recursal/Fanatic-Fandom huggingface dataset:
Оркамунгус

**Оркамунгус** (Orkamungus) — варбос орків, лідер вторгнення сил орків на Тартар.

## Біографія

Відомо, що Оркамунгус був більшим та хитрішим за інших орків. Він хотів собі нову планету, щоби вести на ній війну, і хаосити дали йому Тартар. Оркамунгус хотів битися з наймогутнішими воїнами Імперіуму, космодесантниками, Сіндрі пообіцяв йому і це. Також Оркамунгус отримав від хаоситів зброю і імперські танки.

Під час вторгнення орків на Тартар і битви за космопорт, в регіон прибула третя рота Кривавих Воронів, яка вступила в бій з орками.

Коли космодесантникам вдалося відвоювати столицю Тартару, Магна Бонум, один з лідерів орків, побачивши, що їх сил недостатньо для перемоги, зупинив інших орків і повів їх від міста до Оркамунгуса, який підготував щось особливе для людей.

Сіндрі разом з лордом Бейлом передали оркам останню партію зброї і зустрілися з Оркамунгусом. Коли орки доповіли своєму босу, що все готово, Сіндрі нагадав орку, що вони дотрималися своєї частини угоди, і попросив Оркамунгуса, щоб той дотримався своєї частини і відволікав імперців від діяльності хаоситів на Тартарі. Оркамунгус відповів Сіндрі, що не дозволить хаоситам наказувати йому, але додав, що знищить імперців.

Після уходу Сіндрі і Бейла один з нобів орків спитав Оркамунгуса, чому вони спілкуються з людьми замість того, щоб знищити їх, і той відповів, що хаосити занадто слабкі, щоби бути суперниками. Тому орки з їх допомогою спочатку знищать імперців, а потім знищать і хаоситів.

База Оркамунгуса знаходилася в 50 кілометрах від Магна Бонуму, і сила орків там була набагато більшою за групу, що напала на місто. Тим не менш, Криваві Ворони першими завдали удару. Вони зачистили долину від орків клану Грім, облаштували там базу, з якої почали наступ. Між базою варбоса і космодесантниками знаходилося плато, де розташовувався клан Вартрак. Криваві Ворони знищили клан і продовжили наступ. Навіть напад сквігота не зупинив космодесантників, які, подолавши чудовисько, знайшли і знищили Оркамунгуса і всю його базу.

1. ↑ 1,0 1,1 Warhammer 40000: Dawn of War — Mission 4 Intro
2. ↑ 2,0 2,1 2,2 2,3 Warhammer 40000: Dawn of War — Mission 4
3. ↑ Warhammer 40000: Dawn of War — Mission 1
4. ↑ Warhammer 40000: Dawn of War — Mission 3
The Clockmaker

**The Clockmaker** is the god of time, order and history. He is a core member of the Ancient Ones, but isn't as widely worshipped as his fellow gods.

## Description

### Appearance

The Clockmaker appears as a humanoid creature made entirely out of cogs, which constantly turn. They make a ticking sound when you approach them. He wears a mask that appears as a brass clock.

## Commandments of the Clockmaker

* Defeat chaos and instate order.
* Everything has its proper place.
* Preserve history for future generations.

## Places of Worship and Holy Sites

### Xerniir

A village created around the Hawker's Passage, at the end of the Overpass on the Acruciria Dynasty's side. The residents of Xerniir worship the Clockmaker and hold a festival every year in his honour, which has become the Day of Passing.

## Known Worshippers

### Campaign One

* **Alzandra Springbrook**, a primary school teacher in Jannikril that was killed by Enrico.
* **Quirelai**, the mayor of Xerniir.
* **Willow**, a shifter in Xerniir.
* **Beihorn Elderflower**, a firbolg in Xerniir.
Сіндрі

**Сіндрі** (Sindri) — чаклун Хаосу, що організував вторгнення на Тартар.

Відомо, що Сіндрі, дізнавшись, що орк на ім'я Оркамунгус хоче почати війну на новій планеті, запропонував йому Тартар. Чаклун пообіцяв, що Оркамунгус зможе битися з наймогутнішими воїнами Імперіуму, космодесантниками. Також Оркамунгус отримав від хаоситів зброю і імперські танки.

Коли вторгнення орків на Тартар почалось, на планету прибула третя рота Кривавих Воронів, яка вступила з ними в бій.

Сіндрі разом з лордом Бейлом передали оркам останню партію зброї і зустрілися з Оркамунгусом. Коли орки доповіли своєму босу, що все готово, Сіндрі нагадав орку, що вони дотрималися своєї частини угоди, і попросив Оркамунгуса, щоб той дотримався своєї частини і відволікав імперців від діяльності хаоситів на Тартарі. Оркамунгус відповів Сіндрі, що не дозволить хаоситам наказувати йому, але додав, що знищить імперців.

Бейл був невдоволений тим, що їм доводиться догоджати оркам. Сіндрі запевнив його, що орки для них лише ефективний засіб для досягнення цілей, і що вони отримають те, заради чого прибули сюди, і зникнуть звідси раніше, ніж орки покінчать з імперцями і обернуться проти них.

1. ↑ 1,0 1,1 Warhammer 40000: Dawn of War — Mission 4
2. ↑ Warhammer 40000: Dawn of War — Mission 1
3. ↑ Warhammer 40000: Dawn of War — Mission 3
Projekt 35-C Wiki

**Welcome to the Projekt 35-C Wiki!**
Projekt 35-C Wiki is a site about the Parallel universe 35-C and the series of games, books and comics that come from within it. Projekt 35-C Wiki is hosted by Fandom, this wiki is owned by its Creator, and operated by its own internal Staff. Currently Projekt 35-C Wiki is operated by TheLadyM. Content on Projekt 35-C Wiki may be reused elsewhere, provided there is adequate attribution to its creators. Mass copying of data requires the permission of the Owner. See Copyright for details.

We're a currently building our Wiki about Projekt 35-C, its characters, planets and more. We request for no editing at this time until the Dec 2023 Debut release from Projekt 35-C.

## Important articles

Prefect\_Dark\_1n [1]The Lady M [[2]]Child of the Multiverse [3]Joker23322

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Cash Tournaments
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Hello Hello! This is The Lady M and I wanted to say thank you for showing interest in the universe that I have created to host a myriad of stories and games from a different universe. As creator in both universes, I hope that you will enjoy the detailed breakdown of every game and character here in our personal wiki and fandom page while waiting on our debut Comic, The Creative Chronicles.
TheLadyM

> Knowledge is Power
>
> The Lady M to her father, William Harper

Porscha Harper Thomas is a former Cargo pilot, employed by AlterCraft Inc, a former member of The Order and the current CEO of Projekt 35-C operating under the Alias TheLadyM and Lady\_Wolf\_. After many years as a pilot, Lady made the decision to leave her piloting career to support her chaotic family life. However, her restless nature and their families passion for technology and gaming led her to launch her own independent corporation, Projekt 35-C.

Projekt 35-C started as a rough startup but found a stroke of luck when they won a foreclosure auction for an abandoned asteroid facility. Undeterred by the challenges, Lady and her team began the process of moving to the facility and making renovations. To reflect its underground nature and fort-like qualities, they affectionately nicknamed the compound "The Bunker."

Lady's entrepreneurial spirit, combined with her love for technology and gaming, has brought her to her current role as CEO of Projekt 35-C. She continues to lead the corporation with a focus on innovation and creating immersive experiences within the world of technology and gaming. Despite leaving her pilot career behind, the experiences and skills she gained from her time in the air undoubtedly contribute to her astute leadership and resourcefulness.

## Abilities

* Portal control
* Escape Artist
* Tech Witch
	+ Gadgetry
	+ Robotic Engineering
	+ Computer Hacking
* Business Management
* Tactical Analysis
* Medical Science
* Investigation
* Lock Picking
* Mechanical Aptitude
* Stealth
* Weaponry Proficiency
* Political Science
* Precognition

## Loadout

### Technology

* Dual blades that have been modified with portal technology

### Weapons

* Different forms of blades
* Poison Darts
* Glock 44
* AR-15

### Vehicle

* Black Dragon is a A class commercial ship owned and operated solely by The Lady M
Орки

**Орки** (Orks) — найрозповсюдженіша та войовнича раса чужинців у закривавленій галактиці 41-го тисячоліття.

Орки живуть лише одним — війною. Вони постійно б'ються з усім, що стає у них на шляху, навіть якщо це інші орки. Насправді, єдине, що не дає оркам об’єднатися і покінчити з цією галактикою, це їхня нездатність ладнати між собою. Якби вони організувалися та об’єдналися, вони б швидко побороли та знищили всіх, хто їм протистоїть.

Звичайний орк — це мускулистий, незграбний монстр, здатний розірвати людину голими руками. Їх пошарпана в бою зелена шкіра міцна і дуже стійка до болю. В бою вони можуть перетворити навіть самий звичайний предмет на смертоносне знаряддя для вбивства. Орки — не найрозумніші істоти в галактиці, але в них є певна тваринна хитрість, яка може застати зненацька самовпевненого командира. Одним словом, орки створені для війни.

Орки — жорстока войовнича раса, яка живе війною. Вони не люблять нічого більше за бійку, незалежно від того, хто їх суперник. Вони схиблені на швидкості, гучних звуках, стрілянині, відчутті хорошої сокири в руці та задоволенні від того, що вони найкрутіші за всіх. Хоча вони не прагнуть чогось більшого, ніж бути найпоганішими та задирливішими створіннями у всесвіті, у них є певна хитрість, що робить їх небезпечними на полі бою. Тим не менш, загалом, вони користуються технікою з брухту й розраховують на свою чисельну перевагу, щоб виграти більшість битв.

## Ключові характеристики

* Орки, як правило, являють собою чисельний, нищівний натовп з міцної піхоти.
* Вони дуже орієнтовані на ближній бій і дуже міцні, але у них низький рівень броні та стійкості до пошкоджень.
* Це дешеві бойові одиниці, що швидко виготовляються, через що вони намагаються задавити ворога у важких боях.
* Їхня жахлива точність стрільби призводить до поганої вогневої міці, хіба що вона не використовується масово.
* Низький бойовий дух у окремих одиниць, але вони стають несприйнятливими до бойового духу у великих групах.
* Відмінна артилерійська підтримка піхоти і велика кількість мобільної вогневої міці.
* Є кілька надзвичайно швидких, але неміцних одиниць.
* Сила антімікроменеджменту. Все робиться масово. У їхніх військових діях небагато стратегічного мислення.
* Комедійна сила. Багато речей ламається або реагує несподівано.

1. ↑ 1,0 1,1 1,2 1,3 Warhammer 40000: Dawn of War — Manual
Ashfall

**Ashfall** is a small town in the Auxier Desert, south-west of Jannikril.

## Description

Ashfall appears as a small settlement mainly built out of sandstone and wood. It has a large church in the centre dedicated to the Sky Walker, and is located near the Lightning Train rail.

### Landmarks

* **The Red Hart:** A popular tavern run by the dragonborn bartender Quincy Stormstrike.
* **The Swamps:** A patch of marshland near the outskirts of town that was previously home to a family of skeletons.
* **Ashfall's Jail Cells**

### Notable people

 **Jangles Twitchstep** | NPC
 **Acktone** | PC

## History

### Scarlet Moon

Acktone, Iris, Enrico and Dartan visited Ashfall and noticed the dreary atmosphere. They took the quest from Quincy and killed the skeletons lurking near the marsh, which were actually Acktone's family. The latter discovered his old gun, which he had christened the Desert Eagle (or Deagle for short). When they returned, Quincy paid them and mentioned his family's death. Two guards arrested them and threw the party in jail. They escaped with help from Jangles Twitchstep and headed towards Jannikril.
Сервітори

**Сервітор** (Servitor) — будівельний юніт космодесанту.

Це кібернетичні люди, що виконують утилітарну роль для космодесантників. Вони можуть збирати швидкомонтовані конструкції, що використовуються космодесантниками, закладати встановлюваний захист, такий як міни, а також виконувати завдання з ремонту чи технічного обслуговування.

1. ↑ Warhammer 40000: Dawn of War — Manual
Profu' de Mate

**Profu' de Mate** este un personaj episodic din serial. Apare in cateva episoade, inclusiv chiar primul.

Nu prea se stiu multe despre el, inafara de faptul ca este dur, zambeste ciudat cateodata, si este bun la unele sporturi, cum ar fii fotbalul (Sezonul 4, Episodul 8).

Este si bun la Poker, asta aflam in Sezonul 3, Episodul 6.
The Creative Chronicles

Introducing The Creative Chronicles, a gripping sci-fi fantasy Graphic Novel that takes readers on an epic journey through an advanced parallel universe. The story follows a family of gamers, who own a small independent tech studio called Projekt 35-C, as they fight to survive and achieve greatness in a world filled with aliens, magic, technology, and corruption.

In this universe, larger corporations and powerful entities seek to maintain governmental control by stealing technology and exploiting the last precious resource of humanity - creativity. The family must navigate through dangerous territories and fight against ruthless enemies to protect their inventions and preserve their legacy.

As they embark on their journey, the family discovers ancient artifacts and powerful magic that could either save or destroy everything they hold dear. With the help of a diverse group of allies, including aliens and otherworldly beings, they must work together to unravel the secrets of the universe and prevent it from falling into the wrong hands.

The Creative Chronicles is a story of resilience, innovation, and the power of family in the face of adversity. It showcases the boundless potential of human ingenuity and the importance of protecting our world's most valuable resources. With stunning artwork and an immersive storyline, this graphic novel is a must-read for fans of sci-fi and fantasy.

Preorder your own copy by following this link

\*\*All Preorders will receive a special gift for your love and support\*\*
Prefect Dark 1N

### Relatives

TheLadyM (Wife)Child of the Multiverse (Daughter)Killaton (Brother)Kissmyaxe169 (Sister)

## Appearances

### Debut

Dec 2023

> “There’s always another experiment but never a cure. Never a clear-cut vaccine! Or shot! Not a pill!!! That can end this.” He bent over and rubbed his face. His head was throbbing. This is why he didn’t want to go here. This is why he couldn't wait to get out of there.
>
> Prefect\_Dark\_1n to Dr. Baker

Wes is a former enlisted solider of the Cosmic Armed Forces but was honorably discharged after sever injuries from a commanding officer during his initiation trials. After returning home, he fell in love and married The Lady M and later became a father to the Child of the Multiverse. Wes quickly returned back to his Mechanokinetic obsession after the Armed forces. This brought on a lot of legal activity late at night but the money made it worth it.

## Abilities

* **Military Trained**
	+ Prefect\_Dark\_1n is a recipient of intense infantry training from the CAF (Cosmic Armed forces) and special operations training by Chemical Biological Incident Response Force**.** From this training, the Perfect\_Dark\_1n is proficient in not only basic infantry and special operations skills, but the use and maintenance of specialized firearms, equipment, and explosive ordnance. He is highly trained in infiltration into heavily guarded enemy territories and structures for the purpose of assassination, capture, and military intelligence. As a Scout/Sniper he is highly trained in various forms of camouflage and stealth in different environments. He is also highly proficient at hand-to-hand combat, and has been trained in multiple forms of martial arts such as Krav Maga, Muay Thai, Ninjutsu, Karate and American Boxing. After many trails he demonstrated his extraordinarily high pain tolerance until his commanding officer used an illegal move to eliminate him from the force. He refuses to take painkillers, as he feels that their benefit of dulling pain is not worth the side effects of drowsiness and slowed reflexes until the damage started to spread to his brain.
* Mechanical Engineering
* Mechanical Aptitude
* Swimming
* Gadgetry
* Indomitable Will
* Weaponry Proficiency
* Tracking
* Tactical Analysis

### After his Return

* Dark Divine Powers
* Dark Power Manipulation
* Dimensional manipulation
* Mentifery

## Loadout

### Weapons

* Cybernetic Scythe
* Glock 19
* XR-15
Коралліс

**Коралліс** (Corallis) — сержант третьої роти Кривавих Воронів.

## Біографія

Третя рота під керівництвом капітана Ангелоса зреагувала на вторгнення орків на планету Тартар.

Під час облоги орками столиці планети, Магна Бонума, Ангелос підтвердив Кораллісу, що той має розпочати виконання протоколу 18, і тоді вони змусять артилерію орків замовкнути.

1. ↑ Warhammer 40000: Dawn of War — Mission 1
2. ↑ Warhammer 40000: Dawn of War — Mission 3
Bob

**Bob** is a dragonborn sorcerer and a member of Fruit Salad.

## Description

### Appearance

Bob is a red dragonborn standing at 6'6 feet. He has brown eyes and straight horns, like a typical dragon's. He wears a sleeveless coat and a soft leather shirt, alongside dyed leather shoes and blue pants.

## Biography

### Fruit Salad

Bob adventured with Aurora, Ackton and Athena for a while before Athena left the group. When Tater Tot and Radish joined, they ventured to the Doum Mansion, which Tater Tot and Bob burnt down.

## Class and Race Abilities

### Dragonborn Abilities

* **Breath Weapon**
* **Draconic Resistance**

### Sorcerer Features

* **Draconic Ancestor**
* **Draconic Resilience**
* **Font of Magic**
* **Flexible Casting**
* **Metamagic**

## Trivia

* Tater Tot and Bob are both red dragonborn.
The Moon Weaver

**The Moon Weaver** (occasionally known as **Luna Textoris**) is the goddess of the moon, knowledge, peace and purity, widely worshipped across Tel'Ar. She may be the Sun Follower's sister.

## Description

### Appearance

The Moon Weaver appears as a size-changing humanoid. She wears a large moon mask that is similar to her symbol, with golden circles crossing around it, representing the planets revolving around her. She wears simple silver and blue robes.

### Personality

If the Sun Follower is fire- volatile and energetic- then the Moon Weaver is water- the picture of serenity. She maintains a calm demeanour and a soothing tone.

## Commandments of the Moon Weaver

* Remain calm and controlled, like a stone in the middle of a raging river.
* War is never the answer.
* Preserve your knowledge for future generations.

## Relationships

### The Sun Follower

The Moon Weaver and the Sun Follower are thought to be sisters, opposites of each other, cursed to never meet.

## Trivia

* The Moon Weaver is not related to Sehanine, the Moonweaver (the goddess of the moon in core DnD). This was an accident. I apologise for anyone whom this confuses.
Earnest

## Bio

**Earnest** is a tender engine who appeared in a portrait in Topham hall and the Tidmouth Stationmaster's house.

## Basis

Earnest appears to be a Jenny Lind type 2-2-2 locomotive, designed by David Joy.

## Trivia

* Despite not knowing much about him or him never appearing officially in the show or railway series he has made (*portrait cameos*).
* According to a SiF interview, the portrait of Earnest was illustrated by Robert Gauld-Galliers and was described as a "made-up character" in the Victorian era to match the various other human portraits featured throughout the series. The portrait was roughly 80 x 60 mm.
* In 2017, Robert Gauld-Galliers confirmed that at the time of production Earnest was not named and suggested he would be named **Earnest**.
Ionut/John Iorgu

**Ionut/John Iorgu** este un personaj secundar al serialului. Parintii acestuia sunt **Ruxandra Iorgu**, iar pe tatal acestuia nu il cunoastem. Acesta are un rol mare in serial, schimbandu-l pe **Radu Ifrosa**, de exemplu, incurajandu-l sa isi schimbe culoarea parului.

El are multe aventuri cu **Radu**, cum ar fi vizita la dealer-ul de carti, furtul catalogului, etc.

La inceputul serialului, **John** este deja prieten cu **Radu**, insa cronologic, la inceput, acestia nu se cunosteau.

Aflam de trecut in sezonul 2, unde **John** se cunoaste cu **Radu**, cand **Radu** este transferat intr-o echipa de baschet cu **John**, iar acestia se cearta cand antrenorul il face pe **Radu** capitan de echipa.
Humans

Official art of a human from the Player's Handbook.

**Humans** are the youngest of the humanoid races, the creation of the Overworld. They have spread across Tel'Ar, and are one of the largest groups, despite their shorter lifespan.

## Appearance

Humans typically stand between 5 and 7 feet. They have four limbs- two arms and two legs- and stand bipedal. Their skin tone can range from extremely pale to very dark. Similarly, their hair can be short or long, and can be black, brown, blonde, red, orange, grey or white. It can be straight, curly, frizzy, braided or kinky. Humans sometimes dye their hair unnatural colours. Males might have facial hair. Many humans have a dash of non-human blood, revealing hints of elf, orc, or other lineages.

## Origins

Centuries after the Ordering, many races were flourishing in the world of Tel'Ar. Then, a god only known as the Overworld created the humans, a short-lived, ambitious race that immediately set out to conquer and tame the planet. The Ancient Ones were furious and banished the Overworld from its pantheon, imprisoning it. It is the goal of many humans to free their creator from its eternal prison.

## Society

Humans are widely spread out across Tel'Ar, co-existing with other races such as elves, halfings, dwarves and rarer races such as dragonborn and gnomes. They also created half-elves and half-orcs; love has no boundaries, I guess.

## Notable Humans

### Campaign Zero: Fruit Salad

#### NPCs

* **Bobby**: the owner of the milkshake bar
* **Bobb**: a child in Bogville

### Campaign One: Scarlet Moon

#### PCs

* **Enrico Pucci**: a human cleric/fighter

### NPCs

* **Maia Glenfellow**: a glassblower in Jannikril
* **Ellie Fecto**: a mother in Jannikril
* **Batholomew Jekreb**: a bandit and the leader of the Painted Demons
* **Metjen Pilwicker**: an elderly merchant
Alled Greedy

## Bio

**Alled Greedy** was a loaned red engine with a loudmouth to match. He could either pull passenger services on the main or branch lines, and even pull goods trains now and then although to his reluctance. He thought he had grace and expertise and tried to show up Edward and Gordon it soon ended with him getting a branch full of apples stuck in his teeth which the other engines made a great joke out of it. Like Alfred and Croven he was soon sent away for being rude and disrespectful. It is unknown what happened to him though.

## Basis

Alled Greedy is based on the Robinson Class B4 (GCR Class 8F)

## Appearances

### Season 0

* A Streak of Blue (*cameo*)
* Alled Greedy's Apples

## Trivia

* Alled Greedy's name was confirmed in an early Johnny Morris narration.
* Useful Engine 11 used to think that Alled Greedy and Eagle/the red engine pushing Henry out of the tunnel were the same engine.
Neville

## Bio

Neville is gentlemanly, highly enthusiastic and kind, if a little naive. Neville never holds a grudge but can be easily hurt by unkind comments or not being accepted by others who judge him only by his appearance. Otherwise, he is bubbly, ready to pull together, and happy to make new friends. Upon Neville's arrival to Sodor, Thomas saw him with 'Arry and Bert - who were actually teasing him - which caused a rumor regarding him being friends with the diesels and horrid to steam engines to spread. Percy and Emily thought that he was planning to bump the steam engines, despite his jolly greetings to the engines. Luckily, the rumor was rectified, and Thomas befriended Neville after rescuing him from a broken bridge.

## Basis

Neville is based off of an SR Bullied Q1.

## Trivia

* Neville's class was known as the ugly duckling due to his unusual shape.
Scruff

## Bio

**Scruff** is a grimy little chap, with a chartreuse boxy shape. He likes to sometimes get dirty during his job. He is more than content with "scrunching" and shunting rubbish wagons at Whiff's waste dump and has few other aspirations. He has been known to run in fear and hide away from things that he does not quite understand and can find having all the focus on him a little daunting. It seems, at times, that Scruff would rather be busily working in the background. However, he is cheerful to welcome engines to the waste dump and happy to have others join in with the "scrunching". He is notably, perhaps, one of the few engines on Sodor with little desire to be clean and presentable. Scruff's main motivator is being able to just get stuck in and knuckle down with his jobs.

## Basis

Scruff is based on a Sentinel 100 HP BE Type chain-driven vertical-boiler steam locomotive.
Dwarves

A typical dwarf from the Player's Handbook.

**Dwarves** are the hardy, stout cousins of gnomes, living deep underground or up in high places.

## Appearance

Dwarves appear as short humans, with a broad build. They can have the normal human range of skin tones, although earthy tones are more common. Duergar can have grey skin. They can have the human range of eye colours. Their hair is typically worn long but in simple styles, and is usually black, grey, or brown. The Ironfist clan typically has red hair. Male dwarves value their beards and groom them carefully.

## Origins

The dwarves were one of the first races in Tel'Ar, living alongside elves, gnomes and halflings. They lived in clans, typically keeping to themselves, developing a strong connection to the earth. Mountain dwarves resided in rugged terrain and, well, mountains, hill dwarves defaulted to forests and hills, and the grey dwarves (which became duergar) lived deep underground, in caverns and caves. When the Sun Follower crafted humans, the dwarves were initially skeptical, and only a few exiled (dwarves no longer with their clans) joined the humans and elves on their quest for magic, sticking with the more combat-focused paths in life. However, there are a few dwarvish sorcerers and clerics across Tel'Ar.

## Abilities

### Dwarven Resilience

Dwarves have advantage on saving throws against poison, and have resistance against poison damage.

### Dwarven Combat Training

Dwarves have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

### Stonecunning

Whenever a dwarf makes an Intelligence (History) check related to the origin of stonework, they are considered proficient in the History skill and add double their proficiency bonus to the check.

### Duergar (Grey Dwarf)

* **Duergar Magic**
* **Psionic Fortitude**

## Notable Dwarves

### Campaign One: Scarlet Moon

#### PCs

* **Ragnhild Torchinghil Ironfist**: a mountain dwarf barbarian

#### NPCs

* **Jinwin Thratjik**: a hill dwarf traitor in the Cruxon

## References

1. ↑ The Player's Handbook, p. 18
2. ↑ 2.0 2.1 2.2 Mordenkainen Presents: Monsters of the Multiverse, p. 12
3. ↑ 3.0 3.1 The Player's Handbook, p. 20
Clyde

## Bio

**Clyde** was an engine that worked, the Wellsworth and Suddery Railway. (Abbreviated as W&SR) Which was one of the original three standard gauge railways on Sodor. It was built in 1870 and operated until 1914 when it was amalgamated to form the Northwestern Railway. Clyde is a strong tank engine he loves taking passengers and goods along the railway and was brought on to help extend the railway from the harbor at Suddery to the one at Brendam.

## Basis

Clyde is based on an LSWR 415 well tank engine.

## Trivia

* Useful chose this basis because the official number 4 for the W&S doesn't have one.
* The basis is also inspired by WildNorWestern's Wellsworth and Suddery OC character Adam.
The Darkened One

**The Darkened One** (known as **DIO** to his worshippers) is the god of death and ambition. A common misconception is that he is a Reaper God; this is false. He is an Ancient One, as death is parallel to life, which is one of the Sun Follower's domains.

Despite being an Ancient One, he is not widely known.

## Description

### Appearance

The Darkened One appears as a humanoid creature with a large green mask shaped like a heart, which has several antlers extending from it. He wears flowing black robes, as a direct counter to the Sun Follower.

#### As a human

In his mortal disguise, the Darkened One appears as a blonde-haired human with amber eyes. He typically wears traditional traveler's clothes or the robes of a priest.

### Personality

DIO is cold and distant from mortal lives. He is the reaper, never involving himself in the mortal realm, lest he grow attached. He despises undead, as they try to extend their lives, and he knows that every creature's time must come.

## Commandments of the Darkened One

* Death will come eventually. All creatures must die, one day.
* Grieve the fallen, but do not pity them.

## Known Worshippers

### NPCs

* The priests of Silverkeep
* Jio Tiaoy: a priest at Kesriv

## Trivia

* The Darkened One is based off of DIO from the anime JoJo's Bizarre Adventure.
Radu Ifrosa

**Radu Ifrosa** este protagonistul serialului. Parintii acestuia sunt **Cristina Ifrosa** si **Alin Ifrosa**.

Acesta are multe aventuri impreuna cu prietenul sau **Ionut/John Iorgu** cum ar fi cursa ilegala, accidentul lui Radu, etc.

La inceutul serialului vedem ca acesta si **John** sunt deja prieteni, dar cronologic vorbind, in sezonul 2 aflam ca acestia defapt s-au cunoscut cand **Radu** a fost transferat in aceeasi echipa de baschet cu **John**.
Імперіум Людства

**Імперіум Людства** (the Imperium of Man) — імперія людей, якою править Імператор Людства.

Людство, будучи завзятим, жорстоким біологічним видом, опинилося у крихкому пануванні над понад мільйоном світів. Як раса, людство зараз ледь виживає у руйнуванні, вимиранні та інопланетному вторгненні. Людство уникає знищення лише завдяки грубій силі та унікальному баченню свого небесного патріарха, Імператора. За Його волею величезні армії відданих, генетично досконалих і смертоносних воїнів, відомих як космодесантники, виконують його безжальні накази. Без нього та космодесантників Імперіум Людства розвалився б перед лихом Хаосу.

## Війська Імперіуму

Сили Імператора численні й жахливі і включають в себе:

* десять тисяч псайкерів Астрономікана, що зціплюються з зоряними кораблями Імперіуму у варп-просторі,
* багатомільйонна Імперська Гвардія, що захищає світи Імператора від інопланетних загроз і людських повстань,
* Інквізиція, що зміцнює віру очисним полум’ям і великокаліберним причастям,
* величезні космодесантники Адептус Астартес, які є проявом волі Імператора та втіленнями Його славної відплати.

1. ↑ 1,0 1,1 1,2 1,3 1,4 Warhammer 40000: Dawn of War — Manual
Космодесант

**Космодесант** (Space Marines), також відомі як **Адептус Астартес** (Adeptus Astartes) — елітні воїни Імперіуму.

Космодесантники — наймогутніші та найстрашніші серед воїнів людей. Вони насправді не є людьми, бо Вони не справді люди, а надлюди, яких зробили кращими за звичайних людей у всіх відношеннях завдяки жорсткому режиму генетичної та кібернетичної модифікації, псайкерській обробці, та суворій підготовці. Будучи малочисельними, космодесантники організовані в невеликі незалежні армії, які називаються орденами. Кожен орден відповідає за своє комплектування особовим складом, підготовку, обладнання, організацію та стратегію. Вони непохитно вірні Богу-Імператору і нікому іншому.

Величезні космодесантники є проявом волі Імператора та втіленням Його славної відплати. Вони генетично досконалі і символізують вічну могутність Імператора. Часто ці боги війни — єдине, що не дає людству бути завойованим інопланетянами або впасти у внутрішню єресь.

Поки вороги людcтва обрушують нескінченну смерть та руйнування на приречені планети людства, народи Імперіуму моляться до Імператора, благаючи Його про захист. Тільки космодесантники можуть відповісти на їхні відчайдушні молитви. Коли незліченні ряди Імперської Гвардії працюють у поєднанні з лютими й завжди героїчними космодесантниками, вони являють собою останню і найкращу надію людства на порятунок від безжальних ворогів.

## Ордени космодесанту

Тисяча видатних орденів космодесанту служить Імперіуму. Серед них:

* Криваві Ангели,
* Чорні Храмовники,
* Космічні Вовки,
* Ультрамарини,
* Криваві Ворони

## Ключові характеристики

* Космодесантники є елітними бойовими одиницями широкого профілю. Як хорошим бойовим одиницям широкого профілю, їм бракує спеціалізації в будь-якому конкретному бойовому сценарії.
* Космодесант — найсильніша далекобійна армія.
* Загалом вони добре проявляють свої навички у ближньому бою.
* У них найкращі лідери та найкращий моральний дух.
* Вони використовують антидемонічну зброю.
* Космодесантники міцні, як кремінь, та вправні, але мають високу вартість і меншу чисельність.
* Вони надзвичайно універсальні та здатні миттєво пристосовуватися до різноманітних бойових умов.

1. ↑ 1,00 1,01 1,02 1,03 1,04 1,05 1,06 1,07 1,08 1,09 1,10 1,11 1,12 1,13 1,14 1,15 Warhammer 40000: Dawn of War — Manual
The Sky Walker

## The Sky Follower

**The Sky Walker** (also known as **the Earth Mother**) is the goddess of the sky, freedom, and nature. She is often worshipped by druids and nature clerics.

## Description

### Appearance

The Sky Walker appears as a large, bird-like humanoid with an eagle head and a large mace. She has two large wings and animal-like features.

### Personality

The Earth Mother represents the forever stability and constant of nature. She is kind, but her wrath on those who disobey her is fierce and wild. She will provide her assistance when asked, but will not deal with the consequences. She is resilient and survives.

## Commandments of the Sky Follower

* Respect nature, and nature will respect you.
* The sky and the earth are wild and free. Attempts at taming it will always fail.
* You do not live *on* the earth. You live *with* the earth.

## Known Worshippers

### Campaign One

* Smort Jorn: a druid of the Circle of Wildfire.
* Acktone: a soldier of the Cruxon and an aarakocra
Mage

descriptif : vertus accessibles à tout PJ ayant 7 en POUVOIR.

prérequis : 7 en POUVOIR

vertus :

1 Vous avez accès au vertu " arme de prédilection " qui concerne les armes intermédiaires.

2 Position de focalisation :Réduit de 10% la consommation de mana de vos sort, -1 sur toute vos stat lorsque vous prenez cette position (ne nécessite pas d'action).

3 Bonne concentration :+5 mana.

4 légère aisance de mage : -1 mana (si il coûte plus de 1) sur le coût de vos sorts.

5 Vertu d’Intelligence : vous obtenez le bonus de seuil d’Intelligence en ayant 3 ss à 90

6 souffle tellurique: +2 de mana max chaque fois que vous tuez un boss, +5 si c’est un boss légendaire.

7 Vertu de Pouvoir : vous obtenez le bonus de seuil de Pouvoir en ayant 3 ss à 90

8 inspiration de Pouvoir: +1 dans les sous stats de POUVOIR chaque fois que vous tuez un boss,b +3 si c’est un boss légendaire ou + .

9 inspiration d'Intelligence: +1 dans les sous stats d’INTELLIGENCE chaque fois que vous tuez un boss, +3 si c’est un boss légendaire ou+ .

10 Anti-Boss mage : +1 jet d'esprit contre les boss MAIS Votre ss d'esprit passe à 50 durant le combat( fixe) .
Clerics

## Cleric

Official art of a half-elf cleric from the Player's Handbook

**Clerics** are casters that source their power through their gods and deities.

## Culture

All clerics worship a god or deity- the nature of their powers depending on the domain of the deity they worship. Most clerics are acolytes; but not all acolytes are clerics.

Many clerics are raised or have visited a temple, whether it's a small shrine or a large building. These are the places they can most directly communicate with their gods. Often, large groups of clerics gather at temples to provide their services to the people, acting as the voice of their chosen deity.

Clerics can easily find work blessing people and healing others.

They are often confused with paladins.

## Notable clerics

* **Tater Tot** , a dragonborn cleric of Bahamut living in Bogville and a member of Fruit Salad
* **Enrico Pucci**, a human cleric of the Darkened One and a member of the Flame Syndicate
* **Quan Whitebow**, an elven cleric in Shardspire City
Bahamut

**Bahamut** (also known as the **Platinum Dragon**) is the god of honour, justice and nobility. He is also the deity of good-aligned dragons and metallic dragons. Bahamut is the sworn nemesis of Tiamat, goddess of evil-aligned and chromatic dragons.

## Appearance

Bahamut is often represented as a silver dragon, but is actually a massive platinum dragon, with a gargantuan wingspan surrounded by a shiny, iridescent aura.

## Worship

### Symbols

The main symbol of the Platinum Dragon is a silver dragon's head in profile, facing left, atop a deep blue background. He is often depicted on shields and banners. His colours are white, silver, and blue.

### Places of worship

#### The *Banana*

There was a small altar to Bahamut on the *Banana* that was likely removed after the mutiny.

#### The *Vegenator*

There is an altar to Bahamut on the *Vegenator.*

## Commandments of Bahamut

* Justice and good above all.
* Be constantly vigilant against evil, and oppose it at all costs.
* Protect the weak, liberate the oppressed, and defend just order.

## History

### Fruit Salad

Tater Tot was a cleric of Bahamut, and became one while on the *Banana*, as did her sister, Chip. She continued worshipping him on Radish's island, and when they arrived at Bogville.

## Known Worshippers

### Campaign One

#### PCs

* **Tater Tot**: a dragonborn cleric of Bahamut

#### NPCs

* **Chip**: Tater Tot's sister, presumed deceased
Miles

## Basis

Miles is based on Ninian from the Snowdon and mountain railway.

## Trivia

* Miles where's the number 9 same as Ninian from the Snowdon and mountain railway.
* He's the railways maintenance engine the same with Rusty on the Skarloey Railway and Frank and Blister Twins on the Arlesdale Railway.
* His face is a modified TNP Toby face with the back face coming from a Thomas Wood Winston.
* He originally had yellow lining but was changed to orange to actually match the other Culdee fell engines.
* He was inspired by other creators in the fandom. His livery was inspired by the Culdee fell railway, and an OC character named Nevin created by the Sudric Legends, and his name was inspired by Thomas1Edward2Henry3's OC character Niles changing the N to an M.
Wiki Les Terres d'Eru

**Bienvenue sur le Wiki Les Terres d'Eru !**
Bienvenue sur les terre d'Eru,

un jeux de rôle papier basé sur un univers où plusieurs civilisation à l'évolution technologique et au idéologie hétéroclite évolue ensemble sur la même planète ,côtoyant au passage des création divine et/ou magique et différents groupuscules indépendant à l'influence variable.

Votre personnage (ou PJ) vas devoir choisir sa place au milieu de tout ceci, rien ne vous oblige à joué un aventurier à la recherche de gloire et d'honneur où un mercenaires uniquement motivé par les contrats à gros chiffre, votre personnage choisi ses motivation et son propre objectif, mais cela n'empêchera le MJ de le mêler malgré lui a la petite( ou grande) histoire de ce monde.

Le RP reste le même que dans la plupart des jdr, le sens et la pertinence de vos paroles sont tout aussi important que le résultats des différents jet nécessaire pour appuyer vos propos.

Vos décision, même celle qui paraissent les plus insignifiante, peuvent avoir de lourde conséquences sur le long terme, il vaut mieux trop réfléchir sur des choix qui paraissent insignifiant que prendre vos décision uniquement en fonction de ce qui est, au premier abords, le plus rentable pour votre personnage. Le système de combat se fait au tour par tour, le tour des "alliés "vos PJ et les éventuelles PNJ de leur côté et le tour des ennemis, les PNJ hostile,votre nombre d'action et leur champ de possibilité augmente avec les niveaux et surtout avec votre gestion de la fiche de votre personnage.

Vous n'êtes ni un héros choisi par le destin, ni un élu des dieux, votre réputations dépendra entièrement de vos actes, rien ne viendra vous sauvé des mauvaises situations dans lequel vous vous mettrez volontairement ou non, la mort de votre PJ est un risque probable mais pas une issue inévitable, vos jet de des, vos décision RP et l'optimisation de votre personnage seront les seul qui joueront sur l'évolution de votre aventure, le MJ n'est que le narrateur de votre propre histoire.

créer un personnage ?
* fiche joueur vierge
* explications de la fiche joueur
* les races dans les tde
* créer un sort ou une capacité
* les magies des tde
* les maîtrises dans les tdes
* les personages et lieux important des tde
* les classes/vertue
* les emblèmes
Tacticien

descriptif : Vous avez appris à vous battre à l'ancienne, vous savez que les généraux actuel ont trop tendance à se reposer sur la magie, le résultats est là, quand il y a du dimeterium dans l'air c'est vous qu'on appelle.

prérequis : 8 en AGILITE / 8 en FORCE

vertus :

1:Résilié mais pas abattu . CONDITIONS :joué un résilié. Grâce à cet vertu vous pouvez prendre 2 vertu du résilié AVEC 1 SEUL de leurs malus(mais les vertu du résilié sont comptabilisé sur vos vertu général ) .

2:Résilié mais pas faible : CONDITIONS :joué un résilié. +2 de dégât physique. Non cumulable avec "Résilié mais près à botté des cul".

3:Résilié mais pas dépressif : CONDITIONS :joué un résilié. +10 de santé mentale .

4:Résilié mais en bonne santé : CONDITIONS :joué un résilié. +10 de point de vie .

5:Résilié mais sportif : CONDITIONS :joué un résilié. +10 de point d'endurance.

6:Résilié mais près à botté des cul CONDITIONS :joué un résilié. +4 de dégât au cac . Non cumulable avec "Résilié mais pas faible".

7:"Le saviez vous ? Le Kylix est une coupe grecque, large et peu profondes." CONDITIONS :joué un résilié. Les potion de régénération on +5 d'effet sur vous.

8:Chasseurs de mage : Vous pouvez commencer avec des chaîne en iridium.

9:C'est bien la magie quand même… : Vous pouvez commencer avec le signe du zodiaque" gémeaux" sans le péché liée.

10:j'ai vraiment envie de tester cette classe. CONDITIONS :mono-classe tacticien. Cet vertu vous permet d'augmenter toute vos stat jusqu'à 8 au lieu de 7.

11:Jhon weak… Apparemment. +5 sur toute vos sous stat de charisme si vous vous faites des mèche.

12:amateur d'arme à feu : Si toute vos maîtrise de départ concerne des armes à feu, elles sont attribués niveau 3. "C'est mieux que votre jet de richesse et social vous permette d'avoir des armes à feu dès le départ maaaais à vous de voir…"

13:amateur d'arme contondante : Si toute vos maîtrise de départ concerne des armes à dégât contondant , elles sont attribuées niveau 3.

14:amateur d'arme perçantes: Si toute vos maîtrise de départ concerne des armes à dégât perçant , elles sont attribués niveau 3.

15:amateur d'arme silencieuse : Si toute vos maîtrise de départ concerne des armes à distances non à feu , elles sont attribuées niveau 3.

16:amateur d'arme tranchante : Si toute vos maîtrise de départ concerne des armes à dégât tranchant , elles sont attribués niveau 3.
The Crimson Warrior

**The Crimson Warrior** (also known as the **Bastion** or the **Bane**) is the god of war, honour, combat and the hunt. He is often invoked by soldiers in battle or assassins.

## Description

### Appearance

The Crimson Warrior appears as a wolf-like humanoid. His fur is constantly shifting, and can appear as scales or feathers. He wears a gleaming suit of plate armour, silver and red, and wields a large axe.

### Personality

The Crimson Warrior is unforgiving- he is the personification of war. He has no limits and no moral compass; *unless*, of course, it involves his beasts, the creatures he moulded out of his own two hands. However, he has shown mercy, and works by a strict code of honour.

## Commandments of the Crimson Warrior

* Show mercy when an enemy is defeated. There will be no unnecessary deaths.
* Work by a strict code of honour. If a victory is dirty, then it is not a true victory.
* Pledge yourself to the blade. This is the only way to guarantee success.
Les classes/vertue

# LES VERTUS

## Les vertus de classe

Certaines vertus sont réservées à votre classe de départ, cette dernière est définie par la répartition de vos st

at de départ , cela n'influence en rien vos futurs choix en termes d'attribution de compétences ou de maîtrise. Chaque classe est liée à une classe de base des 3 embranchements principaux (mage, voleur, guerrier) .

ex: toutes les classes de Guerrier peuvent obtenir des vertus de cette classe principal en plus de celle de leur classe, pour jouer éclaireur il vous faudra 7 en force, perception et charisme.

Votre classe vous fournit automatiquement 4 vertues (ou plus si votre jet de situation est inférieur à 91), à choisir parmi ces dernières.

Les vertus générales ne peuvent figurer parmi les 4, la quantité des vertus générales est également définie en fonction de votre score au jet de situation.

ATTENTION :les bonus de sous stat ne sont pas pris en compte pour votre classe, cette dernière se fait sur la stat brut.

ATTENTION: UNE CLASSE HYBRIDE NE PEUT PAS PRENDRE DES VERTU SUR PLUS DE 2 CLASSE DIFFÉRENTE.

### Vertus générales :

Ici vous trouverez la liste des vertus générales,

### Les classes bi-stats de combat

le salut des Resiliés
 FORCE 8

### classes bi-stats

les classes bi-stats
7
7
Arme Hybride.
tank anti entrave,
bonus bouclier.
 PERCEPTION : 8
arme à distance et
utilisation de ces
dernières dans de
nouvelles situations.
attaque surprise,
Bonus sur Monture
et s'adapte aux
aléas du terrain.
anti revenant /démon ,
objets sacré
maîtrise arbalète
légère /lourde
 CHARISME : 8
Bonus de RP
(charisme) et
de regain
de sanité ,
Dégâts et armes ultra.
Manipulation et
 INTELLIGENCE : 8
utilisation d'explosif
, grenade etc… +
arme piège.
maîtrises.
Bonus sur les
sorts à large zone
d'effet mais
manavore.
Neil

## Bio

**Neil** is a kind, simple and gentle engine who worked on the old S&M railway with his brothers Clive and Matthew. He would mostly work at the docks transporting engines and other goods being unloaded from ships to the rest of the island. Although he may look a little strange, he is extremely hard working and the other engines like him for it. According to Skarloey, Neil befriended him when he was young, and can be described as "ugly but kind".

## Basis

Neil is based on a Neilson 0-4-0 box tank, a simple and robust class of engine built in Glasgow.

## Appearances

### Season 0

* Sodor & Mainland Engines
* The Transporter
* Twilight Years

## Voice Actor

* Elliot-K-Ward (*originally*)
* Tom Allmark

## Trivia

* Neil, alongside his brothers, are the very first known engines to ever arrive on Sodor in the RWS.
Richard

## Bio

**Richard** is a tender engine that used to work on the southern railway polling boat trains. But then when the diesel engines came around, he was tossed to the side and was originally going broken up at a steelwork when Henry came along and saved him from being turned into a bridge. Richard has a good heart but can also be prone to be reckless, but in the end Gordon and James came round accepting Richard into their group making the 3 big engines now 4.

## Appearances

### Season 0

* Charity Coach
* Christmas Coaching (*cameo*)

## Trivia

* Useful has stated that Richard is his favorite OC character.
Donald and Douglas

## Bio

**Donald and Douglas** are very able workers, strong performers and handle any task well. They are fully capable of being firm with the other big engines, such as Gordon and Henry and even the Troublesome Trucks know better than to try their tricks on them. They are both used to harsh winter conditions too. Coupled back to back, with a coach between their tenders, they are very capable of patrolling the lines, clearing them of the snow. The twins both pull their weight on the Main Line and both Duck and Edward's branch lines. They can enjoy a joke with any engine. They are happy to act as the brawn of the Fat Controller's steam-driven goods haulers. Both are smart. Between the two, Donald tends to be the charming, witty joker whereas Douglas is the quick-thinking, calmer-natured one of the pair. Both display a keen sense of wit, and the pair usually get to have the last laugh, more often taking the moral high ground. But that does not mean they will not be just a little bit smug about it when a deserving engine meets their comeuppance. Donald and Douglas hate to be parted from each other, but, like most twins, they occasionally have their arguments among themselves and can squabble with one another. Also, Donald and Douglas used to have a strong dislike of diesels. But over time their dislike for diesels has softened and they appeared to have grown accustomed to their diesel companions.

## Basis

Donald and Douglas are both based on Caledonian Railway (CR) McIntosh 812 Class 0-6-0 goods engines.