Mechanics Changed From Vanilla

These are mechanics changed from vanilla, outside of classes.

## **Border**

* The World Border begins closing after 10 minutes (When Grace Period ends)
* The World Border is centered on 0, 0 and starts at 1500 x 1500, with it decreasing to 50 x 50 over 60 minutes
* The World Border will speed up when 3 players are left alive (there's a 5 minute delay in case a player briefly disconnects)
* There is an added Vertical Border that begins moving 40 minutes after the game starts. It comes from the top and bottom of the world and is shown by yellow particles. When within 5 blocks of the Vertical Border you will be warned about it. When touched it will push you in the direction it is moving.
* The Vertical Border ends with a total height of 50, 15 blocks above and 35 blocks below the ground over 10 minutes. The ground is determined by the highest ground block at 0,0 before the game starts.

## **Healing**

* Natural regeneration is disabled (Hunger does not heal)
* You can only craft 5 golden apples
* Suspicious Stew crafted with oxeye daisies will only heal half a heart and only 4 may be eaten for health per player per game

## **Grace Period**

* For the first 10 minutes of the game health will be restored back to five hearts, if a player is below 5 hearts. If the damage is lethal it will still kill.
* For the first minute of the game players cannot take any damage

## **Mobs**

* Zombies, zombie villagers, and drowneds cannot spawn with items in their hands. Skeletons and zombified piglins will not spawn with enchanted weapons.
* Axolotls do not give regeneration.
* Any naturally generated armor stands that spawn with armor will automatically have it removed
* Wolves can not be bred.
* Arrows shot from hostile mobs only do 1 damage
* Melee damage from hostile mobs do 25% less damage
* Explosion radius from creepers reduced from 2

## **Arrows**

* Arrows do less damage (Unenchanted bows on maximum charge do 2 hearts of damage, each level of the Power enchantment increase this by ½)
* Random arrow crits are disabled, meaning that arrows will not get a random damage increase on maximum charge
* Crafting arrows give 8.

## **Enchantments**

* Piercing cannot be acquired, if a book or crossbow is enchanted with Piercing it will be rerolled with a level 1 enchantment
* Flame cannot be acquired, if a book or bow is enchanted with Flame it will be rerolled with a level 10 enchantment
* Fire Aspect cannot be acquired, if a book or sword is enchanted with Fire Aspect it will be rerolled with a level 15 enchantment
	+ Rogue's Dagger is unaffected by this

## **Loot Tables**

* Apples can be obtained from all leaves
* Enchanted golden apples have been removed from all chest loot tables that contain them
* The loot table of ruined portal chests have been significantly nerfed (can no longer get golden apples, gold blocks/ingots/nuggets, obsidian, clocks, golden swords, and iron nuggets. Also reduced the range of flint per roll to 1-2 from 1-4.)
* Loot tables of village chests have been nerfed (can no longer get iron ingots/nuggets/chestplates/helmets/leggings/boots, gold ingots/nuggets/apples, obsidian, compasses and diamonds)

## **Armor**

* Diamond armor does not give Armor Toughness
* Netherite armor gives 1 Armor Toughness instead of 3
* Netherite armor does not give Knockback Resistance

## **Other**

* Mining while crawling/diving in a one-block space is slowed
* Fireworks with multiple stars are disabled, any fireworks with multiple stars that are launched will behave as if they were crafted with no stars
* Changing dimensions grants invulnerability for 5 sec, and Fire Resistance for 10 sec