V0.3 (Plus)

## Version 0.3

**Version 0.3** or **Version 0.3.0**\* is the ninth update patch and second major one of *Baldi's Basics Plus*. It was released on November 21, 2020.

## Documented changes

### Additions

* A save and continue feature is added.
* Field trips are getting revamped, and because of this, old high scores are erased. A new camping field trip is added, and the old farm one is removed.
	+ An endless variant of the new minigame can be played in the Field Trips mode.

### Adjustments

* The ending is revamped, but it's still a placeholder.
* Increased the overall game speed and re-adjusted overall game balance.
* Items are no longer lost when losing field trips.
* While using a controller, the player can now press and hold the run button to increase the speed of the virtual cursor.
* Reworked how Baldi moves. His speed is now controlled completely independently from his slap rate. His speed as his anger increases is also now controlled by a curve, and each level has its own curve to allow for a more finetuned difficulty per-level.
* Baldi now always reaches the same speed once all notebooks are collected. The player still gets an advantage when notebooks are collected before he spawns, but once the last notebook is collected he will always be at the max speed for the level.
* Instead of spawning NPCs once the player walks a certain distance away from Baldi, Baldi will begin counting down from 10 once the player leaves the elevator area, and when Baldi finishes counting, all NPCs will spawn.
	+ Furthermore, NPCs (With a few exceptions) can no longer spawn near the player. If an NPC tries spawning while the player is nearby, they will wait until the player wanders away before spawning.
* Made improvements to the level generator:
	+ Added decorative objects.
	+ Large rooms will now always have swinging doors placed on opposite sides if possible.
	+ When generating extra hallways, sometimes they would stop at large rooms and not connect, creating very bad dead-ends. Now these will be forced to connect, reducing the chances of dead-ends generating in levels.
* When picking up items with a full inventory, the currently highlighted item will now be swapped with the item the player picked up, instead of the highlighted item being destroyed.
* When solving a Math Machine, Baldi will now stop and give the player positive reinforcement. While he is stopped, collision with him will not cause them to lose a life.
* Math Machines use a new sound for correct answers.
* Changed a Kickstarter backer photo at their request. (Melody LoPorto)
* Vending machines will now run out of stock when used.
* Each level now always generates with a static number of notebooks, instead of a varying number. Floor 1 always has 4, floor 2 always has 7, and floor 3 always has 9. The only exception to this is in rare cases where not enough class rooms generate to place all notebooks.
* 1st Prize's captions are now cyan.
* Reduced the price of the map on floors 1 and 2. (Floor 1: 200 -> 50, Floor 2: 250 -> 150)
* Added some more game testers to the credits.

### Bug Fixes

* Fixed coin doors occasionally spawning in blocked off areas, potentially trapping players.
* Added many missing subtitles and fixed some typos.
* Fixed a bug that could cause extra halls to generate without being connected to anything, creating small areas completely blocked off from the rest of the map.
* Fixed a bug that caused Mrs. Pomp, Beans, and 1st Prize to not stay in the Principal's Office during the party event.
* Fixed the water fountain blocking NPCs lines of sight.
* Fixed a bug that caused subtitles to behave weirdly when entering the library.

## Undocumented changes

* Mrs. Pomp's timer is now 2 minutes instead of 4 minutes in all modes.
* Baldi now has a constant slap interval of 0.22 seconds in the Speedy Challenge.
* Buttons no longer appear on Floor 1.

## Trivia

* The version is the only update so far to have ".0" at the end of its name in the title screen.
* This update was planned to be released on November 13, 2020, but got delayed to November 21, 2020.
* This version has the most sub-versions so far, with 8.
* This version was meant to fix a bug that caused objects next to a library to be silent, but it did not.

## References

1. ↑ "*While I'm here tweeting, I also want to mention that I'm aiming to get #BaldisBasics Plus 0.3 out on November 13! I plan on releasing a small trailer showing what it will have shortly before then.*" - mystman12. November 3, 2020. Twitter
2. ↑ "*Unfortunately I'm not going to be able to release #BaldisBasics Plus version 0.3 tomorrow. I was hoping I could get it finished, but a lot of stuff came up this week and I didn't get much done. November 21 is a safe bet though, so expect it then! I'm sorry for the delay though.*" - mystman12. November 12, 2020. Twitter
3. ↑ "*Fixed a bug that caused objects next to a library to be silent.*" - itch.io changelog