recursal/Fanatic-Fandom huggingface dataset:
Arrows

Arrows is an item. It is mostly acquired for solving nonograms. It is mostly used for throwing it into the Cauldron. Note that this page contains **only** acquisitions and uses for Arrows. For example, for crafting a certain item, additional items might be needed.

**In-game description**: It tries to solve a suitable line. For clarity, provides guiding arrows.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: It tries to solve the selected line. For clarity, provides guiding arrows (see Tips for solving > overlapping).

### Overlimit experience

2 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Arrows can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Crafting it in Workshop.**
	+ *Items required: 1 x Wood.*
	+ *Items crafted: 2 x Arrows.*
		- *Craftable at once: 20 x Arrows.*
	+ *Crafted in:*
		- *10m (with 0% boost)*
		- *9m (with 10% boost)*
		- *8m (with 20% boost)*
		- *7m (with 30% boost)*
		- *6m (with 40% boost)*
		- *5m (with 50% boost)*
		- *4m (with 60% boost)*
	+ *Requires: Workshop lvl. 2.*
* **Completing ship missions.**
	+ *Compensation reward:*
		- *Trading: 0.083 x Arrows (if all segments fail).*
		- *Exploring: 0.083 x Arrows (if all segments fail).*
		- *Fishing: 0.083 x Arrows (if all segments fail).*
		- *Prospecting: 0.083 x Arrows (if all segments fail).*
		- *Patrolling: 0.083 x Arrows (if all segments fail).*
* **Completing caravan missions.**
	+ *Compensation reward: 4-7 x Arrows (random drop rate).*
* **Completing quests.**
	+ *WANTED: 3 x Arrows.*
		- *Not a guarenteed drop.*
* **Buying it in Shop.**
	+ *6 x Coin => 1 x Arrows.*
		- *Shop lvl. 1: maximum 10 x Arrows per cycle.*
		- *Shop lvl. 2: maximum 20 x Arrows per cycle.*
		- *Shop lvl. 3: maximum 20 x Arrows per cycle.*
* **Levelling up.**
	+ *Every 12th level, beginning at lvl. 2 (e.g. levels 2, 14, 26, etc.), 5 x Arrows is/are rewarded.*

## Uses

Arrows can be used for:

* **While solving nonograms.**
	+ *It tries to solve a suitable line. For clarity, provides guiding arrows.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Upgrading buildings.**
	+ *Outpost:*
		- *Level 1: 300 x Arrows*
* **Learning ship mission types.**
	+ *Fishing: 50 x Arrows.*
* **Mounting for expeditions.**
	+ *Treasure map lvl. 1: 10 x Arrows (8 x Arrows with Economist skill).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 30 x Experience
		- 0.3 x Wood
		- 0.3 x Stone
		- 0.3 x Steel
		- 0.3 x Charcoal
		- 0.3 x Gunpowder
		- 0.3 x Iron sand
		- 0.3 x Chemicals
		- 0.09 x Gold ingot
Treasure map lvl. 1

Treasure map lvl. 1 is an item. It is mostly acquired for crafting it in Expedition tab. It is mostly used for going on expeditions. Note that this page contains **only** acquisitions and uses for Treasure map lvl. 1. For example, for crafting a certain item, additional items might be needed.

 *Use on the expedition screen.*

### Overlimit experience

Can't exceed storage limit.

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Treasure map lvl. 1 can be acquired by:

* **Crafting it in Expedition.**
	+ *Items required:*
		- *2 x Coin*
		- *10 x Treasure map fragment lvl. 1*
	+ *Items crafted: 1 x Treasure map lvl. 1.*
		- *Craftable at once: 10 x Treasure map lvl. 1.*
	+ *Crafted in: instant.*
	+ *Unlocked by: Learning Cartographer lvl. 1.*

## Uses

Treasure map lvl. 1 can be used for:

* **While on an expedition.**
	+ *Use on the expedition screen.*
* **Learning ship mission types.**
	+ *Exploring: 2 x Treasure map lvl. 1.*
* **Going on expeditions.**
	+ *Treasure map lvl. 1:*
		- *Costs:*
			* *25 x Coin (20 x Coin with Economist skill).*
			* *10 x Wood (8 x Wood with Economist skill).*
			* *10 x Arrows (8 x Arrows with Economist skill).*
		- *Average rewards (without any bonuses):*
			* *16.5 x Wood*
			* *6.5 x Stone*
			* *0.3 x Gold ingot*
			* *0.3 x Treasure*
			* *5.2 x Coffee beans*
			* *5 x Treasure map fragment lvl. 2*
			* *0.6 x Artifacts*
			* *200 x Experience*
* **Selling it in Shop.**
	+ *1 x Treasure map lvl. 1 => 10 x Coin.*
		- *Shop lvl. 1: maximum 15 x Treasure map lvl. 1 per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 60 x Treasure map lvl. 1 per cycle (600 Coin limit).*
		- *Pre-orders: maximum 90 x Treasure map lvl. 1 per cycle (900 Coin limit).*

## Expedition tasks

Every Treasure map lvl. 1 has the same expedition tasks.

* Solve any puzzle.
	+ 10x size not less than 10x10
* Solve:  Black-and-White Nonograms.
	+ 5x size not less than 15x15
* Solve:  Colored Nonograms.
	+ 5x size not less than 15x15
* Solve:  True Nonogram/s (Sent by Users).
	+ 1x size not less than 20x20
Shield for a hero lvl. 4

Shield for a hero lvl. 4 is an item. It is mostly acquired for crafting it in Workshop. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Shield for a hero lvl. 4. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +4
* Durability: 25
* Required: Hero lvl. 20
* Chance to deal counter damage.
 *Used in a dungeon.*

**Explanation**: The chance to deal counter damage is 10%. Only applies to melee attacks. Damage is 3-5, but no more than 25% of enemy's max Health. Enemy's Defense is ignored. Counter attack can't kill, i.e. Health will not drop below 1.

### Overlimit experience

100 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Shield for a hero lvl. 4 can be acquired by:

* **Crafting it in Workshop.**
	+ *Items required: 4 x Chemicals, 1 x Catalyst, 2 x Mechanism, 1 x Dragon teeth.*
	+ *Items crafted: 1 x Shield for a hero lvl. 4.*
		- *Craftable at once: 3 x Shield for a hero lvl. 4.*
	+ *Crafted in:*
		- *2h (with 0% boost)*
		- *1h 48m (with 10% boost)*
		- *1h 36m (with 20% boost)*
		- *1h 24m (with 30% boost)*
		- *1h 12m (with 40% boost)*
		- *1h (with 50% boost)*
		- *48m (with 60% boost)*
	+ *Requires: Workshop lvl. 5.*
	+ *Requires: Technology: Shield for a hero lvl. 4.*
		- *Items required:*
			* *5 x Ruby*
			* *1000 x Coin*
			* *3 x Shield for a hero lvl. 3*
			* *30 x Chemicals*
			* *10 x Catalyst*
			* *15 x Mechanism*
			* *25 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 1000 experience points.*
			* *At 50%: 1000 experience points.*
			* *At 75%: 1000 experience points.*
			* *At 100%: 2000 experience points.*

## Uses

Shield for a hero lvl. 4 can be used for:

* **While in a dungeon.**
	+ *+4*
	*+ Durability: 25

	+ Required: Hero lvl. 20*+ *Chance to deal counter damage.*
	+ *Used in a dungeon.*
	+ +5 durability with Strong glue
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 250 x Experience
		- 2.5 x Wood
		- 2.5 x Stone
		- 2.5 x Steel
		- 2.5 x Charcoal
		- 2.5 x Gunpowder
		- 2.5 x Iron sand
		- 2.5 x Chemicals
		- 0.75 x Gold ingot
Mandrake root

Mandrake root is an item. It is mostly acquired for exploring the dungeon (4A and deeper). It is mostly used for researching technologies. Note that this page contains **only** acquisitions and uses for Mandrake root. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

30 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Mandrake root can be acquired by:

* **Exploring the Dungeon.**
	+ *Chest (wooden) - F3-F4 and 4A-5C.*
	+ *Crate (big) / Barrel (big) / Vase (big) - F3-F4 and 4A-5C.*
	+ *Defeating: Wood golem in F4.*
	+ *Defeating: Octo-mouth in 4A-4C.*

## Uses

Mandrake root can be used for:

* **Crafting items.**
	+ *Food Stall:*
		- *1 x Mandra-Cola: 2 x Mandrake root*
	+ *Alchemist's Hut:*
		- *6 x Potion "Berserker rage": 1 x Mandrake root*
		- *6 x Potion of healing lvl. 2: 2 x Mandrake root*
		- *1 x Potion "Ambrosia": 2 x Mandrake root*
* **Researching technologies.**
	+ *Alchemist's Hut:*
		- *Potion "Berserker rage": 10 x Mandrake root*
		- *Potion of healing lvl. 2: 10 x Mandrake root*
		- *Potion "Ambrosia": 15 x Mandrake root*
	+ *Food Stall:*
		- *Mandra-Cola: 20 x Mandrake root*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 25 x Experience
		- 0.25 x Wood
		- 0.25 x Stone
		- 0.25 x Steel
		- 0.25 x Charcoal
		- 0.25 x Gunpowder
		- 0.25 x Iron sand
		- 0.25 x Chemicals
		- 0.075 x Gold ingot
Sushi

Sushi is an item. It is mostly acquired for solving nonograms. It is mostly used for gaining more experience points for a solved nonogram. Note that this page contains **only** acquisitions and uses for Sushi. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Gives 20% more experience points for a solved puzzle. Can be applied only once.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Gives 20% more experience points for a solved puzzle. Can be applied only once per puzzle.

Note: Sushi can't be used, if Cup of coffee, Fried eggs, Smoothie, Smoothie 2 or Date cake has already been used on the same puzzle.

### Mostly used for:

Gaining more experience points for a solved nonogram.

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Sushi can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Crafting it in Food Stall.**
	+ *Items required: 2 x Coin, 5 x Salmon, 1 x Rice.*
	+ *Items crafted: 1 x Sushi.*
		- *Craftable at once: 10 x Sushi.*
		- *...with Conveyor belt sushi: 20 x Sushi.*
	+ *Crafted in:*
		- *10m (with 0% boost)*
		- *9m (with 10% boost)*
		- *8m (with 20% boost)*
	+ *Requires: Food Stall lvl. 2.*
	+ *Requires: Cooking lvl. 6.*
* **Crafting it in Food Stall.** (different recipe)
	+ *Items required: 2 x Coin, 1 x Tuna, 1 x Rice.*
	+ *Items crafted: 1 x Sushi.*
		- *Craftable at once: 10 x Sushi.*
		- *...with Conveyor belt sushi: 20 x Sushi.*
	+ *Crafted in:*
		- *10m (with 0% boost)*
		- *9m (with 10% boost)*
		- *8m (with 20% boost)*
	+ *Requires: Food Stall lvl. 2.*
	+ *Requires: Cooking lvl. 6.*
* **Completing quests.**
	+ *WANTED: 1 x Sushi.*
		- *Not a guarenteed drop.*
	+ *Build the Guild: 5 x Sushi.*
		- *Requires building the Guild (building) to maximum level.*
	+ *Build the Pagoda: 10 x Sushi.*
		- *Requires building the Pagoda to maximum level.*
* **Levelling up.**
	+ *Every 12th level, beginning at lvl. 12 (e.g. levels 12, 24, 36, etc.), 2 x Sushi is/are rewarded.*

## Uses

Sushi can be used for:

* **While solving nonograms.**
	+ *Gives 20% more experience points for a solved puzzle. Can be applied only once.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Upgrading buildings.**
	+ *Caravan:*
		- *Level 1: 10 x Sushi*
* **Completing quests.**
	+ *Festival: 10 x Sushi.*
		- *Requires Bridge and enough storage capacity to hold 10 Fireworks.*
	+ *Culinary Battle: 2 x Sushi.*
		- *Requires visiting dungeon 4A.*
* **Mounting for expeditions.**
	+ *Smuggler's map Chapter III: 10 x Sushi (8 x Sushi with Economist skill).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 150 x Experience
		- 1.5 x Wood
		- 1.5 x Stone
		- 1.5 x Steel
		- 1.5 x Charcoal
		- 1.5 x Gunpowder
		- 1.5 x Iron sand
		- 1.5 x Chemicals
		- 0.45 x Gold ingot
Mechanism

Mechanism is an item. It is mostly acquired for crafting it in Workshop. It is mostly used for learning technologies. Note that this page contains **only** acquisitions and uses for Mechanism. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Mechanism can be acquired by:

* **Crafting it in Workshop.**
	+ *Items required: 2 x Gears, 1 x Meteoric Steel.*
	+ *Items crafted: 1 x Mechanism.*
		- *Craftable at once: 10 x Mechanism.*
	+ *Crafted in:*
		- *1h (with 0% boost)*
		- *54m (with 10% boost)*
		- *48m (with 20% boost)*
		- *42m (with 30% boost)*
		- *36m (with 40% boost)*
		- *30m (with 50% boost)*
		- *24m (with 60% boost)*
	+ *Requires: Workshop lvl. 5.*
	+ *Requires: Technology: Mechanism.*
		- *Items required:*
			* *3 x Ruby*
			* *700 x Coin*
			* *10 x Meteoric Steel*
			* *30 x Gears*
			* *30 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 700 experience points.*
			* *At 50%: 700 experience points.*
			* *At 75%: 700 experience points.*
			* *At 100%: 1400 experience points.*

## Uses

Mechanism can be used for:

* **Crafting items.**
	+ *Workshop:*
		- *1 x Shield for a hero lvl. 4: 2 x Mechanism*
		- *1 x Mechanical spider: 1 x Mechanism*
		- *1 x Steamobile: 2 x Mechanism*
	+ *Smithy:*
		- *1 x Sword for a hero lvl. 4: 3 x Mechanism*
	+ *Tailor:*
		- *1 x Armor for a hero lvl. 4: 1 x Mechanism*
* **Researching technologies.**

	+ *Alchemist's Hut:*
		- *Conveyor lvl. 1: 10 x Mechanism*
		- *Conveyor lvl. 2: 15 x Mechanism*
	+ *Tailor:*
		- *Armor for a hero lvl. 4: 5 x Mechanism*
	+ *Workshop:*
		- *Shield for a hero lvl. 4: 15 x Mechanism*
		- *Mechanical spider: 15 x Mechanism*
		- *Explosive mechanical spider: 10 x Mechanism*
		- *Steamobile: 15 x Mechanism*
		- *Conveyor lvl. 1: 10 x Mechanism*
		- *Conveyor lvl. 2: 15 x Mechanism*
	+ *Smithy:*
		- *Sword for a hero lvl. 4: 20 x Mechanism*
	+ *Furnace:*
		- *Conveyor: 10 x Mechanism*
		- *Titanium parts: 5 x Mechanism*
	+ *Field:*
		- *Seed drill: 10 x Mechanism*
		- *Combine harvester: 10 x Mechanism*
	+ *Food Stall:*
		- *Conveyor belt sushi: 5 x Mechanism*
* **Buying items on caravan missions.**
	+ *1 x Mechanism => 20 x Dinar.*
* **Crafting craftifacts.**
	+ *Safe: 10 x Mechanism.*
	+ *Astrolabe: 10 x Mechanism.*
	+ *Telescope: 20 x Mechanism.*
	+ *Cinema projector: 30 x Mechanism.*
	+ *Flamethrower: 5 x Mechanism.*
	+ *Solver-1 prototype: 16 x Mechanism.*
* **Selling it in Shop.**
	+ *1 x Mechanism => 20 x Coin.*
		- *Shop lvl. 1: maximum 7 x Mechanism per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 30 x Mechanism per cycle (600 Coin limit).*
		- *Pre-orders: maximum 45 x Mechanism per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 200 x Experience
		- 2 x Wood
		- 2 x Stone
		- 2 x Steel
		- 2 x Charcoal
		- 2 x Gunpowder
		- 2 x Iron sand
		- 2 x Chemicals
		- 0.6 x Gold ingot
* **Investing in projects.**
	+ *5 x Mechanism => 1 investment.*
Treasure

Treasure is an item. It is mostly acquired for solving nonograms. It is mostly used for selling it in Shop or Caravan. Note that this page contains **only** acquisitions and uses for Treasure. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Can be sold.

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Treasure can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Completing caravan missions.**

	+ *City: Baghdad.*
	+ *Capacity: 1 x Treasure per Caravan level (maximum 4 x Treasure).*
	+ *Cost: 45 x Dinar => 1 x Treasure.*
	+ *Travel time:*
		- *18h (with 0% boost)*
		- *16h 12m (with 10% boost)*
		- *14h 24m (with 20% boost)*
		- *12h 36m (with 30% boost)*
		- *10h 48m (with 40% boost)*
		- *9h (with 50% boost)*
	+ *Required to unlock Baghdad:*
		- *1 x Ruby*
		- *120 x Coin*
		- *4 x Paper*
* **Exploring the Dungeon.**
	+ *Chest (purple) - 5A-5C.*
	+ *Chest (golden) - 5A-5C.*
* **Completing quests.**
	+ *Build the Pagoda: 40 x Treasure.*
		- *Requires building the Pagoda to maximum level.*
	+ *Undead Revenge: 20 x Treasure.*
		- *Requires completing quest: Chapter III : Dragon teeth and dungeon 5C; and visiting 5A.*
	+ *Treasure Island: 3 x Treasure.*
		- *This quest becomes available upon meeting a Pirate skeleton in dungeon 3A. Black pearl (artifact) must first be acquired and Spicy Odyssey (quest) must first be completed. Requires visiting Treasure Island (new Ship route) and coming back with a Treasure.*
* **Completing expeditions.** (average values)
	+ *Treasure map lvl. 1: 0.3 x Treasure.*
	+ *Treasure map lvl. 2: 1 x Treasure.*
	+ *Treasure map lvl. 3: 1.5 x Treasure.*
	+ *Treasure map lvl. 4: 3 x Treasure.*
	+ *Catacombs map: 2 x Treasure.*

## Uses

Treasure can be used for:

* **Upgrading buildings.**
	+ *Pagoda:*
		- *Level 7: 3 x Treasure*
* **Crafting items.**
	+ *Smithy:*
		- *1 x Sword for a hero lvl. 3: 1 x Treasure*
	+ *Furnace:*
		- *2 x Gold ingot: 1 x Treasure*
	+ *Tailor:*
		- *1 x Armor for a hero lvl. 3: 1 x Treasure*
* **Buying items on caravan missions.**
	+ *1 x Treasure => 50 x Dinar.*
* **Selling it in Shop.**
	+ *1 x Treasure => 50 x Coin.*
		- *Shop lvl. 1: maximum 3 x Treasure per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 12 x Treasure per cycle (600 Coin limit).*
		- *Pre-orders: maximum 18 x Treasure per cycle (900 Coin limit).*
Sword for a hero lvl. 1

Sword for a hero lvl. 1 is an item. It is mostly acquired for crafting it in Smithy. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Sword for a hero lvl. 1. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +3
* Durability: 10
* Required: Hero lvl. 5
 *Used in a dungeon.*

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Sword for a hero lvl. 1 can be acquired by:

* **Crafting it in Smithy.**
	+ *Items required: 10 x Steel, 3 x Meteoric Iron, 10 x Charcoal.*
	+ *Items crafted: 1 x Sword for a hero lvl. 1.*
		- *Craftable at once: 3 x Sword for a hero lvl. 1.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
	+ *Requires: Smithy lvl. 3.*
	+ *Requires: Technology: Sword for a hero lvl. 1.*
		- *Items required:*
			* *2 x Ruby*
			* *300 x Coin*
			* *50 x Charcoal*
			* *50 x Steel*
			* *40 x Meteoric Iron*
			* *20 x Ancient page*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 300 experience points.*
			* *At 50%: 300 experience points.*
			* *At 75%: 300 experience points.*
			* *At 100%: 600 experience points.*
* **Selling items in Bourse.**
	+ *1 x Ruby => 1 x Sword for a hero lvl. 1 (Cultist section).*
		- *Maximum 1 x Sword for a hero lvl. 1 (1 trade/s) per cycle.*

## Uses

Sword for a hero lvl. 1 can be used for:

* **While in a dungeon.**
	+ *+3*
	*+ Durability: 10*+ *Required: Hero lvl. 5*
	+ *Used in a dungeon.*
	+ +5 durability with Weapon grease
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 50 x Experience
		- 0.5 x Wood
		- 0.5 x Stone
		- 0.5 x Steel
		- 0.5 x Charcoal
		- 0.5 x Gunpowder
		- 0.5 x Iron sand
		- 0.5 x Chemicals
		- 0.15 x Gold ingot
Potion of mental power

Potion of mental power is an item. It is mostly acquired for crafting it in Alchemist's Hut. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Potion of mental power. For example, for crafting a certain item, additional items might be needed.

**In-game description**:  +20
 *Used in a dungeon.*

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Potion of mental power can be acquired by:

* **Crafting it in Alchemist's Hut.**
	+ *Items required: 9 x Ginkgo biloba, 3 x Herbs, 3 x Reagent, 1 x Glass.*
	+ *Items crafted: 3 x Potion of mental power.*
		- *Craftable at once: 18 x Potion of mental power.*
	+ *Crafted in:*
		- *20m (with 0% boost)*
		- *18m (with 10% boost)*
		- *16m (with 20% boost)*
		- *14m (with 30% boost)*
		- *12m (with 40% boost)*
		- *10m (with 50% boost)*
		- *8m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 6.*
	+ *Requires: Technology: Potion of mental power.*
		- *Items required:*
			* *1 x Ruby*
			* *300 x Coin*
			* *20 x Ginkgo biloba*
			* *10 x Herbs*
			* *15 x Cinnabar*
			* *10 x Reagent*
			* *10 x Glass*
			* *10 x Grimoire*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 300 experience points.*
			* *At 50%: 300 experience points.*
			* *At 75%: 300 experience points.*
			* *At 100%: 600 experience points.*
	+ *Requires: Forest Fairy quest.*

## Uses

Potion of mental power can be used for:

* **While in a dungeon.**
	+ *+20*
	+ *Used in a dungeon.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter VI: 1 x Potion of mental power.*
		- *This chapter unlocks upon visting F2 for the second time.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 200 x Experience
		- 2 x Wood
		- 2 x Stone
		- 2 x Steel
		- 2 x Charcoal
		- 2 x Gunpowder
		- 2 x Iron sand
		- 2 x Chemicals
		- 0.6 x Gold ingot
Blackbeard

**Marshall D. Teach**, also known by his epithet "**Blackbeard"**, is the captain, later admiral, of the Blackbeard Pirates and one of the Yonko who rules over the second half of the Grand Line, the New World. He was once an ambitious former member of the Whitebeard Pirates, specifically in the second division led by Portgas D. Ace until he murdered the Fourth Division Commander, Thatch, to get his hands on a specific Devil Fruit before defecting the crew. That Devil Fruit was the Yami Yami no Mi, a Logia which affords him the power of darkness.

## Character's Stats:

**Tier: Yonko Level**

**Name:** Marshall D. Teach, "Blackbeard" (pirate name)

**Gender:** Male

**Age:** 38 (Pre-Timeskip) | 40 (Post-Timeskip)

**Classification:** Human, Pirate, Admiral of the Blackbeard Pirates, Yonko, Former Shichibukai, Former Member of the Whitebeard Pirates, Logia and Paramecia Devil Fruit User

**Powers and Abilities:** Superhuman Physical Characteristics, Haki (Armament and Observation user), Flintlock pistol and Claw user, Proficient Hand-to-Hand Combatant, Darkness Manipulation, Absorption, Gravity Manipulation, BFR, Black Hole Creation, Power Nullification (Can nullify the Devil Fruit abilities of others by touching them), Limited Power Absorption (Can absorb Devil Fruit abilities, but only demonstrated the power to take the ability of a dead DF user and has only shown the capacity to have two fruit abilities so far), Vibration Manipulation with Gura Gura no Mi (Absorbed Whitebeard's devil fruit, which gives the ability to generate powerful shock waves by emitting vibrations), Air Manipulation (Can use air-quakes through cracking the air and sending shock waves through the air as a result), Water Manipulation (His shockwaves are able to create large tsunamis), Weather Manipulation (His shockwaves are able to affect the sky, bringing great storms) and Earth Manipulation (With his power he can tilt the ground), Limited Durability Negation (His vibrations can pass through the opponent's body, affecting them internally), Minor Resistance to Heat Manipulation

**Scaling: Yonko level** (Has better mastery over Whitebeard's Devil Fruit than he did Pre-Timeskip), can negate durability with internal vibrations.

**Speed:** **Relativistic+** (Defeated Marco. Should be comparable to his Yonko peers)

**Durability:** **Yonko level** (Could take shockwaves from Sengoku and fought against Marco)

**Standard Equipment:** Several flintlock pistols

**Weaknesses:** Standard Devil Fruit users weaknesses. He's overconfident in his abilities and inclined to underestimate opponents, the Yami Yami no Mi does not give him access to an elemental state where he can disperse, reform and regenerate, his gravity powers has the perpetual consequence that things such as his opponents attacks are attracted to him, which increases the power of the attacks and consequently the pain he takes from them.
Mercury

Mercury is an item. It is mostly acquired for crafting it in Alchemist's Hut. It is mostly used for researching technologies. Note that this page contains **only** acquisitions and uses for Mercury. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Take safety precautions!

### Overlimit experience

(not yet known)

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Mercury can be acquired by:

* **Crafting it in Alchemist's Hut.**
	+ *Items required: 9 x Cinnabar, 6 x Charcoal, 1 x Glass.*
	+ *Items crafted: 3 x Mercury.*
		- *Craftable at once: 9 x Mercury.*
		- *...with Conveyor lvl. 1: 18 x Mercury.*
		- *...with Conveyor lvl. 2: 36 x Mercury.*
	+ *Crafted in:*
		- *1h (with 0% boost)*
		- *54m (with 10% boost)*
		- *48m (with 20% boost)*
		- *42m (with 30% boost)*
		- *36m (with 40% boost)*
		- *30m (with 50% boost)*
		- *24m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 6.*
	+ *Requires: Technology: Mercury.*
		- *Items required:*
			* *1 x Ruby*
			* *400 x Coin*
			* *30 x Cinnabar*
			* *10 x Reagent*
			* *100 x Charcoal*
			* *10 x Glass*
			* *10 x Grimoire*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 400 experience points.*
			* *At 50%: 400 experience points.*
			* *At 75%: 400 experience points.*
			* *At 100%: 800 experience points.*
	+ *Requires: Dark Lady quest.*

## Uses

Mercury can be used for:

* **Crafting items.**
	+ *Tailor:*
		- *1 x Salamander velour: 1 x Mercury*
	+ *Alchemist's Hut:*
		- *6 x Madness grenade: 2 x Mercury*
		- *2 x Gold ingot: 1 x Mercury*
* **Researching technologies.**
	+ *Alchemist's Hut:*
		- *Gold ingot: 15 x Mercury*
		- *Madness grenade: 10 x Mercury*
	+ *Tailor:*
		- *Salamander velour: 15 x Mercury*
* **Crafting craftifacts.**
	+ *Barometer: 25 x Mercury.*
	+ *Hat of concentration: 10 x Mercury.*
	+ *Metal detector: 5 x Mercury.*
* **Selling it in Shop.**
	+ *1 x Mercury => 15 x Coin.*
		- *Shop lvl. 1: maximum 10 x Mercury per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 40 x Mercury per cycle (600 Coin limit).*
		- *Pre-orders: maximum 60 x Mercury per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- (not yet known)
Ring for a hero lvl. 2

Ring for a hero lvl. 2 is an item. It is mostly acquired for exploring the dungeon. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Ring for a hero lvl. 2. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +2
* Durability: 15
* Required: Hero lvl. 10
 *Used in a dungeon.*

### Overlimit experience

75 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Ring for a hero lvl. 2 can be acquired by:

* **Exploring the Dungeon.**
	+ *Chest (purple) - 3C.*

## Uses

Ring for a hero lvl. 2 can be used for:

* **While in a dungeon.**
	+ *+2*
	*+ Durability: 15*+ *Required: Hero lvl. 10*
	+ *Used in a dungeon.*
	+ +5 durability with Galvanization
* **Buying items on caravan missions.**
	+ *1 x Ring for a hero lvl. 2 => 25 x Dinar.*
* **Selling it in Shop.**
	+ *1 x Ring for a hero lvl. 2 => 25 x Coin.*
		- *Shop lvl. 1: maximum 6 x Ring for a hero lvl. 2 per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 24 x Ring for a hero lvl. 2 per cycle (600 Coin limit).*
		- *Pre-orders: maximum 36 x Ring for a hero lvl. 2 per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 100 x Experience
		- 1 x Wood
		- 1 x Stone
		- 1 x Steel
		- 1 x Charcoal
		- 1 x Gunpowder
		- 1 x Iron sand
		- 1 x Chemicals
		- 0.3 x Gold ingot
Poke

Poke is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Poke. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +4
* +15
* +15
* Lasts until the end of combat.
 *Used in a dungeon.*

**Explanation**: Defense buff only lasts until the end of combat or until hero encounters new enemies (in a different room), whichever comes first. The Energy and Health increase are permanent.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Poke can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 2 x Coin, 2 x Salmon, 1 x Avocado, 1 x Rice.*
	+ *Items crafted: 1 x Poke.*
		- *Craftable at once: 10 x Poke.*
	+ *Crafted in:*
		- *20m (with 0% boost)*
		- *18m (with 10% boost)*
		- *16m (with 20% boost)*
	+ *Requires: Food Stall lvl. 3.*
	+ *Requires: Cooking lvl. 11.*

## Uses

Poke can be used for:

* **While in a dungeon.**
	+ *+4*
	*+ +15

	+ +15*+ *Lasts until the end of combat.*
	+ *Used in a dungeon.*
* **Completing quests.**
	+ *Festival Returns: 10 x Poke.*
		- *Requires Airship and completion of Festival quest.*
	+ *Culinary Battle: 2 x Poke.*
		- *Requires visiting dungeon 4A.*
* **Selling it in Shop.**
	+ *1 x Poke => 20 x Coin.*
		- *Shop lvl. 1: maximum 7 x Poke per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 30 x Poke per cycle (600 Coin limit).*
		- *Pre-orders: maximum 45 x Poke per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 150 x Experience
		- 1.5 x Wood
		- 1.5 x Stone
		- 1.5 x Steel
		- 1.5 x Charcoal
		- 1.5 x Gunpowder
		- 1.5 x Iron sand
		- 1.5 x Chemicals
		- 0.45 x Gold ingot
Titanium

Titanium is an item. It is mostly acquired for buying it in Airship. It is mostly used for Note that this page contains **only** acquisitions and uses for Titanium. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

### Overlimit experience

(not yet known)

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Titanium can be acquired by:

* **Completing Airship missions.**
	+ *City: Melbourne.*
	+ *Capacity: 2 x Titanium per Airship level (maximum 4 x Titanium).*
	+ *Cost: 1 x Steamobile => 1 x Titanium.*
	+ *Additional expenses: 10 x Coin.*
	+ *Travel time:*
		- *36h (with 0% boost)*
		- *32h 24m (with 10% boost)*
		- *28h 48m (with 20% boost)*
		- *25h 12m (with 30% boost)*
		- *21h 36m (with 40% boost)*
		- *18h (with 50% boost)*
	+ *Required to unlock Melbourne:*
		- *1 x Ruby*
		- *300 x Coin*
		- *18 x Paper*
	+ *Requires visiting Dungeon F3 for the quest: Once Upon a Forest Chapter XI: Back to Melbourne*

## Uses

Titanium can be used for:

* **Crafting items.**
	+ *Furnace:*
		- *2 x Titanium parts: 1 x Titanium*
* **Researching technologies.**
	+ *Furnace:*
		- *Titanium parts: 10 x Titanium*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- (not yet known)
Treasure map fragment lvl. 4

Treasure map fragment lvl. 4 is an item. It is mostly acquired for completing ship missions (random event). It is mostly used for crafting Treasure maps lvl. 4. Note that this page contains **only** acquisitions and uses for Treasure map fragment lvl. 4. For example, for crafting a certain item, additional items might be needed.

 *Use on the expedition screen.*

## Treasure map fragment lvl. 4

Treasure map fragment lvl. 4 in warehouse.

### Overlimit experience

(not yet known)

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Treasure map fragment lvl. 4 can be acquired by:

* **Completing ship missions.**
	+ *Random event: 1 x Treasure map fragment lvl. 4 per ship mission (random drop rate).*
		- *The odds depend on artifacts and the length of the ship mission (but not the type of ship mission).*
		- *With all relevant artifacts, the odds of finding a Treasure map fragment lvl. 4 is 25% on a 24h ship mission.*

## Uses

Treasure map fragment lvl. 4 can be used for:

* **While on an expedition.**
	+ *Use on the expedition screen.*
* **Crafting maps in Expedition.**
	+ *Treasure map lvl. 4: 7 x Treasure map fragment lvl. 4.*

## Trivia

Originally the Ship would found a  *Message in a bottle* and the player would open the bottle to get a Treasure map fragment lvl. 4. Later this idea was abandoned. That's why when the ship brings a Treasure map fragment lvl. 4 with a random event, the infobox displays a message in a bottle with the text "We found a message in a bottle!"; and not "We found a treasure map fragment!". See Ship > Random events for more information.
Ring for a hero lvl. 1

Ring for a hero lvl. 1 is an item. It is mostly acquired for exploring the dungeon. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Ring for a hero lvl. 1. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +1
* Durability: 10
* Required: Hero lvl. 5
 *Used in a dungeon.*

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Ring for a hero lvl. 1 can be acquired by:

* **Exploring the Dungeon.**
	+ *Chest (purple) - 2C.*
* **Selling items in Bourse.**
	+ *35 x Crypto-coin => 1 x Ring for a hero lvl. 1 (Cultist section).*
		- *Maximum 1 x Ring for a hero lvl. 1 (1 trade/s) per cycle.*

## Uses

Ring for a hero lvl. 1 can be used for:

* **While in a dungeon.**
	+ *+1*
	*+ Durability: 10*+ *Required: Hero lvl. 5*
	+ *Used in a dungeon.*
	+ +5 durability with Galvanization
* **Researching technologies.**
	+ *Tailor:*
		- *Ariadne's thread: 1 x Ring for a hero lvl. 1*
* **Buying items on caravan missions.**
	+ *1 x Ring for a hero lvl. 1 => 20 x Dinar.*
* **Selling it in Shop.**
	+ *1 x Ring for a hero lvl. 1 => 20 x Coin.*
		- *Shop lvl. 1: maximum 7 x Ring for a hero lvl. 1 per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 30 x Ring for a hero lvl. 1 per cycle (600 Coin limit).*
		- *Pre-orders: maximum 45 x Ring for a hero lvl. 1 per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 50 x Experience
		- 0.5 x Wood
		- 0.5 x Stone
		- 0.5 x Steel
		- 0.5 x Charcoal
		- 0.5 x Gunpowder
		- 0.5 x Iron sand
		- 0.5 x Chemicals
		- 0.15 x Gold ingot
Buy VIP

The player can buy the VIP version of the app for **€3.09 or $2.49**. VIP is bound to and managed by Google Play, therefore the other device also has to have the same Google account (in case playing on different devices). The app for Windows is Amazon's version, and this app doesn't have any purchases.

VIP features:

* **No Ads.** (Removes only banner and interstitial ads. Rewarded ads are still there.)
* **View Answer.** (Allows you to see the solution of the puzzle, not solve it.)
* **5 extra hints per puzzle.** (Using hints reduces loot.)

Note: If VIP was bought, but it doesn't show that it was bought, try removing the app from recents apps and opening it again.
Shygirl

**Blane Muise** (born May 4, 1993), better known by her stage name **Shygirl**, is a British rapper, DJ, singer, songwriter and co-head/founder of record label and collective NUXXE. Shygirl is known for her raunchy and sexually charged music, which heavily incorporates elements of hip house, industrial hip-hop, grime and deconstructed club. She has also been heavily associated with the hyperpop music scene. Shygirl rose to prominence after working with close collaborator and friend Sega Bodega, as well as other well-known experimental pop producers Arca and SOPHIE, gaining attention from the likes of Rihanna, using various NUXXE tracks for her Fenty Beauty commercials and fashion shows. Shygirl has released various singles since 2016, and two EPs titled **"Cruel Practice"** and **"Alias"** (stylized in all uppercase).
Monkey D. Dragon

**Monkey D. Dragon**, commonly known as the "**World's Worst Criminal**", is the infamous Supreme Commander (総司令官 *Sōshireikan***?**) of the Revolutionary Army who has been attempting to overthrow the World Government.

**Monkey D. Dragon**, commonly known as the "**World's Worst Criminal**", is the infamous Supreme Commander (総司令官 *Sōshireikan***?**) of the Revolutionary Army who has been attempting to overthrow the World Government.

He is the father of Monkey D. Luffy and the son of Monkey D. Garp.

## Character's Stats:

**Tier:** **Yonko Level**

**Name:** Monkey D. Dragon, epithet "The World's Most Dangerous Criminal", "The Revolutionary"

**Gender:** Male

**Age:** 53 Pre-Timeskip, 55 Post-Timeskip

**Classification:** Leader of the Revolutionary Army, Son of Garp the Fist, Father of Straw Hat Luffy

**Powers and Abilities:** Superhuman Physical Characteristics, Air Manipulation or Weather Manipulation (Appears to have some kind of ability connected to wind, given Ivankov stated there is always wind blowing around him), Electricity Manipulation (Most likely brought down a lightning bolt intended to save Luffy from Buggy)

**Scaling:** **Yonko level** (Has been given status as the most dangerous man in the world. Brought a storm in Loguetown that effortlessly blew away Smoker, Luffy, Buggy, Alvida, the rest of Straw Hats, Buggy pirates and marines)

**Speed:** **Relativistic+**

**Durability:** **Yonko level** (Comparable to Garp)
Étoile

Étoile est une femelle au pelage doré et aux yeux ambrés. Sa sœur est Horfée, son frère est Flocon sa mère Kitty et son père Mistang. Étoile devint guerrière sous le nom de Ciel Étoilé. Elle est sage, intelligente et est loyale au Clan de la Lune.

## Apparence

Etoile est une fine femelle doré aux yeux ambrés. Elle est tigré de plus foncé que la couleur de son pelage, le doré. On dit qu'elle est couverte d'or, d'où son nom, Etoile. Ses coussinets et son museau sont roses pâles. Etoile est une femelle gracieuse.

## Caractère

Etoile est très sage et intelligente, elle aurait pu être guérisseuse. Elle est juste un peu réservée et timide mais est très sympathique. Elle est gentille et très loyale envers son Clan. Elle ne sort pas les griffes si on peut combattre avec des mots.

## Relations

Quand Etoile ne faisait pas encore partie du Clan de la Lune, elle se montrait très attentive envers son frère et sa sœur et se demandait toujours s'ils allaient bien. Elle est apprécié par de nombreux chats, sans avoir de compagnon ni de chatons.

## Apparitions

Etoile apparait dans la série. Elle apparait dans les tomes Le Périple des Chats *(vivante)*, Une Paix Menacée *(vivante)*, La Prophétie des Étoiles *(vivante)*, Coup de Foudre *(vivante)*, Le Soleil Flamboyant *(vivante)* Nouvelles Générations *(vivante)* et Éclat de Cristal *(vivante)*.

## Images

Line d'Obfiction colorié par LuneGeléeEtoile et son frère et sa sœur, Flocon et Horfée par LuneGeléeMaker de Felidaze-Felidrom colorié par Plume de Givre 5Maker de Felidaze-Felidrom colorié par Plume de Givre 5
Bridge

Bridge is a building in Territory. The bridge unlocks Caravan, Outpost, Tailor, Airship and a section in Bourse. The Bridge can be upgraded to maximum lvl. 1. To build the Bridge, character lvl. 30 is required.

*The bridge between East and West.*
Bridge at lvl. 0.Bridge at lvl. 1.
## Bridge (levels)

 While the building is being upgraded, other features are not affected.

 You can provide resources partially.

Bridge lvl. 1
 Unlocks/grants
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## Technologies

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the **same** building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource.

Sound of completing a technology.

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## See also

For more information about buildings in general see Territory.
Emerald tablet shard

Emerald tablet shard is an item. It is mostly acquired for completing dungeon levels (1 per level). It is mostly used for crafting craftifacts (Emerald tablet). Note that this page contains **only** acquisitions and uses for Emerald tablet shard. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

Can't exceed storage limit.

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Emerald tablet shard can be acquired by:

* **Exploring the Dungeon.**
	+ *Defeating Boss: Cult priestess in 1A (until level is completed for the first time).*
	+ *Defeating Boss: Troll in 1B (until level is completed for the first time).*
	+ *Defeating Boss: Gnoll chieftain in 1C (until level is completed for the first time).*
	+ *Defeating Boss: Minotaur in 2A (until level is completed for the first time).*
	+ *Defeating Boss: Fanged beast in 2B (until level is completed for the first time).*
	+ *Defeating Boss: Naga in 2C (until level is completed for the first time).*
	+ *Defeating Boss: Orc chieftain in 3A (until level is completed for the first time).*
	+ *Defeating Boss: Orc warlord in 3B (until level is completed for the first time).*
	+ *Defeating Boss: Bone Dragon in 3C (until level is completed for the first time).*
	+ *Defeating Boss: Leviathan in 4A (until level is completed for the first time).*
	+ *Defeating Boss: Mynd Flyer in 4B (until level is completed for the first time).*
	+ *Defeating Boss: Eye Tyrant in 4C (until level is completed for the first time).*
	+ *Defeating Boss: Demon kingpin in 5A (until level is completed for the first time).*
	+ *Defeating Boss: Demon lord in 5B (until level is completed for the first time).*
	+ *Defeating Boss: The Dragon in 5C (until level is completed for the first time).*

## Uses

Emerald tablet shard can be used for:

* **Crafting craftifacts.**
	+ *Emerald tablet: 15 x Emerald tablet shard.*
Crypto-coin

Crypto-coin is an item. It is mostly acquired for exploring the dungeon. It is mostly used for buying items in Bourse and unlocking technologies. Note that this page contains **only** acquisitions and uses for Crypto-coin. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Inscription: "The cult of the omniscient skull".

### Mostly used for:

Buying items in Bourse and unlocking technologies.

### Overlimit experience

1 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Crypto-coin can be acquired by:

* **Exploring the Dungeon.**
	+ *Chest (wooden) - F1-F4 and 1A-5C.*
	+ *Crate (big) / Barrel (big) / Vase (big) - F1-F4 and 1A-5C.*
	+ *Defeating: Furballmeanie in F1-F4.*
	+ *Defeating: Gnollvamp in F4.*
	+ *Defeating: Plaguebeak in F4.*
	+ *Defeating: Butcher in 1B-5C.*
	+ *Defeating: Skelebot in 4A-4C.*
	+ *Defeating: Winged imp in 1B-5C.*
	+ *Defeating: Demon shieldman in 5A-5C.*
	+ *Defeating: Nosferatu in 1B-5C.*

## Uses

Crypto-coin can be used for:

* **Crafting items.**
	+ *Tailor:*
		- *1 x Ariadne's thread: 2 x Crypto-coin*
* **Researching technologies.**
	+ *Alchemist's Hut:*
		- *Potion of healing: 50 x Crypto-coin*
		- *Potion of energy: 50 x Crypto-coin*
* **Learning ship mission types.**
	+ *Treasure Island: 100 x Crypto-coin.*
* **Unlocking cities in Airship.**
	+ *Mexico City (Avocado): 100 x Crypto-coin.*
* **Buying items on airship missions.**
	+ *Mexico City: 5 x Crypto-coin => 1 x Avocado.*
		- *Maximum: 10 x Crypto-coin => 2 x Avocado.*
* **Crafting craftifacts.**
	+ *Dagger: 100 x Crypto-coin.*
	+ *Helmet: 100 x Crypto-coin.*
* **Crafting maps in Expedition.**
	+ *Catacombs map: 10 x Crypto-coin.*
* **Buying items in Bourse.**

	+ *10 x Crypto-coin => 7 x Coin.*
		- *Maximum 100 x Crypto-coin (10 trades) per cycle.*
		- Cultist section (requires: Dungeon).
	+ *10 x Crypto-coin => 6 x Wood.*
		- *Maximum 50 x Crypto-coin (5 trades) per cycle.*
		- Cultist section (requires: Dungeon).
	+ *10 x Crypto-coin => 4 x Stone.*
		- *Maximum 50 x Crypto-coin (5 trades) per cycle.*
		- Cultist section (requires: Dungeon).
	+ *35 x Crypto-coin => 1 x Gold ingot.*
		- *Maximum 105 x Crypto-coin (3 trades) per cycle.*
		- Cultist section (requires: Dungeon).
	+ *35 x Crypto-coin => 1 x Ring for a hero lvl. 1.*
		- *Maximum 35 x Crypto-coin (1 trades) per cycle.*
		- Cultist section (requires: Dungeon).
Smoothie

Smoothie is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for gaining more Mental power from nonograms. Note that this page contains **only** acquisitions and uses for Smoothie. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Gives 40% more experience points for a solved puzzle. Increases replenishment of mental power by 40%. Can be applied only once.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Gives 40% more experience points for a solved puzzle. Increases replenishment of mental power by 40%. Can be applied only once per puzzle.

Note: Smoothie can't be used, if Sushi, Cup of coffee, Fried eggs, Smoothie 2 or Date cake has already been used on the same puzzle.

### Mostly used for:

Gaining more Mental power from nonograms.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Smoothie can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 2 x Coin, 1 x Avocado.*
	+ *Items crafted: 1 x Smoothie.*
		- *Craftable at once: 10 x Smoothie.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
	+ *Requires: Food Stall lvl. 3.*

## Uses

Smoothie can be used for:

* **While solving nonograms.**
	+ *Gives 40% more experience points for a solved puzzle. Increases replenishment of mental power by 40%. Can be applied only once.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Upgrading buildings.**
	+ *Dungeon:*
		- *Level 5: 10 x Smoothie*
* **Completing quests.**
	+ *Festival Returns: 10 x Smoothie.*
		- *Requires Airship and completion of Festival quest.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 100 x Experience
		- 1 x Wood
		- 1 x Stone
		- 1 x Steel
		- 1 x Charcoal
		- 1 x Gunpowder
		- 1 x Iron sand
		- 1 x Chemicals
		- 0.3 x Gold ingot
Armor for a hero lvl. 4

Armor for a hero lvl. 4 is an item. It is mostly acquired for crafting it in Tailor. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Armor for a hero lvl. 4. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +8
 +1
+10 max.
* Durability: 25
* Required: Hero lvl. 20
 *Used in a dungeon.*

### Overlimit experience

(not yet known)

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Armor for a hero lvl. 4 can be acquired by:

* **Crafting it in Tailor.**
	+ *Items required: 2 x Titanium parts, 3 x Salamander velour, 1 x Silk, 3 x Thread, 1 x Mechanism.*
	+ *Items crafted: 1 x Armor for a hero lvl. 4.*
		- *Craftable at once: 3 x Armor for a hero lvl. 4.*
	+ *Crafted in:*
		- *2h (with 0% boost)*
		- *1h 48m (with 10% boost)*
		- *1h 36m (with 20% boost)*
	+ *Requires: Tailor lvl. 3.*
	+ *Requires: Technology: Armor for a hero lvl. 4.*
		- *Items required:*
			* *3 x Ruby*
			* *500 x Coin*
			* *6 x Salamander velour*
			* *20 x Titanium parts*
			* *5 x Mechanism*
			* *20 x Grimoire*
			* *30 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 500 experience points.*
			* *At 50%: 500 experience points.*
			* *At 75%: 500 experience points.*
			* *At 100%: 1000 experience points.*

## Uses

Armor for a hero lvl. 4 can be used for:

* **While in a dungeon.**
	+ *+8
	 +1
	+10 max.*
	*+ Durability: 25*+ *Required: Hero lvl. 20*
	+ *Used in a dungeon.*
	+ +5 durability with Strong rivets
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- (not yet known)