Professions (ARGA)

## Primary Professions

### Sorcerer

**Sorcerers** are magical students usually with keen intellect and unwavering discipline. The potential of sorcerers is endless and they wield a power both great and dangerous, which is why they rely on their discipline to keep their lust in check. Sorcerers, alternatively known as wizards or mages, are typically students of one of the magical institutions in Rièl but can come into being via a single teacher or even self-education by doing extensive research and practice. The sorcerer profession is among the most diverse, beginning with the normal arcane-wielding mages and ending with the rather unorthodox battlemage.

Traditional mages prefer to wear less-intrusive clothing and study magic from the schools of arcane, fire, and frost (usually specializing in one) in the city-state of mages. Sorcerers educated in Luthany are known as Endari and channel their magic through the use of a wand, which allows them to be incredibly versatile and concise with their spellcasting, but is rather defenseless if they are wandless, leading them to usually take up the arts of swordsmanship as a backup. **Necromancers** are practitioners of the fabled dark arts and are able to summon the dead to aid them in taking down their foes, while simultaneously draining the life from their victims in order to heal themselves and their minions. Other practitioners of increasingly dangerous types of magic are **warlocks**, who are former mages and wizards who were able to make a pact with the Abyssal Lords themselves for access to incredible power. These sorcerers are more rare, and vilified by most in Rièl, though it doesn’t really faze them, as their sense of morality has gradually diluted into more self-serving interests for more power.

One of the more unique specializations is the **illusionist**. Masters of mental trickery, illusionists are able to get into the minds of their adversaries and divert attention away from them and their allies. With incredibly sharp mental perception and powerful trickery, an illusionist could theoretically bring an entire squad to its knees without having to cast a single deadly spell. **Battlemages** are magi who have mastered enchanting and trained as a knight, allowing them to be on the front lines and focus their magic on enhancing their weapons in close range combat while wearing heavier armour as opposed to the traditional mage.

### Templar

The **templars** are knights who do their duty in service of the holy light and are one of the primary professions in Rièl, They use a combination physical and magical attacks and can play a variety of roles. **Protectors** are tanks, charged with the protection of his fellow men at the front lines of battle. **Crusaders** are the masters of offense, calling upon the light to smite their enemies with a weapon in each hand. **Justicars** combine the use of a two-handed weapon and the holy light to create a sturdy damage-dealer. They prefer plate armour that can withstand heavy physical damage, and with the blessing of the Light, allows them to heal wounds and even restore life to the dying.

### Warrior

The **warrior** is the lord of war and has been the spearhead of nearly every war waged in the history of Rièl. Combining strength, leadership and a vast array of weapons and armor, warriors can wreak havoc in glorious combat in a variety of roles, emphasizing physical combat. **Guardians** are tanks of epic proportions and can take incredible punishment in lieu of their brothers-in-arms. **Knights** (alternatively known as **grunts** and even **gladiators**) are the tried-and-true warrior, able to use a variety of weapons and armour to fill many different roles. **Blademasters** (or **berserkers**) are masters of dual-wielding and are even able to carry weapons most people would use two hands to wield. **Captains**, known by other names such as **warlords** in orcish clans, are masterful tacticians in the field and able to strengthen allies in the field of battle. **Cavaliers** are born horsemen and typically equip polearms in order to deal damage atop their trusty steed, though are not to be trifled with either should their mount fall in battle.