recursal/Fanatic-Fandom huggingface dataset:
Archangel Crabaddon

**Archangel Crabaddon** is a boss in *Lenna's Inception*, found in the dungeon where the player obtains the Bow.

### Appearance

Crabaddon is a massive mechanical crab with large claws and a metal face.

### Behavior

For the better part of the combat, Crabaddon will move left to right, occasionally stopping in place to charge forward to damage the player. Periodically their large claws and mouth will open up to shoot a powerful jet of water straight ahead or to blow player seeking bubbles. The charge up between these attacks leave the claws and mouth open and vulnerable for attack.
Endings

*This article is a stub. You can help Lenna's Inception Wiki by expanding it.*

Story mode includes multiple endings based on the choices made throughout the game's completion. There are currently three main endings in the game, with slight variations based on additional completion criteria. When completing the game with the world timer visible, the ending type is displayed along with the final time.

## Sacrifice Ending

The Sacrifice Ending is the "normal" ending achieved by completing each of the eight Dungeons and killing the bosses. This is the most common ending for players first completing the game, and easier to complete because each boss drops a Heart Container that increases Lenna's maximum health.

The following criteria must be met for the Sacrifice Ending:

* Kill at least one dungeon boss
* Obtain the Power of Truth by defeating all of the dungeon bosses

## Catastrophe Ending

The Catastrophe Ending is the "bad" ending, and results from defeating the final boss Archangel Delvin without obtaining the Power of Truth. Because this ending has no other completion criteria, it has the potential to be the shortest to complete, but it can also be difficult for inexperienced players because of the lack of heart containers from defeating bosses. However, the Catastrophe ending doesn't require that all bosses are skipped, only that the Power of Truth is not completed. So it is possible to kill a few bosses to get extra hearts to help with completing the final fights against Chairman Gammon and Delvin.

## Perfect Ending

The Perfect Ending is the "good" ending achieved by sparing each of the eight Dungeon bosses using the Power of Compassion, defeating Archangel Delvin and completing the final encounters, starting with Level 9. The Perfect Ending does not require a full pacifist run, since only the dungeon bosses need to be spared. The final cutscene will change if Chairman Gammon, Delvin, Lance, and the Elder are saved, however.

The following criteria must be met for the Perfect Ending:

* Get each of the mystery gift items by completing various side quests
* Use the Power of Compassion to spare each of the the eight dungeon bosses
* Complete Level 9 and the fights against the Elder, Lance and 8Fridge
Archangel Azraflail

**Archangel Azraflail** is a boss in *Lenna's Inception*, found in the dungeon where the player obtains the Hero's Sword and Shield.

### APPEARANCE

Azraflail is a hulking sentient suit of armor reminiscent of those worn during the Holy Crusades. They have no arms, but have a pair of floating armored gauntlets that is used to wield a heavy flail.

### BEHAVIOR

Azraflail begins combat by spinning their heavy flail in circles, damaging the player if hit by either the spiked ball at the end or the connecting chain. If the player cuts the flail's chain, the spiked head will go flying in a direction, leaving Azraflail vulnerable to attack.

Once damaged enough, Azraflail will change tactics and begin throwing the spiked ball toward the player. This tactic aims better than spinning the flail, but it still leaves Azraflail vulnerable to attack once thrown.
Potion

**Potions** are an item that can be randomly found as dungeon loot, a zone clearing reward or bought from a store. These potions can be thrown on the player or an enemy for a specific buff or debuff. In traditional rogue-like fashion, these effects are randomized for every new game seed. The name of the potion disguises the true effect of the potion until it's first used (e.g. "Viscous Green Potion" or "Runny Orange Potion").

See also Tunics.

## Potion Effects

* **Beer Potion** - Temporarily reverses controls and adds a wispy trail effect to the game.
* **Blood Potion** - Heals one heart.
* **Blast Protection Potion** - Protects the target from damage caused by explosions.
* **Defense Potion** - Increases the target's defense for a limited time.
* **Explosion Potion** - Causes explosions to randomly burst from the target, damaging it each time.
* **Fire Potion** - Lights the target on fire.
* **Fire Protection Potion** - Protects the target from damage caused by fire.
* **Frugal Potion** - Gives you a chance of finding extra money.
* **Growth Potion** - Increases the target's body size.
* **Health Potion** - Heals the target
* **Hover Potion** - Causes the target to float for a short amount of time, avoiding most projectiles and floor hazards.
* **Poison Potion** - Slowly damages the target.
* **Slow Potion** - Decreases the target's movement speed.
* **Speed Potion** - Increases the target's movement speed.
* **Strength Potion** - Increases the target's attack damage.
* **Water Potion** - Just water, used as an option quest item.
* **Undead Potion** - Reverses the effect of poison and healing potions so that poison potions heal and healing potions deal damage.
* **Urine Potion** - Use Unkown.
Item Trade Quest

The **Item Trade Quest** is a multipart quest that tasks the player with trading specific items with NPCs found all around the world map. Completing this long chain of quests will earn the player the Binoculars. Although they won't all be open to fast traveling to with your Bicycle, all steps of the trade quest show up on the world map once discovered.

## Step One: Water Potion

Your quest begins with obtaining a Water Potion. This item can either be bought or found randomly as loot and will ALWAYS go by the name of "Runny Blue Potion" when first discovered. *NOTE: Due to the random nature of the game, there's no guarantee that more than one Water Potion will spawn. Therefore, if you obtain one DO NOT drink it or the entire quest line will be impossible.*

## Step Two: Paperclip

Once you have a Water Potion, give it to Thirsty Guy who will give you a Paperclip as thanks.

## Step Three: Fish-Shaped Pen

Take the Paperclip to the Office and give it to the woman who needs help organizing her desk. She will happily take it off your hands in exchange for a Fish-Shaped Pen.

## Step Four: Forged Deed

Next up is "Creepy Joe" who will ask for the Fish-Shaped Pen. He will give you a Forged Deed of a nonexistent property.

## Step Five: Briefcase

Take your newly forged Forged Deed to The Bank and find the skeleton sitting at the table on the left side of the first room. In exchange for the Forged Deed he will give you his Briefcase.

## Step Six: Sweaty Clothes

Take the Briefcase to the Traveling Merchant and he will give you the shirt off his back in exchange for it.

## Step Seven: Bear Claw

Take the Sweaty Clothes to the Naked Bear and he will give you a Bear Claw in return.

## Step Eight (Final): Binoculars

Finally take the Bear Claw to the Zoologist and she will give you the Binoculars.
Archangel Catsiel

**Archangel Catsiel** is a boss in *Lenna's Inception*, found in the dungeon where the player obtains the Spring Shoes.

### Appearance

Catsiel is a large tabby cat with a mechanical tail and a television screen as a face.

### Behavior

Catsiel begins combat with a swipe of their tail, stabbing a point on the far side of the battlefield. This is not a powerfully damaging attack, but difficult to avoid if the player is not constantly moving.

After that, Catsiel will leap into the air, coming back down with earth shaking force that with stun both them and the player in the process. The player must time their jump with the Spring Shoes properly to avoid being stunned. While stunned, Catsiel's TV screen disappears, revealing a normal cat's head which is vulnerable to attack.
Hoplite

Game ID | hoplite

**Hoplite** is a demon found in *Iris and the Giant*.

## Location

The Hoplite can be found on Floors 7 & 20 Path of the Ferryman.

## Strategy

Hoplites will appear in groups and can only be defeated in order. A card that targets multiple of them will still only defeat one. The Hoplites all look identical except for atop their heads which will have a roman numeral indicating the order in which they need to be defeated.
Lenna's Inception Wiki/Top section

Welcome to *Lenna's Inception* Wiki
the *Lenna's Inception* guide for bosses, enemies, characters and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Lenna's Inception

The Kingdom of ▜̴͈̔▕̴͜͝▯̴̳̈́░̷̪͗▚̷̪̆▒̸̣̓ is glitching. The evil Chairman of the Banker’s Guild has captured the Prince, opening the way for destruction at the hands of the Archangels. With the Hero eliminated, and the world horribly unraveling, reluctant tutor Lenna must step up to save the kingdom. But it won’t be easy--all she has to guide her is the voice of the deceased elder, and he seems to know more than he’s letting on...

Content

* Bosses
* Enemies
* Characters
* Locations
How to play guide for Project Witchstone

*This article is a stub. You can help Project Witchstone Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Project Witchstone***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

* Click **left mouse button** anywhere to move, or hold down the button to keep moving.
* Hold **Alt** to highlight interactive objects. You can move certain objects, such as creates and barrels by holding **left mouse button** and dragging.
* Click **right mouse button** on your Companion's portrait to give them orders. **Right mouse button** will also open contextual menus on interactive items.
* Press **Esc** to pause the game and review controls.

## See also

* Release date
* System requirements
Kalsundia

*This article is a stub. You can help Project Witchstone Wiki by expanding it.*

**Kalsundia** is an island-continent and the setting of Project Witchstone.

## History

For many millennia, the island-continent of Kalsundia remained uninhabited. Nicknamed the “Isle of Beasts”, its unforgiving wildlife and harsh environment scared people away from its shores.
However, as a never-ending war raged on between two empires, refugees and settlers tempted their fate and set sail to Kalsundia. There, at least, they could be free to start a new life and build a better world.

But imperial troops soon followed and the island-continent became yet another battleground in their pursuit for global domination. The settlers did not stand idly by and rose up to push these invaders out. Aided by the newly-discovered magical witchstones, their fight for freedom was a success!

Two generations later, witchstones have led to an industrial revolution. But most of the land still remains hostile. Disputes among the settlers are dividing society further and further apart -- leading to rival factions to one up each other, openly and secretly. And when will the imperial troops make their return?
Project Witchstone Wiki/Top section

Welcome to the Official *Project Witchstone* Wiki
the *Project Witchstone* guide for Controls, Factions, Companions and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Project Witchstone

**Project Witchstone** is a sandbox living world RPG developed by Spearhead Games capturing the fun and freedom of a pen & paper RPG campaign.

Content

Factions

Hatheril

Companions

Factions

Ashcross Station

The Unbound
Paige

*This article is a stub. You can help Lenna's Inception Wiki by expanding it.*

**Paige** is a character and optional companion in *Lenna's Inception*. She is located at the Library and tasks Lenna in finding all of her Lost Library Books. After finding 8 books, she offers herself as a travel companion.

## Combat

Paige attacks enemies at a distance by throwing books which causes knockback as well as some damage. Although she starts with a large amount of health, she will run off screen when she's at half health like other companions.
System requirements

*This article is a stub. You can help Project Witchstone Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Project Witchstone*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Project Witchstone
* Release date
Project Witchstone Wiki/Flex section

Guides

* How to play guide for Project Witchstone
* System requirements
* Release date

Videos

Twitter

Tweets by @WitchstoneGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Project Witchstone* Links

Official site

Steam page
Project Witchstone Wiki

Welcome to the Official *Project Witchstone* Wiki
the *Project Witchstone* guide for Controls, Factions, Companions and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Project Witchstone

**Project Witchstone** is a sandbox living world RPG developed by Spearhead Games capturing the fun and freedom of a pen & paper RPG campaign.

Content

Factions

Hatheril

Companions

Factions

Ashcross Station

The Unbound

Guides

* How to play guide for Project Witchstone
* System requirements
* Release date

Videos

Twitter

Tweets by @WitchstoneGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Project Witchstone* Links

Official site

Steam page

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Project Witchstone

*This article is a stub. You can help Project Witchstone Wiki by expanding it.*

 Windows 7

**Project Witchstone** is a sandbox living world RPG developed by Spearhead Games capturing the fun and freedom of a pen & paper RPG campaign.

## External links

* Official site
* Project Witchstone on Steam
* Project Witchstone on Twitter
Like Father Like Son - What was Fredo's nickname?

This is the second deduction made in the case. This follows after an investigation on the Streets of Twisted & Perverted.

## What was Fredo's nickname?

After gathering the clues, the player can made a decision. There are 3 different options here.

* None
* Tugay Bey
* Flapdoodle

The consequences of this choice won't be immediate, as no matter the pick, the player's next step will be the same. The choice of nickname will affect player's ability to gather further clues.

Next step is to decide: Where did Fredo go after logging in? This will still take place on the Streets, so the player is free to explore further and possibly finish other quests.
Magnus

**Magnus** or "Magnus, the Ugly Jester" is a character in Deck of Ashes. He is a Shapeshifter who can apply curses and can use mind control. Once amused King Octavius with his dancing and found the Ash Box in the King's treasury.

*This article is a stub. You can help Deck of Ashes Wiki by expanding it.*
Witchstone

*This article is a stub. You can help Project Witchstone Wiki by expanding it.*

Witchstones are precious stones that can only be found on Kalsundia. They contain hidden, untapped power.

## Technological Advancement

The Brightwind have been researching witchstones since the end of the Revolution. As a result, witchstones are used to power engines and weapons.
Faction

*This article is a stub. You can help Project Witchstone Wiki by expanding it.*

There are different **factions** in Project Witchstone the player can interact with.

**Major factions** act globally while **minor factions** start out being present in a single location.

## List of Factions

### Major Factions

* Brightwind
* Commonwealth
* Free Legion

### Minor Factions

* Order of the Departed
* Luck-Turners
Iris and the Giant Wiki/Section 4

Iris and the Giant Links

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Wiki Community

We are currently maintaining 819 pages (174 articles)!

Recent changes | New pages | Missing pages

How to help
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Hunter (demon)

**Hunter** is a demon found in *Iris and the Giant*.

## Location

Hunters can be found on Floors 2, 4, 5W, 6, 7W & 11W of Path of the Giant, and additionally Floors 1, 9, 13 & 20 on Nightmare difficulty.

In Path of the Ferryman they can be found on Floors 10, 15, 23 & 24, and additionally Floor 6 on Easy & Classic difficulty and Floor 2 on Nightmare difficulty.

## Strategy

Each turn Hunters will place a trap somewhere in the second or third row.
Resistance

2. A Shield card will protect me during 4 turns instead of 3. I immediately get a shield for 2 turns.
3. A Shield card will protect me during 5 turns instead of 4. I immediately get a shield for 2 turns.
4. A Shield card will protect me during 6 turns instead of 5. I immediately get a shield for 2 turns.

**Resistance** is a trait found in *Iris and the Giant*.
Red Hydra

Game ID | hydraRedhydraRedAlone

**Red Hydra** is a demon found in *Iris and the Giant*.

## Location

The Red Hydra can appear as both a boss and not. The non-boss variant does not count towards the Game Book.

In Path of the Ferryman the boss variant can be found on Floor 17 as a group of 16 in Easy & Classic difficulty and a group of 20 in Nightmare difficulty, and also on Floor 24 as a group of 4 in Easy & Classic difficulty and a group of 5 in Nightmare difficulty.

The non-boss variant can be found on Floors 9, 14 & 23 in Path of the Ferryman.

## Strategy

The Red Hydra can attack you from the first or second row dealing 2 damage to your maximum Will. When attacked, it will appear decapitated and be unable to attack you. It must be attacked again to be defeated, however if your turn ends it can regenerate. It takes 2 turns for the Red Hydra to fully regenerate (or 4 on Easy difficulty), any attack before then will kill it regardless of the stage of regeneration.

The Thunder card's multiple enemy targeting will not work on the Red Hydra. Having multiple Axe or Fire cards is recommended for taking them down quickly.
Lightning

**Lightning** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Lightning can be found on Floors 14, 18, 19 & 20, and additionally Floors 5B, 6 & 9 on Nightmare difficulty.

In Path of the Ferryman, they can be found on Floors 5, 10 & 12, and additionally Floor 7 on Nightmare difficulty.

They can also be spawned by Pandora's Box in Nightmare difficulty.

## Strategy

Lightning will not deal any damage to you, however they will disable the use of any Magical Powers.
System requirements

*This article is a stub. You can help Iris and the Giant Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Iris and the Giant*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* **OS**: Windows 7/8/8.1/10
* **Processor**: Intel core 2 duo
* **Memory**: 2 GB RAM
* **Graphics**: Intel HD Graphics 5500
* **DirectX**: Version 10
* **Storage**: 300 MB available space
* **Sound Card**: Any

## See also

* How to play guide for Iris and the Giant
* Release date
Bugs

A list of known bugs in Iris and the Giant.

## Curse Boss Description

The description for the Curse Boss demon does not display during the game, and in the Game Book it shows as <?Monster\_curseBoss?>

## Ferryman Boss Fight, No Stairs

Sometimes when defeating the Ferryman, the stairs will not appear afterwards. This can be done by using Petrify on the Ferryman, however can also occur sometimes with other cards.

Source: 1 | 2

## Game Book Incompletable

There are 1 demon and 2 cards that cannot be unlocked in the Game Book.

The Giant Dagger Snake, although the Reflection variant can be found in the game, it does not register in the Game Book.

There is no way to obtain the Demon Scythe or the Rain of Stone cards.

## Sign of the Dog, Path of the Mind Impossible

When under the Sign of the Dog, some Path of the Mind challenges will become impossible due to Hoplite Dogs having a larger attack range than Skeletons.

## Trap Damage Loop

Being hit by a Trap can trigger an infinite loop for being hit.

*The exact circumstances that caused this bug are unknown. Reported by one player.*

Source: 1 | 2 | 3
Demons

In Iris and the Giant you must use cards to battle **demons**.

## List of Demons

### Game Book

There are 62 demons in the Game Book. Defeating these counts towards the game progression percentage, unlocking Imaginary Friends, and achievements.

### Other Enemies

There are some additional enemies that you can encounter who do not appear in the Game Book.

## Defensive Buffs

### Armor

Demons can wear armor that allows them to take multiple hits to defeat. They can appear with this armor naturally or be given it by the Boar. The strength of the armor is indicated by the number of diamonds on it, the maximum of which is 4.

### Shields

There are various kinds of shields that demons can appear with that give them defensive capabilities. Demons with these shields do not count as separate species however they do modify the demon's description. Stealing from a shield-wielding demon will yield a card of the shield's type rather than the species' usual card (if disarmed a shield will still be stolen).
Hoplite Dog

**Hoplite Dog** is a demon found in *Iris and the Giant*.

## Location

Hoplite Dogs will replace Skeletons when playing under the Sign of the Dog.

They can also be found on Path of the Giant, Nightmare difficulty, on Floors 5, 6, 7B and 10; and Path of the Ferryman, all dificulties, on Floors 6, 15, 15B, 16, 23 and 24.
Pandora's Box

Game ID | pandorapandoraClose

**Pandora's Box** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, a single Pandora's Box will appear on Floor 16.

In Path of the Ferryman, 3 Pandora's Boxes will appear on Floor 21.

## Strategy

Like Mimics, Pandora's Box will first appear in its closed form and be harmless to you. Attacking it will cause it to open up, they start with 2 Armor, and this first hit will not damage them. Once open, every turn the Pandora's Box will spawn two demons into battle. If you use any card (except Jaws) on the Pandora's Box then your card will be eaten and another demon will be spawned, this includes cards like Wave which normally hits every demon; instead the card will do nothing.

To defeat the Pandora's Box you need to use the team-killing effects of certain demons. Killing a Bomb Snake that is adjacent to the Pandora's Box will cause it to drop the bomb which will damage the Pandora's Box. And killing a Fire demon that is in front of the Pandora's Box will also hurt it. You can also use Whips on traps thrown by Hunters. If there are not enough of these demons, then you must wait for the Pandora's Box to spawn them.

### Spawned Demons & Terrain

#### Easy Difficulty

* Amphora
* Bomb Snake
* Cat Archer
* Fire
* Hunter
* Sad Skeleton

* Skeleton

#### Classic Difficulty

* Amphora
* Baby Minotaur
* Bomb Snake
* Cat Archer
* Fire
* Hunter
* Sad Skeleton
* Skeleton
* Thief Cat

#### Nightmare Difficulty

* Amphora
* Baby Minotaur
* Baby Minotaur (+1 Armor)
* Bat
* Bomb Snake
* Cat Archer (+1 Armor)
* Cursed Skeleton
* Dagger Snake
* Fire
* Hunter
* Lightning
* Sad Skeleton
* Skeleton (+1 Armor)
* Thief Cat
* Thief Cat (+1 Armor)
Gun

Guns are a kind of weapons, which are often versatile and suit for a variety of situations.

A gun usually makes a gun sound when firing. It can be silenced with a silencer.

Most guns can reload infinite times. It seems not to make sense. Rumors said it recharges with the agent's biotic power.

### Interaction

 Fire | Left Mouse Button | Right Trigger/R2

**To shoot a gun, the player needs to press the fire button while aiming at the same time.**

### Stats

* Fire rate
* Clip size
* Reload time
* Range: the max distance that the bullets travels.
* Aim Time: the time that the agent should hold still before making an accurate shot.
* Muzzle Velocity
Skeleton King

Game ID | skeletKing

**Skeleton King** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, the Skeleton King appears on Floors 3W & 5, and additionally Floor 3A on Easy & CLassic difficulty, and Floors 3 & 14 on Nightmare difficulty.

In Path of the Ferryman, it appears on Floors 15B, 23 & 24, and additionally on Floor 5 on Nightmare difficulty.

## Strategy

The Skeleton Kings's presence will cause all other demons to attack twice per turn, the Skeleton King itself won't attack you. It will appear with 2 Armor.
Iris and the Giant

*This article is a stub. You can help Iris and the Giant Wiki by expanding it.*

**Iris and the Giant** is a deckbuilding roguelike game by Louis Rigaud.

## About the Developer

Louis Rigaud is a freelance multimedia creator based in La Rochelle, France. He has created art and educational materials for all ages in a variety of mediums, including books, apps, board games, animations, and sculptures for both children and adults.

## Game support

Iris and the Giant Wiki is focused on creating the definitive guide to *Iris and the Giant*. However, while we make an effort to be complete, we are not an official game support channel.

The official game support channels can be found here:

* Steam discussions

## Official pages

* Facebook
* Twitter
* Instagram

## See also

* System requirements
* How to play guide for Iris and the Giant
* Release date
Giant Hunter

Game ID | hunterBoss

**Giant Hunter** is a demon found in *Iris and the Giant*.

## Location

Giant Hunters can be found on Floors 5B & 11W of Path of the Giant, and additionally Floors 3, 5 & 14 on Nightmare difficulty.

In Path of the Ferryman they can be found on Floors 3, 15B, 23 & 24.

## Strategy

Each turn Giant Hunters will place 2 traps somewhere in the second or third row. They will spawn with 2 Armor.
Blue Hydra

Game ID | hydrahydraAlone

**Blue Hydra** is a demon found in *Iris and the Giant*.

## Location

The Blue Hydra can appear as both a boss and not. The non-boss variant does not count towards the Game Book.

The boss variant can be found on Floor 12 in Path of the Giant as a group of 9, and Floor 14B in Path of the Ferryman as a group of 3 among other enemies.

The non-boss variant can be found on Floors 2, 3, 4, 20, 23 & 24 in Path of the Ferryman, and additionally Floor 14 on Nightmare difficulty.

## Strategy

The Blue Hydra can attack you from the first or second row. When attacked, it will appear decapitated and be unable to attack you. It must be attacked again to be defeated, however if your turn ends it can regenerate. It takes 2 turns for the Blue Hydra to fully regenerate (or 4 on Easy difficulty), any attack before then will kill it regardless of the stage of regeneration.

The Thunder card's multiple enemy targeting will not work on the Blue Hydra. Having multiple Axe or Fire cards is recommended for taking them down quickly.
Red Mouth

**Red Mouth** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Red Mouths appear on Floors 18, 19 & 20.

## Strategy

Attacking from any range, Red Mouths will deal 5 damage to you. Appearing in large number with 2 or 4 Armor, you should have cards on hand that can steal from the accompanying Blue Mouths, since Power of Words will be important for not getting overrun.
Giant Mouse

**Giant Mouse** is a demon found in *Iris and the Giant*.

## Location

In Path of the Ferryman, Giant Mice appear on Floor 24 on all difficulties, and Floor 3 on Easy & Classic difficulty.

## Strategy

While a Giant Mouse is on the battlefield, all demons will attack you 3 times per turn. They themselves will not attack you, and they start with 2 Armor.
Sword Cat

**Sword Cat** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, the Sword Cat appears on Floors 7, 8 & 15 on all difficulties.

In Path of the Ferryman, they appear on Floors 15, 19 & 23 on all difficulties, and also on Floor 3 on Nightmare difficulty.

## Strategy

Only able to attack from the first row, the Sword Cat will deal damage equal to the amount of cards in your deck. If you are low on cards then you can prioritize other enemies, however typically you will want to defeat the Sword Cat quickly because it can potentially deal extreme amounts of damage.
Harpy

Game ID | bird

**Harpy** is a demon found in *Iris and the Giant*.

## Location

The Harpy can be found on Floor 10B on both Path of the Giant and Path of the Ferryman. It will appear in a group of 3.

It can also be found on Floor 3 on Nightmare difficulty with a 1/6 (16.6%) chance of a single one appearing.

## Ability

On each turn the Harpy will spawn a random Skeleton demon. The types and chance will vary depending on the game difficulty.
Ghost Cat

**Ghost Cat** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Ghost Cats can be found on Floor 9 on all difficulties, and on Floor 10 on Nightmare difficulty.

In Path of the Ferryman, they can be found on Floors 5, 8, 10, 20 & 23.

## Strategy

Ghost Cats will attack you from any range and deal 2 damage.

You cannot use any card directly on them, so they can only be killed using cards that target multiple enemies. Note that even if the card will hit multiple enemies, the one you select cannot be a Ghost Cat, for example an Axe will not work if all of the enemies in the first row are Ghost Cats.
Ferryman

Game ID | charon

The **Ferryman** is a demon found in *Iris and the Giant* and the final boss of Path of the Ferryman.

## Location

The Ferryman is found on Floor 24 of Path of the Ferryman.

## Strategy

The Ferryman does not deal any damage and takes 3 hits to defeat, however once defeated the Floor will reset with a new Ferryman alongside a new set of demons including other bosses. The Ferryman will have a counter on it which shows how many more times you must defeat it. Once the counter reaches 0, the Ferryman will transform into some Stairs which will take you to a final cutscene.
Iris

**Iris** is the main character of *Iris and the Giant*.

## Bag

The bag acts as Iris' inventory, and holds her collection of cards.

## Crystals

Crystals can be collected throughout the game, and upon gathering enough, you will have the choice of a Magical Power to obtain.

## Stars

Stars are used to improve Traits. Certain demons grant more than one Star. Upon collecting enough Stars, you will have the choice to improve one of three randomly selected traits, or open a chest.
Crystal Golem

**Crystal Golem** is a demon found in *Iris and the Giant*.

## Location

In Path of the Ferryman, they appear on Floors 12, 23 & 24 on all difficulties, and additionally Floors 4 & 11 on Nightmare difficulty.

## Strategy

Like Mimics, Crystal Golem will first appear as a closed chest and be harmless to you. When attacked it will open up and go on the offensive, attacking 3 times per turn and dealing 4 damage with each hit.
Fire Bat (demon)

**Fire Bat** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Fire Bats appear on Floor 11W on any difficulty, and additionally appear on Floors 4, 5B, 6, 9, 9B & 20 on Nightmare difficulty.

In Path of the Ferryman, they appear on Floors 15, 23 & 24, and additionally appear on Floor 11 on Nightmare difficulty.

## Strategy

Fire Bats appropiately combine the abilities of the Fire and Bat demons, i.e. they will protect the demons at all four sides while simultaneously burning the cards in your hand. Like with Bats you will want to use ranged cards or a Whip to take care of them, and they should be a priority.
Giant Cat Archer

Game ID | archerBoss

**Giant Cat Archer** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Giant Cat Archers can be found on Floors 3B & 7W on all difficulties, and also Floors 3, 5 & 14 on Nightmare difficulty.

In Path of the Ferryman, they can be found on Floors 14B & 24 on all difficulties, and also Floor 3 on Nightmare difficulty.

## Strategy

Giant Cat Archers behave the same as Cat Archers (attacking from any range), however they start with 2 Armor, and deal 10 damage.
Giant

Game ID | giantgiant2giant\_empty

The **Giant** is a demon found in *Iris and the Giant* and the final boss of Path of the Giant.

## Location

The Giant is found on Floor 21 of Path of the Giant.

## Strategy

The Giant cannot deal damage and is unharmed by all offensive cards. It also sits behind two rows of Tears, if you defeat the Tears and the demons spawned by them then the Giant will replace them with more Tears at the end of your turn. To defeat the Giant, you must use 3 Confidence cards on it. If you do not have enough Confidence cards, then they can be found in Chests which may spawn after attacking a Tear.
Thief Bat

**Thief Bat** is a demon found in *Iris and the Giant*.

## Location

In Path of the Ferryman, Thief Bats can be found on Floors 15B, 16, 23 & 24 on all difficulties, and also on Floor 13 on Nightmare difficulty,

## Strategy

Like the Bat, the four demons adjacent to the Thief Bat will be invulnerable to your attacks. In addition, when the Thief Bat attacks you it will remove a card from your deck.
Signs

At the end of a game (win or lose), the random next game bonuses may include one of the Signs. These signs will modify the demons in your next game.

Signs were added in version 1.0.5.

## Sign of the Boar

Additional Boar and Bat demons will appear.

## Sign of the Dog

This sign will turn Skeletons into Hoplite Dogs.

*Note: A known bug makes certain Path of the Mind challenges impossible to complete when under this sign.*

## Sign of the Snake

This sign will turn Cat Archers into Snake Archers.
Cyclops

**Cyclops** is a demon found in *Iris and the Giant*.

## Location

The Cyclops can be found on Floors 7 & 15 of Path of the Giant, and additionally Floors 2 & 4 on Nightmare difficulty.

In Path of the Ferryman they can be found on Floors 5, 10, 16, 23 & 24, and additionally Floor 22 on Nightmare difficulty.

## Strategy

The Cyclops will first appear as a boulder and be invulnerable to your attacks. At the end of your turn it will pick up the boulder preparing to throw it. At this time it can be harmed, but if you don't kill it at this time then it will attack and return to hiding behind the boulder.
Mimic (demon)

Game ID | mimicmimicClose

**Mimic** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Mimics appear on Floor 9 on all difficulties, and additionally Floors 4, 7B, 14 on Nightmare difficulty.

In Path of the Ferryman, they appear on Floors 4, 23 & 24 on all difficulties, and additionally Floors 5 & 18 on Nightmare difficulty.

## Strategy

Mimics will first appear as a closed chest but when you attempt to open them (or attack them) they will change into their open form. Attempting to open a mimic will immediately end your turn. Mimics attack 3 times per turn and deal 4 damage with each hit.
Cards

In Iris and the Giant you collect **cards** to use in combat. You play cards held in your hand, and store any excess in your Bag.

## Types of Cards

There are 7 types of cards, each visually identifiable. Certain demons may be resistant to certain types of cards.

### Rare Cards

Some cards are more difficult to obtain than others, and are called Rare cards. These can be identified by the six-point star in their upper right corner.

### Replayable Cards

Some cards allow you to play again after use. Some allow this unconditionally, while others require the next card to be of the same type. These can be identified by the hourglass in their upper left corner.

### Boomerang Cards

Some cards will return to you Bag after use. These can be identified by the angular border in their upper right and lower left corners.

### Leech Cards

Some effects such as the Determination trait will add the leech bonus onto cards. Using any cards with this bonus to kill a demon will recover your Will. The leech symbol will appear on the bottom left of the card; multiple symbols may be shown, one for each Will that will be recovered.

*No cards have this effect by default.*

## List of Cards

There are a total of 60 cards to discover.
Optimism

2. Picking up a Crystal will give me 2 Will points. On each floor I will find 2 more crystals.
3. Picking up a Crystal will give me 3 Will points. On each floor I will find 3 more crystals.
4. Picking up a Crystal will give me 4 Will points. On each floor I will find 4 more crystals.

**Optimism** is a trait found in *Iris and the Giant*.
Blue Mouth

**Blue Mouth** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Blue Mouths appear on Floors 18, 19 & 20.

## Strategy

Attacking from any range, Blue Mouths will deal 5 damage to you. Appearing in large number with 0 or 1 Armor, you should have cards on hand that can steal from them, since Power of Words will be important for not getting overrun.
Chests

**Chests** are a type of Terrain found in *Iris and the Giant*. Opening one will give Iris a choice of cards to add to her bag.

## Normal Chest

The most common type of chest. These present a choice of 4 packs of cards of which 2 can be taken.

## Red Chest

These chests offer rare cards, they are obtained by gathering 20 crystals and are also found after completing a Path of the Mind challenge.

## Bone Chest

These chests offer cards that you have already played in the current game. They are found after completing a Path of the Mind challenge, or by using the bone chest Memory.
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Skeleton

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Skeleton** may refer to:

* Skeleton (card)
* Skeleton (demon)
* Skeleton (imaginary friend)

You may also be looking for:

* Skeleton King (demon)
* Gold Skeleton (demon)
* Sad Skeleton (demon)
* Cursed Skeleton (demon)
* Curse Boss (demon)
* Black Skeleton (demon)
Path of the Giant/Floors

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

The contents of the Floors of the Path of the Giant campaign vary depending on the difficulty setting. Use the below links for your difficulty.

* Easy & Classic
* Nightmare
Iris and the Giant Wiki/Section 2

About Iris and the Giant

*Iris and the Giant* is a deckbuilding roguelike game by Louis Rigaud. You play as Iris, who must brave her fears in her imaginary world. Dive into a melancholic and gripping adventure, filled with cute monsters and buried memories. Select cards to fight demons and reveal memories that tell the story of Iris' adventure.

Source: Iris and the Giant on Steam

Guides

How to play

Release date

System requirements

Game support
Bat (demon)

**Bat** is a demon found in *Iris and the Giant*.

## Location

Bats are a common enemy in Path of the Giant, appearing on Floors 2B, 4, 5W, 7W, 13, 15, 19 & 5T in all difficulties, and additionally Floors 9, 9B & 20 in Easy & Classic difficulty or Floor 2 in Nightmare difficulty.

In Path of the Ferryman, Bats can be found on Floors 10, 11B, 14 & 24, and additionally Floors 11 & 13 in Easy & Classic difficulty.

## Strategy

The demons at all four sides of the Bat will be invulnerable to any cards you play. You must first defeat the bat, either with ranged cards or by first bringing to to the front with Whip. If using a card that targets multiple demons and the Bat is killed, the invulnerable demons will still not be harmed by that card.
Will

2. My maximum Will points are increased by 10. I immediately regain all my Will points.
3. My maximum Will points are increased by 10. I immediately regain all my Will points.
4. My maximum Will points are increased by 10. I immediately regain all my Will points.

**Will** is a trait found in *Iris and the Giant*.
How to play guide for Iris and the Giant

*This article is a stub. You can help Iris and the Giant Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Iris and the Giant***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

### Lane Stalling

You can limit the damage you take by leaving Terrain or a weaker enemy in the first row, controlling which demons can attack you at any one time. By blocking off the first row you can then focus on using your ranged cards on more troublesome enemies in the back, and you can also block a single column while clearing another.

### Stealing Cards

Most of the best cards in the game are only obtainable by stealing them from demons. Make sure to stock up on a few Steal, Scythe and/or Inspiration cards to start collecting them.

## See also

* Difficulty
* Signs
* Bugs
* Release date
* System requirements
Cursed Skeleton

**Cursed Skeleton** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Cursed Skeletons can be found on Floors 10 & 15 on all difficulties, and also on Floor 4 on Nightmare difficulty.

In Path of the Ferryman, they can be found on Floors 6 & 24 on all difficulties, and also on Floor 23 on Easy & Classic difficulty.

## Strategy

Cursed Skeletons will appear as a puddle on the ground. When attacked, they will rise out of the puddle, and they must be attacked again to be defeated. If your turn ends when they are above ground, they will attack dealing no damage but will add one Sorrow card to your bag and return to their puddle; they can attack from anywhere on the battle area. To defeat them you should use an extra turn or use replayable cards like Sword.
Minotaur

Game ID | minotaur

**Minotaur** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, the Minotaur appears on Floors 3 & 5W on all difficulties, and also Floor 3A on Easy & Classic difficulty, and Floors 5 & 14 on Nightmare difficulty.

In Path of the Ferryman, it appears on Floors 23 & 24 on all difficulties.

## Strategy

The Minotaur is a stronger version of the Baby Minotaur, using the same leapfrog ability but will start with 2 Armor and deal 8 damage with its attack.
Fire

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Fire** may refer to:

* Fire (card)
* Fire (demon)

You may also be looking for:

* Flame (card)
* Fire Bat (demon)
* Giant Fire Bat (demon)
Thief Cat

**Thief Cat** is a demon found in *Iris and the Giant*.

## Location

In Path of the Giant, Thief Cats are a common enemy appearing on Floors 2, 3, 3W, 4, 5, 5B, 6B, 7, 7B, 7W, 9, 9B, 15 & 17 in all difficulties, and also Floor 6 on Easy & Classic difficulty, and Floor 1 on Nightmare difficulty.

In Path of the Ferryman, they appear on Floors 2, 4, 8, 11B, 20 on all difficulties.

## Strategy

Thief Cats can only attack you from the first row, and will remove a card from your deck when they do.
Memories

**Memories** are a skill point system found in *Iris and the Giant*. Iris can find memories while fighting demons. Upon finding a memory, a short cutscene will play, showing one of Iris' memories.

## List of Memories

Memory Cutscene 1Memory Cutscene 2Memory Cutscene 3Memory Cutscene 4Memory Cutscene 5Memory Cutscene 6Memory Cutscene 7Memory Cutscene 8Memory Cutscene 9Memory Cutscene 10Memory Cutscene 11Memory Cutscene 12Memory Cutscene 13Memory Cutscene 14Memory Cutscene 15Memory Cutscene 16Memory Cutscene 17Memory Cutscene 18
Memories are found on specific floors; all but two can be found in all campaigns. You will always unlock the cutscenes in order, regardless of which you find first.

*Note: Memories are numbered as ordered in the game files. You will not necessarily find them in that order.*

## List of Skills

*Memory points can be reassigned at will between games.*

*Some skills cannot be used in conjunction with one another.*
Campaigns

There are 3 campaigns that can be played in Iris and the Giant.

*The original campaign for the game, and the easiest.*

You must work your way through 21 Floors, ending in a battle with the Giant.

*A more difficult campaign added in version 1.1.*

You must work your way through 24 Floors, ending in a battle with the Ferryman.

## Challenge of Chronos

*An extra challenge mode of Path of the Giant, added in version 1.1.*

In this campaign you play through the same Floors as in Path of the Giant, however you will be under a time limit.

 +60
 +10
Shapeshifter

*This article is a stub. You can help Iris and the Giant Wiki by expanding it.*

 Game ID | shapeshifter

**Shapeshifter** is a demon found in *Iris and the Giant*.

## Location

Shapeshifters are found on Floors 11, 18, 23 & 24 of Path of the Ferryman.

Under the Sign of the Dog, Shapeshifters cannot be found and are replaced with Hoplite Dogs with 2 Armor.

## Strategy

Shapeshifters will transform into a different demon based on the last card you played. A Shapeshifter can be identified by the wavy orb shape behind it.
Determination

2. I earn 2 Will point for each demon defeated with a Sword, Dagger, Axe or Arrow.
3. I earn 3 Will point for each demon defeated with a Sword, Dagger, Axe or Arrow.
4. I earn 4 Will point for each demon defeated with a Sword, Dagger, Axe or Arrow.

**Determination** is a trait found in *Iris and the Giant*.
Bomb Snake

**Bomb Snake** is a demon found in *Iris and the Giant*.

## Location

Bomb Snake is a common enemy found on many floors throughout the game.

## Strategy

The Bomb Snake can attack only from the first row, and will kill itself when it does. If you kill the Bomb Snake then it will drop its bomb which will explode dealing damage to everything on each side of it. To defeat the Bomb Snake without taking damage, you should use a ranged card while it is in the second or third row, or you should use a Shield.