Version 88

**Version 88** was an update released on March 14th, 2019. The update itself is mostly bug fixes. The change log also announced the development of a sequel to Streets of Rogue.

## Version 88

### Level Editor

* Player is shown the main menu after pressing Esc while testing a level, instead of immediately exiting the level
* Warning message appears when saving a chunk when walls are placed at the chunk edges
* Fix for yellow quest boxes appearing during gameplay when testing levels from the level editor
* Fix for NPC talk text always appearing on a single line when displayed in-game
* Fix for issues with text disappearing when creating Sign text and NPC Talk text

### UI / Controls

* Added “Alignment Circles” setting in Gameplay Settings, which defaults to On. If an NPC is Hostile toward you, a red circle will appear beneath them. If they are Aligned/Loyal/Submissive, a green circle will appear.
* Level Editor button now appears beneath Custom Campaign and Chunk Pack buttons to avoid players accidentally entering into the level editor when they did not mean to
* Fix for Big Quest slot not always displaying all text in Chinese language version
* Fix for issues aiming with certain weapons in Trackpad Mode
* Fix for new Twitch votes appearing on interface after vote has ended
* Ghosts are prevented from traveling too far outside of map boundaries
* Player will no longer auto-aim at non-functional objects such as Turrets that have been deactivated
* Fix for rechargeable special abilities appearing transparent on interface after level completion
* If voting is tied between two items in Twitch votes, the winner will be randomly selected instead of selecting the first item

### Non-Playable Characters

* Fix for NPCs not displaying user-created text on multiplayer client

### Achievements

* Steam/GoG Achievements will trigger upon completion even if they've already been internally triggered to reduce cases of people not being able to get all achievements

### Graphics

* Fix for custom character hair sometimes appearing incorrectly in Home Base
* Fix for custom NPCs sometimes appearing incorrectly when using chunk packs
* Fix for custom NPCs sometimes appearing incorrectly on multiplayer client
* Fix for Dizzy Stars not appearing and disappearing properly in Rogue Vision mode

### Playfield Objects

* Fix for exit elevator being titled "Mysterious Elevator"
* Fix for Turret sometimes turning and shooting after losing power
* Fix for Signs not displaying user-created text on multiplayer client
* Fix for cases where objects attached to walls might not be destroyed if its wall was destroyed, but another object was attached to a nearby wall
* Fix for players who do an Augmentation Booth swap sometimes getting traits that they can't use because they lack the associated special ability
* Preventative measure for multiplayer client teleporting after using the level exit and not being able to exit the level
* Fix for cases where Refrigerator could be made to “run” after another player had picked it up
* A small noise occurs when travering broken windows

### Items

* Fix for Boo-Urn not working in some Industrial buildings
* Increased number of cases where health items cannot be given to NPCs who cannot use them (for example, giving a Ham Sandwich to a Cannibal)
* Player is blocked from giving follower NPCs weapons that they will not be able to use, such as if they have Pacifist
* Fix for player not being able to throw items at NPCs hidden in bushes

### Status Effects / Traits / Special Abilities

* Medical Professional allows you to use Blood Bag on yourself
* NPCs cannot have Addict or Rechargeable, since they have no proper way to take care of themselves
* Fix for Class Solidarity causing all custom characters to not be able to hit each other, rather than just custom characters of the same type
* Fix for player not being able to Cannibalize NPCs who transformed back from Werewolf form
* Assassins are no longer triggered by Random Reverence
* Cannibal players can no longer receive "Cool with Cannibals" as an end-of-level trait
* Fix for Cannibal continuing to Cannibalize after NPC body has been gibbed by someone hitting it
* On the House no longer triggers when using a Free Item Voucher
* Blaster Survivor triggers for bodies that explode as a result of the player’s actions
* Player cannot begin Chaaaarge while jumping
* Fix for interactions with objects not stopping when the player is bitten
* Fix for the player continuing to use “operating bar” when being arrested or bitten
* Fix for player getting stuck if they are being bit by a player when that player loses their online connection
* Fix for Lunge and Chaaarge not working properly for players who were Enraged
* If the player has Bullet Breaker, their rockets will not be destroyed when hitting other bullets

### Stats / Unlocks

* Player receives Skill Points for successfully telling jokes
* Player does not unlock Gorilla if a Gorilla dies before they are freed from their cage

### Missions

* Fix for Neutralize All missions potentially including Ghosts

### Big Quests

* Fix for certain Big Quest related events occurring during New Character Every Level, where Big Quests are disabled
* Fix for Aligned NPCs that the player must kill for Big Quest not always being capable of taking hits, such as when player has No In-Fighting
* Most NPCs that must be killed for Big Quest are considered Guilty

### Mutators

* Fix for the No Guns and No Melee mutators not affecting NPCs in custom chunks who are given weapons by the creator of the chunk
* Zombies can be arrested during the Zombies Welcome mutator
* Fix for Bounty Hunters keeping their Rocket Launchers concealed during Rocket Chaos (this gave them away)

### Level Generation

* Fix for certain cases where loading can get stuck when loading custom chunks

### Artificial Intelligence

* Fix for NPCs not always sitting or sleeping when they were supposed to
* Fix for NPCs recognizing that the player hit them with Fireworks when the player is out of view
* Fix for enslaved NPCs not following the player to the exit if they had previously been involved in a quest
* Fix for Zombies becoming Submissive after being Enslaved
* NPCs will not become Annoyed when a player Bites their coop partner
* After player indicates that they want to run for Mayor, they are prompted “Are you sure?” Yes or No
* Fix for enforcers who are spawned during the Lockdown disaster not recognizing that Lockdown is in effect
* NPCs who become hostile toward someone after sleeping will walk around instead of returning to their bed and standing still
* Fix for Zombies not being hostile toward the player when “Everyone Hates You” and “Zombies Welcome” mutators are active
* Fix for player not being able to ask a submissive Slavemaster to hand over one of their slaves
* Fix for Cops becoming hostile toward players for shooting NPCs with Water Pistol when the Water Pistol contained a positive status effect
* Fix for Slaves becoming Friendly instead of Loyal if player removes their helmet with an EMP explosion or Power Sap
* Fix for prisoners not becoming Loyal toward players who deactivate computers and free them from prison through the use of Power Sap or EMP Grenades
* Fleeing NPCs no longer say “You’re ravaging my body!” since they may not have actually been attacked
* Fix for NPCs with Suspicious who are in the player's party being told to leave the Deportation Center when the player is teleported there
* NPCs are less likely to engage in combat while they are attempting to exit the level
* Fix for NPCs not reacting negatively to NPCs with Malodorous who had come from previous levels

### Text

* Added proper localization for lots of text that was added post-launch (previously some of this had been Google-translated)

## Version 88b

* Fix for NPC state indicators not working properly, which could cause issues particularly when tranquilizing NPCs

## Version 88c (April 7)

* Fix for NPCs in the player’s party sometimes not being aligned with the player at the start of a level
* Fix for some bullet sprites appearing incorrectly