recursal/Fanatic-Fandom huggingface dataset:
Corn Maiden

### Wisdom

The giver of the great gift of corn, Corn Maiden is notable for being one of the few spirits affiliated with the Weaver that the Pure Lands Garou willingly trust. She is a strong totem with deep ties to the element of earth and the strength of plants; she also draws power from generosity. She is much loved among human nations, and her packs receive much of the same friendship.

## Individual Traits

Corn Maiden’s packs learn the Gift: Cookfire; they also receive some temporary Wisdom Renown.

## Pack Traits

So long as they are friendly and helpful, Corn Maiden’s children find it easier to deal with humans.

## Ban

Corn Maiden’s children must assist their human relatives with the planting and harvesting of corn, and are asked to give the gift of planting to any nations they may encounter. Packs who follow Corn Maiden usually carry a handful of corn kernels with them wherever they go, should a stranger be in need of food, or should they meet someone who has yet to learn the mystery of planting.
I'wai the Crocodile

I'wai the Crocodile is an old and patient Totem of War. He prefers to lie in wait for his prey rather than exert himself in a chase. I'wai is swift in the kill, holding his prey underwater with his strong jaws until it drowns.

I’wai is a friend of Otchout the Barramundi. Although I’wai’s offspring eat Otchout’s schools, people who fish for barramundi are often taken by crocodiles.

## Individual Traits

I’wai has a tough hide, and his children's grow tougher the higher their Rank.

## Pack Traits

I’wai also teaches his children Primal-Urge. Mokolé will always be well-disposed toward the children of I’wai. The Gumagan of Arnhem Land, if they exist, reputedly revere I’wai as their totem.

## Ban

As well as being forbidden to wear crocodile skin, children of I’wai must help those seeking revenge against a foe.
Biers

Biers is a pub just to the south of Covent Garden. It's nearly impossible to notice if you're not a little out of the ordinary yourself; and if you can see it, you've probably already heard rumours of it.

There's always been a place like it in London; designated neutral ground for anyone or anything to visit, have a pint, and guarantee that they're not going to die for striking up a conversation with anyone else who happens to be there.

This iteration is owned by Paul Makely, and a number of the London sept members use it as their local. Or work there; Paul pays good wages and understands the need for irregular shifts.

## Staff

* Paul Makely
* Jaime
* Mary
Duchess Entra

Lieutenant General Kelebek of Entra (HG) is a soldier first and a courtesan second. She supports the crown because the crown supports the war, and specifically supports defending her people. So really, she supports her people, and thus, the crown as long as they have the same interests.

## Personality

Lt. Gen. Entra didn't become a leader and a second-in-command by being selfish or stupid. She's calm and cool-headed, a trait that serves her well both on the battlefield and in court (it's own sort of battlefield). She's fiercely loyal, and puts her people and her Queendom above herself at all costs. She's somewhat single-minded and incredibly tenacious when she's made up her mind. Despite her harsh, intimidating appearance, she's a surprisingly kind individual.

## Background

Entra grew up on the western borderlands, and spent her whole life fighting in skirmishes. She's well aware of the threat posed by the Wall, and has actually seen the monstrosity in person. Which is why, while she knows war would hurt her people more than most (being on the front line), she also knows doing nothing will lead to the destruction of her whole duchy. She was part of the prince's regiment that helped liberate their spy. She doesn't know how all these people survived being *inside* that thing.

Lieutenant General Entra is no naive green knight. She's 51 years old, and wears her gray hair with pride, as a reminder that she's outlived half the court and is still much more badass then they could ever hope to be. She also wears full military regalia to court, instead of a fancy dress or Proper Court Outfits (her chamberlain is not her biggest fan). She likes reminding everyone that her first duty is to her people and the crown, as it should be.

## Fatalis

Nothing is known about her Fatalis at this juncture.

## Notable Events

Met and danced with Sera at the Queen's Coronation.

Attended the Great Debate.

## Relationships

### The Royal Family

Entra is impressed by a kingdom that is willing to send an entire company after one man, a company lead by a prince no less. Prince Fadil has proved himself a capable warrior and a good man, and she has a great amount of respect for him. By extension, she has a great respect for the Queen. However, her duty will always be to her people first, and this war could make or break her greater loyalty.
Hopes for Peace

He came to Ireland in the early eighties and has been trying to mend bridges between peoples ever since. He was calm and endlessly hopeful, if a little jaded. He and Donald had an argument about the world and everything in it that lasted twenty years and showed no sign of stopping.

The two of them were famous in pubs from Cork to Leinster for their loud and often violent arguments and the two met each other in challenge no less than 11 times over the years over various questions of caern policy and tactics.

In the end Christian met his death stopping an assassin coming for Canlaodh after a parlay meeting in Dublin went south. He and Donald were escorting the Ard Rhi back from a meet when they were ambushed in the car. Donald was driving and the two of them were bickering in the front about why the meeting had failed.

They were rammed by a truck on the drivers side and then caught in a hail of gunfire and firebombs from three black SUVS. The attack was almost successful and Canlaodh and Donald barely escaped with their lives. It is said that Christians charge into the guns looked like something Tennyson would weep over as he broke through the hail of silver bullets and tackled the two swordsman coming for the King.

He bought enough time for the other two to recover from the impact and disentangle themselves from the wreckage. They fought their way clear but Christian died from his wounds once his gifts started to fade. As yet, who was behind the attack is unknown.
Hashimi Drops

Of House Wise Hearth, from Iraq, one of the very few Lupus births in recent years to change. If myth is to be believed, this Lupus line dates back to the sultans of old Baghdad.

Even tempered and said to be kind, Hashimi has sung the tales of the pack since his arrival. An excellent performer but with a tendency to dwell on the details of violence, his style has been described as gangster beat poet.

Over the last year he has more and more become the face of the pack, dealing with most outsiders on their behalf unless in a formal setting where he often defers to Mahidol.
Bull

The Apocalypse is nigh, and each year more and more Garou decide that the time for subtlety or negotiation is long since past. Fortified by the strength of many warriors and overflowing with Rage, Bull has become one of the dominant War totems among the Garou. Appearing as a fiery aurochs, Bull favours try-and-die, head on attacks. He is popular among almost all tribes, although especially among the Get of Fenris and the Fianna. The Red Talons also approve of Bull for his connections to Griffin as a representative of an extinct species.

## Individual Traits

In the last few years, Bull has become much stronger and extends his strength to his children. Each member of Bull’s packs receives additional Strength, as well as more skill in Brawl. Being associated with Bull earns his children a little temporary Glory Renown.

## Pack Traits

Bull also offers additional Rage to his packs, which may be drawn upon once every so often.

## Ban

However, Bull has also grown more desperate in the final days: his children find it very difficult to resist frenzy. He also disapproves of indirect solutions to problems, and may temporarily withdraw his blessings if his pack adopts such methods.
Elk

Elk is built to bear the heavy burden of its antler crown, just as lawgivers must bear the weight of their duties as judges and arbiters, and to both, balance is vital. Elk teaches his followers to think carefully and thoroughly before taking actions or making judgement. Elk used to be of Lion's brood until the White Howlers fell, weakening Lion's power significantly.

## Modern Times

Cautious Elk was weakened by the corruption of those he had given his patronage to. Now, he rarely is convinced to serve as a Totem to Garou, fearing another betrayal.

## Individual Traits

Those who follow Elk gain additional Honour Renown and gain an edge in any Investigation regarding ferreting out the truth.

## Pack Traits

Packs that follow Elk can call on additional skill in Law and Investigation every so often. As well, those of the Philodox auspice are well disposed to them.

## Ban

Elk requires that its followers never refuse to listen to both sides of any argument.
Gandhi the Nuclear

Gandhi was named after a leader in Civilisation with a glitch. Due to a tendency for him to start out as the most peaceful of all the leaders and then suddenly nuke everyone. With no real warning.

The glitch might not be real anymore - but it was reputed to be because the ai would start out with Gandhi at the max of peaceful but would wrap that around the top of the peaceful to warlike scale rather than work right through it.

So the game leader would have something nice happen and instead of gaining more peaceful when there was no more to get would instead go to max warlike and attack everyone.

Ganghi definitely shares this glitch.
Blessing the Blade

### Kitsune

The kitsune calls on a local spirit to inhabit a blade for a finite time to enhance it with supernatural power. The Nine-tails can use it instantly (such as in immediate combat) or prepare such a blade ahead of time. Outside of combat, the Gift will only function if the Kitsune activates it with a specific enemy in mind. Special wrappings restrain the spirit until the bearer speaks the enemy’s name. Only one weapon of this sort may be carried at a time. The Gift is taught by a fire-spirit.

## System

The players spends one Gnosis and rolls Wits + Rituals, difficulty 7. The weapon does aggravated damage for one scene only.
Gila Monster

Though sluggish and hard to rouse, when finally angered, this desert-dwelling lizard clamps down with a death grip to let its poisonous saliva work into the wound. Packs dedicated to Gila are likewise slow to act but tenacious in a fight.

## Individual Traits

Packs receive the Gifts: Venom and Implacable Grip.

## Ban

Gila’s torpid nature rubs off on his packs. They receive a penalty on taking Initiative, which grows worse in cold conditions.
Cliste Tuireann

A druid of the old school, he, Canlaodh, Siobhan and Delwyn were the finest students of the old High King of the Fianna.

As a Fianna thuerge Connor has been often heard to take great joy that he was never at risk of being handed a crown and is quick to point out that he is a waning Theurge; born right on the cusp of the new moon and so feels it his solemn duty to Gaia to drink and sing and make merry whenever the lightest opportunity presents.

Asa younger man he travelled over most of the world and tales are still told in many far flung caerns of his sheer appetite for living. Some complimentary as the very archetype of the wild Fianna, others less so of a chaotic, dangerous, womanising drunk.

Todays he says he has calmed down and has put all the hellraising behind him. Admittedly the twinkle in his eye sometimes calls him a liar.
Tracy Turnblad

### Stage

Marissa Jaret Winokur, Kathy Brier, Carly Jibson, Shannon Durig, Marissa Perry, Katrina Rose Dideriksen

### Hairspray Live!

Maddie Baillio

> "When I start to dance, I'm a movie star" – Tracy Turnblad, 'Good Morning Baltimore'
>
>

**Tracy Turnblad** is an overweight sixteen-year-old girl, whose dream of dancing on a local dance program “The Corny Collins Show” which leads her on a quest to integrate the all-white show. She is the daughter of Edna and Wilbur Turnblad.

## Pre-1962

Tracy was born in 1947, and her parents swear she landed right on her feet. Her first words were "Mama" and "Cha-Cha."

## 1962

Tracy's life consists of going to school, watching *The Corny Collins Show* with her best friend, Penny, drooling over the show's heartthrob, Link Larkin, and doing "absolutely nothing else." In early June, council member Brenda announces she will be taking a leave of absence for nine months, leaving a space open for a new dancer on the show. Without skipping a beat, Tracy is determined to win the spot. While Wilbur, her father, encourages her to go for her dreams, her mother, Edna, is a little more apprehensive, worrying she'll be humiliated because of her weight.

Despite her mother's forbiddances, Tracy goes to the audition anyway, and as her mother feared, she is mocked by Velma Von Tussle, the show's producer, and the rest of the council.

Crushed by the upset, Tracy hits another snag, when she is sent to detention for her "monumental hair-don't" disrupting every other student's education. It is in detention where she meets Seaweed J. Stubbs, who shows her that you can emote everything through dance. He teaches her a few dances, which she ends up using at the sophomore sock hop, catching Corny and Link's eyes, and landing her the spot on the show.

That evening, she runs home to her mother, who could not be more thrilled for her daughter's overnight success, and she gets a call from Mr. Pinky, the owner of the Hefty Hideaway, who offers her a job as the store's official spokesmodel.
Crow-of-War

Crow-of-Cunning

Followers of Crow are, first and foremost, survivors. This does not mean they are selfish or unconcerned with the affairs of others, however. Quite the contrary – Crow’s followers take a keen interest in the world around them, and many of them are the humblest and most self-effacing Shadow Lords in existence. Crows make poor warriors, but they are intensely observant and quite loyal. They do not take betrayal lightly, however, and will go to remarkable lengths to gain revenge in whatever fashion they see fit.

## Pack Traits

Packs of Crow gain skill in Alertness, Subterfuge and Etiquette+1 point.

## Ban

Crow asks that his children remain loyal to those they serve. He does not expect this from children whose leaders treat them poorly, however, or whose leaders are corrupt. In these instances, Crow asks his children to find a way to remove those leaders from power, and to replace them with others who are worthy of his children’s respect. If this is not possible, Crow never punishes loyalty.
Charlie Darwin

When London started its breeding program, after Greyfur dug the first den on Hampstead Heath, no one really expected that the first lupus to breed true would be a Bone Gnawer child. Brighton's Sarah Day bred with one of the wolves released into the reclamation program and, with the help of some rites, has bred true. Ironically, this is believed to be the first time Griffin's Glory has had anything positive to say about a Bone Gnawer, London, or Brighton.

With the rest of the cubs, Charlie has joined East and Eire, as the closest thing to a wyld pack in London.
Ephori Donkor

Originally from South London Ephori has technically just moved South from Griffin's Glen where he was part of a group to undertake their Rite of passage a couple of years ago. Since the completion of his rite of passage Ephori was only nominally part of Griffin's Glen as he immediately severed ties with the group he entered the Rite with and got on a plane to the States.

He has refused to publicly explain his reasons as he has stated that he ' was permitted to leave' but ' does not have the rank required to defend any commentary he would make on the subject'. He has also publicly refused to comment on the rumour that Cockroach was physically attacked to try to prevent it from claiming him.

Since going overseas Ephori seems to have been successful having spent a couple of years with a pack out of Boston but has chosen to return to Britain now having achieved Adren.

Whatever the reasons Ephori has petitioned at the Dark Heart to form a pack with the support of a spirit of America and has received permission with a note of interest from the Ritesmistress. Rumour has it that he is recruiting for a Theurge pretty hard.
Patterson Park High School

### Inhabitants

Principal of Patterson Park High School, Tracy Turnblad, Link Larkin, Penny Pingleton, Seaweed J. Stubbs

**Patterson Park High School** is the high school where Tracy Turnblad, Link Larkin, Penny Pingleton, Seaweed J. Stubbs, Amber Von Tussle, et al. attend.

Patterson Park High School is a real school in Baltimore.
Fox

Fox is used to being both predator and prey and outthinking everything that he faces. Whether he creeps up on a rabbit without his prey being aware, or leads a pack of hounds into a hornet’s nest, he loves to trick and trap his opponents. He loves it even more if that trap also teaches a lesson.

## Individual Traits

Each pack member becomes better at, but gains less temporary Honour Renown.

## Pack Traits

Fox’s packs can call on his assistance with Stealth, Streetwise, and Subterfuge.

## Ban

Children of Fox can never participate in a fox hunt, and must sabotage any hunts they encounter.
Frog-of-Wisdom

Frog-of-Respect

Frog bridges the gap between water and land, between change and stability. She symbolises transformation and adaptability, both great keys for survival. A bringer of rain, to bless or curse, Frog holds within her tiny form great stores of power.

## Individual Traits

Frog grants each of her followers skill in Swimming. In addition, Frog teaches her children the Gift: Sing Down the Rain. Frog’s children also become more Dextrous at actions involving leaping or sudden movements.

## Ban

Frog asks her children never to harm frogs or other amphibians and to seek to preserve the wetlands that are her earthly home.
Carrion Bird

### Destruction

Death is a process of natural selection, but those who have fallen can nourish those who still live. To the eyes of Carrion Bird, they have become nothing but a resource for those who still live. Carrion Bird only accepts packs who are steadfast survivors, but has no interest in cowards. Only by proving themselves capable of entering dangerous situations and surviving them can a pack gain (and retain) Carrion Bird’s favour.

While the natural versions of Carrion Birds are considered a sub-species of Crow or Raven, Carrion Bird’s supernatural aspects hold no particular alliance with Grandfather Thunder or other patrons of Crow or Raven. Carrion Bird follows Lion, and Lion alone, at least as long as it serves his best interests to do so.

## Modern Times

When the White Howlers became the Black Spiral Dancers, this pragmatic totem-spirit shifted its alliance as well. It now acts as a totem predominantly to those who serve the Wyrm. Any who follow it after the Howlers’ fall subtract even more from any awards of temporary Honour Renown, and are likely to be held in suspicion of being Wyrmtainted themselves.

## Individual Traits

Those who follow Carrion Bird find Survival easier, and do better when their own death is on the line, including, but not limited to combat. Each pack member subtracts from any awards of temporary Honour Renown.

## Pack Traits

Carrion Bird’s packs grow better at scrounging, scavenging, or making use of discarded materials (or corpses), and can access additional Willpower every so often. Corax are well disposed towards the pack.

## Ban

Those who follow Carrion Bird may not participate in funerary rites or practices (formal or informal) of any sort.
Elias Spencer

He graduated 28 years ago; and looks like maybe a man in his well-preserved mid-40s. He's a biochemist and virologist whose LinkedIn profile says he worked for GSK for 12 years, and for Bio-Informatics, a company based locally that works with Glanrhyd, for three. He was teaching around a decade ago.

He graduated from Magdalen(e) College, Oxford, and has some very impressive credentials. He was flown to Geneva to deliver a keynote speech at a conference relatively recently - his topic was 'The Virus of Mankind'. Dr Ellen Lewis is one of his frequent collaborators.

He drives this year's Jaguar, with Oxford plates.

He also hasn't eaten or drunk in our presence, he doesn't shake hands, and he always takes the night shift. We're going out on a limb here and assuming he's probably a vampire...

As of mid February, he is also dead of werewolf. Poor guy.

Bright side, much glory. Down side... we're not entirely sure what comeback we'll get out of his death.
Euryale

Euryale, also called the Far Springer, is the eldest of the Five Daughters. She often serves as the matron spirit to packs of Amazons of Diana; she sympathises with their general feeling that Man is the weaker sex, and deserves to be subjugated by Woman. Despite her role as older sister, she is a New Moon. She encourages Black Furies and female packs to deliberately violate social conventions imposed by patriarchal society whenever they can; Euryale can almost be heard cheering when a human woman walks down a New York street topless, drives a car in Saudi Arabia or a lesbian couple adopts a child.

## Pack Traits

Packs devoted to Euryale receive the Gifts: Fatal Flaw and Leap of the Kangaroo, and a boost when trying to Intimidate males.

## Ban

Packs adopted by Euryale can never have male members, and will only subject themselves to a male sept official if he defeats the pack alpha in an open challenge.
City Parent

A City Father or Mother is the manifestation of the human and machine interactions within the tight confines of the city limits. It reflects the character and history of the community that spawned it, but it is capable of acting on its own initiative in the city’s best interests.

The totem will only spring into being where there is a city, with a minimum population of 50,000 people. It cannot leave its bounded area except to travel into the Near Umbra, where it is restricted to urban realms. The totem appears in an anthropomorphic form that represents its city. The City father of Pittsburg manifests as an immigrant steelworker, while San Diego takes the form of a Spanish missionary. Chicago is a broad-shouldered man dressed like a gangster but carrying a harmonica, with a faint smell of freshly slaughtered cows around him. Paris is a colourfully dressed can-can dancer with a rebellious glint in her eye, who never seems to be standing more than five feet from a musket.

Some individual City Fathers or Mothers will offer slightly different traits based on their individual nature: see Big Joe Magarac and The General.

## Individual Traits

All children of a City Father/Mother may interact with the spirits of their city as if they had the Bone Gnawer Gift: Attunement, without the expenditure of Gnosis. Additionally, the totem may inform them of impending danger, either personally or through an appropriate messenger. Children of the City become more Streetwise about their city. Any Glass Walker or Bone Gnawer accepted by the City Father/Mother gains a little temporary Wisdom Renown; all other Garou discovered to have a City Father/Mother as a totem lose a little temporary Honour Renown.

## Pack Traits

Often, the City will aid their children or request help from them through lucky coincidences or friendly conversations with strangers. (For this reason, many of City’s children ride public transport.)

## Ban

City Fathers and Mothers often request favours, large or small, of their children to aid the city as a whole. Frequently, Garou devoted to the city experience the emotions of their totem, becoming lightheaded during citywide celebrations or suffering nosebleeds during major disasters. If the pack refuses to perform these favours, the totem will withdraw its support.
Celyn

Married to Mallory Whittington, a fey Silver Fang kinfolk whose family traditionally held London. Gained his deed name for stealing an F15 while escaping from a tight spot. The caern still has the plane, up on bricks in the big barn to the north of the camp site. Celyn can sometimes be found sitting in the cockpit smiling to himself and staring off out of the skylight.

 **Mallory Whittington**
Aethelfrith Thorsen

Alfie's originally from Germany. He was born in the depths of the Schwarzwald. His mother was the most pureblooded Get of Fenris kinfolk that could be found, but his father was Golgol Fangs-First, the living legend of the Get of Fenris. While Golgol has not been seen outside of the Amazon in the last two decades, his name still echoes as the brightest hope to lead the tribe into the Apocalypse: a warrior unmatched, a tactician cold as Fenris's heart, and an unbending leader that can defy the very fires of Malfeas.

All these things are facts about Golgol, but here is one more. He is a terrible father and an impossible ideal to live up to. Particularly if you were raised on a caern and were born at the height of the full moon with Mars in Ascendance. When he was 15, people were wondering when he'd change. When he was 20, people were praying. Now he's nearing 30 and it's never happened. So what does one do with a life preparing to be the next great hero of the Fenrir if they never get to be Fenrir?

Alfie's answer was "have a nervous breakdown" and then spend the next few years travelling the world, getting into trouble, and making a name for himself in the extreme sports world. He doesn't speak to the caern at home anymore and has turned a lot of Garou away from his door. Now he's come to an agreement: he'll meet this garou with the bloodlines to deserve a decent match and he'll see how it goes. But, if it fails, this is the last service he's doing the Garou Nation. They've had his first 30 years; the rest are his own.
Eagle

Eagle-of-War

Eagle is a fierce fighter who aids Garou in honourable struggles and in building and upholding just societies. He loves those who cry for justice and hates cowardice and disunity.

## Pack Traits

Eagle grants help for any endeavour the pack shares. In a pack of his which fights together, no member can suffer fox frenzy. Silver Fangs are prone to respect children of Eagle.

## Ban

Eagle demands that his children oppose injustice and work to build and maintain a just society. Simply killing evil people is not enough; Eagle’s children must involve themselves in local government or politics to some extent, working positively toward a better society.
Birmingham incident

One of the largest and most serious veil breaches in recent history took place just outside Birmingham New Street, the second biggest rail station in the country, with all the cameras surrounding it. The pack responsible has yet to be identified, but Mother Kostakovich is investigating, as it is within the territory of the Dark Heart.
Canlaodh

### Titles

Sept Alpha, Ard-ri (Tribal Alpha of the Fianna), and Eldest Fianna of the Nation

### Caern

Silver Tara

An old king, fair and just, but with a burning will to reunite the Fianna and rule. He claims to be Eldest Fianna of the Garou Nation, but there's been some dispute since the Irish question. He is, undisputedly, the *caern* alpha of Silver Tara, but has never been seen to wear the crown of the Ard Ri although he is casually referred to by that name. He doesn't press his title within Albion in fear of splintering the tribe.

As one of the few remaining students of the Old Ard Ri or High King, Brennan Óenfer, there is no question of his authority as a Bard and one of the three lorekeepers of the tribe. However, the fact that Delwyn was his peer and took up his apprenticeship on the same Midsummer's Eve leaves the issue of seniority open to question, should Delwyn ever choose to press a challenge.

By tradition the Ard Ri is the ruler of all the Fianna tribe - and the Alpha of Silver Tara is always the Ard Ri. As he has explained; this, by truly inescapable logic, means that he, as Sept Alpha of Silver Tara *IS* the Ard Ri.

It is known that upon the death of Brennan over thirty years ago he swore to the land on a bright Midsummer Night and kept the watch for half a year before walking the mounds on Midwinter's eve to offer his hand to Mebd. It is also known that he did not return with the crown upon his brow.

Since that day he has worked tirelessly for the unification of Ireland as he believes that until Ireland is once more whole the crown shall not return.

In mortal society he known as Canlaodh Brennan and is a respected author and historian, specialising in the myths of ancient Ireland and the symbology found in the stories of the Tuatha de Danaan.

Every Midsummer he performs the work he wrote upon his return, lamenting the broken Ireland and reiterating the quest given to him, and to all the Fianna, to mend this break so that there can again be truly one King in The Heart of the Land.
Aray

Aray is one of the earliest gods of war in human history, worshiped in ancient history as well as in Greece as “Ares.” Garou have also held Aray in high regard for millennia. Though fierce in his skill with weapons and combat, it is Aray’s ability to die and then rise again that makes him unique among the totems of War. Quite literally, not even death will stop Aray. He is popular among the Children of Gaia, Shadow Lords and Silver Fangs.

## Individual Traits

The children of Aray are notoriously stubborn and difficult to destroy. If they suffer a wound that would otherwise kill them, they may exert their Willpower to ignore the wound. However, each wound ignored in such fashion effectively “kills” them for one scene. Enemies can effectively short circuit this power by simply attacking the body after death, hacking it to pieces until the character runs out of Willpower. Many Garou in the service of Aray tend to try and “die” in such ways that the body can’t be found.

## Ban

Aray ties his children to the seasons. At the start of each season, they must find an item that perfectly embodies the season (such as a flower for spring, or an animal that has died of exposure for winter), and burn it as an offering to him.
Ellen Chamberlain

Ellen was the first Bishop of London when the Sabbat came in the Camarilla's weakness following Lady Anne's death.  She is as tough as concrete, and about as flexible; which is why, after some legendary fights with the Inquisition, she stepped away from the Bishopric.  The Hand snapped her up, and she's maintained her commitment to the Sabbat and to the Path of Honourable Accord.
Goose

Goose is a seasoned traveler, her strong pinions making it possible for her to cover great distances more swiftly and easily.

## Individual Traits

Goose can increase the distance a lupus-form Garou can travel.

## Pack Traits

Moon bridges between caerns are often opened with Goose’s aid; a ritemaster with Goose as her totem finds it easier to establish a moon bridge.

## Ban

Goose tends to be rather noisy, chatty and social in conversation with her kin. Packs adopted by Goose are, obviously, rather rare and probably embarrassing among the Wendigo.
Garou

Garou based in a Sept can be found via their Caern, while all Anruth are listed together. For *all* Garou, see the category; the navigation offers other classifications to browse by.

## Eldest Garou of the Nation

### By Tribe

\* But also, in a way, Fergal, Bryn, and Of Noble Blood Defined. For more details, see the Fianna page.

\*\* Lucas Drake (at 15) isn't the *eldest* of the Silver Fangs, but rather their High King. For more details, see the Silver Fangs category and Lucas Drake's page.
Buffalo

Buffalo is sturdy, patient, slow to anger and filled with the wisdom for the future. His dreams of prophecy and words of wisdom have stopped wars before they could start.

## Pack Traits

Buffalo improves the pack’s soak and makes it easier for them to interpret dreams. His children also have an easier time searching for food and safe water. Uktena and Wendigo Garou consider followers of Buffalo friends, unless the pack proves otherwise.

## Ban

Buffalo asks that his children protect the great herds of buffalo that roam the ranges. This Ban doesn’t mean preventing the death of a buffalo for food, but rather is a request to defend the herd from those who would slaughter them by the hundreds for profit.
Bya-akko the White Tiger

Bya-akko is a sleek and swift hunter, moving like a fast wind. But he is a saddened creature, for his own fleshly kin of albino tigers are largely gone from Gaia’s flesh, and he alternates between periods of sadness and anger. He can be calm and wise one minute, but bloodthirsty and manic the next. Bya-akko has identified the enemy who he believes destroyed his children – the Weaver.

## Individual Traits

Bya-akko grants each of his children Dexterity to help keep them quick and nimble.

## Pack Traits

Bya-akko also helps his packs with any attack or defence involving specifically claws or teeth (no melee weapons). The White Tiger appreciates when his children rely on their own natural weapons in war.

## Ban

Followers of the White Tiger must not own tools of the Weaver. Items with more than one moving part or electronic devices are the ones that earn Bya-akko’s ire. Simple objects (klaives, clothing, crowbars, etc.) don’t particularly anger him. Bya-akko has been known to adopt Glass Walkers, but only if they are willing to abide by this stricture and perform a Rite of Contrition in which they renounce the Weaver. Needless to say, this doesn’t happen often.
Dvalin

Dvalin is a runesmith: said to be one of the camp of legendary weapon-forgers that create the tribe's Jarlhammers. He's getting on in years and he and his apprentices have consented to come here escorting valued kinfolk for their matrimonial combats. It is likely that Dvalin has agreed this task with a will to speaking with the spirit Wayland as rumours persist that Wayland's forge has been re-found.
Etienne du Morte

Etienne is visiting the White Horse at the express invitation of Snake Singer, with a view to meeting the delectable young garou Lucy, who has let it be known that she is prepared to take on a suitor.

Etienne is from New Orleans and isn't a far cry from Doctor Facilier. Since his arrival, some of the younger members of the caern and its kinfolk have taken to singing Disney songs and he has had to answer the question about where his friends are too many times. Thus far, he has taken this all in good grace.
Bat

Bat is an unusual totem, and a rare choice – as far as most Garou know, he has fallen entirely into the thrall of the Wyrm. Until recently, this was a very accurate summation; the fall of the Camazotz centuries ago destroyed Bat’s sanity, and in his hatred he turned against the Garou who drove his children to extinction.

Recent events in Mexico, however, have redeemed Bat, or at least a portion of him. Like the deity revered by the Mayan cultures so long ago, Bat appears to have a dual aspect – in some respects he is still of the Wyrm, but in others he has come back to Gaia. Most Garou don’t know what to make of this, and look on Bat’s followers with great suspicion. None of them seem to be corrupt, but that doesn’t make them innocent.

For their part, Bat’s children have deep ties to the earth unmatched by those of other Garou. They listen to the voices of the Camazotz, and are making a sincere effort to continue that lost Breed’s work. The Voice of Gaia sings through them, and they listen to Her voice so that they can find Her enemies and destroy them.

## Individual Traits

Each pack member’s Perception increases. Pack members also gain temporary Wisdom Renown and may use the Gift: Ears of the Bat once per day for a while.

## Pack Traits

Bat’s packs gain knowledge of Enigmas. Garou with this totem are well regarded by many Fera, particularly those in Central and South America. However, Garou look upon Bat and his children with suspicion and the pack members must work harder to prove they are honourable.

## Ban

Bat demands that his children never fight with Gaia’s other children – including other Gaian Garou; even ritualised or honourable combat is forbidden. His followers simply need to find other ways to resolve disputes.

This has greater implications than may be immediately obvious: children of Bat cannot challenge other Garou if there is any chance that the Garou being challenged will choose a form of combat to resolve the dispute. If the challenged Garou chooses combat to resolve the challenge, the child of Bat who issued the challenge must back down. Depending on the circumstances, backing down from issuing the challenge may entail a loss of Renown for the child of Bat.
Eitri

John is the last male surviving heir of the Whittington line. Even though the blood is thin, that makes him the last heir of house Winter Snow, the hereditary ruling house of Albion. Unfortunately, the rest of his house are trees in the umbra and he grew up in Norway, amongst his mother's family.

John is seemingly uninterested in the politics or rulership of his house. Instead placing value on the traditional crafting of silver. Accepted as a master amongst the Silver Fang klaive forgers, he has spent the last half dozen years as the junior apprentice to Dvalin, to learn from the Get of Fenris master.

Before taking on this role, Johnathan went by the deed name Winter's Hope. But he has long since laid down any hope for a return of his house.
Hummingbird

In some ways the opposite of Gila Monster, Hummingbird embodies swiftness and precision. He can fly in all directions or hover. But he can’t stay still for long, for his speed comes at a price – a hunger that cannot be denied.

## Individual Traits

Hummingbird grants each pack member additional Dexterity. While in the Umbra, each pack member can hover or fly up to their lupus running speed, though without obvious wings.

## Pack Traits

Hummingbird favours his packs with the Gift: Spirit of the Fray.

## Ban

Hummingbird has a voracious appetite, and demands that his packs supply him with a point of Gnosis *per day*.
Fog

A totem of mystery and secrets, Fog (also known as Aeolus) is a spirit of both knowledge and stealth. Favoured by mystics and spies alike, Fog knows much, but teaches it only slowly, imparting the value of patience and subtlety to his children. He is most revered among the Silent Striders and Uktena.

## Individual Traits

Fog grants his children Subterfuge and Stealth, as well as making it easier for them to understand Occult and Enigmas.

## Pack Traits

Fog allows his packs to use the Gift: Curse of Aeolus.

## Ban

The children of Fog may not reveal a secret to anyone outside their sept or pack. If they do, they lose a little Willpower immediately.
Helena

Helena, the Crescent Moon of the Five Daughters, holds a great deal more respect for man than her older sister Euryale does. She knows that both sexes are equally parts of Gaia, and it is simply the misguidance of the Patriarch that leads Man astray.

Packs devoted to Helena probably err on the side of harshness when it comes to females’ weakness; Helena’s children, for instance, are likely to hold a mother partially culpable if her husband is abusing their children. However, they are sure to ferret out the truth of such a situation, and come down most harshly on the more serious offender of the couple, regardless of gender.

## Individual Traits

Each member of the pack gains a little temporary Wisdom Renown.

## Pack Traits

Helena’s packs receive the Gift: Name the Spirit, better Charisma and aid in Investigation.

## Ban

Helena’s packs must contain an equal number of male and female Garou. If there is an odd number in the pack, the odd Garou can be either male or female. The males can be Fury metis or members of other tribes, if Helena accepts them.
Granite

Granite is one of the crystalline rocks that form the "basement" of the Appalachian Mountains. It comprises part of the geological backbone of the area and has weathered eons of slow change. Granite appears hard and unyielding, but he is also a symbol for stability and stoicism.

## Individual Traits

Granite grants his children better Strength and skill at Intimidation.

## Pack Traits

Granite teaches his Garou children the Gifts: Strength of Purpose and Stone Mask.

## Ban

Granite demands that his children never back down from a test of strength or endurance.
Beaver

Beaver is the architect of Gaia, gifted with innate knowledge of the spirits of water and wood. He knows how to create a balance, building a haven for all creatures with his dams and their purifying floods, while his house shelters himself and his children.

## Individual Traits

Followers of Beaver gain a knack for Crafts and Science.

## Ban

Followers of Beaver unfortunately find practical jokes uncommonly amusing. They find it hard to pass up the chance to play a joke on someone.
Harpy Eagle

Harpy is a huge bird and lords over the highest canopy of the rainforest. From her vantage point, she can see much that endangers the rainforest, but she rarely sees details, for the thick canopy hides the world below. It is said Harpy sees the big picture, but misses the small details.

## Individual Traits

Harpy gives her children the Gift: Spirit of the Bird and more skill at Intimidation. In addition, they receive additional Honour.

## Ban

Harpy asks her children to protect the trees. They must prevent the deforestation of the Amazon.
Igaluk, the Hunter

## Pack Traits

Igaluk gives his children skills in the hunt. One pack member at a time may improve their Perception and that pack member will find Stealth and Survival easier.

## Ban

Children of Igaluk must never mistreat their game; they must always thank any being they kill for food. Otherwise, Igaluk ensures that all animals beware the offending Garou.
Alexander Douglas

Alexander Douglas is the highly esteemed Imperial Prince of the Pax Scotia. He claims to be a Childe of Mithras himself and absolutely has the personal and political strength to bear out both those titles.

Since the mid 17th century, Douglas has been the Prince of Edinburgh and Mithras' Warden of the Lowland Marches. In all those years he has maintained the Traditions of the Camarilla and held the Lowlands of Scotland loyal to the Mithraic Ventrue. He has faced a dozen challengers for his seat, both politically and with broadsword in hand, and does not give an inch. Ever.

When Mithras entered Torpor during the Blitz a lot of local Princes across Britain flexed their newfound independence. Douglas executed any Prince in Scotland who tried, then founded the Pax Scotia, naming himself Imperial Prince of Scotland in Mithras' name.

For many years prior Douglas served as First Lord for the Cult of Mithras, being summoned from the East in the 16th century to take up the De Camden title upon the death of Mithras' most famous Seneschal, the Cappadocian Roger de Camden.

Considering this, it is unsurprising that Douglas' loyalty remains steadfastly with Mithras. Even though he no longer commonly uses the de Camden name he has never set down the obligations that come along with it. Even persistent rumours of Mithras' death have done nothing to blunt his faith and he absolutely refutes 'Queen' Anne of London's claim to be the inheritor of the Imperial throne of Britain from Mithras.

He lays no claim on that throne, for as he states plainly, 'That title is Lord Mithras' alone'. He is content to hold the lands he and Harald were entrusted with, his long-time friend having no interest in a 'political' title.

Should you deal with Douglas, be aware that behind the somewhat heavy furrowed brow, there lies a millennium old monster that flourished in the politics of Mithras' court of London; a thug who was puissant enough to survive as Mithras' hand for centuries and a spymaster who was effective in shepherding the growth of the entire Cult of Mithras across the globe.

The immaculate suit, silk tie, custom watch and thousand pound shoes are just the modern Heraldry worn by a Kindred on first name terms with every Justicar and Inner Circle member in the world, a kindred who has walked the Earth since at least the first Crusade, and who is more than willing to get his own hands dirty on the occasions he deems it appropriate.

He believes he has earned your respect.
Andraste

Skadi's star pupil, a potentially truly great Theurge and a strong wolf.

## Skadi's Death

After Skadi Longtooth's death, the two frontrunners for the post of Eldest Theurge of the Nation were Andraste and Keston: with Andraste only an Athro, but with Keston being a Metis. After his unfortunate death on his way to claiming the title, Andraste has taken it up.
Cockerel

Many Garou are a little disdainful of what they consider “domestic” totems. Fianna don’t necessarily agree. One example is Cockerel, who crows his warning in a cackle to wake the dead. Loud and proud, he greets the dawn and alerts all to intruders. Though not the “sexiest” totem spirit, a few packs (mostly European) hunt the Wyrm with Cockerel’s patronage. He is more popular among British and continental Fianna.

## Individual Traits

Cockerel gives all of his children the Gift: Sense Wyrm.

## Ban

Cockerel’s children are forbidden to eat domesticated animals.
Caern-Rattler

Caern-Rattler is a ghostly spirit of times and peoples long-past. It appears as an amorphous human-like figure, shrouded in a decaying winding sheet that obscures its features from view. Unlike an individual ancestor spirit, Caern-Rattler embodies the knowledge of all of those who have gone before, the wisdom and experiences of countless previous generations.

## Modern Times

Caern-Rattler disappeared after the White Howlers’ Kin were corrupted or adopted into the Fianna lineages. It is unknown whether the totem was destroyed, or simply is inaccessible in modern times.

## Individual Traits

Followers of Caern-Rattler gain ability to get in touch with their Ancestors. As this represents a Totem-granted connection to a cultural knowledge bank rather than a connection to a particular ancestral spirit, even members of those tribes who cannot normally do so are able to do so in this way.

## Pack Traits

Packs who follow Caern-Rattler gain knowledge of Occult and Enigmas.

## Ban

Caern-Rattler requires its followers to deal with the dead in a respectful manner as appropriate for their culture, be that burial, cremation, emollition, etc. Even on a battlefield, they must not abandon bodies or leave them exposed for scavengers. Wyrm-creatures must be cleansed after death, as well.
Fenris

Over a thousand years ago, the Norse spoke of the ravening Wolf-God Fenris, a beast even the other gods feared. He is powerful, bloodthirsty, and he neither gives nor expects quarter. The patron of the Get of Fenris is a warrior’s totem who disdains weakness and chooses only packs that soak their blades and claws in the blood of foes frequently.

## Individual Traits

Each member of Fenris’s packs gains a boost to Physical Attribute. Each pack member gains Glory Renown.

## Pack Traits

Get of Fenris respect the followers of their tribal totem a little more than other “outsiders,” and they test them often by inviting them on Wild Hunts and battles against powerful enemies.

## Ban

Fenris requires that his followers never pass up an opportunity for a worthy fight.
Honey Badger

Most predators are loath to attack a Honey Badger, and they are right to do so. Not only is the Honey Badger a fierce and tenacious predator, but it is a tireless fighter and has a tough defensive hide that allows it to escape most dangers. The Honey Badger is reckless and will enter a fight even if the odds are against it.

## Individual Traits

Followers of the Honey Badger gain Strength and find it easier to keep going even when injured.

## Pack Traits

Packs who follow Honey Badger gain access to the Gift: Resist Pain.

## Ban

Honey Badger’s children may never back down from a fight, no matter how bad the odds are against them.