Watcher Faction Base Alpha

A few small ruined buildings from another worldline, simply spliced onto an island. That island will eventually house the Watchers, and their actual base.

There is no sentient life. However, there are weapons scattered on the ground in positions where guards would be stationed. It is speculated that when the WFBA was spliced due to the effects of Watcher Kraymen's unintentional dabbling of the The Dynamo Project, only brought along all non-sentient matter, which is why things seem to be in half-operation, without anyone to operate it.

It is from the same worldline that Krayplane is from.

## Outside

A semi-dense jungle. Deep inside, is the entrance to the Watcher Faction Base. In another worldline, it would have been guarded by Watchers with sniper rifles, RPGs, and other stuff take could make your life very miserable. All those firearms are scattered around, as if everything was grafted here except the living beings themselves. The base is built into a mountain. Beyond the trees are double doors.

## Watcher Faction Base Alpha

### Entrance Hall

Beyond the doors is a giant room with tables that look rather poorly built. Broken windows line the perimeter of the room which seems half underground, as the base is built into the side of a mountain.

At the end of the hall there are two doors, one on the right leading to the spiral staircase and one on the left leading to a hallway that connects to the various rooms that Watchers call home.

### Connecting Hallway

It connects the entrance hall to Kraymen's, Phoenix's, Lace's, Tot's, Dimondax's, and Hank's rooms.

### Kraymen's Room

Something seems out of place in this room, but you are not sure what.

It has katanas placed all over the fourth wall, and the floor is littered with blank cards. The room seems awfully quiet, almost as if the people outside became non-existent when you entered - even though there aren't actually people outside either. The wall opposing the door has a work table with a microwave and bonsai tree on it. The right corner is a bunk bed.

This room is seriously strange, you're slowly losing your sanity trying to figure out why though.

#### Kraymen's Secret Room

Upon pulling on one of the katanas that was blue, a door opened up on the fourth wall. In the room you are met with a single katana, stabbed through a stone.

The katana is so sharp that if you were to pull on it, instead of having to be King Arthur, it would simply slice the stone in half, its remarkable Kraymen was even able to accomplish such a feat as getting the katana in the stone.

The broad-katana has a name, TITANFALL

#### Kraymen's Secret Storage Room

Under the bunk bed is an incredibly small room. It's more like a deep hole than a room. In the hole is a pile of clutter. The assortment of junk includes a steel pipe, a sharpened steel pipe, right half of a garden shear, a baseball bat, a sledgehammer, a crowbar that has the word “lost” scratched onto the head, a counterfeit portable music player, an unused poncho, a vest, an odd piece of headwear consisting of sunglasses with spoons attached to them, a can of shaving cream, and two pieces of paper, with “slowly deteriorating sanity” and “melee experience” written on them respectively.

### Phoenix's Room

The room is perfectly square, with four standard walls.

To the right is a wall with small text written all over it, it appears to have been written with a pencil, and says something about rebirth.

To the left is a wall, more like a mosaic, or bright colors. It seems to be a man with wings on fire, probably having a deeper meaning.

The wall opposite of the door has a bed, and at the foot of that bed is a desk, which has a computer that is built into the wall on it. There is also a poster labeled ‘K0V’ above the bed of a guy with one arm, holding a strange looking axe.

The wall with a door in the center has text on it saying ‘FOURTH WALL’.

It seems that by entering the room, it didn’t forcefully break, but simply opened up the fourth wall.

### Lace's Room

There are a large variety of diverse knives scattered across the room in a very lazy fashion, almost as if somebody had just been throwing around knives as if they were a lazy person throwing a towel. Somebody will get their toe sliced one day.

Mark your words…

### Tots' Room

Where should be his door instead are a bunch of rocks, pebbles, and a boulder from when his room collapsed.

It was no accident, as Tots cleared out all his valuables, and blew up his room, so that he could relocate his room into a more secretive area, causing a minor cave-in.

### Dimondax's Room

The door is locked and there is a note stating:

> *“Nobody enters my room, I only keep the most valuable guns in here and I don’t want anyone taking the merchandise, because for logic's sake. My room isn’t a Watcher Junkyard”*
>
>

### Hank's Room

A note is attached to the inside of the door:

> *“Hello, why are you here? Well that door was locked for a reason. If Argentum, my silvery cat, kills you, then you'll know why you don't come in without knowing what's behind the door and without a gun.”*
>
>

On one of the walls is a bookshelf, on another wall are a few flexible weapons, such as the rope dart, meteor hammers, and the prized Blood Reaper. Etched on the wall opposing the door is a subtle symbol.

#### Hank's Secret Hideout

Touching the symbol mystically teleports you down here.

There is a comfy bed with blue bedsheets. Sitting on the bed you gaze upon a beautiful she-cat, with a golden gilded collar with the name "Argentum". She coldly stares into your blood, deeming you worthy of being in this room. On the other wall is a big contraption, looking like it came out of an old steampunk game. Accidentally pushing a brass button causes the whole screen to flash. There is a non-zero chance it simply self-destructs.

In the closet is a display case with various items, labeled and organized for connivence.

* **Ice-Breaker Flame Bombs**. Unsure what about it constitutes "Ice-Breaker".
* **Fire-Extinguisher**. Fire safety is important.
* **Matches**. Standard, run-of-the-mill matches
* **Napalm**. Canisters labeled napalm
* **Ice-Cubes**. They appear to be genuine ice cubes. Yet they haven't been nor will melt.
* **Various** **Staffs**. There are various staffs
* **Weighed** **Pipe**. Unknown why the weighed pipe is separately labeled, while literally next to it, are various other staff-like implements.
* **Imitation** **Bamboo**. It is a long rod that was painted green.
* **Leopard** **Paw**. It appears to be safely taxidermied.
* **Leopard** **Claw**. Ditto.
* **Legendary Phoenix Eye**. A gem that is labeled as such.

### Spiral Staircase

A large staircase going above and below ground level.

Underground leads to a large room filled with discarded weapons.

One of upper levels in the staircase leads to a room with a painted window, like something out of a detective movie, labeled ‘Syndicate’.

The top level leads to the Watcher Tower.

### Watcher Junkyard

The bottommost floor from the staircase. It is a large room which contains many discarded weapons lying around from other Watchers who simply found them and didn't want to carry them around. KRAYMAXIMUM lies among the junk

### Watcher Tower

The iconic watcher tower. Snipers would have been guarding this post overseeing a beautiful mountain area, as there are rifles on the ground. It is a great view. The door of the Watcher Tower has the iconic symbol of Watcher Faction on it - a rook, also known as the Badge Syndication.

### Syndicate's Room

This room is home to the Watcher Leader Syndicate, it is furnished with a desk which has a mini cactus and a phone on it. to the right is a bed and a mini-fridge. Behind the desk is an assortment of guns; all guns, any guns, big guns, small guns, waffle guns, laser guns, water guns, lava guns, and a lightning rifle in the center. A glass display case house a coin gun, the Changemaker.

## Grazemen Faction Base Alpha

Another building in the jungle is the Grazemen Faction Base. It is also unknown why and what it is. There are many, many crappy weapons (rocks, spoons, sticks, etc) strewn around, among them are some decent weapons. Presumably, this area would have been heavily guarded by clones that all look alike, armed with those bad armaments.

## Sailor Faction Base Alpha

The base is completely unguarded, and silence is present in the area. The paths are well used, as previously, people would just walk around without caring about what dangers may attack. Yet the base seems to be in such good condition as nobody has a reason to, or could survive, attacking the Sailor Faction. This faction is known for being completely neutral to anybody.

### Entrance Hall

There is a great amount of unorganization, everything is labeled wrong and confusing. This is for if the faction ever gets raided. There are doors labeled Dorms, Food Court, and Armory

### Armory

Within the moments of entering, the realization that this is not the armory hits. If any sort of raid would be conducted, enemies walking in would be met with a handful of Sailors interrupted from their meal.

Sailors eat here, along with some outsiders from Grazemen and Watcher Faction alike.

### Dorms

The one place that is labeled correctly, enemies that enter the dorms to raid Sailor Faction would be theoretically met by the Sailors. Ultimately it would be uncertain if the raiders could win the battle.

### Food Court

Entering the ‘Food Court’ you are met with a ton of weapons. Any enemy faction who entered with the intent of viciously stealing food (the worst crime), would instead find that eating grenades is not a good idea.

The armory is for Sailors only, since they don’t want to be arming any other faction.