Sandbox

# TEST SECTION -- Stalker Page

## Advancement Tree

* **Nightmare** - Requires Vision Powder, which can be obtained from Hollow Valley on Map 7 - Illusion Forest.
* **Trickery Master** - Requires Trickery Handbag , which can be obtained from Dark Rift on Map 5 - Wetland.
* **Illusion Assassin** - Requires Malevolent Stone, which can be obtained from Shever's Tomb dungeon boss on Map 11 - Road of Dragons.
* Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 - Everlook Temple

## Skills

### **★**

* Base precision: 40%
* Basic critical rate: 5%
* Immune to Taunt.
 Slicing(Lv. 1)
* Bleed: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 40%
* Basic critical rate: 9%
 Chain Strike(Lv. 1)
* Base precision: 40%
* Basic critical rate: 10%
* Reduce the cooldown by 1 second.

### **★★**

* Bleed: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Chain Strike(Lv. 2)
* Base precision: 40%
* Basic critical rate: 15%
 Poisonous Strike(Lv. 2)
* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 8%
* Increase the cooldown by 0.6 seconds.

* Base precision: 40%
* Basic critical rate: 5%
* Immune to Taunt.
 Knife Juggling(Lv. 2)
* SPD ↑: Boost (5 + Dexterity x 0.25) Speed of the target for 5 s.
* Base precision: 30%
* Basic critical rate: 10%
 Smoke Grenade(Lv. 2)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target for 8 s.
* Base precision: 35%
* Basic critical rate: 5%
* Reduce the cooldown by 1.5 seconds.

# TEST SECTION -- Mage Page

Mages have three main branches of which they can change to depending on what the player needs.
These three branches are:

* **Elementalist**: Elementalist path is one of the best flex classes with a DoT, AOE slow debuff and Heal + Dex buff.
* **Illusionist**:
* **Witch Doctor**:

## Advancement Tree

* **Frost Mage** - Requires Frost Arcane Page which can be obtained from Bootcamp.
* **Lava Mage**- Requires Flame Arcane Classics which can be obtained randomly from Dark Rift level 23+.
* **Blood Mage** - Requires Demon Blood which can be obtained randomly from Dark Rift level 23+.
* **Illusion Prophet** - Requires Illusion Arcane classics which can be obtained from the Guild Shrine at lvl 4.
* **Void Mage** - Requires Withered Hand which can be obtained from Farhill Manor.
* **High Witch Doctor** - Requires Venom Box which can be obtained from the expedition Forgotten Manor.
* **Soul Sage** - Requires Weird Dolls which can be obtained from the expedition Abyss of Souls.
* Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 - Everlook Temple

## Skills

### **★**

* Base precision: 40%
* Basic critical rate: 10%
* Deal 10% bonus damage to Ethereal Form.
 Ignite(Lv. 1)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 40%
* Basic critical rate: 5%
* Deal 10% bonus damage to Ethereal Form.
 Tranquility(Lv. 1)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 10 seconds.
* Increase the cooldown by 2 seconds.

### **★★**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 15% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 2)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 30%
* Basic critical rate: 5%
* Deal 15% bonus damage to Ethereal Form.
 Tranquility(Lv. 2)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 10 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 40%
* Basic critical rate: 5%
 Dazzling Light(Lv. 2)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 30%
* Basic critical rate: 5%
 Life Drain(Lv. 2)
* Base precision: 40%
* Basic critical rate: 5%
* Convert 20% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 2)
* Stun: Disable target for 5 s.
* Base precision: 35%
* Basic critical rate: 10%
 Rejuvenation(Lv. 2)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 5 s.
* Increase the cooldown by 3.5 seconds.

### **★★★**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 20% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 3)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 30%
* Basic critical rate: 5%
* Deal 20% bonus damage to Ethereal Form.
 Tranquility(Lv. 3)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 11 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 40%
* Basic critical rate: 5%
 Dazzling Light(Lv. 3)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 30%
* Basic critical rate: 5%
 Life Drain(Lv. 3)
* Base precision: 40%
* Basic critical rate: 5%
* Convert 30% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 3)
* Stun: Disable target for 5 s.
* Base precision: 35%
* Basic critical rate: 10%
 Rejuvenation(Lv. 3)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 5 s.
* Increase the cooldown by 3.5 seconds.

### **★★★★**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 25% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 4)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 30%
* Basic critical rate: 5%
* Deal 20% bonus damage to Ethereal Form.
 Tranquility(Lv. 4)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 13 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 40%
* Basic critical rate: 5%
 Dazzling Light(Lv. 4)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 30%
* Basic critical rate: 5%
 Life Drain(Lv. 4)
* Base precision: 40%
* Basic critical rate: 5%
* Convert 40% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 4)
* Stun: Disable target for 5 s.
* Base precision: 35%
* Basic critical rate: 10%
 Rejuvenation(Lv. 4)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 7 s.
* Increase the cooldown by 3.5 seconds.

### **★★★★★**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 30% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 5)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 30%
* Basic critical rate: 5%
* Deal 30% bonus damage to Ethereal Form.
 Tranquility(Lv. 5)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 40%
* Basic critical rate: 5%
 Dazzling Light(Lv. 5)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 30%
* Basic critical rate: 5%
 Life Drain(Lv. 5)
* Base precision: 40%
* Basic critical rate: 5%
* Convert 50% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 5)
* Stun: Disable target for 5 s.
* Base precision: 35%
* Basic critical rate: 10%
 Rejuvenation(Lv. 5)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 8 s.
* Increase the cooldown by 3 seconds.

### **✶ (aka 6★ / Moon Tier)**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 40%
* Basic critical rate: 15%
* Deal 30% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 6)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 30% bonus damage to Ethereal Form.
 Tranquility(Lv. 6)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* Stun: Disable target for 6 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 30% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 6)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 30% bonus damage to Ethereal Form.
 Tranquility(Lv. 6)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 40%
* Basic critical rate: 17%
* Deal 30% bonus damage to Ethereal Form.
 Ignite(Lv. 6)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 30% bonus damage to Ethereal Form.
 Tranquility(Lv. 6)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 50%
* Basic critical rate: 5%
 Dazzling Light(Lv. 6)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Exchange(Lv. 6)
* Bleed: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 45%
* Basic critical rate: 10%
* Convert 75% damage taken to HP.
* Increase the cooldown by 1.3 seconds.

* DEX ↓: Reduce (10 + Dexterity x 0.3) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Drain(Lv. 6)
* Base precision: 45%
* Basic critical rate: 6%
* Convert 50% damage taken to HP.
 Demon Hunt Spider Net(Lv. 6)
* SPD ↓: Reduce (5 + Dexterity x 0.75) Speed of the target 10 s.
* Base precision: 50%
* Basic critical rate: 5%
* Increase the cooldown by 1.3 seconds.

* STR ↓: Reduce (5 + Dexterity x 0.7) Strength of the target 10 s.
* Base precision: 50%
* Basic critical rate: 8%
 Dazzling Light(Lv. 6)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Drain(Lv. 6)
* Base precision: 45%
* Basic critical rate: 6%
* Convert 50% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 6)
* Stun: Disable target for 5 s.
* Base precision: 40%
* Basic critical rate: 10%
 Super Rejuvenation(Lv. 6)
* Rejuvenate: Restore (1 + Dexterity x 0.5) HP per second for 15 s.
* Increase the cooldown by 3 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
 Soul Reap(Lv. 6)
* MAG ↓: Reduce (5 + Dexterity x 0.65) Magic of the target for 5 s.
* Base precision: 45%
* Basic critical rate: 10%
* Convert 30% damage taken to HP.
* Deal 30% bonus damage to Humanoid Creature.
 Rejuvenation(Lv. 6)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 8 s.
* Increase the cooldown by 3 seconds.

### **☼ (aka 7★ / Sun Tier)**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 40%
* Basic critical rate: 15%
* Deal 35% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 7)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 35% bonus damage to Ethereal Form.
 Tranquility(Lv. 7)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* Stun: Disable target for 6 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 35% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 7)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 35% bonus damage to Ethereal Form.
 Tranquility(Lv. 7)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 40%
* Basic critical rate: 17%
* Deal 35% bonus damage to Ethereal Form.
 Ignite(Lv. 7)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 35% bonus damage to Ethereal Form.
 Tranquility(Lv. 7)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 50%
* Basic critical rate: 5%
 Dazzling Light(Lv. 7)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Exchange(Lv. 7)
* Bleed: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 45%
* Basic critical rate: 10%
* Convert 75% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* DEX ↓: Reduce (10 + Dexterity x 0.3) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Drain(Lv. 6)
* Base precision: 45%
* Basic critical rate: 6%
* Convert 50% damage taken to HP.
 Demon Hunt Spider Net(Lv. 6)
* SPD ↓: Reduce (5 + Dexterity x 0.75) Speed of the target 10 s.
* Base precision: 50%
* Basic critical rate: 5%
* Increase the cooldown by 1.3 seconds.

* STR ↓: Reduce (5 + Dexterity x 0.7) Strength of the target 10 s.
* Base precision: 50%
* Basic critical rate: 8%
 Dazzling Light(Lv. 6)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Drain(Lv. 6)
* Base precision: 45%
* Basic critical rate: 6%
* Convert 50% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 7)
* Stun: Disable target for 5 s.
* Base precision: 40%
* Basic critical rate: 10%
 Super Rejuvenation(Lv. 7)
* Rejuvenate: Restore (1 + Dexterity x 0.5) HP per second for 12 s.
* Increase the cooldown by 3 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
 Soul Reap(Lv. 6)
* MAG ↓: Reduce (5 + Dexterity x 0.65) Magic of the target for 5 s.
* Base precision: 45%
* Basic critical rate: 10%
* Convert 30% damage taken to HP.
* Deal 30% bonus damage to Humanoid Creature.
 Rejuvenation(Lv. 6)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 8 s.
* Increase the cooldown by 3 seconds.

# TEST SECTION -- Map 1 Page

## Additional Tips / Information / Quest Details

* Food capacity is linked to your party's Str so hire Warriors to increase capacity until you find bags
* When you run out of food, if you do not camp and cook more food within five steps your party will die
* If your party dies they will be in the graveyard and can be resurrected keeping their equipment and XP, but you will lose all items in your backpack

## Map with Location Codes

Notes on Map:

* P = Main Quest Progression locations, R = Resource Station locations, Q = Optional Quest locations, E = Equipment or general item towers / dungeons, X = Extrance/Exit

* The second digit of each location is just to identify which is which; these are sequential numbers and may be in order they need to be done (such as Quests with multiple steps) or left to right on the map

* Light blue-green is the walkable area of the map; darker blue are the map borders or unwalkable areas

# TEST SECTION -- Monster Stats Display

Dwarf Warrior

* 3k hp, xx AR, xx Res
* Swing (432 phys dmg)
* Ability 1: Full Strength (840 phys dmg)
* Ability 2: Wild Dance (324 phys dmg all)
* Drops: Item 1, Item 2, Item 3

Ranger

* 2.4k hp, xx AR, xx Res
* Ability 1: Firing Ammo (351 phys dmg + 46 Scorch)
* Ability 2: Poisonous Ammo (333 phys dmg + 46 Plague)
* Ability 3: First-aid (360 heal)
* Drops: Item 4, Item 5, Item 6

Capital Assassin

* 2.25k hp, xx AR, xx Res
* Ability 1: Slicing (218 phys dmg + 65 Bleed)
* Ability 2: Chain Strike (98 phys dmg)
* Ability 3: Poisonous Strike (225 phys dmg + 65 Plague)
* Drops: Item 7, Item 8, Item 9