Reprise

**Reprise** is an ability that comes along with equipping Reprise Slab. It is unique to Colt Vahn and cannot be unequipped or dropped.

## Overview

Reprise is an ability, that allows Colt to exert three attempts at life. Dying, while Reprise is active, allows the player (and Colt) to rewind a few meters back and try again. The rewind follows the route Colt has taken, spawning him in a location he's passed earlier. Each reprise takes Colt further back.

## Gameplay

Reprise is automatically equipped in the loadout of Colt, and cannot be unequipped or switched with any other slab. It is locked and has no upgrades.

There is no trigger button for Reprise, as it automatically kicks in when Colt dies. Two deaths leave a Residuum corpse of Colt, that he can later absorb to retrieve it. If Colt dies without any collected Residuum on him, his corpse gives 1 Residuum.

Losing a "life" is accompanied by an overlay animation, showing how much attempts are left. Dying a third time **after** spending 2 reprise attempts automatically ends the current loop: all of the non-infused weapons, trinkets or Slabs are removed from the inventory, along with all of the Residuum.

Reprising gives Colt a several seconds advantage of invisibility (not to be confused with Aether), when he can either sneak back to the battlefield or retreat to a safe location to change tactic. Player cannot interact with NPCs or player-controlled Julianna while in this state.

Additionally, Colt's health will be restored to full and any effects (eg. Nexus, Fugue) will be cleared.

However this isn't a hard reset - power is not restored as a part of dying, though it is tracked separately and may have regenerated while you were dead. Additionally, ammunition is not restored and guns may still need to be reloaded.

Spawning appears as a white downward flash, visible to Julianna players, if they correctly predicted the rewind route and followed the Colt player to it. However, in the short state of invisibility, Colt is invincible as well.

Reprises can be replenished by absorbing Julianna's Residuum, but it only gives 2 attempts back. If only 1 attempt (or none) has been expired, it will not give a third (or fourth) attempt. Each time Colt enters the Tunnels, his Reprise attempts are automatically reset.

## Notes

* There's at least one instance where reprise will spawn you much further away than usual, notably to avoid you respawning in areas that become inaccessible (eg. the flooded Pumping Station).
* If Colt dies by falling off a cliff or drowning, the Residuum corpse will be placed at the edge of the cliff or water, so the player can access it. However, if Colt dies in the flooding of the Pumping Station, his corpse will remain in the water, unable to be absorbed.
* Reprise is nullified along with other Slabs while ClassPass is equipped. Dying with ClassPass attached to Colt's right hand will cause the Loop to reset.
* The detonation of Fia's reactor overrides Reprise, as it nukes the whole island of Fristad Rock, and Colt has nowhere to reprise to. If Colt hasn't managed to escape, the Loop will automatically progress to the Morning.

## Gallery

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