recursal/Fanatic-Fandom huggingface dataset:
Vice Hug

## Description

You know how best to leverage your excessive strength in a fight by simply crushing your opponents with raw physical force. Though you are left vulnerable to attack by other enemies while performing a Vice Hug, the target of your grapple is left utterly helpless.

## Effects

You must be **grappling** someone in order to use Vice Hug. When you use Vice Hug, you spend 4 Stamina and 0 AP. Make a PHY roll opposed by the grappled opponent's PHY. If you succeed, you are now crushing them. They take damage to their torso equal to your PHY and have their stamina drained by *twice* your PHY score for every round they remain in your Vice Hug, but you must spend 4 Stamina on each subsequent round to maintain the Vice Hug and cannot make any actions other than Moving and Talking while doing so.

If you have **7** or more PHY, enemies must also roll VIG against your PHY every round you have them in a Vice Hug. If they fail this roll, they take a Critical Wound.
Sharpshooting

## Description

You are an expert long-range marksman, skilled at all aspects of shooting from extreme distances. You know how to control your breathing, how best to rest your weapon and how to compensate for the effects of crosswinds and gravity, even without any kind of mechanical assistance. If you were a competitor in the Interplanetary Competitive Shooting Circuit, you could easily make it to the national championship.

## Effects

When you use Sharpshooting, you must first take a turn to ready your aim. Readying to Sharpshoot costs nothing. On the following turn, you may spend 5 Stamina and 3 AP to make a Called Shot at a single target. This Called Shot has no penalties to aim, even if directed at the head, and has double the normal effective Range of your attacks. You may continue to use Sharpshooting without having to ready your aim on subsequent turns so long as your character does not move.
ICR (Infantry Combat Rifle)

Side-view of ICR

Similar to the UEF’s AIWS, the ICR is a complete weapons system. It is composed of a 6.5x39mm assault rifle, a 25x40mm airburst grenade launcher and a targeting-assisted gun sight that is compatible with heads-up displays. The rifle uses a bullpup configuration and carries a standard 40-round magazine. Both the rifle and the grenade launcher utilize electronic ignition, which allows for further optimization of space. The grenade launcher can stack up to 5 grenades, although the rifle component is not designed for muzzle loading and must load from the magazine. However, the lack of a firing pin mechanism in the rifle allows a deeper recession to store the high-capacity standard magazines.
Execute

## Description

You have attained total mastery over the heavy, hacking blade of the axe. When you fight, you know how to take advantage of the moments where your opponent is distracted or debilitated to deal extreme amounts of damage by striking with a wound up, haymaker-like chop. If an enemy is completely disabled, you can use this technique to finish them off instantly.

## Effects

When you use Execute, you spend 9 Stamina and 3 AP. Make an attack against an adjacent enemy. You deal an additional 1d6 damage for each Condition affecting them.

If the enemy you target is paralyzed, dazed, pinned or unconscious, they must roll **VIG** against your Attack roll or immediately die.
FS-S/H Submachine Gun

Angled side-view of FS-S Type Submachine Gun with attached suppressor

A highly standardized submachine gun created by Future Forward Corporation, the FS-S/H is the only of the original line of Future Forward +C firearms that is still in use by both the United Earth Federation and Republic of Titan militaries, despite being available for purchase by private buyers. The FS-S/H is a small, thin and lightweight submachine gun, with an integrated foregrip and top rail, adjustable stock, and a magazine well inside the grip. The FS-S/H comes in two variants: The FS-S Type was the first to be mass-produced, and is chambered for the extremely common 9x19mm Parabellum cartridge, which has been in use since the first world war. The FS-H Type variant is chambered in 10x25mm and was created during the Dominion War, after 9x19mm +C rounds were found to be ineffective against Thrakk'l auxiliaries' body armor.
Armory

The **Armory** is where you will find all of the weapons, armor, gadgets, ammunition and other gear that your character can use. Nearly all items have some monetary cost associated with them, as well as **Properties** that further define their uses.

If you are looking to buy vehicles, check the vehicles section.

In 2308, there are two main types of equipment: **Generic** equipment and **Branded** equipment.

## Generic Equipment

The vast majority of items that characters can purchase are of the **generic** variety. Generic items are those which are common to the point of ubiquity and are manufactured by a variety of companies all over the solar system. This includes items such as unarmored softsuits, Pocket Computers as well as reproductions of conventional, 21st century firearms. When you choose a generic item to purchase, you can either use the stats that are presented for the item, or you can pick a real-life analogue and modify them accordingly.

For example, if you want your character to specifically use a FAMAS, you would use the Assault Rifle stats and simply lower the magazine capacity from 30 to 25.

## Branded Equipment

In general, **branded** equipment is meant for RPGs at higher power levels or characters who manage to progress a great deal. Branded equipment is far more powerful and far more expensive than its generic counterparts. Mostly, branded equipment includes high-tech items such as hardsuits, firearms capable of loading +C (Charged) ammunition, and other futuristic things with no real-life equivalent.

Branded items are usually created when you purchase an item with an **Applied Property** to create a far more powerful and costly variant, such as a vibrosword or heat axe. The only difference between a generic item and a branded item is that branded items **always** use the stats present in the Armory and cannot be substituted. The Game Master will decide when an item can or can not have its stats substituted.

## Size and Carrying Capacity

All items have a **size** that denotes how bulky and difficult to carry they are. Although you can own any number of items and keep them in your house or in a vehicle, you can only carry a certain amount of *stuff* on your person at any given time. Your Carrying Capacity is equal to the sum of your Size and Physique.

There are storage items and containers available that can help improve the amount of *things* you can carry.
Stick Grappling

## Description

You have the ability to use sticks, batons, and bats, or staves, polearms and other long, blunt objects while grappling, giving you tremendously improved leverage. Not only does it improve the strength of your holds and allow better manipulation of limbs, it's easier and less exhausting than relying solely on brute force.

## Effects

Stick Grappling is a passive ability that applies to all grapples made by the character while they are wielding a Club type weapon. When you grapple with a stick, you gain a bonus die on all grappling related rolls, your normal wrench attacks deal double damage, and you now drain additional stamina from your opponent while strangling them equal to your PHY.
Area Denial

## Description

You're experienced enough to use your Heavy Weapons to block access to specific areas from a distance, even with a flamethrower. While you still can't make accurate reaction fire with weapons like mortars and grenade launchers, you can at least protect a smaller area.

## Effects

Area Denial can only be used with weapons that have Areas of Effect.

When you want to use Area Denial, you first declare a protected area. Declaring your protected area costs nothing and always occurs at the end of your turn. The size of the protected area is a circle half the weapon's Range in diameter, but you may only make Opportunity Attacks against targets that are in sight and you may not be inside the radius yourself.

Whenever an enemy moves while inside your protected area, you may spend 1 OA to make an Opportunity Attack against them with a 3 die penalty. Any time you deal damage to an enemy inside your protected area, that enemy must succeed on an AUR roll against your Attack or become **Shaken**, and *all* characters (including allies) inside the protected area become **Slowed** unless they are inside a vehicle. Vehicles do not become Slowed unless they are hit directly.
Windows Vista follows Windows 10's weight loss tips

**Windows Vista follows Windows 10's weight loss tips** is an animation made by Qwertyxp2000. It is based on the style of Japonezul75's animations. It was uploaded on 26th April 2021.

## Synopsis

Windows Vista was watching an advertisement from Windows 10 on how to lose weight. In the ad: Windows 10 claims that it can be done simply by eating a salad. Vista tries to follow what Windows 10 told him. It makes him sad instead. Internet Explorer then arrives to scold Vista for crying over the steamed ham.

## Quotes

As written.

YouTube
Petrol-blooded

## Description

Something about vehicles has always tickled your fancy, and you've always had a knack for working with them in turn. You know how to push a vehicle past its normal limits, or do the opposite and carefully conserve a vehicle's fuel. Riding in a vehicle just feels natural to you, whether you're in the driver's seat, the passenger's seat, or way in the back of a space ship taking care of the engine.

## Effects

When you use Petrol-blooded, you spend 1 Willpower. You also spend 1 AP if you use Petrol-blooded while in Action Mode. You may produce any following effects:

* **Push** a vehicle past its normal limits, increasing its top speed by 1/2, rounded down, and granting a bonus die to Dodge rolls. In action mode, this lasts until the beginning of your next turn, and you must spend Willpower and AP again to keep the effect going; outside of combat, this lasts for 1 hour and doubles the rate at which the vehicle consumes fuel (or power if it has an electrical engine).
* **Conserve** a vehicle's fuel supplies by carefully managing excess movement. This lasts for 1 hour and halves the rate at which the vehicle consumes fuel (or power), rounded down.
* **Substitute** your Engineering skill for the Piloting skill on a single roll, but halve the result, rounding down.
Mk50.Mod11 ‘Kraken’ Anti-Material Rifle

Left and right side-views of 'Kraken'

A heavy anti-material gun with a conventional design philosophy. It has an enormous, heavy, rectangular frame with a bipod and monopod, as well as an integrated 2-20x variable telescopic sight with both night and thermal vision modes. It also has a large muzzle brake on the end. Its bulk is primarily meant to help mitigate the intense recoil. The Kraken fires standard 20x110mm +C rounds, adapted from the 20x110mm Hispano cartridge popular during the cold war. Although it can be used as an anti-vehicle weapon, it is less effective at the task than its Federation counterpart, the Spartan. Instead, the Kraken is better suited to defeating weapon emplacements, such as heavy machine guns, mortars, field guns and automatic grenade launchers, as well as equipment like RADAR dishes and repair gantries. The Kraken is also capable of switching to a parabolic firing mode, allowing it to fire rounds in an arced trajectory to act as a miniature artillery piece. This is especially effective when used in combination with HEAP (High-Explosive, Anti-Personnel) rounds.
Bare Blocking

## Description

You are trained at defending yourself from an enemy's attacks while unarmed. You can intercept someone's limbs to prevent them from reaching you in a brawl, but weapons, especially longer ones, present a bigger threat, as you will still be hurt if you block them without armor.

## Effects

Bare Blocking is a passive Ability, not a Special Action. As long as you have Bare Blocking unlocked, you may use your Unarmed Attack to make Defense rolls, as the Parry property. When you do, you choose which limb to block with (it must be an arm or a leg). If you block an unarmed attack this way, you take no damage. If you block an attack from a weapon this way, the attack automatically hits your blocking limb, dealing half damage if it penetrates your armor.
DDMP

***DDMP*** (***Don't Disturb Me Please***; с англ. **«Не мешайте мне, пожалуйста»**) — дебютный студийный альбом белорусского рэп- и трэп-исполнителя, тиктокера, битмейкера и дизайнера yanekirachestno, а также первый альбом после Money Language вышедший под псевдонимом FLATTURN. Выпущен 22 августа 2023 года на лейблах DEAD$INS BAND и BLOODWAVE, и был спродюсирован самим исполнителем.

Состоит, в основном, из невыпущенных треков Алексея, которые были записаны в 2022 году.

## Список композиции

### Примечания

* «Скит» содержит отрывок из фильма «Назначение» 1980 года
* «Сотка тыщ» стилизирован под маюскул как «СОТКА ТЫЩ»
* «Forever Young» стилизирован под маюскул как «FOREVER YOUNG»
* «Не виноват» стилизирован под маюскул как «НЕ ВИНОВАТ»
* «Убитый» содержит отрывок из 33-го эпизода аниме-сериала «Hunter x Hunter» (2011)
* «День сурка» стилизирован под строчные буквы как «день сурка»
* «Vodny» стилизирован под маюскул как «VODNY»

## Творческая группа

* yanekirachestno — основной исполнитель, продюсер
* BLOODWAVE — сведение и мастеринг
Riposte

## Description

While swords are less deadly than other dedicated melee weapons, like polearms, they have the advantage in versatility, especially when it comes to defense. You know how to use that advantage to its fullest extent. When you defend with your weapon instead of dodging, you can immediately strike your enemy with a vicious counter-attack.

## Effects

You can choose to use Riposte any time you successfully defend against a melee attack with your own attack roll by using a sword with the Parrying property. Riposte can only be used during an enemy's turn. All swords can parry except for short swords. When you use Riposte, you spend 3 Stamina and 2 OA. You immediately make an attack against the enemy you defended against, dealing an additional amount of damage equal to your Weapon Specialty (*Swords*) skill.
TAC-20 ‘Precision’ Rifle

Diagonal view of TAC-20

A sniper rifle developed and manufactured by Titan Aerospace, GmbH, a state corporation of the Republic of Titan. The TAC-20 is more robust and uses more common ammunition than its federation counterpart, being chambered for the 7.62x51mm +C cartridge, although it is also less powerful and less accurate. It has a sleek, rounded frame with an LED ammo counter and comes with an integrated 2-10x variable telescopic sight and swappable rail mount. It feeds from 10 or 20 round magazines and ejects the spent cartridges downward. It is the only military weapon that is also commonly sold to private buyers. Beloved on the frontiers of human space for its relative low cost and rugged reliability.
Type 48 Sidearm

Front-angled side-view of Type 48 Sidearm

A powerful, accurate handgun chambered in .45 Winchester Magnum, the Type 48 was Kawasaki Heavy Industry's first +C firearm. Developed primarily for colonial militias, the Type 48 is one of the most powerful +C pistols available, only beaten by the Jameson JAR-76 in raw firepower. It is a relatively bulky sidearm, with an integrated collimator sight and vents in the slide to help mitigate the kick when firing. The Type 48 was intended to provide a powerful enough punch to be effectively employed against dangerous spaceborne wildlife, while still having low enough recoil and a large enough magazine to be useful against human targets.
Joint Lock

## Description

You've learned the art of the joint lock, a technique used universally in nearly all martial arts and combat sports. You know how to force someone to extend parts of their body beyond their natural range of motion. You can force a joint enough to hurt severely, or enough to cause permanent damage.

## Effects

You can only use Joint Lock while **Grappling** an enemy by an arm or leg, and using Joint Lock causes your turn to end. When you use Joint Lock, you spend 4 Stamina and 1 AP. You may:

* Inflict the **In Agony** condition, inflicting it again on each turn you keep the enemy in a joint lock. They remain In Agony until you let go.
* Attempt to snap the joint, rolling your **PHY** against the enemy's **VIG**. If you succeed, the grappled limb becomes **Crippled** and takes damage equal to half of its total maximum HP. You cannot cripple a limb that is already crippled.
FCAR Assault Rifle

Side-view of FCAR with front-mounted underbarrel laser sight

The very first mass-production firearm developed for use with +C cartridges, which was used by the Neo-Earth Directorate's forces, and was adopted by the UEF's military at its inception. The FCAR (Future Combat Assault Rifle) remained a standard throughout Sol for the latter half of the 22nd century and most of the 23rd, and was used by both the UEF and rebel forces during the Solar Civil War. After the war ended, both the UEF and newly-formed Republic of Titan funded development of their own, newer, proprietary weapons systems, leaving the FCAR to become obsolete. However, it is still one of the cheapest and most common +C-capable rifles available, and examples can be found in the hands of everyone from colonial militias to pirates. The FCAR comes in various configurations with different barrel lengths suiting different battlefield roles, but is most commonly seen in the standard 14" carbine variant. It comes with an adjustable stock and has rails underneath the handguard and on top of the receiver, as well as a front-mounted slot for attaching laser sights and flashlights.
Type 2 Assault Rifle

Side-view of Type 2 Assault Rifle

The only one of its kind, the Type 2 Assault Rifle is an extremely high-capacity weapon using a revamped version of a 21st century caseless cartridge which was originally created for the Heckler & Koch G11. Unlike other +C cartridges, the Type 2's 4.92x34mm Caseless +C ammunition cannot be converted from normal G11 rounds. The Type 2 is a bullpup weapon, and comes with a removable carrying handle and an LED ammo counter. It loads from triple-stacked 100 or 200-Round Box Magazines, and fires at a very high RPM. Among non-military weapons the Type 2 is considered quite expensive, especially due to the pricey proprietary rounds it fires; however, it more than makes up for its cost with sheer volume of fire. The Type 2 was specifically developed for colonial militias on faraway frontiers, since they are often outnumbered by pirates, criminals and wildlife, but it has become popular among police and some special forces groups as well. Unfortunately, the small diameter of its caseless ammunition makes it far less effective than a full-size rifle cartridge at penetrating body armor or hard surfaces, so the Type 2 has seen very little use by military or paramilitary organizations.
Venus

Distance shot of Venus

The second planet from the sun, Venus was long thought of as a "sister" planet to Earth, being roughly the same size and perhaps having a similar history. However, during the age of expansion, terraformation efforts on Venus ran into considerable problems due to the planet's intensely toxic atmosphere, high pressures and extreme windspeeds. The terraformation attempts were eventually abandoned, but the space stations built in Venus' orbit were not. Today, Venus is used as a large-scale mining and industrial zone operated solely by cyborgs who have had modifications done to resist the planet's deadly environment. Those willing to work on the surface of Venus are amply compensated, as it is one of the deadliest occupations in Sol. Venus's unique environment compared to the rest of the solar system makes it a prime candidate for researching and acquiring rare material and alien microbes. Additionally, the constant high-speed wind makes for an excellent power generator, with enormous turbines spread across the world's surface, collecting electricity and sending it into orbit via microwave.
Alaskan Klee Kai (Breed)

The Alaskan Klee Kai is considered one of Spitz breed group within the game.

## Breed Description

The Alaskan Klee Kai is a highly intelligent and active breed developed in Wasilla, Alaska in the 1970's using two types of Huskies, as well as Schipperke and American Eskimo Dogs. They should only reach 22 pounds, according to their breed standard. They are known for being cautious around strangers, making early socialization highly recommended. The Alaskan Klee Kai originated in America.

## Gameplay

The Alaskan Klee Kai as a breed is generally highly agile and intelligent. They are prone to being a bit speedier than the average dog as well. Their temperament and stamina are average and they don't have much natural strength.

The Alaskan Klee Kai when bred to their standard, is likely to excel in sporting events that require a high amount of agility, speed, and intelligence.

The most common colors in the game are Black and White, Grey and White, and Red and White. Though the Alaskan Klee Kai can be naturally be born in solid White.
The Quintuple Decker Turkey Club

If you leave the show a 5-star review on Apple Podcasts or iTunes, you are automatically enshrined in the Quintuple Decker Turkey Club.

Membership

* reviewer3141
* Erinium
* squirrel of discord
* Jerojaa
* lordjumbocombo
* TheDentistTM
* avram g
* Eric Peterson (ePeterso2)
* Sextuple
* bozhawk
* DC Becca
* Zesta Crackers
* E Division 2009
* Jenna LaFleur
* polslaw
* brucery
* Xwords fo life
* AlDeSuda
* MvM reviewer
* Johnmc50
* Vegavahini
* sincerer poet (as revealed in episode 186, this was an alias - and anagram - of Eric Peterson)
* Pierce Reston (ditto)
* Spencer Oteri (ditto)
* David Cassidy
* Aidan Wood
* derekallen7
* zadok1313
* katja603
* Orange Boven
* Brian Amos
* MadGpie (according to one visit to iTunes, it appeared that MadGpie had left the same review 18 times)
* imafungi1
* TLBIRV
* Illegible bachelor
* at8ax
* Beanbag Amerika
* Sunnyside Sam
Thunder Round

In Seasons 1-3 and part of Season 4, approximately 20 minutes of each episode (usually toward the end of the show) were dedicated to a review of the previous week of *New York Times* puzzles. In Season 4, Ryan and Brian began drawing from other sources, each highlighting a puzzle or two from the previous week that they liked and disliked. The format of the Thunder Round is an announcement of the date, the puzzle's constructor, a summary of the theme (if there was one), some banter about the quality of the puzzle, whether the hosts found the solving experience challenging, whether any of the vocabulary used was controversial or questionable, etc.
Reversal

## Description

You are skilled in a fighting style that makes ample use of defensive interception techniques. You can catch someone's leg and throw them off their feet, catch their fist and flip them over your shoulder, grab someone by the wrist mid-punch and pin their arm behind their back and more.

## Effects

Reversal can only be used when you are attacked in melee combat and successfully defend against an enemy's Attack roll. When you use Reversal, you spend 4 Stamina and 1 OA. You can inflict any of the following effects on the enemy:

* You roll your AGI or PHY, opposed by the enemy's PHY. If you succeed, you intercept their attack while throwing or tripping them, causing them to be knocked **Prone**. You may move the enemy up to 5 feet when you do so.
* You roll your AGI or PHY, opposed by the enemy's PHY. If you succeed, you intercept their attack while closing in to restrain them, causing them to become **Grappled**.
* You roll your AGI or PHY, opposed by the enemy's PHY. If you succeed, you intercept their attack while **Disarming** them of their weapon, hurling it across the room.
* You make an Unarmed Attack. If you succeed, you intercept their attack while hitting them with one of your own.
Kneecapper

## Description

Like a gangster in a cheap mafia movie, you've got knee-seeking aim. You can snap an egg's leg like a twig and leave 'em squirming in pain. Ain't no one's gonna be late with their protection money now, see?

## Effects

When you use Kneecapper, you spend 6 Stamina and 2 AP. You make an attack against an adjacent enemy. This attack must be a Called Shot to a leg, and incurs the normal -2 penalty for melee weapons. If the attack hits and deals damage, the enemy's leg becomes **Crippled**, and they must roll a VIG save against your damage to resist falling into pain and writhing **In Agony**.
Nicknames

Many people associated with the show (either as correspondents or as social acquaintances of Ryan and Brian) are referenced with assorted nicknames. Some of the nicknames have little or nothing to do with anything factual or relevant about the person. Frequently heard nicknames include:

* Mike Nothnagel, Pen Pal Extraordinaire and Constructor of the Friday Puzzle (and the Oracle)
* joon pahk, Squirrel of Discord (and the Oracle)
* Doug Peterson, Crossword Gentleman and Man About Town
* Amanda Yesnowitz, the Unparalleled Parallel Verse Engineer, a Shining Light to Us All
* Tyler Hinman, [insert kickass nickname here]
* Andrea Carla Michaels ... Does she have a nickname? ... Not yet.
* Peter Gordon, Sextuple Threat; The Commissioner
* Vic "The Gavel" Fleming
* Ben Zimmer, The Barnacle
Australian Kelpie (Breed)

The Australian Kelpie is considered one of Herding breed group within the game.

## Breed Description

The Australian Kelpie is best known for its ability to muster and drove sheep by jumping onto their backs. They come in two varieties: the Show and Working Kelpie. As the name suggests, the working Kelpie is bred for working ability, rather than conformation. They are an energetic and intelligent breed always in search of a job. The Australian Kelpie originated from Australia.

## Gameplay

The Australian Kelpie as a breed is generally extremely intelligent and has naturally high stamina. They are prone to be more agile than the average dog as well. Their speed and temperament are average and they aren't known for naturally having lots of strength.

The Australian Kelpie when bred to their standard, is likely to excel in sporting events that require a high amount of agility, stamina, and intelligence.

The most common colors in the game are Black, Red, Black and Tan, and Red and Tan.

Though the Australian Kelpie can be naturally be born in Blue, Blue and Tan, Cream, Fawn, and Fawn and Tan.
Season 9

<< Previous Season | All Seasons | Next Season >>

## Overview

* Early in Season 9, Ryan and Brian bring Jim Horne back to the show (he first appeared in S1E26, and his second appearance in S9E407 -- a span of 381 episodes -- is the longest hiatus between appearances). Big changes to XWordInfo prompted the interview.

## Highlights

* S9E407: Interview with Jim Horne, discussing the past, present, and future of XWordInfo.com

## Interviews and Guests

* S9E407: Jim Horne
* S9E408: Ben Zimmer cohosts with Brian
* S9E410: Francis Heaney, Scott Weiss
* S9E411; Shannon Rapp, Taylor Johnson, Steve Mossberg
* S9E413: Ben Zimmer cohosts with Brian
* S9E415: Shannon Rapp, Will Eisenberg
* S9E423: Ben Zimmer cohosts with Brian
Stella Reed

## Profile

**Name**: Stella "Reversa" Reed

**Type**: Mutant (Natural Evolution)

**Gender**: Female

**Age**: 24

**Weight**: 146lbs

**Height**: 6'1"

**Build**: Medium

**Eye Color**: Blue

**Hair Color / Style**: Long, loose, layered, multicolored ombre

**Quirks**: Heroic!

**Distinguishing Marks**: None

**Religious Affiliation**: Atheist

### History

Born on Andrania to a pair of Kelan expatriates, Stella’s psychic powers were discovered almost immediately after she was born. She was taken away from her parents and raised in a quarantine facility for the safety of the populace. Though she was isolated from the world, Stella was given a satisfactory upbringing. Fed, clothed, sheltered, and educated by the government, she wanted for little until she was old enough to understand just how marvelous her gift truly was. After much negotiating, she was given the opportunity to leave the facility to experience the world. She happily promised to become a government lapdog as soon as she completed her secondary education in exchange for the freedom she so desired. She gained a reputation for self-control with her powers, and was able to show them off in public safely several times, earning the nickname “Reversa” among her friends. Recently graduated, she was wracked with anxiety as she waited for the government to extract her debt to it, but instead of calling her into service, she was forced into training. For 6 years, she went through a grueling regimen of combat and survival training under the direction of a previously retired Andranian special ops commander, who was given ample compensation for his work. In addition to physical and mental conditioning, as well the study of strategy and tactics, she was pressed to expand her ability to wield her power and truly master it. She learned how to wield a specially-designed vibrosword, capable of separating into a lengthy chain of blades that flexed like a whip. The sword had motors inside each blade, as well as a control panel on the handle, which she could use to maneuver it in addition to swinging and thrusting. Finally finished with her training, the government gave her the codename “Starblade” and brought into service.

## Traits

### Advantages

Weapon Mastery (Throwing), Weapon Training (Handguns, Rifles, Swords), Vibroblade Proficiency, Improved Agility II, Improved Aura I, Acrobatics, Iron Will

## Inventory

### Storage

 Offensive Grenade
 EMP Grenade
 Vibrolongsword
 Carrying Capacity
Season 2

<< Previous Season | All Seasons | Next Season >>

## Overview

Season 2 concluded with a rather remarkable surprise at the 2010 ACPT when Ryan won first place in the E Division—the same prize Brian had won the previous year. Ryan has named this his favorite moment from the history of *Fill Me In*.

## Highlights

* Includes 48 episodes which started on March 24, 2009, and ended February 23, 2010.
* Fill Me In debuts on Twitter (@bemoresmarter)
* Tournament recaps from Boston, Los Angeles, Lollapuzzoola, Pleasantville, and the ACPT
* Interviews with Elissa Grossman, Doug Peterson, Brendan Emmett Quigley, and Peter Gordon
* The Contest of Now is born
* The Spreadsheet is born
* The correct way to pronounce Xan Vongsathorn's name is learned
Akita (Breed)

The Akita is considered one of Working breed group within the game.

## Breed Description

The Akita can be territorial and reserved. According to the AKC Standard, they are commonly intolerant of dogs of the same sex. Helen Keller was the proud owner of the first two Akita that entered the US. Keller reportedly described her Akita as, "gentle, companionable and trusty." These are just a few of the values the Akita is known for today. The Akita originated from Japan.

## Gameplay

The Akita as a breed is generally extremely strong and naturally agile. They are prone to being more intelligent than the average dog as well. Their speed and stamina are average and their temperaments can be hit or miss.

The Akita when bred to their standard, is likely to excel in sporting events that require a high amount of strength, agility, and intelligence.

The most common colors in the game are Fawn, Fawn with Black Overlay, Red, and Red Sesame. Though the Akita can be naturally be born in Black, Red Brindle, Red with Black Overlay, Silver Brindle, Silver with Black Overlay, White, and White with Red Shading.
Available Dog Breeds

Listed below are the dog breeds confirmed for Wasabi:

* Affenpinscher
* Afghan Hound
* Alaskan Husky (sponsored by Revi)
* Alaskan Klee Kai
* Alaskan Malamute
* Akita (sponsored by Marie)
* American Pit Bull Terrier
* American Staffordshire Terrier
* Australian Cattle Dog
* Australian Kelpie
* Australian Koolie
* Australian Shepherd
* Australian Stumpy Tail Cattle Dog (sponsored by Revi)
* Azawakh
* Basenji
* Basset Hound
* Bedlington Terrier
* Belgian Laekenois (sponsored by Revi)
* Belgian Malinois (sponsored by Revi)
* Belgian Tervuren (sponsored by Revi)
* Berger Picard (sponsored by Revi)
* Bloodhound
* Border Collie
* Boxer
* Bull Terrier
* Canaan Dog (sponsored by Revi)
* Cane Corso
* Cardigan Welsh Corgi (sponsored by Revi)
* Central Asian Shepherd Dog
* Chihuahua
* Chinese Crested
* Cocker Spaniel
* Collie (Rough)
* Czechoslovakian Wolfdog (sponsored by Revi)
* Dachshund
* Dalmatian
* Doberman Pinscher
* Dutch Shepherd (sponsored by Revi)
* German Shepherd
* Golden Retriever
* Great Dane
* Ibizan Hound (sponsored by Revi)
* Inugami (purchasable)
* Irish Setter
* Japanese Chin
* Karelian Bear Dog (sponsored by Revi)
* Kugsha (sponsored by Revi)
* Labrador Retriever
* Lapponian Herder
* Maltese
* McNab (sponsored by Revi)
* Mudi (sponsored by Revi)
* Northern Inuit Dog (sponsored by Revi)
* Old English Sheepdog
* Papillon
* Pembroke Welsh Corgi
* Pomeranian
* Pug
* Rhodesian Ridgeback
* Saarloos Wolfdog (sponsored by Revi)
* Saluki
* Samoyed
* Seppala Siberian Sleddog (sponsored by Revi)
* Shar Pei
* Shetland Sheepdog (sponsored by Revi)
* Shiba Inu
* Silken Windhound
* Siberian Husky
* St. Bernard
* Swedish Vallhund (sponsored by Revi)
* Tamaskan Dog (sponsored by Revi)
* Utonagan (sponsored by Revi)
* Weimaraner
* Welsh Sheepdog (sponsored by Revi)
* Wolf (purchasable)
* Yakutian Laika (sponsored by Revi)
Party

# Players of the Party

Below is information about the main characters to campaigns Return of Drak'holla and Humblewood.

## Return of Drak'holla

* Ahti
* Barrik
* Beinion
* Enzo
* Geldrin Silverstrings
* Johannes Sebastian
* Moosh
* Thrasius

Those lost but not forgotten

* Clo'gaul
* Brondir Icebeard
* Brolaff
* Suesso
* Bre
* Satoshi
* Kleeck
* Chuckmuck

## Humblewood

* Sniggler
* Hedwig
* The Colonel
* Trash Pidgeon aka Bunkus
Color: Kagayaku (Sparkle)

Kagayaku (which is Japanese for "sparkle") is a color/marking in Wasabi. It is rumored to be based off of the idea of "sparkle dogs", which are well-known in Furry communities as over-the-top colorful fursonas. This color was added on February 11th, 2019, before Wasabi opened to the public.

The Kagayaku color/marking pattern turns your dog bright teal with lavender eyes and purple nose. The tongue, ears, and paws will be a light pink that matches the "blush" markings on their cheeks. It will also add pastel rainbow leopard spots to their rear and tail, as well as white markings to the chest, paws, and tip of the tail. A white marking featuring a heart can be found on a single ear.

So far, the Kagayaku color is only confirmed by Wasabi staff to be found in the Australian Koolie and in order to change your dog into this color/marking pattern, they have hinted in Facebook posts that you will need to use the in game sushi. The sushi needed to do this is unknown currently.

## Confirmed Breeds:

Listed below are the confirmed breeds that can be turned Kagayaku color:

* Australian Koolie
Interviews

Although most episodes are conversations solely between Ryan and Brian, they have occasionally featured interviews with notable crossword people.

* Eric Berlin
* Patrick Blindauer
* Laura Braunstein
* Joe Cimmet
* Dan Feyer
* Vic Fleming
* Peter Gordon
* Elissa Grossman
* Angela Olson Halstead
* Tyler Hinman
* Jim Horne
* Matt Jones
* Dave Macleod
* Patrick Merrell
* Andrea Carla Michaels
* Barbara Olson
* Doug Peterson
* Brendan Emmett Quigley
* Barry C. Silk
Season 1

<< Previous Season | All Seasons | Next Season >>

## Overview

Inspired by the documentary *Wordplay*, Ryan and Brian decided to attend the American Crossword Puzzle Tournament in 2008, despite never having been particularly interested in crosswords. They finished the bottom 20% of the standings at that tournament.

In response to that poor showing, they set out to improve their skills at solving (and speed solving) crossword puzzles. A week after the tournament, they began to write a blog called Ryan and Brian Do Crosswords (now defunct). Shortly after that, they recording the first episode of the then-untitled *Fill Me In*.

Season 1 concluded with Ryan and Brian visiting the 2009 ACPT, at which Brian claimed first place in the tournament's E Division.

## Highlights

* Includes 45 episodes which started on March 31, 208, and ended March 17, 2009.
* Origin of the catchphrase "Have we started?" (Episode 1)
* Composition of the Viewer Mail song
* "Fill Me In" is named by Amanda Yesnowitz (Episode 16)
* Birth of Lollapuzzoola puzzle tournament
* Interviews with Jim Horne, Patrick Blindauer, Dan Feyer, Andrea Carla Michaels, Vic Flemming, Dave Macleod and Barbara Olsen, Ben Tausig, Barry C. Silk and Doug Peterson, Matt Jones, Tyler Hinman, Will Shortz, Merl Reagle, and ACPT 2009 participants
* First iteration of what would become the Thunder Round (Episode 20)
Alaskan Malamute (Breed)

The Alaskan Malamute is considered one of Working breed group within the game.

## Breed Description

The Alaskan Malamute is a large breed originally bred to pull heavy freight. Their potential as sled dog was seized, once their strength and endurance was realized. Alaskan Malamutes are considered a basal breed, meaning they predate modern breeds of the 19th century. The Alaskan Malamute originated in America.

## Gameplay

The Alaskan Malamute as a breed is generally extremely strong with naturally high stamina. They are prone to being a bit speedier than the average dog as well. Their agility and intelligence are average and their temperaments can be hit or miss.

The Alaskan Malamute when bred to their standard, is likely to excel in sporting events that require a high amount of strength, speed, and stamina.

The most common colors in the game are Black and White, Gray and White, and Seal and White. Though the Alaskan Malamute can be naturally be born in Blue and White, Seal Sable and White, Silver and White, and solid White.
Bloodhound (Breed)

The Bloodhound is considered one of Hound breed group within the game.

## Breed Description

The Bloodhound is a large scent hound breed bred hunting and tracking. They can track human scent over large distances and are used by law enforcement to track down persons of interest. The Bloodhound originated from Belgium.

## Gameplay

The Bloodhound as a breed is generally extremely intelligent and has naturally good temperament. They are prone to be more stamina than the average dog as well. Their speed and strength are average and they aren't known for naturally agile.

The Bloodhound when bred to their standard, is likely to excel in sporting events that require a high amount of stamina, intelligence and a good temperament.

The most common colors in the game are Red and Black and Tan. Though the Bloodhound can be naturally be born in Liver and Tan too.
Affenpinscher (Breed)

The Affenpinscher is one of the first confirmed dog breeds in Wasabi and has undergone a couple designs changes over the years. It is considered one of Terrier breed group within the game.

## Breed Description

Often called the 'Monkey Dog', the Affenpinscher is a breed of personality, high energy, and companionship. Affenpinschers were originally created to be ratters. They were then bred down to size to become a ladies' companion dog. This breed is small, but full of personality. The breed originated from Germany.

## Gameplay

The Affenpinscher as a breed is generally born with a good chance of have a friendly temperament and lots of stamina. They are prone to being more agile than the average dog as well. Their speed and intelligence are average and they don't have much natural strength.

The Affenpinscher when bred to their standard, is likely to excel in sporting events that require a good temperament, stamina, and agility.

The most common color in the game is Black. Though the Affenpinscher can be naturally be born in Belge, Red, Black and Tan, Gray, Tan, and Silver.
Is there something else white and crumbly you can put on top of feta and cauliflower?

## Synopsis

This week, Ryan and Brian revisit NPL puzzles and learn a little something about the history of the diagramless, but the feature of the day is FOOD! Special guests Laura Braunstein and Ben Smith take us to Foodie Faceoff!

## Segments

* Baseball
* Food - Beets, cauliflower/feta
* Viewer Mail
	+ B as the 7th of something - the C maj scale
	+ Viewer Mail of the Week: Ryan's amazing cricket analogy
	+ History of the diagramless crossword
	+ NPL flats and con attendance
* Announcements
	+ Boswords - Boston Crossword Tournament
	+ Lollapuzzoola 12 - Coming Sat Aug 17 (a Saturday in August)
* Learned League Foodie Faceoff with Laura Braunstein and Ben Smith
* Contest
	+ Then - Pirates. Winners: Tyler Hinman and Jeremy Horwitz
	+ Now - 1000 bananas and a camel
* Thunder Round

## Puzzles Reviewed

* NYT Mon 7/22/2019
* NYT Tue 7/23/2019
* NYT Wed 7/24/2019
* NYT Thu 7/25/2019
* NYT Fri 7/26/2019
* NYT Sat 7/27/2019
* NYT Sun 7/28/2019
The Jeffrey "Crosscan" Krasnick Pantheon of Compleatists

Since we launched our celebrated podcast in the spring of 2008, a number of people have stated with great pride that they have listened to every episode. We have decided to give these people an acknowledgment of sorts, and that acknowledgment is this page. We call it The Pantheon of Compleatists.

The criteria for membership in the Pantheon is twofold:

* Fold One: You have listened to all the episodes
* Fold Two: You update this page to tell us that you have listened to all the episodes.

If you'd like to join the Pantheon of Compleatists, here's how to listen:

* Episodes 1 through 137: Listening details are at fillmeinagain.com
* Episodes 138 and beyond: Listen on bemoresmarter.libsyn.com or player.fm or Apple Podcasts

Now there’s a slight problem here. If after, say, eighty episodes, you were to tell us that you have listened to everything, that’s all well and good. But if you quit after episode 80, what do we do? The criteria is somewhat revised with each new episode we launch.

Therefore, we started the list of people, and put a number after their name. That number is the last episode each person said they listened to.

If you’re still listening, edit this wiki page to reflect your updated status in the Pantheon. (And if you don’t update this page, your lower number will remain as a notice to others that you abandoned us.)

We used to maintain this page for you, based upon you telling us what the last episode you listened to was. Now that this list has been moved to a wiki page, it's up to you to maintain the list on your own (or to convince someone to maintain it for you).

1. Original Compleatist
2. Might be a Compleatist but isn't sure

Also, please note — the spelling C-O-M-P-L-E-A-T-I-S-T is a rather recent development.
Sushi

## Sushi Overview

   In the game Wasabi, there are many different types of radioactive sushi you can purchase for your virtual dog to eat or to collect.

Each sushi type will cause different changes to your pet and you won't find out until you try using it. Some effects are positive and some are negative and some just depend on your prospective or goals in the game.

Some possible changes to your virtual dog after eating sushi could be increased or decreased stats, removal or adding of a genetic disorder, changing of colors or markings, changes of sex, and more.

Sushi are considered a core part of the gameplay in Wasabi and can be the key to getting ahead in the game. Additional sushi is being added to the game often, which can alter gameplay and the goals of the community as well.

You can purchase sushi in the game at the Sushi Restaurant, which restocks random types of sushi daily or purchase them from other players' shops. Sometimes sushi is a prize in select giveaways, special events, or contests hosted by the game admins too.

## Types of Sushi

In Wasabi, there are various types of sushi available for purchase and they are adding new sushi options often too.

The general sushi types that are currently available in the game are maki (rolls), gunkan, onigiri, nigiri, and sashimi. Each type has various different items available, which all cause different changes when fed to your virtual dog.

There are also sushi modifiers, like soy sauce, lite soy sauce, wasabi, and ginger that can change the effects of any given sushi it is paired with.

These are all the current types of sushi known in the game:

### Maki (Rolls):

* Avocado Maki
* Avocado and Cucumber Maki
* Avocado and Red Snapper Maki
* Avocado and Salmon Maki
* Avocado and Shrimp Maki
* Avocado and Tuna Maki
* Cucumber Maki
* Cucumber and Red Snapper Maki
* Cucumber and Salmon Maki
* Cucumber and Shrimp Maki
* Cucumber and Tuna Maki
* Cucumber, Tuna, and Salmon Roe Maki
* Red Snapper Maki
* Salmon Maki
* Shrimp Maki
* Tuna Maki

### Nigiri:

* Crab Nigiri
* Red Snapper Nigiri
* Salmon Nigiri
* Shrimp Nigiri
* Tamago Nigiri
* Tuna Nigiri

### Gunkan:

* Black Tobiko Gunkan
* Salmon Roe Gunkan
* Tobiko Gunkan
* Wasabi Tobiko Gunkan

### Onigiri:

* Sakura Onigiri
* Strawberry Onigiri

### Sushi Modifiers:

* Soy Sauce
* Lite Soy Sauce
The Centuplicates

If you have been mentioned on at least one hundred different episodes, you are automatically enshrined in The Centuplicates.

Membership as of episode 225:

* Toni Carrington
* Joe Cimmet
* Dan Feyer
* Peter Gordon
* Kathryn Hecht
* Tyler Hinman
* Jeremy Horwitz
* Jeffrey Krasnick
* Mike Nothnagel
* Joon Pahk
* Doug Peterson
* Will Shortz
* Amanda Yesnowitz
Sandwiches

Throughout the series, Ryan and Brian have made frequent references to sandwiches. It is unclear whether this is an intentional throughline or simply a side topic of great interest to the hosts. Some of the more prominent discussions have included:

* Is a taco a sandwich?
* Is a wrap a sandwich?
* Is a hot dog a sandwich?
* What is a decker? (This topic, spun from a recognition that commonly named "triple-decker sandwiches" may have either three slices of bread or three layers of ingredients, has come up with such frequency that there have been video and audio responses to the "what is a decker?" question. Notably, a video was created by Eric Peterson, and later, an audio re-enactment was performed by two fans for an episode of *Fill Me In*.)
* Is any ingredient between two pieces of any other ingredient technically a sandwich?
Australian Shepherd (Breed)

The Australian Shepherd is considered one of Herding breed group within the game.

## Breed Description

The Australian Shepherd demands exercise and mental stimulation. This herding breed is best known for their genius and quick wit. Despite their name, this breed didn't originate in Australia and why they are called the Australian Shepherd is unknown. The Australian Shepherd has earned the nickname 'Velcro Dog' because of their attachment to their owners. They can be destructive when bored and are known for carrying an array of genetic health problems. The Australian Shepherd originated from America.

## Gameplay

The Australian Shepherd as a breed is generally extremely intelligent and has naturally high stamina. They are prone to be more agile than the average dog as well. Their speed and temperament are average and they aren't known for naturally having lots of strength.

The Australian Shepherd when bred to their standard, is likely to excel in sporting events that require a high amount of agility, stamina, and intelligence.

The most common colors in the game are Black Bicolor, Black Tricolor, Blue Merle with White, Blue Merle with White and Copper, Red Bicolor, Red Tricolor, Red Merle with White, and Red Merle with White and Copper.

Though the Australian Shepherd can be naturally be born in Black, Black Color Headed White, Black Tricolor Color Headed White, Black Pattern White, Black Tricolor Pattern White, Blue Merle Color Headed White, Blue Merle Tricolor Color Headed White, Blue Merle Pattern White, Blue Merle Tricolor Pattern White, Red, Red Color Headed White, Red Tricolor Color Headed White, Red Pattern White, Red Tricolor Pattern White, Red Merle Color Headed White, Red Merle Tricolor Color Headed White, Red Merle Pattern White, Red Merle Tricolor Pattern White, Sable, Sable Merle, Sable Blue Merle, Sable Red Merle, Self Blue Merle and Self Red Merle.