Early Access Content Update 8 Patch 4

Mordheim: City of the Damned - Content Update
* Release Update (Current Content)
* Early Access Content Update 8
* Early Access Content Update 7
* Early Access Content Update 6

Previous Content Updates...

Mordheim: City of the Damned - Patch
* Release Update Patch 10 (Current Balance)
* Release Update Patch 9
* Release Update Patch 8 Quick fix
* Release Update Patch 8

Previous Patches...

Hello Everyone

We've been working extremely hard to continue development and fix Major blocking issues currently seen by players.

This patch comes in as 0.22.4.16. Please read below for a list of corrections, additions, and removals.

## General

* The maximum Rank for Warriors and Warbands has been increased to 6
* Procedural AI Warbands will now be randomized with injuries (keep in mind only a small amount of injuries are visible on the model)
* On a successful Jump Down, an Attack made right after will now deal an extra 15% Damage (for a total of 15%)
* On a successful Leap, an Attack made right after will now deal an extra 15% melee Damage (for a total of 30%)
* Impressive Warriors will now properly display their Impressive perks in the Warrior general information section
* Adjusted the wording of the Chaos Spawn “Creation Instability” perk
* Some Campaign Missions have been slightly adjusted based on Player’s feedback
* Increased the Prices of Hired swords
* Fixed and issue where Lad’s Got Talent would make AI generated Warbands not use Heroes properly and fill with Henchman instead
* Added code to make sure all Warbands types (Mercenaries, Sisters, etc.) are faced in procedural missions to improve the variations of encounters
* Deployment Selection: Players will now be able to select where they place their warriors on pre-selected locations during deployment.
	+ This is the first iteration of the system
	+ Warriors are placed based on the Initiative Ladder
	+ This will never be available in Campaign Missions
	+ For now Players will select where to deploy their Warriors even when they are scattered, eventually the choice will be removed during those specific deployments
* The target numbers will now be valid instead of invalid (if the target roll is 94 and you roll 94, it will now be a success instead of a failure)
* Augur will now properly be immune to the injury “Impacted Vision”
* Added a failsafe to teleport warriors that could fall through the world back on the map
* Smuggler's Den wyrdstone shipment selectors will repeat on mouse click
* Added sound FX to traps and teleports
* More optimizations and improvements on the lighting (Work in Progress)
* Optimizations on the loading time (Work in Progress)
* Multiple UI tweaks (Work in Progress)
* Fixed issue where timer would not pause properly during a search
* Fixed an issue with the Charge and Ambush (if this issue still happens, please send your logs)
* Various bug fixes

## Skills

* Action order appearance when Cycling Q & E: we switched the order in which Consumables and Stances appear. Stances will now appear before consumables
* Adjusted the description of Swift Charge and Mighty Charge to better reflect their effects
* Fixed an issue where Warlock would gain Spell Points at an unwanted level

## Items

* Fixed an issue with the Shop where the list would not refresh properly and could cause some items to seem as if they vanished until getting out and back in the shop
* Items will now sell for 35% (or so) of their Buying Price instead of 50%

## Modification to the difficulty system

* Increased difficulties modifier as following:
	+ Normal: Remains as it is right now
	+ Hard: Wounds remains at 20%, Damage bonus increases to 15%
	+ Brutal: Wounds remains at 30%, Damage bonus increases to 25%
	+ Deadly: Wounds remains at 40%, Damage bonus increases to 35%
* Reduced rewards gathered when winning as following:
	+ Normal: Remains as it is right now
	+ Hard: 40%
	+ Brutal: 45%
	+ Deadly: 50%

## AI Modifications

* Fixed AI for casters to improve the choices of spellcasting or attacking
* Added a “Killer Instinct” to AI who can put an enemy Out of Action with an attack
* Multiple minor tweaks on AI behaviors
* Fixed an issue where AI during campaign missions wouldn’t use the proper Ambush or Overwatch Stance

We hope this patch helps you get a better experience with the current state of our game. We aren't stopping and there should be more patches/updates coming up soon with more things to enjoy and new features.

## How to help us

If you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim\_Data\output\_log.txt

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.