Earth Magic

Earth magic is associated with *rock/gemstones, unity, resilience,* and *creation*. Because it is known to be reliable, nurturing, and sturdy, this magic comes easily to those that are seeking solid ground. Earth asks its practitioners to be in tune with the world and with themselves, to keep your promises, and to always persevere.

Earth magic is part of the pure class. Dryad/spriggans and unicorns/re'em can have this magic as their affinity.

## Available Talents

### Earth Manipulation

* **Level 1:** You are in tune with the earth, able to feel its contents, and locate precious stones or hidden treasures beneath the dirt. You can create small gemstones and fissures by concentrating, and levitate chunks of earth that would otherwise be too heavy to lift.
* **Level 2:** You can raise entire walls of rock to act as a shield or shelter. You can launch enemies by commanding columns of earth to explode from the ground - or launch yourself, if you prefer. You can draw slabs of rock to your body to act as armor against opponents, and likewise incapacitate them with shackles or cages made of stone.
* **Level 3:** You are capable of generating earthquakes and fissures in your immediate area, and can create quicksand beneath the feet of your adversaries. You can grow strong, beautiful crystals from the ground, using them in place of your rock walls and armor for a substantial protection boost. You can even encase your body in crystal, freezing yourself in time and space for a period of up to fifty years.

### Doppelgänger

* **Level 1:** You are able to stir chunks of rich earth from the ground and will them to take the shape of a small creature. Though they do not last long, they are able to perform simple tasks, from carrying little objects to dictating notes. The more fertile their earthen material is, the more organic their movements will be, and the more adept they are at their given tasks. Rocks, gemstones, branches, leaves, etc can all play a part in giving your 'helpers' shape, but earth will always make up the core of their design. You are not yet able to imbue sentience into your creations, but they will obey you.
* **Level 2:** You can now shape the earth into an image of yourself. Though unable to speak, this lifeform (or *lifeforms -* as with concentration, you can create up to four) can accomplish any task a normal horse or cervid could. Your creations now have basic personality traits, but all share an undying loyalty and will to help you. They can last up to a week, though you are able to dismiss them from their service at any time.
* **Level 3:** By pouring your magic and perhaps a little piece of your soul into the creation, you can create a single, permanent earthen clone of yourself. From its first breath, this clone is cloaked in a glamour magic that mimics your appearance, voice, and mannerisms perfectly. They can even learn their own talents\*. However, this clone will not bleed, nor are they capable of falling ill to non-magical disease. They possess their own personality and will, but most are still loyal to a fault.

\*When purchasing talents, clones are treated as if they are your character, meaning the price for their talent is stacked alongside your character's other talent purchases.

### Tracer

* **Level 1:** You are connected to the earth when you stand on it bare-hooved. Using this connection, you can sense the subtle tremors of other nearby beings, even if they are out of sight. With concentration, you are even capable of discerning their general size and heart-rate.
* **Level 2:** You no longer need to be touching the earth directly to sense its presence, nor the presence of others, who you are now able to magically glean the appearance of. So long as the beings you track are neither flying nor too far removed from the ground (such as the second storey of a building) you can locate anyone and anything within a twenty-mile radius.
* **Level 3:** All you need is the name or description of your quarry, and you are able to instantly know their location, provided the previous criteria is met (no flying, no second stories) and you are both on the same island.