recursal/Fanatic-Fandom huggingface dataset:
Hemp

Hemp is a form of crop which can be grown from hemp seeds in the garden below the workyard also known as the kitchen garden. Alternatively they can be purchased from dig. Hemp is not an improvable crop. It does not have quality levels and cannot be improved with fertilizer. It can only be made to grow faster. See the page on farming for more information on how crops are grown and improved.

## Alchemy

Hemp can be decomposed to powder and extract at the Alchemy mill and any of the distillation cubes, respectively. Having unlocked Master of Alchemy produces one additional reagent at each workstation.
Hemp seed

**Hemp seeds** are one of five different types of basic seeds, to be utilized at the Kitchen Garden. They must be planted in an empty garden bed and may be harvested after a certain amount of time. In order to obtain hemp seeds, you will likely need to purchase them from Dig, though there is a small chance in finding some within the Dungeon.

Harvesting a mature crop will return some seeds, though without using a quality fertilizer, the chance of receiving enough seeds to replant the crop is very unlikely. See the relevant articles on each fertilizer - or the general article on farming - for more info.

## Planting

  6-8×Hemp **2-3×****Hemp seed** ?×Crop waste |  **4×****Hemp seed** | 24:00

## Study

 **40** |  4×Faith 4×Science | **-1** | Not decomposable
Other topics

These are pages linked with specific common tasks or otherwise connected themes within the game.

## Alchemy

Alchemy is linked with the production and use of powders, solutions, extracts, and other substances to produce more complex products.

## Fishing

Fishing is related to the various factors related to catching fish.

## Sermon

Sermons are the presentations the player can give in the church once it is unlocked.

## Corpse

Corpses have an internal rating, many usable operations, and undergo constant decay. This page gives an overview of how these factors interact.

## Farming

Farming is related to yields, rates, and qualities of crops and what modifies them. As well as where and how things must be grown.

## Cooking

Cooking is related to the preparation of food using the oven and the cooking table.

## Storage

Storage discusses how the various in game inventories and stockpiles interact and their capacities.

## Mining

Mining is an overview of where to find various ores, stones, and other resources extracted from the earth.

## Currency

Currency is a page dedicated to the discussion of the games money and how prices can vary from the established base price.
Grapes

**Grapes** are a type of crop which can be grown from grape seeds in the vineyard. Grapes are an improvable crop, meaning they have a variety of quality levels and can be improved upon with fertilizer. The quality of the grapes will affect the quality of the products made from it. For more information, see farming.

## Recipe

  **3-5×****Grapes** 2-4×Grape seed ?×Crop waste |  4×Grape seed | 36:00

## Study

 **50** |  5×Faith 5×Science | **-1** | Not decomposable

## Trading

Despite the Merchant being involved in trading the seeds, he is not interested in the produce, nor is any other known vendor. Regarding goods derived from grapes that can be bought or sold, see grape pie and red wine.
Peat

Peat is produced by composting crop waste. It can be used to fertilize crop spaces such as empty garden beds, garden beds with sticks, and vine trellises. Peat acts as a boost and quality fertilizer. Crops grown with Peat will have their growth time reduced by 20% and will yield +1 seed and +1 product when harvested. For more information about the effects and use of fertilizer see farming.

Peat is available for purchase from the Shepherd.

## Recipe

  **6×****Peat**
 2×Maggot

## Study

 **10** |  1×Faith   1×Science | **-1** | Not decomposable
Muffin

A food item which restores **+24** when consumed. Since all the items which can be used to craft muffins lack quality levels it can not be improved by using higher quality ingredients. For more information on preparing food see cooking.

Arguably best food in game by cost/effectiveness ratio. It could be mass-produced, unlike food with high quality ingredients, it is relatively cheap, but has relatively high energy value.

## Recipe

  **4×****Muffin** |  1×Dough
 1×Honey
 20×Fuel

The recipe is learned by using Recipe sweet baking, which can be purchased from Miss Chain in The Dead Horse.
Mortuary rack

The mortuary rack is used to store items and has 25 slots of capacity before it is full. All items stored in a location will be accessible to all other workstations in that area automatically and can be reviewed by opening the player inventory when in the area. For more information see storage.

Horizontal and vertical : 4 X 2

Rotation : No

## Cost

 6×Nails
 2×Wooden beam
Perfume

**Perfume** is a quest item first obtained from Miss Chain, to be given to Ms. Charm as part of her quest-line. It is not craftable, despite its description claiming that it can be crafted at the church workbench - no known recipe exists. Sometime later, one may purchase it from Ms. Charm, yet it has no other known application.
Honey pudding

A food item which restores **+55** and will apply the steady hand buff for a duration of 2 minutes, reducing the risk of surgical errors during body part extraction. All food items were given an initial  value equal to their base cost which makes cake an exceptionally good food for energy. Since all the items which can be used to craft honey pudding lack quality levels it can not be improved by using higher quality ingredients. For more information on preparing food see cooking.

## Effect

On use, a Honey pudding will apply the steady hand buff for a duration of 2 minutes, reducing the risk of surgical errors during body part extraction. For a list of all buffs see the Effects page.

## Recipe

  **4×****Honey pudding** |  2×Egg
 1×Butter
 2×Honey
 15×Fuel
Firewood

Firewood can be crafted on a chopping spot from wood billets or grave decorations, e.g. wooden crosses, wooden markers and wooden grave fences. Grave decors can be damaged and will still produce the same amount of firewood. Especially at the beginning, when resources are scarce, chopping down damaged grave decor from the graveyard for firewood instead of repairing them with wood repair kits seems a better option.

Firewood can be used to fuel the furnace and the stove in the house. As well many Vendors will accept firewood as a trade good making it useful for unlocking later tier trades.

## Study

 **20** |  2×Faith 2×Science | **-5** | Not decomposable
Flitch

Flitch is rough cut wood that has only been coarsely ripped into planks at the circular saw or sawhorse. Additionally, it can be obtained by salvaging broken furniture in the dungeon. It is used to construct a wide variety of the Work Stations in the game.

## Study

 **10** |  1×Faith 1×Science | **-5** | Not decomposable
Sardine

The **Sardine** is one of sixteen(16) different fish that can be caught, and either processed for cooking or sold to the Lighthouse Keeper. It's thought to be a relatively mid-tier fish, thus the difficulty in catching it is moderate.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Here is a table of this fish's preferences by the bait used, the place you choose to fish, where you choose to cast, the rod you use, and the time of day. A higher quality rod will not increase your chances of catching a sardine but it will improve the average quality. If a method isn't listed below it's impossible to catch this fish using it.

## Study

 **30** |  3×Faith 3×Science | **-1** | Not decomposable

## Crafting

en:sardine
Pallet

There are two types of pallets:

* corpse pallets
* crates pallets

## Corpse pallets

The pallet can be used to store one corpse with a reduced amount of decay. Each pallet increases the  by one. There are also double pallets and fridge pallets for more elaborate corpse storage.

For more information about how corpses and corpse rating works see the corpse main page and for more information about preparing bodies see the morgue.

## Crate pallets

The pallets for crates are built in the barn cellar by the crate factory or located in the trade office. They are used to deposit crates with goods to be sold by the merchant.

For more information follow the links of this section.

## Cost

Adds 1
Adds 2
Adds 2
Porcelain funeral urn

The **porcelain funeral urn** is a craft-able resource, the only purpose of which is the building of marble columbariums, which increases your graveyard rating by 20  once they're constructed. Note that the urn cannot be broken down, thus the materials used in the crafting are permanently consumed.

## Study

 **10****50** |  4×Faith 5×Science | **-5** | Not decomposable
Stone garden

The stone garden is a quiet place, where you can meditate and let time pass if you want to wait for a specific day. It is located directly northwest of your home. In order to use it, you first have to build it.

## Crafting

Just click on the sign northwest of your home.

 10×River sand

## Usage

Just hit "E" to enter the stone garden and start meditating. You will slowly gain  while doing so. To quit, hit "E" again. Compared to sleeping, the gain of  is slower, but meditation doesn't stop even if you are fully rested.

A full day passes every 50 seconds

**Note:** Your game will **not** be saved here.

This is what it looks like:
Heal potion

Heal potions can be used to restore **50**. They can be found in the dungeon or crafted at the Alchemy workbench (tier I).

## Quest

### Lost Memories

Upon first meeting Clotho she will tell you that she has lost her mind. She gives you a quest to help restore her mind, asking you to either bring her a **heal potion** or bring her the ingredients: A cauldron from the Blacksmith, a bee and some yellow powder.
Lighthouse Keeper

The Lighthouse Keeper is a NPC vendor. He is located at the Sealight Lighthouse. He trades products related to fishing.

As part of  Snake's quest **Bring the Necromonicon** the Lighthouse Keeper will ask you to bring him 5  Maggots.

## Quest

### Fish Dishes

Ask him how to prepare fish and he will tell you some fish dishes.

### Fishing Rod

Bring the Lighthouse Keeper  6×Moth in exchange for a  simple fishing rod.

### Necronomicon

The Astrologer tells you, that he gave the  Necronomicon to his friend, the Lighthouse Keeper. If you ask him about it, he'll give it to you for  5×Maggot.

## Trading

### Selling

* The cost of fishing rods and lures do not inflate.

### Purchasing

* Will not buy back either lure, any fish fillets, or the excellent rod.
* Will not buy any insect-bait, despite having an apparent interest in both the moth and maggot.
* Selling crucians is ill-advised, as the precious metals gained from processing them are much more valuable.
* Selling goldfish is particularly profitable, as odds are to catch one fish per two lures; net profit of 37 50 plus 19x tuna.
Keepers journal

Obtainable after you unlock the dungeon as part of the Astrologer's quest. Once you give the active key to Snake you'll get a cutscene in which the player dies to a fire trap while trying to retrieve this item. Afterward Snake allows you to enter the dungeon, giving you a quest of his own, and the trap is disabled allowing you to retrieve the diary.
Pen and ink

**Pen and ink** is a writing resource, that sometimes is treated as equipment with a durability (10 uses) and is sometimes consumed - ignoring its current durability - depending on a craft. Its primary use is in regards to writing. Note; a depreciated unit (ex; P&I with 1/10 dur) may still be used just as successfully in crafts that generally utilize a greater durability (ex; Flyer). Pen and Ink can be purchased from the Astrologer.

## Study

 **10****10** |  2×Faith 2×Science | **-5** | Not decomposable

## Building

  Random text generator |  4×Wooden plank 2×Complex iron parts **1×****Pen and ink** (10/10)
Marble grave fence II

The **marble grave fence II** is a grave decoration which provides +5  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Unlike lower-tier decorations, marble decor can *not* be recycled. For more information, see graveyard.

## Study

 **90** |  8×Faith 8×Science | **-10** | Not decomposable
Key Features

Graveyard Keeper is a game with many features that the eponymous Keeper can partake in, and the most prominent of those are listed here.

* Technologies. To progress through the game, you must go through the technology tree, unlocking Perks and recipes to increase efficiency and profit.
* Farming. Farming is a pillar that allows you to make food to restore energy, and grow crops to make food for quests and profit.
* The Graveyard. The graveyard itself is, naturally, a big part of the game. Increasing your graveyard rating will allow you to make more money from Sermons, which is a main source of revenue.
* Alchemy. Alchemy allows you to make potions to temporarily increase attributes, and make ingredients for quests.
* The Church. As a Graveyard Keeper, you are also a preacher, using Sermons to gain benefits and money, as well as upgrading the church to get more Faith.
* Corpses are naturally a big part of the game. You can Embalm them and 12-Skull Corpse Preparation prepare them, to ensure that only the best bodies get in your very exclusive graveyard,

There are also many more minor features that nevertheless feature in the game, such as Fishing, reanimating Zombies, Cremation, and the many quests provided by NPCs and other characters.

# DLC Key Features

In Stranger sins, a major feature added is Tavern management , allowing you to host events and sell alcohol at your very own tavern
In the Game of Crone DLC, you aid a struggling Refugee camp, and build it into a fortified settlement, unlocking new recipes, perks, and vendors.
Graveyard Keeper Wiki/Top section

Links and Information

Items

Blueprints

Locations

Technologies

NPCs

Monsters

Perks

Other topics

Versions

Key Features

System Requirements

Guides & Tutorials

Questions&Answers

About Graveyard Keeper

Graveyard Keeper is the most inaccurate medieval cemetery management sim of the year. Build & manage your own graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and scare nearby villagers into attending church. This is a game of capitalism and doing whatever it takes to build a thriving business. **Graveyard Keeper** was created by Lazy Bear Games and published by tinyBuild.
Grape pie

A food item which restores between **80 -** **125** and applies the circumspect buff when consumed. It must be made in the oven and higher quality versions of the dish have a larger restorative effect. For the main page on preparing food see cooking.

## Effect

On use, a grape pie will apply the circumspect buff for a duration of 2 minutes, which will give additional  when studying new items at the study table . For a list of all buffs see the Effects page.

## Recipe

  **2×****Grape pie** |  1×Pastry dough
 1×Grapes
  **10×****Grape pie** |  5×Pastry dough
 5×Grapes
 20×Fuel

The recipe is learned by using Recipe pies, which can be purchased from Miss Chain.
Furnace III

The **furnace III** is used to smelt ore into ingots and sand into glass. It requires fuel to operate; fuel is not consumed while idle - it is only used up when the workstation is in use, allowing the user to operate it as needed. It can either be built from scratch, or upgraded from a furnace II at less expense.
Healed soul

A **Healed soul** is a new item presented in the Better Save Soul DLC. First, a Harmed soul is acquired by extracting it out of a Corpse with the help of the Soul extractor. Then, the Harmed soul can be turned into a Healed soul with the help of a Soul healer, creating Sin shards depending on the number of bodyparts used in the Soul's cleansing.

*Each Sin Shard stored in a Soul Container passively increases the maximum Soul Gratitude you can store by one.*

*Any Healed soul left outside a Soul container will deteriorate slowly, eventually turning into a Sin shard. In turn, Harmed souls will deteriorate much faster.*
Incense II

**Incense II** is a church-related consumable, able to be used in either incense burner in order to provide a temporary +4 Church Quality per single use, lasting 6 minutes; 0.8 days.

## Study

 **15****45** |  2×Faith 4×Science | **-5** | Not decomposable

## See Also

* Incense - the lesser variety, capable of +2 Church Quality, lasting 4.5 minutes.
* Candle - an alternate series of church-related consumables.
Orange jelly

**Orange jelly** is a mob drop, obtained by killing orange slimes, found only within the dungeon. Its primary use is to serve as an alchemical material, able to be broken down into reagents once studied, alongside onions and red mushrooms.

## Alchemy

Orange jelly can be decomposed to solution and extract with the hand mixer and any of the distillation cubes, respectively. Having unlocked Master of Alchemy produces one additional reagent at any workstation.

But orange slime only exists in dungeon, and dungeon won't respawn mobs. So the amount of player can obtain in a round of game is limited. So, since it can only be used to craft basic alchemy resource, it is more recommended to craft it as a Toxic solution rather than a Toxic extract (Onion is a better source).
Paper with calculations

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The Paper with calculations is a single-use item which is required to fix the Mill. It can be obtained by talking to the Astrologer when
continuing Ms. Charm's quest line. You need 60 Reputation with Astrologer to get the calculations.

The calculations have to be used at the door of the mill, not at the door of the mill-house.
Quality fertilizer II

**Quality fertilizer II** is produced at the Church workbench by combining the basic fertilizer peat with two flavor enhancer, the latter requiring advanced alchemy. Like all fertilizers, a single unit may be applied to a single farming plot - either an empty garden bed, garden bed with sticks, or vine trellis - in order to provide a benefit to the subsequently planted crop.

The benefit of a "Quality" fertilizer - note the star icon - is an overall improvement to a crop's yield. In regards to Quality fertilizer II specifically, the given crop's return on average will be improved significantly. With basic crops, the produce will be increased by 6 and the seeds will be increased by 3. With quality crops, the produce and seeds will be increased by 2, as well as guaranteeing 2 upgraded produce and seeds. If the crop itself is already gold-quality, this benefit will simply be added to the return, or 4 extra produce and seeds total. For additional information regarding the effects and use of fertilizer, see farming.

## Recipe

  **10×****Quality fertilizer II** |  10×Peat 3×Ash 4×Sin Shard | **-15** | Better Save Soul DLC

## Study

 **50** |  5×Faith 1×Science | **-1** | Not decomposable
Heart

The **heart** is a bodypart the can be removed at the preparation place and will have the effect of removing , , or  chosen randomly from the corpses rating. See the corpses page for more information on corpse rating and the effects of the various operations or the preparation place workstation page for the list of other body parts that can be removed there. Studying Heart at the Study table will give you **50**.

Template:SpoilerWarning

A standard heart will always have random stats of 1-3 's and/or 1-3 's these stats are initially hidden. Later, the Inquisitor will teach you how to see the exact stats in addition to a chance to find a Dark heart.
Fish soup

**Fish soup** is a food item which restores **+24** and applies the good fisherman buff when consumed. Since the items which can be used to craft fish soup lack quality levels it can not be improved by using higher quality ingredients. For more information on preparing food see cooking. Fish soup can also be purchased from Horadric in The Dead Horse.

## Effect

On use, baked fish will apply the good fisherman buff for a duration of 2 minutes, minimizing the chance of letting fish get off your hook. For a list of all buffs see the Effects page.
Pasta

A food item which restores **+50** and applies the hard worker buff when consumed. Since the items which can be used to craft pasta lack quality levels they can not be improved by using higher quality ingredients. For more information on preparing food see cooking.

## Effect

On use, Pasta will apply the hard worker buff for a duration of 2 minutes reducing the amount of energy spent mining and woodcutting by 49%. For a list of all buffs see the Effects page.

## Recipe

  **3×****Pasta** |  3×Dough
 1×Cheese
 40×Fuel
Krezvold

**Krezvold** is the blacksmith of the village. He is located southeast of the tavern. He trades metal and metalworking products. He will refuse to speak with you until you complete a quest for Horadric and bring a letter to him.

After you reach **10** with him you can ask about ore deposits and he will tell you that he used to harvest most of his iron ore from the swamp before the stone bridge leading to it was broken. Oddly, Krezvold’s house will say that you need to have 80 to come in, but it is impossible to get Krezvold higher than 20.

When progressing through the DLC Stranger sins, there is a possibility to receive Damask sword with gem from Krezvold as you walk out of Sweet Home. He will come to you and give you the sword in hurry saying that one of his clients asked him to melt it but he didn't and now a crime was committed in the Town using this same sword.

## Quests

### Kill Slimes

After delivering Horadric's letter to Krezvold and receiving **10** with Krezvold, he will ask you to kill some slimes at the back of his house. To do this he gives you a broken  rusty sword,  2×energy potion, and a  whetstone. You have to use the whetstone to repair the sword at the grindstone (next to his house) and use it to kill the slimes. Afterwards you need to bring the  green jelly back to Krezvold and receive  5×Simple iron parts. When this quest is completed you will have the ability to create green and red jelly. You will also be able to trade with Krezvold.

At **10** you are able to ask him where to find metal ore. Krezvold will tell you that you can find metal ore in the swamp that's located west, across the river. You also unlock the furnace recipe, you can create iron ingots and you are able to gather iron ore.

## Trading

### Purchasing

* Will not buy back the whetstone, cauldron, steel sword, or any chisels.
* The condition of tools will not affect price or subsequent cost. *(even 0%)*
* Will not buy related oddities, such as metal scrap or bloody nails.
* Will not buy any weapons or armor, except for the rusty sword.
* Will not buy any high-tier tools, except for the shovel II. *(see Cory and Tress)*
Frog

The **Frog** is one of sixteen (16) different 'fish' that can be caught, and either sold to the Lighthouse Keeper, or also sold to or bought from Clotho the witch. The difficulty in catching it is relatively low, thus it's thought to be a relatively low-tier fish.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Here is a table of this fish's preferences by the bait used, the place you choose to fish, the rod you use, and the time of day. If you use a Butterfly or Moth bait in the Village or Swamp fishing spot with a simple or good fishing rod, and you throw it in the right place, your chance to get one is 100%.

  Simple fishing rod | Best

  Butterfly | Best

 Village
 Swamp

 No Preference

## Study

 **20** |  2×Faith 2×Science | **-1** | Not decomposable

## Crafting

This recipe is only unlocked after successfully catching a frog while fishing. Any purchased from Clotho may be used, but won't unlock the recipe.
Flyer

**Flyers** are a relatively generic quest item, used in a variety of applications, usually quest-related. The Inquisitor asks the player to provide 10x for a quest. They are also used for marketing campaigns and tavern events. Creating them requires the Business of Faith Technology from the Theology tree.

## Recipe

  **5×****Flyer****2** |  1×Clean paper 1×Pen and ink (50%)
  **5×****Flyer****2** |  1×Clean paper 1×Pen and ink (50%)

## Tips & Tricks

Regarding the mass-production of **flyers**, despite crafting them at a desk requiring feathers, and significantly more energy and time, the printing press is incredibly inefficient when it comes to ink. For every 10x flyers crafted, utilizing pen-and-inks will consume 1/3 of the ink that a printing press will, if not less (one may use <50% pen-and-inks). Thus, if one has a severe shortage of black paint, avoid using the printing press, despite it being more efficient overall.
Iron chisel

An **iron chisel** is a degradable piece of equipment, used to refine various resource materials. Each use costs 10% durability, before it is eventually destroyed, and further refinement requires that another be crafted.

## Study

 **30** |  3×Faith 3×Science | **-5** | Not decomposable

## See Also

* Polishing paste - an alternative, in regards to stone.
* Steel chisel - a superior alternative, in regards to wood.
* Pen and ink - a similar degeneratable piece of equipment.
Soul container III

The **Soul container III** is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after you unlock the Updated equipment technology. The Soul container III allows you to store up to 4 souls for later usage, unlike the other 2 previous tiers, Soul container III will no longer decay the souls.

To use one of these containers first, you have to build a frame first Soul container III (Base), then fill it up by finishing the build with extra materials [Soul container III (Finish)]. There are only 3 spots in the Souls room where this container can be built.

*Note: When a soul stays in the container for too long, it will eventually die and leave a Sin Shard behind. No drop in soul condition was observed in soul container III after 2 days , while in other containers souls decayed. Either rate of decay slow or absent.*
Keepers key

**Keepers key** is a quest item, obtained from the astrologer when he gives you a quest to retrieve the keepers journal. Upon using it at the study table with the instructions for key from Snake, the active key will be created, which can then be given to Snake to unlock the dungeon. Beyond this, there is no known purpose for this item.

## Study

 **10** |  1×Instructions for key 2×Faith 2×Science | **-0** | Not decomposable
Hard cover

Hard covers are used to create higher quality books. It should be noted that creating a book is 100% reliant on quality of ingredients, as well as bonuses form Desk II and Jeweler Perk. Hence a compromise could be made between cover and chapter quality, depending on what is available and what perks are obtained.

## Study

 **100** |  5×Faith 5×Science | **-5** | Not decomposable
Stone grave fence III

The **stone grave fence III** is a grave decoration which provides +3  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.

## Crafting

  **1×****Stone grave fence III** |  1×A piece of stone
 1×A polished brick of stone
Pumpkin soup

**Pumpkin soup**, not to be confused with a bowl of pumpkin soup, is a craftable food item which restores a relatively moderate amount of energy and applies the 'Deep Sleep' buff when consumed. It can be made in the oven. It's a complex craftable, in that it has various qualities dependent on the quality of ingredients. For more information, see cooking.

## Effect

On use, this consumable will apply the 'Deep Sleep' buff for a duration of 2 minutes, allowing the player to regenerate more energy points when sleeping. For more information, see Effects.
Vegetable patty

(Game of Crone DLC)

A food item which restores **12 -** **18** when consumed and will apply the hard worker buff for a duration of 2 minutes. Since the items which can be used to craft a vegetable patty lack quality levels it can not be improved by using higher quality ingredients. For more information on preparing food see cooking.

## Effect

On use, a vegetable patty will apply the hard worker buff for a duration of 2 minutes, reducing the amount of energy spent when working with axes or pickaxes.

## Recipe

  **6×****Vegetable patty** |  1×Pumpkin
 1×Carrot
 2×Dough
 20×Fuel
Red wine

**Red wine** is a consumable product, able to restore a relatively moderate amount of health and a large amount of energy. It's crafted by combining 2x pail of grape juice of varying qualities at the wine making barrel. The silver-quality wine specifically is required to complete a number of quests, including a primary quest-line involving the Inquisitor.

## Trading

With the DLC *Stranger Sins*, red wine - as with most beverages - may be sold regularly, either passively by being stored in the Talking Skulls cellar, or actively by being stored in the Barmans inventory and triggering an event.
Writing

Writing uses the tiered crafting system:
tier = complexity + item quality bonus + other bonuses.

Fractions will at least yield items in the lower quality, while having a chance at a higher tier.

1.35 yields a tier 1 item with a 35% chance for a tier 2 item. Tier 0 is considered a **failed craft** and does not yield any items.

Some of the writings also yield a few  techpoints.

 Prayer for Imagination | 0.7

*Only duration goes up*

Example desk II: notes + gold story + perks = -1.5 + 3 + 1.2 = 2.7, so 70% gold chance, and when it fails guaranteed silver.

## Prayers

Writing prayers is not influenced by any bonuses.
Intestine

The **intestine** is a bodypart the can be removed at the preparation place and will have the effect of removing , , or  chosen randomly from the corpses rating. See the corpses page for more information on corpse rating and the effects of the various operations or the preparation place workstation page for the list of other body parts that can be removed there. Studying Intestine at the Study table will give you **50**.

Template:SpoilerWarning

A standard intestine will always have random stats of 1-3 's and/or 1-3 's. These stats are initially hidden. Later, the Inquisitor will teach you how to see the exact stats in addition to a chance to find a Dark intestine.
Tilapia

The **Tilapia** is one of sixteen(16) different fish that can be caught, and either sold to the Lighthouse Keeper or processed for cooking. The difficulty in catching it is relatively low, thus it's thought to be a relatively low-tier fish.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Here is a table of this fish's preferences by the bait used, the place you choose to fish, where you choose to cast, the rod you use, and the time of day.

## Study

 **30** |  3×Faith 3×Science | **-1** | Not decomposable
Pike

The **Pike** is one of sixteen(16) different fish that can be caught, and either processed for cooking or sold to the Lighthouse Keeper. It's thought to be a relatively mid-tier fish, thus the difficulty in catching it is moderate.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Here is a table of this fish's preferences by the bait used, the place you choose to fish, where you choose to cast, the rod you use, and the time of day. Using a higher quality rod will not increase your chances of catching a pike significantly but will have a substantial effect on the quality. If a method isn't listed below it's impossible to catch this fish using it.

## Study

 **30** |  3×Faith 3×Science | **-1** | Not decomposable
Sin Shard

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**Sin Shard** is a Better Save Soul DLC item. Decayed souls will become  **Sin Shard**s in Chests, Corpses, etc. The other source of Sin Shards is through soul cleansing with the Soul healer in the Souls room. This workstation can provide several  **Sin Shard**s equal to the used body parts during cleansing operations.

Each Sin Shard stored in a Soul Container passively increases the maximum Soul Gratitude you can store by one.

Souls via the Soul healer will always have either 4 or 7 sins to heal. Thus, healing souls will always give either 4 or 7  **Sin Shard**s. You can double this through the sermon "Prayer for Soul's Thorough Cleansing", giving you either 8 or 14  **Sin Shard**s instead. What causes a soul to have either 4 or 7 sins is how many organs are used to cleanse it.

 **Sin Shard**s become a highly important and valuable resource in the late-game as they are necessary to perfect your Graveyard and your Zombies. Through the Organ Enhancer, you can cause all organs, except the Skull and Bone, to give , including Fat and Blood.

The maximum amount of skulls,  or , any organ can have is 3.  Flesh and  Skin can be perfected by improving each unit twice in the Organ Enhancer.  Blood and  Fat can be perfected by improving each unit 4 times.

* It will cost 2  **Sin Shard**s to improve a -1  part to a 0  part
* It will cost another 2  **Sin Shard**s to improve a 0  part to a +1  part
* 3  **Sin Shard**s to improve a +1  part to a +2  part
* 4  **Sin Shard**s to improve a +2  part to a +3  part

This means that it will cost 11  **Sin Shard** to perfect 1 unit of  Blood or  Fat, and 7  **Sin Shard**s to perfect 1 unit of  Flesh or  Skin. In total, it will cost 36  **Sin Shard**s to perfect these parts.
Stone grave fence IV

The **stone grave fence IV** is a grave decoration which provides +4  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.

## Crafting

  **1×****Stone grave fence IV** |  2×A piece of stone
 1×A polished brick of stone
Hand mixer

The hand mixer is used to blend many substances into solutions, usually for use in alchemy. A substance cannot be processed in the hand mixer until it has been researched at the study table afterward it will list its decomposition products and anything which lists a fluid as one of its decomposition products can be processed in the hand mixer.
Monks

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The **Monks** are NPCs who attend your Sermon on  at the Church. They are the main source of  Faith.

After the Sermon they also donate money into the Donation Box. The number attending **Monks** depends on the number of Church benches/.
Whetstone

Used for repairing tools. Can be bought for 10  at Blacksmith . Used at the Grindstone in the Workyard or at the Blacksmith . There are a limited number of uses before the Whetstone breaks. It can be located in the Workyard Trunk or the players inventory in order to be used at the Workyard Grindstone .
Techbook

The **techbook** is a consumable product that provides the user with a small bonus towards certain techpoints. All of these books can be purchased from the Astrologer, at either tier 2 or 3, while the lesser variety can be crafted at a Random Text Generator in the Alchemy Lab.

## Use in Inventory

**25**

**25** |  **1×****Techbook** | 2

3

**50**

**50** |  1×Techbook 2 | 4

6
Priests Signet

The Priests Signet is received from Dig. Speak with him and he'll tell you he wants to have a rat for the new hot craze in the village, Rat Races. He'll ask you to get a rat from the Lighthouse Keeper. Once you get to the Lighthouse you'll find out that all his rats have been stolen. He'll let you know that Koukol also sells rats. Visit Koukol near the Mountain fort and he'll tell you that he already sold his best rat to Gypsy Baron. Visit him at the Camp and he'll resell you the rat for 1 . Bring the rat to Dig and he'll give you the Priests Signet.
Reputation

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The symbol for happiness or reputation is displayed with . For interactions to be available with NPCs, e.g. trading, asking favors, or entering houses, different reputation levels are needed. Reputation can be earned by completing quests.

## Effect on base price

Items have a base price. Each vendor charges based on your  level with them, amount of previous trading, and item demand. You are able to sell items above or below base price in relation to these factors.

One exception is the  burial certificate at a set price of 1 50.
Universal bag

**Universal bag** was introduced in Game of Crone DLC. It can hold 9 items in it, effectively increasing your inventory size. There is also bigger version of it: Big universal bag.
You cannot put one bag inside another bag. One bag and recipe for it is rewarded upon completing about 75% of the refugee camp quest line with Marquis Teodoro Jr.

## Recipe

  **1×****Universal bag** |  5×Skin  2×Complex iron parts  2×Tanning agent | **-20** | Gives all technology points
Stone stockpile

The stone stockpile is a construct used to store stone blocks and marble blocks. It's required in order to later process these blocks at the stone cutter or stone cutter II into stone pieces and marble pieces, respectively.

It's important, as  zombies can deliver blocks there. Either they mine them, or they transport them from one stockpile to another.

## Note

* Only 6 blocks of stone or marble can be stored in a stockpile at a time.

## See Also

* Timber stockpile
* Iron ore stockpile
Stone sculpture V

This item can be unlocked in the Better Save Soul DLC Spiritualism (Tech Tree).

The **stone sculpture V** is a grave decoration which provides +10  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.
Tavern reputation

**Tavern reputation** is a resource that's necessary in order to start events at the Talking Skull, never actually possessed by the player as an item, similar to how  is consumed to perform certain crafting tasks at the oven or furnaces. To obtain Tavern reputation (), simply supply the Talking Skull tavern with Beer, Booze, Mead and Wine it will be automatically sold to the villagers. The higher the quality of the drinks, the more  will be earned.

## Talking Skull Events

Max Income: **3 18 75**
  Comedy Standup |  10×Flyer   5×Faith   **2×****Tavern reputation** | Base Income: **20**

Max Income: **3 28 75**
  Ms. Charm's Song |  15×Flyer   10×Faith   **3×****Tavern reputation** | Base Income: **30**

Max Income: **4 40**
  Rat Races |  10×Flyer   5×Faith   **2×****Tavern reputation** | Base Income: **20**

Max Income: **2 78 12**
consuming  162×Grape pie
Vineyard workbench

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The vineyard workbench appears after you advance the inquisitor's quest a bit. It enables you to grow more vine there and store your stuff in a trunk.

Otherwise, you can only clear out the old trellises and use them for growing grapes and hops.

It is located southwest of Witch Hill and east of Sweet home.
Vampires jaw

**Vampires jaw** is a quest item from the Game of Crone DLC, obtained during the vampire questline. After giving the Restoration tools to the Astrologer, he will tell you about his encounters with vampires, which will give you a clue to the identity of the vampire. The vampire, once found out, tells you more about the vampires from the Astrologer's memory. He informs you that you can use the Witchers eye to examine memory spots and watch past events unfold.

The important memory spots can be found on the cliff west of the Apiary, near the waterfall. After examining a series of memories of the previous Graveyard Keeper and the Astrologer, you dig up the vampire jaw. Taking it to Clotho reveals that there is an alchemical recipe you can use to learn more from the jaw. She gives you  3×memory powder and the recipe for  memory tincture.

Using  memory tincture with the Vampires jaw (You have to do it 3 separate times) displays a vision of a woman in a black and gold cloak surrounded by four vampires in black hoods. She chastises them for their incompetence, and they tell her the village is increasingly unfriendly to vampires, with the Order of Undead Hunters on the lookout. She asks if they've gotten any information out of the priest, and when they say they haven't, orders them to turn him into a vampire. She disappears in a puff of black smoke, and the vision ends.
White flower

**White flowers** are a forageable item found in most outdoor areas. It does not require any technologies to collect. After unlocking the Insects technology of the Farming and Nature tech tree, collecting White Flowers may also yield butterflies during the day or moths at night.

## Alchemy

White flower is decomposable into solution and extract with the hand mixer and any of the distillation cubes, respectively. Having unlocked the Master of Alchemy produces one additional reagent at any workstation.
Trunk

The **trunk** is used to store excess items. All items stored in a location will be accessible by all other workstations in that same area, and can be browsed by opening the player's inventory when located within each area. For more information, see storage.

## Cost

 \*Different locations require differing amounts of simple iron parts.
Science

**Science** is a resource that's necessary in order to perform research at the study table, never actually possessed by the player as an item, similar to how  is consumed to perform certain crafting tasks at the oven or furnaces. To obtain science, simply research any of a wide array of paper products, or the late-game relatively-precious Lens, in the study table.

## Recipe

 **5×****Science**

 **20×****Science**

 **50×****Science**
Rusty axe

The rusty axe is equipped in the  slot and is used when chopping down trees for logs or when splitting wood at the chopping spot. The rusty axe can be found in the graveyard trunk at the start of the game or can be purchased from the Blacksmith.

Efficiency represents how much progress toward an operation each use of a tool provides. An efficiency of 100% would be full speed, 200% would be double speed, and 50% would be half speed. The rusty axe is 70% efficient.

Energy usage reflects how much energy each action consumes. The rusty axe consumes **1** per swing.

Studying Rusty axe at the Study table will give you **10**.

## Study

 10 |  1×Faith  1×Science | -5 | Not decomposable
Pumpkin

Pumpkins are a form of crop which can be grown from pumpkin seeds in the garden below the workyard known as the kitchen garden. Alternatively they can be purchased from the Farmer. Pumpkins are an improvable crop, meaning they have a variety of quality levels and can be improved with fertilizer. See the page on farming for more information on how crops are grown and improved.

## Study

 **30** |  3×Faith 3×Science | **-1** | Decomposes intopowder and extract.

## Recipe

  **?×****Pumpkin**
 ?×Pumpkin seed
 ?×Crop waste

## Crafting

  4×Vegetable soup |  2×Cabbage
 2×Carrot
  4×Pumpkin soup |  **2×****Pumpkin**
  6×Baked kebab |  **2×****Pumpkin**
 1×Quality fish fillet

or
 **2×****Pumpkin**

## Alchemy

Pumpkins are decomposable into powder at the Alchemy mill and extract at each of the distillation cubes. Having unlocked Master of Alchemy will produce one extra reagent at each workstation.

## QUESTS

During a mission from Game of Crone, you will require a gold quality pumpkin to enchant (plus 50 silver), that you'll need to bring to Clotho.
Wooden grave fence

The **wooden grave fence** is a grave decoration which provides +1  when placed on a gravesite, after a corpse has been buried there. Installing or uninstalling any grave decoration costs **5**. Excess wooden decor may be recycled at the chopping spot, generating firewood. For more information, see graveyard.

## Study

 **20** |  2×Faith 2×Science | **-5** | Not decomposable{via alchemy)
Tuna

The **Tuna** is one of sixteen(16) different fish that can be caught, and either processed for cooking or sold to the Lighthouse Keeper. It's thought to be a relatively mid-tier fish, thus the difficulty in catching it is moderate.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Here is a table of this fish's preferences by the bait used, the place you choose to fish, where you choose to cast, the rod you use, and the time of day. You have a slightly higher chance of catching a Tuna using a good rod than an excellent rod, but often it will be of lower quality.

## Study

 **30** |  3×Faith 3×Science | **-1** | Not decomposable
Marble sculpture III

The **marble sculpture III** is a grave decoration which provides +8  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.

## Crafting

  **1×****Marble sculpture III** |  3×A polished brick of marble
 2×A carved piece of marble
 1×Gold jewelry details
Furnace II

The furnace II is used to smelt ore into ingots and sand into glass. It requires fuel to operate; fuel is not consumed while idle - it is only used up when the workstation is in use, allowing the user to operate it as needed. It can either be built from scratch, or upgraded from a furnace at less expense.

## Recipes

### Other

  Upgrade to Furnace III |  2×A piece of stone 4×Complex iron parts | **-50** | 0:10
Rusty sword

The rusty sword equips the the  slot and when used (Default spacebar) deals damage to enemies in front of you. It cannot be crafted and is given to you by the Blacksmith when he requests that you kill the slimes to the north. This happens after bringing him Horadric's note. The rusty sword begins in disrepair and must be fixed using the whetstone at the Grindstone. The rusty sword deals **-5** damage.

Studying Rusty sword at the Study table will give you **10**.

## Study

 **10** |  1×Faith   1×Science | **-5** | Not decomposable
Spices

**Spices** are produced at the alchemy workbench (tier I) and is used to lift the Merchant's curse. It can also be used as a powder reagent in alchemy, similar to most other non-elemental ingredients, though no known recipe currently utilizes it.

## Bugs

 • Similar to Salt and Ash, its description lists the Alchemy mill as a source, despite there being no known decomposable material.
 • Its current in-game image is identical to that of life powder.