recursal/Fanatic-Fandom huggingface dataset:
Inquisition

The Inquisition is an arm of the Church along with the Divine Seminary and directly tackles the spiritual enemies of the Blessed Arkinian Empire. It is the Priest counterpart to the Imperial Legion.

## Purpose

The Inquisition was tasked by the Church to find, expose, and purge all heresy within the Empire. By the time of the game, they were mostly tasked with hunting the New Faith, a burgeoning religious sect, led by Father Ulrich.

Most often, the Inquisition bypassed normal law, superseding the Prefecture and the Gendarmes. They wielded supreme power and fear and were often both revered and loathed by the populace. As is with most who follow the Priestly Lot, their ways are mysterious to other citizens. Many of its members were holy men and women themselves and served the Twins. They were aided by a sect of paladins, the Champions Of Faith. With the Champions, they served to guard temples, maintain sacred sites, and hide forbidden artifacts like Black Book

The Inquisition served as the only legal magic users of the Empire, using divine miracles granted by the Twins. For this reason, they were opposed to any and all Witches, and hunted them down as soon as one was discovered. When captured, a Witch was sent to the House Of Humility after being shacked with a silver collar, draining them of their will and subjecting them to slave labor.

## Equipment

Inquisitors were marked by their black cossacks and openly displayed crosses, strongly resembling outfits of real-life Roman Catholic priests and nuns. They carried scrolls marking them as Inquisition members. Each Inquisitor was given a set of silver bars with which to channel their magic, and a holy book. With the silver bars, Inquisitors could heal any number of wounds, restrain enemies, or channel the Twins directly to deal with heretics and evildoers.

## Notable Inquisitors

* Father Ulrich
* Father Jerimiah
* Jeanne
* Sir Brante (Path Of The Priest)

## Trivia

* Their name, actions, and general aesthetic is a direct reference to the religious inquisition started in 12th-century France by Roman Catholics to combat what they perceived as religious heresy. This later spread to other European nations populated with Catholics such as Spain and Portugal. This fits with the game's general theme of mirroring the events of the French Revolution during the 18th Century.
Rebecca Walker

**Rebecca Walker** (22 de abril de 1957, 26 de noviembre de 1995) fue miembro de La Orden de la Salvación​ desde 1987 hasta 1995, esposa de Don Alexander de La Salvación desde 1979. También ejerció como señora de Paleto Bay durante la Guerra del Golfo. Se la conoce también como **Rebecca la Bondadosa**, título que le fue otorgado a ella por su marido durante la construcción del Monasterio de la Salvación.​
Mo'ren

The Mo'ren are a peaceful race of ape-folk. They inhabit a variety of lands, and their cultures often reflect their environments. The most common trait among all the Mo'ren are the physical forms of combat they utilise, with varying disciplines. They form a belief about living in harmony with the rest of the world, and most are welcoming of strangers.

Some Mo'ren are called to the nomadic life of a trader, forming caravans that travel all over to trade with the denizens of Tillaris.
Titans

Titans are colossal beings of immense power that originate from a dying universe. They were worshipped as gods, but each titan fought each other for the highest position. Civil war and all out chaos ended up destroying the very existence in which they dwelled, but a small handful of them escaped to Tillaris.

They are now hidden, being able to conceal their forms, within Tillaris, awaiting a time when they may ascend once more.

Titans may be considered celestial in size and power, with their true forms being bigger than stars and planets. Their power originates from the substance 'Aether', which is native to their home. Because of the arrival of the Titans, Aether is naturally being found in Tillaris, and giving a temporary taste of cosmic power unlike anyone has seen before.

Despite legend, Titans are not immortal and can be killed.
Maestre

El maestre es la máxima autoridad de La Orden de la Salvación, con un poder casi absoluto, tanto en lo militar, como en lo político o lo religioso. Era elegido por el consejo, formado por los caballeros más influyentes dentro de La Orden. El cargo de maestre es vitalicio y, a su muerte, un nuevo consejo, convocado por el Senescal de la orden, elige al nuevo.

Cabe la destitución del maestre por incapacidad o por conducta perniciosa para la orden. Para llevarla a cabo se necesita el acuerdo de sus órganos superiores: El consejo y el Obispo de Los Santos.

## Lista de Maestres

Esta lista está incompleta, puedes ayudar ***expandiéndola***
Valkyr

The Valkyr are half-children descendants of Titans. They stand roughly 12ft tall, and are considered 'giants' to most other races, but with one clear distinction: they believe that if they are slain in battle, they will shed their fleshly form and receive a golden (metal) body where they can dine in the halls of the Titan Odyn.

There are both male and female Valkyr. They have formed their own tribes and settlements. Many Tillarians consider them to be a great threat, and avoid them at all costs. The Valkyr inhabit the northern territory on the Land of Giants, and often fight with each other.

The Valkyr have a specific fighting form which in their tongue translates to 'berserk', where the warrior will ingest one of the dried mushrooms around their neck, and enter into a frenzied state of overwhelming rage and brutality. These Valkyr warriors are known as Berserkers.
Votos y Máximas de la Orden

Los votos o reglas son aquellas promesas que distinguen a un religioso de un caballero dentro de La Orden de la Salvación. Mediante ellos se pretende acceder a una vía espiritual a la salvación a través de la renuncia de algunos placeres terrenales. Los votos son tres: humildad, obediencia y generosidad. Que imitan, desde el punto de vista de la Orden, la vida de Jesucristo. Mientras que la máxima es un voto de conducta que debe ser aceptado por todo miembro a integrarse en las filas de La Orden. Estas fueron revisadas por Don Alexander de la Salvación, que las modificó y adaptó tras la Guerra del Golfo.

## Humildad

Para los miembros nombrados de la Orden de la Salvación, la humildad es conocida como la actitud virtuosa que se debe observar ante Dios, ante su superioridad y perfección, y en plena conciencia de que ha sido Él quien ha concedido la gracia de la existencia.

> *“Revestíos de humildad hacia los demás, porque Dios resiste a los soberbios y da gracia a los humildes”*
>
>

> *I Pedro 5, 5.*
>
>

## Obediencia

El caballero de la Orden debe obedecer a su superior, quien representa a Cristo en la comunidad. La subordinación a la autoridad eclesiástica es imitación a Jesucristo, el Hijo, que fue obediente a Dios Padre y se subordinó explícitamente a su voluntad.

> *“Padre, si quieres, aparta de mí ese cáliz. Pero que no se haga mi voluntad, sino la tuya.”*
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## Generosidad

Según la interpretación de los Grandes Maestres, Dios no nos pide nada que él no haya estado dispuesto a hacer. ¡Su corazón es el más generoso de todos! Fue por eso que envió a su Hijo, Jesús, a morir en la cruz para que recibamos el perdón de nuestros pecados y la vida eterna. Y es por eso que todo caballero debe deleitarse en conceder al prójimo todo lo que este necesite.

> *“El que no escatimó ni a su propio Hijo, sino el que lo entregó por todos nosotros, ¿cómo no habrá de darnos generosamente, junto con él, todas las cosas?”*
> *I Romanos 8:32.*
>
>

## Santificar las fiestas

El día de la resurrección de Jesucristo merece ser santificado, son días sagrados para disfrutar en familia y en compañía de amigos. Así mismo se respetarán las treguas y las fiestas nacionales para ser festejadas.

> *“Dios le dio la orden a Moisés, de acuñar en tablas de piedra 10 mandamientos: Éxodo 20-8 y santificar las fiestas, es el tercero en su orden. Existen fiestas religiosas, fiestas de los santos y fiestas marianas"*
>
>
Owl Lords

The Owl Lords are a type of Avarian that resemble owls. They are the current rulers of all Avarians and act as judge, jury and even executioner. They are mysterious, wise and deadly. Many seek out their counsel, but few live to tell the tale. The Owl Lords inhabit the tallest point of the Great Tree in Featherglen Island. Unlike other Avarians, Owl Lords have their feather wings on their arms, instead of separately.

There are 3 Owl Lords, depicted in the picture to the right:

The tallest is **Kuratoro**, he is known as the Guardian. He stands 10ft tall, and often towers above most other Avarians. Kuratoro has dark purple feathers.

In the middle is **Akili**, she is known as the Counsellor. Akili is the smallest Owl Lord, and stands at 5ft. Akili has white feathers.

On the left is **Hakim**, he is known as the Judge. He stands at 7ft tall and has brown feathers.
Avarians

Avarians are humanoid birds that live on the remote island of Featherglen. They’ve built their entire community around (and in) the giant tree at the centre of the island. It is hierarchical society, where the most prominent live at the top, and the lower class much lower down. All Avarians mate for life.

**BUILD**:

* Avarians vary in size, but the most commonly have two arms, two legs and two wings.
* They stand 2 - 3 meters tall. (6.5ft - 10ft)

**LEADERS**:

* The current leaders of the Avarians are the Owl Lords.
Senescal

El Senescal el segundo en el mando, o lo que es lo mismo, el encargado de sustituir al maestre durante su ausencia, adquiriendo sus poderes y derechos dentro de La Orden de la Salvación. Sin embargo, no debe confundirse con el Mariscal, que toma el mando en batalla. Es un cargo vitalicio entregado por el Maestre una vez este ha sido elegido por el Consejo.
Centaurs

Centaurs are a tribal race, native to the desert lands of Esoris.

Their culture is peaceful as they are often nomadic herdsmen, however they have renown, fierce warriors. Many of them able to outrun and attacks their foes with ease.

Centaurs don't take kindly to strangers, and prefer to be left alone. They want no part in the goings on in Tillaris, and yearn for a simple life. History has taught them to move from place to place, lest they are caught off guard.
Hangout with Yoo

***Hangout with Yoo*** (Hangul: 놀면 뭐하니?; lit. ***How Do You Play?***) is a South Korean reality show program on MBC that airs starting from July 27, 2019 on Saturdays at 18:30 KST.

This is a show that was started in order to find out what Yoo Jae-suk would be doing during his days off. Subsequently, the show showcases Yoo taking on various projects. Recently, all projects that would have to be done outdoors will have to be cancelled due to the COVID-19 pandemic in South Korea, and be changed to indoor projects.

Under this reality show program, the girl group Refund Sisters was formed.
Guineakin

Guineakin are humanoid guinea pigs. They stand roughly 1½ft tall, and are a rather friendly, bubbly Tillarian race. Guineakin are smallkin, and therefore part of the Mousekin Empire. They make up several roles, from soldiers to ambassadors, chefs to tanners. Guineakin have no specific trait or talent and contribute to the main culture of smallkin, and Tillarians in general.
Mousekin

Mousekin are the smallest of animalkin, being known as the dominant smallkin. Despite their tender size (of roughly 12 inches), Mousekin are incredibly fierce, resilient and often decent characters. They are community focused, and extremely loyal to a fault. Mousekin inhabit many areas of Tillaris, often within communities of other smallkin, though do also inhabit large environments like cities and towns.

The size of a Mousekin makes them rather easy prey for larger animals, such as birds of prey, and varying mammals like foxes, cats and sometimes wolves. To ensure their existence, Mousekin are very combat proficient and follow a teaching called "Ferrum Fortis", which directly translates as "a strong punch". It is a philosophy that despite your size, you give absolutely everything in your battle, no matter the opponent.

The full text says this: "Ferrum fortis ex regnum in aeterna prosae, infinitum ferrum luce gloria in excelsis Aleph natura fieri vita imperium", which means "Iron is taken out of the kingdom, in the eternal splendour of the Mighty One, the infinite life of the iron to become the light of the nature of Aleph and the glory of the imperial power in the high places." It is a common Mousekin war cry.

The Mousekin Empire is the governing body and military enforcement over most smallkin in Tillaris. They are ruled by an Emperor, who is charged with the oversight of enforcing and arbitrating law for all smallkin. Although many Mousekin live within integrated societies, the Empire is still the primary authority they report to.

This is due to the varying sizes of the many Tillarian races. The Mousekin Empire ensures all smallkin follow the law, and the Alliance of Free Kingdoms ensures the rest of the animalkin do the same, with both governing bodies working together to sustain peace.
Boartide

The Boartide are an extremely intelligent race of small, fat pig-people. They were the first to invent the firearm (blunderbuss), as well as re-engineering the terrapin steam technology to work with diesel within combustion engines. Their culture is consumed by complete and utter greed, with a complete disregard for safety. The Boartide are one of the most technologically advanced race in all of Tillaris, who will do anything to earn more wealth.

Because of their size and lazy nature, the Boartide rely on big, heavy machinery in order to survive, produce and thrive. There is a large class divide, with the more wealthy being in control of a large portion of the Boartide.
Malargs

Malargs are large, rock creatures. They vary in size, with some ranging thirty meters tall, with others as small as five meters. Despite the legends, malargs are actually rather peaceful creatures. The Bestias Ex Libro defines Malargs as "Guardians" of nature, forests and their dwelling place.

Various races such as the Boartide are often attacked by provoked Malargs. This is usually in relation to deforesting their natural habitat.

The Malargs speak an ancient tongue, and communicate with each other, though there seems to be no distinct form of hierarchy, or organisation.
Golems

Golems are large humanoids, often made out of some sort of rock, but can also be constructed out of other materials such as metal, or uncommonly wood. They are built for a variety of reasons, often manual labour, or work requiring strong, physical attention.

Most golems are found and befriended, much rather built. Rumour has it that they were given life by Aleph, from long ago - but as they have seemingly no way to communicate, or simply choose not to - no one truly knows the origin of the golem they speak to. The only golems to have been built recently run on power sources such as diesel, or steam and are classed as pseudo-golems with no form of sentiency or intellect.

An ancient island lays dormant, waiting to be explored: Olympia, where rumours of the first golems dwell.
Badgerkin

Badgerkin are humanoid badgers. They are part of main Tillarian society, and stand roughly 4ft tall. They have no distinct or individual culture, but rather contribute to the main Tillarian culture of the day. A lot of Badgerkin spend their time defending and protecting smaller animalkin in vulnerable areas. Such places could be a wood or forest, or likewise lightly defended villages and settlements. When defending places, it is often against wild animals, but may also be against malicious animalkin/Tillarians.
Wyverns

Wyverns are wild, winged beasts with scale-hides. They have striking similarities with, and are sometimes mistaken for Wyrms. Wyverns are relatively small in comparison to their draconic counterparts, and do not possess any intellectual or cognitive ability beyond that of a horse or other large animal.

Comparatively, in terms of mental age; for an average adult, it would have a mental of a 4 year old Human. This is common for many animals, including horses. Like some beasts, some have taken to taming wyverns and riding them. They are a rather volatile species and are prone to aggression, so taming such a beast can be fatal if you aren't careful.
Malgons

Malgons are an unusual, and breath-taking experience. These silent guardians slumber, stood in place - almost ready to be activated at a moments notice. The Bestias Ex Libro describes Malgons as "giant, metallic sentinels" awaiting a day when they will be needed again.

The name "Malgon" derives from Malarg, and Dragon. The 'Mal' - meaning 'large' and 'lonely', and the 'gon' - meaning 'of metal' or 'metallic' in the ancient Tillarian tongue. There are some indigenous groups that worshipped the Malgons, whilst early academics assumed them to be great dedications to gods above. It was later discovered in the newly unearthed 'Declaratio Libertatis', that stated an incident where the 'Sentinel' - as the declaration described it - "awoke from it's dormant slumber" to "fight a god". It does not stipulate the outcome of this battle, or it's location.

There is strong debate as to whether this was ancient literature or historical record, as no other record of this has been found. However the declaration has shone light into other areas that are accurate. So the debate stems from the vague sentences of this particular passage, rather than the entire text.

Malgons are giant in size, and can be compared to knights in their full armour. They are dotted around the landscapes of Tillaris, many overgrown with nature, symbolising their age. There are a few distinct Malgons that have been given names and looked after by various groups.
Weaselkin

Weaselkin are small, humanoid weasels, and one of the animalkin species. They stand 2½ft tall, walk on their hind legs like any other humanoid - unless in full sprint, they aren't above using all four limbs to get a one up on an opponent, or in dire trouble. They are crafty, gang orientated and sometimes incredibly self-centred and selfish. Many have been described as thugs, hooligans and some even a menace.

They inhabit the coastal town of Thornport, and are practically running the show. Most of Weaselkin are part of modern day society, and indulge in the pleasures, hobbies and careers that come along with it.

Weaselkin have been compared to the Boartide, however where a Weaselkin would stab you in the back, the Boartide would sell you. That is not to say every Weaselkin is bad, however this is often the culture they are raised in.
Foxtide

Foxtide are a race of humanoid foxes. They stand 5-6ft tall, and are commonly known for their big, bushy tails. They are native to Ezira, and dwell within Free Kingdom society. Many Foxtide are nomads, and don't always gel well with others. Many enjoy being lone-wolves. The most common profession among Foxtide is hunting.

Foxtide families are called clans, and aren't always biological. Clans can be made up of any Foxtide that are not related. It is always down to the clan chieftan.
Rabbitkin

Rabbitkin are rabbit-people. They stand roughly 3ft tall, and are rather fast individuals. They are one of the more common races within Tillaris, and are often seen in variety of Free Kingdom towns, villages and even cities. They have no distinct or individual culture, but rather contribute to the overall Tillarian culture of the day.

Rabbitkin are often involved in wide variety of occupations, with the specifics being down to the individual at hand. Some Rabbitkin may be more inclined to a specific role because of personality or up-bringing, but there is nothing defining about Rabbitkin that would make them take one role over the other.
Wyrms

Wyrms are giant flying, scale-hide, fire breathing lizards. They are extremely rare, often associated as the children of “Dragons”. Not incorrect, but also not correct. Most draw upon comparison in terms of basic shape; 4 legs, wings, tail etc. Though Wyrms are much smaller than the colossal Dragons. It is noted that conventional weapons are able to penetrate and even kill Wyrms.

Wyrms are most commonly famous for, hunted down because of, and sought after due to their sentiency. They are intelligent creatures, able to communicate and reason with. However much of which was known about Wyrms has been lost to the ages. In today’s society they are increasingly thought to be a myth, and in common thought with the absurdity of “talking wyverns”.

The Wyrms have their own culture and hierarchy. During the Golden Age, Wyrms and humans and lived in harmony, but those days are long gone, and now Wyrms hide away, secluded from the world, untrusting of all who come across their path.
Sakura Kyouko

Personal Memoria

Kyoko is a Magical Girl from Kazamino who doesn't seem to go to school or have a home. Defiant and pragmatic, she often butts heads with other Magical Girls. She wields a multi-jointed spear, and can create magical barriers. She is always snacking.

## Magia

Stats shown are at Magia level 1, increasing with the scaling for each Magia level gained.

 Attack Up
 Blast Damage Up

## Doppel

 Attack Up
 Blast Damage Up
Groff

Groffs are large, not-so-bright creatures that eat Dwarves. They stand at roughly 10 to 15 meters tall and often dwell in mountainous regions with forests, hills and rocks. They are extremely violent and should be avoided at all costs.
Groffs have a culture, despite the lack of intelligence. They are tribal in nature, all vying for a higher place in their hierarchy. They seem to abide by no visible law, instead the stronger are more revered, breeding a heavy culture of violence.
Terrapins

The Terrapins are small, humanoid tortoise. They stand roughly 4ft tall, and have a rather stocky build. Terrapins live for roughly 150 years, and are one of the most technologically advanced races in all of Tillaris. They've developed technology powered by steam and electricity. Their creations are much more cleaner than their counterparts: the Boartide.

In complete tangent to the Boartide, Terrapins are an extremely peaceful race, known for their altruism. They often spend their time building structures and settlements for smaller groups of Tillarians, or coming up with fun inventions to assist with difficulties, such as amputees, collecting rain water, etc.

The are regarded as one of the pillars in Tillarian, modern culture and society.
Tillaris Wiki

This wiki contains all the current lore of the game Tillaris, and is maintained by both developer, and community.

**Welcome to the Tillaris Wiki!**
We're a collaborative community website about Tillaris that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Clawtide

The Clawtide are a race of humanoid bear-people called the Ursus (plural Ursi). They stand 9ft - 10ft tall, and have been pronounced extinct for the last 150 years. The Ursi are relatively different from other animalkin, as they live considerably longer than any other race, namely 350 to 400 years.

There is a hidden clan known informally as the "Clawtide", deep within the northern territories. They have been amassing an army for the last 150 years, preparing to wage war on the humans, and more specifically all of those who didn't come to their aid when they needed it the most.

The Clawtide have been building massive structures and bases, fully fortifying their lands, ready for the day when they will march upon Fusicia and take control of it. The leader of the Clawtide is the one they call Oberon. He is a heavily scarred, white-maned Ursus warrior. The last 150 years and unification of the Ursi has been his doing. He has a personal vendetta against Aleph and the humans, but more specifically the Guardians.
Ferretkin

Ferretkin are humanoid ferrets. They are one of the many animalkin races found within Tillaris. They stand roughly 2ft tall, and often resemble their animal counterpart, being slender and fast. They do not have any unique culture, but instead contribute to the overall culture of modern Tillarian society.
Detective Enfield

Det. Rob Enfield was a detective for Surrey Police and a prominent police figure in the Glenwood Manor murders of 2006. He and DS Gold initially hated each other, but they later entered a relationship. Enfield was sacked from his job for assaulting commissioner Jack Munro. However, he still provided help to DS Gold with the murder investigation, she was assured Tom Lloyd had carried out the murders, despite him trying to convince her otherwise.
Dragonborne

The Dragonborne are a proud, humanoid-draconic race that dwell within the modern society of Tillaris. They believe themselves to be descendants of Dragons, and as such their culture is centered around changing their skin to be as hard as metal - to signify themselves becoming more like their supposed ancestors.

Both male and female Dragonborne look heavily similar, though males tend to be bigger and stronger, however the most obvious identifier is the horns. Males are at either side of the head, whereas females are in the centre of the head.

The females lay the fertilised eggs, and the males hatch the eggs. It is considered a great honour to hatch your own child, and is a right of passage for male Dragonborne. Fathers are expected to raise their hatchlings into fierce warriors (regardless of gender) and this is the way they are judged on their capabilities, rank, and overall honour.

Dragonborne also have noble houses within their society, with some bloodlines being more "pure" than others. Many of the nobility tend to have functioning wings, but this isn't always the case. Contrary to popular belief, Dragonborne cannot breathe fire.

Personalities are down to individuals, circumstance, religion and the environment in which they are raised. They are technically animalkin, however the nobility tend to shun that idea. Most Dragonborne are integrated into modern society and live life just like everyone else, with many having a variety of professions, common Tillarian residence, and mutual hobbies.
Race

**In order to understand the culture of Tillaris, you must first understand who lives there. The Tillarians are ‘classed’ into 3 categories based on size and culture. It is important to note that every race is different, but the ‘genres’ have come about in recent years by more academic Tillarians wishing to make sense of things.**

**ANIMALKIN**: The general heading for *most* Tillarians. The ancestors of the animalkin were granted the “Gift of the Voice” by Aleph. They are completely distinct from ‘regular animals’, and for those that eat meat will enjoy it in a cooked meal - unlike their animal counterpart who would enjoy it raw.

**SMALLKIN**: Smallkin (Small Kin), or small-folk, are often associated with the "prey"-like animalkin of Tillaris. Whilst integrated with most of Tillarian society, they do in fact form a whole different socio-ecological "substrate" of existence within Tillaris. Smallkin will go to the smallkin taverns, not always the regular ones. They are grouped under the title generally because of their size, most of which are often much shorter than the average human. However there is no other real distinction between smallkin and any other Tillarian. Smallkin make up a high percentage of animalkin.

**BUGKIN**: Bugkin (Bug Kin), or bug-folk, are akin to anthropomorphic bugs. They have their own cultures, languages and societies, but also occasionally interact with the bigger races of Tillaris. Whilst small, they are extremely dangerous in large numbers. Common "bug" traits are moths, butterflies, wasps, bees etc.
Megalotide

The Megalotide are a race of humanoid shark-people, that have the ability to survive both on land, and in water. They stand roughly 8ft - 15ft tall, and can swim incredibly fast. They are able to smell blood in the water up to 10 miles away, and are incredibly proficient hunters. They are one of the most feared creatures in all of Tillaris, with good reason. Despite having sentiency, they are incredibly aggressive and hostile to anything that crosses their path.

Fear the Megalotide.
Giants

Giants aren't a specific race, but rather refer to anything that is literally giant. Many giants range in size, intellect, capability and hostility. The inhabit the Land of Giants, which was first discovered by a Tillarian fishing vessel that got caught in a particularly nasty storm. The survivors of the newly discovered land soon learned they weren't the only ones to inhabit the land.

The survivors made it back to Fusicia, alerting all of what they saw.

A select group of giants did launch an attack on Fusicia, but were thwarted by the Guardians and the brave people of Amalore.
Dwarves

Dwarves are smallfolk, often characterised for loving food and drink a bit too much. They are mostly jolly folk, with many vocational talents such as metalworking, hunting, fishing, manufacturing, blowing things up, shooting things etc. They hold a strong, broad accent that immediately penetrates any reservations you had about the individual, warming to them rather quickly.

Dwarves are always up for a fight. Sometimes almost suicidally so. However they are very loyal to their companions, and towards the latter end of their life, will settle down and enjoy the rest from a life of adventure.

Groffs enjoy eating Dwarves, so they hunt them. This is Dwarves are particularly fast, considering their small, but stocky build. Many dwell within forest regions and deep within mountains, to avoid a Groff.

The Dwarves are ruled by a Dwarven king.
Kate Kennedy

## Quotes

### Combat

* "I stand here, unyielding, while you throw everything at me. It's not arrogance; it's the reality of facing a force of nature. Enjoy the futility."
* "Give it your all! My body can take whatever you throw at it. It's not arrogance; it's a fact. Hit harder; maybe you'll feel better about the inevitable defeat."
* "I love a good challenge. Hit me where you think it hurts the most; you'll soon realize it's just a part of the game I enjoy."
* "I hear laughter in the ring, but it's not coming from me. It's the sound of your efforts bouncing off my impenetrable body. Keep swinging, maybe one day you'll tire yourself out."
* "Is that all you've got? Aim higher, aim lower—it doesn't matter. My body's a weapon, and your hits are just a reminder of my invincibility."

### Workout

* "Hit me where it hurts, coach! My stomach's like a fortress; your punches are just a gentle knock at the gate."
* "Weight on my shoulders, punches to my abs—this is just another day in paradise. Keep 'em coming, let's turn this into a symphony of strength."
* "Is that all you've got? My core laughs in the face of resistance. Maybe I should charge admission for this invincible abs show."
* "Punches per squat, a unique form of motivation. Feels like a massage, only tougher. I could do this all day."
* "The weights are heavy, and the punches are light. My stomach's practically begging for more. Is this the best you can throw at me?"
* "Punches in rhythm with squats, like a dance. You know, hitting me won't make the weights any lighter. But hey, challenge accepted."
* "It's like a game. Lift heavy, get hit heavy. My body's loving the challenge. Come on, coach, show me what you've got!"
* "Punches on each squat—almost poetic. I can feel the power in each hit, but my abs are soaking it up like a sponge."
* "Weights pressing down, punches trying to break through. Spoiler alert: they won't. My core's a fortress, and this is just strengthening the walls."
* "It's a full-body experience—weights testing my strength, punches testing my endurance. Perfect harmony, wouldn't you say?"
Otterkin

Otterkin are humanoid otters. They are one of the many regular animalkin Tillarians in Free Kingdom society. Otterkin stand roughly 2½ft tall, often have a slender build and wear clothes just like every other Tillarian, including shoes!

Otterkin contribute to a variety of roles, from craftsmen, to soldiers. Most are regularly pleasant in character, with many willing to help where needed. Otterkin have no distinct or unique culture, but contribute to Tillarian culture as a whole.

Otterkin have a fantastic affinity to water due to their webbed feet, a common trait they share with their animal counterpart.
Houndkin

Houndkin are large, dog-like humanoids. They stand 6ft - 7ft tall, are strong and fast. Many Houndkin are military focused, utilising a strong sense of smell and superior senses to outsmart their enemies. They are one of the primary protectors of Free Kingdom society.

Houndkin use a variety of weaponry and armour. Some prefer light armour and bladed weapons, where others may prefer heavy armour and firearms. It all depends on the individual and the specific task at hand. Houndkin are extremely combat proficient, and are often portrayed as rough and aggressive characters. In truth, the actual character of a Houndkin is unique to the individual, though many do prefer a rougher lifestyle, thriving in high stress scenarios.

They do not like the suggestion of "playing fetch", and injuries may occur upon the individual(s) who suggest this to a Houndkin.
Arknian

## Summary

Arknians are a race of beings that exist within the Blessed Arknian Empire. They are regarded as ultimate life forms, above humans in every way possible. No human is to ever question an Arknian, no matter how noble he may be. They are above the Lots, as each Arknian is a born noble with extreme power. Arknians don't even require an "El" honorific before their last name, for each dynasty of Arknian nobility is already known to all. Arknians are regarded with fear, respect, jealousy, and awe.

## Appearance

Arknians are, on average, the same as humans except for one aspect: They have deep blue skin. It is not currently known whether or not they actually differ in any other way besides skin color from humans, though the general opinion is that they are inherently stronger, smarter, and better than humans in every way imaginable. They are certainly afforded more opportunities to hone their skills, and are offered far better education than humans, even the most noble ones, so perceived differences in intellect or merit may simply be a result of the way society affords them privileges.

It is not known whether or not humans and Arknians are able to reproduce with each other. It is doubtful that anyone has ever gotten the chance to create a child with an Arknian, and even if they did, the child would be disowned and erased from history, along with its human parent. Not only would it put a stain on the Arknian dynasty, it would confirm to all that humans that Arknians are anatomically similar in some way to humans, which would disrupt the order of things.

## History

Arknians originated, as the history of the empire states, in Arknia, one of five provinces within the Blessed Arknian Empire. The very Empire is named after the race, as they themselves established the empire. Not much else is known about their history, or whether or not the Arknians were created alongside humans by the Twins. We do not know much about the time before they established the Empire, either. It is not known, only assumed, that the Twins ordained them to be better than humans by birthright.

The Arknians are implied to have taken over most of the Empire by violent force, explicitly pushing out human "barbarian" societies in regions that they conquered. Their conquests are glorified and regarded as noble exploits.

The original inhabitants of the continent, the La-Tari, were at least dying by the time the Empire was formed. The fact that there are records of them within hidden corners of libraries within the Empire shows that the Arknians or humans at least found evidence of or directly interacted with the La-Tari at some point in their history. The La-Tari and their culture are actively buried by high society, as are other unnamed mystic cultures that do not involve the Twins in some way. Any semblance of ritual practice regarding taboo cultures is punishable by the Prefecture.

## Trivia

* The references to real life imperialist societies are incredibly overt. The mechanisms of colonialism are the same here. It fits the time period that this game mirrors (around the 18th century on Earth) well.
Charlotte Flair

### Finisher Power

**Charlotte Flair** is the daughter of the legendary Ric Flair. She is an overrated professional wrestler, Vince notably uses her for almost every time on a championship match.

## Characteristics

### Body

Charlotte is one of the physically largest women on the roster, having long legs that gave her an impressive height. However; Her body is unusually similar to a man, having no curves but rather a straight waist and wide shoulders. She has a muscled build; But her durability to stomach blows is relatively low due to her lacking abdominal muscles.

Regardless, her height compensates for long-lasting resilience.

### Skills

Charlotte's skills are impressive. She has an impressive arsenal and her athleticism is quite outstanding; Her long legs are also used to her advantage.

### Weaknesses

Charlotte is *unusually* vulnerable to stomach blows; But her main weakness is her arrogance due to her competent nature and Vince's over-pushing of her career.

### Stomach Blows

The Queen's stomach has no abdominal muscles; Only in certain occasions. Due to this, she is more vulnerable to stomach blows compared to other women similar to her height with a curvy physique; Charlotte on the other hand is vulnerable due to her flat belly.

Humiliatingly, her flat abdomen isn't *resilient* even to Sasha Banks, Whom being far skinnier, weaker and shorter; Was able to defeat her with stomach blows. Elbows to her midsection even caused her to scream in pain; And disgracefully unable to resist a *slap* to her stomach.

The only time her abdominal muscles have some use is when Peyton Royce kicked her in the stomach, and she easily shrugged it off.

## Trivia

### General

* Charlotte is noted for her unusual lack of curves and manlike shoulders.
* She is not used to stomach blows. This defies her large size.
* Has a habit of chopping her opponents in the chest. The Flair Chop, inherited from her father, is a devastating move on her arsenal.
World Wrestling Entertainment

World Wrestling Entertainment (doing business as WWE, Inc.) (WWE) is an American publicly traded, privately controlled entertainment company dealing primarily in professional wrestling, with major revenue sources also coming from film, music, product licensing, and direct product sales. It is currently the largest professional wrestling company in the world, reaching 13 million viewers in the U.S. and broadcasting its shows in 30 languages to more than 145 countries.

Vince McMahon is the majority owner, chairman and chief executive officer (CEO) of the company. Together with his wife Linda McMahon, and their children Shane McMahon and Stephanie McMahon-Levesque (WWE Executive Vice President of Talent and Creative Writing), the McMahons hold about 70% of WWE's economic interest and 96% of the voting power in the company. The company's headquarters is located in Stamford, Connecticut with offices in Los Angeles, New York City, London, Tokyo, Toronto, and Sydney.

WWE holds an extensive library of videos, representing a significant portion of the visual history of professional wrestling. The company began as the Capitol Wrestling Corporation in 1952, which promoted under the banner of the World Wide Wrestling Federation (WWWF) and later the World Wrestling Federation (WWF). In 1982 it was sold to the same family's Titan Sports company, which later changed its name to World Wrestling Federation Entertainment, before finally becoming World Wrestling Entertainment in 2002.
Nia Jax

**Nia Jax** is a Samoan-American wrestler. She is an Irresistible Force, owing to her morbidly large frame that allows her to bulldoze and destroy smaller opponents with ease.

## Trivia

### General

* She is clearly fat, but notably strong.
* Nia Jax has a habit of injuring fellow women in various matches.
* Hilariously lost to Ronda Rousey.
Adolescence

Adolescence is the second life stage in The Life and Suffering of Sir Brante, it follows Childhood. covers the ages from 8 until 16. There are 14 core sections as well as three optional sections. At the start of this section the player gains acess to the Relationships, Map of the Empire, and the Province pages.

You have the personality traits Nobility, Inginuity, and Spirituality.

* Nobility is most useful on the Path of the Nobleman
* Inginuity is most useful on the Path of the lotless
* Spirituality is most useful on the Path of the Priest.

However it should be noted that all of these traits will be useful regarless of what path one choose to follow.

Willpower and Deaths are Carried over from childhood.

In this chapter there are three Optional scenes, 'Forbidden love', 'An adult question', and 'The Poets' each gants a destiny regardless of the choices made within the chapter, which will unlock options in future chapters.
Peyton Royce

**Peyton Royce**, an Australian wrestler known for her entertaining and comedic character, brings a unique flair to WWE.

## Overview

Peyton Royce's ability to entertain and engage audiences with her comedic character and unique wrestling style makes her a valuable asset to the WWE roster. Despite not having any distinct physical advantages, her charisma and on-screen presence have solidified her place in the world of professional wrestling.

### Body

Peyton Royce stands at an average height, neither exceptionally tall nor short, allowing her to fit in well with various opponents. She maintains a slim and well-toned physique, with a flat stomach and attractive curves, showcasing her commitment to fitness and a balanced lifestyle.

Standing at 5 feet 4 inches (1.63 meters), Peyton has an average height that allows her to blend well with various opponents in the ring. With a weight of 120 pounds (54.4 kilograms), she maintains a slim and athletic physique, showcasing her dedication to fitness.

Peyton Royce possesses a slim yet curvaceous figure, accentuating her natural beauty and femininity.

### Skills

Peyton Royce's wrestling style leans towards the technical side, highlighting her ability to execute intricate maneuvers and submissions effectively. She truly shines when teaming up with her partner, Billie Kay, in tag team matches. The IIconics' chemistry and synergy in the ring have made them a memorable and entertaining duo.

### Durability

Peyton Royce's durability is indeed a notable aspect of her in-ring performance, but she has a specific vulnerability when it comes to stomach blows. Despite her fit and resilient body, she has demonstrated a susceptibility to strikes targeting her midsection.

### Weaknesses

#### Stomach

One instance that stands out is when Alexa Bliss, who is smaller in stature than Peyton, managed to wind her with a single kick to the stomach. This vulnerability was evident even though Alexa Bliss is both shorter and lighter than Peyton Royce, emphasizing Peyton's sensitivity to such attacks. However, Peyton can withstand a decent number of punches to her abdomen from Alexa before eventually succumbing to the pain, showcasing her ability to endure to some extent before experiencing discomfort.

## Trivia

### General

* Peyton is a jack-of-all-trades wrestler.
* While she maintains a flat stomach for aesthetic purposes, it's interesting to note that her abdomen is notably vulnerable to stomach blows, even when delivered by smaller opponents.
* She is best friends with Bille Kay.
* Peyton struggles to take hits in her abdomen, but she admits that being slim allowed her to take the punishment. This is why she has low resistance, being vulnerable to stomach blows even from smaller opponents, such as Alexa Bliss.
* Peyton is naturally talkative, which tends to annoy her opponents.
* Peyton now strives towards bodybuilding to improve her strength and durability.
Vince McMahon

Vince is the husband of Linda McMahon, with whom he ran WWE from its establishment in 1980 until she resigned as the CEO in September 2009. In storyline, McMahon has been relieved of his duties as Chairman & CEO, and has been succeeded by his real-life son-in-law, Triple H.

## Vince's Favorite Wrestlers (Maybe Overrated)

* Charlotte Flair
* Brock Lesnar
* Roman Reigns
Rebel Kel

**Rebel Kel** is an American professional wrestler, known as the Six Foot Stunner.

## Characteristics

### Body

Rebel Kel has a slim, fit body. She mainly stays in shape through her balanced diet and going to gyms. Her body can take a decent amount of punishment unlike smaller opponents. However, in spite of her amazing height and build, her resilience on blows to the stomach are fairly moderate, due to mainly having a flat stomach with minimal to no abdominal muscle definition to reinforce her abdomen from blows.

Nonetheless, she is still tough and resilient outside of her sensitiveness to stomach blows.

## Weaknesses

### Stomach Blows

Although Rebel Kel has a good combination of offence and defence, as well as reach due to her height, she is incapable of enduring consistent punishment to the midsection, which is unusual for a woman her size and build, because she only has a flat abdomen and lacks any tough abdominal muscles to comfortably shrug blows inflicted to the stomach.

In fact, a direct slap to her stomach with sufficient force would be enough to faze her, that allows the opponent to gain the upper hand.

## Trivia

### General

* Rebel Kel, unlike most tall slim women; She is sensitive to stomach blows, even to opponents smaller than her.
* Rebel admits that she is tall, not tough. This primarily alludes to her moderate resilience to stomach blows.
* She has amazing reach and has great grappling skills.
* Reflecting from her early matches, Rebel looks to tone her abdominals on the same level as her similar peers who share the same height and a fit build.