Belzoff

**Belzoff** is a Thri-Kreen Druid-Sorcerer who seeks to save his Thri-Kreen kin through any means necessary, seeing the Silver Crusaders as a means to help them.

## Character Information

### Class

* Druid (Circle of the Sheperd)
* Sorcerer (Abberant Mind)

### Languages

Common, Deep Speech, Druidic, Sylvan, Telepathy, Thri-Kreen, Undercommon

### Connections

* Thri-Kreen race
* The Silver Crusaders
* Nyarlathotep

## Backstory

*"The hamlet Belzoff was born in is one of the few remaining bastions of hope and safety for the Thri-Kreen. From a young age, he and many others learned to bend nature itself to their will with the assistance of elder Thri-Kreen. The elders raised their children in the hopes that they would become powerful enough to secure fruitful lives for themselves.*

*As Belzoff matured, he ventured out into the world on his own with naught but a wooden staff and shield in hand. He wandered seeking the strength to give his species a fighting chance against the humans that drove them to this state of destitution and despair. He longs to one day have the power to take back everything that the humans had taken from them, by force, if necessary.*

*He grew stronger as he journeyed, slaying numerous foes for the sole purpose of honing his skills. He seldom interacted with others, always preferring to live and fight on his own, commanding the spirits and forces of nature to aid him instead. Despite his growing prowess, he believed he'd never accomplish his goals with his power alone. Unsure of what to do, Belzoff prayed and begged every night for the strength to support his people.*

*One night, something finally responds to his pleas, and myriad dissonant whispers infest his mind. They beckoned and guided him to where* He *rests. The voices would not permit him to sleep, and they grew louder and louder as he got closer to wherever they were leading him. After weeks of searching, Belzoff finally arrives at an abandoned shrine deep within the center of a hot and damp forest. Its exterior is simple and made of stone, yet the vegetation and ground around it appear to distort and shift. The whispers rise in volume until they become an overwhelming cacophony of laughter and shouting as Belzoff shambles into the shrine, clutching his head in discomfort. The interior is barren and weathered by time. Yet, in the center of the shrine lies a pristine, polished silver effigy of a humanoid figure that almost seems to change shape as he looks at it. As he approaches the effigy, the screaming voices in his mind coalesce and bellow, "DO YOU SEEK AUDIENCE??" Belzoff, with a mix of dread and anxiety, kneels and murmurs, "Yes."*

*Suddenly, Belzoff appears in a void. He sees nothing but black all around him, and then, "He" appears before him. "His" presence bombards Belzoff's senses with incomprehensible sounds, smells, and visual information. Belzoff curls up into a ball, trying to shield himself from the sensory assault he is receiving. The excruciating pain ravages his mind and rends his soul. He pleads and begs and begs to make it end. The agony strips him of his perception of time, and he can't tell if he's been experiencing this pain for seconds, weeks, or years. And then, suddenly, the pain stops*.

*Belzoff, trembling and barely alive, lifts his head, and "He" appears before Belzoff once more as a tall, vaguely masculine figure with pitch-black skin and glassy, white eyes. The figure stares at Belzoff and growls, "VERYY WELLL....." Suddenly, a translucent, viscous tendril lashes out to strike Belzoff's head. The moment they make contact, a terrible pain wracks his mind and body, almost as painful as the torment he experienced prior. His body contorts and deforms due to the overwhelming power coursing through his body. His once slender antennae turn into thick, black horns, and his body grows to an unnatural size. Belzoff awakens, collapsing beside the silver effigy, unable to move his enormous body."*

## Synopsis

### Arc 1: Curious Begginings

The Silver Crusaders met Belzoff investigating the door to Drasgelid's phylactery lair. Aiding in the battle against the battle against the Alhoon guardians. Felling them, Belzoff and the party confonted an illusion of Drasgelid, who offered an armistace in return for leaving his phylactery. The party refused, and Drasgelid threatened the Thri-Kreen race, telling Belzoff to enjoy the last moments with them that he can. Later, Belzoff aided in the fight against Drasgelid, eventually killing the lich with his new comrades, at the cost of a disintegrated Seven, a Power Word Killed Manfred, and an incinerated Theta.

### Arc 2: Curse of the Generals

During the aftermath of the Drasgelid battle, Belzoff heard some strange magical artifact of Thri-Kreen origin calling to him in his own voice. Belzoff also took a moment to notice that the church had shredded Thri-Kreen banners as well, indicating some form of worship. As Belzoff approached the object, a purple stone with Thri-Kreen runes engraved on it, it turned into a cup of liquid. As Belzoff drank it, he expirienced a vision of himself that mirrored his own, telling him that he was the savior of the Thri-Kreen. Belzoff returned to reality soon after, becoming attuned to the Philospher's Stone.

After traversing Nova Aurora with the party, Belzoff stuck around with them, and witnessed the town be nearly destroyed by the Chromatic Generals. Provoking the blue dracolich Maldredier, the party was caught in a fight that left most of them frightened and two of them unconscious. Before they were finished off, the party teleported away when the shadow dragon Crysthamyr tackled Maldredier to the ground, narrowly avoiding an Ice Breath from Demersis.

In the aftermath, Belzoff revealed that he ingested the Philospher's Stone to Sylazar, who then told everyone to look for the rest of the Arms of the Light, starting with the Stave of Aeons. The party Plane Shifted to the Feywild, where they encountered a hag by the name of Nanna Raggedy. Manfred was about to kill her when Belzoff and Seven casted Banishment on him, effectively preventing him from ruining their chance at information on Gaia's location. Jerimand instead impersonated who the hag thought was her son, and extracted where she was - the center of the Feydark. After Jerimand left, Belzoff had casted Find Familiar to take the form of an owl, then casted Contagion on her through it. After failing all three saving throws, the hag was poisoned and had seizures for the next week straight.

Belzoff aided in the ritual with Nyarlathotep, Theta, Pelor, and Seven to remove Gaia's curse and earn the Stave for Theta. Belzoff contributed by sacrificing all of his available spell slots, and it led to the success of removing the curse.

## Character Description

### Appearance

Before his encounter with the Crawling Chaos, Belzoff looked like a typical Thri-Kreen, sort of a humanoid insect. After his transformation, Belzoff's body transformed, gaining height, and his antennae turned into black, devil-like horns. Belzoff also wears a long, brown fur cloak.

## Character Information

### Druid Abilities

As a 13th-level Druid, Belzoff possesses the following abilities:

* Wild Shape

### Circle of the Shepherd Druid Abilities

As a 13th-level Circle of the Shepherd Druid, Belzoff possesses the following abilities:

* Speech of the Woods
* Spirit Totem
* Mighty Summoner
* Guardian Spirit

### Sorcerer Abilities

As a 3rd-level Sorcerer, Belzoff possesses the following abilities:

* Sorcery Points (3)
* Font of Magic
* Metamagic

### Abberant Mind Sorcerer Abilities

As a 3rd-level Sorcerer, Belzoff possesses the following abilities:

* Psionic Spells
* Telepathic Speech

### Feats

* Fey-Touched
* Resilient (Constitution)
* War Caster

### Druid Spells

As a 13th-level druid, Belzoff can cast the following spells:

### Cantrips

* Guidance
* Magic Stone
* Shape Water
* Thorn Whip

### 1st-level

* Detect Magic
* Goodberry
* Healing Word

### 3rd-level

* Conjure Animals
* Dispel Magic
* Revivify

### 4th-level

* Conjure Woodland Beings
* Giant Insect (Staff of Swarming Insects)

### 5th-level

* Antilife Shell
* Conjure Elemental
* Greater Restoration
* Transmute Rock
* Wall of Stone
* Insect Plague (Staff of Swarming Insects)

### 6th-level

* Bones of the Earth
* Conjure Fey
* Heal

### Sorcerer Spells

As a 3rd-level Sorcerer, Belzoff can cast the following spells:

### Cantrips

* Mage Hand
* Minor Illusion
* Mold Earth
* Prestidigitaton
* Mind Sliver (Psionic Spells)

### 1st-level

* Absorb Elements
* Command (Fey Touched)
* Shield
* Silvery Barbs
* Comprehend Languages (Psionic Spells)
* Dissonant Whispers (Psionic Spells)

### 2nd-level

* Vortex Warp
* Misty Step (Fey-Touched)
* See Invisibility (Psionic Spells)
* Tasha's Mind Whip (Psionic Spells)

### Metamagic

Belzoff can use the following Metamagic options:

* Heightened Spell
* Twinned Spell

### Racial Abilities

As a Thri-Kreen, Belzoff possesses the following racial traits:

* Chameleon Carapace
* Darkvision (60 ft)
* Secondary Arms
* Sleepless
* Thri-Kreen Telepathy

## Trivia

* Charles has stated that the creation of his characters is based off looking at familiar class options, picking one that appeals to him, then attaching a certain theme to that character. In Belzoff's case, it was "self-worth and the weight of expectations."
* Belzoff's name is inspired from Beelzebub, a major demon in Christianity.