Crime and justice

This article has been deemed to require a review of it's content.

## Gameplay

**Crime and Justice is an optional feature and is only available when Crime and Justice is enabled in game settings.**

A citizen can commit a crime and the police can investigate these crimes. Then when the crime is investigated the person is charged at the court house and can be put to jail as punishment.

There are three groups of crimes:

* Minor Crime
* Medium Crime
* Serious Crime

Every citizen has a hidden preference “Criminality.” It's randomly generated in citizens and if crimes will not be solved, it will cause growth of crime rate. Apart from that also low government loyalty and high unemployment have their impact on crime rate too.

If crime is committed all citizens in the area will be affected depending on crimes’ seriousness. Their happiness will slowly decrease and even their health may go down because there are crimes that can cause harm to other citizens.

If crime happens you will need police to come to the crime scene. The sooner the police car arrives the better chance you have to successfully investigate the crime. After the police takes evidence the process of investigation continues for a while and only when the crime is fully investigated, then it proceeds to court house where the Trial starts. After the successful trial, the criminal is being sent to prison. A prisoner can be useful for you workforce, because a prisoner can work at specific jobs in your republic. A prisoner is transported with a prison bus from the prison to a workplace.

Notes
* You will need to bring food, meat, and clothes into prison.
* Prisoners can be used in your workforce, Prison buses will serve to transport them to factories or other industrial facilities directly.
* If you don't have enough workers (warders) in your prison, the prison security may go down.
* You will need to have the highest possible prison security in prisons.
* You can achieve 100% prison security only with highly loyal warders.
* you do not want the prisoners/warden ratio to be bigger than 2:1.
* Main goal of prison is to reduce crime preference of the citizen.
* Long sentences can overcrowd your prison.
* Crime is affected by the size of the population in your republic, the threshold when crime is at full effect (Police station, Court house, and Prison are mandatory by then) is when your population reaches 12.000.
* A Court house can handle a population of 20k citizens, advised to build a court house every 20k citizens to avoid the 25k-50k-75k-100k crime waves.

## Buildings related to crime and justice

### Police station

In a **police station** work police personnel, these are ordinary workers and police officers, that are workers with a higher education. When a crime takes place, the police will investigate the crime using a police car. The sooner the police car arrives the better chance you have to successfully investigate the crime. After the police takes evidence, at the crime scene, the process of investigation continues for a while at the police station. The progress of the crime cases can be checked from the police station. Only when the crime is fully investigated the crime case will be handed over to the court house.

When Water management is enabled in the Game Settings, then drinking water for the workers must be provided and wastewater must be taken care of.

There are two variants of **Police station**:

* Police station small
* Police station

## Crime and justice

* General
* Resources

###

Crime and Justice

## Consumption

### Consumes

 0.36m3/per day Water

Main article: police station
The **Police station small** is pretty much the same as the Police station, except the number of parking spots for police cars is less and there are less workers working.

**Connections:**

* 4 parking spots for police cars.
* 1 Vehicle loading/unloading spots.

## Crime and justice

* General
* Resources

###

Crime and Justice

## Consumption

### Consumes

 1.2m3/per day Water

Main article: police station
The **Police station** is pretty much the same as the police station small, except the number of parking spots for police cars is higher and there are more workers working.

**Connections:**

* 8 parking spots for police cars.
* 1 Vehicle loading/unloading spots.

### Court house

In a **Court house** work court staff, these are ordinary workers and judges, that are workers with a higher education. The court house handles crime cases that have been fully investigated and handed over by the police. The court house starts a trial and after the successful trial, the criminal is being sentenced and sent to prison. The progress of the trial can be checked from the Court house.

There are three groups of crimes with associated sentences:

* Minor Crime - sentence default 1.6 years
* Medium Crime - sentence default 4.1 years
* Serious Crime - sentence default 9.9 years

You configure each sentence from the court house by increasing or decreasing the corresponding number of years sentence:

When Water management is enabled in the Game Settings, then drinking water for the workers must be provided and wastewater must be taken care of.

There are two variants of **Court house**:

* Court house small
* Court house

## Crime and justice

* General
* Resources

###

Crime and Justice

## Consumption

### Consumes

 1.60m3/per day Water

Main article: Court house
The **Court house small** is pretty much the same as the Court house, except there are less workers working.

**Connections:**

* 2 Vehicle loading/unloading spots.

## Crime and justice

* General
* Resources

###

Crime and Justice

## Consumption

### Consumes

 1.2m3/per day Water

Main article: Court house
The **Court house** is pretty much the same as the Court house small, except there are more workers working.

**Connections:**

* 2 Vehicle loading/unloading spots.

## Crime and justice

* General
* Resources

###

Crime and Justice

## Consumption

### Import storage

 15t Food
 15t Clothes
 1.0t Meat

When the court house successfully completes a trial, the sentence is imposed on the criminal and the criminal is sent to prison. In a **Prison** warders work, these are ordinary workers and they guard the prisoners. The prisoners can be of use in the republic because they can work at specific jobs in the republic. A prisoner is transported with a prison bus from the prison to a workplace.

While the prisoner is in jail, you can re-educate the prisoners in the following preferences:

* Cultural enjoyment - to influence culture
* Soviet propaganda - to influence loyalty
* Preference for alcohol - to influence health
* Enthusiasm for sport - to influence sport
* Anti-religious propaganda - to influence religion

You configure each preference from the prison by increasing or decreasing the corresponding percentage:

When Water management is enabled in the Game Settings, then drinking water for the workers must be provided and wastewater must be taken care of.

**Connections:**

* 2 Vehicle loading/unloading spots.

## Crime and justice

* General
* Resources

## Consumption

#### Background

Secret police (or political police) are intelligence, security or police agencies that engage in covert operations against a government's political, religious, or social opponents and dissidents. Secret police organizations are characteristic of authoritarian and totalitarian regimes.They protect the political power of a dictator or regime and often operate outside the law to repress dissidents and weaken political opposition, frequently using violence.

In the course of political debate in democratic countries, intelligence and police organizations active in these countries (for example, the FBI) are sometimes accused of being secret police, a charge they usually deny.

#### Gameplay

To get to know how loyal your citizens are to the government, you have to spy on them. This is a task for the **Secret police**. You will need them to investigate citizens as their loyalty will be hidden and if it is hidden you may think they are loyal but, they are not and they may be allowed to work in your education and broadcasting facilities negatively affecting the loyalty of those listening to them.

The **secret police** building is where only the highly educated citizens can work. They will have duty vehicles assigned to them which look like personal cars but are assigned to the secret police building. This allows the secret police to travel undercover to residential areas and install spy equipment into citizens homes to gather loyalty information on the people living there.

When Water management is enabled in the Game Settings, then drinking water for the workers must be provided and wastewater must be taken care of.

**Connections:**

* 1 Vehicle loading/unloading spots.
* 8 parking spots for duty vehicles.