Elements

Elements, known as types in other RPGs, are the types of damage that moves can perform in-game.

## Description

Elements are the pure essences of which attacks gain their power and affinities. There are 15 elements in total, each one having their own interactions with different spirits. Certain spirits may take more, less, or no damage from certain attacks, depending on the element used.

The 15 elements in the game are as follows:

* Neutral: The most standard of elements, equating to most physical attacks, as well as attacks which do not fit any other element's description.
* Fire: The elemental representation of flames, magma, and all things heat. It is generally associated with strong damage over a short period of time.
* Water: The elemental representation of the oceans, rivers, and rains. Water attacks are good at putting the opponent under pressure, they hit harder than you'd think.
* Geode: Representing the earth, sand, stones, and crystals. Geode attacks tend not to have many special effects but hit super hard.
* Wind: Representing the air, clouds, storms and well... winds. The stagnant airs and the scent of death will be spread by the strong magic and support abilities of this element.
* Ice: The frozen state of the Water element, represented by snow, hail, and all things cold. Bring a White Christmas with frigid snow, and become too much for those who can't handle your 10 below.
* Thunder: The shocking element of electricity, lightning and other forms of plasma. Deals massive, mostly magic, damage, with a cruel sting of electrocution to boot.
* Metal: Swords, guns, shields, and automatons. This is the element that represents both metal in a natural state, as well as wondrous inventions of both men and gods.
* Nature: The ability to control plants, fungi, animals, and life itself. Druids, Sages, and Treants have this under their command. While the expected healing moves are there, thorns and toxins will lead to more harm than help to those who oppose you.
* Styx: The element of darkness, death, and hellfire. Demons rule over this element with otherworldly skills of black magic. No element does status effects as well as the infernal abyss.
* Holy: The element of light, heavens, and the will of God. Become the greatest crusader as you slay dark forces and keep your allies going with strong healing and support moves.
* Spirit: An element that sits between Neutral and Magic, it's not quite physical, but not quite arcane. The powers of ghouls, ghosts, and yokai are at the command of those who can master this element.
* Magic: The element of the mind, the arcane, and things beyond this world. Not to be confused with the Magical category of damage, though most Magic moves do of course do Magical Damage.
* Astral: The powers of space, the stars, the planets, and even the very matter which we are comprised of. Astrology might not be real, but when you hit the opponent with a powerful Supernova, the opponents will still wish the stars were on their side.
* Chronal: Time in its most simple form. If Astral is the space physical matter resides in, Chronal is what physical matter perceives. Give the opponents a blast to the past, while stopping their movements entirely.

## Trivia

* Some of the elements in the game are counterparts to others, and spirits in almost all cases will be weak to the element which is opposite to that which they use. Exceptions often come in spirits which use both elements in a counterpart set (Such as Anantashesha, who is proficient in both Astral and Chronal attacks.). Examples of the elemental counterparts include:
	+ Astral and Chronal, which represent space and time respectively.
	+ Styx and Holy, due to being representations of demonic and angelic abilities respectively.
	+ Geode and Wind, Winds can often erode stone, but the same stone in turn can stop powerful winds.
	+ Fire and Ice, Fire destroys ice sure, but ice then melts into water, which itself destroys fire.