Psion

Drawing not on magic but on sheer mental power, this variant of the Sorceror focuses on stealthy telepathy or fearsome self-augmentations.

## Summary

Unless detailed below, the Favoured works the same as its base class, the Sorceror. Class features marked with an asterisk (\*) are unchanged from the original.

2. Sorcery Points (\*)
3. Metamagic (\*)
4. (Ability Score Improvement)
5. -
6. Discipline (Telepath charm, Egoist augmentation)
7. -
8. (Ability Score Improvement)
9. -
10. Metamagic (\*) or Discipline (Telepath easy enchantment, Egoist shapechanger)
11. -
12. (Ability Score Improvement)
13. -
14. Discipline (Telepath alter memories, Egoist advanced augmentation)
15. -
16. (Ability Score Improvement)
17. Metamagic (\*)
18. Discipline (Telepath mental duel, Egoist double buff)
19. (Ability Score Improvement)
20. Sorcerous Restoration or Discipline Variant

## Quick Build

Charisma should be your highest stat, followed by Constitution for survivability. If you choose Egoist, a high Strength or Dex will augment your shapechanging abilities in combat.

## Proficiencies

If you choose Telepath as your Discipline, you do not get proficiency in Constitution saves, but in either Intelligence or Wisdom instead (your choice).

### Telepath

* Level 1 - awakened mind (as 1st level Warlock, Great Old One pact)
* Level 6 - instinctive charm (as 6th level Enchantment Wizard)
* Level 10 - may forgo learning a new metamagic to reduce the sorcery point cost of enchantments by 1
* Level 14 - alter memories (as 14th level Enchantment Wizard)
* Level 18 - mental duel (action once per long rest, target any living creature within 60 feet you are aware of, you and target roll d20+Int+Wis+Cha+Proficiency. The character who rolled lower takes the following effects: -1 to -4, 3d6 psychic damage. -5 to -9, 10d6 psychic damage and frightened for 1 minute or stunned for 1 round, -10 to -14, unconscious for one minute, -15 to -20 unconscious for one hour or instant death [Telepath's choice]. There is no save against this effect, only the duel.
* (Level 20 - may choose either Sorcerous Restoration (as base class) or receive a limited restoration (as base but only 2 points) plus Telepathy extended to one mile)

### Egoist

* Level 1 - preturnaturally tough (AC and HP bonus as Draconic bloodline)
* Level 6 - Augmentation: whenever you cast a non-divination spell which targets only you, you gain one of the following effects for a number of rounds equal to the spell's level: advantage on str ability checks, advantage on dex ability checks, natural AC of 15, or temporary HP equal to the spell's level.
* Level 10 - may forgo learning a new metamagic to recieve Shapechanger (see Transmutation Wiz 10)
* Level 14 - Advanced Augmentation: as your level six ability but new options: reckless attack with melee weapons (see barbarian), natural AC of 17, temporary HP equal to triple the spell's level.
* Level 18 - once per short rest, you may cast a transmutation spell targetting only you without disturbing concnetration on a spell you are already concnetrating on. You may concentrate these two spells for up to one minute.
* (Level 20 - may choose either Sorcerous Restoration (as base class) or receive a limited restoration (as base but only 2 points) plus resistance to all non-magical, non-adamantine, piercing, bludgeoning and slashing damage.

## Metamagic

As base class, except at 10th level, when you can choose to either learn a new metamagic or a Discipline ability (see Discipline).

## Sorcerous Restoration

As base class, OR the Psion can choose to have a limited version (only 2 points per short rest) plus a Discipline ability detailed below:

Telepath: extend telepathy out to one mile.

Egoist: resistance to all non-magical, non-adamantine, piercing, bludgeoning and slashing damage.