Peydonian Sepulchre

Iporis

This content refers to phenomenon on the continent of Iporis.

* Illustrated
* Handout Map

 Geographical Information

**The Peydonian Sepulchre** is the tomb under Peyden holding an ancient Yuan-ti subrace called the Typhlytes.

## History

The Sepulchre was built long ago by an underdark subrace of Yuan-ti to hold their king. It seems to have been used for the next few years as a holy place as well, but is firmly abandoned by the modern era of Iporis.

The Library of the Fostered Mind, backed by the Fostered Council and the Nekronian Empire, launched expeditions into the ruins in 198 PA. The exploration reached a high point in 200 PA, until Kumar Aydin died inside the ruins, and wasn't able to be recovered. From then on, the ruins seemed to be cursed, and exploration ceased until The Psychotic Nerds solved the mystery.

## Description

### Room 1, 2, 3

*As you enter through the twisting, winding tunnel, you emerge into a tall cavern.  The ceiling disappears into the darkness.  In front of you, a massive marble platform adorned with pillars that don’t touch the ceiling.  Many of them have fallen, lying cracked and broken on the sides.  Rocks are pushed up against the edges of the room, and you notice a brimmed hat sitting to your left.  Two stone arches sit on either side of the platform, and tunnels on your left and right lead into what you presume to be other chambers.*

### Room 4, 5

*A thick stone slab slides with a grating pull.  A tunnel has been revealed to you.  The insides are dark, but you hear nothing from inside. The room is rectangular, definitely made by some intelligent creature.  On the wall opposite of the entrance, there is a single stone lever.*

### Room 6, 7

*You climb the curved stairs up toward the stone arch.  On the wall opposite of the way you came, a stone lever sits.*

### Room 8

*Red runes are deeply cut into the stone arch, arranged vertically.  Rubble fills the archway.*

### Room 9

*As you pass through the tunnel, you emerge, once more able to see the high cavernous ceiling of the ruins.  From here, you can see three other rooms, as well as a grander archway in front of you.  A crystal is suspended on top of this arch carved from white marble.*

### Room 10

*In front, a fallen pillar and rubble block the exit.  There is a single raised block of marble in the center of the room, surrounded by vases, pots, and other ceramic vessels.*

### Room 11

*A single portal frame sits on a raised platform in this room.*

*Old robes and vestments are arranged on racks in this room.  In the center, an arch, with a red crystal hovering above.*

*Inscriptions in primordial line the walls, rambling about paying respect to the dead and asking them for wisdom and blessings.  Mirrors line the wall from where you came, 3 on each side of the doorway.  On the left, each is labeled with a letter, H, S, and B.  On the right, C, M, and Y.  Written on the arch: “Align the colors and strike the portal”*

### Room 13

*Three large marble blocks form a maze-like structure.  You see three switches surrounding a hatch.*

### Room 14

*To the south and the west, passages remain blocked by rubble and fallen marble.  It seems that there were once 6 pillars in this very long room, but they have fallen with time.  The walls are painted- you see the entire hall is a continuous carved relief-type mural that depicts serpentine humanoids in a maze-like structure that resembles an ant colony.  Their arms, all reaching upward toward this absolute leviathan of a serpent in the sky.  You see some sort of ruler figure distinguished by its larger size and intricate design.  In its hand, a staff with a serpent wrapped around it, seemingly drooling into a cup.  You see imagery of the sick and injured, also snake-like people, drinking from this chalice and rising again, healthy once more.  Toward the end of the mural, you see the same ruler figure dead, and the detailed burial process as people bring offerings in pots and vases and other dishes.  Three humanoid figures with rectangular slips of paper stand around the sarcophagus.  The stone after that section is harder to read, looking almost empty, but there is evidence that there was once carvings there.   The beginning of the mural starts again after the blank section.*

### Room 15

*A single portal frame sits on a raised platform in this room.*

### Room 16

*The curved wall is obscured by a pillar, leaning heavily, but not quite fallen.*

### Room 17, 18, 20

*The walls are inlaid with bones, but they don’t appear to be human, or anything else you recognize.*

### Room 19

*The brazier looks like it’s been used a lot, but not for long each time.  The most recent use seems to have been… within the last week?  That’s odd, considering the last expedition was months ago.  The pearly material of the brazier matches the two statues in this hall, depicting hunting hounds sitting attentively, mouths agape and filled with a single glowing orb that shifts, orange, to red, to blue, and back to orange.*

### Room 21

*Two portal frames sit on a raised platform. One has a crimson red pronged extension curving leftward, and the other curves rightward. There is an iron grate in the center of the floor, and a hatch off to the west side. A stone lever sits on the south wall, and another between the two portals. A ruined banner hangs from the marble pillar behind the portals.*

### Room 22

*Five dark stone coffins sit in a row in this room. Finely made ceramic vases, jars, and other vessels are piled high against the walls. The coffins are plain, and the walls carved directly into the stone of this cavern system.*

### Room 23

*There is a drain-like grate below the hatch leading into this room. Scattered papers and line the floor of this otherwise unremarkable room.*

### Room 24

*Carved reliefs adorn the walls of this chamber.  In a sharp, angular style, you see carvings on the stone walls detailing a leader figure - the same one in the mural hall - standing pridefully behind a portal-like structure.  Unlike the single-pronged portals that you have been using throughout the dungeon, this one has two prongs and a crystal atop.*

## Effects

If a humanoid dies in the sepulchre, they are branded with a piece of paper that causes them to become an undead Jiangshi.

Every time the party enters a new room, roll 1d6. on a 1, all fires are extinguished, as if by a strong breeze.