recursal/Fanatic-Fandom huggingface dataset:
Seafly

## Drops

The **Seafly** is an organic enemy in CrossWorlds. They can be encountered in Bergen Trail.

## Appearance

The Seafly resembles a large, floating seahorse. Its skin is bright blue, and its head is largely covered by a metal mask. Strapped to its back, it has a robotic-looking metal backpack, from which protrude four rapidly-beating wings.

## Combat

The Seafly is highly skilled at avoiding Melee. During combat, it will keep its distance from Lea, and if cornered, fly above her head. It has two attacks. The weaker, more common one consists of a single bubble fired at Lea, with slight homing abilities. The strong attack consists of a small swarm of bubbles. Although the individual bubbles don't deal substantially more damage than the weak attack, they are much faster and much better at targeting Lea, making them very difficult to dodge. Both attacks are indicated by the Seafly flashing red, but the strong attack has a noticeably longer charge time. Both attacks can be disrupted with charged attacks, and the strong attack can be disrupted with melee provided Lea can reach the seafly during the charging period.

Seaflies are flying enemies, and as such do not need to remain on the ground. They will immediately follow Lea if she changes levels, and they will not fall down bottomless pits or into water.

## Strategies

Due to the difficulty in using melee against seaflies, it is advisable to focus on throwing Balls at them. Disrupting their attacks is ideal, but not always possible, particularly when facing multiple seaflies. The weak attack can be easily dodged, but a Shield is the best defense against their strong attacks.

## Locations

Bergen Trail
Rising Path 2: x2
Rising Path 3: x1
Off Road 1: x2
Off Road 2: x2
Off Road 3: x1
Spike Heights: x1
Bergen Waterfalls: x2
Windy Climb: x3
Rising Path 4: x3
Rising Path 5: x3
## Gallery

* A seafly shooting a bubble.
* The bubble swarm attack.

## Trivia

The Seafly was introduced along with Bergen Trail in Early Access v0.2.0. It has appeared in all subsequent versions of the game.
Sickly Trees

*Some precious trees have become sick and need treatment. - Fruits of Autumn HQ*

*Four trees in Autumn's Rise have been infected with a disease and endanger the harmony of the Track. Find them with your Analysis and cure the sickness with the Pure Autumn Cider.*

###  Rewards

 300

 Unknown

Season Apples x4, Fruit Salad x3

**Sickly Trees** is a level 6 quest given by Manzana in Rookie Harbor - Fruits of Autumn HQ. Beginning the Faction Introduction quest is a prerequisite of this quest.

This is the first quest in the Fruits of Autumn quest chain. Completing it is required to begin the second quest, Intensive Tree Care.

## Tasks

* Heal the 4 sick trees in Autumn's Rise:
	+ Heal the tree in Pathway 2
	+ *(In the southwest corner on the high ledge accessing Off Road 1)*
	+ Heal the tree in Pathway 3
	+ *(In the large cluster of trees on a ledge at the south side of the area)*
	+ Heal the tree in Off Road 2
	+ *(On the ledge at the north side of the area)*
	+ Heal the tree east of Obelisk Lake
	+ *(On the southeast ledge only reachable by taking the south path from Pathway 3)*
* Report back to Chief Woodkeeper Manzana in the Fruits of Autumn HQ

## Completion Message

You have healed the sick trees and preserved the balance of the Track.
Pandza

## Drops

The **Pandza** is a mechanical enemy in CrossWorlds. They can be found in Sapphire Ridge.

## Appearance

The Pandza is a large robot resembling a panda, with a black and white bear-like head and four stubby black legs. Its main body is a white armored shell with red and green markings. The shell is split in two halves which can separate, revealing black and red mechanical innards and a large mortar launcher.

## Combat

The Pandza has two main attacks it can use. In the first, it shoots missiles upwards that fall on its opponent, exploding in a blast that deals Heat-elemental damage and inflicts Burn. It will shoot 2 missiles at a time when above 50% HP, or 3 at a time when below 50% HP.

The second attack consists of the Pandza shooting out small, stationary turrets. The turrets periodically shoot at nearby enemies, using pairs of Wave-elemental homing bullets that also inflict Mark. Hitting a turret will destroy it, and they also vanish naturally after shooting 6 times. The Pandza will summon 2 turrets at a time when above 50% HP, or 3 at a time when below 50% HP.

The Pandza is normally nearly invulnerable. However, both of its attacks require it to open its armor, revealing its weak sides. Attacking here builds up a break meter. On being broken, the Pandza will slowly navigate towards its enemy while flashing white and then explode, dealing massive Heat-elemental damage and inflicting Burn. After this, it will be immobile and highly weakened for a while.

## Strategies

Pandzas can be difficult enemies to deal with, as their extreme durability makes breaking them almost mandatory to defeat them. It may be best to prioritize destroying its turrets, as while the turret bullets are weak, they tend to be tricky to notice and avoid and can inflict Mark, boosting the damage of the much more dangerous missiles. Focus on defense or dodging until the Pandza can be safely broken, and then make sure to get clear of the resulting explosion. Once the Pandza is broken, damage it quickly, but be wary of using big combat arts, as the Pandza is still only weak in its sides, which requires precise positioning and can make wide-area arts less effective. Killing the Pandza quickly if possible is best, as they become more dangerous at low health.
Sapphire Ridge/Quests

The only quests available in Sapphire Ridge are the mandatory story quest and a couple of sidequests.

## Storyline Quest

* Finish the Trial of Patience in Flower Lake
* Finish the Trial of Agility in the Carved Pathway
* Finish the Trial of Insight in the Bamboo Thicket
* Enter the Old Dojo
* Defeat Twilight Master

* Survive the onslaught of spiders

Talk to the Golden Beetle in Flower Lake to start the trial
* Shoot the switch when the bamboo fountain hits the ground 12 times

Talk to the Golden Beetle in Carved Pathway to start the trial
* Pursue a golden beetle through several maps

* Catch a golden beetle six times in a minute within the bamboo maze

## Area Sidequests

* 50000 credits
* CP
* Circuit Override
* Enter High Ground north of Spider Chasm in Sapphire Ridge
* Defeat Henry in Henry's Hideout
	+ The probe in the middle of the arena needs to be shocked in order to create openings in the barrier to shoot the shielded Henry
	+ Once the probe is added to Lea's party, the Moon Beetles need to be lured into shocking the probe with their attacks

* 50000 credits
* Go to Cave Inn landmark in Sapphire Ridge and wait for instruction.
* Go to River Road to help the Triblader guy.
* After it's done, go back to Cave Inn and wait for another instruction.
* Go to North East Path and help the Triblader guy again.
* Go to Flower Lake to help the Triblader guy yet again.
Items/Arms

This page is a list of the Arms-type Items in CrossCode.

## DLC Items

These items require the A New Home DLC to obtain.

Most of the DLC equipment are Ascended, meaning that their core Stats (MaxHP, ATK, DEF and FOC) scale with the player's level. The stats given here are for a player at level 75.

## Removed Items

These items could be found in older versions of the game, but are not obtainable in the current version.

 LV01Winner's PrideA small bracelet to celebrate the defeat of many. |  MAXHP +13 ATK +3 DEF +7 Trainer +20%* Cannot be sold
 LV01D. C-137 GunExperimental gun, said to be able to rupture a hole into the space-time fabric. |  MAXHP +10 ATK +14 DEF +5 FOC +2 Shooter +5% Brawler +5% Lucky Lucky +5%* Sell for 1 credit
 LV01Red Bandana (Weapon)A rather tattered red Bandana once worn by a wandering warrior. |  MAXHP -50 ATK +2 DEF +10 FOC +15 Royal Guard +25%* Sell for 1 credit
Salteric

## Drops

The **Salteric** is an abstract enemy in CrossWorlds. They can be found in Azure Archipelago during the quest Salty Detox.

## Appearance

A Salteric is a light blue blob with a darker inside and big grains of salt floating in its body, which is quite flexible.

## Combat

It can extend itself up and slam the ground, causing a Wave shockwave, or run and jump towards the player. A group of Salterics can coordinate and do this last attack in an organized manner. Getting it to half health and attacking it with Wave will cause it to break and become stunned allowing Linde, the NPC the player is accompanied by in Salty Detox, to capture it.
When it is prone to breaking, a blue **[TIRED]** prompt will appear on top of it. A red **!!!** prompt will appear if it is active and is about to attack Linde. Attacking it is enough to prevent harm.

## Strategies

Aside from having better elemental resistances, Salterics are just stronger Gellerics. They don't even have the combo attack that Jellerics have. The cramped space they are fought in is the only threat, making maneuverability important.

## Locations

**Azure Archipelago**
Only during the **Salty Detox** quest.
* Isle of Legend

## Gallery

* Its pointy end is far sharper than previous species.
* Wham.
Sprouting Business

*Mick Calzone is in need of help. His father tasked him with gathering Venom Mushrooms and Glowspheres from the infected part of the jungle. He is not a fighter and thus asked you for help.*

###  Rewards

 150

 5000

**Sprouting Business** is a level 42 quest given by Mick Calzone at Basin Keep - Pond Slums. You must obtain the Wave element before you can accept this quest. To activate, you must first talk to the Pond Slums market guard/bouncer, then Mick Calzone will have a exclamation point over his head.

Completion of this quest is a prerequisite of the Mushroom Kingdom quest, and is the first step in getting access to the Basin Keep Black Market.

## Tasks

* Collect Venom Shrooms and Glowing Spheres in the infested jungle region.
	+ Venom Shroom x10
	+ Glowing Sphere x5
	+ *Both are obtained from Virus Shroom botanics.*
* Return to Mick in Basin Keep - Pond Slums and give him the goods.

## Completion Message

You brought Mick the mushrooms and spheres. Now you are left to wonder why a father would ask his son to bring him these goods in order to let him join his "business".
Points of Power

*We need help with collecting data on an area. Fun times with tech. - Falldivers HQ*

*The device you took from the Hillkats has been used to create a probe that can extract energy and information directly from the Track. And you are chosen to assist!*

###  Rewards

 300

 11111

Twilight Dew x9, Crimson Dragonfly x4

**Points of Power** is a level 36 quest given by Forerunner Elenya at Rookie Harbor - Falldivers HQ. Completing It can dig, but it can't hide! and Faj'ro Temple are prerequisites for this quest.

## Tasks

* Meet up with Pioneer Deggart at the landmark of Village Remains in Autumn's Fall
* Activate the Probe in Village Remains and guide it along the path
* *You will need to knock the Probe onto five Powerspots. At each Powerspot, enemies will spawn and attack you. The enemies are shielded and nearly invulnerable until the Probe is on the Powerspot. Once it is, the enemies will occasionally attack the Probe to knock it away. Heat attacks move the Probe further, while Cold attacks hold it in place, reducing enemy knockback. Defeating all enemies unlocks the next Powerspot.*
* *Radical Hedgehag x2*
* *Radical Hedgehag x2, Chillin' Hillkat x1*
* *Radical Hedgehag x2, Fallfly x1*
* *Radical Hedgehag x2, Fallfly x2*
* *Radical Hedgehag x3, Chillin' Hillkat x2*
* Talk to Pioneer Deggart again in Normal Clearing in Autumn's Rise
* Take the Probe to the lone regular tree in Normal Clearing
* *This is similar to before, except the Powerspot will randomly become unstable and move. More enemies will spawn progressively, and all must be defeated to proceed.*
* *Wave 1: Chillin' Hillkat x3*
* *Wave 2: Chillin' Hillkat x5 (spawns when 1 enemy remaining)*
* *Wave 3: Chillin' Hillkat x5 (spawns when 2 enemies remaining)*
* Report back to Forerunner Elenya in the Falldivers HQ

## Completion Message

You used the probe to extract data from the Track and also defeated another band of Hillkats. Good job!
Shredder

## Drops

None

The **Shredder** is a Monster in CrossCode. They can be encountered when fleeing from the Blue Avatar on the MS Solar.

## Appearance

The Shredder is a metal robot resembling a humanoid upper torso and head. It floats on rings of orange energy. It is made of dark grey metal with red highlights. It is physically identical to its weaker counterparts, the Alpha Shredder and the Prologue Shredder; they are distinguished only by their behavior.

## Combat

During combat, the Shredder will follow the player closely and attempt to attack them. Their attack has three parts. First they dash forward towards the player, stopping just short of them if they are close enough. They then charge their attack, briefly flashing red. They finish with a powerful melee slash. The slash also releases a homing shockwave that follows the player.

## Strategies

Due to their extremely high level, the Shredders encountered are capable of destroying Lea with a single attack, while she can deal a maximum of 1 damage to them with any attack. Due to this, coupled with the difficulty of dodging their homing attack, defeating one is normally considered impossible, and they must instead be fled.

It is possible to defeat one of them on the M.S. Solar in Cargo Hold 1 by exploiting a glitch to trap the Shredder behind an orange barrier. This causes the Shredder to be unable to attack Lea, but not the other way around. Despite this, it still takes over half an hour to deal enough damage to the Shredder to destroy it, as Lea can only deal it one point of damage per attack.

## Locations

M.S. Solar
Cargo Hold Entrance: x2 summoned by the Blue Avatar
Cargo Hold 5: x2 summoned by the Blue Avatar
Cargo Hold 4: x2 summoned by the Blue Avatar
Cargo Hold 3: x2 summoned by the Blue Avatar
Cargo Hold 2: x1 summoned by the Blue Avatar
Cargo Hold 1: x1 summoned by the Blue Avatar
Cargo Hold Teleporter: x5 summoned by the Blue Avatar

## Trivia

The Shredder was first introduced with the release of the Demo. It has appeared in all subsequent game releases excluding the Shortened Demo, where gameplay ends after defeating the Huge Hostile Crab.
Steam depots

Steam offers the possibility to download older versions of a Game if you own it on Steam.

## Overview

 `Manifest` | Contains a specific game Version e.g. CrossCode 0.8.5

## Depot download

* Close Steam (compleatly) if its open
* Start steam with the parameter `-console` again
* Use the Menu entry `Console`
* Use the Command `download_depot`

Command description:

`download_depot <appid> <depotid> [<target manifestid>] [<delta manifestid>] [<depot flags filter>] : download a single depot`

Example:

`download_depot 368340 368341 5989626767822805782` (Windows - Version 0.3.0)

INFO: You can only have one Version of a depot at the same time. If you download an other Version the first Version will be overwritten. Copy the Version out of the shown direcotory to download onother Version.
Pada Moth

## Drops

The **Pada Moth** is an organic enemy in CrossWorlds. It can be encountered in the Faj'ro Temple.

## Appearance

The Pada Moth is a big, flying, orange Moth with four small, black legs and a set of wings with yellow, shiny circles on them. It has one giant eye on its head and its abdomen seems to be filled with eggs. They can sometimes be seen on the wall when not in combat as a st of dull, orange, wings. It's identitical to the Darth Moth, except for the colour.

## Combat

While in combat, the Pada Moth keeps flying one layer above Lea and won't descend. It will attempt to follow Lea at a reasonable distance and occasionally try to shoot small, slightly homing fireballs down. Sometimes it will charge up to release a bigger fireball that will explode when Lea gets too close or if it hits a wall. Whenever there's an elemental pole that's been hit by the Heat Element, the Pada Moth will sometimes linger around the pole, flashing red, becoming broken if hit by a charged VRP. If it hits lava when it falls down, it will immediately ascend and take no damage from the lava. The Pada Moth will also be broken if hit by a charged Cold VRP.

## Strategies

When fighting Pada Moths, there will always be elemental poles nearby so that you can hit the Pada Moths from the ground. The moths will be attracted to the elemental poles that have been hit by the Heat element. After they approach a heated pole, you can hit them with a charged elemental VRP to stun them. When you're still using the Heat Element for the elemental poles, make sure to switch to neutral once the moths have fallen so that the moths don't take reduced damage from their resistance. When they fall they can be taken down in a matter of seconds. Be careful to make them land on the ground instead of lava, since they will fly up if they hit that.
Since their projectiles only start following you after they hit the ground, they can't attack you when they are flying directly above a pit. It's often better to just dodge their projectiles, though, since their projectiles can still fly over pits once they have hit the ground.

## Locations

Faj'ro Temple
*GF*
Test of Fire: X3
*1F*
Test of Distraction: X2
*4F*
Test of Focus: X3 (non-respawning)
Test of Surprise: X4 (non-respawning)
Test of Endurance: X7 (non-respawning)
Chamber of Prosperity: X18 (non-respawning)
## Gallery

* A stunned Pada Moth
* A Pada Moth firing
Small Time Delivery

*Assistance is needed for a simple delivery task. - Rookie Harbor Marketplace*

*Mr. Nomsworth, an employee of the trading association of Rookie Harbor, commissioned you to acquire certain items from the market and deliver them to his client.*

###  Rewards

 300

 1050

Gold Beetle x5, Veggie Wraps x3

**Small Time Delivery** is a quest given by Mr. Nomsworth in Rookie Harbor - Marketplace.

Starting the quest Faction Introduction is a prerequisite for Small Time Delivery. In turn, Small Time Delivery begins the Coastal Trading Coalition quest chain, and is a prerequisite for the second quest in the chain, Bull Grab.

## Tasks

* Get several trade items from the trader at the Market
	+ Veggie Set x2
	+ Fruit Set x2
	+ Spice Set x1
	+ *The trades require items that are dropped by Botanics in Autumn's Rise*
* Bring the items to the barkeeper of the pub Gut Punch at the sea
* Report back to Mr. Nomsworth in the Marketplace

## Completion Message

You've acquired the needed items, delivered them to the barkeep and got your reward.
Pintjelly

## Drops

None

The **Pintjelly** is an abstract enemy in CrossWorlds. They can be found in Ba'kii Kum during the Spiritual Drinks quest.

## Appearance

The Pintjelly is a floating jellyfish with four yellow tentacles, an orange manubrium and an orange head with a dark red triangle floating inside of it.

## Combat

It fights the same way a Trijelly does: it gets close to the player and knocks them up while hitting multiple times or rather shoots a bubble that can be blown up on its face with Heat to break it. The only difference is that it spawns with a shield that reduces damage and makes it unbreakable, which will deactivate after using the four Steam Ovens found in the distillery.

## Strategies

They float away whenever you get too close, however, you can still dash and quickly use Ice Twirl or Ice Tornado to destroy them after their shields are taken out. They might also block your frozen bubbles from hitting a Steam Oven, so always aim for the one you feel you are sure to hit.

## Locations

Ba'kii Kum

* Distillery (x5, only during the Spiritual Drinks quest)

## Gallery

* Multiple Pintejellies losing their shield.
Shops

**Shops** are generally located in towns throughout CrossWorlds. As opposed to traders, purchases at a shop are made with credits only. Items commonly sold in shops include basic equipment and consumables. Most shops will also buy items at a lower price.

Below are all shops found in the game, sorted by location. Note that some shops and items aren't available until certain conditions are met; click on the corresponding footnote marker for details.

### Rookie's Best

* Room: Item Shop

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Available after reaching Bergen Trail
2. ↑ 2.0 2.1 2.2 2.3 2.4 Available after reaching Gaia's Garden
3. ↑ 3.0 3.1 Available after completing Faj'ro Temple

### Rookie's Starter

* Room: Weapon Shop

1. ↑ 1.0 1.1 1.2 1.3 Available after reaching Bergen Village
2. ↑ 2.0 2.1 2.2 2.3 Available after completing Faj'ro Temple

### Chef Backer Goods

* Room: Weapon & Backer Shop

 Guacamole Toast | 5000

### Rookie's Advanced

* Room: Weapon & Backer Shop

 LV34Silver Boots | 29450

### Tara's Shop

* Room: Shop?

Items cannot be sold at this shop.

### Hermit's House

* Room: Hermit's House

Items cannot be sold at this shop.

 Sweet Lemonjuice | 2199 (1999)

1. ↑ 1.0 1.1 1.2 Discount available after completing Heating the Hermit

### Bergen Provisions

* Room: Shop

 Veggie Sticks | 200

### Bergen Weaponry

* Room: Shop

 LV18Iron Boots | 4700

### Baki Arsenal

* Room: Shop

 LV27Steel Boots | 15950

### Baki Oasis

* Room: Shop

 Sweet Lemonjuice | 450

## Vermillion Wasteland

*Main article: Vermillion Wasteland#Shops*
### Vermillion Equipment

* Room: Store

 LV34Silver Boots | 29450

### Vermillion Consumables

* Room: Store

See #Bergen Provisions above.

### Items N' Goods

* Room: Corner Mall (1F)

See #Rookie's Best above.

### Basin Arsenal

* Room: Corner Mall (2F)

 LV42Titan Boots | 46750

### Vending Machine

* Room: Centrum (x2)

Items cannot be sold at these shops.
See #Rookie's Best above.

### Calzone Shop

* Room: Calzone Shop

This shop is available after completing the Mushroom Kingdom quest. Items cannot be sold at this shop.

### Good Items

* Room: Cave Inn Store

See #Rookie's Best above.

### Sapphire Arsenal

* Room: Cave Inn Mall

 LV50Cobalt Boots | 71350

### Rhombus Items

* Rooms: Buy Land GF, Arena Lobby

See #Rookie's Best above.

### Chef Backer Goods

* Room: Buy Land GF

See #Chef Backer Goods above.

### Rhombus Arsenal

* Room: Gear Store 1F

 LV59Laser Boots | 104750

### Arena Coin Shop

* Room: Arena Lobby

This is the only shop arena coins can be spent in. Items cannot be sold at this shop.
Pentafist

**Pentafist**s are a class in CrossWorlds. They are associated with pentagons, the color orange and the Shock Element. They represent the Virtue of Agility.

## Class Description

Pentafists are a Melee class focusing primarily on speed. Their attacks are weaker and shorter-range than those of the other Melee classes, but they compensate for this with a very high attack speed and critical hit chance. They are a physically weak class, and are heavily reliant on dodging and Dashing, which are improved by small thrusters built into their class-specific armor. Their pentagon-shaped VRP are similarly weak but fast. In terms of stats, Pentafists have high Focus, but low Defense and HP. Their weapon of choice is "huge fists" - more specifically, illustrations imply that they are vambraces that project energy gauntlets during combat.

The Pentafist is a rather difficult class to master, but its flashy appearance makes it very popular among new players, leading experienced players to be very skeptical about the proficiency of newbie Pentafists.

All Pentafist characters carry feather-like metal pieces on their ear and use the color orange in their clothes.

## Notable Pentafists

 A competitive Pentafist who befriends Lea during the tutorial and later joins her party.

## Minor Pentafists

Many other players of CrossWorlds can be encountered during the game. Many of the more notable ones, including quest-givers and recurring characters, can be found on the Minor Characters page.

## Gallery

* The Pentafist symbol
* Pentafist concept art
* Pentafist sprites used in CrossCode
Slider

## Drops

None

The Slider is an enemy in CrossWorlds, exclusive to the A New Home DLC. It only appears during the second Para Island Raid attempt.

## Appearance

The Slider is a small turret with a white top. As its name suggests, it slides on the floor to move, leaving a trail of white squares on the floor and retracting its cannon.

## Combat

This turret's only attack is shooting a single ball the player. Before that, it blinks red, takes greater damage from attacks and its cannon becomes surrounded by a white aura. The pillars at the back of the arena will spawn one or two Sliders every 8 seconds for however long the raid lasts, but they can also spawn a Big Slider instead.

## Strategies

As with many enemies in the game, their power lies within their numbers, so focus on taking each of them one as fast as possible. Their attack is clearly telegraphed so you won't be caught by surprise. Aside from that, they are the simplest and least dangerous of the many elements you have worry about during the Raid Boss.

## Locations

**Autumn's Fall**

* In the sky (only accesible during the Raid)

## Gallery

* The slider, sliding.
* Preparing its attack.
Seeker Cup

The Seeker Cup is an Arena Cup that contains dungeon enemies and story bosses.

**Description:** A challenging cup featuring both normal enemies and bosses.
**Arena Coins:** 12000
**Level:** 60
**Difficulty:**
**Rounds:** 8
**Unlock method:** Unlocked by default.

## Arena Coin Rewards

* A Bronze Medal gives 200 Arena Coins
* A Silver Medal gives 300 Arena Coins
* A Gold Medal gives 500 Arena Coins
* The Rush Mode Bronze Medal gives 800 Arena Coins
* The Rush Mode Silver Medal gives 1200 Arena Coins
* The Rush Mode Gold Medal gives 2000 Arena Coins

## Trivia

* Defeating the Trijelly first during Hot Hombres makes you unable to completely break the Magmanizer.
* The round name "Groovy Goofers" might be a reference to the Goofy Goober from Spongebob Squarepants.
* The round name "The No-Winged Devil" is a reference to Sephiroth, whose also referred to as the one-winged angel.
Original Characters

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*
Given the riveting plot of CrossCode and sci-fi MMO setting of CrossWorlds, various community members have been inspired to design **original characters** for the CrossCode universe. As new original characters rise to prominence from time to time, this list will expand. Characters here are listed ***first*** in order of class, ***then*** by alphabetical order on their actual names, which can be their in-game names in the absence of real-world names.
Rhombus Dungeon

The final tutorial dungeon teaching players the basics of CrossWorlds.

The **Rhombus Dungeon**, also referred to as the **Rookie Dungeon**, is a location in CrossWorlds. It is a simple puzzle dungeon designed to introduce new players to CrossWorlds. It is accessed shortly after Lea leaves the M.S. Solar. The full dungeon has three sections, but Lea enters the game after the second section, so only the third is playable. Here, Lea obtains the Quickmenu, the Character Menu and Circuit.

## Layout

The dungeon is fairly linear. Players proceed upward through four levels of puzzles to the exit. The path splits in only one place, and following all paths is necessary to proceed.

### Connecting regions

* Rhombus Square (via Entrance and Final Room)

### Treasures

A few treasures are collected here as part of puzzle completion. Notably, the two treasures in Ability Room 1 are the only permanently missable treasures, since it isn't required to collect them, and it is impossible to re-enter the dungeon after leaving. However, they are difficult to miss as they spawn onscreen during a mandatory cutscene. In NG+, all 6 treasures can be missed if you already have rookiegear from a previous playthrough.

## Enemies

All enemies in the Rhombus Dungeon will not normally respawn.

Enemies of the Rhombus Dungeon
 Rhombus Enforcer 2.0 |  | None
 Rhombus Turret 1.0 |  | None
 Rhombus Heavy Turret 2.0 (Boss)

## Trophies

*Main article: Trophies*
Master of Turrets
Defeat the Rhombus Heavy Turret 2.0.
Rhombus Scavenger
Obtain all chests in Rhombus Dungeon; see #Treasures.
## Role in the Plot

### In CrossWorlds

The Rhombus Dungeon serves as the tutorial for CrossWorlds. As Lea skips past the start of the game, it is not shown how this tutorial is integrated into the plot of CrossWorlds.

Seekers passing through the third section of the Rhombus Dungeon, which is the only one shown, have their Quickmenu, Character Menu and Circuit unlocked, while completing several easy introductory puzzles and battles.

### In CrossCode

Lea passes through the Rhombus Dungeon shortly after beginning to play CrossWorlds proper. While she completes the dungeon, Sergey tries to find any details on the Designer, but is unable to. He does, however, manage to unlock a new word for Lea, her name. Emilie is racing against Lea in this dungeon, and will always win no matter how fast Lea goes.
The Secret of the Ancients

The **Secret of the Ancients** is the end goal of the CrossWorlds MMO, and drives much of the plot of this in-universe game.

## The Message of the Sky

The **Message of the Sky** was something sent by the Gods of Shape to the Ancients, intended as a reward for their accomplishments. It was wrapped in an envelope of rock and ice by Di'aro, guided by G'oni and accelerated by K'win. It reached Shadoon as a meteor, and crashed on the surface, creating the crater that now houses the Ku'lero Temple. It was stated that receiving the Message of the Sky was somewhat urgent for the Ancients. Although the exact nature of the Message is never spelled out, it is implied to be the large Ferro ball powering the Secret of the Ancients.

## The Secret of the Ancients

The **Secret of the Ancients** is the end goal of the Track of the Ancients. Operation Trackwalker has been working to uncover and follow the Track in order to rediscover the Secret, presumed to contain highly valuable and useful information left by the Ancients.

The Secret is finally uncovered at the end of the Ku'lero Temple in the A New Home DLC. It is a massive portal to another world, through which the Ancients left Shadoon. The presence of this portal serves in-universe to set up a sequel to CrossWorlds, CrossWorlds: New Horizons.
Radical Fish Games

**Radical Fish Games** is the development team behind CrossCode.

## Members

The members of Radical Fish Games, and their credited contributions to CrossCode, are:

Felix 'Lachsen' Klein (co-founder)
Creative Director; Main Programmer; Story & Lore; Concept Art; Area Level Design; Dungeon Level Design; Menu Design & Programming; Enemy Design & Programming; Quest Design; Overworld Graphics; Effects & Animation; Portrait Design & Graphics; NPC Graphics; Promotional Art
Stefan 'R.D.' Lange (co-founder)
Main Programmer; Story & Lore; Concept Art; Area Level Design; Dungeon Level Design; Menu Design & Programming; Enemy Design & Programming; Quest Design; NPC Graphics
Deniz 'Intero' Akbulut
Music Composer; Sound Designer
Keisuke 'Hagane' Hayase
Music Composer
Flora 'Teflora' Valentina Valerius Ben Abdeslam Ben Modeslam Ben Omar Mohammed Abdeslam
Sound Designer
Anthony 'Airon' Oetzmann
Sound Designer
Henning 'GFlügel' Hartmann
Story & Lore; Area Level Design; Enemy Design & Programming; Quest Design; German Localization
Fabrice 'Frece' Magdanz
Concept Art; Overworld Graphics; Effects & Animation; Portrait Design & Graphics; Promotional Art
Lina
Concept Art
Thomas 'T-Free' Fröse
Concept Art; Overworld Graphics; Effects & Animation; Portrait Design & Graphics; NPC Graphics; Promotional Art
Martina Brodehl
Overworld Graphics
Daniel 'The\_question' Tillmann
Overworld Graphics
Dillon Martin
Portrait Design & Graphics
Nico Hecklau
Business Advisor
Stefan 'Xaardas' Gerstberger
Business Advisor
Klaus Klein
Business Advisor
Roland Wallis
German Localization
Streetclaw
German Localization
Rowanism
German Localization
Dennis 'HerrDekay' Kröner
German Localization
Julian Garn
German Localization
Julia 'FlareShard' Hartl
German Localization
Liferipper
German Localization
Melanie Maric
German Localization
Tim "OhWeh!" Kirchner
German Localization
Nemuri
Promotional Art
Van An Nguyen
Promotional Art
Mauricio Chavez Murias
Promotional Art
Josephin 'Hyouto' Rettig
Promotional Art
Janina 'Solacy' Preidel
Concept Art

## Other Games

CrossCode is the first major game to be developed by Radical Fish Games. They are currently working on their next game, known under the development name "Project Terra". Preliminary screenshots and gameplay of "Project Terra" have been showcased, and development is frequently livestreamed. Very few details about the plot have been revealed other than confirming it will not be a sequel to CrossCode.

Radical Fish Games have also created two small games for game competitions using the CrossCode engine. Ninja Hobo Connoisseur (found at http://ninjahobo.radicalfishgames.com/) is a game in which the titular character must destroy bottles of fake wine spritzer by throwing balls; it was also remade with 8-bit graphics and sound as Mega Ninja Hobo Connoisseur (found at (http://meganinjahobo.radicalfishgames.com/). RPG-7-RPG (found at http://radicalfishgames.com/rpg-7-rpg/) is a game with RPG elements where a slime with a rocket launcher fights other, less well-armed slimes.

## Links

* Website
* Twitter
* Facebook
* Tumblr
* IndieDB
* Youtube
* Twitch
Quadroguard

**Quadroguard**s are a class in CrossWorlds. They are associated with squares, the color blue and the Cold Element. They represent the Virtue of Endurance.

## Class Description

Quadroguards are a tank Melee class mainly based around absorbing damage. They are designed for a highly defensive playstyle, and are typically used to block enemy attacks and protect their weaker teammates. With both melee and square-shaped VRP, they can land very powerful attacks, but are very slow in doing so.

The Stats of Quadroguards are not directly mentioned, but it is likely that they have high Defense and Health when compared to other classes. Their weapon of choice is a mace, which is typically wielded in combination with a shield.

Most quadroguards wear square shaped horns in the chin and use the color blue in their clothes.

## Minor Quadroguards

Many other players of CrossWorlds can be encountered during the game. Many of the more notable ones, including quest-givers and recurring characters, can be found on the Minor Characters page.

## Gallery

* The Quadroguard symbol
* Quadroguard concept art
* Quadroguard sprites used in CrossCode
Tunnel Wiccat

## Drops

The **Tunnel Wiccat** is an organic enemy in CrossWorlds. They can be encountered in Gaia's Garden during the An Original Idea quest.

## Appearance

A Tunnel Wiccat superficially resembles a normal Wiccat. It is a black cat surrounded by an electrostatic aura. Its tail is an arc of electricity that looks like a lightning bolt.

## Combat

It doesn't chase the player because it follows a set path at a slow speed. It deals contact damage and, when approached, it attacks with a tail whip, but contrary to its original variation, this Wiccat never stops to charge and cannot break. Like other Tunnel enemies, it spawns with a shield that negates all damage and sends it back to the attacker. This shield can be permanently deactivated with a single hit from a Neutral turret.

## Strategies

Hit them with charged Wave Balls to apply  Mark. Then, you can attack with  Essence Drain to recover health or with  Fae Round /  Elven Orb to dispose of them quickly. In the second case, ensure you don't hit any shielded enemies in the way due to their damage-reflecting properties.

## Locations

**Gaia's Garden**
Only during the **An Original Idea** quest:
* Temple of Innovation (x19)

In Tower Defense Normal Mode:
* Temple of Innovation (x41)
Pincerstonk i6 GX02

## Drops

None

**Pincerstonk i6 GX02** is a previously PC-exclusive boss that can be encountered in Maroon Valley as part of the quest Best in the West.

## Appearance

Pincerstonk i6 GX02 resembles an enormous cybernetic scorpion. It has purple and black mechanical implants across its head, claws, upper body and tail, as well as a giant alligator clip where the stinger should be.

## Combat

Pincerstonk is fought in a long arena with three electric towers on the back that electrify anything that gets too close. To effectively damage the boss, the player must hit its tail that can only be attacked after the boss is broken.

**Phase 1**

* Gets close to the player and swings its pincer, which explodes shortly after.
* Shoots its claw towards the player. If it hits, it grabs them, electrocutes them, and slams them into the floor.
* If the player goes behind Pincerstonk, it shoots lightning bolts directly at them out of its back.

To break this boss, the player must attack its face. They can guide the boss’s claw into one of the electric towers and cause it to propel and electrocute the boss, which leaves it stunned and more vulnerable for a few seconds.

**Phase 2**

* Only once, charges up a Heat laser with its tail, then fires it thrice.
* Swings its pincer twice.
* Shoots its claw twice, with only the second shot being able to reach the towers.

**Phase 3**

* Only once, charges the laser, then fires it six times.
* Shoots its claw thrice, with only the third shot being able to reach the towers.

## Strategies

* Don’t get close to the borders while dodging the claw so you don’t fall off the arena.
* Its pincer doesn’t do damage by itself; only the explosion does. It is easier to dodge by guiding the attack upwards and then dashing downwards.
* The claw can grab you even if you are behind Pincerstonk, even so, going behind it will most likely get you electrocuted.
* The lasers are easier to dodge vertically from the middle of the arena.

## Locations

Maroon Valley

* Mortal Chamber

## Gallery

* The electric towers at the back of the arena.
* Pincer explosion.
* Pincerstonk grabbing Lea with its claw.
* Pincerstonk getting electrocuted.

## Trivia

* Its name is a parody of the names given to different graphic cards.
Pinzo'jrahrrrn

## Drops

**Pinzo'jrahrrrn** is an organic boss in CrossWorlds. It is the mid-boss of the Faj'ro Temple, where it can be found in the room Sand Terror. It must be defeated to obtain the Cold Element.

## Appearance

Pinzo'jrahrrrn resembles a spider, but with 3 pairs of claws. It's face is basically a maw with a pair of big claws and the abdomen is covered with bright orange blisters.

## Combat

The arena is filled with quicksand with 8 platforms on top placed in circle with Pinzo'jrahrrrn in the middle. The boss is accompanied with couple of Trijelly which will respawn if killed. Pinzo'jrahrrrn is highly resistant to any damage unless staggered.
There are 2 phases:

1st phase: boss has only 2 attacks:

1. Rock volley, after small delay throw 2 rocks at player.
2. Fiery rock volley, after small delay throw 2 rocks engulfed in flames in random direction which, soon after landing, will be launched again towards Lea. Casts twice when staggered.

When staggered, boss will emerge from sand, casting fiery rock volley two times with ~4 seconds time window. When stagger is over, Pinzo'jrahrrrn will burrow in sand and cause 4 explosions between platforms.

2nd phase: same as 1st, but

1. New attack: Claw sweep, boss burrows in sand and starts chasing player, trying to damage with claws. Casts 6 times.
2. Fiery rock volley - now 3 rocks

## Strategies

The main difficulties here is to tracking actions of three enemies at once and trying to stay on the platforms since quicksand hinders movement. The strategy is straightforward - wait for bubbles spawned by Trijelly and hit them with fire balls so that steam hits the boss. On 1st phase 2 hits is enough, on 2nd - 4. Once boss is staggered, the quicksand is being replaces with sand, so charge and hit boss with non-elemental attacks, but watch for fire volley.

1. Rock volley can be negated by consequent dashing from one platform side to another.
2. Fiery rock volley is easily dodgeable since floor is basic sand at this time.
3. Claw sweep - run in circle around arena.

## Gallery

* Staggering boss
* Rock volley
* Claw sweep
* Fiery rock volley
Quests

**Quests** in CrossWorlds consist of a wide variety of tasks, such as combat, parkour, and puzzle-solving, in addition to providing rewards and unlocking more quests upon completion. Although most quests are optional, they make up a major part of CrossWorlds content. They are also a good source of EXP, Credits, and special equipment, reducing the need to grind.

Most quests are built into CrossWorlds, given out by NPCs and presumably available to all players. Many of these quests are linked to one of the four Factions, and often tie into the Track of the Ancients and the player's role as a Seeker. It is also possible for players of CrossWorlds to create quests for other players to complete. This is typically used to recruit the assistance of another player. Lea is unable to create quests, but there are several instances where she can accept player-created quests.

In CrossCode, the player can find quests by talking to NPCs or looking at the bulletin boards in each Seeker Hub (though a few are unlisted). In the Quests section of the Character Menu, all quests accepted thus far can be reviewed and favorited to appear on the HUD. Some quests are marked as elite, meaning that they may be especially difficult despite their level.

## List of quests

The following table lists all available quests by the location in which the quest giver can be found, and the next section provides additional details per quest.

## Removed Quests

These are quests that were implemented in previous versions of the game, but have since been removed.
Preemptive Debugging

*Though the area has been cleared, the miner Darrel is worried that the Flintzers might return. He thus suggested some preemptive measures.*

###  Rewards

 200

 2600

LV25Miner's Helmet
Refined Metal x3

**Preemtive Debugging** is a level 24 elite quest given by Darrel at Bergen Village - New Mine #1. Completion of Explosive Debugging is a prerequisite of this quest.

## Tasks

* Enter the New Mine
* Defeat the massive wave of Flintzers that spawn
* Return to Darrel
Prologue Shredder

## Drops

None

The **Prologue Shredder** is a Monster in CrossCode. They can be encountered in Old Hideout.

## Appearance

The Prologue Shredder is a metal robot resembling a humanoid upper torso and head. It floats on rings of orange energy. It is made of dark grey metal with red highlights. It is physically identical to its counterparts, the stronger Shredder and the weaker Alpha Shredder; while the Shredder uses different attacks, the Alpha Shredder is identical in all ways except for stats.

## Combat

During combat, the Prologue Shredder will follow the player closely and attempt to attack them. Their attack has three parts. First they dash forward towards the player, stopping just short of them if they are close enough. They then charge their attack, briefly flashing red. They finish with a powerful melee slash. The attack sequence is vulnerable to being disrupted while they are flashing red.

## Strategies

The Prologue Shredders encountered in the Old Hideout require no special strategy to defeat, due to Shizuka's substantially higher level at the time.

## Locations

Old Hideout
Area 2: x3 summoned by Satoshi's Captor

## Trivia

The Prologue Shredder was first introduced with the release of the Demo. It has appeared in all subsequent game releases.
Rhombus Heavy Turret 1.0

## Drops

None

The **Rhombus Heavy Turret 1.0** is an enemy in CrossWorlds. It can be encountered during Jet's training on the MS Solar.

## Appearance

The Rhombus Heavy Turret 1.0 is a large, ground-mounted gun turret. Its main body consists of a gray and blue cylinder, topped with a gray dome. The dome is painted with a blue cross and topped with a recessed blue capstone. Mounted on the front of the cylinder is a large gun barrel, surrounded by gold trim. The entire body rotates on top of a gray and blue anchoring base. The turret is physically identical to the Rhombus Heavy Turret 2.0, a stronger variation used as a boss of the Rhombus Dungeon.

## Combat

The Rhombus Heavy Turret 1.0 starts being completely invincible. Captain Jet commands it to teach the player how to Dash and Guard. First, the Turret fires one fast projectile that the player is supposed to dodge by Dashing. Second, the Turret fires a swarm of homing projectiles that, overall, deal as much damage as the single projectile from before. The player must block the entire swarm with their Shield. And third, the Turret becomes vulnerable and the actual battle starts. It uses both attacks and, after losing enough health, it brings out a shield that reduces all incoming damage. This shield will stay enabled while it is attacking and disable when it is not. Landing a charged Ball on the shieldless Turret will cause it to "overheat", become stunned and take more damage from attacks for a brief moment.

The battle against the Turret can't be completed on a normal playthrough because it is interrupted by the arrival of the Blue Avatar.

## Strategies

To distinguish both of its attacks, look at how long it takes to charge its shot. If it charges quickly, it will fire one projectile. If it takes longer, on the other hand, it will fire a swarm of projectiles. Its slow attack pace also allows you to attack with Melee without taking much damage.

## Locations

**M.S. Solar**

* Deck

## Gallery

* Shooting.
* Firing a swarm of projectiles.
* Shield on.

## Development Notes

The Rhombus Heavy Turret 1.0 first appeared in the Demo v0.1.0, and can be found in all subsequent releases of the game.

## Trivia

* The New Game Plus modifier Sergey Hax allows you to actually defeat the Turret. It won't, however, explode like the other enemies in the game, and will simply stay in place.
Pumpkin Land Superfun

*A huge businessman asks you for help to build a new attraction! Of course it boils down to collecting items again.*

###  Rewards

 300

 0

LV44Scarecrown

**Pumpkin Land Superfun** is a level 42 quest given by the Boosi Man at Basin Keep - Centrum.

## Tasks

* Find and defeat the seven Jack'On'Fires in the infested area of Gaia's Garden:
	+ In a hole in the west of Seared Lake
	+ To the north of Seared Lake
	+ x2 at the north end of Infested Marshes North
	+ In the southeast corner of Infested Marshes North, blocked by several puzzles
	+ On a high arch over the path in Infested Marshes South
	+ In the northeast corner of Lost Lookout
* Speak to the Boosi Man again, and enter Pumpkin Fun Land
* Navigate the maze of Pumpkin Fun Land
* Defeat the swarm of Flamezers