recursal/Fanatic-Fandom huggingface dataset:
Fallen Altar

The Fallen Altar (AKA Fallen Shrine) mechanic is a world exploration adventure mode mechanic that was implemented on Season 7 of D3Reflection, and then transitioned into being a permanent system across the server's realms.

This is a special event that can occur **playing Adventure or Story Mode**, but not inside a Nephalem Rift.

Whenever the player **kills Elite and Champion enemies**, there is a chance that skies will darken, and an ominous Altar will rise at the remains of the monster. The chances of this happening increase the more elite and champion groups are killed in the same game session.

If a player is close enough to the Altar, a circular arena will be set up and a continuous stream of Fallen will begin pouring through to Sanctuary, eventually spawning a powerful Fallen Overlord.

To repel the invasion, player must **defeat all Fallen without leaving the arena**. The total amount of Fallen will depend on player's level, with much more difficult encounters once character becomes more experienced. As the amount of monsters increases, new types of Fallen will appear, from Shamans to Hounds and Champions.

**Killing the Overlord will lift the fog and shatter the Altar**, revealing rewards hidden within. These **rewards will scale with game difficulty mode**, including improved chance to **get a Legendary item**.

**Player can leave the arena at any time**, which will cancel the event without giving any rewards. The Fallen will remain in the world, but still won't give any loot if slain later. - When playing in a party, only players within the arena are considered "participating" in the event. If one of party members leaves or dies, and the others will complete event successfully, only they will get rewards, even if the players who left would reenter arena again later

Only one Fallen Invasion may occur in location at any given moment. **The minimum character level required for the Invasion to occur is 20.**

Event can be triggered if an Elite or Champion was originally killed from long range, but the player will only have 2-3 seconds to approach the Altar in order to start it.
Aughild's Rule

Aughild's Power is a crafted set Chest Armor. This item is only obtainable via crafting at the town Blacksmith.
This item is a part of Aughild's Authority set and include the following set bonuses:

**2 Pieces:**

* **Reduces damage from ranged attacks by 7%**
* **Reduces damage from melee attacks by 7%**

**3 pieces:**

* **Reduces damage from elites by 15%**
* **Increases damage against elites by 15%**

**Other Set pieces include:**

Aughild's Power

Aughild's Spike

Aughild's Search
Tal Rasha's Allegiance

Tal Rasha's Allegiance is a legendary set Amulet. This item does not carry a special legendary affix but is a part of the item set Tal Rasha's Elements and triggers set bonus effects when combined with other items of the Tal Rasha set.

* Cold skills deal 5% more damage
* Fire skills deal 5% more damage
* Lightning skills deal 5% more damage
* Arcane skills deal 5% more damage

3 pieces:

* +100 Resistance to all elements
* Increase Arcane Power Regeneration by 2.0 per second

4 pieces:

* Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type

 Other Tal Rasha's Elements items:

**Tal Rasha's Brace**

**Tal Rasha's Relentless Persuit**

**Tal Rasha's Guise of Wisdom**

**Tal Rasha's Unwavering Glare**
Hellfire Ring

**Hellfire Ring is a legendary ring with a special affix that reads:**

**Chance to cast a fire ring for 200% weapon damage when attacking**

**Note - The effect was modified to cast powerful novas based on the used element. For example, using a cold skill will trigger a frost explosion for 200% weapon damage as cold**

**This item is a part of the clan season reward program and is not included in the regular loot table**
Hallowed Barricade

Hallowed Breach is a crafted set Shield. This item is only obtainable via crafting at the town Blacksmith.
This item is a part of Hallowed Protectors set and include the following set bonuses:

**2 Pieces:**

* **+100 Resistance to all Elements**
* **Attack Speed Increased by 10%**

Note - This shield will always roll with +15-20% added damage to Holy skills

**Other Set pieces include:**

Hallowed Sufferance

Hallowed Nemesis

Hallowed Breach

Hallowed Hold

Hallowed Condemnation

Hallowed Baton
D3Reflection Error Codes

#### **ERROR 3001**

This error occurs when you try to change region in settings, we currently only have 1 game server in EU and changing settings only resets our client to Blizzards official IP address and makes you unable to connect.

1) Close Diablo III client.

2) Open D3ReflectionLauncher.exe.

3) Click update (if glowing) and then launch game.

#### **ERROR 315300**

Incorrect e-mail or password If you're 110% sure neither of them are wrong, try resetting password on our website: https://d3reflection.org/resetpass.php

Please make sure to use only standard english letters (upper and lower case) and numbers.

Make sure that you're not using any special characters in your password otherwise it may fail login (e.g @#£&)

#### **ERROR 3007/8**

Our server has been upgraded to patch 2.0.1 - This means you need to download our new 2.0.1 client to access the server. The old 1.0.4 client has been made redundant and is unable to connect.

Download from either of these locations:

Direct Download: https://drive.google.com/file/d/11QdUTx27S4lCg2ENiVyMogmyKn5ZqUFK/view?usp=sharing

Torrent: http://d3reflection.org/files/D3Reflection\_201\_EN.zip.torrent

#### **Fix client issues with player marker display on minimap and NPC dialogue icons**

To manually fix it, you need to download Texture.MPQ from the link below and replace it with a similar file in the client / Data\_D3 / PC / MPQs folder

https://drive.google.com/file/d/1U09RLgxCb-VvUUUUFl84gbTrT6Ln-moq/view?usp=sharing

#### **Playing in a party**

Playing in a party is still mostly in a less stable state. It is recommended to not go over 2 players currently in a party. A way to ensure maximum stability of party creation is to make the player who is the longest in the game invite the other using the game's interface when both are in the main menu screen (character view). Invites from within a game session might not always work. Currently, a game-search feature is inactive, and partying requires manual invite.

#### **Can't play in windowed mode**

**Close Game First!** Documents > Diablo III > D3RPrefs.txt

Change `DisplayModeWindowedMode "0"` to `DisplayModeWindowedMode "2"`
Demon's Animus

Demon's Restraint is a crafted set Bracers. This item is only obtainable via crafting at the town Blacksmith.
This item is a part of the Demon's Hide set and include the following set bonuses:

**2 Pieces:**

* **Ranged and Melee attackers take 6000 fire damage per hit (yet to be implemented)**

**3 pieces:**

* **Chance to deal 25% Area Damage on Hit (Disabled stat on D3Reflection)**

**4 pieces:**

* **+15% Damage to Demons (inactive bonus)**
* **Chance to reflect projectiles when you are hit be enemies (inactive bonus)**

**Other Set pieces include:**

Demon's Restraint

Demon's Plate

Demon's Aileron

Demon's Marrow
Blood Shards

## **The Blood Shard system in D3Reflection**

On the server you will find a system that operates on a different currency than gold - Blood Shards.

While killing elites monsters, there is a chance for a Blood Shard to drop (Purple). The higher the difficulty you kill monsters at - the higher the chances are to drop Blood Shards. **Normal** difficulty see no drops at all, while higher difficulties have a hierarchy of rising drop chances.

Each town hub includes a vendor named Kadala. When accessing her, you can use Blood Shards to purchase a mystery grade item for different prices. There is a good chance of obtaining a Legendary or Set item.

Please note - Kadala is there in Adventure mode, and not during storyline mode. **She will appear once the player is at level 70**
D3Reflection System Requirements

### **Minimum recommended system specifications**

These are within a general guideline in order to enjoy the experience of D3Reflection at a smooth framerate, mostly when dealing with a large amounts of enemies and effects on screen

**1280x720 minimum settings**

**Operating System:** Windows 7 / 8 / 10 / 11 64bit

**Processor**:

* Core i3 550 / Core i3 2100
* AMD Phenom II X4 965 / FX 6300

**System Memory:** 4GB RAM or higher

**Graphics Processing Unit:**

* NVIDIA GeForce GT 440 / GT 530 / GT 630
* AMD Radeon HD 5670 / Vega 7 / HD 6670
* Intel HD 620 / HD 630 / UHD 620 / HD 520

512MB of graphics memory

**Storage: 15GB of free space**

**1920x1080 High settings**

**Operating System:** Windows 7 / 8 / 10 / 11 64bit

**Processor**:

* Intel Core i3 4160 / Core i5 750 / Core i5 2400
* AMD FX 8350 / Ryzen 3 1200

**System Memory:** 6GB RAM or higher

**Graphics Processing Unit:**

* NVIDIA GeForce GTX 650 Ti / GTX 460 1GB or better
* AMD Radeon HD 7770 / HD 6850 or better
* Intel Graphics UHD 770 or better

1GB of graphics memory

**Storage: 15GB of free space**

**2560x1440 High settings**

**Operating System:** Windows 7 / 8 / 10 / 11 64bit

**Processor**:

* Intel Core i3 6100 / Core i5 4460 / Core i7 2600
* AMD Ryzen 5 1400 / Ryzen 5 2400G

**System Memory:** 8GB RAM or higher (Windows 10 / 11)

**Graphics Processing Unit:**

* NVIDIA GeForce GTX 1050 Ti / GTX 1060 3GB / GTX 970 or better
* AMD Radeon R9 280 / HD 7950 / RX 570 or better

2GB of graphics memory

**Storage: 15GB of free space**

**3840x2160 High settings**

**Operating System:** Windows 7 / 8 / 10 / 11 64bit

**Processor**:

* Intel Core i3 7100 / Core i5 6600 / Core i7 4790 or better
* AMD Ryzen 5 2600 or better

**System Memory:** 8GB RAM or higher (Windows 10 / 11)

**Graphics Processing Unit:**

* NVIDIA GeForce GTX 1060 6GB / GTX 980 or better
* AMD Radeon RX 580 / RX 5500 XT or better

2GB of graphics memory

**Storage: 15GB of free space**
Bottomless Potion of the Diamond

Bottomless Potion of the Diamond is a Legendary Potion, found in the depths of the Nephalem Rift.

Besides restoring 60% of a player's Health Pool, this Potion will also increase your Resist All by 50-100 for a duration of 5 seconds on use

Note - Legendary grade potions have a chance of dropping off Nephalem Rift guardian from the 6th floor and higher. They will drop at a stack of 20 **and are consumable**
D3Reflection Wiki

# **Welcome to the official D3Reflection Wiki**

**D3 Reflection is a fresh twist on the beloved game coded by fans. This Wiki is dedicated to our server members and includes information regarding items, features, quests and more!**

Download source clarification: We are aware that lately players have been downloading our game package from **unverified sources** around the internet and having issues. Please - **only** use the official source to download the game

*Please consider Helping our project and showing support.*
Inna's Radiance

Inna's Radiance is legendary set Spirit Stone. This Spirit Stone is a part of the Inna's Mantra set and contains no special affixes.

Combined with other Inna's Mantra items, plays can trigger set bonuses as follows:

**2 pieces**

* **+250 Dexterity**
* **Gain 124 Life per Spirit Spent**

**3 pieces**

* **Increases Spirit Regeneration by 2.0 per Second**
* **Reduces Resource cost of Sweeping Wind by 70 Spirit**

**4 pieces**

* **Gain the base effect of all four Mantras at all times**

Other Inna's Mantra set pieces:

* **Inna's Favor**
* **Inna's Temperance**
* **Inna's Reach**
* **Inna's Vast Expanse**
Sage's Purchase

Sage's Apogee is a crafted set Gloves. This item is only obtainable via crafting at the town Blacksmith.
This item is a part of Sage's Journey set and include the following set bonuses:

**2 Pieces:**

* **+250 Strength**
* **+250 Dexterity**
* **+250 Intelligence**
* **+250 Vitality**

**3 pieces:**

* **Whenever a Death's Breath drops, a second one will also drop (effect not yet active)**

**Other Set pieces include:**

Sage's Passage

Sage's Apogee
Sage's Passage

Sage's Passage is a crafted set Boots. This item is only obtainable via crafting at the town Blacksmith.
This item is a part of Sage's Journey set and include the following set bonuses:

**2 Pieces:**

* **+250 Strength**
* **+250 Dexterity**
* **+250 Intelligence**
* **+250 Vitality**

**3 pieces:**

* **Whenever a Death's Breath drops, a second one will also drop (effect not yet active)**

**Other Set pieces include:**

Sage's Apogee

Sage's Purchase
Ancient Parthan Defenders

Ancient Parthan Defenders is a legendary Bracers item that carries a special affix that reads:

**Each stunned enemy within 25 yards reduces your damage taken by (10-12%)**

***NOTE - This effect has changed on D3Reflection to:***

**Each stunned enemy within 25 yards reduces your damage taken by 5%, up to 25%**
Jekanbord

Jekanbord is a legendary Crusader Shield. It has a special affix that reads:

**Blessed Shield ricochets to (4-6) additional enemies.**

**Note - on D3Reflection this mechanic is changed by runes:**

**Un-runed will ricochet 3 additional times**

**Staggering Shield, Devine Aegis will ricochet 2 additional times**

**Combust and Shattering throw will ricochet 1 additional time**

These amounts are fixed regardless of rolled value of Jekanboard's flavor
Archaic Humans

A number of varieties of *Homo* are grouped into the broad category of **archaic humans** in the period that precedes and is contemporary to the emergence of the earliest early modern humans (*Homo sapiens*) around 300 ka. Omo-Kibish I (Omo I) from southern Ethiopia (196 ± 5 ka) and the remains from Jebel Irhoud in Morocco (about 315 ka) and Florisbad in South Africa (259 ka) are among the earliest remains of *Homo sapiens*. The term typically includes *Homo neanderthalensis* (430 ± 25 ka), Denisovans, *Homo rhodesiensis* (300–125 ka), *Homo heidelbergensis* (600–200 ka), *Homo naledi*, *Homo ergaster*, and *Homo antecessor*.

There is no universal consensus on this terminology, and varieties of "archaic humans" are included under the binomial name of either *Homo sapiens* or *Homo erectus* by some authors.

Archaic humans had a brain size averaging 1,200 to 1,400 cubic centimeters, which overlaps with the range of modern humans. Archaics are distinguished from anatomically modern humans by having a thick skull, prominent supraorbital ridges (brow ridges) and the lack of a prominent chin.

Anatomically modern humans appear around 300,000 years ago in Africa, and 70,000 years ago (see Toba catastrophe theory), gradually supplanting the "archaic" human varieties. Non-modern varieties of *Homo* are certain to have survived until after 30,000 years ago, and perhaps until as recently as 12,000 years ago. Which of these, if any, are included under the term "archaic human" is a matter of definition and varies among authors. Nonetheless, according to recent genetic studies, modern humans may have bred with "at least two groups" of ancient humans: Neanderthals and Denisovans. Other studies have cast doubt on admixture being the source of the shared genetic markers between archaic and modern humans, pointing to an ancestral origin of the traits which originated 500,000–800,000 years ago.

Another group may also have been extant as recently as 11,500 years ago, the Red Deer Cave people of China. Chris Stringer of the Natural History Museum in London has suggested that these people could be a result of mating between Denisovans and modern humans. Other scientists remain skeptical, suggesting that the unique features are within the variations expected for modern human populations.

-https://en.wikipedia.org/wiki/Archaic\_humans
Tal Rasha's Brace

Tal Rasha's Relentless Pursuit is a legendary set Belt. This item does not carry a special legendary affix but is a part of the item set Tal Rasha's Elements and triggers set bonus effects when combined with other items of the Tal Rasha set.

* Cold skills deal 5% more damage
* Fire skills deal 5% more damage
* Lightning skills deal 5% more damage
* Arcane skills deal 5% more damage

3 pieces:

* +100 Resistance to all elements
* Increase Arcane Power Regeneration by 2.0 per second

4 pieces:

* Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type

Other Tal Rasha's Elements items:

**Tal Rasha's Relentless Pursuit**

**Tal Rasha's Allegiance**

**Tal Rasha's Guise of Wisdom**

**Tal Rasha's Unwavering Glare**
Atlantis

**Atlantis** (Ancient Greek: Ἀτλαντὶς νῆσος, "island of Atlas") is a fictional island mentioned in an allegory on the hubris of nations in Plato's works *Timaeus* and *Critias*, where it represents the antagonist naval power that besieges "Ancient Athens", the pseudo-historic embodiment of Plato's ideal state in *The Republic*. In the story, Athens repels the Atlantean attack unlike any other nation of the known world, supposedly bearing witness to the superiority of Plato's concept of a state. The story concludes with Atlantis falling out of favor with the deities and submerging into the Atlantic Ocean.

Despite its minor importance in Plato's work, the Atlantis story has had a considerable impact on literature. The allegorical aspect of Atlantis was taken up in utopian works of several Renaissance writers, such as Francis Bacon's *New Atlantis* and Thomas More's *Utopia*. On the other hand, nineteenth-century amateur scholars misinterpreted Plato's narrative as historical tradition, most famously Ignatius L. Donnelly in his *Atlantis: The Antediluvian World*. Plato's vague indications of the time of the events (more than 9,000 years before his time) and the alleged location of Atlantis ("beyond the Pillars of Hercules") gave rise to much pseudoscientific speculation. As a consequence, Atlantis has become a byword for any and all supposed advanced prehistoric lost civilizations and continues to inspire contemporary fiction, from comic books to films.

While present-day philologists and classicists agree on the story's fictional character, there is still debate on what served as its inspiration. As he did, for instance, with the story of Gyges, Plato is known to have freely borrowed some of his allegories and metaphors from older traditions. This led a number of scholars to investigate possible inspiration of Atlantis from Egyptian records of the Thera eruption, the Sea Peoples invasion, or the Trojan War. Others have rejected this chain of tradition as implausible and insist that Plato created an entirely fictional account, drawing loose inspiration from contemporary events such as the failed Athenian invasion of Sicily in 415–413 BC or the destruction of Helike in 373 BC.

-https://en.wikipedia.org/wiki/Atlantis
Brotherhood Of Man Wiki

This wiki is about the general concept of humanity. It encompasses human history, art, technological development, conflicts and more. Anyone is free to read, edit and add to the contents of this wikia.

**We All Share In The Brotherhood Of Man**
The BoM (Brotherhood of Man) wiki is a collaborative community website about the topical study of humanity. Anyone, including you, can build and expand the pages on this wikia. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Categories of Man:

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Great Wall Of Gorgan

The **Great Wall of Gorgan** is a Sasanian-era defense system located near modern Gorgan in the Golestān Province of northeastern Iran, at the southeastern corner of the Caspian Sea. The western, Caspian Sea, end of the wall is near the remains of the fort at: 37.13981°N 54.1788733°E; the eastern end of the wall, near the town of Pishkamar, is near the remains of the fort at: 37.5206739°N 55.5770498°E. The title coordinate is for the location of the remains of a fort midway along the wall.

The wall is located at a geographic narrowing between the Caspian Sea and the mountains of northeastern Iran. It is one of several Caspian Gates at the eastern part of a region known in antiquity as Hyrcania, on the nomadic route from the northern steppes to the Iranian heartland. The wall is believed to have protected the Sassanian Empire to the south from the peoples to the north, probably the White Huns. However, in his book *Empires and Walls*, Chaichian (2014) questions the validity of this interpretation using historical evidence of potential political-military threats in the region as well as the economic geography of Gorgan Wall's environs. It is described as "amongst the most ambitious and sophisticated frontier walls" ever built in the world, and the most important of the Sassanian defense fortifications.

It is 195 km (121 mi) long and 6–10 m (20–33 ft) wide, and features over 30 fortresses spaced at intervals of between 10 and 50 km (6.2 and 31.1 mi). It is surpassed only by the walls systems of Great Wall of China as the longest single-segment building and the longest defensive wall in existence.

References:

-https://en.wikipedia.org/wiki/Great\_Wall\_of\_Gorgan
Great Pyramid of Giza

The **Great Pyramid of Giza** (also known as the **Pyramid of Khufu** or the **Pyramid of Cheops**) is the oldest and largest of the three pyramids in the Giza pyramid complex bordering present-day Giza in Greater Cairo, Egypt. It is the oldest of the Seven Wonders of the Ancient World, and the only one to remain largely intact.

Egyptologists believe that the pyramid was built as a tomb for the Fourth Dynasty Egyptian pharaoh Khufu over a 20-year period concluding around 2560 BC. Initially standing at 146.5 metres (481 feet), the Great Pyramid was the tallest man-made structure in the world for more than 3,800 years. It is estimated to weigh approximately 6 million tonnes, and consists of 2.3 million blocks of limestone and granite, some weighing as much as 80 tonnes. It was originally covered by limestone casing stones that formed a smooth outer surface; what is seen today is the underlying core structure, although a few casing stones can still be seen at the base. It was built by extracting huge stones from a quarry and lifting them into place, but there are varying scientific and alternative theories about the exact construction technique.

There are three known chambers inside the Great Pyramid. The lowest chamber is cut into the bedrock upon which the pyramid was built and was unfinished. The so-called Queen's Chamber and King's Chamber are higher up within the pyramid structure. The main part of the Giza complex is a set of buildings that included two mortuary temples in honour of Khufu (one close to the pyramid and one near the Nile), three smaller pyramids for Khufu's wives, an even smaller "satellite" pyramid, a raised causeway connecting the two temples, and small mastaba tombs for nobles surrounding the pyramid.

-https://en.wikipedia.org/wiki/Great\_Pyramid\_of\_Giza
Denisovan

The **Denisovans** or **Denisova hominins** ( /dɪˈniːsəvə/ *di-NEE-sə-və*) are an extinct species or subspecies of archaic human that ranged across Asia during the Lower and Middle Paleolithic. Denisovans are known from few remains, and, consequently, most of what is known about them comes from DNA evidence. No formal species name has been erected pending more complete fossil material.

The first Denisovan individual was identified in 2010 based on mitochondrial DNA (mtDNA) extracted from a juvenile female finger bone from the Siberian Denisova Cave. Nuclear DNA (DNA) indicates close affinities with Neanderthals. The cave was also periodically inhabited by Neanderthals, but it is unclear whether they ever cohabited in the cave. Additional specimens from Denisova Cave were subsequently identified, as was a single specimen from the Baishiya Karst Cave on the Tibetan Plateau in China. DNA evidence suggests they had dark skin, eyes, and hair, and had a Neanderthal-like build and facial features. However, they had larger molars which are reminiscent of Middle to Late Pleistocene archaic humans and australopithecines.

Denisovans apparently interbred with modern humans, with about 3–5% of the DNA of Melanesians and Aboriginal Australians and around 7–8% in Papuans deriving from Denisovans. Introgression into modern humans may have occurred as recently as 30,000 years ago in New Guinea, which, if correct, might indicate this population persisted as late as 14,500 years ago. There is also evidence of interbreeding with the local Neanderthal population, with about 17% of the Denisovan genome from Denisova Cave deriving from them. A first-generation hybrid nicknamed "Denny" was discovered with a Denisovan father and a Neanderthal mother. 4% of the Denisovan genome comes from an unknown archaic human species which diverged from modern humans over one million years ago.

-https://en.wikipedia.org/wiki/Denisovan
Moai

**Moʻai** /ˈmoʊ.aɪ/ (listen), or **moai** (Spanish: *moái*, Rapa Nui: *moʻai*, meaning "statue" in Rapa Nui), are monolithic human figures carved by the Rapa Nui people on Easter Island in eastern Polynesia between the years 1250 and 1500. Nearly half are still at Rano Raraku, the main moʻai quarry, but hundreds were transported from there and set on stone platforms called ahu around the island's perimeter. Almost all moʻai have overly large heads three-eighths the size of the whole statue. The moʻai are chiefly the living faces (*aringa ora*) of deified ancestors (*aringa ora ata tepuna*). The statues still gazed inland across their clan lands when Europeans first visited the island in 1722, but all of them had fallen by the latter part of the 19th century.

The production and transportation of the more than 900 statues is considered a remarkable creative and physical feat. The tallest moʻai erected, called *Paro*, was almost 10 metres (33 ft) high and weighed 82 tonnes (80.7 tons). The heaviest moʻai erected was a shorter but squatter moʻai at Ahu Tongariki, weighing 86 tonnes (84.6 tons). One unfinished sculpture, if completed, would have been approximately 21 m (69 ft) tall, with a weight of about 145–165 tons. The moʻai were toppled in the late 18th and early 19th centuries, possibly as a result of European contact or internecine tribal wars.

-https://en.wikipedia.org/wiki/Moai
Humans Vs Aliens

Aliens and humans are two different species, humans are considered as species having two arms, two legs, maintained facial features, emotions and expressions they are divided in male and female categories that are further divided into sub-categories as infants, kids, youngsters and adults. While aliens are considered as, lizard people or grey people having bigger heads and unusual bulgy eyes. Generally, humans live on planet earth and eat, drink, excrete and breath however aliens comes from other planets and are not defined as people who could eat or drink or excrete. In humans females are responsible for giving birth to their generations whereas, the reproductive system or phenomenon is not defined or ever been discussed by biologist.

-https://www.difference.wiki/humans-vs-aliens/
Hallowed Baton

Hallowed Breach is a crafted set Wand. This item is only obtainable via crafting at the town Blacksmith.
This item is a part of Hallowed Protectors set and include the following set bonuses:

**2 Pieces:**

* **+100 Resistance to all Elements**
* **Attack Speed Increased by 10%**

Note - This weapon will always roll with a Holy type added damage

**Other Set pieces include:**

Hallowed Barricade

Hallowed Nemesis

Hallowed Breach

Hallowed Sufferance

Hallowed Condemnation

Hallowed Hold
Human

**Humans** (*Homo sapiens*) are highly intelligent primates that have become the dominant species on Earth. They are the only extant members of the subtribe Hominina and—together with chimpanzees, gorillas, and orangutans—are part of the family Hominidae (the great apes, or *hominids*). Humans are terrestrial animals, characterized by their erect posture and bipedal locomotion; high manual dexterity and heavy tool use compared to other animals; open-ended and complex language use compared to other animal communications; larger, more complex brains than other primates; and highly advanced and organized societies.

Several early hominins used fire and occupied much of Eurasia. *Homo sapiens* (sometimes also known as "modern humans") are thought to have diverged in Africa from an earlier hominin around 300,000 years ago, with the earliest fossil evidence of *Homo sapiens* also appearing around 300,000 years ago in Africa. Humans began to exhibit evidence of behavioral modernity at least by about 100,000–70,000 years ago. In several waves of migration, *H. sapiens* ventured out of Africa and populated most of the world. The spread of the large and increasing population of humans has profoundly affected the biosphere and millions of species worldwide. Advantages that explain this evolutionary success include a larger, well-developed brain, which enables advanced abstract reasoning, language, problem solving, sociality, and culture through social learning. Humans use tools more frequently and effectively than any other animal: they are the only extant species to build fires, cook food, clothe themselves, and create and use numerous other technologies and arts.

Humans uniquely use systems of symbolic communication as language and art to express themselves and exchange ideas and also organize themselves into purposeful groups. Humans create complex social structures composed of many cooperating and competing groups, from families and kinship networks to political states. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together undergird human society. Curiosity and the human desire to understand and influence the environment and to explain and manipulate phenomena (or events) have motivated humanity's development of science, philosophy, mythology, religion, and other fields of knowledge.

Though most of human existence has been sustained by hunting and gathering in band societies, many human societies transitioned to sedentary agriculture approximately 10,000 years ago, domesticating plants and animals, thus enabling the growth of civilization. These human societies subsequently expanded, establishing various forms of government, religion, and culture around the world, and unifying people within regions to form states and empires. The rapid advancement of scientific and medical understanding in the 19th and 20th centuries permitted the development of fuel-driven technologies and increased lifespans, causing the human population to rise exponentially. The global human population was estimated to be near 7.8 billion in 2019.
Not in D3Reflection

## **Necromancer? Greater Rifts? Kanai's Cube?**

The short answer to the question in the title is no. This does not sit with our philosophy of design for the game.

We are bound to the amount of content that is available to us within the limits of the 2.0.1 client. We are not planning on moving forward with a client version for sake of balance and competitive integrity, as well as for the loss of the Auction House. This version is not intended for those who look for shortcuts, easy work, and showers of legendary items. All that said, the client does include some features that never existed in the game and are explored internally for future implementation. No Necromancer, No Kanai's Cube, No Greater Rifts. We have even disabled the possibility to tweak affixes into other once using the enchantment station in town.

Our own version of rifts are a hybrid that combines the traditional idea of rifts, end-less tower mode and greater rifts into one mechanics. We feel like keeping the standard zones in the world for farming keeps some of the vanilla magic of the game, while the rift is used for special mechanics and drops that are exclusive to it like Shards.

D3Reflection also includes other unique features that never existed in the retail version of the game such as a Chain Key hunt system, socketable Shard system and more in the future as development continues. There is still a very sizeable amount of exclusive content waiting to be implemented.
Göbekli Tepe

**Göbekli Tepe** (Turkish: [gœbecˈli teˈpe], "Potbelly Hill"; known as *Girê Mirazan* or *Xirabreşkê* in Kurdish) is a Neolithic archaeological site near the city of Şanlıurfa in Southeastern Anatolia, Turkey. Dated to the Pre-Pottery Neolithic, between c. 9500 and 8000 BCE, the site comprises a number of large circular structures supported by massive stone pillars – the world's oldest known megaliths. Many of these pillars are richly decorated with abstract anthropomorphic details, clothing, and reliefs of wild animals, providing archaeologists a rare insights into prehistoric religion and the particular iconography of the period. The 15 m (50 ft)-high, 8 ha (20 acres) tell also includes many smaller rectangular buildings, quarries, and stone-cut cisterns from the Neolithic, as well as some traces of activity from later periods.

The site was first used at the dawn of the Neolithic period, which in Southwest Asia marks the appearance of the oldest permanent human settlements anywhere in the world. Prehistorians link this Neolithic Revolution to the advent of agriculture, but disagree on whether farming caused people to settle down or vice-versa. Göbekli Tepe, a monumental complex built on the top of a rocky mountaintop, far from known sources of water and to date producing no clear evidence of agricultural cultivation, has played a prominent role in this debate. The site's original excavator, German archaeologist Klaus Schmidt, described it as the "world's first temple": a sanctuary used by groups of nomadic hunter-gatherers from a wide area, with few or no permanent inhabitants. Other archaeologists challenged this interpretation, arguing that the evidence for a lack of agriculture and a resident population was far from conclusive. Recent research has also led the current excavators of Göbekli Tepe to revise or abandon many of the conclusions underpinning Schmidt's interpretation.

First noted in a survey in 1963, the importance of the site was recognised by Schmidt, who directed excavations there from 1995 until his death in 2014. Since then, work has continued under the auspices of Istanbul University, Şanlıurfa Museum, and the German Archaeological Institute, under the overall direction of Turkish prehistorian Necmi Karul. It was designated a UNESCO World Heritage Site in 2018, recognising its outstanding universal value as "one of the first manifestations of human-made monumental architecture". As of 2021, less than 5% of the site has been excavated.

-https://en.wikipedia.org/wiki/G%C3%B6bekli\_Tepe
Blackfeather

Blackfeather is a legendary Cloak for Demon Hunter. This item has a special affix that reads:

**Dodging or getting hit by a ranged attack automatically shoots a homing rocket back at the attacker for (600-800%) weapon damage as Physical.**

### Note - This effect has been changed on D3Reflection:

* **Only procs when getting hit by a ranged attack**
* **Releases two homing rockets**
Bottomless Potion of Kulle-Aid

Bottomless Potion of the Kulle-Aid is a Legendary Potion, found in the depths of the Nephalem Rift.

Besides restoring 60% of a player's Health Pool, this Potion will also let you walk through 'Waller' monster affix, as well as grant immunity to crowd control effects for a duration of 5 seconds on use

Note - Legendary grade potions have a chance of dropping off Nephalem Rift guardian from the 6th floor and higher. They will drop at a stack of 20 **and are consumable**
Pop Stanislav

**Pop Stanislav Kasjički (Tumači - Momir Bradić (1935.-29. Novembar, 2018.))** bio je drugi Pop crkve i Jovanov otac.

## Smrt

Nakon nekog vremena u Srbiji, Stanislav se razboleo i postao je nem. U 60. epizodi, zamolio je Dragojla da ga vodi u Petlovac, što vrlo rado on učini. Kasnije, u 73. epizodi, Stanislav je ležao u krevetu, blizu da umre. Kada mu Jovan da sliku Stanislavovih roditelja kad su bili mlađi, Stanislav se probudio i vidi sliku. Potom pogleda gore i jedva uspe da izgovori svoju poslednju reč koja je bila 'I..... takoo'. Onda se vrati u san, što se onda ispostavi da je smrt, jer mu je ruka pala. Onda su ispred crkvi Jovan i svi Stanislavovi poznanici bili tužni zbog smrti Stanislava, a u sledećoj epizodi je održana sahrana.

Posle toga, u jednoj epizodi, Jovan spomene Stanislava u pismu poslatu Đodi.

Posle je 2018. godine Momir Bradić, koji tumači Stanislava, takođe umro, praveći Stanislava mrtvog i u seriji a i u pravom životu, a i takođe trećim likom kome je glumac umro.

## Primedba

* Kao što je spomenuto iznad, Stanislav je treći lik kome glumac umire. Prvi su Žota i Sudija Velibor, a drugi je Milašin.
	+ Stanislav je takođe drugi lik koji umire u seriji, prvi je Žota.
* 73. epizoda je nazvana po njemu.
	+ Stanislav je drugi lik da jedna epizoda bude nazvana po njemu, prvi je Jovan (63. epizoda).
Immortal King's Eternal Reign

Immortal King's Eternal Reign is a legendary set Chest Armor for Barbarians, and has no special affix attached to it. It will activate special set bonuses when equipped with other items of the same set.

Immortal King's Call set bonuses:

**2 pieces**

* **+100 Resistance to all Elements**

**3 pieces**

* **Gain 289 Life per Fury Spent**
* **Increases Fury Generation by 2**

**4 pieces**

* **Call of the Ancients lasts until they die**

Other Immortal King's Call set items:

**Immortal King's Irons**

**Immortal King's Boulder Breaker**

**Immortal King's Stride**

**Immortal King's Tribal Binding**

**Immortal King's Triumph**
Jakoje

> -Ja s' tem' nem' ništa!
>
> Jakojeva uzrečica

**Jakoje (Tumači - Nikola Džamić)** je konobar Džamine kafane i prevarant.

## Ličnost

Kao i njegov gazda, Jakoje je prevarant, mada ne toliko veliki kao Džama.

## Primedbe

* Jakojeva uzrečica je "Ja s' tem' nem' ništa!", koju koristi čak i kada se desi nešto sa čime on ima veze.
* Nikola, glumac koji je tumačio Jakoja, se preziva "Džamić", a Jakojev gazda se zove Džama. Moguće da je Džama dobio ime po Nikolinim prezimenom.
* Jakoje se ošišao u 6. sezoni.
Zbogom

**Zbogom** je dvadeseta epizoda treće sezone. Takođe je četrdeset četvrta epizoda u seriji.

## Opis

U 44. epizodi pod nazivom "Zbogom", sin Dragan odlazi da kupi crep za staru kuću i usput sreće bratanca. Dragojlo pokazuje Radašinu potvrdu od banke da treba da dobije novac. Milona dolazi u bolnicu u posetu majci i u razgovoru sa doktorom Milošem, saznaje da Radojka uskoro odlazi kući. Svetlana i Radašin se rastaju.

## Likovi

* Radašin
* Milašin
* Dragojlo
* Velibor
* Sin Dragan
* Radojka
* Zlatana

## Uloge

* Dragan Nikolić kao Žota/Sudija
* Radoš Bajić kao Radašin
* Milorad Mandić "Manda" kao Milašin (u odjavnoj špici je lik naveden kao 'Mila')
* Mirko Babić kao Dragojlo
* Ljiljana Stjepanović kao Radojka
* Olga Petrović kao Zlatana
* Suzana Mančić kao Svetlana
* Nada Blam kao Smiljana
Immortal King's Irons

Immortal King's Irons is a legendary set item for Barbarians, and has no special affix attached to it. It will activate special set bonuses when equipped with other items of the same set.

Immortal King's Call set bonuses:

**2 pieces**

* **+100 Resistance to all Elements**

**3 pieces**

* **Gain 289 Life per Fury Spent**
* **Increases Fury Generation by 2**

**4 pieces**

* **Call of the Ancients lasts until they die**

Other Immortal King's Call set items:

**Immortal King's Eternal Reign**

**Immortal King's Boulder Breaker**

**Immortal King's Stride**

**Immortal King's Tribal Binding**

**Immortal King's Triumph**
Move Tutors

A list of all the move tutors available in Dark Voyage, their locations, a list of moves they can tutor and their price if applicable.

## Elemental Tutor

Frenzy Plant, Blast Burn, Hydro Cannon tutor.

Located on the Raye Islands.

## Statium City Tutor

Located in Statium City PC - 2nd floor

All moves from this tutor cost 5000 currency.

* Expanding Force
* Steam Roller
* Scale Shot
* Meteor Beam
* Misty Explosion
* Grassy Glide
* Rising Voltage
* Terrain Pulse
* Skittersmack
* Burning Jealousy
* Lashout
* Poltergeist
* Corrosive Gas
* Coaching
* Flip-turn
* Triple-Axel
* Dual Wingbeat
* Scorching Sands

## Angler Town Tutor

Near market area of Angler Town.

* Bind - 2500
* Roleplay - 1500
* Dualchop - 5000
* Superfang - 3500
* Block - 1500
* Aircutter - 2500
* Helping Hand - 2500
* Low Kick - 5000
* Magiccoat - 2500
* Afteryou - 1500
* Covet - 1500

## Fray Harbor Tutor

Near north beach entrance of Fray Harbor.

* Wonder Room - 2500
* Worryseed - 1500
* Signal Beam - 5000
* Knockoff - 5000
* Spite - 15000
* Endeavor - 2500
* Aquatail - 5000
* Agility - 5000
* Uproar - 2500
* Magic Room - 2500

## Sierra City Tutor

In the Casino of Sierra City.

* Yawn - 2500
* Magnetrise - 1500
* Liquidation - 5000
* Hypervoice - 5000
* Healbell - 1500
* Electroweb - 2500
* Bugbite - 5000
* Iron Defense - 5000
* Gastroacid - 2500

## Kage City Tutor

* Painsplit - 2500
* Recycle - 1500
* High Horsepower - 5000
* Powergem - 5000
* Trick - 1500
* Tailwind - 2500
* Bounce - 5000
* Icy Wind - 5000
* Skill Swap - 2500

## Pokemon League Move Tutor

Located inside the Pokemon Center right before the Elite 4 at the end of Victory Road.

* Dragon Dance - 2500
* Close Combat - 7500
* Bugbuzz - 5000
* Gigadrain - 5000
* Sky Attack - 7500
* Synthesis - 2500
* Earth Power - 5000
* Last Resort - 5000
* Snatch - 2500
Slobodan Filipović

**Slobodan Filipović** je srpski glumac. U *Selo gori*, on je tumačio bezimenog vozača autobusa u 69. epizodi, i bezimenog biciklistu prolaznika u 70. epizodi.

## Primedba

* Pored serije Selo gori a baba se češlja, Slobodan je takođe glumio u sledećim filmovima:
	+ Dosljaci
	+ Spomenik Majklu Džeksonu
	+ Besa
	+ Beli anđeo
Nyarlathotep

**Nyarlathotep** is a fictional character created by H. P. Lovecraft. The character is a malign deity in the Lovecraft Mythos, a shared universe. First appearing in Lovecraft's 1920 prose poem "Nyarlathotep", he was later mentioned in other works by Lovecraft and by other writers. Later writers describe him as one of the Outer Gods, a malevolent pantheon.

Nyarlathotep differs from the other beings in a number of ways. Most of them are exiled to stars, like Yog-Sothoth and Hastur, or sleeping and dreaming like Cthulhu; Nyarlathotep, however, is active and frequently walks the Earth in the guise of a human being, usually a tall, slim, joyous man. He has "a thousand" other forms, most of these reputed to be maddeningly horrific. Most of the Outer Gods have their own cults serving them; Nyarlathotep seems to serve these cults and take care of the deities' affairs in their absence. Most of the gods use strange alien languages, but Nyarlathotep uses human languages and can be mistaken for a human being. The other Outer Gods and Great Old Ones are often described as mindless or unfathomable rather than truly malevolent, but Nyarlathotep delights in cruelty, is deceptive and manipulative, and even cultivates followers and uses propaganda to achieve his goals.

Nyarlathotep enacts the will of the Outer Gods, and is their messenger, heart and soul; he is also a servant of Azathoth, his father, whose wishes he immediately fulfills. Unlike the other Outer Gods, causing madness is more important and enjoyable than death and destruction to Nyarlathotep. It is suggested by some that he will destroy the human race and possibly the Earth as well.

References:

-https://en.wikipedia.org/wiki/Nyarlathotep

-https://lovecraft.fandom.com/wiki/Nyarlathotep
Miroljub Trošić

**Miroljub Trošić (20 Septembar, 1948. - 25 Februar, 2020.)** je glumac serije *Selo gori a Baba se Česlja* u ulozi Đode, seoske dangube.

## Biografija

Miroljub je rođen u Medveđoj 1948. godine, 20 septembra, a umro je na istom mestu 2020. godine, 25. februara. Sahranjen je 27. februara na istom mestu.

## Primedbe

* Njegova jedina uloga pored Đode je čobanin u jednoj epizodi serije *Ravna Gora*.
* Nakon njegove smrti, napravljen je mural u njegovu čast.
83. epizoda

> -Kaki bre Nenad? Nisam ja Nenad, ja sam Nestor!
>
> Nestor, nakon što ga Velibor nazove 'Nenad'.

**Lek** je šesnaesta epizoda pete sezone. Takođe je osamdesettreća epizoda u seriji.

## Opis epizode

**PRIMEDBA: Ovom opisu je potreban završetak. Pomozite ovoj vikiji tako što će te ga završiti!**

Ova epizoda počinje sa Radašinom i Dragojlom, koji voze traktor i oru njivu.

Kasnije, Đoda vidi kako Jakoje i njegova ekipa dovlače neki kiosk, i ubrzo sazna od Ace da je Jakoje odlučio da pored svoje kafane ima kiosk na kome se kupuje Loto. Onda on pozove Acu i Đodu da mu pomogne, i Đoda brzo dođe. Bezobzira da je tražio pomoć od njega, Jakoje nepristojno otera Đodu, jer ne želi da "bankrotira". Đoda se jako uvredio, i priča da nikada neće kupiti Jakojevo loto, niti da će da dođe kog njega u kafanu. Onda ubrzo vidi Veliborovu sudnicu, i proba da uđe (verovatno hoće da tuži Jakoja), ali mu neda Radovan, koji je na straži. Đoda pokuša da ga prevari, ali ne uspe, i Radovan počne daleko da ga nosi. Ovo izaziva veliku galamu kod Jakoja i njegovog društva, što ometa Velibora, koji je u toku suda sa Nestorom i Mitrom.

## Likovi

* Radašin
* Sin Dragan
* Jakoje
* Đoda
* Aca
* Radovan
* Velibor
* Nestor
* Mitar
* Smiljana
* Ivana

## Uloge

* Dragan Nikolić kao Velibor
* Radoš Bajić kao Radašin
* Olga Petrović kao Zlatana
* Miroljub Trošić kao Đoda
* Apostol Apostolović kao Aca
* Goran Daničić kao Radovan
* Mika Nestorović kao Nestor
* Milija Vuković kao Mitar

## Primedbe

* **Specijalan gost**: Svetlana Bojković kao predsednica komšije.
* Ova epizoda označava poslednje pojavljivanje Radovana.
* Ova epizoda je povratak Nestora i Mitra.
* Ova i 23. epizoda su jedine epizode u kojima Nestor ne služi kao glavni zlikovac.
* Velibor milsi da se Nestor zove 'Nenad'.

## Greške

* Ispred sudnice, Veliborovo puno ime je napisano kao 'Velibor Vasić', ali u prethodnim epizodama, njegovo puno ime je 'Velibor Stanić'.
Kanada

**Kanada** je šesnaesta epizoda treće sezone. Takođe je četrdeta epizoda u seriji.

## Opis

U 40. epizodi, pod nazivom "Kanada", Radašin čini sve što je u njegovoj moći da pomogne Radojki, čak odlazi i kod vrača. Zlatana, bez saglasnosti Milašina i sina Dragana sprema krevetac i sobu da dovede Petrojku i bebu. Ćerka Milona brine i počinje da sluti da nešto u Srbiji nije dobro, sa majkom se nije čula petnaest dana. Sin Radoslav zabrinut i uplašen nakon saznanja da je majčino zdravlje narušeno, dolazi u Kragujevac da je vidi. Ovo je prva pojava Radoslava u trećem ciklusu serije "Selo gori a baba se češlja".

## Likovi

* Radašin
* Milašin
* Dragojlo
* Velibor
* Sin Dragan
* Radojka
* Zlatana
* Radoslav

## Uloge

* Dragan Nikolić kao Žota/Sudija
* Radoš Bajić kao Radašin
* Milorad Mandić "Manda" kao Milašin (u odjavnoj špici je lik naveden kao 'Mila')
* Mirko Babić kao Dragojlo
* Ljiljana Stjepanović kao Radojka
* Olga Petrović kao Zlatana
* Nedeljko Bajić kao Radoslav
Radašin

> I tako...
>
> Baš je tako..., Tako ti je to...

**Radašin Raković (Tumači - Radoš Bajić (24. Septembar 1953.))** je glavni lik serije *Selo Gori, a Baba se Česlja***.**
On je takođe narator serije.

## Biografija

Radašin je stariji čovek koji živi u maloj kući u selu Petlovac kod Trstenika, na obali Zapadne Morave. Živi sa svojom ženom Radojkom, koja ga na početku serije ostavlja, jer više nije htela da ga trpi. Sa crnom kosom, visokim čelom i brkovima ličio je na nekog čoveka iz šezdesetih godina. Radašinove uzrečice su: *Jao, krsna slavo*, *Ma šta kažeš, bre',* *sunce ti kalajisano*, *da se nešto ne iskundači* ' i još mnoge druge.

## Primedbe

* On je jedini lik koji se pojavljuje u svih 101 epizoda.
* Pošto se otkriva da je Radašin dobio Radoslava u 23 godina, a Radoslav otkriva koliko ima godina u nekoliko epizoda, u sred serije Radašin ima 56 godina, a na kraju serije Radašin ima 63 godina.