RACEsolantan

# **The Solintahns**

### **History:**

On the Realm of Jenjara, The Solintahns were known to the Elves and were said to occupy various islands of The Great Sea (Pacific Ocean). For countless centuries they managed to to remain out of the major conflicts of Jenjara until the fusion with earth left their world shattered. They are the creation of one of the Goddesses of Jenjara who retreated to the seas to get away from the squabble of her kin.

What little the Onyxean have shared with outsiders speaks of a realm known as **Fahrenmai** - an ancient world consumed by one vast ocean, but it was not always this way. On this realm, roughly ten thousands years ago, they claim they shared the world with a land-dwelling race of beings whose name and description they have since been forgotten, but their histories do speak of a cataclysmic war with these beings. A war that ended with the Onyxean as the victors and the land-dwellers and their entire civilization and lands sinking beneath a torrent waves brought on by a powerful weapon that came into Onyxean possession. In English it translates to **The Tide Bringe**r, a weapon crafted from a chunk of a moon that fell off into the oceans millions of years before and was crafted into a spear that harnessed the power of gravity and when used in battle it tore the world asunder, fractured the tectonic plates and swallowed entire continents whole.

In the thousands of years that followed, other entire civilizations of various aquatic races emerged and were then then destroyed - Onyxean were the victors and every trace of their enemy's existence was removed from the world. There was a race of MerPeople who were slaughtered and eaten where they fell because they were quote "delicious" and then there was the race of Turtle-like creatures who wished only for peace, but also were very condescending about it, so they had to go. The Onyxean were and have always been a race associated with war and battle and once they were the only intelligent species left in their world - they began to wage war with themselves.

The main source of their internal conflict was the ownership their most sacred lands know as **Renthralis,** a majestic and unspoiled land that housed many of their most holy temples. It became such during their war against the long forgotten land-dwellers. Amidst their war, mining for materials to forge into weapons, they unearthed the first of many temples. Temples built in worship of a God before either Onxyean or their land-dwelling enemies. A God that would be known as **Silaraus** and from what has been deciphered - Silaraus was something of a hoarder. While other primordial gods demanded blood sacrifices, virgins or simply food. Silaraus demanded something more practical in the form of relics and tools: specifically weapons, armors or any item or tool that had been infused with arcane magics. This temple is said to have been the resting place of thousands of upon thousands such relics. Many scholars have determined that the relics infused with arcane mana seeped from the temple into the nearby oceans and is what may have spurred the evolution of several aquatic beings - Onxyean in particular.

During their wars with the land-dwellers and those that came after, the Onxyean took several relics from the temple and used these gifts to establish their dominance of the world. After centuries of conflict with one another, the battle soon spread to the one region that no Onyxean dared to spread the horrors of war unto. Tired of a long war and not wanting to risk any more deaths or destruction and not wanting to spoil their sacred land of Renthralis, the leaders of each Onyxean faction agreed to send just a one warrior into the land to do battle. The winning faction would claim not only Renthralis, but all lands and rule over all Onyxeans. The chosen warriors dueled for hours and none had fallen, but all became tired and agreed to a truce to begin their battle in the morning. However, that night a conversation spurred and the warriors began to grow to like one another and all had a burden growing within them. A great shame for having fought and spilling blood in their most sacred realm. When a week had passed and no victory emerged from the depths. A party was sent into Renthralis to see if perhaps all had fallen. Instead they found all their warriors, eight in total - standing guard. All of them had claimed Renthralis as their own and all with an equal share of power. They had armed themselves to the teeth with the weapons and armors they were sent to retrieve and they made a proclamation. All war between Onyxeans must end or they would begin their own against those who upset the new age of peace they intended to usher in. They would only use these relics in times of need against enemies that threatened Onxyean existence. And with that the war had ended and the Onxyean turned their interest from war into rebuilding their shattered civilization.

Then one day, thousands of years after their age of peace began - their world experienced another cataclysm. When the realm of Jenjara fused with the world of Earth - the oceans of Fahrenmai came with it. The reason it is believed that Fahrenmai and Jenjara were not one world is that little to no regard was given to inhabitants of the water world. Almost as if the Goddess who fused the worlds had no knowledge of its existence. For this reason, they developed a whole new reason to hate land-dwellers. In the blink of an eye, millions vanished, entire cultures and civilizations were lost, possibly fused with the land that suddenly emerged where once an entire sea rested. A century later, archeologists from InterCity dug up the ruins of a city that belonged to the Onxyean, the land itself was millions of years old but the ruins and bodies found were alive win the fusion occurred - meaning millions upon millions were buried alive. However, every now and then for the last three hundred year since the fusion, stories of either one or an entire tribe have been told emerging from caves or the deep places of the world. And so, hope remains that many of their kind still survive and either hiding or waiting to be rescued deep beneath the surface of this world. It is for that reason that many Onyxeans have abandoned their homes to explore and traverse the strange world above.

 **Mana Points:** | 50

 - Onyxean cannot use any Tech Implants. They can however double stack magical trinkets and such. 2 of the same +5 Strength Ring for example.

* When it comes to their age it is assumed they are immortal if the conditions are right. Some are rumored to be even older than elves. However, as they get older certain things change beyond their control.
	+ As they age, they get larger depending on their environment and how much room they have to grow. Much like a Koi Fish.
	+ From Ages 15 to 500 the can range anywhere from 5 feet to around 12 feet tall.
	+ After the Age of 500, things begin to change and they continue to grow depending on their diet, their environment and their exposure to mana.
	+ Some have been witnessed emerging from the depths standing over 40 feet tall. However, many of them remain in the oceans.
	+ Players are required to have their Onyxean in the 5 to 12 Feet Range.
	+ Once they reach beyond a few thousand years old, they seemingly begin to devolve if they don't take care of themselves.
	+ Several ancient and colossal Onyxean roam the ocean depths simply migrating like pods of whales... which is one of their diets. Most have regressed beyond the ability to speak and are wild animals.
* They have various skin types, most ranging between either that like a fish, a lizard, amphibian but in some cases they have even developed coral skin or shells like clams or turtles.
* All have gills somewhere on their body and when on land their body has evolved to instantly cast a magic spell of water that constantly feeds them the oxygen they need.

* **Once Per Quest - When entering any location or area, an Onyxean can rolled to sense danger in the form of traps, enemies or even betrayal from an NPC of player.**
 **Level 4** | **Acclimated** | Having already evolved to have scaled, coral covered or stronger skins. Long exposures to the surface world has given them to the ability to strength their exteriors at will at certain times.
* **Twice Per Quest - Withstand a round of attacks and take no damage. Any attack deflects or is absorbed by the player's skin.**
 **Level 7** | **Abyssal Drain** | The Onyxean is a creature that needs to acquire water from the atmosphere at all times to survive while on the land. They do this as naturally as anyone can breath by using a minor magical spell to constantly absorb moisture from the atmosphere. However, at times it can be used to an extreme degree to withdraw moisture from living creatures. The Onyxean must have skin to skin contact with an enemy and then they can instantly drain or evaporate the water contents from a living creature, leaving them physically crippled and susceptible to attacks or doing a great deal of damage on its own. This attack can also be used in reverse effect on mechanical based life forms but delivering a significant amount of moisture into their unprotected non water-proof components.
* **Once Per Quest - Drains enemy of water and life force for either 500 DMG or a significant amount at GM Discretion.**
 **Level 10** | **Sacred\_Waters** | The Onyxean as a species have always protected the oceans and aside from those they slaughtered have protected the helpless creatures of the ocean and for this devotion - either the ancient god whose actions spurred their evolution or a sacred and powerful being from their sacred realm of Renthralis has saw fit to assist you in your endeavors. This being will send forth an aquatic guardian forth by some means to protect the Onyxean. This can spawn from a nearby body of water or even a puddle and in desperate situations can spawn by eliminating an enemy by using all the water in the body to manifest itself. This aquatic guardian can come in the form spirit of water that sends a tidal wave towards the enemy or even a shark that is summoned out of nowhere and attacks the enemy but more often than not it's an elemental being made of water that delivers a powerful attack or protects the Onyxean. It can even temporarily grant ownership of a Legendary Weapon to assist you in battle - which will then dissolve into water once the quest is complete. The choice is the GM's discretion.
This trait also has a bonus ability. If the Onxyean is a Class who's skills have granted them a pet, guardian, henchman or helper like the Street Knight's various random allies. At GM's discretion this power can be bestowed upon the player's helper.. either for a short time or for the entire quest. For example, The Onyxean is a Regulator with a pet wolf.. now that pet wolf has been given a ancient and powerful collar that repels attacks for two rounds using an arcane water spell. Or if it's a Street Knight, one of the members of its Order - The Legend can now be even more powerful when given a powerful relic or it may even just spawn one the Legendary Onyxean who protect the sacred realm of Renthralis. Again, this is all at GM's discretion.
* **This ability either grants a temporary guardian or spirit to protect or aid the Onyxean.**
* **Or if the Onyxean already has a similar skill active it can enhance that NPC and make them even more powerful or offer a unique skill for entire quest.**
* **Or if the Onyxean already has a similar skill active and it's the most powerful version of that ability (aka Street Knight's 'Legend' Order member), that basically gets a buff and can summon either a powerful water creature such as a Kraken or even one of the Legendary Onyxean Defenders of Renthralis.**
 **Level 13** | **Fish Food** | The Onxyean receives most of their strength through water. Either from natural sources, magic or even from the atmosphere. If the Onyxeans is low on Heath Points, but full on Mana they can expel all their mana at once to heal themselves to full base HP. However, they must soon either find a source of water (larger than a bucket of Gatorade's worth) or replenish their Mana Points through potions or aid of another item or player. If they don't find a water source within 10 minutes or two rounds of combat or even sooner if they're in a desert or dry climate at GM's discretion - the Onxyean will start to lose 20% of HP every round of actions.