Estark

Revelation

Fiend

Estark
 Sizz
 Normal
 Fire Breath
 Normal

* **Threshold Skills (Bar Breaks)**
	+ Blue to Green: **Imperial Flash** (All: Physical: *~200 DMG*)
	+ Green to Yellow: **Berserk Magic** (All: Magical (100% Critical): *~200 DMG* + 50% CT Down)
	+ Yellow to Red: **Rage** (Self: Attack & Defence Up 2 step (40%))
	+ Yellow to Red: **Evolve Finish** (All: Physical Zam: *~60 DMG* + Ending State)
* **Regular Moves**
	+ **Normal Attack** (All: Physical (High Critical Rate): *~50 DMG*
	+ **Two Swords Attack** (Single: Physical (High Critical Rate): *~50 DMG*
	+ **Standing By** (No Action)
	+ **Repels the Power Gnawing Away** (Self: Remove Debuffs)
	+ **Sizzle** (All: Magic Sizz: *~60 DMG*)
	+ **Teeming Miasma** (All: Confusion + Defence or Agility Down 2 step (40%))
	+ **Brutal Blow** (Single: Physical: *~200 DMG*)
* **Skill Gauge Moves**
	+ **Scorch** (All: Fire Breath: ~200 DMG)
	+ **Blade-Smashing Light** (All: Physical: *~100 DMG* + Attack Down 2 step (even if Attack Up 2 Step (40%))
	+ **Armour-Smashing Light** (All: Physical: *~100 DMG* + Defence Down 2 step (even if Defence Up 2 step (40%))
	+ **Kaboom** (All: Magic Bang: *~120 DMG*)
	+ **Kazam** (Single: Magic Zam: *~180 DMG*)
	+ **Imperial Flash** (All: Physical: *~200 DMG*)
	+ **Berserk Magic** (All: Magical (100% Critical): *~200 DMG* + 50% CT Down)
* Estark will use: **Normal Attack** and **Standing By** only on Blue Health Bar for Normal Actions
* Estark will use: **Two Swords Attack** only on Green Health Bar for Normal Actions
* Estark will use: **Two Swords Attack** or **Normal Attack** + **Sizzle** only on Yellow Health Bar for Normal Actions
* Estark will use: **Teaming Miasma** + **Brutal Blow** or **Normal Attack** only on Red Health Bar for Normal Actions
* Estark will use: **Scorch** only on Blue Health Bar for Skill Gauge Moves
* Estark will use: **Blade-Smashing Light > Armour-Smashing Light** only on Green Health Bar for Skill Gauge Moves
* Estark will use: **Kaboom > Kazam** only on Yellow Health Bar for Skill Gauge Moves
* Estark will use: **Imperial Flash > Berserk Magic** only on Red Health Bar for Skill Gauge Moves

**Strategy**

* Magic DMG is the way to go for this fight, especially considering Estark will inflict Attack Down 2 Steps with one of his moves and his Rage will give him Defence Up 2 Steps
* Make sure to try and save Revivify Stones for Red Health Bar, the more you have, the better your chances are of beating the fight, especially considering Red Health Bar is random and hectic
* Since you should bring a Pirate for the +1 turn to buffs and High Sea Shanty, its generally recommended to do a formation of 3 Sages + 1 Pirate with the Sages bringing Defence/Breath Resist buffs to help the Pirate
* Estark does not use **Frigid Wave**, so buffs are extremely effective, you should try to keep Defence and Agility up 2 steps the entire fight, otherwise your life will be made extremely hard
* Estark has a high critical rate and will likely if you are not at full health or careful, will kill you with one hit, if you have Liquid Metal Crown, you don't have to worry about this at all
* Defend his first couple of bar breaks, make sure Defence is high when going into Green Health Bar and that you have either high Magic Defence or Magic Barrier for Yellow Health Bar
* If your whole team has Magic Shield, you can indefinitely hold Estark in Yellow Health Bar to recover skills/HP/Revives
* Red Health Bar is a crapshoot of luck, you have to pray that his Stun effect will wear off in time and that he won't inflict you with Confusion/Sleep or Agility Down 2 Steps
* Estark can be afflicted with Defence and Agility Down, but be aware he can remove these debuffs as a normal action at any time
* If you are desperate or you are trying to meme, Estark can be slept, be aware though its an extremely low chance

Sigils
Magic Attack +1
Critical Rate +1%
Fire Breath DMG -5%
Confusion Resist +5%
 Estark (Bottom)
Magic Healing +3
Fire Breath DMG -5%
Sizz DMG -5%
Breath Defence Down Resist +5%
Lock Resist +5%

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists (Most > Least)