Everblack Contracts

**Eye for an Eye** (Common)

Description: What was given unto you can be restored in kind

Cost: 1 Glamour

Dice Pool: Stamina + Occult + Mantle vs. Stamina + Wyrd

Action: Reflexive

Success: When a Tilt is applied to your character, you may reflexively activate this Contract to apply the same Tilt back to them.

Exceptional Success: You may also reflexively apply all damage taken as bashing damage to the attacker along with the Tilt.

Failure: No effect

Dramatic Failure: You take your Wyrd in Bashing

Loophole: Any form of the Blinded Tilt

**Many Hands** (Common)

The work is simpler when more people pitch in to assist.

Cost: 1 Glamour

Dice Pool: N/A

Action: Instant

Duration: Scene

When activated, the Changeling subconsciously reaches out to others and they can now assist each other by mere proximity, making any non-combat action a teamwork action. The people assisting must be within Mantle yards.

Loophole: This is being done in the Hedge outside of a Hollow

**Will of the People** (Common)

To know the mind of the mob is to know how to go with the crowd or perhaps have the crowd move with you.

Cost: 1 Glamour

Dice Pool: Composure + Empathy + Mantle - Highest available (Resolve + Wyrd)

Action: Instant

Success: For each success, you can apply one of the listed Conditions below to a member of a crowd within Wyrd x3 yards of yourself. This contract can only be activated when the changeling is part of a crowd of at least 5 people. Possible conditions: Reckless, Shaken, or Steadfast

Exceptional Success: As above, yet with more successes to divide.

Failure: No effect

Dramatic Failure: The crowd gains the Beserk Condition

Loophole: No one in the crowd knows any of your names.

**Prospective Glance**

In the beginning the Trees were merchants and so they learned to read the benefits that someone would bring to their table.

Cost: 1 Glamour

Dice Pool: Wits + Socialize + Mantle - (Composure + Wyrd)

Action: Instant

Success: Learn the targets Highest rated Attribute and Skill. If there are multiple tied at the same value you will learn one of each (target’s choice). In addition learn any conditions tied to those skills if they are present.

Exceptional Success: Learn the Current Wyrd and Clarity values of the target as well.

Failure: The character’s abilities are a mystery

Dramatic Failure: While you were reading them, they were reading you. The target learns your Highest Attribute and Skill

Loophole: The target is seeking advice or counsel.

#### Royal

**The Center Cannot Hold** (Royal)

When tyranny stands before the will of the people, its works will fall to ruin before their might

Cost: 2 Glamour

Dice Pool: Resolve + Occult + Mantle vs Resolve + Wyrd

Action:

Success: Nullify an active contract or power from another template.

Exceptional Success: The same contract or power cannot be activated for (Wyrd) turns.

Failure: The contract remains unaffected

Dramatic Failure: Your mask shatters, revealing you to everyone. If you are in the hedge, you suffer (Wyrd) Bashing damage instead.

Loophole: This contract is used to nullify the effect of another Seasonal Contract.

**The Pebble and the Avalanche** (Royal)

When the People are in need, many hands will arrive to assist them in their goals.

Cost: 2 Glamour, 1 Willpower

Dice Pool: Manipulation + Socialize + Mantle - Dots of desired Allies

Action: Extended, Five successes per dot of Allies

Success: Until the sun next rises, mortal connections bend to your whim, forcing the creation of an organization whose goal is stated upon creation

Exceptional Success: The Wyrd reinforces the group’s existence. You may buy this group with experience as either Allies or Contacts.

Failure: Nothing happens and this may not be attempted for the next 24 hours.

Dramatic Failure: The crowd turns on its creator with a driving goal of seeing the creator’s life come to ruin.

Loophole: The Contract is used with the goal of finding or creating food.

**Suffer No Compromise** (Royal)

The Gentry have learned that things can be paid for in more than just words and promises. They can be paid for in mind, body, and spirit.

Cost: 2 Glamour, 1 Willpower

Dice Pool: N/A

Action: Reflexive

Effects: The character can reflexively choose to suffer no consequences for breaking a pledge for one round. Should the Changeling need to sidestep the consequences, the Wyrd lashes out and inflicts 1 aggravated wound in the form of a cut or burned tongue. The pledge comes back into effect the round after and the other pledge holders are not aware that the pledge was broken.

Loophole: The character is breaking a pledge in order to preserve the integrity of another’s pledge.

**The Needs of the Many**

The Black Trees provide for the people even in the times of famine. The people who support the Everblack shall in turn be provided for.

Cost: 2 Glamour, 1 Willpower

Dice Pool: Presence + Occult + Mantle

Action: Instant

Success: Up to your success in Targets each recover 2 glamour.

Exceptional Success: Targets gain 3 Glamour instead.

Failure: Nothing happens

Dramatic Failure: You give in too deeply; the Wyrd takes everything you have. Lose all of your glamour.

Loophole: Each person affected is of a different Court Mantle (Courtless count as “Courtless” for this purpose).