Bounty Hunters/2020

*New quests await in our new Bounty Hunt game mode! Help Ellie and Lulu reach Rank B in the Guild to collect enough funds!*

## Overview

**Bounty Hunters** is a sequel event to the Master of the Minions event, which kicks off the 100% Orange Juice Season 2 storyline. The goal of the event is to climb to Rank B by gathering Fame, a new resource earned by completing quests in the new Bounty Hunt game mode. In the Bounty Hunt game mode, you must collect Quests and Bounties from home panels and complete them in order to achieve the new Fame norma. In addition, the Beginner Town board was added and made available for all players to use for the duration of the event.

## Rule Changes

* Bounty Hunt
* Mechanics
* Quests & Bounties
* Monsters
* Shop Items
* Event Goal

The Bounty Hunters event introduces a new mode called Bounty Hunt mode. Each player will compete against each other, much like in Normal Mode. However, the norma rules for this event have been changed completely, with a new norma type called Fame. In Bounty Hunt mode, Fame norma is always selected by default when leveling up, and Stars and Wins norma cannot be used. Fame is earned by completing quests, completing bounties, KO'ing the Boss, and KO'ing players with higher Fame than you. A number of changes to game mechanics have also been made.

* The only norma check available is Fame. Both Stars and Wins norma are disabled.
* Players can choose to stop at any  Home panel, regardless of whether it is theirs.
* Players start the game with 40 stars. This value is affected by the player's base stats, similarly to the price adjustments of shop items.
* All units have a permanent +1 MOV, +1 hand size, and an increase in start-of-chapter bonus stars.
* A quest or bounty may be chosen when landing on a Home panel. These take up a slot in the player's hand, much like cards.
* Various Shops and Locations appear on random panels all around the board. A new set of shops and locations spawn every 6 chapters, starting from Chapter 1. (1, 7, 13, 19, etc.)
* The board's usual boss is replaced with Moss Golem.
* The Treasure**Treasure**
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
 Gives stars equal to the current number of Chapters.
 Gives a random hyper card. field event is intended to be disabled; however, for unknown reasons, this does not always apply.
* At the end of the match, the number of earned stars is increased by 50%. In online games, level EXP, item drop chance, and earned oranges are also increased by 50%.

 2☆
 3☆
 4☆
 5☆

A number of new mechanics have been introduced alongside the standard mechanics of Normal Mode.

### Quests and Bounties

Quests and Bounties are the main method of earning Fame in Bounty Hunt mode. Upon landing on a  Home panel, the player will be prompted to select one of four **Quests** or **Bounties**. Upon choosing one, it enters the player's hand, taking up a card slot, and will be visible to all players. A quest or bounty must remain in the player's hand for it to remain active. If a quest or bounty leaves the player's hand through any means other than turning it in, it can no longer be completed. Using a quest or bounty at the beginning of a player's turn will discard it. Besides that, they are treated as regular cards, so cards like  Scrambled Eve or  Flamethrower can either discard them or make them otherwise leave the hand through any other means.

**Quests** are peaceful objectives which involve going to a location to retrieve a quest item, and then turning that quest item into a shop. If the player is holding a quest, passing the designated location will automatically reward the quest item. Then, it may be taken to the designated shop in order to receive Fame. Players cannot hold more than one of the same quest item, meaning that two duplicate quests cannot be completed simultaneously. However, multiple quest items that are not the same can be received and turned in at the same time. Quests will always give 2 Fame when completed.

**Bounties** are fighting objectives that require the player to find the listed monster and defeat it. Monsters may be found in locations after passing them once, and a monster may only be fought if the player is holding a bounty associated with it. When a fight with a monster is initiated, it will be fought in a special type of fight called a Bounty Battle. Bounty Battles are similar to standard battles, but always have a  Final Battle-like effect applied to them, which means the battle will not end after one turn. Each monster has its own passives and stats to contend with. Upon defeating the monster, the bounty will be consumed and Fame will be instantly rewarded. Only one bounty may be completed per fight, so duplicate bounties cannot be completed at the same time. Monsters can give anywhere from 2-4 Fame, depending on the monster.

### Locations

Locations are special areas that can appear on the board. Locations serve two main purposes: retrieving quest items and fighting monsters in Bounty Battles. There are 5 types of locations: Castle, Cave, Field, Ruins, and Swamp.

Each location has an associated quest item. After receiving a quest to obtain a quest item, players may collect the item by landing on or passing the location it is associated with.

In addition, wild units can spawn on locations. A monster will spawn on a location the first time a player lands on or passes by it. Any type of monster may spawn in any location. If -- and only if -- the player is holding a bounty for a monster, they may choose to battle that monster in a Bounty Battle when landing on or passing by a location with that monster on it. If the player loses to the monster while fighting it, the monster's HP stays reduced for the next time someone tries to battle it, until the bounty hunt locations are reset. Locations despawn when a bounty is completed on them.

### Shops

Shops are other special areas that can appear on the board. Players may choose to stop on shops when passing by them. Shops serve two main purposes: purchasing items and turning in quest items. There are 3 types of shops: Armory, Bakery, and Tavern.

When choosing to stop on a shop, Stars may be spent to purchase items. These items include cards as well as consumables which provide immediate stock effects upon purchase.

In addition, if the player has a quest and its corresponding quest item, they may land on the associated shop in order to turn in the quest. This will take away both the quest and quest item, and reward Fame. The shop that is needed for each quest is indicated by the NPC who is giving the quest.

### Boss

In Bounty Hunt Mode, the board's usual boss will be replaced with **Moss Golem**, a new boss exclusive to the game mode. It instantly awards 6 Fame when defeated.

### Mercenaries

A special type of unit called a mercenary can be purchased from the Tavern. Doing so will spawn a Pirate Crew Member that will walk around on the board, taking its turn after Player 4. The mercenary will have either the Orange color, Blue color, Green color, or Yellow color equipped, depending on the player who spawned it. Mercenaries will only trigger movement-type panels, and it will attack any other unit it passes on the board (other than the player who spawned it). They will remain on the board until they are KO'd. Mercenaries have different stats and passives from the Pirate Crew Members that spawn on  Encounter panels.

When landing on a  Home panel, the player will be given a selection of four random quest and bounties to pick from. Once a selection has been made, it will be added to the hand, and will take up a card slot. Using them will discard them.

### Bounties

Monsters are special enemies that appear on location panels after they the first time they are landed on or passed. Monsters can only be fought if the player is holding a bounty for that monster. Monsters are fought in special Bounty Battles which have a  Final Battle-like effect that causes the battle to continue until either ten turns pass, a unit is KO'd, or another effect otherwise ends the battle. Each monster has its own unique passives to contend with. They give 1 Win upon defeat. Additionally,  Revival of Stars will debuff them for 1 ATK.

When landing on a shop, Stars may be used in order to buy items. Most of these items are consumables which can bestow the player with permanent or temporary stock effects. All items are used instantly upon being purchased and cannot be stored. Each store carries its own selection of items. Items are shown to everyone upon purchase, and the stock persists until they are shuffled. Cards, however, are hidden to everyone except the buyer.

Shop prices are affected by a character's base stats. Based on the default stat spread of ±0 ATK, ±0 DEF, ±0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier.

### Armory

The Armory, run by Marc the Blacksmith, sells various battle cards and Hyper cards, as well as various equipment that can boost stats or protect from damage.

### Bakery

The Bakery, run by Star Baker and Sky Baker, sells various sweets that can boost stats or give other boosts.

### Tavern

The Tavern, run by Natsumi the Innkeeper, sells various drinks that can heal HP, as well as give extra overheal HP. Mercenaries may also be hired here.

The goal of the Bounty Hunters event is to reach Rank B by collecting enough Fame. 150% of any Fame that was earned during a game will be added to the point total at the end of the match. However, there will be a penalty if the player pressed shift or control during a singleplayer game. Rank B is needed to complete the event goal, but the player may continue earning Fame afterwards to get more rewards. The highest rank is Rank A.

The player's progression is monitored by the scroll on the main menu of the game, which lists the total amount of earned Fame and progress to the next rank.

 Rank D
 Rank C
 Rank B
 Rank A

## Event Rewards

* Event Goal/Bonus Items

This event features a ranking system, where the player must earn Fame from Bounty Hunt games in order to climb through the ranks. When leveling up to a new rank, a reward is received. The rewards for Ranks D, C, and A are counted as bonus items (shown as x/3 in the event pop-up).

Bounty Hunters is the first event to have an additional milestone that can be attained after completing the event.

## Trivia

* This event's campaign story marks the start of Part 2 of *100% Orange Juice!*.
* This is the first event to directly feature a cosmetic unlock for a future character in its rewards.