Market

Within the **Market** *<M>* you can use  Relics or real money to obtain special upgrades, consumables, and or buffs. Some purchases give permanent rewards, while others only last temporarily.

Use of the Market is not required to play or progress, but can improve player experience. Real money is likewise not necessary, as Relics can be obtained from (albeit slowly).

New players are generally recommended to prioritize Bat Hunter first, followed by Renown. A Resources Pack can also be useful to obtain and upgrade crucial items faster.

# Real Money Purchases

## Relics

 **Relics** are the in-game premium currency, be used to make Market purchases. They can be obtained for free from Experiments, Trials, and promo codes. Relics can be also purchased with real money by clicking the **+** top-left corner of the Market screen, next to the number of current Relics:

  **700** Relics | $99.99

## Starter Packs

One-time, cost-effective purchases that give a variety of Market resources:

* **3** 12h Time Warps
* **2** 36h Time Warps
* **1** 120h Time Warp
  Advanced Pack | $19.99
* **3** 120h Time Warps
* **3** Get Mysteries
  Master Pack | $49.99
* **3** 120h Time Warps
* **3** Get Mysteries
* **2** Buff Pack
  Grandmaster Pack | $99.99
* **5** 120h Time Warps
* **6** Get Mysteries
* **4** Buff Pack
* **1** Resources Pack (Big)
* **600** Alteration Sands

# Relic Purchases

## Bat Hunter

The Bat Hunter, unofficialy named Fafnir after a Discord event, is a small creature that will chase and catch bats. It is a **permanent** feature and costs  **40** Relics. Fafnir is especially valuable if you leave the game running while you sleep, since he will *always* collect the bat (eventually), allowing the next one to spawn. Highly recommended.

Once purchased, an upgrade becomes available for an additional  **20** Relics. This will make him a bit faster and automatically activate  if equipped, after a Bat has been caught, increasing bat rates by 20% to 100%. This is less important, and its value depends significantly on playstyle.

## Renown

Renown levels provide **permanent** buffs. The cost and bonuses increase based on tier (up to VI / 6). Each tier must be purchased in order, and *replaces* (does not stack with) the previous tier. The current renown level is indicated by an icon near the pet portrait.

*Note: Costs below are* incremental*:*

## Time Warp

 A consumable that skips time, similar to being Offline:

* **12** hours (0.5 days) for  3 Relics
* **36** hours (1.5 days) for  6 Relics
* **120** hours (5 days) for  12 Relics

Trials will progress, but will not refresh within the warp time.

## Get Mysteries

 Grants a consumable that will earn Mysteries without Exiling. Costs  20 Relics.

## Packs

Grants a number of consumable items or currencies:

## Boosts

Boosts are temporary *additive* increases to Skills. This makes them most useful for newer players, but impactful even for veterans due to diminishing returns on Skill XP.

  **+15%**  Mentalizing for **5 days** |  **5** Relics

## Daily Offers

A special offer, dynamically generated once per day based on player seed. If an offer is not purchased, it will not repeat within 3 Daily Offers (skipped -> other -> other -> can repeat). Can only be purchased once per day. If none of the conditions are met, the conditions are lifted.

## Weekly Offers

Similar to Daily offers; on a weekly basis.