Guide to Ships: PvP

This page is meant to give an overview of the ships' usefulness in PvP, optimal strategies for PvP, and a brief guide to how to play for best effect and time use in PvP. Note that one of the deciding factors in a PvP battle is cooldown speed; for a list of ships in the game sorted by cooldown speed, go to this page: Guide to Ships: Cooldown .

## Current Meta (subject to change)

Currently in arena and grand tournament these ships are the top 5 best to use:

### Offense

Singularity

Flamberg

Hydra

Nyx

Boremys

### Defense

Object 18

Zealot

Black Swarm

Raptor

Kris (mainly with virus)

### Honorable mentions

Minotaur (defense)

Cutter (offense with virus)

Scimitar (defense)

Inverter

Sombra

Precursor (defense)

Zhen (offense/defense with virus)

Spike

## PvP strategies

PvP battles in this game are often over in less than 10 seconds, due to energy burn ships such as Boremys and Singularity and fast stun ships such as Nyx and Sombra . Cooldown speed is a key factor in a ship's usefulness in PvP; some ships like Cerberus and Mjolnir are virtually unusable because of their long cooldowns, and other ships such as Nodachi are less effective because of their slower cooldown speed. There are many different strategies for being successful in PvP, but one major strategy, especially in Clan Wars, is to focus first on the ships that are a threat to your team; when facing an enemy team with three DPS ships and a Zealot, you always want to destroy the DPS ships first, as the Zealot poses no threat to your team by itself. Some strategies revolve around control; for example, a team consisting of Singularity, Hydra , Nyx, and Boremys or Sombra is capable of preventing many teams from using their abilities, a very powerful capability. Other strategies revolve around synergy between the ships in a fleet; for example, using a fleet consisting of virus ships or ice ships is sometimes effective, but generally these teams are less effective compared to "meta" ships.

## "Good" ships and why they are good

Zealot: this ship prevents enemies from burning energy while its shield is up, it is also a tank forcing Singularity's passive to target it and appears to block a considerable amount of damage.

Object 18: this ship protects the team from viruses and to some extent stuns and energy burns, as well as dealing significant damage, being quite tanky, and slowing enemy recharge.

Black Swarm: this ship is tanky, deals extremely heavy damage, and burns enemy energy when allied ships are destroyed, equalizing energy to some extent.

Hydra: this ship disables gunships, stunning them, and also provides a powerful stun with its active ability.

Scimitar: very good on defense, tanky ship that reduces incoming damage and reflects absorbed damage back at the enemy, making it very effective against low-health ships that deal high damage, such as Cutter, Singularity, Boremys, Inverter and so on.

## "Bad" ships and why they are bad

Apollo: doesn't deal significant damage or assist the rest of the ships on the squad significantly, also dies quickly.

Razor: slow, deals average damage but its damage is low compared to other ships because it is so slow; it does have stealth (like Singularity) but its stealth is linked to its main ability, also like Singularity, and since it is so slow this reduces the benefits it gains from stealth since it happens so rarely

Mjolnir: slow, is not capable of doing anything that will turn the tide of battle before your ships are all destroyed