Bello Realm

Bello Realm lies like an unearthed gemstone in the depths of the Datasphere. Conceived from strands of remote data in a miraculous moment
 of fusion, the Realm is a digital world beyond the material domain of
the universe. It is in its third age.

## **The Regions of the Realm**

The Realm is made up of ten extraordinarily diverse regions: great
desert planes, fierce mountains, deep tranquil lakes and treacherous
jungles are just some of its territories. It is an eclectic mix of
ecosystems and environments, a digital mirror of planet Earth.

### **Frost Fang**

This ice-island stands to the Northwest
of the Realm. It is a harsh, unforgiving landscape; bitter winds swirl
and the cold air bites. Its remoteness suits its inhabitants, who dwell
in undisturbed isolation.

### **Sky Point Mountains**

The rocky mountain territories
tower over the North of the Realm. Ancient trails lead to the
snow-capped summit, which is believed, by those who make the climb, to
be somewhere great wisdom can be obtained.

### **Northern Planes**

Lying to the East of the Amber
Woods are the vast Northern Planes. It is a barren zone, where dust
stretches out to the horizon. It can only be reached by crossing the
Sapphire Sea and those who dwell there are said to have gone mad.

### **Amber Woods**

This rich, dense wood is the oldest
part of the Realm. The Great Tree, which proudly stands at the centre of
 the wood, is where the first Augmentors appeared. It is a place teeming
 with life and remains the setting for the Augmentors’ council. The
leader of the Light, Solar, resides here.

### **Serenity Lake**

The great lakes sit in the West of
the Realm. They are a place of pilgrimage and their cool water is meant
to be revitalizing. The lakes are mystical and some claim to have seen
visions of the future in the reflections of its pools.

### **Jungle of Faces**

The jungle is a mysterious expanse
of thick forest. Faces of unborn Augmentors are known to appear and
disappear in the dark undergrowth. The jungle is not to be entered
without a guide, for once in it; it is impossible to find your way out.

### **Wetlands**

Situated in the East of the Realm, below
the Infernal Gorge, the Wetlands are an eerily quiet space. Only one
Augmentor dwells there, Hydrastia, who like those on Frost Fang, favors a
 solitary existence.

### **Rhune**

Fortress Rhune is home to Dark Rhule and his
Shadowmentors. Though it was once a great castle, where the Augmentors
lived together in peace, it is now full of dark magic and corrupted
data.

### **Infernal Gorge**

This molten pit is inhabited only by
 those capable of wielding fire. The Gorge is unrelenting, continually
spitting fire and ash out into the sky. The Augmentors who dwell here
are notoriously insular, and care not for the larger fortunes of the
Realm.

### **Bog marsh**

The marshlands are located in the East
and are a demanding, unstable land. An old type of magic hangs in the
air and the marsh houses great secrets about the Realm. It is home to
the God Gobi, who strives to maintain balance.

### **Copper Towers**

The Copper Towers is a steampunk town
 where magic is forbidden, built by a few magically-stunted Augmentors
who believed that the practice of magic would be the undoing of the
Bello Realm. It is a safe haven for those who fear their difference
makes them a target.