recursal/Fanatic-Fandom huggingface dataset:
Maniacal Gauntlet

The **Maniacal** **Gauntlet** is one of ten Gauntlets the player can unlock in *Knighthood.*

This gauntlet is unlocked after **earning a total of 1,000,000 Gold**, or can be purchased for 10000 Gems.

## Minions

The Maniacal Gauntlet is used to capture  Cult-type Minions:

* Harpy Matriarch
* Fenfolk Alchemist
* Fenfolk Master Archer

## Upgrades

The "per core" values below are for cores after the first, which is already slotted when the gauntlet is obtained, and provides the base value (ie, the 40% on punch boost is the first core, and the 20% per core is for cores 2 through 9.)

1. **Spite** - Fill rage by 15% + 3% per core when you gain a negative status effect. ◇◇◇◇◇◇
2. **Health Bonus** - Increase your health by 30% + 10% per core. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do 40% +20% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
4. **Axe Boost** - Axe weapons do 9% +3% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by 6% + 2% per core. ◇◇◇◇◇◇◇◇◇◇
6. **Hunter Speed** - Hunter hero normal powers charge 20% +10% per core faster. ◇◇◇◇◇◇
7. **Alchemist Boost** - Alchemist heroes do 3% + 3% per core additional damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Maniacal Boost** - Maniacal heroes do 3% + 3% per core additional damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **Regen Punch** - Punches have a x% chance to give Regen. ◇◇◇◇◇◇
10. **Poison Finisher** - Finishing punches have x% chance to Poison. ◇◇◇◇◇◇
Freki the Devourer

Light
 Beast

* Dark Onslaught

> "*Freki the Devourer once served a higher purpose. When her masters were slain and her purpose was lost, she fell into a rabid madness.*"
>
>
>

**Freki the Devourer** is a Commander of the Dark Onslaught. She is a Light Beast type monster resembling a large black wolf with glowing blue eyebrows and dorsal mane, wearing a black pendant with a summoning gem in the center.

### Combat

Freki the Devourer deals Light damage and will summon one of two Monsters to her side during battle:

* Infernal Brute - Same Row
* Vampyr Sorceress - Back Row
Defender of the Fenfolk

Heavy
 Cult

> "*These huge hulks will hit your armor and leave you exposed. Watch out!*"
>
>
>

The **Defender of the Fenfolk** is a Cult Monster first encountered in Mirefen. It is a member of the Fenfolk, a large muscular human with a yellow beard and covered in vines, wearing a helmet, simple clothes, and a large leather belt, and wielding a large spiked wooden cudgel and shield.

## Combat

The Defender of the Fenfolk deals Heavy damage and has a large armor and health pool. Their power is **Primal Wave,** which deals high damage and has a chance to cause Expose.

## Locations

### Conquests

* Mirefen
	+ Wizen Way
	+ Droogton
	+ Droog Pass
	+ Belch Pass

### Hunts

The Defender of the Fenfolk can be found in the following Hunts:

* Mirefen
	+ Froskur Fen
	+ Kurboon
* White Peak
	+ Icerock
	+ Borwood

### Side Enemy

The Defender of the Fenfolk can be found as a side enemy to the following Boss Monsters:
Gems

**Gems** are a type of Resources in *Knighthood*. They are a currency that players can spend on upgrades, items, or simply to continue progressing through the game.

### Uses

Gems can be used to:

* Refresh a player's Stamina
* Purchase Chests
* Purchase Equipment to upgrade heroes
* Purchase attempts at certain battles

### Sources

* Completing Daily Quests
* Completing Favors
* As a bonus for defeating some Roaming Monsters
* Gem Mines (unlocked after the "Laden Pass" Conquest in Mirefen)
* Rewarded based on weekly placement in the Arena League
* Rewarded in Special Events
* Generated in Guild Wars if your Guild controls a Gem Mine
* Watching in-game ads
* Spending real-world money via the Store

## Video

Knighthood Basics. Part 6 How to spend your gems efficiently!By *Muffinmouth* (YouTube)
## Trivia

* Despite the similar color, Gems as currency are not the same as the gems in Gauntlets.
* Despite the similar color, Gems as currency are not the same as the gems in Gauntlets or carried by Onslaught Commanders.
House Philandrian

Founder: Petrov Philandrian

Mascot: None

Colors: Gold and Black

Wielding arcane energy itself, or Abjuration, was the responsibility of the Philandrian. Although it’s hardly a simple matter to wield the magic that will produce a blast of fire or slay a giant with a word, the highest form of the mage’s art lies at the place where magic interacts with magic. To study the school of abjuration is to wield spells that manipulate the fabric of arcane power itself.

Outsiders and other Houses say that there were two types of Philandrian, those that carry and those that sit. Levels of intellectual capability and arcane aptitude are the separate the types. Those that were deemed to have higher attributes live the better lives in this caste system. Members found lacking these characteristics, even slightly, finding themselves serving at the feet of their brethren. These individuals are not even allowed to call themselves Philandrian. This sub-set was called the Udron.

The abjurers of this House are deliberate, prudent, and thoughtful, possessing an unequaled determination and resolve that allows them to carefully consider all aspects of a problem before devising an efficient and effective response.

This House was most comfortable dwelling in the flat, fertile plains in the center of Cydonia. While the Philandrian study their arts, conduct their experiments, and practice their skills, the Udron toil in the fields, attend to the animals, and sought to their masters needs.

They generally regard adherents of other schools of magic as reckless and wasteful, and they continuously evolve strategies for defeating other wizards in magic duels, whether such confrontations ever become necessary or not.

The ruthless efficiency of abjuration used as a weapon against other spell casters means that many wizards are drawn to the school by dreams of personal power, which can and often does, quickly override the orderly and benevolent philosophies of their fellows.
Marrow the Arrow

Ranged
 Undead

2024-01-19T00:07:00.0002024-01-19T06:07:00.0002024-01-19T12:07:00.0002024-01-19T18:07:00.0002024-01-20T00:07:00.0002024-01-20T06:07:00.0002024-01-20T12:07:00.000Purge the page to continue the countdownLoading Timer...(desktop only)

## Stats

### Health

888
(Lv 28)
4608
(Lv 28)
4608
(Lv 28)

### Power: Acid Shot

Deals damage and ignores armorChance to Acid

## Rewards

### Highest Rarity

Arms, Beast Weapon
 Rare

### XP

360

> "*With a deadly aim and a flair for the dramatic, Marrow can be an extremely dangerous adversary.*"
>
>
>

**Marrow the Arrow** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Ranged Undead type monster. He is a humanoid skeleton with tufts of gray hair, wearing a tattered yellow sash and wielding a large bow, with an arrow through his knee.

### Where to Find

Marrow the Arrow can be found in Baren Pass, Astellan. He has a chance to spawn every day at **00:07** and every 6 hours afterwards, and remains in the world for **30 minutes**.

### Rewards

Upon defeat, Marrow the Arrow gives 360 XP and drops **Marrow's Chest**, which has a chance to contain one of the following:

* Strong vs Beast Weapon (Common-Rare)
* Arms Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Marrow the Arrow:

* Skeleton Guardian
* Skeleton Swordsman
* Skeleton Archer

## Trivia

* The arrow in Marrow's knee (and the attention drawn to aid arrow) may be a reference to the internet meme "arrow to the knee."
Dovregubben

Heavy
 Troll

* Event Portal
* Roaming Monster

> "*Living high in mountainous forests beyond the portal, Dovregubben is the ruler of the Mosshide Tribe.*"
>
>
>

**Dovregubben** is the Portal Boss of the  Troll Hunt Special Event. He is a Heavy Troll type Monster, a hulking, moss-covered beast with large tusks, brass plate armor, blue tattoos, and a large brass crown on his head.

## Combat

Dovregubben has both a massive health pool and deals Heavy damage. In addition, hitting him with a Weapon or Punch attack will stack the Grow Status Effect, which increases the power of his next attack by 10% per hit, after which he returns to his original size and damage.

This is further enhanced by his Power, **Squish**, which not only deals massive damage but will deal **double damage** if the Knight is affected by Shrink, applied by Mosshide Foragers in the back row.

## Roaming Monster

 Mirefen
 White Peak
 Realm of Fire
 Karnheim

### Side Monsters

* Highgard
	+ Mosshide Warrior
	+ Thorn of the Fenfolk
	+ Bowman of the Fenfolk
* Mirefen
	+ Mosshide Warrior
	+ Mosshide Forager
	+ Thorn of the Fenfolk
	+ Bowman of the Fenfolk
* White Peak
	+ Mosshide Warrior
	+ Mosshide Forager
	+ Thorn of the Fenfolk
	+ Shaman of the Fenfolk
* Realm of Fire
	+ Mosshide Warrior
	+ Mosshide Forager
	+ Thorn of the Fenfolk
	+ Defender of the Fenfolk
	+ Shaman of the Fenfolk
	+ Druid of the Fenfolk
* Karnheim
	+ Mosshide Warrior
	+ Mosshide Forager
	+ Karnonnite Assassin
	+ Karnonnite Sorceress
	+ Karnonnite Mechrider

## Event Portal

### Stats

 15
 25
 35
 45

### Side Monsters

* Mosshide Warrior
* Mosshide Forager
* Root Hound
* Root Brute
* Root Healer

## Gallery

Portrait2022 Promo for Dovregubben as a Roaming MonsterTwitter Promo"Bring Your Child to Work Day" image featuring Irpa, parodying the painting *American Gothic*
Dark Gauntlet

The **Dark Gauntlet** is one of ten Gauntlets the player can unlock in *Knighthood.*

This gauntlet is unlocked after **earning a total of 10000 Guild Accolades**, or can be purchased for 20000 Gems.

## Minions

The Dark Gauntlet is used to capture  Demon-type Minions:

* Froskur Tanker
* Infernal Longhorn

## Upgrades

1. **Wrath** - Fill rage by xx% when you are hit by an enemy's power. ◇◇◇◇◇◇
2. **Health Bonus** - Increase your health by xxx. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do +xx% damage. ◇◇◇◇◇◇◇◇◇◇
4. **Sword Boost** - Sword weapons do +x% damage. ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by +x%. ◇◇◇◇◇◇◇◇◇◇
6. **Warrior Speed** - Warrior hero normal powers charge xx% faster. ◇◇◇◇◇◇
7. **Hunter Boost** - Hunter heroes do +x% damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Dark Boost** - Dark heroes do +x% damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **Fury Punch** - Punches have a x% chance to give Fury. ◇◇◇◇◇◇
10. **Burn Finisher** - Finishing punches have x% chance to Burn. ◇◇◇◇◇◇

## Trivia

* The Dark Gauntlet's **Wrath** perk is also activated by Hero Powers that damage the knight, such as Urmas and Vordrai.
Wizard Ball

Wizard Ball is a game that is played with ever changing rules.

The Starting Rules:
 Members from any of the five houses will be divided into two teams with each team picking a wizard to be "WIZ"
The goal is to tag the opposing teams WIZ with the wizard ball: A cabbage. Once a WIZ has been tagged, a point is awarded and the scoring team gets to pick a new rule that goes into effect from that point forward.
Play is until 5 points, we run out of cabbages, or everyone is tired.
Golem

> "*Golems are made of stone or wood, brought to life by magic. Hit these guys with a magnetic Tukkah weapon and watch them fall apart!*"
>
>
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Golem is one of the types of Monsters in Knighthood. They resemble a mixture of rocks, roots, and plants held together as a limbed mass. They first appear in Mirefen and continue until the beginning of White Peak.

## Combat

Golem enemies rely solely on their extremely high health. Powers are focused on dealing high damage to their enemies as well as healing and giving Protect to their allies.

### Vulnerabilities

Golem enemies are weak to Acid and Freeze

### Resistances

Golem enemies are resistant to Poison and Stun

## Strong Vs Golem

### Weapons

In the game, all Tukkah weapons are strong against the Golem type, gaining a 100% damage boost.

### Heroes

There are currently a total of 8 Heroes who are strong against Golem enemies.
Cog

> "*My core directive is to assist, so I will assist you.*"
>
> ― Cog
>
>

**Cog** is an NPC character in *Knighthood*. He is a small Automaton that the player rescues from Sindawera Outpost. After being rescued, he accompanies the Player Knight through Karnheim, giving exposition.

### History

Cog was created by a genius inventor to be an assistant. This same inventor ended up being somehow manipulated or captured by the The Karnonnites into creating the enemy Automatons as well as Karnage. After this, he was killed.

Cog has lapses in his memory, denoted by a **--bzzt--** in his dialogue when he attempts to speak about certain topics. It's unknown whether this is a normal defect, damage from attacks, or an influence of the Dark Ones, who are one of the subjects Cog is incapable of speaking of.
Lord of the Rift

Ranged
 Demon

*The Demon Lords see their relationship with the Dark Ones as that of one of equals, rather than that of servant and master. The Dark Ones find this view amusing enough not to disabuse their 'allies' of this comforting notion.*

**Lord of the Rift** is a Rift Boss in *Knighthood*. He is a Ranged Demon enemy. He is a massive blue demon wearing a yellow sash, with two upward-turned tusks as well as horns and spikes all along his body.

## Combat

Lord of the Rift deals Ranged damage. His Power, **Spiteful Surge**, heals a large amount of health and Cures all negative Status Effects. This Power charges instantly if Lord of the Rift is afflicted with any negative Status Effect.

Lord of the Rift's normal attacks have a chance to inflict Acid on the Knight.

Attacking Lord of the Rift with Punch or Weapon attacks has a chance to inflict Expose, Weaken, and Unfocus.

## Rewards

Like all Rift Bosses, Lord of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Epic-Unique Charms
* Epic-Unique Cores
* Legendary-Unique Weapons (Strong vs Militia and Troll
* Legendary-Unique Helmet Armor
* Shards of Ericson
* Shards of Lance
* Unique Customization Items
	+ Guardian Angel (Cape)
	+ Peruke (Hair)
	+ Riftirator (Face)
	+ Butterfly (Ears)
	+ Eye of the Rift (Eyes)
Giants

The **Giants** were a race of gigantic humanoids that lived in the land long before the events of *Knighthood'*s history. They were known to possess unique magic and commune well with nature.

The red gems embedded in Gauntlets are made from the hearts of dead Giants, and their magic is what allows The Order of Rage to summon Heroes. Similar gems are found in the possession of Onslaught Dungeon Bosses, which may be what allows them to summon Monsters to their side.

## Known Giants

* Gagan
* Blaine (descendant/part Giant)
Meat

**Meat** is a resource that players can gather in *Knighthood*. It is typically used to fight Guild Bosses that a Guild Leader can summon. A player can only carry a maximum of 3 pieces of meat at a time.

## Sources

Meat can be obtained from:

* Roaming Monsters
* Chests such as the Gold chest, which can be collected every 3 hours
* The Guild Farm (where 1 meat is produced every 24 hours)
* Can be bought with Gems
Dagon

Ranged
 Troll

> "*Various cults along the coast have long worshipped a Dagon. They say he lives in the ruin of a fallen city in the watery depths. Dagon doesn't care what they think as long as the sacrifices continue.*"
>
>
>

**Dagon** is one of the Guild Bosses in *Knighthood*. He is a Ranged Troll Cyclops, resembling a large, fish-like creature with one eye and pieces of boats and anchors strapped to his body.

### Guild Requirements

Dagon is the first Guild Boss accessible to a Guild. He requires no minimum Guild level and only 200 Guild Points to summon. On Expert Difficulty, Dagon requires a minimum Guild level of 30 and WIP points to summon.

### Combat

As the most basic form of Guild Boss, Dagon has no special abilities or forms, and fights similarly to other Boss types. His Power, **Boat Toss**, deals a large amount of damage.

### Rewards

Upon defeat, Dagon gives 12 Guild XP and 10-25 Guild Accolades (on Normal) or 15 Guild XP and 15-35 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* Dagon is based on the creature from the short story of the same name by H.P. Lovecraft
	+ This monster was also inspired by the deity *Dagon* or *Dagan* from ancient Mesopotamian and Canaanite religions. This god was interpreted as part fish or related to fish.
Karnonnite Cannoneer

Ranged
 Cult

> "*Many Karnonnites prefer to keep a safe distance in battle, and these chaps are no different.*"
>
>
>

The **Karnonnite Cannoneer** is a Ranged Cult Monster first encountered in Karnheim. It is a bald human with grayed skin, wearing white and gray overalls and a breathing apparatus attached to two metal cylinders on its back, wielding a large wood-and-metal artillery cannon. It is a member of The Karnonnites faction.

## Combat

The Karnonnite Cannoneer deals Ranged damage and tends to stay at the back of encounters. Its Power, **Focus Beam**, deals very high damage.

## Locations

### Conquests

* Karnheim
	+ Sindawera Bridge
	+ The Fallen Forest
	+ WIP

### Hunts

* Karnheim
	+ WIP

### Side Enemy

The Karnonnite Cannoneer can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Reina Goldhand
* WIP
Ericson

Goblin
Legendary

**Valiant**
 **Warrior**

> "*A distant relative of Lars, Ericson settled with his family in Astellan. He became famous when he brought peace to the three tribes that were at war in the region. (Maybe his huge sword and shield had something to do with it.)*"
>
>
>

**Ericson** is a Legendary Hero in *Knighthood*. He is a Valiant Warrior who is strong vs  Goblin type Monsters. He is a muscular human with a braided orange beard and mohawk, wearing brown furs and wielding a massive wooden shield and an equally large sword.

### Where to Find

Shards for Ericson can be obtained by opening Hero Chests and Legendary Heroic Chests.

## Hero Spotlight

*Ericson belonged to a tribe of seafarers, who would sail the seas, exploring new lands. This was unfortunate for Ericson, as he hated sailing, and was often seasick.*

*Despite being frail as a child, he grew into a behemoth of a man - an absolute unit, if you will - and decided to settle in Astellan. There he became many things - a loving husband and father, but also a mighty warrior. His adopted village had long been a target of the local goblins but now, with Ericson to defend them, attacks became few and far between, and always failed.*

## Star Level

Legendary Hero - 6 star hero. Each star increases powers by +10%.

**Final star bonus:** adds a chance to inflict Weaken with Base Power.

## Gallery

PortraitEarly concept art for various Warrior designs, including several resembling Ericson.
Guild Island

* Icon
* World Map

## Locations

* The Great Hall
* Guild Coliseum
* Meat Farm
* Port Venture

**Guild Island** is a Region in *Knighthood* only accessible to players who have joined a Guild. It is a small island off the coast of Astellan, and contains the Great Hall, the Guild Coliseum, and the Meat Farm.

## Great Hall

*Main article: Guilds*
The Great Hall contains all information about the player's Guild, including members, level, fame, and Voting status.

## Guild Coliseum

*Main article: Guild Bosses*
The Guild Coliseum is where Guilds summon and battle Guild Bosses to earn Fame and Guild Accolades.

### Guild Shop

*Main article: Guilds#Guild Shop*
The Guild Shop is a Merchant who trades Guild Accolades for Shards, Chests, Customization items, and other goods.

## Meat Farm

The Meat Farm produces Meat that is used to challenge Guild Bosses. It produces 1 Meat per day, and the player can hold a maximum of 3 meat in their Inventory.

## Port Venture

*Main article: Guilds/Guild\_Wars*
The southeast corner of the island contains **Port Venture**, which allows the player to participate in the Guild Wars that occur during each Special Event.
Golden Blight Hound

Magical
 Beast

> "*Some strange magic has corrupted this Blight Hound, giving its frozen fur a golden hue.*"
>
>
>

The **Golden Blight Hound** is a Unique Beast Minion that the player can capture and bring to the Arena League. It resembles the Blight Hound, but its fur is a shiny golden color.

## Locations

The Golden Blight Hound can be found in random islands in the Mythic Rift. It must be captured with the Rebel Gauntlet. When captured, it starts at level 40. Capturing a duplicate will grant the player 160 Chewy Bone.

## Abilities

The Golden Blight Hound has high health and no armor, and does moderate Magical damage. Its Power is **Spine Rain**, which deals damage to the front row and has a chance to cause Expose.

## Additional Data

Enemy Class: Wolf
Анджело

Песнь рассвета (Song of dawn)

Анджело - Саппорт заднего ряда, наносит магический урон: контролит противников и наносит урон союзникам.

## Способности:

### Любовь и мир

Навык наносит 100% урона врагам в широком радиусе и на короткое время лишает вражеских бойцов ближнего боя возможности использовать приемы физической атаки

**Уровень 61:** Прибавка к урону — до 150%
**Уровень 121:** Теперь на некоторое время лишаются возможности атаковать как вражеские маги, так и бойцы ближнего боя

### Подбадривание

Анджело играет песнь войны, восстанавливающую здоровье самого израненного союзника: 90 % от уровня атаки Анджело возвращается в форме очков здоровья

**Уровень 21:** Прибавка к восстановлению здоровья – до 110% от уровня атаки
**Уровень 81:** Герой-союзник с самым высоким уровнем атаки теперь получает те же положительные эффекты
**Уровень 141:** Прибавка к восстановлению здоровья — до 130% от уровня атаки

### Восстановление

В мелодии Анджело проскальзывает звук, попадающий в нескольких разных героев (2). Если этот звук попадает во врага, враг получает урон. Попав в союзника, звук восстанавливает несколько очков его здоровья

**Уровень 101:** Звук попадает в 3 героев
Hunts

> "*So what are you waiting for, let's hunt.*"
>
> ― Sir Drakeson
>
>

**Hunts** provide materials for upgrading weapons, armor and Heroes, Gold, as well as the chance to catch or power up a minion. They appear in all regions and are gradually unlocked as the player progresses. Each Region has 8 Hunts (except Astellan with 4).

After completing a Hunt on one difficulty with 3 stars, the player may **Raid** that hunt, which expends the total Stamina and gives all the rewards of the hunt without having to battle the Monsters.

A Hunt can be completed up to 5 times daily per difficulty. There are currently three Hunt difficulties available:

* **Normal** (available from the beginning)
* **Expert:**
	+ **Astellan:** unlocks at level 15
	+ **Highgard:** unlocks at level 18
	+ **Mirefen:** unlocks at level 25
	+ **White Peak:** unlocks at level 32
	+ **Realm of Fire:** unlocks at level 40
	+ **Karnheim:** this region has no hunts
* **Master:**
	+ **Astellan:** unlocks at level 50
	+ **Highgard:** unlocks at level 52
	+ **Mirefen:** unlocks at level 54
	+ **White Peak:** unlocks at level 56
	+ **Realm of Fire:** unlocks at level 58
	+ **Karnheim:** this region has no hunts

**Master** Hunts replace or add in new Monsters to the pool of possible enemies.

### Hunt Master

Each Region has a **Hunt Master**, who grants rewards based on the number of Stars the player has earned per difficulty in that area, with the highest reward earned at the maximum 24 Stars per Region (except for Astellan, which has a maximum of 12 stars).

## Astellan

**Turn Limits *(x turns or less)***
 Expert
 Master

\*Guldwood and Llanstow Heights have a lower turn limit than other Hunts

## Gallery

Hunt Master promo imagePromo for Master Difficulty, featuring a Nameless Shanker
Balberith

Beast
Rare

**Chaotic**
 **Alchemist**

> "*Balberith's destiny was to become a nameless acolyte to a great demon lord. However, he didn't respect the old ways, and more worryingly, didn't respect the Old Ones. Finding himself on the battlefield at Arkan, he knew he had to choose a side - so he chose his own.*"
>
>
>

**Balberith** is a Rare Hero in *Knighthood*. He is a Chaotic Alchemist who is strong vs  Beast type Monsters. He is a red Froskur Demon wearing a gray and yellow shoulder wrap and an eye patch, wielding a bazooka-like weapon made of a hollowed-out log.

### Where to Find

Shards for Lars can be obtained by completing Hunts in Froskur Fen, Mirefen.

## Hero Spotlight

*Balberith was an odd demon. He was secretly rather fond of humans, and had absolutely no desire to become a nameless acolyte to one of the Demon Lords. He also thought that if the Dark Ones succeeded in their plans to overthrow all living beings, that the world would be a poorer place for it.*

*Finding himself on the battlefield at Arkan, Balberith realised that the chaos was his chance to choose his own path. He lobbed a potion into the demon ranks that caused a huge fiery explosion, and made his escape in the smoke and the chaos. He eventually made a home for himself by the River Lif, occasionally popping into Wickfen wearing an unconvincing human disguise. The residents of Wickfen either had poor eyesight, or chose to overlook what was blatantly a Froskur in an oversized hat, and merely referred to him as 'the ugly hermit'.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** increases 50% critical chance to Beast enemies.
Apostate of the Rift

Heavy
 Militia

*The Apostate was once an army captain, proudly serving King Eskar's forces. Captured by the Dark Ones, he was convinced that rescue was imminent. When no rescue came, he betrayed his King and offered his loyalty to his tormentors.*

**Apostate of the Rift** is a Rift Boss in *Knighthood*. He is a massive soldier in red and brown armor with silver plating, wielding a huge greatsword.

## Combat

Apostate of the Rift deals Heavy damage and charges Power in a single turn. His Power, **Double-Edged Sword**, deals massive damage directly to the Knight's health, in exchange for taking 50% of the damage dealt.

Apostate of the Rift always starts the round with Regenerate, which does not have a turn limit but can be dispelled by a Hero Power.

Whenever Apostate of the Rift is hit with a Weapon or Punch attack, he has a chance of gaining Protect or Fury.

## Rewards

Like all Rift Bosses, Apostate of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Epic-Unique Charms
* Epic-Unique Cores
* Legendary-Unique Weapons - Strong vs Undead and Golem
* Legendary-Unique Shoulders Armor
* Legendary-Unique Upgrade Materials
* Shards of Millicent
* Shards of Alder
* Unique Customization Items
	+ Guardian Angel (Cape)
	+ Peruke (Hair)
	+ Riftirator (Face)
	+ Butterfly (Ears)
	+ Eye of the Rift (Eyes)

Big text==Gallery==

PortraitCodex entryPromo for National Twilight Zone Day, also featuring Bloodwing and Deceiver of the Rift
GARRACUERVO BIO

**Página principal**

**Volver a** **personajes**

**Volver a** **Sailors**

**Volver a Animamates**

**English version**

Estatura 1,67. Ojos y pelo color anaranjado oscuro.

**Sailor Garra de Cuervo** es un personaje canon de **Sailor Moon Stars**, que aparece en mis historias. Es una antigua miembro de las **sailor Animamates** que fue eliminada por su propia compañera **Sailor Tin Nyanko,** cuando estaba a puntod e derrotar a las **sailors**. Al ser derrotado el mal, purificada **Galaxia** y devueltas las semillas estelares, **Garra de Cuervo** renace como **sailor** guardiana. Entonces es destinada, junto a su compañeras **Sailor Sirena de Aluminio** y **Sailor Iron Mouse** a proteger el planeta **Nature**.

.

   **Historia en GWNE Némesis**

Ella no aparece ni se la menciona

**Historia en GWA Alfa**

Ella no aparece ni se la menciona

**Historia en GWB Beta**

Ella no aparece ni se la menciona

**Historia en GWG Gamma**

Ella no aparece ni se la menciona

**Historia en GWD Delta**

Ella no aparece ni se la menciona.

.

   **Historia en GWDN Destino Nature**

Ella no aparece ni se la menciona

.

**Historia en GWTN Trascendencia Nature**

En el planeta **Nature** ella recupera su indentidad como **Akane Karasuma**, y se hace cargo como periodista de la cadena de noticias **Galaxia** al tiempo que protege el planeta e informa a su superiora **Sailor** **Galaxia**.

Tiene la ocasión, junto con su compañera y amiga **Reiko Aya** (**Sailor Sirena de Aluminio**) y **Nezo** (**Sailor Iron** **Mouse**) de luchar contra los **Arcoily** cuando invaden el planeta, colaborando con las fuerzas defensivas del mismo. También viaja en compañía de **Rick Jensen** cuando este las lleva a ella, a **Sirena de Aluminio** y a **Galaxia**, en un viaje secreto desde **Kinmokuu** hasta **Nature**.

    Años más tarde, junto con su compañera **Sirena de Aluminio**, salvan a **David Carson**, el hijo de **Martin** y **Daphne**, cuando el niño se tira desde la azotea de un edificio, pensando que los ángeles van a salvarle.

.

**Historia en GWT Trascendencia**

Se habla de ella entre las **sailors** del sistema solar interior, recordando una visita que **Ami** y **Rei** hicieron a **Nature**. Al final trascenderá con los demás personajes.

.

**Curiosidades del personaje respecto del canon de Sailor Moon.**

    .

Se sigue enojando con su amiga **Reiko Aya**. cuando esta no para de comer o dice alguna cosa inapropiada.

Pese a todo quiere mucho a **Reiko** y aunque en ocasiones se rumorea que ese cariño es algo más, ella nunca se insinua, ni pasa del trato puramente profesional o amistoso con ella. Eso sí, la acompaña al **Clargin** donde también disfruta de comer tarta Sandy.

Para **David Carson**, ella y **Sirena de Aluminio** son dos ángeles que le recogieron cuando caía, fruto de sus plegarias.
Froskur Worker

Light
 Demon

### Power:

> "*These Froskur fight at the front, defending their enchantress. Their loyalty is matched only by their viciousness.*"
>
>
>

The **Froskur Worker** is a Demon Monster first encountered in Mirefen. It is a red frog-like bipedal creature with sharp jagged teeth, wearing a loincloth and makeshift spiked wooden shield and back armor, wielding a sword made out of a jagged spinal column.

## Combat

The Froskur Worker deals Light damage, and has an moderate health and armor pool. They have no Power.

## Locations

### Conquests

Froskur Workers can be encountered in the Main and Side Conquests in the majority of Mirefen.

* Mirefen
	+ Yokeham
	+ Damfton
	+ Lif's Breech
	+ Northdale
	+ Huddenton
	+ Wedplass
	+ Soddenfod
	+ Belch Pass
	+ Belchway

### Hunts

The Froskur Worker can be found in the following Hunts:

* Mirefen
	+ Aldpass
	+ Cayton
	+ Ostwash
* White Peak
	+ Greywater

### Side Enemy

The Froskur Worker can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Acolyte of Baal
* Acolyte of Raum
* Malphy, Prince of Destruction
* Wart Bonesplitter
* Varanus

### Event Portal

The Froskur Worker can be found as an enemy in the  Lost Sands Event Portal.
Grimm

Goblin
Epic

**Dark**
 **Alchemist**

> "*When the Grimm's mother was killed by a goblin, he swore to take vengeance on every single goblin in the region. He learned alchemy by trial and error and became very proficient at it. When a band of goblins tried to cross the Grey Bridge, he fought bravely to stop them and keep Astellan safe.*"
>
>
>

**Grimm** is an Epic Hero in *Knighthood*. He is a Dark Alchemist who is strong vs  Goblin type Monsters. He is a hooded figure wearing white clothes, a white half-cape, and several pouches, wielding a floating, segmented rhombohedron.

### Where to Find

Shards for Grimm can be obtained by completing Hunts Steelwood Pass, White Peak.

## Hero Spotlight

*Grimm had an idyllic childhood in Astellan. His mother, Rebecca, ran a small farm, and the young Grimm was eager to become big and strong enough to help.*

*One day when his mother was tending their crops, the goblins arrived. Spotting them marching over the fields, Rebecca grabbed her son, and hid him in the vegetable store. "No matter what, you must be quiet, you must be safe! Promise me!" his mother urged, before bolting the door behind her.*

*Grimm kept his promise, even as he was forced to listen to the sound of his home being destroyed, and the screams of his mother. After the goblins left, Grimm forced the door open, and ran to his mother's body. Weeping, he swore revenge, and swore that he would do whatever he could to protect other families from this fate.*

*Teaching himself alchemy, Grimm's heart hardened as he turned himself into a weapon against the goblins.*

## Star Level

Epic - 5 star hero. Each star increases powers by +10%.

**Final star bonus:** adds a chance to inflict Weaken with Rage Power.
Karnage V.1

Heavy
 Golem

> "*This seems to be some sort of primitive golem based on Lord Karnon.*"
>
>
>

**Karnage V.1** is a Story Boss in *Knighthood.* It is a Heavy Golem encountered at **Sorgu's Convergence** in  Karnheim. It is a tall, humanoid clockwork Automaton made of wood and metal, created in the likeness of Lord Karnon, with two large horns coming from its head and a rudimentary clawed gauntlet on its left hand, wielding a large axe-like weapon.

## Combat

Karnage V.1 fights like a typical Boss monster, dealing two attacks per turn and charging up its Power quickly. Its Power, **High Impact**, deals a massive amount of damage and will deal double damage if the Knight is afflicted with Acid.

### Side Monsters

The following Monsters appear in the battle with Karnage V.1:

* First Round:
	+ Front Row: Karnonnite Assassin x2, Karnonnite Mechrider x1
	+ Back Row: Karnonnite Cannoneer x2
* Second Round:
	+ Front Row: Karnage V.1, Nameless Slicer x2
	+ Back Row: Karnonnite Sorceress x2
Chaotic Gauntlet

The **Chaotic Gauntlet** is one of ten Gauntlets the player can unlock in *Knighthood.*

This gauntlet is unlocked after **earning 500 Arena Crests**, or it can be purchased for 2500 Gems.

## Minions

The Chaotic Gauntlet is used to capture  Goblin-type Minions:

* Goblin Commander
* Goblin Fleshcrusher
* Zagran Spellcaster

## Upgrades

The "per core" values below are for cores after the first, which is already slotted when the gauntlet is obtained, and provides the base value (ie, the 40% on punch boost is the first core, and the 20% per core is for cores 2 through 9.)

1. **Might** - Fill rage by 10% + 2% per core when using a power that deals damage. ◇◇◇◇◇◇
2. **Health Bonus** - Increase your health by 30% + 10% per core. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do 40% +20% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
4. **Hammer Boost** - Hammer weapons do 9% +3% per core additional damagee. ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by 6% + 2% per core%. ◇◇◇◇◇◇◇◇◇◇
6. **Alchemist Speed** - Alchemist hero normal powers charge 20% +10% per core faster. ◇◇◇◇◇◇
7. **Rogue Boost** - Rogue heroes do 3% + 3% per core additional damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Chaotic Boost** - Chaotic heroes do 3% + 3% per core additional damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **Regen Punch** - Punches have a x% chance to give Regen. ◇◇◇◇◇◇
10. **Acid Finisher** - Finishing punches have x% chance to inflict Acid. ◇◇◇◇◇◇

## Known Bugs

* Currently, using Brutus' Base Power will also charge Rage with the Chaotic gauntlet, even though it does not deal damage.
Cultist Acolyte

Light
 Cult

> "*These cultists do lots of damage with their dual blades. (Plus, they look pretty scary).*"
>
>
>

The **Cultist Acolyte** is a Light Cult Monster first encountered in Highgard. It is a human with dark skin painted with splotches of light blue, wearing a simple cloth tunic and wooden ritualistic mask, wielding two thin daggers.

## Combat

The Cultist Acolyte deals Light damage. Its Power, **Ritual Blades**, deals high damage.

## Locations

### Conquests

* Highgard
	+ Dreskal Fields
	+ Deer's Plain
	+ Lonely Dell

### Hunts

* Highgard
	+ Brelmere Isle
	+ Barrowport
	+ Sakroch
	+ Imperial Coast
* Mirefen
	+ Seer's Swale

### Side Enemy

The Cultist Acolyte can be found as a side enemy to the following Boss Monsters:

#### Onslaught Commanders

* Sister Nona
* Chieftain Thrax
Highgard Draughtmaster

Support
 Militia

> "*Although the most skilled of the Highgard Militia alchemists, draughtmasters will fight for whoever gives them the most opportunity to experiment.*"
>
>
>

The **Highgard Draughtmaster** is a Rare Militia Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Militia Alchemist.

## Locations

The Highgard Draughtmaster can be found in the Imperial Coast and Highport Hunts in Highgard. It must be captured with the Maverick Gauntlet. When captured, it starts at level 10. Capturing a duplicate will grant the player 10 Chicken Pies.

## Abilities

The Highgard Draughtmaster has low health and high armor, and does Support damage. Its Power is **Repair**, which heals armor to allies.
Capes

**Capes** are equip-able items that neither grant the wearer an advantage nor disadvantage over an enemy type. They are simply cosmetic.

Capes do not have a level requirement in order to equip, and can be acquired in all rarities- Common, Rare, Epic, Legendary, Unique. However, there is no Mythic cape yet.

### Known Sources

* Tailors offer different kinds of Customizations, refreshing weekly, and may offer upto Epic capes.
* The Arena Merchant alternates between two types of Legendary capes, 3 of which are purchasable for 500 Arena Crests each. They make for a steady income of gold for players still levelling and upgrading their equipment and heroes, since each Legendary cape dismantles for 37,500 gold, making it possible to gain 112,500 gold through arena battles and getting 1500 Arena Crests. This gets easier the higher you are in the leagues, due to weekly arena rewards.
* Promoting to different bracket leagues, i.e. from Bronze Leagues to Silver Leagues via Gladiator League to Pugilist League or Duelist League (through double promotion by staying in top 15 positions while in Gladiator League) OR from Silver Leagues to Golden Leagues via Warlord League to Sentinel League or Guardian League (through double promotion while staying in top 3 positions in Warlord League)
* Customization chests, farmable through roaming monsters final objectives (attained when you complete the first 3 objectives while in battle), are also the best known sources of capes and customizations. Players use this to farm Customisations and **Capes** to dismantle them (customizations are dismantled automatically if you gain duplicates) and gain gold (you can gain anything from 30,000 gold average from 10 chests to 262,500 gold from a single unique cape to even 328,125 gold for a unique hairstyle you already had) to further their game progress.
Dark Fowl

Light
 Beast

### Power:

> "*As if some birds weren't sinister enough, these have been tainted by the darkness.*"
>
>
>

The **Dark Fowl** is a Light Beast Monster first encountered in Astellan. It is a large black-feathered bird with a bone-like white beak that extends over its eyes, along with white talons.

## Combat

The Dark Fowl deals Light damage. It has no Power.

## Locations

### Conquests

The Dark Fowl can be encountered in the Main Conquests of Astellan, as well as a few in Highgard.

* Astellan
	+ Ettin's Landing
	+ Wyrtfield
* Highgard
	+ Mounts Romp
	+ Crossings View
	+ Riversmeet Nook

### Hunts

The Dark Fowl can be found in the following Hunts:

* Astellan
	+ Llanstow Heights
	+ Abandoned Mine

### Side Enemy

The Dark Fowl is not a Side Enemy to any Boss Monsters
Inferno Hound

Light
 Demon

> "*Raised from a dark dimension of fire and shadow, the Inferno Hound is a powerful and particularly foul-tempered foe.*"
>
>
>

The **Inferno Hound** is a Light Demon Monster first encountered in Realm of Fire. It is a ram-like creature with a body of molten lava, with a spiny back and two large curled horns.

## Combat

The Inferno Hound deals Light damage. Its Power, **Flame Charge**, deals damage and Dispels any positive Status Effects on the Knight.

## Locations

### Conquests

* Realm of Fire
	+ The Broken Pass
	+ Crodhas Way
	+ Condemnation's Pass
	+ The Doorway
	+ The Oronach Split
	+ Molten Coast
	+ Feorrland Pass

### Hunts

* Realm of Fire
	+ Scathtraith Shore
	+ Charnel View
	+ Comoi Tower

### Side Enemy

The Inferno Hound can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Torlok Skullface
* Skull Deathcrown
* Infernal Diabolist
* Inferno Lord
* Reina Goldhand
* Krusher Macefist
* The Lost Knight (During Special Events)

#### Cave Monsters

* Bloodwing
* Infernalis
* Penthetor the Scion
Froskur Brawler

Heavy
 Demon

> "*This overgrown Fruskur fights hand-to-hand and will charge any outiders that stumble into Froskur territory.*"
>
>
>

The **Froskur Brawler** is a Demon Monster first encountered in Mirefen. It is a large red frog-like knuckle-walking creature with sharp jagged teeth, wearing a loincloth and makeshift spiked wooden armor strapped to its shoulders and forearms.

## Combat

The Froskur Brawler deals Heavy damage, and has an extremely high health and armor pool. Their power is **Frog Squasher,** which deals high damage and has a chance to cause Expose.

## Locations

### Conquests

Froskur Brawlers can be encountered in the Main and Side Conquests in the majority of Mirefen.

* Mirefen
	+ Yokeham
	+ Damfton
	+ Lif's Breech
	+ Northdale
	+ Huddenton
	+ Soddenfod
	+ Belch Pass
	+ Belchway
	+ Bridge View

### Hunts

The Froskur Brawler can be found in the following Hunts:

* Mirefen
	+ Aldpass
	+ Cayton
	+ Ostwash
* White Peak
	+ Greywater

### Side Enemy

The Froskur Brawler can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Acolyte of Baal
* Acolyte of Raum
* Malphy, Prince of Destruction
* Wart Bonesplitter
* Varanus

#### Onslaught Commanders

The Froskur Brawler is not a side-monster to any Onslaught Commanders

### Event Portal

The Froskur Brawler can be found as an enemy in the  Lost Sands Event Portal.
Champion's Gauntlet

The **Champion's Gauntlet** is one of ten Gauntlets the player can unlock in *Knighthood.*

This gauntlet is unlocked after **completing 100 Hunts**, or can be purchased for 500 Gems.

## Minions

The Champion's Gauntlet is used to capture early-game  Beast-type Minions:

* Battle Bear
* Pale Vargr

## Upgrades

The "per core" values below are for cores after the first, which is already slotted when the gauntlet is obtained, and provides the base value (ie, the 40% on punch boost is the first core, and the 20% per core is for cores 2 through 9.)

1. **Fortitude** - Fill rage by 3% +1% per core when hit by an enemy's attack. ◇◇◇◇◇◇
2. **Health Bonus** - Increase your health by 30% + 10% per core. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do 40% +20% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
4. **Axe Boost** - Axe weapons do 9% +3% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by 6% + 2% per core. ◇◇◇◇◇◇◇◇◇◇
6. **Rogue Speed** - Rogue hero normal powers charge 20% +10% per core faster. ◇◇◇◇◇◇
7. **Hunter Boost** - Hunter heroes do 3% + 3% per core additional damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Champion Boost** - Champion heroes do 3% + 3% per core additional damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **Protect Punch** - Punches have a x% chance to give Protect. ◇◇◇◇◇◇
10. **Stun Finisher** - Finishing punches have x% chance to Stun. ◇◇◇◇◇◇

## Trivia

* The Fortitude perk will activate multiple times if the Knight is hit by a *Normal* attack multiple times; however, a Power that hits multiple times will only activate the perk once.
Guilds/Guild Bosses

**Guild Bosses** are special Boss Monsters that are defeated collectively by a Guild by going to the Guild Coliseum. Each player in the guild may engage in a battle with a Guild Boss by spending one Meat.

Battles with a Guild Boss last until the player is defeated, 13 turns pass, or the player defeats 7 rounds. Each round increases the Guild Boss's damage and maximum health and armor.

All Guild Bosses (aside from Dagon and Special Event bosses) have a minimum Guild Level requirement before being able to summon them.

## Life Force

A Guild Boss is defeated when a specific number of rounds have been completed, represented by a circular **Life Force** bar on the info page of the Guild Coliseum, as well as after the battle on the Results screen. This means that each round is weighted equally, and total damage dealt does not contribute to a Guild Boss' Life Force. This also means that a player must complete at least one round of a Guild boss to contribute to lowering its Life Force.

## Expert Mode

Once a Guild has reached Guild Level 30 and has defeated Avatar of Oshian with a 3-star ranking, they can summon Guild Bosses on Expert difficulty. This increases the Boss' health, armor, damage, and Life Force, but also increases the amount of Guild XP and Guild Accolades earned. Expert Guild Bosses require different minimum Guild levels to summon.

## Ranking

When a Guild Boss is defeated, each player is awarded a random allotment of Guild Accolades based on the Boss defeated. The players who placed first, second, and third in damage will receive 30%, 20%, and 10% extra Accolades respectively.

### Damage Totals

Damage dealt to a Guild Boss for purposes of the leaderboard takes into account **overkill damage** - that is, any extra damage dealt in a round is still counted regardless of the Boss' remaining health. To maximize total damage dealt, a player should focus on lowering the boss's health to as low as possible in each round before using a strong attack such as a Power or Finisher attack.

\*Life Force values are based on community-sourced estimates and may not be completely accurate

## Gallery

Portrait of the Hornmaster, the NPC in charge of the Summoning Horns on Guild IslandPromo image for the added Expert mode for all Guild Bosses.
Armored Bear

Heavy
 Beast

The **Armored Bear** is a Heavy Beast Monster first encountered in Astellan. It is a large bear with a tan muzzle, wearing sections of plate armor strapped to its body, and metal claws attached to its front paws.

## Combat

The Armored Bear deals Heavy damage. Its Power, **Juggernaut**, deals high damage.

## Locations

### Conquests

The Armored Bear can be encountered in the Main Conquests of Highgard and Mirefen.

* Highgard
	+ Mounts Romp
	+ Crossings View
	+ Riversmeet Nook

### Hunts

The Armored Bear can be found in the following Hunts:

* Highgard
	+ Cobbleberry Woods

### Side Enemy

The Armored Bear can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Arthur Darnell
* Cleese van Hasse
Automatons

The **Automatons** are clockwork Golems created by The Karnonnites, used to do their bidding. They are made of wood and metal, powered by green gems through an unknown method. They resemble both humanoid and animalistic enemies.

## Members

### Common Members

* Automaton Archer
* Automaton Battle Bird
* Automaton Battle Hog
* Automaton Warrior

### Named Individuals

* Cog
* Karnage
* Prototype Algiz-4XP
* Prototype Kenaz-4XP
Count Marius

Heavy
 Undead

* Dark Onslaught

> "*Rumored to have once been an Arkan nobleman, Count Marius has grown weary of his long unlife, and seeks new challenges and thrills. The Dark Onslaught Dungeon offers those... plus a healthy supply of blood.*"
>
>
>

**Count Marius** is a Commander of the Dark Onslaught. He is a Heavy Undead type monster, a blue-skinned Vampyr with long dark hair covering one eye, wearing a white blouse and blue pants, with jagged black metal armor on his arms and legs and wielding a red longsword with a black jeweled hilt.

### Combat

Count Marius deals Heavy damage and will summon one of two Monsters to his side during battle:

* Infernal Brute - Same Row
* Automaton Archer - Back Row