User Interface

This Tutorial is for Beta version 0.10.0.13

This tutorial focuses on teaching the Interface for the game and was provided by Fandom user E4mxGZ. The content was moved here from the tutorial for version 0.9.0.13 .

Note: This is a work in progress being edited from the previous version, so information may not be accurate as it is showing things from both versions. I did not remove all the old information before doing this because the information will likely be similar, but just in a different area, named differently, and/or accessed differently, but should have similar effects and abilities. I am working this page from the top to the bottom.

If you do not have two screens, then you may need to switch between the game and this tutorial.

Please note, I am ignoring any of the in-game tutorials that pop up, please feel free to watch them as they come up.

## Getting started

From the main screen select "New."

On the race selection screen, make sure that "Human" is selected. Races have different features and abilities; selecting Ancient will open up options not provided here, and will not have options that are discussed.

In the upper side of the Word creation box enter the "Seed" "20297." This seed will be used for all Tutorials to ensure that maps are all consistent.

Map size(s) are being left at default:

World Map: 128"x | 128"y | 64"z

Overland Map: 96" x 96"

**Click "Accept**."

The screen that loads should have the next generation:

The box on the top gives some information for the world:

1. The top line shows the "Realm," and the seed number.
2. The second line allows you to control the Zoom level of the map (and shows shortcut keys if you hover over the magnifiers. The cart icon will hide/show the box that indicates which tile you have selected. The "FX" button will hides/shows things like clouds.
3. The third line is the date for the world.
4. The fourth line is the time.
5. The fifth line shows if the world is Paused or Playing, and at what speed it's playing at.
6. The sixth line lets you slow down, stop, or speed up the game play. Under it is bars that show the game speed using green bars. If all 4 bars are red, then the game is paused.

Make sure the game is paused at this time.

The preview window is on the right side of the screen should have a few water bodies and be located in tundra. Select "Settle" in the bottom of the preview window.

The "Settler Loadout" screen pops onto the screen; select "Pioneers." It changes the pop-up into the Settlement Info that is what all the "Pioneers" will include, please look at these icons for a moment. It will tell you about the item if you hover your mouse over them, but I will go into detail on them later.

If you want, you can change the name of the zone from "The Abandoned Plateau" on this screen.

Click "Depart" when you are ready to continue.

This is the screen you should see:

## Quick Status

The top middle gives a brief state of affairs.

1. Beverages
2. Cooked Food
3. Raw Food
4. Ren (Money/Currency)
5. Settlers, idle settlers will be displayed between **()** (On the settler count summoned creatures will not be added to the settler number but some summonings will consume resources displayed on the bar)

The row on the Top-Right of the screen:

1. Saga Overlay.
2. The Room Edit Overlay.
3. Production Overlay.
4. Settler Overlay.
5. Diets Overlay.
6. Uniforms Overlay.
7. Inventory Overlay.
8. Create Marker

The row on the bottom-right:

1. Jobs menu (**j**)
2. Build Menu (**B**)
3. Agriculture Menu (**P**) [Agriculture is a job but it requires plating skill instead of harvesting skill]
4. Room Menu (**R**)
5. Prop Rotation
6. Door Locks
7. Jobs Priorities (**Y**)

The bottom middle bar is for searching names, by pressing Shift your keyboard will automatically will set into the search mode, you can search in most of the creation and storing menus that involve items, if you have no hud selected and are looking directly into the world you can look for your settlers by name.

The bottom-left row:

You will see a row of buttons in the bottom

1. All Overlays (**Tab**)
2. Job Overlay
3. Room Overlay
4. Job Priority Overlay
5. Blueprint Overlay
6. Temperature Overlay (**Ctrl+T**)
7. Vertical Pathing Overlay
8. Block Quantity Overlay (**L-Ctrl**)
9. Highlight Entities (**L-Ctrl**)
10. Single Layer Only Selections (**L-Alt**)
11. Block Only Selections (**Tab**)

And just above a box with info about the world that display depending on your mouse ubication and currents selections, if your mouse is on a block without vision (low light level) it will say unknown

If it's a block it will say the name and coordinates of the block your mouse is, it will show data of what else is on the block like what item or how many of that item are on this block, by placing stockpiles you can get max 5 of the same item on a block and only one type of item per block, if there's a plant it will display how much time until it grows, if you have selected a settler it will ad a box with the settler info, if you select more than one it will add a list with the names of the selected settlers, and if you hover over one of them will show the block your mouse is info, plant time to grow, settler info and group list of names at the same time so you could read a lot of info without needing of de-select settlers when you are used to this section of the hud.

There's and example

1. Current block, Air Block
2. Growing Tallow Grass in 8 hours
3. Coordinates 63"x | 56"y | 37"z
4. Settler hud that display Name (Den Finzamere), Faction (Friendly), Companion (Jes Minnet [You have to hover your mouse over the icon to see the companion name]), Occupation and level (Carpenter level 1), Health, Hunger, Thirst, Energy, Oxygen, Body Temperature, Ambient Temperature (of the block he currently is), a bar of actions (Stop [**Z**], Hold Position [**C**], Hold Position at point [**V**], Attack [**X**], Follow [**F**], Entity Info [**T**])
5. List of names from selected entities with icons of occupations

## Map

  The top left corner is similar to the one you had on the world map screen; it has the following information and buttons:

1. Game Speed Display
2. Game Speed Controls (You can not control time until you select a starter location for your Settlement)
3. Weather conditions and temperature: It will state if it's windy, raining, snowing, or other weather conditions. The citizens of Odd Realm are affected by the temperature, so it is important to make sure they don't get too hot, or too cold.
4. Date: This line tells you what day and year it is.
5. Season: Odd Realm has the same seasons as our world; Spring, Summer, Fall, Winter.
6. Time: Odd Realm also follows a 24 hour time system.
7. Next 2 are divider vertically and the topside is visual and bottom are the value, on the left is the depth, current layer is showed with a yellow bar it moves when you scroll and the two digit number just below is the value, the right one is the minimap and below it there's the zoom levels and display the current one alongside 2 buttons to control it (**Q** | **E**).
8. Just outside the main box are 3 buttons Main Menu(**F12**), Overworld Map (**M**) and Notifications (**/**).

## Interface Actions

The bottom right is where you can make changes to how settlers interact with their world.

### Jobs Menu

This is the first icon from the left, and will let you select the area(s) you want that job performed at.

This list is from left to right, then top to bottom. The three(3) tiles on the far right are for the arrows to change between pages, and to show your current/max page.

1. Mining: When you select this job, you will notice that there are squares everywhere now. Each square is an area that can be mined. If it cannot be mined, then it will be indicated with a red highlight. If you have it set to only affect current layer, then the squares will disappear from all layers except the current. It will display the squares in areas that can't currently be reached if they are under other layers, but you have to make them accessible (typically by mining) to be able to get to them. They will be highlighted with a blue square if you can reach the tile, or a red one if you cannot currently reach it. You can right click (or right click and hold) a square(s) to cancel the job at that location. Go ahead and left click and hold to select an area. Then, cancel mining on the selected squares by doing the same thing with the right mouse button. Note: You can cancel any task at any time, it does not have to be the active job.
2. Log: When you click the Log job (it's selected as default the first time you load the menu), you will see a few changes to the screen. First, the screen will get a red tint, this will allow trees to stand out a little bit more. There is a tree that doesn't highlight red on the Left side. You can click on it to log, or highlight an area like you did with the mining; it will only log where there are trees and ignore the rest of the selected area.
3. Harvest: This is used to gather crops and wild forage items. This works like the logging and mining skills. When you harvest a plant, it will remove the grass tile under it as well.
4. Capture: This is used to capture an entity.
5. Free: This is used to release a captured entity.
6. Fish: This is used to go fishing. Trying to set up fishing will give a red square around the water tiles at this time, because no one has a fishing pole.
7. Clear/Remove: This is used to remove an item/structure that was built, so the space becomes available again. You may get some of the materials returned to be used.
8. Collect Water: This is used to collect water. It's most commonly used before a well is built, and has to be done at the edge of water.
9. Butcher: This is used to process an entity that is killed, so that hides, meat, or other resources can be used from them.
10. Extinguish Fire: This is used to put out a fire. Commonly used when there is a lightening strike during a storm.

### Build Menu

The second icon allows you to select items and places you would like the settlers to build things.

####

Like the Jobs button, the right side of this menu is for scrolling through the pages. You can also use the mouse wheel to scroll through the pages, when the mouse is over the menu screen.

The options listed in this menu is based upon what your characters know how to build. If they do not have the materials, then it's indicated with a red box instead of brown.

The required materials show in the tool tip with your cursor indicating how many you have, and how many are needed: Have/Need

### Agriculture Menu

This screen will allow you to set up crops to be planted. A red box indicates that you do not have the seed to plant them.

### Rooms Menu

This screen will let you set up manual and automatic production of items you can craft. There are three tabs at the top:

Right now, none of the rooms are created. However, we will be going over how to set them all up in this tutorial.

#### Prop Rotation

This will allow you to turn the direction a prop is facing.

## Interaction Menu

This is the bar on the bottom left of the screen.

The icons in this area are used to access functions that allow interaction and information/assistance when interacting with the settlers of OddRealm.

These buttons are listed from left to right.

### Overlay Options

1. Job Overlay: This is used to show which jobs are being done at which location
2. Room Overlay: This is used to indicate what type of room the tiles on the map are.
3. Job Priority Overlay: The first P is used to show job Priority.
4. Blueprint Priority Overlay: The second P is used to show blueprint priority.
5. Temperature Overlay: This is the Temperature Overlay so you can see the temperature for each tile.
6. Vertical Pathing Overlay: This will indicate a change in height in relation to the current layer view, blank means no (additional) change.
7. Block Quantity Overlay: This will show you how many of the item at that location there are.
8. Water Overlay: This will place a blue square on water tiles.
9. Highlight Entities: This will place a glow around entities to make them easier to see.

### Single Layer Only Selections

This will change your view to be the single layer and only allow you to choose jobs or build on the designated layer.

### Border Only Selections

This will allow you to do a task while only affecting the outside edge of the area selected; this is useful when creating walls for a room.

## More Tutorials

These tutorials are not currently active:

Human Tutorial

Ancient Tutorial

1. Minimap
2. Main Menu
3. Overworld Map
4. Notification Overlay
5. Settlement Summary
6. Groups Interface
7. Saga Overlay
8. Room Edit Overlay
9. Production Overlay
10. Settlers Overlay
11. Diets Overlay
12. Uniforms Overlay
13. Inventory Overlay
14. Job Priorities
15. Door Locks
16. Prop Rotation
17. Rooms Menu
18. Agriculture Menu
19. Build Menu
20. Jobs Menu
21. (Settler) Search Bar (Holding shift allows this to be used during menus, overlays, and interface screens)
22. Block Only Selections
23. Single Layer Only Selections
24. Highlight Entities
25. Water Overlay
26. Block Quantity Overlay
27. Vertical Pathing Overlay
28. Temperature Overlay
29. Blueprint Priority Overlay
30. Job Priority Overlay
31. Room Overlay
32. Job Overlay
33. All Overlays
34. Selection Window
35. Tooltip Window