Sirius/Changelog

* 0.12
* 0.11
* 0.10
* 0.9
* 0.8
* Beta
* 0.12.2.0
Patch Notes 0.12.2.0 - (Steam)

* (Space) &  (EX Space)
	+ Cast time reduced from 0.2s to 0.1s.
* 0.11.2.0
* 0.11.1.0
Patch Notes 0.11.2.0 - (Steam)

* Fixed a bug where the Animation for Prismatic Strike would be jittery when casting point blank towards an enemy.

* (E)
	+ Radius decreased from 1.8 to 1.75.
	+ Impact delay reduced from 1s to 0.9s.

* (R)
	+ Range increased from 4 to 4.5.

* (F)
	+ Turn rate increased from 1.2 to 1.35.
Patch Notes 0.11.1.0 - (Steam)

*Sirius’ Prismatic Strike has occasionally felt a bit... off. These changes should make it feel more reliable and fair.*

* + Can now be interrupted, yielding no melee strike.
	+ Reworked to more reliably detect impact with enemies, causing Sirius to stop and hit more consistently.
	+ Animations now work as intended.
* 0.10.1.0
* 0.10
Patch Notes 0.10.1.0 - (Steam)

*We have rounded out Sirius Battlerite choices a bit. Celestial Split will allow for better combos with Crescent Strike when engaging enemies.*

* **(Space)** &  **(EX Space)**
	+ Now slightly pulls enemies towards Sirius instead of pushing them back.
* **Battlerites**
	+ **- Replaces Orbit**
		- grants self and nearby allies a Shield that absorbs 12 damage when relocating.
	+ - Rook duration reduced from 1.2s to 1s.
	+ - Charged  weaken effect increases by 10% and duration by 1s.
			* Weaken effect increased from 50% to 60%.
Patch Notes 0.10 - (Steam)

* heals no longer grant energy.
* 0.9.1.0
* 0.9
Patch Notes 0.9.1.0 - (Steam)

*The deadly power of a Celestial Cycle + Lethal Slash have become the standard for most Sirius players. While we want to keep an offensive build an option, this combo just offered too much value and made Sirius rather one-sided in terms of Battlerite builds. Celestial Cycle now recharges 50% meter instead of 100% allowing for a quick burst but not as deadly as the previous M1 -> R -> M1 Combo. This change also allows for more option at Tier 3 as Lethal Slash is no longer necessarily the strongest battlerite together with Celestial Cycle.*

At the same time Prismatic Strike has received a slight buff to distance and damage to make it more useful on its own.

* + Damage increased from 16 to 18.
	+ Range increased.
* now recharges 50% weapon charge (down from 100%).
Patch Notes 0.9 - (Steam)

* - Fixed a bug where two Sirius players casting Astral Beam on each other made only the first one to cast the ability able to deal damage.
* 0.8
Patch Notes 0.8 - (Steam)

* now also heals Sirius per default.
* area of lesser lunar strike is increased by 25%
* /  cast time reduced from 0.3s to 0.2s and Airtime reduced from 0.7s to 0.65s
* Bugfix: Fixed cooldown reduction for  working even without the  Battlerite.

New Battlerite Tree
Tier 1

* - Charged  empowers your next Sunlight causing two additional beams to strike the same area healing nearest ally for 12 / 6 health.
* -  illuminates self and allies hit increasing damage output by 20% and healing received by 20% for 4s.
* -  can be recasted to spawn a lesser lunar strike at target location.

Tier 2

* -  heals 8 more health. Healing an ally reduces the cooldown of  by 4s.
* -  hits restores all  Charges.
* -  hits recharges your weapon.

Tier 3

* - Charged  inflicts a 1.2s Root.
* - Charged  weaken duration is increased from 2.5s to 3.5s
* - Charged  damage is increased by 6.

Tier 4

* - You are healed for 6 health when an ally is healed by .
* - Successful s reduces the cooldown of  by 1s.
* - Your weapon recharges 30% faster.

Tier 5

* -  snares targets by 30%.
* - A sunbeam strikes down on your position dealing 12 damage and knocking all nearby enemies back when  is activated.
* 0.6.187
Patch Notes 0.6.187 - (Steam)

* healing reduced to 14 from 16.
* recast duration up to 1.8s from 1.5s.
* now additionally reduces the cooldown of  by 5s.
* no longer triggers until Sirius finishes channeling .