Mage Classes

The world of Beyonder is open ended, and there are many paths to power none of which are restrictive of the others.

In general magic users are regarded as mages, with a number of sub names depending on their skills and specialties.

In order to get stronger you must gain a level for the players, or a branch as the npcs say.

Each branch or level can support two spells/ techniques/ or miracles.

Techniques are  skills that use raw energy manipulation, spells use runes, and miracles use the soul.

There are bloodlines that grant people innate spells, techs, miracles, etc.

Crests that will change the innate aspects of your mana.

And many other mysterious things.

 **Str** | 10
 **Wis** | 10
 Essense - 0

every 10 points in a stat, boosts its skill dmg by 1%. on top of increasing its associated, ex body stronger etc.

you get 6 points per lvl

**Body Primes**

* Influences your body's strength, agility, durability, strain efficiency. increases resistance to external prana. makes soul more rigid. and internal prana more malleable.

**Mind Meisters**

* Influences your mind's Perceptivity, Willpower, intelligence, and strain increase amount per level. decreases resistance to prana. makes soul/body prana more rigid.

**Soul Seers**

* Influences your soul's power, fortitude, elasticity, and power. will slowly discards body for an soul-energy based one. decreases strain, heavily increases natural resist to prana. needs prana to live. powers rely on the coercion of wild prana/your own prana without using strain. very mysterious.

Techniques(body), Spells(mind), Miracles(soul).

Equipped abilities improve their associated stat the higher their class. Equipped/mastered skills also affect your body. If you train in speed-oriented techniques you'll be leaner, and vice-versa. So two people of the same cultivation rank will have differing speeds, disabilities, etc. An ability's class also affects whether you'll be able to use it. as they have a minimum stat requirement depending on what they do.

but spells and techs can't be leveled infinitely.

Every ability has a max class due to how it's 'made'. so to upgrade a spell from class 1 to 2. you'll have to learn about runes, and learn how and where your skill can be changed to increase its class.

for a technique, you'll learn its weak points and strengths. and shore them up. or double down and specialize the skill to level it up.

Miracles are some of the hardest to grow in power and some of the most powerful. They require, understanding. for example 'Banish Spirit' is a spell that can return a conjured creature back to its realm. In order to improve the skill, you need to know and understand how conjuring works, and how your miracle interrupts the process. then from there, you can find a way to improve the spell so that it can grow to tackle bigger challenges.

Or you could make things simple, and just buy or steal a better version of the ability.

## Power Structure

When a Mage reaches the Max level of their Class, they have to complete an advancement quest. and each class has two ranks.

Ex: Learn a class 1 ability. Defeat two mages of the same rank in solo combat. Create a class 2 Abjuration spell.

Every rank up you receive a number of ability slots, increasing in number every new realm. +2 in Mortal realm, +3 in Astral.

Each slot with a ability can be switched out once every 9 hours, reduced by 1 hour every rank up.

## The Game world of “Beyonder.”

Quest lines- Synmar mortal

Blackstone Slave Mogul Free the Slaves - peak novice

The Baron’s Kidnapped Son

Marshling Population Boom

War between the blood barons & cult/temple of light

find a certain person during the vinerot trials (Robbing the students)

Stormkin Invasion - novice

Badlands hives - adept

Sneak into the redwyrm treasure hunt, and kill a student. (robbing some more)

Stormheart grove protection detail. - adept

Missing children in aindsling. - adept

Summer lake, and the realm portal to the wandering vale adept

Capture and taming a drake.- elite

Nehara’s Grave and the treasure spirit (spiritseed [min Dreamwalk class 4] and crown of grace [True Spirit min] )- King

Arm for an Arm - production line and the enchantment mass production- adept

Search and rescue underground dungeon- adept

Blightborn Crest - Blightrealm shore- elite stage

Quest lines- Mordis Star Sector astral

War between Elys and Tartaros

Realm of collapsing cinder

Starship protection

Pirate hideout

Bounty hunting, and crashing a wedding.

The guilds

Heart of Eternity

Quest lines-  Southern Bridge Galactic Arm

of

Quest lines- Kaisei Galaxy nirvana

of

Quest lines- cosmic Cluster nirvana - Divine

Repel the Elven Incursion

Universe/Outer Realm - Divine

The Demon Problem?