recursal/Fanatic-Fandom huggingface dataset:
Lyn Elhwool

## Gallery

**Lyn Elhwool** is the head of military in the Integreco district. He will make is first appearance in the Prequel.

## Appearance

Lyn has messy brown hair with yellow highlights, along with yellow eyelashes and eyebrows. He sports a blue cap with a yellow "X" in the middle, and a yellow trim. He also wears a light blue shirt with a small piece of armor on the chest.

## Personality

Lyn is described as a "ray of sunshine", very positive and hyperactive, which is reflective of his magic. He is also very determined as well as resourceful and clever, as he was unwilling to let go of his dream to reach the floating island, and managed to find a way to achieve it with his Justice magic.

## Abilities

Despite the Justice trait focusing on range combat, Lyn focuses primarily on close combat. Like Jessee Krovor, Lyn's magic manifests differently than other Justice wizards, making them useful in combat.

* **Spearsword:** Lyn summons a combination of a spear and a sword, it has a long hilt and a large diamond shaped blade. The size of the blade making it difficult for enemies to dodge.
* **Magic Propulsion:** Lyn's unique use of Justice magic: He charges himself with large amounts of magic until it becomes volatile, then he releases all the magic at once, propelling him at such speed that he was giving the nickname "The Lightning of Integreco".
	+ It's with this use of magic that Lyn was able to be the first as well as the only wizard to reach the floating islands that did not have the Integrity trait.

## History

### Early Life

Lyn had the dream of reaching the floating islands, and thus wanted to have the Integrity trait, as that was how everyone before him had done it, however he was got Justice instead. However, he trained himself to be able to propel himself with magic, making him the first wizard to get there with Integrity magic. At some point, Lyn became head of Integreco's military, and became close friends with Julius Goldburn.

## Trivia

* Lyn actually wanted to have the Integrity trait, because of his dream to reach the floating islands, as well as to simply be able to fly around.
* Lyn was the only non-Integrity wizard at that time to be able to reach the floating islands.
Adox Talks

**Elissa Park**, known professionally as **Adox Talks**, voiced Asriel Dreemurr and Undyne in *Glitchtale*.

She also voiced an alternate Asriel Dreemurr in the *Glitchtale* episode *Game Over*.

## Trivia

* Adox Talks previously voiced alternate versions of Undyne in her own productions *Papyrus Makes a Facebook Post* and *(Undertale) Undyne Meets Alphys* respectively, and an alternate version of Asriel Dreemurr in *(Undertale) Frisk said...*. This makes her the first actress that resumed a previous incarnation role in Glitchtale.
* Adox Talks also voiced Monster Kid in her own productions *HAPPY HALLOWEEN!* and *(Undertale) Frisk said...*.
* Adox Talks also voiced alternate versions of Frisk in her own productions *Pacifist Ending (Comic Dub)*, *Papyrus Makes a Facebook Post*, *(Undertale) Kinkshame this child*, *(Undertale) Mettaton gets Trolled*, and *(Undertale) Can you do that for me?* respectively.
* Adox Talks also voiced an alternate version of Toriel in her own production *Papyrus Makes a Facebook Post*.
* Adox Talks also voiced an alternate version of Alphys in her own production *(Undertale) Reimagination!*.
* Adox Talks worked again with Strelok, Lumisau, Project SNT, Meredith Sims, Zedrin, Maidenofmine, KateMarie999, Rev897, Oolay-Tiger, Camila Cuevas and GaelRice in *Interlopers*.

## External Links

* Adox Talks on YouTube
* Adox Talks on Twitter
* Adox Talks on IMDb
* Adox Talks on Facebook
* Adox Talks on SoundCloud
* Adox Talks on Tumblr
* Adox Talks on Tumblr
Ambush on Frisk

## Casualties

*"Your Determination exceeds most. With that kind of power, with that SOUL, I could return. I could be whole again."*
―W. D. Gaster to Frisk[src]
The **Ambush on Frisk** was an attempt by W. D. Gaster to obtain Frisk's SOUL, intending to use the child's Determination to become whole again.

## Ambush

*"I'm afraid I can not allow you to do that. I've been waiting so long for this opportunity. I just have to kill you once, right?"*
―W. D. Gaster to Frisk[src]
*To be added*
OFFICIAL RULES

To make the wiki a fun place, please read the rules.

[1] No inappropriate stuff for children

This is an wiki SAFE FOR CHILDREN, not an site for showing nudity. Ya' know you might scare the little children from they're computers, so avoid doing this. Once seen, please remove it.

[2] DO NOT BULLY

Again, this is a site for children. So do not HARASS OR BULLY THESE INNOCENT CHILDREN FOR LIFE. Thank you.

[3] No Wingdings

Wingdings is a way to swear, so you should never use it. Anyone using wingdings will get banned at one point.

[4] No Swearing

swearing will not help, this is an KIDS site. So swearing would get you banned too.

[5] Do not use these Emojis.

These emojis are forbidden from this site:

😲😵🤕🤒🔨⚒🗡⚔🔫☠🔪💣🚬

These are most likely violent or too gorey or inappropriate.

thank you for reading the rules. I hope you listen to these!
All mythical pokemon trash

## Janurary fetrash

shisny mewrwo elv 100 alsos with guilltoine dpsychic and shadow smball super op de all perfect iv

## febuary poo

shiny mew with transform, justensrransform

## wish soaked wet

foes april jirachi is ur foe so olz its moveset is struttle and sketch super stupid jirahfi

## setperneer is hot and stinky

v dinosaur is stupids soa s vcitinti with sewring shot

## my little pooony halloween

kelseom sucks aa trahs asla,ed wet with poop flwvor ice c reem

## vorember noverbemer fre

genesect sucks swform lfies and alsjao dyr e bugs tye

s euskcs
CIP A

Je bent huisarts. Op je spreekuur zie je een 16-jarige vrouw die sinds drie maanden moe is.

Voor de hand liggende oorzaken:

- Ziekte van Pfeiffer

Mononucleosis infecties, veroorzaakt door EBV begint meestal met griep. Acute keelpijn staat hierbij op de voorgrond met hoge koorts, exsudaat in de keel en gezwollen halslymfeklieren. Incubatietijd 4 tot 10 dagen, bij songvolwassenen 4 tot 7 weken. De postvirale moeheid kan weken tot maanden duren. Hepatosplenomegalie en lymfeklier zwellingen kunnen gevonden worden.

- Anemie

Een te laag Hb (vrouw <7,5 mmol/l), waardoor verminderde zuurstoftransport. Vermoeidheid is de belangrijkste klacht, verder kan men last hebben van hoofdpijn en algemene malaise. Oorzaken kunnen zijn: Overmatig bloedverlies tijdens de menstruatie (ijzergebrek), dieet (vit B12 en foliumzuur deficiëntie). Bij lichamelijk onderzoek kan een hoge pols en bleke huid worden gevonden.

- Depressie

Gedurende minstens twee weken: sombere stemming (grootste deel van de dag), vermindering van interesse/plezier, moeheid, slapeloosheid vs overmatig slapen, psychomotorische agitatie of remming, schuldgevoel, verminderde concentratie en andere vage klachten zoals gebrek aan eetlust of obstipatie. Behandeling: psychotherapie of/en antidepressiva.

- Chronische vermoeidheid

Bij een klein deel (minder dan 20%) kunnen de vermoeidheidsklachten langer dan zes maanden aanhouden. Er is sprake van CVS bij ernstige aanhoudende of telkens terugkerende vermoeidheidsklachten, die niet verbeteren door rust en niet het gevolg zijn van voortdurende inspanning. De vermoeidheid heeft geleid tot forse afname van vroegere niveaus van beroepsmatig, sociaal en persoonlijk functioneren.

SOLK is een werkhypothese gebaseerd op de gerechtvaardigde aanname dat somatische/psychische pathologie afdoende is uitgesloten.

- Hypothyreoïdie

Verminderde schildklierfunctie, verhoogde TSH, verlaagd vrij T4. Primaire hypothyreoïdie (tekort aan schildklierhormoon), secundaire hypothyreoïdie (aandoening aan de hypofyse), tertiair (aandoening hypothalamus). Belangrijkste oorzaak primair is de ziekte van Hashimoto (auto-immuun, anti TPO). Andere oorzaken zijn stille thyreoiditis (spontaan herstel), iatrogeen. Klachten: gewichtstoename, kouwelijk, traag, obstipatie, menstruatiestoornis, bradycardie, myxoedeem.

Eventueel

- Coeliakie

Glutenenteropathie zorgt voor malabsorptie en komt familiair voor. Klinische aanwijzingen zijn niet acute buikpijn, diarree, afbuigende groeicurve en anemie, gewichtsverlies. Er komen tevens klachten van huid, luchtwegen en bloedsomloop voor bij een voedselallergie. Diagnostiek: transglutaminase antistoftest (tTGA).

- leukemie(zie vraag 41 bundel 2)

- nierinsufficientie

- diabetes
Kestral Mountains

The Kestral Mountains are a range of mountains starting in mid-northern Din Eschal, extending south and then east. Another, smaller, branch continues to the south. These three arms of the mountains form the boundaries of the three holds of Din Eschal: Eldesa Hold, Gellion Hold, and Orost Hold.

Beneath the mountains resides a population of dwarves, though they don't usually interact much with outsiders.

The North Kestral Mountains and East Kestral Mountains are also home to the druids' sacred springs.
SWC Challenge

## SWC Challenge #1

The first Summer Writing Club challenge is out! This month's challenge features writing a full novel! With the goal being one chapter a week, the full stories are due on July 25, 2016. Instead of having story prompts each week like last year, Storybird has decided to give out tutorials on writing. The first week will be all about the character development. The second week will focus on the antagonist, or "bad guy", of the story. And the third week will feature the plot of the book. Hinting at the August challenge, the Storybird Blog said "One way to approach SWC this year is to think about July as your rough draft. Once you get the basics down, you’ll be ready for the advanced tutorials that will follow in August." Be prepared for even more novel writing fun to come! This is just the start of your adventure.
Surviving Classics Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Makes and Years

**BUICK**

1965 Buicks

1969 Buicks

1983 Buicks

**CADILLAC**

1955 Cadillacs

1965 Cadillacs

1969 Cadillacs

1971 Cadillacs

1973 Cadillacs

1988 Cadillacs

**CHEVROLET**

1946 Chevrolets

1950 Chevrolets

1954 Chevrolets

1955 Chevrolets

1956 Chevrolets

1957 Chevrolets

1960 Chevrolets

1964 Chevrolets

1966 Chevrolets

1967 Chevrolets

1968 Chevrolets

1969 Chevrolets

1970 Chevrolets

1972 Chevrolets

1973 Chevrolets

1974 Chevrolets

1975 Chevrolets

1976 Chevrolets

1978 Chevrolets

1981 Chevrolets

1985 Chevrolets

1987 Chevrolets

**DODGE**

1964 Dodges

1975 Dodges

**FORD**

1920s Fords

1930s Fords

1957 Fords

1966 Fords

1967 Fords

1968 Fords

1969 Fords

1970 Fords

1975 Fords

**LINCOLN**

1966 Lincolns

1968 Lincolns

1973 Lincolns

1976 Lincolns

1979 Lincolns

1986 Lincolns

**MERCURY**

1946 Mercurys

1950 Mercurys

1963 Mercurys

1968 Mercurys

1970 Mercurys

1971 Mercurys

**METEOR**

**MONARCH**

**OLDSMOBILE**

1930s Oldsmobiles

1961 Oldsmobiles

1970 Oldsmobiles

1977 Oldsmobiles

**PACKARD**

1954 Packards

**PLYMOUTH**

1953 Plymouths

1967 Plymouths

1969 Plymouths

1970 Plymouths

1974 Plymouths

**PONTIAC**

1930s Pontiacs

1948 Pontiacs

1955 Pontiacs

1958 Pontiacs

1968 Pontiacs

1971 Pontiacs

1975 Pontiacs

1976 Pontiacs

1977 Pontiacs

1979 Pontiacs

**STUDEBAKER**

1962 Studebakers

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
1970 Plymouths

**BELVEDERES**

Belvedere 4-Door Sedan, 103,000 miles, 225 ci., Mount Hope, ON
**CUDAS**

Cuda Convertible, 440 ci., Calgary, ABCuda Hardtop, 440/512 ci., Toronto, ON
**DUSTERS**

Duster Sport Coupe, Richmond Hill, ON
**FURY IIIs**

Fury III Convertible, 318 ci., Sherbrooke, QB
**ROADRUNNERS**

Roadrunner 2-Door Hardtop, 440 ci., Saint-Jerome, QBRoadrunner 2-Door Coupe, 383 ci., Regina, SK
**VALIANTS**

Valiant, 75,000 miles, Las Vegas, NV
Secret Badges

All that's known so far in my head is two secret badges.

* Meow - Go on a user that is a student so you get a cat pop up / madame felinity pop up.

* Librarian - Have 5 Books (Any: Poem, Long-form Book, Picture Book.) In your bookshelf.
* Lucky 7! - 7-day writing streak
* Studious - Visit Community Guidelines

P.S: A very recommended author on Storybird is GhostWrites. Also I really like her book "Having What Everyone Wants"
Account Customization

## **Customizing Storybird Accounts**

In order to customize an account, the user must have a premium membership. This allows them to change the background of their Storybird profile, which will be visible to anyone visting their profile or reading one of their stories or poems.

If one has a premium membership, all they have to do is click on the "Customize profile" button, and they'll be given many backgrounds to choose from.
Creating Your Individual Account

Creating your free account on Storybird is actually very simple. When you visit the website (https://storybird.com/), in the corner of the page you will see a "Sign Up for Free" button, and you can click on that to register! Fill in if you're a regular user, a teacher looking to create accounts for his/her students, or a student registering under a teacher's name. Your teacher or parent will walk you through what to do if you are a student, or you can see Creating Your Student Account. If you are a regular user, then follow the prompts. You need to have an email or a parent's email in order to sign up. After that, have your parent or confirm yourself to activate your account. Now it's time to customize it (see Account Customization next).
Storybird Wikia

## **Welcome to the Storybird Wikia!**

Storybird is a child-friendly website for kids and adults to discover their talents in writing. Anybody can choose from thousands of images to help bring their words to life. Currently, a membership costs $8.99 for one month, or $59.99 for one year. However, all users receive a 7-day free trial. After that, you will need to buy that membership to create new stories. Need inspiration? Check out the “Read” tab to read the latest stories, all which were written by users of Storybird! Now, what are you waiting for? Let’s get writing!

## **Recent Storybird News**

challenge's badge.You will automatically collect all of the badges from challenges that you've completed. They will show up in your "Badges" tab, and will be shown on your profile and your story entry. Writing club members can also print out certificates! But once the challenge is over, if you haven't yet completed it your badge will be gone forever! So hurry up Storybirders, and start writing!

### SWC Challenges and Storybird Scribes

The first Summer Writing Club challenge is out! This month's challenge features writing a full novel! With the goal being one chapter a week, the full stories are due on July 25, 2016. Instead of having story prompts each week like last year, Storybird has decided to give out tutorials on writing. The first week will be all about the character development. The second week will focus on the antagonist, or "bad guy", of the story. And the third week will feature the plot of the book. Hinting at the August challenge, the Storybird Blog said "One way to approach SWC this year is to think about July as your rough draft. Once you get the basics down, you’ll be ready for the advanced tutorials that will follow in August." Be prepared for even more novel writing fun to come! This is just the start of your adventure.

But the SWC is only the summer! So what's coming in September, October, etc.? That's right, Storybird Scribes! Basically the same thing as SWC, except there are more rules, and it isn't the summer. Are you ready for a year full of writing? Then go, Storybirders!
The 2016 Summer Writing Club

(borrowed from the Storybird Website )
Ah, summer. With extra sleep and no homework to stress about, your brain is free to daydream and discover inspiration in unexpected places. When you give yourself the freedom to explore new ideas, you’ll find that your creativity explodes like fireworks on the fourth of July.

Storybird’s Summer Writing Club is all about finding inspiration to help you write awesome stories. It’s a place for you to share your stories with other writers and readers, get feedback and encouragement, and make some new friends along the way. It’s kind of like a virtual Storybird summer camp.
**What is the 2016 Summer Writing Club?**
This year SWC will consist of two Challenges: One in July and one in August. Each Challenge will encourage you to write a short story or “novelette” of up to 5,000 words. You can write about anything you want. AND we’re going to coach you chapter-by-chapter, releasing weekly writing tips and tutorials. Your goal will be to write one finished Chapter per week. August will let you build on what you learned in July—with more advanced tips released weekly that month.

**How does the Summer Writing Club work? Do I need to join somewhere?**
Nope! You join simply by participating each week. Storybird Writing Club paid membership is not required (but it will give you beautiful badges and certificates for each challenge and lots of other perks).

**When does Summer Writing Club happen?**
The July Challenge runs: July 5 to July 25, and the August Challenge runs: August 1 to August 22.

(link to info on the first challenge: SWC Challenge #1)
Casus 55

Je bent internist. Een vrouw van 46 jaar heeft primaire hyperparathyeoïdie met een
lage botdichtheid.

Hyperparathyreoïdie is een aandoening waarbij door
overactiviteit van de bijschildklieren te veel parathyreoïdhormoon (PTH)
geproduceerd wordt.

De **bijschildklieren**
produceren **parathyreoïdhormoon**
(PTH). PTH verhoogt de calciumspiegel in het bloed, onder meer door de
activiteit van osteoclasten te vergroten.
De verhoogde osteoclasten kunnen zorgen voor de lage botdichtheid.
Ook wordt de calciumabsorptie in de nier verhoogd. Naast de calciumspiegel
wordt ook de fosfor- en magnesiumhuishouding beïnvloed door PTH. Het
parathyreoïdhormoon heeft een antagonistische werking aan het calcitonine,
geproduceerd door de schildklier zelf.

Hyperparathyreoïdie  van de klieren zelf dit kan dus zijn een adenoom,
hyperplasie of carcinoom van de bijschildklieren. Dit wordt aangeduid als **primaire hyperparathryreoïdie** en
leidt tot **hypercalciëmie**.
Klachten die hierbij kunnen optreden zijn: moeheid, te veel plassen, dorst,
misselijkheid, braken, verstopping van de darmen, uitdroging en psychische
klachten.
Primaire hyperparathyroïdie kan erfelijk zijn.

De diagnose hyperparathyreoïdie wordt gesteld op grond van:

bloedonderzoek: met dit onderzoek worden onder andere de
kalkspiegel, de activiteit van het bijschildklierhormoon en het fosfaatgehalte
in uw bloed gemeten.

urineonderzoek: een 24-uurs urineverzameling geeft een goed
beeld van uw kalkuitscheiding;

echografie van de hals: dit laat zien of u een of meer
vergrote bijschildklieren hebt;

echografie van de nieren: dit spoort eventuele nierstenen en
kalkafzettingen in de nieren op;

botdichtheidsmeting: dit is een meting van de hoeveelheid
kalk in het bot in de heupen en wervels. De straling tijdens het onderzoek is
erg laag. Het onderzoek duurt ongeveer 15-20 minuten.

MIBI-scan: met deze scan wordt zichtbaar waar de overactieve
bijschildklier(en) precies zit(ten). U krijgt hiervoor een injectie met een
kleine, veilige hoeveelheid radioactieve stof.

In deze casus is waarschijnlijk een botdichtheidsmeting
gedaan.

Bij **primaire hyperparathyreoïdie** kunt u een
van de volgende behandelingen krijgen:

* **operatie**:

 Patient heeft nierstenen, botontkalking of een hele hoge Calciumspiegel in
 de toekomst veel problemen kan geven dan wordt er overgegaan op een
 operatie. Met een operatie is er een zeer grote kans op volledige genezing.
 Voor operatie mogelijk medicijnen geven om calciumgehalte te laten dalen.

```
    **afwachten**: patient heeft *geen* nierstenen of

```

 botontkalking en de calciumspiegel is heel licht verhoogd. Dan vaak afwachtend
 beleid. Patient wordt wel regelmatig gecontroleerd

* **medicijnen**:

 soms is een operatie of afwachten niet de juiste oplossing. Vaak wordt er
 medicatie gebruikt en dat zijn dan **Bisfosfonaten**.
 Hierdoor zal de calciumspiegel dalen.
Aangezien patient bij de internist komt lijkt me een
operatie nog niet geïndiceerd en lijkt het meest waarschijnlijke dat de patient
bisfosfonaten zal krijgen er tegen.
5th Parliament Cabinet

The 5th Parliament's Cabinet is held by the ALP led by Jb567. Its current members are: Jb567, Lurker281, BobbyBarf, and Nonprehension. The role of Attorney - General is currently vacant due to AgentNola's resignation.

 Treasurer
 Attorney General
 Minister for Education, Training, and Employment
 Minister for the Environment
 Minister for Infrastructure, Communications, and Industry

 Leader of the House
 Chief Government Whip
Model Australia Wikia

## Welcome to the Model Australia Wikia

A Wikia on the Model Australia Simulation

## About us

Model Australia is a group of political enthusiasts who have come together to role play an Australian Parliament and Australian politics. We currently have four political parties representing a variety of political ideologies and a large number of independents. Currently we are into our 5th Parliament. Our Prime Minister is jb567, leading a Labor minority government, and our Governor-General is Freddy926.

## 5th Parliament

Cabinet

Shadow Ministry
Crystal Spring Pitcher Plant

Found growing within the waters of Harrow Lake, this strange plant, formed in the shape of a pitcher, has grown from seedling to flowering plant completely sustained by the magical waters from the spring itself. This magical sustenance has imbued the plant itself with some of that spring's magic, even when removed from its waters. Care should be taken with this pitcher plant, however, as it is extremely poisonous. Its natural feeding mechanism is a carnivorous one in which it traps unsuspecting insects and even small birds, poisoning them with its waters, and then dissolving them for nutrients. This natural mechanism is enhanced drastically by the magical nature of the water in which it grows, making it one of the deadlier poisons known.

The Druids of Immer Grove are known to possess a magical ritual which can cleanse the plant of its poison while retaining its otherwise magical nature. Once this ritual has been performed with a specimen, drinking its waters can have a range of powerful benefits, including healing, magical restfulness, and even occasionally clairvoyance. The water must have time to absorb some of the plant's magical energy, with different specimens imbuing their waters more or less quickly. They appear to average about a day.

Within the walls of Eldorn's City Hall, the closest Eldesa Hold has to a castle, sits the most powerful specimen known outside of the Druids' possession. A gift from one of the Druids' leaders many hundreds of years ago, the pitcher plant remains usable to this very day. A single sip from its waters can cure any poisoning, heal any wound, and completely nourish an individual. The gift was given during the second year of a seven year drought. The plant was taken to every city, town, and village and used to mitigate as many deaths from starvation as possible. This specimen was stolen by a daring thief roughly 370 years ago, but mysteriously reappeared several years later. Rumors abound of its time away, ranging from being an insignificant part of a vast treasure to being used to bring that very thief back to life.
Dougall-Fowl Universe

The **Dougall-Fowl Universe** (**DFU**) (designated as **Mutantry-2009** in the D.I.T. Multiverse) is a major book franchise and shared fictional universe that is the setting of many books oriented around an online storytelling platform called Storybird independently produced by D. Isaac Thomas and illustrated by Paul McDougall. The shared universe of the books was established by crossing illustrations of quirky creatures designed by McDougall with common plot elements, settings, and characters.

The books within the Dougall-Fowl Universe, while not as popular as Mutantry-2001 or Mutantry-Force, have received mostly positive reviews.

## Books

* *The Robot and Recycle Car's Visit*
* *The Unsatisfied Cake Man*
* *The Unknown Story*
* *Lessons from D. Isaac Thomas* series
* *The Case of the Missing Mayor*
* *Once Upon an Ending*
* *The Epic Valentine's Day Wishing Quest*
* *The Epic St. Patrick's Day Leprechaun Quest*
* *Through Storybird Technology (A Prequel to Storybird)*
* *Power of a Stonecutter*
* *Us.*
* *The Case of the Missing Mayor*
* *Rescuing the Please*
* *Party Pressure*
* *Wait! Wait! Wait!*
* *The Child Wars* series
* *A Bad Break*
* *Super Pumpkin Man and the Cursed Flora*
Creative Partners (CPs)

## **What does the "CP" logo by some usernames mean?**

(borrowed from the Storybird FAQ Website )

CP is short for Creative Partner, or the Storybird Creative Partners Program.

These authors and artists have been specially commissioned by Storybird to write and illustrate books on various topics for our readers, and are working to help make Storybird a great place for professional creative talent to promote and commercialize their work.

Some of them are published authors whose books you can find in stores or online today; some work as professional magazine/newspaper/internet writers; some are promising writers who have found their voice on Storybird.

Creative Partners are given special tools and privileges on the site, and most are over the age of eighteen.

Note: There is not an application process to become a Creative Partner; Storybird staff will reach out to you if we would like to work with you in this way.

## **Some Really Cool CP Authors**

* figment68 (AKA Figgy, author of *The B.U.L.L.Y. Club*)
* deepfried\_freak (AKA Deepy, author of *Breaking The Code*)
* Natalie\_Wen (Author of *The Wrong Side of the River*and *The Fake*)
* JAStone1 (Author of *Lost Boy*)]
* JodiKendall (Author of *Some Pig in the City,*see *Big News!*)
Immer Grove

Immer Grove is a hamlet-sized settlement of druids who watch over Immer Wood.

**History**

Immer Grove was created centuries ago when the druids of the Immer Valley Forest fled their home toward the yet untainted woodlands to the East. Arriving in their new land, they named it for their lost home, and set about protecting it.

Immer Grove is a clearing near the center of Immer Wood inhabited solely by druids. These druids have taken on the responsibility of protecting the land from The Withering, a mysterious plague that destroyed all life within Immer Valley centuries ago. Over the centuries, the grove has become a peaceful and happy home for the druids who live there. The surrounding settlements leave Immer Wood alone, save for a pilgrimage some take up to Feather Spring. Such a pilgrimage serves as training for the younger druids themselves, as they get experience in silently watching over visitors to the forest.

Besides the pilgrimage, the druids rarely interact with the outside world. Few know the true danger the druids protect them from. When needed, the druids have been known to help the peoples around Immer Wood. They will occasionally provide aid in the form of food and clothing during unexpectedly harsh winters, but they are especially motivated to help with healing in times of sickness. Though they never make their intentions known openly, they are keen to help so they can ensure first hand that the sickness is unrelated to The Withering.

They have also historically held the only present-day knowledge of the path to Harrow Lake. They never share this knowledge with outsiders, however.

**Inhabitants**

Sylrieth Golanodel

Nebin Raulnor

Ian McLaren

Mahladak

Aymar

Wivyre

Ophiaerys

Sylstina

Orilana

Daxos

Syllar

Xemo

Zulakk

Enxina

**Locations**
Orost Maker

Bearing the ring of one of Orost's baelants, a Maker is the highest honor most inventors and experimenters within Orost hope to achieve. It grants them access to the Maker Guild and its considerable funds for scientific and magical research. The Maker Guild is an informal group, not functioning as a proper guild. Rather, it's an easy way to refer to the Makers as a whole.

When an individual becomes a baelant for Orost Hold, they're granted a signet ring. This ring bears their mark, and they may bestow it upon any individual they wish. Its intent is to be given to a great thinker, one the baelant believes can push the boundaries of Orost's collective knowledge. These recipients are referred to as Makers.

Orost highly values knowledge and invention, and Makers are afforded all of the amenities of a noble life: fine food, invitations to all of the most exclusive parties, residence in an upper-class domicile, and some servants to tend to their more mundane needs. Most will make great use of the home, and many will appreciate the fine food, but by and large, the amenities are ignored, with the exception of the gold. They're given a generous allotment of gold with which to fund their research. This is the real goal of a Maker: research.

Makers from Orost have greatly benefited the hold over the many years of their existence. Most of their inventions and discoveries are freely available for the public to learn about and make use of, though some are strictly controlled due to being either too extremely upsetting to the economic or political climate or for simply being too dangerous to allow into the world.

Some of their inventions and discoveries include:

* Vanik's Instant Fortress - An instant fortress capable of furnishing its own armory.
* Intraplane Gate Key - A gate key which can act within a single plane.
* Improvements to Ring Gates - Scaled up ring gates with no weight limitation.
* Seeking Stones - Track someone regardless of distance.
* Tracking Stones - Cheaper, limited version of seeking stones with only one use.

Some of their inventions and discoveries kept from the public include:

* Elven Generator - A magical generator capable of channeling large amounts of power very quickly.
* Warpstone - A sliver of the material plane without definite form which can become nearly anything.
* Uses for Orc's Eyes - Orc's eyes, when treated and ingested, temporarily grant darkvision.

Throughout its history, many makers have been named, and most created something of note. A small handful, however, were truly gifted, even compared to their maker peers.

* Vanik Arellian
Immer Valley Sacred Springs

The Sacred Springs of Immer Valley are three magical springs high in the Kestral Mountains which were discovered and maintained by the Druids of Immer Valley as sacred to their beliefs. The three springs are Silver Pool, since renamed to Gray Falls, Crystal Spring, and Harrow Lake.

**Pilgrimage**

At the end of their training, in order to take the title of Druid of Immer Valley, the druid in training had to make a pilgrimage to all three of the springs and perform a simple rite. From Harrow Lake, the young druid would collect a pitcher plant. They would then fill it with the silver water from Silver Pool. Finally, using these as part of a secret ritual, they would remove a single crystal from Crystal Spring for use in their duties for the rest of their lives.

**Current Status**

Two of the three springs, however, are currently unusable for nigh anything. They were sacrificed to stop The Withering from destroying the Immer Valley Forest in its entirety, a desperate measure that managed to save about a third of the forest, now called Immer Wood.
The Withering

The Withering was a mysterious plague which swept through the Immer Valley region over the course of about a year and a half destroying all life and livelihood in its path. Seemingly unstoppable, it was finally cut off by the druids of the Immer Valley Forest through a mysterious ritual.

**Details**

Not much is known about The Withering now. What little information has survived is kept in old dusty tomes in mostly forgotten libraries.

Beginning in the mountainous regions of the western Immer Valley sometime around the winter solstice, it slowly began to spread eastward through the valley. When it met the Immer Valley Forest, however, its expansion became rapid and uncontrollable. In a mere few months, it had destroyed nearly half of the entirety of the forest, leaving corrupted, blackened trees and shrubs in its wake.

The druids, fearing the total annihilation of their home, fled to the easternmost portion of the forest, where they desperately tried to find a way to stop The Withering from taking the rest of their home. With no way to stop it for good, and no better options, they sacrificed two of their sacred pools to containing the terrible, magical plague.

Those springs were Silver Pool and Crystal Spring. By forming two rivers from the springs, and performing a ritual to ensure they continue to run, and to ensure the springs' natural magic would contain the blight, the springs were corrupted, but roughly a third of Immer Valley Forest was saved, now called Immer Wood. The Withering ran against Silver River about mid-summer a year and a half after its spread had begun. The silver was turned a dark and putrid black, but the magic had managed to stop it from crossing to the other side. It was named Black Adder River sometime after that. Crystal River, whose spring was the most powerful of the druids' three sacred springs, wasn't turned black, but it was darkened. Its waters are unusable before Serpent's Tongue.

The Withering is not gone, however. While its spread was stopped, it still infects the lands it has already taken, and anyone venturing into those areas will quickly find themselves succumbing to that same magical sickness. The Druids of Immer Wood attempt to ensure no one ventures into the area unprepared.

The magic within the rivers is not perpetual. It requires a ritual be repeated each solstice and equinox. Several could likely be missed before The Withering ate through the latent magic within the waters, but the druids have never missed a single ritual. Known as the Ritual of Serpent's Tongue, it is always performed by the oldest and most powerful druids, though on occasion, it has been performed by less experienced druids out of necessity.
Harrow Lake

Harrow Lake is one of the sacred springs for the Druids of Immer Grove. In fact, it's the only remaining one usable, since the other two, Silver Pool and Crystal Spring, were sacrificed to stop The Withering.

Harrow Lake is home to several unfriendly creatures, which druids are taught to appease as part of their pilgrimage during training. Floating around the center of the lake are strange pitcher shaped plants. These pitcher plants are directly imbued with the magic from the lake's water. Initially poisonous enough to kill nearly anyone who sips from such a pitcher, they can be cleaned of the poison, leaving the magic inherent in the plant to seep into any clean water placed in the plants.
Crystal Spring

Serving as the source of the Atheris River, Crystal Spring is the most sacred of the druids' springs, used as the final pilgrimage stop for those druids. Like Silver Pool, the waters within Crystal Spring lost most of their visually apparent magic when the ritual to save some of the Immer Valley Forest was performed.

Of the three springs, Crystal Spring was the most sacred and most powerful. Its waters used to be able to cure nearly any ailment, and when used in divination and water based magic, the effects were amplified many times over. Kept secret for fear of misuse, the Crystal Spring's exact location has been completely lost to time, even to the Druids of Immer Grove.

The spring gets its name from the spring's bottom, which is covered from shore to shore in magical crystals. Each is powerful, but can only remain whole if removed with a special ritual which the druids taught to no one. Each crystal, when removed any other way, would crumble to dust within a matter of days, though its magical power would be released much more quickly.

At its center is a monolithic crystal, from which the others seem to grow, whose color changes based on many factors. The season, time of day, and intense weather have all been known to alter the shade or saturation of the crystal. Certain effects, such as a lunar or solar eclipse, have been known to cause it to change colors rapidly and wildly. During the solstice and equinox, the crystal is particularly vibrant.
The Order of the Bronze Dragon

The Order of the Bronze Dragon was founded by Hauren the Smith in Hagon, few months after the first dragon was ever slain and the race of men saw that dragons can be killed.

## Brief History

Hauren the Smith is the first known dragonslayer. He killed a dragon by trapping it in his forge with a pool of melted bronze in which he pushed it. The dragon then, covered in bronze rushed outside screaming in pain. When it came outside, the cold northern air solidified the bronze and the dragon was trapped in it alive. Later it starved to death.

It stood there like a statue and the city of Riverton was built around it. Hauren founded the Order of the Bronze Dragon and became its first chieftain.
Lokator

Lokator is a city high up in the air over Din Eschal. Entering the city requires use of flight or teleportation, and can be very difficult for individuals to find. This is because even if one knows the general vicinity of the city, it exists within a folded area of space, appearing to the outside world to only take up about a marble's volume. Entering requires being near the city and uttering a passphrase, upon which the City Guard will teleport the visitors into a secure chamber before being allowed to venture further into the city itself. Without a suitable reason, however, the guard will just as easily reject visitors, teleporting them back out of the city, to the ground below if desired.

The people of Lokator are different from most. They act largely as a hive mind, with their goals and desires being strongly bonded to the city's current needs. They retain their own personalities, but corruption and selfishness are nearly unheard of here. There is no mayor, baelant, or other leader. Rather, they defer to the Engarma.
Immer Wood

Immer Wood was once several times its current size, but over several centuries, it has become much smaller than its ancient boundaries. Home to many kinds of magical creatures and the druids of Immer Grove, it serves as the last remaining home for many species.

**History**

Immer Wood is a massive forest, but in ancient tales, its size was several times larger. While some of its area has been lost to civilization (mostly Sifsted's farmers), the vast majority of its lost land was taken by The Withering. Before The Withering, it bounded the mountains far to the west. Now, its western boundary is the Black Adder River. To the north is the East Atheris River, and to the south is the eastern-most portion of the Kestral Mountains. Its eastern border is open fields used by the various humans and gnomes beyond.

**Inhabitants**

Immer Wood is filled with all manner of magical and nonmagical woodland-dwelling creatures. It is also home to the Druids of Immer Grove, who act as its caretakers, ensuring those who wander within are friends to the forest and its other inhabitants.

**Locations**

While vast and surely full of interesting locations, only a handful are known to outsiders. Immer Grove is south-west of its center. Feather Spring is a common destination for those seeking to experience a pilgrimage of some sort, though its location is unknown.
Atheris River

The Atheris River is an artificial river running west to east from the North Kestral Mountains to Fae Run Sea. The river starts at Crystal Spring, a source of magical water in the Kestral Mountains held sacred to the druids. The druids sacrificed the use of the spring to create the river some nine centuries ago, along with Silver Pool, to contain the blight and spare some of Immer Valley Forest. Specifically, the section now known as Immer Wood.

Since Crystal Spring was the most powerful of the three magical springs the druids held, the river created from it is immense. The Atheris River is nearly always at least half a mile across, and often 50' deep or more. The Atheris River meets the Black Adder River at a fork known as Serpent's Tongue. Before this, it was known as the West Atherist River, and afterward, it is known as the East Atheris River.

**West Atheris River**

The West Atheris River is filled with unusable and corrupted water. The magic of The Withering is absorbed into the water and carried downstream. The magic cannot leave the water, though. So, unless the plague is magically drawn out of the water, it will remain contained in any water removed from the river's body. While the water will kill any plant or animal attempted to nourish itself on this water, it cannot spread from such a victim.

The West Atheris River, nonetheless, is occasionally home to a few particularly hardy species of fish. The fish, like the water, are considered poisonous and inedible.

**East Atheris River**

Unlike its counterpart, the East Atheris River is clear and healthy, used for irrigation all along its length. Sitting on its southern bank is Sifsted, a city which uses it as a supplemental fishing source. No other major cities lie directly on its banks, but Belrough, the capital of the nation, sits at on the bay created by the river's waters.
Gray Falls

Gray Falls, originally known as Silver Pool, is one of three sacred springs to the Druids of Immer Grove. Long since lost to The Withering, the pool's silver water was able to cure any sickness and heal any wound, no matter how severe, but now the spring's naturally silvery water has become a dull gray, utterly useless for magical purposes. The surrounding terrain has been terraformed to form a waterfall, feeding the Black Adder River.

Roughly 900 years ago, the Druids of Immer Grove, then located within the Immer Valley Forest, performed a powerful ritual to imbue the water with the ability to absorb the blight that was destroying their home. The resulting river has performed this task since The Withering first ran against it midsummer of 2938 4E.

Before this, when it was still known as Silver Pool, the spring would serve as a spiritual cleansing spring for the druids, who would make a pilgrimage to each of the three springs before being allowed to take the title Druid of Immer Valley.
Immer Valley Forest

Immer Valley Forest was the original home of what became the Druids of Immer Grove. When The Withering occurred, the druids fled the forest, and it has since been turned to dust. Nothing of the forest itself remains west of the Black Adder River. Originally, the forest stretch all the way from the Kestral Mountains to where those mountains tapered off near the Fae Run Sea.

When the druids fled, they left behind many of their crystals from Crystal Spring. These crystals are sometimes targeted by particularly knowledgeable scroungers who opt to brave the lands. But only a very rare few have ever been retrieved. Those few that have been found have always ended up back in the possession of the Druids of Immer Grove.
Engarma

The Engarma is a semi-sentient ball of swirling magical energy at the heart of Lokator. It was created with the intent to hide the city away from the outside world during the Shardell Invasion. The city's inhabitants were afraid the war would be lost, and they convinced their resident Maker to find a way to save them. The Engarma was her solution. It powers a spell to hold the city within a piece of space folded in on itself and made virtually undetectable from the outside. This spell required a tremendous amount of power, however, and the inhabitants agreed to provide this power. Their lifeforce was tied to the Engarma, and the spell was complete.

Tying the life force of so many sentient beings gave the Engarma itself a sense of intelligence. It isn't properly sentient, but it represents the combined will of every inhabitant in the city. This also gave the inhabitants a weak hive-mind-like bond.

The spell takes its toll on the inhabitants. They tend to live shorter lives, roughly 2/3rds their normal lifespan. Therefore, elders are uncommon within Lokator. However, when they die, their remaining life fore is drawn into the Engarma, taking with it the entirety of their knowledge and memories. Inhabitants occasionally have the ability to tap into this library of knowledge and memories, but few are able to control it well. Those who can are known in the city as Preservers.
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Feather Spring

The exact location of this spring is known only to the Druids of Immer Grove, but some outsiders make it a goal to make a pilgrimage to this site. The spring itself is not magical, but it is home to a Giant Owl who is said to give a boon to those who experience hardship in order to visit with him. He asks only for a single feather he has never seen. While no one has ever managed to present such a feather, he will still grant his boon to any who struggle to find him, so long as they are friendly. A small, and not entirely friendly, cult has formed around finding a feather he has never seen in order to deliver it and get what they believe will be a very powerful artifact.

The individuals that endeavor to find the spring are watched over by the druids to ensure their safety within the forest. They never intercede to help the pilgrim, but have been known to safely lead travelers out of the forest should they become lost, or even healing them if they become injured. This is as much for the druids themselves as for the pilgrims. The druids use it as a training exercise of their own, sending young druids to watch silently and put their skills with nature to the test so as to remain unnoticed within their home-wood. They also ensure the pilgrims can't harm the owl, although this part of the task is always performed by an experienced druid.

Most of these pilgrims come from Sifsted, where they already live close to the forest, though they have been known to come from much farther away.
Black Adder River

The Black Adder River, counterpart to the Atheris River, was created by the Druids of Immer Grove nine centuries ago to stop The Withering from destroying the entirety of their home, the Immer Valley Forest. Starting at Gray Falls, the Black Adder River meets the Atheris River at Serpent's Tongue.

While the Atheris River's water is unusable and corrupted, it appears darkened and unhealthy. The Black Adder River, on the other hand, looks downright evil; black and opaque, the water is obviously unfit for any use at all, save the one use it is already tasked with: stopping The Withering from spreading. This black corruption is removed by the Serpent's Head, the monolith within Serpent's Tongue.

The Druids of Immer Grove ensure no one ventures past the river itself. The lands beyond, The Dark-Toughed Lands, are an inhospitable and blackened desert. The view across the river is one of the few ways to see what he druids truly protect the rest of the land from. On one side, vibrant and green life flourishes and dominates the world; on the other, nothing but black sand.