Corlsport

The flag of the city of Corlsport

Corlsport

**Corlsport** (pronounced *KORRL-sport*) was a city-state in the Broken Fingers of southwestern Tretch. It sat on a large island of the same name and ruled over a smaller island off its southern coast known as Sholsport. It is the largest city in the Broken Fingers. Like it's neighbors, Tinger and Ulbon, Corlsport joined the Sisters in 9879 AR.

Much like its fellow Sister Ulbon, Corlsport has a unique connection to the Feywild and counts numerous Fey beings as citizens both permanent and temporary.

## History

The largest of the three Free Cities, **Corlsport** was located on a small island off the coast of southeastern Tretch. It had traditionally been an independent merchant city-state and throughout history, had managed to stay unconquered. Like the other Free Cities, **Corlsport**’s proximity to the Feywild was known and numerous denizens of that realm have either visited or made their homes in the city. While an official dialogue once existed between the rulers of **Corlsport** and Seelie Court, such communication only occured in an indirect form in modern times.

## Geography

The inviting climate of **Corlsport** and its island have made this city a common tourism destination for many of the monied classes of Tretch and sometimes, even the Sisters. This has in turn provided a massive influx of cash as the tourism industry is one of the largest. Fizzik, the currently reigning Merchant-King, has made it his business to incite ever more traffic to his various taverns, hotels, resorts, and gambling houses.

Manicured gardens, elaborate hotels, and massive themed casinos make visiting **Corlsport** an adventure unto itself. Small vineyards dot the island and while wine makes up a fraction of the city-state’s trade, it is nonetheless a rare and sought-after commodity. The city-state leans heavily into these industries all to attract more and richer visitors from throughout the world.

Corlsport is located on an island of the same name. A smaller island, known as Sholsport, is located directly to the south and is of a similar climate to its larger neighbor. Sholsport is the site of numerous resort adventure packages organized by Fizzik’s organization and is kept in a semi-natural state for those tourists looking for a “wilderness” adventure.

The climate in Corlsport is semi-tropical, nearly Mediterranean. The sea air and currents of the Wide Ocean gives the island mild-to-hot summers, and mild winters.

### Districts

* Khagon's Port
* Fizzik's Bar & Grill
* Harples' Engineering, Snacks, & Office Park
* Niddler's Heap
* The Salt Godling Bazaar
* Sturmer Compound

## Government

**Corlsport** famously didn't have a central government or maintain an official military. Nor did it have any set of agreed-upon laws. All major decisions for the city were determined by consensus of the reigning Merchant-Kings (and Queens) described below. This form of mercantile anarchy informed the culture of the city as nearly anything could be bought or sold (though it was considered gauche to trade in slaves). The city’s Fey ancestry played a large part too as most denizens of **Corlsport** were indeed Feyfolk or at least Fey-adjacent. Most Fey were neutral in mortal matters and as a result, the city of **Corlsport** has remained neutral in almost all wider conflicts in Chebeth.

While this libertarian freedom and cultural neutrality had its strengths, it could also be difficult for the city to act as one in times of strife. Fizzik himself would tell you, attempting to get the other Merchant-Kings to decisively agree is like “herding cats”. He continued, *“…to get things done in Corlsport, one needs to do the job that needs doing and ask for opinions later. Hopefully the ends justify the means…if not, just hope you made a pot of gold in the process.”*

The city is ruled by agreement by the largest Merchant-Kings of **Corlsport** who often demure to Fizzik Idleb, a Goblin tavern magnate The other Merchant-Kings and Queens are as follows, with short descriptions of the businesses they control:

* Fizzik Idleb - A Goblin lording over the hospitality, real estate and tourism industries.
* Khagon - A Bugbear running the shipping concerns and many mundane merchant trades, such as grocery stores.
* Gevled Sturmer - A Hobgoblin involved in the mercenary and weapons-dealing trades.
* Linzig Harples - A Goblin and the largest stockholder in most construction and blacksmithing businesses.
* Rokk the Bald - A Bugbear banker and president of the primary financial services institutions in **Corlsport**.
* Ergik Niddler - A Goblin owner of most city infrastructure and waste collection/management concerns.

## Defense

There is no official **Corlsport** military, navy, or city guard. **Corlsport** does not wage war, yet often leverages their mercantile abilities to reach diplomatic solutions to any problems. They remain neutral in wider conflicts. There is a bustling trade in private security firms, however.

Petty crime is common and without the presence of a dedicated city guard, most “law keeping” is done with brute strength by several private security organizations. Nearly every large business either maintains a small private militia or contracts that work out to an organization such as the Sturm Security Guild. Small-time hustlers and conmen have a practice of fleecing ignorant tourists and due to the vibrancy of the trade, often make quite a living doing so. The sanctity of the Salt Godling Bazaar is the closest thing most Corlish have to a state religion. Not only is it considered extremely bad luck to steal from a merchant of the bazaar, but it’s also insanely dangerous as many of the Fey merchants maintain ties with extremely powerful patrons.

The lack of centralized authority, a set of codified laws, and rivalry between competing private security businesses have left quite an opening for organized crime to flourish. Most of the Merchant-Kings are either allied with or pay tithes to one of the larger organized criminal organizations of Chebeth, whether they be the Goodbrothers, the Longscale, the Alhembra, or more the mafia-esque Cinderbelly family from Tinger.

## Commerce

*"Souls abluted, purses ablated. Happy hour from 3-6"*. Fizzik Idleb’s hospitality and real estate empire is one of the most powerful business interests in the city. The other Merchant-Kings lord over the rest of **Corlsport**’s economy: Khagon (a Bugbear shipping company owner), Gevled Sturmer (a Hobgoblin owner of a powerful private security holding company), Linzig Harples (a Goblin Merchant-Queen and largest stockholder in most construction and blacksmithing businesses), Rokk the Bald (a Bugbear banker), and Ergik Niddler (a Goblin and owner of the city maintenance and waste collection services of **Corlsport**). There is room for independent businesses to make their own way in the city, but if they become *too* profitable it’s a good bet one of the Merchant-Kings will come looking for a piece of the action. Most goods, manufactured or otherwise, can be found here. The rarer, expensive, and sometimes “forbidden” goods might be found in the Salt Godling Bazaar.

## Organizations

Each Merchant-King (or Queen) rules their business concerns much like private fiefdoms and some operate almost like military organizations i.e., Gevled Sturmer’s Sturm Security Guild. The Goodbrothers maintain a safe-house in the city. There are also embassies and diplomatic delegations from the Breckish League, the Sylvan Queendom, Garranagrad, Mykatten, and Ante. The Seelie Court of the Feywild once kept an embassy in the city and while the building still stands, it has remained unoccupied for nearly 400 years. Organized crime organizations like the Goodbrothers, the Longscale, and the Cinderbelly family from Tinger have presences as well.

## Notable people

* Fizzik Idelb
* Rokket Skimgold