Super Monkey

The **Super Monkey** makes a return in BTD7: Planet of the Apes. Firing darts at hypersonic speeds and armed with extremely overpowered upgrades, the Monkey of Steel sure never fails to do what he does best: completely and utterly annihilating every bloon he sees.

## Upgrades

### Path 1

 **Plasma Blasts**Plasma vaporizes almost everything it touches.
 **Sun Avatar**Channels power from the core of the Sun. 8 pierce and +2 damage per projectile.
 **Sun Temple**Tower sacrifices enhance and modify the Temple's attacks. Can innately detect Camo Bloons.
 **True Sun God**Tremble before the AWESOME power of the TRUE Sun God!!
 **Blue Sun God**A being of immeasurable power that harnesses deadly rays that are hotter than the core of blue stars, causing phenomenal quantities of unspeakable destruction. Fires 2 beams of sun blasts instead of 1, with each at the same angle.

### Path 2

 **Epic Range**Why settle for super when you can have EPIC? +2 Pierce.
 **Robo Monkey**Half Super Monkey, half killer robot of death. Shoots from 2 guns at once with +3 damage per gun, and can pop Lead. Takes 40% less damage. 30% chance to take no damage from bullet-based and blade-based attacks. Does Crits every 15th shot, inficting +10 damage. Targeting system has the option to alternate between priorities or focus both arms on a single priority. Any alch buffs placed on the tower will assume that both arms serve as a single attacking mechanism.
 **Technological Terror**Be proud of this technological terror you've constructed.Annihilation ability: Destroys most Bloons completely and utterly within a range of 70.
 **The Anti-Bloon**<Program Directive><Eradicate Bloons><INITIATE>
 **The Nano-Exterminator**An experimental technological weapon which can move, think, and kill on its own. Its every weapon is infused with a thousand billion nanorobots, each with the strength of a trillion giants.The Nano-Exterminator's projectiles travel 100% faster, plus the tower exhibits machine learning and the ability to improvise tactics (e.g. if a targeted Bloon is moving at an angle between 60 and 300 degrees to the tower's attacking direction at any way that causes large amount of whiffing (attack-to-hit ratio <50% for the target), the tower will take shortcuts in its aim so that the line of fire intercepts said enemies at any ahead bends and other converging regions of track; if that tactic doesn't work, the tower will analyze the in-game statistics, attack-to-hit ratios, and all possible forms of aiming movement to come up with a new aiming strategy)Activated Ability infuses nearby Super Monkeys with nanomachines, making them take 45% less damage, be immune to stun, fire 2x faster, regenerate if damaged, and deal 1.5x more damage for 20 seconds.Range is increased by 30% and projectile speed by 50%.

### Path 3

 **Ultravision**Enables Super Monkey to shoot slightly further and to see Camo Bloons. X-Ray vision allows the Super Monkey to spot weak points in Bloonian defenses and have a 50% probability to Pierce Armor with their attacks.
 **Dark Knight**Dark blades always Pierce Armor, and deal extra damage to MOAB-Class Bloons. Adds Darkshift teleportation ability.
 **Dark Champion**Champion dark blades excel at puncturing and ruining all Bloon types. Darkshift ability now has global range.
 **Legend of the Night**We turn to him, when all hope is lost...
 **Myth of the Shadows**A caped crusader of untold power, so fantastic that many believe him to be a myth from the glimmer of darkness. Has a powerful energy shield that can block almost anything.

## Sacrifices

Its sacrifice system works the same as BTD6's Temples and TSGs. For upgrading a TSG to a BSG, you need the same: $50,000 worth of each type. A BSG by default will fire two beams of its main projectiles instead of one, doubling its DPS. Plus, the BSG is by default immune to instakill abilities like Infinite Genocide. When you upgrade to a BSG maxed, it will become very overpowered, as you get the following changes:

* Primary makes the BSG rapidly fire omnidirectional spreads of giant blue blades that split into 8 more blades as they hit their targets. These blades inflict 70x damage to MOAB-Class Bloons and explode at the end of their lifespan.
* Military gives the BSG 28 blue Bomb Voyages that fly around it. It also spawns 17 Omega Apaches that chase Bloons like Helis on Pursuit Mode. Also gives the BSG its own energy shield around it that has 22,000 HP and 48 Defense.
* Magic gives the following abilities:
	+ +6 homing magic shots, and all 18 magic shots each inflict 50 damage and have 10 pierce, plus an extra 0.0005% target RBE damage to all entities that have 1.2 million RBE or more.
		- The 6 new shots have a wider spread.
	+ Gains 20% chance to distract bloons with its main attack (60% total)
	+ Uses a forcefield attack every 2.5 seconds that can knockback bloons up to BAD-tier. Affects up to 1,500 bloons.
		- Adding additional sacrifices does not improve the forcefield attack; rather, the highest Magic sacrifice tier is used to determine the functionality of the forcefield attacks.
	+ Spawns mini Sun Avatars every 6 seconds that deal 8 damage per shot and have no footprint, plus an extra 0.00005% target RBE damage to all entities that have 1 million RBE or more. Each mini Sun Avatar has a lifespan of 80 seconds and the spawn limit is 8.
	+ Support makes the BSG able to give you $200,000 income twice per round. All towers around the radius of the BSG inflict 2x damage, can hurt all types of Bloon, have their range boosted by 30%, attack 30% faster, and have a 50% discount to their upgrades as well as their resurrection. It also makes the BSG immune to stun.
* Maxing out all types of sacrifice as much as possible makes each main beam do 750 damage per individual projectile, plus an additional 0.000024% RBE damage to all entities that have 950,000 RBE or more.

## Legend of the Night's/Myth of the Shadows' Black Hole ability

The Legend of the Night and the Myth of the Shadows can generate a black hole or black holes on the exit(s) when a Bloon leaks. Boss Bloons lose 11% of their maximum health (22% for Myth of the Shadows) when they hit the black hole. Only one black hole can be activated at any given time per tier (e.g. it's possible to have a LotN and MotS black hole active at the same time, but it's not possible to have multiple LotN black holes active at the same time).

## The True Vengeful Monkey/Vengeful Sun Supreme

Once the "There Can Only Be One" Monkey Knowledge has been researched, one can summon The True Vengeful Monkey, also known as the Vengeful Sun Supreme, both of which describe Ichthyeus'Sab's darker persona. It requires $50,000+ worth of sacrifices on all four categories prior to upgrading from Sun Temple and True Sun God, along with a separate sacrifice of The Nano-Exterminator and Myth of the Shadows outside the range of the True Sun God.

### Sacrifice Attributes

When given to an Avatar of the Vengeful Monkey with maxed sacrifices (assuming the 3/3/3/3 formation, though really you can't have 3/3/3/3 because Sun Temple only accepts 3 out of the 4 sacrifice categories), the following occurs. Extra bonuses compared to Blue Sun God are in bold:

* Primary: Rapidly fires omnidirectional spreads of giant **dark** blades that split into **16** more blades as they hit their targets. These blades inflict **90x damage** to MOAB-Class Bloons and explode at the end of their lifespan.
* Military: Spawns **35 dark Bomb Voyages** that fly around it. It also spawns **27 Omega Apaches** that chase Bloons like Helis on Pursuit Mode. Also gives the VM its own energy shield around it that has **30,000 HP and 60 Defense, as well as granting towers around it immunity to instakill abilities like Infinite Genocide.**
* Magic:
	+ **+12 homing magic shots,** to total **24,** and each such projectile inflicts **75 + 0.00075%** target RBE damage and have **50 pierce. An additional 0.00005% target RBE damage to Bosses (Non-bloons included) that have 2 million RBE or more.**
	+ Gains **35%** chance to distract bloons with its main attack **(75% total)**
	+ Uses a forcefield attack every **1.25 seconds** that can knockback bloons up to **DEATHSTROKE-tier, and slows down Boss movement speed (Non-bloons included) by 30% for 3 seconds. Affects up to 3,000 bloons.**
		- Adding additional sacrifices does not improve the forcefield attack; rather, the highest Magic sacrifice tier is used to determine the functionality of the forcefield attacks.
	+ **Spawns mini dark Sun Avatars every 6 seconds that deal 12 + 0.00007% target RBE damage per shot and have no footprint. Each mini Sun Avatar has a lifespan of 90 seconds and the spawn limit is 8.**
* Support: Grants **$400,000 income + $500 per tower placed,** twice per round. All towers around the radius of the VM inflict **4x damage,** can hurt all types of Bloon, **have their range boosted by 60%, attack 50% faster, and have a 65% discount to their upgrades as well as their resurrection. VM reflects STUN attacks. Tier 3+ Super Monkeys within range have a 5x damage buff instead of the standard 4x.**
* **Each beam inflicts 900 + 0.000072% RBE damage per individual projectile if sacrifices are as maxed as possible.**

## Upgrades (BTD8CR)

### Path 1

* Laser Blasts - Shoots powerful blasts of laser instead of darts.
* Plasma Blasts - Plasma vaporizes almost everything it touches.
* Sun Avatar - Channels power from the core of the Sun.
* Sun Temple - Tower sacrifices enhance and modify the Temple's attacks. Can innately detect Camo Bloons.
* True Sun God - Tremble before the AWESOME power of the TRUE Sun God!!
* Blue Sun God - A being of unlimited power that harnesses deadly rays that are hotter than the core of blue stars, causing phenomenal quantities of unspeakable destruction. Fires 3 rays instead of 1 with a tight spread.
* Wolf-Rayet God - An omnipotent entity beyond all comprehension, with sun projectiles that outclass the cores of Wolf-Rayet stars, a group of extremely-massive and ridiculously-hot stars that have very unusual spectra.

### Path 2

* Super Range
* Epic Range
* Robo Monkey
* Technological Terror
* The Anti-Bloon
* The Nano-Exterminator
* Project: Technopocalypse

### Path 3

* Knockback
* Ultravision
* Dark Knight
* Dark Champion
* Legend of the Night
* Myth of the Shadows
* Operation: Brightest Night

### Path 4

* Bloptonian Structure - +20% damage negation from all enemy attacks.
* Bloptonian Physiology - 50% chance to take no damage from enemy basic attacks.
* Freezing Breath - Occasionally unleash a concentrated blast of chilling air which FREEZES all Bloons they touch for 7 seconds. The freezing breath also does a Snap Freeze effect on the Bloons, popping them by 4 layers per breath attack.
* Rage of Blopton - +25% damage and popping power boost for all Super Monkeys within range. Can stack up to 6 times on a single Super Monkey.
* Bloptonian Fortitude - Super Monkey will surround himself with an aura that allows him to take NO DAMAGE from the first enemy Activated Ability received, with a cooldown of 7 seconds after the enemy ability finishes.
* Hero of Monkeyopolis - Towers within range inflict more damage and receive less as RBE count increases.
* Operation: Final Flight - The ultimate personification of hope in our darkest times.

## Trivia

* The Tier 6 Path 2 upgrade was once T-50,000 but was replaced by something more original after realizing the *dark fate* inflicted upon the Terminator series.