Kwillings

**Kwillings** - is the most common currency, used all through the Books of Inkbound to reroll and purchase Vestiges during the run. Kwillings do not persist between runs, so make sure to spend as much as you can before fighting the Villain!

When obtained, Kwillings spawn several of small medium or large sparks, each spark grant a random amount of kwillings within it's range:

* Small have a range of 4-5,
* Large have a range of 8-10,
* Extraordinary have a range of 16-20.

## Spending Kwillings

* **25** - Rerolling **Tarnished Vault** for a different set of  Common Vestiges
* **30** - Rerolling **Superior Vault** for a different set of  Uncommon Vestiges
* **50** - Rerolling **Heroic Vault** for a different set of  Rare Vestiges
* **75** - Rerolling **Epic Vault** for a different set of  Epic Vestiges
* At Carver's Store of Value:
	+ **35** for a  Common Vestige
	+ **70** for an  Uncommon Vestige
	+ **150** for a  Rare Vestige
	+ **250** for an  Epic Vestige
	+ **400** for a  Legendary Vestige
	+ Shop re-roll:
		- **50** at Book 1 (   Vestiges are presented)
		- **75** at Book 2 (   Vestiges are presented)
		- **100** before facing a Villain (   Vestiges are presented)
* Some Sea Breaches present an option to spend kwillings:
	+ **A Lost Kwill:** 150 to restore  HP to full.
	+ **The Everburning Boiler:** 100 for a random Rare vestige (High chance to be either , , ,  or  depending on your current class, if the item is unlocked)
	+ Incomplete list

## Increasing Kwilling gains

Vestiges and effects that "Increase the amount of Kwillings gained" affect the ranges (, , Curse of Greed), which are rounded down to the closest common integer. Example of calculation with  that increase kwilling gains by +10%:

* Small range becomes **4.4-5.5** which is then rounded down back to **4-5**,
* Large range becomes of **8.8-11** which is then rounded down to **8-11**,
* Extraordinary range becomes **17.6-22** which is then rounded down to **17-22**,

Effects of these vestiges do stack with each other, however same vestige will not stack with itself.

## Kwilling sources

World
* Breakables - **1-3** rolls of 4-5, 0-1 1  HP restore
* Kwilling Cage [book 1] - **2** rolls of 4-5, **3** rolls of 8-10, **3** rolls of 16-20
* Kwilling Cage [book 2] - **4** rolls of 8-10, **6** rolls of 16-20

Enemies
* Guardian kill [either book] - **10** rolls of 4-5
* Treasure pot [book 1]:
	+ 25%, 50% and 75% - **2** rolls of 4-5, **2** rolls of 8-10, **1** rolls of 16-20,
	+ 100% - 2 rolls of 4-5, **1** roll of 8-10, **2** rolls of 16-20, **1** Glyph Glyph
* Treasure pot [book 2]:
	+ 25%, 50% and 75% - **2** rolls of 4-5, **1** rolls of 8-10, **3** rolls of 16-20,
	+ 100% - 2 rolls of 4-5, **1** rolls of 8-10, **3** rolls of 16-20, **2** Glyph Glyphs

Bindings
* - **3-4** rolls of 8-10
	+ With Large Pockets augment - **3-4** rolls of 8-10
	+ - **3-4** rolls of 8-10
* - **1-2** rolls of 4-5
* - **3-5** rolls of 4-5
* - **4-6** rolls of 4-5
	+ On Kill - An additional **10** rolls of 4-5

Vestiges
* - **1-3** rolls of 4-5
* - **1** roll of 4-5
* - **1-3** rolls of 4-5
* - **10** rolls of 4-5
* early break - **7** rolls of 4-5
* - **1** roll of 4-5, **2** rolls of 8-10, **1** roll of 16-20
* - **4-6** Rolls of 8-10
* - **1-3** rolls of 4-5

Sea Breaches
* The Wandering Binder - **6** rolls of 16-20, **7** rolls of 8-10
* Shrouded Miser:
	+ Take the offered coins: **5** rolls of 16-20
	+ Grab the coins off the desk: **20** rolls of 16-20 (which is **12-16** due to the curse)
	+ Give the shrouded entity coins of your own: **2** rolls of 16-20, and a 3rd roll, either of 16-20 or 8-10.