Route Conditions

The following is a general guide to achieving all of the ending scenes as of the latest release of Twitch Dates Pokémon. It will try to stay as spoiler-free as possible, but be careful nonetheless.

The general rule of thumb to remember is: **if you have a character in mind, it is better to hang out with no one if your character is not an option.** This will save you from accidentally stumbling into someone else's route instead!

If you just want to know how to get each character's ending, navigate to their specific section below. If you are interested in specifics about how the game works in doing this, continue reading.

## Week 1

Week 1 uses the points system the most, with choices throughout the week giving you points for each of the seven dateables if you give them positive responses or hang out with them over others. At the end of the week, if you achieve enough points with a character, you will unlock a special scene in the perspective of that character.

To find out how the points system works in Week 1, refer to this document by reddit user Deadinsky66.

## Week 2

Week 2 almost forgoes the points system entirely, with points generally only having a say in whether you get a bad ending or not towards the end of the game. Instead, critical decisions determine who you hang out with during this Week as well as what ending you achieve.

There are three major flags the game sets during Week 2: phase2, phase3, and phase4.

* phase2 is the first value set, and generally determines what character scenes you will encounter during the weekdays afterward. There are values for each of the seven dateables, **and you can only have one at a time.**If you achieve the phase2 value for any character, you will be stuck with them for the rest of the playthrough and not have the option to change your mind! This is critical, as you do not get everyone's options all in one choice.
	+ Gator and Air are your first available options. This is when the game takes you to the map screen and offers the choice between the Hallway, Gym, or Courtyard. Going to the Hallway triggers Gator's route, and going to the Gym triggers Air's. **If you do not want to go down either of these routes, you MUST select the Courtyard!**
	+ The next choices are between Brian and Mary. If you went to the Courtyard during Week 2, Day 2, you will have the choice as to how to spend the remainder of your lunch break the next day after you finish talking with Digrat and Dux. Choosing to go to the Library will trigger Mary's route, and opting for a nap will trigger Brian's. **Again, if you do not want to go down either of these routes, you MUST opt to try something on the menu instead.** If you went to the Hallway or Gym the previous day, you will be forced to try something on the menu, locking you out of Brian's and Mary's routes for the playthrough.
	+ The final choices happen during Week 2, Day 4, after Lance's class. Burrito can choose to share their lunch with Abba, Abby, or Katie, **only if you went to the Courtyard and tried something on the menu prior.** sharing your lunch with any of these three will trigger their respective route for the week.
* The second value is phase3, which is your choice of club to trial with during Week 2, Day 3. While this value is not required to hang out with the dateables, it is **critical in determining what ending, good or bad, you achieve at the end of Week 2.** For information as to which club to attend for each dateable, refer to their specific section.
* The last value is phase4, which is set at the end of the school week at Week 2, Day 5. This determines if you will continue hanging out with your chosen dateable during the following Weekend, or if the game will end immediately. For information as to how to achieve each of these values for your chosen route, refer to their section. For information as to how to achieve all 3 different 'general' bad endings that are set here, refer below.

## General Endings

The game will end at the morning of Week 2, Day 6 if one of three possible conditions occur, listed below:

* The other two endings occur if no phase4 values were set for any dateable. You can do this easily by being on track for Abby, Katie, Brian, or Mary's routes but not calling them on Week 2, Day 5. The ending you get is determined by whether or not you called Air tonight.

## Abba's Route

Abba's route is achieved by going to the Courtyard during Week 2, Day 2, trying something on the menu during Week 2, Day 3, and choosing to check on him after Lance's class during Week 2, Day 4.

In order to obtain his good ending, you must attend the Student Council with him during Week 2, Day 3, as well as achieving enough points with him throughout the game - easily done by calling him daily during Week 2.

## Abby's Route

Abby's route is achieved by going to the Courtyard during Week 2, Day 2, trying something on the menu during Week 2, Day 3, and choosing to ask her about the Biology Quiz after Lance's class during Week 2, Day 4.

In order to hang out with her the following weekend, you must call her during Week 2, Day 5, and ask her the question "Any good sales?" which only shows up if you had asked her about the Biology Quiz prior. To obtain her good ending, you must choose to calm her down if the option becomes available on Week 2, Day 7 - if it does not appear, which is dependent on your interactions with her, you will still obtain her good ending.

* When you hang out with her during Week 2, Day 7, the game keeps track of her 'mood' depending on your choices while shopping with her. If her mood is not high enough and you did not go to the Newspaper Club, you can unlock her bad ending, or:
* Simply not having enough points with Abby. This can be done by not hanging out with her during Week 1 and/or not calling her outside of Week 2, Day 5.

If either of these conditions are met, you will have the option to retort Abby during Week 2, Day 7 after she yells at Burrito for making her running out of money. If you choose to retort her, another option will appear that decides if Burrito felt Abby deserved it or not. Choosing 'She deserved it' results in her bad ending.

## Air's Route

### Week 2

Air's route is achieved by simply going to the Gym during Week 2, Day 2.

To obtain his good ending, you must attend the Sports Club during Week 2, Day 3 and have enough points with him by hanging out with him during Week 1 or calling him throughout Week 2.

### Week 3

To unlock Air's true ending, you must achieve 5 possible points with Air. You will obtain 2 points for free from going to the Gym & Sports Club during Week 2, with other possible points including:

* Achieving his Week 1 Bonus Scene by selecting 'In the water' at the end of Day 7,
* Calling Air during Week 2, Days 4 & 5 for one point per call,
* Selecting '...' during Week 3, Scene 1,
* Selecting 'Practice Scoring' during Week 3, Scene 3.

With 5 points obtained, select 'We lose.' during Scene 6, and do not select 'I feel betrayed.' during Scene 7.

* 'Get real!' during Scene 1,
* 'More strength training.' during Scene 3,
* 'Go to Air's room.' during Scene 5.

If at least 2 of these options were selected, you will obtain the 'Fonz' ending. If not, you obtain the 'generic' ending.
The final 'betrayed' bad ending results from selecting 'I feel betrayed.' during Scene 7.

## Brian's Route

Brian's route is achieved by going to the Courtyard during Week 2, Day 2, and choosing to take a nap during lunch on Week 2, Day 3.

In order to hang out with him the following weekend, you must call him during Week 2, Day 5. To achieve his good ending, you MUST have not gone to any clubs during Week 2, Day 3 and have called him at least twice during Week 2.

## Gator's Route

Gator's route is achieved by going to the Hallway per directions of 'The General' during Week 2, Day 2.

To unlock his good ending, don't attempt to stop him during the weekend. Nothing else is required.

* You did not achieve enough points with Gator, by not hanging out with him enough during Week 1 or not calling him during Week 2, or
* Going to the Student Council during Week 2, Day 3. This is much simpler to do.

If either of these conditions are met, try to stop Gator from going out the night of Week 2, Day 7 by selecting 'Keep him close'. Gator will leave and Burrito will follow him anyway, but you will have the option of stepping in the middle of the fight. Do so, and when asked, decide to not move to achieve Gator's bad ending.

## Katie's Route

### Week 2

Katie's route is achieved by going to the Courtyard during Week 2, Day 2, trying something on the menu during Week 2, Day 3, and choosing to cheer her up after Lance's class during Week 2, Day 4.

In order to hang out with her the following weekend, you must call her during Week 2, Day 5. To unlock her good ending, go to the Science Club during Week 2, Day 3 and have enough points with her, which is easily done by calling her daily during Week 2.

### Week 3

To obtain Katie's true ending, select 'Do you trust me?' during Scene 9, which only appears if you have at least two psychic points. There are three psychic points available within Katie's route prior to this scene:

* Going to the Science Club during Week 2, Day 3,
* Selecting 'I'll give it a try.' during Week 3, Scene 1,
* Selecting to use the U.C.E.F.R. on Burrito, Gator, and Will within the same instance of Week 3, Scene 3.

* 'Brian should do it.' during Scene 1,
* 'Work towards a better future.' during Scene 4,
* 'That wasn't very nice!' during Scene 7.

If at least 2 of these options were selected, you will obtain the 'Brian' ending. If one or none of these options were selected, you will obtain the 'generic' ending.

## Mary's Route

Mary's route is achieved by going to the Courtyard during Week 2, Day 2, and choosing to go to the library during lunch on Week 2, Day 3.

To hang out with her the following weekend, you must call her during Week 2, Day 5 and ask her about her weekend plans. You will obtain her phone number as long as you went to the Library and met up with her prior. To unlock her good ending, you MUST have not gone to any clubs during Week 2, Day 3 and have enough points with her, easily achieved by hanging out with her whenever possible throughout the game.

Additionally, Mary has two 'secret endings' tied to her character:

## Trivia

* Katie and Brian's phase4 value, which determines whether or not you hang out with them the weekend of Week 2, is set by calling them during Week 2, Day 5, as well as having set their phase2 value by cheering her up (Katie) or taking a nap (Brian). However, you can still meet these conditions if you obtained the phase2 value of the opposite character. This means, even if you took a nap with Brian during Week 2, Day 3, calling Katie during Week 2, Day 5 will cause you to hang out with her the following morning. The reverse is also true, where even if you choose to cheer Katie up during Week 2, Day 4, calling Brian on Week 2, Day 5 will make you hang out with him the following weekend.