Yūrei Fujiwara

**Yūrei Fujiwara** ( 藤原 幽靈, *Fujiwara Yūrei* ) was a high school student and one of the 20 participants in the Death Game. She died in the First Trial.

## Identification

### Aliases

• Girl wearing gloves (手袋 少女 , Tebukuro shojo, lit. "Glove-girl")

## Personal Status

### Cause of death

Bleeding made from multiple cuts on her body.

## Appearance

Yūrei is a fair-skinned, tall, teenager with dark-coloured, messy hair with a lot of stray strands. Yurei typically wears a traditional high-school sailor uniform that reaches around her knees and black silk gloves. She wears translucent black tights, and black school shoes.

She wears a collar as do all participants, Dummies and Floor Masters. Like all of the dummies, Yūrei wears one that was specially made for doll usage.

## Personality

Yūrei is generally a reserved person, who is afraid of trying new things that she’s not familiar with. She seems to watch the participants interact during introductions before Sara finally provokes conversation, asking her for her information. She’s easily flustered, but her emotions aren’t reflected by her face. Usually she has a very watchful expression when observing the other participants, eyes occasionally moving back down to the floor to keep her profile low.

Yūrei is typically found alone, apart from when she is partnered with Kanna (or Shin in Logic route) in the first part of Chapter 3. After the collar pairing is turned off, she's stood alone in most rooms. She privately shares her strategies and feelings with Sara, and seemingly no one else among the participants, showing the more reserved side to her character. Yūrei also seems to panic when Shin AI explains the Dummy Control System, including the personal information stored on the monitors, for reasons unknown.

## History

### The Death Game

Yūrei was one of the participants forced into playing the Death Game. She shared a first trial with Ryōichi Ikehara.

The first half of her First Trial involved a mechanism chaining the two participants to the neck, separated by a glass wall. Each of them had to press a red button. While one attempts to get to the other side, the person on the opposite side gets pulled by the neck and eventually hung. Yūrei was able to press the button, leading Ryōichi to his death.

In a recording of Ryōichi's death labeled as a "Victim Video", she is shown in the background staring up at his body.

As Yūrei leaves the room, she is led to undergo a second half of her First Trial. She is forced to run down a long, dark hallway while multiple traps are set in her way. When she reaches the end, severely injured, she gets impaled and dies ultimately of blood loss.

### Yūrei Doll

After her death, Yūrei's AI was uploaded into a doll that looked identical to her in order to support the Death Game participants on the fourth floor. Yūrei is paired up with Miran Sekino once she is revived for the sub-game.

## Relationships

### Sara Chidouin

Yūrei takes a liking to Sara, only being fond of conversation with her alone. She grows a great respect for Sara, and admits that she would've wanted to be friends, if it weren't for the Death Game. In the Logic Route, she thinks that Sara is doing what is best for her own survival. Yūrei allows her to do as she pleases, while she prevents Ranmaru from carrying out her plan.

### Keiji Shinogi

Keiji reminds Yūrei of a policeman in her own side of town and grows curious about him. Unable to find an opportunity to talk to him, Yūrei instead goes to Sara for information about Keiji. She does indeed respect and look up to Keiji but can’t help but be suspicious of him at times.

### Kanna Kizuchi (Emotion Route)

Yūrei's partner in Chapter 3. She is fond of Kanna and admires her determination to live despite being so young. They do not exchange many words, despite being partners, and after the collar pairing is turned off, they grow more distant as the game progresses. Although she doesn’t have any negative feelings towards Kanna, she doesn’t see her as anyone special.

### Shin Tsukimi (Logic Route)

Yūrei is, admittedly, scared of Shin. Their relationship as partners is flimsy, considering her social awkwardness and Shin’s reluctance to speak casually, and Yūrei is relieved to be away from him after the collar pairing is turned off.

### Ranmaru Kageyama (Emotion Route)

Yūrei doesn’t think anything of him earlier on in the chapter, but Sara and Ranmaru’s slowly growing relationship begins to catch Yūrei’s curiosity, and she starts to grow a little envious of Ranmaru.

### Ranmaru Kageyama (Logic Route)

Yūrei starts to see Ranmaru in a more negative way after Sara emotionally manipulates Ranmaru into planning to murder the rest of the participants. When she is left alone with Ranmaru, she confronts him about it, telling him that she knows about what he’s plotting and won’t let him get his way, especially for Sara’s sake. She threatens to purposely get tagged in the “It” game and then tag Ranmaru at the last moment, causing his collar to explode, but her idea is shut down immediately and Ranmaru mocks her for the outrageous thought.

After that encounter with Ranmaru’s true nature, Yūrei decides to keep this discovery to herself, fearing the consequences of her own actions if Ranmaru decides to tell the others of what she did. Although she refuses to inform the others about Ranmaru’s antagonistic side, when the others find out about him through the murder of Yabusame, Yūrei seems to feel more paranoid, like someone is constantly watching her.

### Yabusame Siblings

Yūrei doesn’t seem to have a negative nor positive reaction towards either of the Yabusame siblings, only acknowledging who both of them were before they were kidnapped and put into the Death Game, however, her relationship with Ranmaru seems to be affected by either of the Yabusames’ deaths in the Logic route.

### Roteki Ming

Enjoys their company, curious about their note taking at times but refuses to question it just in case she’s prying on something private or something that doesn’t concern her. She feels comfortable enough to share silence with her, in fact, sitting in comfortable silence together seems more relaxing than trying to grasp conversation topics when it’s desperately needed.

*“Roteki has my respect. Although that interesting notebook they carry along with them all the time is certainly eye-catching.” - Yūrei about Roteki Ming*

### Ryōichi Ikehara

No solid opinion on him, but does find his line of work interesting, and would like to learn more about that general topic surrounding paranormal activity. At times she finds him to be quite intimidating. (She assumed he was her age when they first introduced themselves and Yūrei has silently lived with the embarrassing memory ever since.)

*“Does he always have to recklessly say and do things that will have consequences eventually?” - Yūrei about Ryōichi Ikehara*

### Miran Sekino

“He’s alright,” is what she would say almost every time you ask about him. In truth… her opinion doesn’t differ. Yūrei would definitely say that Miran is potentially the only one she can really consider a friend, and truly values the smallest forms of friendship they have. His personality reminds Yūrei of someone she faintly remembers, and she doesn’t know why she feels so drawn to him because of this burning memory in the back of her mind. Nevertheless, she feels like Miran is someone she can really trust.

*“Miran is nice.” - Yūrei about Miran Sekino*

### Taiyō Hoshiko

Somehow always gets noticed by him, even in such chaotic conversations and in busy rooms. It’s like he can sense her, somehow. Yūrei isn’t particularly upset about it but is confused how Taiyō can pay attention to someone like her. She would ask him about it, but he always ends up changing the conversation topic to something so different to the previous you would wonder where he thinks of these random things so quickly.

*“He’s noisy, but a good talker. I enjoy listening to him. Sometimes.” - Yūrei about Taiyō Hoshiko*

### Hana Ito

Respects Hana for her exceptional talent and would gladly let her teach her about a few moves (not that she’ll really take those skills and use them, she’s much handier with a switchblade that slots nicely in her uniform pocket.) if she’d bring up the idea. Part of Yūrei fears Hana’s nosiness and hates the idea of getting caught up in a potential issue with her.

*“Hana is strong. I admire that. She should keep doing what she’s currently doing, and she’ll be set for success in the future.” - Yūrei about Hana Ito*

### Sumire Kandou

During introductions, as Sumire briefly mentions that she is a doctor, Yūrei is brought to attention and mentally notes to herself that Sumire would probably be the best to survive in such a situation like a Death Game, and desperately looks for a gap of opportunity to slip into conversation with her to try and get along with someone. That opportunity never arrives and Yūrei figures it’s best to just leave her be.

*“... I find it strange that I trust Sumire in a… more friendly manner. But… that’s a little weird to say about a stranger.” - Yūrei about Sumire Kandou*

### Euphemia Beckwith

Intimidated by her, admittedly. Partially because she’s younger than Euphemia, but also because of her profession. Yūrei is a little afraid of working with the dead in general but shows great interest in it.

*“The mortician? She's certainly an interesting character. I want to know more about her, honestly.” - Yūrei about Euphemia Beckwith*

## Appellations

* Game participants
* Participants B
* Organization members

## Trivia

* She/her, bisexual (female lean) and cupioromantic
* In middle school she struggled to properly express how she felt, and was granted little emotive cards that she was able to use every time words couldn’t help explain how she was feeling. As she grows older, her ability to communicate is still limited, but she makes an effort to not depend on her cards. (She is also selectively mute.)
* During interactions with other participants, Yūrei states that she doesn’t remember much about her father, but upon Sara mentioning her own father during investigation, Yūrei makes more of an effort to remember her past.
* It is fairly easy for Yūrei to find and lose motivation, as shown in Chapter 3.