Sunken City (OOB)

To avoid frustration or confusion, we recommend getting familiar with the Expert Mode first. Further more, in-depth knowledge of Gameplay Basics is assumed at Expert Mode articles.

The range in difficulty in Expert Mode is wide. Some of the described things in Expert Mode
* need to be “studied” to be able to accomplish them. Several tries might be needed and then it still might not work.
* Are complicated Glitches and it took the community years to find them out.
* Could be found out by yourself or through a Companions showing it to you. By reading this you might spoil yourself a nice surprise.
* Are missing a detailed description. Investigation on how they work is needed, your help is highly welcomed.

'**This is an** "Expert Mode" **article or section. To avoid frustration or confusion, we recommend reading the** Expert-Main-Articles **first, those can be found on the main article.'**

*Main articles:* Expert Mode, Out of Bounds (OOB)

This article explores the out-of-bounds (OOB) areas of the Sunken City level. For general information about the level, please refer to the Sunken City (SC) article.

## Overview

This OOB is widely regarded as the most beautiful in Journey.

It's most sparkly on PS3, on PC it can pay off to change sand settings to low, additional hints: Information on how to tweak your graphic settings, PC.

It's relatively easy to find a way back into the level, possibilities on getting stuck or lost are rather small (compared to UG OOB for example, where getting lost is easy).

There is the North side, with the HL Banner to find at the North/West and some nice color changes on your robe.

The South side is like a walk/fly through the Sunken City itself, this part is sparkly and provides awesome views, you can get near shooting stars and many other things.

You can walk first to the place that resembles the start of UG, through the wall behind that. The camera will go wild for a while, just keep on walking/flying. You can then walk either to the left or right side and head direction start of the level - upwards. Even though some mountains look very steep almost like walls you can stick to them and keep on the fly button. It still needs some time to get up.

See Sights.

### Dangers

You could test out those areas to learn first hand about how you get stuck, to avoid it next time.

Known stuck places (can not escape and need to restart the level):

* at the end of the corridor that leads to the Rest Area - where you free the Carpets.
* at the horizontal slide. If you fly too close to the front side of the slide, you will get sucked in and pushed forward against an invisble wall, not being able to move much anymore. It is possible to be sucked over/into the horizontal slide too.
* Crash Zone at the very South-West, where the sand surface ends.

## Entrances

There are probably more and some might be only reachable with very good boosting abilities (over a wind wall etc).

### Differences on PS4 / PC

* The entrances on PS4 are known to be "more difficult" then on PS3, meaning the holes to get in are smaller and therefore harder to hit.
* The first entrance is much more difficult to achieve on PS4. On PS4 it behaves way differently then shown in the video above, but the place is the same.

These are the most common ones:

* “after the first symbol”, right wall
* at the start of the horizontal slide cave
* in the pit, two entrances

### After first symbol

  Needs training and tries, to get a feeling for it, even more than on PS3. On PC it might be impossible if your computer screen displays more than 60 fps, or if you didn't enable v-sync on a 60fps monitor.

The fps might matter for too, but it was reported, its possible to enter.

In the video description is a typo, once it says "give" but should be dive.. :)

### Through the cave before Sunset Hallway

    With a Companion (with good flying and timing maybe even alone):

You can fly into OOB where the cave of the horizontal slide starts. When getting close to the start of the cave before the horizontal slide, just try to aim towards above the ceiling.
Depending on where you fly then, it might suck you into the corridor later, you can get stuck also at the outer side of the horizontal slide. If stuck, you need to restart the game/level.

 If only you or your Companion get stuck, it will be hard to reconnect. Even if you see the shine of your Companion vanishing, assuming they quit the game and restart at SC, it will be hard to meet at the start of the slide randomly (unless pressing start/pause to sit).
The first place to wait for your Companion or your Companion waiting for you is the rest area. Do not activate the big banners, since your Companion might not and then you will not connect.

### At the end of the Sunset Hallway

After the Horizontal Slide, instead of sliding down again, jump outside by staying very close to the left wall and go strictly West.

This entrance is a little hard. It might only work with a Companion by tandem flying together and jump a lot, to not get sucked-in by the slide. However, if you manage to sneak past the stone wall avoiding slide triggers it is possible, and rather easy, to enter solo. Once you hit the sand behind the Rest Stop compound, pump your "fly" button and aim South-West (up and around the small sand hill). Note the camera is fixed there and you won't see yourself flying, thus making it even more difficult.

The video below shows a solo wayfarer exiting using this spot.

#### Trigger behavior under investigation

It has been observed on PS4 that entering OOB using this path results in wind "bubbles" appearing in the lower (North) parts of the OOB, for example around HL and near the sand fall; there is no wind there if entering through the pit.

Details of this are not completely understood, and haven't been validated on other platforms.

### Before falling into the pit

If travelling with a Companion, you may be able to charge each other and fight the wind that pushes you to ground.

You will skip the falling animation and beam down into the pit or fly further over it until you reach OOB.

This spot also works when playing solo if you return into the level and slide down the final section the second time. As you approach the drop, keep pushing right and just as the music hits you'll be able to fly outside the pit.

### In the pit (two entrances)

##### Entrance Wall

Up the wall on the opposite side of the HL.

There is a “path” where you can fly and jump your way up from ledge to ledge. Climb the wall and head left side (aka East, Mountain direction being North), you cannot stand on most of the small edges, it will push you back/off, but they are good enough to charge your scarf.

There is a pillar and then you'll see a beam/bar/joist, you cannot stand on that, although between wall and bar is a small place where your scarf might get a little charge. It is better to start with fully charged scarf and just fly over that bar, sticking to the wall on the right side.
Head further to the “left side”/East, if HL place is North. Push against the wall to find the entrance, fly further up. Near the end, where the character disappears into the sand, you have to keep holding fly and forward until you get to OOB.
It might take some tries and even if you got it once, you might not be able to 100 % reproduce it.

This video shows different methods of the two entrances and gives hints within the video.

##### At the gate

    Easier to reach and find the hole in the wall with a Companion, also if you are able to Dive Boost (DB).

Fly up to the highest pillar around the HL. From there head to the gate. Above the gate is a little arch, aim for that on the right side at the corner between ceiling of the arch and the wall you can enter the OOB.

Since your scarf might not be enough to enter here, this is easier done with a Companion.

You can also try to dive boost from further away into the arch. A good place is for example the little ruin to the South-East side of the pit. Dive in a half circle and lift, aiming for the corner between arch and wall above the (closed) gate.

**Expert entrance**

This video shows another way to get OOB at the gate. You slow boost from the highest pillar above the gate to reach a ledge there, then you can boost again and fly over the wall.

## Exits

    There are many ways to get back into the level again, like in all OOBs it pays off to explore on your own and find routes and places. Here are some basics:

* At the pit: You have to fly over the wall. Either go "back up" and fly via the last slide and let yourself drop in there. You cannot enter if you are at the same height as the ground at the pit. The (from OOB side) invisible walls will block you. The pit is built like a bowl with double walls that are open on top. So if you fall between those walls it can get hard to get up again, hint: head South, the double wall is mostly on the West and East side of the pit.
* Where you entered
* Often the wind will push you in the right direction
* If you come near or fly over the sliding area/canyon, just let yourself fall back into the level.
* At the horizontal slide, where the corridor forms a corner. It's easy to get sucked back into the corridor (see notes below).
* Further "up", back to the start of the slide. Warning: at the corridor to the rest area is another place to get pushed into getting stuck; behind the wall where the sandfall is.
* As in BB and Tower too, you can **skip the cutscene** and jump into the next level: If you go towards the gate from the other side, the game saving process will start and it will load Underground. Tricky thing: there are invisible walls left and right, you need to find the middle to be able to reach the gate. Companion hint: If your Companion is new to this, make sure they are within the walls. They might be pushed to the left/right by the wall and not able to reach the gate with you. If they don't find out how to walk to the gate, they might be lost in the OOB; either quitting game or having to restart the level --> takes a long time to catch up with you in Underground.
* many more

##### Horizontal slide re-entry

This is a very dangerous trick because its easy to get stuck nearby the slide.

Before leading Companions close to the slide we recommend testing and trying for your own first and lead when confident enough and trusting your Companion on flying with you. Or you gently lead your Companion to just watch the slide from outside and walk through the not solid buildings.

## Maps

### Level map

This map shows a general view of the level including key sights, landmarks and navigation elements.

### Additional maps

These screenshots show a 3D recreation of various parts of the level.

### Location maps

These were contributed by Journey players to illustrate specific areas / tricks.

* Lower Sunken City map.

This list needs to be expanded!

## Sights

To give you the chance to explore and find things on your own, sights are featured on their own article.

**See here for the list of sights** that got added on the Wiki (there may be more and its up to you to discover and show to Companions your own favorite sights).

The Sunken City OOB area is full of beautiful views and sights. Even when flying much further than the sand surfaces reach, you can observe beautiful color changes or stunning views when looking towards the level.

Pictures:

* Start of level, seen from OOB.
* Sunset Plateau, on the East side after climbing up for long time. Probably one of the most shown-to-Companion places.
* Horizontal slide backstage, you dont get pushed by the wind.
* Amazing sky color, which changes the further you fly.
* Blue Robes? The light at certain places can make the White Robe look like red too.

There are

* shiny huge sandfalls to visit,
* walk through the buildings that you slide past normally,
* you can even find Carpets out there,
* visit the vision banner (to the South-West)
* and more :)

## Galleries, impressions and places in SC OOB

This section contains additional images from various OOB journeys, in no particular order.

### Watching shooting stars

* This is a good place...
* ...to wait for shooting stars.
* It's on the right side, where the slide to the pit starts.
* Looking west. The pit is on the left side in this image (not visible).
* This is a bit further up, you can see the little tower.

### Walking between and through the sunken buildings

* A bit south from horizontal slide, east side of slide.

### Horizontal Slide, different views

* Slide seen from outside. Its the corner, transition to horizontal slide.

### Lower Sunken City, aerial views

* The Pit. Looking north-west.
* Horizontal slide exterior and third slide area. Looking south.
* Third slide area. Looking north-east.
* Lower Sunken City. Looking south-east.

### Nearby HL Banner

* The HL banner is behind those wayfarers.
* Behind the HL banner.
* The HL banner. You can walk through it.

## Trivia

* The first exit in SC was considered impossible on PS4, until Zuki flew into it at full speed and proved everyone wrong.
* Purple sky is only visible very high above the surface, because the sky visibility is actually obscured by the fog covering the whole level.

## See also

 Other general Out of Bounds (OOB) articles

Blackness • Chapter Select (OOB) • Crash Zones • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Hidden chirp symbol • Hidden symbol • History Lesson Banner (HL Banner) • How to find Nick • Level Cube / Sky Box • Liquid Sand • Out of Bounds (OOB) • Out of Bounds Levels • Paradise (OOB) • Peeling Grounds and Sanded Wayfarer • Pink Desert (OOB) • Snow (OOB) • Starfields • Tower (OOB) • Underground (OOB)
 About OOB and more links
Broadly speaking, a **glitch** is where something in the game does something it wasn't meant to. We do not distinguish between a "wanted Glitch" and actual bugs.

Browse Categories (bottom of articles) to find more related articles:

* Category:Out of Bounds, Glitch per Level: Category:OOB-Levels
* Category:Challenges , Category:Tricks

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The ID rule • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak

 Other general Out of Bounds (OOB) articles

Blackness • Chapter Select (OOB) • Crash Zones • Disco Zones and other Disco Stuff • Dune settings and PC glitches • Hidden chirp symbol • Hidden symbol • History Lesson Banner (HL Banner) • How to find Nick • Level Cube / Sky Box • Liquid Sand • Out of Bounds (OOB) • Out of Bounds Levels • Paradise (OOB) • Peeling Grounds and Sanded Wayfarer • Pink Desert (OOB) • Snow (OOB) • Starfields • Tower (OOB) • Underground (OOB)
 About OOB and more links
Broadly speaking, a **glitch** is where something in the game does something it wasn't meant to. We do not distinguish between a "wanted Glitch" and actual bugs.

Browse Categories (bottom of articles) to find more related articles:

* Category:Out of Bounds, Glitch per Level: Category:OOB-Levels
* Category:Challenges , Category:Tricks

**Robins Guide for Newcomers** . 26 Minutes, full of tips, tricks, dos and don'ts.

Expert Mode
**Expert Mode** introduction article to everything beyond the most basic gameplay.
Expert Mode topics:

 Challenges  Fancy Flying  Glitches & OOB  OOB-Levels Surfing, Slides and Drops  Tricks

Expert Mode Glossary

Black Cloth • Black Sand • Blackness • Breaking the Shrine/HL • Carpet Chase • Carpet Warp • Crash Zones • Dirty robe trick • Disco War Machine / Disco WM • Disco Wayfarer • Disco Zones and other Disco Stuff • Dragonfly War Machine • Faceplant (FP) • Faceplant Jump (FPJ) • Fancy Flying • Ghost • Glossary • Happy War Machine • History Lesson Banner (HL Banner) • How to find Nick • Infinite Flight (IF) on PC • Infinite Flight (IF) on PS4 • Level Cube / Sky Box • Low FPS glitch • Off-sync • Peeling Grounds and Sanded Wayfarer • Sky Painting • Starfields • The ID rule • The Tumbler • Triggers • Unmotivated War Machine • War Machine Capture (WM capture) • Zen Jump • Zimcloak