Attack Properties

Attacks can have different **attack properties**, such as Super Armor, invulnerabilty, being unblockable or a projectile. These provides mixups for different strategies and thus can stir up battles. These properties apply across all attack types.

## Armor

An attack can have the property Super Armor. It's visually indicated by a semi-transparent sphere fitted with blue octagons wrapping around the user lasting a short period of time. While Super Armor is active the user is protected from flinching. If the user got hit by an attack they still receive the damage but any type of hitstun is disabled. So the user has to keep an eye on their health bar. Also, Super Armor does not protect the user from Gum Damage and the knockdown state, which will be entered when the Down Value is at 100%. Receiving Gum Damage means the user can get bound. If a player has Super Armor during a Gum Bind the same properties apply. Usually using an attack that launches opponents break them free from Gum Bind. Due to the properties of Super Armor though the opponent will not be released.

There are plenty of Attacks through which the user gets Super Armor. These include Standard Attacks, Specials and Gum Ninjutsu. Attacks while a Parry can also have Super Armor. Which attack armor has is determined by the weapon class. Hammers have armor on their Back Attack, Yo-yos have armor on their Wide Attack and Boards have armor on their Normal Attack. All the other classes don't get Super Armor through a Parry attack. There is also one Ability, Iron Body, of Hammer Type A weapons, that grants players Super Armor for a period of time after scoring an IPPON. Also the Shinobi Card Gambler Card can randomly grants player with Super Armor for a period of time.

The following table lists all attacks with Super Armor:

## Invulnerablity

An attack can have an invulnerablity to Gum Damage, projectiles or any attack. These can be therefore categorized into three types: Gum Invulnerability, Projectile Invulnerability and Invulnerabilty. There are no clear visual indicators like for Super Armor. However, there is an indicator for the last type for opponents at least. During the Invulnerabilty the target symbol is turned to the color white instead of orange or red. If Lock-on Target (by pressing ) is used the target circle is colored white.

As the name already suggests attack with the Invulnerablity property makes the user invulnerable to certain attacks. If the attack is invulnerable to Gum Damage the user cannot get bound. If its invulnerable to projectiles, the projectile will be canceled, no damage and hitstun. And if its fully invulnerable, any attack will whiff. There are plenty of attacks through which the user gets Invulnerablity. These include Standard Attacks, Specials and Gum Ninjutsu. Respawning grants players Invulnerabilty for a short period of time. Also, within a parry the moment two attacks clash, both participants are fully invunerable.

The following table lists all attacks with Invulnerablity:

## Projectiles

An attack can have the property projectile. Projectile attacks are long ranged attacks that leave the user after pressing the attack button, and maintain an active hitbox until they vanish. If it hits an opponent during an S-Burst no Parry will be triggered. There are various projectiles with different ranges. The long range and, after successful executing, hitstun can be used as a great opener for combos. The projectile attribute is not bound to an Attack Type, thus there are Standard Attacks, Specials and even Gum Ninjutsus which are projectiles. However, one type of attack is always a projectile, the Gum Shoot.

### Priority

When two projectile attacks clashes, different scenarios can occur. Therefore there are priorities, that determine which projectile wins or loses against which projectiles. In general the following can be said.

Gum Ninjutsu projectiles > Projectile Special Attacks > Projectile Standard Attacks > Gum Shoot

So, Gum Ninjutsu projectiles are the strongest and cannot be contested, followed by Projectile Special Attacks, Projectile Standard Attacks and lastly Gum Shoots. However, there are some Standard Attacks and Gum Shoot that surpass Projectile Special Attacks and Projectile Standard Attack.

The following does not address the priority of Gum Shoots in detail. *The Priority of Gum Shoots can be found in the Priority Section in the main article of Gum Shoot.*

Used acronyms:

* NA = Normal Attack
* BA = Back Attack
* WA = Wide Attack
* BRK = Break Attack
* NA 1, NA 2, NA 3 = Normal Attack Stage 1, Normal Attack Stage 2, Normal Attack Stage 3
* ZBA = Zanshin Back Attack

Exceptional Projectile Attacks
 2

In summary anything that is above a certain projectile wins and anything below it loses. So the lowest entry cannot win against any of the projectiles while the uppermost entry in the list has the highest priority and wins against everything below. Projectiles of the same priority level mostly cancel, some ignore each other.

The priority list is divided into two lists. If we look at the Attack Types of the longer, second, list, we can generally indeed confirm that Gum Ninjutsu projectiles have the highest priority, followed up by Projectile Special Attacks and Projectile Standard Attacks. There is one Projectile Special Attack however that is weak against Standard Attacks, the wave of the Special Overpowering Wave of Board Type B weapons.

The first priority list consists of Special Attacks, that behaves all similar but yet there is a small difference. Compared to the projectiles in the second list, all specials are like Gum Ghost. They go through any projectile attack but cannot wipe them out. So the user gets hit if they cannot block on time. Most of the time it ends up in a trade. Same applies when they face each other. Both hit, assuming timing and poisitioning is right. But Thunder Cannon, the Special of Punch Type B weapons, has when it comes to other projectiles a slight advantage. As there is one exception. Thunder Cannon can wipe out projectiles with the lowest priority. This includes Sound Bullets, Normal Attack Stage 1 and Break Attacks of Punch Type B weapons as well as the lowest prioritized Gum Shoot, the Gum Balloons.

The projectiles of Variable Stance, the Alter Special of Extra Type A weapons, are the strongest Projectile Special Attacks. There is no projectile that can cancel them except for the slashes of the Gum Ninjutsu Punishing Blade. No other Gum Ninjutsu, that consists of beams or blasts can cancel these projectiles. However, the exceptional projectiles of the first priority list as well as the Gum Shoot Gum Ghost can go through the Variable Stance projectiles. When two cashes with each other they trade hits and don't get canceled.

Surfing Cannon and Super Strength Strike, the Alter Specials of Board Type B and Hammer Type A weapons have the same priority. Surfing Cannon can be charged up to 3 stages. Any of the stages can be used to stop an approaching Super Strength Strike, as both dissolve on hit. Additionally, Super Strength Strike launches an explosion. So, compared to Super Strength Strike the stage of Surfing Cannon doesn't matter. When it comes to the other projectiles there is one where it matters, the special of Hammer Type B weapons, Echoing Scream. Stage 1 and 2 of Surfing Cannon lose against the electrical barrier of Echoing Scream, while Stage 3 wins. If the stages are compared with each other, besides the differences in range and strength, a higher ones wins over a lower one. So a fully charged Surfing Cannon, a Stage 3 one, wins against a Stage 1 or 2 Surfing Cannon.

The barrier of Echoing Scream cannot get canceled once its out, no matter which projectile. Any projectile with a higher priority go go through but does not cancel it.

### Gum Ninjutsus

The following Gum Ninjutsus can be considered as projectiles:

* The slashes of Punishing Blade
* Dragon Lord
* Piercing Mixer
* Fujiyama Rocket
* Super Fling

Gum Ninjutsu projectiles are the strongest projectile type and win or at least trade against all others. Gum Ninjutsu projectiles cannot cancel each other out, they all trade hits. The only thing that works besides evading is to stop the user as most of them don't get any type of armor. Piercing Mixer and Super Fling users can be stopped from behind with any projectile. But if a non-Gum-Ninjutsu projectile comes in touch with the beam it will be canceled. However there are exceptions. Gum Ghost, the exceptional projectile attacks: Thunder Cannon, Cannon Bomber and Fiery Raid, Normal and Back Attack of Variable Stance can go through the beam of Piercing Mixer, Super Fling and the blast of Fujiyama Rocket. The rocket of Fujiyama Rocket can also be triggered earlier by a hit of any projectile. The slashes that a Punishing Blade emits while swinging can be used to stop Piercing Mixer and Super Fling user through the beam and from behind since its a Gum Ninjutsu projectile.

### Versus Gum Shoot

*(Referenced Gum Shoot Priority List can be found in the Gum Shoot article)*

The highest prioritized Gum Shoot, Gum Searcher, can be effectively used to counter Katana Type A's Alter Special Razor Edge or any projectile with the same or a lower priority. Even a small sized one is enough. However, when it faces a back shockwave of Sonic Trick (Sonic Trick BA) it loses. Basically, any projectile with a higer priority than Razor Edge is superior to Gum Searcher and everything prioritized lower lose to it.

Similarly, Gum Laser and a deployed Gum Net cannot win against anything stronger than Razor Edge. Projectiles with the priority of Razor Edge trades hits with Gum Laser.

Gum Boomerang and Gum Needle can compete with projectile attacks with the priority 8 or lower at large size. This means both projectiles cancel each other. The lower the size of the Gum Shoot the weaker it gets. Therefore, a medium sized Boomerang/Needle cannot win against a projectile attack with the priority 8. They can however cancel the wave of Overpowering Wave, which has the priority 9.

A large sized Gum Launcher cancels the wave of Overpowering Wave as well. It's medium and small version is just enough to stop projectile attacks with the lowest priority.

An undeployed large Gum Net can just stop a Break Attack of the Extra Type A weapons. Gum Balloons have a hard time against projectile attacks, as any of them can wipe them out, except for the special projectile attacks Fiery Raid and Cannon Bomber.

Speaking of the exceptional special projectiles: Just like all the other projectile attacks, Gum Shoots trade with them too. One exception though is the in the previous paragraph mentioned Gum Balloon. Gum Balloons can be wiped out by Thunder Cannon but not by Fiery Raid or Cannon Bomber. Gum Ghost behaves pretty much like the exceptional special projectiles as it can go through any projectile attack at any size.

One more thing: an active Gum Searcher, a to an opponent/Drone sticked Gum Needle and a splintering Gum Needle cannot be canceled or wiped out by any projectile attack.

### Shield

The Back Attack of Hammer Type B weapons is simmilar to the weapons Special Echoing Scream. It can also be used as a shield to repel projectiles. Projectiles up to the priority of Surfing Cannon can be repelled including all Gum Shoots except Gum Ghost. A charged Surfing Cannon, stage 2 and 3, and Super Strength Strike cannot be deflected. The only difference between Back Attack and Echoing Scream is the repel strength against Surfing Cannon as Echoing Scream can also counter a stage 2 one. Also, the exceptional Specials, Thunder Cannon, Cannon Bomber and Fiery Raid as well as all Gum Ninjutsu projectiles can go through.

Full Throttle Field is the Special of Hammer Type C weapons. Upon performing the user summons a healing field around them. This field can be used to repel projectiles as well. All projectile attacks up to Echoing Scream (Echoing Scream excluded) as well as all Gum Shoots, except for Gum Ghost can be blocked. Gum Ninjutsu projectiles and the exceptional ones cannot be blocked.

If a Parry occures a shockwave will be unleashed that protects the involved players. However there are projectiles that cannot be repelled. These includes all Gum Ninjutsus, Back Attack of Sonic Trick, Normal and Back Attack of Variable Stance, Surfing Cannon stage 3, as well as all exceptional Special Projectiles Thunder Cannon, Cannon Bomber and Fiery Raid. Gum Ghost will be canceled.

The Gum Ninjutsu Blast Barrier repels all projectiles which do not launch their opponents or aren't Gum Ninjutsus. The Ninjutsu Shinobi Disco creates a sphere around the user making any opponents dance when entering. This sphere protects the user from almost any attack including projectiles. Additionally the user is invulnerable making it really being protected against anything.

### Melee and other Attacks

Standard or Special Attacks that aren't projectiles, shield-likes or any other gimmicky-like attacks are refered to melee attacks, which are actually the majority. These simply ignore projectiles. But as users are vulnerable during the execution they get hit by projectiles. If they are close enough to the opponent a trade can result at most. Therefore blocking, evading or using attacks with other properties is the plan.

Speaking of other properties. Specials like Froggy Block, of Katana Type C and the throwing part of Yo-yo Leap of Yo-yo Type A weapons are not projectiles. Froggy Block is actually just a spawning wall that can disrupt any projectile which cannot go through walls. This makes Gum Ninjutsus such as Ninja Tornado, Punishing Blade or even Dragon Lord having a hard time. Also Froggy Block can disrupt parries. Attacks and Gum Ninjutsu which can go through walls are the following: Piercing Mixer, Super Fling, Fujiyama Rocket, Tenchi Muyo, Potent Poison, Shinobi Disco, Thunder Cannon, Cannon Bomber, Normal and Back Attack of Variable Stance and Gum Laser.

The throw part of Yo-yo Leap is basically a thrown meele attack. Thus, it ignores any projectile attacks. It can disrupt parries but cannot go through walls and therefore cannot counter Froggy Block. No Shield Attacks can block it and projectile-invulnerable attacks have it rough as Yo-yo Leap excels in range. So it can maintain its advantage state when being offensive. As projecitles can have a even greater range than Yo-yo Leap and the fact that Leap ignores projectiles can make keeping the advantage stage a struggle though. The process of throwing takes a bit so it cannot be thrown carelessly.

## Unblockables

An attack can have the property of being unblockable. As the name already suggests it is an attack which cannot be guarded against with a Gum Guard. There are not many unblockable attacks. Gum Ninjutsus in general are unblockable attacks as well as some Special Attacks. These includes both Specials of Hammer Type A weapons, Power Buster and Super Strength Strike, stage 3 of the Alter Special of Board Type B weapons, Surfing Cannon, and the Special of Punch Type B weapons, Thunder Cannon. Dodging, projectiles with a higher priority, attacks with a invulnerabilty or Super Armor property need to used there. Also, Counters can guard unblockable Special Attacks.

## Counter

An attack can be a Counter such as the Wide Break Attack of Punch Type B weapons and the Wide Attack of Variable Stance of Extra Type A weapons. Except for Gum Ninjutsu there is no attack that cannot be countered. Standard Attacks, Specials, Gum Shoots, even unblockable attacks such as Power Buster of Hammer Type A weapons don't stand a chance. This makes these weapons a defensive beast. Extra Type A weapons even follow up with a weapon breaking attack which makes them scarier than when being offensive. The big downside of Counter however is the recovery. If a counter wasn't successful, there is a huge gap before the next move, leaving the player open for a punish.