Demigods

Demigods in Zuul have a special set of pros and cons depending on who their divine parent is.

## Zeus

* Resistance to Lightning. Scales up. Levels 5-10 resist 5, 10-15 resist 10, 15-20 resist 15. 21-30 immunity.
* -2 on charm effects and will defense from charm based attacks
* Water vulnerable 5
* With a perception check, they can sense storms and any that had happened within the last few weeks.
* At paragon can summon a lightning bolt as a daily, at level 15 encounter, at epic they can summon storms as a weekly action

## Poseidon

* Resistance to Water. Scale up. Levels 5-10 resist 5, 10-15 resist 10, 15-20 resist 15. 21-30 immunity
* Bonus to endurance for staying in water + 5, increases to +10 at level 10. At level 20 becomes fully aquatic and can breath in water
* Vulnerable 5 fire
* Vulnerable 5 lightning
* Slower on land. always classed as in heavy armor. In water has normal speed as swim regardless of armor.
* Perception check to sense what ever ship, or animal last entered the water. At epic can cause hurricanes and earthquakes once a week.

## Hades

* Resistance to radiant. Scale up. Levels 5-10 resist 5, 10-15 10. levels 15-20 resist 15. 21-30 immunity
* Vulnerability necrotic 5
* +2 on defenses from shadow attacks
* If close to or in a graveyard, the dead could rise on a percentile chance.
* Perception to sense death.
* Darkvision
* Can deem the value of materials with perception or dungoeneering
* Must slay all undead. Must make a saving throw to resist actually attacking.

## Ares

* Immunity to fear
* Intimidate uses strength
* Scaling resistance to charm effects and saves. 5-10 + 2, 10-15 +4 15-20 +6
* Must make saving throw to not join in on a combat
* Can make a perception check to sense combat and effects. This increases in power over time.

## Athena

* +2 to intelligence
* +2 to insight and perception
* Inspires troops and inspiring warlords gain bonus of additional +2 to heals.

## Apollo

* All can use bows + gains bow expertise for free.
* Once per week, at the cost of a healing surge can turn five arrows into golden arrows. These arrows count as radiant and deal +1 damage per tier.
* Bonus to heal + 4
* Have seer powers
* Perception to sense music in area within the last few hours.

## Aphrodite

* Immunity to charm effects
* +2 bonus to charm powers and those hit with a charm effect that requires a saving throw suffer a -2 on it.
* Charisma + 2
* Strength - 2
* Diplomacy + 2
* Perception to sense love or relationships or the act of mating in the air

## Demeter

* Nature + 2
* Once a week can summon food 5-10 two people. 11-14: five people
* Druids gain ability to communicate with plants.
* Can not digest meat.
* Vulnerable 5 fire
* Perception + 5 on quality of food

## Hermes

* Scaling speed. 5-10 + 1. 11-15 + 2. 15-20 +3
* Bonus to thievery and stealth +2
* Perception to sense message deliveries within last few hours and the names of who it was with.
* Con - 2. Dex + 2

## Hephaestus

* Resistance to fire. Scale up. Levels 5-10 resist 5, 10-15 10. levels 15-20 resist 15. 21-30 immunity
* Can forge weapons and armors (arcane or mundane) cheaper than normal.
* Perception to sense the forging of items and what.
* Can perceive the quality of crafted materials