Kargoth-Ahwndir

## Founding

The Tribal Nation of Ahwndir was formed out of three settlements coming together to form a Clan council to rule over their shared region. Primarily run by Równd "Sagar Timuch" of Clan Lowlódhi. The areas clans quickly settled the plains they had arrived in and began to set down roots.

After a period of significant industrial and cultural development the Clan system was eventually dissolved for a new Senate system run by Nobles. Officially creating the Republic of Ahwndir.

## Culture

Ahwndiri people are raised from birth to contribute and care for the land around them, being productive and contributing to the community as a whole is viewed as the highest point of honor.

Ahwndiri enjoy a slower pace of life to those of their contemporaries. Enjoying your time on this world and witnessing the beauty of creation is one of the greatest joys for the people, being lazy or hedonistic is greatly looked down upon by Ahwndiri society.

Friendly but fiercely independent and protective of their way of life the people of Ahwndir are willing to fight for their land and culture with unseen ferocity, any invaders are repelled and used as an example for any other malevolent forces.

## Government

### Government Structure

The Republic of Ahwndir is run by a Senate comprised of Nobles elected from their respective houses, 2 senators are then elected to fill the role of Consul resulting in 2 Consuls sharing power while acting as the representative and leader of the Senate in all matters. During a state of emergency a Consul can be elevated to Caesar acting as the Dictator for the nation until the state of emergency has been resolved.

The Senate sees over multiple different departments and institutions where Senators are appointed to oversee Departments and their Department Chiefs. Non-Noble citizens can work for Departments but it is extremely rare to see any non-noble rise high in the ranks with most joining families to strengthen their own power and the power of their new family.

### Major Settlements

Ágdah's Embrace: The capital of the Nation, Largest of the clan villages. Famous for it exotic liquor production and Home of the nations Diety. (Fralat 4ag) Town expansion has occurred after a population boom Ágdahs embrace has become the cultural and administrative hub of the nation.

Tyrannia: Home of the Knights of Ahwndir, gained fame during the First Great Crusade against Valhalla. Primary source of research and potion production for the Nation. Southern most port city which guards domestic waters from pirates.

Pogla: Breadbasket of Ahwndir, provides food for all citizens and acts as a supply point for all northward expeditions. Home to the Pogla Grand Market and the Poglan Brewery, exports the finest Ahwndir wine across the world.

Redtown: A quiet settlement located in the heart of the nation. Quaint but its residence comprises of some of the finest retired warriors, the former soldiers act as mentors to the newly recruited levies guiding them to become the greatest soldiers in the land.

## Religion

The Primary and currently only religious movement in the nation is the Acolytes of Agdah.

Ahwndir launched their first Crusade against Valhalla in 6AG as retribution for the Massacre of Fort Bench, subsequently the Military was reformed and included more positions relating to the church.

## Military Strength

The majority of Ahwndir's inhabitants have been trained since childhood to at the very least be able to defend their home with a weapon. The clans which comprise the nation developed unique means of training for their geography but nonetheless produce skilled fighters. During peacetime each clan has complete control over their respective military, with War time being the exception having all clan Levis be under the direct command of Elder Council.

The Ahwndir Military is lead by a Council Elected Marshal whose primary duty is to maintain military strength and cohesion throughout Ahwndir territory. The Ahwndir Knights Academy established in Tyrannia trains young noblemen to become men-at-arms for the Nation, the Academy also produces and researches potions for the Ahwndir War effort.

Furthermore war parties are divided into specialized jobs such as navigator, potion keeper, shock troops, and Warband Leader. The current military structure was formed and tested during the first Crusade against Valhalla during which a war party managed to raid every single settlement in Valhalla with minimal casualities, returning home with plentiful riches and glory.