recursal/Fanatic-Fandom huggingface dataset:
Vivian

Blacky (Pet)

## Appearance

An eight-year-old girl with long, blonde hair. She had two cute dimples on her cheeks whenever she smiled. She has Lillian, The Witch of Terror in her Body.

As of Chapter 28:

Name: Vivian

Race: Human

Attributes:

* Strength 5
* Dexterity 9
* Constitution 6
* Intelligence 16
* Wisdom 18
* Charisma 21

Others: Unknown.

Target organism is currently in the stage of growth. Main attributes (Strength, Dexterity, Constitution) will greatly increase, while side attributes (Intelligence, Wisdom, Charisma) will slightly increase as time passes. All attributes will stop increasing after reaching the stage of adulthood.

**Chapter 227:**

Name: Vivian [Witch of Terror] [Son of Fear]

Race: Human

Attributes: Strength 9 (+1), Dexterity 12 (+1), Constitution 16 (+1), Intelligence 21 (+1), Wisdom 21 (+1), Charisma 27 (+1)

Alignment: Chaotic Neutral

Profession: Level 10 Sorcerer (Max)/ Level 8 Divine Sorcerer/ Level 7 Wizard [Grade 5]

Health Points (HP): ???/???

Ability: Unknown

Shard of Divinity: None

Devine Title: None

Divinity: Minor Divinity [All attributes +1]

Domain: Fear

Others: Unknown

Basic Skills: ???

Legendary Abilities: Legendary Spell Penetration, Legendary Spell Control, Legendary Spell Construction, Level 1 Spontaneous Casting, Level 2 Spontaneous Casting, Level 3 Spontaneous Casting.

Other Abilities: Spell Control, Spell Penetration, Empower Spell, Combat Casting, Silent Spell, Spontaneous Casting, Flying Cast.

Gifted Abilities: Spellcasting Prodigy, Divinity Transformation, Son of Fear.

Other Skills: ???

## Abilitys/Skills

* Aura of Fear

Spells:

* Light
* Electric Jolt, a Level 0 spell.

Possessions:

* The book he gave Vivian was titled <<Bare-Handed Proficiency and Learning One-Inch Punch>>. (ch 39)
* multi-dimensional pocket
* Item Type: Ring of Wizardry (+)
* defensive brooch
Evil Judgement

Evil Judgement 【Profession Ability】: Paladins have developed strong faith after being tested by God multiple times. Paladins can easily identify the targets’ true nature when encountering evil enemies and will not be tempted or tricked by them. They can also pray for a divine blessing when battling enemies of the evil alignment. Their divine blessing will seep into their bloodstream and deal 1 additional damage to targets of the evil alignment.
Ariana

First Appearance Chapter 171.

A Daughter of a Fallen Noble who was turned into a Vampire by her own Sister. She meet Soran while running away and with his help perished together with her Sister.

She refused Soran's blood at the brink of Death, because of this the Queen of Succubus, Meccanhut, took a interest on her and let her be Reborn as Succubus.
Lucky Gold Coin (number 3)

(Ch. 295)

Item Type: Lucky Gold Coin (number 3)

Item Grade: [Legendary (Grade 3)]

Description:
 This is a very special lucky gold coin. It is said that it was
originally made by the Goddess of Fortune. They carry the blessing of
the Goddess of Fortune on them, which can bring good luck to the owner.
There are 12 gold coins in total. It is said that after collecting the
12 gold coins, a more amazing secret could be found. However, it seems
that no one has collected these lucky gold coins so far, only one or two
 lucky gold coins occasionally appeared, which were finally obtained by
other epic heroes.

Requirements: None.

Effects:
 [Heroes Luck], when holding this gold coin, any owner will get the
special blessing of [Heroes Luck]. When triggering any test, whether
it’s an attack, dodge, hit, immunity, negotiation or any other field,
the owner of the lucky gold coin would get a permanent +1 luck bonus. ”

[Note:
 The Goddess of Luck and the Maid of Misfortune are both looking for
these coins as well, anyone presenting these coins to their priest would
 get a great reward.”

Luck Gold Coin.
Tenser's transformation

Tenser's transformation [level 6 spell]: The user's Strength, Dexterity,
 Constitution increases to 20. Natural Armor + 4, Fortitude Reflex +5.
Automatically master military weapons, with vitality equivalent to a
fighter of the same level, and lose the ability to cast spells during
the effective period.
Enhanced Dual-wielding

Advanced Dual Wielding.

Enhanced Dual-wielding [Personal Ability]: As the number of fights
increased, you are more comfortable with how to use weapons with both
hands. You begin to feel the slight trajectory disparity when weapons
move. When you launch an attack, you can continuously attack the enemy
until they are unable to even fight back. This ability would continue to
 improve but it would require more from you. [Number of Attacks per
round + 2, Accuracy -1, Dexterity 16 points.]

Learned Chapter 243.
Queen of Succubus

Queen of Succubus - Meccanhut

[High-Level Demon]

[Weak Demon God]

[High-Level Underworld Creature]

Race. Succubus

Attributes:

* Strength 30
* Dexterity 36
* Constitution 40
* Intelligence 30
* Wisdom 30
* Charm 49

Alignment: Chaotic Evil [Leaning away from Lawfuls]

Profession: Succubus Level 40/ Demon God of Lust Level 10 [Abyss Demon God]

Hit Points: 800+ /800+

Abilities: Unknown

Godhood: Lesser Demon God

Devine Title:

* Decadent Lust
* Forbidden Love
* Sex
* Abusive Punishment

Portfolio:

* Temptation
* Desolation
* Evil
* Forbiddance
* Torture
* Reprimand
* Sadistic
* Desire
* Conspiracy

Aura:

* Enchanting Beauty
* Charming Gaze
* Decadent Desires

Unique Skills:

* Her Majesty's Kiss
* Summon High-Level Demons
* Summon Succubus Army

Basic Skills:

* Deception 530
* Taunt 270
* Alchemy 360
* Concentration 490
* Diplomacy 650
* Disguise 530
* Performance 320
* Escape 470
* Intimidation 570
* Literacy 450
* Listen 460
* Face Read 360
* Detect/Scout 420
* Evade 500
* Use Magic Devices 520
* ...

Other skills: ???
Minor Divinity

Minor Divinity [Gifted Ability]: Your body has acquired the power of Minor Divinity. Although this divine power would be nothing to many powerful beings, it would gradually lead you into the realm of transcendence. Due to your own ability, the transformation of your divinity would be inclined to the lower levels, so the effect of your Minor Divinity would be similar to that of other higher grade demons born with divine power. This divine power would gradually strengthen as your divine points increase! " [Overall Attributes + 1] requires 10 points.

Obtained Chapter 268.

“The Son of Slaughter lineage gained the blessing of divine power!…. You’ve awakened the potential demonic-like abilities!… ”

“You’ve
 automatically attained [Minor Fire Resistance]!…. You’ve automatically
attained [Minor Poison Resistance]!…. You’ve automatically acquired
[Minor Electric Resistance]!… You’ve acquired supernatural ability [10
feet Telepathy]!… ”
Grey Dwarf Wizard

low-level Ring of Wizardry which increased the spell slots of Level 1 and 2 spells.

a multi-dimensional bag; it was a low-grade one which was the same as his.

The dwarven wizard’s spellbook was a thick, black tome, and mysterious runes were written on the pages.

The spells he recognized were Charm Person, Burning Hands, Color Spray, Mage Armor, Shield, Web, Bull’s Strength, Fire Bolt, Enlarge, and Arcane Missile
Great Fire Resistance

Great Fire Resistance [Personal Ability]: divine power increased your
resistance to fire damage. From now on, you are immune to any fire
damage below 5. When you are attacked by spells or spell-like attacks,
any fire damage will be reduced by 10 damage. With the strengthening of
divine power, your ability to master fire resistance will gradually
increase, and eventually, you may be immune to fire damage totally.

Obtained Chapter 413.
Minor Poison Resistance

Minor Poison Resistance [Personal Ability]: Minor Divinity gives you some resistance to Poison
damage. From now on, you are immune to any Poison damage below 1 point.
Any damage with a Poison effect will be reduced by 1 point when attacked
by spells or spell-like attacks. With the strengthening of divine power,
 you will gradually improve your resistance to Poison, and may eventually
be completely immune to Poison damage. " [Prerequisite: Minor Divinity.]

Obtained Chapter 269.
Danger Sense Proficiency

Danger Sense Proficiency [Supernatural ability]: from now on, you have
amazing intuitive prediction ability for any attack launched against
you. It’s hard for other Rogues to sneak up on you. Unless the Rogue was
 above your level 4, you will easily detect them and be immune to their
sneak attacks. ” [Note: This ability is useful against sneak attacks of
any profession!

Learned Chapter 424
Defensive brooch

The last item was very average, an unusual defensive brooch which,
after activated, would give the user three spells: greater Mage Armour,
Fire Shield, and Elemental defense.

This was a piece of high-grade
 charging equipment, not legendary equipment that could recover
automatically, so there was no need to pay too much attention to it.
Soran put it on Vivian’s chest; the little girl needed some protective
item.
Intermediate Rebirth

Advanced Ability of Rebirth [Elementary].

Rebirth [Intermediate] (Gifted Abilities): Your incredible Constitution
had gone beyond the range of ordinary people. Many injuries are no
longer lethal to you. Your strong vitality allows you to regenerate like
 a troll so any serious injuries could be gradually recovered over time.
 Some physical disabilities can also recover by themselves. Although you
 cannot sprout another head, as your Constitution gradually increases,
you could one day be able to achieve this feat. [Speed of HP
regeneration per hour + 2]

Obtained in Chapter 129.
Fear Gaze

Fear Gaze [Gifted Abilities]: You have succeeded in integrating with the
 divinity of Fear. When you concentrate on exerting Fear pressure,
anyone who looks directly at you will feel fear. They must pass the Test
 of Will with a difficulty (10 + Divinity Value). Otherwise, anyone
looking at you would be affected by the effects equivalent to being
frightened.

Obtained from Fear Divinity in Chapter 139.
Blacky

Vivian pet, Vivian always wanted a powerful creatures as pet in chapter 344, when Soran

bring a dragon egg to city of Mondor, Vivian suddenly passed by and see the dragon egg that Soran brought and suddenly excited, Vivian instantly take that egg and kissed Soran in the cheek and run because she onew that Soran wouldn't give Vivian the dragon egg, at that day the one who was controlling was Lilian who wore a black princess dress, Gloria figure appeared outside the door. She was wearing a long black dress and her hair was tied up casually with a hairband said that Vivian is strong enough to tame a dragon sub-species, a couple day later Vivian appeared bringing Quetzalcoatlus the size of a hound; it seemed that it had just hatched for a few days. At the moment, Vivian tied a pink rope to its neck, and then she took it for a walk like walking a dog. The newly hatched Quetzalcoatlus was not big, but its eyes were full of ferocity. Occasionally, when someone passed by, it would open its mouth and roar, and raise its wings to show strength. Although it dared to show his teeth and claws to others, it was quite afraid when it turned to the little girl. It seemed that it must have been punished after it had hatched. Young dragons didn’t regard the first person they saw as their parents. The genetic memory of the dragon was no joke. They could still distinguish if the creature was a dragon or not. It was much more dangerous to raise such a dragon subspecies than to raise a wild wolf cub. That was why Soran doesn’t agree that the little girl should raise the dragon. Finally the Quetzalcoatlus was trained it likes to fly around and normally it would came back at night, it looks like it liked to eat fish
Arcane Rune

“Arcane Rune [ability]: Arcanist mastered the mysterious rune, which can
 be used to make and strengthen weapons and equipment. The Arcane Runes
are quite stable, which allows the arcanist in making extraordinary
equipment more successfully. Arcane Runes can have special effects in
many ways. They can be used in spell refinement and Mana Devices. Many
advanced Arcane Runes allowed easy creation of legendary equipment. ”
Leaf of Life (Unknown)

(Ch. 128)

Item Type: Leaf of Life [Unknown]

Item Grade: [Elven Artifact]

Description: A leaf inherited from the mythological era from an untold ancient existence. It contains a strong vitality, but some of its powers have
been used.

Requirements: None.

Effects: Treat Serious Wounds (one time/day), Barkskin (three times/day), Legendary Animate Plants (0/1)

Effects upon consumption: Permanently increase in 1 Constitution, 10 HP. Acquire Rebirth ability. (Note: This item cannot bring Constitution to more than 25)

Elven Artifact?

Consumed !!!
Mental Flexibility

Mental Flexibility [Supernatural ability]: from now on, if you are
affected by magic effects of Charm, Confusion, and illusions. You will
get an additional chance to pass the test. Even if you fail in your
first save, you will not be affected by the effect of magic, because
your flexible mind has generated supernatural mental energy that allowed
 you to make a second save. If you fail the second time, you won’t be
immune to the effects of the spells.

Learned Chapter 424.
Omnipotent Hands

Omnipotent Hands 【Legendary Skill】:

Legendary Rogues have skillful and agile hands, granting them a +5 rating when using a profession-related skill. Furthermore, the user will automatically have a rating of Master User when using any type of weapon in combat.

*(This skill is fully recovered in chapter 190)*
Combat Expertise

Combat Expertise was an ability which could be obtained through normal training. Its effect was to allow the user to defend and counter-attack more proficiently. Through blocking and parrying, the user could divert an enemy’s attack and create an opening, then retaliate by making use of the force from the previously received attack. This ability had a prerequisite of having 100 points in both Block and Parry, because
simply knowing the techniques did not mean one could effectively use them in battle. There was a similar ability, namely Two-Weapon Defense, which had a higher requirement of 150 in both Block and Parry due to it being more advanced. (partial ch. 78)
Elemental Stone (Earth)

(Ch. 110)

Item Type: Elemental Stone (Earth)

Item Grade: [Rare (Grade 1)]

Description:

A special treasure from the Earth Elemental Plane. The stone has gathered the energy of the earth; thus, it is endowed with special magic. When activated, it can release great magic. Furthermore, it dosn't seem to be a single item. The pattern on the edge shows that it used to be part of something.

Effects: Summon Earth Elemental (Once per week), Stone Skin (Once every three days)

(Ch. 393) Elemental Stone (Water)

(Ch. 431)

The radiance of its divinity emerged.

Soran’s four elemental stones emerged at the same time and then became a mysterious gate of light.

——”Elder Wind Elemental [Legendary Creature]!”

——”Elder Earth Elemental [Legendary Creature]!”

——”Elder Fire Elemental [Legendary Creature]!”

——”Elder Water Elemental [Legendary Creature]!”
Evade Sight

Evade Sight [Profession Talent]: Shadow Dancers have extraordinary
shadow abilities that other professions with shadow abilities can't
match. As long as they were in the shadows, Shadow Dancers could use
shadow energy to confuse the enemy's vision and go into Sneak under any
circumstances (also during combat). Even if they were exposed to the
enemy, Shadow Dancers could still successfully escape into the shadows
and disappear from the enemy's vision. (The number of times the ability
could be activated depending on the profession level. Level 1 Shadow
Dancers could use the ability once per day.)

Learned Chapter 116.
Spontaneous Casting

Spontaneous Casting [Metamagic Abilities]: This Metamagic Ability allows
 spells to be instantly cast at the cost of upgrading three spell
levels. Instant spells cannot be interrupted by any normal means. They
are also immune to silence and counter-attack. (Note: Prerequisite
for the epic ability Spontaneous Casting.)
Weapon Specialization (Curved Sword)

Weapon Specialization (Curved Sword): As you fight more and more with curved swords, you become skilled at using the weapon. Your proficiency with the weapon is ranked among the top two to five percent of all curved sword users; even plenty of drows, the main users of curved swords, are lacking when compared to your capacity for the weapon. You understand its strengths, allowing your attacks to land more easily and deal higher damage. Accuracy +2, Damage +2.

Weapon Mastery (Curved Sword): You are now a master at using curved swords, able to use them like extensions of your arms. Your proficiency with them is now ranked within the top two percent of all curved sword users. If people wish to learn from you, you can even set up a dojo in cities to teach the way of the curved sword. Accuracy +3, Damage +3, Attack Speed +1. ***Obtained Chapter 53. Gained Weapon Specialization thanks to Omnipotent Hands (All Weapon at Weapon Focus Rank) and gained Weapon Mastery as he gained all Mastery's one after another.***

“Consume 1 weapon point, mastered ability curved sword [Grandmaster]!” (Ch. 317)

“Consume 1 ability point, mastered ability curved sword [Legendary]!” (Ch. 317)

Curved sword [Legendary]: you have become a legendary master of the
curved sword. There are few people in the world who are better at using
the curved sword than you. Your mastery of this weapon is comparable to
that of the legendary sword saints. Only a few epic characters in the
whole world or some gods who liked the curved sword could compete with
you in the mastery of this weapon. This weapon has become part of your
body, and you can use it at any time to do more damage. [Accuracy + 5,
damage + 5, attack speed + 3, critical hit multiple + 1, fatal hit + 1] Learned Chapter 317.

The most basic abilities were "**Basic Weapon Proficiency**", "**Martial Weapon Proficiency**", and "**Exotic Weapon Proficiency**."

Weapon Proficiency Rank's are as followed:" **Weapon Proficiency, Weapon Focus, Weapon Specialization, Weapon Mastery, Weapon Grand Mastery and Legendary Weapon Master.**"
Pillager

## **MAIN INFORMATION**

Pillager's Appearance

Pillagers are Soldier Antagonists in the Allha.Koba Series. The Pillagers serve the Allha.Koba, and are the Ranged Division. Pillagers are the least deadly, but can get stuff done in groups or if their enemy is outmatched. Despite being the weakest, Pillagers are still needed and are experts in Village Raiding.

## **RANKS**

Pillager Ranks are similar to other Illager rank systems, but also have unique ranks:

**SCOUT**

**ROOKIE**

**SOLDIER**

**INVADER**

**RAVAGER RIDER**

**CORPORAL**

**SERGEANT**

**MARKSMEN**

**PATROL MEMBER**

**PATROL CAPTAIN**

**ELITE**

**CAPTAIN**

**COMMANDER**

**GENERAL**

## **KNOWN PILLAGERS**

**PILLAGER SCOUT**

**LEVAI (NOT CANON)**

**JONES' ASSISTANT**

**GORBACHOCK (NOT CANON)**

**LES'ROCK (NOT CANON)**

**SECUROCK (NOT CANON)**

**LOKI'S PILLAGER WATCHMEN**

## **PILLAGER GROUPS/MILITARY DIVISIONS**

**PILLAGER BATTALIONS**

**PILLAGER MINESHAFT COMPANY**

**PILLAGER RAIDERS**

**PILLAGER PATROLS**

**PILLAGER SCOUT TEAMS**

**PILLAGER SCOUT TEAM (EPISODE 9)**

**PILLAGER GUARDS OF SERATHIA PRISON (NOT CANON)**

## **EQUIPMENT**

Pillagers carry Crossbows with Arrows, First Aid Kits, small Knives, and other tools. Commanders at times can have Gunpowder Weapons (like the Pillagestol). Sometimes, the Weapons are modified with a powerful blast.

## **APPEARANCE**

Pillagers have Maroonish Tunics with Light Bluish Gray Armor on the shoulders and belt. Their boots are brown, and their pants are a bluish green. Their skin, like every other Illager, is Gray.
Minor Magic Resistance

Minor Magic Resistance [Gifted Ability]: For some reason, your body has
acquired magical properties, which increases your resistance to magic.
In the face of any spells, you would gain an additional resistance bonus
 of 1 point. This resistance bonus could be applied to the Test of Spell
 Immunity and would be converted into 1 point of damage reduction effect
 when suffering from Magic Attacks. This ability could not be improved
by conventional means. You will gain a stronger resistance bonus with
the increase of spell resistance!

Obtained Chapter 328.
Dual-Wielding

Dual-Wielding [Personal Ability]: During many battles, you gradually
learned how to use both hands to fight at the same time. This is a very
difficult fighting skill to master. Only those with very flexible hands
could train it. However, after mastering this ability, your number of
attacks would be faster than others in battle, although it will reduce
your Accuracy to hit enemies. [Number of Attacks per Round + 1, Accuracy
 - 2. ]"(Prerequisite of Enhanced Dual-Wielding)

Obtained Chapter 243.

“Enhanced Dual-wielding [Personal Ability]: As the number of fights
increased, you are more comfortable with how to use weapons with both
hands. You begin to feel the slight trajectory disparity when weapons
move. When you launch an attack, you can continuously attack the enemy
until they are unable to even fight back. This ability would continue to
 improve but it would require more from you. [Number of Attacks per
round + 2, Accuracy -1, Dexterity 16 points. ]”

Obtained Chapter 244.

“Greater Dual-wielding [Personal Ability]: With the increasing
experience in fighting, your Dual-wielding is reaching perfection
sooner. You are already a master of Dual-wielding, and there are not
many people in the Underdark who are stronger than you. Among 1000
people who use Dual-wielding, you can even rank first. You have mastered
 and understood the advanced skills of Dual-wielding, There is no
penalty if there was a mistake when you use Dual-wielding. [Number of
attacks per round + 3, No Accuracy Punishment, Dexterity 18 points.]
Danger sense

(Ch. 317) Obtained on Astral Plane battle with the Gith.

“Danger sense [special ability]: from now on, you will have a strong
intuitive dodge ability. When you are unprepared or attacked by
invisible enemies, you can retain the reflexive dodge ability brought by
 Dexterity. Furthermore, you will have a minor sixth sense, which would
let you feel the attack on you in advance. This prediction ability is
affected by Wisdom. ” [Note: the higher the Wisdom, the stronger the
ability to predict attacks. ]

(Ch. 424) upgraded to ability [Danger Sense Proficiency]

“Danger Sense Proficiency [Supernatural ability]: from now on, you have
amazing intuitive prediction ability for any attack launched against
you. It’s hard for other Rogues to sneak up on you. Unless the Rogue was
 above your level 4, you will easily detect them and be immune to their
sneak attacks. ” [Note: This ability is useful against sneak attacks of
any profession! ]
Storm Boots (+2)

(Ch. 326)

Item Type: Storm Boots [+2]

Item Grade: [Legendary Item (Grade 2)]

Description:
 This is a pair of legendary boots. They appear in many stories because
they were the pride of many legendary professions. In fact, there are
many pairs of these legendary boots, but now, there are less and less.
In any case, it’s a dream for many professions to own one, whether it’s
for fighting or escaping.

Requirements: None.

Effects: Permanency [Haste].

Special
 Effect —- [Haste]: This equipment has a constant effect of Haste.
Anyone wearing it would automatically gain the spell effect of Haste and
 greatly improve the movement speed, and increase the attack speed by a
little. This spell effect cannot be dispelled with dispel magic unless
someone destroys the equipment, such as Disintegrate, Dispel Magic,
Mordekainen’s Dispel Magic, etc. ”

Equipment from the legends.

A legendary piece of equipment that is not that high of a grade, but still quite useful.

Permanency [Haste]!

It
 was called “Haste Boots” by Adventurers. It was also equipment that
could be encountered but not acquired. It was also necessary equipment
for top Rogues.
Slaughterer Form

While in the Slaughterer Form, Soran’s Strength increased by 20 points
and Dexterity increased by 25 points, he was a slaughtering machine. His
 curved sword could be seen swinging around with cold glints. His
translucent figure under a hazy cover, was as if he had multiple
after-images with high-speed movements. This was an ability that only
Legendary Rogues could possess. The legendary level dexterity points
would have added 25 points to Extraordinary Agility. The Slaughterer
Form provides him with a total of 10 bonus attribute points, equivalent
to 20 profession level free attributes.

“Special Ability: [The Desire of Slaughter] After entering the Slaughter
 Form, you will be affected by the killing desire. You become extremely
sensitive to blood, and your perception of any killing-related gains are
 reinforced. However, after you enter the Slaughter Form, you must kill
at least four targets to satisfy your desire for killing, otherwise, you
 would go crazy. This thirst for killing will grow with the number of
times you change!”

(Ch. 483) Upgraded

“In the Slaughter form!…”

“Your attributes have been
comprehensively improved. Strength + 7, Dexterity + 3, Constitution + 3,
 Wisdom + 3. Your combat ability is equivalent to that of a fighter of
the same level. Your resistance to any abnormal state has been increased
 by 15 points.”

“You have gained one extra ability [The Will of Slaughter] and the ability [Murderous Intent]!…”

“Divine power integrated!…”

“In the Slaughter form!…the ability [Fear Aura] would be activated passively!…”

“Any
 enemy who is 100 meters to you must be forced to pass a test of fear!…
The difficulty of it depends on your divinity!… If the enemy fails, they
 will receive the same effect as the ability Fear!… ”

“Unknown change to [The Desire of Slaughter]!…”

“Mortals shall not satisfy the desire for slaughter!… Recalculating the number of enemies required for satisfaction!…”

“In the current state, please kill at least one legendary enemy or become crazy.”
Greater Invisibility

Advanced Spell of Invisibility.

Greater Invisibility [level 4 spell]; this spell works like Sneak, but
it doesn't break after an attack. After casting, the user takes a
completely invisible state. After launching an attack, the user may
expose his position because of airflow, contour, and sound. The effect
of the spell will be weakened gradually with battle, but it could still
give the user a hazy effect. Even if the enemy perceives the user's
position, the user still has 4 points of hazy effect, and the enemy
would have 4 reduced accuracy. Every Spellcasting Score translates to 1
minute of spell duration.

Learned Chapter 198.
Lucien Evans/Quotes

> The future. I’m thinking… after I learn how to read, after I make some money, I’ll go travelling across the continent, to see different sceneries, to know more foreign tales, to taste many cuisines… I will learn magic. I will understand how this world works. I will discover the truth of the world… and then, I will find the way back home. For my parents, for the friends in my world and in this life… for myself.
>
> Lucien's Resolution Chapter 17

> Well… Unfortunately, it looks like this guy is pretty talented, even more than you are, although you started to learn music at eight and at nine you were already able to compose. But seriously, don’t worry Verdi. He cannot compete with you. I met the guy the other day, and he looked like a woman! I’m quite curious to see what he can do.
>
> Natasha's first thoughts on Lucien Chapter 65

> God loves the people but loves the shepard more? God loves the people but is unwilling to communicate with everybody’s mind directly? When you pray, God’s solemnity is different in your home and in the church? You can only receive divine powers under the guidance of the clerics?
>
> Lucien’s questions about god Chapter 559

> Your eyes will deceive you, your ears will deceive you, your experience will deceive you, and so will your imagination, but math won’t
>
> when explaining lucien geometry
Death Walker

Death Walker [legendary ability]: you have become accustomed to death
and blood in the process of killing again and again. Ending life for you
 has become as simple as eating and drinking water. You are ruthless to
the enemy. You have ended thousands of lives in your hands; you begin to
 ignore death. After countless battles, you have awakened the ability,
Death Walker, which will make you do not pity the enemy. Even spells
would not affect your judgment at all. At the same time, the aura of
death will further strengthen your intimidating ability, and form a kind
 of intimidating influence on all nearby people. Any enemy fighting with
 you must experience a mandatory Test of Will. Otherwise, they would
fall into a state of panic due to fear. [Permanent will + 3, Threat +
50]

(Note: You’ve caught the attention of some spirits because you’ve ended too many lives.)

Obtained Chapter 386.
Melf's Minute Meteors

Melf's Minute Meteors [Evocation, Transmutation]: the caster creates
small meteors in his hand. This energy creation is regarded as a + 5
rare grade weapon, which can cause 3 + explosion damage to the target,
as well as 3 additional burn damage. The number of meteors created is
equal to the spell level + 1. The caster cannot use other weapons to
fight before all the meteors are consumed.

The First Low-Level Spell to be able to damage and kill a God.
Flintlock rifle

He picked up the alchemical weapon, then stored it in his multi-dimensional bag. The length of the weapon was around the shoulder width of an adult, which was reasonable considering the primary users were short dwarves. The ammo used was smooth, round stones. It was a rather low-grade alchemical firearm, but some dwarves still preferred using such a weapon. Due to its primitive design and production method, the effective range and accuracy of the weapon were only average. The firing rate was not high, and its power was lower than some enhanced crossbows and longbows, especially those made by humanoid monsters. The longbows of these monsters had tremendous power, having an effective range of over three hundred meters, and a shot from one could even puncture five-millimeter-thick steel plates, making them seem more like sniper rifles in modern terms.
Shadow Strike

The ability to kill others in one hit was fearsome after all.

Ch. 17

Shadowstrike 【Combat Skill】: Rogues gradually come in touch with the powers from the Realm of Shadows, allowing them to initiate a spell-like attack by borrowing the power of shadows. Shadowstrike can also be activated along with Backstab and Assassinate, dealing 5 extra shadow damage, which ignores the target’s physical defense rating. The damage dealt and the number of uses increases by 1 for every level up of the Rogue profession. (Prerequisite: Profession Ability 【Grasp of Shadows】)
Meccanhut

## Social

### Profession

Succubus Level 40Demon God of Lust Level 10

First Appearance Chapter 175.

**Status Chapter 175:**

Queen of Succubus - Meccanhut

[High-Level Demon]

[Weak Demon God]

[High-Level Underworld Creature]

Race. Succubus

Attributes:

* Strength 30
* Dexterity 36
* Constitution 40
* Intelligence 30
* Wisdom 30
* Charm 49

Alignment: Chaotic Evil [Leaning away from Lawfuls]

Profession: Succubus Level 40/ Demon God of Lust Level 10 [Abyss Demon God]

Hit Points: 800+ /800+

Abilities: Unknown

Godhood: Lesser Demon God

Devine Title:

* Decadent Lust
* Forbidden Love
* Sex
* Abusive Punishment

Portfolio:

* Temptation
* Desolation
* Evil
* Forbiddance
* Torture
* Reprimand
* Sadistic
* Desire
* Conspiracy

Aura:

* Enchanting Beauty
* Charming Gaze
* Decadent Desires

Unique Skills:

* Her Majesty's Kiss
* Summon High-Level Demons
* Summon Succubus Army

Basic Skills:

* Deception 530
* Taunt 270
* Alchemy 360
* Concentration 490
* Diplomacy 650
* Disguise 530
* Performance 320
* Escape 470
* Intimidation 570
* Literacy 450
* Listen 460
* Face Read 360
* Detect/Scout 420
* Evade 500
* Use Magic Devices 520
* ...

Other skills: ???
Item Type: Cloak of Proof Against Detection

(Ch. 404)

“Item Type: Cloak of Proof Against Detection

Item Level: [Grade 3 Legendary item]

Description:
 This is a legendary Cloak! Anyone wearing it will not be seen or found
by any spells. It’s immune to all detection spells, except for creatures
 with a natural ability to see through invisibility. Even the Avatar
that was reincarnated by the gods would not find the person wearing it
using a detection spell. However, it is not omnipotent. Although this
legendary cloak can make people immune to detection spells, there is no
way to hide other movements in invisibility.

Requirements: None.

Equipment Effect 1: Sneak + 30.

Equipment
 Effect 2: [Proof Against Detection Energy Field], immune to any
invisibility detection spell. No enemies can use a spell to disrupt the
invisibility of the legendary equipment wearer.”
Gith Silver Sword (+3)

(Ch. 316)

Item Type: Gith Silver Sword [+3]

Item Grade: [Rare (Grade 3)]

Description:
 This is a weapon forged with special skills and enchanting techniques.
Only the Giths living in the astral plane could forge this special
equipment. When the Gith silver blade is pulled out, it is like a
flowing silver liquid. It needs the corresponding power to give full
play to its effect. The Gith silver blade has far more killing power
than the superior weapons of the same level, but the user must master
the ability [Exotic Weapon] to use it. Please note that this weapon is
very powerful, but it is also very dangerous; any outsider who holds the
 silver sword of the Giths may be tracked by the Giths, and then they
will try their best to get the sword back.

Requirements: Exotic Weapon ability

Effects:
 Astral plane weapon, Beheading feature, silver line severing,
shapeshift, + 3 sharpness, + 3 penetration, + 3 toughness, + 1
armor-piercing.

Weapon effect: [Astral weapon], Astral weapons
were made using special materials, which could cause normal damage to
any enemy. Therefore, no enemy can be immune to the weapon.

Weapon
 effect: [Beheading feature], this weapon had a natural beheading
feature. Its forging is to better adapt to the beheading attack. Without
 mastering the sword form, any beheading attack launched with this
weapon would be the same as mastering the sword form Beheading. If the
user has already mastered the sword form, it would make the weapon even
more powerful!

Weapon effect: [Silver line severing], the silver
blade of the Gith can cut the silver line of the soul connection,
forcing the enemy to return to the body and take some damage. Please
note that only astral projections have silver lines; creatures that
inhabit the astral realm had no silver lines.

Weapon
 characteristics: [Shape shift], the silver blade of the Gith could
change its form. When it enters the battle, the blade emits a silver
flow of light. The form of the sword can change: heavy sword, beheading
sword, etc. in combination with psionic ability. There are certain
restrictions on the change, and only a part of it can be changed at one
moment.

Rare grade 3 weapon.
Blessing of the Sea Goddess

Sea Goddess' Blessing [Unique Ability]: You have attained the Sea
Goddess' Blessing on your own merits. From now on, you would greatly
reduce the chances of encountering danger in the ocean. Whether there
are storms, waves, whirlpools, or any other kinds of ferocious and
dangerous sea creatures, they would not easily attack you on their
initiative because of the blessings of the Sea Goddess. You or your
fleet would be blessed by the Sea Goddess, and you would be allowed to
trade with other Sea Goddess' creatures.From now onwards, a large
 portion of the sea creatures, including sea monsters would see you
neutrally. Moreover, with the blessing of the Sea Goddess, you have
gained a type of spell-like ability that could be used to dominate other
 creatures in the sea.

“Dominate Sea Creatures [Spell-like Ability]: You have attained the Sea
Goddess’ Blessing, and belongs to her list of patrons, which allows you
to mobilize a special ability. You will be able to dominate the vast
majority of sea creatures. The effect of this kind of spell-like ability
 is equivalent to [Charm Sea Creatures]. To dominate ordinary sea
creatures, their level cannot exceed your profession level. To dominate
sea monsters, their level cannot exceed half of your profession level.
Spell resistance is related to the level of your charm. ” [Once a Day. ]

Gained Chapter 208.
Saruman

Saruman?

When Soran heard the name, he was a little shocked.
Subsequently,
 he remembered that he had mentioned to Gloria in his letter that he
needed a Wizard who was proficient in alchemy and could make huge
amounts of Struvite stones into high-quality fertilizers.

Even if there were no special rituals for prolonging life, he looked to
be almost 60 or 70 years old. Soran was observing the old Wizard in
front of him, and the other party was also observing Soran. From any
point of view, this was a wizard who could never advance to legendary
strength. Although he was dressed neatly, he looked a little disordered
and down, his eyes were tired and bloodshot, and he seemed to have not
had a good rest for a long time. On his staff, one could see a part of
it being damaged, but there were no signs of repair.

It was just nice that this kind of Wizard’s profession level was not
high, his age was not young either, and he might not have much ambition
of advancing to legendary. At the same time, he had a rich experience in
 Alchemy, which was the kind of man Soran needed under him.

“They should have told you what has happened before you’ve come, right?”

Soran
 looked at the old Wizard named Saruman and said slowly: “Your job for
the next three years is to serve me. I will pay you 12000 Gold Derahls
every year. At the same time, you can also pay for the magic, knowledge,
 and materials from Gloria, and she will give you a higher authority at
the exchange.”

Saruman directed his three wizard apprentices he brought to set up the
room and carefully transported the experimental equipment in.
Grasp of Shadows

Grasp of Shadows 【Profession Ability】: After receiving combat training, rogues can gradually feel the power of shadows slowly seeping into their blood. This allows rogues to conceal themselves better in darkness, providing a buff of +5 to Sneak when activated in a dim location. The first attack after revealing themselves from the shadows will deal 1 additional damage.

Soran gained at Rouge Level 3, Chapter 10.
Sneak

The user would hide himself by borrowing the power of the shadows.

With 45 points in Sneak, he would not make any sounds while walking, and his figure would be hazy in the dark, sufficient to fool most people without any combat professions.

Soran could disappear into the darkness with only the faintest traces with 100 points, and he would be able to stand in front of a person without the target noticing with 150 points as long as the environment was dark.

From 200 points onward, a rogue could completely vanish from people’s view, even in broad daylight.
Belt of Giant Strength

(Ch. 310) Gift from Gloria

Item Type: Belt of Giant Strength

Item Grade: [Legendary (Grade 2)]

Description:
 This is a legendary item with a long history. Its birth seems to have
originated from a defeated Frost Giant king. At first, it was made into
the Glove of Giant Strength and Belt of Giant Strength by an Archmage.
However, one was destroyed in a legendary battle. After that, some
people used the destroyed equipment to remodel the Belt of Giant
Strength and further enhance its Strength. In the inside of this belt
were printed texts – “The last king of the Frost Giants”.

Requirements: None.

Effects: Strength +6, to a maximum of 22. (The Strength of an adult Frost Giant.)

Soran flipped the belt out.

Sure enough, there were some texts on the inside “The last king of the Frost Giants”.
Hide Life

Hide Life [Legendary Spell]: Legendary Spellcasters can isolate their
life force to a certain place in the body, then take it down and keep it
 in a safe place. This way, you couldn't be killed by any conventional
means, and you were immune to the effects and influences of paralysis,
near-death, and death. If the enemy destroyed one's body, then the part
that contained the life force can resurrect themselves by having their
body reconstructed through Clone.

[Note: Hide Life can transform the body into a half energy state, immune to most of the negative states.]
Orca

A little divinity made the mutated killer whale obtain the
sublimation of the soul. As it consumed more and more flesh, the
injuries on the mutated killer whale also recovered rapidly. Divinity
was more powerful than mutated magical creatures. When divinity
accumulates to a certain extent, it may transform some creatures into
gods, or it may turn them into Abomination. The divinity given by Soran
was not from the power of light, justice, and goodness. In fact, from
the moment when he gave the divinity, the mutant killer whale was
surrounded by a desire to kill.

It consumed countless sea creatures.

The
 damage of the mutated whale shark had mostly recovered. The rotten
flesh gradually regenerated, and its metabolism went on at an amazing
speed. With more and more consumption, its body size exceeded that of
the blue whale. With the increasing size of its body, a ferocious, sharp
 bone spur grew on the back of the mutated killer whale, and its sharp
fangs grew more. Its smooth skin also began to have scales that were
dark green in color.

It was now not a killer whale, but some sort of scary sea creature!

Its
 insane consumption had satisfied its thirst for blood, but the hunger
for killing still torments its soul. At last, the mutant creature
stopped eating. Its body size had completely exceeded that of a blue
whale, and its weight may be near twice that of an adult blue whale. The
 huge and incomparable mutant creature had completely changed its
appearance. Its body was covered with scales, its back was covered with
bony spurs, and its teeth were strong enough to cut through anything.

It got closer to the deep sea, and its keen ability to hunt had led it to a new target.

The
 mutated killer whale moved its huge body at high speed. Its pupils were
 slightly red and were similar to when Soran transformed into the
Slaughterer form.

(Ch. 356)

The mutant killer whale!

No.

It was now the sea giant–Khakass.
The
 killer whale that obtained a little divinity from Soran had become
huge, reaching nearly 50 meters in length and weighing more than 300
tons. On its back were shards, as sharp as a javelin. The scales on its
body strengthened its defense ability and made it able to bear more
impact.
Minor Fire Resistance

Minor Fire Resistance [Personal Ability]: Minor Divinity gives you some
resistance to fire damage. From now on, you are immune to any fire
damage below 1 point. Any damage with a fire effect will be reduced by 1
 point when attacked by spells or spell-like attacks. With the
strengthening of divine power, you will gradually improve your
resistance to fire, and may eventually be completely immune to fire
damage. " [Prerequisite: Minor Divinity.]

Obtained Chapter 269.
Empower Spell

Empower Spell [Metamagic Ability]: Wizards are now able to use some
unique Metamagic Ability to improve the power of spells after mastering
the spell. Using this technique would increase the level of the spell by
 1 and increase the power of the spell by 50%. When using Metamagic
Abilities to reconstruct spells, Wizards would need to spend more time
to complete the reconstruction. When casting spells, they were no
different from the original spells. (Prerequisite for [Maximize Spell]

Learned Chapter 152.
Blasphemy: Pain

Blasphemy: pain [Special Ability]: uttering the oldest blasphemy
language, turning the blasphemy language into the power of pain to act
on the enemy. Any non-domain power would not be able to resist this
damage, causing real damage equal to your profession level + divinity
value to the target. This ability can be used once a day.

Learned Chapter 408.
Elementary Rebirth

Elementary Rebirth (Gifted Ability): Your Constitution is no longer within the realm of typical humans; attacks which used to be fatal will only inflict serious damage instead. Your strong vitality grants you the ability to recover from any injuries, regardless of their severity, over time. Although you still cannot regrow limbs like trolls, it may be possible someday. HP Regeneration +1 per hour.

Obtained in Chapter 52.

(Ch. 129) Upgraded with Leaf of Life

“Rebirth [Intermediate] (Gifted Abilities): Your incredible Constitution had gone beyond the range of ordinary people. Many injuries are no longer lethal to you. Your strong vitality allows you to regenerate like a troll so any serious injuries could be gradually recovered over time. Some physical disabilities can also recover by themselves. Although you cannot sprout another head, as your Constitution gradually increases, you could one day be able to achieve this feat. [Speed of HP regeneration per hour + 2]”
Shadow Leap

Shadow Leap [supernatural ability]: with the increasingly close
relationship between oneself and the shadow plane, the rogue begins to
master the mysterious Shadow Leap ability. They could shuttle and jump
in the shadow, just like the Blink spell mastered by a wizard. Shadow
Leap does not need the user to enter the stealth state. As long as the
body is in the shadow, the rogue can make a jump. The jump distance is
up to 100 meters, but it can be divided into any number of times. Before
 mastering a special advanced ability, the limit of Shadow Leap in a day
 is 100 meters.

[Note: This ability can be used 10 times, every time leaping 10 meters. The user could also use it once to leap 100 meters.] (Increased range from 100-meter to 200-Meter after breakthrought into Legend Realm.)

Learned Chapter 317.

Shadow Leap [200 meters].
Spell Storage

(Ch. 70) “You have constructed the model of the Level 0 spell Light! Do you wish to spend 30 Slaughter EXP to permanently store the model?”

“After permanently storing the model, you will no longer require aid from a spellbook when reconstructing the spell.”

Wait, is this even possible?

Soran
 was awe-struck by the unexpected option, but he quickly recovered and chose ‘Yes.’ A torrent of data flowed through his brain, engraving Light’s spell model into his mind.
The Sorrows of Mohe (Nereid Cloak +2)

(Ch. 179)

“Item type: The Sorrows of Mohe [Nereid Cloak +2]

Item grade: [Grade 2 legendary item]

Item Description: This is a cursed special cloak, ordinary Nereid cloaks were made of their hair, but this one is made of the skin of a Nereid born from a river named Mohe. The whole process is bloody and cruel. The maker cruelly peeled the high-grade Nereid and then weaved the legendary equipment with her hair. It’s more powerful than the ordinary Nereid cloak, but it has the curse of the dead on it.

Requirements: 12 Constitution and above.

Effects: Charm +2 to a maximum to 25.

Special
 effects: [Charm Person] once per day. This legendary item allows the user to cast Charm person once a day, without any casting action; casting the skill instantly.

Special effects: [Dire Charm] Once every three days. This legendary item allows the user to cast Dire Charm once every three days without any cast action; casting the skill instantly.
Shadow Jump

Shadow Jump [Supernatural Ability]: You assimilate yourself thoroughly
into the shadows, transforming into a shadowy life form. After
activating the skill, any shadow within 100 meters could be used as your
 jumping foothold across the plane. The supernatural ability was
equivalent to a 100-meter-range Blink spell. This ability can only be
used under Sneak or in places with shadow. This ability is a prerequisite to the ability Shadow step, it can only be used once a day. (Increased Uses Times to Twice a Day after the Breakthrought into Legend Realm.)

Learned Chapter 116.

Shadow Jump [Twice].
Conjure Shadow

Conjure Shadow [Extraordinary Ability]: Starting from a profession level
 3 Shadow Dancer, he can conjure a shadow to fight together. It is an
undead creature's shadow. The difference between an ordinary shadow and
this shadow was that this shadow will not be turned, rebuked or ordered
by others. This shadow is a partner of the Shadow Dancer, who can
communicate clearly with the Shadow Dancer. For every 3 levels of
advancement of the Shadow Dancer, he will gain + 2 Basic Health. (the
maximum hit points is 10 points, which is equivalent to ordinary
fighters.)

Obtained Chapter 243.