recursal/Fanatic-Fandom huggingface dataset:
Di mi Nombre

**Di Mi Nombre** es una canción de la serie interpretada por Girasol y Lanzamaíz en el episodio El Verdadero Poder. Esta canción es de una colaboración de David Guetta, Bebe Rexha & J Balvin llamada *Say My Name.*

## Letra

Girasol (cantando): Sé que podría estar mejor

Pero a veces prefiero estar aquí

Sola y teniendo que afrontar lo que está sucediendo en mi vida,

Yo sé bien que necesito compañía

Y que para superar esto, necesito estar con alguien

Has estado vistiendo la verdad

Si realmente estas siendo honesto

¿Por qué te comportas como un extraño?

¿Qué pasa con tu comportamiento? (Ooh-woah-oah)

Di mi nombre di mi nombre

Si me amas déjame escucharte

Di mi nombre di mi nombre

Si me amas déjame escucharte

Di mi nombre di mi nombre

Me muero por creerte

Me siento sola en tus brazos

Te siento rompiendo mi corazón

Di mi nombre di mi nombre

Si me amas déjame escucharte

Déjame escucharte

Tengo la oscuridad en mi cabeza

No creas una palabra de lo que dijiste

Algo tiene que cambiar esta noche, esta noche, esta noche Ooh-woah-oah Ooh-woah-oah

Si realmente estas siendo honesto

Si realmente quieres esto (ooh-woah-oah)

¿Por qué te comportas como un extraño?

¿Qué pasa con tu comportamiento? (Ooh-woah-oah) (Ooh-woah-oah)

Di mi nombre di mi nombre

Si me amas déjame escucharte

Di mi nombre di mi nombre

Me muero por creerte

Me siento sola en tus brazos

Te siento rompiendo mi corazón

Di mi nombre di mi nombre

Si me amas déjame escucharte

Déjame escucharte, déjame escucharte

Lanzamaíz (cantando): Escucha como digo tu nombre

Desde Medellín hasta Londres

Cuando te llamo, la maldad responde

No pregunta cuándo, sólo dónde

Te dejas llevar, de lo prohibido eres adicta

Una adicción que sabes controlar

Y te dejas llevar, lo más caliente en la pista

Todo lo que tienes de muestra, ¿qué?

Mordiendo mis labios verás

Que nadie más está en mi camino

Nada tiene por qué importar

Nada tiene por qué importar

Déjalo atrás, estás conmigo

Girasol (Cantando): Di mi nombre di mi nombre

Si me amas déjame escucharte

Di mi nombre di mi nombre

Me muero por creerte

Me siento sola en tus brazos

Te siento rompiendo mi corazón

Di mi nombre di mi nombre

Si me amas déjame escucharte

## Curiosidades

* La canción es una referencia a la canción Say My Name de David Guetta, Bebe Rexha & J Balvin. La única diferencia es el inicio de la canción y eliminación de algunas partes de la letra.
* La canción narra que Girasol se siente mal y que le han estado mintiendo y que Lanzamaíz intenta darle a entender que no esta sola.
* Originalmente la iban a cantar Steven y Girasol pero esto se modifico para que la letra de la canción tuviera más sentido.
Aplastador

**Aplastador** es un personaje secundario de la serie y uno de los 2 héroes que aparecen durante el transcurso de la serie.Apareció por primera vez en el episodio Castillo Unido

## Apariencia

El traje de Aplastador esta inspirado en los trajes de lucha libre. Lleva unas botas cafés, un pantalón azul con unas rayas amarillentas y un cinturón con una calavera zombi de color naranja-café. En cada uno de los brazos lleva un brazalete azul y amarillo. Lleva una máscara de luchador con colores azules y amarillos con una coleta color lila. Lleva una capa de color azul oscuro.

## Personalidad

Aplastador es alguien bastante agresivo y salvaje, lo que hace que use su fuerza a su favor. Demuestra que es difícil de manipular pero ayuda a su jefe cuando lo necesite, llega a ser arrogante, creído y algo egocéntrico aunque de esa misma forma puede controlar la ira que a veces tiene.

## Habilidades

**Súper Fuerza**: Aplastador es alguien demasiado fuerte y que incluso puede derribar a su oponente demasiado rápido. Tal y como se ve en "Castillo Unido" esta habilidad que ha logrado obtener llega a usarla cuando sea necesario.

**Posesión mental**: Puede controlar la mente de alguien durante un poco periodo de tiempo.

## Apariciones

### Cuarta Temporada

* Castillo Unido (Debut)
* El Pasado de Zombidito
* Un heroé y un villano

### Quinta Temporada

* Traición a la vista
* Tormenta en el castillo
* El Verdadero Poder (Flashback)
* Invasión
* Destello Solar

## Curiosidades

* Esta basado en el Zombiestein de **Plants vs Zombies**.
* Le gusta Aplastar objetos, incluso es una necesidad para el.
* Su personalidad puede estar basada en **Hulk**, personaje de **Marvel**.
* Su estilo de lucha y apariencia esta basada en el deporte de Lucha Libre.
* El Zombidito que tiene en su espalda es en realidad un muñeco de peluche con la habilidad de poder mover los ojos.
	+ Se desconoce por que lo tiene en su espalda.
* Tiene una cierta rivalidad con Mordiscozilla.
Zombidito Dragón

**Zombidito Dragón** es un personaje secundario de la serie que aparecio por primera vez en La Edad Oscura.

## Apariencia

Es un Zombidito por lo tanto es de baja estatura, lleva un disfraz de dragón naranja, se puede notar sus escamas que son de un naranja un poco más oscuro. Su panza del disfraz es amarillo oro al igual que sus pinchos.

Su máscara de dragón tiene 2 ojos y unos cuernos con una nariz y dientes.

## Personalidad

Lo poco que se ha visto de el, es que alguien inmaduro e ingenuo que no sabe lo que esta ocurriendo a su alrededor.

## Habilidades

**Inmunidad al fuego**: Tal y como se ve en el transcurso de la serie, Zombidito no puede ser afectado por el fuego.

## Apariciones

### Primera Temporada

* La Edad Oscura (Debut)
* Navidad Zombidita

### Segunda Temporada

* Dia Moderno
* El Regreso de Coral
* La batalla final Parte 1
* La batalla final Parte 2
* La batalla final Parte 3

### Quinta Temporada

* Tormenta en el castillo
* Invasión
* Destello Solar

## Curiosidades

* Junto a Zombidito son los únicos Zombies que han cantado a lo largo de la serie.
* A el le gusta mucho llevar su disfraz de dragón e incluso deja que los demás lo juzguen.
* Su espíritu animal es de un dragón, curiosamente su personalidad no encaja como la de un dragón.
* Es parte del grupo de rebelión que existía en Kilimanjaro.
Rogue: Marie-Christine Bouchard (CR 4)

## Marie-Christine Bouchard

Alignment: CN

Race: Gnome

Class: Rogue (Unchained variant) (5)

Hit Points: 37

Initiative: +5 (+0 feat + 1 Dex)

Offense

Attack (S.Whip): +9 [Damage: 1d3 + 4] (Critical) 18-20x2

+3 Dex, +3 BAB, +1 magic, +1 Size, +1 Focus

15 ft reach

Sneak Attack: +3d6

BAB: +3

Defense

AC: 18 (10, +2 Armor, +3 Dex, +1 Deflection, +1 Nat. Armor, +1 Size)

Touch: 15   Flat Footed: - (Can’t be caught flat footed)

Saves

Fortitude: +3 (1 Base + 1 Con + 1 Misc)

Reflex: +8 (4 Base + 3 Dex + 1 Misc)

Will: +6 (1 Base + 0 Wis + 1 Misc)

Ability Scores

Str 10 (0), Con 12 (+1), Dex 16 (+3), Int 14 (+2), Wis 10 (0), Cha 12 (+1)

Class Features

Sneak Attack: +3d6 damage when flanking or target is denied their Dexterity bonus.

Trap Finding: +2 on Perception checks to spot traps

Finesse Training (S.Whip): While using s.whip you can add your Dex to damage in place of Strength.

Evasion: When you make a Reflex save that, upon success, still deals 1/2 damage. You take none instead.

Rogue Talent (Fast Stealth) (2nd): You can move at your full speed while using Stealth without any penalty.

Rogue Talent (Slow Reactions) (4th): Opponents damaged by your sneak attack may not make attacks of opportunity

Danger Sense: +2 on Reflex saves vs traps, AC vs traps, on perception checks against being surprised.

Debilitating Injury (Hampered): When you sneak attack the foe’s  speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

Uncanny Dodge: You can’t be caught flat-footed.

Rogue's Edge (Intimidate): If you exceed the DC to demoralize a target by at least 10, it is frightened for 1 round and shaken thereafter.\* A Will save (DC = 10 + your number of ranks in Intimidate) negates the frightened condition, but the target is still shaken, even if it has the stalwart ability.

Small Size -1 CMB & CMD

Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.

Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Feats

Exotic Weapon Prof. Scorpion Whip [1st Level]: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).

Weapon Finesse [Bonus, 1st]: Can use your Dex rather than your Str to hit.

Weapon Focus Whip [3rd Level]: +1 to hit with whips

Skills

+11 Acrobatics (5 ranks, +3 Dex, +3 misc)

+8 Bluff (5 ranks, +0 Cha, +3 misc)

+11 Disable Device (5 ranks, +3 Dex, +3 misc)

+8 Intimidate (5 ranks, +0 Cha, +3 misc)

+9 Knowledge (dungeoneering) (5 ranks, +1 Int, +3 misc)

+8 Perception (5 ranks, +0 Wis, +3 misc)

+8 Sense Motive (5 ranks, +0 Wis, +3 misc)

+11 Sleight of Hand (5 ranks, +3 Dex, +3 misc)

+11 Stealth (5 ranks, +3 Dex, +3 misc)

Gear (10,500 GP)

+1 S.Whip (2,308)

+1 Kukri (2,308)

Leather Armor (10)

+1 Ring of Protection (2,000)

+1 Cloak of Resistance (1,000)

+1 Amulet of Natural Armor (2,000)

Total Spent: 7,318
Cuevas Congeladas

## Episodios

### Siguiente

La Ciudad Perdida

Es El Episodio 8 De La serie

## Personajes

* Lapislázuli
* Steven
* Perla
* Cavernarios (Antagonistas)
* Lanzamaíz
* Girasol
* Lanzaguisantes De Fuego
* Bulbo De Bolera
* Cardo Teledirigido

## Soundtrack

```

```

## Trama

El Episodio comienza en la maquina

**Steven**: Nunca Volveremos

**Lapislázuli**: Calma mi pequeño Steven

Todos Oprimen el botón de Cuevas Congeladas y Salen

**Perla**: ¿Donde estamos?

**Lapislázuli**: Ahora ya no tenemos la culpa

**Lanzamaíz**: Miren

Llegan los Cavernarios

**Girasol**: ¿Quienes son?

**Lanzaguisantes de Fuego**: Al Fin en mi epoca

**Cardo Teledirigido**: Bienvenidos a las Cuevas congeladas

**Steven**: **Cuevas Congeladas**

**Cazador**: Hola Yo Soy El Lider

**Lapislázuli**: Ya Vuelvo

**Cazador**: Ustedes no se van!!!

**Zombidito Yeti**: Yo quiero ir ¡Travesura!

**Yeti**: Nunca

**Lanzamaíz**: ¿Donde esta Lapislázuli

**Steven**: Miren

Vuelve

**Cazador**: Les lanzare al Hielo O Los Cazo

**Lapislázuli**: Nunca!!!!

**Perla**: Ya saben que hacer

Sacan sus armas

**Yeti**: Yo Me voy

Se Va Lentamente,Perla le lanza su lanza

**Zombidito Yeti**: No,Mi Papí

**Steven**: Per

Lo Congelan

**Cazador**: Siguen las plantas

Las Congela

**Lapislázuli**: El Agua No sirve

**Perla**: La Lanza

Empieza A lanzar millones de Lanzas

**Zombidito Yeti**: Mi Papí,Como soy travieso,Traere el ejercito de Zombiditos

Se Va

**Lanzamaíz**: Gracias Chicas

**Steven**: Perla yo se como volver a nuestra epoca

Se Suben a la Maquina

**Girasol Y Lanzaguisantes de Fuego**: Vamonos

**Steven**: Si

**Lapislázuli**: Yo Si Volveremos

**FIN**
Kona Buhari (Iconic Bladestorm)

## Kona Buhari

Kona is the heir apparent to House Vaiwa, an ancient and noble elven house that has since turned to decline. Her family’s legacy as warriors stretches back to the dawn of history but their (relatively) recent fall from grace has put that in peril. Kona’s magical talent was discovered early and she was tutored by the best mages that House Vaiwa’s influence and money could buy. While she was spoiled as a little girl (never having to eat her vegetables if she didn’t want to, for example) that weak exterior gave way to a confident and strong elven woman who carried on her shoulders the full weight of the Buhari name.

This weight proved to be too much initially and she lapsed into self-destructive behaviors and even some of the dark arts to try to cope with the stress of her inability to live up to the impossible standards her family placed on her. Her weakness would end up being her strength as she eventually discovered that her blood contained more than stuffy ancestors and “noble purpose”- she founds POWER. Kona’s blood allowed her to gain an edge over her peers and eventually she developed a unique fighting style that combined her family’s talent for combat and her own magical blood.

Kona has a weakness though: using her blood for the ancient ritual which summons her half dozen flying weapons leaves here a little anemic and she needs to eat foods that are rich in things like iron and folic acid. This has lead to her nickname “The Princess of Beats” among her peers which annoys her to no end.

Kona Buhari, heir apparent to House Vaiwa, now adventurers across the land in hopes of one day finding the glory that fades with every passing day she is away. She shoulders a heavy burden as her mother, the house’s reigning matron, is gravely ill and Kona knows that it will not be long before she has to assume the full weight of their house’s business.

See Kona and the full Bladestorm base class here!
Sr. Sonrisas

El **Sr. Harold Sonrisas** es un personaje que usualmente es un antagonista secundario para sus apariciones mayores. Aparecio por primera vez en el episodio Día de descanso. Trabaja en el Parque de Diversiones de Ciudad Playa, como supervisor del Salón de Juegos, y en ocasiones, es locutor en los Combates Subterráneos de Ciudad Playa.

## Apariencia

Es un hombre alto de piel oscura, calvo y con un bigote largo. Por lo general lleva una camisa azul de cuello con figuras geométricas. También usa unos pantalones cortos a la altura del muslo y lleva una riñonera. Usa zapatillas marrón oscuro.

## Personalidad

Sr. Sonrisas es un hombre muy jovial que trabaja en el Parque de Diversiones de Ciudad Playa. Él es también un fan de los Combates Subterráneos de Ciudad Playa, de los cuales es el presentador. Se le ve sonriendo muy a menudo, incluso si está furioso. Sin embargo, no cuando está aterrorizado. De vez en cuando se irrita cuando se encuentra con Steven, porque destrozó la atracción de las tazas en el Parque de Diversiones de Ciudad Playa. Steven es el que más arruina su estado de ánimo.

## Apariciones

### Sexta Temporada

* Reunificados
* Cambia de Parecer (cameo)

## Curiosidades

* Se llama "Sr. Sonrisas" porque no puede dejar de sonreír, incluso si alguien ha hecho algo que no le ha gustado o le ha ofendido.
* Al parecer tiene muchos trabajos en Ciudad Playa.
	+ Se le ha visto en el Parque de Diversiones de Ciudad Playa, El Mundo de los Vídeo Juegos, Combates Subterráneos de Ciudad Playa, etc.
	+ También él se encarga de la gran mayoría de juegos en "Parque de Diversiones de Ciudad Playa", esto se confirma en "Muy Pequeña para Subir".
* Raven M. Molisee confirmó en su tumblr que el Sr. Sonrisas es un personaje homosexual.
Slayer: Vermin the Slayer (CR 7)

# Vermin the Slayer

Human slayer 8

CG Medium humanoid (human)

Init +3; Senses Perception +12

Defense

AC 24, touch 15, flat-footed 21 (+7 armor, +2 deflection, +3 Dex, +2 natural)

hp 69 (8d10+24)

Fort +10, Ref +11, Will +5

Defensive Abilities trap sense +2

Offense

Speed 30 ft. (20 ft. in armor)

Normal (P.Atk + Vital Strike + F.Focus)

Melee +2 falchion +13 (4d4+15/15-20)

Ranged +1 composite longbow +9 (2d8+10/×3)

If Studied/Sneak Attack

Melee +2 falchion +15 (4d4+17/15-20 plus 2d6 sneak attack)

Ranged +1 composite longbow +11 (2d8+12/×3 plus 2d6 sneak attack)

Special Attacks sneak attack +2d6, studied target +2 (2nd, swift action)

Statistics

Str 16, Dex 16, Con 14, Int 13, Wis 12, Cha 10

Base Atk +8; CMB +8 (+10 dirty trick); CMD 26 (28 vs. dirty trick)

Feats Deadly Aim, Furious Focus[APG], Improved Critical (falchion), Improved Dirty Trick[APG], Power Attack, Vital Strike

Skills Acrobatics +11 (+7 to jump), Bluff +4, Climb +11, Disable Device +6, Disguise +4, Heal +5, Intimidate +4, Knowledge (dungeoneering) +12, Knowledge (geography) +5, Knowledge (local) +12, Perception +12, Sense Motive +12, Stealth +11, Survival +5, Swim +4

Languages Common, Elven

SQ combat style (underhanded[UI]), slayer talents (fast stealth, ranger combat style[ACG], slow reactions, trapfinding[ACG]), stalker, track +4, trapfinding +4

Other Gear +1 breastplate, +1 composite longbow (+3 Str), +2 falchion, amulet of natural armor +2, cloak of resistance +2, ring of protection +2, 575 gp

Special Abilities

Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.

Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Slow Reactions (Ex) Foes hit by a sneak attack can't make AoO for 1 rd.

Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

Stalker (Ex) Studied target bonus applies to Disguise, Intimidate, and Stealth as well.

Studied Target +2 (swift action, 2 at a time) (Ex) Study foe as a Swift action, gain +2 to att/dam & some skills vs. them.

Track +4 Add the listed bonus to Survival checks made to track.

Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.

Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.

Vital Strike Standard action: x2 weapon damage dice.
Mechanic: Johnny 27 (CR 5)

## Johnny 27

LN medium humanoid (android)

Theme: Outlaw

Android mechanic 6

Init +9; Senses low-light vision, darkvision 60 ft., Perception +4;

DEFENSE

KAC 17 (+5 Armor, +2 Dex)

EAC 18 (+6 Armor, +2 Dex)

hp 40

Stamina 42

Resolve 7

Fort +7; Ref +8; Will +4

OFFENSE

Speed 30 ft., fly speed 40 ft. (average)

Melee battle staff +4 (1d4 +6 B/ Knockdown)

Ranged thunderstrike sonic pistol +5 (1d8 + 8 So/ Deafen)

Reach 5 ft

Special Abilities overload, remote hack (20 ft.)

STATISTICS

STR 10, DEX 16, CON 14, INT 18, WIS 15, CHA 8

BAB +4;

Skills Athletics +9, Computers +15, Engineering +15, Life Science +10, Medicine +13, Piloting +12, Physical Science +13, Profession (manager) +11, Sleight of Hand +12

Feats Deadly Aim, Improved Initiative, Sky Jockey

Special qualities artificial intelligence (drone), bypass +2, constructed, custom rig, flat affect, legal corruption, mechanical trick (repair drone, visual data processor, overclocking), theme knowledge, upgrade slot (backup generator), weapon specialization (mechanic)

Gear thunderstrike sonic pistol, battle staff, D-suit mk1 (jetpack), jetpack armor upgrade, backup generator armor upgrade, personal comm unit, basic medkit

Credits 1033

Combat Drone

TN Medium construct

KAC  21 (+8 Base, +1 Dex, +2 Mod)

EAC  18 (+5 Base, +1 Dex, +2 Mod)

hp 60/60

Fort +4; Ref +4; Will +1

Defensive Abilities DR 1/-

OFFENSE

Speed 30 ft.

Melee tactical dueling sword +7 (1d6 +2 S)

Ranged thunderstrike sonic pistol +6 (1d8 So/Deafen)

Reach 5 ft

STATISTICS

STR 15, DEX 13, CON -, INT 6, WIS 10, CHA 6

BAB +5;

Skills Stealth +10

Feats Blind-Fight, Stand Still,

Special Qualities limited AI, master control, skill unit (Stealth)

Mods

-reductive plating

-weapon proficiency (small arms)

-weapon mount

-melee weapon arm

-camera

-enhanced armor

-weapon proficiency (basic melee)
Barbarian: Yoyo the Stylish Barbarian (CR 7)

## Yoyo the Stylish Barbarian (L8)

Half-orc barbarian 8

CN Medium humanoid (human, orc)

Init +2; Senses darkvision 60 ft.; Perception +11

Defense

AC 22, touch 11, flat-footed 20 (+7 armor, +1 deflection, +2 Dex, +4 natural, -2 rage)

hp 102 (8d12+48)

Fort +12, Ref +6, Will +6; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities but must resist all spells, even allies'

Defensive Abilities improved uncanny dodge, orc ferocity, trap sense +2; DR 1/—

Offense

Speed 40 ft. (30 ft. in armor)

Melee +3 greatsword +18 (4d6+22/19-20) or

longspear +15 (2d8+19/×3) or

2 claws +7 (2d6+6)

Ranged javelin +10 (2d6+7)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Attacks rage (20 rounds/day), rage powers (beast totem[APG], lesser beast totem[APG], superstition +4, lesser undead blood [4 rounds][ACG])

Statistics

Str 24, Dex 14, Con 19, Int 12, Wis 10, Cha 10 (Trust me, she's fashionable though)

Base Atk +8; CMB +12; CMD 26

Feats Furious Focus[APG], Power Attack, Toughness, Vital Strike

Skills Acrobatics +10, Climb +15, Handle Animal +4, Intimidate +10, Knowledge (nature) +5, Perception +11, Survival +11, Swim +8; Racial Modifiers +2 Intimidate

Languages Common, Goblin, Orc

SQ fast movement, orc blood

Other Gear +1 breastplate, +3 greatsword, javelin (4), longspear, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, ring of protection +1, 1,291 gp

Special Abilities

Beast Totem +3 (Su) +3 to Natural Armor while raging.

Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging

Damage Reduction (1/-) You have Damage Reduction against all attacks.

Darkvision (60 feet) You can see in the dark (black and white only).

Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Improved Uncanny Dodge (Lv >= 12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Superstition +4 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.

Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.

Undead Blood, Lesser (4 rounds) (Su) Charge attack causes target to become shaken.

Vital Strike Standard action: x2 weapon damage dice.
Gunslinger: Jacques la Tempete (CR 5)

## Jacques la Tempete      CR 5

XP 1,600

Human gunslinger 6 (Pathfinder RPG Ultimate Combat 9)

CG Medium humanoid (human)

Init +6; Senses Perception +9

Defense

AC 19, touch 16, flat-footed 13 (+3 armor, +3 Dex, +3 dodge)

hp 64 (6d10+24)

Fort +7, Ref +9, Will +2

Defensive Abilities nimble +2

Offense

Speed 30 ft. (20 ft. in armor)

Melee dagger +7/+2 (1d4+1/19-20)

Ranged revolver +10/+5 (1d8+4/×4)

Special Attacks deeds (deadeye, gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, utility shot), grit (1), gun training +4 (revolver)

Statistics

Str 12, Dex 18, Con 14, Int 10, Wis 11, Cha 14

Base Atk +6; CMB +7; CMD 24

Feats Deadly Aim, Dodge, Gunsmithing[UC], Quick Draw, Rapid Reload, Toughness

Skills Acrobatics +1 (-3 to jump), Bluff +11, Intimidate +11, Perception +9, Stealth +7, Survival +9

Languages Common

SQ gunsmith

Other Gear studded leather, dagger, revolver[UC] with 60 metal cartridge, bedroll, gunsmith's kit[UC], masterwork backpack[APG], trail rations (5), 454 gp, 14 sp

Special Abilities

Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.

Deeds Use Grit to perform special abilities with your firearms.

Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.

Gun Training On a misfire with chosen firearm type, misfire value only increase by 2 (instead of 4).

Gunsmith Gain free starting firearm that only you can use properly.

Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.

Nimble +2 (Ex) +2 AC while wearing light or no armor.

Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.

Rapid Reload (Revolver) You can reload fast with one type of Crossbow or Firearm.

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High Elf

High Elf

A distinct genetic variant of the standard elf is called a “high elf” or “elf lord”. Akin to drow nobles, high elves are naturally skilled at magic, often able to use simple magic without significant training. A high elf is born 1 in 500 (or rarer) from the union of two “normal” elves and is given every advantage in life. Most have class levels or at least advanced training in some field (most likely politics). Should a high elf distinguish themselves, they have the right to establish a noble house in their name. Physically they resemble a typical elf except they all possess vibrant green eyes and longer, backward-swept ears, more angular features, and a regal command in their voice. Unlike drow nobles, the birth of a high elf is a celebrated event regardless of who its parents are. When they come of age, high elves must chose a new last name and shed family ties and forsake any title or tithe they are owed. In this way they ensure a new dynasty can potentially be established.

It is more common for two high elf parents to produce a high elf offspring (about 1 in 10) and only slightly rarer for a high elf who breeds with a common elf (about 1 in 50). Because of this the leaders of many noble elven houses are often related and on friendly terms with each other.

High elves possess all of the racial traits listed for elf characters, plus the following:

* +4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, –2 Constitution. High elves are are very agile, observant, and regal. These ability score modifiers replace the standard elf ability score modifiers.
* High Elven Magic: Elves receive a +4 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +4 racial bonus on Spellcraft skill checks made to identify the properties of magic items. This replaces the normal elven magic racial trait.
* Spell-Like Abilities: High elves have the following spell-like abilities usable at will; comprehend languages, detect poison. High elves also have detect magic as a constant spell-like ability. A high elf can also cast divine favor, dispel magic, and suggestion once per day each as spell-like abilities. A high elf’s caster level for her spell-like abilities is equal to her character level and they use their Intelligence as their relevant casting modifier.

Racial Points: +15
Fighter: Fancy Frank the Great (CR 11)

# Fancy Frank the Great

Human fighter 12

LN Medium humanoid (human)

Init +2; Senses Perception +11

Defense

AC 27, touch 15, flat-footed 25 (+9 armor, +3 deflection, +2 Dex, +3 natural)

hp 125 (12d10+60)

Fort +14, Ref +9, Will +6 (+3 vs. fear)

Offense

Speed 40 ft.

Power Attack + Vital Strike

Melee +4 falchion +24 (6d4+31/15-20) or

longspear +18 (3d8+24/×3) or

longsword +15 (3d8+19/19-20)

Normal

Melee +4 falchion +24/+19/+14 (2d4+15/15-20) or

longspear +18/+13/+8 (1d8+8/×3) or

longsword +19/+14/+9 (1d8+7/19-20)

Ranged (P.Attack)

Javelin +15 (3d6+10)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Attacks weapon trainings (heavy blades +2, spears +1)

Statistics

Str 21, Dex 14, Con 16, Int 12, Wis 8, Cha 10

Base Atk +12; CMB +13; CMD 32

Feats Combat Reflexes, Devastating Strike[UC], Dreadful Carnage[APG], Furious Focus[APG], Improved Critical (falchion), Improved Vital Strike, Penetrating Strike, Power Attack, Stand Still, Step Up, Toughness, Vital Strike, Weapon Focus (falchion), Weapon Specialization (falchion)

Skills Acrobatics +2 (+6 to jump), Climb +20, Intimidate +15, Perception +11, Survival +14

Languages Common, Dwarven

SQ armor training 3

Combat Gear potion of cure moderate wounds (4), potion of cure serious wounds (6); Other Gear +3 breastplate, tower shield, +4 falchion, javelin (4), longspear, longsword, amulet of natural armor +3, belt of giant strength +2, boots of striding and springing, muleback cords[APG], ring of protection +3, ring of resistance +3, masterwork backpack[APG], 471 gp

Special Abilities

Armor Training 3 (Ex) Worn armor -3 check penalty, +3 max DEX.

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Devastating Strike Deal extra damage when using Vital Strike bonus

Dreadful Carnage If you reduce an enemy to 0 or fewer HP, you can make an intimidate check to demoralize all enemies within 30' as a free action.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Penetrating Strike (Ignore DR 5/Any or DR 0/-) Ignore up to 5 points of DR/?.

Power Attack -4/+8 You can subtract from your attack roll to add to your damage.

Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.

Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.

Vital Strike Standard action: x2 weapon damage dice.

Weapon Training (Blades, Heavy) +2 (Ex) +2 Attack, Damage, CMB, CMD with Heavy Blades

Weapon Training (Spears) +1 (Ex) +1 Attack, Damage, CMB, CMD with Spears
Un día feliz

Es una canción cantada por Lapislázuli,Steven y Perla en el episodio Canción Navideña

## Letra

**Lapislázuli**: Feliz Navidad a todos

un día feliz

**Steven**: Estaremos en la gran cena!!

**Perla,Steven y Lapislázuli**:Un día feliz será hoy!!

Un día feliz sera hoy!!

Porque es Navidad!!

Un día feliz sera hoy!!

**Perla**: Cuando nuestros amigos lleguen

## Curiosidades

* Esta es una de las canciones más cortas de la serie
Paladin: Killian Fouquet (CR 4)

## Killian Fouquet

Alignment: LG

Race: Halfling

Class: Paladin (5)

Hit Points: 52

Initiative: +0 (+0 feat + 0 Dex)

Offense

Power Attack (Battleaxe): +9 [Damage: 1d8 + 7] (Critical) x3 on a 20

+2 Str, +5 BAB, +4 dmg, +1 magic +1 size to hit

Always power attack. If not power attacking, -4 dmg.

Smite Evil (Battleaxe):  +11 [Damage: 1d8 + 12] (Critical) x3 on a 20

+2 Str, +5 BAB, +4 dmg, +1 size,  +1 magic, Cha (2) to hit, Pal level (5) to dmg.

Add +2 to your AC from attacks against your target

BAB: +5

Defense

AC: 26 (10 + 10 Armor + 0 Dex + 3 Shield +1 Deflection, +1 Nat. Armor, +1 Size)

Touch: 25   Flat Footed: 12

Saves

Fortitude: +8 (4 Base + 2 Con + 2 Misc)

Reflex: +3 (1 Base + 0 Dex + 2 Misc)

Will: +6 (4 Base + 0 Wis + 2 Misc)

Ability Scores

Str 14 (+2), Con 15 (+2), Dex 10 (0), Int 10 (0), Wis 10 (0), Cha 14 (+2)

Class Features

Aura: You have a particularly powerful good aura if detected.

Detect Evil: Move action. Detect if single person or item is evil.

Smite Evil (2/day): Select target. Add Cha (+2) to attack rolls and paladin level (5) to damage against that creature until it is dead. Double that bonus to damage against evil outsiders (like devils), dragons, and undead. Add your Cha (+2) to your AC against their attacks.

Divine Grace: Add your Cha to all saves.

Lay on Hands (4/day): Standard action. Touch a creature (or self) and heal it for 2d6 damage. If used on self this is a swift action. Add the effects of your mercy. Can be used to damage undead creatures for the same amount.

Aura of Courage: You are immune to fear. Allies within 10 feet get +4 vs fear.

Divine Health: You are immune to all diseases, including supernatural and magical diseases

Mercy: The target is no longer shaken when you use lay on hands.

Channel Positive Energy: Takes 2 uses of lay on hands. Standard action. Heal all creatures within a 30 foot radius (centered on you) for 3d6 HP. Deals the same amount of damage to undead.

Divine Bond (1/day): Your weapon gains a +1 magic bonus for 5 min. Only provides this for you.

Small Size -1 CMB & CMD

Feats

Power Attack [1st Level]: -2 on attack rolls, +4 damage

Furious Focus [3rd Level]: First power attack in a round has no penalty.

Skills

+8 Heal (5 ranks, +0 Wis, +3 misc)

+8 Diplomacy (5 ranks, +0 Wis, +3 misc)

+4 Stealth (+4 )

Spells

Challenge Evil 1/day, Cure Light Wounds 1/day

Gear (10,500 GP)

+1 Battleaxe (2,310)

+1 Full Plate (2,650)

+1 Heavy Steel Shield (1,157)

+1 Ring of Protection (2,000)

+1 Amulet of Natural Armor (2,000)

Total Spent: 10,117
Nanefua Pizza

**Nanefua Pizza** es un personaje menor de la serie apareciendo por primera vez en el episodio "Busqueda paternal". Ella es actualmente la alcaldesa de Ciudad Playa

## Apariencia

Nanefua es una mujer de edad avanzada corpulenta con el pelo gris atado en la parte posterior. Ella es relativamente baja, viste una camisa de manga larga aguamarina, pantalones cortos color caqui, sandalias con calcetines, y tiene una bufanda de color beige fina alrededor de su cuello. Ella también lleva grandes gafas redondas y, cuando se trabaja en Pizzas de Pescado usa el delantal de la empresa.

## Personalidad

Nanefua es una mujer tranquila. Es la madre de Kofi y la abuela de Kiki y Jenny. Es una mujer anciana muy juguetona que disfruta bromeando y se ocupa de mantener la armonía en su familia y la difusión de las situaciones estresantes. Ella trabaja con el resto de su familia, en Pizzas de Pescado cortando el pescado. Además de eso parece ser muy inteligente y a pesar de ser humana esta es mencionada como alguien valiente. Aunque pasen cosas raras en Ciudad Playa, ella sólo hace su trabajo sin tomar en cuenta eso.

## Apariciones

### Sexta Temporada

* Reunificados
* Piernas del Planeta Madre (Cameo)
* Cambia de Parecer (cameo)

## Curiosidades

* Es la primera persona de la tercera edad vista en la Serie.
* Sus gafas son parecidas a las de Connie.
* Su nieta Kiki será la heredera de su pizzería.
* No sabe nadar.
* Nanefua se basa parcialmente en la fallecida Theodosia Okoh, abuela de Ian Jones-Quartey y en un icono nacional de la República de Ghana.
* Según Ian Jones-Quartey, tanto Kofi como Nanefua nacieron en Ghana, mientras que Kiki y Jenny nacieron en Ciudad Playa.
* Es la alcaldesa de Ciudad Playa.
	+ Esto sucedio antes de los acontecimientos del episodio Un Viaje En El Tiempo.
Soldier: Francier Hulkman (CR 17)

## Francier Hulkman

NG large humanoid (kasathas)

Kasathas soldier 18

Theme: Ace Pilot

Init +12; Senses Perception +4;

DEFENSE

KAC 41 (+26 Armor, +4 Dex, +1 Insight) [+2 vs maneuvers]

EAC 32 (+18 Armor, +4 Dex)

Stamina 288

Hp 130

Resolve 13

Fort +18, Ref +10, Will +15;

DR 18/-, Resist cold/fire 15

OFFENSE

Speed 40 feet (20 in armor)

Melee battleglove +27 (5d10+1d6+33 B)

Ranged artillery laser +23 (7d8+1d6+18 F/ Burn 4d6), crossbolter +22 (10d10+1d6+18 P)

Space 10 ft; Reach 10 ft

Special Abilities keep fighting (Regain 3d6 +10 Stamina), force field (40 hp, +9 regen, 80% fortification) 40/40

STATISTICS

Str 29 (19), Dex 18, Con 26, Int 14, Wis 18, Cha 11

Base Atk +18; +8 to bull rush

Feats Deadly Aim, Deflect Projectiles, Diehard, Enhanced Resistance (kinetic), Improved Combat Maneuver (bullrush), Improved Initiative, Improved Stand Still, Kip Up, Mobility, Penetrating Strike, Quick Draw, Reflect Projectiles, Sky Jockey, Spring Attack, Stand Still, Step Up, Step Up And Strike, Toughness, Weapon Specialization (soldier)

Skills Acrobatics +21, Athletics +26, Engineering +23, Medicine +23, Piloting +25, Survival +25

SQ desert stride, four-armed, historian, natural grace, primary fighting style (armor storm), primary style technique (hammer fist, enhanced tank, smash through, mobile army, on the bounce), gear boost (armored advantage, melee striker, heavy onslaught, laser targeting), secondary fighting style (blitz), secondary fighting style technique (rapid response, charge attack, keep fighting), soldiers onslaught, theme powers (theme knowledge, lone wolf, need for speed, master pilot)

Combat Gear ultra-capacity battery x4, arrow x100

Gear jarlslayer power armor (orange force field\*, thermal capacitor mk3), parallax artillery laser, paragon crossbolter, dual cybernetic arms, holy fusion on gloves

Credits 485,760
Barbarian: Furg Nurgenson (CR 8)

# Furg Nurgenson

CG medium humanoid (dwarf)

Dwarf barbarian 9

Init +3; Senses darkvision 60 ft, Perception +14;

DEFENSE

AC 22 (+8 Armor, +2 Deflection, +3 Dex, +1 Dodge, -2 Rage)

hp 116/18 (9d12+56)

Fort +12; Ref +8; Will +8; [+2 vs poison/spell/SLA, +2 vs symbols]

Defensive Abilities DR 1/-, improved uncanny dodge, trap sense +3

OFFENSE

Speed 30 ft.

Melee dwarven waraxe +17/+12 (1d10+11/x3)

Space 5 ft; Reach 5 ft

Special Attacks rage 24 rounds/day (+4 Str, +6 Con, +1 Will, -2 AC), hatred +1 atk (orc/goblin)

While Not In Rage

AC 22, hp 116, Fort +12, Will +7, Melee greataxe +15/+10 (1d0+8), Str 19, Con 18

STATISTICS

STR 23, DEX 16, CON 24, INT 10, WIS 14, CHA 9

BAB +9; CMB +13; CMD 26

Skills Climb +12, Intimidate +11, Perception +14, Survival +14, Swim +11

Feats Dodge, Furious Focus, Power Attack (-3/+6), Raging Vitality, Toughness

Special qualities fast movement, rage powers (powerful plow [+3], reckless abandon [3], surprise accuracy [+3], superstition [+3])

Gear +2 dwarven waraxe, +2 breastplate, belt of physical perfection +2, ring of protection +2, cloak of resistance +2, amulet of natural armor +1
Barbarian: Mannesser the Dogbarian (CR 5)

## Mannesser     CR 5

XP 1,600

Dog barbarian 6 (Pathfinder RPG Bestiary 87)

NG Medium animal

Init +0; Senses low-light vision, scent; Perception +10

Defense

AC 10, touch 10, flat-footed 10 (+1 deflection, +1 natural, -2 rage)

hp 104 (7 HD; 1d8+6d12+48)

Fort +14, Ref +5, Will +6

Defensive Abilities improved uncanny dodge, trap sense +2

Offense

Speed 50 ft.

Melee bite +11 (1d8+16)

Special Attacks rage (18 rounds/day), rage powers (battle roar[ACG], ghost rager[UC], intimidating glare)

Statistics

Str 22, Dex 10, Con 22, Int 3, Wis 12, Cha 12

Base Atk +6; CMB +10; CMD 21 (25 vs. trip)

Feats Furious Focus[APG], Improved Natural Attack (bite), Power Attack, Skill Focus (Perception)

Tricks Attack, Defend, Down, Fighting, Stay, Track

Skills Acrobatics +0 (+12 to jump), Intimidate +7, Linguistics -3, Perception +10, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent

Languages Common

SQ defend, fast movement, fighting, track

Other Gear chainmail, amulet of mighty fists +1, cloak of resistance +1, ring of protection +1, bones (worth 0.01 gp, 1 lb) (5), meat (10), 47 gp, 1 cp

Special Abilities

Battle Roar (Su) When use intimidating glare, foe also takes 1d6 sonic dam.

Defend [Trick] The animal will defend you.

Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.

Fighting [Trick] The animal has been trained to fight.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Ghost Rager +3 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)

Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.

Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Rage (18 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Track [Trick] The animal will track a scent.

Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.

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Aida Dimalibot

Aida Avegane A. Dimalibot is Filipino

Student, a photographer, painter and an art enthusiast. She’s taking up
Bachelor of Arts in Multimedia Arts at De La Salle Lipa. She is a girl with
full of creative ideas in mind. She masters her skills in photography and is
already a freelance photographer in different events like weddings, debuts and
etc.

Early Life

Aida Avegane, born on the 18th
of April 1996 at Bauan Batangas. She is the daughter of Francisca and Avelino
Dimalibot. She has two siblings namely, Shierlyn Amon and Xinnian Lucky
Dimalibot. She finished Elementary and Highschool level at Sta. Teresa College.
She preferred to be called by her pen name, Agen. Agen is a strong-hearted
girl. She is the girl with big dreams. She do things in her most creative way.
She dreams to be a Travel photographer, Interior designer, graphic artist and
event photographer. Her family served as her inspiration for her to make a
great output or great masterpiece. She loves to make cute artworks. Her forte
is portrait photography and photo editing. She is the kind of girl who is fun
to be with. She also have a very good taste in Fashion statements. She loves to
watch movies and draw in her free time.

Being a Mutimedia Art student, she was able
to showcase her talents in drawing or painting in her most creative way. She
used every chances she have to learn more and explore on different areas in
multimedia arts. She focuses on Portrait Photography. She believe that “if
things are worthy they are worth the fight”. She set her mind to strive hard
and be a successful graphic designer in the making. Taking pictures on events
exercises her knowledge and skills in photography. She believe that everything
is possible if you put your heart in everything you do.
Evan Bartolome

On the 15th of November year 1995, Maylord V. Bartolome gave birth to a boy, as much as a blank piece of paper the boy was still aimless and without purpose but it did bring joy to his mother and his father John Felix C. Bartolome. The family had trouble naming him, they said it should start with John as his father's name did, his mother wanted to name him Evan and his grandmother wanted to name him something that would relate to Jesus Christ, Joshua, which was the English word for Yeshua which was the Hebrew word for Jesus, they could not decide so they just smacked it all into one name thus, John Joshua EvanV. Bartolome was born. He grew up in Calamba, Laguna,  just like any kid born in 1995, doing same things wanting the same stuff but he was different and he knew it. In his elementary days he always did things differently, it was odd, the rest of the class wanted to be on top but all he wanted was to laugh. In third Grade he transferred to San Pablo, Laguna continuing his studies in St. Joseph School. In high school he began to enjoy video games but instead of just playing it he began to involve himself with the story, the characters, he was able to feel what the moment in the game brought and from this he developed a deeper understanding of the arts, that a work of art is not just about what you can see, it is about what you feel and that it did not become beautiful overnight. Before the end of high school he knew what he wanted arts, and so he pursued Bachelor of Arts in Multimedia Arts. His love for film, photography and graphics developed.  His hobbies of playing video games and playing the guitar helped him and now together with his friends they struggle with their requirements inching closer to graduation. He is currently in his 4th year in De La Salle Lipa pursuing to be part of the film industry
Tema de Apertura 3

**Tema de Apertura 3** será la tercera intro que tendrá la serie, aparecera por primera vez en la Sexta Temporada.

## Letra

### Letra en Ingles

If I stay with you

If I'm choosing wrong

I don't care at all

If I'm loosing now

But I'm winning late

That's all I want

I don't care at all

I am lost

I don't care at all

Lost my time, my life is going on

### Letra en Español

Si me quedo contigo

Si elijo mal

No me importa nada

Si estoy perdiendo ahora

Pero estoy ganando tarde

Eso es todo lo que quiero

No me importa nada

estoy perdido

No me importa nada

Perdí mi tiempo, mi vida continúa

## Curiosidades

* La canción fue revelada el 10 de Agosto de 2019. Siendo de las pocas veces que esto sucede.
	+ De igual forma con esto también se revelo que Topacio Imperial seria parte del elenco principal.
* La canción es de la serie **La Casa de Papel**, cantada por Cecilia Krull.
* El Intro es cantada en ingles.
* Una de las más grandes revelaciones fue que en una cierta parte del titulo aparece el nombre de Rocio Mallo como parte del elenco principal, curiosamente ella es la actriz de voz de Garnet.
* El orden de la aparición de los personajes es el siguiente:
	+ Steven
	+ Lapislázuli
	+ Perla
	+ Girasol y Lanzamaíz
	+ Aguijón Rojo y Lanzaguisantes de Fuego
	+ Peridot
	+ Amatista y Topacio Imperial
	+ Garnet
* Durante la presentación de los personajes se pueden observar diferentes lugares de la serie:
	+ Primero se puede observar un brillo de un portal
	+ Después el portal llega al Templo Gema observándose en su totalidad.
	+ Después se observa la habitación de Steven.
	+ Después la escena cambia al sótano de Kilimanjaro saliendo poco a poco a los demás pisos.
	+ La escena cambia a lo más alto del castillo de Kilimanjaro.
	+ Después se ve la habitación de Dr.Zomboss donde se observan ciertos dibujos.
	+ Después se ve la entrada a Kilimanjaro.
	+ Después, regresando a Ciudad Playa, se ve la Gran Rosquilla.
	+ Después se ve el faro gema (interior).
	+ Seguido de esto, se ve una vista al mar de Ciudad Playa.
	+ Después se ve la mano del templo.
	+ Después el techo de la casa del templo, en esta se puede ver una hoja tachada con la imagen de Zombidito.
	+ Después se ven las escaleras del templo.
	+ Después se ve la puerta que ingresa al cuarto de las gemas.
	+ Después se ve una de las gemas del templo.
	+ Se puede observar la habitación de Rose Cuarzo donde se ve un árbol rosado.
	+ Después se ve el templo en su totalidad nuevamente, terminando así el intro.
Bryan Paul Braga

22th day of January, 1996 in
warm and sunny city of San Pablo a boy named Bryan Paul G. Braga was born.I
lived with my father Noel, my mother Rowena Braga and my sister Kate Zyris
Braga. When I was a kid they always called me “bragets” because of my last name
but now they calling me “Brags,Braggy” so I decided to made all my usernames
“BugsBraggy”.

My
Name is Bryan Paul G. Braga. I finished my elementary and high school at Lady
Mediatrix Institute. I won an award for best in English and also I won Mr. Little
Mediatrician and Mr. Little Christian way back when I was a kid. Then during my
high school I’m a varsity, because I love basketball so much and I have a
height to join the team. But now I’m 19 years of age, a graduating student of
AB Multimedia Arts at De La Salle Lipa.
I’m planning to get a work to an advertising or magazine company after
my college.

I learned so many things when I went to
college and I knew I grew up a lot.  I
meet lots of good people and had so many good friends. I really don’t know why
I pick the course of Multi Media but one thing I know was I had the guts and
the will to survive. Now I’m starting to love my field as a multimedia student,
I enjoyed editing videos and design some things.I really don’t know what will
happen for me after I finish my college but who knows. I’m not a humble person
but one thing I learned in this field was “Being simple is a sample of being
humble”.

Full Name : Bryan Paul G. BRaga

Date of Birth : January 22, 1996

Forte : Editing , Layouting

Residence : Alvinville Subdivision, Taguan
Candelaria Quezon

Occupation : Student
Fighter: Ailig MacMhaolDòmhnaich (CR 4)

## Ailig MacMhaolDòmhnaich

Alignment: LG

Race: Dwarf

Class: Fighter (5)

Hit Points: 60

Initiative: +0 (+0 feat + 0 Dex)

Offense

Power Attack (Glaive): +9 [Damage: 1d10 + 10] (Critical) x3 on a 20

+3 Str, +5 BAB, +6 dmg, +2 hit

Always power attack. If not power attacking, -4 dmg.

Note: You have reach! You can hit things 10 feet out!

BAB: +5

Defense

AC: 19 (10 + 7 Armor + 0 Dex +1 Deflection, +1 Nat. Armor)

Touch: 19   Flat Footed: 12

Saves

Fortitude: +9 (4 Base + 4 Con + 1 Misc)

Reflex: +2 (1 Base + 0 Dex + 1 Misc)

Will: +3 (1 Base + 1 Wis + 1 Misc)

Ability Scores

Str 16 (+3), Con 19 (+4), Dex 10 (0), Int 10 (0), Wis 12 (+1), Cha 08 (-1)

Class Features

Bravery: +1 on saves vs fear.

Armor Training: Reduce armor check penalties while in armor by 1 and +1 max dex while in armor. Can move normal speed in medium armor.

Weapon Training: +1 on attack and damage rolls with polearms.

Feats

Power Attack [1st Level]: -2 on attack rolls, +4 damage

Furious Focus [1st Level]: First power attack in a round has no penalty.

Weapon Focus [2nd Level]: +1 to hit with glaives.

Toughness [3rd Level]: +1 HP per level.

Weapon Specialization [4th Level]: +1 to damage with glaives.

Cleave [5th Level]: If you hit your target you can make another attack against an adjacent enemy. This can only be done once per round.

Skills

+9 Survival (5 ranks, +1 Wis, +3 misc)

+8 Knowledge (dungeoneering) (5 ranks, +0 Int, +3 misc)

Gear (10,500 GP)

+1 Glaive (2,308)

+1 Breastplate (1,350)

+1 Ring of Protection (2,000)

+1 Cloak of Resistance (1,000)

+1 Amulet of Natural Armor (2,000)

Total Spent: 8,658�