recursal/Fanatic-Fandom huggingface dataset:
Ernest Bond

This information is on display in the Moving by Bike Section of Places Gallery

On 31 January 1903, the Motor-Car Journal ran an article about a claim made by Mr. J. Bond of Bishopston, Bristol. In a letter to the journal, Mr Bond declared that his son Ernest, who had just turned six, rode a 'motor-bicycle' and was capable of 'managing it with perfect ease.' This, according to the Journal, made Master Ernest Bond 'the youngest motor-cyclist in the country'.

Mr J Bond included a photograph with the letter which showed Ernest on his machine, aged 'six years and three months', seen here. The motorcycle, made entirely by Ernest's father, consisted of a 16-inch frame,18-inch wheels and an engine with a single cylinder that was two inches in diameter with two inches stroke.
William Watts

William Watts and lead shot

In 1782 William Watts patented a process for making lead shot, small pellets used for shotgun ammunition. He poured molten lead through a sieve to form balls and allowed them to fall from a height into water; the bigger the size, the longer the fall needed. He built a tower on top of a house in Redcliffe, Bristol, cutting away all the internal floors below it to create a longer drop. His process earned him a fortune of over £10,000, the equivalent of becoming a millionaire today.
R-5D

An image of the R-5D

## Appearance

The R-5 is painted navy blue with U.S. Navy markings. On both side of the tail, "NAVY" is printed in white. Just forward of there, "UR-52" is printed.

## Usage

Operating this vehicle requires an Accumulator, a can of Vehicle Gasoline, and a Turnscrew.

## Usefulness

The R-5 is very a very effective method of transport, as it is often capable of making a beeline to its destination. It is not impeded by many ground-based obstacles such as trees, rivers, hills or structures and is faster than most land vehicles. It is limited, however, in its carrying capacity of only 3 passengers.

## Notes

* It is currently the only arial vehicle in the game, though, before the September 1, 2016 Rollback, another helicopter, the Ka-26, was in the alpha build.
Atamanmo

An image of the main town in AT

## Terrain

At the beginning of AT, the path forks. The right fork leads tot he industrial area of AT. There is another fork just before a factory complex off the main road, the left fork leading to the entrance to School. the purpose of the factory is unclear, as it possesses the equipment to be a grain refinery, a mineral refinery, and a workshop. It contains a multitude of wardrobes, which can contain clothing items. By climbing the chute on the side of the building, one can get to the top of the refinery complex, where some loot spawns. It also offers an excellent view of the entire region.

On the opposite side of the Refinery from the main road, there is a series of large houses, and a road leading to a lumber mill. the lumber mill does not contain any loot, but a Tractor spawns there. On the opposite side of the housing area from the lumber mill, tow medical tents contained in a small fenced off enclosure, blocked on three sides.

Back on the main road of AT, just after the left fork, there are some garages to the right, followed by a large town. At the end of the town is another fork in the road. the left fork leads to Nagorny, and the right fork leads to a Church.

## Loot

Basic supplies can be found in the houses in the main town, and scattered about in AT, as well as the large houses in the industrial district, where common loot appears in abundance. The refinery complex itself can contain backpacks and clothing on the lower floors, and weapons and ammo on the upper catwalks. These are reached by running up the chute on the front of the complex. The medical tents can contain rare weapons and medical supplies, and the lumber mill, though otherwise devoid of loot, houses a tractor. The plane crash has exactly two spawn locations for loot items, and can contain only common loot. The gas station at the Nagorny exit contains common supplies, but is not of the type that can contain Vehicle Gasoline and Car Batteries.

## Threat

Though still not an exceptionally difficult area, AT is far more dangerous than Predgornoe, in that it has more Wolf packs with higher numbers.
Meat

Uncooked meat

## Appearance

Uncooked, meat is very red in color. When it is cooked, the texture is darkened slightly, and it is renamed "Fried Meat".

## Acquisition

Meat does not appear in loot containers, like most items in the game. It is instead acquired by killing animals, namely Wolves. Wolves always drop exactly one meat when killed.

## Use

Wolf meat is a good food item, as it restores a rather substantial amount of hunger, even uncooked. It does not, however, provide any thirst or health.

### Cooking

To cook meat, simply drop it near a fire.

## Notes

* It is possible to dupe cooked Meat, if in a party of more than one person: when dropped by the fire, each person can pick up a piece of meat.
Truck

An image of the zil130

**USAGE**

Operating this vehicle requires a can of vehicle gasoline, a turn-screw, and an accumulator.The truck can be used for transport and for collecting supplies and delivering in them, when you deliver supplies you will get some guns or ammo and some random stuff here is a tutorial
Syringe

An image of a penicillin-filled syringe

## Appearance

The appearance of a syringe is dependent on what is contained in it. It appears as a normal medical syringe, with a long, thin needle on one end, and a plunger on the other. The syringe is made of white-tinted plastic and appears to be slightly less than half full of either penicillin or antibiotics. penicillin syringes contain a blue liquid, while antibiotic syringes are red. An empty syringe will appear as such.

## Acquisition

Syringes can be found in any place where medical supplies spawn. They always spawn empty.

## Use

Syringes can be filled by combining either penicillin or antibiotics with an empty syringe. The filled syringe can then be used directly. They restore a far greater amount of health than just taking medicine straight out oft he bottle.
Jeep

An image of the Uaz 469

## Appearance

The jeep is a green Uaz 469, with no markings. It is meant to seat four people, but an additional gunner may sit in the rear cargo area.

## Usage

Operating this vehicle requires a can of vehicle gasoline, a turn-screw, and an accumulator.

## Usefulness

Though not particularly remarkable in any ways, the jeep is an efficient way to travel, if no other vehicles are available. It is better than the car, as it can hold one more person, and has a gunner. It is significantly faster, and therefore more difficult to control, than the truck.
Update .868 - .869

## Official Changelog

- Respawn dynamic player after death, after each death you appear at the previous location.
- The players come with a firearm (instead of a baseball bat).
- Added a new rifle MAS56 (under 7.62x54R cartridge).
- Substantially completed almost all locations in terms of design (built railway, rocky terrain added, modified rivers and lakes).
- Fixed some bugs in the network part of the game.
Plans for further development:
- Release build on Linux.
- Add detailed settings in the game (graphics, control, sound).
- Redesigned interface, inventory system (to make the interface more intuitive).
- Implement a system of clans.
- Finalize the system construction.
- Keep the servers on which you played before.
- Add a new species of animals (rabbits, bears, deer).
- Fix critical bugs.
PS: \*\*\* Use google translate \*\*\*. We will be very grateful if there will be people ready to accurately translate the text into English (in the comments below).

## Changes

### Update .868

* Updated respawn system
* Terrain updates
* added MAS56
* General bug fixing

## Notes

* The September 1, 2016 Rollback rolled back to this update
Bamboo Club

2 flyers (1976, 1977) and a membership card (1967-68) are on display in the At The Gig case in the Life Gallery

 The Bamboo Club was a licenced venue in St. Paul's, Bristol, which was located at 7 St. Paul Street from 1966 to 1977. It was the first of its kind to serve the city's West Indian community, although it has been said to have brought everyone together regardless of class or race (the Sex Pistols played their only Bristol gig there). The club playing host to Reggae and Soul music superstars as well as sound systems throughout the sixties and seventies. The club burned down in 1977.

The owners were Tony and Lalel Bullimore, who saw and experienced (lalel being herself Jamaican) the poor treatment of West Indians in Bristols pubs and clubs. This motivated them to open a new entertainment centre catering specifically for the black community. Tony identified a potential venue at 7 St. Paul Street, off Portland Square, and on 28 October 1966, after two years spent securing the appropriate licenses from a skeptical and resistant city council, he and Lalel launched the Bamboo Club. The venue quickly became one of the most important West Indian venues in the UK, hosting DJ /sound system nights and a variety of live reggae and soul acts including Desmond Dekker, Laurel Aitken, John Holt, Derrick Morgan, The Skatalites, Jimmy Cliff, The Mighty Diamonds, Joe Tex, Lee Dorsey, Ben E. King, Percy Sledge, The Ronettes and many more. Bob Marley and The Wailers played at the Bamboo Club twice, initially on 26 May 1973 as part of their first UK tour, Catch A Fire.

The Bamboo Club served as DJ Derek's introduction To reggae music after witnessing many of these acts Perform there.

Early sound systems to play at the club include Tarzan The High Priest, Trojan, and Sebastian (aka Sir Bastian), while out of town sounds such as Jah Shaka, Sir Coxsone and Quaker City were frequent guests. The first DJ to play at the club was Tony Williams, and Hank (Hank Durrant aka Baby D) became the resident selector, from the late sixties onwards.

On the morning of Sunday 18th December 1977 the Bamboo, and everything inside, including 15,000 records collected by Bullimore over the years, was tragically destroyed by a fire. The clubs minute book, which is kept at Bristol Records Office, offers an insight into the upcoming 1977 Christmas period, demonstrating the importance of sound systems at the club at that time.

Friday 23 December - Disco with Sir Jay

Saturday 24 December - State Express (band) and sound system

Sunday 25 December - Quaker City and Studio 17

Monday 26 December - Barley Wine with discos from Observer and Commander

Tuesday 27 December - Studio 17 and Sir Jay discos

Wednesday 28 December - Punk Group (Sex Pistols)

Thursday 29 December - Jah Militant and Enterprise discos

Friday 30 December - Sir Coxon [sic] and Jah Shocker [sic] discos

Saturday 31 December - Small Axe and Leisure HiFi

The club is fondly remembered by those who were there. According to Tony Francis, who operates the Bristol-based sound system Loveline: "there will never be another club like the Bamboo".
Illés-lista

**Eredet:** "Illés-listaként" az a levél híresült el, amit Illés Richárd HÖK vezető küldött fel 15 HÖK-induló névével az ÖCSI levlistájára 2015 októberében támogatást kérve.

**Használat:** eredeti célja az volt, hogy egy diákszervezet barátibb hallgatói önkormányzat jöjjön létre a megnevezett emberek megválasztásával. Ilyen híres listája utoljára az ELTE-nek volt, jelenleg a Wikipedián a "listák listája" várományosa.

**Tartalom:** Azon kívül, hogy a szerző benne van sajnos a többi ember kilétét a kuratórium visszavonásig titkosította. Egyes megbízhatatlan források szerint az eredeti levél egy másolata mai napig fellelhető a levlistán.
A Helping Hand

*Reference Book: Star Wars Saga Edition Jedi Academy Training Manual*

*See also: The Dark Side*

Even though a Dark Sider might not seek redemption on their own, some people connected to him or her might feel differently. These people might include friends, family, or some loved one who seeks to pull him or her back before they meet a terrible fate.

Any character with a strong connection to the Dark Sider can urge him or her to turn away from The Dark Side. This requires a Persuasion check which can be made once per level for the Dark Sider. If the skill check equals or exceeds the Dark Sider's Will Defense plus their Dark Side Score, and they are actively listening to the plea, the Dark Sider's Dark Side Score is reduced by 1.

Others can attempt to assist the character making the skill check with the Aid Another Action.
7.62-mm carbine СКС

An image of a 7.62-mm carbine СКС

## Appearance

The 7.62-mm carbine СКС, or more simply the "SKS", is a very rare semi automatic carbine with an wooden or synthetic wooden body painted black. The SKS can have a Suppressor attached to the barrel along with a PU-3.5 Scope mounted for long range encounters. The SKS uses 7.62x39mm rounds loaded into an SKS Magazine with a magazine capacity of 15 rounds.

## Location

The SKS is known to spawn in the Gun Locker at Army, Bunker, the main complex at Factory, and possibly in the Survivor's Stash at Hospital.

## Notes

* Despite doing a good amount of damage, the SKS is not a practical rifle to use due to the rarity of its ammo type.
Pallasz

A pallasz a szervezetben történő előrehaladást elősegítő munkamódszer. Fő értéke az, hogy "ha már csinálok valamit, tudjon róla mindenki". Alternatív értelmezésben arra is szokták alkalmazni, ha valaki a valóságnál többnek próbálja mutatni a munkáját.

### Alternatív módszer

Pallaszkép: a pallasz egyik leggyakoribb módja, lényege abban rejlik, hogy ha bármilyen ÖCSI-hez köthető tevékenységet végez egynél több instruktor, akkor töltenek fel róla egy képet facebookra.

### Hátránya

túlzott használatnál destruktív is tud lenni, hiszen csak az pallaszkodik, aki dolgozik is - ezért néha a kifejezés rossz használataként minden munkára azt szokták mondani, hogy pallasz ami elveheti az egyszeri instruktor kedvét a munkától.

### Tipikus alkalmazása

Valamilyen a társadalomra pozitív cselekedet után a cselekedet tényét megosztani valamilyen közösségi oldalon

> "Hajnalban, negyet 5-kor, összekaparni a földről egy full random fiatal srácot, egy másik totál ismeretlen (de végtelenul jófej) fiúval, összedobni gyrosra, hogy életre kelljen, majd némi vallatás után kiszedni belőle, hogy hol lakik, hogy tudjunk neki hívni egy taxit (amire ugyanúgy összedobtunk). hogy hazajusson... "
>
>

### Eredete:

2010 tavaszán a felsős listásságért teperő admin, Ignácz Isti létrehozta a pallas.bceocsi.com oldalt azzal a célzattal, hogy erre a felületre gyűjthetjük majd az ÖCSI minden hasznos infóját, itt szervezhetünk eseményeket, stb. A felület elindítását trükkösen a 2010-es kiválasztó előtt egy héttel megrendezett instruktorira időzítette, ahol látványos bemutatót tartott a cuccról. Isti a következő héten listás lett, a Pallas felülethez pedig soha többet nem nyúlt hozzá senki, de maga az oldal fogalom maradt. A fogalom megőrzéséhez sokat tett hozzá a DAP évfolyam, akik 2010-11-ben külön "Pallasz-jegyzőkönyvet" készítettek az instruktorikról, feljegyezve a valós értékkel nem bíró instruktoris szerepléseket.
HCS

Havercsaj, röviden "**HCS**".

- A lány, akivel jóban vagyok,

* a) opcióban kavargattok is,
* b) opcióban kavargatni fogtok, viszont nem jártok, a barátaid előtt nem vállalod fel, a szüleidnek nem mutatod be.

Gyakorlatilag a friendzone férfi verziója.

- Kuvasz féle értelmezés.

- A talonba eltett lány akivel folyamatosan flörtölgesz,chatelsz fentartod az érdeklődést stb.

* a) valami miatt nem dugtok, de fogtok
* b) kavartok, kurogattok.

- K.Sanyi féle értelmezés
A Zen WCülőkéje

A továbbiakban a neve: "A Cset". Közösségépítő féfiúi társulás, melynek alapja a közös munkavégzés, és az elvégzett tevékenység dokumentálása. Napi szinten üléseznek a világ problémáit boncolgatva, úgymint: politika, történelem, vallás, kultúra, stb.

### Eredete

Legkorábbi megjelenését a tudosók a sötét öcsi korszakra datálják, ahonnan nem maradt fenn írásos bizonyíték, ám abban egyetértenek a források, hogy A Cset-et 2 tag hozta létre, akik magukat Alapító Bizottságnak (továbbiakban AB) nevezve vezetik a társaságot a mai napig.

### Tartalma

A cset népszerűsödésével nőtt a mindennapi üzenetváltások száma is. Ennek hatására a tagok különböző fogalmakat vezettek be, hogy így rövidítsék mondanivalójukat. A tudósok csak néhányat találtak meg ezek közül, ám azokat digitalizálták az utókor számára is.
A ":D" elmélet

Az elmélet története: az elméletet 2012 környékén alkotta pár, a női kommunikáció megértését kutató fiatal férfi a "Tetthely" nevű szórakozóhely pincéjében. Az elméletet számos fiatal próbálta megcáfolni, inkább kevesebb, mint több sikerrel.

Az elmélet:

Ha valaki csak egy szmájlit (pl:":D", ":)") válaszol egy üzenetre, az lerázást, a beszélgetés beszélgetésére való törekvést, érdektelenséget jelent.

Az elmélet napjainkban: vannak olyan radikális csoportok, akik soha semmilyen körülmények között nem válaszolnak valakinek, ha az csak egy hangulatjelet küldött el válaszul.
Metanol

Metanol. Metanol skapades tidigare ur träsprit i samband med ättiksyratillverkning ur bokved. Träspriten renades för att erhålla ren metanol, då den även innehöll aceton som kan vara irriterande för ögon, ättiksyra och allylalkohol. Tillverkning av metanol sker numera vanligtvis genom reaktion mellan väte och kolmonoxid (syntesgas) eller koldioxid över en metallkatalysator. Användning. Metanol används tillsammans med ett antal andra ämnen som bränsle till modellmotorer. Metanol används också i förbränningsmotorer inom motorsport, vanligast i USA, därför att det inte alls är lika brandfarligt som vanlig bensin. Det var tidigare krav på metanoldrift i det prestigefyllda amerikanska Indianapolis 500, vilken numera är avskaffat.

Giftighet: Det är metanolens nedbrytningsprodukter som är giftiga. Metanol bryts i levern ner till bland annat myrsyra och formaldehyd, vilka är de ämnen som orsakar de flesta skadorna. Myrsyran bidrar till acidos där blodets pH-värde sjunker till en farligt låg nivå. Både myrsyran och formaldehyden misstänks vara det som orsakar skadorna på syncentrum.

Egenskaper: Metanol, även benämnt metylalkohol, karbinol eller träsprit, är den enklaste av alla alkoholer och är akut giftig vid förtäring, men är inte cancerframkallande och orsakar heller inte genetiska skador, såsom bensin.
APS Magazine

An image of an APS Magazine

## Usage

The APS Magazine is a magazine which you unsurprisingly use for the APS Gun. The APS Magazine can hold up to twenty 9x18mm rounds.

## Location

The APS Magazine is a common item and can be found in every location except for Cave and Bunker. The APS Magazine is typically found in desk drawers.
"A Chat"

"A Chat", aminek az első számú szabálya, hogy nem beszélhetsz róla, ezért témájának és tagjainak pontos száma ismeretlen. Valószínűsíthető, hogy 2014 őszén alakult, valamikor szeptember környékén. Hierarchikus felépítésű, illiberális ~~állam~~chatforma jellemzi. Korai kutatások alapján valószinűsíthető, hogy csak férfiak lehetnek tagok, a bevételről titkos ceremóniával döntenek.

A 2015-ös Instruktor Bálon az **év chatje** díjat nyerte el.
9x18mm

An image of 9x18mm rounds

## Usage

9x18mm rounds are a common ammo type that have early game as well as late game uses. They can be loaded into the Revolver Наrан during the early game as well as into an APS Magazine to be used with the APS Gun in the late game.

## Location

9x18mm rounds are very common and can be found in every location except Cave and Bunker. 9x18mm rounds are typically found in desk drawers.
Army

An image of the entrance to the army base

## Terrain

The area is forested with a military installation in the center. At one point down the road from the base, the road forks, one branch heading to Lesnovka and the other to Bunker.

## Loot

Within the army base, it is possible to find almost any weapon in the game, as well as well as a surfeit of ammunition. In the medical tents, all forms of medicinal substances can be found. In addition, a jeep spawns in the garrages.

It is also possible to find conventional supplies such as food, drinks, and clothing in some areas of the base.

## Difficulty

Wolves lurk all about the base, in groups as large as three.
SVD Magazine

## Usage

The SVD Magazine is a magazine which you unsurprisingly use for the 7.62-mm sniper rifle СВД (SVD). The SVD Magazine can hold up to ten 7.62x54mm rounds.

## Location

The SVD Magazine is a fairly rare item, showing up most commonly in the Gun Locker at Army. The SVD Magazine can also spawn in Bunker, the Survivor's Stash at Hospital, and in the main complex of Factory.
BM

A Big Money (röviden: BM) az ÖCSI ügyvivő testülete. Tagjai az elnök, a pénzügyes, illetve tavasztól a következő év végéig az alelnök és az alpénzügyes. Tagjait az instruktorok válasszák meg a közgyűlésen, melyet a cégbíróságnál előre be kell jelenteni.

### Tagjai:

   Elnök: a szervezet élén álló férfi, aki jogi felelősséget vállal az ÖCSI tevékenységéért. Feladata az ÖCSI vezetése a Big Money többi tagjával a megválasztása utáni egy évben illetve a szervezet képviselése az egyetem, a partnerek, a média és minden egyéb felületen.

Pénzügyes: a szervezet élén álló nő. Feladata az ÖCSI pénzügyeinek kezelése és a Big Money tagjaként a szervezet nagyobb döntéseinek meghozatala. Kezeli a tartozáslistát és a széf tartalmát.

Alelnök: Tavaszi megválasztása után az elnök alatt tanul be, a Big Money része, januári elnöki megválasztásáig.

Alpénzügyes: Tavaszi megválasztása után a pénzügyes alatt tanul be, a Big Money része, januári pénzügyesi megválasztásáig.

### Korábbi Big Money tagok

2015: Kádár Sándor és Czencz Orsolya

2014: Bene Zoltán és Fehér Vanda

2013: Federi Balázs és Mihályi Éva Laura

2012: Horváth Róbert és Wertán Anna

2011: Sipiczki Ádám és Szabó Eszter

2010: Horváth Balázs és Horváth Edina
Faszozás

A faszozás egy főként a 2009-2010-es évben megjelenő több vita forrásává váló közösségi program volt.

## Eredet

A faszozás elméleti hátterét és alapvető szabályrendszerét tacsomuki 2009-es blogposztja szolgáltatta, melyben leírja ezt a "mindenki által űzhető, könnyű játékszabályokkal rendelkező és nagy közösségformáló erővel bíró játék"-ot.
Advanced Droid Template

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Droids*

**Template Type:** Droid Templates

Some Droids have state-of-the-art systems and cutting-edge technology incorporated into their designs.

An Advanced Droid is able to have two modifications from the Tech Specialist or Superior Tech Feats, instead of just one. The Advanced Droid's Damage Threshold is increased by 5, and its movement speed increases by 1. The sale price for Advanced Droids is at least double the stock price of a standard model. The repair and maintenance costs associated with an Advanced Droid are doubled, and any repair DCs are increased by 5.
Friendzone

A csaj aki gecire kihasznál, esélyed sincs nála, mert:

·
Lúzer vagy és nem engeded el,

·
Balfasz is vagy mellé,

·
Szerelmes is vagy belé, veszel neki kaját
elhívod helyekre de soha nem lesz semmi.

·
(Legrosszabb eset: ha más kúrja, pl a legjobb a haverod.)

Atipikus értelmezése lehet az is, hogy addig jópofizol a lánnyal - de nem mered kimutatni a tényleges érzelmeidet - amíg már barátként tekint rád és utána nem enged be a bugyijába.
AA-9 Freighter-Liner

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels*

The AA-9 Freighter-Liner is originally used as a heavy cargo freighter. However, in the years preceding the Clone Wars, many beings attempted to flee their homes as The Confederacy of Independent Systems imposed debilitating tariffs and all-out embargos on their worlds. Planets still under the authority of the Republic such as Alderaan, Coruscant, and Naboo attempted to cope with the strain brought on by the massive influx of immigrants by spearheading the Refugee Relief Movement.

Various planetary governments, with the aid of The Galactic Republic, purchased as many AA-9 Freighters as possible and speedily retrofitted them to serve as passenger transports to ferry the thousands of refugees to their new homes. The once spacious cargo decks contained within the 129 meters of the AA-9 acts as crowded steerage for some 30,000 refugees who sought sanctuary on Coruscant and other worlds.

One such vessel, The *Jendirian Valley*, transported an undercover Anakin Skywalker and Padmé Amidala back to the senator's home planet of Naboo, after several assassination attempts forced Amidala from her seat in the Senate and into hiding. Another example of the retooled cargo ship was The *Star of Iskin*, which was destroyed in the second year of the Clone Wars; its obliteration killed thousands onboard and on the ground below when Anzati assassin Sajé Tashe caused the explosion to cover up her assassination of Supreme Chancellor Valorum. The destruction of The *Star of Iskin* causes the creation and implementation of the Enhanced Security and Enforcement Act.

### Capabilities

During the Clone Wars, and for decades after, the AA-9 Freighter-Liner retrofit is just as common as the stock freighter model. It has been fitted with Environmental Filters to accommodate as many different Species as possible. The original Freighter model carries only ten passengers and holds 150,000 tons of cargo.

## AA-9 Freighter-Liner Statistics (CL 5)

Colossal (Frigate) Space Transport

**Initiative:** -5; **Senses:** Perception +5

### Defenses

Reflex Defense: 12 (Flat-Footed: 12), Fortitude Defense: 31; +12 Armor

Hit Points: 400; Damage Reduction: 15; Damage Threshold: 131

**Vulnerabilities:** Cramped Quarters

### Offense

**Speed:** Fly 12 Squares (Character Scale), Fly 2 Squares (Starship Scale); (Maximum Velocity 650 km/h)

**Fighting Space:** 12x12 Squares (Character Scale), 1 Square (Starship Scale); **Total Cover**

**Base Attack Bonus:** +0; **Grapple:** +41

### Abilities

Strength: 53, Dexterity: 10, Constitution: -, Intelligence: 12

**Skills:** Initiative -5, Mechanics +5, Perception +5, Pilot -5, Use Computer +5

### Ship Statistics

**Crew:** 10 (Normal Crew Quality); **Passengers:** 30,000\*

**Cargo:** 1,000 Tons\*; **Consumables:** 3 Months; **Carried Craft:** None

**Hyperdrive:** Class 3 (Backup Class 15), Navicomputer

**Availability:** Licensed; **Cost:** 800,000 (500,000 Used)

**Emplacement Points:** 0

*\*Original Freighter Model: **Passengers:** 10; **Cargo:** 150,000 Tons*
AZ-Series Battle Droid

*Reference Book: Star Wars Saga Edition Galaxy at War*

*Affiliations: General Units*

The Arakyd AZ-Series is an older Battle Droid. Over time, AZs have been known to develop a penchant for cat-and-mouse tactics, which is often interpreted by organics as a sadistic streak. This tendency leads to a theoretical lapse in tactical sense, especially when the Droid is presented with only one or two targets. For this reason, AZs are typically memory-wiped every two or three months.

*A large, four-legged Droid emerges from the trees in eerie silence. Its legs are mounted on a cylindrical base that is topped by a single sensor hub. A wicked-looking claw extends from the left side of the hub, and a large Blaster Cannon is mounted to another appendage that protrudes from the right. The hub rotates from left to right, taking in the scene, before the Droid advances with cold precision toward its chosen target.*

### Tactics

If the Droid is outnumbered by more than four to one, it takes advantage of Concealment as much as possible and begins to snipe at visible heroes with its Blaster Cannon. If it can whittle the party down to one or two characters, the Droid retreats slightly and attempts to attack from a different angle.

AZ-Series Battle Droids can't be played as Droid Heroes.

## AZ-Series Battle Droid Statistics (CL 6)

Large 4th-Degree Droid Soldier 6

**Initiative:** +10; **Senses:** Darkvision, Perception +12

**Languages:** Basic (understand only), Binary

### Defenses

Reflex Defense: 21 (Flat-Footed: 19), Fortitude Defense: 23, Will Defense: 18; Extra Legs

Hit Points: 77, Damage Threshold: 33

**Immune:** Droid Traits

### Offense

**Speed:** 8 Squares (Walking); Charging Fire, Running Attack

**Melee:** Unarmed +11 (1d6+8)

**Ranged:** Blaster Cannon +9 (3d12+5, 1-Square Splash)

**Ranged:** Blaster Cannon +9 (3d12+5, 1-Square Splash) and Blaster Cannon +9 (3d12+5, 1-Square Splash) with Double Attack

**Fighting Space:** 2x2 Squares; **Reach:** 1 Square

**Base Attack Bonus:** +6; **Grapple:** +16

**Attack Options:** Double Attack (Heavy Weapons)

### Base Stats

**Abilities:** Strength 20, Dexterity 14, Constitution -, Intelligence 12, Wisdom 14, Charisma 6

**Talents:** **Armored Defense**, **Improved Armored Defense**, **Weapon Specialization (Heavy Weapons)**

**Feats:** Armor Proficiency (Light), Armor Proficiency (Medium), Charging Fire, Double Attack (Heavy Weapons), Running Attack, Weapon Focus (Heavy Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Initiative +10, Jump +13, Knowledge (Tactics) +9, Perception +12

**Droid Systems:** Walking Locomotion, Extra Legs, Heuristic Processor, 1 Claw Appendage, 1 Tool Mount, Darkvision, Hardened Systems (x2), Improved Sensor Package, Internal Comlink, Locked Access, Secondary Battery

**Possessions:** Blaster Cannon, Durasteel Plating (Droid Armor; +6 Reflex)

**Availability:** Military; **Cost:** 15,630 credits (5,210 Used)
A Few Maneuvers

*Reference Book: Star Wars Saga Edition Threats of the Galaxy*

*See also: Feats*

You can weave, juke, and roll to avoid enemy fire in the thick of combat.

**Prerequisites:** Dodge, Vehicular Combat

**Effect:** When piloting a Vehicle of Colossal size or smaller, you grant a +2 dodge bonus to your Vehicle's Reflex Defense. Furthermore, if you are the target of a missile or torpedo attack and the attack roll misses by 5 or more, the projectile self-destructs harmlessly.
Bunker

An image of the Army-side entrance to Bunker

## Terrain

Bunker is a completely underground area. There are starting rooms on either end, with a small generator room off to the side. The generator room contains a power generator which the player must activate to access the rest of Bunker. It requires a can of Vehicle Gasoline. Also, off the atrium, is an elevator which can be used to descend to the lower levels of Bunker after the generator has been activated.

The lower level is completely flooded, though the water is not deep enough even to fully submerge items in most places. It is comprised of a labyrinth of corridors with a few loot rooms scattered off to the sides. Just bellow the Nagorny-side atrium is a strange circular room, around which is a narrow catwalk the player must traverse. The catwalk is at ground level, and the room appears to go much deeper than the rest of Bunker. There is a ladder down to the bottom, but the whole area is flooded, and nothing of interest spawns there.

## Loot

Bunker, of all the areas in the game possess the most unique loot, including such things as the CKC Carbine and pieces for Dynamite. Rare scopes for Rifles as well as uncommon ammo types such as 7.62x39mm rounds are also present in higher than average abundance. Consequentially, however, common loot such as food and basic medical supplies are not found within Bunker.

## Threat

Of all the areas in the game, Bunker is probably the least dangerous. No wildlife is present, and the only danger present is the sheet of water on the floor, which causes the player's Temperature to decline more quickly than normal.
AT-AP

*Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide*

A later addition to the Grand Army of the Republic, the All-Terrain Attack Pod, or AT-AP, is designed to be a lighter, faster version of the AT-TE. The AT-AP sees extensive use on Kashyyyk, where the dense forests make it much more difficult for AT-TEs to be quickly deployed.

## AT-AP Statistics (CL 10)

Gargantuan Ground Vehicle (Walker)

**Initiative:** +7; **Senses:** Perception +8

### Defenses

Reflex Defense: 15 (Flat-Footed: 14), Fortitude Defense: 23; +9 Armor, Vehicular Combat

Hit Points: 180; Damage Reduction: 15; Damage Threshold: 43

### Offense

**Speed:** 6 Squares (Maximum Velocity 60 km/h)

**Ranged:** Mass-Driver Cannon +7 (See Below)

**Ranged:** Heavy Blaster Cannon +7 (See Below)

**Ranged:** Medium Laser Cannon +9 (See Below)

**Fighting Space:** 4x4 Squares (Character Scale); **Total Cover** (Crew)

**Base Attack Bonus:** +5; **Grapple:** +33

**Attack Options:** Autofire (Heavy Blaster Cannon, Medium Laser Cannons)

**Special Actions:** Battlefield Effects

### Abilities

Strength: 36, Dexterity: 12, Constitution: -, Intelligence: 14

**Skills:** Initiative +4, Mechanics +8, Perception +8, Pilot +4, Use Computer +8

### Ship Statistics

**Crew:** 3 (Expert Crew Quality); **Passengers:** None

**Cargo:** 200 kg; **Consumables:** 2 Days; **Carried Craft:** None

**Payload:** 50 Mass-Driver Microprojectailes

**Availability:** Military; **Cost:** Not available for sale

### Weapon Systems

#### **Heavy Blaster Cannon (Gunner)**

**Attack Bonus:** +7 (+2 Autofire), **Damage:** 5d10x2

#### **Medium Laser Cannon (Pilot)**

**Attack Bonus:** +9 (+4 Autofire), **Damage:** 3d10x2
AT-PT

*Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide*

The forerunner of the AT-ST, the AT-PT is manufactured during the Clone Wars, and then is gradually replaced by the AT-ST, but it continues to see use in sentry and patrol roles. With a typical Imperial bias, the AT-PT's cockpit is designed for use only by a Human pilot. A later modification widened the cockpit to allow for a Copilot.

## AT-PT Statistics (CL 6)

Large Ground Vehicle (Walker)

**Initiative:** +7; **Senses:** Perception +6

### Defenses

Reflex Defense: 15 (Flat-Footed: 13), Fortitude Defense: 17; +4 Armor, Vehicular Combat

Hit Points: 120; Damage Reduction: 10; Damage Threshold: 22

### Offense

**Speed:** 6 Squares; (Maximum Velocity 60 km/h)

**Ranged:** Heavy Blaster Cannon, Double +5 (See Below)

**Ranged:** Grenade Launcher +5 (See Below)

**Fighting Space:** 2x2 Squares (Character Scale); **+10 Crew Cover**

**Base Attack Bonus:** +2; **Grapple:** +14

**Attack Options:** Autofire (Heavy Blaster Cannon, Double)

**Special Actions:** Battlefield Effects

### Abilities

Strength: 24, Dexterity: 14, Constitution: -, Intelligence: 12

**Skills:** Initiative +7, Mechanics +6, Perception +6, Pilot +7, Use Computer +6

### Ship Statistics

**Crew:** 1 (Skilled Crew Quality); **Passengers:** 1\*

**Cargo:** 150 Kilograms\*; **Consumables:** 2 Days; **Carried Craft:** None

**Payload:** 8 Concussion Grenades

**Availability:** Military; **Cost:** Not available for sale

*\*An AT-PT can carry either Cargo or 1 Passenger.*

### Weapon Systems

#### **Heavy Blaster Cannon, Double (Pilot)**

**Attack Bonus:** +5 (+0 Autofire), **Damage:** 5d10x2

#### **Grenade Launcher (Pilot)**

**Attack Bonus:** +5, **Damage:** 8d6, 2-Square Burst
Acidic Storm

*Reference Book: Star Wars Saga Edition Unknown Regions*

*See Also: Hazards*

*Purple lightning flashes out of the dark clouds as you descend toward the planet's surface.*

Durace is constantly wracked by Acidic Storms, from which bolts of purple lightning strike out. While the primary effect of such a storm is similar to the Toxic Atmosphere Hazard, Vehicles passing through the area of a violet lightning storm might be struck by the highly charged bolts, which can render a ship inoperable if it does not flee the storm quickly enough.

## Acidic Storm Statistics (CL 9)

**Keywords:** Atmosphere, Energy, Natural

**Trigger:** A Vehicle begins its turn in an Acidic Storm.

**Attack:** +11 vs Reflex Defense

**Damage:** (2d10+3)x2 (Half Damage on Miss)

**Recurrence:** On Trigger; descending through an Acidic Storm takes three rounds.

**Suggested Skills:** The following are suggested Skills for this Hazard:

* **Pilot (DC 23):** The character reduces the number of rounds it takes to pass through the Acidic Storm by 1 round.
7-A39

*Reference Book: Star Wars Saga Edition Dawn of Defiance (Echoes of the Jedi)*

*Affiliations: The Jedi*

7-A39, or SevenAy, a former Protocol Droid for the Almas Academy. The heroes should not only feel inclined toward helping the hapless Droid, but also recognize that SevenAy might have crucial information about the academy's sublevels and perhaps the Holocron they're after.

## 7-A39 (SevenAy) Statistics (CL 1)

Medium 3rd-Degree Droid Nonheroic 4

**Initiative:** +3; **Senses:** Perception +8

**Languages:** Basic, Binary; Translator Unit (DC 10)

### Defenses

Reflex Defense: 11 (Flat-Footed: 10), Fortitude Defense: 10, Will Defense: 11

Hit Points: 10, Damage Threshold: 10

**Immune:** Droid Traits

### Offense

**Speed:** Immobile

**Melee:** Unarmed +3 (1d3)

**Ranged:** By Weapon +4

**Base Attack Bonus:** +3; **Grapple:** +3

### Base Stats

**Abilities:** Strength 10, Dexterity 12, Constitution -, Intelligence 14, Wisdom 13, Charisma 14

**Feats:** Skill Focus (Knowledge (Galactic Lore)), Skill Focus (Persuasion), Skill Training (Knowledge (Bureaucracy)), Skill Training (Knowledge (Galactic Lore)), Skill Training (Persuasion)

**Skills:** Deception +9, Knowledge (Bureaucracy) +9, Knowledge (Galactic Lore) +14, Perception +8, Persuasion +14

**Droid Systems:** Heuristic Processor, Translator Unit (DC 10), 2 Hand Appendages, Vocabulator
Adrian Verana

*Reference Book: Star Wars Saga Edition Dawn of Defiance (A Reckoning of Wraiths)*

*Affiliations: The Rebel Alliance*

*Huddled behind a terminal, you see Captain Verana. His signature Sporting Blaster Pistol is clutched painfully in his hand, and a crimson stain is slowly spreading across his chest. You realize that he's been shot!*

Captain Verana never expected it to come to this. The *Resurgence* is crawling with Imperial troops, his crew is being massacred, Admiral Varth has vanished, and Jedi Master Denia has been taken prisoner by none other than Inquisitor Valin Draco. To make matters worse, Verana has been wounded by a stray blaster shot. He can tell that it's a superficial wound, but the sight of him bleeding has spooked what few crew he has left.

## Adrian Verana Statistics (CL 12)

Medium Human Noble 8/Officer 4

**Force Points****:** 2

**Initiative:** +6; **Senses:** Perception +12

**Languages:** Basic, Bocce, High Galactic, Huttese, Mon Calamarian, Shyriiwook (understand only)

### Defenses

Reflex Defense: 25 (Flat-Footed: 25), Fortitude Defense: 25, Will Defense: 28; Vehicular Combat

Hit Points: 84, Damage Threshold: 25

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +10 (1d4+6)

**Ranged:** Sporting Blaster Pistol +11 (3d4+6)

**Base Attack Bonus:** +10, **Grapple:** +10

**Special Actions:** **Born Leader**, Command Cover (+2), **Demand Surrender**, **Deployment Tactics**, **Presence**, **Rally**, Share Talent (**Deployment Tactics**, **Presence**)

### Base Stats

**Abilities:** Strength 10, Dexterity 10, Constitution 14, Intelligence 15, Wisdom 13, Charisma 16

**Talents:** **Born Leader**, **Demand Surrender**, **Deployment Tactics**, **Distant Command**, **Presence**, **Rally**

**Feats:** Armor Proficiency (Light), Armor Proficiency (Medium), Improved Defenses, Linguist, Skill Focus (Knowledge (Tactics)), Skill Focus (Pilot), Skill Focus (Use Computer), Vehicular Combat, Weapon Focus (Pistols), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Deception +14, Gather Information +14, Knowledge (Bureaucracy) +13, Knowledge (Galactic Lore) +13, Knowledge (Tactics) +18, Perception +12, Persuasion +14, Pilot +16, Treat Injury +12, Use Computer +18

**Possessions:** Sporting Blaster Pistol, Uniform
Axe

## Appearance

The axe is a red-painted single-bit fire axe, with a relatively straight handle with a slightly curved grip. The paint on the head appears to be worn and there is some discoloration on the grip and throat.

## Acquisition

The axe can be found in any area of the game, typically in lockers or bottom drawers of large cupboards.

## Uses

In addition to being a weapon, the axe can be used to chop down trees for wood, which can be used to make a fire.
AT-ST Pilot

*Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide*

*Affiliations: The Galactic Empire*

AT-ST Pilots are normally Imperial Army pilots trained specifically to handle the light and agile walker in a variety of terrain and circumstances. Given that the AT-STs operate everywhere from the wide open plains to the congested forests of Kashyyyk, it takes specialized training to be effective in all conditions. Due to the confines of their cramped cockpits, AT-ST Pilots must forgo most armor other than their helmets.

 AT-ST Pilot Statistics (CL 2)

Medium Human Nonheroic 6

**Dark Side Score:** 1

**Initiative:** +9; **Senses:** Perception +8

**Languages:** Basic

### Defenses

Reflex Defense: 13 (Flat-Footed: 12), Fortitude Defense: 10, Will Defense: 10

Hit Points: 15, Damage Threshold: 10

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +4 (1d4)

**Ranged:** Blaster Pistol +5 (3d6)

**Base Attack Bonus:** +4; **Grapple:** +5

**Attack Options:** Point-Blank Shot

### Base Stats

**Abilities:** Strength 10, Dexterity 12, Constitution 10, Intelligence 11, Wisdom 10, Charisma 10

**Feats:** Armor Proficiency (Light), Point-Blank Shot, Skill Training (Initiative), Skill Training (Perception), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

**Skills:** Initiative +9, Mechanics +8, Perception +8, Pilot +9

**Possessions:** Blast Helmet and Vest (+2 Reflex), Blaster Pistol, Comlink (Short-Range)
Ab'Ugartte

*Homebrew Reference Book: Saga Species Sourcebook*

Ab'Ugartte are a sentient race known to be secluded and unfriendly. Among many of the characteristics of Ab'Ugartte that make them somewhat socially incompatible with the rest of civilized galactic society are their tendencies to forego bathing and to pummel sapient beings into bloody unconsciousness and eat them alive or cooked.

A little-known Species not known for their congeniality, Ab'Ugartte who leave their homeworld are considered outcasts even among them. Many tend toward occupations of menial labor or hired muscle, such as smugglers, slavers, spice-jackers, and garbage techs.

### Ab'Ugartte Characteristics

**Personality:** Ab'Ugartte are unfriendly and sullen, uninterested in galactic society. Coupled with their poor hygiene habits, Ab'Ugartte have largely kept to the sidelines since their introduction to the galaxy.

**Physical Description:** Ab'Ugartte are a hulking, churlish species with pale skin, large, unblinking black eyes and a large mouth filled with enormous macrodontic incisors and molars.

**Age Groups:** Ab'Ugartte age at the following stages:

**Homeworld:** Unknown. Ab'Ugartte have disseminated themselves throughout the galaxy leaving little indication of their origin.

**Languages:** Ab'Ugartte speak Ab'Ugartte. A simple language lacking any written form.

**Example Names:** Jak Sazz, Naak Grett, Sla'd Pur.

**Adventurers:** Those Ab'Ugartte traveling the galaxy are usually content with mental labor and straightforward goals. As such, Ab'Ugartte make good Soldiers, Scoundrels or Technicians. Force-using Ab'Ugartte exist, but they usually have little interest in their power over The Force.

### Ab'Ugartte Species Traits

Ab'Ugartte share the following Species Traits:

* **Ability Modifiers:** All Ab'Ugartte receive a +2 bonus to their Constitution, but suffer a -2 penalty to their Charisma. Ab'Ugartte are hulking brutes with little interest in others.
* **Medium Size:** As Medium creatures, Ab'Ugartte have no special bonuses or penalties due to their size.
* **Speed:** Ab'Ugartte have a base speed of 6 squares.
* **Odiferous:** An Ab'Ugartte who successfully Grabs an opponent imposes a -4 on the target's attacks (instead of the usual -2), and imposes a -2 on the target's attacks with Natural or Light Weapons.
* **Sturdy:** Ab'Ugartte are tough and resilient, capable of shrugging off injuries that would cripple other Species. Whenever an Ab'Ugartte catches a Second Wind, he or she regains a number of additional Hit Points equal to 5 + one-half its level.
* **Toxic Resistance:** Ab'Ugartte receive a +5 Species bonus to their Fortitude Defense against Poisons and Toxic Atmospheres.
* **Automatic Languages:** All Ab'Ugartte can speak Ab'Ugartte. They have no written form of their language.
Accelerated Strike

*Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide*

*See also: Feats*

Your melee attack is exceptionally quick.

**Prerequisite:** Base Attack Bonus +6

**Effect:** Once per encounter, when using only weapons with which you are proficient, you can take a Full Attack Action as a Standard Action.
0T-3PO

*Reference Book: Star Wars Saga Edition Dawn of Defiance (A Reckoning of Wraiths)*

*Affiliations: The Fringe*

0T-3PO has worked as the desk clerk in this flophouse for so long, he's practically a fixture. In his time behind the counter, he's seen a great many things, and his behavioral inhibitors have slowly eroded as a result. Though he rarely wishes for freedom- the outside world is a frightening place- he is somewhat annoyed by the fact that he is chained to the floor. "It's not as if I would wander off. Doesn't anyone trust me?" he often asks himself.

The answer, of course, is "No." 0T-3PO is incredibly untrustworthy and would sell out anyone for a few paltry credits. It isn't precisely his fault; he can't help himself. He is merely a product of his environment.

## 0T-3PO Statistics (CL 2)

Medium 3rd-Degree Droid Nonheroic 1/Scoundrel 2

**Initiative:** +0; **Senses:** Perception +2

**Languages:** Basic, Binary, Bocce, Huttese, Ryl; Translator Unit (DC 5)

### Defenses

Reflex Defense: 13 (Flat-Footed: 13), Fortitude Defense: 11, Will Defense: 14

Hit Points: 9, Damage Threshold: 11

**Immune:** Droid Traits

### Offense

**Speed:** 6 Squares (Walking)

**Melee:** Unarmed +0 (1d3)

**Ranged:** By Weapon -5

**Base Attack Bonus:** +1, **Grapple:** +0

**Special Actions:** **Disruptive**

### Base Stats

**Abilities:** Strength 8, Dexterity 9, Constitution -, Intelligence 12, Wisdom 13, Charisma 15

**Talents:** **Disruptive**

**Feats:** Linguist, Skill Focus (Persuasion), Skill Training (Deception), Skill Training (Gather Information), Skill Training (Knowledge (Bureaucracy)), Skill Training (Knowledge (Galactic Lore))

**Skills:** Deception +9, Gather Information +9, Knowledge (Bureaucracy) +8, Knowledge (Galactic Lore) +8, Knowledge (Social Sciences) +8, Persuasion +14

**Droid Systems:** Walking Locomotion, Basic Processor, Translator Unit (DC 5), 2 Hand Appendages, Vocabulator

**Possessions:** Recording Unit (Audio)
Mail Coach

This info is on display in the Moving by Public Vehicle display in Places Gallery

The postal service in the 1700s was slow and inefficient, consisting of relays of post boys on horseback at the mercy of the weather, roads and highwaymen. A letter could take two days to travel from Bristol to London in this way.

Bristol theatre impresario John Palmer revolutionised the postal service by proposing the Royal Mail replace post boys on horseback with armed men on fast, dedicated, lightweight coaches. He complained 'the Mail is generally entrusted to some idle boy without Character, mounted on a worn out Hack who so far from being able to defend himself or escape from a Robber is more likely to be in league with him....'.

He funded a trial run on the Bristol-to-London route in 1784. The coach left the Rummer Tavern on All Saints Lane in Bristol at 4pm, stopped in Bath at 6pm, and arrived at the General Post Office at Lombard Street in London at 9am.  It had completed the 116 miles in a record 16 hours rather than the usual 38, and continued to do so for the whole week of the trial.   Felix Farley's Bristol Journal reported that 'the judicious steps taken to carry on this plan leave no room to doubt of its succeeding much to the satisfaction and benefit of the public'. Within a year all mail routes in England and Wales had adopted the system. For 50 years, until the coming of the railways, mail coaches were the fastest means of transport and communication in England.