recursal/Fanatic-Fandom huggingface dataset:
Glowing Mushroom

The glowing mushroom is created when a mushroom ends up on top of some dead grass, or glowing mycelium. Both regular mushrooms and mushroom blocks can be turned into glowing mushrooms. The item can only exist on dead grass or glowing mycelium, or it will break.

## How to get

Have some mushrooms on grass or mycelium, and detonate a radioactive explosion nearby so the mushroom is in the fallout zone.
Gas Masks and Filters

**Gas masks** are a category of armor and armor attachments used to protect from various hazards present in Nuclear Tech Mod.

## Gas Masks

Gas Masks themselves rarely protect from any hazards, as those are covered by filters. Although, some of them may be used to protect your eyes.

Below is a table of what the masks can and can't protect from, where:

V is something a mask can protect from,

O is something a gas mask can't protect from by itself, but is able to do so with the correct filter,

X is something a mask will never protect from, even if the filter used is able to do so,

(and - is used for helmets able to protect from something, but unable to use a filter)

## Filters

Filters can be installed in most Gas Masks, and are used to add some protection to them.

V is something the filter adds protection from. Easy enough.

It should be noted that the Combo Filter's durability is quite low.

## Gallery

Gas MaskM65-Z Gas MaskMakeshift Gas FilterCatalytic Mask FilterGas Mask Filter
KS-23

This page is under construction please Help us

## Background

"The **KS-23** is a Soviet shotgun, although because it uses a rifled barrel it is officially designated by the Russian military as a carbine. KS stands for *Karabin Spetsialniy*, "Special Carbine". It is renowned for its large caliber, firing a 23 mm round, equating to 6.27 gauge using the British and American standards of shotgun gauges and approximately 4 gauge using the current European standards (based on the metric CIP tables), making it the largest-bore shotgun in use today."

(The main propouse of this thing is bring down police helicopters)

## Weapon Info

### Normal Fire - Left click

* ammo capacity: 4 gauges
* ammo type: 23 mm
* Durability:
* Fire Mode: pump action
* Rate of Fire: slow

### Name and manufacturer

* name: "*Karabin Spetsialniy 23"*
* Manufacturer: Tula Arms Plant

## Crafting

to Craft this weapon you need the next materials :)

* Steel plates (2)
* rifle mechanisme (1)
* wooden stick (1)
* tugsten wire (1)
* wooden stick (1)
* oak log (1)
Highly Enriched Americium-242m Fuel

HEA-242m (Highly Enriched Americium-242m) fuel is an extremely high strength RBMK fuel, that exceeds even HEP and HES in terms of heat. It has no recycling ability yet.

## Statistics

It has a flux function of:

x

/

100
∗
45

{\displaystyle x / 100 \* 45}

The function is considered dangerous and is of the "Linear" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}
Landmine (Generated)

The AP landmine generates in the world and causes a small explosion when walked into (slightly less powerful than a creeper). The explosion does not destroy blocks.

It can be defused if right clicked with a defuser. When defused, it is dropped in the world.

## Where to find

They generate very commonly throughout the world and can spawn in any biome. They can be less of a threat in deserts as they are easier to much spot in the sand.

## Dangers

Explodes when walked into (as explained above), although the damage can easily be minimized with good armor.

## Loot

When defused it will drop Anti-Personell Mine. This can be used for your own purposes such as base defense, traps, etc.
Copper

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## Properties

### RAD/s

N/A

Copper (aka Industrial Grade Copper) is one of the common materials added to the game. Despite it being relatively common, it is still necessary throughout the game as it is required to create Minecraft grade copper (aka red copper) for wiring and for motors. By itself, it's required for making bullets and gun mechanisms.

## Obtaining

Its primary way of obtaining is by mining and smelting, as it's fairly common. Secondary means of acquiring copper is by processing Copper Crystals, which are delivered by asteroid miners or by using acidizers.

Copper can also be extracted from Cobalt crystals or by bombarding cobalt with beryllium in a cyclotron. Otherwise, you need to work for it.

A more later game method is to send an asteroid miner to collect these crystals.

## Uses

Numerous technological purposes, primarily revolving around electronics and heat conductance. While it's needed for machine templates, bullets, early game batteries, copper coils, and turret tech, it's needed to be blasted with redstone in a blast furnace in order to achieve Red Copper (aka Minecraft Grade Copper) which is used in a lot more applications.

## Trivia

* Copper becomes green when exposed to oxygen.
	+ This chemical reaction is called ''oxidation''.
		- Copper ore is actually green due to this oxidation.
* As of Minecraft 1.17, copper, as well as its ore, exists in vanilla Minecraft.
Combination furnace

## Description

The combination oven is a unique type of furnace that utilizes heat exchange in order to transform items into their respective product and a liquid byproduct.

## Usage

The combination ovel can be used to, as mentioned before, turn certain items into their byproducts and liquids. Certain liquid byproducts can be utilized to create a self-sufficient setup with the use of a fluid burner piped to the furnace's output.

The furnace is compatible with all types burners / heaters, and can utilize conveyor outputs and inputs.

While the combination oven is operational, it will produce a column of fire at the top of the furnace, lighting anything within a 2x3x3 area on fire. The embers thrown around during operation do not set flammable blocks on fire.
Forcefield Emitter

Generates a forcefield around it, its strength and radius depend on how many upgrades you use. This forcefield can be shot down using guns, or taken down by a missile.

    Keep in mind that the tick speed of a minecraft server is typically 20 ticks per second. The forcefield power consumption is 1000 + (number of range upgrades \* 500) + (number of health upgrades \* 250) HE per tick. If it reaches 0 power, it will turn off. If the forcefield is not at full health, it will regenerate its health at a rate of 1% of max health hp per tick. However, if the forcefield reaches zero health, the forcefield will go down and stay at zero health for 100 + radius ticks, before turning on and being full health again. Each forcefield range upgrade will increment the forcefield radius by 16. Each forcefield health upgrade will increment the forcefield health by 50.

Needs a lot of power.

## ‍Recipe

* 8 ‍Advanced Alloy Plates
* 4 Desh Compound Plates
* 6 Golden Ring Coils
* 12 4000K High-Temperature Super Conducting Coils
* 1 Motor
* 1 Emitter Radius Upgrade
* 1 Emitter Health Upgrade
* 1 Tier 5 Circuit Board
* 1 10k-20Hz Transformer

## Usage

Feed it power and press the button. Once the forcefield is on, it will deflect missiles that hit it, and take damage in the process. Damage is calculated from the hitting entity's mass times its speed times 50. So larger and faster entities will do more damage. This is an effective way of defending against most missiles. However, some missiles that split before hitting the forcefield, like a doomsday missile, are able to break through the forcefield.

Accepts Teal (forcefield range) and Pink (forcefield health) upgrades, up to 16 of each.
Asphalt

Asphalt is a type of artificial block made from sand, gravel, and bitumen in a chemical plant, similar to concrete. It gives an incredible speed boost when walked on.

## Usage

Having a blast resistance of 100, makes it a useful building material.

Though not as strong nor as useful as concrete, it is still a hard and durable material. Ideas can include blast-resistant walkways/roads, or a protective covering over the ground for Watz Power Plants due to its resistance to the degrading effects of poisonous mud, ~~sky bridges for boss fights.~~

(terraria moment)
Crude Oil

Crude oil is a very important liquid resource. Known as "black gold", it indeed is quite useful, but not in itself actually. Crude oil has little uses in its natural state, only solidification, which is a waste. To get any real uses out of it, you have to refine it into better and better petroleum products. It is entirely black in color.

## Obtention

All petroleum products come from oil deposits deep in the ground and must be detected via an Oil Reservoir Detector. Oil deposits can be mined up, but they no longer can be used as a type of single-use fluid transporter.

An oil derrick or pumpjack directly over the deposit must be used to suck up all the crude oil. A Hydraulic Fracking Tower is needed for Bedrock Oil Deposits.

## Uses

Crude oil can be solidified, but that's a waste.

It can be boiled and then put into an Oil Refinery to make actual use of it.

This will produce Heavy Oil, Light Oil, Naphtha, Petroleum Gas, and Sulfur as a byproduct.

It can also be put into a Vacuum Refinery. (Only on 1.7.10)

This will produce Reformate, Vacuum Heavy Oil, Vacuum Light Oil and Sour Gas.

It may also be processed in a Catalytic Cracking Tower to create Cracked Oil.

## Trivia

* Crude oil is renewable, due to Bedrock Oil Deposits. However, this requires Fracking Solution, and a Hydraulic Fracking Tower.
	+ Many petroleum products can be produced via coal liquefaction.
Actinium-227

Actinium-227 is a highly radioactive radioisotope. It forms naturally as the decay product of Uranium and Thorium, though in minuscule quantities.

## Production

Actinium-227 can be produced in the cyclotron by bombarding either Caesium with Copper or Astatine with Carbon, but it is easier to breed it from Radium-226 in a Breeding Reactor.

## Uses

Currently, its only use it a high strength RTG pellet. Each RTG pellet provides 20 power. If RTG decay is enabled, each will have a lifespan of 15,620,000 ticks, computing to ~3 IRL months, with a stated in-game lifespan of 131 years and 55 days (assuming a 100 day year). They decay to Lead pellets. This also means it will make 3,124,800,000 power in total over that time.

It has planned uses for a high strength neutron source.

It can make Thorium-232 in a cyclotron by bombarding it with Lithium.

## Trivia

* IRL, it glows an "eerie" blue due to the rapid decay and ionization from α particles.
	+ It neither glows in NTM nor is it pyrophoric even though it technically should be.

## Gallery

PowderTiny powderFragmentNuggetBilletRTG pellet
Firebox

The **Firebox** is a machine capable of producing heat (TU) for a specific set of machines.

## Usage

The **Firebox** is used to produce TU. This is then used for the Stirling Engine, Heavy Stirling Engine, Boiler, Steel Furnace, and the Stirling Sawmill. For fueling the **Firebox**, you need a burnable resource. Certain resources give more bonuses than other.

## Recipe

The recipe is 1 Furnace, 8 Steel Plates, and 8 Copper Ingots. A Steel Anvil is required to craft it.
BRIGHTBLENDE ORE

## ***This is a page for a deprecated/abandoned item, the information is outdated as of NTM version: 1.0.27\_X3878***

This is the 2nd most abundant special ore with a quantiy of 12480 ores at X:200 Z:200. By smelting this you get ingots to make blocks (9 ingots: 1 block). This is the unobtainium/brightblende family:

## Trivia

* Brightblende/Unobtainium does not seem to have any particular reference.
	+ Unobtainium was a plot device in *Avatar*, but the term Unobtainium is also a generic term for any hypothetical/rare/expensive material.
Book of Boxcars (Black Book)

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The Book of Boxcars is essentially a magic book that can sometimes be found in the safe room in a Meteor Dungeon.

It can be crafted in baby mode and bought from the secret bobmazon.

It can also be crafted without enabling baby mode if you find all stamps and print all pages of the book.

It can be obtained in creative mode with the next command:

```
/give @p hbm:item.book_of_

```

It is intentionally not visible with NEI.

## Use

It can be used to craft many strange and strong things such as Balefire and Steel, a Rod of Discord, most importantly Electronium, and more.

## Trivia

* The text seen in the book is written in Standard Galactic (also known as enchantment table language). The text on the top reads "Extended 4-Slot Crafting", while the bottom one means "Standard Inventory".
* In earlier versions, the book was only able to combine the three document items into metastable uranium 238 as well as telekinetically slamming nearby entities into the ground.
Gas Pipe (Deprecated)

***Has since been removed, this wiki page is no longer useful.***

A pipe that can only be used for transporting Natural Gas. Nothing else. Doesn't require a fluid identifier to create.

* Useful if you don't want to right-click Universal Pipes all the damn time, and will only connect to other gas pipes.
* Apart from that, it's useless. Nothing more to say.
High-Speed Steel

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## Properties

### RAD/s

N/A

High-Speed Steel (or "dura-steel" in the files) is an advanced and specialized form of standard Steel. It is much darker than normal steel and looks more like a dark, matte, tungsten, making it look quite similar to Polymer actually (in color anyway).

## Obtention

It is created in a crucible by combining normal steel with Tungsten and Cobalt.

## Uses

It cannot be used to make normal tools or armor, and its uses are specific, but it is still worth to produce. It can be used to make the battery-powered electric power tool family: the Stunstick (electric sword), Electric Chainsaw (electric ax), Impact Drill (electric pickaxe), and Spiral Drill (electric shovel), all of which are very good tools which can mine very hard blocks fast and can recover their "durability" quickly by recharging.

Its powder form is used to make Saturnite.

## Trivia

* Is not actually used in High-Speed Rails
* Its block form is called the "Reinforced Block of High-Speed Steel" though there is no "unreinforced" or normal block.
Artificial Xen Crystal

The Artificial Xen Crystal is a fictional item added by the mod. It is used in various crafting recipes, such as the miniature black hole, which is a core for the Fusionary Watz Plant and itself used in a few recipes.

It is crafted using 8 Energy Powder surrounding an Euphemium ingot.

There is no natural Xen Crystal in the mod as of yet, the despite name implying one.

## Dangers

This item has unusual effects when dropped as compared to the previous examples. Instead of causing an explosion and killing entities, it bores a spherical hole, creating a floating island high in the sky similar to those created by Botania's "Shard of Laputa", and turns entities caught in its effect thrown into the air and flipped upside down (such animals are named "Dinnerbone" and other odd names by the game to give the effects). Animals appear to stay upside down permanently. This removal of blocks also affects bedrock, so take care if you use this as a weapon! The only damage you or any entity will receive is when you fall down to the bottom of the hole or ground.

## Trivia

* It is likely a reference to the *Half-Life* series, during which Black Mesa, a Research Facility begins testing on Xen Crystals. Despite the name, in the series there is no artificial Xen crystals.
Assembly Machine

The Assembly Machine is the cornerstone of this mod, as most other machines are only possible with it.

Requires power to function and Assembly Templates to actually produce things.

Able to make

* Plates
* Wires
* Circuits
* Anything!

## Usage

The assembly machine requires power to operate and has a maximum capacity of 100kHE. It also needs to have an assembly template in the corresponding slot which tells it what recipe to use. The assembly templates can be created with the Machine Template Folder.

It has 4 ports for energy, 1 port for inputing items, and 1 port for output. The input is labeled with a green arrow and the output is labeled with a red arrow. You can also power it with a battery item by placing it in the slot next to the long power gauge. The slot should also have an outline of a battery.

On the right side of the machine's GUI there are 3 slots for machine upgrades. The only valid upgrades are Speed (Stacks to 3), Power Saving (Stacks to 3) and Overdrive (Stacks to 9).

## Notes

* It's the best machine
* Even though it has the ability to create plates and wires from their respective ingots, this is not recommended, especially for rarer materials, since it is less efficient than a press, although due to it not requiring stamps for proper function, it can reasonably be used for the production of more common components.
* If it speaks, leave the room and come back in a couple hours when the scraping noises stop.
* Will reward you with the Bobmazon Fabrication achievement when crafted.
Balefire and Steel

Balefire and Steel - the same as Flint and Steel, except that the first creates not ordinary fire, but Balefire.

(Everything written below was based on the 1.12.2 version of the mod)

## Use

Just click on what you want to burn and that's it. Not very difficult, is it?

## Recipe

The Balefire and Steel can be created only in an Black Book (Book of Boxcars) using the following items:

* 1 Steel Ingot
* 1 Balefire Shard

## Notes

* Such a fire can be extinguished only by breaking the block under it or spilling water, but the Splash Water Bottle will not help (yes, who didn’t know, you can extinguish an ordinary fire using the Splash Water Bottle).
* Stepping into such a fire will grant you a Contaminated status effect for 5 seconds. In total, you will receive 50 RAD, which is not scary at all.

## Trivia

* Despite the use of a very radioactive and pyrophoric material, after crafting its properties are lost. Perhaps because of the magic of the Black Book
* Balefire and Steel is four times stronger than Flint and Steel and has a durability of 256 units (uses).
* Cannot be used to transmute Shrabidium Clusters into a Euphemium-Etched Schrabidium Clusters, as it might seem (After the explosion of an antimatter bomb, Balefire appears on those clusters that were transmuted, and someone might have an opinion that it might work with Balefire and Steel).
Asbestos

*Filled with life, self-doubt and asbestos. That comes with the air.*

Asbestos is a naturally occurring silicate mineral usually used for insulation and fire-resistant materials. It is highly toxic when released into the air.

## Uses

Crafting the Breeding Reactor.

It can be made into a block form.

Needed to craft RBMK reactor components

Fire-proximity cloth.

Laboratory tiles.

Asbestos bricks.

It makes 16 insulators, same as Fiberglass.

## Trivia

* Asbestos ore, blocks, and bars have been in the mod for a while, but only now has it sort of received an official purpose.
* It technically has a deco form, but it is uncraftable at the moment.
* Abestos-based blocks (ores, tile, roof, etc) release Airborne Asbestos Particles passively. Wear a gas mask when working with them.
	+ Laboratory tiles do not, except for cracked and broken variants.
1.12.2 Exclusive Doors

Note: theses doors are no longer exclusive to 1.12.2 as of update Xktgdhtfjses6457e5

## List of doors

* Transition seal
* Sliding Seal Door
* Secure Access Door
* Round Airlock Door
* Fire Door
* QE Sliding door
* QE Containment Door
* Water Door
* Large Vehicle Door

## Functionality

* Yes, you can operate these with redstone, a bit janky though.
* This is only really useful if you can't understand (somehow) use the control panels.

side note - many of these doors are taken from half life or portal . Another example of this would be some of the sirens
Antischrabidium

*For the generic antimatter fluid and/or for a basic rundown on the concept of antimatter, see Antimatter.*

## Physical Properties

### Environmental Hazard

Explodes on Contact

Antischrabidium is the antimatter equivalent of Schrabidium. It is a fluid and is typically held in cells. It is a deep red as compared to Schrabidium's normal blue. If the cell is dropped as an item, it will create a Fölkvangr Field, a typical Schrabidium type reaction. Like normal antimatter, large quantities of antischrabidium must be contained in magnetic antimatter containment barrels.

## Production

Antischrabidium is typically acquired by bombarding Antimatter cells with Plutonium in a Cyclotron.

It can also be producing in a Particle Accelerator by smashing Antimatter with more Antimatter.

It can sometimes be found in Spaceships.

## Uses

It is used to create singularities.

When smashed with more Antishrabidium in a Particle Accelerator, it produces Dark Matter.

The cell can be rigged into a tossable impact grenade. It is also used in various antimatter bombs.

It is used as a fuel in Fusionary Watz Plants.

It can be used in the Custom Nuke. It contributes 15 to its Schrabidium stage.

## Trivia

* Its red color may be to contrast it from Schrabidium's blue color. This would not happen in real life.
Conveyor belt

Conveyor belts can be used to move items from one place to another. They can be used to automate production if used along with ejectors and inserters. Conveyors can pick up dropped blocks to move them, both singular and whole stacks at once. Conveyors cannot move entities.

Conveyor belts come in four variations: Standard, Express, Double, and Triple.

There are also chutes and belt elevators for transporting items vertically, and conveyor splitters for distributing evenly.

Conveyor Belts can be configured with a screwdriver.

Express belts require lubricant to craft.

## Trivia

* Conveyors don't pick up items quick enough to be able to safely transport dropped items marked with [dangerous drop].
* You can put as many items as you wish on a single conveyor block.
* The recipe for express conveyors might be a factorio reference.
Greater Australium

Billet form, no ingot

Greater Australium (Ayerite) is an isotope of Australium. Like it, it is fully stable and emits no radiation, despite being quite fissile.

## Production

Ayerite makes up ~16.6% of Australium and can only be extracted from it using the SILEX.

## Uses

Ayerite is used to make the strong fuel Highly Enriched Australium Fuel for the RBMK.

## Trivia

* Given its *only* fission products are stable Gold and Gold-198 (which is also quite unusual), we can estimate its atomic mass to be ~∓395.
	+ This is a mass difference of ~∓21 compared to Lesser Australium. Given this and the wildly different melting points of the two, it is possible they're actually different elements entirely.
CMB Steel Furnace

## **NOTICE**

**The CMB Steel Furnace has been deprecated and is no longer craftable. Instead, you make CMB steel with the crucible.**

A furnace to produce CMB Steel.

Needs *a lot* of power and Poisonous Mud (200mB) to operate.

## Usage

Right after kicking the developer in the nuts for making poisonous mud so hard to get, put Advanced Alloy and Magnetized Tungsten powders or ingots in their respective slots along with the Poisonous Mud containers in the bucket slot.

1x Advanced Alloy ingot, 1x Magnetized Tungsten ingot, 200mB of Poisonous Mud, and 20MHE yields x4 CMB Steel ingots.

## Note

Unlike most other machines, the CMB steel furnace begins to consume poisonous mud during the operating time, instead of upon completion, along with power. So, if an operation were to be canceled or otherwise stopped, you would not only waste power, but also precious nuclear waste. Worst of all, it gives you some gross, funky number for the amount.

## Trivia

* Its model looks like a CMB steel block with a modified texture.
	+ The machine itself is made of Magnetized Tungsten and Advanced Alloy, which is, interesting...
	+ Though, the color may be due to simply it using a large amount of Overclocked Circuits.
* In the output slot, you can see the insignia for the *Combine*, an antagonistic organization from *Half-Life 2*.
Biofuel

Biofuel is the liquefied counterpart to Biogas. It is essentially a renewable petroleum product. While not as strong as Diesel fuel, it is stronger than Petroil and is easily obtainable. It has a yellow color.

## Production

Biofuel is produced by liquefying Biogas. 2,000mb of Biogas produces 1,000mb of Biofuel.

## Uses

Can be solidified with 1,500mb of Biofuel producing 2 solid fuel. Rather inefficient.

Can be burned in both the Diesel Generator and Radial Performance Engine.

Canisters replace Diesel and Petroil canisters in some recipes, such as for the Chainsaws and tossable gas-cans.
Cooling Towers and Condenser

Cooling towers are perhaps the most visually iconic part of a nuclear power plant (although they are not technically unique to them). After steam has completed it's cycle of generating electricity, the residual heat and pressure are not sufficient to produce any more, so the waste heat must be released. Cooling towers release this heat into the atmosphere and turn the waste steam back into water, completing the Rankine cycle.

Condensers do the same thing, but not to the same capacity or visual appeal.

## Crafting

Steam condensers use a simple crafting table recipe, which requires 4 Steel Ingots, 4 Iron Plates, and a Copper Panel. The full cooling towers use Anvils.

The Auxiliary Cooling Tower (which has an appearance closer to a chimney) is requires at least a Tier 3 anvil to make using the following components:

* 64 Concrete Bricks
* 128 Iron Bars
* 5 Steam Condensers

The full sized hyperboloid tower uses the following recipe and requires at least a Tier 4 anvil:

* 128 Concrete
* 32 Steel Scaffolds
* 25 Steam Condensers
* 2 Sets of Steel Pipes

## Usage

Simply pipe in low pressure steam and pipe out the cooled water.

The following table shows the conversion rates:

 Auxiliary Cooling Tower
 Cooling Tower

Note: Low pressure steam condenses into the same volume as water.

## Trivia

* They emit steam clouds that blow along "fictional" winds where they collect into a cloud. The cloud will eventually dissipate when it stops being fed steam from a tower.
* The steam clouds used to have a visual glitch where sometimes the clouds will appear either gray or even black instead of the clean white. This has the effect of making them look like chimneys instead of cooling towers.
Gas Flare

The Gas Flare is a generator powered by Natural Gas, obtained as a byproduct of Oil Extraction.

## Usage

Pump in Natural Gas. This is a liquid/gas created by the Oil Derrick and Pumpjack.

The 4 access points at the base can be used for both fluid input of natural gas or output of electricity.

The power generated can be placed back into the derrick/pumpjack to keep them operating with less of your own power input.

## Notes

The hot fumes on top will burn entities and items, so be careful
Gas Shale

For some dummies who suffers on understanding this ore, like how I did.

## Uses

Just put this in a fluid barrel. It will insert petroleum gas to the barrel like if it was some sort of a fluid storage item.
It will leave a Graphitic Schist after this. Ok. It's all.

Oh, and you can insert Petroleum Gas back to Graphitic Schist to create Gas Shales, for some reason.
Anvils

Anvils are a special type of block that allows the processing of certain specialized recipes.Unlike the vanilla anvil, NTM anvils are tiered, do not degrade over time, and do not require XP levels to work. They cannot process vanilla anvil recipes, however, so that is a disadvantage.

## Crafting

There are 2 tier 1 anvils that can be crafted from the crafting table. They are made of Iron and Lead, both follow this recipe layout:

The higher tier anvils are upgrades to either one of these tier 1 anvils, by putting the tier 1 anvil into the first slot of another NTM anvil and 10 material ingots into the second slot.

## Uses

The anvil is used to make numerous items, either exclusively or acting as a cheaper/more efficient alternative recipe. These recipes do not require the use of the top slots, rather the items just have to be in the inventory. Select the desired recipe in the scrolling section or search for it, then click the anvil button to craft 1. Left-shift clicking will attempt to craft an entire stack, if possible. Excess is dropped, so it is not lost.

Both the Assembly Machine and Blast Furnace have to be made using an anvil. Also, forged forms of Meteorite are made there, as well as Chainsteel.

## Tiers

Listing from highest to lowest tier (anvils of equivalent tier will be in order of appearance in the creative menu):

1. Murky (Tier 1916169)
2. Osmiridium (Tier 8)
3. Dineutronium (Tier 7)
4. Ferric Schrabidate (Tier 6)
5. Bismuth (Tier 5)
6. Ferrouranium (Tier 4)
7. Starmetal (Tier 3)
8. Meteorite (Tier 3)
9. Steel (Tier 2)
10. Lead (Tier 1)
11. Iron (Tier 1)

## Trivia

* ~~NEI shows the recipes for items that use the standard 2 input slots, but the other items using the new anvil recipe format instead shows the item and an image of an inverted turtle and the message mocking the player: "*how do i read changelog*". The only useful information given is that the recipe is for anvils and the tier.~~
	+ ~~This makes the NEI handler for the anvils nigh useless since you can only find the recipes in the anvils themselves.~~
	+ An actual NEI handler was eventually added.
* The Murky anvil is post Digamma Fuel, as it is made by surrounding a Steel anvil with 8 undefined items from it.
* ~~Since Ferrouranium is not implemented yet, the Ferrouranium anvil uses Uranium-238 instead.~~
	+ Ferrouranium was eventually added and is currently used.
* There are no recipes that require tier 8, so Osmiridium anvils don't have a use yet.
AUSTRALIAN ORE

Australian (aka Australium) ore is the most basic special ore. You can find an estimate quantity of 490 ores in big spheres underground at X:-400 Z:-400. Smelting this ore will make Australium nuggets, and with 9 of these, you can make an ingot, and with 9 ingots, blocks. Putting the ore through a shredder or induction smelter from Thermal Expansion will significantly increase the Australium you will receive from the ore, usually 2-3 ingots, or 2 powder if you used the shredder.

## Usage

Australium nuggets by themselves are only used to create rods, which are used in the Mark III Life Extender and the Power Fist (along with the other special materials).

Ingots are used in the Market Gardener and the Euthanasia gun.

The powder can be put into a Cyclotron and added with a box of carbon dust to create Verticium (aka Dollar Green Mineral).

## Trivia

* It is a reference to a TF2 material of the same name and some similar uses.
	+ Unfortunately, it does not have the same number of uses in the TF2 canon, as then it would probably be a bit OP.
* It has the same electron configuration as gold but has kangaroos boxing in the nucleus.
	+ This is probably just a joke, though it does imply that it is some kind of element.
* You don't need to waste tour of duty tickets to get this.
* As of version ***1.0.27\_X3878**,* Australian ore is the only remaining ore of the original special materials to still have vein(s) of it generate in-game.
	+ It is still limited though, The entry above reflects on the generation being the same as it before pre-X3878.
Boiler

**Large boiler that can boil water or heat up oil. Requires external heat source(Heating oven and electric heater).**

Heat transfer rate: *△Tx0,01 TU/t*

To start work, firstly a place heating oven of any kind, and then on top of it place a boiler so the two copper plates will be connected. To change between heating oil and boiling water, use fluid ID's (Hot crude oil identifier for example) by clicking right mouse button on boiler while holding fluid ID.

The boiler has 3 connections that connect universal fluid ducts. One on top, two on the sides.

Improper operation can result in the boiler exploding. (boiler will explode if the exported liquid is full / overflows)
AR-15

(Work In Progress) page under construction

## Background

"The ArmaLite AR-15 is a 5.56mm gas-operated assault rifle, fed from 25- and 20-round magazines, featuring a rotating bolt and linear design. It was designed by Eugene Stoner, Leroy James Sullivan and Bob Fremont, based on the AR-10 rifle. The AR-15 was designed from the ground up as a light assault rifle, which would fire a new cartridge with a high velocity, small caliber bullet, allowing soldiers to carry more ammunition."

The rate of fire is very fast, the durability is 10,000 points, and the .50BMG bullet and its derivatives are used.

## Weapon Info

### Normal Fire - Left click

* ammo capacity: 30 bullets
* ammo type: 5.56mm/.50 bmg
* Durability: 10.000 points
* Fire Mode: ilegal full auto
* Rate of Fire: high

### Name and manufacturer

* name: ArmaLite-Rifle 15
* Manufacturer: ArmaLite

## Crafting

To craft this weapon you need the next materials and a iron anvil or any kind of anvil (not vanilla one)
Highly Enriched Neptunium-237 Fuel

Highly Enriched Neptunium Fuel (HEN) is a medium strength fuel for the RBMK. It is characteristic for being able to fission effectively with fast neutrons, which means it needs to run without moderation, unlike most of the other fuels.

## Statistics

It has a flux function of:

x

∗
40

/

10

{\displaystyle \sqrt{x} \* 40 / 10}

The function is considered medium danger and is of the "Square Root" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

### Depleted

*(To calculate with Xenon-135 poison, remove 1% from Neptunium-237 and add 1% to Xe-135)*

* Brand New
	+ 90% Neptunium-237
	+ 4% Long-Lived Nuclear Waste (Neptunium-237)
	+ 6% Short-Lived Nuclear Waste (Neptunium-237)
* Barely Depleted
	+ 70% Neptunium-237
	+ 12% Long-Lived Nuclear Waste
	+ 18% Short-Lived Nuclear Waste
* Moderately Depleted
	+ 50% Neptunium-237
	+ 20% Long-Lived Nuclear Waste
	+ 30% Short-Lived Nuclear Waste
* Highly Depleted
	+ 30% Neptunium-237
	+ 28% Long-Lived Nuclear Waste
	+ 42% Short-Lived Nuclear Waste
* Fully Depleted
	+ 10% Neptunium-237
	+ 36% Long-Lived Nuclear Waste
	+ 54% Short-Lived Nuclear Waste
Hunter Chopper

## Background

The Hunter Chopper is an artificial boss mob crafted by the player in the Assembly Machine. It spawns as soon as it is placed down, like a spawn egg, and will immediately attempt to gun down *any* mob it finds, including you. Its only purpose is to drop scrap CMB steel for Gerald, other than that, it drops no XP or any other useful items. When finally killed, it explodes causing moderate terrain damage.

## Creation

The Hunter Chopper is artificially constructed, it does not spawn naturally anywhere. It is primarily made of CMB steel, making it quite tough to make. It also uses expensive Fusionary Watz Plant calculation matrices for its onboard computer systems and presumed AI.

## Dangers

The Hunter Chopper is automatically hostile to all mobs and players and will start attacking as soon as it reaches optimal altitude, if not instantly. It has an approximate health of 750 and very good resistance to damage.

It uses an "Emplacement Gun" that you gave it for its primary mean of attack. It is an automatic gun of some kind that does not run out of ammunition. It hits fast and it can kill mobs very quickly.

It also occasionally drops concussion bombs (bombs that don't cause block damage) in groups of 5, usually when it is directly above a mob/player or in a scenario when its Emplacement Gun cannot be used effectively.

## Uses/Farming

The only purpose of the Hunter Chopper is to acquire a warped piece of CMB steel for Gerald. Excess CMB scrap can be smelted back into CMB steel ingots.

You cannot use it for your own purposes directly, unfortunately (such as flying it or making it attack/protect certain players/mobs), but you can technically plant it in an enemy location and force them to kill it or relocate.

## How to Bring it Down

The Hunter Chopper is highly resistant to conventional weapons, even some low-level turrets, and nuclear weapons.

It will attempt to evade slow-moving projectiles such as mini-nukes and Heavy Turret Shells.

If you have no ranged instant-kill weapons, you will be forced to use heavy anti-aircraft weapons.

The best method is to use the WIP Turret, which is a heavy anti-aircraft gun, it can take down a Hunter Chopper in ~2 well-placed hits, however, the AAA shell it uses causes heavy block damage, meaning it could destroy friendly structures or itself by accident. Stinger rockets are the next best thing to use, they do minor terrain damage and are guided so the Hunter Chopper cannot evade it. Turrets are slower, but can still work.

## Trivia

* The Hunter Chopper has been in the mod long before Gerald or even satellites have been added.
* When taking damage, it will occasionally drop items, usually CMB scrap or plates, as well as 4000K superconductors.
* It is based on a very similar craft from *Half-Life 2*.
* Extra points if you are getting chased down by it while you're on a boat.
Energy Powder

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Energy powder is a strong and useful yellow powder. As expected from its name, it can produce lots of power and can be volatile. It is produced in a similar fashion to Nitanium or Desh blend.

## Obtention

It is produced by mixing 5 powders together on the crafting table. It requires somewhat significant progress in the nuclear stage as it uses Neptunium and Magnetized Tungsten.

It requires:

* Redstone
* Glowstone
* Diamond
* Neptunium
* Magnetized Tungsten

It can also be acquired from the Asteroid Mining Ship.

## Uses

Energy powder has numerous uses:

The Superheated Resonating Singularity.

Artificial Xen Crystals.

Energy Crystals, which is its solid form essentially.

Balefire Shells for the BEL.

Silver Bullet for the Digamma "Folly".

Small IF-type black hole grenade.

Energy cells for the EMP gun.

Electromagnetic Cartridges for the Defabricator.

Off-Brand Spark batteries for the Balefire Bomb.

Schrabidium Dynospheres

Nightmare Revolver (Original)

Laser Buckshot for the Nightmare Revolver (Dark)

Spark blend

Mk. 1 & 2 Overdrive Upgrades

Combine Ball for the Overwatch Standard Issue Pulse Rifle's secondary fire

Negative Energy Pair Annihilation Grenade

The Entanglement Kit
Cobalt

Cobalt is an uncommon blue metal element added to the game. It has an ingot and block form, unlike almost all the other rare earth metals added.

## Production

An uncommon ore that yields slightly less than the standard for other ores, but it yields notable amounts of Iron and Copper.

Centrifuging lapis lazuli ores and crystals.

Shredding lapis lazuli into dust and subsequently shredding that or extracting it in the Laser Isotope Separation Chamber for a chance of higher yield.

A fragment of it can be found in Rare Earth Ore.

Bombarding Iron with Lithium in a Cyclotron.

## Uses

Primarily used in lithium-ion batteries as well as Desh and Nitanium blend.

It can be used to make the singularity screwdriver because of the Nitanium part.

Has recipes in for the alloy High-Speed Steel.

Cheap breeding recipe into Cobalt-60.

Tools and armor.

DFC reaction catalyst.

## Trivia

* Interestingly, it has no use in the custom nuke for a salted stage despite cobalt bombs (a type of salted bomb) theoretically being possible.
	+ This is perhaps due to it being either difficult to implement or perhaps simply too strong and/or too cheap for its capability.
	+ The custom nuke has a planned rework, so this may be updated.
Gun Base

Incomplete.

The gun base is a highly configurable weapon type. It allows guns to use a gun configuration to determine how the gun acts. It includes everything from revolvers to rocket launchers. Each gun base is constructed with a Gun Configuration, which determines variables such as fire rate, gun sounds, ammo type, durability, and custom bullet behavior.
BlackJack Five-shooter

> "Go ahead make my day, Punk"
>
>

## Background

The **.44 Remington Magnum**, or simply **.44 Magnum** (10.9×33mmR), and frequently **.44 Mag**, is a rimmed, large-bore cartridge originally designed for revolvers. After its introduction, it was quickly adopted for carbines and rifles. Despite the ".44" designation, guns chambered for the .44 Magnum round, and its parent, the .44 Special, use 0.429 in (10.9 mm) diameter bullets.

This is a revolver which shoots a bullet which if it hits an entity/player, it spawns a boat which when it hits the target instant kills it and damages nearby blocks.

## Weapon Info

The death message for the boat is the similar to the message of the boxcar:

[Name] Was hit by a falling boat.

Ammo Type: Any .44 Magnum Bullet, but boat type is set as default.

Rate of Fire: 1 bullet per 0,5 seconds

Ammo Capacity: 5

Damage: 1

Boat Damage: ~Infinite?

## Trivia

-You might become an arizona ranger and have a swiftness on the trigger
Balls-O-Tron

## Background

* underground
* emerging

Balls-O-Tron is a boss resembling a gargantuan mechanical worm. It will drop the Balls-O-Tron Coin upon death, similar to Mask Man.

## Spawning

When spawning Balls-O-Tron for the first time, you will need a Large Silver Key and a mechanist's circle (which can be found in a jungle dungeon).

To summon it, you have to use a Large Silver Key on the circle.

Another way to summon Balls-O-Tron is to use his spawn item, Balls-O-Tron Prime.

## Behavior

Balls-O-Tron spawns above the circle it was summoned with. It dives into the ground, trying to burrow under the player. It's head deals extreme amounts of damage, so avoid being on the ground for too long.

All of it's segments shoot green laser beams that deal a lot of damage, yet move quite slowly.

It behaves weirdly in creative mode, possibly because it cant find a target. May kill himself because of that occasionally.

## Killing

Since running away from BOT is a viable strategy, a mobility set (like Lunar Cybernetic Armor) will work. It'll also help dodging the segments' lasers. Alternatively, using Schrabidium Armor allows you to minimise the laser damage to just half a heart, allowing to engage in melee combat.

In terms of dealing damage, the best weapons (for this stage of the game) are the Defabricator, the Nightmare Revolver and... pretty much everything you can stuff an IF R&D round into. You'll need more than a hundred of those rounds, so get as many Maskman Coins as you can. Also, nuking it is always an option, either with mini-nukes or something bigger.

## Loot & Use

Balls-O-Tron drops a single Balls-O-Tron coin.

The coin is used to make the Fab Heart (and therefore the DNT nanosuit), the Martian Invasion Ship and Gerald. It can also be used to make Balls-O-Tron Prime, the spawn item for this boss.

## Trivia

* Balls-O-Tron is based on The Destroyer, a boss from Terraria.
* Balls-O-Tron was canonically created by Mask Man as a mechanical penis enlargement, but was too big and gained sentience.
Flamethrower Turret

General Information

The Flamethrower Turret or "Flamer" is a low damage, fast firing turret that shoots fire. It does not deal damage to mobs when they are in water, and does not seem to deal much damage outside of fire damage aswell. Does not deal damage if the mob is directly hit, unless the mob is a little bit away from the turret. It is relatively cheap to make, but the ammo costs quite a bit to make large amounts of it, costing 1 Steel Pipes, 6 Immolator Fuel, and 2 Copper plates. If the turret shoots the ground, it will spawn a 3x3 of fire. I personally wouldn't recommend this turret, as it is not cost effective at all ammunition wise. (This information is outdated as of update 1.0.27X3801, which totally changed all the turrets)
Glider Jetpack

# Gilder Jetpack

*Note: the glider jetpack is a 1.12.2 exclusive feature. This content can be found in both Reloaded and Extended Edition.*

The Glider Jetpack is a Jetpack Armor Mod.

### Type

Armor Modification

Offline Jetpack

## Description

The Glider Jetpack is an extremely powerful armor modification, allowing you to fly at high speeds. It can take Kerosene, Nitan and BF Rocket Fuel as fuel. The Different fuels used make the jetpack travel at different speeds. The jetpack has 2 modes, Hover and Glide. Hover mode is similar to creative flight, while the glide mode is similar to elytra flight.

Jetpack in hover modeJetpack in glide mode
## Speed Chart

Glider Jetpack Speed Chart Measured in Bps (Blocks per Second)
 Nitan
 BF Rocket Fuel

The measurements made only measured horizontal distance when the view angle is 0°, as depending on your angle you will either travel faster or slower due to momentum, similar to how the elytra works. The default glide speed at 0° is 16.91 Bps.

## Trivia

* The color of the flames of the jetpack change depending on the type of fuel used.
Catalytic Cracking Tower

The Catalytic Cracking Tower is a large structure that allows the further refinement of some oil products.

It also Provides an alternative method of processing oil.

## Usage

All recipes require steam to be piped in and Low-pressure steam to be piped out.

There are 8 input/output slots for pipes, 2 on each side at the bottom.

A large space is required to place the structure with it being 6x7 blocks wide and 15 blocks tall.

## Crafting

The Catalytic Cracking Tower is crafted in an assembly machine with:

* 16 Steel Scaffolding
* 4 Big Steel Shell
* 3 Steel Tank
* 4 Polymer or Bakelite Bar
* 2 Niobium Ingot
* 12 Clay Catalyst

## Notes

Because most recipes create Petroleum Gas the Catalytic Cracking Tower is a good way to use up some excess products.
Depth ore

Depth Ore is a special set of ores found in rare formations of depth rock underground. These ores spawn near bedrock, in large veins that contain only one type of ore. Depth ore is unique in that is only able to be broken by explosives such as the mining charge (It is also able to be broken by some specific pickaxes such as the molten pickaxe).

#### **Cinnibar**

Cinnibar is a dull red mineral with a similar appearance to coal. When placed in an Ore Acidizer, it gives three small drops of mercury; therefore, cinnibar is one of the most important sources of mercury, and as a result, desh and saturnite production.

#### **Zirconium**

*Main Page: Zirconium*

Depth zirconium ore, when destroyed, drops 2-3 shards. Whilst the crystallization and centrifuging of Rare Earth Ore results in 4 shards of zirconium, the vein size of zirconium ore is significant enough to make it a more bountiful source of zirconium.

#### **Other Ores**

The three remaining ores are the iron, titanium, and tungsten crystal clusters. Each cluster drops one crystal when destroyed, which combined with the vein sizes makes these a great source of the aforementioned materials.
Electricity Pole

A pole that can be connected to other poles to transfer energy

As of release 1.0.27X4109, there are now 3 variations of this, the normal one, substations, and the large pylons.

Substations are used to connect cables to the large ones, or can be used as a pylon as it's own with a 20m connection range, you can connect energy to this

Large pylons do NOT have a place to connect energy to, you need a substation for that. (Connection range of 100m)

## Usage

Right-click on both poles with a Cable Drum to link them, poles can't be more than 25 blocks apart from each other, and a single pole may be linked to more than one. Cable drums are not consumed, so you only need to craft one. (same with the other variations with different range) (pretty sure 1 meter = 1 block)

## Bug

There is a bug where poles in unloaded chunks, the red copper wires will partially disconnect from the tops. This is not just a visual glitch, these poles are actually disconnected, fortunately, this lets you know which ones need to be reconnected.

## Trivia

* In the game files, there are textures for Cable Drums of all the other types of wires (e.g. aluminum, normal copper, gold). Presumably, these wires would provide different power transfer rates or have benefits and disadvantages with each.
	+ Either this idea was postponed for more important additions or dropped entirely.