recursal/Fanatic-Fandom huggingface dataset:
Ice Fishing

Ice Fishing is a mechanic in The Long Dark that can allow the player to fish through frozen holes chipped in the ice. These fish can be eaten raw or cooked to decrease Hunger.

## Before Fishing

Ice fishing may only be done inside of a Fishing Hut. A number of them can be found in Mystery Lake, and on the lake in Coastal Highway. Another hut may be found on Pensive Pond in Pleasant Valley, or by the Mountaineer's Hut in Timberwolf Mountain

The player will also need an item to chip through the ice hole within the cabin. A Hatchet, a Hunting Knife, a Prybar, or a Heavy Hammer are all adequate for the job. This will deplete some of the item's Condition.

The player will also need a Fishing Tackle in order to fish. Some of the ice fishing huts may have a fishing tackle inside of them, or the Hook and Line components needed to create one. Fishing Tackle may be created at a Workbench or in the radial menu. One hook and one line are required, and it takes 15 minutes.

## Fishing

After the hole is clear, the player can choose how long they wish to fish in one hour increments, similar to how the player sleeps. The longer they fish, the more likely they can catch a fish. Success is not guaranteed.

The fish the player obtains can be picked up or put back, like any item. However, a discarded fish cannot be retrieved again.

Mystery Lake and Pleasant Valley are freshwater fishing spots, and offer Lake Whitefish. Timberwolf Mountain is also freshwater, and has whitefish and Smallmouth Bass. Coastal Highway is saltwater, and offers Rainbow Trout and Coho Salmon. Bass and Salmon are very large fish, and the larger ones can provide over 1500 calories, even when cooked. They can be large enough for the It was THIS Big! Achievement.

The fishing line has a 10% chance to break when a fish is caught, and the player will stop fishing if they run out of lines. Higher skill level in Ice Fishing can reduce this chance of breakage.

The hole in the water will not ice over while it is in use, but it will freeze if unused. Like animal corpses, they will gradually freeze over. A hole that is partially frozen opens faster than a hole that fully frozen.

The player is vulnerable to the elements and possible attacks by Wolves while fishing. Some fishing huts have doors that will bar wolves and will provide protection against the wind. A Bear might notice the player, but cannot reach the player inside of the hut.
Forge

One **forge** is located in the Riken on the map "Desolation Point". It is one of at least two places where one may craft Arrowheads, Improvised Knife. or an Improvised Hatchet. A second is in the Forlorn Muskeg in the back left hand corner of the map. The furnace below any forge may also be used like a fire.

Metalwork can be done at the forge if possessing a Heavy Hammer, and by bringing the forge up to at least 150 degrees Celsius/270 degrees Fahrenheit. To get the forge up to this high level of heat, at least five pieces of Coal will be needed. As coal may not be added immediately to a fire, bringing a piece of Cedar Firewood, Fir Firewood, or a Firelog would be ideal. Forging can be maintained as long as this heat is maintained. Please note that the temperature of the forge/fire does not increase when adding wood to the fire after coal has already been placed in the furnace. You will also need Scrap Metal.

## Interloper Difficulty

With the new 'Interloper' difficulty introduced in v.364, tools can no longer be found; therefore, the Riken is almost entirely essential to survival on this difficulty, as without tools, a character can only last so long.
Derailment

**Derailment** is one of the Locations in Mystery Lake. The derailment has some supplies, often including a corpse to loot. The dangers of the derailment are great however, as Wolves prowl the area. There are most commonly two wolves but can quite possibly be more. It is suggested to enter the derailment only if equipped with a gun/weapon and a good overall condition.

One of the train cars can be entered by walking up the fallen tree. There is sometimes a Frozen Corpse and supplies to the left, or a Hunting Rifle to the right.
Flashlight

Template:Infobox/Item
Template:Quote2

The **Flashlight** is an item that was added in the official launch of *The Long Dark*. It is available in both Story Mode and Survival mode.

## Overview

The flashlight is a battery powered item that can be used as a light source and a temporary defense against hostile wildlife. The flashlight will only work when the aurora is present. Right-clicking the mouse while holding an active flashlight will produce a very bright and powerful "high beam" of light, which can be used to scare off wolves. Using the "high beam" function will drain the flashlight's battery very fast, however. The battery is rechargeable, but it can take a long time to recharge when fully drained.

The flashlight is best used as an alternative light source during Aurora periods, as well as an emergency defense against aggressive wildlife.

The flashlight requires simple tools to repair.

## Gallery

* Flashlight in action.jpg

The flashlight in use
* Flashlight high beam.jpg

Utilizing the high beam function

Template:Tools
Coal

**Weight:** | 0.30 kg

**Coal** is a special source of fuel in The Long Dark that enables players to reach high enough temperature to smelt materials to be used for crafting in a Forge. Coal can be found abundantly in mines in various boxes, on the floor, and at the entrances. There is also coal and a Forge inside the Riken, which can be used for metalworking. Coal can be used as a fuel source after a fire has been burning for 30 minutes or longer.
Jackrabbit Island

**Jackrabbit Island** is an island in the Coastal Highway region located to the south west end of the map. It is one of two islands off the shoreline of The Coastal Highway, the other being Misanthrope's Homestead. As the name implies the island is very densely populated with rabbits all over the island. The rabbits provide an advantage as an unlimited food supply and decoy if wolves travel close to the island. A house on the top of the island can provide fair amounts of loot and a shelter for those who wish to stay on the island. A dead body has a chance of spawning on the side of the island, assuming the owner of the house on the island. It is considered an alright location for setting base as long as you have enough snares to catch rabbits.

## Natural Resources

* There's 2 Rose Hip Bushes behind the house.
* There's also several Old Man's Beard Lichen trees around the house.
* There's a plethora of Jackrabbits that spawn on the island.
* There's also a few nearby Fishing Huts for catching fish at.
Burns

Burns is one of the Afflictions that can affect the player in The Long Dark. It is caused by stepping on a hot object such as a burning campfire and live wires.

## Effect

The screen will flash red when this happens, and the player can treat this in the First Aid menu.

Condition will be slightly decreased if the player picks up a burn. But far more dangerously, the player's maximum condition will be set at 75%, and will not recover past this point, until the burns are treated (although if Condition was higher, it will remain higher unless it's reduced by other sources).

## Treatment

To treat a burn, the player must use a Bandage and either two Painkillers or a cup of Rose Hip Tea at which point, the burns will be immediately gone. An Old Man's Beard Wound Dressing will not work on a burn. Burns will go away on their own eventually, but there is no rest prompt or set amount of elapsed time until it happens.
Cotton Long Underwear

**Warmth Bonus:** | 1.0°C / 1.8°F

**Cotton Long Underwear** is one of the Clothing pieces available in The Long Dark.

## Description

* Cotton long-Johns to keep your legs warm.

## Stats

* Warmth bonus of 1.0°C / 1.8°F when its condition is at 100%.

## Repair

* Repairing Cotton Long Underwear uses 1 Cloth.
* Requires a Sewing Kit.

## Harvesting

* Harvesting Cotton Long Underwear yields 1 Cloth.

## See also

* Clothing
* Items
Moose-hide Cloak

The **Moose-hide Cloak** is one of the Items available in The Long Dark. It can be made through Crafting.

## Description

* Cloak crafted from Moose hide. Heavy, but offers significant protection from unfriendly wildlife, and is highly waterproof. A rare trophy.

## Crafting

* The Moose-hide Cloak can be crafted at a Workbench using 1 Cured Moose Hide and 4 Cured Gut, as well as a Sewing Kit or Fishing tackle to craft.
* Crafting time is 16.67 hours, but can be reduced to 8.335 hours by using a Hunting Knife.

## Repair

* Repairing a Moose-hide Cloak uses 2 Cured Gut and 1 Cured Moose Hide.
* Requires a Sewing Kit or Fishing tackle.

## Harvesting

* Harvesting a Moose-hide Cloak yields 1 Cured Moose Hide.
Basic Wool Scarf

**Windproof Bonus:** | 1.0°C / 1.8°F

The **Basic Wool Scarf** is one of the Clothing pieces available in The Long Dark.

A common item found in all regions, usually inside houses, trailers and even inside cars.

## Stats

* Warmth bonus of 1.0°C / 1.8°F when its condition is at 100%.
* Windproof bonus of 1.0°C / 1.8°F when its condition is at 100%.

## See also

* Items
* Clothing
Luminance Fugue

**Luminance Fugue** is the second episode of The Long Dark's Story Mode.

## Description

Mackenzie begins to understand the true nature of the disaster he finds himself in, all the while searching for signs of Astrid. He also begins to learn the answer to the question, “how far will you go to survive?”, as he navigates relationships with the other survivors he meets along the way.
Condition

Condition is the overall health of the player character while in The Long Dark. It is represented as a percentage ranging from 0-100%. A player at zero condition immediately dies, and the game is over.

## Decreasing Condition

The player loses Condition when either the Cold, Hunger, Thirst, or Fatigue bars are emptied. Cold will deplete Condition the fastest, followed by Hunger, Thirst, and then Fatigue.(Thirst,Hunger,and Fatigue cause 1% condition loss per hour, While Freezing causes 20% condition loss per hour and is doubled if affected by Hypothermia)

The player can also lose condition when being attacked by Wolves or a Bear, falling from a great height, or gaining various Afflictions such as Burns, Infection, or Blood loss, which will deplete a static chunk of Condition.

The player may also steadily lose Condition by various afflictions like Food poisoning, Laceration, or Dysentery.

Condition loss is cumulative, so if the player has more than one source of Condition loss, the player will lose condition more rapidly.

## Recovering Condition

Condition recovers naturally over time, as long as the player is not affected by anything that would lower Condition. Because it recovers as time passes, the easiest way to recover condition is to sleep.

Players who keep the needs of the player character satisfied will recover more Condition than those whose meters are low, even if the bars aren't depleted.

The Improved rest affliction, caused by drinking Herbal Tea, will improve Condition recovery while the player sleeps.
Cloth

**Cloth** is one of the Materials available in The Long Dark.

## Description

* Cloth is used for crafting and repairing clothing, as well as for creating bandages.

## Information

* Cloth can be obtained by harvesting clothing. It can also be obtained from harvesting curtains and some types of furniture.

In earlier updates, harvesting a Wolfskin Coat would yield 2 cloth. This has been changed, and Wolfskin Coats now give a wolf pelt when harvested.

## See also

* Items
* Materials
Twisted hallway

The **twisted hallway** is a location in *ZED*. The player enters it by leaving through the front door of the Dreamer's house at the beginning of the game. There are several objects scattered along the floor, ceiling, and walls of a hallway that twists around multiple times. These objects foreshadow the events to come.

## Script

[Mr. Id]: What is this place?

[Mr. Ego]: What're we doing here?

[Mr. Id]: The doctor said...

[Id & Ego]: A game.

[Mr. Id]: The goal's the thing.

[Mr. Ego]: "Untangling recollection."

[Mr. Id]: It's important–for Charlotte.

[Mr. Ego]: ...It's important to accomplish something with our life.
Afflictions

Afflictions are conditions that can affect the player when playing The Long Dark. These effects are obtained through gameplay. Some of these are hazards that affect the player and must be treated, or the player will die. Some are less dangerous and might just be a simple obstacle. Others still are positive effects.

All of these afflictions, when obtained, can be viewed in the First Aid radial menu. Positive effects are noted in green, while negative ones are in red.

## List of afflictions

* Blood loss
* Broken Ribs
* Bruising
* Burns
* Cabin Fever
* Dysentery
* Fatigue reduced
* Food poisoning
* Frostbite
* Hypothermia
* Improved rest
* Infection
* Infection risk
* Intestinal Parasites
* Laceration
* Sprained ankle
* Sprained wrist
* Warming up
Cat Tail Stalk

**Calories:** | 150

**Cat Tail Stalk** is one of the Food items available in The Long Dark. It, along with Cat Tail Head, can be harvested from Cat Tail plants.

Although described in game as not very filling, Cat Tail Stalks are an often overlooked, but very useful, resource. Found commonly on the edges of frozen water, including ponds, lakes and oceans, they are a light weight high-calorie food source, excellent for players watching their pack weight. They are also one of the few food resources available in the transition zones of the Ravine, and the new transition zone between Mystery Lake and Pleasant Valley. Cat Tail Stalks count towards the achievement 'Living Off The Land'

## Related Articles

* Cat Tail Head
* Items
* Food And Drink
Clearcut

The **Clearcut** is one of the locations within Mystery Lake.

There aren't many features here. Its a large clearing with stumps and log piles, and a perfect spot to get ambushed by a Wolf. Its mostly a crossroads to the Forestry Lookout to the West and left and the road to the logging camp and back to the train tracks to the east. If you continue west, around the mountain it will eventually lead to the Cabin and Unnamed Pond.

Its worth looking around a little. There is occasionally a drop or two in the area.
Hunger

*Eating it is better than starving, probably.* ~TLD Dog Food Description

Hunger is one of the four major bars the player must keep track of. It is managed by the number of calories the player has, from 0-2500. The only way to treat hunger is to have the player eat or drink something with Calories. With the exception of Potable Water or Unsafe Water, all food, and some First Aid items, provide calories.

## Management

The hunger meter will steadily decrease as time passes until it reaches zero, at which point the player enters starvation and begins to lose Condition rapidly. Starvation is not an Affliction and does not require First Aid in order to treat, the player need only eat something.

The player can have a maximum of 2500 calories stored up, at which point the hunger meter is full. The player will be unable to eat anything while they are at full calories, and any meals will be left incomplete, with the remaining calories kept in the player's inventory. However, first aid items like Rose Hip Tea, Reishi Tea, Herbal Tea, as well as Coffee may be consumed, although they will provide no calorie benefit.

If the player engages in strenuous activity like chopping wood or sprinting, more calories will be burned than simply by walking, standing still, or sleeping. The player will be informed of how many calories, and how much time, an action will take.
Gloomhaven

*This article is a stub. You can help Gloomhaven Wiki by expanding it.*

 Genre(s) | Rogue-like

***Gloomhaven*** is a rogue-like dungeon crawler adaptation of famous board game developed by Flaming Fowl Studios to be published by Asmodee Digital.

In Gloomhaven, you play as a team of mercenaries on their own personal quests to go conquer a world of darkness and trials. Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells to fight your way through the putrid dungeons and forgotten ruins.
If you survive your perilous journeys, you might have the opportunity to expand your team, improve your spells or maybe fill your coin purse. You’ll need these things to overcome the hordes of malicious beasts, demons and whatever else may find itself in your path towards victory and domination of all. No decision should ever be made lightly, so choose with caution!

## See also

* How to play guide for Gloomhaven
* Release date
* System requirements
Desolation Point

**Desolation Point** is one of the Regions in the game The Long Dark.

## Description

For intermediate players. Several key shelters, plenty of hostile wildlife, and harsh weather conditions to be found around these remnants of a once-thriving whaling industry.

Connects to Coastal Highway.

This New Area, includes another mine entrance, lighthouse, broken boat and a whale processing plant.

Lighthouse

The lighthouse is a standard red-and-white striped tower, making it very, very easy to spot. The only two known ways of getting up to it are by scaling the side (the spot where the body is is the easiest) or by simply taking the path (and bridges) leading to it.

Note: This is likely the only self-contained safehouse in the area, with its storage, source of reclaimed wood (good if you're snowed in) and heat source. The one thing it's missing is a workbench.It also has a bed, crates, and you can go to the top of the lighthouse and go out side. This is a GREAT Starter place, that's right, you heard me, you CAN SPAWN in here.

Whale Processing

Officially named 'Hibernia Processing Plant', this is a very large facility featuring cars, trailers, a large warehouse and (presumably) whale bones.

Boat

A large fishing vessel known as the Riken, appears to be frozen into the sea. It is enterable via a hole in the right side of the ship, or by climbing up the ice onto the fore deck and entering the hull via the door. It's one of two places that has a forge to start making your improvised tools. Plus there is a bed.
Fatigue reduced

Fatigue reduced is one of the Afflictions that can affect the player in The Long Dark. It can be obtained by drinking a cup of Coffee, either brewed by the player, or found in the environment.

It will cause the Fatigue meter to decrease much slower than it normally would. It will remain for several hours after being obtained. Sleeping or any activity that will increase fatigue will not increase the rate that fatigue increases.
Food poisoning

Food Poisoning is an Illness caused by eating either undercooked food or food with a low condition. Any natural food that can be cooked but isn't, such as meat or fish, can cause the affliction. Food with a low condition rating ("Mouldy" for Candy Bar or Peanut Butter, or "Banged Up" for cans like Tomato Soup) can also cause food poisoning, although not as frequently. This is true even if the food has been cooked, and is reliant upon the food's condition rating.

Eating a food that can cause Food Poisoning will not always do so, and the player is immediately informed if they are.

## Effects

A player affected by food poisoning will lose Condition until they expire or treat the condition.

## Treatment

To recover from food poisoning, the player must take either 2 Antibiotics or a cup of Reishi Tea, and then sleep for a period of two to ten hours. Both of these actions must be completed before the condition goes away. Condition will not decrease while the player is sleeping if they have taken the medicine, but it will not increase until the full time has elapsed.
Abandoned Lookout

The **Abandoned Lookout** is a Location in The Long Dark. It is located at the Coastal Highway on the mountaintop.

## Items

In the Abandoned Lookout there is a Pot Belly Stove, a Bed, a flipped up Armchair, a Cupboard, and Metal Shelving for a Hunting Rifle (sometimes) on the wall. You can usually find a Mountaineering Rope, Rifle Rounds under the Armchair, a Rifle Cleaning Kit under the Bench, and a Hunting Knife on the Bench.

## Natural Resources

* At the bottom/front entrance of the Abandoned Lookout, there are 2 Rose Hip Bushes.
* At the bottom/front entrance of the Abandoned Lookout, on a nearby tree, there is a spawn for Old Man's Beard Lichen.
* In the surrounding area, there are a couple of Cedar Logs and Fir Limbs to be cut.

## Key Access Areas

* At the back/near the cliff-side of the Abandoned Lookout, there is a rock that allows the usage of the Mountaineering Rope.
* Down a 2nd steppe of cliff edge, there is another rock that already has a Mountaineering Rope attached to it.
* This key structure is located next to the exit/entrance of Coastal Highway (Cinder Hills Coal Mine).

## Beware!

* There's commonly a Wolf Wandering Path for the area around the Abandoned Lookout and he will trigger by you simply walking outside of the sheltered part (despite still being at the top of the lookout).
* On route to Cinder Hills Coal Mine, there can be up to 2 Wolves in a single attack radius that will charge and stalk you (even with a flare out) on Stalker Difficulty.
Cured Bear Pelt

**Cured Bear Pelt** is one of the Items available in The Long Dark and is used in crafting and repairing.

## Description

* Fur and skin of a Black bear. Can be used for crafting and repair.

## Source of Cured Bear Pelt

Cured Bear Pelts are created by placing a fresh bear pelt inside for 12 days.

## Uses of Cured Bear Pelt

The Cured pelt is used to create the Bear Skin Bedroll or Bearskin Coat
Basic Wool Hat

**Warmth Bonus:** | 1.0°C / 1.8°F

The **Basic Wool Hat** is one of the Clothing pieces available in The Long Dark.

## Stats

* Warmth bonus of 1.0°C / 1.8°F when its condition is at 100%.

## Repair

* Repairing a Basic Wool Hat uses 1 Cloth.
* Requires a Sewing Kit.

## Harvesting

* Harvesting a Basic Wool Hat yields 1 Cloth.

## See also

* Items
* Clothing
Bandage

The **Bandage** is one of the First Aid items available in The Long Dark.

## Description

* Bandage suitable for stopping blood loss or binding to constrict movement on an injury.

## Bandage Locations

* First Aid Kits
* Medical Shelves
* Camp Offices

## Crafting

* Bandages can be crafted from Cloth. You can also use them to create Old Man's Beard Wound Dressing.

## See also

* Items
* First Aid
Bunker

*This article is a stub. You can help The Long Dark Wiki by expanding it.*

A **Bunker** is a randomly spawned structure in The Long Dark. Its location varies from game to game and it has set spawn locations when you start a new game (so you can't save and quit and reload your game to try to find a bunker in a specific spot). It has the appearance of what a prepper's bunker might look like, with only a hatch visible on the surface.

## Locations

A player named Sniper Bob created maps for the three different Regions to make it easier to locate bunkers. You can find those maps here.

Generally you will find a bunker on the side of a mountain or in a hard to get area. There is no map for Desolation Point yet.

## Contents

The contents of a bunker depend on what type the bunker is, but loot is always random. All bunkers contain a large amount of supplies, as well as destructible shelves and crates to make Scrap Metal and Reclaimed Wood.
There are six different Bunker types:

A: The smallest bunker and generally the most common, this bunker contains mostly food and a Can Opener, Tinder Plug, and Cardboard Matches.

B: A slightly larger bunker than A, this bunker generally contains rifle(s) and ammunition, along with a small amount of food, a Hunting Knife, Newsprint Roll, and Cardboard Matches.

C: An L shaped bunker, C is based around tools, giving you the chance to find Quality tools, Simple Tools, a Prybar, Flare, Accelerant, Storm Lantern(s), Jerry Can(s), and Hatchet(s)(s), along with a small amount of food.

D: A medical-based bunker, this bunker contains Bandage(s), Antiseptic(s), Antibiotics, Painkillers, and a small amount of food. This bunker also features a bed.

E: A T shaped bunker, basing around clothing. This bunker contains a Premium Winter Coat, Insulated Boots, Thin Wool Sweater, Toque, Cloth, Bandage(s), a Storm Lantern, and a small amount of food. This bunker also features a bed.

F: Also a T shaped bunker, this bunker contains supplies for fires, such as Firelog(s), Fir Firewood and Cedar Firewood, Newsprint/Newsprint Roll(s), Tinder Plug(s), and a small amount of food. It may also contain Rifle Ammunition, Flare(s), and Bandage(s).
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Emergency stim

The "Emergency Stim" is similar to an "Epi Pen" . It is an auto injector full of adrenaline that makes the players heart rate and energy surge. However, it should be used as a last resort. You will feel a rush of energy that will roughly end 90 seconds after you use the Stimulant and will fully deplete your stamina! All of this at the gain of 15% life and a significant speed boost (chance to get to safety).

## See Also

1. ↑ https://en.wikipedia.org/wiki/Epinephrine\_autoinjector
Draft Dodger's Cabin

Commonly found in this cabin are some clothes, a nice and cozy bed (usually provides better warmth benefits than your Sleeping Bag and average Twin-Size bed), and the rare Hatchet. Outside of it are tons of potential spawn points for Reishi Mushrooms, 2 Rose Hip Bushes, and 2 trees containing up to 3 Old Man's Beard Lichen per tree.

## Notes

Nearby is a Mountaineering Rope that will lead you to take another Mountaineering Rope. At the top of these 2 ropes lies Skeeter's Ridge.
Cured Leather

**Cured Leather** is one of the Items available in The Long Dark and is used in crafting and repairing.

## Sources of Cured Leather

Cured Leather is found in containers or on the ground, but most commonly harvested from footwear and select gloves which are made of leather.

## Uses of Cured Leather

Cured Leather is used to repair all footwear that isn't Deerskin Boots and some select gloves which are made of leather that isn't Rabbitskin Mitts.
Car

**Car**s can be found across the roads and urban areas in The Long Dark, and can hold some useful items.

## Description

Along Coastal Highway and Pleasant Valley many abandoned cars can be found partially covered in snow. The player can interact with the vehicles, taking shelter inside against the cold or wild animals, or simply having a quick stop to look for items abandoned inside the glove box and over the seats. Many parts of the cars can be manipulated by the character, such as the glove compartment, the trunk, the hood, the visors, and the tank cover. However, the trunk may require a prybar to open. It is uncertain whether the noise of prying open the trunk deters or attracts wolves, though hiding inside the car immediately before a wolf encounter seems to make the wolf lose interest and walk away.

Cars can be used as a safe place to sleep by selecting the "Bedroll" option while inside. A car gives +5.4 Degrees Fahrenheit boost when sleeping in it, but due to not being properly insulated (the car itself) doesn't provide much of a warmth boost. Also, sleeping inside of a car does not count as sleeping "indoors" and, as such, can be used as a means of deterring Cabin Fever.

The following items have been found inside cars, either inside the glovebox, over the seats or inside their locked trunks (need a Prybar to be opened):

Food and Drink

* Beef Jerky
* Orange Soda
* Grape Soda
* Summit Soda
* Granola Bar
* Energy Bar
* Candy Bar
* Salty Crackers

Clothing

* Basic Gloves
* Toque
* Basic Wool Scarf

Materials

* Newsprint
* Newsprint Roll

Tools

* Prybar
* Hunting Knife
* Hunting Rifle (Rarely)

## See also

* Clothing
* Food
* Items
* Tools
Frozen Corpses

**Frozen Corpses are the remains of dead humans. They function much as any other searchable container in game and can contain a large array of items. They are found in all regions in the game, outside and inside houses. Some locations, such as Max's Last Stand, are entirely dedicated to the frozen corpse found there. Another interesting feature of frozen corpses found in the outdoors is that they always will have Crow's Feathers scattered in the general area and crows can always be seen above the corpses. This is helpful in locating various corpses.**

## Loot

Corpses can possibly contain many different items, such as...

* Any none craft-able clothing item
* Sometimes a Rifle next to the corpse.
* Sometimes a Hatchet next to the corpse.
* Matches
* Firestriker
* Accelerant
* Flare
* Can Opener
* Sewing Kit
* Fishing Tackle
* Prybar
* Any none craft-able or cook-able medical item.
* Several different materials.
* Rifle Round/ Rifle Ammunition
* Any none cooked or harvested food/ drink item.

## Location

Frozen Corpses can be found all across the map:

Coastal Highway:

* Mountain Trailer - Inside least in one of the trailers
* Mountain Shacks - Behind one of the shacks, laying in the snow
* Log Sort - Inside one of the houses
* Fishing Camp - Inside one of the houses
* The Tooth - In the top of it
* Fallen Bridge near Ravine
* Misantrope's Homestead - In the shore of the island, behind rocks
* Jackrabbit Island - Behind rocks

Pleasant Valley

* Coastal Home - Inside, the building next to the Rural Store
Old Man's Beard Wound Dressing

**Old Man's Beard Wound Dressing** is one of the Items available in The Long Dark. It can be obtained through Crafting.

## Description

* A dressing utilizing Old Man's Beard Lichen. Apply to wounds to help prevent infection. When used on an injury, such as being attacked by a wolf, this will prevent the need from using Antiseptic as well.

## Crafting

* Old Man's Beard Wound Dressing can be crafted at a Workbench, or through the crafting menu using 3 Old Man's Beard Lichen.
* Crafting time is 0.25 hours

## See also

* Items
* First Aid
Cinder Hills Coal Mine

The **Cinder Hills Coal Mine** is a transition between two maps, just like the Ravine. It connects the Coastal Highway with Pleasant Valley.

## General Overview

The Abandoned Mine is a series of dark tunnels, dead ends, and rooms that connect Coastal Highway with Pleasant Valley. Located inside the mountains and with no source of light, the tunnels are impossible to be traveled without the use of Torches, Flares or a Storm Lantern. The Coastal Highway entrance is to the left of the Abandoned Lookout and to the northeast of a permanent trailer. In Pleasant Valley, it is on the far northeast section of the map, due north of the rural town, although one will need to go down the road and make a northeast move instead. Beware, a wolf can patrol near the entrance.

## Inside the Mines

Despite being dark and virtually impossible to be explored without a source of light and isolated from almost every other location in the map, the **Cinder Hills Coal Mine** is a good place to look for high quality items. You may find:

Clothing

* Work Boots
* Cargo Pants
* Basic Wool Scarf
* Insulated Vest
* Shoes

Tools

* Simple Tools on the Workbench.
* A Torch is lying on the ground near a frozen corpse behind a metal grid.
* Prybar
* A Storm Lantern can be found the end of a collapsed tunnel - lying on the ground in a faced-down position.
* A Sewing Kit can be found inside of the First Aid Kit and on the shelves.
* An Emergency Stim can be found to the left of a Metal Container on a Metal Shelf.
* A Workbench.
* 3 Lockers next to the Workbench for storage.

Materials

* Reclaimed Wood
* Cedar Firewood
* Coal is, literally, everywhere - scattered on the floor.
* Cloth can be found on the shelves, on the ground, on a barrel, or on the Workbench.
* Lantern Fuel
* Scrap Metal can be found on the shelves and around the area on the ground.

## Notes

* The mine has no light inside, and is impossible to navigate without a light source, such as, a torch or a storm lantern.
* The mine is usually warm enough so that the player need not worry about the cold; however, there are no places within the mine to start a fire.
* There is a workbench in the mine, but unless a source of light is provided by the player, then it will be unusable.
Nomad

Nomad is one of the Challenges present in The Long Dark.

## Details

In Nomad, the player always starts at Pleasant Valley Farmstead. The objective is to spend three days in each of the fifteen locations provided.

## Locations

The player is given all fifteen locations at the start of the game. It is not necessary to go to the locations in a specific order.

Mystery Lake

* Camp Office
* Trapper's Homestead
* Forestry Lookout
* Carter Hydro Dam

Pleasant Valley

* Barn
* Rural Store
* Skeeter's Ridge
* Radio Control Hut

Coastal Highway

* Quonset Gas Station
* Abandoned Lookout

Timberwolf Mountain

* Mountaineer's Hut

Desolation Point

* Lonely Lighthouse
* Stone Church

Cinder Hills Coal Mine

Crumbling Highway

## Notes

* In the Carto Hydro Dam, the player may stay in either the Upper Dam or Lower Dam. Either area counts towards the same total
* Skeeter's Ridge refers to the basement of one of the ruined houses.
* Crumbling HIghway refers to the basement of the Abandoned Harris Home
* The player has no restrictions in regards to what they do in areas not on their checklist: The game simply doesn't complete until they finish.
* This challenge goes hand-in-hand with the completion of the Achievement: Happy Harvester. So, go ahead and try for both!
Cured Wolf Pelt

**Weight:** | .75kg

**Cured Wolf Pelt** is one of the Items available in The Long Dark and is used in crafting and repairing.

## Description

* Fur from a Wolf. Warm, and striking to look at.

## Obtaining Cured Wolf Pelt

Acquired by letting a Fresh Wolf Pelt cure for 7 days indoors

## Notes

* Introduced in The Long Dark v. 233
* Replaced Wolf Pelt

## See also

* Fresh Wolf Pelt
* Materials
Hunting Knife

The **Hunting Knife** is one of the Items available in The Long Dark.

## Description

* Good quality knife with a stainless steel blade and wooden handle.

## Repair

* Repairing a Hunting Knife uses 1 Whetstone, also called a Sharpening Stone.

## Harvest

* Harvesting a Hunting Knife yields 2 Scrap Metal and 1 Fir Firewood.

## Usage

The Hunting Knife is primarily used to harvest flesh from a carcass. It is slow at harvesting frozen flesh, but possibly will be the first tool that the player will find to the job. It harvests fresh flesh much faster. It can also be use to harvest Cloth from a series of sources, such as pieces of Clothing, Pilows, Mattress, Curtains and Towels.

The Hunting Knife can also be used to open cans, smash ice from fishing holes and as a weapon in combat, granting a +40% bonus damage against wolves.

## Location

Possible spawn locations at Mystery Lake

* Trapper's Homestead
* Near corpses (outdoors)
* Inside abandoned cars
* Inside shelves (rare?)
* Fishing Cabins

Possible spawn locations at Coastal Highway

* Log Sort
* Fishing Cabins
* Near corpses (outdoors)

## See also

* Items
* Tools
Basic Winter Coat

The **Basic Winter Coat** is one of the Clothing pieces in The Long Dark.

The information on this page was updated prior to alpha .386, and may not reflect the current state of the game!

## Description

* Basic winter coat with some wind-blocking capability and basic synthetic filler. Good for an afternoon at the ski hill.

## Repair

* Repairing the Basic Winter Coat uses 2 Cloth.
* Requires a Sewing Kit.

## Harvest

* Harvesting the Basic Winter Coat yields 2 Cloth.

## See also

* Items
* Clothing
Heavy Wool Sweater

**Windproof Bonus:** | +1.0 C

The **Heavy Wool Sweater** is one of the Items available in The Long Dark.

## Description

* Thick wool sweater, cable-knit. Keeps the core warm, even when wet.
* It gives a 1.5 warmth bonus and a 1.0 wind proof bonus, when its condition is at 100%

## Repair

* Repairing a heavy wool sweater costs 1 Cloth, and requires a Sewing Kit.

## Harvesting

* Harvesting a heavy wool sweater yields 1 Cloth.
Fishing Camp

The **Fishing Camp** is a location in the Coastal Highway map on Sandbox mode.

It is located South of the Coastal Townside, alongside the highway. It consists of a small house, a trailer an a boarded up cabin that the player is unable to enter. The Fishing Camp is quite distinguishable by the large amount of wooden jetties at the waterfront and the large buoys by the road. The outside and the buildings themselves spawn quite useful items like hatchets and hunting knives. There buildings themselves are quite basic shelters.
Bear Skin Bedroll/es

**Warmth Bonus:** | 12.0 °C / 21.6 °F

El **saco de dormir de piel de oso** es un tipo de saco de dormir fabricado con el cuero y la piel de un oso negro.

## Descripción

Saco de dormir fabricado con piel de oso. Pesado, pero muy cálido. Su olor podría ahuyentar a otros animales.

## Información general

Dormir en un saco de dormir de piel de oso provee de un bonus de calor de 12 grados Celsius, convirtiéndolo de lejos en el lugar más caliente en el que dormir.

Puede romperse para obtener un retal y una piel de oso negro curada. Se tarda una hora y media en romperlo.

Se sobreentiende por su descripción que el saco de dormir puede prevenir ataques de animales mientras se duerme en él pero en realidad solo hace falta que esté en el inventario (o en el suelo). Existe una probabilidad de que los lobos salgan huyendo asustados al olerlo, el mismo efecto que con el abrigo de piel de lobo.

## Fabricación

* Herramienta requerida: cuchillo de caza
* Tiempo necesario: 17.5 horas.
* Materiales requeridos: 2 piel de oso negro curada, 5 retales, 6 tripas curadas
Emily Claire Afan

Emily Claire Afan is a Toronto-based communications consultant, specializing in editorial and PR for games and interactive digital media. In her 14 years of experience as a published journalist, she has written and edited for a number of national consumer and entertainment trade publications, with a concentration on the Canadian screen-based and global kids entertainment industries. Those publications range from Canadian Family and Canadian Living to Playback, KidScreen, and Cartt.ca, among others.

Her current projects include serving as communications manager for Gamercamp, Canada’s games festival, where her primary duties include publicity, overseeing Gamercamp Magazine as editor-in-chief, and co-organizing the inaugural ROM Game Jam in partnership with the Royal Ontario Museum and the University of Toronto. Emily’s client list includes Nordicity, Sago Sago, Little Guy Games, and Breakthrough Entertainment’s new media division, to name a few.

She is an active member of the IGDA Toronto steering committee where she co-organizes and publicizes its monthly events, aimed at professional development for the thriving Toronto game development community, and participates in a game jam once a year.
Decoy

In The Long Dark by clicking the 4 button it drops a food item. Although it may seem useless at first glance it is an effective way of distracting wolves so that they don't attack you. By dropping a piece of meat before the wolf charges at you will cause the wolf to instead go and eat the meat you dropped and ignore you. This may not work if the wolf is too close and the wolf may still chase you. Certain food items such as the Jar of Peanut butter will not have any reaction the wolf due to the fact that a wolf can't eat it. This strategy is also effective in hunting as it can lure wolves into a spot for you to shoot them.
Arrow Shaft

**Arrow Shaft** is an Item that can be created in The Long Dark.

## Description

A straight wooden arrow, cut and shaped from a cured birch sapling. Combine with Crow feathers and Arrowhead to make a usable Arrow.

## Crafting

* Tool required: Hunting Knife
* Time to create: 1 hour
* Required materials: 1 Cured Birch Sapling

## See also

* Items

*This article is a stub. You can help The Long Dark Wiki by expanding it.*
Heavy Hammer

**Weight:** | 2.0

The **Heavy Hammer** is one of the Items in the game The Long Dark.

## General Overview

The Heavy Hammer can be used to break down crates and iced-over fishing hole in fishing huts.
It is uniquely required for forging items, including arrowheads, improvised hatchets, and
improvised knives.

## Guaranteed Spawns

A Heavy Hammer is always found in the whale processing warehouse in Desolation Point.

## See also

* Items
* Crafting
Lake Cabins

**Lake Cabins** are one of the locations within Mystery Lake.

This place is very easy to find, it's a group of three cabins on the shore of the lake, each usually stocked with goods. Then once you're done with those, move onto the next group of cabins which is right down the shore of the lake (There is one intact one and two ruins, that can't be accessed).

## See also

* Mystery Lake
* Lone Lake Cabin
Mountaineering Rope

Mountaineering Rope is a Tool found in The Long Dark. It looks like a red elastic rope tied in a knot.

## Use

Mountaineering Rope's sole use is to provide the player a way to climb up sheer cliff faces. The player can find a suitable outcropping, then place the rope to allow for a descent. Once the rope is in place, the player can also use it for an ascent, although this takes up much more stamina.

Several ropes are already placed in certain climbable areas of each region, particularly in Timberwolf Mountain. These ropes can be moved if the player wishes.

## Location

A rope can always be found in the Mountaineer's Hut in Timberwolf Mountain. It can also usually be found in the Forestry Lookout in Mystery Lake. They can randomly be found elsewhere.
Insulated Boots

The **Insulated Boots** is one of the Items available in The Long Dark.

The information on this page was updated prior to alpha .386, and may not reflect the current state of the game!

## Description

* Highly waterproof boots made of synthetic materials. The felt inner liner keeps your feet nice and warm. Their bulk will slow you down.

## Repair

* Repairing **Insulated Boots** requires 1 Cloth, and 1 Leather.

## Harvest

* Harvesting **Insulated Boots** yields 1 leather.

## See also

* Items
* Clothing
Deadfall Area

**Deadfall Area** is one of the Locations within Mystery Lake.

This is an area similar to Clearcut. Its a large clearing with tree stumps. It also has a dilapidated cabin, with a fire place; not ideal for a base. It could be useful for cooking during a warm day. This is mostly a landmark to use when traveling between Camp Office and Trapper's Homestead.
Coho Salmon (Cooked)

**Calories:** | variable

**Coho Salmon (Cooked)** is one of the Food items available in The Long Dark. It can be obtained by ice fishing in the Coastal Highway map. The hole in the ice fishing shack is required to be unfrozen, requiring a Hunting Knife, Hatchet, Prybar, or Heavy Hammer. A Fishing tackle is required to catch the fish. Once caught, the fish needs to be cooked over any fire.

## Description

Salmon cooked over an open fire. Is there anything better than that?

## Related Articles

* Fishing Huts
* Ice Fishing
* Items
* Food And Drink
Birch bark

**Birch bark** is one of the materials in the game The Long Dark. It can be found in Sandbox mode. It is used as Tinder to start a fire. Like all tinder, it provides no extra bonuses to either fire length or temperature, and is not needed once the player reaches level 3 in the Fire Starting Skill Level.

It can be found in plentiful supply in the Ravine. More can be found to the east of the Lonely Cabins in Pleasant Valley, and around in Timberwolf Mountain.
Deerskin Boots

The **Deerskin Boots** are one of the Clothing pieces available in The Long Dark. They can be obtained through Crafting.

## Description

* Supple and tough. Allows great balance of mobility and warmth. Also, stylish,

## Crafting

* Deerskin Boots can be crafted at a Workbench using 2 Cured Deer Hide and 4 Cured Gut
* Crafting time is 12.5 hours.
* Requires a Sewing Kit or Fishing Tackle.

## Repair

* Repairing Deerskin Boots uses 1 Cured Gut and 1 Cured Deer Hide.
* Requires a Sewing Kit.

## Harvesting

* Harvesting Deerskin Boots yields 2 Cured Deer Hide.

## See also

* Clothing
* Items
Moose

The **moose** is a new prey animal added in the Rugged Sentinel Update. It is the largest and toughest prey animal found in the game, due to its incredible size, volume of meat, and potential to harm the player if the player harasses or approaches close to it. If the player does so, the moose will look towards the player and enter a stance of combat, as well as begin to stomp, growl, and shake its antlers at the player. Failing to leave the premises immediately after the moose does its warning will result in the moose charging the player, ramming them to the ground, and stomping the player literally senseless, while the player is completely helpless. For this reason, the moose has been compared to the bear, which does a similar action if the player approaches, albeit much more lethally. The player will regain their senses several minutes later, with foggy vision that will persist for quite some time, and the moose will walk away. The player will be afflicted with a broken rib, which will last for quite some time. Unfortunately, if the player does not then leave the premises, the moose will charge the player again, this cycle will continue until either the player dies or flees, or the moose is interrupted by gunshots, predators, or anything else.

## Strategy

Unlike other animals, moose **do not bleed out**. This can make killing moose a bit more difficult. They are fairly tough so multiple shots are often required. It is possible to kill a moose with one shot, most likely when hitting the head, but typically moose do not die before taking four shots from any weapon; rifle, bow, and distress pistol all seem equally effective. It is impossible to kill moose without a ranged weapon.

* One technique for hunting moose is to take one careful shot from a distance and more as the moose then charges, hopefully killing it before it reaches the player.
* Lighting a campfire before engaging a moose should provide an adequate shield from a struggle. Provoking a moose to charge at a campfire location can provide good close-range opportunities without actual risk of trampling.
* The Distress Pistol is excellent at both damaging and scaring away a charging moose.

The moose trampling, much like a bear mauls attack that the player cannot fight back, would inflict a broken ribs afflictions.
Alan Lawrance

Alan is a 16-year veteran of Illinois-based developer Volition Inc. There, he held roles as technical director, lead programmer and lead designer for several games on console and PC. In addition to lead roles on game projects, Alan contributed to the core technology used by all Volition’s games in the role of principal programmer. Alan was the technical director for Saints Row on the Xbox 360, which spawned a best-selling series that sold more than 12 million units.

Along with his passion for programming, Alan has extensive game design experience, having held the lead designer role on the console action game Red Faction for the PS2. His credits include: Freespace, Freespace 2, Red Faction, Red Faction 2, Saints Row, Saints Row 2, Red Faction: Guerrilla, Saints Row: The Third, Red Faction: Armageddon, and Saints Row IV. Alan was also the systems architect for InSane, Volition’s collaboration (now shelved) with renowned film director, Guillermo del Toro.
Deerskin Pants

The **Deerskin Pants** are one of the Items available in The Long Dark.

## Description

* Warm, supple, and tough. Offers a great combination of mobility and warmth. Wear these to feel like the Mad Max of the North.

## Crafting

* Deerskin Pants can be crafted at a Workbench using 3 Cured Deer Hide and 4 Cured Gut.
* Crafting time is 12.5 hours.
* Requires a Sewing Kit.

## Repair

* Repairing Deerskin Pants uses 1 Cured Deer Hide and 1 Cured Gut.
* Repair amount is 30%.
* Requires a Sewing Kit.

## Harvesting

* Harvesting Deerskin Pants yields 1 Cured Deer Hide

## See also

* Clothing
* Items
Encumbrance

**Encumbrance** is a status effect placed upon the player when you are carrying too much in your backpack. When you are "encumbered" you have a greater chance to sprain your ankle and you move slower.

By default, the maximum amount you can carry in your backpack is 30.00kg, but it can temporarily decrease if your Condition percentage drops or if you are Fatigued.