Diablo

Title
 Role
 Franchise

This article is about the hero, Diablo. For the franchise, see Diablo (franchise).
**Diablo**, the Lord of Terror, is a melee Tank Hero from the *Diablo* universe. Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his power... unfathomable.

Diablo is a risky Tank who can devastate an enemy team with his "all-in" combo potential.

## History

 This section concerns content exclusive to *Diablo* universe.

Everyone knows the name of fear and it is Diablo, Lord and Aspect of Terror.

Diablo, like his brothers Mephisto and Baal, was born from one of the seven heads of the great dragon Tathamet at the beginning of time. He is the youngest of the three Prime Evils that rule over the Burning Hells but he is also the most cunning and farsighted of the Primes. Diablo relishes in the terror he inflicts upon his victims and knows that the key to victory is preying upon the fears of those who stand in his way. Unlike his kin, however, Diablo doesn't conquest for the sake of power; he draws his satisfaction from the terror that runs rampant before the onslaught. Even his own realm within the Burning Hells is a testament to horror, as few would dare go into the Realm of Terror, where even demons are afraid to venture.

The story we know of Diablo starts a few hundred years ago when he was banished to the Mortal Realm of Sanctuary during the coup d'etat in Hell that would later be known as the Dark Exile. Diablo and his brothers immediately set about spreading terror, hatred and destruction across the lands of men until a group of mages known as the Horadrim managed to defeat them and lock their souls within sacred relics known as the Soulstones.

Diablo's Soulstone was locked away and forgotten for almost three hundred years under the town of Tristram, but during this time he sought ways to free himself from his prison. Eventually a new ruler named Leoric would make Tristram his capital and put his throne over the very ground where Diablo was buried. Leoric's advisor, Archbishop Lazarus, was actually an emissary sent by Diablo's brother Mephisto who had escaped his own Soulstone some time before. Lazarus freed Diablo and helped him try to possess King Leoric, but Diablo was too weak from his imprisonment to fully possess Leoric and instead drove the poor king insane. Lazarus' next victim was Leoric's youngest son Albrecht, who proved to be the perfect vessel for the return of the Lord of Terror.

Leoric's last remaining son, Aidan, would soon hear of his father's madness and his brother's disappearance and set off to defeat the evil growing in Tristram. Aidan was eventually able to defeat Diablo, but his victory would be short lived as he was tricked into jamming Diablo's Soulstone into his forehead and allowing the demon lord to possess him. Aidan was able to contain Diablo's essence at first, but was slowly losing a battle he could never win.

A witch and servant of Diablo named Adria was residing in Tristram during these dark times and sensed her master within the body of Aidan as he returned from defeating the demon lord. At Diablo’s behest, she seduced Aidan so that she may bear a child that contained the essence of her master.

Aidan soon faltered against Diablo's influence and would head east so that he may unite with his brothers in an attempt to conquer the Mortal Realm with the power of the Soulstones now under their control. Diablo's plans would soon be foiled by a band of heroes from all across Sanctuary... or so it would seem.

Twenty years after his defeat by the mortal heroes, Adria would return and use her child, Leah, to revive Diablo yet again, and he would now be infused with the power of all of the seven great demon lords of the Burning Hells. Diablo, now reborn as the Prime Evil, almost succeeded in his goal of conquering all of Creation if not for the intervention of another mortal hero, the Nephalem.

But is Diablo truly dead? How does one kill Terror when all living things keep Fear within their hearts?

## Abilities

*See **Data Page** for a table of scaled values at key levels.*

D
Black Soulstone

❢ Repeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.3% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls.

After reaching level 10, Diablo only consumes 75 souls when resurrecting.

**Type:** Bonus Health**Scaling:** -**Affects:** Self

Q
Shadow Charge
65 Mana Cooldown: 12 seconds
Charge an enemy, knocking them back, dealing 40 damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 130 damage.

**Type:** Spell Damage, Crowd control / Movement: Launch, Status effect**Scaling:** 4.00%**Affects:** Enemies / Self**Targeting:** Unit target**Properties:** Knockback, Movement Speed, Stun**Cast time:** Instant**Range:** 7.0**Missile speed:**
- Initial: 0
- Final: 300
- Acceleration: 175**Knockback duration:** 0.1875 seconds**Knockback speed:** 27

* Diablo is able to see collision edges of terrain in 18 radius.
* Target enemy is considered hit when Diablo is within 3 range of them.
* If the target is not within 30 degrees of the direction Diablo is traveling upon impact, the Ability is interrupted, and if Diablo hasn't moved more than 2 units from the cast location, its cooldown and Mana cost are refunded.

W
Fire Stomp
35 Mana Cooldown: 8 seconds
Unleashes fire waves toward the targeted area that deal 12 damage each. Once they reach maximum range, they return, dealing an additional 36 damage. Diablo heals for 130% of the damage dealt to Heroes.

**Type:** Spell Damage / Healing**Scaling:** 4.00% / -**Affects:** Enemies / Self**Targeting:** Point target**Properties:** Area of Effect, Clamping, Lifesteal**Cast time:** 0.2 + 0 seconds**Range:** 10.5**Radius:** 0.66 (hitbox)**Missile speed:**
- Initial: 15 (launch) / 11.25 (return)
- Final: 11.25 (launch) / 45 (return)
- Acceleration: -5.0 (launch) / 22.5 (return)**Wave spacing:** 20 degrees

* Sends 5 waves.
* Each wave can hit an enemy once on launch and once on return.
* *Fire Stomp* waves return toward Diablo's current location.

E
Overpower
35 Mana Cooldown: 12 seconds
Grabs the target and slams it behind Diablo, dealing 73 damage and Stunning for 0.25 seconds.

**Type:** Spell Damage, Crowd control**Scaling:** 4.00%**Affects:** Non-Structure enemies**Targeting:** Unit target**Properties:** Displacement, Daze, Stationary channel, Stun**Cast time:** 0.0625 + CH + 0 seconds**Range:** 1.0**Channel time:** 0.5625 seconds**Displacement range:** 2.0

* Cannot target Unstoppable enemies.
* Activating this Ability during *Shadow Charge* on a valid, in-range target automatically queues up the Ability to attempt to cast immediately at the end of the Charge.
* If another Diablo on the same team (possible in ARAM or with an *Ultimate Evolution* Clone of Diablo) uses *Shadow Charge* or *Overpower* on a target currently being flipped by a Diablo, they will get stuck on top of the original Diablo until he stops moving.

R
Apocalypse
50 Mana Cooldown: 90 seconds
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes, dealing 137 damage and Stunning for 1.75 seconds.

**Type:** Spell Damage, Crowd control**Scaling:** 4.00%**Affects:** Enemies**Targeting:** No target**Properties:** Area of Effect, Stun**Cast time:** 0.2 + 0 seconds**Range:** Global**Area of Effect:** Circle**Radius:** 2.5

R
Lightning Breath
80 Mana Cooldown: 90 / 1.5 seconds
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 40 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.

Lightning Breath's direction changes with your mouse cursor position.

**Type:** Spell Damage, Crowd control / Status effect**Scaling:** 4.00%**Affects:** Enemies**Targeting:** Point target, Cursor tracking**Properties:** Area of Effect, Channeled cast (stationary) Clamping, Slow, Stationary channel, Unstoppable**Cast time:** 0.5625 (ch) + CH + 0 seconds**Area of Effect:** Rectangle**Width:** 3.0**Height:** 12.5**Tickrate:** 2.0 per second (x16)

* Unstoppable is granted immediately. Damage and Slow start after the windup of 0.5625 seconds.
* If Diablo dies or is put in Stasis during the windup, *Lightning Breath* is put on a 10 second cooldown.
* *Lightning Breath* can be reactivated after the windup of 0.5625 seconds to end its effect early.

## Talents

1

Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.

**Type:** Healing**Scaling:** -**Affects:** Self**Properties:** Heal over Time**Tickrate:** 1.0 per second (x4)**Healing per tick:** 2.5%

* Triggering the Talent while already under its effect only refreshes its duration.

Devil's Due
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.

**Type:** Bonus Healing, Bonus Mana**Scaling:** -**Affects:** Self

* Stack additively with itself.
* Bonus directly increases the base Healing from Healing Fountains and Regeneration Globes causing the percentage to stack multiplicatively with healing modifiers.

Soul Shield
Cooldown: 45 seconds
**Active:**  Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero reduce this cooldown by 1 second.

**Type:** Defensive damage modifier**Affects:** Self**Targeting:** No target**Properties:** Spell Armor**Cast time:** Instant

* Does not stack with other positive Spell Armor effects. Other defensive damage modifiers may stack.

4

Sacrificial Soul
Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.

**Type:** Defensive damage modifier**Affects:** Self**Properties:** Armor

* Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.

Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.

**Type:** Bonus healing**Scaling:** -**Affects:** Ability

* Stacks additively with baseline lifesteal and other lifesteal effects affecting *Fire Stomp*.

Life Leech
Diablo gains 1 Soul and heals 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.

**Type:** Healing**Scaling:** -**Affects:** Self**Properties:** Attack Modifier

7

Eternal Flames
Reduce the cooldown of Fire Stomp by 1 second. When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and restore 45 Mana.

Malevolence
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.

**Type:** Spell Damage**Scaling:** 4.00%**Affects:** Enemies**Properties:** Attack Modifier

* Bonus Spell Damage is dealt in a separate instance after Diablo's Basic Attack damage.
* This Talent will miss, wasting a charge, if Diablo is Blinded, or if the target is Evading.

Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 second.

**Properties:** Attack Modifier

10

Apocalypse
Cooldown: 90 seconds
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes, dealing 137 damage and stunning for 1.75 seconds.

Lightning Breath
Cooldown: 90 seconds
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 40 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.

Lightning Breath's direction changes with your mouse cursor position.

13

Devastating Charge
Increase Shadow Charge's terrain collision damage by 50%.

❢ Quest: Hit an enemy Hero against terrain 5 times.

❢ Reward: Hitting enemy Heros against terrain reduces their Armor by 20 for 4 seconds.

**Type:** Offensive damage modifier / Defensive damage modifier**Affects:** Ability / Enemy Heroes**Properties:** Armor reduction

* Damage bonus stacks additively with other offensive damage modifiers that can affect *Shadow Charge*'s damage.

Hellfire
Each enemy Hero hit by Fire Stomp grants 3% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 33 damage per second to nearby enemies.

**Type:** Offensive damage modifier, Healing dealt modifier / Spell Damage**Scaling:** 4.00%**Affects:** Self / Enemies**Properties:** Area of Effect, Spell Power**Area of Effect:** Circle**Radius:** 2.5 (1**Tickrate:** 1.0 per second

* 1) Burn radius is extended by Diablo's unit radius.
* Burn damage from *Hellfire* is unaffected by offensive damage modifiers (including Spell Power from this talent), doesn't trigger lifesteal effects and doesn't draw tower aggro from A Call For Help.
* Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Diablo's Spell damage or healing output.

Cruelty
Stunning an enemy with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.

**Type:** Status effect**Affects:** Self**Properties:** Attack Speed

* Subsequent applications do not refresh the duration of existing Attack Speed stacks.
* Attack speed stacks additively with itself and other sources of Attack Speed.

16

Domination
Casting Overpower resets the cooldown of Shadow Charge.

Debilitating Flames
Enemy Heroes hit by Fire Stomp are Slowed by 6% for 4 seconds, up to 60%. Heroes Slowed by 24% or more by Debilitating Flames deal 50% less damage.

**Type:** Crowd control, Offensive damage modifier**Affects:** Enemy Heroes**Properties:** Slow

* Damage reduction stacks additively with other offensive damage modifiers affecting the target Hero's damage output.

Overpowering Nightmare
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.

* Charge cooldown is unaffected by cooldown reduction from *Diabolical Momentum*.

20

Dying Breath
Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.

Hellstorm
Lightning Breath lasts 200% longer.

**Bonus duration:** 8 seconds

Lord of Terror
Cooldown: 60 seconds
**Active:**  Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.

**Type:** Spell Damage / Healing**Scaling:** -**Affects:** Enemy Heroes / Self**Targeting:** No target**Properties:** Area of Effect, Lifesteal, Percent damage**Cast time:** Instant**Area of Effect:** Circle**Radius:** 6.0

Hellgate
Cooldown: 90 seconds
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes, dealing 137 damage and Stunning enemies for 1.75 seconds.

**Type:** Spell Damage, Crowd control / Movement: Teleport**Scaling:** 4.00%**Affects:** Enemies / Self**Targeting:** Point target**Properties:** Area of Effect, Clamping, Stun**Cast time:** Instant**Range:** 7.2**Area of Effect:** Circle**Radius:** 2.5

## Builds and guides

**Icy Veins Diablo Guide**

**Diablo Community Build Guides @ HeroesFire**

**Diablo Community Build Guides @ Heroes Hearth**

## Quotes

*Main articles:* Diablo/Quotes, Diablo/Quotes/Lurkablo, Diablo/Quotes/Prime Evil

## Trivia

* Diablo first appeared in *Diablo* (December 1996).
	+ Diablo's default skin in *Heroes of the Storm* reflects his appearance in *Diablo II* (June 2000)
	+ Diablo's design in the *Heroes of the Storm* cinematic, and his Prime Evil skin, reflect his appearance in *Diablo III* (May 2012).
		- His book debut was four years after the first game, in *Legacy of Blood* (May 2001).
* Diablo is voiced by veteran game developer Bill Roper in *Diablo* and *Diablo II*, J. B. Blanc in *Diablo III*, and by Abraham Benrubi in *Heroes of the Storm*.
* Diablo was one of the 18 heroes revealed at BlizzCon 2013.
* In a 2011 build of the game, Diablo was considered as a boss for the now canceled Tristram map.
* Chris Sigaty likes to joke that Murkablo is the offspring of Diablo and a murloc.
* Diablo is the first demon Tank hero in the game, the second being Mal'Ganis.
* The Kaijo Diablo skin is based on *Godzilla* (November 1954). Kaijo is a play on "kaiju", the Japanese term for massive monsters.
* The Prime Evil skin references his appearance in *Diablo III*.
* One of Diablo's gag quotes is "good children look both ways before crossing the street" played backwards.

## Gallery

### General

* Diablo's artwork
* Prime Evil Diablo
* Diablo on Hanamura
* Archangel Diablo
* Archangel Diablo's blue lightning breath
* Archangel Diablo in the Eternal Conflict
* Murky attacks Diablo

### Abilities

* Q: Shadow Charge
* W: Fire Stomp
* E: Overpower
* R1: Apocalypse
* R2: Lightning Breath

### Prerelease

* Diablo (old model)
* Kaijablo (old model)
* Murkablo (old model)
* The Blizzard DOTA models of Diablo and various other heroes

## References

1. ↑ 2013-11-08, BlizzCon 2013 – Heroes of the Storm – Fact Sheet. *Blizzplanet*, accessed on 2013-11-10
2. ↑ 2013-11-11, Heroes of the Storm: Sixen Interviews Dustin Browder. *YouTube*, accessed on 2013-12-01
3. ↑ 2013-11-10, Blizzcon 2013: Heroes of the Storm - Overview. *YouTube*, accessed on 2013-12-09

## External links

* Diablo - Heroes of the Storm
* Diablo - Diablo Wiki
* Diablo Balance Changelog - Heroes Patch Notes
* Diablo Sound Files - Sounds of the Storm

  **Melee Assassins**
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