Saloon

The **Saloon** is an building added in the v0.6.5 "*Gunfight at the Deadeye Saloon*" and appears in the large Desert Town in the Desert Map.

## Layout

The Saloon is composed of 1 large room that has a bar in the middle which surrounds the cellar entrance.

At the top left of the Saloon, there is a Piano that plays a short melody on a loop which, if you punch or shoot it, will play a few messed up chords before reverting back to the normal song. Right next to the Piano there is a normal loot spawn that can drop just about anything.

In the middle of the room, there are two normal Wooden Barrels that spawn diagonally to each other. On the top right corner adjacent to the Piano is another normal Wooden Barrel. On the left of the Saloon, you can find a patio that houses another Wooden Barrel.

In the middle of the room to the right of the Wooden Barrels, there is a stove that explodes upon taking to much damage similar to the Oven and Barrel.

Below the Stove, there are two Tables. The green Bottle (The 4th code switch) is hidden under the right table.

On the bottom right corner of the Saloon, there is a normal Crate.

On top of the bar, there are eight breakable glass Bottles that can be broken by either punching or shooting them. Behind the bar, there is another ledge that has six additional glass Bottles.

On the right side of the Saloon, there is a Wall Mount that can either hold an M870 (10/11) or an MP220 (1/11). Right next to the mount is a rug with a longhorn on it.

Behind the Saloon, there are two normal Crates, next to one is a Tumbleweed Bush that formerly hid a Recorder.

In the Saloon, there are seven interact-able buttons sprawled all around each colored differently (red, orange, yellow, green, blue, indigo, and violet). If you interact or punch them in the correct order the door behind the bar leading to the new Cellar will be unlocked. (Click here for the code to unlock.)

## Cellar

Underneath the Saloon is a tiny Cellar with one room that houses either the Vector (.45 ACP), the Mk45G, or extremely rarely, a single round of 9mm on the floor. Near the Vector there are three Gold Wall Barrels.

In a little nook of the Cellar, there is another Recorder that plays a recording.

Underneath the Vector/MK45G/9mm, there is the eye symbol in red.

Extremely rarely, there will be a single round of 9mm ammo covering the eye instead of a Vector on it. This can also be a reference to the Alternate Barn. The 9mm ammo is prized for its rarity during the event, despite its uselessness.

## Recordings

*Note: the first recording has been removed.*

The first recording behind the Saloon in the bush says:

The recording inside the bunker says:

**Sands through our fingers,**
**Snow drifts in,**
**The palms sway.**
**But when the fires die,**
**The Island, remains.** | ”

## Code

To open the cellar, there is a certain code that must be typed in using the various colored Bottles found around the saloon. They are indestructible. The code is shown below. For those with multiple choices, using one of the choices disables the others.

Upon entering the code, the piano will stop playing its melody, a high note plays, and the piano’s high keys are heard crashed. The door to the bunker will slide open with a "whoosh". The code can be known as the rainbow pattern.

The logic to this is somewhat difficult due to the gunshots from the saloon and huge guessing. The colors of the rainbow are known as **Roy G. Biv**. In the recording, the Doc knows him as Mr. B as in **B**iv. And you know him as **Roy.** The guessing part comes in here: There are no clues to his last name. And there is nothing talking about a middle name.

Alternatively, one can assume that the code refers to the visible light spectrum - from longest to shortest wavelength (Red, Orange, Yellow, Green, Blue Indigo, and Pink or Purple).

The bottles’ locationThe Orange Bottle’s location
## Files

* First Recording: https://surviv.io/audio/sfx/log\_03.mp3
* Second Recording: https://surviv.io/audio/sfx/log\_04.mp3
* Puzzle fail sound: https://surviv.io/audio/sfx/door\_error\_01.mp3
* Puzzle complete sound: https://surviv.io/audio/sfx/piano\_02.mp3
* Background Music: https://surviv.io/audio/ambient/piano\_music\_01.mp3

## Trivia

* The last audio recording is a reference to the weather machine in the Chrysanthemum Bunker, suggesting that whoever made the recording either had experienced the 3 island themes or had knowledge of the machine's existence.
* This is the first building to play music when you enter, second, being the club.
	+ This recording also hinted 2 upcoming maps, the Snow Map and the Main Summer Map.
* Like the Cabin, when a player enters, smoke comes out from the chimney.