recursal/Fanatic-Fandom huggingface dataset:
Greensgood

* Crest
* Map

### Districts

Foolshouse, Ivy Chapel, Rainside, Dawnlane, Waterfall District, Southside Roads, Spiritstair

### Points of Interest

Greenheart, Crookroot Mot, The Obsidian Spire, Dawnkeeper Library

## Social Information

### Kingdom

Tribes of Shadowfen

**Greensgood** is the capital of the Tribes of Shadowfen and the location of the Greenheart Council.

## Description

The political heart of the Shadowfen, Greensgood is built into the long-extinct remains of a volcano, nestled in the marshland depression of a caldera. The city's streets are a tangled network of almost Venetian buildings, which line the banks of swampy canals.

### Notable Locations

* **Crookroot Mot** - The Celium Sanctum in Greensgood.
* **The Obsidian Spire** - Base of operations for the Obsidian Butchers.
* **Dawnkeeper Library** - A site of great knowledge in the city. The closest remaining institution to a university.
* **Atrix Catacombs** - A series of old tunnels under the city, frequented by cultists and necromancers.

## Society

### Leadership

Greensgood is led by a loosely structured council known as the Greenheart Council. The council is overseen by the Office of the Broken Crown, a group of four individuals who oversee the affairs of the council.

The council meets daily, but major matters are brought before a full sitting of the council every Skoros.

In addition to the Greenheart Council, Greensgood also has a mayor, Lord Eurand Arcus.

### Groups

#### Obsidian Butchers

Based out of their headquarters in the Obsidian Spire, the butchers serve as guards to the council. They report to the Office of the Broken Crown.

### Notable People

*See the Greenheart Council for prominent political figures in Greensgood.*

* **Xyanos the Lyre** - Chamberlain serving the Office of the Broken Crown.
* **Eurand Arcus** - Mayor of Greensgood.
* **Mother Mellean** - Sporeseer of the Celial Sisterhood.
* **Briala Eversight** - Head of the Obsidian Butchers.
* **Briar Brigand -** Guard Commander of the Obsidian Butchers (?)
The Shimbleshanks

**The Shimbleshanks** is *a Tabaxi family from the Arid Frontier. They are all powerful clerics and are based at the Palace in the Ethereal Basin.*

## The Shimbleshanks

### Relatives

Deuteronomy, Growltiger, Jellicle, Jennyanydots, Macavity, Mistoffelees, Rum Tum Tugger

## Description

### Appearance

The family are all Tabaxi with various coats, heights, skills.

### Personality and alignment

The Shimbleshanks family are all Lawful Evil

### Religion

Unknown, although the family channel divine energy in a variety of ways with great skill.

## Skills and traits

Each family member has a particular skill set which they use to exert significant power and control over the Royal Court, currently providing guidance to King Gior Spiritclaw.

* Rum Tum Tugger - Knowledge
* Deuteronomy - Paranoia
* Growltiger - War
* Jellicle - Twilight
* Jennyanydots - Zeal
* Macavity - Tempest
* Mistoffelees - Trickery

In addition there are 4 younger kittens who are in training:

* Bombalurina - Fate
* Electra - Beauty
* Gus - Arcane
* Rumpleteazer - Ambition

### Weapons

The family carry a variety of weapons with each having their own preference.

## Relationships

### Family

The siblings are very close and work together to gain influence and power

### Allies

The Shimbleshanks family works with the tiefling wizards of the court and between them hold the only magical power in the Arid Frontier.

### Enemies

The Shimbleshanks are looking to maintain power and influence and gain additional territories. They make allies and enemies without great consideration.

## History

The Shimbleshanks family have been touched by the divine for as long as anyone can remember. During the Mage Wars they kept the Arid Frontier from falling into the control of the swarm and protected the Royal Family from certain death.

Following the war magic was eradicated from the Arid Frontier and only the Shimbleshanks maintained connection to the divine and a family of Tieflings harboured the remaining arcane knowledge.

With cunning and manipulation they used their power to influence the throne and manipulate the king.

Over 150 years later this Tabaxi family and the Tiefling Wizards run the Arid Wasteland through the puppet monarchy installed at the Ethereal Basin. They are looking for magic and power and plan to take over lands and peoples around them.
The Shadow

> *See **Nekrosis the Devourer.***
>
>

## Description

The stranger appeared as a tall, thin figure in the dreams of Deitrick, Balthazar, Amanita, and Electra. They simply stood and listened to the party’s confessions.

## Appearances

### Session 02

The shadowy stranger first appeared to the party the night following the banquet at Morozova Manor. They appeared to Deitrick alongside a landscape of fire and ash; they stood before Electra, holding feline-like dolls in their hands; and Amanita glimpsed the figure standing over a sleeping Balthazar. All four party members saw the figure in their final vision of a dark cave and a pile of objects.

While the figure appeared in their dreams, Savos the Wise indicated that they had seen the shadow physically in the room with Amanita that night.
Characters

## Player Characters

**Electra Shimbleshanks** - a beauty cleric from the Ethereal Basin.

**Deitrick** - a tiefling wizard from the Court of Fire.

**Archion Bolea** - a dragonborn wizard from the Court of Fire.

**Mornon** (†) - a younger, more battle-ready wizard from the Court of Fire.

**Balthazar** - a mouseling sorcerer serving the Morozova family.

**Zara Zahim Morozova** - the reborn paladin of the Morozova family.

**Amanita (†)** - a Sister of the Celial Sisterhood.

* **Savos the Wise** (†) - a scholar from ages past and companion of Amanita.
* **Sir Miros** - Amanita's warrior companion.

	+ **Lilly Thisslebane** - a paladin who served the Morozova family during the Great Strife.
	+ **Ellard Shadowfen** - the head of security at the Morozova Manor.
	+ **Eliza Brook** - mayor of Pinewatch.

#### Greensgood

* **Xyanos the Lyre** - Chamberlain of the Office of the Broken Crown.
* **Mother Mellean** - Sporeseer of the Greensgood Sanctum.
* **Eurand Arcus** - Mayor of Greensgood.

#### Greenheart Council

* **High Priestess Klaxi** (†) - A raven of the Order of the Sundering Sky.
* **Archdruid Earyn** - An elven druid who serves the Secret Third.
* **Baskar Rawhide** - A lizardfolk warrior.
* **Jarl Bolcan** - An Ashlands orc who defected to the Shadowfen.
* **Ubass the Hunter** - An awakened troll known for challenging councillors for their votes.
* **Elmwood** - A treant and member of the Walkers of Wood.

### Arid Frontier

* **The Shimbleshanks** - a large family of Tabaxi Clerics providing guidance at the Court of the

#### Ethereal Basin.

* **King Gior Spiritclaw** - the current monarch on the Desert Throne.
* **Sea of Opportunity** (Sea) - a grizzled Tabaxi merchant.
* **Opal Snow** (Opal) - a Tabaxi Pirate, currently Navigator / Sailing Master on The Broken Soul.
* **Tranquil Wonder** (Quil) - a ranger that treks up to the Winter Pact lands of the far North.
* **Farnac Ironclaw** - a military commander during the Great Strife.
* **Lysandra Clawthorne** - A guard captain.

## Affiliation Unknown

* **Vanz Kan Danz** (Karl Acacia) - a thief for hire.
* **Archibald Ashworthy** - a dwarven professor.
* **Genevieve Abernathy** - a well-dressed albino raven.
* **Nekrosis the Devourer** - A lich of Corruption.
* **Alistair Blackthorn** - a rich human who recruited Kan Danz to steal *Root and Stem*.
Eurand Arcus

Arcus as he appeared to the party.

**Eurand Arcus** is Lord Mayor of Greensgood.

## Description

### Appearance

An older human – a rare sight in the Shadowfen. Eurand takes great care to mask any signs of aging, covering his face in makeup and dying his greying roots, though his older age shows through the mask.

He keeps a hawk with him at all times and seems to communicate with the creature.

## Appearances

### Session 05

Eurand watched the duel between Mornon and General Rex at the Obsidian Spire, where he was accompanied by Briar Brigand and Xyanos the Lyre. After excusing himself at the beginning of the fight, Eumund visited Balthazar and offered some kind of deal.
High Priestess Klaxi

Klaxi as she appeared at the council meeting.

### Occupation

High Priestess of the Order of the Sundering Sky, Councillor of the Greenheart Council

## Appearances

### Debut

Session 07

**High Priestess Klaxi** was one of the most powerful councillors on the Greenheart Council.

## Description

Klaxi was the head of the Order of the Sundering Sky and was the most powerful councillor on the Greenheart Council, with sixteen votes. As such, she guided the council's proceedings.

### Appearance

High Priestess Klaxi was a tall, white raven who exuded authority. She was often clothed in golden, robe-like armour and appeared wreathed in golden light. She bore a similar appearance to depictions of the Lich of Wood which adorn the Greenheart Council chambers.

Klaxi carried a ornate golden *staff of the magi* decorated with several spheres as well as a *ring of mind shielding*.

### Political Positions

* One of, if not the most, prominent voices of the Shadowfen unification movement.
* In favour of Alistair Blackthorn's appointment to the council.

#### Allies

According to Elmwood, Klaxi was in league with the city's treasurer and Xyanos the Lyre. Despite this, when the party called Klaxi to Xyanos's oculory, the two did not seem to be on the same side.

## Appearances in the Campaign

### Session 07

The party first encountered Klaxi outside the Greenheart Council chambers. Here, she dispelled Electra’s attempts at using thaumaturgy, filling the cleric’s robes with sand; she mockingly asked Amanita about the Sisterhood’s memories; and she saw through Mornon’s disguise and ordered him to vote in favour of the unification.

When Mornon voted against unification and attempted to flee the city, Klaxi intercepted him and brutally murdered him, burning him with radiant light before she dashed his head against a wall.

When Amanita attempted to speak against Alistair Blackthorn’s appointment to the council, Klaxi rendered the Sister blind, deaf, and paralysed. She threatened to do the same to Electra.

### Session 11

After Electra contacted Klaxi from Xyanos's chambers in the Obsidian Spire, a fight broke out between the High Priestess, her guards, and the party. The party somehow survived Klaxi's attacks, and Archion avenged Mornon by burning the raven to death with a *fireball*. Electra took her staff and Archion took her rings. The future of the Order of the Sundering Sky and the Greenheart Council remain in doubt.
Mage Wars

From the years 1077 to 1104 a number of terrible wars that resulted in most of the magic being removed from the world.

In the early days a lich created the armies that would become the Undead and in the far later days the Rodents built the first of their Constructs.

Following the end of these wars the Divine Church started to adovate to lessen the practice of magic, many of the great magical schools and places of study where shut down, locked away, or entirely destroyed.

This event, as well as a number of damagingly powerful magical episodes within the wars itself, had a profound impact on magic in the world. Known as The Diminishing, many types of magic changed and seemed to leav ethe world in the decades folling the war.
Fire Drake (FD-003 )

Assigned-Title: Fire Drake

Entity-Assignage: FD-003

Growth State: Full-grown

Mood: Aggressive

Color: Red scales with orange underbelly

Age: 50 years

Food: Small mammals and birds

Appearance: Fire Drake has a sleek body with wings that span 15 feet. It has sharp talons and teeth, and its eyes glow orange.

Ability: It breathes fire and is resistant to high temperatures.

Protocol: Fire Drake should be contained in a reinforced metal box lined with heat-resistant material. The box should have a secure lock and be kept away from flammable materials.

Mess-Log: Fire Drake escaped from its enclosure by breaking the lock. To prevent future escapes, the lock has been upgraded and the enclosure has been reinforced with stronger materials. Additionally, handlers are required to wear heat-resistant suits when interacting with Fire Drake.
Lady Rime

NOTE: Placeholder image until we find a better one!

**Lady Rime** is the most powerful Frostling in the Winter Pact.

## Description

Lady Rime is the leader of the Frostlings in Stormbound, known to be one of the most powerful magic users on the continent. She is winter incarnate.

### Appearance

Lady Rime appears – like all Frostlings – as a creature of wisp and ice. She has four arms, an immense mane of hair, and dresses in a long gown of ice.

### History

Rime claims her magical abilities come from having been bathed in the first waters of the far north upon her birth. According to Rime, six of her seven siblings perished in the same waters.

## Appearances in the Campaign

### **Session 12**

Lady Rime appeared to reaffirm the Winter Pact at the Hearthfeast celebrations in Vugh Furum.
Hope's Abandon

The true form of Hope's Abandon.

**Hope's Abandon** is the staff wielded by Deitrick.

## Description

A powerful staff built from the bones of a long dead devil. It is topped with the skull of a fiend, with dark blackened gems in place of its eyes.

### Properties

Once per long rest, the user can use the staff to cast *infernal calling*, always summoning the devil Pirocast (a Barbed Devil), who is bound to the wielder of the staff. The staff can hold onto the concentration for the spell, allowing the user to concentrate on a separate spell. Concentration is instantly broken if the user ever drops the staff.

The staff is crafted of ivory bones and thick leather and is always hot to the touch. It was forged to fight elementals, and the gems in the skull's eyes change colour when one is nearby. The staff is as deceitful as the devils that crafted it, and the one attuned to it can illusorily change its appearance, though its true form is revealed when casting *infernal calling*.
Sekhmet and Bastet

**Sekhmet and Bastet** are *the ancient feline deities traditionally worshipped by the cats of the Arid Frontier*

## Description

Sekhmet and Bastet are the deities most commonly worshipped by the Tabaxi of the Arid Frontier.

### Sekhmet

Is the deity associated with the hot desert sun, plague, chaos, war and healing. Tabaxi theology suggests that they were created from the very sun itself as a weapon to destroy those disobedient to the Gods.
They are worshipped as the protector of the kingdom and the throne and evoked during battle.
Sekhmet is the patron of Tabaxi warriors and healers alike and the cats believes they could cure all ills and keeping on their good side is vital to survival.

### Bastet

Is felt to be the calm counter to Sekhmet. Some schools of study thought them to be two versions of the same divine energy. Bastet is implored to provide safety and success. Appeals to Bastet are usually related to health, children and success in business; building a safe and secure home.

### Worship

Shrines and small figurines to the deities used to be found in every home, tent and caravan in the desert. Worship of the feline deities was commonplace and clerics dedicated to them found in all the oasis encampments.
Tabaxi would give offerings of sweet foods and wine and sing in their honour.
Following the Mage Wars and the resulting limitations on divine and arcane practice the following of the feline deities became less and less open. Many of the clerics ceased practice for fear of reprisals from the court.
Over the intervening years and generations the Tabaxi have grown apart from the deities and worship is rarely, if ever seen. There are no clerics outside of The Ethereal Basin and people have forgotten the lore that was once taught to all children.

### In Court

The Shimbleshanks family receive their divine powers from ongoing fealty to the feline deities, although as generations have passed they too have grown complacent and lax in their observances over the years.
There is a temple dedicated to Sekhmet and Bastet at the Royal Court and this is used for ceremonial events such as coronations and royal weddings and funerals.
The Tabaxi Lorekeeper Rum Tum Tugger hass warned of potential risk of losing connection with the divine as their power in the World diminishes with the fewer and fewer followers, although their warnings have largely passed unheeded during the recent years of relative peace.
The kittens of the family have almost no interest or respect for the divine and perceive their power as a hereditary right rather than a gift.
Gus

**Gus** is *the nearest to arcane of the Shimbleshanks, Tabaxi family from the Arid Frontier.*

## Skills and traits

Gus is the closest to the arcane of the Tabaxi. He channels the divine in ways on the very edge of the skills owned by the tiefling wizards and as such is less popular with them

### Languages

* Common
* Celestial
* Deep Speech
* Primordial

### Armour/Clothing

He wears purple robes and white leather armour

## Relationships

### Family

He is one of the Tabaxi kittens and is least favoured by the tiefling wizards

## History

Gus has skills verging close to the arcane, which is unusal. He uses an invisible hand and often taunts his siblings within their head.
The Diminishing

A complex and little understood phenomena that slowly unfolded over the decades following the mage wars. The magic within Stormbound changed fundamentally, and a great deal of what was became lost.

Some ascribe it to the experimental new magic developed within the war itself; spells so powerful they warped reality and left echoes of themselves still lingering to this day. A likely cause could be the increasingly powerful anti-magic spells and items that where developed to combat the mages involved in the war. Others blame the sacking of magical institutions and holy sights following the Avist Treaty. It is unknown if one or both of these caused the Diminishing, or if there was another unknown effect in play.

The effects where long lasting, and with each lasting year there seems to be less and less magic in the world, artefacts become plain and spells cease to work as they once did. What few arcane orders remain struggle against this diminishing.
StormboundRPG Wiki

**Welcome to the StormboundRPG Wiki!**
For our Stormbound inspired RPG.

## Main Pages

**Characters** - The various PCs and NPCs.

**Locations** - The major regions and travelling times between locations in Stormbound.

**History** - Session recaps and other historical events.

**Factions** - Prominent groups within Stormbound.

**Items** - Elemental artefacts and other noteworthy items.

**Lore** - Other things you might need to know about.

## The Eight Kingdoms

*See also the Eight Kingdoms.*

Ironclad UnionWinter PactSwarmTribes of ShadowfenAshland TrustArid FrontierMarine ConcordantCentral Empire
Deitrick

Deitrick as he usually appears.

**Deitrick** is a tiefling wizard and a member of the Court of Fire.

## Description

### Appearance

Deitrick is a tiefling with red skin, black hair, and long horns. As a mage, he is not heavily muscled.

### Personality and Alignment

He carries the weight of authority and appears to have a "no-nonsense" approach to matters. He showed a disregard for the safety of his companions and a self-serving attitude when he abandoned Balthazar, Amanita, and Electra to die in the Xeros Mine.

## Skills and traits

Deitrick is a powerful wizard with a deep knowledge of the arcane.

### Languages

* Common
* Infernal
* Leonin
* Primordial

### Weapons

Deitrick carries a skull-tipped staff known as Hope's Abandon, as well as another powerful staff and wand.

He also carries a lantern known as Dawnbringer and a mysterious book written in an unknown code.

## Relationships

### Electra Shimbleshanks

Despite appearing to have a reasonably amicable relationship with Electra in the Frontier and during their work together in Pinewatch, after Deitrick abandoned the group in the Xeros Mine, Electra developed a hatred for the tiefling. She currently sees him as a "shady little shit".

## History

At some point in the past, Deitrick was involved in the plot to steal several powerful magical artefacts from the Ashland Trust.

According to Deitrick, he was forced to murder his former mentor after they attempted a ritual involving a child's sacrifice[*citation needed*].

Deitrick was also involved in the Battle of West Wind Pass in 1226, where he fought alongside Alexander Morozova and Growltiger Shimbleshanks.
Aurelius x Atalanta

**Aulanta/Atalantius** is the romantic/platonic pairing between Aurelius Aeneas Ligyron and Atalanta Sapientia Galanis. From regularly holding hands to crying on each other's shoulders, it is evident that the two are very close.

Ever since they first met in the Legionatorium in New Rome, Aurelius has been attracted to the strong and regal Legatus Atalanta. These feelings causes him to blush and his heart to flutter when he is around her. They hold hands often, and Atalanta expressed her feelings towards Aurelius by giving him an early promotion to legionnaire then legatus.

Both are always concerned for the other’s well being, sometimes above their own, and provide each other with support. Atalanta and Aurelius clearly find one another attractive as shown by frequent compliments. They share many romantic moments, most coming in the form of giving thoughtful gifts.

They admitted their romantic feelings for each other in Book 2: *Fallen,* and began to date in Book 3: *Rising Flames*.
Aurora Brighthammer

Aurora as she appeared to the party.

**Aurora Brighthammer** is the princess of the dwarves.

## Description

Aurora appeared wearing a simple diadem. She shares features with the young prince and her brother, Rogarth Lighthammer. She clearly does not appear to get along with her brother and seemed unamused by the party's attempts at flattery.

## Appearances in the Campaign

### Session 13

Aurora appeared at the inquisition into the party's possession of King Olf's hammer. She was seated apart from the prince.
Ruby Hydraul Jr.

Ruby Hydraul Jr. Is a fan of Hot wheels he watched all episodes of Team Hot wheels and starts collecting them so now he is sponsored by Hot wheels bearing the number 50. Ruby didn’t like the design at first it’s because of the black color on him and the Chrome and blue stripes didn’t fit him right but he didn’t mind.
Mornon

Mornon as he usually appeared.

**Mornon** was a tiefling wizard and a member of the Court of Fire.

## Description

### Appearance

Mornon was a younger tiefling in his early thirties. He was heavily muscled and tall, standing at about 6'4".

After the events of Session 06, Mornon's soul was placed in the body of a lizardfolk.

### Personality and Alignment

Mornon was a pratical-minded individual, but was quick to resort to violence and craved battle.

## Skills and traits

Mornon was a powerful wizard trained in the art of warfare.

### Languages

* Common
* Draconic
* Infernal
* Primordial

### Weapons

Mornon carried a Flame Tongue Longsword capable of dealing immense fire damage to his foes.

He also carried the lantern previously belonging to Deitrick, known as Dawnbringer.

## Relationships

### Deitrick

Deitrick acted as the closest thing to a mentor to Mornon; however, Deitrick kept his arcane secrets closely guarded. Mornon was kept in the dark regarding many of the Court's history, activities, and goals.

## History

Mornon was born in the Ashlands but was taken to the Arid Frontier at a very young age. He appeared to remember only glimpses of his time in the Ashlands.

After falling in a duel at the Obsidian Spire in Greensgood, Mornon was briefly resurrected in the body of a lizardfolk councillor, Izzic Manytooth. His new life was short-lived: Mornon died in Session 07 at the hands of High Priestess Klaxi after defying her orders at the Greenheart Council.
Colton Stentung

Colton Stentung is the security guard at prehistoric place, and also well known to sometimes carry Larry the Protoceratops around the park, guarding it.

## Description

Colton Stentung is around 6'2, is slightly muscular, and carries a variety of different equipment, such as handcuffs and a baton. His hair is ginger-red, he has a gap toothed smile, tan cargo pants, and has alot of noticeable dinosaur stickers slapped on his clothes and vest, possibly put on by children.
Pinewatch

* Appearance
* Map

**Pinewatch** is a small town in the Morozova Estate.

## Description

Pinewatch is a small town - closer to a village, built on a river in the Morozova Estate. The town is home to those denied access to the Morozova Manor, and many of its inhabitants are poor.

In 1248, the town fell victim to a blight that ravaged its crops and sickened its populace.

## Society

### Leadership

Mayor Eliza Brook leads the people of Pinewatch; however, her role is largely ceremonial. The Morozovas are the true power in Pinewatch.
Farnac Ironclaw

**Farnac Ironclaw** was a commander from the Arid Frontier.

## Description

A practically minded and battle-scarred cat. Despite only being around 40 years old, Farnac looks around 60, with deep scars over one eye.

## Appearances

### Session 01

Farnac appeared during the Battle of West Wind Pass, where he served as the commander of the Shadowfen and Arid Frontier’s combined forces. He assisted primarily in planning the strategy for the battle.
Nekrosis the Devourer

Nekrosis as they appeared to the party.

**Nekrosis the Devourer** is a lich and avatar of Corruption.

## **Description**

### History

According to Alexander Morozova, Nekrosis was a powerful lich from the ancient city of Necropolis in the Swarmlands. Following the Mage Wars, the Morozova family was entrusted with imprisoning the lich, who could not be killed. With the tome *Root and Stem*, the Morozovas guarded the lich for generations.

After Vanz Kan Danz, with the assistance of Amanita, took the tome from Morozova Manor, the powerful magic binding the lich began to break down. Within a day, Nekrosis broke free, murdering a number of guards before the party temporarily defeated them.

While the lich was defeated, as Alexander Morozova noted: even death is no obstacle for a lich.

### Abilities

As a lich, Nekrosis can cast powerful magic - capable even of staving off death. They were able to render Balthazar unconscious with a single word.

### Items

Nekrosis carried two powerful elemental artefacts, including the tome of corruption, the *Heretic’s Companion* and a rusted iron crown of corruption. They also possessed the Eye of Ogmoga, an artefact of a minor green god.

## Appearances

### Session 02

Nekrosis first appeared to the party the night following the banquet at Morozova Manor. They appeared to Deitrick alongside a landscape of fire and ash; they stood before Electra, holding feline-like dolls in their hands; and Amanita glimpsed the figure standing over a sleeping Balthazar. All four party members saw the figure in their final vision of a dark cave and a pile of objects.

While the figure appeared in their dreams, Savos the Wise indicated that they had seen the shadow physically in the room with Amanita that night.

### Session 03

Amanita saw the shadowy figure of Nekrosis once again in the treasury of Morozova Manor, the Greenhold, seemingly held in a crystalline form. They commanded Amanita to give *Root and Stem* to the thief Vanz Kan Danz. Amanita was unable to refuse.

Balthazar may have similarly heard the lich's voice in his subconscious, also urging him to steal *Root and Stem*.
Baskar Rawhide

* Portrait
* Crest

**Baskar Rawhide** is a lizardfolk councillor from Greatbay.

## Description

Baskar is a grizzled, almost crocodilian lizardfolk with scar tissue covering his chest. He wears a cape made from the skin flayed from his chest and carries a large great axe.

Hailing from Greatbay in the Westmarsh, Baskar is aligned with the other houses of the Westmarsh, including House Bloodbane and House Manytooth. He vehemently opposed the council’s unification attempt and seems to hold the Northern Shadowfen with contempt.

## History

Baskar is the son of Lord Broadhide of Greatbay.

He is an old war hero and was said to have been captured and flayed alive during the Great Strife. It was during the Strife that he gained his moniker, the Claw of the Westmarsh.

## Appearances in the Campaign

### Session 07

During the Greenheart Council vote, Baskar opposed the unification attempt alongside Omnic Bloodbane and Izzic Manytooth (Mornon at the time), threatening to secede the Westmarsh from the Tribes of Shadowfen.

### Session 08

When the party arrived at Jarl Bolcan’s residence, they ran into Baskar Rawhide, who appeared to be in a foul mood. He grumbled about the unnecessary dredging up of the past and seemed to disagree with Bolcan on some matter.
Balthazars Speech

- Welcome to all who have come today it has been a great pleasure to meet most of you.

- Morozovas have been around for a very long time

- We have seen many variants of this council, and have chosen not to get involved.

- Unfortunately "The snake that bites its own tail shall end up consuming itself from within."

- Our absence from politics has been due to a trust in the processes of those here in this room.

- This is a warning. This is a warning to those who seek to betray that trust.

- It will not end well.

- We fear a great darkness is coming, and we need to remain true to our values.

- Remember our history.

- As is tradition, we will continue to abstain from the vote.

- Vote with your hearts and not out of fear.

- Honor, Duty, Service
Dwarf

The mountainfolk of the north. The Dwarves are renowned for their craftsmanship and strength. It is said that a dwarven keep can outlast the mountain it stands upon, not entirely an exaggeration, as many of the keeps that they hold in their snowy kingdom are at least thousands of years old, and some scholars date them back longer still.

Sometime after the mage wars, the dwarves formally aligned themselves with the old sprits of the mountain, the Frostlings. In an interest of surviving the winter, a simple non-aggression Pact was formed, and free from fighting a war in their own hills, the dwarves began trading with the Frostlings, bringing much prosperity to both peoples.

Dwarves can build anything given time, but are fabled for their ability to construct military forts in mere weeks, compared to the usual months it would take other factions. It is said that in the old days, dwarven geomancers could build a fort in a single day. This allowed them to built fortifications deep within enemy territory during the Reckoning War. An extensive number of now abandoned Dwarven keeps can still be found along the northern areas of Stormbound.
Mistoffelees

**Mistoffelees** is *the sneakiest of the Shimbleshanks, Tabaxi family from the Arid Frontier.*

## Description

A tiny cream and brown kitten with huge eyes

### Appearance

Huge beseeching eyes and soft cream and brown fur. The shortest and youngest of the siblings

## Skills and traits

Mistoffelees brings the distractions! Virtually invisible or everywhere at once. Often causes the opening for the siblings to utilise.

### Languages

* Common
* Elvish

### Armour/Clothing

Hard to know. Very rarely seen, or seen everywhere. Usually in robes of pale gold and leather,

## History

Mistoffelees causes chaos and confusion. He creates the opening for the family to exploit.

You ought to know Mr. Mistoffelees!

The Original Conjuring Cat—

(There can be no doubt about that).

Please listen to me and don't scoff. All his

Inventions are off his own bat.

There's no such Cat in the metropolis;

He holds all the patent monopolies

For performing surprising illusions

And creating eccentric confusions.

   At prestidigitation

       And at legerdemain

   He'll defy examination

       And deceive you again.

The greatest magicians have something to learn

From Mr. Mistoffelees' Conjuring Turn.

Presto!

   Away we go!

       And we all say: OH!

           Well I never!

           Was there ever

           A Cat so clever

               As Magical Mr. Mistoffelees!

He is quiet and small, he is black

From his ears to the tip of his tail;

He can creep through the tiniest crack,

He can walk on the narrowest rail.

He can pick any card from a pack,

He is equally cunning with dice;

He is always deceiving you into believing

That he's only hunting for mice.

   He can play any trick with a cork

       Or a spoon and a bit of fish-paste;

   If you look for a knife or a fork

       And you think it is merely misplaced—

You have seen it one moment, and then it is *gawn*!

But you'll find it next week lying out on the lawn.

   And we all say: OH!

       Well I never!

       Was there ever

       A Cat so clever

           As Magical Mr. Mistoffelees!

His manner is vague and aloof,

You would think there was nobody shyer—

But his voice has been heard on the roof

When he was curled up by the fire.

And he's sometimes been heard by the fire

When he was about on the roof—

(At least we all heard that somebody purred)

Which is incontestable proof

   Of his singular magical powers:

       And I have known the family to call

   Him in from the garden for hours,

       While he was asleep in the hall.

And not long ago this phenomenal Cat

Produced *seven kittens* right out of a hat!

   And we all said: OH!

       Well I never!

       Did you ever

       Know a Cat so clever

           As Magical Mr. Mistoffelees!
The Elements

## Background

Many in Stormbound believe ten primordial elements form the foundation of life in Stormbound: Fire, Water, Air, Earth, Ice, Metal, Wood, Divinity, Corruption, and Chaos.

These primordial elements were the beings from which the continent was created. From the bodies of these primordial elements were created the eight kingdoms, the elemental dragons, and one hundred elemental artefacts.

### The Eight Kingdoms

Each of the kingdoms of Stormbound is associated with a particular element.

* **Fire** = Ashland Trust
* **Water** = Marine Concordant
* **Air** = The Swarm
* **Earth** = Arid Frontier
* **Ice** = Winter Pact
* **Metal** = Ironclad Union
* **Wood** = Shadowfen
* **Chaos** = Central Alliance

### Elemental Oppositions

Elements are vulnerable to their opposing element, for example, Corruption and Divinity,

### Elemental Avatars

Once in a generation (though multiple can exist at the same time), individuals are born with an innate connection to one of the elements.
The Old West Wind

**Extract from "Ode to the West Wind" by Percy Bysshe Shelley:**

> *O wild West Wind, thou breath of Autumn's being,*
>
>
> *Thou, from whose unseen presence the leaves dead*
>
>
> *Are driven, like ghosts from an enchanter fleeing,*
>
>
>  *Yellow, and black, and pale, and hectic red,*
>
>
> *Pestilence-stricken multitudes: O thou,*
>
>
> *Who chariotest to their dark wintry bed*
>
>
>  *The winged seeds, where they lie cold and low,*
>
>
> *Each like a corpse within its grave, until*
>
>
> *Thine azure sister of the Spring shall blow*
>
>
>  *Her clarion o'er the dreaming earth, and fill*
>
>
> *(Driving sweet buds like flocks to feed in air)*
>
>
> *With living hues and odours plain and hill:*
>
>
>  *Wild Spirit, which art moving everywhere;*
>
>
> *Destroyer and preserver; hear, oh hear!*
>
>
>
>
Chest of Holding

### Effects

Similar in function to a bag of holding, capable of carrying 500 pounds of weight.

### Source

Left behind by Vanz Kan Danz

**The Chest of Holding** is the party's primary inventory.

## Description

The magical *chest of holding* contains a number of items added by the party and left behind by Zans Kandance. It is currently carried by Amanita's companion, Savos.

### Inventory:

* Magical brass eye from the lich Nekrosis.
* Zans's Pocketbook of jobs.
* Three books on dragons, previously belonging to Vanz:
	+ *Dracorum Communicartis* - Learning the language.
	+ Bertold Bynt’s *Field Guide to Dragons* - a common book about dragons.
	+ *Summoning Dragons: A Proposition on the Nature of the Elemental Imbalance* -  A quite rare and expensive (75g) tome on magic relating to dragons.
Bombalurina

**Bombalurina** is *the youngest kitten of the Shimbleshanks, Tabaxi family from the Arid Frontier.*

## Appearances

### Appearance

Ginger with long fur and golden eyes. wears glasses.

## Skills and traits

Bombalurina is in training. She is obsessed with fates and omens and sees portents at every turn, in every cup, through every gust of wind.

### Languages

* Common
* Celestial
* Sylvan
* Primordial

### Armour/Clothing

She rarely wears armour but tends to be wrapped in shawls and yarn.

## Relationships

### Family

He is the youngest of the Tabaxi Kittens and the most vague and ethereal.

### Allies

Everyone, especially anyone with yarn or who will listen to her portents
Construct

Robots which tend to resemble their creators, particularly especially older models. More modern models have their own look about them, as the building of new Constructs has become a task overtaken by themselves.

They do not eat, instead restocking on oil every few days. The majority of their power source comes from ingenium cores, complex crystalline structures that power most of them, it is similar to both the heart, though it 'pumps' something more akin to the soul than blood. Their minds are also crystalline, and just as prone to damage.

They tend to be made of a special type of metalloid, though the specifics vary with each unit. The earliest models were built as individual units, but most modern Constructs are produced in 'lines' batches that are physically identical. Some units seek to individuate themselves, which leads to Constructs modifying themselves thorough physical items. The exact limit of this is difficult to know, and some constructs have fully replaced their bodies overtime.

## History

Created in the later days of the Mage Wars, the constructs where first made in the summer of 1093, the very first unit, Kane is still operational, though certainly past his prime.

Over the next year the designed was perfected, and the first line was created, the 'Ersatz Mousers' were made on legion to combat [UNION ENIMEIS]. With great success in their first battle many more where made throughout the remainder of the war.

Come 1104 with the singing of the Avist Treaty that saw the destruction of many magical institutions and the disbanding of the mages guild. This was almost the end of the constructs, as their ingenium cores where considered a form of alchemy. In the dealings of the treaty it was eventually agreed that alchemy was not to be included. This allowed the Union to continue building constructs more leading towards domestic and labour models, built to do the hard work that the rodent's did want to do.

Over the following decades the constructs became the main workforce within the Ironclad Empire, however starting around the early 1140's the constructs began to organise and form a number of workers unions, enterally leading to the general strike of 1449. After shutting much of the Ironclad production for several months, the constructs secured a number of essential rights. One of which was that the building of future constructs would be handled by the constructs. This civil strife eventually lead to a decade of political trouble, that eventually lead to the reformation and dethronement of the Empire, after which the modern day Ironclad Union was formed.

By the time the Great Strife came about, the constructs had their independents for almost a century, and for the first time units of mixed rodent and construct forces fought together.
Obsidian Butchers

## Description

The Obsidian Butchers are an elite group of guards who serve the Greenheart Council and answer directly to the Office of the Broken Crown.

They are centred in the Obsidian Spire, a great building constructed from dark purple crystal.

## History

Following the dissolution of the monarchy during the Great Strife, the Butchers were formed from the remains of the Kingsguard.

## Known Members

* **Briala Eversight** - head of the Butchers.
* **Briar Brigand** - Guard Commander of the Butchers.
* **General Rex** - a noteworthy fighter who bested Mornon in single combat.
Alistair Blackthorn

* Portrait
* Crest

**Alistair Blackthorn** is a shady human trying to work his way onto the Greenheart Council.

## Description

Alistair Blackthorn is a figure known to those in Greensgood. He is said to have made his wealth through mining. Some say he is trying to use his immense wealth to buy his way onto the Greenheart Council.

According to the thief Vanz Kan Danz, Blackthorn had previously hired him to steal a Councilling Pendant – one of the many shards of the crown shattered after the fall of the monarchy in Greensgood and gifted to all members of the Greenheart Council.

## History

Blackthorn was born to a prominent family and recently moved from Westbank, on the border between the Ironclad Union and the Central Empire.

### The Bellton Sanctum

In a memory from her past, Amanita saw a vision of the sanctum’s destruction. Before falling unconscious, the Sister saw a masked figure with black hair streaked with grey. On their lapel, she saw the symbol of a black crest with a white rose: the symbol of House Blackthorn. She assumes Alistair Blackthorn to be the figure from her memory.
Frostling

The Frostling need not for the warmth of most peoples, and live comfortable in the subzero temperatures of the north. In the way that dwarves are the folk of the mountain, they are the folk of the blizzard.

Very old, and by all accounts present in Stormbound since the beginning they were once, long ago, spirits. As time has gone on they become more material. Now all but the oldest and most magically powerful are as flesh and blood as anyone. They retain their cold resilience though, immune to the natural weathers of the cold and able to survive outdoors in temperatures that would threaten even a dwarf.

Back when they where spirit, even as recently as the Mage Wars, they took no involvement in conflicts, and needed for very little. However, the recent change of their mortality has meant they require more and more material goods. They turned to their old rivals the dwarves, and their trusted allies the Goliath, and together the three formed the Winter Pact.

## Mechancis

In DND Frostlings use either Genasi, Plasmoid, or Winter Eladrin Stats. You always gain cold damage resistance if you do not already have it.
Tide of Winter

## Description

The Tide of Winter is a commonly used metaphor in the north of Stormbound. If the wastes of the Winter Pact were a high sea, the Tide of Winter would be a high tide, bringing the wastes further south to the base of the Keloid Mountains. It is associated with Frostling magic and represents a danger to Stormbound.
Path of the Shepherd

An old religion of the Satyr herds, it argued that a perfect world was achievable, if everyone was to practice pacifism. It asked of its followers non-violence and peace above all else. The Shepherd was everyone, or rather everyone had the ability to become a shepherd.

Fell hard out of fashion when the Swarmlands where devastated in the Mage Wars.
Adam gearshift

### Relatives

Samantha galashia (girlfriend), Kyle gearshift (father),Penelope gearshift (mother), Jenny gearshift (sister), Frank gearshift (brother), Terry gearshift (uncle), Jennifer gearshift (aunt), Madison gearshift (grandmother), Justin gearshift (grandfather),

### Friends

Judd McCanada, Wilbur Blackrim, Cuba dustfield, Paul thrruott (neutral), Phillip rivers, Bill ucray, Derek Meanstar (neutral)Kim fastfreak, Josh civic, Kevin hardspin, Jerry Rocosa (neutral), Edward tumult, Riley Johnson, Henry Sportsfair, Whyatt Oldfaners, Sheldon Carson, Elliott diamond, Elliott brakeston, Stanley McCanada,Nicolas Lowtire.

### Enemies

Jimmy Elliott, (currently),Jerry rocosa (formerly),Trevor (formerly), Drake (formerly), Paul thrruott (formerly), Derek Meanstar (formerly).

## Racing career

### Stats

698

Adam Gearshift is one of the main characters in the hypercar road trip adventure series. He made his first appearance in the first episode called friends on the road trip in season 1.

## **Bio.**

Adam starts his racing career in 2010 his original number was 23 and now in 2012 he’s number 65. He won his first championship in the 2012 championship and was so happy. After 2012 he, Judd, and Wilbur became best friends they have each other’s back on and off the track. He met Samantha galashia and then started to date her and soon later she is now Adam’s girlfriend. 2020 was one of the worst year ever because of the coronavirus but he won his 6th championship in that year. He was later replaced by jack crashman after the 2024 championship.

## Racing Specifications.

Engine: 5.2 liter V8 TT

Top speed: 270MPH.

0-60: 2.1 seconds.

Layout: Mid-engine, Rear-wheel-drive.

Model: Koenigsegg Agera (2010)

Transmission: 7 speed manual.

Horsepower: 1,000.

## Gallery

Adam as he appears in some episodesAdam’s old design for 2015-2017adam in the thumbnail
Deuteronomy

**Deuteronomy** is *the eldest brother of the Shimbleshanks, Tabaxi family from the Arid Frontier.*

## Skills and traits

Old Deuteronomy whispers in the ear of the King. He plants seends of dissonance and paranoia and leaves those he speaks with confused and in need of guidance, which he happy to provide.

### Languages

* Common
* Leonin
* Sylvan
* Undercommon

### Armour/Clothing

He wears light grey leather armour under his robes which are usually in demure shades of grey.

### Weapons

Hecarries a ceremonial appearing Mace and a Dagger in his boot.

## History

Deuteronomy trades in secrets and whispers. He sows distrust and fear and helps keep the Arid Frontier controlled and submissive. He has the ear of the King and is largely based in the Court of the Ethereal Basin.

Old Deuteronomy's lived a long time;

   He's a Cat who has lived many lives in succession.

He was famous in proverb and famous in rhyme

   A long while before Queen Victoria's accession.

Old Deuteronomy's buried nine wives

   And more—I am tempted to say, ninety-nine;

And his numerous progeny prospers and thrives

   And the village is proud of him in his decline.

At the sight of that placid and bland physiognomy,

   When he sits in the sun on the vicarage wall,

The Oldest Inhabitant croaks: 'Well, of all ...

   Things ... Can it be ... really! ... No! ... Yes! ...

       Ho! hi!

       Oh, my eye!

My mind may be wandering, but I confess

I *believe* it is Old Deuteronomy!'

Old Deuteronomy sits in the street,

   He sits in the High Street on market day;

The bullocks may bellow, the sheep they may bleat,

   But the dogs and the herdsmen will turn them away.

The cars and the lorries run over the kerb,

   And the villagers put up a notice: ROAD CLOSED—

So that nothing untoward may chance to disturb

   Deuteronomy's rest when he feels so disposed

Or when he's engaged in domestic economy:

   And the Oldest Inhabitant croaks: 'Well, of all ...

   Things ... Can it be ... really! ... No! ... Yes! ...

       Ho! hi!

       Oh, my eye!

My sight's unreliable, but I can guess

That the cause of the trouble is Old Deuteronomy!'

Old Deuteronomy lies on the floor

   Of the Fox and French Horn for his afternoon sleep;

And when the men say: 'There's just time for one more,'

   Then the landlady from her back parlour will peep

And say: 'Now then, out you go, by the back door,

   For Old Deuteronomy mustn't be woken—

I'll have the police if there's any uproar'—

   And out they all shuffle, without a word spoken.

The digestive repose of that feline's gastronomy

   Must never be broken, whatever befall:

And the Oldest Inhabitant croaks: 'Well, of all ...

   Things ... Can it be ... really! ... Yes! ... No! ...

       Ho! hi!

       Oh, my eye!

My legs may be tottery, I must go slow
Olf the Hammer

**Olf the Hammer** was the King of the Dwarves.

## Description

### Appearance

Olf the Hammer was a mighty dwarven man, standing at almost 6ft tall. He had long blonde hair and broad arms. He carried a powerful hammer of pure Divinity, the Fist of the Gods.

### History

20 years ago, he tried to break from the Divine Church in a series of events that came to be known as the Limestone Rebellion.

He still ruled as King in name, but much of his power was taken. He was sent out of the dwarven heartlands into the far north citadel of Vugh Furum. Most of his political power fell to Elder Kallick.