recursal/Fanatic-Fandom huggingface dataset:
Daoloth

**Render of the Veils**: Each time a monster is added to the bottom of an adventure, the players must discard an Other World adventure from play, or choose an investigator to be devoured.

**Daoloth** is an Ancient One that appears in the *Elder Sign* Arkham Nights promo set for 2011.

## Artwork

The Elder Sign: Arkham Nights Ancient One Card for Daoloth uses an illustration[?] from TGS-99: Many-angled Thing by Derk Venneman.

## Mythos

Daoloth first appeared in the story *The Render of the Veils* (Ramsey Campbell, 1964).

Being known as the Render of the Veils. Daoloth appears as a shapeless mass of color surrounded by plastic-like rods, between which eyes seem to peer at the viewer. It dwells in a region of space-time anomaly, constantly moving in order to avoid stagnation.

## Notes and references

1. ↑ Harms, Daniel, "Daoloth", *Cthulhu Mythos Encyclopedia*.
Degenerate Ghoul

Character
 Shub-Niggurath | 1

 Character
 Shub-Niggurath | 1

**Degenerate Ghoul** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Availability

Two copies of AE-185 appear in the Arkham Edition Premium Starter Set as M8.

## Artwork

AE-185 and CS-132 use an illustration[?] by Thomas Denmark.
Deep One Hybrid

Dimension

 Horror
 1 | 2 | 1

 Aware
 3

 Signs of Carcosa
 Horror

**Deep One Hybrid** is a Monster that appears in the *Arkham Horror Second Edition* Innsmouth Horror, *Mansions of Madness Second Edition* Core Set, and *Eldritch Horror* Signs of Carcosa.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
Darrell Simmons

Health
 8

**Darrell Simmons** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Forbidden Alchemy, *Mansions of Madness Second Edition* Suppressed Memories, and *Elder Sign* Core Set.

## Fiction

### SEEING IS BELIEVING

Even while growing up in Arkham, Darrell always knew that there was something not quite right about the strange little town. After graduating from high school, he went to work for the Arkham Advertiser as a photographer, and in the years since, he's crawled over every square inch of the city.

Last night, however, Darrell saw something horrible-- something that has shaken his world to its core and torn away the safe illusions we all foster to protect our minds and our souls. His editor says he was just seeing things, but as he leaves the newspaper building, he knows just what he saw and he intends to show the world! This time he'll be more careful. This time he'll take pictures and prove that things are not normal in Arkham.

His editor says he's just seeing things, but Darrell Simmons knows what he saw. He grew up in Arkham, and he's no stranger to the peculiar things that are known to happen here. However, this is different. He had never seen something so terrible in his entire life, and he has cursed himself every day since for not having his camera on him to prove to everyone that he's not making this up. If they won't believe his words, maybe they'll believe his pictures when they are published in the *Arkham Advertiser*. Now he's seeking out the terror that's been haunting his dreams ever since that night, and he knows he's getting closer. This time he'll be careful. This time he'll come prepared. And, most importantly, this time he'll take pictures.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Darrell Simmons use an illustration[?] from UT-39: Freelance Photographer by Patrick McEvoy.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Darrell Simmons Investigator Card
2. ↑ *Mansions of Madness First Edition*: Forbidden Alchemy — Darrell Simmons Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Suppressed Memories — Darrell Simmons Investigator Card
De Vermis Mysteriis

Type
 Exploration

 Type
 Unique Item

 Support

 Support

**De Vermis Mysteriis** is an Exploration Card that appears in the *Mansions of Madness First Edition* Core Set, Season of the Witch, and House of Fears, a Unique Item Card that appears in the *Mansions of Madness Second Edition* Streets of Arkham, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Eldritch Edition and The Key and the Gate.

## Artwork

EE-173 uses an illustration[?] by Guy Gentry.

TKatG-26 uses an illustration[?] by Douglas Sirois.

## Mythos

The *De Vermis Mysteriis* first appeared in the story *The Shambler from the Stars* (Robert Bloch, 1935).

The *De Vermis Mysteriis* is a book written by Ludwig Prinn circa 1542. Just before the author's death at the hands of the Inquisition, unknown individuals smuggled this volume out of his cell. One year after its author's death, a Latin edition of *De Vermis Mysteriis* was published in Cologne. This is considered the sole reliable printing of this manuscript. When the Church found out about the book, they considered it to be so dangerous that Pope Pius V banned it in 1569.

*De Vermis Mysteriis* is divided into sixteen chapters, each dealing with a different topic such as divination, familiars, necromancy, elementals, and vampires. The most famous chapter deals with the rituals of the Saracens, from whom Prinn had learned during his imprisonment after the Crusades (see Saracenic Rituals). This book includes spells to call down invisible monsters from the skies, along with tales of Byatis and the worm-wizards of Irem, the true nature of the Egyptian crocodile-god Sebek, the formula of the drug known as Liao, and a series of operations intended to speed the transformation of a human-deep one hybrid.

## Notes and references

1. ↑ Harms, Daniel, "*De Vermis Mysteriis*", *Cthulhu Mythos Encyclopedia*.
Cthaat Aquadingen

Support

**Cthaat Aquadingen** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition.

## Artwork

AE-114 uses an illustration[?] by John Goodenough.

## Mythos

The *Cthaat Aquadingen* first appeared in the story *The Cyprus Shell* (Brian Lumley, 1971).

The *Cthaat Aquadingen* is a tome by an unknown early medieval author. The origin of the word "Cthaat" is unknown; it might be a reference to the Kthatans, who predate the speakers of Naacal, or to a god of darkness and water not noted elsewhere than this book. "Aquadingen" is a mixture of German and Latin meaning "things of the water."

The *Cthaat Aquadingen* holds information about Yibb-Tstll, as well as the Small Crawler aspect of Nyarlathotep. It also contains certain Tsathogguan rituals, the Sixth Sathlatta, a spell to dismiss Bugg-Shash, and information on the Barrier of Naach-Tith. One of the rites within claims to bring immortality, so long as the caster consumes the flesh of the dead and their own body. As its title implies, though, the *Cthaat Aquadingen* is mainly focused on myths dealing with water spirits, and various spells used in their invocation.

## Notes and references

1. ↑ Harms, Daniel, "Cthaat Aquadingen", *Cthulhu Mythos Encyclopedia*.
Cylinders of Kadatheron

Support

**Cylinders of Kadatheron** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Seekers of Knowledge.

## Artwork

SoK-23 uses an illustration[?] by Jesse Mead.

## Mythos

The Cylinders of Kadatheron first appeared in the story *The Doom that Came to Sarnath* (H.P. Lovecraft, 1919).

The Cylinders of Kadatheron are seven artifacts brought out of the Middle East by an expedition led by a Mr. Angstrom. They were translated through use of the late Gordon Walmsley's work, but the characters are so archaic that only a few scholars can read them. The Cylinders are currently kept at the British Museum. The Dreamlands city of Kadatheron holds another set.

The Cylinders deal primarily with the history of the land of Mnar, especially as it relates to the pre-human city of Ib. They also include information on the Sarnath-sigil and tell the tale of the wizard Ilathos who went to speak with the high priest of Leng (though the ending of that story has been effaced). Another section provides the history and ruling dynasties of Kadatheron itself.

## Notes and references

1. ↑ Harms, Daniel, "Brick Cylinders of Kadatheron", *Cthulhu Mythos Encyclopedia*.
Eihort

**Eihort** is an Ancient One that appears in the *Arkham Horror Second Edition* Core Set.

## Mythos

Eihort first appeared in the story *Before the Storm* (Ramsey Campbell, 1980).

Great Old One known as the God of the Labyrinth. Eihort is a huge white oval mass with innumerable legs and eyes. It lives in a maze beneath an abandoned house in Camside, England, but can create gates that lead to other parts of the world.

Eihort telepathically contacts visitors to its labyrinth and asks if they wish to become its servant. If they answer no, Eihort crushes them. If a victim says yes, Eihort paralyses him or her and channels immature members of its brood into his or her body. Since this process includes a form of hypnosis, the person may not remember what happened upon waking.

At first, an infested person seems normal, but soon visions of horrific alien events begin. After a while, these visions increase in intensity and duration. Finally the Bargainer bursts open, with hundreds of Eihort's tiny spawn emerging and running away. Few people make the Bargain with Eihort.

## Notes and references

1. ↑ Harms, Daniel, "Eihort", *Cthulhu Mythos Encyclopedia*.
Dark Druid

Dimension

 Horror

 Type
 Humanoid

 Aware
 3

 Character
 Shub-Niggurath | 3

**Dark Druid** is a Monster that appears in the *Arkham Horror Second Edition* The Black Goat of the Woods, *Mansions of Madness First Edition* Call of the Wild and *Mansions of Madness Second Edition* Suppressed Memories, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Artwork

FL-120 uses an illustration[?] by Gabrielle Portal.

*This section of the article is a stub. You can help by expanding it.*
Dreamlands Fanatic

Character
 Cthulhu | 3

 Character
 Cthulhu | 3

**Dreamlands Fanatic** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Dreamlands.

## Availability

Seventeen copies of D-47P, an alternate art version of D-47, were included with the Season One 2015 Call of Cthulhu Tournament Kit.

## Artwork

D-47 uses an illustration[?] by Gabrielle Portal.

D-47P uses an illustration[?] by Brian Valenzuela.
Dark Stranger

**Dark Stranger** is an Ally that appears in the *Mansions of Madness First Edition* Call of the Wild.

## Fiction

### KEEPER OF SECRETS

The Stranger is not your friend. He speaks with an accent that is not immediately identifiable but it evokes thoughts of an ancient, forgotten nation. Anyone who talks to the Stranger unconsciously understands that he is not to be trusted, and yet it is equally understood that the Stranger would not speak to you unless your life depended on it.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Mansions of Madness First Edition*: Call of the Wild — Dark Stranger Ally Card
Dynamite

Core Set
 Type
 Starting Item

 Type
 Common Item

 Type
 Common Item

 Support

**Dynamite** is a Starting Item Card that appears in the *Mansions of Madness First Edition* Core Set, a Common Item Card that appears in the *Mansions of Madness Second Edition* Core Set, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Summons of the Deep.

## Availability

SotD-42 appears in the Necronomicon Draft Pack.

## Artwork

SotD-42 uses an illustration[?] by Régis Moulun.
Cthuloid Spawn

Character
 Cthulhu | 3

 Character
 Cthulhu | 3

**Cthuloid Spawn** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Availability

Seventeen copies of FL-7P, an alternate art version of FL-7, were included with the Season Two 2014 Call of Cthulhu Tournament Kit.

## Artwork

FL-7 uses an illustration[?] by Anders Finér.

FL-7P uses an illustration[?] by JB Casacop.
Cthulhu

**Dreams of Madness**: Reduce each investigator's maximum sanity and stamina by 1.

 **The Stars Are Right**: Each time an "At Midnight" effect is resolved, one investigator loses any combination of 2 sanity and/or stamina.Each time an Other World card is put into play, a Deep One Legion monster appears.

 Core Set
 Horror

 Character
 Cthulhu | 6

 Character
 Cthulhu | 7

 Character
 Cthulhu | 7

 Character
 Cthulhu | 10

 Character
 Cthulhu | 6

 Character
 Cthulhu | 6

 Character
 Cthulhu | 6

 Character
 Cthulhu | 10

**Cthulhu** is an Ancient One that appears in the *Elder Sign* Core Set and Omens of the Deep, an Epic Monster that appears in the *Eldritch Horror* Core Set, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition, Unspeakable Tales, Eldritch Edition, Core Set, The Yuggoth Contract, and The Sleeper Below.

## Availability

Two copies of TYC-64P, an alternate art version of TYC-64, were included with the Season One 2013 Call of Cthulhu Game Night Kit.

*This section of the article is a stub. You can help by expanding it.*
## Artwork

The Elder Sign: Core Set Ancient One Card for Cthulhu uses an illustration[?] from FR-60: Spawn of Cthulhu by Michael Komarck.

AE-91 and CS-41 use an illustration[?] by James Ryman.

AE-P01 uses an illustration[?] by John Matson.

UT-55 uses an illustration[?] by Patrick McEvoy.

EE-91 uses an illustration[?] by Matthew "Matt" Dixon.

TYC-64 uses an illustration[?] by Jeff Himmelman.

TYC-64P uses an illustration[?] by Stephen Somers.

TSB-19 uses an illustration[?] by Ryan Barger.

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Cthulhu first appeared in the story *The Call of Cthulhu* (H.P. Lovecraft, 1926).

Cthulhu is a Great Old One resembling a bat-winged, clawed, octopus-headed humanoid. It sleeps in a deathlike trance beneath the Pacific Ocean, in the sunken city of R'Lyeh, but he will one day awaken to rule the world.

## Notes and references

1. ↑ Harms, Daniel, "Cthulhu", *Cthulhu Mythos Encyclopedia*.
Elder Sign

Type
 Exploration

**Elder Sign** is an Exploration Card that appears in the *Mansions of Madness First Edition* Core Set, Season of the Witch, The Silver Tablet, and 'til Death Do Us Part.

## Artwork

The Mansions of Madness Exploration cards for Elder Sign use an illustration[?] from AE-87: Elder Sign Pendant by John Goodenough.

## Mythos

The Elder Sign first appeared in the story *The Descendant* (H.P. Lovecraft, 1926).

The Elder Sign is a magical symbol, usually drawn as a star with an eye in the center, with a pillar of flame where the pupil should be. Other versions, including one resembling an eye in a pentagon, another which looks like a leafy branch, and a sign made with the hand, are lesser-known variants that may or may not substitute for the more traditional design.

The Elder Sign protects its user from the minions of the Great Old Ones. Why this glyph has these effects can only be conjectured.

## Notes and references

1. ↑ Harms, Daniel, "Elder Sign", *Cthulhu Mythos Encyclopedia*.
Devil's Reef

Support

**Devil's Reef** is a Support Card that appears in the *Call of Cthulhu: The Card Game* The Rituals of the Order.

## Artwork

TRotO-65 uses an illustration[?] by Andrew Olson.

## Mythos

Devil's Reef first appeared in the story *The Shadow over Innsmouth* (H.P. Lovecraft, 1931).

Low outcropping just outside the harbor of Innsmouth, Massachusetts, at 42° 44'
N 71° 16' W. Around the middle of the 19th century, this place saw many visits from Captain Obed Marsh, whom the locals said was looking for pirate treasure hidden within the many caverns dotting the top of the reef. Later, Marsh's Esoteric Order of Dagon visited the reef until that cult was closed down by Federal agents in 1928.

## Notes and references

1. ↑ Harms, Daniel, "Devil's Reef", *Cthulhu Mythos Encyclopedia*.
Daybreak!

Event
 Faction

 Event
 Faction

**Daybreak!** is an Event Card that appears in the *Call of Cthulhu: The Card Game* Dreamlands.

## Availability

Seventeen copies of D-23P, an alternate art version of D-23, were included with the Season One 2014 Call of Cthulhu Tournament Kit.

## Artwork

D-23 uses an illustration[?] by Jason Caffoe.

D-23P uses an illustration[?] by Julian Kok.
Erich Weiss

+2 Evade+2 SpellYou cannot be delayed.

 +2 EvadeYou cannot be delayed.

**Erich Weiss** is an Ally that appears in the *Arkham Horror Second Edition* The Curse of the Dark Pharaoh and The Curse of the Dark Pharaoh (Revised Edition).

## Mythos

Erich Weiss was the real name of Harry Houdini. Lovecraft ghost-wrote Houdini's "autobiographical" horror story *Under the Pyramids* (1924).
Dunwich Horror

Type
 Eldritch

 Aware
 7

 Core Set
 Horror

**Dunwich Horror** is a Monster that appears in the *Mansions of Madness First Edition* Call of the Wild and *Mansions of Madness Second Edition* Suppressed Memories, and an Epic Monster that appears in the *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

The Dunwich Horror first appeared in the story *The Dunwich Horror* (H.P. Lovecraft, 1928).

During the late summer of 1928, a strange calamity occurred which has since been dubbed "the Dunwich Horror". On August 3, a Dunwich resident named Wilbur Whateley, noted by his neighbors for his magical delvings and unnatural size, was killed while trying to obtain the Necronomicon from the Miskatonic University library. A month later, the horror began in Dunwich. A mysterious blast destroyed Wilbur Whateley's unoccupied house, and tales of the disappearances of cattle and people began to filter out of the township. When Henry Armitage, Miskatonic University's librarian and a long-time correspondent of Whateley, heard of what was occurring in Dunwich, he set out for Dunwich along with Professors Rice and Morgan. On September 15, they performed an exorcism on Sentinel Hill, bringing the horror to an end. Following these events, all of the signs to Dunwich were torn down, and the town was
nearly forgotten.

## Notes and references

1. ↑ Harms, Daniel, "Dunwich", *Cthulhu Mythos Encyclopedia*.
Diana Stanley

Health
 8

 Investigator

**Diana Stanley** is an Investigator that appears in the *Arkham Horror Second Edition* Dunwich Horror, *Mansions of Madness Second Edition* Streets of Arkham, *Elder Sign* Unseen Forces, and *Arkham Horror: The Card Game* The Circle Undone.

## Fiction

### The Story So Far

Diana Stanley moved to Arkham two years ago. As the owner of a small women's clothing shop, she wanted to fit into the community as quickly as possible. Therefore, she joined the Chamber of Commerce, the Women's league, and the Historical Society. Her efforts were clearly paying off since business was booming, and just a few months ago Carl Sanford invited her to join a very elite club in Arkham—the Silver Twilight Lodge.

Her initial joy at the invitation has since turned to horror. The weekly meetings have been growing ever more disturbing since she advanced to the second rank of the Order, and her sleep has become haunted by nightmarish beings. Last week she actually witnessed the summoning of a dark creature and learned that an evil plot to summon what Sanford refers to as an Ancient One was in motion. It was at that moment that Diana decided to not only get away from the Order, but also to stop them. She is aware that when the Order finds out what she's doing they'll come for her, but she sees this as her only chance for redemption, whatever the cost.

As a new business owner in Arkham, Diana Stanley was proud to be initiated into the prestigious Order of the Silver Twilight Lodge. Her admittance into the Order was fantastic for business, but the meetings soon turned darker. Witnessing a strange ritual under the full moon, Diana became suspicious of the Oder's true nature. Now she is convinced that there are terrible forces converging on Arkham, and the Lodge is somehow involved.

To keep the Order of the Silver Twilight Lodge from completing their ultimate plan, Diana Stanley has resolved to take them down from the inside, regardless of the cost. Personal danger means nothing when faced with the chance at redemption.

As a new business owner in Arkham, Diana Stanley was proud to be inducted into the prestigious Silver Twilight Lodge. Her joy has since turned to dread. Her admittance into the organization was fantastic for business, but the weekly meetings have grown more and more disturbing. After witnessing strange rituals and terrible secrets, Diana has become suspicious of the Lodge's true nature. Now she is convinced that there are terrible forces converging on Arkham, and that the Lodge is somehow involved. Diana has resolved to take it down from the inside, regardless of the cost.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Diana Stanley Investigator Card
2. ↑ *Mansions of Madness Second Edition*: Streets of Arkham — Diana Stanley Investigator Card
3. ↑ *Arkham Horror: The Card Game* — **TCU-4: Diana Stanley**
Elder Thing

Dimension

 Horror

 Core Set
 Trophy
 1

 Core Set
 Horror

 Character
 Yog-Sothoth | 4

**Elder Thing** is a Monster that appears in the *Arkham Horror Second Edition* Core Set and Innsmouth Horror, *Elder Sign* Core Set, *Eldritch Horror* Core Set, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Artwork

FL-11 uses an illustration[?] by Katherine Dinger.

*This section of the article is a stub. You can help by expanding it.*
## Mythos

The Elder Things first appeared in the story *At the Mountains of Madness* (H.P. Lovecraft, 1931).

*See also: Rise of the Elder Things*
Deep One

Dimension

 Horror
 2 | 2 | 2

 Aware
 3

 Core Set
 Horror

**Deep One** is a Monster that appears in the *Arkham Horror Second Edition* Innsmouth Horror, *Mansions of Madness Second Edition* Core Set and *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Deep Ones first appeared in the story *The Shadow Over Innsmouth* (H.P. Lovecraft, 1931).

Deep ones are fish-like humanoid beings that worship Dagon, Hydra, and Cthulhu. Most deep ones look much like bipedal frogs with scales, bulging eyes, gills, and webbed hands and feet. Communication between deep ones seems to be telepathic in nature, though they may also speak to their human agents through croaking noises.

Deep ones dwell beneath the world's oceans in cities built of stone and decorated with mother-of-pearl coating. These metropolises, which may be found in all major seas of the world, include Y'ha-nthlei off the coast of Innsmouth, Ahu-Y'hloa near Cornwall, and G'll-Hoo and Witch's Hole in the North Sea.

A major part of the rites of human-deep one cults is the mating between the two races. The children who result from these unions appear to be normal humans, but after many years they may reveal their Innsmouth Look and undergo a metamorphosis into deep ones, diving down into the ocean to join their kindred. The length and effects of this change vary widely between individuals. Some never complete the transition, becoming Deep One Hybrids, while others, affected in their mothers' wombs by Cthulhu's dreams, turn into monstrosities.

## Notes and references

1. ↑ Harms, Daniel, "Deep Ones", *Cthulhu Mythos Encyclopedia*.
Cultist

Dimension

 Horror
 — | 1 | 1

 Aware
 3

 Core Set [4X]
 Trophy
 1

 Unseen Forces
 Trophy
 1

 Core Set [5X]Forsaken Lore [1X]Mountains of Madness [2X]Strange Remnants [1X]Under the Pyramids [3X]Signs of Carcosa [2X]

**Cultist** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, Dunwich Horror, Kingsport Horror, and Innsmouth Horror, *Mansions of Madness First Edition* Core Set, *Mansions of Madness Second Edition* Core Set, *Elder Sign* Core Set and Unseen Forces, and *Eldritch Horror* Core Set, Forsaken Lore, Mountains of Madness, Strange Remnants, Under the Pyramids, and Signs of Carcosa.

## Eldritch Horror

\***Note**: Pre-awakening stats are shown in grey, post-awakening stats are shown in red.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
Disciple of the Gate

Character
 Yog-Sothoth | 2

 Character
 Yog-Sothoth | 2

**Disciple of the Gate** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Availability

Two copies of AE-154 appear in the Arkham Edition Premium Starter Set as M14.

CS-111 appears in the Necronomicon Draft Pack.

## Artwork

AE-154 and CS-111 use an illustration[?] by Chris Dixon.
Father Mateo

Health
 6

 Investigator
 You automatically succeed. After this test ends, either (choose one):
* Draw 1 card and gain 1 resource.

**Father Mateo** is an Investigator that appears in the *Mansions of Madness Second Edition* Core Set, *Elder Sign* Omens of the Pharaoh, and *Arkham Horror: The Card Game* The Forgotten Age.

## Fiction

### The Story So Far

Mateo Castile's life has not been easy, even—or perhaps especially—since finding his calling and becoming a priest. The past few decades in Mexico have been wracked with instability and conflict between a secular government and a traditional and religious populace. Father Mateo struggled to balance his faith with the pragmatic concerns of preaching when the law told him he must not.

But as difficult as the political situation in Mexico has been, that is not what has assaulted Mateo's faith at its core. An investigation into a rash of murders and kidnappings in his home state led not to political violence as Mateo had suspected but to a gruesome and horrid cult thriving at the heart of the brewing war. How, Mateo wondered, could a kind and loving God allow what he saw that night to exist? His prayers are still unanswered, but Mateo now seeks answers on his own.

Mateo Castile's life has not been easy since he became a priest. Recent decades in Mexico have been wracked with instability and conflict. Father Mateo struggled to balance his faith with the pragmatic concerns of preaching when the law told him he must not. But this is not what has assaulted Mateo's faith at its core. The nearby murders and kidnappings were not politically motivated, as he had suspected. A gruesome and horrid cult thrives at the heart of the brewing war. How, Mateo wonders, could a kind and loving God allow what he saw that night to exist?

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Mansions of Madness Second Edition*: Core Set — Father Mateo Investigator Card
2. ↑ *Arkham Horror: The Card Game* — **TFA-4: Father Mateo**
Cthylla

Core Set
 Horror

 Character
 Cthulhu | 5

**Cthylla** is an Epic Monster that appears in the *Eldritch Horror* Core Set, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Seekers of Knowledge.

## Artwork

SoK-45 uses an illustration[?] by Lin Bo.

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Cthylla first appeared in the story *The Transition of Titus Crow* (Brian Lumley, 1975).

Cthylla is Cthulhu's daughter, mothered by Idh-yaa, a creature from the black star Xoth. Cthylla appears to be a six-eyed octopus whose number of tentacles varies between eight and twelve. She once dwelled near the underwater city of Y'ha-nthlei, but more recent sightings indicate that she has moved her feeding grounds to the Pacific or to Lake Titicaca between Peru and Bolivia.

## Notes and references

1. ↑ Harms, Daniel, "Cthylla", *Cthulhu Mythos Encyclopedia*.
Gladys Pickman

When a rift activates, draw and place 1 monster token in the rift's new location.

**Gladys Pickman** is a Blight that appears in the *Arkham Horror Second Edition* Miskatonic Horror.

## Fiction

### *Arkham Horror Second Edition*

Gladys Pickman, a kindly old woman, lives in the 7th House on the Left in Kingsport.

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Kingsport Horror, 7th House on the Left encounter card.
Doctor Anton Zarnak

Character
 The Syndicate | 6

**Doctor Anton Zarnak** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities.

## Artwork

FC-37 uses an illustration[?] by Henning Ludvigsen.

## Mythos

Doctor Anton Zarnak first appeared in the story *Perchance to Dream* (Lin Carter, 1988).

Doctor Anton Zarnak is a mysterious occult detective who took on many cases with his faithful Rajput servant Ram Singh. Despite his learned background, he contented himself with practicing medicine in the Balkans. While there, a "werewolf" killed his wife and infant son. Zarnak destroyed their slayer and devoted himself to tracking down supernatural beings. Possibly this was his reason for spending decades at the monastery of A'alshirie, learning the means to fight back the forces of the Mythos.

## Notes and references

1. ↑ Harms, Daniel, "Zarnak, (Doctor) Anton", *Cthulhu Mythos Encyclopedia*.
Forced Learning

Streets of Arkham

**Pass**: *The spell fades away gently.*No additional effect.

**Fail**: *The new knowledge pushes previous learning aside.*Discard 1 Clue.

**Pass**: *You are more confident about your investigation.*Gain 1 Clue.

**Fail**: *The feeling soon fades.*Flip 1 Horror faceup.

**Pass**: *The discomfort soon passes.*No additional effect.

**Fail**: *Your mind cracks under the artificial strain.*Suffer 1 Horror.

**Pass**: *Nothing is beyond your comprehension.*Become Righteous.

**Fail**: *Tempted to reach further, you lose part of yourself.*Suffer 1 Horror.

**Pass**: *The spell is applied perfectly.*No additional effect.

**Fail**: *The knowledge overwhelms your ability.*Suffer 1 Horror.

**Forced Learning** is a Spell Card that appears in the *Mansions of Madness Second Edition* Streets of Arkham.

## Artwork

The *Mansions of Madness Second Edition* Spell Card uses an illustration[?] from D-24: Obsessive Insomniac by Régis Moulun.
Ghroth

**Ghroth** is a Herald that appears in the *Arkham Horror Second Edition* Kingsport Horror.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Ghroth first appeared in the story *The Tugging* (Ramsey Campbell, 1976).

Ghroth is an Outer God known as the Harbinger. This being appears as a dark object the size of a planet with one huge red eye (which Ghroth often closes when it wants to remain inconspicuous). When the stars are right, Ghroth will travel through the universe, visiting each world where the Great Old Ones reside to awaken them. Ghroth has visited our world in the past, thereby initiating the cycles of extinction usually believed to have been caused by meteors or comets.

## Notes and references

1. ↑ Harms, Daniel, "Ghroth", *Cthulhu Mythos Encyclopedia*.
First Bank of Arkham

Support

**Bank of Arkham** is a location in *Arkham Horror Second Edition* located in Arkham's Downtown neighborhood.

**First Bank of Arkham** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and a location card in *Arkham Horror: The Card Game*.

## Artwork

AE-88 uses an illustration[?] by Tabitha Heidkamp.
Flesh Ward

Core Set

**Pass**: *You drive out the magic.*No additional effect.

**Fail**: *Your flesh ripples and twitches of its own accord.*The affected investigator suffers 1 facedown Horror.

**Pass**: *The moment passes and you are yourself again.*No additional effect.

**Fail**: *Shouting and flailing, you abruptly lash out.*Flip 1 Damage faceup.

**Pass**: *You latch onto the echo and cast it again.*Discard 1 Damage.

**Fail**: *You lose your concentration.*Suffer 1 facedown Horror.

**Pass**: *You see a solution for a malady.*You or another investigator within range flip 1 Damage facedown.

**Fail**: *You scream in revulsion.*Suffer 1 facedown Horror.

**Pass**: *You channel the energy.*The affected investigator flips 1 Damage facedown.

**Fail**: *The energy dissipates.*Flip 1 Horror faceup.

 Support

**Flesh Ward** is a Spell Card that appears in the *Mansions of Madness Second Edition* Core Set, and a Support Card that appears in the *Call of Cthulhu: The Card Game* The Rituals of the Order.

## Artwork

The *Mansions of Madness Second Edition* Spell Card uses an illustration[?] from AE-180: Warded Flesh by Roberto Marchesi.

TRotO-118 uses an illustration[?] by Felicia Cano.
Falcon Point

**Falcon Point** is a location in *Arkham Horror Second Edition* Innsmouth Horror located in Innsmouth's Innsmouth Shore neighborhood.

## Mythos

Falcon Point first appeared in the story *The Fisherman of Falcon Point* (August Derleth with H.P. Lovecraft, 1959).

Falcon Point is a peninsula jutting into the Atlantic Ocean a few miles south of Innsmouth, and named for the large number of raptors that may be seen there. This place was the home of the fisherman Enoch Conger before his disappearance, and his ruined house may still be seen there.

## Notes and references

1. ↑ Harms, Daniel, "Falcon Point", *Cthulhu Mythos Encyclopedia*.
Gate Box

Type
 Exploration

 Type
 Common Item

 Support

**Gate Box** is an Exploration Card that appears in the *Mansions of Madness First Edition* The Laboratory, a Common Item Card that appears in the *Mansions of Madness Second Edition* Horrific Journeys, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Unspeakable Tales.

## Artwork

UT-107 uses an illustration[?] by John Goodenough.
Granny Orne

+1 Lore+1 Sneak**Any Phase**: Exhaust instead of spending 1 Clue token.

 Character
 Neutral | 1

**Granny Orne** is an Ally that appears in the *Arkham Horror Second Edition* Kingsport Horror and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Mythos

Granny Orne appeared in *The Strange High House in the Mist*, written by H.P. Lovecraft (1926).

## Artwork

FL-38 uses an illustration[?] by Katherine Dinger.
Denizens of the Underworld

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**Denizens of the Underworld** is a deluxe expansion to *Call of Cthulhu: The Card Game*. It is primarily composed of thirty-seven cards from The Syndicate faction, but also includes two cards for each other faction, and four Neutral cards.

## Description

*"There are black zones of shadow close to our daily paths, and now and then some evil soul breaks a passage through. When that happens, the man who knows must strike before reckoning the consequences."*

*–H.P. Lovecraft, The Thing on the Doorstep*

**Denizens of the Underworld** is the sixth deluxe expansion for *Call of Cthulhu: The Card Game*. Rogues and racketeers run amok through the streets of Arkham, controlled by the criminal kingpin himself, Danny O'Bannion. Business is good at The Clover Club, even though the house always wins, and the criminal underworld pursues a host of new tactics to make sure no one ever muscles in on its turf.

**Denizens of the Underworld** introduces 165 new cards to *Call of Cthulhu* (three copies each of fifty-five individual cards), roughly two-thirds of which provide members of the Syndicate a host of new names for their rosters, as well as deadly tools, and clever tricks. Additionally, the expansion introduces a new Ancient One and new characters and Tactic events for all of the game's other factions.
Ghatanothoa

**Annihilating Gaze**: Each time an investigator successfully resolves an Other World card, he must roll 1 green die. On a  result, he is devoured.

 Strange Remnants
 Horror

 Character
 Cthulhu | 6

 Character
 Cthulhu | 6

**Ghatanothoa** is an Ancient One that appears in the *Elder Sign* Gates of Arkham, an Epic Monster that appears in the *Eldritch Horror* Strange Remnants, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore and The Rituals of the Order.

## Artwork

The Elder Sign: Core Set Ancient One Card for Ghatanothoa and FL-111 use an illustration[?] by Rafal Hrynkiewicz.

TRotO-44 uses an illustration[?] by Jon Bosco.

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Ghatanothoa first appeared in the story *Out of the Aeons* (H.P. Lovecraft and Hazel Heald, 1933).

Ghatanothoa is a Great Old One left by the Fungi from Yuggoth within the mountain Yaddith-Gho in the now-sunken land of Mu. The people of Mu made many sacrifices to the god and its priests, fearing that Ghatanothoa would leave its home and seek prey among humanity if it was not placated. The sight of the Great Old One was especially feared, as it would petrify anyone who looked upon it, leaving them encased in leathery skin for eternity. Along with Ythogtha and Zoth-Ommog, Ghatanothoa is one of the three "sons" of Cthulhu and Idh-yaa spawned near Xoth. The astral race known as the Lloigor also serve Ghatanothoa.

## Notes and references

1. ↑ Harms, Daniel, "Ghatanothoa", *Cthulhu Mythos Encyclopedia*.
Ghost

Dimension

 Horror

 Aware
 2

 Core Set
 Trophy
 1

 Core Set
 Horror

 Character
 Hastur | 1

 Character
 Hastur | 1

**Ghost** is an Undead Monster that appears in the *Arkham Horror Second Edition* Core Set, a Monster that appears in the *Mansions of Madness Second Edition* Core Set, *Elder Sign* Core Set, and *Eldritch Horror* Core Set, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Artwork

AE-124 and CS-91 use an illustration[?] by Steve Ellis.

*This section of the article is a stub. You can help by expanding it.*
Feathered Serpent

Aware
 3

 Character
 Cthulhu | 4

**Feathered Serpent** is a Monster that appears in the *Mansions of Madness Second Edition* Path of the Serpent, and a Character Card that appears in the *Call of Cthulhu: The Card Game* The Yuggoth Contract.

## Availability

TYC-25 appears in the Necronomicon Draft Pack.

## Artwork

TYC-25 uses an illustration[?] by Mike Capprotti.

*This section of the article is a stub. You can help by expanding it.*
General Store

**General Store** is a location that appears in the *Arkham Horror Second Edition* Core Set located in Arkham's Rivertown neighborhood.

## Fiction

### Bob Jenkins

The Arkham General Shop is located in the Rivertown neighborhood of Arkham. Its owner is Davy Schoffner. Sometimes Schoffner asks the help of Bob Jenkins to deliver goods to nearby towns, such as Kingsport.

## Notes and references

1. ↑ *The Investigators of Arkham Horror*, "Bob Jenkins"
Flying Polyps

Character
 Yog-Sothoth | 4

**Flying Polyps** is a Character Card that appears in the *Call of Cthulhu: The Card Game* The Yuggoth Contract.

## Artwork

TYC-59 uses an illustration[?] by Hector Ortiz.

## Mythos

Flying Polyps first appeared in the story *The Shadow Out of Time* (H.P. Lovecraft, 1935).

Flying Polyps are a species which teleported to Earth, Yaksh, Tond, and one other planet in our solar system around six hundred million years ago from the Ogntlach solar system. Details of this race are sketchy, but they seem to be able to make themselves invisible at will, leave five-toed tracks, and are able to control winds in some way not fully understood.

While on this world, the flying polyps built great basalt towers in which to live. They attempted to expand into the ocean, but the Elder Things fought them off. From then on the polyps confined their activities to land. After a few million years, however, the Great Race of Yith possessed the minds of the conical beings upon which the polyps preyed. The Race struck against the polyps, using lightning guns that played off the species' vulnerability to electricity to drive the creatures beneath the ground. Afterward the Great Race sealed off all but a few of the entrances into the caverns.

The flying polyps did not require light to sense their surroundings, so their imprisonment did not unduly affect them. They built their towers in the vast chambers beneath the ground, and waited for the time for their revenge. Fifty million years ago, the opportunity came. The polyps burst forth from the caverns, destroying the cities of the Great Race with their winds and massacring the Yithians. The Great Race, however, had already projected their minds forward into the future, so the flying polyps were ultimately unsuccessful in their endeavor.

Following their triumph, the polyps returned to their caverns. Since then, this species has supposedly been in decline. In our own time, these creatures are few in number or extremely reluctant to come to the surface, though reports of increased expansion of their caverns have been made. By the time the Great Race takes up residence in the insectoid intelligences of Earth's future, the flying polyps will be extinct.

## Notes and references

1. ↑ Harms, Daniel, "Flying Polyps", *Cthulhu Mythos Encyclopedia*.
Gustaf Johansen

Character
 Cthulhu | 1

**Gustaf Johansen** is a Character Card that appears in the *Call of Cthulhu: The Card Game* The Sleeper Below.

## Artwork

TYC-3 uses an illustration[?] by Julian Kok.

## Mythos

Gustaf Johansen first appeared in the story *The Call of Cthulhu* (H.P. Lovecraft, 1926).

Gustaf Johansen is a sailor from Oslo who served as the second mate of the ship Emma. On March 22, 1925, during a voyage between Valparaiso, Chile, and Auckland, New Zealand, the Emma was set upon by the ship Alert, resulting in the deaths of the captain and first mate. Johansen took command and pushed on, landing on an island the next day where six of his crew were killed. Rescuers found Johansen, the only survivor of the Emma's crew, on April 12. An enquiry at Sydney turned up very little, and Johansen and his wife moved from Dunedin back to Oslo. Shortly thereafter, Johansen died in a dockside accident.

## Notes and references

1. ↑ Harms, Daniel, "Johansen, Gustaf", *Cthulhu Mythos Encyclopedia*.
Field Researcher

Character
 Miskatonic University | 2

 Character
 Miskatonic University | 2

**Field Researcher** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Summons of the Deep.

## Artwork

AE-36 uses an illustration[?] by Sedone Thongvilay.

SotD-103 uses an illustration[?] by Henning Ludvigsen.
Formless Spawn

Dimension

 Horror

 Aware
 4

 Unseen Forces
 Trophy
 2

 Omens of Ice
 Trophy
 2

 Cities in Ruin
 Horror

**Formless Spawn** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, Dunwich Horror, and Kingsport Horror, *Mansions of Madness Second Edition* Horrific Journeys, *Elder Sign* Unseen Forces and Omens of Ice, and *Eldritch Horror* Cities in Ruin.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Formless Spawn first appeared in the story *The Tale of Satampra Zeiros* (Clark Ashton Smith, 1931).

Formless Spawn are amorphous beings resembling pools of black tar. Their bodies may be manufactured from the congealed blood shed before the idols of Tsathoggua. These beings can shapeshift to whatever form allows them to catch their prey, flowing down a stone trough at one instant and walking on huge stilt-like legs the next. If commanded, they can even take on a human-like form, though some work must be done to allow them to pass for a person. They are usually encountered in N'kai and other caverns, though they may also turn up in surface temples to their lord.

## Notes and references

1. ↑ Harms, Daniel, "Formless Spawn", *Cthulhu Mythos Encyclopedia*.
Gug

Dimension

 Horror

 Gates of Arkham
 Trophy
 3

 Core Set
 Horror

**Gug** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, *Elder Sign* Gates of Arkham, and *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Gugs first appeared in the story *The Dream-Quest of Unknown Kadath* (H.P. Lovecraft, 1927).

Huge black-furred beings native to the Dreamlands. A gug's arms are split at the elbow, with each of their four forearms ending in a tremendous paw. The most hideous characteristic of a gug, though, is its face, with a pink eye on each side and its fang-lined mouth running vertically down its head. Despite their monumental stone architecture, the gugs seem unintelligent and make little use of tools, weaponry, or fire. Gugs worship the Other Gods, and give especial service to the "Nameless Mist".

The gugs once dwelt upon the surface of the earth, where their great monoliths still remain. The gods of Earth, however, grew frightened of the gugs' worship of Nyarlathotep and the Other Gods. Upon hearing one night of a great blasphemy these creatures had performed, the Great Ones banished the gugs to caverns below the earth's surface. The gugs now live in a tremendous stone city near the vaults of Zin in The Underworld of the Dreamlands.

## Notes and references

1. ↑ Harms, Daniel, "Gugs", *Cthulhu Mythos Encyclopedia*.
Fthaggua

Character
 Yog-Sothoth | 3

**Fthaggua** is a Character Card that appears in the *Call of Cthulhu: The Card Game* The Key and the Gate.

## Artwork

TKatG-7 uses an illustration[?] by John Silva.

## Mythos

Fthaggua first appeared in the story *The Fire-Vampires* (Donald Wandrei, 1933).

Fthaggua is a being which appears as a huge mass of blue-tinged lightning. It has dominion over the Fire Vampires. These beings seem to have a hive mentality, and Fthaggua could be the nerve center of all the vampires.

Fthaggua and his minions dwell upon a comet known as Ktynga, the trajectory and speed of which are controlled by Fthaggua. The fire vampires travel between the stars on this comet, seeking out worlds inhabited by intelligent beings. Whenever they find such a planet, they return at periodic intervals, demanding the sacrifice of thousands of the world's natives to appease their hunger. They will arrive at our world in four hundred years.

## Notes and references

1. ↑ Harms, Daniel, "Atlach-Nacha", *Cthulhu Mythos Encyclopedia*.
Even Death May Die

Event
 Faction

 Support

**Even Death May Die** is an Event Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition, and a Support Card that appears in the *Call of Cthulhu: The Card Game* The Sleeper Below.

## Artwork

AE-211 uses an illustration[?] by Andrew Hall.

TYC-37 uses an illustration[?] by Trudi Castle.
Fishers from Outside

Character
 Yog-Sothoth | 3

 Character
 Yog-Sothoth | 3

**Fishers from Outside** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Masks of Nyarlathotep and Core Set.

## Artwork

MoN-92 and CS-105 use an illustration[?] by Doug Williams.

## Mythos

The Fishers from Outside first appeared in the story *The Outpost* (H.P. Lovecraft, ?).

The Fishers from Outside are creatures from outer space which the explorer Slauenwaite credited with building the ruins of Zimbabwe. These beings presumably at one time had a great interstellar empire, of which the Zimbabwe cities are only the merest outposts. The Fishers may serve Tsathoggua and Cthulhu. Some have stated that the Fishers are shantaks, though these are usually considered to be unintelligent and thought to live only in the Dreamlands. Whatever the true nature of the Fishers, the natives realize the danger of such places, and shun them whenever possible.

## Notes and references

1. ↑ Harms, Daniel, "Fishers from Outside", *Cthulhu Mythos Encyclopedia*.
Ghast

Dimension

 Horror

 Mountains of Madness
 Horror

**Ghast** is a Monster that appears in the *Arkham Horror Second Edition* Kingsport Horror and *Eldritch Horror* Mountains of Madness.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Ghasts first appeared in the story *The Dream-Quest of Unknown Kadath* (H.P. Lovecraft, 1927).

Ghasts are humanoid creatures with hoofed feet, kangaroo-like legs, and noseless faces. Direct sunlight kills these creatures, but they can survive for many hours in illumination of lesser intensity. Ghasts spend most of their lives in the vaults of Zin, but have been known to issue from their homes to attack Gugs or Ghouls in The Underworld of the Dreamlands. If they are unable to find prey of this sort, they have no qualms about devouring each other. Despite their cannibalistic tendencies, ghasts often band together in packs for raids outside the vaults.

## Notes and references

1. ↑ Harms, Daniel, "Ghasts", *Cthulhu Mythos Encyclopedia*.