Survivor: The Everglades

## Cast

***Survivor: The Everglades*** was the first season of Survivor RP. It ran from July 16 - August 13, 2018.

## Twists

Season-wide twists
* **Smaller Cast**: Although not unusual at the time, *The Everglades* is the only season to have only 20 castaways, and one of only two overall to not have 24.
* **Tribe Division**: The 20 castaways were divided into 2 tribes of 10. No unifying theme was used in dividing the tribes.

One-off twists
* **Double Tribal Council**: On Day 9, both tribes went to Tribal Council, with the challenge being for reward only. Dick, after being voted out of Tequesta, got to choose who was immune for León's Tribal Council, choosing Kiira.
* **Tribe Swap**: At the final fifteen, two new tribes were determined by schoolyard pick. Junpei was left unpicked, and instead went to a hotel where he could stay until joining the losing tribe after their next Tribal Council. Additionally, he got to choose between an Extra Vote and a Vote Blocker, choosing the former.
* **Tribal Council Exemption**: On Day 27, the Individual Immunity Challenge included a reward of visiting the Survivor Spa. The challenge winner could bring one person with them, and both would not attend Tribal Council, not voting or able to be voted for.

Advantages
* **Hidden Immunity Idol**: Finding idols was directly tied to the Simple Searching mechanic explained below. Only the standard Hidden Immunity Idol was present in *The Everglades*.

Mechanics
* **Simple Searching**: As maps had not yet been developed for the series, searching mechanics in *The Everglades* were facilitated by requesting a search through one of four categories: trees, bushes, river, and mud, alongside a number 1 through 5. The only item to find was the Hidden Immunity Idol, which could potentially be found at Bushes 3, for example.
* **Health and Hunger**: Along with the following four mechanics, *The Everglades*, as the first season, was the first to implement the staple functions of health and hunger. Players must eat food to survive, and they incur damage if they do not eat enough to replenish their hunger meter. Health may also be damaged by environmental hazards or other in-character events.
* **Hunting and Gathering**: Survivors may acquire food by choosing to hunt or gather, tied to the Tracking and Foraging field skills, respectively. Hunting involves tracking down and then killing an animal. Gathering is always guaranteed to succeed, but replenishes less hunger than hunting rations.
* **First Aid**: Damaged players may perform First Aid on themselves, or have a tribemate do it for them.
* **Firemaking**: Fire represents life in Survivor, but is also a necessary part of camp life. Tied to the Survival field skill, having a lit fire allows food to be cooked and to stay warm in-character.
* **Challenge Strategies**: From *The Everglades* to *Turkey*, challenges that involved pre-planning by tribe members could employ custom strategies invented by the players. Challenge strategies could provide a boost to rolls, or be a detriment if poorly thought-out.

## Trivia

* The logo was requested by host Tendie, and was created by someone who has since deleted their account.