recursal/Fanatic-Fandom huggingface dataset:
Triton

## **Overview**

overview

behaviour

stuff

## **Names**

name info

**Example Names**:

## **Traits**

* **Ability Score Increase:** +1 Charisma, Constitution & Strength.
* **Age:**Tritons reach maturity around 15 & live up to 200.
* **Alignment:** As guardians of the darkest reaches of the sea, Triton culture pushes them toward both Law & Good.
* **Size:** Medium. Tritons are slightly shorter than Humans, averaging about 5'.
* **Speed:** Base Walking & Swimming Speeds of 30'.
* **Languages:** You can speak, read & write Common and Primordial (Aquan).
* Amphibious. You can breathe both air & water.
* Control Air and Water. A child of the sea, you can call on the magic of elemental air and water & cast Fog Cloud with this trait. Starting at 3rd level you can cast Gust of Wind & at 5th you can also cast Wall of Water. Once you cast any of these spells with this trait, you can't do so again until you finish a Long Rest. Charisma is your spellcasting ability for these spells.
* Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
* Guardians of the Depths. Adapted to even the most extreme ocean depths, you have Resistance to Cold damage & you ignore any drawbacks caused by a deep, underwater environment.
Earth

## **Overview**

As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.

Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.

**Choose at least 2 of the following features:**

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score lncrease:** +1 Constitution **OR** Strength.
* **Age:** You age just as your base Race but live 1.5x longer than their average.
* **Alignment:**Independent & self-reliant, all Genasi tend toward Neutrality rather than the mercurial & Chaotic like their ancestors.
* **Size:** Unchanged.
* **Speed:** Unchanged.
* **Speed:** Unchanged.
* **Languages:** Gain the ability to speak, read & write Primordial (Terran)
* **Tremorsense:** Gain Tremorsense (30') if you did not already possess it or add 15' to its range if you did.
* **Darkvision:** Unchanged.
* **Slashing Resistance:** Gain Resistance to Slashing.
* **Earth Walk:** You ignore non-magical Difficult Terrain made of earth or stone.
* **Merge With Stone:** You may cast the Meld Into Stone spell once per Long Rest with this trait, Constitution is your spellcasting ability for it & you require no material components.
Longtooth

## **Overview**

General description

**Choose at least 2 of the following features:**

* Small fangs or sharp teeth.
* Claw-like fingernails.
* Animal-like eyes &/or exclusively raw-meat diet.
* Always exude a strong smell of wet hair.
* Rough, sandpapery skin or patches of feathers.
* Unusually wide mouth & wide-set eyes.

Behavioural Notes.

Cultural Notes

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score lncrease:** +1 Strength **OR** Wisdom.
* **Age:** Unchanged.
* **Alignment:** Feral's are usually Neutral since they embody the spirit of the wild. Most tend to be wild & free and therefore favor Chaos over Law.
* **Size:** Unchanged, though on the leaner side.
* **Speed:** Unchanged.
* **Languages:** Unchanged.
* **Darkvision:** Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
* **Wild Fortitude:** Gain Proficiency in the Strength (Athletics) skill.
* **Keen Smell:** You have Advantage on Wisdom (Perception) checks that rely on smell.
* **Shifting Nature:** As a Reaction after receiving damage you may Shift, entering a bestial state for 1 minute. You can end the Shift at any moment as a Bonus Action. While you are in this state, you cannot cast spells that require Concentration. You can’t Shift again until you finish a Long Rest. At 5th level, you have achieved more control & can Shift a second time before taking a Long Rest & can Shift at will as a Bonus Action. Possessing this Trait makes you immune to attempts to Polymorph you against your will.
* **Longtooth** Whilst Shifted you regenerate HP at the start of your turns equal to your Proficiency Bonus, you grow long teeth, fangs, tusks or a beak which allow your Unarmed Attacks to deal Piercing damage if you wish & you also add 1d4 to the damage of the first Strength-based attack that you perform after Shifting. At 5th level, if your bite hits a creature your Size or smaller, you may attempt to Grapple it as part ofthe attack.
Light

## **Overview**

General description

**Choose at least 2 of the following features:**

* Marble-coloured skin.
* Hair that moves as though in a slight breeze.
* Luminous golden eyes.
* Always exude a strong smell of Frankincence.
* Always warm to the touch.
* Cast multiple reflections.

Behavioural Notes.

Cultural Notes

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score Increase:** +1 Wisdom ***OR*** Charisma.
* **Age:** Unchanged
* **Alignment:** Your Celestial heritage inclines you toward bot Law & Goodness.
* **Size:** Unchanged.
* **Speed:** Unchanged
* **Languages:** You can speak, read & write Celestial (a melodic and beautiful sound).
* **Darkvision:** Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
* **Resplendent Resistance:** Gain Resistance to Radiant damage
* **Healing Hands:** As an Action, you can touch a creature and cause it to regain a number of HP equal to your level. Once you use this Trait, you can't use it again until you finish a Long Rest.
* **Light Bearer:** You know the Light cantrip. Charisma is your spellcasting ability for it & it requires no material components
* **Radiant Soul:** Starting at 3rd level, you can use your Action to unleash the divine energy within yourself, causing your eyes to glimmer & luminous, feathered, &/or incorporeal wings to sprout from your back. The instant you transform, other creatures you choose within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your Proficiency Bonus + your Charisma modifier) or become Frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a Bonus Action. During this time you gain a flying speed of 30' if you did not already possess one or add 15' to yours if you did. Once on each of your Turns you can deal extra Radiant damage (equal to your level) to one target when you deal damage to it with an Attack or spell. Once you use this Trait, you can't use it again until you finish a long rest
Firbolg

## **Overview**

overview

behaviour

Of note are the evil Firbolg who sided with the Unseelie in their war, those who became known as Fomori. Now twisted and mishapen, they haunt the Feywild and its Shallowings, tormenting all they encounter.

## **Names**

Depending on the individuals tribal beliefs & heritage, Firbolg names may have similarities to Elven or Giant ones.

**Example Male Names:** Garm, Brun, Vander, Volk, Molg, Valk.

**Example Female Names:** Leya, Brianna, Hiatea, Delena, LLeira.

## **Traits**

* **Ability Score Increase:** +1 Strength, +2 Wisdom (Firbolg), +2 Strength, +1 Constitution (Fomori)
* **Age:** Given their Fey influences Firbolg have long lifespans. They reach adulthood around 30 & the oldest of them can live for 500 years.
* **Alignment:** Typically Neutral Good, as most follow the rhythms of nature and see themselves as its caretakers. Fomori are almost always Neutral Evil.
* **Size:** Medium. Firbolg range from 7-8 feet tall and weigh between 240-300 pounds.
* **Speed:** Base walking speed is 30 feet.
* **Languages:** You can speak, read & write both Elven & Giant.
* **Powerful Build:** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
* **Firbolg Magic:** You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability & requiring no material components. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
* **Hidden Step:** As a bonus action, you can magically turn invisible (as per the spell) until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
* **Speech of Beast and Leaf:** You have the ability to communicate in a limited manner with Beasts and Plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Wildling

## **Overview**

**Choose at least 2 of the following features:**

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score lncrease:** +1 Dexterity **OR** Strength.
* **Age:** AllHalf-Elves reach maturity at the same rate as their base Race, but live twice as long!
* **Alignment:**
* **Size:** Medium. Half-Elves tend toward the lighter end of their base Race's spectrum.
* **Speed:** Your base Speeds increase by 5'.
* **Languages:** You can read, speak & write Elven
* **Darkvision:** Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
* **Fey Ancestry:** You have advantage on Saving Throws against being Charmed & magic can't put you to sleep.
* **Versatile:** Gain Proficiency in 1 Language, Skill or Tool of your choice.
Sun Elf

## **Overview**

General description

Choose at least 2 of the following features:

Behavioural Notes.

Cultural Notes

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score lncrease:**
* **Age:**
* **Alignment:**
* **Size:**
* **Speed:**
* **Languages:** Gain the ability to speak, read & write
* **Darkvision:**
Feyling

File:Feyling.jpg
## **Overview**

**Choose at least 2 of the following features:**

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score lncrease:** +1 Dexterity **OR** Strength.
* **Age:** AllHalf-Elves reach maturity at the same rate as their base Race, but live twice as long!
* **Alignment:**
* **Size:** Medium. Half-Elves tend toward the lighter end of their base Race's spectrum.
* **Speed:** Unchanged.
* **Languages:** You can read, speak & write Elven & Sylvan.
* **Darkvision:** Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
* **Fey Ancestry:** You have advantage on Saving Throws against being Charmed & magic can't put you to sleep.
* **Fey Magic:** You can cast the Vicious Mockery cantrip once per Long Rest using Charisma as your spellcasting ability for it.
* **Versatile:** Gain Proficiency in 1 Language, Skill or Tool of your choice.

.
Brightling

## **Overview**

**Choose at least 2 of the following features:**

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score lncrease:** +1 Charisma **OR** Dexterity.
* **Age:** AllHalf-Elves reach maturity at the same rate as their base Race, but live twice as long!
* **Alignment:** Their heritage pulls toward Chaos, with Good or Evil a matter of upbringing & culture.
* **Size:** Medium. Half-Elves tend toward the lighter end of their base Race's spectrum.
* **Speed:** Unchanged.
* **Languages:** You can read, speak & write Elven
* **Darkvision:** Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
* **Bright Magic:** You can cast the Fire Bolt cantrip once per Long Rest using Charisma as your spellcasting ability for it.
* **Fey Ancestry:** You have advantage on Saving Throws against being Charmed & magic can't put you to sleep.
* **Versatile:** Gain Proficiency in 1 Language, Skill or Tool of your choice.
Dragonborn

## **Overview**

overview

behaviour

Chromatics valued, Metallics underclass due to perceived betrayal by Dragon ancestors.

## **Names**

Dragonborn have personal names given at birth, but they put their clan names first as a mark of pride. A childhood nickname is often used amongst clutchmates as a descriptive term, which may recall an event or center on a habit.

**Example**Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

**Example**Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

**Example**Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava.

**Example**Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Medrash, Mehen, Nadarr, Rhogar, Shamash, Shedinn, Tarhun.

## **Traits**

* **Ability Score Increase:** +1 Charisma, +2 Strength.
* **Age:**Dragonborn grow quickly, attaining the development of a 10-year-old Human by 3 & adulthood by 15, but live to similar lengths.
* **Alignment:** Most are Chaotic & Evil, with some rare few the polar opposite as bastions of Lawfulness & Goodness. As with all things Dragonborn, extremes are the norm.
* **Size:**Medium. Dragonborn average between 6.5'-7.5' & from 200-300lbs**.**
* **Speed:** Base Walking Speed of 30'.
* **Languages:** You can speak, read & write Common & Draconic. Draconic is one of the oldest Languages, often used in the study of magic. It sounds harsh to most other creatures, including numerous hard consonants & sibilants.
* **Draconic Resistance:** Gain Resistance to a certain kind of damage, as shown on the Draconic Heritage table.
* **Breath Weapon:** You may use an Action to exhale destructive energy & your lineage determines the size, shape & damage type as shown on the table below. When you do this each creature in the area of the breath must make a Saving Throw (DC: 8 + your Constitution modifier + your Proficiency Bonus) & takes the listed damage on a fail, half as much on a success (this damage increases as you gain levels). After you use your Breath weapon, you can’t use it again until you complete a Long rest
Orc

## **Overview**

overview

behaviour

stuff

## **Names**

name info

**Example Male Names:** Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk

**Example Female Names:** Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda

## **Traits**

* **Ability Score Increase:** +1 Constitution & +2 Strength but -2 Intelligence!
* **Age:** Orcs reach adulthood at 12 & live up to 50.
* **Alignment:** As vicious raiders who believe that the world should be theirs, respecting strength above all else & bullying the weak to ensure that their weakness does not spread like a disease, Orcs are usually Chaotic & Evil.
* **Size:** Medium. Orcs are usually over 6' & weigh from 230-280lbs.
* **Speed:** Base Walking Speed of 30'.
* **Languages:** You can speak, read & write both Goblin & Orcish.
* **Menacing:** Gain Proficiency in the Charisma (Intimidation) skill.
* **Darkvision:** Gain Darkvision (60').
* **Powerful Build:** You count as one Size larger when determining your carrying capacity & weight you can push, drag, or lift.
* **Relentless Endurance:** When you are reduced to 0 HP but not killed outright. you can drop to 1 HP instead. You can't use this feature again until you finish a Long Rest.
* **Savagery:** When you score a critical hit with a melee weapon Attack, you can roll one of the weapon's damage dice one ADDITIONAL time.
* **Aggressive:** As a Bonus Action you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Animation Domination

## ***Nicktoons & CBS***

* ***Rocket Power***
* ***Aaahh!!! Real Monsters***
* ***Santo Bugito***

## ***Cartoon Network and Disney***

* ***The Powerpuff Girls***
* ***Teen Titans***
* ***Star vs. The Forces of Evil***
* ***Annoying Orange***
* ***Ninjago: Masters of Spinjitzu***

## ***Comedy Central***

* ***Brickleberry***
* ***Paradise PD***

## ***Takara Tomy and Hasbro***

* ***Transformers***
* ***Zoids***

## ***GoAnimate and Vyond***

* ***Lil Peepz***
* ***Comedy World***
* ***Classic Cartoons***
* ***Stick Figure***
* ***Business Friendly***
Skyling

File:Skyling.jpg
## **Overview**

**Choose at least 2 of the following features:**

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score lncrease:** +1 Charisma **OR** Dexterity.
* **Age:** AllHalf-Elves reach maturity at the same rate as their base Race, but live twice as long!
* **Alignment:**
* **Size:** Medium. Half-Elves tend toward the lighter end of their base Race's spectrum.
* **Speed:** Gain a Flying Speed of 30' if you did not already possess one or additional 15' if you did.
* **Languages:** You can read, speak & write Elven.
* **Darkvision:** Gain Darkvision (30') if you did not already possess it or add 15' to its range if you did.
* **Fey Ancestry:** You have advantage on Saving Throws against being Charmed & magic can't put you to sleep.
* **Sky Magic:**
* **Versatile:** Gain Proficiency in 1 Language, Skill or Tool of your choice.
Calendar

## **Darian Calendar**

12 months, 4 seasons, the Darian calendar used by most of the countries is very similar to our own. Names have great meaning, & each month holds some relevance to the (mostly Human) users. Likewise, the holidays are ancient festivals mostly observed in the cities out of tradition and convention rather than genuine devotion, whereas in rural areas or the wilder lands they are heartfelt observances.
George Washington

George Washington was born at 22 February 1732, Westmoreland County, Virginia, United States and died at 14 December 1799, George Washington's Mount Vernon, Mount Vernon, Virginia, United States aged 67

Buried at George Washington's Mount Vernon, Mount Vernon, Virginia, United States

Cause of Death:Unknown

Memorial ID: 47
Karl Franz Joseph Ludwig Hubert Georg Otto Maria (Karl I of Austria) (Charles I of Austria)

Karl Franz Joseph Ludwig Hubert Georg Otto Maria (Karl I of Austria) (Charles I of Austria) was born at 17 August 1887, Persenbeug Castle, Persenbeug-Gottsdorf, Austria and died at 1 April 1922, Monte, Funchal, Portugal aged 34

Buried at Church of Our Lady of Monte, Funchal, Portugal

Cause of Death:Pneumonia

Memorial ID: 67
Wood Elf

## **Overview**

General description

Choose at least 2 of the following features:

Behavioural Notes.

Cultural Notes

## **Traits**

**Bloodline Traits are added to the base Race's in most instances, exceptions will be covered in their descriptions. Multiple instances of identical gains do NOT stack except where mentioned.**

* **Ability Score lncrease:**
* **Age:**
* **Alignment:**
* **Size:**
* **Speed:**
* **Languages:** Gain the ability to speak, read & write
* **Darkvision:**
PR: Spectrobes

**PR: Spectrobes** (サムエル： 化石超進化スペクトロブス, *Samuel: Kaseki Chōshinka Supekutorobusu*?) is the 2005 action role-playing game based on Spectrobes. It was take place after event of Ninja Storm arc and succeded to PR Spectrobes: Portal Beyond, Kaio Origins and Ultimate Awakening.

## Characters

### Team Samuel

* Samuel Nakaoka the Second
* Rallen
* Jeena
Bartholomew Roberts (John Roberts) (Black Bart)

Bartholomew Roberts (John Roberts) (Black Bart) was born at 17 May 1682, Puncheston and died at 10 February 1722, Cape Lopez, Gabon aged 39

Buried at Nowhere because body lost at sea, Specifically: Body thrown overboard at Cape Lopez off the coast of Africa

Cause of Death:Killed in action

Memorial ID: 233
Carlos Antonio Pascual Francisco Javier Juan Nepomuceno José Januario Serafín Diego (Charles IV of Spain)

Carlos Antonio Pascual Francisco Javier Juan Nepomuceno José Januario Serafín Diego (Charles IV of Spain) was born at 11 November 1748, Palace of Portici, Portici, Italy and died at 20 January 1819, Palazzo Barberini, Rome, Italy aged 70

Buried at Royal Seat of San Lorenzo de El Escorial, San Lorenzo de El Escorial, Spain

Cause of Death:Unknown

Memorial ID: 403
The Black Label

**THEBLΛƆKLΛBEL** is a South Korean record label and a subsidiary of YG Entertainment founded by the producers **Teddy** and **Kush**.

## Soloists

* Bryan Chase
* Zion.T (2016–present)
* Vince (2016–present)
* Løren (2017–present)
* Jeon Somi (2018–present)
* Kush (2015–2019; 2021–present)
* Taeyang (2022–present)

## Producers

* Teddy
* Kush
* R.Tee
* 24
* Bryan Chase
* Junior Chef
* IDO
* VVN
* Dominsuk
* Danny Chung
* Nohc
* Vince
* Løren

## Models and actors

* Ella Gross
* Park Bo Gum (2023–present)
Franklin Delano Roosevelt

Franklin Delano Roosevelt was born at 30 January 1882, Hyde Park, New York, United States and died at 12 April 1945, Roosevelt's Little White House Historic Site, Georgia, United States aged 63

Buried at Home of Franklin D. Roosevelt National Historic Site, New York, United States

Cause of Death:Hemorrhagic stroke

Memorial ID: 273
Hans Georg Otto Hermann Fegelein

Hans Georg Otto Hermann Fegelein was born at 30 October 1906, Ansbach, Germany and died 28 April 1945, Berlin, Germany aged 38

Buried at nowhere because his Body lost or destroyed, His Body Was Thrown Into A Shellhole And Hastily Buried, Within The Garden Of The Reichskanzlei

Cause of Death:Execution by shooting

Memorial ID: 375
Louis Dieudonné (Louis XIV of France)

Louis Dieudonné (Louis XIV of France) was born at 5 September 1638, Saint-Germain-en-Laye, France and died at 1 September 1715, Palace of Versailles, Versailles, Yvelines, France aged 76

Buried at Basilica Cathedral of Saint Denis, Saint-Denis, Seine-Saint-Denis, France

Cause of Death:Gangrene

Memorial ID: 256
Benjamin "Bugsy" Siegel

Benjamin "Bugsy" Siegel was born at 28 February 1906, Brooklyn, New York City, New York, United States and died at 20 June 1947, Beverly Hills, California, United States aged 41

Buried at Hollywood Forever Cemetery, Los Angeles, California, United States Plot is Beth Olam Mausoleum, 2nd hallway on right (M2), C-1087

Cause of Death:Assassination

Memorial ID: 75
Lucille Désirée Ball

Lucille Désirée Ball was born at 6 August 1911, Jamestown, New York, United States and died at 26 April 1989, Cedars-Sinai Medical Center, Los Angeles, California, United States aged 77

Buried at Forest Lawn - Hollywood Hills, Los Angeles, California, United States then moved to Lake View Cemetery

Cause of Death:Aortic dissection

Memorial ID: 248
John Adams

John Adams was born at 30 October 1735, Braintree, Massachusetts, United States and died at 4 July 1826, Quincy, Massachusetts, United States aged 90

Buried at United First Parish Church, Quincy, Massachusetts, United States Plot is the Basement crypt

Cause of Death:Congestive heart failure

Memorial ID: 48
James Madison Jr.

James Madison Jr. was born at 16 March 1751, Belle Grove and died at 28 June 1836, James Madison's Montpelier, Montpelier Station, Virginia, Virginia, United States aged 85

Buried at James Madison's Montpelier, Montpelier Station, Virginia, Virginia, United States

Cause of Death:Congestive heart failure

Memorial ID: 50
Ansel Easton Adams

Ansel Easton Adams was born at 20 February 1902, Western Addition, San Francisco, California, United States and died at 22 April 1984, Bariatric Surgery Center at Community Hospital of the Monterey Peninsula, Monterey, California, United States aged 82

Buried at nowhere because he was Cremated, Ashes placed on Mount Ansel Adams summit, Ansel Adams Wilderness area, California

Cause of Death:Cardiovascular disease

Memorial ID: 427
Srethros

Srethros was born and raised on the home world of his people, Rattatak. He belongs to the feared and ancient Rattatak Tribe, which the planet was named after. Rattataki means blood of Rattatak, so Srethros has great pride in his tribe.

As a young man, he was seen as troubled and a trouble maker. Finally getting caught and thrown into the fighting arena where he’d fight for his life, the Force first started to manifest itself. Thinking of it as just pure instinct Srethros ignored it until the pull was to great to ignore. Finally learning on how to call upon this gift he never lost a fight and became known as the Grand Champion.

The word quickly spread of Srethros unmatchable skills in the arena, another chieftain from the Zabrak clan sent his own fighter to do battle with Srethros. This chieftain had his own suspicions so the fighter he sent was one briefly trained in the ways of the Force. In the battle Srethros was being beaten into a pulp. Every move he made the Zabrak has a counter and was always one step ahead. The Zabrak stabbed Srethros in the shoulder with a dagger, as Srethros’ anger built up and boiled over he exploded in a frenzy of hatred. Blasting the Zabrak with a furry of dark side energy, Srethros gave into his hate and snapped the neck of his opponent.

The shock of his recent abilities spread quickly amongst his tribe. Suddenly he was feared in the one place he called home. He wanted more. Eventually he left the planet of Rattatak as a stowaway, taking work across the galaxy as a Bounty Hunter and fighter. The more he fought the more his powers and blood lust developed. After hearing fables of the once Sith turned Bounty Hunter Asajj Ventress, and seeing holo recordings of her, Srethros set out to craft his own unique weapon. Styling much of the hilt after her own design, Srethros built his blade from scrape parts and pieces of armor he’d collected as trophies from his fallen victims. Eventually his blood lust struck crimson gold, as a Bounty Hunter he was dispatched to the planet of Korriban, where he was instructed to eliminate a high ranking Sith Lord. After making his way to Korriban, Srethros was captured and taken to the dungeon. It was there that he first met the mythical Sith Emperor, Darth Dreadwar. The Emperor must have sensed the potential in Srethros, as he gave him a choice, join them and train to become Sith or die. Srethros wasn’t the type to look for death, so he joined the Sith Order where he was trained over the years and eventually becoming a Sith Master.
Empathic Powers

The Empathic Powers were a Force Area designated by the Templars of Twilight to categorize various force powers and techniques. It encompassed all powers and techniques that dealt with mental vision and manipulation.

## List of Powers

* Force Sense
* Force Farsight
* Force Seeing
* Force Comprehension
* Comprehend Speech
* Precognition
* Psychometry
* Force Listening
* Force Vision
* Battle Precognition
* Drain Knowledge
* Force Fear
* Force Horror
* Force Insanity
Hans Krebs

Hans Krebs was born at 4 March 1898, Helmstedt, Germany and died at 2 May 1945, Berlin, Germany aged 47

Buried at nowhere he was Cremated, The Partially Burned Bodies Of Krebs, Burgdorf, Hitler, Eva Braun, Goebbels And His Children Were Buried And Reburied At Different Locations Throughout Germany. Finally The Remains Were All Cremated And Dumped Into An Unknown River In 1970.

Cause of Death:Suicide

Memorial ID: 370
Francis Albert Sinatra (Frank Sinatra)

Francis Albert Sinatra was born at 12 December 1915, Hoboken, New Jersey, United States and died at 14 May 1998, Cedars-Sinai Medical Center, Los Angeles, California, United States aged 82

Buried at Desert Memorial Park, Cathedral City, California, United States

Cause of Death:Heart attack

Memorial ID: 454
Daniel Sandstrider

**Daniel Sandstrider** was a Force Sensitive Human male. He was born on Abydos. He was both a Jedi and the Senator of Abydos in 147 ABY.

Daniel was born and raised on Abydos, where he grew up in the town of Temple City. So named as it was in the shadow of the Temple of the Savior, where his ancestor had first arrived on Abydos. Daniel had a fairly uneventful childhood, at least until Abydos finally emerged on the Galactic scene.

Realizing that his planet needed leadership, Daniel began to search for someone to join the Senate to help lead his planet. What he wasn’t expecting was discovering his ancestor’s lightsaber, which had been prophesized to be the sign of a new leader.

Thus, Daniel had to take a crash course in being a Jedi and a Senator, to fill both roles that were now expected of him. At first, Abydos joined the Alliance to Preserve the Republic, where Daniel gained the majority of his Jedi training. But seeing how divided the Galaxy had become left him somewhat jaded. Realizing that relying on the Senate to talk to the opposing New Galactic Empire just lead to more conflict, Daniel lead Abydos out of the Alliance, and helped form the Neutrality Pact with other neutral worlds.

With the threat that the new Vong posed, Daniel tried to help both the Alliance and the Empire. Even if he personally doubted that this dark-sider was pulling the strings, Daniel knew he had to do everything in his power to help hold the Senate and the Galaxy together. And he did what he could…
Jahseh Dwayne Ricardo Onfroy (XXXTentacion)

Jahseh Dwayne Ricardo Onfroy (XXXTentacion) was born at 23 January 1998, Plantation, Florida, United States and died at 18 June 2018, Deerfield Beach, Florida, United States aged 20

Buried at The Gardens of Boca Raton - Cemetery & Funeral Services, Boca Raton, Florida, United States

Cause of Death:Assassination

Memorial ID: 222
John Philip Sousa

John Philip Sousa was born at 6 November 1854, Washington, D.C., United States and died at 6 March 1932, Reading, Pennsylvania, United States aged 77

Buried at Congressional Cemetery, Washington, D.C., United States Plot is Range 77, Site 163-S (Sousa Family Plot)

Cause of Death:Congestive heart failure

Memorial ID: 71
Liuna Iotasi

### Relatives

Parents and siblings unknown, considers the Padawans she grew up with as her siblings: * Nae Dhes (male Sullustan), (*adoptive*)
* Sphira Rzeen (female Falleen) (*adoptive*)
* Laro G'ol (male Bith). (*adoptive*)

## Physical description

### Gender

Female

Liuna Iotasi is a Force-sensitive Mirialan female born on Chandrila in 130 ABY. She was most notably a member of the Guardians of Light.

## Biography

From the idyllic agriworld of Chandrila, Liuna found the transition to Jedi youngling an easy one, secreted away—mostly—from Sith detection. Always eager to learn, she took to combat easily, even as she struggled with meditation and questions of philosophy. While strong in the Force, the Jedi were concerned about her difficulty communing with the Force, and so a calmer Master chose her in the hopes of tempering Liuna’s eagerness to leap into trouble. Unfortunately, Master Gwornayrr often found himself literally carrying the young Mirialan out of trouble, which she managed to find even in the most unlikely places, like archaeological digs and university libraries. However, the lessons Liuna learned were invaluable and eventually led her Master to recommend her for promotion to a full Jedi Knight.

Not too long after that promotion, while still working with her former Master to improve her connection to the Living Force, she managed to open herself instead to a vision of the future where she saw herself bring light to the darkest corners of the galaxy. While Master Gwornayrr tried to convince her that the vision could be interpreted in many ways, Liuna had already decided that it meant she was destined to eradicate the worst of the galaxy—which she felt were criminals and their organisations. Setting off with a lightsaber and without the blessing of her Jedi teachers, Liuna quickly found her “destined task” wasn’t going to be easy.

After some hard lessons—ones learned at blaster point, most of the time—Liuna learned to become far more efficient, even ruthless, when hunting gangsters, slavers, and the other scum she targeted, even going so far as to collect bounties on the most valuable of them to pay for her ongoing mission. One of those “lessons” left her with a mechanical forearm and hand, which she leaves covered with gloves at all times. The credits she put towards starship maintenance and new gear, including her trusty astromech, Jinx, and a very useful stealth field generator that made her far more difficult to detect by her enemies... when it was working properly.

While she hasn’t had contact with the Jedi in years, she has occasional allies willing to help take down the worst of the galaxy. Now she finds herself between targets, but a message from her former Master asking her to travel to Saridona Prime has piqued her curiosity—as is the mention of a secret offshoot of the Jedi she grew up with being headquartered on that planet. While she'd never heard of the Guardians of Light before, Liuna trusted Master Gwornayrr's message and has made haste for the system.
Visrya Volshe-Sallacine

Visrya at 23 years of age

Infinities level canon approaching

**Visrya Calimondra Isidore Volshe Sallacine**, known as **Lady** **Visrya Volshe-Sallacine**, is a Force Sensitive Human-Vahlan female. She was born in 1033 ARI (equivalent of 155 ABY), on the planet Nirthos, in the Nihil Retreat, though her homeworld is Zakuul. She is the daughter of Empress Darth Viscretus (Kára Volshe) and Erastus Sallacine.

She has two siblings, Eldarion Sallacine and Adéla Volshe, and two half siblings Primordius Dreadwar and, Deianara Dreadwar.

## Biography

She was born on the world of Nirthos, a snowy and mountainous planet within the Nihil Retreat, but spent at least a good part of her childhood on Zakuul.

## Personality

Personality: Warm, charismatic, inquisitive, but yet immature - judgmental and stubborn, though usually about petty matters. Her worldview is generally fair and just, she simply usually bickers about implementation. Her mind is bright, her wisdom inspired by the Force.
Darth Sabith

Born on a planet deep into the unknown the young child Arklos was amoung the few to survive the terrors of the last Sith Cival wars. A son of the Dark Lord of the Sith Arklos was sent into there worlds unknown regions by a mystrieus figure from the republic.

This women would one day choose Sabith to become her Padawon. At the age of 6 Sabith begain learning the ways of the jedi and his new Master decieded he needed to learn the ways of war and Battle Meditation. Sabith quickly grew and become a shining light in the galaxy but that light would deem as the sith war struck. Using his unique skill in Battle Meditation and his gifted ablity with the lightsaber Sabith and his Master lead the war againt the sith. Then one day the two of them fall into a sith trap. Sacrificing herself to save her Padawon Sabith's Master ensured his excape.

It would be almost six months before Sabith was choosen a new master this time it was a male jedi healer who taught Sabith the benifits of healing both the soul and the mind. This master also taught him the ways of the darkside so he would understand his oppoint better. After two years of training with this new master Sabith Killed his master on accident during the heat of battle.

His 3rd Master ended up being the Grand master of the jedi himself and after another 3 years of Training Sabith was sent to the jedi trails and proved himself worthy of becoming a jedi Knight. Soon after Sabith once more headed the war against the sith. At the age of 20 Arklos was made a jedi Master the youngest in many centuries. Eventually as Sabith's fame and power grew he begain destroying all things connected to the sith unforently he was also killing Million of innocent lives in the process. One of this attacks was against the worlds of Korriban and Zoist killing all life from both worlds but the attack seemed to only unearth darker secrets from the planet ancient past.
House Cruor

## House Cruor: The Slaughter House

### Military

Legions of heavily armored Thyrsian Sun Guard, the lightly armored elite Echani, and the barbarian hordes of the Begali. The army is led by the Death Knights and Death Lords of the House of Slaughter.

## History

A warrior forged in the Hundred-Year Darkness, Darth Cruor was unleashed into the galaxy as a ruthless killer for the Sith cause. He first engaged with the Jedi as one of Marchioness XoXaan's Black Legion, it was here where the House of Cruor began, and through the centuries that followed the Battlelord was central to many of the galaxies greatest wars, often times not only instigating the conflicts but also personally participating in the battles and leading elite groups of Sith or Dark Jedi.

 Numerous cults and Sith sub-sects have formed around the philosophies and instructions of Darth Cruor, under one alias or another, such as the Black Knights of Malrev IV, and the Mecrosa Order. Darth Cruor’s reputation reached its peak during the War of the Trials, where the Sith’ari became the most capable and feared slayer under Darth Vassago’s command, and as Battlelord he helped the Sith armies destroy the Jedi Order which sought the Dark Lord’s demise.

 Some of Darth Cruor’s teachings have been passed down through the ages, via the form of holocron or techniques which have been incorporated into use by some of the greatest duelists known to the Sith; Tulak Hord, Exar Kun, Darth Malgus, Kas’im and Darth Bane. The formation of the House of Slaughter is the culmination of this legacy, it honors the finest warriors of ages past, and those who fill the ranks are considered among the most deadly Sith in the Empire.

## Description

The House of Cruor, known as the House of Slaughter, and it’s ranks known as the Black Legions.

 The House of Slaughter is a militaristic house of combat, it’s foundations reaching as far back as the Hundred-Year Darkness, where the Black Legions led by Marchioness XoXaan fought against the fearful Jedi High Council and their army of sycophants. It is here where warriors seeking to hone their skill in the martial disciplines come, those of House Cruor are masters of murder and assassination. While powerful in the art of war, the warriors of the The Slaughter House do not focus on the finer disciplines of sorcery, or alchemy, unless it is specifically used to enhance their ability to deliver death in the midst of combat.

 The Sith of this house are their relentless drive for victory, and the ferociousness in which they engage in combat is unrivaled. An often used mantra in The Slaughter House is: “Someday, someone will best me. But it won’t be today, and it won’t be you”, and they believe it. They feel that only when one’s life is on the line can Sith become fully immersed in the power of the Dark Side, and the purest way to achieve this is combat.

 In the forge of combat our skills are honed, we are shaped into a weapon to defeat our enemies. Those who fall are not mourned, it is proper for the strong to cull the weak, this process leaves only the strongest Sith to continue our legacy.
Darth Umbra

## Umbra

Sphere of Ancient Knowledge

Darth Umbra, birth name unknown, was a Force-Sensitive human male. He was born in 135 ABY on Mandalore. He was a member of the Death Watch, and later, the New Sith Order.

## Biography

Umbra was born on the planet Mandalore to a pair of Death Watch Commandos. He was the bastard son they never wanted and they never let him forget it. He started his Death Watch training at the age of 5, years earlier than other Mandalorian children. They were ruthless and evil to him never letting up. Mysteriously one day, everyone in the compound where he resided was killed either by poison or had their skulls imploded. He was kicked out of the Death Watch by the remaining commandos and stowed away on an outgoing ship. He wandered the galaxy for two years before he was discovered by a Sith Lord who brought him to Korriban for his training directly under the Emperor himself.
Settsu Genji

Settsu Genji was a Force Sensitive Belorian male, born on Beloris Prime. He was a member of the New Sith Order.

## Biography

Settsu Genji is a different kind of Sith for one reason, like many he was taken and raised on Korriban to be trained as a Sith from early on however by the time he had an opportunity to really gain power in the Order he walked away. He saw what the Sith Order was, the corruption, the strife, the self destructive ways. He could not be a part of that, he could not believe the destiny of the Sith was to be forever be mired in their own intrigue and plots.

Soon after he became a Warrior he decided that he wanted no part of that life, a life that all Sith of that Order would be slave to. An endless cycle of lies and murder and the only justice to be found was delivered in the dark, a life of ultimate failure. In his heart he believed something greater could be achieved, but it could not be accomplished from within the Temple walls.

He chose a different path, one that led him into the wilds of Korriban where few dared to travel and even fewer lived. On that path he took only a lightsaber, a pack of gear, and hopes of finding a truer understanding of the dark side. Almost thirteen years ago he walked into the wilds and nobody had seen him since, and in that time he was witness to many wonders and learned much. He had found his teacher, and it was Korriban itself. In the wilds his focus could only be on survival, for the unforgiving planet would consume him if he did not adapt and learn.

In time he gained in both knowledge and skill, most of his instruction being gained from holocrons or the ancient metal scrolls found in the tombs, sometimes even from dreams and visions he believed were inspired by the spirits of Korriban. All of this taught him that the only Master a Sith needs is the dark side, the Order itself and the religious dogma it teaches is unnecessary.
Rid Malt

Rid Malt was born on Dantooine and at a young age was discovered to be Force Sensitive after visiting a cave and taking a crystal that glowed while he touched it. He was found to be talented and enrolled into the NJT at a young age. He completed his Padawan training at a quick pace as compared to his fellow Padawans and was Knighted before many of the pre-existing Padawans who had masters before him. He had limited time as a Knight in the NJT before the attacks of the One Sith devestated the galaxy but before then he developt a bond with fellow Jedi Gaan Be-orar. After an incident she left causeing Rid to go in search of her, following the trail she had left behind her. Due to his travels he was not present when the One Sith attacked and felt bad he could be there to help defend the order, but also undestood his presence likely meant nothing and the Force didn't want him there for a reason. Continueing his journeys he found himself in the Unknown Regions with a recovering Jedi Order and hopefully his companion Gaan.

Rid was gifted with a lightsaber and due to his unique lightsaber hilt and understanding of lightsaber forms invented a new lightsaber for he dubbed Senbo Zakura or Thousand Cherry Blossoms, it is speculated that this form could rival Vapaad, but do to it's new nature and inexperience in weilding it is not a perfect form. A meld of Makashi and Soresu, Senbo Zakura creates what is described as an amazing defense that can be easily be weilded as an offensive form. Rid however still needs to refine the form greaty so it is still far from being perfected and as effective as it has the potential to be, if Rid can tap into the potential.
Andris Mosth

Andris Mosth was a non-Force Sensitive Human male from the planet Mandalore. He was the father of Chek Mosth (known also as Mandalore the Undead), and the nephew of Kára Volshe. He was born in approximately 77 ABY.

Andris was a staunch member of the Death Watch and a part of Clan Gedyk, and was killed by Chek when their zealotry began to grow harmful.
Darth Persevus

**Darth Persevus** was a Force-Sensitive humanoid male. He served in the New Sith Order.

## Biography

Darth Persevus. A man born to archaeologists, which should come to no surprise. Always moving to the next site, the next dig, the next discovery. This was how his love of history and relics was cultivated. The ideal of preservation, that nothing should ever be lost. And the particular culture he became most fascinated with?

The Sith Lords.

And when a group of marauding pirates came upon his family's camp one evening, he lost them both. Yet he survived due to aid from his first relic. The Holocron of Ajunta Pall. Drawing strength from it in his grief and rage, he fell to the dark side suddenly. His retribution swift and brutal. From then on, even without formal training from a living Sith, he considered himself one.

Realizing all other artifacts were useless to him at this point, he decided to purely specialize in Sith relics and hunt them down for both preservation and enhance his power further while training with the aid of holocrons that came into his possession.

Not one for the spotlight however, he eschewed the traditional Sith ideals of manipulating the system or conquering worlds or overpowering other Lords for power and prestige. No. He simply wished to learn the history. All of it. And keep a close eye on those Sith currently alive, to make sure they never vanished from the galaxy.

Hate them or not, they were essential in his opinion but due to their nature, they came close to utter annihilation too often. There needed to be a safeguard. A reserve.

Perseverance and Preservation. Enter Darth Persevus.

Should the Sith ever fail. Should they ever be wiped out from infighting, Jedi, or other means…he would be there to pick up the pieces. But only if necessary, for he'd much prefer just to keep learning history and watching promising future lords and ladies.

His path was the darkness' own shadow, never knowing he even existed.