Lee

* Normal
* Seasonal

**Post Apocalypse**

* Leader of the Motel Survivors

**Lee** is a playable protagonist in **The Walking Dead Series** he is a leader of the Motel Survivors and a guardian for Clementine.

## Overview

Lee is a 37 year old American from Macon, Georgia, he was previously a college professor in Athans, but was later fired after murdering a state senator who had an affair with his wife. Along the way he was arrested but by pure coincidence, an apocalypse occurred, and he would soon meet a girl named Clementine, he would then make a lot of friends such as Kenny, Ben, Mark, Lilly, Carley, Chuck, Christa and Omid, and Molly. He would go on many adventures from visiting a farm, saving a dying Larry in the drugstore, escaping a slaughterhouse, fixing a train, and retrieving equipment from Crawford.

## Personality

Lee is shown to be very compassionate, and genuinely wants to redeem himself, he has deep care for Clementine, seeing her as his daughter. He cares very much for his group, even Larry, though despite him being liked by the group, they are unaware of his secret. Lee may be manipulative depending on the player, he may be rash, or cunning. And sometimes he can be completely ruthless. In spite of these choices he is mostly altruistic and very assertive.

## Physical Appearance

Lee is an African-American, he has pale brown skin, brown eyes, black fuzzy hair and a goatee.

## Outfits

At the start the game he wears a light blue collar shirt and watch, and brown pants. During episode 2, he wears a brown jacket and gray pants. In the rest the episodes he is back to his normal outfit but this time with his sleeves rolled up.

## Pre Apocalypse

Lee started off working at the drugstore with his family, along with his little brother, they were very well respected by the neighborhood, during the 90's he would work as a college professor at Athans, which he would teach history, he was also close friends with the senator whom he grew up with, though would later fall out after Lee discovered that he was an affair with his wife, Lee had killed him and would hold a grudge afterwards.

## Post Apocalypse

As the apocalypse began, he would have to kill the cop arresting him due to him becoming a zombie, he would then save a girl named Clementine having to kill her reanimated babysitter, after a few months he and his group would defend the motel for quite some time, and have various encounters with bandits.

## Involvement

### The Walking Dead

His story begins in a police car, about to be arrested having been convicted for murdering his friend Sam after catching him having an affair with his wife. He strikes a conversation with a officer, such as talking about Macon, Lee's family, his wife and the case of Thomas Richards. Ultimately this conversation is ended abruptly when they hit someone not knowing it's a zombie, the car crashes. Lee wakes up to find himself thirsty and discovers he has an injured leg, after looking for a way out, he breaks a window by kicking it and escapes the car, he walks around the forest and takes keys from the unconscious cop, only to realize that the cop had reanimated into a zombie, Lee must crawl back and shoot him, he can take the shotgun shell before or after taking off his cuffs, ultimately he will blow the cop's face apart with the rifle and then toss it to the side. He notices a little girl and notifies her about the shooting. He then escapes a crowd of walkers and jumps over a fence into the backyard. After entering the yard he must enter the house where he will look for help, he may also explore the kitchen in advance and slip on blood, he can open various cabinets and drink water, in addition he can take the walkie-talkie from either the drawer near the sink or the drawer near the fridge, which ever drawer is opened second will be empty, he then plays a answering machine and learns about Clementine who was left home alone with her babysitter and later learn she was undead. Suddenly, he hears a voice either from the kitchen or his pocket. After retrieving the walkie-talkie, he starts a conversation with Clementine, the girl then informs him on her whereabouts before noticing an undead Sandra. Lee fights Sandra, pushing her away from him, then slipping on blood while running away, then he is forced to kick her and push her off with his foot, he takes a hammer and bashes the woman's head three/four times until she stops moving. Showing concern for the girl, together they leave the house where they help a man named Shawn and Chet/André escape the neighborhood. The duo will leave at daylight or nightfall.
**In-Game Decisions**
**Leave At Daylight** If Lee leaves at daylight, he and Clementine immediately leave the house and notice Shawn and his friend Chet struggling to push the car, as the two are about to leave, Clem worries about her parents, to which Lee will reassure her he won't leave her alone. The duo meet Shawn and Chet who are initially afraid until they know that the duo are friendly, Shawn and Chet greet the duo, but the conversation is cut short when zombies close in, Lee helps Shawn push the car and the group successfully escapes on the truck.
**Leave At Nightfall** If Lee waits until nightfall, he and Clem will temporarily rest in the treehouse, after time passes, they leave the empty neighborhood but upon leaving, Shawn, who is accompanied by his friend André fires at them, thinking they're walkers, Lee calms Clem down and reveals himself to the two men, the duo introduce themselves and mention that their friend Chet has died, Shawn notices Lee's injured leg and offers to help, just then a zombified Chet appears, the group escapes on the taxi.
Lee and the gang soon arrive at Hershel's farm.
* If Chet escaped, he will tell Shawn he has to head home so that his mom doesn't yell at him for arriving late, before parting ways he expresses gratitude for getting to meet Lee and Clementine and then he leaves.
* If Chet got killed, André will apologize for Chet's death and mourn him with Shawn, after showing gratitude for getting to meet Lee and Clementine, he drives away.

Hershel leaves his house and is happy to see Shawn alive and well.
* If Chet is alive, Shawn will mention that he's glad Chet was with him.
* If Chet is dead, Shawn will inform Hershel about the tragic event.

Hershel and other characters will initially believe Clementine to be Lee's daughter until it is debunked, regardless Lee rests on the porch whilst Hershel tends to Lee's wounds. Lee will answer a few questions asked by Hershel, Hershel will first ask for his name to which Lee will do so gladly or reluctantly. Hershel then asks how the injuries happened, to which he may lie or be honest.
**In-Game Decisions**
**Tell The Truth** Lee explains that he was in a car accident, then mentions that he was leaving Atlanta and can tell him about the officer.
**Remain Evasive** Lee is cryptic about how his injuries happened, he then mentions Clementine's trauma.
After Hershel tends to Lee's wounds, Shawn suggests fortifying the farm.
* If Chet is alive, Hershel will initially dismiss Shawn and Lee will have to persuade him to listen, Lee then talks about heading to Macon after the wounds are bandaged.
* If Chet is dead, Hershel will immediately agree to Shawn's plan taking into account what happened to Chet.

Lee and Clementine sleep inside a barn, they talk about how far Savannah is, Lee then has a brief dream/flashback before regaining his composure and going back to sleep. Next morning he meets a Floridian man named Kenny along with his wife Katjaa, and his son Duck. He gets to know the people better, before optionally cutting some wooden boards to help fortify the farm, he then checks on Hershel, after getting advice, his conversation id interrupted by a screaming Shawn who is stuck under a tractor wheel. Lee is given the choice to save Shawn or Duck.
**In-Game Decisions**
**Save Shawn** If Lee tries to save Shawn he may try pulling him out and pushing the tractor but to no avail, Kenny will watch and leave in panic, Lee may try again but fail regardless.
**Save Duck** If Lee assists in saving Duck, he will push and/or punch the zombie off of Duck, helping to save him.
**Do Nothing** If Lee does nothing, Kenny will save Duck and abandon Shawn in fear, Lee will be given another opportunity to save Shawn or not.
Kenny manages to rescue Duck and runs off, the zombies break the fence and bite Shawn. Unfortunately Lee is unable to save Shawn regardless of what he does.
* If Lee tried to save Shawn, Hershel will express gratitude and only chastise Kenny.
* If Lee didn't try to save Shawn, Hershel will chastise both Lee and Kenny for not trying to help.

Regardless, Hershel still kicks the group out. After being kicked out he leaves with Kenny to Macon, upon arriving the come across a stranger who is revealed to be a walker, it attacks Duck but is shot by a reporter named Carley, she and Glenn help Lee and his group evade the walkers, and lock the door to prevent walkers getting in. After arriving in the drugstore, Lee meets a technician named Doug, a former military soldier named Lilly and her father Larry, the latter two being reluctant to welcome the group, with Larry more spiteful towards Lee specifically, Lee may try to reassure them may mean no harm, just then the conversation is interrupted by Clementine, who apparently needs to use the bathroom, Lee may be gentle or hostile toward her interruption. After Glenn and Kenny criticize Lilly, Lee may either be rude to Lilly or try to remain civil with her. The conversation is once again interrupted as Larry notices Duck covered in muck, thinking he's bitten, Lee may either defend Duck or panic, he may also side with Larry or defend Kenny during the confrontation, and may even instruct Kenny to punch Larry. After the heated argument, Lee noticed Clem being attacked, he either rescues her or fails to do so to which Carley will save her instead. Larry then has a heart attack, to which Lee will go on a hunt for pills, whilst Glenn looks for fuel. Some mandatory segments involve him having to move furniture, comparing the photo to the dead employee with Doug. After various interactions, Glenn calls Lee, upon being notified, he leaves with Carley to rescue Glenn who is located at the motor inn, when arriving they rescue him but don't leave just yet, as Glenn wants to save a woman in danger, the trio kill several walkers during which Lee will obtain a fire axe and eventually get to the woman who's name is Irene, unfortunately they soon discover she's bitten, Lee may either try to save her or agree to let her end her own suffering.
**In-Game Decisions**
**Give Irene The Gun** If Lee agrees to give her the gun, Carley will hesitate but eventually agree with Lee. Glenn and Carley leave whilst Lee stays behind so he can pick up the gun, he says some parting words to the woman, Irene will thank him and shoot herself.
**Try To Stop Irene** If Lee tries to stop her, she will plead for Lee to shoot her, she struggles with the group and breaks the balcony, she then manages to take the gun and shoot herself much to the trio's horror.
The trio return to the drugstore, Lee manages to unlock the door and distract the zombies with the help of Doug, and is soon forced to kill his undead brother, after taking the keys, the duo escape the walkers as they notice them, they return which impresses Lilly. After the long hunt, Lee and Lilly enter the office and finally retrieve the pills, however they accidentally set off the alarm which draws attention from the walkers, the group barricade the windows, Lee is then given a choice to save Carley or Doug.
**In-Game Decisions**
**Save Carley** If Lee saves Carley, he hands her the ammo and she kills two walkers, just then, Doug is yanked out of the window and mauled to death.
**Save Doug** If Lee saves Doug, he will pull him out to safety, just then Carley is grabbed by the hair and eaten.
Carley/Doug express shock at the other person's death. Afterwards Lee saves Clem from another walker, hr tries to escape but is stopped by an angry Larry, who punches Lee to the ground causing him to almost fall unconscious, luckily Kenny rescues him, and everyone makes it to the motor inn. Lee will then talk to various people and conclude the events, having hope for the future.

Starved For Help
Lee goes hunting in the forest with his friend, Mark he kills a walker with his axe, and notices that it ate a rabbit. The two have a conversation about their group, before encountering a crow, to which Lee may let Mark try to shoot it or convince him not to. Regardless the bird will be scared off by either the gunshot or the mysterious scream, upon hearing the screams the duo check to make sure it isn't Kenny, they discover Ben and his friend Travis trying to help their teacher David who is caught in a bear trap which appears to be rigged, Kenny arrives to notice the horrific situation. The three agree to help the teacher, and desperately try figure out how to free him before the walkers invade them, Lee will either run out of time or cut David's leg off.
**In-Game Decisions**
**Cut David's Leg Off** Lee figures out that he must amputate David in order to free him, with no better alternative, David will beg Lee to try the trap again, but Lee, knowing it's the only way, cuts David's leg off and frees him, upon being saved, the teacher faints in shock. Travis pukes in disgust, the group carry the unconscious David and leave. Travis gets distracted by a walker behind him and then gets mauled to death.
**Fail To Save David** Lee runs out of time and reluctantly decides to abandon David, who begs Lee not to leave. Travis desperately tries to save David and grabs Mark's gun, but in doing so, Mark accidentally shoots him, the group carry the unconscious Travis and leave. David begs for help and then gets mauled to death.
The group brings David/Travis back to the motor inn, hoping they can be saved, Lilly chastises Lee for being reckless to which he may defend himself. After arguing with Lilly, she gives him four food rations and decide who to give them too. While roaming around he will give his axe to Larry or Mark. Hr can also speak with Kenny about his plan to leave with the RV.
* If Lee and Kenny have a bad relationship, Kenny will criticize Lee for endangering Duck twice and is reluctant to consider bringing Lee.
* If Lee and Kenny have a good relationship, Kenny will express gratitude for Lee supporting Duck twice and offer to bring Lee with him.
* If Lee and Kenny have a neutral relationship, Kenny will mention whether or not Lee let Glenn leave willingly, and will suggest that Lee considers joining him.

**In-Game Decisions**
**Agree with Kenny's plan** Lee agrees that leaving for coast is a smart idea, to which Kenny approves of.
**Dissuade Kenny from leaving** Lee tries convincing Kenny to stay but Kenny disagrees.
Lee may also talk to Katjaa try helping Katjaa with healing David/Travis.
* If Lee decides to help, he will put pressure on the patient to keep him stable.
	+ If Lee rescued David, Katjas will point out that he is missing a leg.
	+ If Lee rescued Travis, Katjas will say his survival is slim.

Lee can also talk to various different people who will comment on what happened in the woods. After giving all the food rations, Katjaa breaks the news that the person who was brought back had died, Kenny storms off in response to this news, Katjaa tries to stop him and starts feeling guilty for the events, she will ask Lee what to do with Ben, but before he can answer, David/Travis reanimate and attack Katjaa, Lee manages to save her and struggles with the walker, after escaping the truck, he is saved by Carley or Mark/Larry, he gets back up, after being yelled at by Larry. Kenny chastises Ben for not saying that his friend was bitten, until Ben reveals that people turn no matter how they die unless the brain is destroyed, Lee is distraught over learning this. Just then the two men arrive, who are stopped by Carley or Kenny, the two introduce themselves, they're brothers named Andy and Danny St. John, they ask for gasoline and offer to invite the group in exchange, Lee may either agree to the offer or reject them, but regardless the group will be forced to go to the farm, Carley/Doug, Ben and Mark accompany Lee and head to the farm. On their way through the forest, Carley/Doug strike a conversation with Lee.
* If Lee saved Carley she will mention wishing that Lee was the leader, and will also ask if anyone else knows Lee's secret to which he may so that only Carley knows or mention that Larry knows as well, Carley reassures Lee that his past doesn't make him a bad man, to which Lee appreciates.
* If Lee saved Doug, they will talk about the traps and about food.

Mark then mentions Lee to Andy, the brothers ask Lee where he's from, to which Lee will be cryptic or mention that he's from Macon. Lee will also talk about who the leader is, and may mention how many people there are when asked about it. The conversation is brought to a halt when two bandits argue, Jake kills the other one and shoots him several times. After the debacle, Lee and the gang finally arrive at the farm, rather impressed by the setup, then they meet the mother who's name is Brenda. After introducing themselves, Carley/Doug and Ben leave to call the group over whilst Lee and Mark look around the dairy and try to make nice with the St. Johns or inspect the place for safety. Lee may learn things about the dairy's history and even fix a broken swing. After interacting with everything, Lee and Mark head out to fix the perimeter, after pushing corpses off the fence, it turns on and a bandit raid occurs, Mark gets shot in the shoulder with an arrow and the two hide behind a truck and take cover, Lee will have to unblock the truck many times as it gets stuck on two walkers, the second still alive attack Lee, and is split in half, it crawls after Lee but is soon shot in the head with in arrow, Lee and Mark narrowly escape the bandits. Upon returning the group is horrified when they see a wounded Mark, Lee walks around whilst Mark is taken inside to "heal". After Mark is taken to rest, the Andy will show the kids the fixed swing, if Andy fixed it, he'll mention that he wants to help the group as best he can, if Lee fixed it, Andy will pridefully announce Lee's actions and congratulate Lee, Kenny then starts pushing Duck, afterwards Lee roams around and talks with the group, he may push Clementine on the swing and have various discussions with her, he may also speak with Kenny, the start and end of the conversation will change based on whether Lee planned to gain the St. John's approval or planned to inspect the house for safety, he may ask about the well being of Kenny's family and much more, he can also talk to Lilly and discuss what happened to Mark as well as the topic of her father, after the discussion ends, Lilly politely warns Lee not to be too nosy. After talking to everyone else, Lee talks with the brothers, whom apologize for the raid, Lee and Danny head to the forest for recon, they come across a camp and find it empty, Lee walks around and finds various different boxes, afterwards he finds a camera with dead batteries. Lee then searches the tent and finds Clementine's hat, much to his shock, he is then ambushed by a woman named Jolen, when confronted he may shoot her or try to talk her down, regardless Jolene will be shot by either Lee or Danny, Lee's reaction will change based on who shot her. After returning, Lee talks with Brenda about the group, as she is rather concerned with the drama, after she expressing her concern, she tells Lee to thank Katjaa for healing the cow for her. After returning, he gives Clementine her hat, much to her surprise, she will ask Lee if he ever wants kids, to which Lee may answer that he hasn't thought about it in years, he may then speak to Duck, check various stalls, and talk with Andy, he may also speak with Brenda again, the conversation will start differently depending on whether Larry is with her or not, he may discuss Mark as well as the camp with her, he can also talk with Lilly about the camp, and ask her various questions. After some interactions, Lee checks out the barn door, Kenny talks with Lee having noticed the door too, he is rather suspicious about what's hidden behind the door, the duo notice the door being padlocked, Lee then notices the screws, which gives an idea, planning to unscrew the hinge whilst Andy isn't looking, afterwards, Lee looks around, he may distract Andy temporarily and talk with Katjaa regarding the farm incident in A New Day, he may also turn off the generator which serves to annoy Andy, then he finds a multitool and takes out the belt, Andy is then successfully distracted, Lee enters back into the barn, the dinner bell rings, Lee now has the opportunity to unscrew the hinge.
**In-Game Decisions**
**Unscrew hinge** Lee discovers a gruesome sight, the room appearing full off saws, chains, meathooks, a bath, blood and guts, Lee is completely horrified by this to which he confronts Andy about.
**Leave barn** Lee exits the barn and rejoins Andy.
Either way, he and Andy leave, dinner is ready and Lee decides to go upstairs, he may look at various family items, and the barricade, after going upstairs, he opens a closet and notices a cord, after connecting it, a light turns on, he then enters the bedroom and finds no sign of Mark. After much suspicion, he pushes the shelf and enters the bathroom to find a legless Mark, who warns Lee not to eat the dinner. After this horrific discovery, he rushes to stop Clementine from eating, either in vain or successfully.
**In-Game Decisions**
**Arrive On Time** Lee notices Clementine about to bite the meat and can stop her from eating or fail to do so.
**Arrive Late** Lee notices Clementine chewing the meat and can make her spit out or let her swallow.
Lee then must convince the group about the horrific truth.
**In-Game Decisions**
**Speak Directly** Lee immediately reveals the secret and mentions that the group is being traded for meat, successfully convincing the group about the truth.
**Speak Cryptically** Lee is evasive and may make Larry eat the meat.
Regardless Brenda then reveals the truth, much to the group's shock, everyone is then taken hostage, just then Mark starts crawling and Andy knocks Lee out. Lee, Kenny, Larry, Clementine and Lilly are then trapped inside a meat locker. After regaining consciousness, he wakes up to find Lilly puking. He may also witness a horrified or sick Clementine, she notices Led awake and expresses her shock at the situation, Larry then proceeds to scold Lee for failing to stop the dinner. After much arguing, Lee looks around for a way out. He may argue with Larry, reassure Kenny, ask Clementine for suggestions and much more. After some time, or noticing an air conditioner, Larry clenches his chest in pain and collapses, he has a heart attack and stops breathing. Lilly, in panic tries to save Larry and give him CPR. Kenny, thinking Larry to be dead, suggests putting killing him to prevent him from turning, this suggestion agitates Lilly, Lee will try to dissuade Kenny and mention Duck, to which Kenny will remind Lee that Duck wasn't bitten, and brings up what Ben said earlier. Lee can either agree on killing Larry or try to save him.
**In-Game Decisions**
**Agree On Killing Larry** Lee reluctantly agrees with Kenny's plan and holds Lilly back as Kenny takes the salt lick, he struggles but successfully pulls her out of the way, allowing Kenny to get the job done.
**Try To Save Larry** Lee disregards Kenny's plan and gives Larry CPR, though Kenny drops the salt lick unexpectedly whilst chastising Lee.
**Do Nothing** Kenny shoves Lee away and crushes Larry's head.
Regardless Kenny will still drop the salt lick on Larry, killing him. Lilly and Clem are both distraught, Lee tries to reassure Clem that everything will be fine, he then looks for a way out. Lee may talk to other characters, his relationship with them will change based on who he agreed with. After finding a way out through the vent, he looks for a coin and searches Larry's corpse, after successfully finding it, he unscrews the air duct and lets Clementine crawl through. After escaping the fridge, Lee and Kenny make it to the mincing room, Lee may take a weapon, but the only one, he can keep either the sickle, hay hook, or mini cattle prod. He then proceeds to talk to Kenny who depending on Lee's choice will leave without Lee or wait for Lee until he's ready. After the two make their way into the barn, they notice Danny holding his rifle, who is interrupted by Andy, as the brothers talk, Lee and Kenny eavesdrop, Lee may notice Danny setting the trap or mysteriously vanishing, after opening the door the third time, Danny draws his rifle at Lee, but Lee quickly grabs the rifle, and will stab, pierce, shock or punch Danny, Lee is then knocked to the ground and Kenny/Lilly will save him, Lee then gets Danny stuck in the bear trap, he holds a pitchfork and is given the choice to kill him or spare him.
**In-Game Decisions**
**Kill Danny** Lee impales Danny with the pitchfork, killing him and horrifying Clementine.
**Spare Danny** Lee sticks the pitchfork in the hay and assures Danny he won't kill him, which pleases Clementine.
Lee then hears Katjaa screaming and runs after her, he walks near the fence trying to sneak his way through.
**Lee Saved Carley** A walker appears and Carley kills it with an axe, she asks Lee what happened and prepares her pistol.
**Lee Saved Doug** Doug shines a laser light and almost blinds Lee to which he apologizes for.
Ben and Carley/Doug learn the truth and prepare to take action. Lee then sneaks up to the house and scares Brenda, he must talk her down so that she doesn't pull the trigger. After keeping her calm all three times, a zombified Mark saves Lee and bites Brenda, causing her to release Katjaa. As Brenda is devoured, Katjaa and Lee find Andy holding Duck hostage, Kenny rushes to help him but takes a gunshot to the stomach doing so. Lee tries to calm Andy down but to no avail, he is then distracted by Carley/Doug.
**Lee Saved Carley** Carley will shoot at Andy graze him in the ear, briefly stunning him.
**Lee saved Doug** Doug will shine the laser light at Andy's eye and temporarily blind him.
After Andy is subdued, Lee and Andy get into an altercation, Lee rolls Andy down the hill and falls with him, Andy then knee kicks Lee, turns on the generator and drags Lee toward the electric fence, Lee struggles against Andy, and then ask Lilly for help.
* If Lee agreed to kill Larry, Lilly will lower her rifle, and Lee will have to headbutt Andy.
* If Lee tried to revive Larry, Lilly will shoot Andy in the shoulder.

After Andy is subdued once more, Lee has the opportunity to punch Andy.
* If Lee fails to punch Andy, then Andy will get up and start punching Lee, though Lee will quickly regain the upper hand and push Andy into the electric fence, injuring him, then he confiscates Andy's rifle.
* If Lee punches Andy enough times, Andy will become weaker and slightly bruised, Lee can punch him more after the first time.
	+ If Lee stops punching Andy, he will get up and leave Andy lying around.
	+ If Lee punches Andy continually, he will damage Andy's face and beat him to a bloody pulp until he is stopped by Carley/Doug.

After defeating Andy, Lee attempts to leave, but is stopped when Andy demands Lee to finish him off.
**In-Game Decisions**
**Kill Andy** Lee will either shoot Andy in the head or push him into the electric fence where he is electrocuted to death, much to the horror of the group.
**Spare Andy** Lee decides to ignore Andy and walk away, Andy will yell out for Lee, in complete despair.
Lee and the group finally escape and walk back into the forest, and then talk about the different events. Lee starts a conversation with Carley/Doug. They will apologize for not arriving sooner, though Lee reassures them it wasn't their fault, they then ask if the St. John's were really killing people for food, and Lee will mention whether or not Clementine ate some. After the conversation, Carley/Doug will hand him the camera he took earlier, apparently found by Katjaa. Lee then sees Kenny talking to Katjaa and Duck reassuring that he's okay and then asks the two give him and Lee a moment, he talks with Lee about upcoming fallout for Larry's death, then asks for his opinion.
* If Lee agreed to kill Larry, he will reassure Kenny that he's on his side, agreeing with the decision to kill Larry. If the two talked about the RV earlier, Kenny informs Lee that he's more than earned a ride on the RV with him, to which Lee is glad to hear.
* If Lee tried to revive Larry, he will chastise Kenny much to Kenny's frustration, the two argue about the situation and Kenny storms off.

Clementine then speaks to Lee about the St. Johns.
* If Lee spared the St. John's, Clementine will ask if they're dead, to which Lee can be direct and say that they're still alive and suffering but their deaths won't be because of him if they die.
* If Lee killed the St. John's, Clementine will ask if Lee had to kill them, to which Lee may be direct and tell her that they were bad people and leaving them alive was risky.

After Clementine is reassured, she leaves. Just then Duck notices a car, Lee calls out to the stranger and sneaks up. He finds the car filled with lots of food and supplies, everyone in the group considers taking it except, Lilly, Ben and Clementine. Lee may either agree to steal or decide not to, the rest of the group will take the items no matter what you choose.
**In-Game Decisions**
**Steal Supplies** Lee agrees to steal from the car, unlocks it and gives the boxes to each person in the group.
**Leave Supplies** Lee decides not to take part in stealing though gives Kenny the keys and observes the situation.
Just then the group notice a red hoodie, thinking Clementine should keep it.
* If Lee agreed to steal, he will find the coat and insist that Clementine keep it.
* If Lee disagreed on stealing, Katjaa will notice the coat and offer it to Clementine to which she declines.

Carley/Doug then give batteries to Clementine and then hand Lee the camera showing a video of Jolene observing the motel.

Long Road Ahead
Lee and Kenny run around in the streets of Macon, in attempt to look for supplies, the neighborhood appears empty, which Kenny approves of. The two start walking, Kenny will either smile or shake his head depending on whether or not Lee agreed to kill Larry, Kenny then grasps his stomach in pain still recovering from his injuries. Kenny starts a conversation asking Lee on whether he thinks they should stay at the motel or leave in the RV, Kenny's responses are determined by his relationship with Lee. After finding a truck with a ladder, Kenny climbs up and loosens the ladder, Lee must find a way up, if he tries to use the ladder it will fall off, either way he must find another way up, to which he finds a tow truck and hooks it to the delivery truck. He grabs onto Kenny's hand but Kenny accidentally drops in pain from his injuries, the duo are then interrupted by screaming woman, confused they see the poor girl surrounded by walkers and pleading for help, Kenny suggests to leave her alive much to Lee's reluctance. Lee then prepares to shoot the woman out of mercy but hesitates.
**In-Game Decisions**
**Shoot Beatrice** Lee shoots the woman out of mercy, much to Kenny's frustration, the walkers having heard the gunfire switch their focus onto Lee and Kenny.
**Leave Beatrice** Lee reluctantly leaves the woman alive to which Kenny approves of, the walkers are distracted buying Lee and Kenny some time to take everything.
The duo get inside and must take as many items possible, if Beatrice is still alive, Lee can take everything. After the time runs out, the two make their way out, but Lee is taken by surprise as two walkers bust down the door and struggle on top of the door which Lee tries to lift off. Depending on their relationship, Kenny will either assist Lee or let Lee lift the door alone. Either way Lee escapes and knocks down a fridge, he then encounters an undead helicopter pilot, bashes hid head with a rifle and impales him in the stomach by pushing him into a metal bar. The two escape and arrive back at the Motor Inn. The meet with Lilly and show everything they retrieved, either having none/few/lots/all of the items, Kenny suggests leaving in the RV to which Lilly sarcastically says how appealing it sounds, Lee may either agree with Kenny or Lilly. Kenny will also mention Lee's actions regarding Beatrice and talk about whether or not Lee killed her, Lilly then mentions that someone has been in the group stealing from them. After the conversation ends, Lee walks around and talks to everyone, if he saved Carley, he will have the choice of revealing his secret to other members of the group. Lee then talks to Lilly who apologizes to Lee, he decides to follow up on Lilly's suspicion, Lilly gives him a broken flashlight as his first clue, Lee then investigates with the help of Duck, either letting him help willingly or dismissing him. Lee finds chalk marks, adding more suspicion, Duck later on finds chalk under the scuff, Lee may high-five Duck. After leaving the Motor Inn he finds a bag of stolen supplies much to his shock, he returns to Lilly but is soon interrupted by bandits who take his group hostage, Lee must talk to Jake until Lilly shoots him, a raid occurs.
* If Lee saved Carley, she will shoot Linda and Gary before running out of bullets.
* If Lee saved Doug, he will shoot Linda twice and Lee must decide on shooting Gary or Drew.

Whichever bandit is spared will try to escape, Lee can optionally shoot him in the leg but will have little effect. The raid worsens as more bandits attack. Lee must save Ben and Carley/Doug by shooting the bandits, he will then have to save Katjaa, Duck, and Clementine, Lee shoots all the bandits, though upon escape, Katjaa and Duck are tackled by zombie which is either killed by Lee or Kenny. After saving everyone, Kenny activates the RV, Lee urges Lilly to get in the RV, though Kenny is in a rush. More walkers break in.
* If Lee saved Carley, both Lee and Carley will take down the herd together, making the task easier.
* If Lee saved Doug, Lee is given instructions on which direction to shoot, Doug then fixes the RV.

After killing all walkers, Lilly reluctantly joins the group, after escaping, Lilly is visibly annoyed and accuses Carley/Ben of making a deal with the bandits, as things get heated, Kenny accidentally runs over a walker, causing the RV to get stuck. Lilly will then put pressure on Carley/Ben whilst Kenny attempts to pull the walker out. Lee may agree with Lilly or defend whoever is accused, regardless of choices after Kenny successfully pulls the walker out and kills it he asks what the problem is.
**Lee Saved Carley** Carley turns around as Lilly shoots her in the head in cold blood.
**Lee Saved Doug** Lilly tries to shoot Ben, but Doug pushes him away only to be shot in the head instead accidentally.
Either way, Lee will force Lilly to drop the gun and pin her against the RV. Lilly begs Lee to let her stay.
**In-Game Decisions**
**Abandon Lilly** Lee coldly leaves Lilly in the woods all alone putting her in a vulnerable position.
**Let Lilly Stay** Lee reluctantly keeps Lilly around to figure out what to do with her later. He ties her up and holds her captive.
Either way, they all get in the truck, Lee learns that Duck is bitten, then informs Clementine. The two have a long discussion before Clementine presumably turns and tries to eat Lee, luckily it's revealed to be a nightmare. He then wakes up to find that the RV has stopped by a train. The group rests while Lee scopes the area, he will find a Spanner/Spike Remover/Monkey Wrench upon exploration, he then discovers that the train is abandoned when exploring a cab, he may try to uncouple the train but to no avail. He can also take a water bottle and a map. Lee can also kill a walker in an abandoned car and retrieve animal crackers to give to Duck, he then finds a dead driver who appears to be just a corpse. Ben activates the train, much to Kenny's surprise, Lee then must figure out how to power the train, upon looking for a pencil he enters the RV again, if Lilly is present she'll steal the RV. Either way he takes the pencil and sketches the notepad, finding a manual on how to power the train. After completing the puzzle, he is startled by an old man named Chuck, they introduce themselves and Chuck joins the group. Everyone gets on the train but Duck is on the verge of death. He talks to Chuck before being interrupted by Katjaa. Duck coughs up blood which Lee wipes off, he then speaks to Kenny in attempt to stop the train. Depending on Lee's actions, he will either fight with Kenny or talk him down, either way Kenny finally listens to reason and stops the train. Duck, now pale is about to die, Kenny offers to end his suffering but Katjaa insists on doing so herself, Lee can offer to put Duck down or agree with Katjaa, after speaking with Clementine a gunshot is heard, Katjaa is later found dead having shot herself, Duck, who is still alive is close to turning, Kenny holds the gun preparing to end Duck's suffering.
**In-Game Decisions**
**Shoot Duck/Let Kenny Do It** Lee will either take the gun and kill Duck himself or convince Kenny to do it, either way the boy is shot in the head, preventing his reanimation.
**Leave Duck In The Woods** Lee gives Kenny the gun, but upon staying silent, Kenny can't bring himself to shoot Duck and decides to just go, leaving Duck to reanimate.
The two get back onto the train, Kenny restarts the train feeling gloomy and takes off. Lee then speaks to Clementine whom mentions that Chuck told her she was going to die like Duck, serving to anger Lee. Lee confronts Chuck though after some firm but genuine arguments listens to reason as Chuck advises him to teach Clem to fight and cut her hair. Lee is then given three tasks, teaching Clem to shoot, cutting Clem's hair, and navigating Savannah on a map. He finds a bottle and shares a drink with Chuck, the old man then suggests offering someone else a drink, to which Lee notices Kenny, he successfully distracts Kenny and takes the map, Kenny returns and Lee leaves. Upon going back to the cab, Ben reveals that he made the deal with the bandits, Lee is shocked by this news. He may either threaten Ben or calmly warn him to keep his secret to himself, depending on how the conversation he may talk to Ben again either staring at him or starting another conversation with him. Lee eventually teaches Clementine how to shoot, cuts her hair and navigates Savannah. After completing all three tasks, Kenny suddenly halts the train to find it blocked by a diesel tank. Kenny and Chuck argue only to be interrupted by a mysterious couple who's names are Christa and Omid, Lee climbs up the ladder and introduces himself, then introduces Clementine after everyone is acquitted, they climb down the ladder and look for a way to knock down the diesel tank. Lee finds some tape and talks to everyone in the group, he may learn that Omid shares his love for civil war history. He finds a train station, Clementine decides to join him, after killing several walkers they find a lighter, Lee uses the lighter on the truck's coupling and then must dangle Omid to completely knock it down. After successfully getting rid of the truck, the two escape though upon jumping down onto the train, Omid injures himself and Lee jumps into the cab, he must save Omid or Christa, luckily neither one dies though whoever is helped first will chastise Lee for not saving the other person. After making it to the cab Lee talks with Kenny, suddenly the radio turns on and a Stranger claims to know Clementine's parents. This serves to horrify Lee.

Around Every Corner
Lee and the gang travel through the streets of Savannah in search for a boat, Lee confiscates Clem's radio and politely refuses to give it back to her when asked. Christa notices Omid walking in pain, still injured from the landing, concerned about his well being, Christa asks Kenny to stop for a bit so that Omid can rest.
**In-Game Decisions**
**Agree With Christa** Lee tells Kenny to wait up, they have a minor argument as Kenny insists that they're near the river to which Lee assures Kenny that it wouldn't hurt to let Omid rest.
**Agree With Kenny** Lee dismisses Christa's worries and sides with Kenny, Christa and Kenny argue about whether or not to leave Omid, infuriated Christa chastises Kenny, Lee can offer to carry Omid to which Christa approves of.
The conversation is brought to a halt when suddenly, a bell rings, just then a stranger calls Lee and warns him to be careful, soon walkers approach the group and they all flee. Kenny is grabbed by one, to which Lee/Christa saves him. Ben and Clementine get surrounded, in panic Ben runs off putting Clementine in danger, Lee must shoot some zombies to save her, though no matter how many walkers are shot, one will attack Clementine but luckily Chuck saves her and impales the walker, Chuck fends them off and demands the group leave without him, everyone else escapes and enters a backyard behind a gate. Lee must find a way into the mansion, he soon finds a locked dog door that requires a chip, to which he goes looking for it, he soon has to dig up the dog's corpse which gets decapitated. Lee manages to unlock the dog door but can't reach the handle, Clementine crawls through it and unlocks the door, Lee may either praise Clem, yell at her or gently warn her. After the group gets in, Kenny and Christa argue, Clementine then talks to Lee for a bit. After Clem leaves, Kenny and Ben head upstairs, Lee can find dog food and a bottle of whiskey, upon scoping the area, he must check the doors to make sure the house is safe, after doing so Clementine is asked about who she called on the radio. Soon the group is interrupted by Ben who informs them about Kenny. Lee enters the attic and notices a young walker named Fivel whom resembles Duck, Kenny is reluctant kill him either feeling unconfident after being unable to shoot Duck or having to shoot another child again, Lee can encourage Kenny, offer to kill the walker for him or suggest to leave.
**In-Game Decisions**
**Kill Fivel Yourself** Lee either stomps on the zombie's head, hits him with a wrench, or shoots him.
**Encourage Kenny** Lee persuades Kenny to kill the walker, Kenny now confident shoots the walker and puts him down.
**Leave Attic** Lee is too reluctant to kill the walker and decides to leave, he informs Christa about the walker, feeling it unsafe to leave him alive Christa puts the boy down.
After Fivel is put down, Kenny/Christa suggest burying the kid, to which Lee does so, sorrowful he grabs the shovel and buries the boy. Suddenly he notices a mysterious figure who runs upon notice. Lee can either tell the truth or lie to the group about what he saw. Regardless Kenny decides to search for a boat to which Lee can support or dissuade Kenny. Clementine asks to join but Lee declines her request, Ben then asks what to do to which Lee can either have him look after Clementine or keep watch on Omid. Soon the two men leave and find themselves in a place called Crawford. They scope the area and find an abandoned boat, only to find it has a hole in it. The two roam around the city, Lee finds a telescope that requires a quarter, on the way he finds some walkers speared in the spine hung like scarecrows, much to Lee's horror, he can check the cash register though it will prove useless, eventually he hits a newspaper machine with his wrench and finds the quarter. Lee is about to insert the quarter only to be interrupted by Kenny who informs Lee that the boat is damaged beyond repair and then notices the horrific sight of the impaled zombies. Lee finally inserts the quarter into the telescope, and soon sees a masked figure. The duo prepare to sneak up on the figure, as Lee approaches he notices they disappeared, to which the figure surprises Lee and attacks him.
**In-Game Decisions**
**Win Fight** Lee blocks the figure's attack and punches them, drawing his gun on them but stops when Clem watches in shock. Her reaction will differ depending on whether or not Lee killed someone in front of her. Either way Lee decides not to shoot.
**Lose Fight** The figure stuns Lee and almost kills him but stops as Clem begs them not to hurt Lee. Feeling remorseful they decide to spare Lee.
After the fight calms down, the figure turns out to be a woman and she finally speaks and realizes that Lee is not from Crawford, to which she is relieved. The woman either asks to get up or slightly stares, before she is interrupted by Kenny. Kenny tries to attack her but the woman counters his attack and disarms him, she almost kills him until Lee stops her and explains the situation. The group introduces themselves and the woman reveals that her name is Molly, she explains to them about Crawford and reveals that she rang the bells. The conversation abruptly ends when a herd arrives having been alerted by the gunshot, they run to an alleyway and are almost abandoned by Molly until Clem convinces her to stay, Lee helps everyone up to the balcony, Kenny offers his hand to Lee to which Lee can grab or ignore, either way unable to get up, he borrows Molly's Ice Pick and opens a sewer lid, managing to escape. Lee walks around the tunnels and enters the lower level either slipping or jumping down, upon exploration he finds a dead rat and a group of walkers, he must distract the walkers with waterfalls, so he takes a pipe valve and turns it, then places it onto another pipe and successfully distracts the heard. Lee finds Chuck's corpse and learns that he shot himself, he takes his friend's pistol and keeps it. He carries on but is suddenly grabbed by a walker underground which draws attention from another walker who approaches Lee, through this predicament Lee must pry the walker arm off, he can try to shoot it but he misses and alerts the other walkers, regardless he tears the walker's hand off and will shoot/stab the other walker.
**In-Game Decisions**
**Stab the walker** Lee stabs the walker with Molly's ice pick and keeps the walkers distracted.
**Shoot the walker** Lee shoots the walker and alerts the other walkers, he must quickly escape them.
After killing the walker, Lee can explore around, he can pay respects to Chuck, take off a door knob, grab a ladder and much more. He sees a sign and bumps into it which reveals an entrance to a storage room, he enters it and then he opens the door to find himself in a morgue where is questioned by an old man making Vernon, the old man draws his gun on Lee in fear and asks for his name, the two talk and try to negotiate, his friend Brie suggests killing Lee believing him to be from Crawford, to which Lee denies, after some conversation Vernon prepares to shoot Lee.
**In-Game Decisions**
**Threaten Vernon** Lee aggressively lashes out at Vernon and intimidates him, he grabs his gun and throws it away, he insults Vernon and scares him.
**Reason With Vernon** Lee tries to calm things down and carefully takes Vernon's gun, Vernon reluctantly eases up.
The two start talking and introduce themselves to each other. Lee reassures Vernon that he is indeed not from Crawford, to which Vernon reveals that he is actually from Crawford himself, he explains that him and his people were cancer survivors and were kicked out of Crawford, lamenting on their twisted tactics. Lee may ask for help to which Vernon will either act begrudgingly or systematically depending on his actions, he expresses that he wishes to help but it's too risky, Lee may convince him in various ways.
**In-Game Decisions**
**Threaten to kill Vernon** Lee draws his gun on Vernon and threatens to kill him if he doesn't help.
* If Lee threatened him previously, Vernon will fearfully comply much to Brie's anger.
* If Lee negotiated with him previously, Vernon will call Lee's bluff and lament that Lee is no killer, thus Lee must choose other dialogue.

**Trick Vernon with a fake offer** Lee lies to Vernon and claims to have medicine, Vernon agrees to help believing Lee's lie.
**Mention Clementine** Lee mentions that he wants to reunite with Clementine, confused, Vernon asks if she's his daughter to which Lee may answer honestly or lie, either way Vernon will lament about how he lost his daughter too and doesn't want to allow another little girl to suffer the same fate, so he happily helps Lee.
**Stay silent** Vernon asks Lee if someone in his group is hurt/sick, Lee mentions that Omid has an injured leg and needs help, knowing the seriousness of the situation Vernon decides to help.
After Vernon agrees to help, he bids Brie farewell and takes off with Lee, together they escape the sewers. A few moments later, they arrive back at the mansion and encounter Molly again, she introduces herself and asks who the "fossil" is, to which Lee may answer or avoid the question. Christa appears and meets Vernon, he checks on the injured Omid and advises Lee to leave the room to focus on other matters, Lee leaves and realizes that Clementine has gone missing, he can look in various rooms, he'll talk to Kenny and Ben, with Kenny visibly drunk, he laments on how the group is "screwed", upon further exploration, Lee still has no sign of Clementine, he is informed by Molly/Ben that she was in the garden last time they saw her. Lee enters the garden and hears a noise from the shed, he opens the doors and finally finds Clementine, he hugs her in relief. Clementine shows Lee an interesting find, it's a working boat much to the group's surprise. The group waits around while Kenny examines the boat, Kenny arrives and informs the group that the boat can't currently move but it only needs fuel and batteries, the group makes a plan on how to find the needed items (fuel, batteries and medicine). Lee/Christa will suggest Crawford though Vernon is reluctant, after the first suggestion Lee makes a plan on how to enter.
**In-Game Decisions**
**Suggest Attacking** Lee suggests attacking the guards and getting in through force, Molly initially disapproves of the idea but is more reassured upon learning about the sewers.
**Suggest Sneaking** Lee suggests sneaking inside Crawford undetected, which Vernon approves of and brings up the sewer tunnels, Molly too agrees with the plan.
After making a plan, the group gets ready to take off. As Lee is about to leave, Clementine interrupts him, she expresses fear of people dying in which Lee may reassure her albeit in vain, Clementine eagerly asks to join, to which Lee is reluctant about.
**In-Game Decisions**
**Bring Clementine to Crawford** Lee decides to let her join, with concerns about leaving her alone with Omid, as well as considering her usefulness. Clementine gets ready and arms herself.
**Leave Clementine at the mansion** Lee sorrowfully tells her to stay, Clementine is sad but understanding of Lee's decision, she dejectedly walks away.
The group gets ready and arms themselves, Kenny speaks with Lee about the boat having a capacity problem.
* If Lee tried to save Larry, Kenny will warn Lee that he might be cut loose.
* If Lee agreed on killing Larry, Kenny will mention that they may have to someone else loose, to which Lee is concerned about.

The conversation is brought to a halt when Vernon returns with Brie, he declares that she will help, to which Lee may support or disagree with, either way she joins the group. Clementine enters the scene and talks with Lee.
* If Lee let Clementine join, Vernon will be concerned about the risk with her being a child, Lee/Clementine will defend the decision to let her join, to which Kenny supports.
* If Lee decided not to bring Clementine, he will either give her a gun or tell her to hide, having to leave her, he hopes to get the mission over with.

And so the group leaves, Lee takes an axe from Ben, the group heads into the sewers and enters Crawford. Upon entering, they discuss the plan and head on, Lee will draw out a pistol or hatchet and encounter a walker named Jeff which he immediately puts down. The group enter the school and notice it empty, Vernon and Brie barricade the door. Kenny asks if the walkers saw them, if Lee answers pessimistically, his answer will frighten Clementine/Ben. Noticing that the town is overrun, Vernon concludes that this is a good thing to which Lee may agree or disagree. Kenny and Ben argue about the plan but continue forward with the group. They enter the classroom and look at a map. Lee asks about the fuel, and batteries, then either Lee/Christa will ask about the medicine. After locating the necessary equipment, they spread apart while Lee scopes the area. He may talk to Ben who expresses guilt and wanting to tell Kenny the truth, to which Lee will either dissuade Ben, or tell him to wait, Lee may also chat with Clementine if he brought her to Crawford. Lee exits the classroom and enters the locker room, he finds banners, a broken faucet, and fired bullets, he comes across Molly who waits for Lee to join her at Herman's auto garage, Lee follows her but loses sight of her, he enters the alleyway and jumps over a fence, he comes across a zombified doctor but before he has a chance to kill him, Molly interjects and brutalizes the zombie seemingly furious. More zombies appear, Lee finds a carjack and uses it to open the garage door to escape, he opens the car hood and borrows Molly's pickaxe to break the oil valve. He breaks the oil valve and causes the car to drop intensely, attracting walkers, he must unhook the car battery to which he unscrews the cables and takes the battery, he jumps on the truck, shoots the glass and boosts Molly up. Molly offers her hand, Lee takes it and escapes onto the roof. Molly jumps across the roof, then Lee does so too and grabs onto Molly's hand, they make it back to the school but Molly takes off with the battery. Lee then comes across Kenny and Brie who are being attacked by zombies, Lee slices the walkers and manages to barricade the door, saving the two. The trio makes it back to the classroom and takes a rest. Kenny examines the exit door with Ben whilst Brie looks at the map, Lee can talk to Brie who will either respond to him positively or negatively depending on his actions towards Vernon. Lee exits the classroom once more and finds several zombies banging on the door to the office that Vernon and Christa are in, he takes out his pistol and shoots them down. Lee enters the office and checks on Vernon and Christa, fortunately both of them are unharmed, they notice a locked safe with a combination lock, so the trio must find out the code. Lee scopes the area and notices medical equipment, he can talk to Vernon and potentially thank him for helping, depending on their relationship, Vernon will either hostly tell Lee that he's only doing this for his own group or gleefully tell Lee that groups should help one another. Lee can also speak to Christa and mention Clementine depending on whether or not he took her to Crawford. Lee finds files containing a video cassette, he places it into the camera and a video plays, it shows a woman named Anna and a doctor named Logan who turns out to be the same doctor that attacked Molly as a zombie, Logan informs Anna that she's pregnant and warns her of the consequences, Anna runs off in frustration, whilst Logan opens the safe, but the video abruptly ends thus Lee must find another tape. Lee goes back outside and enters the same shed, suddenly a walker attacks him, Lee pushes the walker and a tv falls onto it's head, Lee finds no sign of Molly and encounters Logan again who turns out not to be put down after all, Lee kills him and grabs the second cassette. Lee enters back inside the school and can find a third cassette much to his confusion, he enters into the office again and plays the tape, it shows Anna distraught that Logan considers that she terminate the pregnancy, in anger Anna stabs him and runs off, the code is finally shown, Christa cries feeling traumatized by the video though she manages to keep her composure. Vernon and Christa leave and wait for Lee. If found, Lee can play the third tape which shows Molly presumably mingling with Logan, it's established they made an arrangement in order to get medication for her little sister, unfortunately Logan has changed mind and informs Molly that her sister can't stay in Crawford anymore, frustrated by this Molly leaves, the video ends and Lee finally knows the truth about Molly. Lee exits the office and heads back into the hallway and comes across Molly again, she returns the battery and is about to end the conversation.
**Saw Third Video** Lee may confront Molly about her past, she will reveal that her sister was taken away from her, to which Lee can act dismissive or compassionate in response.
**Didn't See Third Video** Lee asks Molly if she's okay to which she suspiciously says yes.
The bell rings, Ben enters the scene and startles the duo, Ben mentions that Kenny is still barricading the door, Lee notices the hatchet to which Ben mentions that he found it in the door lock, knowing the mistake Lee looks back and a herd breaks in. Walkers surround Molly, she stuns the first one and kills the second one, the first walker grabs Molly and Lee must kill it.
**In-Game Decisions**
**Shoot The Walker** If Lee left Clementine in the mansion, he successfully kills the walker, Molly compliments his skills, if Lee brought Clementine, he will miss the shot but the walker is shot by Clementine instead, Molly mistakenly thanks Lee but Lee informs her that it was Clem who saved her.

**Shoot Molly/Do Nothing** If Clementine is absent, Lee can accidentally shoot Molly or do nothing, either way Molly will fall down and scream the walker grabs her but she kicks it down, Lee and Molly kill a few different walkers but Lee runs out of ammo, leaving him with no choice but to separate from Molly.
Lee, Ben, and determinantly Molly escape back into the classroom whilst Kenny tries to open the door. Ben panics and prepares to reveal the truth, and so he does, he reveals that he made the deal with the bandits and caused the death of Katjaa and Duck, knowing the truth, Kenny rages and tries to attack Ben, Lee and Vernon restrain him until he calms down, he suggests abandoning Ben, Lee may side with Kenny or defend Ben, Brie asks if they get a say in Ben's fate but suddenly Brie is devoured by several walkers. The group get inside the armory, Lee tries to close the door but to no avail as the lock is busted, Lee sarcastically compliments the armory, Christa finds a gun with three rounds, Kenny notices the door open and frustratedly asks Lee why he didn't close it, to which Lee mentions the broken lock. Kenny tries to find another way out through the downstairs, Lee opens the door to find the exit filled with several walkers and immediately shuts the door. Lee barricades the door for a few seconds, giving the group time to escape, Kenny finds a rifle from a corpse and tosses it to Lee, and so Lee walks up the stairs backwards whilst shooting several walkers, suddenly he slips into a broken stair and must free himself, he shoots some more walkers, gives his leg a few tugs and manages to break free. Lee encounters a few more walkers who are shot by Christa, then he axes the rest of them, as he axes the final walker, it is still alive and grabs onto Lee's rifle, Lee will either shoot him off or let the walker lose grip, Lee makes it up to the top of the bell tower and may hug Clementine if present, Vernon notices a ladder, the group climbs down but suddenly, Ben is grabbed by an undead Oberson.
**In-Game Decisions**
**Do Nothing** The rope breaks causing Oberson to fall with Ben, Lee looks down and leaves Ben to get devoured.
**Shoot Oberson** Lee shoots Oberson in the head, Ben falls but manages to grab s ledge, Lee holds onto Ben and tries to pull him up, however Ben tells Lee to drop him, Kenny observes the situation and will either tell Lee he'll see him when he's done or say nothing, Ben slowly prepares to fall. If Lee lets go or does nothing, it will play out similarly to if Lee failed to shoot Oberson, if Lee pulls Ben up, the two successfully escape Crawford.
The group makes it back to the mansion, having everything they need. If Lee left Clementine behind, the group will either find a walker corpse by the staircase, shot by Clementine offscreen or a walker in the closet which jumps at Lee put is quickly put down by Kenny. The group checks on Omid, Christa gives Omid the medicine, fearing that he might have died, she almost cries, however Omid wakes up feeling much better much to the group's relief. Omid will ask about Ben either regarding his fate or how he's feeling depending on whether or not Lee saved him. Lee and Vernon exit the room and begin a conversation, depending on their relationship Vernon will either scold Lee or confide in him, he then advises Lee to consider letting him take Clementine off of his hands, Lee can either yell at Vernon or consider his offer, Vernon leaves Lee to think about his suggestion, Lee is about to talk with Clementine, if Molly escaped she will bid Lee farewell and wish him luck on his journey. Lee speaks with Clementine about the plan, Clementine asks if they can find her parents but soon realizes there's no hope in doing so, upon realizing this, she cries. Lee falls asleep and then wakes up to find Clementine missing, he enters the garden to find her hat, he then enters the alleyway to find the walkie-talkie and suddenly he gets attacked by a walker though he immediately kills it, he takes the walkie-talkie and finds that he's been bitten, the group enters the scene, Lee can either keep his bite a secret or reveal the truth, Lee informs them that Clementine has been kidnapped and he must find her, he can either go alone, recruit one or two members, or the whole group, his actions will determine who joins him, whoever didn't join will stay to guard the boat, Lee and potentially whoever joined him enter the morgue and hear a call on the radio from the Stranger who warns Lee to choose his next words carefully.

No Time Left
Lee starts a conversation with the stranger who has taken Clementine hostage, the stranger tells Lee not to hurt anyone again, Lee in panic talks to himself, if someone joined him, they will defend the doors. Lee must find a way out, he checks the cabinets and finds a rib spreader, he takes it and heads to the elevator shaft. He places the carjack into the elevator and slowly extends it, which opens the elevator. Suddenly Lee faints and falls unconscious, he will either wake up on the ground or on a table.
* If Lee is alone, he wakes up on the floor, he finds a saw and considers cutting his arm off.
* If Lee brought someone, they will attempt to amputate Lee until he wakes up, Lee and whoever is with him discuss what do about his arm.

With a time bomb on his wrist, he must make the decision of cutting his arm off or accepting his fate.
**In-Game Decisions**
**Keep Arm** Lee decides against amputation, which will surprise whoever joins him, knowing he's going to die, he presses forward and opens the elevator door himself.
**Cut Arm** Lee agrees to amputate his arm off, if he is alone or brought only Ben, he will hesitate but his arm himself, if he brought Kenny but didn't bring Christa and Omid, Kenny will amputate Lee, if Christa is around she will take Kenny's place in cutting Lee's arm. After his arm his sawn off, he passes out and gets bandaged up. He wakes up to find that he lost some blood but hopes that it buys him some time, if someone joined him, they will have opened the elevator door for him.
Lee and whoever joined him, head to the elevator shaft and must climb the ladder. A walker falls down, which startles Lee. Lee presses on, if he kept his arms he will faint and have to pull himself up, after getting back up he climbs the ladder and makes it to the top. Lee and whoever joined him makes it onto the roof and must find a way down, Lee finds a fire escape and the bell tower, he comes up with a plan to distract the walkers and use the fire escape, he finds a ladder and carries it to the bell tower. After placing the ladder he crawls, the ladder begins to drop but Lee jumps onto the ledge and makes it safely, he can try to open the trapdoor only to find it locked, he rings the bell and jumps onto the ledge, either grabbing onto the ledge or slipping and getting saved by whoever joined him, Lee and whoever joined him makes it down the fire escape and head back to Fivel's Mansion. Upon arriving back he shoots a walker and finds the boat missing.
**Someone Stayed With The Boat** Lee finds the shed locked with a shovel, he takes it out and finds that boat has been stolen due to whoever stayed behind being caught by surprise, if Kenny was left with the boat, he'll sustain a black eye, if Ben stayed behind he will have a cut lip.
**Boat Was Left Unattended** The group enter the shed and find that the boat has been stolen, a note from Vernon is found, depending on Lee's relationship with him, Vernon either expresses pride or remorse in the note, Kenny is enraged by Vernon's actions.
The group argues to which Lee tries to defuse the situation, if Ben is alive he and Kenny argue, Ben finally stands up to Kenny and mentions his past, he reveals that his family went missing and he doesn't know what happened to them, Kenny then becomes more sympathetic towards Ben. Suddenly more walkers arrive, the group enter the mansion and Lee gives them different commands, Omid is seen frozen and in need of help, the group find the door open, with walker arms pointing out, Lee finds a cleaver and chops three arms, things calm down for bit but then soon worsen, an undead Brie shows up and approaches Lee.
**In-Game Decisions**
**Attack Brie** Lee chops Brie in the face and dislodges his cleaver.
**Do Nothing** Lee hesitates, Omid shoots Brie, whilst Lee looks at her sorrowfully.
The group make if up to the hallway, Kenny and Lee/Omid push the furniture and barricade the hallway, the group draws their weapons and shoots the walkers until they run out of ammunition. Lee finds a rope to the attic, Lee/Christa pulls the rope and open the attic door, the group makes inside, Lee drops his gun and enters the attic, if Ben is alive, he gives the gun back to Lee. The group makes it into the attic and makes a plan on how to escape. Omid makes jokes which briefly agitates Christa, if Lee kept his arm he will faint, either way he hears the radio again, Lee and Kenny argue about his current condition, one of them lose their temper and throw a statue at a wall, the group sees a whole through it, Lee/Kenny find a coat rack and bang it against the wall finding that the wall is weak, the group takes turns breaking the wall, Lee discusses the circumstances with his peers, first about his bite with Omid and Christa, and then he talks to Christa and Kenny about past events, Kenny shares a drink with Christa. The wall is finally broken and the group finds a bedroom with a dead couple on the bed, serving to horrify Kenny, thus Kenny laments on what Katjaa did, and makes a statement on moving forward, the group looks around to find a way out, Lee finds a balcony, the group all manage to make safely though Kenny loosens it.
**Ben is dead** The group makes it safely, they press on, Lee and Kenny discuss about the stranger, Kenny carelessly pats Lee on the back and causes Lee to lose the radio, Christa jumps down to get it but finds herself trapped, Lee pokes around and finds a metal pipe, he gives it to Christa but it serves no use, Kenny jumps down and rescues Christa, he then gets overwhelmed by walkers and takes off.
**Ben is alive** Ben jumps up but causes the balcony to break under him and he falls down with it, Lee and Kenny rush to his aid and find that he's impaled, with little time left, Kenny orders Lee to escape and leave him behind, to which Lee may agree or disagree, if Lee has bullets he can give them to Kenny, either way Kenny locks Lee out and mercy kills Ben, and fends off the walkers, Lee escapes feeling sorry for poor Ben. Lee laments on how Kenny could sometimes be difficult but still meant well.
After Kenny separates from the group, Lee and Christa discuss Kenny's fate, Lee can mention him being a close friend, after the events Lee either suggests Christa and Omid take care of Clementine or find a family for her, the trio make it a sign post and must cross it to get to the other rooftop, Lee must decide who goes first.
**In-Game Decisions**
**Lee goes first** Lee decides to go first and slowly drags himself across the sign, but the sign post collapses, Lee falls down and grabs onto a sidebar.
**Christa and Omid go first** Christa and Omid go first and successfully get across the sign post, however it collapses, leaving Lee with no way across.
Regardless Lee is stuck and decides to jump down, he commands Christa and Omid to meet him later and jumps down into the streets. From here he fights several walkers with a cleaver and potentially a mirror shard if he still has his other arm. He presses forward, he can sustain two more bites, regardless he kills several walkers and makes it to the Marsh House. He enters an apartment and finds a locked closet, he is then held at gun point by the stranger, the two have a quiet conversation and confide in each other about their pasts, the stranger will bring up past choices that Lee made. The stranger then talks to his zombified wife, Clementine takes a weapon depending on what Lee looks at, either lodging a cleaver in the stranger's shoulder or hitting him on the head with a bottle, lamp or carafe, once the stranger is stunned, him and Lee fight and struggle with each other, Lee then has a chance to kill the stranger.
**In-Game Decisions**
**Choke the stranger** Lee successfully strangles the stranger to death, and can decide on whether to put him down or let him turn.
**Let the stranger go** Lee loses grip on the stranger, but Clementine manages to shoot him and save Lee.
Lee and Clementine hug each other and make an escape plan, Lee finds a walker in the closet and kills him, suddenly Lee figures out that the only way through the hers safely is getting covered in walker guts, he smears them on himself and Clementine and the duo head back outside, they push through the walkers and find that Ed and Diana are both zombified, Lee suddenly faints is woken up by Clementine inside a jewelry store. Clem soon learns that Lee is/was bitten and doesn't have a lot of time left, he is on the verge of death and Clem must figure out how to escape, Lee gives her instructions one last time, Clem grabs a chair, takes a baseball bat, breaks the window and unlocks the door, she finds a tied up zombified security guard and handcuffs, depending on the instructions given she either handcuffs Lee or the zombie, Lee will then instruct her to get the keys or the gun, Clem reaches for one of them but the walker breaks from it's chains and chases Clementine, Lee gives her the bat and Clem beats the walker with it until he dies, Lee then informs Clementine that he doesn't have any time left, Clementine will have to choose between putting Lee down or letting him turn.
**In-Game Decisions**
**Tell Clem To Shoot Lee (Dead)** Lee instructs Clementine to kill him, after giving final instructions, Clementine reluctantly shoots him in the head.
**Tell Clem To Leave Lee (Undead)** Lee instructs Clementine to leave him, wanting her to remember him alive, after giving final parting words, Lee finally stops breathing and dies, and then he turns offscreen.
**Say Nothing (Dead)/(Undead)** Clementine will make her own call depending on what she previously learned, either shooting Lee or letting him turn.
Lee dies, leaving Clementine sad and alone, at least for a while.

400 Days
His family's pharmacy can be seen in Vince's story, and further more he is mentioned by the cancer survivors depending on what he did when meeting them.

### The Walking Dead Season Two

Lee appears in Clementine's dream while she is unconscious from a gunshot wound, he brings up the hardships of the outbreak and how it can change people for the worse, Clementine cries in his arms, knowing that this is all in her head.

### The Walking Dead: The Final Season

In another dream sequence Clementine confides in Lee about the struggles of raising a kid, Lee expresses pride in her.

## Relationships

### Carley

Carley seems to have a fondness for Lee, potentially romantic interest in him too, Lee may share this same interest though it isn't explored much, Carley can kiss Lee on the cheek if he told her he'd reveal his past. The two have a very close bond, with Carley being loyal to Lee every step of the way regardless of his choices, she admires Lee's skills and sees the good in him, she even mentions preferring him as the leader. It has never been confirmed or denied by the company as to whether or not they were in a relationship.

### Kenny

Kenny and Lee's relationship may vary depending on previous choices, if Lee wasn't supportive of Kenny in A New Day, Kenny will be hesitant to let Lee join the RV, though if he supported Kenny once or twice in the same episode, Kenny will offer Lee a chance to join him in the RV. Their relationship may increase or decrease depending on whether or not he agrees to kill Larry, though in episode 4, their relationship is either positive, neutral or negative. In the end the two manage to put any conflict they had to rest, knowing the gravity of the circumstances, Kenny ends up risking his life for Lee, though unknown to Lee, he escapes. Kenny may relent on how he could have treated Lee better, and talks about him in a positive light.

### Clementine

It is evident that Lee cared for Clem, he had looked after her for several months into the outbreak, and became a father figure to her, unfortunately Lee would die saving Clementine, with her naïveté costing Lee his life.

### Mark

Mark remains loyal to Lee til the end, he mentions always being there when Lee needs him and coincidentally he ends up saving Lee even in death.

### Doug

Lee's relationship with Doug is pretty neutral, as Lee does not so much as linger on either of his deaths, whereas with Carley he is devastated, Lee doesn't think much of Doug.

### Lilly

The two seem to be on reasonably good terms, with Lilly reassuring Lee that Carley/Doug's death wasn't his fault and showing gratitude for saving her dad's life. Lilly may also confide in Lee about her concern regarding the St. Johns. Depending on whether or not Lee helps kill Larry, their relationship will increase or decrease, either way, Lilly will still break Lee's trust either by trying to kill Ben or murdering Carley.

### Larry

Larry is distrusting of Lee, and shows no gratitude for saving his life, no matter what Lee does, Larry will always find an excuse to chastise Lee.

### Duck

Duck seems to find Lee cool, and shows eagerness to help him investigate.

### Katjaa

Katjaa admires Lee's courage and dedication to the group, and trusts him with her family.

### Ben

Lee seems to be sympathetic towards Ben, though he can lash out upon learning the truth, regardless Lee can mention him in a positive light and express remorse regarding his death.

### Chuck

Upon first meeting Chuck, he is initially scared, but eventually welcomes him to the group. Clem mentions that Chuck told her she'd end up like Duck, which at first frustrates Lee, but after a calm discussion, Lee takes Chuck's arguments into consideration. Upon seeing Chuck's corpse he is saddened by his death and laments that he deserved better.

### Christa

Christa and Lee's relationship may vary, though Christa will always help him if he reveals his bite, knowing the seriousness of his condition, to honor Lee's sacrifice, she looks after Clementine for a while.

## Trivia

* Lee is voiced by Dave Fennoy, who also voices Bluebeard from The Wolf Among Us, Gabriel from Minecraft: Story Mode, Finch from Tales From The Borderlands, and Lucius from Batman.
* Lee was originally supposed to be voiced by Benjie Ross, who would later on voice Marcus from 400 Days.
* It was confirmed by Melissa H. that Lee's death was planned during the production of Long Road Ahead.
* Lee can break the fourth wall and reference Randy Tudor in No Time Left, this occurs if Lee talks to Kenny five times.
* According to unused audio, the senator's name was Sam and used to be friends with Lee.
* Lee's determinant fight with Kenny in "Long Road Ahead" is very similar to Kenny's fight with Mike in "In Harm's Way", and has a similar animation.
* Lee and Carley seemingly have a romantic relationship though it has neither been confirmed nor denied.
* As mentioned in Long Road Ahead Lee is into American Civil War history.
	+ In "Amid The Ruins", Clementine may mention that Lee would have loved the museum.
* Lee starts his story in cuffs and can die in cuffs.
* When talking to Hershel, Lee can mention having a pet betta fish.
* Lee is one of many walking dead characters with a dead or undead status.
* Lee is the first telltale protagonist to canonically die.
* Lee can sustain a total three bites, two of them determinant.
	+ Furthermore, Lee is the only character in the series who can be bitten more than once.
* The game originally featured a different main character who would have been Clementine's older brother, though role of guardian became Lee's, most likely finding a convicted murderer more interesting.
* Originally the player would have controlled Lee in first person, and while this concept was liked when pitched, Telltale still decided against it, for unclear reasons.
	+ However parts of this concept are still left over as there are various first person segments, such as when Lee fights the undead cop, when Lee fights Sandra, the scene where Lee observes the walker approaching Clementine, when Larry punches Lee, the scene where Lee fights David/Travis, the altercation with Danny, the fight with Andy, shooting the bandits, shooting various walkers, freeing himself from the staircase and his aid in Clementine's fight with the security guard.
* In "No Time Left", players can finally discover the truth behind Lee's status as a convicted murderer. When talking with the stranger, Lee can mention how he hurt his wife, in which he explains how he became angered at her traveling lifestyle. He found his wife sleeping with another man that Lee admits to killing.
* Lee is the oldest of two children, which is something he has in common with Andy.
* According to Lee, he hasn't thought about having kids in a long time.
* The ending to No Time Left where Clementine takes a shotgun shell and finds a figure in the distance is very similar to the beginning of A New Day where Lee finds a shotgun shell and spots a figure in the distance.
* Lee was supposed to still wear his autumn jacket during Long Road Ahead and Around Every Corner, it is unknown why this was changed.
* If Lee stays silent with his final choice, Clem will decide for herself based on what she learned.
* Lee's last breath when shot is actually the actor crying.