recursal/Fanatic-Fandom huggingface dataset:
25th May 2015

As Ellie leaves, Derek and Paula talk about her. Derek tells her it was only a short fling. Marya confides in Natasha and Elsie. Derek finds a gleeful Amanda and asks her about finding justice for Harry. Piper and Karl announce their engagement to Des and Jeff. Nik and Eileen congratulate them. Amanda reveals to Piper that Karyn slept with Harry.

Alan belittles Sandra in a conversation about the murder while Laura heads out for a walk. Alan urges Sandra that they need more answers from Amanda. The police try to get Amanda in the police car. Amanda refuses and as Laura walks past, Amanda tries to attack Laura believing she is trying to get her arrested. Laura argues back and the police take Amanda away. Laura tells Sam that she is disappointed that he think she is capable of murder. Stella, worried about the funeral, rows with the police. Jack gets upset and Stella puts the blame on Sam for causing stress for the police for his lies. Jack starts to harass Sam just as the police reveal he's out on bail.

Karyn explains to Piper how she was drunk when she slept with Harry and to not worry about it. Piper warns Karyn that Amanda is pushing for justice by all means. Karl overhears and as Karyn leaves, rapidly suggests to Piper how she is also in the frame for his murder and that the police will want to speak with her.
Valley's Claudia Excited About New Stories After Karl

Sunset Valley’s Claudia Leighton has spoken about how excited she is for her character’s new journey away from former husband Karl Cole. Speaking about the new stories for Claudia and the rest of the Leightons, the actress states “It’s quite exciting really. Claudia’s been at the mercy of Karl and Piper’s forbidden love triangle story-line for years, and now she can finally move on, with her new life with John”.

She continues “Of course, it comes with its challenges. John used to be Claudia’s stepbrother and unfortunately Amanda and Jonny can’t see past that. It is their problem as far as Claudia’s concerned. She is finally happy, and so is John. I think Claudia and John have a long journey ahead of them, and there are so many exciting plots this summer, for me as an actress, to get stuck into. Separating Karl and Claudia was the best thing to happen in my opinion. There is a lot of juicy drama for the Leightons this year that I’m looking forward to. I don’t think the Leightons have been this strong before”.

Our new producer Mary Kelley is so passionate about the Leightons. I think she wants to keep expanding the family (she laughs) There have been talks about bringing back Fred and Rachel. I think that would be fabulous! We have John, Marc and Audrey who are firmly incorporating themselves into the family”
6th May 2015

Jane and Clare arrange meet for a drink while Bill tries calling Jane to meet up. Natasha bumps into Piper, promising nothing is going on between her and Karl. Bill and Jane meet and snog. Clare is shocked to find Jane and Bill kissing as Jane is a no-show. Marya annoys Ellie at work over her alcoholism. Ian is flirted at by Liz and Andrea, while Tracey and Becca chat about Ian's ego. Becca notices how Lydia is happier than ever. Ellie, after a row with Marya, is forced to tell her that the salon is financially suffering because of her time away. This gives Marya more fuel to point out she hasn't been okay.

Claudia insists to the police that John didn't kill Harry as Amanda walks in. Claudia is forced to reveal why she is covering for John of all people. Sam is let out on bail. Annoyed of being targeted by the police, he throws Laura out annoying Imelda.As Amanda makes a dig at Sam's bail, Laura brings forward how the focus has shifted to the Leightons. Sandra and Alan talks about the crime.
Adam Jones

Adam is the son of Tracey Jones and Jim Green, who was born in early 2011.

**Mother:** Tracey Jones

**Father:** Jim Green

**Step-father:** Ian Jones

**Step-Mother:** Cathlene Green , Karyn Green

**Half Sister:** Bethany Jones

**Half Brother:** Danny Jones

**Step-Sister**: Amy Maxwell

**Step Brother:** Matthew Jones

**Uncles:** David Green, George McConnel, Andrew McConnel (deceased)

**Aunt**: Kate Green

**Cousins:** Patricia McConnel, Jenny McConnel, Ruth McConnel, Colin Green
Sunsetvalley bringing back Kate Green this Summer

Sunsetvalley insiders have revealed that the actress who played Kate Green in 2011, is on her way back to the valley and will be on our screens this July for a short stint.The story line has been kept under-wraps for now, but insiders have hinted that her return will be a huge shock for former husband David Green and Natasha Heilding, who are currently dating. "Her return will be a total game changer for the couple this Summer. Kate arrives because she has to, for two separate reasons"
World Building Hub

The World of Umaricuh is wide and varied. This is the hub for organizing the different pages of this Wiki so that you can better navigate the resources here. As you can probably see, this page is linked in the navbar under "Wiki Content".

## GEOPOLITICS OF UMARICUH

The Geopolitical status is very fractured. Very few of the unity that held the continent together crumbled as fast as the world itself fell. In the beginning, communities banded together to survive the horrors of this new world. But over hundreds of years those communities as stabilized and grew that power. Some communities expanded through diplomacy while others expanded by force of arms and threats of violence's. See the Countries Directory HERE.

## MAGIC AND TECHNOLOGY OF UMARICUH

When the Other came to earth it changed the fundamental nature of the laws of physics. These two new rules of the universe are as follows: The Law of Connections & the Supernatural Matrix. Because of these changes people can do strange supernatural things that were not possible before hand. Wizards able to bend the world to their will, and clerics who through strange connections can pull power through their honest belief. Even though most people live at a medieval level of technology there are great wonders of technology like the Tesla's which are a race of intelligent robots. See the Magic and Tech Directory HERE.

## PEOPLES OF UMARICUH

Over the course of about 1000 years since the fall of the world distance, radiation, technology and magic have helped different kinds of people flourish, exist, and interact. From Martians to Vampires to Canadians to Robots. See the Peoples of Umaricuh Directory HERE
Rick Devine To Lead Astray Sam Atkins

Rick Devine is due to lead astray former brother-in-law Sam Atkins in a big plot for 2022, insiders can confirm. Viewers don't know much about the character so far, but it's clear that he has a bad side as we know that he stole the money from Laura's bar earlier this month. Insiders state that 'Rick is very influential and convincing. He isn't inherently bad, but certainly knows how to get his own way. Unfortunately for Sam, he will fall into Rick's trap unknowingly, and this will have ramifications for his relationship with Laura Atkins and her bar. "Rick is here to stay. He thinks highly of Sam and considers him family still. Rick is great company with others , but under the surface, there's more to be explored"
Amazons

### General Appearance

Tall. Well built. Olive-colored skin. Black Curly Hair. and Darker colored eyes.

What happens when a matriarchal society with access to magic separates themselves from mankind? Amazons happen. This peoples live in the land north of the Snake River there is a wild forest, once called Washington and Oregon, grows wild and free. To them a home, but to outsiders a place wher

e people do not return from. Hidden in their glades the Amazons have a society that is entirely female. Their years of separation making them unable to mate with others and only able to reproduce through Blood Magic.

## **An Outsider's Perspective**

To the peoples that inhabit the areas around the Forests of Amazonia the warrior women are a terrifying force of nature. Adventures who go in do not come back and woodsman who chop at their trees are often riddles with arrows. Most will never see an amazon. Even those killed by them. But those who do tell tales of their beauty and fierceness.

## **Amazonian Biology**

Despite what others might believe, Amazons are indeed a completely separate peoples from Humans. All Amazons are incapable of giving birth naturally and cannot reproduce with others because of this genetic differentiation. Instead Amazons reproduce by the use of Blood Magic that they have invented. During these Conception Rituals, eggs from a donor Amazon are transported from the womb, magically fertilized, and put inside magically enchanted urns that incubate the baby for about 12 months before the baby is removed from the urn.

As a result of this Arcane manipulation, Amazons are taller (averaging about 6 feet tall), stronger, and more agile than most average humans. Physically, Amazons are very physically attractive, have olive-colored to dark-colored skin, Dark brown to Black Hair, darker eye-colors (like hazel, brown, or black).

## **Amazon Culture**

### **Homelands**

Amazons are strange among many other races in that they only have one homeland, which is located in the Amazonian Forests north of the Snake River. In the forest are hidden and secretive settlements which are often called Glades. These glades are autonomous from one another and often vie for power amongst each other but are still able to come together to ward off larger armies that try to push into their land. In these times of danger the Glades can elect a Queen who has full authority over Amazonia. There have only been two Queens in 1000 years Queen Xiphone and Queen Kleois.

### **Amazonian Castes**

In the Glades, there are strict castes that people are raised into.

* **The Matriarch Mothers**
	+ These are the least common and act as Administrators, Judges, and Councilwomen.
* **The Battle Sisters**
	+ These are the soldiers of the Amazons. They are the second most numberous.
* **The Warehouse Sisters**
* **The Recon Sisters**
* **The Bloodweaver Sisters**
1st July 2021

Ian calls to cancel the counselling session. Tracey asks Cilla to go for a walk after she sees the kids at school. Cilla declines and temps Tracey to have a drink at the pub, where Tracey is intrigued by Liz's new fella.Liz and Paul make it official. Ian watches a film with kids and Becca arrives. Ian insists that Amy should come home, but Becca refuses. Ian gets paranoid again scaring Adam, his step-son, and he checks the house and garden. Ian gets a call from his son Matt, and bumps into Sam outside their house and tells Ian about Matt. Tracey comes home and asks how his day was. Tracey thinks it all fine as they chat. Laura arrives and get an apology from Ian. Stella is upset as Jack goes to bed early and tells Jack about Liz and Paul.

David and Natasha bump into Laura and Sam at the corner shop, agreeing to meet up for glamorous drinks to discussing Laura's bar. Natasha is less than enthusiastic and complains to Jane at the cafe while David chats at Liz at the RR. Natasha and Marya talk about outfits in Marya's flat as she persuades her to forget everything with Karyn and Jim. Claudia reminds Stella about their night out while Laura and Sam turn up at the bistro, David joins complimenting Laura. As they head inside, David waits for Natasha,who turns up late wearing the same dress as Laura. The dinner conversation is about Karyn's imprisonment and Natasha gets drinks to avoid it, and David asks if she's okay. Natasha takes another shot as Marya comes and asks how its going. David accuses Natasha of being rude and she flips out and leaves. Marya fails to chase her as she then gets a call from Jim. Laura and Sam are glad they aren't in a relationship, as they witness it go sour for David and Natasha once again. David apologises to Sam and Laura. Natasha confides in Jim telling him that Karyn talk surrounds her and that its haunting her. Natasha refrains from mentioning a her relationship leading to Jim to try to kiss her. A riled Natasha rejects and has a go at him. David, at the RR, asks about Natasha to Jane. Barry and Carla laugh about the last few days and almost flirt until Jane comes. David and Natasha cant see eye to eye and he apologises for mentioning Karyn's imprisonment. He reveals he really like Natasha and wants to make it work and asks her to move in. Natasha is taken aback.

Paula asks Derek what she can do to make things right, and Derek tells her that its too much to ask. They go to the bar where Liz asks Paula how her dress it as she prepares to see Claudia for drinks. Stella and shocked as Liz is invited, and the trio initially enjoy their drinks. Stella makes a dig about Paul and Liz wants to know why she has those opinions. A riled Liz and Stella row making Claudia feel uncomfortable and Liz storms out.
Marsii

The Marsii are the descendants of a Secret Mars colony that lost contact with earth when it collapsed after the apocalypse. These Colonists were stranded for 800 years before any of the Marsii would set foot again on earth. The Marsii, are small, stoic, and known for their knowledge of advanced technologies and complex Rad-Magic.
Molecule manipulation

## Power

The ability to manipulate matter on a molecular level. Sub power of Atomic Manipulation.

## Other Names

* Molecular Manipulation
* Leptokinesis
* Molecular Control
* Molecular Alteration
* Molecukinesis

## Appications

* Matter state manipulation
* Elemental manipulation
* self-molecule manipulation
* Combustion inducement
* Teleportation
* Molecular Deconstruction
* Molecular Reconstruction
* Molecular Reconfiguration
* Telekinesis
* Periodic Element manipulation
* Molecular Weakening
* Shapeshifting
* Matter Transmutation
* Matter Creation
* Disintegration
* Matter Manipulation
* Heat Manipulation
* Cold Manipulation
* Size Manipulation
* Combustion

## Associations

* Physics Manipulation
* Omnifarious
* Subatomic Manipulation
* Energy Manipulation

## Limits

* Might not be able to use on stronger characters
* Might have a limit on how much matter they can manipulate
* This is useless to deeper forms of matter manipulation  people who aren't made out  of matter will have immunity to this ability

## Notable Users

* Bill Cipher (Gravity Falls)
* Sentry (Marvel Comics)
* Mister M (Marvel Comics)
* Blue Marvel (Marvel comics)
* Molecule Man (Marvel comics)
* Chase Davenport (Lab Rats)
* Sonic (Archie's Sonic the Hedgehog)
* Captain Atom (*DC Comics*)
* Franklin Richards (*Marvel Comics*)
Jack Anderson

White Hands

Thet Anderson (grandmother)

## Powers and Abilities

### Powers

* **Strengh Acumulation:** Jack can acmulate strenght which brightens his fists and he becomes more powerfull more time he acumulates the strenght.
* **Speed Acumulation:** Jack can acmulate speed which brightens his legs and he becomes faster more time he acumulates the speed.
* **Invulnerability:** Jack can acmulate invulnerability which brightens his body and he becomes more invulnerable more time he acumulates the invulnerability.

### Abilities

* **Spear Trowing:** Jack's father taught him how to throw spears, one of their signatures moves.
31st January 2022

Sam and Paula chat the the café as they get their coffees. Paula reckons that Rick is a nice guy, who would be nice behind their bar. Paula has to leave quickly as Eileen would start complaining about the time spent at the café, even though she is the boss. Laura gets ready for her day, and Imelda can tell she's in a really good mood. Laura applies lipstick. Sam chats to Rick at the bar, who has fallen asleep. Sam jokes around, and gives him a coffee on the house. Sam asks if he ever thinks he will make up with his sister Lucy, and Rick doubts so, claiming that she is very stubborn. Sam shocks Rick when he thinks that Rick should start working as a barman, and vows to speak to Laura. Rick is pleased, while Paula chat to Claudia at the charity shop over Amanda being cahoots with Alvin against Marc. Eileen asks Claudia if she's heard from Grace since that day, and she claims that apparently Grace is bad news for the Cannings, and leaves. Laura, the solicitors, bumps into Alvin. Alvin think she looks smart. Laura makes a dig about his credentials and gleefully walks on. She meets Jack, and they agree to 'get this over and done with' eads to revals

Derek and Paula, Amanda and Claudia
HeroOutlawSociety Wiki

**Welcome to the HeroOutlawSociety Wiki!**
A wiki for a book that I hope someday to write but until then you can take a look at the main characters, the villain or the story

We're a collaborative community website about HeroOutlawSociety that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Federal Republic of Liptoncovo Armed Forces

**Federal Republic of Liptoncovo Armed Forces** were the military forces of the Federal Republic of Liptoncovo. They consisted of the Army, Navy, Air Force, End Force, and Coast Guard. The president of the Federal Republic of Liptoncovo was the commander-in-chief of the Armed Forces and formed military policy with the Department of Defense. The Armed Forces of the Federal Republic of Liptoncovo were officially closed on July 20, 2021 with the introduction of a new constitution that prohibits the Government of the Federal Republic of Liptoncovo from creating a standing army.
Zona 2 - Cidade

A cidade é onde a mecânica de expired ganha uma variedade stealth. O único inimigo do jogo (Fatima), aparece, e o jogador precisa estar fora do raio de visão dela para sobreviver.

Embora não se tenham mais levels no futuro e no passado, Fatima dá um aumento de dificuldade considerável para o jogo. Pois agora resolver o puzzle não é a única preocupação do jogador.

## Level 3-5

A primeira região, em teoria deve ter checkpoints após cada desafio, pois se não ela se torna muito complexa.

É uma área que desenvolve as mecânicas de Fatima e de atirar granadas ao mesmo tempo, mas sem abandonar as caixas e as portas ativáveis.

A segunda região é o teste derradeiro da cidade, um desafio puzzle/stealth mais longo que os anteriores. Após terminá-lo, o jogador se vê obrigado a correr de Fatima numa próxima cena, e entra num buraco, indo para o esgoto.
Créditos

### **Trilha Sonora:**

⦁ Caminhando na cidade: https://freesound.org/people/straget/sounds/414921/ - Créditos: https://freesound.org/people/straget/

⦁ Explosão: https://freesound.org/people/ryansnook/sounds/110115/ - Créditos: https://freesound.org/people/ryansnook/

⦁ Caixa arrastando: https://freesound.org/people/Garuda1982/sounds/565853/ - Créditos: https://freesound.org/people/Garuda1982/
Cutscenes

<expired> possui poucos momentos não interativos, sendo maior parte de sua história contadas a partir de objetos e sinais deixados por todos os mapas em que o jogador passa.

Porém, alguns elementos-chave possuem pequenas cutscenes in-game, que avançam ou apresentam elementos narrativos.

### **1) O início**

O Cientista se levanta numa câmara dentro de um laboratório, as informações que tem em mente é que ele ainda é um humano e que ele tem que salvar a humanidade de algo, mas não lembra como tem que fazer isso. Próximo a ele há um pen drive, onde ele acha algumas informações suspeitas e decide avisar alguém sobre.

Essa breve cutscene apenas apresenta os elementos iniciais da história, que não fazem muito sentido ao jogador logo de início, mas serão revelações essenciais para o fim do jogo, como a câmara de androide que O Cientista se levanta, sinais de destruição e um androide já destruído.

### **2) Caindo no buraco**

F4-T1M4 persegue o Cientista, e a única saída que nosso protagonista vê é pular no esgoto.

Não há como ele retornar ou subir. Ele acende sua lanterna e deve seguir pelo esgoto escuro para tentar sair de lá.

#### ***Descrição mais detalhada:***

O Cientista passa correndo de dentro de um prédio.

Ele se depara com um buraco enorme no esgoto pula.

A esquerda do buraco está o prédio da FALLNOLOGY cujo letreiro só tem FALL pendido pra baixo.

Ele se vê perseguido por F4-T1M4, fazendo ele cair no buraco.
Ele levanta, agora no esgoto. Seus olhos se acendem, e agora não há como retornar. Ele encontra barracas de pessoas que se esconderam de F4-T1M4, e então decide prosseguir para a esquerda.

### **3) O Fim/Recomeço**

Nosso protagonista encontra outro personagem parecido com ele, e é revelado que ele, na verdade, era um androide e o outro personagem é o verdadeiro cientista. Esse cientista fica assustado com o androide e decide matá-lo antes que o androide possa mostrar o pen drive para ele e impedir que F4T1-M4 seja ligada.

O androide morre e o cientista decide ligar F4-T1M4. Nesse momento, F4T1-M4 começa a fazer cálculos e percebe que a humanidade é o grande problema da crise ambiental, e decide aniquilar a raça humana. O Cientista sob pressão e desesperado para consertar o que tinha acabado de fazer, liga a máquina do tempo mesmo ela não estando pronta. A máquina do tempo dá um erro de funcionamento e libera vários portais do tempo pelo laboratório, explodindo em seguida.

O cientista, que agora está ferido por conta da explosão, tem como último recurso, um androide em uma câmara, na qual ele tenta transferir sua consciência para ele, para que ele possa reverter toda essa situação. Mas ele morre antes de completar 100%. O androide acorda, e o looping se inicia.

Voltamos ao inicio do jogo, em que um "Cientista" desperta em uma câmara sem lembranças do que deve fazer.
30th July 2021

Tracey and Ian agree to go to the beach with kids, while Matt asks Lydia if there are any jobs going. Tracey learns from David that Natasha is likely to be questioned and imprisoned for a while. Tracey asks how he feels about it, while Matt fails to bond with Bethany. Ian and Tracey leave for the beach and Tracey tells Ian he cant be late the the counselling. Ian tells Tracey he just wants to relax now while the kids play. Tracey and Cilla talk about Ian while Matt bumps into Elsie for Ian's counselling. He chats her up and when Matt mentions Ricky, tells her about Lydia. Elsie encourages Matt to make it work with Lydia. Tracey and Ian are happy and talk about how far they've come and head home. Cilla makes a joke to Ian about Matt's flirty-ness. Becca and Steve pack their belongings as they prepare to move out from their house into the RR. Paul gives them a hand; and tells Piper whose walking by what's going on. Becca and Steve talk about their time at the house. Liz asks Charlene how her job is going, while Paul is thanked by Liz for helping Becca and Steve, who waste no time in getting to the bedroom. Paul acts polite to Stella, annoying her. He makes a call to an anonymous person that he has the deal, and tells a curious Liz that all is in hand as she asks about his own place. Liz tells Andrea she is glad that she's here to stay. Becca learns that Lydia has an admirer while the Maxwell's cheer around the table to a new start.

Laura makes her and Sam a nice breakfast, and they talk about the events of Jim and Natasha. Sam wants a new start, and thanks Laura for her help with Bobby. Feeling like a house maid, Laura cleans up, while Sam tells Piper to look after Bobby and learns that he can visit Karyn the next day. Laura asks where Bobby is and Sam tells her that they have the evening alone. Imelda and Audrey talk about the upcoming boutique, and learns that Audrey hasn't heard from the owner yet. Natasha tells Jane that she had no idea about Jim's confession. Natasha pleads her innocence and Jane agrees to stand by her, admitting not everyone will. Laura and Sam get started on the wine and drink. They get close on the couch and end up making out, sleeping with each other. Imelda confides in Jack and Stella over the last weeks events. Imelda praises the couple, unaware of the couple's arguments going on lately.
Department of State

Department of State was one of the 6 Federal Republic of Liptoncovo Government departments. The task of this department was to maintain good relations with other countries and conduct foreign policy.

## Tasks

The tasks of the Department of State included:

* represention of the Federal Republic of Liptoncovo abroad;
* maintenance of good relations between the Federal Republic of Liptoncovo and other states and international organizations;
* cooperation with special forces of other countries;
* monitoring racist incidents in the Federal Republic of Liptoncovo;
* breaking up racist organizations and groups in the Federal Republic of Liptoncovo.

## Organizational structure

The Department of State included the following organizational units:

* Department of Future Proof
* Department of the Pinecone Republic
* Department of Sandalek
* Classified Information Protection Office
* Secretary's Office

## History

The Department of State was established on June 11, 2021 due to ongoing work on the Liptoncovo III server. Previously, there was no analogue of this department on Liptoncovo.
Cheats

Expired tem um "God Mode" que pode ser acessado no menu. Com ele você não morre para nenhum tipo de desafio no jogo, nem granadas, nem Fatima, nem espinhos, nem queda.

Como Expired é um jogo de puzzle, o jogador pode escolher o level em que quer jogar caso fique sem solucionar alguma parte do jogo. É possível voltar ao menu principal com a tecla "Esc", e escolher a fase em que quer jogar através da opção "Levels".
Personagens

## O Cientista

   O personagem principal em <expired> não tem um nome específico, sendo inicialmente chamado somente "O Cientista".

Como o jogo é composto por silhuetas em sua grande parte, sendo somente revelado no final sua verdadeira identidade.

A ideia é o jogador não saber quem, de fato, é seu personagem, criando um ar de mistério e um plot twist no final do jogo.

  Embora o personagem pareça, o tempo todo, um cientista por conta de seus óculos e cabelos vistos em sua silhueta, é revelado ao final do jogo que ele é um robô com fios saindo de sua cabeça e o que seriam os óculos do cientista são na verdade seus olhos.

     No começo do jogo, "O Cientista" se levanta próximo de uma câmara dentro de um laboratório, e as informações que tem em mente é de que ele é um humano que precisa salvar a humanidade de algo, o problema é que ele não se recorda do quê e nem de como fazer isso. Um pouco mais pra frente o personagem se vê perseguido pelo inimigo do jogo, uma garra robótica chamada F4-T1M4.

  Durante o jogo, o personagem pode andar, pular, puxar e arrastar objetos como caixas, se balançar em cordas, arremessar granadas, atravessar portais e ativar botões. "O Cientista" é frágil e possui apenas uma vida, se sofrer algum dano ou cair de um lugar muito alto, ele morrerá e recomeçará a fase.

## F4-T1M4

O único inimigo que temos no jogo é a garra F4-T1M4.

F4-T1M4 foi criada para auxiliar na recuperação do meio-ambiente. Essa inteligência artificial usaria seu scanner a laser gigante para buscar e eliminar ameaças ao planeta. O que seu criador não esperava é que F4-T1M4 chegasse à conclusão que a maior ameaça ao planeta é a própria humanidade. Assim, F4-T1M4 se torna a responsável por aniquilar quase toda a espécie humana. Utilizando seu scanner, ela elimina qualquer humano ou ser com semblante humano que passar pela sua área de vigia.

Esse personagem não-jogável persegue o jogador na transição do laboratório para a cidade, se tornando parte da gameplay durante a fase na cidade. O jogador terá que usar mecânicas de stealth para escapar dela. Na volta ao laboratório, onde a história da criação de F4-T1M4 ´explicada, o jogador também terá que lidar com ela.

F4-T1M4 tem a mecânica de sentinela, sendo que, uma vez que avista o jogador, ela o mata e ele terá que começar a fase do início.
Público-alvo/Persona

Aqui estão nosso público-alvo e uma Persona criada no início do nosso processo.

O jogo foi desenvolvido imaginando esses fatores como elementos para nosso público.

## **Público-alvo**

Pessoas que conhecem jogos de plataforma;

Jogos indies, puzzle, temáticas futuristas, cenários pós-apocalípticos;

+16 anos, classe média;

Têm seus próprios computadores;

Exploram sites como Steam, Itch.io, Game Jolt, e Youtube.

## **Persona**

Gustavo Souza é um garoto de 19 anos, de classe média, mora na região norte de SP, e gasta a maior parte de seu tempo jogando jogos no PC.

Desde pequeno gostava de jogar jogos que envolviam desafios, então jogos de puzzle plataforma se tornaram sua paixão. Seu jogo preferido é o clássico Super Mario World.

Estuda em uma rede de ensino particular e pretende cursar Ciência da Computação. É um aluno inteligente e focado, tem vários amigos e aos fins de semana se reúnem para jogarem juntos e passar o tempo.

Gustavo costuma procurar novos jogos de plataforma para testar, gosta de acessar o site Itch.io, a aba Indie na Steam e canais no YouTube sobre o assunto.
Argumento

Uma empresa de tecnologia chamada Fallnology promete que vai salvar o mundo da crise ambiental. Um cientista da empresa projeta uma inteligência artificial (Fátima) para calcular como eles preservariam o meio ambiente. Ela conclui que a destruição dos humanos é a chave e começa a se melhorar para chegar ao seu objetivo.

O cientista percebe e começa a projetar um androide para transferir sua consciência, assim ele teria liberdade para desenvolver seu protótipo de máquina do tempo e evitar que a I.A fosse construída.

Mas já é tarde, Fatima está destruindo tudo, e nem as granadas da Fallnology são o suficiente para derrotá-la.

Enquanto o cientista está fazendo o processo de transferência, um ser igual a ele aparece na sala; o cientista liga a luz e vê que é um robô igual ao que ele está transferindo a mente. Assustado, o cientista tranca esse robô em uma câmara para destruí-lo.

Às pressas, o robô tenta alertar o cientista, mas morre antes de conseguir.

O cientista então liga F4T1-M4 e vê que ela planeja matar a humanidade. Desesperado ele tenta ligar a máquina do tempo que havia construído, mas a mesma explode liberando vários portais pelo laboratório.

Ferido por causa da explosão, o cientista caminha até a sala de transferência do robô para ligá-lo como sua última esperança contra F4T1-M4, e acaba morrendo logo em seguida. O androide desperta, mas como a transferência foi interrompida abruptamente, ele não se lembra de quem é. Próximo a ele, ele encontra um pen drive com informações suspeitas, e sente que deve avisar a alguém que algo está errado.

Ele tenta entender o que está acontecendo, e para isso começa a explorar o lugar.

Pelo laboratório ele encontra portais que o fazem voltar no tempo no mesmo lugar em que está.

Ele vai para a cidade em busca de respostas, e lá se depara com a ameaçadora Fatima, e começa a se esconder dela.

Fatima sabe que algo despertou no laboratório, e procura isso com sua luz pulverizadora.

O androide cai no esgoto tentando escapar de Fatima, e ali acaba se recordando de que tinha que destruí-la. Ele então precisa voltar ao laboratório.

No laboratório ele encontra com o cientista e tenta mostrar a ele o pen drive com informações suspeitas, mas o cientista assusta com ele, e o mata.

O cientista decide, então, ligar F4T1-M4, mas logo vê que sua criação decide exterminar a população como solução para a crise ambiental.

Desesperado ele tenta ligar a máquina do tempo para reverter toda a situação, mas como ela não está pronta, ela explode, liberando vários portais pelo laboratório e machucando gravemente o cientista.

Com o resto de suas forças, o cientista tenta transferir sua consciência para um androide, mas morre antes de completar 100%.

Ali o androide desperta. O looping temporal começa novamente.

Para o roteiro completo, acesse esse link aqui!
Câmera

A Câmera em <expired> busca o equilíbrio entre ser imersiva e intuitiva.

Seguindo alguns conceitos desenvolvidos por Itay Keren, vamos explicar um pouco como ela funciona.

### Scrolling com smoothing

Por ser um 2D Puzzle/Plataforma, utilizamos uma câmera com Scrolling, ou seja, ela desliza para os cantos da tela, revelando mais do espaço do jogador. O efeito scroll é cravado horizontalmente à posição do jogador, embora com um leve pan na direção da frente do jogador, para que sempre ofereça um campo de visão maior. A câmera possui um leve smoothing em sua movimentação, para que as movimentações repentinas do jogador não causem nenhum enjoo ou desconforto.

### Deadzone Vertical

Para gerar ainda menos desconforto, a câmera possui uma deadzone vertical que leva em consideração a altura de pulo do personagem, ou seja, quando o personagem pula, a câmera não o acompanha verticalmente, de forma a não desorientar o jogador.

### Edge-Snapping

Além disso, utilizamos Edge-snapping para demarcar o limite das salas, ou seja, quando o jogador atinge uma parede que delimita o espaço jogável, a câmera trava sua posição, indicando que não há mais espaço explorável para além dos limites de determinada parede.

### Foco com Zoom

Para reforçar elementos importantes à narrativa do jogo ou destacar objetos, também temos algumas alternâncias de foco, utilizando zoom-in, que direciona o olhar do jogador.

### Clareza com Zoom-out

Além de Zoom-in, também possuímos efeitos de zoom-out em pontos-chaves de cada mapa, que oferecem uma visão geral do puzzle, para que facilite a compreensão do jogador e as alterações do level em tempos diferentes (futuro e passado).

1. ↑ [1]Itay Keren, Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
Progressão

### Laboratório

0 - O androide desperta na câmara de um laboratório, sabendo que possui um propósito, mas desconhecendo esse propósito, ele decide vagar pelo lugar. Ele se encontra sem saída, mas empurrando caixas consegue subir em lugares mais altos. Ele prossegue e se vê novamente sem trajetórias, a não ser por uma espécie de portal. Ele atravessa e percebe que o portal faz ele voltar no tempo.

1 - Descendo um pouco, agora há portas que se ligam com botões. Mas no futuro não há energia, então é preciso voltar no tempo para ativá-los.Ele anda mais um pouco, com caixas que se movem pelo tempo e portais, consegue progredir.

2 - Ele chega a uma sala mais vertical e começa a descer mais pelo laboratório, e acaba caindo num lugar sem saída. Ele encontra granadas e com elas quebra a parede, indo então para a cidade.

### Cidade

3 - Na cidade ele encontra mais granadas, e usa elas para conseguir atravessar pelos destroços do lugar. Não há mais portais do tempo.

4 - Ele se depara com F4-T1M4, um robô sentinela que o mata instantaneamente se o ver, e agora passa a se esconder dela. Na cidade as portas ativáveis têm energia, então ele tem que ativá-las no futuro.O androide percebe que pode parar a visão do robô sentinela com caixas.

5 - F4-T1M4 aparece de novo em um prédio, Destruindo paredes, empurrando caixa e abrindo portas e se esquivando dela, o androide consegue avançar novamente.

5-6 (transição) - Saindo do prédio, Fátima começa a escanear o campo e androide se vê obrigado a correr e pular em buraco. O androide cai no esgoto.

### Esgoto

6 - Com a queda ele perde suas granadas. Na escuridão, os olhos do androide acendem, e ele vê buracos com afiações no chão. Agora ele deve lidar com a pouca iluminação de sua lanterna e também com essas crateras mortais. Ele encontra mais granadas.

7 - Com o que tem a sua disposição, ele consegue atravessar os desafios e retornar ao laboratório.

### Laboratório Final

8 - Portais e portas ativáveis voltam a aparecer. F4-T1M4 o persegue novamente. Ele já não precisa mais de sua lanterna. Tudo se torna bem mais complexo.

9 - Ele precisa resolver um enigma com todas as mecânicas juntas, exceto por Fatima.

10 - Ele sobe pelo laboratório e encontra a máquina do tempo, volta no tempo, e o **final do jogo** acontece.
Fake News

This is just a *placeholder* right now to test the functionality of this site.

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I'm going to try the citation tool here.

## And then here's a fourth, does it make a TOC?

1. ↑ McTest, Test. "This is a test." *The Test Journal of Tests.*
Great Confederation of Idiots.

The **Great Confederation of Idiots** was a country located on the LiptoncovoMedieval server. It was one of the two countries that existed then. The **Great Confederation of Idiots** had no government or ruler. There were 8 people in the **Great Idiot Confederation**, making it the most populous nation at the time.

## History

At the very beginning of Liptoncovo, 3 players - ydos, Jedrzej123 and jurekogurek\_118, reached a small hill near the lake. They decided to settle there. They built a house quickly and began gathering resources. Soon after, they declared the area the Great Confederation of Idiots. The Windmill of Fortune and the First City of Bees were established. More people settled in the territory of the Great Idiot Confederation. The Great Confederation of Idiots collapsed at the end of LiptoncovoMedieval due to the Great Crysis. The Duchy of Von Treskow merged with the Great Confederation of Idiots to form the United Kingdom of Liptoncovo.
Demeter

Demete is a member of the famous superhero team "The Immortals", she is the sister of Zeu and Posido. she is the mother to Perse, she was against her and Hade's romance and after their marriage Demete started using her powers unvoluntary causing every spring for three weeks what is called Spring's Depression.
Forms of Mental Illness

Over the last few decades, our understanding of mental illness has greatly increased, especially with the use of the internet. Our understanding of mental disorders and their impact has developed to the point where we can more accurately diagnose and rehabilitate the various types that exist today. With our increased understanding, it is important to educate ourselves on mental illness as much as we possibly can.

### Understanding Mental Illness

While many people think of mental health in terms of diagnoses of traditional mental “disorders,” mental health extends far beyond just anxiety and depression. It can range from the well-known anxiety and depression to self esteem issues regarding body image. Body image based disorders such as Bulimia and Anorexia can be influenced by standards or the culture on various social media apps. A lot of similar range severity, so the perception of them will range based on the age group. On top of this, there is no singular cause for any of these disorders.

Some experience mental disorders directly from digital media whereas others can experience it from interacting with others. High schoolers who tend to be social, may feel pressured to constantly participate at the level as others within digital media; this cycle perpetuates itself as people see others participating and shaping themselves to the standards that they see in the community, which can lead to the development of unfair body standards or develop a form of anxiety known as fear of missing out (FOMO). Adults often believe that their data is at risk online, which doesn’t come directly from something but is a real fear. This doesn’t just apply to your average person, social pressures can applied from a digital source to celebrities and politicians who are even more in the public eye. They are typically expected to interact with their followers on social media, as well as give updates— this is why celebrities will take breaks from digital media or delete it entirely. Regardless of the cause or severity of these disorders, it can be hard to break some of the habits that these form, it's important to put yourself in someone else’s shoes and try to understand their perspective.

Again, breaking habits is a difficult thing to do, especially for someone with an attention disorder. Attention disorders fall into the category of mental health, and are as prominent in our society as more well-known disorders, such as anorexia or depression. The digital world can be a nightmare for someone with ADHD, but it also has the power to be a saving-grace. New digital technologies are being developed to help assist those with attention disorders, specifically young students with ADHD. Mental illness takes many forms, and the digital era has a large influence on the severity or overall presence of these disorders. It is important to note that “mental health” embodies a wide range of disorders and difficulties, it does not discriminate against age, sex, weight, culture or values.

1. ↑ Ault
United States of Grappa

The **United States of Grappa (USG)** commonly known as the **United States** or **Grappa** was a partialy recognised country, by definition located on the Grappaland server. The capital city of the **United States of Grappa** was San Domez. The country was divided into three states: Koronia, Gerrapa, Susenstein. According to the lore of Grappaland, this country was created by the unification of three countries with the same names as the states.
EXPIRED Wiki

## INFORMAÇÕES

### Resumo:

Um cientista acorda sem memória em um laboratório destruído e deve usar portais de viagem no tempo para descobrir o que aconteceu.

### Requisitos:

Processador: 1.2Ghz Multi-core, Memória: 4 GB RAM, Disco rígido: 1 GB, OS: Windows 7/8/10 (64-bit), DirectX: Version 11.

Em <expired> você estará na pele de um cientista recém-acordado, que está em seu laboratório, sem lembrança alguma do que aconteceu.

A incerteza da história e dos enigmas é um dos princípios que terá que conviver.

É necessário interagir com vários objetos para avançar: Como portais para o passado, cordas, granadas, caixas, paredes e portas desligadas no futuro.

Mas só interagir não será suficiente, é preciso pensar como e quando usá-los.

Além disso, robô-mão-gigante , te persegue. Então ter cuidado também é preciso.

Prossiga resolvendo os puzzles e fugindo da monstruosidade. Até que consiga compreender toda a verdade.

O jogo, criado independentemente, possui foco em Puzzle e Plataforma em 2D, com público similar ao de Limbo, Inside e Hue

Bom jogo!!

```
<expired> foi produzido na Unity, utilizando C# e Playground;

```

```
Sprites do jogo foram criadas nos programas Photoshop e Illustrator;

```

```
Parametrização dos levels e personagens feitos no site www.figma.com/.

```
Hud e Mapa de Navegação

## Hud

O único elemento que precisaria de uma HUD em expired seria a quantidade de granadas que o jogador tem.

Depois que decidimos que a quantidade máxima de granadas seria 1 unidade, optamos por não ter HUD em jogo, já que ela se tornaria um elemento muito singular e separado do resto do jogo.

## Mapa de Navegação

Wireframes e um esboço de como seria a navegação pela HUD de expired.
Digital Media and Community Wiki

**Overview**

This wiki is a collection of topics that deal with how people interact with the internet and online communities. These online spaces are a major part of many people's lives and society at large, and have a lot of influence. Their influence is not always obvious or easy to understand; it often works at a psychological level, or operates behind digital curtains. To help understand that influence, we brought together a collection of information on various topics that we believe to be valuable, and attempt to provide practical takeaways as well. We hope this wiki broadens your understanding of digital media in all aspects of life.

## Categories

Body Image/ED/Body Dysmorphia
Fitness and Social Media
Is Digital Media Bad for Mental Health?
Forms of Mental Illness

Political Engagement
Polarization
Spread of Political Ideas and Hostility
Misinformation
Free Speech

**Conveying Tone on the Internet**
**Digital Communities and Natural Disasters**
**Anger and Outrage**
**Radicalization**
**Standoms and Parasocial Relationships**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Música e FX

## Direção de som:

O som em <expired> busca, assim como nos visuais, ser sintético e claro.

As músicas buscam trazer ambiência para o jogo, enquanto remete à sensação de um passado fragmentado.

Os efeitos sonoros são usados como feedback para ações e interações entre personagens e cenário.

## Sons:

Fizemos sons de feedback para cada ação e interação do personagem:

#### Sons não autorais:

*Som dos passos do PJ no laboratório e na cidade.* (Arquivo não disponível)

#### Sons autorais

Outros sons autorais foram feitos por Felipe Aidar e editados por Nicole Martins.

.

## Músicas:

   Para a trilha sonora tanto do laboratório quanto da cidade, buscamos algo com características místicas e caóticas para representar o nosso jogo. A referência que usamos foi a música do trailer de Zelda: Breath of the Wild 2.

https://www.youtube.com/watch?v=afWy7-q00RQ

1. ↑ Sons retirados e editados a partir de freesound.org
Noções Gerais

Em <expired> você estará na pele de um cientista recém-acordado, que está em seu laboratório, sem lembrança alguma do que aconteceu.

Aquele que jogar estará envolvido em mistério. Por que o espaço-tempo está colapsado, a cidade está em ruínas e a humanidade sumiu? A resposta está no cenário, nas interações, nas sombras e nos sons. Sem diálogos, mínimas cutscenes.

De fato, o jogador só descobrirá quem seu personagem é de verdade ao terminar o jogo.

A ambiência e as silhuetas reforçam a atmosfera enigmática. E já que o personagem viaja no tempo, esses elementos podem ser explorados tanto no passado, quanto no futuro.

A incerteza da história e dos enigmas é um dos princípios que o jogador  terá que conviver.

É necessário interagir com vários objetos para avançar: Como portais para o passado, portas desligadas no futuro, caixas, granadas que destroem paredes e mais.

Mas só interagir não será suficiente, é preciso pensar como e quando usar as interações. Observar as plataformas, e descobrir o seu objetivo.

Além disso, um robô gigante te persegue. Então ter cuidado também é preciso. Prossiga resolvendo puzzles, fugindo da monstruosidade, e prestando atenção ao seu redor. Até que consiga compreender toda verdade.
17th June 2015

A devastated Karl blames Natasha for him falling out with Karyn and Piper. Andrea gets mix-messages when Karl flirts with her. Alan and Sandra ponder who could have killed Harry. Andrea is livid when another client cancels leaving Andrea feeling hopeless, but happy that she has her eye on someone.. She confides in Karl about her dreams, not mentioning her work. Sam is depressed seeing Karyn in prison, who starts to loose hope fearing her past will catch-up to her. Sam is taken aback to hear her theory over Shelly leaving the night Harry was killed.

Charlene and Carla have a good catch-up in the RR , while Greg continues to bother Becca and Liz that Charlene is good at her job. Carla thanks Barry for stopping her driving when she was drunk yesterday. Greg puts Charlene in charge undermining Liz's decision to out Becca in charge. Liz finds Karl and encourages him to make amends with Piper over whatever they've rowed about.

Stella confides in Claudia over Jack, especially that she knows that Jack knows that she made a statement against him. Jack flaws Stella by announcing his decision to get stuck into the funeral prep. Stella tries to avoid Alan, but talks to him about the case. Jack ignores Stella, so when Stella confronts a sensitive Jack, it erupts into a row and Jack feels betrayed by her. Audrey advises that Stella stays with her still , but she vows to move back in. Stella learns from Natasha that Karyn is a major culprit. Stella tells her she doesn't care, because she's not sure her future with Jack is secure.