Trade Way

The **Trade Way** was a long, well traveled trade road along the west coast of Faerûn.

## Geography

The Trade Way started at Calimport in the south and traveled along the coast line all the way north to Waterdeep. The section of road between Baldur's Gate and Tethyr was also known as the Coast Way on some maps.

## Geographical features

### Lakes and ponds

Waypost Water
A small pond about half a days ride north of Daggerford.[1]
## Notable locations

### Inns and tavernsEdit

Way Inn
Half a days ride south of Bowshot.[2]
Friendly Arm Inn
A walled hamlet on the Coast Way, between Baldur's Gate and the town of Beregost.[3]
### SettlementsEdit

Baldur's Gate
Astride the Trade Way.[4]
Boareskyr Bridge
A bridge over the Winding Water.[5]
Bowshot
Half a days ride north of the Way Inn.[2]
Calimport

Daggerford
North of Bowshot. The largest stop on the Trade Way between Waterdeep and Soubar.[1] Where the Trade Way crossed the Delimbiyr River.[6]
Gillian's Hill
Located about a half-day's travel south of Daggerford[7]
Liam's Hold
Located about a day's travel south of Daggerford.[8]
Scornubel
Located where the Trade Way meets the River Chionthar.[9]
Soubar
Located South of Boareskyr Bridge on the Trade Way.[10]
Triel
Located North of Scornubel.[11]
Waterdeep

Zundbridge
Where the Trade Way crosses the River Dessarin.[12]
## Travel times or distances

* Bowshot to the Way Inn; *half a days ride, north*.[2]
* Daggerford to the Way Inn; *two days hard ride, or about 100 miles, south of Daggerford*.[13]

## History

After the Spellplague, traffic to Luskan and Calimport was nearly non-existent but the Trade Way remained in use from Waterdeep to the southern edges of Tethyr. The Trade Way was no longer considered safe and paladins from Elturgard guarded the crossing at the Winding Water River. Caravan guards were considered a necessity and were in constant demand.[14]

## Appendix

### Further ReadingEdit

* Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), p. 15. ISBN 0-7869-3693-2.

### ReferencesEdit

1. ↑ 1.0 1.1 Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 34. ISBN 1-5607-6940-1.
2. ↑ 2.0 2.1 2.2 Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 31. ISBN 1-5607-6940-1.
3. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 39. ISBN 1-5607-6940-1.
4. ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). *Forgotten Realms Campaign Set (Cyclopedia of the Realms)*. (TSR, Inc), p. 26. ISBN 0-8803-8472-7.
5. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 89. ISBN 1-5607-6940-1.
6. ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). *Forgotten Realms Campaign Set (Cyclopedia of the Realms)*. (TSR, Inc), p. 35. ISBN 0-8803-8472-7.
7. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 40. ISBN 1-5607-6940-1.
8. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 52. ISBN 1-5607-6940-1.
9. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 105. ISBN 1-5607-6940-1.
10. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 117. ISBN 1-5607-6940-1.
11. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 120. ISBN 1-5607-6940-1.
12. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 68. ISBN 1-5607-6940-1.
13. ↑ Ed Greenwood (1994). *Volo's Guide to the Sword Coast*. (TSR, Inc), p. 65. ISBN 1-5607-6940-1.
14. ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. (Wizards of the Coast), p. 125. ISBN 978-0-7869-4924-3.