Patch 0.1.11.3067

**WARNING:** Isle v4 is unfinished and still has some crashing issues, for the most stable game experience, please play on isle v3. Database Schema has changed: Server Admins will need to reset their databases with this patch so saving works properly with the new database and nesting systems.

* **New: Nesting System:** Please see this forum post for more details. Nesting Mechanic Details
* **New:** Native Database Engine
	+ Can now save characters, accounts and nests in a more efficient way using less server performance.
	+ Databases are now saved in "TheIsle/Saved/Databases" Subfolder instead of the folder root.
* Fixed Width of Saved Folder Config Label in Settings UI
* Added missing foliagetypes.
* Added lakes on V4.
* Added 0 bonedepth blending on feet to fix feet stretching during anims for tribals.
* Updated V4 map. Biomes/Proc Foliage/ Food types.
* Updated savannah/redwoods to have edible food.
* Started road system on v4.
* Additional variations of Giga threat sound
* Made Swamp and Plains material instances, created one swamp at approx x06\_y04 on V4.
* Updated some Trike skins, added Yellow Trike skin, added Jungle Utah skin.
* **Fixed:** SQL Query Error for GetSavedLocation in Progression Game Mode.
* Updated foliage types for v4.
* Added updated biome pieces.
* Completed more on v4 map.
* fixed character spawn volume to not be blocked by other volumes
* added character spawns to v4
* v4 prototype launch changes.
* Fix Error Msg for Failed Import Component PathFollowingComponent.
* Fixed missing footstep particles for small and medium dinosaurs
* Increased trace distance for footstep effects to make sure they play for larger creatures
* Start of tribal footsteps collection
* Adjustments to Triceratops animation timings
* Lowered volume of Giganotosaurus calls
* Optimized fish & bird assets a fair bit
* **Changed:** Nesting is now enabled by default.
* **Fixed:** Progression Points/Progression Tier not loading correctly from the database.
* Added Galli skins, fixed rocks on V4.
* Converted all man-made ancient ruins assets over to the master prop shader
* Created new gore shader for rotting carcasses, uses spec map stored in diffuse alpha channel+gloss mask for a wet look
* Set up nest assets to actually use material instances instead of having a separate shader for each model, gave them detail maps.
* Added a few lakes and plains biome to V4.
* Added flesh physical material
* Updated broadleaf biome. Minor map edits.
* Added Main Menu Scenes
* **Disabled:** Thirst Loss on vocal spamming for dinosaurs.
* Added More Nesting Functionality and the ability to spawn at a invited nest.
* Improved Main Menu UI
* Added a Background to Battleye Error Message Boxes
* Added a new warning message box for when the steam online subsystem fails with some more helpful information.
* **Changed:** Beta Branch Name/Build ID are no longer displayed when not connected properly to steam.
* Added Higher Detailed Main Menu Logo.
* **Changed:** Mac and Linux Platforms don't load Main Menu Scenes.
* **Added:** Option to Disable Early Access Startup Warning Dialog in Game Settings.
* **Fixed:** Settings were sometimes not saving correctly to disk.
* **Fixed:** Crash for Mac and Linux on Game Exit.
* **Fixed:** Main Menu Scenes are showing up on Connection Hosting Menu.
* Options for AI, Growth and Nesting now load correctly in the Connection Menu.
* Added a new Invite Message Box for both Nest and Group Invites.
* Anti Spam Prevention Added for receiving invites sent by the same person for groups.
* Improved Performance of handling Nest and Group Invites by 10x.
* **Improved:** Functionality of Group Invite System.
* **Fixed:** Nests were not respawning correctly after server restart.
* **Fixed:** Nests were not being assigned to the owner on character relog or server restart.
* **Fixed:** Nest invites were not working correctly.
* **Fixed:** Points, Food and Eggs for Nests now save properly.
* **Fixed:** Players could add food to destroyed nests.
* **Fixed:** Hitting the Nest Build key in a chat window would still a build a nest.
* **Changed:** Destroyed nests are now cleaned up after 15 minutes.
* **Fixed:** Players could add food to destroyed nests.
* **Fixed:** Hitting the Nest Build key in a chat window would still a build a nest.
* **Fixed:** Nests are now properly destroyed on player death.
* **Fixed:** Nest Button wasn't visible.
* **Fixed:** Dev Button stopped working on progression screen.
* **Fixed:** Several Isle v4 Map Errors.
* **Fixed:** Dev Button stopped working on progression screen.
* **Fixed:** Destroyed nests still generated eggs
* **Fixed:** Nests had weird collision for big dinosaurs.
* **Fixed:** Large dinosaurs couldn't build nests.
* **Improved:** Server Performance of PlayerStates
* **Improved:** Play In Editor Unique ID System.
* **Improved:** Nest Active Egg Replication.
* **Fixed:** Nest Eggs not being destroyed correctly after use.
* **Added:** New Main Menu Scene
* **Changed:** Main Menu Scenes are now hidden from the Connection Server List.
* **Added:** Message Boxes showing the spawning process of a nest.
* **Added:** Error message if a nest spawn fails, (destroyed, no eggs, invite expired etc)
* **Fixed:** Nests now force save when a egg is added or destroyed.
* **Added:** Native C++ Class for Nests for more Nesting Optimizations.
* **Added:** Nest Skin Selection. Babies will spawn with the same skin as the parent of the nes/eggs.
* **Changed:** Carnivores and Herbivores should no longer gain progression points while they have a active nest.
* Worked on transition from spruce to plains on V4 map.
* **Fixed:** Dinosaurs that spawned from a nest couldn't progress to the next tier once they are an adult.
* **Improved:** Combat Log AI System & Performance
* **Fixed:** Bug that could cause you to duplicate your Combat Log AI Body.
* **Fixed:** Combat Log AI System now works for humans too and not just dinosaurs.
* Updated Dinosaur Pre-load list + Character States.
* **Improved:** Database Saving and Character States.
* Updated more spruce and plains areas on V4.