Enemies

Pixel shooter has a variety of enemies which all of them are just cubes, im too lazy to make a page for each one althought i will probably do it later

## Appearance

The cube, is... well... a cube... with arms and legs, it always carries around a knife and will never lose it even on death.

## Stats/Gameplay

The cube has 3 health, patrols around at 2.5sqr/sec, ignoring jumper. They deal 1 damage upon contact and do an animation.

## Trivia

* The normal cube is the only enemy to have a special animation when dealing damage, this animation looks like it's stabbing something.

# Coward Cube

The cube is a variant of the normal cube, this one being basically slower

## Gameplay

The coward cube is a slower version of the cube moving at 1sqr/sec, looking nervous.

That's all.

## Gameplay

The aggresive cube is a red outline'd cube that moves at 2sqr/sec, despite looking normal, they start chasing jumper at a higher speed whenever he gets close.

## Gameplay

The flying/jetpack cube is a cube that wields a jetpack to fly around, they move and behave exactly like the cube, with one unique feature:

Explodes upon death.

## Gaaaaaameplay

The bomb cube is a cube that has a a burning rope on top of it's head, it's very fast, moving at 4sqr/sec. They have a unique feature, they also chase jumper upon getting near him.

Unlike other cubes, this one doesn't deal contact damage, once touching jumper it starts igniting and exploding after a few seconds.

## Trivia

* This is the only enemy to have a invincibility higher than 1 second (4 seconds for this one)
* It's explosion has a small hitbox, meaning it won't be able to hit jumper if he isn't too close.

## Gameplay 2: electric boogaloo

The big cube is a cube with a bigger head and higher damage and health, despite looking like it's not even moving at all, it moves at a 0.5sqr/sec speed.

The big cube has 6 health and deals 2 damage.

# Carrier

Finally a cube that doesn't have "cube" on it's name!

## Gameplay 3: The return of gameplay

The carrier is a pretty unique enemy, it moves at a speed slower than the big cube, (0.4sqr/sec) it has 6.5 health and deals 2 damage.

Upon dying, it spawns 2 unique cubes.

## Gameplay 4: Adventures of gameplay

The carrier's cube doesn't spawn naturally and is only spawned by killing a carrier, this enemy chases jumper at 2.5sqr.

Despite being pretty dangerous, both of it's damage and health stats are pretty low, having 1.5 health and dealing 0.5 damage.

## Trivia

* Carrier's cube and Pride cube are the only enemies who deal 0.5 damage.
* Carrier's cube and Soul are the only enemies that are spawned by killing another enemy.

## Gameplay 5: The death of gameplay

The inmortal cube is well, a inmortal cube, being inmune to every kind of damage (except falling in the void).

It acts the same as a cube, yet not having health and dealing 2 damage.

# Hopping Cube

finally one that doesn't walk!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

## Gameplay 6: Rebirth

The hopping cube is a cube that instead of walking around, jumps around at a high height (4sqr).

It has 4 health and deals one damage, it's legs are pretty large.

## Gameplay 7: The revenge of gameplay

I don't even want to explain, it moves at 2sqr and has 4 health.

## Gameplay 8: The end of gameplay

The cube and soul is another enemy that spawns another enemy upon dying, it tries to chase jumper after he gets too close

It is pretty slow, moving at the same speed of Big Cube, it has 6 health.

Upon death, spawns a Soul.

## Gameplay 9: An ode to a dead man

The soul is a enemy that is pretty unique, it spawns upon killing a Soul And Cube.

The soul is pretty strong, having 10 hp, it speeds depends on how far away the player is, speeds up if jumper is too far and slows down if he's too close.

## Gameplay 10: im too tired

The pride cube moves at 2sqr and it also moves randomly, it has 5 health and one unique feature.

Every few seconds, the pride cube stops and shoots 8 bullets, each dealing 1 damage, the pride cube deals 0.5 of damage.

## Gameplay 11: ...

It has the same stats as Big Cube, has 6 health and deals 2 of damage, it moves at 2sqr/sec

It acts like a normal cube, just stronger.

## gAMEPLAY

The war cube is a cube that wields a rifle and doesn't deal contact damage.

Instead, after a few seconds it stops moving and shoots 3 bullets from it's rifle, each dealing 1 damage.

## Behaviour

The stack of cubes is two cubes stacked on eachother, moving at 1.5sqr and having 6 health.

Upon death, it turns into a cube and drops one of them

Weirdly enough, this enemy doesn't deal damage despite the normal cube doing damage.

# RoboCube

the most annoying enemy i have created yet

## Behaviour

The robocube is a robot that is shaped like a level 2 cube, it patrols around.

If Jumper gets near, the robocube will start chasing him, however, the robocube has the same speed as jumper, meaning that jumping wont work moslty since it jumps pretty high.

The RoboCube is the enemy with the most hp (if you don't include bosses), having 25 hp, and not taking knockback.

## Behaviour

The inky cube is a enemy that acts similiar to the robocube, it always chases Jumper even when it spawns, it moves the same speed at him and only jumps 2sqr.

Inky cube jumping pretty low doesn't mean he wont always catch to you, as he can jump three times in the air.

## Behaviour

The Cubard is a enemy that moves the same as the cube, it has 5 health and has a feature similiar to War Cube's.

The Cubard stops for a while and shoots a lightning bolt, which deals 1 damage.

## Behaviour

The dead cube is another variant of the cube, moving the same and dealing the same damage.

However, it is extremely slow, moving at 0.25sqr, yet pretty resistant, only getting 0.5 knockback and having 3.5 health.

## Behaviour

The rotten cube acts pretty similiar to the aggresive cube, moving at 0.5 sqr and having 4 health.

If jumper gets too near, the rotten cube will start chasing him, not changing speed.

It is pretty resistant as well, taking normal knockback and having 4 health.

## Behaviour

The Level 2 Dead cube moves at 0.75 speed, and it acts the same as a dead cube.

It is quite resistant too, not taking any knockback and having 6.5 health.