Idle Monster TD: Evolved Resources

Idle Monster TD: Evolved uses various resources to upgrade and progress both your monsters and game.

### Gold

Gold has a single use, to upgrade the towers in order to make them stronger so you can get further. Gold is earned by killing Humans, Resource Haulers, Peasant Mobs, and a Tank Swordsman. The amount of gold earned for each kill can be upgraded in various other resource sources and via evolution of Monsters.

#### Gold Upgrades:

1. Evolution - Evolving monsters increases the gold drop stat.
2. Artifacts Tier I - Gold Drop I (Increases gold dropped from enemies by +1 per Artifact)
3. Artifacts Tier II - Gold Drop II (Increases gold dropped from enemies by +5 per Artifact)
4. Artifacts Tier II - Gold Drop (2x) (Increases chance an enemy drop 2x gold by 3% per Artifact)
5. Artifacts Tier II - Res Hauler Gold (Increases gold dropped from Resource Haulers by +10% per Artifact)
6. Artifacts Tier II - Mob Gold (Increase gold dropped from the Peasant Mob by +15% per Artifact)
7. Artifacts Tier III - Gold Drop III (Increase gold dropped from enemies by +10 per Artifact)
8. Artifacts Tier III - Gold Drop (%) (Increase gold dropped from enemies by +1% per Artifact)
9. Artifacts Tier III - Tank Gold (Increase gold dropped from the Tank Swordsman by +15% per Artifact)
10. Artifacts Tier IV - Gold Drop IV (Increase gold dropped from enemies by +25 per Artifact)
11. Artifacts Tier IV - Gold Drop (x10) (Increase chance an enemy drops 10x gold by +3% per Artifact)
12. Artifacts Tier V - Jackpot I (Increase all tower damage by +100%, kill exp by +10, and gold drop by +50 and +50% prestige pointsper Artifact)
13. Artifacts Tier V - Gold Drop V (Increase gold dropped from enemies by +75 per Artifact)
14. Artifacts Tier VI - Jackpot II (Increase all tower damage by +250%, kill exp by +15, and gold drop by +10% and 125% prestige points per Artifact)
15. Artifacts Tier VI - Gold Drop (%) II (Increase gold dropped from enemies by +15% per Artifact)
16. Research Tier I - Gold Drop (Increase gold dropped from enemies by +1)
17. Research Tier III - Boss Gold (Increase gold dropped from bosses by +5%)
18. Research Tier IV - Gold Drop (%) (increase gold dropped from enemies by +10%)
19. Research Tier IV - Mob Gold (Increase gold dropped from the Peasant Mob by +25%)
20. Research Tier IV - Tank Gold (Increase gold dropped from the Tank Swordsman by +50%)
21. Prestige Points Upgrades - Gold Drop (Increase gold dropped from enemies by +1)
22. Prestige Points Upgrades - Gold Drop (2x) (Increase chance an enemy drops 2x gold by +2%)
23. Prestige Points Upgrades - Res Hauler Gold (Increase gold dropped from Resource Haulers by +5%)
24. Prestige Points Upgrades - Mob Gold (Increase gold dropped from the Peasant Mob by +10%)
25. Prestige Points Upgrades - Tank Gold (Increase gold dropped from the Tank Swordsman by +10%)
26. Tech Points Upgrades - Gold Drop (Increase gold dropped from enemies by +2)
27. Tech Points Upgrades - Hauler Gold (Increase gold dropped from Resource Haulers by +5%)
28. Tech Points Upgrades - Boss Gold (Increase gold dropped from bosses by +5%)
29. Tech Points Upgrades - Tank Gold (Increase gold dropped from the Tank Swordsman by +15%)
30. Tech Points Upgrades - Gold Drop (10x) (Increase chance an enemy drops 10x gold by +1%)
31. Tech Points Upgrades - Gold Drop (%) (Increase gold dropped from enemies by 10%)
32. Tournament Points Tier I - Gold Drop (Increases gold dropped from enemies by +4)
33. Tournament Points Tier II - Mob Gold (Increase gold dropped from the Peasant Mob by +15%)
34. Tournament Points Tier III - Gold Drop (%) (Increase gold dropped from enemies by +5%)
35. Gem Shop - Gold Drop (Increase gold dropped from enemies by +10)
36. Gem Shop - Gold Drop (%) (Increase gold dropped from enemies by +10%)
37. Gem Shop - Gold Drop (10x) (Increase chance an enemy drops 10x gold by +2%)

Other Gold upgrades available in Leaderboard Bonuses

### Artifacts

Artifacts are unlocked for passing every 10 new waves, with 5 tiers that unlock at different key waves. Tier I is unlocked when you start the game, Tier II unlocks at wave 200, Tier III unlocks at wave 500, Tier IV unlocks at wave 1,000, Tier V unlocks at wave 2,000 and Tier VI unlocks at wave 3,500. Each Artifact is unlocked in a random order, and once you pass wave 2,000 & 3,500 it is recommended to reroll your Artifacts in an attempt to push the maximum number possible into the new Tier Artifacts.

### Energy

Energy is used to unlock new monsters, upgrade pets, upgrade the research, improve your spells, and to fuel evolution once you have collected sufficient XP. Energy is earned by killing Bosses (waves ending in a 5 or 0, Resource Haulers (waves ending in a 3 or 8), the Active Play Bonus, gained from pets or by killing a Tank Swordsman.

### Gems

Gems are used to unlock research tiers, Tournament tiers, resource packs, and a selection of upgrades in the appropriate tab. Gems can be purchased for real money (local currency), earned via Active Play Bonuses, completing Achievements, and for wading through Daily Missions. You also get a small number of Gems from killing a Tank Swordsman.

### Tournament Points

Tournament Points are collected by participating in the twice-weekly tournaments, starting every Wednesday and Sunday at 00:00 UTC. There are 4 tiers to unlock and upgrade.

### Prestige Points

Prestige Points are used to unlock one of 16 Prestige Upgrades as well as upgrading those upgrades and are earned via the Prestige Mechanic, which resets monster levels and gold and gives you the option to change the map you are on.

### Tech Points

Tech Points are used to upgrade the Tech Tree tab and are earned via killing the Necromancer.