recursal/Fanatic-Fandom huggingface dataset:
Saigan Forest

The forests of Saigan are the largest in the world, stretching out like an endless sea of green.

## History

### Date Created

7000 BTG

Saigan Forest is a region located in Saigan, the land south of Forestsedge. Separated by The Saigani Wall, the region is considered culturally and politically separate from Veiltouria, despite it being a part of the landmass itself.

## History

Saigan Forest is an unconquered forest stretching for kilometers. With no government, ruling body or law, the forest is governed by the principles of nature. Heavily populated by monsters and beasts, many being driven from the lands of Veiltouria, Saigan Forest is not a place for the faint-hearted and serves as a natural barrier between Forestsedge and the rest of Saigan.

A key feature of Saigan Forest is The Delve, a massive chasm in the earth that leads deep into The Underdark. The Delve often draws the attention of adventurers for the abandoned expeditions below, though they typically fail to return with any wealth, if they return at all.

In recent years, two of the larger populations within Saigan Forest, the wolfborn tribes and the Saigani Elves, have migrated into Veiltouria en-masse. The wolfborn settled and helped rebuild Staghelm, while the elves were given freedom to enter The Olive Haven.
Roland Gryphawk

One of the few warriors trained and in possession of firearms, Roland uses them to deadly effect.

## Key Dates

### Born

22 BTG

Roland Gryphawk is a fighter originally hailing from The Westfold, having joined an outlaw band that raided the many caravans coming in and out of Forestsedge. Over time, his conscience grew until he one day began protecting those same caravans he once robbed. Now, Roland travels the frigid wastes of The Northwyld, hoping to outrun his past. He travels with Harold of Oakfort, Edmooth Mastodoran, Gikan Smallshell, Ivar Bjornson and Styx the Goblin.

## History

Roland was an outlaw turned warrior from the land of the west, living in a bandit camp near the border to the south. He spent his youth as a member of The Razor Tooth Gang, robbing caravans carrying goods from Forestsedge to the Westfold. This went on for years, until the dark times. Until The War of The Keys. As fewer and fewer caravans crossed the border from Forestsedge, the only things going in were medical supplies and weapons. Seeing the struggle that had befallen Forestsedge, Roland and the gang chose to do something good for once, and started protecting the same caravans they once used to rob.

The Razor Tooth gang were no longer outlaws, but warriors vital to keeping the supply routes open. As time went on, Roland watched as one by one, the comrades he called family fell in battle. Soon, what was once a large organization of rowdy rebels became a small, sorrowful band of survivors. At the conclusion of the war, the few remaining Razor Tooth’s felt it only right to go their separate ways, the gang being laid to rest with their fallen comrades. Some headed west, to make a new gang and return to their outlaw ways. Others remained in Forestsedge, carrying on the fight against evil and becoming Guardians. But for Roland, the south held only sorrow and the memory of the fallen. He’d had enough of the south and their wars.

Choosing to travel, Roland set out North, across the Ice Wastes. He would let the road take him, and see where he’d end up.

Roland has been living in Fort Shuck for the last two months. Like all Theriamorph’s, Roland must stay in “The Pen”, a separate district solely for housing and containing Therian people.
Outer Realms

The Outer Realms are ten realms on the edge of the Realmsphere. They are fixed in position, and do not change their orientation. The energies from the Outer Realms bleed into the Mortal Realm through the Inner Realms, and settle there to govern aspects of mortal life and reality. The ten Outer Realms are:

* Pyropheastus, the realm of Fire and Logic
* Yishagoth, the realm of Water and Legend
* Kmennyhrad, the realm of Stone and Innovation
* Qhalida, the realm of Time and Tradition
* Stridstriki, the realm of Winter and War
* Fimfloresta, the realm of Nature and Peace
* Manismortas, the realm of Death and Order
* Caosoul, the realm of Life and Chaos
* Aetherwal, the realm of Sky and Freedom
* The Sands of Loss, annexed realm of Sand and Control
Ragnar The Black

Ragnar wields a Relic of Edwardius, granting him immense power in battle.

Ragnar The Black is the dragonborn advisor and protector to The Eldritch King Shanks. A key figure in the hierarchy of The Eldritch Citadel, Ragnar serves to execute Shanks will and ensure chaos and destruction reign across Veiltouria.

## History

Ragnar does not remember where he was born. His first memory is of himself as a young child, watching in an alley as an assassin murdered a target. Inspired, Ragnar fell in with love with death. Attacking the assassin, Ragnar wanted to indulge in the same act of murder that had brought him so much joy. Seeing something in him, the assassin disarmed Ragnar and took him in, raising him as an apprentice of The Whispering Dark, the largest and most prolific group of assassins in Veiltouria.

After completing his training, Ragnar murdered his former master and wiped out an entire team of assassins before heading off on his own. Ragnar spent the next half century murdering and slaving as an enforcer for a Holy City slave ship. Ragnar eventually grew bored with his service and murdered the ship's crew before hiding as a slave.

Heading to Crows Nest, he planned to be purchased as a slave then murder his way into owning a ship. However, he was freed by Shanks. Seeing in him a kindred spirit, Ragnar pledged himself to the Kenku. The pair slowly pushed each other further into depravity, each taking comfort in the others bloodthirsty ways.

### Obstinath

Unbeknownst to Ragnar, he has been secretly maneuvered by his father, the Ancient Dragon Obstinath. Obstinath had been a growing in Veiltouria, slowly gaining power and influence through sheer force of might. Powerful beyond measure, he now moves in the shadows, his armies and forces moving towards some unseen goal.

It was Obstinath who slowly influenced Ragnar's mind, driving him to sow chaos and destruction. This same drive led to him joining and serving Shanks. His goal accomplished, Obstinath sent more of his Dragonborn children out into the world, to cause chaos and spread death wherever they walk. Obstinath also publicly sent overtures out to The Eldritch Citadel itself, as well as Devilsarm, Barthum, Galatias and Batia, hoping to form a grand alliance against the members of The Guardian Council.
Gikan Smallshell

Mentally damaged due to his use of Charge Powder, Gikan sees the world in a unique manner.

## Key Dates

### Died

25 ATG

Gikan Smallshell was a Cleric of Shog-Ammonoth, having been raised into the faith by his adopted kraken father. Naïve to the ways of the world, Gikan wanted nothing more than to travel far and do as many illicit substances as he could. After journeying in The Northwyld with Harold of Oakfort, Ivar Bjornson, Edmooth Mastodoran and Styx the Goblin, Gikan was killed in battle against Snorri Sharktooth.

## History

Gikan’s life began as all Tortle lives do: clawing his way out from his egg and the soil it was buried under. As the young Gikan dragged himself to freedom, he looked around the mound of soil he and his clutch had been laid in. To his dismay, the newborn saw that he was the last to hatch from his clutch. Sadness overcame the young Gikan and the infant began to wail into the night. A small Tortle crying into the darkness would draw attention anywhere, but on the Razor Coast it was doubly dangerous.  Thankfully, he was found by a juvenile Kraken named Koshed, who had escaped from Shog-Ammonoth’s realm. Seeing in Gikan a kindred spirit, Koshed decided to raise the boy, giving him a powerful Kraken name. As the boy grew, he spent more time in the nearby docks, socializing and learning the ways of the land. One day, he returned from the nearby fishing village to find Koshed missing and blood strewn across their sea cave home.

Distraught, Gikan left his childhood home and began to work and live full time in Crows Nest. Soon, his life fell into debauchery. Working on the docks was no place for a teenager, and Gikan descended into violence and excess, drinking and smoking his way through the day. His greatest vice was Charge Powder, a drug made from the bones of magic users that took away some of the pain of his youth. Though it was also a catalyst for his growth.

After accidentally blowing some powder into the face of an injured man and healing him, Gikan realized he had a passion for medicine and helping others. Despite his own constant studies and gaining skills in healing, he found that he could use charge powder to restore others to life, though only temporarily. His dalliances with powder eventually caused him to wander. His journey of promoting peace took him to the enormous gates of the floating Holy City. Tragically, he was barred from entering the city and pushed into the chilly frozen waters of the North. Frozen and trapped, Gikan was isolated for a year, before being found and saved by a Vildyrjeger named Griff, who took him to Fort Shuck. Gikan, his mind damaged from all the substance abuse and his time frozen, believes he spent one thousand years in the ice.

Gikan has been in Fort Shuck for a few days recovering. Griff put him up in a small Inn near The Mother’s Milk, gave him some gold and fresh clothing and parted ways with Gikan. Gikan is now free to explore the city, find purpose within its walls and spread his message of peace and love.
Uhrnothoon

The gelatinous, fetid form of Uhrnothoon taking shape within his realm.

Uhrnothoon is an Íshnubar of Yishagoth, created by the Erraté Shog-Ammonoth, and rules over the aspects of envy and swamps. Uhrnothoon is a member of The Anointed, Shog-Ammonoth’s cadre of chosen gods, and is the most covetous and ravenous of their number.

## Description

Of all the Anointed, it is Uhrnothoon who most embodies Shog-Ammonoth's ravenous hunger and unending desire for more. The Trembling Prince is a greedy, selfish being that thirsts for the power of all other beings, even her fellow Anointed. Often Uhrnothoon will impede or derail its brethren's plans in order to claim a piece of their Domain, and she has been known to form alliances with other Íshnubar, only to inevitably betray them in the end. Shog-Ammonoth allows this duplicity, only because it knows Uhrnothoon's desire for power will never be seated, and trusts the Trembling Prince to allows feed its own desires above all else, in turning fuelling the Deep One.

Uhrnothoon has a fierce and twisted rivalry with the sibling deities Karglath and Av'arghad, and was the cause of their current existence as separate beings, where once they were known as the singular god Kargarghad. When the twin gods were united in one body, Uhrnothoon looked on longingly at their union and growing power, and desired to be a part of their covenant. Setting her forces against her rival, Uhrnothoon tried to force herself into their divine union. This attacked resulted in a surge of divine energy coalescing in one location, until the concentration of power was too great, and Yishagoth fractured. Kargarghad was split asunder, its identity muddied and broken, and Uhrnothoon was left scorned by its rejection. Its efforts were not entirely fruitless however, as a small egg of stolen energy was left within the Trembling Prince, which it used to craft its own progeny. These beings were called Umibozi, and their ceaseless hunger mirrors their creator in a pale echo of her own divine master.

## Origin

Uhrnothoon was once a Primordial elf who foresaw the War of the Gods, and attempted to future-proof the culture of her people. She set out to acquire as many relics and examples of what she thought best articulated the way of the Primordial, and stored them safely underground. When she had accomplished her mission, Uhrnothoon was left at a loss, and decided to sequester as many individuals as she could, but only those who best exemplified her ideal of perfection. Soon Uhrnothoon had lost her way, and began to hunt down people not to preserve them, but to own them and add to her collection. In time, she began to consume her captives in an attempt to steal the talents which had drawn her to them in the first place. After kidnapping and maiming many of her kin, Uhrnothoon's actions drew the attention of the Deep One, who offered her the chance to consume as much as she wanted, if only she did so in his name. Driven made by the changes her cannibalism had already wrought upon her flesh, Uhrnothoon greedily accepted the offer.
Ythgashnar

Ythgashnar, the Mythweaver, rising out of the waters of Yishagoth.

Ythgashnar is an Íshnubar of Yishagoth, created by the Erraté Shog-Ammonoth, and rules over the aspects of myth and the seafloor. Ythgashnar is a member of The Anointed, Shog-Ammonoth’s cadre of chosen gods, and is one of the most powerful and outspoken of the faction.

## Description

Ythgashnar is a cunning and intelligent god and is the most covetous of all The Anointed. Known as the Mythweaver, Ythgashnar is fixated on the Mortal Realm and has long conspired to cross over into Terra Aletheia and conquer it. Ythgashnar is fond of growing cults and will often present himself as Shog-Ammonoth itself in order to better sway mortals to his cause.

From his realm of Gargelogh, Ythgashnar weaves endless plots, all interwoven together in hopes of gaining enough belief within the mortal realm to ascend to a higher level of power and claim a realm for himself. While many of the other Anointed are happy to simply rule their realms, Ythgashnar will not rest until he is truly first among them and has set many insidious plans in motion in order to impede his brethren.

## Origin

Ythgashnar was once a Primordial elf general, who fought valiantly in the War of the Gods. A charismatic and beloved leader, the elf that would become Ythgashnar sought an end to the war that had torn his people apart. It was this desire that saw him turn to Shog-Ammonoth, who offered him a bargain: the power to end the war, if he aligned himself with the Deep One’s goals. Tempted not only by the chance to end the war, but the opportunity to grow in power, the elf accepted, and the Mythweaver was born.

Shog-Ammonoth favored Ythgashnar greatly and used him as one of his chief commanders as war raged across the Realmsphere. As Ythgashnar continued to earn favor, he was granted the privilege of housing the captured elven slaves that Shog-Ammonoth had accrued. Ythgashnar bound these elves to his realm and disgusted by their weakness, forced them to mine the seafloor. A great city was built in his honor, and the elven workforce began to lose their connection to the other realms. In time, the horror inflicted upon them and their growing link to Shog-Ammonoth’s power led to their descent into becoming suffocati, the drowned elves.

### The Sea Wolf

Many millennia later, one of these suffocati slaves led a revolt. A young elf named Canis Absalom rallied his people, and staged a breakout attempt, attacking Ythgashnar’s fortress to escape through a Realmgate. While the rebellion led to much destruction, it was eventually quelled by the rusalki jailers, but Canis escaped. The elf plagued Ythgashnar, leading an insurgency, until at last he attempted to assassinate the god. Fearful for the first time since his ascension, Ythgashnar panicked, and exiled Canis to the mortal realm, forever banished from Gargelogh.

The rebellion had negative consequences for Ythgashnar and Shog-Ammonoth was displeased with its servant. Chastised and wounded by his creator, Ythgashnar swore an eternal vow of revenge against Canis Absalom.
Maratha Empire

The Maratha Empire (formerly known as The Maratha Confederation till 2084) gained independence from Canadian rule in 2077 and lasted till 2096. It was known as an average power, with good economy and average military capabilities.

After independence from the Canadians with the help of ICA, Maurya became the first leader of the Maratha Confederation. During his rule, The Maratha Confederation joined the ICA and became a satellite state of the USMR. However, due to his unjust policies towards certain groups of people, his popularity and the support for communism began to fall. In 2084, he was assassinated while giving a speech. The assassin was found and executed 2 days later. A week after Maurya's death, elections were held in the country. The Monarchists won the election and Maria, the leader of the Monarchist party, became the Queen of the Maratha Empire. Under her rule, The Maratha Empire left the ICA and joined the coalition against Mongolia.

*More info coming soon~*
The Godfall Pact

The Godfall pact was an alliance between the ghouls of The Eldritch Citadel and their leader at the time Edward The Eighth, the elves of Saigan Forest and the southern orc tribes. The alliance aimed to gather The Nine Keys of Anvilguardius to summon one of their respective gods. This triggered The War of The Keys. Over the course of the war, the elves left the Pact and fled to join The Olive Haven while the ghouls betrayed the orcs and shattered the core of their forces. This spelled the end of the Pact.
Tierawuay

## Manifestations

### Signs and Portents

- Strong lightning storms above slavers and prisons. - Gentle winds blowing at the backs of adventurers.

Tierawuay, the Wanderer, the Erraté of Sky and Freedom. Ruler of the Outer Realm of Aetherwal and antithesis to The Banished One and its forgotten realm. Considered to be among the Paragons, four benevolent gods widely worshipped within Veiltouria.

## Domain

Tierawuay is a tempestuous, fierce god, who yearns for freedom above all else. She is mercurial in her moods, much like the storms that she commands, but her followers are some of the most devout champions of individual rights in all of Veiltouria.

Unlike many of the other Erraté, she does not crave power, or seek the upper hand in the great games of the gods. Instead, her focus is on ensuring all beings in the Realmsphere have choice and agency. This has left her at odds with almost all of her siblings at one time or another, as their use of mortals as champions or servants goes against her tenets.

Any soul that seeks to enter Aetherwal can do so with Tierawuay's blessing. However, she does not actively encourage this, instead leaving that in the hands of those who are passing on from the mortal realm. Some consider her to be aloof in this regard, and hold the fact that she does not actively do more to protect mortals against her.

Her Íshnubar, known as the Skycoven, are more proactive than their mother, each championing freedom in their own way. Tierawuay honors their autonomy by allowing them to fight even more directly than she herself does.

She has a primal hatred for The Banished One, the exiled twelfth Erraté whose name was wiped from history, when it attempted to cross over into the mortal realm and rule as a divine tyrant. The other Erraté banded together to defeat their errant sibling, exiling it from reality, but Tierawuay was enraged at the fact that The Banished One and its followers were not destroyed altogether. She now stays alert for any sign of its return.

## Vassal Gods - The Skycoven

Like all Erraté, Tierawuay's realm is home to many Íshnubar who dwell within their own Lesser Domains. While differing Íshnubar cannot cross the borders of another's Lesser Domain without permission, Tierawuay has complete control over all aspects of Aetherwal.

The Íshnubar of Tierawuay are:

* Ciellage, God of Travel & Clear skies

* Tempebelle, God of Rebellion & Storms

* Toberte, God of Liberty & Thunder

* Vervente, God of Discovery & Wind
Pestis

Pestis overseeing the growth of a new form of disease.

Pestis is an Íshnubar of Dorchadasdelve, created by the Erraté Edwardius, and rules over the aspects of suffering and plague. Pestis is a member of The Nekromanteia, the loose affiliation of gods that serve Edwardius, though is largely apathetic to their existence. Pestis is openly disdainful of Edwardius himself, hating the Erraté almost as much as it hates itself.

## Description

A bitter and cold being, Pestis goes about his duties as the Ishnubar of suffering with dejected formality. Within his foul realm of Faminaye, Pestis ferments disease and pain, all in the hopes of growing powerful enough to tear down Edwardius himself.

Pestis is the most detached and rational of the Nekromanteia, and he longs for the opprotunity to destroy his 'siblings', but is outmatched in raw strength by the other spawn of Edwardius. He is one of the few among them that has patience however, and he has slowly been plotting to tear down the entire realm of Dorchadasdelve from within, regardless of the damage such an act would do to the Realmsphere and the mortals that inhabit it.

## Origin

Pestis was once a Primordial elf who spent his life trying to perfect the healing arts. To better study and understand the complex physiology of his people, Pestis began to grave rob, digging up the corpses of the few Primordials that had died. The information Pestis gleaned from the corpses was eye-opening and invaluable, but his hunger for knowledge pushed him to dark depths. Obsessed with furthering his understanding, Pestis began to capture and experiment on the weak and ill, trying both to cure them and to capture the sources of their illness. In time, he soon began to alter his focus from curing illnesses to growing them, cultivating fetid and foul diseases and viruses within his living test subjects.

Pestis' descent into madness was eventually drew the attention of his people, and they delivered swift vengeance upon him. It was the grieving families of his victims that burned down his laboratory and subjected him to his own vile concoctions, and the grief and pain Pestis saw on their face gave him clarity for the first time since he began his dark journey. Pestis realized how far he had fallen, and welcomed his coming death, but Edwardius had other plans. The Duskbringer had watched Pestis' fall, and found him to be a suitable apprentice, and so he elevated him into divinity. The ascension was a painful process for Pestis, who was forced to become a god over aspects that he detested, and the Rotlord directed his hatred at both himself and his master.
Eddie High-Hill

## Edward High-Hill

Eddie, despite his kind nature, could become a savage opponent on the battlefield.

## Family

### Parent(s)

Edward The Eighth (Father), Bill High-Hill (Adopted Father)

### Sibling(s)

Warren High-Hill (Adopted Brother), Wilhelm High-Hill (Adopted Brother), Wulfgrim High-Hill(Adopted Brother)

Prince Edward The Ninth is the adopted son of King Bill High-Hill of The Highlands, rightful heir to The Eldritch Citadel and brother to Wilhelm, Warren and Wulfgrim High-Hill. A kind and compassionate Ghoul pureblood Eddie, as he chooses to be called, wants to rebuild Ghoul society into something that can stand shoulder to shoulder with all races of Veiltouria.

## History

The only child of Ser Edward The Eighth, dark ruler of the Ghouls and instigator of The War of The Keys, the young Edward was forced into servitude by Shanks when he assumed command of the ghouls. Shanks viewed him as a threat to his rule and violently oppressed the young ghoul noble. Edward knew his death would come soon at the hands of Shanks or Ragnar.

However fate would have a different end in store for the young ghoul. Trapped in his cell, high above the throne room, Edward witnessed Wulfgrim attempt to assassinate Shanks and, seeing his opportunity, tried to aid the young halfling. Though both were critically wounded, Edward was saved along with Wulfgrim by Silverfang.

Taken back to The Highlands, Edward met with the King and his family. After much discussion between the Princes and Silverfang, the King himself decided to offer Edward the home and loving environment he never had. From that day forth Edward, now going by Eddie, was a Prince of The Highlands.

Spending his time learning the ways of the people and how best to rule, Eddie and Bill spoke often of his future. It was Eddie's goal to return to his people, claim the throne and usher in a golden age for the ghouls. Bill promised him he would do all he could to see that happen. Eddie has also begun a courtship with Tamika Greymane, daughter of Baron Romulon Greymane ruler of Staghelm, the two young warriors finding a kinship in their unique heritages.
Ahrimanius

Ahrimanius is a divine champion of Themistrea, though in truth he loves mortality and the material realm more than his home realm of Themis.

## Basic Information

### Organisation(s)

The Flamefeathers, Twisted Fate (Formerly)

## Family

### Parent(s)

Themistrea

Ahrimanius is a Demigod of Themistrea, a murdae warrior who serves the pirate Jaeger Flamefeather as one of The Flamefeathers, Jaeger's crew of pirates and misfits. Incredibly powerful, Ahrimanius left the Gardens of Themis to both protect and serve mortals, as well enjoy the fruits of mortal life himself. A simple being, Ahrimanius much prefers the pace of life in Veiltouria.

## History

Born hundreds of years ago from the raw magic of Themistrea himself, Ahrimanius was identified as being different from his Demigod kin from a very early age. While most murdae, the chosen sons of Themistrea, are focused on gardening and tranquility, Ahrimanius often looked to the chaos that occurred on Terra Aletheia and saw in it a unique beauty. In the mortal condition, the constant fight for survival, Ahrimanius saw true peace, for what is peace if not one truly knowing their purpose.

For centuries Ahrimanius trained as one of the murdae elite, called the Nestguard, hoping to be called upon to fight and defend mortals in Terra Aletheia. Eventually. Themistrea selected him for a mission of utmost importance. Sending Ahrimanius to Forestsedge, in the south of Veiltouria, Themistrea bade him serve and protect a warrior named Jaeger. In Jaeger Themistrea saw a chance to end Edwardius' invasion. Ahrimanius readily accepted this task.

Sent to Jaeger in his hour of need, Ahrimanius saved the warrior and the rest of his allies, known as Twisted Fate. Faced with a horde of ghouls, they had been prepared to give their lives, but before they were slain the huge murdae that was Ahrimanius exploded into the realm. Unleashing a devastating roar that obliterated the majority of the oncoming ghouls. Ahrimanius introduced himself to the stunned Jaeger and revealed he wished to serve him.

Following their high intensity introduction, Jaeger, Ahrimanius and Jaeger's closest friend Ratface soon bonded over shared interests, particularly ale. Throughout The War of The Keys the trio became closer and closer, until following the wars conclusion they split off and formed their own pirate crew aboard the ship The Deliverance. Ahrimanius stayed by Jaeger's side as he rose through the ranks of pirates, aiding him on his many adventures.

He now serves as his left hand during the War of Angels, helping his captain lay siege to The Holy City and bring further peace to Veiltouria.
The Banished One

The Banished One, God of Sand and Control, who once ruled The Sands of Loss, an Outer Realm that was annexed from reality by the other Erraté. The Banished One is considered to be one of the Perils by the mortal world, one of four gods considered to be evil and avoided.

## Description

The Banished One was a committed, dedicated god, a being that felt that they would be able to usher in a new age of prosperity and peace for mortals, if only they were able to take direct command of them. And so, while the other Erraté squabbled over souls and power in their great game, The Banished One focused on tearing down the barriers between its realm and Terra Aletheia.

Over time, The Banished One discovered that when a mortal dies, their soul passing through to the realms outside Terra Aletheia tore a small hole in the barrier between them. Traditionally, Gods held too much power to fit through these holes. But, if the number of deaths was significant enough, an Erraté might be able to tear their way through.

The Banished One ordered its vast mortal cults to begin a mass sacrifice, which ultimately lead to the barriers between realms shattering completely. Now walking the mortal world, The Banished One built a great empire for itself, spanning the many continents, and enforced its tyrannical rule on the mortal peoples.

Some of the other Erraté wanted to wait and see how their erstwhile sibling would rule the mortals, while others demanded the pantheon intervene. Eventually all out war broke out, with many Íshnubar betraying their creators. This war lasted centuries, and scarred Veiltouria, but eventually The Banished One was defeated. Unable to kill an Erraté without damaging the very foundation of the Realmsphere, the gods wove a mighty spell, and erased all knowledge of The Banished One and its realm from the world.

The Banished One's vast empire were left worshipping a god they did not know, and still search for those lost details to this day, engaging in mighty Crusades that rampage across the continents from their seat of Sanctacivitor. The Banished One itself sits in a prison, cast out from the Realmsphere, waiting until the day it's true power is restored and it can finish the great work it started.
Barochrona

## Manifestations

### Signs and Portents

- Clocks stopping at the same time for days on end. - EVents being repeated, and windows of lost time.

Barochrona, the Perpetual, the Erraté of Time and Tradition. Ruler of the Outer Realm of Qhalida, antithesis to Ogrimmoth and his realm. Stands as one of the Pillars, four gods of neutral standing that the people of Veiltouria view as fundamental aspects of life, with neither positive nor negative leanings.

## Description

Barochrona can be considered similar to Ogrimmoth in many ways. Both are efficient, calculated beings, that see their goals not as personal advancement but a divine calling. Where they differ, however, is in their execution. Where Ogrimmoth is considerate and kind, wielding patience as his calling card, Barochrona is callous and ruthless. If and when something no longer fits her grand vision of perpetual stability, she seeks to violently remove it all costs.

Barochrona's influence on the Realmsphere is powerful, as the Erraté of time she commands a great deal of control over how the mortal world of Terra Aletheia progresses. However, her realm's influence is negligible upon her peers, particularly so the further away they are situated on the Realmsphere. As a result, Barochrona constantly seeks to introduce her restrictions and traditionalist views on her Erraté brethren. This has ostracized her from them, and while she may not be as hated as Edwardius or Shog-Ammonoth, she is nonetheless not well stocked in allies.

Her realm of Qhalida is a complex lattice of crystal mountains and large artificial structures that mirror timepieces and clocks. The denizens of her realm mirror their creator, matching her cold calculating nature with an added air of superiority borne from a pride in their Erraté mother.

## Vassal Gods - The Paravietum

Like all Erraté, Barochrona 's realm is home to many Íshnubar who dwell within their own Lesser Domains. While differing Íshnubar cannot cross the borders of another's Lesser Domain without permission, Barochrona has complete control over all aspects of Qhalida.

The Íshnubar of Barochrona are:

* Arnegan, God of the Present

* Goroffnol, God of the Past

* Nyfodod, God of the Future
Kinfolk

Mortals are non-divine beings who live in Veiltouria and other continents of Terra Aletheia, and are categorized into four biologically distinct groups, known as Kinfolk.

When mortals die within Terra Aletheia, their souls are guided by Draugnath to the realm that held the greatest sway on their life. This can either be through religious worship, or via a strong affinity to a realms aspects. Erraté need little in the way of direct souls, as any god who lives within their domain and receives a soul empowers them. Íshnubar however require the souls and the beliefs of mortals to endure.

## Humanoids

Humanoid kinfolk are those that naturally evolved within Terra Aletheia, descended from the Primordials. Similar in general appearance and biology, three distinct kin have developed in the wake of the War of Creation, and are considered to be the most dominant and prolific form of sentient life on the continent of Veiltouria. The distinct Humanoid kin are:
* Gnomes
* Nephormorians
* Humans

## Elves

Elven kinfolk are similar to their humanoid cousins in that they too descended from Primordials, however rather than evolving in the junction point of Terra Aletheia they were each sequestered in the various realms. Over the eons, they became infused with the essences of their new homes and developed into ten distinct kin. The distinct Elven kin are:
* Secatauri
* Seraphani
* Gorgani
* Jotnari
* Suffocati
* Inferni
* Sylphaeri
* Cherufeni
* Kharadni

## Realmtouched

Realmtouched are a lesser kinfolk that originate in other realms, souls forged into entire lineages of kin by an Erraté, typically for a specific purpose. The Realmtouched creation kin are:
* Cephalith
* Dwarves
* Greenskin
* Gremlin
* Rusalki
* Vampyr
* Ghouls
* Hraddurtuska
* Angels

## Therians

Therians are the second largest group of sentient beings in Veiltouria. Many, if not all, of these races owe their sentience to the chaotic hand of Jiggormund interfering with Themistrea's creations, and they are often highly attuned to their environment and nature itself. Therians trace their lineage to an extant animal that lives within Veiltouria, and are considered to be that creatures distant cousin. There are many Therian kin, but the most prominent are:
* Akhlut
* Accipians
* Aclesis
* Casuarin
* Cervini
* Kitsun
* Lagomori
* Odobeni
* Pantherae
* Paryahae
* Platirinian
* Sangelin
* Scragglepaw
* Suisae
* Tatanka
* Threskorns
* Testudons
* Ursine
* Wulfar

## Otherkin

While not truly kinfolk there are a number of kin that inhabit the various realms, coming into being either from being engineered or created by the realms inhabitants, or simply coalescing from the raw essences of the realmsphere itself. Originating from other realms, these beings are unable to reproduce and regularly escape into Terra Aletheia. Colloquially referred to as monsters, they can range from mindless beasts to highly intelligent and sentient beings, with great variances in physiology.
Edwardius

### Champions

Vladimir Farkas Dashkovari, Shanks, Alexei Dashkovari, Felkir Blackheart, Duke Tepes Ulfvart

## Manifestations

### Signs and Portents

- Bones moving on their own, forming a new being. - Blood pooling from the eyes of innocents. - The dead rising in their graves.

Edwardius, The Duskbringer, is the Erraté of Shadow and Hatred and the dark twin of Octavius. He is the ruling Erraté of the Inner Realm Dorchadasdelve and dwells in his personal domain of Fjaldorn, a dark city of suffering and dread. Edwardius is considered to be one of the Perils by the mortal world, one of four gods considered to be evil and avoided.

## Domain

A cruel and capricious being, Edwardius despises the flourishing life in Terra Aletheia. Of all the Erraté, he was the least invested in the creation of mortal races. He forms beings now only to destroy, his spawn often being designed to tear society down or take control over it, only to enforce totalitarian and hatred spawning environments.

Unlike the other Erraté, Edwardius does not need an individual to follow his faith or live a life committed to his values for them to pass into his realm upon death. Instead, should someone at any point in their life be consumed by hatred, and not find their way back, they can find themselves consigned to Dorchadasdelve.

His realm, along with Luminamoris, is one of the two Inner realms. As half the world of Terra Aletheia passes into day under the watchful eye of the realm of light, the other half falls under the cover of night, with Dorchadasdelve exerting its influence on the world.

The black expanse of night is his realm of shadow, and instead of a moon, his Domain of Fjaldorn sits high in the sky, a black absence of light and energy known as the Void-Sun. Its dark tendrils reach out from the center of the black mass, spreading hatred and pain. Because of the darkness of night brought on by Dorchadasdelve, the energies from the Outer Realms bleeding in to Terra Aletheia through the Inner Realms are more visible. This technicolored pattern of magical waves in the sky is called the Aurorarcana, and is used by magical navigators to travel by sea and land.

## Vassal Gods - The Nekromanteia

Like all Erraté, Edwardius' realm is home to many Íshnubar who dwell within their own Lesser Domains. While differing Íshnubar cannot cross the borders of another's Lesser Domain, Edwardius has complete control of all aspects of Dorchadasdelve.

The Íshnubar of Edwardius are:

* Felaly, God of Fear

* Kalhalok, God of Night & Undeath

* Leigejaka, God of Subjugation & Cruelty

* Pestis, God of Suffering & Plague

* Svendesat, God of Pain & Curses

* Vorkawroth, God of Murder & Blood
Molror

Molror in its undead form, overseeing the end of a battle.

Personal steed to Shanks, Molror was until only recently a living Green Dragon, before being killed and resurrected by Shanks.

Proud and conniving, Molror did not foresee the assault The Eldritch Citadel would launch upon it because the dragon believed itself untouchable. Ambushed in its lair, Molror was attacked by hundreds of ghouls, the small undead monsters swarming over the dragon like a hive. Fighting them off, it began to destroy the ghoul horde with its noxious breath.

Forced out of its lair and into the open, Molror could only watch as a veritable ocean of ghouls surged towards it. Taking flight, the dragon attempted to escape, but was ambushed for a second again by a trio of undead dragons. Brought to the ground and held down by its undead peers, Molror watched as Shanks himself delivered the killing blow.

Returned to the plane of the living through necromantic rituals, Molror's soul is now forfeit, forced to serve Shank's and destroy his enemies.
Wulfgrim High-Hill

Wulfgrim prefers to stick to the shadows, using his natural stealth and abilities to evade detection.

## Family

### Parent(s)

Bill High-Hill (Father), Yundala High-Hill (Mother)

### Sibling(s)

Warren High-Hill, Wilhelm High-Hill, Eddie High-Hill

Prince Wulfgrim High-Hill is the half Gnome/half Halfling son of King Bill High-Hill of The Highlands. Wulfgrim is his father's youngest son and most restless, feeling that more good can be done in Veiltouria with ones own two ones than in any meeting or council chamber.

## History

Prince Wulfgrim is the youngest of Bill's blood children and the most reserved. Withdrawn and sullen, Wulfgrim often struggles to internally equate himself to his father and siblings standings. Still a warrior with a good heart, Wulfgrim is trying to find his place in the world. With his teleportation abilities and keen senses, he is the most subtle of the High-Hill siblings. He has a strong kinship with his older brothers Warren and Wilhelm and a particularly strong kinship with his adopted brother Eddie.

Wulfgrim himself is some years younger than his siblings and grew up with their reputations and greatness to contend with. Choosing to walk his own path, Wulfgrim asked his father to send him to study under Emperor Mordai's Secret Daggers, an elite cadre of assassins that served as the Emperor's protectors and defenders.

After training with The Secret Daggers till adulthood, Wulfgrim made an attempt at assassinating The Eldritch King, Shanks. Stealing into his citadel, Wulfgrim made an attempt on the Kenku's life, though was unsuccessful and brutally attacked. Saved at the last minute by Silverfang, Wulfgrim did manage to save Ser Edward The Ninth from Shank's machinations, the two becoming best friends ever since.

Wulfgrim's mother was a high ranking Bloodthorne Gnome assassin named Yundala. Sent to kill King Bill, she instead fell in love and became his bodyguard and eventual queen. One of the most maternal of the Queen's, she has a strong connection to all Bill's children, and dotes on them whenever they are in High-Hill.
Warren High-Hill

Warren carries the blood of two royal lines in his veins, both Dwarf and Halfling lineages united in one.

## Family

### Parent(s)

Bill High-Hill (Father), Tordred High-Hill (Mother)

### Sibling(s)

Wilhelm High-Hill, Wulfgrim High-Hill, Eddie High-Hill

Prince Warren High-Hill is the half Dwarf/half Halfling son of King Bill High-Hill. Bill's eldest son, Warren is expected to take his fathers place as King of The Highlands and head of The Guardian Council. Despite the daunting task before him, Warren hopes to help Forestsedge and all of Veiltouria, just as his father did.

## History

The eldest son of King Bill, Warren is half dwarf and loves to live life to the fullest. Tall even for a full Dwarf and powerfully built, Warren has the makings of one of the great beards of his mothers family. He wields the ancestral sword and shield of his fathers family and stands tall in battle, knowing he has fate on his side.

His mother, Queen Tordred, was Bill's first Queen and was more than willing to share the responsibility with Bill's later wives. Tordred was a cousin of Tyrak, and was sent to The Highlands as an envoy of Kha-Li-Daz by her cousin and future king of dwarves to better strengthen the ties between the two nations. During this time she formed a relationship with King Bill, the two brought together by fate.

Soon after their first meeting, Tordred found she was pregnant with Bill's child. Knowing the risk this put both the mother of his child and unborn son at, Bill hid them away in the castle grounds at High-Hill.

Warren himself spent the first decade of his life training with the warriors of the capital. Eventually, he went to live with his Godfather, Jaeger Flamefeather. This was much to the young princes liking, as he was afforded the opportunity to battle and cavort to his hearts content. He managed to save Jaeger from a Kraken and the pair even killed Ragnar The Black, though the Dragonborn didn't stay dead.

Warren is in line to assume the throne of High-Hill and become King of The Highlands, a role many believe him already prepared for.
Alorin

## Alorin Shatterspell

Alorin changed for the better after joining The Chaos Hounds, finding himself enjoying life for the first time.

## Basic Information

### Organisation(s)

The Chaos Hounds, The Cult of Shog (Formerly), The Brotherhood of Valor (Formerly)

## Family

### Parent(s)

Tylar Pharn

Alorin is a human mage and member of The Chaos Hounds. Having been rescued by The Brotherhood of Valor, Alorin dreamed of becoming a hero to not only Forestsedge, but all of Veiltouria. He now splits his time between building the new nation of Crownskeep and protecting Saschia.

## History

Born into a family of cultists who had pledged themselves to Shog-Ammonoth, Alorin was taught from birth the ways of magic and wizardry. Used as a living arcane focus, Alorin was raised in isolation, with no friends or camaraderie. Little more than a tool, for the first fifteen years of his life Alorin knew nothing but magic and pain.

When the cult he belonged to began to accumulate artifacts of incredible magical power, Alorin knew something big was coming. In time, he learned that the cult planned to shatter the barriers between planes and drag an Avatar of Shog-Ammonoth to Terra Aletheia. Not understanding the consequences his involvement would bring, Alorin proceeded with his part in the plan, serving as a physical channel for the great magic required to open the gateway.

Before the spell was completed, the members of the original Brotherhood of Valor intervened. Ace Haelstrom, Rayzar and Haze Blacktalon, Godofreygnar The Large and Canis Absalom battled the cult and eventually destroyed the manifestation of Shog-Ammonoth. Alorin was found among the wreckage and spared by Rayzar. Soon after he began travelling with the group, learning both the error of his ways and new way to live from the band of heroes.

Once the Brotherhood went their separate ways, Alorin settled in Saschia, working to overthrow the Steel Phoenix. Before he could implement his plan, the gang was defeated by Twisted Fate. As Saschia was liberated, Alorin took an active interest in its rebuilding. This gained the attention of King Bill, who used Alorin as his vassal in Saschia. In time, the two would become close, Alorin's unaging nature meaning he could facilitate the King’s dream long after he passed.

Over time, Alorin soon became a mentor figure to Bill’s son Willhelm. Becoming strong friends, Willhelm would often send Alorin to work on only the most important tasks. It was through such a task that Alorin met the group that would come to be known as The Chaos Hounds. Seeing in them similar lost souls, Alorin vowed to protect them at all costs, giving them the opportunity at life that he too received.
Petey Piranha

"(**SHRIEKS**) **YOU BETRAYED ME!!!**" - Petey Piranha (Hide or Infected | Total Plush Magic Ep. 1)

## Appearance

Petey is a piranha plant that has feet, functional leaves, red head with spots, red and yellow petals around his head, big green lips, green body, and red polka dot shorts.

## Personality

Petey is often stupid and does like to do random things, like eating a cursed chaos emerald that he thinks is a edible gem, though he isn't the dumbest contestant in Total Plush, he is most likely smarter than Morton and even Roy at times. Many contestants think that he is annoying and more of a nuisance.

## Appearances

Hide or Infected | Total Plush Magic Ep. 1

Hot Bob-omb Disaster | Total Plush Magic Ep. 2

## Quotes

"Aw, now I'm wet"

"Hey look gem! (Chokes) Taste horrible"
Bowser Jr.

### Relatives

Bowser (Dad)Bowser the Third (Brother)Morton Jr. (Cousin)Larry (Cousin)Ludwig (Cousin)Wendy (Cousin)Iggy (Cousin)Lemmy (Cousin)Roy (Cousin)Morton Sr. (Uncle)

## Appearances

### Portrayed by

RooGoesBoom/MakesShorts (Originally with higher pitched voice) CrazyFilms1121 (As Squidward For A Meme)

### Appears in

TPM Ep. 1 and Ep. 3 Teaser, Don't Take Nabbit's Mask Off

### Debut

Hide or Infected

"This is why I hate being young" - Bowser Jr. (Hide or Infected | Total Plush Magic Ep. 1)

## Appearance

Jr. is a lot like his dad in appearance, but he is a lot smaller, has a bigger nose, shorter horns, only two visible fangs, a bandana with a mouth on it that he usually wears on his neck instead on his mouth, and beady eyes.

## Personality

Bowser Jr. is mischievous and likes to take things personal, like when Kamek didn't let him on the TPM, in Episode's 3 teaser, he plans to take revenge on him for that, though sense so far he only appeared in 2 scenes, we don't know much about him in this canon.

## Appearances

Hide or Infected | Total Plush Magic Ep. 1

Bowser Jr's Plan | Total Plush Magic Ep. 3 Teaser Trailer

Don't Take Nabbit's Mask Off (SPM Short?)

Perfectly Cut Screams | RooGoesBoom Edition (Technically)

## Quotes

"In the next episode of Total Plush Magic, I will appear and **FIGHT!**"

"I just hope that I don't fight my dad... or my brother"

## Facts

Bowser Jr. was the first and only character with a changed voice. In Hide or Infected, he had a higher pitched voice than he does now.