Honor Hunting

## **GENERAL**

1. Welcome to Honor Hunting! Here you can hunt the ancient creatures with all the players to win the glory. All you need is to do as much damage as you can to the Ancient One.
2. You will have 3 chances to participate in hunting the Ancient One each day. And you can only hunt the Ancient One when it's active.
3. Each time you complete hunt, you will get some Hunting Medals. The number of medals depends on the damage you deal to the Ancient One in a single hunt.
4. You can use Hunting Medals to exchange rewards in Bonus Rewards during the hunt. The remaining Hunting Medals will be rolled over to the next season.
5. The Ancient One will be immune to some skills, and its abilities will grow in every 20 seconds. Failure in one hunt is not the end. The damage you deal to the Ancient One will be recorded. And you will receive rewards based on your total damage ranking when the Ancient One is defeated or when season ends.
6. Modifying game data, exploiting bugs and loopholes are strictly prohibited, as well as other cheating behaviors that violate "fair play". Anyone who violates game rules and  policies will face punishment.

## **SPIDER**

### **Home Advantage**

The ancient monster fights on his home court, his own damage increases over time, and real damage received is reduced.

###  **Spider Queen**

A cave full of spider webs will reduce the movement speed of your units by 20%.

When there are small spiders on the field, the damage taken by the spider queen will be reduced by 75%.

The damage taken by all small spiders and explosive spiders is also reduced by 75%.

### **Spider Army**

After a short stay, spider queen calls out 32 spiders to fight for her. Each spider has 200 attack damage and 1600/1800/2000 HP.

### **Venom Spray**

Spider queen spits poison at enemy units, dealing 800/1200/1600 damage and 800/1000/1200 continuous damage to all enemies within the venom range for 5 seconds.

### **Self-Exploding Spider**

The spider queen gives an order, and 24 self-exploding spiders crawl out from all directions in the scene. Each exploding spider will run towards the nearest unit automatically. It explodes when it runs into enemies or is killed. Explosion causes 600/800/1000 damage.

## **HELLHOUND**

### **Home Advantage**

The ancient monster fights on his home court, his own damage increases over time, and real damage received is reduced.

### **Lava Armor**

The lava armor of Hellhound will reflect 100% / 150% / 200% 0f the damage received.

### **Magma Ball**

Hellhound spit out a magma ball, causing 700 / 900 / 1200 damage to the enemy.

### **Soul Release**

The Hellhound screams to release the soul impact, causing 1000 / 1500 / 2000 damage.

### **Magma Shock**

Hellhound tread on the ground in front of him, releasing underground magma, causing 2000 / 3500 / 5000 damage to the enemy.

Optimal Formations for Hellhound fight are described **here.**

## **CYCLOPS**

### **Home Advantage**

The ancient monster fights on his home court, his own damage increases overtime, and real damage received is reduced.

### **King of Melee**

Cyclops reduces any form of melee damage received by 45%/60%/75%.

### **Chop**

After charging up, Cyclops slashes the front unit, causing 2000/2400/2800 damage and knocking the enemy back.

### **Catapult**

Cyclops lifts the boulder and throws it into the distance, causing 3000/4000/5000 damage to enemies within the range.

### **Smash**

Cyclops spawns barbs to pull the enemy and smashes the ground, causing 1400/1600/1800 damage.