recursal/Fanatic-Fandom huggingface dataset:
Inked priests of Orcus

The inked priests of Orcus are a cult devoted to the demon lord of undeath. Their prowess with binding magic through tattoos combined with their devotion to the Blood Lord has given them the ability to capture souls and trap them within the ink which they cover themselves with. This grants them several abilities which they use for either their own benefit or to further the goals of the cult. When they face death, the captured souls are used to cling the cultist to life a bit more at the cost of their humanity.

This cult was founded in secret in the Notharian empire, where the old art of tattoo magic was corrupted by demon worshippers. Their members are hated in the empire, so they are spread thin across the world in small groups. And despite their small size, their promise of true immortality will always find and capture those who are too easily overcome by fear of the unknown.
Soul coin

A soul coin is a magical item. It is a coin made of dark metal, which acts as a container for any one soul. These are used as a currency in the 9 hells, and also as fuel for their most powerful warmachines.

Some of these were found by the Tower of 8 during the Arcane revolution. One of these contained the soul of Count Arwell René Apárds, who gave some information to the organization before they released his soul.
Reborn

Reborn is a general term for humanoid beings which have had their body permanently altered in a way which brought them close to death. Wandering skeletons, grisly reanimated technologic hybrids and improperly revived people from having been turned to stone are all examples of these beings.

### Notable reborn

Lucien was a wandering skeleton from Duméri, who fought for the arcane revolution. He was a member of the Tower of 8.
Holy Cidarn

Holy Cidarn was a nation. It was absorbed to form Cidarn alongside The Eminent Concord and Pillos Cairn.

Holy Cidarn was ruled by the Ki-Rin Galingos, who promoted spiritual growth and risking loss by maintaining the upper planes good values.

When Galingos died, the Silver dragon Karnaxios took over the rule in honour of his friends legacy.
Karnaxios

Karnaxios is a silver dragon. He is the ruler of the nation Cidarn.

### History

When his dear friend Galingos died, he proposed to continue the rule of Holy Cidarn in honour of his dear friends memory. Shortly after Karnaxios began his rule, he made alliances with the nearby nations The Eminent Concord and Pillos Cairn and formed the three nation into the current Cidarn.
His greatest ally in caring for Cidarn is his aide Haenar Holimion. To help his aide keep up in the seemingly impossible challenge, Karnaxios has subtly gifted him draconic magic which has increased his bodily and mental fortitude.

### Character

Karnaxios is a doubtful leader. While comitted, he lacks certainty in his actions.
Moaning earth

Moaning earth is a yearly event in Cidarn.

At the spring equinox, the nation is plagued by earthquakes varying from minor at good years, and at worst quakes large enough to topple unsteady buildings. This is commonly belived to be the suffering earth expressing the pain of the scars left by the air elementals during the Elemental upheaval.
Ord mornuroz

Ord mornuroz is a dwarven holiday, translated to common as hammer dawn. It is the last great smithing day before many have to start spring activities outside of the thaig. Smiths takes this oppertunity to make one last great craft, and other dwarves pray for their success and celebrate with dark bread, mutton, mushrooms and thick dark ale. It occurs annually on the 8th Wej in Heironer.
Paladin

Paladin is a class which characters in Reth'car can become.

## Subclasses

Oath of the Ancients

Oath of Conquest

Oath of the Crown

Oath of Devotion

Oath of Glory

Oath of the Open Sea

Oath of Rebellion

Oath of Redemption

Oath of Vengeance

Oath of the Watchers

Oathbreaker

## Notable paladins

Cecilia, a altherian aasimar who is a founding member of The white lillies.

Liberty, a duméri tiefling who is a founding member of the Tower of 8. She multiclassed into paladin from fighter.

Agast Bujjon, a dorth half-elf pirate of the Sea shears crew.
Levistus

Levistus is the leader of Stygia and a archdevil, leader of the fifth layer of hell. He remains imprisioned in a thick block of magical ice.

Levistus is like asmodeus in many ways. Clever, charming and utterly without scrupels. He loves to play with enemy and revels in making a last-second betrayal. Even while imprisioned, he maintains his position with his diminshed magic to make contact with other beings, and pitting the right foes against eachother.

Tieflings of Levistus are most commonly found in the Frostlands.
Pups

A friendly ranger who sells services as a guide to anywhere in Duméri. His nickname derives from his many different canine companions he has helped raise with his brother.

While traveling, he was attacked and kidnapped by Xargu's tanarukks. He was forcibly experimented upon, but luckily for Pups these experiments were neither successful or life-threatning.

He was saved when Tower of 8 investigated the recent kidnappings and managed to clear Xargu's dungeon. Pups was cared for, and offered to help them in whatever way he could. They travelled together to Pups home in Lutecia. However, while they had planned to travel further together, he immeadiatly abandoned them when it turned out they were being hunted by dwarves from Fort Irkatz.

When he later learned that the revolutionary organization was recruiting, he joined them to properly repay them and served in the organization until it had succeeded with their goal.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 1
Kord tournaments

Kord tournaments is an annual Kord holiday. It occurs annually on the 47th of Raoni. It is the most important day of the year for Kord belivers. For many, it means feasting and playing games. But for the nobility and champions, it means attending tournaments held througout the world.

In Duméri, the tournament is held at the arena Titanum.
Kobold

Kobolds are weak, craven, and seethe with a festering resentment for the rest of the world, especially members of races that seem stronger, smarter, or superior to them in any way. They proudly claim kinship to dragons, but beneath all the bluster, the comparison to their glorious cousins leaves kobolds with a profound sense of inadequacy. Though they are hardworking, clever, and blessed with a natural talent for mechanical devices and mining, they spend their days nursing grudges and hatreds instead of celebrating their own gifts. Kobold tactics specialize in traps and ambushes, but kobolds enjoy anything that allows them to harm others without putting themselves at risk. Often, they seek to capture rather than to kill, taking out their frustrations on the helpless victims they drag back to their claustrophobic lairs.

### Physical Description

Kobolds are small, bipedal reptilian humanoids. Most stand around 3 feet tall and weigh about 35 pounds. They have powerful jaws for creatures of their size and noticeable claws on their hands and feet. Often kobolds’ faces are curiously devoid of expression, as they favor showing their emotions by simply swishing their tails. Kobolds’ thick hides vary in color, and most have scales that match the hue of one of the varieties of chromatic dragons, with red scales being predominant. A few kobolds, however, have more exotic colors such as orange or yellow, which in some tribes raises or lowers an individual’s status in the eyes of his fellows.

### Adventurers

Kobolds rarely leave their cozy warrens by their own choice. Most of those who set out on adventures are the last of their tribe, and such individuals often settle down again as soon as they find another kobold community willing to take them in. Kobolds who cannot rein in, or at least conceal, their spiteful and malicious natures have great difficulty surviving in the larger world.

### Notable kobolds

Help is a dumérian paladin who aided the Tower of 8 in their arcane revolution.
Intellect devourer

Intellect devourers are creatures which resembles humanoid brains with bestial legs. They are servants of the Mind flayers. Their base instincts are to find sapient prey and latch onto them to control their mind, allowing them to bring them back to their masters.

Duergars are known to eat them, acting as another form of vengance against one of the arms of their hated foes.
Mind flayer

Mind flayers are a species. They are aberrations, with the appearence of a humanoid body but with purple skin, sharp claws and a head similar to an octopus with four tentacles.

They have inherent psychic abilities, most importantly their mind reading and mindprojection, which they use to become a community of one shared mind.
Their reproductive cycle is parasitic, requiering hosts from other species to propergate by letting the hosts be infested with a Mind flayer tadpole. This starts a process where the host body is repurposed from the inside out, until a new mind flayer is born with the original hosts mind only as vague and non-intrusive as any other mind they consume from their neccesary diet, brains.

In Duméri, they have a community beneath the nations northwestern border with entrances from the surfaces throughout Tiamat's fall.

Notable mind flayers include Osbazokt.
Sea shears pirates

The Sea shears pirates are a band of pirates, active in Dorthu Eratha at Guardian's cove. They are lead by Captain Carver.

During their adventures, they attempted to retrieve the booty of Captain Sourtrout, but lost out to the Captain Pink and her pirates.

After this, they set out to retrieve the Crystal Dragonborn skull.

## Crew

Captain Carver, leader of the crew. An artillerist Artificer Hobgoblin who often found himself awakening in embarrassing places after drinking.

Amanda Lovecraft

Agast Bujjon

Hegel
Sakudski

Sakudski is a nothern city of Cidarn. It is the main trading city for selling wares to its northern neighbour Baltharn. Its ground is covered gravel and wood splinters in an attempt to fill in the cracks of the rough terrain.

The merchants pride themselves on their generosity to the balth people, due to them acting as the bulwark against Vasheedas. While the prices being cut are not an impressive ammount, it is notable in a city which is otherwise known for being unforgiving against those not prepared in the matters of business.

Amongst its goods are dwarven crafts from the nearby Fort Hidzed.

It has a notable ammount of Silvered brotherhood members residing here at any time, whom are looking for caravans to protect across their journey through Cidarn.

Rumors suggest that some merchants of less scruples do business with duergar who climbs up from the nearby crevices.
Iškrovimas

Iškrovimas (Meaning resupply) is a central city in Cidarn. Its sole purpose is to be a central regroup for travellers who are taking the road through the nation, with merchants ready to sell resources needed to complete the journey or to sell additional wares.
The city is notable for its many storage areas, a third of which are usually empty.
Necklace of prayer beads

A necklace of prayer beads is a magical item. It can be used by divine spellcasters. By tossing out the various beads on the necklace, different spells are cast. The beads regain their power at each dawn.

One of these was found by the Tower of 8 during the Arcane revolution. It was used frequently by Kyle.
Lost giant temple

The lost giant temple is a dungeon is Duméri. It is located underground and several of its rooms are filled with dirt, making them inaccessible.

Years before the arcane revolution, the Dawnwardens of Wee Jas found the temple and used its vault to secure a experiment with the Cane of Halphas. Since the experiment needed years before any results could be determined, it was left unsupervised during that time.

Later, Gillés and a few troops from the Anti-Arcane Authority found the tomb. While they managed through magical means determine that the vault contained the Cane of Halphas, they were unable to open it. Gillés killed the other explorers and used them in a ritual to summon several devils, who were also unable to open the vault. The devils were to remain until the owner of the key would return, while Gillés would keep the place in mind while remaining active in Duméri.

When the DoWJ returned, one of their members died immediately as the devils had prepared jars which continuously released deadly gas. They decided to prepare more before they could return, while the devils were dissapointed that the corpse didn't have the key.

The next time the DoWJ returned, the were receiving help from the Tower of 8 and had prepared masks which protected them from the gas. They made their way through traps which would have notified the devils if they hadn't had the sharp "eyes" of Narcis. Once they arrived in the last rooms before the vault, the devils attacked. In the ensuing battle a bone devil revealed that it had spent the time waiting by learning arcane magic, and cast several powerful spells. In the end, the adventurers were successfull and Griggs of clan Orkhatz were able to open the vault. With the experiment concluded, he could confirm that the usage of arcane magic was not responsible for making undead rise without direct spells.
Naxar of clan Gloddar

Naxar is a dwarven scribe of Fort Irkatz. In his youth he was trained to be a miner, but he never felt satisfied with that lot in life. He rebelled against his parents wishes and struck out on his own in Fort Irkatz to do what he loved, write. While he desired to write tales of adventures, he never found the inspiration and worked as a scribe to make a living.

When a recruiter from the Tower of 8 came by, the dying fire of passion inside his chest found new fuel. His imagination became filled with high adventures of fighting for a righteous cause against a oppresive state, rediscovering lost arcane arts and seeing the lives of other inspiring heroes. After days of fighting against his common sense, he joined the organization and became a revolutionary.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Incabulos

Incabulos, the black rider is a neutral evil god of plague. His domain is death. He is unique amongst the gods, as his followers doesn't worship him for guidance and instead worship him out of fear or for his plague to be directed to their foes.

Clerics of Incabulos are secretive, as continued worship of this god is difficult for people to sympethize with. The clerics themselves pray for death to come to specific places, in order to avoid it themselves for as long as possible. The only place where he is worshipped openly is in the Frostlands, where the people has a unique view on the concept of death due to the harshness of the lands.

His sick forces are constantly being held back by the walls built by Moradin.

Incabulos worshippers
Varik'Gador Draethe

In the depths of the Milky Way Galaxy, a notorious Galgadorian criminal by the name of Varik'Gador Draethe rises to infamy, establishing an intricate web of illicit activities and solidifying his dominion as the mastermind behind the Draethe Cartel. Varik'Gador, with a cunning intellect and ruthlessness that knows no bounds, becomes a formidable rival to Veerak Zann, the renowned and influential figure whose holdings he relentlessly targets.

Varik'Gador Draethe is a Galgadorian of imposing stature, his hulking frame and formidable presence commanding respect and instilling fear in equal measure. His immense shell, adorned with intricate markings that mirror the shadows of his nefarious deeds, serves as a symbol of his authority and the indomitable force he represents. Both of his eyes were replaced with cybernetic implants.

Having honed his skills in the seedy underbelly of the galaxy, Varik'Gador possesses an intricate knowledge of criminal operations and an uncanny ability to manipulate and exploit his adversaries. His reptilian eyes, gleaming with a sinister intelligence, are always alert, analyzing every opportunity for profit and power.

The Draethe Cartel, Varik'Gador's criminal empire, spans across numerous star systems, its influence permeating the darkest corners of the galaxy. Under his astute leadership, the cartel engages in a vast array of illicit activities, including smuggling, extortion, piracy, and the trafficking of rare and valuable artifacts. Varik'Gador's mastery of interstellar networks and his ability to coerce and intimidate others into submission have allowed him to amass a loyal following of ruthless criminals and enforcers.

The rivalry between Varik'Gador Draethe and Veerak Zann, a prominent figure in legitimate business ventures, reaches a boiling point as their paths intertwine. Varik'Gador sees Veerak Zann's holdings as both a symbol of wealth and power and a potential source of immense profit. He launches relentless attacks against her operations, seeking to undermine her influence and claim her assets for his own nefarious purposes.

As Varik'Gador Draethe's criminal empire expands, so too does his reputation as a cold-hearted and cunning adversary. He strikes fear into the hearts of those who dare to cross him, leaving a trail of chaos and destruction in his wake. Varik'Gador's insatiable thirst for power and control drives him to push the boundaries of the law, always staying one step ahead of his rivals and reveling in the chaos he orchestrates.

The clash between Varik'Gador Draethe and Veerak Zann eventually becomes a legendary feud within the criminal underworld, a battle of wits, resources, and influence that sends shockwaves through the galaxy. Their rivalry shapes the destinies of countless lives and leaves an indelible mark on the annals of criminal history within the Milky Way Galaxy.
Indarin

Indarin is the capital of Lahal. It is built of the pink granite which can be found in its nation. In its central square is a large open portal to the Feywild. This portal acts as a concentration of the ambient connection which the nation have. Due to this concentration, it prevents randomly opened portals near the capital since they instead will be leaving through the portal.

Its inhabitants consists mainly of high elves.
Iron golem

Iron golem is a variant of golem. It is created by animating a metallic body through magic rituals. There are many variants in size, strength, mental capabilities and abilities.

During the arcane revolution, Obarion the immolator created several iron golems which the Tower of 8 fought, both during their invasion of the fire giant's lair and in the Siege of Lutecia.
Pelos mass

The Pelor mass is a weekly religious event for the worshippers of Pelor. On each Olus, the worshippers listen to a priest who speaks of relevant passages from the holy scriptures. In Duméri, the priests will also have recieved news via Flashpaper which are are also told at this event. Some priests delivers the news at the end of their speeches, while some weave them in with the relevant passages.
Monster Slayer Conclave

The monster slayer conclave is a subclass of ranger which characters in Reth'car can become.

They are most commonly found in Cidarn, where they fight off the unusually large population of monstrosities.

## Notable Monster slayer rangers

Andrea Spes, a balth leonin order knight of the sixth order. She aided Shata in her attempt to free Casia from the Tower of storms.
Nāguī Jìngjì

Nāguī Jìngjì(Naga’s serenity), located in the south of Yuan, is a province known for its natural beauty and peaceful atmosphere. The region is home to lush tropical forests, majestic waterfalls, and crystal-clear rivers that flow into the sea.

The province is named after the naga, a mystical serpent-like creature that is revered by the locals as a symbol of wisdom and tranquility. It is said that the naga still dwell in the deep forests of Nāguī Jìngjì and occasionally bestow their blessings upon those who show respect for their home.

Despite its relative isolation from the major trade routes of Yuan, Nāguī Jìngjì has a thriving economy based on agriculture, particularly the cultivation of rice and tea. The province's farmers are renowned for their skill and ingenuity in coaxing abundant harvests from the land, using ancient techniques passed down through generations.

Nāguī Jìngjì is also home to a unique style of martial arts known as "Naga Style," which emphasizes grace and fluidity in movement, as well as a deep connection to the natural world. Practitioners of Naga Style are said to be able to move with the speed and precision of the naga themselves.

The province is ruled by a council of elders, who are chosen from among the most respected and wise members of the community. They oversee the day-to-day affairs of the province and ensure that the traditions and values of Nāguī Jìngjì are upheld.

Visitors to Nāguī Jìngjì are often struck by the sense of peace and harmony that pervades the region, and many come seeking refuge from the bustle and chaos of the larger cities of Yuan. Whether it is the beauty of the natural surroundings, the tranquility of the naga, or the skill and wisdom of the local farmers and martial artists, there is much to appreciate and admire in this unique province.
Narcis

The phantom

Narcis, later renamed Lucien, was a skeleton adventurer who joined the Arcane revolution. He travelled alongside the Tower of 8.

## Character

Lucien defining nature was his need to understand his role in the world. From the start he was compasionate, playful and dramtic. But due to having the need the hide his nature, he developed a mystic side as he became used to lying. His desire the help the Tower of 8 came from needing to find people who'd accept him and other people who had suffered from supernatural alterations.

After meeting The sunken captain, he started to draw more from his undead abilities. This in combination of learning his history caused him to become more introverted, focusing more on his own needs and trusting the major decisions of the organization to his friends.

## Items

While travelling, Lucien aquired several magical items. These included the Wand of soul nesting, a Wand of fireballs, a Sunsabre, a Dagger of venom, a Cloak of many fashions, a Hat of of fashion and a Slide bracer.
Marco Ace

Marco Ace is a balth goliath order knight of the Sixth order. He and Laura Constantina are in a romantic relationship, in which they joke about that they will get married if they die in battle.

He was part of the team put together by Shata to free Casia. While they were succesfull in releasing Casia from her cell, the entire group save Andrea Spes was taken by a portal made when Giovanni was defeated.
School of Conjuration

The school of conjuration is a subclass of wizard which characters in Reth'car can become.

It is common in The Notharian Empire as tools masters who bring forth neccesary equipment which last for a day or so.

In Vasheedas, conjuration wizards are common as it is an easy way to make direct contact with powerful devils and demons.

## Notable conjuration wizards

Amanda Lovecraft, a dorth lizardfolk pirate who travels with the Sea shears pirates.
Laura Constantina

Laura is a order knight of the Sixth order. She and Marco Ace are in a romantic relationship, in which they joke about that they will get married if they die in battle.

She was part of the team put together by Shata to free Casia. While they were succesfull in releasing Casia from her cell, the entire group save Andrea Spes was taken by a portal made when Giovanni was defeated.
Karnaxios Road Rangers

Karnaxios road rangers are a organization in Cidarn who protects the nation from large-scale problems. While they are the closest to an army that Cidarn has, they have much fewer people than a conventional army would and are instead rigorously trained in guerilla tactics.

They were formed by Karnaxios shortly after Cidarn was formed, based on a combination of defensive forces tactics from the old nations which made up the new nation.

Amongst all in Cidarn, they are unparalleled in their knowledge of Cidarn's geography and nature. This knowledge is used to travel quickly, reaching mountaintops only birds can get near and to create small-scale natural catastrophes to reach their objectives.

Individuals sometimes reach greater expertise in the areas all are expected to have a good grasp in. While all members are expected to have some mechanical knowledge, notable rangers may build chained reactions which can completely fill ravines in mere minutes. Others become experts with the bow, able to scare off would-be invaders with arrows and yet not found themselves.

The organization has a flat hiearchy with them only taking orders from Karnaxios court.

They are sometimes refered to as KRR, or KR rangers when refering to individuals.
Shān Fushigi

Shān Fushigi (Mysterious mountain), a province in Yuan, is a land of towering peaks, deep valleys, and hidden mysteries. The province is located in the southern region of Yuan and is known for its rugged terrain and treacherous mountain paths. The province is home to many hidden villages, each with its unique customs and traditions.

One of the most notable features of Shān Fushigi is its network of underground caverns and tunnels, which are said to lead to other parts of Yuan and even beyond. Many adventurers have gone missing in these tunnels, leading some to believe that they are guarded by powerful magic or fierce creatures.

The province is also home to a diverse range of creatures, some of which are found nowhere else in Yuan. Rare and exotic beasts such as winged serpents, mountain goats with crystal horns, and elusive fox spirits are just a few of the creatures that call Shān Fushigi home.

Despite its rugged terrain, the province is also known for its skilled artisans and craftsmen. The province's mountains contain many precious metals and gems, which are expertly mined and crafted into fine jewelry and weapons.

Shān Fushigi's inhabitants are deeply connected to nature and its mystical elements, with many practitioners of druidic and shamanic arts calling the province their home. The province is also home to a small community of monks who have dedicated themselves to the study of martial arts and the pursuit of enlightenment.

While Shān Fushigi is not a major trade hub like some of the other provinces in Yuan, it is still an important part of the empire's economy, thanks to its rich mineral resources and skilled craftsmen. However, the province's rugged terrain and hidden dangers make it a challenging and mysterious land that only the most daring adventurers dare to explore.
Istus Iron Tower

The Tower of Sobiya is a sacred location which Istus has a direct connection to.

The tower moved to several locations across Altheria before it was found by the to-be founders of the Dawnwardens. When they found the tower, the entrance was shut and seemingly locked with a riddle.

*The closest thing you always have that you will give to your future.*

They solved it by offering a small drop of blood, which made the tower open up. Once inside, it gave a vision of Altheria in ruins. They saw the central castle which had been laid to waste before they awoke far away near Cornehall.
Patch of the past

The patch of the past is a magical item. This eyepatch granted the ability to regain a spellslot used last turn. When used however, the user was blinded on that eye until their next rest.

This item was found by the Tower of 8 during the Arcane revolution. It was used by Lia Teasen'Neldeth. The most notable use was when her teleportation spell led the group to be wrongfully transported to a mindflayer stronghold. She instantly regained the spellslot and used the same spell again to get the group out of there.
Rabba of clan Hidzed

Rabba is a hill dwarf active in Duméri. She was raised to become a merchant since early age by her mother. While travelling with a merchant caravan, she was attacked and caught by orcs led by Red Witharz. Before she could be trained as a slave she was rescued by the Tower of 8, who helped her get back to Fort Irkatz. While traveling with them, she noticed their useage of arcane magic and became bitter over having to keep their secret as part of her debt to them. After getting back to Fort Irkatz, she got back into helping her mother with their business.

When the Tower of 8 came to Fort Irkatz accused of having grave robbed Steelconqueror's tomb, her father decided to help them as thanks for saving Rabba. She was infuriated over having to live with the people who were activly commiting crimes, but Narcis and Lia Teasen'Neldeth tried to make her see their point of view. When she was called upon to witness against them, she took the Tower of 8's side.

She would keep seeing more of the Fort taking the Tower of 8's side in plights and was eventuelly convinced of their good intentions. When she declared that she was going to aid their organization her mother decided to help her in this cause.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Horizon Walker Conclave

The Horizon Walker conclave is a subclass of ranger which characters in Reth'car can become.

The Horizon walker training is exclysive to the organization Horizon walkers, which protects the world from extraplanar incursions.

They originate from Yuan, but small groups can be found all across the world.
Sunspear

Sunspear is a dumérian harbour city at its northern peak.

Amongst it inhabitants are the Dawnwardens of Wee Jas in hiding.

During the Arcane revolution the Tower of 8 visited the city to find the DoWJ. While searching, they were found in the city by a group of bounty hunting giffs. When they found the DoWJ, they learned that the organization had been teaching willing people arcane magic, including Tomlan deTomlan.
Isles of Dedecus

An island nation. They harvest rare resources from the ocean to trade with other nations. It is ruled by a council of traders, collectively known as the Trade prince of four voices.

## Culture

### Food

Common forms of food preservation are salt curing, smoking(with coconut shells), jamming and oil storing(commonly fish oil).

## People

Dedecus defences was built upon that it was too far out for flying creatures to reach and the tritons of the nation are able to defeat naval ships handily. However, with the introduction of airships this strategy has a huge flaw which has yet to be resolved.

The triton soldiers rely on their agility on the sea to quickly reach ships, make holes with their specialized spears and then avoid direct combat until the ships have sunken far enough to make soldiers aboard lose morale.

## Geography

The isles are an archepilago to the north of the main continent. It's closest neighbours are Vasheedas and Viiher.

It's areas are rich in Essence of water, mithral, nickel and arsenic.

## Relations

They once had prosperous trading with Baltharn. When Baltharn swore to be the world's shield against Vasheedas however, trade slowed down to the Balth peopple burning their own ships in a symbolic gesture.
Hilfeld Rouxburn

Hilfeld Rouxburn is a altherian lawyer. He is active in Rathalas. In Jacks Despson lawyer career, Rouxburn was a frequent opponent of the tiefling. Rouxburn often used Despsons inferal heritage as a punchline for dramatic summerizations. More importantly, Despson never won a meaningfull case against him, driving Despson to leave the city.
Mammon

Mammon is a archdevil and the ruler of the third layer of hell.

He is the richest being in existence and maintains this position constantly due to his immense greed. An utterly selfish individual, he makes no alliances but buys services to constantly rise higher in the infernal hierachy.

Tieflings spawned from devils of Mammon are most commonly found in Dorthu Eratha.
Speak with dead

Speak with dead is a 3rd level spell. Using necromantic powers to reach out to souls which has passed away, the user is able to contact the dead being and ask them 5 questions. The spell however does nothing to compel them to answer truthfully or in any meaningful way.

It was used by the Dawnwardens during their adventures, and during the Arcane revolution it was used by clerics from the Anti-Arcane Authority by orders from Guy Gréyule to speak with the fallen revolutionary Morelét.
Olgail dePierre

Olgail dePierre is a altherian human who is a member of the Dawnwardens of Wee Jas. She is currently living in Sunspear, Duméri where she was doing research into the lack of ambient necromancy in the nation along with the rest of the organization. Olgail handles economic and organizational matters of the group, being less active as a direct researcher. She is the sister of Vanaria.

During the Arcane revolution, she along with the rest of the DoWJ was approached by the Tower of 8 who sought their help in gathering evidence for their planned trial to make arcane magic legal in the nation. While the DoWJ was vary at first, they agreed to make an exchange of services.
Rashar Otmet

Rashar Otmet is an adventurer and one of the original founders of The white lillies. He carries the blood of the god kings, a bloodline which ruled Vasheedas before it was usurped by the Sorcerer king.

He traveled to the new continent, where he helped Cecilia to understand her Aasimar heritage. During one of the adventures, his rage let his magic abilities take control of him. He ran away from the group, but was caught during a dispute in a altherian base camp.

Months later, he had been knocked out and drugged to be transported safely back to the mainlands. There he was bought up by Success, to be used in a plot to create a powerful enemy to stand up against the Sorcerer king. When Success was approached by Tûgrakk to work together, Success decided to ensure his illusion of loyalty to both parties by gifting Rashar to Tûgrakk to be used for the same purpose as Success would have sought anyway.
Obarion the immolator

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A fire giant sorcerer who has become addicted to his power. He seeks to subjugate powerful people, finding new arcane knowledge and lay devestation to that he sees as undesirable.

He is known for leading raids against cities in Duméri, stealing both neccesities and lore of various kinds. These attacks are always started and finished by him taking several other Fire giants along with him as he teleports.

The Tower of 8 set out after him to stop his raids. Their search led them to use his tactics against him, as they teleported near him which put them right into his underground lair. Obarion and his fellow Fire giants fought them, but the Tower of 8 were unable to kill Obarion as he teleported away during the battle.

From this experience, the revolutionary organization learned that his forces also included smithed warriors such as iron golems and larger kinds of war machines.

When the Tower of 8 returned to his lair, they learned that he was working with Antface, and were to take part in his plans to attack the capital.

He was killed in the assault on Lutecia by the efforts of the Tower of 8, with the final blow being dealth by Liberty.
Utharox

Utharox was a adult green dragon who lived in Greed valley. For many years, she built her hoard in a cave surrounded by a forest which had been warped by her presence. Among her prizes were several people who had been turned to stone. While many had been victims of her yellow gaze, some had been traded amongst other dragons or powerful creatures.

She was an accepted menace in the countryside for many years, until just before the Arcane revolution began. She gave birth to twins, which needed more food and in turn began hunting more. The nearby village of Oikand sent for help, but even the druid that were sent there to help was turned to stone.

When the Tower of 8 heard of their plight, they decided to kill the dragon as a service to the people and to claim its horde. They made their way to Greed Valley and first faced Utharox crazed followers, who were quickly defeated. When they entered the warped forest one of her twins approached them, playfully intimidating them. The battle quickly broke out and the adventurers had to fight their way through more followers and even parts of the forests which became alive. When they come close enough, Utharox hersalf came out and partook in the battle. Morelét interfered by casting the spell Earthbind , which prevented her flight for a short time. This gave an oppertunity for Sho and Sedilia to strike hard against her. Utharox took enough damade that she started to flee, but one of Lia's spell brought her down and she crashed at the forests entrance. The adventurers finished off her children, and the battle was won. When they approached her corpse, it turned out she was barely alive but unable to move, staring defiantly at them until death took her.

Afterwards, the treasures were divided amongst the adventurer and the stoned people were brought back to flesh once more. This was accomplished with the help of Danoved Luranthar who were called in from Agriette Plainsmaster to help. After a few days to accomplish this, they were caught up to by the Anti-Arcane Authority and they had to flee. After some time had passed, the warped forest started to turn back to normal and one day the animals would turn back to normal.
Ranger

Ranger is a class which characters in Reth'car can become.

## Subclasses

Beast Master Conclave

Fey Wanderer

Gloom Stalker Conclave

Horizon Walker Conclave

Hunter Conclave

Monster Slayer Conclave

Swarmkeeper

## Notable rangers

Andrea Spes, a balth leonin order knight of the sixth order. She aided Shata in her attempt to free Casia from the Tower of storms.
Reth'Car Wiki

**Welcome to the Reth'Car Wiki!**

Trailblazers • Trailblazers 2: The new world • Trailblazers 3: Arcane revolution • Trailblazers 4: The Demon War
Pirates of Guardian's cove • Ökentopps hjältar
Character • Player character
 **Nations**
Altheria • Baltharn • Cidarn • Dorthu Eratha • Duméri • Frostlands • Isles of Dedecus • Ka'az Beroz • Kiaan • Lahal • Lunaria • Narel • The Notharian Empire • Tir Bor La • Vasheedas • Veshi • Viiher • Yuan
Bahamut • Boccob • Corellon Larthian • Erythnul • Fharlanghn • Heironeous • Hextor • Incabulos • Istus • Kord • Lolth • Moradin • Nerull • Obad-Hai • Olidammara • Pelor • Pholtus • Ralishaz • Rao • Tiamat • Ulaa • Umberlee • Wee Jas
History • Leaders • Organizations • Individual monsters • Plots
Marthon

Marthon is dwarven adventurer. He travelled from Ka'az Beroz to explore and evaluate the new continent to determine where new strongholds should be built. While there, he joined the mercenary group The white lillies. After travelling with them for a while, he left the organization to focus on his orginal purpose.
Morelét

Ded

Morelét is a dumérian revolutionary and a founding member of the Tower of 8. He studied the arcane arts in secret with lost spellbooks before he recieved a letter summoning other revolutionaries. This was a trap set by Captain Permon Dalléi. The summoned revolutionaries managed to escape, and set out together to change the nation.
Species

In Reth'car, the playable characters belong to a variety of species.

## Common species

Hill Dwarf, Mountain Dwarf, Duergar
Auskorren, Triber, Wallborn

## Half-human species

Giantkin, Ogretainted
High Elf, Wood elf, Drow

## Uncommon species

Widescalers, Draconblood, ravenite
Forest gnome, Rock Gnome, Svirfneblin(Deep Gnome)

## Exotic species

Protector Asimar, Scourge Aasimar, Fallen Aasimar
Githyanki, Githzerai
Bloodline of Asmodeus, Bloodline of Baalzebul, Bloodline of Dispater, Bloodline of Fierna, Bloodline of Glasya, Bloodline of Levistus, Bloodline of Mammon, Bloodline of Mephistopheles, Bloodline of Zariel
School of Necromancy

The school of necromancy is a subclass of wizard which characters in Reth'car can become.

It is common for the few wizards who live in Tir Bor La to become necromancers from the old availabile texts.

## Notable necromancy wizards

Lily Forrester, a altherian human who was a founding member of the Dawnwardens. She retrained from being a Death Cleric to become a wizard.
Zariel

The ruler of the first layer of hell, Avernus. Zariel is famously known as the fallen angel, whose desire to end the constant threat of the lower planes instead led her to complete and utter corruption. Her followers consists of those that seek glory in battle and utter dominance of any foes.

The tieflings spawned from her followers are most commonly found in Duméri. An example of these is Liberty.
Lolth

Lolth, Lady of Chaos or the Queen of spiders, is a chaotic evil goddess. Her domains are trickery and war, representing victory through any means neccesary. Her primary group of followers are the underdark drow, and their connection to her allow them to send champions on trials to earn her favor.

Lolth worshippers
Lia Teasen'Neldeth

"***I may be a arcane user brother, but that does not make me into a monster."***

**Lia** to Adran

Lia Teasen'Neldeth is one of the player characters in trailblazers 3. She is the only daughter of the Teasen'Neldeth family.

She is also one of the founders of the organisation known as The Tower of 8, an arcane institution with the goal to help train and research arcane magic in Dumeri.

### Items

During her adventures, Lia used a Patch of the past, a Amulet of proof against detection and location, a Immovable rod, a Wind fan and a Wand of the war mage +2.
Slide bracer

The slide bracer is a magical item. It could shrink down items and hold them within the bracer. The items could later be quickly retrieved.

During the Arcane revolution, it was used by a orc shaman who was part of a band which attacked the travelling dwarven surface troop who had arrested the Tower of 8. The bracer was taken after the battle by Narcis.
Zuratt of clan Irkatz

Zuratt of clan Irkatz is a dwarven boy. He is the son of Sir Kruthik of clan Irkatz.

During one of Sir Kruthik's travels, Zuratt was brought along to see more of Duméri. While exploring Greed valley, they awoke the dragon Utharox. Finding the dwarves amusing, Utharox turned them both to stone and kept them in his treasure hoard. There, they remained for a few years.

Finally, they were freed by Tower of 8 who had slain the dragon and started to turn everyone who were stone back to themselves. Sir Kruthik, who had been awakened beforehand, immediatly comforted his son. While Zuratt and Sir Kruthik started to travel back home to Fort Irkatz at once, Sir Kruthik promised to repay the adventurers who had freed them and joined their organization.
Krivhall Apárds

Krivhall is a dragonborn from Duméri. He grew up poor, but learned the art fencing from his older brothers. While they would die in battle at a young age, Krivhall never faced defeat. His skills were enough that he started making a living as an entertainment combatant on the streets. While doing this, he was found by and became an apprentice to Louis Laz'iker. As a final step in his training, Krivhall spent all his money to get a spot in a tournament in the Titanum stadium. And he manage to succeed, winning the entire tournament.

The audience to his victory included a member of the Apárds family, who decided to adopt an enoble Krivhall. Now a noble knight, Krivhall was encouraged to join the war against Altheria. He fought for some time at the frontlines. But something he has never told anyone turned him away from the war, and he went back to Duméri. Now seeking something greater to fight for, he decided to pick up the fight one of the recruiters from the Tower of 8 spoke of. He might not care the slightest about arcane magic, but he will use this to place himself securly in the history books.

When the founders of the organization had to hide, they left Krivhall and Halgrin Apárds to act as the true owners of Castle 8 in case the Anti-Arcane Authority would investigate the location.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Nargulg the unholy

The leader of the Elf-eaters, a subtribe of the Broodsinger tribe. His face was scarred by a spell cast by a priest who attempted to defend their caravan. Nargulg was a fierce champion, in a great position to become the next leader of the Broodsinger tribe. His reign was ended when a joint attack by dwarven commandos, Tower of 8 and soldiers of several counties worked together wipe out his tribe.

After his death, Liberty claimed his Adamantine greataxe.
Olidammara

Olidammara, The Laughing Mask is a chaotic neutral god of revelry. His domain trickery, advocating that one shouldn't be bound to anything in order to take part of the joys of life.

He is worshipped in Cidarn by merchants who belives that wealth creates thje freedom required to enjoy life.

Olidammara worshippers
Ka'az Beroz

The mountainous dwarven nation. Its neighbours include Altheria to the west.

## Culture

### Food

Common forms of food preservation are cold-drying, pressure-drying, salt curing(augmented by combining it with saltpeter), smoking(oak) and pickling.

### Burial

Dwarves are buried by carving large horizontal holes in the sides of caverns wall, where the deceased is placed alongside notable treasures and tools.

## People

Ka'az Beroz is one of the few nations where humans are not the dominant species. The dwarves rule the nation and while their people are spread all over the world, there are no dwarves which inhabit the spirit of their ancestors as closely as those from the dwarven home.

   The typical Beroz soldier is very well equipped and is trained in a few formations. They are steadfast to a fault, leaving them unflexible when not recieving orders. This has made battlefield communication an important part of the dwarven military traditions. Tools for this includes brass instruments, magical light formations and for generals, Sending stones.

## Geography

The nation consist of high mountains, making it close to inhabitable. It is a terrain only dwarven stubborness could have conquered.

Despite the nation being coastal, the nation does not make ocean travel or exploration a priority. Instead they expand downwards, facing the horrors of the Underdark.

It is rich with silver, iron, essence of fire and lead.

## Relations

It maintains a cool relationship with Altheria. The dwarves are secretive and avoid giving up any information which could could become an advantage to their expansive neighbours. It is a known certainty that if the Altherians would find a way to maintain hold of positions in the difficult terrain, they would attempt an invasion.
Knowledge Domain

The knowledge domain is a subclass of cleric which characters in Reth'car can become.

The gods which govern this domain are Rao, Ulaa, Muradin, Boccob, Istus, Fharlaghan and Wee Jas.

Knowledge clerics are found in Veshi where they are librarians and determine if scriptures should be locked away.

Istus followers in Lahal often focus on the knowledge domain, seeking to see fates weave by studying history.
Rose

Rose is the name Lia Teasen'Neldeth gave herself, which would inadvertedly became a synonym for the spirit which resided within her. The tlincalli spirit was a warlock agent during the Scorpion wars, and learned much of Duméri for her people. When she died, her patron the ever-shifting sand allowed her spirit to remain. It would later be found by Lia and bonded to her.