EverEasy

“Funny gibberish you got there” -Touchgrass210779

 Add a quote here!

ripoff everdark

## Introduction

*EverEasy* is the first difficulty in the Easiest Chain! It is classified as Fictionally Present and has not been rated yet. It is the third-to-last difficulty in Class -12, proving how easy it is! *EverEasy* is after an N/A spot, and before Easline. *EverEasy* is an immensely nerfed version of Everdark, a Class 8 difficulty. This difficulty could be considered a double-unrebirth of it, others find that untrue due to class placement.

### What would it have took for this to be a Double-Unrebirth?

* Moving the Easiest Chain to Mid Class -12, or the next option
* Moving Everdark to Peak Class 8, swapping STOP with it
	+ This would cause Evergreen to be swapped with **.**
* Having an icon referencing Everdark
	+ I'll probably keep that as the icon (once it's made)
		- It has now been adopted as the official icon and the one representing this difficulty

## Icon Representation

A lime green backdrop with a green border, containing a =| emoticon not fully encircled within some curved lines, followed by some text saying "ever." to the right of the emoticon. Almost feels like a ripoff of Everdark (mainly because it is).

## Obstacles

There are no obstacles here, due to its extreme easiness, regardless of existence rank, you can still win this difficulty. This difficulty has a rating of -A10,000, reflecting the true easiness of this difficulty and how unlosable it is. Any way to lose will be contradicted.

This might have similar properties to some other difficulties, easier than *EverEasy*. Which might deceive some into thinking that *EverEasy* is on the same level as those difficulties. But it's not.

The Easiest Chain might sound like a ripoff Treachery Chain, and it mainly is. The Treachery Chain has magical properties (device affecting, hallucinations etc). So does the Easiest Chain, but they affect you positively. Some examples include: device affecting, winpad affecting, win affecting. Each of these properties is set to affect the player in a positive way.

In fact, there are A10,000 properties affecting your run in such a way that you can win. Once you've won, you get teleported to the next Easiest Chain difficulty, Easline. No re-runs, no attempts, nothing. You've won, and nothing else happens in *EverEasy* (not on your side), ever.

You might've noticed that this difficulty has A10,000 properties affecting your run. This might make you think "this is to match the difficulty's rating, right?" And that's correct. Easline has A5,000 properties, to match Easline's rating. This doesn't really go on forever, as The Final Showdown doesn't have a negative version of a millinillionth amount of properties affecting your run. That would be illogical, and so would be other fractions of properties (1/4 properties, 1/37 properties etc).

## Trivia

* The icon was made in Microsoft Paint.
* This difficulty was neglected for quite a while.
* This difficulty is the easiest difficulty in the Easiest Chain.

## Towers in  *EverEasy*

None of these are non-fictional, they'd be too inaccurate.

### Towers of

* Tower of Forever Easiness (ToFE)
* Tower of insert epic epicepic name here (Toieenh) (Joke)

### Towers with

* Citadel of Many Reserved Difficulties (CoMRD)
* Great Citadel of JToH's Too Easy Revamp (GCoJTER)

## Continuing From This Point

I highly suggest you skip all the way to Just Air, that's when you actually have some time to process the actual game. If you're still interested in what comes next for whatever reason, it's Easline.