Fortitude

Fortitude is a Discipline that
grants a vampire an unearthly toughness, even to the point that they can resist
fire and sunlight. Fortitude grants the vampire the ability to resist all
kinds of damage, however it fulfils its part of the Curse in that it breeds arrogance
and overconfidence. Sometimes masters of Fortitude become convinced of their
own indestructibility to the point that they disregard even mortal danger as
their survival instincts slowly atrophy.

### **0 - Cadaver's Constitution**

As a walking corpse, you exhibit
unnatural stamina and toughness in the face of physical injury. You get a bonus
to your VIG score equal to your levels in Fortitude (minimum bonus of +1 at
level 0).

### **1 - Death Mettle**

While your body suffers the
superficial effects of damage, your unlife continues unfazed. By spending 1
point of Vitae you get a bonus to your Hide Rating equal to your levels in
Fortitude against any single injury sustained from a physical, non-bane source
such as a punch, weapon strike, projectile etc.

### **2 - Thwart the Red Tongue**

Your unearthly toughness now
allows you to resist even the ravages of fire. This ability works just like
Death Mettle, but applies to damage sustained from mundane (non-mystical) fire
sources (i.e. gives you momentary Fire Tolerance). You also gain a bonus to
rolls to avoid fear when faced with fire equal to your levels in Fortitude.

### **3 - Defy Ahuramazda's Gaze**

You are able to achieve a level
of tolerance to sunlight that other vampires can only envy you for. This power
works just like Thwart the Red Tongue except that it applies to damage
sustained from exposure to sunlight.

### **4 - Rapid Repair**

Your immortal flesh and bone can
now knit itself together with impossible efficiency, allowing you to heal
aggravated damage without need for a full day’s rested sleep. This power still
requires that you spend 5 Vitae per point of aggravated damage healed.

### **5 - Unstoppable**

Your relentlessness in the face
of opposition is so overpowering that stakes driven through your heart are
slowly pushed out by your Beast, freeing you from paralysis in a number of
hours equal to 10 minus your levels in Fortitude. This means that at Fortitude
level 10 your heart cannot be staked, forcefully rejecting any spikes that
pierce it.

### **6 - Alabastard**

You are able to move and function
at full capacity even when the flesh is stripped off your skeleton and your
bones are fractured. You now ignore all penalties normally applied when you
enter the Quick. You can only be stopped temporarily by reducing you to liquid
or powder, but you will restore yourself after a full night’s rest.

### **7 - Day Walker**

A key element in Clan Vasilian’s
advantage over their rivals in Clan Tenebra is their elders’ ability to function at almost full
strength during the hours of daylight. While you still suffer damage from
direct sunlight, during the daytime you only suffer half penalties (rounded
down) from Ahuramazda’s judgement.

### **8 - Immovable Object**

Your indomitable will allows you
to stand firm in the face of massive oncoming force. By spending 3 points of
Vitae, you become absolutely unyielding towards external attempts to move you
from exactly where you want to be. With this power activated, you could stop a
speeding train merely by standing on the tracks.

### **9 - Adamantine**

By focusing your concentration,
you encourage your Beast to strike back against oncoming attacks. Bullets
deflect off you as if your flesh was steel and bones may break on impact. When
you activate Death Mettle and you prevent any damage from being inflicted by an
opponent’s melee attack, your opponent (or their melee weapon, if they are
using one) suffers the difference as damage.

### **10 - What's Dead Can Never Die**

As a master of Fortitude, you
strike fear into the hearts of those with the arrogance to think that they can
kill what’s already gone cold as the grave. By spending 5 points of Vitae, you
render yourself indestructible for the duration of the scene or until you
choose to take an attack action. Those seeking to harm you may as well strike
at solid diamond with plastic cutlery.