Story

**STORY**

"***Story mode** helps you **learn the ropes** with our intermediate-ish tracks and the optional Casual mode.*"
— JSB official description

**Story Mode**, or **Story** for short, is the first game mode in *Just Shapes & Beats*. It can be accessed from the game's Main Menu at any time, and the progression saves automatically.

Story Mode is a progression-based game mode where it tells the story about the game's main character, a blue square, as it plays through levels and meets new friends along the way, all while avoiding pink obstacles and hazards that might damage or even break the character. When the player successfully completes a level, that level will be available for play in Playlist Mode.

It is recommended for first time players to play Story Mode first unless they've experienced the game firsthand before. It is also for players who wanted to go for a more casual experience and for those who are willing to unlock more levels and features in the game.

After completing Story Mode, the Chapter Select is unlocked. Chapter Select allows players to repeat the game's levels or story sequences at their own leisure. In addition, the player can also start completing Challenges to unlock scenery at the game's Main Menu.

## Mechanics

* If the player hasn't started Story Mode yet, the player can start a new game at the game's main menu. From there, they can play the tutorial level, Corrupted.
* If the player has completed Story Mode, they can access Chapter Select. This is explained above.
* If the player hasn't fulfilled the aforementioned requirements, the player can continue their recent progress in Story Mode.

## Notes

* Players cannot earn Beatpoints when completing levels or doing feats in Story Mode. They cannot enable Hardcore Mode either, unless they have access to Chapter Select.
* If the player has a difficult time playing through Story Mode, especially if they're unfamiliar with the Boss Battles, one can enable Casual Mode, doubling their health and making the problematic level much easier.
* This gamemode can be played in Multiplayer Mode. However, it can only be played through the usage of other controllers.
	+ Regardless of each player while playing Story Mode, the character shown during the story sequences and level selections will always be the Blue Square.
* Corrupted and Till It's Over are the only levels that cannot be replayed through Challenge Mode, Playlist Mode, or Party Mode without modifications or hacks. This is because, for the former, it would not be fun to play in said modes, it is also a tutorial level for most players, and for the latter, it's impossible to break and it would be a fitting conclusion to the game's story.
	+ Extra Levels cannot be accessed to Story Mode, by all means. One must complete Challenges in order to unlock them.
* Prior to completing them, Chronos, Milky Ways and Logic Gatekeeper are the only levels that are pre-unlocked in Playlist Mode.
* The player can play all of the levels (except the two aforementioned levels, stated above) at random in Challenge Mode.
	+ It is not recommended for a first-time player, however, since some of the game's available story Boss Levels contain spoilers. Excluding: Long Live The New Fresh, Barracuda, Lycanthropy, and Spider Dance (Remix)
* The full list of artists whose work is used in the game is as follows: Tokyo Machine (only Machine is seen before it switches to the next artist), Kubbi, Nanobii, Tristam, Omnitica, Big Giant Circles, Destroid, Sabrepulse, Pixl, Let's Be Friends, Zef, The Immortals, Bossfight, Nitro Fun, Chipzel, Noisestorm, Trip40, Cardi, Silva Hounds, Plesco, Shirobon, Pegboard Nerds, Avenza, Kevin Phetsomphou, Danimal Cannon and Shawn Daley.

This entire page contains **SPOILERS** for the **Story Mode** of *Just Shapes and Beats*. It is recommended to play the entirety of Story Mode before proceeding this page!

You have been warned.

This article or a section of an article needs to be **rewritten** to a higher standard of quality!

## Chapter 0: The Tutorial

The story starts off with several broken pieces that form into a lone cube in the middle of a black void. A glowing light blue triangle appears in the far right, and the cube must reach it to progress. Afterward, the music, **Corrupted** by Danimal Cannon & Zef, starts playing, and some pink obstacles start appearing, with the triangle once more, at the far right. The player must reach the triangle to progress further until the level is complete.

When the level is complete, the triangle will float for a bit before making a path for the player to reach the next 3 levels: Chronos, Milky Ways and Logic Gatekeeper. Once those levels are beaten, the player is introduced to their first boss fight in Long Live The New Fresh. The boss of the level starts out as a simple pink circle with horns, but it later evolves or mutates into the default look of The Boss. The player must dodge all of The Boss' attacks until the end.

After the boss fight, the triangle will float up and slowly grow for a bit. Then, it will start glowing and spinning, getting larger and having two additional triangles, until it stops and it becomes the Tree of Life, pointing downwards towards the Blue Square. It will pulsate once and float for another bit until it slowly moves up and proceeds to "stab" the cube, and then cyan-colored triangles fill the screen temporarily until it is just the grey void, which fades to black.

### Levels

* Corrupted - Tutorial sequence
* Chronos - Can be played in any order
* Milky Ways - Can be played in any order
* Logic Gatekeeper - Can be played in any order
* Long Live The New Fresh - Boss Level

### Trivia

* To get a feel of the game's vibe and music, this is the only chapter where the Player can listen to a sample of the music before playing. This is done by going to the area where you enter the level, but not entering.
* All of the levels in this chapter are in a chiptune genre.

## Chapter 1: Paradise

There is darkness all around, until a glowing white cube appears in the bottom middle, which proceeds to sputter once before completely transforming into the Tree of Life and the surrounding area lights up, showing a beautiful land, filled with snowy hills on the horizon, puffy clouds in the sky, trees scattered about and a beautiful blue sea. Peaceful music starts playing.

Soon after, the Sun appears, accompanied by a sound effect of children cheering, using clouds as hands, to tap the Tree a few times, causing it to spew out the Blue Square. As the cube is in mid-air, the title of the game appears and by the company who made the game, all the while fireworks explode in the sky.

After the cube lands, a path opens up for the player to move about. As the player moves around, via sliding, they will first come across The Big Cube, who is happily dancing. The player will then come across a triangle and are prompted to either press A (Console Version) or another button, normally Enter (PC version). Doing so will cause the triangle to float up, spin and reveal the person who designed the game. This sequence is the beginning credits.

After revealing the name of the designer, the triangle will then crash into the ground, causing a slide to appear. The Big Cube is surprised by the sight and proceeds to carry the Blue Square onto the slide and slide down with them, splashing into the ocean, before swimming onto a nearby island, where another triangle floats in wait. The Big Cube places the Blue Square on the line path and helps themselves onto the land, shaking themselves like a dog to dry themselves, before continuing to follow the cube. The triangle does the same process as the first and reveals the artist (music) for the game, which is Danimal Cannon.

When the triangle crashes into the ground, a bridge opens up and a plant appears, accompanied once more by the same children cheering sound effect. The Blue Square slides across the bridge, with the Big Cube following, until they reach a cave, where there are glowing mushrooms and one last triangle waiting, with a strange looking sleeping gray plant in the middle of the cave.

After activating the triangle, it floats onto the center of the cave and causes more glowing mushrooms to appear, with the light blue text, "It's over", appearing. Then, the triangle spins over to the "sleeping plant", most likely going to awaken it.

However, before it begins the presumed action, the "sleeping plant" suddenly gets stabbed in the head by the triangle, with the peaceful music coming to a record-scratch stop. The plant seems to have pink "blood" seeping from it. The "plant" gets up, starts smiling, with its "eyes" still closed and sputters. The text from before now is now pink, with a question mark. The "plant" proceeds to sputter some more, while growing in size, while the Big Cube is staring in horror and shock, holding the Blue Square out of fright or to comfort it. Then, the "plant" has become fully pink and no longer has a face.

Suddenly, *Long Live the New Fresh* starts playing as it turns out, the "plant" was a hand of The Boss, who proceeds to break out from the crystals and proceeds to furiously punch out two landmasses of the cave, corrupting the mushroom in the process, before it lands, stretches, and looks to the left (his right) to see the frightened Big Cube holding the Blue Square. The Boss proceeds to lean forward, towards the cubes, eyeing the Blue Square, who The Boss does not like. The Big Cube proceeds to scream, accidentally throwing the Blue Square in the air. The Big Cube struggles and attempts to grab the small cube with one hand on either side, only to propel the cube back in the air, before successfully grabbing it, but not before The Boss gets furious again and attempts to pummel the cubes.

It begins chasing after the cubes after punching the ground one more time, causing the cubes to jump and proceeding to head slam the cubes out of the cave and land on the bridge. Afterward, The Boss furiously punches the bridge, simultaneously destroying it and corrupting the ocean, making it become pink, making the sky dark and launching the cubes far away, with the Blue Square landing on the island where the lone plant is, and the Big Cube not too far from it.

The credits telling who the music is from is also now in pink and now additionally putting many other artists. The Boss is then seen swimming over to the island, and then it jumps out and brutally punches the plant. While this is happening, the Big Cube is seen swimming by, unaffected by the Corrupted Sea. It grabs the Blue Square and continues swimming off. The Boss sees this and proceeds to destroy the line path and flicks off the remaining white dot on the island.

The camera pans back to the Big Cube who has swum past the slide and the area where it met the Blue Square, which is also dangerously close to The Tree of Life. The Boss jumps in and shoots a pink laser from its eye at the designer credits, causing it to also become pink, get its words mixed up in size and messed up the spacing between the three "h's" in Lachhh. Then, two white texts show up saying "I didn't design THIS!" and an emoticon ":(".

Then, The Boss makes a big jump, right exactly where the Tree of Life is, where for some reason, the Sun seems to be oblivious to the growing chaos to its left, seemingly unaware of the pink spikeballs raining down and being oddly fixated on the Tree. The Boss is then seen attempting to rip the Tree of Life out of the ground, with The Sun being horrified by what it's seeing. It then cowers behind a hill.

Soon, the background fades to black, as the music reaches its last notes and The Boss has almost ripped the Tree out. Then, the ending notes in Long Live The New Fresh play as the Tree of Life has now been completely ripped apart from the log that supported it and the ground, and it is spinning with pink spikeballs spewing out of it, signaling that it is now starting to become corrupted. The demo of the game ends here.

The screen fades to black, then a pink aura is seen (or an “IT’S NOT OVER” in the demo), with the Tree of Life spinning in the middle and The Boss reappearing on top of it. The line path appears on the bottom, swaying from side to side. The Blue Square is reaching the pink circle on top, which is the boss level, dark music is playing in the background.

During the boss level, New Game, The Boss grabs the Tree and shoves it into a pink hill that appeared below it and corrupts it. When it becomes fully corrupted, it begins to start making The Tower, which will be another chapter later on. After it is done building The Tower, it becomes destroyed; The Boss grabs a piece of it and mutates after eating the pink triangles that poured out from it. When the player(s) have reached the end of the level, The Boss will suck up the player(s) and shoot them out to the island. This is the transition of the end of Chapter 1 to Chapter 2, The Islands.

### Trivia

* Excluding Ending, this is the only chapter where it contains only one true level, the fewest levels in the game. That said level is also a boss battle.
	+ Therefore, this is the only chapter with only one level where you aren't invincible.
* When The Boss messed up the designer credit, and the first white text showed up, it meant either the text was referring to the pink and wonky text or it was The Boss's meddling that made it say that Lachhh didn't design the game.
	+ It is also possible that it was intended to say that Lachhh didn't design the part where the Boss terrorizes the world. This hypothesis is supported by the fact that the word "THIS" is capitalized.
	+ Alternatively, it is saying that Lachhh didn't design the Boss itself. Which is true- the Boss was designed by Em, the game's artist.
* The Boss beats up a plant on an island after being set free, instead of corrupting it. The reason for this is unknown.

## Chapter 2: Island

The Blue Square is seen being launched to the island, before landing safely on it and situating itself on the middle white dot. Then, the Big Cube is seen floating on a desolated tree, sadly waving goodbye to The Blue Square, as Corrupted Plants start appearing one by one in between the two, at the cue of a sad piano note being played. For the time being, the Blue Square has nowhere to go, as all other paths don't lead anywhere off the island. The launch line on top can't get the Cube off, as there is no path or object to catch the Cube to traverse/carry them off. The other two on the left and right only lead to the sea. When the player(s) attempt to swim through the sea, it will only hurt (but not kill) the Cube, as the sea as it makes an oscillating motion with a buzz.

However, after waiting for a bit, a pentagon appears, allowing the cube to enter it. The level is The Art Of War. After the player(s) complete the level, a bridge will open up, allowing the Blue Square to safely traverse the area and leave the island. After sliding over to another island nearby, the Cube will then come across The Boat, who is broken into three parts: the small sail, the body and the main sail, all of which are trapped in what could be glass.

There are three levels that the player(s) must complete: Termination Shock, Sevcon and Cascade. Every time the player(s) complete one of the levels, a triangle flies out and destroys the corresponding glass barrier. Once all of the levels are beaten, the Boat will "awaken" and after letting The Cube on, will jump into the sea to help The Cube across. Just before this, *I'm Being Reelistic* by *Omnitica* will start playing, with the bass kick coming in as soon as The Boat lands in the water after doing the aforementioned action.

This is a "minigame" sequence. In this, the player(s) will have control of The Boat to traverse the sea and avoid the hazards, being the Corrupted Plants and some spikes. There will be some timing involved, but otherwise, there is no pressure as in the case the player(s) accidentally collide The Boat with a plant, it will only sputter, flash pink for a semi-second and jump back, much like the Blue Square on attempting to traverse the sea. It is impossible to die in this segment of the story.

After successfully traversing the sea, across the Corrupted Plants, the Boat will reach a cavern entrance of The Volcano, the area where Chapter 3 will take place. However, just as that happens, the newly-evolved or mutated Boss flies/swoops in, carrying a piece of the Broken and Corrupted Tree of Life, shoving it into the mouth of The Volcano, causing it to spew and rain down pink, corrupted water. The Boat panics for a few seconds before dropping the Blue Square off into the cave. The last level that must be beaten in order to progress further into The Volcano into Chapter 3 is the boss level, Barracuda. Once the player(s) beat the level, a triangle will float around and crash into the wall that was blocking The Cube from the rest of the cave. This is where Chapter 3 begins.

### Levels

* The Art Of War
* Termination Shock - Can be played in any order
* Sevcon - Can be played in any order
* Cascade - Can be played in any order
* Barracuda - Boss Level

## Chapter 3: Volcano

Upon progressing further into The Volcano, the Blue Square must navigate through the dark, unlit cave until they reach the first level of the chapter, Dubwoofer Substep. After beating the level, a triangle will fly up to a large cave mushroom above the Cube, tap it, causing a "string" (line path that acts as a light switch) to come out of it and "turns on" the mushroom. The mushroom glows, causing the other mushrooms nearby to glow before fully illuminating up the cave.

From there, the Cube must navigate through the falling and rising platforms of the cave of the Volcano. Once they beat the next level, Cheat Codes, the triangle will crash into the ground, making it fall, but allowing the Cube to progress further into the cave, acting as a "boat" or a log to carry the Cube. But, just after floating away, a mushroom perched upside down, falls off and lands in the corrupted water, become washed in pink before jumping out and returning to normal. However, due to the exposure, it immediately becomes corrupted, with its triangular shape becoming sharper on its edges, pink with spikes coming out, and the "spots" on it no longer being circles but now pentagons.

The Blue Square continues floating until it reaches dry ground, which the rock carrying the Cube crashes into and breaks, sinking into the corrupted water, after the Cube has already jumped to safety. This is where the level, Clash is accessed. Meanwhile, a lone plant is seen perched dangerously close to the ledge above.

After beating the level, the fear that the player(s) may have had is realized, as after a huge ledge falls down caused by the triangle smacking a ledge piece that held it down, the ledge where the plant is, breaks down as a result of some sort of earthquake, possibly due to the eruption of the Volcano and it falls off into the corrupted water. Seconds after, the water starts "boiling", and the newly Corrupted Plant dives out, holding up the ledge where the Cube is and launches it upwards and dives back into the water, which is starting to rise. This is when the "minigame" *Chip Zeal* (by *Big Giant Circles*) begins.

During this sequence, the Cube must dodge obstacles such as Corrupted Plants popping out from the sea or stalactites falling and crashing down while moving in the map that normally acts as a level selection screen. Throughout most of the sequence, it is simply dodging those two obstacles, however, later on near the end, pink spikeballs will start raining down slowly, making it more difficult. The last obstacle is a plant popping out and causing a big splash before the sequence ends. If the player gets hit once, they instantly die, regardless of whether Casual Mode is enabled, and the minigame is rewinded a little before the cube respawns.

The screen fades out and back to show a cutscene, where the camera pans to the mouth of the Volcano, where a piece of the Corrupted Tree of Life is floating then to the side of the mouth, before showing the Cube reaching the area and jumping off the ledge after it crashed into the ceiling and fell into the water. There is a line path with a launchpad at the end that the player(s) can't use, as it leads nowhere and the other line path is too far off to the left.

After attempting to use the launchpad and sliding back to the third dot on the line path, the Volcano rumbles again and this time, the Corrupted Plant from before jumps out of the water and attempts to grab the Cube as a last attempt to corrupt it. It tries to get the Cube by pulling the line path towards it, allowing the Cube to use the launchpad and escape to the line path awaiting above, proving that line paths are tangible objects.

From there, the Cube will slide up to the mouth of the Volcano, right where the boss level, Lycanthropy is at. However, just as the Cube is about to enter the level, *the* Corrupted Plant comes back by popping out from the mouth and jumps in after the Cube, signaling that it is the boss of the level and also showing that the Cube is not the only entity that can enter levels.

After successfully beating the level, the Plant is seen knocked out and laying down right where the Cube is, just as the triangle flies out and touches the piece of the Tree. The piece glows white as the song, *Rainbow Road* by Nanobii starts playing. When the song says "Rainbow Road", the piece of the Tree crashes into the mouth of the Volcano, uncorrupting the Plant and the water. Rainbow streaks come out from the sides and the Volcano starts spewing out blue spikeballs (these are safe to touch), one of which lands in the water after the Cube jumped down from the Volcano. The water starts turning blue as the Plants becomes uncorrupted and starts dancing wildly, all the while The Boat has no idea what is going on and panics.

The happiness of the above is cut short when despite the music still playing, the Big Cube is seen still drifting, sadly waving goodbye once again as it goes through a pipe that leads into The Industry, with The Boat and player following suit. The camera then pans upwards to show The Boss still jamming out on his guitar, seemingly unchanged except that lightning starts to appear in the sky in rhythm to the guitar. This is now the end of Chapter 3 and the beginning of Chapter 4.

### Levels

* Dubwoofer Substep
* Cheat Codes
* Clash
* Lycanthropy - Boss Level

### Trivia

* This is the only world in the game where it does not feature any nonlinear levels (levels that can be completed in any order to progress).

## Chapter 4: Industry

The place is dark when The Boat takes a peek out from the pipe it and the Big Cube entered through, with the latter nowhere to be seen. After jumping into the water, the music for The Industry starts playing. The player(s) can control the boat again, although for a very brief moment, as soon after, the Boat will arrive at a metal platform where it will drop off the Cyan Square for it to continue onwards.

The Blue Square arrives to two nearby conveyor belts carrying plants to presumably become corrupted, with the plants being oblivious to their fate. The latter of these doesn't carry anything. After beating the level Cool Friends, plants stop appearing from a pipe above the first conveyor belt, and the Cyan Square attempts to ride the conveyor belts, which now both move to the right, and fails to reach the second conveyor belt, falling through a gap in between the conveyor belts and landing in another part of the Industry.

The Blue Square, still seeing no sign of the Big Cube yet, lands on another area of the Industry. To their left, is a broken path that leads to a room above the currently accessible room. In this room is a helicopter that is walled in by water pouring from pipes in the ceilings. The player has to beat The Lunar Whale, Spectra, and Unlocked to stop the water flow, freeing the helicopter from isolation and fixing the path to the second room. However, when the player gets on the second gear to try to reach the next room, the gear starts spinning uncontrollably fast and sends the Cyan Square flying past the room, with the helicopter following to see what's going on.

The Blue Square lands in another room and the helicopter catches up, thanking the Cyan Square for freeing it by hugging it. The player gets control of the Helicopter, and flies through pink obstacles, once again being indestructible in this minor part of the story. The two eventually reach the area where plants are being taken to be corrupted, and shortly after arriving the Big Cube appears in the area. A claw machine grabs them and attempts to bring them to the machine responsible for mass-corrupting the plants.

The Helicopter fights against this machine, seeming to win the struggle until it is sent flying far past the corruption machine. The Big Cube isn't so lucky and gets corrupted, showing fear of said process but no visible restraint is made. When corrupted, the Big Cube starts sputtering into pink forms that all vaguely resembles the face of the original, uncorrupted Big Cube. The boss level "Close To Me" is unlocked.

The player must survive the wrath of his corrupted friend until the level completes and the uncorrupted self of the Big Cube wins over with the help of one of the Triangles, putting a happy end to Chapter 4. The Helicopter returns and nearby pipes on the ceiling start to shoot out uncorrupted plants that dance in celebration. The camera pans to four corrupted plants observing the event and jumping into a pipe to warn the Boss and perform emergency protocol.

### Levels

* Cool Friends
* The Lunar Whale - Can be played in any order
* Spectra - Can be played in any order
* Unlocked - Can be played in any order
* Close To Me - Boss Level

### Trivia

* Industry is sometimes known as the Factory, as referred by Danimal Cannon.

## Chapter 5: Tower

The first glance of Chapter 5 is in a cutscene where the Helicopter carries both the Big Cube and the Blue Square to the next area, with the Big Cube shaking like a dog. The camera then pans to the four corrupted plants, which then fly into the Tower, with the last one sealing the entry into the Tower, and they are never seen again. The Boat is found here, marking the first time all 3 friends meet each other, although no time is spent on greetings.

The player has immediate access to 3 levels, Into The Zone, Vindicate Me, and Try This. Beating each level will have a triangle break a part of a wall that previously blocked a switch. One of the friends then flips the switch, opening one of the seals blocking their entry to the tower.

When all 3 seals are unlocked, the player gains access to the boss fight, "Final Boss". Right before the Blue Square enters the level the first time, they get interrupted by their friends wishing to give their goodbyes. The Big Cube hugs the Blue Square, the Boat playfully splashes water onto the Blue Square, and the Blue Square shakes the water off like a dog, and then the Helicopter gives the Blue Square a high five.

The player then has to enter Final Boss again, which happens without interruption. Roughly half of the level consists of the player following a winding path that is lined with Corrupted Plants popping out, with some of them jumping out of their positions and shooting projectiles at all directions.

When the Blue Square reaches the Boss, the crown first appears out of seeming nowhere, and then the eyes, and then the rest of the face. Six plants take positions and remove the crown, likely to prevent the Blue Square from getting hold of it. The Boss then starts attacking the player, similar to the cannon part from the previous boss fight, New Game, while both go up to the top of the tower. When the level is completed, the Blue Square seems to have shaken the Boss off their tail, and then they go back to the map.

The player then has control of the map, going up to reach the crown and uncorrupt it. However, during the process, the Boss watches in disapproval and blasts the Blue Square off the tower. It then tries to reclaim the Triangle but then gets stabbed in the head, with his face changing into a more gruesome appearance to reflect the event. After this cutscene, the game then transitions into the boss level, "Annihilate", where the player is walled in by spiked circles while the Boss attacks with tears and worm-like creatures break out of some of the circles and assume formations.

The next phase of the bossfight reveals the boss's true form, which loses the gory appearance in favor of a more iconic, spike-laden form with a jaw and sharp teeth. At this phase, the Boss starts chomping down on seemingly nothing, sending projectiles out in all directions, while occasionally screaming, sending a wide laser beam in between his jaws.

The Boss then encloses the Blue Square in the same formation as the first phase, with worms coming out of most segments, but still chomps down, sending projectiles in all directions and drastically reducing the player's maneuverability. When the worms assume patterns, the Boss temporarily stops chomping.

At the final phase, the Boss exits out of the enclosed formation, chomping more slowly, but this time sending spiked circles to edges of the map, limiting where the player can go until the player is forced into the Boss's mouth. After this, a Game Over screen appears. Reviving the player appears to be of no use, as the Boss appears and smashes the Blue Square to bits again. When the player finally stops reviving themselves, a cutscene takes place.

This cutscene shows the Square's friends mourning the loss, in reverse order of when they were first encountered. When the Big Cube finishes mourning, the scene fades to black. This is halted when the two triangles on the Big Cube's head start pulsing. The Big Cube tries to revive the player and succeeds.

The game transitions into the final level, "Till It's Over". Here, the Blue Square now endlessly sputters between blue, green, and yellow. It also appears to have a shield of sorts around it, dotted with spikes. The Boss, clearly annoyed, confronts the player again with the same formation as in the first phase of Annihilate. A health bar appears, hinting at what's about to come. The boss quickly realizes that the Blue Square is now indestructible.

When the music reaches a certain part, the player starts shooting bullets that sputter in the same way, which are occasionally accompanied by a bright, double-helix shaped laser. The Boss starts chomping in semi-rhythm to the music, while the player attacks the Boss.

The next phase is reached when the boss has been reduced to roughly 2/3 of his original health. The player is no longer enclosed, but the spiked circles now surround the Boss, orbiting it, and acting as a futile attempt to shield itself from the onslaught. When the player reduces the shield to nothing, effectively reducing the Boss to 1/3 of his health, the final phase is triggered.

The last phase consists of the Boss assuming a snake-like form, although this form is mostly off-screen. The Boss will now headbutt the bottom of the screen, sending shockwaves to his sides. The player then guns the Boss until it has 0 health, in which it will finally die and transition into the ending cutscene where the entire world is restored.

### Levels

* Into The Zone - Can be played in any order
* Vindicate Me - Can be played in any order
* Try This - Can be played in any order
* Final Boss - Boss Level
* Annihilate - Penultimate Level
* Till It's Over - Final Bossfight and Ending Sequence

## Epilogue: Ending

The Epilogue consists of two relatively long cutscenes: The first being where the Boss dies and the land gets restored back to its original form, and everything becomes uncorrupted. The other is the Credits scene, where the Boss is revived and returns to its original form, but to everyone's surprise becomes a DJ with all of the Blue Square's friends onstage, and with all of the other uncorrupted plants as the audience.

Levels* No levels are found in this chapter

Trivia* Unlike all of the other story sequences in the game, the first part of Ending uses a pre-rendered video instead of being rendered real-time in the game. This is proven to be true by a glitch that made the first part of Ending play in the background during a level.
	+ The pre-rendered video is the Boss forming itself like how it did in Long Live the New Fresh, where all of the pink spikeballs flew into the center of the pink circle.

## Lost Chapter: Cavern

Originally cut from the game due to time constraints and not meeting quality standards, the Cavern chapter, officially known as "The Lost Chapter" was released in Update 1.6.

Unique to the rest of the chapters of the game, while it requires the player to beat Story Mode first, this chronologically takes place between Tutorial and Paradise.

The entire storyline of the chapter alone can be found here.

### Levels

* Airborne Robots
* Interlaced
* Last Tile 海底撈月
* Born Survivor
* Spider Dance (Remix)

### Trivia

* Prior to its official release, a modification that re-adds the pre-update Cavern world can be seen here, though it cannot be downloaded online.

## Soundtracks

Here is a list of soundtracks that are used throughout the game's story sequences, in order:

* *I'm being Reelistic* by *Omnitica* plays while both the Square and the Boat are sailing to the Volcano. This soundtrack plays once the player completes Termination Shock, Sevcon and Cascade in any order. It ends when both of them reach the shore.
* When the Plant becomes corrupted directly after Clash and begins chasing the Square during its minigame sequence, *Chip Zeal* by *Big Giant Circles* starts playing.
* *Intense Theme* by *Danimal Cannon* plays when The Boss is seen corrupting the Volcano. The theme also plays when the Square must avoid the corrupted plant after the chase at Volcano. It ends after it manages to avoid the plant. This soundtrack also plays when the Square must run away from moving sawblades after rescuing the Helicopter in Industry. It ends once the Square jumps to the Helicopter, avoiding the sawblades.
	+ The soundtrack also starts when the Big Cube is grabbed by a mechanical claw, and stops when it gets corrupted.
* *Rainbow Road* by *nanobii* starts playing when the Square restores a triangle of the Tree of Life, after the completion of the boss levels Lycanthropy and Close To Me.
	+ The music also plays after Final Boss and interacting the crown, but the track slows down and comes to a stop when the Boss shows up and corrupts itself further, creating its final form which is seen in Annihilate (Original Mix).
* The *Frantic Theme* by *Danimal Cannon* plays when the plant loses its balance and falls into the corrupted volcano lava and ends once the plant sinks into the lava.
* *Once Again* by *Tristam* plays before Final Boss and after the completion of Till It's Over, when the square meets their friends one more time and when the square finally achieves victory over the Boss, respectively.
* *FTW* by *Let's Be Friends* plays throughout the end credits sequence.
* When the Boss is released from his level during the Lost Chapter and begins chasing the Square during a different minigame sequence, *Pursuit* by *Shirobon* starts playing.

Here are a list of BGMs used as the game's ambience in different chapters:

* No BGM is played throughout the Tutorial chapter.
	+ This also applies to Ending, since the square is not controllable at this point and other music will take its place.
* *A Rose in a Field* by *Big Giant Circles* can be heard after the player finishes Long Live The New Fresh, but before Paradise itself forms.
* *Agrobacter* by *Danimal Cannon* plays throughout the first half of the cinematic intro of the game, while *Long Live The New Fresh* (also by *Danimal Cannon*) is used during the second half.
* *Agrobacter by Danimal Cannon* is played at the selection of *New Game*, but slower.
* *Warm Hugs in Court v2* by *Kubbi* plays throughout during Island and ends once the Boat is rescued.
* The *Volcano Theme* by *Danimal Cannon* played throughout the Volcano world.
* The *Industry Theme* by *Danimal Cannon* (Also known as the *Factory Theme*) is played throughout the Industry world and ends when the friend is captured by a mechanical claw and later corrupted.
* *Close To Me* by *Sabrepulse* is played at the selection of the level with the same name, but slower.
* The *Boss's Theme* by *Danimal Cannon* is used during some story sequences, as well as the BGM of Tower.
* *Annihilate* by *Excision & Far Too Loud* is played at the selection of the level with the same name, but reversed and 2 times slower.
* The *Cavern Theme* by *Danimal Cannon* is played during the Lost Chapter and ends when the Boss is released from his level.
* *Relapse* by *Big Giant Circles* is played in 2 sections, the area after Final Boss before you interact with the crown, and the area where you can select Born Survivor in the Lost Chapter.
* *Portal* by *Jason Letourneau* is played during the black hole segment after Born Survivor in the Lost Chapter.

## Trivia

* In versions before 1.2, there is a visual bug where in the picture for the first part in Chapter 5 (Tower) of the Chapter Select screen, the Big Cube has a tear on its eye but no triangle ears. Whereas, in the actual gameplay, it has triangle ears and no tear. It's an oversight by the developers. It was fixed in later versions.
	+ The same error also appears in the credits image in Chapter Select, save for the triangles. The error still persists in recent versions.

## External Links

* *Rainbow Road* by nanobii - Official Soundtrack

* *FTW* by Let's Be Friends - Official Soundtrack

* *Warm Hugs in Court* by Kubbi - Official Soundtrack

* *Once Again* by Tristam - Official Soundtrack

* *The Industry Theme* by Danimal Cannon - Official Soundtrack

* *The Boss' Theme* by Danimal Cannon - Official Soundtrack

*The Volcano Theme* by Danimal Cannon - Official Soundtrack

* *I'm Being Reelistic* by Omnitica - Official Soundtrack

* *Intense Theme* by Danimal Cannon - Official Soundtrack

* *Frantic Theme* by Danimal Cannon - Official Soundtrack

* *Chip Zeal* by Big Giant Circles

* *Pursuit* by Shirobon - Official Soundtrack

## References

1. ↑ "*[...] We had to cut the 'Cavern world' for @shapesnbeats . A world with a unique songs from @\_KUBBI, lotsa story telling and a minigame. But I do not regret it a bit. [...]"* - Lachhh. October 17, 2018 Twitter status