recursal/Fanatic-Fandom huggingface dataset:
NOBOLOT

NOBOLOT was added to jubeat clan on 28/11/2017 as a new selectable category form SELECT MUSIC page. When NOBOLOT is entered, mountains with different heights are shown. In each mountain, there are many courses available for player to choose. Each course comes with a list of assigned charts and also a clearing condition. Most of them requires player to score each or all charts more than a target score. Some courses require player to clear all assigned charts under HAZARD option which means that one has to play all charts until each song ends without getting any abortions by the game during a play from failing to achieve a clearing condition of the course.

There are two types of courses, depending on its available period: permanent courses and special courses. Permanent courses are always available for player. In contrast, special courses are available only in a period shown in a course selection screen.

Succeed in clearing the course will reward player one or more items such as OMIYAGE, Title and a new chart/song. Actually, item(s) are rewarded to player after clearing each course for the first time only but cleared courses are still available for player to choose in the next credit.

**REMARKS:**

* NOBOLOT can be entered during SELECT MUSIC screen of 1st TUNE only.
* During LOCAL MATCHING, NOBOLOT can not be entered.
* Player is moved back to NORMAL play immediately after NOBOLOT RESULT screen if course's clearing condition can't be achieved anymore.

## Calorest (キャロレスト)

Calorest was added to jubeat clan on 20/12/2017 after a cabinet was successfully updated to version L44:\*:E:A:2017121903:0008. Player who need an access to Calorest must press a correct sequence of pads given by the clue from jubeat staff's tweet in a NOBOLOT's mountain selection screen.

There is a new song that can be unlocked by clearing「伝説の伝導師の山」course in this mountain. As its clearing condition is so difficult to achieve, this song can be unlocked by the conduction since this course was added to the game.
Shuffling Zombies

Shuffling Zombies are the next zombie type you are able to encounter. These zombies drop fuel upon defeat.

## Cost to Reward

All world enemy encounters have a minimum recommended army strength to successfully defeat the encounter. It is still possible to fail these encounters if you are close to the minimum recommended power level for your marching army. An example of this is due to enemy hero abilities and skills that rely on chance.
Fables of Akhuta -伸びゆく枝の先に- (QUBE)

This QUBE was the first SPECIAL QUBE which available in limited time. It was available in these period:

* from July 7th, 2016 until July 20th, 2016,
* from December 29th, 2016 until January 11th, 2017 *and*
* from April 6th, 2017 until April 12th, 2017.

NEW songs can be unlocked by clearing UNLOCK CHALLENGE at the end of each STAGE.

## Details of each STAGE

**REMARKS:**

* NEW song that will be unlocked is marked in **blue**.

* Old songs prior to jubeat Qubell that can be unlocked when player reach certain QUBE are marked in **yellow**. They will appear together with a KEY QUBE that requires player to clear that song.
* For songs in UNLOCK CHALLENGE with , they are target songs for MATCHING Conduction. A symbol will not show for songs that can be unlocked earlier in this QUBE.

## List of unlockable songs

### NEW songs

*Note that all songs in this table is the original song.*

NEW songs that can be unlocked from Fables of Akhuta -伸びゆく枝の先に- QUBE
 1 | 星宿る空の下で
 2 | 枝に結ぶ願い [ 2 ]  | Akhuta
 3 | 六花にくちづけ

## Important notes

* Since **惑星☆ロリポップ** could be unlocked by playing jubeat Qubell once from February 23rd, 2017 onwards as a part of *BeatStream のあの曲達が jubeat でも遊べちゃう！* campaign, it was not an unlockable song from this QUBE in the second revival held from April 6th, 2017 until April 12th, 2017.
Agustin Sepulveda Fanon Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!
ノスタルジア 楽曲交換イベント

楽曲交換イベント is a music exchange event between jubeat clan and ノスタルジア ƒORTE. By achieve conditions on both models, new song will be unlocked in each model. This event has been held 2 times as described below.

## ノスタルジア ƒORTE バージョンアップ記念 楽曲交換イベント

This event was held from August 7th, 2017 until August 20th, 2017 to commemorate a new version of ノスタルジア named ノスタルジア ƒORTE. By playing both jubeat clan and ノスタルジア ƒORTE at least once in a same week (MON ~ SUN), **PF flowing** and **Towards the TOWER** will be unlocked in jubeat clan and ノスタルジア ƒORTE respectively from 10:00 of the next Tuesday onwards.

## ノスタルジア 楽曲交換イベント

This event is held from March 1st, 2018 to March 31st, 2018 30:00. By achieving conditions on both jubeat clan and ノスタルジア ƒORTE, the following songs will be unlocked.

To unlock **PF flowing** in jubeat clan and **Towards the TOWER** in ノスタルジア ƒORTE, both conditions must be satisfied:

* Play jubeat clan once during the event period and obtain a title "Croitからの贈り物" from Croitからの贈り物 daily bonus.
* Clear Chapter 3 of スミスのきまぐれ演奏会 (Smith's capricious concert) on ノスタルジア ƒORTE.

To unlock **飽和世界** in jubeat clan and **concon ～live pf addition～** in ノスタルジア ƒORTE, both conditions must be satisfied:

* Trade OMIYAGE with a title "これが演奏のための鍵" which is available in import SHOP Tic-Tac.
* Clear all chapters of スミスのきまぐれ演奏会 on ノスタルジア ƒORTE.

In jubeat clan, "Croitからの贈り物" daily bonus and import SHOP Tic-Tac are also held in a same period of this event.

To clear each chapter of スミスのきまぐれ演奏会 (Smith's capricious concert) in ノスタルジア ƒORTE, at least **Normal** difficulty of assigned song must be cleared. List of all songs appeared in each chapter of スミスのきまぐれ演奏会 is given in a table below.
Bowish

bowish is a character that is a fish and he can grant wishes but only when he wants to.

contestants often mistake him for a girl, due to his slightly feminine voice. he is also mistaken for the name pronunciation bowish (with the bow pronounced like boa) even though it is actually bowish (with bow pronounced like cow)

## Show status

### Team

why is this the only team name with no capital letters
Dragón

Un **dragón** es una gran criatura reptiliana. Tiene la habilidad de volar debido a sus alas. Puede infligir grandes daños y tiene una gran defensa, lo que le permite acabar con varios enemigos si es necesario.

En Súper, también puede respirar fuego a los oponentes desde lejos. Esto hace que los dragones sean un adversario difícil de tratar, es decir, el uso de pistolas o caballeros, que atacarán automáticamente al dragón, para enviarlo. Puede soportar dos balas de cañón.
Alliance Score

R4 and R5 Alliance members can use Alliance Points to purchase items on the item list and place them in the alliance store for other members to purchase.

Each time an Alliance member earns one point of Alliance Contribution, the Alliance Score will increase by one. If the Alliance is disbanded, the score returns to 0.
Konami

**Konami Holdings Corporation**, commonly referred to as **Konami**, is a Japanese entertainment company. It operates as a product distributor (which produces and distributes trading cards, anime, tokusatsu, slot machines and arcade cabinets), video game developer and publisher company. It also operates health and physical fitness clubs across Japan.

Konami is famous for popular video game series such as *Castlevania*, *Suikoden*, *Contra*, *Frogger*, *Gradius*, *Goemon*, *Metal Gear*, *TwinBee*, *Rocket Knight*, *Dance Dance Revolution*, *Beatmania*, *Pop'n Music*, *Silent Hill* and *Yu-Gi-Oh!* among others.

Konami was also the creator of the *Jubeat* franchise.
米津玄師 / ハチ × BEMANI (QUBE)

This QUBE was a part of *米津玄師 / ハチ × BEMANI campaign* which added songs from ハチ into BEMANI models. For jubeat Qubell, 米津玄師 and ハチ songs had been added in a way that 3 ハチ songs could be unlocked from *米津玄師 / ハチ × BEMANI QUBE*.

米津玄師 / ハチ × BEMANI QUBE was available in these periods:

* From March 1st 2017 until March 31st, 2017,
* From April 27th, 2017 until May 10th, 2017 *and*
* From June 29th, 2017 until July 12th, 2017.

## Details of each STAGE

**REMARKS:**

* NEW song that will be unlocked is marked in **blue**.

* Old songs prior to jubeat Qubell that can be unlocked when player reach certain QUBE are marked in **yellow**. They will appear together with a KEY QUBE that requires player to clear that song.
* For songs in UNLOCK CHALLENGE with , they are target songs for MATCHING Conduction. A symbol will not show for songs that can be unlocked earlier in this QUBE.

## List of songs appeared in KEY QUBE condition

*Note that genre of all songs in this table is Pops.*

Songs that appeared in KEY QUBE condition in each STAGE
 2 | アンビリーバーズ

## List of unlockable songs

### NEW songs

*Note that genre of all songs in this table is Social music.*

NEW songs that can be unlocked from 米津玄師 / ハチ × BEMANI QUBE
 1 | マトリョシカ
 2 | パンダヒーロー
 3 | ドーナツホール
2016 Summer dig dig 祭 (QUBE)

This QUBE was a part of *夏のゆびだく (natsu no jubedaku) campaign* which was available in these following periods:

* From August 15th, 2016 until September 7th, 2016,
* From January 23rd 2017 until February 1st, 2017 *and*
* From May 4th, 2017 until May 10th, 2017.

## Details of each STAGE

**REMARKS:**

* NEW song that will be unlocked is marked in **blue**.

* Old songs prior to jubeat Qubell that can be unlocked when player reach certain QUBE are marked in **yellow**. They will appear together with a KEY QUBE that requires player to clear that song.
* For songs in UNLOCK CHALLENGE with , they are target songs for MATCHING Conduction. A symbol will not show for songs that can be unlocked earlier in this QUBE.

## List of songs appeared in KEY QUBE condition

*Note that all songs in this table is the original song.*

## List of unlockable songs

### NEW songs

*Note that all songs in this table is the original song.*

### Old songs

*Note that all songs in this table is the original song.*

## Important notes

* Due to the removal of licensed songs, some songs that appeared in KEY QUBE or UNLOCK CHALLENGE have been changed as they're listed below.
	+ As **カーニバル** that appeared in STAGE 2 UNLOCK CHALLENGE was removed on February 23rd, 2017, it was replaced by **CARNIVOROUS** when this QUBE was revived on May 4th, 2017.
Events

As the game evolves more events are added. This is the current list of events and a summary of each:

Zombie Siege Defense : Hundreds of zombies come out to attack all bases in an alliance.

Clash of Zones : Coz Qualifier : This event is a week-long Marathon, where players get rewards for specific activities which change each day. Totals are calculated to determine the most successful players in each Alliance.

Clash of Zones Competition : Gathering and kill activity from all players and all alliances in a state contribute to state totals in a competition against another state.

Champion Duel : The Elite winners of the Coz Qualifer for each state compete with each other for medals.

Battle for the Launch Center : Alliances fight for control over a well defended building in the middle of the map. The leader of the alliance that finally takes the launch center become President of the State.

State Immigration : (Not yet active?) After the event is opened, commanders can choose a new state to rebuild a "shelter of hope".

Doomsday : During the event the world map will have many tainted resource plots randomly played on it with varying levels of infection / difficulty. The higher the plot the harder it is to claim. The aim is to claim plots, increase your resistance to the infections by harvesting resources and claim higher level plots to gain influence, earn money and resources and increase your alliances influence rating. (Source)

**Quests**

Quests are also Events, but they are found in a different screen:

Main Tasks : These are player challenges that can be completed at any time for as long as the player stays in the game. For example, Main Tasks including Upgrading Base to Level 19, and Building a Solar Panel.

Daily Tasks : Every day there is a new but similar set of activities to perform. Points are earned for completing each task, and rewards are earned at specific point levels.
Golden Music Week

*Golden Music Week* is a campaign held in jubeat Qubell. During campaign, songs that can be unlocked via MATCHING Conduction was set as Today's Recommended Music. Player could play a song unconditionally in that day it was set. In addition, that song would be unlocked for you if your MATCHING partner who played it (both locally and globally) had already unlocked it.

List of Recommended Music had been determined before the campaign started. It was given in a table below.
REFLEC BEAT (QUBE)

This **QUBE** appeared in the fifth QUBE of *掘りすぎ dig RUSH event* which added songs from the *Reflec Beat* series into *Jubeat Qubell* along with a NEW original song. A QUBE was available in these following periods.

* From November 3rd 2016 until December 21st, 2016,
* From March 23rd 2017 until March 29th, 2017 *and*
* From June 8th, 2017 until June 14th, 2017.

## Details of each STAGE

**REMARKS:**

* NEW song that will be unlocked is marked in **blue**.

* Old songs prior to jubeat Qubell that can be unlocked when player reach certain QUBE are marked in **yellow**. They will appear together with a KEY QUBE that requires player to clear that song.
* For songs in UNLOCK CHALLENGE with , they are target songs for MATCHING Conduction. A symbol will not show for songs that can be unlocked earlier in this QUBE.

## List of songs appeared in KEY QUBE condition

*Note that all songs in this table is the original song.*

Songs that appeared in KEY QUBE condition in each STAGE
 2 | 梅雪夜

## List of unlockable songs

### NEW songs

*Note that all songs in this table is the original song.*

NEW songs that can be unlocked from REFLEC BEAT QUBE
 1 | Knell
 2 | Hollywood Galaxy  | dj TAKA

### Old songs

*Note that all songs in this table is the original song.*

Old songs that can be unlocked from REFLEC BEAT QUBE
 2 | 梅雪夜
Basic Combat

**Tier 1**

* Courage Approval

**Tier 1**

* Fighter Promotion 1
* Shooter Promotion I
* Vehicle Promotion I

**Tier 3**

* Recycle Resources

**Tier 4**

* Novice Zombie Might
* Novice Zombie Resistance

**Tier 5**

* Fighter Promotion II
* Shooter Promotion II
* Vehicle Promotion II

**Tier 6**

* Hero Training

**Tier 7**

* Intermediate Zombie Might
* Intermediate Zombie Resistance

**Tier 8**

* Battlefield First Aid
* Advanced Zombie Might

**Tier 9**

* Advanced Zombie Resistance
Daily Challenge

**Daily Challenges** are a type of Event. These are identical to those which appear during Clash of Zones. The difference is that the Daily Challenges are available every day (daily).

The challenges change every hour. A single challenge starts at 5 minutes after the hour and lasts for 55 minutes. For example the City Development type of daily challenge may start at 19:05 and end at 20:00. This specific challenge includes building and troop training.

This is an individual challenge, for players to get maximum benefits for a specific activity at a specific time.

Compare to Clash of Zones (Coz), where all players perform a type of activity for an entire day to accumulate points and rewards for everyone in the state.

A player must perform activities to earn points. The points for specific activities are consistent. For example, when Training a Level 5 Unit, the player earns 90 points.

There are three tiers of rewards with increasing point requirements. These are identified as chests : Blue, Purple, and Gold (similar to other colors in the game). Typically the first, second, and third chests are opened with something like 70k, 540k, and 3.5M points. The specific points change depending on the type of challenge and perhaps other factors.

The rewards in each chest / tier also change with the specific challenge. See the Daily Challenges page to see the specific rewards available at each tier.

Multiply bonuses by doing an activity that earn points in both the Daily Challenge and CoZ.

It is often very difficult for players to earn enough points to achieve the third chest. In Daily Tasks there is often a reward for achieving the third chest, earning 100 points for that Quest type.

DAILY CHALLENGE SCHEDULE
Pop'n music (QUBE)

This **QUBE** appeared in the fourth of *掘りすぎ dig RUSH event* which added songs from the *Pop'n Music* series into *Jubeat Qubell* along with a NEW original song. A QUBE was available in these following periods.

* From October 20th 2016 until November 16th, 2016,
* From November 17th 2016 until December 21st, 2016,
* From March 16th 2017 until March 22st, 2017 *and*
* From June 1st, 2017 until June 7th, 2017.

## Details of each STAGE

**REMARKS:**

* NEW song that will be unlocked is marked in **blue**.

* Old songs prior to jubeat Qubell that can be unlocked when player reach certain QUBE are marked in **yellow**. They will appear together with a KEY QUBE that requires player to clear that song.
* For songs in UNLOCK CHALLENGE with , they are target songs for MATCHING Conduction. A symbol will not show for songs that can be unlocked earlier in this QUBE.

## List of songs appeared in KEY QUBE condition

*Note that all songs in this table is the original song.*

Songs that appeared in KEY QUBE condition in each STAGE
 2 | 黒髪乱れし修羅となりて

## List of unlockable songs

### NEW songs

*Note that all songs in this table is the original song.*

NEW songs that can be unlocked from pop'n music QUBE
 1 | 夢有
 2 | Bleep Beep Bop

### Old songs

*Note that all songs in this table is the original song.*

Old songs that can be unlocked from pop'n music QUBE
 2 | 黒髪乱れし修羅となりて
Garnet (QUBE)

Garnet QUBE can be dug for unlocking songs prior to jubeat Qubell that player did not unlock and haven't been unlocked for player yet. In each STAGE, 5 eligible songs can be unlocked at most. Each song requires player to dig 25 QUBEs: 24 ordinary QUBEs and a black QUBE. That is, there will be no more than 125 QUBEs in each STAGE.

When a QUBE which contains an unlockable song is dug, a songs will be unlocked and player also get a KEY QUBE that required player to clear the song. To clear the current STAGE, all of 5 unlocked songs must be cleared once after each one was unlocked. After STAGE is cleared, player moves to NEXT STAGE if any eligible songs still remains.

## dig dig radar

dig dig radar is a feature for player who has basic course subscription associated with their KONAMI ID. On jubeat Qubell website, a song that player wants to unlock first can be set once a day. After a desired song has been set, it will be unlocked first in Garnet QUBE when jubeat Qubell has been played in a same day that a song has been set. Note that, a song will be reset everyday on 6:00 JST.

## List of eligible songs

List of all songs that can be unlocked from Garnet QUBE and MATCHING Conduction is given in the table below.
Iron Teef the Destroya

Come on! Run away! I like movin' targets-- Iron Teef
His teef aren't really made of iron, he gave himself the nickname because it sounds cool, but his title the destroya however, are more real than anything.
And anything that stands in his path will be mowed down mercilessly, no matter if it's friends or foe.
And without un-doubtable power and force, as well as the countless enemy he has destroyed, gave him his un-shakable position in the Gunna Boyz and the role of vanguard in every raid.
Destroya should be placed in the front or center of the formation.
Resource Plots

You can deploy an APC of troops to gather resources at one of the resource plots on the world map.

## Plot Types

There are 5 types of resource plots that will randomly appear on the world map.

1. Farm gathers food
2. Oil Well gathers Fuel
3. Lumber Mill gathers Wood
4. Refinery gathers Iron
5. Diamond Mine gathers diamonds
Emerald (QUBE)

Emerald is a default QUBE in dig dig Qubell. It was available since the launch day of jubeat Qubell.

At first, player couldn't move on when STAGE 12 was cleared. But in April 28th, 2016, STAGE 13 was available to enter only after STAGE 12 had been cleared. Player entered STAGE Eternal after clearing STAGE 13.

This page contains all details in each STAGE of Emerald QUBE: REWARDS, condition for making each KEY QUBE glows and clearing conditions for UNLOCK CHALLENGE in each STAGE.

## Details of each STAGE

**REMARKS:**

* NEW song that will be unlocked is marked in **blue**.
* Song from jubeat prop that can be unlocked is marked in **pink**.
	+ If it has been unlocked before, player get nothing when reach that QUBE.
* Old songs prior to jubeat Qubell that can be unlocked when player reach certain QUBE are marked in **yellow**. They will appear together with a KEY QUBE that requires player to clear that song.
* For songs in UNLOCK CHALLENGE with , they are target songs for MATCHING Conduction. A symbol will not show for songs that can be unlocked earlier in this QUBE.

## List of unlockable songs

### Old songs

*Note that all songs in this table is the original song.*

## Important notes

* Due to the removal of licensed songs, some songs that appeared in KEY QUBE or UNLOCK CHALLENGE have been changed as they're listed below.
	+ On April 26th, 2016, **ギャグ** that appeared in STAGE 4 had been replaced by **Beautiful**. (ギャグ was removed later on June 8th, 2016.)
	+ On June 7th, 2017, **ごめんなさいのKissing You** that appeared in STAGE 4 had been replaced by **Follow Me**. (ごめんなさいのKissing You was removed later on June 19th, 2017.)
* When player access to *dig dig Qubell* page on jubeat Qubell website after a credit that STAGE 5 was cleared, Black QUBE will still left although a KEY QUBE was already used to clear this STAGE. (As of October, 14th 2016)
* A condition for clearing UNLOCK CHALLENGE in STAGE 8 shown on the *dig dig Qubell* page on jubeat Qubell website is *"Clear 3 songs with RATING B or above consecutively."* which is inconsistent with the one shown in a game. The correct condition is *"Clear 3 songs consecutively."* which is stated in the table above.

## STAGE Eternal

After STAGE 13 was cleared, player will enter STAGE Eternal. In this STAGE, dig points will be used to dig for BONUS QUBE. By collecting dig points from playing in a given period, player can earn BONUS TUNE POINTS.

Note that dig points earned from CONTEST can't be used to achieve the condition. Moreover, player can collect dig points to fulfill the condition of 2 or more of BONUS QUBEs simultaneously but no more than 12.

The following table lists the amount of BONUS TUNE POINTS earned from collecting dig points in a different period.
Master City Defense

You need institute lvl25 to open this technology

* Tier 1

1. Wall Fortification

* Tier 2

1. Wilderness Survival
2. Advanced Repair

* Tier 3

1. Quick Reinforcement

* Tier 4

1. Hammer Time
2. Reinforcement Shots
3. Artillery Support

* Tier 5

1. Hardened Armor
2. Dragon Scale
3. Modified Metallurgy

* Tier 6

1. Quick Reinforcement

* Tier 7

1. Reinforced Reinforcement
2. Plate Armor Enhancement

* Tier 8

1. Life Goes On

* Tier 9

1. Guarded Assault
2. Arrow Enhancement
3. Wall Cannon

* Tier 10

1. Joint Defense
2. Reinforced Walls
3. Steel Casting

* Tier 11

1. Stand United

* Tier 12

1. Counter Attack
2. Sturdy Fortress

* Tier 13

1. Alchemy Armor

* Tier 14

1. Recruitment

* Tier 15

1. Temp Bed
2. Wall Fortification

* Tier 16

1. Advanced Tower

* Tier 17

1. Energy Storage
2. Energy Enhancement

* Tier 18

1. Tower Enhancement

* Tier 19

1. Safe Haven

* Tier 20

1. Guarded Assault
2. Arrow Enhancement
3. Wall Canon

* Tier 21

1. Joint Defense
2. Reinforced Wall
3. Steel Casting

* Tier 22

1. Hold the Fort
Research APC 1

**Tier 1**

* Hero Appointment

**Tier 2**

* High Speed Gathering
* Load Improvement

**Tier 3**

* Warrior Resistance
* Shooter Resistance
* Vehicle Resistance

**Tier 4**

* NOS.

**Tier 5**

* Hero Cooperation

**Tier 6**

* Recall Order

**Tier 7**

* Cross County Tire
* Repair Team

**Tier 8**

* Fighter Assault
* Shooter Assault
* Vehicle Assault

**Tier 9**

* Hero Command
Freezing Missile Factory

### **About**

The Freezing Missile Factory produces a missile that will slow down an enemy APC marching speed by 400% for 30 minutes. The requirements to build this factory is poison Gas missile factory level 25. It is the final building in the missile category.

### **Destructive Power**

A freeze missile at its maximum (level 25) will consume 50 of your enemies antis.

### **Important Notes**

It is the only missile that has a cool down period for launching. You can launch one freeze missile every 4 hours.

### **How to Use/ Strategy**

a common strategy is to partner with someone who will launch a max Illumination Missile and time the freeze missile to land 1-2 seconds after the illumination missile. The reason for this pairing is taking into account the cool down period of a freeze missile you do not want to risk not having it’s effects work.

This is particularly effective when defending an alliance centre during Doomsday: Total War, it renders that person almost useless for 30 minutes.
Power Plant

## Generating Power

The Power Plant is one of three ways to generate power for your city. Power plants must be refueled periodically otherwise they will stop functioning. The other power generation means are the Wind Turbine and Solar Panel. The solar panel may only be acquired by purchasing the Arms Supply package (25 USD).
Radar

Il Radar è un cruciale edificio di combattimento difensivo e offensivo. Questo edificio fornisce 2 tipi di informazioni, Intel e Scouting. Le informazioni sull'Intel sono passive e dettaglia dettagli sugli eserciti in arrivo sia amici che in giro. È attivo e costi dettagli sulla città e sui sostentamento Radar di livello più alto
Shooter Training

## Tech List

* **Tier 1**
	1. scope
	2. nanofiber

* **Tier 2**
	1. target weakness

* **Tier 3**
	1. precision shooting
	2. fiber army

* **Tier 4**
	1. precise aim

* **Tier 5**
	1. scope
	2. nanofiber

* **Tier 6**
	1. shooter enhancement

* **Tier 7**
	1. shooter recruitment
	2. shooter boot camp

* **Tier 8**
	1. steady aim

* **Tier 9**
	1. shooter promotion III

* **Tier 10**
	1. siege drill
	2. hollow-point

* **Tier 11**
	1. unlock tier 9 shooters
Enemies

You will find 6 types of enemies on the World Map aside from enemy players. Each of these enemies drops resources or other items for defeating them. Enemies can be found ranging from Level 1 to 15.

## Basic Enemies

There are 4 types of Zombie and one type of enemy city that will randomly appear on the world map.

1. Plague Zombies drop food when defeated
2. Shuffling Zombies drop Fuel
3. Ancient Zombies drop Wood
4. Mutated Zombies drop Iron
5. Rebel Camps drop Money

## Special Enemies

Wendell the Clown is a "boss" zombie that can only be killed once a day per player and provides various rewards for successful defeat.
Class

## Different type of Classes

There are 8 classes offered. 2 for each main class (currently only 1 is open per class)

* Farmer: Defender (closed) | Farm Expert (open)
* Raider: Siege Master (open) | Special Force (closed)
* Trader: Financier (closed) | Celebrity (open)
* Builder: Scientist (closed) | Architect (open)

## Farm Expert (Class: Farmer)

### Advantages

**Production Center**
The advantages of the building only apply to the class APC.
The amount of the benefit depend on the level of the building.

* Resource Income Constant +5% - 40%
* Resource Income Instant (every 12 hours) 1 - 4
* Gathering Speed 1% - 25%
* Troop Payload 2% - 50%

**Else**

* When harvesting, Troop Payload + 100%
* Harvest Speed +50%
* Extra Depot Protection

### Disadvantages

* Troop Marching Speed - 30%
* When Sieging - Troop Defense - 30%
* When Sieging - Troop Damage - 30%

## Siege Master (Raider)

### Advantages

**Trap House**
The advantages of the building only apply to the class APC.
The amount of the benefit depend on the level of the building.

* Can plunder Money from other Cities during attack
* When Sieging - Troop Might - 1% - 25%
* When Sieging - Troop Resistance - 1% - 25%

**Else**

* Wounded healing Speed + 100%
* When Sieging - 40% of the Casualties become wounded instead of dead
* When Sieging - Troop Payload + 150%

### Disadvantages

* When Harvesting - Troop Payload - 50%
* Money Production - 30%
* Fuel, Food, Lumber and Iron Production - 30%

## Celebrity (Trader)

### Advantages

**Mercado ↵Las ventajas del edificio solo se adapta a la clase APC.↵El monto del beneficio depende del nivel del edificio** .

* Can buy resources with Money.
* Caravan Load - 5 000 - 120 000
* Tax Rate - 45 - 15
* When Defending - Troop Might - 1% - 25%
* When Defending - Troop Resistance - 1% - 25%

**Else**

* Precios de venta de recursos en el centro comercial -5%
* Tropas Consumo de alimentos - 30%
* Money Production + 50%

### Disadvantages

* Wounded Healing Speed -50 %
* When raided loss extra resources+ 100%

## Architect (Builder)

### Advantages

The advantages of the building only apply to the class APC.
The amount of the benefit depend on the level of the buidling.

**Else**

## Class Selection

You get a free class select when reaching these levels (same levels as new troops tier):

6, 10, 13, 16, 19, 22
Alliance Technology

(Page in Progress)Alliance Tech is a great way to earn additional bonuses to various elements of game play from reducing construction times to combat bonuses for your Troops

## **Researching**

There are currently at least 5 Tiers of Alliance tech holding 8, 8, 10, 6, and 3 techs respectively. In order to research you must contribute resources to earn points. Doing so also earns Contribution points that you can spend in the Alliance store as well as adding to the overall Alliance pool used to purchase items for the store by Alliance Officers. Contributions can come from all Alliance Members. There is a cooldown of 20 miutes once you reach 0/25 donations. Once the cooldown is up you may continue donating. In addition to donations using resources, you may donate diamonds up to 50 times in a day. Diamond donations increase in cost each level and each time you donate in each tech.

There are multiple stars for each technology that must be filled in to reach the next level, each star has its own resource and donation costs.

## **Tier 1**

There are 6 Technologies in this tier to research. Each donation costs a specific resource or an increasing amount of diamonds.

Follow link for each tech to see resource costs per level. Diamond donations cost 2 diamonds for the first donation to each tech and increase by 2 diamonds per donation.

## **Tier 2**

There are 8 technologies in this tier and they require 8 levels in Technology to unlock. The focus of this tier is the improvement of armies.

Diamond donations cost 4 diamonds for the first donation to each tech and increase by 4 diamonds per donation.

###

## **Tier 3**

There are 10 technologies in this tier and they require 77 levels in Technology to unlock. The focus of this tier is the improvement of resource production and alliance assistance.

Diamond donations cost 6 diamonds for the first donation to each tech and increase by 6 diamonds per donation.

## Tier 4

There are 6 technologies in this tier and they require 148 levels in Technology to unlock. The focus of this tier is the improvement of research.

Diamond donations cost 8? diamonds for the first donation to each tech and increase by 8? diamonds per donation.

## Tier 5

There are 3 technologies in this tier and they require ?? levels in Technology to unlock. The focus of this tier is the improvement alliance tactical research.

Diamond donations cost 10? diamonds for the first donation to each tech and increase by 10? diamonds per donation.

 Forced March | Increase Marching Speed for Reinforcement
 Joint Offensive | Increases Might bonus for alliance team attacks
Doomsday

Doomsday is a periodically repeating event which improves with each season.

I recommend this https://lss.fandom.com/de/wiki/Doomsday\_Conquest

Grettings Topper ;)

Rather than duplicating a wealth of information here, this link (Really? A link to a google search? If I wanted a google search, I would have gone to google...)to a Google query leads to many pages written by others who have worked hard to provide information for all of us.

## Speciality

After earning Honor during the Doomsday event, you get speciality points to spend on different skill trees (Resource, Construction, Combat).

Level table

Skill Trees:

* Resource Specialty
* Construction Specialty
* Combat Specialty
Parts Production

* Tier 1
	+ Assembly Line Expansion
* Tier 2
	+ Basic Refining
	+ Basic Processing
* Tier 3
	+ Assembly Line Expansion
* Tier 4
	+ Basic Refining
	+ Basic Processing
* Tier 5
	+ Assembly Line Expansion
* Tier 6
	+ Engine Processing
	+ Central Control System Processing
* Tier 7
	+ Suspension Frame Processing
	+ Tire Processing
* Tier 8
	+ Armor Processing
	+ Weapon Processing
* Tier 9
	+ Factory Expansion
* Tier 10
	+ Basic Refining
	+ Basic Processing
* Tier 11
	+ Assembly Line Expansion
* Tier 12
	+ Engine Assembly Line
	+ Central Control System Assembly Line
* Tier 13
	+ Suspension Frame Assembly Line
	+ Tire Assembly Line
* Tier 14
	+ Armor Assembly Line
	+ Weapon Assembly Line
* Tier 15
	+ Assembly Line Expansion
* Tier 16
	+ New Material
* Tier 17
	+ Material Division
* Tier 18
	+ Advanced Split
	+ Molecular Fission

### Tips

* If you complete the research "New Materials" in the Parts Production section and produce materials from the "Common Material" tab in the parts factory, you are able to produce materials at a 250% rate compared to the basic material production rate.
Production Center

A unique building for Farmer class. It increases resource production at your base (excluding money), gives the ability : Bountiful Harvest to get instant resources (based on the production level of your base's resource buildings per hour) with a 12 hr cooldown before it can be activated again. It also provides additional gathering speed and troop load bonus for the Class APC only when gathering from resource nodes outside the base.

Note that Activating skills that increase resource production bonuses temporarily (such as the Alchemist's skill "Emergency Acceleration") will increase the bonus resources you receive from using "Bountiful Harvest", as long as you activate them prior to using Harvest.

Upgrade Cost
Embassy

The Embassy building determines how much help a player can request from other alliance players.

When building, upgrading, and researching, for example, in a city with a level 3 Embassy, you can request the help of 4 people to reduce construction/research time. Each person will help to reduce total activity time by the Help Time - in this example, each person helping will reduce activity time by 10 seconds.

To receive help when building, tap the "handshake" icon on the building immediately after the construction is confirmed. Other players can then tap their Embassy building to help everyone who has requested help at that time.

The Headquarters is used to Send reinforcements to other cities. The Embassy determines how much help a city can Receive. Assume the city is under attack. A fellow alliance member with a Headquarters of level 8 can send 3 APC troop reinforcements, but a city with a level 3 Embassy can only accept 1 of those reinforcements.

Encourage everyone in your alliance to upgrade their Embassy and Headquarters, and to ask for help and offer help as much as possible.
Mutated Zombies

Mutated zombies are the next zombie type you are able to encounter. These zombies drop metal upon defeat.

## Cost to Reward

All world enemy encounters have a minimum recommended army strength to successfully defeat the encounter. It is still possible to fail these encounters if you are close to the minimum recommended power level for your marching army. An example of this is due to enemy hero abilities and skills that rely on chance.
City Development

**Tier 1**

* Fertilizer 1
* Water Chip

**Tier 2**

* Fuel Purification 1
* Storage Power Plant

**Tier 3**

* Clearcutting
* Heated Furnace 1

**Tier 4**

* Flexible Regulation

**Tier 5**

* Refridgerated Shipment 1
* Fracture Oil Extraction 1

**Tier 6**

* Effective Logging
* Alloy Refining 1

**Tier 7**

* Diamond Refining 1

**Tier 8**

* Depot Expansion 1

**Tier 9**

* Civil Engineering 1
Research APC 3

**Tier 1**

* Hero Appointment

**Tier 2**

* High Speed Gathering
* Load Improvement

**Tier 3**

* Warrior Resistance
* Shooter Resistance
* Vehicle Resistance

**Tier 4**

* NOS.

**Tier 5**

* Hero Cooperation

**Tier 6**

* Recall Order

**Tier 7**

* Cross County Tire
* Repair Team

**Tier 8**

* Fighter Assault
* Shooter Assault
* Vehicle Assault

**Tier 8**

* Hero Command
Base

*"Core Building of the city, Upgrade to unlock more buildings."*

Your Base is the center of your city and determines what your city level is. Higher levels allow for additional buildings or more of a particular type of building to be built as well as how much those buildings may be leveled up themselves. Base levels may also have additional benefits depending on your character class.
Defense Queue Research

This Research Technology is unlocked half way through Master City Defense (56%) after you complete "Stand United" in Master City Defense.

* **Tier 1**
	1. Hero Appointment

* **Tier 2**
	1. Recruitment
* **Tier 3**
	1. Warrior Resistance
	2. Shooter Resistance
	3. Vehicle Resistance
* **Tier 4**
	1. Fighter Assault
	2. Shooter Assault
	3. Vehicle Assault
* **Tier 5**
	1. Recruitment
* **Tier 6**
	1. Hero Cooperation
* **Tier 7**
	1. Warrior Resistance
	2. Shooter Resistance
	3. Vehicle Resistance
* **Tier 8**
	1. Fighter Assault
	2. Shooter Assault
	3. Vehicle Assault
* **Tier 9**
	1. Hero Command
* **Tier 10**
	1. Recruitment
* **Tier 11**
	1. Fortified Shields
	2. Inspire Potential
* **Tier 12**
	1. Recruitment
干物妹！うまるちゃん (QUBE)

This QUBE was a part of *jubeat Qubell × 干物妹！うまるちゃん* event. Songs from *干物妹！うまるちゃん* anime were added to both jubeat Qubell and jubeat plus. In jubeat Qubell, 5 songs was added along with NEW marker and background.

This QUBE was available in these following period:

* From July 14th, 2016 until August 14th, 2016,
* From December 1st, 2016 until January 15th, 2017 *and*
* From March 23rd, 2017 until April 5th, 2017.

## Details of each STAGE

**REMARKS:**

* NEW song that will be unlocked is marked in **blue**.

* Old songs prior to jubeat Qubell that can be unlocked when player reach certain QUBE are marked in **yellow**. They will appear together with a KEY QUBE that requires player to clear that song.
* For songs in UNLOCK CHALLENGE with , they are target songs for MATCHING Conduction. A symbol will not show for songs that can be unlocked earlier in this QUBE.

## List of songs appeared in KEY QUBE condition

*Note that all songs in this table is from 干物妹！うまるちゃん anime.*

## List of unlockable songs

### NEW songs

*Note that all songs in this table is from 干物妹！うまるちゃん anime.*

## Important notes

* Due to the removal of licensed songs, some songs that appeared in KEY QUBE or UNLOCK CHALLENGE have been changed as they're listed below.
	+ As **This Game** that appeared in STAGE 4 UNLOCK CHALLENGE was removed on January 31st, 2017, it was replaced by **Two souls -toward the truth-** when this QUBE was revived on March 23rd, 2017.
	+ As **やさしくなりたい** that appeared in STAGE 3 UNLOCK CHALLENGE was removed on February 23rd, 2017, it was replaced by some song. It's sad as we don't know what that song was.
* On October 4th, 2016, all 5 NEW songs that could be unlocked earlier from this QUBE was unlocked for all player. So all revivals after that, only marker, background, titles and BONUS TUNE POINT could be earned from digging this QUBE.
City Overview

Your city is randomly assigned a State within the game word when you start the game. The city is surrounded by a dilapidated wire fence with the Undead roaming outside and inside the fence. You start with a Base building (more?), and will add more as you go through the tutorial.

As you progress, you will be able to build Buildings(link) and Roads(link) within the fenced in area of the city. Within your city area are Water Sources, Oil Deposits, Iron Deposits, Logging Sites, and Rich Soil areas. These are used to collect Resources. Occasionally, boxes of resources will appear that you can send a Construction Vehicle to. When opened you will collect an Item that you can later use in the Item Menu. Outside the fence is a Stereo that acts as a money generator. A group of soldiers will shoot it to attract the undead and money will fly at the stereo. After they are done shooting, pressing the stereo once more will give you a Money item, which can be opened in the Item Menu for $500-$250,000 package. A countdown timer will appear over the Stereo counting down to the next time it can be pressed.

The city is formatted on grid, originally 32x32 tiles. Buildings will take up between 1 to 4 (more?) tiles, Roads take up 1 tile, generated resource plots take up 1 tile, and random resource boxes take up 1 tile. The city limits can be extended by clicking on the lock symbol outside city walls and spending the necessary resources. Each expansion increases the city by 8x8 tiles, but also increases the necessary resources needed to expand the next block.

The requirements to expand your city:

From your city you can access the Build menu, Hero menu, Menu menu, World view, Quests/Story Lines, Chat, premium items and packages, and quick links to your Contruction Vehicles, the Institute, Research Trees, and your APCs.

1. Buildings
	1. Resources
		1. Food
		2. Water
		3. Fuel
		4. Electricity
		5. Lumber
		6. Iron
		7. Population
		8. Money
	2. Military
	3. Alliance
	4. Other
2. Fighters/Shooters
3. Heroes
4. Resources
5. Research Tree
6. Upgrading
Military Intel

The Military Intel building is the only completely free building in the game. Its sole function is to provide news on major battles and wars between alliances. It also keeps track of who your Nemesis is,the top 10 players who have attacked you most and what damage they have managed to do between troop damage and stolen resources.
Research

**Tier 1**

* Rapid Production
* City Development
* Basic Combat

**Tier 2**

* APC I
* APC Class
* Improved Medical
* Basic Military

**Tier 3**

* APC II
* APC III
* Zone Commemoration
* Zone Conflict
* Defense Queue Research
* Fighter Training
* Shooter Training
* Vehicle Training
* Parts Production

**Tier 4**

* Elite Military
* Master City Defense
Elite Military

* Tier 1

1. Carrying Capacity

* Tier 2

1. Siege hammer
2. Armor piercing
3. Demolish and rebuild

* Tier 3

1. Full force

* Tier 4

1. Onslaught
2. Focus fire
3. Total armed

* Tier 5

1. Core shield
2. Iron fiber
3. Armed vehicle

* Tier 6

1. Deathly weapon

* Tier 7

1. Agile
2. Quick draw
3. Mobility boost

* Tier 8

1. Smoke signal unlock

* Tier 9

1. Armament destruction
2. Armor fragmentation

* Tier 10

1. All out

* Tier 11

1. Particle weapon
2. Micro radiation
3. Vehicle canon

* Tier 12

1. Super Alloy Heavy Armor
2. Super Nanofiber
3. Super Armed

* Tier 13

1. Combat Mark

* Tier 14

1. Target Locked
2. Target Fortification

* Tier 15

1. Mark Continue

* Tier 16

1. Multiple Mark

* Tier 17

1. Siege Hammer
2. Armor Piercing
3. Demolish and Rebuild

* Tier 18

1. Combat Radiation

* Tier 19

1. Onslaught
2. Focus Fire
3. Total Armed

* Tier 20

1. Core Shield
2. Iron Fiber
3. Armed Vehicle

* Tier 21

1. Physical Transformation
2. Life Supplement
3. Vehicle Upgrade

* Tier 22

1. Successful Siege Hostage
Gathering Station

The Gathering Station is a building that functions as a barracks, creating a 5th unmanned APC devoted solely to gathering. It is unlocked via the VIP Shop for 1,000,000 VIP Points, one of the most expensive privileges available for purchase.

Once unlocked, it can be built from the Build - Build menu for 28.0k cash. Once built, the APC can be directed to resource plots to commence gathering.

Like other APCs, parts can be attached. It does not have a tech tree. It also has durability that functions the same as other APCs but the recovery rate cannot be modified - however this should not be an issue since it is only able to be deployed to plots and cannot be used for any other purposes.

Since the vehicle is unmanned, no heroes or soldiers can be assigned to the APC. Instead, the APC has a load limit based on the level of the barracks and will return once the load has been filled or the resource plot has been exhausted.

When selecting a resource plot to send an APC to, the Gathering APC will automatically become the first choice on the APC list. At all other times it is shown at the bottom of the list.

Note - Building times are approximate due to adjustments from Alliance Tech.
Clash of Zones

## Rewards

There are different kinds of rewards during Clash of Zones. The Zone Reward, Alliance Zone Reward, Rewards for Winner, Personal Ranking and the Season Reward at the end of each season.

The quality of most rewards depends of the user's base level.

### Zone Reward

There are nine tiers of reward each day for each player. The score which is needed to unlock these rewards depends of the objectives of the day and the player base level. Each major objective has its own reward table, which also get effected by the players base level.

### Alliance Zone Reward

There are three tiers of reward each day for each player of an alliance, which get's unlocked on certain score of all alliance members together.

### Rewards for Winner

At the end of each day all players of the winning state, who contributed at least 3k points, will be rewarded depending on their base level

### Personal Ranking

At the end of each day the scoring players of a state will get rewards depending on their position.

### Season Reward

At the end of each Clash of Zones season players will be rewarded depending on a combination of the current league type, the position of the state within the league and the overall ranking in his own state.

## Points

Gathering

Building

Research

Hero

Troops

Killing
DT

**DT**, or **Defined Time**, is the standard time keeping system in the Terminus Galaxy. The declaration of war between the Gemani Empire and the Veragalian Empire, starting the War of Empires, was selected as 0 DT. The Defined year is 380 days, decided up into 38 weeks of 10, 25 hour days , there are no months in DT. The date in DT is written as year.week.day.hour.. So the 17th hour of the 5th day of the 20th week of the 2457th year would be written as 2457.20.5.17.
Alliance Contribution

You can donate resources for Alliance Technology research to earn Alliance Contribution. Your Alliance Contribution can be used to purchase items. you can see your current Alliance Contribution in the Alliance Store.

Alliance Contribution is bound to individual survivors and can be transferred from one Alliance to another.
Construction Vehicles

Each Garage has a vehicle with a driver possessing unique occupations and traits. Transformation cards can be used to change the driver of a vehicle if desired. A driver can also be changed by paying $100,000.

* Standard Exploration - Construction vehicles can scavenge outside your own base in increments of 4,6,8, or 12 hours. They will collect resources and junk which can be sold for money. Recalling a vehicle early will cost 200 diamonds.
* Advanced Exploration - Unlocked at VIP Level 2 for 900,000 VIP Points. Construction vehicles will be sent to another player’s base at random to scavenge for resources and junk. This type of exploration is much more effective and gathers a lot more resources and junk than standard exploration. Be warned, that the “Tower” of the player’s base will alert the player of any invading construction vehicles. The defending player will than have the option to “Snatch” some of the resources and junk that has been gathered by your vehicle. The defending player will then have a cool-down of 2 hours before they can snatch again. Advanced Exporation can only be used a limited amount of times per day.