recursal/Fanatic-Fandom huggingface dataset:
Legends

See also: Research

## Numbered Legends

* Legend 1 - Dwarf Goblin Wars - The Mirthril Gauntlet
* Legend 2 - The Fate of the Blackeyed Gull
* Legend 3 - Vendor
* Legend 4 - The Stone Ring
* Legend 7 - The Mithril Statue of Willston
* Legend 8 - The Mithril Dragon
* Legend 9 - The Empress Treasure
* Legend 12: The Twisted Ladder
* Legend 13 - The Stone Ship
* Legend 22 - Mithril
* Legend 23 - Temple of the Dead
* Legend 24 - The First Rune
* Legend 26 - GARM
* Legend 28 - Thus Spake Hashandara
* Legend 33 - The origins of Gemidiah
* Legend 35 - The Cynod Bird
* Legend 44 - Soratan's Legacy
* Legend 49 - The Bodychangers
* Legend 61 - the Black Sword
* Legend 73 - An Ancient Song
* Legend 81 - The Terror of Vendor
* Legend 82 - A tale of the Calamar
* Legend 125 - Herding Sheep

## Unnumbered Legends:

* The Troll and the Dwarf - **The Unlikely Dragon Hunters**
* Research#A Strange Legend – Repeated In A Couple Of Documents - THE DESTRUCTION OF THE SENTIENT SINNERS

## Legend Lores:

### The Desert Area

"A stream of verdant life, A summoning gone awry, Corruption spread, trees died, The wound was lanced, The growth halted, The land awaits rebirth"
More information available in Stormhaven

### Giant Scorpion

"Malia was her name, though not true. Dismissed though not properly. Her frustration grows"
More information available in either Bristol or Northlake
Pearlstone

Concealed by a magical cloak during the Elven invasion, Pearlstone avoided the attention of the Empire, which instead moved directly on Stormhaven from the West. Pearlstone now works closely with Sabarath in cutting off the Hellsgate Channel from Elven traffic, this city is also a favourite destination for runaways and escaped slaves from nearby Granger

Owner: Baron Durpez - also known as the 'Black Baron'

**Military Force: Pearlstone Pathfinders (Pearlstone) – approx. 1000**

Officially classified as light infantry, the Pathfinders are more of a scouting/raiding force that tend to be split up into small companies and sent out to support other units.

Commander: Baron Duprez

## Major Magic Guilds/Universities:

Enchanters Hall

1. ↑ Alveran Politics
2. ↑ Email2020-12-10 13:43
The Wyldwood Pilgrimage

Groundtall: "Y'now most people think that the pilgimage is simply a case of go from here to there, demonstrate your faith and the white tree will be revealed. If that were the case we would be up to our bloody necks in arch druids and high priests.... and in trying to force a balance we would undoubtedly break it."

Groundtall: "The one hint I can give you is that you should not simply set out on your own. Wyldwood will have noted your companions, whatever their faiths, beliefs and prejudices and they will be taken account of. Everything has a purpose....well apart from that bloody patch of nettles over there, been trying to grub that out for years. Beginning to think it is my personal challenge from the gods."

Groundtall: "Good luck.... there is no time limit...."

Attached: Legend 125 - Herding Sheep
Maratasen

Maratasen are somewhat similar to Kzin, so generally larger than a human (and bulkier) but not as large as Umar and kin. The only known tribes of Maratasen are those that are reported to have allied with Solara.

The background info refers to their ferocity and their 'Pride structure'.

Some Maratasen worship SARN, or a variant of it.

*Advice on meeting Maratasen*: When meeting in uncertain situations, draw your weapons (ie do not act as prey) but don't smile (ie don't bare your teeth.)

According to a theory of the origin of the Elder Races, the Maratasen represent Fire.

## Main Clans

See Major Nomad Tribes

* Razorclaw Clan
* Redmane Clan
* Render Clan
* Warspring Clan

## Elder Race

Maratasen are considered (by the Centaurs) to be one of the Elder Races and are depicted on the engraved stones in the Wyldwood shrines as a **Lion**.

## Razorclaw Clan

Terfel: *“Well, us Centaurs certainly aren’t the only nomads on the Eastern plains... and of course the Razorclaw Maratasen are out East as well. I hear they are trying to get over towards Wilston [sic] way with Snake and Wolverine clans.”* [Along with the Droven, the Centaur Ur Kahn]

(He stops suddenly, realising he may have said too much)

## Factsheet

Primarily a nomadic race, although there are settled enclaves in a number of the North Western cities. The clans roam the plans West of Far Haven and can also be found in the WereWoods. Although warlike in nature, outsiders are often surprised by the level of learning and culture found within the Maratasen race. Even within a Pride, the basic nomadic tribe unit, you are likely to find a mix of religious beliefs and outlooks.

The Prides are generally matriarchal, and each Pride tends to consist of around 400-500 individuals, the tendency is for larger Prides to split due to internal disagreements that can no longer be controlled by the leadership. Inter pride conflict is the norm, although when faced with a common foe the Maratasen can act swiftly to present a united front. One observer noted that within a day of the Elven invasions at Willston and Dalzon, all inter Pride conflict had ceased and a war leader had been appointed. When it became obvious that the Empire had no appetite for moving inland against the Tasen, this unity faded away just as quickly.

Perhaps surprisingly, encounters with Maratasen can generally avoid violence, they have no known racial or religious intolerances although care must be taken to avoid insult.

For Drogo Fatbelly's incomparable views of this race, see Anthropological Guide to Cuisine

1. ↑ email2020-06-18 13:59
2. ↑ Background
3. ↑ Zoom 2020-10-22 20:00
4. ↑ Zoom 2021-03-04 21:00
5. ↑ The Confusing Origins Of People
6. ↑ Day 49-57 – Centaurs
7. ↑ Day 49-57 – Centaurs
Sea Serpent

A Sea Serpent is mentioned in the background info as destroying an Elven fleet.

In the East a third, smaller force landed with the intention of forging passage from the coastal city of Tor'Quat through the Golden Mountains. But here, disaster struck the Elves. Even as their fleet approached the long bay reaches to the city, a giant sea serpent arose, striking down the lead ships and devouring the Admiral in charge together with the Elven illusionists, who were obfuscating the invasion's advance with swirling black fogs.

There is a pretty picture of a Sea Serpent right below Tor'Quat on the map. Coincidence??? (er, probably yes)

Or could this possibly be a Kraken?

1. ↑ Background
2. ↑ We are now discounting any specific meanings to the marginalia on the map given Sparrowsight's comment of: "the decoration around the edges varies wildly from map to map. Some even had no decoration whatsoever, almost appearing unfinished.”Day 21-27 – The second week in Northlake
The White Tree

The White Tree hosts the Wyldwood Sacred Shrine.

Quercuis thinks that the White Tree is the whichever tree that 'Father' currently resides in - the last White Tree being the at Onwens Villa. See Quercuis' theories. However, Phinon says that this is not the White Tree (though it will be a descendent of it), but a tree for a new shrine.

Of course, since only the upper echelons of the Wyldwood priesthood know where the White Tree is to be found, few priests complete this pilgrimage.

The party believes that it is located in Far Haven, but will go along with Wyldwood charade that it couldn't possibly be there, and that this was just a 'joke' that Onwen played on Bez Drock. (And which he maintained throughout the 26 years of their friendship. Obviously.)

According to Bez Drock: , The shrine [at Far Haven] housed **The White Tree** – ie that was what was sealed off beneath the stones. He sincerely hoped that once the shrine was fully reconsecrated (the White Tree 'properly planted' was his phrase) then 'we' might stand a chance against the Wild. (Note: there always remained a way into the White Tree for those completing the pilgrimage. And this was the reason that it was not made into a pilgrimage site, as it already ***was*** the ultimate pilgrimage site.)

According to Quercuis:
Uil Treesoar laughed his head off when Q. asked about the White Tree at Far Haven. Suggested that Bez Drock was senile or that Onwen was entertaining himself by confusing the poor idiot. The White Tree was not white nor indeed necessarily a tree but certainly not the White Tree although it may have been a silver (definitely not white) birch which might admittedly be a tree but it wasn't ever and will never be the White Tree and Far Haven was only a secondary shrine anyway and the party thinking they know about it is therefore completely irrelevant because it's all complete and utter bollocks. (Q. analysis - this is bollocks. What has happened only remotely makes sense if there was a source of very great power in the temple at Far Haven and it being the earliest known Wyldwood shrine also supports this probability.)

Golderod: *Each of the 7 pilgrimage sites has a similar stone with identical engravings, although the one at **The White Tree** is noticeably older than the others.*

Q’Ran: *“Only those who have completed six of the seven shrines will ever know where the White tree is situated, and those who have visited it will never reveal where it is*

The party has speculated on a link to the legend of Ilrania the First, but not found any evidence so far.

1. ↑ Day 103 - Open the box or take the money
2. ↑ Zoom session 18th March – Meeting Bez Drock
3. ↑ Day 35-41 – The fourth week in Northlake
4. ↑ Day 49-57 – Centaurs
Oranzer

See also: Elven Council

He is the governor of Stormhaven, and heads the Adminstrative arm of the Elven hierarchy. His is currently pre-eminent amoung the three hierarchy heads.

An Elven leader who was apparently demoted after failing to take Northlake, but now seems to have been reinstated as the leader of the forces south of that city.

He is mentioned in the annotations to The Unlikely Dragon Hunters which implies that he advocated a strategy that 'uses' the 'lesser' race in their fight against the Wild - though other interpretations may be available!

The forces of Northlake were able to crush the land-based invasion of Oranzar of the Elven Empire, which brought about his fall from grace within the Empire and the eventual return of Magelord Renzel.

"*the directions from Oranzer are quite clear*."

1. ↑ Eastern Kingdon
2. ↑ Days 11 - 13
Zoom 2021-11-23 21:00

The party holds a poll of whether to stay with the Clans, or try to return to Willston. Staying with the Clans wins by 5 votes to 4 (and 4 abstentions.)

We arrange to send messages back to Willston about our inability to get back there and our intentions: We can send a 30 word message via a Perceval priest which will take 2 to 3 days, and we may get a response back. We can also send a longer message to Kahu via a Wildwood shaman, but they won't be able to receive a reply. **Party to let Darrell know the wording of our messages.**

Now the party has to decide how far they are going with the Clans - who are going all the way to Far Haven (using a very fast version of the Shanah speed travel, with a complete pass-without-trace), though we were advised by Lik that we probably don't won't to stay around with them that long.

We come up with 3 options:

**The sensible option:** Drop off in the Dark Forest north of Wingsport, where we can make our way to Wingsport and then maybe onto Beriesa.

**The ill-advised option:** Carry on with Clans to Far Haven and be drawn into whatever fun and games kick off when we get there.

**The ludicrous option:** Drop off in the Vale of Vendor (a deserted place half way between Trollheim and Ghoulagabba) in the forlorn hope of finding the mythical instructions for dealing with Vampires and Doppelgangers.

Another poll is taken, and this time the party votes to take back control - having believed what they read on the side of a ~~bus~~ legend. The option to go to the Vale of Vendor wins by 4 votes against 2 each for the other options. (5 abstentions, though Wun probably would have voted for the Vendor option if pressed, as that is trying to find a way to defeat undead.)

**Other information gained during our 5 day stay with the Clans**:

* Unfortunately, the Thunder Clan are very uncommunicative with us. By day 5, there are about 800 Thunder Clan members and 700 StarStorm survivors gathered around us.
* Lady In White at Tobar: She is apparently a servant of the (Green) Dragon-rider Black Mood.  Regarding what happened at Tobar, the carefully phrased answer was that '*A deal was struck which allowed Wildwood to re-emerge*'.
* We acquire another legend about Mithril (Legend 12: The Twisted Ladder)
* Flying Cities move at about walking pace, and haven't been known to fly over mountains. We assume that StarStorm is probably trundling its way down the West coast.
* Late in the evening of the 5th day, there is cheering from the  Thunder Clan - apparently Dalzon has fallen to the Lizardmen. (No mention of any Solaran involvement, or anything about The Dark Temple/DarkStar - they Thunder Clan are just pleased that the Elves have been defeated.)
The Seventh Arch

**The Seventh Arch** is the first book in the Gatewalkers adventure path.

## Plot

Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out!

## Player Characters

* Ramius
* Buggles
* Tallitha Breakwater
* Daro'Do La'Sa
* Zephyr

## Episode List

1. ↑ https://pathfinderwiki.com/wiki/Gatewalkers
Carter Tillinghast

Portrait by Stjepan Lukac

**Carter Tillinghast** is an American conman running from serious debts.

## Background

Carter thought he had an easy job when he married an elderly widow, Myrtle, but found she just won't stop breathing. Running from debts, he anxiously awaited his wife's demise and discovered some unusual occult items among her possessions. Unsure of when he'd get his windfall, he absconded to Peru to answer a call to adventure and possible riches.

Carter's face was disfigured in a horse accident and his most prized possession is a locket with the only photos of his former visage.
Eris

Art by SiMonsterous Art

**Eris** is a Fleshwrap Witch who has a Patron, Baba Yaga played by Kate Stamas on *Glass Cannon Live!.*

## Background

Eris was found in the Dream World and carries around a large staff and a pink doll with blue eyes. She has long dark smooth hair, colorless skin, ear piercings, long dark fingernails, chicken feet textured hands and a large neck tattoo in the shape of a mouth with large pointed yellow teeth.
NPC levels

In general:

Village Militia: Average 1st level (mainly 0th but with some ex-army types in there)

Town Militia: Average 1st level

City Militia/Police: Average 3rd level

Green Military Unit: Average 4th level

Regular Military Unit: 6th level

Seasoned Military Unit: 8th level

Elite Military Unit: 10th level

1. ↑ Email2020-07-22 18:14
Glass Cannon Podcast - Gatewalkers

***The Glass Cannon Podcast*** - Gatewalkers is Campaign 2 of the flagship podcast and is a Pathfinder 2e actual-play podcast of Paizo's Gatewalkers adventure path. Gatewalkers consists of three books. Troy Lavallee is the game master and the players consist of the Joe, Skid, Matthew, Kate, Sydney.

## Plot

After they walked through that glowing gateway, nothing was ever the same. A band of characters become paranormal investigators in order to figure out the cause of a global amnesic episode. Their quest takes them to lands near, far, and outside of this reality altogether. Along the way, the characters meet fellow "gatewalkers," defeat alien monsters, and explore strange realms also touched by the so-called Missing Moment. And when it comes time to learn the grim truth of what happened to them on that fated summer night, what then?

## Player Characters

Campaign 2

* Ramius
* Buggles
* Tallitha Breakwater
* Daro'Do La'Sa
* Zephyr

## Books

 2
 3

## Gallery

1. ↑ https://pathfinderwiki.com/wiki/Gatewalkers
Road Reconnaissance – Day 5

<< Previous
Next >>

**Road Reconnaissance – Day 5**

The severed heads have been carefully buried, deep enough to avoid the attention of wandering scavengers and the party prepares to depart onwards to the bridge.

First though there is the matter of the brooch, Caradoc takes it out of the pouch and does a double take. Whilst you have been sleeping, the silver of the brooch has corroded further and the willow is now visible dry and brittle. Notwithstanding that, Bazin casts Detect Evil and scans both the brooch (very faint trace) and the Shamans head-dress (no trace). Bazin also notes that the brooch no longer makes him feel uncomfortable.

Caradoc carefully packs the brooch away and the party breaks camps.

The day is dry, and surprisingly good weather for the time of year, though clouds on the horizon indicate that rain is on the way. Travel is relatively easy and even with the party staying well off the road, you make very good time. By the time evening is approaching and a campsite is located, the bridge is already visible in the distance to Kherak.

The party begins to set up camp, digging a firepit etc. Quercius has let Kherak hunt freely when she suddenly gets image from the falcon…… piss, shit, blood big…..

Giving the falcon some attention, Quercius reports that Kherak has found 3 humanoids in the scrub about half a mile away. The humanoids are all similar in size to a human, possibly slightly smaller, and would appear to be alive (there is some movement), but have obviously been in a fight given the amount of relatively fresh blood. They are to the parties South, so further away from the road than the party. As indicated, they are in deep scrub, so it is very difficult for Kherak to approach closer.

……..what next? Evening is coming on, and it looks like rain within the next hour or so, potentially heavy…..

 << Previous
Next >>
Caesar Bridges

**Caesar Bridges** is a character played by Grant Berger on *Get In The Trunk*.

## Background

Caesar is the head of Hauntr, a tech startup, and the son of canned foods magnate Augustus Bridges. Hauntr stumbled onto an algorithm to successfully detect the paranormal but no one believes it works...except Delta Green. While Caesar is only the face of the company, he was recruited due to his connections and social skills.

His first wife, Tatiana Walker, disappeared under mysterious circumstances and has never been found. He remarried to failed musician Sabina Nielson.
Zhang Cang

## [source]

* Ranked #109 then later #103 in the Ranking War - Ten Thousand Killing Array / Seven Profound Martial House
* He got defeated by Lin Ming in their match

## Description

This youth wore an entirely blue outfit, and in his hand he carried a long and narrow saber as wide as three fingers. It had a very short handle and did not have a hand guard, the blade was directly attached to the hilt.

This young man had already become one with his saber!

If a martial artist was able to become one with their weapon and communicate with it, that weapon would be able to sense its master’s intentions and true essence, and thus have such a response. This kind of boundary needed an extremely high level of talent and perception, as well as carefully cultivating a treasure. This was not something Wang Yanfeng could compare with. Although Wang Yanfeng also had a rare treasure, but when had usually used it, Lin Ming was able to see that it was full of flaws, and thus had been able to break through his martial skill with only a first.

Moreover this person had such a thick murderous intent; he had probably killed many people before. Such a person would not be easy to handle.
Bunglebee Luna

Bunglebee Luna, is a Rogue Halfling played by Joe O'Brien on *Glass Cannon Live!*.

## Background

Bunglebee was introduced on Glass Cannon Live! Episode 31 in Philadelphia. Bunglebee along with his "cousin", Bigpee Luna, hopped over the hedges of the Counts estate with the plan to steal money from the Count but was interrupted by the other player characters.

### Background Spoilers Ahead!

Click on "Show Spoiler" to proceed.

Bunglebee's real name was revealed to be Falco Ward in Episode 37.
Get In The Trunk

***Get In The Trunk*** is a show on the Glass Cannon Network based on the Delta Green game system. It is an anthology series and is handled by two network founders. Joe O'Brien handled Season 1, 2, 4, and 5 while Grant Berger handled Season 3. Various founders and series regulars are players.

## History

The show debuted on March 4th, 2021 as a Patreon exclusive. With the launch of *Get In The Trunk*, the Delta Green episodes of *New Game, Who Dis?* were retroactively coined as Season 1 of *Get In The Trunk*.

*Get In The Trunk* launched it's own podcast feed in 2023 with Season 1 being free with ads and Seasons 2-4 still being a Patreon exclusive.

Season 5 launched in the summer of 2023 as a Patreon exclusive while Season 2 became free in the dedicated podcast feed.

## Player Characters

Get In The Trunk Player Characters

* Roger Cumstone
* Gavin Westover
* Jordan Arsenault
* Caesar Bridges
* Magdalena
* Colby Holger Ericksen
* Ryker Solace
* Lyra Westover
* Annabelle Morgan
* Dr. Robert "Old Dad" Morton
* Lance Tripper
* Grady Harrison
* Robert Wallford
* Vicki Ricci
* Neil Bachman

## Seasons

 2
 3
 4
 5
Blood of the Wild

**Blood of the Wild** is a Patreon-Exclusive Pathfinder 2e actual-play podcast of Paizo's Quest for the Frozen Flame Adventure Path. The audio exclusive show will debut on January 16, 2023, starring Paula Demming, Mary Lou, Joe O'Brien, Skid Maher and Jared Logan as the game master.

The podcast is only available to Naish supporters who contribute at least $10/month to the Glass Cannon Network on Supercast.

## Plot

In the brutal tundra of the Realm of the Mammoth Lords, only the hardiest folk have what it takes to withstand unsparing weather, track down big game, and fight back hostile followings. The Broken Tusk following has survived another winter, but a new year just began, and signs of danger foretell a year unlike any before. Unless their newest party of scouts can secure a safe route through the wilds, saber-toothed beasts, warmongering rivals, and the ever-looming possibility of natural disaster all threaten to end an ancient people’s legacy. Will the Broken Tusks succumb to the elements and surrender to their rivals? Or will you guide your following to glory and reclaim a stolen birthright? Check out the adventure path trailer here!

## Player Characters

Blood of the Wild Player Characters

* Awol
* Yelka
* Olog Crow-born
* Ragga

## Seasons

 2
 3

## Gallery

1. ↑ https://pathfinderwiki.com/wiki/Quest\_for\_the\_Frozen\_Flame
Crypt of the Everflame

**Crypt of the Everflame** is an adventure module that Jason Bulmahn converted to playtest Pathfinder 2e. Jason Bulmahn ran it for the Glass Cannon Crew, Troy Lavallee, Joe O'Brien, Grant Berger, Skid Maher, Matthew Capodicasa, along with Erik Mona during cons to showcase Pathfinder 2e.

## Plot

**An Awakened Evil**

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

*City of the Everflame* is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's *Flip-Mat: Dungeon*.

This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequel, Masks of the Living God, to create an even greater campaign arc.

## Player Characters

* Grellen the Green
* Syferus
* Emerick
* Pheriez
* Mamalo
* Keith Slashmaster

## Episodes

1. ↑ https://pathfinderwiki.com/wiki/Crypt\_of\_the\_Everflame\_(module)
Umar

## Day 35-41 – The fourth week in Northlake

Supports the runners with the majority of the party, whilst you can follow the same technique as Bazin, your lack of Elven written skills does limit your effectiveness somewhat in that you end up passing up some elements of dross.

## Day 21-27 – The second week in Northlake

Umar soon realises that his skills are not best suited to helping the research activities, other than occasionally helping shift large crates around so that runners can get at otherwise inaccessible shelves.

So he spends his week, firstly at the Temple where he makes contact with [[Northlake#Apana|Apana[[. With the continued lifting of the siege and easing of the situation it is now unlikely you will need Apanas assistance in getting to Far Haven (see below). Once suitable homage has been paid, Umar spend the majority of the week in the inner quarter mixing with the mercenary companies there.

It soon becomes obvious that Umar is regarded as needing to gain a fair bit more skill prior to being able to sign up with either of the companies present. But as with all mercenaries with a bit of time on their hands, there are drinks to be had and gossip to be exchanged. Whilst recounting the parties meetings with Ogres and Kobolds, Umar discovers that over to the West, the mining settlement of Cerdyd suffered from attacks. The creatures involved are described in some detail (Harpies), but have been dealt with by soldiers.
New Game, Who Dis?

***New Game, Who Dis?*** is a show on The Glass Cannon Network and is game mastered and played by a rotating cast of members due to the format of the show, in which the cast tries out different Tabletop RPG game systems.

## History

The show was launched on April 16th, 2020 and originally started off as a Patreon exclusive audio podcast but evolved over time. While the Network played many different table top RPGs, the second game system played on *New Game, Who Dis?*, Delta Green, gained the most popularity and received the most episodes and has it's own spin-off show, *Get In The Trunk*.

In January 2021, *New Game, Who Dis?* Season 2 went LIVE! on Twitch with Troy gamer mastering *Cyberpunk Red* and added two new guests, Kate Stamas and Francis Mrema. Audio continued to be released on audio but transitioned to the $10 and up tiers of Patreon. In February, *New Game, Who Dis?:* *Call of Cthulhu* added two guests, Becca Scott and Noura Ibrahim. Later on in 2021, more guests were introduced such as Alicia Marie, Anna Suzuki, and Sydney Gayle Amanuel, along with Jared Logan as a new Game Master. In September, guests Connie Chang and Tanya DePass were introduced in Runequest.
Vast Universe World

Vast Universe World was one of the top 10 ranked great worlds. In terms of area, it was over 20 times larger than the Crimson Light World that the Ancient Phoenix Headquarters was located on. Compared to the True Martial World, it was still seven or eight times larger. The number of masters present was incomparable with the lower ranked great worlds.

The highest ranked great worlds all had a title, and that was a first-order world. Out of the 3000 great worlds, only 100 of them were considered first-order worlds.

A world like the True Martial World was a great world only inferior to first-order worlds. They were called second-order worlds and there were several hundred of them.

As for the Crimson Light World and Atlas World, they were considered third-order worlds. There was the greatest number of third-order worlds, over 2000 of them.

Not only were the first-order worlds larger but there were far more masters present on them. Moreover, many first-order worlds were occupied by Empyreans! This was one of the implicit assessment marks of a first-order world.

On the Divine Seal Decree, the highest ranked participants were mostly from these first-order worlds.

The most sacred land of the Vast Universe World was also where Empyrean Vast Universe’s Holy Palace was located – the center of Vast Universe Heavenly Palace.
Nine Nether Palace

Nine Nether Palace was one of the six great totem level influences, and its totem level abyssal, ‘Nether’, had already died.

Nether seemed to have been severely wounded in the great war 10 billion years ago. Afterwards, its life force slowly passed away until it perished; this was equal to dying from old age.

Because Nether had died, Nine Nether Palace wasn’t too powerful, just a bit stronger than the Ancient Eon Sect.
Three Feather Prodigies

The **Three Feather Prodigies** were extremely famous spiritas martial artists. They were known as the most outstanding disciples to appear in the Phoenix Feather Holy Lands for the last billion years. Even at the Fallen God Mountain Range they had considerable accomplishments in grasping the principles and had lit up their fifth soul sea marks.
The Battle for the Magic Cube 50,000 years ago

During the battle for the Magic Cube, numerous Holy Land masters had joined in. Of these people, someone on the level of Fairy Feng could only be considered at the bottom of the group. Above that were characters on the level of the Phoenix Cry Palace Master, Ancient Phoenix Clan Highest Elder, or even Ancient Phoenix Clan Patriarch.

But even with 10,000 of these supreme elders gathered together, they were killed off by the Verdant Feather Holy Land Saintess with just a single move!

That Saintess cultivation reached half-step World King. Of course, for her to be able to kill off 10,000 supreme elders, that was by relying on the horrifying power of the Magic Cube.

But in the end, the World King at the time Tian Mingzi had managed to escape.
Top Grade Spirit Essence Stone

It is an extremely rare essence stone that is scarce in the lower realms and has energy capable of even affecting the Divine Sea up till the Divine Transformation realm. It had to be said that a top grade spirit essence stone was the very source of a spirit essence stone mine. it was even able to increase the chances of an early Divine Sea martial artist reaching the middle Divine Sea.

## Overview

A top grade spirit essence stone had mysterious patterns covering its entire surface; it unexpectedly seemed similar to the chaos stones at Timeworn Phoenix City. Although its intricacy wasn’t comparable to the chaos stones, it still had several points of their charm. This was the extraordinary nature of a top grade spirit essence stone; it contained a part of the Great Dao Laws and the aura of source energy. This was the reason that so many Divine Sea powerhouses were obsessed with it.

The energy of a top grade spirit essence stone was far too pure. In fact, it couldn’t even be described with the word ‘pure’. Rather, one could say that this energy was close to the source energy of the universe.

Before the formation of the universe, all that existed was utter chaos. Then, the world opened, and yin and yang formed. Thus there was energy. This energy was also known as source energy.

Afterwards, the five main elements gradually came into existence and the variation energies differentiated from each other. All of these energies scattered throughout the universe, forming all matter and life. Since then, the energy of the universe had become diluted and polluted, far from being comparable to the pure energy of the forming universe. This was also why the chaos stones were so valuable – they were engraved with the trace lines from the source energy of the forming universe.

A top grade spirit essence stone’s energy was close to the universal source energy. Even a tiny bit of this source energy could increase one’s understanding of the world.

Sucking in a bit of this energy would refresh and revitalize the body, even purifying the dantian.
Yin Yang Profound Palace

The number one sect of Profound Province was the Yin Yang Profound Palace, a newly promoted fifth-grade sect.

Yin Yang Profound Palace’s cultivation methods focused particularly on double cultivating as a complementary ability. Here, double cultivation benefited both man and woman. It was different from the violent sucking of energy style that the South Sea Demon Region practiced. Thus, the Yin Yang Profound Palace could be barely considered an orthodox sect.

Because of the special characteristics of this cultivation method, many disciples of the Yin Yang Profound Palace were married couples that cultivated together.

Many positions were held by couples. This was because of the unique features of their cultivation methods. Often, a couple would train and fight together. Only this way, by combining their powers, would they be able to display their mightiest combat strength. Thus, whether it was training, missions, or adventuring, both husband and wife would often go together.

## Members

Even the Palace Masters of Yin Yang Profound Palace were a couple. The man was named Xing Ji and the woman was named Xing Can; they were renowned as the double Yin and Yang stars.

The Xing couple’s cultivations were both at the extreme second stage Life Destruction. Because of their Yin Yang cultivation method, they were especially well suited to combining their attacks. If the two of them joined forces, they were actually just able to deal with a third stage Life Destruction powerhouse.

The Xing couple had one son. His name was Xing Yang and he was an Emperor level talent.

As long as an Emperor level talent didn’t die, they would have a slim chance of becoming a true Emperor level powerhouse.

The Xing couple had placed very high expectations on Xing Yang. They hoped that he could become an Emperor level powerhouse in the future and lead their Yin Yang Profound Palace to become a true Holy Land.

## Members

Within Yin Yang Profound Palace, those below the late Revolving Core realm were Protectors, and those at the late Revolving Core realm or above were considered Elders.
Xing Ji

## [source]

**Xing Ji** was the Palace Master of the Yin Yang Profound Palace.

## Plot

Due to his plan to annex the Divine Phoenix Island and his forceful son, he had contracted enmity with the group which lead to Lin Ming intervening.

There was a time when he had truly hated Lin Ming to the point of coughing blood. Xing Ji nearly vomited blood in anger. His lungs hurt, his liver hurt, his intestines, gallbladder, his entire body hurt.

As a noble Yin Yang Profound Palace Palace Master and a master who had lived for over 1000 years, he had actually been played around by a little hairless boy called Lin Ming. Just how shameful of a matter was this?

In the end, he was powerless to do anything about it.
Sword Mountain

This mountain is Jiang Baoyun's personal domain. After Lin Ming's ascension, Jiang Baoyun creates a name for himself as a swordsman of the south.

This mountain was majestically high and its sides were steep and dangerous. It was like a divine sword that had been stabbed into the ground.

## Description

**Sword Mountain** was extremely high. The skies above Sword Mountain were awash with light blue and clouds were scattered across; it resembled a beautiful watercolor painting.

Sword Mountain was also extremely cold. On the summit, snow fell year round. But strangely, there was a clear unfrozen spring that flowed out from Sword Mountain. Because of how steep Sword Mountain was, the spring eventually became a waterfall, falling down the skies like a dazzling white dragon that left one sighing in praise.
Wood Spirit Jade Carvings

Wood spirit jade in its most basic form was rough and craggy; there were many people that didn’t feel too well carrying something so ugly and unbeautiful by their side all the time. Thus, the skill of carving wood spirit jade slowly spread, and the art of carving this material became increasingly refined and elegant. Now, there were even some martial artists that carried around wood spirit jade carvings to accessorize, not even purchasing them with the intention of helping to nourish their soul.

Carving wood spirit jade was also a method for alchemists to exercise their focus and precision, helping them in a small way to temper and perfect their own soul.

## Immitations

In the world of wood spirit jade carvings, fakes and counterfeits were two different things.

A fake was something new disguised as something old, made with wood spirit jade.

As for counterfeits, those were not made from wood spirit jade, but rather wood-attribute spirit essence stones. A wood-attribute martial artist at the Revolving Core realm or even the Life Destruction realm would use their inner energy to transform the spirit essence stone and then integrate a small amount of wood spirit jade powder within.

Counterfeit wood spirit jade formed by an expert was difficult to distinguish from the real deal. Let alone a novice who was just getting started, even masters who had been in the business for years would easily be tricked if they were inattentive for just a second.
Thunderfire Annihilation

**Thunderfire Annihilation**. Every time Lin Ming used it, it would consume a massive amount of true essence. In fact, when Thunderfire Annihilation exploded, most of its energy was wasted. This energy turned into shock waves that shot out in all directions. But, the amount that actually struck the enemy was only a small portion of the total strength.

Using Thunderfire Annihilation just a single time would take at least 40 to 50% of Lin Ming’s true essence reserves. This was also the reason that Lin Ming did not dare to rashly use Thunderfire Annihilation. He could only wait until a battle reached its crescendo before using it as a final ending ability. Otherwise, if this attack failed, he would fall into an extremely dangerous and passive position.

Compared to techniques such as Penetrating Rainbow, Thunderfire Annihilation was merely the most barbaric and primitive application of thunderfire. This was a much higher level application of thunderfire. It was a much more clever and exquisite use than the primitive Thunderfire Annihilation.
To Bagui

## [source]

**To Bagui** is the Battle Sovereign of the Celestials. He was one of the only celestials ever shown in the novel.

The celestials were said to be headed by two sovereigns. The Patriarch of the celestials was their ruler, and as for To Bagui, he was actually the strongest powerhouse amongst his race.

He had become an extreme Empyrean ages ago and had earned the title of Battle Sovereign.

He had been renowned amongst the celestials as the Battle Sovereign for a long time already. As a peak Empyrean, his background was as deep as a sea and impossible to discern.

## First Appearance

The middle-aged man leading the celestials was vigorous and proud, like dragons moving and tigers striding. His bow towards the old God Sovereign was neither arrogant nor subservient, and he immediately looked indifferent towards the old God Sovereign once more.

Although To Bagui had a high status amongst the celestials, in terms of rank he was far inferior to the old God Sovereign. It was perfectly within reason for him to bow.

At this time, To Bagui’s aura was as deep as a pool. It was far heavier than many of the god race powerhouses’ present.

## Plot

### **Asura Sea War**

In this unprecedented era of war, all of the 33 Heavens had unified against the abyss demons. In order to prepare for the final battle, the Asura Road Master had released all of its resources to the martial artists.

From the time that Lin Ming went into seclusion, coupled with the time enchantment, the martial artists of the 33 Heavens had practiced for over 50,000 years. During this time, many masters of the different races had sprung forth and entered True Divinity.

Lin Huang, Xiao Moxian, Soaring Feather God King, and Emperor Shakya had broken into the middle True Divinity realm.

Dragon Fang, Jun Bluemoon, Hang Chi, Fairy Blue Lotus, Dark Demon Monarch, as well as the primal god race’s Diwuhen, Lan Xin, and the celestial race’s **To Bagui**, and many others also broke into the lower True Divinity realm.

Because the Asura Road had released all the resources it had accumulated for 10 billion years and also because the various ancient influences of the three great races had unconditionally opened all of their inheritances, the strength of the martial artists of the 33 Heavens had reached an unprecedented peak that hadn’t been achieved since 10 billion years ago.

## Cultivation

### **Sovereign Sun bloodline**

His bloodline can light up like a sun and for a short time stimulate all of his hidden potential. But after using this ability, his strength will rapidly disappear, and even his boundary will temporarily drop. It will be hard to restore himself even with ten days of time.

This is an all-out method that can only be used in desperate times.

Indomitable, fierce, and not fearing death, this was To Bagui’s martial arts.
Wang Yenli

## Description

Nearly all of the Divine Sea powerhouses of the Sky Spill Continent arrived; that included even the Northwest Great Desert’s Wang Yenli. As for the matter concerning his dead son, he came to this wedding with a hearty laugh, even preparing generous gifts to apologize for what his son did. He didn’t really care but about Wang Yichan’s death. He had over a thousand sons after all. He only hated that his son had possibly involved him in a calamity.
Yan Hu

## [source]

Yan Hu was a Goliath; he was even a head higher than Xue Man. To everyone, he was simply like a giant iron tower. His weapon was a great sledgehammer. Its weight was almost 100,000 jins.

A third floor martial artist of Skysplit Tower and a peak six-winged Heavenly Demon, 122 win winning streak. Rank 17.

Those martial artists that can enter the third floor of Skysplit Tower and reach the top 20 are not ordinary geniuses of their generation. Not just that, but Yan Hu excels most at understanding the esoteric strength of the earth. His strong points lay in his defensive ability.
Vast Cosmos

## [source]

**Vast Universe** is the chief disciple of Vast Universe Heavenly Palace and was the representative of Empyrean Vast Universe during the Divine Realm First Martial Meeting.

He is the master of Zhao Ji who entered the Martial Meeting.

## Description

In this group of people, there was a tall and sturdy man wearing a spacious robe with a square face and round ears. He sat in the seat of honor and was lifting a cup of wine.

This tall and sturdy robed man was Empyrean Vast Universe’s chief disciple and the first lord envoy of Vast Universe Heavenly Palace. His name was Vast Cosmos.

To be able to be named after Vast Universe Heavenly Palace and also be named Cosmos, one could infer his status.

The so-called chief disciple of Empyrean Vast Universe was not like Wu Finalcloud, who was merely a chief disciple of a single generation. Rather, Vast Cosmos was the disciple that had attained the highest achievements ever since the founding of Vast Universe Heavenly Palace.

In fact, Vast Cosmos had long since reached the boundary of a half-step Empyrean!

Although a half-step Empyrean was extremely far from being comparable with a true Empyrean, it was still a boundary vastly superior to a Great World King.

In addition, Vast Cosmos had the special distinction of being able to personally represent Empyrean Vast Universe. Vast Cosmos’s status far surpassed that of a Great World King. Even if it were the Great World King of a first-order world, they would still have to be respectful towards him.

And in this First Martial Meeting, the top 10 ranking disciples would obtain a special reward – to enter Vast Universe Heavenly Palace and also be able to receive the personal guidance of Empyrean Vast Universe’s chief disciple.

This chief disciple was naturally Vast Cosmos.

## Quotes

* "Heroes rise in turbulent times. With so many geniuses appearing, is this a sign that the great calamity approaches?"
* “I advise you both to stop where you are. Xiao Moxian’s grandfather, Empyrean Demondawn, is also watching everything that is happening from deep within Vast Universe Heavenly Palace. That senior has a fickle temperament that can change at a whim and the number of people he has killed is countless. As for whatever war between humans and the monsters, you can simply forget about trying to use something like that to scare him, because he doesn’t care at all. If you both wish to return alive, then you had best know when to give up.”

## References

1. ↑ Chapter 1289 – The Final Battles Begin
2. ↑ Chapter 1301 – Hang Chi
White King

## [source]

**White King** is a direct disciple of Empyrean Vast Universe and was the number one junior of Vast Universe Heavenly Palace.

As an Empyrean descendant, he was at the peak.

He was of the same generation as Lin Ming, Xiao Moxian, Frost Dream, and Hang Chi that entered the Divine Realm First Martial Meeting.

## Description

At this time, within the vast galaxies of stars, there was a beautiful and magnificent palace carved from the purest spirit jade. On a terrace of this jade palace, a white-clothed youth was leaning against the railing.

This white-clothed youth had an extraordinary temperament. This youth had a slender and handsome appearance, as if his looks were molded from the purest jade. A pill hung between his eyebrows, looking like a third eye. Combined with his handsome looks, he had a devilishly exotic appearance to him.

White King had a very low-key personality. Although he had joined the preliminaries, he didn’t reveal his true abilities and he rarely came out to the contestant area, so many people didn’t know about him.

## Abilities

### **Vast Universe Supernatural Art**

Vast Universe Supernatural Art was an auxiliary transcendent divine might. Its most basic principle was to open a second world within one’s body, and even a third, fourth, fifth, and even more worlds. At the Divine Sea realm, he opened up his third inner world, granting him the amount of world power a Divine Transformation martial artist has.

### **Gold Light Instant Kill Sword**

What White King practiced was the Metal Laws. With the support of the Vast Universe Supernatural Art, this sword strike was in no way inferior to an all-out attack from a late Divine Transformation powerhouse!

### **Metallic Luster Slash**

By using his Metal laws to the extreme, he slashes down with the might of Metal Laws.

## Trivia

* He ranked 8th in the First Martial Meeting of the Divine Realm

* Most outstanding disciples to appear in Vast Universe Heavenly Palace for the last several hundred years.
* He didn’t have some life and death friendship with Lin Ming; they were only acquaintances that had met at the Divine Realm First Martial Meeting and could be considered ordinary friends. But due to the invasion of the saints, and in a situation where humanity could perish at any moment, even two strangers of the same race could be like brothers…
Xie Dong

## [source]

An ordinary looking man that seems to be around 20 to 30 years old.

His name is Xie Dong. Two years ago, he was a disciple of the Seven Profound Martial House and then graduated, but afterwards stayed at the Seven Profound Martial House to be a deacon.

Xie Dong’s cultivation had paused at the peak of Bone Forging. For Pulse Condensation Period martial artists, as long as they were willing to devote their life in service to the Sky Fortune Kingdom, they would be given a title. Naturally they would not remain here to be a deacon.