Multi-Dimensional Entity

*You are an entity beyond planes and dimensions, and can willingly choose to exist between a single universe or amongst any and all of them on a whim. You are beyond gods and pantheons, reverations and followers becoming a waste of potential, resources, and time. Choose what your MDE focuses on; they can be a being of spectatorship much like Jqxz, or perhaps a being that seeks destruction of the multiverse from the inside out, such as Kraego'nae. Whatever their end goal is, they have chosen to demote themselves to a mortal being for a personal purpose; their role in the multiverse.*

Multi-Dimentional Entities, or MDEs for short, are a race of creatures that not only shape the the world around them, but also maintain the order and flow of the multiverses that exist in all of reality, and hold a myriad of responsibilities ranging from the inane and useless to the reality-bending crucial. As these descriptions lead on, MDEs are ridiculously powerful creatures that are used either to establish a "greater than the gods" character or simply have a clearly-overpowered character, such as a temporary protagonist or antagonist, in a campaign for dramatic effect and flavor.

Playable MDEs are heavily-nerfed versions of their non-playable counterparts, but are still exceptionally powerful regardless. Talk to your DM if you want to use a playable MDE and adjust any issues to make the game both fair and fun; the "Player Version" variants are simply guidelines!

## Multi-Dimensional Entity Features

### General Features

* **Ability Score Increase**: Your ability scores each increase by 2.
	+ ***Player Version***: You can increase any of your scores by 2, and another by 1.
* **Age**: You have lived through countless universes, you have seen the creation and destruction of a myriad of them. You are timeless.
* **Alignment**: MDEs are typically chaotic, delving into mortal realms to fulfill some kind of personal goal. They have no bearing over laws or rules unless breaking them directly hinders their capability to achieve their goal, such as living within a community.
* **Size**: You may choose to be either Small, Medium, or Large, as MDEs have no physical forms beyond their avatar preference. You may choose the appearance of any other race available to you, or one of your own customization.
	+ ***Player Version***: Sizes are limited to Small and Medium, unless your DM allows Large creatures as player characters.
* **Speed**: Your base walking speed is 30 feet.
* **Languages**: You know Common and Astral. Astral is a unique language spoken by Multi-Dimensional Entities, the language of the universe. You can choose up to your Charisma modifier (minimum 1) creatures and allow them to speak, read, and write Astral for 1 hour.

### MDE Traits

* **Unsuspecting**: Choose a non-humanoid creature with a Challenge Rating of 1/8 or lower. You are capable of polymorphing into the chosen creature at will, with characteristics that are normally present on your humanoid form (such as skin color, hair color, etc). You do not gain any benefits of the creature chosen to polymorph into, and you may polymorph back to your original creature type. A creature can make an Investigation check with a DC of 15 to discern that you are not a normal creature of your current type, but will not be able to determine the type of creature you normally are.
	+ ***Player Version***: You may polymorph in and out of this shape once per long rest.
* **Cosmically Resistant**: You are resistant to all damage types from nonmagical sources. If you are critically hit, you may choose to ignore it, taking no damage from the hit. You can ignore critical hits equal to your Constitution modifier each long rest. Attack rolls against you have neither advantage or disadvantage. If an attack were to deal force damage or true damage, this feature is ignored for the remainder of the attack.
	+ ***Player Version***: You are resistant to two damage types of your choosing, and vulnerable to one of your choosing. Neither of the previous options can be Force damage. If you are critically hit, you may choose to ignore it, taking no damage from the hit. You can ignore critical hits once per long rest. If an attack were to deal force damage or true damage, this feature is ignored for the remainder of the attack.

* **Dimensional Act**: You gain a Special Action during your turns. This Special Action allows you you perform a second Action, Bonus Action, or Reaction once every round. You must still follow the rules of action timing when applicable.
	+ ***Player Version***: You gain a Special Action during your turns. This Special Action allows you you perform a second Action, Bonus Action, or Reaction once per short rest. You must still follow the rules of action timing when applicable.

* **Shifting Sights**: As an action, you may shift your vision to adapt to any of these visions:
	+ **Darkvision**: You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
	+ **Blindsight**: You can see anything that isn't behind total cover within 10 feet from you, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
	+ **Truesight**: You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and success on Saving Throws against them, and perceive the original form a shapechanger or a creature that is transformed by magic. Furthermore, you can see into the Ethereal Plane. Truesight lasts for 1 minute, and you can only use it once per long rest. When Truesight's effect end, you may choose to use either Darkvision or Blindsight immediately.
		- ***Player Version***:
			* **Darkvision**: 60 feet vision range.
			* **Blindsight**: Stays as-is.
			* **Truesight**: Stays as-is.

* **Well-traveled**: You are proficient in any 5 skills, one tool, and one game set of your choice. You are also proficient with a weapon and an armor archtype of your choice (such as Martial Weapons and Medium Armor), as well as shields.
	+ ***Player Version***: Choose one of the following options: proficiency in any 2 skills, proficiency in one tool and one game set, or proficiency with one weapon and one armor type.