Dispatching

**Dispatch** is one of the core mechanics of *The Last Worker*, representing the tedium of working in a retail giant's warehouse - with the caveat being that Jüngle workers have the Jüngle Gun and the JünglePod, while real life workers go around on foot and use their physical strength to dispatch products while working for minimal wages at a grueling pace.

But back to *The Last Worker*.

## Products

There are 110 products to dispatch in the game, and your job is to ensure they're sent off, either to a consumer needing some useless bauble Jüngle stocks or to recycling, to be burned and added to global pollution levels.

Each shift you will have to work as fast as you can to earn the highest possible rating and avoid getting fired. Once assigned a product, hit **Space** to use the Pod's GPS to guide you to the product's niche. The display will also show your position relative to it: If there's an arrow displayed, you need to ascend/descend to reach it. A dot means you're roughly on the same level.

Use the Jüngle Gun to collect the product and place it on the tray in front of your pod.

### Assess

Before shipping, you need to check the product for discrepancies. Rotate the product using **Z** and **X**:

* **Damage**. Some products were mishandled in packing and have a damaged blue sealing tape or the carton is worn and shows the corrugated paper underneath. In this case, use the Tagger to apply the Damaged (red) sticker and send it off to recycling.
* **Dimensions**. All products have a specific weight and size *on the box*. Check if the size of the package (small, medium, large) is the same as on the sticker, then place the product on the Pod and check the weight. If they don't match, slap an Incorrect (yellow) sticker and off to recycling.
* **Expiration**. If you are asked to dispose of Christmas ornaments and find a Christmas package, whip out the Tagger and slap and Expored (blue) sticker on it)

Otherwise, the product is good to go to dispatch!

ExpiredDamagedIncorrect
### Dispatch or Recycle

Once you've made a final determination, it's time to head to either the Dispatch chute (Blue on the GPS) or Recycling (Red). Once you have it in range, pick up the product with the Gun, hold **RMB** to charge it up and click **LMB** to fire it into the chute. The game's pretty lenient with your aim, and the products don't arc heavily, so you can get away with making long-range shots - excellent for your final rating and whenever you have a Pronto package.

Yep, there's two more wrinkles (see below):

* **Pronto** packages have a time limit that starts ticking down the moment you pick the product up. Delivering it in time means bonus rating points - and not results in a significant demerit.
* **Fragile** packages are a specific challenge, as you can't *launch* them. You need to *gently deposit* them in the chute, which cuts into your speed of dispatching and the rating.

### Repeat

Products are assigned immediately once the Pod stops displaying the one product you just sent off, meaning it's a never-ending race to keep dispatching items. Imagine that people do it in real life, on foot, not for a couple of minutes, but literally for hours on end, in a never-ending, bone-breaking grind. Luckily, *this* is merely a game.

## Rating

At the end of your shift, you receive a score from the company, taking into account the number of items dispatched and mistakes made. The highest rating is J (*J comes before A*, as Josef drones on and on), but anything above an F should keep Kurt employed and the story going.