recursal/Fanatic-Fandom huggingface dataset:
Muon Accelerator Weapons

**Most weapons,** from small arms to point defense turrets, are variations of the muon accelerator concept - particle accelerators that transmute clusters of electrons into muons and accelerate them to 75-80% of lightspeed. The muon "bullets" impact with devastating amounts of kinetic and thermal energy.
Battlecruiser

**The battlecruiser or battleship** is a large armored warship fitted with heavy weaponry for ship-to-ship combat and orbital bombardment, and typically carries a full complement of fighter craft. Battlecruisers are generally in the 15000-25000 ton range, and are used by the ING as capital ships carrying high-ranking naval officers and forming the backbones of fleets.

While no private or commercial craft would be designated a battleship for lack of armament, commercial cruisers may be nearly any size allowed for by economic factors.
Aduunka

**Aduunka** is the the homeworld of the Xukumid race, and the seat of the Xukumid Dominion. Relative to Earth, it is located closer to the galactic core, on the opposite side of the vast Threshold territory. It is more arid, with less ocean coverage and fewer areas of dense vegetation. It's gravity is somewhat lower, resulting in higher mountains and flora and fauna which to the human eye seem strangely elongated. The Xukumid themselves are, while comparable in biomass, taller than Gaians, and one of Aduunka's most striking features are the tree analogues which grow to seemingly impossible heights.

All higher lifeforms on Aduunka are arthropods, lacking the flexible spine found in Earth vertebrates. Instead, Aduunkan arthropods base their biological structures on a rigid, external dorsal shell-like structure. This shell - or carapace - houses the main nerve bundles to and from the brain, which is housed in a traditional skull typically fitted atop a protrusion from the shell. Limbs and rib-like structures fit perpendicularly or tangentially against this shell.

As the Xukumid discovered the graviton before overpopulation and environmental issues became acute, Aduunka's ecology has remained in balance despite continued heavy population in urban areas. Unlike Earth, the Xukumid homeworld continues to be the cultural and political capital of the Dominion.
MV Red Osprey

**Appearances** | Fragile

**MV Red Osprey** is a ferry operated by Red Funnel which makes an appearance in *Fragile*. Along with the in-universe appearance. Amy Nicholls travelled to the Island aboard the *Red Osprey*, and was received by Roy once it docked in Cowes.

## Trivia

* During the wide shot where the Red Osprey is first seen, footage of a *Saint* class ferry owned by Wightlink is used.
Barrington Pod

**Barrington pods, or "coffins"** as they are colloquially known, are small shipboard modules that serve a dual purpose as both space-efficient crew bunk units and escape pods. Under normal circumstances, the Barrington pod is mounted upright along a bulkhead in the designated crew quarters. It contains a narrow bunk and an internal graviton field to simulate a prone sleeping position. During a ship evacuation, the occupied coffin is jettisoned. It is fully pressurized and contains a few hours worth of emergency oxygen; however, if the possibilities of a swift recovery are slim, the occupant is placed in cryogenic suspended animation awaiting rescue.
Imperial Naval Engineering Academy

**The Imperial Naval Engineering Academy (INEA)** on Circe is the Gaian Empire's most prestigious school for aspiring stellar engineers. A part of the ING, INEA saw an explosive increase in demand during the Expansion Wars, at which time scholarships were offered to any young man or woman who showed promise regardless of origin. Since the end of the war, INEA has once again become a school for the privileged and the extraordinarily gifted.
Ripple Drive

**The ripple drive** is a spacetime-warping technology which allows for faster-than-light travel without breaking the laws of einsteinian relativity. The ripple drive, when engaged, emits high frequency graviton pulses, which creates a "ripple" in space-time, much like a pebble thrown into a pond creates ripples on the water's surface. This allows a spacefaring vessel to surf across the wave-peaks of compressed space, essentially circumventing wide swaths of space on the way to its destination.

The ripple drive's efficiency is directly correlated to the total mass of the vessel it moves: a larger mass requires a larger drive and a larger energy expenditure. A ship's actual momentum is still provided by its relativistic-space propulsion systems (typically antigraviton engines and thrusters), and the vessel is still subject to newtonian laws of motion. This means that even with the ripple drives space-bending capabilities, larger ships are still typically slower relative to smaller ones.

Total travel time is also affected by heat management. While engaged, a ripple drive core continuously builds up a tremendous amount of heat and radiation that must be dissipated to prevent core meltdowns. This requires frequent cooldown periods at relativistic speeds. As a result, any long space voyage will typically consist of a number of sub-light stretches interspersed with quick FTL jumps.
Holography

**Holography** is an integral part of most user interfaces, particularly that of the onboard computer in an individual's dermis. Holograms are used to make interactive displays as well as protective shielding, and is essential to any piece of equipment designed to be collapsible, such as most conventional weaponry.

Holograms are created by manipulating muons into stable lattice structures to form forcefields, which are invisible to the naked eye. In personal and vehicle shielding, for instance, this is preferred, but for interactive purposes the muon structures are infused with photons, giving the hologram the impression of being made of light.

The use of holography makes physical displays obsolete. Instead, anything from computer interfaces to simple signs are projected by holoemitters, either overlaying a surface or free in mid-air.
Disharmonic Ripple Torpedo

**Originally a weapon** developed by the Xukumid Dominion, the **disharmonic ripple torpedo** has been adopted as the standard instrument of ship-to-ship combat. Essentially a cluster of miniature ripple cores propelled by an antigrav-engine, the DR torpedo creates several graviton pulse fields at disharmonic frequencies, causing the fields to clash violently and warp space erratically upon impact. This causes catastrophic damage to an exposed ship's hull, and while muon shields will mitigate the impact, the only way to avoid damage altogether is to neutralize the torpedo with point defense weaponry before it impacts.
The Threshold Transmissions Wikia

## Welcome to the Threshold Transmissions Wikia

**The Threshold Transmissions** is a work in progress, an attempt at building a sci-fi universe centered around The Threshold, a lawless area of space along the border between two interstellar empires. This wiki is - for now - intended as a database where I can sort my thoughts, but if you've found your way here, feel free to browse!

## Mission Statement

The actual **Transmissions** are intended to eventually be three short stories about the life of Isaac Jones, an engineer. This wiki is meant to detail the background for those stories.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Circe

**Circe** is a heavily populated core world in the Gaian Empire. Located close to the Gaian homeworld Earth, Circe was one of the first Gaian colonies and was one of the main targets for humanity's first great exodus into the stars. While Earth and the Sol system is the political center of the Empire, Circe is its cultural heart. Here, great artists and musicians from all over Gaian space meet and mingle with the elite of the Imperial military officers. Circe is a thriving commercial port, and is home to several imperial science and educational institutions, such as the GIU and the INEA.
Xukumid Language

The primary mode of communication between members of the Xukumid race is fundamentally similar to human language - it is also sound-based and produced by modulating a tone formed in the respiratory system through manipulation of the shape of the upper respiratory tract.

The sounds produced by the Xukumid are impossible for humans to fully perceive and reproduce, however, due to too great differences in frequency and modulation apparatus. It is effectively impossible for humans and Xukumid to learn each others' langauges. Translation software installed on the dermis platform is therefore required for any inter-species communication.

Contemporary translation software renders any Xukumid dialect perfectly into any human language and vice versa, but certain words specific to their native setting, such as names and cultural concepts, require "foreign" terms when translated (for example, Xukumid, Nin Qorratada and Aduunka). In such cases, the translation software substitutes the word of closest semantic meaning from the human language most similar to Xukumid in terms of grammatical structure. For standard high-Xukumid, this closest equivalent is Somali, a tongue once spoken on Earth's African continent.
Spacecraft

**Spacecraft**, more commonly referred to as **ships**, are vehicles designed for traversal of the hard vacuum and vast distances of space. All spacefaring vessels, regardless of size and function, must have three basic attributes: a pressurized hull containing a life supporting internal atmosphere; protective muon shielding against debris and radiation; and antigraviton propulsion engines and thrusters for maneuvering.

While short range vessels, such as in-system tugboats and ferries, seldom need more than these base systems, deep-space going vessels also require a ripple drive for interstellar travel, and any craft larger than a single-seat fighter needs artificial gravity systems in place to combat the disorientating and debilitating effects of prolonged periods of microgravity on the body.

Deep-space ships are typically categorized based on size (or rather mass tonnage) and using the standard nomenclature adopted by the Imperial Navy of Gaia, which is in turn adopted from pre-imperial Earth wet-navy terminology. From smallest to largest, the most common ship types are listed below:

* Corvette
* Frigate
* Destroyer
* Cruiser
* Battlecruiser (or battleship)
* Dreadnought
Gaian Empire

**The Gaian Empire** is the central government which controls the area of space surrounding the human homeworld Earth. Gaia began out of necessity: 300 years ago, overpopulation and Earth's deteriorating environment was threatening humanity's survival as a species. The race was divided into some 200 sovereign nations, all competing for the dimininshing resources. Democratic solutions were proving unsuccessful, and as a last resort, a small number of the planet's most powerful nations made an alliance with one specific goal: survival at any cost.

The fledgling Gaian Alliance, as it was then known, immidiately declared martial law and began systematically subjugating opposing nations. This sparked a brief series of resistance wars, but Gaia was ultimately successful in unifying Earth under a single government.

With complete control of Earth's resources in hand, Gaia then turned its eyes toward the stars. Space exploration became the sole focus of the Empire's efforts, and in only a few short decades, the first experimental ripple drive had been developed, allowing for faster-than-light travel. This ushered in an era of expansion as humanity discovered and colonized hundreds of new worlds.

After first contact was made, Gaia enjoyed civil and often lucrative relations with the Xukumid Dominion for more than a century before the outbreak of the Expansion Wars. The war was devastating to both sides, and today, Gaia's economic strength and sphere of influence is much diminished.
Expansion Wars

**The Expansion Wars** was a long, drawn out conflict between the Gaian Empire and the Xukumid Dominion over the colonization rights in the Threshold, a bountiful area situated between the two empires' respective territories. The military strength of the two governments was remarkably evenly matched, resulting in a steadily escalating war that lasted for more than 20 years. The wars ended with the Treaty of Sidon, a truce that saw two nearly bankrupt empires lay down their arms and retreat to their own core territories.

The Expansion Wars was a catastrophic failure for both sides, and the following demilitarization has led to millions of angry, unemployed sailors and soldiers cast adrift in the now lawless Threshold.
Gaian Mercantile Corps

**The Gaian Mercantile Corps, or GMC,** is the branch of the Gaian Empire's state apparatus responsible for the Empire's economy and trade revenue. The GMC oversees the flow of resources within the Empire, from mining of raw materials and production of goods, to inter-system transportation, as well as trade relations with the Xukumid Dominion.
Dreadnought

**The dreadnought** is the largest class of interstellar warship, and the term encompasses any martial vessel in excess of 25000 tons. ING and Xukumid dreadnoughts are manned with crews numbering in the hundreds, and carry enough fighters, corvettes, and firepower to decimate entire settlements in a single attack. Relatively few dreadnoughts were ever constructed by either side even during the height of the Expansion Wars, and most have since been decommissioned.
Graphyne/Indium Battery

**Graphyne/indium batteries** is the prevalent method of electricity storage across the Gaia/Xukumid territories. By sorting indium atoms into a lattice structure of graphyne, extraordinary amounts of electrical energy can be stored in relatively small units. A typical battery for use in small devices, such as personal weapons, is usually no more than 2 cm2 in size, but will provide adequate power for roughly six months of average intensity use. Most, if not all, modern spacecraft are fitted with large graphyne/indium reserve battery units for auxiliary power in the unlikely event of a reactor malfunction or fuel depletion.
Frigate

**The frigate** is one of the smaller classes of interstellar spacecraft, and is typically built for speed and maneuverability. Frigates are generally in the 3000-7000 ton range, and usually carry a crew complement of 10-30. The ING uses frigates as scouting and exploration ships, and they are popular among private science, mercenary, and pirate operations throughout the Threshold.
Rebound

## Characteristics

Rebound appears as a metal hip flask filled with liquid jet and a pair of glass vials of pre-War adrenaline drugs taped to the side, which flow up through tubes into the mouth of the flask. A needle on the top administers the drug cocktail, causing a steady rush of energy.

## Locations

* Can be crafted at any chemistry station.
* Generally sold by any vendors selling chems.
* Can be found across the Commonwealth.
Gaian High Command

**The Gaian High Command** is the ruling body of the Gaian Empire. Situated at the Gaian High Command Complex in Rome on Earth, the GHC dictates the policy and major actions of the Empire as a whole. It is a small council consisting of the highest ranking officers of the various branches of the Gaian state apparatus, such as the ING and the GMC.
Lady Peleides and Lord Anisopfera

Near The City, there is a forest, and within that forest there is a pond which has been ruled by fae for generations. Long ago, there were disputes over who held prominence within the area, the sprites who did not look kindly on outsiders, or pixies who cared only for the good of heart. Together Lady Peleides, the pixie queen, and Lord Anisopfer, the sprite ruler, forged a bond between the two breeds of fae, and there has been peace within the glen for centuries, with the occasional trouble of nearby Nixies who attempt to seize control of the pond.

They once held one of the Mind Stones, which was kept at the heart of the pond, and while it did nothing there, it did add to the mystery and beauty of the pond. Any good hearted, or fair minded traveler can find refuge, so long as they plead with the Lady, and not the Lord.
Imperial Navy of Gaia

**The Imperial Navy of Gaia, or ING,** is the main military arm of the Gaian Empire. The ING and its daughter organizations are responsible for colonization and peacekeeping in Gaia-controlled space, as well as exploration and expansion along the frontier territories. The ING was the organization responsible for all military actions during the Expansion Wars, and was also the branch of the Gaian state apparatus which suffered the heaviest losses from - and was saddled with the majority of the blame for - the outcome of that conflict. Since the end of the wars, the ING has struggled to maintain a nominal military presence in the Threshold, but in its weakened state, its efforts amount to little more than keeping a few essential trade lanes free from pirates.
Dermis

**The dermis** is the most essential technology for living away from Earth. As the name suggests, it is a second skin consisting of durable nanomaterials which protects the wearer from the elements while simultaneously providing a platform for a versatile onboard personal computer. Even the dirt cheap variants found among the poorer inhabitants of the Threshold can withstand extreme temperatures as well as the vacuum of space, and it can easily be upgraded with additional modules, such as the armor plating used by military infantry or micro thrusters for navigation in zero-G. The baseline dermis is simply a thin bodysuit with only the retractable helmet having hard surfaces, and usually features holoemitters at the throat and wrists.

The dermis contains a wide array of sensors used to analyze the surrounding environment. These are connected directly to the wearer's nervous system via a series of implants grafted into the the spinal column. This connection allows the dermis' computer to work in tandem with the wearer's brain, making the dermis a part of the wearer's physiology rather than a piece of equipment.

The dermis is powered entirely by the wearer's various energy outputs, primarily kinetic and thermal energy, which the suit converts into electricity for its own systems. It is designed to be a closed ecosystem with little need for removal; the outer suit in conjunction with a battery of nanobots in the user's bloodstream collects, breaks down, and re-purposes all of the various materials which the body cannot use by itself. Undressing and taking a shower has become a luxury to be indulged in rather than a sanitary necessity, and facilities for such activities are absent from most vessels and habitats - barring strictly recreational ones.
Ebur Aurum

**Ebur Aurum** is a backwater world in the Threshold. Orbiting a binary star, the arid world is bathed in a perpetually glaring light. Most of the surface is covered in endless, windswept prairie interrupted by the occasional knob of rock poking out of the ground. Ebur Aurum has little in the way of natural resources, but persistent rumors of large gold deposits keeps attracting hopeful miners who strike out from **Port Laurie**, the major settlement and spaceport on the planet, to prospect and found small mining communities.

Apart from the miners, and the traders and bandits they attract, the world is also home to an Animech colony. The mechanical people have been steadily trickling though Port Laurie since shortly after the end of the war, drawn by rumors of a place where they can be free from prejudice and persecution. They keep to themselves, and apart from a few early clashes the locals see little reason to bother them.
Graviton-Based Technologies

**The discovery** and subsequent harnessing of the **graviton** revolutionized Gaian technology and opened the way for space exploration. The graviton is the elementary particle responsible for gravity, for the bending of space-time by objects of sufficient mass. As such, manipulation of the graviton has allowed for the invention of the ripple drive, artificial gravity, and antigraviton propulsion.
Personal Weaponry

**Modern small arms** are essentially miniature particle accelerators, firing clusters of muons at a significant percentage of light speed. The muon "bullets" impact with enough force to penetrate up to a foot of hardened steel, and much of their kinetic energy tends to transform into heat upon impact.

Since muons are easily transmuted from electrons, modern weaponry's only real limiting factor is battery capacity. A standard graphyne/indium battery will typically need replacement after roughly six months of average-intensity use.

Most personal weapons are designed to be collapsible for convenient storage and handling. When not in use, the weapon is folded into a block of typically 25-30% of the active weapon's size. This is done by replacing all but the weapon's most essential components with temporary muon holograms which disengage when the weapon is deactivated. Visually, the active weapon looks to be made out of light around a metallic skeleton.
Auto-Inject Super Stimpak

### Effects

Automatically injected when the player's HP drops below 25%. Restore 60% of health.

## Characteristics

The Auto-Inject Super Stimpak is a modified Super Stimpak which monitors vital signs, allowing for timely emergency treatment. It is used automatically from the player's inventory when their Hit Points drop below 25%.

## Locations

* Can be crafted at any chemistry station.

## Notes

* Each rank of the Medic perk enhances the efficiency of Auto-Inject Super Stimpak. Rank 1 improves it to 65%, Rank 2 to 70%, Rank 3 to 75% and Rank 4 to 80%. The Medicine bobblehead further increases the Auto-Inject Super Stimpak efficiency by an additionnal 5%.
Colonial Insurrections

**The century preceding** the outbreak of the Expansion Wars was marked by widespread conflict, not between the empires, but within them. While the Dominion's more rigid control over its inhabitants kept it somewhat more stable, it was not untouched by the simmering dissent that spread across the remoter colonies. Gaia stomped out a thousand brush fires during this period, and although no such rebellion ever proved successful, the repeated failures seemed to stoke the fire of the colonists' thirst for freedom rather than extinguish it. Many defeated freedom fighters fled into the Threshold rather than surrender, carrying with them an unyielding independence that still permeates the region.
The Threshold

**The Threshold** is the colloquial name for a vast strip of space along the border of the Gaian Empire and the Xukumid Dominion. Home to both undeveloped frontier worlds and decaying urban areas, The Threshold became the main battlefield during the Expansion Wars, as each empire attempted to claim The Threshold and its plentiful resources for itself.

The Threshold was tentatively settled and explored by private interests of both Xukumid and Gaian origins long before the two governments had grown to the point where formal colonization was possible. As a result, The Threshold is an area of cultural and ethnic mingling where Xukumid and Gaian settlers often live more or less peacefully side by side. Racial tensions grew during the wars, but have since returned to a semblance of normalcy. This mutual tolerance is confined to the organic races, however - the Animech, who have been a presence in The Threshold since the Animech Plague epidemic at the height of the wars, are generally viewed with distrust.

Since the Treaty of Sidon and the end of the Expansion Wars, The Threshold has been a lawless land outside either Xukumid or Gaian jurisdiction. Peaceful settlers and legal corporate ventures are prey to all sorts of pirates, slavers, and sundry criminals, and even the humblest farmer or merchant requires at least some basic strength of arms to avoid victimization.
Broken Bottle

## Characteristics

A simple broken glass bottle, but it's always better than nothing. The sharp glass deals little damage on contact alone, but deals a decent amount of periodic damage over time. This bleeding damage can stack fairly well, as the weapon has a fast attack rate.

## Locations

* Can be found on enemy raiders.
* Can be found in the control room just outside of Vault 111 on top of a wooden crate.
Father Tom

**Father Tom** is a character appearing in *Fragile*, he is portrayed by Geoffrey Beevers. Father Tom is a supportive character that describes his thoughts in a few lines but leaves a colossal concept of perplexity to ponder upon, such is the case of Father Tom that left a peculiar impact on the story with his appearance.

## Background and History

As described by Father Tom himself, Susan was the closest to Father Tom, eventually sharing her complications with him alone, since her childhood. However, such was fate, when Susan began to experience paranormal activities at Mercy Falls, she sought help of another kind but met her untimely demise soon. Susan's funeral was conducted by Father Tom, on the same day, conveyed to Amy Nicholls about the psychics and Susan's death. He also apprised Amy that Susan was similarly worried as she is. Father Tom isn't seen again post the sequence but left a thousand objectives to be discussed and looked into.
Mistress Vladia

Born a noble woman in The City, Mistress Vladia grew up in the pomp of city politics. She was a very popular and powerful woman within the unofficial oligarchy. However, not, powerful enough. As with all politicians her greatest desire was more power, and more ability, but she had reached what had seemed like the peak of her status. That is, until she stumbled upon the gloves of beetle mind one day while out for a walk. They caught her eye, as all magical and evil aligned objects might, so she tried them on for size. As a cursed object, they fit perfectly, and refused to come off, not that she wanted to take them off. She began to plot how to use her newfound power to take over the city. She wanted to rule through power and fear.

She went into the desert, and mind controlled a dragon, one known for stealthy abilities. She brought it back into The City and put it in the catacombs until she could finish her plot. She began to take over the city from the inside out, buying off guards, and placing small threads of destruction and covert strategy.

Her plot was foiled by Caelan, (as was the prophecy) and she was destroyed.
Gamaliel

## Special Gamic Abilities

Beings born in Gamaliel have the abilities of the trickery domain, in addition to the one all other lands have, the animal domain. Beings from Gamaliel cannot cast any law, or law related spells.

Common wild shapes (unknown).

## Spell List

### Animal Domain

##### Granted Powers

You can use speak with animals once per day as a spell-like ability.

Add Knowledge (nature) to your list of class skills.

#### Animal Domain Spells

1. **Calm Animals:** Calms (2d4 + level) HD of animals.
2. **Hold Animal:** Paralyzes one animal for 1 round/level.
3. **Dominate Animal:** Subject animal obeys silent mental commands.
4. **Summon Nature’s Ally IV\*:** Calls creature to fight.
5. **Commune with Nature:** Learn about terrain for 1 mile/level.
6. **Antilife Shell:** 10-ft. field hedges out living creatures.
7. **Animal Shapes:** One ally/level polymorphs into chosen animal.
8. **Summon Nature’s Ally VIII\*:** Calls creature to fight.
9. **Shapechange F:** Transforms you into any creature, and change forms once per round.

\*Can only summon animals.

### Trickery Domain

##### Granted Power

Add Bluff, Disguise, and Hide to your list of class skills.

#### Trickery Domain Spells

1. **Disguise Self:** Disguise own appearance.
2. **Invisibility:** Subject invisible 1 min./level or until it attacks.
3. **Nondetection M:** Hides subject from divination, scrying.
4. **Confusion:** Subjects behave oddly for 1 round/level.
5. **False Vision M:** Fools scrying with an illusion.
6. **Mislead:** Turns you invisible and creates illusory double.
7. **Screen:** Illusion hides area from vision, scrying.
8. **Polymorph Any Object:** Changes any subject into anything else.
9. **Time Stop:** You act freely for 1d4+1 rounds.
Rushing Water

## Characteristics

Rushing water is a drink created by dissolving jet into pure water, giving an energy rush without any chance of addiction. When used, the player will regain health and have increased attack speed for 1 minute.

## Locations

* Can be crafted at any chemistry station.
* Occasionally sold by any vendors selling chems.
* Can be rarely found across the Commonwealth.
Nuka Cocktail

## Characteristics

Using a bottle of Nuka-Cola Quantum combined with additional ingredients, Nuka Cocktail is a makeshift grenade less powerful than a Nuka Quantum Grenade but also less expensive to craft.

## Locations

* Can be crafted at any chemistry station.
* The recipe will be unlocked after you found Nuka Cocktail Schematics.
* Occasionally sold by Cricket.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Nuka Breaker ★

The **Nuka Breaker** is a unique melee weapon in Wasteland Imports.

## Characteristics

Nuka Breaker is a Nuka-Cola sign re-purposed as a devastating melee weapon. It consists of a partially functioning Nuka-Cola neon sign which is mounted on a pole with an electric cord wrapped around the top, and tape at the bottom. It has its own unique legendary effect that increases the weapon's base damage by 25% whenever the user is addicted to any sort of Nuka Cola.

## Locations

* Found at the unmarked Drumlin Diner, north west of East Boston Preparatory School.
Repellent Stick ★

The **Repellent Stick** is a unique melee weapon in Wasteland Imports.

## Characteristics

The repellent stick is a simple wooden stick with "mole rat repellent" (a combination of jet and psycho) on it. The stick is exceptionally effective against mole rats, as one hit causes an allergic reaction on mole rats, causing their heads to explode after five seconds, while a second hit will cause the explosion to happen instantly.

In game description:

"Poor Little Mole Ratties! Causes their heads to explode after 5 seconds."

## Locations

* Found on a box, near a med kit, inside the shack of Rotten Landfill.
Hydrogen fusion

**Hydrogen fusion**reactors are the main source of power generation in most modern technology. As raw, primordial hydrogen is plentiful in the universe, either in the atmosphere of most planets or in vast clouds in space, the chance of running out of fuel has become nearly non-existent.

While free natural hydrogen can easily be harvested by any spacecraft equipped with a hydrogen trawl, this technique inevitably results in impure fuel mixed with other gasses and various other impurities which are detrimental to a reactor's performance. Therefore, hydrogen gathering, refining and processing has become a vast and lucrative industry.
Mobile Base

The **mobile base** was a large survival rover that served as the main base for Morphologis for several weeks following the destruction of Home Base.

## Operational History

### Stuck on the Plateau

For nearly two weeks, Morph, TIUS and Potatoes worked on the new mobile base, created mostly from components that Morph had carried with him in the Survival Rover following the destruction of his base. At the time, Morph thought a stationary base was a bad idea due to the unknown threat and a mobile base would allow him to escape if there was a threat to his life.

Two weeks following the destruction of Home Base, Morph sent Potatoes out to transmit a signal to any potential survivors out there. Without Potatoes guarding him, Morph realized the importance of establishing security. He decided to build a small resting area around his medical bay with secure doors. At the same time, he finished up lighting on the outside of the base, as well as finishing some solar panels. The next day he planned to head out and search for materials to finish the turbines. At night, TIUS detected movement outside the base, something that wasn't transmitting. After going outside and briefly calling out to anything listening, Morph got freaked out and rushed back inside to get much needed sleep.

In the morning, Potatoes returned without much news. It did not detect any survivors in it's search. While Potatoes recharged at the base, Morph headed out in his rover to search for materials to finish up the turbines. Although he was initially successful at finding several resource points, a black suit emerged from a rock next to a cliff, which startled Morph and sent the rover barreling down the mountain. Thankfully, Morph was able to escape the wreckage and be rescued by Potatoes, who brought him back to base in short order.

After TIUS was recharged, Morph decided to send Potatoes out to the GPS waypoints he found from Falnore's escape pod earlier on instead of searching in a pattern around the base. He thought it would be the best way to reach survivors. Morph also decided to finish the engines, now that he had the materials, and they escaped from the plateau, offering temporary safety from the Black Suit.

### Adding Defenses

Following the escape from the plateau, Morph and TIUS travelled a great distance using the new thrusters on the mobile base, though it had some trouble with landing. The two decided to finally set up a turret to "kill the darn thing" as TIUS said, so they set off looking for materials. Morph decided to add an ore detector to the base to better detect underground mineral deposits.
Doctor’s Bag

## Characteristics

A doctor's bag is used to heal all of the limbs that are crippled.

## Locations

* Can be crafted at any chemistry station.
* Generally sold by doctors.
* Can be found across the Commonwealth.

## Notes

* Each rank of the Medic perk enhances the efficiency of the Doctor's Bag. Rank 1 improves it to +35 Max HP, Rank 2 to to +40 Max HP, Rank 3 to +45 Max HP and Rank 4 to +50 Max HP.
Kata Base

**Kata Base** began as a forward base of operations during the Gaian Empire's first forays into the unsettled Threshold some 200 years ago. It soon attracted large numbers of opportunists, Gaian and Xukumid both, who came to exploit the presence of soldiers and explorers. Even after the ING abandoned the base itself, the community continued to grow.

Today, Kata Base is the image of urban decay, and is featured in Gaian propaganda as a lawless cesspit. The sprawling city has long since engulfed the entire surface and burrowed deep into the crust of the small planetoid, creating an unbroken cityscape broken only by bottomless pits where every imaginable manner of depravity is on display and for sale. Kata Base is a hub for the Threshold's criminal underworld, and attracts outlaws and degenerates from a thousand worlds. It is a land of infinite opportunity if you have the gold to open doors and the guns to keep it yours, but it will swallow you whole in an instant if you don't.
Rocket

## Characteristics

Rocket is a variant of Jet that immediately boosts your current Action Points by 30 points, as well as raising your maximum action points by the same amount for 1 minute, and has a 30% chance of Jet Addiction.

## Locations

* Can be crafted at any chemistry station.
* Generally sold by any vendors selling chems.
* Can be found across the Commonwealth.
LAS CIENCIAS ESTÁN CLASIFICADAS POR...

**LAS CIENCIAS FÁTICAS.**

Las ciencias fácticas son aquellas que se refieren a algún segmento de la realidad. Se caracterizan por aspirar a construir reproducciones conceptuales de las estructuras de los hechos. Algunos ejemplos son la física, la psicología, la teoría económica, etc.

Estas ciencias poseen un contenido empírico, todos y cada uno de sus enunciados deben ser susceptibles de ser confirmados por la experiencia. La verificabilidad es un criterio para distinguir esta ciencia de otros tipos de saber. Para confirmar las conjeturas de la ciencia factual se requiere de observación o experimentación. #Cienciasicades

http://www.tiposde.com/ciencia/ciencias/cienciasfacticas.html
Digging Rig

Constructed by The Company on Charon, the Digging Rig appears to be a large, possibly automated drilling system similar in design to Earth-based tunnel boring machines. When shown on camera, the structure was not in operation.

   In the rock around the rig there are various rooms. The rig itself has a

   In the rock around the rig there are various rooms. On the top of the rig there are Some landing platforms. These platforms have a road that leads outside of the digging complex. The only person in the area is the Vapengineer.
Sunset Sarsaparilla

## Characteristics

Sunset Sarsaparilla is a root-beer-type carbonated beverage widely recognized on West Coast. With each bottle drink, player has a 5% chance to obtain a Sunset Sarsaparilla Star Bottlecap, otherwise the player will get a normal bottlecap.

## Locations

* Generally sold by any bartender.
* Frequently sold by Trashcan Carla.
* Can be found inside Sunset Sarsaparilla vending machines.
Animech

**The Animech**, often derisively called simply the **infected**, are the victims of the **Animech Plague**, an epidemic nanovirus which swept through the Threshold during the Expansion Wars. It's origin is unknown, but it infected roughly 10% of any organic population it touched (Gaian 12%/Xukumid 9%) and had reached all but the most isolated worlds in the Threshold within five years.

The virus effectively transformed infected cells into synthetic analogues, converting biomatter into synthetic materials. Within three months of infection, the victims' bodies were entirely converted from flesh to metal, and within 1-2 years their forms had been streamlined and effectivized, circulatory system replaced with nanite pathways, metabolic system replaced with hydrogen fusion reactors, and so forth.

Initially, the transformation seemed simple: synthetic materials in place of organic; metal in place of flesh. But over time, the victims began to realize the capabilities of their new bodies: not only enhanced physical strength, speed, and durability, but wireless communication and information exchange at light speed, and effortless access to external computer systems. Because of these differences, many Animech have begun to consider themselves a new race worthy of recognition, and because of the apparent advantages, some fringe groups even believe themselves superior and further evolved than their organic parent species.

The Animech are generally regarded with suspicion by the organic races, and not only because of their foreignness: there have been a number of instances of peculiar and even violent behavior among the mechanical people. There is a spreading belief that the Animech are forming a hive mind with the intention of eliminating and supplanting the organics.
Nuka-Cola Clear

### Effects

Sneak attacks do 25% more damage and you are 25% harder to detect for 4 minutes. +40 HP

+10 AP

+5 RAD

## Characteristics

Nuka-Cola Clear was a Nuka-Cola drink planned to be released before the Great War.

## Locations

* Can be crafted at any soda-mixer station.
* The recipe will be unlocked after you found Nuka-Cola Clear Formula.
* One can be found inside the remains of the Skylanes Flight 1665.
Dynamite

## Characteristics

Dynamite is a thrown explosive, consisting of an absorbent material soaked in nitroglycerin. Though it's not as powerful as fragmentation grenades, it is relatively easy to produce.

## Locations

* Can be crafted at any chemistry station.
* Generally sold by any vendors selling weapons.
* Can be found across the Commonwealth.
Silver Sting

## Characteristics

Silver Sting is the simplest and easiest poison to create, and one of the more useful ones. When injected, it causes a spreading feeling of weakness and considerable agitation of the wound site, reducing damage resistance and causing 40 damage over 20 seconds.

## Locations

* Can be crafted at any chemistry station.
* Generally sold by general and chems vendors.
Fixer

## Characteristics

When consumed, Fixer will temporarily cure player's addictions for 5 minutes. However, it will also make the player dizzy during a short period.

As it only masks the symptoms of addiction, not actually curing them, the number of addictions the player has remains unchanged. Meaning the player can both benefit Junkie's legendary gear, and mitigate the debuffs from addiction.

## Locations

* Generally sold by any vendors selling chems.
* Can be found across the Commonwealth.
Super Stimpak

## Characteristics

Super Stimpak is a more advanced version of the regular Stimpak. It comes with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb.

## Locations

* Can be crafted at any chemistry station.
* Generally sold by doctors.
* Can be found across the Commonwealth.
* Curie will occasionally give Super Stimpaks upon initiating dialogue after unlocking her as a companion.

## Notes

* Each rank of the Medic perk enhances the efficiency of Auto-Inject Super Stimpak. Rank 1 improves it to 65%, Rank 2 to 70%, Rank 3 to 75% and Rank 4 to 80%. The Medicine bobblehead further increases the Super Stimpaks efficiency by an additionnal 5%.
Steady

## Characteristics

Steady provides the user with a steady aim that makes it almost impossible to miss in sharpshooting, perfect for snipers lining themselves up for the perfect shot. However, due to the potency of the drug, Steady is highly addictive.

## Locations

* Can be crafted at any chemistry station.
* Frequently sold by Doc Weathers.
* Occasionally sold by any vendors selling chems.
* Can rarely be found across the Commonwealth.
Nightmares

**Nightmares** - they are unlike anything that lives on the surface of the earth. They are blind, guided by smell and infrasound. The most powerful of them are intelligent and have special powers - they can telepathically guide and other, weaker individuals of their species. The most powerful of them is the Shadow Weaver, who can take over the body of another species.
Skill Magazines

## General Information

Unlike Perk Magazines, Skill Magazines only grant to the player a temporary buff and wear off after one minute (three minutes with Retention). They are technically consumable items and do not remain in the inventory when used.

## Locations

**Random locations**

These magazines can be found inside containers such as safes, trunks, mailboxes and even trashcans if you are lucky enough. You can also find some magazines in some traders inventory.

**Fixed locations**

Coming soon...
Auto-Inject Stimpak

### Effects

Automatically injected when the player's HP drops below 50%.Restore 30% of health.

## Characteristics

The Auto-Inject Stimpak is a modified Stimpak which monitors vital signs, allowing for timely emergency treatment. It is used automatically from the player's inventory when their Hit Points drop below 50%.

## Locations

* Can be crafted at any chemistry station.

## Notes

* Each rank of the Medic perk enhances the efficiency of Auto-Inject Stimpak. Rank 1 improves it to 35%, Rank 2 to 40%, Rank 3 to 45% and Rank 4 to 50%. The Medicine bobblehead further increases the Auto-Inject Stimpak efficiency by an additionnal 5%.
MFC Cluster

## Characteristics

The MFC cluster is a powerful improvised explosive weapon. It is essentially six independent MFC grenades wrapped up together and rigged to explode like a MIRV fragmentation grenade.

## Locations

* Can be crafted at any chemistry station.
* Generally sold by any vendors selling weapons.
* Can be found across the Commonwealth.
Bertha

'''Bertha''' is the nickname given to the Quad mounted Flak Cannon featured in Season 2 of Group Survival. In a single Salvo, it was able to overload the shield systems on a Type 6 Drone and caused it to crash. As a result of the firing of this weapon, the remaining drone forces in the area withdrew.

Evidently, Bertha has immense power requirements, as it drained the power from the Silo Base after being fired once. Additionally, the gun stands as a testament to 2070's technological progress: The weapon is made of what are evidently powerful alloys that allow it to fire several heavy shots in relatively quick sucession without any risk of Structural failure.

## In Real Life

The '''Bertha''' Weapon is a part of the OKI weapons mod pack created by mralienbg.

Traditionally, Flak Cannons were heavy anti-aircraft weapons, with the German 8.8 CM Flak AA gun being highly effective as an Anti-tank weapon as well. However, there has not been a quad mounted Flak cannon due to the sheer amount of effort and recoil the weapon would have to endure just to fire a single salvo.
In the Depths

"This looks familiar..."

*This entry could use some more flesh on its bones. Contribute today!*

Morph finishes up his initial evaluation of the shaft, filing its results away to review later. He constructs a modified version of a survival pod (later given the moniker "The ROPE", though Tius voices concerns over whether the design will actually work.

After walking the other Survivors through his design briefly, they take off for bottom of the shaft and arrive much quicker and more out of control than expected, as the design appears to lose its stabilization shortly after departure. Though the Survivors escape unharmed, the ROPE is a complete write-off, forcing the crew to split up and search for another way back up.

Morph's travels take him down one of the rail tunnels. He reaches another similar vertical shaft, called BMESA station 24, but the maintenance ladder up is similarly blocked by cave-in after a short distance. He travels down to the same general level that Captain Shack is exploring and finds a backup power generator that he switches on, which powers most of the lights in his area. On his way back to the rendezvous point, he is nearly run over by the captain on a re-purposed (and neutered) drone.

The two head further down the hall after hearing w4sted speaking over some sort of loudspeaker, eventually finding him in a rail cargo transfer facility. The facility itself is blocked from further exploration, but the crew manage to gain access to maintenance tunnels and set off in a small personnel transport vehicle to see if they can find another way out.
Solar System

The solar system is where the Earth is. It's the system the human species comes from. Its star is the Sun and it has 8 planets (Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus and Neptune) with their moons and 2 asteroid belts (the Asteroid Belt and the Kuiper Belt) which contains also some dwarf planets like Pluto.
Duality Drive

Duality Drive as seen in S2 E7 Morphs dream sequence

## Duality Drive in use

Duality Drive Aboard the Constitution as seen in S1 E1

The Duality Drive was a Jump Drive built by the The Federation in Collaboration with The Company. It was designed to rapidly jump multiple times using a series of drives to fold spacetime on a parallel axis to time so no physical time passes, but large distances are traveled. This creates instantaneous travel that is measured to be 0 seconds for both the observer and the person on board the ship. As the ship does not physically move itself, but rather moves space, it does not violate the maximum speed limit of the speed of light. Due to this fact, momentum is conserved during jump. Due to the experimental nature of this drive, it is unknown if it is traceable, but as one of the first possible long distance jump devices, any form of help is unlikely to come for many years.

When the experimental design was being created, it was supposed to be installed in a new ship, but due to unseen circumstances-belief that terrorists had gotten a hold of the plans-, it was retrofitted into the USS Constitution. On this test, the drive was supposed to take the ship to Mars, then the ship would fly past the martian moon and jump back to Earth. Upon ignition, it failed and sent the ship to an unknown planet, which was named Bob by Captain Shack. The drive was still intact after the initial jump, but a majority of the ship was severely damaged. An evacuation of the entire ship was called, but before all could leave, the drive detonated, and was destroyed in the process.