recursal/Fanatic-Fandom huggingface dataset:
Heracline Blessing

## History

It is rumored a general of the early Ulyssian conquests, Heraclus, was defeated in this area. Appreciative, even in his death throes, of the challenge the Barantines provided in battle, his blood soaked the earth and provided this wonder for the land.

## Description

The area is notably vibrant with life for an area in western Barantium known for its scrublands. Nestled against a small lake, the Heracline features small red peaks which jut from the land and large hills. A large number of trees are nestled in between each rise and fall.

## Importance

Some Gallonese and Barantines visit this region to receive inspiration.
Ferah al-Gashi

## Ferah Rahi al-Gashi

"Ah, it seems 'zhat I must take my leave, unfor'zunately! Isn't 'zhat just a shame!"

## Overview

A youthful, eccentric woman of mixed descent with onyx, wavy locks and inky mauve orbs presenting a sense of vitality riddled behind a habitual glare. Coming from an extended line of nomadic, cryptic heritage, Ferah stays true to the culture of her ancestors, donning traditional wears of vibrant colors.

From time to time, she may claim to be clairvoyant in some fashion, seemingly focused on meditation or creating foreign shrines to unmentioned, unknown Gods in hopes of receiving an orphic gift, though avoiding conversations on wholesomely religiously-based topics, oddly enough.

Though asserting herself as presumptuous in the eyes of the common-folk, when alone she tends to think too hard on the judgmental comments ‘foreigners’ give to her look, speech and general being, questioning the reason behind each. Regardless of her self-consciousness, in the public eye, the half-bred wanderer puts off a presumptuous false front, head turning to those whom challenge her adamant will of claimed poise.

### **Appearance**

Standing at a shortened height of five feet, six inches - Ferah's alloyed heritage is beyond transparent, undoubtedly smaller than pure-blooded Rune'daathians. Alongside this, the woman owns inky locks in which have mild coils within them, usually tied back with a varied array of fine silk fastenings.

More to be added.

## Known Associates

### Acquaintances

* Trish Impiraco
* Camille Foster
Driftwood

### **Religion**

* The Holy Light | Various other religions due to the widely multicultural population.

## History

The town of Driftwood was founded by the late Ellion Corell. As a Granthelian, his vision was of a quaint town without the walls which loomed over the districts of his homeland. He established Driftwood as a lumber town a short distance from Hearth to the east.

The town has experienced many trials in its history, including attacks by hostile creatures- werewolves and Blod'jurets alike- and major villains. The most scarring attack was led be seaside mercenaries, who razed homes along the coast and killed Ellion.

However, under the leadership of Kestrel Bobbin, the town reconstructed its homes, achieving an unprecedented population. Many flocked to the town to see the colorful homes and enjoy drink at the Drunken Huntress.

To this day, the town enjoys a respectable population and the occasional festival held in its grounds.

## Geography

Driftwood is located along the coast, a short distance to the east of Hearth. Tall elder trees flank the north of the city, and the town abounds in trees.

## Government

### Law

Driftwood has implemented no explicit laws and appears fairly laid back in its enforcement. The general consensus is "play nice."

## Economy

Driftwood's economy is primarily driven by its lumber market. The town enjoys a wide coast with apt conditions for fishing, and some choose to sell their sea catches in its markets. The Drunken Huntress draws customers for its drinks

and hospitality. Others make a living on small farms and gardens within the town.

While not-for-profit, the Driftwood Library, run by Yvet'Ninel, offers a large collection of literature for the public.
Danniel Dune

http://i.imgur.com/O3Ostfb.png

## Overview

Danniel Dune is a common "Someone" that always walks around Hearth, he has 24 years old, looking for friends, talking to people and helping others. He is very friendly and sometimes, a bit annoying. He protects the people he loves by doing what he has to do to protect them.

His father trained him from the age of two, until he was 8 years old. Before his death, his father assigned him another coach who would help him exercise and grow big and strong. Feeding him, teaching him how to draw and how to effectively fight against threats.

He was born in Granthelia, his parents died burned in his own house and was orphaned at eight years of age, so he was taken to a backyard

### Appearance

Danniel has black hair, green eyes like the emerald, his skin color is somewhat tan, one of its most striking aspects is that he is extremely tall to be a human, is 1.89 and is quite muscular and strong.

## Background

He spends most of his time in Hearth, talking to other villagers, but he is helpful and he visits the hospital very much too.

## Known Associates

### Friends

Kyla, Gron, Zyva, obviously his brother Dylan, Filch, Valentine, and a lot more...

#### Acquaintances

Bianca, Azemar, Kathun, Khalaimyth, and a lot more...

## Personality

Quite friendly, very helpful and nice, gentlemanly, lovely and comprehensive.

### Likes

* Food
* Exercise
* Talking with other people

### Dislikes

* The deep seas (he has a phobia)
* The extremely large things (another phobia)
* Bad people.

### Quirks

* Eating
* Saying "Yeah"
* Hunt for rabbits

## Other

### Theme Music

https://www.youtube.com/watch?v=tUR6zJcQ6MA
Harumi Tuya

## Overview

A young Nobugohito cry-baby boy. At the age of 11-year old, he arrived in Deurlyth by the command of his very own parents after committing an act that they saw to be "dishonorable" and will "taint" to their family's name if he remains. He currently lives with a woman named Galya, but occasionally seen in the hospital in the city of Hearth, praying that some stride of good fortune will come his way.

### Appearance

At his age, Harumi is the farthest from the definition of looking like a strong little boy. Normally, people who are not accustomed to seeing children from his home country will easily succumb to the idea that he is indeed a small young girl.

The way he dresses does not help promote his masculinity; He wears a female designed Kimono that fits his lean body, and he allows his silky jet black hair dangling down past his bottom in a half-up, half-down hair style. Overall, he ***tries*** to present himself in a well groomed manner, however all the effort he puts in, it easily crumbles due to the constant fear that rumbles in his dark brown eyes.

## Background

### Important Events

* **42 Bright Dawn 1177:** Harumi Tuya Huáng is born to **Aiguo** and **Ah Lam Huáng** in the heart of Shanliang, Nobugo. Both of his parents were disappointed in having yet another son in their family, thus they made Harumi Tuya Huáng dress like a little girl.
* **03 Harvest Call 1188:** After accidentally committing an act of dishonor to his family name, his strict parents did not hesitate to disown young Harumi and strip him of his family name. They threw him out on the streets, demanding him to go else where that is far away from Shanliang and never come back. His parents did not give him any form of currency when they left him to rot on his own.
* **59 Harvest Call 1188:** After a small miracle or a skillful slide of hand,Harumi saved enough currency to take a ship to Hearth with the extremely small belonging he have.

## Known Associates

### Family

Galya "Duuuragon" (Adopted Mother)

Eva (Adopted Sister)

Kanae (Adopted Sister?)

### Enemies

Leslie Lécuyer

 Anyone who gets too close to the women he fancys.

Anyone who disrespect his family.

### Likes

* Traditional Nobugohito food and sweets.
* Swords
* Mischief

### Dislikes

* Large body of water where he cannot touch the bottom with his feet.
* People touching his hair
* Cheesecake and anything that is extremely sweet.

### Quirks

* When there's something on his mind or he really want to talk to someone, he'll stare at that person from afar, but when they notice him, he becomes incredibly flustered.
* He's easily frightened by people especially when he cannot understand the words that are coming out their pie hole.
* text
Elie Beauvillain

Name: Tel’Elie - Beauvillain.

Date of Birth: Day 3 of The Harvest Call.

Age: 27 years old.

Gender: Female.

Race: Nobugohito

Height: 5'3"

Body type: Lithe, has some muscle to her, light in weight.

Complexion: Olive tone.

Hair: Blue-Black, wavy, hangs to the middle of her back in length, bangs often hang in her eyes.

Eyes: Almond shaped, brown.

Distinguishing Features: She’s one armed, having lost the right arm up to her bicep in a battle against the Wither. The right side of her face is also marred with burns.

Current Residence: Westmoor & Driftwood.

Profession: Former: Royal Guard / Vanguard.

Fighting style: Takes best to using her fists or a bow, but has also been trained in sword and shield.

Personality: She's boisterous, and has no problems with speaking her
mind. Feisty, headstrong, protective, and stubborn. She has morals and lives by them to the T. She can be a little paranoid and
distrustful, especially of men. Elie likes animals and adorns the
feeling of being needed and wanted, even if it’s for the simplest of
tasks. Overall, she's honest with her opinions and believes in being
true to oneself, and always tries her best to do right. She’s generally

always willing to lend a helping hand to those in need.

Fears/Phobias: Suffers from Kakorrhaphiophobia (Fear of failure /
defeat) When she loses (at anything) she’ll often throw a temper
tantrum, get angry in general, or even cry. She’s often completely
irrational when she feels like she’s failed.

Talents/Strengths: Elie is skilled with a blade as she is with her
fists. She’s been known to knock someone out with a single punch. She
can also sew quite well, writes, paints, and draws. She’s also a self
taught brewer, though her skills in that could use a bit of work.

Weaknesses/Inabilities: Many. Her mouth and quick temper often get her
into trouble, causing her to start unnecessary fights, or anger everyone
 half the time. Her fear of failing, and losing something; holds her
back from doing quite a few things in her life as well. She’s a terrible
 cook, and even has terrible manners.

Family members:

Father: Hajime Beauvillain - An Elderly farmer in some tiny hamlet. (Deceased)

Mother: Aya Beauvillain - An Elderly tailor. (Deceased)

Siblings: None. She's an only child.

Marital Status: Married. (17 Bright Dawn 1183)

Spouse: Tel’Grov / Khalel Anzari

Children:

Tel’Kaidan (Anzari) - Son. (32 Bright Dawn- 1177) --

Tel’Cillian - Son. (53 Deep Cold - 1181) --

Tel’Cyra - Daughter. (6 Harvest Call - 1183) --

(All Children are currently alive and well)

Pet(s):

Anders - Orange tabby cat (Deceased)

Renault - Scruffy gray/white mutt. (Deceased)

Lyric - White Samoyed. (Alive)
Benedikt Wulfsohn III

"The Empire will certainly be pleased by this."

**Benedikt Wulfsohn III** is the current Imperial Minister to Novania from the Second Empire of Elterlein. He is a man of noble status in Elterlein, where he was born and raised. His family, House Wulfsohn, is one of the oldest and largest families in the Empire, having said to have roots in the old kingdoms that preceded the Empire itself. Because of this, Wulfsohn has lived a life of privilege since his birth, and has been educated and trained the skills that are required of those with noble heritage.

He is the second son of the seven children born from the union of Lord Koloman Wulfsohn and Adelia Keratklad. After his mandatory time in the military, he served the Empire through his diplomatic skills by functioning as one of the intermediaries between the archduchies of Elterlein and the Empire itself. Through this, he has been able to work closely with the Emperor and members of his Imperial court in several instances. Recognizing his skills in diplomacy and that he comes from a respectable house, the Emperor appointed Wulfsohn to be the Imperial Minister to Novania, and to oversee the transition from Novania being an Alenthylian vassal to an Elten colony.

## Appearance

Benedikt Wulfsohn is rarely ever seen in less than exquisite attire. He is clothed in various fine cloths and often wears ceremonial armor. On top of this, he is usually seen wearing a powdered wig when on business or at social events. His facial features conflict with his exquisite dress, generally rather unremarkable. Beneath his wig can be seen a balding head of graying hair.

Although he wears gloves on most occasions, one of his fingers is missing from a brief stint when he was captured by a Ulyssian trader.

## Known Associates

Most of Wulsohn’s known associates are members of the Elten high-society, as he does not often intermingle with the common folk of Elterlein.
Haullin

## Geography

Haullin is situated along the Cerullis River. Close to Elterlein, the terrain is more hilly compared to other areas of Barantium

## Government

The government is run by a forum and demonstrates Barantine egalitarianism. While there is considerable equality, popular conflict has arisen numerous times over perceived inequalities between those who collect wool and those who manufacture it.

## Economy

Those of Haullin spin and process the wool brought from herders and shepherds in the surrounding plateaus and hills. Its main business partners are the neighboring regions of southern Elterlein and Bermandy, where practical clothing is appreciated.
House Ghal

## Overview

House Ghal is an ancient Volvarian house, widely renowned for their warriors and heroes. It existed as an old clan almost 300 years before the Del’s tore through Volvar, conquering all of the other clans. It started out as merely a common house, until its reformations made it into a house for the houseless. It became known as a House of the Redeemed.

## History

House Ghal was founded by Ghal’Vuk, in the year 3E 451. House Ghal began simply as a bloodline house. It was made up of a mix of warriors, scholars, and mages. The house was a jack-of-all-trades, master of none house. This would change in the year 3E 728, when Ghal’Vuk’s distant relative would take the house seat.

Ghal’Dred brought about the reforms to the family. After he sought no kids of his own, and the family numbers dwindled by foolish duels against much stronger houses, he decided to take in those whose house rejected them, or those who had been disgraced. The House became known as a “House of Redemption”, the members would be those sent in the front lines of any large scale battle. They sought to redeem themselves in battle, whether it be dying for their kingdom, or coming out the other side and proving themselves as warriors who had been cleansed by blood.

Ghal’Dred would become known as a war hero, taking up the mantle of “Ghal’Dred the Redeemer”, from then on, various other war heroes would emerge from the house. Amongst them would be:

* Ghal’Vesar the Emblazoned, a fire mage known for burning House Ghal’s emblem into the torso of her enemies.

* Ghal’Gren the Impaler, famous for his use of polearms, and the incredible strength he’d display as he’d pierce through plate mail with ease. His war spear is a treasured heirloom of the house.

* Ghal’Deav the Impervious, she is known to have supposedly survived a direct hit from a dragon’s flame. She is regarded as many in House Ghal as the embodiment of Volvar’s strength of will. Ghal’Deav’s Charred Armor is another treasured heirloom of the house.

* Ghal’Miro the Oracle, he was a tactician said to be able to predict an enemy’s moves and plan completely around them. He only ever lost one battle, which would be his last as he’d perish in it.
Allania Elora

(Last updated 5/10/2017)

Allania Cecile Elora is a talented huntress from Alenthyl, practicing with archery from a young age. After being forced to leave home, she traveled on her own for several years, taking small jobs to help smaller settlements and hunting. Eventually, however, she found herself seeking to settle down, thus she found herself in Deurlyth.

Allania currently works with the Westmoor County Watch as the Warden Advisor, or second-in-command.

### Appearance

Adorned with short blonde hair, cut a bit shorter in the front, her hair frames her oval shaped face well. Strong cheekbones and a sharp jawline compliment deep green eyes. Her brows are fairly thick, giving a bit of masculinity to her face, but she seems unbothered by it. Allania’s skin is fairly tanner than most of Alenthylian descent, and freckles litter across her cheeks and nose. Her chest isn’t the curviest, having a fairly ambiguous form, however she has a pretty firm butt! She usually keeps her breasts bound down with cloth, although they are by no means big unbound. On her upper left arm, she has a fading claw marks scars, and two more on her left side by her ribs.

Allania stands 6'1" with a fairly fit build. She's typically seen in the Watch's uniform for Warden Advisor, or a cloth shirt with an open leather vest over. When not in uniform, she can nearly always be seen with a green scarf, whether it be tucked around her neck, or tied around her arm.

## Known Associates

### Family

* Samuel Elora - Father (*Alive*)
* Lavine Elora - Mother (*Alive*)
* Meriel Elora - Sister (*Alive*)
* Orianna Elora - Sister (*Alive*)

### Friends

* Uri Raven
* Vilhelmiina Lahti
* Nadiyya Bakhiir
* Isibéal Brennan
* Mack Evergreen
* Patricia Impiraco
* Zephyr Impiraco

#### Acquaintances

* Vitalia Albre
* Falen Warnook
* Tel'Grov
* Khalil Ajam
* Vir'Katya
* Drel'Vika
* Surian Bronislav
* Corvan Vangrave

## Personality

Allania is a woman with a big heart; she is far too kind for her own good, although she is also humble - almost too much so, as she rarely gives herself credit for her actions. While she used to be very sociable, years of traveling alone dwindled her down. Often she is quiet in groups, but provides the occasional witty response. Speaking one on one with someone will often yield the best results. Allie always tries to keep her boundaries with friends though - never prodding when they don’t want her to. Despite her coyness, she is a strong-willed woman, stubborn and headstrong, but also insecure and unsure of herself at times. She’s fiercely loyal to her friends and family, getting defensive when someone insults or tries to harm them.

### Likes

* Dogs & Cats
* Hunting
* Archery
* Alcohol - wine, in particular
* The supernatural

### Dislikes

* Wearing dresses / skirts
* Having her trust abused
* Werewolves
* Spiders
* Deep Cold
* Devious folks
* Politics

### Face Claim

Natasha Negovanlis - photoshopped. Allania would have darker skin, but facial structure and short-hairstyle are similar.

### Item Claims

**Dirithe** - Gifted to her by Patricia Impiraco.

### OOC Notes

Played by **Tiffosaur**. Stat profile here, and google document here.
Contract Magic

## Overview

Those who use Contract Magic employ the use of Arcane energy to alter the life force of mortals.

## Light

Light magic is a branch devoted to both healing the living and smiting the Dark.

### Arcane Siphon

Due to the nature of the inherent connection with the Light, Light magic - if used frequently - drains one’s life force and ages them at a quickened pace. Although the Arcane Siphon cannot be fully countered, a Light mage must keep their body in prime physical shape in order to fight off the advanced aging process.

### Healing

Light magic healing allows the user to stabilize wounds and preserve the targets life force. Light magic healing can numb pain, slow bleeding and quicken the natural healing process. Due to the preservative nature of Light magic healing, it is most effective when used in tandem with physical healing techniques and shines in life or death situations.

## Dark

After a user studies and eventually learns Dark magic, an inherent magical power is placed within them. Relying primarily on one’s primal, instinctive feelings and emotions, the user can take advantage of this power if they act impulsively alone.

As the user begins to use this ability, the basic responses in daily life and in many situations can fall to direct impulse, as such the magic has grown a widespread negative reputation and is seen as taboo in most societies, with most Dark Mages becoming emotionally unstable and quite volatile over time.

If the user takes advantage of this ability too often however, the power inside can begin growing at a quick pace, and can find it hard to not slip over the edge, falling into a state of Arcane Corruption, a terrifying state in which the user is sent into a completely compulsive mindset, relying on animal, and to some, immoral instincts to preserve themselves or their ideals.

## Chaos Magic

Chaos magic is a ritual magic traditionally used by the upper echelons of Volvarian society, most notably the Del before their collapse in 3E 1151. Chaos Magic and its uses are formed from similar magics to Dark Magic within the Astral Plane and even share some characteristics such as corruption.

Through the use of specially made arcane Conduits known as Outrider Lanterns, Chaos Mages employ the use of spell casting through the Outrider Lanterns to produce a variety of effects from controlling Dark entities to creating devastating curses.
Hersse-Saardremel Passage

## History

The Hersse-Saardremel Passage was constructed in 3E 794 as a joint effort between Hersse and Saardremel, two emerging rival workshops.

## Description

The passage is a marvel of engineering and accomplishment in Bermandy, a stable mountain passage which tunnels through one of Ulyssa’s widest mountains. Supports of stone brick and logs line the passage, and the interior features carvings which depict the famous and influential. One individual is chosen every ten years or at the behest of the highest in the Berman Greater Council to be carved into the passage.

## Importance

The passage has not only closed the distance between the two cities-- the journey which once took five days now takes two hours-- but has resulted in greater collaboration and a more productive rivalry between the two cities, despite their differences.
Brynhild

## Known Associates

### Enemies

* No Enemies Because She's Not Lame Enough

### Likes

* Hunting is her passion. Hunting is her hobby. Hunting is who she is.
* To be better than everyone else, but also not being a complete jerk doing it.
* The mountains and the cold.

### Dislikes

* Losing
* Being broke
* People belittling her or challenging her pride/skills

### Quirks

* Let's just say she's fairly blunt with things
* Cooking with campfire is
* Text
Edwin Parks

## Overview

Edwin is a curious wizard. He often smells of rose petals.

### Appearance

He is an anveraged sized man, except a bit shorter. His build is medium. Edwin has reddish brown hair that he slicks back. usually messy. He always looks a bit stressed, with dark circles under his eyes. Scars on his body varry from bear claws, cultist torture, chemical burns, pirate's blades, and the damage of slavery.

## Background

Born in the university of Cromwell, Edwin was orphaned by and unknown force, however he would not even know of this until much later. He was raised by a Nobugohito family who he considers his real parents. These people taught him many fine arts, and would bring him along their world wide trips upon the family trading vessle. He learned a great amount about the various cultures of the Aev, and picked up on many talents. Soon he would settle for a short time in Ganthelia to go to school for a degree in alchemical creations. However, not liking where his future was heading, he headed to a new world, Deurlyth. This is where he would meet his many friends and experience a large amount of adventures. Here he would discover that he held the gift and use it to master the ways of wind magic, and become ingrossed in arcane theory. However he would also suffer from great hardships, but in the end he has grown from them.

## Known Associates

### Friends

-Jericho

-Lucas Wakefield

-Siegfried Vangrave

-Tel'Grov

-Alistar Dellacroix

-King Alwin Sarethi

-Oliver Bobbin

### Family

His entire family line has been killed by a dark force. His only remaining family member is a dark wizard by the name of Bealudead. However he doesn't remember any of this so he was raised as a normal child with a Nobugotien family, and frankly, doesn't care.

#### Acquaintances

-Ozan Bakhiir

-Bianca Dellecroix

-Kestral Bobbin

### Enemies

-Bealudead

-Numerous dark forces

## Personality

Edwin is a cheerful man. He often takes on burdens for people to help them. Edwin spends the majority of his money on donations, showing that he cares for the wellbeing of everyone. Even though he is highly intellegent he does not talk down to people. He does however dislike it when people talk down to him.

### Likes

-Magic

-Helping people

-Mechanisms

-Stars

### Dislikes

-Evil people

-Dark magics

-Getting mauled by bears

-Getting mauled by cultists

### Quirks

-Often is angered when his intellegence is tested

## Other

### Item Claims

Asmia: Akif's personal staff. Edwin bought it from a traveling merchant.

Star Seeker: Built atop one of the strongest blades ever made, the Moon Dragon created the Star Seeker. It had a gold rimmed blade, the rest of fine crafted steel. Its crossbar is a mix of gold highlights and jems in an iron blade, with it's handle wrapped in fine tannned leather. The sword it said to be able to cut through any man.
Azarus Kenwood

## Overview

Azarus Kenwood is a young Granthelian farmer and hunter, currently at the age of 27.

### Appearance

Azarus Kenwood is quite the tall person, mostly within his small family he known to be the largest.

He currently has light brown eyes and darker brown hair. He has one scar behind his back hidden from the clothing he wears. He is always clean with fixed hair. Before this, his hair was quite longer and he did have a small beard he trimmed off before arriving back to Hearth.

Under his clothes, he is quite the fit and muscular person. This is due to his daily work which is excessive for him.

## Background

Azarus Kenwood was born within The Great Kingdom of Granthel. He was quite an intelligent and imaginative boy at his younger age in childhood, with many friends and some family relatives.

His father worked as a small farmer who taught him the basic assets required to farm, his father specialised in mostly hunting so he was trained within the deep dangerous forests for most of his time. As time went, a farmer by the name of Rick trained him within the arts of farming much better. He was the only child within his family and thus normally kept lonely when not outside, he has not many relatives as most are far off from him. His parents died at his younger age thus he took care of himsellf.

During his childhood to now, he has had three major friends that have kept with him. These are Einersen, Barn and Rickley. They were the ones who helped him out in times of need and grew up with him, they played together at a young age and hunted together once they grew up too.

He was once in love with one of his female friends who never met to see him again after his travels through the Granthel forests, a very dangerous place it is.

## Personality

Azarus Kenwood is the kind hearted and quite friendly person you'd meet within a bar, drinking away as he chats with the people around him. He is always looking for new friends to help him start out, or guide and help others. He is quite lawful and depends on the law itself for his survival. He, however, does have quite the short temper sometimes and may rage off at someone for most large incidents.

### Likes

* Drinking, he is a heavy drinker.
* Wolves.
* Strolling around at night.
* Friends and loved ones.

### Dislikes

* Dark Magic.
* Light Magic.
* Religion.
* Traitors.

### Quirks

* Heavy drinker.
* He is afraid of large insects.
* His favourite colour is green.

## Other

### Theme Music

https://www.youtube.com/watch?v=UbQgXeY\_zi4
Alen Capewell

A portrait of Saint-King Alen at his coronation.

## Overview

Alen Capewell, more widely known as the Saint-King, was the first of the Capewell line, as well as the first king of Alenthyl. He is steeped in legend, though most who believe in the teachings of The Light agree that he was the living avatar of The Light in human form.
Clan Kattery

### Export

Skilled craft such as clothes, baskets, quilts, grain pots, nets, shoes, sculpture, carpet.

### Allegiance(s)

Allied with the Eachern, good relations with the Spyri and Kea. View the Donald favorably.

### Enemies

Very critical of the Torra, distrusting of the Dowd.

### Religion

The Mortal Vow with heavy influences of The Light

## Overview

The Kattery are a mid-sized clan of skilled craftspeople. Their range is adjacent to the Eachern, with whom they trade regularly.

## Relationships

They're visited often by the Spyri, from whom they frequently buy hides, antlers, bones, meats, and other gathered goods from.
Coldstone Plateau

## History

The Coldstone Plateau, also commonly referred to as the Coldstone Heights, had never even been considered as an area for people to live in. Historically, only brave explorers with an appetite for beautiful landscapes frequented the area, though all that changed when prospectors discovered several sizable deposits of Arcane Essence.

Suddenly, the area became of interest to military strategists and groups like the Arcane Society, eventually leading to the construction of the White Citadel.

## Description

The Coldstone Plateau spans an expansive area of flat highlands, surrounded by some of the tallest peaks in the entire Bastion mountain range. Being so high up in the mountains, the climate ranges from cool in Full Bloom to extremely cold and unforgiving in Deep Cold. The soil is too thin to grow anything but grass and moss.

Fresh water exists in the form of small lakes that dot the landscape, though one often has to break through a thin layer of ice to gain access to it. During the height of the Full Bloom, a number of rare herbs that cannot be found anywhere else flourish for a short time before the cold sets in again.

## Importance

Towns are few and far between in the region, given the only reason to settle the inhospitable wastelands are a few ore veins and rumors of arcane essence just waiting to be found under the barren surface. Towns typically consist of only a few houses, and are usually built near or against rocky outcrops that provide some additional protection from the frigid winds. Even then, most towns don’t last very long, usually until the town’s mine is depleted.

By far the largest settlement on the Coldstone Plateau is the White Citadel, an impressive fortress that serves as Stoneshaw’s county capital. Opportunistic traders frequently make runs to the Citadel, providing basic supplies like firewood that are notoriously hard to come by up in the mountains, in exchange for goods like ores and Arcane Essence. Dairy products and textiles brought in from outlying villages are often traded as well.
Battle of the Roses

## Overview

For hundreds of years, tensions between Peramul and Ulyssa had been high. Ulyssians wanted Peramul re-added to the Empire, while Perateca sent raiding parties to attack Ulyssian villages and stake claim on valuable resources. As tensions continued to rise, Ulyssian soldiers began sending slavers through Perateca villages to capture and enslave their citizens.

Finally, tensions reached a breaking point. Ulyssa sent a large division of soldiers to begin capturing and reclaiming Perateca land for the Empire. Perateca soldiers were sent in return and repelled the soldiers in a bloody battle.

Ulyssa, realizing it could not reclaim the land, finally ended the attacks. Tensions remained high, but no more armed conflicts took place. The Perateca believe that, because of the blood spilled, roses began to grow in the battlefield. Thus, the name of the battle.
Cerullis River

## History

Many petty kingdoms arose around the Cerullis River, using the bounties of the crops to sustain their population. Since then, the river has been fundamental for feeding many of Auros.

## Description

The Cerullis River is the longest river in Auros, flowing from the mountains of Elterlein and through the terrain of Nobugo and Ulyssa.

## Importance

The Cerullis River is associated with fertility and death, and a large number of contemporary settlements utilize the river for agriculture and trade.

Ironically, Ulyssian folklore associates the river with death. A being is said to travel down the river on nights on an ancient rowboat, beating a large drum but producing no sound which the living can hear. Collected souls need not pay a toll, but must help row the boat.
Gift’s Moss

Also known as: Taika Sammal

## Appearance

The moss itself is a bluish green that very faintly glows in complete darkness. Not enough light to show a path, just enough to alert people of its presence and can grow very tiny white flowers, barely larger than the length of an eyelash. They have five petals and if one were able to look at them closely enough, they’d be able to see the incredibly detailed gray patterns.

## Notes

Typically grows in the mines of Kotimaa near underground water sources. This moss thrives particularly well near hot springs, however rare they may be.

The flowers that can bloom from this moss are believed to make it more likely for a child to be born with the gift if the mother has tea brewed with them, as well as ward away Werewolves. Many Kotimaans believe that the lost souls of children may be what cause the flowers to bloom in hopes to comfort them and alert guiding spirits to find them.
Odcinek 1008

## Fabuła

Patrol siódmy - w składzie: podkomisarz Miłosz Bachleda i aspirant sztabowy Mikołaj Białach - przyjmuje zgłoszenie o włamaniu do nowo otwartej kliniki. Skradziono miesięczny zapas leków - od silnie uzależniających po witaminę C. Dyrektorka kliniki nie ma pojęcia, kto może być sprawcą, a jedynym świadkiem jest ochroniarz, który był wtedy na służbie i został zaatakowany. Policjanci jadą do niego do szpitala, licząc, że poznają szczegóły, które pozwolą im wpaść na trop przestępcy. Tymczasem narzeczona Bachledy, Jagna, ma rozmowę ze znaną wokalistką, z którą chciałaby nawiązać współpracę. Miłosz bardzo przeżywa to spotkanie, które może otworzyć jego ukochanej drzwi do kariery.
Florham

## Geography

Located in the dead center of Centrafeld, Florham is one of the major trading hubs of Alenthyl.  Most food, timber, and ore comes through Centrafeld to be processed and sent across the country, or to Lordharbor to be exported overseas. The county is mostly meadow, although there are a few forest lands to provide raw building materials to expand upon the many towns that dot the landscape.

There are two primary cities within Florham, Beckendale, located to the east and Rosturk to the west. Beckendale is an industrial powerhouse, refining the raw materials harvested from Eastcliffe and the Crags into metal, mortar, and brick and producing much of the arms and armor employed by Alenthyl’s military. It also serves as the dutchy’s capital.  Rosturk, on the other hand is primarily used for tanning, soap making, and the bulk of the dutchy’s textile production.

Lastly, there are the ruins of the great city of Florham, for which the county was named lie in the dead center of Florham. Originally the seat of Saint Florian, the First Pontiff and patron saint of education and theology, Florham was razed following a dispute between the Pontificate and the Crown. It remains a holy site, and is a frequent destination of pilgrimage to members of the faith.

## People

Individuals within Florham tend to be shrewd, opportunistic, and enterprising as well as hardworking, loyal and optimistic.  They make much of their living off hard work and dedication, although they will always attempt to get the best deal.  There’s very much an air of if one works hard enough, save money and abstain from reckless behavior that the Light’s providence will allow them to succeed in life.

## Ruling Family

Florham is the seat of power of Centrafeld, and is thus ruled over by House Fortelde, who rose to power twenty five years ago and are poised to be the longest reigning dukes of Centrafeld since House Lasdun, who famously held on to the title for an entire thirty years.  They’ve been extremely cautious with their allies and enemies, and have managed to avoid the political turmoil to remain in their seat of power for quite a bit of time.

For untold years, Centrafeld has been fought over by both internal and external powers.  The Capital Lands, Antonelle, Westershire, and the Crags all vie for control of this key territory by supporting different houses that will act in their best interest.  House Fortelde has managed the delicate balance of making each Dutchy think that they have their wholehearted support, playing each of the houses off one another to take advantage of their shortsightedness.  The result has been a mostly independent and stable Centrafeld.
Astral Plane

Since time immemorial, mortals have been connected to the enigmatic Astral Plane. Dreaming of the swirling, ever changing plane of existence, infinite astral constellations of eldritch origin dotting the skies of the plane and soaring in and out of sight.

Eventually, through vigorous study or just pure curiosity, mortals copied the patterns in the constellations into tomes as single Arcane Sigils and discovered that a tome inscribed with these Sigils emanated immense Arcane power.

After studying the tomes, ancient denizens of Aevonhold discovered that when an Arcane Sigil is memorized, the Sigil can be converted into a physical Arcane reaction. After realizing this, many ancient mortals with the Gift began to inscribe tomes with Sigils they had seen when dreaming of the Astral Plane themselves.

It was discovered a short time after that the astral constellations when turned into Sigils would elicit many different reactions or, spells. There are an infinite number of Arcane Sigils for any type of magic or spell and many more are to be discovered.
Drachenklaue Summit

## History

The mountain was once said to be home to dragons, with old dens and nests supporting the claim. However, there have been no dragons sighted for hundreds of years.

## Description

The Drachenlaue Summit is the tallest mountain in Ulyssa. It is part of a mountain range which rests along the border of Elterlein and Ulyssa in northern Bermandy. Parts of the mountain rest in ice and snow in all seasons.

## Importance

There is a fortification used at the base of the mountain which, historically, served as a base of offense against Elterlein. The base sees less use now due to the usage of Elten airships. However, the large fortress holds a number of anti-air ballistae which require seasonal repair.
Aevonhold

The great realm of Aevonhold is home to a multitude of Beasts, Aberrations and Mortals. Of these many mortal constructs exist the Humans of Aevonhold, and their ability to shape the world before them.

## The Western Kingdoms

### Overview

In the west, the great kingdoms have risen. Their cultures are similar due to their close intermingling, though there are vast differences between them all the same. The Western kingdoms include the Holy Kingdom of Alenthyl, the Kingdom of Granthel, and the militaristic people Volvar. To the east of these nations, sits a small cluster of islands, known as Deurlyth. Here is where the Kingdom of Novania lies.

### Cultures

* Alenthylian
* Novanian
* Deurlen
* Lyverian
* Granthelian
* Volvarian

## The Continent of Auros

### Overview

The continent of Auros sits to the east of Aevonhold. The cultures that originate here are vastly different from those in the west. The geography ranges from mountainous to desert.

Aurosi nations include the Ulyssian Empire, the wide steppes of the Tohina people, the Nobu city-states of the east, the industrious Elten people, the isolated Sultanate of Rune'daath with their neighbors to the west on the Island of Zahvwan and the seafaring peoples of the Isles of Sinval.

### Cultures

* Ulyssian
* Nobu
* Othari
* Elten
* Kotimaan
* Rune'Daathian
* Zahvwa
* Sinvali
* Tohin

## The Northern Waste

### Overview

A mass of largely unexplored land to the far north of Aevonhold, the Northern Waste exists as an inhospitable stretch of ice reaching beyond the horizon.

A majority of attempts to colonize or even reach the Northern Waste have been met with death in the frozen waters, or uncertain disappearance after departure. Very few have made relatively safe travel to their cold destination, only to be met with barren ice sheets and graveyards of long frozen sailing vessels dotting the calm coastlines.
Aashi Devak Bhatak

## Overview

A recruit and an apprentice, Aashi wishes to pursue all things fun in life.

### Appearance

Aashi is a growing girl, her current height being 6'1" and growing. She lacks any curves or breasts that make her appear her age, which in turn, makes her much younger than she actually is. Aashi has a very round, child-like face and a set of lively gray eyes with blue undertones. She has brown hair with a slight rusty color that spirals out in thick, yet small ringlets that are incredibly hard to tame. The young girl often pulls her hair back with a light blue ribbon given to her by her 'Mentor' Mark. Her outfits consist of only two; Her bartending outfit which is a simple blue vest over a white cotton shirt, brown pants, and boots. And her private outfit, consisting of light armor and plating over her shoulders and arms.

A noticeable trait is the scar on her neck, fresh, and likely lasting due to an incident in the dungeons.

## Known Associates

### Family

* Khatun Ashnia Bhatak(Second Cousin)
* Mentor Mark(???Adoptive Father???)

### Friends

* Stanford
* Balian Travis
* Tulipalo
* Yue
* Pelokas

#### Acquaintances

* Atuf
* Altani
* Kris

## Personality

Aashi is a hyperactive character, her eyes filled with life and her smile seemingly endless. She has an incredible amount of energy, often vaulting over counters and hopping up and down in place. Her charisma and bubbly disposition overrule her intelligence... Sadly, the little Sinvali is not a smart girl, in fact she is naive, and a bit stupid.

### Likes

* Swords
* Naan
* Spicy Curry
* Ribbons
* Guns!!!!
* Fighting Bad Guys
* Adult Water

### Dislikes

* Liars
* Scammers
* Bad Guys
* Bitter food
* Being Lectured

### Quirks

* She has a tendency of repeating words, an example would be; 'Yup yup yup!' or 'Okay - okay!'
* Often too hyperactive to focus on more than one thing at a time.
* When she raises her voice she coughs into her fist, due to her past encounter with getting her throat slit.

## Other

### Item Claims

* Light Blue Hair Ribbon; A gift given to her by her 'Mentor' Mark. This holds quite a significant value to her as it marks her 'true apprenticeship'. But there appears to be more value than that in the eyes of her Mentor.
Augustine Morrigan

## Overview

Augustine Henry Morrigan is a businessman and politician of Alenthylian origin. The first child of Duke Simon Morrigan of the Arbor in Alenthyl, August has lived a modest but privileged life. With an early political career defined by serving as his father's right hand, his independent career would begin following the War of the Wolf King in Novania where he was provided the opportunity to serve as the Count of Eastgrove. He would carry this title for nearly twelve years up until the end of the War of Forsaken faiths, which would take his father's life. Returning to Alenthyl shortly after Elterlein's takeover of Novania, he would then take his father's place as Duke of the Arbor.

Since his return, August's primary directive as Duke has been to re-stabilize the Arbor following the undead disaster brought on by Granthel with the help of his brother and esteemed veteran ranger, Knight-Serjant Alexander Morrigan at his side.

## Background

**Childhood**

WIP

**Early Political Career (1180-1187)**

WIP

**Novanian Political Career (1187-1198)**

WIP

**Alenthylian Political Career (1198-Present)**

WIP

## Known Associates

### Family

* Simon Morrigan (Father) ✞
* Cynthia Morrigan (Mother) ✞
* Lillianna Morrigan (Sister)
* Francis Morrigan (Brother)
* Alex Morrigan (Brother)
* Lilith Morrigan (Wife)
* Andreya Morrigan (Wife) ✞
* Brianne Morrigan (Daughter)
* Thomas Morrigan (Son)
* Clara Lefevre (Sister-In-Law)

### Friends

* Patricia Impiraco
* Silas Capewell
* Airro Tal'on
* Galya Mauser

#### Acquaintances

* Margarette von Castell
* Louise Faulkner
* Tel'Grov

### Enemies

* Granthellian Highborn
* The Elten Ruling Elite

### Likes

* Family
* Privacy
* Hunting, Fishing, and Horse Racing

### Dislikes

* Corruption
* High Society
* Violence

### Quirks

* August is an exceptionally private individual, sharing little of his personal life or family affairs with anyone. He works hard to maintain the privacy of his family, his children especially, and has been known to prefer a quiet evening over formal occasions.
* While extremely uncoordinated and a terrible swordsman, August is a remarkably good shot and a skilled hunter and outdoors-man.
* August prioritizes family over all else, even his political career, though the two are often intertwined.

## Other

### Face Claim

August's face-claim is the actor Simon Baker.
Alistair Dellacroix

## Overview

**Alistair Dellacroix** (born 38 Bright Dawn, 1143) is an Alenthylian-Granthelian blacksmith, engineer, businessman and politician.

Dellacroix is one of the founders and current heads of Tel-Dellacroix Enterprises, as well as the founder and former Count of Westmoor in the Kingdom of Novania.

He was knighted Sir Alistair Dellacroix the Stalwart after his retirement as count for his long time of service to the crown, and organizing the defense during the Wither Assault on Westmoor until the undead’s retreat.

## Background

Dellacroix was born on 38 Bright Dawn, 1143, in his family’s hamlet outside of Norriane, the capital of The Arbor in Alenthyl. He was the second of three children of Isadora Dellacroix (née Wright), a seamstress, and Nathaniel Dellacroix, a blacksmith. His mother was born at Dryrock on the island Kingdom of Granthel. In 1138, she visited The Arbor and met Nathaniel Dellacroix. They were married in 1139 and settled. Alistair has one brother, Nathaniel (born 1139), and one sisters: Bianca (born 1156).

[...]

## Known Associates

### Friends

* Tel'Grov
* Archer Wrenne
* Elie Beauvillain †
* Relmus K. Sarethi †
* Edith Sarethi (?)
* Tsetseg Sarangarelsarnai †
* Siegfried Vangrave †

### Family

* Batu Sarangarelsarnai (Orphaned/Adopted?)
* Nathaniel Dellacroix † (father)
* Isadora Dellacroix (mother)
* Bianca Dellacroix † (sister)
* Nicholas Dellacroix (brother)
* Samuel Dellacroix (nephew)

* Starla Dellacroix (niece)

#### Acquaintances

* Thane'Amaelia
* Pelokas Mieli
* Ayman Hakim
* Kestrel Bobbin
* Oliver Bobbin
* Kamari Chehri
* Abasi Chehri
* Yue Lin
* Lucas A. Wakefield

Enemies

* Roughian †

## Personality

### Likes

* The sound of metal hitting metal.
* Working with his hands.
* Nice looking rocks.
* Boats.
* Airships.
* Lifts and elevators.
* Eating.
* Using astral mist as seasoning.

### Dislikes

* Presumptuous individuals.
* People ignoring advice.
* People fucking up.
* People fucking up, because they ignored advice.
* Getting into trouble because other people fucked up because they ignored advice.
* Arrogance.
* Ignorance.
* Greed.

## Other

### Theme Music

https://www.youtube.com/watch?v=mtNDm8DuFzE