Bank Robbers

* Safe
* Front Safe Carrier
* Back Safe Carrier

* Red
* Blue

## Statistics

###

###

 850

###

350

###

1.00x

###

1.00x

###

0.30x

## Attack

###

None

###

###

N/A

###

N/A

###

5 WM

###

6.5 WM

###

## Additional Statistics

###

###

1186801386

###

Melee Unit

###

Enemy

###

Early Access 0.11.0

* Red
* Blue

## Statistics

###

###

 850
 20 (Bug)

###

20 ()

###

0.90x

###

1.00x

###

1.00x

## Weapons

###

Two-handed

###

###

## Additional Statistics

###

###

1760500345

###

Melee Unit

###

Enemy

###

Early Access 0.11.0

* Red
* Blue

## Statistics

###

###

 850
 150 (Bug)

###

30 ()

###

1.10x

###

0.50x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

## Additional Statistics

###

###

1760500345

###

Melee Unit

###

Enemy

###

[Updates#0.11.0\_Features

## Characteristics

The Bank Robbers are a duo of outlaws carrying an enormous safe, carrying it nefariously until they come across an enemy unit from 7 WM away, where they will hurl the safe at the approaching assailants. Upon landing, the safe will burst open and release stacks of cash, as well as creating a shockwave that will injure or kill everyone in its 5 WM radius. The safe will stay on the ground for a while, acting as a barrier for passage before slowly sinking into the ground.

After releasing the safe, the Bank Robbers will proceed to attack enemy units with their fists. They are very frail and are easily taken out.

If one or both of the Bank Robber gets taken out before the safe is thrown, they will prematurely hurl the safe and the surviving Bank Robber will continue with fisticuffs. Same goes for the safe, which has its own hitpoints.

## Appearance

Bank robbers appears to be two wobblers carrying a safe. The Units have bandanas covering their pores, with a button-up shirt, cowboy hats, cowboy boots, and a leather belt that has two handguns in leather pouches, the taller one has only one handgun in a leather pouch and has an ammo belt on the other side of its hip. When the Vault is being thrown, money is trailing it, and when it hits the ground, the vault explodes open and money comes flying out of it.

## Strategies

### Usage

Initially, the bank robbers carrying the safe approach to the nearest enemy. Once they get close enough they simply throw the safe in front of them, much like the Longship from the Viking faction. Note that killing the bank robbers can also result in them throwing the safe. When the safe hits the ground, it deals great AOE damage, and every unit finding themselves around the impact zone takes damage sufficient to kill most unit types. The bank robbers carrying it are rather weak due to them having no weapons. It should also be noted that the bank robber at the front will (Sometimes) die from the Safe.

## Changelog

 Early Access 0.11.0
* The Bank Robbers were added to the game.

 Early Access 0.11.a
* Fixed a bug with unlocking the Bank Robbers.

## Trivia

* If a unit is placed too close, the Bank Robbers, they may raise their hands and dive when the safe is thrown.
	+ This occurs due to a bug causing their hands to reattach to the safe when after it is thrown.
* Getting crushed by the safe does not cause harm, and may actually prevent the safe from creating its shockwave that causes damage.
	+ This becomes more apparent when the Bank Robbers are facing big units.
* The safe is invulnerable to piercing projectiles such as Musket Bullets
* The safe can be pushed away by projectiles with great knockback such as the Captain's Blunderbuss Bullets.
* If the player has "Win conditions kill the bank robbers," once they throw the safe the battle ends.
* If you possess the bank robber in the front and quickly spin in a 360 degree movement or look far upwards, you can manually throw the safe in a chosen direction.
* The front robber is likely to die after the Vault is thrown.
* The Bank Robbers are basically a weaker version of the Longship, without any fighters on top.
* Despite having guns in their holsters, the robbers do not use them to fight.
* If you manage to clip into the bank (Before you break the wall) where the bank robbers can be found, then the room will not be loaded with the safe itself.
* When the Western Faction was first released, the Unit was bugged, and when you first broke open the bank, it would not allow you to unlock the Unit, to fix this, you would have to reload the Map.
* They have an unused icon.
* The money found in the vault actually uses the portrait for the now scrapped Skewer Thrower.

## Gallery

The UI icon of the Bank RobbersBank Robbers breaking out of the bank after their successful heistBank Robbers unused iconEvidence for the first segment of trivia