recursal/Fanatic-Fandom huggingface dataset:
The Pale Whale

The Pale Whale is the boss of the Frozen Waters.

## Description

The Pale Whale is a giant sperm whale that lurks in the bottom of the Frozen Waters. This legendary mammal has been hunted by the most courageous of whalers and adventures, yet this beast has been able to defeat all of its assailants in bloodbaths that tainted the waters in red and were left to be remembered solely as myths and stories recounted between the most guillible marineers. Although yet alive, such encounters have left their mark on the mighty creature, as seen by the multiple deep scars that permeate the animal's skin, some still adorned by the harpoons that were the cause of such wounds. This, however, has only made the beast more aggressive and fierceful, and it will ferociously defend itself from anyone or anything that enters its domain.

## Behavior

The Pale Whale's lair is filled with large icebergs attached to its walls, reducing the area's initial size and making the fight more claustrophobic and cramped. The Pale Whale has two attacks, being able to bite the submarine for heavy damage, or release Giant Bubbles or Starfish from its blowhole, and its two attacks will sometimes be used simultaneously. In addition to that, it will alternate between swimming and charging at the vessel, making its movement somewhat unpredictable and difficult to track.

## Trivia

* The Pale Whale is heavily inspired by Moby Dick, the antagonist of the book of the same name.
* The Pale Whale's name was decided through a vote in a Dev Stream, with some of the other name options being "White Whale", "Moby Dick" and, ironically hilariously, "Moby Richard".

 Cave Enemies
 Boss
 **Civilization** | Hub
Scribbled Arena Wiki/Section 2

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Time Traveller

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

The Time Traveller is a NPC that can randomly appear inside the Submarine.

# Description

The Time Traveller is a dapper man, who wears clock goggles that are constantly spinning due to his machine's effects on the time-space continuum and two pink bunny slippers. He is also always riding on top of his Time Machine. He speaks courteously, but in a way that indicates that he is somewhat insane.

# Behavior

The Time Traveller can either spawn an Enemy, gift the players a Health Potion if their average Max Health is low, send the submarine and their crew to a new timeline with a completely different biome, or outright save the players when they are near their doom.

The Time Traveller is also responsible for bringing players that join mid-game (or Crew Bots, when a player leaves) in to the submarine, as well as the Time Portal found at the end of the last Biome.

# Trivia

* The Time Traveller seems to be attracted by the music from the Phonograph.
* The Time Traveller appears in multiple Relics, especially Message Bottles. Some of them are messages from the same Time Traveller, but from a different timeline.
* One of the Atlanteans claims to have been a friend of the Time Traveller and proves this by describing him as "Silly scrawny chap [...] always wearing those curious slippers".
* The Time Traveller is a reference to H. G. Wells sci-fi novella "The Time Machine", which protagonist is also only referred to as "The Time Traveller" and who encounters the Morlocks.

# Gallery

* The Time Traveller, as seen in the Timely update.
* A player being brought to the Submarine, as seen in the Sudden Arrival update.
Shield Console

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

The Shield Console, when powered, will generate a shield, which will absorb damage once before needing to recharge, reducing the damage dealt by enemies and possibly even nullifying it. Multiple energy points will increase the recharge rate of the shields and will allow the shield to charge more, acquiring a purple color and increasing its size once charged, allowing it to absorb much more damage and even completely block most enemy attacks as well as lasting much longer. It can be upgraded to reduce the time it takes to recharge, and the Perle begins with one of that update. Additionally, the Espadon and the Requin lack the Shield Console, making them more vulnerable.

Some enemies, however, are able to pierce through shields, such as all latchers, as well as the Killer Clownfish and the Blobfish.

## Controls

* E - Occupies and exits the console. When using the console, the player is able to assign and remove power from the system.

* W, S - Adds or remove power to the occupied console.

## Strategy

In biomes that have enemies that can deal a very high amount of damage per attack and are blocked by shields (such as the Cursed Waters), having at least 1 power to shields is advisable, as to avoid taking avoidable damage.

Due to the enemy spawn rate being reduced if the submarine is not moving, a strategy to survive in tough situations is removing all power from the Engine Console and allocating it to the shields, while the ship is being repaired or the crew is disposing of enemy invaders.
Toxic Waste

**Damage** | 10 per roll

## General Description

Toxic Waste is a Player Upgrade that can only be found as a gift by the Trash Hermit. Upon picking it up, the player will be doused in toxic goo, which creates a toxic cloud whenever the player rolls. This cloud deals damage in a small area to any Enemies caught within the visible range. The damage dealt is high, and therefore is highly useful in combat. In addition, players can further enhance the damage output by rolling back and forth in a small area while continuously spamming the dodge key. Doing this allows for the buildup of multiple toxic clouds, which in turn deals massive amounts of damage to Enemies. Furthermore, Toxic Waste could be used as a makeshift Weapon for any players that lack one. Players can be doused in both Toxic Waste and Atomic Waste at the same time.
Mechanical Fish

The Mechanical Fish is a common enemy found in the Caves of the Mechanical Abyss.

## Description

The Mechanical Fish is a fish that has been transformed into a biomechanical creature. Although it has mantained a similar (albeit skeletal) body structure, its head has been completely modified, forming an anchor-like, jagged structure with two identical jaws, as well as ten pale white eyes of varying sizes arranged symmetrically on the sides of its head. Additionally, it has lost most of its fins, mantaining only its caudal fin, which has been modified into a shape similar to that of its head.

## Behavior

The Mechanical Fish will chase any crewmembers it spots and attack them until either it or its enemy is dead. Although not particularly dangerous, it is able to follow its target wherever they go due to its ability to swim, as long as it's inside the cave, which can make it a big threat to players with low health.

 Obstacles
Duopus

The Duopus is a common enemy found in the Atlantic Waters.

## Description

Duopuses are cephalopods notable for only having 2 tentacles. They are social animals and have a queen, the Quadken, which is the only female that is capable of reproducing, being the matriarch of all duopi. She is notable for possessing 4 tentacles and having a much larger size in comparison to normal duopuses. It is unknown what makes a female duopus become the queen. Baby Duopuses can also be commonly seen roaming the Atlantic Waters, or developing inside the crimson Duopus Eggs that permeate the rocky walls of the Quadken's domain.

## Behavior

When a Duopus spots the submarine, it will make a straight line for it. Once it is very close, it will latch onto the sub, and disable the shields for as long as the squid is holding onto the submarine. Two tentacles will appear inside, and cause a hull breach each. The Duopus will not release the submarine until all tentacles are severed in the interior.

 Obstacles
Tiger Shark

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Tiger Shark is an uncommon enemy found in the Atlantic Waters.

## Description

The Tiger Shark is a large shark species that thrives in the shallow waters of The Living Infinite. It is known to be much faster than the standard Shark, though it is less commonly seen and has less health.
It is a predatory cartilaginous fish whose name is derived from the dark stripes running down its body, which resemble a tiger's stripes but fade as the shark matures. The sharks in We Need To Go Deeper are thus believed to be immature sharks, which explains their abnormally low health.

## Behavior

The Tiger Shark is a very fast creature, making it more difficult to outrun or out-maneuver than its slower cartilaginous counterparts. Its behavior consists of swimming back and forth before spotting prey, after which it then swims towards its target and snaps its jaws when within close proximity. The Tiger Shark often overshoots its target, leaving it open to attack, though it redirects itself much quicker than typical sharks. It takes a single torpedo to kill.

 Obstacles
Mini-bosses

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

Mini-bosses are rare variants of enemies that have higher stats and even their own name.

## Variants

* Green: Mildly increased health, deals twice it's normal damage.
* Red: Heavily incresed health, deals twice it's normal damage, increased size and reduced speed.
* Yellow: Reduced size, heavily increased speed.
Baby Duopus

* Interior

The Baby Duopus is a common enemy found in the Atlantic Waters and can also be spawned by the Quadken and her Eggs.

## Description

Duopuses are cephalopods notable for only having 2 tentacles. They are social animals and have a queen, the Quadken, which is the only female that is capable of reproducing, being the matriarch of all duopi. She is notable for possessing 4 tentacles and having a much larger size in comparison to normal duopuses. It is unknown what makes a female duopus become the queen. Baby Duopuses are the young versions of the Duopus and can be commonly seen roaming the Atlantic Waters, or developing inside the crimson Duopus Eggs that permeate the rocky walls of the Quadken's domain.

## Behavior

When a Baby Duopus spots the submarine, it will make a straight line for it. Once it is very close, it will break into the sub and appear inside. Once inside, it will slowly drag itself towards anyone it sees and, once it is close enough, will attack them by slamming its tentacles at their victim. Shields are capable of blocking Baby Duopi from breaching the vessel.

 Obstacles
Supply Storage

## Letter

Crew,

As you are well aware, the trek before us is to be a long and arduous one. Should the need to return to the surface arise, preparations are vital. You are to gather surplus munitions, fuel, riches, and wines aboard the ship, and store them safely within the caverns. Direct any questions to your superiors.

Mobilis in Mobili
There Are People Down Here

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

Dearest Sedgewick,

I recognize we haven't been on the best of terms. Perhaps that is why in your vague letter you opted not to inform me that there are people. In the ocean. Did you not think that pertinent at the time the pen met the paper?

"Hark!" I hear you decry. "I hadn't the open mind to receive such information!" This is possible.

Let us make a mutual agreement, as friends, to not send one another on an expedition to a dedly trench which defies logic at every turn. If I make it back to the surface, Sedgewick, we shall shake upon it.

Sincerely,

Charlie Dourwind.

P.S: I was only wrong about the trench.
Mutant Micronaut

* Interior

The **Mutant Micronaut** is a common Enemy found in the Micro Depths.

## Description

The Mutant Micronaut is a strange, eerily humanoid being that inhabits the Micro Depths. On the exterior of the Subarmine, they appear as a small shuttle. On the interior, it wears attire that somewhat resembles a white spacesuit with gold lining across certain portions. On its chest region is a symbol that resembles a model of the atom. In one of the Mutant Micronaut hands they hold a peculiar item called a "plasma sword". At the head lies a partly shattered helm of glass, where a single, large eye attached to a disgusting mass of flesh hangs out. While these beings are unrecognizable now, they are the former scientists who instigated the experiment that led to the Micro Depths, as well as the original constructors of the Micronaut Laboratory.

## Behavior

Mutant Micronauts are spawned passively from Micronaut Pods. In addition, one will always be spawned should a Micronaut Pod ever be destroyed. Once spawned, they will swim around at a pace similar to the Submarine's and will attempt to breach the hull should they ever come near. Should they enter, then the haunting Mutant Micronaut will appear somewhere in the Submarine. Mutant Micronauts are also present in the Micro Depths' Caves as well as the Micronaut Laboratory. Mutant Micronauts will trudge along at a slow pace, sometimes heading towards the player and sometimes moving away. In spite of their slow speed making them seem relatively harmless, should a Mutant Micronaut be in reach of the player they will swing their plasma sword quickly at them. The Mutant Micronaut also does not have a long cooldown period between attacks, meaning that it can potentially drain the player's health rapidly.

## Trivia

* The Mutant Micronaut is the most abundant Enemy in the Micro Depths, as well as being one of the most abundant Enemies in a single Biome. This is due to how it appears on the exterior, the Submarine, the Biome's Caves, and the Biome's Civilization, far more locations than most other Enemies.
* The voice of the Mutant Micronaut (not its pain voice) somewhat sounds like it is saying "science".
Torpedo

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Purpose

A torpedo is a high damage projectile that can only be fired once loaded and if the Weapon Control Console is powered with at least 1 energy. You can find them in caves and in barrels under the ghost pirates civilization as torpedo ammunition bundles and access them from the Torpedo Dispenser, which also displays a handy counter to show how many you have left.

Once you got them you have to load them into the Torpedo Tubes. They do 10 damage to exterior enemies if they directly hit them and will also knock the enemy back. If an enemy is not directly hit by the Torpedo but is caught in it's explosion, they will take 5 damage.

Unlike the minigun torpedoes are limited in ammunition and have to be reloaded.

## Upgrades

The Torpedo can be upgraded, adding multiple different effects.
Below is a list of all upgrades that affect the Torpedoes.
Starfish

* Interior

The Starfish is common enemy that may appear in the Atlantic Waters, Frozen Waters,
Dark Depths and Ancient Abyss and their caves.

## Description

Starfish are star-shaped echinoderms belonging to the class Asteroidea. The Starfish found in We Need To Go Deeper seem to be from the *Asterias rubens* species, also simply known as "Common Starfish": they have 5 legs and a brown coloration and a line of short white spines running along the centre of the aboral (upper) surface of the arms with low, soft mounds called papulae on either side.

## Behavior

The Starfish will try to get in the submarine by swimming into it, but can be blocked by shields. Once inside, it will try to attach itself to the face of an unlucky crewmember and will release enzymes to digest its victim, periodically damaging them. The only way to remove it afterwards is by killing it. Additionally, the starfish cannot be hurt by the player it's attached to, meaning that they will need help from a crewmate to remove it from their face. Additionally, when in caves, they will sometimes be hanging onto the ceiling, and will drop down once someone passes under them.

## Tactics

The Starfish can be incredibly dangerous to small crews, as it can easily kill someone if they do cannot get help from their crewmembers. Thus, the best way to deal with the starfish is using a ranged weapon or making sure your crewmates are nearby in case it sticks to your face.
They Called Me Crazy

## Letter

They called me crazy! Said I was mad to even try! Well I'll show them - I'll show them that not only is it possible, but it's quite possibly the best and only way to accomplish the impossible, and reach the bottom! I, Pheobus T. Ashesgrash, will be the first and last man to pilot myself to the bottom of The Living Infinite solo; wearing only my underpants.

Sincerely,

Pheobus T. Ashesgrash
The Hydra

**The Hydra** is the Boss of the Micro Depths.

## Description

The Hydra is giant, semi-transparent green, somewhat conical-shaped microorganism. It has a single, harmless appendage attached to one side and four agile tentacles attached to the other. Furthermore, it initially has six large orbs attached to it, with three being on each side of the creature. The Hydra is a monstrosity unlike anything else found in the Micro Depths, and is the greatest threat created from the disaterious experiment that led to the formation of the biome.

## Behavior

The Hydra will move towards the Submarine at a medium pace, jittering about constantly as it does so. One in reach, it will speedily attack the Submarine with its four tentacles, potentially allowing it to deal a large amount of damage quickly. Furthermore, The Hydra has six circular eggs attached to it, each of which will spawn an almost identical clone of the entity when hit. It is also sometimes possible for a clone to be spawned when one of the eggs is contacting a wall on the exterior of the arena. These clones have almost all of the same attributes as the the Hydra, lacking only the grand size, same damage output, and the clone eggs. Each one has essentially identical behavior to the boss, seeking out the Submarine and attacking with their tendrils should they come near.

## Tactics

Due to how the Hydra is capable of easily decimating the Submarine should it be caught, it is advised to stay as far away from it as possible. Allotting more power to the Engine Console will be valuable in this regard. To assist with the aim disadvantage of being far away, Turret Modifiers such as the Harpoon Gun and the Long Range Rifle are recommended. The Micro Depths' Civilization, the Micronaut Laboratory, will be able to help with obtaining this weaponry. Additionally, because of how threatening a large number of Hydra clones can be, the gunner should try to aim carefully and avoid hitting the eggs when possible. This way will mitigate how many clones are spawned and in turn make the boss fight easier. Splash damage attacking means such as the Spread Shotgun and inaccurately aimed Topedoes are not advised as a result.

## Trivia

* The microbe that the Hydra is based on is also green in real life.
* The Hydra is one of four Bosses with a unique theme.
Phyletic Radiation

## Letter

Dearest Mr. Dourwind,

I hope this letter finds you before the next Naturalist Society meeting. I've a paper in the works which you simply must read. But I must parse words and be brief here.The cladists have proposed a proxy by which we may look at those most recent leaves and branches of the tree and finding deeper understanding. We use our observations of organisms' traits to place them into their most parsimonious taxa. But what of those traits which are not in line with Occam's Razor? Homoplasious characters, my friend. Perhaps there has been a resolution. Your great work would imply to us that all those things that walk the Earth came from a monophyletic radiation. In light of what we've seen in the trench, what my colleagues have described is a potential polyphyletic radiation. Meditate on this if you will.

Always your friend,

Alfred R. Wallesse
Strangulating Competition

## Letter

Dearest Mr. Dourwind,

My crew has found a region of the trench unlike any other. We've come across an ecosystem absolutely overrun with a quickly-breeding species of deep-sea barnacle. I'd tell you that we were able to gather a sample, but that would be a most grave understatement. Instead, we have become overrun with sample. All of our other preserved species, except those mercifully laid to the confines of a jar, are contaminated. How could something spread to be so extant that no natural predator fills its proper niche? A barnacle is no species fit for apexing the food chain - until it is! The diversity of this ecosystem has simply folded under the proverbial weight of the creature. But still a few select species have survived. Is it some form of commensalism? Mutualism? Preference? The maddening nature of this barnacle imparts upon me a hypothesis of horrible design.

Always your friend,

Alfred R. Walless
Skeleton Crab

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Skeleton Crab is a common enemy found in the caves of the Cursed Waters.

## Description

The Skeleton Crab is an undead crab carapace brought to life by the mysterious gem found in its eyesockets. It is noticeably pale and its carapace is cracked on multiple spots, showing that the creature, as its name suggests, is hollow due to crabs not having an endoskeleton.

## Behavior

The Skeleton Crab is not a particularly intelligent enemy. It will simply follow around nearby crew members and attack them with its pincers. Due to its low health, the Skeleton Crab is generally not a big threat unless there are large amounts of them or the crew is badly hurt.
Note to Self 432

## Letter

After several widespread complaints, I think I've finally puzzled out how we can minimize the damage this constant travel seems to leave behind. I've attached instructions on how to make these changes.
While it doesn't fix the problem entirely, it does keep it contained within a smaller radius of effect. That ought to shut them up.

Best Regards,

Me/You
Skin Fish

The Skin Fish is an uncommon enemy found in the Volcanic Depths.

## Description

The Skin Fish is a large creature with a rough exoskeleton-like structure that grants it a distinctively skeletal appearance. It is unknown if its name is an ironic way to refer to its seemingly skin-less appearance, or if its carapace-like formation was once the fish's skin, becoming what it is now as an adaptation to the environment the creature dwells in.

## Behavior

The Skin Fish is not aggressive in any way, and will often be found randomly swimming around the Volcanic Depths. Unlike most other fleeing critters, the Skin Fish seems to mostly ignore the Submarine, and will often continue swimming around randomly once it detects the vessel, frequently getting in between the Turret and any enemies the gunner is attempting to shoot, soaking up bullets and accidentally protecting the other creature. This goes both ways, however, and the Skin Fish will often block the path of other, more dangerous fish and helping the Submarine escape from tough situations.
Shifter

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

* Mimic (First Form)
* Spider Mimic (Second Form)

The **Shifter** is a common enemy found in the Frozen Waters found in Awakened Mode.

## Description

On the exterior of the Submarine Shifters are strange, purple masses of entangled parts. Upon boarding they transform into three player lookalikes, wearing no Attire and wielding a Wrench. They feature an extremely wide mouth and a long split down their torso. Unlike real players, Mimics will constantly be holding their Wrenches in a downward position, and will never swing them. After their first form has been destroyed they will morph into a Spider Mimic, which consist of player head with purple legs, similar in size and shape of a Barnacle Spider.

## Behavior

The Shifter is usually found encased in ice, though some are rarely found roaming about. Upon spotting the Submarine they will make a straight beeline for it with a quick haste. This immense speed can make it difficult for both the driver or gunner to react in time. Upon boarding they will spawn three enemies known only as Player Name, as well as cause three hull breaches. These wield a Wrench and resemble players, therefore they could be mistaken for another crewmember. However, their disguise is quickly seen past, as when they approach real players Mimics will arch their heads back and their chest will break open, revealing purple tentacles. Being within range of this attack will deal damage to players. This attack has a wide range and happens frequently, making the Mimic a great danger to any crewmember without a ranged Item. Upon "dying" they will transform into a Spider Mimic, and will still be able to damage players. They move and attack fast, making them an even greater threat to a defenseless crew. Similar to Barnacle Spiders, Spider Mimics will also have the ability to climb the walls of the Submarine.

## Trivia

* Shifters appear to be similar to the creature found in the Frozen Creature relic found in the Frozen Waters. It is possible that both the Shifter and this creature are of similar origin.
* For some time after their implementation, it was possible to find Shifters outside of Awakened Mode. This was fixed in the Atom Powered Hotfix but was not listed in the notes.
* Upon being killed Spider Mimics have the exact same corpse as the Barnacle Spider. This is likely a placeholder sprite.

 Cave Enemies
 Boss
 **Civilization** | Hub
Barnacle Spider

* Stage 2
* Stage 3

The Barnacle Spider is a common enemy found in the Infected Depths.

## General Description

The Barnacle Spiders are colonial organisms comprised of experimental barnacles. They have three different stages and can appear in caves or hatch from the barnacles that form in your submarine when you have water in the sub. Additionally, multiple enemies can create them: the Barnacle Hatcher can create stage 1 Barnacle Spiders, the Barnacle Clam will release a stage 1 barnacle spider upon death and the stage 3 Barnacle Spiders will split into two stage 2 Barnacle Spiders.

They qualify as spiders for their multiple legs and the ability to walk along the ceiling, which enables them to surprise drop attacks in caves.

## Ship Hatching Ability

All 3 variants of the Barnacle Spider have the unique ability to appear in the submarine in the Infected Depths after the submarine has taken on a moderate amount of water. After taking on water, barnacles will start appearing on the interior of the submarine and begin rapidly growing. After reaching one of three particular sizes, they will pop open and release a Barnacle Spider, which will be of different stages, depending on how much the barnacle grew before releasing the spider. This ability is especially annoying as multiple barnacles can form overlapping each other and there is no limit as to how many can appear. This unique ability arguably makes the infected depths one of the hardest and less forgiving biomes in the game.

## Stage 1

The smallest version of the Barnacle Spider. They can easily be killed, anything stronger than a wrench kills them instantly.
They can appear in Caves and can be hatched from players infected with the Barnacle Infection or from Barnacle Hatchers

## Stage 2

The medium sized spider is like the small one, but larger and with more legs. Although not a big threat, it is much more resilient than its smaller counterpart.

## Stage 3

The largest spider looks like a fusion between two stage 2 spiders, resulting in them turning into one. As a distinct feature, they shoot acid from their green mouths, one half covers one direction. This makes them more dangerous than their smaller counterparts because they gain range, but you can exploit the two heads: If you stand exactly in front of the spider, neither of the heads can hit you. Additionally, when its health is depleted, it will split in half, creating two Stage 2 Barnacle Spiders.

 Boss
Sea Monkeys in the Vents Day 3

## Letter

We saw the Sea Monkeys journey outside of their vent today. Groups of smaller ones packed themselves inside the leftover hide of dead Sea Boars while the larger ones tossed them on their way. Such a marvelously ingenious way to travel in such a hot climate; Great big balls of hide floating around, propelled by the very volcanic vents themselves. While the small ones hunt, the large ones seem to patrol and protect. I witnessed a frightening sight as I saw a monstrously sized specimen slam its way through our ship's hull to confront us. Lucky that we left the ship when we did, though our crew is now concerned the ship will all but flood before we can return to aid it. It's a risk I'm willing to take.

Jane Fossey
Tesla Crank

## General Description

The Tesla Crank is a tool that can be charged and subsequently used to temporarily boost the power in the Submarine Consoles, or used to damage nearby enemies with a smaller EMP. The longer you charge, the higher amount of power will be added into the Consoles, and the larger and more damaging the EMP will be. There are 3 charge points, and it takes 4 seconds for each to charge. The power added will last for 13 seconds regardless of how much it was charged, and the mini EMP generated deals 15 damage at 1 charge, 30 at 2 charge and 45 at 3 charge.

## Comparison

The Tesla Crank is an unique item, that is capable of helping power management, and is also capable of dealing heavy damage to enemies if it's allowed to charge. However, it takes a while for it to charge up, at which point you will be vulnerable and unable to do tasks such as repairing or loading torpedoes, as switching items will make it lose its charge. The player using it should be able to adequately judge whether or not it's worth to take the risk to charge longer, or to use up the available charge to be able to undertake different tasks, or assist the rest of the crew by providing a much needed power boost in dangerous situations.

## Gallery

* Tesla Crank Blast with 1 charge.
* Tesla Crank Blast with 2 charges.
* Tesla Crank Blast with 3 charges.

 Other
Hypothermia

Hypothermia is one of many Afflictions you can get in We Need To Go Deeper by ingesting water while drowning. Hypothermia is a very basic affliction, and while it is only indirectly harmful, it can hinder the afflicted player and endanger the crew if not dealt with sooner rather than later.

## Effects

When you contract Hypothermia, you will move 30% slower until you are cured, which allows multiple slower enemies to outrun you and delaying the time needed to find and reach a leak to fix it, reducing the character's overall effectiveness.

## Sources

Here are the current sources you can contract Hypothermia from:

* Ingesting water from the Frozen Waters (10% chance)
Crate

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

Crates are dropped by the boss of the Undersea Lairs and will contain a random Upgrade.
There are 3 categories of upgrades:

* General Upgrades
* Torpedo Upgrades
* Turret Modifiers

Crates must be hit 3 times to open: 2 times to destroy the chains and 1 time to destroy the wood. Higher damages done per hit will not destroy it faster.
The Gem Source

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

After many days of traveling deeper within the darkness of this trench, we have come across a great light! Colossal crystals grow from the rocks here, and bring with them a familiar glow! I've witnessed creatures here that can regrow limbs at will. Is this the power of the crystals at work, or something more? I must gather samples!

Sincerely,

Mary Fairweather
Morlock

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

The Morlock is a rare enemy brought by the Time Traveller into the submarine.

## Description

Morlocks are huge, humanoid creatures with red eyes and some white fur. They are the descendants of humans that were part of the working classes in an alternative timeline, which have slowly evolved and adapted to their life of working in the darkness, eventually turning into the evil, light-fearing Morlocks. Their timeline was the first timeline to be visited by the original Time Traveller.

## Behavior

Morlocks will attack all players in the sub upon spawning. They are highly dangerous due to the fact that they have a lot of health and deal 2 damage to the players with each hit. Due to their rather slow movement speeds, ranged weapons are recommended to fight against them.

## Trivia

Morlocks are a cave-dwelling race of human descendants in the scince fiction novella The Time Machine by H. G. Wells.
Backpack

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Repair** | N/A

## General Description

The Backpack is a Player Upgrade that once picked up, will add a backpack to the player character's back and will allow them to hold 2 different Items, which can be switched between them by pressing the right mouse button.

The odds of finding the Backpack increase if someone lacks one. All players can also start already equipped with one if the host toggles its Custom Game Options.
Stats

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Stats govern the effectiveness of the player characters in multiple aspects, aiding them and their crew in surviving the dangers of The Living Infinite.

# Overview

There are multiple stats in the game, which affect different aspects of gameplay, and can be increased or decreased in different ways.

## Character Stats

Character Stats affect multiple characteristics of Player Characters.

 **Speed** | How quickly the player can move | **Increasing**: Monkey Wrench  **Decreasing**: Hypothermia, Heat Stroke | Base Movement Speed + ??? - ???

 \* For reference, medium size holes require 30 repair points to be fixed.

## Submarine Stats

Submarine Stats affect multiple characteristics of Submarines. Each submarine has different stats, and they can be increased by collecting their respective Upgrades.
On Gradualism

## Letter

June 11th

It would be myopic to declare that there was no substance to Professor Sedgewickâ€™s observations. Mountains are born of small tectonic pressures over unimaginable tracts of time. Such as the tracts of time did beget those creatures that walk this planet. But not here. Not in the trench. Something is so terribly askew with the whole of it. Depth and age are tied here as anywhere, yes, but not linearly. Not comparatively. A geologist could strike the crust of the Earth until he is gray of beard and never find rock so old. There is plainly something different about the trench. The steady gradualism we see on the surface is a collapsed notion down here. The only option left to a naturalist is to observe and revise.

-C. Erasmus Dourwind
Sabertooth Tiger

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

The Sabertooth Tiger is a rare enemy brought by the Time Traveller into the submarine.

## Description

Sabertooth tigers are extinct predatory mammals that were characterized by long, curved saber-shaped canine teeth, which extended from the mouth even when it was closed. The Time Traveller, however, brings them into the future, eventually releasing them inside the Submarine.

## Behavior

The Sabertooth Tiger will instantly begin to attack any cremember it sees. Due to its high health and moderate DPS, it can be very dangerous to unprepared crews. The Sabertooth Tiger's stats are comparable to the Mandrill's, but is harder to avoid due to taking up more space and being faster.
Oil Spitter

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The Oil Spitter is a common enemy found in the Mechanical Abyss.

## Description

The Oil Spitter is a peculiar biomechanical creature. Perhaps once a cephalopod, it has been converted into a horrifying being made of organic tissue intertwined and merged with machinery and metal, adapting its ink sacks to release oil instead of ink and moving them to the top of its mantle, allowing it to use it more offensively than its regular counterpart, assisting it to hunt by disrupting their prey's vision. Unthinking and unfeeling, they search through the Mechanical Abyss, seeking for intruders for them to eliminate and transform into biomechanical abominations like themselves.

## Behavior

When an Oil Spitter spots the Submarine, the creature will make a straight line for it, eventually releasing a burst of oil in the vessel's direction once its near enough, reducing the exterior field of vision of any Console or tool that allows the user to look outside. After spewing the oil, it will continue chasing the ship, and once it is very close, it will latch onto the sub, and disable the shields for as long as the squid is holding onto the submarine. Three wide, metallic tentacles will appear inside, and cause a rather large hull breach each. These tentacles will fall off after taking enough damage, and will move along the ground attacking anything near it. The Oil Spitter will not release the submarine until all tentacles are severed in the interior.

 Obstacles
Torpedo Dispenser

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## Purpose

You can get your collected Torpedos from the Torpedo Dispenser. The starting amount of Torpedos depends on your Submarine and the Custom Game Options. Torpedoes can be commonly found in caves inside Barrels. All Torpedo Upgrades collected will also be displayed in the Torpedoes inside the Dispenser.

## Controls

* E - Picks a Torpedo from the Dispenser. Cannot be done if the Dispenser is empty. If the player character is already holding a Torpedo when they press the button, stores the currently held Torpedo in the Dispenser.
NPCs

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

NPCs (Non-Player Characters) are A.I. controlled creatures that are either neutral (will only attack the player if instigated) or passive (cannot attack the player nor be attacked by the player). Most dwell inside Civilizations and some can be recruited as well.

## Special NPCs

### Description

Special NPCs are unique and do not fit in any particular category.

## Civilization Dwellers

### Description

Civilization Dwellers are always found in their respective Civilization. They sell different items or pickups and will sometimes allow you to recruit their Civilization's Crew NPCs.
If they are attacked or their goods stolen, they will retaliate and even invade the Submarine to ambush the crew. Additionally, interacting with them by pressing "E" will make them talk with the player using their native language, which can be translated by the Translation Book.

## Doctors

### Description

Doctors are always found in their respective Civilization. Interacting with them by pressing "E" will make them fully heal the player and cure any afflictions, and they will talk with the player using their native language, which can be translated by the Translation Book. If they are attacked or their goods stolen, they will retaliate and even invade the Submarine to ambush the crew.

### List of Doctors

Note that the Micro Depths, despite having an inhabited Civilization, does not have a doctor.

## Crew NPCs

### Description

Crew NPCs will aid the players in doing submarine duties. By pressing the middle mouse button, you can command bots to do specific tasks.
Mold Born

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Mold Born** is an uncommon enemy found inside the Submarine in the Cursed Waters while playing in Awakened Mode.

## Description

The Mold Born is a strange pile of Mold that has seemed to developed a body, neck, and head to attack any nearby players. This is wide at the base, but grows thinner near the top. The top features a mace-shaped head, designed to bash players with.

## Behavior

Mold Borns rarely appear inside the Submarine while it is flooding in the Cursed Waters in place of Mold. They will slowly creep towards players, and upon being in reach will attempt to hit players with their arm. They attack quickly, giving little chance to escape their attack.
Phonograph

## General Description

The Phonograph, when held, will reproduce its song. Not only does it serve to calm your crew-mate's nerves, but its music is also appreciated by the Time Traveller, who may be encouraged to help your crew.

## Comparison

As the Phonograph is unable to deal damage and doesn't have any immediate uses, it's better used as a secondary item, and equipped by a crewmember that is constantly manning Consoles, such as the gunner or driver, as the Phonograph is one of the few items that can be used while the player is operating a console. This weapon is required to get one of the game's Endings.

## Trivia

* The song that plays from the Phonograph is an instrumental version of Nulla In Mundo Pax Sincera, written by Antonio Vivaldi.
* The translation of the song's title is "In this world there is no honest peace", a title remarkably fitting for the world of We Need to go Deeper

 Other
Removed Content

*TThis article or section is about removed content. All information presented here is for reference purposes only.*

In its lifetime, We Need to go Deeper has had a multitude of its features revoked, resulting in a quantity of **Removed Content**. The majority of these were placeholder Enemies and Bosses, however some mechanics have been eradicated or altered as well.

## Enemies

Particular varieties of Enemies once existed in a different form prior to their final rendition.

## Bosses

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

Like some regular Enemies, many Bosses replaced their original counterparts within a given Biome. All of the following were thus placeholders for their respective area.

## Weapon Console Mechanics

The Weapon Console has been altered significantly from its initial rendering.

### Three Power

Early in the game's history, the Weapon Console possessed three power slots instead of its modern two. Each unit of power corresponded to one additional Torpedo Tube, meaning that three units of power were required to maintain access to every one. With how there was only four power, this system resulted in the electrical units being stretched too thin too often. Moreover, with how the developers' wished to maintain the maximum amount of constant power at four units, it was decided to reduce the total amount of power on the Weapon Console to only two.

### Infinite Torpedoes

At one point in the game's past, the amount of Torpedoes a given Submarine had equipped was infinite. Naturally, this mechanic existed before the addition of Barrels from Caves. This interaction made it feasible and proficient to move the Submarine about simply by Torpedo boosting. This effectively rendered the Navigation Console redundant and harmed the game's core idea, resulting in Torpedoes becoming limited resources.

## Trivia

* The Biomes that did not have placeholder Bosses are the Atlantic Waters, Frozen Waters, Infected Depths, Micro Depths, Aurelian Depths, and the Mechanical Abyss.
Relics

**Relics** are in-game collectables.

## Description

Relics are a feature that were added in the Nook And Cranny Update (0.5.3). They come in two forms: The conventional forms of Relics (fossils, statues, etc.) or Messages inside bottles. In most biome, 3 to 5 Relics are available. The Micro Depths and the final biome do not have any Relics. The Messages inside bottles are global and can be found in any biome. Relics can only and rarely be found inside small piles of rubble, which are found exclusively in Caves.

The primary purpose of Relics is to be something for the player to collect, and their descriptions are usually very entertaining. However, there might be other uses for certain Relics. Any Relics gathered can be viewed in the "Relics" category in the second menu.

## Available Relics

Please beware for spoilers.

* Message Bottles
* Statues/Other

## Trivia

* Many Relics hint at the game's Lore
* Many Relics hinted at upcoming Updates.
Flesh Sac

The Flesh Sac is an uncommon enemy found in the Belly of the Giant of the Ancient Abyss.

## Description

The Flesh Sacs are hollowed distentions in the membranous walls of the Belly of the Giant that serve as home to the flesh eating Nematodes. Similarly to the very walls that they are part of, they cannot be destroyed by any means, and will continuously spawn Nematodes until the crew manages to kill the beast and escape its collapsing interior, potentially making them the most dangerous spawner in the game.

## Behavior

Flesh Sacs will continuously spawn Nematodes, as long as there are fewer than 3 alive. They cannot be damaged by any means, and will continue to spawn the parasites until the crew manages to kill the heart of the beast and escape its collapsing interior, at which point the behemoth and everything in its interior will explode into gore.

 Cave Enemies
 Obstacles
The Moon

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

**The Moon** is the Earth’s Moon.

## Description

The Moon is the Earth's major satellite. The area is a bland shade of purple while the sky is eerily red. It can be reached by entering one of the red portals spawned by The Ancient One after it has been awoken. Once reached, players can disembark from their Submarine and walk about the surface. There will be a Lunar Guardian waiting for them there.

## The Lunar Guardian

Main article: The Lunar Guardian
The only notable feature on the Moon is The Lunar Guardian, a horrible abomination that strangely resembles another boss players may have encountered.

## Gallery

* The portal that leads to the Moon.
* The Earth as seen from the Moon.
Trash

*This Disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

"Trash" may refer to:

* Trash, completely useless litter often given by the Trash Crab.

* Trash Items, substandard Items sometimes given by the Trash Crab.

* Trash Crab, an NPC found in the Hermit Hovel, which can appear in all biomes.

* Trash Compactor, an enemy found in the Mechanical Abyss.