recursal/Fanatic-Fandom huggingface dataset:
Улица Зенкова

**Улица Зенкова** - улица в Золотом квадрате города Алматы.

## **Структура улицы**

Улица Зенкова идёт между проспектом Ленина, и улицей Калдаякова. Проходит с юга на север.

1. Начинается от улицы Макатаева, пересекает проспект Жибек Жолы, улицу Гоголя, и прерывается выше.
2. Возобновляется от улицы Толе би, улицу Богенбай батыра, Карасай батыра, Калинина, Шевченко, и заканчивается на улице Курмангазы.

## **Достопримечательности и интересности**

Вдоль улицы Зенкова и рядом с ней располагаются:

* Зелёный базар
* Музей народных музыкальных инструментов им. Ықылас

## **История**

Улица Зенкова имеет старое название, раньше она именовалась как ***Пролетарская***.
Демонорожденный

```
Кафе "Рожки да ножки". Жарим на огне с начала времён!

```

Не смотря на свой откровенно инфернальный внешний вид, они имеют крайне мало общего со своими демоническими предками. Большинство разумных рас даже научились принимать их, как равных, без опасений и ксенофобии. Тем не менее демонорожденные крайне хороши в призыве себе подобных и в целом в магии, связанной с Преисподней.
Маги

Корпеть над книгами в поисках той самой формулы или просто попросить своё божество об услуге? Решать вам!

## Волшебник

Один из самых гибких классов. Вы можете изучать сложные формулы заклинаний, или призывать существ, существование которых отрицается самой физикой.

Вот список доступных подклассов волшебника:

1. Повелитель стихий
2. Некромант
3. Призыватель
4. Чародей

Вы можете получить множество других подклассов во время игрового процесса.

## Друид

Вы веган? Любите бродить по лесу и наслаждаться его запахом? Теперь лес может ходить за вами!

1. Сердце леса
2. Повелитель зверей
3. Матка улья

Вы можете получить множество других подклассов во время игрового процесса.

## Жрец

Ведётся множество споров о том, являются ли жрецы магами. Не говорите им, но мы давно всё решили.

1. Клирик
2. Паладин
3. Инквизитор

Вы можете получить множество других подклассов во время игрового процесса.

## Шаман

Духи стихий, духи предков, тотемные духи животных? Или может плотное общение с Астралом?

1. Говорящий со стихией
2. Шагающий по изнанке
3. Тотемный зверинец

Вы можете получить множество других подклассов во время игрового процесса.

## Бард

Ткань реальноСТЕЙ рвется и гнётся, повинуясь вашему творческому порыву. Я художник, я так вижу!

1. Шут
2. Песнь клинка
3. Вдохновение

Вы можете получить множество других подклассов во время игрового процесса.
MCPKCN Wiki

## 欢迎来到我的世界跑酷中文维基

* **MCPK WIKI 官方已经提供翻译渠道，请前往 MCPK WIKI 阅览内容或参与编辑！**

* 跑酷术语表
* 版本差异

**玩家控制**
* 玩家移动
* 鼠标移动
* 状态效果
* 调试界面

**跳跃策略**
* 刻
* 跳法
* Tapping
* Backward Momentum
* Hotkey Exploits

**资源**
* Mods [WIP]

* 方块
* 滑度
* 梯子与藤蔓
* Slime Block [WIP]
* Water and Lava [WIP]
* 灵魂沙
* 蜘蛛网

**运动机制与漏洞**
* 碰撞，X/Z 轴
* 步行辅助，卡角和跳跃取消
* 45° 斜跑
* 铁砧/箱子漏洞
* 天花板悬停
* Fall Damage [WIP]
* Damage Boost

**技术性条目**
* 阶
* 移动公式
* 角度
* Longest Jumps

## 最近更改

此页面可以追踪本wiki最近期的更改。

 帮助

* wiki活动
* 社交活动
* 上传活动

在指定的时间段内没有符合这些过滤条件的更改
跳跃取消

**跳跃取消**是一种机制，通过取消玩家的初始跳跃速度使他们在跳跃后停留在地面上。

这是步行辅助应用于跳跃运动的结果。

跳跃取消被用于提升连跳的加速效率（通过将每次跳跃的时间缩短到 **2 刻**）。

有两种取消跳跃的方式：

* 利用**台阶**，**楼梯**，或其他能直接走上的方块（0.42b < 高度 < 0.6b）。
* 利用**天花板**（1.8bc < 天花板 < 2.22bc）。

## 台阶变体

该种变体是**刻意设计**的，它是步行辅助机制应用于跳跃的逻辑衍生。

该技巧在速跑圈内也被称为“台阶加速”。

该种变体只在阶梯高度差 **Δ** 在 **0.42m** 与 **0.6m** 之间时才有效。

* 如果 **Δ < 0.42m**，在检测到碰撞前玩家就已走上台阶。
* 如果 **Δ > 0.60m**，虽然能检测到碰撞，但台阶太高，无法运用步行辅助机制。

当走上台阶时，游戏会尝试这样正确移动玩家：

1. 将 Y 轴速度设置为 0.
2. 将 Y 坐标设置在台阶上。

在这个过程中，跳跃的垂直速度丢失，但水平速度保留。这使玩家能在 2 刻后再次跳跃。

**注意：**可以利用台阶的角落进行跳跃取消，而不必走上台阶。但仅限于X 轴碰撞。视频示例。

## 天花板变体

该种变体则是**意外的**，并且在 1.14 修正步行辅助时被一同修复。

该种变体只在天花板高度 **Δ** 在 **1.8m** 与 **2.22m** 之间时才有效。

* 如果 **Δ < 1.80m**，天花板过低，玩家无法进入，相当于撞墙。
* 如果 **Δ > 2.22m**，一刻之内不存在碰撞。

天花板跳跃取消通过“跳进”天花板触发：

1. 玩家必须在头顶没有天花板的情况下起跳。
2. 玩家下一刻的位置必须在天花板下。

通过反复跳入和跳出天花板，可以多次触发跳跃取消。

忽略微转头造成的速度损失，该种情况完全等同于 “1.8bc” 助跑。

例如，通过这种方法就可以完成 **1bm hh 5b**：

这种技巧需要极度快速且精准的鼠标移动，但正常速度下使用该技巧还是可以做到的。

## 版本差异：

1.8 版本中，Mojang 修复了一个阻止实体穿过缝隙的漏洞使得天花板跳跃取消能够实现。

然而由于玩家经常会卡进地面，直到 1.8.1 版本天花板变体才变得实用。
事实上，1.8.0 版本中，玩家会强制将玩家移动到天花板下 2.4m 处（1.8m 的玩家高度 + 0.6m 的台阶高度），即便该位置存在方块
由于 1.8.1 版本中步行辅助机制不再依靠玩家位置运行，因此玩家不会再卡进地面。

在 1.8.1 版本前，无法在顶头的天花板下连续触发天花板跳跃取消。
刻

刻（Ticks）是我的世界中的标准时间单位，1 刻等同于 **50 毫秒**。

## Tickrate

游戏的物理引擎以每秒 **20 刻** 的速度运行，意味着游戏中的物理运动（包括玩家的位置与速度，周围环境和实体的物理运动）每 **50 毫秒**更新一次。

游戏中每一刻内的动作只会在该刻结束时被执行，而与它们的输入时间和顺序无关。

因此，按下按键直到按键起效之间可能存在至多 50 毫秒的延迟。

## 转向刻

鼠标移动造成的转向并非与 tickrate 同步，而是与帧率相关。

但在每一刻中，游戏会拷贝一份玩家转向的副本以进行玩家移动的计算。玩家的转向被拷贝的瞬间被称为**转向刻（turn tick）**。

就玩家而言，他们无法控制转向时转向刻的发生时间。这对需要转向的跳跃产生了巨大影响。两次完全相同的平滑转向也可能因为转向刻的偏差使得玩家的运动轨迹完全不同，这使跳跃存在运气成分。

一种解决方案是每 50 毫秒转头一次并精确地停在目标角度。这对一些只需要简单转向的跳法可行，例如 45°Strafes，但不适用于对于一些更复杂的，需要平滑转向的跳法。
蜘蛛网

蜘蛛网是一种特殊的方块，实体穿过它时会减速。

蜘蛛网并没有碰撞箱，意味着玩家可以从中穿过。

但蜘蛛网拥有一个比完整方块小 **0.001b** 的“效果箱”。如果玩家的边界箱与效果箱相交，他们的速度会被设置为 0，移动受到阻碍。

特定情况下，玩家距边缘不到 0.001m 时可以站在蜘蛛网的旁边。

此时,玩家尽管“碰到”了蜘蛛网的边缘，但是仍然能正常移动。

## 对于运动的影响

##### **垂直运动：**

垂直速度会被 **减缓 20** 倍，并在每刻被重置。

跳跃会严重受限，只能达到 **0.021m** 的高度。

跳跃后玩家会立刻以 **-0.00392 m/刻** 的恒定速度下降。

##### **水平运动：**

垂直速度会被 **减缓 4** 倍，并在每刻被重置。

这意味着玩家在地面疾跑时会维持 **0.03185 m/刻** 的速度，在空中疾跑时则维持 **0.00637m/刻** 的速度。

或者，使用 45° 斜跑 时，在地面疾跑的速度为 **0.0325 m/t**，空中的速度则为 **0.0065 m/t**。

**计算：**

1. ↑ 0.42 / 20
2. ↑ (-0.08\*0.98) / 20
3. ↑ (0.098 \* 1.3 \* 0.2) / 4
4. ↑ (0.1 \* 1.3 \* 0.2) / 4
铁砧/箱子漏洞

铁砧没有一个固定的碰撞箱。所有的变体（东，南，西，北）都有各自独立的碰撞箱，并且在玩家看向任意变体（或做了下文列出的行为）时更新碰撞箱。一般的铁砧，轻微受损的铁砧与严重受损的铁砧的碰撞箱是统一的。

箱子也拥有同样的漏洞，但是只有半个大型箱子拥有不同的碰撞箱。箱子与陷阱箱的碰撞箱是各自独立的。

通过紧贴着一个铁砧/箱子，接着看向另一个变体以更新碰撞箱，就能被判定“位于方块内”。可以用同样的技巧来人为延长铁砧/箱子的长度，并且站到原碰撞箱的一或两个像素之外。

注意不要看回原先的方块，否则碰撞箱就会重置为原先的状态。

（点击上方图片以查看视频）

## 碰撞箱的比较俯视图

铁砧拥有一个 1×0.75 的简单边界箱（16×12 像素），拥有 X 或 Z 轴两个朝向。

单个箱子拥有一个 0.875×0.875的简单边界箱（14×14 像素）。半个大型箱子的连接处要长 1 个像素。

在图示中，深色表示所有变体都有的碰撞区域：利用此漏洞时应当站在这些区域以避免掉落。

浅色表示随着特定变体而改变的碰撞区域：利用此漏洞时可以站在这些区域来卡进方块。

解释
--

BlockAnvil 和 BlockChest 类是这样定义 setBlockBoundsBasedOnState 方法的：

```
/\* 简化后的代码 \*/

/\* 位于 BlockAnvil.java \*/
public void setBlockBoundsBasedOnState(BlockPos pos)
{
 EnumFacing enumfacing = getBlockState(pos).getValue(FACING);

 if (enumfacing.getAxis() == EnumFacing.Axis.X)
 {
 this.setBlockBounds(0.0, 0.0, 0.125, 1.0, 1.0, 0.875);
 }
 else
 {
 this.setBlockBounds(0.125, 0.0, 0.0, 0.875, 1.0, 1.0);
 }
}

/\* 位于 BlockChest.java \*/
public void setBlockBoundsBasedOnState(BlockPos pos)
{
 if (getBlockState(pos.north()).getBlock() == this)
 {
 this.setBlockBounds(0.0625, 0.0, 0.0, 0.9375, 0.875, 0.9375);
 }
 else if (getBlockState(pos.south()).getBlock() == this)
 {
 this.setBlockBounds(0.0625, 0.0, 0.0625, 0.9375, 0.875, 1.0);
 }
 else if (getBlockState(pos.west()).getBlock() == this)
 {
 this.setBlockBounds(0.0, 0.0, 0.0625, 0.9375, 0.875, 0.9375);
 }
 else if (getBlockState(pos.east()).getBlock() == this)
 {
 this.setBlockBounds(0.0625, 0.0, 0.0625, 1.0, 0.875, 0.9375);
 }
 else //单个箱子
 {
 this.setBlockBounds(0.0625, 0.0, 0.0625, 0.9375, 0.875, 0.9375);
 }
}

```

该方法在如下情况下被调用（BlockChest 同样）：

显然，如下的行为可以引起该漏洞：

* 看一下该方块（不一定要让选择框显示）。
* 向该方块射箭（效果会持续）。
* 使方块被重新渲染，可以通过更新方块周围来实现。
* 利用下雨更新方块（随机）。

限制
--

单人游戏中，玩家卡进铁砧或箱子后可以直接从中穿过。

多人游戏中，反作弊通常阻止玩家完全穿过铁砧或箱子。

1.9 版本中，该漏洞被修复（每种变体现在拥有各自的碰撞箱）。
Марксман

```
Это дождь из стрел, Алилуя, дождь из стрел, АЙ БЛЯТЬ!

```

Может стрелы Марксмана не столь смертоносны, как снаряды Снайпера, но количество, вполне может перейти в качество. Опытный Марксман может заключить своих противников в настоящий шторм из стрел, и никто не выйдет оттуда с заводским количеством отверстий в теле.

### Оружие и снаряжение

Марксман чаще всего одет в лёгкую или среднюю броню. Типичное вооружение представляет собой короткий лук, легкий арбалет или пара арбалетов пистолетного типа.

### Дух

Техники духа, получаемые на пятом уровне позволяют Марксману усиливать свои стрелы, изменять их траектории и многое другое
Larry

**Larry** is a colonist from Season Two.

## Summary

### **Season 2 Part 16 (Finale)**

Larry arrives at the colony after the ship begins powering up. He joins and refuses to leave. Under orders from Vinny, Rart attacks and downs Larry. However, Vinny feels guilty and mends his wounds. Later, he is accepted into the colony, but not without complaints. Vinny maintains that he cannot get on the ship, but he can stay at the colony.
梯子与藤蔓

梯子是一种允许实体攀爬的特殊方块。

藤蔓在 Beta 1.8 中被加入，拥有同样的特性，但没有碰撞箱。

**相关维基条目：**

* 梯子
* 藤蔓

策略
--

尝试通过拉梯跳跃时，应当在跳跃最后潜行。

如果太晚潜行，可能无法拉住梯子。但如果潜行得太早，则可能因为减速而无法拉到梯子。

## 碰撞箱

梯子与藤蔓看起来是平面材质，与其所在的墙面有 1 个像素的距离。

* 但实际上，梯子为 2 像素宽（**0.125b**），一格高，一格长。
* 而藤蔓则**没有碰撞箱**，玩家可以从中穿过。

特性
--

当玩家的坐标位于梯子的体素中时，垂直运动会受到如下两种影响：

* 与任何墙面**碰撞**将会使玩家以 **0.1176 b/t**（0.12×0.98）的恒定速度爬上梯子。
* **潜行**可以阻止玩家向下滑。

梯子同样会影响水平运动：

* **水平速度（X/Z）**被限制在 **0.15 b/t** 以下。
* **垂直速度（Y）**则拥有 **-0.15 b/t** 的下限。

## 变化（1.9+）

* 在 1.9，梯子被增大了 1 像素，使其新的边界箱与活板门相同（3 像素宽，即 0.1875b）。
* 在 1.14，玩家可以通过按下跳跃键攀爬梯子与藤蔓，这使拉梯跳感觉起来更容易。
Unga

**Ungas** are a type of person in Rimworld. Referred to as "Tribesmen" or "Tribespeople" in-game, they are people of the Rimworlds with minimal technology. They wield primitive weaponry and often wear tribal clothing. Vinny calls them Ungas as its an easy way to refer to them.

## Notable Ungas and former Ungas

### **Season One**

* Blue
* Himbo
* Otter

### **Season Two**

* Ayla
* Limmy
灵魂沙

灵魂沙是一种特殊的方块，能减缓其上方生物的行走速度。

* 灵魂沙通过在每刻结束时将实体的水平速度乘以 0.4 来减缓其速度。

* 玩家在空中时也可能受到减速效果的影响，尤其是在跳跃的最后一个刻。
产生效果的唯一条件就是玩家的边界箱与灵魂沙所在的体素碰撞（每一面都进入 0.001m）。

* 减速效果可以叠加：玩家所站的每一个灵魂沙都会使玩家的速度乘以 0.4。
因此，在两个灵魂沙的方块间隙上行走比在单个灵魂沙上要稍慢一些。

* 玩家可以站在灵魂沙的边缘（最多进入 0.001m）来避免被减速。
大部分情况下，沿边缘跳跃可以使灵魂沙跳跃更简单。

解释
--

如下是一个稍微简化的代码片段，解释了灵魂沙的特性。

```
/\* 位于 Entity.java，在每刻结束时（从 Entity.moveEntity）被调用 \*/
protected void doBlockCollisions()
{
 BlockPos posMin = new BlockPos(this.minX+0.001, this.minY+0.001, this.minZ+0.001);
 BlockPos posMax = new BlockPos(this.maxX-0.001, this.maxY-0.001, this.maxZ-0.001);

 for (int i = posMin.getX(); i <= posMax.getX(); ++i)
 {
 for (int j = posMin.getY(); j <= posMax.getY(); ++j)
 {
 for (int k = posMin.getZ(); k <= posMax.getZ(); ++k)
 {
 BlockPos pos = new BlockPos(i, j, k);
 Block block = getBlockState(pos);
 block.onEntityCollidedWithBlock(this); //涉及到的方块可以查看附录。
 }
 }
 }
}

/\* 位于 BlockSoulSand.java，在上方代码中被调用 \*/
public void onEntityCollidedWithBlock(Entity entityIn)
{
 entityIn.motionX \*= 0.4;
 entityIn.motionZ \*= 0.4;

 //注意：每个灵魂沙应用的减速效果是各自独立的。
}

```

**附录：**

（表中隐去的方块只涉及到特定实体与方块的互动，例如箭射中木按钮）

## 版本差异

### 1.15

关于灵魂沙的主要移动变化：

* 不再受到下方方块滑度的影响（所有高度大于 0.5b 的方块都是如此）。
* 减速效果现在仅适用于顶面内部。最外圈的 0.3m 与普通方块相同。
* 玩家站在其上方 0.5b 以内时也会受到减速影响（包括站在上方的台阶上）。
* 如果玩家进入灵魂沙内部，可以发现其中有可以站立的“中间层”。中间层的高度分别为 0.125，0.25，0.375，0.5，0.625 与 0.75。前四层会受到滑度影响。
Himbo

**Himbo** (originally named Purple) is a colonist from Season One. He is formerly an Unga who was then captured and recruited by the colony. He was recruited for his strong stats. He is the son of Dimbo

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 1 Part 1**

Himbo was from an Unga tribe and attacked the colony. He was knocked unconscious in the fight and captured. His stats were very high which drew Vinny to him.

### **Season 1 Part 2**

Over time he was convinced to join Bob's Borglars. His plant, animal, and intellectual skills would be assets to the team for his short involvement. He demonstrated this by planting healroots and taming three alpacas quickly after joining. However, when attempting to tame a wolf, he would be attacked and killed by the wolf. He was avenged and laid to rest in a sarcophagus nearby the base.
步行辅助

**步行辅助**（Stepping，别称 Step-Assist），是一种帮助玩家在不跳跃的情况下走过低高度障碍物的机制。

玩家**自动走上的最高高度**为 **0.6 格**，这意味着他们可以自动走上地毯、台阶甚至是床等方块。

虽然概念上很简单，但这个机制的实现方法相当混乱，并因此导致了大量与碰撞相关的漏洞，如卡角（Blips）和跳跃取消（Jump-Cancelling），这些漏洞可能会在跑酷中被滥用。

（点击上方图片以查看视频）

### 概要：

* 玩家的边界箱（0.6×1.8×0.6）用于检测碰撞 。（注意：碰撞顺序为 YXZ）

* 当玩家在地面上检测到墙时，游戏会尝试让玩家“跳过”墙。（如视频所示）

* 最后，游戏会选择水平距离上移动最远的方法。

### 注意：

* 在 1.8 之前，玩家无法自动走上一些上面有天花板的方块（错误报告）。
	+ 为了修复这个漏洞，在步行辅助的程序中添加了一种替代方法（如视频所示）。

* 在 1.8.1 之前，可以使用步行辅助机制卡进地面。
	+ 这是因为程序在触发该机制时不会考虑玩家边界箱与地面的碰撞，但这可能会迫使玩家移动到地面下方（不管边界箱升高多少都会被降低 0.6 格）。
	+ 在 1.8.0 中更容易做到，因为不需要直接在头顶上设置天花板。

* 当前步行辅助的实现方式仍然存在一些缺陷。

## 相关漏洞

步行辅助旨在用于地面运动，并且很好地实现了其原始目的：走上台阶和楼梯。

但是，游戏还会尝试在任何垂直运动的开始和结束使用该机制，这引发出了一些其他的机制：

* 在跳跃结束时可能发生卡角，通过在半空“落地”以提高跳跃高度。

* 在跳跃开始时可能发生跳跃取消，使玩家停留在地面上以获取加速。
Улица Калдаякова

**Улица Калдаякова** - улица в Золотом квадрате города Алматы.

## **Структура улицы**

Улица Калдаякова идёт между улицей Зенкова, и улицей Абдуллиных. Проходит с юга на север.

Начинается от улицы Макатаева, пересекает проспект Жибек Жолы, улицу Гоголя, Айтеке би, Казыбек би, Толе би, Богенбай батыра, Карасай батыра, и заканчивается на улице Калинина и переливается в улицу Кармысова.

## **Достопримечательности и интересности**

Вдоль улицы Калдаякова и рядом с ней располагаются:

* Рахат, кондитерская фабрика
* Сбербанк
* Республиканский высший медицинский колледж
* Казахская государственная филармония им. Жамбыла

## **История**

Улица Калдаякова имеет старое название, раньше она именовалась как ***8 Марта***, Ныне названа в честь композитора Шамши Калдаякова.
Season 1 Part 11

**Rimworld: Season 1 (PART 11)** was streamed on March 31, 2020 and uploaded on April 1, 2020

## Events

At chat's request, the difficulty is bumped up to medium but Vinny stays with Cassandra Classic due to his attachment to the colonists. Production of tuques for the quest in the previous part is completed. Flowers gets ready to have a bionic eye implanted by Miku. Flowers goes under anesthesia and Miku begins working. After a couple hours, the surgery is completed without incident. Flowers, Miku, Karen, Borglar, Chewpaca, Newpaca, and Harold form a caravan to deliver the tuques. While out mining, a warg begins hunting Linda for food but she is able to dispatch it without getting hurt. Shortly after, the caravan leaves.

Squirt 3 is revealed to be pregnant. Nugget suffers outside in the hard snow, prompting Vinny to construct a roof over the barn for the winter. A ground penetrating scanner is built nearby the base. While the caravan is gone with many of the colony's best fighters, a raid on the base is launched. At the same time, the caravan is attacked by one bandit demanding they hand over Borglar. Both battles are won quickly and easily. Starflight Basics begins to be researched. A mare self-tames and is named Hort (not to be confused with the previous Hort) and the caravan arrives at the town, fulfilling the quest and receiving a persona core.

Linda and Ratbor have a social fight that injures them significantly. A baby alpaca is born and named Que Paca Neng. The caravan returns home safely. A wire in the workshop explodes and causes a fire which hurts Smegmaloth and kills Injured.

Old, Karen, and Alpacachino travel to meet for peace talks with Butora. Just before they leave, a volcanic winter begins, killing crops and weakening solar power. A bulk goods trader flies overhead and purchases numerous items including Hort (II) and Newpaca. Karen and Old succeed at the peace talks and return home. While they're gone, Dimbo and Miku get married in Karen's bedroom. Linda uses a melee neurocharger and equips a plasteel longsword. The caravan returns safely. A female psychic soothe then settles in. Power blips in and out due to the reduced solar energy and the use of the a drill and mineral scanner. The stream ends soon after.

## Notable Quotes and Moments

* "Squirt split into two Squirts"
* "woAH BEAR"
* Vinny freaking out about the simultaneous battles.
* Linda throws stones in glass houses
* Fried chicken
* Both Horts being sold to merchant ships

## Trivia

* First appearance of Que Paca Neng
* Last appearance of Injured and Newpaca
* Karen receives her name this part
Hatfield Family

**The Hatfield family** is a family of colonists featured in Season One and Two. The characters primarily revolve around Dreeb Hatfield.

## Relations to Dreeb

* Linda - Mother
* Borglar - Grandfather
* Larry - Grandfather
* Shrimp - Sister
* Reid - Brother
* Goeman - Brother
* Martina - Niece
* Karen (S2) - Niece
* Dreeblet - biological clone

## Trivia

* Its also unknown how Reid and Shrimp ended up on the second Rimworld but it is known that Reid is the **half-**brother of Dreeb and Shrimp; perhaps sharing Linda as their mother.
* It's also unknown who Martina and Karen's parents are. It's possible Reid is their father but its unconfirmed.
调试界面

调试界面显示了大量跑酷相关的信息。可以通过按下 **F3** 开启。

相关维基页面：

* 调试界面

坐标
--

该区域显示玩家的坐标，在使用跳法对准位置时很有用。

* **X** 与 **Z**：玩家的水平位置，均以 3 位小数给出。
* **Y**：玩家的垂直位置，以 5 位小数给出。

朝向
--

该区域显示玩家的坐标，对于稳定使用一些跳法或旋转跳很有用。

第一个数值（也是唯一一个对运动有影响的数值）是玩家的偏航角（在 -180° 到 180° 之间），代表水平方向的转动。

第而个数值是玩家的俯仰角（在 -90° 到 90° 之间）代表竖直方向的转动。

* 东 = X 轴正方向 = -90°
* 南 = Z 轴正方向 = 0°
* 西 = X 轴负方向 = 90°
* 北 = Z 轴负方向 = 180°

## 方块识别器

该区域显示玩家的看向的方块，包括其特性。

对于探测屏障方块尤其有用（如图片所示）。

## 调试快捷键

这里列出一些有用的 F3 快捷键。对于完整的列表，参见我的世界维基页面。

* **F3+A**：刷新所有区块。
* **F3+B**：显示所有渲染实体的判定箱。
* **F3+C**：将玩家的坐标与朝向复制到 /tp 指令中。**[1.13+]**
* **F3+T**：刷新所有材质与模型。
Backward Momentum

Backward Momentum(缩写为 *bwmm*)是一种使玩家在给定的助跑距离内最大化加速的技巧。

优化跳法的基本原则是使玩家在助跑的最后所拥有的向前速度最大化。一般通过退后到助跑的最后端再向前跳跃可以做到这一点。

* 在某些情况下可能需要重复这一技巧（通过不断前后移动）来最大化助跑加速。

* 通过最大化玩家不超过助跑距离所能取得的速度，就能计算出跳跃距离的上限。

这是一张 Backward Momentum 中必要步骤的示意图：

当一种 Backward Momentum 跳法中涉及到来回转动视角，就叫做 **Loop Momentum**。

对于正常速度下的跑酷，跳法的稳定与否最为重要。因此，不需要转头的跳法更为常用。但是一些富有经验的玩家已经开始使用 Loop momentum。

这个视频列举了不同助跑下 Backward Momentum 的最佳跳法（使用TAS）

（点击上方图片以查看视频）

## 考虑条件

需要考虑最后一跳是否需要“延迟”（即落地后在方块边缘跑 1tick 而不立刻起跳）

延迟起跳的速度较低，但能让玩家起跳点更远。

* 在较短的助跑下（少于 0.4375bm），延迟起跳更优（如上面视频内容）。
* 在更长的助跑下，延迟起跳取决于跳跃的高度。

创造跳法时移动阻断也需要被考虑在内： 它既可能有增益也可能有减益，这取决于速度如何受到影响。

## 常见 1bm 跳法

Backward momentum 最初是为了解决 1bm 4.375b 而创造的（先是 3bc 助跑，接着是无顶）。

这引起了对1bm最佳跳法的探索。最广为人知的跳法是 *单联* 与 *c4.5 timing*，但是相对于 bwmm 而言它们的加速还是低得多（不过它们仍常用于许多跳跃，尤其是因为它们适用范围广并且按键简易）。

下面是一些常见的 1bm bwmm 跳法：

* 3bc 1bm strat
* Rex bwmm
* Cyn bwmm
* 1bm 5-1 strat

其它的跳法可以观看 Squidyerser 制作的这个合集。
45 斜跑

45° 斜跑是一种用于获取比通常移动更高速度的技巧。

可以通过斜跑的同时转向 45° 来实现（正如其名）。

以下两种方法都可以实现 45° 斜跑：

* 向左转 45° 并向右斜跑。
* 向右转 45° 并向左斜跑。

转向必须快速（小于 1 刻）且精准（至少需要 ±11.5°，且越精准加速效果越强），因此很难稳定使用。

一些跳跃必须使用 45° 斜跑来通过，例如 1bm 4.375b。

## 移动影响

每一刻，玩家都会额外获得一些加速度，这取决于玩家的按键输入以及其它因素。

* 当向前移动（不使用斜跑）时，获得的加速度为 **0.98** 倍。

* 当斜跑时，获得的加速度为 **1.0** 倍。

因此，45° 斜跑比通常移动要快 **1.0/0.98** 倍（大约 2%）。

特殊情况：**45° 潜行**

* 当向前潜行（不使用斜跑）时，获得的加速度为 **0.98** 倍。
* 当潜行的同时斜跑时，获得的加速度为 **0.98 sqrt(2)**（≈1.386）倍。

45° 潜行常用于无助跑跳跃（示例）。

值得注意的是，除了跑酷外该技巧还常用于搭路，因为这比通常潜行要快约 41%。

解释
--

下方为简化版的水平运动源代码。

```
/\*
 \* 代码来源于 Entity 和 EntityLivingBase
 \* 不必要与不相关的代码已被删去
 \*/

public void onLivingUpdate()
{
 /\*
 \* moveStrafing 与 moveForward 表示的是相对运动。
 \* 向左移动时 moveStrafing = 1.0，向右移动时 moveStrafing = -1.0，除此之外则为 0.0。
 \* 向前移动时 moveForward = 1.0，向后移动时 moveForward = -1.0，除此之外则为 0.0。
 \*
 \* 此外，玩家潜行时 moveStrafing 和 moveForward \*= 0.3。
 \*/

 this.moveStrafing \*= 0.98F;
 this.moveForward \*= 0.98F;
 this.moveEntityWithHeading(this.moveStrafing, this.moveForward);
}

public void moveEntityWithHeading(float strafe, float forward)
{
 /\* 模拟惯性，决定玩家有多少速度被保留到下一刻 \*/
 float mult = 0.91F;
 if (this.onGround)
 {
 /\* 获取玩家下方 1 格方块的滑度 \*/
 mult \*= getBlockSlipperinessAt(this.posX, this.getEntityBoundingBox().minY - 1, this.posZ);
 }

 /\* acceleration（加速度） = (0.6\*0.91)^3 / (滑度 \*0.91)^3) \*/
 float acceleration = 0.16277136F / (mult \* mult \* mult);

 float movementFactor;
 if (this.onGround)
 movementFactor = this.landMovementFactor \* acceleration;
 /\* landMovementFactor 基础情况下为 0.1，疾跑时 ×1.3，受药水效果影响。 \*/

 else
 movementFactor = this.airMovementFactor;
 /\* airMovementFactor 基础情况下为 0.02，疾跑时 ×1.3 \*/

 this.updateMotionXZ(strafe, forward, movementFactor);
 this.moveEntity(this.motionX, this.motionY, this.motionZ);

 this.motionY -= 0.08D; /\* 模拟重力 \*/
 this.motionY \*= 0.98D; /\* 模拟阻力 \*/

 this.motionX \*= mult;
 this.motionZ \*= mult;
}

public void updateMotionXZ(float strafe, float forward, float movementFactor)
{
 /\*
 \* 该函数导致了 45° 斜跑的存在。 The geometry doesn't seem to make sense...
 \* 注意：
 \* - 疾跑的乘数位于 movementFactor 中
 \* - 潜行的乘数位于 strafe 和 forward 中
 \* 这可能是因为潜行在疾跑之前执行
 \*/
 float distance = strafe \* strafe + forward \* forward;

 if (distance >= 1.0E-4F)
 {
 distance = MathHelper.sqrt\_float(distance);

 if (distance < 1.0F)
 distance = 1.0F;

 distance = movementFactor / distance;
 strafe = strafe \* distance;
 forward = forward \* distance;
 float sinYaw = MathHelper.sin(this.rotationYaw \* Math.PI / 180.0F);
 float cosYaw = MathHelper.cos(this.rotationYaw \* Math.PI / 180.0F);
 this.motionX += strafe \* cosYaw - forward \* sinYaw;
 this.motionZ += forward \* cosYaw + strafe \* sinYaw;
 }
}

```
Школа Осы

```
Порхай, как бабочка, жаль, как пче... ОСА!

```

Невероятная подвижность, использование уязвимостей противника и стремительные удары.

### Броня, оружие, способности.

Чаще всего Монахи не носят ни брони, ни оружия. Их оружие и защита - Дух. Они получают способность использовать его на 1 уровне. Он позволяет им наращивать невообразимую скорость и поражать болевые точки противника. Он будет мёртв ещё до того, как поймёт это!
跑酷术语表

## 刻与控制

 WASD
 疾跑
 潜行
 跳法 |  | 通过一连串基本的按键输入来获取加速。
 Tap |  | 移动较短距离时使用的技巧（按键 1 或 2 刻，并且通常使用潜行）。
用来让玩家移动到最佳位置。

## 跳跃距离

* 格（b），用于更直观，标准地表示跳跃。
 长/远
 宽/斜
 高
 跳跃格式
1. 远
2. 斜（如果非零）
3. 高（如果非零）

如果宽与高皆为零，则通常在跳跃远近后面加一个 “b”。
范例：3b，4x1，5-1,4+0.5,3x3+0.4375

## 天花板

* 2bc 指一个 2 格高的天花板。
* 3bc 仍然会影响玩家的运动。
* 4bc 与没有天花板完全相同（不会影响跳跃高度）。

 顶头
 活板门顶头
该天花板高度仅留下 0.0125b 的空间容玩家通过，
这使得其成为 1.8 版本中玩家可以走过的最低天花板。

## 移动机制与漏洞

 45° 斜跑 | 45°，45s
 步行辅助 |  | 一种能使玩家走上较低障碍物（台阶，楼梯等）的机制。
 卡角 |  | 在两个不同高度的方块间落地产生的漏洞。由步行辅助机制引发。
 跳跃取消 | 卡 1.8bc
会取消玩家向上的速度，使其能立即再次起跳。
可以连续利用多个跳跃取消来获取加速（被称为 Grinding）。
有两种类别：
* 楼梯变体（也被称为“楼梯加速”）通常用于楼梯。
* 天花板变体 (一般仅被称为 “Grinding”)，要难用得多。

## 技跑术语

滞空时间取决于跳跃高度。
 阶 | Tiers
* 按惯例，0 阶对应平地跳跃所在的范围。
* 正数阶对应正数高度。
 边界箱
大多数方块都很简单，由一个边界框组成，但它们也可能有多个边界框（例如，楼梯）。
 碰撞箱 |  | 玩家可以与之发生物理碰撞的空间体积，主要用于方块，尽管一些实体也拥有碰撞箱（例如船）。
 重要角 |  | 我的世界使用有限数量的角度进行计算，总共有65536个精确的重要角。
玩家的旋转被存储为浮点数（其中有比65536多得多的浮点数）。
 半角 |  | 一个极其精确的突发事件，利用我的世界中定义的三角函数引发的一个极度精确的漏洞。
通过朝向两个重要角之间的一个精确角度（例如 135.0055°），来（非常轻微地）提高移动速度。

## 跑酷地图术语

 Failsafe
 Life or Death
 Room #
 Transition # - #
Season 1 Part 12

**RimWorld: Season 1 (PART 12)** was streamed on April 3, 2020 and uploaded on April 4, 2020.

## Events

The stream begins with an Unga sapper raid that Vinny shrugs off quickly. The raiders break in through the east wall, avoiding most of the turrets. The colonists line up to fire on the raiders as they break into the steel storage and destroy an outside turret. After several raiders are gunned down, they begin to flee. One downed raider named Goshawk is captured and a few are picked off as they attempt to break down an exterior door. Linda kills one with her new sword. Only one raider escapes. The graveyard is expanded to accommodate for the increasing rate of deaths. Tupaca becomes pregnant again.

Karen reduces Goshawk's resistance until they know what to do with him. A mortar is built near the base to stop raids. The ammo is placed on a shelf near Himbo's sarcophagus. A third geothermal generator is built outside the base walls to alleviate the poor power situation. Starflight basics is finished being researched. In preparation for the future troubles, marine armor begins being researched. Borglar makes a bionic arm for Linda to replace her simple prosthetic. Miku performs the surgery, successfully implanting the bionic arm onto Linda's right shoulder.

A second Unga sapper raid attacks from multiple directions but mostly funnel to the southern entrance. Ratbor is forced to fight off one raider who attacked from the north. Several colonists take injury from friendly fire but otherwise the raid is taken care of easily. After the raid, Smegmaloth comes down with the flu.

An infestation tunnels into a nearby mine, forcing everyone into swift action. Several large bugs swarm out of the cave and begin destroying a nearby mini-turret, allowing the colonists to flee towards the chokehold in the west of the base. Karl, Que Paca Neng, Chewpaca and Alpacachino are injured severely. Both Tupaca and Nugget are killed in the attack. Karl manages to crawl inside the house, safe. Goshawk escapes his cell and is pursued by a Megaspider. The Colonists fire on the Mega spider and kill it easily. The hives are destroyed and Goshawk is recaptured. Karl, Chewpaca, and Alpacachino all die from blood loss. Goshawk then gets an infection in his arm from fighting back during being recaptured. Que Paca Neng survives.

Toxic fallout encompasses the region, forcing the colonists to stay inside and rendering wildlife poison. Tunnels are built to connect the nearby structures so people can travel safely. Everyone holes up inside alongside the pets. The stream ends soon after.

## Notable Quotes and Moments

* "YO SMEGMALOTH JUST BURIED A FUCKIN' BODY!"
* "Is this dude- did he get hit by a car or something??"
* Smegmaloth delivering smegma pant
* Vomit statue

## Colony Deaths

* Tupaca (pet)
* Nugget (pet)
* Karl (pet)
* Chewpaca (pet)
* Alpacachino (pet)

## Trivia

* Last appearance of Tupaca, Nugget, Karl, Chewpaca, and Alpacachino
方块

**方块**是占据世界空间的基本结构单位。

**碰撞箱**是一个玩家无法穿过的固体空间，由一个或多个坐标轴方向上的长方体，即**边界箱**组成。实体同样拥有各自的边界箱，但处理方法与固体空间不同（除了船）。

* 不要与**互动箱**相混淆，互动箱指的是玩家可以互动的区域（攻击，挖掘，右键等）。

* 同样不要与**模型**相混淆，模型只是方块或实体在屏幕上显示的图形。

* 最后，一些方块拥有各自的“效果箱”，如液体，梯子，仙人掌，压力板等。它们拥有特殊的代码与应用。

例如：按钮没有碰撞箱，因此玩家可以从中穿过。但它拥有可以被玩家点击的互动箱。

又例如：屏障方块拥有完全相同的边界箱与互动箱，但是在代码中被强制编写为不显示模型。

本页面列出了 1.8 版本中所有方块的碰撞箱与属性。

拥有特殊属性或没有碰撞箱的方块则提及于各自的页面。

图像来源于 Blockbench 与 Minecraft wiki。

**资源:**

* 更好的跑酷模型，一个修改了模型的资源包，使其看上去更准确。
* 更好的跑酷模型+，基于更好的跑酷模型的更新，更正并添加了一些模型（由 Fuzzbearplush 制作）。
* 真实的模型，一个备用资源包，重新制作了模型使其看上去更准确且更自然。

## 复合碰撞箱

这些碰撞箱由两个或多个边界箱组成。

“空缺部分”指的是无碰撞箱的区域（这样列举边界箱更简便）。

其他
--
Dingus

**Dingus** (originally named Starry) is a colonist from Season Two.

## Personality

Dingus is known to be rather cowardly and sly. He joins the colony fleeing from an insect hive that he angered by taking their insect jelly. But he refuses to tell the colony this until the bugs are burrowing up into the base and he's left with no choice. Dingus further proves his cowardice by fleeing from battles, whether it be against raiders or wild animals. Despite this, Limmy apparently considers Dingus his best friend as seen in Part 8.

## **Summary**

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 7**

Dingus joins as part of a quest. He doesn't tell the colony anything about himself or why he wants to join the colony, but they let him in. He immediately gets to work, earning his keep in the colony. However, when bugs begin burrowing up into the base, he's forced to admit they were what he was fleeing from. The colonists manage to escape outside and use the turrets to assist them in killing the bugs.

### **Season 2 Part 8**

While wandering outside the base, Dingus is caught off guard by an Unbium Compact transport pod raid. His attackers fire on him and incapacitate him far from help. Seeing the opportunity, the raiders decide to kidnap him.
Scoot

* Appearance
* Namesake

**Scoot** is a duck from Season One

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 1 Part 18**

Scoot is purchased from a bulk goods trader. During her grief over her father's death (and the request of chat), Miku gives Scoot a joint which leads to lung cancer and asthma. While attempting to excise the tumor, Miku fails terribly and further hurts Scoot. On her second attempt, Miku successfully removes the tumor.

### **Season 1 Part 22**

During a mech raid, Scoot is loaded into the ship and escapes when it fires on.

## Trivia

* Scoot is named after the animal crossing villager of the same name
Carys Yates

## Yates

**Carys Yates** is a temporary character from Season Two. She is a prisoner held at the colony for a quest.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 8**

The colonists receives the request to house Yates and four warriors at Meatropolis in exchange for six intellectual trainers and over 500 plasteel. The colony accepts, needing the plasteel. Yates is afflicted with blood rot: a condition that requires around the clock tending and renders the victim mostly immobile. Yates participates in an escape attempt along with two other prisoners. Yates retrieves a rifle and fires on the colonists but is beaten down and shot several times. She receives medical attention and is returned to her cell.
Achievements

This is a list of **46 achievements** in *The Ascent*:

* **We're just getting started:** First enemy kill
* **Suicidal:** Die more than 100 times
* **Do Over:** Reset your proficiencies once
* **Fair trade:** Sell Something
* **Sashimi:** Get killed by a katana
* **Helping hand:** Revive a DBNO friend
* **What just happened?:** Complete Arcology Blues
* **Party crashed:** Complete Mutual Dependencies
* **A new friend:** Complete Trading Places
* **Power Hungry:** Complete Empowerment
* **Data Digging:** Complete Data Miner
* **Mnemonic Hunt:** Complete Foreign Code
* **Everyone's a smuggler:** Complete Trace Protocol
* **Magenta Power:** Complete Syntax Error
* **Nothing personal:** Complete Recompile
* **Severed Board:** Complete Board Meeting
* **Protocol 61A:** Complete Project MenShen#1
* **Something out there:** Complete Project MenShen#2
* **Win:** Complete all Main Missions
* **Next level AI:** Upgrade your IMP
* **Appreciation:** Get praise from Kira
* **Drop your weapon!:** Make an enemy drop an exploding grenade
* **Added extras:** Equip two augmentations and a module
* **Fullchrome:** Equip augmentations and upgrade attributes resulting in the fullchrome appearance
* **Self improvement:** Allocate 3 Skill points
* **Teamwork:** Start your first co-op session
* **Aficionado:** Fully upgrade a weapon
* **Getting things done:** Finish a side mission
* **For both our benefits:** Complete all side missions
* **Anonymous withdrawal:** Hack an ATM
* **Free candy:** Get the goods by both hacking and destroying vending machines
* **Omnihacker:** Hack at least one of each hackable category
* **Black ICE:** Deploy black ICE against hacker enemy
* **Getting out of the slums:** Collect 200'000 uCreds
* **Bounty Hunter:** Claim a bounty
* **Snooze or lose:** Try Snooze
* **Fight smart:** Kill a robot with energy damage type
* **Extreme Overcharge:** Deliver 4000 amount of stasis damage on one target
* **Opportunist:** Kill 10 enemies using exploding barrels
* **Overkill:** Kill another enemy by overcharging an enemy while it's in stasis
* **Hygiene:** Use the sink after flushing a toilet
* **Explorer:** Discover all locations
* **Tourist:** Ride the Interlink Express
* **Comprehensive:** Fill the Codex
* **Curious consumer:** Read 10 datapads
* **Flatliner:** Unlock all enemy Codex entries
Muffo

**Muffo** is a muffalo from Season Two.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 6**

The colony decides to tame muffalo as a source of wool and to have a reliable pack animal. Among the first wave of muffalo tamed, Muffo is tamed alongside Muffy.

### **Season 2 Part 8**

Muffo and Muffy have a child: Muffin. They begin raising the calf.
阶

由于我的世界的物理运算基于刻，因此玩家的运动并不是持续更新的。

因此一些跳跃尽管高度不同，但难度相同。例如相同跳跃距离的 +0.5 与 +0.75 的跳跃拥有相同的难度，因为玩家在 Y=0.7532 时就已经落地。

难度相同的一段高度范围对应着一**阶（Tier）**。

按照惯例：

* **0 阶**对应默认高度（+0.0）所在的范围。
* **正数阶**对应正数高度。
* **负数阶**对应负数高度。

在平地上（0 阶），一次跳跃的滞空时间为 12 刻。

为了将滞空时间转化为阶，有一个简单的公式：**阶 = 12 - 滞空时间**

## 每段时间的跳跃高度

下表列出了玩家每刻的跳跃高度，直到 -256b。

在 1.9+ 版本中，跳跃的最大高度更高，因为动量阈值被调低至 0.003，不再影响跳跃。

有些跳跃在 1.9+ 版本中更简单，因为它们的阶被降低了：这些在“阶改变”中指出。
YumYum

**YumYum** is a squirrel from Season Two

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 4**

Two squirrels that are temporarily held at Meatropolis for a quest give birth to YumYum. When a shuttle picks up the two squirrels, YumYum is kept.

### **Season 2 Part 6**

Due to a lack of training, YumYum returns to the wild. YumYum wanders around in the base for quadrums with Dan attempting to tame him. However, a psychic wave causes squirrels in the area to go insane. This wave hits YumYum and while attacking a visitor, YumYum is shot and killed by a mini-turret.
Классы

Каждый авантюрист имеет свой класс для удобства (duh) классификации. Класс не ограничивает приключенца в получении способностей/навыков/техник других классов, но только двигаясь по пути прогрессии одного класса можно достичь вершин мастерства.

Классы разделяются на 4 основных категории:

* Боец
* Маг
* Плут
* Учёный

### **Боец**

1. Воин
2. Лучник
3. Варвар
4. Монах

### **Маг**

1. Волшебник
2. Друид
3. Жрец
4. Шаман
5. Бард

### **Плут**

1. Разбойник
2. Тень
3. Вор
4. Ассасин

### **Учёный**

1. Алхимик
2. Големолог
3. Артефактор

Не смотря на то, что это весь лист классов как таковых, большинство из них имеют большое количество подклассов. Например: самурай и рыцарь оба являются Воинами, но имеют разные способности, характеристики и так далее.  Классы могут меняться во время игры.  Например: если Воин ударится в религию у него есть два варианта 1. Сложить оружие и стать клириком 2. Поднять оружие повыше и стать Паладином - смежным подклассом для Воина и Жреца.
Season One Minor Characters

*Not what you were looking for? See Season One Characters.*

**The following is a list of all notable minor characters and pets from Season One of Rimworld.**

## People

* Viper, the wild woman, and Blue, her lover (Part 2)
* Ivo and Neville (Part 7)
* Leo (Part 8)
* Goshawk (Part 12 & Part 13)
* Lucky (Part 14)
* Anarchist ( 14 & Part 15)
* Zakhar (Part 17)
* Yakov (Part 20)
* Martin and Lauren (Part 20 & Part 21)
* Glasses (Part 22)
* Daba (Part 22)

## Pets

* Several roosters, chickens, hens, and chicks (Part 4 onwards)
* Boomalope (Part 5 & 6)
* Several Yorkshire Terriers (Part 6)
* Hort (II) (Part 11)
* Cunt (Part 14)
* Various unnamed alpacas (Part 14 onwards)
* Squirtlet and Squirtling (Part 16)
* Several iguanas (Part 20 onwards)
* John Paca (Part 20)
* Pacapun (Part 22)
* Lastpaca (Part 22)
* Pacapun (Part 22)
Speedy

We need an image!*This article needs an image or needs a better image!. If you feel so inclined, please contribute an image to Vinesauce Rimworld Wiki by adding one.*

## Fate

### Cause of death

Autoturret misfire

**Speedy** is a colonist from Season One.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 1 Part 15**

Speedy joins during a rescue quest. Karen, Ratbor, and Flowers assault the hostile base Speedy is held at, killing her captor. She joins the colony in thanks. When Old suspends himself in cryptosleep, Speedy moves into his bedroom.

### **Season 1 Part 16**

Mad horses attack Flowers while shes out and while Speedy rushes to her aide, an autoturret fires at a horse behind Speedy, killing her instantly.
Orange

* Appearance
* Namesake

**Orange** (originally named Moon) is a colonist from Season Two.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 15**

Orange joins the colony as part of Benny's refugees. After a while of mining steel for the colony, she requests to join. The decision is postponed briefly.

### **Season 2 Part 16 (Finale)**

In the beginning of the part, Orange is accepted into the colony. Later, in a fierce battle, Orange is incapacitated and has to be rescued. However, she does not survive the journey back to the base and bleeds out.

## Trivia

* Orange is named after the orange gif from the beginning of Part 16
* Vinny jokes that Orange would be fodder for the ship launch. He's correct as Orange dies in the final battle
Briamq

**Briamq** (originally named Zavala) is a colonist from Season Two.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 11**

Briamq arrives in Meatropolis with his group of refugees, seeking shelter for a number of days. He gets to work alongside his group. When an infestation rises in Dan and Ayla's room, Briamq takes up arms and fights the bugs. He goes down but damages and potentially kills several bugs.

### **Season 2 Part 12**

While recovering in the med bay, Brimaq obtains the nimble trait from the fight. After this, he tells the colonists that he's happy at Meatropolis and wishes to join them. The colonists then give him his name.
Улица Тлендиева

**Улица Тлендиева** - Улица в Алматы.

## **Структура улицы**

Улица Тлендиева идёт между улицей Гринева, и улицей Жемчужной, идёт с юга на север.

1. Улица Тлендиева начинается от проспекта Райымбека, пересекает улицу Дуйсенова, Толе би, Карасай батыра, Кулымбетова, Шакарима, Есенжанова, Малую Абая, проспект Абая, и прерывается на улице Сатпаева.
2. Продолжается выше улицы Сатпаева, и заканчивается на улице Жандосова.

## **Достопримечательности и интересности**

* Церковь Святой Троицы
* Рынок Тулпар

## **История**

Улица Тлендиева раньше называлась ***Софьи Ковалевской***.

## **Транспорт**

На пересечений с проспектом Абая станция метро Сайран.
Limmy

* Appearance
* Namesake

**Limmy** (originally named Hummingbird) is a colonist from Season Two.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 3**

Limmy attacks Meatropolis during an Unga raid. During the raid, he is incapacitated and imprisoned by the colony.

### **Season 2 Part 4**

Limmy resists recruitment for an extended amount of time, even refusing to join after having his resistance broken. He also breaks out twice, grabbing a knife and being beaten down by several colonists. However, he eventually joins Meatropolis.

### **Season 2 Part 9**

Before Yates and her guards depart, Limmy flirts with one of them and they become a couple. After they leave, Limmy goes under surgery to have an armorskin gland implanted. The surgery is successful and Limmy permanently has disfigured, but heavily fortified skin.

### **Season 2 Part 13**

A mechanoid cluster crashes outside the base and is awoken by mortar fire. However, Limmy, who was wandering by, is attacked by the woken Scythers and slices horribly. Dan is able to carry him back to the base but he bleeds out before he can be operated on.

### **Season 2 Part 14**

Elnubnub constructs a marble sarcophagus for Limmy. Loser then lays him inside of it.

### **Season 2 Part 16 (Finale)**

Once the escape ship is constructed, Orthur removes Limmy from his tomb and decides to put Limmy into one of the cryptosleep caskets. However, the casket won't accept him because he is deceased. He is reburied. A time oddity occurs, bringing Limmy back to life.

## Trivia

* Limmy is named after comedian and streamer, Brian Limond, known professionally as Limmy.
* Limmy is the first and only colonist to be "revived", although through cheating.
Colonist

*Not what you were looking for? See All Season One Characters or All Season Two Characters*

This page lists **all** Colonists from both Season 1 and Season 2. This does **not** include important temporary characters.

Spoilers*This section contains major or minor **Spoilers!***
## Season 1

* Dreeb
* Linda
* Borglar
* Flowers
* Himbo
* Diack
* Key
* Dimbo
* Miku
* Ratbor
* Old
* Karen
* Hatsune
* Otter
* Speedy
* Bimbo
* Kiko

## Season 2

* Dreeb
* Shrimp
* Elnubnub
* Dan
* Ayla
* Milt
* Limmy
* Marge
* Orthur
* Dingus
* Stench
* Loser
* Dreeblet
* Briamq
* Rart
* Keiko
* Orange
* Larry
Dreeb

* Appearance
* Appearance (S2)
* Namesake

**Dreeb** is a colonist from Season One and Season Two. He's one of Vinny's favorite.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 1 Part 1**

Alongside his mother Linda and his grandfather Borglar, he crash-lands on the rimworld and begins making a base so they can survive. He takes on the role of researcher.

### **Season 1 Part 3**

Dreeb gets married to Flowers and she takes his last name. Diack makes a celebratory statue depicting their wedding and it's placed in the living room.

### **Season 1 Part 22 (FINALE)**

When the ship is ready, Dreeb and the rest of the colonists lift off and escape the Rim.

### **Season 2 Part 1**

Dreeb, alongside Elnubnub, Meat, and his sister Shrimp, crash-land onto a new Rimworld for unknown reasons an unspecified amount of time later. When he awakes he has none of the bionic implants he acquired during his time on the first planet nor has he lost fingers or toes. His wife, family, and friends are nowhere to be seen.

### **Season 2 Part 16 (Finale)**

Dreeb is the last to load into the ship. He mourns the loss of his sister Shrimp, and lays down into the cryptosleep casket just before the take off sequence.

## Trivia

* Dreeb is the only character to appear in both Season One and Two.
* Dreeb and Flowers have the longest lasting romantic relationship in Season One
* Although separated from his wife, family, and friends in Season Two. It's revealed he has family on the new Rimworld, such as Shrimp and Reid.
Linda

* Appearance
* Namesake

**Linda** is a colonist from Season 1. She is Borglar's daughter and Dreeb's mother. She has a prosthetic arm upon crash-landing.

## Personality

Linda was known for getting into numerous fights with other colonists when trading insults.

## Summary

Spoilers*This section contains major or minor **Spoilers!***

## Trivia

* She is named after Linda Belcher from Bob's Burgers
Doommaker

**Doommaker** is a Persona Zeushammer from Season Two.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 14**

Doommaker is offered as a reward for a quest thats sent to the colony. Once the quest is completed, Stench equips Doommaker, forming a bond with it's AI Persona.

### **Season 2 Part 15**

Stench uses Doommaker to destroy an arctic fox after it killed an unnamed Yeow
Dreeblet

**Dreeblet** (originally named Braddock) is a clone colonist from Season Two

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 10**

Dreeblet begins incubating in a large clone vat over a long period of time. Dreeb regularly maintains the vat to assure proper forming. Dreeblet remains in the vat, slowly growing for the duration of the episode.

### **Season 2 Part 11**

Dreeblet finishes formation and is released from the organ vat. He immediately gets dress and gets equipped. He's put on farming duty which he does diligently.

## Trivia

* Dreeblet is the first clone in the series
* Dreeblet is a clone of Dreeb (naturally)
* Dreeblet is briefly named Briamq because Vinny doesn't realize that Dreeb's traits ARE the same as Dreeblet's
Flowers

We need an image!*This article needs an image or needs a better image!. If you feel so inclined, please contribute an image to Vinesauce Rimworld Wiki by adding one.*

## Biography

### Full Name

Yuliya Flowers (P1-P3)Yuliya "Flowers" Hatfield (P3-)

## Fate

### Status

Alive

**Flowers** (Originally named Yuliya Flowers) is a colonist from Season One who crash-lands near the settlement on Aprimay 15, 5500. On Decembary 9, 5500, she is married to Dreeb, taking his last name.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
Jizzo

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## Fate

### Status

Alive (escaped)

**Jizzo** is a rat from Season Two

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 16 (Finale)**

Jizzo is tamed by Briamq and loaded onto the ship. Jizzo leaves the planet with the colonists.
Season 1 Part 18

**RimWorld: Season 1 (PART 18)** was streamed on April 28, 2020 and uploaded on April 29, 2020.

## Events

The stream opens with Alpoggers II being attacked by a red fox. Flowers shoots the fox which causes the fox to run away before being chased down by Linda. Miku places her father to rest in his sarcophaus. Que Paca Neng gives birth to a male alpaca named Malepaca; the first male alpaca since Harold's death. Otter, Key, and Linda form a caravan to mine several sights of gold. More turrets are built for added defense in various spots around the base. A bulk goods trader passes by and Vinny purchases a duck: Scoot. Old smokes a joint and immediately falls over stoned.

During her grief over Hatsune's death (and the request of chat), Miku feeds Scoot a joint, causing him to get insanely high and develop a Carcinoma in his lung and asthma in both lungs. Miku attempts to remove the tumor but fails, injuring Scoot. The caravan then returns home and unloads the gold. Miku performs the surgery a second time, this time successful. After researching everything the colony requires, the research bench is deconstructed, yielding many steel and many components. The three caravanners hit the road again to mine plasteel.

Back at the main, more bugs tunnel out near the drills. Many megaspiders dig out and destroy a nearby turret and then meander around the drill. Before the colony attacks, a few mortars are fired on them in an attempt to provoke them. However, they do little damage, so Vinny waits for the caravan to return. When they do, Old lures them in by firing his sniper rifle at them. The bugs easily catch up with the frail Old and incapacitate him. However, he manages to get up and get inside the walls when the bugs fall asleep around him. He makes it through the walls and collapses again, safe. Flowers fires on the bugs the next morning before they return to the drills. When she gets their attention she runs to the chokehold where the other colonists wait.

However, the bugs tunnel through a nearby wall and avoid the chokehold and several of the turrets. The remaining colonists scurry to the defenses to back up their allies. The bugs destroy a uranium slug turret, causing a large explosion which injures several megaspiders. Dimbo is downed and Diack is heavily injured but the rest of the colonists remain unharmed. Several colonists finish off the bugs and destroy the 4 hives nearby the drill. The stream ends soon after.

## Notable Quotes and Moments

* Alpoggers II trying to kick the shit out of the fox that attacked her.
* "I'm gonna sell Squirt 3's lizard skin"
* "Was that some really good shit?! That's too good. That's some Snoop Dogg recipe!"
* "A smokeleaf high made Old crumple"
* 420 Scoot gif
* "I smoked one joint, one time, and now I got asth- asthasth- asmmm- ah fuck. Not even once."
* "You're out, I'm in. The people want more Vin."
* "Scoot got fucking cancer."
Borfk

**Borfk** is a Yorkshire Terrier from Season One.

## Summary

### **Season 1 Part 6**

Borfk is part of a group of selftamed Yorkshire Terriers that arrive in Bob's Borglars. Borfk is the only one that is kept and the others are either killed by wildlife or slaughtered.

### **Season 1 Part 7**

When a trade caravan visits the colony, Borfk is sold alongside various items.
Shrimp

* Appearance
* Namesake

**Shrimp** is a colonist from Season Two.

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 1**

Shrimp, Dreeb, and Elnubnub crash onto the Rim. She begins by growing food for the colony.

### **Season 2 Part 15**

Its revealed that Shrimp has a mangled scar on her brain that has been limiting her brain function for some time.

### **Season 2 Part 16 (Finale)**

In a final battle, Shrimp is severely injured and has to be rescued. Elnubnub carries her to the base but collapses outside the walls, stranding the two. As Stench rushes to rescue the two, Shrimp bleeds out.

## Trivia

* Shrimp is named after the Shrimp Lady from Cyberpunk 2077
* Shrimp was Dreeb's heir for his royal titles in case he died.
Muffy

**Muffy** is a muffalo from Season Two

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 6**

The colony decides to tame muffalo as a source of wool and to have a reliable pack animal. Among the first wave of muffalo tamed, Muffy is tamed alongside Muffo.

### **Season 2 Part 8**

Muffo and Muffy have a child: Muffin. They begin raising the calf until mechanoids attack the base. While the colonists are focused on saving Limmy, Muffy is shot and killed by a Lancer.
Miku

*Not what you were looking for? See her father, Hatsune*

* Appearance
* Namesake

**Miku** (originally named Shigeko) is a colonist from Season One. Her father is Hatsune

## **Summary**

Spoilers*This section contains major or minor **Spoilers!***
### **Season 1 Part 6**

Miku was freed from slavery and welcomed into Bob's Borglars.

### **Season 1 Part 14**

Dimbo and Miku divorce and she takes back her original name.
Madeline

**Madeline** is a temporary colonist from Season Two

## Summary

Spoilers*This section contains major or minor **Spoilers!***
### **Season 2 Part 1**

As part of a Rostussia quest, Madeline stays at the colony for 6 days to research other cultures. She refuses to do any work during this time. She insults Dreeb which causes them to get into a social fight. The injuries from the fight keeps her healing in bed for several days.

### **Season 2 Part 2**

While healing from the fight, a shuttle arrives to pick her up and take her back to Rostussia.