Carmina Mora

In other (unofficial) languages:

**Carmina Mora** or **"The Artist"** is one of **34** Killers currently featured in *Dead by Daylight*.

She was introduced as the Killer of CHAPTER 22: Portrait of a Murder, a Chapter DLC released on 30 November 2021.

## Overview

**The Artist** is a ranged-reconnaissance Killer, able to launch **Birds of Torment** across the Map to reveal and attack Survivors.

Her personal Perks, Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento, allow her to interrupt Survivor objectives, torment hooked Survivors, and use destroyed Totems to her advantage.

Difficulty Rating: **Moderate**

*(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)*

## Lore

*Carmina Mora was a gifted artist who carried the guilt of her young brother's death. Growing up a rugged coastal village in southern Chile, she sketched the sublime landscapes of Patagonia. Sitting outside, she painted dramatic fjords while feeding the crows nested in the tree next to the house.*

*She grew up carrying the guilt of her mother's sudden departure. Her father blamed Carmina for her mother's abandonment, which added to her grief. She became the caretaker of Matias, her little brother, despite still being a child herself.*

*A year later, Carmina was painting with Matias outside when the telephone rang. Her father remained in the yard, drinking his beer. Carmina rushed to the house to answer the phone and hung up a few seconds later. When she returned outside, Matias was nowhere to be seen. She asked her father, but he had paid no attention to Matias. She called her brother's name, looking for him everywhere. While searching, she saw a bright red coat floating on the narrow creek by the house — Matias' jacket. She jumped into the creek and found him floating on the surface with vacant eyes, unblinking. He had fallen and drowned.*

*Her scream tore the sky. Her father found Carmina sobbing on the creek's shore, clutching her brother's body in her arms, surrounded by a murder of crows. Her father snatched Matias's body away from her, and she cried until her voice broke.*

*The following morning, the world was cloaked in darkness. Her father did not say a word, because he did not have to. Carmina knew it was all her fault. Months passed, yet her loss was as fresh as morning dew. Crippled with self-loathing, she could no longer paint. Without Matias, life had no meaning.*

*On the bleak morning of Matias' birthday, Carmina walked to a narrow bridge several blocks away from home. She was convinced that nothing could bring her relief. Her mother was gone, her brother was dead, and her father blamed her for it all. She was convinced that she had nothing left to live for. Carmina walked to the railing of the bridge that stood over the turbulent river. Locals had nicknamed the spot DeathLeap. Several cars drove by Carmina, but none stopped. No one seemed to care. She climbed over the railing and her legs wobbled as she stood on the lip of the bridge. She looked down, watching the fierce river smash into a giant boulder. She closed her eyes.*

*"See you soon, Matias."*

*Suddenly, a cacophony of caws filled the sky. Carmina opened her eyes and saw a black cloud of feathers flying towards her. The cloud split open and glossy black crows dove from the sky. One landed on her shoulder and stared intently into Carmina's eyes, as if peering into her soul. Her grip on the railing loosened and the crow cawed raucously. Carmina stared at the crow, confused.*

*Another crow landed on the railing, then another. Soon, a flock of crows were covering the railing of the bridge, staying close to her. She felt their heavy stare on her, calculative and enigmatic, as if they were assessing her. She looked down for a second and a thunder of caws interrupted her dark impulse. The crows seemed to care about her wellbeing. As she dangled over the edge with the wind blowing through her raven hair, Carmina felt akin to them. For the first time since Matias had died, Carmina did not feel alone.*

*She returned home, giving life another chance. The crows left, but Carmina suspected that if anything happened to her, they would return.*

*Inspired by her ordeal, Carmina picked up a brush. In the weeks that followed, she painted her experience, using black ink to depict the DeathLeap with a black cloud of feathers, the murder of crows that saved her life. The experience was transformative and launched her signature, black-ink surrealist art.*

*After several years, some colour pierced the darkness, and this shift of medium expanded her art form. She painted large-scale murals on busy street corners, designed grandiose costumes, and recited militant poetry. Carmina's art displayed local, intimate tragedies on a large scale, making them impossible to ignore. And everywhere she performed, crows followed.*

*Her performances grew bold and drew the attention of artists who found her style invigorating. She grew close to a group of painters who understood her iconoclastic vision. Her performances launched the Large-Scale Surrealist movement, which became a phenomenon.*

*Her renown grew enough to attract the commission of a multinational enterprise, The Vack Label. Carmina investigated the group, discovering that they gifted art pieces to select disreputable congressmen. Vack's commissioned artists seemed to disappear afterward.*

*Determined to expose the group's link to corrupt politics, Carmina accepted Vack's commission. The following week, Carmina painted a giant mural on a cemetery's columbarium, displaying the Vack Label logo as a surrealist grim reaper harvesting the fields of Chilean families. She wore a theatrical dress as she painted, on which she had stitched a poem about political revolution.*

*The piece sparked a radical debate about corruption. The controversy painted a target on Carmina's back. After receiving anonymous death threats, she took refuge in her father's house, bringing along her closest friends for safety.*

*That night, a gang of masked gunmen broke into the house. They swiftly subdued Carmina and her friends, threw them in a van, and drove off.*

*The following morning, a dry breeze blew sand on Carmina's face, awakening her. She was seated in a chair in the middle of the desert, with her legs tied and her hands handcuffed. Her friends were lying on the ground, tied up. A shadow fell over her face. Carmina looked up.*

*A man dressed in a long robe with his face hidden in a dark hood approached her. He pulled a silvery knife from his robe.*

*He grabbed her hands and recited a hymn in an unfamiliar language. Carmina held his gaze. He paused and brought down his blade with a sudden blow.*

*She cried in agony as her friends woke to a terrible sight; Carmina's severed hands falling in the sand.*

*The hooded man smiled in satisfaction. "How are you going to paint now?" Carmina cursed and screamed at him, wriggling against the bonds on her legs.*

*The man grabbed Carmina's chin. She spit in his face.*

*He grunted and pried her mouth open, pulling out her tongue. Carmina struggled in his hold. In a violent blow, he chopped off Carmina's tongue.*

*She howled in anguish. The man wiped his blade on his robe, leaving a trail of blood. "How are you going to recite poems now?"*

*Sorrow swelled in Carmina's chest, sharper than pain. Overwhelmed by uncontrollable rage, grief and loss overcame her senses. She had lost her little brother. And she had lost the only way to cope with such pain. Carmina screamed like on the day her brother died.*

*Raucous caws echoed through the wasteland. The sky was obscured by a cyclone of dark clouds. Black feathers fell on Carmina's bleeding arms. She looked up and saw a torrent of crows erupting from the clouds, diving on the hooded man.*

*As the ravenous crows pecked at his flesh mercilessly, Carmina smiled, watching her Surrealist art coming to life.*

*But her heart lurched with rage when she saw the crows move on to their next target, her friends on the ground. She screamed as waves of pain, guilt, and fright overwhelmed her. But it was in vain, the ravenous crows were uncontrollable.*

*Darkness fell over her eyes as her friends' agonising screams grew more acute. Death was coming and again, it was her fault.*

*A deep, Black Fog engulfed her.*

### Observer Lore

*This section lists Lore entries from The Observer specifically about Carmina Mora.*
**Tome 12**

* Twelve to Midnight. The Crows.

## Load-out

### Unique Perks

**Birds of Torment** comes with **3** Perks that are unique to her:

<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">Your act of servitude to The Entity has not gone unnoticed.
<p>Each time a Survivor is hooked for the first time, ''Grim Embrace'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">+1 Token</span>''' and activates once you are at least '''<span class="luaClr clr clr6" style="color: #ff8800;">16 metres</span>''' away from the Hook<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1-3 Tokens</span>''': '''Blocks''' all Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''seconds'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">4 Tokens</span>''': '''Blocks''' all '''Generators''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">40 seconds</span>''' and the Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' is revealed to you for '''<span class="luaClr clr clr4" style="color: #ac3ee3;">6 seconds</span>'''.
''<span class="luaClr clr clr9" style="color: #e7cda2;">"Are we nothing but prisoners to our sorrow?" — Carmina Mora</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, *Grim Embrace* gains **+1 Token** and activates once you are at least **16 metres** away from the Hook:
* **1-3 Tokens**: **Blocks** all Generators for **8**/**10**/**12** **seconds**.
* **4 Tokens**: **Blocks** all **Generators** for **40 seconds** and the Aura of the ***Obsession*** is revealed to you for **6 seconds**.

Overwhelming pain reverberates outwards.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Start the Trial with '''<span class="luaClr clr clr6" style="color: #ff8800;">4 Tokens</span>'''.
<p>Each time a Survivor is hooked on a '''Scourge Hook''' for the first time, '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''' is consumed and the following effects apply:
\*The Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> with the most Progression explodes and '''instantly regresses''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;''' of its maximum possible Progression.
\*Normal Generator Regression applies afterwards.
\*All Survivors repairing that Generator will scream, but not reveal their location.
''Scourge Hook: Pain Resonance'' is disabled for the remainder of the Trial once all Tokens are consumed.

Overwhelming pain reverberates outwards.
At the start of the Trial, **4 random Hooks** are changed into **Scourge Hooks**:
* The Auras of **Scourge Hooks** are revealed to you in **white**.

Start the Trial with **4 Tokens**.
Each time a Survivor is hooked on a **Scourge Hook** for the first time, **1 Token** is consumed and the following effects apply:
* The Generator with the most Progression explodes and **instantly regresses** by **15**/**20**/**25** **%** of its maximum possible Progression.
* Normal Generator Regression applies afterwards.
* All Survivors repairing that Generator will scream, but not reveal their location.

*Scourge Hook: Pain Resonance* is disabled for the remainder of the Trial once all Tokens are consumed.
You reveal the true power of the Totems, hidden within their remains.
\*You see the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of cleansed Totem|Totems<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''.
For each ''Rekindled Totem'' active at the same time, ''Hex: Pentimento'' gains an additional effect:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1 Totem</span>''': '''reduces''' all Survivors' Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">2 Totems</span>''': '''reduces''' all Survivors' Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">3 Totems</span>''': '''reduces''' all Survivors' Recovery speed from being downed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">4 Totems</span>''': '''reduces''' all Survivors' Exit Gate Opening speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">5 Totems</span>''': all Totems are permanently blocked by The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

You reveal the true power of the Totems, hidden within their remains.
* You see the Auras of cleansed Totems.

You can perform a ritual on a cleansed Totem to resurrect it as a *Rekindled Totem*.
For each *Rekindled Totem* active at the same time, *Hex: Pentimento* gains an additional effect:

* **1 Totem**: **reduces** all Survivors' Repair speed by **20**/**25**/**30** **%**.
* **2 Totems**: **reduces** all Survivors' Healing speed by **20**/**25**/**30** **%**.
* **3 Totems**: **reduces** all Survivors' Recovery speed from being downed by **20**/**25**/**30** **%**.
* **4 Totems**: **reduces** all Survivors' Exit Gate Opening speed by **20**/**25**/**30** **%**.
* **5 Totems**: all Totems are permanently blocked by The Entity.

When a *Rekindled Totem* is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

#### Prestige

Prestiging **The Artist** will automatically add **Tier I** of her Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Artist** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Sharp Palette Blade

The **Sharp Palette Blade** is the Primary Weapon of **Birds of Torment**

The absurd edges of reality forged a sharp blade out of the palette knife she once used to paint her murals.

### Power: Birds of Torment

**BIRDS OF TORMENT**

Press the *Power button* to charge *Birds of Torment*.
Once fully charged, tap the *Attack button* to summon a **Dire Crow**.
This action can be repeated in quick succession by continuously holding the *Power button* and tapping the *Attack button* again.

**Dire Crow:**

When at least one **Dire Crow** is summoned, it stays idle for a limited amount of time.
Spawning a new **Dire Crow** will extend the time the previously spawned **Dire Crow** stays idle.

Tap the *Ability button* to propel all **Idle Dire Crows** into flight, following their indicated *Flight Path*.

**Flight Path:**

**Dire Crows** inflict damage to Survivors while still on their *Flight Path*, which is indicated to **The Artist**.

Once **Dire Crows** continue past their individual *Flight Paths* or fly through an obstacle within it, they turn into a *Swarm*, able to pass through any obstacles while flying on through the environment.

**Swarm:**

While a *Swarm* continues in a straight line throughout the environment, it will reveal any nearby Survivors through *Killer Instinct*.

If a *Swarm* collides with a Survivor, it will start to swarm them with a Murder of Crows.

The Aura of the *Swarm* is revealed to **The Artist** in **white** at all times, except for when it is being repelled.

If a *Swarm* collides with an already *Swarmed* Survivor, it will inflict damage.

**Repel:**

*Swarmed* Survivors can repel the *Swarm* either by completing the *Repel* action or by entering a Locker.
During this time, the *Swarm's* Aura is not revealed to **The Artist**.

Colliding with an idle **Dire Crow** while repelling the *Swarm*, will reset the *Repel* action.

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Summon, Charge, Cool-down, Fire: **3.68 m/s**
* Projectile on *Flight Path* (initially): **20 m/s**
* Projectile on *Flight Path* (eventually, after 0.3 seconds): **35 m/s**
* Projectile off *Flight Path*: **35 m/s**

**Dire Crows:**

* Projectile speed on *Flight Path*: **20 m/s initially; 35 m/s after 0.3 seconds**
* Projectile speed off *Flight Path*: **35 m/s**
* Fire Cool-down duration: **1 second**
	+ This refers to how long **The Artist** must wait after summoning a **Dire Crow** before it can be launched.
* Aura visibility for Survivors: **0.75 seconds**
	+ This refers to how long Survivors see the Aura of **Dire Crow** that was just launched.
* Audio range: **12 metres**
	+ This refers to the radius in which a nearby **Dire Crow** will emit sound effects that can be heard by Survivors.
* Idle timer: **10 seconds**
	+ This refers to how long **Dire Crows** can stay idle before they disintegrate.
	The timer is reset whenever **The Artist** places another **Dire Crow**.
* Invincibility buffer: **0.75 seconds**
	+ This refers to how long Survivors are immune from second **Dire Crow** hits after a first hit.
* Sound warning can be heard when idle **Dire Crow** is close to expire.

**Ammunition:**

* Default capacity: **3 Dire Crows**
* Full Recharge times:
	+ after disintegrating from idling: **2 seconds**
	+ after firing **1 Dire Crow**: **5 seconds**
	+ after firing **2 Dire Crows**: **9 seconds**
	+ after firing **3 Dire Crows**: **12 seconds**
	+ after firing **4 Dire Crows**: **14 seconds**
	+ after firing **5 Dire Crows**: **15 seconds** (not possible with current Add-ons, but the cool-down is defined in code nevertheless).

**Summoning:**

* Charge time: **1 second**
* Spawn distance from **The Artist**: **2.5 metres**
* Cool-down between summons: **0.5 seconds**
* Cool-down after firing: **1.5 seconds**

**Flight Path:**

* Guide length: **8 metres**
* Guide width: **1 metre**
* Path length: **7.5 metres**
* **Dire Crow** spawn height: **1.3 metres**

**Spawn Restrictions:**

* Distance from other **Dire Crows**: **>1 metre**
* Distance from Generators & Hooks: **No restriction**
* Distance from hooked Survivors: **>10 metres**
* Distance from Exit Gate Switch: **>2 metres**
* Distance from Hatch: **>1 metre**

**Repel Action:**

* Interaction duration: **8 seconds**
* Aura Linger duration: **2.5 seconds**
	+ This refers to how long **The Artist** will continue to see the *Swarm* after the Survivor starts to repel them.
* Repelling lowers the volume of the cawing emitted by the *Swarm*.

**Destructive Action (obsolete):**

*This mechanic was removed with Patch 6.7.0.*
* By shining a flashlight on a **Dire Crow**, Survivors could remove them until the rest either disintegrated, or were launched.
* Flashlight Burn time: **1 second**

**Killer Instinct:**

* Linger duration: **3 seconds**
* Delay buffer: **0.26 seconds**
* Grace period: **4 seconds**
	+ If a Survivor was hit within this period, it will cancel *Killer Instinct*

### Add-ons for Birds of Torment

* **Increases** the Timer before idle **Dire Crows** disintegrate by **+2 seconds**.
* **Increases** the Detection radius of *Killer Instinct* by **+1.5 metres**.
* **Increases** the Repel duration for *Swarmed Survivors* by **+0.5 seconds**.
* **Increases** the duration of *Killer Instinct* by **+3 seconds**.
* **Reduces** the Cool-down time of *Birds of Torment* by **-1.5 seconds** after idle **Dire Crows** disintegrate.
* **Reduces** the Cool-down time of *Birds of Torment* by **-0.5 seconds** after launching **Dire Crows**.
* **Increases** the Timer before idle **Dire Crows** disintegrate by **+4 seconds**.
* *Swarmed Survivors* suffer from a **-15 %** ***Hindered*** **Status Effect** for **1.5 seconds**.
* The Auras of *Swarms* continue to be revealed to you for another **1.5 seconds** after Survivors start repelling them.
* The Auras **Dire Crows** mid-flight are no longer visible to Survivors.
* The Auras of **Dire Crows** are visible to Survivors for **0.5 seconds** after summoning them.
* *Swarmed Survivors* suffer from the ***Blindness*** **Status Effect**.
	+ This effect lingers for **15 seconds** after repelling the *Swarm*.
* *Swarmed Survivors* suffer from the ***Exhausted*** **Status Effect**.
* *Swarmed Survivors* suffer from the ***Oblivious*** **Status Effect**.
* Survivors suffer from the ***Haemorrhage*** and ***Mangled*** **Status Effects** until fully healed after being damaged by **Dire Crows**.
* **Increases** the number of summonable **Dire Crows** by **+1**.
* **Reduces** the Timer before idle **Dire Crows** disintegrate by **-2 seconds**.

* The Auras of Survivors within **5 metres** of idle **Dire Crows** are revealed to you for **3 seconds**.

* Causes Survivors coming within **3 metres** of *Swarmed Survivors* to become swarmed too.

* **Reduces** your Slow-down time by **-0.5 seconds** after launching **Dire Crows**.

* Survivors suffer from the ***Exposed*** **Status Effect** for **4 seconds** after repelling the *Swarm*.

* Grants the ***Undetectable*** **Status Effect** when *Birds of Torment* is on Cool-down and you hold no **Dire Crows**.
* **Reduces** the number of summonable **Dire Crows** by **-1**.

*"They saved me when I could not save myself." — Carmina Mora*

## Achievements

*Main article: Achievements*
There are **2** Achievements related to **The Artist**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Artist**:

###  Rift

**Expand to view content**
Collapse
Expand

Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price

Immaculate Canvas
Dark Frontier Collection
Tome 16 - Existence
12 June 2018 (Tuesday)

Description
She embraced the unknown, ready to paint everything she wanted.

1200

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Cosmic Paint
Dark Frontier Collection
39

She had three colored lines painted on her face that enhanced her appearance.

400

Piece
Name
Collection
Rift Tier

Celestial Dress
Dark Frontier Collection
47

She selected the colors based on her personal vision of the cosmos.

400

Piece
Name
Collection
Rift Tier

Black Hole
Dark Frontier Collection
25

A deadly spike with black ink swirling around it.

400

Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price

Immaculate Canvas (Deep Rift)
Deep Rift Collection
Tome 16 - Existence
12 June 2018 (Tuesday)

Description
She embraced a new beginning, ready to paint everything she wanted.

1200

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Cosmic Paint (Deep Rift)
Deep Rift Collection
84

She had a blue line painted on her face that enhanced her appearance.

400

Piece
Name
Collection
Rift Tier

Celestial Dress (Deep Rift)
Deep Rift Collection
80

She tried a new color palette.

400

Piece
Name
Collection
Rift Tier

Black Hole (Deep Rift)
Deep Rift Collection
75

A deadly spike with black ink swirling around it.

400

Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price

Fallen Angel
Community
Tome 13 - Malevolence
21 November 2023 (Tuesday)

Description
She wore this horrifying ensemble as she completed an enormous mural about the corruption of humanity. Design inspired by **Aspriin**.

21600

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Piece
Name
Collection
Rift Tier

Forsaken Hood
Community
31

Her piece spoke to the aimlessness of humanity, hopelessly scrambling to discover its purpose.

7200

Piece
Name
Collection
Rift Tier

Staggering Garment
Community
70

Her deft touch ensured no paint sullied this incredible dress, which fluttered in a graceful dance as she created.

7200

Piece
Name
Collection
Rift Tier

Blade of Contrition
Community
15

Its inky blackness drew thick dark lines across the pathetic masses.

7200

###  In-Game Store

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Contains
Name
Collection Name
Release Date
Price

Subliminal Truth
Wild Mind Mechanism
30 November 2021 (Tuesday)

Description
To share her view of reality as an absurd abstraction, she painted large-scale murals, wearing different gowns for each performance.

200
3600

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Piece
Name
Collection

Haunted Stare
Wild Mind Mechanism

She painted her face to reflect the way she saw the world.

100
1800

Piece
Name
Collection

Fascinating Gown
Wild Mind Mechanism

A gown embellished with subtle, intricate patterns, displaying her growing skills at crafting her own costumes.

100
1800

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Name
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Price

Marvelled Psyche
Wild Mind Mechanism
30 November 2021 (Tuesday)

Description
To share her view of reality as an absurd abstraction, she painted large-scale murals, wearing different gowns for each performance.

240
4320

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Piece
Name
Collection

Inky Gaze
Wild Mind Mechanism

She painted her face to reflect the way she saw the world.

120
2160

Piece
Name
Collection

Transfixing Gown
Wild Mind Mechanism

A gown embellished with subtle, intricate patterns, displaying her growing skills at crafting her own costumes.

120
2160

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Name
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Blooming Delusion
Spring Ensembles
27 April 2022 (Wednesday)

Description
She drew inspiration from nature to design a dramatic dress symbolizing her rebirth as an artist.

1200
21600

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Piece
Name
Collection

Branching Crown
Spring Ensembles

An intricate crown of rigid, creeping branches.

400
7200

Piece
Name
Collection

Carved Dress
Spring Ensembles

While painting a grandiose mural commemorating her rebirth, she showcased her handmade dress to a live audience. Featuring hand-carved details in its wooden pieces, her dress embodied the essence of the natural world.

400
7200

Piece
Name
Collection

Venous Blade
Spring Ensembles

What was once a painting palette knife became a dark, venous instrument of death.

400
7200

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Image of the Furies
Greek Legends Collection
02 August 2022 (Tuesday)

Description
The Erinyes were deities of vengeance, drawn to the blood of a god.

1200
21600

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Piece
Name
Collection

Eye For An Eye
Greek Legends Collection

Her face twisted into a grim visage of hatred.

400
7200

Piece
Name
Collection

Robe of Reprisal
Greek Legends Collection

She took inspiration from the ancient goddesses, swearing vengeance against those who crossed her.

400
7200

Piece
Name
Collection

Blade of Strife
Greek Legends Collection

It practically drips with hatred.

400
7200

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Fallen Angel
Community
21 November 2023 (Tuesday)

Description
She wore this horrifying ensemble as she completed an enormous mural about the corruption of humanity. Design inspired by **Aspriin**.

21600

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Forsaken Hood
Community
31

Her piece spoke to the aimlessness of humanity, hopelessly scrambling to discover its purpose.

7200

Piece
Name
Collection
Rift Tier

Staggering Garment
Community
70

Her deft touch ensured no paint sullied this incredible dress, which fluttered in a graceful dance as she created.

7200

Piece
Name
Collection
Rift Tier

Blade of Contrition
Community
15

Its inky blackness drew thick dark lines across the pathetic masses.

7200

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Name
Collection Name
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Price

Wintry Reverie
Everlasting Frost
30 November 2021 (Tuesday)

Description
During the Darkening, glacial winds blew from the Lost Realms, spreading an everlasting frost of penetrating ice clusters.

1200
21600

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Piece
Name
Collection

Frozen Mask
Everlasting Frost

A prickly mask of piercing ice from the Lost Realms.

400
7200

Piece
Name
Collection

Frostbitten Gown
Everlasting Frost

Corrupted by the everlasting frost, her flesh was impaled by sharp clusters of ice.

400
7200

Piece
Name
Collection

Snow Kissed Blade
Everlasting Frost

A film of ice covered the blade, where the everlasting frost spread.

400
7200

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Thorn Flower
Modern Baroque Collection
15 August 2023 (Tuesday)

Description
Thorny vines painfully clung to her dress and flesh.

1200
21600

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Piece
Name
Collection

Withered Crown
Modern Baroque Collection

A splintered halo decorated with roses carved in wood.

400
7200

Piece
Name
Collection

Dried Petal
Modern Baroque Collection

Sharp vines surrounded her luxurious blue dress.

400
7200

Piece
Name
Collection

Lethal Creeper
Modern Baroque Collection

An elegantly crafted blade.

400
7200

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Frumious Jabberwock
The Alice In Wonderland Collection
06 April 2023 (Thursday)

Description
NFA. Feeling inspired and frumious. The Jabberwock will need jaws that bite and claws that catch and eyes that see. Lady Tryks.

1650
29700

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Piece
Name
Collection

Jabberheady
The Alice In Wonderland Collection

The Jabberwock, with eyes of flame, came whiffling through the tulgey wood, and burbled as it came.

Piece
Name
Collection

Frumious Scales
The Alice In Wonderland Collection

Beware the Jabberwock and the jubjub birds.

Piece
Name
Collection

Jabber Bander
The Alice In Wonderland Collection

Bandersnatch! A perfect word for perfect feet.

Piece
Name
Collection

Abstracted Dress
Artist Aberrations

A surrealist dress inspired by her motif of choice, a murder of crows.

50
900

Piece
Name
Collection

Angular Dress
Artist Aberrations

A surrealist dress inspired by her motif of choice, a murder of crows.

50
900

Piece
Name
Collection

Fragmented Dress
Artist Aberrations

A surrealist dress inspired by her motif of choice, a murder of crows.

50
900

Piece
Name
Collection

Jagged Dress
Artist Aberrations

A surrealist dress inspired by her motif of choice, a murder of crows.

50
900

### Alternate Character Models

**The Artist** has **1** alternate Character model available in the in-game Store:

* The Jabberwock

## DLC

*Main Article: Downloadable Content*
**The Artist** is part of **1** DLC:

* CHAPTER 22: Portrait of a Murder

## History

### Special Vulnerability

Up to Patch 6.7.0, **The Artist** was affected by a unique mechanic when Survivors would use light-emitting Items against her *Dire Crows*:

**Light Vulnerability:**

Both **Idle Dire Crows** and *Swarms* were vulnerable to bright lights:

* Shining Flashlights directly at them or detonating Firecrackers or Flash Grenades near them would destroy them.

## Change Log

### Patch 6.7.0

* ***Buff:*** removed the ability for Survivors to destroy **Idle Dire Crows** with Flashlights, Firecrackers, and Flash Grenades.

## Trivia

* In early development, **Carmina Mora** was intended to collect her Crows in the environment in order to use her Power.
	+ This idea was later abandoned, as it was considered to be too heavily based on RNG.
* Despite their near-worldwide distribution, crows are not native to South America.
Their connection with The Entity may imply that Carmina was being "scouted" by them.
* **The Artist** is the first and to date only killer to break Pallets by kicking with her both feet, using her right foot at first then her left foot.
* Unlike most Killers that climb or step over Windows, **The Artist** completely jumps over the Window vault without ever touching it.
* **The Artist** is one of the few Killers that is directly associated with an animal (a crow).
* **The Artist** is the only Killer whose animation during a *Pallet Stun* is completely different from the Survivor's perspective compared to her own, during which she covers her face with her hands, blocking her vision.
	+ While there are always differences, they are usually minor ones like movements or sounds.

### Audio Emitters

* Whenever **The Artist** launches **Dire Crows**, a global sound cue is played of her screeching.
	+ In order to achieve a Map-wide coverage, the Developers placed the audio emitters for that event in the corners of the Map.
	+ This is why as a Survivor, if one happens to be close to a Map's corner when **The Artist** uses her Power, the screech appears to originate from right next to one's self, which can be disorienting or even cause a jump-scare if one is unaware of this mechanic.

### Dire Crows

* It is possible for a single **Dire Crow** to injure multiple Survivors, but this only occurs in rare situations in which the Survivors are very close together, essentially touching one another.

### Falling from Height

* Whenever **Carmina Mora** falls from considerable height, one of five random sounds starts playing:

## Gallery

### In-game assets

* The Artist
* The Artist (Old DBD website render)
* The Artist (Portrait render)
* The Artist (Background image)

### Concept arts

* 'Altered Perception' Concept Art
* 'Wintry Reverie' Concept Art
* 'Image of the Furies' Concept Art
* 'Fallen Angel' Concept Art (Designed by Aspriin.)
* 'Thorn Flower' Concept Art