recursal/Fanatic-Fandom huggingface dataset:
Pyromancer

The Pyromancer is a Rare Champion of the Arcane Faction.

It costs 10 points at base value.

The Pyromancer has the ability to destroy opponent pieces without moving, making it very effective at holding off minions. The Pyromancer Teleports around the board taking control of the squares surrounding it.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Pyromancer

Pyromancer

Pyromancer

Minion/Champion:
Champion

Faction:
Arcane

Rarity:
Rare

Pyromancer

In-game tip:

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## Quick Stat: Pyromancer

### Tier 2: Pyromancer+

To Upgrade from Pyromancer to Pyromancer+, you need 4 Pyromancer and 75 Dragon Coins.

### Tier 3: Pyromancer++

To Upgrade from Pyromancer to Pyromancer++, you need 4 Pyromancer+ and 300 Dragon Coins.

### Tier 4: Pyromancer+++

To Upgrade from Pyromancer to Pyromancer+++, you need 4 Pyromancer++ and 1500 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Pyromancer

Great synergy with Enchantress. Since its ability doesn´t wear off when Pyromancer attacks, it can be used for hit&run tactics.

### Strength: Pyromancer

Great at holding off minions. Specially effective against Bomber, since its ability doesn't activate when killed by the Pyromancer. This aplies to all abilities that activate on Melee Death (like Phoenix, Moonfox, GiantSlime) and Block abilities (like HauntedArmor and Crusader). Especially at higher levels, its teleportation allows for surprise attacks when assisted by long range units in orthogonal directions.

### Weakness: Pyromancer

Short range. Vulnerable to pieces like the Spearman, the Knight, the Antimage, and basically any unit with an attack range longer than 1 square. Constricted mobility, being unable to move just 1 square and being unable to attack and move at the same time (like most units).

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Nikodim Semyon Ivanovich

**Nikodim Semyon Ivanovich** is the leader of Svostaopolis from Russia. He appears in the episode, "Moskau, Moskau". He is voiced by Dave Fennoy.

## Personality

Nikodim is really a nice guy, giving, brave, hopeful & polite. However, he can be furious when someone said Sweden is better then Russia.

## Appearance

Nikodim has gold hair and a beard, long heavy light yellow & gold coat, black pants & black shoes.
FrostMage

(Actual Cost: 4/6/8/10)

(Has move/attack for 1 range replacing move at ++ and 2 range replacing move at ++)

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

FrostMage

FrostMage

FrostMage

FrostMage

In-game tip:
"The FrostMage can create opportunity for powerful attacks."

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The FrostMage is a Champion from the Arcane Box. It has no offensive abilities, but can use (Magic) Freeze to stop an opponents piece from being able to act for three turns.

## Quick Stat: FrostMage

### Tier 2: FrostMage+

To Upgrade from FrostMage to FrostMage+, you need 5 FrostMage and 25 Dragon Coins.

Changes from FrostMage: Adds one additional move only range in the orthogonal directions

### Tier 3: FrostMage++

To Upgrade from FrostMage+ to FrostMage++, you need 5 FrostMage+ and 100 Dragon Coins.

Changes from FrostMage+: Directly adjacent diagonals can now also be frozen

### Tier 4: FrostMage+++

To Upgrade from FrostMage++ to FrostMage+++, you need 5 FrostMage++ and 500 Dragon Coins.

Changes from FrostMage++: Diagonal freeze now has 2 range

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: FrostMage

Overall Frostmage is a unit used for control and defense. It prevents opponent from entering its range and is capable of lots of forks, although it cannot attack until ++.

### Strength: FrostMage

The FrostMage is best at keeping enemy minions backed up, because of its large freeze range. It is hard to advance when the FrostMage is near the center squares of the board. This is especially true with FrostMage+++.

### Weakness: FrostMage

Although its freezing powers are decently far-ranged, the FrostMage itself is very slow, at least in base form, (and even later on can only move 2 in orthogonal directions) and has no way to defend itself against adjacent enemies. Even on higher tiers, it cannot directly attack diagonally and is weak to L-pattern [knight-move] attacks. Its freezing ability is also useless against status-immune or freeze-immune pieces.

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Toad

Toad is a champion introduced in v0.53b with the ability "move or jump-attack". It promotes from Frog.

**Strengths**

Toad is very cheap and good at trading. Its range two unblockable can also create tricky forks to stop.

**Weaknesses**

Toad has limited mobility and attack range. Its leap-attack can also be blocked.
Taurus

Taurus is a legendary champion released in v0.50. It has the ability to "rush enemy, pushing up to 3 spaces or destroying them if they collide with anything".

Strength: Taurus can push enemies away with the same rush spots as Ninja's unblockables, negating position advantage, and even potentially destroy them, regardless of their immunities. Taurus also has the potential to combine with lifestone if necessary.

Weaknesses: Taurus has poor movement and hefty cost. Its diagonal rush also barely gets any kills due to its limited range. If the opponent survives, the "rush" could also lead Taurus into unprotected territory, getting itself killed.

Trivia:

Along with Alchemist, and PoisonMage, it is one of the only three pieces capable of killing Wisp without dying itself.
Aquarius

### Aquarius is a highly mobile miniqueen with coverage very similar to berserker with added bonuses of being able to freeze a target and also freeze its adjacent enemies.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

Aquarius base costs 6, and its moveset consist on 1 and 2 range orthogonal move or attack, a knight-like ability that allows it to destroy itself on that location, freezing the piece (ally or enemy) on that square

## Strengths

It can be used as a shorter rook or as a kind of short ranged comet. Its passive, which allows it to push and freeze all adjacent enemies away after self destructing, can be surprising and effective. Aquarius++ gets rid of an important weakness, namely its diagonal blindspot. It's a very usable and decent piece. But at +++ Aquarius reaches its full potential. It gains range diagonally and orthogonally, making it extremely powerful.

## Weaknesses

At base its limited range is a weakness, so it isn't terribly useful. At the + tier its increased range helps it to be a better piece, as does the increased freeze range. However, it may be slightly overpriced. While with the increased price it may not be worth self destructing, it can still be used to freeze other powerful units such as queen or King.
Medusa

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

Medusa is a Epic Champion, that has the ability to Petrify enemy units, making them unable to move and attack for five turns after being petrified. Medusa may only move diagonal, with the exception of Medusa+++. Medusa+++ has the ability to teleport in forks (these teleportations cannot be blocked by other pieces) like the knight.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Medusa

Medusa

Medusa

Minion/Champion:
Champion

Faction:
Basic

Rarity:
Epic

Medusa

In-game tip:

[ Back to top ]

## Quick Stat: Medusa

### Tier 2: Medusa+

To Upgrade from Medusa to Medusa+, you need 3 Medusa and 150 Dragon Coins.

### Tier 3: Medusa++

To Upgrade from Medusa to Medusa++, you need 3 Medusa+ and 600 Dragon Coins.

### Tier 4: Medusa+++

To Upgrade from Medusa to Medusa+++, you need 3 Medusa++ and 3000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Medusa

Medusa is a perfect support piece for a army that uses a lot of ranged units and/or units that use magic. After being petrified, the ranged units can move in to finish the paralyzed units off.

### Strength: Medusa

As stated in the strategy above, Medusa is really good at temporarily taking out units in squares horizontal or vertical adjacent to it. This turns these units in sitting ducks for five turns giving you the ability to target them and finish them off. Defensively, this gives you the chance to reorganize your defence while a key attacker is petrified. Medusa is also one of the few units that can move diagonally every way and upgraded its range covers a acceptable four squares to each side. Fully upgraded, Medusa even has unblockable teleport ability in a fork pattern like the Knight, making it a very mobile piece while having 4x4 squares to Petrify horizontally and vertically.

### Weakness: Medusa

While being quite mobile for its cost, Medusa is still vulnerable against Bishops and Queens, as they outrange Medusa in range. Also, since Medusa cannot attack in forks, it may be targeted safely by Knights and Dragons. Units with the status Immune are not threatened by Medusa, which gives upgraded Skeletons the chance to hunt it down.
Hermit

**Hermit is a pretend-term.**

*This term is only coined for the sake of description, and is not officially referred to as such.*

The Hermit is a unit that is rumored to be in the game. While extremely rare, it is known that the piece exists as several people have posted images of it. However, this piece is most likely only used in challenges since it is unavailable to buy in the store.

It has the move set of a paladin, but turned vertically. The image of the piece is simply a Minotaur with a Samurai hat.

## Strategy: Hermit

This piece, even without upgrades, is one of the most overpowered pieces in the entire game. Its unlimited and unblockable vertical range allow to quickly checkmate an unprepared opponent, and also make it able to swapp back entropic minions.

### Strength: Hermit

The Hermit most unique feature is its vertical move or attack. Used with an horizontal swapper, such as paladin, or higher tiers of hermit, the vertical firepower of the Hermit can be quickely deployed on any rank, and threaten valuable pieces. To that reguard, Hermit can be viewed as slightly more efficient rusher than Valkyrie, but also comes at a much higher price. Hermit, especially + and above, has a decent coverage though.

### Weakness: Hermit

The base tier of Hermit is one of the very few pieces (minions or champion) in CEO with no king move (it can't attack one space diagonally), which is a significant weaknes, as even a mere lone pawn can threaten the all mighty Hermit.

Comet can be a temporary solution to an early Hermit rush. Minotaur can somewhat deter such rush, but in absence of morale winning pieces, the Minotaur player is usually at a disadvantage, since not only the Hermit player can take one free piece before he dies, but if the Hermit player has several Hermits, he has enough threats to finish the game.

Having a number of Prince greater or equal than the number of hermit of your opponent is probably the only efficient way to deal with Hermit (beside running Hermit yourself), which, transitively, proves the superiority of Prince in the current meta.

### Trivia : Hermit

The drop rate of Hermit is not documented because, like for any other piece in the game, Grand himself does not know it.
Unit

Units are the chess pieces you use in the game. As of v0.50, there are 128 (not counting different tiers of the same piece) pieces that players can use in game, including King, Geminitwin, Phoenix Egg, Sapling, Tree, BonePile, and StonePillar (ChaosPortal can be used too in some specific daily challenges where it appears only if you have Envy in said challenge, and Dummy, SuperDummy and MageDummy can be used in the tutorial). There are 121 obtainable pieces in the game, with only King of the aforementioned being obtainable. Units can be obtained through buying boxes or individually in the Shop.

## Special Units

There are 10 unobtainable pieces. They are either only present in tutorial, summoned/transform from other units, challenge-exclusive, or are never used in the game.

## Stats

Rarity
* Common: 27
* Rare: 27
* Epic: 22
* Legendary: 20\*

*21 Legendaries including GeminiTwin.*

*King does not have a rarity.*

Faction
* Basic: 64
* Arcane: 12
* Clan: 10
* Forest: 11

Type
* Champion: 60
* Minion: 38
* Other: 9

## External links

* Unit Spreadsheet with statistics breakdowns
* See also Unit Gallery
EarthElemental

Earthelemental is an epic champion with king attack at base that develops as it levels up. It is able to petrify range 3 in orthogonal directions, then gains ability to petrify range 2 in diagonal directions. At +++, it is able to petrify range 4 in orthogonal directions. In its magic areas, it can also create StonePillar, a piece that is basically an antimage with value one that cannot attack.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

Strength: Earthelemental acts as a mix of Warrior and Medusa, as it is able to fork multiple units with its normal attack and petrify. Its magic allows it to cast even when blocked by pieces, and its StonePillar ability is versatile in that it can block off attacks.

Weakness: It is only able to petrify about four to six times at most before transforming into Gnome of the same tier, a unit with no attack unless it is +++ and only petrify. Its petrify is also shorter than other petrify units (4 compared to 5 turns), due to being magic.
Chess Evolved Online Wikia

## Welcome to the Chess Evolved Online Wikia

   This is a wiki for the game **Chess Evolved Online** (sometimes abbreviated CEO) to help players understand game mechanics, and to list units and their abilities. The game was made by **Joseph Lormand** (TheGrandestine). If you want to edit the wiki, be sure to check the "Recent Activity" tab under the "On the Wiki" Section for information. If you have any questions, head to the "Forum" tab under the same section.
**List of all pages**

## Description

*Chess Evolved Online* is a steam game. As its name indicates, it is based loosely on Chess with the addition of elements from some online CCGs - it is not just about strategy, but about planning. Like deck building in a regular CCG, you can arrange your units anywhere in the first two rows (like **Chess960**) as long as it follows the rule for minions (like the Pawn) being in the front row and champions (like the Bishop) being in the back row. Also, there are many custom new units (similar to those from **Fairy Chess**) that can be used in the army, along with an upgrade system that increases the power of units in exchange for an increased cost.

**You can play the game on Kongregate or Facebook or Steam.**

## Browsing Tips

As the wiki of CEO can't be always updated immediately, if you want to have a look at the properties of units, it is much faster to go to the store in the game. You can check for information about all the units in the store.

## Useful Pages

### Units

* Unit Table
* Unit Gallery

### Game Mechanics

* Movement
* Morale
* Promotion
* Ability
* Immunity
* Status
* Upgrade
* Time (Round)
* Faction
* Rank
* Rarity
* Rating
* Experience
* Tutorial
* Shop
* Tokens
* Reward Boxes
* Draw

### Meta Pages

* Joseph Lormand
* The Grandest Scheme
* Eye of Eve
* Game of Deviance
Shop

The Shop is the core of the economy in Chess Evolved Online.

## Packs

You may buy packs with random pieces from the shop for  dragon coins or  rubies. Currently, there are 6 packs available. The bonus drop for each unit comes after the other ones.

\*Rarity distributions were acquired through collected data and may not reflect actual algorithms. All data is based on this spreadsheet. See this thread for more details.

### Lucky Boxes

Boxes can count as lucky if their total point value, based on the combined rarity of the units received, exceeds a certain amount (based on the pack opened), the pack will play a "Lucky" sound upon opening.

 Rare
 Epic
 Legendary

## Exchange

Exchange screen gives players the ability to exchange currencies for other currencies.

### Currency Exchange

Currency exchange allows players to buy  rubies for  coins and vice versa. Players can buy  coins for 5, or buy 5 rubies for . Exchange rates depend on past exchanges made by other players, as buying coins reduces Market Value by 1 and buying rubies increases Market Value by 1.

Each exchange has a total of 500 gold tax, as both buying and selling effectively costs 250 gold.

Buying Coins: -5, +5MV - 250

Buying Rubies: +5, -5MV - 250

### Global Token Trade

It isn't clear yet whether this shop will ever be implemented, so it's only visible as [LOCKED PROTOTYPE]. It's supposed to let players buy and sell tokens unlocking special game modes.

* Blitz Token
* Flame Token
* Hell Token

### Global Crystal Trade

Apparently, crystals are supposed to be a special resource used to improve pieces in place of upgrading them.

## Unit Shop

It is possible to buy individual units from the shop directly for  rubies or sell them for  coins. The price of each unit is inversely proportional to its amount in stock, reaching maximum when there are no pieces available. Thus, high price and stock shortage may be a good sign that certain piece is better than others. Unlocking each tier requires a certain amount of Experience or Rating.

As of 0.43, the market does not regenerate. The only way to restock the shop is to sell pieces.

Pieces sold into a shop that is already at maximum stock are destroyed permanently.

New pieces introduced in an update are automatically fully stocked.

## Blessings

Blessings give extra  gold after each Practice and Ranked match.

 Dragon's Grace
 Dragon's Blessing

Note that blessings multiply the Blitz coin bonus as well.

## Buying Rubies

Rubies can be bought for Kreds on Kongregate or directly on Facebook. The menus shown are different for each; a Phoenix can be seen to the right, and on Facebook there are amounts behind the Kreds symbol. A one-time bonus for 50 contribution is given for the first purchase.

Buying Info
Mastery

Mastery is a work-in-progress feature located in the "Landmarks" category from the main screen where each piece has experience. When you win against another player while using a piece, you gain "experience". After a certain amount of experience, you will gain mastery, which will help you gain rubies, since every 5 mastery gives you a landmark award. You gain more experience from higher rating, more copies used, playing PvP instead of AI, and playing ranked instead of practice.
Pride

Pride is a legendary champion that is released in v 0.50.

It gains half the value of the pieces it kills, and it gives half its morale to your king upon its death.

### Strengths:

Pride has potential to gain massive value and it also has fair trades at base tier. Its on-death ability allows for morale gain even on death. At +++, its unblockable attacks allow for swapping strategies and protection against armor.

### Weaknesses:

Pride has poor movement even at later levels [+++ is identical to base wizard in terms of movement] and is rather expensive, resulting in easy ability to trap it in or threaten it from far away. Its adjacent areas is also still vulnerable to armor.

### Trivia:

* Pride' pedestal has roman numeral "V" on it, signifying it to be the fifth of seven sins to be revealed in the game.

* If you obtain two kings by means of Envy, the morale will only be given to your original king. This is very hidden information.
Minion Kinda (Class)

**Minion Kinda (Class) is a pretend-term.**

*This term is only coined for the sake of description, and is not officially referred to as such.*

**Minion Kinda (Class)** is special class of units that are defined to be Minions, but are neither Champions nor Minions. As of v0.49, there are only 1 unit that belong to this category, Dummy.

## Properties

Due to how the data structure of a unit in game works, a Minion Kinda (Class) unit is sometimes treated as a Minion, and sometimes treated as neither Champion nor Minion. For more details please refer to Class.

* Minion Kinda (Class) units **cannot** be used to castle, rescue a Hostage and target a Behemoth
* Minion Kinda (Class) units **cannot** be swapped by a Shieldsman or a Guardian.
* Minion Kinda (Class) units **cannot** be revived by a LifeStone and targeted by a Comet.
* Minion Kinda (Class) units **cannot** trigger Minotaur's "enemy King swap" ability.
* Minion Kinda (Class) units **cannot** be recalled by a Beacon.
* Minion Kinda (Class) units **can** be frozen by Comet's trigger, targeted by Tiger's unblockable attack, or charmed.

## Trivia

* The name of this class is named after a response from TheGrandestine in chat when asked about the actual class for Dummy. He replied "Dummy is a minion kinda", followed by explaining that the ambiguous status of the piece is due to the fact that Tutorial units are untouched for 3 years since their creation.[citation needed]

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Ghast

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Ghast

Ghast

Ghast

Minion/Champion:
Champion

Faction:
Basic

Rarity:
Epic

Ghast

In-game tip:

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The Ghast is a Champion unit. The Ghast has the ability to teleport to the location of any fallen ally piece.

## Quick Stat: Ghast

### Tier 2: Ghast+

To Upgrade from Ghast to Ghast+, you need 3 Ghast and 150 Dragon Coins.

### Tier 3: Ghast++

To Upgrade from Ghast to Ghast++, you need 3 Ghast+ and 600 Dragon Coins.

### Tier 4: Ghast+++

To Upgrade from Ghast to Ghast+++, you need 3 Ghast++ and 3000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Ghast

The obvious strategy for the Ghast is to keep it safe from harm while covering some allies in the row before him, until an ally has been taken by the opponent. The Ghast is able to teleport to the square on condition it's empty, giving the player the ability to keep up the pressure or repairing holes in the defence. Another strategy is to build a versatile army around a Ghast, Wizard and Ghosts, switching pieces around and to quickly anticipate on the moves of the opponent. Ghast can also be paired with Butterfly to have more squares to teleport to.

### Strength: Ghast

The fact that the Ghast can teleport to the square of any fallen ally makes it great for keeping an attack alive which might otherwise be ended or to strengthen a defence that has just lost a unit, like mentioned above. The ability of the Ghast to swap places with any ally in a square around it, enhances this effect and enables players to switch pieces around to reorganize an army. Teamed up with other pieces that can swap places with allies, the Ghast can add quite some versatility to an army. Ghast++ and Ghast+++ have more options with a better range than the non upgraded Ghast and bring even more possibilities to switch around pieces.

### Weakness: Ghast

Not upgraded, the Ghast has very limited movement options and low mobility. Therefore it's vulnerable when attacked by ranged units or units with a bigger attack range like rangers, bishops, etc. Even the fully upgraded version can only move two squares either direction. Its also lacks offensive power, as the attack range is only one adjacent square.
FireElemental

The FireElemental is a Champion unit that belongs to the Basic group. It has the ability (Magic) Destroy Target.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

## Strategy: FireElemental

The FireElemental is a unit based on a past version of the Ranger. Like the Ranger it can attack from far away even without moving.

### Strength: FireElemental

The FireElemental's magic attack can strike enemy units from far away even if a path is blocked. This makes it a good piece for defense. It can "lock in" certain parts of the board so no enemy units can go to them. Gains knight-like teleportation at ++ that greatly increases its mobility, making it more difficult to pin down and augmenting its forking ability further. In the early game, the killing to gain value can help you survive longer.

### Weakness: FireElemental

NullMage can kill this unit really easily. At the late part of the game, the FireElemental becomes a lot more useless since units are now given a lot more space. Firelemental base also has adjacent diagonal weakness. In addition, the FireElementals themselves have very bad mobility until their ++ and +++ iterations. FireElemental and FireElemental+ are much more expensive than their respective counterparts Ranger++ and Ranger+++ for the same range. Decay can potentially punish overly defensive play.
Basic

**Basic** is one of 4 Factions in the game. Acting as the default faction, Basic is the faction where most new pieces belong to before they are put into Clan, Arcane or Forest if necessary. It consists of pieces from classic chess, pieces that do not fit into the above Factions (such as most of the Legendary units), and pieces just added to the game. As of v0.43, there are 64 Basic units, the most of any of the 4 Factions.

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Dove

Dove is a rare minion released in v0.50 that is unable to attack but moves forth whenever an enemy dies, promotes to angel, and on death enchants adjacent champions for two turns.

Strengths: Angel is a powerful promotion if Dove manages to promote. Its on-death effect also makes opponent hesitant to trade with Dove, since the champions might be a big threat. In addition, Dove+++'s swapping spots are excellent. With a clear path forward and assistance, its movement forward can be difficult to prevent and cause a promotion.

Weaknesses: Dove cannot attack at all, and its passive ability to move forward might cause it to get put in danger.
Army

Army is the setup you use in game. It has 2 rows each with 8 columns. The top row may only have minions, while the bottom row may only have champions, and requires King to be there somewhere. In the setup, you can see which spots are protected and how much attack your pieces have. You may also click the "blank" to start an army from blank or "random" to have an army randomly set from all your pieces (in reality pseudo-random based upon some kind of pattern, usually symmetric). An Army's starting value is 80 maximum and ends with 100 maximum. In a setup, you can also only have 8 maximum of the same minion and 4 maximum of the same champion. You begin with two setups available, and each new setup costs either 10 rubies or 10,000 gold, with a maximum of 16 setups in total.
Class

**Class** is a game mechanic. Several abilities revolve around classes, and the class of a piece determines its placement in an army. An army consists of 2 classes: Minion, Champion, plus King, which is classified as neither a Minion nor a Champion.

## Special Classes

According to the data structure of units, the class of a unit is divided into 2 categories: Minion and not Minion. However, to balance some piece's abilities, such as ruling out the possibility of reviving a King with LifeStone, the "not Minion" class was further divided into Champion and a third category, determined by whether its rarity is "N/A" or not. This includes King and other unobtainable units (except Dummy or GeminiTwin).

However, this causes weird undocumented behaviors, such as Saplings rescuing Hostages, and a forth, unintended, category, which only consists of Dummy, due to it having both a Minion status and an "N/A" rarity.

## Abilities that depends on classes

Some abilities can or cannot trigger depending on the class of the target. Although the descriptions of them only use the terms "Champion" and "Minion", there exists some undocumented behaviors for the units that belong to neither of the classes.
Minion

**Minion** units refer to the units at the front rank of an army. As of v0.50, there are 42 Minion units.

## Properties

* Minions **cannot** be used to castle, rescue a Hostage and target a Behemoth
* Minions **cannot** be swapped by a Shieldsman or a Guardian.
* Minions **cannot** be revived by a LifeStone and targeted by a Comet.
* Minions **cannot** trigger Minotaur's "enemy King swap" ability.
* Minions **can** be recalled by a Beacon.
* Minions **can** be frozen by Comet's trigger, targeted by Tiger's unblockable attack, or charmed.

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Ninja

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

The Ninja is a Champion unit from the Clan Box. It posses range 3 Unblockable attacks that allow it to attack Champions in your opponent's back row without being threatened by most Minions in their starting positions.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Ninja

Ninja

Ninja

Minion/Champion:
Champion

Faction:
Clan

Rarity:
Epic

Ninja

Samurai

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## Quick Stat: Ninja

### Tier 2: Ninja+

To Upgrade from Ninja to Ninja+, you need 3 Ninja and 150 Dragon Coins.

### Tier 3: Ninja++

To Upgrade from Ninja to Ninja++, you need 3 Ninja+ and 600 Dragon Coins.

### Tier 4: Ninja+++

To Upgrade from Ninja to Ninja+++, you need 3 Ninja++ and 3000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Ninja

Ninja is an extremely powerful piece against incompetents, as with its unblockable attacks it will land a checkmate against an unsuspecting player.

### Strength: Ninja

3 range Unblockable attacks is decent for early power plays, and later level additional mobility and attacks offer more chance of forks, as well as the ability to escape most tricky situations. Ninjas may also assist each other to barrage attack one powerful piece (usually the king) to force trades and gain position advantage.

### Weakness: Ninja

Overpriced for its coverage, as it cannot even attack two range away until ++. Even at +++, it can only move three range, making it able to outpaced by cheaper units. It also has the notable weakness against knight, valkyrie, or any long-range attack units.

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King

The **King** is the only required piece in an army. It can move one tile in the four cardinal directions, as well as the four diagonal directions.

A King unit cannot be obtained from boxes, nor can it be upgraded.

It is not a Champion or a Minion, and so cannot be targeted by beacon but can still attack a Behemoth.

In-game tip: Sometimes sacrificing King can still lead to victory

## Difference with classic chess

Unlike normal chess, the king can be captured. If done so, the king-less player will lose 25 Morale, as well as 3 Morale per subsequent turn. (Note: the morale decay doesn't start until a full turn has passed without a King, not the turn immediately following your King being captured.) It may be important to note that King can be sacrificed without an immediate loss, and therefore King sacrificial strategies are definitely possible to draw out a powerful champion such as a Queen.

Also, unlike classic chess, you can put the king anywhere, as long as it's on the bottom row. Its castling ability is also different from the classic chess.

## Effect & Status

There are some units that affect your King`s position and status. For example, if you have both a King and Prince in play, the Prince may promote to a King if the original King has been captured.

If you capture an enemy champion using Minotaur, it will switch positions with the enemy King.

The Valkyrie can teleport the ally King to an adjacent location.

RoyalGuard (the only Legendary Minion) can teleport to any tile adjacent to the King.

Vampire gives the king morale value if you have a king, and Pride's death gives half its morale value to your king as well.

## Castling

The King can "swap places with an ally Champion and then move the King and champion together", which is an in-game confusing way to say that the champion move two squares toward the King and the King goes one square past the champion (The King moves 2 or 3 squares toward the champion, so that if the king started at the right of the champion, he ends up next to the champion and at its left). This move, called Castling move (or castle), can be done with any champion at distance 3 or 4 in any orthogonal direction, including vertical ones, and only once per King.

Contrary to real chess, a king and a champion which have moved may still castle. Also, **the champions always move two squares** (while in real chess, this privilege belongs to the King). This is definitely not a hidden information.

Castling can't be done if there are normal pieces between the King and the champion, but castle can be done through a transparent piece such as Ghast, as long as it does not occupy the location the King or the champion it castles with is supposed to end (id est, long castle is still possible if there is a transparent piece next to the king).

Note : a Prince transforming into a King has castling ability.

Note : it used to be a Fragile ability, meaning it was related in a hidden, illogical and unintuitive way to the threat system.

## Trivia

Very few pieces have more initial morale lost than King. Among these are: Queen++(28), Queen+++ (30), Fortress++ (26), Fortress+++ (30).

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Prince

The Prince is a Champion unit that possesses the unique ability to provide another King if yours has died.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Prince

Prince

Prince

Minion/Champion:
Champion

Faction:
Basic

Rarity:
Rare

Prince

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## Quick Stat: Prince

### Tier 2: Prince+

To Upgrade from Prince to Prince+, you need 4 Prince and 75 Dragon Coins.

### Tier 3: Prince++

To Upgrade from Prince to Prince++, you need 4 Prince+ and 300 Dragon Coins.

### Tier 4: Prince+++

To Upgrade from Prince to Prince+++, you need 4 Prince++ and 1500 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Prince

### Strength: Prince

The Prince is a potent defensive unit. Although he is hilariously weak for his cost, the Prince provides valuable insurance against decapitation strikes against your King. As long as you keep your Prince and King adjacent to each other, lone attackers trying to take out your King are doomed to fail: as soon as an attacker takes the King, the Prince can avenge his death and take the crown. This lets you make aggressive plays without having to worry about protecting your King. Prince can also combine with royal guard to have an assisting minion with great mobility (since Prince's mobility is fantastic compared to royal guard). Higher levels of Prince can also stay a further distance and still protect king against potential checkmates.

### Weakness: Prince

The Prince takes up a decent amount of space in your army setup and provides practically no offensive power. Starting at Prince++ he can be a somewhat acceptable attacker, but if he moves away from the King's side he loses his main advantage. Remember that you have to be able to survive the capture of the King, too: if you're at 25 morale or less, you'll lose as soon as your King is taken, before you have a chance to activate the Prince. As such the Prince is basically useless for the endgame, so be careful about blindly making trades.

At all levels Prince also only gives back 20 morale, so you still lose 5 morale overall.

**Trivia**

-Prince is one of the two pieces in the game capable of providing you with another king, the other piece being Envy.
Apprentice

Apprentice is a minion unit released in V0.49.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

The images shown here are outdated.

Base Apprentice costs 0 and has 1 range in all directions teleport/swap places with an ally

Apprentice+ costs 2 and gains range 2 in all orthogonal and diagonal directions teleport/swap places with an ally

Apprentice++ costs 5 and gains range 2 only unblockable move, attack or swap places with an ally in all orthoganl directions

Aprentice+++ costs 9, being the most expensive minion in the game, and gains range 2 only unblockable move, attack or swap places with an ally in all diagonal directions

Apprentice levels analysis:

Base Apprentice is mostly useless, though it does have some niche application in armies with low-mobility minions like Fireballs, Soulflares, and Pawns, or low-precision champions like Pyromancers, Liliths, and Alchemists. Apprentice+ can be a helpfull swapper, but 2 cost is a high price to pay for a unit that is not really that relevant. Apprentice++ has some interesting applications, but Apprentice+++ is just insane. The Wizard swapping and forking power combined with a much lower price makes this piece an absolute killer.

## Strengths

Apprentice can swap with units which allow for readjustment of setup easily, and its range 2 unblockable at ++ and +++ allows it to simulate a smaller Wizard. At +++, its 9 value may seem a lot, but it is actually an advantage for the moves it has.

## Weaknesses

Its base and + cannot attack and can only swap with adjacent units, while ++ and +++ obtain 2-range unblockable attacks (but still cannot attack adjacent places). The final level is also horrendous at trading, being one of the most expensive minions.
Zarceleg

## Zarceleg, Dunedain Chieftain

The ranger Zarceleg took up his residence at the weathertop hill with a handful of other rangers, of whom he is the chieftain. Besides being very experienced with a bow, Zarceleg also knew a lot about plants and herbs, and thus spends a lot of his time researching them. The rangers patrolled around the hill, always on the lookout for danger. During one of their patrols, they found a cave which has never been discovered before. Zarceleg, who was at the camp at that time, got called to lead an expedition into the cave. The cave itself was very dark and seemed to lead far underground. Armed with swords and torches, they descended into the dark. For a while, there wasn't anything interesting to be found, until they reached an area of the cave where the light of their torches got reflected. The reason for that were all the gems that were scattered around in the walls and on the ceiling. They continued without gathering any gems, as they would come back here on their way out. At what seemed to be the end of the cave, the rangers heard flowing water. They followed the sound and found a large underground lake, of which the water glowed a bright light. Beside the water, there was a variety of unknown plants. Zarceleg went to take samples and told the rangers to continue exploring. When they found no continuation of the cave, they came back to find Zarceleg laying on the ground, with a poisoned wound. He got taken back to the camp, where they would try to heal him with their herbs. However, none worked. When they found no other way to help him, they decided to bring him to the Elves in Rivendell. Zarceleg was taken by one of the rangers on a horse, and rode to Rivendell.
Princess

The Princess is a Minion that promotes to a Queen.

While the base cost stays the same for tier 1-4, the penalty scales with upgrades, so princess have a morale penalty on death.

"*Do not underestimate me."* -- princess in game tip

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Princess

Princess

Princess

Minion/Champion:
Minion

Faction:
Basic

Rarity:
Rare

Princess

Queen

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## Quick Stat: Princess

### Tier 2: Princess+

To Upgrade from Princess to Princess+, you need 4 Princess and 75 Dragon Coins.

### Tier 3: Princess++

To Upgrade from Princess to Princess++, you need 4 Princess+ and 300 Dragon Coins.

### Tier 4: Princess+++

To Upgrade from Princess to Princess+++, you need 4 Princess++ and 1500 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Princess

The most obvious strategy for the Princess is to keep it safely covered under the protection of ally pieces until the board has less pieces on it. When there is enough space, the Princess can move to the other side to promote to the very powerful Queen. To help achieving this, a variance of pieces can be used e.g. Harpy, Windmage, Wizard (for swapping places) and LifeStone (for reviving Princess if captured). Re-enchanting princess with Enchantress can also be a plausible strategy in late-game to get a promotion, although be warned-- the queen will not be enchanted!

### Strength: Princess

It begins the game enchanted, making it immune to (melee) attacks. This can be used to run the princess all the way to the other side ( With a +++). If you get it there you get a Queen+++, a normally very expensive Champion. This can easily swipe the king of the field. In a deck with strong attackers, a promotion can also save the game if you lose your king, as adding 28 morale allows stalling for quite some amount of time for a checkmate to the other player.

### Weakness: Princess

The Princess cannot attack, making it extremely fragile. The lost of morale is also quite severe at later levels, making it only fair trades for minions and highly susceptible to forks (at +++, it loses just as much morale as paladin++!)
Gorma

## Gorma, Goblin scout + Yagdril, Black warg

Covered by the darkness of the night, Gorma moved through the forest. His warg, Yagdril, tracked down a lone human, on his own in a dwarven tomb. Finding it as a perfect location for the goblins, Gorma made his way back to his leader. However, on his way there, he came across a campsite. As he did not want them to notice anything and warn the filthy human, he snuck into their tents and slayed them all. He continued his travel and arrived at his home. He went straight to his leader to tell him what he found out. "M'lord, I've found something that might prove useful.", he said, "One of those hairy mines, populated by a lone human filth.". "And what would you want me to do with this information, Gorma?", his leader replied. "Well, my benevolence, an attack there would suffice. If we take it, we can expand your domain!", Gorma said with a devilish grin. "Very well then, I shall do as you request. Since that human scum will be no match for our might, I'll lead the assault myself!", he said and then yelled: "Listen up, you mudrats! Arm yourselves, we're going to war!". As the goblins swarmed outside, Gorma led them to the tomb. However, taking over the dwarven halls proved more difficult than thought. The goblin-leader was enraged by Gorma's misguidance, and charged at him out of anger. But he was quickly stopped, as yagdril pushed him away to protect his master. Even more angrier than before, the goblin struck out to the warg, hurting it as a result. Gorma sank to the ground, as he felt yagdril's pain as his own. As the goblin-leader moved out to hurt Gorma even more, he was halted by a globlin who told him the gate was breached. "I'll deal with you and your beast later, you scum!", he said to Gorma, "Now if you don't mind, I have a meatbag to kill.". He charged inside in the front lines. Horns were sounding, and every goblin was inside. Suddenly, it went quiet, too quiet. The goblins were dead. To protect his own life, Gorma mounted yagdril and fled. As the old camp was now empty and abandoned, he had no reason to go back there. So he wandered the mountains and became stronger, killing all travelers that he came across. Due to all this, he became even more dark and twisted than he already was. If only they knew, that he roamed the mountains.
WaterElemental

WaterElemental is a new unit added in v0.45. It has an ability, Splash, that pushes a unit 1 square away and freezes it for 2 turns. Its ability is able to target knight-attack squares.

Since it has Splash on non-linear squares, Splash pushes orthogonally.

## Strategy: WaterElemental

### Strength: WaterElemental

Splash is deadly combined with a Ranger or FireElemental. It also is good at disrupting defenses. Its defensive moves are also reasonable even with its value lost. Even though it looks weak it is underestimated and has some potential for good forking attacks.

### Weakness: WaterElemental

WaterElemental is vulnerable to long range attacks. It also can only splash so many times before dying. It also barely offers an advantage over Warrior, and due to being a legend, is far harder to upgrade and obtain. (Not to mention status immune units make its splashes practically useless)
Militia

The Militia is a Minion unit. When it reaches the opponents Champion row, it promotes to the Knight.

While the base cost stays the same for tier 1-4, the penalty scales with upgrades, so militia have a morale penalty on death. (Actual Penalty: 4/5/6/7)

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Militia

Militia

Militia

Militia

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## Quick Stat: Militia

### Tier 2: Militia+

To Upgrade from Militia to Militia+, you need 5 Militia and 25 Dragon Coins.

Changes from Militia: Adds one move only from starting position vertically. 1 additional morale lost on death

### Tier 3: Militia++

To Upgrade from Militia+ to Militia++, you need 5 Militia+ and 100 Dragon Coins.

Changes from Militia+: Adds move only diagonally forward from starting position. Another morale lost on death

### Tier 4: Militia+++

To Upgrade from Militia++ to Militia+++, you need 5 Militia++ and 500 Dragon Coins.

Changes from Militia++: Adds 4 teleport from starting position, located between and next to the move only fields

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Militia

### Strength: Militia

Low cost. Comparing to the pawn, it has great attack range and mobility for its cost. A good militia structure consists of many units protecting themselves diagonally or vertically and can be used to control vital zones of the board and protect your champions. If overlooked by opponent, militia can promote to Knight if it reaches last row.

### Weakness: Militia

Low mobility since the non-upgraded militia moves only one adjacent square forward or diagonally. Morale penalty on death (not a problem if you go for an early power play). It requires many preparatory moves to promote to Knight. While it is not a bad unit, its usefulness on late game is reduced. Militia is also unable to retreat, which may be a problem.