Sparkhammer 1

# Mechanik Adept Sparkhammer

Mechanik Adept Sparkhammer (Sparkhammer 1) is a Warcaster available to Cygnar. In Prime, this Leader is available in Storm Legion.

Sparkhammer 1 has the typeline **"Cygnar Storm Forge Cadre Warcaster"**.

## Abilities

### CTRL

12

* **Resistance: Electricity** - When this model suffers an electrical damage roll, remove one die from the damage roll. Additionally, when lightning arcs as a result of a special rule, ignore models with Resistance: Electricity when determining which model the lightning arcs to. Lightning cannot arc from a model with Resistance: Electricity.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Arcane Machinery** - Once per turn at any time during its activation, this model can use one of the following effects. Arcane Machinery effects last for one round.

* **Arcane Calibrations** - Reduce the COST of each spell this model casts this activation by 1 to a minimum of 1.
* **Ionization [Ctrl]** - When a model without Resistance: Electricity suffers an electrical damage roll while within this model's control range, add +2 to the roll.
* **Vexing Alignment** - Increase this model's control range by 4".

## Weapons

 **Lightning Pulse**

 **Damage Type: Magical** - This weapon causes magical damage.
 **Damage Type: Electricity** - This weapon causes electrical damage.
**Stormcall** - Attacks with this weapon ignore concealment, cover, and Stealth.
**Critical Knockdown** - On a critical hit, models hit become knocked down.

 **Maelstrom**

 **Damage Type: Magical** - This weapon causes magical damage.
**Beat Back** - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.
**Lightning Generator** - When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 3" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage from the attack that caused the leap..

## Feat

**Cloud Burst** - Sparkhammer gains the benefits of all of his Arcane Machinery effects this activation. Additionally, while in Sparkhammer's control range, friendly models can reroll Stormcall attack and attack damage rolls. Each roll can be rerolled only once due to Cloud Burst. Cloud Burst lasts for one turn.

## Spells

**Inhospitable Ground**

**Inhospitable Ground** - While in the spellcaster's control range, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.

**Jackhammer**

**Jackhammer** - Target model in the spellcaster's battlegroup immediately makes one basic melee attack.

**Mobility**

**Mobility** - Models in the spellcaster's battlegroup currently in its control range gain +2 SPD and Pathfinder for one turn.

**Sunhammer**

**Sunhammer** - Enemy warbeasts and warjacks that advance more than 1" and end their Normal Movement in the spellcaster's control range suffer d3 damage points.

## Spell Rack

Additionally, Sparkhammer 1 has access to the Storm Legion Spell Rack. Sparkhammer 1 has **[2]** Spell Rack slots.

**Arcane Shield**

**Arcane Shield** - Target friendly Faction model/unit gains +3 ARM.

**Chain Lightning**

**Chain Lightning** - A model hit by Chain Lightning suffers a POW 10 electrical damage roll, and lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 3" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage from the attack that caused the leap.

**Deflection**

**Deflection** - While in the spellcaster's control range, friendly Faction models gain +2 DEF against ranged and magic attacks. Deflection lasts for one round.

**Electrify**

**Electrify** - Target friendly Faction warjack gains +2 to its melee attack damage rolls, Resistance: Electricity, and Repulsor Field. (When a model with Repulsor Field is hit with a melee attack, after the attack is resolved the attacking model is pushed 1" directly away from the model hit.)

**Force Hammer**

**Force Hammer** - Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.

**Jackhammer**

**Jackhammer** - Target model in the spellcaster's battlegroup immediately makes one basic melee attack.

**Lightning Pulse**

**Lightning Pulse** - A model hit by Lightning Pulse suffers a POW 10 electrical damage roll, and lightning arcs to the nearest model within 3" of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Lightning Pulse damage rolls are simultaneous.

**Onslaught**

**Onslaught** - The spellcaster and friendly Faction models beginning their activations in its control range gain Relentless Charge for one turn. (While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.)

**Snipe**

**Snipe** - Target friendly Faction model's/unit's ranged weapons gain +3 RNG.

**Tactical Supremacy**

**Tactical Supremacy** - Target friendly Faction model/unit gains Reposition [3"]. (At the end of a model/unit with Reposition [3"]'s activation in which it did not run or fail a charge, it can advance up to 3", then its activation ends.)