recursal/Fanatic-Fandom huggingface dataset:
Sasaurim (Sauri)

Back to Notable Characters

Sasaurim, also known as Sauri, is a Limus, and as such has no discernable gender or sex. Sauri, like most Limus, has lived in relative solitude, remaining in the healing springs their entire life, luxuriating in the magically invigorating waters without much a care in the world. They knew nothing of the heightening tensions between Wyld and Void, not even knowing that Void existed, other than as a curious dark spot in the sky.

Sauri's natural coloration is dark green, but it can be changed based on what they consume or through concentration. Their natural form, like most Limus, is a dense blob with dark spots for eyes. They prefer to relax in the springs whose water matches their coloration, to avoid any bothering from anyone.

Their carefree life was interrupted, however, when they were stolen from their paradise in the healing springs by traffickers. These traffickers meant to sell Sauri on the dark trade routes, and Sauri had no hope but for someone to save them.
Laetus: The Temple of the Eight

This is one of the mysteries of the Origin, its appearance does not actually resemble a temple, but it appears to be a series of interlocking opaque crystal spires, eight in total. The central one was the largest and the tallest, with the other seven surrounding it. Yet it was not the humans who created the temple, and there was rumor that even the Children of Wyld had no idea of the truth. The central tower had ancient wards around it, and no magic works on it, thus no one can enter it. The other towers though, are occupied by the seven cults, one for each Wylder. They each have their own way of running the place, and had their own fictitious tales, spinning a god-like image of each Wylder.

Back to Laetus: Geography
Water Elementals

Back to Species

Water elementals are possibly the most diverse in form and power, spanning oceans, streams, hot springs, and steam. These beings can range from the size of small animals, to truly massive proportions depending on their source. They also can take almost any form, be it humanoid, animal, or a formless mass of water.
Alraunes

Back to Other species

Alraunes are a type of nature spirit and are closely connected to nature. They are born as seeds, and they have to be buried in the depths of Schemer's forest such that they may grown into Alraunes. They grown in three stages. The first stage is when they grown into a large flower bud, and the human part is hidden by the folds of the sepal. Then comes the blooming stage when the flower blossoms and they see the human half in the middle. Not long after, the petals will fall off, and they become full grown Alraunes, and they gain legs and are able to leave the forest if they wish.
Myra

Myra’s barely twelve, but there were already hints that she would grow to be a lovely woman. She had long luscious raven coloured locks that was braided and curled up in a high chignon. Her frame was still that of a child, delicate with greyish skin. She had wide sapphire eyes and pointed ears, but not pointed enough, and thus indicating her half-elf heritage. Her mother, Sera, was a Sylryll elf, and her father a passing human minstrel. Her mother realised she was pregnant long after the father was gone. She knew the consequences of birthing the half human child, but she couldn’t bring herself to kill the child in her womb.

So Myra grew up, hidden from the elven community. Her mother did her best to hide her ancestry, but soon, word got out that she had a hybrid child. After all, all elves went to lessons in the Library of Sim, but her mother had not enrolled her in any lessons.

Soon, the pressure was too much, and Sera took her child to a small trip, then left her in the Blind Birdie, hoping that someone would take care of the child. It was a selfish act, but she was desperate.
Go To That Tribe Now

**Go To That Tribe Now** is the fourth episode of the first season of *Online Survivor Madness!*, OSM: Heroes v Villains.

## **CHALLENGES**

**Reward challenge**: *Ballz*

 Tribes compete in the app Ballz, with the winning tribe receiving a two point advantage in the immunity challenge

**Winner(s)** - *Villains tribe*

**Immunity challenge:** *Survivor Quiz*

3 members from each tribe went head to head in a quizizz.com Survivor quiz, with the winning tribe winning immunity.

**Winner(s)** - *Heroes tribe -* The Heroes overcame the Villains advantage and took out immunity.

## **EPISODE SUMMARY**

The Villains seemed to be getting along a lot better now that Dion was voted out, with a core alliance forming, leaving Sarah on the outs. Meanwhile, at the Heroes camp, Annie was being thrown around as a potential name to blindside, orchestrated predominantly by Mark, with the whole tribe minus Annie in on the blindside.

After Heroes won immunity again, through their victory, they also won a trip to Villains tribal council to hear all the tea and sit in and hear what they had to say about each other. Little to both tribe's knowledge, a twist was revealed, where the heroes would be offered mutiny to jump over to the villain's side - which nobody accepted. After this occured, both tribes were then asked to vote one person to move from the Villains tribe to the Heroes tribe.

#### **Player Of The Episode:**

**Mark**

Mark put the plans in place this episode to blindside Annie in the future, putting himself as the top dog in his tribe.

## **TRIBAL COUNCIL**

***Tribal council #4 - Villains (with Heroes joining them)***

### **Summary**

Both tribes attended Tribal Council on Night 13, with the Villains tribe being observed by the Heroes tribe. There was talk of a potential twist vote since the announcement of both tribes attending. The twist was announced that both tribes would vote and the person that received the highest number of votes would be sent to the Heroes tribe. Of course, the twist had a twist to the twist!! The Heroes were given the opportunity to mutiny over to the Villains tribe, in exchange for a tribal advantage and an individual reward. The Heroes tribe remained as is.

### **The Vote**

Sarah was sent with a 11 vote majority over to the Heroes tribe.

**11-1-1**

### **Voting Confessionals**

Heroes confessionals revolved around adopting Sarah as their child, whilst the Villains spoke about kicking Sarah due to her inactivity.

## **TRIVIA**

* This episode is named after Ben's voting confessional of 'Go to that tribe now, and take my fake idol with you'.
Light Elementals

Back to Species

Light elementals mostly appear as winged humanoids or wisp-like blobs. They are often seen around the Temple of Eight, and they are revered as the servants of the Wylders.

They are quite elusive, and unless they meant for others to see them, most will not be able to catch a glimpse of them.
Laetus: The Healing Springs

The healing springs are called so because they are the sacred place of Healer. A natural hot water spring bubbles from the ground, making its way down into a series of smooth stone pools. The pools and aqueducts that carry the water are said to be created by Architect, as a gift to the Healer.

Below the pools are several caves, dry and always warm. The water from the pools runs underneath and through the walls of the caves, keeping them warm. The caves closest to the surface are where patients are healed, while the ones further back are where they perform rituals.

The minerals held in the water are said to help the body recover, especially after shock. Some pools have specific herb mixtures put in them to aid with specific pains.

There are also flat rocks laid out in the sun in the area, a perfect place to rest and let the sun's rays wash over you. Even for those not suffering from injuries, the spring is a wonderful place to visit and relax.

Back to Laetus: Geography
Alien Species

There are many more life sustaining planets in the universe of Omnis than Just Sidero and Laetus. These alien species interact, trade with, and visit the technologically advanced planet of Sidero, avoiding their sister planet, Laetus. These aliens do not contact the magic dependent planet of Laetus as they are bound by law not to interfere with the less advanced system.
Laetus: Arotak Giants

Arotak giant are troll like creatures covered with thick white fur. The Salamanders trade by the skins of the Arotak giants. They are tanned to make leather, and many of their clothes/ armour are made by them. Arotak giants are also notoriously difficult to kill as well. 1 square feet of Arotak skin can earn around a day’s meal. Despite their size, they are difficult to track down, since they blend into the environment around them, and are even more difficult to take down.

Salamnders have to kill an Arotak Giant as one part of their rites to become a warrior.

Go to Laetus: Fauna
Air Elementals

Back to Species

Air elementals are born of storms; thunderstorms, hurricanes, sandstorms, and tornadoes. Those created from hurricanes are a constant swirling of water and wind. Those of tornadoes are humanoid funnel clouds, and those of thunderstorms have lightning crackling throughout their dark cloudy bodies.
Universe of Omnis

**Welcome to the Universe of Omnis Wiki!**
Omnis, universe of wonders and mysteries, of stories untold and songs unsung.

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Innocent Charm

## Background

**Hinata Hakamada** (袴田 ひなた *Hakamada Hinata*?)
 is the smallest of the girls of **Ro-Kyu-Bu!** female backetball team who often talks in a strange way, making
sounds like "Oh~" or "Ah~", and has a huge collection of plush toys.
Despite looking like she is the most innocent and naive of the team,
sometimes her behavior suggests otherwise.

## Skills

### **Heart Melter**

 Encourages all allies with a loving smile, increasing their DMG dealt by 28.42% for 1 turn.

## Cross Skills

### **Innocent Charm and Kirino**

**Be my Younger Sister**

   Deals Arcane DMG equal to 235% ATK to front enemy. Every one more Star of Cross Character will increase Arcane DMG dealt by 4.7%.

## Awakening

**Stage 1:**
Increases base ATK by 5%.

**Stage 2:**
Increases base HP by 5%.

**Stage 3:**
Allies DMG dealt bonus increased to 32.35%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
Increases Crit DMG by 10%.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 9
* Hue 18
1/5
Witches and Wizards

Witches and Wizard are, unlike mages, acquire their magic by rituals or by committing themselves to a being of power.(Those that serve the Wylders are called priests and priestess, so they are not included in this category.) Some of them serve benevolent entities, some neutral, and others serve dark and evil beings. All species can also be a mage, so it is technically not a species, but a term for those who gain their power using such means.

It is however, dangerous, and most witches and wizards are often the thralls of evil and corrupted beings such as dark Wylders, liches or evil spirits. Many thought they would be able to get the better end of the bargain, but ended up a slave to those they serve.

Because of the different powers they may be given, witches and wizards vary in power and motive, and therefore, are an unpredictable bunch.
Laetus: Alchemy

Alchemy is used by various mages, scholars, and even those with no magical abilities and thus utilise potions to gain various powers. These people are called alchemists, and unlike innate magical abilities, it is related to knowledge and har work rather than talent.

There are potions that provide simple effects, like those that heal, poison people, or give strength. But there are also rare potions that grant incredible abilities, even as far as transforming into a dragon, and granting immortality, but of course the ingredients are more difficult to find. There are still new potions discovered each day by alchemists, and except for the simple potions everyone knows, they see the recipes as trade secrets and would guard them very closely.

***List of potions***
Laetus: Satyrs

Satyrs are a diverse species. Their distinctive features would be a pair of horns and digitigrade feet. Their legs are usually covered in a manner of fur, but there are those that have no fur

as well. They take their pride in their horns, often the one with the larger and more beautiful horns will be admired, and that is also how they attract a mate.

They undergo a ritual when they are eighteen, called Tha Ri Kahompe. It is a coming of age ritual, when the family will celebrate and carve decorative patterns on the horns of the young adult.

       They can be found dwelling in the meadows and plains all over Laetus, but some have moved into the larger cities as well.

Satyr's are able to call upon the Dram Copa, or the call of the wild, as their magic. Using this, they are able to commune with animals, control and accelerate the growth of plant life, and even summon healing energy. It was this ability that led to Satyrs being known as nature spirits.

Back to Laetus: Species
Laetus: Cave Lizardfolk

A subspecies of Lizardfolk. They kept the raw flesh eating diet of their ancestors, and despite with their blood mixed with human’s like the Salamanders, they were more bloodthirsty, and looked less human than their surface counterparts.

They are an intelligent species, but they do not speak the common tongue.

Back to Laetus: Species
Laetus: Nijuela

Nijuela is the town that is situated by the Vintas forest, approximately a five hour walk north of Nijuela. As a result of this closeness - it is usually where travellers looking for the forest stay. There is a path that leads from the town to the forest, but it is just a worn thin strip of land that was used frequently to get to the forest - it is not like a stone path, but a dirt one. It is the fastest and easiest way to get to the library from the town, without getting lost in the process.

The town itself is self-sufficient, and has no real need for the small trade that it does with other towns. They needed to be self-sufficient in order to survive, since they are relatively cut off from other towns - being as the town is surrounded on all sides by trees of the dense forest. It's main Nijuela population are the Striythensian elves, which is the traditional names of them, or otherwise known as Sylryll elves, which is the more modern name for them. They are a very peaceful community and have very unique beliefs and morals - but one would learn the most actually talking to them than just reading about it, but one thing to mention is that they view Prophet as a sort of tutelary. But there are some other species that live there, but not in very large groups like the Sylryll elves.

It is on the far west of the Vintas Forest. It is a small town, and it very very green. They value plants quite a bit and would rather build in and around trees, which makes it almost seem like their town is overrun by plants. Because there are so many trees, things are very close together in location - though some are spaced further away from others, depending on where the trees are. They do have some areas cleared for farming and agriculture, but it is only as much as they need to survive and a tiny bit more - but other than that it is just trees. They are not situated near any river or fresh water source - but they use ground water. They have one 'leader' currently, but everything major is a town vote - so there really is no one 'in charge' persay.

Again, they are very peaceful as a community and are open to having travellers stay while trying to visit the Library of Sim - there is an inn that most people stay in called the Newarre Inn, or Waystone Inn. It is in the center of the town and is covered in vines, and has a rather young Sylryll elf as an owner.

Back to Laetus: Geography
Gargoyles

Back to Species

Gargoyles are creatures that are a mixture of earth elemental, golem, and construct, made to guard the Library of Sim. They are created out of the same material that as the Temple of the Eight was made of. Gargyoles spend most of their time in their stationary form, and are indestructible statues that are placed around the Library of Sim.

Legends tell that their history dates back to when Wyld created the planet. These fragments of rock were actually leftovers of the magical energy from Wyld used to create the planet. After the Library of Sim was constructed by Elriel, also known as Sculptor, child of Prophet and Architect, she found these fragments of rock over Wyld and brought them to the Library, where she was taught to make these gargoyles. The secret of chiseling these stones were only known to Elriel, and her high priest or priestess.

After chiseling the stones into the form of a gargoyle, humanoids with bat-like wings, talons, and horns, there would be a ritual where Elriel would come and breath life into the statue, and it becomes a true gargoyle. Though however, it has been centuries since a Gargoyle has been made, as only when Elriel commands it, can one be made. Many of the Gargoyles have protected the Library of Sim for millenniums, occasionally serving the followers of Prophet and Overseer who run the library.

Gargoyles may be indestructible in their statue form, but when intruders are detected or when they are called to serve, then they will transform into a form that allows them to move. They have their own mind a conscious and is just as mortal as any other species. They are also, theoretically, able to have children in this form. Of course, while not explicitly forbidden, it was taboo to do so, as they are considered sacred guardians of the Library. In this form, they are resistant to physical and magical attacks, and have immense strength, but they are still able to be killed. No gargoyle has actually been killed in recent years, but there are distant records that tell stories of evil attempting to enter the Library and claim its knowledge, destroying many Gargoyles in the process.

At night, Gargoyles are released from their bonds, and they are able to move freely. However, they cannot wander too far from the Library, enchantments holding them back. They return to their pedestals at daybreak, turning back into stone once daylight touches their skin. It is such that they will not interrupt normal daily work and disturb visitors. However, they are still able to see and hear everything, and they keep a careful watch of the premises. Once a threat arise, they have automatic permission to change forms and deal with it. By certain words, followers of Prophet and Overseer are also able to permit them to change forms and have them do other work.
Haruyuki

## Background

Shana is the main female protagonist of the Shakugan no Shana series. She is a Flame Haze, usually referred to among other Flame Haze by her title "Flaming-Haired Burning-Eyed Hunter" or as "The Flame Haze of the Nietono no Shana".

## Skills

### **Laser Sword**

    Charges and strikes Middle enemy for Physical DMG equal to 94% ATK. Also increases their DMG taken by 23.8% for 1 turn.

## Cross Skills

### **Haruyuki and Kuroyukihime**

**Black Lotus and Silver Crow**

The princess and knight work closely together, dealing Physical DMG equal to 330% of ATK to midle enemy. Every one more Star of Cross Character will increase Physical DMG by 6.6% ATK
### **Haruyuki and Rentaro**

**How is Your Hand?**

Deals Physical DMG equal to 285% ATK to Front enemy. Every one more Star of Cross Character will increase Physical DMG by 5.7% of ATK.

## Awakening

**Stage 1:**
Increases base ATK by 5%.

**Stage 2:**
Increases base HPby 5%.

**Stage 3:**
The enemies DMG taken effect increases to 28.8%.

**Stage 4:**
Increases both Arcane and Physical DEF by 5%.

**Stage 5:**
Increases Crit DMG by 10%.

## Appearance

* Default
* Hue 5
* Hue 6
* Hue 18
1/4
Sidero: Omnicorp

This company dealt with cutting edge technology, especially cybernetic technology. It has revolutionized the human race, creating the perfect amalgamation of human and machine.

It held much power, and was on the frontlines of the battle between the two worlds along with G.A.R.D.E.N.

It is led by several head scientists of different divisions, resulting in a council of sorts rather than one person leading the entire corporation.

It used to be one man leading the entire corporation, Dr. Quercus Myst, but since his wife died, he had stepped down from his place as chairmen, focusing on his research. His daughter, Saphira, should have taken up the mantle, but she had no wish to burden herself with policy making and political affairs, opting to focus on her own research.

The council is still waiting for Saphira to lead it, as she has always been thought to be even more brilliant than her father, even at such a tender age. She had successfully developed a safe method to channel the energy of a fusion core into cybernetic enhancements, upgrading cyborgs to superhuman levels, since in the past, cyborgs are greatly limited by the power their body can provide. Saphira was more interested in finding her father than the corporation however, and thus matters were mostly left to the council. They are pressuring her to lead the council, and some of the more impatient ones are attempting to take over the corporation.

*Back to Sidero*

Its headquarters:
Laetus: City of Xia

Xia is situated on the shores of the broad Xierthen River, it is bordered by absolutely flat plains, ideal for certain crops and especially good for raising livestock. It is a bustling town, with full markets and not often prone to bad weather. It is also where most Satyrs choose to dwell.

It is an interesting place, bright and busy in the day, but deathly silent at night. It is all due to the legend of a creature, unkillable, terrifying and able to kill simply by a glance. No one dares to leave their homes at night. But there is one catch, why doesn't the creature attack the homes?

It was the Arbitor who had allegedly wounded the creature, and made a charm, forbidding the creature from entering any of the homes. But again, the stories are vague, and the truth is unclear. Is that really all that is at work in Xia?

Anyway, feel free to visit the stalls of the city, based more on cloth, artifacts, cutlery, and all those miscellaneous items instead of food. You will not find much food here except rice, since their crops are mostly exported to other places.

This is also one of the more diverse cities, often seeing different species in the same place. An arena is also positioned in the city, and duals and challenges take place there. It it perfectly safe, since enchantments make sure none are able to kill each other anyway.

Xia mints their own coins, though, they are 2/3 in size compared to Derya’s.

Xia is governed by a council of thirty, its head being the governor. It was once a monarchy, but it was abolished after a tyrant was usurped. Any citizen can apply for a council position, but they need approval from the governor before they can run for a council position and be voted by the people.

Back to Laetus: Geography
Laetus: Ixal Ru Elves

They are a branch on the large tree called 'Elves'. Which means that they hold the one trait that is commonly associated with those people, amongst others, which is the pointed ears that they bear. They also have an extremely long lifespan as well.

They are native to the Uzin-Zrud desert, and are seasonally nomadic in nature. During the warmer seasons, they are moving in tribes about the desert - where as in the cooler seasons, they are situated in their town(s) until the seasons change again.

In appearance, they bear a resemblance to the Sylryll elves of the western Vintas forest. They have the same athletic and strong build, and have the deeper range of skin tones as well. Along with being rather tall - the same range of 5"9' to 6"0'. Though there are some minor differences, along with some rather notable ones. A minor one being that they usually get their height from having longer lags, rather than just having even torso and leg length. And a couple major ones are that instead of having both dark hair and eyes, they have more mid-range hair colours (typically brown and blondes) and the lighter range of eye colours.

Their eyes have pupils that are more cat like in nature for their purpose and how they work, while seeming to be similar to any other mortal in appearance. It is believed that their ancestors were half nocturnal half and half not - in order for hunting to be easier, as well as hiding from their predators. While hunting, they couldn't scare their prey away - so they needed a way to see in low lighting. Eventually, the two are said to have merged into one - which gave them their heightened sense of sight. But because of this, their eyes are much more sensitive to sudden changes in lighting and are just sensitive in general.

Since they are constantly in the Uzin-Zrud, they have developed an extreme tolerance to heat - as expected from generations of people living there. But the flip side of that, is that they are vulnerable to the cold. Once one leaves the desert - at first they will quite usually find it difficult to adjust at first. They will be able to adapt to it eventually of course. Other than this, all their other best traits are ones that are just taught to them to be able to survive - like weapons work, stealth, etc. They have their own culture - as all isolated races do - that one would be able to see if speaking to one of these elves.

Their patron deity is the Prophet.

Go to other species
Xyleth

Back to Laetus: Notable Characters

Xyleth was born in one of the many chimaera clusters found across Laetus. Their cluster, like most others, was far away from civilization, and nomadic to avoid people and follow herds of animals for hunting. Xyleth is a third generation chimera, meaning they had a mixed bag of different species in their blood. Even they weren’t certain of their heritage, considering the chimera people don’t keep genealogical records. They do know, however, that their parents were mixed from Moliee and Dryad (Mother), and Sylryll Elf and Cecaelia (Father). From their mother, they gained the slanted eyes and pointed ears of a Sylryll Elf, as well as the small wings and antennae from their Moliee heritage. Their arms are covered in strange, almost polka dot splotches that look similar to the suckers on a tentacle. Their wings are small and vestigial, completely unable to fly.

Xyleth has Dryad blood as well, giving them a greenish tint to their skin, and an almost vine-like pattern on their legs and torso. They also have some Naga, giving them the slightest hints of scales on their legs. Even further they have small bumps of horns, indicating Qwendarc’al heritage. Small tufts of feathers around their mothy wings indicate a small percentage of wanderbird ancestry as well. Finally, a small fluffy tail on the small of their back indicates they had a Laquine in their family at some time. In addition to these traits from various species, Xyleth was born with both male and female genitalia. They had breasts, a penis, and a vagina. It was probably due to their genetic variation.

All of these features from the various species may add up to a unique picture, but that’s about it. Xyleth was not born stronger, faster, more intelligent, or more magically inclined than any normal human. As such, they spent their life studying elixirs and potions to unlock their genetic potential. So far, they have developed a potion that allows them to fly using their Moliee wings, and to breathe underwater and grow giant tentacles from their arms. They hope to unlock other abilities through experimentation and study. However, these experiments are risky, often leading to unexpected and sometimes disastrous results.

Not wanting to be restrained by the resources of their tribe, Xyleth struck out in search for new and exotic herbs and knowledge, so that they might finally truly unlock their potential. Xyleth is an odd person, combining the traits both physically and mentally from all these different races. They can be both quick to anger, or completely cool headed. They can be conniving, or a straight shooter. It seems completely random to any observer.
Laetus: Sylryll Elves

The Sylryll elves are dark-skinned humanoid creatures, standing at the height of 5'9" to 6'0". They are atheletic and strong with toned bodies and are in tune with nature - and have black hair and dark dark eyes. They are also sensitive to temperature change. The are mostly amiable and are peaceful creatures.

They are very good with nature, being able to bond with both that of animals and plants very well. Which leads to them being able to have a way of communicating through ways that is more similar to just that of sharing energy rather than that of words. This is a result of just years of living in tandem with it in the Vintas Forest.

Their patron deity is Prophet.

Go to other species
Laetus: Humans

Located near the Tower of Eight, the Clan is where many of the humans group together. They worship the seven children of Wyld. They are divided into seven tribes, each has one as their patron deity, yet they worship all of them. In truth, many other creatures worship the Chidlren of Wyld, yet it was the humans who delved into the subject with the most fervour. There are humans in other villages and cities as well.

Back to Laetus: Species
Laetus: Other Intelligent Species

## **Marine Species**

Marine species, that being, intelligent life whose habitat is fresh or salt water, are most concentrated near the Isle of Song, but are dispersed throughout all waters of Laetus. These species include:

## **Amphibious Species**

Amphibious species are intelligent species whose habitat are a combination of two vastly different biomes, usually land and water.

## **Elementals**

Elementals are creatures of nature. They are born from the magic of Wyld and the element they derive from.

There are many different types:

## **Miscellaneous Species**

#### Witches and Wizards

Maubast

Go to Laetus
Nevala

Nevala's been working in The Blind Birdie for a few years. Her parents moved into Derya after she was born, so she had grown up in the city. She is the eldest daughter with eleven younger siblings. She loves to dance and occasionally performs for the Tavern, but her main job is to tend the bar, enhancing the drinks with her moon magic.

She is a sweet and kind girl, and despite her many suitors, she had yet to choose a mate, which she had to do so soon, or she might be disowned by her parents.
List of potions

Back to Alchemy

Most potions are made by adding the ingredients to sugar, water and heating it for some time. The time taken, the degree of heat, the amount of the ingredients, the catalysts used, all vary according to different alchemists, so the strength of them may also vary. And since alchemists usually don't work together as they are afraid of other learning their secrets, it is still a vastly unpredictable science.

#### Fire resistance potion

Primary ingredient: Salamander scales

Secondary ingredient: Kuakav flower petals

Catalyst: obsidian shard

#### Toughness potion

Primary ingredient: Salamander scales

Secondary ingredient: Fur from an Amarok Wolf

Catalyst: iron powder

#### Strength potion

Primary ingredient: Salamander scales

Secondary ingredient: double Salamander scales

Catalyst: immense heat

#### Love potion

Primary ingredient: Kitsune Fur

Secondary ingredient: Moonflower dew

Special ingredient: Hair from the target person

Catalyst: diamond shard

#### Daydream potion

Primary ingredient: Kitsune fur

Secondary ingredient: Dreamscale flower petals

Special: Wickai fur for pleasure, diluted lamia venom for horror

Catalyst: amber stone

#### Shapeshifting potion

Primary ingredient: Kitsune fur

Secondary ingredient: Glow-shroom extract

Special: Hair from the target person

Catalyst: Dryad blood

#### Gender change potion

Primary ingredient: Kitsune fur

Secondary ingredient: pixie dust

Catalyst: Moonlight

#### Elasticity potion

Primary Ingredient: Limus gel

Secondary Ingredient: Glow-shroom stalk

Catalyst: Silver Rod
Laetus: Mer-folk

Demi-humanoids with the tail of a fish below their waist, and a human body above. They are known among humans for their beauty and colorful hair, however, there are many variations on mer-folk. There are those coated in a kelp-like substance, their bodies just as vibrant and colorful as a reef. There are those covered in scales from head to toe, almost like an armor, with large, hard fins protruding from their backs and elbows. Some even have exceedingly long tails, giving them more of a sea serpent-like appearance. Some more exotic species are less seen by humans, as they prefer deeper waters, their settlements far off shore. They also tend to be more aggressive than their more humanoid counterparts, but still no less intelligent.

Go to Laetus: Species
Laetus: Ozoria

Ozoria is situated at the saddle between The Three Builders , the three peaks of a large mountain, which is called the Architect's mountain. None are sure who named it such, but with the inhabitants’ obsession with their patron deity, it isn't surprising at the least. The town has few houses, in fact it is more forest than houses. In addition, it is located on a mountain which means the temperature will always be quite cold. It is also known to have a lot of rainfall, and in some cases snow when it is cold enough.

As mentioned before, the city has a lot of trees. Multiple forests surrounds the city, which means you'll have to go through a forest to reach the city. Because of the cold temperature, the soil is too hard to grow crops like wheat or potatoes. Therefore, their biggest food source is animals hunted down by the inhabitants. However the city is provided with vegetables and bread from wagons passing the city now and then. The city mostly consist of small wooden cottages, some of them having grass on the roof. The houses are evenly distributed across the city which means your neighbors won't be too close. There are, however, some common cottages resembling a café where the inhabitants meet.

They mainly barter for resources, but they do accept Arotak giant skin too as a currency.

   Go to Laetus: Geography

Back to Oharst
Laetus: Windvale Island

The island of Windvale rests between the Isle of Silence and the Isle of Song, and is home to the Windvale pirates.

The Windvale pirates are one of the greatest threat on the seas. They have been thriving on the island of Windvale for a long time, but it is in recent years, that in the leadership of Captain Shira that they had expanded to become a stronghold for those who plunder the seas.

They have no rules, and the only hierarchy is that Shira is the pirate queen, and the other 27 captains have jurisdiction over their own ships. Problem is, mutiny happens frequently, but Shira doesn’t care as long as they bow to her.

The ship commanded by Shira herself nay not be the largest, but is definitely the most feared. It is named Windshear, and is faster than it looks, an armoured and sleek shaped galleon.

Everything on the island is chaotic, dirty and dangerous. Not all those who live there are pirates though. Some have retired, some are just the husbands and wives of the pirates. There are also children there, brought up to fight and plunder. Of course, there is also the occasional prisoner and slave.

Back to Laetus: Geography
Spirit Realm

The Spirit realm, as the name suggests, are a place where spirits dwell, an afterlife for those on Laetus. It is quite interconnected with Laetus, and there are many chances that spirits may cross the border. That is why haunted places are quite common. There are also specific spirits that are meant to traverse between the two realms, such as the Heralds of Death.

Those who worship and are favoured by different Wylders will enter their domain after death. Each Wylder have their own portion of the Spirit Realm, where the inhabitants live an afterlife of pleasure and happiness. Most on Laetus worship at least one Wylder, so many have a good afterlife. However, there are those who do not worship any, and haven’t done any good deeds that deserve the patronage of any Wylder, and they will live in other places in the Spirit Realm, and have to work, farm, and survive just like in their life. There are those who are wicked or have offended the Wylders, and will be punished for what they have done in their lives, ranging from serving a limited sentence to eternal torture. There are also those who are cast out into the space beyond, always thought to be the worse punishment of all. There are no set in stone rules for the judgement of the Wylders, and therefore, justice may not be served. But no one will dare defy the Wylders. At least not openly.

Of the Wylders’ many servants, one group of them are responsible for collecting the souls and bringing them into the Spirit Realm. They are called the Heralds of Death, and they are actually Spirits who are favoured by the Wylders and assigned this role. However, the Heralds of Deaths of different Wylders have different characteristics, and they will all be transformed once they agree to take on the job, no matter what gender or species they might have been originally.

Banshees are responsible for collecting souls that worship no Wylder. These souls will be judged by Arbitor. However, not all banshees serve this purpose, and those that do are paid like any other job.
Aleus

Aleus was born to be great. His father was a member of the Coalition of Magical Peoples, also known as the CMP. The Coalition was made as what was essentially the UN for all magical species on the planet. Aleus’ father represented the human born witches and wizards. Aleus’ mother was the chancellor of Ladia, the country made up mostly of humans. Obviously, his parents had high hopes for Aleus’ political career, becoming a leader of the kingdom and the entire world, helping to form a unified front against the cyborgs and machines. Aleus, however, didn’t want any of that. In fact, the more he learned about their unified effort and the war, the more he wondered why there was a war at all.

Aleus is in his mid twenties, just out of university where he was taught politics, reason, and of course, magic. He is slightly above average height with what can only be described as a beefy physique. He is not fat, but not trim either. He’s strong and healthy, but not one to be seen running long distances. At university, he wore the traditional robes befitting his class, but now that he has graduated, he wears a much more modern style (think 20th century styles). In all appearances, he was human, with a handsome but decidedly unremarkable face. That is, other than his eyes, which are a bright greenish blue. It was not uncommon for people of magical blood to have eyes of varying and intense colors, from purple, to orange, to gold and combinations thereof.

As a human born of magic, he is born with a versatile arsenal of magic, from fire, lightning, healing, and even phytokinesis. Humans are able to expand their abilities through studies, as their strength comes from their knowledge and focus. Of course, the wide array of skills comes with the drawback that they are not normally as powerful as most of the other races, as their skills are innate, drawn from their nature and ingrained into them.
Laquine

Laquines have the characteristics of rabbits and hares, being humanoids that spot the long ears of a rabbit and sometimes the legs and tail of one. They are usually relatively smaller, standing at around five foot. But in compensation for their size, they have strong magical powers like the Kitsunes. Their powers revolve around the waxing and waning of the moon. They have different spells correspond with the stages of the moon, and while they are unable to cast spells freely at any time like the mages do, they have an almost endless well of energy that allow them to do many wondrous things. Of course, they have their own limitations, but they strive to think out of the box and devise many ways to expand what they can do. Therefore, they are a very creative species. They have many artists in their midsts, and while a peaceful species, they do have some that decide to study combat magic to protect themselves. Therefore, while physically weaker, it would be a grave mistake to underestimate a Laquine. Laquines are also able to jump very high too.

Reproduction is very important for Laquines, as they believe Wanderer blessed them with a fertility and virility far greater than other species, and therefore the most important thing is to form a family and reproduce. Polyamory is common among the Laquines, but they settle in a family unlike the Kitsunes. Of course, these families usually end up quite large.

Once a Laquine reached eighteen, they are expected to find at least one mate in the next year, and present themselves to the priesthood to bless, such that they will have many children. If one has passed nineteen, and had not even found one mate amond their species, then they would be chastised and reprimanded by the elders and given another year. If they are still unable to find a mate to reproduce, then they will be forced on a pilgrimage(aka. exiled) until they are able to find a mate.

During the full moon, they also have a festival that ends with them mating for the whole night. But unlike the Kitsunes, they do it privately inside their homes with their lovers instead of openly.
Albafica de Piscis

#### Séptimo Sentido :

Aquí puedes ver las estadísticas que otorgan los distintos niveles de despertar del séptimo sentido:

#### Octavo sentido :

Aquí puedes ver el octavo sentido del personaje y lo que este obtiene al despertarlo:

## Habilidades del personaje

 ¿?
 ¿?
 ¿?
 ¿?

## Enlaces del Personaje

5% de
 ¿?
 ¿?
5% de

## Templo Del Personaje

Este Personaje se encuentra en el siguiente templo :

 Con todo desbloqueado este personaje obtiene 5% de ¿? , 5% de¿? y 5%¿?
Issy McCormick

Lifa Af

Issy is a contestant from the first season of *Online Survivor Madness!*, OSM: Heroes v Villains. She later returned for current season, Season 3 - Schoolyard Pick

Issy is best known for her strong social game and being unlucky in being the first merge boot as both initial targets of Byron and Bec had immunity.
Orcs

Back to Laetus: Other Intelligent Species

Orcs have a reputation for being huge, aggressive brutes who live in mud huts and eat lost travelers for dinner while chanting to their god and burning entrails. These stereotypes are based in the fact that Orcs have large tusks, bulge with muscles, and generally look like very physical, brutish beings. Some Orcs are indeed these dumb brutes, but no more than humans, and similarly, have scholars, architects, and scientists in their tribes. Their people are separated into tribes, each with their own distinct culture, and not much love lost between them. There are hundreds of different tribes, possibly more, as some are incredibly isolated by design. Orcs live above ground, in domed, yurt-like homes often made of finely sculpted stone or even metal. The many tribes are often at war, but not wars of their own making. No, kingdoms and regimes try to take the advanced scientific and engineering marvels that these tribes discover. Some tribes are advanced in healing, others in seige craft, and still other in forging fine weaponry. The list goes on, and envious people of other nations wish to take these advantages from them. These kingdoms are, in fact, one of the largest factors in the widespread misinformation on Orcs, as they hope causing a widespread hatred of the species would make going to war with them more widely accepted by the people. After all, war with a race of monsters is far more justified than one with a relatively peaceful society.
Helia

Helia, or Madame Helia, is the owner of The Blind Birdie, a tavern in Derya. She is over a hundred, but doesn't look a day over twenty five. After all, she is technically dead.

The Banshee always floats several inches above the ground, wearing a white dress that reminded one of the wedding dresses humans wear. She was of pale skin, her hair equally white, and the lack of pupils or irises in her eyes are deeply disconcerting. But to everyone who knew her, Helia was kind and caring to all those who entered her tavern.

She is quite knowledgeable and she is often the first to know of any rumors.
SURVIVOR MADNESS! ORG Wiki

**Welcome to the SURVIVOR MADNESS! ORG Wiki!**
We're an aspiring Survivor ORG (Online Role-Playing Game) based in Australia. Our plan is to become the best Australian ORG out there, providing thousands of hours of entertainment and creating the same authenticity of the real Survivor TV show game.

SeasonsContestantsHidden Immunity IdolWinners
Dion Johnson

Dion is a contestant from *OSM: Heroes v Villains.*

Initially, Dion was a villain who came in to backstab and have fun, being very active socially. However, he began inactive at the first tribal council and ended up being the third voted out. At Temptation Cave he was the first person eliminated.

## Heroes v Villains

### **GAMEPLAY**

Dion formed early connections in the game with Ben, Patricia, and Mitch, creating an alliance called 'Villains with a Knife' on the basis of the knife that was found scavenging and how this alliance could use this to find an idol or advantage.

However, at the first tribal council, Dion self-voted himself as he didn't show up in time to vote, which caused the demise of Dylan instead of the planned Sarah vote.

A few days later after rumours Dion was 'exiled', he returned and was active once more in the game. However, at the third tribal council, after going M.I.A again, Dion self-voted and his closest ally Ben even voted him out.

At Second Chance Haven, at the first challenge, Dion lost out to Dylan and Prashan, becoming the first person officially eliminated from the season.