Seal Acquisition Event

## Seal Season

Each seal season will last for 10 weeks, divided into 5 parts, representing 5 types of root power. Each part lasts for 2 weeks and provides a different type of seal compare to other parts and other seasons.

During the seal season:

- The Combat Item Plant receives new recipes for the season's Seal Gears (also known as Root Gears)

Update: The Combat Item Plant now rotates recipe every part of the season instead of every season.

- The Rift Fragment will be viable throughout the season, with 5 paths represents each type of seal of the season. You can do any path at any time during the season, regardless of whether the seal that it represents has passed or not.

Note: After the seal season ends, the recipes in the Combat Item Plant will disappear. You still keep the seal that you have farmed during the event.

During each part of the seal season:

- Seal Shop will be viable

- Storage/Repositorium will appear through exploration and reward you with the current type of seal

- Random companions will be chosen to give bonus to the current part of the seal season.

- ~~Rift~~ ~~and Rift Fragment will reward you the current type of seal with each win.~~ (OLD!)

Note: After each part of the seal season ends, the seal shop will be reset and move to next seal.

## Bonus Companions

These units are chosen randomly and will grant you bonus seal when used.

If the unit is a combatant, it will grant bonus when used in Rift and Rift Fragment

If not, it will grant bonus when used in Storage/Repositorium.

The bonus percentage is based on the unit's upgrade and rarity. Following the below table:

Grade/Upgrade Bonus
 Expert
 Elite
 Master

## Storage and Repositorium

Storage and Repositorium will randomly pop up through exploration in your domain.

They are considered as a Quarry, meaning:

- You cannot get them if the area already has a quarry or a dungeon in it.

- It will count toward your maximum quarry when stationed.

###  Storage

In a Storage, you simply put a station companion with the minimum required stat (PRD / MNG / TRS / DSC / LUK / MBT), feed the materials required, and get the output.

There are 5 levels of storages, yielding the base of 600/800/1000/1200/1400 and stat requirement 300/500/700/900/1100 respectively.

* Advantage : Non-stat based, fixed-by-level currency gain.

* Disadvantage: It seems like the devs intend to have multiple players to share a storage and divide the gain from it. But it hasn't happened so far. So no disadvantage at the moment.

###  Repositorium

Unlike Storage, Repositorium doesn't have a minimum stat requirement

However, the amount of seal you can obtained is based on 2 factors:

1. How many units are in the repositorium
2. How high your unit's required stat is.

The exact formula to calculate the yield is unknown.

* Advantage: No minimum amount of stat required. Can yield an extremely high amount of seal per round.
* Disadvantage: It's based on your unit stats. So new players with low level master or only have elite/expert units will not gain a lot from it. It's recommended for new players to ignore Repositorium and go for Storage.

## Gear

After farming Seal, you can exchange the seal to essence in the Approval Center, and then craft the gears in the Combat Item Plant.