Magic

**Magic** is a form of arcane power to achieve supernatural effects and mystic powers through use of mystical practices, examples of practices include rituals, spells, potions and all its mystical forces. The practices of magic are the use of the supernatural that are built and ruled over arcane energies and otherworldly rules/laws that many used to influence their realities. Magic has also been considered by many as the only true way to obtain power over one's reality and the controls over nature itself. This allows the user to exploit supernatural forces to varying degrees, with only their skill, personal power-level, knowledge, and morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish.

**Mana** is the energy behind all magic. It is also the impersonal source of energy that is both external and internal, existing in people, places and objects, and can be transmuted by the user into magical powers that yields upstanding results in both practice and combat. Much like the ability of Life-Force Manipulation, the user is able to draw the energy from their surroundings. However, the ability of mana relies more on the use of different methods of magic such as spoken incantations and mystic items, like spell books, charms, talismans, weapons, etc. in order to achieve the effects that the user desire. **Spells** are formulae for producing specific magic effects. Such formulae are often a series of magic words and incantations, but they can also take the form of specific thoughts, gestures, or rituals. If the user is powerful or skilled enough they can cast their spells as nonverbal spells which doesn't require them to day the incantations to preform the spell.

## Magic Types

**Blood Magic****Dark Magic****Earth Magic****Fire Magic****Flight Magic****Flower Magic****Ice Magic****Illusion Magic****Light Magic****Lightning Magic****Love Magic****Mind Magic****Poison Magic****Reinforcement Magic****Water Magic****Wind Magic**

## Familiar

Each users possesses a familiar, a supernatural entity, normally associated with magic, that fulfills the needs of the owner. They often come into their owner's life through a magical contract. Usually assuming an animal form, their tasks can range from aiding in simple errands to providing counsel or even performing magical spells. They are usually unique to a particular person and sometimes, only visible to their owners as well.

## Magical Artifacts

The user has access to an object that grants them mystic powers. Some of the best known objects in this category include wands, staffs, rings, cloth and weapons. The most powerful of these objects allow a powerful magic user to unleash the full extent of their skills. It may be more easily utilized by a user who was born with an affinity for the arcane, although this is not always the case. If users with little to no prowess in the arcane arts enter into contact with them, then the power of the artifact may overwhelm them, causing many side-effects such as not being able to use the power or being driven to madness, or even dying. Note that the object can be wielded by anyone, even those who are not born with an affinity for magic. In this case, it may take more time to learn or control all of the abilities that the artifact possesses.