Jerdiskar society

This is a description of how many societies in Jerde work. For a list of rules and social norms, see Great Consensus.

## Principles

Most nations on Jerde are influenced by Denlotian law, which stresses the importance of justice. That means that the ideal Jerdiskar wants to make everything resolved, smooth, and flawless.

So the ideal traits for any Jerdiskar of any race would be:

* justice
* harmony
* advancement
* fairness
* helpfulness
* focus
* courage

All of them lead to justice, which is believed to bring peace to the doer and their world, ending in prosperity. By encouraging people to do what they love without fear or pain, and without needing to harm others, everyone lives a better life.

This also may have contributed to Jerde's decline in poverty and increasing technological and social advancement.

Unfortunately, the influence of the Denlotia and their history of oppression by various tyrants made the Jerdiskar more fanatical and unstable. They believed that cruel punishments fitted a number of crimes for their impact to society, and fulfills their desire for revenge against past enemies.

The bitterness of the Denlotia's founders made grudges and revenge more acceptable to Jerdiskar. This is why compensation and reconciliation are compulsory on Jerde, that offenders may be punished to work for their victims, to undo their own sins. This is called "penance", simply by paying back to the victim what harm they had done. It is also made compulsory to avoid vendettas and murders from becoming widespread, especially due to trauma, misunderstanding, and anger. This was ultimately derived from Palguenian culture, from the birthplace of the Denlotia, where brutality towards any abuser or offender was believed to deter crime and force people to be more careful of offending others.

It also led to an obsession with justice, forcing most people to want to help others out of shame for every mistake and wrongdoing they had done.

## The "Free World" of Jerde

Because the Terrans misused "freedom" to justify radicalism, war, and destruction, Jerdiskar freedoms are more focused on personal rights and access to information. However, expressing views attacking society, supporting historical crimes, or glorifying bigotry are seen as crimes. Various attitudes, seen as hurtful or harmful to other people, are also discouraged or forbidden, and may be punishable as criminal offenses; again, because the Jerdiskar wanted revenge.

Most of the countries that practiced Denlotianised laws called themselves "the Free World" as a global alliance, a "roof" of all regional alliances where all the members meet. This was in response to the empires that arose during the Great Game. Countries that became warmongers, such as Arantar, and Bujan and Irajon during Black July, were expelled from the Free World until any compensation was finished.

### "Multipolarity" on Jerde?

In a sense, although Bujan is the strongest and most influential nation of the Free World, other "hubs" also exist to prevent it or any member from becoming too dominant. This led to some sort of "multipolarity" that does not focus on multiple "poles" of dominance, but a balance of power to contain all the powerful members.

All of them and the smaller members are united by their hatred of empires, especially due to the existing empires' atrocities during the Great Game.

1. Porashon
2. Rabydos
3. New Republics
4. Iozae
5. Rukania
6. Sevraeja
7. Bulanabek
8. Nolworra
9. Umbirab
10. Daleskarnia
11. Yawanda
12. Kikori
13. Tebwe
14. Ardesch
15. Harolan
16. Irajon
17. Kitasa
18. Daizhou
19. Pinoguni
20. Ragise
21. Pju
22. Marnos
23. Zarijana
24. Paltirion
25. Varn Venn
26. Vosercia
27. Omayeran

### Jerde Alliance

The Jerde Alliance was the space navy of this alliance, made of several fleets of active and defunct member-states: they also contained the remnants of archaic states that no longer existed on modern Jerde. Although founded and led by Zvestarids, actual power fluctuates between all of the members, as the Zvestarids only intervened when any member requested for help. The current form of the Jerde Alliance was from the half that opposed the destruction of Earth 27 in the 1920s AT.

### Lampguard and other groups

The Lampguard was given permission to train the militaries of various member states, specialising in unconventional threats such as aliens, monsters, and supernatural enemies. Recently, its various chapters across the world were dominated by the governments of their respective countries.

The Seekers of Speki are another international group that is given many permissions across countries, due to their refusal to influence local politics and instead providing educational, scientific, and medical aid to people across the world.

## Transport

### Late pickups

In later hours (10/11pm to 7am), robotic taxis called "late pickups" go around the streets. For a rather cheap fee, these taxis will send any stranded person home - but the sight of them in an empty street can be rather unsettling even for a Jerdiskar.

Some late-pickups are instead driven by volunteers and people seeking an extra income.

### Portals

Portals are also used, especially to bypass long and slow queues, or to quickly transport large quantities of materials and substances. In shopping malls or anywhere with long queues, quick portals are set up on either side of the queues, so that people can just cross the queue without going around, saving time. But in such portals, wearing furs is discouraged, to avoid electrocuting both the crosser and those in the queue, although some portals are advanced enough so no one gets an electric shock.

### Space travel

Space travel has become more affordable, and the Bujanski-controlled side of the Moon is a popular transit destination for most space flights across Jerde. If the far side of the Moon happens to be closer to spaceports, all space flights using the Moon will have their prices cut by half.

### Flight

Many countries in Jerde use skybarges instead of airplanes for commercial flights, to accommodate as many people as possible. Some countries continue to use airplanes, so all airport terminals on Jerde are separated between skybarges and airplanes.

For shorter distances instead of international flights, Jerdiskar tend to use flying vehicles, especially in urban areas. However, cars, vans, trucks, and even horse-drawn wagons are more common in some countries. Some nations also restrict the use of flying vehicles to emergency services, public transport, and taxis.

### Trains

Many countries in Jerde enjoy building elevated rail lines within buildings, or buildings covering a rail line. They especially enjoy seeing people take short walks to the trains and immediately end up in their workplaces and back again. These same rail lines also tend to "fly" through shopping centres, offering splendid views of crowded walkways and the shops' majestic architecture.

### Walkday roads

Some roads on Jerde are designated as "walkday roads", banning the use of any vehicle except bicycles, hoverboards, scooters, and motorcycles.

## Food

### Farm towers

Half of all food on Jerde is produced in "farm towers" or "food towers", where meat and plant matter is quickly cloned with just water and minerals. This also prevents any part of the world from becoming too reliant on imports and reduces starvation. The other half of all food is produced in farms, whether in industrial companies or by private groups, communes, cooperatives, and local villages.

As a result, food is almost plentiful throughout Jerde, but wastage is kept low as almost everyone gives food away to charity groups in preserved cooler boxes. Generally, tower-made food is considered poorer in taste, compared to farm-grown food. Depending on the country, farmers' crops are either cheaper or costlier, the latter due to the richer taste making it more akin to a luxury item as it takes more time and resources to grow natural food.

In most countries, food exported elsewhere is usually a little more expensive, so they are sold at basic prices in their home countries. In areas around the farms where the food is grown, the selling price is discounted for the locals' sake. At other times, especially for humanitarian causes and aid, the food is either sold at low prices or given away without cost.

For example, a loaf of bread from Marnos is sold at 1.90 narinnja elsewhere, but within Marnos it is 1.20 narinnja. In Irvudal, where the bread is made, it is sold at 80 cents, adding more to the farmers' profits due to the ease in growing and selling the bread. On the other hand, because food is so plentiful in Rukania from its vast farmland, the low prices of food there are not determined by distance from the source. And as most food in Rukania is grown from the farms (rather than farm towers), farm-grown food has the same price as tower-grown food, which is less common.

Extra food is either sold to other parts of the world or to other planets.

Umbirab is sometimes known as the "breadbasket of the world", because of the food towers all over the country being used to grow most of its food, and also the source of most food in many countries. Other "breadbaskets" include Joltaraata (south of Bujan) with its farm towers, and Rukania with its vast farmland.

In Jerdiskar belief, the enemies of food plenty tend to be devotees of "hard work", who abhor the plentiful food that Jerde enjoys as "encouraging laziness". The Jerdiskar already work hard, both to avoid starvation, poverty, and the existence of Terrans like them and social parasites - hence their heavy focus on education. The Terrans who advocated for starving people to force them to work, were mocked in Jerdiskar folklore as spirits of famine and disease.

## Workplaces

Anyone who manages a company may be given less social rights. Jerdiskar laws dictate that they are at the mercy of their own employees, to force them to cater to all of their needs.

Because of the abusive behaviour of employers, managers, and leaders in the world before the Terran invasion and under Terran societies, the Denlotia and subsequent societies on Jerde restrict employers from having certain rights. It is a collective punishment to all people in higher positions, to force them to be more mindful of people under their authority. It also meant that if an employee mistreats workers or has poor attitudes, they get worse punishments.

Employers in "public" businesses, like energy, water, and Internet, are taken out and beaten by their customers if even one incident disrupts the network. The employer may also choose to walk outside and receive their punishment.

Termination from a job is not permanent on Jerde, so all companies and businesses are ordered by law to rehire any terminated employee after one or three months, if they apply for the job again and if there are any places available. The employee, in turn, must prove to show any changes that may benefit the company. Only if an employee has committed a serious crime can they be prohibited from being rehired, with proof from the authorities. Again, the termination for a worker who went criminal is immediately revoked when the criminal finishes their sentence, or dies from life imprisonment.

There is a fear that if rehiring policies are no longer mandatory and uniform, owners of businesses may get murdered by vengeful ex-workers. Like every major loss, firing a person from a job (unless the ex-worker has committed a crime) is seen as unforgivable, making the former employer an enemy for life, even if he does not hate the ex-worker.

While this is no longer practiced in most of Jerde, in older times, grudges were formed between families over firing a person, largely due to the belief that moving on from a loss always causes disaster. Killing the former employer or his current heir was considered the easiest way to resolve the grudge, but inevitably it may lead to cycles of revenge or mass killings. This can be easily avoided by the employer speaking to an ex-worker, apologising, and offering either to start another chance, or compensating their loss; in the early Denlotia, compensations and rehiring policies became mandatory to stop the growing murders over a single termination for misconduct.

Some countries also punish businesses suspected of mistreating and terminating workers, by allowing former workers to burn a store and beat up their employer, to punish the employer for Terran behaviour.

Others order the manager and the terminated worker to meet at a room, apologise, and reconcile. The meeting is arranged by a social worker, who records the terms for the apology. Usually, because the manager is at a higher rank, he is ordered to compensate the worker after apologising. If he cannot pay or if he shows anger or hate, he is jailed or beaten up.

Rejecting an application from a disabled worker is illegal in many countries in Jerde.

## Infrastructure

Whenever there is a large queue, portals are to be set up to allow passengers and pedestrians to bypass the queue without going around, saving time.

Imposing any cost to cross the queue via portal is a criminal offense, even if it is just one cent. All queue-crossing portals must be free of charge due to the extremely short distance, making any fee absolutely unnecessary.

## Entertainment

### Copyright

Copyright on Jerde functions somewhat differently than on Earth, as it is more relaxed due to the popularity of fanfiction as a symbol of anti-Terran resistance. In Denlotian vocabulary, it was known as "attribution" or "crediting [the original author]".

"Attributive rights" allow other artists to nearly freely use any work of art, as long as they *always* attribute the author. If they do sell anything related to the author's works, they should consult the author and pay an amount of the sales back to the author as an "attribution fee". They also must respect the author's wishes, so for example, they may be allowed to sell and edit the author's art, as long as they are not remade by a generator or remade as a gruesome horror film.

In fact, if a work is considered unpopular or unfinished, up to three associations can be set up to create a remake of the work. They are obliged by law to pay ten percent of all profits to the authors and any workers who used to work under them during the craft. The fee is pooled and then distributed to each artist and worker, credited into their bank accounts.

### Advertising

Some towns on certain Jerdiskar countries have laws mandating certain times for advertising or large screens in public or outdoors.

* Advertising on public screens is allowed on certain days of the week, but not allowed on some holidays or days of mourning.
* Public screens shown outdoors must be shut down on certain days of the week or holidays, such as religious festivals, some national holidays (such as a coronation), or in days of mourning.

## Five Needs

The Five Needs are a list of requirements every business must follow in order to be given a license to operate. They are "Water, Food, Power, Health, and Light".

* Water is by providing enough access to taps, the right number of toilets by the size of a building, and a water filter.
* Food is by providing clean food
* Power is by having no disruptions
* Health is by ensuring good safety and hygiene for both workers and customers
* Light is by ensuing easy, excellent, and fast access to any Internet service. If the host cannot pay, the government will do it for them.

## Gender

   Jerdiskar tend to use different symbols for the two genders: a crossed circle for men, and a circle with one line for women. The first represents a shield with swords, or fighting being a masculine thing; while the second is for a basket, as in cooking as a feminine skill.

The colour yellow is associated with "yollins" (formerly thirds or yoffils), people who are neither male nor female. Many of them tend to be from some cultures, or members of priesthoods in some polytheist religions. In many Jerdiskar societies, yollins are treated decently because of their association with priesthood.

## Education

To avoid the many historical atrocities and corrupt dystopias in their history, Jerdiskar value education a lot. They want to make people smart and aware of what crimes they must not repeat, so they and everyone else can continue a prosperous and happy life by defending and building society together.

Most Jerdiskar nations have school prayers at the start of their days. Nonbelievers (and also atheists) are generally permitted to relax until prayers end, as long as they do not disturb the students with loud noises. If they need any emergencies, they can report to a principal.

### Morality classes

Most countries on Jerde add morality classes in their official schoolwork, especially in primary schools. The practice spread across many nations after the Terran invasions, because the peoples of Jerde did not want to become as destructive or corrupt as the Terrans.

In spite of Jerde being religiously devout, many morality classes were secularised, devoid of any religious symbols except for the most basic shrines or idols of the Gods (if any at all). In such classes, no prayers were uttered before they began, but a simple greeting as in some school subjects. The main reason why Jerdiskar morality classes were secular was to teach all students that "morality is always basic, and it does not need a religion to exist". It is also to remind students not to become too extreme in religion, but to remain focused on the real world, using the enemies of the Denlotia and various extremists and terrorists as examples to avoid.

In the same classes, one of the lessons taught is that "as long as you feel something is good or not right for you, that is morality. This helps people do the right thing and avoid things that hurt themselves."

In some countries, the same secularisation was also extended to school subjects considered too basic or essential for life skills, also to remind people to be more focused. Concentration and mindfulness on what one is doing now is considered an important value in Jerdiskar morality, so that people can get things done sooner.

Internet trolls, especially the ones being members of the Terran armies, are used in morality classes as examples of self-destructive behaviour for their repetitive, stupid attitude making them too unwelcome to the rest of society. In fact, in some countries, rude behaviour online may lead to the perpetrator being exposed to the authorities or his neighbours, and his eventual arrest. Some countries even legalise the killing of Internet trolls and cyberbullies, accusing them of Terranisation and terrorism.

### E-morality classes

Later, extra classes are held for how to behave on the Internet, to ensure no one on Jerde becomes a keyboard warrior. They are known as "e-morality" or "e-thics" classes. "Keyboard warrior", in Jerde, refers to very obsessed netizens who behave rudely for their cause (social justice, their country, fascism, nationalism etc.), especially Terrans who do these and wage war on Jerde's people.

Vozolaz was the first nation in the world to make e-morality classes a national school subject, as part of morality classes.

In fact, in many countries on Jerde, if anyone below 13 wants to set up an online account, he or she is greeted with a question, asking whether have they finished morality classes. In some of those countries, they must not only show a picture of a card or certificate of attendance, but they must answer correctly for a test about their e-morality. Those who pass those tests after one week are immediately allowed to set up every other detail, as by then, those who follow much of their lessons were allowed to use the Internet.

This measure was done to screen out potential online trolls and troublesome people.

* Never quote religious scriptures as your only answer, except when anyone asks you about which part of a holy book.
* Never answer with very short responses, emoji, or simply one punctuation mark, especially in a serious setting.
	+ Exceptions include "yes/no" (if in a yes/no question), "sure", and others, if they are relevant.
* You may only explain, usually up to six responses. If a person still wants to quarrel, leave them. Let them clog up your mail until they leave you alone, also *also* report them for spam.
* If you mute (the closest equivalent to blocking) another user, you must provide a valid reason. The moderators will examine the offender's activity, and suspend the offender's account if they find a great offence, like harrassment. Muting and reporting are only allowed as a last-resort, not as a punishment.
* Many Jerdiskar countries punish frequent blockers by banning them from entry, if the person being blocked is from those countries and not the blocker's country.
	+ "Blockers" who seek to travel to the country where the affected lives will be shown a list of users they had blocked. Each user is shown in a simple quiz which identifies if the blocked user is a serious offender, or has committed serious harm against the blocker's life or health.
	+ Optionally, if a block is put down, a digital meeting will be arranged between the blocker and their former enemy, to apologise and reconcile.
	+ If the blocked user is not a serious threat, the blocker will have to unblock the user, immediately directed to the user's main page. Once all the blocked users are removed from the list, the travel ban immediately ends and the former blocker is allowed to travel. Mutual blocks may also be immediately removed.
	+ If the blocked is found to commit any serious offense or harm, the block stays and the user may skip to the next block.
	+ The penalty ranges from a simple apology and an explanation between both parties, or simply paying to the other party as a fine,
* Most successful user blocks and bans only last for one year, if the do not involve serious crimes. After that, they are automatically revoked.
* The only bans that are permitted to last for more than a year are those bound by a legal offence, especially one charged by the affected's criminal act and punishment. Only when the criminal finishes their sentence, is paroled (and must speak to the blocker to apologise to them), or dies in prison, can the ban be immediately revoked. Both of these are meant to prevent grudges from existing.

### Psychology

Jerdiskar societies value psychology and mental healthcare, because they believe that by helping a person resolve every single crisis and issue, it prevents them from lashing out and becoming a threat to society. They also believe that people may turn to evil or harmful behaviours, because they grew up in dire conditions. The Old Worlders, Terrans, and various extremists and obsessive people are many examples of such destructive paths, even including Denlotians and their own historical figures.

So they often explore an offender's background and motives, to learn to find ways either to heal an offender (if they have not committed something worse, like abuse or murder), or prevent people from becoming like the offender.

It is also why morality and history classes are held, to show offenders, their actions, and backgrounds, as reminders to avoid becoming like the offenders and help people become better.

Disputes and offenses involving people who are below the age of eighteen are usually brought to a "youth court", which is more like a counselling centre than an actual courthouse. For example, "mutes" that report an offender, or any fights involving fans and their favourite artistic works. Several of the Fifty Six Tyrants who were obsessed with comics and videogames were the cause for this policy.

## Internet

Internet behaviour is more strictly regulated on Jerdiskar countries, due to the cultural association in many countries for rude behaviour with terrorism and radicalisation. In some societies, troublemakers and trolls were even murdered because they were considered as "waging war against society", though they might not know how to use a gun or fight in a war.

### Downvotes

Downvotes are only allowed for videos, never again for comment sections. This was all done to curse the Old Worlders and their obsession with "expression", as every downvote had become associated with online trolls, the enemies of Denlotian society.

Instead of downvotes, websites have report-boxes, which are different from reporting illegal or threatening behaviour. Such reports are called "mini reports", which force online users to explain what is wrong with a person's comment. Jerdiskar society forces everyone and everything to explain, to avoid any association with warmongers who simply did things for their own amusement.

### Hard mutes and blocks

Many online activities associated with Terran warmongers, such as trolling or blocking people for trivial reasons, are either criminalised or restricted. For example, all blocks in most Jerdiskar websites are judged by teams of online moderators. If the reason is due to possible serious threats, then the offending account is muted, so they can only see each other's posts, but cannot interact. By law, all "hard mutes" must be a last resort, not a right that is easily done.

As in almost everything in society, the reason for the mute or block is immediately sent as a notification to both the sender and the offender. This is to force both parties to find a way to resolve whatever offence they had committed.

Online trolls, occasional users who happen to behave in a rude manner for their amusement, may be suspected of having ties with the Terran foe. Such offenders are usually arrested for being potential terrorists.

Even petty behaviours, like lashing out, wrongly blocking a random account without a valid reason, may lead to punishments. Their accounts may be locked for a few days for their offense, or banned, or they might be thrown into prison if they became more hostile. Almost every "block" is punished by forcing both the blocker and the affected to state their cases to a judge on an online session, to decide the correct punishment.

## Religion

The majority of Jerde's nations are polytheist countries. Generally, they are rather tolerant of each other, seeing different religions as different cultures or languages.

### Social attitudes

In Jerde, many religions may seem traditional, down to practices and rites. In fact, some countries banned beef and certain plants as desecration against their Gods, while others refuse to depict their own symbols to avoid offending their own Gods.

In spite of this, the polytheist religions of Jerde value science and social progress as important to all of humanity. Without advancing their people and humanity, they believe that everyone will suffer.

### Monotheism and atheism, in a polytheist world

Monotheism and atheism are seen as the exception. Due to the actions of the Terran invaders, both have a poor reputation in many countries, while many existing monotheist religions from Jerde remained accepted for not being hostile against the global community. In later times, they were accepted again, as people noticed that local atheist and monotheist groups were more willing to work with society, rather than dominate it.

The word "monoi" is a derogatory term towards the stereotypical monotheist or atheist, as paranoid and hateful against what he perceives as society steeped in ignorance and sin in spite of modernity, fairness, and better ethics.

Polytheists, the "default" religion on Jerde, who behave like "monoi" may also be hated as monoi, but are also called "polloi".

### Blasphemy

Jerdiskar are respectful of other religions from their world, seeing this as honouring their allies. They can criticise other religions and their own, but they generally refuse to insult others' gods.

#### Dealing with fanatics

People who demand the deaths of blasphemers, even if the affected deity is from a Jerdiskar religion, are seen as terrorists regardless of which God or Gods do they worship. This was due to the same attitude being used by Terrans to wage wars to exterminate Jerde's nations.

Killing or beating up a blasphemer is seen in Jerdiskar society as following the Terrans' way, and betraying society by following their enemies. Instead, the blasphemer is only mocked and ridiculed, or people would simply ask questions to find out what does the blasphemer want.

In turn, Jerdiskar are taught not to blaspheme the Terrans' gods or the gods of their enemies, unless if said enemy is too destructive and infamous (such as Frinqar or Zemasor). This is to teach the Jerdiskar not to waste time on enemies, but to concentrate on what they must do now. This is also to avoid provoking their fanatical enemies, as enemies who attack them over blasphemy are seen as pathetic and wasteful, just like the blasphemer.

#### Dealing with blasphemers

On the other hand, people who make blasphemy so important are seen as wasteful and stupid, even if said advocates did so for the sake of more freedom or stress. Jerdiskar consider "blasphemy advocates" to be more useless than a simple cook or a street sweeper, or especially the lowliest construction worker, as their material contributions are more useful to society than "empty, angry words". Habitual blasphemers are seen as delusional fools, no better than drunks or hooligans.

If the blasphemer starts beating up believers or bullying them (rather than simply cursing their Gods), then they may be arrested for assault. If the blasphemer begins destroying idols or temples, or celebrates such acts, they may be accused of attempting war against society, as that would be the same behaviour as what Terrans did before launching military attacks on Jerdiskar nations.

If a work of art is seen as too blasphemous, the people or the police quickly and quietly take it down. Jerdiskar are taught they they must not show any outrage, so that they will not entertain or become like their Terran enemies. Usually, removed blasphemous art is kept in an archive, as an exhibit of the sad mentality of its maker. Such a waste of good talent is the real reason why it can be pitiful, aside from attempting to anger society to bend everyone to look at their complaints.

In other words, the Jerdiskar treat blasphemers as stupid, childish, and wasteful troublemakers.

### Human sacrifice

Human sacrifice is banned in all countries in Jerde. People who did so were executed or killed as murderers.

One common scene in pop culture involved a mob trying to beat up someone for nearly killing a person as a sacrifice to the same gods they worship. Another involved the police pointing guns at the false priest, ordering them to let their victim go, or be shot.

## Treatment of non-heterosexuals

People who are neither male or female, including transgender people, are considered as a third gender in many Jerdiskar laws, and they are treated with decency and respect. This was from Denlotian times, when the founders agreed with some of its members to protect those who were neither male nor female. It was also in opposition to Terran traditions, which forced people into families only for the purpose of producing children as future soldiers.

One basis was due to the many religions practiced on Jerde's nations, where such people were mostly associated with shamans, making them priests. Therefore, they are considered to be closer to the Gods, and harming one is considered a blasphemy against the Gods.

On Jerde, they are known as "yoffils" (yellow flags), "thirds", or "yollins". In Jerdiskar society, men have blue, women have pink, so third-genders have the colour yellow as their symbol.

One example of a nation of "third genders" is Shaunetor, a nation near Umbirab. It is seen as a holy land of exorcists, even though most of them are artists and pacifists who will get up and defend their realm and allies if they are attacked.

## Treatment of refugees

Refugees may be divided between "compatible" and "incompatible", depending on their attitude, their culture, and physical background.

This was seen in Denlotian times as a balance between stopping racialism and loss of culture, as most of its members refused to become "shifting states". A "shifting state", in Denlotian speech, is a country whose demographics keep changing instead of staying in one culture or majority: the bogeyman of some Terran armies, who used this as an excuse to invade other countries as colonies.

"Compatibles" may be given instant citizenship, and they will spend less time in the naturalisation centres because they come from the same ethnicity or race as the country's majority. "Incompatibles" spend longer, and are resettled in suburbs and towns to start a new life.

All refugees, compatibles and incompatibles, must be given training in classes. The "classes" may look like camps or academies, depending on the country - so activist groups want all "integration camps" to become more like academies, townships centred on dozens of schools. There, every refugee may choose a class for a job of their choice, along with other lessons about the country's language, norms, and morality.

After a few years, the refugee graduates with a housekey, some money (usually a bonus to add to whatever salary they had), and other documents to find a home of their choice. They usually live either in refugee towns or in some neighbourhoods in other settlements. The day a refugee earns their housekey, or "graduation", is known as a "key day".

In later times in the Denlotia, refugees were allowed to choose their own homes in almost anywhere in the country where they live in. The "integration classes" have new offices in cities where refugees move into so they don't need to go too far to receive training.

### Forgelands, usurpation, and development

In some countries, like Marnos, non-Marnosyn refugees are trained and given jobs, so when things are safer for them to return home, they come back with skills and wealth to rebuild their homelands. Even other White people who are not Marnosyns are given the same treatment. These countries, who manage not to get ruined by criminal gangs, proudly name themselves as "forges of nations" or "forgelands", because they turn outcasts into talented, gifted assets of their homelands.

However, because other nations may fund groups formed by refugees to overthrow tyrants, some countries accuse forgelands of attempting to conquer or set up puppet governments. For example, the Denlotia reacted to this accusation by its enemies by only training and giving supplies to refugees who sought to "liberate" their homelands. If ever Denlotian soldiers were to be sent to aid the "refugees", after the refugees win and reclaim their homelands, the soldiers were to aid in reconstruction and defence. When the homelands had developed economies and militaries that were strong enough, then only will the Denlotian troops be ordered to leave.

The Denlotian solution was to let the homelands' people decide whether to be members or allies by their own will, but the Denlotia's people would be happier if the homelands formed their own independent alliance to defend themselves from the other powers. The Denlotia's members generally refused to accept any new colonies or slaves, nor do they want to create empires. The ultimate goal of the Denlotia was not to create a world empire, but to disassemble all global superpowers and empires, including itself, into regional, independent alliances that coexist.

The enemies of the Denlotia did the same, by training refugees as militants to liberate their homelands. But they also manipulated the "homelands" to become colonies, or forced them to convert to their views.

## Resolution towards the poor

In many Earth nations, the poor languish in worse conditions, from poor electricity and water to starvation. Homelessness and joblessness are common problems in many Earth countries, leading to more crime and harm.

### Integration

Observing this, both in the Terran homeworlds and in their own history, the countries of Jerde take more action to resolve poverty and homelessness. Very poor people and slum-dwellers are also relocated to integration towns like all refugees, where they are taught skills and morality. They also receive jobs by the government, preferrably from their own choice. Although this was considered to be too forceful, it also reduced poverty and starvation across many countries on Jerde. It also made people more self-sufficient, mainly because of the belief that poverty creates crime.

"Key days" are considered happier celebrations - other than some money and a better home to start over, poorer citizens have more freedom to choose whatever home they want. Some people even spend their "key days" on lavish parties to welcome their new homes and new jobs.

Unfortunately, the "integration" of refugees and poorer people was not always practiced. For example, after the bombardment of Ranxitas, the poorer neighbourhoods in the east were not "integrated": they were only slowly rebuilt as the republic did not have enough supplies to set up integration towns. Locals had to convert their own neighbourhoods into their own integration towns in order to quickly rebuild their homes.

### Workhouses

In almost every town on Jerde, especially the Free World, "workhouses" exist. They consisted of apartments around a park, with cafes, shops, swimming pools, and schools, depending on the decisions of upcoming residents before any of them were built.

They were mostly funded by the government and certain companies, mainly to house jobseekers, the poor, the homeless, and young adults who did not want to live with their parents. Therefore, some had rather cheap rental fees, while others were even free. With access to the Internet, decent water and electricity, and comfortable furniture, workhouses were built to provide the basic comforts for all.

### Employment

In every public space, there are some boards for all businesses to leave posters seeking any new workers to recruit. If there are no available jobs, the boards can be freely used.

## Customs

In some countries, students make pledges in schools to behave properly. For example, when they are old enough to take e-morality tests and start an online account, they pledge never to behave in an irresponsible manner.

People who begin retirement mark their day by apologising for every offense they did in the past. Nowadays it is reduced to just the major and more notable ones, and then a simple apology for all other offenses. Some go as far as celebrate their retirement by inviting former enemies and haters, to apologise to them and reconcile. This was from a Denlotian belief that claimed people who do not reconcile their grudges will be cursed to wander the world as tormented ghosts.

## Immortals

Immortals observe some different rules. For example, they can retire for a period of time due to their long lifespans, and return to work when it ends as they would remain young and active. These are called "long summers".

The custom of retirement days being forgiveness festivals also taught many immortals on Jerde to be more helpful and less selfish.

While they can choose to live for centuries if they wanted to, most Jerdiskar immortals usually limit their lives to two hundred years. After that, they age normally and pass away, because they do not want to live without their loved ones.

## Miscellaneous

### Explaining

In every aspect of life, everyone must explain, especially in simple terms, about whatever they do and whatever that happens. Doing something for fun, random, or (sometimes) accidental is permitted as long as it is not something too harmful or "Old Worlder".

Many joke answers are forbidden in more serious contexts, such as asking about why is a person racist, why do they commit terrorist acts, and so on. For example, "This person is racist because he was indoctrinated" is acceptable, but "I just am racist, and you cannot stop me! Freedom!" is very wrong.

People who only answer everything with joke answers, and yet demand the freedom to do so, are seen as warmongers and enemies of society. They were associated with the Terran warmongers who did the same to justify total war against the peoples of the world. People who refuse to explain, or commit rhetorical distractions like whataboutism, are also considered as war criminals for their association with Terran enemies in their attitude.

### Welfare

Regarding who will pay for the vast networks of energy, water, and transport, the question is answered that most citizens pay taxes, and the rich pay more. Parasitism is also avoided because of intense education that most Jerdiskar must attend.

## Enemies of society

Because of the fanatical attitude of these obsessive enemies, murder is sometimes seen as a very acceptable punishment against anyone who supports these enemies and their views. These criminals are considered as enemy soldiers and terrorists, justifying the occasional killings of Terrans, Old Worlders, and terminally online people and fanatics.

Yet many of the behaviours associated with Terrans and Old Worlders are often rare or atypical attitudes to the typical person, usually done by more extreme, fanatical, or unhinged people, making such punishments occasional. This was not usually due to the fear of punishment, but because no one wants to do those things for being too petty and useless.

### Old Worlders

The Old Worlders were the Jerdiskar who opposed and fought against the survivors, seeking to bring back several archaic ideologies that were abhorred for their harm against society.

Their views ranged from racism to militarism, opposition to modernity, absolute obedience to abusive parents, religious fundamentalism, and abuse of the poor, children, and homeless.

Even contrarianism, sadism, freedom to commit harm, freedom to offend, online trolling, and malice — associated with online trolls who took up arms against Jerde's people to serve the Terrans — are abhorred in Jerdiskar society.

### Terrans

The Terrans were various human armies who were summoned by warlords to overwhelm their enemies. Their brutality and hypocrisy disgusted the surviving Jerdiskar, that they favoured modernist, progressive polytheistic societies just to spite them.

Because of their aggressive and destructive behaviour, the Terrans are seen as the arch-enemy of all Jerdiskar. A number of behaviours were discouraged or banned to avoid becoming like them, especially to be selfish, fanatical, malicious, or insane.

The Terran enemies' obsession with freedom, and their misuse of it as an excuse to wage war on Jerde, is why many countries in Jerde consider "freedom" as a privilege only for those who are "well-behaved". While it makes them less likely to trust anyone seen as a "contrarian", it also made it more easier for autocrats to dominate society, from the Denlotia to the Wannaenid Empire. Out of spite, it causes even modern Bujanski look down on "individualism" and "freedom" as Terran slogans, even as they already practice a high level of individual liberties.

Even if it actually improves a person, it is considered offensive and sinful to praise a person's loss. As the attitude came from the abuse and scarcity during Terran occupation, calling a person's loss as a good thing is considered making fun of that person' suffering, and may even lead to criminal charges. Telling people to move on, accept change, or "new opportunities" after a loss may also be seen as sadistic or wishing harm to the person. To avoid this and any possible Terran influence, many people in Jerde instead suggest the person to do something useful, cursing the offender as a fool "who will get what they deserve for hurting you".

## Abominations

Jerdiskar divided a number of greatly destructive crimes into several levels: gateway crimes, destructive crimes, atrocities, and total abominations. Gateway crimes are considered the first step to the latter, and the latter three are punishable by death due to their destructive results against people and society.

In Denlotian times, they were classified under Class 2, Class 1, and Class 0. Below them were Classes 3, 4, and 5, lesser and petty crimes that were more forgivable due to the offenders doing them out of ignorance or stupidity, or because they were not as destructive or lethal as the higher crimes.

### Class 2: Gateway crimes

According to Jerdiskar, stopping them stops the "Old World" from existing, a dystopia where hypocrites and corrupt people destroy lives.

This results in what Terrans call "cancel culture" - except on Jerde, they don't overtly harrass the "cancelled" or leave them as a starving outcast. The coworkers or neighbours (*not* the police) arrest the perpetrator, and interrogate the perpetrator. They want to know what made the perpetrator do the crime, and why.

If the perpetrator answers and explains, and is sorry, they may be allowed to keep their job - whereas in Terra, such comments may lead to the loss of the job, as the coworkers see the offensive comments as a death threat. Even then, the perpetrator may be reminded of their crime to make sure they will never do it again - it's less of a slap in the wrist than scarring the knee. If not, they may be turned over to the police as a potential terrorist.

Because many of them were associated with the Terran invaders who advocated those behaviours, these are also considered "Terran behaviours". In fact, whatever crime that is called a "Terran crime" is also a gateway crime, for creating social ills and harmful conditions for the public.

In Denlotian law, these crimes were known as "Class 2".

* racism - why even need that behaviour? Punish only the perpetrator, but reform the rest.
* Internet trolling, keyboard warrior-ism - not mischief, but rude, hateful behaviour on the Internet
	+ Even downvoting was considered as "trolling", leading to its removal in many Jerdiskar websites, all because of downvote brigades and trolls who abuse the function. In Denlotian times, such people were treated like enemy soldiers, leading to hundreds of rude online users being murdered.
* "freedom as an excuse" - using "freedom of speech" as an excuse to be hostile and rude
	+ This is called "false freedom", an attitude associated with Terran warmongers, where Terrans want to be as rude and destructive as possible to show how "free" they are. Jerdiskar consider them to be warmongers.
* bullying
	+ For destroying another person's life for the sake of power or arrogance, bullies are usually shamed or jailed. In some societies, they were even killed because they were considered as enemies of society.
* advocating for abusive behaviour or attitudes
* advocating for any domination by Terrans
* militarism
* whataboutism - whataboutism is a sign of selfishness and hypocrisy, using another's own problems to turn away from their own crimes. This is considered as different from simply raising another issue, especially if the whataboutism is an enemy's only answer to a question.
	+ Jerdiskar consider this to be very offensive, because it is associated with Terran tyrants and their selfishness.
	+ To avoid this, all Jerdiskar must answer a question, and then they can raise another issue. To bring up the issue first before answering is "whataboutism", a sin. This must also be done even to answer a whataboutist, to be more direct, and when the whataboutist dares divert again, the discussion is over.
* using women and children to gather sympathy - associated with Terran armies who did the same, but were very cruel to those who helped them for refusing to convert or submit.
* sociopathic attitudes - that is, to be very rude and expect people to respect it as "your nature", and say "I just am" or "this is what I am" as your excuse to be racist, rude, or cruel.
* conspiracy theories, "contrarian" views - associated with Terrans and terrorists. No wonder why the Terrans called Jerdiskar "sheeple".
* gratitude, treating any loss as a blessing - telling another person that "this loss is good for you" is seen as making fun of the victim.
	+ This also applies to asking a person to move on, try something new, accept change, or be grateful, resulting in a more collectivist civilisation for the sake of preventing loss and suffering. It is also why Jerdiskar are more cruel at people who celebrate their losses, to lash out their anger against everyone suspected of making them suffer.
* Moving on - while it is always common for anyone who wants to survive, moving on from a loss is seen as a sin in Denlotianised societies. Not only acceptance of loss attracts more loss, but it also shows support for the enemies of society, like Old Worlders and Terrans.
	+ From researching about the backgrounds of various slain Terrans and prisoners of war, the Terran attitude of moving on from a loss and love of personal growth, was mostly derived from their widespread poverty and chaos. They had to let go in order to survive and avoid getting killed for staying too long in one place.
* Calling for the acceptance of change - during Denlotian times, telling a person to accept a bad change is seen as making fun of a victim. While the usual killings of offenders is no longer practiced, the hatred of loss has also contributed to collectivist views, altruism, and harsh punishments on anyone who made fun or supported greater losses (such as losing a job).
	+ In some societies, asking a person to move on, accept change, or new opportunities is seen as wishing harm on a person. Because of its association with Terran behaviour, it is also like asking the loser to die, making it legal to kill the person to punish the suffering they might cause!
* Terminating or firing a worker over being late
	+ Considered as an obsession with money and less to do with the worker's well-being.
* Favouring an employer or someone in a higher position over any grievance by their workers
* Expressing views that use excuses like "innovation", "the free market", and "economy" at the expense of social well being
* Hostile architecture attacking the homeless
* Social stigmas against homeless, poor, and jobless people, such as refusing to integrate them and provide them a livelihood and basic needs
* "Misuse of freedom"
	+ Defined as demanding the freedom or right to be rude, to mistreat others, to use slurs, to hate, and to be antisocial.
* "Misuse of tradition"
	+ Becoming hostile against society to enforce a sort of "traditionalism", favouring rich and elderly people over poorer and younger people, using religion and traditions to force people to obey
* "Contrarianism"
	+ Claiming that one goes against any social order by siding with people who are at war against the Denlotia. This also led to punishing whatever beliefs that support or were practiced the Denlotia's enemies.
* Encouraging a person to suffer to learn a lesson
	+ To many Denlotians, this attitude was considered offensive, because this was exactly what the Terrans said to them as they tortured and killed their people. So even if a person thinks it is good to make them experience, Denlotians would murder the person to punish them for causing suffering..

### Class 1: Destructive crimes

It is usually scamming and more severe cases of child abuse which may be punishable by death. "Stupid" and destructive ideologies below are not punishable by death, but usually with jail or torture.

Crimes like these were known collectively as "Class 1".

* scamming - punishable by death
* abuse of children
* party worship, strongmen worship, hero worship - worshipping a hero is fine if he is in an existing, traditional religion. But "hero worship" refers to the Terran, Old Worlder, and nationalist practice of worshipping heroes instead of actually helping the country.
* theocracy, atheocracy - extremist regimes who enforce a religion or atheism to stay in power

### Worst of Class 1: Atrocities

The worse offenses under Class 1, for committing deadly harm.

* murder - yet it is considered permitted to murder a war criminal as a hostile.
	+ Even simple association with the Terran enemy also brands a person as a Terran, even for something as simple as a Terran symbol, supporting online trolls or warmongers, or forcible conversion to a Terran religion.
	+ The murder of extremists, rude people, abusive people in power, and online troublemakers is seen as appropriate for driving people to terrorism.
	+ Viligante killing and murder, especially when done against criminals and offenders against Jerdiskar law, are seen as execution. It is only punishable if the victim has not violated any laws.
* any sexual abuse, including assault - due to the altered psychology of all Jerdiskar, nowadays rape is considered as an abomination to all Jerdiskar.
	+ It, along with cannibalism, is seen as animalistic, unfitting for any manner of humanity. Suspected criminals who commit such acts were murdered.
* persecution of other religions
* slavery
* autocracy, tyranny
* cannibalism
* denial of atrocities
* destruction of "sites of life"
	+ The "sites of life" are hospitals, clinics, schools, granaries, and farm towers. These represent the growth and vitality of all people, that any damage to them is seen as against survival and life. Jerdiskar protect them more than protecting a palace, a temple, or a shrine; even if they were built by a Terran.
	+ Therefore, anyone caught attacking those buildings is seen as a war criminal. The minimum punishments, especially for perpetrators who have not killed or tortured someone yet, is simply lashing, prison, and beatings. Otherwise, out of anger, Jerdiskar would not hesitate killing those who attack those sites.
	+ If an enemy occupies any of these buildings, Jerdiskar would show any occupants no pity. This was what some enemies did, using prisoners as human shields in those sacred sites to force Jerdiskar to stop and surrender.
		- This violation was one of the reasons why the Thralondians and Wannaenids were hated by many other nations, aside from their cruelty and reliance on Terran mercenaries.
		- The proper practice is to camp outside the building and fortify it, and make sure no civilians are allowed inside.
	+ Some dictatorships quickly fell because the leader ordered even one of those "sites of life" to be destroyed.

### Class 0: True Abominations

Whoever who committed Class 0 crimes was immediately sentenced to death, and it was legal to murder such an offender.

* mass murder
* human sacrifice
* genocide
* race wars
* religious wars
* killing humans and sapient beings for food, resources
* slaughtering people to eat their bodies
* usage of demons and dimensional abominations
* misuse of superweapons - later "usage of superweapons"
* exterminations of innocent people
	+ Although angered and vengeful Jerdiskar were tempted to exterminate people who offended or harmed them, the same laws also prohibited them from carrying out wars of extermination. After the ruin of the Terran Invasion, the grief-stricken Jerdiskar did not hesitate to slaughter any Terran who did not surrender or defect to them, and anyone suspected of behaving or thinking like a Terran.
	+ Examples of this rule being violated include: the extermination and mass murder of Ontemazei, extermination of Heronoi by the Thralondian Empire, Black July, the Wannaenid war to exterminate Earth 96, and the invasion of Earth 27 by the vengeful Bujanski against the Terrans.
	+ The "innocents" in question were:
		- Ontemazei who did not fight Jerdiskar, or who never committed cannibalism or human sacrifice
		- Heronoi in general - the Thralondian rulers intended to exterminate them, seeing them as lowly, weak aliens
		- Terrans who surrendered to Bujan as it became independent, Terrans who made mistakes, frustrated Terrans, and Terrans who were under penance - simply because they were Terrans, and seen as demons.
		- People in Bujan suspected of "Terran attitudes", from being rude online, to even telling another person to "accept, move on, and grow" after a huge loss.
		- The people of the wartorn nation of Imblunna. Even though many of them later joined the remorseful Bujanski in punishing their killers, the Imblunnans were punished with bombardments and some massacres only because they were Maeranoi.
	+ So they ended up with some kind of punishment, possibly arranged by the Gods: the murderers eventually killed each other.

### How to stop gateway crimes?

Education is seen as the answer to all crime, along with the elimination of poverty and deprivation.

Morality classes exist all over the world to prevent these, by making young people understand better alternatives and why those crimes will never help them. In spite of very harsh punishments for those who commit such horrific acts, thankfully, most of them have become too absurd to any typical person.

Some of them are related to common fears every adult and youth faces, like unemployment, job loss, etc. This is why extensive welfare systems, backed by fanatical devotion and great wealth, exist throughout Jerdiskar countries. Traditionalists suspected of praising the same dire conditions before the Denlotia were punished and killed, because they were accused of actually wanting to kill other people by supporting those conditions.

The nearly uniform standards dictated since Denlotian times were meant to prevent individuals from using confusing, different standards to make others suffer. Although the originated as the Founders' attempts to punish the world, the later rulers of the Denlotia wanted to use them to guide humanity to cooperation instead of disharmony.

Even though the Denlotia regulated bitterness and unforgiveness to avoid vendettas, people who have someone else who still does not forgive their fixed sins, are taken to a psychologist, so they will be forced to let go of any paranoia. As modern society became less violent, they are often assured that the people who do not forgive will not plot or kill them in the future, to ensure they do not live in fear.

## Trivia

* During Denlotian times, American warlords accused the Denlotians of being "social justice warriors". One leader of the Denlotia mocked them back:
	+ "social" - the Denlotia cares for everyone in society and wants them to live good lives - whereas the Terran just wants to show off how "tolerant" they are.
	+ "justice" - this is the end goal of the Denlotia. Without justice, people live in fear and destroy everything just to live, hence the existence of scammers, terrorists, criminals, and sociopaths and cultists. With justice, people no longer live in fear, and as everything improves, so will they. Hence the Denlotia taking up the American war-cry, "no justice, no peace!", and making it the official motto for the entire alliance.
	+ "warrior" - while the Terran may kill just to punish, the Denlotian also kills, mostly to punish *and* prevent the perpetrator from creating a worse society. It will be even more brutal to reflect the destructive ways of the perpetrator, and to carry out its hatred of everything related to the offender's existence. This is also reflected by making it legal to murder anyone suspected of scamming.
* All of this - cooperation, rationalism, advancement, and bloody vengeance and paranoia - was done both to prevent the crimes of the Old Worlders and the Terrans, and to mock these two enemies of Jerdiskar society.
	+ This might even become dystopian because even though malice and its freedom are far from the minds of any ordinary person (Jerdiskar or Terran); sociopaths, bullies, abusers, people in authority, and ideologues might be at a very high risk of being killed for their association with these enemies. The obsession with revenge, seen as justice, also led to thousands of murders throughout history and so many wars, including the Reorganisation War.
	+ "Freedom" is mostly related to information and personal rights, but in Jerdiskar societies they may be restricted to punish people who have higher places of authority.
	+ Yet not every bully is dragged out and murdered, as during Denlotian times. They are often punished with suspensions or even jail, because even the harsh justice of the Denlotia sometimes scares modern Jerdiskar if practiced.
* Black July, the first month of Bujanski independence after Wannaenid rule, is seen as the worst example of Denlotian laws, fuelled by revenge against the Wannaenids and Terrans. For example, posting an offensive comment online, or simply angering the people, can lead to the offender being killed by a mob.
	+ The Wannaenids themselves, who ruled Bujan and its neighbours, are now seen as among the most Denlotian of all societies, more Denlotian than Bujan's laws due to visibly flaunting them off just to be a brutal empire.

## See also

* Jerde glossary
* Denlotian laws, the foundation of this legalist nightmare.
	+ Bujanski taboos, July 1892 taboos
* Judicial-medical complex
* Curse of 400