Pet Wait Script

*Created by Taz.*

```
Using "RC_Core.rcm"
; By Tazco
 ;Will be used to make a pet Wait in place

Function Main()

Player = Actor()
Target = ContextActor()

;------------------------------------------------------------------------------------------------
;tamed pet follow.

StoredTamedID% = Split(ActorGlobal(Player, 3), 21, "|")
    If (StoredTamedID > 0)
        ;Check Tamed Pet Health see if its still alive.
        TamedHP% = Attribute(StoredTamedID, "Health")
            If (TamedHP > 0) ;tamed npc is alive so kill it.

                      BubbleOutPut(Player, "Stay Pet! ")
                     SetActorAIState(StoredTamedID, 7)
                    Return
            Else
                OutPut(Player, "You dont have a pet out.", 255, 127, 21)
                Return
            EndIf
    EndIf
 ;End tamed pet follow.
;------------------------------------------------------------------------------------------------

PName$ = Name(Player)
TName$ = Name(Target)

PetID$ = ActorID("Gremlin", "") ;pet id
Petname$ = "Gremlin"  ;Pet Name
PetFound% = 0 ;Used for repeat if = 1 end repeat

;Look for actor pet
;Repeat

 ;--------------------------------Vampire Check----------------------------------------------------------------------------------
 ;If vamp dont tell player they cant use a pet in this form
                IsVamp% = ActorId("Vampire", "Form")
                PRace$ = Race(Player)
                PClass$ = Class(Player)
                PlayerID% =ActorID(PRace, PClass)

                If(IsVamp = PlayerID) ;if player is a vampire
                    OutPut(Player, "You can not use a human pet in vampire form.", 255, 34, 12)
                    Return
                EndIf
;----------------------------End Vampire Check----------------------------------------------------------------------------------

PetToFind$ = FindActor(Petname, 2) ;type 2 search through NPCs
PetTag$ = Tag(PetToFind)
NpcName$ = Name(PetToFind) ;found actor name
PetOwnerName$ = ActorGlobal(PetToFind, 1) ;check for pet owner name.
FirstPet$ = PetTag ;Tag of first pet in zone found.

;Look for actor pet
Repeat ;check if player has a pet already

;OutPut(Player, "Stored pet name " + PetOwnerName)
   If (PetOwnerName = Pname)
    EndRepeat% = 1
   Else
 	If Not (PetTag = + PName + "s Pet") ;If npc found is a gremlin pet

             PetToFind$ = NextActorInZone(PetToFind)
            NpcName$ = Name(PetToFind) ;found actor name
            PetTag$ = Tag(PetToFind)
            PetOwnerName$ = ActorGlobal(PetToFind, 1) ;check for pet owner name.

	EndIf
  EndIf
 DoEvents(1)

 Until (PetTag = + PName + "s Pet") or (PetTag = FirstPet) or (EndRepeat = 1) ;end if pet is out check

     If (PetOwnerName = Pname)
		     BubbleOutPut(Player, "Stay Pet! ")
			 SetActorAIState(PetToFind, 7) ;set pet to wait in place
			 	;Play random animation on wait command for pet.
			 	PickAni% = Rand(1, 4)
			 		If (PickAni = 1)
					 AnimateActor(PetToFind, "Drooling", .5, 2)
					 DoEvents(18000)
					EndIf

					If (PickAni = 2)
					 AnimateActor(PetToFind, "Scared", .5, 2)
					 DoEvents(18000)
					EndIf

					If (PickAni = 3)
					 AnimateActor(PetToFind, "Crying", .5, 2)
					 DoEvents(18000)
					EndIf

					If (PickAni = 4)
					 AnimateActor(PetToFind, "Tired", .5, 2)
					 DoEvents(18000)
					EndIf

      EndIf

 ;Until (PetFound = 1) ;end gremlin pet

PetID$ = ActorID("RockHead", "") ;pet id
Petname$ = "RockHead"  ;Pet Name
PetFound% = 0 ;Used for repeat if = 1 end repeat

;Look for actor pet
;Repeat

 PetToFind$ = FindActor(Petname, 2) ;type 2 search through NPCs
 NpcName$ = Name(PetToFind) ;found actor name

 	If (NpcName = Petname) ;If npc found is a gremlin pet
 		PetOwnerName$ = ActorGlobal(PetToFind, 1) ;check for pet owner name.
 		If (PetOwnerName = PName) ;see if pet found is players pet. Check stored name to player name.
              BubbleOutPut(Player, "Stay!")
			 SetActorAIState(PetToFind, 7) ;set pet to wait in place
             PetFound = 1
        EndIf
     EndIf
 DoEvents(10)

 	If (PetOwnerName = "")
 		PetFound = 1
 	EndIf

 ;Until (PetFound = 1) ;end rockhead pet

 DoEvents(1000)

 AnimateActor(PetToFind, "Idle3", .5, 2)
 End Function

```