to store their stuff in, in comparison to Stone Chests.