recursal/Fanatic-Fandom huggingface dataset:
Alfarr Lorelei

Fan art of Lord Alfarr Lorelei, by Micaerys.

**Alfarr Lorelei**, also known as **The First Wolf**, was a nobleman and a member of the Lorelei family. He was mentioned by Liam O'Brien in "Liam's One Shot: 'Song of the Lorelei'" (Sx36).

## **Personality**

Alfarr was a persistent man, who, despite being near madness after becoming a werewolf, endured the experience and kept his sanity.

## **Biography**

During a near-fatal encounter closer to the end days of the war between Julous Dominion and Dwendalian Empire, Alfarr Lorelei was bitten and cursed with lycanthropy. The curse burned into Alfarr's blood in a relentless fever that almost drove him mad, but he persisted. He had a daughter, Grenya, who fought the curse as well, and so did her sons, and so on. Early on the family considered lycanthropy a curse, but gradually younger generations saw it as a gift to be wielded responsibly. They created a ritual known as "The Taming" to help control the inner beast and used it to help their family.

When Alfarr died, he was buried in the Lorelei mausoleum, where a small monument was built for him.

## **Appearances and mentions**

* Specials
	+ "Liam's One Shot: The Song of the Lorelei" (Sx36), mentioned only

## **Trivia**

* His name is a variant of the Old Norse *Alfgeirr*, that can be translated as "Elven spear" or "Elf skilled with the spear". It is possible that the name is also a reference to "alpha", the Greek letter to refer to the wolf that leads a wolf pack. While the theories about alpha behaviour in wolves are actually debunked, the general figure is still associated to the elder wolf, whoever is the parent of the younger members of the group (which, in a way, could still be compared with Alfarr's position as the first lycanthrope Lorelei).
* Since Alfarr was a contemporary of Trence Orman (the discoverer of hemocraft) and both were on opposing sides of the Marrow War, it is quite possible that the First Wolf did not have access to that magical discipline to dominate his lycanthropy, having to control his lupine side in another way.
* During the attack on Castle Lorelei by a drow soldier and some criminals from Deastok, several deceased members of House Lorelei were reanimated, with some of them being destroyed while others fled to the Cyrengreen Forest. However, Alfarr's body remained in his monument, away from the magical censers that caused the undead to rise from their tombs.

## **References**

1. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 1:14:59.
2. ↑ See *Explorer's Guide to Wildemount*, pp. 15–16. He was fighting in a war that lasted two years, and presumably joined the army as an adult.
3. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 0:10:31.
4. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 2:38:58.
5. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 1:58:54.
6. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 2:31:17.
7. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 2:38:58.

**Art:**

1. ↑ Fan art of Lord Alfarr Lorelei, by Micaerys. Work contributed to the Critical Role Wiki by the artist.
AF Flowers

Official portrait of AF Flowers, by Kendra Wells

**AF Flowers** is a werewolf and a student at Cinderbrush High. They are portrayed by Ally Beardsley.

## **Biography**

### **Background**

Abigail AKA AF Flowers is one of the newest students attending Cinderbrush High.

## **Appearances and mentions**

* Specials
	+ "Cinderbrush: A Monsterhearts Story" (Sx51) (first appearance)

## **Quotations**

* *(In response to Amanda asking if they hit Jason)* "I was watching a lot of prison documentaries, and they said you just gotta hit the biggest guy when you get in, if you want any respect."
* *(After throwing their book at Mr. Kempler)* "That was a mistake. That was a... bird."

## **References**

1. ↑ See "Cinderbrush: A Monsterhearts Story" (Sx51) at 0:15:54.
2. ↑ See "Cinderbrush: A Monsterhearts Story" (Sx51) at 0:08:23.  AF's name as written on the seating chart.
3. ↑ See "Cinderbrush: A Monsterhearts Story" (Sx51) at 16:37.

**Art:**
Acheron

Acheron is one of the Planes of Existence beyond the Divine Gate, embodying lawful/lawful evil. It has not yet been mentioned in Critical Role.

## **Characteristics**

Acheron is said to be an infinite battlefield, embodying the ideal of order in battle. It represents the more lawful aspect of lawful evil.

## **Inhabitants**

Acheron is the native plane of multiple evil deities including Bane, god of Tyranny, and Gruumsh, an orc deity. Laduguer, the duergar idol is said to reside here as well.

## **References**

1. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., p. 58.
2. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., p. 66.
3. ↑ See *Explorer's Guide to Wildemount*, p. 27.
4. ↑ *Acheron* on the Forgotten Realms Wiki. Forgotten Realms lore is not canon to Critical Role.

**Art:**
Arethusa

### Reference(s)

**Arethusa** is a female nymph and resident of the Frostweald, where she keeps watch over a cluster of three mirror-like pools that form a pathway into the Feywild, each one leading to the forest of a different Archfey. Suspicious of all mortals, she requires both her trust and a favor before she grants passage through her domain. She was active as of 812 PD.

Arethusa has not appeared or been mentioned onstream on *Critical Role*.

## **Character information**

Arethusa uses the Mage statblock, available in the *Monster Manual, 5th Edition*, p. 347.

## **Trivia**

* Her name seems to come from the combination of the Ancient Greek terms *arē* (war) and *thoos* (swift). Another interpretation of her name is that it simply means "the waterer" in Ancient Greek.
* While not explicitly confirmed, it's very possible that Arethusa is a water nymph, since she's the guardian of three bodies of water.
	+ In Greek mythology there were several characters with that name, and two of them were directly connected with water: one was a nereid, and the other was a woman who became a stream of water with Artemis' help to escape the attentions of the river god Alpheus.
* Arethusa and Terrosh are the only known guardians of fey portals.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 See *Tal'Dorei Campaign Setting*, p. 75 (Chapter 2: *Gazetteer of Tal'Dorei*).
2. ↑ 2.0 2.1 See *Tal'Dorei Campaign Setting*, p. 75 (Chapter 2: *Gazetteer of Tal'Dorei*); Arethusa uses the "Mage" ( Mage on D&D Beyond) statblock.
Bearah Pawcett

Official art of Bearah Pawcett, by Joana Carvalho.

**Bearah Pawcett** is a bear played by Krystina Arielle in "Honey Heist 3: Tova’s Honeys" (Sx39)

## **Description**

### **Appearance**

Bearah is a Sun Bear with a long, flowing wig of brown hair.

## **Relationships**

* Tova - Heist Partner
* Grizz Leigh Bayer - Heist Partner
* Drew Bearymoore - Heist Partner
* The Midnight Maven - Heist Partner
* Clair McFuzz - Heist Partner

## **Appearances and mentions**

* Specials
	+ "Honey Heist 3: Tova’s Honeys" (Sx39) (first appearance)

## **Trivia**

* Her name is an obvious pun and homage to actress Farrah Fawcett

## **References**

**Art:**

1. ↑ Official art of Bearah Pawcett, by Joana Carvalho (source). Used with permission.
Adelaine

Fan art of Yorda and Adelaine, by Kileigh Gallagher.

**Adelaine** is a barmaid in The Nestled Nook Inn. As an NPC she is played by Matthew Mercer.

## **Description**

### **Appearance**

Adelaine has red hair that she keeps pulled back with a bit of fabric.

## **Appearances and mentions**

* Campaign Two
	+ "Curious Beginnings" (2x01) (first appearance)
	+ "A Show of Scrutiny" (2x02)
	+ "Beyond the Boundaries" (2x32)
	+ "Between the Lines" (2x78), mentioned only

## **References**

1. ↑ See "Curious Beginnings" (2x01) at 0:24:04.

**Art:**

1. ↑ Fan art of Yorda and Adelaine, by Kileigh Gallagher (source). Used with permission.
Apex War

## The Apex War

The **Apex War** was a years-long conflict between the Stratos Throne of the Taloned Highlands and the Court of the Lambent Path of Aeshanadoor.

## **Known events**

In approximately 823 PD, the Stratos Throne and the Court of the Lambent Path engaged in a years-long war that left both sides "exhausted, expended, and without victory". They eventually reached a truce that continued at least until 843 PD, as both factions "continue the slow work to rebuild their societies to their former glory." At some point during the War, the village of Gelvaan came under attack at least once and swathes of farmland were torched.

During the conflict, both sides destroyed their skyports and did not immediately replace them. As of 843 PD, the only officially remaining skyports in Marquet are in Ank'Harel and Jrusar, neither of which was involved in the war.

During the War, Ira Wendagoth was hired by one of the sides to do research, and paid handsomely for it.

Some time after the conflict, the minor Mahaan House Kade (with roots in livestock raising in the Taloned Highlands under the Stratos Throne) left for Jrusar. General Otohan Thull returned to Bassuras.

As of 843 PD, there were still small strongholds, rebuilt watchtowers, and military installations along the roads of the Taloned Highlands, part of the Stratos Throne's defenses.

## **References**

1. ↑ See "The Draw of Destiny" (3x01) at 0:14:54.  The war began "two decades back" from 843 PD.
2. ↑ See "A Race for the Prize" (3x27) at 2:36:45.
3. ↑ See "Hidden Truths" (3x26) at 3:16:14.
4. ↑ See "The City of Flowing Light" (3x42) at 3:33:35.
5. ↑ See "The Draw of Destiny" (3x01) at 0:15:00.
6. ↑ See "The Momentum of Murder" (3x39) at 1:08:31.
7. ↑ See "Make It Fashion" (3x12) at 0:24:12.
8. ↑ See "Dark Portents" (3x29) at 2:44:27.  Also see "Reunion & Revelation" (3x30) at 3:05:03.
9. ↑ See "The Tunnels Below" (3x15) at 28:47.
10. ↑ See "A Dance of Deception" (3x13) at 1:50:38.
11. ↑ See "A Race for the Prize" (3x27) at 2:37:34.
12. ↑ See "The Momentum of Murder" (3x39) at 1:08:31.
All-Purpose Tool

* Gives a bonus to the spell attack rolls and the saving throw DCs, depending on rarity (+1, +2, +3)
* Once a day, provides an artificer with a cantrip from any spell list for 8 hours

## Historical Information

### Owner

Laerryn Coramar-Seelie

**All-Purpose Tool** is a simple screwdriver that can transform into a variety of artisan's tools.

## **Description**

As an action, artificer can touch the All-Purpose Tool and transform it into any type of artisan's tool of their choice (see *Player's Handbook*, p. 154). Whatever form the tool takes, they are proficient with it.

While holding this tool, an artificer gains a bonus to the spell attack rolls and the saving throw DCs on artificer's spells. The bonus is determined by the tool's rarity.

As an action, the user can choose a cantrip from any class list and, for 8 hours, cast that cantrip, as if it were an artificer's cantrip. Once this property is used, it can't be used again until the next dawn.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 See *D&D: Tasha's Cauldron of Everything*, 5th ed., p. 119.
2. ↑ See "Fire and Ruin" (E3x04) at 22:58.
Aramond Tuestrel

**Aramond Tuestrel** was the Grand-Conservator of the city of Molaesmyr, who spearheaded the investigation into the crystal well that was the natural magic fount of power upon which the city was founded. He theorized the well was a gift from the Arch Heart that was lost in the Calamity and rediscovered when the city was founded within the Veluthil Forest. Others (including Ezradan), however, believed the well to be arcane in nature, and most probably fallen from one of the ancient floating cities, such as Aeor.

Aramond and the other researchers were delving deeper and deeper into the caverns below their city, hoping to learn the nature of the well's power, when the corrupting, toxic miasma that eventually destroyed the city and the entire surrounding Veluthil Forest was unleashed while Ruidus was ascendant during an Apogee Solstice.

## **Appearances and mentions**

* Campaign Three
	+ "Hope Within History" (3x55), mentioned only (first mentioned)
	+ "Escape From The Past" (3x58), mentioned only

## **References**

1. ↑ See "Hope Within History" (3x55) at 0:52:27.
2. ↑ See "Escape From The Past" (3x58) at 2:32:34.
3. ↑ See "Hope Within History" (3x55) from 0:52:27 through 0:54:03.

**Art:**
Altar of the Raven

The **Altar of the Raven** is a small temple dedicated to the worship of the Raven Queen and her celestial champion. It is located in the Greyfield of Whitestone. It was once the mausoleum of one of the noble houses of the city-state, the Anders family.

## **Description**

### **Exterior**

The temple has a modest appearance, and it is smaller than the temple of the Dawnfather nearby.

### **Interior**

The Altar of the Raven has a small chamber of worship with offerings (mostly money, flowers, and food), and artistic interpretations of the imagery of the Matron of Ravens. Moreover, there is another cloaked figure represented with a smaller statue, wearing a raven-like mask: the Champion of the Raven; it has an inscription: "The Champion of the Raven. In memory of friendship, sacrifice, and the day that he carries us all upon the threshold and beyond."

Behind a door within an attached smaller stone structure are stairs that descend to a basement illuminated with red light. Inside, there are five empty, nameless, and theoretically purposeless, stone sarcophagi with vaguely defined humanoid features. If someone spends some time in darkness inside a sarcophagus, they might receive visions of the Raven Queen.

## **History**

A few months after the Whitestone Rebellion of 810 PD, Percy decided to gift Zahra Hydris the crypt formerly owned by House Anders, since one of the family members, Byron Anders, had actively conspired against the de Rolos, and now the minor noble house was "forfeit".

Zahra completed her work, and by 812 PD the Altar of the Raven was already an active temple. After Vox Machina defeated Vecna, Vax'ildan became the Champion of Ravens, a celestial warrior under the Matron of Death, and her temple in the Greyfield added a statue to honor the former adventurer as well. By 836 PD, the temple of the goddess of fate had its own dark-robed clerics, and a tombkeeper that helped cleaning it, Othinon.

In 843 PD, Ashton Greymoore, Orym, and Chetney Pock O'Pea visited the basement of the Altar of the Raven and met Othinon, who joked with them and, when he was asked, allowed them to use two sarcophagi to try and commune with the Matron of Death. The adventurers did so and when they left, gave some silver to the tombkeeper which caused him to dedicate blessings to them in the name of the Matron.

## **Trivia**

* Some aspects of its design are similar to the temple of the same goddess in Jrusar.
* The floral offerings of the altar are mostly snowdrops that grow in the edges of the Snowdrop Memorial Trail. Those flowers have a symbolic and sentimental meaning for the Champion of Ravens honored in the temple.

## **References**

1. ↑ See "A Gathering of Heroes" (3x76) at 3:05:57.
2. ↑ See "A Gathering of Heroes" (3x76) from 3:06:41 through 3:09:17.
3. ↑ See "A Gathering of Heroes" (3x76) at 3:13:28.
4. ↑ See "A Gathering of Heroes" (3x76) at 3:20:39.
5. ↑ See "Duskmeadow" (1x57) at 3:29:34.
6. ↑ See *Tal'Dorei Campaign Setting*, p. 49.
7. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 78.
8. ↑ See "A Gathering of Heroes" (3x76) from 3:06:15 through 3:33:22.
Aeorian Security Cannon

Fan art of an Aeorian security cannon, by Inkarat.

The **Aeorian Security Cannon** is a hand crossbow wielded by Veth Brenatto. It was discovered in the Rejuvenation Chamber of the Genesis Ward in the ruins of Aeor.

## **Description**

### **Appearance**

The Security Cannon is a sleek crossbow made from a dark, slate-steel metal with runes covering the bow. There is no string, and the bow is angled rather than curved, with a disc at each end. The trigger is warm to the touch.

The runes along the bow give off a red-orange glow when the Cannon is prepared to be fired.

### **Properties**

When the wielder of the Security Cannon misses with an attack, they can choose to use their reaction to attack again.

## **History**

The Mighty Nein discovered the Aeorian Security Cannon in the ruins of Aeor, in the Rejuvenation Chamber in the Genesis Ward. The weapon was looted from the body of a security person found in the chamber, with whom Caduceus communicated via *Speak With Dead*. Since Veth's weapon of choice is a crossbow, the party decided that she should have it.

## **References**

1. ↑ See "The Genesis Ward" (2x135) at 3:21:37.
2. ↑ See "The Genesis Ward" (2x135) at 3:21:52.
3. ↑ See "The Genesis Ward" (2x135) at 2:38:20.
4. ↑ See "The Genesis Ward" (2x135) at 2:38:24.
5. ↑ See "The Genesis Ward" (2x135) at 2:39:24.
6. ↑ See "The Genesis Ward" (2x135) at 2:39:36.
7. ↑ See "Where There Is a Will..." (2x138) at 2:16:41.
8. ↑ See "The Genesis Ward" (2x135) at 2:35:26.  Caduceus speaks with the Security Guard.

**Art:**

1. ↑ Fan art of an Aeorian security cannon, by Inkarat (source). Used with permission.
Aedla

“
As we grow, we are often taught to fear the unknown. To stay close, stay safe, and bury our curiosity. I rebelled like many youth do and struck out into the world, using my faith and wit to cast away the shadow of mystery. Do you know what I discovered, child? I found the shadow does not cast away easily. The wilds harbor dangers untold, and the black of night shields many hungry mouths full of teeth and malice. So... Listen to my words, child: Stay close, stay safe, and by the wisdom of the Changebearer, bury your curiosity with all your might.
”

–
Diassa Kwynn to Aedla
[edit]

**Aedla** was a squire of Lady Diassa Kwynn, paladin of Avandra. At some point during their squireship, Kwynn explained to them how, in her youth, she had discovered the extent and severity of the dangers in the world, and warned Aedla to stay close to her, be safe, and to bury her curiosity. Aedla has neither appeared nor been mentioned on *Critical Role*.

## **References**

1. ↑ See *Tal'Dorei Campaign Setting*, p. 121 (Chapter 4: *Allies and Adversaries*).
2. ↑ 2.0 2.1 2.2 See *Tal'Dorei Campaign Setting*, p. 121 (Chapter 2: *Allies of Adversaries*).
Ari

Ari's profile picture on Twitter

**Ariana "Ari" Orner** is the official artist for player character portraits for the second campaign of *Critical Role*. She also created the cover art for Issue 6 of Vox Machina Origins Volume 1.

## **References**

**Art:**

1. ↑ Official 2019 portrait of the Mighty Nein, by Ari (source). Used with permission.
Balgus Brewery

**Balgus Brewery** is the only brewery in Kraghammer, owned by Balgus.  Balgus Brewery exports to most of Tal'Dorei, and its ale is served in the Iron Hearth Tavern..  The brewery also produces rare and exotic alcoholic beverages, such as the Thistlebranch Darkblood Wine that Vox Machina bought.

## **References**

1. ↑ See "Arrival at Kraghammer" (1x01) at 0:45:02.
2. ↑ See "Arrival at Kraghammer" (1x01) at 0:45:02.
3. ↑ See "Arrival at Kraghammer" (1x01) at 0:31:51.
4. ↑ See "Arrival at Kraghammer" (1x01) from 0:47:02 through 0:50:26.
Apothecary

An **apothecary** is an individual who prepares and sells potions and remedies. The term could also refer to a shop that sells the same items.

## **Known Apothecaries**

* Yeza Brenatto is an alchemist and apothecary who owned the Brenatto Apothecary in Felderwin before it was burned down during an attack by the Kryn Dynasty.
* The Cryptic Collection is located in Rexxentrum, owned by Keona the Keen.
* Turmin's Tinctures and Tonics, owned by Besh Turmin, is in Rosohna.
* The Overcrow Apothecary, owned by Maruo, is located in Rosohna. It is a front for smuggling and also rents out rooms for private meetings.
* The Fungal Fount, owned by Dwarven apothecary Smithe Durban, is located in Berleben.
* There is at least one apothecary in Bisaft Isle, Brokenbank, and Port Damali. The druid Aldageam is the apothecary based in Brokenbank.

## **Appearances**

### **Campaign Two: The Mighty Nein**

* "Have Bird, Will Travel" (2x23) (first appearance)
* "Homeward Bound" (2x48)
* "Wood and Steel" (2x58)
* "Unwanted Reunions" (2x88)
* "Stone to Clay" (2x91)

### **Other appearances**

* *Tides of Retribution* — *Explorer's Guide to Wildemount*

## **References**

1. ↑ 1.0 1.1 1.2 *Tides of Retribution* — *Explorer's Guide to Wildemount*
2. ↑ See "The Rematch" (1x23) at 1:27:55.
3. ↑ See "Homeward Bound" (2x48) at 3:18:43.
4. ↑ See "Domestic Respite" (2x62) at 2:52:10.
5. ↑ See "Homeward Bound" (2x48) at 3:18:43.
6. ↑ See "Tangled Depths" (1x88) at 3:35:38.
7. ↑ See "Wood and Steel" (2x58) at 1:31:38.
8. ↑ See "Agreements" (2x61) at 2:50:12.
9. ↑ See "Agreements" (2x61) at 2:43:51.
10. ↑ See "The Rematch" (1x23) at 1:27:55.

**Art:**
Aldageam

**Aldageam** is a female sea elf druid who resides in Brokenbank, where she works as an apothecary.

## **Description**

### **Personality**

Aldageam is mistrustful of her friend, the tabaxi pirate Three Earrings, but she is happy to help her in times of need. She's even willing to sell certain items, such as Potions of Water Breathing, to adventurers hired by her at half price.

## **Biography**

### **Background**

At some point in her youth, Three Earrings saved Aldageam's life. She eventually became a druid and an apothecary while settling in Brokenbank.

## **Character information**

Aldageam uses the Druid statblock from the *Monster Manual*, making her a 4th-level spellcaster with certain spells prepared and a quarterstaff equipped. In addition, she would have the racial abilities of sea elves.

## **Appearances and mentions**

* *Explorer's Guide to Wildemount*, in the adventure *Tide of Retribution*

## **References**

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 See *Explorer's Guide to Wildemount*, p. 213.
2. ↑ 2.0 2.1  Sea Elf on D&D Beyond
3. ↑ 3.0 3.1 3.2  Elf on D&D Beyond
4. ↑  Druid on D&D Beyond
Andy Law

A selfie of Law (cropped from a larger image).

**Andrew "Andy" Law** is a Scottish illustrator, cartographer, and game producer and designer, as well as a cartographer, writer, and game designer and producer. He created the official maps of the Tal'Dorei continent for the *Critical Role: Tal'Dorei Campaign Setting* book.

## ***Critical Role* works**

* *Critical Role: Tal'Dorei Campaign Setting* — cartographer
* *Tal'Dorei Campaign Setting Reborn* — cartographer
* *Critical Role: Vox Machina - Kith & Kin* — cartographer

## **References**

1. ↑  Andy Law on Facebook: "The last two days disappeared into a haze of sleep (even missed games night — the horror!), so time to catch up with some shopping that I intended to do yesterday. And I wear Santa hats now... — feeling festive."
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5  About About Andy Law on Facebook
3. ↑ 3.0 3.1 3.2 3.3 3.4  About Andy Law on ArtStation
4. ↑ 4.0 4.1 See *Tal'Dorei Campaign Setting*, p. 1.
5. ↑ 5.0 5.1 Announcing Tal'Dorei Campaign Setting Reborn – Darrington Press
6. ↑ 6.0 6.1  **Andy Law** (@Hapimeses) on Twitter: "Hey, #critters, the map I created for @mariekeyn's @CriticalRole book #VoxMachina-Kith&Kin is online! Check the deets at the @polygon link below! I'll be teaching how to map like this at a Masterclass this Wednesday! Class: https://patreon.com/posts/59134593 Polygon: https://polygon.com/22783813/critical-role-vox-machina-kith-and-kin-book-excerpt" (2021-11-29).

## **External links**

* The Critical Role Tal'Dorei Map
* Andy Law on ArtStation
Adreenis Sap

**Adreenis Sap** is an unholy substance tied to the Abyss.

## **Description**

This substance appears to be a black-silver oil, and is described as an ichor distilled from abyssal fluids. It can be used in rituals to temporarily bind the power of demon lords to their worshipers, or vice versa. Alternatively, it can be used to craft terrifying constructions from the realm of undeath and fiendish powers.

## **History**

In 843 PD Trent Ikithon escaped from prison thanks to the magical disruption caused by the apogee solstice, and sneaked into the Archive of the Cobalt Soul in Rexxentrum. There he stole an Athtiri-Mentaal and some Adreenis Sap as part of his plan to torture Caleb Widogast with his reanimated parents, and potentially control Omentis, Scion of Ruin.

## **Trivia**

* It is unclear to what extent this substance was involved in Trent's plans, although it is highly likely that it aided both in the process of controlling Omentis and in reanimating Caleb's parents.

## **References**

1. ↑ See the transcript.
2. ↑ https://twitter.com/ItsDaniCarr/status/1720159441323213037?s=20
3. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 2:11:35.
4. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 2:22:46.
5. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 2:23:03.
6. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 2:21:12.

**Art:**

1. ↑ Fan art of Trent's undead minions, by Tyler Walpole (source). Used with permission.
Albert

Official art of Albert, by Hugo Cardenas.

**Albert** is a skunk played by Blair Herter for "Crash Pandas: Too Trashed, Too Curious" (Sx37).

## **Description**

### **Appearance**

Albert is a elderly skunk, who wears a dingy wife-beater shirt, covered in grease stains. He is missing his right arm; however, the stump is wrapped in bandages to help accommodate the prosthetic that he wears.

## **Relationships**

* Reggie Burns - Teammate
* Rhinestone - Teammate
* Ringo - Teammate
* Izzy - Teammate
* Goober - Teammate

## **Appearances and mentions**

* Specials
	+ "Crash Pandas: Too Trashed, Too Curious" (Sx37) (first appearance)

## **References**

**Art:**

1. ↑ Official art of Albert, by Hugo Cardenas (source). Used with permission.
Abban

**Dockmaster Abban** is in charge of the docks of Emon. As an NPC, Abban is played by Matthew Mercer.

## **Description**

### **Appearance**

Abban has dark reddish-brown skin. He is shaved completely bald with no facial hair, and has piercing blue-gray eyes. When Vox Machina met him, he wore a billowing white shirt, well tailored pants, and mid-rise boots.

### **Personality**

Abban was noted for a his bright white smile, and greeted Vox Machina with an air of charisma and mild impatience. He was friendly and cordial with a dry sense of humor, but had a matter-of-fact attitude towards any business-related conversations.

## **Biography**

### **"Daring Days" (1x86)**

Vox Machina encountered Abban while seeking a ship to escort them to Vesrah in order to complete Keyleth's Aramenté. Abban referred the party to Captain Adella.

## **Appearances and mentions**

* Campaign One
	+ "Daring Days" (1x86) (first appearance)

## **Trivia**

* Marisha Ray misheared Abban's name as Obann, the name of a significant NPC who would later appear in Campaign Two.

## **References**

1. ↑ Matthew Mercer spelled out Abban's name.  See "Daring Days" (1x86) at 3:27:23.
2. ↑ See "Daring Days" (1x86) from 3:27:19 through 3:28:05.
3. ↑ See "Daring Days" (1x86) from 3:27:19 through 3:32:19.
4. ↑ See "Daring Days" (1x86) from 3:12:46 through 3:17:57.
5. ↑ See "Daring Days" (1x86) from 3:21:05 through 3:21:40.
6. ↑ See "Daring Days" (1x86) from 3:31:19 through 3:32:15.
7. ↑ See "Daring Days" (1x86) from 3:27:24 through 3:27:30.

**Art:**
Belt of Dwarvenkind

The Belt of Dwarvenkind

**Additional features for non-dwarves**

* Resistance to poison and advantage on saves against poison
* Darkvision 60 ft.
* Can speak, read, and write dwarvish

The **Belt of Dwarvenkind** is an item owned by Grog Strongjaw.

## **Description**

Belt of Dwarvenkind is a highly well made thick leather belt with three straps across and a square runic carvings on the side. The one bought by Grog was imported from Kraghammer.

## **Properties**

While wearing this belt, the wearer gains the following benefits:

* The wearer's Constitution score increases by 2, to a maximum of 20.
* The wearer has advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, the wearer has a 50 percent chance each day at dawn of growing a full beard if they're capable of growing one, or a visibly thicker beard if they already have one.

If the wearer isn't a dwarf, they gain the following additional benefits while wearing the belt:

* The wearer has advantage on saving throws against poison, and they have Resistance against poison damage.
* The wearer has Darkvision out to a range of 60 feet.
* The wearer can speak, read, and write Dwarvish.
* Allows the wearer to use a Dwarven Thrower

## **History**

Vox Machina purchased the Belt from Gilmore's Glorious Goods, and it was given to Grog, mostly because he wanted to grow a beard.

## **References**

1. ↑ See "Shopping and Shipping" (1x14) at 3:21:51.
2. ↑ See "Shopping and Shipping" (1x14) at 2:21:06.
3. ↑ See "Shopping and Shipping" (1x14) at 2:21:16.
4. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., p. 155.
5. ↑ See "Shopping and Shipping" (1x14) from 2:21:06 through 2:59:23.
6. ↑ See "Skyward" (1x15) from 0:14:03 through 0:15:41.

**Art:**

1. ↑ *D&D: Dungeon Master's Guide*, 5th ed., p. 155. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Aboleth spawn

Depiction of an aboleth spawn, by Shawn Wood from *Critical Role: Call of the Netherdeep*, p. 135.

## Biological Information

### **Abilities**

* Amphibious
* Psychic Lash

## Physical Characteristics

### **Distinctions**

Four tentacles, two arms, three eyes vertically aligned on face

## Sociocultural Information

### **Language**

Common, Deep Speech, telepathy 60 ft.

**Aboleth spawn** are aberrations bound to an aboleth but not sharing an aboleth's configuration of limbs. They first appeared in *Critical Role: Call of the Netherdeep*.

## **Description**

An aboleth spawn's lower body is composed of four tentacles, similar to an aboleth, but its upper body is roughly humanoid, with two arms and a head connected to a torso. On the head are three eyes lined up vertically, as on an aboleth, but also indentations where humanoid eyes and a nose are typically placed. Aboleth spawn are known to carry spears.

The aboleth spawn in Cael Morrow were visibly corrupted by ruidium, at least until the Apotheon is redeemed or destroyed.

## **Abilities**

The following is taken from *Critical Role: Call of the Netherdeep*, p. 135.

* **Skill proficiency**: Perception
* **Damage resistances**: psychic
* **Condition immunities**: charmed, frightened
* **Abolethic Vessel**: Must obey its aboleth master
* **Amphibious**: Can breathe both water and air
* **Water dependency**: Takes damage if it spends too much time away from water
* **Actions**
	+ **Psychic lash**: a spell attack that deals psychic damage
	+ **Spear**
	+ **Tentacle**: Can grapple on a hit, one creature for each of its tentacles
	+ **Multiattack**: attacks with one Spear, two Tentacles, and one Psychic Lash

## **History**

    Two aboleth spawn guarded the Alyxian Aboleth's lair in a kelp forest. Other locations in Cael Morrow may contain other pairs of aboleth spawn.

## **Trivia**

The art for the aboleth spawn's statblock was originally used in *Ghosts of Saltmarsh* for skum, which are humanoids transformed by an aboleth's magic through its diseased touch.

## **References**

1. ↑ See *Call of the Netherdeep*, pp. 134–135.
2. ↑ 2.0 2.1 See *Call of the Netherdeep*, p. 134.
3. ↑ See *Call of the Netherdeep*, p. 11.
4. ↑ See *Call of the Netherdeep*, p. 124.
5. ↑ See *Ghosts of Saltmarsh*, p. 254.
6. ↑ See Shawn Wood's 2019 tweet about his art.

**Art:**

1. ↑ Depiction of an aboleth spawn, by Shawn Wood from *Critical Role: Call of the Netherdeep*, p. 135. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Depiction of a pair of aboleth spawn corrupted by ruidium in Cael Morrow, by adragonswinging from *Critical Role: Call of the Netherdeep*. Used with permission. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
A Familiar Problem (game)

→*This page is about the tabletop game. For the special episode of Critical Role, see A Familiar Problem: Sprinkle's Incredible Journey.*

## Attribution Information

### **Designers**

* Grant Howitt (designer)
* Marisha Ray (creator)

## Mechanical Information

### **Number of players**

2 or more

***A Familiar Problem*** is a free one-page RPG in which players take on the roles of D&D familiars attempting to prove their worth to their spellcasting summoners. It utilizes a very simplified dice-rolling system, and was released on June 25, 2022 as part of Free RPG Day 2022.

## **Publisher's summary**

“
A Familiar Problem is a one-page RPG of magical familiars on a mission! Created by Marisha Ray (Critical Role) and designed by Grant Howitt (Honey Heist), this game puts you in the role of animal familiars, who take on a quest while their adventuring party is away. Can these scrappy and stressed out familiars make a difference, in their own small way, and prove they’re up for adventure? Only your chaotic gameplay will tell.
”

–
Publisher's summary
[!h]

## **Gameplay**

Players create an animal familiar character with four statistics and three randomly-determined spells available to cast. Success or failure of their actions is determined by a d10 roll. Stress points accumulate for failures until the familiar reaches their breaking point, when they can be aided by their fellow familiars/players to calm down.

## **Development**

The game was announced on June 2, 2022, and utilized in "A Familiar Problem: Sprinkle's Incredible Journey" (Sx68) on June 23, 2022. It was released in written form as part of Free RPG Day on June 25, 2022, and is available as a free download through both the Darrington Press website and on DriveThruRPG.

### **Creative team**

* Creator — Marisha Ray
* Designers — Grant Howitt
* Artist — De La Rosa Design LLC

## **References**

1. ↑ 1.0 1.1  Hype: New One-Page RPG by Marisha Ray—A Familiar Problem on CritRole.com
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7  A Familiar Problem  on the Darrington Press official website

**Art:**
Boots of Feral Leaping

Fan art of the Boots of Feral Leaping, by DungeonScribe.

### **Properties**

Allows the wearer to leap 15 ft vertically or 20 ft horizontally as a bonus action if they pass a strength check

## Historical Information

### Owners

* Vorugal (formerly)
* Grog Strongjaw
* Percival de Rolo

**Boots of Feral Leaping** are boots which permit a sufficiently strong wearer to jump longer distances than they normally could.

## **Description**

### **Appearance**

The boots are made from thick brown hide and appear to be suited for cold weather.

### **Properties**

If the wearer of the boots passes a DC 16 Strength (Athletics) check, they can jump either 15 ft vertically, or 20 ft horizontally, as a bonus action. However, if they fail the check, they fall prone.

## **History**

Vox Machina looted the boots from Vorugal's hoard, and gave them to Grog. Grog first used them to leap onto a building during combat with an erinyes in the City of Brass. Later, in "The Final Ascent" (1x113), Grog traded them to Percy for the Boots of Spider Climbing, before trading back again in "The Chapter Closes" (1x115)..

## **References**

1. ↑ See "The Elephant in the Room" (1x72) at 1:32:00.
2. ↑ 2.0 2.1 See "The Elephant in the Room" (1x72) at 1:31:22.
3. ↑ See "The Elephant in the Room" (1x72) at 59:50.
4. ↑ See "Brawl in the Arches" (1x76) at 1:25:36.  Matt asks for an athletics check specifically.
5. ↑ See "The Elephant in the Room" (1x72) at 1:32:14.
6. ↑ See "The Elephant in the Room" (1x72) at 59:30.
7. ↑ See "The Elephant in the Room" (1x72) at 1:32:04.
8. ↑ See "Brawl in the Arches" (1x76) at 1:25:48.
9. ↑ See "The Final Ascent" (1x113) at 1:48:55.
10. ↑ See "The Chapter Closes" (1x115) at 1:04:40.

**Art:**

1. ↑ Fan art of the Boots of Feral Leaping, by DungeonScribe (source). Used with permission.
Aurora Hold

**The Aurora Hold** is a tall grey tower in the middle of Asarius which is used as a base of operations by the Kryn Dynasty, the large local contingent of Aurora Watch soldiers, and Den Olios.

## **Description**

### **Exterior**

The Hold is a single, three-story spire of gray stone with elements of dark tinted glass creating a cathedral-like spire looming over the rest of the city. There are distinctly elven elements to its design and structure, which make it stand out against the rest of the city. It resembles, in its design, a classic church and steeple, having a gradual incline on the edges that come to a partial roof, and then the central spire shoots up into a gradual point about three stories off the ground. Along it, the edges are ridged, and there are intricate details where it has a pagoda-like edge in curves and points where the roofs come to a gentle end and slope. There are a number of beautiful stained glass windows in a muted palette of grays and purples and silvers and blacks and blues. A five-foot tall flight of fifteen-foot wide stairs lead to the front door.

### **Interior**

The initial chamber is filled with very calming, blue-purple light from the stained glass windows that has a strangely welcoming atmosphere. There is no desk, but a set of comfortable, well-made chairs which contrast to most of the other furniture and living spaces in the city. There are two doors, one to the right and one to the left, each with a bell beside it. One of the doors leads to the reception chambers of Zethris Olios through two parallel hallways dividing the chamber into two sides. There is beautiful scrollwork chiseled into all the stone and each doorway frame has an ivy-type texture that curls and swirls around the door frame.

The well-guarded reception room contains a beautiful, tall, high-backed lounge chair in deep reddish-purple velvet. The rim curling on the outside is in a brass color that spirals on the edges. There is a small altar in the center of the chamber heading in a slow, gradual, spiraling point, almost like two paths of a tapering tower, to its top which bears a brass dodecahedron.

Further down, the hall curves to the left and then comes to a small circular chamber where the other main hall curves and enters from that side. The chamber holds a spiral staircase that leads up higher into the Hold's towers and heavy-looking locked double doors bearing a symbol of the dodecahedron. Beyond them is a wide staircase that curves downward about one hundred feet to three small diamond-shaped chambers, each marked with a silver arch at the entryway, that each hold a teleportation circle. One of the circles leads to the Lucid Bastion in Rosohna.

## **References**

1. ↑ See "Feral Business" (2x52) at 1:02:07.
2. ↑ See "Feral Business" (2x52) at 3:36:24.
3. ↑ See "Feral Business" (2x52) at 3:37:19.
4. ↑ See "Feral Business" (2x52) at 3:42:36.
5. ↑ See "Feral Business" (2x52) at 3:44:38.
6. ↑ See "The Favor" (2x56) at 1:59:55.

**Art:**
Asharru

Fan art of Asharru wearing Cabal's Ruin, by David Rodrigues.

**Mistress Asharru** was a merchant warrior from Ank'Harel and one of the previous owners of Cabal's Ruin.

## **Description**

### **Appearance**

Mistress Asharru was a woman in her mid-to-late forties. She had black hair with white streaks throughout it. Her left eye was ruined and sealed closed with a scar. She wore ornate scale mail armor that was black and purple.

## **Biography**

### **"A Name Is Earned" (1x49)**

After Vox Machina passed Kamaljiori's test, he told them of the current wearer of Cabal's Ruin: "a merchant-warrior with a missing eye in the walls of Ank'Harel."

### **"The Streets of Ank'Harel" (1x65)**

Vox Machina traveled to Ank'Harel in search of Cabal's Ruin. They learned that a merchant-warrior would likely be a member of the Scarbearers, a troop that could be found at the Debt's Respite. There they spoke with Treev Bonebreaker, who assured them that he could get in contact with Asharru, but it could take a week for her to respond. Treev handed off a scroll and gold to an androgynous masked and hooded figure, and the figure took a tortuous trip through the city, apparently trying to shake anyone who followed, but Vax'ildan was able to keep up discreetly and saw where the scroll was dropped off: a closed furniture store called "A Kingly Home."

### **"A Traveler's Gamble" (1x66)**

Returning to the dropoff point and exploring the interior of the store, Vax'ildan found Mistress Asharru dead with multiple puncture wounds across her torso and Cabal's Ruin taken. After Vox Machina inspected the body and the surrounding room, they came to the conclusion that she was killed by Anna Ripley.

## **Character Information**

### **Notable Items**

* ~~Cabal's Ruin~~ (taken from her corpse by Anna Ripley)

## **Appearances and mentions**

* Campaign One
	+ "A Name Is Earned" (1x49), mentioned only (first mentioned)
	+ "The Streets of Ank'Harel" (1x65), mentioned only
	+ "A Traveler's Gamble" (1x66) (first appearance)
	+ "Daring Days" (1x86), mentioned only

## **References**

1. ↑ See "A Traveler's Gamble" (1x66) at 4:05:38.  The bullets around and in Mistress Asharru's body point to Ripley's involvement in her death.
2. ↑ See "A Traveler's Gamble" (1x66) at 4:01:05.
3. ↑ See "A Name Is Earned" (1x49) at 4:45:44.
4. ↑ Ripley is seen through a scary with a cloak with the same description as Cabal's Ruin.  See "The Chase to Glintshore" (1x67) at 25:43.

**Art:**

1. ↑ Fan art of Asharru wearing Cabal's Ruin, by David Rodrigues (source). Used with permission.
Ava Endlewood

Fan art of Ava Endlewood, by Kileigh Gallagher.

**Ava Endlewood** is an elven shopkeeper and proprietor of the Plexus Post. As an NPC, Ava Endlewood is played by Matthew Mercer.

## **Description**

### **Appearance**

Ava has wide shoulders and fine, thin, and long grey-green hair, along with a faint grey-green mustache. She dresses in a patterned frock of Marquesian make, under a cotton robe.

## **Biography**

### **Background**

Ava runs the Plexus Post trading shop in the Deliberation Disc of Uthodurn. She apparently rents a house to Reani through a trading arrangement.

### **"Refjorged" (2x76)**

The Mighty Nein recovered from the Tumblecarve residence the red spiral ring requested by Ava in exchange for her refined residuum. Before they decided to return it to her, Caleb identified it as "a ring used to implant dreams in someone's mind", and the party decided that was innocuous enough that they were comfortable giving it to her.

## **Character Information**

### **Notable Items**

* A red spiral ring used to implant dreams in someone's mind

## **Appearances and mentions**

* Campaign Two
	+ "Uthodurn" (2x73), mentioned only (first mentioned)
	+ "Manifold Morals" (2x74) (first appearance)
	+ "Refjorged" (2x76)

## **References**

1. ↑ See "Manifold Morals" (2x74) at 1:13:28.
2. ↑ See "Manifold Morals" (2x74) at 0:47:00.
3. ↑ See "Manifold Morals" (2x74) at 1:13:28.  Reani says Ava could kick her out of her house, and at 48:38 mentions that she has to pay rent.
4. ↑ See "Refjorged" (2x76) at 4:03:55.
**Art:**

1. ↑ Fan art of Ava Endlewood, by Kileigh Gallagher (source). Used with permission.
Skrzydlaty Cień

**Skrzydlaty Cień** (ang. Winged Shadow) - piękny, tajemniczy smok. Jest żywą legendą.

## Wygląd

Spory smok z dużymi skrzydłami, posiada niewielkie kolce na ogonie i rogi skierowane ku górze. Ma też ostre, trudne do opisania zakończenie ogona. Barwa zwykle w różnych odcieniach szarości

## Siedlisko

Smok potrzebuje dużo przestrzeni, najczęściej są to wielkie polany, itp.

## Pożywienie

Smok jest wszystkożerny, gustuje w rybach i czerwonym mięsie, ale nie pogardzi jagodami, lub innymi owocami.

### Zachowanie

Nieuchwytne, samotnicy, nie uznają żadnej władzy unikają innych smoków i ludzi, niektóre osobniki są pomocne.

## Moce i umiejętności

* Potrafią zmieniać się w "cień", nie zapewnia im to niematerialności, ale pozwala być niezauważonym, zwłaszcza w nocy.

## Słabości

* Z powodu ich wielkości, w dzień nawet gdy są cieniem, istnieje duże prawdopodobieństwo zauważenia ich.

## Ciekawostki

* Ich jaja wyglądają, jakby były z cienia.

* Podczas lotu bardzo rzadko machają skrzydłami, częściej szybują.
Auld Connaught

“
Aye, they'll tell ye to be careful of the bears that hunt along the shores of the Mooren River Run, but they'll not tell ye why. Let's just say that not every wild creature of the Run is what it appears to be, and what you don’t know is best left alone.
”

–
Auld Connaught.
[edit]

**Auld Connaught** is a hunter and gamesman based in Tal'Dorei. At some point, he warned someone about the bears native to the Mooren River Run, noting that river's wildlife are not what they appear to be and are best left alone.

So far, Auld Connaught has not appeared or been referenced onstream.

## **Sources**

* *Critical Role: Tal'Dorei Campaign Setting* (first mentioned)

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *Tal'Dorei Campaign Setting*, p. 46.
Braan

The Braan battle map

**The Braan** is a small valley within the Penumbra Range where a group of stone giants, including Soorna once lived. The word means “belly” in Giant.

## **Description**

On approach, the Braan appears similar to a large stone fortress built into the mountains of the Penumbra Range. It is sized for its giant inhabitants, and the outside is decorated with leather and bone.
Inside, there is an hallway and antechamber that lead to a main chamber, which leads into a T-shaped intersection. To one side is a room for stonecraft, with several sculptures including a stone giant holding a sphere. To the other side there is a large pit.
Going forward, there is a communal bedroom of stone beds with a well. From there, there is a spiral staircase which leads to a round room smelling of incense, with wall paintings featuring scenes from nature, and a medititation platform.

## **History**

The stone giants lived there until it was infested with chasme, who sucked the life force from many members, and dybbuks who took on their forms. Soorna and the other giants fled to the Deepriver Mining Camp.

The infestation had been caused by a rift to the Abyss opened by one of the Abyssal Anchors that had been placed in multiple other locations within Xhorhas. Once the Mighty Nein and Soorna defeated the demons and closed the rift, the stone giants returned to their home.

## **Trivia**

Beau found the piece of blue cloth at the Braan which permitted Jester to, via *Scrying*, successfully discover that Vence Nuthaleus had been placing the Abyssal Anchors.

## **References**

1. ↑ See "Perspective" (2x59) at 1:09:30.
2. ↑ See "Perspective" (2x59) at 2:35:24.
3. ↑ See "Perspective" (2x59) at 2:54:55.
4. ↑ See "A Turtle By Any Other Name" (2x60) at 0:46:40.
5. ↑ See "Perspective" (2x59) at 2:47:19.
6. ↑ See "A Turtle By Any Other Name" (2x60) at 0:33:26.
7. ↑ See "A Turtle By Any Other Name" (2x60) at 0:49:46.
8. ↑ See "A Turtle By Any Other Name" (2x60) from 0:57:50 through 0:59:57.
9. ↑ See "Perspective" (2x59) from 1:18:40 through 1:19:56.
10. ↑ See "Agreements" (2x61) at 0:53:59.
11. ↑ See "Agreements" (2x61) at 0:17:07.
Baron Visco

Fan art of Baron Visco, by Kileigh Gallagher.

**Baron Visco** is an ogre butcher in Asarius. As an NPC, Baron Visco is played by Matthew Mercer.

## **Description**

### **Appearance**

Baron Visco is an ogre who wears a monocle.

## **Biography**

### **Background**

Baron Visco hired a hunting party of bugbears, including Gluzzo, to go into the Wastes and bring back food. He planed to sell what they brought back to the Kryn Dynasty for the war effort.

## **Relationships**

### **Gluzzo**

Gluzzo describes Baron Visco as "super smart" and "kind of a douche."

## **Appearances and mentions**

* Campaign Two
	+ "Xhorhas" (2x51), mentioned only (first mentioned)
	+ "Cornered" (2x53) (first appearance)

## **References**

1. ↑ See "Xhorhas" (2x51) at 3:23:45.
2. ↑ See "Xhorhas" (2x51) at 3:23:45.

**Art:**

1. ↑ Fan art of Baron Visco, by Kileigh Gallagher (source). Used with permission.