Patch 3.0.0.0

**Patch 3.0.0.0** is a major content update for Indie Pogo. It introduces 2 new characters, a new stage, stage variants & many changes to balance, alongside various bug fixes.

## Patch Notes

### Additions

* 2 new characters; Kick and Yolk .
* New stage, Dragon Valley, and many new unlockable stage variants for existing stages.
* New feature - **Emblems!** Icons that can be attached to your profile that will display next to your name and your battle UI.
* New feature - **Leaderboards!** Ranks the best performances worldwide for single-player challenges, like Arcade mode and Infinite Pogo.
* Kick & Yolk palettes are now purchasable in the shop.
* New DLC skins available for purchase:
	+ Birthday Blockman
	+ Rainbow Viridian
	+ Lovers Orcane
* New Gachapon trophies, as well as Kick & Yolk arcade trophies.

### Characters & Balance

* **Universal Changes**
	+ **Air Dodge**
		- Added 5 frames of vulnerability at the end of dodge right before players enter helpless state.
		- Added 5 frames of startup to all dodges.
		- Jumpsquat slightly extended after landing in Helpless state.
	+ **Parkour**
		- Added a couple frames of startup to Rolling Leaps and Wall Jumps.
		- All Rolling Leap/Wall Jump hitboxes have been changed from boxes to ellipses.
	+ **Super Armor**
		- Added I-Frames between hits on Super Armor. Flinch hits have a shorter I-Frame duration. This should prevent instances where characters take unintended bursts of damage while Armor is active.
		- Now breaks after a limited number of hits. Damage does not determine when Armor breaks.
* **Blockman**
	+ **Up Melee**
		- Damage reduced from 6 to 5.
		- Startup slightly increased.
	+ **Grounded Charge | Double Uppercut**
		- Changed the hitbox shape from a rectangle to an ellipse.
		- Lowered minimum damage from 5 to 4.
	+ **Neutral Special | Tetro Twist**
		- Blockman can now interact with his own blocks, as well as Crow's bombs, CV's Beat, and Diogenes' Hammer Throw.
		- Fixed a bug that caused grabbed players/projectiles to stay in place if this move was interrupted.
	+ **Down Special | Piledriver**
		- Fixed a bug that prevented Blockman from kicking blocks if this move was used too high up.
* **Bullet Kin**
	+ **Dodge Roll**
		- Fixed a bug that allowed players to Dodge Roll at a faster rate than intended.
	+ **Chests**
		- Glass Guon Stone pickups now give the collector 3 Guon Stones instead of 1.
	+ **Magnum**
		- Reload buff damage reduced from 4 to 3.
	+ **Poxcannon**
		- Increased wind knockback.
	+ **Phoenix**
		- Now deals 1 damage on initial impact.
		- No longer contributes to Pogo.
* **CommanderVideo**
	+ **Passive | Extra Multiplier**
		- Damage buff now affects Melee attacks.
	+ **Up Melee**
		- Can now only be used once per jump.
	+ **Grounded Charge | Slide Strike**
		- Damage now scales depending on how long the move is charged.
	+ **SUPER | Void**
		- Changed the shape of the hitbox to more accurately match the sprite.
* **Diogenes**
	+ **Pot Nap**
		- Diogenes can no longer negate damage from Throws or SUPERs using Pot Nap.
		- After a Throw, Diogenes can no longer enter Pot Nap until he collides with terrain, transitions into tumble, gets hit again, or dies.
		- Fixed a bug that allowed Diogenes to negate damage when using a move after leaving Pot Nap state.
	+ **Up Melee**
		- Upward damage reduced from 4 to 3.
		- Can no longer destroy Penelope's Vampire Mines.
	+ **Side Melee**
		- Sweetspot damage reduced from 7 to 6.
		- Can no longer destroy Penelope's Vampire Mines.
		- Pinned state can now be cancelled by pressing down on the control stick.
	+ **Down Melee**
		- Can no longer destroy Penelope's Vampire Mines.
		- Pinned state can now be cancelled by pressing down on the control stick.
	+ **Grounded Charge | Grabbyhands'**
		- Fixed an audio-related bug that would trigger a sharp, loud sound upon use.
	+ **Side Special | Hammer Throw**
		- Diogenes can no longer use Rolling Leap if his hammer is on cooldown.
		- Diogenes can no longer use Up Special if his hammer is on cooldown.
		- Fixed a bug that allowed Diogenes to cancel hammer cooldown by jumping on an opponent's head.
	+ **Down Special | Waft Wallop**
		- Fixed a bug that messed up characters' gravity if they were interrupted by this move's windbox while using certain attacks.
		- Fixed a bug that allowed this move's windbox to nullify Orcane's puddle.
		- Damage reduced from 8 to 7.
		- No longer resets landing flag if Diogenes touches the ground while using this move.
	+ **SUPER | Bucket Rope**
		- Fixed a bug that caused Diogenes' bucket to disappear upon death.
* **Fishy**
	+ **Neutral Special | Cannonball Shot**
		- Fishy can now change the direction that the projectile is fired, similarly to CV's Side Special.
	+ **Side Special | Fishbowl Cannon**
		- Fishy can now dodge cancel after launching out of the cannon.
		- No longer grants Super Armor.
	+ **Down Special | Friendship Tether**
		- Fishy now has more horizontal control while throwing the box projectile.
		- Projectile now briefly stuns victims upon hit.
		- Fishy can now use the second half of this move without having to land.
		- Fishy now has slight gravity during this move's startup.
	+ **SUPER | Shütshimi**
		- Grants up to 4 Fishlets upon use.
		- Active Fishlets will now automatically fire smaller shots that deal 1 damage, independent from Fishy's cannonball cooldown.
		- Water bullet delay decreased after launching a spikeball.
		- Water bullets now disappear upon contact with a blast zone, rather than having a set lifetime.
* **Jack**
	+ **Side Special | Sickle / Pollen Boomerang**
		- Pollen Boomerang hitbox size increased.
* **Lilac**
	+ **Grounded Charge | Dragon Star**
		- Side Special is no longer empowered by Dragon Star, and thus does not consume it anymore.
	+ **Neutral Special | Cyclone**
		- Hitbox size slowly increases by 20% over the course of the attack *(previous hitbox size is now the current minimum size)*.
	+ **Side Special | Blink Dash**
		- Damage increased from 4 to 5.
	+ **Up Special | Dragon Boost / Boost Breaker**
		- Lilac's hurtbox now properly aligns to the direction she is dashing.
		- Changed hitbox shape from a rectangle to an ellipse.
	+ **Down Special | Dragon Kick**
		- Fixed a bug that caused Lilac's sprite to always face to the left when landing after a stomp.
* **Orcane**
	+ **Parkour**
		- If Orcane rolls over a puddle, he will now create a new puddle in the location where his roll ends, whether it be from a roll cancel, a Rolling Leap, etc.
	+ **Up Melee**
		- Orcane charges up and shoots a pillar of water above him, reminiscent of his Up Aerial from Rivals of Aether.
	+ **Side Melee**
		- Orcane quickly swipes his tail in a forward arc, reminiscent of his Back Aerial from Rivals of Aether.
	+ **Down Melee**
		- Orcane spins in place, hitting enemies multiple times and setting up for combos. Reminiscent of his Down Aerial from Rivals of Aether.
	+ **Neutral Special | Downward Droplet**
		- Increased the height of the bubble hitbox when Orcane detonates an active puddle. or creates one with Down Special.
		- Detonation distance and duration on active Droplet projectiles increased.
		- Now spikes wet victims downwards upon use.
		- Bubbles can no longer drop enemies below 1HP, similar to Zorbie's Gas.
	+ **Down Special | Bubble Dive / Butt Bash**
		- Bubbles no longer drop enemies below 1HP, similar to Zorbie's Gas.
	+ **Puddle Roll**
		- Now does not consume the puddle, and instead drops it at the ending location.
* **Penelope**
	+ **Grounded Charge | Bullet Spray**
		- Penelope's aim now correctly adjusts to where the player is aiming when she starts shooting.
	+ **Down Special | Harpoon**
		- Fixed a visual bug that caused Penelope's hook to draw a Blockman sprite at the tip if used on Crow.
* **Shovel Knight**
	+ **Shovel Drop**
		- Hitbox is no longer active when Shovel Knight travels upwards with this move.
	+ **Side Melee**
		- Can now reflect Bullet Kin's RC Rocket projectiles.
	+ **Up Melee**
		- Changed the hitbox shape from a rectangle to an ellipse.
	+ **Neutral Special | Flare Rod**
		- Shovel Knight can now change the direction that the projectile is fired, similarly to CV's Side Special.
		- Damage increased from 1 to 2.
		- Now has a cooldown indicator that shows when the move is ready to be used again.
	+ **Down Special | Fishing Rod**
		- Fixed a bug that caused Shovel Knight's calling reel state to setup multiple times.
		- Fixed a bug that prevented Shovel Knight from using Parkour if he died while his lure was cast.
	+ **SUPER | War Horn**
		- Shovel Knight is no longer invincible during this move's duration.
		- Fixed a bug that prevented Shovel Knight's gravity from resetting if his SUPER was interrupted by the windbox from Diogenes' Down Special.
* **Stardrop**
	+ **Up Special | Cosmic Comet**
		- Changed the shape of the hitbox to more accurately match the spritework.
		- Hurtbox size increased.
		- Hitbox size decreased.
* **Teslakid**
	+ **Grounded Charge | Ball Lightning**
		- Added slight startup to the projectile launch.
	+ **Side / Up Special | Blink Boots**
		- Added a small window of startup before Teslakid teleports.
	+ **SUPER | Teslamancer's Might**
		- Reduced lightning strike damage from 10 to 8.
		- Reduced blast aura damage from 9 to 7.
* **Velocispider**
	+ **General**
		- Fixed the running sprite for the Skeleton Velocispider skin.
	+ **Grounded Charge / Neutral / Side Special | Charge Shot**
		- Fixed a bug that caused Velocispider to fire 2 shots if they released a Charge Shot right before Pogo'ing an opponent.
		- Velocispider's Pogo hitbox now disappears after turning past a certain point.
* **Viridian**
	+ **General**
		- Fixed a bug with Viridian's jumpsquat while upside down.
		- Changed Viridian's crouch sprite while in move state.
	+ **Neutral / Side Special | Orbit**
		- Fixed a bug that caused this move's hitbox to stay active while Viridian lands.
	+ **Up Special | Warp**
		- Viridian can no longer spawn a new Warp portal if one is already active.
* **Welltaro**
	+ **Passive | Gem High**
		- Pogo Combo cost to activate increased by 1 *(now requires a 3-Combo to activate)*.
	+ **Grounded Charge | Rocket Jump**
		- Reduced hitbox height.
		- Slightly increased startup.
	+ **Neutral Special | Triple Module**
		- Bullets now have knockback falloff. Knockback decreases the farther bullets travel.
	+ **Up Special | Triple Module**
		- Removed Heart Balloon's collision with players.
		- Can no longer be ignited during the initial jump.
	+ **Blast Module**
		- Blast Module particles should now match the color of the skin the player is wearing.
	+ **Hot Casings**
		- Casings can no longer drop enemies below 1HP, similar to Zorbie's Gas.
* **Zorbie**
	+ **Up Special | Mustache Flap**
		- Slightly decreased eject knockback.
	+ **Down Special | Shoe Stomp**
		- Now puts victims into facedown state upon contact with a flat surface.

### Misc / Bugfixes

* **Stages**
	+ **Bouncy Castle**
		- Fixed a bug that caused the off-screen sound cue to play repeatedly if one player went off screen.
	+ **INK | Default**
		- Lowered the bottom blast zone.
	+ **Polar Dimension | Default**
		- Lowered the bottom blast zone.
	+ **Space Junction | Default**
		- Lowered the bottom blast zone.
* **Crown Pogo**
	+ Velocispider can no longer cash in crown points while running faster than a certain speed.
	+ The following attacks now cause victims to drop the crown:
		- Blockman: Neutral Special
		- Diogenes: Side Melee & Grounded Charge (knockback)
		- Penelope: Down Special
		- Zorbie: Up Special
* **Arcade Mode**
	+ Updated Coin Minigame UI and patterns.
	+ Adjusted Crow's damage and attack power to account for changes to Air Dodges.
	+ Added a bunch of new Arcade Bonuses to earn during playthroughs.
		- First Strike - Land the first hit of a match.
		- Melee Master: Hit each enemy with Up, Side, and Down Melee in one match.
		- Special Striker: Hit each enemy with Up, Side, Neutral & Down Special.
		- Burning Sensation - Light an enemy on fire.
		- Well-Rounded - Use all Specials, GC and Melees at least once.
		- Pacifist - End a match without damaging an opponent.
		- Throw-Down - Kill an opponent with a throw (either damage from hitting terrain, or from blast zone).
* **Challenges**
	+ Fixed a bug that caused Blockman's skin to change color rapidly in the Death's Doorstep challenge.
	+ Fixed Runbow's platforms in the Fire at Whale challenge.
	+ Fixed a bug that prevented players from moving in the Vs. Crow challenge.
	+ Increased spikeball knockback in Shovel Knight's Shovel Pogo challenge.
* **Infinite Pogo**
	+ Fixed a missing platform on the Infinite version of Runbow Volcano.
* **Character Select Screen**
	+ Removed Diogenes' sprite offset when hovering over the Random Fighter option.
* **Online**
	+ Bubble Swap is now turned ON by default in Online Lobbies.

## Patch Notes - Patch 3.0.0.1

This is a small patch that fixes a Leaderboard bug and brings in some changes to the game's Tourney mode.

### Changes

* **Tourney Mode**
	+ Afterlife Hub is now a counter-pick stage.
	+ Bouncy Castle is no longer legal.
	+ Dragon Valley is now a starter stage.
* **Single-Player**
	+ Emblems should now show up in the single-player modes.
* **Leaderboards**
	+ Fixed a sorting issue related to Infinite Pogo scores.
	+ Keyboard users should now be able to set their profiles as default.
* **Shop/Trophies**
	+ Fixed some grammatical errors.

## Patch Notes - Patch 3.0.0.2

This is a small patch that fixes a bug related to keyboard controls, as well as a couple other minor changes.

### Changes

* **Diogenes**
	+ **General**
		- Added a minimum distance that Diogenes travels down the snake for his death animation.
* **Zorbie**
	+ **Down Special | Shoe Stomp**
		- Can no longer eat Viridian's blue VVV projectiles.
* **Single-Player**
	+ On the Solo Select screens, it now remembers which character you hovered over, so you don't need to scroll down each time.
* **Options**
	+ Fixed a crash related to keyboard button mapping.

## Trivia

* The patch added several trophies designed by external artists for the first time.
	+ "Kiki" from Gato Roboto was created by "Prosciutto Man".
	+ "FlagSeed" from TumbleSeed was created by "BrawlersintheZone".
	+ "Masked Kid" from Underhero was created by "Water".