Grung

## Background

The grung are a race of small frog-like humanoids that are commonly found in rain forests and the tropical jungles of Chultan and Voltamar. They are fiercely territorial, and tend to be extremely suspicious of outsiders. They typically form tribes, with their settlements commonly constructed in areas with limited sunlight, as they tend to prefer the shade. Grung secrete a poisonous substance that coats their bodies, this poison is harmless to them but poisonous to other creatures. Many grung commonly use this venom to coat their weapons.

## Subraces

There are three main subraces of grung: the Kajah-Fik (Chultani: Tree-Climbers), the Bok-San (Chultani: Depths-Dwellers), the Luk-Mur (Chultani: Marsh-Prowlers).

### Kajah-Fik (Tree Climbers)

The Kajah-Fik are a subrace of grung that establish tribes along the trunk of trees, taking cover beneath their thick canopies. Their sentinels keep a watchful sight on the forest floor below, ambushing outsiders and striking unseen. Their skins tend to possess the brightest colours; and are coated with the most lethal of poisons.

### Bok-San (Depths-Dwellers)

The Bok-San are a subrace of grung that establish tribes in freshwater lakes and rivers with their colonies usually extending from the shallows to the deeper parts of the lakes. They mainly subsist on a diet of fish, and are known to hunt down large freshwater reptiles such as alligators for sport, with many of their hunters seeing it as a rite of passage. Theirs skins tend to possess darker hues of blue and turquoise, allowing them to blend in their aquatic environment; they are also coated in a potent poison which is said to dull the senses and cause a strong feeling of lethargy.

### Luk-Mur (Marsh-Prowlers)

The Luk-Mur are a subrace of grung that establish tribes in the marshlands, their colonies hidden amongst the reeds and moss-covered mounds. They are the most territorial of the grung, preferring to ambush intruders as they try to navigate the treacherous swamps. Their skins tend to be a dark green, helping them hide in plain sight; they are also coated in a potent poison which blinds those who come into contact with it.

## Properties

### Kajah-Fik Grung

* **Average Lifespan.** Grung live short lives, usually reaching maturity by 15 years of age and live around 45 years.
* **Size.** Grung stand between 2 to 3 feet tall, and average about 30 pounds. You are considered small.
* **Ability Score Increases.** Your Dexterity score increases by 2, and your Constitution score increases by 1.
* **Speed.** Your base walking speed is 25 feet and you have a climbing speed equal to your walking speed.
* **Amphibious.** You can breathe air and water.
* **Grung Resilience.** You have advantage on saving throws against poison, and you have resistance against poison damage.
* **Poisonous Skin.** Any creature that grapples you or is grappled by you must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer grappled by you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can also apply this poison to any weapon as a bonus action. On the next successful hit with the weapon, the target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.
* **Standing Leap.** Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.

### Bok-San Grung

* **Average Lifespan.** Grung live short lives, usually reaching maturity by 15 years of age and live around 45 years.
* **Size.** Grung stand between 2 to 3 feet tall, and average about 30 pounds. You are considered small.
* **Ability Score Increases.** Your Dexterity score increases by 2, and your Intelligence score increases by 1.
* **Speed.** Your base walking speed is 25 feet and you have a swimming speed equal to your walking speed.
* **Amphibious.** You can breathe air and water.
* **Grung Resilience.** You have advantage on saving throws against poison, and you have resistance against poison damage.
* **Poisonous Skin.** Any creature that grapples you or is grappled by you must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer grappled by you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can also apply this poison to any weapon as a bonus action. On the next successful hit with the weapon, the target must succeed on a DC 12 Constitution saving throw or have its movement speed halved.
* **Standing Leap.** Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.

### Luk-Mur Grung

* **Average Lifespan.** Grung live short lives, usually reaching maturity by 15 years of age and live around 45 years.
* **Size.** Grung stand between 2 to 3 feet tall, and average about 30 pounds. You are considered small.
* **Ability Score Increases.** Your Dexterity score increases by 2, and your Wisdom score increases by 1.
* **Speed.** Your base walking speed is 25 feet.
* **Amphibious.** You can breathe air and water.
* **Marsh Camouflage.** You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
* **Grung Resilience.** You have advantage on saving throws against poison, and you have resistance against poison damage.
* **Poisonous Skin.** Any creature that grapples you or is grappled by you must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer grappled by you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can also apply this poison to any weapon as a bonus action. On the next successful hit with the weapon, the target must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.
* **Standing Leap.** Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.