Session 31

## Members

* Oneshoe (Josh)
* T (Natalie)
* Byard (Rob)
* Dougal Ramstein (Chris)
* Varis (Hunter)
* Dakk (Alex)

## The Adventure

While our adventurers had literally stumbled into some
raiders in the smoke, T and Varis were able to turn things around.  Utilizing Dougal’s ranting about not burning
places of worship as a “distraction”, they were both able to jump in and out of
the smoke taking out kobolds as Dougal and Byard took down the cultists with
Oneshoe providing some cover fire spells and Dakk rushing in to provide some
assistance.

                After
dispatching the foes, the group made it to the back of the church to realize
that the raiders were making a poor effort of trying to burn down the back door
and only managed to make more smoke than fire.
They were able to quickly make their way in and close the door.

                The
chapel was full of panic as various townsfolk were tending to the wounded,
while avoiding rocks and torches being tossed through the upper windows.  It appeared that the group of raiders were
taking their time tormenting the folks instead of trying to barge right
in.  The group were able to see through
the madness and saw a single figure that was calm.  Approaching the man, they realized that he
was the priest of this chapel to Chauntea.

                The group
demanded to be healed, but were only answered with a calm request to join him
in prayer.  While some chose to provide a
defensive lookout, some of the party members decided to appease the priest and
join in prayer.  Chauntea heard some of
the parties prayers and provided some healing, while others clearly didn’t have
enough faith.

                After
the prayer, Priest Falconmoon and the group were able to catch each other up on
the situation and was able to provide some additional healing to the group that
needed it.  In this time, they also began
to make a plan for how to get the townsfolk out of the Chapel without drawing
any attention from the raiders.

                However,
drawing attention became the answer they needed as Dougal and Byard stayed
behind to draw their fire from the front windows of the Chapel while the rest
of the party guided folks out through the back door and to the stream.  Dougal and Byard made good efforts to keep
the stronger enemies at bay, but not before some cultists managed to break down
the front door and begin coming into the Chapel.

                Byard
and Dougal knew that it was time to boogie as they were going to be quickly
outnumbered, but Dougal was able to take out the last of the intruding group
before the back-up patrol group came rushing in to help.

                Dakk,
Oneshoe, and T were able to guide the townsfolk safely back to the secret
tunnel, but Varis, Dougal, and Byard ran into a patrolling party of raiders and
had to settle in for one more fight before reaching the safety of the Keep.
Varis took to the trees to dish out some ranged attacks while Byard and Dougal
rushed into melee combat.  They were
successful with the additional help of T returning to aid the group after
making sure that the townsfolk were safely in the tunnel.

                Once
back in the keep, our heroes had only a brief moment to catch their breath
before another curveball was thrown their way at them.  The Blue Dragon that had been lazily flying
around the town the whole night had finally decided to play a more active role
in the raid of Greenest.

                The
dragon swooped in with crackling electricity and injured a large group of
defenders.  However, one of the casualties
was Byard the Bard as he was fried to a crisp by the dragon’s fury.  Our heroes, wishing they were elsewhere,
realized that they were the only folks in the keep that could potentially
provide any chance of fending of a dragon attack a knowing very well that they
themselves were most likely going to end up like Byard the Bard.

Our
heroes divided themselves along the walls of the keep and bracing themselves
for swooping attacks from the dragon.
The dragons armor proved tough, but the heroes were able to connect with
a few well-placed shots and deal some damage.
However, the few hits they did land on the dragon proved fruitless
compared to the additional casualties as several more militiamen were taken by
the lightning breath of the dragon.  A
few of our heroes even started to flee the wall in fear of losing their own
lives, but the group was able to dish out enough damage for the dragon to
decide that attacking the keep was no longer worth the trouble and flew off
away from the keep and giving a slight scowl down towards the raid leaders
before disappearing into the night.

XP
--

Level 2: 625 XP *(But not level 3 yet ;P )*

## Loot

* More assorted loot from the raiders taking valuables from the town.

### Creature Loot

* More assorted raider supplies and weapons. Can be claimed if specified, or else it will go towards the "Beer Fund"