recursal/Fanatic-Fandom huggingface dataset:
Two Hours, One Life Wiki/Section 1/pt-br

Reason: "*Original was deleted*"

**This page is a candidate for deletion.**
Reason: "*Original was deleted*"

*Esse artigo é uma tradução em andamento. Alguns conteúdos podem não estar disponiveis ainda.}}*

Bem Vindo à Wiki de Two Hours, One LifeBem Vindo à Wiki Two Hours, One Life
Essa é a wiki sobre Two Hours, One Life uma modificação do jogo One Hour One Life.
Esse guia te informa sobre as adições Keyword1|Items, Keyword2|Recipes, Keyword3|Nations e mais.

Sinta-se livre para contribuir criando artigos ou editando artigos existentes!

Sobre Two Hours, One Life (Desatualizado)
Esse mod jogo abrange várias ao original como vida extendida, queijo, sandwiches, pão de forma, 81 combinações de fechaduras e um elemento de RPG chamado Nações. A comunidade é o que faz tudo isso ser possível e você pode contribuir livremente. Sim, esse mod te permite usufrir do jogo original de graça de forma completamente legal.[Two Hours, One Life-pt|Leia mais...]
Wooden Crate

A **Wooden Crate** is a storage item.

Each crate can store up to six items. The maximum amount of wooden crates that can be stacked on top of each other is three. There are many things that can be stored in crates, but only with crates of the same type.

## Usage

Things That Can Be Stored In Crates
* Wild Onions
* Cactus Fruit
* Lemon
* Orange
* Apple
* Banana
* Coconut
* Goose Egg
* Grapes
* Wild Carrots
* Burdock
* Bee Comb
* Carrots
* Chicken Egg
* Ear of Corn
* Hot Pepper
* Red Cabbage
* Onion
* Tomato
* Raw Potato
* Mango
Bellows

A **Bellows** is a smithing tool.

It's used in smithing to craft various tools. Adding Bellows to a kiln will turn it into a forge.

## Crafting

To make Bellows, you need to gather one Skewer, one clay, one Thread, and one rabbit (use a Snare on a rabbit hole). There are three parts to the bellows: tongs, empty water pouch, and clay nozzle. You add the water pouch to the tongs to make bellows without nozzle, then add the clay nozzle to that to get bellows.
Adobe

**Adobe** is a building material used to construct various structures such as walls, ovens and kilns. It can also seal up a firing kiln to turn the burning kindling inside into charcoal.

## Usage

Adobe Oven
Adobe Kiln
Adobe Floor
Adobe Wall
Wall Arch
## Crafting

To make adobe, combine clay with a Reed Bundle or straw. As reed bundles can't be stored in a basket or backpack, it's more efficient to combine the ingredients at the tule reeds in order to avoid multiple trips. It is also possible to get one extra adobe by using a shovel on tule stumps, or by adding water to various adobe constructions (Adobe Oven Base, Partial Adobe Wall, Adobe Rubble).

### Other combinations

Adobe Oven Base
Bowl of Water
Food and Yum

Starvation is one of the main reasons for characters to die and yum is one of the core concepts of 2HOL.

## Yum Chain

You will get bonus food for every time you eat a new food you haven't eaten in your current live. This can amount to massive bonuses and makes you need a lot less food. In some cases like for sandwiches, each bite (first, second and third) counts as extra yum and gives you a bonus. Take great interest in your current craving as it gives you a yum bonus on top of the bonuses you already have and would get for a new food! Easy to deal with cravings like apples, lemons and even berries make a good early boost.

## Food in general

This is the reason towns build up a large variety of different foods and usually have a well equipt kitchen area. Make sure to not only make the same pie every time, but bring variety into your food supply, not only for the yum bonus but also to make it possible for others in your town to satisfy cravings.
Seed Bag

A **Seed Bag** is a Storage item.

Seed Bags are created by combining paper with glued paper. Seed bags can hold up to ten seeds compared to Bowls of Seeds which can only hold five. They can only hold one type of seed at a time and can be used for different seeds once emptied. Seeds can be transferred into them either via hand or with seed bowls. Players can grab individual seeds from bags or use them to plant straight into deep tilled rows.

## Usage

*List of Seeds That Can Be Placed in Bags*
* Wheat
* Squash
* Tomato
* Pumpkin
* Milkweed
* Carrot
* Gooseberry
* Cabbage
* Pepper
* Cotton
* Onion
* Corn
* Tobacco
Bronze Ingot

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

## Usage

Template:Card/Item

Bronze Axe
Bronze Hoe
Bronze Chisel
Bronze Adze
Bronze Froe
Bronze File
Bronze Knife
Template:Card/Item
Template:Card/Item

## Crafting

Mix a zinc ingot and a copper ingot, and fire the crucible. Let cool for 10 seconds, before grabbing the bronze ingot.
Biome

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Article copied from One Hour One Life wiki*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Article copied from One Hour One Life wiki*"

There are several biomes in Two Hours, One Life, from green grasslands to barren badlands. Each biome has resources commonly associated with it, though many can be found in multiple biomes. Biomes can vary in temperature.

In Two Hours, One Life there are no specialized biomes by race as in One Hour, One Life. Everyone can enter every biome with no penalties.

Grasslands
Yellow Prairies
Swamps
Badlands
Tundra
Desert
Jungle
Flower Fields
Ocean

## Grasslands

Grasslands generally has wild food, and branches for kindling and tools. Grasslands are cold, but bearable if wearing a full set of clothes.

Milkweed
File:Wild Gooseberry Bush.pngWild Gooseberry Bush
Juniper Tree
White Pine Tree with Needles
Yew Tree
Maple Tree
Lombardy Poplar Tree
Sapling
Fertile Soil Deposit
Stone
Big Hard Rock
Flint
Burdock
Wild Onion
File:Wild Potato.pngWild Potato
File:Natural Spring.pngNatural Spring
## Yellow Prairies

 File:Prairies.png
Yellow Prairies are cold, but bearable if wearing a full set of clothes.

Rabbit Family Hole
Seeding Wild Carrot
File:Ripe Wheat.pngRipe Wheat
Juniper Tree
Bison
Turkey
File:Wild Squash Plant.pngWild Squash Plant
File:Teosinte.pngTeosinte
File:Wild Bean Plant.pngWild Bean Plant
File:Indigo.pngIndigo
File:Rose Madder.pngRose Madder
File:Wild Rose with Fruit.pngWild Rose with Fruit
File:Natural Spring.pngNatural Spring
## Swamps

Swamps are cold, but bearable if wearing a full set of clothes.

Canada Goose Pond
File:Tule Reeds.pngTule Reeds
Willow Tree
Bald Cypress Tree
Clay Deposit
File:Wild Boar.pngWild Boar
File:Natural Spring.pngNatural Spring

## Badlands

Badlands are colder than grasslands, though not as cold as tundra.

File:Iron Vein.pngIron Vein
Iron Ore
Limestone
Wolf
File:Bear Cave.pngBear Cave
Mouflon
File:Wild Cabbage.pngWild Cabbage
Malachite
Calamine
Flint
Stone
File:Big Rock.pngBig Rock
Flat Rock
White Pine Tree with Needles
## Tundra

Also known as Polar. Bitterly cold.

File:Penguin.pngPenguin
Antarctic Fur Seal
File:Gold Vein.pngGold Vein
File:Ice Hole.pngIce Hole
File:Snow Bank.pngSnow Bank
File:Tarry Spot.pngTarry Spot
White Pine Tree with Needles
File:Big Rock.pngBig Rock
Stone
Flat Rock
## Desert

Searingly hot.

File:Alum.pngAlum
Dead Tree
File:Barrel Cactus.pngBarrel Cactus
Hot Spring
File:Tarry Spot.pngTarry Spot
File:Rattle Snake.pngRattle Snake
File:Wild Horse.pngWild Horse
File:Monolith.pngMonolith
File:Cinnabar.pngCinnabar
File:Lapis Lazuli.pngLapis Lazuli
File:Niter.pngNiter
File:Glasswort.pngGlasswort
Sand Deposit
File:Electrum ore.pngElectrum ore
File:Big Rock.pngBig Rock
Stone
Flat Rock
## Jungle

Jungle is hot, though not as hot as desert.

Wild Mango Tree
Rubber Tree
Oil Palm
Banana Tree
File:Mosquito Swarm.pngMosquito Swarm
File:Dark Nosaj.pngDark Nosaj
Sugarcane
File:Wild Tomato Plant.pngWild Tomato Plant
File:Wild Pepper Plant.pngWild Pepper Plant
Time

**Time** is a core mechanic in Cook, Serve, Delicious! and Cook, Serve, Delicious! 2!!.

"#" refers to in-game time.

## Cook, Serve, Delicious!

Regular **time** moves at *1 min#/0.4s*

Rush Hour **time** moves at *1min#/1s*

A day is exactly 384s (6.4min) long, not counting additional post-shift time.

Below is a table showing everything that happens during a day:

Note: Events in **bold** cannot be affected by the player.

## Cook, Serve, Delicious! 2!!

Regular **time** moves at *1 min#/0.333s*

Rush Hour **time** moves at *1min#/1s*

A day is exactly 383.333s (6.388min) long, not counting additional post-shift time.

Below is a table showing everything that happens during a day:

Note: Events in **bold** cannot be affected by the player.

 10:00PM | * **Shift ends**

1. ↑ 1.0 1.1 Only if foods with the Morning Aroma detractor are on the menu.
2. ↑ 2.0 2.1 2.2 Happens from Day 10 onward.

Has a small chance of happening each day.
3. ↑ 3.0 3.1 Only if a weather forecast warning the player of rainy weather is emailed to them that day.
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Only if an email is sent that day telling the player of a safety inspection in their restaurant.
5. ↑ 5.0 5.1 Only if foods with the Afternoon Delight booster are on the menu.
6. ↑ 6.0 6.1 Only if foods with the Late Night Chow booster are on the menu.
Moths

This page is a work in progress
See also Silk Farm

**Moths** are insects which can produce **silk**, which currently is their only use. But that **silk** is essential if you want to get the clothes with the best insulation! **Moths** can not be found in the wild and are not easy to get.

## Acquiring of Moths

Adding **Moths** to your town is no easy task, you need to make **silk farms** which require a long time to attract **Moths**.
Cooked skewered "fish" filets

There are multiple [[fish] you can catch with a fishing rod. They are different yums but the preparation with a skewer is the same. Put a fish on a flat rock and cut it with a knife. Use a stick to skewer it and cook it over hot coals. The cooked fish filets can't be taken off skewer and are stored with them.
Forge

A **Forge** is used in smithing to turn smelt ores into usable forms. A forge is created by adding bellows to an adobe kiln (or adobe kiln with charcoal). It requires fire to use. Using wooden tongs, you can smelt bronze, iron, limestone, copper and gold products when the forge is firing. A firing forge extinguishes after 30 seconds or after being used six times. Standing next to a firing forge will influence a player's temperature.

Note: The only difference between a kiln and a forge is that the forge has bellows.

See Smithing for a full guide on how to use the forge.

## Usage

Note: clay products can only be fired in a kiln.

Iron Ore
Iron Bloom
Crucible
Steel Ingot
Limestone
Gold Flakes
Blank Blade
Steel Spring
* Unforged Crucible (place on the ground after firing)
* Bowl of Limestone (place on the ground after firing)
* Bowl of Gold Flakes (place on the ground after firing)
* Steel Blade Blank (use on Clay Bowl after firing)
* Soft Steel Spring (use on Bowl of Water after firing)

## Stages

* A fire inside a kiln or **forge** lasts for 30 seconds.
* Kiln is also use-based, which means that it can be used max 6 times in one firing.
* Charcoal can be put both in a **forge** and a kiln.

## Crafting

You will need 3 adobe, plus one extra for later on. Choose a nice open area to place your kiln, away from the main farm and kitchen so you will have space to work. Place one adobe where you want your kiln, and hit it with a stone to get Adobe Oven Base. Adding another adobe will make Adobe Oven (used in cooking) then one more to get Adobe Kiln. Set aside the fourth piece of adobe near the kiln, or directly behind the kiln following best practice, as it can later be used on a firing adobe kiln to make charcoal.

## Dismantle

Dismantling the forge follows the same process as dismantling a kiln, with the additional step of first removing the bellows.

## Smithing

To use the forge, you need to use a basket of charcoal instead of kindling as fuel. Either make charcoal using the kiln, then add the bellows later, or if you have a second kiln with charcoal, you can transfer the charcoal to the forge directly with the basket. For this reason, it is advisable to have a kiln and a forge near (but not next to) each other so you can make charcoal with the kiln while smithing with the forge.

The forge can be lit using a firebrand. Pick up the object to be forged using wooden tongs and use it on the firing forge. Then set the object either on the ground (for crucibles), on a Flat Rock, or on an anvil, with Smithing Hammer or a round stone at the ready.
Chapter 2

**Chapter 2** is the second chapter of *Unsung Story*.

*This article is a stub. You can help Unsung Story Wiki by expanding it.*

## Locations

This chapter takes place in the following locations:

* Unknown

## Missions

These missions are part of this chapter:

1. Unknown

## Allies

### Major allies

These major characters show up as allies during missions in this chapter:

* Asette Dupree

### Other allies

Other allies in the chapter include:

* Unknown

## Enemies

These enemies are encountered in this chapter:

* Unknown
Bronze

Bronze is a smithing material used to create bronze tools. It is a product of combining tin with copper, both that can be smelted from naturally-occuring ores. Bronze-making is the first major technological step for any town, leading to better fire-making, cooking, farming and animal handling. Bronze is a necessery step to procuring iron.

## Crafting

First, you need to gather materials for tin and copper. Find a cassiterite and a native copper ore or a malachite in the badlands. You can also get those materials from a Malachite and Cassiterite Mine, but as that would require you to be at the iron age level, making such a mine is considered unnecessery, and even discouraged.

Combine cassiterite and charcoal in the bowl, cover with the plate and melt it in the firing adobe forge to get tin. Use tongs to hold the bowl. Melt malachite the same way to get copper or put the native copper in the bowl, crush with the round stone and melt in the firing forge. When cooled, put both tin and copper into the bowl, cover with the plate and melt in the firing forge. You will get a bronze ingot.

## Tools

Bronze Smithing Hammer
Using tongs, heat up the bronze ingot in the firing forge and put it on the flat rock. Hit the ingot once with the round stone to make a bronze hammer head. When it's cooled, add it to a short shaft to make a bronze hammer. You will need it to make the rest of bronze tools.

To make other tool heads, heat up more bronze ingots and put them on the flat rocks. Hit the heated metal with the bronze smithing hammer. Each time you hit, you will make a new tool head. They always follow the same rotation:

* 1 hit – axe
* 2 hits – hoe
* 3 hits – chisel
* 4 hits – adze
* 5 hits – froe
* 6 hits – file blank
* 7 hits – blade blank
* 8 hits – shovel
* 9 hits – pick
* The 10th hit will restart the process at Axe head.

When cooled, take the tool head off the flat rock and add it either to a short shaft or a long straight shaft. Bronze chisel doesn't need anything.

A bronze knife, bronze shears and a bronze hand saw are all made from the blade blank.

Bronze AxeBronze HoeBronze ChiselBronze AdzeBronze FroeBronze FileBronze Blade BlankShovelBronze Mining Pick
### Bronze File

Bronze File is a tool necessery for creating hand saws and blades used in knives and shears.

The file needs to be oiled before it can be used. Cook a goose and rub it against the file blank. When it's thoroughly oiled, put a bronze chisel on the file blank and hit it with a smithing hammer. Now, your file is ready to be used.

### Bronze Blades

Use a bronze file once on a blade blank to make a hand saw. Add a short shaft to finish the tool.

To make a bronze knife, use the bronze file on the blade blank twice. Add a short shaft to it.

Make two bronze blades, the same as for the bronze knife, and put them together on the same tile. Hit it with a bronze hammer to make bronze shears.

Bronze Hand SawBronze KnifeBronze Shears
Paper

A **Paper** is a item.
It can be used to mark all sorts of items with an explanation. This includes graves, gifts and stone blocks. It's especially useful for marking storage items such as Wooden Boxes. If made with sugarcane, after separating the pulp, you'll end up with bagasse and Cane Juice. The juice will turn into vinegar after 5 min, but you can also cook it to create sugar.

## Usage

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

Paper with Charcoal Writing
Empty Seed Bag
Dyed Paper Green
Loudspeaker
Capacitor
Damp Photo Paper
Bound Deck of Cards
Beignet (Cook, Serve, Delicious! 3?!)

**Beignet** is a HS Optional Food in *Cook, Serve, Delicious! 3?!*.

## Description

Dating back to Ancient Rome, beignets are deep-fried pastries often served as hors d'oeuvres, although some varieties, most notably powdered sugar-topped beignets popular in New Orleans, are served for breakfast. Since Louisiana was destroyed by nuclear weapons in the Blue War, beignets made in the now-sparsely-populated city of New Orleans often sell for prices as high as $1,000 per pastry.

However, because money was worthless until the city began to rebuild in 2038, profits made on New Orlean beignets were promptly used for kindling, stuffing, or dumped into the ocean, thus strengthening the value of the US dollar. This unexpected correlation prompted the US federal government to launch a propaganda campaign in 2031 advocating for all citizens to prove their patriotism by buying beignets only from New Orleans, and to declare May 7th as National Beignet Day, or "NaBeiDay." as it is often shortened to.

## Ingredients

 **Stage 1 Cyan**

Beignets

 **Stage 2 Cyan**

## Recipes

The beignets may be cooked ahead of time using a Holding Station. Each Holding Station serves X customers. Otherwise the beignets must be cooked individually to order.

**Standard Prep (Holding Station)**

 Beignets (4)

*After placing the ingredients,*  Dunk & Cook.

**Famous Beignets**

 Beignets

*After placing the ingredients,*  Dunk & Cook.

After the beignets are cooked, there is one further step before they can be served.

**Famous Beignets**

 P.Sugar
Objects

## Tools

The following tools can be made from bronze or steel

1. Hoe
2. Axe
3. Froe
4. Adze
5. File
6. Knife
7. Shovel
8. Chisel
9. Shears
10. Hand saw (bronze)/ Bow saw (steel)
11. Mining pick
12. Smithing hammer

## Farming

### Food Crops

1. bean
2. cabbage
3. carrot
4. corn
5. dill
6. garlic
7. gooseberry
8. grapes
9. onion
10. hot pepper
11. pickling cucumbers
12. potato
13. pumpkin
14. rice
15. squash
16. sugarcane
17. tomato
18. wheat
19. beet

### Non-Edible Crops

1. bamboo
2. cotton
3. glasswort
4. hops
5. milkweed
6. tobacco

## Trees

### Edible

1. apple
2. orange
3. lemon
4. mango

### Utility

1. maple
2. yew
3. pine
4. plane
5. dead

## Smithing

1. adobe kiln
2. newcomen engine
3. smithing hammer
4. clay bowls and plates
5. anvil
6. flat stone
7. round stone
8. charcoal
9. workbench
Weapon

In *Unsung Story*, **weapons** are items that units can equip for use in attacking.

*This article is a stub. You can help Unsung Story Wiki by expanding it.*

## Lists of weapons

### Short swords

Short swords are used by Mercenaries. The following short swords are available in the game:

 Iron Short Sword (Sharp) | Bonus to Damage | 1000

### Longswords and shields

Longswords and shields are used by Guardians. The following longsword and shield combos are available in the game:

### Bows

Bows are used by Archers. The following bows are available in the game:

### Vials

Vials are used by Physicians. The following short swords are available in the game:

### Scepters

Scepters are used by Sages. The following scepters are available in the game:

### Staffs

Staffs are used by Elementalists. The following staffs are available in the game:
Vinegar

Vinegar is refined from Sugarcane. Hit one stalk with an hatchet or an axe. Put the sugarcane chunks into a bowl and grind it with a stone. Add water and cook it on hot coals. After it simmered for some time take it off the coals and pour the cane juice into another bowl. The bagasse can be used for papermaking and to feed fires. The cane juice needs to be left to ferment and will turn into vinegar.

Vinegar is used for cooking, black dye, and ketchup.
Sage

**Sage** is a magic job in *Unsung Story*.

## Description

*This description refers to Priests, which do not appear on the latest job tree. Sage occupies the location where Priest used to be, so this article assumes that Priest was renamed to Sage.*: Priests are zealous wielders of healing magic, able to appreciate the value of life and taking measures to ensure it is preserved. They are backline support casters, keeping their allies healed through combat.

*This refers specifically to Sages:*

* Weapons: Scepter
* Strengths: Healing magic, and cure status effects
* Weakness: Poor offensive capabilities. Relies heavily on Focus to use abilities.
* Considerations: Influence, Focus, Fortitude

## Abilities

### Action abilities

Sages have the following action abilities:

### Passive abilities

Sages can assign the following passive abilities:

 5 | Conviction | Fortitude is increased by 20%

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Silk Farm

A Silk Farm Structure can be baited with Honey. Every 20 minutes the structure has a 5% Chance to attract a Silk Moth. If another Silk Farm Strucure spawns a Silk Moth. It can move to a baited Structure without the need to get the 5% Chance.

Once a Moth makes a Nest on the structure it will transition through multiple stages until it is mature. Mature Silk Cocoons will turn into a Moth that can nest on another baited Silk Farm. One Cocoon left on the structure is enough for a Moth to spawn. The rest can safely be harvested with a Shear.

Silk Moths move randomly. Blocking their movement to ensure they find a baited Silk structure helps ensure that the production doesn't come to a halt.
Wheat tortilla

Wheat tortillas are made with dough. There are two ways to make them. The most basic way is to use the bowl of dough on a flat rock and use a straight shaft to roll it out. Take the tortilla and cook it on a hot flat rock. Put it on a plate to store it safely. If at any point the tortilla is dropped on the floor it gets dirty and is ruined.

If there is a table available. The bowl of dough can be emptied on the table. Then proceed to make the tortilla. Instead of the shaft a rolling pin can be used.

Wheat tortillas are used for burritos
Cooking

TO-DO: *still missing lots of recipes*

*This article is under construction. TO-DO:* Enter a task in progress!
Cooking is the way to get more yums and to stop relying on wild foods to survive. The tutorial teaches how to make fire. So the most basic recipes are accessible right at the start.

## Types of "Dough"

1. dough
2. masa dough
3. leavened dough

## Cooking with a stick

Use a stick to skewer the ingredients. Then hold the skewered food and cook it over hot coals. If it is made over a fire. It burns and is inedible.

1. Cooked rabbit
2. cooked goose
3. cooked chicken
4. cooked skewered "fish" filets
5. cooked sardines
6. cooked shrimp

## Cooking with a bowl

1. cooked beans
2. cooked rice
3. maple syrup
4. carnitas
5. salt
6. sugar
7. vinegar
8. limed corn

## Hot Flat Rock

1. Omelettes
2. wheat tortilla
3. corn tortilla
4. pancakes

## Simmering Water

1. ground pepper
2. boiled egg
3. cooked lobster
4. cooked crab

## Simmering palm oil

1. tortilla chips
2. french fries

## Camping Stove

1. cheese
2. tomato soup
3. mushroom soup
4. french onion soup
5. hot chocolate

## Crock Pot

1. three sisters stew
2. fish stew
3. chili con carne
4. turkey broth
5. fermented sauerkraut
6. fermented pickles
7. pumpkin custard
8. ice cream

## Adobe Oven

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

### cooked meats

1. mutton
2. beef
3. pork
4. cooked turkey

### pies

1. carrot pie
2. berry pie
3. rabbit pie
4. berry carrot pie
5. berry rabbit pie
6. carrot rabbit pie
7. berry carrot rabbit pie
8. apple pie
9. pumpkin pie
10. honey bunny pie

### bread

1. bread
2. flatbread

### x

1. baked squash
2. chicken
3. sausages
4. cooked cookies
5. roasted cocoa
6. turkey

## Brick Oven

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

## Cold Dishes

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

1. chopped vegetables
2. burritos

## Iron Pan

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

## stove pot

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

#### cooked beans

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

## Brewery

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.

## Wine

This article is a stub.
You can help Two Hours, One Life Wiki by expanding it.
Cheese (outdated)

* Reason: outdated recipe
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **merged with History.**

* Reason: outdated recipe
* Please discuss this on the Discussion page.

In creating cheese wheels, you will need a Dromedary from the Gold Coin Ritual.
Disciple

**Discipline** is a magic job in *Unsung Story*.

## Description

A Disciple is able to fight at close range, keeping his allies alive while dealing respectable damage. They have unusual ranges for all of their abilities, and are able to attack two squares away. They use Bo Staves.

## Skills

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Berserker

**Berserker** is a physical job in *Unsung Story*.

## Description

Powerful—and possibly insane—the Berserker is a powerhouse in melee combat. They lose their wits as readily as they take lives, so must be guided with a cautious hand. They like to get up close and personal, taking heavy hits and dealing them in return. The Berserker focuses on buffing himself, then using special abilities that benefit from those buffs to deal damage, debilitate foes and keep himself alive. They use One-Handed Axes.

## Images

* Horned female Berserker concept art
* Concept art for all nature jobs

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Mission

*Unsung Story* has fifty **missions** across five chapters.

*This article is a stub. You can help Unsung Story Wiki by expanding it.*

## Chapter 1

Chapter 1 features the following missions:

## Chapter 2

Chapter 2 features the following missions:

## Chapter 3

Chapter 3 features the following missions:

## Chapter 4

Chapter 4 features the following missions:
Storming the Docks

**Storming the Docks** is the sixth mission in Chapter 1 of *Unsung Story*. It takes place in Branholme, School of Technology.

## Objectives

* Primary objective: Defeat The Betrayed
* Secondary objective: Sirena and [player character] must survive

## Walkthrough

This mission allows four units to be deployed from the roster rather than just three. As usual, including one healer is recommended.

The automatanks have had their power inhibitors released, but they appear to use the same abilities and are not much more of a threat than usual. The Saxtel Mercenary is not on the field initially, but will appear on the docks from the airship closest to the party's starting position after some time. It is not yet known if others will join the battle, and it is quite possible to finish the battle before he arrives. The Betrayer fights like a Mercenary and uses Sweep, so it is best to be mindful about the positioning of units.

The enemies are just far enough that most jobs won't be able to attack them on the first round, with Elementalists being an exception. Defending and Overwatch are good alternatives. This mission is pretty straightforward. Three units, including the healer, can just be sent directly ahead to engage the automatanks and archer, while the remaining unit can go after the microbot. Avoid lining up to be attacked by Sweep or the automatanks' fire bursts. The Betrayer will join the battle; there is no need to go to him. Focus on the automatanks first, because even though they aren't much of an increased health, they do have lower health than the human enemies and can be taken out of action that much more quickly. The microbot is of little threat and can be dealt with whenever it's convenient. Dealing with the archer and Betrayer after that should then be little trouble.
Amulet Of Protection

The **Amulet of Protection** is a trinket in *Unsung Story* which can be purchased from the Store.

## Effect

Applies Protect to the unit for a boost in Defense

## Description

*Travelers moving about the harsh lands of Lasfaria yearned for even the smallest amount of protection. The Artificer's Guild responded by mass producing these small amulets.*
Echo Knight

**Echo Knight** is a magic job in *Unsung Story*.

## Description

This class wields an unusual and incongruous power, warping the very fabric of space around themselves and their foes. The Librarians sing of Echo Knights who have stopped whole legions, all without shedding a drop of blood.

Their primary weapon is the Greatsword.

## Images

* Human male Echo Knight concept art
* Concept art for all divine jobs

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Two Hours, One Life Wiki/pt-br

*Esse artigo é uma tradução em andamento. Alguns conteúdos podem não estar disponiveis ainda.}}*

This is a place where you can find all the information needed for playing 2HOL. Nós mantemos 1,588 páginas e (183 artigos), escritos por 33,931,084 usuários.

Two Hours One Life é um lançamento não-oficial do popular jogo de código aberto, One Hour One Life originalmente criado por Jason Rohrer.
One Hour One Life é um jogo multiplayer de com foco em familias e construção de uma civilização. O jogo foi oficialmente lançado em 27 de Fevereiro de 2018.
 Links 2HOL
 Comunidade
Nos mantemos 1,588 pagínas e (183 artigos) atualmente!
Mudanças Recentes | Novas Páginas | Páginas Desejadas Faltando

Como posso ajudar?
Veja como contribuir para a Wiki do Two Hours One Life! Lembre-se de se manter fiél à norma culta da gramática e pontuação em suas contribuições, por favor.
Não sabe por onde começar?
Saiba mais sobre edição em **Página Oficial de Ajuda**.
Registrar
Lore Master

**Lore Master** is a magic prestige job in *Unsung Story*.

## Story character

The story character Lady Sirena Renfern is a Lore Master.

## Description

The Lore Master takes some inspirations from both the Librarian and Elementalist roles, employing a blend of offensive and supportive magic in a unique package. Positioning and targeting are crucial to a Lore Master, as well as keeping an eye on how much Focus they need to use.

## Skills

* **Verse of Air**: This is a ranged, single-target, spell which deals a high amount of wind damage. It also grants a boost to the Speed of all adjacent allies when cast.
* **Measure of Frost**: A cross shaped 'area of effect' spell, which does a fair amount of ice damage to anyone caught in its path. Once used, the caster also has a high chance to apply a defensive bonus to themselves.
Streets In Chaos

**Streets In Chaos** is the fourth mission in Chapter 1 of *Unsung Story*. It takes place in Branholme, School of Technology.

## Objectives

* Primary objective: Protect the Branholme Merchants
* Secondary objective: Sirena, Brienze, the Merchants and [player character] must survive.

## Walkthrough

Fan out toward the merchants to draw the microbots to attack your party instead. The recruiter is in the biggest danger since it's not really possible to get to him before he starts receiving attacks, so it's best to be prepared to heal him. He's also likely to draw the ire of the archer as well as two microbots, so the unit sent toward him will be in the most danger. Don't send the physician, because the unit sent here is taking on the highest risk, and having the unit with the revive potions knocked out would be unfortunate. Instead, the physician is best deployed to help the merchant huddling by the door of the shop since that keeps him in range to support the middle.

The recruiter and merchants may not move for the first couple rounds, but they should eventually move toward the party's starting position. Once the recruiter starts to move, pull back the unit sent up the middle so allies can support him. Converge there to essentially create a choke point once the merchants are on one side of the map, and then simply attack and heal as needed until the enemies are defeated.

## Reward

After this mission, the recruiter will offer his services in recruiting new warriors, and access to the Opus will be granted.
Chapter 3

**Chapter 3** is the second chapter of *Unsung Story*.

*This article is a stub. You can help Unsung Story Wiki by expanding it.*

## Locations

This chapter takes place in the following locations:

* Unknown

## Missions

These missions are part of this chapter:

1. Unknown

## Allies

### Major allies

These major characters show up as allies during missions in this chapter:

* Miriam Duval

### Other allies

Other allies in the chapter include:

* Unknown

## Enemies

These enemies are encountered in this chapter:

* Unknown
Cavalier

**Shadow** is a physical job in *Unsung Story*.

## Description

Cavaliers represent a noble and honorable approach to combat, appropriate for warriors of a more sophisticated age. Don’t let their civility fool you, though; many are the combatant who has fallen to the Cavalier’s guile, disarmed not by their blades, but by their skillful footwork.

The Cavalier is a tank class who focuses on avoiding damage. The rapiers they wield have naturally high weapon evasion stats, allowing them to easily parry incoming blows. However, Cavaliers are lacking offensively, and will struggle to deal with magical damage. Placed well, Cavaliers can hold the line against several enemies. If the Cavalier is placed poorly, magical attacks will kill them before they ever get a chance to fight back.

## Skills

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Job

Units in *Unsung Story* can have a primary and secondary job from a selection of over twenty. These define the unit's abilities and what kind of equipment the unit can use.

## List of jobs

### Starter jobs

All units start in one of these two jobs:

* Mercenary: the basic physical job.
* Physician: the basic magical job.

### Physical jobs

Beyond Mercenary, not counting prestige jobs, the following physical jobs are available:

* Guardian
* Archer
* Berserker
* Operative
* Cavalier
* Engineer
* Shadow

### Magic jobs

Beyond Physician, not counting prestige jobs, the following magic jobs are available:

* Elementalist
* Sage
* Disciple
* Librarian
* Echo Knight
* Plague Weaver
* Bladesinger
* Necromancer

### Hybrid jobs

These jobs combine physical and magical abilities:

* Sharpshooter
* Spellbreaker
* Wildlord

### Prestige jobs

Heroes that may be recruited during the story may have one of the following prestige jobs:

* Vanquisher: a physical job.
* Lore Master: a magic job.
* Ranger: a hybrid job.
* Daggermage: a hybrid job.
* Crusader: a magic job.

These jobs are expected to be playable for backers in tiers or with addons that included "elite classes."

## Abandoned jobs

In the 2014 Kickstarter campaign, a profession and class system was expected to be used instead. In this system, units would have access to classes within the professions they had learned. These classes do not appear in the current job tree.
Playdek

Founded in 2011, **Playdek** is an independent video game development company specializing in converting board and card games to the iOS platform, including the following:

* Board games
	+ *Can't Stop* (2012)
	+ *Agricola* (2013)
	+ *Lords of Waterdeep* (2013)

* Card game conversions
	+ *Ascension: Chronicle of the Godslayer* (2011)
	+ *Food Fight* (2012)
	+ *Nightfall* (2012)
	+ *Summoner Wars* (2012)
	+ *Fluxx* (2012)
	+ *Penny Arcade The Game: Gamers Vs. Evil* (2012)
	+ *Tanto Cuore* (2013)

Most of Playdek's teams worked together at Incinerator Studios, formerly a subsidiary of THQ. It was spun off in 2009 to become an independent studio and later launched Playdek.

As of August 1, 2017, Playdek is no longer the developer of Unsung Story: Tale of the Guardians. The game is now being developed by Little Orbit.

## Source

* Three Years After Raising $660,000 On Kickstarter, Unsung Story Developer Playdek Bails
Sack

A **Sack** is a storage item.

Sacks can be used to store multiple bowls of different items and can store up to five bowlfuls.

## Usage

Bowls that can be stored in sacks
Sack of Bagasse
Sack of Bone Meal
Sack of Corn
Sack of Dried Beans
Sack of Flour
Sack of Glasswort Ashes
Sack of Gold Flakes
Sack of Palm Kernels
Sack of Quicklime
Sack of Salt
Sack of Sand
Sack of Silver Flakes
Sack of Sugar
Sack of Sulfur
Sack of Wheat
Vanquisher

**Vanquisher** is a physical prestige job in *Unsung Story*.

## Story character

The story character Brienze Dupree is a Vanquisher.

## Description

The Vanquisher is an exceptional melee fighter, great at counterattacking and becoming more dangerous when either the Vanquisher or their foes are at low health. Trying to fight a Vanquisher toe-to-toe is not a wise decision.

## Skills

* **Duel**: The Vanquisher taunts an adjacent enemy, forcing that enemy to concentrate their attacks on the Vanquisher. The Vanquisher also becomes enraged, increasing their offensive potential for a few turns.
* **Terminate**: This melee attack deals strong physical damage, while guaranteeing a critical hit when striking an enemy with less than half of their maximum health. A great attack to use on already weakened foes.
Shadow

**Shadow** is a physical job in *Unsung Story*.

## Description

Shadows are the unspoken and unseen hand of the Divine, dealing with matters that the public face of the School would deem reprehensible. When the seemingly healthy enemies of the church drop dead in broad daylight, citizens tend to assume it was by an act of God, rather than the immoral act of subterfuge.

Their primary weapon is a Hook and Chain, and they can 'mark' an enemy to perform extra abilities.

## Images

* Singed male Shadow concept art
* Concept art for all divine jobs

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Archer

**Archer** is a physical job in *Unsung Story*.

## Description

Archers are a simple but effective long-range attacker, capable of striking distant foes with ease. The backbone of any successful army. Archers are able to fire further from high ground, which allows them to out-range opposing Archers. This means the ideal situation for a Archer is to be on high ground, with friendly units fortifying them from melee enemies.

* Weapons: Bow
* Strengths: Good Ranged damage. High mobility. Status effects on different arrow shots.
* Weakness: Low Health. Weak in melee combat.
* Considerations: Attack, Accuracy, Jump Height, Critical

## Abilities

### Action abilities

Archers have the following action abilities:

### Passive abilities

The physician can assign the following passive abilities:

 6 | Scale | Gain a bonus to your Jump stat.

*This article is a stub. You can help Unsung Story Wiki by expanding it.*

## Images

* Human female Archer concept art
* Concept art for all nature jobs

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Elementalist

**Elementalist** is a magic job in *Unsung Story*.

## Description

Elementalists represent magical power in its most pure and destructive form. They take great pride in their ability to manipulate the weave of the elements around them, and seek rapture in the great expression of skill that accompanies every dazzling spell.

They avoid direct confrontation, flinging powerful spells towards the enemy from the relative safety of the backline. They’re not physically powerful, which makes them vulnerable to enemies that can close the distance (or ranged attacks, such as arrows).

* Weapons: Staff
* Strengths: Burst Area Damage. Good range with a variety of status effects and damage types.
* Weakness: Abilities require high Focus costs. Vulnerable to damage.
* Considerations: Magic, Focus, Speed

## Abilities

### Action abilities

Elementalists have the following action abilities:

Scorch and Zap are area of effect attacks that hit tiles within 1 range of the targeted tile. The defense note played by Scorch is likely a bug and presumably will be corrected in a later version.

### Passive abilities

Elementalist can assign the following passive abilities:

 6 | Danger Close | You deal less damage to allies

## Images

* Singed female Elementalist concept art
* Concept art for all mana jobs

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Regions

Regions are portions of the map that are established to determine the range of influence that a Settlement and the Player will have to work with to build structures and generate Products. Before the Player can place buildings, they must purchase a Permit from the Region's Town Center or Regional Office in the Region's Tab.Players also receive a free full build permit for a Region when they place their HQ building there.

Settlements are Villages, Towns, Cities, and Metropolises that populate random Regions on a map. They generate Products to sell to the Player and trade with other Settlements using production buildings they have constructed. If a Settlement gets what it needs, then it will grow over time, building new houses and shops providing the player with new opportunities to prosper. Eventually, Villages will become Towns, Towns will become Cities and might even change their type. Your actions have merit!
Necromancer

**Necromancer** is a magic job in *Unsung Story*.

## Description

Necromancers are masters of death, within others and themselves. Often considered deplorable to those unfamiliar with their creed, in truth Necromancers bear no ill will toward the dead, instead opting to utilize that power to its fullest potential in aiding life.

Their primary weapon is a Scythe. They can manipulate corpses and debuff opponents.

## Images

* Horned male Necromancer concept art
* Concept art for all divine jobs

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Mercenary

**Mercenary** is the physical starter job in *Unsung Story*.

## Description

Unbound by specialty, mercenaries are useful in several areas, but are masters of none. This is one of two beginning classes, along with the Physician. The Mercenary is used to teach players a few basic mechanics for melee combat, but also touches on some more metagame functionality such as boosts.

* Weapons: Short Sword
* Strengths: Durable. Good melee damage. Can steal Items and Currency from enemies.
* Weakness: Lacks specialization. No ranged damage.
* Considerations: Accuracy, Attack, Defense

## Abilities

### Action abilities

The mercenary has the following action abilities:

### Passive abilities

The mercenary can assign the following passive abilities:

 5 | Second Wind | Once per mission, self-revive after 1 turn of being knocked out.

## Notes

* This job was originally called Sellsword, but a name change to Mercenary was announced in October 2018.

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Daggermage

**Daggermage** is a hybrid prestige job in *Unsung Story*.

## Story character

The story character Miriam Duval is a Daggermage.

## Description

The Daggermage is a stealthy caster, using elemental daggers to quickly tear and blast apart their enemies. They are the epitome of the 'glass cannon' concept and must rely on their stealth skills to avoid being targeted by enemies.

## Skills

* **Umbra Stiletto**: A ranged attack, the Daggermage throws a conjured magic dagger at an enemy that deals Dark damage. Then they slip into the shadows, gaining Stealth until their next turn. If the hit is critical, the Daggermage remains in Stealth for several turns, instead.
* **Meteor Blades**: A melee attack that deals fire damage in an area-of-effect pattern after hitting the target. If the Daggermage uses this skill while in Stealth, there is a high chance to apply additional damage-over-time burning effects to each enemy hit.
Item

**Items** in *Unsung Story* are various kinds of gear that units can equip for use in missions.

## Types of items

* Weapons are items used to attack other units. Units of different jobs equip different kinds of weapons.
* Armor is the outfits that units wear for defense.
* Trinkets are special items units can wear for a variety of beneficial effects. Units can equip two trinkets at a time.
* Bags are containers units use to carry items onto the field.
* Bag items are the consumables and other items carried in bags.
Ranger

**Ranger** is a hybrid prestige job in *Unsung Story*.

## Story character

The story character Asette Dupree is a Vanquisher.

## Description

The Ranger uses a combination of ranged attacks and versatile support abilities. They are considerable offensive ranged threats, but are a bit more durable than the typical Archer. Rangers excel when they can stay out of the melee, supporting their allies, while biding their time to find the perfect moment to strike. They receive bonuses for dealing the blow that knocks-out the enemy.

## Skills

* **Gift of the Woods**: This ability can target the Ranger or one of their adjacent allies. The target gains increased accuracy and a regenerative healing-over-time effect for several turns.
* **Turn the Tide**: A ranged attack, dealing physical damage to a single target. If this attack knocks-out an enemy, the Ranger may revive one of their own knocked-out allies, getting them back in the fight.
Bladesinger

**Bladesinger** is a magic job in *Unsung Story*.

## Description

This class unites the arts of swordplay and spellcraft, creating a wholly unique fighting style that can baffle opponents, if they managed to live long enough to consider it. Bladesingers are masters of all weaponry, summoning whichever blade they deem appropriate at a whim.

## Notes

* This job was originally called Swordspeaker, but a name change to Bladesinger was announced in October 2018.

## Images

* Horned female Bladesinger concept art
* Concept art for all divine jobs

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Antechamber Breach

**Antechamber Breach** is the seventh mission in Chapter 1 of *Unsung Story*. It takes place in Branholme, School of Technology.

## Objectives

* Primary objective: Defend Sirena 8 rounds remain
* Secondary objective: Sirena, Brienze and [player character] must survive

## Walkthrough

This mission allows five units to be deployed from the roster. As usual, including one healer is recommended.

New enemies are introduced in form of the Discordant, but despite their unusual appearance, they simply fight like standard Mercenaries and Archers with similar health and attack power. In this mission, it is only necessary to defend Sirena for eight rounds, but the enemies can be all defeated more quickly than that, which also completes the mission.

As usual, bringing one healer is recommended. A Guardian can also be very useful due to their Provoke the Wicked skill; the guardian can wait in the center for two or three foes to come within range and provoke them to keep them away from Sirena, though the enemies may focus on others anyway. The rest of the party can fan out, though avoid letting them wander too far. Keep an eye on Brienze, but as long as he only engages one or two foes, he'll likely be fine; otherwise, it might be best to send the healer his way.

## Notes

* As of this writing, this is the final mission in the current Early Acess build.