recursal/Fanatic-Fandom huggingface dataset:
Minister's Estate Key

This keycard, taken from one of Minister Clarke's guards, should get you into his estate. It probably won't help you at coat check, though.

## Information

### Location

Billingsly's House of Inebriation, Byzantium

### Given by

Guard Mayfield
Corporate Sentinel

### Weight

0.00

The **Minister's Estate Key** is a quest item used in the quest The City and the Stars.

## Location(s)

* The keycard can be pickpocketed/looted off of Guard Mayfield in Billingsly's House of Inebriation.
* The keycard can be pickpocketed/looted off a Corporate Sentinel outside of Minister Clarke's Residence.
Nightfall Squad Armor

The Outer Worlds heavy armor

By Aramid Ballistics

The heaviest corporate armor. Distributed only to the elite corporate commander units.

### Skill bonus

Equip Time -50%
Stealth Skills -5

### Location

Halcyon Holdings Corporation Building, Byzantium

## Armor Rating

###

###

###

49
49
49

###

###

49
49

## Tinkering Information

### Break down (WB/INV)

20
113
5/4

## Available modifications

### Gadget

✓
Factory Stock Armor Plating
✓

### Utility

✓

✓

## General Information

### Sell

?
244

### Condition

5.00
10,000

>
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> Nightfall Armor - to be ready in an instant.
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**Nightfall Squad Armor** is unique armor in *The Outer Worlds*.

## Description

A unique variant of advanced defensive armor.

It is worn by UDL's elite Nightfall squad.

## Location

Can be purchased from Percival Platt in the Halcyon Holdings Corporation Building in Byzantium upon reaching 'Revered' Board reputation and after completing Foundation.
Note from Floor Supervisor

**Note from Floor Supervisor** is a Log in *Murder on Eridanos*.

## Location

Located on the desk next to Ella Tinsley in the upper floor office.

## Transcript

Ella-

Not sure what to make of this delivery.
None of the loading crew can account for it, and it doesn't appear to be listen on any of our manifests.
Thought it best to pass it along to you, at least until we can track down where it came from.
Or what it is.
Mechanical guardian

This infobox is missing key data, please help the wiki by filling it in.

The Outer Worlds creature

The **Mechanical Guardian** is an automated defense robot in *The Outer Worlds*. They are heavily armored and shoot bolts of plasma.

## Strengths

They are heavily armored making them resistant to bullets, using Tactical Time Dilation (TTD) will allow bullets to inflict blind and stagger.

## Weaknesses

They are relatively weak against single and double hand melee attacks as well as TTD bullet strikes.

## Strategy

A reliable strategy to effectively take down a Mechanical Guardian MK is to use TTD to blind it by shooting its head and then rush it and attack with melee weapons.

## Variants

* Mechanical Guardian MK2
* Mechanical Guardian MK1
Margaret Buckwalter

**Margaret Buckwalter** is a mentioned-only character in The Outer Worlds.

## Background

Margaret Buckwalter is the mentioned-only mother of Herbert Buckwalter and wife of Howard Buckwalter. She was wounded in her family's escape from Cascadia and fell comatose. Margaret never regained consciousness and, due to this, her husband took her off of life support.
OSI Prayer Beads

Officially sanctioned for your meditative purposes.

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> This might look nice in one of the crew's rooms on the Unreliable.
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The **OSI Prayer Beads** are a ship decoration. The beads will appear in Maximillian DeSoto's room after being brought back to the Unreliable.

## Location

The beads can be found on a shelf in the Groundbreaker security contraband hold near the Groundbreaker Docking Bays.
Ministry of Accuracy and Morale Key

This key grants access to the Ministry of Accuracy and Morale.

The **Ministry of Accuracy and Morale Key** is a quest item used in the quest The City and the Stars.

## Description

This key unlocks the door to the Ministry of Accuracy and Morale.

## Location(s)

The keycard is given to the Stranger by Charles Rockwell's terminal in his office in the Halcyon Holdings Corporation Building.
Maintenance Room

This infobox is missing key data, please help the wiki by filling it in.

The **Maintenance Room** is a room located inside of the Office of Creative Incubation on Gorgon. It is located on the second floor, behind a locked door, and contains a workbench, a vending machine, several lootable containers, an Impact hammer Mk 2, and a quick shortcut to the third and fourth floors.

## Background

The door to this room is originally locked, and in order to unlock it, you will need to get the Maintenance Room Key from Lex in the Sprat Shack.
Manti-Plasma Gland

A plasma-infused gland from a mantisaur.

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> I am sure this plasma gland would be useful to someone, somewhere. But I am not sure who... or what for. I'd just sell it.
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**Manti-Plasma Gland** is a junk item and can only be sold for bits.

## Description

The Manti-Plasma Gland is a squishy green organ. The gland it self is has a thin but wide sack with a small tube at the top.

## Location(s)

Can be found on the corpses of dead Mantisaurs.
Mardet Helmet

This article requires an image. Please upload one and add it to the article.

The Outer Worlds medium armor

By Hephaestos

## Armor Rating

###

###

###

18
18
18

###

###

###

18
18
18

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> Heavy Mardet guard helmet.
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The **Mardet Helmet** is a helmet manufactured by Hephaestos.

## Description

Gold protective headgear with a visor, worn by the Mardets of the *Groundbreaker*.
MoonMan Helmet

By Spacer's Choice

## Armor Rating

###

###

###

3
3
3

###

###

###

3
3
3

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>  You asked for it. You got it. A genuine Spacer's Choice MoonMan helmet! Based on the most popular mascot in SC's marketing history. Enjoy.
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A **MoonMan helmet (costume accessory)** is an item of clothing manufactured by Spacer's Choice.

## Description

A lightweight helmet with the appearance of Moon Man, the mascot of Spacer's Choice.

## Variants

* Defective MoonMan Helmet
* Defaced Moonman Helmet

## Locations

* Sold by Martin Callahan on Groundbreaker.
* Can be looted or pickpocketed from Martin Callahan on Groundbreaker.
* It can also be pickpocketed from Adelaide McDevitt in the Botanical Labs.
Nina Prescott

This infobox is missing key data, please help the wiki by filling it in.

>
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> Only thing going on behind those doors is good, old-fashioned lawful behaviour.
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> —Nina Prescott
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**Nina Prescott** is the receptionist in the Musgrave Family Collection in Byzantium.

## Background

Nina was the receptionist for the Musgrave Family Collection, the location of the Canid Revue. She paired her greetings to new patrons with a verbal confidentiality agreement to not disclose the location or existence of the exhibition. Though the location of the building was hardly a secret, she did this to promote a veneer of illicitness around the exhibition as she found clients enjoyed the appperance of participating in illegal activities.

Though she describes the Canid Revue as being "semi-legal", other characters describe the event as being illegal.

## References

1. ↑ Nina Prescott: *"We find that our clients enjoy the appearance of participating in illegal activities. Secrecy contributes to a feeling of indecency."*
2. ↑ Tilda Coatsworth: *"I've got a lot on my mind right now. Our trophy's gone missing, but I can't file an investigation, because what we're doing here is technically illegal."*
3. ↑ Bartender Mechanical: *"Did you know that canid revues in the premises of Byzantium are a violation of Board protocol, and may result in a fine of up to four hundred bits? How subversive!"*
Mag-Pick

Tool used to pick locks.

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> Stealing is not the answer. Stealing is the question. The answer is yes.
> Unauthorized use of this item by any person without a security rating of A-5 is a Class C felony.
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The **Mag-Pick** is a general item used to pick locks.

## Description

The mag-pick takes the form of a blue circular frame housing metallic wiring with a red wire and a blue wire extending from the device. The device is intended to be used by personnel with a security rating of A-5, with unauthorized use being classed as a Class C felony across the colonies.

The mag-pick is used to pick various locks around the system, with most locks requiring multiple mag-picks to open. Opening a lock with mag-picks will consume the mag-picks.

## Location(s)

* Can be purchased from most vendors.
* Can be purchased from vending machines once one is allowed access to restricted stock.

### Edgewater

* Sick House: Underneath the back porch; next to the toilet inside.
* Edgewater Cemetery: One on a table in the residence; two in the drawers in the office.
* Emerald Vale: Two next to Guard Pelham; three in the marauder camp outside the cave housing Guard Pelham.

### Groundbreaker

* Sold by Gladys Culkelly.
* Sold by Martin Callahan.
Mark 7 Cranial Protector

This article requires an image. Please upload one and add it to the article.

The Outer Worlds clothing

By Hephaestos

## Armor Rating

###

###

###

3
3
3

###

###

###

3
3
3

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The **Mark 7 cranial protector** is a helmet manufactured by Hephaestos.

## Location

Purchased from Ike Kristiansen at his shop, Ike's Armory, on Groundbreaker.
Mather Residence

Mather Residence during sandstorm.

The **Mather Residence** is a building in Stellar Bay Ruins (South) in Monarch Wilderness on Monarch.

## Background

This house is where Edgar and Martha Mather live with their two children, Levi and Lizzie. Braxton Hecht used to deliver medicine to the family which he used to slowly poison them when he learned that they were cannibals. When Edgar and Martha found out, they killed Braxton and ate him.

## Layout

The Mather Residence is located on the western outskirts of Stellar Bay Ruins (South). There are three floors in the house and two entries - the front door and a locked (Lockpick 35) entrance on the second floor.

The first floor contains two rooms - a front entryway and a dining room/kitchen. Edgar, Martha and Levi Mather are gathered around the dining table here, waiting for dinner to be ready. A flight of stairs leads up to the second floor.

The second floor contains two bedrooms belonging to Levi and Lizzie. Lizzie's room contains a large bin with assorted loot inside. Lizzie stands in the hallway here and gets angry if the Stranger enters her room. The locked (Lockpick 35) back entrance to the house is located directly opposite the top of the stairs.

The top floor contains the master bedroom and a bathroom. There is a locked door in the master bedroom which can be unlocked with Lockpick 35 or the Mather House Key. Inside is Braxton Hecht's dismembered body, with the unique weapon, Supper Time, stabbed into it.

## Notable loot

* Mather House Key: Pickpocketed or looted off Edgar Mather
* Supper Time: Stabbed into Braxton Hecht's body, behind a locked door on the top floor.
* Braxton Hecht's Work ID: On Braxton Hecht's body, behind a locked door on the top floor.
* Levi Mather's poetry journal (private! do not read!): In a bedroom on the second floor.

## Companion comments

(when seeing Braxton Hecht's body for the first time)

* Parvati: *"I'm gonna be sick."*
* SAM: *"WARNING: AT RISK OF OVERLOAD! TOO MUCH SPILLAGE. CONTAMINANT LEVEL TOO EXTREME. WARNING WARNING!"*
* Vicar Max: *"I thought I'd seen the worst in humanity before."*

## References

1. ↑ The Secret People
2. ↑ Lizzie Mather, on Braxton Hecht, Mather Residence (Stellar Bay Ruins (South))
Nyoka Bar Talk Bingo Sheet

The **Nyoka Bar Talk Bingo Sheet** is a log.

## Location

It can be obtained by examining the sheet near the bathroom in The Yacht Club in Stellar Bay.

## Log Text

Several phrases have been marked off:

 - "right between the eyes"
 - "there were three, no, four of 'em"
 - "that rapt was THIS BIG"
 - "took it down with one shot"
 - "buy me a drink"
Night Light

Peril on Gorgon clothing

By T&L

A vital part of any deep-space miner's wardrobe. At least, any miner who values their skull.

## Armor Rating

###

###

###

26
26
26

###

###

26
26

## General Information

### Weight

238
0.00

### Condition

10,000

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**Night Light** is a unique helmet in *Peril on Gorgon*.

## Description

A rimmed black metal helmet with a light.

## Location

Can be found on the ground in Virgil's Research Site in Gorgon Canyon.
Note to Otto

**Notes to Otto** is a log.

## Location

It is obtained from examining the note in the office adjacent to Sanjar Nandi's office in the MSI Headquarters in Stellar Bay.

## Log Text

Otto -

I've been checking your hours, and you're well past due for some time off. Why don't you take a few days? You spend entirely too much time staring at that terminal.

- Sanjar
Naked Hunch

Murder on Eridanos quest background.

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**Naked Hunch** is a main quest in the *Murder on Eridanos* DLC.

## Walkthrough

Go the Rizzo's Distillation Station and interact with the intercom.

## Quest Stages

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> You met with Administrator Ludovico at his office in the Distillation Station and discovered that Halcyon Helen is still alive!
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> —End Description
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Maurice's Research Site

This infobox is missing key data, please help the wiki by filling it in.

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> Someone does not want us here.
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> —Ellie
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**Maurice's Research Site** is a location in Gorgon Canyon.

## Layout

This location is accessed via a passage full of tripmines, leading northwest from the Executive Suites.

There are several living compartments leading up to the research site proper. The first compartment on the left when approaching the site contains two phonographs recorded by Olivia Ambrose. The first compartment on the right contains the corpse of a dead scientist.

Beyond the living compartments is a large telescope looking out over the canyon and the remnants of abandoned research experiments, including a sprat being suspended above three plates. On a nearby crate is Eustace Kim's Datapad next to The Exhilarating Adventures of Archibald Excelsior, Issue 1.

## Loot

* Eustace Kim's Datapad: On a crate near the sprat research experiment.
* The Exhilarating Adventures of Archibald Excelsior, Issue 1:On a crate near the sprat research experiment.
* Dr. Ambrose's Diary: Metamorphosis: In the first living compartment of the left, when approaching the research site.
* Dr. Ambrose's Diary: Memory: In the first living compartment of the left, when approaching the research site.
* Boarst 'n Baked Beans: There are numerous cans scattered throughout the location.

## Companion reactions

* **Ellie:** "*Not a bad view. Looks like someone left some goodies behind, too.*"
* **Vicar Max:** "*It's almost like they're trying to send a message, don't you think?*"
Obsidian Entertainment

This infobox is missing key data, please help the wiki by filling it in.

**Obsidian Entertainment** is an American video game developer. Many of the company's original, as well as several modern, employees had worked on *Fallout*, *Fallout 2*, and *Van Buren* (the canceled *Fallout 3* project).

## Background

Obsidian was founded in 2003 after the dissolution of Interplay Entertainment's Black Isle Studios. It continues to operate under management by its founding officers: Feargus Urquhart, Chris Parker, Darren Monahan, and Chris Jones. The company's first office was in Fergus Urquhart's attic before moving to an office park not too far away.

Bethesda Softworks announced on April 20, 2009, that a new game in the *Fallout* series, *Fallout: New Vegas*, was being developed by Obsidian. The game was released on October 19, 2010.

In 2018, the company was purchased by Microsoft, and it became a subsidiary of Microsoft's division, Xbox Game Studios.

## Games

* *Star Wars: Knights of the Old Republic II: The Sith Lords* (released for Xbox in 2004 and for PC in 2005)
* *Neverwinter Nights 2* (released for PC in 2006)
* *Neverwinter Nights 2: Mask of the Betrayer* (released for PC in 2007)
* *Neverwinter Nights 2: Storm of Zehir* (released for PC in 2008)
* *Alpha Protocol* (May 28, 2010)
* *Fallout: New Vegas* (Oct 19, 2010)
* *Dungeon Siege III* (Jun 21, 2011)
* *Wheel of Time* (co-developers; canceled)
* *South Park: The Stick of Truth* (2014)
* *Pillars of Eternity* (2015)
* *Pathfinder Adventures* (2016)
* *Tyranny* (2016)
* *Pillars of Eternity II: Deadfire* (2018)
* *The Outer Worlds* (2019)
* Grounded (2022)
* Pentiment (2022)
Mo-Ap Fizzy Tea

This infobox is missing key data, please help the wiki by filling it in.

Mock Apple-flavored tripicale tea brewed using soda water.

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**Mo-Ap Fizzy Tea** is a beverage manufactured by Rizzo. It applies the Caffeine Drink buff for 1 minute.

## Description

Mo-Ap Fizzy Tea comes in clear sports bottle made of plastic with a plastic cap. The bottle features a blue product label with white lettering.

Upon consumption the consumer experiences a 1 minute boost to mind attributes.

## Notes

* The in-game icon shows the beverage to be red. However, when inspected it is orange.
Monarch Stellar Industries

This infobox is missing key data, please help the wiki by filling it in.

**Monarch Stellar Industries** (MSI) is a corporation based on Monarch. Once a loyal Board-owned corporation, Monarch Stellar Industries split off to become their own private entity under the leadership of Sanjar Nandi. Espousing worker-centric rights and democratic ideals, Sanjar seeks to bring his own brand of freedom to the rest of Halcyon.

## Background

Following the failed terraforming of Monarch and the abandonment of other corporations due to the imposition of the Hazard Clause, the precursor to Monarch Stellar took advantage of a legal loophole to acquire possession of Monarch and re-branded their corporation to match that of their newest asset.

Monarch Stellar's acquisition of the planet earned the ire of the Board, due to the loss of their asset and as such enforced an embargo on Monarch.

MSI as a corporation espouses a more egalitarian philosophy than the other companies on The Board, valuing the rights and individual liberties of its workers and employees. However, the violent and wild ecosystem of Monarch, coupled with the pressure applied from the Board-authorized Hazard Clause, have forced MSI to cut corners in their attempt at survival.

## Uniform

### Helmet

* Advanced Defensive Helmet (MSI)
* Ordnance Control Helmet (MSI)
* Riot Control Helmet (MSI)
* Standard Troop Helmet (MSI)

### Body Armor

* Advanced Defensive Armor (MSI)
* Elite Troop Armor (MSI)
* Ordnance Control Armor (MSI)
* Riot Control Armor (MSI)
* Standard Troop Armor (MSI)

## Relationships

### Iconoclasts

MSI maintains a tense relationship with the revolutionary band of survivalists known as the Iconoclasts, in part due to the Iconoclasts believing in total anti-corporate ideals, as opposed to MSI's more corporate-egalitarian views. Depending on the actions of the Stranger, the tense relationship can spill out into warfare, or be resolved peacefully.

### The Board

The Board maintains a very tense relationship with MSI, owing to MSI's democratic ideals and their declared ownership of Monarch. As a result, the Board has placed Monarch, and by extension, MSI, under the Hazard Clause, which forbids off-world businesses from doing transactions on Monarch without the correct (and deliberately impossible to complete) documents. Depending on the actions of the Stranger, MSI may be compelled to rebel against the Board's authoritarianism.

## Slogans

* "Saltuna of the Deep, it's like music for the soul."
* "MSI: Our Profit Margins are STELLAR!" (Working)
* "MSI Saltuna: 43.28% MORE Nutrient-Dense Than the Leading Brands!" (Working)
* "Stellar Bay: A Tolerable Center of Commerce in a Hostile and Chaotic Galaxy!" (Working)

## References

1. ↑ Terminal, Stellar Bay Apartments (Stellar Bay)
2. ↑ 2.0 2.1 2.2 Executive Terminal, Working Slogans, MSI Headquarters (Stellar Bay)
Odd Jobs

This infobox is missing key data, please help the wiki by filling it in.

**Odd Jobs** is a quest in *The Outer Worlds*.

## Synopsis

You have been asked by the locals at Amber Heights to assist with some repair work throughout the area.

## Walkthrough

* To start the quest, speak to Bronson in Amber Heights and offer to help.
* There are two ways to complete the quest:

1. Go to each individual location and complete each task manually.
2. Use the Amber Heights Routing Terminal in the building next to the bar, up the hill from Bronson (it's the one containing Tucker Needham) and complete each task remotely.
	* Use Engineering 55 to reroute the water flow above Milton's house.
	* Use Hack 55 to remotely reset the Rapt House's communications breaker.
	* Use Science 55 to shut off the power at the bar.

* A mix of remote and manual methods can be used.
* After completing the tasks, return to Bronson to receive a reward of 375 bits and an increase in Reputation with the Iconoclasts.
Meeting Minutes

**Meeting Minutes** is a log. It is located on the fourth floor of the Office of Creative Incubation on Gorgon. It details a meeting between the Cerebral Committee members, and various issues they were facing.

## Log Text

 OCI Cerebral Committee - Minutes

The meeting began with a traditional recitation of a passage from the Spacer's Choice User Manual, followed by regulation roll-call. Every member of the Cerebral Committee was present.

A motion to implement the revised guidelines on Linguistic Cleanliness and Company-Approved Language was brought to the table. The motion passed unanimously.

A motion to award Maryam Kumara and Lawrence Goodfellow with commendations on their permanent record was brought to the table. The motion passed unanimously.

A motion to file a demerit on the permanent records of Dr. Jasper Low and Dr. Marion Blakeslee was brought to the table. The motion passed unanimously.

A motion to redact any record of derelict employees, missing employees, employee desertion, or incidents of workplace violence from official company documents was brought to the table. The motion passed unanimously.

A motion to dismiss the meeting early was brought to the table by Lawrence Goodfellow, in the spirit of conviviality and good humor. The motion was likewise passed unanimously. The Cerebral Committee adjourned for Zero Gee and cigarettes.
Mock Apple Cider

Genuine fermented 100% mock apple (cores).

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**Mock Apple Cider** is a beverage manufactured by Rizzo. It applies the Alcohol buff for 30 seconds and the Hangover debuff for 5 minutes.

## Description

Mock Apple Cider comes in a bottle made of glass with a cork. The bottle features a white and red product label with white and red lettering.

Upon consumption the consumer experiences a 30 second boost to personality attributes. However, once the alcohol wears off the consumer experiences a 5 minute drop in dexterity, perception and charm.

## Notes

* The product label states that the bottle contains 1 pint or 1 pound of the beverage. However, the bottle only weighs 0.20lbs.
Mr. Ouch

Melee weapon modification

Increases the damage dealt from a power attack.

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The **Mr. Ouch** is a modification for melee weapons that fits into the attack slot.

## Description

The Mr. Ouch is a mod that increases the inertia of a swung weapon without increasing the weight of the weapon, increasing the power attack damage that the weapon does by 20%.
Minister Clarke's Residence

This infobox is missing key data, please help the wiki by filling it in.

**Minister Clarke's Residence** is a location in Byzantium. It can be found on the southern side of the Byzantium Estates.

## Layout

The residence has two locked entrances: a front door (Lockpick 100) and a back door (Lockpick 65), both of which can be unlocked with Minister's Estate Key. The front door is located on the western side of the building on a street named Terra 2 and it is guarded by two corporate soldiers. The back door is accessible through a restricted alleyway beside the residence, or by climbing a ladder on the southern end of the stream running through Byzantium. It is guarded by one corporate trooper.

The first floor of the residence has a lounge with a piano, a large dining room and a large kitchen on the northern side. The southern side of the first floor has a bar near the back and a bathroom. In the middle of the residence are stairs that lead to the second floor. The doors on the southern side of the second floor are inaccessible, but the northern side includes another lounge and Aloysius Clarke's office. The office has a door leading to the balcony.

## Location(s)

Other

Minister Clarke's Office

## Quests

Task

* The Lying Earth

Related

* The City and the Stars

## NPCs

Quest Giver

* Aloysius Clarke

Ambient NPCs

* Corporate guard
* Corporate sentinel
* Corporate technician
* Corporate trooper

## Enemies

Corporate

* Corporate guard
* Corporate sentinel
* Corporate technician
* Corporate trooper

## Notable items

* Book (History of Heresy: The Roots of Philosophism) - The ship decoration can be found on the second floor of the residence, in the room beside Clarke's office.

## Notes

* If the Minister's HHC Access Card is pickpocketed from Aloysius Clarke prior to speaking to him during the quest The City and the Stars, alternate dialogue will be unlocked.
* A number of OSI related items can be found in the room beside Clarke's office, such as an anointment vial, prayer beads, OSI pyramid and an OSI puzzle cube. They cannot be interacted with, however.

## Gallery

An ending slide depicting Minister Clarke in his office.Interior of the residence.
Necklace

A pretty necklace. If you're into that sort of thing.

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The **Necklace** is a junk item and can only be sold for bits.

## Description

The necklace comes in two variants. The first variant is a metal pendant of a bird with its wings up holding a blue turquoise gemstone. The second variant is a metal pendant of a blue planet with a gold ring.
Mining Helmet, Grade 1, With Light

The Outer Worlds clothing

By Spacer's Choice

Lightweight protective work headgear

## Armor Rating

###

###

###

5-26
5-26
5-26

###

###

###

5-26
5-26
5-26

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The **Mining Helmet, Grade 1, With Light** is an item of clothing manufactured by Spacer's Choice.

## Description

A rimmed metal helmet with a safety light, rated for Grade 1 mines.

## Location

All variants can be purchased from Ike Kristiansen at his shop, Ike's Armory on Groundbreaker.

## Variants

###  Other variants

* Mining Helmet, Grade 1
* Night Light
Model Spaceship

A small model spaceship.

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**Model Spaceship** is a junk item and can only be sold for bits.

## Description

The Model Spaceship is a model of a Gunship. It has a single gun turret on the underside and near the bow of the ship. There are 4 engines on the aft side of the ship. The Spacer's Choice logo is painted on port and starboard side of the ship, with golden letters denoting the ship as belong to "Spacer's Choice Shipping Co."
Old Log Entry

The **Old Log Entry** is a log.

## Location

It is obtained from examining the log in the room with the mega sprat on The Hope.

## Log Text

i don't know what in the void just happened so i'm writing it down in case i'm going insane

pulled a guy out of a pod and his arm got all clammy. rubbery almost. i poked at it for a bit and it started to fucking liquefy. like it was made of water.

stuffed him back in quick as i could but the rest of him ain't in a good way. don't think he'll make it.

this better not be a fucking trend or after all this we're gonna starve anyway

- frank
Mandibles of Doom

**Mandibles of Doom** is a quest in *the Outer Worlds*.

## Synopsis

A mercenary crew stationed near Devil's Peak is missing its leader, who was last seen heading down into a nearby cavern. They've promised to make it worth your while if you can find him and get him to return.

## Walkthrough

This quest is started by either speaking to Donald Anderson at the C3 Barracks, or encountering Berthold Fox in the Devil's Peak Cavern. If speaking to Donald, he will tell the Stranger that the Corporate Compliance Crew's leader, Berthold Fox, went into a nearby cavern six hours ago and has not returned. The Stranger can offer to check the caves for Berthold if Donald makes them an honorary C3 member.

Berthold is located on a ledge in Devil's Peak Cavern, pinned down by a Mega Mantiqueen. Kill the Mantiqueen and speak to Berthold. He will tell the Stranger to meet him back at the C3 Barracks and speak to him there.

Return to the C3 Barracks and speak to Berthold. He will reward the Stranger with his keycard which unlocks all the bins inside the barracks. Completing this quest will allow one to take any item from the location without it being considered stealing. This includes the unique assault rifle, Thunder, which is on a counter inside the building.

After completing this quest, the Stranger may ask Berthold and the rest of the C3's to assist them with clearing the marauders from Devil's Peak Station. Berthold will agree and tell them to speak with Joy Voivode near the entrance to the station to make arrangements.

## Bugs

* If C3 is recruited and siege of Devil's Peak Station is completed before rescuing Berthold, the quest marker to receive his keycard reward will still point towards the C3 Barracks, but Berthold will instead be found inside Devil's Peak Station behaving as if he also participated in the siege.
Frostsaurs

This infobox is missing key data, please help the wiki by filling it in.

Peril on Gorgon creature

Frostsaur solider emitting aura.

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> They brought mantisaurs with them? The hell's wrong with these people?
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The **frostsaurs** are creatures native to Gorgon.

## Background

Frostsaurs originated from mantisaurs brought to Gorgon for use in the Human Inquiry & Auditing facility. As a result of faulty equipment, several mantipillars escaped the building.

## Variants

### Shiverpillar

Shiverpillars spit cold plasma which hurts enemies and remain on the ground.

### Frostsaur Soldier

Frostsaurs rush to deliver powerful melee attacks and have an aura that does cold damage to anyone near them. *"On a scale of 1 to 10: a solid 6".*
Upon death they drop Glacial Manti Carapace.

### Mega Ice Queen

A huge and heavily armored beast that hits harder than a normal Ice Queen and is tougher to kill. *"Powered entirely by hate"*.

## Gallery

ShiverpillarFrostsaur SoldierThe Ice Queen
1. ↑ Observation Room Terminal, Re:Mantisaurs, Human Inquiry and Auditing (Gorgon)
Marilyn Fenhill

**Marilyn Fenhill**, better known as **Ellie Fenhill** is a possible companion for the Stranger. She is a mercenary and self described "sawbones".

## Background

### Personality

Raised by her wealthy socialite parents in Byzantium, Ellie studied to become a surgeon despite her lack of interest in the profession. Dissatisfied with decadence, safety and bureaucracy of the city, she fled to become a mercenary and an adventurer.

By 2355, Ellie has become a pirate sporting a custom made ammo belt and "pirate haircut" with a jaded outlook on life. Apathetic and easygoing, she rarely judges people for their way of life or the decisions they make. When working as a mercenary she values professionalism and doesn't like to form relationships or share her emotions. She also dislikes red tape, bureaucracy or anything else that could undermine her independence. She look is an attempt to appear like a stereotypical pirate, since she wants to *"advertise her business somehow"*.

Ellie will doubt the Stranger's motivation for doing things - she doesn't believe in altruism and helping others "because it is right thing to do" or in "doing something out of the goodness of one's heart".  Even talking about friendship makes her uncomfortable - she doesn't like to "introspect".

## References

1. ↑ Ellie: *"I trained as a surgeon. More my folks' idea than mine, but I made the best of it."*
2. ↑ Ellie's dialogue during The Low Crusade: *"See, this is why I had to get out of Byzantium. Not sure what comes next for me, though. I've never been much of a planner."*
3. ↑ Ellie: *"I was a top-tier surgeon, but I could hardly open a pack of gauze without then people signing off first."*
4. ↑ Ellie's dialogue when asked about her past experiences with other captains.
5. ↑ Ellie: *"Don't make it weird. Even you've gotta be in it for the money now and then. Why else would you go through all this trouble?"*
6. ↑ Ellie: *"Enough of the touchy-feelies, huh?"*
7. ↑ Ellie: *"You don't have to get all mushy about it."*
Master Bedroom Keycard

This keycard unlocks the master bedroom of Ambrose Manor. It looks as if it's survived a few accidental wash cycles in the pocket of a coat or trousers.

## Information

### Weight

N/A
N/A
0.00

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The **Master Bedroom Keycard** is a quest item used to unlock the master bedroom of Ambrose Manor.

## Location(s)

* Can be found in a barred office on the second floor of Ambrose Manor.
Mr. Acid

Melee weapon modification

Changes the damage type dealt to corrosion damage.

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The **Mr. Acid** is a melee weapon modification that fits into the weapon's attack slot.

## Description

This modification changes the weapon's damage type to corrosive.
Musgrave Family Collection

This infobox is missing key data, please help the wiki by filling it in.

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> I don't know what is worse here: the leaches or the folks holding'em.
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> —Nyoka on the Revue Hall.
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**Musgrave Family Collection** is a sub-region of Byzantium.

## Background

The Musgraves owned one of Earth's largest private collections of fine art and literature. They intended to ship the entire collection to Halcyon, however the collection never arrived. By the time the Stranger arrived at the Collection, the location was being used to host semi-legal canid shows.

## Location(s)

Point of Interest
* Revue Hall
* Prep Room

Vendors
* Bartender Mechanical

## Quests

Main
* A Clockwork Mock Apple
* The Man in High Orbit

Related
* Mostly Harmless

## NPCs

Quest Giver
* Clarence Mostly

Vendors
* Bartender Mechanical

Other
* Canid Handler
* Milburn Hoates
* Nina Prescott
* Revue Spectator
* Tilda Coatsworth
* Wealthy Citizen

Ambient Creatures
* Anubis
* Joan of Bark
* Little Waldo
* Nanners
* Spoticus
* Timothy

## Key Items

Unique Weapons
* Most Dangerous Game (150 Lockpick)

Quest Items
* Canid Revue Trophy
* Clarence's Deductions
* Technician's Keycard

Logs
* Dead Canids
* Installation Log

## Gallery

Reception with Nina Prescott staffing the deskInterior of the Musgrave Family Collection buildingCanids and their HandlersPrep room off the main hallPoster for the Canid RevueCanid Revue TrophySignpost for the Collection

## References

1. ↑ Nina Prescott: *"The Musgrave Family Collection was intended to be a gallery of fine art. And here we are, using this place to practice semi-legal canid shows. Scandalous, isn't it?"*
Maria Keene

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**Maria Keene** is the constable of Eridanos.

## Background

Operating from the constabulary, Keene is brought in to the Grand Colonial Hotel to help investigate the death of Ruth Bellamy, famously known for playing Halcyon Helen. During the investigation she is found dead in the constabulary from cardiac arrest.
Message to Rosana

Rosie, If you need a place to go, I'm camped in Emerald Vale. Throw this message out after you read it. I don't want Harlow's gunhands finding it.

## Information

### Weight

0.00

The **Message to Rosana** is a quest item used in the quest, Friendship's Due.

## Location(s)

The message can be pickpocketed/looted off of Rosana Trask in The Lost Hope.
Melee

This infobox is missing key data, please help the wiki by filling it in.

**Melee** is a primary Skill type for the Stranger.

## Description

Melee skills improve Critical hit chance with handheld weapons.

Each point in Melee significantly increases 1-Handed Melee and 2-Handed Melee skills, up to 50 points each. After 50, you can specialize by adding points directly to 1-Handed Melee or 2-Handed Melee.

Template:Navbox character mechanics
Aria Lee

Aria Lee is a Gryffindor in the same year as Sapphire McKinnon.

## Pre-Story

Aria Lee is the twin sister of Arlen Lee. She was born to a Ministry worker and a Death Eater supporter. After the war was over, her parents seperated. Aria stayed with her mother, while Arlen stayed with his father.

## Appearences

### Chapter 3

Aria is revealed as a Gryffindor. While her dorm mates are showed as being excited for Hogwarts, she calmly unpacks. The only excitement she shows for Hogwarts is for Defence Against The Dark Arts lesson.

After one of the girls in her dorm suggests getting to know each other, like a family, she responds in a negative portrayal of family, and expresses a desire to sleep. Sapphire McKinnon responds with a quote about family and friends.

Aria then proceeds to psychologically analyse the girl, until she finally points out who she is. Sapphire responds harshly, Aria responds even more harshly.
Medical

The **Medical** skill increases the Heal Amount provided from items in the Inhaler, the duration of effects, and opens extra slots.

## Effect

* 20 NOVICE: Unlock the 2nd Drug Mixing Slot for the Inhaler
* 40 COMPETENT: Unlock the 3rd Drug Mixing Slot for the Inhaler
* 60 ADEPT: Hostile Effect Duration on Targets +50%
* 80 EXPERT: Unlock the 4th Drug Mixing Slot for the Inhaler
* 100 MASTER: Damage Bonus vs Humans +20%
* 150 VIRTUOSO: After using the inhaler, gain +20% damage per consumable slot used, lasts 10s
	+ Requires Peril on Gorgon

Template:Navbox character mechanics
Nelson Mayson

This infobox is missing key data, please help the wiki by filling it in.

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> Watch yourself, Captain. This guy's git eyes like a sprat set on stealing your dinner.
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> —Nyoka
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**Nelson Mayson** is a SubLight employee operating in Fallbrook.

## Background

Nelson works for the SubLight Salvage and Shipping Corporation. Officially, he keeps the books for Ms. Malin, provides loans to the Byzantium gold-bloods for gaming, and oversees Fallbrook's drug-running operations. He also sells "starter packs"(Verity's Breath Inhalants) and drink vouchers.

## Companion reactions

**Ellie**: *"He means gullible, Captain."*

**Vicar Max**: *"I get the sense this fellow isn't entirely sincere..."*
Mining Accident

This infobox is missing key data, please help the wiki by filling it in.

**Mining Accident** is a point of interest in Gorgon Canyon. It is located on the northern side of the abandoned mines.

## Background

The mining accident was caused when a mine cart derailed from its cargo track during transport. The cargo track was damaged, causing two containers to fall on top of a miners, killing them. According to the accident report, the accident was caused by a worker's lack of spatial awareness.

## Layout

The accident site is a large open area within the abandoned mines, guarded by frostsaurs. It has two fallen Spacer's Choice cargo containers, one of which has the Accident Report: Gorgon Mines underneath. On the northern edge of the area is a deceased marauder with the unique grenade launcher, Coolant Distributor next to him. Looking up, several cargo tracks can be seen, including the damaged one.

## Notable loot and items

* Coolant Distributor
* Accident Report: Gorgon Mines
* Lucky's Notes: Narrow Escape
Mock Apple Shake

Mock apples and wooly milk, together at last!

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**Mock Apple Shake** is a beverage manufactured by Happy Dale Farms. It applies the Sugary Drink buff for 1 minute and 30 seconds.

## Description

Mock Apple Shake comes in a bottle made of glass with a twist off cap. The bottle features a turquoise product label with orange lettering.

Upon consumption the consumer experiences a 1 minute and 30 second boost to body attributes.
Sophie Winters

Sophie Winters is a close friend of Stephanie Eelgrass, and by default Hope Hallow. She is by far the edgiest of the group and loves to show that.

## Pre-Story

She was raised by muggle parents who were probably shocked to find out their daughter was a witch. She has a history of self-harm and depression.

## Appearences

### Chapter 4

Sophie, alongside the rest of her dormitory, is playing a game of Dungeons and Dragons. She attempts to fight the dragon who the players have met, but rolls to low to be successful.

Stephanie attempts to heal her, but fails. Her character later runs out of the cave along with Stephanie and Amora.

### Chapter 7

She is talking with Stephanie Eelgrass about depressing stuff and suicide, while Hope Hallow stands by worriedly skimming stones.
Iago Riddle

## Iago Salazar Riddle

Iago is the older brother of Emelia Riddle, the boyfriend of Lily Scyt and a minor antagonist in Riddle And Fate.

## Pre-Story

Iago was the elder brother of Emelia Riddle. After the disappearance of his father he probably spent time in care, but “abandoned” his sister, though whether or not it is his fault, we don’t know. He attended Hogwarts where he befriended Sonya Ebony and Lily Scyt, the latter he dated.

## Appearances

### Chapter 5

Iago’s first appearance in the series, in a room with his girlfriend and one of his friends he starts to calmly talk to his sister. Emelia snaps back, insulting him, Iago then brings up family, and vaguely mentions how his father is still alive.

Emelia doesn’t believe that her father is still alive and that the Death Eater association continues. She is propped wrong by Barty Crouch Jr and Peter Pettigrew.
Mardets

The **Mardets** or **Groundbreaker Security** are the security force on the *Groundbreaker*.

## Background

The Mardets started as the original security force on *Groundbreaker* before the Crossing. The original force was made up of a marine detachment from the 77th Marine Expeditionary Unit, Trailward Fleet. Over time people started to call them Mardets because it was easier to say and the name stuck.

The Mardets that currently protect *Groundbreaker* are descended from the original marine detachment and still wear colony ship guard armor as a uniform.

## Members

* Commandant Sanita
* Corporal Leonard Wheeler
* Private Lee Flores
* Jane Elson

## Additional information

* If the Stranger has a positive reputation with Groundbreaker, Mardets will join them during Brave New World.

## References

1. ↑ Dialogue with Commandant Sanita
2. ↑ Junlei Tennyson: *"Mardets are descended from the original marine detachment that crossed the void with Groundbreaker. I don't put their lives on the line if I can avoid it."*
Old Data Cartridge

A data cartridge found in the remains of an old outpost on Monarch.

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The **Old Data Cartridge** is a quest item used in the quest, Sucker Bait.

## Location(s)

The cartridge can be found in a bin in the Abandoned Relay Station.
Officer's Spine

By Aramid Ballistics

This 1-handed sword is extremely sharp and exceptionally sturdy. Its scabbard is designed to coat the blade with acid as it's unsheathed, with vents along the blade to keep the blade coated while drawn, dealing Corrosion damage to targets.

### Special effect

Bleed

* Standard
* Gold

## Combat statistics

### Swing rate

34→289
69→584
2.02/s

### Crit damage

0.75s
20%
160%

## Tinkering Information

### Break down (WB/INV)

10
69
4/3

## Available modifications

### Grip

✓

✓

## General Information

### Sell

?
44

### Condition

1.50
10,000

## Combat statistics

### Swing rate

34→290
69→586
2.02/s

### Crit damage

0.75s
20%
160%

## Tinkering Information

### Break down (WB/INV)

25
135
5/4

## Available modifications

### Grip

✓

✓

## General Information

### Sell

?
91

### Condition

1.50
10,000

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> The origin of the name of this sword is lost in antiquity. Was it named Officer's Spine because officers could stand straight knowing they wielded these powerful swords? Or was it that, like officers, these swords vented noxious fumes? No one knows.
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The **Officer's Spine**, **Officer's Spine Gold**, and **Officer's Spine Titanium** are 1-handed melee weapons manufactured by Aramid Ballistics.

## Variants

* Supper Time
* Captain Robin's Spine
Night on the Town

This article requires an image. Please upload one and add it to the article.

The Outer Worlds clothing

By Jolicoeur

## Armor Rating

###

###

###

10
10
10

###

###

###

10
10
10

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The **Night on the Town** is an item of clothing manufactured by Jolicoeur.

## Description

An outfit consisting of a black blazer with a yellow shirt and yellow pinstripe pants. Features black fingerless gloves and brown shoes with black spats.
Mardet ID Cartridge

An ID cartridge belonging to a Mardet security guard on Groundbreaker.

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The **Mardet ID Cartridge** is a quest item.

## Description

This ID cartridge can be used in conjunction with the Holographic Shroud to gain access to restricted areas on Groundbreaker.

## Location(s)

* One can be found on a crate in the Groundbreaker Docking Bays.
* One can be found on a crate near the main entrance to Groundbreaker security.
* Two can be found on a shelf in the Groundbreaker security contraband hold.
* One can be found on the bar in The Lost Hope.
* One can be found on a cart next to the Restricted Access door in the Medical Bay.
Maintenance Room Key

This key is the property of Spacer's Choice, Project Gorgon division. If found, please return to the second floor of the Office of Creative Incubation, and then fine yourself one hundred bits for unlawful use of security clearance.

## Information

### Given by

Lex

The **Maintenance Room Key** is a quest item.

## Description

The Maintenance Room Key is used to unlock the Maintenance Room located in the second floor of the Office of Creative Incubation.

## Location

The Maintenance Room Key can be obtained in several ways:

* Pickpocketed or looted off of Lex in the Sprat Shack.
* Reading the note about a key in Lucky Montoya's quarters in the Sprat Shack will reveal that Lucky gave Lex the Maintenance Room Key as collateral for his unpaid bar tab, which was quickly piling up. After reading the note, speak to Lex and either use your leverage as the VP of SubLight Salvage and Shipping Corporation to pressure her into giving it to you, use a high enough speech skill, or bribe her with some bit cartridges and she'll give it back to you.

## Notes

The corresponding door can be opened with Lockpick 150.