recursal/Fanatic-Fandom huggingface dataset:
Ms. Chamis

**Ms. Chamis** is a character in *Magical Girl Policy*. She appears in the vignette "Monster Insurance". She is an Overwatch Insurance adjuster for "anomalous creature property damage", colloquially known as "monster insurance".

## Appearance

Ms. Chamis is a tall young woman with brunette hair and long legs. She is considered to be very attractive. She wears glasses, and her work attire is considered more provocative than traditional business dress: her pencil skirt is short and her blouse has some buttons undone. She has a mincing gait.

## Personality

Ms. Chamis comes off as friendly, but is rather serious about her job, foregoing idle chitchat and tangents with clients. This is in contrast to the common practice of insurance companies hiring attractive young women that will prey on the insecurities of older man clients in negotiation. She is more upfront and cooperative than typical of insurance agents, which she says is standard for Overwatch Insurance's monster insurance claims. She habitually adjusts her glasses.

## Abilities

Ms. Chamis works as an insurance adjuster and is one of the few Overwatch Insurance employees that can handle claims of monster-inflicted damage. She is well-versed in the unusual property damage the monsters' battles with the Spirit Guard cause.

## Biography

### Background

Ms. Chamis was hired by Overwatch Insurance some time ago, and became one of the company's few adjusters that can handle insurance claims pertaining to damage caused by the monsters that appear in Kessia City. By the start of the series, she has handled four of the company's eight monster insurance claims.

### Week 1

After the Spirit Guard defeat Polygal at Loose Change, the owner Mr. Parker shows up to assess the damage and calls for an Overwatch Insurance agent. Ms. Chamis ends up arriving five hours late, however, because she was stuck at a training meeting, one apparently to teach employees how to handle monster insurance cases. She shows up shortly after Robert, Cory, and Eli are let home from police questioning and the cops are preparing to exit the scene. Ms. Chamis discusses the damages with Mr. Parker, who is surprised at how the process is much smoother than with other times he's dealt with insurance claims. She explains that when it comes to the new and extremely competitive monster insurance sector, Overwatch favors a good public image over the potential profits from underhanded methods normally associated with insurance companies.

## Relationships

### Mr. Parker

Ms. Chamis makes a poor first impression on her client Mr. Parker for showing up late to Loose Change and appearing to be a stereotypical young woman insurance agent hired to take advantage of older men like him, but the claim process ends up being less of a hassle compared to his dealings with other insurers. Overwatch Insurance's stance in the monster insurance field of prioritizing a good standing with the public over unethically gained profits happens to mirror his own business sense.
Other Power

The **Other Power**, also known as the **Third Power**, is a sort of cosmic anomaly in *Magical Girl Policy*. Its purpose and even what it actually is are unknown, as it appears to operate entirely outside of the multiverse's rules. The Spirit Guard was formed to protect Earth from it.

## Description

The Other Power is imperceptible even to the far-seeing Fate and the Ardent Empire's godly High Spirits. Its existence is known, however, by its effects; its presence creates an incomprehensible veil of darkness that causes all life enveloped within to perish. The only known successful interaction with the Other Power is the High Spirits using their influence to slow its approach toward the Ardent Empire. The Scholar was able to obtain brief glimpses of the Other Power via careful analysis of readings from an empathokinetic device, but the actual observations are not specified.

## History

### Background

The Other Power's first known appearance is outside the Ardent Empire, which was currently in a civil war. Unprepared for this unforeseen threat, the war shifted to one for survival as each side fought to secure gates to warp to distant worlds, subsequently destroying each gate so the Other Power couldn't follow.

During the final years of the war, the Scholar made a scientific breakthrough when she managed to acquire data on the Other Power by filtering out the influence of its veil from her scans. This allowed her to invent a kind of empathokinetic focus that can potentially fight back against the Other Power, but she only had the time to create five due to working alone in secret so they would not fall into the hands of the corrupt Empress. The Princess, Soldier, Scholar, Mender, and Shrine Maiden decided to send these foci to Earth, the planet where the last remaining gate goes, so their reincarnations may use them to protect Earth when the Other Power eventually arrives. During the final battle, the Earth side of the gate was completed, so the foci were placed into the linked iris for safekeeping. With the foci safely on Earth, the Scholar severed the link between the gates. With their duty fulfilled, the Princess's team was struck down by the Empress just as the battlefield was swallowed by the Other Power.

Millennia later, the Other Power apparently draws near to Earth, as the Princess's team reincarnated into those who would become the Spirit Guard in the present day. Drawn to Kessia City by the empathokinetic beacon of the Standridge Circle, each member retrieves their respective focus and uses it to transform into the Spirit Guard, learning of their mission and the Other Power through visions of their past lives.
Zemiron

*For other characters known as Jeff, see Jeff.*

**Jeff**, better known by his **Zemiron** handle, is a character in *Magical Girl Policy*. He is a student at SAU and board gaming officer of SFEERS, the campus's resident nerd club.

## Personality

Zemiron is somewhat shy and gets nervous when talking to strangers, but he becomes more comfortable when around those with interests similar to his own.

He is a member of SFEERS, serving as the officer of the club's board gaming group, which has members bring all manner of tabletop games each week. He is a fan of the *Invokers* card game and has a Yellow Tax deck.

## Biography

### Background

Zemiron joined SFEERS at least one year ago. He created a weekly event where members bring tabletop games for everyone to play, becoming the club's board gaming officer.

### Weeks 2-4

Zemiron mans the SFEERS Club Week booth along with ergoAwesome, with interested visitors playing the *Tour de Rock* setup lent by club president Fretribution. Cory, Eli, Kara, and Vivian check out the booth. Eli finds out the club has an *Aspect Realms* guild and decides to recommend it to Robynne later. Eli and Cory, interested in playing *Invokers* with the board gaming group, sign up under their respective handles Quack and CannedBurrito. Kara joins as well despite her limited overlapping interests, as she predicts Robynne will join and enjoy her company, convincing Vivian to do the same.

Zemiron attends the SFEERS opening social. He is initially at the front desk with Fretribution to greet attendees and takes the chance to talk *Invokers* with Cory. He later helps set up the opening ceremony.

## Relationships

### SFEERS

Zemiron is the board gaming officer of SFEERS. He is the least outgoing of the officers, so ergoAwesome, Fretribution, and GalleyGirl compensate for his shyness with their enthusiasm when pushing the club.

### Cory Frost and Eli Drake

Zemiron is quick to befriend Cory and Eli, respectively known as CannedBurrito and Quack in SFEERS, over their shared love of *Invokers*. He especially enjoys the former's company and tells the other officers about him.
Meathead

**Meathead** is a character in *Magical Girl Policy*. He is a student at Schuyler Adamson University. He is unnamed in the story; the "Meathead" moniker is merely how he is addressed in narration.

## Appearance

The meathead is a tall man with hair a white color called "snowcapped" in Kessia City. He is extremely muscular, and is seen wearing a tight shirt to emphasize his body.

## Personality

The meathead is described as a shallow, stereotypical frat boy. He is cocky and stubborn. He is also quite arrogant, dismissive of others, and quick to anger. His sense of entitlement is so strong that he's left in disbelief at Robynne rejecting his advances. He is assumed to regularly work out to maintain his large muscles.

## Abilities

Being very large and muscular, the meathead is guessed to be rather formidable in a fight, but he stops himself before actually attacking NightKnight.

## Biography

### Week 5

The meathead happens upon Robynne, who is in the middle of promoting a *Mega Mash Family Battle* tournament for SFEERS. He doesn't care about the tournament or interrupting her work, and invites her to a party at the Delta Beta House. Even after she turns him down, he continues to hit on her. A passing NightKnight notices Rob's struggle and interrupts the conversation, trying to help shoo the meathead away. The meathead nearly starts a fight with NightKnight, but stops himself when Rob threatens him with the consequences of fighting on campus, and finally leaves after Rob tells him off and keeps the similarly heated NightKnight from igniting things further.

## Relationships

### Cammy DeCroix

The meathead is apparently on familiar terms with Cammy as well as several other cheerleaders, though Robynne surmises his mention of Cammy is mainly to show off his connection to someone so popular.

### Robert Dreese/Robynne Darling

The meathead finds Robynne while she's promoting for SFEERS and immediately tries to hit on her. He feels entitled to the point that he ignores her lack of mutual interest and is offended by it when he finally relents. At that point, he considers her a bitch for rejecting him.

### NightKnight

NightKnight happens upon the meathead stubbornly hitting on Robynne and tries to break things up. The meathead is rather dismissive of NightKnight and considers his own business with Rob more important than NightKnight's, and almost starts a fight with him for helping Rob's rejection.
Mayhem Templar

The **Mayhem Templar** is an organization in *Magical Girl Policy*. It is a guild in the *Aspect Realms* video game, and one of Robert's major friend groups.

## Description

The Mayhem Templar is an *Aspect Realms* guild and is a Pact group. It is primarily focused on PvP competition. Its membership has been almost entirely college-age males. It has a GuildTalk channel for voice chat as well as its own forum. The forum's header image is an original piece by one of the members: a pair of Dusk Elf and Deviling women wearing revealing fantasy-style armor and posing suggestively.

## History

### Background

Tantrall joined the Mayhem Templar during his high school years. He became the guild's best healer.

During Robert's sophomore year of high school, he began playing *Aspect Realms* under the handle Bluster and later joined the Mayhem Templar. He became one of the guild's top stealth players. He credits his friendship with Tantrall and his other guildmates for helping him through his high school troubles.

ColderTurkey joined the guild about a year and a half prior to the start of the series. She was the only female in the group, and was uncomfortable in this position due to several of her guildmates treating her differently and frequently making minor but tasteless commentary. She left the guild two months later, citing difficulty fitting into the male-dominant group.

### Week 1

The guild had planned a group-wide PvP night, but Robert's encounter with Polygal and the Spirit Guard as well as the subsequent questioning by police causes him to miss it, leading to the team's defeat. After returning to the game, he excuses his absence by claiming he was witness to a robbery.

The next evening, after his calls with his Uncle Taylor and Ms. Kuna, Robert decides to put off his homework for now and play PvP with his guildmates.

The day after, Robert plays PvP during he, Cory, and Eli's conversation about how their days went. One of his opponents is NightKnight, who gets mad at Bluster's stealth tactics.

Robert's transformation into Spirit Guard Serenity to battle Day LaMode has left him with a female body, and the renamed Robynne finds her usual escape of *Aspect Realms* in jeopardy: she can't speak with her guildmates since she has no good explanation as to why a girl is on Bluster's mic, and she's afraid of changing her screen name to pose as a new member due to the past incident with ColderTurkey.

### Weeks 2-4

A few days later, Tantrall messages Bluster, wondering about his recent absence from *Aspect Realms*. Bluster then resigns from the Mayhem Templar, claiming it's due to college workload. Robynne then clears out her friends list so she won't be spotted changing her handle and moving to a new server.

## Known members

* Bluster
* ColderTurkey
* Tantrall
Vision

**Visions** are a phenomenon in *Magical Girl Policy*. Visions may be used to convey messages, sensations, or other experiences. They are mainly associated with Fate and the Spirit Guard, as it is the former's primary means of communication and the latter's way of learning about their past lives' background.

Visions require a great deal of power to occur, and it is seemingly for this reason that is mainly associated as something granted by deities like Fate and the High Spirits rather than a mortal doing so via empathokinesis. For example, the Ardent Empire contacting other worlds via visions demanded extraordinary empathokinetic potential in both the sender and receiver; even the Empire's most powerful empathokinetic, its Empress, had to establish a connection specifically with the empathokinetically-inclined Atsah out of all the people on Earth.

After a Spirit Guard transforms for the first time, they occasionally receive in their sleep visions of their Ardentia predecessor's life, including emotions and other sensations. While this is the main way the heroes learn about their mission's background, they believe the visions serve a more practical purpose in that information gleaned from them can sometimes become relevant in the future. For example, Kara learned she can bounce her light arrows off of reflective surfaces, which helped her defeat the monster SilverWar. It is unknown what exactly triggers each vision, but the team guesses that Fate is involved.

Fate uses visions granted to her agents as her preferred method of communication, with said agents characterized by the ability to directly communicate to their master in this manner. For reasons unknown, Fate tends to communicate via feelings and archetypes rather than ordinary speech.

The granting of visions was key to the expansion of the Ardent Empire. After detecting those on other worlds who had high empathokinetic potential and thus more receptive to inter-planar messages. An empathokinetic focus called a gateway would then be built to serve as a teleportation platform between the two worlds. One notable example is with Earth, where the Atsah followed the instructions of the Empress, who posed as their gods, to create the Standridge Hill Stone Circle.
Amaians

The **Amaians** are an aquatic race of humanoids from the planet Delphi in the Norpisa System.

## Appearance

The Amaians are humanoid in appearance with fish-like features. Adapted for swimming, their scale-like skin is sleek and hairless, and they sport fins on their arms, legs, and backs. Their noses are flat and slitted, being underdeveloped compared to the vestigial gills along the base of their jaw and neck. They possess sharp teeth like that of a shark.

They are dioescious, having male and female sexes. The females are smaller and more slender, while the males are larger and possess more musculature on average.
Siekert

**This article is a disambiguation page.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Siekert** refers simultaneously to:

* Nick Siekert
* Will Siekert
* Nick and Will's older sister
Mezer Juul

**Commander Mezer Juul** is the supreme leader of the Free Fleet. He offered the Terran inmates of Callisto the opportunity to enlist in the Free Fleet after seeing their battle prowess against the Vendal and eventually appoint Maddox Khan as Captain of the Omega Company, an elite division of Terran soldiers.
Herr Bowler

## J. Bowler

Richter **J. Bowler** verurteilte XIII zu einer lebenslangen Einweisung in eine geschlossene Anstalt.

## Allgemeines

Richter Bowler ist ein älterer Mann und hat wahrscheinlich eine Menge Berufserfahrung gesammelt. Er ließ sich von XIII und dessen Verteidigung gnädig stimmen und verurteilte XIII nicht zu Tode, so wie es die Staatsanwaltschaft gefordert hatte.

## Erscheinung

Herr Bowler ist ein älterer Mann mit kurzen, dünnen, grauen Haaren und einem faltigen, strengen Gesicht. Am Verhandlungstag ist er in einem schwarzen Anzug gekleidet, am Tag der Verurteilung hat er einen blauen Anzug an.

## Geschichte

### Vergangenheit

Nach einem erfolgreichen Jurastudium steigt Bowler zum verantwortlichen Richter auf.

### Spuren im Eis

Er ist Richter im Mordfall der Rowland-Brüder. Er hört sich alle Zeugen an. Obwohl die Staatsanwaltschaft für den vermeintlichen Steve Rowland, also XIII, die Todesstrafe fordert, lässt sich Bowler von der Verteidung milde stimmen und verurteilt XIII zu einer lebenslangen Einweisung in eine geschlossene Anstalt.

## Einzelnachweise

1. ↑ XIII Band 2, Spuren im Eis, Seite 48.
Southbourg

**Southbourg**, auch **Southburg**, ist eine Kleinstadt im Bundesstaat Alabama.

## Allgemeines

Southbourg hat 3.245 Einwohner, einen Supermarkt, drei Tankstellen, zwei Drugstores, eine Kirche und fünf Bars. Die meisten Einwohner stehen im Dienste der Rowlands. Als Großgrundbesitzer ist Jeremie Rowland, später Matt Rowland, der mächtigste Mann der Stadt.

Southbourg ist eine ältere Ortschaft und besteht aus vielen älteren Häusern. Drum herum befindet sich das Land der Rowlands.

## Einrichtungen

* Drugstore Kutner
* Haus der Rowlands

## Bekannte Einwohner

* Steve Rowland
* Jeremie Rowland
* Matt Rowland
* Felicity Rowland
* Glenda Rowland
* David Rowland
* Deborah Rowland (verstorben)
* Maggie Washington
* Fred Henderson
* Joe Kutner
* Farmer der Rowlands
* Reb
* Clive Broderick
* Red
* Kendall
* Hank

## Einzelnachweise

1. ↑ XIII Band 2, Spuren im Eis, Seite 15.
De'rem

The **De'rem** were the first alien race with which the Terrans came in contact. Being pursued by the Free Fleet, they warned the Terrans of the impending danger and offered the United Earth Alliance the chance to save both their races by allowing the De'rem to "hide" the Earth. The UEA accepted this offer and neither have been heard of since.
Poltergeist Halloween

**Poltergeist Halloween** is a location in *Magical Girl Policy* that appears in the "Black Cats" vignette. It is a store in Kessia City that sells Halloween-related goods. It is the series' equivalent to the real world's Spirit Halloween chain of stores.

## Description

Poltergeist Halloween specializes in Halloween costumes, decorations, and the like. It is implied that, like its real life counterpart, it is a seasonal business that opens in various locations when Halloween draws near and shuts down not long after the holiday has passed.

## History

### Background

The year before the start of the series, Lauren takes on a job at Poltergeist Halloween to fund her plans for Christmas. During late October, a strange black cat decoration is found at the front of the store. The decoration annoys both customers and employees with its frequent meowing, but nobody claims responsibility for placing it there. On the third day of this, a group of cheerleaders from SAU visit the shop for some costumes, though one of them, Angela, claims she had forgotten something in the car and splits from the others after her EKP detects Investiture being drained. Now out of sight, Angela transforms into Spirit Guard Valor, then breaks through the emergency exit to confront the monster; failing to drain Angela's unusual Investiture had prompted the cat decoration to reveal its true form of Tricky Streetcat. At Valor's command, the cheerleaders run out of the store, but Lauren is too shocked to move. Tricky Streetcat had been draining Investiture from those in the store while in disguise and is especially fond of Lauren's energy, so she tries to capture her. Valor knocks the monster away and again orders Lauren to flee, which Lauren obeys. Driving away, Lauren resolves to quit her job even if it means she won't have as much money for Christmas gifts as planned and annoy her family. Tricky Streetcat is subsequently defeated by Valor.
Foto von Steve und Kim Rowland

Das **Foto von Steve und Kim Rowland** zeigt Steve mit seiner Frau Kim Rowland am Kellownee See. Es wurde im Fotogeschäft Photo-Cine Barnes in der 23. Straße 722 in Eastown entwickelt. Der Killer Chuck Marden trug es bei sich, um die Zielperson identifizieren zu können. Er führte XIII zu Eastown und anschließend ins Haus der Sheltons. Dort fand er in einem Bilderrahmen einen weiteren Abzug des Fotos, mit dem Hinweistext *Dorthin wo der Indianer geht*.
Taralynn's Desk

**Taralynn's Desk** is the website of Taralynn Andrews. It was created primarily to host Andrews's written works like *Magical Girl Policy*. It also hosted *MGP Alpha* and still does today, but the chapters are not readily linked to and require knowledge of the address or use of the search function, as Andrews considers *Alpha* to be of low quality and would prefer readers focus on her newer works. Taralynn's Desk was originally a subdomain of sincomics.com, but a standalone site was established on June 17, 2021. Taralynn's Desk has a blog on the front page for updates on content and such, and many pages on the site allow user comments. There are pages linking to installments of Andrews's stories as well as commissioned and submitted artwork for said stories. The top navigation also links to Magical Girl Policy Wiki, the wiki's forum, and the *Magical Girl Policy* page on TV Tropes.

As of January 2022, the original site at taralynn.sincomics.com has gone offline.

## Trivia

* The original Taralynn's Desk had a randomly selected header image featuring a variety of sentences, many of which reference *Magical Girl Policy*:
	+ "Conspiring to make Robynne's day a little more girly since 2008!"
	+ "Don't turn around! Noriko is right behind you!"
	+ "I, for one, welcome our new Cheer Overlords."
	+ "Let's be honest, Aspect Realms is too complicated to work."
	+ "Loaning out more of Cory's things so Eli can get some action!"
	+ "Robynne wanted me to remind you that her accent isn't that thick!"
	+ "Searching for more embarrassing Robynne situations... Loading..."
	+ "The unwitting home of the Cheerleader Mafia!"
	+ "This banner is here to distract you while Vivian eats your junk food!"
	+ "What if Cory had been right about the Secret Twins?"
	+ The following all parody "Sailor Says", a segment featured in DiC Entertainment's English dub of the *Sailor Moon* anime that intended to educate child viewers:
		- "Spirit Guard Valor Says be productive member of society!"
		- "Spirit Guard Tenacity Says put your back into it!"
		- "Spirit Guard Felicity Says indulge in everything that feels awesome!"
		- "Spirit Guard Charity Says that... Vivian! Stop eating all the cookies!"
		- "Spirit Guard Serenity Says would just be gaming advice... l2p n00b"
Travis

*For the SFEERS member whose real name is Travis, see Travesty.*

**Travis** is a character in *Magical Girl Policy*. He is the repairman for Harris Restoration, a small restoration company. He appears in the "Clean Up" vignette as the viewpoint character.

## Personality

Travis is seemingly not very experienced at his job, as he expresses surprise at the many strange situations that cause the damages he tends to. He is a video game enthusiast, being familiar with techniques used by game developers.

## Abilities

Travis is a handyman skilled in repair work.

## Biography

### Background

Travis joined Harris Restoration as a repairman two months ago, and during that time tended to several cases of damage caused by absurd situations.

### Weeks 2-4

One week after the Spirit Guard's battle with Polygal at Loose Change, Travis, Roger, and Mr. Harris go the arcade to assess it for repairs. Since this is Travis's first time working at the site of a monster attack, he is confused by the bizarre kinds of damage the superheroes and villains cause. When Mr. Harris wonders about the strangely uniform laser bullet marks left by Polygal's guns, Travis deduces that it is caused by Polygal's powers being video game-themed, and finds that the marks are literal decals, matching a common programming trick. This makes the repair job easier, as Travis can easily remove the decals rather than replace the sections of carpet they were on.

## Relationships

### Harris Restoration

Travis is the current repairman of the small Harris Restoration company. He is accompanied by his employer Mr. Harris and Harris's son Roger. Mr. Harris considers him to be better at his job than the company's previous repairman.
Rusty's Tavern

**Rusty's Tavern** is a location in *Magical Girl Policy*. True to its name, it is a bar owned and operated by Rusty. Located in Kessia City, Trace is a regular customer, and the place is also popular among college students.

## Description

Rusty's Tavern is owned by an old man named Rusty, who also serves as the barkeep. It offers a rather wide range of alcoholic beverages, with Trace comparing it favorably to the selection she had at her old home of Triays'e. The place is dimly lit, with Trace preferring to sit alone in a dark corner.

## History

### Background

At some point after arriving at Kessia City, Trace became a regular at Rusty's Tavern. She became familiar with Rusty, the owner and barkeep, and likes to practice her English with him.

### Week 1

Some time after the Spirit Guard defeat Day LaMode at Rale Valley Mall, Trace comes to the tavern. She has her usual Johnny Rider 18 scotch as well as a lime wine cooler to take to Platicore in hopes of quelling his inevitable anger over LaMode's defeat. She throws off a guy attempting to hit on her, and leaves when Platicore pages her to return to the lair.
Mitchell

**Commissioner Mitchell** is a character in *Magical Girl Policy*. He is the commissioner of the Kessia City Police Department who appears in the "Officer Hester" vignette as a background character.

## Personality

Mitchell prioritizes reputation and appearances above other concerns. He is said to focus more on how the press covers the police's work than the actual work itself.

## Abilities

Mitchell wields authority over the Kessia City Police Department, though it is not stated whether he was once an officer himself.

## Biography

### Background

It is implied that Mitchell was already the Kessia City police commissioner when the monsters and Spirit Guard first appeared a year and a half ago. Wanting to downplay the panic that the existence of these superheroes and villains might cause to the public, Mitchell insists on the police consistently referring to the Spirit Guards and monsters as "vigilantes" and "entities", respectively.

Based on his position and his fixation on the police's public image, Mitchell is also implied to have instructed officers to obstruct the ConSpiriters' attempts to interview monster attack witnesses for their independent investigation into the Spirit Guard, as NightKnight believes the move was done to save face following the failure of the police's own investigation into the heroes.

### Week 1

Mitchell is present at the aftermath of the Spirit Guard's battle with Day LaMode at Rale Valley Mall. While his officers investigate the scene, Mitchell remains outside to answer the questions of media outlets reporting on the events.

## Relationships

### Hester

As a Kessia City police officer, Hester works under Commissioner Mitchell. He dislikes Mitchell, specifically having a distaste for the man prioritizing how the police force appears in the press over the force's actual work.
Earth

**Earth** is the homeworld of the Terrans. In 2274AD, an alien race, the De'rem, suddenly arrived with dire warnings. Another hostile force, the Free Fleet was in pursuit and would wipe out both their species if something was not done immediately. The United Earth Alliance agreed to allow the De'rem to "hide" the Earth and within 48 hours of making contact with alien life for the first time, the planet was gone.
Colony

A **Colony** refers to Terran settlements in space. Records show that the Terrans created many colonies after the 21st century throughout the galaxy by using ship forges. Many colonies were used to gather resources, but some had other purpose such as Callisto, a penal colony for Earth's most dangerous criminals.
Tantrall

**Tantrall** is a character in *Magical Girl Policy*. He is a member of the Mayhem Templar guild in the *Aspect Realms* video game, and is one of Robert's closest online friends. His real name is never stated, so he is referred to exclusively by his online handle.

## Personality

Tantrall is rather friendly and is quick to bond with Robert. He had similar difficulties interacting with girls in high school to Rob.

Tantrall is a longtime *Aspect Realms* player, apparently playing every night. He is a member of the Pact guild Mayhem Templar and is considered the best healer in the group.

## Biography

### Background

Tantrall began playing *Aspect Realms* at least three years prior to the start of the series, back when the game was relatively new. He became a skilled healer and joined the Mayhem Templar PvP guild. Eventually, Robert joined the guild as Bluster, and as fellow highschoolers in a guild mostly made up of older players, they became close friends.

### Week 1

A few years later, Tantrall is assumed to have been present for Mayhem Templar's PvP session, though Bluster is notably absent due to his encounter with Polygal and the Spirit Guard as well as the police questioning that followed, with Bluster claiming he was a witness to a robbery.

Tantrall greets Bluster, who logs into *Aspect Realms* to relax after the stressful battle with Day LaMode and planning with Kunapipi. Before being able to answer, however, the renamed Robynne realizes her transformation means she can't speak with her guildmates, as she has no reasonable explanation as to why a girl's voice is coming through Bluster's mic. Bluster claims to be having mic troubles and logs back out.

### Weeks 2-4

A few days later, Tantrall messages Bluster on the Mayhem Templar's forums, wondering about the latter's unusual absence from the game. Bluster eventually responds, announcing his resignation from the guild, as he claims to have decided to quit playing *Aspect Realms* in light of an unexpectedly heavy workload at college. Robynne then clears out her friends list so she won't be seen changing her handle and moving to another server.

## Relationships

### Robert Dreese/Robynne Darling

Robert joined the Mayhem Templar as Bluster some time after Tantrall was already settled in the guild. The two were among the few highschoolers in the group and became close friends. They never met in person, but frequently chatted about their lives, with Rob crediting Tantrall and his other guildmates with helping him cope with his troubled high school years. When Rob's transformation leaves him with a female body, the prospect of speaking to her old online friends has major complications, so she resigns from the guild, clears her friends list, and begins using a new handle on a different server.
Callisto

**The Callisto Penal Colony** was a space colony in orbit around the Earth which housed approximately 1,600 inmates. It was captured by the Free Fleet sometime in the 23rd Century.

Before the arrival of the Free Fleet, Callisto served as an orbital penal colony for dangerous Terran criminals. Shortly after the Earth was hidden with the help of the De'rem, those left behind on the colony revolted and took control of the colony. Not long after the insurrection the colony was captured by Commander Mezer Juul and its inhabitants were treated as live stock to be sold to the highest bidding alien race.

However, before any more could be sold, another alien race, the Vendal attacked the Free Fleet. Caught in the middle of the conflict, the Terran inmates fought tooth and nail to survive lead by Captain Maddox Khan and Akari Lane. The tenacity and survival instincts of the Terrans impressed the commander enough to offer them the opportunity to join the Free Fleet which all accepted in light of the alternatives.

Over time, through the leadership of Maddox and the training and resources of the Free Fleet, the former inmates became a feared and formidable fighting force known as the Omega Company.
Omega Company

**Omega Company** is an elite division of the Free Fleet composed of former Terran inmates that were captured at the penal colony, Callisto. Lead by Captain Maddox Khan, Omega Company has the benefit of both the advanced resources and grueling training of the Free Fleet and the tenacious and resource human spirit. These qualities combine to make one of the most feared forces in all of the Free Fleet.

Many many being hardened criminals freed and outfitted by the fleet, Omega Company is ruthless and exacting going to any lengths to accomplish their mission. Having survived the perilous training offered by the fleet and believing they are the last remnant of the human race, they donned the title of "Omega", the last letter in the Greek alphabet.

Notable members of Omega Company include:

* Captain Maddox Khan
* Akari Lane
* Sergeant Kemran James
Vonikan Krel

The **Vonikan Krel** are a race known to do dealings with the Free Fleet. They purchased the first 300 inmates from Callisto before the Vendal attacked and the remaining Terrans enlisted in the fleet. It is implied by Seargeant Kamren James's holocorded messages that the Krel ate the Terrans they bought or worse.
United Earth Alliance

**The United Earth Alliance** was the ruling organization of the planet Earth and the Terran race. Upon coming in contact with the De'rem, it decided to accept their offer to "hide" the Earth. Before its disappearance, they transmitted one last message of regret for abandoning their colonies, but hope for the survival of the human race.
Sanders

**Lieutenant Sanders** is a character in *Magical Girl Policy*. He is a police officer that appears in the vignette "Officer Hester" as the partner of the eponymous character.

## Appearance

Sanders is an older man with a graying beard.

## Personality

Compared to his serious, stiff partner Officer Hester, Sanders is more jovial and laid back. His experience as a police officer has made him jaded about his work, and is content to simply do as he's ordered rather than attempt to challenge the status quo. He shows a level of cynicism in grounding his idealistic partner and has no issue in the harmless breaking of rules, such as eating food abandoned at a scene.

## Abilities

Sanders has police training and carries a gun.

## Biography

### Background

Sanders joined the Kessia City Police Department at some point prior to the start of the series, and some time later he is assigned Officer Hester as his partner. The exact point at which Sanders became an officer is not stated, but his rank and age indicate he was already experienced before being partnered with Hester, who joined an unspecified amount of time before the Polygal attack at Loose Change.

### Week 1

When the monster Day LaMode appears at Rale Valley Mall and battles the Spirit Guard, Sanders and Hester are three blocks away when the police are notified. Hester wants to enter the scene, but as ordered the pair works with the rest of the officers in rounding up evacuating civilians and interviewing witnesses. One witness says she saw a group of boys (Robert, Cory, and Eli) get chased by LaMode's mannequins, but the boys in question could not be located, so the account is believed to be a mistake. Seven to eight hours later, Hester and Sanders are finally allowed into the mall and meet with the forensics team. Sanders is satisfied with his work, but Hester is frustrated at the general police force's complacency and ineffectiveness when it comes to the monsters and Spirit Guard. Sanders stops Hester from lecturing their idle coworkers and gets him to cease his pressing of forensics leader Devin Dante over what little was accomplished.

## Relationships

### Hester

Officer Hester is Sanders's partner on the police force. Hester is younger and less experienced, so Sanders addresses him as "kid". Sanders will shoot down his idealistic partner's suggestions for how the force ought to handle things and and talk him down from lecturing other officers for unseemly conduct. Whenever Hester's outspokenness looks to lead to trouble with the rest of the force, Sanders will cover for his partner and try to defuse the situation.

### Kessia City Police Department

Sanders appears to be on friendly terms with his coworkers, unlike his partner Hester who is considered difficult to work with. Like the other Kessia City police officers, Sanders works under Commissioner Mitchell.
Kemran James

**Kemran James** is a former Terran inmate at the penal colony, Callisto, and a sergeant within the Omega Company. He recorded his experiences after the arrival of the Free Fleet through the Terran History Project. In it he recounted the overthrow of Callisto, its capture by the Free Fleet, the inmates sale as livestock, the Vendal attack, and ultimately the inmates integration into the Free Fleet as the Omega Company.

Kemran James is a former criminal who seized the opportunities the Free Fleet offered and survived through the leadership of Maddox Khan. He reveres Khan nearly as his "God" and is unerringly loyal to his Captain.
Races

The universe is a big place and inhabited by a many different races from across the heavens. Below is a list of all currently known races that inhabit the Starmourn Sector.

* Terran - The remnant of the human survivors of planet Earth.
* De'rem - Mysterious race fleeing the Free Fleet
* Vonikan Krel - Race associated with the Free Fleet
* Tukkav - Race associated with the Free Fleet
* Ry'nari - Race associated with the Free Fleet
* Amaians - Aquatic race from the planet Delphi
* Vendal - Race antagonistic to the Free Fleet
Transformation Station

Robynne changes into her Spirit Guard form in her Transformation Station.

The **Transformation Station** is the name given to a set of locations in *Magical Girl Policy*. It is a sort of personal dimension where a Spirit Guard can attain their superhero form. Each Spirit Guard has their own Transformation Station, which they enter whenever they invoke their Spirit Stick's transformation power, and it is apparently accessible only to its proper owner. The Transformation Station appears to have been created by and possibly exists within the owner's soul, as the place is made up of the power that is hidden within their Investiture.

## Description

The Transformation Station of each Spirit Guard has a unique look, but there are unifying elements. The place is mostly empty and evokes outer space with stars and other cosmic imagery, and prominently features the owner's associated element: Valor's earth, Tenacity's electricity, Felicity's fire, Charity's light, and Serenity's water. Serenity's is described in more detail: Rob appears within a large sky blue bubble with waves crashing against it, and stands on a surface that is water-like yet dry. A song played on the Shrine Maiden's barauta can be heard as well.

While in the Transformation Station, the owner appears to be nude, but a glow in their associated color obscures any private parts and qualms the sense of being indecently exposed. Valor's color is purple, Tenacity's red, Felicity's pink, Charity's yellow, and Serenity's blue.

## Functions

The purpose of the Transformation Station is to grant a Spirit Guard access to the full set of empathokinetic abilities inherited from their Ardentia predecessor, which is normally deep within their Investiture. By performing a ritual to connect the owner to their past life, the two's bodies, power, and instincts become as one, creating the Spirit Guard form. Rob's ritual is dancing to the Shrine Maiden's song in a manner resembling ballet. It is unclear if it is possible to exit the Transformation Station without transforming.

While in the Transformation Station, a Spirit Guard is removed from the outside world, demonstrated when Robynne's presence suddenly disappears from Cell-celia's signal-based detection system. In the owner's place is a bright empathokinetic glow in their associated color, which fades after their transformation is complete and the owner is returned.

Upon entering the Transformation Station, all clothing and items on the owner's person vanish to make way for the Spirit Guard costume that appears during the transformation. These things are returned to their proper places upon the Spirit Guard powering down.

Time does not flow in the Transformation Station. Regardless of how long the owner spends in the place, a fixed amount of time passes in the outside world. Rob's power-up time is the longest at about thirty seconds.
Maddox Khan

**Captain Maddox Khan** is a former Terran inmate upon the penal colony, Callisto, who became the leader of the Free Fleet's Omega Company.

Maddox, along with Akari Lane was instrumental in the uprising that happened at Callisto and lead his fellow inmates in overthrowing the guards and taking control of the colony before the Free Fleet arrived. Even in the face of an unknown alien force, Maddox garnered the respect and support of his fellow inmates through his fearless resolve.

While waiting to be sold by the Free Fleet as livestock, the Vendal attacked the ship holding the inmates. Once again, Maddox lead the Terrans through the ordeal by sheer force of will causing the Free Fleet to recognize the potential of the Terrans for military use. He along with the remnant of the Terrans enlisted with the Free Fleet.

In the coming years, he and the rest of his fellow former inmates were given intense training. Many not only failed the training but lost their life in the process, but those who endured were lead by Captain Maddox Khan as the Omega Company, what would become one of the most feared divisions of the Free Fleet.

The men and women of Omega Company respect Captain Khan in the highest regard and show utmost loyalty to him even more so than Commander Mezer Juul. Sergeant Kemran James even going as far as to refer to him as "God".
Terran

## Background

**Terrans**, aka Humans, are the original inhabitants of planet Earth. After the 21st century, technological advances allowed them to leave their homeworld and extend their influence into space. Through creation of ship forges and space colonies mankind was able to expand throughout the galaxy.

After the arrival of the De'rem with the Free Fleet in pursuit, the alien race helped the Terrans of Earth to somehow "hide" their planet from the encroaching invaders. It is unknown what happened to the Earth and its inhabitants or if they are even still alive.

The last remaining known Terrans were those of the penal colony, Callisto which were captured by the Free Fleet shortly after the Earth's disappearance. The inmates were sold as cattle until another hostile alien race, the Vendal attacked the fleet. The Terrans fought for survival alongside their captors and proved their worth in combat through their sheer survival instincts. The remaining Terran inmates were assimilated into the Free Fleet and eventually formed the Omega Company, considering themselves the last of the Human race.

## Notable Terrans

* Captain Maddox Khan
* Akari Lane
* Sergeant Kemran James
Starmourn

Starmourn is the 6th MUD offering from Iron Realms Entertainment. Set in the sci-fi genre, it breaks from the fantasy themes of the previous MUD's developed by the company. Starmourn is currently in development and is expected to enter beta testing sometime in 2017.

## Development

On **April 29, 2016**, Matt Mihaly, Founder and CEO of Iron Realms Entertainment made an announcement in their flagship game, Achaea, that there would be a slew of promotions. One of which was the promotion of Justin Walsh aka Tecton to "Executive Producer" allowing him to devote more time and energy to his role as CTO(Chief Technology Officer) of Iron Realms Entertainment as well as "working on another project within Iron Realms."

On **May 3, 2016**, this project would soon be revealed to be Starmourn. Iron Realms launched the official website with a logo, concept art, teaser trailer, and a link to sign up for the newsletter and eventually an opportunity to become a beta tester.

A few days later on **May 6, 2016**, the first newsletter was released giving details about the fate of the human race and the desperate means by which it survived.
Akari Lane

**Akari Lane** was a prisoner on the penal colony, Callisto who became a pivotal member of the Free Fleet's Omega Company.

Currently, little is known about Akari Lane, except that she is the right hand of Captain Maddox Khan, leader of Omega Company, and has been described as his "Angel of Death" implying unparalleled battle prowess.
Connecticut

**Connecticut** (englisch Connecticut?/i [kəˈnɛɾɪkət] oder [kəˈnɛɾəkət]) ist ein Bundesstaat im Nordosten der Vereinigten Staaten und Teil der Region Neuengland. Connecticut war eine der dreizehn Kolonien, die während des Amerikanischen Unabhängigkeitskrieges gegen das Königreich Großbritannien rebellierten. Der Name entstand aus der französischen Verballhornung des moheganischen Wortes quinnehtukqut, das so viel wie ‚langer Fluss (der Gezeiten)‘ bedeutet.

Der Bundesstaat trägt den offiziellen Beinamen The Constitution State (Verfassungsstaat), der 1959 durch Gesetzesakt angenommen wurde, und wird darüber hinaus auch Provision State (Proviantstaat) genannt. Diese Bezeichnung rührt daher, dass während des Amerikanischen Unabhängigkeitskrieges die Kontinentalarmee von Connecticut aus mit Proviant versorgt wurde; der Bundesstaat erlebte kaum Kämpfe im eigenen Land.
Ronald Reagan

**Ronald Wilson Reagan** [ˈreɪgən] (\* 6. Februar 1911 in Tampico, Illinois; † 5. Juni 2004 in Bel Air, Los Angeles, Kalifornien) war ein US-amerikanischer Schauspieler und republikanischer Politiker. Von 1967 bis 1975 war er der 33. Gouverneur von Kalifornien; von 1981 bis 1989 war er der 40. Präsident der Vereinigten Staaten. Sein Vorgänger war Jimmy Carter.

Unter Reagan beschäftigte sich Samuel Amos mit dem lybischen Terrorismus.
National Trust Bank

Die **National Trust Bank** ist eine Bank in Eastown. Hier liegt die halbe Million Dollar, die Steve Rowland für die Ermordung von William Sheridan erhalten hat. Als Jake Shelton ist er der Bank als Kunde bekannt.

## Allgemeines

Die Bank besteht aus einem sicheren, modernen Gebäude. Die Schließfächer stehen nochmals in einem großen Tresorraum. Lediglich die Toiletten sind eine Schwachstelle.

## Geschichte

### Vergangenheit

Als Jake Shelton legt Rowland hier die halbe Million Dollar an.

### Der Tag der schwarzen Sonne

Als Gefangener von Royce Hemmings und Martin Wayne wird der vermutliche Shelton XIII in die Tresorräume begleitet, damit er ihnen das Geld übergibt. Allerdings schafft er es über das Toilettenfenster seinen Feinden zu entkommen.

## XIII (Computerspiel)

→ *Hauptartikel: Winslow Bank*
Im Videospiel heißt die Bank Winslow Bank und CEO ist Jasper Winslow.
XIII (Begriffsklärung)

**XIII** steht für:

* XIII alias Jason Mac Lane, Hauptprotagonist
* Steve Rowland, Mörder des Präsidenten und ursprüngliche Nummer XIII
* XIII (Comic), die Comic-Reihe
* XIII Mystery, Ableger der XIII-Comic-Reihe
* XIII (Computerspiel), ein Computerspiel von Ubisoft
* XIII – Die Verschwörung, zweiteiliger Fernsehfilm
* XIII – Die Verschwörung (Fernsehserie), die darauf basierende TV-Serie