Bosses

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A variety of **bosses** will have to be challenged along the player's journey in order to reach the end of the game. There is currently little information about the existing bosses.

## Easy difficulty

### CHAPTER 2 SECTOR 1 BOSS

* Hull: 2 \* 70HP
* Squadrons: 12, starting with
	+ Cruiser MK I Basilisk (60HP, Stasis)
	+ Frigate MK I (50HP)
* Weapons: 2
	+ Tesla Field Generator MK II (5DPS for 8s)
	+ Piercer Laser MK 0 (10 damage)
	+ Officer abilities: Lethal Firing: Heat sustained by systems from battleship weapons: \*1.5

### CHAPTER 2 SECTOR 3 boss: Pope Zenon

*"The recurring internal power struggle in the Church led earlier Popes to create a gigantic battleship, absolutely unique in the Empire, called the Damascus. This frightening vessel is as much a palace for the Pope as it is an indestructible flying fortress protecting them from heathen enemies."*

* Hull: 4 \* 100HP
	+ Officer ability: Apply Regen to all allied squadrons in your deploy zone for 10s (15s cooldown)
* Squadrons: 96, starting with
	+ Frigate MK IV (65 HP)
	+ Cruiser MK IV Impaler (35HP, Artillery)
* Weapons: 4
	+ Matter Destabilizer MK III
	+ Hull Breaker Laser MK III
	+ Executioner Laser MK III
	+ Engine Disruptor MK III
	+ Officer abilities
		- Tactical Weapon: Duration of effects created by weapons: +50%
* Auxiliary system: weapons reload time -20%
* Boss ability: Cryo Wave. Every 80s stops movements and attacks of all your units on the battlefield for 8s

### CHAPTER 3 SECTOR 1 Boss

* Hull: 2 \* 70HP
	+ Officer ability: Critical effect repair speed +200%
* Squadrons: 12, starting with
	+ Fighter MK I Wraith (30HP, Advanced Stealth, Phase out Shockwave)
	+ Fighter MK I Ghost (60HP Stealth)
	+ Officer ability: Critical effect repair speed +200%
* Weapons: 1
	+ Sub-zero gun MK I
	+ Auxiliary system: Stealth engines

#### CHAPTER 5 SECTOR 3 Boss: Admiral Okonkwo

*"Fortress-like battleships capable of destroying entire fleets in battle, the Praetorians provide a stark reminder to all of House Telos’ might. The rumor is only seven have ever been built."*

* Hull: 4 \* 100HP
	+ Officer ability: Apply Regen to all allied squadrons in your deploy zone for 10s (15s cooldown)
* Squadrons: 48, starting with
	+ Frigate MK III (60 HP)
	+ Drone MK IV Impaler (45 HP)
	+ Fighter MK III Prototype (35 HP, Atemporal Engine)
	+ Officer ability: Squadrons speed: +25%
* Weapons: 2
	+ Repair Bot Injector MK II
	+ Piercer Laser MK II
	+ Executioner Laser MK III
	+ Engine Disruptor MK III
* Auxiliary system: None
* Boss ability: Golden Veil: Every 80s all enemy units on the battlefield become immune to damage for 10s

## Normal difficulty

### Chapter 1 Sector 1 Boss

* Hull: 2 \* 59HP
* Squadrons 7, including
	+ 3 \* Fighter MK II (17HP)
	+ 4 \* Drone MK II Boomer (22HP)
* Weapons: 0

### Chapter 1 Sector 2 Boss

* Hull: 3 \* 69HP
* Has message from Mother before battle
* Squadrons: 7, including
	+ 3 \* Fighter MK III (18 HP)
	+ 4 \* Drone MK III Boomer (23 HP)
* Weapons: 0

### Chapter 1 Sector 3 Boss: Mother

*"It's funny, I always thought I'd die from my N-poisoning. Not at the hands of an Imperial admiral in a post-Imperial universe."*

* Hull 4 \* 100HP
* Squadrons: 9 squadrons
	+ Drone MK III Boomer (23 HP & deals 18 damage to adjacent tiles upon death. 10s Redeployment)
	+ Fighter MK IV (18 HP)
* Every 80s, 3 incoming enemy reinforcements added to the battlefield

### Normal difficulty CHAPTER 2 SECTOR 1 BOSS

* Hull: 2 \* 100HP
* Squadrons: 12, including
	+ Fighter MK I (30 HP)
	+ Cruiser MK I (60HP, Stasis)
* Weapons: 2
	+ Tesla Field Generator (5DPS for 12s)
	+ Piercer Laser MK 0 (10 damage)

### Normal difficulty CHAPTER 2 SECTOR 2 Boss

* Hull: 3 \* 100HP
* Squadrons: 27, including
	+ Frigate MK II (55 HP)
	+ Cruiser MK II Basilisk (60HP, Stasis)
	+ Fighter MK I (30HP)
* Weapons: 2
	+ Tesla Field Generator XL (7DPS over 12s)
	+ Piercer Laser MK I

### Normal difficulty CHAPTER 2 SECTOR 3 boss: Pope Zenon

*"I am dying. We all are here in these sectors, the rich, the poor, the believing, the non-believing. I would imagine it’s the same in all the clusters."*

* Hull: 4 \* 100HP

Officer ability: Deal 2 DPS to enemies adjacent to the battleship system cells

* Squadrons: 48, starting with
	+ Frigate MK III (60 HP)
	+ Cruiser MK III Impaler (60HP, artillery)
	+ Cruiser MK III Basilisk (60HP, Stasis)
	+ Fighter MK II (33HP)
* Weapons: 3
	+ Piercer Laser MK II
	+ Tesla Field Generator XL
	+ Piercer Laser MK I
	+ Officer abilities
		- Lethal Firing: Heat sustained by systems from battleship weapons: \*1.5
		- Duration of effects created by weapons +50%
* Starting reinforcements:
	+ Cruiser MK IV Impaler
	+ Frigate MK III
	+ Frigate MK III
* Auxiliary system: weapons reload time -20%
* Boss ability: Cryo Wave. Every 80s stops movements and attacks of all your units on the battlefield

### Normal difficulty: Chapter 3, sector 1

* Hull: 2, 69hp
	+ Officer ability: ADV. critical repair - immune to health loss due to critical repair - can repair even when locked by a Hull critical effect - critical repair speed : 1000%
* Squadrons : 18, starting with
	+ Frigate MK II
	+ Frigate MK II
* Officer ability:
	+ advanced maneuvers, +10% speed when visible, +35% when in Stealth Mode
	+ Thrusters Boost: +25% sqadron speed
* Weapons
	+ High energy beam MK I : Deals 25 heat to battleship hull

### Normal difficulty: Chapter 3, sector 2

* Hull, 3 78HP
	+ Officer ability: ADV. critical repair - immune to health loss due to critical repair - can repair even when locked by a Hull critical effect - critical repair speed : 1000%
	+ Officer ability: ADV. critical repair - immune to health loss due to critical repair - can repair even when locked by a Hull critical effect - critical repair speed : 1000%
* Squadrons: 40, starting with
	+ Fighter MK III Ghost
	+ Fighter MK III Ghost
	+ Fighter MK III
* Officer ability
	+ Advanced maneuvers, +10% speed when visible, +35% when in Stealth Mode
	+ Thrusters Boost: +25% squadron speed
* Weapons:
	+ High energy beam MK I : Deals 25 heat to battleship hull

### Normal difficulty: Chapter 3, sector boss: Tetsuo

* Hull, 4 100HP
	+ Officer ability: ADV. critical repair - immune to health loss due to critical repair - can repair even when locked by a Hull critical effect - critical repair speed : 1000%
	+ Officer ability: ADV. critical repair - immune to health loss due to critical repair - can repair even when locked by a Hull critical effect - critical repair speed : 1000%
* Squadrons: 72, starting with
	+ Fighter Mark IV
	+ Fighter Mark IV Ghost
	+ Fighter Mark IV Ghost
	+ Fighter Mark IV

* Officer ability
	+ Advanced maneuvers, +10% speed when visible, +35% when in Stealth Mode
	+ Thrusters Boost: +25% squadron speed

* Weapons:
	+ High energy beam MK II : Deals 30 heat to battleship hull
	+ Piercer Laser Mark II
* Asteroid Field Holo-Marker