Human Storm Trooper Epic

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Stormtroopers were the elite soldiers of the Galactic Empire. Like Imperial-class Star Destroyers and TIE fighters, stormtroopers served as ever present reminders of the absolute power of Emperor Palpatine. These faceless enforcers of the New Order were considered an extension of the Emperor's will, and often used efficient yet brutal tactics to keep thousands of star systems throughout the galaxy in submission to the Empire. At the height of the Empire, stormtroopers had effectively become symbols of major authority. With few exceptions, they were distinguished from all other military units by their signature white armor.

2 feat

**Species Traits**

• • 1 extra feat at 1st level, because humans are quick to master specialized tasks and varied in their talents. See Chapter: Feats.

• • 4 extra skill points at 1st level and 1 extra skill point at each additional level, since humans are versatile and capable. (The 4 skill points at 1st level are added on as a bonus, not multiplied in; see Chapter: Skills.)

**Class Abilities**

• • ***Ambush:*** When you successfully hit an opponent who has not yet acted in combat, you deal +2 damage with the attack.

• • **Robust:** The Commoner becomes especially robust, gaining a number of hit points equal to his Commoner level as soon as he selects this talent. Thereafter, the hero gains +1 hit point with each level he gains.

• • **Extreme Effort:** The effort requires a full-round action and provides a +2 bonus on the check.

• • ***Shoot from the Hip:*** You can always use a rifle to make attacks of opportunity.

• • ***Opportunity Fire:*** You gain a +2 bonus on attacks of opportunity made with rifles.

• • ***Man Down:*** Whenever an ally within 6 meters of you is reduced to 0 Hit Points, you may immediately move up to your speed towards that ally as a reaction, and not provoke attacks of opportunity.

• • ***Lifesaver:*** (Prerequisite: *Man Down*) 1/encounter, reaction: When an ally takes damage that equals or exceeds its damage threshold or reduces it to 0 hit points, you can take all that damage yourself provided you can move your speed and reach them, provoking attacks of opportunity as normal.

• • **Improved Extreme Effort:** The effort requires a full-round action and provides a +2 bonus that stacks with the bonus provided by extreme effort (+4 total). *Prerequisite:* Extreme Effort

• • **Advanced Extreme Effort:** The effort requires a full-round action and provides a +2 bonus that stacks with the bonuses provided by extreme effort and improved extreme effort (+6 total). *Prerequisites:* Extreme effort, improved extreme effort.

• • **Damage Reduction 1/-:** The Commoner ignores 1 point of damage from melee and ranged weapons.

• • ***Blowback:*** When you make an attack with a rifle that deals damage in excess of your target's damage threshold, you can choose to push the target 1 square away from you.

• • ***Knockdown Shot:*** If you aim before making a ranged attack and it hits, you knock the target prone as well as deal normal damage. Cannot be used against targets 2 or more size categories larger than you.

• • **Damage Reduction 2/-:** The Commoner ignores an additional 1 point of damage from melee and ranged weapons (DR 2/- total). *Prerequisites:* Damage Reduction 1/-, one other talent from the Unbreakable Talent Tree.

• • **Damage Reduction 3/-:** The Commoner ignores an additional 1 point of damage from melee and ranged weapons (DR 3/- total). *Prerequisites:* Damage Reduction 1/-, damage reduction 2/-, one other talent from the Unbreakable Talent Tree.

• • ***Trigger Work:*** You take no penalty on your attack roll when using the Rapid Shot feat.

• • ***Controlled Burst:*** Your penalty for making an autofire or burst fire is reduced by -2. Additionally, if you brace an autofire-only weapon, you have no penalty on your attack roll.

• • **Increased Speed:** The Commoner’s base speed increases by 1 meter.

• • **Bonus Class Skill:** Code-Breaking

• • **Bonus Class Skill:** Sense Motive

• • **Skill Bonus +1:** Treat Injury

• • **Skill Bonus +1:** Code-Breaking

• • **Tactical Aid** As a full-round action, the Soldier provides tactical aid to all of his allies (including himself) within sight and voice range of his position. This use of tactical aid requires an action point.

This aid provides a +1 competence bonus on attack rolls. The bonus lasts for a number of rounds equal to one-half of the Soldier’s level in the advanced class, rounded down.

• • **Bonus Class Skill:** Intimidate

• • **Skill Bonus +1:** Intimidate