recursal/Fanatic-Fandom huggingface dataset:
Builders

**Builders** are a ruling member of the Compact of Species.

The Builders as a species were first contacted by the Compact in 3214 ACF, with elevation to ruling species in 4197 ACF, a position the retained to this day. They are also the most recent species to be elevated to that position. Builders in general work as engineers for the Compact.

## Description

With an average height around five feet they’re a comparatively small species. They have short legs and a rotund midsection, with arms longer than one would expect for their body. On their wide faces sit bulging eyes, they have several Jacobson’s organs in place of a nose, and large, blubbery lips. In certain patches of their slightly translucent blue, green, and purple skin they also have bioluminescent cells that feature in emoting. Their blood is similarly purple.

Hailed by Compact as having preternatural aptitude for construction and design, Builders are neurologically inclined to improvement over innovation, with the former not precluding the latter; rather they squeeze as much out of a technology as they can before innovating a successor becomes a necessity; for example prop-driven aircraft were ever more refined for two-hundred years before the jet engine was invented.

Builders vision is among the best of any species, they could visualize an object three-dimensionally, even if showed only one side of it and they had mind-bogglingly precise fine motor control with those dexterous little fingers. They are meticulous workers, with an incredible gift for engineering, architecture and technology.

Builders also have a peculiar, idiosyncratic speech pattern with short sentences, repetitions, and affirmations and rejections being a noticeable feature. As a side effect they may come across as happy, regardless of their current emotional state. If built according to their tastes, Builders prefer shifting textures and colours.

Their naming convention calls for three hyphenated names.

### Named Builders

* Otom-ebb-wola – Administrator in Galhemna
* Nav-am-desh – Faithful on Invida; KIA
* Juum-ope-cand – Engineer for the Unbound clan Red Hand

## References

1. ↑ 1.0 1.1 The Angel's Fire - Chapter 4
XP

Two types of experience ("XP") are earned in this game: **XP** and guild XP.

XP
--

XP shows up in the form of a blue star and comes from completing actions in the game like quests, hunting/fishing, and attacking Romans. XP contributes to your game level. You need certain player levels in order to build houses/buildings and to upgrade those villagers/buildings. With update 39, it is important to collect XP in order to level up, so as to be able to unlock the new level quests. When you level up, you will get a food bonus, some sesterce, and some helmets as a reward.

If you want to get the "Secret Boar" achievement, wait to collect your level up reward for about 5 minutes and it will appear. The secret boar is not a boar that appears around the village and he *only* shows up in the level up screen. If your food is full when you level up, the food that you could not store will be mailed to you to be used another time.

## Guild XP

Guild XP show up in the form of blue and red shields and is only earned by players when they are in a guild. This is earned mostly from attacking Romans and from brawling. Its used to help level up your guild. The more guild XP you earn, the faster your guild will level up and all of those in the guild will get another bonus.
Judiciaries

The Algassi are one of the first species to join the Compact of Species. They were attacked by the Gheron Imperium early in the Compact's history but were defended by the Compact, and have been loyal to it since.

## Description

The species were strangely built, with short, wide-set lower legs and two sets of arms; the larger pair branched from their shoulders: thick, strong but with poor dexterity. A second, smaller set of limbs were folded against their chests, poking out through appropriate openings in their clothing. They had short snouts filled with many small, sharp teeth, three sets of specialized nostrils and a long tongue with a flexible larynyx that allowed them to produce an extremely wide range of vocalizations, making them natural linguists. They were covered with short, stiff fur ranging from blue to grey to green in hues. Their large eyes sat close to the crown of their heads, giving them an excellent span of vision and sensitivity to motion, but relatively poor visual resolution. Their ears were cup-like and well-suited to determining the origin of sounds.

## History

The Algassi were one of the first races to join the Compact of Species. They were a protectorate of the Compact due to the Gheron's aggressive expansion, and later became a fully fledged member.

They were named Judiciaries because of their streamlining of the Compact's legal code and prosecution.
Valthus

The Valthus were a race encountered by the Compact of Species early in its history. They were in the midst of a civil war when contacted between transorganic and non-transorganic factions. In the present day, they are presumed to be extinct due to possible Devoured interference.

## Description

The appearance of the Valthus is unknown.

## History

### First Age

The Valthus were encountered during the First Age of Expansion. They had been experimenting with mind upload technology, and had split into two factions: those that embraced uploading and those against it. Both sides were trying to exterminate the others when the Compact stepped in. The Neo-Valthus uploads eventually agreed to embark on massive exodus ships to a Magellanic Cloud, while the organic Valthus remained as a member of the Compact.

### Third Age

The Wasting, a engineered plague, infected the remaining Valthus in the Compact during the Third Age of Expansion. It was extremely infectious, and quickly killed or sterilized the majority of the Valthus population. During the pandemic, it was discovered that the plague was sent by a Neo-Valthus fleet infected by Devoured scrapcode. A treatment was found by a Thoughtful researcher, but before production could begin, the manufacturing facility was destroyed by a Neo-Valthus fleet and the research was lost. Soon afterward, the last Valthus in the Compact were killed by the Wasting.

### Legacy

The effects of the Wasting and the discovery that Devoured artifacts could still affect modern systems lead to the declaration of the Edict of Brakenguard, later renamed the Valthus Lesson, which mandated the destruction of all Devoured relics. The Valthus are considered extinct in the Compact, and the Neo-Valthus fleets are either too far away or have been destroyed by Devoured artifacts to be relevant.

The Valthus are used as a cautionary tale to new members of the Compact warning against research into mind upload technologies and machine intelligences, as well as a justification for the Compacts protection of lesser species.
Mortificants

One of client species od Compact, once known as Ennoblers and exalted for their faith and support of the Compact, now known as Mortificants, cast down after an attempted coup of the Inner Council and the Triarchs themselves.
Unlike the Penitents, a similarly fallen species, the Mortificants’ dispute with the Compact had not been one of methodology and morality, but of who got to be in charge. Even in their current positions, Mortificants still hold other client races in contempt and deeply resent the ruling species for passing this judgment upon them.

## Description

A strange, six-limbed cross between arthropod and mammal, they have a pseudo-exoskeleton that made them appear like grotesque and misshapen skeletons whose bones had been stripped of all flesh and stained an unhealthy brown. With dark, sunken eyes and sharp, clicking mouthparts, they made passable stand-ins for undead horrors that had been patched together from several different species.
Battle of Galhemna

The Battle of Galhemna was a naval engagement between the allied Red Hand, Askanj Principality, United Earth Confederacy forces and the Compact of Species in the system of Galhemna. The alliance, initiated by Red One, attacked Galhemna's manufacturing facilities with the intent to prevent Operation Sundial from coming to fruition. The battle resulted with the destruction of the Chariots *Resolve of Tithrak* and *Shield of Civilization,* along with most of Galhemna's industry and shipyards. Additionally, Red One was able to steal over 100 ships from Galhemna to be repurposed for her own ends.

## Background

Galhemna was a major manufacturing and fortress system in the Veiled Reaches of the Compact, responsible for supporting much of the Compact's industry and military operation in the local area. Operation Sundial was a Compact initiative to secretly construct three Chariots near the Compact-Principality boarder in order to launch a surprise attack on already weakened Principality lines occupied elsewhere. Red One had identified Galhemna as a potential "lynchpin" system years before Sundial neared completion, however was unable to launch any effective attacks due to a lack of resources and desire to remain away from the Compact's attention.

## Aftermath

With all three Chariots of Sundial destroyed along with most of the fleet Galhemna was constructing, and several new capabilities revealed by Red's borrowed Naiad weapons, the Compact was forced to reevaluate their plans for both their shadow war against *Nemesis* and the war against the Askanj Principality. Soon after the battle concluded, a Triarch was sent to the Principality to negotiate a temporary ceasefire as they dealt with *Nemesis* and her fleet.
Horn shark

## Description

The horn shark (Heterodontus francisci) is a species of bullhead shark, in the family Heterodontidae. It is endemic to the coastal waters off the western coast of North America, from California to the Gulf of California. Young sharks are segregated spatially from the adults, with the former preferring deeper sandy flats and the latter preferring shallower rocky reefs or algal beds. A small species typically measuring 1 m (3.3 ft) in length, the horn shark can be recognized by a short, blunt head with ridges over its eyes, two high dorsal fins with large spines, and a brown or gray coloration with many small dark spots.

Slow-moving, generally solitary predators, horn sharks hunt at night inside small home ranges and retreat to a favored shelter during the day. Their daily activity cycles are controlled by environmental light levels. Adult sharks prey mainly on hard-shelled molluscs, echinoderms, and crustaceans, which they crush between powerful jaws and molar-like teeth, while also feeding opportunistically on a wide variety of other invertebrates and small bony fishes. Juveniles prefer softer-bodied prey such as polychaete worms and sea anemones. The shark extracts its prey from the substrate using suction and, if necessary, levering motions with its body. Reproduction is oviparous, with females laying up to 24 eggs from February to April. After laying, the female picks up the auger-shaped egg cases and wedges them into crevices to protect them from predators.

Horn sharks are harmless unless harassed, and are readily maintained in captivity. They are not targeted by either commercial or recreational fisheries, though small numbers are caught as bycatch. In Mexico this species is used for food and fishmeal, and in California its spines are made into jewelry. The International Union for Conservation of Nature (IUCN) does not yet have enough information to determine the horn shark's conservation status. It faces few threats off the coast of the United States

## Diet

piranha, moray eel, Enemy Amazon shark, mr snappy engry, toco toucan, jaguar, monkeys, amazon tapir, blue butterfly, red eyed tree frog, amazon tree boa, macaw, horned frog, giant otter, river dolphin, capybara, sloth,
New shop

## Ropa

* Corona (40 diamantes)
* cetro real (10.000 monedas)
* vestimenta real (20 diamantes)
* cabello PUNK (1.000 monedas)
* Vestimenta punk (5 diamantes)
* Pircing (1 diamante)

## Mejoras

* Radar de enemigos (4.000 monedas)
* Misiones - actualizacion - (500 monedas)
* Objetos hundidos - actualizacion - (450 monedas)
* Cofres diarios - actalizacion - (400 monedas)
* Fortalezas , mapas ajenos - Actualizacion - (1.200 monedas)
* Tibu-señal 1 (10.000 monedas)
* tibu- señal 2 (7.500 monedas)
* tibu-señal 3 (9.000 monedas)
* tibu-señal 4 (45.000 monedas)
* tibu-señal Premium (50 diamantes)
* jetpack (80.000 monedas)
* Jetpack plateado - actualizacion - (150.000 monedas)
* Jetpack Dorado - actualizacion - (340.000 monedas )
* Jetpack De Diamante - actualiacion - (500.000 monedas)
* Jetpack Legendario - actualizacion - (800.000 monedas)
* Cangretendor (6.000 monedas)
* Cangretenedor Dorado - actualizacion - (1.250 monedas )

## utilizable

* Tanque de gasolina de jetpack (400 monedas por unidad)
* Filo (150 monedas por unidad)
* Autofrenesi (600 monedas por unidad)
* Antidoto anti-medusa (90 monedas por unidad)
* Chaleco antibalas (40 minedas por unidad)
* Branqueas especiales (50 monedas por unidad)
Yasmine Sudoki

Yasmine Nishiko Aalimah Sudoki was the original Captain of the UECNS *Nemesis*. She took command of the ship in its fitting out stage at the Lunar Prime shipyard, and despite her initial apprehension at serving on a ship with a smart AI (mainly down to what had happened during the previous attempts by the Confederacy to build an AI) she became a good friend of Red One. She was killed in action during the engagement between Task Force 97 and Expansion Fleet Bankala, believing that *Nemesis* was still in a condition to return home to Earth (this was, probably, the first time Red ever lied to anyone). Since her death, Red has used her memory of her as a moral compass, judging her own actions by whether Yasmine would approve or not, and her form is also the one Red uses as a hologram when she wants to personally communicate with someone she trusts.
Yunl'ro

Yunl'ro is a female Thoughtful Bastion Leader hunting Nemesis and Hekate. Have mate Opun’ab and daughter Enni’ro (seven years old).

## Description

At seven and a half feet, she was tall even for one of her people. She had long, slender limbs ending with six digits, a hairless head and deep black eyes, and nearly-lipless mouth. Her cream-coloured skin had the slight bluish tinge of a female of breeding age, her hips were wider than those of a male, her neck was longer, her jaw finer.

## History

Commanded Execution Force Yunl’ro - 162 warships, plus a small coterie of support vessels. Nine squadrons composed of seven battleships and battlecruisers formed the core of her force. Another forty-two lighter capital ships made up a screening element along with twenty-eight escorts and a final 4 squadrons of scouting vessels
Great Fishy(Otudus)

(note grammar mistake in title)Otodus is a playable shark that is preceded by the great white shark. It is slightly bigger than the whale shark and is the ONLY XXL shark that eats mines.

Size:50ft(15m)

Max HP:400

Max Depth:NO LIMIT

The following things can now be eaten:

-Enemy Great White

-Enemy Whale Shark

-Blue Whale

-Enemy Basking Shark(Not a real prey though)

-Small mines

-Box jellyfish

Max Speed: Same as Megalodon

Max Bite:Same as Megalodon

Max Boost:Same as Megalodon
Greenland Shark

The Greenland Shark is a XXL shark that will weaken the attack damage of sharks that bite it.

It is as big as the great white but its eyes will have a glow affect on deep sea.

Satus:

Max Size:6.4m

Max Depth:NO LIMIT

Max Health:326

Can Eat:

* Crabs
* Squid
* Tropical Fish
* People
* Sardines
* Barracuda
* Sea Birds
* Turtle
* Giant Turtle
* Blue Jelly Fish
* Green JellyFish
* Gem Fish
* Gem Birds
* Enemy Blacktips
* Enemy Whitetips
* Enemy Blue Sharks
* Enemy Threshers
* Enemy Smooth Hammerheads

* Enemy Bull Shark/amazon Shark
* Enemy Goblin Sharks
* Enemy Makos
* Enemy Megamouths
* Enemy Tiger Sharks
* Enemy Whale Sharks
* Enemy Great Whites
* Enemy Greenland Sharks
* Blue Whales
* Orcas
* Blobfish
* Dolphins
* Cod
* Angler Fish
* Mutant Creatures
* Eels
* Crocodiles
* Helicopters

Trivia

* The Weakening Ability is probably due to the fact that Greenland Sharks are one of the most poisonous sharks in the sea.
Bluntnose Sixgill Shark

Bluntnose Sixgill Shark

**Bluntnose Sixgill Shark** is the smallest S shark and can be bought with the 100% growth of the Black Dogfish. Its power is focused more on bite force than in other stats. Its the strongest but the slowest S shark.

## Trivia

* This shark is usually a deep sea fish and does not, ever, attack humans.
Blue

The Confederacy's precursors to the Red-series AI were the Blue series AI.

The only known member of the series, Prime Blue, was the most advanced and the most promising. He was seen as stable, sociable and workable but went rampant after going through wargame simulations. It is believed that Prime Blue helped create the following Red series AI before being placed in the disastrous wargame simulation.

Unlike the Yellow and Red series AI they had a male personality.
Peru

Squirrel monkey, anteater, black jaguar, llama, Macaw, Ocelot, Peruvian Fox, Red eyed tree frog, Brazilian tapir, Emerald Tree Boa, Spectacled bear, Capybara, River dolphin, Guinea pig, Blue-footed booby, Chinchilla, spider, Alpaca, Andean cock-of-the-rock, Sloth, piranha, otter, turkey and Peruvian Wildcat
Colombia

Sloth, grey-bellied night monkey, Jaguar, Lion, Macaw, Ocelot, River dolphin, Iguana, tiger, toucan, ruffed lemur, Pygmy Marmoset, barn owl, Malayan tapir, parakeet, Capybara, Black jaguar, River Otter, Flamingos, Andean Condor, giant redleg tarantula, peacock, Llama, Coati, Anteater, Hippo, puffer fish, manatee, Saki Monkey and Spectacled bear,
I want to punch nazis

I want to punch nazis because I am against violence

I want voices banned because I am against silencing

I will not listen to you because I am against bigotry

I want safe spaces because I stand for inclusivity

I resent people because I am against hatred

(not)Sorry for this (non)violent, (non)silencing, (non)bigoted, (non)exclusive, (non)hateful post.
Négociateur (1998)

***Négociateur*** *(The Negociator)* est un film américain sorti en 1998 aux Etats-Unis et réalisé par F. Gary Gray.

## Fiche Technique

* Titre français : *Négociateur*
* Titre original : *The Negociator*
* Réalisateur : F. Gary Gray
* Scénario : James DeMonaco et Kevin Fox.
* Musique : Graeme Revell
* Photographie : Russell Carpenter
* Montage : Christian Wagner
* Décors : Holger Gross
* Production : David Hoberman, Arnon Milchan, David Nicksay (producteur exécutif), Robert Stone (producteur exécutif) et Webster Stone (producteur exécutif).
* Durée : 140 minutes
* Date de sortie : 29 juillet 1998 (sortie nationale), 4 novembre 1998 (sortie française)
The Stone Wizard - Mason

**The Stone Wizard - Mason** is a Epic hero. He is a Priest and his Skill enables a physical immune shield.

**Game Description**

> *Mason was a wizard who was researching the ability to utilize the characteristics of stone to grant the gift of eternal life -- forbidden research for wich he was imprisoned. Refusing to spend the rest of his life behind bars, he turned his research on himself to become a stone creature and escape by breaking himself down and sliding through the bars. Mason escaped prison, but the force of using earth magic on himself changed his appearance. He could no longer revert back to being a human. Thus he became the first Stone wizard.*
>
>

## Skill

**Rock Armor**

* Immune physical attack last for: 5,06s > 5,12s

**Earth Guardian**

* Increased physical defense: 20,2% > 20,4%

## Evolution

**The Stone Wizard - Mason I**

* Health: 871
* Physical Damage: 40
* Physical Defense: 118
* Magical Damage: 315
* Magical Defense: 211
* Speed: 85

**The Stone Wizard - Mason II**
Grand Army of the Republic Wikia

I regret to report that both our Jedi order and the Republic have fallen, with the dark shadow of the Empire rising to take their place. This message is a warning and a reminder for any surviving Jedi: Trust in the force. Do not return to the temple. That time has passed, and our future is uncertain. We will each be challenged, our trust, our faith, our friendships. But we must persevere, and in time, a new hope will emerge. May the Force be with you, Always.﻿
Here

**The Powerstructure**

Below are the most influential households in the Kingdom of Apples. These Dukes and Counts, and their reeves (or "retainers") spend the most amount of time on the battlefield or in the Parliament of Dreams. They can always be seen at court, where rumors about them naturally abound.

IMPORTANT: If you have 1 dot in politics and have been to Tara-Nar at least once, you may request information on those with an asterisk.

Queen Mab

Regent: Morwen ni Gwydion

Princess Lenore Morwen ni Gwydion

Duchess Meghan ni Gwydion

- Commander Baron Valarius Senna ap Fiona

1 knight (Sir Rhys ap Eiluned) 1 squire (Jonathan the satyr)

General Valarius

Count Duncan ap Gwydion
- Baron Cai ap Gwydion
- Baron Certes ap Gwydion
\* 7 knights, 9 squires
Steward Tanya the True ni Gwydion

Count Loson ap Gwydion
- Baron Garan ap Gwydion
5 knights, 4 squires
Steward Ceron ap Gwydion

Count Frasier ap Gwydion
- Baron Gethin ap Fiona
Commander Richard ap Gwydion
6 knights, 8 squires

Count Peadar ap Gwydion
- Baroness Czeema ni Aesin
1 knight (Lady Aalisha Sekhmet), 4 squire (Morrigan)
(vacancy for 1 knight)

\*Duke Rhett ap Fiona

Count Raymond ap Fiona
-Baroness Braith ni Fiona
Commander Emlyn
2 knights, 4 squires

\*Countess Amser ni Fiona
-Baron Evan ap Liam
Commander Luke ap Fiona
1 knight (Sir Nathan Faulkner), 3 squires

Duke Selim ap Dougal

Countess Lourdes ni Dougal
Count Geroge ap Dougal
Arlais ni Dougal
Baron Tys ap Dougal
Baron Arson ap Dougal
Baron Vincent ap Dougal
Sir Glory ni Dougal
62 knights, 91 squires

Count Gather ap Dougal and Countess Molly ni Dougal
-Baron Owen ap Dougal
-Baron Uthular ap Liam
\*22 knights, 45 squires

Countess Decla ni Dougal
-Baron Fintan ap Dougal
-Baron Egan ap Dougal
28 knights, 61 squires

Count Donal ap Eiluned

-Baron Crolls ap Eiluned
Commander Tyronne ap Eiluned
4 knights, 4 squires

Countess Iseult ni Eiluned
-Baron Feagh ap Eiluned
-Baron Drake ap Eiluned
4 knights, 4 squires

Count Enoch ap Eiluned
-Baron Wyleff ap Eiluned
4 knights, 4 squires

Duke John ap Fiona

General Mannix ap Fiona

Count Tor ap Fiona
-Baroness Anchoret ni Fiona
5 knights, 6 squires

Count Leon ap Fiona
Baron Andrew ap Fiona
Commander Chaucer ap Fiona
1 knight, 6 squires

Count Mait ap Fiona
-Baron Ulick ap Fiona
Commander Vincent ap Fiona
2 knights, 5 squires

Count Toal ap Fiona
(Vacancy for a Baron)
Commander Robin ap Fiona
1 knights, 5 squires
Ice Dragon

**Ice Dragon** is a Common hero. He is a Mage and his Skills causes magical damage.

**Game Description**

> *The Ice dragon lives atop the snow covered icebergs of the North. It attempts to quell its ravenous appetite by preying upon all the other scarce arctic wildlife. Though few have encountered one and escaped, many rumors exist about the immense magical power of the adult dragon.*
>
>

## Skill

**Ice Barrage**

* Magical attack damage: 112% + 220 > 112% + 239

## Evolution

**Ice Dragon I**

* Health: 610
* Physical Damage: 24
* Physical Defense: 90
* Magical Damage: 196
* Magical Defense: 143
* Speed: 79
Changeling: The Dreaming

The price for getting what you want, is getting what once you wanted.- "Sandman" by Neil Gaiman

In another age, Myth and Flesh were one. Magic walked the world, and humanity believed. But as mankind awoke into its own power, belief in their dreams and nightmares warred with their growing belief in themselves. The Lands of Myth split apart from the Land of Flesh, and the Dreaming was born.

Humanity was not the only race to walk the Land of Flesh, though. Moving among them, as gods and demons, legends and family, were the Fae. When the Dreaming was born, many of the races of Fae disappeared into it. Some, however, remained, taking on mortal shells to protect them from humanity's certainty that they did not exist. These are the Changelings.

Changelings live in a world of wonders and horrors. They constantly balance the Autumn World of man with the endless possibilities of the Dreaming. Ironically, humanity, whose very denial of their existence threatens the Fae, also provides the dreams and nightmares from which they spring and thrive.

Now some say the Final Winter is approaching. Dark entities sealed away long ago are stirring in the Kingdom of Apples (New York City), and races that have become myth even to the Changelings, are walking again.

Take up your sword, and join our fight!

* The Broken Kingdom: Setting
* All In Your Head: IC Information
* The Fair Folk: Character Creation
* Courtly Etiquette: OOC Information
Many splits in their power structure

Political Impulses
There are many political philosophies among the Kithain of the Kingdom of apples. Most of them fit into one of the categories below.

The Principles of Order
It is a common misconception that the only Principlers left among the fae are the sidhe nobility. In fact a sizeable portion of the commoner populace is also highly orthodox in outlook. The ethos of the Principlers goes back to the closing days of the Age of Legends. Principlers believe strongly in the right of kings and in the inherent leadership abilities of the sidhe. They believe strongly in the right of kings and in the inherent leadership abilities of the sidhe. Their loyalties are particularly prevalent among the sidhe, trolls, knockers and boggans. Knights of House Dougal and a few Gwydion who do not back Morwen tend to belong to the Principles of Order.

The Progressives
Those who bear the symbol of the crown and sheathed sword on their shield or blazoned upon their armor uphold the claim of David Ardry’s sister Mowen. These knights and commoners believe that Lady Morwen should hold the throne in her own right rather than rule as Regent for David’s appointed heir, Princess Lenore. They deny outright any claim that Faerilyth might have to politics, in any form. Many of Morwen’s adherents belong to House Fiona, House Liam, and the commoners.

In additional, it can be safely assumed that as this is the Changeling politics, not all is as it appears. There are secret societies to be discovered and joined/outed. And one would have to be naive indeed to believe the denizens are without their part to play in this theatre.
Orc Priest - Kolos

**Orc Priest - Kolos** is a Rare hero. He is a Priest and his Skills heal party member.

**Game Description**

> *Orcs aren't known for possessing the ability to wield magic, but there have been times when adventurers come across one. Kolos is an uncommon Orc who actually has the wisdom of a wizard.*
>
>

## Skill

**Concentrate Healing:**

* Maximum Health restored %: 7,02% > 7,04%
* Last for: 8s > 8s

**Healing Net:**

* Health healing: 10% + 50 > 10% + 55

## Evolution

**Orc Priest - Kolos I**

* Health: 1133
* Physical Damage: 38
* Physical Defense: 140
* Magical Damage: 207
* Magical Defense: 230
* Speed: 73

**Orc Priest - Kolos II**

**Orc Priest - Kolos III**

## Gallery

Orc Priest - Kolos.pngOrc Priest - Kolos avatar.png
Elements

Each Hero belongs to a certain Element. The Elements are listed as Fire, Earth, Wind, Water and Normal. Heroes with an element that is stronger than their opposing element, do more damage. Ex. Water-type Heroes do more damage to Fire-type Heroes.

**Water** - Water-type Heroes do 120% damage to Heroes of Fire.

**Fire** - Fire-type Heroes do 120% damage to Heroes of Wind.

**Wind** - Wind-type Heroes cause 120% damage to Heroes of Earth.

**Earth** - Earth-type Heroes cause 120% damage to Heroes of Water.

**Normal** - Heroes with no Elemen designation cause/take 100% damage to/from all Heroes.
The Fae of New York City

**Tara Nar**
Location: C*atskill Mountains*

Known as the palace of the High King, Tara Nar is a splendid fortress set amid the Catskill Mountains.  Before the disappearance of the High King, Tara Nara was both official residential palace and as a showcase for the aspirations and dreams he held for the kingdom he was to rule.  The chimerical aspect of the grand lodge is a facade reminiscent of the high turreted, delicately spired fairy tale castles of France.  Its pale, almost translucent-looking walls reflect the changing colors of lake, sky and mountain, as clouds and sun, rain and snow create a succession of patterns in them.  Placed atop a rise in the center of a small mountain lake (referred to by Changelings as Kingslake), the fortress is protected by moat and reachable only via a stone causeway.

It is rumored that a trod exists from the Dreaming which leads to an area close to Tara Nar.   This passageway could represents both a useful advantage and a frighteningly shocking weakness to the security of the High King's castle if the rumors of its existence is true.

/home/user/Desktop/Tara Nar.JPG
Mage: The Ascension

"I tell you this: We are Divinity.

Reality is ours to bend. To subvert. To command.

We have that power – all of us.

Not everyone knows what to do with it, or uses it well. Most of us never

realize just what it is we are or how much we can do.

Those of us who do… well, some of us are monsters. Manipulators.

Parasites. Tyrants. Fanatics. And the rest of us never see that monster

in our own mirror, only in the reflections of those folks who are not “us.”

Here’s the truth, though: We are ALL “us.” We are ALL gifted,

We can ALL change the world.

Most of us remain asleep.

A blessed few Awaken.

Fewer still use that power wisely.

And none without consequences.

And so, reality is up for grabs.

Where do you stand?

And will you Fall… or Ascend?" - M20

Welcome to the Wikia for the LWoD NY Mage Venue.

* Click here for character creation rules

* Click here for setting information
* Click here for VSS
Setting Information

The Living World of Darkness Mage Venue

In September 2013, something happened in New York.

And nobody knows what was it.

Mages died, others slipped into Quiet, others vanished, and others appeared in several parts of the country without any memories to why they left and what happened before they did.

The Technocracy took up a long extended holiday.

And nobody knows why.

For a month, the Council of Traditions quarantined New York while they investigated, but whatever was happening prevented Scrying and Divinations, and no answers were forthcoming.

There were a lot of theories, from a group of Euthanatos going crazy and going on a rampage of murder, to Demonic assault, to an archmage curse gone wild.

The Order of Hermes was the first to return, unlocking The Diogenes Club grand chantry, which had been sealed magically upon the death of both its Deacon and entire Council of Chancellors. A taskforce of the best and brightest (and more expendable) of the Hermetics was dispatched, with orders to create a War Cabal and investigate first, and secure the city second: with all other Traditions and the Technocracy out of the way, New York was ripe for the taking and ready to become a stronghold of the Order.

However, things weren't that simple: the investigation wasn't shedding any light, the ley-lines were disturbed in ways that no mage had seen before, and rumour had it that the Tremere, ages-old enemies of the Hermetics, had a powerful position in the city. To make things even more complicated, two Archmages were dragged from their contemplations and decided to come to New York: the Mad Time Seer Harold Bambridge, and the Umbral Hunter Lord Apeirion, the Thousandslayer - their motives as ineffable as their power.

And now the other traditions want to return and start their own investigation...

That was the before times.

With a crack of thunder, and a spell undone, Things have changed.

Now: The worlds have rejoined. fates reconnected. magic and it’s consequences flood back into the Big Apple. Mages reawaken in this world, changed, reborn, resurrected. Hope returns.

For the Mages? New York City Stands reborn. Fresh, and unspoiled. There is time for re-investigating their home, and understanding the changes. Time to fix this city, and make it better. Time for a New Dawn.
Community

## Friend Point

**Friend Point** are obtained from interaction with your friends, can be used to exchange items in Friend Store. For every daily login of your friend you can claim Friend Points. You can get your daily Friend Points at a normal volume on first 20 times, daily friend Points can be claimed 50 times in maximum.

## Friend Favor

Friend Favor is red heart(s) displayed in your friends list. They represent your Friend Favor with these friends, more Friend Favor you have, more Friend Points you can get. You can increase your Friend Favor by claiming Friend Points. Both your friend(s) and you gain Friend Favor when claiming Friend Points. Friend Favor increases when Fried Point claims certain accumulative amount.
Beer Barrel Bot

**Beer Barrel Bot** is a Common hero. He is a Warrior and his Skill reduces magical damage.

**Game Description**

> *It is said that this robot was originally constructed by a skilled mechanic whilst in a drunken stupor in an alehouse basement. Because the result was surprisingly robust and useful, the design was replicated many times since then, and occasionally even improved upon. The relatively cheap construction alongside its remarkable toughness makes this an enduring design.*
>
>

## Skill

**Wine Barrels**

* Magical decrease: 20,2% > 20,4%
* Last for: 10s > 10s
* Maximum Health restored: 30% > 30%

## Evolution

**Beer Barrel Bot I**

* Health: 1134
* Physical Damage: 176
* Physical Defense: 147
* Magical Damage: 23
* Magical Defense: 94
* Speed: 60
Valorian Paladin

**Valorian Paladin** is a Rare hero. He is a Priest and his Skill heals party members.

**Game Description**

> *Valoria is the largest city in the western lands, boasting great walls and an enormous castle. These holy knights are the city guardians. Strong in combat and in Survival, and with curative magical abilities, these knights form an almost impenetrable line of Survival.*
>
>

## Skill

**Holy Blessing:**

* Maximum Health restored %: 4,02% > 4,04%
* Last for: 5s > 5s

**Faith:**

* Health increased: 210 > 230

## Evolution

**Valorian Paladin I**

* Health: 1303
* Physical Damage: 46
* Physical Defense: 148
* Magical Damage: 204
* Magical Defense: 217
* Speed: 72

**Valorian Paladin II**

* Health: 1466
* Physical Damage: 56
* Physical Defense: 170
* Magical Damage: 231
* Magical Defense: 248
* Speed: 75

**Valorian Paladin III**
Seeker

**Seeker** is a Common hero. He is a Mage and his Skill causes magical damage.

**Game Description**

> *Same say these creatures were created from a magical summoning gone horribly wrong many centuries ago. These Seekers, as they are now called, thrive particularly in the fiery jungles. The soft tentacles can become incredibly hot as they wrap around their prey, simultaneously asphyxiating and cooking it. Their keen vision is particularly sensitive to movement. Once they spot their prey, they will not stop chasing after it until it's caught. Hence the name Seeker.*
>
>

## Skill

**Fire Cyclone**

* Magical attack damage: 112% + 228 > 112% + 248

## Evolution

**Seeker I**

* Health: 606
* Physical Damage: 19
* Physical Defense: 85
* Magical Damage: 201
* Magical Defense: 149
* Speed: 79
The invasion of Boss

## Revards

* Target points **830**: 1000 gold.
* Target points **5380**: 1500 gold.
* Target points **11910**: 2000 gold.
* Target points **20380**: 2500 gold.
* Target points **30770**: 3000 gold.
* Target points **43040**: 3500 gold.
* Target points **57180**: 4000 gold.
* Target points **75150**: 4500 gold.
* Target points **96870**: 5000 gold.
* Target points **124220**: 5500 gold.
* Target points **201160**: 6500 gold.
* Target points **254260**: 7000 gold.
* Target points **319980**: 7500 gold.
Swamp Ghoul (ranger)

**Swamp Ghoul** is a Common hero. He is a Ranger and his Skill causes physical damage.

**Game Description**

> *This reptilian creature resides almost exclusively in swamplands, only emerging during the times of rain. Their scaly, thick, shell-like skin offers a great deal of protection, and can often cause these beasts to be mistaken for rocks in the swamp. Disease ridden, though immune, they will scratch and claw their breath to infect their victims through the freshly made wounds allowing diseases to directly enter their bloodstream. Often this leads to numbness and mild paralysis causing their prey to drown in the swamp thus adding to the beast's food stockpile without excessive effort.*
>
>

## Skill

**Silencer**

* Magical attack damage: 50% + 93 > 50% + 101

## Evolution

**Swamp Ghoul I**

* Health: 934
* Physical Damage: 194
* Physical Defense: 116
* Magical Damage: 20
* Magical Defense: 77
* Speed: 92
The Living World of Darkness Wikia

## Welcome to the The Living World of Darkness

The Living World of Darkness is a Classic World of Darkness role playing game set in New York City played over Google+ Hangouts video chat.

The chronicle features Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Changeling: The Dreaming, Demon: The Fallen, Hunter: The Reckoning and Mortal: The Journey.

## Contents

Code of Conduct

Rules and Regulations

Influence, Universal Backgrounds and Resources

House Rules

Venues

* Vampire: The Masquerade
* Werewolf: The Apocalypse
* Mage: The Ascension
* Changeling: The Dreaming
* Hunter: The Reckoning
* Demon: the Fallen
* Mortal: The Journey

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Tusk Hound

**Tusk Hound** is a Common hero. He is a Warrior and his Skill to counter attack.

**Game Description**

> *This ancient species is as savage as it is resilient. Powerful legs and a low center of gravity allow it to be one of the fastest land creatures as well as being able to leap immense distances. its jaw is so flexible that it can open its mouth wide enough to bite through something of almost equivalent size to itself. Although fast, savage, and possessing a voracious appetite, its sensory ability is less evolved and somewhat primitive.*
>
>

## Skill

**Big Horn**

* Physical counter attack: 30,2% > 30,4%
* Last for: 10s > 10s
* Maximum Health restored: 30% > 30%

## Evolution

**Tusk Hound I**

* Health: 1137
* Physical Damage: 183
* Physical Defense: 148
* Magical Damage: 21
* Magical Defense: 87
* Speed: 59
Haitan Tide Caller

**Haitan Tide Caller** is a Rare hero. He is a Mage and his Skills causes magical damage.

**Game Description**

> *Descendants of the mermaid, these powerful and beautiful seer have strong control over the sea. They can control the tide by summoning it or holding it at bay, preventing disasters and keeping peaceful relations with their inland neighbors. if the need arises however, they also have the power to amplify the sea currents to create huge tidal waves strong enough to repel and engulf those who would seek to invade from land.*
>
>

## Skill

**Water Eclipse**

* Magical attack damage: 100% + 524 > 100% + 572
* Stun duration: 8s > 8s

**Call of the Sea**

* Magical attack increased: 50 > 54

## Evolution

**Haitan Tide Caller I**

* Health: 871
* Physical Damage: 40
* Physical Defense: 118
* Magical Damage: 315
* Magical Defense: 211
* Speed: 85

**Haitan Tide Caller II**

* Health: 985
* Physical Damage: 49
* Physical Defense: 134
* Magical Damage: 355
* Magical Defense: 241
* Speed: 89

**Haitan Tide Caller III**
Swamp Ghoul (warrior)

**Swamp Ghoul (warrior)** is a Common hero. He is a Warrior and his Skill causes physical damage.

**Game Description**

> *Simple-minded, swamp ghouls are treated as cannon fodder or scapegoats for the undead army.*
>
>

## Skill

**Claw Hammer**

* Physical attack damage: 100% + 217 > 100% + 237
* Last for: 10s > 10s

## Evolution

**Swamp Ghoul (warrior) I**

* Health: 1059
* Physical Damage: 189
* Physical Defense: 136
* Magical Damage: 27
* Magical Defense: 86
* Speed: 63
Techno-rogue

**Techno-rogue** is an Uncommon hero. He is a Ranger and his Skill dodges physical attack.

**Game Description**

> *The Techno-rogue is equipped with various gadgets, primarily to aid vision and protect against toxic fumes. Highly agile despite wearing extra sophisticated equipment, the techno-rogue is able to sneak up on its target from locations thought otherwise impossible to emerge from.*
>
>

## Skill

**Accelerate**

* Chance to dodge physical attack: 40,2% > 40,4%
* Last for: 15s > 15s

## Evolution

**Techno-rogue I**

* Health: 1124
* Physical Damage: 205
* Physical Defense: 140
* Magical Damage: 31
* Magical Defense: 103
* Speed: 93

**Techno-rogue II**

* Health: 1256
* Physical Damage: 231
* Physical Defense: 157
* Magical Damage: 38
* Magical Defense: 116
* Speed: 99
Corpse Curser

**Corpse Curser** is an Uncommon hero. He is a Mage and his Skill causes magical damage.

**Game Description**

> *History recalls that one hero made a bargain with a powerful warlock, granting him magical power to defeat the dragons terrorizing his land. But the price left the warrior cursed and upon death he came back as a walking corps. Having risen from the dead, he made use of evil magic to curse others, draining their life force and eventually turning them to be like himself. Once there was just one, these shambling skeletons now number well into the tens of thousands.*
>
>

## Skill

**Poison Gas**

* Magical attack damage: 45% + 118 > 45% + 128
* Magical defense decrease %: 10,2% > 10,4%
* Last for: 20s > 20s

## Evolution

**Corpse Curser I**

* Health: 746
* Physical Damage: 29
* Physical Defense: 99
* Magical Damage: 221
* Magical Defense: 179
* Speed: 80

**Corpse Curser II**

* Health: 833
* Physical Damage: 35
* Physical Defense: 111
* Magical Damage: 252
* Magical Defense: 202
* Speed: 84
Tough Elvenia II (DEF)

**Tough Elvenia II (DEF)** is an Uncommon hero. He is a Warrior and his Skill causes physical damage.

**Game Description**

> *They live in Antalanzel mainland, born with special gift. They Merge themselves to bring extra physical defense for Heroes.*
>
>

## Skill

**Tough Heart II**

* Physical attack damage: 100% + 240 > 100% + 261
* Physical attack decrease %: 20,2% > 20,4%
* Last for: 20s > 20s

## Gallery

Tough Elvenia II (DEF).pngTough Elvenia II (DEF) avatar.png
War Eagle

**War Eagle** is a Common hero. He is a Ranger and his Skill dodges physical attack.

**Game Description**

> *These great birds were captured, bred and trained so scout the lands from the air. They are strong and savage enough to attack and defeat small enemy scouting parties. However, their independent nature makes them hard to control. Without good care and incentives, these great birds often chose independence and desert, flying off to areas to nest.*
>
>

## Skill

**Evasive Maneuvers**

* Chance to dodge physical attack: 30,2% > 30,4%
* Last for: 15s > 15s

## Evolution

**War Eagle I**

* Health: 944
* Physical Damage: 197
* Physical Defense: 113
* Magical Damage: 22
* Magical Defense: 74
* Speed: 91
Demon of the Deep

**Demon of the Deep** is a Common hero. He is a Water and his Skill causes magical damage.

**Game Description**

> *Though rare, this creature uses camouflage, illusion and patience its prey closer while disguised as sea bed flora. Its lily-like wings allow incredibly fast forward propulsion allowing it to snatch at anything curious enough to linger within reach. Its poisonous bite permanently paralyzes its prey preventing escape, allowing to nibble and feel at leisure while the prey is still alive but unable to escape.*
>
>

## Skill

**Crushing Wave**

* Magical attack damage: 50% + 106 > 50% + 115

## Evolution

**Demon of the Deep I**

* Health: 600
* Physical Damage: 22
* Physical Defense: 83
* Magical Damage: 203
* Magical Defense: 145
* Speed: 80
Immortal Elvenia II (HP)

**Immortal Elvenia II (HP)** is a Common hero. He is a Warrior and his Skill causes physical damage.

**Game Description**

> *They live in Antalanzel mainland, born with special gift. They Merge themselves to bring extra health for Heroes.*
>
>

## Skill

**Absorbing II**

* Physical attack damage: 80% + 172 > 80% + 187
* Leeching %: 50% > 50%

## Gallery

Immortal Elvenia II (HP).pngImmortal Elvenia II (HP) avatar.png
Enchanted Mermaid - Princess Marina

Class:

[[Category:]]
[[Category:]]
[[Category:]]
[[Category:]]

**Enchanted Mermaid - Princess Marina** is an Uncommon hero. He is a 'class' and his Skill 'text'.

**Game Description**

> *text*
>
>

## Skill

**text**

* text: xx > xx
* text: xx > xx
* text: xx > xx

## Evolution

**Enchanted Mermaid - Princess Marina I**

**Enchanted Mermaid - Princess Marina II**
Dungeons

## Stamina

 **Stamina** is used to move through the dungeons. Tapping on one brick will consume 1 Stamina point. Stamina restores 1 point every 6 minutes. You may also use items to restore it.

## Normal

Clear Dungeon Chapter **50-3** to clime 3 souls of Dendrain Scorpion Fiend.

Clear Dungeon Chapter **51-3** to clime 3 souls of Dendrain Scorpion Fiend.

Clear Dungeon Chapter **52-3** to clime 3 souls of Dendrain Scorpion Fiend.

Clear Dungeon Chapter **53-3** to clime 3 souls of Dendrain Scorpion Fiend.

Clear Dungeon Chapter **54-3** to clime 3 souls of Dendrain Scorpion Fiend.

Clear Dungeon Chapter **55-3** to clime 3 souls of Valorian Archer.

## Elite

Clear Elite Dungeon Chapter **45** to clime 5 souls of Dwarven Soldier.

Clear Elite Dungeon Chapter **46** to clime 5 souls of Sarini Windcaller.

Clear Elite Dungeon Chapter **47** to clime 5 souls of Brutish Bulldozer.

Clear Elite Dungeon Chapter **48** to clime 5 souls of Haitan Lurcher.

Clear Elite Dungeon Chapter **49** to clime 5 souls of Dendrain Dryad.
Healing Elvenia II (RES)

**Healing Elvenia II (RES)** is a Uncommon hero. He is a Priest and his Skill heals party members.

**Game Description**

> *They live in Antalanzel mainland, born with special gift. They Merge themselves to bring extra magical defense for Heroes.*
>
>

## Skill

**Salvation II**

* Damage absorbing: 100% + 310 > 100% + 338

## Gallery

Healing Elvenia II (RES).pngHealing Elvenia II (RES) avatar.png
Shell Slasher

**Shell Slasher** is a Common hero. He is a Ranger and his Skill causes physical damage.

**Game Description**

> *These beasts are often found in mountainous terrain. Its sharp claws and powerful forearms make this creature an excellent burrower. Burrowing allows them to lurk underground and burst out of hiding to attack their unsuspecting prey from behind. Its hardened shell provides solid protection and its fierce claws make excellent weapons.*
>
>

## Skill

* Physical attack damage: 100% + 211 > 100% + 229
* Last for: 10s > 10s

## Evolution

**Shell Slasher I**

* Health: 941
* Physical Damage: 198
* Physical Defense: 114
* Magical Damage: 21
* Magical Defense: 73
* Speed: 91
Shin Araki

**Shin Araki**「新木伸（あらき しん） *Araki Shin*」 born in 1968, is the author of the Eiyū Kyōshitsu light novel and its manga adaptation. Making his debut in the early 1990's with several one shot series. However, Araki has no serialized manga series as of yet and supervises Minakuchi Takashi's manga adaptation of his original light novel, Eiyū Kyōshitsu.

## Works

Araki is currently writing the Eiyū Kyōshitsu light novel and has announced that he's also working on a new project via his twitter account.

## External Links

* Shin Araki's official website. (Japanese)
* Shin Araki's official blog. (Japanese)
* Shin Araki's Twitter account.

## References

Araki's Official Twitter Account
Equip

All equipment can be upgraded using Upgrade Stone, Upgrade Stone can be obtained in Dragon's Treasure. You can't upgrade your your equipment when it reaches level cap. You need to combine your equipment to increase its level cap.

You need to collect all materials required to combine your equipment, materials can be obtained in Dungeons.
Moderate Experience Card (EXP)

**Moderate Experience Card (EXP)** is a Uncommon hero. He is a Warrior and his Skill causes physical damage. +4800 experience.

**Game Description**

> *The soul of an imprisoned wolf spirit. Releasing the energy will grant a minor experience gain.*
>
>

## Skill

**Spirit Claw**

* Physical attack damage: 112% + 307 > 112% + 334