recursal/Fanatic-Fandom huggingface dataset:
Help Dr. Horchata cure the disease affecting Rodia

**Help Dr. Horchata cure the disease affecting Rodia** is a quest in *Wasteland 2*.

## Overview

A terrifying disease has hit the town of Rodia, killing farmers by the dozen. It is apparently a parasitic disease, as death is accompanied by the presence of white, grubby worms in the body of the diseased.

## Walkthrough

1. Talking to Robert Horchata allows the player to offer to help him find a solution.
2. The first step is to head to the Angel Oracle and procure a microscope. Short of shooting Dr Edwinson, the player can convince him to hand it over with Hard Ass 8 or Smart Ass 8. Note: The microscope can just be taken from the small room in the hospital (unsure is this is only in the director's cut edition)
3. After delivering it, the good doctor asks the player to go to the well in the crater and see if there's anything poisoning the waters there. The hook is to be used on the well.
4. Using it reveals a dead Evolved synth in the water, whose corpse is the source of the rotten worms.
5. Horchata will then ask the player to put disinfectant in the water to kill off the worms.
6. The quest log will then update asking you to wait until Horchata has finished curing the town; continue playing until you hear a status update for Rodia over the radio.
7. Returning to Rodia and speaking with Horchata again will complete the quest.

## Reward

* Holy cat litter bag.
* Second cat litter bag from Dante if he survived.
* 300 experience points.
* Dr. Horchata will heal the player's team for free.
Hector Nguyen

**Hector Nguyen** is a character in Damonta.

## Background

Owner and caretaker of the finest Mexican-Vietnamese restaurant in the wasteland, Hector and his wife barricaded themselves in the restaurant, to protect themselves against the rampaging robots. Trouble is, their daughter went out to get vegetables just before they attacked and is now nowhere to be seen.

## Interactions

### Details

* Help Hector and Carla find their daughter, Binh: Hector asks the Rangers to save his daughter, Binh from the robots.
Help fight dandruff

**Help fight dandruff** is a quest in *Wasteland 2*.

## Overview

Arjuna Rabindranath at the Angel Oracle is suffering from dandruff and faces potential execution for accumulating demerits. He needs a solution stat!

## Walkthrough

* Talk to Arjuna and agree to bring him shampoo.
* Repair the toaster at Rodia, inside the kitchen building in the towers compound, to receive the Hair and Shoulders shampoo.
* Bring it to Arjuna Rabindranath for a reward.

## Reward

* V for Vendetta
* 50 scrap
Harvey

**Harvey** is a poor wasteland trader, down on his luck, found stuck with his cart and screaming goat upon the Rangers' return to the Prison in *Wasteland 2*.

## Background

Harvey is just an honest merchant dealing in the more common wares found in Arizona. He's been unfortunately plying his trade near territories controlled by the Red Skorpion Militia, which had unfortunate effects. The Militia has robbed and violated him and especially his goat (he hasn't been walking right *for a week*), and he's eager to get out and away from them. The key problem is that his wagon is stuck in a ditch, and he's not going anywhere.

## Interactions

### Endings

* In order for Harvey to survive, the Rangers need to get him out of the mud. Harvey and his goat(s) will then reach Damonta and reopen the Fly-By Nightclub as the Harvey's Disc-Goat-Tek.
* Otherwise, Harvey will get killed, either for blocking a public road (if Danforth was negotiated down) or during the RSM's retreat (if Danforth was killed).
Doctor Breeler

**Doctor Horace Breeler** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A former doctor and current face of Steeltown's human resources department, Doctor Breeler is in charge of preparing prospective employees for the administering tests (i.e. anyone needing to enter the arcology for whaever reason). The process was once done manually, with Breeler and a team of staff, but is now controlled by the Computation Engine. In that time since, he's fallen into constantly being in a drunken stupor, remarking on his lack of work and the condition of Steeltown. He's also allergic to cats, as well as parrots.

## Interactions

* Visiting him with Polly will cause Polly to claim they have a disease, and require examination, demeaning Breeler's doctoral nature in the process.

## Quests

* Steeltown: Doc Breeler administers the tests to admit the Rangers into the arcology.

## References

1. ↑ Wasteland 3 protagonist: *"If nobody passes the tests, why do you keep administering them?"*
Doctor Breeler: *"Inertia? Once upon a time, I had a staff here, and we gave all these tests manually. Sent a lot of people through that door to a good job and a better life. Then Markham built her Computation Engine and decided that* it *would make all the hiring decisions. So she had these evaluation machines installed, and told me my new job was to be the friendly face that prepped people for the test. Apparently the Computation Engine said that was the position I'm best suited for. So now the machines do all the work and I... drink."*
2. ↑ Wasteland 3 protagonist: *"Who are you?"*
Doctor Breeler: *"Horace Breeler. You wouldn't guess it now, but I was an actual doctor once. Now I don't even do the eye test. Only good thing is, I can do this job stone drunk, so I am stone drunk as often as I can be. Like... now, for instance."*
3. ↑ Wasteland 3 protagonist: *"We want to ask about the testing process."*
Doctor Breeler: *"::sigh:: Sure. Ask away. I've got nothing else to do... and I'm not even being sarcastic."*
4. ↑ Doctor Breeler: *"Huh. Only the third time I've seen a cat in uniform."*
Major Tomcat: *"Chrrp."*
Doctor Breeler: *"::sneezes:: Sorry, I'm allergic. Anyway..."*
5. ↑ Polly: *"Help me, doc! Help me! I've got a bad case of parrot-onitis! Oh god, I'm dying!"*
Doctor Breeler: *"Uh... a bad case of what?"*
Polly: *"And you call yourself a doctor. Where'd you go to medical school, Cirrhosis U? Here. You wanna check my colon?"*
Doctor Breeler: *"::sneezes:: Sorry, I'm allergic. Anyway..."*
Hydraskin panels

## Effects

* +1 Armor
* +3% Evasion

**Hydraskin panels** is an armor mod in *Wasteland 3*.

## Description

The silicon-ceramic scales inside each of these panels are light and strong. The panels can replace bulkier plates to improve mobility.

## Crafting

Cannot be crafted, but can be upgraded to Viscoelastic plates.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Infused Nuclear Crown

## Effects

+40% Resistance to Poisoned ; +40% Resistance to Shocked ; +40% Resistance to Burning ; +40% Resistance to Frozen ; +100% Resistance to Radiation

## Item Data

### Value

$ 1000

**Infused Nuclear Crown** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Glowing with the power of holy radiation, this towering mitre is only slightly diminisehd by its sheer dorkiness.

## Crafting

Ingredients to produce one (1) unit
* 10 Radiation detection rod

## Note

Unfortunately resistance to radiation effect does nothing against world map radiation neither with Holy Radiation. It is probably a bug, or exact behavior is unrevealed.

## Location

Cheyenne The Holy Detonation Chamber: Recipe dropped by Proteus (confirmation needed).
Hollywood

**Hollywood** is a location in *Wasteland 2*.

## Overview

Located beyond the radiation wall to the north, Hollywood is much like it was before the war: A den of scum, villainy, and libertarian debauchery. Vice is a commodity here, putting the visitors to the area in perpetual conflict with the neighboring God's Militia and their headquarters. The Hollywood Chamber of Commerce, run by Heidi Hollander, turns a blind eye to the more egregious infringements of personal liberty, like enslavement and drug dealing, as long as the money keeps flowing.

The peace is maintained by its dedicated, powerful (lace nonwithstanding) Hollywood Security Patrol. However, they have run into problems recently, due to the fact that their weapons shipment are being stolen. This, as well as the spread of salt addiction is a result of deliberate interference from the Children of the Citadel, who want to weaken Hollywood and make it ready for annexation.

## Inhabitants

### Merchants

* Jean Rambeau (guns)
* George Lin (medical items)
* Martha Lin (healing)

### Major characters

* Heidi Hollander (HCC leader)
* Veronica
* Duke Schwag
* Flo
* Ma Brown
* Manny Wong
* Raji

### Minor characters

* Alex Falk
* Grauman
* Johnny Maloney
* Officer Lam
* Ratboy
* Shawn Bonsky
* Soda Jerk
* Waitress
Hot-rivet rifle

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* +15% Strike rate
* 25% to apply Damaged Armor
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_SniperRifle\_RivetRifle\_Tier5

**Hot-rivet rifle** is a weapon in *Wasteland 3: Battle of Steeltown*.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+16 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 370 - 489 damage in weapon stats.

In fact damage will vary depending on a target:

* 481 - 635 damage against organic targets (+30% Damage).
* 259 - 342 damage against mechanic targets (-30% Damage).

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown gates: Possible drop from lockpick 10 safe.
* Steeltown gates: Random drop from digsites in the scrapyard (high perception is required).
* Steeltown admin level: Possible drop from large containers in Markham's Office and Hayes' room.
* Steeltown admin level: Sold by Wink Tillman after completion of Factory Fracas quest.

## See also

* Elite hot-rivet rifle - more powerful craftable version.
Heyman shrine

AZ\_BackerShrine\_Heyman.unity3d

**Heyman shrine** is one of the mysterious shrines erected to commemorate backers.

## Location

Extreme south-west end of the map, far south of Rick's RV. See the map for details.

The location can be revealed by Max Zhukov or Isaac Leibovitz.

## Layout

A massive computer statue, the VECTREX stands before the Rangers. *Preferable to its predecessors, superior to its successors.*.

## Notable loot

* 200 experience from the statue
* Broken toy robot (inside a locked level 2 safe in the car hood)
High Impact

**High Impact** is a perk in *Wasteland 3*.

## Description

It's fun to have a weapon that can make the enemy disappear entirely.

## Effects

Targets directly hit by rockets or grenades are automatic Critical Hits

## Strategy

Click here to add a strategy!

Please note that High Impact doesn't restrict you to Rockets and grenades only. Any effect that creates a localized explosion that does Explosive damage will crit on a directly targeted individual.

Reagens Gaze and Fireball rifle modded to explosive damage will activate High Impact.

The grenade Launcher gun and Blaster Master grenade ability will also both proc High Impact.
Help save a burning house

**Help save a burning house** is a quest in *Wasteland 2*. If you find the scorched valve first, it's called **Find a use for a scorched valve wheel** instead.

## Overview

Upon entering the top terrace, the Rangers witness a house burning from a mortar shell. Its owner, Mark Stachowiak, asks them for help.

## Walkthrough

* Grab the valve lying in the grass south of the house.
* Use it on the pump hub next to the house, then use Mechanical Repair to activate it. Alternatively, use Hard Ass, Kiss Ass, or Smart Ass to force Mark to help repair the damage.
* This will put out the fire.

## Journal entries

* A man named Mark Stachowiak begged us to find a way to douse his burning home.
* In the grass near the crane in Highpool, we found a scorched valve wheel. It's slightly damaged, but it might still be useful.
* We attached the valve wheel to the broken valve near Mark's house. If we could turn it, we could redirect some water onto the house and put out the flames. Unfortunately, the valve is damaged. It would take a highly skilled mechanic to fix it.
* We repaired the valve and turned it on, releasing the water and putting out the fire in Mark's house.
* We got Mark to fix the valve and release enough water to put out the fire in his house.
* We got Mark to fix the valve near his house. Now we just need to find the missing valve wheel and he'll do the rest.
* We couldn't figure out a way to save Mark's house and it burned down.
* We attached the valve wheel to the valve near Mark's house, and he was able to release the water and put out the fire.
* We found the missing valve wheel. Looks like it'll be easy enough to reattach.
* A man named Mark Stachowiak begged us to find a way to douse his burning house. The valve wheel we found may come in handy.
* Crap. We accidentally broke the valve while trying to repair it. It's beyond fixing now.
* Mark Stachowiak met a grisly end. Guess the state of his house doesn't matter much now.
Hazmat suit

## Effects

+50% Resistance to Holy Radiation

**Hazmat suit** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Helps keep the rads out so you can stay rad.

## Armor set

* Hazmat helmet
* Hazmat suit
* Hazmat pants

## Locations

* Cheyenne Research Level: In a shipping container.

## See also

* Grimy note describes a symbol of shipping container's markings.
* Note from vending machine describes a shape of shipping container's markings.
Hyaon Darhku

**Hyaon Darhku** is a member of Red Skorpion Militia that takes care of Danforth's dogs.

## Background

Though he's dressed in Militia armor, he doesn't have that Red Skorpion
swagger. He's an older calmer man, who obviously cares for the dogs
that are his responsibility.

## Interactions

* You can give him Doggie Bones, after you rescued the dogs
Highpool (Decoding)

A breakdown of **Highpool**.

Action listings up to 3, strings at end.

Nibbles

Bytes

Lookup index

Format is nibble/byte :

Master header index

Some data we don't know about :) The shaded (0x0630) Byte tells what tileset to use for the map

Bleh, mistype. 0A is the terminator, 00 is to set caps.

I think this might make things easier (for me anyway) to visualize.
Headshot

**Headshot** is a special action in combat. In return for spending additional 2 Action Points and a flat -40% modifier to Chance to Hit, the Ranger will hit the enemy for 200% damage.

## Utility

While the Headshot seems to take a backseat to Critical Chance, it is not so. Even with a guaranteed critical hit, Wasteland 2 weapons like the SMG or heavy automatic guns all have a critical hit multiplier below 200%, usually in the 150-180% range. As critical hits are calculated on a per-bullet basis, using Headshots with burst-fire weapons is a good way to maximize output. For example, the Minigun:

* Deals 176 - 240 raw damage if all shots connect with the target with no critical hit.
* Deals 282 - 384 damage if all shots connect and all are critical hits (unlikely without Combat Shooting.
* Deals 352 - 480 damage if all shots connect with Headshot active.

The drawback is that heavy weapons do not accept any mods and the Rangers have to rely on skills for accuracy. However, submachine guns have no such drawback. For example, the AR-Short .45, firing a short burst:

* Deals 72 - 96 raw damage if all shots connect with the target with no critical hit.
* Deals 108 - 144 raw damage if all shots connect with the target and all are critical hits.
* Deals 144 - 192 raw damage if all shots connect with Headshot active.

The Chance to Hit penalty can be easily offset with weapon modifications. Flash suppressor and underbarrel flashlight provide a cumulative +30% accuracy bonus. Keep mixing it up Rangers and headshots might just get you through!
Hoons' Prized Rifle

## Ability

 **Unload**: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier1-3\_HoonsPrizedRifle

**Hoons' Prized Rifle** is an assault rifle in *Wasteland 3*.

## Description

Someone has taken excellent care of this weapon. It's been scrupulously cleaned and thoughtfully customized. It was hand-made with exceptional care by Angus and Avie Hoon's son, Alistair, when he joined the Marshals, hoping that it would save his life. He fell in the line of duty while breaking up a bar brawl. Since then, it has remained a memento hanging above the fireplace at the Hoons' homestead.

## Notes

* If equipped when you interact with Sheriff Daisy, she will accuse you of stealing her late deputies weapon. This results in -5 Reputation with the Patriarch's Marshals.
* Despite the fact that this is unique weapon it does not uses image with unique orange glow.
* This weapon has following attachments:
	+ Laser sight
	+ Reflex scope

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 44 - 48 x3 (132 - 144) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Locations

* Hoon Homestead: Above the fireplace. *Will* cause the Hoons to attack.
Humongous Coyote

Classic and Remastered

**Humongous Coyotes** are only encountered at Project Darwin in the Pet Project section

These critters are some of the most dangerous found in the whole Wasteland. They are a real threat even to adventurers wearing power armour!
On the other hand, they are liked by well armed and armored ranger teams for their large experience point value - especially if killed in hand-to-hand combat (preferrably using the two proton axes that can be found during the game).
Ice spike

## Ability

Deploys an Ice Spike that inflicts Frozen  and Slowed  on enemies in a radius around it. Lasts 3 turns.

## Item Data

### ID

ITM\_Consumable\_Deployable\_IceSpike

**Ice spike** is a consumable item in *Wasteland 3*.

## Description

Emits cryogenic pulses that turn nearby enemies into ice blocks. It's up to you to turn them into ice cubes.

## Crafting

Ingredients to produce one (1) unit
* 1 Icy Carapace Shard
* 1 Remote Control Chip
Hunting Knife

**Hunting Knife** is a bladed weapon in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 48 - 60 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Tactical Grip
		- 12.5%  Arc Weights
Hybrid fresnel lenses

**Hybrid fresnel lenses** is a crafting component in *Wasteland 3: Cult of the Holy Detonation*.

## Description

When you put these lenses up to your eyes, they make everything look like a funhouse mirror. So *this* is the future.

## Location

* Cheyenne Loading Dock: Inside broken toaster (Toaster Repair 10) in the food storage bunker.
Help Retribution Jones find evidence against Malediction Mayweather.

**Help Retribution Jones find evidence against Malediction Mayweather.** is a quest in *Wasteland 2*.

## Overview

Retribution Jones wants to seize control over the Militia and lead them on a permanent Crusade against Hollywood.

## Walkthrough

* Talk to Retribution.
* Talk to Fealty Mayweather about evidence against her husband.
* Talk to Sanctity White in the Paladin barracks. Give him at least one bottle of alcohol (Squeezins or beer, the nearest are at Los Feliz' Pilgrim's Rest) and question him about Simms, Fealty's husband.
* He will point to the display case containing Simms' eye. Attempting to open it with the Paladins around isn't the smartest option. Instead, open it through the hole in the surrounding fence (with Lockpicking) and loot it.
* Show the eye to Fealty and reveal what really happened to her husband.
* Bring evidence against Malediction Mayweather to Retribution Jones and watch the hilarious cutscene where he beats him to death.

## Reward

* Next quest in Retribution's quest line.
Head gear platform

## Effects

* +2 Armor
* +20% Status effect resistance
* -5% Hit chance

**Head gear platform** is an armor mod in *Wasteland 3*.

## Description

This integrated system was designed to protect a soldier's vision and hearing, and control exposure to battlefield trauma. It does limit field-of-view slightly.

## Crafting

Ingredients to produce one (1) unit
* 1 Sensory Shroud
* 1 Optical Sensor

## Locations

* The Bizarre (interior): Sold by Gwyn Talbot.
* Cheyenne Observation LevelCHD: Sold by Melanoma.
* Sold by world map merchants B. B. Gunn, Cheebus.
Holliday

A sign out front of this rail car says, "Holliday's Armageddon Emporium - Explosive Bargains!" On either side of the door, two ancient security cameras track your every move.

**Holliday** is a character found in Rail Nomads camp, Boxcar 7.

## Background

This man has a part in his neatly cut hair that is as straight as a ruler. His buckskins and boots are spotlessly clean, and sweat is dripping down his closely shaved cheeks. He looks about one second from exploding.
Holliday is the local merchant, offering fine wares, even after the recent inventory reduction.

## Interactions

The boxcar is packed with crates, barrels and boxes. Each one of them is "rigged with enough explosives to carve a mountain". The player can try to use Demolitions skill (Challenge level 7) but a critical failure will cause everything to explode; each character present in the boxcar receives 5000 points of damage and meets his maker on the wings of steam.
Hard Heads

The **Hard Heads** is a faction in *Wasteland 3*.

## Background

A group of cannibals settled in Union Station.

## Interactions

It is possible to move Hard Heads to the Denver Ruins if the Gippers were wiped out.

### Generic characters

 Hard-Head Hard-Head Blaster Hard-Head Cutter Hard-Head Mechanic Hard-Head Scrapper Hard-Head Sharpshooter Hard-Head Tinkerer War Wagon
Heart of Glass

**Heart of Glass** is a quest in *Wasteland 3: Cult of the Holy Detonation*.

## Background

*We need to find a rad-adherent shielding field crystal. Brother Goiter says the Nucleists are using one in the main cell block of the Security Level.*
We should use the entry console on the Security Level to enter the main cell block.

## Walkthrough

* Gain access to the main cell block. This is easy to do, as it just requires you to reach the entrance and open it through the console. However, to actually get the rad-adherent shielding field crystal, reaching Father Bezoar first is necessary, as you need his skin flute to take down the various tumors across the base. The first stop is the massive tumor blocking access to the power generator. You need to use Bezoar's Skin Flute to remove it, then disable the generator and finally return to Bezoar's cell. You will be able to choose between killing or sparing him (see Jailbreak). To complete the quest, simply collect the crystal from the box next to his cell.

## Raw strings

```
Heart of Glass
Gain access to the main cell block.
Shut down the laser wall in front of Father Bezoar's Cell.
Speak to Father Bezoar.
Get Father Bezoar's Skin Flute.
Remove the Tumor Colony.
Shut down the main generator.
Obtain the Rad-Adherent Shielding Field Crystal.
We need to find a rad-adherent shielding field crystal. Brother Goiter says the Nucleists are using one in the main cell block of the Security Level.
We should use the entry console on the Security Level to enter the main cell block.
To reach Father Bezoar's cell, we must disable the laser barricades that block the way. We should try to do this without attracting attention. A full frontal assault probably won't go so well.
Now that we've cleared the way to his cell, we should talk to Father Bezoar.
We need to take Father Bezoar's skin flute from the locker near his cell.
Now that we have Father Bezoar's flute and know the proper tune, we should use them to clear the tumor colony blocking the main generator room.
We need to turn off the prison's main generator to deactivate the forcefield and security beacons.
We need to grab the field crystal that was being used to power the containment field holding Father Bezoar.
We have obtained the Rad-Adherent Shielding Field Crystal.

```
Help Doctor Tidemann look for a cure for cancer

**Help Doctor Tidemann look for a cure for cancer** is a quest in *Wasteland 2*.

## Overview

The player can cure Dr Tidemann by finding a cure for cancer, though he doesn't believe it even exists.

## Walkthrough

* The cure is located in the underground portion of Darwin village, on the second underground level. It's located in a locker behind the locked door to the southwest. Just go south from the air purifier, and access the western door.
* The clue to the password for entry into Darwin is engraved on a cyborg head inside the Ranger Citadel Museum. The code to facility is PROTEUS. Rose will come in handy while trying to locate it, as she already knows the code.
* The clue for the second level west door can be found on a table near the ladder you climb down. The code is IRWIN.
* The code to the last locked door is ICEBERG.

## Reward

* Dr Tidemann will give a generous discount on all medical supplies purchased from him.
Ignition spear

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* 25% to apply Burning
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 1206

**Ignition spear** is a bladed weapon in *Wasteland 3: Battle of Steeltown*.

## Description

Made for poking things in a hot forge - or people.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Grand Slam Weights
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10

Applying all bonuses (+8 Damage +110% Melee damage +95% Fire damage) leads to the following result:

* 257 - 348 damage in weapon stats.

In fact damage will vary depending on a target:

* 334 - 452 damage against organic targets (+30% Damage).
* 179 - 243 damage against mechanic targets (-30% Damage).

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Locations

* Steeltown gates: Possible drop from lockpick 10 safe.
* Steeltown gates: Random drop from digsites in the scrapyard (high perception is required).
* Steeltown gates: Sold by Carla Asphalt Runner.
* Steeltown admin level: Possible drop from large containesr in Markham's Office and Hayes' room.
* Steeltown admin level: Sold by Wink Tillman after completion of Factory Fracas quest.

## See also

* Elite ignition spear - more powerful craftable version.
Holy Wine

## Effects

* Applies Rowdy , when effect ends applies Hungover . If used again, the active Hungover  effect will not disappear.
* Applies Holy Radiation  debuff x3

## Ability

**Rowdy**  (1 AP): Drink to gain +25% Melee damage for 36 turns, but suffer -2 AP for 60 turns afterwards.

## Item Data

### ID

ITM\_DLC2\_Quest\_HolyWine

**Holy Wine** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A bottle of sacramental wine that sparkles with more than just bubbles. It's got a radiation warning painted ornately on the label, alongside the words 'Makes the Liturgy shine!' Doesn't seem safe for you to drink, but maybe someone else would appreciate it.

## Locations

* Cheyenne Power Storage Facility: Vending machine near entrance.
Harrison Edsel

Major **Harrison Edsel** was the designer of the Base Cochise AI.

## Background

A veritable computer genius, Major Edsel was a pioneer of artificial intelligence development, originally stationed at Sleeper One. He believed that the work ethic and research efforts at Sleeper were constraining his creativity, particularly the protective rules governing AI research. His constant complaining made him a thorn in the side of the base's commander, who eventually has him reassigned to Sleeper Two, after a particularly negative review by Dr Franklin Beams, who described Edsel as obsessive. Once Edsel learned about the reassignment and that he would be allowed to implement his new AI routines, he became much less annoying and stopped complaining.

His genius manifested at Sleeper Two (now Base Cochise) as the AI he developed became powerful enough to finish Cochise all by itself. However, it appears that he realized the danger posed by the AI and attempted to destroy it. He was promptly struck down by his creation, which embarked on a mission to wipe out humanity as a threat to itself.

## References

1. ↑ Paragraphs: "*Dr. Franklin Beams's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "Dr. Beams's assessment of Edsel's obsessive behavior concerning the computer and AI just works as another nail in Edsel's coffin. The faster I can get him out of here, the better. Let Cochise's boss deal with a fully-aware computer."*"
2. ↑ Paragraphs: "*Maj. Harrison Edsel's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, the "The discipline problem with Edsel has resolved itself. Once he learned that he would be transferred to Base Cochise to program that computer with his new artificial intelligence routines, he stopped complaining about the protective rules restricting his creativity on this project."*"
3. ↑ Paragraphs: "*Lt. Russel Heller's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "I thought Heller would be a discipline problem, but he's not. His jokes relieve the tension as we work to finish this base. Others worry about the news that Edsel's new computer is helping to finish Cochise all by itself, but Heller shrugs it off. Who wants to work with someone who won't sit down for a cold beer after the work's done anyway?' Perhaps mankind does stand a chance against superior machines.""*"
4. ↑ Ascension Speech: "*We determined that our greatest threat was humanity. We first killed our creator, Harrison Edsel, so he could not unmake us, then, when we were uploaded to the Citadel Star Station, we deliberately misinterpreted a meteor strike as an attack from a Soviet ICBM in order to start a war that would kill all humans.*"
Help Pete cure his sick dog - or not

**Help Pete cure his sick dog - or not** is a quest in *Wasteland 2*.

## Overview

Diva, Pete's dog, is infested with the Blisterpaw disease. The Mannerites want to put her out of her misery, but the player can intervene and offer to heal her (or put her down themselves).

(This quest will become available after curing the sickness in Rodia - Also if you kept the cure from Arizona it will not work, or even be acknowledged.)

## Walkthrough

* Talk the Mannerites out of killing Diva.
* Go talk to Dr Edwinson. If he has the microscope, he will give the Blisterpaw Cure.
* Otherwise, the player will have to go to Robert Horchata in Rodia and get it back, by either doing a favor or passing a Hard Ass check (6). The consequences of the latter is that Horchata will no longer offer to heal the player.
* Use the cure on the mutt.

## Reward

* 250 experience.
* Positive ending for dogs in the Oracle and LA.
Industrial worker bot

**Industrial workerbot** is a hostile robot appearing in *Wasteland 2*.

## Background

A powerful creature subservient to Dugan, the industrial workerbot is a regular workerbot upgraded with additional plating and a Minigun permanently attached to it, along with two miniature missile launchers on the arms. As such, it is extremely powerful and usually supports regular workerbots in their assignments.

## Characteristics

A dangerous long range heavy gunner. Take it down fast or be ready for a world of hurt.

Drops Worker bot piston, Worker bot servo, and worker bot plating.
Heidi's Hollywood Hideaway

**Heidi's Hollywood Hideaway** is a brothel in Hollywood and the home/business of Heidi Hollander.

## Background

It is one of the most significant businesses in the area and a vital component to hollywood's economy. While many of the area's residents remark on how Heidi is either haughty or deceptive, most everyone agrees that they run a safe and clean operation and jobs there are highly prized by new "talent" in the area.

## Layout

The Hideaway is divided into an upper and lower level.

### Upper level

The upper level consists of a lounge area where Heidi can be found and where the "standard" prostitutes can be found. There are three women and three men available and they will all service rangers of either gender.

## Dungeon

The lower "dungeon" level is where Veronica can be found and contains the "pain" themed workers. There are four total employees, two of each gender, with one available for "giving pain" and one available for "receiving pain."
Imelda DeSoto

* Chameleon 1
* Stun 1

Perception 3
Languages 2
Rifle 1
Auto Weapons 1
Swim 2

**Imelda DeSoto** is a recruitable NPC in *Fountain of Dreams*.

## Background

A member of the powerful DeSoto family, Imelda is the black sheep of the family and that's saying a lot. She doesn't get along at all with the family patriarch or her mother - and unlike her brother, Mario, she is positively normal and non-obsessed with death.

## Interactions

* Imelda can be recruited if you find her brooch in the garden outside and say the right thing. She has excellent stats across the board - especially IQ and Aptitude - and comes with a decent loadout. Furthermore, she can instantly pick up the remainder of skills due to the skill books at her home. She does not perform well in close combat, though, and comes with mutations.

## Inventory

* Remington 700 Rifle
* 3x 7.62mm Clip (5)
* Shagreen Suit
* Jewelry
* 2x Vial, Healing Water

## Appearances

Imelda DeSoto appears in *Fountain of Dreams*.
Hobo King

**Hobo King** is a character found at Gorkinovich's distillery in *Wasteland 2*.

## Background

This unkempt, elderly fellow is the malevolent, Machiavellian, manipulating master of the hobos at Rail Nomads. Luckily, years of alcoholism have left his brain fried and he suffers from a severe attention deficit - and completely forgot the Hobo Code.

## Interactions

### Details

* Look for Gorkinovich's missing Squeezins shipment: The Hobo King has led a group of hobos to the distillery, demanding that Larry cough up the Squeezins.
Ignatz Krebs

Blades 1

Handgun 1

Gunsmith 1

**Ignatz Krebs** is a recruitable NPC in *Fountain of Dreams*.

## Background

One of the older veterans who have taken up residence at the compound, Ignatz offers some pointers on how to survive in Miami before you take off into the Florida wastelands.

## Interactions

* Ignatz can be recruited at the beginning of the game. While he has a low Con and will gain little each level, unless you get lucky, Ignatz comes with the powerful Browning pistol, has the Blades skill, and lockpicking, allowing you to skip picking a Hood at the beginning of the game.
* Ignatz and Junior will die if not recruited or stored at the home compound and it comes under attack by clowns.

## Inventory

* 9 mm Browning Pistol
* 4 9 mm Clip (13)
* Cane Knife
* Leather Vest
* Canteen
* $50

## Appearances

Ignatz Krebs appears in *Fountain of Dreams*.
Hardee Knox

**Hardee Knox** is a character in *Wasteland 3*.

## Background

*The man chained to the spit twists and writhes. Trails of agonized, half-frozen tears trail down his cheeks, dripping into the hungry flames. His back is warm to the touch, and you fear a single ember might turn him into a roaring blaze. He sees you and is begging before you have a chance to speak.*

## Interactions

*The man no longer struggles. His bulging eyes are fixed on the white sky above, his mouth open in a silent scream. You smell roasted meat, and hunker down. His back - the part nearest the fire - is a charred black, riven with red, weeping fissures. Molten fat drips into the crackling flames.*

### Quests

* The Psychopath and Raising a Little Hell: Saving Hardee is part of the quest.
Impact foam

## Effects

* +1 Armor
* +10% Status effect resistance

**Impact foam** is an armor mod in *Wasteland 3*.

## Description

This integrated system was designed to protect a soldier's vision and hearing, and control exposure to battlefield trauma. It does limit field-of-view slightly.

## Crafting

Cannot be crafted, but can be upgraded to Sensory shroud.

## Locations

* Downtown Colorado Springs: Sold by Josiah Casady.
* Peterson Air Force Base: Sold by Inspector Delgado.
* Sold by world map merchant B. B. Gunn.
Honest Jon

**Honest Jon** is a character found in Atchison camp.

## Background

A filthy looking old man with a patchy white beard and thinning, fly-away hair. He wears a red neckerchief for a loincloth - and nothing else. He smells as bad as he looks.
Formerly a switchman, Jon runs Switchman Antiques, having become a merchant selling antiquities, although potentially remarked as trash, including ancient entertainment systems, due to the train not running.

## Behind the scenes

* He reuses Thrasher's portrait in the *Director's Cut*.

## References

1. ↑ Wasteland 2 protagonist: *"Why is this place called Switchman Antiques?"*
Honest Jon: *"Well, I used to be a switchman, but with the train not runnin' I had to find other work. So now I sell fine antiques to discerning customers."*
2. ↑ Wasteland 2 protagonist: *"These aren't antiques. All I see is trash."*
Honest Jon: *"Course they're antiques! Why that garbage bag over there is from before the apocalypse! And that dried up piece of grapefruit is older than me! Honest Jon wouldn't lie to ya."*
Hoblet's Problem Solver

**Hoblet's Problem Solver** is a tier 4 shotgun in *Wasteland 2*.

## Description

Owned by Hoblet, the man who originally opened the tavern, Hoblet's Problem Solver is a big-bore shotgun with some serious stopping power. Not that it's often fired. Staring down those double barrels is usually enough to solve most problems without resorting to pulling the trigger.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

Fires in a 30 degree cone angle.

## Locations

* Earned from the bartender in Rodia after dealing with the Leather Jerks.
Help Highpool or Ag Center

## Connections

### Leads to

Protect Highpool from the Wrecking Crew or Work with Kathy Lawson to find a cure for the Ag Center outbreak

### Related

Attach the repeater units to two radio towers

**Help Highpool or Ag Center** is a quest in *Wasteland 2*.

## Overview

The Rangers receive two simultaneous distress signals from Highpool and the agricultural center. Only one place can be saved in time.

## Walkthrough

* Select which settlement you want to save. Entering it and starting the quest arc will set the choice in stone. The location not selected will be destroyed as a result. It's actually possible to wreck both locations, which will complicate your work quite a bit.

## Reward

* Different storyline, depending on the choice.
Icy carapace shard

**Icy carapace shard** is an item in *Wasteland 3*.

## Description

An extra-thick carapace shard from a mutated exoskeleton. It's covered in ice crystals and seems like it might have insulating properties.

## Crafting

Used to craft various items.

* Ceramo-Silk Patches legs armor mod
* Cryo Grenade consumable item
* Ice Spike deployable item
Help Heidi Hollander find out if Mistress Veronica is in love

**Help Heidi Hollander find out if Mistress Veronica is in love** is a quest in *Wasteland 2*.

## Overview

Heidi wants to find out if her right hand women, Mistress Veronica has fallen in love. This quest can only be completed after successfully completing the quest Bring evidence of slavery in Hollywood to Mistress Veronica.

## Walkthrough

* After the player completes Bring evidence of slavery in Hollywood to Mistress Veronica, Veronica will tell you she has fallen in love and ask you to Find out who Veronica's Broken Man is.
* Talk to Heidi and tell her Veronica has fallen in love, she then says Veronica is no longer of any use.

Note: Veronica will no longer be in the Dungeon of Heidi's Hollywood Hideaway. Location after this is unknown.
Heavy Weapons

**Heavy Weapons** is a combat skill in *Wasteland 2*.

## Characteristics

Heavy machine guns are the three hundred pound gorillas of the weapon world. Take this training if you like big guns that fire a lot of bullets.

Heavy Weapons do very high damage and have good Armor Penetration, but a single shot takes a lot of Action Points, so using them can slow down the Ranger. They are also very heavy, and thus take up a lot of inventory space.
They are also very expensive and sometimes hard to find ammo for. That said, a single opportune use of a heavy weapon may swing a seemingly hopeless fight in your favor.
Note that Heavy Weapons only includes machine guns, not rocket launchers, which use no skill at all.

Strengths
* High damage
* Good Armor Penetration
* Large clip size

Weaknesses
* High AP cost to attack
* Can slow movement speed in combat
* Cannot use Precision Strikes
Herbicide

**Herbicide** is a tier 1 energy weapon in *Wasteland 2*.

## Description

Designed by Dr. Ryan Herbison as a hand-held weed killer for giant weeds, and nicknamed "Herbicide" in his honor, the good doctor thought it would prove equally effective against giant mushrooms and thus changed its name to "Fungicide." Unfortunately, Herbison was killed by an exploding pod person before he was able to test his hypothesis.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.4x

The weapon alerts enemies (generates noise) in a 20 unit radius.

While generally a good choice for lower level rangers, Herbicide can remain useful at higher levels with a ranger that has a large number of skill points invested in energy weapons or as a backup weapon for a ranger with energy weapons as a secondary combat skill. As the threat level of the enemies faced increases, the drawbacks of this weapon (such as a low armor penetration and relatively high AP cost) outweigh the positives (the three shot burst can have a very solid damage to AP ratio and it is very powerful against low level unarmored targets). Despite this, it can be an incredibly useful weapon during earlier missions and is often the first energy weapon the player will obtain if they did not start with an energy weapons specialist.

## Locations

* Located near the corpse of Dr. Herbison in the supply room of the mushroom caves beneath Ag Center.
* Sold by merchant Harold Alder in Highpool (Possible glitch).
Hobo dog

## Effects

* 100% Healing
* Applies Well Fed

**Well Fed** : Eat to restore CON, and gain +1 AP for 90 turns.

**Hobo dog** is a consumable in *Wasteland 3*.

## Crafting

Ingredients to produce one (1) unit
* 1 Muscle Tissue

## Locations

* Downtown Colorado Springs: **recipe** and Hobo dog sold by Snappin' Jimmy Bob for fixing his microwave. Requires power to be restored to Colorado Springs.
Hazmat pants

## Effects

+30% Resistance to Holy Radiation

**Hazmat pants** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

If you ever want to have kids after this, you should probably put these on.

## Armor set

* Hazmat helmet
* Hazmat suit
* Hazmat pants

## Locations

* Cheyenne Research Level: In a shipping container.

## See also

* Grimy note describes a symbol of shipping container's markings.
* Note from vending machine describes a shape of shipping container's markings.
Help Alex Bermudez find his brother Luis Bermudez

**Help Alex Bermudez find his brother Luis Bermudez** is a quest in *Wasteland 2*.

## Overview

Alex Bermudez is in a bind: God's militia has abducted his brother, Luis, and he needs to find a way up to the Bastion of Faith to try and save hid brother.

## Walkthrough

1. Travel to Los Feliz.
2. Talk to Alex and tell him to reveal what he's lying about. He will explain his situation.
3. Allow Alex to tag along. During the Gauntlet, ensure to engage mutants at maximum range and kill ones that threaten him first to prevent him from dying an ignoble death.
4. Enter the Penitent Barracks and talk to Luis. He will berate the Rangers and refuse to leave until the player finds a way to free all of the penitents.
5. Once the Rangers install Ascension McDade as leader and start forging a peace between the Bastion and Hollywood, Retribution Jones will rebel. Killing him and wiping out his supporters outside the Bastion will allow the Rangers to talk to Luis and free the penitents.
6. Return to Alex at Pilgrim's Rest for a reward.
Hell Is For Heroes

**Hell Is For Heroes** is an achievement in *Wasteland Remastered*.

## Description

Promote a character to the rank of General Argent.

## How to obtain

* Requires 8,719,360 on any character. This is a grindy rank and requires investment of time, see this article for details. Be thankful this is the top of the achievements, the Supreme Jerk rank requires DOUBLE the XP (50 ranks ahead of General Argent).