recursal/Fanatic-Fandom huggingface dataset:
Components search: 1st part

Proper70 investigated the PDA you brought him, and found the incomplete recipe for the Prophet's Star. He'll figure out the rest later, but right now you'll have to find three known components:

* Hellion
* Electric Microbe
* Spiral

You should talk to Resident Evil for details.

## Walkthrough

Talk to Resident Evil. He instructs you to look for Vagabond, Fenrir's former apprentice. This starts Looking for Vagabond, which takes place in the Dead City's killzone, and thus is only available at the end of NS storyline. Complete it, and the subsequent Fenrir's lair at the Dead City and Vagabond's stash, and obtain the Hellion artifact.

The Spiral is a result of the failed experiment of Klyonov in Klyonov's artifacts. It can also be obtained after Ambush in arbitrary quantities, see Artifact decay#Isomorphs.

The Electric Microbe is obtainable from:

* Treasure hunter
* Miner's book
* Collector's stash Limansk 1
* Infinitely from Graybeard's cyclic tasks, though expensive

Once you have all three artifacts, bring them to Proper70. He will instruct you to talk to Klyonov, who worked on the project called "Prophet's Star". This leads to Second part of the recipe.
"Weed" stash

For the weed for Fenrir, Bubulyuka sends you to Old Village. The stash should be in the house at the edge of the forest.

## Walkthrough

The "house" is actually a shack located out of bounds. Here's a video with the full route to it.

The weed can only be brought to Fenrir after finding Fenrir's lair at the Old Village.
Collector's stash Cordon 2

## Walkthrough

See the video for all three variants.

* **0:16** In a tree in the forest behind the military roadblock
* **0:55** Examine everything that was supposed to move on rails
* **1:46** Among the rocks between the military embankment and the transition point to Dump

## Notes

The first variant spawns behind the military checkpoint. If you don't shun a bit of savescumming, you might have wanted to roll previous stash for this one to be in some other place. (refer to Cordon#Military checkpoint as to why)
Assembly of VSSM "Vintorez"

After showing the schematic of the advanced weapon from Leshy's PDA to Docent, he says that Lanky will be able to create the VSSM "Vintorez" from it, provided you have the parts. You have to search stalkers' stashes as they often have upgrades for weapons. The information about the required parts is dropped onto your PDA as a note.

*This quest is completely unmarked.*

## Walkthrough

After accepting the quest, 20 parts required for the weapon spawn in random vanilla Shadow of Chernobyl and Clear Sky stashes, on the locations presented in the table below. You'll have to check **all** vanilla stashes/containers on those maps, until you find all 20 parts.

Additionally, you need one VSS "Vintorez", one AS "Val", and one "Aimpoint" Magnifier. These items also spawn in ordinary stashes, but you can obtain them in any other way (the magnifier can be bought from either Adrenaline or Owl)

After obtaining all required parts, talk to Lanky. He is so impressed that you were able to collect all of the parts that he'll give you a 10% discount, charging 90000RU for the work. After 23-24h (random) come back for the assembled gun.

## Notes

* You would need to search 303 stashes, with 20 stashes containing the necessary parts. Essentially, you have a 7% chance to find a stash that contains your parts.
* The VSSM "Vintorez" has a fixed 3x magnification scope with computerized targeting and mediocre accuracy offset by its functionally zero recoil as long as your burst is under 5 shots. Like the AEK rifles, It works well as a lightweight medium range gun to dispose of unarmored targets and mutants.
	+ The gun also suffers from extreme accuracy loss when not aiming down your sights.
Deal with the whistler

After you helped Freedom to fend off Cherep's group assault, Lukash wants you to spy on a known Freedom whistleblower named Pavlik and find out who is his mercenary contact he leaks information to.

## Walkthrough

Approach the northern farmstead and hide somewhere for Pavlik not to spot you; watch him on the minimap. He will move into the barn and call his contact on the radio, signalling that it's safe to come. Wait for a couple minutes for three mercenaries to arrive into the barn from the western direction (from the mercenary outpost). Kill all of them. Search Pavlik and Ara bodies for the notepad and flash cards. Return to Lukash.

## Notes

* Be sure not to make any sound, even drawing a weapon is audible.
* Music flash card №11 and Music flash card №9 from the bodies of Pavlik and Ara will be needed by Max Lyuber for his chain quest. It can also be used in the MP3 player you can buy from Sidorovich or Barkeep, provided you have the music packs installed.
* Ara's flash drive advances the Missing expedition.
Drill

Arnie offers a timed marksmanship challenge on the Arena. You have to shoot 200 red boxes in 6 minutes (1.8 seconds per box), while moving along the Arena walls in a circle. You aren't allowed to step beyond the line marked with red targets.

## Walkthrough

Certain boxes are only visible under certain angles, so you have to move in small steps, scanning all visible area after each one. Turning the flashlight on helps as shadows can create better contrast.
Brother for a brother

Kolmogor wants your help looking for his brother in Old Village.

## Walkthrough

The military transmission you heard in the trapped room referenced the storefront, which is a good place to start your search. Head to your right after leaving your current location and take out the four elite soldiers stationed there.

Wait for Kolmogor to get into the store and appraise the executed stalkers, finishing the quest.
Collector's stash Central Pripyat 2

## Walkthrough

All 9 variants are shown on the video below.

* **5:04** In the bus station area.
* **6:13** Behind the garage hangar.
* **8:20** In the area of the stands in the stadium.
* **9:10** In a site container.
* **10:16** In the area between the grocery store, which is closer to the Ferris wheel, and the stadium.
* **10:44** Not far from the monument to Lenin.
* **10:46** Next to a pedestrian underpass.
* **12:29** In the area between the bus stop and the two phone booths.
* **13:56** In a cinema.

## Notes

* Moss is the most powerful stamina regen artifact.
A Farewell Note

In Trap for Beast, you picked up a flash drive from Owl's body. It contained his farewell note and the location of his stash at Ironworks.

## Walkthrough

The stash can be located at the brick building next to the power substation, in the basement, on top of a large hatch in the wall.

Along with other items, there's a note addressed to Ghost. Grab it and bring it to him. Ghost will thank you and note that somebody hacked the door in the C-Consciousness room in the Monolith Control Bunker. It will be open now, giving you access to CNPP-2. Beware of a bunch of burers and controllers that will spawn behind it. These controllers will drop rare Controller's brains.

## Notes

* This quest can make the plot illogical if you completed it before the Secret laboratory, because in this case Ghost had no way to know about the Monolith Control Bunker, let alone about this door.
Dangerous connections

When walking from the Bar towards Dump, an unknown controller suddenly addresses you telepathically, begging for a "box of vodka" for him to not die.

## Walkthrough

You have to put the vodka inside a backpack that appears in a Zaporozhets car on the road to Dump. You'll be contacted by the same controller again. This time he mentions his little acquaintance at the Swamps, starting Alcoholic controller, and gives you a stash location as a reward. The stash is located under a tree not far away, by the Duty checkpoint.

## Notes

* A classic Soviet "box" (or case) is 20 bottles.
* The Mauser pistol you get as a reward is an excellent early game pistol. It's basically Mauser C-96 with full auto mode and larger magazine. With the stock attached (Sidorovich sells them), it's comparable to APS in accuracy.
* You will later meet the controller in the Dead City.
Catbehemoth's stash

For the information about the bioradar, Marked One offers Catbehemoth a device he never heard about, but Catbehemoth doesn't like to work with random stalkers, and wants to test his skills first. He tells Marked One to find his stash at Wild Territory, not far from the unfinished building, behind a shed.

## Walkthrough

The stash is trivial by OP-2 standards, but just in case here's a video.

Grab it and report to Catbehemoth. He will tell you what he knows, starting the Universal bioradar. Also he gives you a tip on the Stash in a stash.
Documents for Fang

Fang needs Marked One to grab documents from a new area, the Red Forest, and gives a way to get there through the ATP. He also gives you coordinates to a Hunter camp in the mines, which should contain some of the documents.

*Parts of this quest are unmarked.*

## Walkthrough

### Red Forest pt. 1

Go to the Red Forest into the place marked on your map. Talk to one of the hunters, who informs you that their supplies and the documents were stolen by a stalker named Mitka (Mityai). He said he needed to repay a debt to Kholod, the food trader in the Clear Sky base in the Swamps.

### Swamps

Kholod reaffirms that Mityai is a scumbag, and says to find him in the cemetery north of the old church. Go there, and you'll find Mityai being held up by a bunch of loners. They won't let you speak to him until you cough up 50000 RU. Pay up and talk to Mityai. He will give you the backpack with Hunters' supplies he stole from them (7kg).

### Red Forest pt. 2

Travel back to Red Forest, and return the backpack to the hunters. They'll tell you where they stashed the documents you need. They're in a rucksack just behind the broken-down tank in the eastern section of the forest.

Upon picking them up, Fang will ask you to look for Denis, another stalker he sent to the forest. He says he may be around the abandoned mine in the northwest. This automatically starts Rescue of Denis.

After rescuing Denis, return to the Bar and talk to Fang, who is apparently alone this time, as Pilgrim went into the Old Village. According to Fang, Skygazer showed up in Cordon and contacted him. You should visit him.

## Notes

* This is a good time to tag the tank and pick up the **43kg** battery for Scrap metal. While the battery is extremely heavy, there's a convenient Army Warehouses transition which will help you quickly get it into the Freedom base.
* After rescuing Mitka/Mityai, he will travel to Deacon's base at the southeast of the Swamps and stay there indefinitely.

## Bugs

* Skygazer talks about Panther as if she was male. This is a mistranslation; in the original version, Skygazer refers to her in the ungendered way.
Escort Kruglov to Yantar

Kruglov is asking you to protect him while he makes his way back to Yantar.

## Walkthrough

If you're attempting to also save Kruglov's team, make sure you wiped the entire location before taking this quest. (See Meet Kruglov)

After the dialogue, 6 more mercs spawn by the crashed helicopter. If you're saving Kruglov's team, kill them before they kill any of the scientists, and double-check there are still 4 scientists left. An RPG-7 is recommended, as it can wipe the reinforcements.

Meanwhile, Kruglov starts moving towards Yantar. As you pass the construction site, more mercs spawn around and in the Burner tunnel, so run forward and kill them before Kruglov has a chance to be killed.

Before the Burner tunnel, Kruglov stops and tells you to go first. Do this by sprinting through Vortexes in the tunnel. If you don't, Kruglov will be torn apart by them. Listen to the mercenary named Ashen threaten you over radio. Wait for Kruglov to cross the tunnel and stop.

If you're saving the scientists, get back and escort them, making sure that all 4 passed Kruglov on their way to Yantar. Now talk to Kruglov and receive the flash drive, your achievement, and Living Heart.

After talking to Kruglov, wait for him to start running towards Yantar. The transition to Yantar will open after Kruglov enters it.

## Notes

* As Kruglov advises, give his flash drive to Barkeep after you brought him the documents in Find documents in the laboratory X-16; he will pay you 10000RU and the transition from Bar to Army Warehouses.

## Bugs

* Loading the game can break Kruglov's script, preventing him from walking to Yantar and opening the transition. Try not to save/load after he crosses the burner tunnel.
Anniversary celebration

**After the quest:**
30,000 RU
Golden chunk
A kiss from Vanga

Alcohol is apparently forbidden in the Furies' camp, but Vanga wants something for her birthday celebration. Since we're headed to X-14 Laboratory, Vanga asks us to pick up 20 Baileys that are rumored to be in the lab. She also gives supplies for the trip.

## Walkthrough

Shortly after entering the lab, you'll stumble upon the depot with several subway train cars.

From this chamber, follow a service tunnel, and find the meeting room nearby. The Baileys are in the breakable cardboard box in that room.

## Notes

* Each Baileys weighs a kilogram, so you'll need to carry 20kg of quest items your whole way through the lab and Scientific Station since X-14 is a one-way trip.
Collector's stash Yantar 2

## Collector's stash Yantar 2

### Reward

Rucksack
Exoskeleton prototype
.410/73 Magnum Bullet ×10
.410/73 Magnum Buck ×10
"Super-Gauss" cassette

## Walkthrough

All 8 spawn variants are on the video below.

* **1:39** Helicopter. *(translation error, should be "Single tree on a hill")*
* **3:48** By the transformer booth.
* **4:18** Near the entrance to the plant.
* **4:46** Inside a pipe in the plant area.
* **5:10** Next to the large rusty tank in the middle of the plant area.
* **5:32** Beneath the hanger.
* **5:55** In the truck for transporting oil fuel.
* **6:12** In the scientists' bunker.
Crow's eggs

Artyom the Cook wants you bring him 10 Crow Eggs so he can help make an omelette for Barkeep's signature dish. He tells you to see Akim to find out where you can find these eggs.

## Walkthrough

Go to the North checkpoint in Cordon and speak to Akim. He will tell you where to find the eggs after you complete Crime and punishment for him.

The eggs are located in the Forgotten Forest, randomly scattered on the tree stumps.

There are 5 stumps total, with 15 eggs on them.

Some of the eggs might fall onto the ground or be scattered by burers or pseudogiant stomps.

After finding 10 eggs, return to Chef for your reward.

## Notes

* After completing **Crow's eggs**, Devotee Will have a cyclic Fetch quest for a Crow's egg with Personal sawed-off BM-16 being the reward. You may give the extra eggs to him. Then you can exchange this gun for artifacts at Vityok the Raven, with Plasma Caterpillar, Great Grandma's Beads, and Electric Porcupine being among the rewards.
Collect parts of the documents in the Bar

Several days ago, a military helicopter was shot down over the Zone. The documents it's been transporting fell out and scattered over several Zone locations. Voronin wants you to collect all of them.

## Walkthrough

This quest starts a series of 10 locations to be searched. Some hints are really obvious, some aren't, and for some you will have to watch the guides on how to even get to the document. Most of the documents in the Bar are located outside of map boundaries, some other locations might differ in that.

All document locations in the Bar are on the video below, with timecodes in the description:

Note: the video above seems to be missing one document. The video below is also missing one document, but a different one.

## Notes

* If you can't find some documents, you can buy them from Informant for 20000RU apiece. However, doing that would block the final achievement (S.T.A.L.K.E.R.)
* 60 total documents in this part of the quest.

## Bugs

* Two spots indicated by "===" have bugged names: they should read "beyond the transition to the Dump" (timecode 9:04 in the second video) and "near the transition to the ATP" (timecode 9:55)
Device Installation: Military Warehouses

Similar to Device installation: CNPP-1, Sakharov wants you to set up a monitoring device on top of the water tower in the bloodsucker village in the Army Warehouses.

## Walkthrough

Climb the staircase inside the water tower to the top, and drop the monitoring device from your inventory.

You don't need to report to Sakharov to finish this quest.

## Notes

* After this quest, Sakharov will be able to open a teleport to Army Warehouses for a Soul and 2500RU (unsafe place) or 10000RU (safe place).
Ask Fox about Strelok

Sidorovich directs you to another stalker for the information about Strelok. That is Fox, who appears to be in trouble.

## Walkthrough

Go to the ruined house to discover that Fox is wounded and being followed by a pack of dogs. Protect him and heal him by giving him a medkit. Ask him about Strelok, and get directed to Grey at the Dump. Talk again to receive your reward in money, and the lead to a stash with more goodies. The stash is located inside the Death Truck to the north, in a highly radioactive area.

## Notes

* Sidorovich gives you a discount after this quest.
* After finishing this quest, Doctor should come to the nearby house. Wait for him to stop and Speak to Doctor.

## Bugs

* Sometimes dogs won't attack, preferring to chill a bit to the north. Go there and kill them.
* Fox will stand up and defend himself from dogs, as if he's in good condition. Giving him a medkit still "heals" him, though.
Experiment

To get a spare Burner for Flamethrower repair, Vasily is asking you to verify a rumor that Ruby artifacts are capable of destroying certain types of anomalies.

## Walkthrough

### Obtaining the recipes

To advance the quest, you need to obtain the recipes for all three artifacts. You can't finish the quest without the recipes, even if you have enough artifacts.

* Ruby Pellicle recipe is given for Nest of arachnids by Max Lyuber.
* Ruby Battery recipe is given for Radioset by Wolf.
* Ruby Spring recipe is given for Culinary delights by Artyom the Cook.

### Obtaining the artifacts

Besides cooking, you can obtain Ruby artifacts in the following places in the early game:

* Ruby Pellicle: given for the quests Nest of arachnids and Strelok's stashes. You can also trade an AN-94 "Sniper" from Sherstyuk for Vodka×15 (limited exchange!), then give the gun to Lukash for his Tier 2 fetch cyclic, to get this artifact as a reward.
* Ruby Battery: given for Illegal order.
* Ruby Spring: given for Kalmyk's Tier 2 cyclic quest (bring Plagued Zombie Hand).
* All three Ruby artifacts:
	+ Scientific medkit reward from Fox at Medkits for Fox mission.

Cook 3 artifacts of each type, if you still don't have enough. During cooking, the most likely roadblock you'll encounter is the Pellicle artifact, which is required to cook the Ruby Pellicle and is hard to come by in the early game. The recipe is given to you for Scientific treatises, which cannot be finished in the early game. The artifact itself can be found:

* in the Wild Territory, inside the collapsed tunnel;
* in the Labyrinth, in a small cave at the bottom leading to the teleport.
* in the Labyrinth, in an unclear spot after saving Fima the Charcoal in Captivity (possibly in the cave in the wall).
* on the bodies of random NPCs of any faction and rank, with a small chance;
* as a reward for killing every 50 burers, with a chance from a random pool;
* in random Veteran and Master-ranked stashes.
* Demian Ivanhoe's cyclic for X-18 to kill a Poltergist.

### The experiment

Throw each type of Ruby artifacts from your inventory into corresponding anomalies.

* Ruby Pellicle will destroy Springboards.
* Ruby Battery will destroy Vortexes.
* Ruby Spring Will destroy Whirlgigs.

If done correctly, you'll see a white flash and the anomaly will be eliminated. Do it 3 times for each anomaly type in order to advance the quest.

## Notes

* This is easily the most demanding mission in Screw's Flamethrower quest series, as it requires 3 of each Ruby artifact.
* You cannot use the Transmutator for neutralizing anomalies.
Controller's brains

Lukash has a request for two controller brains from the Big Land, and wants you to bring them. Normally, controllers with such brains can only be found at CNPP-2, but there are rumors that some Monolithians sneaked up into ATP through the unknown route from CNPP-2, and one of those controllers also managed to walk along the same path.

Along with two controller brains, you also have to bring **300000RU**, as the information Lukash is going to give you is worth even more.

## Walkthrough

There are actually two controllers, both are near the shack in the woods; you immediately get within their range when coming from the Bar. The Monolithians Lukash told you about are in the ATP itself. If there's any bandits there, they will be fighting them.

Kill the controllers, get their brains. Deliver the brains and money to Lukash.

## Reward at Sarcophagus

Part of the reward will be waiting for you in Sarcophagus, near the Wish Granter behind a steel sheet. You can find 5 Monolith manual teleporters there; they transport you to the CNPP roof, and are useful to travel to CNPP-2 in Golden chunk to obtain the route to CNPP-2, if you completed SoC questline before that quest.

## Notes

* Lukash mentions that controllers like that can only be found in CNPP-2, and after accepting this quest 11 such controllers will spawn there, indeed. They won't respawn, though. The only place in the game they have the chance to respawn normally is Darkscape. See Obscure mechanics#Controller brains for other potential sources for these brains.
Brother Luis

Zakhar knows the route to Limansk, and will give it to you for a favor. You have to travel to the Avengers base at Swamps, attack it and take the guy named Brother Luis alive. He should know where the Avengers took Frenchman, Zakhar's middleman who went missing recently.

## Walkthrough

### Avengers base

Head out to the northern farmstead, the Avengers base. Avengers are very keen to use UBGLs in this quest, you'll probably want some explosion protection.

Watch out for the turret at the top of the power booth on the farmstead, it should be visible from any angle from afar. Another one is hidden under that booth, and will probably not notice you until you're close to it on the farmstead. It's also trapped with two Enhanced anti-personnel mines and an RGD-5 grenade next to it that can be picked up if not detonated.

One of the best approaches to the farmstead is shown on the picture, as you have a nice hill as a cover, and it's facing away from the Avengers, so they can't hit you with 40mm grenades there.

After wiping out the entire base, enter the house shown on the picture, and Brother Luis should spawn in it.

Talk to Brother Luis, and ask him about Frenchman. He will say that you should look for him at the Freedom base at Lukash's, and will attack you with his FN Browning HP-SA. Use your pistol; you draw sidearms faster than primary guns.

Additional 22 Avengers will spawn around after that. You can jump onto the roof of the same house as a vantage point, it provides great visibility and cover.

## Bugs

* Don't stack this quest with Trap for Beast. Both quests take place in the same village, and Owl could die without any chance to talk to him once, which is required.
Dimak's PDA

Kalmyk told Marked One that Ariadne has been kidnapped by the Monolith group, and is probably being held in Jupiter. Only Dimak knows the route to that location, but gives it to you only to retrieve his PDA from the ventilation complex in Jupiter.

Dimak says you need to meet Aaz at the Yanov station and ask for the help with both Ariadne's kidnapping and the PDA.

## Walkthrough

### Aaz

Travel to Jupiter through the new transition. Head over to the control tower and talk to Aaz, asking about the way back from the location, and Dimak's PDA.

For the PDA, he will direct you towards the side entrance to the ventilation complex. For the way back, he wants you to retrieve his laptop from the Jupiter factory, leading to Laptop for Aaz.

### Finding the PDA

The ventilation complex can be entered from below, like in vanilla CoP. This time, however, there are tanky mutants guarding the door. Venoms and deathclaws will be an obstacle until you clear them out with a smack from a melee weapon.

The PDA is in the final room semi-hidden behind some debris.

Picking it up will spawn both a mosquito zombie in the doorway you came in from, four deathclaws, and an elite Monolith squad on the outside.

Return to Dimak with his PDA for his next quests in Zaton.

## Notes

* There will be a Monolith spawn around the outside of the ventilation complex, and the elites will spawn on top of that for a rather large camp.
* When taken alongside Plunder the mercenaries at Jupiter, you can influence the camps to fight each other and clean up the remnants. You may want to do a quick run-by of the mercenary camp to make sure they're alerted and ready to fight.
* The mosquito zombie spawns in unaware of your presence. It can be removed using stealth methods like "Typhoon" Turret.
* A breakable box in the tunnels contains some decent ammunition, including 7.62x54mm isomorph rounds.
Broken PDA

After approaching the Rookie Village, your PDA crashes.

*This quest is unmarked.*

## Walkthrough

After some radio exchange, Sidorovich will tell you that Docent can fix your PDA for a price. Go to the Bar, speak to Docent. In return for PDA repair, he wants you to pay his rent to Barkeep. Give Barkeep 12000RU (which is also the same amount of money you get from him for X-18 documents), return to Docent, get your PDA back.

**This quest is not just a random annoying thing, you should finish it properly.**

## Notes

* The "blue screen" of death your PDA displays is actually a crash dump of the X-Ray engine.
* While in the Bar, the PDA will occasionally work again. If you haven't fixed it, it will crash again after leaving Bar.
"Stone of Luck"

Fenrir is resurrected, but he needs the Stone of Luck to fully recover, he won't last long without it.

**This quest is timed. Fenrir will die after 7 hours if you don't bring him the artifact.**

## Walkthrough

Speak to Proper70. He knows where to get the artifact; it's in the stash at Zaton, on top of the docking crane. Here's the full route (timecode **4:26**):

Bring the Stone of Luck to Fenrir on Skadovsk (he's already there).

## Notes

* The Accelerator you get in this stash is the extremely useful device for rapid movement across locations. Put it on your belt and use the "Returner/accelerator" hotkey bound in the game options. It teleports you forward along your line of sight, stopping at the first obstacle it encountered (vegetation also counts as such). You pay money to use it, proportionally to the distance traveled.
	+ As ladders count as traversable navmesh, you can instantly ascend/descend ladders by using it towards them.
	+ You can easily get out of bounds by skipping over certain area transitions that are not physically blocked off.
	+ You get the Speed Racer achievement after traveling 30 km using the Accelerator; the monetary cost of doing so is equivalent to buying one Teleport artifact, 30,000RU.
	+ Make sure to take the Accelerator off of your belt if you want to use the Returner functionality, as the Accelerator takes priority.
Component search: Part 3

According to the third part of the recipe, Proper70 needs the following to make the Prophet's Star:

* Enceladus
* Living Heart ×5
* Cobblestone ×30
* Black Energy ×50

The Enceladus artifact can be found in Fenrir's stash in Limansk.

## Walkthrough

The route to the stash is shown on the video below. The final chamber can only be teleported away from.

After obtaining the Enceladus and other listed artifacts, return to Proper70. He tells you to walk away for 10 minutes while he's cooking the Prophet's Star. Do this and return to him after ten minutes. Receive the artifact from him.

Put Prophet's Star into Fenrir's body, and watch him being resurrected. Talk to him. He will need the Stone of Luck to recover, starting the "Stone of Luck".

**Warning: once you accept that quest, the timer will start. You have 7 hours to bring him the Stone of Luck, otherwise he will die and block the quest.**
Devil's Triangle

If conditions fulfilled:
40,000RU

Owl asks Marked one to investigate the lack of stalkers in the area, citing strange disappearances around the Burnt village area. No bodies, no weapons, nor any loose ammo have been found. Like it all vanished into thin air...

## Walkthrough

**Warning: before proceeding, make sure you don't have any paid stash at traders, and your inventory weighs at least 100kg.**

The Burnt village is located to the west of the Skadovsk. Enter one of the caves nearby and find the "wounded" girl inside.

## Notes

* You will **temporarily** lose all of your items and money here. If you have a paid stash at a trader, that could be a problem.
* You will need to survive two physical blows without dying; wearing an exoskeleton should be enough.
* Do not attempt to cheat the quest by taking off your items before proceeding: if you don't have at least 100kg of anything on you, you'll be severely punished later.

## Bugs

* If you are wearing the upgraded Modified Nanosuit when knocked out, you will retain the movement speed boost after having it stolen. This resets upon loading a save.
"Remember me" from Sidorovich

Sidorovich calls you after finishing Fire support. Apparently, someone named Leshy was the one who sent the ambush capturing Nimble in Take the information from the scout.

Sidorovich needs your help to track down Leshy and give him a special "hello". He directs you towards Docent who can track anyone, and gives you Leshy's beacon.

**This quest has multiple playing cards from Kuznetsov's deck.**

## Walkthrough

### Tracking Leshy down

Head over to the Bar and speak to Docent to enlist his help in tracking down Leshy. Docent says that the mercenaries recently installed some signal jammers over the southern part of the zone. You need to destroy them for him to be able to track down the signal from Leshy. This leads to Radio suppression.

After taking care of the jammers, Docent needs a special decrypting tool to complete the process. A stalker named Maverick has access to one of them, but will only supply it if his debt to Hog is paid off. This dialogue opens up Decrypting the PDA, leading into other questlines along the way.

### Checking the place out

After finally obtaining the decryption module and the PDAs for Docent, Leshy's location is revealed in the Dump's vehicle scrapyard. Six bandits are lying in wait, and one armored bandit will have a card from Kuznetsov's deck.

Of course there's no Leshy here, he just dropped a backpack with his PDA into the northwesternmost APC.

You can get the backpack by low crouching above the opened hatch.

Along with his PDA, there will be a note from Akill that they should meet with Leshy at the Ironworks.

### Ironworks

Heading there, the Mercenaries have dug in again and erected turret emplacements as well as parked two APCs. Here's a schematic with good approach directions.

1. Turret on the roof
2. Turret at the base of the chimney; use cars as cover
3. APC on the grass, elevated above the road
4. Turret on the excavator
5. Turret on the roof
6. Turret on the brick shed
7. APC on the road
8. Turret on the roof
9. Turret on the roof

Wipe out the camp thoroughly since another merc in this spawn will have a card from Kuznetsov's deck. 4 mercenaries will be carrying M60s. A bandit with a brown trenchcoat will appear among the mercenaries - this is Leshy, and you will find documents from Lab X-7 on his body and automatically open up the Leshy's stash quest after picking them up. Find it - it's here, on Ironworks.

### Back to Sidorovich

Return to Sidorovich for your rewards, including a unique artifact and shotgun.

### Docent

Bring the X-7 documents from Leshy's body and the flash disk from his stash to Docent. This opens up the quest Article No.58.

## Notes

* The translation can also be interpreted as "'Hello' from Sidorovich".
* Axon is one of the Artifacts for Dragunov.
Central Pripyat

## Transitions

* from and to Radar: after accepting Switch off psi-radiation
* to Eastern Pripyat: after accepting Making the liniment
* from Eastern Pripyat: after finding Dimak's book in Eastern Pripyat

## Notes

* Bourbon will spawn in the Polissya Hotel once you finish the original Shadow of Chernobyl story (i.e., reaching the final teleport in CNPP-2).
* Doctor will appear in the Central Pripyat once you pick up his diary in The rescue#Find Doctor.
Data search: "Scythian"

Invantsov wants Marked One to obtain data on the "Scythian" life support system, which has been stolen from the military recently. The data was on the flash drive, so the one who stole it should also have a desktop computer.

## Walkthrough

The flash drive could be either at Sakharov's bunker, Skinflint's room, or Clear Sky base. You're looking for a computer case that shouldn't normally be there, it's a container with the flash drive inside.

All spawn variants are on the video below.
ATP

Abandoned agricultural machinery yard, occupied by bandits.

## Notes

* You can camp near the west entrance of the ATP behind the overturned truck, making the otherwise horde of bandits trivial as 90% of them will choose to approach through their base's main entrance.
* This is also an ideal place to farm Bandit drops like musical instruments for Shura the Gynecologist's chain quest for the Colt M16A2 due to high volume of spawns and ease of the encounter.
* There is an experienced stalker near the transition to the Bar.
Cat and mouse

Croon cats broke into Adrenaline's place and stole his GPS beacons and the pendant with a photo of his daughter. He needs your help to catch the cat, but doesn't want you to shoot it, to avoiding breaking the pendant.

## Walkthrough

After accepting this quest, all cats will be marked on your map. You have to sneak up to each cat, and press F to "catch" it. Repeat this until you found the cat with the pendant.

Approaching a cat can be hard even if you come from outside its view cone, as cats have excellent hearing, are incredibly quick, and will be hunted by other fauna. One way to do it is to wear a Hunting trenchcoat which can be bought from Sidorovich, as it makes your movement silent. Another one is to use the "silent jumping" technique: jump up while standing still, and only press direction keys while in the air.

## Notes

* Wiping the entire level out before accepting this quest will help with it greatly.
* Even if you found the pendant early on, nothing stops you from catching the rest of the cats to obtain free GPS beacons.
	+ In fact, you can use the extra GPS beacons for Dan's (3 GPS beacons), Tolik's (3 GPS beacons), or Kuznetsov's (5 GPS beacons) cyclic quests. In addition, you can save it for Doctor's chain quest (10 GPS beacons).
Assault armaments

Hiko arrived into Chernobyl-1 to assist you, but the helicopter has been shot at, and they dropped the container with weapons over the southwest part of the Construction Site.

## Walkthrough

Head over to Construction Site. The crate with the weapons can be found behind the unfinished construction site:

In addition to the usual Monolith spawn in that place, it's protected by heavily armored Monolith troopers, most of which are carrying M-60 or VSSK "Vykhlop". Two turrets are installed on the site, one on the top floor and another one on the red container behind the site.

After clearing out the camp or sneaking past, interact with the container to place the GPS beacon Hiko gave you.

Return to Chernobyl-1 and speak to Hiko. This starts Security breach. (probably completing the Hopeless situation first would be a good idea)

## Notes

* You can use a Cloaking exoskeleton to sneak in and tag the box, but the turrets won't care about your camouflage.
* If you can bypass or destroy the first turret, you can run in and dip into one of the concrete pipe sections sticking out of the ground; these provide near perfect cover.
Eliminate the "Duty" squad

After being informed about the imminent attack, Lukash wants you to join other Freedom members in destroying Cherep's group.

## Walkthrough

Go speak with Max at the main ground of the military base. Watch Freedomers gather a squad and follow them to kill Cherep and his group. Report to Lukash.

## Notes

* As Cherep is a traitor to Duty, you won't upset the faction by killing him or anyone from his group.
* You don't need to take Kill the sniper on the tower from Cherep to start this quest. You can just walk up to Lukash's face and tell him you saw a Duty squad.
* This task will be skipped entirely if all Duty members are already dead when you speak to Lukash. Max will still offer his cyclics/chain quests and exchange.
Decisive actions

After a dialogue with Voronin, Marked One finds out about the imminent mercenary attack on the northern Duty checkpoint, and asks Marked One to personally eliminate the group leader, Hump. He also requests Marked One to bring a machine gun and a box of ammo before the attack.

## Walkthrough

The only machine guns eligible for this quest are: PKM (6P6), PKP "Pecheneg", M60, Zulu's PKM. Lanky's modifications, miniguns etc won't be accepted by Voronin.

Full-condition machine guns can be found inside master-ranked stashes, often accompanied by exoskeleton suits. Otherwise, they may be carried by Military/Mercenary/Monolith exoskeleton units, which the player can repair through the technicians in the game.

You actually have to show Voronin both machine gun and one box of ammo for it separately. It's not enough to have the ammo loaded into the machine gun.

After obtaining the machine gun, the ammo, and speaking with Voronin, make sure to speak to him once again to activate the Bar defense quest.

## Notes

* Another easy way to get a machine gun without paying is to take Kuznetsov's Lab X-18 elimination quest, which awards the player a PKM (6P6) in full repair.
Computer and video radioset

Voronin suspects that Hog's bandits have some way to contact the mercenaries, because Duty squads in the area are ambushed far too often. He wants you to steal a computer and video communication equipment from their base in Dark Valley.

## Walkthrough

The computer can be found inside the bandit base, in a locked and heavily contaminated room only accessible from the outside. There's also a notebook from Hog's accomplice near it, saying that he brought the communication station into the bloodsucker village in Army Warehouses. As you pick the computer up, several ratwolves will attack the bandit base. After picking up the radio set in Army Warehouses, 4 mercenaries and a bloodsucker will spawn.

The exact location of both is shown on the video below.

## Notes

* Kirkor's notebook isn't needed beyond reading it for the first time. It can be given to Informant for his "one-time cyclic".
Device installation: CNPP-1

In return for his part of the Living Heart recipe, Sakharov wants you to install a sensor device as close to the CNPP as possible.

## Walkthrough

The device given by Sakharov (it weighs 15kg) has to be installed near the train car by the transition to Sarcophagus, behind the main gate.

Drop the device from your inventory to advance the quest.

Report to Sakharov and receive your missing component for the recipe, which is Sea Urchin.
"Scary" revenge

Messer reveals that he was wounded by dogs while running away from a boar. He wants revenge, and of course he wants you to bring it for him.

## Walkthrough

Find the boar in the southeast forest. He won't attack and will instead flee from you. Kick him repeatedly by pressing F, until Messer says the boar had enough.
Among strangers

Sviblov is worried about increased military helicopter activity in the northern part of the Swamps, and wants your help uncovering the meaning behind it. He advises to ask Kuznetsov first.

Sviblov also mentions that Vasily has a new job for you (this leads to Prototype army armor suit).

## Walkthrough

Go to Kuznetsov for more information. He doesn't know anything, but will try to find out, if you complete the Hidden threat for him. It branches out into The defense of the complex, after which you find out the goals of the military.

After finishing The defense of the complex, return to Sviblov with your findings. He'll send you on Checkpoint in the Swamps.
Dead City arrival

Marked One stepped into the portal and teleported into the Dead City with absolutely no gear.

*This is an unmarked quest. It doesn't have any canonical name.*

## Walkthrough

### Arrival

You appear at the northwest road outside the Dead City, being held at gunpoint by a Last Day squad. You see Vicious nearby. He orders you to come and talk to him.

Vicious warns you that you're nobody here, and aren't allowed inside the city unless you're a member of Last Day. If you prove your worth by managing to survive for some time, they'll be willing to accept you. Until then, you'd better stick to the outskirts because the city is protected by snipers and a protective barrier that will kill anyone entering the certain radius for more than 6 seconds.

Vicious also says that there's a group of stalkers somewhere in the outskirts, you can talk to them.

### Perfumer

Shortly after the talk, a stalker named Perfumer contacts you and tells you to meet him at the sewers exit. The location will be marked on your PDA map.

Perfumer admires your naivety: all this time you were sending the isomorphs to Last Day through the portal, and Lightning is actually one of their leaders, just like the several other girls.

Perfumer gives you a M9 bayonet knife and a Leather jacket, and sends to Sanya Tyumensky, leader of the stalker group in the village nearby. He places a mark in your PDA on the stalker camp.

### Stalkers

Head to the stalker camp, and explore the building for loot. See the interactive map for details.

Speak to Sanya Tyumensky. Turns out he's the one who sent you the cigar box to unlock the teleport to the Dead City. He comes with a plan to attack the bandit base, starting Robbing bandits.
Examine the Dump

Zakhar offers Marked One the hunt for strange controllers recently seen by Cross in the places not typical for them. He advises to ask the stalkers at Dump for the start.

## Walkthrough

This quest is unlocked after you complete Toolbox for Syak and speak to him about heading to the Bar; only then Zakhar's dialogue appears.

After speaking to Zakhar and receiving the quest, head out to the Dump. Ask Artyom the Cook if he had seen any controllers at the Dump recently. He advises to check the forest behind the swamp for some eerie creature, and promises the reward for you if you kill it.

Travel to that forest, and discover there are actually two controllers with their zombies. Kill both, and pick the Diary page up from one of them - one in the forest, and another closer to the transition to Cordon. This will trigger The hunt begins.

Return to Artyom for your reward.
Collective trip

Lieutenant Morozko, the turncoat treasurer for the disastrous deal you interrupted in Crumb the deal, needs to be escorted out of Jupiter. He promises to teach you a useful transition out of the area as well.

## Walkthrough

After accepting the quest, Morozko will take a south-southwest path down to the ventilation complex. Regardless of whether you cleared the enemies in this path or not, even more enemies will spawn as a result of taking on the quest. Don't worry about Morozko's health, since he seems to be invincible, and focus on remaining within about 50 meters or so of him.

First you'll come across three chimera resting in the center of the area. Heading down to the normal zombified stalker area, two additional camps of zombified ecologists will be wandering around. Try to clear them out quickly, as mercenaries from the checkpoint may become attracted to the gunfire and join in.

After this, Morozko will reach the ventilation complex and take a sharp turn westward. He will run into the largest spawn now, with a few Izlom, a Megapseudogiant, Plague zombie, and regular zombies. Let him tank the Plague zombie if it aggros, and take out the three zombified stalkers further west. After this the path will be free.

Morozko will stop after reaching just north of the cargo container area. The quest itself will be marked as complete, but you should speak to him for the Desert Eagle "Long" as well as the transition to Eastern Pripyat.

## Notes

* While Morozko is essentially invincible, you should still clear out the camps on his path to prevent wasted time or him becoming stuck.
* Desert Eagle "Long" is the unique low-recoil version of the Desert Eagle Mark XIX that can mount a scope. It will kill the most heavily armored NPCs in a single direct bodyshot, just like the ordinary Desert Eagle. The scope is also unique and can be obtained in the backpack in the quarry.
* Do not wander away from Morozko after he reaches the endpoint of the quest without speaking to him, as he will disappear without giving you the reward or transition.

## Bugs

* Morozko will often become stuck when his aggro locks onto a target that isn't quite in range. Sometimes you will be able to un-stuck him by tossing him away with Typhoon placement, but this does not always force him to get back on his path. Quicksave often and reload if this happens.
Anna's stash

As a reward for helping Fenrir, Anna has a stash for you in X-8, in the territory of the Brain Scorcher, and find the diary page there. She warns you that the laboratory has been overrun by poltergeists.

## Walkthrough

### X-8 Laboratory

You may want to prepare for this encounter with burn resistance and an automatic shotgun or machinegun. "Typhoon" Turret will also take care of this safely.

As you enter the lab, you will immediately be assaulted by floating poltergeists of both types as well as the natural spawns. Stay on the move and try to get to the canteen, which has a larger space to move around in. Try to get rid of all the poltergeists, as they will make quests in X-8 a nuisance if left alone.

The stash itself is in the room with the Brain Scorcher model in a locked metal cupboard that has to be hit with a knife to open. It is behind and to the right of the model as you enter the room.

### Red Forest

The note inside the stash leads you to a breadcrumb sequence of invisible teleports and stashes. **You need good chemical resistance for the first teleport,** located underneath the grates in the bottom floor of the mine**.** The full route is shown on the video below.

## Notes

* In the stash, you find one of the parts for the universal bioradar.
* Before entering the lab, take Dimak's cyclic to eliminate burers in X-8 for some easy money.
Environmental problem

A team of scientists was attacked in Wild Territory. Sakharov needs Marked One to bring two scientists and their radio back, as he needs it to contact the military.

**This quest has a card from Kuznetsov's deck.**

## Walkthrough

As you head out to Wild Territory, you meet both scientists (Lyonya Einstein and Vitya the Astronomer) coming from the transition. By their words, they managed to escape alive, but the radio is still in mercenaries' hands.

In the Wild Territory, you'll encounter a team of mercenaries, one of them at the road to Yantar has a playing card, and another one has the radio. Beware of a merc with an M60. If you already fought through the Mercenaries' suitcase, watch for the leftover mines on the high ground near the road to Yantar (you can't pick them up, only detonate).

## Notes

* Lyonya Einstein is one of the few characters using an Ecologist exosuit in the entire game. He doesn't seem to drop it on death.
* Despite Sakharov saying that he wants his people alive, neither of the scientists is required for the quest. In fact, saving them is largely pointless anyway as they vanish from the game after reaching the science lab once you leave the area and return later.