Bounty: Black Citadel

## Black Citadel

This article contains information about the upcoming Raiders 3 expansion, Scer. Due to it being in beta, the article's contents may change during development.
The **Black Citadel** is a bounty only accessible after defeating the final boss of Cells of Horror, Vecton, Keeper of the Depths. It should be noted that any player who has killed Vecton can access the entrance without being in a group or without having killed it in their own group. Vecton just needs to be killed before a sunday reset.

The bounty has 5 floors and can be started on Normal, Challenger, Decay, and Hardcore difficulties and can be played in both solo and co-op. The loot value of each difficulty is the same for Cells of Horror loot with the exception of Hardcore, which gives loot value slightly below Hardcore.

## Floors and encounters

### Floors

#### Floor 1

**Floor one** has, as is standard with the entire bounty, 25 waves. There are 7 elites, three of them (the Bonesnapping Gilgords) are resistant to fire and have a higher dodge chance against ranged. The last four (the Bloodwraith Gilgords) have a higher dodge chance against elemental damage.

The bosses are: Grilk, Hand of Vecton (after the first wave), Lingering Wraith (after the second wave), and Master of the Ways (after the third wave).

The loot that can drop from Floor 1 is listed below:

#### Floor 2

**Floor two** contains 25 waves, 9 elites, and 3 bosses. The three Bonesnapping Gilgords and the four Bloodwraith Gilgords return from last floor, and there are two Brutal Gilgords who also spawn. They have a 3-second stun and have a higher dodge chance against melee attacks. Elemental damage potions (like Macreshi Elemental Elixir) are recommended for these mobs, especially on higher levels and in solo play.

The bosses on this floor are: Mighty Muglash, Dabrina, and Bonecurator Alvanis.

The loot that can drop from Floor 2 is listed below:

#### Floor 3

**Floor three** contains 25 waves, 11 elites (4 Bonesnapping Gilgords, 3 Bloodwraith Gilgords, 2 Brutal Gilgords, and 2 Arcanic Disruptors, who are immune to magic damage). Once again, bring Macreshi Elemental Elixirs to fight the Brutal Gilgords, and will also help on the Arcanic Disruptors.

The bosses on this floor are: Slayer Bagroid and Tomblord Daxel'ez.

The loot on this floor is displayed here:

#### Floor 4

**Floor 4** is the penultimate floor of the Black Citadel bounty instance. There are 25 waves and 14 elites, with 3 Bonesnapping Gilgords, 3 Bloodwraith Gilgords, 2 Arcanic Disruptors, 4 Hateborne Flames, who are immune to nature and fire damage, but ice and melee damage will take them down easily. There are also 2 Crying Hungerers, who deal increased melee and elemental damage. They also have a dangerous knockback that will send you back 10 blocks. Some sort of shield (see Potion of Grounding V for classes without grounding effects) is recommended, alongside Macreshi Elemental Elixirs for the arcanic disruptors.

The bosses on Floor 4 are Mak Renash and the Twin Demons.

The loot that can drop on this floor is listed here:

#### Floor 5

**Floor 5** is the last floor of the Black Citadel. It once again has 25 waves and 16 elites, with every elite from the previous floor returning with an additional two Arcanic Disruptors, which may prove challenging. A *Choking Mist* debuff is applied to you throughout the floor, increasing all damage dealt to you by 5%, but also increasing your primary stats by 10%.

There is one final boss on the floor, that being the Remnant of Vecton. He uses extremely powerful versions of his raid spells, with some new abilities thrown in.

The loot obtained from this floor is listed below:

### Encounters

#### Grilk, Hand of Vecton

Grilk is a melee-based boss with an axe and a shield. His abilities are:

[Flame Hurl] - Deals (N: 11, C: 14, D: 17, H: 20) fire damage.

[Elemental Weapon] - Enchants his axe with elemental damage, increasing his elemental damage by (N: 6, C: 9, D: 12, H: 15).

At 45% HP, he will periodically cast [Whimper], which interrupts any casts.

#### Lingering Wraith

The Lingering Wraith is a weaponless spellcaster with nature damage resistance. Its abilities are:

[Blood Bolt] - Casts a bolt of nature magic, dealing (N: 3, C: 5, D: 7, H: 9) nature damage.

[Malevolent Induction] - Fires a flurry of nature magic at (a player/every player), dealing (N: 5, C: 7, D: 9, H: 11) nature damage. It also places the *Devouring Soul* bebuff, dealing 3 nature and 2 death magic.

[Devouring Mist] - Places a large mist around the room, dealing 5 (H: 8) nature damage in an area-of-effect range of 15 blocks.

#### Master of the Ways

The Master of the Ways is an undead spellcaster with a staff. Her abilities are:

[Sweeping Strikes] - Deals (N and C: 14, D and H: 19) physical damage. Can be blocked.

[Flailing Kick] - Stuns a player for 5 seconds, and dealing 11 - 19 damage on hit.

[Choking Hold] - Grabs a player by the neck and puts a bleed debuff for 10 seconds. Can be removed with any bleed-removal spell.