Second Caster (Fate/Feud)

Hound of Culann

Caster

## Class Skills

Territory Creation
B

Divinity
B

## Personal Skills

Rune Magecraft
A

Primordial Rune

Protection from Arrows
A

Disengage
C

## Noble Phantasm

Wicker Man
Anti army
B

Ochd Deug Odin
Anti fortress
A

Second Caster is the servant of Luke Hamish (Bane) and the second caster to be summoned during the Second Great Holy Grail war of Fate/Feud.

## Profile

### Identity

The Child of Light, a hero from the Ulster Cycle of Irish mythology. He was a demigod, the offspring of a mortal woman, Deichtine, the younger sister of King Conchobar mac Nessa, and the deity, Lugh, the god who governed over the sun and a member of the Tuatha Dé Danann, the gods of Irish mythology. Deichtine, the daughter of a druid, Conchobar's father, and Maga, the widow of Ross the Red, disappeared in the Land of the Young without marrying anyone. There, she bore Sétanta, the child of the sun god.

A member of the Knights of the Red Branch and the strongest warrior in Ulster, at the same time, that he is a hero that employs the magic spear received from the leader of the underworld Scáthach, he is also said to be a practitioner of runes - the magecraft of Northern Europe that was inherited from his mentor.

### Appearance

As a Caster, he does not put on any metallic equipment.

### Personality

Having manifested as a Caster, he apparently has imposed upon himself the role as one who guides. Not as a true druid, but as a temporary one, as long as he continues together with his master, he shall illuminate the path that the Master walks on.

## Role

Fate/Feud

INP

## Abilities

Having manifested as a Caster Class Servant, Cú Chulainn underwent a sudden change from when manifesting as a Lancer and now torments his opponents as a user of diverse Magecrafts. In this form, Cú is a formidable combatant and is regarded as a powerful Caster

As Caster, Cú has access to powerful Rune Magecraft which gives him great versatility depending on the number of runes he summons. By employing the "ansuz" rune, Cú is able to perform powerful heat・flame attacks, his specialty. By summoning 9 and making use of his Territory Creation skill, Cú is able to rip off his mentor's spell which summoned the Gate of the Underworld.

### Class Skills

**Territory Creation** (B Rank): He can create a territory that simulates Scathach's Gate of Skye. However, he refrains from using it since it might get his childish mentor mad.
**Divinity** (B Rank): As a Demigod son of Sun God Lugh, Cú has a high Divine Spirit aptitude.
### Personal Skills

**Rune Magecraft** (A-Rank): Possession of the Magic Crest of Northern Europe - the runes. By making proper use of this, powerful and varied effects are mastered. However, simultaneously employing multiple effects (joint use) is inadvisable. This skill has Ranked UP due manifesting as a Caster. Other than attacks, he mainly uses this to temporarily simulate the effects of other Skills, such as Magic Resistance or Clairvoyance.
**Primordial Rune** (— Rank): *An upgrade of Rune Magecraft skill.*
**Protection from Arrows** (A-Rank) is the ability to deal with projectiles, an increased defense against ranged attacks by predicting the projectiles' trajectories through exceptional means, such as hearing the sound of air being cut, or sensing the killing intent of the enemy.
**Disengage** (C Rank): Bonus effect of returning battle conditions to what they were at the beginning of the match.
### Noble Phantasms

Cú's extremely powerful trump card however is his Noble Phantasm **Ochd Deug Odin,** which activates by invoking all 18 Runes conferred by Scathach together with the release of its True Name. The power of the rune obtained by the great god of Northern Europe is temporarily released to bestow large-scale magic damage on the enemy camp. Furthermore, surviving enemies will have all buff effects dispelled, the parameters of their abilities will be forcibly reduced by 1 Rank and, in case they possess constantly active Noble Phantasms, those will be halted for 1~2 turns. There is also a possibility that use-restrictions have been applied by Odin-- but details will be left as unknown for now.

**Wicker Man**, his second Noble Phantasm, was used to kill Saber Alter. A giant composed of countless tree branches makes his appearance. Said giant wears flames on his body and applies intense heat・flames damage by rushing on the target. The cage on the torso of the giant that appeared as a Noble Phantasm is empty, hence the giant rages while seeking the offerings to the gods. This is not a secret art of the runes, but a Noble Phantasm of the Celtic druids, given to the Child of Light who manifested as a "Celt magus" that manipulates sweltering heat.