recursal/Fanatic-Fandom huggingface dataset:
Poly-Deist Multiverse, Eden Universe

## Residents

* Aero Man / Jeffery Compton
* The Archangel / Michael Richards
* Atomic Hood / Vincent Hayes
* Atomic Skull / James Conrad
* Bad-Ass
* Batter Girl / Rosana Lopez
* Beast Man / Adam
* The Dark Angel / John O'Donnell
* Danger Drake / Drake Collins
* Demon Huntress / Sarah Kelly
* Dr. Tokyo / Iwata Hatsumari
* Earth Man / Nathaniel Braun
* The Guardian
* Gust
* Indestructo / Peter Braun
* Kinetic / Christina Ramirez
* Lucifer / Satan
* Metallon
* Michael the Archangel
* Mid-Knight / Matthew Richards
* Mogul
* Nathius the Archangel
* Obitus / Death
* Oblivitron
* Phobius
* Plague / Pestis
* Plasma Samurai / Kamali Baber
* Potential / Alex Pagan
* Pyro
* Quake
* Raphael the Archangel
* The Rift / Erin Weisz
* St. Jimmy
* Satan's Knight / Brutus Maximus
* The Sense / Hank Monroe
* Slender Man / Gracilus
* Suicide Man / Thomas O'Malley
* Voltar
Makhai

Initial: Dmg +90

Growth: Dmg +90

Initial: Inflicts 40 mag dmg every round

Growth: Inflicts +40 mag dmg every round

note: While the plague will not damage undead, they can carry it and spread it to living units.

Initial: Skeleton Unit Level 21

Growth: Skeleton Unit Level +1

note: The Skeleton's stats are 300(lv)hp, 90(lv+4)dmg, 25(lv+4)phydef, 25(lv+4)magdef, 3 mobility.

Initial: Mag Def -410

Growth: Mag Def -10
Dimensional Crisis Wikia

## Welcome to the Dimensional Crisis Wikia

Welcome to the Dimensional Crisis Wiki- the database with everything and anything relevant to the new fan fiction crossover series Dimensional Crisis.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Heroes Tactics: Mythiventures Wikia

## Welcome to the Heroes Tactics: Mythiventures Wikia

This is a wikia for the mobile game Heroes Tactics: Mythiventures by Camex Games. It is focused on **objective game information** for reference, so head over to the **Heroes Tactics Forum** to discuss strategy. Here are some **video guides** to help you get started.

Also check out **Elhana's reference sheet for equipment**.

**Current game version: v1.5.5** (version varies by platform).

This wiki is currently **only formatted for desktop**. Browsing on your phone will be less organized and some graphics will appear wrong.

## Pages

Heroes (Max Stats and Calculator)

Equipment

Stages (Bonus Stages)

Scrimmage Tower

Boss Endurance Mode

Arena

Sky Arena

Live Arena

Stores

EXP

Damage Reduction

Wishing Ponds

Other

## About the Game

Heroes Tactics: Mythiventures is a popular turn-based, tactical RPG game for WP, iOS and Android, Created by Camex Games. It was first published for WP by SC Mobile on September 22(?), 2015, then for Android by Camex Games on November 17(?), 2015, and for iOS on November 19(?), 2015.

Heroes Tactics: Mythiventures is a game where you lead a team of heroes on their journey to save Princess Loralyn from the demon Morpheus who captured her. You play as a summoner who summons and commands a band of unique heroes to battle devious creatures that stand in your way. As you defeat them, you will collect loot containing gold, weapons, armor, and magical equipment to make your heroes increasingly powerful. Heroes Tactics: Mythiventures features over 30 unique heroes to collect and train. Lead teams of 5 of your best heroes into battle to conquer campaign missions, beat training and PVE scenarios, and to challenge other players in online arenas for worldwide rankings. Play and chat with players from around the world and form alliances in guilds. Free prizes and tasks with rewards are available daily. If you can master the turn-based tactical combat you could save the Princess Loralyn from the evil demon and save the mortal kingdom!

Although Heroes Tactics: Mythiventures is a Free-to-Play game, additional in-game currency can be purchased for real money from the Apple App Store/Google Play Store in the form of In-App Purchases. Through the VIP level system, some features are only open to players who have invested real money into the game.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
The Doctor

(Left to right) the 11th and 10th Doctors

## Character Overview

The Doctor is arguably one of the most significant characters within Dimensional Crisis due to the fact that he is able to travel throughout space and time with ease with his T.A.R.D.I.S. Multiple incarnations of this character appear in Dimensional Crisis and each have their own perspectives and adventures.
Rules

This is the rules of this wikia page.

1. No cursing or any other bad lanuges.

If you curse on this wikia page, it will be removed and you will likely to be banded.

2. No adult langue.

This wikia page is made for Harry Potter fans of all ages that includes ten and under.

3. Do not change any information, unless you have permission from me or the author.

If you change the information without permission, it will be changed back. If it continously changed, even if it is disrespectful, I will changed things back and you will be banned from this wikia page. Reader is advised.

4 Do not change the photos, unless you permission from me or the author.

If the photos are changed without permission, it will be changed back. If you continue to change the photos, it will be put back and you will also be likely to be banded. Reader is advised.
Boss Endurance Mode

will receive 50+ guild coins (depends of damage rating 1st place 1000gk 2nd 800, etc) guild coins (+50 if defeated within a certain time). These coins can be used to buy equipment, EXP books, and soulstones within the guild store.

## Loot Distribution

While killing Octavious, it is possible you will 'recover' loot, such as Holy Neck Rings, Dragon Armour, etc. You can request one of the recovered loot by pressing the reward button at the Octavious battle screen. If there is an item available to distribute, it gets given to the person in the first spot on the request queue every hour. You may only request one item at a time.
Dimensional Crisis: Vol. 1

#### Himalayan Mountains, Eden Universe

John (the Dark Angel) is completing his training to gain passage through Purgatory, which is his final test for becoming a Poly-Deist priest. After months of meditating, Father Hawthorne, John's mentor, reviews John's meditation phase and the concepts of Darkness and Light- how they can be metaphorical, physical energy, and unknown all at once. Through this, Hawthorne informs John of two dimensions that exist outside of Quantum Physics and the Afterlife Dimensions that represent Light and Darkness, the Dream Dimension and Oblivion, respectively. John is tasked to find the gateway to Oblivion, for it is the one hope the Poly-Deist priests have for killing Satan. After partaking in a ritual that sends his soul to the after-life, John finds himself in "The Path Between" where he meets Abbud Akil, the founder of Poly-Deism. After finding out that his universe belongs to the Christian God he fights for, John follows Abbud to Purgatory.

## Characters by Universe

### Eden Universe

* Aero Man
* The Archangel
* Batter Girl
* The Dark Angel
* Earth Man
* Indestructo
* Lucifer
* Mid-Knight
* Samarah Jackson
* Suicide Man
* Trace Jackson
Drakon

Initial: Dmg +60, Dmg +60 for each layer of poison.

Growth: Dmg +60, Dmg +60 for each layer of poison.

Initial: 45% chances of poisoning enemies below level 1 when melee attacked, Causes 15 poison damage for each round.

Growth: 45% chances of poisoning enemies below level +1 when melee attacked, Causes +15 poison damage for each round.

Initial: Max HP +3780

Growth: Max HP +180

Initial: Dmg +820 for each layer of poison

Growth: Dmg +20 for each layer of poison
Damage Reduction

The Function is as follows:

```
             **Damage Reduction = Def/(Def + 100+lvl\*60) \*100%**
        **or Damage Multiplier = 100+lvl\*60/(Def + 100+lvl\*60) \*100%**

```

1. The function varies with the level of the attacker, not the attacked target.
2. The threshold of damage reduction (both physical and magical) is 75%; The corresponding def threshold value is around 12900. Values above that are still useful if the opponent has neglect defense. See Max Stats.
3. Def here means stats Magical or Physical Defense plus buffs or debuffs that increase or decrease Phy or Mag Def. If the attacker has Phy or Mag neglect, then the Def should minus that neglected part. For instance, if the attacker has Phy neglect 5%, and the attacked target has 10000 Phy Def then the actual Def should be 9500.
4. Critical attacks will deal 150% of normal damage.
5. The “Defend” stance can further reduce damage by 20%.
6. Being too far from or adjacent to ranged units, Salvo and Isha's Parry, and Grump's Taunt can further reduce the damage by 50%.
7. Merlin's Guardian Aura(max) can further reduce 2100 damage. This is subtracted before crit, but after other factors.
8. Octavious's Def is 3000. Kamus's common attack three times with max Relentlessness can reduce its Def to zero.
9. Merlin is an exception and does not fit this function. When fighting with lower level heroes, his damage is comparably higher than other heroes, but higher level lower.
Enchantment

Equipment can be enchanted to increase its "magic level" (the blue stars) and stats.

Enchantment costs other equipment or enchantment material. Normal equipments or shards give +2 to +6 magic points, and equipment crafted from equipments or shards give the value of all constituent materials. Below is a table of how many magic points are required for each magic level.

 AP Bonus | 100

✝ ignore defense is both physical and magic, so this number actually becomes 30, and then the bonus is divided among the two types

## Effect

The effect from enchanting equipment can be determined in this way:

Step 1: Take each **stat value** of the equipment and multiply it by that stat's **attribute value**. Sum these to get the equipment's **total stat value**.

Step 2: For each stat, the bonus from enchanting is **effect value \* stat value / total stat value** rounded down.

A result of this is that the enchantment effect is the same among all equipment of a certain rarity (color) but is distributed among the stats differently depending on their values. Higher stats on the item do not increase enchantment effects.

**Example Calculation**

This may look complicated so here is an example using Hat of the Ocean 5\*:

1160 Phy Def, 10 AP Bonus, 8000 effect value

using the Attribute Value table above:

total stat value = (1160 \* 15) + (10 \* 100) = 18400

then Phy Def is 8000 \* 1160 / 18400 = 504

and AP Bonus is 8000 \* 10 / 18400 = 4
Stores

There are a variety of stores to buy items from. Each shop receives a new shipment of items at certain times of day, though can be refreshed manually by paying an increasing fee.

## General Store

A shop kept by Helena. It sells 4 stacks of equipment or equipment shards, a stack of 5 EXP books, and a stack of soulstones, in gold or crystals. It resets 4 times per day, and can be reset with 50 crystals.

## Camex Store

A shop kept by Gnome in camel merchant cosplay. The store can be randomly encountered after playing any Story stage. Players are notified with a pop-up after when the Camex Store becomes available. The store is only available for 1 hour during each encounter. It sells a diverse selection of items, in gold or crystals. It can be reset with 100 crystals. It can also be open permanently with a 1000 crystals at VIP Level 9.

## Pirate Store

A shop kept by Dracula in pirate cosplay. The store can be randomly encountered after playing any Story stage. Players are notified with a pop-up after when the Pirate Store becomes available. The store is only available for 1 hour during each encounter. It sells a diverse selection of items, in gold or crystals. It can be reset with 200 crystals. It can also be open permanently with a 2000 crystals at VIP Level 10.

## Arena Store

A shop kept by Hadrian. It sells a diverse selection of soulstones, two blue equipments, two purple equipments, Magic Dark Matter, and EXP books, in Arena Coins. Exclusive Alexander and guaranteed Mucker soulstones. It resets once per day, and can be reset with 10 Arena Coins. The price increases to 50 Arena Coins after the second reset. Then - 100 and more.

## Sky Arena Store

A shop kept by Pegasus. It sells a diverse selection of soulstones, two blue equipments, two purple equipments, Magic Dark Matter, and EXP books, in Sky Coins. Exclusive Pyre and guaranteed Raina soulstones. It resets once per day, and can be reset with 10 Sky Coins. Then 50, 100 & more, like in arena shop.

## Guild Store

A shop kept by Perseus. It sells a diverse selection of soulstones, two blue equipments, two purple equipments, Magic Dark Matter, and EXP books, in Guild Coins. Exclusive Makhai soulstones. It resets once per day, and can be reset with 10 Guild Coins. Then 50, 100 & more, like in arena shop. Perseus charges into Helena. Now she prego
Arena

Heroes Tactics features an arena where players pit their teams against others' to compete for daily prizes based on rank, given out at 21:00 server time.

## How it Works

A lower ranked player can challenge a higher ranked player 5 times per day. If they win, they switch ranks, and otherwise there is no penalty. If after 10 turns both teams are still alive (Helena stalemate) the challenger loses.
The terrain (map?) is the same for everyone on a given day.
Stat Calculator (Heroes Tactics Tools)

The program contains a database of subjects, heroes and their abilities with detailed information about each of them. Capable of calculating the character's parameters and rating, setting the necessary parameters and levels of enchanting items. In addition, can show how many and what items are needed in order to fully equip the character. In addition, the program provides a function for comparing characters by parameters for different settings.
It is also worth noting that there is an opportunity to get information about the subject, namely what character it is needed and in which slot. And it is possible to identify at what stages the character is added one or the other parameter to the stats.
**It is worth noting that:**
* Conception is not established for items for which there is no data;
* Values of the stat may differ from the true one by 1 unit. In the smaller side;
* The calculated rating of the Phoenix differs from the true one (about 320 units more at 5 \* .To be harder to say from the little data).

Download here (upd.22.07.2017)
Download language:
* English (in archive with program)

P.S. Put in the folder with the program. Open program and select the language.

Программа содержит в себе базу данных по предметам, героям и их способностям с детальной информацией о каждой из них. Способна рассчитывать параметры персонажа и его рейтинг, установив необходимые параметры и уровни зачарования предметов. В добавок может показывать сколько и каких предметов необходимо для того, чтобы персонажа снарядить полностью. Кроме того, в программе предусмотрена функция сравнения персонажей по параметрам при разных настройках.

Так же стоит отметить, что присутствует возможность получить сведения о предмете, а именно какому персонажу он нужен и в какой слот. А возможно выявить на каких этапах персонажу добавляется тот или иной параметр к статам.

**Стоит отметить, что:**

* зачарования не устанавливаются у предметов, для которых нет данных;
* значения стат может отличаться от истинного на 1 ед. в меньшую сторону;
* рассчитанный рейтинг Феникса отличается от истинного (примерно на 320 ед больше при 5\*. точнее сказать сложно ибо мало данных).

Баги скидываем на почту, указанную в программе во вкладке меню "О проге...". С указанием, что за баг и при каких обстоятельствах он произошел. Скриншоты приветствуются).

Ссылка на скачивание - здесь
Gladius

Initial: Dmg +30

Growth: Dmg +30

note: Hits 3 times on target cell and adjacent cells.

Initial: Dmg +100, 100% success rate against enemies below level 1

Growth: Dmg +100, 100% success rate against enemies below level +1

note: Despite its description, this activates every turn. Pushes the 3 cells in front of him, not behind.

Initial: Dmg +420

Growth: Dmg +20

note: This makes the common attack hit 2 cells forward.

Initial: Mag Def +252

Growth: Mag Def +12
Morpheus

this hero is currently unobtainable

Initial: Dmg +120

Growth: Dmg +120

Initial: Causes 100 dmg , Receives 200 HP, Dmg +30

Growth: Causes +100 dmg , Receives +200 HP, Dmg +30

Initial: Def -315, 100% success rate against enemies below level 21

Growth: Def -15, 100% success rate against enemies below level +1

note: This skill works like Grump's taunt, but lasts 2 rounds and works from any distance.

Initial: Dmg -615, Phy Def -287, Mag Def -287

Growth: Dmg -15, Phy Def -7, Mag Def -7
Kamus

Initial: Total Dmg +100

Growth: Total Dmg +100

note: Damage is divided among 3 hits.
Total Damage = (stat damage + skill damage)\*(0.525+0.525+1)

Initial: Phy Def -16

Growth: Phy Def -16

note: Only common attack apply the Phy Def reduction effect. The Ultimate does not. Phy Def can not be reduced below zero.

Initial: Dmg +840

Growth: Dmg +40

Initial: Max HP +7380

Growth: Max HP +180
Grass Claw

Grass Claw was the first cat to team up with Fire in The White Dens.

* The Tribe of Waterfrost: Scratching Claw's Reign Book Three: The Climbing Storm
* The Tribe of Waterfrost: Scratching Claw's Reign Book Four: Eternal Fire
* The Tribe of Waterfrost: Scratching Claw's Reign Book Five: Rise of the River
* The Tribe of Waterfrost: Scratching Claw's Reign Book Six: Moonwalker's Dread
Pixie

Initial: Dmg +80, 100% secondary effect for enemies of level 1

Growth: Dmg +80, 100% secondary effect for enemies of level +1

note: Lethargy halves damage and defense.

Initial: Dodge Rate +15%

Growth: Dodge Rate +0.3%

note: This skill also increases dodge for melee attacks by blocked ranged heroes.

Initial: 100% Success rate for enemies below level 21

Growth: 100% Success rate for enemies below level +1

Initial: 100% Success rate when attacking enemy below level 41

Growth: 100% Success rate when attacking enemy below level +1
Isha

Initial: Total Dmg +180

Growth: Total Dmg +180

note: Unlike other multi-hit moves, this skill does not divide damage among them, and instead hits for more than full damage each time.

Initial: 30% success rate from enemies below level 1

Growth: 30% success rate from enemies below level +1

Initial: Phy Def +168 for every enemy surrounding the hero

Growth: Phy Def +8 for every enemy surrounding the hero

Initial: Dmg+1025, Atk Success Rate+10

Growth: Dmg+25, Atk Success Rate +0.2
Dimensional Crisis: Apocalypse

## Characters by Universe

### Eden Universe

* Aero Man
* The Archangel
* The Atomic Hood
* The Atomic Skull
* Bad-Ass
* Batter Girl
* Beast Man
* Danger Drake
* The Dark Angel
* Death / Obitus
* Demon Huntress
* Dr. Tokyo
* Earth Man
* Gust
* Indestructo
* Kinetic
* Metallon
* Michael the Archangel
* Mid-Knight
* Mogul
* Nathius the Archangel
* Phobius
* Plague
* Potential
* Pyro
* Quake
* Raphael the Archangel
* The Rift
* St. Jimmy
* Satan / Lucifer
* The Sense
* Slender Man
* Suicide Man
* Voltar
Sky Arena

The Sky Arena allows players to battle other players like in the Arena, but with control over their heroes.

## How it Works

Each day you can reset your progress in the Sky Arena. You will then start at Castle 1 and be matched with a weaker team to fight. At the end of the battle your heroes save their remaining health and energy, and can take it to the next battle. The goal is to complete all 10 progressively more difficult castles without exhausting all your heroes.

Strategy discussion can be found here: Sky Arena General Strategies

## Rewards

Rewards depend on your rating, which also increases difficulty. Each castle will give increasing gold and items, and some will give Sky Coins.

Castle 3

150 Sky Coins

Castle 6

200 Sky Coins

Castle 9

250 Sky Coins

Castle 10

300 Sky Coins
Zia

Initial: Dmg +40

Growth: Dmg +40

note: Surrounding enemies are within 2 cells.

Initial: Dmg +20, 100% mobility decrease for enemy levels below 1

Growth: Dmg +20, 100% mobility decrease for enemy levels below +1

note: Mobility is halved and rounded down.

Initial: 100% Counterattack for enemies below level 21

Growth: 100% Counterattack for enemies below level +1

note: This counterattack can be blocked by adjacent enemy heroes.

Initial: Dmg +820

Growth: Dmg +20
Silvester Ashwood

**Silvester Ashwood** is a Hybrid Ascendant introduced in *The Secret Civilisation*. He is the mortal son of Mrs Ashwood and Dexter, the Immortal Representative of Mischief and Fear. According to Malcolm Braden, there is a place for "kids like Silvester", hinting that after he was saved by Aubrey and Malcolm, he was sent back to that place by Dexter himself.

As a Child of Dexter, he has some Ascendant abilities, but as he is also half-Human, Silvester, much like the rest of his kind, can be quite dangerous.

## Biography

Not much is known about Silvester's background. He was born in 1997 to Mrs Ashwood and Dexter, the Immortal Representative of Mischief and Fear. He follows Persian mythological beliefs, and must be pretty knowledgeable. He speaks with an English accent, hinting that he most likely comes from an English background.

## The Ascendants

### *The Secret Civilisation*

Silvester is first mentioned by his father, Dexter, who informs Aubrey Clementine and Malcolm Braden that he was taken by bull-mutants. They agree to save him, only for the vehicle that Dexter promises.

When they get there, Aubrey notes that he looks disheveled, hinting that he was most likely beaten by the Mutants, although this was never confirmed. He is appreciative towards Aubrey, even blushing at the sight of her, however Malcolm acts hostile towards him, mostly for his own personal opinion on Hybrids. However, when he witnesses Aubrey electrocuting the bull-mutants, he becomes fearful towards her.

He is later taken back to his home by his father, who was more interested in seeing Aubrey than his son. It is unknown what effect this had on him.

## Personality

Silvester seems approachable and polite. Not much is known about his personality.

## Relationships

### Family

* Dexter
* Mrs Ashwood

His relationship with his father is most likely a strained one, but Dexter still shows his son some appreciation. He informed Silvester that he was sending help through the emotional link they share.

His relationship with his mother is unknown.

### Others

* Aubrey Clementine
* Malcolm Braden

Silvester was very nice to Aubrey when they first met, but became fearful towards her when he sees her electrifying the mutants unintentionally.

Malcolm was very hostile towards Silvester, Silvester was even close to calling him out for calling him a "kid" which he found offensive.

## Etymology

The name *Silvester* is of a Roman form, meaning "of the forest". The surname *Ashwood* is derived from those who used to live in England, who lived near ash wood.

## Trivia

* Knight has confirmed that Silvester will make an appearance in the next book, and will be of more importance to the plotline as it continues to grow.
* Silvester speaks with an English accent.
Raina

Initial: Dmg +20, 100% success rate against enemies below level 1

Growth: Dmg +20, 100% success rate against enemies below level +1

note: This attack does not use semi-range attack.

Initial: Miss rate increases by 20% for enemies below level 1

Growth: Miss rate increases by +0% for enemies below level +1

Initial: Dodge rate increases 21%

Growth: Dodge rate increases +0.3%

Initial: Dmg +820

Growth: Dmg +20

note: Possibly erroneously, adds health instead of damage.
Alliance

Strengthen all elemental friendly units when multiple heroes that has this skill. The more heroes have this skill in battle, the greater the strength is. Level of the skill depends on the average level of skills from all heroes.

The skill is unlocked at the blue grade, and will be 20 levels lower than the hero level.

 3 Heroes
 4 Heroes
Dubai

**Dubai** is a city located on the southeast coast of the Persian Gulf, and serves as the homebase for all Persian mythology featured in *The Ascendants series*. It also serves as a meeting and neutral ground for all creatures and Ascendants who respect and worship the Persian Firstborns.

## Known inhabitants

* Firstborns
* The Good-Will Faeries
Frosty

Initial: Dmg +60, Mobility -2

Growth: Dmg +60, Mobility -0

Initial: Mobility -2, 100% success rate against enemies below level 1

Growth: Mobility -2, 100% success rate against enemies below level +1

Initial: Heal 1260 pts or Dmg +1050 or Mag Def +420

Growth: Heal +60 pts or Dmg +50 or Mag Def +20

note: If the healing wish is chosen, it can heal non-life units.

Initial: Dmg +820, Explosion Dmg +2870

Growth: Dmg +20, Explosion Dmg +70

note: Affects within 2 cells.
Pegasus

Initial: Every 10 energy pts destroyed causes 2 dmg, 305 max energy pts can be used

Growth: Every 10 energy pts destroyed causes +2 dmg, +5 max energy pts can be used

note: This added damage is not reduced by defense.

Initial: Receives 1 energy

Growth: Receives +1 energy

Initial: Dmg +630, Mobility +1

Growth: Dmg +30, Mobility +0

Initial: Mag Def +492

Growth: Mag Def +12
The Omniverse

## List of Universes

### G

* Grand Theft Auto Universe
* Guardians Universe

### K

* Kingdom Hearts Universe
* Kratonian Universe

### M

* Middle Earth Cinematic Universe
* Monarch Universe
* Mortal Kombat Universe

### P

* Pacific Rim Universe
* Panem Cinematic Universe
* Pirates Universe
* Planet of the Apes Universe

### T

* Tangled Universe
* Tarantino Movie Universe
* Time Lord Universe
* Titan Anime Universe
* Transformers Cinematic Universe
* Treasure Planet Universe

### W

* Walker Television Universe
* Westeros Television Universe
* Witchcraft and Wizardry Cinematic Universe

## List of Multiverses

### Call of Duty Multiverse [CODM]

* Modern Warfare Universe [MWU]
* Treyarch Universe [TRU]

#### Zombies Multiverse [ZMBM]

* Origins Timeline [ORNT]
* Zombies Universe [ZMBU]

### Conduit Multiverse [CNDM]

* Hero Universe [HROU]
* Infamous Universe [INFU]

### DC Multiverse [DCM]

* Arkham Universe [ARKU]
* Assault on Arkham Universe [AOAU]
* CBS Universe [CBSU]
* CW Universe [CWU]
* Cinematic Universe [DCCU]
* Dark Knight Cinematic Universe [DKCU]
* Green Lantern Cinematic Universe [GLCU]
* Young Justice Television Universe [YJTU]

### Marvel Multiverse [MRVM]

* Amazing Spider-Man Cinematic Universe [ASCU]
* Cinematic Universe [MCU]
* Prime Universe [MPU]
* Spider-Man Cinematic Universe [SMCU]
* Ultimate Universe [ULTU]
* X-Men Cinematic Universe [XMCU]
* X-Men Cinematic Reset Universe [XCRU]

### Poly-Deist Multiverse [PDM]

* Eden Universe [EDNU]
* Titanic Turnt Universe [TTU]

### Turtleverse [TRTM]

* Universe 2003 [T03U]
* Nickelodeon Universe [NKTU]
* TMNT Universe [TMNU]
Rating

Rating is a stat representing how powerful your hero is overall. It does not affect gameplay, but can give you an idea of how upgraded the hero is, and affects Sky Arena matching.

## Calculation

Rating comes from the following sources:

- Level and Stars

Rating is level multiplied by some number which depends on stars:

- Skills

Each skill gives 50 rating, and each level of the skill gives 4 rating.

- Equipment and Grade

Each equipment increases rating by a certain amount. Stronger equipment gives more rating.

Grade also increases rating, following the same relationship as hero stats to grade. Recall N(G)=6, 7, 9, 12, 17, 24, 33, 45, 60. These are multiplied by 6.

- Enchantment

Enchanted equipment will give more grade according to Effect Value/100:

- Example calculation

Say we have a P+2, 5\*, full equipped and enchanted, level 70 Helena with full skills.

From level and stars:

70 \* 20 = 1400

From skills:

4 skills \* 50 = 200

skill levels (70 + 70 + 50 + 30)\* 4 = 880

From grade:

6 \* N(P+2) = 360

From enchantment:

3 purple, 3 blue equipments. 80 + 80 + 80 + 30 + 30 + 30 = 330

From equipment:

1961 (trust me on this one)

sum to 5131. (verified in-game)
Ives

Initial: Dmg +80

Growth: Dmg +80

Initial: HP recovers 90 pts

Growth: HP recovers +90 pts

Initial: 100% success rate for enemies below level 21

Growth: 100% success rate for enemies below level +1

note: Although it says before round 1, it is casted before Ives's first actionable turn.

Initial: Causes 1435 dmg

Growth: Causes +35 dmg

note: This damage is not reduced by defense.
Challenge Bonus Stages

These are weekly event challenges where heroes and positions are preset for battle. These events have a time limit of 24 hours, and have multiple tiers for rewards.

## Rewards

There are different rewards that you can achieve depending on how many stars you achieve from the stage. If you achieve 3-stars, then you would also receive the rewards for the 2-stars level and the 1-star level. All of the rewards are in-game currency except for the 3-star prize. 1-star rewards are diamonds, while 2-star prizes are gold. The 3-star rewards is present which is a random reward each time.

An example of the 3-star prize and it's opening at 2:00 :

## Heroes

The events will utilize a combination of heroes that create synergy. Each hero has a very vital role in the success of the stage. In order to win, it requires you to explore the heroes' abilities thoroughly and properly utilizes it's abilities. Unlike a PvP scenario, you would often need to employ strategies that position your heroes to block paths, and properly distribute damage amongst the team.

   **Bonus Stage 31.07**
Merlin

Initial: First Dmg +50

Growth: First Dmg +50

note: Despite its description, this skill will jump any distance.

Initial: Dmg +50

Growth: Dmg +50

note: This damage is not reduced by defense.

Initial: Mag Def +420, Dmg +945

Growth: Mag Def +20, Dmg +45

note: The damage is not reduced by defense.
Mag Def is not added as described.

Initial: Dmg Received -1230

Growth: Dmg Received -30

note: The skill is applied after armor reduction, which means it can reduce the final damage to 1. The crit multiplier is applied after this effect, so it reduces crits by 1.5\* as much.
Wishing Ponds

**Wishing Ponds** are places where you can get random item, Soulstone or Hero.

## Hermes Pond

Allows 5 draws for free per day (with a 10 minute cool down from each wish) and you can buy more for gold (10000 for one wish, 90000 for 10 wishes).

## Mermaid Pond

Allows 1 draw for free per 46 hours and you can buy more with crystals (288 for one, 2592 for 10 wishes).
Airy

Initial: Dmg +30

Growth: Dmg +30

Initial: Mag Def +20

Growth: Mag Def +20

Initial: Alliance

Growth: Alliance

Initial: Dmg +1230, 100% success rate against enemies below level 41

Growth: Dmg +30, 100% success rate against enemies below level +1

note: Push back will prevent a melee counterattack even when pushing against a wall.
EXP

Both you and your heroes collect experience points to level up. (these should probably be separated into two different articles later)

## Hero EXP

Heroes collect EXP by completing stages (Scrimmage Tower gives 0). The goal is to level up, which increases your hero's base stats, increases maximum skill levels, enable it to equip certain Equipment, and also puts it further up the action queue (than another hero with the same mobility but lower level). Hero levels are capped by the Max Hero Level stat.

## Player EXP

Player EXP is collected by using stamina (and not losing) and by completing daily tasks. Leveling up will award some stamina, increase max stamina, and most importantly increase Max Hero Level.
Scrimmage Tower

The Scrimmage Tower contains daily stages depending on the day of the week that can be completed 5 times each. The Scrimmage Tower stages come in 4 difficulties which all share the completion count for that stage.

Scrimmage tower stages do not award heroes EXP, but make up for it with an increased drop rate. The Level IV stages drop 30000 gold and 5-18 items. Level VI stages drop 60000 gold and 10-26 items.

The Cursed Gold Mine halves(?) Mag Dmg, favoring Physical heroes.

The Magic Library halves(?) Phy Dmg, favoring Magic heroes.

The Land of Thorns features difficult terrain, favoring Aerial or Ranged heroes.
Xavier

this hero is currently unobtainable

Initial: Dmg +120, 100% success rate of stunning enemies below level 1

Growth: Dmg +120, 100% success rate of stunning enemies below level +1

Initial: HP +300

Growth: HP +300

Initial: Crit +30%

Growth: Crit +0.5%

Initial: Dmg +820, Phy Def +410, Mag Def +410

Growth: Dmg +20, Phy Def +10, Mag Def +10
Stryker

Initial: Dmg +120

Growth: Dmg +120

note: This skill can not miss, and has no effective range.

Initial: 60 mag dmg every round

Growth: +60 mag dmg every round

Initial: Dmg +420

Growth: Dmg +20

note: The target by default effect applies only to ranged attacks.

Initial: Melee Dmg +820, Melee Def +10

Growth: Melee Dmg +20, Melee Def +10
Trinity

Initial: Dmg +100

Growth: Dmg +100

note: Waiting on the second turn of this debuff will cause it to be cured.

Initial: 100% success rate for enemies below level 1

Growth: 100% success rate for enemies below level +1

Initial: Heal +840

Growth: Heal +40

note: Although not specified, this skill will not heal demon or undead units.

Initial: Mag Def +1025

Growth: Mag Def +25
Medusa

Initial: Dmg +80, 100% chance of petrifying enemy below level 1

Growth: Dmg +80, 100% chance of petrifying enemy below level +1

Initial: Causes 50 mag dmg per round

Growth: Causes +50 mag dmg per round

Initial: 30% chance of petrifying enemies below level 21

Growth: 30% chance of petrifying enemies below level +1

Initial: Init Energy +205

Growth: Init Energy +5
Alexander

Initial: Dmg +120

Growth: Dmg +120

note: Damage divided among 3 hits.

Initial: 100% chance of co-op attack on targets under level 1

Growth: 100% chance of co-op attack on targets under level +1

note: This skill can be linked with Tristan and Grump.

Initial: Heal HP +2100, Deals 2100 dmg to undead and demonic units

Growth: Heal HP +100, Deals +100 dmg to undead and demonic units

note: Distance 1 cell. The damage to undead is not reduced by defense. The self-healing is increased by dmg, and reduced by mdef (probably...).

Initial: Phy Def +615

Growth: Phy Def +15
Aries

Initial: 100% success rate when attacking enemy below level 1

Growth: 100% success rate when attacking enemy below level +1

Initial: 100% success rate when attacking enemy below level 1

Growth: 100% success rate when attacking enemy below level +1

Initial: Dmg +1050

Growth: Dmg +50

Initial: Crit Atk -5%

Growth: Crit Atk -0.2%
Tristan

Initial: Dmg +100

Growth: Dmg +100

note: This skill has no effective range.

Initial: Phy Def +15, Mag Def +15

Growth: Phy Def +15, Mag Def +15

Initial: 100% chance of co-op attack on targets under level 21

Growth: 100% chance of co-op attack on targets under level +1

note: This skill can be linked with Grump and Alexander.

Initial: Phy Def +410

Growth: Phy Def +10
Max Stats

This table represents each hero's stats when maxed out. (lvl 70, p+2, full equip and enchant, 5 stars, max skills)

Note that this includes the effects of skills that increase the written stats, but not those that increase them circumstantially. For example, Zia's bow mastery only applies to ranged attacks, so it is not included here, but Salvo's morale increases damage at all times, so it is included.

For a more specific combination, try the Stat Calculator (when I get it working).

PDR and MDR means Physical and Magical Damage Reduction.
Madeline Mackenzie (Novel)

## Madeline Mackenzie

**Madeline Mackenzie** is a main character in *Big Little Lies*. She is the husband of Ed, and the mother of Abigail, Fred, and Chloe.

## Personality

She is a force to be reckoned with. She is funny and biting, passionate, she remembers everything and forgives no one.

## Plot

Her ex-husband and his yogi new wife have moved into her beloved beachside community, and their daughter is in the same kindergarten class as Madeline’s youngest (how is this possible?). And to top it all off, Madeline’s teenage daughter seems to be choosing Madeline’s ex-husband over her. (How. Is. This. Possible?).
Zona

Initial: Total Dmg +50

Growth: Total Dmg +50

Initial: 50% success rate when attacking enemies below level 1

Growth: 50% success rate when attacking enemies below level +1

Initial: Mag Dmg +840

Growth: Mag Dmg +40

note: This skill replaces the first common attack in the battle.

Initial: Dodge +19%

Growth: Dodge +0.2%
Soulstone

Soulstones are used to summon Heroes and to raise their Star Rankings. When players collect enough soulstones they can Evolve their heroes to increase the Star Ranking by one. Stars depend on the number of soulstones invested:

 2
 3
 4
 5

Alternatively Heroes can be summoned with Cards. Cards for a hero that you have summoned are converted into a smaller number of soulstones.

## How to get

Soulstones can be obtained in a variety of ways. They can be bought from various Stores, found in various Stages, pulled from Wishing Ponds, and looted from the Sky Arena. In stores, soulstones go for 20000 gold, 40 crystals, or 100 tokens. General encompasses the non-token stores and Sky Arena loot. For the lilies pond, only soulstones of 1 star heroes can bu pulled, though cards for other heroes can be pulled.

A ? indicates that I don't know whether it can appear.

DP is deluxe package

This list is partially based on anecdotal evidence, and may not be accurate in some places.
Centaur

Initial: 100% Success rate when attacking enemy below level 1

Growth: 100% Success rate when attacking enemy below level +1

note: Even if the attack misses, the shock wave will still stun.

Initial: Dmg +60, 100% chance of stunning enemies below level 1

Growth: Dmg +60, 100% chance of stunning enemies below level +1

Initial: Dmg +630, Mobility +1

Growth: Dmg +30, Mobility +0

Initial: Max HP +7380

Growth: Max HP +180
Version History

Not all changes and not all versions are listed.cook

## 1.5.3

New Hero: Isaiah – Shadow Assassin. The sister of Isaac, some say she’s even more powerful than her brother

Second stage of testing real-time PVP mode. We welcome players to submit their feedback about this function

Faster Combat: Battle Replays, Live Arena, and Sky Arena will all have the option to speed up the pace of combat

Improvements to the chat system, including re-opening the global chat

Isaac now has a synergy with Isaiah, can not miss with protrusion, heals 10% from dark signet, and has increased hit rate on rebut

Farand is now immune to mind magic, bleeding effect doubled, absorbs more defense, and immortal shield percentage starts lower

New image of Wishing Ponds

Isha's blade mastery skill buffed, and now increases accuracy

## 1.5

Live PVP mode beta test open

New heroes Isaac and Farand

Game balance changed by hero stats adjustment (specifics to be confirmed)

Minor bug fixed (specifics to be confirmed)

## 1.4.7.2

New daily quests and achievements added

Sky arena gold rewards reduced substantially

New player icon frames added

Item names changed

Some typos and grammatical errors fixed

## 1.4.5

New item icons and names

Heroic chapter 4 added

Legend stage drops changed (more soulstones available) and stage composition changed (so the boss matches the soulstone)

Turn order now goes by hero ID instead of summon order

Behemoth, Naga, Harpy renamed to Kamus, Isha, Zona respectively

Zorak and Elemix added

Drakon's poison lasts 3 rounds (from 2) and superposition doubled in effect

Elementals' 3rd skills changed to Alliance

Bugfixes for Katla and Perseus

## 1.4.4.3

Item names changed, item graphics changed

## 1.4.2.1

undead no longer immune to sleep or taunt (reverted from 1.4.2)

enchantment bonuses will add before rounding down, rather than after (may come from 1.4.2, not sure)

## 1.4.2

new heroic mode chapter 3

new daily task for attacking guild boss

some heroes have a tutorial added

when an attack produces multiple numbers at once, now they are spaced out and can be read (ie pei's power throw, frosty's freezing punch)

new hero Drakon added

new hero Katla added

Grump taunt buffed (halves damage now)

Perseus sound the horn reduced to 1 round, but 100% success rate

Igor now immune to mind magic and stun (the other 2 brains still work)

## 1.4.1

(android) groundwork for integration with Lilith Games

sky arena now uses initial energy

undead are now immune to sleep and taunt

## 1.3.2.1

Two-line chat added (somewhat buggy)

100 guild coins bonus removed from second daily attack

Fiesty bug fixed

## 1.3.2

Global guild boss ranking replaced by individual damage ranking

Daily guild boss tries no longer reset when leaving a guild

Fiesty added
Stages

Heroes Tactics features various stages to complete and collect equipment and other items from.

## Story

Heroes Tactics follows a basic story as you progress through a series of stages on a quest to save princess Loralyn from the demon lord Morpheus. There are three story modes, Warrior, Legend, and Heroic. Warrior and Legend modes present different difficulties of the same stage. Heroic mode stages are puzzles. In Warrior mode, between consecutive stages is an Abandoned Treasure which can only be completed once.

Normal stages cost 6 stamina (2 on loss) in chapters 1-6, and 8 stamina (2 on loss) in chapters 7-8.

Legend stages cost 12 stamina (4 on loss) in chapters 1-6, and 16 stamina (6 on loss) in chapters 7-8. Additionally they can only be completed 3 times per day.
Equipment

Equipment can be equipped (duh) to your heroes to increase their stats. After a hero has been equipped with six pieces of equipment, it can be promoted, freeing up space for the next set of equipment. *Equipment cannot be removed, and enchantment bonuses do not carry over when a hero is promoted.* (Note that when promoting a hero, the cost of the enchantment will be partially refunded) Equipment is either found by completing Stages, bought in the Stores, or crafted from other equipment or shards.

## Enchantment

Equipment can be enchanted to subtly increase its effects. Enchantment costs other equipment or enchantment material. Normal equipments or shards give +2 to +6 magic points, and equipments crafted from equipments or shards give the value of all constituent materials. Below is a table of how many magic points are required for each level of enchantment.

## Equipment List

For now, use **http://home.elhana.ru/heroes/** for item details.

Dod = dodge

Ign = ignore defense (type conforms to hero damage type)

Ini = initial energy

APB = AP bonus (extra energy gained when attacking)
Katla

Initial: Dmg +20

Growth: Dmg +20

Initial: Mag Def +12

Growth: Mag Def +12

note: Magic defense is increased to all attacks, teleport is just to melee attacks.

Initial: Atk Success Rate +10

Growth: Atk Success Rate +0.2

Initial: 30% success rate against enemies below level 41

Growth: 30% success rate against enemies below level +1

note: Common attack is randomly chosen from the three types.
Grump

Initial: Dmg +100

Growth: Dmg +100

Initial: 100% chance of co-op attack on targets under level 1

Growth: 100% chance of co-op attack on targets under level +1

note: This skill can be linked with Tristan and Alexander.

Initial: 100% success rate against enemies below level 21

Growth: 100% success rate against enemies below level +1

note: Forces a common attack. Considered mind magic.

Initial: Max HP+7380

Growth: Max HP+180
Corey Brockfield

**Corey Brockfield** is a character in the second season of the HBO series *Big Little Lies*. He is portrayed by Douglas Smith.

## Biography

Jane's co-worker at the Monterey Bay Aquarium. A bit out-of-the-box, Corey isn't the easiest person to get a clear read on, but appears to have good intentions.

## Notes

* It was announced on March 27, 2018, that Douglas Smith would be joining the cast.

## References

1. ↑ Corey Brockfield played by Douglas Smith | HBO
2. ↑ ‘*Big Little Lies*’: Douglas Smith Joins Season 2 Cast Of HBO Drama | Deadline
Just be a person, dang it!

I was watching a video about diversity in video games (and by extension life), and came to a conclusion: be a person.

You (the reader) are an independent conscience; a mind and body with thoughts, ideas, memories, hopes, dreams, loves, fears, hatreds, etc. Be those. You are not your race, not your gender, and not your orientation. Those are minor differences that mean little to nothing. Don't take so much pride in the color of your skin or what naughty bits you have or like. Be a person. Don't act like being a minority gives you some kind of special treatment. You are a person, not a group. All people are people, no ifs, ands, or buts. Although, some people have butts.
Abyssal demon

Abyssal demon
 Donator?
 Slayer level
 Immune to poison?
 Weakness

**Abyssal demons** are located at the top of the Morytania Slayer Tower, Stronghold Slayer Cave and the depths of the dark Abyssal Area. They are the only creatures in the game to drop the much coveted abyssal whip. A Slayer level of 85 is required to fight it. It is one of the few high-level slayer monsters that you can fight regardless of whether or not they are your currently assigned task, which make killing them a decent money-making method, provided you have the appropriate combat and slayer levels.

Being a demon, this creature is affected by the powers of Silverlight and Darklight.

Killing an abyssal demon grants 600 experience in the attack style that the player is training, as well as 199.5 Hitpoints experience.

The Abyssal demons possess an attack level of 97, and a strength level of 67. In addition, it has a defence bonus of +20 in ranged, slash, stab, and crushTemplate:CiteForum, making them equally weak to melee and ranged attacks.
Chaos Elemental

The Chaos Elemental is a dark cloud with six tentacles, and dwells in the wilderness, just west of the Rogue's castle. This area is moderately easy to access from the deep Wilderness teleport lever in Ardougne or Edgeville. A Wilderness [1]Obelisk can randomly teleport players southeast of the Rogue's Castle.The Chaos Elemental is often sought after for its Dragon 2h sword,Dragon Pickaxe, and Pet Chaos Elemental.The Chaos Elemental is immune to Venom, any items that are able to inflict venom will inflict regular poison instead.

Chaos Elemental

 Members?
 Always drops
 Max hit
 Weakness
 Category