Skill Decks

There are currently 5 skill decks available for players to use.

Every player will be able to allocate up to 6 points of skills, each skill requires 1-3 skills points for it to be active.

All skills are purchasable for 1 requisition token.

## Sharpshooter

* Marksman Training
* Leg Meta
* Deadshot
* Ammo Pouch
* Restock & Resupply
* Pinpoint Precision
* Focused Fire
* Reload Drills

Improved firearm control by 60% and reload by 50% while standing still.

Requires 1 Requisition Token and 2 Skill Points.

Does full damage and apply a short cripple on leg shots to Anomalies.

Requires 1 Requisition Token and 2 Skill Points.

Headshots with firearms on Anomalies will ignore damage fall-off and deal 40% more damage.
(Does not apply to firearms with increased damage over range.)

Requires 1 Requisition Token and 1 Skill Point.

Gain 2 more Max Ammo for all Firearms.

Requires 1 Requisition Token and 1 Skill Point.

Gain 1 magazine for the currently held firearm after 6 Anomaly eliminations.

Requires 1 Requisition Token and 3 Skill Points.

Gain full accuracy while Brace Aiming with firearms.
(Does not apply to firearms firing multiple pellets.)

Requires 1 Requisition Token and 1 Skill Point.

Improved overall firearm spread and firearm recoil control by 30%.

Requires 1 Requisition Token and 1 Skill Point.

Passively reload 20% faster.

Requires 1 Requisition Token and 1 Skill Point.
## Frontliner

* Anacharist
* Blitzrieg
* Gladiator
* Cerberus
* Hellion
* Savage
* Dexterous
* Trackstar

Elminating 3 Anomalies will create a Light Explosion, dealing 175 damage to nearby Anomalies.

Requires 2 Skill Points.

Passively gain 85% more movement speed. However become unable to sprint.

Requires 3 Skill Points.

Deal 20% more damage to Anomalies with Melee and restore 3% of Base Damage as health on hit.

Requires 1 Skill Point.

Upon Armor Break restore 30 HP for every Anomaly within 20 studs. In addition, on Anomaly Elimination within 20 studs, you will gain 30% faster reload speed for 8 seconds.

Requires 2 Skill Points.

Deal 40% more damage to Anomalies that are within 20 studs of you and restore 5 health on Anomaly Eliminations within the same radius.

Requires 3 Skill Points.

Gain 15% more damage resistance and deal 20% more damage to Anomalies while under half health.

Requires 1 Skill Point.

Passively change equipment and weapons 65% faster.

Requires 1 Skill Point.

Passively gain 5% more movement speed and 20% more sprint speed.

Requires 1 Skill Point.
## Gunslinger

* Desperado
* Fistful of Dollars
* Big Iron
* Django
* Fan the Hammer
* Pinpoint Precision
* High Noon
* I Won the West
* Wanted Outlaw

Gain a 25% chance to score a Critical Hit with all Pistols
(A Critical Hit is defined as 3x damage.)

Requires 1 Skill Point.

Gain 10 additional Credits when scoring Anomaly Eliminations with Pistols.

Requires 1 Skill Point.

All Pistols no longer suffer from damage fall-off.

Requires 1 Skill Point.

All Pistols gain a 33% chance per shot to not consume ammo.

Requires 1 Skill Point.

Hip-fired pistols gain 50% faster firerate.

Requires 1 Skill Point.

Gain full accuracy while Brace Aiming with firearms.
(Does not apply to firearms firing multiple pellets.)

Requires 1 Skill Point.

Pistols gain 50% improved Spread, 50% improved Recoil Control and 30% faster Reloads.

Requires 2 Skill Points.

Pistols gain 35% more damage, 2 more Max Ammo and restore 4% of Base Damage to Health. However, refuse usage of all Large Firearms.

Requires 3 Skill Points.

Eliminating Anomalies with Pistols will grant you a Stackable Speed Boost for 3 seconds.

Requires 1 Skill Point.

## Juggernaut

* Type-B Armour
* ARM Implants
* Deadshot
* Ammo Pouch
* Restock & Resupply
* Pinpoint Precision
* Focused Fire
* Reload Drills

Using an ENEMY Plate will grant you an additional 40 Armour.

Requiers 1 Skill Point.

Does full damage and apply a short cripple on leg shots to Anomalies.

Requires 2 Skill Points.

Headshots with firearms on Anomalies will ignore damage fall-off and deal 40% more damage.
(Does not apply to firearms with increased damage over range.)

Requires 1 Skill Point.

Gain 2 more Max Ammo for all Firearms.

Requires 1 Skill Point.

Gain 1 magazine for the currently held firearm after 6 Anomaly eliminations.

Requires 3 Skill Points.

Gain full accuracy while Brace Aiming with firearms.
(Does not apply to firearms firing multiple pellets.)

Requires 1 Skill Point.

Improved overall firearm spread and firearm recoil control by 30%.

Requires 1 Skill Point.

Passively reload 20% faster.

Requires 1 Skill Point.
## Wildcard

* Marksman Training
* Leg Meta
* Deadshot
* Ammo Pouch
* Restock & Resupply
* Pinpoint Precision
* Focused Fire
* Reload Drills

Improved firearm control by 60% and reload by 50% while standing still.

Requires 2 Skill Points.

Does full damage and apply a short cripple on leg shots to Anomalies.

Requires 2 Skill Points.

Headshots with firearms on Anomalies will ignore damage fall-off and deal 40% more damage.
(Does not apply to firearms with increased damage over range.)

Requires 1 Skill Point.

Gain 2 more Max Ammo for all Firearms.

Requires 1 Skill Point.

Gain 1 magazine for the currently held firearm after 6 Anomaly eliminations.

Requires 3 Skill Points.

Gain full accuracy while Brace Aiming with firearms.
(Does not apply to firearms firing multiple pellets.)

Requires 1 Skill Point.

Improved overall firearm spread and firearm recoil control by 30%.

Requires 1 Skill Point.

Passively reload 20% faster.

Requires 1 Skill Point.