Tendō

Tendō (天道, literally translated to *"Celestial Path"*) is a martial art most popularized by the Celestial Pirates, and has also seen some usage within the nation of Svarga due to the Celestial Pirates' presence there. Though able to be practiced by anyone, Tendō is at it's strongest in the hands of one who can shift or manipulate their own gravitational pressure.

With the aforementioned in mind, Tendō is split into three styles. The first style is meant to be able to be learned by all, and in essence, acts as a foundation for the other two styles within this art. The second style requires mastery of the first to be rendered successfully in practice, and it mostly expands on the abilities and techniques gained in the first style, though there are some exceptions. The third style is effectively reserved for those with powers allowing for gravitational alteration or sway, though if one can effectively, perhaps perfectly, gauge their gravitational relativity on the world they reside upon, they can learn some of the techniques taught in the third style as well, though the outcomes may not be as significant in comparison.

The First Style is referred to as the **Comet Style**

The Second Style is referred to as the **Malachite Form (aka Meteor Style)**

The Third Style is referred to as the **Celestine Form**

Below are the various set techniques of Tendō. However, the teaching of the art itself encourages that one be set not strictly with what they are given, but to expand upon the teachings and techniques they learn and acquire, tailoring them to fit their own personal fighting styles, and to make the style unique to them. Thus, while the below-mentioned are official staples of the art, they are only examples and foundations for the true nature of the art and those who wield it. This is especially important to remember in regards to the Cores of the Meteor Style, as most practitioners focus on one of the three and develop their own moves and tendencies within them.

#### **Comet Style**

* **Darting Strike**: The user rapidly rushing his opponent with a flurry of strikes.
* **Backslash:** Not a slash to the back, but rather a quick slash whilst jumping backwards, as to gain distance between the user and their opponent.
* **Rising Star:** The user launches a series of uppercut attacks against their opponent
* **Falling Star:** The user makes a quick downward strike. This is most often chained after **Rising Star**

* **Sky Dash**: The user lunges in a direction, then swiping/slashing in a semicircle in a given direction. This is most effective if the user utilizes a melee weapon in combat.
* **Force Stance:** The user opens their stance, shifting their weight to a location on their body
* **Force Palm:** The user shifts their weight to their palm, then blocking with it
* **Force Punch:** Similar to above, this move aims to use the weight offensively rather than defensively
* **Force Kick:** Similar to above, this sees the shifting of weight into the leg
* **To Catch A Star:** The user is able to catch any projectiles with much greater ease than the average warrior. This is due to both an emphasis on spatial awareness, as well as the current of gravity. (Passive Ability)
* **Bounce:** The user rapidly shifts their center of gravity whilst jumping, making it appear as if they are bouncing on the ground
* **Offset:** The user strikes normally, however directly prior to impact shifts all their weight into the strike, staggering it's speed momentarily before striking with the force aquired
* **Skip:** The user puts their weight into their blade, striking slower than they would be able to without it, prior to impact, they will release the added weight to their blade, causing a sudden burst of speed to their strike.
* **Geosurge:** The user lunges forward. Within the lunge, they push their weight into the ground below them. Now light, when the weight comes back to them, it will propel them forward with the full force of the weight put into the ground.

**Malachite Form (Meteor Style)**

* **Bosai Core:** The user channels their energy, sacrificing durability for power and speed
* **Seraan Core:** The user channels their energy, sacrificing power for durability and speed
* **Putao Core:** The user channels their energy, sacrificing speed for power and durability

The above are Cores, which can be shifted to and within by the user at will. Below will be the moves made tailored to each core, followed by some that are 'coreless' per se.

**Bosai Core**

* **Boda Slam:** The user body-slams a target, shifting their weight into the slam, causing reverberations in the target
* **Boda Hyena:** The user claps the target, pushing their weight into their hands, aiming to render the target immobile, or less mobile
* **Boda Viper:** The user enters a one-legged defensive stance. Anything that enters the range of their blade will be naturally struck (without delay)
* **Rocket Jump:** The user jumps and maneuvers their weight to stay afloat by tapping the air with various locations of their body (This is similar to geppo, however can only be maneuvered akin to geppo with mastery)

**Seraan Core**

* **Sei Facade:** The user rapidly dashes to nearby locations, creating the effect of an afterimage left in each respective location moved to.
* **Sei Rend:** The user attacks rapidly at a pinpoint on their target, hitting only this spot, aiming to weaken the respective pinpointed area's defense for subsequent attacks by marking it, making all subsequent Tendō techniques gravitate towards the location hit
* **Sei Clone:** The user shimmers in the air, refracting and dilating the light that shines upon them, then maneuvers in such a fashion that their image can be perceived in more than one location, though they are simply illusions
* **Sei Mystic:** The user speeds up their regeneration, healing cuts and wounds at incredible speeds. They cannot attack while using this technique, however they may move

**Putao Core**

* **Po Troja:** The user stands steadfast, stanced so that they may take and repudiate melee hits, sending 75% of the force taken back into the melee attacker.
* **Po Babos:** The user stomps on the ground, sending a rippling quake towards their opponent. Size of the quake depends on strength of the user.
* **Po Pakkei:** The user slams the air (in a direction), sending a shockwave in that direction.
* **Po Doomchagga:** The user makes a melee strike. If it connects, the opponent will tremor, then suffering multiple aftershocks of the original hit, each after shock containing 80% of the force of the prior. If this strike misses the target, and does not connect with a solid object, in which the same function would occur, the material (liquid or gas) will ripple in thunder, before popping, producing a cavitation bubble which pops then a second time, scalding or burning the location around it via heat, and releasing a small shockwave.

**Celestine Form**

* **Graviton Fist:** The user strikes an object. Upon striking another object (usually target), the weight and gravitational values of the two struck targets will swap, before popping back into their respective owners. [Note - Gravity is proportional to mass, and mass proportional to density]
* **Pakka Orbiter:** The user strikes the air before them, forcing incoming objects or opponents to be dragged in revolution around them. The strength of the strike directly affects the length of forced revolution. This can be broken out of preemptively, but only to the exterior (away). Best used vs projectiles.
* **Drain Decay:** The user strikes towards the sea, in an attempt to force the shoreline to recede. This cannot hold the sea forever, and the longer it is used to hold the sea, the more violent the sea will become in turn. Upon the ending of this technique, either large waves or larger waves are to be anticipated.
* **Winds of Heaven:** The user drags the air around them, propelling it forward in a violent gust of wind. A master of this technique can manipulate the wind further, forming twisters and tornados in the process. While feasibly possible, a hurricane may be produced. However, this would take a grand amount of raw power.

The below techniques can only be used with those maintaining absolute control over their personal gravity, and can potentially diverge it with that of the world they stand upon. (Referred as CF/2)

* **Phokato:** The user spins at extreme speeds, shedding some of their gravitational drag, and forcing it into the grounds surrounding them. This will create a small, temporary field in which the 'arena' maintains a gravitational zone akin to that within the user of the technique
* **Radia Yas-Ta:** The user collides with the ground, spreading a low-height wave across the surface of the ground in all directions in a short range. This, upon passing through an object, will drain it of strength and instill fragility of will if any such will is present within the object.
* **Vac-Opiana:** The user boosts their gravitational zone, either pulling or pushing those within the new boundary towards/from them. (Dependent on user)
* **Q-Ultra Expansion:** The user, while in Expanded form, attempts to surpass their maximum limit. This would theoretically increase their maximum, be ie temporary or permanent, and would increase both their raw power and permanence.

## Known Practitioners

To learn this technique, one must seek out a practitioner who has achieved basic mastery over the Celestine Form for adequate training. If only to learn a few moves, the student could seek out someone who has mastered the 3 Cores as well, however it would be much harder to learn the Celestine Form afterwards if it wasn't projected and displayed throughout the duration of one's training.

## Trivia

\*natural evasion/attacks refer to movement made subconsciously by the body once a stimuli is received (generally within a certain radius around the user), in which they immediately take an action without having to first think about it. (Alacrity)