Sector Projects

Every sector of *Anno 2205* includes a special multi-assignment project that, when completed, awards the player with unique bonuses to the sector in which they are located. These so-called **Sector Projects** consist of three phases, each containing five to eight missions, that must be completed before the full effects of the bonuses are granted. The first stage can usually be completed using the sector's resources while the latter two stages require resources from different regions as well.

Sector Projects are distributed among three categories: Ornamental projects award the player with visual appearance changes to the sector, such as fireworks and access to ornamental buildings; Standard resource projects award the player with a bonus on  Energy,  Logistics, or  Workforce; while the Rare Resource projects award the player with a steady source of  Graphene,  Petrochemicals,  Iridium or  Magnetite.

Achievements are awarded to the player for the completion of each individual Sector Project, as well as for the completion of all Sector Projects in the base game. Project bonuses  Logistics, or  Workforce are untransferable, and cannot be used in sectors other than the ones in which the project is located. However, the Rare Materials collected from their respective Sector Projects can be used at will. Surplus of Energy can be transferred and switching on ornamentals effects will also trigger those build in other sectors of the same region. The ornamental project in the Arctic region will even have an effect in the Temperate sectors.

## Temperate Projects

### Wildwater Bay

 File:Wildwater Bay sector project.png

Wildwater Bay's sector project start after you found Trenchcoat Log in his ruined ship. Under the guidance of Trenchcoat, the player can raise the sunken Warehouse that, after it raised, can be an infinity source of Iridium.

**Part 1: Iridium generator, available at the start**

* Step 1: Find Trenchcoat's Old Chest along the coast
* Step 2: Attach sensor drone to your command ship, collect 4 scattered warehouse parts and bring them to your Warehouse
* Step 3: Maintain a Workforce balance of 500 in Wildwater Bay for 5 minutes
* Step 4: Attach 2 Engineers' Boats to your command ship, the tow them to the Submerged Structure
* Step 5: Maintain a production surplus of 10  Cobalt in Wildwater Bay for 5 minutes
* Step 6: Load your vehicle with 50 Super Alloys from your Spaceport and bring them to the Submerged Structure

**Part 2: Second Iridium generator, requires corporation level ??**

* Step 1: Attract a Population of 1000 Workers in Wildwater Bay for 15 minutes
* Step 2: Load your vehicle with 75 Construct-O-Bots from your Spaceport and bring them to Trenchcoat's Trading Carrier
* Step 3: Maintain an Energy balance of 2000 in Wildwater bay 10 minutes
* Step 4: Load your vehicle with 50 Microchips from your Spaceport and bring them to Trenchcoat's Trading Carrier
* Step 5:Attach Sensor Drone to your command ship, collect 3 scattered warehouse parts and bring them to your warehouse
* Step 6: Maintain a Logistics balance of 200 in Wildwater bay for 10 minutes
* Step 7: Attach 2 Engineers' Boats to your command ship, the tow them to the Submerged Structure

**Part 3: Third Iridium generator, requires corporation level ??**

* Step 1: Attach 2 Engineers' Boats to your command ship and tow them to the Submerged Structure
* Step 2: Maintain a production surplus of 30 Titanium in Wildwater bay for 15 Minutes
* Step 3: Attach Sensor Drone to your Command Ship, collect 3 Lock Controllers and deliver them to the Submerged Structure
* Step 4: Maintain an Energy Balance of 10,000 in Wildwater Bay for 15 minutes
* Step 5: Attach Combat Drone to your Command Ship and destroy 3 Security Submarines
* Step 6: Maintain a production surplus of 15 Androids in Wildwater Bay for 15 minutes
* Step 7: Load your vehicle with 100 Fusion Power Cells from your Spaceport and deliver them to Trenchcoat's Trading Carrier
* Step 8: Collect Warehouse Key Module with your vehicle and bring it to the Submerged Structure

### Walbruck Basin

Walbruck Basin's sector project is the repair of three Hydroelectric Power Plants, giving the sector a maximum of 6000 bonus energy—1000 for the first dam, 2000 for the second dam, and 3000 for the third dam. Completing all phases of the sector project awards the *Dam Right!* achievement.

The dams were built and operated by Global Trust, a worldwide energy consortium and the leader of one of the two main factions of  *Anno 2070*. However, the dams were severely damaged and ultimately abandoned after the company went bankrupt sometime before the events of *Anno 2205*.

The energy provided by the dams could make Walbruck Basin the best sector to start the campaign, as well as an optimal location for energy-intensive buildings such as the Android Factory. It also provides the player with some extra flexibility when expanding the Temperate population by freeing coastal building sites that would otherwise be occupied by Tidal Power Stations. Additionally, this sector project does not require building maintenance-heavy buildings, making its first two phases easy to finish for players without a high credit balance.

**Part 1: +1000 energy, available at start**

* Step 1: Collect 3 dam remains with ship, bring to May Tian's plane.
* Step 2: Maintain a  Workforce balance of +300 for 5 minutes.
* Step 3: Attach a sensor drone to your ship, then collect 7 turbulence causing rocks and bring to May Tian's plane.
* Step 4: Maintain an utilization of  Energy of at least 500 for 5 minutes.
* Step 5: Load ship with  Biopolymers and bring to May Tian's plane.

**Part 2: +2000 energy, requires corporation level 10**

* Step 1: Attach an arms drone to your ship, then destroy 3 unusable remains.
* Step 2: Maintain a  Logistics balance of +200 for 10 minutes.
* Step 3: Load ship with  Super Alloys and deliver to May Tian's Plane.
* Step 4: Maintain a  Construct-O-Bots production balance of +35 for 10 minutes.
* Step 5: Load ship with  Construct-O-Bots and deliver to May Tian's Plane.

**Part 3: +3000 energy, requires corporation level 20**

* Step 1: Attach a sensor drone to your ship, then destroy 9 Hidden Explosives.
* Step 2: Build and maintain 6 Security Departments for 15 minutes
* Step 3: Attach an arms drone to your ship, then destroy 3 Orbital Watch intruders.
* Step 4: Attach 2 Security Boats to your ship, then tow them to May Tian's Plane.
* Step 6: Maintain a  Credits balance of +50,000 for 15 minutes
* Step 7: Attract a population of 10,000 operators for 15 minutes.
* Step 8: Load your vehicle with  Luxury Food from your Spaceport and deliver to May Tian's plane.

### Cape Ambar

Cape Ambar's sector project consists of raising the remnants of an old Ark, a special multi-purpose vessel used by humankind during the events of *Anno 2070*. Dr. Eleanor Hofwegen, the research manager of Ibarra-FoxCom, requests your help to retrieve the artificial intelligence that used to control the ship.

In return, Dr. Hofwegen provides you with a source of  Graphene after completing the first phase of the sector project. Completion of the remaining phases increases the maximum amount of the resource available, as well as awarding the *To Trace an Ark* achievement.

This sector project contains the most direct references to the overall *Anno* history, as it involves a key gameplay element from *Anno 2070*. As such, it will most likely attract the attention of many players because of the historical nexus. The resources the Ark provides are significantly fewer in number than those received by completing Combat Missions. Relying on the project to expand factories is difficult during the early phases of the campaign.

**Part 1: Graphene generator, requires Corporation level 2**

* Step 1: Attach Sensor Drone to your ship and follow the signal to collect 4 Scattered Remains and then deliver them to Dr. Eleanor Hofwegen's Plane.
* Step 2: Build and maintain 100 Worker Residences for 5 minutes.
* Step 3: Find 5 Diving Teams out at sea.
* Step 4: Maintain a stock of  Vita Drinks for 5 minutes.
* Step 5: Load your vehicle with  Nano Ceramics from your spaceport and deliver them to Dr. Eleanor Hofwegen's plane.

**Part 2: Graphene generator, requires Corporation level 10**

* Step 1: Attach Arms Drone to your Ship and use it to destroy 3 enemies.
* Step 2: Build and maintain 3 Security Departments for 10 minutes.
* Step 3: Attach 2 Security Boats and tow them to Dr. Eleanor Hofwegen's Plane.
* Step 4: Maintain a  Workforce of 2,000 for 10 minutes.
* Step 5: Load your Ship with  Super Alloys and deliver them to Dr. Eleanor Hofwegen's Plane.

**Part 3: Graphene generator, requires Corporation level ??**

* Step 1: Load your Ship with  Androids and deliver them to Dr. Eleanor Hofwegen's Plane.
* Step 2: Maintain an  Energy balance of 2,000 for 15 minutes.
* Step 3: Load your Ship with  Qubit Processors and deliver them to Dr. Eleanor Hofwegen's Plane.
* Step 4: Maintain a production surplus of  Titanium for 15 minutes.
* Step 5: Load your Ship with  Anti-Grav Compensators from your spaceport and deliver them to Dr. Eleanor Hofwegen's Plane.

### Viridian Coves

Viridian Coves' sector project consists of the construction of a monument to commemorate the First Wave of Lunar Colonization, which took place 100 years prior to the events of *Anno 2205*. The so-called *Second Wave* monument is a large concrete statue of the Earth and the Moon. Its construction is overseen by Global Union's project supervisor Anthony Goodwin.

As an ornamental project, the *Second Wave* monument has no impact whatsoever on the player's economy. Similar to the *Moon Hotel*, however, finishing this sector project can prove challenging, as it requires resources and the construction of maintenance-heavy buildings that would significantly impact a player's economy during the early stages of the campaign. As such, it is recommended to leave this project (and ornamental projects in general) for when enough credit balance and resources are available.

Finishing the statue awards the player with the *Carved in Concrete* achievement and the following ornamental buildings: Regular Firework Fountain, Helix Firework Fountain and Shape Firework Fountain. It also allows the player to activate three different Firework effects. Each building and its respective Lightshow setting become available after completing a phase of the project. Only one setting can be active at any given time.

**Part 1: Regular Firework Fountain & Cold Colors Lightshow setting**

* Step 1: Attatch arms drone to your ship, then destroy 3 boulders
* Step 2: Maintain a  Credits balance of +2,000 for 5 minutes
* Step 3: Attach 2 Workers' Ships to your ship, then thow them to Anthony Goodwin's ship
* Step 4: Maintain a production balance of  Biopolymers for 5 minutes
* Step 5: Load your vehicle with  Biopolymers from your spaceport and deliver them to Anthony Goodwin's ship

**Part 2: Helix Firework Fountain & Warm Colors Lightshow setting**

* Step 1: Find 5 suitable trees along the coast
* Step 2: Maintain a  Credits balance of +12,000 for 10 minutes
* Step 3: Collect 8 Marble Stone with your ship, then deliver them to Anthony Goodwin's ship
* Step 4: Maintain a  Workforce balance of +2,000 for 10 minutes
* Step 5: Attach 2 Workers' Ships to your ship, then thow them to Anthony Goodwin's ship

**Part 3: Shape Firework Fountain & Shining Colors Lightshow setting**

* Step 1: Maintain a production balance of 20  Qubit Processors for 15 minutes
* Step 2: Load your vehicle with 120  Titanium from your spaceport and deliver them to Anthony Goodwin's ship
* Step 3: Maintain a  Energy balance of +3,000 for 15 minutes
* Step 4: Load your vehicle with 150  Biopolymers from your spaceport and deliver them to Anthony Goodwin's ship
* Step 5: Attract a population of 50,000 Investors for 15 minutes
* Step 6: Attach 2 firework ships to your vehicle and deliver them to Anthony Goodwin's ship.

### Greentide Archipelago

Greentide Archipelago's sector project unlocks Synthetics.

**Part 1: Activate the first and the second Reactor**

* Step 1: Island one 150 Workers and 50  Biopolymers.

* Step 2: Island two 250 Operators and 50 Construct-o-Bots.

**Part 2: Activate the third and the fourth Reactor**

* Step 1: Island three 500 Operators and 50 Aluminum.

* Step 2: Island four 1000 Executives and 50 Microchips.

**Part 3: Activate the fifth and the sixth Reactor**

* Step 1: Island five 2500 Workers and 50 Superalloys.

* Step 2: Island six 100,000 Investors and 50 Rare Earth Element.

**Part 4: Upgrade an Investor Complex to a Synthetics Complex** (it takes:10 Graphene,10 Petrochemicals and 5 Magnetite)

**Part 5:Attract a population of 100,000 Synthetics** (In all Temperate sectors)

### Madrigal Islands

Finish the construction of an abandoned spaceport prototype.

**Part 1: +1 Trade Route to the World Market**

* Step 1: Collect 3 Spaceport Wreckage with your vehicle and bring them to Spaceport Prototype.

* Step 2: Attract a population of 500 Workers in Madrigal Islands for 5 minutes.

* Step 3: Load your vehicle with 50 Construct-o-Bots from your Spaceport and deliver them to Spaceport Prototype.

* Step 4: Maintain an energy balance of 1000 in Madrigal Islands for 5 minutes.

* Step 5: Attach Nic Papadakis's Ship to your Command Ship, then tow him to Nic Papadakis Branch Office.

* Step 6: There is no step 6.(maybe bug)

* Step 7: Load your vehicle with 20 Graphene from your Spaceport and deliver it to Spaceport Prototype.

**Part 2: +1 Trade Route to the World Market**

* Step 1: Maintain a workforce balance of 5000 in Madrigal Islands for 10 minutes.
* Step 2: Attach 3 Cargo Ships to Command Ship then tow it to Business Partner's Ship.

* Step 3: Maintain a logistic balance of 1000 in Madrigal Islands for 10 minutes.
* Step 4: Attach Global Union Inspector's Ship to your Command Ship and tow it to Spaceport Prototype.
* Step 5: Maintain a production surplus of 50 Superalloys in Madrigal Islands for 10 minutes.
* Step 6: Load your vehicle with 200 Beef from your Spaceport and deliver them to Spaceport Prototype.
* Step 7: Attract a population of 50,000 Executives in Madrigal Islands for 10 minutes.
* Step 8: Load your vehicle with 250 Graphene from your Spaceport and deliver it to Spaceport Prototype.

**Part 3: +1 Trade Route to the World Market** (Company Level 100 required)

* Step 1: Load your vehicle with 300 Titanium from your Spaceport and deliver the cargo to Structural Engineers.
* Step 2: Maintain a production surplus of 100 BioEnhancers in Madrigal Islands for 15 minutes.
* Step 3: Attach 3 Papadakis' Drone Prototipe to your Command Ship and tow them to Business Partner's Ship.
* Step 4: Attach Papadakis' Tracing Drone to your Command Ship, follow the drone signal and collect 5 Sea Mine.

* Step 5: Attach 2 Security Ships to your Command Ship and tow them to Nic Papadakis Branch Office.
* Step 6: Maintain an  Energy balance of **200,000** in Madrigal Islands for 15 minutes.
* Step 7: Attach Papadakis' Flare Ship to your Command Ship and use it to destroy 2 Orbital Watch Eradicators.
* Step 8: Maintain a production surplus of 200 Biopolymers in Madrigal Islands for 15 minutes.
* Step 9: Load your vehicle with **999** Graphene from your Spaceport and deliver it to Spaceport Prototype.

## Arctic Projects

### Akia Floes

This project will provide Logistics for this sector, there will be three 'channel checkpoints' available for construction. The first gives +50 logistics, the second +100 and the third +200 for a total of +350 logistics. Emem Buhari will be the adviser guiding you through this project. Finishing this sector project grants the player with the Change Gonna Come Achievement.

**Part 1: +50 Logistics, available at start of Arctic region**

* Step 1: Find an observation drone at each of the 3 glacier channels.
* Step 2: Attract a population of 100 Scientists in Akia Floes for 5 minutes.
* Step 3: Attach and tow 2 boats to Emem Buhari's Plane.
* Step 4: Maintain an  Energy balance of +300 for 5 minutes.
* Step 5: Attach and tow 2 scientist boats to Spaceport
* Step 6: Activate Detonator!

**Part 2: +100 Logistics, requires corporation level 12**

* Step 1: Find 3 Seal Colony on the Ice Floes
* Step 2: Attach Saayman attacking drone to your ship, then destroy 3 icebergs
* Step 3: Maintain an production balance of  Super Alloys of +20 for 10 minutes.
* Step 4: Attatch 2 Scientists' boats to your ship and tow them to Buhari's Plane
* Step 5: Maintain an production balance of  Methane Ice of +20 for 10 minutes.
* Step 6: Attach and tow 2 scientist boats to Spaceport
* Step 7: Activate Detonator!

**Part 3: +200 Logistics, requires corporation level 24**

* Step 1: Collect 6 Life Boats with your ship, and then bring them to your Artic Warehouse.
* Step 2: Maintain 6 Community Centers for 15 minutes.
* Step 3: Attach scout drone to your ship and find 4 ship parts.
* Step 4: Attract a population of 2000 Scientists for 15 minutes.
* Step 5: Attach 2 Scientist boats to ship and deliver them to Emem Buhari's Plane.
* Step 6: Load ship with 50 Fusion Power Cells from Spaceport and deliver them to Emem Buhari's Plane.
* Step 7: Attach 2 Scientist boats to ship and tow them to Spaceport.
* Step 8: Activate Detonator!

### Ikkuma Glacier

Ikkuma Glacier's sector project consists in the repair of several Oil Rigs that were leaking petroleum into the Arctic ocean. Usoyev's consultant, Luca Volodin, managed to convince the Arctic Custodians to greenlight the project and requests your help to finish the task.

In return, Volodin provides you with a source of  Petrochemicals after completing the first phase of the sector project. Completion of the remaining phases increases the maximum amount of the resource available, as well as awarding the *Striking Oil* achievement.

Unlike Cape Ambar's sector project, the Oil Rigs can be considered as a reliable source of the rare material, given how it provides as much as three times what the Sunken Ark can produce. However, each Rig's maximum capacity is 75 units in contrast to the Ark's 250, which means that it requires the player to constantly visit the sector to be able to maximize the amount of materials received.

**Part 1: Petrochemicals generator**

* Step 1: Find 6 oil traces along the coast
* Step 2: Keep your Population or Protectors in Ikkuma Glacier below 500 for 5 minutes
* Step 3: Attach 2 Worker Boats to your ship, then tow them to Oil Rig
* Step 4: Maintain a production surplus of 10  Aluminum for 5 minutes
* Step 5: Collect 5 spilling oil barrels with your ship and deliver them to Luca Volodin

**Part 2: Petrochemicals generator, requires corporation level 12**

* Step 1: Attach attacking drone to your ship and destroy 3 expendable parts
* Step 2: Maintain a production surplus of 20  Super Alloys for 10 minutes
* Step 3: Load your vehicle with 60  Methane Ice from your Spaceport and deliver them to Luca Volodin
* Step 4: Attract a population of 500 Scientists for 10 minutes
* Step 5: Attach 2 Experts' Ships to your ship, then tow them to the Oil Rig

**Part 3: Petrochemicals generator**

* Step 1: Remove 3 Safety Valves
* Step 2: Maintain an  Energy balance of +3000 for 15 minutes.
* Step 3: Collect 12 barrels of perforated oils with your ship and deliver them to Luca Volodin
* Step 4: Maintain a  Workforce balance of +1000 for 15 minutes
* Step 5: Attach 3 Rig and Emergency Repair Ships to your ship, then tow them to Oil Rig

### Kinngait Protectorate

Project in this sector will be the restoration of the Climate Stabilizer located in this sector. Finishing each phase of the project grants the player the power to control the weather.

**Part 1: Rough Weather - Access to more snow and rain**

* Step 1: Find Meteorologic Unit on land
* Step 2: Attract a population of 100 Scientists for 5 minutes
* Step 3: Attach 2 Climate expert ships to your Command Ship, then tow them to the Broken Climate Stabilizer
* Step 4: Maintain an  Energy balance of 500 for 5 minutes
* Step 5: Load your Command Ship with 50  Biopolymers and deliver them to the Broken Climate Stabilizer

**Part 2: Turbulent Weather - Access to snowstorms and rainfalls**

* Step 1: Attach sensor drone to your Command Ship, then collect 3 Robot Wreckages
* Step 2: Maintain a production surplus of 20  Microchips for 10 minutes
* Step 3: Collect 1 Trophosphere Regulator and deliver it to the Broken Climate Stabilizer
* Step 4: Maintain a production surplus of 20  Neuro Implants for 10 minutes
* Step 5: Load your Command Ship with 50  Titanium and deliver them to the Broken Climate Stabilizer

**Part 3: Stormy Weather - Access to blizzards and monsoons**

* Step 1: Attach attack drone to your Command Ship, then destroy 3 Orbital Watch ships
* Step 2: Build and maintain 4 High Security Laboratories for 15 minutes
* Step 3: Load your Command Ship with 100  Super Coolants and deliver them to the Broken Climate Stabilizer
* Step 4: Maintain an  Energy balance of 3000 for 15 minutes
* Step 5: Attach Core Upgrade ship to your Command Ship, then tow it to the Broken Climate Stabilizer

## Lunar Projects

### Novikov Crater

Project in the sector involves establishing a refuge camp which will provide boost to workforce rate in the allocated sector. Establishing the refuge camps will give you a work force bonus of +200 for the first, +400 for the second and +800 for the third for a total of +1400. Zandra Haynes will be the advisor guiding you through this project.

**Part 1: +200 Workforce, available at start of Moon region**

* Step 1: Find 8 Refugee groups.
* Step 2: Maintain a  Logistics balance of +100 for 5 minutes.
* Step 3: Collect 6 Dropped Shelters with your vehicle and bring them to Zandra Haynes's Buggy.
* Step 4: Maintain a stock of 60  Titanium Platings in Novikov Crater for 5 minutes.
* Step 5: Load your Expedition Rover with 50  Organic Food from your spaceport and deliver the cargo to Zandra Haynes' Buggy.

**Part 2: +400 Workforce, requires corporation level ??**

* Step 1: Attach Sensor Drone to your Rover and follow the drone signal to collect 6 Landmines.
* Step 2: Maintain a stock of 50  Moon Crops for 10 minutes.
* Step 3: Load your Expedition Rover with 70  Oxygen from your spaceport and deliver it to Zandra Haynes' Buggy.
* Step 4: Maintain an  Energy balance of 1,000 for 10 minutes.
* Step 5: Attach 3 Refugee Rovers to your Rover and tow them to Zandra Haynes' Buggy.

**Part 3: +800 Workforce, requires corporation level 30**

* Step 1: Attach Hunted Refugees to your Rover and tow them to Zandra Haynes' Buggy.
* Step 2: Build and maintain 5 Health Centers for 15 minutes.
* Step 3: Find 1 Infiltrator's Buggy.
* Step 4: Attract a population of 2,000 Officers for 15 minutes.
* Step 5: Load your Expedition Rover with 90  Stimulants from your spaceport and deliver them to Zandra Haynes' Buggy.

### Iwamoto Crater

This project will provide endless amounts of  Magnetite over time by establishing mining facilities in large magnetite asteroids that have fallen a long time ago.

**Part 1:**

* Step 1: Find 6 meteoerites.
* Step 2: Have a workforce surplus of 300 workers for 5 minutes.
* Step 3: Attach an attack drone to your vehicle and destroy the meteor shells on the 3 meteor sites.
* Step 4: Maintain a surplus production of 20 titanium for 5 minutes.
* Step 5: Load vehicle with 60 titanium and deliver it to Aidan Bhargavi's buggy.

* Step 2: Build and maintain 3 Health Centers for 15 minutes.
* Step 3: Load your Rover with 60  BioEnhancers and deliver them to Aidan Bhargava's buggy.
* Step 4: Attract 500 Miners for 10 minutes.
* Step 5: Collect 5 Radioactive Stone with your Rover and bring them to the spaceport.
* Step 6: Attach 2 Expedition Rovers to your Rover and tow them to the Meteor Mining Site.

**Part 3:**

* Step 1: Attach Large Drill to your Rover and tow it to the Meteor Mining Site.
* Step 2: Attract 2,000 officers for 15 minutes.
* Step 3: Load your Rover with 60  Super Coolants and deliver them to the Meteor Mining Site.
* Step 4: Maintain an  Energy balance of 4,000 for 15 minutes.
* Step 5: Load your Rover with 40  Diamonds from your spaceport and deliver them to the Meteor Mining Site.

### Mare Relictum

Mare Relictum's sector project consists in the renovation of the *Moon Hotel*, originally built during the First Wave of Lunar Colonization and abandoned after the World Economic Crisis of the 22nd Century. Tourist Rovers will start appearing in the sector after at least one phase of the *Moon Hotel* has been completed.

Finishing the sector project awards the player with the *Enjoy Your Stay!* achievement and the following ornamental buildings: Observation Deck, ComBot Arena and Bungie Launcher.

**Part 1:**

* Step 1: Load your Expedition Rover with 20  Diamonds and deliver them to the Mysterious Woman
* Step 2: Maintain a  Workforce balance of +500 for 5 minutes
* Step 3: Load your Expedition Rover with 50  Titanium Platings and deliver them to the Mysterious Woman
* Step 4: Attract a population of 500 miners for 5 minutes
* Step 5: Attach 3 Tourist Transporters to your Expedition Rover and tow them to the Mysterious Woman

**Part 2: ComBot Arena Ornament & Warm Color lightsow setting**

* Step 1: Load your Expedition Rover with 60  Microchips and deliver them to the Mysterious Woman
* Step 2: Maintain a stock of 50 or more  BioEnhancers for 10 minutes
* Step 3: Attach Attacker Drone to your Expedition Rover and use it to destroy 5 landmines
* Step 4: Maintain a production surplus of 30  Construct-O-Bots for 10 minutes
* Step 5: Attach 3 Safari Buggies to your Expedition Rover and tow them to the Mysterious Woman

**Part 3: Bungie Lanchuer Ornament & Shining Color lightshow setting**

* Step 1: Load your Expedition Rover with 70  Androids and deliver them to the Mysterious Woman
* Step 2: Maintain a production surplus of 30  Lunar Lunch for 15 minutes
* Step 3: Load your Expedition Rover with 100  Wine and deliver them to the Mysterious Woman
* Step 4: Maintain a production surplus of 30  Beef for 15 minutes
* Step 5: Load your Expedition Rover with 100  Anti-Grav Compensators and deliver them to the Mysterious Woman
* Step 6: Maintain an  Energy balance of +5000 for 15 minutes

## Tundra Project

### Vanha Plains

**Part 1: In Isolation**

Objective: Attract a population of 25 Ecologists

* Step 1: Build Tundra Dwelling and connect it to the Warehouse
* Step 2: Build and connect a Vitamin Extractor
* Step 3: Build and connect a Biopolymer Factory

**Part 2: Backup**

Objective: Finalize the construction of your Global Spaceport

* Step 1: Have 10 Petrochemicals
* Step 2: Select Spaceport
* Step 3: Finalize the upgrade

**Part 3: The Marshlands**

Objective: Expand your territory

* Step 1: Attract a population of 150 Ecologists
* Step 2: Select Drainage Site
* Step 3: Construct a Drainage Pump and drain the marshland

**Part 4: Cream of the Crop**

* Step 1: Attract Researchers
* Step 2: Create a Transfer Route for Canned Goods to Vanha Plains
* Step 3: Produce Smartdrones
* Step 4: Build and connect Community Centers

**Part 5: Second Opinion**

* Step 1: House enough Field Researchers t develop the Biocatalyst Funnel
* Step 2: Produce all Weather
* Step 3: Attract a population of 1,500 Field Researchers

**Part 6: Sharing the Spoils**

Objective: Expand an Agricultural Facility with a Biocatalyst Module

* Step 1: Produce Biocatalysts

**Project: Melting Pot**

* Step 1: Load your vehicle with 25 Construct-o-Bots from your spaceport
* Step 2: Deliver cargo to Vault Temperature Control

**Project: Miniature Climate Stabilizer**

* Step 1: Maintain a workforce balance of +1500 in Vanha Plains for 4 minutes and 45 seconds

**Project: Unclogging**

* Step 1: Attach Arctic Custodian Combat Drone to your Command Aircraft
* Step 2: Use the drone to destroy 9 Blocking Lava

**Project: Out of Sight**

* Step 1: Maintain a logistics balance of +275 in Vanha Plains for 10 minutes

**Project: Taking on Staff**

* Step 1: Attach Engineering Transporter to your Command Aircraft at the harbor
* Step 2: Carry Engineer Transporter to Vault Generator

**Project: Building Momentum**

* Step 1: Maintain an energy balance of +1250 in Vanha Plains for 15 minutes

**Project: No Time to Loose**

* Step 1: Activate Generator Control on top of the Structure

**Project: Sprawl Fever**

* Step 1: Find 6 Infected Wildlife in the Valley

**Project: Out of Control**

* Step 1: Find 6 Afflicted Researchers in the Valley

**Project: By a Threat**

* Step 1: Maintain a production surplus of 20 Stimulants in Vanha Plains for 10 minutes

**Project: Outside Help**

* Step 1: Attach Secured Seed Container to your Command Aircraft to the Seed Vault
* Step 2: Tow 3 Secured Seed Container to Transmission Spaceport

**Project: Irregularity**

* Step 1: Build and maintain High Security Laboratory in Vanha Plains for 10 minutes

**Project: Blow the Fuse**

* Step 1: Attach Temperature Module to your Command Aircraft at the harbor
* Step 2: Deliver Temperature Module to Vault Temperature Control

**Project: Necessary Evil**

* Step 1: Maintain a production surplus of +10 Natural Gas in Vanha Plains for 10 minutes

**Project: Ready When You Are**

* Activate Temperature Unit on top of the structure

**Project: Exclusion Zone**

* Step 1: Attach Arctic Custodian Sensor Drone to your Command Aircraft
* Step 2: Follow the drone signal and collect Radiating Wreckage
* Step 3: Bring the objects collected to Transmission Airport

**Project: Technology is Fallible**

* Step 1: Load your vehicle with 65 water from your Spaceport
* Step 2: Deliver cargo to Vault Generator

P**roject: Chain Reaction**

* Step 1: Attach Arctic Custodian Combat Drone to your Command Aircraft
* Step 2: Use the drone to seal the leaks

**Project: Pest Control**

* Step 1: Drain 7 Marshlands in Vanha Plains

**Project: Breakthrough**

* Step 1: Attach Vaccine Container to your Command Aircraft at the harbor
* Step 2: Tow Vaccine Container to Infected Wildlife

P**roject: Keeping a Tally**

* Step 1: Maintain a workforce balance of +2,250 in Vanha Plains for 15 minutes

**Project: Once and for All**

* Step 1: Attach Antidote Container to your Command Aircraft at the harbor
* Step 2: Tow Antidote Container to Seed Vault