Black Iron Cannon

**Descriptors**: Enhanced (see text), steady

**Class**: Daevic, Helmsman, Kheshig

**Slot**: Hands

**Saving Throw**: Reflex (Steady)

*This cannon packs a punch powerful enough to* *blast through a ship’s hull.*

You can wield a ship’s cannon. Treat this cannon as a greatclub sized appropriate for you. This cannon also counts as a two-handed ranged weapon with a range increment of 100 feet that can fire cannonballs created and loaded through this veil’s effect. This cannonball deals 1d10 points of damage for a Medium sized creature, plus an additional 1d6 points of damage for every 2 veilweaver levels you possess. These cannonballs target touch AC, similarly to a firearm. You do not provoke attacks of opportunity for firing this cannon. As this weapon is a single weapon, this veil can only be enhanced with weapon special qualities that can be placed on both melee and ranged weapons.

Whenever you hit with a melee attack with this cannon, it becomes loaded with a single cannonball. You may only have one cannonball loaded at a time, and cannonballs dissipate after 1 minute if not fired.

**Essence**: Each point of essence invested in this veil loads a single cannonball into this veil when initiative is rolled, not to exceed the maximum amount of cannonballs this veil can hold. Each odd point of essence invested in this veil grants a +1 insight bonus to attack rolls with weapons created by this veil. Each even point of essence invested in this veil grants a +1 insight bonus to damage rolls with weapons created by this veil.

**Chakra Bind (Hands): [D4, He2, K2/5]** This cannon may have a number of cannonballs loaded into it equal to your veilweaving modifier. Cannonballs explode on hit; creatures other than the creature hit adjacent to the space hit must make a reflex save or take damage as if they were struck by the cannonball.

## Blackpowder Spike [Variant]

**Descriptors:** Enhanced (see text), Fire, Variant

**Class:** Daevic, Helmsman, Kheshig

**Slot:** Hands

**Saving Throw:** None

*A barrel is embedded within their oversized lance of hardened black akasha, building up explosive potential with each swing.*

This veil functions as the Black Iron Cannon veil, save that it functions as a lance instead of a greatclub and it uses the following rules instead of its normal ranged weapon rules:

This lance can also be used as a blunderbuss, which can only be loaded through the use of this veil’s effect. For every 2 points of essence invested in this veil, attacks with the blunderbuss deal an additional 1d6 points of fire damage. You do not provoke attacks of opportunity when using this blunderbuss in melee range. Unlike a normal blunderbuss, this special blunderbuss can only be used to make scafter attacks and cannot misfire.

Whenever you hit with a melee attack using this veil’s lance, it becomes loaded with a single charge of ammunition. You may only have a single charge of ammunition loaded at a time, and the charges of ammunition disappear after 1 minute if not fired.

**Essence:** This veil functions as the essence effects of the Black Iron Cannon veil, save that it loads charges of ammunition instead of cannonballs.

**Chakra Bind (Hands):** **[D4, He2, K2/5]**Binding this veil to your Hands chakra increases the capacity of the veil’s ammunition and increases its explosive potential. The veil may be loaded with a maximum number of charges of ammunition equal to your veilweaving modifier. Additionally, the range of the blunderbuss’s scafter cone doubles in size from 15 feet to 30 feet.