recursal/Fanatic-Fandom huggingface dataset:
Cyneseal Waymere

Born 2E 140, Crowned 2E 153. Died 2E 243, aged 103. Gold of hair, blue of eyes, five feet and eleven inches tall.

Cyneseal Waymere - First son of Ryn - was crowned King of the South at the age of 23 when his father, Ryn Waymere, passed of age.

After the namesblood ceremony was held, Cyneseal wed *Emaya Rocksworth*, the daughter of *Lord Rocksworth* of *Rockworth*.

After an eighty year reign, Cyneseal was given the moniker, The Old King.

Cyneseal Waymere passed in 2E 223 of age. The Waymere kingdom and the Souther Realm was left to Cyneseal's heir, Cynestrith Waymere.
Witchers

## The Witchers Today

While each school has their own teaching methods and combat styles, they are connected through their shared goal of ridding Thear of monsters and the like. Because of this connction, it is understood Witchers are welcome to each Kaer and are able to use teleportion circles to travel between the locations.

## Witcher Schools and Locations

* School of the Bear: Kaer Leren
* School of the Cat: Kaer Corain
* School of the Griffin: Kaer Dayor
* School of the Viper: Kaer Xi'ar
* School of the Wolf: Kaer Vorla
The Path of Unreal

Found in the Far North, it is the second trial on the journey to Prophecity, The Path of Unreal elicits the nightmares of those who would wonder its forest and brings them forth into the victims reality. The illusions are so powerful that it's near impossible to determine what is real and what is not. At nearly 576 miles long, only those with the strongest of wills could ever hope to conquer the evils bound within the trees. Survive, however, and you are near the end of your torture. Soon you may just grasp the powers of fate.
The Horse and Wagon Inn

## Location

The Horse and Wagon Inn is currently the only operational inn found in Mellington.

## Description

### Innkeeper - Ellarwen Tome

It is a two-storey timber and brick building, with a heather-thatched roof and a smooth stone floor. A collection of tankards from many lands sits upon a shelf behind the bar. Accomodations consist of a mezzanine with several wooden cots.

The inn's sign depicts a resting horse lying on the back of a wagon.

## Menu

1. Vegetable Stew, Mug of Mead (2cp)
2. Barley Biscuits and Blue Cheese, Mug of Cider (4cp)
3. Barley Biscuits and Blue Cheese, Mug of Mead (2cp)
Whywick

Location
 Demonym
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## The Council of Whywick

* Lord of Whywick - Lord Trayvern Deeppeace
* Heir of Whywick - Ser Trayvern Deeppeace
	+ Master of Coin - Lord
	+ Master of Security - Lord
	+ Master of Arms - Lord
	+ Master of Renovation - Lord
	+ Master of Law - Lord Commander Austin Stormbender
	+ Maester Hake
Seeker's Crest

Founded in 2E 251 by dwarf brothers Gundran and Morlan Featherseeker, Seeker's Crest is a rapidly expanding business venture attempting to unearth lost treasures and magical items.

The base of business is located in the village of Maygrove. Below is a list of all the store locations in the Southern Realm:

* Maygrove - Base of Operation
* Morwall Gate
* Smallstone

Addition in 2E 254: A recent advertisement at Maygrove shows the Featherseeker brothers are looking for people to protect a particular caravan of supplies. Our scholar's in Maygrove have asked the brothers for further information, however, the only answer they are willing to give is "We think it is something big."
Ironwick

Location
 Demonym
 Port
 Population
 Ruler
 Main Trade

## Ironwick Today

The strength of Ironwick is presented by the simple, yet effective sigil of House Ironwick. The iron crown above two crossed axes symbolises the mastering of iron construction.

The supply of iron ore from the iron mines continues to run ever plentiful, with no sign of ever running out.

With a connection made to local towns and villages, as well as the capital of the northern realm, Cyr, and the local strong hold of Cyr's Crescent Guard. The town of Ironwick expands both financially and physically one a continual basis.

## The Council of Ironwick

* Lord Davos Ironwick
* Heir to Ironwick, Lady Morlaya Ironwick
	+ Master of Coin - Lord Lysander Alden
	+ Master of Security - Lord Travok Smythe
	+ Master of Arms - Lord Daedalus Sinnett
	+ Master of Ships - Lord Sildar Tannenbay
	+ Master of Renovation - Lord Rydon Belmont
	+ Master of Law - Lord Commander Harrison Marple
	+ Speaker Nayor Rune
	+ Maester Desmond

## Local Businesses

* The Hairy Giant Tavern - Corbin Mount
* The Bawdy Cleric Inn - Tolu
* The Hog in Armour - Armoury - Ajna Dombrow
* The Mage's Shop of Delicate Things - Sturdivent Volraegar
* A Stitch or Two or More - Lady Dherna Belmont
* Lionshield Coster
The Histories of House Ryse

House Ryse was established in 2E 201 after Saymon Ryse was raised to given a seat on the Council of Calkyan. Due to his demonstrated powers, he was named Master of Magic. A role that would see him advising the lord of Calkyan (Lord Adran Calkylion). and his small family were banished from the realms of Thear fifteen year earlier. The fallen lord and his family were sentenced to sail east until death.

## First Generation

* Lord Saymon Ryse - They were given a rotten ship, enough sailors to operate it (though they were riddled with disease and likely to die soon), and no provisions.

At the time it was believed that the world ended after the eastern most part of Thear as none had dared explored that far, and if they did, they had never returned to tell of their findings, (hence its name - The Chasm Sea).
The Frozen Watch

Founded by
 Location
 Key Figures

Now officially disbanded following the end of the Frozen War against the Nightcrawlers of the Far South, the Frozen Watch was originally created to guard the lengthy boarder between the two southern most realms.

Five officially recognised strongholds house thousands of men and women, most of whom lay down their lives for the Southern King, Cynestrith Waymere, during their live long watch duties, and the subsequent war that followed.

The strongholds still remain, though they are now considered small towns, with police structures being put into place in order to convert them into established settlements of the Southern Realms. Their names have been kept in honour of those that sacrificed their lives to upkeep safety of the realm.
Thailyn

Location
 Demonym
 Ruler
 Main Trade

## Thailyn Today

Thailyn is the second richest city in the Northern Realm. It sits atop a knoll like an unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city block in Cyr. Defenders can fire arrows down from atop the walls, or in winter, pour water down them to make ice slides. There is no shortage of stone and weaponry.

#### Axe of Thailyn

The cities militia is known widely as the Axe of Thailyn. A well-armed garrison, all members of the Axe are highly trained battle tacticians.

## The Council of Thailyn

* Lord Enrick Thailynthorn
* Heir to Thailyn - Ser Tristain Thailynthorn
	+ Master of Coin - Lord Reon Windspear
	+ Master of Security - Lord Damanos Fry
	+ Master of Arms - Lord Relios Damarney
	+ Master of Renovation - Lord Osmond Blacksteer
	+ Master of Law - Lord Commander Charles Goldyarn
	+ Grand Maester Yannis
Gwif

Race
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## Biography

Born in 2E 226, Gwif was brought into the world in the small village of Scaleton. The Sisters of White identified the elven mutations in Gwif, and thus on her fifth nameday, Gwif was taken into slavery under the Liege Lord of Scaleton, Lord Ryald Narholt.

Gwif served as a handmaiden to Lord Ryald's daughter, Shaleon. Not entirely understanding the circumstances, the two young girls quickly became inseparable friends.

### Freedom Acquired

Three years into her life as a slave, Gwif and Shaleon were out in the village with a handful of guards. They were on the search for some new jewellery, a present for Shaleon's mother, Lady Tarma, on her nameday.

After purchasing a number of items, some to be gifts to Shaleon's mother, some gifts for Shaleon herself, the small group were on their way back to the Liege Lord's manor on the outskirts of the village. The day was coming to an end, and as they were wondering up the road, they were ambushed by a group of bandits. The guards were overcome and killed, and the two young girls were brought to the brink of death. The gifts were stolen, and Gwif and Shaleon were left for dead.

With Gwif's life hanging by a thread, she used everything she had left in her to crawl over to her dying friend, and for the first time in her short life, she focused all of her energy into helping the girl who had treated her with kindness and respect and love. As Gwif faded into the darkness, she cast *Cure Wounds* on Shaleon.

Gwif woke some time later tucked up in Shaleon's bed. Shaleon explained that she ran back to the manor and summoned the guards to save Gwif. They brought her back to Maester Daximus, who stabilized Gwif.

For her bravery, Lord Ryald granted Gwif her freedom, and Shaleon gave the young elf the amulet that she had originally purchased for her mother.

Instead of heading home to her parents, Gwif's new-found fear of people drove her deep into the wilderness. She lived in the remote woods for years, developing her Druidic powers. Nature became her life, and her fear of people kept her secluded from everyone.

## Parents and Siblings

* Bryarh - Father
* Dana - Mother
* Kaelem - Brother
Bounty: Caven Wolff

## WANTED: Dead or Alive

In the Northern Realm, by King and Court, for the crimes of Burglary, Embezzlement, Larceny, Grand Larceny, Looting, Robbery, Fraud and Deception. If spotted, *Caven Wolff* should be considered highly dangerous and should be approached with extreme precaution. If caught, *Caven Wolff* should be brought to the city of Rosefall to answer for his crimes. If killed, the body of *Caven Wolff* should be presented to Grand Maester Typen Mallisong.

### Description:

Male Human. Between five-foot-seven and five-foot-ten. Often seen wearing a wolf skin hood.
The Cart and Coin

This establishment sells and swaps horses and draft animals, and also deals in feed, horseshoes, and gear. The owners are a marries couple named Arn and Syreen Widdens. They have four young children and employ half a dozen workers to feed and exercise the animals, clean the stables, and replace horshoes.
Mellington

Location
 Demonym
 Population
 Main Trade

## The Council of Mellington

* Lord Rickard Melling
	+ Master of Coin - Lord Emmett Bracken
	+ Master of Security - Lord Arthur Balde
	+ Master of Arms - Lord Geoffry Bayley
	+ Master of Renovation - Lord Winbert Wine
	+ Master of Law - Lord Commander Henry Starr
	+ Maester Ryam

## Local Businesses

* The Horse and Wagon Inn - Ellarwen Tome
* Merchant - Tarwick Wintersoul
Amberly

Location
 Demonym
 Port
 Population
 Ruler
 Main Trade

## The Council of Amberly

* Lord Thorren Amber
* Heir to Amberly, Lady Graya Amber
	+ Master of Coin - Lady Diana Amber
	+ Master of Security - Lord Devanon
	+ Master of Arms - Lord Rurik
	+ Master of Renovation - Lord Donal Eilhart
	+ Master of Law - Lord Commander Jackamar Longleaf
	+ Maester Orwyle

## Local Businesses

* Brawnmoor Dock and Fishmonger Ltd - Ser Janus Brawnmoor
* The Lost Castle Inn - Oskar Starthorn (greedy, bright eyes)
* The Flying Key Tavern - Ada Nestlewind (intelligent, well-groomed)
* The Weary Arrow Tavern - Torbett Stout (inoffensive, missing an ear)
* Golden Hunt Ltd - Fyn Goldlight (spiteful, thin moustache)
* Blacksmith - Trank Rosenar (responsible, short neck)
* Merchant - Tobelo Flint (restless, barrel chest)
* Leatherworker - Hazel Nightthorn (unlucky, lank hair)
* Tailor - Erdan Grimbar (solemn, heavy build)
* Cobbler - Rolen Copper (heartless, big ears)
* Stablekeep - Berrian Stonehill (wise, jade eyes)
* Carpenter - Gidion Oldheart (reliable, matted hair)
* Eilhart Ltd - Lord Donal Eilhart (perfectionist, heavy-lidded eyes)
The Delvers of the Divide

The Delvers of the Divide is a ragtag group of Dungeon Divers and Treasure Hunters. Led by two brothers from the Isles of Pyme, the jor Rae's, they sell treasure and magical items they find from lost dungeons and temples located deep within the Divide (where canyon where the Northern and Southern Realms meet). They are based in Rockworth but also operate in South's End, Cynwood Bridge, and Waymere.

They have been in operation for about a year, at the time of entry

### Members

* Dae'avor jor Rae - Human male from the Isles of Pyme.
* Jolsh jor Rae - Human male from the Isles of Pyme. Known to be a wielder of magic.
* Kayra Morrowland - Elven female. It is currently unknown where she is from.
* Diver - Gnomish male. Nothing is known about them, outside of the monicore they have given themself.
Master of Coin

Duties of the Master of Coin include keeping account of the receipts and expenditures, receiving reports from royal officials, supervising the collection of taxes and custom duties, borrowing money, and managing the treasury granted by the Crown. The royal Master of Coin (those serving at the kingdoms of Thear) also take charge of distributing coin to the other settlements of their realm.
The Noble Families of Thear: Great & Small

## The Royal Houses of Thear

Those that rule their respective lands.

* House Amaurosis - of the Amaurosian Empire
* House Cyr - Kings in the North
* House Nyree - Queen of the Isles of Pyme
* House Ryse - of The Isle of Ryse
* House Waymere - Kings in the South - Officially ended 2E 254.

## The Great Houses of Thear

All the leige lords and ladies given charge of the cities, towns, and villages of Thear.

* House Boltsworth - of Godspear
* House Rosefall - of Rosefall
* House Thailynthorn - of Thailyn
* House Tonnbryck - of Tonnbryck
* House Cavern - of Cavernholt
* House Calkylion - of Calkyan
* House Quane - of Quane
* House Wickertree - of Whywick
* House Rocksworth - of Rockworth
* House Gray - of Grayfall
* House Sunborne - of Sunborne
* House Lightwood - of Woodwald
* House Farstar - of South's End
* House Narholt - of Scaleton
* House Brice - of Brice

## The Lesser Houses of Thear

Those knights and noble people who serve their respective realms with honour and valour.

* House Willmoor - of Waymere
* House Barnsby - of Godspear
* House Crudgen - of Godspear
* House Syzen - of Amaurosis

* House Magic Sand

## The Lost Houses of Thear

The family names that have been lost to the history books.

* House Azmeren - The Royals of the Far South
* House Hailheart - of the Southern Realm
* House Brai - of the Isles of Pyme
The War for the South

Instigated by
 Date Ended
 Victor
 Death Count
 Notable Deaths

## Before It Began: 2E 53

Word came to King Cynrion Waymere that his banished son, known as Cynardac the Cold, was raising a rebellion to overthrow his father. Cynardac had fled to Calkyan, which was ruled by Lord Danos Calkylion at the time. The Lord of Calkyan, as well as the Cold One and his three bastard-born sons, raised an army and marched on the southern towns and villages.

## The Battle for Waymere: 2E 57 - 2E 58

The war was looking grim. Somehow Lord Danos Calkylion and Cynardac the Cold had beaten back the royal armies from Grayfall, all the way to the Kingdom of Waymere.

### **The King is Lost: 2E 57**

The battle stole the southern realm of its king, when the Cold One killed Cynrion Waymere with the king’s own blade. Cynardac the Cold vanished soon thereafter, presumed dead. The Waymere kingdom and the southern realm was left to Cynrion’s heir, Cynareth Waymere.

### **The Avenging: 2E 58**

Previously ordered by Cynrion Waymere to remain away from the war, the Lords of Rockworth, Godspear, South's End and even Thailyn (a close friend and ally to the King of the South, even with the city being located in the Northern Realm), banded together to help the new King of the South, Cynareth.

They gathered their individual armies and marched on Waymere to fight back the forces of Calkyan. Along with the remnants of the Royal Army of the South, they were able to push the treasonous army into retreat.

It was believed that Cynardac the Cold was killed on the battlefield, although his body had not been identified. Meanwhile the Cold One's bastard-sons and Lord Calkylion fled south. The Avenging followed close on their tails.

## The Siege of Calkyan: 2E 60

Having left little of his force at Calkyan, Lord Calkylion found himself weakened when The Avenging arrived at his own doorstep. All that was left to do was bar up the gates and stop his enemies from entering his city.

The combined forces of Rockworth, Godspear, South's End, Thailyn, and the Kingdom of Waymere, set up camp around the city. They knew the war was won, all they had to do was starve the city and its treacherous lord into submission.

## The End of the War: 2E 63

Though Lord Danos Calkylion lacked any kind of force, he had been smart enough to stockpile provisions. Even so, the cities farmlands were claimed by the Avenging, same for the city's port. And three years after retreating back to Calkyan, Danos Calkylion surrendered.

The treasonous lord was shown mercy. He was allowed to keep his lands, under the watchful eye of the Council of Calkyan. Whose councilmen consisted of lords from the Avenging cities.

It wasn't until 2E 70 that Lord Danos Calkylion was pardoned of his crimes, when he brought the head of Cynardac the Cold to the King of the South.
Titanshore

Location
 Demonym
 Port
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 Ruler

## Titanshore Today

Otherwise known as the City of Sails, Titanshore often conjures images of a magnificent port metropolis, majestic merchant galleons with bright sails, and dashing swashbucklers who greet their enemies with a playful wink and a tip of the hat. In reality, Titan shore is, these days, anything but that. It's a dirty dive with filthy streets, squat buildings, ramshackle docks, creaky old longships, and crass pirates thinly disguised as sea traders.

Titanshore is a shell of its former glory. A city in rapid decline. Where its denizens are either murdered by pirates or flee to the mainlands of Thear. Where the streets are slick with salt water, and the buildings are slowly eroding under the strong winds of the sea.

The city is split into northern and southern halves by a river, and these are connected by the bridges Dalath's Span, Harbour Cross, and the Upstream Span. Other than the Tower of the Arcane, the city is dominated by two- and three-story buildings.

#### Tower of the Arcane

Rising above the fog and the stench is the Tower of the Arcane, home of a league of greedy, power-hungry wizards called the Arcane Brotherhood. Their ghastly tower branches into multiple thinner spires at the top. From a distance, the Tower might be mistaken for a giant, leafless tree. To those who have the misfortune of seeing it up close, it looks like a clawed hand bursting out of the ground, each of its fingers a tower with many peering windows.

#### Fortress of Vessels

The Titan Lords adamantly state they are, and never have been, in cahoots with the pirates of the Fortress of Vessels. However, reports bare witness to ships flying the Titanshore sigil coming to the aid of the fortress when the King's Justice comes for the outlaws.

## The Council of the Titan Isles

Where most cities are ruled by a single Lord or Lady and their council, Titanshore is ruled by four High Captains. Each one is a glorified pirate lord who controls a fleet of longships, and also lords over one of the other three islands that make up the Titan Isles. The four fleets serve many purposes: they defend Titanshore against seafaring barbarians and other enemies, and they conduct legitimate sea trade with the Isles of Pyme and the mainlands of Thear. They have also been known to raid and plunder villages such as Westmead-by-the-Sea, Scaleton, and Goldshear, whenever they get bored. Because of this, the lords of the aforementioned villages do not hold the four High Captains in high regards.

These four High Captains, however, have no influence over the actions of the Arcane Brotherhood, nor is it apparent that the wizards have any allegiance to Titanshore whatsoever.

* Lord of Titanshore, High Captain Marston Burne
* Lord of Fort Wyther, High Captain Janda Forelong
* Lord of Fort Brexton, High Captain Baram Tusk
* Lord of Hawkwood, High Captain Seldon Darby

## Local Businesses

* The Cutlass
* Seven Sails Inn
* Prisonsers' Carnival
* One-Eyed Jax
* Calling Conch
* Red Beast Trading Post
* Baliver's House of Horses
* The Jagged Dagger
House of the Triad

Location
 Key Figures

## About the House of the Triad

Marne's largest place of worship, the only one that truly deserves to be called a temple, is an impressive stone edifice built. The House of the Triad stands about halfway between the southwest gate and the central market. It honours the three gods known as the Triad: Tyr, the God of Justice; Torm, the God of Courage and Self-Sacrifice; and Ilmater, the God of Endurance in the Face of Suffering.

The temple is attended and maintained by visiting priests and acolytes from Cyr and the surrounding settlements, who usually stay for no more than two years before returning whence they came. At present, the temple is home to a priest of Torm from Cyr named Delvon Luddwig and his faithful friend, Sirac of Seyllenhaull.

## Current Members

* High Priest - Dellvon Ludwig
* High Priest - Sirac of Seyllenhaull
	+ Priest
		- Follower
			* Acceptor
Tritan Barnsby

Race
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## Biography

Born and raised in Godspear - a huge town on the cusp of becoming large enough to be classified as a city - Tritan came into the world as part of the Barnsby family. Tritan's father, *Lord Norton Barnsby*, sat on the Godspear Council as Master of Security.

As part of a noble family, Tritan interacted with the higher-born children of Godspear. He befriended the Heir to Godspear, Ser Stanley Boltsworth

Tritan, being Lord Norton's only child, was brought up to follow in his father's footsteps. But Tritan took less than zero interest in politics, choosing sword and shield over pen and paper.

**Died: Fire's Height, 2E 253**
The Hooked Knucklehead

This longstanding inn caters to the scrimshaws and traders who come to Marne from other towns to conduct business. The innkeeper, Barton, doesn't meddle in his clients' affairs. The accommodations are meagre, and the few private rooms lack hearths and are bitterly cold at night. Most of the clientele sleeps in the spacious common room, near the large stone hearth.
Bone Breaker Event

This event is a staple of the Golden Games, hosted in the Kingdom of Cyr once per year on the King of the North's nameday, and has been the decider of champions on multiple occassions.

Fighters competing in this event must break the bones in the limbs of their opponent before they are allowed to kill them. If a death occurs before this stipulation has been fulfilled, the early killer is, themselves, killed. And a new match is added onto the card to crown a new champion.

### Champions Crowned In This Event

* 17th Champion - Bray Wyatt - 2E 253
* 12th Champion - Dashen the Angry Dwarf - 2E 225
* 2nd Champion - Jaqan the Giant - 2E 207
Relnos Thailynthorn III

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## Biography

Relnos Thailynthorn III is a disgraced lord. His antics portray him as a drunken lover of whores. After being gifted with the Infinity Goblet (A goblet that refills itself with the sweetest of wines; given to him by Lord Kypros of Rosefall) Relnos spiralled into a drunken stupor. Bedding any and all women he comes across; the man has a countless number of bastard children.

## The Death of Lady Ranor

Most agree that Lord Relnos' downfall came on the night his beloved Lady Ranor died giving birth to his son, Enrick. Relnos and Ranor had been born in the same year, and had grown up together, eventually falling in love and becoming pregnant with their first child.

After that fateful morning, Lord Relnos became consumed with sorrow and regret. He found that the only way to quell those feelings was to drink.

A hatred for his son, Enrick, grew deep inside as the years rolled by. Blaming him for his wife's death.

## The Lord of Thailyn

The title of Lord of Thailyn fell onto Lord Relnos III on 2E 231 after his eldest brother, Lord Raxmon Thailynthorn, died in his sleep. In celebration of his new title, Lord Relnos III held a great feast for all the lords of the north, and some from the south. Having made acquaintances through trade with Waymere. It was at the celebration that the Lord of Rosefall, Lord Kypros, gifted Lord Relnos with the Infinity Goblet. A magical goblet that refills with wine once emptied. Perpetuating his alcoholism.

## No Lawful Heir

In 2E 233, Lord Relnos declared war on the Lord of Rosefall, Kypros Rosefall, having come to the conclusion that Lord Kypros' gift of the Infinity Goblet was in jest. Lord Relnos and the Thailyn army drove north through the northern realm pillaging anyone who tried to get in his way. By the time he and his army reached Rosefall their numbers were dwindling, but nothing was going to deter Lord Relnos. Not even when they came upon the city of Rosefall and found it floating hundreds of feet in the air. Relnos ordered his men to climb the chains that kept the city from floating into the heavens, and during their slaughter, Lord Relnos's only son, Lord Enrick Thailynthorn, begged his father to retreat. And for his apparent betrayal, Lord Enrick was banished to the Blackthorn Guard, and stripped of his claim to Thailyn.

Lord Enrick's children, Tristain and Artonius, were given to Lord Kypros Rosefall to grow up as squires.

## Reinstatement of Heir

On his deathbed in 2E 261, Lord Relnos used his final dying words to reinstate his son, Enrick. This allowed Enrick to become the ruler of Thailyn. Which occurred the very next day, when Lord Relnos Thailynthorn III passed.
The Harpers

Founded by
 Current Leader
 Location
 Key Figures

## About The Harpers

Established in 2E 198 by Tucsion Deffer, The Harpers are spellcasters and spies who covertly oppose the abuse of power, magical or otherwise. Working alone or in small cells, they gather information throughout the Northern Realm, discern the political dynamics, and help the weak, the poor, and the oppressed, acting openly only as a last resort.

The Harpers were instrumental in defeating Lord Relnos Thailynthorn III during the Battle of the Chains, thanks in large to their covert operations to disorganise the attacking forces of Thailyn by posing as Captains, issuing orders that largely divided the camp and spread confusion amongst the men.

#### **Faster Travelling**

It is known that members of the Harpers, and those whom they have invited into their safekeeping, are able to travel around the Northern Realm by way of Teleportation Circles. Known connections are listed below:

* Rosefall
* Cyr, The Kingdom of
* Tonnbryck
* Marne
* Lunaris
* Whistletree

## Current Offices

Trent Harper, the current leader of the faction, resides in Rosefall. Wherever issues arise, albeit political or physical oppression, the Harpers have been known to set up shop close by in order to rectify the issue. They are currently preparing for an escalation in the recent activity of the realm's giants.

* Rosefall
* Cyr, The Kingdom of
* Tonnbryck
* Marne
* Lunaris
* Whistletree
Scaleton

Location
 Demonym
 Port
 Population
 Ruler
 Main Trade

## The Council of Scaleton

* Lord of Scaleton - Lady Shaleon Ironwick
* Heir to Scaleton - Vacant
	+ Master of Coin - Vacant
	+ Master of Ships - Lord Gulian Weir
	+ Master of Arms - Lord Cerrick Knifehelm
	+ Master of Security - Lord Blasck Satenby
	+ Master of Renovation - Lord Cassius Munkun
	+ Master of Law - Lord Commander Tydus Lednock
	+ Speaker - Vacant
	+ Maester Daximus

## Local Businesses

* The Singing Surf Inn - Ulisa (fat, ginger) & Stick (skinny, small)
* Shadow of the Tooth Tavern - Gundrum
* Blacksmith - Rostan Muggs (stocky, large scar on left arm)
* Forest of Floren - Marius Floren
* Scaleport - Lord Gulian Weir
The Blind Watcher

Seyllenhaull is protected by an unknown servant of the realm. This being, referred to as The Blind Watcher, has the telepathic powers to create incredible harm to those who threaten violence whilst in the Realm of Market.

This being's location, racial origin and age are unknown - but his power is felt all across the realm when people try to steal from someone else a knife point, whenever fights break out, when assassins tip blades with murderous intent.

Because of this unseen omnipotent (and potentially godly) being, crime has dropped to bearly a single percentage.
Guardians of the Prophecy

## The Ones Who Serve

The Ones Who Serve are appointed to Guardianship by the Gods of Thear. The reasons that they are chosen are mystery. Never more than 8 are elected, and each individual has to complete a series of gruelling tests set forth by the 14 Supreme in order to become a Guardian.

They are granted everlasting life and freedom from disease. The only way they can be killed is by defeat in combat.

### The Current Guardians

1. Father - The Head of the Guardians
2. Hailyn - The Female Guardian
3. Dynesk - The Three-Eyed Guardian
4. Lyn - The Metallic Guardian
5. Sycees - The Siamese Guardian
6. Menith - The Dwarven Guardian
7. Zenofithe - The Untrusted Guardian
8. Crii - The Dead Guardian

### Fallen Guardians

* Mother
* Ananai
* Zolooshu
* Teta
* Veynil
* T'
* Ozos
* Ula'ree
Summerlands

Location
 Demonym
 Port
 Ruler
 Main Trade

## Summerlands Today

Summerlands is a huge, walled temple-farm dedicated to Tero, the goddess of agriculture. Called "the Granary of the North," it's the only reason many Northerners ever taste soft-fleshed fruit larger than bush berries. The Kingdom of Cyr and its neighbours consume the temple's reliable output: carefully husbanded grains and dried, oil-packed, or salted foodstuffs preserved in vast storage cellars, vats, and squat stone grain-towers.

Run by Lord Abbot Diath Summer, Summerlands is a stronghold of the Emerald Enclave. Members of that faction are as welcome here as clergy of Tero; many of them stay for months at a time to help with the work and the vigilant defense of the farm against insects and blights, as well as would-be vandals and plunderers. Hired guards and adventurers patrol the walls and the land immediately around them. Inside the farm, young treants allied with the Emerald Enclave hide within stands of trees, ready to animate trees to repel invaders. More than five thoudsand people live and work in Summerlands year round, farming more than twenty square miles of tillage in gangs of hard-working gardeners.

The sprawling temple-farm is built on higher ground than the surrounding fiels, and it's enclosed on all sides by a wall of mortared stone. The outer wall is 60 feet high (20 feet high inside the compound) and 30 feet wide. The wall is built out at several points, spaced at least a mile apart, with stone pagodas and barracks at those locations. These watch posts have unobstructed views of the surrounding countryside.

The entrance to Summerlands is a large stone gatehouse set into the middle of the south wall. Beyond its gates, dirt roads crisscross the interior of the compound, providing passage between and through its fields and orchards. Roads also run along the inside of the wall, connecting the various watch posts. During the harvest season, wagons make their way between the fields, gathering food and grain and transporting it to cellars beneath the watch posts, where the food is kept under lock and key until caravans from the Kingdom of Cyr and other settlements arrive to pick it up. In addition to the large grain fields, fruit orchards, and vegetable gardens, smaller gardens hug the outer walls. These gardens grow berries, rhubarb plants, and other such fare.

Most of Summerlards' worers live in a small town situated near the abbey, where the abbot of Tero hosts morning, noon, and evening prayer. North of the town is an enormous inn called Northfurrow's End. Visitors planning to spend the night in Summerlans are directed here.

## The Council of Summerlands

* Lord Abbot Diath Summer
* Heir to Summerlands, Ser Kevan Summer
	+ Master of Coin - Lord
	+ Master of Renovation - Lord
	+ Master of Law - Lord Commander Geirhard Tremlett
	+ Master of Security - Lord
	+ Maester Delgo
Notable People of Thear

## Reputable People

* Maeson Loggard - Creator of the Thearian Calendar in 2E 0.
* Numarious Fongle - Discoverer of the Isles of Pyme in 2E 37.
* Laeae Monmono - Creator of the Guild of All-Knowing in 2E 44.
* Klah vu Boryim- Current Golden Games Champion as of 2E 254.
* Jahsaun Rarvish - Tempest Cleric, who resides in a tower off the coast of Quane. Father of Matea - a member of the group The Alternative.

## Notorious People

* Caven Wolff - Leader of the Moon's Edge.
* Bray Wyatt - Apparent Cult leader
Etrian Mystery Dungeon Wikia

Welcome to the Etrian Mystery Dungeon Wiki!
Our archives currently span **15** pages and a total of **173** edits.
Feel free to edit anything!

## Welcome to the Etrian Mystery Dungeon Wikia

Welcome to the Etrian Mystery Dungeon wiki! We aim to be your number one resource for everything Etrian Mystery Dungeon!

Enjoy Atlus games? Looking for a new game for your 3DS or Vita? Check out Conception 2!
Cynrion Waymere

## Biography

Born 2E 2. Crowned 2E 43. Died 2E 57, aged 5-and-50. Gold of hair, blue of eyes. Six feet and two inches tall.

Cynrion - First son of Cyn - was crowned King of the South at the age of 1-and-40 when his father, the First King Cyn Waymere died of age.

After the *namesblood ceremony* was held, Cynrion wed the princess of the Far South, Maeri Azmeren. Princess Maeri was thereafter named Queen of the South. Their eldest son, Cynareth Waymere, was named Heir to the Southern Realm.

Cynrion fathered three sons by Maeri Azmeren. The first born was Cynareth Waymere. Second was The Brave Young Knight, Cynadran Waymere. And finally came Cynardac, who will not be honoured with the name of Waymere.

Word came to King Cynrion that his banished son, known as Cynardac the Cold, was raising a rebellion to overthrow his father. Cynardac had fled to Calkyan, which was ruled by Lord Danos Calkylion at the time. The Lord of Calkyan, as well as the Cold One and his three bastard-born sons were crushed by the King’s army at the Battle for the South. Danos Calkylion was stripped of the title of Lord and was branded a traitor.

But the battle stole the southern realms of its king, when the Cold One killed Cynrion Waymere with the king’s own blade. Cynardac the Cold vanished soon thereafter, presumed dead.

Cynrion Waymere died in 2E 57 by the sword of his banished son, Cynardac the Cold. The Waymere kingdom and the southern realm was left to Cynrion’s heir, Cynareth Waymere.
Blackiron Blades

This small shop and smithy stands just north of the town square and is well known as a one-stop shop for adventurers and other travellers in the region. Rather than attempting to compete with the crafted weapons from Ironwick, the smith, Garn, makes his living by manufacturing the cheapest blades in the triangular route. His sister, Elza, runs the shop. Elza has expanded the business in recent years by offering a selection of adventuring supplies - rations, fur cloaks, leather gloves and boots, ice picks, snowshoes, and other survival gear. While a Blackiron weapon typically sells for around half of the usual price, Elza marks up other goods by 50 percent to keep the business profitable. Most of the town's veteran sellswords disdain Garn's smithcraft, and jokes told about hapless newcomers often end with the line "... and he was carrying a Blackiron blade as well!"
Myth Masters

Myth Masters is a TCG based on Greek mythology.

## Realms

There are five realms that cards are sorted into.

1. Sky - Air, Light, Sky, Olympus, Lightning, Flight, Birds
2. Sea - Water, Liquid, Ocean, Sea, Foam, Island, Fish
3. Forest - Forest, Tree, Leaves, Nature, Animals
4. Earth - Ground, Earth, Buildings
5. Hell - Death, Underworld, Tartarus, Magic, Evil
6. Void - Ultimate, Powerful, Destiny, Creation

## Set-up:

1. Each player must pick up three weapon cards, five character cards and five location cards
2. Both the players place their location cards in any of the ten spaces. Out of the ten spaces, one of them must be on the leader’s place
3. They then choose a leader out of their five character cards and place them in the leader’s place
4. They then put the rest of the four on other locations
5. Choose who goes first

## Your Turn:

1. Draw a card (compulsory)
2. Place a location card
3. Place a character card
4. Give one of your character cards a weapon card
5. Use your special move
6. Attack the opponent with your first attack
7. Attack the opponent with your second attack
8. Make a card travel

## Example Games

* Example Game 1
* Example Game 2

## Special Moves

Each card has their very own unique special move. Their are different ways of activating special moves. These include:

* Sacrificing a card in your hand
* Sacrificing 30 health of one of your existing cards
* Sacrificing 20 attack of one of your existing cards
Tonnbryck

Location
 Demonym
 Port
 Population
 Ruler
 Main Trade

## Tonnbryck Today

Through it's local village, Whistletree, Tonnbryck supplies a large amount of wood to the northern realm.

The Last City in the North takes great pride in it's name.

## The Council of Tonnbryck

* Lord Jonas Tonnbryck II
* Heir to Tonnbryck, Jonas Tonnbryck III
	+ Master of Coin - Lord Pierce Lyndon
	+ Master of Security - Lord Roland Hillington
	+ Master of Arms - Lord Rederick Stone
	+ Master of Ships - Lord Lorcan Mortcombe
	+ Master of Renovation - Lord Abbington Archer
	+ Master of Law - Lord Commander Maxwell Younger III
	+ Grand Maester Manson

## Local Businesses

* Hanging Lantern - Feasthall near dock's
* Lionshield Coster
Bronn

Class
 Level
 Home
 Age
 Weight
 Skin Colour
 Hair Colour
 Eye Colour

## Biography

Known fondly as a gentle giant, this somewhat mysterious being was discovered one day wandering the Northern Realm of Thear with not a care in the world. He seemed to be full of joy, despite his Goliath racial heritage.

Unfortunately not much else is known about this man. Records show there have seen sightings of him with a small group of would-be heroes who have been travelling all over the Northern Realm in recent years.

Our latest findings indicate Bronn has apparently settled in the quiet thorp of Riverhome, where he is reportedly helping with the construct of a new temple.

## Adventures in Thear

* Scaleton (2E 253) - Bronn was part of the small group of adventurers assembled by Lady Shaleon Narholt in Marne to rescue her abducted mother. In their success, they also managed to topple the Blood Pheonix organisation, and rid Thear of the treachorous Lord Visroth Vlazno, who had plotted to overthrow Lord Ryald Narholt to assume power.
* The Ordning (2E 253) - Bronn was part of the small group of adventurers who helped resolve the Giant Ordning, following the abduction of King Hekaton, the King of the Storm Giants. He travelled to the Far North and all over Thear, helping staive off giant attacks, slaying the Hill Giant Guh, and defeating the Ancient Blue Dragon Iymrith - who had disguised herself as a Storm Giant and was the mastermind behind the abduction of King Hekaton.
* The Doomvault (2E 254) - Bronn was part of the small group of adventurers who helped Lord Lateef Bushland rid of a portal to what was called The Doomvault.
Master of Arms

The Master of Arms is responsible for the training of soldiers of the settlement, the upkeep of equipment used by the army of their charge, and the management of those supplies. In war time a Master of Arms is actively involved in leading the defence of the settlement. The royal Master of Arms has command over all armies of their realm. They have the power to unite the armies by calling upon their allegiance to the crown, but only with the crown's consent.
Waymere

Location
 Demonym
 Port
 Ruler
 Main Trade

## Captured by the North [2E 255]

Please note, Waymere no longer exists by name. It has been claimed by the Northern Realm under the name Cyreach.

## The History of Waymere

### A Line Erased

On Willday, 9th of Starkwing, 2E 254, the King of the South and his royal court were found slain in his home and the inner courtyard of the royal palace. At this time, it is unknown who the assailant is. However, a telepathic voice commanded the guards to wait for the Alternative to arrive before anyone could be granted entry.

It is currently unknown what will happen in regards to the crown, as King Cynestrith Waymere left the Southern Realm no heir. In addition to this, rumours have already begun to circulate that the King of the North plans to invade.

## The Great Southern Alliance

As of 2E 255, an alliance was established between all the rulers of the Southern Settlements. Together, they rule the Southern Realm with democratic votes. Casting their individual votes depending on the will of the people from their respective settlements.

Following the felling of Cynwood Bridge and the subsequent besieging of Waymere, the Great Southern Alliance now meets in the new capital of Quane.
Geldenstag's Rest

One of the oldest inns in town, Geldenstag's rest is run by Myrtle Geldenstad, a gray-haired widow. Myrtle makes it her business to know everyone else's business, asking her guests a lot of question about what they're up to each day. The inn's accommodations are lackluster - the small rooms are furnished with only a stool, a chamber pot, and two cots with dirty furs thrown over them. It might seem the kind of place that would attract lowlifes and troublemakers, but Myrtle's pestering tends to drive away people who have secrets to keep. The absence of that element from its clientele makes Geldenstag's Rest a popular destination for travellers who aren't looking for too much excitement during their stay in Marne.
The First War

## Before It Began

The lands now known as Thear were once ruled by the Ilith Kind. It was a time when Men and Centaurs were either slaves to the Ilith Kind or foreigners to Thear, living in the realm that is now known as the Fallen Realm, which was called *Eythe* in the First Era.

The Ilith ruled the lands, erecting monumental cities of unimaginable power. To do their bidding they invaded Eythe, and stole millions upon millions of Men and Centaurs to become their slaves.

## The Usurper Rises

Nearly 4,000 years of slavery passed before someone finally chose to rise against their masters. That hero would eventually take the name 'Cyn Waymere'.

Slowly but surely, Cyn was able to band together an underground army for Men and Centaurs. After a few years, they were ready to rise up from the dirt to destroy those who enslaved them.

## The First War: 1E 3986

The Guardians of the Prophecy came to the aid of Man, betraying the Ilith Kind by granting them the knowledge of “Whoever holds the prophecy is able to amend it at will.” The prophesised Koloss (a gargantuan monster made of flame and melting stone) had materialised, and began obliterating the Far West, while Man made their way to Prophecity, the City of the Prophecy. King of the South, Cyn Waymere was the only Man to survive the Scarred Arm and the Path of the Unreal, and was allowed to pass through the Chambers of the Prophecy by the eight Guardians.

When Cyn Waymere obtained the Prophecy, he used it to enslave the Ilith Kind to the whim of Man. By that time the Far West had crumbled to what is now known as ‘The Fallen Realm.’ A realm deserted due to the destruction left in Koloss’s wake. The Ilith Kind was used to destroy the monster Koloss, and would (from then on) serve Man for the rest of time; ensuring the world of Thear ran according to the want of Man.

## The Second Era Begins: 2E 0

When the second era began, it was believed that the suffering of the world had ended with the first era. No more would slavery be alive in the world. No more would hate and despair rule the minds of men, women and children. No more was there any need for weapons and fighting.

The First King was crowned, the brave man who had started it all, Cyn Waymere. He ruled all of Thear for 22 years, before deciding to split that power and give it to others. The Far North was given to the Guardians of the Prophecy. The North was given to House Cyr. The South, the First King kept for himself. And the Far South was given to House Azmeren.
Guilds and Factions

## Guilds of Thear

* The Law Keepers
* Hunters of Spawn
* The Guild of Magic
* The Harpers
* Order of the Gauntlet

## Guilds of the North

* Moon's Edge
* The Petalmen of Petal Hall
* The Black Network
* The Hand of Mead Theives' Guild
* Order of the Gilded Eye

## Guilds of the South

* The Frozen Watch
* Military Police
* The Visionaries

## The Assassin Guilds

* The Blind Assassins
* The Fire Assassins
* The Shadow Assassins
* Blood Hunters
Cyn Waymere

## Biography

Born in the first era. Crowned 2E 0. Died 2E 43, aged 80. Gold of hair, blue of eyes. Six feet and three inches tall.

The First King rode Waymaker into the *Siege of the Prophecy*, wherein the downfall of the Ilith Kind began. The armies of Man were able to defeat the Guardians of the Prophecy and obtain it for their cause. It was Cyn Waymere who amended the words of fate, turning the monstrosity that was named *Koloss*, against the high-kind.

Cyn Waymere was crowned the first king of Thear during the aftermath of the First War. The lands were rid of the Ilith Kind, and the era of Man began.

Married Mora Waymere, The First Queen, 2E 0.

Their son, Cynrion Waymere, was born in 2E 2 and was named Heir to Thear.

It was twenty years later in 2E 22 that The First King split the land of Thear into four realms, The Far North, the North, the South, and the Far South. The Far North was given to the Guardians of the Prophecy. The North was given to the Cyr Family. The South, Cyn Waymere took for his own. And the Far South was given to House Azmeren.

As the years came, Cyn Waymere grew to be loved by many and more. He was considered a noble and honourable man, granting freedom and justice to the southern realm.

The First King, Cyn Waymere died in 2E 43 of age, leaving his kingdom and the southern realm to his heir, Cynrion Waymere.
Tongues of Thear

Thear is home to a wide array of different cultures. However, most inhabitants of these lands speak what is referred to as the Common Tongue - sometimes referred to within religious circles as Ilith's Tongue. This language was said to have been taught to us by the Ilith Kind as a way to be able to communicate to their slaves.

Through the vast research of the Guild of All-Knowing, our scholars have discovered other languages scattered around the known realms. On this page you will find the collated known tongues as well as lost ones that are no longer in use.

## Known Tongues

* Common - Native to the Mainlands of Thear - a.k.a Ilith's Tongue.
* Pymian - Native to the Sunshine Isles of the Isles of Pyme.
* Assassin's Tongue - Native to the Assassin Isles of the Amaurosian Empire.
* Giant's Tongue
* Horse Speak - Native to the Banished Lands of Centureen.
Thear

> "*It's 2E 274. There is not King in the South. The North is expanding its territory. A freezing darkness rises in the Amaurosian Empire. Souls are falling from the sky."*
>
>

This book is penned by the members of the Guild of All-Knowing. *Sponsored in no willing way by Ss'chlms*.

## The Continent of Thear

Here you will learn everything you need to know about the Thear.

* The Realms, Locations and Landmarks
* The Kings and Queens of Thear
* Noble Families: Great & Small
* Notable People
* Notable Characters
* Guilds and Factions
* The Guild of All-Knowing
* Gods and Religions
* The Ilith Kind
* Guardians of the Prophecy
* Historic Battles and Wars
* Relics and Artefacts
* Songs of Thear
* Myths and Fairy Tales
* The Thearian Calendar
* Thearian Timeline
* Tongues of Thear
* Active Bounties in Thear
* Laws of Thear