recursal/Fanatic-Fandom huggingface dataset:
Lux Aeterna

## Basic Information

### Base

- Aeterna Manor, Phandalin
- Starborn Castle, Neverwinter Woods

### Favoured Deity

- Mask (Arrai)
- Gruumsh One-Eye (Ergoth)
- Dumathoin (Hjaldrus)
- Selûne (Uerith)

### Goals

- Reclaim Wave Echo Cave and reopen the Mines of the Phandelver's Pact
- Rescue Gundren Rockseeker from the Cragmaw Clan
- Put an end to the Redbrand Menace in Phandalin
- Reclaim Starborn Castle
- Reclaim Treetop Towers in the Feywild
- Guard the ship 'The Errant Trident' on the way to Neverwinter
- Kill Venomfang in Thundertree

## Membership

### Founding Members

- Arrai Zheradius
- Ephelyn and Archendrin
- Ergoth Well'Unk
- Hjaldrus Broadhandle
- Magna Clauson
- Thane Starborn
- Uerith Sylvas
- Ux

## Relationships

### Allegiances

- Phandalin
- Titanedria
- Rockseeker Clan
- House Starborn

### Allies

- Gundren Rockseeker
- Sildar Hallwinter
- Halia Thornton
- Pheltide of Titanedria
- Captain Aeron Highmoore

### Enemies

- Nezznar Sylvas
- Cragmaw Clan (Formerly)
- Redbrand Ruffians (Formerly)
- Venomfang (Formerly)
Bungalow Njörd

Ce bungalow est dédié à Njörd, dieu nordique des mers, du vent, des marins morts en mer, et de la pêche.

### Revendication et bungalow

**Revendication**: Quand Njörd revendique ses enfants un drakkar holographique apparaît au-dessus de la tête de l'enfant.

**Le Bâtiment**: Le bungalow de Njörd ressemble de l'extérieur à un drakkar qu'on aurait retourné. Fait avec des planches en sapin, le bungalow arbore une lourde porte en bois dont les bords sont en chrome océanique, une pagaie est sculptée au-dessus de la porte.

**Intérieur**: L'intérieur du bungalow ressemble à une immense halle sombre, tout en bois de sapin, les enfants de Njörd ont la chance d'avoir chacun leur propre chambre qui est décoré avec du matériel de navigation. Au centre de la pièce principale se tient un globe montrant l'activité maritime partout sur Terre en temps réel. Dans le fond se trouve une gravure sur bois de la famille des Vanes.

### Pouvoirs et traits de personnalité

1. Les enfants de Njörd ont tendance à être d'excellents marins.
2. Les enfants de Njörd savent naviguer de façon inné sur n'importe quel navire.
3. Les enfants de Njörd possèdent la maîtrise de l'eau ou hydrokinésie, leur permettant de faire à peu près tout ce qui leur passe par la tête.
4. Les enfants de Njörd peuvent maîtriser les vents.
5. Les enfants de Njörd peuvent respirer sur l'eau comme sur terre.
6. Les enfants de Njörd sont toujours au sec lorsqu'ils sont dans l'eau.
7. Les enfants de Njörd peuvent communiquer avec les poissons.
8. Les enfants de Njörd peuvent communiquer avec les moeuettes
9. Les enfants de Njörd peuvent déclencher des tempêtes.
10. Les enfants de Njörd peuvent communiquer avec les morts noyés.
11. Les enfants de Njörd peuvent invoquer les marins morts noyé.
12. Les enfants de Njörd peuvent communiquer avec le Serpent-Monde car il se trouve sous l'eau.
13. Les enfants de Njörd ont des âmes de pirates.
14. Les enfants de Njörd de part l'appartenance de leur père à la famille des Vanes, peuvent apporter fertilité et abondance aux autres.
15. Les enfants de Njörd adore les chasses aux trésors.
16. Les enfants de Njörd adore les produits de chez Tipiak (PIRATE !)
17. Les enfants de Njörd sont plus à l'aise avec des pagaies ou des outils de pêche en combat que des armes classiques.
Bungalow Vidar

Le **bungalow Vidar** est le bungalow où réside les enfants de Vidar, dieu nordique de la vengeance et du silence.

### Revendication et bungalow

**Revendication**: Lorsque Vidar revendique ses enfants, une chaussure en cuir apparaît au-dessus de la tête de l'enfant.

**Le Bâtiment**: Le bungalow est semblable à un immense manoir, tout est en chêne sombre et disposant de pierres taillées apparentes. Il y a un paillasson devant la porte ainsi qu'un endroit juste à côté de ce paillasson où les chaussures doivent être déposé. Une épée est gravée sur la poignée de la porte.

**Intérieur**: L'intérieur est plus grand que l'extérieur, on pourrait le comparer au bungalow d'Abudantia en terme de taille interieur, un silence plane constamment dans le bungalow, il y a un panneau avec écrit "Chuchotement obligatoire". Il y a une pierre au centre avec une épée plantée dedans, afin de représenter l'épée de Vidar, si on regarde bien, la forme de la pierre ressemblerait à celle d'un loup. Les membres du bungalow disposent chacun de leur propres chambres afin de conserver une intimité et un contact restreint pour éviter la parole.

### Membres du bungalow

**Chef de bungalow**:

**Membres**:

**Membres décédé(e)s**:

### Pouvoirs et traits de personnalité

1. Les enfants de Vidar disposent d'une condition physique (force, endurance, vitesse, etc...) supérieure à la moyenne des demi-dieux.
2. Les enfants de Vidar peuvent sentir les querelles entre deux personnes.
3. Les enfants de Vidar peuvent sentir la nature des différents entre les personnes.
4. Les enfants de Vidar peuvent forcer une personne à se taire.
5. Les enfants de Vidar sont très fort pour donner des coups de pied notamment quand ils portent des chaussures.
6. Les enfants de Vidar sont très fort pour lancer des chaussures et toucher leur cible avec.
7. Les enfants de Vidar sont plus fort au maniement d'une épée.
8. Les enfants de Vidar tendent à être discret.
9. Les enfants de Vidar concèdent facilement les choses comme l'a fait Vidar en cédant sa place à Loki lors d'un banquet.
10. Les enfants de Vidar ont tendance à bien s'entendre avec les enfants d'Odin.
11. Les enfants de Vidar effrayent naturellement les loups, car ils descendent de Fenrir (ou de Lycaon) et que Vidar est censé tuer Fenrir lors du Ragnarok en lui brisant la mâchoire.
12. Les enfants de Vidar sont très à l'écoute.
13. Les enfants de Vidar sont capable de communiquer avec les chevaux.
14. Les enfants de Vidar peuvent se changer en une forme équine afin de voyager.
15. Les enfants de Vidar peuvent créer des zones insonorisées où les personnes hors de ses zones ne peuvent entendre ce qui se dit dans ladite zone.
Lord Asriel

**Asriel Belacqua** est un mortel. Il est le père de la demi-déesse Lyra Belacqua qu'il a eut avec la déesse grecque Athéna. Il s'est marié avec Marisa Coulter. **Asriel** dispose d'un titre de Lord en Ecosse. Il travaille en tant qu'explorateur et chercheur en théologie expérimental.

### Histoire

#### Rencontre avec Athéna

Habituellement, les dieux ne se risquent pas sur les terres de l’Alaska, car il s’agissait du territoire de Gaia à cette époque là, mais disons que les circonstances ont amené Athéna à être là-bas. En effet, la déesse de la sagesse avait été traqué par des monstres que Gaia en personne avait envoyé sur ses traces alors que cette dernière avait repoussé un monstre.

Athéna repoussa évidemment les monstres sans grand mal, il lui avait fallu quelques temps pour élaborer un simple plan pour les prendre au dépourvu. C’est là qu’elle le rencontra, **Asriel Belacqua**. Il s’agissait d’un homme aux épaules larges, d’une taille impressionnante avec des cheveux foncés qui commençaient à s’éclaircir avec l’âge, il disposait aussi d’un regard profond et sombre qui vous laissait penser qu’il y avait toujours quelque choses de grave qui venait de se produire.

Elle le rencontra alors à Valdez, le pauvre était alors explorateur en ce temps là. Athéna et lui étaient arrivés en même temps à l’hôtel où ils passeraient leur temps ensemble. Il ne restait plus qu’une chambre, ils décidèrent de la prendre tout les deux en faisant en sorte qu’**Asriel** dorme sur le canapé et Athéna sur le lit. Cela ne se passa pas exactement comme ça, en réalité, ils passèrent la nuit entière à discuter, **Asriel** était un érudit en Angleterre, bien que très riche, il jouissait de son statut de Lord pour faire des recherches en théologie expérimentale, Athéna quand à elle se fit passer pour une professeure de latin qui avait décidé de voyager.

Le lendemain matin, **Asriel** se retrouva avec une gamine, Athéna n’était plus là, elle était partie, laissant simplement un mot expliquant la situation et ce qu’il adviendra du bébé à un certain moment, elle révéla aussi sa véritable identité. Il y avait aussi une explication au fait qu’il y ait un enfant, Athéna était attirée par l’esprit et le désir de vérité d’**Asriel**.

**Asriel** s’enticha alors à faire l’éducation de sa fille, et bon dieu que ce n’était pas gagné.

#### Être père

Selon ce qu'on sait, il n'aura pas vraiment eut beaucoup le temps de jouer son rôle de père. Il était principalement en déplacement, quand il était avec Lyra, il se montrait distant et froid avec elle pour éviter qu'elle ne s'attache à lui quand il devra l'emmener à la Colonie. C'est en se mettant en couple avec Marisa Coulter que les choses se compliquèrent encore plus entre Lyra et lui. Il privilégiera sa relation conjugale à sa fille qu'il emmènera à la Colonie des Sang-Mêlé.
Ultraspace

Ultraspace as it appears in Chapter 2.

Ultraspace, in Walk the Line, is where the entire multiverse resides. It's the space in-between timelines, accessible via time shards or Mirror Lion's portals (if opened vertically). The sky here is colored light blue and purple. It contains hundreds of timelines, all connected with straight, glowing, cable-like structures. Mirror Lion is the only character shown so far who is able to navigate it normally, as Prime Steven and Prime Connie were stuck floating when they appeared in it, unable to move.
Walk The Line AU Wiki

**Welcome to the Walk The Line AU Wiki!**
A wiki for Walk The Line, a Steven Universe AU being hosted on Tumblr.

You can read the AU yourself here.

## Important articles

CharactersTimelinesPlaceholderChaptersPlaceholderObjectsPlaceholderIntermissionsPlaceholderContributors

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ergoth Well'Unk

Ergoth Well'Unk is a Red Orc Barbarian and a founding member of Lux Aeterna. He is played by Luke Shearman.

## Biography

### Pre-Campaign

**Ergoth Well’unk** was the second child born to chieftain [[Uglok]] and [[Osima]] of [[Orgesh'khan]] in the [[Far Hills]]. Orgesh'khan was home to a rare breed of red-skinned [[Orcs]], and were isolated even from their green-and-brown brethren. Many of the nearby towns lived in fear, and were constantly on the edge of war with local [[Barbarian]] tribes of the [[Reaching Woods]].

As Ergoth grew up, he craved the respect of his father, but he felt he was always in the shadow of his older brother, [[Ulgoth]], the heir to Orgesh'khan. This chip on Ergoth’s shoulder led to a plan to raid the local town for gold and riches, and to increase the reputation of the tribe. When Ulgoth caught wind of this, he insisted on coming with Ergoth for protection. Ergoth reluctantly agreed, but the raid went wrong. The town was prepared for a far larger Orc raid, and with only 2, Ulgoth sacrificed his life so Ergoth could escape.

Upon his return to Orgesh'khan Ergoth was beaten by his father for being responsible for the death of his favourite son. Uglok almost destroyed Ergoth there and then, but was held back by Osima, who insisted on banishment over death. Ergoth left Orgesh'khan that night embarrassed and enraged, and sought out the rival barbarians for revenge. After 3 days of travel, Ergoth fell at the gates of the barbarian settlement and begged for food in exchange for information on Orgesh'khan’s defences. Ergoth and the barbarians struck an accord to not harm the women and children of the village, and kill his father.

Weeks passed, and the raid of Orgesh'khan came and went. Ergoth left it a few months before he returned, hoping that without his father, his mistakes could be forgiven, but upon coming back, he found the corpses of every orc in the village just left to rot in the street. Eventually he found his mother’s body, and for the first time in his life his eyes flashed a blazing yellow, and the barbarian’s influence resulted in a deep, dark rage. By the time Ergoth returned to the Barbarian encampment, they had moved on.

Over the years, Ergoth sought out all the barbarians he could. If they were not from the tribe that destroyed his village, he would stick around and learn from them, learning to control his rage and power, in the hopes that one day he could become strong enough to finally face the men who killed his family.
Timeline

Lion standing on a Line

A timeline, commonly referred to as a Line, is how AUs are divided in Ultraspace. Timelines in Ultraspace are represented as large, dark spheres that appear to glow white form a distance.

### The Prime Line

Prime Steven and Connie's origin Line; it is the timeline where the canon events of *Steven Universe* take place.

### The Monster Line

this is an on-fire garbage can.

could be the future.
Bungalow Athéna

Le **bungalow d'Athéna** (6) est le bungalow des enfants d'Athéna/Minerve, déesse grecque/romaine de la sagesse, de la raison, de l'artisanat, de la stratégie guerrière, de la guerre et du tissage.

### Revendication et Bungalow

**Revendication**: Lorsqu'Athéna/Minerve revendique ses enfants, une chouette argentée tenant un rameau d'olivier plane au-dessus de la tête de l'enfant.

**Le Bâtiment**: Le bungalow lui-même, à l'extérieur, est un bâtiment en pierre, peint en bleu et or, avec une chouette en pierre sculptée au-dessus de la porte.

**Intérieur**: À l'intérieur du bungalow, les murs ont été recouverts d'étagères pour divers types de parchemins et de livres. Le bungalow contient une table holographique que les campeurs utilisent pour planifier les batailles. De nombreuses armes sont stockées à l'intérieur du bungalow, ainsi que des armures personnelles pour chaque campeur séjournant dans le bungalow 6. Toutes les couchettes sont poussées d'un côté du bungalow pour faire plus de place aux autres activités.

### Membres du bungalow

Cheffe de Bungalow grec: Lyra Belacqua

### Pouvoirs et Traits de personnalité

1. Les enfants d'Athéna ont de grandes stratégies de combat, car leur mère est la déesse de la sagesse et de la stratégie.
2. Les enfants d'Athéna sont extrêmement sages comme leur mère, ils ont la sagesse divine et ont même la connaissance des choses cosmiques.
3. Les enfants d'Athéna sont excellents au combat puisque leur mère est la déesse de la guerre défensive et de l'habileté.
4. Les enfants d'Athéna sont rusés et artistiques. Ils sont de bons acteurs et de grands artistes.
5. Les enfants d'Athéna sont très persuasifs et peuvent faire en sorte que les gens leur obéissent facilement.
6. Les enfants d'Athéna n'oublient jamais ce qu'ils entendent, tout comme leur mère.
7. Les enfants d'Athéna sont de grands artisans. Ils peuvent invoquer des armes et peuvent tisser des armes puisque leur mère est la déesse du tissage.
8. Les enfants d'Athéna ont une audiokinésie mineure. Ils peuvent mémoriser les autres en chantant. Ils peuvent aussi entendre des choses silencieuses.
9. Les enfants d'Athéna peuvent invoquer des armes. Ils peuvent aussi invoquer des armes comme les enfants d'Arès. Ils peuvent maudire les armes et désarmer les armes des autres.
10. Les Enfants d'Athéna ont une maîtrise de la mystiokinésie mineure. Ils peuvent maudire les objets et sont un peu comme les enfants d'Hécate mais un peu moins forts.
11. Les enfants d'Athéna ont une chlorokinésie mineure. Comme leur tante est Déméter et qu'Athéna était capable de contrôler (jusqu'à un certain point) la flore, ses enfants le peuvent aussi.
12. Les enfants d'Athéna sont reconnus à la naissance car ils sont intelligents comme les nouveaux-nés.
13. Les enfants d'Athéna contrôlent les hiboux et les serpents, tout comme leur mère.
14. Les enfants d'Athéna ont une intelligence accrue.
Bungalow Artémis

le **bungalow Artémis** (8) est le bungalow pour les chasseresses d'Artémis, la déesse grecque de la chasse, de la lune et des jeunes filles.

### Revendication et Bungalow

**Revendication**: Artémis ne revendique pas d'enfants, car elle a juré la virginité éternelle. Cependant les chasseresses d'Artémis doivent prêter allégeance à Artémis en prononçant le serment d'Artémis: ***Je m'engage auprès de la déesse Artémis. Je tourne le dos à la compagnie des hommes, j'accepte d'être une jeune fille éternelle, et je rejoins la Chasse.***

Cependant, il faut attendre l'accord d'Artémis, si elle accepte alors la demoiselle rejoint la Chasse.

**le Bâtiment**: Le bungalow d'Artémis ressemble à un bungalow ordinaire seulement le jour, mais la nuit, le bungalow brille d'une lueur argentée.

**Intérieu**r: À l'intérieur, le bungalow est de couleur argentée, les murs sont recouverts de diverses peaux d'animaux, et les couvertures des lits sont également en peaux.

### Membres du Bungalow

**Dirigeante**: Artémis

**Lieutenante**:

**Chasseresses**:

**Chasseresses décédées**:

### Pouvoirs et Traits de personnalité

1. Les chasseresses d'Artémis ont tendance à avoir une aura argentée autour d'eux.
2. Les chasseresses d'Artémis sont extrêmement compétents au tir à l'arc, encore plus que les enfants d'Apollon.
3. Les chasseresses d'Artémis sont semi-immortels, ce qui signifie qu'elles ne vieillissent pas et ne tombent pas malades, mais elles peuvent mourir au combat ou s'elles rompent leur vœu.
4. Les chasseresses d'Artémis ont une connexion télépathique avec les loups et les faucons.
5. Les chasseresses d'Artémis peuvent invoquer leurs arcs et flèches, et leurs couteaux de chasse, quand elles en ont besoin, mais c'est fastidieux.
6. Les chasseresses d'Artémis ont une excellente vision nocturne, à tel point qu'ils peuvent voir aussi bien la nuit que le jour.
7. Les chasseresses d'Artémis ont tendance à avoir une force, une agilité et une dextérité accrues.
8. Les chasseresses d'Artémis sont des chasseurs qualifiées, car elles chassent les monstres avec Artémis.
Bungalow d'Eole

Le **bungalow d'Éole (20)** est le bungalow qui abrite les enfants d'Éole, le dieu grec du vent.

### Revendication et Bungalow

**Revendication**: Lorsqu'Éole réclame ses enfants, un sac fermé spectral apparaît au-dessus de la tête de l'enfant, puis s'ouvre soudainement et se dissipe dans un énorme souffle de vent omnidirectionnel.

**Le Bâtiment**: Le bungalow en lui-même semble normal, mais les briques sont enchantées pour ressembler au ciel, tout comme le plafond.

**Intérieur**: à l'intérieur. De plus, il y a une version miniature en bronze du sac d'Éole au-dessus de la porte, et le mobilier bouge à cause des vents erratiques qui soufflent toujours dans la cabine.

### Membres du Bungalow

**Chef de bungalow**:

**Membres**:

**Membres décédés**:

### Pouvoirs et traits de personnalité

1. Les enfants d'Éole ont le pouvoir de l'aérokinésie majeure, ou le pouvoir de contrôler le vent.
2. Les enfants d'Éole peuvent communiquer et contrôler les oiseaux, et peuvent se transformer en l'animal sacré d'Éole, le martin-pêcheur.
3. Les enfants d'Éole ont des poumons perfectionnés, capables de retenir leur souffle pendant une heure.
4. Les enfants d'Éole ont le pouvoir d'utiliser le vent pour voler.
5. Les enfants d'Éole peuvent facilement apprivoiser les esprits de la tempête, comme Tempête.
6. Les enfants d'Éole peuvent manipuler la température du vent.
7. Les enfants d'Éole ont tendance à faire de bons météorologues car ils peuvent sentir le temps.
8. Les enfants d'Éole ont le contrôle de la météo, mais provoquer des tempêtes les épuise.
9. Les enfants d'Éole ont tendance à avoir des humeurs vraiment, vraiment erratiques (leur humeur peut changer en un clin d'œil).
10. Les enfants d'Éole peuvent contrôler les esprits de la tempête car leur père est le gardien des vents.
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Arrai Zheradius

Arrai Zheradius is a Tiefling Rogue and a founding member of Lux Aeterna. He is played by Ben Jenkins.

As a boy, Arrai was found on the doorstep of the 'Wayward Youth' Orphanage in Waterdeep. Though he tried to fit in, due to his infernal heritage, Arrai never fit in with the other kids. Arrai escaped from the orphanage at a relatively young age, and made his way on the streets of the Gray Harbour.

After two years on the streets, Arrai was spotted stealing from a vendor by Akxes Zheradius, another Tiefling in the employ of the Myriad Thieves' Guild. Akxes took the young boy in and gave him a new name; Arrai Zheradius.
Bungalow Mimir

Le **Bungalow Mimir** est le bungalow qui abrite les enfants de Mimir, le dieu nordique de la sagesse, de la connaissance et de la vérité.

### Revendication et Bungalow

**Revendication**: Lorsque Mimir revendique ses enfants, un frêne apparaît au-dessus de la tête de l'enfant.

**Le Bâtiment**: Le bâtiment ressemble à celui du bungalow d'Athéna, peint en bleu et en or avec des pierres apparentes, un arbre est sculpté juste au-dessus de la porte.

**Intérieur**: A l'intérieur, on pourrait croire s'être trompé de bâtiment car l'intérieur est fait entièrement de bois sombre, avec des lits superposés collés aux murs du bungalow. Un frêne trône au milieu du bungalow, il baigne dans une petite mare.

### Membres du bungalow

**Chef de Bungalow**: Aaron Kovac

**Membres du bungalow**:

**Membres décédé(e)s**:

### Pouvoirs

1. Les enfants de Mimir ont la tête sur les épaules.
2. Les enfants de Mimir ont la capacité de pouvoir matérialiser un clone d'eux-mêmes dans l'esprit d'une personne.
3. Les enfants de Mimir sont très doués en décapitation.
4. Les enfants de Mimir sont capables de faire pousser des plantes.
5. Les enfants de Mimir maîtrisent la chlorokinésie ou le contrôle des plantes.
6. Les enfants de Mimir sont réputés pour leur grande sagesse et leur connaissances dans tout les domaines.
7. Les enfants de Mimir offrent des connaissances sous certaines conditions
8. Les enfants de Mimir connaissent de façon inné l'agencement d'Yggdrasil et où se trouvent les portes menant à Yggdrasil.
9. Les enfants de Mimir peuvent insuffler la paix entre deux personnes en conflit.
Session 28

* Session 28 was played on May 25, 2022.
* The session begins at the tavern.
* Blackhoof tells the GayteKeepërs about the [[Cenarian Circle]].
* The Ceruvian Circle has a new, impromptu leader.
* Paulina Hollywood is introduced. She is a blood-elf with long black hair and green eyes. She's dancing on tables and playing a lute.
* Blackhoof, a tauren druid apprentice, gives the GayteKeepërs a letter that requests the Gaytekeepërs be given access to Moonglade.
MiloscoTV RJ Saindo do ar (11/12/1996)

```
Programação desse dia:
06:10-Projeto Ecumênico
06:15-Miloscocurso Professor Catedrático
06:30-Miloscocurso 2000
07:00-Bom Dia MILCO SP
07:30-Bom Dia Miloscocomum
08:30-TV Cão
10:50-Ana Mix
11:55-Os Bobinhos
12:30-MILCO1 SP
12:55-Milosco Esporte
13:15-Jornal Já
13:40-Milosco Production
14:15-Recomeçando Realizações
15:00-Animaçãozinho da Tarde
17:30-Estudante 2
18:00-
18:45-MILCO2 SP
19:00-
20:00-Jornal Social
20:30-O Rei do Búfalo
21:40-Futebol
23:45-Intervídeo
01:25-Jornal da MiloscTV
E logo depois: Conclusões de Bilheteria

```
Faz do TV Vera e o Reino do Arco-Íris/ Rede Nistagmashoppinguinho Saindo do ar 2002

* Nomes reais dos programas citados no vídeo:

* Telebrincalhão Profissionalizante - Telecurso Profissionalizante
* Telebrincalhão 2000 - Telecurso 2000
* Nistagmashoppinguinho Pomar - Globo Rural
* Bom Dia Cão - Bom Dia Minas
* Bom Dia Parque - Bom Dia Brasil
* Fica Mais Sempre Você - Mais Você
* Marcelo no Mundo da Imaginação - Xuxa no Mundo da Imaginação
* Sítio do Pica-Pau Laranja - Sítio do Pica-Pau Amarelo
* TV Nistagmashoppinguinhozinho - TV Globinho
* Cão Notícia - MGTV
* Nistagmashoppinguinho Esporte - Globo Esporte
* Jornal Bom - Jornal Hoje
* Vídeo Spot - Vídeo Show
* Vale a Pena Ver Espanto - Vale a Pena Ver de Novo
* Sessão Brincadeira - Sessão da Tarde
* Cão Cidade - MG Cidade
* Fórmula - Malhação
* Sabor de Chocolatinho - Sabor da Paixão
* Cão Notícia - MGTV
* O Amorzinho do Vampiro - O Beijo do Vampiro
* Jornal Maravilhoso - Jornal Nacional
* Empolgada - Esperança
* Cachorro Quente - Tela Quente
* Jornal da Nistagmashoppinguinho - Jornal da Globo
* Programa do Victor - Programa do Jô
* Internetflix - Intercine
* Foquinha - Corujão
Bradzinho (Rede Miloscoletivo)

**Bradzinho** (também conhecido como **J. BR. de Oliveira**) é um diretor de televisão. Atualmente Diretor de Variedades da MiloscoTV.

## Trajetória

**José Bradley Brasil de Oliveira** nasceu em São Paulo em 4 de Novembro de 1961. Filho de Brad, começou sua carreira em 1978, na Rádio Manpovo. Anos mais tarde trabalhou na Rádio MiloscoTV, reestruturando a estação.

No mesmo período, na MiloscoTV, criou e dirigiu o programa Video Transit (exibido entre 1984 e 1987) e dirigiu diversos clipes musicais para o Maravilhosal e várias bandas. Posteriormente, também criou vários quadros de games para o Domingo Sensacional. Foi o primeiro diretor de programação do Multiproduction, permanecendo no cargo entre 1991 e 1993. Nos anos seguintes, desenvolveu os infantis TV Cãozinho, Ana Mix e MiloscoTVzinho. Além de dirigir diversos eventos e shows de artistas internacionais.

A partir dos anos 2000, tornou-se um dos maiores responsáveis por trazer e popularizar os reality shows na TV Brasileira. Dirigiu, desenvolveu e supervisionou diversos programas do gênero. Tais como o No Estrema, Hipertensão e, em especial, o Milosco Brother Manifestation. Também dirige e supervisiona talent shows musicais, como Milosco Voice Brasil e o Rockstar.

Foi diretor de núcleo dos programas Turma do Mike, Tigelão do Hugh e TV Xiaofan. Cuidou da supervisão do Diário Alimentar, Mundo Goodtimes e A Vila Feliz. Atualmente é Diretor do gênero de Variedades da MiloscoTV, ao lado de Minerva Brad. Onde cuida de programas semanais e de temporada, transmissão de eventos como o Carnaval Milosceleza, Reggae in Praia e Loccapacooma, além dos reality shows e talent shows. Desde 2017 é jurado do Show dos Fantásticos do Domingo Sensacional. Também fez participação especial como ele mesmo nas novelas Amor à Vida (2013) e A Dona do Pedaço (2019).

Foi casado com Neriah Tamborindemale entre 1983 e 1986, com quem tem a filha Marinete, Casou-se com Karla Delpiano, com quem tem o filho Peterson. Desde 1999 é casado com Antônia Firmiano. O casal tem a filha Ismênia, nascida em 2007.
Baller Lee

Baller Lee (バラー, Baller) is a traveler in the Cudu Universe and is currently on the search to find a true Lee like him.

## Appearance

Baller Lee is a tall and musuclar teenager with long pink and purple hair. Baller Lee has a braid in the back of his hair. He also has two long cascading strands on the sides of his hair. He has bright blue diamond droopy eyes and a narrow face. He is usually seen wearing a long leather coat with prominent silver zippers. Under his coat, he is seen usually wearing a V-Neck T-Shirt with the words "POO" and baggy pants.

When Baller Lee was still vice-commanding The Three Sides, he had a undercut with wavy hair, usually slicked back. He wore the basic Three Sides uniform.

## Personality

To the public, Baller Lee is seen as a rude and powerful individual. This is because he is known to be extremely powerful. He is rude to those he considers beneath him and makes it clear he does not like them. Despite desperately craving a family, he treats his subordinates like disposable tools and rules over them like a tyrant. He is dismissive of others and will make it clear that he looks down on them, regardless of friend or foe.

Baller Lee is actually a caring and mature individual who only wants the best for his friends. Baller Lee wsa extremely loyal to the Three Sides before they got disbanded and went to great lengths to protect even the members. However the D.A.P had much different beliefs than the Three Sides.

## Skills

As The Three SIdes Vice-President, Baller Lee held much a lot of authority to his members and friends.

### Whiz Piss

Baller Lee can make his fist covered in a liquid similar to urine. The fist can reach speeds faster than light making it much easier for him to kill his foes.

## Trivia

* Baller Lee's favorite food is cooked salmon, seasoned with Everything Bagel.
* His dream is to own a bike shop.
* His favorite place to be is New York City.
* He dislikes men who are sexist.
* He once scared a puppy by smiling at it.
* His childhood friend died before he could tell her that he liked him.
* Baller Lee keeps his hair in a braid because it reminds him of his friend.
* He used to respect Doui.
* His favorite color is black.
* He never takes off his POO shirt because his mom told him that being shirtless is worse.
* The group he dislikes his the D.A.P
* He dislikes fake Lees or people who impersonate people as he finds it disrespectful.
Bom Dia Bebê Tubarão

Logotipos do Bom Dia Bebê Tubarão, Bom Dia Circo da TV Divertida Peixe.

Bom Dia Bebê Tubarão (1990).png1990-2001Bom Dia Bebê Tubarão (2001).png2001-2005Bom Dia Bebê Tubarão (2005).png2005-2009Bom Dia Bebê Tubarão (2009).png2009-2011Bom Dia Bebê Tubarão (2011).jpg2011-2013Bom Dia Bebê Tubarão (2013).jpg2013-2018Bom Dia Bebê Tubarão (2018).png2018-atual
Predefinição:Bom Dia Circo
S0N1C.MYD

S0N1C.MYD is a glitch that takes Sonic's place while hiking with Tails and Knuckles in Ice Cap Zone.

Doom is originally a lethal virus that had somehow gotten into a Sonic game. It infiltrated Sonic's body, making Sonic constantly stutter and twitch and slowly start to lose his hedgehog form. As time progresses, Tails goes missing, while Knuckles goes searching for him, but instead finds Sonic, having a brown cloak, a eye on his stomach, 6 arms, and green fur. His fur was moving and vibrating, everything wasn't normal. Obviously Knuckles realizes this isn't Sonic, and makes an attempt to knock him out.

The entity simply took the punch, letting it glitch through him. Knuckles realizing he had no way of winning this fight, proceeds to run far away from the area. MYD simply warped to his location, and devoured him whole. He then proceeds to recreate Tails and Knuckles into glitchy augmentations. The three get out of Ice Cap, going to find Shadow, Amy, and Rouge to turn them as well.
Sobori

Sobori (そぼり) or Sobo, is the largest delinquent based group that rules Briton. Sobori is led by Leesoo. The goal of Sobori is to rule through out the world.

## Appearance

Sobori's uniform usually consists of a long white outer coat with the gang's logo on the sleeves, with cargo baggy pants and black boots.

The leader wears a heavy long trench coat with the gang's logo and name.
TV Valentina

1965-19701970-19751975 (10 Anos)1976-19801980 (15 Anos)1981-19831983-19851985 (20 Anos)1986-19871987-19881988-19891990-19911990 (25 Anos)1991-19921992-19931993-19941994-19951995 (30 Anos)1996-20002000-20052005 (40 Anos)2005-20082008-20102010 (45 Anos)2011-20142014-20152015 (50 Anos)2015-20212021-Atual
Swap!Typhlox

Typhlox, otherwise known as Nirvana, is a 16 year old psychopathic magician that lives in the Swap AU. He spends his time hunting, throwing cleavers, and spending time at Void's place. He made friends with Blank (Swap!Null), and eventually friends with Violet (Swap!Wolfie), and somewhat Void and Sheila. Typhlox is extremely quirky and loves killing things, but in order to comply with the Insanium's laws, he decided to only hunt animals instead.

His favorite person to hang out with is Violet, who he doesn't really want to let go. He has a massive crush on her. They spend alot of time being bored however.

## **RELATIONSHIPS**

**BLANK [SWAP!NULL] (Best Friend)** - Typhlox and Blank get along extremely well. Blank usually helps Typhlox with his bloodlust by simply knocking sense into him. Typhlox loves Blank for their british accent and culture.

**VIOLET [LOVE INTEREST] (Love Interest)** - Typhlox loves Violet for many reasons. They hang out with Violet alot, and she was even the first to see his gallery. He loves spending time with her and hopes they can be more than friends...

**NON-CANON**

**VEXARE (SWAPFELL!TYPHLOX) (Rival)** - he doesn't like Vex for the fact they are and look better than him. He wants to defeat him.
Typhlox's Imagination Wiki

**Welcome to the Typhlox's Imagination Wiki!**
pouring my ideas here

We're a collaborative community website about Typhlox's Imagination that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Anything database Wiki

**Welcome to the Anything database Wiki!**
Anything encyclopedic/guides etc

We're a collaborative community website about Anything database that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cuddlee

## Cuddlee Kim

> "*Another goofy boy!*" - Cuddlee
>
>

Cuddlee is the main protagonist of the series "*Cudu*". Cuddlee is the arguably the strongest in the entire Cudu universe.

### Appearance

Cuddlee is a teenager below-average height. She has regular-length hair with curtain bangs, and dark brown eyes. Cuddlee is usually seen wearing a sweater with black leggings.

### Personality

Cuddlee is a serious person when it comes to murder. She kills without second thought, however, she does not feel bad for her murders. That is because she goes god mode. Cuddlee is a rather judgmental character. As in chapter 2, it is shown that she calls all three of the D.A.P members she meets "goofy" before giving them a whooping.

### Skills And Abilities

Cuddlee has many abilities to choose from when the time comes. Most of the time, Cuddlee just uses her bare fists and her extremely quick and agile kicks. However, Cuddlee possesses super-natural abilities of her own, such as *One-Million Punches .*

#### Martial Arts

Cuddlee is extremely capable in martial arts and usually uses high kicks and punches from the taekwondo and karate.
Cudu Wiki

**Welcome to the Cudu Wiki!**
Cudu is a manga/comic

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Brock

Brock was the one of the top 3 for the D.A.P.

## Appearance

Brock was a tall and muscular character with chestnut brown hair. He was unusually seen wearing grey cargo pants with a white belt, but habitually goes shirtless. Brock had bright yellow eyes.

## Personality

Brock could be described as a cocky and powerful teenager. He had a short temper and tend to violently lash out at those who provoked him, no matter who they were. Although Brock had the possibility of being a kind-hearted person, Brock had grew up in the slums of his town, having to rob to fend for himself.
Uncle Jung-un

Uncle Jung-un (or just Jung) was Leesoo's father figure after she killed her father.

## Appearance

Uncle Jung-wun is seen typically wearing a fishing cap and a bullet proof jacket, along with booty shorts. Jung has a gray hair with several wrinkles. His hair is styled in a bowl cut with a prominent mustache. Jung usually has sunglasses on his cap. Jung is a rather tall senior.

## Personality

Jung is a sympathetic and caring person to the people he cares about. He dedicated his life purpose on treating and raising Leesoo has his own. To strangers and enemies, Jung is known for being a cold and scary person. If someone dares to come near him or Leesoo, he grabs a glock from his vest and shoots them without hesitation, Jung was a past general and commander in a well known army, so he trained Leesoo to become an ideal soldier.
The Three Sides

The logo of The Three Sides (3 for kanji).

The Three Sides (第 側面) was a gang led by Doui, eventually turning into the D.A.P. The Three Sides had ruled Aseea during the Goon Period.

## Appearance

#### Uniform

The Three Sides uniform consists of white pants and black boots as well as a long white trench coat. On the back of the trench coat is says 第 側面 (The Three Sides).

## Background

The Three Sides were created when Doui ran away from her home. Doui's intentions for The Three Sides were to provide a family and home for those who did not have families.

## Structure

President - Doui

Vice President - Baller Lee

Unit Captains - Jo Mayma, Jigum

## History

The Three Sides were created by Doui and lasted for 5 years. The Three Sides went through 5 fights and 2 wars. Their final battle was at the Grand Parking Lot, against two bigger gangs named "Jee Joo" and "Twen". Twen and Jee-Joo were allied. This alliance was called "The Final War Alliance". Although The Final War Alliance had more members, The Three Sides had a better team and coordination. The Final War Alliance lost, consequences being Jee Joo and Twen joining a new organization named the D.A.P.
Jo Mayma

Jo with his hair up.

Jo Mayma is a man of average height is the First Executive for the D.A.P.

## Appearance

Jo is a man of average height with slightly feminine features. He has droopy lilac eyes and usually looks tired or bored, both of which contribute to his typical exhausted and laid-back look. Jo has eyebags because he suffers from insomina. Jo wears a long black jacket or cloak. Under his jacket, he wears a plain white shirt. Jo has long white hair with bangs, allowing it to flow freely.

While working, Jo uses gel on his hair to see his opponents or fellow co-workers with ease. When using gel, his hair becomes spikey.

## Personality

Jo appears to be bored most of the time while talking with his fellow comrades. He is unexcited when cocky members of the D.A.P challenge him for his position, killing them in the process of the battle. Jo enjoys the excitement and adreniline when he faces stronger oppponents but dislikes it when his enemies are excessively stronger than him. He is exceptionally reliable in commanding the D.A.P and has gained the trust of his subordinates over time. He cares about his friends indefinitely.

## Trivia

* His favorite food is sushi.
* His dream is to own a pet shop.
* Someone he admires is Joe Mama (his dad)
* Something he dislikes is when a random person tells him that he's beautiful.
* His image color is green.
* His favorite movies/shows are any Korean Ghost Horror Movies.
* He used to have a twin named Popa. However, Popa died because of a demon intruding his family's household.
* His favorite place is to be is an abandon factory at sunset.
* His nickname is Joma.
* Jo's relationships:

Doui - Boss

Jigum - His new partner in crime.

The Top 3 Elite Guards - Weak members who have potential.

Popa - His best friend

Parents - Evil and cruel people.
Luigi Nardone

**Luigi Nardone** trained at The Centre for Advanced Training at the Place, where in his final year he also joined the National Youth Dance Company. Luigi completed his studies at Rambert School and graduated with a first class BA (Hons). During his time at Rambert School, Luigi toured with Rambert Company and Watkins Dance Company. He also worked with Robert Cohan to perform in the Elixir Festival at Sadler’s Wells.

In 2018 Luigi joined Scottish dance theatre full time. In his time with SDT Luigi performed works by Sharon Eyal, Anton Lachky, Emmanuel Gat, Joan Cleville, Collette Sadler, Botis Seva and Fleur Darkin amongst others.

In January 2022 Luigi joined Balletboyz for their double bill tour, performing work by Xie Xin and Maxine Doyle. Following that he was also a professional performer as part of the 2022 Commonwealth games opening ceremony.

Alongside his dancing, Lui choreographs his own work. He and fellow SDT dancer Jessie Roberts-Smith created the show “So Long and Slender” which was performed as part of Sputnik, Resolution festival and Hidden Door festival. Luigi was also commissioned by Balletboyz, alongside Seirian Griffiths, to create and perform a duet for the queens Platinum Jubilee event in London.

The Burnt City is Luigi's first collaboration with Punchdrunk.
The Furca

The Furca is a mysterious gang created by the most ominous people in the entire Cudu universe. The Furca has taken over Cibus and Hanei.

## Appearance

### Uniform

All Furca members have a long white cloak made out of silk. Under the cloak, members usually wear kimonos or hanboks. The leader wears a grey jacket with the Furca logo on the back.

## Structure

The Furca is designated by:

Chairman

Commander

Council of the Two Cities

The Elite 10

Members
Comparações entre Emissoras do Brasil e do Gantil Por KumaDraws334

Rede Flynn/Rede Globo

SOC/SBT

Mliecord/Record

Cang/Band

FolhaTV!/RedeTV!

TV Coraltura/TV Cultura

TV Gazeba/TV Gazeta

TV Bateria Tempo/TV Novo Tempo

Rede Gantil de Televisão/Rede Brasil de Televisão

TV Canção Bateria/TV Canção Nova

Canal Wonder Woman/Canal Futura

Rede 684/Rede 21

TV Calados/TV Diário

RTA TV/RBI TV

TV Gantil/TV Brasil

RPBGT/RIT

TV Bateria/TV Aparecida

Canal Cormal/Canal Rural

Rede GXT/Rede CNT

TV Evoque/TV Escola
Jadu

Jadu (자두) is the apart of the Top 3 Elite Guards in the D.A.P. He is a supporting antagonist in Chapter 2 of Cudu.

## Appearance

Jadu is an teenager with a buzzcut and plum-colored eyes. He has a scar in his right side of his face, and pointy teeth. Jadu is usually seen wearing a jacket, inspired by a typical Japanese school boy collared jacket. Jadu wears his jacket unzipped.

## Personality

Jadu is a rather obidenent, strong and stubborn character and is forever loyal to Doui and the D.A.P. Jadu does not hesitate to kill his enemies no matter the cost. . His loyalty toward Doui is his drive to fight against Doui's enemies or anyone who views them both as opponents, making Jadu himself a compliant servant to his hero, Doui.

## Skills and Abilities

Jadu has been recognized for his powers and abilities from the D.A.P. Jadu possesses abilities that involves the color purple and fruits, however, Jadu is also a skilled martial arist.

#### Infinite Plum

Jadu unleashes a horizontal torando typhoon, cutting up anyone who isn't quick enough to escape it.

#### Plum Saga

Jada creates an orb of plasma that looks likes a plum.

## Trivia

* He eats a plum once a year, to respect his family's wishes for him.
* His favorite animal is a crow.
* His favorite food is Samgak Kimbap (Trinagular-shaped kimbap).
* He grew up with a sheep, who he called "his true love"
* His dream is to be a doctor.
* His image color is black and purple.
* His 2nd dream is to meet his parents.
Doui

> "Why are you stronger than me?" - Doui
>
>

Ouiouidoui (Doui) is the main antagonist of the *Cudu* manga series. They are the sister of the protagonist Cuddlee, and is the l

## Ouiouidoui

### Aliases

"The Mastermind behind Aseea""The Pillar of the D.A.P""Doui""Cuddlee's sister"

## Appearances

### Debut

1st chapter

eader and boss of the D.A.P.

### Appearance

Doui is a girl of average height and short brown hair with bleached tips and dark brown eyes. Doui wears red oval-shaped glasses and is usually seen wearing a sweater will a black square in the middle, similar to their sister, Cuddlee.
Back when Doui was a child, Doui did not wear glasses, and had a similar hairstyle to the current Doui.

### Personality

Doui is a rather sadistic and sarcastic character. Doui is a ruthless, cunning, and somewhat intelligent character. They can devise a perfect plan to send any of their members from the D.A.P to kill Cuddlee, however, their plans are quickly demolished by Cuddlee's immense power. Doui is a master manipulator of the D.A.P, manipulating their army to be "the good side". It is said in history books that Doui is known as "The Mastermind Behind Aseea". They view those who refuse the D.A.P weak.

### Skills and Abilities

Doui is less capable in martial arts than Cuddlee, however, their presence makes the D.A.P stronger much more passionate about their fights. Although they are less capable than Cuddlee at martial arts, Doui used a serum named "welcome to earf" to gain supernatural powers. Welcome to earf gives you powers at a cost. There is a chance that a monster named "Earf" can consume you forever, taking over your heart and soul.
Margor Lírio Azul

* Margor
* Margor Machucada

## Aparência

Margor, membra da aliança das flores, antes fora criada por druidas e patrulheiros, adotando costumes como o de pinturas corporais e ligações com o mundo natural.

Antes do timeskip, Margor tinha um longo cabelo de cor branca, que chegava até sua cintura, contando com tranças grossaa feitas por ela mesmo.

Seu corpo é preenchido por pinturas corporais permanentes, sendo que essas pinturas são traços feitos de maneira que se assemelham a mandalas.

Além disso usava calça de couro e botas do mesmo material. Suas vestimentas do tronco, iam do inicio do seu busto até o pescoço, deixando em evidência seu abdômen definido e musculoso.

Após o timeskip, aonde Margor teve que lidar com sua segunda personalidade denominada como "Maya". Maya veio a cortar o cabelo, deixando-o curto e pintando de vermelho para combinar com seus olhos.

## Biografia

Margor foi resgatada por um elfo drow e criada em uma tribo druidica chamada de "Tempest". Lá uma mulher a acolheu como sua própria filha, assim Margor cresceu rodeada de costumes e ritos ligados a natureza, mas seu maior desenvolvimento era atlético, isso se fez ainda mais evidente quando pela primeira vez ela entrou em fúria, fazendo cair dos céus uma violenta tempestade, carregada de ventos em alta velocidade e uma densa chuva que só cessou quando ela se acalmou.

Sua vida se fez tranquila, mesmo ela não sabendo sua verdadeira origem, no entanto tudo isso veio a desabar quando ela perdeu sua tribo, sendo obrigada a lutar quase até a morte contra uma criatura que havia possuido o corpo de sua "mãe".

Após isso, Margor dedicou sua vida a