Duskbolt, the Tempest

> "*This marvel of technomancy and ninja arts seems to have arrived here from a time beyond your own...* "
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**Duskbolt, the Tempest** is the second challenge on the *Lost Fables Chapter 2* Challenges board. It appears alongside Keelhaul, the Sunken in Blades and Bones.

## Attacks

All of Duskbolt's attacks deal Wind damage.

1. Duskbolt charges its target.
	* Attacks for 2 hits of 100% Wind Pierce damage (200% total).
	* Inflicts 'Unsteady', a 2-turn stun.
2. Duskbolt disappears to ambush its target.
	* Removes 'Ambush'.
	* Attacks for 10 hits of 50% Wind Pierce damage (500% total).
3. Duskbolt poisons its target with a rapid slash.
	* Attacks for 1 hit of 100% Wind Pierce damage.
	* Inflicts 'Spider Venom' for 9 turns.
		+ A 20% Poison DoT.
		+ -40 Bonus.
4. Duskbolt leaps and poisons its target.
	* Attacks for 1 hit of 90% Wind Pierce damage.
	* Inflicts 'Scorpion Venom' for 8 turns.
		+ A 30% Poison DoT.
		+ -20 Boost.
5. Duskbolt performs a poison combo.
	* Attacks for 5 hits of 10% Wind Pierce damage (50% total).
	* Inflicts 'Viper Venom' for 7 turns.
		+ A 50% Poison DoT.
		+ -300 Crit.
6. Duskbolt powers up and charges its target.
	* Attacks for 2 hits of 100% Wind Pierce damage (200% total).
	* Applies 'Catalytic Flow' for 5 turns inclusive.
		+ Catalytic Flow gains effects based on the number of Venoms on the target:
			- 1 Venom: +25 Boost.
			- 2 Venoms: +25 Boost, +100 Bonus.
			- 3 Venoms: +25 Boost, +100 Bonus, +200 Crit, applies 'Ambush' for 3 turns.
7. Duskbolt throws shuriken at its target.
	* Attacks for 6 hits of 16.67% Wind Pierce damage (100% total).
	* Inflicts 'Wyvern Venom' for 4 turns inclusive.
		+ A 50% Poison DoT.
		+ -30 All.
		+ +30 Health.
8. Duskbolt engulfs its target in a whirlwind.
	* Attacks for 8 hits of 50% Wind Pierce damage (400% total).
9. Duskbolt performs a poison combo.
	* Attacks for 5 hits of 80% Wind Pierce damage (400% total).
	* Inflicts 'Basilisk Venom' for 4 turns inclusive.
		+ A 50% Poison DoT.
		+ +75 Health.
10. Duskbolt heals and cloaks itself.
	* Heals for 5% of its maximum HP (694).
	* Applies 'Vanish' for 1 turn.
		+ +180 Melee/Pierce/Magic.
	* Applies 'Ambush' for 3 turns.
11. Duskbolt disappears to strike its target.
	* Applies 'Blurred Form' for 4 turns.
		+ +120 Block/Parry/Dodge.
	* Attacks for 1 hit of 130% Wind Pierce damage.
	* Inflicts 'Blurred Vision' for 4 turns.
		+ -40 Bonus.
12. Duskbolt throws shuriken at its target.
	* Applies 'Howling Winds' for 3 turns inclusive.
		+ +40 Bonus.
		+ +20 Boost.
	* Attacks for 6 hits of 25% Wind Pierce damage (150% total).
13. Duskbolt unleashes a heavy blow.
	* Attacks for 1 hit of 200% Wind Pierce damage with +200 Crit.
	* Inflicts 'Brutal Pierce' for 3 turns inclusive.
		+ -100 STR.
		+ -100 DEX.
		+ -100 INT.
		+ -100 LUK.
14. Duskbolt disappears to ambush its target.
	* Attacks for 10 hits of 50% Wind Pierce damage (500% total).
	* Resets **Techno Charge** to 0 (see Mechanics).

## Rotations

* Duskbolt's attack rotation is (1 or 2) -> 3 -> 4 -> 5 -> 6 -> (2 or 7) -> (8 or 9) -> 10 -> Repeat.
	+ If Duskbolt is affected by 'Ambush', it will replace its next attack with Attack 2.
	+ Once per rotation, if the target has an effect that increases Avoidance or Defense, Duskbolt will pause its rotation to use 11 -> 12 -> 13.
		- This rotation takes priority over using Attack 2.
		- If this rotation is triggered while 'Ambush' is active, 'Ambush' will wear off during the rotation, thus Attack 2 will not be used.
	+ If the target is not affected by 'Wyvern Venom', Attack 8 is replaced with Attack 9.

## Mechanics

### Ambush

If Duskbolt is affected by 'Ambush: Ready to strike from the shadows', it will replace its next attack with Attack 2. 'Ambush' can be gained from the following sources:

* Automatically applied at the start of combat.
* Attack 6, if the target has 3 active Venom DoTs.
* Attack 10.

### Techno Charge

Duskbolt applies 'Techno Charge: Gaining charge when hit' for 99 turns at the start of battle and every turn he attacks.

* +5X Bonus.
* X increases by 1 every time Duskbolt is hit, capped at 20 stacks.
* At 20 stacks, Duskbolt will pause its rotation to use Attack 14, then reset to 0 stacks.
	+ *Duskbolt: 'Capacitors charged. Preparing to unleash!'*
	+ As Techno Charge is removed after attacking, Attack 14 itself has +100 Bonus.

## Resistances

* Shrink: 300
* Immobility: 300