recursal/Fanatic-Fandom huggingface dataset:
Battle of Regnatio

The Battle of Regnatio was a pivotal and intense conflict that took place in the capital of The Crownlands and the entire United Nations Empire. The battle unfolded when six soldiers from the Imperial PMC, staunch supporters of Kenju, fought their way fiercely towards the Imperial Plaza, situated in front of the emperor's castle. The Imperial PMC soldiers had managed to navigate through the turmoil of the war without losing a single life, but now found themselves surrounded by 37 soldiers of the empire.

### The Emperor's Offer

As the battle raged on in the Imperial Plaza, resulting in the loss of 62 lives from the empire's side, Emperor Carlo Sancto decided to offer a chance for surrender to Bar Yahman, the commander of the Imperial PMC. The emperor promised that if Bar Yahman and his soldiers laid down their arms, they would not suffer any consequences for their actions and would be pardoned. However, the death sentence for Kenju would still be carried out.

Bar Yahman made a momentous decision and threw down his katana, signaling his willingness to surrender. Behind him, five mercenaries formed a protective shield circle, their loyalty to their leader unwavering.

### The Twist of Fate

In what appeared to be a moment of victory for Emperor Carlo Sancto, Bar Yahman surprised everyone by shouting a name, though it remained unclear what name he called out. Suddenly, one of the mercenaries from the shield circle launched a deadly spear, fatally striking the imperial commander, Maximus Amulius. Carlo Sancto, infuriated by the act, ordered the execution of Bar Yahman and his fellow mercenaries.

Seizing the opportunity, Bar Yahman grabbed a spear, gained momentum, and at the last second before launching the weapon toward Carlo Sancto, an arrow struck him from his right side, altering the spear's trajectory at the crucial moment. Time seemed to stand still as the spear approached the wall and passed just a few centimeters beside Carlo Sancto's head, narrowly missing him.

### The End of the War

The unforeseen turn of events led to a chain reaction. The empire's archers unleashed a relentless barrage of arrows, and one by one, the mercenaries fell in a hail of projectiles. The Battle of Regnatio concluded, marking the end of the War of Liberation of Kenju.

The outcome of the battle had far-reaching implications for the fate of Kenju and the Empire of the United Nations, solidifying Carlo Sancto's position of power while bringing a decisive end to the rebellion that sought to free Kenju.

## Part of

### Location

Regnatio, The Crownlands, United Nations Empire

### Result

Decisive imperial victory

Commanders| * Carlo Sancto
* Selene
* Maximus Amulius †
* Wendy Reyes
* Elise Moulin
* Pericles
* Leonidas

Combatants|  United Nations Empire:* The Crownlands
* Belleville
* Astralis
* Athens
* Sparta

Total: 37 soldiers | * Imperial PMC

Casualties| * 62 killed
* 1 KIA
Happy Tree Friends OCs and Roleplay Wiki

**Welcome to the Happy Tree Friends OCs and Roleplay Wiki!**
We're a collaborative community website about Happy Tree Friends OCs and Roleplay that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Main (disambiguation)

Disambiguation page for Main (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Hatnote (disambiguation)

Disambiguation page for Hatnote (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
My Singing Monsters: The Realms of Anomalies Wiki

**Welcome to the My Singing Monsters: The Realms of Anomalies Wiki!**
We're a collaborative community website about My Singing Monsters: The Realms of Anomalies that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* Rules of this wiki
* Getting Started
* How to Contribute
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* Guides
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
See also (disambiguation)

Disambiguation page for See also (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
About (disambiguation)

Disambiguation page for About (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Foo (disambiguation)

Disambiguation page for Foo (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Further (disambiguation)

Disambiguation page for Further (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
My new monster Wiki

**Welcome to the My new monster Wiki!**
We're a collaborative community website about My new monster that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Jimmy Garlin

**James "Jimmy" John Garlin** (born September 2nd, 1962) is an American former crew chief in the NASCAR Citi Series. He was the crew chief for three different teams from 1989 to 1994, with the latter year destroying his reputation due to leading then three-time champion Robby Irwin to a 24th place points finish.
Magma Manipulation

## Summary

Power to **manipulate geothermal molten substances**. Combination of Earth Manipulation and Fire Manipulation. The opposite of Ice Manipulation.

The user can create, shape and manipulate molten rock (magma while underground, lava when on surface), a mixture of molten or semi-molten rock, volatiles and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.

## Possible Uses

* Create/generate/increase molten stone.
* Shape, compress, and/or otherwise manipulate molten stone.
	+ Cause Earthquakes and/or open fissures.
	+ Create/grow islands.
	+ Eruption Inducement to rise volcanoes and/or cause eruptions.
* Geo-Thermogenetic Constructs, including weapons, walls, armor or allies/servants.
* Heat Absorption.
* Heat Generation varying from painful burns to combustion.
* Magma Attacks.
* Move/lift molten stone at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
	+ Geokinetics Flight using molten stone.
	+ Matter Surfing by riding a boulder by creating pillar, wave or other mass of molten stone for riding.
* Poison Generation.
* Tectonic Plate Manipulation.
* Volcanic Glass Manipulation.

## Limitations

* May be unable to create molten stone, being limited to manipulating only from already existing sources.
* Control is extremely important. Unconscious use of this power isn't something to laugh at.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Fireproof Skin and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
* Molten stone can be slowed/stopped by water, ice or cold.
Mickey Benson

2004 NASCAR Mobil 1 Series Rookie Of The Year

2012 Comeback Driver Of The Year

**Michael "Mickey" Joseph Benson** (born May 3, 1979) is an American former stock car racer who competed in the NASCAR Citi Series full-time for 12 seasons from 2004 to 2015. He is considered one of the best drivers to not win a championship. Known for his slick and daring strategies, he was always up front and was consistent.

## Early and Personal Life

Mickey Benson was born in San Diego, California on May 3, 1979 as the only child to Rick and Melissa Benson. He started racing go-karts when he was six, but transitioned to quarter-midgets by eight. After winning multiple races for a few years, he moved on to sprint cars and later late models. By the age of twenty, he was a regular in the NRL Late Model Series from 1999 to 2002 and scored eight wins in that timespan and points finishes of fourth, third, sixth, and second. He moved into the NRL Stock Series in 2003 and posted three wins and seven runner-ups in a runner-up standing finish campaign. He is married to Elaine Perkins and they have five children.

## Career

### 2004

After his lone Stock season, Dominator Motorsports signed him up to race in the Citi Series full-time for them in the number 23 Motorola Dodge. His rookie season in 2004 saw zero wins, but he had eight top 5s and fourteen top 10s with zero DNFs. He was up front to win at Rockingham and Phoenix, but late race passes got the best of him as he went on to finish thirteenth in the points race.

### 2005

Benson rocketed off in 2005, starting the season off great, scoring eight top 10s in the first eight races and sat comfortably in the points lead. He cooled off after, finishing mid-pack a few times before challenging for the win at Pocono before losing in a photo finish to rookie Rusty Cleveland. His lack of winning hampered him, as he fell to fourth in the standings at the end of the year. TBA
Ricky Irwin

1985, 1986, 1987, 1989, 1991 Go-Kart USA Champion

**Ricky Jed Irwin** (born February 17th, 1977) is an American former stock car racer that raced in the NASCAR Citi Series for nine seasons from 1993 to 2001 with Heparil Motor Racing, where he amassed ten wins. He is one of seven Irwins that have raced in the Citi Series. TBA
Dollar Oppoly

**Dollar David Oppoly** (March 19, 1965-August 17, 2006) was an American former stock car racer that raced in the NASCAR Citi Series for 18 straight seasons. He won the championship twice and was the first to win in the new "consistency" format. He had driven for three different teams and won TBA races. He was unfortunately known for being the last driver to die in a race in the series after perishing in a crash at Mansfield in August 2006.

## Career

### Early Years (1988-1991)

#### 1988

At the age of 23, Oppoly was signed by Heparil Motor Racing to drive part-time for them in their number 99 Ford for 1988. The team was a mid-pack underfunded team that was getting its feet wet and Oppoly raced in 13 races throughout the year, scoring no top 10s with a best finish of 14th four times. This was enough to launch him to a full-time gig the following year after finishing 42nd in points.

#### 1989

1989 marked Oppoly's first season full-time and he capitalized, winning the CITGO 400 at Bristol early on and had an average finish of 12.3 for races eleven through seventeen. He was in the top ten in points and after Wichita, he got another win later on at Texas and wheezed through the first round of the playoffs. He had trouble in the second though, as no top tens was the result and he ended the year eighth in points. TBA
Citi Series Awards

Awards in the Citi Series are achievements earned by drivers for performing the best in a certain area.

## Awards

### Driver Of The Year

The Driver Of The Year is similar to a MVP award in other sports. Best performance, clutch moments, and consistency win this award, which is very hard.

#### Recipients

1. 1979
2. 1980
3. 1981
4. 1982
5. 1983
6. 1984
7. 1985 - Xavier Polaris
8. 1986
9. 1987
10. 1988
11. 1989
12. 1990
13. 1991
14. 1992
15. 1993
16. 1994
17. 1995
18. 1996 - Robby Irwin (1)
19. 1997
20. 1998
21. 1999 - Robby Irwin (2)
22. 2000
23. 2001
24. 2002
25. 2003 - Robby Irwin (3)
26. 2004 - Timothy Green III (1)
27. 2005 - Mickey Benson (1)
28. 2006
29. 2007 - Timothy Green III (2)
30. 2008 - Mickey Benson (2)
31. 2009
32. 2010
33. 2011
34. 2012
35. 2013
36. 2014
37. 2015
38. 2016 - Kenneth Johnson
39. 2017
40. 2018
41. 2019
42. 2020
43. 2021
44. 2022 - Daniel Irwin
45. 2023

### Lap Champion

The Lap Champion is awarded to the driver that leads the most TBA
Fred

**Look! A Stub!**
*Ruh roh, looks like this page isn't complete!*

*I'm sure you won't mind if you could help a little, this wiki is still a work in progress I'd say but that's about it.*

## Fred

* Normal
* Masked
* Dead

## Occupations

### Creator

carlthebunny

> **"A quote from your character."**
>
> - Your Character.

A short description with the given name of the character.

## **Appearance**

A description on what your character look like, like what they wear or their shape or their color too.

## **Lore**

Fred was always a Very Distance between Family and friends because he found them all a waste of time to care about and when he grew older his parents cared less and less about him and his sister always tried to Make Fred Become more closer so She got him a Girlfriend which was Lila But he Felt Nothing for her and he didn't care about her at all so he just beated her to so if he could feel so kinda if feeling of beating her but he still felt nothing so and Fred died once in a Accident but was revived by Jim and now He Broke up with Lila and now Fred just lives alone keeping to himself.

## **Abilities (Optional)**

Abilities of the character, do they have anti-gravity? Invisibility?

## **Relationship (Optional)**

Relationship which is another word for Opinion on other characters, you can give opinions on other characters, though this is Optional.

## **Random Facts**

* Fact about your character! Like what they like.
* Or what they eat.

## **Gallery**

Images for your characters, like images of what they're doing, go to the Insert tab and go to Gallery and put your images.

Images for your characters, like images of what they're doing, go to the Insert tab and go to Gallery and put your images.
Garrison Irwin

**Garrison Friday Irwin** (March 13, 1979-May 6, 2017) was an American former race car driver that raced full-time in the NASCAR Citi Series for nine seasons from 1999 to 2007, where he amassed a grand total of 21 victories.

## Early Life

Garrison was born on March 13, 1979 as the sixth of the seventeen children born to Graham and Tessa Irwin. He joined his brothers Robby and Ricky in the Go-Kart USA Championship where he scored three wins in 1984 before going winless in 1985. After that season, he stayed away from a career and raced rarely throughout the late 80s and early 90s before racing frequently at short tracks across the country, where he was very successful.

## Career

### 1999

After winning a race at Oswego Speedway in 1998, Vermin Race Group signed him up to drive full-time in the Citi Series in 1999 in their number 77 Lowe's Chevrolet. He would go on to start 1999 off with a bang, scoring seven top 10s in the first quarter of the year and later on got his first win at Sonoma. He sat just outside the top 5 in points for most of the season, which included two more victories, but a weak playoff run saw him eliminated early and he finished ninth in points. TBA.
NASCAR Citi Series Wiki

**Welcome to the NASCAR Citi Series Wiki!**
something i wanted to do

We're a collaborative community website about NASCAR Citi Series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Perfect Marriage Wiki

**Welcome to the The Perfect Marriage Wiki!**
We're a collaborative community website about The Perfect Marriage that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lvly

**Look! A Stub!**
*Ruh roh, looks like this page isn't complete!*

*I'm sure you won't mind if you could help a little, this wiki is still a work in progress I'd say but that's about it.*

## Occupations

### Creator

EZKidBoy

> **"Wahoo!"**
>
> - Lvly

## **Appearance**

He's a yellow orange shaple, he wears orange pants and light orange shirt with orange pixel arrow up, His dark orange shoes looks like sonic but yeah.

## **Abilities (Optional)**

Level up sword - Level up sword can defeat any enemies or pixel enemies that can level up and buff damage powers up with level 10 max

Pixel fire - can throw pixel fire ball, can use fire slash

Running Fast - can running fast with shoes like sonic!

## **Relationship (Optional)**

Jim - A good friend pal!

Dim - A quiet funny

Tin - A friend?

## **Random Facts**

* He lived in Pixel sky island
* He loves eating pixel apples can healthfuly

## **Gallery**

Images for your characters, like images of what they're doing, go to the Insert tab and go to Gallery and put your images.

Lvly normal version.
Volcanic Air Pocket

This island represents the Maple element

**Volcanic Air Pocket** is an island on the planet Mapleaka, one of the planets surrounding the Mysterious Monument. It is the obvious Plant Island counterpart of the Mysterious monsters.

## Song

The song of Volcanic Air Pocket is played at a speed of 140 beats per minute and plays in the key of G Major. The ambience of this island consists of lava flowing down the volcano and monitors bleeping.
Hakkai Shiba

> Mikey this, Mikey that! All you do is yap, yap, yap. Shut the hell up! You old-timers are useless when Mikey isn't around.. Clingy little b\*\*\*\*\*\*
>
>

## Summary

**Hakkai Shiba** is the Second Division Vice-Captain of the Tokyo Manji Gang. He is the younger brother of Taiju and Yuzuha Shiba.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Hakkai Shiba

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 14 (Past), 17 (Final Arc), 27 (Present)

**Classification:** Tokyo Manji Gang Second Division Captain, Tokyo Manji Gang 2nd Generation Second Division Captain

**Attack Potency:** At least **Wall Level** (Fought Taiju and landed punches on him)

**Speed:** **Unknown** travel speed with **Subsonic+** combat & attack speed (Landed punches on Taiju, comparable to Rindou)

**Lifting Strength:** **Unknown**, possibly **Class 10**

**Striking Strength:** At least **Wall Level**

**Durability:** At least **Wall Level** (Took multiple beatings from Taiju and got up after he knocked him out, took many attacks from the Haitani brothers)

**Stamina:** Peak Human (He was able to stand up after Taiju knocked him out, can fight opponents for long periods of time)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average
Sealing

## Summary

Sealing is typically the **ability to place or seal one or more objects into another object, though there are various applications**. The mechanism behind the sealing process varies greatly from fiction to fiction (be it through magic or ki use), though the end results are similar. When used as an attack, sealing techniques can often bypass physical durability entirely.

## Types

* The first type involves sealing physical objects, including living beings. These objects can be sealed within a containment item, though sealing the object within the caster or other people has been shown to be effective. When used against a living being, these powers have the potential to be considered broken depending on how freely the user can preform the sealing technique, though many cases require prep or have imposed drawbacks on the user to prevent this. When a living being is sealed within another living being, the container subject becomes the sealed target's host. The effects that the sealed target has on their host varies depending on the work of fiction, as do the effects on the target if their container is destroyed.
* The second type of sealing involves removing or locking attributes or even concepts of a target. Examples include sealing a target's magic or ki energy, or even their movement or consciousness. This type of sealing denies the target use of these aspects rather than specifically placing them in another object. These effects can be temporary or permanent depending on the user.
* Soul sealing usually falls under the category of soul manipulation.
NASCAR Citi Series

The NASCAR Citi Series is a American stock car racing series that is owned by NASCAR and races all over the country that originated in 1979. The first driver to win a championship was Kurt Hamm in 1979. The first to win multiple championships was Harry Smirton in 1982 and 1983. The most recent champion was Daniel Irwin who won his first title in 2022. The driver who has won the most championships is Robby Irwin with eleven. The cars in this series are supercharged refurbished late models.

## Beginnings:

CEO Avery Foster wanted his own race car series so he got NASCAR to help him make this in 1979.

### Name List:

When the series originated in 1979, it was called the NASCAR Tropicana Series. From 1980 to 1984 was the NASCAR Sharpie Series. From 1985 to 1994 was the NASCAR BiC Pens Series. From 1995 to 1999 was the NASCAR Brembo Beats Series. From 2000 to 2002 was the NASCAR CommonCore Series. From 2003 to 2009 was the NASCAR Mobil 1 Series. From 2010 to 2018 was the NASCAR Poland Spring Series, and since 2019, the series has been the NASCAR Citi Series.

## List Of Champions:

\*Identically Opposite Racing was the satellite team to HerbFern Motorsports
Zero-Dimensionality

## Summary

**Zero-dimensionality** or zero-dimensional existence is the power to be a singular point, whose nature is something infinitely small in any direction. They are virtually impossible to destroy physically, yet they exist.

## Possible Uses

By virtue of being infinitely small a singular point is nearly undetectable, impossible to interact with and can not be split into smaller parts. Because of this, it cannot be destroyed physically in a conventional sense.

Depending on the context, such as whether or not the object is an isolated singular point or a single point on a dimensional plane, the object may or may not be completely invulnerable to the physical strength of a being with more than 0 dimensions. However each case must be viewed carefully.

## Limitations

Should the object exist on a higher dimensional plane, destruction of that plane will also result in destruction of the object.

Destruction of any zero-dimensional object is trivial for a beyond-dimensional entity due to such a entity existing outside the concept of dimensions entirely.
Reaction and Perception Page

## Reactions

In fiction, movement over long distances and movement over short distances - which can be dubbed "combat distances" - tend to be remarkably different for different characters, resulting in serious discrepancies when considering their overall speed. On this wiki, we therefore differentiate between various types of speed, including reaction speed.

Reaction speed is defined as a single movement in a defined timeframe, which a character has been shown capable of. A series of movements in similar timeframes makes this combat speed, so this term should only be applied for a single, quick movement. Examples include ducking backwards to dodge bullets and diving away to dodge extremely fast vehicles.

When measured in terms of a single movement of often undefined, small distance, humans have displayed between 300 millisecond (below average human) to 100 millisecond (peak human) reactions. Autonomous body reactions for humans can also reach as high as 40 milliseconds, but this is oftentimes inapplicable to reaction speed and shouldn't be used.

## Rules Regarding Reaction Speed and Scaling

1. Reaction speed has both a distance and a timeframe component, so all calculations that are completed for reaction speed cannot simply be a timeframe by itself. Do not randomly assume a 1 meter distance for each timeframe and use that speed for the reaction speed. Other way around, perception time is just a timeframe and by that not proportional to a speed value alone. Do not assume that a character with a certain speed will have a perception time of 1 meter divided by that speed. Such calculations need a feat that demonstrates perception time and a suitable distance determined from that feat.
2. If only a timeframe is known (for example, characters who do not need to move to attack or defend), then they should get a perception speed rating in line with the table below.
3. If character A can blitz character B, A's movement speed may be scaled to B's reaction speed.
4. If character A is considered an equal in combat to character B, then reaction speed may be scaled if there is no discrepancies or showings that suggest the opposite.
5. All other scalings of reaction speed are circumstancial and must be discussed with the staff.
Transformation

## Summary

**Transformation** is the ability to transform parts of one body or slightly modify their forms through external power-ups, gradual mutations over a period of time, or through limited or uncontrollable change in form. It also includes characters with a very limited number of set transformations.

For those who are able to freely transform the shape of their bodies to assume different identities, impersonate others, and modify the entirety of their bodies at will with great versatility, see the Shapeshifting page instead.
The Perfect Marriage

## Synopsis

**Would you defend your husband if he was accused of killing his mistress?**

**Sarah Morgan** is a successful and powerful defense attorney in Washington D.C. At 33 years old, she is a named partner at her firm and life is going exactly how she planned.

The same cannot be said for her husband, **Adam**. He is a struggling writer who has had little success in his career. He begins to tire of his and Sarah’s relationship as she is constantly working.

Out in the secluded woods, at Adam and Sarah’s second home, Adam engages in a passionate affair with Kelly Summers.

Then, one morning everything changes. Adam is arrested for Kelly’s murder. She had been found stabbed to death in Adam and Sarah’s second home.

Sarah soon finds herself playing the defender for her own husband, a man accused of murdering his mistress.

**But is Adam guilty or is he innocent?**

## Tropes

* estranged marriage
* forced proximity (lawyer vs client)
Wolfgang Strauss

****Wolfgang Strauss**** (11 March 57 BGW) is a German-born theoretical physicist, widely held to be one of the greatest and most influential scientists of Aurea. Best known for finding the cure for vampirism and finding the Pluto meteor, he also made important contributions to quantum mechanics. His work is also known for its influence on the philosophy of science.

## Personal details

### Born

11 March 52 BC (57 years), Munich, Germany, Earth

### Children

* Hans Strauss (Son)
* William Strauss (Son)
* Kurt Strauss (Son)
* Malena Strauss (Daughter)

## Professional details

### Notable work

* Cure of vampirism
* Pluto meteor discover

### Awards

* Matteucci Medal (15 BC)
* Copley Medal (14 BC)
* Gold Medal of the Royal Astronomical Society (14 BC)
* Luminary Blue Blood Award (2)
* Nobel Prize in Physics (2)
* Safeguard Meteorite Discovery Award (3)
* Member of the Aurea Academy of Sciences (4)
* Most Prodigious Person of the First Century (5)

## Scientific career

### Fields

* Physics
* Philosophy

### Thesis

"Eine Möglichkeit, den Vampirparasiten zu stoppen"
Cleomenes

**Cleomenes I** (/kliːˈɒmɪniːz/; Greek Κλεομένης; born c. 56 BGW) is Agiad Co-Governor of Sparta since 2 BGW. One of the most important Spartan rulers, Cleomenes is instrumental in organising the Spartan resistance against the Yamanashi Republic, as well as shaping the geopolitical balance of Hellas.

## Military service

### Allegiance

* United Nations Empire
* Sparta

### Battles/wars

* Hellas civil war
* Italican invasion of Hellas
* Great War
* Yamanashi - UN War:

-Battle of Sparta
Information Manipulation

## Summary

**Information Manipulation** is the power to control, alter, and even destroy information itself. A vast variety of effects can be archieved using this ability, from gaining knowledge or altering what people know to warpin reality itself. Note that Information Analysis and Data Manipulation are considered separate abilities.

## Types

1. **Knowledge:** These characters can manipulate information as the medium of knowledge as opposed to just manipulating what a specific person knows, which would be considered Mind Manipulation. Characters with this ability can, for example, destroy information on a subject and by that make it inherently unknowable. Other examples of uses would be to prevent information from leaving an area, making it so that those outside can't gain knowledge of what is happening inside, or altering information to change what people know about the subject into something else.
2. **Fundamental:** These characters can manipulate information, which serves as fundamental building block of reality. This can allow characters to rewrite the world to their whims, often by programming it much like they would a virtual reality. This manipulation can come on many levels. For some it might just be the mechanism behind mundane magical abilities, while others can rewrite information to change reality, causality or the laws of nature.
Wendy Reyes

## Personal details

### Born

14 February 13 BC (18 years) Dallas, Texas, United States

### Parents

* Javier Reyes (Father)
* Sylvia Pietracki (Mother)

### Relatives

* Pete Reyes (Brother)
* Alex Reyes (Cousin)
* Anastasia Reyes (Cousin)

## Professional details

### Occupations

* Politician
* Governor of Astralis

## Military service

### Rank

Commander in chief of all the Armed Forces of Astralis

### Battles/wars

Kenju Liberation War:-Battle of Carelia

-Battle of Regnatio

* Yamanashi - UN War:

-Battle of Arizona
Bone Manipulation

## Summary

**Bone Manipulation** is the ability to manipulate one's own bones or that of others. Users have complete control over the bones of oneself and others, including growing, shaping, manipulating density/weight, using as projectiles/weapons, etc. They can also manipulate bare skeletons or separate bones.

## Types

* Bone Control
* Controlled Bone Growth
* Dead Bone Pulse/Shikotsumyaku
* Osteokinesis

## Limitations

* May be limited to manipulating the bones of others or only themselves.
* Skin may be torn open in order for bones to emerge, and user may be against over-usage.
* Causing bones to exude from the body or break can be still painful.
Fate Manipulation

## Summary

**Fate Manipulation** is the ability to manipulate destiny itself to achieve a desired result. More subtle forms of the ability can simply nudge events in the users favor while more powerful variations can make it possible to ordain one's victory against their opponent.

## Types

* Probability Manipulation
* Causality Manipulation

## Limitations

* In a deterministic reality, it may be impossible to change certain events.
* This ability is completely useless against those with Acausality.
* Changing destiny to ordain one outcome may lead to unpredictable results as additional outcomes may be out of the user's reach.
Kelly Summers

**Kelly Summers** was the lover of Adam Morgan.

## Biography

Kelly was found dead at approximately 9:15am by Sonia, the Morgans' cleaning lady at the lake house in Prince William County. She died as a result of her multiple stab wounds; having been stabbed thirty-seven times in the neck, chest, and torso. She also had Rohypnohol and a BAC level of .16, twice the legal driving limit. She was four weeks pregnant at the time of the murder.
Adventurers

The version of the game released for the GMTK jam features 14 adventurers (2 for each of the 7 classes in the game). Each character is named starting with the letter in the alphabet corresponding to the order in which the characters were designed.

All characters:

* Albert (Mage)
* Bravarius (Warrior)
* Casey (Berserker)
* Duppy (Healer)
* Eden (Sharpshooter)
* Fauna (Conjurer)
* Gabriel (Ninja)
* Hanna (Mage)
* Ian (Warrior)
* Jamin (Berserker)
* Kenoki (Sharpshooter)
* Loucifer (Conjurer)
* Maggie (Ninja)
* Nicolas (Healer)
Sand Manipulation

## Summary

The ability **to manipulate sand**. Variation of Earth Manipulation.

The user can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.

## Possible Uses

* Create/generate/increase sand of any grain-side or shape (rough/smooth, dust-like/coarse).
* Shape, compress, and/or otherwise manipulate sand.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Generate pits of quicksand.
* Burrowing with choice between simply gliding through sand or leaving tunnel.
* Earth Attacks using sand.
* Ground Liquification only sand.
* Move/lift sand at nearly any speed whether in/on surface, air or water.
	+ Geokinetic Flight using sand.
	+ Matter Surfing by riding a mass/wave of sand.
* Psammokinetic Constructs, including weapons, walls, armor or allies/servants.

## Limitations

* May be unable to create sand, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Water and Blood Manipulation can make sand heavier and harder to manipulate.
* Fire Manipulation can melt sand into glass.
* Ice Manipulation/Freezing can turn sand solid.
* Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.
Illusion Creation

## Summary

The ability to **create false images** to confuse and manipulate opponents. A very versatile ability, illusions can vary greatly in strength and effects, ranging from small and virtually harmless, nothing more than distractions, to incredibly complex. The most powerful illusions can distort a victim's sense of time and mentally destroy them, potentially even causing them real pain or killing them outright. While some illusions can be simple and easy to escape once you realize that they are illusions, others are incredibly lifelike, potentially being depicted with perfect accuracy. This ability is often related to Perception Manipulation.
Summoning

## Summary

**The ability to summon various beings.** The summoned beings may come from a distant place, a different plane of reality, a universe, etc. Also includes calling of undead, souls, energy beings or information beings.

## Possible Uses

* **Summoning material entities** - In this case, the object already exists somewhere. It should be transferred to the right location. Includes dimensional manipulation, and the parts of necromancy that allow manipulation the bodies of the dead. The disadvantage is that after the destruction of the material body, such an ability would be of no use.
* **Summoning intangible entities** - In this case, summoning a soul or a spirit. Since it is an immaterial spirit initially, it can be summoned at any time and in any place. It is even possible to provide a tangible form (for example, instill within a suitable container or creating a body via manipulation of matter). The advantage of such summons is that the destruction of the material body will not be a deterrent. Moreover, the physical body might regenerate as long as the spirit occupies it.
* **Summoning higher beings** - Special spells, rituals, or specific manipulation that summons natural gods. This form of summoning is far superior to summoning regular spirits. The disadvantage of this type of summons is that the summoner control is much weaker, and mostly negligible. By and large, the summoner is forced to rely on the good will of the summoned being. If there is any change in their intention to help, the summoner cannot force them.
Text Manipulation

## Summary

**Text Manipulation** - the ability to allow work on events recorded in text form or translated into the reality of events or phenomena. Depending on the forms of this ability may be related to the manipulation of causality, manipulation of information, or even a direct impact on the reality itself.

## Types

* **The materialization of words or symbols** - such as the burning of anything after writing of the word "fire". The most obvious example can be magical runes.
* **The materialization of the characters** - the revival in the real-world heroes to write a novel or foreign works.
* **The materialization of the event** - the ability to translate into reality the events recorded in text form.
* **History changing** - rewriting of the events occurred in the past for a specific person or for the whole world. In some cases, these changes may lead to changes in real time or even affect the future.
* **Create/modify the reality in the writing of books** - translated into the reality of all the events recorded in the book (while accompanied by the creation of the new world), or the manipulation of the characters and events of the real world, comparable with that as a regular writer can manipulate the characters of his novel.
Danmaku

## Summary

The ability to produce a great amount of projectiles at once, in order to overwhelm the target by the sheer number of shots. Some users also add complex patterns to make dodging additionally difficult.

**Note**: To qualify for Danmaku, the user has to be shown to create tens or dozens of projectiles in a very short timeframe (i.e., at least 20 to 24 minimum). The projectiles don't need to be created simultaneously but they should all be shown in motion at roughly the same time.

## Types

* Various different kinds of projectiles can be used.
* Linear projectile trajectories or curving shots.
* One directional, multi-directional or omni-directional.
* From one origin point or multiple origin points.

## Limitations

* Use for extended periods of time might be exhausting
* Might be incapable of controlling the trajectory of each individual bullet or be limited to patterns.
Sleep Manipulation

## Summary

**Sleep Manipulation** is the ability to manipulate and control aspects of sleep. Users are typically able to put others or themselves to sleep. Along with manipulating sleep patterns, sleeping abilities or one's subconscious state while they're asleep. Under certain applications, Sleep Manipulation can easily be an incapacitating technique and in some cases negate conventional durability.

## Possible Uses:

* **Sleep Inducement:** Making an opponent fall asleep against their will. Some users do this through spells, poisons or other methods. Through doing this, one is able to prevent an opponent from taking action. Along with making them vastly more vulnerable towards attacks, since they have no guard or ability to react.
* **Insomnia Inducement:** The exact opposite of above, Insomnia Inducement takes away one's ability to go to sleep. This can greatly weaken and eventually kill life forms that require sleep.
* **Self Sleep Inducement:** Causes the person to put themselves to sleep. Many users will do this in order to immediately fall asleep, or take advantage of sleeping in order to replenish their health and energy.
* **Prolonged Sleep:** Increases the duration of one's sleeping period, often times incapacitating the person for extended periods of time.
* **Subconscious Effect:** Many forms of Sleep Manipulation also coincide with Dream Manipulation, where users are able to control what goes on within an opponents mind as they're sleeping.
* **Complete Dormancy:** The ultimate form of Sleep Inducement. This ability can put any life form to sleep, regardless if they need to or are capable of sleeping. Along with putting non-organic machines or even inanimate objects in a state of inactivity that can vaguely be referred to as "sleep."

## Limitations

* Susceptible to not work on those with a resistance towards sleep based attacks.
* Some users may have a limitation on how long they can put someone asleep for.
* If a user puts themselves to sleep, they may not be able to wake themselves back up at will.
* Lesser users may not be able to make an opponent sleep if they don't need to or are incapable of sleeping.
* Certain forms can be limited on how often they can put someone to sleep at a time.
Power Modification

## Summary

**Power Modification** is the ability to alter, interfere with, or modify other powers. Differing from Power Nullification or Statistics Amplification, Power Modification is able to change the function of an ability in some shape or form, such as turning superhuman strength into superhuman speed. It should be noted that users must be able to interfere with the nature of the ability itself for this to be listed in their profile.
Hyperbole

## Description

A **hyperbole** is a term that refers to statements made in a particular work of fiction that are exaggerations of the actual truth of the matter. Often hyperboles are used as evidence in debates, and it can be very difficult to tell if a statement is a hyperbole or not.

A general rule is that if a claim is made that is completely out of league of anything ever shown in said universe (for example, if someone claimed to be a planet buster in a verse where the strongest feats were city busting), it's most likely a hyperbole.

In universes with a wide range of characters on different tiers of power, this has to be evaluated on an individual character basis, instead of on the verse as a whole.

For example, if someone in One Piece claimed that they could destroy an island, it's reasonable to consider it a possibility, since other people in the verse (ex. Whitebeard) have done comparable things (of course, it still has to be evaluated based on the feats and power-scaling of the actual character).

Another way of determining whether a statement is a hyperbole or not is to consider the likelihood that a character was misinformed, ignorant, lying, exaggerating, bluffing, mentally unstable, etc. when they made said statement. If there is not any evidence that they were, it can be taken more seriously. Of course, this method isn't as accurate as the feat scaling method above and should only be relied upon if the first method doesn't give any clear answers.
Absolute Zero

## Summary

**Absolute Zero** is the point of cold at which enthalpy and entropy hit their minimum level. It is the ultimate form of freezing and in the theoretical situation that someone is exposed to it, their body will be frozen at the atomic level before collapsing under their own mass since the loss of energy causes the atoms to lose their cohesiveness. Due to the nature of the ability working on the atomic level, it can be considered a form of Durability Negation, ignoring conventional defenses unless a character is shown to be able to resist such attacks.
Psychometry

## Summary

**Psychometry** is a power where a psychic is able to gather information from its surrounding environment. This information comes in the form of skills, memories or knowledge of past objects and people most often through touch. The power is very useful in the way it can be applied. It can be used to find out the weakness of an opponent or in some cases it can be used to "Learn" the skills needed to use an object i.e a psychometric character can learn the skills of a master swordsman just by touching the blade.