Earthfall

partial map of Earthfall

Earthfall, is the world where the AI Journey (temporary title) takes place.

Earthfall is described as a place full of mysteries, shenanigans and long-lasting traditions. This world is mainly inspired by the Dragon Quest series for its setting. Magic, also locally known as "Ether" sometimes, is the only true power that reigns over the world. Some may use it to work, to protect, to adventure or just live their lives, it's up to them.

## Geography

Earthfall is split into 4 continents: **Ablithia** on the West, **Beryllia** in the centre and **Chun Hua** on the East.

It is said that in time immemorial, there used to be only one supercontinent, however the gods decided to split the world in three. Folks don't rule out the possibility of the three continents merging together again, as tectonics plates react solely to the underlying magic lifestream of the world.

Some people have noticed that the seas between the three continents are shrinking, but Beryllia is somehow slowly drifting northwards.

### Ablithia

Second biggest continent, with the greatest desert in all Earthfall. The frozen lands of Shelegh, used to be land-locked with the main continent, however the world has barely gotten out of a hotter climate cycle. In the incoming centery, Shelegh will be land locked again, forming one large continuous continent. On this continent can be found the kingdoms of Kishak, Azuv and Miz'rah. Due to the harsh environment, there isn't as many towns as Chun Hua, however the cities and towns are more densely packed around the rivers that flow inland.

### Beryllia

Smallest continent of the three, its geological formation is akin to an archipelago, where the lands are very low relative to the sea level. It's also the least populated continent, not because of its size, but due to the fall of the Finefleur kingdom, which caused the disparition of most settlements and its people. H'aya Wilderness is the birthplace of the beast race, where many of them still live in a rather primitive lifestyle.

### Chun Hua

Biggest continent of the three, this continent has the most diverse amount of biomes, with deserts, mountain ranges, forests, grasslands and marshes. Némérie is in the same situation as Shelegh, where in a couple generations it will be land locked again with the main continent. There is a small island on the North, at least that is what it looks at first. The truth is that a very thick and large river is crossing Chun Hua in that area, and makes it look like there is an island over there. The kingdoms of Larion and Lydia can be found there, with a sprawling population.

## History

Currently, the history of Earthfall is sparse.

The world used to have one large and massive continent, which was split into three by the gods. This implies that there is a form of divinity that created the world and has ultimate control over it. This same divinity gave the crystals the property of magic and laid down the magic system of the world as we know it.

## Magic

Magic in Earthfall is also called "Ether". It is derived from crystals and gemstones that come from the Earth, and need to recharge by returning them to the earth.

The value of gemstones sometimes correlate to their magic potency, but it isn't uncommon to see gems be sought after for their history, appearance or rarity. Each gemstone can provide different kind of effects and magic properties. Magic is divided into 6 main types: Fire, Water, Earth, Wind, Light and Dark, though the last two magic types have been lost to time.

* Ether Potency is the statistic that establishes how dense the magic value is, either to a gemstone, or somebody.
* Ether Resilience is the statistic that establishes how somebody can withstand the effects of magic.
* Ether Resonance is the statistic that establishes somebody's affinity to magic and its effects (how well they can perform and react to said magic).

## Classes

In this world, there are several vocations that each individual can partake, which is an analog to jobs. They are classified by their skill level, as a basic class is required to unlock an advanced one.

### Basic Classes

These classes are the ones everyone can start with, regardless of background. Usually, those are picked up while growing up, but that doesn't mean someone can change classes during their lifetime. Some learnings are transversal and aren't strictly bound to the class they belong for, but are seen as their fundamentals rather.

 Minstrel
 Mage
 Priest

### Advanced Classes

These classes perfect and build upon the basic ones, by providing more specific learnings that can't really be as transversal as before. Changing classes is still a thing, but to move from one advanced class to another, one need to make sure that they have the fundamentals required.

## Races

Earthfall is the home of many different sentient races. Humans are the majority in Earthfall. Each race have their own culture, principles, background, dynamics, manners and such, which implies tensions, affinities across the civilisations and the present settlements.

**Demons** : race with the heighest average height and physical strength, they live during nighttime, as they are vastly more sensitive to daylight. They are feared by humans and are not usually welcomed in their towns. It is not uncommon to find demons crawling abandoned alleyways as they try to survive in human towns. They used to crave humans in the past during their primitive past, which is why humans hate them in general. They usually have low Ether resonance, but high Ether resilience.

**Humans** : regular race that has the most average in everything. They are the major race and therefore exercise more power despite being the weakest of all races. They made up for that lack of strength by investing a lot into magic and what technology can be made with it. They do not have anything in particular.

**Elves** : fairy-like race that has the lowest average height, but have the greatest Ether resonance and potency out of all races. They live in nature environments and would rather adapt to the biome rather than modify it. They dislike humans for their culture, but are usually welcome in their towns for short periods of times. It's highly unusual to see humans settle in elf towns, however it's the complete opposite when it comes to elves settling in human towns.

**Celestrians** : mythical and most powerful race, that seemingly have the best Ether resonance, potency and resilience at the same time. Tasked to protect and oversee humans from the clouds by the gods, they do not directly interacts with "mortals", which are the races from the surface. Humans cannot see Celestrians with their bare eyes, however it is said that Demons and Beasts can see them naturally and interact with them.

**Beasts** : rare anthropomorphic race that have impressive strength, but smaller height in average than humans. This particular race has managed to blend in rather well with humans because humans themselves colonised a lot of their settlements, and the two share a past of slavery. While beasts aren't as intelligent, they can have good Ether statistics but it wildly varies between their people. Similarly to demons, they used to crave other races, not just humans. They still have their primitive instincts inside of them, which can take over their sentience at times.