recursal/Fanatic-Fandom huggingface dataset:
Snowball

Snowball monsters are ground-based monsters that can be found in the Glacier. They come in the following variants.

## Snowball

Snowballs are monsters that can be found in the Glacier. They hop around randomly, leaving slippery creep where they land.

## Strawberry Snowball

Strawberry Snowballs are monsters that can be found in the Glacier. They hop around the room randomly. When damaged, they leave damaging strawberry colored creep on the ground.

## Yellow Snowball

Yellow Snowballs are monsters that can be found in the Glacier. They hop around randomly, leaving damaging creep where they land.

## Rolling Snowball

Rolling Snowballs are monsters that can be found in Glacier. They follow the player, leaving slippery creep. They also occasionally stop and charge up a lunge attack towards the player. Rolling Snowballs have four tiers that they can increase to. Each tier makes it slower, but gives it more health and increases the creep puddle size. After the fourth tier, they will fire several low ranged arced shots in random directions and revert back to the first tier.

## Gallery

* Tier 1 Rolling Snowball
* Tier 2 Rolling Snowball
* Tier 3 Rolling Snowball
* Tier 4 Rolling Snowball

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Birthday Candle

Birthday Candle is a passive collectible added in Revelations Chapter One.

## Effects

The effect varies depending on the player's inventory when the item is picked up, in order of decreasing priority:

1. If the player does not have a Soul Heart / Black Heart, a Soul Heart will drop.
2. If the player does not have a bomb, a bomb will drop.
3. If the player does not have a key, a key will drop.
4. If the player does not have 15 coins, a dime will drop.
5. If the player has all of the previous, all stats increase.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Ferryman's Toll

Ferryman's Toll is a passive collectible added in Revelations Chapter 2.

## Achievements

* Unlocked Ferryman's Toll - Defeat ??? as Dante.

## Effects

* Drops two random coins.
* Upon death, if the player has 33 coins, he will be revived and placed at the beginning of the floor by Charon.
* When being revived, the price of the next revival is raised by 33 coins, with the maximum price being 99 coins for the third revival.
	+ The player can only be revived three times.

## Notes

* Keeper receives revives at 25 coins, 50 coins, 75 coins, and 99 coins.
* Dante keeps the coins after each revival, but the cost still raises.

## Trivia

* This item is a reference to Charon's character in mythology,. He is the ferryman of the dead, requiring payment to bring lost souls across the rivers Styx.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Mirror Room

The **Mirror Room** is a special room that always spawns in Glacier and Tomb. It is where the player fights Narcissus in Glacier and Narcissus 2 on Tomb. The floor of the room is reflective, showing the player, the boss, tears, and any enemies that spawn. You are unable to bomb out of the boss fight once you are in, so make sure you are prepared!

The Mirror Room is not visible on the minimap, and the minimap view in the Mirror Room shows a blank. The Mirror Room, the Narcissus bosses, and the mirror items (Mirror Shard, Mirror Fragment) ties into Chapters Two and Three of Revelations to create a multi-item, such as Key Piece 1 and Key Piece 2 are needed to fight Mega Satan. But as Chapter Three has not yet been released, the only benefit for going into the Mirror Room is the Mirror Shard and Mirror Fragment items.

Looking into the mirror and facing one's self seems to be the theme for this boss fight. For more extensive information on the Narcissus Boss fight that takes place in the Mirror Room, see Narcissus and Narcissus II.

## Accessing

In any Revelation floor, a mirror door can be found glowing in a random room.

An explosive force such as a bomb is then needed to destroy this mirror door. An ominous sound is then played to warn the player of the danger within and thus signifies access to the room.

## Notes

* Since the mirror room that the door leads to does not appear on the map, it can be hard to find at first.
* If Narcissus or Narcissus 2 are defeated in floor 1 of their respective chapters, the Mirror room will not spawn on floor 2 of said chapters.
* The mirror door can not be destroyed by Boulders.

## Trivia

* Once the boss within is defeated, the floating mirror pieces seen outside the entrance will lie on the ground motionless to show that the boss has been conquered.

## Gallery

* Glacier's Mirror Room.
* Tomb's Mirror Room.
* Old Mirror Room.
* Mirror Door.
* Mirror Door broken open.
* Mirror Door shattered (after boss fight).
* Old Mirror Door Design.
* Old Mirror Room Design

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Sponge Bombs

Sponge Bombs is a passive collectible added in Revelations Chapter One.

## Effects

* +5 Bombs.
* Changes the player's bombs into tiered bombs which can be increased in size and damage the more the tears they absorb.
	+ Sponge Bombs leave creep on the ground each time they absorb a tear.

## Notes

* The bomb's damage output and radius can be increased infinitely, but the fuse timer of the bomb makes it hard to increase it extremely high.
* Sponge Bombs can absorb both player and enemy tears.
* Sponge Bombs output a variety of effects upon explosion determined by the tear effects they absorb.
* The bombs output the amount of damage it absorbs. It starts with a base damage of 600, and it will absorb the damage that is put into it and will do that amount upon explosion.
	+ Since 3.50 damage counts as 35 damage, the third numeral always rounds up when being absorbed into Sponge Bombs. For instance, if the player has 3.51 damage, the bomb will absorb 36 damage, as the third numeral rounds up to the next one, making the five a six.

## Synergies

* Burning Bush: Leaves a stationary flame where the bomb explodes
* Fecal Freak: Gives the bomb a Butt Bomb effect upon exploding.
* Friendly Fire: Shots from fires can increase sponge bombs.
* Ipecac: Gives the sponge bomb a ton of damage, and makes it enormous.
* Mint Gum: The explosion counts as 2 hits required to freeze enemies. It persists like this for all tiers of Sponge Bombs.
* Sad Bombs: The tears that are produced from the explosion can be absorbed by other Sponge Bombs.

## Interactions

* Brimstone: Is not absorbed by Sponge Bombs.
* Dr. Fetus: The Sponge Bombs cannot absorb into each other, making enemy tears the only thing that can increase them.

* Epic Fetus: Epic Fetus shots do not absorb into sponge bombs.
* Mom's Knife: Is not absorbed by Sponge Bombs.

* Scatter Bombs: The scattered bombs are regular bombs that cannot absorb tears.

* Technology (all types): Sponge Bombs do not absorb any time of technology laser. This includes:Technology 2, Technology Zero, Tech.5, and Tech X.

## Trivia

* Despite the similarities, the name is not a reference to Spongebob Squarepants.

## Gallery

* Tier 1 Sponge Bomb
* Tier 2 Sponge Bomb
* Tier 3 Sponge Bomb
* Tier 4 Sponge Bomb

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Aegis

Aegis is a passive collectible added in Revelations Chapter 1.

## Effects

* Spawns a shield behind the player that blocks shots.

## Notes

* Aegis does not deal contact damage.
* Enemies cannot move through it.
	+ This includes enemies like Peep's and Bloat's Eyes enemies, who will just bounce off the back of it
* Does not block Brimstone or Explosions.
* It is not consumed by Birth Control.
* Its movement is not affected by Duct Tape.
* It blocks damage from blood donation machines when Aegis is facing it.

## In-game Footage

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Virgil

**Virgil** is a passive collectible added in Revelations Chapter 2.

## Effect

* On the field:
	+ Virgil guides the player through the floor, pointing to doors that lead to Treasure Rooms, Shops, and Boss Rooms.
	+ Virgil points out tinted rocks by throwing rocks at them. Virgil can do this three times per floor.
		- If the player has no bombs, Virgil will instead throw a bomb at the tinted rock. Virgil can do this three times per floor.
	+ Virgil smacks nearby Troll Bombs away from the player.
	+ If the player dies, Virgil revives the player in the previous room with full health. Virgil can only do this once.
* In fights:
	+ Virgil can throw a rock at enemies, which taunts them into chasing him.
	+ If the player takes collision damage, Virgil will angrily scold the enemy with a firm point, confusing the enemy for a short amount of time.

## Notes

* Virgil has a 1/25 chance to spawn in the beginning of Revelation's floors. By walking over Virgil, the player recruits him for the floor.

## Trivia

* In Divine Comedy, Virgil is a character who guides Dante through Hell and Purgatory.
	+ In the work, the character Virgil is based on Roman poet Publius Vergilius Maro.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Monster Manual

The Monster Manual is a guide to Revelations which is contained in the files of the Revelations mod. The manual had information regarding Sarah, Bosses, and Items of the mod. This was Team Revelations way to teach players about the mod, rather than making an official wiki. As updates have come out for Revelations, some of the information and some of the sprites in the manual is incorrect. It can be found where Revelations was downloaded, which by default is ***Users\[user]\Documents\My Games\Binding of Isaac Afterbirth+ Mods\Revelations***

## Gallery

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Test

This page is being used privately to create and store pages for Chapter 2 content during the two weeks in which I will be making all of Tomb's content for the wiki. This page will never actually show the content, I'm just using this page to build the content, then save the source code off-site, so that when October 27th rolls around, which is the date that Ch2 content comes out on the wiki, I can just copy paste the source onto new pages easily.
Avalanche

Avalanche is a monster added in the Neapolitan update found in the Glacier.

The **Avalanche** is an immobile enemy who periodically spawns an enemy. What enemy they spawn is completely dependant on the room and can range from any kind (i.e Gapers, Snowflakes, Sasquatches, etc). The enemy always appears as a smaller version of its regular counterpart and has roughly 2/3 of the original's health.

The Avalanche has a spawn cap of 3 enemies at a time and will only continue spawning once one of the enemies is slain. Upon death, the Avalanche spawns a regular version of whatever enemy it was spawning.

### Notes

* Avalanches are not limited to spawning enemies:
	+ In some instances, they spawn Wisps and even Pucks.
	+ In one Secret Room there's an Avalanche that spawns heart pick-ups.
	+ In one Error room there's an Avalanche seen spawning I AM ERROR shopkeepers.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Maxwell's Horn

Maxwell's Horn is a trinket added in Chapter 2's Sin Update. When held, a boulder will fall on a random enemy in the room when the player uses an active item.

## Notes

* The boulder will always do 41 damage.
* The trinket is unlocked when the player beats Champion Maxwell for the first time.

## Trivia

* The trinket's effect is based on Pact of Peril's old passive effect. The effect was depreciated, and became a trinket.
* The trinket's design is based on Champion Maxwell, who is missing his horns.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Super greed

**Super Greed** is one of the super deadly sins that can be found randomly on any floor in Shops and Secret Rooms exclusively and is the super version of Greed. Like his normal counterpart, his attacks are altered in Revelation chapters to match the floors' mechanics.

## Glacier Super Greed

In the Glacier, Super Greed is not much different appearance-wise to his base path counterpart, like normal Greed, with the exceptions of a moodier expression, a larger dollar symbol on his forehead and nickles for eyes instead of pennies.

### Behaviour

In the Glacier, Super Greed no longer summons allies and instead is entirely offence based, similar to normal Glacier Greed.

* Wonders around in straight lines randomly.
* When Isaac lines up with him cardinally, Greed charges towards him at great speed without warning.
	+ Greed can not change directions during this attack.
	+ When he collides with an obstacle afterwards, he fires a cone of 4 shots in the opposite direction he charged.
* Just like regular Greed, any attack from his that hits Isaac will cause him to lose 2-3 coins and drop 1-2 coins on the ground.

## Tomb Super Greed

In the Tomb, Super Greed appears slightly more battered and torn, with a more demented expression to match.

### Behaviour

Unlike Glacier Super Greed, Tomb Super Greed behaves more like his base path counterpart but with some slight differences to his attacks.

* Wonders around in straight lines randomly.
* Occasionally shoots a cone of 5 bullets in the closest cardinal direction towards Isaac as opposed to 4 bullets that base path Super Greed attacks with instead.
* Sometimes pauses to spawn 2 spinning coin entities from the ceiling, similar to that of Ultra Greed.
	+ These coins slide towards Isaac and explode when they either touch Isaac or are slain by him. On death they drop a coin.
* Tomb Super Greed can only summon a maximum of 3 spinning coins at once. The pick-ups dropped from the coins count to this factor.

## Notes

* Like normal Greed, if Super Greed is killed in any of the Revelation floors, he will drop Bargainer's Burden as a reward.

## Trivia

* The music that plays during Super Greed's battle in Revelation floors is named Databank.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Geicer

A Geicer is a monster added in Revelations Chapter One.

**Geicer** is a stationary monster that can be found in the Glacier floorpath. He regularly shoots Stalactites at the player, which instantly break upon landing, shooting tears in a 4-direction cardinal pattern. He also does contact damage.

### Notes

* Although it looks like the Stalactites leave Ice Creep when landing, they do not.
* Prior to the Sin Update, Geicers had unlimited range for their attacks. This is now no longer the case.

## Coal Heater

**Coal Heater** is a variant of the Geicer added in the Neapolitan Update. They attack by first heating up, then launching a chunk of hot coal into the ceiling. This then causes a cluster of snow to fall on top of where the player was, dealing damage, making it a slightly slower and easier form of the Geicer's attack.

In chill rooms, Coal Heaters create large heat auras around themselves as they're charging their attack. In addition, they will also spawn a Grill O' Wisp upon death in chill rooms.

## Gallery

* Shooting animation for Geicer.
* Early version of Geicer's shoot animation found in the game files. (Seems to just be reversed from the current version).

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Achievements

**Achievements** are goals set by the game that are unlocked for players after completing challenges, reaching certain milestones, achieving hidden goals, or unlocking certain items. Revelations adds a few custom achievements. Players should note that these are **not** Steam Achievements. These are custom achievements that Revelations have added to the game itself.

## Gallery

* Sample unlock image.

Content

* **Achievements**
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Poky

**Pokies** are a series of invincible mobile stone blocks that deal damage on contact. Revelations added the following variants.

## Button Masher

**Button Mashers** behave like Wall Huggers, circling walls and objects and only deactivating if all buttons in a room have been pressed. Unlike Wall Huggers and their respective variants, Button Mashers can trigger Traps when they slide over them.

Despite what their name may imply, Button Mashers can not press buttons and will merely pass over them undisturbed.

## Gallery

* The appearance of a Poky in Glacier.
* The appearance of a Poky in Tomb.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Monster

**Monsters** are the many antagonistic creatures the player will encounter throughout the game. Revelations adds the following monsters.

## Chapter 1

### Main Path

 Pucker

 Brother Bloody

 Smolycephalus

## Chapter 2

### Main Path

 Chicken

 Mother Pucker

 Bomb Sack

### Tomb

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* **Monsters**
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Tomb Entrance

**Tomb Entrance** rooms were special rooms which allow you to enter Tomb, the second floor to Revelation's new floorpath. They were found via the shop of the second and third vanilla floor, or by beating the boss in Glacier 2.

As of the Sin Update, these rooms were removed and replaced by the Hub.

## Gallery

* Door found in the shop that leads the player to Tomb.
* Door found in Glacier 2's boss room that leads the player to Tomb.
* Tomb Entrance's Caves variant.
Bony

**Bonies** are a series of base-game skeletal enemies that wander around the room, firing bones at Isaac if he lines up with them. Revelations added the following variants.

## Rag Bony

**Rag Bony** wanders around the room and quickly throws bone projectiles at the player when he lines up with them.

When buffed, instead of shooting bones at the player, Rag Bony will instead imbue a bone with homing, and send it towards the player. While the bone is in the air, the Rag Bony will remain stationary, controlling the bone. If the bone hits a wall or falls to the ground, Rag Bony will stop controlling the bone and begin wandering again.

## Gallery

* A buffed Rag Bony summoning a homing bone.
* A regular Bony's appearance in the Glacier.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Envy's Enmity

Envy's Enmity is a passive collectible added in Chapter 2's Sin Update.

## Effects

* Spawns a Mini Envy head that orbits the player.
* When the player shoots through the head, it will split into two heads that orbit a little farther away from the player and deal more damage.
* When you have Bffs! the envy heads will turn into super envy heads which split an extra time
	+ There are four different head stages:
		- 1st Head = .14 damage.
		- 2nd Head = .26 damage.
		- 3rd Head = .38 damage.
		- 4th Head = .50 damage.

## Notes

* The heads do not block enemy tears.
* The player can have a maximum of 8 tiny envy heads

## In-game Footage

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Dante Satan Room

The **Dante Satan Room** is a rare normal room that can be found in the Glacier. It shows Satan fallen down, frozen in ice. It has no icon on the minimap.

## Trivia

* The Dante Satan room is a reference to Inferno, part of the Divine Comedy by Dante Alighieri. When Lucifer was knocked from Heaven by Michael, he fell through hell and landed upside down in the final 9th Circle. Frozen in a lake of ice. In the work, Satan is buried in the frozen lake in the ninth circle of hell. This room, and Glacier as a whole, is a reference to that.
* The intent of the room is to encourage the players to explore every room of the Glacier rather than heading straight to the boss.
* Prior to chapter 2 being released, the item did not require a Devil Deal to be collected.
* If the player attempts to reroll the item using the D6 or similar means, the deal will change into a red heart for 3 cents, thus preventing rerolls entirely.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Mirror Bombs

**Mirror Bombs** is a passive collectible added in Revelations Chapter Two.

## Achievements

* Unlocked Mirror Bombs - Defeat Narcissus (Narcissus and Narcissus II both count towards the achievement).

## Effects

* +5 Bombs.
* The player's bombs now have different effects based on the current room's appearance.
	+ This is room-based, not floor-based, so certain special rooms will have different effects regardless of the current floor. This is easily observable in Super Secret Rooms and The Void as most rooms there have varying appearances.

## Notes

* ***BUG***: Bombs are invisible in I AM ERROR Rooms and Dice Rooms. They may also crash the game in these rooms.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Lil Frost Rider

Lil Frost Rider is a familiar added in Revelations Chapter 1. It is always dropped after defeating Frost Rider.

## Effects

* Lil Frost Rider attacks enemies by shooting an Ice Pooter at them, which leaves creep as it slides.
	+ When the ice pooter breaks, a friendly Pooter is spawned.
* Lil Frost Rider damages enemies on contact.

## Notes

* Ice Tray is given to the player if the player has Birth Control and consumes Lil Frost Rider.
* If 3 friendly Pooters are active, Lil Frost Rider will instead shoot an empty Ice Cube.

## Gallery

* Lil Frost Rider

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Aragnid

**Aragnid** is one of the bosses added in Revelations Chapter Two, and can be found in Tomb. He is the Tomb-alternative version of The Widow.

## Behavior

Aragnid will be in the middle of the room sleeping when the player enters the boss room. Shooting him will cause him to wake up and leap into the air. Upon landing, he will spit out three Innards. He will then jump up to the ceiling and begin swinging, officially starting the fight. At this point the player's tears will not be able to damage Aragnid.

**Phase 1 (above 66% Health).**

* Aragnid will always try to have at least 5 Innards out at once.
	+ Only two Innards can be active at once. Active innards continually spawn small piles of slowing creep. After a while of being active, Innards will begin moving towards the player, and if they take any form of damage, they will start shooting tears directly upward and then die, spawning a Spider.
		- Tears that are shot in the air while the Innards are dying can damage Aragnid.
* Aragnid fires a large homing tear at the player that breaks into a large burst of smaller homing tears upon landing.
	+ If the player is hit with the initial tear shot, it will not break into smaller shots.

**Phase 2 (below 66% Health).**

* Aragnid spits out Innards until there are eight of them on the ground. He then stops swinging and jumps down and starts landing on the Innards, making them burst into a volley of tears. Each time he lands on an Innard, he spits out a large homing tear at the player that breaks into a large burst of homing tears upon landing. He continues this until there are two Innards left, then he jumps back up and begins swinging again.
* Aragnid has all the previous attacks from Phase 1.
* Aragnid spits up a large amount of homing tears in the air that rain down on the player for a long period of time.
	+ Standing under Aragnid during this will make the tears hurt Aragnid.

**Phase 3 (below 33% Health).**

* Aragnid jumps down and begins landing on the Innards like in the start of Phase 2.

## Champion Versions

* Champion: Aragnid takes on a form similar to a giant Necragmancer, with a giant eye instead of a mouth. He does not aim his purple homing tears at the player but instead at dead innards or Revival Rags, reviving them. Revived Innards create damaging purple creep as opposed to slowing black creep. If Aragnid leaps on an Innard, it leaves behind Revival Rags of a random enemy type.

## Notes

* Since Aragnid is swinging above the player for the majority of the fight, it's wise to try killing the Innards directly under Aragnid so that all of the tears spawned by the Innard hit Aragnid.

## Trivia

* Aragnid was a boss idea that was created before Tomb was conceived. He was decided to be included in Tomb because his design fit the theme.
* The name "Aragnid" is a play on the words "rag" and "arachnid".

## Gallery

* Aragnid In-Game.
* Aragnid Swinging.
* Aragnid's Innard.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Tummy Bug

Tummy Bug is a passive collectible added in Revelations Chapter 1.

## Effects

* When a fire button is held, the player sometimes stops firing, followed by a brief charge. When the charge is released, the player fires a spray of tears in a high arc.
* When the player ingests a pill, a large pool of creep will spawn in the direction they are looking.

## Notes

* Regular charge items, such as Brimstone and Monstro's Lung, are still able to function with this item.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
The rider in the woods

*The rider in the woods* is a Scary Story found near Burlington, NY and can be categorized under The Fool or The Devil.

## Progression

* **First Progression:** the headless Heissan of Sleepy Hollow
* **Final Progression:** TBA

## Trivia

* This tale is reminiscent of the Headless Horseman from the 1820 short story "The Legend of Sleepy Hollow" by Washington Irving. The Headless Horseman was a Heissan soldier during the Revolutionary War who was decapitated by a cannonball.

## References

1. ↑ https://en.wikipedia.org/wiki/The\_Legend\_of\_Sleepy\_Hollow
Lover's Libido

Lover's Libido is a Passive Collectible added in Chapter 2's Sin Update.

## Effects

* Item pedestals the player finds will grow legs and start fleeing the player.
* If the player catches the pedestal, they will be awarded with a random trinket.

## Notes

* The player can damage the pedestal, but cannot kill it.
	+ If Chaos Card is used on the pedestal, it will die and will not drop any item.

## In-game Footage

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Glutton's Gut

Glutton's Gut is an activated collectible added in Revelations Chapter 2.

## Effects

* Upon use, the player inhales and sucks in nearby enemies and projectiles.
	+ If the player has sucked up enemies and/or projectiles, they will stop inhaling and start chewing. The player can do one of two things while they are chewing:
		- If the player activates Glutton's Gut again, they will swallow and gain one red heart.
		- If the player shoots in a direction, they will spit out a glob which scales in damage from 1x-6x of the player's damage based upon how much stuff the player inhaled. Upon impact it will also send out either 4 tears or 8 tears also depending on how much stuff the player inhaled.
	+ Using this during a boss fight makes the player inhale a large tear from the boss. Inhaling the tear does no damage to the boss, but it instantly maxes out the damage of the glob.

## Notes

* Entering another room does not empty the contents of the player's mouth, making it a useful way of getting some quick starting damage in on a boss fight.
* An enemy's health or strength does not determine if it can be eaten, so anything from a Dip to an Oob can be gobbled up just as easily.

## Trivia

* This item was inspired by Kirby, a popular Nintendo character.

Content

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Greed

**Greed** is one of the seven deadly sins and a mini-boss that can be found randomly on any floor in Shops and Secret Rooms exclusively. He normally attacks by firing cones of shots at the player or spawning Hoppers to aid him. In Revelation floors, however, his attacks are altered around the corresponding chapter's mechanics.

## Glacier Greed

In the Glacier, Greed looks semi the same as he does normally but with an icey pallet.

### Behaviour

In the Glacier, Greed no longer summons allies and instead is entirely offence based.

* Wonders around in straight lines randomly.
* When Isaac lines up with him cardinally, Greed charges towards him at great speed without warning.
	+ Greed can not change directions during this attack.
	+ When he collides with an obstacle afterwards, he fires a cone of 3 shots in the opposite direction he charged.
* Just like regular Greed, any attack from his that hits Isaac will cause him to lose 2-3 coins and drop 1-2 coins on the ground.

## Tomb Greed

In the Tomb, Greed appears slightly more battered and torn.

### Behaviour

Unlike Glacier Greed, Tomb Greed behaves more like his base path counterpart but with some slight differences to his attacks.

* Wonders around in straight lines randomly.
* Occasionally shoots a cone of 3 bullets in the closest cardinal direction towards Isaac.
* Sometimes pauses to spawn 2 spinning coin entities from the ceiling, similar to that of Ultra Greed.
	+ These coins slide towards Isaac to deal contact damage. On death, they drop a coin.
* Tomb Greed can only summon a maximum of 3 spinning coins at once. The pick-ups dropped from the coins count to this factor.

## Notes

* If Greed is killed in any of the Revelation floors, he will drop Bargainer's Burden as a reward.

## Trivia

* The music that plays during Greed's battle in Revelation floors is named Databank.

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Trap Room

**Trap Rooms** are a variants of rooms that appear in Tomb. They house a variety of traps that may be constantly active, or traps that are activated by tiles that are on the ground.

## Trap Tiles

### Arrow Trap Tile

* Spawns in Tomb's **Trap Rooms**.
* If the player steps on it, an Arrow Trap Head on the wall directly above, below, or to the sides of the tile will shoot three shots in the direction it faces.
* Can be re-pressed after a short period of time

### Boulder Trap Tile

* Spawns in Tomb's **Trap Rooms**.
* If the player steps on it, a boulder will spawn directly above, below, or to the sides of the tile (whatever is the farthest) and roll in the direction it is facing.
* Can be re-pressed after a short period of time.

### Flame Trap Tile

* Spawns in Tomb's **Trap Rooms**.
* If the player steps on it, a Flame Trap Head directly above, below, or to the sides of the tile will start shooting flames in the direction it faces.
* Can be re-pressed after a short period of time.

### Revival Trap Tiles

* Spawns in Tomb's **Trap Rooms**.
* If the player steps on it, all dead rags on the floor will be revived, buffing them.
* Cannot be re-pressed.

### Sarcophagus Trap Tiles

* Spawns in Tomb's **Trap Rooms**.
* When the player steps on it, one of the four Sarcophagi in the room will open up, spawning a few Rag enemies.
* Cannot be re-pressed.

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Raging Long Legs

**Raging Long Legs** is one of the bosses added in Chapter Two. They are the second main path boss to be added in Revelations.

## Behavior

**Phase 1 (above 66% Health).**

* Constantly follows the player.
* Occasionally spits two Spiders at the player.
* Occasionally spawns a Ticking Spider.
* Occasionally shoots tears out in all eight directions.

**Phase 2 (below 66% Health).**

* Starts the phase by stopping and charging up for a short time before exploding, sending out a large number of fires randomly. Raging Long Legs charges the player when he explodes, leaving a few fires behind him as he charges. This attack stops after a few seconds, which is when Raging Long Legs transitions into Phase 2.
* Phase 2 has all the attacks from Phase 1 and Raging Long Legs is faster.
* Occasionally spits three Spiders at the player that are on fire.
* Occasionally stops for a second and explodes, sending out a large number of fires randomly.

**Phase 3 (below 25% Health).**

* Starts the phase the same way as the beginning of phase 2, except the charge attack doesn't end.
* Raging Long Legs has all attacks from the previous phases except he performs them while charging the player

## Champion Versions

* Champion: The head of Raging Long Legs looks similar to a Bomb Sack, signifying it is a champion. Most of its attacks revolve around spawning and detonating Bomb Sacks. He can also occasionally spawns brown Sacks.
	+ During the first phase Raging Long Legs spawns Bomb Sacks instead of spiders.
	+ In the second phase, it doesn't shoot out fires, but spawns more Bomb Sacks.
	+ In the final phase Raging Long Legs spawns Bomb Sacks more frequently and can occasionally spawn brown Sacks.
	+ After running for a short time Raging Long Legs charges up and explodes causing all Bomb Sacks to explode.

## Gallery

* Raging Long Legs Phase 1.
* Raging Long Legs Phase 2.
* Raging Long Legs Phase 3.
* Champion Raging Long Legs Phase 1
* Champion Raging Long Legs Phase 2
* Champion Raging Long Legs Phase 3

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Super gluttony

**Super Gluttony** is one of the super deadly sins that can be found randomly on any floor and is the super version of Gluttony. Like his normal counterpart, his attacks are altered in Revelation chapters to match the floors' mechanics.

## Glacier Super Gluttony

In the Glacier, Super Gluttony appears more swollen and even bares teeth.

### Behaviour

In the Glacier, Super Gluttony mostly behaves identical to how he does in the base path but with a few differences.

* Wanders around in straight lines randomly.
* When Isaac lines up with him cardinally, Gluttony may pause and launch out two Ice Pooters. One from the front and one from behind.
* Otherwise he pauses for a second to fire 8 tears in all directions accompanied by a cluster shot of extra tears directly aimed at Isaac.

## Tomb Super Gluttony

In the Tomb, Super Gluttony appears more decorated to how his regular counterpart appears and similar to which, his battle is more advanced than his Glacier form.

### Behaviour

* Wanders around aimlessly.
* Is invincible to normal attacks and has to be hurt via Boulder Traps that are found in every room he is in.
* If Isaac lines up with him cardinally, he begins spewing a thick stream of tar shots in front and behind him simultaneously.
	+ He will slowly veer his aim towards Isaac if he moves out of the way during this attack.
* Otherwise he shoots out 8 tar bullets in all directions accompanied by a cluster shot of extra tar shots directly aimed at Isaac.

## Notes

* Like normal Gluttony, if Super Gluttony is killed in any of the Revelation floors, he will drop Glutton's Gut as a reward.

## Trivia

* The music that plays during Super Gluttony's battle in Revelation floors is named Gigabite.

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Pyramid Head

Pyramid Head is an enemy added in Revelations Chapter Two.

Pyramid Head will have a barrier around himself when there are other enemies in the room, making him invincible. While he is invincible, he will very slowly follow the player, and occasionally make all enemies in the room fire a single homing tear towards the player. When all other enemies die, Pyramid Head's barrier is dispelled and he will begin to cry and run away from the player, occasionally shooting a tri-shot of tears at the player.

## Trivia

* This enemy's name is likely a reference to Pyramid Head from the Silent Hill franchise.

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Cotton Bud

Cotton Bud is a passive collectible added in Revelations Chapter One.

## Effects

* Creep immunity.
* Decreases the players tear delay by 2 for 4 seconds per grid of creep they walk over.

## Notes

* Player creep will not trigger this item.
* Once the player gains the effect, they will be lit up yellow for the duration of the effect.
* The amount of time the effect lasts for stacks for each grid of creep the player absorbs.

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Pride

**Pride** is one of the seven deadly sins and a mini-boss that can be found randomly on any floor. He usually attacks by either summoning Troll Bombs or firing 4 lasers diagonally from him. In Revelation floors, however, his attacks are altered around the corresponding chapter's mechanics.

## Glacier Pride

In the Glacier, Pride sports a colder coloured pallet and appears slightly tattered compared to his base path counterpart.

### Behaviour

In the Glacier, Pride does not deviate from his normal attack pattern but rather has added effects to his abilities.

* Wonders around randomly.
* Pauses to scream and send out 4 lasers diagonally. These lasers create blue auras at their endpoint similar to that of a Brainfreeze.
	+ Like said enemy, these auras freeze any enemy or player bullets that venture inside before launching them back at the player when the auras disappear.
* Pauses to summon numerous Troll Bombs randomly around the room. These Troll Bombs also create temporary blue auras when they explode.

## Tomb Pride

In the Tomb, Pride always appears facing sideways but returns to his usual pallet after Glacier.

### Behaviour

Just like in Glacier, Tomb Pride behaves identically to how he does in the base path but with added effects to his attacks.

* Wonders around randomly.
* Pauses to scream and send out 4 lasers diagonally. These lasers can trigger any Traps they touch that would otherwise require the pressing of a Trap tile to activate.
* Pauses to summon numerous Troll Bombs randomly around the room. These Troll Bombs can activate Trap Tiles if they spawn or are pushed directly on top.

## Notes

* If Pride is killed in any of the Revelation floors, he will drop Pride's Posturing as a reward.

## Trivia

* The music that plays during Pride's battle in Revelation floors is named Executable.
* Tomb Pride's design is based on the common angle that hieroglyphics depict people in.

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Elite

**Elites** are a series of more challenging mini-bosses found in Revelation chapters. Currently the only two Elites in the mod are Chuck of the Glacier and Dungo of the Tomb.

Unlike regular mini-bosses, Elites can appear in rooms interconnected with other ones, not just dead end rooms. They are usually fought somewhere on the second floor of each chapter and often appear on the path leading to the boss room of the floor.

Due to the harder nature of Elites, they only appear in large rooms though this does not include large closet rooms.

## Trivia

* Elites were first added in the Sin Update.

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Hungry Grub

**Hungry Grub** is a passive collectible added in Revelations Chapter 2.

## Effects

* Travels across the room in the direction the player fires. If Hungry Grub hits an enemy, it begins dealing damage for a short period of time. As Hungry Grub keeps damaging on enemies, it will grow in size and deal more damage. If Hungry Grub feeds on enough enemies, it start to leave a trail of red creep on the ground.
	+ Hungry Grub growth is reset per room.
	+ Hungry Grub cannot fly through Rocks.
* Hungry Grub defaults to the last Familiar in the familiar chain.
	+ As a result of this, collecting a lot of Familiars can make it harder to aim Hungry Grub.

## In-game Footage

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Dramamine

Dramamine is an activated collectible added in Revelations Chapter 2's Neapolitan Update.

## Effects

* Spawns a stationary explosive tear that acts like a landmine.
* Explodes when enemies comes into contact with it.
	+ This explosion can damage the player, as well as destroy objects, like a normal bomb.
* The tear spawned synergizes with the player's tear modifier items.

## Synergies

Lachryphagy: Spawns an explosive hungry shot that can be fed tears to increase in power.

Jacob's Ladder: Shoots out electricity when exploded.

## Trivia

Dramamine is a real drug used to stop nausea and vomiting, usually in tablet form.

## Gallery

* The explosive shot spawned by using Dramamine.

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FAQ

This page will answer common questions about the mod. If you have a question not listed on this page, ask it on the official mod page, the official Binding of Isaac Discord server in the Revelations chat, or on this page's Discussion.

## General FAQ

* **Q: So what is The Binding of Isaac Revelations?**
	+ A: The Binding of Isaac: Revelations is a large mod for The Binding of Isaac split into three parts, or "Chapters." The mod adds a plethora of items, enemies, and bosses; but it mainly adds a new floorpath for the player to go through, housing Glacier, Tomb, and Vestige. The first two Chapters, Glacier and Tomb, have been released and are available on the Binding of Isaac's Steam Workshop page; with Chapter 3 to be released after the Repentance DLC.

* **Q: Is this a DLC/do I have to pay for this?**
	+ A: No, Revelations is/will always be free and available on the Steam Workshop.

* **Q: Is this safe to download/will it break my save game?**
	+ A: It is safe to download and will not get rid of any progress made in the vanilla game.

* **Q: When is Chapter 3 coming out?**
	+ A: Team Revelations has stated that Chapter 3 will not release before Repentance. Once Repentance releases, they will work on the mod and change it according to the possible API changes added in the DLC and will release it at an appropriate time afterward.

## Technical FAQ

* **Q: My game won't launch/mod doesn't load/mod only partially loads/ect.**
	+ A: If you have correctly installed the Binding of Isaac Revelations and its sister mod, StageAPI, and you have verified you have the correct system requirements, then most issues that you come across will be Steam incorrectly downloading the mods to your computer. The following steps will help you to re-download the mod:

1. Unsubscribe from Revelations and StageAPI on the Steam Workshop.
2. Go to your Documents folder, then go to the My Games folder, then to the Binding of Isaac Afterbirth+ Mods folder.
3. Delete the two folders that begin with "revelations" and "stageapi".
4. Launch your game, get to the character select, and close the game.
5. Re-subscribe to Revelations and StageAPI on the steam workshop
6. Launch the game

These steps should refresh the download and force Steam to reinstall it. If it doesn't work, try again. Remember that Revelations is suggested to be played standalone with no other mods active, as other mods can break Revelations; and be sure you are NOT subscribed to the old Revelations mod page, located here.

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Snowflake

Snowflake enemies are floating monsters that can be found in the Glacier. They come in the following variants.

## Snow Flake

Snow Flakes are monsters that can be found in Glacier. They possess flight and quickly follow the player. If a Cloudy is in the room, they will orbit it. The same applies to the champion variant of Duke of Flakes. If two Snow Flakes move close to each other, they combine into a Big Snow Flake.

## Big Snow Flake

Big Snow Flakes are monsters that can be found in Glacier. Like their smaller counterparts, they quickly pursue the player in the air and they will orbit Cloudies and the champion variant of Duke of Flakes if such is present in the same room. They can be created by two Snow Flakes combining, and if two Big Snow Flakes move close to each other, they combine into a Cloudy.

## Cloudy

Cloudies are floating enemies that can be found in Glacier. They slowly track the player, occasionally shooting four tears that orbit around Cloudy for a moment before breaking off towards the player. Snow Flakes and Big Snow Flakes both orbit it. They can be created by two Big Snow Flakes combining.

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Spare Change

Spare Change is a trinket added in Revelations Chapter One. If held, the players gets a certain amount of items upon entering certain rooms.

## Effects

* Upon entering a shop, a nickel will drop on the floor
* Upon entering an arcade, three pennies will drop on the floor

* Upon entering a Devil Deal Room, a Soul Heart will drop on the floor

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