recursal/Fanatic-Fandom huggingface dataset:
Male Character 5

# Statistics

**?**

*?*

## Abilities

Fighting) Gd10

Agility) Gd10

Strength) Gd10

Endurance) Rm30

Reason) Ex20

Intuition) Ex20

Psyche) Ex20

Health: 60

Karma: 100

Resources: Gd10

Pop: -10.

## **Known Powers:**

* ***Mutant Physiology***: is a mutant, his very body provides his with the following abilities:
	+ **Sand Control**: Am50 ability to summon and control sand, dust, dried dirt with the following power stunts:
		- *Dust Cloud*: can summon a dust cloud capable of filling upto 20 areas.
		- *Sand Storm*: can summon a Sand storm of wind and sand, capable of up to Am50 damage to an area.
		- *Flying:* Can fly upto Gd10 airspeed on combination of sand/wind.
		- *Sand Blast*: can project a blast of sand capable of doing Rm30 blunt damage.
		- *Digging*: can excavate upto In40 worth of sand from an area.
		- *Entrapment:* can entrap someone with sand at Am50 intensity.

## **Talents:**

* **Driving**
* **Martial Arts A**
* **Architecture**
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Aphrodite IX (Image)

# Aphrodite IX

**Aphrodite IX**

*Aphrodite IX*

Agility) Gd10/Rm30

Strength) Gd10/Rm30

Endurance) Ex20/In40

Reason) Gd10/Rm30

Intuition) Rm30

Psyche) Ex20

Health: 80/140

Karma: 60/80

Resources: Gd10

Pop: 0

### **Known Powers:**

***Synthetic Android Physiology***: Aphrodite IX is a synthetic android comprised of organic flesh over android body, her very body gives her the following abilities:

- *Body Resistance:* Organic Human Flesh provides Ex20 vs Physical, Internal structure offers Rm30 vs Energy.

- *Enhanced Ability:* When deployed on a mission, She is able to boost her abilities to perform her mission +2cs (as seen in stats).

- *Self Revival:* Am50, Aphrodite IX posses a powerful repair system that can repair both synthetic and organic comments if the android suffers loss of life. The repair system will engage and bring the android back to minimal life level.

- *Enhanced Vision:* Ex20, Thermal, UV and Microscopic Vision upto 6 area range. Telescopic vision up to 2 miles range.

- *Electronic Interface* In40, Can interfare with electronic devices with Wifi within 2 areas range.

### Limitations:

***Memory Loss Amnesia:*** After being deployed on a mission, she suffers from Amnesia regarding the mission within 15min, losing all memories of the mission.

### **Equipment:**

***Tactile Knife:*** Rm30 Material, Gd10 Edge

***Various Firearms:***

### **Talents:**

Acrobatics

Attractive

Blending

Blunt Weapons

Computers

Demolitions

Detective/Espionage

Disguise

Drive (Automobile, Motorcycle, Helicopter)
Escape Artist

Guns

Marksman

Martial Arts (All)

Military

Oriental Weapons

Paired Weapons

Performer

Security/Encryption

Stealth

Street Smarts

Survival

Thievery

Thrown Weapons

Tumbling
Male Character 10

# Statistics

**?**

*?*

## Abilities

Fighting) Rm30

Agility) Am50

Strength) Am50

Endurance) Am50

Reason) Ex20

Intuition) Ex20

Psyche) Ex20

Health: 180

Karma: 60

Resources: Gd10

Pop: 0

## **Known Powers:**

* ***Altered Physiology***: his physiology was altered by accident and provides him with the following abilities:
	+ **Cosmic Energy Body:** His very body is made up of cosmic energy and must be contained inside a containment suit. Without the containment suit, He has no physical stats. He has the following power stunts:
		- **Free Spirit:** Un100, his spirit endures even though his physical body is now energy.
		- **Self-Sustenance:** Doesn't need to eat, sleep or breathe, can survive in the vacuum of space
		- **Invulnerability:** Cl1000 Invulnerability to Toxins, Poison, Aging.
		- **Energy Blast:** Up to Am50 Energy, 10 areas
		- **Flight:** Am50
		- **Energy Absorption:** Am50, can absorb upto Am50 worth of Cosmic Energy and use it to boost his energy blasts, strength or healing. Must be in space or directly bombarded by cosmic radiation.

## **Equipment:**

* **Containment Suit:** Mn75 material
	+ **Body Armor**: Provides Ex20 vs Blunt & Energy
	+ **Physical Abilities** Provides him with Physical Abilities listed above including health. He can be physically harmed while in the suit as if solid.

## **Talents:**

* **Martial Arts B**
* **Piloting**
* **Driving**
* **Astronautics**
* **Astrophysics**
* **Astronautic Engineering**

## **Limitations:**

* **Energy Body Dispersion** - If he leaves his Containment suit or should it be damaged, his Energy Body will begin to Disperse, dropping his physical abilities by -1cs per minute until they reach shift-0. At which point he will cease to by a phyiscal being. It can be possible to reform him with the right technology and a new suit if done so within a few days, otherwise he will cease to exist entirely.
Leopold Stryke (Earth-616)

# Eel

**Eel**

*Leopold Stryke*

Agility) Rm30

Strength) Ty6

Endurance) Ex20

Reason) Ex20

Intuition) Ex20

Psyche) Ty6

Health: 66

Karma: 46

Resources: ty6

Pop: -2

### **Equipment:**

***Eel Mark I Battle Suit*** - Eel Mark I suit enables the wearer the abilities shown below:

-*Eletrical Resistance* In40 resistance to Electricity

-*Eletrical Generation* In40 Electrical Generation

-- Electrical Projection - In40 - Upto 1 Area Range

-- Electrical Touch (Automatic) - Eel touching or being grappled by someone automatically inflicts In40 electrical damage.

-*Body Coating* - Eel Suit exudes a grease-like substance which makes it hard for opponents to get a grip on him in combat, giving him a +5 CS to escaping.

-*Light Emission* - Eel suit can glow in the dark, illuminating the area he is in. Fe2 Light Emission.
Darkseid (New Earth)

## Statistics

**Darkseid**

*Uxas*

Fighting) Am50

Agility) In40

Strength) Un100

Endurance) Mn75

Reason) Mn75

Intuition) Mn75

Psyche) Un100

Health: 265

Karma: 250

Resources: Cl1000

Pop: -100

**Known Powers**:

***Apokoliptian Physiology:*** Darkseid is a Apokoliptian 'New God' whom has been augmented by the Omega Effect, who's very body gives him the following abilities:

* *Invulnerability*: Cl1000 protection vs. Heat, Cold, Radiation, Toxins, Aging and Disease
* *True Invulnerability*: Un100, Darkseid is resistant to most forms of attack
* *Self-Sustenance*: Darkseid can survive indefinitely without air, food, water and can survive in the vacuum of space.
* *Regeneration*: Un100, Darkseid can regenerate at an accelerated rate.
* *Immortality*: Darkseid is immortal, he does not die if he reaches 0 Health and Sh-0 Endurance.
* ***Psionics***: Darkseid has powerful Psionic abilities that give him the following abilities:
	+ *Telepathy:* Un100, Darkseid can read thoughts and communicate over great distances:
	+ *Telekinesis:* Un100, Darkseid can manipulate things with his mind
	+ *Mind Control:* Un100, Darkseid can mind control up to 100 individuals

***Omega Effect/Continuum Control:*** Darkseid can manipulate enormous quantities of space/time energy with CL1000 ability. Darkseid regularly uses the follwing Stunts:

PENDING...

**Equipment:**

None

**Talents:**

Leadership
Military
All Scientific Skills

**Contacts:**

New Gods

Apokolips
Caliber Mark I

## **Caliber**

**Caliber Armor Mark I**

Agility) +1 Rank (Maximum of Ex20)

Strength) +2 Rank (Maximum of Rm30)

Endurance) +4 Rank (Maximum of In40)

Reason) same as pilot

Intuition) same as pilot

Psyche) same as pilot

Health: Upto 120

Karma: same as pilot

Resources: same as pilot

Pop: same as pilot

### **Equipment:**

***Caliber Mark I Armor:*** State of the art tool steel alloy construction, the Mark I Armor enables the wearer the abilities shown below:

-**Body Armor:** Provides In40 vs Physical, Am50 vs Energy and Mn75 vs Heat, Cold and Radiation.

-**Fission Blaster:** Rm30 Energy upto 10 areas.

-**Particle Accelerator:** In40 Energy upto 3 areas.

-**Missile Rack:** Carries a varity of missiles.

--*High-Explosive Missile:* Mn75 explosive damage, 15 area range, Area Effect.

--*Incendiary Missile:* Am50 Fire damage, 15 area range, area effect.

--*Knockout Gas Missile:* Rm30 intesity knock-out gas, 15 area range, area effect.

-**Air Supply:** - Self contained air-supply for up to 6 hours.
Katherine Kane (New Earth)

# Batwoman

**Batwoman**

*Katherine Rebecca Kane*

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Ex20

Psyche) Ex20

Health: 100

Karma: 50

Resources: Rm30

Pop: 0

- *Body Armor:* Ex protection vs. Physical and Shooting, Gd protection vs. Energy

- *Blending:* Rm Blending abilities and +1CS on Stealth

***Mask:*** Batwoman's mask has been outfitted with the following:

- *Starlite Nightvision:* Rm Ultra-vision

- *Throat Mike/Radio:* 10 mile range, uses to keep in touch with Colonel Jake Kane. (scrambled and private channel, In Intensity)

- *Inertial GPS System*

***Cape:*** Gd Glider

***Telescoping lajatang:*** Am material, Rm Blunt

***Utility Belt:*** Batwoman's Utility Belt contains the following tools:

- *Throwing Blades:* Ex Thrown Edge

- *Grapnel:* In material, fires up to 7 areas, used for transportation, Up to 3 areas

- *Pellet Pistol:* Fires up to 5 areas, Rm intensity poison. Batwoman also carries a small aerosol spray neutralizing the gas effect.

- *Explosive Charges:* Am damage to an entire area

- *Binoculars:* Magnifies up to 60 times. Equipped with infrared and limited ultraviolet imaging (-2CS to darkness modifiers)

- *Lockpicks:* +1CS to picking locks

- *First-Aid Kit:* Standard First-Aid Kit

- *Mini-Flashlight:* Ty Illumination, 2 areas

- *Handcuffs:* Rm material, Ty entrapment

***Batwoman's Motorcycle***

### **Talents:**

Detective/Espionage

Martial Arts A

Martial Arts B

Martial Arts C

Martial Arts D

Martial Arts E

Heir to Fortune

Acrobatics

Tumbling

Performer (Guitar)

Military

### **Contacts:**

 Renee Montoya

 Batman

Colonel Jake Kane
Mara (AC)

# Stardust

**Stardust**

*Mara*

Agility) Rm30

Strength) Rm30

Endurance) In40

Reason) In40

Intuition) Gd10

Psyche) In40

Health: 106

Karma: 90

Resources: Ex20

Pop: 30

### **Known Powers:**

***Altered Rurian Physiology:*** Mara is from the planet Rurian and has had her body altered by use of the Stellar Erg Implementer as a result her physiology provides the following powers:

- **Body Resistance** - Am50 vs Physical/Energy

- **Flight** - Am50 in Atmosphere, Cl1000 in space.

- **Stellar Blast** - Mn75 Energy of Stellar Radiation

- **Stellar Bomb** - Rm30 Energy to everything in immediate area.

- **Force Field** - Am50

- **Sealed Systems** - Un100, does not need to eat, breath and can survive in space.

- **Energy Sponge** - Un100 ability to absorb Stellar Radiation

- **Blinding Flash** - Am50

### **Equipment:**

**Rurian radiation suit** - Rm30 Material, Resistance to Radiation CL. 1000.

### **Talents:**

Advanced Technology

Space Vehicles

bioengineering

computer engineering

Stellar Radiation

Mechanical Engineering
Emma Frost (Earth-616)

# Emma Frost

## Statistics

**Emma Frost**

*Emma Frost*

Fighting)

Agility)

Strength)

Endurance)

Reason)

Intuition)

Psyche)

Pop: 0

### **Known Powers:**

***Mutant Physiology:*** has a mutant physiology that provides him with the following abilities:

# **White Queen**

## Status

### Occupation:

Businesswoman
Chairperson of the Board and Chief Executive of Frost International
Teacher

## Physical Characteristics

### Weight:

144lbs (Human Form)
436lbs (Diamond Form)

### Hair color:

Dyed Blonde
Brown (Originally)

## Statistics

**Emma Frost**

*Emma Frost*

Fighting)

Agility)

Strength)

Endurance)

Reason)

Intuition)

Psyche)

Pop: 0

### **Known Powers:**

***Mutant Physiology:*** has a mutant physiology that provides him with the following abilities:
Female Character 9

# Statistics

**?**

*?*

## Abilities

Fighting) RMm30

Agility) Am50

Strength) Ty6

Endurance) Rm30

Reason) Gd10

Intuition) Gd10

Psyche) Ex20

Health: 116

Karma: 40

Resources: Ty6

Pop: -25

## **Known Powers:**

* ***Mutant Physiology***: is a mutant, her very body provides her with the following abilities::
	+ **Teleportation:** Am50 ability to teleport up to 3 miles. This produces a loud sound and the smell of sulfur. She can perform the following power stunts:
		- Exceed normal range by 2 miles. She must make a Endurance FEAT or be confused for 1-10 rounds.
		- Teleport 1 or 2 passengers. Passengers must make an Endurance FEAT or be knocked out for 1-10 rounds.
		- Teleport part of an object (usually non-organic), causing Rm30 damage on the object (and a possible kill result).
		- Triple normal attacks by teleporting multiple times. When attempting to hit her, the attacker must have initiative or succeed in a Mn Intuition FEAT, otherwise she will have teleported away.
	+ **Prehensile Tail:** Use as additional arm, an extra attack with Gd10 fighting.
	+ **Horns:** she has horns, she can use to cause Ex20 blunt damage.
	+ **Wall-Crawling:** Am50, 3 areas/turn. She cannot adhere to frictionless or slippery surfaces.

## **Talents:**

* **First Aid**
* **Martial Arts B**
* **Tumbling**
* **Acrobatics**
* **Religion (Christian)**
* **Bi-Lingual (Russian, English)**
* **Attractive**

## **Limitations:**

- Demonic Appearances causes decrease in popularity initially. Also Gets a -1cs to most interactions with people for the first time.
Douglas Taggert (Earth-616)

# Grasshopper

**Grasshopper**

*Douglas Taggert*

Agility) Ex20

Strength) Gd10

Endurance) Gd10

Reason) Ex20

Intuition) Ex20

Psyche) Gd10

Health: 50

Karma: 50

Resources: Ty6

Pop: 0

### **Equipment:**

***Grasshopper Mark I***: The Grasshopper Armor gives Douglas the following power stunts:

-**Body Armor:** Ex20 protection vs. Physical and Energy

-**Hyper-Leaping:** Rm30

--*Maximum Jump:* May make a leap with Un ability which launches the wearer into orbit

-**Zoom Lenses:** Rm30

-**Insectroid Senses:** Rm30 ability to warn him when crimes are in progress nearby.
Barbara Norris (Earth-1610)

# Valkyrie

## Information

Barbara was approached by the trickster Loki (under the guise of Gunnar Golmen) who offered her and The Defenders the chance of having actual superpowers. Desperate to be a person of importance, Barbara accepted along with the Defenders, who in turn pledged their servitude to Loki, and gained the powers of a goddess.

After the Ultimates left S.H.I.E.L.D., Valkyrie joined them. She had a live-in relationship with Thor.

## Statistics

**Valkyrie**

*Barbara Norriss*

### Abilities

Fighting) Mn75

Agility) Rm30

Strength) Am50

Endurance) Am50

Reason) Ty6

Intiution) Ex20

Psyche) Gd10

Health: 205

Karma: 36

Resources: ty6

Pop: 0

### **Known Powers**:

***Asgardian Magically Enhanced Physiology:*** Barbara Norriss was magically enhanced by  Loki with the following abilities:

-*Body Resistance*: Gd10 Protection vs Physical and Energy

### **Equipment:**

***Dragonfang:*** Cl1000 material, Mn75 Edge or Blunt damage when the flat of the blade is used

### **Talents:**

Martial Arts A
Edged Weapons
Thrown Weapons

### Contacts

Thor (Ultimate) | Thor]]

Ultimates

# **Valkyrie (POWERLESS)**

## Status

### Occupation:

Adventurer
Barista (Formerly)

## Information

A 19 year old girl named Barbara Norriss dreamed of becoming a superhero but had no real powers and was a failure in life. She was part of the fanatical The Defenders for this reason and gained the alias Valkyrie from Nighthawk for being a fan of Thor, despite only being a scantily-clad novice martial artist with a superhero fetish.

## Statistics

**Valkyrie**

*Barbara Norriss*

### Abilities

Fighting) Ex20

Agility) Gd10

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intiution) Ex20

Psyche) Gd10

Health: 60

Karma: 36

Resources: ty6

Pop: 0

### **Equipment:**

***Sword:*** Ex20 material, Ex20 Edge or Blunt damage when the flat of the blade is used

### **Talents:**

Martial Arts A

Edged Weapons

Thrown Weapons
Alexander Power (Earth-616)

# Powerhouse

**Powerhouse**

*Alexander Power*

Agility) Gd10

Strength) Ty6

Endurance) Am50

Reason) Gd10

Intuition) Ty6

Psyche) Ty6

Health: 72

Karma: 22

Resources: Fe2

Pop: 0

### **Known Powers:**

***Human Kymellian altered Physiology:*** Alexander has had his physiology altered by Kymellian technology and can perform the following power stunts:

- **Gravity Control:** Mn75 - can increase and decrease gravity and perform the following stunts:

-- *Increased Strength:* Acts as Strength at Mn75 Rank, with no increase in Health Rank.

-- *Levitation:* Pr4 Flight. While in flight, Alex has R,30 Agility for the purposes of maneuvering.

-- *Increase/Decrease Weight:* Mn75

- **Life-Transfer:** Am50, can transfer life force from self to any other member of the Powerpack.

### **Equipment:**

**Unstable Molecule Suit** - can change costume appearance.

### **Contacts:**

Future Foundation

Powerpack
Female Character 8

# Statistics

**?**

*?*

## Abilities

Fighting) Ty6

Agility) Gd10

Strength) Ty6

Endurance) In40

Reason) In40

Intuition) Ex20

Psyche) Ex20

Health: 62

Karma: 80

Resources: Ex20

Pop: +10

## **Known Powers:**

* ***Altered Physiology***: her physiology was altered in an accident providing her with the following abilities::
	+ **Fire Generation:** Rm30
	+ **Ice Generation:** Rm30
	+ **True Flight:** Rm30
	+ **Invulnerabilities:** Cl1000 Invulnerability to Heat & Cold

## **Talents:**

* **Martial Arts B**
* **Cryogenics**
* **Energy and Particle Physics**
Helena Bertinelli (New Earth)

## Status

### Occupation:

Adventurer
Teacher

# Huntress

### Statistics

**Huntress**

*Helena Rosa Bertinelli*

Fighting) Rm30

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Ex20

Psyche) Ex20

Health: 100

Karma: 50

Resources: Rm30

Pop: 25

**Known Powers:**

None

**Equipment:**

***Huntress Costume:*** Huntresses Costume has the following abilities:

- *Body Armor:* Gd Protection vs. Physical, Ex vs. Heat and Fire.

***Staff:*** In material, Rm Blunt

***Wrist-Launcher:*** Fires small CO2-propelled bolts with a 3 Area range.

-Regular Bolts: Gd

-Grappling Hook and Line: Ex material

***Nightsight lenses:*** Ex nightsight at 3 areas

***Pouches*** Contain the following tools:

-*Lockpicks:* +1CS to picking locks

-*Throwing blades:* (x6) Ty Thrown Edge, 2 areas

-*First-Aid Kit:* Standard First-Aid Kit

-*Mini-Flashlight:* Ty Illumination, 2 areas

***Huntress's Motorcycle***

**Talents:**

Detective/Espionage

Martial Arts A

Martial Arts B

Martial Arts C

Martial Arts D

Martial Arts E

Acrobatics

Tumbling

Teaching (History)

Weapon Master (Staff)

Weapon Master (Wrist Launcher)

**Contacts:**

 Batman
Eel Mark II

# Eel

Eel Suit Mark II

Agility) See Wearer

Strength) See Wearer

Endurance) See Wearer

Reason) See Wearer

Intiution) See Wearer

Psyche) See Wearer

Health: See Wearer

Karma: See Wearer

Resources: See Wearer

Pop: See Wearer

### **Equipment:**

***Eel Suit II:*** - Eel Mark II suit enables the wearer the abilities shown below:

-*Eletrical Resistance* In40 resistance to Electricity

-*Eletrical Generation* In40 Electrical Generation

-- Electrical Projection - In40 - Upto 1 Area Range

-- Electrical Touch (Automatic) - Eel touching or being grappled by someone automatically inflicts In40 electrical damage.

-*Body Coating* - Eel Suit exudes a grease-like substance which makes it hard for opponents to get a grip on him in combat, giving him a +5 CS to escaping.

-*Light Emission* - Eel suit can glow in the dark, illuminating the area he is in. Fe2 Light Emission.

-*Radarsense* Eel suit generates an electrical field at all times that detects anyone entering his area. This raises intuition to Am50 for any any sort of surprise attack which such a power might detect.
Jeffery Mace (Earth-616)

# **Patriot**

**Patriot**

*Jeffrey "Jeff" Mace*

Agility) Ex20

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Ex20

Psyche) Gd10

Health: 100

Karma: 40

Resources: Gd10

Pop: 10

### **Equipment:**

***Patriot Suit***: A suit comprised of woven fibres which provides the following:

* Protection vs. Blunt, Edge & Shooting: Ty6

### **Talents:**

Detective

Journalism

Martial Arts: A

Martial Arts: B

Martial Arts: D

Martial Arts: E

### **Contacts:**

Invaders

US Government

All-Winner Squad

Liberty Legion

# **Captain America**

## Status

### Occupation:

Reporter
correspondent
adventurer

## Statistics

**Captain America**

*Jeffrey "Jeff" Mace*

### Abilities

Fighting) In40

Agility) Ex20

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Ex20

Psyche) Gd10

Health: 100

Karma: 40

Resources: Gd10

Pop: 10

### **Equipment:**

***Captain America Suit***: A suit comprised of woven chainmail which provides the following:

* Protection vs. Heat and Cold: Ex20
* Protection vs. Edge Attacks: Gd10
* Protection vs. Blunt & Shooting: Ty6

***Captain America Shield:*** A Disc shaped shield comprised of a enhanced titanium, provides the following:

* Material Strength: Mn75 material,
* Block Damage: The Shield can be used to block up to 50 damage from an attack, but is still subject to Stuns and Slams.
* Throwing: He can also throw it up to 3 areas for Ex20 damage and he can attack up to 3 people with a successful Agility Yellow FEAT (RM) or 5 with a Red FEAT. By bouncing it of a number of hard surfaces, he can make the shield return to him the next round.
* Blunt Damage: It can do up to Ex20 Blunt damage
* Edge Damage: It can do up to Ex20 Edge damage

### **Talents:**

Detective

Journalism

Martial Arts: A

Martial Arts: B

Martial Arts: D

Martial Arts: E

Thrown Weapons

Weapon Specialist: (Shield)

Pilot

### **Contacts:**

Invaders

US Government

All-Winner Squad

Liberty Legion
Hornet Mark II

## **Hornet**

Agility) +2cs (Maximum Rm30)

Strength) +4cs (Maximum In40)

Endurance) +3cs (Maximum In40)

Reason) - See User

Intuition) - See User

Psyche) - See User

### Known Powers:

***Hornet Mark II Battle Suit:*** Hornet's battle suit gives him the following abilities:

-*Body Armor:* Ex20 protection vs. Physical and Energy

-*Protected Senses:* Ex20 protection vs. Blinding attacks

-*Flight:* Rm30 airspeed, 15 areas/round. The armor is capable of carrying an additional 200 lbs before it begins to slow. Hornet's wings keep the armor airborne and stabilized. They are also used to steer in flight.

**Gauntlets:** Hornet's gauntlets allow him to perform the following power stunts:

-*Stingers:* Rm30 Shooting, if successful, target must make an Rm30 End FEAT. vs being knocked out for 1-10 rounds. 3 Areas

-*Lasers:* Ex20 Energy Shooting, 2 areas.<bf>
Iron Man Mark V

## Statistics

Iron Man Armor Mark V

aka Silver Centurion Armor

Fighting) Ex20

Agility) Rm30

Strength) In40

Endurance) Mn75

Reason) See  Tony Stark

Intiution) See  Tony Stark

Psyche) See  Tony Stark

Health: 165

Karma: See  Tony Stark

Resources: See  Tony Stark

Pop: See  Tony Stark

**Equipment:**

***Iron Man Mark IV Armor:*** Made of an Electric-powered, iron-alloy, molecular-scale chain mail maintained by the magnetic field. , the Mark V Armor enables the wearer the abilities shown below:

-*Alter-Ego:* See  Tony Stark
Male Character 7

# Statistics

**?**

*?*

## Abilities

Fighting) Gd10 / Ex20 (in suit)

Agility) Gd10 / Rm30 (in suit)

Strength) Gd10 / Rm30 (in suit)

Endurance) Ex20 / Rm30 (in suit)

Reason) Rm30

Intuition) Gd10

Psyche) Gd10

Health: 50 / 110 (in suit)

Karma: 50

Resources: Rm30

Pop: +10

## **Equipment:**

* **Mobile Armored Cyber Suit:** Rm30 material, He built it. It has the following abilities:
	+ *Body Armor:* Ex20 protection vs. Physical, Rm30 protection vs. Energy, Heat, Cold
	+ *Enhanced Fighting* - Enhances the Fighting of user by +1cs up to a maximum of In40
	+ *Enhanced Agility* - Enhances the Agility of user by +2cs upto a maximum of Am50
	+ *Enhanced Strength* - Enhances the Strength of user by +2cs upto a maximum of Am50
	+ *Enhanced Endurance* - Enhances the Endurance of user by +2cs upto a maximum of Am50
	+ *Flight: In airspeed, able to acheive a max speed of 45 areas/turn, but only half that in compressed areas such as cities. Able to fly into space.*
	+ *Sealed Systems:* Able to survive in Space, underwater or similar environments so long as oxygen supply lasts.
	+ *ECM:* Rm30 invisibility to radar and sonar.
* *Helmet:* Rm30 material, gives him the following abilities:
	+ *Body Armor:* Ex20 protection vs. Physical, Rm30 protection vs. Energy, Heat, Cold
	+ *Air Supply:* 6 hours
	+ *Circular Vision:* Several video cameras feed the monitor screens, giving him a 360 degree view when active.
	+ *Infrared Vision:* Gd10 ability to see thermal emissions or to see in the dark.
	+ *Radar:* Gd10 radar gives basic position of obstacles up to 10 areas away.
	+ *Systems Monitoring:* Displays within the helmet inform him of the status of weapons and power level.
	+ *Protected Vision:* While wearing the visor, he has Am50 protection to most sight-based attacks.
	+ *Flight Computer:* Ex20, This onboard flight computer that grants Ex20 manuverability, and also a +2 CS to any agility FEAT that involves manuvers or turns while flying.
	+ *Targetting Computer:* This computer grants +1CS to agility to fire the suit's weapons systems.
* **Weapon Systems:** - The Suit has a few weapon systems.
	+ *Energy Blasters:* Rm30 Energy, 10 areas
	+ *Flare Burst:* In40 Illumination

## **Talents:**

* **Engineering**
* **Electronics**
* **Business**
* **Physics**
* **Robotics**
* **Guns**
* **Martial Arts A**
* **Pilot**
* **Aerial Combat**
* **Cybernetics**
* **Repair/Tinkering**
* **Weapon Engineering**
Blizzard Mark II

# **Blizzard**

Blizzard Mark II

Agility) See Wearer

Strength) See Wearer

Endurance) See Wearer

Reason) See Wearer

Intiution) See Wearer

Psyche) See Wearer

Health: See Wearer

Karma: See Wearer

Resources: See Wearer

Pop: See Wearer

### **Equipment:**

***Blizzard Mark II:*** - Blizzard Mark II suit enables the wearer the abilities shown below:

- *Body Armor* Gd10 vs Physical, Am50 vs Cold.

-*Ice Projectors* Rm30 - Miniature cryogenic units set in the gloves and powered by circuitry in backpack. Backpack also contains water reserves and is made of Rm30 strength material.

-- Cold Generation - Rm30 - May generate snow, sleet, or ice.

-- Ice Sheath - Rm30 - May provide the wearer with body armor of Rm30 strength.

-- Ice Entanglement - Rm30 - Can incase target in Rm30 strength ice.

-- Ice Missiles - Rm30 - May create icy missiles with range of 3 areas and inflicting Rm30 damage.
Devil-Spider (Earth-616)

# **Devil-Spider**

**Devil-Spider**

*Unrevealed*

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Ty6

Intuition) Ty6

Psyche) Gd10

Health: 90

Karma: 22

Resources: Ty6

Pop: -10

### **Equipment:**

Spiked Boots: The Devil-Spider has boots with retractable spikes made of Ex20 strength material the have the following abilities:

-*Spike* Ex20 Edged damage.

-*Toxin* The spikes are coated with a poison, injected when spike cause damage. The victim to make a Yellow Endurance FEAT roll or be at -3 C/S on physical activities for 1-10 rounds. The second dose of poison requires a second the Yellow Endurance FEAT roll or the victim must roll on the Kill table.

### **Talents:**

Weapon Specialist: Spiked Boots

Martial Arts B

Martial Arts E

Acrobatics

Military

Multi-Lingual: Spanish, English & Delvadian
Harleen Quinzel (New Earth)

# Harley Quinn

**Harley Quinn**

*Harleen Francis Quinzel*

A) Rm30

S) Ty6

E) Ty6

R) Ty6

I) Gd10

P) Pr4

Health: 72

Karma: 20

Resources: Ty

Pop: -5

***Regeneration:*** Ty6, 1 point ever two combat Rounds

***Joy-Buzz Zapper:*** Rm30 Electrical damage, must be in contact

***Gag Gun:*** In40 material, able to fire the following:

-*Boxing Glove:* Fires a fist for Ex20 blunt damage

-*Bola:* Rm30 entrapment, Fires a batch of ropes with weighted ends to snare an opponent

-*Bullets:* Rm30 Shooting, or Ex to all in 1 area

Other gadgets as needed, generally from Ty6 to Rm30 abilities

### **Talents:**

Psychology
Crime
Acrobatics
Martial Arts A

### **Contacts:**

The Joker

Poison Ivy
Kirov Petrovna (Earth-616)

# Devastator

**Devastator**

*Kirov Petrovna*

Agility) Ex20

Strength) Rm30/Gd10

Endurance) Rm30/Gd10

Reason) Gd10

Intuition) Gd10

Psyche) Gd10

Health: 100/60

Karma: 30

Resources: Gd10

Pop: -5

- **Ability Augmentation** +2cs to Strength and Endurance

- **Body Armor** - Gd10 vs Physical/Energy

- **Power Gauntlets** - Mn75 Force up to 10 area range, Receives power from satelite network.

- **Flight** - Gd10 Flight, thrusters located in boots and uses Gauntlets for steering

- **Satelite Network** - Satelites in Geosycnh orbit provide unlimited power to the Devastator Suit. Satelites have Rm30 ECM protection rendering them highly resistant to detection.

-- Satelites may be damaged or destroyed by energy feedback from the Devastator Suit.

### **Contacts:**

Soviet Union

KGB
Jessica Hunt (AC)

# She-Cat

**She-Cat**

*Jessica Hunt*

Agility) Am50

Strength) Rm30

Endurance) Rm30

Reason) Gd10

Intuition) In40

Psyche) In40

Health: 140

Karma: 90

Resources: Ty6

Pop: 10

### **Known Powers:**

***Mystically Enhanced Physiology:*** Jessica has been enhanced by mystical means via a demon and her very physiology provides the following powers:

-**Immortal** Cl1000, She-Cat will not age past her prime. She-Cat is immortal in this plane, and as such, if reduced to 0 Health and Sh-0 Endurance, do not die. Her Karma reserves (including that in pools with others) are reduced to 0, and they automatically began healing as normal, in the other planes/dimensions, she may be slain.

-**Regeneration** - In40

-**Claws** - In40 Edge

-**Hyper-Hearing** - In40

-**Hyper-Olfactory** - In40

-**Hyper-Leaping** - In40

-**Hyper-Running** - Ex20 (5 areas/rd)

-**Hyper-Taste** - In40

-**Stealth** - In40

-**Thermal Vision** - In40

### **Equipment:**

**Ring of Sekhmet**

- keeps the goddess Sekhmet from possessing She-Cat.

### **Talents:**

Archaeology
Acrobatics
Animal Handling
First-Aid
Juggling
Pole Vault
S.C.U.B.A.
Tumbling
Skydiving
Martial Arts A
 Disguise
Bi-Lingual: English & German
Pilot
Survival
Klaus Voorhees (Earth-616)

# **King Cobra**

**King Cobra**

*Klaus Voorhees*

Agility) Mn75

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Gd10

Psyche) Ex20

Health: 145

Karma: 40

Resources: Ex20

Pop: -5

### **Known Powers**:

***Altered Human Physiology*** Klaus's gained his powers through a mixture of irradiated cobra venom and an experimental anti-toxin, his very body gives him the following abilities:

- *Malleable Body:* Klaus's entire body and bone structure is very soft. While he cannot changeshape he can fit into small holes and is difficult to hold. Attempts to grapple or strike Klaus suffer a -3CS penalty to hit while Klaus's own Grappling attacks are on the Am50 level.

-- *Slither:* Klaus can slither across the ground at Gd10 speed.

### **Equipment:**

***King Cobra Mark I Battle Suit*** - King Cobra Mark I suit enables the wearer the abilities shown below:

-*Body Armor:* King Cobra's suit provides Ex20 protection from Physical and energy damage.

-*Wall Crawling:* King Cobra's suit contains special chemical's that allow him Rm30 wall crawling abilities.

-*Wrist Launchers:* King Cobra wears two small launchers on each wrist that shoot gas upto 1 area.

-- Poison Spray - Am50 intensity poison. Endurance FEAT, failure results in unconsciousness.

-- Smoke - Ex20 Smoke that fills 1 area and obscures vision.

-- Nerve Gas - In40 intensity nerve gas

-- Blindness Gas - Blinding toxin request Endurance FEAT, failure results in blindness for 1-100 rounds.

# **Cobra**

## Status

### Citizenship:

 Dutch
American

### Occupation:

Mercenary
Criminal
Formerly Research Assistant

## **Statistics**

**Cobra**

*Klaus Voorhees*

### **Abilities**

Fighting) Rm30

Agility) Mn75

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Gd10

Psyche) Ex20

Health: 145

Karma: 40

Resources: Ex20

Pop: -5

### **Known Powers**:

***Altered Human Physiology*** Klaus's gained his powers through a mixture of irradiated cobra venom and an experimental anti-toxin, his very body gives him the following abilities:

- *Malleable Body:* Klaus's entire body and bone structure is very soft. While he cannot changeshape he can fit into small holes and is difficult to hold. Attempts to grapple or strike Klaus suffer a -3CS penalty to hit while Klaus's own grappling attacks are on the Am50 level.

-- *Slither:* Klaus can slither across the ground at Gd10 speed.

### **Equipment:**

***Cobra Mark I Battle Suit*** - Cobra Mark I suit enables the wearer the abilities shown below:

-*Body Armor:* Cobra's suit provides Gd10 protection from Physical and energy damage.

-*Wall Crawling:* Cobra's suit contains special chemical's that allow him Rm30 wall crawling abilities.

-*Wrist Launchers:* Cobra wears two small launchers on each wrist that shoot gas upto 1 area.

-- Poison Spray - Am50 intensity poison. Endurance FEAT, failure results in unconsciousness.

-- Smoke - Ex20 Smoke that fills 1 area and obscures vision.

-- Nerve Gas - In40 intensity nerve gas

-- Blindness Gas - Blinding toxin request Endurance FEAT, failure results in blindness for 1-100 rounds.
Jaina Hudson (Prime Earth)

# Jaina Hudson

*Jaina Hudson*

Agility) Ex20

Strength) Gd10

Endurance) Ex20

Reason) Gd10

Intuition) Ex20

Psyche) Rm30

Health: 70

Karma: 60

Resources: Gd

Pop: 0/20

### Known Powers:

***Bio-Fission:*** Am50 ability to duplicate herself into two beings: a second version of herself and White Rabbit. This power causes some physical changes in White Rabbit, such as her skin tone getting lighter and her hair becoming white. Once the duplication takes place, Jaina and White Rabbit become completely separate individuals, with their own personalities and opinions.
Katherine Pearson (Image)

# Stasis

**Stasis**

*Katherine Pearson*

Agility) Ty6

Strength) Ty6

Endurance) Gd10

Reason) Gd10

Intuition) Gd10

Psyche) Gd10

Health: 32

Karma: 30

Resources: Gd10

Pop: 0

### **Known Powers:**

***Altered Human Physiology***: Katherine Pearson body was altered by alien technology, her very body gives her the following abilities:

-**Anti-Motion Field:** Am50 ability to manipulate kinetic energy in space, allowing her to stop the motion of opponents and objects.
Ezekiel Sims (Earth-616)

# Ezekiel Sims

**Ezekiel Sims**

Agility) Am50

Strength) In40

Endurance) In40

Reason) Ex20

Intuition) Gd10

Psyche) In40

Health: 170

Karma: 70

Resources: Ty6

Pop: 30

### **Known Powers:**

***Alter-Human Physiology:*** Ezekiel Sims has a Mystically altered human physiology as result of Spider Totem that provides him with the following abilities:

-**Spider-Sense:** Am50 Buzzing, cannot be blindsided and may make defensive actions if he makes a successful power FEAT. Intuition remains same in battle. If sense is nulified, Intuition is as listed and all Agility FEATs are at -1cs.

-**Wall-Crawling:** Am50

-**Leaping:** Am50, up to 3 areas

-**Balance:** Ezekiel Sims’s balance allows him to walk a tightrope automatically and a slack with an Agility FEAT. His sense of balance helps him fall up to 3 stories (30 feet) without receiving damage, provided he lands on his feet (Agility FEAT). He can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall’s path every 3 stories (flagpole, lampposts, etc.)

### **Talents:**

Business

Occult Lore

Martial Arts A

Martial Arts B
Alana Jobson (Earth-616)

# Jackpot

**Jackpot**

*Alana Jobson*

Agility) Ex20

Strength) In40

Endurance) In40

Reason) Gd10

Intuition) Gd10

Psyche) Ty6

Health: 110

Karma: 26

Resources: Pr4

Pop: -5

### **Known Powers:**

***Altered Human Physiology:*** Jackpot's powers originate from Mutant Growth Hormone and anabolic steroids combined with several other drugs that altered her human physiology giving her the following abilities:

- **Body Resistance:** Ex20 resistance to Physical.

### Limitations

**Drug Use:** Alana Jobson requires the use of Mutant Growth Hormone and other drugs to maintain her powers.

### **Talents:**

Performer: (Actress)

Modeling

Fashion

Streetwise

Martial Arts B

Acrobatics

Tumbling

### **Contacts:**

The Initiative

Sara Ehret

## History

Sara Ehret was Jackpot, a registered superhero who lived in Park Slope, Brooklyn. However, she wasn't interested in being a superhero, preferring to go back to her normal life and family instead. Alana Jobson recognized Sara and showed genuine enthusiasm at paying her for the use of Sara's Jackpot identity and license. Sara took the offer and gave up costumed crime fighting. She used a dangerous mixture of drugs including Mutant Growth Hormone to grant herself the powers of super-strength, stamina, and invulnerability associated with the Jackpot identity. Alana was attracted to Sara but never told her.
Male Character 2

# Statistics

**?**

*?*

## Abilities

Fighting) Rm30

Agility) Gd10

Strength) Mn75

Endurance) Mn75

Reason) Gd10

Intuition) Gd10

Psyche) Ex20

Health: 190

Karma: 40

Resources: Gd10

Pop: 0

## **Known Powers:**

* ***Altered Physiology***: his physiology was altered by accident and provides him with the following abilities:
	+ **Rock Form:** His rock form gives him the following abilities:
		- **Body Armor:** In40 protection vs. Physical and Energy
		- **Resistance to Fire:** In40
		- **Protected Senses:** Rm30 protection vs. Sonics

## **Talents:**

* **Martial Arts B**
* **Wrestling**
* **Driving**
* **Military**
Cassandra Taylor (Image)

# Ballistic

**Ballistic**

*Cassandra Taylor*

Agility) Rm30

Strength) Ex20

Endurance) In40

Reason) Ex20

Intuition) In40

Psyche) Rm30

Health: 110

Karma: 90

Resources: Ex20

Pop: 0

### **Known Powers:**

***Cybernetic-Mutant Physiology***: Cassandra Taylor is a mutant with cybernetic enhancements, her very body gives her the following abilities:

- *Marksmanship* - Am50, Cassandra's mutant ability is superior hand to eye coordination, giving her exception abilities with ranged and thrown weapons.

- *Targetting* - Cassandra's left eye is cybernetic with targeting capabilities and she gains a +2cs to ranger or thrown weapons

- *UV Vision* - Ex20, Cassandra can see in low light/darkness with her cybernetic eye.

- *Body Armor* - Ex20 protection vs Physical and Energy attacks

### Limitations:

***Cybernetics:*** If her cybernetics are disabeled her physical stats (FASE) drop by -3cs and she loses targeting, UV vision and body armor. She will also not be able to use her left arm or see out of her left eye.

### **Equipment:**

***Ballistics's Rifle***: In40 Material, Range 10 area, In40 Shooting. Ammo: 50

***Ballistics's Pistols (x2)***: In Material, Range 5 area, Ex20 Shooting. Ammo: 20 (x2)

### **Talents:**

Thrown Weapons

Marksman

Guns

Detective/Espionage

Martial Arts B

Acrobatics

### **Contacts:**

Carin Taylor

Cyber-Data (formerly)
M.O.D.O.C. Soldier (Typical) (Earth-616)

# M.O.D.O.C. Soldier

**M.O.D.O.C. Soldier**

*Military Organisms Designed Only For Combat*

Agility) Gd10

Strength) Ex20

Endurance) Ex20

Reason) Pr4

Intuition) Pr4

Psyche) Pr4

Health: 80

Karma: 12

Resources: N/A

Pop: 0

### **Known Powers:**

***Artificial Lifeform Physiology:*** MODOC are artificially created lifeforms design for combat with the following abilities:

**Hive-Mind:** The MODOC Squad fights with a Hive-Mind. They have In40 ability to access situations and change targets.

### Equipment

**Body Armor:** Ty6 vs physical/energy

**Pistol:** Gd10 Shooting, 5 areas

**Submachine Gun:** Gd10 Shooting or Rm30 for for burst, 5 areas

### **Talents:**

Guns

Military
Baroness Blitzkrieg (New Earth)

# Baroness Blitzkrieg

**Baroness Blitzkrieg**

*Unknown*

A) Am50

S) Am50

E) Am50

R) Gd10

I) Ex20

P) Gd10

Health: 170

Karma: 40

Resources: Gd

Pop: -5

### **Known Powers:**

**Altered Physiology**: Baroness Blitzkrieg's physiology has been altered by unknown means providing her with the following abilities:

***Hyper-Speed:*** Mn75, Baroness Blitzkrieg has the following power stunts:

-*Extra attacks* with Sh-X150 ability or multiple attacks that inflict up to Am50 damage, ignoring body armor (only one to hit roll is made).

-*Catch Arrows:* Can catch arrows with Mn75 agility.

-*Vibrating Hand:* Un100 damage
Death (New Earth)

# Death

**Death**

Agility) Ex20

Strength) Ex20

Endurance) In40

Reason) ShX150

Intuition) ShZ500

Psyche) CL1000

Health: 100 (shell)/Beyond (∞)

Karma: 1650

Resources: CL3000

Popularity: 0

### Known Powers:

***Endless Physiology:*** Death is one of the Endless, her very being gives her the following abilities:

- **Sorcery:** Death may use any power at CL1000 intensity

- **Cosmic Awareness:** Death has Un100 awareness of the state of the Universe. In matters involving life and death this ability is increased to CL5000.

- **Dimensional Travel:** ShY250 ability to travel among Dimensions

- **Death Power:** Death has the CL5000 ability cause any character to die as long as it is ‘fated death’ (a Green Psyche FEAT). She may also use this power to grant extended life.

- **Endless Existence:** Beyond (∞) - Death is a mystical entity, and as such her physical body is merely a shell which she may reform at any time she chooses.

### Talents

Occult Lore

Fashion

Art

Music
Leir (Earth-616)

# Leir

**Leir**

Agility) Ex20

Strength) Mn75

Endurance) Mn75

Reason) Ty6

Intuition) Ty6

Psyche) Rm30

Health: 270

Karma: 42

Resources: Ex20

Pop: 50

### **Known Powers:**

***Tuatha de Danaan Physiology***: Leir is an Tuatha de Danaan, whose very body gives him the following abilities:

-*Body Resistance*: Ex20 protection vs. Physical and Energy

-*Resistance* Ex20 to Toxin, Disease, Radiation, Cold, Fire & Heat.

-*Invulnerability* Cl1000 to Lightning/Electricity

-*Immortal* Cl1000, Leir will not age past his prime. Tuatha de Danaan are immortal in this plane, and as such, if reduced to 0 Health and Sh-0 Endurance, do not die. Their Karma reserves (including that in pools with others) are reduced to 0, and they automatically began healing as normal, in the dimension of Olympus and in other planes, the immortal Tuatha de Danaan may be slain.

-*Self-Sustenance*: Able to survive in Vacuum of Space

-*Regeneration:* Am50 - Can Heal 50 points every Minute/10 turns of rest.

-*Linguistics:* Un100, Leir posses the All-Speak, allowing him to speak and communicate in all of the languages of Earth's dialects, and various alien languages.

***Lightning:*** Leir can create spears of electricity, which he can hurl. These electrical spears can do up to Un100 energy damage and have Un100 range. He can also wield his electrical spears in melee combat doing Un100 energy damage.

### **Equipment:**

*Forearm Shield:* Un100 material, he can use it to block up to 50 damage from an attack, but he is still subject to Stuns and Slams.

### **Talents:**

Weapon Specialist: Spears (including Lightning Spears)

Swordsmanship

Martial Arts A

Martial Arts B

Ancient Celtic Lore

Celtic Lore and Mythology

Otherworld Lore
Iron Man Mark I-3

## Statistics

Iron Man Armor Mark I Version 3

Fighting) Gd10 ( Tony Stark)

Agility) Pr4

Strength) Rm30

Endurance) In40

Reason) See  Tony Stark

Intiution) See  Tony Stark

Psyche) See  Tony Stark

Health: 84

Karma: See  Tony Stark

Resources: See  Tony Stark

Pop: See  Tony Stark

**Equipment:**

***Iron Man Mark I Version 3 Armor:*** Made of a mono-crystaline iron coated with tetrafluorethene plastic, the Mark I-3 Armor enables the wearer the abilities shown below:

-*Alter-Ego:* See  Tony Stark

-*Body Armor:* Rm30 protection vs. Physical, Ty6 protection vs. Heat, Cold, Energy and Corrosive

-*Electical Absorbtion:* Mn75, suit can absorb electrical energy

-*Magnetic Control:* Rm30, Reverse Magnetic Device allows control over magnetism

-*Life Support:* The chestplate includes a pacemaker. The chestplate can be worn independently

-*Sensors:* Radar/Sonar/Heat up to 10 areas

-*Multi-Band Radio:* May tie in with satellite and computer networks. AM/FM, short wave, civilian, and navigation bands may be monitored. Receives own wavelengths from defensive organizations, like S.H.I.E.L.D., range of 200 miles

**Weapon Systems:** Iron Man's armor has the following weapons:

-*Monobeam:* Chest-based multi-band light and energy emitter. Iron Man is able to utilize his Monobeam to perform the following actions:

--Heat Beam: Rm30 Heat, 10 areas

--Concussive Beam: Rm30 Force, 10 areas

-*Sledgehammer:* In40 Blunt damage

-*Finger Hacksaw:* Ex20 Edge

-*Hand Drill:* Rm30 Tunneling
Aphrodite V (Image)

# Aphrodite V

**Aphrodite V**

*Aphrodite V*

Agility) Gd10/Rm30

Strength) Gd10/Rm30

Endurance) Ex20/In40

Reason) Gd10/Rm30

Intuition) Rm30

Psyche) Ex20

Health: 80/140

Karma: 60/80

Resources: Gd10

Pop: 0

### **Known Powers:**

***Synthetic Android Physiology***: Aphrodite IX is a synthetic android comprised of organic flesh over android body, her very body gives her the following abilities:

- *Body Resistance:* Organic Human Flesh provides Ex20 vs Physical, Internal structure offers Rm30 vs Energy.

- *Enhanced Ability:* When deployed on a mission, She is able to boost her abilities to perform her mission +2cs (as seen in stats).

- *Self Revival:* Am50, Aphrodite IX posses a powerful repair system that can repair both synthetic and organic comments if the android suffers loss of life. The repair system will engage and bring the android back to minimal life level.

- *Enhanced Vision:* Ex20, Thermal, UV and Microscopic Vision upto 6 area range. Telescopic vision up to 2 miles range.

- *Electronic Interface* In40, Can interfare with electronic devices with Wifi within 2 areas range.

### Limitations:

***Memory Loss Amnesia:*** After being deployed on a mission, she suffers from Amnesia regarding the mission within 15min, losing all memories of the mission.

### **Equipment:**

***Tactile Knife:*** Rm30 Material, Gd10 Edge

***Various Firearms:***

### **Talents:**

Acrobatics

Attractive

Blending

Blunt Weapons

Computers

Demolitions

Detective/Espionage

Disguise

Drive (Automobile, Motorcycle, Helicopter)
Escape Artist

Guns

Marksman

Martial Arts (All)

Military

Oriental Weapons

Paired Weapons

Performer

Security/Encryption

Stealth

Street Smarts

Survival

Thievery

Thrown Weapons

Tumbling
Eugene Patilio (Earth-616)

# Frog-Man

**Frog-Man**

*Eugene Patilio*

Agility) Pr4

Strength) Pr4

Endurance) Gd10

Reason) Ty6

Intuition) Pr4

Psyche) Ty6

Health: 22

Karma: 16

Resources: Pr4

Pop: -3

- **Hyper-Leaping** Am50. Must make an Agility FEAT to stop or he bounces in a random direction and most make another Agility FEAT roll until he succeeds. While bouncing in such a manner he is -2cs to be hit and a +1cs when charging.
Infinity (Earth-616)

# Infinity

**Infinity**

Agility) Cl5000

Strength) Cl5000

Endurance) Cl5000

Reason) Cl5000

Intuition) Cl5000

Psyche) Cl5000

Health: Beyond (∞)

Karma: Beyond (∞)

Resources: Beyond (∞)

Pop: 0

### **Known Powers:**

***Abstract Entity Physiology:*** Infinity is the sibling of Death and considers Eternity as its mate and has the following abilities:

**Omni-Power:** It can use any listed Power or Stunt with CL5000 ability.

**Manifestation Body:** Infinity uses the M-Body when interacting with physical beings
Death (Earth-616)

# Death

**Death**

Agility) Cl5000

Strength) Cl5000

Endurance) Cl5000

Reason) Cl5000

Intuition) Cl5000

Psyche) Cl5000

Health: Beyond (∞)

Karma: Beyond (∞)

Resources: Beyond (∞)

Pop: 0

### **Known Powers:**

***Abstract Entity Physiology:*** Death is the sibling of Infinity and has the following abilities:

**Omni-Power:** It can use any listed Power or Stunt with CL5000 ability.

**Manifestation Body:** Death uses the M-Body when interacting with physical/lesser beings
Hydro Iron Man Mark I

## Statistics

Iron Man Armor Mark IV

Fighting) Ex20

Agility) Gd10

Strength) Am50

Endurance) Un100

Reason) See  Tony Stark

Intiution) See  Tony Stark

Psyche) See  Tony Stark

Health: 155

Karma: See  Tony Stark

Resources: See  Tony Stark

Pop: See  Tony Stark

**Equipment:**

***Hydro Iron Man Mark I Armor:*** Electric-powered, iron-alloy, molecular-scale chain mail maintained by an enclosed magnetic field, the Mark IV Armor enables the wearer the abilities shown below:

-*Alter-Ego:* See  Tony Stark