Dictionary

## What is this dictionary for?

This is dictionary for those that don't quite understand the words and terms used in this wiki. Ranging for cores to core-terms to even non-core related things, this can be used as a good reminder for what most stuff means and the context behind it. All terms here are always going to be highlighted and linked to the dictionary no matter what page that will lead here, to make looking for this stuff a lot easier for those that don't know/remember. This page can also be used to lead other pages of said word to give more in-depth info and not just a generalization. (P.S if I fail to explain something clearly please just let me know so i can clarify it)

## All Terms, Words and People used

### **Alt-essence:**

Alt-essence is a mysterious essence that is said to be the remains of a timeline/reality that either never happened or was from a previous version of reality. It is due to this alt-essence can be found in odd places ranging from uncanny places to the most mundane places like your mom's closest. The reason the average person doesn't see it is because this stuff is part of reality which means it's incomprehensible to most beings. The only way it's even remotely comprehensible is by being powerful enough to alter reality in some way shape or form. but despite this, it is still possible to sense or feel its reality altering affects.

#### **Alt-forms:**

What alt-essence does is that it has the ability to change one thing into another thing no matter what it is (this includes any living things). when it changes something it will turn into what is known as its alt-form, it switching out its normal essence in place of the alt-form. this alt-form is undone when the thing or person's normal essence gets put back in it after at least 30 minutes have passed (if done before that it will not work), when this is done the normal essence will turn the thing or person back to normal but that alt-essence permanently becomes linked to that thing or person's alt, making anything thing or person turn into that alt if they use that essence.

#### **Alt-mods:**

Alt-essence can also affect stuff like mods, making it go into its own alt-form by fusing it with alt-essence which may or may not work. depending on the quiet of the mod it can get a higher chance of working but reality can still play into an effect how. when infusing a mod with alt-essence to turn it into an alt-mod, 3 things could happen which are that it could either get infused with alt-essence, the essence rejecting it, or the essence destroying the mod and itself (which is more likely to happen the more you do it). despite that alt-mods are like a shiny version of it but it doesn't just make it look different but also works differently by either a bit or by a lot. although these alt-mods can be found out in the wild it is still really rare to find some of these. having an alt-mod can be useful for both collectors and for those that want to make good mod setups.

### **Aztec:**

The core god of cores, was the very first core to have ever existed...not much is known about it since it was a hands off type of god and due to core history being a bit rough to find out about due to the past.

### **Coresilope:**

This is the full naming of cores and what there genus is within the slime family as a species, although it is widely debate if coresilopes should be apart of the slime family due to how advanced they are/can be at times. for now i remains as part of the slime family.

#### **Hybrid-Core:**

This refers is any coresilope that is a mix between two variants. for example a part-corrupted core or a demi-awakened core.

#### **Non-Core:**

This is just another way of saying anything other species that isn't a coresilope at all, it should be self-explanatory but this must b explained anyways as theirs going to be at lest someone who thinks this is a variant....witch is why this definition exists.

### **Chaotic Elemental-Essence:**

This is a type of element essences that just like its name implies is very chaotic in nature as it is always changing, this is a new type of elemental essences that as of making this can only be obtainable through the "natural" production of Ever-changing cores. This essence is sometimes just simply called chaotic essence or chaotic-E or even chaotic-EE for short.

### **Core Abilities:**

This refers to any abilities cores can do, both elemental and non-elemental. core abilities range from elemental absorption, elemental surging, empowerment, etc.

#### **Core Elemental Abilities:**

This also refers to elemental abilities enhanced by they're core making it a bit stronger then most elemental bender's element. they have element abilities like fire breath, eye of the storm, elemental teleport, etc).

#### **Core Durability:**

this is a stat that explains how durable a coresilope's core is relative to a normal-core's, as some cores can be above 1.0x the normal durability or below that. this will olny affect there core and not there body.

#### **Core Energy:**

Core energy is a term that refers to any elemental energy inside a core, most of the time it is just called energy or C-engery for convinces stake.

#### **Core Fragments:**

Core fragments are bits and chucks of a coresilope's core that constants core properties/element and is different between variants, this stuff is only obtainable after a core has died and is typical what reminds of a core after there body decomposes. although it is possible to get this stuff while a coresilope is alive but it inst advised.

#### **Core Properties:**

Core properties is just another way of saying core element, this stuff use to be obtainable thorough the ground by core infused ore (like iron or diamonds) or by coming across a core fragment (the fresher the fragment the more properties it had) but ever since the wipe out and many years after it, it is now impossible to use this method of finding core properties this way.

#### **Core Health:**

Core health or CHP refers to how much health/HP a coresilope's core has, working independently form there normal heath witch is way less the normal heath and it does not scale with it. once a coresilope get to 0 health/HP it will instantly go to CHP which although dose safe them for dying from a fatal blow, it comes at the cost of fully exposing there core to take full damage and it also take awhile for them to fully heal and turn back into normal HP, making it very punishing.

#### **Energy Storage:**

This refers to the max amount of core energy a coresilope can have at a time, typically the bigger the core the more it can hold.

#### **Energy Draining:**

this is when a coresilope is passively losing energy, whether this be by elemental surging to bleeding to even losing a good amount of there core. normally this is something a coresilope wants to avoid.

### **Default-element/Main-element:**

This is the element that all cores (besides some, like the blank for core example) will have and revert too after using a different element that isn't of their own for too long or just isn't using it.

**Secondary Element:**

just like default-element, secondary element is the secondary element a core will revert to when a core is not using or is using element for to long. when a core reverts back they will have both their main and secondary element with them. (this will only apply for cores that are elemental hybrids)

#### **Elemental Holding:**

This is when a coresilope holds element(s) within their core, not using it. most cores can hold up to 5 elements within them at a time (both main and secondary element counts) with some being able to hold up to 7 (like blank cores) and others only up to 4 (like Ura-cores). despite being able to hold a lot of elements within them they can only use 2 elements at a time with a switch delay of 5-10 seconds depending on the element.

#### **Elemental Crafting:**

although it's meant for blank-core and any hybrid of it (as of writing this), elemental crafting is when a coresilope uses the element within to convert and turn it into other types of element. it might require a lot of elements to convert it but it can be powerful when used right as it can be used at any time and any moment, it dose take a lot of focus to do.

#### **Elemental Absorption:**

this is when a coresilope takes in elemental essence and absorbs it, when this happens the coresilope's core stores and converts the essence into energy to be used in various things like using elemental abilities, elemental surging, elemental crafting, keeping elemental auroras up, and many other things.

#### **Elemental Surging:**

this is when a core uses the core energy within them, allowing them to gain buffs and make there attacks a lot stronger then thy once where for as long as they have the energy to keep it going.

##### **Elemental Over-Drive:**

a type of elemental surge that geared more for a defensive/supportive buffs over dealing more damage, can be useful for tanky situations. it is about 1.2x stronger elemental surging.

#### **Elemental Over-loading:**

this is when to much element is being sorted within a core or being let out of a core, leading to the elements all combusting and coming out at once. if attacking when this happenes the user is can deal more damage but they also end up taking a good amount of damage from it, theres also a chance that the element within the user can unstable and blow them up form the inside out if it gose for too long.

#### **Empowerment:**

it is a more advanced version of elemental surging, it is 1.6x stronger then elemental surging but takes more energy to burn.

##### **Pseudo-Empower:**

Like empowerment but its not as powerful, still takes the same amount of energy to use but with the benefit of not bearing the normal downsides that awakened cores deal with, typically found in demi-cores

### **Gimmicks:**

this is typically used to say a coresilopes main focus/specialty as well as its downsides, like how part cores gimmick is to be a compact version of a normal core for example

### **Natural cores:**

These are coresilpoes that had appeared naturally over the generations or by evolution, examples are normal cores, part cores, blank cores, corrupted-core, ect

### **Artificial cores:**

￼ these are coresilopes that didn't appear naturally by nature/evolution but man-made coresilopes that were made in attempts to bring new types of cores into existence. examples of this include ever-changing cores, runic-cores, Ura-cores, etc.

### **Mods:**

mods are the core equivalent to charms that are installed and modded into a coresilope's core with a mod grid. these mods can give a variety of benefits and tents to be a must have for coresilopes that want to get more powerful or want to have a upper hand in combat

#### **Default mod grid:**

this is the standard size of a mod for a coresilope and its variant, typically the starter mod grid for said coresilope but can be extended with upgrades to its maximum size.

#### **Max mod grid:**

the maximum size a mod grid can get inside a core, this size varies between core to core.

#### **Mod grid:**

A special device that is installed on a coresilope's core that allows them to bear mods, some cores that wheren't made naturally can born with this.

#### **Modded:**

this is a term used to imply that a coresilope has mods and/or a mod grid installed on to them.

### S**acrificing/Sacrifice:**

this is when a runic core takes any item or object and infuses it on to themselves, sacrificing it for its power essence. when it dose this the runic-core will gain one massive temporary boost and one temporary boost to themself depending on how valuable the item was.

### **Stats:**

this means the stats of a coresilope, this can rang form their HP to their attack to other things as well.

### **Ultimate Essence:**

A type of elemental essence that has the ability to greatly improve any element in existence, even itself in some cases. It rearguard as the most rarest elements/essences to come by, with its only real weakness being useless when used by itself. this element seems to have simulator properties to elements of the flame family.

#### **T-Ultimate Essence:**

This is the true version of ultimate essence, this only happens when normal ultimate essence/element upgrades itself when its at a high enough level, still has the downsides of normal ultimate essence but it is still really strong.

#### **Ultimate leveling:**

Ultimate element get's stronger depending on what its power level or "aura" is, it has about 5 levels of this aura that has a scale form 1%-100% of aura (1%-25% = level 1 aura, 26%-50% = level 2 aura, 51%-75% = level 3 aura, 76%-99% = level 4 aura and 100% = level 5 MAX aura). when it hits its "max aura" level it has a chance of turns into True ultimate (T-ultimate for short) for every 2mL worth of ultimate element added. T-ultimate is itself is when its gets so powerful it upgrades its-self and becomes able to enhance anything and everything even further then it did then it did before and even lightly nullifies weakness.

### **Variants:**

this refers to all variants/types of a coresilope there are, examples include normal-cores, blank-cores, runic-cores, ect.

#### **Variant type:**

variant types are sub-variants of the main variants that ether differ in appearance or power, they tend to look and act different enough to become a variant type but not enough for it to be its own stand alone variant. the formatting when it comes to variantal types can range form using Type A, B or C to type 1, 2, 3, all the way to having its own name if it warrants it

#### **Core variantal sequences:**

genetic sequences that make up a coresilope and how they fiction, by using these and binding them it is said it is possible to make whole new types of artificially made cores to come into existence. typically the best way to get this stuff is by ether tons of core slime (50 pounds of slime per 1 variantal sequence) or by killing and harvesting their core (witch gives about 5-20 sequence depending on the variant of the core and age)

#### **Variantal Rights:**

this refers to a time in coresilope history when variants where treated a lot better then they once where, with lead to a mod version of this movement being made that is of the same name

### **Zenith:**

An entity composed of sentient True ultimate essence, it is said that he was the reason why True ultimate essence came into exist. hes also the one that runs the zenith trails for coresilopes to see if they have the power to become awakened. ~~definitely not just using them for entertainment~~

#### **The Awakening Camber:**

this is a camber that zenith uses to "awaken" coresilopes that pass the zenith trails, this camber will baster the coresilope's core with the power and essence of thousands if not millions of True-ultimate essence all at once, burning the core with its power.

#### **"The Alter":**

this refers to one of the 4 alters that are used to start the zenith trails, these range form easy, hard, and supreme. there is one last alter that seems to be out of order, as if its meant for something that hasn't came yet.

#### **"The Waiting Room":**

the waiting room that those who go up for the zenith trails wait, here you can find an idea of who your going ageist and maybe even relax before the "big show" happens, just don't grow to attached to anyone in this room or else its going to get real awkward later on.

**Zenith Trials:**

these are the trials a core must go through in order to become awakened, they do this by finding zenith's Colosseum witch the teleporter for it can be randomly found, tracked and powered with at lest 10mL of T-ultimate essence, then picking the hardest alter with no adjustments on it