recursal/Fanatic-Fandom huggingface dataset:
8cm Wgr.34

* Round weight: 3.5 kg
* Projectile weight: 3.5 kg
* Muzzle velocity: 75/75/105/130/152/174 m/s
* Rolled homogenous armor (RHA) penetration: 11 mm
* Face hardened armor (FHA) penetration: 11 mm
* Charge type: TNT
* Charge weight: 0.5 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**8 cm Wgr.34** is an ammunition type in *Close Combat: The Bloody First*.
Caumont

**Caumont** is an Battle in *Close Combat: The Bloody First*.

## Overview

German resistance rebounds inside a Normandy villiage. American infantry and supporting tank destroyers encounter a group of German scouts with a mix of supporting guns and armor.

## Objectives

### Allies

Caumont is the final objective of the operation, and it will not be easy to dislodge German infantry and anti-tank guns from among the stone buildings of Caumont. You will have support from an attached tank destroyer battalion, but make sure you keep infantry close by the open-topped M-10 tanks. There is no easy approach or magic formula for rooting out the Germans. This battle will depend on your ability to closely coordinate infantry and tanks. Judicial use of artillery support might be that little extra you need to get the job done.

### Axis

Your Panzeraufkl rung kompanie and its supporting menagerie of anti-tank and armor must not allow the Americans to capture Caumont. Artillery and air attacks may once again ruin your day, but if can be clever about springing an ambush and then rapidly moving troops into new positions, Caumont could be a cauldron of doom for your enemy. Keep your armor moving too brief appearances of supporting fire will keep the Americans confused and might provoke your enemy to squander artillery and air support on a target that will be long gone before the first shell or bomb falls.
A&P Squad

**A&P Squad** is a unit type in *Close Combat: The Bloody First*.

## Ammunition & Pioneer Squad, Battalion A&P Platoon 1942

Ammunition & Pioneer Squad, Battalion A&P Platoon 1942 - A&P platoons were a pool of men who could perform any manner of manual tasks, including bearing ammunition or erecting and demolishing structures. The A&P squad is equipped with a satchel charge which is an explosive weapon capable of tracking a tank or destroying a small building.

## Ammunition & Pioneer Squad, Battalion A&P Platoon 1943

Ammunition & Pioneer Squad, Battalion A&P Platoon 1943 - A&P platoons were a pool of men who could perform any manner of manual tasks, including bearing ammunition or erecting and demolishing structures. The A&P squad is equipped with a satchel charge which is an explosive weapon capable of tracking a tank or destroying a small building.

## A&P Squad, Battalion A&P Platoon 1944

A&P Squad, Battalion A&P Platoon 1944 - A&P platoons were a pool of men who could perform any manner of manual tasks, including bearing ammunition or erecting and demolishing structures. The A&P squad is equipped with a satchel charge which is an explosive weapon capable of tracking a tank or destroying a small building.
Brecey Breakout

**Brecey Breakout** is an Battle in *Close Combat: The Bloody First*.

## Overview

The Cobra breakout gains momentum and 1st Infantry division infantry and supporting armor encounter a small battlegroup of panzer grenadiers and with ad-hoc support. The road forks across the river and through hedgerow-lined fields.

## Objectives

### Allies

Like a man falling backward who struggles to maintain his balance in that moment of uncertainty before the point of no return, so to are the Germans reeling and falling backward as the Cobra breakout gains even more momentum. The 1st Division has now been paired with 3rd Armored Division for an advance toward Br cey. German morale appears low and their troops seem confused. You can smell victory in the air. Yet, as veterans we know that too many times in the past the Germans have suddenly become deadly and resolute. This is a head game now. Don t dispel with caution, but don t ignore opportunity either.

### Axis

It s becoming clear that we are no longer able to stabilize the front in the Cotentin Peninsula. Coutances has fallen and the Americans are sweeping south and southeast toward Villedieu, Br cey, Avranches, with Mortain not far to the east. Rally your disorganized Kampfgruppe and hold your ground in front of Br cey. Jabos abound and they are causing us severe headaches.
Le Molay

**Le Molay** is an Battle in *Close Combat: The Bloody First*.

## Overview

A 1st Division company is tasked with advancing along the east flank of V Corps in step with a broad attack south. There is no sign of a significant German counteroffensive in this sector, but a mix of 1st Division infantry and supporting tanks from the 745th Tank Battalion encounter German infantry and assault guns.

## Objectives

### Allies

Your infantry and supporting tanks will have to once again advance along a narrow corridor. If it not for the looming danger of the cover ahead, this countryside of dense hedges, apple orchards, and quaint farms would be a place of tranquil beauty. Your objective is to liberate le Molay Littry, a critical objective on the road to Cerisy and ultimately Caumont. The main road may hide ambush opportunities, and it might be wise to consider less obvious routes of attack.

### Axis

There is no end to enemy tanks, it s as if the Americans have an unlimited supply. Our commanders have promised a great panzer counterattack that will drive the Allies back into the sea, but that has yet to happen. For now we make do with anti-tank guns and some tank destroyer support. Make the Americans pay for their real estate, nothing is free in Normandy.
.50 cal. Machine Gun M2

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 18 s
* Cyclical rate of fire: 450 rounds/s
* Range (min-max): 3 - 1800 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -6 per round fired, +1 per sec
* Capacity: 100 rounds
* Ammunition:

* Round weight: 0.12 kg
* Projectile weight: 0.046 kg
* Muzzle velocity: 895 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 9 mm

* Round weight: 0.12 kg
* Projectile weight: 0.046 kg
* Muzzle velocity: 867 m/s
* Rolled homogenous armor (RHA) penetration: 28 mm
* Face hardened armor (FHA) penetration: 26 mm

**.50 cal. Machine Gun M2** is a weapon in *Close Combat: The Bloody First*.
.30 Cal. Machine Gun M1919A5 (Bow)

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 15 s
* Cyclical rate of fire: 500 rounds/s
* Range (min-max): 3 - 1200 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 855 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.027 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 843 m/s
* Rolled homogenous armor (RHA) penetration: 17 mm
* Face hardened armor (FHA) penetration: 12 mm

**.30 Cal. Machine Gun M1919A5 (Bow)** is a weapon in *Close Combat: The Bloody First*.
.30 Cal. Rifle M1 Garand

* Valid targets: All, can assault fire, has bayonet
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 8 s
* Range (min-max): 2 - 500 m
* Dispersion (lat/vert): 1.2/1.2 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 8 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 855 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.027 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 843 m/s
* Rolled homogenous armor (RHA) penetration: 17 mm
* Face hardened armor (FHA) penetration: 12 mm

**.30 Cal. Rifle M1 Garand** is a weapon in *Close Combat: The Bloody First*.
7.5cm lGr.18

* Round weight: 6.18 kg
* Projectile weight: 5.45 kg
* Muzzle velocity: 167/167/212/260 m/s
* Rolled homogenous armor (RHA) penetration: 15 mm
* Face hardened armor (FHA) penetration: 15 mm
* Charge type: TNT
* Charge weight: 0.66 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**7.5 cm lGr.18** is an ammunition type in *Close Combat: The Bloody First*.
8.8cm Gun KwK 36

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 12 s
* Range (min-max): 4 - 3000 m
* Dispersion (lat/vert): 0.17/0.26 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 15 kg
* Projectile weight: 10.2 kg
* Muzzle velocity: 780 m/s
* Rolled homogenous armor (RHA) penetration: 158 mm
* Face hardened armor (FHA) penetration: 158 mm
* Charge type: TNT
* Charge weight: 0.16 kg
* Fuze type: Impact

* Round weight: 15 kg
* Projectile weight: 9 kg
* Muzzle velocity: 600 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 16 mm
* Charge type: TNT
* Charge weight: 0.698 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**8.8cm Gun KwK 36** is a weapon in *Close Combat: The Bloody First*.
Kubelwagen

**Kubelwagen** is a unit type in *Close Combat: The Bloody First*.

 Vehicle count | 1

**Kubelwagen** - Light Truck built by Vollkswagen. It served mainly as a light transport vehicle but was also equipped with machine-guns or anti-aircraft weapons. Fast and light weight.

### Vehicle

* Drag force: 0.8
* Engine horse power: 54 hp
* Engine torque: 96 N⋅m
* Power train: Wheeled
* Brake force: 4000
* Max off-road speed: 26 km/h
* Max road speed: 105 km/h
 Weapons
 Protection
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Side
	+ Upper: 1 at 0°
	+ Lower:1 at 0°
* Rear
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Bottom: 1 at 0°
 Crew
* Passenger capacity: 4

Positions
* Drive, always exposed
Cerisy

**Cerisy** is an Battle in *Close Combat: The Bloody First*.

## Overview

Slow progress off the invasion beaches allows the battered German 352nd Division time to assemble a counter-attack force under cover of the Cerisy forest. But the German movement does not go unnoticed and the 1st Division moves to deal with this threat to its flank.

## Objectives

### Allies

V Corps has been making slow progress advancing through the hedgerow country south of Omaha beach. The 1st Division has advanced beyond the units on its flanks, and now intelligence reports indicate a German counter-attack force is building up in the Cerisy forest area. Your unit has been moved to the Division right flank to deal with this threat. Stop the Germans in their tracks and drive them back.

### Axis

The Allies are ashore in strength but we have managed, at a high cost is casualties, to limit their advance inland. This has allowed us time to organize your unit as a counter-attack force in the Cerisy forest. The 352nd Division's few surviving assault guns have been committed to your effort. Drive into the flank of the over-extended Americans and force them back.
8mm Machine Gun Breda Mod 38 (Bow)

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 10 s
* Cyclical rate of fire: 450 rounds/s
* Range (min-max): 3 - 1200 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +1 per sec
* Capacity: 24 rounds
* Ammunition:

* Round weight: 0.03 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 780 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.03 kg
* Projectile weight: 0.012 kg
* Muzzle velocity: 780 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 12 mm

**8mm Machine Gun Breda Mod 38 (Bow)** is a weapon in *Close Combat: The Bloody First*.
Bersaglieri (MG)

**Bersaglieri (MG)** is a unit type in *Close Combat: The Bloody First*.

## Bersaglieri Rifle Squad, Squad Leader with Light Machine Gun

 Vehicle count | 0

Bersaglieri Rifle Squad, Squad Leader with Light Machine Gun - Most infantry squads include a team manning a squad light machine gun. In the Italian Army the squad light machine gun was the Breda Mod 30. Light machine gun teams are generally used to provide covering fire for the more mobile rifle teams. They lack the sustained fire ability of heavier machine guns.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Asst. Leader* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* Hand Grenade Breda Mod 35
 Gunner* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* 10.35mm Revolver Mod 89
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Bersaglieri Rifle Squad, Squad Leader with Light Machine Gun

 Vehicle count | 0

Bersaglieri Rifle Squad, Squad Leader with Light Machine Gun - Most infantry squads include a team manning a squad light machine gun. In the Italian Army the squad light machine gun was the Breda Mod 30. Light machine gun teams are generally used to provide covering fire for the more mobile rifle teams. They lack the sustained fire ability of heavier machine guns.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Gunner* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* 10.35mm Revolver Mod 89
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Bersaglieri Rifle Squad, Squad Leader with Light Machine Gun

 Vehicle count | 0

Bersaglieri Rifle Squad, Squad Leader with Light Machine Gun - Most infantry squads include a team manning a squad light machine gun. In the Italian Army the squad light machine gun was the Breda Mod 30. Light machine gun teams are generally used to provide covering fire for the more mobile rifle teams. They lack the sustained fire ability of heavier machine guns.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Gunner* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* 10.35mm Revolver Mod 89
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35
Spear Maidens

**Spear Maidens** is a Infantry unit in *Fantasy General II*.

## Characteristics

Fortify
-100% chance to suffer losses, +33% Fortification Damage Reduction, Break Charge The unit fortifies its position for this and all subsequent turns, until another action is taken.
## Actions

 **Resting**: Recovers morale, heals all wounds and removes all negative status effects from the unit at the start of their next turn. Aborted when the unit gets attacked!
 **Restore Squad**: Spend gold to refill the unit’s ranks and retain its XP level (requires a hiring location)
 **Fortify**: The unit fortifies its position for this and all subsequent turns.
 **Melee Attack**: Attack with all skirmish and melee weapons.
 **Raid**: Raid a settlement over the course of a turn, destroying it and some wealth in the process. Gain a random treasure based on remaining wealth.
9mm Pistol Baretta 34

* Valid targets: All, can assault fire
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 6 s
* Range (min-max): 1 - 50 m
* Dispersion (lat/vert): 3/3 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 7 rounds
* Ammunition:

* Round weight: 0.012 kg
* Projectile weight: 0.006 kg
* Muzzle velocity: 230 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 1.4 mm

**9mm Pistol Baretta 34** is a weapon in *Close Combat: The Bloody First*.
.30 Cal. Rifle M1903 w/ M1 Grenade Launcher

* Valid targets: All, can assault fire, has bayonetGrenade Launcher M1
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Load time: 1.5 s
* Reload time: 10 s
* Range (min-max): 2 - 600 m
* Dispersion (lat/vert): 0.8/0.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 5 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 855 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.027 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 843 m/s
* Rolled homogenous armor (RHA) penetration: 17 mm
* Face hardened armor (FHA) penetration: 12 mm

**.30 Cal. Rifle M1903 w/ M1 Grenade Launcher** is a weapon in *Close Combat: The Bloody First*.
37mm HE M63

* Round weight: 1.42 kg
* Projectile weight: 0.73 kg
* Muzzle velocity: 792 m/s
* Rolled homogenous armor (RHA) penetration: 3 mm
* Face hardened armor (FHA) penetration: 3 mm
* Charge type: TNT
* Charge weight: 0.04 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 3 m
* Fragmentation radius:
	+ 99% chance: 4 m
	+ 66% chance: 7 m
	+ 33% chance: 10 m

**37mm HE M63** is an ammunition type in *Close Combat: The Bloody First*.
Cannone mitr. da 20

**Cannone mitr. da 20** is a unit type in *Close Combat: The Bloody First*.

## 20mm Breda Model 35 Light Anti-Aircraft Gun

 Vehicle count | 1

20mm Breda Model 35 Light Anti-Aircraft Gun - The Breda Cannone-Mitragliera da 20/65 M35 was an Italian produced anti-aircraft gun that could also be used against ground targets. It was often mounted to vehicles as the main armament.

### Soldiers

* **Rank**: Sergente - Sergente
* Hand Grenade Breda Mod 35
 Gunner* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

### Vehicle

* Drag force: 0.2
* Engine horse power: 0 hp
* Engine torque: 0 N⋅m
* Power train: Push
* Brake force: 277
* Max off-road speed: 4 km/h
* Max road speed: 8 km/h
 Weapons

Elevation (min-max): -10° - 58°
Traverse (left-right): 30° - 30°
Traverse speed: 45°/sec
No protection* Operator: Drive
* 80 x Contraerei da 20 mod. 35
 Protection
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Side
	+ Upper: 0 at 0°
	+ Lower:0 at 0°
* Rear
	+ Upper: 0 at 0°
	+ Lower: 0 at 0°
* Bottom: 0 at 0°
 Crew
* Passenger capacity: 0

Positions
* Gunner, always exposed
* Loader, always exposed
* Commander, always exposed
* Ammo, always exposed
Hand Grenade Mk.II

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 5 s
* Range (min-max): 10 - 30 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 18 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 2 mm
* Charge type: TNT
* Charge weight: 0.02 kg
* Fuze type: Time
* Fuze time/distance: 4.5 s/m
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Hand Grenade Mk.II** is a weapon in *Close Combat: The Bloody First*.
Fucilieri

**Fucilieri** is a unit type in *Close Combat: The Bloody First*.

## Rifle Squad

 Vehicle count | 0

Rifle teams are relatively lightly armed and carry both grenades and bayonets for close combat. They are the primary maneuver and assault units of an infantry company. The Italian Army rifle team is armed with the M91 bolt action rifle. The Italian anti-tank warfare paradigm left tank fighting to specialized, attached tank hunter units so while rifle teams carried grenades, capable of potentially tracking a tank, were not given anti-tank capability.

## Coastal Squad, Rifle Team

 Vehicle count | 0

Rifle teams are relatively lightly armed and carry both grenades and bayonets for close combat. They are the primary maneuver and assault units of an infantry company. The Italian Army rifle team is armed with the M91 bolt action rifle. The Italian anti-tank warfare paradigm left tank fighting to specialized, attached tank hunter units so while rifle teams carried grenades, capable of potentially tracking a tank, were not given anti-tank capability.
.30 Cal. Machine Gun M1919A4 (AA)

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 15 s
* Cyclical rate of fire: 500 rounds/s
* Range (min-max): 3 - 1200 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 855 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.027 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 843 m/s
* Rolled homogenous armor (RHA) penetration: 17 mm
* Face hardened armor (FHA) penetration: 12 mm

**.30 Cal. Machine Gun M1919A4 (AA)** is a weapon in *Close Combat: The Bloody First*.
Djebel Keddab

**Djebel Keddab** is an Battle in *Close Combat: The Bloody First*.

## Overview

Having cleared the first line of enemy strongpoints on the high ground southwest of El Guettar, the US 1st Infantry Division attack continues over the hills toward Gum Tree Road.

## Objectives

### Allies

A road runs north-south along a wadi while the main road crosses the draw and runs straight into a date farm before Djebel Berda. Capture the Hwy 15 Junction and attack directly toward the east exit. Capturing the ridges to the north and south above the wadi will make this an easy battle.

### Axis

The key to this terrain is the ridges. There is little cover elsewhere except in the low-lying, sandy wadi that cuts across this map from north to south. Use the vegetation at the edge of the wadi to ambush the enemy and prevent him from taking the date farm on the farm inside the triangle near the east edge.
M2 Halftrack

**M2 Halftrack** is a unit type in *Close Combat: The Bloody First*.

## M2 Halftrack with .30 cal Machine Gun

 Vehicle count | 1

M2 Halftrack with .30 cal Machine Gun - Initially intended as an artillery tractor made by the White Motor Company. They found use as a reconnaissance unit with later variants adding self-propelled guns and anti-aircraft guns. The M2 was primarily used as a prime mover and scout vehicle.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal

### Vehicle

* Drag force: 1.4
* Engine horse power: 150 hp
* Engine torque: 360 N⋅m
* Power train: Half-track
* Brake force: 25000
* Max off-road speed: 31 km/h
* Max road speed: 72 km/h
 Weapons

Elevation (min-max): -35° - 55°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 13 at 25°
	+ Lower: 6 at 26°
* Side
	+ Upper: 6 at 0°
	+ Lower:6 at 0°
* Rear
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 8

Positions
* Drive, never exposed
* Gunner, always exposed
2cm M-Gesch.Patr.151

* Round weight: 0.3 kg
* Projectile weight: 0.1 kg
* Muzzle velocity: 800 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 2 mm
* Charge type: TNT
* Charge weight: 0.0186 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 3 m

**2 cm M-Gesch.Patr.151** is an ammunition type in *Close Combat: The Bloody First*.
Gum Tree Road

**Gum Tree Road** is an Battle in *Close Combat: The Bloody First*.

## Overview

Having broken through the Axis defensive positions west of El Guettar, the US 1st Infantry Division exploits eastward, straight into a counter-attack by the German 10th Panzer Division.

## Objectives

### Allies

An advance down Gumtree Road could be rough going with the possibility of a stiff enemy counter-attack. Your troops will need protection from German panzers, and until they are dealt with it may be difficult to impossible to move across the road to Gab s. A more creative tactical approach will be needed to combat a more potent enemy force.

### Axis

The 10th Panzer Division, while much reduced in strength, remains the most dangerous panzer division in Tunisia. Knock the Allies off of Gum Tree Road and you derail their advance to Gab s. A disciplined advance with panzergrendiers well-supported by tanks should afford you free reign along Gum Tree Road.
Gewehr Panzergranate

* Round weight: 0.25 kg
* Projectile weight: 0.25 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 25 mm
* Face hardened armor (FHA) penetration: 25 mm
* Charge type: TNT
* Charge weight: 0.05 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**Gewehr Panzergranate** is an ammunition type in *Close Combat: The Bloody First*.
Enna

**Enna** is an Battle in *Close Combat: The Bloody First*.

## Overview

American infantry move north from Enna to clear the area and ultimately make a drive to the north Sicilian coast. Scattered Italian resistance and supporting assault guns offer to spoil American intentions.

## Objectives

### Allies

The front has become quiet and reconnaissance suggests that the German and Italians are withdrawing to the northeast. Explore the route north and make contact with enemy forces. Mortar and anti-tank support should assist with any trouble that stands in your way.

### Axis

The Italian Assietta Division has been reduced to a single battle group but fights in the hills north of Enna. Success is narrowly defined: delay the Americans along the road near the central olive grove, Uliveto del Sud. Your troops will provide rearguard delays that will allow the bulk of German and Italian forces to consolidate to the northeast.
6.5mm Rifle Mod 91 w/ Scope

* Valid targets: All, can assault fire, has bayonet
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Load time: 1.5 s
* Reload time: 10 s
* Range (min-max): 3 - 700 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 6 rounds
* Ammunition:

* Round weight: 0.023 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 7 mm
* Face hardened armor (FHA) penetration: 4 mm

**6.5mm Rifle Mod 91 w/ Scope** is a weapon in *Close Combat: The Bloody First*.
57mm APC M86

* Round weight: 6.3 kg
* Projectile weight: 3.3 kg
* Muzzle velocity: 823 m/s
* Rolled homogenous armor (RHA) penetration: 103 mm
* Face hardened armor (FHA) penetration: 110 mm
* Charge type: TNT
* Charge weight: 0.04 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**57mm APC M86** is an ammunition type in *Close Combat: The Bloody First*.
Gangi

**Gangi** is an Battle in *Close Combat: The Bloody First*.

## Overview

A company of American infantry engages in a firefight with Italian infantry digging in their heels against the intractable American advance toward Nicosia.

## Objectives

### Allies

A narrow looping road arcs north and east before exiting to Nicosia. Our infantry is rolling forward and rushing across the ridge and taking Allen s fattoria stronghold will end this battle quickly. Pay attention to the area to the north of the road lest the enemy mounts an unexpected flanking maneuver from that direction.

### Axis

The Allies continue to gain ground to the north and east while Palermo is falling to the west. If you can organize and motivate your infantry to outflank the Americans you may have some chance of arresting their momentum and hanging them up outside Gangi. At the very least, higher ground to the north provides a good field of fire to the south.
Djebel Berda

**Djebel Berda** is an Battle in *Close Combat: The Bloody First*.

## Overview

Axis forces are dug in on the high ground southeast of El Guettar and must be cleared before the US II Corps can attack south and west toward the Tunisia coast.

## Objectives

### Allies

This is a night attack. Close with the enemy under the cover of darkness and clear them out. Intelligence reports Italian troops dug in around the date farms and nectarine orchards ahead. This is a larger region to attack into, but there is little enemy cover except for the few building strongholds. A more potent advance along the north edge and then hooking south might be one of the more creative solutions you could employ as your enemy cannot defend in force everywhere.

### Axis

Patrols report American forces assembly for a night attack. You have a choice to concentrate your defenses among a few strongholds or spread out and defend everywhere and risk getting overrun. The small orchard to the northeast and the small date farm just above the wadi could prove to be key defensive points.
5cm Mortar GrW 36

* Valid targets: Terrain
* Mount: 5cm le.GrW 36 Mount

Elevation (min-max): 45° - 90°
Traverse (left-right): 17° - 17°
Traverse speed: 4°/sec
No protection* Weapon weight: 31 kg
* Setup time: 20 s
* Load time: 1 s
* Reload time: 10 s
* Range (min-max): 20 - 500 m
* Dispersion (lat/vert): 4/8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 1 kg
* Projectile weight: 1 kg
* Muzzle velocity: 75 m/s
* Rolled homogenous armor (RHA) penetration: 6 mm
* Face hardened armor (FHA) penetration: 6 mm
* Charge type: TNT
* Charge weight: 0.127 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

**5cm Mortar GrW 36** is a weapon in *Close Combat: The Bloody First*.
Gewehr Sprenggranate

* Round weight: 0.28 kg
* Projectile weight: 0.28 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 3 mm
* Face hardened armor (FHA) penetration: 3 mm
* Charge type: PETN
* Charge weight: 0.031 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Gewehr Sprenggranate** is an ammunition type in *Close Combat: The Bloody First*.
60mm HE M49A2

* Round weight: 1.32 kg
* Projectile weight: 1.32 kg
* Muzzle velocity: 58/58/89/115/136 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 8 mm
* Charge type: TNT
* Charge weight: 0.15 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

**60mm HE M49A2** is an ammunition type in *Close Combat: The Bloody First*.
81mm HE M56

* Round weight: 4.83 kg
* Projectile weight: 4.83 kg
* Muzzle velocity: 93/93/125/152/176 m/s
* Rolled homogenous armor (RHA) penetration: 28 mm
* Face hardened armor (FHA) penetration: 28 mm
* Charge type: TNT
* Charge weight: 1.95 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 10 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 12 m
	+ 33% chance: 18 m

**81mm HE M56** is an ammunition type in *Close Combat: The Bloody First*.
.30 Cal. Carbine M1

* Valid targets: All, can assault fire
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 8 s
* Range (min-max): 2 - 300 m
* Dispersion (lat/vert): 1.8/1.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 15 rounds
* Ammunition:

* Round weight: 0.013 kg
* Projectile weight: 0.007 kg
* Muzzle velocity: 602 m/s
* Rolled homogenous armor (RHA) penetration: 4 mm
* Face hardened armor (FHA) penetration: 2 mm

**.30 Cal. Carbine M1** is a weapon in *Close Combat: The Bloody First*.
Anti-Tank Grenade Breda Mod 42

* Valid targets: Vehicle
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 5 s
* Range (min-max): 10 - 25 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 1 kg
* Projectile weight: 1 kg
* Muzzle velocity: 16 m/s
* Rolled homogenous armor (RHA) penetration: 20 mm
* Face hardened armor (FHA) penetration: 20 mm
* Charge type: TNT
* Charge weight: 0.6 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 1 m

**Anti-Tank Grenade Breda Mod 42** is a weapon in *Close Combat: The Bloody First*.
Jeep (MG)

**Jeep (MG)** is a unit type in *Close Combat: The Bloody First*.

## 1/4 ton 'Jeep' w/ M191A4 .30 MMG

 Vehicle count | 1

An unarmored recon jeep mounting a M1919A4 .30 caliber machine gun for self-defense.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 0.8
* Engine horse power: 54 hp
* Engine torque: 96 N⋅m
* Power train: All-wheel drive
* Brake force: 4000
* Max off-road speed: 26 km/h
* Max road speed: 105 km/h
 Weapons

Elevation (min-max): -35° - 55°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Side
	+ Upper: 1 at 0°
	+ Lower:1 at 0°
* Rear
	+ Upper: 1 at 0°
	+ Lower: 1 at 0°
* Bottom: 1 at 0°
 Crew
* Passenger capacity: 3

Positions
* Drive, always exposed
* Gunner, always exposed, turret
105mm HEAT M67

* Round weight: 16.8 kg
* Projectile weight: 13.28 kg
* Muzzle velocity: 380 m/s
* Rolled homogenous armor (RHA) penetration: 128 mm
* Face hardened armor (FHA) penetration: 128 mm
* Charge type: PETN
* Charge weight: 1.33 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1 m
	+ Knockdown: 3 m

**105mm HEAT M67** is an ammunition type in *Close Combat: The Bloody First*.
Granata da 75/27 mod. 32

* Round weight: 7.725 kg
* Projectile weight: 6.35 kg
* Muzzle velocity: 190/190/295 m/s
* Rolled homogenous armor (RHA) penetration: 15 mm
* Face hardened armor (FHA) penetration: 15 mm
* Charge type: TNT
* Charge weight: 0.6 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 10 m
	+ 33% chance: 15 m

**Granata da 75/27 mod. 32** is an ammunition type in *Close Combat: The Bloody First*.
.30 Cal. Machine Gun M1919A4

* Valid targets: All
* Mount: .30 M2 Tripod

Elevation (min-max): -45° - 21°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Weapon weight: 20.5 kg
* Setup time: 10 s
* Reload time: 15 s
* Cyclical rate of fire: 500 rounds/s
* Range (min-max): 3 - 1200 m
* Dispersion (lat/vert): 1.2/1.2 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 250 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 855 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.027 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 843 m/s
* Rolled homogenous armor (RHA) penetration: 17 mm
* Face hardened armor (FHA) penetration: 12 mm

**.30 Cal. Machine Gun M1919A4** is a weapon in *Close Combat: The Bloody First*.
Bou Chebka

**Bou Chebka** is an Battle in *Close Combat: The Bloody First*.

## Overview

Following disasterous defeats at Sidi Bou Zid and Kasserine Pass, US forces must regroup and block the Afrika Korps further advance to the major Allied logistical hub at T bessa.

## Objectives

### Allies

The enemy has pushed beyond Kasserine Pass and is threatening to break through to T bessa. Your men are tired of retreating and their resolve has hardened. Stop the German from advancing over the broken landscape of Bou Chebka. Use the farm strongholds to shoulder a counterattack coordinating tanks and infantry and drive the Germans back to Kasserine.

### Axis

After success at Kasserine your panzergrenadiers and supporting tanks are well positioned to continue their drive to Bou Chebka and ultimately a breakthrough to T bessa. Probe southwest across the badlands and ridges of Bou Chebka, secure strongholds, and uproot enemy resistance. The winding road through Bou Chebka pass may not be the most direct route, but it may afford the best route for your tanks and infantry to coordinate.
7.5mm Machine Gun MAC31

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 10 s
* Cyclical rate of fire: 750 rounds/s
* Range (min-max): 3 - 1000 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 150 rounds
* Ammunition:

* Round weight: 0.024 kg
* Projectile weight: 0.01 kg
* Muzzle velocity: 830 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

**7.5mm Machine Gun MAC31** is a weapon in *Close Combat: The Bloody First*.
Geb.Jg. 5cm Granatwerfer

**Geb.Jg. 5cm Granatwerfer** is a unit type in *Close Combat: The Bloody First*.

## Mountain Infantry Light Mortar Team

 Vehicle count | 0

Mountain Infantry Light Mortar Team - Mortars provide indirect suppressive fire from hidden positions. The 5 cm Granatwerfer 36 provided a light-weight alternative to company-level fire support. The GrW 36 was light and portable which made it easy to move. It provided indirect fire support that filled the role between medium mortars and hand grenades.

### Soldiers

* **Rank**: Obergefreiter - Obergefreiter
* Hand Grenade StiHdgr 24
 Gunner* **Nation**: Germany
* **Rank**: Schütze - Gefreiter
* 9mm Pistol Walther P38
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
Hill 350

**Hill 350** is an Battle in *Close Combat: The Bloody First*.

## Overview

The US 1st Infantry Division begins its final offensive toward Mateur. Dug-in German troops await them in the hill country north of the Tine valley.

## Objectives

### Allies

Parallel roads lead north like two vital arteries. Avoid these open corridors and stick to the ridgelines. Concentrate your forces and fire to dislodge German fortified positions. Infantry will claim the path to Mateur, and few if any tanks can follow.

### Axis

Use the corrugated ridgelines to set up fields of supporting fire. The enemy will be exposed on their approach, and you can decide how dearly they must pay to come to your doorstep. The stone walls provide excellent fallback positions.
10.5cm Howitzer leFH18

* Valid targets: All
* Mount: 10.5cm le.F.H. 18

Elevation (min-max): -6° - 40°
Traverse (left-right): 28° - 28°
Traverse speed: 6°/sec
No protection* Reload time: 12 s
* Range (min-max): 4 - 10000 m
* Dispersion (lat/vert): 0.35/0.6 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 18 kg
* Projectile weight: 12.1 kg
* Muzzle velocity: 420 m/s
* Rolled homogenous armor (RHA) penetration: 104 mm
* Face hardened armor (FHA) penetration: 104 mm
* Charge type: AMATOL
* Charge weight: 1.49 kg
* Fuze type: Impact

* Round weight: 19 kg
* Projectile weight: 14.81 kg
* Muzzle velocity: 200/200/232/264/317/391/470 m/s
* Rolled homogenous armor (RHA) penetration: 23 mm
* Face hardened armor (FHA) penetration: 23 mm
* Charge type: TNT
* Charge weight: 1.36 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 10 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 12 m
	+ 33% chance: 18 m

* Round weight: 19 kg
* Projectile weight: 14 kg
* Muzzle velocity: 200/200/232/264/317/391/470 m/s
* Charge type: HC
* Charge weight: 1.87 kg
* Fuze type: Impact

**10.5cm Howitzer leFH18** is a weapon in *Close Combat: The Bloody First*.
60mm WP M302

* Round weight: 1.68 kg
* Projectile weight: 1.68 kg
* Muzzle velocity: 58/58/89/115/136 m/s
* Charge type: WP
* Charge weight: 0.35 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 3 m
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 3 m

**60mm WP M302** is an ammunition type in *Close Combat: The Bloody First*.
Grenadier (MG)

**Grenadier (MG)** is a unit type in *Close Combat: The Bloody First*.

## Rifle Squad

 Vehicle count | 0

Rifle Squad - Squad Leader and Light Machine Gun - Rifle teams are relatively lightly armed and carry both grenades and bayonets for close combat. They are the primary maneuver and assault units of an infantry company. The German Army rifle team is armed with the Mauser 98k bolt action rifle. The German anti-tank warfare paradigm left tank fighting to specialized, attached Panzerjaeger units so rifle teams were not given anti-tank capability.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Stielhandgranate 39
 Gunner* **Nation**: Germany
* **Rank**: Schütze - Gefreiter
* 9mm Pistol Walther P38
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Rifle Squad

 Vehicle count | 0

Rifle Squad - Light Machine Gun Team with Panzerfaust - Rifle teams are relatively lightly armed and carry both grenades and bayonets for close combat. They are the primary maneuver and assault units of an infantry company. The German Army rifle team is armed with the Mauser 98k bolt action rifle and MG42. Toward the middle to end of the war rifle teams became equipped with one use anti-tank Panzerfaust which proved quite effective at disabling and destroying enemy tanks.

### Soldiers

* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Gunner* **Nation**: Germany
* **Rank**: Schütze - Gefreiter
* 9mm Pistol Walther P38
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* Panzerfaust 30
* 2 x Stielhandgranate 39
 Rifle Grenadier* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Schiessbecher K98
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
* 3 x Gewehr Panzergranate
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
Gela

**Gela** is an Operation in *Close Combat: The Bloody First*.

## Overview

The Allied invasion of Sicily has begun. Chaos, scattered resistance, and the fog of war envelop the beachhead as elements of the 1st Infantry Division push north toward higher terrain and the town of Niscemi. The Italian Livorno Divison and the Hermann G ring Panzer Division are positioning for an attack to strike the vulnerable beachhead. Time is critical, and so are the narrow Sicilian roads.

## Objectives

### Allies

Operation HUSKY is underway. After victory in Tunisia and letting off some considerable steam in Oran, the Big Red One saddled up and shipped out for the invasion of Sicily. While the landings were not without problems, troops are on the ground, within range of naval support, and gaining reinforcements by the hour. The goal is to push inland beyond Gela and turn the precarious Allied lodgment into an immovable bridgehead. Elements of the 1st Infantry Division will secure Gela, Piano Lupo, and move inland to Niscemi. The Italians may be challenging, but the Hermann G ring Panzer Division may prove a more difficult foe.

### Axis

The Allies have landed in the Gulf of Gela and there is little reliable information on the ground. Chaos rules communication and time is passing. Allied strength grows by the hour and the window for a concentrated and successfully counterattack that could drive the Allied invasion back into the sea is closing. Poorly armed Italian coastal divisions can offer little resistance, but the better organized Italian Livorno division and the Hermann G ring Panzer Division are capable of striking quickly and decisively. Time, information, and bad roads remain our greatest obstacles.

## Battles

* Gelafarello: American troops, leaving the confusion and chaos of the beaches behind, ascend higher ground and encounter a thin line of Italian infantry in their path.
* Piano Lupo: The road to Piano Lupo is an important stepping stone north between the Allied invasion beaches and Niscemi. Italian coastal units attempt to regroup to halt the American advance.
* North Road: American infantry and supporting units continue their advance along the North Road towards Niscemi. They collide with German tanks and panzergrenadiers from the Hermann G ring Panzer Division.
* Niscemi: The 1st Infantry Division has yet to gain the field, but Herman G ring Division is having a difficult time counterattacking toward the beachhead. The battle in and around Niscemi is a contest for a secure lodgement beyond the beach.
57mm HE (British)

* Round weight: 6 kg
* Projectile weight: 3 kg
* Muzzle velocity: 820 m/s
* Rolled homogenous armor (RHA) penetration: 7 mm
* Face hardened armor (FHA) penetration: 7 mm
* Charge type: TNT
* Charge weight: 0.15 kg
* Fuze type: Impact
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 5 m
	+ 66% chance: 8 m
	+ 33% chance: 12 m

**57mm HE (British)** is an ammunition type in *Close Combat: The Bloody First*.
Balleroy

**Balleroy** is an Battle in *Close Combat: The Bloody First*.

## Overview

An urban island within the bocage, Balleroy may bring the possibility of house-to-house combat. 1st Infantry units and supporting light armor encounter a screening force of German reconnaissance troops and supporting halftracks.

## Objectives

### Allies

Balleroy is a small but dense village that offers the unpleasant prospect of urban combat. Your supporting vehicles may not offer much help in close quarters, but if you can deploy them to provide covering fire or to rush and outflank stubborn enemy positions they may prove very useful.

### Axis

A gap has formed in our lines as the battered 352.Infanterie Division withdraws south from the coast. Your Panzeraufkl rer must fill that gap and delay the American advance. The compact little village should be easy to defend if you can hold the avenue of row houses that extend to the northeast. Your troops can maintain covering fire while threatening the relatively open and vulnerable east flank of the American forces. Your light armor will be vulnerable to machine gun fire and grenades in the close quarters of Balleroy, so use it carefully.
2cm SprGr.

* Round weight: 0.294 kg
* Projectile weight: 0.115 kg
* Muzzle velocity: 800 m/s
* Rolled homogenous armor (RHA) penetration: 1 mm
* Face hardened armor (FHA) penetration: 1 mm
* Charge type: TNT
* Charge weight: 0.006 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 3 m

**2 cm SprGr.** is an ammunition type in *Close Combat: The Bloody First*.
2.8cm Anit-Tank Rifle sPzB 41

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 10 s
* Range (min-max): 3 - 1000 m
* Dispersion (lat/vert): 0.3/0.4 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.577 kg
* Projectile weight: 0.13 kg
* Muzzle velocity: 1400 m/s
* Rolled homogenous armor (RHA) penetration: 74 mm
* Face hardened armor (FHA) penetration: 74 mm

**2.8cm Anit-Tank Rifle sPzB 41** is a weapon in *Close Combat: The Bloody First*.