Monster

**A Monster** (also known as **Demon Beast**) is an Animal that has gone wild either after absorbing copious amounts of Qi or a YaoGuai Cultivator who has failed their Shapeshifting Tribulation. Certain Monsters summoned by Boss Monsters, Secrets, or Tribulation IX may also be generated as Elite Enemies.

## Common Drops

All Monsters derived from Animals and YaoGuai have the following drops, depending on their Cultivation Level:

## Rare Drops

All Yaoguai-specific Rare Drops drop from any Primordial Spirit (Cultivation Levels 10-12) Monster of the species. The drop rate is 10%, unless otherwise specified. They can also be purchased from Sects, Auctions, and the Merchant.

* Rabbit = Rabbit Demon's Foot
* Chicken = Gold Suncrown
* Wolf = Wolf Demon's Fang
* Snake = Snake Demon's Scale
* Boar = Pig Demon Meat (Drops from Cultivation Level 7-12 (Golden Core and higher). 100% chance: 3, 50% chance: 1, 25% chance: 2, average 4)
* Bear = Bear Demon's Fur
* Frog = N/A
* Turtle = Giant Turtle's Shell
* Cat = Cat Soul Gem
* Bull = Yaoguai Bull's Horn
* Tiger = Tiger King's Bone
* PandaDLC = N/A

## Cultivation Level

All Monsters encountered in the World during Camp and Enter are of Cultivation Level 6 (Core Shaping). Monsters that appear in the Player Sect may have higher or lower Cultivation Level depending on how they got there, although they almost always follow the Invader cultivation level table (which is linked to Reputation), unless otherwise summoned by certain Events or Boss Monsters.

There are many ways through which Monsters can enter the Player Sect:

* Earthmother Shrine - Allows the player to actively summon Monsters of the Invader cultivation level. Additional summonings increase their Cultivation Level and power.
* A YaoGuai Cultivator failing their Shapeshifting Tribulation turns into a hostile Monster of the same Cultivation Level.
* Flood Dragon, Torch Dragon (Boss) summon Monsters of the Invader cultivation level
* Certain Events and Secrets summon Monsters of the Invader cultivation level
* Absorbing Qi as an un-enlightened Animal, always spawn as Qi Shaping Cultivation Level 1.
* One (or more) Golden Core Monster at Cultivation Level 9 will always spawn in the Player Sect at the start of the game
* Tribulation IX has certain modifiers which summon Monsters at Cultivation Level 12 early in the game.
* FishingDLC can summon Monsters of the Invader cultivation level.

## Animal to monster

The chance for an animal to transform into a monster depends on the Qi on the map and the number of monsters currently present on the map. An awakened animal can't transform. The check is made daily, and the chance is :

0.001
∗
(
1
0.1
∗
T
i
l
e
Q
i
)

10

N
b
M
o
n
s
t
e
r
s

{\displaystyle \frac{0.001 \* (1 + 0.1 \* TileQi)}{10^{NbMonsters}}}

 for each animal, where

N
b
M
o
n
s
t
e
r
s

{\displaystyle NbMonsters}

 is the number of monsters on the map, and

T
i
l
e
Q
i

{\displaystyle TileQi}

 is the Qi on the tile the animal is on.

## Natural improvement

Monsters will naturally raise rank and increase in Cultivation Level over time, however the process is slow enough that it is barely noticeable. Monsters on camping maps also respawn everytime the camp is visited, so they can only improve by having someone on the map for a long period of time. The power level at each stage corresponds to the Elite Enemy power of their cultivation level.

The time for monsters to go up a stage is as follows:

So it would take 660 in-game days for a beast to go from sensing Qi to achieving a cultivation level of 12.

Once they reach the last stage, they stop improving but after the 140 days cooldown elapses their power varies between 50% and 150% of the base power of the stage 12.

## References

1. ↑ 1.0 1.1 Settings\Npc\Race\Race\_JYAnimal.xml
2. ↑ `XiaWorld.Npc.CheckIfMakeSelfToEliteEnemey()`
3. ↑ `XiaWorld.Npc.AddEliteModifier()`