recursal/Fanatic-Fandom huggingface dataset:
Crimson Skull

During his time in Creation, the Mind of Balaphon could always be identified by the crimson skull it always carried with it. Rulers that fell under the influence of the Mind would make remarks about the skull; that whispers emanated from it, and that the Mind could be caught speaking with it from time to time.

After the deaths of Balaphon's various aspects, the Skull has not been seen for decades.
Alari

A race a lithe humanoids that were brought into Creation by Yagna. The Alari as a whole tend to revere nature and see it as their birthright to inhabit and protect "nature" as they define it. More often than not this manifests itself as extremely territorial behavior in wooded areas in eastern Creation. Alari are known to be adept climbers, huntsmen, and overall skilled outdoorsmen, as well as fierce fighters in forests and jungles. They can be distrustful of other races due to their defensive nature, but are not nearly as hostile as the Slaagi.
Great Beast

Animals that have been imbued with a small portion of Dancer's essence after slaying many mortals during the Night of the Hunt. This can be any predatory animal; jaguars, wolves, and lions are all typical recipients of Dancer's blessing, but tales of monstrous crocodiles and man-sized spiders haunt the dreams of many mortals. This blessing is made obvious by the alterations made to the animal's physical appearance; features such as the size of teeth, claws, and menacing eyes appear exaggerated. The animals themselves also grow to massive proportions, although this differs from case to case.

It should be noted that Great Beasts are not only physically enhanced, but their wits are sharpened. This makes them even more deadly during the Night of the Hunt, and many a would-be adventurer or hunter has met a grisly fate by underestimating these beasts. Great Beasts **can** tolerate the presence of mortals if they are approached with reverence and honored as a representative of Dancer, but serving as an emissary of Dancer comes secondary when hunger or the urge to hunt strikes.
Silver Chalice

During the War of the Three, Tai was grievously injured and weakened. Worrying that he may not be able to end the Long Winter in his weakened state, Tai devised a plan with Nyubar in order to bring warmth once more to Creation. Mixing Tai's blood with sap from the original Mother Sprite, Nyubar and Tai created the Seven Amber Suns, which would be borne by the Seven Sunbearers through the heavens.

The chalice which had been used to house this mixture of divine blood and magical sap was the Silver Chalice. The Silver Chalice gives off a warm glow and obviously possesses some magic power, although it has been used entirely in a ceremonial capacity to represent the bond between Tai, Nyubar, and eventually Statute, who is the current owner of the Chalice.
Bay of Lapis

The Bay of Lapis is a massive bay bordered by the Amaranthine Empire. Its waters are frequented by both military and commercial vessels, with the Amaranthine navy dominating its waters. From time to time rafts carrying dastardly Slaagi raiders or vessels from the northern giant realms will attempt to come ashore, but these attempts are usually repelled by Amaranthine forces before any meaningful gains can be made.
Empire of Arakis

Dragon

Founded shortly after the destruction of Vash'eth, the Empire of Arakis is one of the oldest and wealthiest polities in Creation. Its founder, Venathar al’vash en Arakis, is fittingly one of the oldest and wealthiest *beings* in Creation. Under the watchful eyes of the ancient dragonlord, Arakis has slowly built up its wealth, its power, and its appetite. For centuries it sat quietly in the southeast corner of Creation, sending caravans to the west and to the north. News trickled in of the rumblings in Vasheroth, of Nital's rampage, and the meteoric rise of the Amaranthine Empire.

Finally, Emperor Venathar deemed the time right to send out more than just merchants to the outside world. Araki armies marched northward, promising those they encountered that immediate surrender would bring protection and prosperity. Those that opposed the armies were subdued easily by the combination of well-equipped armies and mages that Arakis could field. This pattern continued until Araki armies arrived at the Hogwash, where local tribes have offered stiff resistance. Northward advances also brought Arakis into contact with the Slaagi, who view Arakis as a sinful monument to civilization that must be wiped from Creation. For now these factors have combined to stymie further gains in the north, although few believe these setbacks to be permanent for a being as powerful as Emperor Venathar.
Gastropoda-Systematyka

Podgromada Pulmonata – Płucodyszne

* Archaeopulmonata – prapłucodyszne
* Basommatophora – nasadooczne
* Heterostropha
* Neotaenioglossa
* Patellogastropoda
* Rhodopemorpha
* Stylommatophora – trzonkooczne
* Systellommatophora
* Thecosomata

Podgromada Opisthobranchia – tyłoskrzelne

* Rząd Acochlidioidea
* Rząd Anaspidea
* Rząd Cephalaspidea
* Rząd Gymnosomata
* Rząd Notaspidea
* Rząd Nudibranchia – nagoskrzelne
* Rząd Sacoglossa – workojęzykowce
* Rząd Soleolifera

Podgromada Prosobranchia – przodoskrzelne

* Rząd Archaeogastropoda
* Rząd Architaenioglossa
* Rząd Entomotaeniata
* Rząd Mesogastropoda
* Rząd Neogastropoda
* Rząd Neritopsina
Chi

Chi and its use can be considered a form of magic, although a more accurate description would be a source of energy located deep within a mortal's being. With intense concentration and training, mortals may tap into this energy, leading to increased strength, speed, and sharpened senses. All mortals have chi, although the vast majority of mortals never truly access it.

With the death of Patron, chi became weakened and those with a mastery of it became increasingly rare. However, the efforts of Nyubar have helped rekindle and reinforce chi within mortals. Still, the years when Patron walked the earth had the most chi users, and in those days Yinshung were not as uncommon of a sight.
Terminator

Terminator was a blade forged at the Celestial Citadel and wielder by the ancient hero Takamu during the War of the Three. It was said to possess the characteristics of its sister blades Nightbringer and Daybreaker, albeit to a lesser extent. The sword has not been seen since Takamu's disappearance towards the final stages of the War of the Three.
Munodaimo

Munodaimo is one of the major Hogwash tribes of the south, currently locked in a bitter war against Arakis. When the the neighboring Takanara tribe was attacked by Arakis, Munodaimo assumed it was the right moment to strike against its longtime rival. Upon realizing just how large of a threat the Empire of Arakis was, Munodaimo offered generous terms to Takanara and the two were joined by Yologanda in a united effort to repel the draconic invaders.
Giants

## Origins

When Kross first encountered mankind, he found them tenacious, if a bit fragile. Kross took pity on those that clung to the frozen shores of the North Pole and shrank before the presence of the God of Winter. Legend has it that Kross lifted one of these desperate humans into his hand, breathing into the small being the power of Kross. The man grew several times over, and no longer felt the bite of the cold, but rather craved it. Thus, the first giant was created.

## Types of Giants

While frost giants have been the only giants for most of Creation's history, recent centuries have seen the adaptation of giants to warmer surroundings.

### Frost Giants

The original, and largest of all giants, frost giants are ten times the size of the average human and possess a love for the cold. Frost giants typically reside in the northern extremes of the world, although it is not unheard of for isolated communities to live quietly on the peaks of snow-capped mountains. When winter arrives, frost giants will sometimes follow the winter winds into southern lands. These ventures can be as benign as trading expeditions or expeditions carried out by adventurers for the sake of exploration, or they can bring warbands and entire armies south, pillaging the "lesser races." When the Krosswinds are especially strong, some areas are held in perpetual winter for years at a time. These cold years typically see increased activity on the part of frost giants.

### Southern Giants

After the Long Winter, many giants found themselves in positions of power throughout Creation, not just in its northern reaches. These realms ranged from temperate and rainy, to downright scorching and arid. Refusing to budge from the kingdoms they carved out for themselves. Over time, these stubborn rulers shrank in stature, but also lost their dependence on the cold winter winds. They are now the most numerous type of giant in Creation, with their populations soaring in a new age of growth and mild weather.

A common naming for these giants is hard to come by; while biologically similar, many are given labels according to the territory they reside in (hill giant, swamp giant, desert giant). Frost giants typically see them as "younger brothers" to their more ancient race.

### Half Giants

Any mortal with noticeable giant heritage are referred to as "half-giants", regardless of actual pedigree. Half-giants typically stand at around 7 feet tall and are treated differently depending on the lands they find themselves in. More elitist groups see half-giants as abominations or bastards of their race. Other kingdoms see half-giants as reliable warriors and workers, far superior to the average human but still easy to control.
Shisu and Shiro

Shisu and Shiro are two Typhan spirits who were charged by Harika with the task of guarding the streams and rivers of Creation. The two are lovers who suffered great hardship, but managed to be reunited with the help of the human beggar Mesym. Wherever they go they encourage mankind and Typhans to work together, just as they had hundreds of years ago.

Their story can be read here.
Takamu

Takamu was born Rios-blessed. Along with his companion, the Chromarch Maryea, Takamu traveled the now central continent eastward before ending up at the Celestial Citadel. Later, Takamu brought three legendary blades to join the War of the Three: Terminator, Nightbringer, and Daybreaker. During the final battle, he fought bravely before disappearing in the chaos.
Dregs (Undead)

Dregs, shamblers, zombies, or the unwashed hordes of the damned. Catchall terms for the stereotypical zombie, which has only just begun gracing Creation recently due to the works of Xalthar, the First Necromancer. Now, lesser necromancers litter the western portions of Creation, testing their crude art on the dead. Typically the resulting experiments possess poor motor skills, a weak vocabulary, weakened muscles, a hunger for flesh, and difficulty working with others that don't also happen to be dead.
Daybreaker

Daybreaker was a sword forged at the Celestial Citadel from the metals of the Dream Star. It had the ability to repel darkness and act as a source of light for the wielder. In battle, Daybreaker's light could intensify and turn into a blinding ray of light, and its white-hot blade could cut through nearly any material. Daybreaker was forged to be used in the War of the Three, after which it became a family heirloom among the Brightskin Tribes.

Eventually Daybreaker was stolen from the Brightskin Tribes by Vash, who fused it together with Nightbringer in order to forge the Godslayer.
Long Winter

The Long Winter was a direct result of the War of the Three, plunging Creation into a decades long winter. During this time, famine and infighting became common among the mortals of Creation, with only the Amaranthine Empire largely unscathed due to its mysterious crystalline trees. As a result, many flocked to the Empire's banners and flooded its borders.

The Long Winter was brought to an end due to the efforts of several gods. Nyubar and Tai worked together to create the Seven Amber Suns, which would help shoulder the burden of bringing light and warmth to Creation after Tai's injury. Vash, despite being on the opposite side of the War of the Three, still did his part in providing for mortals. The Lord of Change assisted several mortals in enduring the hardships of winter, and even attempted to siphon off more of Kross's energy from the ley-network with the Staff. Finally, Kross himself worked to force winter's retreat, finally heralding the end of this abysmal era.

Strangely, the Woods of Many Minds was unaffected by the Long Winter, although attempts to settle its comparatively mild lands ended in disaster due to Rula's foul influences.
Yptych, Demigod of Technology

Son of Statutue

## Affiliations

HumansAmaranthine Empire

Yptych is a demigod of technology, created by Statute after the God of Balance broke off portions of his being and soaked them in mortal blood. This process also created the minor gods Zadre and Lit. Just like his siblings, Yptych appears as a beautiful human with a powerful physical form and dazzling gems in place of eyes.

Yptych is less involved in public life than his sisters; while they hold grand speeches about riches and the glories of battle, Yptych has focused on developing the technology of the Amaranthine Empire. Specifically, this industrious demigod has made constant improvements to the Amaranthinium to ensure its security.
Tai, The First Sun

## Affiliations

NyubarHarika

Achandrasha

Chromarchs

Brightskin Tribes

Celestial Citadel

Tai is the God of the Sun. More accurately, Tai **is** the Sun, as demonstrated by his title "The First Sun". Arguably one of the first (if not **the** first) Gods in to arrive in Creation, Tai can always be seen in the sky during the day. Accompanied by the Seven Amber Suns, Tai has granted the mortal world sunshine and warmth for as long as anyone can remember, and is worshiped and/or respected in nearly every corner of Creation.

## History

It was Tai that first illuminated Creation with his gaze, boiling away swaths of the great primordial oceans. This gave rise to the first landmasses in Creation, but also wrought destruction and wracked Tai's heart with guilt. From that moment onward, Tai restricted his own eyesight for fear of causing such damage in the future.

Tai created the chromarchs, beings of living light and radiance, who have grown to inhabit nearly every corner of Creation. Tai was one of the gods that made war on Vash during the War of the Three, suffering grievous injuries but also incinerating vast swaths of Vash'eth in the carnage. Following the War of the Three, Tai limped through the heavens, his weakened state contributing to the Long Winter. It wasn't until the creation of the Seven Amber Suns that Tai was able to regain his strength and help bring warmth back to Creation.

Tai has favored several mortals throughout history, from his own chromarchs, to the nomadic Brightskin tribes in the sun-scorched deserts of the south, as well as the Celestial Citadel and the Order of the Adamant. For his frequent patronage of mortals and his near-constant presence in mortal life, Tai is one of the most widely worshiped deities in Creation.

## Recent Events

With the recent emergence of Nital, Tai set about evacuating mortals and organizing resistance for those in the Blood God's path. This massive effort saved countless lives that would have otherwise been used to fuel Nital's rampage. The refugees and their saviors went on to create the Choral Quorum, a state administered in a democratic fashion by chormarchs, achandaki, and humans.

Tai also helped oversee the exile of Vash; while the cunning God of Fate eluded his captors, Tai was able to mark Vash with an aura of glaring light. Now Vash shines as bright as a star, making him much easier to detect whilst in Creation.
Yologanda

Yologanda is the largest and most powerful of the Hogwash tribes, sitting on the northernmost banks of the Hogwash. Although not directly affected by the wars with Arakis, Yologanda has sent its warriors south nonetheless, recognizing the dire situation to the south. It has yet to be seen whether these actions will save its southern neighbors, or doom Yologanda to fall alongside them.
Vash'eth

Vash'eth was one of the greatest cities to grace Creation, and also the very first. Located near a nexus of magic that slowly siphoned off energy from the elemental gods Kross, Harika, and Tai, Vash'eth was a paradise for mages. Its unique location brought in many followers of Vash, including the mighty dragons who were drawn to this wellspring of power.

In time, Vash'eth would become the heart of an empire stretching across much of Vasheroth. Its glimmering spires reached up to the heavens, and the watchful eyes of the dragonlords maintained order and safety for its inhabitants. Colonies and sister cities sprang up to provide Vash'eth with additional resources. Mages sallied forth and attempted to tame small portions of the wilderness that surrounded their fair city. For a time, Vash'eth stood as a testament to mortal perseverance, as well as to the generosity of Vash.

However, the anger of Kross, Harika, and Tai did not subside with the creation of this city, and they intended to make war against Vash and his followers if they did not intend on destroying the nexus. Assaulted from the outside during the War of the Three, Vash'eth also began to succumb to corruption brought upon it by Nital's influences. In its dying days, Vash'eth was plagued by mysterious disappearances, the wailing of wounded soldiers brought back from battle, and violence in the streets as lesser mortals began to challenge the authority of the dragonlords. Finally, Vash'eth was torn asunder by the unfettered gaze of Tai and hurled into the sea by Harika.
Varakash Bastions

The Varakash Bastions are a network of affiliated fortresses and heavily fortified cities along the northern coast of Kiarous who have banded together for mutual protection. Originally their fortifications were constructed to safeguard local populations from dregs and the creeping horrors of the Woods of Many Minds. Their signature towers allow the Varakash Bastions to spot invading forces from miles away and sound alarms on drums known as "thunderers." These drums allow the Bastions to alert one another quickly of the incoming threat. Local Typhan tribes and kingdoms have a long history of allying themselves with the Bastions, assisting in the creation of moats and joining the effort to throw back invaders whenever possible.

While a handful of bastions have fallen in the past, currently they stand resolute against their southern foes; namely Lady Araidawen's radiers.
Custodians

Custodians are trusted servants of Curator; inhabitants of the Library whose extra limbs give them a vaguely spider-like appearance. These limbs are also longer than usual, and allow the Custodians to climb the walls and shelves of the Library with ease. Wrapped in gray cloaks similar to that of their creator, Custodians have an outward appearance similar to that of a typical human, extra limbs aside. They are a form of undead, having been created from the corpses of those who have departed from this world with anger and sorrow in their hearts. Their minds are soothed by the Curator, and are given endless tasks with which to occupy themselves.

Almost entirely unknown to the world outside of the Library, the only Custodians spotted by outsiders have been seen rummaging around in the aftermath of great battles or cataclysms, no doubt gathering more items to be added to the Curator's collection. Usually these ghastly figures are disregarded as the hallucinations of the traumatized, or mistaken as far crueler entities.
The Land of Gangar

This story is for ages 10 and up.

*Long, long, long ago before any civilization came to the Earth, North America was known as The Land of Gangar. Its neighbor to the south were called Gangarest. Humans lived on Gangar and Kira, a girl from Gangar lived happily there. She loved to write stories, and spent most of her time in the summer on her tree house writing tales of gods and goddesses. Little did she know that whatever she wrote came true, for she was the author of life, and without her the Earth would not exist.*

A wispy blanket of clouds was stained a rainbow of colors by the setting sun, and the wind blew lightly across them, making them drift like logs in a vast river that was the sky.  The sunset painted the sky many shades of purple, pink, and orange, and the sun glowed like a huge fireball in the sky.  Something about the dusk was just magical.  As time passed, the colors darkened, and the sun fell, leaving only a shadowy night scattered with stars.

Suddenly, something swooped through the darkening sky.  A tan-and-white creature, larger than an eagle, sailed over the clouds.  This huge creature was half cat and half owl, and it carried a wailing baby in its massive talons.  It soared higher and higher, like a muddy patch on a dark stone.  This creature, called the Merdith, stared to descend in a dizzying spiral.   It glided down by the door of a small cottage with a bright red door, surrounded by a large garden, rich in herbs and vegetables, and any plant imaginable.  Roses, mint, daisies, dandelions, you name it, it was there!  Only one herb was missing.  Basil.  I'll come back to that later.  Anyway, the Merdith brought the baby down and dropped it down on the doorstep of the cottage.

Later that day, Lydia opened the front door and gasped.  A small baby in a woven basket babbled and laughed.  He had a few tufts of blond hair, and crystal blue eyes.  He smiled when he saw Lydia, clapping his tiny hands.  The goddess gave a little scream of delight.  Her mouth was hanging open in surprise and joy.  "Robin!  Look what's on the porch!" she cried, her eyes wide in glee.  Robin's footsteps sounded through the cottage, and soon the red door swung open.  Robin gasped, and looked at Lydia fondly.  "Looks like we have a little son.  Let's call him William!"  Lydia gave an approving smile.  Robin took William out of the basket carefully, and took him gently inside.  Lydia walked in with him, the little red door swinging shut behind them.

Little did they know that the Merdith that had carried him there was under a spell.  The Merdith had once been a boy, years ago.  A witch had cursed him into a form that was not his, and this spell could only be broken by the power of the Author of Life.  When the Merdith picked up William, the curse had sent a darkness into his heart.  This darkness could be balanced out if at the coming of age ceremony he was given the powers of fire, which brings light and heat into even the darkest of places.  But alas, that was not to happen.
Fuku, God of Curses

## Affiliations

StatuteFusta

Amaranthine Empire

Fuku arrived sometime after the first mortals wandered into Creation, speaking of curses and hidden knowledge. Fuku, God of Curses, sought to bring justice to Creation in his own special way. It was Fuku that introduced curse-magic to mortals, which for a time served as a useful deterrent against aggression among mortals. However, this craft also became a source of strife and division in many communities, as petty feuds turned into full-blown wars between shamans and curse-weavers. Fuku's followers largely stayed in the jungles of the world, outsiders unwilling to penetrate the labyrinthine overgrowth just to find themselves entangled in constant power struggles.

Fuku saw the Yinshung as a danger and as harbingers of destruction and oppression, and therefore cursed the Yinshung themselves to be subject to oppression and misfortune. Fuku also created a tome known as the Book of Secrets, containing nearly every secret in all of Creation. This ever expanding and shifting book requires divine intervention in order to properly navigate and peruse, and Fuku took great delight in watching mortals attempt to decipher its contents without his assistance.

Eventually Fuku would distance himself from frontier justice and the crueler aspects of using curses, instead leaving this up to his wife Fusta. Fuku would still retain his adherents in the old forests and jungles of the world, but the God of Curses would gain a significant following in more "civilized" lands as something a little different. Instead of dispensing vigilante justice and vengeance, Fuku became associated with courtrooms, determining guilt, and the wisdom of rulers. Within the Amaranthine Empire, Fuku was seen as a welcome addition to the pantheon of gods worshiped in such an orderly society.

## Recent Events

Seeking to create a more perfect haven for justice, Fuku set out with some of his followers from the Amaranthine Empire towards a suitable location. This exodus was met with uproar, as many claimed that the Amaranthine Empire **was** a paradise in Creation and already had roots firmly in justice and stability. Still, Fuku continued his journey, departing from the Bay of Lapis with only his most devout followers. Once on land, Fuku attracted all manner of disenfranchised and downtrodden mortals, mainly peasants defecting from giant-dominated kingdoms.

Eventually Fuku deemed a location suitable and erected the Tower of Exiles. The Tower of Exiles serves as a portal to another, smaller world. A world created by Fuku, filled with emerald hills and tranquil rivers. Fuku allowed settlers to reside in these lands, but only after agreeing to support ideals of liberty and democracy within the lands. Most simply shrugged at the strange request and set about starting a new life, far more concerned with their livelihood than such foreign concepts.
Seven Sunbearers

When Tai and Nyubar cast the Seven Amber Suns, Tai had to find a suitable means of bringing these new sources of light and warmth into the heavens. Tai chose seven of his most loyal chromarchs to carry out this task, empowering them so that they might walk with him in the heavens. These chosen Sunbearers, as they came to be known, do not all rise and set at the same time, but rather have a set schedule to ensure the natural order is maintained. Their order is as follows:

1. Raiko, a red Chromatai, is the first to appear in the skies of Creation in the morning.
2. Dorvik, an blazing orange Chromakin, appears second. Dorvik was Tai's proud champion during the War of the Three.
3. Taigos is a yellow Chromakin that appears third, supporting Tai and clearing the way for him.
4. Solace is a green Chromakin that is the fourth of the Sunbearers, but appears after Tai himself in the skies, supporting and comforting him.
5. Ferona is a dim, blue Chromatai that follows behind Solace.
6. Usfton is a peculiar indigo Chromatai that appears in the skies towards the end of the day.
7. Maryea is the least Sunbearer, heralding the night sky. A Chromakin with a faint blue light, Maryea lingers into the night. She is the patron of the Chromaryea.
Zadre, Demigoddess of War

Daughter of Statute

## Affiliations

HumansAmaranthine Empire

Zadre is a demigoddess of War, created by Statute after the God of Balance broke off portions of his being and soaked them in mortal blood. This process also created the minor gods Yptych and Lit. Just like her siblings, Zadre appears as a beautiful human with a powerful physical form and dazzling gems in place of eyes.

Within the Amaranthine Empire, Zadre helps marshal the Crystal Legions, leading them on campaigns of conquest or to defend the Empire's borders.
Celestial magic

The term celestial magic applies to magic and rituals derived from the heavens, namely Tai, Achandasha, and to a lesser extent, the Dream Star. Celestial magic is characterized by convoluted rituals, trances, communication through dreams, and its difficulty to learn without a proper mentor. The achandaki are naturally gifted in this type of magic, given their origins, while those close to the Dream Star may experience revelations or visions that assist in its usage.

The ritualistic aspect of celestial magic has become increasingly important to most mortals, as it gives them something to grab onto and pass on to future generations. Chromarchs are especially adept at coordinating large-scale rituals in order to render powerful and fantastic effects. Smaller scale rituals are also more commonplace, which many simply disregard as superstitions. However, small gestures may tip the scales in favor of the practitioner by the tiniest of margins... which is enough for most mortals to continue.
Devouring Mists

Enslaved Humans

Enslaved Alari

The Devouring Mists are both the name for Prince Ydrin's personal realm, as well as the name for a disturbing phenomenon the manifests itself there.

## The Mists

The Devouring Mists themselves are portions of the Obscuring Mists that have begun to leak into Creation through the ley-network due to constant travel to-and-fro by the Avashai. This has a menacing effect on the land; outsiders have difficulty navigating the incredibly foggy landscape, while the Avashai are well adapted to such environs. However, the weakening of the ley-network has also led to the unintentional release of many unspeakable horrors into Creation from Multor, who in turn have found the Devouring Mists to be quite the ideal stalking grounds.

## Ydrin's Lands

Prince Ydrin rules these lands as a despot, enforcing his will through military force upon those whose lands he has invaded. The Avashai ruling class comprise of mostly mages and warriors who have spent most of their long lives in Tar Vash'eth. These experienced fighters and mages ruthlessly use their talents to keep the large enslaved population under control. Yrdin's troops have not hesitated to wipe out smaller villages completely in order to terrify surrounding settlements into submission.

While hardly engaging in cordial relationships with any of its neighbors, the Devouring Mists are technically allied to the sunny Kingdom of Arthendal. This relationship is largely based on their shared ties to Tar Vash'eth, and outsiders can hardly believe that the two lands share such a peculiar relationship.
Yagna, Goddess of Nature and Fertility

## Affiliations

Alari

Yagna arrived to Creation shortly after the death of Patron, making her one of the younger deities within Creation. Bringing the gift of agriculture with her, Yagna quickly made up for her late arrival by attracting thousands upon thousands of hungry followers to her shrines and temples. Yagna brought fertility and gentle rivers to her followers, and populations exploded in her wake. Yet her crowning achievement was the Font of Yagna; a wellspring of mysterious water that provided not only rejuvenation and miraculous cures to ailments, but also gave those that drank from it a mental and emotional link with one another. This strange sense of unity and common purpose, combined with the Font's healing properties, caused several communities to develop nearby.

Yagna also created the Alari, lithe humanoids with a fierce connection to nature. Not only did the alari seek to defend nature, but they saw it as their birthright. The alari quickly set about contesting the southern jungles of Creation, oftentimes clashing with old adherents to Fuku.

As quickly as she arrived in Creation, Yagna appeared to go into a state of dormancy for a couple centuries, bewildering her followers who had come to expect her constant presence. While the gift of agriculture had at this point diffused throughout most of the Creation, the Long Winter produced conditions that made agriculture nearly useless. Faith in Yagna dwindled as Nyubar and other gods claimed responsibility for ending the Long Winter, gaining adoration from mortalkind.

## Recent Events

In recent years, Yagna has once more become active... but something has changed. She urges her followers to plant strange trees wherever the can. These trees bear delicious fruit, but the consumers will quickly find themselves disease-ridden and in constant pain. The trees themselves grow unnaturally large, choking out all other forms of life and tearing down any structures in the area with their gnarly roots.

Further confusing mortals, Yagna continued to introduce strange elements to Creation. Yagna created the Crown of the Alari, a precious artifact that makes the wearer inspiring and ambitious, but also seems to disappear at the most inopportune times. The Crown quickly served as a source for innumerable wars between the alari.

Worse yet, Yagna created the Slaagi; hairy beings with hunched over bodies and the face of a dog. Extremely hostile to outsiders and naturally predisposed to carrying all manner of horrible diseases, the Slaagi quickly became a nuisance (if not outright threat) to anyone that neighbored them. Slaagi now roam the marshes and wastelands of Creation, occasionally intruding into other lands for food or plunder.
Night of the Hunt

Yearly phenomenon that typically falls during the autumn months, affecting all of Creation but most prominently affecting isolated settlements and lawless areas. The Night of the Hunt, as the name suggests, is a time when predators have their senses heightened by Dancer, as well as their thirst for blood. Mortals do not escape this pull either; proud hunters may kill wantonly or seek deadly game, or unhinged individuals may hunt their fellow mortals.

Animals that prove themselves to be especially deadly during the Night of the Hunt find themselves transformed into Great Beasts, exaggerated and gigantic versions of their former selves. Imbued with a tiny portion of Dancer's essence, Great Beasts are the object of worship and terror of many a mortal.
Sisters In Scales

This story is rated G. Anybody can read it, all ages.

Rating may change.

By Gigglesplash.

## Blurb

Five girls,one wish,one secret,many dangers.

Poenix “Nixie" Evans and her sister,Sasha, have always dreamed of becoming mermaids.

After running into Kristy,Darcy,and Miria,Sasha and Nixie are thrust headfirst into an adventure that changes their lives forever.

Live is hard.Friendships are hard.Being mermaids is hard.

## Table of Contents

1. Wish Upon a Star
2. Tails With Scales
3. Four
Imprisoner

Imprisoner is a great war-hammer forged by the smiths at the Celestial Citadel under the guidance of Tai. It possesses the ability to sap the strength of the wielder's enemies; for lesser foes this can mean instant immobilization. A sufficiently weakened opponent could easily be dispatched or imprisoned, which made it the ideal weapon to gift to Statute.

Imprisoner remains in the possession of Statute, although it serves more as a symbol of the bonds between Statute and Tai.
Curator, God of That Which Has Been Left Behind

## Affiliations

CustodiansHusks

Impostor Church

The being known as the Curator spent countless years tending to dying mortals, comforting them in their last moments and collecting their tales. Over time the Curator grew in power, before finally taking efforts to collect and preserve these tales...as well as the mortals that told them. It is hard to pinpoint when exactly the Curator ascended to what could be considered "godhood", but without a shadow of a doubt this happened sometime after the death of Patron, but before the War of the Three.

The Curator was first made known to mortals (as a god-like being) through dreams of the Library, where they could peruse and study all that the Curator had collected. Months or even years could go by in this dream-state, where observers might meet the many-limbed Custodians or the Curator itself.

While other gods brought on great wars which resulted in thousands of mortal deaths, the Curator grappled with mortality and the concept of the mortal soul. Experimenting with these concepts, the Curator created the first husks; beings that lacked a soul and had technically died, but continued on with a body, mind, and memories. Such actions would later draw the ire of other gods, namely Nyubar.

## Recent Events

Continuing to experiment with morality and challenging the status quo, the Curator and it's closest followers created a strange world, called Hell. Within Hell the rules of physics adjust to suit the desires of the occupants. While extremely chaotic, this bizarre pocket dimension servers as an alternative to the outside world and the "tyranny" of the gods; a place where humanity truly decides its destiny.

Meanwhile, the Impostor Church has begun preaching and challenging the belief systems and morals of mortals across Creation. The Impostors find themselves rejected and harassed nearly everywhere they go, especially by the Order of the Adamant. Still, even if they can rarely stay in one location for very long, the Impostors rarely need more than a moment to cause a stir.
Achandasha's Isle

Achandasha's Isle was a lonely star-lit island located on the southwest edge of Creation, home to a nocturnal community of humans and achandaki. While carefully guarded and home to some of the brightest minds in Creation, the Isle and its inhabitants became increasingly under the threat of attack by destructive forces in the west. With Nital's arrival, Achandasha lifted the isle into the heavens, safe from the horrors tearing through Creation.
Achandaki

Achandaki are celestial beings created by the Goddess of Night, Achandasha. Appearing as radiant, feminine humanoids, they dance through the night and are marvelous to behold. They serve as emissaries and servants of Achandasha, seeking to combat the sinister forces that taint their Goddess’s night. This task remains a difficult one, but their peaceful nature and natural grace has made them the object of worship for several trying to find solace in the night’s beauty.

Achandaki are highly sought after by those seeking to master celestial magic, as they are one of the few sources of reliable knowledge on the subject matter.
Silver Chains

The Silver Chains are a massive work of artifice made by the god Nyubar, with the intent to trap Nital with them. Hidden and spread throughout the ley-network, the Silver Chains serve as a quick, hidden weapon with which Nyubar can ensnare enemies.

After forging the Silver Chains, Nyubar cooled the white-hot metal in the Spring of Dancing Waters. This interaction helped create the Obscuring Mists.
Eye of Vash

The Eye of Vash was a vortex created in the aftermath of the battle between Vash and Patron. While not entirely a physical force, it drew arcane energies into its swirling center, distributing it through the ley-network. Eventually, the Eye of Vash would draw the attention of Harika, Kross, and Tai, starting the War of the Three. The Eye was eventually destroyed by Kross at the end of the war, but not before siphoning off enormous amounts of energy and distributing it through the ley-network. Such an influx of Kross' energy being dissipated throughout Creation led to the Long Winter.
Nitäl, the Blood God

## History

**Nitäl** is the God of Blood, an avatar of destruction and woe leftover from a bygone world. Nitäl was imprisoned beyond the limits Creation by unknown forces, but the Blood God eventually managed to whisper to Creation's denizens, corrupting them with promises of power. Thus, while still trapped within his prison, Nitäl began to teach mortals blood magic. In one of the most infamous rituals of all time, the cultist Balaphon managed to infuse himself with foul energies from hundreds of sacrifices, separating his essence into three distinct and powerful forms. Balaphon's followers were also twisted and corrupted, becoming the first Onoqui. These teachings and the horrors that ensued led many gods to condemn Nitäl and his influences. Vash was responsible for the ley-network, which helped keep Nitäl's influence at bay, while Nyubar employed guardian spirits to reinforce the morals of mortals and discourage such dark arts.

While Nitäl's influence on the world had been weakened, his followers had grown numerous and powerful enough to act on their own. Vash'eth became tainted with blood magic, including a dragon who had taken up the sickening craft. Aforementioned dragon grievously wounded Tai in the last moments of the War of the Three. https://nitaletch.bandcamp.com/album/the-squall

## Recent Events

Nitäl was secretly freed by Statute, under the condition that Nitäl would have to adhere to several obligations. One of these obligations was to apprehend Vash, triggering a hunt for the God of Fate. Nitäl did not squander this newfound moment of freedom though; Nitäl laid waste to several regions and butchered entire cities during his time in Creation. His very arrival tore a massive rift in the ley-network, causing all manner of horrors to pour forth from Multor. Achandasha also brought her entire Isle into the heavens, fearful for the destruction that Nitäl might visit upon the world.

Nitäl was eventually subdued by Statute and Nyubar, but not before the confusing struggling attracted Vash to the scene, leading to even more confusion and chaos, culminating in Sorna's assault on the minds of the gods. Nitäl now sits imprisoned in the Amaranthinium, completely still.
Amaranthinium

Erected by Statute, the Amaranthinium is a symbol of justice and a testament of Statute's incredible influence within the Amaranthine Empire. The Amaranthinium is a massive prison complex, staffed by thousands of devoted adherents to Statute. The term "Amaranthinium" also refers to the city that has formed around the actual prison. This city serves as the de facto capital of the Amaranthine Empire, and it is here that Statute and his children can be witnessed when they are not abroad on important business.

Surrounding the Amaranthinium are the Diamond Walls, which compel offenders to remain within the enclosed space. Prisoners whose punishments are less severe are allowed to dwell within more open areas enclosed by the Diamond Walls, although the perimeters are still guarded by magical wards and mundane watchtowers.

While Statute is the initial creator the of Amaranthinium, it has largely fallen to Yptych to operate and improve it. It is said that now the Amaranthinium is capable of imprisoning a god... a claim that has recently been put to the test.
Dragons

## Origins

Some humans are born with the blessings of Vash, granting them magical potential that usually results in them becoming accomplished mages. The most talented of these mages are sometimes selected by Vash himself to be elevated to perhaps one of the greatest honors a mortal could hope to achieve: dragonhood.

## Overview

Dragons in Creation are similar to those found in the myths and legends of our own world; great scaled beasts with the ability to fly and breath fire. Yet the dragons of Vash are not mere animals. Dragons are intelligent, usually more so than the majority of mortalkind due to their years of study and prolonged lifespans. Dragons can live for almost a thousand years, giving them plenty of time to master the magic of their patron deity. However, due to their prestigious position and vast power, dragons tend to be sought out by adventurers or entire armies in hopes of claiming their riches and tomes. Dragons also find themselves at odds with one another, either establishing a clear hierarchy among themselves or establishing clear territories for themselves at the exclusion of others.

Dragons further blessed by Vash and welcomed into the city of Tar Vash'eth are known as Elder Dragons.
Order of the Adamant

Also known as "The Adamant" or the "Adamant Order", the Order of the Adamant is an order of paladins that serve as enforcers, champions, investigators, and warriors for the gods Tai, Nyubar, and Statute. The Order received blessings from each of these patron gods. Tai gifted to them dazzling armaments from the Celestial Citadel and allowed the Order to use the Celestial Citadel as a base. Nyubar is said to bless its members by allowing them to have "one foot on the other side of the Gate", standing between the realms of living and dead. According to legend, paladins of the Order will not die until they voluntarily die, either considering their duties fulfilled or their burdens too great. Their deep connection with life and death also allows them to detect beings that defy the natural order; beings like husks or dregs. Finally, Statute blessed members of the Order with the ability to judge impartially and fairly. On top of this blessing, the Order receives the bulk of its members and materials from the Amaranthine Empire, which Statue has considerable influence over.
Republic of Exiles

## Beginnings

When Fuku departed the Amaranthine Empire in an effort to create a favorable society for mortals, many protested, believing the Amaranthine Empire to already by the pinnacle of mortal achievement in Creation. The exact reasoning for Fuku's departure is not quite known, but a small number of followers remained loyal to their god and crossed the Bay of Lapis with Fuku.

Once this group of exiles made landfall, Fuku embarked on a long voyage across the mainland. His followers were relatively safe, as the locals dared not attack a group led by a god. Giants were prominent in this area, and saw many of their servants and slaves flee to join Fuku's group of settlers. Powerless to stop them, local rulers simply grumbled at the passing exiles and did their best to keep the remainder of their people under control.

Eventually Fuku and his people found a location that he deemed worthy, and raised the Tower of Exiles. Within the Tower would be a portal to a small plane of reality, where Fuku would lay the foundations for a new realm.

## Recent History

The plane created by Fuku was one of expansive grasslands, gentle hills, rivers, and mild weather. Fuku laid strict rules for this land; he required that the inhabitants agree to a form of government known as a "republic". While this word meant little to most of the rag-tag band that accompanied him, mortals nevertheless agreed to this in exchange for settlement rights. Soon others heard of this idyllic, peaceful state and began traveling there. The Impostor Church even reached the Republic of Exiles, although they had difficulty making converts when most inhabitants have their needs taken care of.

In recent years, citizens of the Republic have ventured into the outside world, either to evangelize or to trade with outsiders. In both cases they often bring back mortals that seek to escape the horrors that afflict the outside world.
Nyubar's Citadel

Nyubar's Citadel is the current abode of the God of Life and Death. It is located atop a extremely tall mountain, almost impossible to access on foot. Most merely observe it from afar; a massive construct hewed out of the mountain itself. Within its walls, verdant gardens and assorted wildlife flourish under Nyubar's care. It is here that the first Mother Sprite grew, and its spores frequently drift down from the mountaintop.

The current inhabitants are mostly humans who were specifically chosen by Nyubar to reside there, as well as their descendants. They live a quiet life of seclusion and contemplation.
Carasch, The Horned King

Carasch, the Horned King, is an Alari demigod that stalks the southern jungles of Creation with his band of followers, the Wild Hunt. Standing a head taller than most humans and sporting a pair of antlers on the crown of his head, Carasch has become a well-recognized legend among the Alari and the Slaagi. While Alari and humans regard Carasch as a protector that occasionally accepts gifts as payment for his services, the Slaagi consider him an avatar of vengeance and terror. Interpretations vary from tribe to tribe; many believe the Horned King to be a manifestation of Dancer, hunting down those who have transgressed against nature.
Confederacy of Aravae

The Confederacy of Aravae draws its name from a local Slaagi legend. According to members of the confederacy, their ancestors were instructed how to make homes in the trees by a captured Alari woman named Aravae. She showed the Slaagi that they could learn from the Alari and perhaps even coexist with them. Tragically, Aravae succumbed to the diseases of her captors. Regardless of the authenticity of this legend, the Aravae Slaagi take it to heart and demonstrate unusual tolerance for their race. Rival Slaagi warbands and confederacies have accused the Aravae of beign corrupted by civilization, but its these same practices that have helped the Aravae Confederation out-compete these naysayers.

While on uneasy terms with its non-Slaagi neighbors, the Aravae have been known to engage in trade with the Alari for better weapons and tools.