Custom Skins (Without editing)

Hello! PaxtelGutzzz here! I've been getting a lot of asks where how do you add skins? Well, here it is!

You need to do this exactly (Replace the brackets and words with yours)

You need to first make a folder.

It should have this layout exactly (The brackets replaced with the name of your folder.

```
[insert folder name here]
pack.mcemeta
pack.png
        > assets
        .mcaaccessroot (just create this in a txt format and save as like the name.)
                      > [Name of Pack]
                                     > skins
                                           > clothing
                                                    > normal
                                                           > male
                                                           > female
                                                           > neutral (I think zombiefied versions, I'm not sure)
                                                                    > [Insert profession folder here] (Remember, the folders are NOT case sensitive.]
```

## Making the pack work

In order for the pack to work, you need to paste this into pack.mcmeta. (Use notepad or anything else, for an example I'll be using mine.)

```
{
  "pack": {
    "pack_format": 6,
    "description": "Minecraft Comes Alive Transformers Resource Pack"
  }
}
```
The pack format is what version your pack is, since MCA 7.0.0+ is 1.16.5 the pack format is 6. However, the description is what you see when you load up the resource pack. It's also optional to add a picture for the resource pack (As seen in my DDLC pack.) if you choose to do so, the picture must be around 128, 128 dimensions. And MUST always be labelled pack.png, along with the extension png. The best site to make your covers for the packs are always https://www.canva.com/ if you want to make custom dimensions just scroll to the top and click create a design. Then go to the big plus on the bottom custom size and put in the size. This site is also an app on your phone and other devices but I prefer to use the site.

After you downloaded the image in a png format, you can also change the format from the dropdown menu when you click download, chances are png is the recommended format. Then download it, save it as pack.png (You can also just change the name in the box of the words, tip. Its defaulted to as "untitled design" until you add words then the words will become that.) Once you finished saving it, drop it (or save it in the directory as the resource pack folder, I have my minecraft menu pinned to my quick access so I can go in and leave.) in your folder. It should appear shortly in the file. Both the pack.png and pack.mcmeta must be in the folder NOT in assets, or deeper, it must be in assets itself.

## Other Requirements

The most important thing you'll need is to have the data folder added, this will help out with configuring the villagers skin and how often you want the skin to appear. Just like with the resource pack you might want to follow this.

```
data
   > [name of pack]
                  > skins
                        > clothing
                                 > male.json
                                 > female.json
```
You need to add the json files configuring the chances of it. Just like with the mcmeta file, create a new txt file and save it as json.
This is what you need to put in the files.

```
{
  "minecraft:none": { "count": 1, "chance": 0.15 },
  "minecraft:armorer": { "count": 5 },
  "minecraft:butcher": { "count": 5 },
  "minecraft:cartographer": { "count": 5 },
  "minecraft:cleric": { "count": 5 },
  "minecraft:farmer": { "count": 5 },
  "minecraft:fisherman": { "count": 5 },
  "minecraft:fletcher": { "count": 5 },
  "minecraft:leatherworker": { "count": 5 },
  "minecraft:librarian": { "count": 6 },
  "minecraft:mason": { "count": 5 },
  "minecraft:nitwit": { "count": 1 },
  "minecraft:shepherd": { "count": 5 },
  "minecraft:toolsmith": { "count": 5 },
  "minecraft:weaponsmith": { "count": 5 },

  "mca:baker": { "count": 5 },
  "mca:miner": { "count": 5 },
  "mca:archer": { "count": 6, "chance": 0.1},
  "mca:guard": { "count": 5 },
  "mca:child": { "count": 10 }
}
```

This is from my transformers folder, the count has to do with how much clothes there are. (Remember the png codes always start with 0!) chances tell the mod how the rate of the skin appears (I recommend you put it likely, specially if you don't wanna play with cheats to use the villager editor.)

## How to add the skins?

Well, some people think. "Hey! Do I have to add the hair, eyes, and etc like how it is in the actual game? Short answer, No. You don't need to add the sets like it is in mca. Just grab the file (Its alex format, you can always edit the skin if its not in alex format. By using this converter: https://util.gflash.eu/mcskinconverter/) sometimes the skin itself shows up black and purple which I can't seem to figure out.

Anyways. Always name the files from 0 and to whatever numbers you have. The files will be png of course and will be placed in the folder of the profession you want, for instance. If I want a custom archer. I will place the image in archer and label it as a 0. Since its my first ever archer.

## How Do I test it in game?

Start a creative world, go to the MCA tab and select the villager editor. Before you do all that enable the pack, if it shows up congratulations you did it! If it didn't restart the steps.

I recommend making the villagers an archer or guard since sometimes the skin changes when they are in a room with another type of profession which can get annoying sometimes.

Once you got that settled out navigate to the head section of the tab. Once you right click on the villager you want with the villager editor, it should show up. under the size, width, breast and skin should be a path. That is the vanilla MCA path. It should look like this:

```
mca:[gender]/[profession]/[number].png
```
Once you see it, place the name of the pack. NOT the name of the pack where assets is first shown the one you named, the first folder is your workspace while the other folder is the name. I'm using my transformers as an example.

```
transformers:male/archer/0.png
```
This leads to Rung, once you place in the image it should appear. There you go! Hopefully this helps! And gives you an understanding on how to make skins for MCA VIA resource packs!