Companion

The companion is a new addition to Generation Zero as of 7/18/23. It is a Runner that has been repurposed to follow the player around and assist them in combat.

## How to Obtain

To obtain the companion, you must complete the mission "Making Friends" in the Archipelago Region. Once you complete the mission (information below), you will have be able to modify and change your companion's appearance and weapons.

### "Making Friends" Mission

Once the mission is accepted, you will be tasked to **go** **to the shed outside of the Vesslan Command Bunker.** Once there, you will see the Companion Station. You will then have to **find 3 parts around the Archipelago Region.** **They will be marked on the map.** When the parts have been collected, **Return to the companion station.** It will tell you how to set up your companion.

## Performance Modifications

### Weapon Types

There are 3 available weapons for the Companion, all are visible on normal runners. The available weapons are listed below. Note, **You do not have to supply ammo for said weapons.** (all items in parentheses are meant to be compared to a normal runner)

* SMG (has a longer burst)

* Shotgun (Faster firing rate)

* Rocket Launcher (more accurate, fires faster)

### Armor Types

There are currently 4 armor types, and three are locked by DLC. They will be listed below.

#### Non-DLC Armor Types

* Runner Armor
	+ 1C Materials: (**20 Wood, 50 Steel**)
	+ 2C Materials: (**27 Wood, 68 Steel**)
	+ 3C Materials: (**38 Wood, 96 Steel**)
	+ 4C Materials: (**52 Wood, 130 Steel**)

#### DLC Armor Types

* Ballistic Plate Armor
	+ 1C Materials: (**34 Lead, 32 Rubber**)
	+ 2C Materials: (**42 Lead, 40 Rubber**)
	+ 3C Materials: (**54 Lead, 51 Rubber**)
	+ 4C Materials: (**72 Lead, 68 Rubber**)

* Concussive Plate Armor
	+ 1C Materials: (**9 Aluminum, 19 Plastic**)
	+ 2C Materials: (**11 Aluminum, 22 Plastic**)
	+ 3C Materials: (**14 Aluminum, 28 Plastic**)
	+ 4C Materials:(**19 Aluminum, 37 Plastic**)

* Fire Retardant Armor
	+ 1C Materials: (**22 Titanium, 13 Copper**)
	+ 2C Materials: (**26 Titanium, 15 Copper**)
	+ 3C Materials: (**33 Titanium, 19 Copper**)
	+ 4C Materials: (**43 Titanium, 25 Copper**)

## Companion Modules

Modules change the behavior of the companion. 3 of the modules are DLC only.

#### Non-DLC Modules

* **Runner Module**

Standard module. The simple follow and shoot.

#### DLC Modules

* **Scavenger Module**

After a battle ends, your companion will roam the area (You have to be moving with it, you cannot leave the area) and it will pick up items that are **below 5 crown quality**, in that case will alert you to it's location. All items collected can be found in the companion's storage/inventory.

* **Medic Module**

This module allows your companion to heal you in combat. Note, **The Companion cannot revive you.**

* **Spotter Module**

This enables your companion to mark enemies, making them take additional damage as well.

## Cosmetic Modifications

There are four different options that can be changed cosmetically with your companion. **Light Kits**, **Paint**, **Voice**, and **Name**. Other Paints, Light Kits, and Voices can be found by killing enemies throughout the world.

### Light Kits

Light kits change the color that is projected from your companion. Three are provided with the DLC, **Toxic Glow, Hazed, and Neon**.

### Paint

Paint changes the overall color of your companion. Five are provided in the DLC, **Black Fire, Blue Thunder, Bubblegum, Grand Prix, and Mecha Monster**.

### Voice

Voice changes the ambient sounds that your companion makes, and what sounds it uses to alert you. Three are given via DLC purchase, **Digi-dog, Speak & Learn, and Astrid**.

### Name

Name changes what is displayed when interacting with the companion(accessing inventory, repairing, etc.), using the companion station, and what is displayed next to the map icon. All Names are non-DLC.

## Additional Information

* Storing items on your companion and picking up your companion does not change your carry weight, the companion will always weigh 1.000.

* Speak & Learn and Astrid are the only voices that so far have legible words, rather than just different sounds that signify different actions.