recursal/Fanatic-Fandom huggingface dataset:
Sylvia Solomon

**Sylvia Solomon** is the only daughter of Vargis and Katkin, she ran away from home after her parent's divorce and currently resides in Grapport on the Isle of Portolambassa.

## Biography

Sylvia Solomon was born into a family of wealth and privilege in the city of Vangarde. Her parents, Vargis and Katkin Solomon, were well-known figures in the city's social circles, and their opulent lifestyle was the envy of many. But despite the outward appearance of happiness and prosperity, Sylvia's childhood was marked by turmoil and strife. Her parents' marriage was on the rocks, with constant arguments and bitter disputes that seemed to never end. As Sylvia grew older, she found herself caught in the middle of their bitter feud, forced to take sides and bear witness to their pain and anger.

Eventually, things came to a head, and Vargis and Katkin divorced. Sylvia was devastated by the split, feeling as though her entire world had been torn apart. In a moment of desperation, she made the decision to run away from home, seeking solace and escape from the pain that had consumed her life. She travelled to the tropical islands of Aurelia, hoping to find some sense of peace and purpose in the warm, sun-drenched landscape. But despite the beauty of her surroundings, Sylvia found herself struggling to make a life for herself. She was young and alone, with no real skills or experience to speak of, and she struggled to find work or make meaningful connections with the people around her.

Eventually, Sylvia found her way to the city of Grapport, where she took up residence in the bustling port on the Isles of Portolambassa. It was here that she began to discover her true calling as a warrior, honing her skills with a sword and shield and learning to defend herself against the dangers that lurked in the streets. As she grew stronger and more capable, Sylvia began to attract a following among the other warriors and sailors in the port district. They were impressed by her skill and her fearlessness, and soon she became known throughout the city as the "Thief of the Seas" - a nickname that spoke to her daring exploits and her unwavering bravery in the face of danger.

But despite her newfound reputation, Sylvia never lost sight of the pain and loss that had brought her to Grapport in the first place. She still carried with her the scars of her parents' divorce, and the sense of longing and loneliness that had driven her to seek a new life in the first place. And so, even as she became a powerful and respected warrior, Sylvia never forgot the pain of her past. She worked tirelessly to build a new life for herself, but always with the knowledge that the scars of her past would never truly fade away. Nevertheless, she remained strong and resilient, a true survivor in a world that often seemed cruel and unforgiving.
Ghostsoul Borderlands

**Ghostsoul Borderlands** is one of Misbah's harshest terrain locations. As it is a constant warzone between four different groups: Merryweather, The Resistance, The Heretics, and the Golden Dawn.

## Geography

Ghostsoul Borderlands is a vast desert with very little life. Several camps and fortresses are seen throughout the desert. An ancient prison known as Rarsaw is located here. Several bodies and skeletons can be seen here. Since this place is a warzone it is common to see the dead everywhere in this area.
Ryalis-Harpeia Republic

(Harpeia Rulers)
Orick Markus III
Priscella Herum

**Ryalis-Harpeia Republic**, formerly known as the **United Republic**, was one of the strongest empires on the face of the planet. Surpassing over 4,000 years and was technologically advanced than any other country at the time. Controlled by Dwain Harte and Irene Harte, along with the rulers of Harpeia, Orick Maxwell III and Priscella Herum.
Portolambassa

The **Isles of Portolambassa** also known simply as **Portolambassa** is Aurelia's last free pirate settlements. Before Ferlen was incarcerated, Portolambassa was used has his main base of operations to watch over the Gulf of Irotos. The natives of the island were forced to make weapons to help with the Empire's war effort to gain control over Aurelia. After Ferlen's imprisonment for slavery and human trafficking, Portolambassa and the surrounding native tribes celebrated their independence. As of 236 AD, a few months after being free from the grasp of the Empire, Portolambassa has opened their ports to allow safe passage for refugees.

## Culture

The Isle of Portolambassa, located in the Gulf of Irotos off the coast of the Country of Harpeia, is a place of refuge for those seeking a new life. The last surviving pirate haven, it has become a sanctuary for refugees of Utefue and sahuagins alike who have escaped their troubled homelands.

The Isle of Portolambassa is a beautiful place with crystal-clear waters, sandy beaches, and a lush tropical landscape. Its name is derived from the abundance of lambas, a type of fruit that grows in the area. The island's natural beauty is a stark contrast to the rough and tumble lifestyle of its inhabitants. The island's population is made up of a diverse group of people, including humans, pirates, and sahuagins. The pirates who call Portolambassa home are a tight-knit group who have formed a unique society on the island. They have their own set of laws and customs, which are enforced by a council of pirate leaders.

Despite being a haven for pirates, the island is also home to many refugees who have fled from their troubled homelands. The people of Portolambassa are welcoming to those who seek refuge on their island, and they have built a community that is supportive of those in need. The sahuagins of Portolambassa are a fascinating group of people who have adapted to life on the island. They are a species of sea-dwelling creatures who have evolved to live on land. Their skin is a deep blue color, and they have webbed hands and feet that allow them to swim and move through water with ease. The sahuagins have integrated themselves into the community of Portolambassa and have become an essential part of the island's culture.

The recent rebellion against the Rookermire slavers has been a significant event in the history of the Isle of Portolambassa. The slavers had long held a stronghold on the island, using it as a base for their operations. The citizens of Portolambassa, led by a group of pirate leaders, rose up against the slavers and drove them out of the island. The rebellion was successful, and the citizens of Portolambassa were finally free from the tyranny of the slavers. The Isle of Portolambassa is a place of refuge and freedom, a sanctuary for those who have been oppressed and a home for those seeking adventure. Its unique mix of cultures and traditions has created a vibrant community that is unlike any other in Aurelia.
Braston's Redoubt

"*After a tiring journey across the scorching deserts of Misbah, it is deep within the quiet jungles of the Misbah Lushlands where the charismatic and enterprising young ex-Imperial soldier, Braston Long, chooses to build her tiny empire. What she does not realize, however, is that something else has also made the lush jungle its home. Now driven from their rightful? claim, Braston, and her posse seek to retake the land and are not above asking the help of lesser races (that would be you) to help them do so.*"
―In-game Description
**Braston's Redoubt** is a level 98 Dungeon that can be accessed in the Lushlands in the Country of Misbah

## History

Braston's Redoubt is a small, hidden empire nestled deep within the lush greenery of a dense jungle. Founded by an ex-Imperial soldier of the Empire, Braston Long, along with her small group of followers, made their way into the jungle after wandering through the deserts for weeks. Here, they built a stronghold and began their new life in the wilderness. The Redoubt is surrounded by tall trees and dense foliage, with vines and creepers snaking their way up the trunks and around the branches. The ground is thick with undergrowth and wildflowers, and the air is heavy with the sweet scent of blooming flowers and the humid humidity of the jungle.

At the center of the Redoubt lies the main encampment, a collection of wooden huts and buildings arranged in a circular pattern. The buildings are sturdy and well-constructed, made from the dense wood of the jungle trees and bound together with vines and ropes. The roofs are thatched with palm fronds, providing ample protection from the rain. Within the walls of the encampment, the residents of Braston's Redoubt have created a bustling community. Small gardens and farms provide fresh food, while artisans and craftsmen ply their trade in small workshops and stalls. The residents of the Redoubt are hardworking and self-sufficient, relying on their own skills and resources to survive in the unforgiving jungle.

However, the residents of Braston's Redoubt live in constant fear of the colossal monster that dwells in the nearby mountain. The creature, a hulking beast with enormous horns and razor-sharp claws, is said to have once ruled over the entire jungle before being driven into the mountains by the encroaching civilization of the humans.

Despite the efforts of the residents of Braston's Redoubt to remain hidden, the monster has become aware of their presence and has begun to launch attacks on the encampment. The people of the Redoubt have been forced to fortify their defenses and take up arms against the creature, but many fear that it is only a matter of time before the monster breaks through their defenses and destroys everything they have worked so hard to build.
Endless Night

> *"So...that foul rain and endless night were indeed elements of a curse brought on us by Valhalla! He must intend to cast this land into pure darkness for all time..."* ~**Emperor Aidus**
>
>

The **Endless Night** is an event from *Somber Elegy; Broken Dreams*. It is a period of time when a curse is cast over the Country of Isling by Valhalla in an attempt to stop Katelynn from obtaining The Overclock. During the Endless Night, the country is stormy, and the sun never rises. As long as the Endless Night continues, most characters remain inside.

During this event, the setting of the country changes, whether they be major or minor; for example some characters have changed dialogue. The main change during the "Endless Night" is that areas seem to be much more gruesome and foreboding.

A similar curse is placed around the Valhalla's Tower, which prevents night from ending until Katelynn defeats the Lilith, the Immortal Succubus and confronts Valhalla there.

## Overview

After Katelynn arrives at the destroyed City of Adriam, they are informed by Damian that The Chronomancer has fled the island and is hiding in Albiamm Forest. Katelynn heads off and acquires bombs from Fort Vanguard nearby. Immediately after getting them, Skye catches her red-handed and tells her that she has until morning to get to where The Chronomancer is hiding after deducing that this is her intent. Because of the Endless Night, however, there is no imminent threat, and Katelynn uses the bombs to blow open the door leading to The Chronomancer's Cave. After Katelynn receives The Overclock, Valhalla's curse is broken, and the Endless Night ceases.
Jali Bukha Qinthana

**Jali Bukha Qinthana** was the father of Marie, and husband to Etugen. He was once the ruler of Intra Primum Montes until the Sack. According to Marie, her father was a very stoic individual. Despite his statue-like expressions, he had a deep loving personality. Despite never seeing him, Marie's one goal was to meet him. Marie doesn't know if her father is even alive.
Battle of the Dunes

The Heretics
**Supported by:**
* Golden Dawn
* Tutankhamen Knights
* Meszian Knights
* The Skyborne Hierarchy
**Supported by:**
* The Resistance of Mesza
* Royal Legion of Castillion
* Rosewood Knights
 Hilda, the Golden Dawn
Empress Dani
Cynthia Hart
Skyborne Empress, Tabitha
Katelynn Tezzar
Mayor Monroe
 More than 135,000~
* Skyborne Army
* Knights of the Heretics
 ~15,000 (Forces/Civilians)
Destruction of various cities and fortifications

**The Battle of the Dunes** is a major conflict in *Somber Elegy; Broken Dreams.* It takes place in a basin known as the Ghostsoul Borderlands. The battle has been going on for over 13 years. There has been roughly 40,000 casualties.

## Background

The Battle of the Dunes sparked when Skye Hart started imprisoning soldiers who wouldn't side with the Heretics. Mesza was the first to enter the battle. The Meszian Soldiers who disliked Skye went after the Rarsaw Prison to break out there friends but were driven back. Several years later Katelynn would join this fight and successfully help bring the end to the battle once and for all.

## Major Events

* **Skye's Fortress Infiltration**-Rebels tried to infiltrate Skye's Fortress for battle plans. Successful.
* **Fall of Camp Cove**- Skye infiltrated Camp Cove towards the north of the borderlands. Several hundred people killed from the Borderlands to Mount Pyriux.

* **Raid of Drupe Oasis**-A small group of the Resistance rushed to Drupe Oasis to take control of the area for safe traveling and to set up camp away from the enemies. The group mysteriously disappeared and there no sight of them ever entering the oasis or even setting anything down.
* **Destruction of West Rarsaw**- West Rarsaw was ultimately destroyed from an accidental mishap. Several thousand prisoners and soldiers were killed.
Vacete

The **Continent of Vacete** is a vast continent located to the eest of the continent of Kirbysay, separated by a vast ocean. Despite its close proximity to Kirbysay, not much is known about Vacete. However, encounters with different regions and people indicate that the continent has a unique culture and society, which can be intimidating and hostile.

One of the most striking features of Vacete is its powerful army. The continent is known to have a military force that rivals even the #1 superpower, the Heretic Empire. The army is well-trained and disciplined, and its soldiers are fiercely loyal to their leaders. They have a reputation for being extremely skilled in combat and are feared by many nations.

However, Vacete is also known for its large number of slavers. Slavery is a significant part of their economy, and many people believe that the capital, Rookermire, is where the slavers usually buy and sell slaves from other countries. The practice of slavery is deeply ingrained in the culture of Vacete, and it is not uncommon for children to be born into slavery and grow up as slaves.

Despite the continent's formidable army and thriving slave trade, not much is known about Vacete's government or political structure. It is believed that the continent is ruled by a powerful monarch who maintains absolute control over the region. The monarchy is likely supported by a group of powerful nobles who hold considerable sway over the government.

The hostility of Vacete's people is one of the main reasons why many steer clear of the continent. Visitors to the region are often met with suspicion and hostility, and foreigners are not typically welcome. The locals have a reputation for being fiercely independent and protective of their culture and way of life, which can make outsiders feel unwelcome and intimidated.

## Geography

The terrain of Vacete is varied, with large stretches of rugged mountains and vast deserts. The continent also has several large rivers and lakes, which provide the region with ample freshwater resources. However, the terrain can be treacherous and difficult to navigate, making it challenging for outsiders to explore the continent.
The Meszadonian Era

The **Meszadonian Era** is an epoch in the history of Aurelia. It began approximately 15,000 years ago with the end of the Traveler's Conquest, which brought about peace between Misbah and the Aurelian Regime at the end of the preceding era, known as the Dragonia Era. The Meszadonia Era lasted for about 13,200 years, from the signing of the Pact until the War of the Dark Ages roughly 2,000 years ago.

This age is so-named for the great inventors within Mesza City who were said to live at this time and perform immense deeds. Some of these inventors were ancestors and founders of later noble Houses and institutions. The history of the Meszadonia Era is primarily remembered through myths and legends told by bards throughout Aurelia.

Many of the Meszadonians at the time were praised for their technological feats. Though when the War wiped out the advanced civilization, no one would be able to top their feats ever again as the knowledge they knew would be lost to time forever.
Kai'li Hawthorne

**Kai'li Ka "War" Hawthorne**, is a minor character in the game, Somber Elegy: Broken Dreams. Kai'li is one of the soldiers of the Thousand.

## Biography

Kai'li Hawthorne was born in 207 AD in the small village of East Aramen, in the Country of Ryalis. She was the only daughter of a renowned sorcerer and a gifted herbalist. Her father, Arathorn Hawthorne, was a powerful wizard who had dedicated his life to the study of arcane arts, while her mother, Celestia, had a deep knowledge of medicinal herbs and their properties. From a young age, Kai'li showed a natural aptitude for magic. She would spend hours watching her father perform spells and incantations, asking questions and trying to understand the mysteries of the arcane. Her mother, on the other hand, taught her about the healing properties of plants and the importance of using them wisely.

At the age of twelve, Kai'li was sent to the University of Arcane Arts, one of the most prestigious schools of magic in the world. There, she was trained in the art of spellcasting, potion-making, and enchantment. She quickly proved to be a gifted student, mastering even the most complex spells with ease. But Kai'li was not content with just being a talented sorceress. She had a burning desire to make a difference in the world, to use her powers for the greater good. She wanted to be a warrior, a protector of the innocent, and a champion of justice. It was during her time at the University that Kai'li earned the nickname "War." It was given to her by her fellow students, who saw her fierce determination and unwavering commitment to her ideals. They knew that when Kai'li set her mind to something, she would stop at nothing to achieve it.

After graduating from the University, Kai'li set out into the world to make her mark. She traveled far and wide, using her powers to help those in need and to fight against the forces of evil. She quickly gained a reputation as a fierce warrior, feared by her enemies and revered by those who knew her.
Neu-Eden Empire

**Neu-Eden Empire** was an empire that controlled much of Northwestern Aurelia, Western Utefue, and Northern Kirbysay between the years 138,000 BC until its dissolution around 125,000 BC. It was founded at the end of the War of Harpeia in the Kingdom of Athea in the town of Hassuka by the Atheian tribal leader Talis I. The Atheians crossed into Harpeia and with the conquest of the current Eastern Regime, the Aurelian provinces was transformed into a transcontinental empire. The Athiens ended the Providence Empire with the conquest of Tribane Harbor.

Under the reign of the Talis family, the Neu-Eden Empire marked the peak of its power and prosperity, as well as the highest development of its governmental, social, and economic systems. At the beginning of the Era, the empire contained 32 provinces and numerous vassal states. Some of these were later absorbed into the Neu-Eden Empire, while others were granted various types of autonomy over the course of centuries. With Tribane Harbor as its capital and control of lands around the Harpeia's Valley, the Neu-Eden Empire was at the center of interactions between Aurelia, Utefue, and Kirbysay for nearly one hundred and thirty centuries.

While the empire was once thought to have entered a period of decline following the deaths of the Talis family, this view is no longer supported by the majority of academic historians. The newer academic consensus posits that the empire continued to maintain a flexible and strong economy, society and military. However, during a long period of war from 130,000 BC to 125,000 BC, the Neu-Eden military system fell behind that of the other royalist rivals, the Grentin and newly resurged Providence empires. The Neu-Eden military consequently suffered severe military defeats during phase two of the Royalist Rebellion. The successful Utefue War of Independence concluded with decolonization of Utefue and soon after, Kirbysay went through a war of independence, breaking away the colonies the Neu-Eden Empire set up from many years ago. This and other defeats prompted the Neu-Eden state to initiate a comprehensive process of reform and modernization. Thus, over the course of the Royalist Rebellion, the Neu-Eden state became vastly more powerful and organized internally, despite suffering further territorial losses where a number of new states emerged.

Towards the end of the Royalist Rebellion, the new reforms stated by the Neu-Eden Empire weren't able to be enacted due to the swift defeat of the empire's entire military. Around the year 125,000 BC, the Neu-Eden Empire lost the majority of their land and support. The Empire would never reach its peak ever again.
Citadel of the Ocean

"*This Citadel, which the will of the gods have caused to appear, is a place that the gods of the ancient world prepared so that they might test the courage of men. Only one who is able to overcome the trials that await here will be acknowledged as a true hero. Only then will that hero be permitted to wield the power to destroy the great evil."*

## Story

When Isling was flooded with the Darkfallen, the gods created the tower to test the courage of anyone who wished to wield the Trident, and to prevent unworthy people from obtaining it. To gain access to the tower, Katelynn collects the four Chronograph Fragments and sets them in the hands of the Maiden of the Sea mural.

Once all four fragments have been placed in the murals' hands, they break apart and a beam of light shines out to the ocean. The Citadel of the Ocean then rises up from beneath the sea. The area in which the tower is located is empty until this happens.

Katelynn deciphers the puzzles and defeats the enemies of the tower, before being presented with the gods' final challenge, the Tower's boss: The Doppelgänger. Upon defeating the boss, Katelynn is transported to the very top of the Citadel, where he rings the Citadel's bell. This opens a portal to the room where the Trident is located.

## Dungeon

The main tower is tall, cylindrical and made of white-gray stone. Strange black patterns cover small parts of the surface. There are a few windows at the top of the tower.

The lowest level of the Tower has no floor, and is filled by water flowing in from the sea outside. Katelynn must traverse most of the area while swimming.

The main objective of the dungeon is to find the three Servants of the Tower and guide them back to a central chamber to activate a lift warp to the top floor. These statues can be lifted by Katelynn, or can follow her when she calls them. The statues are crucial to the dungeon's puzzles. Katelynn also fights a Water Construct for the Mythic Az within the tower.

Once the lift warp is activated, Katelynn can go up to the third floor, retrieve the Main Citadel Key, and set off on the final path to the boss. This path is, unlike the rest of the dungeon, on the outside of the tower and the Isling Ocean is visible far below. Katelynn must fight past Wyverns and Condors without falling from the ledge to arrive at the gods' final test, the Doppelgänger.
Secret Discoveries

**Secret Discoveries** give a small amount of XP for discovering them. You can only find them once per playthrough, and need a level minimum to receive the XP. They can involve multiple riddles, items, and locations.

## **Castillion**

#### **Castillion Plains**

The Castillion Plains was the first major area to be given Secret Discoveries. The discoveries mainly document the struggles of living during the war.

## **Ryalis**

There are currently no Secret Discoveries in Ryalis.

## **Isling**

 **Lost Elven City** | Isling
 **Necklace of a Thousand Storms** | Myth Laurelin
 **Somewhere In Between** | Vera Valley

## **Desert**

A set of Secret Discoveries were added to the Country of Misbah These discoveries primarily concern the ancient empire that once spanned the desert, and the Creden Tibus and the Emperor's Sceptre, both featured in Kingdom of Sand Quest. Additionally, unlike the Castillion Plains discoveries, most Desert discoveries also involve a Meszian archaeologist named Gabby, who is investigating the ruins of the desert empire.

## Trivia

* The concept of Discoveries was inspired by The Legend of Zelda: Breath of the Wild's Shrines.
Rarsaw Prison

**Rarsaw Prison**, aka Rarsaw Penal Institution & Correctional Facility, is a supermax security prison and compound built in the vast wasteland of the Ghostsouls Borderlands in the Country of Misbah. The Prison's construction is unknown but was likely built during the Dragonia Era around 30,000 BC.

## Geography

Rarsaw is consists of 4 holding cells throughout the desert. They are known as: North, South, East, and West Rarsaw.

North Rarsaw is built within and underground of the cliff-sides of the Borderlands. This compound is surrounded by poisonous geysers and lakes that will slowly any escapee if they try to run.

West Rarsaw was a compound that was built within the walls of the Borderlands. It held prisoners of the Resistance. It was ultimately destroyed accidentally. Killing soldiers and prisoners.. It was later abandoned.

East Rarsaw is considered to be the solitary confinement of the whole compound. As it is located on the highest point of the archipelago located in the Sand Sea. It was ultimately left abandoned and the prisoners were left to there own devices. It is impossible to escape as the spire/prison is located in a sea of quicksand.

South Rarsaw was completely made by it's prisoners. Located on a large canyon/gorge. This is the most dangerous part of Rarsaw as it is run by the prisoners itself. A few soldiers roam but are in mech suits to protect themselves from the violent prisoners.

 File:2020-05-06 22-17-58.png
## History

Rarsaw's original builder is unknown as the place has been built many millennia before Skye's tyranny of Misbah. Rarsaw was widely considered to be one of the most ancient prisons built during the Dragonia Period and was used mainly to those who were exiled or imprisoning rapists.

When Skye took over the Country of Misbah she turned Rarsaw into one of the most deplorable and vile places on the planet. She deliberately transformed Rarsaw into a labyrinth to detour escapees. She created 3 other holding cells and build most of the prisons underground to drop the escaping rate to near 0%.

South and East Misbah were both created by its own prisoners but those who built East Misbah were soon killed off to keep the layout of the prison a secret as it was built for one person only, the Enlightened. Those who built South Rarsaw built a small community and fend for themselves as they have been left to rot since they are the worst human beings on the planet. Skye renamed Rarsaw to it's official name: Rarsaw Penal Institution & Correctional Institution to detour people from ever stepping foot into the god forsaken lands.

 File:2020-05-06 22-30-08.png
## Mission Appearances

* Scouting the Walls
* An Inside Job
* The Secrets Beneath (Optional)
Old Road

**The Old Road** is a wide path that leads east of Royale City through Drement and ends at the Westwilde Province to the south. This road also connects to the Eastern Ledraa Forest which leads to the Southern Castillion Plains. It is mostly inhabited by spiders, cockatrices, grassmen, and mad hornets.

There trees of the area are all infested with mushrooms, and many mushroom-themed enemies are encountered on the road the more south you go.

## Points of Interest

### Towns

* **Drement** - Known as "The busiest town". It is located near the crossroads between Old Road, the Eastern Ledraa Forest and the abandoned mines path. After Day 2, it is a dungeon to grind low leveled enemies.
* **Westwilde** - Known as the desert city of industrialization, Westwilde has been a major ally to the Tezzar lineage for thousands of years. Though something has happened within its borders that they no longer allow outsiders, even the new lady of Royale City.

### Locations

* **Abandoned Mine** - The old mine that connected old Port Nezzak to the now infamous Corruption Gash. It was closed down due to the many monsters that have resided within. The locked gates can no longer be open.
* **Swordsman's Grove** - This minor forest clearing on the Old Road is home to the spirit of an old swordsman that fought during the Western Annexation.
* **Hidden Cabin** - This cabin was built on the hillside of Castillion's southern mountain range. The people that built it no longer live within, but they did leave things behind for anyone to find.
* **Forlorn Crossing** - A small forested area that used to be travelled by merchants on a daily basis. Though the crossing stopped being used due to heightened criminal activity. Mayra's runaway sister, Jessica, was murdered in this spot long ago. Her spirit now lingers and haunts those who dare disturb her.
* **Seaside Isle** - A small pirate haven where pirates gather for their next trip out to sea. Blackwell Forest lies to the west where an old outpost of the Royal Legion used to watch the sea from foreign invaders. It used to be manned by Captain Goldenclaw until his passing. The outpost now lies abandoned and pirates steer clear due to a bad gut feeling they have.
The Grand Palace of Galadriel

"*Long ago, on the far shore of the coast of Castillion, a great palace was built by the elves─the Grand Palace of Galadriel, an edifice of such magnitude it was said to inspire envy in both the heavens for which it was named and the flowers that pervade its boundless gardens. As with so many wonders of the world that once was, its radiance quickly faded in the wake of the War of the Dark Ages, its halls falling silent, the throne sitting empty. That is until the palace was given new purpose when a mage claimed it as their sanctuary, their only company being solace, solitude, and the legion of familiars barring entrance to any foolish enough to seek an audience.*"
―In-game Description
**The Grand Palace of Galadriel** is a level 80 optional dungeon that is located far off of Castillion's western shoreline.

## History

Off the coast of Castillion, there lies a magical, royal palace that was built by the elves many centuries ago. The palace is said to be a majestic place with grand architecture, intricate carvings, and stunning gardens that once drew visitors from all over the world. According to legends, the palace was built during the height of the elven civilization, where magic flowed freely and was revered above all else. The elves created the palace as a tribute to their rulers, and the palace was said to be the most beautiful in the world, with towers reaching high into the sky, sprawling courtyards, and intricate fountains.

As time passed, the world changed, and the War of the Dark Ages began. The palace became abandoned, and all magic was lost. It fell into disrepair, and the gardens became overgrown. The grand halls and ballrooms that were once filled with laughter and music are now silent and empty. Despite the palace being abandoned for centuries, rumors persist that someone or something still resides there. Some say that the ghosts of the ancient elven rulers haunt the halls, while others believe that the palace has been taken over by dark and evil forces. There are even whispers that some of the elves still live there, hidden away from the world.

The palace remains a mystery to those who dare to venture near it, with its walls shrouded in magic that prevents any unwanted visitors. Only a select few have been able to enter the palace, and even they have returned with tales of strange happenings and encounters with the unknown. Despite its current state, the palace still holds a great deal of allure and wonder for those who hear its legends. It serves as a reminder of the grandeur and beauty that once existed in the world before the War of the Dark Ages, and many hope that one day it will be restored to its former glory.
Raul

**Raul** was a houseguest on *Homemade Big Brother 1*.

Playing quietly for the first four evictions of the season, Raul's game picked up in Week 3 when he became aligned with showmance Nikki and her two closest friends Dustin and Skylar, forming *Four Acres*. Collin later their joined their foursome the following week to create *The Outsiders*, the main opposing alliance to the *Seven Rangers*. Starting in Week 5 Raul's alliance began a competition winning streak, with himself winning 3 consecutive ones to keep them safe. Like his friends, he formed a mutual dislike with Amanda and targeted her during his HOH reign in Week 6. Using Jessica as a pawn, she instead was evicted following some serious campaigning from Maxwell to Dustin. While he was able to use the competitions to keep himself safe, Raul became branded as a major threat and was targeted. In Week 10, his enemy Amanda won HOH and targeted Dustin, her biggest rival initially. However, Maxwell formulated a scheme to ensure Dustin's safety by winning the POV to veto him off and backdoor Raul. This wound up successful as Raul decided not to campaign against showmance Nikki leading to his eviction in an unanimous 5-0 vote. He placed 8th and became the 4th jury member.

## HOH History

 **Evicted**
Marie Carmichael

several unnamed nieces and nephews

**Marie Jaime Carmichael** also known as **Saint Marie** and by her birthname, **Meira Eiltris Tarasynora Qinthana**, was the elven leader of the Resistance against the Heretic Empire for nearly seven decades. Her most notable achievement was the rescue attempts made to save the Enlightened Race during the Invasion of Mesza City, on September 232 AD.

Marie was initially a timid, obedient youth. After her marriage to Saevel Heiric she gathered the confidence to rule and lead people to a very bright future. Following his execution against the Empire, she expanded her dominion from Hybyythia to the eastern coast of Utefue, gaining the loyalty of an army of other rebels and liberating several colonies that were once held by the Heretic Empire.

Marie's influence was noticed by every continent across the globe. Those loyal to the Empire tried to kill Marie in any way they could. Before Skye Hart put an end to Marie, but survived a total of 638 assassination attempts, before she was killed.

## Biography

### Background

Marie was conceived during the Mad Rebellion. To escape Khongkhortai Mok's wrath after the Sack, in which Marie's father, niece, and nephew were taken prisoner, the pregnant Queen Etugen and King Jali were sent to the island-castle of E'me Serin, where the queen gave birth to Marie.

As a baby, she was taken into the city of Yal Anore, where she was kept in secret so she wouldn't be killed by other rebels out to get her. After years spent fruitlessly trying to raise support to let her mother retake the throne from the rebels, Marie was given sanctuary by Yisu Qatun Qerel within the city of Yal Anore. During this time, Marie lived in constant fear of the rebels that constantly showed up within Yal Anore looking for her.
Eastern Regime

several conquered colonies across Kirbysay, Aurelia, and Eos

**The Eastern Regime** is an established military collective of several different shogunates that was established after the victory of the War on Utefue, ending the civil wars from the previous ruler's reigning period. According to historians, Matsuzaki Edo became the First Shogun*,* and then governed Utefue from Edo Castle in the City of Yanese along with the lords of the other shogunates. The Eastern Regime organized Utefi society under a strict regime class system and banned most foreigners under the isolationist policies to promote political stability. The lower shoguns governed Utefue in a feudal system, with each group administering a feudal domain, although the country was still nominally organized as imperial provinces. Under the Eastern Regime, Utefue experienced rapid economic growth and urbanization.
War of the Dark Ages (Game)

Over two thousand years ago, the Country of Misbah is in a state of distress... The War of the Dark Ages sparked a rift between all factions around that time. Several cities have fallen and the world is divided between the humans and the undead. The undead have dwindled the human population to mere numbers. Some of the remaining humans have sided with the undead knowing that the end is soon inevitable and there is no way for this flood of undead to cease. The remaining of those living fight to survive and are fighting those who betrayed their kind.

The God of Eternal Darkness, Valhalla, the First Sinner meets the First Sin, a bastard daughter of the Pereguine Royal Family, Elysia. Playing around with the dark arts she created herself. Raising the dead was her first spell. Her mysterious death was heartbreaking to those who cared for her. In death, Valhalla speaks with Elysia in the afterlife. Telling her that she has more potential than she realizes. Valhalla raises Elysia back to life and to tell her to show the world what she can do as the First Sin, a dark mage. Elysia slowly stops the world from motion. Bringing the entire world to perpetual twilight.. Raising hordes of undead. The power too great for the Sinner to control and manipulate. Leaves her to do her bidding.. The War of the Dark ages begins, and human lives are on the brink of extinction.

War of the Dark Ages is a **narrative-based, story-rich, psychological-esque, linear RPG**. The gameplay is rather straight-forward, being based solely on the completion of the story.

The game heavily focuses on atmosphere to engage the player into the narrative, relying upon a plethora of nature sounds, beautiful scenarios and excellent background music which will take you in a singular journey to stop Elysia from destroying humanity. Will the human race come together to face off the greatest threat ever seen in the world?
General Hash're

"*I refuse to truly fall.. so even if my efforts are futile, I will keep fighting, in the name of Aurelia! I will fight until my very last breath!*"
―General Hash're Arrakkis III
**General Hash're** was a general that once led the Meszadonian army, defending the city from attacks during the War of the Dark Ages attacks. His army was known for its strength, and he himself was known to be very strong as well as highly intelligent. During an undead siege, he would be attacked by one of his own, probably turned to Darkfallen who would permanently shatter his trust in others. Because of this surprise attack, Hash're would be unable to defend Mesza City or his army, and the city would be decimated, leaving all the blame to rest on him rather than the traitor. This would lead him to losing his title as head of the army, and being sent to an obscure island base.

The island he was sent to would become known after him, and Hash're's Island was not known for its hospitality. In the years Hash're spent there, he would slowly lose whatever sanity he had left and come to believe that he was still in the battle that had ruined him in Mesza City, and that everyone was a traitor out to destroy his island. In this time he would build a stronghold atop the highest peak in the area, with questionable architectural patterns, such as secret rooms and connected towers with no way to cross between rooms. He would also build underground passageways and a jail, though it is doubtful that it had any use on actual criminals. He treated his soldiers horribly, such as taking their hard earned armor, preventing them from leaving the island for any reason, and had a tendency to throw people in jail or torture them for no logical reason. He hated elves, halflings, his own race, and believed magic and greed to be just as dangerous.

Eventually after a long time of dealing with his abuses, scars, and trauma from battle, Hash're's soldiers would try to escape, getting boats and trying to kill their insane general. Unfortunately for them, Hash're was an extremely powerful fighter who had strength equal to the greatest heroes of Aurelia, and so a bunch of underequipped soldiers stood no chance against him and were all killed. Although at first Hash're saw the killing of his soldiers as a victory in defending the island, the general would slowly realize the truth. Once more he had failed to defend his people, and the fact that he himself was the one who had killed them would break him completely. In addition to this, the spirit of the original traitor that had years ago betrayed him had been following him and with it came the corruption to raise the masses of soldiers the general had killed.

What had once been his stronghold, was now his prison and he was unable to escape. He made a few vain attempts at calling the passing ships for help, but it was no use, eventually he ran out of food and starved to death. But this was not the end for the general, as he too was raised by the Darkfallen, and in the first moments of his revival, his mind was still 'intact'. Here he would make a vow to continue to fight the Darkfallen on the island.
Dhacian

**Skyborn Prince, Dhacian** is the infamous Skyborn that has taken control of Royale after Katelynn's team were finding Leona. Dhacian was defeated by Katelynn while trying to rescue Damian, Mayra, and Alma from the impending destruction that will soon hit Royale.

## Biography

Dhacian is a Skyborn which are a breed of humans from the ancient dragons from the Dragonia Era. Most people believe that the Skyborn are from the infamous Kanter Region located extremely far towards the west from Castillion.

During the 30 Day Calamity, Dhacian made several deals to Skye Hart and the Heretics in general. If Dhacian betrayed the Skyborn Hierarchy, Dhacian would be able to get his own part of the Heretic's Utopia. Dhacian was hired by Skye Hart to put an end to the Enlightened if she ever went back to Royale.
Acceptance

"*White Elixir – the water of light, divinity, and life. For thousands of years, people lived their lives, blessed by this divine water. After finding out from the Tiranian Emperor that the town, Norwich’s spring has run dry, Remy, Tirania's best researcher, is called in to see why it has run dry. Could this be a new threat against human life as we know it?*"
―Synopsis for Somber Elegy; Acceptance[src]
**Somber Elegy: Acceptance** is a game written and developed by Somber. It is the second game in the Somber Elegy series and it is the prequel game of Broken Dreams. Acceptance takes place roughly 25 years after the events of the Dystopian Heretic War and the fall of the Heretic Empire.

The story is set in the Country of Tirania just north of Ryalis and west of Harpeia. They opened their borders after the War. The story follows the main character Remy, a highly respected researcher, and a close friend, Lyenne, who is the daughter of the Queen of Castillion, Katelynn Tezzar.
Geoff

**Geoff** was a houseguest on *Total Drama Big Brother*.

Calm, cool, and relaxed, Geoff became a very likable force in the house and was rarely targeted by the other houseguests. Always in the majority, by Week 4, his strong allegiances to Brody, Bridgette, DJ, and Duncan became super apparant, becoming a threat to the likes of Courtney and Heather. Using Lindsay's HOH reign in Week 5 to dictate her nominations, Heather demanded that Geoff be the replacement nominee once Duncan was vetoed off. She went along with the plan and Geoff was placed on the block. Members of his alliance tried to flip the vote but it ended up unsuccessful. Geoff was evicted 5-3, placing 11th and becoming the first jury member.

## Trivia

 **Winner**

 **Runner-Up**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**
Sphinx Downfall

"*The battle of Hallowmere was a historical landmark in the War of the Dark Ages, but ultimately a loss. The dead of the brave and the bold now fester in the underworld, willing others to make the journey to the other side.*"

## Overview

The **Sphinx Downfall,** subtitled *"Between Life And Death..."*, is a Dungeon designed for players of level 27. It is located in an area believed to be the underworld, and inhabited by the undead legions of soldiers who died defending Hallowmere in the early days of the War. Anuket, a powerful goddess, appears to have made the area her fortress, ruling the Forsaken Legion and posing a serious threat to Misbah and the world at large.

The entrance to the **Sphinx Downfal**l is located in the Northern Sands just south of Mezsa.

## Preparing for the Dungeon

The Sphinx Downfall dungeon is recommended for players of level 27-36, and is located south of Mezsa. To access the dungeon the player has to complete the level 24 dungeon quest The Dark Descent, which is started by talking to General Graken outside the entrance to the dungeon.
Duncan

**Duncan** was a houseguest on *Total Drama Big Brother*.

Duncan tormented many houseguests with intimidation tactics and pranks. He formed an unlikely bond with Courtney and it blossomed into a showmance. He ended up being targeted by many because of this but stayed in the game due to his alliances with DJ and Geoff and Heather, who effectively ran the house. In Week 8, he won HOH and formed a majority alliance called the Four Rangers to weed out Harold and Bridgette at the Double Eviction. In Week 11, he was evicted by former ally Heather for his more obvious loyalty to his showmantic partner, placing 4th. He became the eight jury member.

## HOH History

 **Evicted**

 **Evicted**

## Trivia

 **Winner**

 **Runner-Up**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**
Katie Gallagher

**Katie Gallagher** is a housemate from *Big Brother Palau*.

Very snarky, Katie's personality rubbed many the wrong way, especially Caryn Groedel and Janu Tornell, forming enemies with most of the house. Despite this, she formed friendships, notably with Ian Rosenberger who she frequently conflicted with after the aftermath of taking other people's sides in their arguments with Katie. Nominated the most in the season, she survived being evicted and lasted to the final. As the most hated of the six, Katie unsurprisingly received the least amount of votes to win, placing 6th. Her infamous decision to evict Angie Jakusz during Annihilation Week nearly caused her to be evicted against fan favorite Jeff Wilson.

### Nominations History

#### Annihilation History

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