recursal/Fanatic-Fandom huggingface dataset:
Ford Celestine

**Ford Celestine** is the spirit of a magician who haunts the Clown Motel after his murder decades prior. He is a character in *Kate's American Horror Story/Motel* portrayed by David Burtka.

## Personality and Appearance

Ford appears to be in his mid-forties, with green eyes and greying hair. He has a warm demeanor, and presents as rather charismatic and engaging- a trait which greatly aids him with his stage performances.

He has been described as grandiose in nature, ambitious, and headstrong. When not occupied with working, or attempting to repair his relationship with his child, he is caring and attempt to assist the other residents of the Motel wherever possible. He aspires to be something of a spectacle, executing whatever it is he's doing with flair and grandeur.
Andrew Parris

## Details

### Relationships

Penelope Parris † (wife, ally, strong dislike)
Patience Whitlock (enemy)
Peter Hopkins (ally)
Deliverance Snow (ally)
Ruth Whatcott (enemy)
Benjamin Ledger (acquaintance, victim, ally)
Deborah Scott † (temporary ally, enemy, strong dislike)
Verity Snow (acquaintance)
Winifred Snow † (acquaintance)
Prudence Mather † (acquaintance)
Blair Whitlock † (acquaintance, strong dislike)
Oswald Whitlock † (acquaintance, strong dislike)

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Sasha Antonov

## Sasha Antonov

### Aliases

* Sash  (by friends)
* Krasotka  (by Vivian Sorokin)
* My Red Dame  (by Vivian Sorokin)
* Mini Havoc  (by Isabel Antonov)
* Girl Wonder  (by Max)

### Relatives

* Mikhail Antonov (father)
* Elmira Antonov (mother)
* Isabel Antonov (older sister)
* Danika Antonov (niece/adoptive daughter)
* Kyrian Durant (son-in-law)
* Piper Durant (granddaughter)
* Vivian Sorokin (wife)
* Cassie Kinnard (stepdaughter)
* Alistair Vitale (stepson-in-law)
* Esther Vitale (granddaughter)
* Cain Vitale (grandson)
* Sydney Vitale (granddaughter)
* Sergio Malkovich (distant relative)

## Appearances

### Portrayed by

Penelope Chloe

sample
Olivia Harper

**Olivia Harper** is the Clown Motel's spunky chef. She is a character in *Kate's American Horror Story: Motel* portrayed by Britt Lower.

## Background

Limited Text Available:

Some of this information has not yet been revealed.

## Personality and Appearance

Olivia is a young, redheaded woman with hazel eyes and a warm disposition. She wears her hair tied back, as well as a modified version of the Motel's staff uniform which more closely suits her position as its chef. In general, her appearance is considerably lax- she doesn't appear to go out of her way to make herself look presentable. Still, she carries herself with confidence, and moves with genuine passion and enthusiasm.

She considers herself to be a culinary expert, often twisting mundane meals into considerably more creative (or, at the very least, more creative-sounding) experiences. Her confidence in her abilities is matched only by the nonchalance with which she conducts herself. Often overlooking boundaries, she, like many of her fellow tenants, is unafraid to speak her mind. Olivia is free-spirited and ambitious, though her ambition is often deterred by her tendency to cut corners when going over the finer details of things.

## Story

In the days leading up to Halloween 2003, Olivia works alongside J and the other Motel staff to prepare the space for its annual Halloween party, as well as the arrival of its new and mysterious owner. The holiday party presents Olivia with a challenge, imploring her to create a menu which impresses both the incoming guests and her new boss, which she proceeds to take in stride. When J enters the kitchen after cleaning some of the common areas, Olivia seizes the opportunity for conversation, and questions J about the details of the evening.

She notes that he's been cleaning, and attempts to poke fun at his meticulous nature, though the effort is poorly-received as a result of her supervisor's foul mood. The exchange becomes vaguely more hostile, though Olivia's own demeanor brightens upon the arrival of long-time acquaintance Ford Celestine. Unlike her manager, Olivia delights in the chaotic results of the Scotsman's love for strong alcohol in the early mornings.

After making an off-handed comment regarding the Motel's multiple deceased staff members, J passive-aggressively threatens her incompetence before removing himself from the conversation altogether and heading into the lobby. Unfazed, Olivia begins conversing with the significantly more jovial magician. With the instruction to include pumpkin in a dish for the party that evening, she sets off to work with prepping the limited menu, all the while lamenting the monotony of her culinary creations in recent months. Her efforts involve briefly contemplating poisoning J, though she eventually decides to bake pumpkin éclairs.

To Be Continued:

This story is not yet finished.

## Quotes

* **Role Description Quote:** "You’ll see- one day, Michelin will kiss my ass."
* **To Ford Celestine:** "Well, well, look who's decided to grace us with a tipsy serenade.”
* **To Ford Celestine:** "Sometimes, it's the ordinary things that hold the most enchantment."
Dradin in Love

***Dradin in Love*** is the first of the four main stories in the first half of Jeff VanderMeer's collection / fix-up novel *City of Saints and Madmen*. Length-wise, it's a long novella or a short novel, around 99-100 pages long.

*Dradin in Love* was the first ever story Jeff VanderMeer wrote about the fictional city of Ambergris, its strange and volatile society, and the mysteries of its past. The story follows Dradin Kashmir, a man around thirty years old and former missionary in a tropical region to the south. After recently recovering from a tropical disease, he has returned to lands more familiar to him and decided to visit Ambergris, a city he doesn't have much experience with.

## Publication history

*Dradin in Love* was first published as a standalone story in 1996.

The short novel has been included in every edition of the collection *City of Saints and Madmen*, including the earliest edition from 2001. In all editions, it is the first story of the collection, befitting its status as an inaugural story.

## External links

* [ Official site of ] at [ ] (placeholder)
* [ ]
* [ ] article at [ Wikipedia], the Free Encyclopedia (placeholder)
* Reviews (beware of spoilers)
	+ [  audio review] at [ ] (day month year) (placeholder)
Emily Lewis

**Emily** é mãe de Vanessa e é muito parecida com a filha. Quando era adolescente tinha uma personalidade e estilo muito semelhante a Vans por isso a entende e compreende as suas atitudes e objetivos. Ela é muito relaxada e desvaloriza os dramas e queixas que fazem da filha pois considera que como ela é adolescente a sua mente passa por uma transformação e amadurecimento, até porque confia na filha. Mas muitas vezes ela deixa essa postura de lado para a orientar. Emily é das poucas pessoas a quem Vans dá ouvidos.
Ryan Carter

## Details

### Died

November 1987 at Montauk, New York
Shot by Odette O'Brien

### Relationships

Odette O'Brien (employer, killer, strong dislike)
Molly Ann Montague † (co-worker, friend, victim)
Pietro (former subject)
Leonard Bolt † (former employer)
Amy Bennet † (cousin, co-worker)
Unknown Carter (mother)

### Appearances

Montauk
Before the Explosion

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Ambergris Cycle Wiki

**Welcome to the Ambergris Cycle Wiki!**
The Ambergris Cycle Wiki focuses on the works within American fantasy and speculative fiction writer Jeff VanderMeer's Ambergris series, also referred to as the Ambergris Cycle.

We're a collaborative community website about Ambergris Cycle that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.

This wiki currently contains 13 articles, created since its founding in November 2023. This wiki is still in early developm

To read about Jeff VanderMeer's fiction set in his *Southern Reach* series, please visit the sister project, the Southern Reach Wiki.

## Important articles

PlaceholderBooksPlaceholderStoriesPlaceholderSettingPlaceholderCharactersPlaceholderMusicPlaceholderReal world (or is it ?)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Deliverance Snow

## Details

### Occupation

Weaponsmith
Midwife (formerly)

### Relationships

Verity Snow (adopted daughter)
Winifred Snow † (adopted daughter)
Peter Hopkins (ward, ally)
Andrew Parris (ally)
Benjamin Ledger (apprentice, ally)
Patience Whitlock (enemy, victim)
Penelope Parris † (temporary enemy, ally, strong dislike)
Arthur Van Wirt (acquaintance, victim)
Ruth Whatcott (acquaintance, enemy)
Deborah Scott † (acquaintance, strong dislike)
Lucille Montgomery (acquaintance)
Florence Barnes (acquaintance)
Prudence Mather † (acquaintance)
Blair Whitlock † (acquaintance)
Oswald Whitlock † (acquaintance)

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Deborah Scott

## Details

### Species

Human
Witch

### Died

March 1692 at Salem Towne, Massachusetts,
Destroyed after being trapped in Hell using Descensum

### Occupation

Maid
Member of the Witches' Council

### Relationships

Peter Hopkins (employer, temporary ally, enemy, strong dislike)
Patience Whitlock (temporary enemy, ally, strong dislike)
Penelope Parris † (enemy)
Deliverance Snow (acquaintance, temporary ally, enemy)
Arthur Van Wirt (temporary enemy, ally, strong dislike)
Andrew Parris (temporary ally, enemy)
Ruth Whatcott (former ally, temporary enemy, rival)
Benjamin Ledger (temporary ally, enemy)
Alice Goode (temporary enemy, ally, strong dislike)
Verity Snow (acquaintance, enemy)
Winifred Snow † (acquaintance, temporary enemy, ally)
Lucille Montgomery (temporary enemy, ally)
Florence Barnes (temporary enemy, ally)
Oakley † (temporary enemy, ally)
Prudence Mather † (mentor, ally, strong dislike)
Blair Whitlock † (mentor, ally, strong dislike)

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Gabriel Monroe

**Gabriel Monroe** is a murderous con-man-slash-vigilante-killer whose scheme has brought him to the grounds of the Clown Motel. He is a character in *Kate's American Horror Story: Motel* portrayed by Wes Bentley.

## Background

Limited Text Available:

Some of this information has not yet been revealed.

## Personality and Appearance

Gabriel is a young man with blue eyes and dark hair. He dresses formally in clerical attire, with neatly-kept hair and a faint beard. His demeanor is somewhat severe, and he generally presents as somewhat off-putting. His gaze often lingers on those he interacts with, seeming to stare into their very souls.

His outward appearance is in sharp contrast to his personality, wherein his refined manner gives way to an unprecedented thirst for violence. Gabriel is vindictive and cruel; he believes his judgement to be inherently divine, and sees himself fit to carry out capital punishments where appropriate. He speaks eloquently, but in such a disconnected manner that he often makes others wary. His enthusiasm for bloodshed is virtually unrivaled.

## Story

Having been called upon earlier in the month by Carnita Glasse, Gabriel and his work partner, Orson Banks, arrive at the Clown Motel on the morning of Halloween. Gabriel enters the lobby by his lonesome, where he is checked in by the receptionist, Juno Jennings. He reserves judgement regarding her unconventional appearance, declaring his mission as a priest and proceeding to wax poetic about the divine purpose which has brought himself and Father Banks to the Motel.

Orson enters the lobby shortly thereafter, and the mood of the conversation shifts to become considerably more amicable. Juno relays the details of the priests' stay at the Motel, with additional insight provided by the Motel's manager, J, who overheard the conversation from the staff area and arrived to greet the special guests. Afterwards, J prompts Juno to direct the priests to their room, and she obliges.

The priests have been set up in Room Nine, and Juno gives a vague tour of the grounds as she leads them to the door. Like Orson, Gabriel is displeased with the shabby state of the Motel, and makes no attempt to conceal his disdain. Once Juno returns to the lobby, Gabriel and Orson head inside, where an even more disappointing sight awaits them.

## Quotes

* **To Emily:** "When the world paints me as the savior, I revel in the irony, for beneath this refined exterior lies a maestro of malevolence.”
* **To Juno Jennings:** "Worry not, my dear. The divine presence we bear shall dispel any darkness daring to linger in this peculiar abode."
Aurora Librelato

**Aurora Librelato** is the younger daughter of Zeus Librelato and his wife Jenna. He is Jason Librelato's younger twin sister, and was raised in a house in the forest by his mother.

## Overview

Aurora Librelato is the daughter of Zeus Librelato and Jenna. He was trained by his mother, alongside his brother.

## Appearance

Aurora is a pretty young woman with mostly tied red hair and brown eyes. Her height is 1.71 meters and her weight is 69 kilograms.

## Personality

Aurora is an intelligent and also very skilled person and always tried to paralyze her enemies without so much violence, which she inherited from her mother, unlike Jason who even tried to break her bones.

## History

### Birth

Aurora Librelato was born from the marriage of Zeus Librelato and Jenna.

### Childhood

While her brother began to pursue his own little hobby, Aurora decided that her brother's business was now her problem. It took Aurora some time to realize that her expectations were not reality, as many of her brothers did not like her intruding into their privacy to offer advice or judgment.

### Adolescence

After spending a summer with her grandfather in Manhattan, Aurora became much more skilled in the use of her wind powers, refining them to allow her to affect the weather and trigger cold snaps and flash freezes at will.

## Myths and Legends

Aurora Librelato is an original character created by Akinori Júnior for the *Gods and Demons wiki*.
Witch

**STORY**

The illusive appearance is a disguise to lure in victims, as well as how she looked before the incident took place! In the past, Witch had been a singer called Zeke. She was loved by many, but due to said incident, her whole face had deformed, and her body slowly began to change into nothing but skin and bones.

Stuck in an endless loop of hatred and suffering, she seeks out revenge on the ones who wronged her.

Anpu is a ghoul who can take on the psychical form of a bird. He and Witch have an agreement of partnership to help each other achieve their part of the deal. He helps Witch by spying on her victims and leading them straight into her paws, and in return, she brings carcasses and souls for him to feast on. He only appears again as a sign of death, when the victims are about to face their last moments on earth.
Keira

### Backstory

Keira is the daughter of King Griffith and Queen Athalia, as well as the sister of Zadie. Due to an incident that happened before the princesses were born, Griffith had ordered everyone to build tall walls around the kingdom. He soon forbade anyone from leaving to protect them from all the dangers that lurked outside.

Despite this, Keira had been determined to explore and find out more about what awaited beyond the walls. But no matter how much she begged her parents, they never entertained her demands; they refused to give her any details. Nevertheless, nothing will stop her from achieving her goal.

Keira begins to have strange nightmares about a cat she has never seen before.It seemed as if they were calling out to her for help.After a few nights pass, she notices quite similar shadows lurking in the corners.She brushes them off at first, thinking nothing of it. Until one particular night, she spots a figure sneaking outside her window. It eventually leads her to make a shocking discovery about her father.

When Keira uncovers a sacred stone hidden beneath the depths of the castle, she sneaks past the guards and sets off on a journey to find out what it all means.It all may seem a bit scary at first, but with her dear friend by her side, she could do anything.
Ethan Howard-Scott

* Current
* Younger

**Ethan Scott** (formerly known as **Ethan Howard**) is a police-officer-turned-serial-killer who terrorizes the citizens of Miami, Florida. He is a character in *Kate's American Horror Story: Dark Web* and *Kate's American Horror Story: Motel* primarily portrayed by Cody Fern.

## Background

Limited Text Available:

Some of this information has not yet been revealed.

## Personality and Appearance

Ethan Scott is a young man with blonde hair and a tanned complexion, though he was dark-haired and freckled in his youth. As he appears in *Motel*, he is boyish and stern-faced, both traits which change considerably before his precursory appearance in *Dark Web.*

Ethan appeared to be easily bored in his early life, often going out of his way to cause trouble for the Motel's staff for the sake of his own entertainment. His neglectful childhood endeared him to violence and vigilante heroism, as well as lead him to look for surrogate role-models in all the wrong places. As of 2021, his violent tendencies were finally exercised when he assumed the persona of Googles the Clown.

## Story

### KAHS: Motel

In mid-October of 2003, Ethan was awakened in the middle of the night by his mother, and bade to leave his childhood home in Austin, Texas. Frightened and confused, but placing faith in his mother's decision, Ethan complied, accompanying her to their car. They drove for some time before eventually arriving at the World-Famous Clown Motel in Chloride, Arizona, where they decided to stop for an evening's rest. Ethan's mother, Georgia Irwin, entrusted him to the care of the Motel's manager, J, promising that she would return for him soon.

Days began to pass with no sign of Georgia's return, leading to Ethan's extended stay at the Motel.

Limited Text Available:

This page pertains to an upcoming season.

## Quotes

* **Role Description Quote (Motel):** "My mama said she'll be back soon."

## Gallery

Ethan's Adult Face ClaimEthan's Younger Face ClaimEthan's Motel Thumbnail
Graue Aeir

**Graue Aeir** sind eine kulturell diverse Art unter den Aeir - drei Gruppen stellen sich dabei besonders heraus: Städtische, graue Aeir, die in den Städten anderer Völker leben und dabei deren Kultur annehmen. Graue Aeir, die vornehmlich in Sumpfgebieten leben und dort spirituelle Führerrollen für andere Völker einnehmen und jene grauen Aeir, die systematisch von weißen Aeir zu Dienern umerzogen werden.
Io

**Io**, die Urfinsternis, ist eine Ur-Göttin und neben Oro, Ni und Kor die ursprünglichste aller Urkräfte im Universum. Ios Kraft umrahmt das Universum, in dem sich die erstgeborene Welt befindet und spielt im Gefüge der Mächte eine stabilisierende Rolle, um die Ausdehnung des Universums und das Leuchten des Urkerns einzudämmen.

## Geschichte

Io entstand in unmittelbarer Nähe des Urkerns gemeinsam mit den Urgöttern Oro, Ni und Kor und erwachte als Erste von ihnen. Bereits vor ihrem Erwachen verbreitete Io ihre eigene Essenz, die Urfinsternis, welche vom Licht des Urkerns abgestoßen wurde. Die Aetheriale, die sich Io angeschlossen haben, fungieren als Wächter an den Grenzen des Universums.

In Kooperation mit Oro bezwang Io den Äonen-Verschlinger und zeugte daraufhin Eos. Eos wiederum kontrolliert mit seiner Urkraft das verbleibende Herz des Äonen-Verschlingers und verwandelt es über mehrere Äonen hinweg in eine Sonne. Sowohl Io als auch Oro übertragen einen Teil ihrer treuen Aetherialen auf ihren gemeinsamen Sohn Eos.

Nach dem Tod des Äonen-Verschlingers zog sich Io an den nördlichen Rand des Universums zurück und verharrt dort seitdem in einer anhaltenden Inaktivität.
Die Aufgegebenen

**Die Aufgegeben** sind eine Gruppe von Elitesoldaten, die sich einem einzigartigen Konter-Ritual unterziehen, um ihre Seelen zu immunisieren und somit gegen die Einflüsse des Rituals des Ursprungs zu schützen. Dieses Ritual verleiht ihnen eine außergewöhnliche Langlebigkeit und Macht, jedoch nicht ohne erhebliche Opfer und Konsequenzen.

## Das Ritual

Die Aufgegeben durchlaufen ein einzigartiges Ritual, welches ihre Seele unwiederbringlich verändert. Dieser Prozess befreit ihre Seelen vom Ruf der Erstgeborenen und macht sie unempfindlich gegenüber deren Einflüssen. Diese autonom gewordenen Seelen werden zu mehr als nur Fragmenten, sie werden zu individuellen Entitäten, die als "eigenständig" betrachtet werden können. Diese Transformation macht die Aufgegeben zu einer beispiellosen Eliteeinheit, die über eine erhöhte Lebensspanne und beeindruckende Kräfte verfügt.

Jedoch hat dieser Prozess einen entscheidenden Nachteil. Die völlige Autonomie der Seelen bedeutet, dass die Aufgegeben nach dem Tod keine Verbindung zu einem Leben nach dem Tod oder ihren Liebsten haben. Ihre unberührbaren Seelen verbleiben für immer in ihren verstorbenen Körpern, ohne Aussicht auf Wiedervereinigung. Dieses opferreiche Schicksal führt bei einigen Aufgegeben zu Depressionen oder Wahnsinn, da sie die endlose Einsamkeit nach dem Tod erkennen.
Mensch

**Menschen** stellen das vielfältigste Volk in der erstgeborenen Welt dar. Im Verlauf ihrer Entstehungsgeschichte haben Menschen fast alle Biome der erstgeborenen Welt besiedelt und damit viele unterschiedliche Kulturen gebildet. Der moderne Mensch, oder Neumensch, wie Gelehrte den heutigen Menschen nennen, ist ein direkter Abkömmling der sogenannten Erstgeborenen, Urwesen, die ihren Ursprung nicht in der erstgeborenen Welt haben.

## Geschichte

### Der Sturz der Erstgeborenen

Der Ursprung der Menschheit unterscheidet sich deutlich von der evolutionären Entwicklung anderer Spezies. Statt eines allmählichen Prozesses über Millionen von Jahren entstanden die Menschen durch ein kosmisches Ereignis, bei dem ein riesiger Organismus auf den Planeten stürzte. Aus den Überresten dieses Organismus entstanden die sogenannten Erstgeborenen - hochgewachsene, strahlendweiße Humanoiden mit der einzigartigen Fähigkeit, jedes Lebewesen bis auf genetischer Ebene zu imitieren.

Besonders mächtige Erstgeborene, die aus großen Überresten des Organismus hervorgingen, erlangten beinahe gottgleiche Macht. Zu dieser Zeit dominierten die Aeir die etablierte Zivilisation in der Welt der Erstgeborenen. Da sie in den Erstgeborenen eine Bedrohung für ihre Welt sahen, begannen die Aeir, Jagd auf sie zu machen. Viele Erstgeborene wurden getötet, und jene, die nicht getötet werden konnten, wurden durch die einzigartige Magie der Aeir verbannt, die durch ihre Verbindung zur Welt der Erstgeborenen nur von ihnen gewirkt werden konnte.

Im Laufe der Jahrhunderte entwickelte sich aus dem kleinen Kreis überlebender Exemplare schließlich der Neumensch - eine kleinere und vielfältigere humanoid aussehende Spezies, deren kosmischer Ursprung nicht mehr offensichtlich war.

## Staaten

**Staaten der Menschen**
 Nalarisches Königreich
Imitator

Imitatoren sind niedere Manifestationen der Zweitgeborenen, die ohne größeren Aufwand in der erstgeborenen Welt existieren können. Prägendes Merkmal der Imitatoren ist die Manifestation menschlicher Emotionen in ihrem Sein und die magischen Nachahmung menschlicher Individuen.

Bekannte Imitatoren der Zweitgeborenen sind:

* Frechlinge
* Doppelgänger
Alt-Avalanthi

Die **Alt-Avalanthi** bezeichnen die ursprünglichste Form der noch existierenden Kulturen des Avalanthi-Erbes.

## Geschichte

Die frühste Geschichte der Alt-Avalanthi lässt sich auf eine größere Gruppe verbliebener Erstgeborenen zurückführen, die Zuflucht vor der großen Tilgung im Vorinth-Gebirge gefunden haben. Von dort aus breiteten sie sich als moderne Menschen zunächst an den Küsten des Königssees (heute nur als "die Quelle" bezeichnet) aus und gründeten die ersten Siedlungen und bald schon die ersten, größeren Städte die jemals vom Volk der Menschen errichtet wurden.
Nalari

**Nalari** ist der Überbegriff für eine umfassende kulturelle Gruppe, deren Ursprung in der Kultur der Sonnenbucht Nalari liegt. Eine stetige Entwicklung durch Invasionen und Migrationen hat vielfältige Nalari-Kulturen hervorgebracht. Ein konstantes Element in der Natur der Nalari ist die enge Verbindung zum Wasser, die sich in ihrer Schiffsfahrt und ihrer Nähe zur Küste manifestiert.

**Nalari-Kulturen**
 Korjo | Eine Hybrid-Kultur aus Jiron und Nalari - leben in den gewässerarmen Tiefebenen im Westen des Königreichs von Nalar.
Thorn Wiki

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Erstgeborene Welt

Die **erstgeborene Welt** ist der Name, welche viele menschliche Kulturen der Welt geben, in der sie leben. Der erstgeborenen Welt steht die zweitgeborene Welt gegenüber, eine Doppelgänger-Realität. Mit dem Begriff kann sowohl der bewohnte Planet als auch die Domäne gemeint sein, in der Menschen und alles Natürliche existiert.
Echo

**Echo** beschreibt die unsichtbare Energie die unmittelbar nach dem Eintreten des Urkerns ins Nichts das Universum erfüllt hat. Eine der vielen Rollen dieser Energie ist das Fundament für alle magischen Schulen.

## Ausprägungen

Echo hat unterschiedliche Ausprägungen, welche von den magischen Schulen und alchemistischen Lehren nach Farbe unterteilt sind:

* Graues Echo
* Weißes Echo
* Schwarzes Echo
* Rotes Echo
* Grünes Echo
* Blaues Echo
Erica Lindbeck

Erica Lindbeck is an American actress who was born in Boston and raised in Greenville. She is known for voicing characters in movies, video games and television.

Loona from Helluva Boss, Cassie Cage from Mortal Kombat 11, Black Cat in Spider Man (2018 video game), Barbie from Barbie: Dolphin Magic, Barbie: Spy Squad and Barbie: Star Light Adventure (as well as the Hello Barbie doll), Cheelai in Dragon Ball Super: Broly and Super Hero, Emira from The Owl House, Loa from Pacific Rim: The Black, Jessie Rasberry from Final Fantasy VII Remake, Alyson Ronan from Tell Me Why, Elora from Arcane, Mustard/Barista/Assistant/The Princess from Smiling Friends, Daki from Demon Slayer, Captain Marvel/Carol Danvers in Marvel Future Avengers, Marvel Future Evolution and Marvel Ultimate Alliance 3: the Black Order, Misty and Meredith from Cyberpunk 2077, Kaori from Your Lie in April, Futaba Sakura from Persona 5, Blaze the Cat/Omochao from Mario & Sonic at the Olympic Games: 2020, Jane Foster from Avengers Assemble, as well as many others.

> I feel I need to state this openly as well, because I feel that our words have weight in this life. I am absolutely, 100% Bi. Have a nice night.
>
> Erica Lindbeck on Twitter

> Finally got a lil page on Behind The Voice Actors. Thanks guys!
>
> Erica Lindbeck on Twitter
AXIS Universe Wiki

**Welcome to the AXIS Universe Wiki!**
Welcome to the AXIS Universe, a wiki which stores all information regarding the Axis series and its spin-offs, as well as other related series.

We're a collaborative community website about AXIS Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderBlack AxisPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Mario's Pad

## Area

Mario's Pad (more commonly known as Mario's House, and shortened to MSH) is the area in which you start the game in. Toad will talk to you about some world map stuff and enemies, which should get you prepared for *Mushroom Way*. You enter through the pipe chimney.

## Contains

When you first arrive in your house, you can go out and find a save point. Toad will tell you the basics on how to fight, how to time combo moves, and what lies ahead.

### Secrets

Upon interacting with the lamp, you will turn it off and you will go into bed, maxing out your hp.

When you first enter, you will be hung on the wall next to his other clothing set, making you blend in.

### Objectives

Get out of the house, talk to Toad, and enter Mushroom Way.

## Trivia

* If you hang on the wall for long enough, you will receive a prompt telling you to jump.
* In the original version of the game, the sign outside the house says Pipehouse, but now it says Mariohouse.
* The Toad that talks to you is the only one with a blue vest and red bulb in the entire game.
Cast

### PLAYER CHARACTER CAST

The cast of *Death in Felrin* can be divided into three main types: OOC, In Character PC, and In Character NPC.

The official cast currently consists of 6 players; VixLe (He/him) as Belix/Mister V, Newfie (He/Him) as Iffren, Airrow (She/Her, They/Them) as Ember, Neo (He/Him) as Nidhogg, Neku (He/Him) as Jacky, and Flip (He/Him) as Erdan. In addition, the sessions are controlled by the DM "Cheebo" (She/Her).

* Iffren
* Belix/Mister V
* Ember
* Nidhogg
* Jacky
* Erdan
George Wan (Universe-2329)

## History

### Origins

 George Wan was a regular solider from Hiland before he was dragged to the "Silent Death" war. He came out of the war alive but traumatized. To Keep Himself from becoming unstable, he got into wrestling and created his own persona called "Paz". But his peace didn't last long,. While he was in a match, his hometown, the town where the match takes place in, was bombed by a country called Rahul. Fortunately, he survived the bombing, unfortunately, everyone else in the country did not, including his closest friends and family. "The innocent people, the men, the woman, the children, dead." He thought to himself.

 After a while, he has decided to go end to lives of the people who destroyed his country. He entered the country of Rahul, broke into the facility containing the leader of the country, killed all the guards, soliders, and government officials, until he found the leader of the country, beated up the leader to near death, and then buried the leader alive at where the bomb was detonated. Now that he has completed his revenge, he no longer had peace, he has gone to far. Now that he can't go back to the path of peace, he has entered the Hattle Arena, and he is now forever known as *"The Warrior With No Peace, **Sin Paz**".*

## Trivia

* Both Sin Paz's name and design is based on **Sin Cara**
* Sin Paz's name translated is "Without Peace", referencing the fact that his original wrestling name "Paz (Peace)", and the fact that he will never have peace after what he and others has done
Grug the First

Grug preparing to grug an innocent person

### Relatives

Ugga (deceased), Eep (deceased), Thunk (deceased), the Grandma from the Croods (deceased), Guy (deceased), Sandy (deceased)

# GRUG THE FIRST

Grug first joined The Cyclone on October 25, 2023.

Grug's entire family is dead. This is because Grug ate them. Grug is not a bad guy. Grug was just getting a little hungry.

Grug initiated the first grugging in Cyclone history, when he grugged a group of very lonely people. There were no survivors. Other Cyclone members joined. This formed what is now known as the grugtingent.

Grug is always present, never visible. When you finally think you are safe, Grug will be there. There is no escape from Grug.

Grug approaching your destination (he is slightly hungry)Grug after committing heinous acts in Argentina
Avalanthi

**Avalanthi** repräsentieren die erste Hochkultur des modernen Menschen in der bekannten, erstgeborenen Welt. Mit einer überlegenen Macht, die alle vorherigen Menschenvölker übertraf, beeinflussten die Avalanthi über Jahrtausende hinweg die Geschicke der gesamten Menschheit. Ihr dominantes Einflussgebiet wurde jedoch durch das Ritual aller Ursprünge durchbrochen, was zur Entstehung unabhängiger Provinzen und dem Zusammenbruch der Monarchie führte. Heutzutage spielt die Nation der Avalanthi in der gegenwärtigen politischen Landschaft keine aktive Rolle mehr und wird eher als historisches Überbleibsel menschlicher Errungenschaften betrachtet.

## Geschichte

Der Ursprung der Menschen von Avalanth reicht in die vorgeschichtlichen Anfänge der Menschheit zurück. Avalanthi sind direkte Nachkommen der Erstgeborenen.

## Religion

Die kulturelle Entwicklung der Avalanthi wurde seit ihren frühesten Phasen maßgeblich von religiösen Einflüssen geprägt. Außerweltliche Erfahrungen, die sich durch Visionen äußerten, bildeten den maßgeblichen Grundstein für eine Religion, die mit fanatischer Hingabe nach dem Ursprung der Avalanthi strebte.

## Subkulturen

Subkulturen der Avalanthi
 Ormonthi
 Maranthi
 Ithari
Super Mario RPG Remake Wiki

**Welcome to the Super Mario RPG Remake Wiki!**
Everything about the Super Mario RPG remake!

We're a collaborative community website about Super Mario RPG Remake that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Please remember, any inappropriate articles, unapproved fake content, game reviews, things directed towards a certain user or miniature articles will likely be deleted or changed.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Shortness

### Why are the characters so short?

Sadly, I couldn't actually find an answer to this question. There's a couple reddits, but they don't give any answers. Plus, it was from 5 months ago. So, if any of you can find an answer, I would love to hear it below.

### Does being short help make this a better game?

At first, I was confused at why the characters were so short. But I actually (kind of?) like it. It helps add to the feel and rpg-like exploration and setting, plus, it was in the original, so they stuck with it.

### Final Thoughts

Even though shortness in the game is still a mystery, I'm still fond of it and I think they made a good decision.
Définir un aéroport sans graphiques

### Accueillir

Ce tutoriel vous montrera comment ajouter un aéroport à Aerofly FS2. Comme nous ne travaillons pas avec des graphiques dans cet atelier, nous nous concentrerons sur les informations de base : Que faut-il pour rendre un aéroport disponible dans le menu de localisation et de navigation ?

### Trouver une zone

Aerofly FS 2 contient plusieurs aéroports (même dans les zones haute résolution existantes) qui ne sont pas encore définis. Ceci est particulièrement important si vous envisagez de créer votre propre scène haute résolution à l'aide de l'outil de géoconversion et que vous souhaitez définir un aéroport mais que vous ne souhaitez pas travailler sur la modélisation de bâtiments pour le moment.

Dans notre exemple, nous souhaitons ajouter la **base aéronavale de Fallon, Nevada, États-Unis** .

* Visitez mygeoposition.com et recherchez Naval Air Station Fallon

Notre **coordonnée principale** peut être le bâtiment principal, le centre de la piste ou simplement la tour de l'aéroport. J'ai décidé d'utiliser le passage de piste, qui est un point dominant de toute la zone. Appuyez sur le bouton droit de la souris pour afficher les coordonnées de latitude et de longitude de ce point. Déterminez également l’élévation de ce point.

Nous avons besoin de 3 points supplémentaires : La position de la tour, le début et la fin d'au moins une piste. C'est la **coordonnée de la tour**

Vient ensuite le **début de la piste de la piste 31L** . **Remarque** - Pour faciliter les choses, nous utilisons le même point pour la position du seuil.

Sélectionnez le centre de la largeur de piste pour la piste 31L :

* Faire de même en sens inverse, **début de piste 13R**
* Mesurez la **largeur de la piste** avec Google Maps ou recherchez des informations sur l'aéroport à ce sujet. Nous avons besoin d'une valeur métrique pour la largeur. Notez les marquages ​​de piste de Google Maps ou les informations sur l'aéroport.

Nous pouvons également définir une **position de stationnement**

### Création de votre fichier TSC

Ensuite, nous allons créer un fichier texte appelé **nas\_fallon.tsc** . **Remarque**  : Il est préférable de travailler à partir d'un exemple de modèle pour cela. Le fichier TSC indique à Aerofly FS2 où placer les pistes de votre aéroport.

C'est suffisamment d'informations pour définir votre aéroport. Votre **fichier TSC** complété ressemblera à ceci :

* Créez un dossier et copiez le **nas\_fallon.tsc** que vous venez de créer dans ce dossier, puis placez le dossier dans **'Documents\Aerofly FS 2\scenery\places** .

### Choisissez votre emplacement de départ

**Remarque** - Il s'agit d'une manière approximative de procéder car le maillage d'élévation de la piste n'est pas aplati et peut contenir des bosses. De plus, l'éclairage de piste n'apparaîtra qu'avec un objet graphique de piste. Ce sera dans le prochain tutoriel.
Hattle Royale Wiki

**Welcome to the OFFICIAL Hattle Royale Wiki!**We are a community surrounding around a game called Hattle Royale made by 0H00C, Tintiniou, and hakaohakaohakao.
And helped/co-created by Yoshi\_LeoShi, and Mungbean2021. FUN FACT: The main person who is making this entire wiki is me 0H00C

## Important Categories [1]

Hattle Royale (Game)CharactersWeaponsAbilitiesMapsAchievementsArtworksCreators, Co-Creators, Admins

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Eve

### Backstory

Eve is the daughter of Viper and Rico, as well as the younger sister of Zuno. Her parents have always had high expectations of her; Eve's mother is a professional model, her father is a famous rapper and her brother has graduated the highest ranked private school, and thus: They expect her to do something great with her future as well.

Eve and Zuno were inseparable as kids, but one day it all changed. Due to Rico's sudden and unfortunate death and Zuno's succes, Viper started preferring her brother over her, and began to see Eve as nothing more than a mistake. Eve tried everything to make her notice her, but nothing worked. Over time, her love for her brother turned into nothing but pure jealousy, leading them to grow apart.

To make matters worse, her only friend, the one she'd known her entire life, had left her for someone else. But a kind stranger offered her help, everything should be okay now, right?

### Appearance

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### Personality

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Gravida dictum fusce ut placerat orci nulla pellentesque. Adipiscing vitae proin sagittis nisl rhoncus mattis Amet aliquam id diam maecenas ultricies mi.

### Power/Ability

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Interdum posuere lorem ipsum dolor sit. Mi quis hendrerit dolor magna eget est lorem ipsum. Egestas erat imperdiet sed euismod nisi porta lorem mollis aliquam. Amet aliquam id diam maecenas ultricies mi. Vulputate ut pharetra sit amet. Mattis molestie a iaculis at erat. Placerat in egestas erat imperdiet sed euismod. Odio ut enim blandit volutpat maecenas volutpat blandit aliquam etiam. Volutpat odio facilisis mauris sit amet. Dictumst vestibulum rhoncus est pellentesque elit ullamcorper.

### Gallery

Eve's family height chartcaption textcaption with a link
### Voice claim

Eve's voice claim is the American actress Erica Lindbeck, playing as Siren from DC Super Hero Girls: Legends of Atlantis.

- *”So we could have seaweed surprise for the millionth time?”*

*- ”It’s easy to fool a fool. My illusions are still weak, no matter how hard I work at it.”*

*- ”I don’t need spells to defeat bratty Mera and her surfacer pet!”*

*- ”The right thing? That ship has sailed!”*

*- ”Not another step!”*

*- ”Who should I get rid of first? The little helpless surface dweller that I tried to eliminate years ago? Or my own sister who insisted on saving her?”*
The Opaline Manor

***The Opaline Manor*** is a mini spinoff based on *Black Axis: West Coast Mavericks*. The story focuses on Marcus Fields, the protagonist of *West Coast Mavericks*, and his fiancée, Danny Martin, both of whom are involved in a conflict with a group known as The Crystal Dawn.

## Story

### Setting

The story is set in Magnus Island in the nation of The Andires, where the main characters are staying at a lodge known as The Antique Lodge in the city of Andirapolis, the capital of The Andires. The story takes place six months after *West Coast Mavericks* and about three months after *The Siren Banner*.

### Plot

Newly-engaged couple Marcus Fields and Daniel Ostepo Martin are vacationing in Andirapolis, in the beautiful subtropical country of The Andires. While staying at an old yet aesthetic lodge known as The Antique Lodge, they begin to notice strange happenings around the lodge.

### Characters

**Marcus Fields / Lazlo Gonzales**

An agent who works in a highly-specialized counterthreat organization known as **SETH (S**ystemization and **E**radication of **T**hreats in **H**olistics), whose agents are labelled as "hunters". He belongs to a department that generally handles occult-related threats, which include rogue mage organizations and doomsday cults. He is often cold, calm and collected, yet he possesses strong moral principles and is generally kind and good in nature. He is practical, intuitive, and resourceful. He is engaged to Danny Martin, his ally during the events of *West Coast Mavericks*. He is of Filipino-Malaysian descent and is thirty six-years-old. In battle, he either wields guns, swords, or blunt weapons, though he favors the third. His magical element is thunder.

**Daniel Ostepo Martin**

A fitness athlete and a practitioner of Chinese swordsmanship whom Marcus met during the events of *West Coast Mavericks*, to whom he is now engaged to. He is generally known to be kind and caring towards his loved ones as well as other people, and has a strong sense of justice. In contrast to Marcus' "darker" personality, he possesses a "light" personality; representing the duality of the two characters. He calls Marcus by his real name Lazlo. In the aftermath of *West Coast Mavericks*, he begins taking swordsmanship seriously, practicing different forms of it from other cultures. He is a Malaysian of native North Bornean descent. In battle, Danny wields swords. His magical element is water.

**Capt. Royle Murray**

A captain of the 35th Brigade, a specialize task force formed under The Andires' Department of Homeland Security. In battle, he uses guns as his primary weapon. His magical element is ice.

**Lt. Yang Jianying**

A lieutenant of the 35th Brigade and Royle's second-in-command. Like Royle, his weapon of choice is guns. His magical element is water, and he learns both offensive and healing techniques.
Don Reginald's Cyclone Of Agony Wiki

GET OUT WHILE YOU STILL CAN
Pain

violently die

Characters

The Cyclone itself

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