recursal/Fanatic-Fandom huggingface dataset:
Irradiated Dragon

Irradiated Dragon is a secret boss located in the Irradiated Dimension. To get to this boss you have to activate all the switches in the maze and then dig to the right in the top right corner and head through the tunnel you dig into.

## Behavior

 Irradiated Breath
 Flame Spray
 Irradiated Meteors
 Charge
 Rain Fireballs
 Poison Burst
 Smash

## Lore

The Irradiated Dragon was not always irradiated, it was once the loyal companion of the leader of the ancients, whose name has been lost to time. The dragon was a powerful cosmic dragon that accompanied its master wherever he went and helped them fight off hostile creatures. One day it accompanied them to the Irradiated Dimension where they settled in a large green castle. They did not expect any need for the dragons protection, but when Toxinia went on her rampage that's exactly what they needed. As the ancients fled from the monster their dragon charged right at Toxinia and clashed against her allowing the ancients to escape. After a long raging battle the dragon was forced to flee, but not before it suffered a bite from Toxinia. The dragon went to the top of the castle but did not find its master or any of the ancients, for they had already fled. The dragon simply did not know what to do, it had never been without its masters guidance, so the dragon decided to remain at the castle until its master returned. Over time the dragons skin began to turn green and instead of cosmic energy it breathed toxic energy, for it seemed Toxinia's bit had given it the same power and connection to the Irradiated Dimension. Since then It has guarded the ruins of the Irradiated Castle and will kill anything or anyone that it doesn't recognize.

Written by Portal Mech

## Trivia

* Irradiated Dragon is the only optional boss found in an artifact dungeon.
* Irradiated Dragon is based off of the vanilla boss, Bone Dragon.
The Novabot Facility

The Novabot Facility is a quest of Extended Story mod.

It takes as the second part of the Extended Story mod's questline after you have finished the Bossvault and defeated Omega the Quantum Sentry which is located below the ruin where you have fought The Ancient One and Galactic Golem

After having defeated Omega the Quantum Sentry, you will receive coordinate for a mission added in your missions list, located in your S.A.I.L.

Once this quest is finished, you can talk to the mysterious cloacked man of the Outpost (the same who gives key to the ancient vault) and really start the Extended story's questline.
The Phoenix Guardian

The Phoenix Guardian is the Fire Artifact's guardian.

### Second Phase (<75%)

* Shoots a central bullet hell of fireballs. Use your ancient sphere for this one.
* Shoots a bullet hell of fireballs from the floor.
* Rains meteors onto the arena.

### Third Phase (<50%)

* Shoots homing fireballs.
* Creates a gap bullet hell.
* Creates a fireball that splits into several smaller fireballs.
* Fire pillar

### Fourth Phase (<30%)

* Follows you for a short duration. Will deal contact damage during this attack.
* Slams multiple times to create massive fire waves. Use blink dash for this one(or fly to the ceiling and stay there).
* Summons a massive swarm of Fire Trifangles. Take your best weapon and kill them as fast as possible.

## Lore

When the ancients entered the Burning Dimension they went underground in order to harness the power coming from the blazing core of the dimension. Deep underground they forged a sword that wielded the power of the Burning Dimension. Then they placed a normal bird egg in the room before the artifact chamber and used the Fire Artifact to engulf the egg in flame and magic, conjuring a powerful Phoenix. Borne of the Fire Artifacts power, The Phoenix Guardian was under the complete control of the ancients, and was given the purpose of guarding the Fire Artifact and was left to its duty. Overtime The Phoenix Guardian has been challenged by many, but having its power coming straight from the Fire Artifact, it struck them all down, for none of them wielded the Electric Artifact. And to this day The Phoenix Guardian awaits a worthy opponent to fulfill its purpose.

Written by Portal Mech
Electric Artifact

Electric Artifact is a weapon of Extended Story mod.

Legendary Artifact Weapon

It is obtained as a reward for completing its respective quest.

 Primary:
**Electrocution**
Create an orb you can move with mouse cursor.
That orb shoot sometime an explosive projectile and electric clouds projectiles in all directions.
That orb can create also some pink clouds on blocks that shoot little homing projectiles.
That orb also create circle electric clouds.
Those circle clouds shoot a lighting that change direction 5-6 times before explode, releasing some big projectiles in all directions.
Hope you can understand better with that gif.
Voltage Burst
Healing Gun

The Healing Gun is found in the Healing Relic Dungeon. Both its primary and alternate abilities function identical to the Aegisalt Pistol , meaning they both fire a continuous laser. Its primary fires a blue laser, that heals, and its alternate fires a red laser which leeches life from its target.

## Notes

* At the end of the dungeon, prior to the battle against the Vitalium Relic Guardian, there is a chest that requires the player to put the Healing Gun into it to open a door.
	+ If the player tries to take the Healing Gun out of the mission, it will disappear once they select it.
The Destroyer of Worlds

*Chose wisely where to use or summon that because it can destroy EVERYTHING!!!*

### Location

ANYWHERE using Destruction OrbCan appear each sunrise with a chance depending of the planet's threat level when the player has 160 hp

### Tier

6(10)

The Destroyer of Worlds is an optional boss. You can fight it anywhere like a Terraria Boss and unlike all other Starbound Boss (even Extended Story). It is intended to be fought around the same time as the Ruin. It is best to fight it on a new barren planet to prevent destruction to your builds.

It is summoned by using a Destruction Orb. It also has a chance of spawning during a sunrise on a planet when the player has 160 hp.

Here is the spawning chance:

Tier 1: *Impossible*

Tier 2: 1 in 300

Tier 3: 1 in 200

Tier 4: 1 in 50

Tier 5: 1 in 40

Tier 6: 1 in 30

Tier 7: 1 in 20

Tier 8: 1 in 9999

Tier 9: 1 in 9999

Tier 10: 1 in 10

Armageddon status effect will cause the player to die if they take too long to fight the destroyer.

## Behavior

 Laser Rain
 Meteor Apocalypse
 Laser Wall
 Massive Laser Shot

## Lore

The Destroyer of Worlds is one of six banes of worlds. It's a giant red orb of light that will approach any organic matter other than that of Exvoidimus or its other creations. It also has the ability to "teleport" to any desired location by disappearing under the folds of reality within a luminous flash. It can also fire super-heated orbs that will decimate anything in its path, destroying themselves in the process. It can also cast lasers that sweep across the world, destroying any organic matter in its path. However, the essence of the organisms is still drained, only once it is destroyed. Once it finishes sterilizing the planet, it finally consumes the planet itself. All of the energy that it gains is also lost to be fed to Exvoidimus. It repeats this cycle for eternity or until it's destroyed ~~(destroy the destroyer)~~.

## Trivia

* The Destroyer of Worlds bears a striking resemblance to Omega the Quantum Sentry. This makes a lot of sense because if you read the code of the mod, you see that Omega The Quantum Sentry has the name truedestroyer and the Destroyer of Worlds' name is destroyer.
	+ The ID of Omega the Quantum Sentry being truedestroyer suggests that the boss was intended to be a stronger version of the Destroyer of Worlds.
* In response to the annoyance factor presented by this boss randomly appearing during routine gameplay, a Mini Mod that disables its random spawning was created. It accomplishes this by changing the spawn parameters so that the player must have a minimum of 9999999999 health and by making the spawn chance 1 in 9999999999, essentially making it impossible to spawn without the help of a Destruction Orb.
	+ Amusingly, the author also created a second minimod that *increases* the boss's appearance rate (1 in 3 chance) and lowers the player's health required to 120.
Extreme Frostbite

*This article is extremely short. You can help out by editing this page(requires signing in).*

Extreme Frostbite is a status effect that deals large amounts of damage to the player. It is inflicted when the player jumps into liquid nitrogen. After the player leaves the liquid nitrogen, they will be greatly slowed down for a few seconds.
Currently Known Bugs / Issues

Here is a list of current know bugs:

* The voltage planet does not work correctly with dedicated servers as saying B?F Altonator.
* The Poison Artifact dungeon is currently not working and you will appear back in your ship when trying to beam there.

Lunar Eye Gaming says that:

> **I found the problem. A parallax image does not exist. I created a different image directory along with two images. For now, try creating a mod directory that adds that specific image. If you want it to be exactly the same as the first parallax image, you'll need to unpack the assets. Otherwise, just try to avoid broken planets.**
>
>
The Poison Artifact

The Electric Artifact is a quest of Extended Story mod.

It takes part of the third part of the Extended Story's questline: the hunt of the five artifacts.

Once you have defeated the Ruinbuster, The vault key trader will give you all 5 elemental artifact quests in one go. Be sure to talk to him five times to get all the five quests.

For finishing this quest, you have to find a portal in a Nuclear Wasteland biome, finishing the dungeon and beating Toxinia.

The reward of this quest is the Poison Artifact weapon.
The Novabot Facility (mission)

The Novabot Facility is a mission of Extended Story mod.

You can access it after you have picked the Cyber core, a drop from Omega the Quantum Sentry in the Bossvault.

Then you have to go to your S.A.I.L. and teleport yourself to that mission. ( If you have FU, you will have to go to the MISC and click on Vanilla S.A.I.L to see this mission)

## Walktrough

If the alarms anoy you, you can disable them by interacting with the only table that bright in blue. Then go down to the next room and activate the table at the left part of the room to activate the light.

There will be a hostile scientist npc little room after, interact with the cool bookcase to got some lore stuff. After defeating this npc, dig through the strange wall at your left, another bookcase with lore. Activate the switch at the left side of the corridor, it will be usefull.

There will be another strange wall, but unbreakable, you need to climb it with spike sphere tech or by jumping high with some double jump tech.

Beware of the abyss lake and travel it to the right side. Another scientist npc want to kill you, just kill it. Then dig below to find a strange cavern with multiple switch to activate, **only one of them is needed to activate the locked door near the strange wall at left of the abyss lake. This swith will not bright into alarm when you activate it.**

Go back and proceed in the facility. You have to fight some strange eye BOTS. Beware, they do a lot of damage and explode above them when dying.

After the checkpoint, you will be in an elevator with three challenge rooms.

The first room is a laser room, you have just to stay on the middle platform beetween each laser appearance.

The second room have a moving platform, you need to follow it and jumping above saw, a good jump tech will be probably make this easier.

The third room have some platform that disappear after some time, you just need to perform jump as fast as possible.

Pass all three and you will finally fight the **boss, Ruinbuster.**

Good job, you have win a Weapon Amplifier and the Ancient Sphere tech.

Now talk to the trader at the Outpost.
Handheld Ion Cannon

The Handheld Ion Cannon is a craftable beam gun. Its primary ability is a continuous laser beam. Any enemy that is hit by the beam will be inflicted with the Ionized status effect. The alt ability fires an ion grenade, which will explode after coming into contact with a surface or after lasting 1 second. This also inflicts the Ionized status effect.

## Weapon Stats

### Alt Ability

Ion Grenade

The weapon can be upgraded with a Weapon Amplifier, dealing far greater amounts of damage and having a significantly stronger alt ability.

 Primary:
**Laser Beam**
**Ion Grenade**

## Assets

ID: handheldioncannon

Path: /items/active/weapons/other/handheldioncannon
999: Killer on the Line

**999: Killer on the Line** is a British True Crime 2016 True crime series which was broadcast for two series from 2016 - 2018 with a total of sixteen episodes.

This series looks at murders that were callously planned and premeditated, with the 999 emergency calls originating from the killers themselves who concocted elaborate cover-up stories to avoid justice.

This new and exclusive British made series investigates domestic crime cases in which the murderer chillingly made the 999 emergency call themselves in order to mask their guilt. Each episode contains interviews with the victim’s friends and family members, interspersed with dramatic reconstruction and a strong narrative.

## Episode list

* Series 1
* Series 2
* Female Killers

1. Pub landlord Steven French.
2. Alan Jermey
3. Paul Crymble killed by Jacqueline Crymble
4. Jennifer Pan
5. Anna Hurd & Anthony Mitchell
6. Alan Evans & Louise Evans
7. Robin Garbutt
8. Farmer Robert Wilson

- Dominic Isom killed his fiance Samantha Henderson

- Christopher Strettle & Christopher Honnor

- Mark Webb murder

- Foster Christian's horrific murder of Simon Gorecki and Natasha Sadler-Ellis

- The unexpected death of Caroline Devlin

- Maria Byrne

- Julie Dixon and David Twigg

- Darlene and Keith Gentry

* Paul Crymble killed by Jacqueline Crymble (S01E03).
* Jennifer Pan (S01E04).
* Julie Dixon and David Twigg (S02E07).
* Darlene and Keith Gentry (S02E08).

## External Links

* 999 killer on the line on IMDB.
* Official website.
Calamity Hammer

Calamity Hammer is not a reference to calamity mod from terraria and is a weapon of Extended Story mod.

## Weapon Stats

### Alt Ability

Obliteration

 Primary:
**Melee Attack**
If hit, the enemy will glow red.
If hit again by any weapon, the enemy will take more damage.
**Obliteration**

## Trivia

* Calamity Hammer's description in the mod files is "No Joseph K. This is not another reference to Calamity Mod.
Antimatter Cannon Mk 1

Legendary Unique Weapon

Antimatter Cannon Mk 1 is a weapon of Extended Story mod.

i can be found randomly as chest reward.

 Primary:
**Antimatter Laser**
**THIS CAN KILL PUNCHY THE INVICIBLE SANDBAG**
**Antimatter Grenade**

## Trivia

* This is one of the most powerful weapon in the mod, being seconded only by the Obliterator.
Objects and Crafting Stations

## Crafting Stations

* Ancient Forge

* Ancient Furnace

* Upgrade Station

## Door

* Abyss Door

* Firey Door

## Portal

* Bossvault Door
* Bossvault Door (Grinding)
* Abyss Portal
* Firey Portal
* Frozen Portal
* Irradiated Portal
* Electric Portal
* Signal Transmitter
* Broken Ship Teleporter (not implemented yet?)
* Supervoid Node
* Supervoid Teleporter (final boss teleporter)

## Other

### Trap

* Tesla Spike
* Burning Pressure Platform
* Poison Crystal Trap
* Abyss Vortex

### Figurine

* Ancient One Figurine

\*more figurines coming soon\*
Ionized

*This article is extremely short. You can help out by editing this page(requires signing in).*

Ionized is a status effect inflicted by any ion weapon. It deals increasing amounts of damage as time elapses. The effect is also inflicted when in contact with the liquid in the core of Dark Abyss planets.
Supervoid Nox

## Summary

* Supervoid Nox is a boss minion that is spawned by Supervoid Eye during it's first phase.

## Behavior

* Behaves exactly like Asra Nox from vanilla Starbound but with different projectiles and higher overall damage.

## Quotes

* "..." (when spawned).
* "\*unknown gibberish\*" (when she starts attacking).
* "!" (when defeated).

## Trivia

* Supervoid Nox looks exactly like Asra Nox (but purple) meaning that Supervoid Eye somehow knows about her. This further establishes its connection to The Ruin.
* In the mod files the monster type is called "zombienox".
* Supervoid Nox could be a Supervoid monster or the real Asra Nox being controlled by Supervoid Eye.
Dark Abyss

## Summary

Dark abyss is a biome added by Extended Story. It contains various darkness and cold-themed enemies and is where Abyss, Fabric and Abyss Shards are found.

Upon beaming down to this planet, the player will be inflicted with the Extreme Cold status effect. To prevent this, the player must have the Ancient EPP equipped.

### **Biome Tiles**

* Main: Dark obsidian
* Secondary:
	+ Obsidian
	+ Frozen Dirt
* Ores:
	+ Coal
	+ Dark Matter
	+ Gold
	+ Diamond
	+ Aegisalt
	+ Ferozium
	+ Violium
	+ Solarium
	+ Abyss
	+ Abyss Shard
	+ Fabric

### **Monsters**

* Dark Abyss Elemental

* Lost souls
* Abysspod
* Abyss Wisp
* Dark Batong
* Dark Fennix
* Dark Ignome
* Darkoise
* Darkpin
* Hovering Stone Golem
Ancient Set

The Ancient set is an armor set of the Extended Story mod.

It offers 11% elemental damage reduction for each piece worn ,and when the full set is worn, grants the Ancient Power Status effect, which gives a 33% chance to create an ancient explosion upon nearby enemies when damage is taken.

## Ancient Helm

### Damage

+100%

## Ancient Chestplate

### Damage

+200%

## Ancient Greaves

### Damage

+100%
Supervoid Eye secret final form.

*This idea or concept is by an individual from the community and is not part of the official mod.*

Okay, so I saw the new Supervoid Planet... And it was creepy but in a really cool way. And the Supervoid Dimension was even more so! But it got me thinking... Although the final boss is pretty cool... Here's what we have:

And here's what we need:

I mean, what else is that thing in the background? It's just a suggestion but I think it would be an awesome addition to the mod. I'm thinking it stays in the background while doing bullet storms then teleports up close to attack directly. And in between phases it could go to the background and summon 1 of the 6 banes of worlds like the Ruin Seed or The Destroyer of Worlds ETC.
Ancient Sphere

Ancient Sphere is one of the tech of Extended Story mod.

That tech can be learned after you have defeated the Bot of Terror.

## Controls

Arrow key: Fly in the direction you have chosen. If you move in one direction for a long enough time, you will be able to hurt enemies.

Left mouse: Create a field that destroys nearby blocks, attracts items, and pushes away enemies.

Right mouse: Shoot an orb that slow down then explode into multiple explosive orb affected by gravity.

Space Bar: Allows you to regenerate your energy.
The Ruin Seed

### Reward

*Any unique weapon, includes ones from other mods*three new buyable techs in the tech console: Mobility Sphere; Multi Jump Mk IV and Quick Blink

### Tier

6(5)

The Ruin Seed is the boss of the Infected World mission.

## Behavior:

 Spawn
 Laser
 Portal
 Plasma Spray
 Supervoid

Order of attacks:

* Slam
	+ Repeats this for each eye attack
* Laser
* Spawn
	+ Repeats this for each eye attack
* (<80% Health)Portal
* (<60% Health)Plasma Spray
* (<40% Health)Supervoid

## Possible Tips

It is recommended to fight it after the Ruin because of its similar pattern.

When he does the slam attack, just move at one direction, then use the sprint tech to pass below the boss.

When he prepares the laser attack, just move yourself in the other side of the arena.

For the bullet hell attack, just be far away from the boss.

## Trivia

* Its design was inspired by the Tentacomet, a Starbound boss that was removed from the assets after 1.0 was released(correct this if it's wrong).

## Lore

When the Ruin infects a world, it "pops off" a part of itself, which will wander through space. The fragment is capable of directing itself towards other planets. Upon landing on a planet, it will bury itself underground, where it will infect the planet from the inside out. Most of the time it spends underground will be mostly unnoticed by creatures on the surface. When it finishes infecting the underground, multiple tentacles burst through the surface, attacking any and all creatures near them. Once all of the former life has been eradicated, abominations emerge from the infected material. The world is finally changed into another instance of the Ruin.
Vitalium Healing Spell

Vitalium Healing Spell is the fourth Healing Relic of Extended Story mod.

Health Relic 4

If the player has got this item in his inventory. The player gain permanently the Regeneration buff

When used with left click, the player summons 9 blue orbs which heals a large amount of hp when touched.

When used with right click, the player summons a red area which gives the Regeneration buff to every living being inside, including players and ennemies.
The Obliterator

*The content in this page contains major spoilers. Click away from this page or view at your own risk.*

The Obliterator is one of the numerous weapons of Extended Story mod.

## Weapon Stats

### Alt Ability

Spawn Miniature Six(really two) Banes of Worlds

### Charge Levels

5

It's the weapon you won after defeated the true last boss The Supervoid Eye and go back talking to the trader at the outpost, finalizing this quest and the extended story mod questline. When you have got this weapon for the first time, you can craft it again at the Ancient Forge for 50000 pixels.

 Primary charge 1:
**Ranged projectile**
**Big shooting ball**
**Purple Laser**
**Homing Projectiles Rain**
**Supervoid Bomb**
**Spawn Miniature Six(really two) Banes of Worlds**
The Supervoid Eye

The Supervoid Eye is a quest of Extended Story mod.

It is the final part of the Extended Story's questline.

You have to finish all the five artifacts' quest and then talk to the Trader at the outpost.

For finishing this quest, you need to find a Supervoid mini biome at the surface of any planets and travel the portal in this biome. Then you have to travel the dungeon with a Dark Matter EPP and defeating The Supervoid Eye, the penultimate boss of this mod and the true last boss of Starbound.

The reward for finishing this quest is the Obliterator and the satisfaction to have finished the entire questline of Extended Story mod.

But there are some optional things such as the Destroyer of Worlds.
Infected World

Infected World is a mission of Extended Story mod.

You can access it after you have defeated the Bone Dragon.

Then you have to talk to koichi, the hyothl npc to start the quest.

Then go to your S.A.I.L.

## Walkthrough

After you are arrived in the mission, go to the right, in the cavern. Travel it and you will find a strange ruin like cavern, enter it, you will start the **boss fight** against the Ruin Seed. For tips go to the boss' page.

When the boss is defeated, just go to the left side of the arena to exit.
Breached Infection

Breached Infection is a quest of Extended Story mod.

This quest is optional and doesn't take part of the Extended Story mod's questline.

To start the quest, you must first beat the Bone Dragon

Once you do, Koichi, the Hylotl scientist who is located at right of the Ruin's portal will give you a quest, this quest will allow you to teleport to the boss location in your sail, the Infected World.

You will be rewarded by the appearance of three new buyable tech in the tech console: Mobility Sphere; Multi Jump Mk IV and Quick Blink
Supervoid Worm

*The content in this page refers to an unobtainable item or monster. It may or may not be added in the future.*

## Supervoid Worm

### Drops

nothing

Supervoid Worm was an enemy of Extended Story mod.

It spawned in Supervoid mini biomes.

It move in your direction (traveling all types of blocks) followed by his body that deal contact damage.

It was never implemented because of an error that occurred with it.
Bossvault Door (Grinding)

This variant of the Bossvault door is, quite literally, used for grinding.

You beam into the area on a raised pedestal-esque structure. To your right is a platform, Pressing the button will activate the platform whilst flooding the room in poison (or lava, my brain is mush).

When at the other side, go left and you'll be greeted with a Mission Checkpoint, before fighting The Ancient One and then the Galactic Golem. The Ancient Spawngate Energy is not present, nor is Omega the Quantum Sentry .
Irradiated Portal

The Irradiated Portal is the portal that teleports the player to the Irradiated Dimension, the location of the Poison Artifact . It can be found***on***Nuclear Wasteland planets.

This Artifact Dungeon is unique for 2 reasons:

1. It features 1 mandatory boss (Toxinia ) and 1 optional boss (Irradiated Dragon)
2. Unlike the other 4 portals, the Irradiated Portal is found on the surface of the planet in generated structures.
Ancient Shotgun

Ancient Shotgun is an ancient weapon.

The primary attack is to fire a spread of ancient bullets. Its alt ability fires an ancient orb that floats upwards and explodes in midair into eight smaller orbs.

## Weapon Stats

### Alt Ability

Cluster Ball

 Primary:
**Ranged Shot**
**Cluster Ball**

## Assets

ID: ancientshotgun

Path: /items/active/weapons/ranged/ancientshotgun
Enemies and Bosses

Extended Story features quite a variety of monsters. It also includes 14 additional bosses

## Monsters

These are just monsters. Anything in this category can be encountered in planetary biomes or dungeons. Monsters in this category can be encountered in boss fights too, but they are not exclusive to boss fights.

* Abyss Eye
* Modded Trailers
* Modded Trifangles
* Modded Twigun
* Elementals
* Teslutter
* Teslapin
* Electrohunter
* Living Bolt
* Electricpod
* Charged Wisper
* Hovering Stone Golem
* Hopping Pumpkins
* Lost Souls
* Abysspod
* Abyss Wisp
* Dark Batong
* Dark Fennix
* Dark Ignome
* Darkoise
* Darkpin
* Supervoid Worm
* Scandroid Seeker
* Poptop Seeker
* Supervoid Vortex
* Forgotten Mimic
* Rotting Wasp
* Rotting Evil Eye
* Rotting Fennix
* Fallen Skull
* Zombisphere
* Annihilator Drone
* Supervoid Horror
* Frosted Probe
* Cryonia Floater

## Boss Minions

These types of monsters can only be encountered during a boss fight.

* Toxoling
* Quantum Sentry Minions
* Supervoid Nox
* Artificial Trifangle
* Ruinbuster Drone

## Mini bosses

Minibosses are strong monsters that have only a small number of attacks and do not change the music. They are also considerably weaker than bosses.

* Terrorizer
* Gazing Horror
* Abomination
* Spawngates
* Cryonia Statue

## Bosses

Extended Story adds quite a variety of unique boss encounters to the game. They are (or should be) very powerful and will require strong weapons to defeat.

### Story / Required

**The Ancient One****Galactic Golem****Omega the Quantum Sentry****Ruinbuster****The Abyssal Overseer****Deathvolt****The Phoenix Guardian****Cryonia****Toxinia****Supervoid Eye****Exvoidimus**
### Optional

**The Ruin Seed****The Destroyer of Worlds****The Annihilator****Irradiated Dragon**Vitalium Relic Guardian
Astral Chain Gun

Astral Chain Gun is a type of chain gun that is astral-themed. Its primary is rapidly firing astral bullets which explode and have the ability to "mine" blocks. Its alt ability is a "supercharged" astral bullet, which is slower than normal, but causes a much more damaging explosion, destroying most tiles instantly.

 Primary:
**Ranged Shot**
**Astral Burst**

## Assets

ID: astralchaingun

Path: /items/active/weapons/ranged/chaingun/astralchaingun
The Annihilator (mission)

The Annihilator is an optional mission of Extended Story mod.

You can access it by killing some Annihilator Drones and collecting the Signal Transmitter they can drop.

This mission is simply a boss fight against The Annihilator. So good luck!

(Also, you spawn in the boss chamber, giving you a few seconds to gather your wits as The Annihilator 'boots up')
Quests and Missions

## Quests

* Breached Infection (ruin seed boss fight)
* The Novabot Facility
* The Electric Artifact
* The Fire Artifact
* The Ice Artifact
* The Poison Artifact
* The Abyss Artifact
* The Supervoid Eye

## Missions

* Infected World
* The Annihilator
* Bossvault
* The Novabot Facility (mission)
* Voltage Dimension
* Burning Dimension
* Frozen Dimension
* Irradiated Dimension
* Abyss Dimension
* The Supervoid

## Relic's Dungeon

* Mining Relic Dungeon
* Healing Relic Dungeon
Abyss Eye

Abyss Eye is an enemy you can encounter in the Abyss Dimension mission.

It can create an area where you move very slowly; shooting a projectile that explode into multiple projectile in all direction, create an hole that attract you. It moves at you if damaged trying to do contact damage.

It's recommended to use a light source during your exploration of their dungeons because their attacks are in the same color as the actual environment.

## Trivia

* The Abyss Eye is the most overpowered normal enemy in the game.
* The Abyss Eye bears a striking resemblance to the massive eye seen in the background of The Supervoid and Supervoid Planets.
Bot Of Terror

*This part of the mod has been removed and can no longer be encountered. It is possible that it still exists in the assets.*

## Bot Of Terror

### Reward

Weapon AmplifierAllows you to talk to the Trader at the Outpost and start the questline for killing the Supervoid Eye

### Tier

Easy-ish

The Bot Of Terror (also called B.O.T) was the boss of the novabot facility mission and the final boss before you can finaly start the Extended Story questline and talk to the Trader at the Outpost. It has since been replaced by the Ruinbuster

It can be considered as an upgraded version of the Erchius Horror

## Behavior

### First Phase:

* shoot some guided missile (they don't hurt you if they don't explode)
* shoot two laser than rotate around the arena like the Erchius Horror.

### Second Phase (when hp <70%):

* Lasers go faster.
* same missile attack
* summon a lot little bot. kill them as fast as possible, avoiding the laser that happen just after.

### Third Phase(when hp <40%):

* Lasers go faster.
* same missile attack
* same bot attack
* but now, it can shoot red ball than bounce at wall. They remain during a very long time in the arena, so watch out.
* use a tesla turret firing constantly lighting.

## Tips

For those who doesn't know what attack will happen:

eye: laser

right: red ball

left: missile

up: bots

down: tesla

For the missile attack, stay on the non solid platform, the missile only explode on solid blocks.

For the minions, it's recommended to have some ranged attack the go through ennemies such as the handheld ion cannon. Alternatively, The Fabric Ripper's secondary ability can be used to suck them up in one area while you wail on them with the blade itself.
Rotting Evil Eye

The Rotting Evil Eye is an enemy present in the Forgotten biome. It floats in mid-air while passive, but it slowly flies towards the player while leaving behind a trail of exploding eyes if they approach. When killed, the body splits in half with the eye becoming a separate entity. The split body parts and the eye slowly fly toward the player. The eye now gains the ability to occasionally shoot a laser.
Ancient Mess

Ancient Mess is a mini biome of Extended Story mod.

It can spawn in any planet's underground and will always replace an entire layer.

### **Biome Tiles**

* Main: Ancient Block
* Secondary:
	+ Ledge Bricks
	+ Ancient Bricks
* Ores:
	+ Same as the planet where the mini biome is.
* Unique Ennemis:
	+ Ancient Trailer
	+ Ancient Turret
	+ Ancient Trifangle

* Structure
	+ Boulder Traps
	+ Fire Traps
	+ Laser Traps
	+ Ice Traps
	+ Challenge Door
The Fire Artifact

The Electric Artifact is a quest of Extended Story mod.

It takes part of the third part of the Extended Story's questline: the hunt of the five artifacts.

Once you have defeated the Ruinbuster, The vault key trader will give you ALL the biomes related quests in one go. Be sure to talk to him five times to get all the five quests.

For finishing this quest, you have to find a portal in a Eternally Burning biome, finishing the dungeon and beating The Phoenix Guardian.

The reward of this quest is the Fire Artifact weapon.
Burning Dimension

Burning Dimension is a mission of Extended Story mod.

You have to access it and defeat its boss to finish the Fire Artifact Quest.

You can access it by finding a Firey Portal in the underground of the Eternally Burning Biome.

## Walktrough

Enter the dungeon and dig the wall that block your path. You have to travel it with the Ancient Sphere. Then travel the little maze and interact with the switch to open the wall.

You will find a small room with a lot of ennemies, use the Ancient Sphere's laser to kill them without entering the room by pressing right mouse. Interact with the table in this room to open a door, switch the switch and fight the Firey Microgates. You have just to wait until it runs out of energies.

After the mini boss is defeated a door will open, but you can't pass because there is two doors to open.

**Go back to find the second switch right above the first tech upgrade console.**

You will see a room with lava and a lot of ennemies, do the same thing that in the small room before the Microgates but don't enter this room until you have defeated everyone, there is an ancient sphere deactivator.

Climb this room and you will find a switch. You have to travel the room again fast to pass the door.

You will find another room where you have to interact with the four table before the time run out.

Another room filled with ennemies wait you after, this time, enter it because the door will close if ennemies are moving and lave will enter the room, you have to interact with all switch before you will die burning in lava.

You will finally find a checkpoint, but the boss wait you after, The Phoenix Guardian.

Don't forget to interact with the pedestal after you have defeated the boss for finishing the quest.
Abyss Dimension

Abyss Dimension is a mission of Extended Story mod.

You have to access it for finishing the Abyss Artifact Quest.

You can access it by finding an Abyss Portal and fight the boss of this dungeon.

## Walkthrough

First of all, it's heavily recommended to bring a light source, such as a good light EPP.

Your first obstacle is a path with ancient sphere deactivator and disappearing platform, don't hesitate to use some jump tech.

Your main threat in this dungeon is Abyss Eye, powerfull ennemies that can attract you and shoot a lot of projectile.

Your next obstace is a path with Abyss raining above you.

Then, there is some black hole that attract you. **Hopefully, those holes are breakable**.

There will be also a corridor with laser traveling , you need to use ancient sphere and hide yourself in hole above and below the corridor.

Then, another corridor with no laser but black balls, use the little walls.

After another corridor, you will finally reach the boss: The Abyssal Gazer.

For the second phase, the boss sometime uses an attack with two eyes shooting at you, try to make the projectiles hit the boss to deal damage.

Don't forget to interact with the pedestal after the boss.

## Trivia

* Unlike most other dungeons in Extended Story, this is one of the few that starts inside the dungeon itself.
	+ This is the only elemental artifact dungeon that doesn't have an entrance to the main "building".
* This dungeon is more focused on being creepy than actually being an ordinary dungeon. This is noted by the occasional "eyes" that are invulnerable and stare at the player and the music being more unnerving.
	+ The theme of this dungeon is "Penumbra" by Kevin MacLeod.
* This dungeon and the Burning Dimension are the only two dungeons to have an encounter with a sphere deactivator.
* This is the only dungeon with two checkpoints. This is possibly due to the deadly Abyss Eyes that spawn in the dungeon.
Ice Artifact

Ice Artifact is one of the numerous weapons of Extended Story mod.

## Weapon Stats

### Primary Ability

Shot (two type of shoot, depend of how long you charge)

It's a reward of the Ice Artifact Quest which require to kill **Cryonia**

 Primary charge 1:
**Shot**
**Fragmentation Shot**

## Assets

ID: iceartifact

Path: /items/active/weapons/artifact/iceartifact
Galactic Healing Spell

Galactic Healing Spell is the fifth and last Healing Relic of Extended Story mod.

### Prize

3400

When the player has got this item in his inventory, he permanently gains the Average Regen buff.

When the players uses left click, he summons 11 purple orbs which heal a very large amount of hp when touched.

When used with right click, the player summons a red area which gives the Regeneration buff to every living being inside, including players and ennemies.
Supervoid Eye

*The content in this page contains major spoilers. Click away from this page or view at your own risk.*

## Summary

The Supervoid Eye is the boss of the Supervoid, and must be defeated to access the Exvoidimus.

## Supervoid Eye

### Reward

Supervoid Checkpoint and access to Exvoidimus

### Tier

11(10)

It is encountered by finding a teleporter in the Supervoid and using it to beam to the boss arena.

## Behavior

Its behavior is somewhat similar to The Ruin.

 Portal
 Ceiling Plasma
 Small Eyes
 Bullet Hell
 Supervoid Nox

The order of its attacks are:

* Laser
* Portal
* (<87% Health)Ceiling Plasma
* (<87% Health)Small Eyes
* (<75% Health)Bullet Hell
* (<75% Health)Supervoid Nox

### Transition

Upon defeating the Supervoid Eye, it will go through The Ruin's death animation. After a short delay a white flash appears, making the screen white for a few seconds. When the flash fades you will be in Exvoidimus' arena.

## Tips

* It is best that you bring very powerful weapons, as it has extremely high amounts of health.
	+ The Fabric Ripper in particular is a very solid choice: not only does it do heavy amounts of damage, its secondary attack also works for crowd control.
* Be careful not to die, as when you do, you have to repeat the process of finding the boss again.
	+ Try to dodge its attacks as much as possible, as they can deal a large amount of damage.

## Trivia

* The theme heard while fighting it's first form is Event Horizon by alxdmusic.
* Despite its resemblance to Exvoidimus, they are not the same being.

## Lore

(Yes, there will be lore for most of the bosses, if not all of them; I'll probably add an ENTIRE PAGE that is dedicated to telling the entire story of this mod)

The Supervoid Eye is a being that is more powerful than a god. The many creatures that inhabit the multiverse are terrorized by the entity. Some even made prophecies about it coming to destroy the entire universe that the creatures inhabit. These prophecies were known as the truth. It destroys universes by feeding on their energy. It often creates less powerful entities to help destroy a universe. These abombinations only need to exist in order to function. They drain the energy of the universe in the same manner, giving the energy to the Supervoid Eye. They often appear red or orange. The energy that it is feeding on appears to glow purple and is completely black. It is very unstable, usually creating monstrosities that attack anything other than supervoid essence on sight. It also "infects" living beings, turning them into a "seeker". Despite the horrible effects of the Supervoid Eye, some still choose to prepare to fight it. The Protector was given a mission by the Trader to collect the elemental artifacts, and to use them against the Supervoid Eye. It's unknown if the Supervoid Eye has truly gasped its last breath and died out, or faked its defeat.

"Being" Word Count: 2 (I fixed it!)

## History

* 1.5.2: Updated attacks so they won't be negated by the Ancient Sphere. Made second phase harder.
* 1.5.1: Added 2nd phase, no longer summons a supernova during its death animation.
* September 22nd Update: Added.
Supervoid Horror

The Supervoid Horror is the guard-dog of the Supervoid Energy. It's behavior is similar to the Erchius Ghost, however it is a lot more aggressive.

## Behavior

The Supervoid Horror will not spawn naturally, and requires the player to mine Supervoid Liquid, in which case it will instantly spawn and start chasing the player at an extreme speed. The Supervoid Horror does not deal contact damage and drains life from nearby players, and it is invincible but can be killed by putting it in Supervoid liquid but it will respawn after a few seconds after killing it. When it spawns you will receive the following message from S.A.I.L.:

"WARNING! An extremely lethal entity has appeared within your vicinity! It will hunt you down until you die or beam up."

## Tips

* It is best to avoid mining Supervoid Liquid until you have the Ancient Sphere tech, seeing that the Supervoid Horror is nearly impossible to outrun without it.
* The best way to get Supervoid liquid is to go to the core and get it from there because the Supervoid Horror will die and is significantly slowed, although don't be in the core because the liquid will kill you

## Notes

* The Supervoid Horror's speed is constant and does not depend on the amount of fuel the player has in their inventory.

## Trivia

* The Supervoid Horror is referred to in the mod files as "supervoiddemon." This could be based off the ghost from Joseph K's Lava Moons mod which is referred to as erchiusdemon.
	+ Amusingly, the folder's name is "spoopyvoiddemon".
* Despite its similar behavior, it does not bear any resemblance to the Erchius Ghost.
* The Supervoid Horror could be based off of Portal Mech's Supervoid Ghost idea.
* Despite its name, it bears no similarities to the Erchius Horror.
* In an earlier version of the mod, if you weren't within its vision when it spawned, it would go downward trying to find the player and avoiding tile collision. If you went mining underground it could end up in an area where it keeps avoiding tiles but cannot get out without touching tiles, effectively trapping it and allowing you to mine Supervoid Liquid safely.
Supervoid Ghost

*This idea or concept is by an individual from the community and is not part of the official mod.*

## Summary

The Supervoid Ghost is a concept monster that in theory would haunt The Supervoid and Supervoid Planets.

## Behavior

Behaves like the Erchius Ghost but is not fulbright and does not emit light, and possibly cannot be seen through walls, I'm not sure but I think that might be overkill.
Raging Infernos

## Summary

   Raging Infernos is a biome added by Extended Story. It contains various fire-themed enemies and is where Infernium Ore is found.

Upon beaming down on this planet, the player will be inflicted with the Burning Air status effect. To nullify this, the player must bring an Ancient EPP.

### **Biome Tiles**

* Main: Ash Pile
* Secondary:
	+ Magma Rock
	+ Eternally Burning Stone
* Ores:
	+ Coal
	+ Dark Matter
	+ Gold
	+ Diamond
	+ Aegisalt
	+ Ferozium
	+ Violium
	+ Solarium
	+ Infernium Ore

### **Monsters**

* Fennix
* Crabcano
* Ignome
* Pyromantle
* Smoglin
* Fire Elemental
Rainbow Flame Cannon

*The content in this page refers to an unobtainable item or monster. It may or may not be added in the future.*

## Weapon Stats

### Alt Ability

Rainbow Blast

Rainbow Flame Cannon is one of the numerous weapons of Extended Story mod.

 Primary:
**Bouncing Rainbow Ball**
**Rainbow Blase**

## Assets

ID: ultimatiumgun

Path: /items/active/weapons/ranged/ultimatiumgun
Ancient Fire

Ancient Fire is a status effect inflicted by ancient weapons. The status effect by default lasts for 60 seconds, dealing 2 damage at first. For each hit from the status effect after that, it is multiplied by 1.2.

## Ancient Fire

### Caption

You are burning away due to ancient energy

### Effect

Deals increasing amounts of damage to the affected entity.
Novice Healing Spell

Novice Healing Spell is the first Healing Spell of Extended Story mod.

Healing Relic 1

To gain its crafting recipe, you have to finish the Vitalium Relic Dungeon and pick the Inert Spell Tome at the end of it.

When used, the player summon five blue orbs which heal a little part of your hp bar when touched.
Deathvolt

Deathvolt is the boss guardian of the electric artifact.

It can be encountered by finding an electric portal in the Voltage biome.

### Closed Phase:

The core is closed and you can't damage it. You have to breakt the four other core in each corner of the arena.

During this phase: lightning rain everywhere in the arena. Watch out. This phase is a great time to recharge your ancient sphere.

### Open Phase:

After you break all cores, you have some seconds to damage the boss.

During this phase:

* Shoots a central bullet hell of lightning.
* When its hp is lower than 50%, it shoots homing electric balls that bounce off the walls.

**Use ancient sphere during this phase or place yourself far away from the boss**.

## Lore

When the ancients arrived in the Voltage Dimension they built a tower into the sky in order to draw in storm energy. After pulling enough in, they focused it all on one point in a large room at the very top of the tower. The result was a large, unstable core of voltage energy. After stabilizing it they used its immense power to forge the Electric Artifact. After placing the artifact on its 'stand' they suddenly realized 2 things: 1 was that the energy core was becoming highly unstable. 2 was that lightning bolts were raining from the ceiling. As the core became more and more unstable massive amounts of energy erupted from it as it shot thousands of lightning bolts around the room. The ancients finally managed to seal the core in the same material that they had made the tower out of. But they knew it would not hold long, so they created 4 smaller cores to stabilize the main one. As long as the smaller cores remained the large core would not break its shell. Even so, lightning bolts kept raining from the ceiling, so the ancients went to the artifact room to decide what to do. After much debate they decided the core would make a suitable guardian for the artifact, and they proceeded to name it Deathvolt. After which they left through the portal in the artifact room, for they knew that none of them were worthy of wielding the artifact, leaving the artifact to the one who would be strong enough to defeat Deathvolt and then proceed to defeat Exvoidimus.

Written by Portal Mech, tweaked
Tracey Lynn Kirkpatrick

On March 15th, 1989, seventeen year old **Tracey Lynn Kirkpatrick** Tracey Lynn Kirkpatrick went to work in Frederick, Maryland. The high school senior was focused on saving money to contribute to her college fund, and liked the independence working afforded her. Sadly, Tracey would never return home.

At approximately 10:50pm, a security guard working at the mall in which she was employed made a grisly discovery. Tracey had been stabbed to death by an unknown assailant and there were no suspects. Her family was devastated but hopeful that the culprit would be brought to justice.

Three months later, an anonymous caller told a haunting story about his involvement in Tracey's murder. Investigation into the caller would unveil a bizarre story which some believe, and others chalk up to a cruel prank.

Thirty years later and Tracey's case remains unsolved. The suspect list is slim, rumors are rampant and there are even some who believe the entire investigation was purposefully botched to cover up for the son of a well known member of the community.

## Podcasts

* The Trail Went Cold: Episode 111 – Tracey Kirkpatrick
* Trace Evidence: 084 - The Murder of Tracey Lynn Kirkpatrick

## External links

* Tracey Lynn Kirkpatrick on Unsolved mysteries
Buzzheim

**Buzzheim** (バズハイム) es un oficial militar del Principado Vanheim.

## Personalidad

Buzzheim es un hombre con un fuerte odio hacia el Nuevo Reino Astimata, estando dispuesto a usar toda clase de métodos sucios para desprestigiarlos.

## Habilidades

#### Armamentos

* **Blade** (機竜牙剣〈ブレード〉, Kanji: "Espada Colmillo del Dragón Máquina"): Es una espada utilizada para combate cuerpo a cuerpo.