Naga Trinity

The **Naga Trinity** (武器の相性, *Buki no Aishō* lit. **Compatibility of Weapons** or **Weapon Triangle**) is a tactical fighting system that has been a mainstay of the *Knights vs Dragons* series since *American Mirage Sessions#KvD.* It behaves such that certain weapon types have combative dis/advantages when used against certain other weapon types.

## Overview

With weapon triangle advantage, weapon users may attack with increased battle accuracy; conversely, users with the disadvantage may suffer from decreased battle accuracy. Beginning with *Destiny Akardos*, the weapon triangle system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively).

In general, sword users have an advantage over axe users, axe users over lance users, and lance users over sword users. Bow users, knife users, and all types of magic users almost always have a neutral presence with respect to the effects of the weapon triangle; the one exception occurs in *Swords of Fate*, in which case all three weapon types are incorporated into the traditional weapon triangle (*see below for more details*).

Incidentally, magical tomes occasionally participate in their own "triangle," called the "Anima Trinity," which is separate from the direction and effects of the sword-axe-lance triangle.

The reaver weapons in *Destiny Akardos* and *Emblem Eternal* as well as the dual weapons in *Swords of Fate* behave such that they reverse the direction of the weapon triangle in the battles they are used. Additionally, they may double the system's effects on battle accuracy and damage output; this goes for advantageous situations as well as disadvantageous ones.

## AMS#KvD ~ Emblem Eternal

In these games, the weapon triangle components and their directions are as follows:

* Swords > Axes
* Axes > Lances
* Lances > Swords

Other weapon types act neutrally when used against any of the weapon types listed above. In the table below, values indicated with an asterisk (\*) will double when a reaver weapon (i.e., Lancereaver, Swordreaver, Axereaver) is used against non-reaver weapons; if a reaver weapon is used against another reaver weapon, then the values remain unchanged.

## Destiny Akardos ~ Legends Awakening

For the titles between *Shadow Dragon* and *Awakening*, the weapon triangle components and their directions are as follows:

* Swords > Axes
* Axes > Lances
* Lances > Swords

For *Swords of Fate*, the weapon triangle components and their directions are as follows:

* Blades/Katanas, Tomes/Scrolls  **>**  Axes/Clubs, Bows/Yumis
* Axes/Clubs, Bows/Yumis  **>** Lances/Naginata, Daggers/Shiruken
* Lances/Naginata, Daggers/Shiruken  **>** , Blades/Katanas, Tomes/Scrolls

Other weapon type act neutrally when used against any of the weapon types listed above. In the table below, values indicated with an asterisk (\*) will double when a dual weapon (i.e., Dual Katana, Club, Naginata, Yumi, or Shuriken) or Calamity Gate is used in battle. Moreover, in these titles, the weapon rank of the unit with weapon triangle advantage now influences the magnitude of weapon triangle effects; e.g., in a bout between a swordsman with sword proficiency C and an axeman with axe proficiency A, the combatants will receive weapon triangle benefits and detriments based on the "WRank C" values in the table below.

## *Heroes ~ Warriors*

In these games, the weapon triangle components and their directions are as follows:

* Swords > Axes
* Axes > Lances
* Lances > Swords

Other weapon types act neutrally when used against any of the weapon types listed above. In the table below, values indicated with an asterisk (\*) will double when a reaver weapon (i.e., Lancereaver, Swordreaver, Axereaver) is used against non-reaver weapons; if a reaver weapon is used against another reaver weapon, then the values remain unchanged.

## Gallery

The basic concept for the Weapon TrinityThe complex concept of the Weapon Trinity