Quan'Dale Din'Gle

**Quan'Dale Din'Gle** was a **Half-Elf** who took part in the events leading up to the fall of Asgard. He was a graduate of the **Töfraakademían** in Midgard, which is where he learned to utilise his power over Arcane magic. However, during this time he also developed a deep hero complex, as well as an obsession with the Horn of Heimdall.

## Biography

### Early Life

Much of Quan'Dale Din'Gle's early life is a mystery. His parentage was presumably of Human and Elven descent, but the exact identity of either of his parents is not something he or anyone else is really aware of, perhaps outside of the heads of the Töfraakademían. At birth, he was handed into the care of Father Volorn Achim, the Headmaster of the Töfraakademían, and he was allocated a room to grow up in, as well as partaking in studies.

Quan'Dale took an early intrest in history and arcane magic, which led to him spending many an hour in the Töfraakademían's massive Library. It was here where he first learned of the Gjallarhorn, which sparked his obsession with the legendary artifact.

For a time, Quan'Dale taught Arcane Theory at the Töfraakademían as a professor. However, one day, while discussing the importance of time for some Arcane Magic, he had a crisis mid-lecture, which caused him to re-evaluate his path in life. Unaware of his extended life, the now nearly fourty-year-old Quan'Dale believed he had wasted away his best years in the Academy. This also sparked a jealous hatred for immortal beings such as the Aesir. Following this crisis, Quan'Dale decided to leave the Töfraakademían, claiming he wanted to experience the world for himself, and that it would only be a sabbatical from teaching. In truth, Quan'Dale had no intentions of returning. He ended up visiting many of the Nine Realms, searching for meaning. However, he could not shake his deep desire to become an immortal... or strip the gods of theirs.

However, eventually his money ran out. Quan'Dale ended up stranded in the town of Haugr in Midgard, without any way to get back to the Töfraakademían, or to achieve any of his goals. He found life in the poor little town insufferable, and hated every moment of it. He began using his illusions to steal from travelers and townsfolk, hoping to save up enough to leave the town.

### Shadow of Ragnarok

#### Act One

While attempting to rob the local bartender, Quan'Dale was spotted and pursued by a Jotunn and Human bearing weapons. He feared for his life, and attemted to hide from them in the towns well, but was caught. After having all his stolen money removed, he tried to flee, but his attention was caught by a meteor falling into a nearby field. Unwillingly, he was dragged along with his arresters to investigate, where he saw a figure emerge from the fire, who to his eyes, took the form of Father Achim, before settling into his "True Form". His arrival was swiftly followed by two spirits, which Quan'Dale recognised. Curious as to the nature of this new stranger, Quan'Dale decided to intervene and stop the spirits retrieving him. He implemented his knowledge of magical theory to use a normally very weak spell (Magic Hand) and single handedly defeat one of the spirits.
He and his newfound companions were arrested for causing a public disturbance. However, the basic jail structures of Haugr's denention cells proved no match for Quan'Dale's ingenuity, as he simply corroded the bars and allowed the party to escape to freedom. After locating The Stranger, the party decided to return to the tavern to decide what to do next. Quan'Dale, having not owned a room in the tavern, waited for the rest of the party downstairs, turning random objects in the tavern invisible, with no purpose other than to annoy the keep. While he was jotting down a complex equation, there was a loud commotion, and the entire party came sprinting downstairs and out the door. At first, Quan'Dale considered departing, but his natural curiosity egged him to follow.

Outside, the party listned, as the Dark Elf, Alvar, explained that he had seen a strange figure, cloaked in red, dissapear down the well, and that after spotting him, The Stranger had started acting weirdly, and followed him. The Party decided to go down, with Quan'Dale being amongst the first to descend. After a few floors, Quan'Dale noted that the well seemed to be extending further than above the surface would lead one to beleive, and detirmened it was an illusion.

In the sewers, the party found a group of Cultists performing ritualistic activities. The Party decided to disrupt the meeting. Quan'Dale, a scholar, not a warrior, created an illusion of himself, and chose to hide away in a small tunnel. This act of cowardice may have been what would cost something significant. As the party continued to fight, a cultist found Quan'Dale in his hiding spot, but Quan'Dale performed a spell on the man, removing his mask and killing him where he stood. However, the party watched as the last remaining cultists drew energy from the corpses of his friends, growing to three times his normal size. In response, the Stranger reciprocated, and the two began to brawl. Seeing the danger, Quan'Dale guided the group to an exit, and they departed.

Outside, Quan'Dale waited, when the town of Haugr was disintergrated in a massive blast. The force of the two sides clashing under the hill was too much. Quan'Dale was particularly horrified, as he was the only member of the party to have never seen combat before now. The Stranger emmerged and revealed a gateway into Yggdrasil - The World Tree. Having never left Midgard before, Quan'Dale found this facinating. The Stranger gave instructions to not leave Yggdrasil until he returned from urgent business in 7 Days.

The Party ignored his advice, picking up a new ally in the Tavern Between Realms, by the name of Brokk, a dwarf blessed with immortal life by the Aesir Gods, who was forced to watch his brother die. Quan'Dale didn't think much of Brokk, believing him to be a drunkard and a waste, and thinking it was a waste of time to bring him along. However, he agreed to the parties consensus that they would travel to Svartalfheim.

In Svartalfheim, the party was arrested for trying to enter, while the realm was locked down by order of The Aesir. Quan'Dale tried to talk his way out of the situation, but to no avail. They were lead to face justice in the city of Nidavellir. [TBA]

With Guards entering the building rapidly, Alvar activated the machine, and Quan'Dale was broadcast live to the entire city. He gave a speech to the people of Svartalfheim, reavling the crimes of Ragnvald to the people, and inspiring them to rise up against his oppresive puppet government.

## Physiology

### Appearance

Quan'Dale is a middle-aged man, around his early 40. Despite his older age, his skin is clear, and for the most part, devoid of wrinkle or blemish, almost to an unnatural degree. He sports a crop of walnut brown hair, worn in a short, half-ponytail; as well as facial hair that is mostly uncared for, aside for the occasional trim. His eyes are crystal blue, to a shade that humans should not naturally be able to achieve.

While travelling, Quan'Dale sports a red tunic, adorned with black leather straps/belts. He wears a blue cloack lined with red fabric on the inside, that has been enchanting to naturally keep him warm in colder enviroments. He wears grey and blue greeves with plate metal leggings to avoid direct strikes to his legs that he doesn't expect.

## Weapons and Skills

Until recently, Quan'Dale possessed no weapons, as he believed that such methods of fighting were archaic and beneath him. However, since making alliances with Einar, Mohgwyn and Brokk, Quan'Dale has come to appreciate the power a skilled warrior holds, and while travelling to Vanaheim, constructed a handmade Quater-Staff to provide him with some defence in close-quaters situations. He named this weapon "Brosok Vnoch", which he claims to be an ancient name from a time of prosperity and arcane advance.

Everywhere he goes, he carries his personal journal, which carries a complete list of spells, their effects, and their Verbal, Material and Semantic components, which he is constantly updating with new discoveries. His journal also contains all of the many ideas and concepts Quan'Dale comes up with and finds useful in the future, such brilliant designs, like the "Quandale Engine" or the "Gun" originate from the journal. Quan'Dale is a talented wielder of Arcane Magic, and due to his study as a scholar, he is more than adept at wielding several power spells, especially those from his field of study, the School of Evocation

## Trivia

* Before confronting one, Quan'Dale was mortally afraid of the creature known as Niddhoggr, sometimes referred to as the False Hydra
* He is also very paranoid when it comes to Mimics.
* He doesn't have a favorite colour.