recursal/Fanatic-Fandom huggingface dataset:
Jeeta

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Description

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The Jeeta is a rare electric creature often found on top of mountains. Very well adapted to his surroundings. This creature always lives alone and is hard to find. Jeeta are known for attacking enemies with lightning strikes. which will paralyze you, if not kill you first. While it's not easy to gain his trust, once you tamed it it's very loyal and will defend you no matter what. The Jeeta also has a magical aura around it, increasing the movement speed of allies by 10%. (15 cells range)

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Mechanics

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Jeeta attacks act as EMP, great to fight mechanoids

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Spawn Chances

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Gold Dragon

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 Description

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Gold dragons are highly prized due to their golden scales and friendly disposition. Many struggling raiders and tribesmen seek out these generous beasts to ask for a part of their hoard, however many are turned down for their greed and hostility.

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Mechanics

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All dragons have a ranged dragonbreath attack.

All dragons have a flight ability with a large range. It cannot be used if there is a roof over their head.

All dragons can be pack animals.

Gold dragon attacks set their target on fire

Nuzzle interval: 11 days

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Spawn Chances

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Jagoth Grr

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Description

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Jagoth Grr is an egomaniacal Joris with extremely deadly abilities that seek to conquer the Rim with fire and war. Many colonists claim that they see Jagoth Grr in visions and dreams, where he growls at them menacingly and slowly warps their minds.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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The masked visage of Jagoth Grr drives people insane. Anyone coming close to him risks having a psychotic mental break.

This ability has a radius of 15 cells and a cooldown of 1500 ticks (25 seconds), and is triggered even when Jagoth Grr is tamed.

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Spawn Chances

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Elasmobearium Wool

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Description

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This dense wool is really comfortable to wear, and has nice protection. Overall, even better than Elasmotherium wool!

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Origins

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Can be acquired from shearing Elasmobearium at a rate of 350 every 35 days

It's commonality is 0, so it shouldn't appear on merchants or raiders

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
J. Joris Jameson

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Description

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This Joris is obsessed with tracking down another elusive Joris known as Spider-Joris, going to any length necessary to finally bring that vigilante Joris to justice.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

Community Joris: This Joris was created by a member of the Roll1D2Games community. Credit to Adronius.

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Spawn Chances

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Joneral Grievous

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Description

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A Joris that was cruelly experimented on by an intergalactic warlord to be used as a weapon of war. It has an additional two biomechanical limbs, and its regular polar bear limbs have been improved with thumbs, allowing this Joris to be deadly with a melee weapon.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Being a half-robot, it requires very little sustenance, very very little sleep, is incapable of reproduction and feels almost no pain. Joneral Grievous' attacks set his targets on fire.

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Spawn Chances

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Empress Butterfly Eggs

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Description

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Fertilized empress butterfly egg. If all goes well, it should hatch into an empress butterfly larva. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Empress Butterflies, at a rate of 1-2 every 12 days. Instead of hatching into an infant Empress Butterfly, they hatch into Empress Butterfly Larvae, which will undergo metamorphosis into adults after 0.18 years.

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Egglaying Honeycomb

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Description

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This is a honeycomb produced by Egglaying bees. It is filled with a lot of really small spheres that can be considered regular eggs, if you ignore their origins...

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Tasty Honey, Beeswax and base game eggs, classified as bee eggs.
Jordon Freeman

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Description

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A highly intelligent Joris, this creature always carries a metal bar, or the closest it can find, and uses it to hit boxes, containers, and any sort of barrel-shaped object. It has been seen preying on small crab-like creatures and has an aversion to anything hanging from above, such as stalactites, vines, or branches.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

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Spawn Chances

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Forsaken Honeycomb

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Description

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This is a honeycomb produced by Forsaken Bees. They originate from a RimWorld orbiting a very faint star -the native planet of an elusive alien spacies know as Forsakens- so they have adapted to environments with low sunlight. They produce small amounts of Night Leather.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Black Honey, Black Beeswax and Night Leather.
Drainer Larva

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 Description

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A mostly harmless, cat-sized lepidopteran with brightly coloured wings. Drainers were originally blue morpho butterflies that mutated due to exposure to high levels of radiation in some wretched planet of the Rim. Though they can feed on grass if there is no other food available, they are actually electrovores, feeding on any available source of electricity. Unfortunately for colonies on the Rim, this means batteries...

Drainers undergo metamorphosis like most other lepidopterans, though their larval stage is pretty short, and doesn't have the energy draining abilities of the adults.

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Mechanics

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Drainers start their life cycle as herbivorous larvae.

After 0.03 years have passed (a little less than a couple days), they undergo metamorphosis and turn into adult Drainers, and their diet changes considerably: they will try to approach any battery on the map and drain it of its charge. The battery is not otherwise damaged by them, even if completely drained of all its charge. If they can't reach any battery they can instead eat grass or tall grass.

Most modded batteries are supported.

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Spawn Chances

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Electronic Bees

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Description

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Electronic bees are part machine, fitted with bio-mechanical gears to effortlessly glide through the air. They are adept at extracting small amounts of copper from their surroundings and creating industrial components inside their honeycombs.

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Branch and Tier

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Electronic bees are Specialized Branch Bees, considered Tier 3. They are part of the Tech Branch.

They are bred by mixing Technological and Amalgam bees in a beehouse equipped with an hybridization chamber.

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Combinations

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**With Genetic Rim patch**

**With Alpha Animals**

**With Rim-Effect Core**
Dire Wolf

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Description

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The Direwolf (Canis Lupus Horribilis sp., Grimm, A.D. 3462) is a probably mutated subspecies of the Wolf (Canis Lupus, Linnaeus, AD 1758). Adult specimen can reach the size of a pony or small horse, and especially the fur of the mane is partially matted into thick, felty lobes that provide excellent protection against cold and physical force effects. The dentition is of respectable size, too, but lies well in proportion to the skull and rest of the body. Applied biting force can only be estimated from the metrics that have been taken from the individual that also served as the defined Holotype of the species.

The single specimen that has been thoroughly examined and described by an expert showed no differentiation from the common wolf in terms of anatomy of the internal organs, and a heavily degraded tissue sample was analyzed to yield a genetical similarity to Canis Lupus that makes a reproductive barrier very unlikely.

Behavioral observations and the structure of the brain hint on the L. Horribilis being fiercely intelligent, and stories from crashlanded survivors on distant rimworlds even tell about Direwolves being capable of tool use that is only restricted by their lack of hands. Such anecdotes have not yet been verified by credible sources, though.

It should be noted that repeated sightings of Direwolves have been reported from completely different, far apart locations in the galaxy, so it can only be assumed that L. Horribilis is the product of a natural, convergent evolution and not some sort of artificial GMO that has been stored in and released from the early Ark-Hive ships that had left Earth during the first pioneering rush of the early 2100's.

Tribal cultures have established a rich folklore surrounding L. Horribilis, usually depicted as a helper, rescuing humans in danger; Or a hungry hunter, threatening whole villages and demanding draconic tributes. Shamanic societies worship the Direwolf as a protector of the family, gifting its disciples with supernatural endurance, resilience and valor.

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Mechanics

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Nuzzle interval: 5 days

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Spawn Chances

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This animal doesn't spawn in the wild
Dragons: Race to the Rim

## **Features**

Race to the Rim is a large project focused on bringing the universe of How to Train your Dragon closer to RimWorld. It’s an effect of countless hours and dedication, sponsored generously by kittentwitch, and inspired by her love for this franchise.

Adding 13 new dragons with special properties, kept in vanilla art style, with reasonable balancing and unique resources and gimmicks, this mod should help you immerse yourself in the fantasy setting of befriending dragons and using them to aid in your survival on the harsh planet. Alternatively, you can sharpen your swords and hunt the dragons down for glory!

This mod is far from being content-complete. We have many new additions planned and they will slowly be introduced, so keeping tabs on the changelog might be beneficial. From new factions and structures, to new dragon types and events around them, this mod will surely breathe some new life into your regular colony, and who knows, it might just make you watch the films one more time!

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2325478123

GitHub link: https://github.com/juanosarg/RaceToTheRim/releases

## Animal List

* Flightmare
* Fury
* Gronckle
* Hotburple
* Monstrous Nightmare
* Rumblehorn
* Scauldron
* Terrible Terror
* Triple Stryke

## Eggs

* Flightmare Eggs
* Fury Eggs
* Gronckle Eggs
* Hotburple Eggs
* Monstrous Nightmare Eggs
* Rumblehorn Eggs
* Scauldron Eggs
* Terrible Terror Eggs
* Triple Stryke Eggs

## Scales

* Fury Dragon Scales
* Gronckle Pebbles
* Hotburple Dragon Scales
* Nadder Dragon Scales
* Nightmare Dragon Scales
* Razorwhip Dragon Scales
* Scauldron Dragon Scales
* Stormcutter Dragon Scales
* Triple Stryke Chitin
* Zippleback Dragon Scales

## Materials and Products

* Monstrous Nightmare Fuel
* Nadder Spikes
* Razorwhip Spikes
* Triple Stryke Venom
* Raw Fish

## Credit

Commissioned by generous kittentwitch.

Graphics created by Oskar Potocki[www.oskarpotocki.myportfolio.com].

Excellent execution of the code by Sarg Bjornson

Flamethrower code by Taranchuk

Balancing help from Jeb\_CC

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Drainer Eggs

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Description

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Fertilized drainer egg. If all goes well, it should hatch into a drainer larva. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Drainers, at a rate of 1-2 every 6 days. Instead of hatching into an infant Drainer, they hatch into Drainer Larvae, which will undergo metamorphosis into adults after 0.03 years (1.8 days).

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Frosty Bees

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Description

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Frosty bees are creatures adapted to extreme low temperatures, feeding on half inorganic vegetation present in the unnatural propane lakes. Frosty bees regularly produce Blue Milk.

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Branch and Tier

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Frosty bees are Specialized Branch Bees, considered Tier 3. They are part of the Alpha Branch.

They are bred by mixing Arctic and Lactic bees in a beehouse equipped with an hybridization chamber.

The Alpha Animals mod needs to be installed for these bees to appear.

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Combinations

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For the moment there are no further combinations with Frosty Bees.
Empress Butterfly

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 Description

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The Empress Butterfly originates from an extremely rare type of planet – a Paradise Glitterworld. These planets have reached an extreme level of technology, but their inhabitants are very psychically sensitive, using their technology to offset any impact they might have on the planet's ecosystem and thereby anima. The Empress Butterfly was engineered as the perfect pollinator, gathering pollen from genetically engineered plants that increase the fertility of the surrounding terrain and releasing it nearby.

Adult Empress Butterflies have strict dietary constraints, as they demand a very specific type of food: flowers from the plant known as pollen trumpet, a long-lived decorative plant that was created to be in symbiosis with the butterfly. If they can't find pollen trumpets nearby, they will grudgingly resort to eating other farm plants nearby, thereby negating their usefulness to the colony. A good supply of mature pollen trumpets will be needed unless you want the butterfly to absolutely annihilate your crops.

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Mechanics

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Empress Butterflies start their life cycle as herbivorous larvae.

After 0.18 years have passed, they undergo metamorphosis and turn into adult Empress Butterfly.

Adult Empress Butterflies feed on crops. Vanilla crops as well as crops from Vanilla Plants Expanded are supported. The Pollen Trumpet that comes with the mod is their favourite food, but if they don't find it they'll start decimating nearby crops.

They turn soil around them into pollinated soil, which has 110% fertility.

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Spawn Chances

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Fortunate Honeycomb

## Honeycomb

### Extracts To

5 White Honey, 5 Beeswax and a single dice of fortune from the Dice of Destiny mod

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Description

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This is a honeycomb produced by Fortunate bees. An entire breed of bees characterized by their incredible good luck, fortunate bees are irredeemable optimists. They will extract shards of nearby dice and produce honeycombs that extract into Dice of Fortune. Honeycombs can be processed in a Honey Extractor to get white honey, beeswax and a single dice of fortune.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get White Honey, Beeswax and a single dice of fortune from the Dice of Destiny mod.
Huge Anima Pearl

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Description

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This huge anima pearl seems to be bursting with barely contained living energy. It can be planted and an anima tree will grow from it.

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Origins

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Can be acquired from Anima Colossus. They will produce a pearl every half a year.

Note that pearls will only be produced if the player has the Royalty DLC installed. If not, the Anima Colossus basically behaves like a normal colossus with a fancy re-skin.

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Use

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Can be "used" by a pawn by selecting and right clicking, like any artifact, and planted. An anima tree will appear in the targeted position. Note that this will allow planting the tree in weird places where it can't grow.
Great Bustard Eggs

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Description

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Fertilized egg of a great bustard. If all goes well, it should hatch into a bustard chick. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Great Bustards, at a rate of 1-3 every 16 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
German Shepherd

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Description

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A large sized working dog. Easy to train and good at following instructions, they are often seen accompanying glitterworld police forces and rimworld farmers.

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Mechanics

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No special mechanics

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Spawn Chances

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No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Formless boomalope of Tsathoggua

Vanilla Expanded Version

Old Version

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Description

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This polymorphic entity is made of light brown ichor and looks like amorphous goo. It seems to be extremely resilient and very difficult to dispatch. Its pelt seems to be powerfully acidic in substance and can dissolve human flesh with even a slight touch.

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Useful abilities

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Explodes on death with a very powerful psionic blast. Decent chemfuel production.

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Method of acquiring

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The Formless boomalope of Tsathoggua has a 100% chance of spawning from an incubator with Boomalope and Eldritch genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Explode (triggers a kamikaze explosion)
* Invoke Insanity (creates a daunting mist that drains the sanity of those caught inside)
Desert Tortoise

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Description

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This heavily armored desert-dwelling reptile is known for its slow moving speed and extremely hard, flat domed shell, making it tough to kill. Desert tortoises, despite their small size, are great combat animals and are relatively easy to tame.

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Mechanics

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Heavily armoured

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Spawn Chances

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Hyper Honeycomb

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Description

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This is a honeycomb produced by Hyper bees. Hyper bees catch minute fibres from the air surrounding them and weave them with a natural silk to create hyperthread, which they spun in their combs, ready to be harvested.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Honey, Beeswax and base game Hyperweave
Genix

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  Description

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A genetically altered hybrid of a lynx and a snow leopard, the Genix shares its genetic template with the Frost lynx, both having diverged due to environmental pressure after their creation.

Whereas the Frost lynx is perfectly adapted to cold temperatures, the Genix is usually found on milder climates, as it has a complex biological refrigeration system that allows it to decrease ambient temperature wherever it goes. If domesticated, this strange ability could perhaps be used to refrigerate an enclosed space. However, the Genix has a tendency to explode if it receives too much damage, making it a quite fragile creature.

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Mechanics

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Reduces temperature considerably in the room it occupies. Basically a food powered refrigerator.

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Spawn Chances

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Jaguar

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Description

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A large felid species and the only existing member of the Panthera native to the Americas in old Earth. This spotted cat closely resembles the leopard, but is usually larger and sturdier. The jaguar enjoys swimming and is largely a solitary, opportunistic, stalk-and-ambush predator at the top of the food chain.

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Mechanics

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No special mechanics

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Spawn Chances

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Gallatross

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Description

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*Throughout every world,

Flow the tale of old,

A creature with untold might

And an immeasurable height.

Strength that machines can’t copy

Power that so-called gods call heresy.

Beware, beware would-be foes

Beware, the wrath of the Gallatross.*

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Mechanics

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Throws psionically charged rocks as a ranged attack. These hit a 3x3 area with explosive damage, and have very little travel time.

Its associated event is "Gallatross wandering." The Gallatross doesn't spawn naturally, only by event, similar to Thrumbos. An exception to this is Alpha Biomes' Gallatross Graveyard, where "Moribund Gallatross" will spawn constantly. The only difference Moribund Gallatross have with regular ones is that they consume significantly less food, and cannot be tamed by any means.

Capable of shrugging off dozens of charge rifle hits, one should only attempt to hunt one with either several shooters on mounts with Giddy-Up mod, or with a number of traps suitable for a 30 man raid.

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Spawn Chances

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Drainer

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 Description

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A mostly harmless, cat-sized lepidopteran with brightly coloured wings. Drainers were originally blue morpho butterflies that mutated due to exposure to high levels of radiation in some wretched planet of the Rim. Though they can feed on grass if there is no other food available, they are actually electrovores, feeding on any available source of electricity. Unfortunately for colonies on the Rim, this means batteries...

Drainers undergo metamorphosis like most other lepidopterans, though their larval stage is pretty short, and doesn't have the energy draining abilities of the adults.

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Mechanics

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Drainers start their life cycle as herbivorous larvae.

After 0.03 years have passed (a little less than a couple days), they undergo metamorphosis and turn into adult Drainers, and their diet changes considerably: they will try to approach any battery on the map and drain it of its charge. The battery is not otherwise damaged by them, even if completely drained of all its charge. If they can't reach any battery they can instead eat grass or tall grass.

Most modded batteries are supported.

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Spawn Chances

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Genewax

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Description

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Genewax is extracted from combs of the Genetic family (any Genetic Rim hybrid bees) and is much less resistant than regular beeswax. Its only practical application is that it can be used to build incubators to replace standard steel ones.

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Extraction

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Genewax can be extracted from RimBees honeycombs.

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Use

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Genewax can be used as a cheap building material. Incubators from Genetic Rim can also be built with this wax instead of using Steel, via an alternate recipe.
Lemur

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Description

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A small primate, lemurs are arboreal, and usually nocturnal. They have a pointed snout, large eyes, and a long tail. Although they are social creatures, they have traditionally been regarded as being less intelligent than other primates, since they don't exhibit behaviours of tool use in the wild.

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Mechanics

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This is a nocturnal animal, resting during the day and active during the night.

Nuzzle interval 5 days

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Spawn Chances

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Jonerys Eggs

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Description

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Fertilized jonerys egg. If all goes well, it should hatch into a draconic Joris. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Jonerys Bonbeareans, at a rate of 1 every 4 days. Instead of hatching into a Jonerys Bonbearean, they hatch into Draconic Joris.
Joruto

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Description

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Joruto is a hyper-active and incredibly annoying Joris that yells at the most inappropriate moments, yet for reasons no scientist can explain, always seem to be able to endear itself to anyone it wants to. This naive ninja bear is capable of producing multiple copies of itself.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Jorutos will constantly reproduce by asexual reproduction until your map is filled with them (actually, up to 10 per map, cause I don't want to fry your computer).

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Spawn Chances

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Grey Fox

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  Description

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A small, omnivorous canid that is only distantly related to the red fox, easily distinguished by the grizzled grey of their backs. Noted for their unusual climbing skills amongst the canids, they prefer to den in wooded, brushy or rocky areas above the ground.

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Mechanics

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Nuzzle interval: 3.8 days

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Spawn Chances

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Fuzztino

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Description

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A Fuzztino can often be found in trees and lakes. They love the water, and after a swim retreat themselves into the trees. They are harmless to people and are used as pets for generations. Those creatures will bring a smile to anyone in their surroundings. It's easy to tame, and quickly bonds to their master. You don't want to use them in combat, since they are squishy and weak. They also have a magical aura around them, giving allies a mood boost of 6. (15 cells range)

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Mechanics

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Fuzztino have a aura around them that makes your colonists happy.

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Spawn Chances

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Hound Bees

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Description

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Hound bees have wolf genes spliced in their genome. They produce canine genetic material.

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Branch and Tier

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Hound bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Pet bees in a beehouse equipped with an hybridization chamber.

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Combinations

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For the moment there are no further combinations with Hound Bees.
Eldritch Wool

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Description

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This purple wool seems to be irrigated by pulsing, throbbing purple veins. However, they can only be detected by sight, not by touch.

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Origins

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Can be acquired from shearing Star vampire muffalos at a rate of 80 every 25 days

It's commonality is 0, so it shouldn't appear on merchants or raiders

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Exploding Bees

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Description

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Exploding bees have boomalope genes spliced in their genome. This bees produce chemfuel, and boomalope genetic material.

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Branch and Tier

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Exploding bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Oily bees in a beehouse equipped with an hybridization chamber.

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Combinations

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For the moment there are no further combinations with Exploding Bees.
French Bulldog

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Description

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Originally used for bull-baiting, which is an act of pitting one species of animal against bulls, these bulldogs are fierce opponents and due to their small body-size, they are fast, agile and lethal.

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Mechanics

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Nuzzle interval 12 hours

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Spawn Chances

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No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Joskar Bontocki

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Description

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Sporting a glorious red mane and a virile man-bun, the Joskar Bontocki are the artists of the Joris world, as well as the ultimate arbiters of whether something is "vanilla" or not.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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Joskar Bontocki uses his paintbrush to attack, causing Blunt instead of Sharp damage.

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Spawn Chances

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Gigawig

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 Description

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A huge insectoid consisting of several segments of hard chitin plates, with large claws that allow it to dig through the rock to unearth minerals and ore. Often used across the urbworld to work in quarries and mines, the gigawig regularly digs through the ground, consuming rocks and leaving valuable metals ready for picking. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

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Mechanics

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Gigawigs eat rocks (support for vanilla and Alpha Biomes rock types), and they are voracious eaters: they will even ignore zoning restrictions if there are no rock chunks on them.

Periodically, the will dig on the ground, and leave valuable minerals that can be picked and used by the colony.

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Spawn Chances

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Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Gigawig is created by using 2 Insectoid Drone Genomes and 1 Insectoid Royal Genome
Iron Chitin

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Description

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Super hard overlapping scales of insectoid chitin. It seems to be reinforced with some kind of iron lattice.

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Origins

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Can be acquired from Ironhusk Beetles

Can also be found in objects with a commonality of 0.001.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Diplodocus

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Description

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Long extinct sauropods, brought back to life as a part of the Dinosaur Revival Project.

One of the most well known sauropod species, this gigantic beast existed during the late Jurassic, when sauropods reached their pinnacle, establishing a strong base for the evolution of the next generations. For many years, it was the longest dinosaur known to paleontologists. While it's still not completely understood why these animals grew that large, but the first of the first big guys in the theropod club, such as the Allosaurus or Ceratosaurus, coexisted with the Diplodocus, hence larger sizes may have been the answer to the predatory threat. The most prominent feature of this beast was its whip-like tail, which it may actually have used to defend itself by literally using it as a whip.

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Mechanics

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Nuzzle interval, 11 days

```
Spawn Chances

```
Joralt of Rivia

```
Description

```

One of the most intelligent Joris' that has been discovered. A mutant Joris that seems to spend its time hunting other large, dangerous creatures, using tools and plants at its disposal. There are many sightings of this Joris being drawn to places of power, such as exposed generators.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

```

Joralt of Rivia causes extra damage against animals. Regenerates health slowly over time. Incapable of reproduction.

```
Spawn Chances

```
Huge Rhino Horn

```
Description

```

This immense rhino horn has no intrinsic value or usefulness, but it is often used in non-effectual alternative medicine treatments. Oh well, this is the Rim, it's better than selling slaves (or not, those who could judge didn't survive winter).

```
Origins

```

Can be acquired from butchering Paragon Rhinos

```
Use

```

These can be sold, similar to elephant tusks
Frost Lynx

```
  Description

```

A genetically altered hybrid of a lynx and a snow leopard, the Frost lynx shares its genetic template with the Genix, both having diverged due to environmental pressure after their creation.

The Frost lynx was modified with hydrofluorocarbon-laced hemoglobin in its blood, allowing it to survive in extremely low temperatures, with a core body heat that would normally kill most creatures. As such, it is capable of using its low body heat to cause frostbite wounds in its victims, quickly incapacitating them. If it feels threatened, it can produce a ranged spit projectile containing particles of its blood, which explodes on impact and coves an area in dangerous freezing crystals.

```
Mechanics

```

Causes frostbite with its attacks, and can use a ranged cold attack.

```
Spawn Chances

```
Goliath

```
Description

```

The Goliath is a heavy combat mechanoid with a humanoid body plan. They are faster than centipedes, and are usually armed with heavy mechanoid weapons or needle guns.

**NOTE**: all Alpha Mechanoids can be disabled from raids, ships and clusters by Mod Options. This can be used even if they have already spawned.

```
Mechanics

```

Like all mechanoids in Alpha Animals, these will appear in all mechanoid related raids, including crashed ship parts and clusters.

Goliaths have an advanced variant, the Colossus, which spawns if Vanilla Factions Expanded - Mechanoids is installed.

```
Spawn Chances

```

Like all mechanoids in Alpha Animals, they will not spawn in the wild.
Hippopotamus Leather

```
Description

```

A thick leather of a hippopotamus. Not only it's extremely durable, but it also provides considerable heat insulation.

```
Origins

```

Can be acquired from butchering Hippopotamus

Can also be found in objects with a commonality of 0.025.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Dunealisk

```
Description

```

Someone once thought that creating supersized spiders for silk production was a good idea. Their home planet is now reduced to a Marble World; a world wiped clean by atomic fire. The Dunealisk is a mutant variation of the Feralisk that has adapted to extremely hot climates. Dunealisks attack by throwing spider webs at their prey. These huge webs stun and burn anyone they touch, allowing the Dunealisk to close in and finish the kill with their fearsome venom laced fangs.

```
Mechanics

```

Venomous creature with a ranged attack that throws webs that stun and burn. Event (a clutch mother appears and starts laying eggs. Grey goo scenario!)

```
Spawn Chances

```
Kangaroo

```
Description

```

Kangaroo is a large, human-sized marsupial with strong legs and powerful arms. It's favoured by tribal hunters due to its tender meat and heat resistant leather. Kangaroos make for powerful adversaries in melee combat, and can be trained easily to become animal super-soldiers.

```
Mechanics

```

No special mechanics

```
Spawn Chances

```
Heavy Magical Bees

```
Description

```

Heavy Magical bees are masters of the arcane arts, subtly plotting intricate spells in their beehives. Their greatest skill is transforming nearby Plainleather into Heavy Magical Leather, which is then tightly woven into their combs.

```
Branch and Tier

```

Heavy Magical Bees are Specialized Branch Bees, considered Tier 3. They are part of the Magical Branch.

They are bred by mixing Psychic and Light Magical bees in a beehouse equipped with an hybridization chamber.

The Magical Menagerie mod needs to be installed for these bees to appear.

```
Combinations

```

For the moment there are no further combinations with Heavy Magical Bees.
Ethereal Lion

```
Description

```

Larger than typical Earth-bound lions, ethereal lions pack a much bigger punch when threatened. When not found in packs protecting their young, ethereal lions make outstanding additions to colonies all across the rim. Their hides yield excellent cold weather protection.

```
Mechanics

```

Can be butchered for ethereal lion meat and Ethereal Lion Fur.

```
Spawn Chances

```
Feral Bees

```
Description

```

Feral bees share some of the best -and worst- characteristics of the Cinderlisk spiders. Their tiny mandibles are always burning-hot, and they can slowly gather cotton fibers from nearby plants and convert them into Cindersilk.

```
Branch and Tier

```

Feral bees are Specialized Branch Bees, considered Tier 3. They are part of the Alpha Branch.

They are bred by mixing Desert and Insectoid bees in a beehouse equipped with an hybridization chamber.

The Alpha Animals mod needs to be installed for these bees to appear.

```
Combinations

```

For the moment there are no further combinations with Feral Bees.
Fiend

```
Description

```

Fiend is a walking mountain of muscle capped with horned, tooth-filled head. Is enormous size and strength allows it to take on an entire raiding party, whilst the third eye located in the center of their forehead is used to draw their prey into a state of hypnosis.

```
Monster Class Traits

```

Being a Relict, Fiend contract provides much higher rewards.

```
Special mechanics

```

Fiends have a powerful, constant psychic attack that inflicts Psychotic Wander mental breaks on nearby colonists.

```
Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Formless Boomalope Shiftskin

```
Description

```

Oh, joy, I forgot to add a description for this leather ingame, and I just discovered it now... Well, you see, it is a leather, but also, not, cause it's shifting. Woaaaa, man, deep as balls.

```
Origins

```

Can be acquired from Butchering Formless Boomalopes of Tsathoggua

It's commonality is 0, so it shouldn't appear on merchants or raiders

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
High Honeycomb

```
Description

```

This is a honeycomb produced by High bees. High bees are junkies, permanently high on yayo. This makes them pretty terrible workers, but they produce a significant, constant amount of drugs, which accumulates on their combs.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Beeswax and base game Yayo
Fission Mouse

```
Description

```

Even though this creature is usually called a mouse, it has more traits in common with the banner-tailed kangaroo rat, such as a jumping bipedal locomotion.

The fission mouse is yet another example of human genetic engineering gone terribly wrong. Presumably, the objective was to make the mice more useful as laboratory animals by increasing their resistance and longevity. The unexpected result is a sterile creature with neither attribute, but a really strange side effect: when the animal dies, three duplicates are created, sharing all memories of its parent.

Rapid successive fission events are also harmful to the creature itself. If less than a few years pass between events, the mouse eventually perishes, unable to sustain its life cycle.

```
Mechanics

```

Fission: when the fission mouse dies, it splits into three lesser copies of itself. This process can happen twice before the mouse finally dies.

```
Spawn Chances

```
Hotburple

### Other

Pack animal. Produces 15 Jade every day, plus a 2% chance to get 10 gems from the Jewelry mod. Nuzzle interval: 1 day

## Ranged Attacks

### Range

2-18

```
 Description

```

Among the many dragon gods that the vikings of the Rim worship is a mighty hotburple who is thought to be the incarnation of luck itself. Indeed, these boulder class dragons can be seen as the greatest boon a colony has ever accepted into their fold, or else a plague on all their wealth and machinery! It all depends on the temperament of the individual hotburple, their preferred metallic diet, and whether or not they are both able and willing to share in the bounty of uranium, gold, silver, plasteel or machinery they excavated from the mountains and crags.

```
Mechanics

```

- Hotburples feed on metals, and can be periodically harvested for precious gems (gems from the Jewelry mod are supported)

- Can be sheared for Dragon Scales

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish (not this one, though)

```
Spawn Chances

```
Jorisiroj

```
Description

```

Thisiht Jorisiroj hasah evolvedevlove twowt separatetarapes bodieseidob whichcihw operatetarepo ini completetelpmoc harmonynomrah - thisiht Jorisiroj isi fearederaef throughoutuohguorht theht galaxyxalag.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

```

The weird body plan of the Jorisiroj makes it dangerous in close quarters due to having two heads.

Community Joris: This Joris was created by a member of the Roll1D2Games community. Credit to Rygoth.

```
Spawn Chances

```
Famous Devil Joris

```
Description

```

Do not be fooled, this is no pig. This Joris has fashioned a polar bear-sized pig costume, equipped with teeny tiny devil horns and red jumpsuit, in order to cosplay as his favourite sauce mascot. A truly strange and bizarre Joris.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

```
Mechanics

```

What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

Community Joris: This Joris was created by a member of the Roll1D2Games community. Credit to Cragfury.

```
Spawn Chances

```
Devil Bees

```
Description

```

Devil bees have a piercing gaze that seems to look into your soul. They are expert devilstrand producers, cultivating the strange fungus inside their beehouses. They will need a small amount of devilstrand planted nearby to gather spores.

```
Branch and Tier

```

Devil bees are Specialized Branch Bees, considered Tier 3. They are part of the Alpha Branch.

They are bred by mixing Weaving and Swamp bees in a beehouse equipped with an hybridization chamber.

The Alpha Animals mod needs to be installed for these bees to appear.

```
Combinations

```

For the moment there are no further combinations with Devil Bees.
Larva

## Animal Products

### Other

Enters a pupa state inside a coccoon after a while and transforms into a different insectoid

```
 Description

```

The juvenile form of an insectoid, larvae are harmless, slow and easy to kill. After some time has passed, it undergoes a metamorphosis, turning into an adult insectoid. There is no way to tell what kind of insect will crawl out of its cocoon.

```
Mechanics

```

Larvae don't spawn in the wild or in raids, instead being produced by an Insectoid Queen. Larvae undergo metamorphosis inside a coccoon and can turn into other insectoids.

```
Spawn Chances

```

Insectoids in this mod do not spawn on the wild, they only appear via events.
Light Magical Honeycomb

```
Description

```

This is a honeycomb produced by Light Magical Bees, which are novice magic practicioners. They may know a couple cantrips, and a bunch of nonsensical incantations, but their greatest skill is transforming nearby Plainleather into Light Magical Leather, which is then tightly woven into their combs.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Beeswax and Light Magical Leather
Gronckle Eggs

```
Description

```

Fertilized gronckle egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a gronckle.

Perhaps the only eggs more rocklike than a Fury’s, the shells of gronckle eggs are literally made of stone.  It’s possible that this stoney eggshell, and the survival benefits in conferred, may have been what led to gronckles gaining their rock hides, and  maybe even spurred the dietary transition from fish to boulders.  This stoney surface both disguises the eggs of the gronckle and other species (wild dragons like to arrange their group nests with gronckle eggs facing outward to camouflage them) and protects the gronckle egg itself.  One should never fear breaking a gronckle egg before its time: dropping one is much more likely to break whatever it lands on than the egg itself.  These eggs can be ruined by temperature though-dragon eggs especially rely on an abundance of heat to hatch, which has led to many nests being established in areas with volcanic activity of some kind.  Fortunately, dragons are excellent heat sources, so as long as the caretakers are able to stay near the eggs, the embryos inside should be safe.

There is no unfertilized version of these eggs.

```
Origins

```

Can be acquired from Gronckles, at a rate of 1 every 30 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Frost Ave

```
 Description

```

The Frost Ave is a large flightless bird adapted to living in very cold terrains. A dense plumage covers all its body, keeping it warm and protected from intense winds. Compared to their more common Meadow Ave relatives, Frost Aves are ovoviviparous, a mode of reproduction in which embryos develop inside eggs that remain in the mother's body until they are ready to hatch. They are slightly larger than Meadow Aves

```
Mechanics

```

Frost Aves are amazing mounts, much faster than horses, and if properly trained they can be ridden into battle at incredible speeds (this interaction needs the Giddy-Up, combat mounts mod, and it will make the Frost Aves move 50% faster when used as mounts).

```
Spawn Chances

```
Green Dragon

```
 Description

```

Green dragons were one of the first dragons used for war. Common, easy to tame, and easy to train, they were used to transport large amounts of soldiers quickly.

```
Mechanics

```

All dragons have a ranged dragonbreath attack.

All dragons have a flight ability with a large range. It cannot be used if there is a roof over their head.

All dragons can be pack animals.

Green dragon attacks cause Toxic Buildup

Nuzzle interval: 11 days

```
Spawn Chances

```
Eldritch Insect Jelly

```
Description

```

Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Also, it slowly erodes their sanity and turns them into insane psychopaths, but it's so tasty! Because of its unique biological properties, it can nourish almost any creature and never rots.

```
Origins

```

This insect jelly is produced by Armoured chthonian larvas at a rate of 20 every 5 days
Hym

```
Description

```

Hym avoids sinking its claws into their victims. Instead, it saps their strength directly, through inflicting suffering. Speaking in a voice only the victim hears, Hym drives him to commit acts of violence, aggression and self-harm. Those tormented by a Hym are incapable of restful sleep weeks after the Hym is gone.

```
Monster Class Traits

```

Being a Spectre, Hym instill fear in nearby humans, directly affecting their mood.

```
Special mechanics

```

Hyms cause extreme mood altering effects on their victims, which will prove to be a challenge in the long term.

```
Spawning

```

Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system