recursal/Fanatic-Fandom huggingface dataset:
2076 World Series baseball bat

**2076 World Series baseball bat** is a unique weapon in *Fallout 4*.

## Background

This baseball bat was used in the World Series of 2076, and was donated to the town of Jamaica Plain to be preserved in their Treasures of Jamaica Plain exhibit. The bat has remained in the bunker for over two centuries.

## Characteristics

The World Series bat has an oak body and is emblazoned with the 2076 series logo on the bat in first-person view. More importantly, the bat has a unique legendary effect, where there is a small chance to send enemies airborne a short distance. When this happens, an audible crack is heard followed by the sound of a crowd cheering.

This weapon can initially be sold to Moe Cronin for 200 caps, but he will offer more depending on successful bartering: succeeding a yellow difficulty persuasion increases the price to 250; orange increases the price to 300; and red increases the price to a final offer of 400.

## Modifications

Despite what the official guide publishes, this weapon has the standard baseball bat mods.

## Locations

* Jamaica Plain town hall basement: in the Treasures of Jamaica Plain room, in the "sports and leisure display."
10mm (Fallout 2)

**10mm** is a type of ammunition in *Fallout 2*.

## Background

The following section is transcluded from 10mm. To modify, please edit the source page.
Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns). The *G* brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

## Characteristics

The basic pistol round. The ammunition modifiers work properly, meaning there is an actual difference between firing AP and JHP ammo: One sucks, the other works.

## Variants

### 10mm AP

A softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.

In game terms, it is strictly inferior to the JHP variant, as the damage loss is not compensated for by the reduction in DR, not to mention that the DT of the target will even further reduce damage received compared to JHP.

### 10mm JHP

A hollow point 10mm bullet, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.

It is always superior to the AP variant, since the 25% increase in DR is compensated for by the increase in damage.

## Weapons using this ammunition

* 10mm pistol
* 10mm submachine gun
* H&K P90c
* Pipe Rifle

## Locations

10mm AP:

* Carried by all of the Vault 15 Khan raiders who wield 10mm pistols or submachine guns.
* Sold by every significant weapons merchant starting with Happy Harry's in Vault City on through Red 888 Guns in San Francisco.

## References

1. ↑ Chris Taylor interview for Vault13.net
10mm (Fallout)

**10mm** is a type of ammunition in *Fallout*.

## Background

The following section is transcluded from 10mm. To modify, please edit the source page.
Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns). The *G* brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

## Characteristics

The basic pistol ammunition, 10mm is commonly available and an excellent choice for close range combat with the 10mm submachine gun. Due to a bug in the executable, ammunition modifiers in *Fallout* do not work. As such, the choice between AP and JHP is purely cosmetic (although AP ammo trades for more).

### Weapons using this ammunition

* 10mm pistol
* 10mm submachine gun

## Locations

10mm AP:

* Found on Ed the skeleton.
* Radscorpion caves have several cases laying about.
* Commonly found in stores.

10mm JHP:

* The player character starts the game with 48 10mm JHP rounds.
	+ Tagged Small Guns add an additional 24 rounds.
* Commonly found in stores.
* Commonly found on raiders.

## References

1. ↑ Chris Taylor interview for Vault13.net
10mm SMG recoil comp.

The **10mm SMG recoil compensator** is a 10mm SMG weapon mod in *Fallout: New Vegas*.

## Characteristics

Through the addition of a permanent muzzle brake to the weapon's barrel, which redirects propellant gasses to compensate recoil, the 10mm SMG enjoys greatly increased accuracy (lowered from 2.2 to 1.2 minimum spread).

## Locations

* 188 Trading Post: Alexander, Arms merchant.
* Crimson Caravan Company: Blake.
* The Fort: Dale Barton.
* Gun Runners: Vendortron.
10mm pistol (Fallout)

**Colt 6520 10mm pistol** is a small gun in *Fallout*.

## Background

The following section is transcluded from 10mm pistol. To modify, please edit the source page.
10mm pistols are sidearms using the 10mm ammunition that was common before the Great War. They were used extensively by the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, while in the military such pistols were being phased out in favor of energy weapons. Their ruggedness, reliability, and firepower made them a popular choice among wastelanders and thus a staple of wasteland firefights.
The Colt 6520 10mm autoloading pistol is a highly durable and efficient weapon developed by Colt Firearms prior to the Great War. It proved to be resistant to the desert-like conditions of the post-nuclear wasteland and is a fine example of workmanship and quality construction (at least for the pre-War models, which became more scarce over time). The simple design of the gun allows it to be easily manufactured with relatively basic equipment, making it possible to be replicated in workshops in the post-nuclear world. The Colt 6520's durability, reliability, and simple design makes it very popular among wasteland denizens, for whom sophisticated high maintenance weapons would be a liability to survival.

## Characteristics

The basic pistol throughout the early stages of the game, it should be retired the moment the player picks up the 10mm submachine gun in Vault 15, which boasts the same damage, but 2.5 times larger magazine and burst firing mode.

## Locations

* The player starts the game with one in their inventory.

Vendors
* Commonly sold by all gun merchants in the game.

Non-player characters
* Commonly used by all characters in the game.

## Behind the scenes

* The visual appearance of the weapon is based on the sidearm belonging to the protagonist of *Hard Boiled*.

## Gallery

* Cover of the Hard Boiled comic showing the gun that inspired the 10mm.

## References

1. ↑ Chris Taylor interview for Vault13.net
2. ↑ Fallout 4 loading screen hints: *"Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell."*
3. ↑ Sgt. Baker - 20780727
4. ↑ In-game description for the 10mm pistol in *Fallout* and *Fallout 2*: *"{800}{}{10mm Pistol}"*
*"{801}{}{A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. Min ST: 3.}"*
5. ↑ Vault Dweller's Survival Guide p.5-15: *"This is your basic ranged weapon. The 10mm round packs a goodly punch, and the Colt pistol is a fine example of workmanship and quality. It is a single shot weapon only, meaning that every time you pull the trigger, you will fire one, and only one, round of ammunition. The 6520 has no problem feeding hollowpoint ammunition for small game hunting, or armor piercing rounds for larger, bipedal game."*
12.7mm SMG laser sight

**12.7mm SMG laser sight** is a weapon mod for the 12.7mm submachine gun (GRA) in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

A laser sight mounted on the front of the grip cage makes the weapon more accurate, reducing spread by 20%.

## Location

* Gun Runners: Vendortron.
* 188 trading post: Alexander, arms merchant.
* Novac: Cliff Briscoe.

## Bugs

* PlayStation 3 PC The laser sight can remain active when the weapon is holstered.
12 gauge shotgun shell (Van Buren)

**12 gauge shotgun shell** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo game files.

## Background

The following section is transcluded from 12 gauge shotgun shell. To modify, please edit the source page.
The most common type of shotgun shell, 12 gauge rounds are the de facto standard for shotguns across the wasteland, corresponding to an 18.53mm/.729 bore. Purebore ammunition is the most popular and most durable shell brand to hit the wastelands after the Great War, loaded with leaden pellets that can take down humans, mutants, and monstrosities with equal ease. All shells have a print reminding the users that they are not for use by children under 3. Shoot responsibly!

## Characteristics

### Weapons using this ammunition

* Combat shotgun
* Sawed-off shotgun

## Variants

There are two variants of 12 gauge shotgun shell ammunition:

## Location

* While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command CreateEntity Ammo12\_ga.amo.

## References

1. ↑ Item description in *Fallout*, *Fallout 2* and *Fallout Tactics*: *"{9500}{}{12 ga. Shotgun Shells}"*
*"{9501}{}{Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3."}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), Items.txt)
10mm pistol laser sight

The **10mm pistol laser sight** is a type of weapon mod in *Fallout: New Vegas*.

## Characteristics

Mounted beneath the barrel, the laser sight reduces spread by 0.4 (halving it from 0.8).

## Location

* 188 Trading Post: Alexander, Arms merchant
* Crimson Caravan Company: Blake
* Novac: Cliff Briscoe
* Great Khan armory: Great Khan Armorer
* Gun Runners: Vendortron
* The Fort: Dale Barton

## Notes

* Patch 1.3.0.452 revalued the mod from 250 to 1000 caps.

## Bugs

* PC PlayStation 3 Xbox 360 As the laser only turns on when the weapon is drawn, it can sometimes fail to appear. If it does, it may also cause the weapon to disappear when looking down the sights. This is fixed by reequipping the weapon.
* PC PlayStation 3 Xbox 360 The weathered 10mm pistol can be modded, but its appearance will not change to reflect the modified statistics. However, if modified in an unpatched game, it will produce an error when drawn and make it impossible to aim the weapon, as it will emit a bright white light obscuring the target.
1st Recon assault armor

“
There's no controlling war. No sense regretting what you can't stop.

”— Boone upon coming to terms with his past and donning the armor.
**1st Recon assault armor** is a piece of armor in *Fallout: New Vegas*.

## Background

The assault armor is designed for marksmen deployed in an offensive role, to provide them with adequate protection. Its darker coloring and red face wrap also create a psychological effect, as much for the wearer as for their victims – if they see the marksman first. For Boone, this choice of attire symbolizes nihilism and fatalism, instilled in him by the Courier and the revelation that war... is just war.

Unlike regular troops, Boone wears his with grunt trousers and boots.

## Characteristics

A weightless armor with 15 damage threshold, it is given to Boone once his quest arc is completed.

## Location

* Acquired by Craig Boone after the player completes I Forgot to Remember to Forget and convinces him that the war is a cruel, chaotic place, and that he shouldn't care about who gets killed.

## Behind the scenes

* The Official Game Guide states that it and the 1st Recon survival armor can be acquired by the player by simply taking them from Boone. This is not true, as the armor can only be added to the player's inventory with console commands and even then, it will cause graphical errors.

## Gallery

* Pre-release screenshot of the armor worn by the Courier
* ditto

## References

1. ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.212: *"*Tip *No, Boone didn't give the armor to* you*. But you can simply trade the item, swapping it (or taking it) by opening his Inventory. Boone doesn't mind. Remember you can have only one of the two types of armor, although they are statistically identical."*
1st Recon survival armor

“
- You can't take back what you've done. But your regrets can set you on a better path.
-You got a point. There's still some things I can do before all this is over.

”— The Courier and Boone
**1st Recon survival armor** is a piece of armor in *Fallout: New Vegas*.

## Background

A variant of the standard NCR trooper armor tailored for survival in harsh conditions. The primary modification is the addition of a pair of bandoleers, greatly increasing storage capacity. Unlike the dark 1st Recon assault armor, the survival armor emphasizes Boone's newly found conviction that he can make the wasteland a better place, one bullet at a time.

Curiously, Boone only wears the tunic, with the arms cut off and the patches of his former unit sown onto the sleeves of the shirt worn underneath.

## Characteristics

An upgrade of Boone's default outfit, the survival armor comes with 15 DT alongside a perk that increases his carrying capacity. By the time Boone acquires this armor, it may be outclassed by other ones given to him by the player, however.

## Locations

* Acquired by Boone after completing I Forgot to Remember to Forget, if the player convinces Boone to take the high road and use his trauma as a springboard for finding a better path through life.

## Behind the scenes

* The Official Game Guide states that it and the 1st Recon assault armor can be acquired by the player by simply taking them from Boone. This is not true, as the armor can only be added to the player's inventory with console commands and even then, it will cause graphical errors.
* The armor appears to have been intended as a general uniform available to the player, but this decision was apparently reversed, making it an unique outfit.

## Gallery

* Pre-release version worn by the Courier
* Concept art of Boone wearing the Survival armor

## References

1. ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.212: *"*Tip *No, Boone didn't give the armor to* you*. But you can simply trade the item, swapping it (or taking it) by opening his Inventory. Boone doesn't mind. Remember you can have only one of the two types of armor, although they are statistically identical."*
1C Company

**1C Company** (Russian: **Фирма "1С"**) is one of the largest independent Russian software developers and publishers, and the publisher of *Fallout 3* and *Fallout: New Vegas* in Russia (localized by its subsidiary **SoftClub**), as well as in Poland and Czech Republic via its subsidiary **Cenega**. It also published *Fallout*, *Fallout 2* and *Fallout Tactics* in Russia both separately and in a compilation similar to *Fallout Trilogy* named *Антология Fallout* (*Fallout Anthology*).

Its headquarters are in Moscow, Russia. It is best known outside of the former Soviet Union as a video game developer; however, in the internal Russian market 1C is a leader in business software as well. 1C's comprehensive business software suite 1C:Предприятие (1C:Predpriyatiye, 1C:Enterprise) has held an overwhelming market share for over a decade. 1C is also a leader in localizing and publishing Russian-language versions of international software. For instance, more than half of popular Western video games are licensed and published by 1C. The company has over 700 employees, 10,000 business partners, 4,500 authorized retailers, 1,200 training centers, 200 authorized certification locations and over 280 stores in 100 cities.

## Gallery

* *Fallout* Russian box art
* *Fallout 2* Russian box art
* *Fallout Tactics* Russian box art
* *Fallout Anthology* Russian box art
10mm

**10mm** is an ammunition type found in *Fallout*, *Fallout 2*, *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, *Fallout 76*, and *Van Buren*.

## Background

Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns). The *G* brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

## Variants

### 10mm Auto, full metal jacket (FMJ)

Gameplay articles: Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76
The basic 10mm Automatic round is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

### 10mm Auto, armor piercing (AP)

Gameplay articles: Fallout, Fallout 2
A softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.

### 10mm Auto, jacketed hollow point (JHP)

Gameplay articles: Fallout, Fallout 2, Fallout: New Vegas
A hollow point 10mm bullet, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.

### 10mm Auto, hollow point (HP)

Gameplay article: Fallout: New Vegas
10mm hollow point rounds feature a pit or a hollowed out shape at the tip of the bullet. As a result, the bullet expands upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to dramatically reduced penetrative power, as the bullet will be stopped by armor more easily due to its properties.

## Behind the scenes

“
I picked 10mm since it wasn't popular, had been tested by the FBI at one point (and found lacking), but it was basically a gun nut (which I am one) kind of round. .45 might have made more sense, but I was looking for something with a little twist.

”— Chris Taylor
* Source for the above statement: DAC

## References

1. ↑ Chris Taylor interview for Vault13.net
10mm SMG (Fallout)

The **H&K MP9 10mm submachine gun** is a small gun in *Fallout*.

## Background

The following section is transcluded from Submachine gun. To modify, please edit the source page.
Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. Although the single shot is comparable to the Colt 6520 or the N99 pistol, the MP9 truly shines in burst and fully automatic modes. Coupled with the compact design, sturdiness, and light weight, it becomes a powerful asset in the hands of anyone in the wasteland. Although, the high fire rate means the urge to spray-and-pray must be controlled, unless the operator wants to run out of ammunition. Thankfully, the ease of handling makes this easier than it seems. An unique feature of the weapon is its two selectors: one for switching between safety, single shot mode, and automatic mode, and another for specifying the size of the burst, up to fully automatic fire.

## Characteristics

An excellent automatic weapon that will replace the 10mm pistol immediately upon finding it. The burst mode is perfect in close quarters and particularly point-blank range, finding use for the 10mm ammunition that would otherwise remain unused once shotguns and rifles come into play.

Ian and Katja can use the submachine gun, but they tend to use the burst mode a lot and will often hit the player. Ian in particular has developed a nasty reputation for this.

## Locations

Loot
* Vault 15: Inside the rusted locker on the command center level.

Vendors
* Hub: Jake

Non-player characters
* Junktown: Carried by Gretch.
* Hub: Daren Hightower's guards in leather jackets use these.
* Adytum: Regulator gate guards.

## Behind the scenes

* The design resembles the abortive Heckler & Koch SMG I and SMG II prototypes.

## References

1. ↑ Vault Dweller's Survival Guide p.5-16: *"One of the finest weapons in the world. The H&K MP9 is a solid submachine gun, capable of single or burst mode attacks. The single shot is acceptable, comparable to the 6520 pistol, but the burst mode is spectacular! The MP9 is easy to control, and spews 10mm death like no other firearm in it’s size category."*
2. ↑ Appearance of the weapon in *Fallout 3* and *Fallout: New Vegas*
3. ↑ Models are presented together as per the precedent established by the CZ57 Avenger in *Fallout: New Vegas*; since the two submachine guns look very much alike, have the same niche, and perform the same function, they are most likely intended to be the same model.
Wascally Wabbits

## Server Summary

The Wascally Wabbits Scum Server is a PVE and PVP server. We do have a bot on our server that provides hourly events, lotteries, Factions, Monitors Rading, and sends players to jail. We also have a small bot store to get you back up on your feet if needed after a death. We want our players to have fun and enjoy themselves. We have a monthly purge that starts the 25th of each month and goes until the 1st. Check out our discord for more info!

## Custom Map

Our map consists of PVE and PVP Zones. You will see the PVE areas are marked on our Map. The entire map becomes PVP EVERY MONTH on the 25th and changes back to its pre determined zones starting the 1st. This is put into place to try to get PVE players involved in PVP. Also on our map you will find out even zones and spawn locations for loot during these events. Events start 5 min after the top of the hour and spawn loot every 10 min. If the server is more populated the spawn time increases.

Check out our map https://scum-map.com/en/map/wascallywabbits

## Upcoming Events

Currently in a Purge! Looking to add a Taxi service and a few more features in the coming weeks!

## Features

🦾Mechs Active with decreased Damage

🌎Large PVE Areas

* Monthly Purge! Last Week of Every Month\*

* + Lock Pick Raiding all Month\*\*

* Explosives Raids limited to purge weeks\*

👋 Generous Welcome Pack

```
      -Fame Points

```

```
      -Coins

```

```
      -Numerous Goodies

```

🤖 Small Bot Store to keep you going

📆 Daily Pack

🏴‍☠️ 6X Loot

🧟‍♂️ Increased Zombies

🚗 Vehicle traders throughout the map

💵 Earn Coins while you play

☀️Longer Days 🌕🌒 Shorter Nights

📉 Decreased Metabolism

🗺️ Quests to earn Coins

🎊 Hourly Lotteries

🧨 Raid Alerts

🛩️ UAV Requests

✅ Server Restarts: 12am 6am 12pm 6pm
13th floor

The **13th floor** of The Tops is where Benny and the wealthiest casino patrons own suites.

## Layout

The entire floor is connected by a single hallways laid with a red carpet. At each end is a small snack station with vending machines. Suites are spaced out along the corridor, with the large High Roller's suite located at the eastern end. It features its own living room, bedroom, and bathroom. It requires the High Roller's suite key, awarded for winning 7,500 caps in the casino and safe storage.

Benny's suite is located in the center and connects to a secret room via a demolished wardrobe wall. It holds the workshop where Yes Man was conceived by Benny and Emily Ortal. Beyond it lies a tiled, secret corridor that features a high speed elevator connecting to Vault 21, giving Benny a way to easily leave the Strip unnoticed or flee it, should it become necessary.

The sub-basement that connects to the Vault is not accessible under normal circumstances. However, the player can trick the game into unlocking the elevator by triggering Benny's flight (any method works, though talking him into going to the Presidential suite and forgiving him works best) and killing him or reaching the elevator before he does.

## Notable loot

* Salesman Weekly: Next to Benny's bed, on the shelves.
* Lad's Life: Above the fireplace in Benny's suite.
* Locksmith's Reader: On the drill table in Benny's secret workshop.
* Programmer's Digest: In the room, two doors down from the elevator.
* Salesman Weekly: On a dresser inside the suite opposite the elevator.
* Lad's Life: On the fireplace in the High Roller suite.

## Notes

* There are six locked doors on this floor, making it an excellent spot for lockpicking doors for the No Tumbler Fumbler achievement. The Chairmen will not turn hostile, as the doors are not marked owned.

## Gallery

* Main hallway
* Snack corner
* Standard suite
* Standard suite bathroom
* High Roller suite
* High Roller suite bathroom
* High Roller suite bedroom
* Benny's suite entrance
* Main room
* Benny's bedroom
* Benny's bathroom
* Benny's wardrobe
* Secret workshop
* Secret corridor
* Another shot

## Appearances

The 13th floor appears only in *Fallout: New Vegas*.

## References

1. ↑ Note that the Chairmen guards patrolling the floor will enter the suite and pick up any consumables they need.
2. ↑ J.E. Sawyer
3. ↑ J.E. Sawyer
10mm pistol silencer

The **10mm pistol silencer** is a weapon mod for the 10mm pistol and weathered 10mm pistol in *Fallout: New Vegas*.

## Characteristics

This large suppressor silences the weapon. Firing it will not alert enemies or break ing.

## Location

* 188 Trading Post: Alexander, Arms merchant
* Crimson Caravan Company: Blake
* Novac: Cliff Briscoe
* Great Khan armory: Great Khan Armorer
* Gun Runners: Vendortron
* The Fort: Dale Barton

## Notes

* Patch 1.3.0.452 revalued the mod from 250 to 1000 caps.
Vinegar

Vinegar is a liquid consisting of about 5-20% acetic acid (CH3C00H), water, and other trace chemicals, which may include flavorings. Vinegar is produced either by a fast or a slow fermentation processes. In general, slow methods are used in traditional vinegars where fermentation proceeds slowly over the course of a few months or up to a year.

## Procurement

The bottle weights 1kg and has a durability of 10 points, it can be recovered once empty, but cannot be used as a water container.
Vinegar is drinkable, and seem to have the same effect on stats as for drinking water.
Vinegar cannot be used as a liquid for cooking.

## Trivia

In 0.1.17 version, vinegar is consumed in game by "eating" it and is accompanied by a crunch sound.

## Admin Commands

*Click the icon to copy the command to clipboard*

* Vinegar - #SpawnItem Vinegar
10mm SMG extended mags

The **10mm SMG extended mags** is a weapon mod in *Fallout: New Vegas*.

## Characteristics

Extended magazines increase the total capacity of the 10mm SMG by 10 rounds or 33%.

## Location

* 188 Trading Post: Alexander and the arms merchant
* Crimson Caravan Company: Blake
* Gun Runners: Vendortron
* The Fort: Dale Barton

## Behind the scenes

* Patch 1.3.0.452 revalued the mod, increasing its price from 250 to 1000 caps.
10mm autoloader

The **Colt 10mm autoloader pistol** is a weapon from *Van Buren*.

## Background

The following section is transcluded from 10mm pistol. To modify, please edit the source page.
10mm pistols are sidearms using the 10mm ammunition that was common before the Great War. They were used extensively by the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, while in the military such pistols were being phased out in favor of energy weapons. Their ruggedness, reliability, and firepower made them a popular choice among wastelanders and thus a staple of wasteland firefights.

The Colt 6520 10mm autoloading pistol is a highly durable and efficient weapon developed by Colt Firearms prior to the Great War. It proved to be resistant to the desert-like conditions of the post-nuclear wasteland and is a fine example of workmanship and quality construction (at least for the pre-War models, which became more scarce over time). The simple design of the gun allows it to be easily manufactured with relatively basic equipment, making it possible to be replicated in workshops in the post-nuclear world. The Colt 6520's durability, reliability, and simple design makes it very popular among wasteland denizens, for whom sophisticated high maintenance weapons would be a liability to survival.

## Locations

* Tibbets Prison: Inbred Mining Camp, beneath a floorboard in one of the houses.
* Ballistic Orbital Missile Base 001: Carried by General Coleridge, Captain Pierce, and Major "Border" Briggs.
* Denver: Carried by Hardin.
* Boulder Dome: Carried by Larsen.

## References

1. ↑ *Van Buren* B.O.M.B.-001 design document - Captain Pierce. [1]
2. ↑ Chris Taylor interview for Vault13.net
3. ↑ Fallout 4 loading screen hints: *"Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell."*
4. ↑ Sgt. Baker - 20780727
5. ↑ In-game description for the 10mm pistol in *Fallout* and *Fallout 2*: *"{800}{}{10mm Pistol}"*
*"{801}{}{A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. Min ST: 3.}"*
6. ↑ Vault Dweller's Survival Guide p.5-15: *"This is your basic ranged weapon. The 10mm round packs a goodly punch, and the Colt pistol is a fine example of workmanship and quality. It is a single shot weapon only, meaning that every time you pull the trigger, you will fire one, and only one, round of ammunition. The 6520 has no problem feeding hollowpoint ammunition for small game hunting, or armor piercing rounds for larger, bipedal game."*
7. ↑ *Van Buren* Tibbets Prison design document. [1]
8. ↑ *Van Buren* B.O.M.B.-001 design document. [1]
9. ↑ *Van Buren* Denver design document - Hardin. [1]
10. ↑ *Van Buren* Boulder design document. [1]
12th Mountain Division

**12th Mountain Division** was a division of the United States Army, deployed to Huntersville in November 2076 to enforce the quarantine imposed on the town by West Tek. They were issued strict orders to follow full containment procedures due to the viral outbreak, citing concerns about a possible pandemic. The hazmat-equipped soldiers augmented the security while West Tek researchers continued their experiments on the population, even as the mutating humans started to turn violent. Although the soldiers found West Tek authority to be detestable, at best, they followed orders and isolated the town with roadblocks and a secure perimeter.

The soldiers weren't equipped to deal with the Huntersville horror, especially Sergeant Jake Bianchi. A day into the deployment, he was tasked with leading the extraction of a Huntersvillian for West Tek. They weren't prepared to face feral mutants, one of which, a mother attempting to care for her infected son, lunged at the sergeant with a knife, forcing Private Sanderson to shoot her on the spot. The situation deteriorated rapidly from that point as the population of the town started attacking the barricades and the soldiers. By November 7, the fighting convinced Sgt. Bianchi that something was wrong, that the town was actually a test site and the people used as guinea pigs. He vowed to get to the bottom of the mystery... Which only earned him a rapid court martial, charged with gross misconduct, dereliction of duty and insubordination. He was arrested two days later and replaced with the much more pliable Sgt. Orlando Garrett, who showed the proper respect and deference for his West Tek masters.

## Appearances

12th Mountain Division is mentioned in *Fallout 76*.

## References

1. ↑ Huntersville terminals: "*Op Date 11.02.76*"
2. ↑ Huntersville terminals: "*Personal Journal 09.08.76*"
3. ↑ Huntersville terminals: "*Op Date 11.04.76*"
4. ↑ Huntersville terminals: "*Op Date 11.05.76*"
5. ↑ The Huntersville Incident
6. ↑ Huntersville terminals: "*Op Date 11.07.76*"
10mm pistol (Fallout 76)

The **10mm pistol** is a weapon in *Fallout 76*.

## Background

The following section is transcluded from 10mm pistol. To modify, please edit the source page.
The 10mm combat pistol is a next-generation 10mm sidearm created before the Great War. While it is a different design from the N99, it uses the same gas-operated action, allowing it to use 10mm ammunition with ease. Key differences include a slide stop, automatically locking the slide back when the weapon runs dry, a disassembly lever in the front section, safety in front of the trigger, rather than on the slide, and compatibility with a plethora of aftermarket modifications.

Available to both government and civilian clients, the combat pistol could be fitted with an automatic receiver, turning it into a submachine gun, as well as a variety of optics (including the high-tech recon scopes), silencers, and other accessories to improve its performance. Of course, the flexibility came at a cost, as the combat pistol required more expensive machining and materials than the N99, consisting primarily of simple flat surfaces.

## Characteristics

The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol, which is certainly a step up from an automatic pipe pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.

### Crafting

The above template is generated from Template:F76 co Weapon Ranged 10mm Quest. For corrections, edit the target template.

## Modifications

All numbers are relative to the base stats.

### Material

All cosmetic skins are available exclusively through the Atomic Shop.

## Locations

* Relatively common spawn across the world.

## References

1. ↑ Boston Airport terminals: "*Outgoing Supply Order RQR-2200*1x 10mm Combat Pistol*"*
2. ↑ The Art of Fallout 4 p. 236: "*The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar.*"
3. ↑ Weapon appearance in *Fallout 4*.
4. ↑ Weapon modifications and appearance in *Fallout 4*.
14mm pistol (Van Buren)

The **14mm pistol** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Characteristics

The 14mm pistol's armor-piercing property was changed from previous games; the weapon automatically did 10 points of damage regardless of armor, with an addition amount of damage between 2 and 12 that was susceptible to armor.

## Locations

* Carried by Captain Davidson aboard Ballistic Orbital Missile Base 001.

## References

1. ↑ *Van Buren* B.O.M.B.-001 design document. [1]
1st Recon beret

“
The last thing you never see.

”— 1st Recon motto
**1st Recon beret** is a piece of headwear in *Fallout: New Vegas*.

## Background

Main article: BeretsThe distinctive red beret is the headgear of members of the elite 1st Reconnaissance Battalion of the New California Republic Army, with the unit insignia (metal plaque with bear skull superimposed on a pair of scoped rifles, with the motto *The last thing you never see* beneath) prominently featured above the left eye. It is customarily worn pushed to the right and retired servicemen are entitled to keeping their beret.

## Characteristics

An excellent stat-boosting item, the beret does not have any protective qualities (obviously), but adds +1 to Perception and +5 critical chance for the wearer. It works particularly well with Finesse, Four Eyes, and builds tailored for critical chance. It can be used to repair regular berets, so care needs to be taken.

The beret Boone carries with himself can be taken, but he will ask the player to return it.

## Locations

Quests
* Novac: Received as a reward for completing One for My Baby.

Non-player characters
* Novac: Worn by Craig Boone and Manny Vargas
* Camp McCarran: Worn by all members of 1st Recon stationed there, except for Cpl. Sterling.

## Bugs

* Xbox 360 PlayStation 3 PC If multiple berets are carried, they will stack, but only one will be visible.
* Xbox 360 PlayStation 3 PC The rear of the Beret may clip through the wearer's head.

## Gallery

* Boone wearing a NCR 1st recon beret
* 1st Recon insignia and logo
12 gauge shotgun shell (Fallout)

**12 gauge shotgun shells** are ammunition in *Fallout*.

## Background

The following section is transcluded from 12 gauge shotgun shell. To modify, please edit the source page.
The most common type of shotgun shell, 12 gauge rounds are the de facto standard for shotguns across the wasteland, corresponding to an 18.53mm/.729 bore. Purebore ammunition is the most popular and most durable shell brand to hit the wastelands after the Great War, loaded with leaden pellets that can take down humans, mutants, and monstrosities with equal ease. All shells have a print reminding the users that they are not for use by children under 3. Shoot responsibly!

## Characteristics

Common and powerful, the shells would've been even better, if the executable bug didn't prevent the Armor Class modifier from being applied. However, it remains an excellent ammo type, due to the combat shotgun being available.

### Weapons using this ammunition

* Shotgun
* Combat shotgun

## Locations

* Commonly found throughout the wastelands.

## References

1. ↑ Item description in *Fallout*, *Fallout 2* and *Fallout Tactics*: *"{9500}{}{12 ga. Shotgun Shells}"*
*"{9501}{}{Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3."}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), Items.txt)
12.7mm pistol silencer

The **12.7mm pistol silencer** is a weapon mod for the 12.7mm pistol. in *Fallout: New Vegas*.

## Characteristics

This mod reduces the sound of the 12.7mm pistol when fired allowing you to remain hidden while shooting.

## Location

* Arms merchant, 188 Trading Post
* Vendortron, Gun Runners

## Notes

* Prior to patch 1.3.0.452, the 12.7mm pistol silencer was only worth 100 caps.
14mm

**14mm** is an ammunition type in *Fallout*, *Fallout 2*, and *Van Buren*.

## Background

This sizable cartridge is an European invention, imported in limited quantities alongside the SIG-Sauer pistols chambered for the caliber. Due to the Great War, the 14mm gradually became a collector's prize, as the number of available cartridges decreased steadily, with no imports to replenish the numbers.

## Variants

### 14mm AP

Gameplay articles: Fallout, Fallout 2, Van Buren
The basic 14mm round, with an armor piercing tip designed to focus the kinetic energy into a single point, to defeat armor.

## References

1. ↑ The Chosen One: *"{119}{}{Do you have a GECK?}"*
Buster: *"{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"*
(Scbuster.msg)
10mm round (Fallout 4)

The **10mm round** is an ammunition type in *Fallout 4*.

## Background

The following section is transcluded from 10mm. To modify, please edit the source page.
Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns). The *G* brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

## Characteristics

The following section is transcluded from 10mm. To modify, please edit the source page.
The basic 10mm Automatic round is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

### Weapons using this ammunition

* 10mm pistol
* Deliverer

## Locations

* 10mm rounds are some of the most common munitions in the game, typically found in ammunition boxes throughout the Commonwealth, or any person using a 10mm pistol, including raiders, Gunners, and Triggermen.
* They are commonly found in the inventory of weapon merchants.
* They can also be manufactured using an ammunition plant.

## References

1. ↑ Chris Taylor interview for Vault13.net
12.7mm SMG suppressor

**12.7mm SMG suppressor** is a weapon mod for the GRA 12.7mm submachine gun in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

This large suppressor makes the weapon discharge silent, allowing it to be used without revealing the position of the shooter to the target.

It should be noted that the vanilla 12.7mm's mod is titled 'silencer' and spells out the name of the weapon, while the *Gun Runners' Arsenal* version uses the 'SMG' abbreviation and is titled 'suppressor'.

## Location

* Gun Runners: Vendortron.
* 188 trading post: Alexander.
* Mojave Outpost: Lacey.
10mm pistol extended mags

The **10mm pistol extended mags** is a weapon mod in *Fallout: New Vegas*.

## Characteristics

These custom magazines increase the ammunition capacity of the 10mm pistol by 4 rounds, for a total of 16.

## Location

* 188 Trading Post: Alexander, Arms merchant
* Crimson Caravan Company: Blake
* Novac: Cliff Briscoe
* Great Khan armory: Great Khan Armorer
* Gun Runners: Vendortron
* The Fort: Dale Barton

## Notes

* Patch 1.3.0.452 revalued the mods from 250 to 1000 caps.

## Bugs

* PC PlayStation 3 Xbox 360 The weathered 10mm pistol can be modded, but while the capacity increases, there's no cosmetic effect.
10mm round (Fallout 3)

The **10mm round** is an ammunition type in *Fallout 3*.

## Background

The following section is transcluded from 10mm. To modify, please edit the source page.
Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns). The *G* brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

## Characteristics

The following section is transcluded from 10mm. To modify, please edit the source page.
The basic 10mm Automatic round is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

### Weapons using this ammunition

Pistols
* 10mm pistol
	+ Silenced 10mm pistol
	+ Colonel Autumn's 10mm pistol
* Chinese pistol
	+ Zhu-Rong v418 Chinese pistol

Sub-machine guns
* 10mm SMG
	+ Sydney's 10mm "Ultra" SMG

Rifles
* Point Lookout Lever-action rifle
	+ Point Lookout Backwater rifle

## Locations

* The very first amount of this ammo is given to the player by Amata in Escape!.
* Commonly found throughout the wasteland, both on non-player characters and in stores.

## References

1. ↑ Chris Taylor interview for Vault13.net
5th Infantry Division

**5th Infantry Division** was a mechanized infantry division in the United States Army, deployed to Mambajao Island, equipped with power armor.

## Appearances

5th Infantry Division is mentioned only in *Fallout 4*.

## References

1. ↑ Newscaster: *"It would also appear our troops stationed overseas are experiencing some unusual weather, as well. On the Island of Mambajao the nights are cold. Unseasonably so for Southeast Asia. But for the 5th Infantry, that's as comfortable as an Autumn jamboree. All the easier for our mechanized hellcats to drive any screaming Commie meamies right into the Bohol Sea."*
(Newscaster's dialogue)
10mm round (Fallout: New Vegas)

**10mm round** is a type of ammunition in *Fallout: New Vegas*.

## Background

The following section is transcluded from 10mm. To modify, please edit the source page.
Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns). The *G* brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

## Characteristics

The following section is transcluded from 10mm. To modify, please edit the source page.
The basic 10mm Automatic round is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

### Weapons using this ammunition

Pistols
* 10mm pistol
	+ Courier's Stash Weathered 10mm pistol

Submachine guns
* 10mm submachine gun
	+ Gun Runners' Arsenal Sleepytyme

Heavy weapons
* Lonesome Road Shoulder mounted machine gun

## Variants

### 10mm, hollow point

The following section is transcluded from 10mm. To modify, please edit the source page.
10mm hollow point rounds feature a pit or a hollowed out shape at the tip of the bullet. As a result, the bullet expands upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to dramatically reduced penetrative power, as the bullet will be stopped by armor more easily due to its properties.

## Behind the scenes

“
I picked 10mm since it wasn't popular, had been tested by the FBI at one point (and found lacking), but it was basically a gun nut (which I am one) kind of round. .45 might have made more sense, but I was looking for something with a little twist.

”— Chris Taylor
* Source for the above statement: DAC

## References

1. ↑ Chris Taylor interview for Vault13.net

### 10mm, jacketed hollow point (JHP), hand loaded

The following section is transcluded from 10mm. To modify, please edit the source page.
A hollow point 10mm bullet, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.

Crafting

### 10mm (Junk)

Rounds crafted with the use of scrap metal, these offer lower ballistic performance and significantly stress the firearm, but are better than nothing.

Crafting

## Locations

* Novac: Cliff Briscoe.
* Goodsprings: Chet.
2EOCasLoHotelLobby

The **2EOCasLoHotelLobby** is a test cell in the game files of *Fallout: New Vegas*.

## Layout

The cell uses the same casino layout as 2EOCasHiHotelLobby and Dummy Cell for Scripted XMarkers, with a large central area, adjacent toliets for both genders, and corridors connecting it to another large room. Notably, there's a doorway leading downstairs to a Vault, indicating it's a (very) early version of what ultimately became Vault 21.

## Appearances

2EOCasLoHotelLobby appears in the game files of *Fallout: New Vegas* but should not be considered canon due to it being a test cell.