Culture

**Gehart**

The right or east side of the map of Gaia. Is controlled by Depcairn

**Thera**

The left or Western side of the map of Gaia. Is controlled by Khogok

**Buthram (bottom of Gehart)**

- People fear and venerate the mountain God of strength. Mostly farms/ranches. Fire and ice magic are popular.

**Depcairn empire (left on Gehart)**

-militaristic and cautious. Believe in might and wisdom.  Rather pragmatic. Believe in several Gods depending on the occasion.

**Reiryn (right on Gehart)**

- Low crime and big importer/exporter. Mix of believers of mountain God and the pantheon.

**Mitberu (top of Gehart)**

- industrial and capitalistic. Relatively agnostic.

**Tsogsaya (between continents)**

- a trading hub of great importance, the longest route but the most accessible. Officially they are part of the Thera faction but in actually function as a natural ground between the two factions. Very progressive but, due to the mixing of cultures, can be volatile.  Most do subscribe to the spiritual belief of Mitberu.

**Khogok (right of Thera)**

- believe in the same pantheon as Depcairn. Are more militaristically conservative than Depcairn but are very Spartan in rule. Rivals with Depcairn.

**Folyn (bottom of Thera)**

- Lives within the rule of Khogok but is its own country in name. Believes in mountain God and pantheon. The gentler sibling of Buthram

**Tsetsog (upper left of Thera)**

-  Known for its art and diplomats. Subscribes to Animism.

**Kyga (middle left, tiny country in Thera)**

- a small mineral-rich poor country that is often exploited by its neighbors thus its small size.

## Religious Culture

**The 3 Deadly Cults**

3 cults that wish to drown the world in pleasure and desire. They believe in the 3 temptations and are willing to do anything to achieve anarchy and chaos for the simple reason that it's enjoyable. Depravity is freedom and freedom is depravity. They want to convert people peacefully but are willing to do anything. Most know them as fanatics, murderers and as generally unstable "Free thy chains and give in to temptation. All is well when we follow instinct." Known quests: Corrupt social morals and norms to let people follow their instinct.

**Gehart Pantheon**

Most popular in general since there's something for everybody. Mostly found in Depcairn, Khogok and parts of Folyn, Mitberu, and Tsogsaya. Most common in the militaristic places.

There are innumerable Gods though there are favorites.

**Rambull**, the god of war, a horned and hoofed creature that heeds the call of battle and glory. He is an angry creature, rash in time of peace and only at ease when in war.

There are two moons that orbit the world are considered siblings. Brother owl watches over and sees all at night. He's called this due to the dark spots on his moon which resemble eyes. Sister Swan is larger. She protects and draws up the bounty of the oceans but it's most fickle. ***When the moons catch up to each other, during the 2nd and 3rd week of the month with the dual lunar eclipse being at midnight between Saturday and Sunday, it's said they are fighting and cause the oceans to be even more vicious thanks to the concentrated gravitational pull. During the first week and the last week of each month, they don't fight and are furthest apart.*** Sister Swan is represented by an aquatic bird and is known for bringing bounty. What makes the seas treacherous for land folk is what makes the merfolk safe beneath the waves. When Sister Swan fights, her larger size holds greater sway with the oceans. Brother Owl watches and protects land folk, "the eye in the sky". Merfolk worship Sister Swan while Brother Owl can be a fickle companion to merfolk as he protects those who walk the land and often fights with Sister Swan. The moons affect animals and beasts specifically though there's rumors that it is also beginning to affect the sentient races as well.

**Brother Owl**, moon god of sight and vision, protector of land;

**Sister Owl** who is the moon goddess of wealth and luck, protector of the sea, she has dozens of lovers and helps those who have need though she favors her merfolk children;

**Rabibier** who is deity of wealth and fertility, favored consort to Sister Owl and nemesis to her husband, they are beyond gender and hate that such a trickster has occupied the attentions of their queen; They are a kind if fickle thing,

**Gemut** who is deity of karma and the supernatural, collector of sweets and ruler of the lost and unlucky; A thick alcoholic drink made from cinnamon, spices, apple, and molasses was made in his honor and a good bottle has disinfectant properties. The closest approximation to its consistency is hand sanitizer.

**Basilisab** who is god of bounty and mayhem, husband to Sister Swan, he is precocious and wily and enjoys chaos. His antics and wily nature have endeared him the most to Sister Swan out of her many lovers.

Most of the deities are said to be beings of power who heed the call of believers. If a hasty prayer is made in desperation, one does not know what kind of god, goddess or deity they will get. This is why most end up making their prayers out with an idea about who should answer or do so with preparation or at a temple to form a connection.

Praying or making an offering might grant a small temporary boost in said jurisdiction. Grants +1 to any one ability modifier for believers.

**Mountain God of strength**

Generally in Buthram and Folyn as well as parts of Reiryn and northern Tsogsaya. The mountain watches over and protects, giving blessings. Most common in places with mountains. There are many a god, goddess, or deity, (depending on their preferred pronoun or gender if any) that live at the top of mountains. All are united by the Buthram Mountain, the largest in Gaia. That mountain deity is male, as a mortal would comprehend it at least, and is a stoic creature. None of the mountain deities have names but answer instead to the name of their home. They prize calmness, steadfastness, and strength. They prefer powers that mimic their attributes so many will grant their believers spells or cantrips that have to do with fire or ice.

Devout believers are given benefits of ice and fire magic and boosted strength and durability. +1 to strength and constitution ability modifier

**Mid-continental Animism**

Tsogsaya and Tsetsog are big supporters of this one. Most common in rural areas and tribes

Belief that everything has a soul and that perhaps if you make a contract with the spirits you gain power. Most can be seen with spirit familiars. You are granted a spirit familiar. An animal like companion that may be revived once a day.