Unused, demo, and removed features

A list of all the known unused and removed interactions and content from Storyteller.

This counts all things from the game that have been removed, go unused, or have been changed in patches compared to the final Storyteller game outside of bugs.

## General interactions

### Royal Weddings

Before the Devilish update, Royal weddings used to be public. This meant that every character currently in the story knew who royals married to. In the latest update, this is no longer the case.

### Post-mortem Post-remarriage Rejections

Before the Devilish Update, if an actor's love dies and they end up remarrying, upon meeting their previous spouse, they would react shocked while the spouse played their normal rejection animation.

This has been reversed since, and the actor's revived love will now react shocked while the rejecting actor plays their normal rejection animation.

### Ash Statues

In the demo, being smote turns the afflicted actor into a pile of ash. As of the Devilish Update, they are turned into stone statues.

## Actor Specific Removed Interactions

### Adam/Eve

In the demo, Adam used to be able to reject Snake's apple from the very beginning of the story, requiring the one he loves to offer him the apple before he accepts.

In the final game, before the Devilish update, Adam and Eve only required love to be successfully tempted.

In the current version of the game, Adam and Eve do not require either to be tempted.

Additionally, Adam has an old version of himself, though this is only seen when he shrugs.

### Baron

Baron used to be referred to as "Tim" in the first alpha of the game. He is still referred to as such in his game files.

In the demo, Baron acted completely differently to his final version. He did not have the same lust for the crown as he does currently; but was rather only a spiteful character, acting nearly identically to the current Isobel.

Baron also had a unique animation for poisoning others and sitting in the Study chair in the demo.

In the files, we can find a few more animations:

* A concerned animation (unknown purpose)
* A corpse of the Dragon
* Being rejected without being angry animation (can be found using Magic Mirror)
* Sparing animation (unobtainable after Devilish Update)

### Bernard

Bernard's werewolf transformation animation changed in the Devilish update from him howling as soon as he turns to be him panting as he turns into a werewolf.

He also has an unused SFX for when he gets killed through Cliff. However, he has no animation for such.

### Butler

Before the Devilish Update, Butler used to be able to Arm himself no matter what. He now requires motivation to do such.

### Detective

Detective has two alternate animations for searching.

### Dracula

Dracula has a few unused animations.

If Dracula is placed in the Day scene, he will hide under his cloak to avoid being burnt by sunlight.

Dracula has complete animations for marriage and heartbreak, including a heartbreak for when his love dies while he is hiding under his cloak.

### Isobel

Isobel used to be referred to as "Ligeia" in the demo, after Edgar Allen Poe's poem of the same name.

Additionally, Ligeia used to have standard actor behavior, not being a spiteful character.

Isobel has several unused animations. These include:

* Being turned into a frog
* Kissing in the Kiss panel
* Being crowned, either from marriage or from sitting on the throne
* Sitting on the throne
* Kidnapping, and relief that she's not being kidnapped
* Executing and Sparing

Isobel has some completely removed animations (as of the Devilish update) as well.

* Being disgusted at a frog/dwarf/cauldron

### Jon/Mina

Jon and Mina start levels in love if both are present, a property that is not clearly visible at all in Storyteller.

### Juliet

Juliet has several sprites/animations that are unused in the final game. These include the following:

* A strange amnesia sprite
* Witnessing an affair sprites (neutral, hate, confused, happy, shock) (currently inaccessible)
* Killing as a ghost sprite
* Reporting a murder sprite
* Sitting on the Throne sprite
* A rotten version of the corpse (currently unknown how to access in-game)
* Being kidnapped sprite (currently uses incorrect animation in-game)
* Being revived sprite
* Feeling remorse sprite (glitched)

### Knight

Knight has a dedicated Amnesia animation despite him not being able to interact with it in-game.

### Lenora

Lenora used to be referred to as "Eleonora" in the demo, after one of Edgar Allen Poe's works.

Additionally, she has a specific SFX for being killed through Cliff, but no animation, similarly to Bernard.

## Unused actors

### Albert

Albert was an actor only available in the demo. From what is known, he only had normal actor behavior.

## Scene Specific Removed Interactions

### Amnesia

Amnesia used to not break up marriages before the Devilish update. This has been changed since, and any amnesiac actors will forget their loves, marriages, and family.

### Cliff

Many actors have an unused happy animation when standing next to Cliff. These include Adam, Eve, Juliet (glitched), Detective, Duke, Edgar, and Lenora.

### Remorse Cliff Suicide

Remorseful actors will commit suicide off of the cliff when placed on slot B. As of the Devilish update, they also require an actor on slot A as well, although this actor doesn't require resentment.

### Poison/Cauldron

   Removed in the Devilish update is the ability for a majorly resentful actor to poison Witch's cauldron. This has the same effect as the current Devil's effect on the panel. Additionally, Isobel uses her laughing effect when her enemy has been turned into a frog.

### Kidnapped Arrests

When Detective arrests an actor, they get placed in the Kidnap panel, already kidnapped. This forcefully removes any previously kidnapped actor, meaning they go free.

### Throne

There are several unused animations related to Throne, some of them involving actors looking behind them shocked, or sitting on the throne, angry that they don't have a crown.

### Moon

When placed in the Moon panel, vampirised actors (including Dracula) will be shown with a thought bubble with a heart symbol next to their face.

### Tempt

In the demo, only Snake and Eve were capable of appearing behind the tree. Adam was completely incapable.

### Judgment

In the demo and in the files before the Devilish Update, Judgment only had one slot to smite a character.

## Unused Scenes

### Aging

Aging's visuals are identical to Time, without the giant hourglass slot. It instead, has a single slot where an actor is placeable. It has the same effect as Time but can only be used on a single actor.

## Forgives

### Uses

Removing all forms of resentment, except from Baron

### Forgives

Forgives/Forgiveness is an unused panel, that has several interesting properties unseen in any other scene.

Forgives shares a similar appearance as Wedding, only slightly stretched vertically, without the white stand in the background, and without the heart in the stained-glass window.

#### Uses and Behavior

Forgives removes both minor and major resentment between both characters placed in the panel. This does not remove rejection resentment from spiteful actors.

#### Unused

There is an unused balcony, and a few animations related to said balcony, that is supposed to be a part of this set. However, when attempting to load the scene, the balcony does not load along with it.

### Dawn

Is a decorated animation of a sun rising. Has no slots for actors nor any effect on other panels.

### Day

Kills all non-Dracula vampires placed in it. Removed after 1.1.18 due to issues regarding a level.

### Solitude (placeable)

A placeable version of Solitude is available in the files, though it doesn't have any effect on any character's lore.

### Cellar

Unavailable after the Devilish update. Shows a cellar, with the same background as Mirror and Mirror (judgment), and a large keg surrounded by bottles. If an actor is placed in front of the keg, they will immediately play their "drunk" animation.