Luigi (SSBU)

## How to unlock

Complete one of the following:

* Play VS matches, with Luigi being the 5th character to be unlocked.

## About this fighter

Luigi is a middleweight.

Like his brother, Luigi can be very difficult to punish, thanks to all but two of his regular moves (forward smash and down aerial) hitting before frame 10. This, in turn, gives his frame data the distinction of being the fastest in the game in regard to start-up lag and excluding special moves. Luigi's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and range are decent, and it can be jab-canceled reliably, even at high percentages. Luigi's tilt attacks also have their own perks: forward tilt can be angled and, when angled downward, it is capable of jab locking; up tilt has excellent combo and juggling potential, while possessing decent vertical range; and down tilt can trip opponents or hinder their attempts at grabbing the edge.

Luigi's aerial attacks are also very useful, due to their combination of fast startup, quick interruptibility (except for neutral and back aerials), and ability to auto-cancel in a short hop. Neutral aerial is a sex kick and, like in previous installments, the only one that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and a situational KOing option near the upper blast line, whereas the latter is a very useful combo starter when SHFF'd. Forward aerial has the fastest duration of its kind and launches at the Sakurai angle; at low to medium percentages, these traits make it very reliable for approaching or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable edge-guarding option at high percentages. Back aerial has a very powerful clean hitbox and long range, which enable it to function as a safe and reliable KOing and edge-guarding option, or as an approach option via reverse aerial rush. Up aerial is useful for combos, since it can either extend them or, thanks to having the lowest amount of landing lag out his aerials, use its clean hitbox to start them at low percentages when SHFF'd.

## Updates

Luigi has not bees effected by the updates yet.

## Attributes

These are changes from ssb4 to ssbu

* Like all characters, Luigi's jumpsquat animation now takes 3 frames to complete (down from 5).
* Luigi walks faster (1.08 → 1.134).
* Luigi runs faster (1.5 → 1.65).
	+ Luigi's initial dash is significantly faster (1.28 → 1.815).
* Luigi's air speed is slightly higher (0.7341766 → 0.77).
* Luigi falls faster (1.25 → 1.32). This improves his vertical endurance, but makes him more susceptible to combos.
* Luigi's fast falling speed is faster (2 → 2.112). This improves his air mobility and makes him less susceptible to juggles.
* Luigi's gravity is higher (0.075 → 0.083). This makes his jumps faster, but worsens his vertical endurance.
* Luigi has significantly higher traction (0.024 → 0.096), no longer being the lowest in the game. This allows him to punish out of shield much more easily.
* Forward roll has less ending lag (FAF 31 → 30).
* Forward roll grants less intangibility (frames 4-17 → 4-15).
* Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (FAF 31 → 35).
* Spot dodge has less ending lag (FAF 27 → 26).
* Luigi has a slightly altered pose during air dodge, and has a scared expression on his face.
* Air dodge grants more intangibility (frames 3-27 → 3-29).
* Air dodge has significantly more ending lag (FAF 33 → 58).

### Taunts

* **Up taunt**: Strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the V sign with the other, referencing his animation from *Luigi's Mansion* when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similarly to his pose in official artwork for *Mario & Luigi: Partners in Time*. Then he turns away from the screen and crouches depressingly, similarly to his Bogey animation in *Mario Golf*. Finally, he faces the screen once more and places both hands on his face while sporting a frightened look that is very similar to his expression on the cover of *Luigi's Mansion*.
* **Side taunt**: Planks while saying "Pow pow!" Due to it moving Luigi forward into the z-axis and lowering his hurtbox, some attacks may actually miss him as a result.
* **Down taunt**: Bashfully kicks the ground while sighing. One of the only taunts in the game to inflict damage, it deals 2% on contact, but also has drastically different effects depending on the opponent's position. If it hits an opponent that is hanging on an edge or is off-stage, it will powerfully meteor smash them. Conversely, if the opponent is on-stage, it weakly launches them vertically. It is similar to the animation Luigi performs when he loses a minigame in *Mario Party 2*.

### Victory poses

* Planks twice, much like in his side taunt. His nose occasionally twitches.
* Turns around and makes gun motions with his fingers, saying "Bang, bang." Luigi, with his fingers still in gun motion, continuously rotates his hands in alternating circular motion, pointing left and right after each rotation.
* Childishly swings his arms at the air, then gasps while holding his hand out. (Similar to his "character chosen" animation in *Super Smash Bros.* and his Dash Attack, but with a different ending animation.)

## Moveset

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

## Matches

### Greninja VS Luigi

13th January 2019

 VS

Luigi Won 3-0.

#### Mewtwo VS Luigi

25th February 2019

File:Mewtwo (SSBU).jpeg VS

Mewtwo won 1-0.

#### Luigi VS Robin

3rd March 2019

 VS

Robin has won 1-0.

#### Luigi VS Ren Amamiya

 VS

Ren Amamiya defeated Sonic 2-0.

#### Snake VS Luigi

 VS

Snake Won 1-0.

#### Donkey Kong VS Luigi

 VS

Donkey Kong wins 1-0.

#### Mewtwo VS Luigi

 VS

Mewtwo won 1-0.