recursal/Fanatic-Fandom huggingface dataset:
Lhoris Shallan

Lhoris Shallan is Teft Shallan's human half brother, and has had a real rough life. First he was sold as a labour slave with his brothers after being proclaimed warlocks. Then Lt. Mallark turned him into a weretiger through some really unsavory experiments. Then his little brother died. Then the entire world was plunged into eternal twilight under a dying moon. Then he got mind controlled into killing the kid he tried to protect. Then he let himself be turned into a war machine for the elves of The Domed City to give his friends a chance to live, killing two other friends in the process. Allying with King Ycaron, he helped overthrow Queen Gilwynn and led his people safely to the Thirteenth World. Unfortunately, he died before he could follow them there.

All in all, Lhoris did good.
Crusade of the Damned

Crusade of the Damned was the 32nd session of the Daevenfell campaign, and the premiere of Chapter 7: Crusade of the Damned

## Resistance summary

The Resistance arrives back at the entrance to the fey ruins and Tír Annouhns, along with Horgar Gazedark and his Duergar. On the way there, they stop by Kklark Zzu, so Ridqek can tell him they plan on killing Rosencrantz once and for all. Together with him is a horribly maimed demon, barely conscious, that the demons explain fell from the sky. He is revealed to be Fletch, warped beyond recognition by the strange sea around the ruins.

The party marches on, eventually reaching the first set of red doors that lead to the underground sea. Since the boat is left on the other side, they cast Water Walking to traverse it on foot. In the middle of the sea, Rosencrantz breaches the surface, a whale between his teeth, hunting.

Dipping in and out of the water as Rosencrantz creates zones of antimagic, they eventually land the killing blow as Oleg sends Wolfram flying through the sky on top of a shark through sheer momentum from underwater, then warps the shark into an eagle to carry the dwarf the rest of the way. Rosencrantz dies when what used to be Bryan Gainswood's flail hits him between his many eyes.

Rosencrantz defeated, they seek out The Fox to make good on his bets, and Edith and Ridqek receive significant improvements to their weapons in exchange for the gold they won and other treasures they've gathered. Eddy also pays to have his armor upgraded in a pocket dimension. The Fox leaves Tír Annouhns behind, having earned enough to retire comfortably.
Principal characters in Kazar

The adventurers braving the Stormfyord, inhabitants of Stone-upon-hill and bravest of all of Kazar!

For other inhabitants please see Supporting characters in Kazar.

* Thaddeus Tinfoyle
* Sticki Tricki Nicki Stella Donatella "Snella" Frick Farick
* Ignur
* Fjerding Tallsøn
* Aburaguzgul
* Maurice 1
* Spike
* Timou Grolsch
* U'trizthur (Baalthemyr)
* Dwyghte Lifebringer
* Antonio Juan Deras
* Figma Unitree
* Helmut
* Spike
* Birgitte "Bixit" Rumblestride

**Deceased/departed:**

* Ritz (deceased)
* M'rondir (departed)
* Fiona Halv-Firs (incinerated)
Trifecta Line Company

A government run company established by the Trifecta themselves in the year 14 PT, the Trifecta Line Company manages everything related to the Steam Singers in Kazar.

This includes, but is not limited to, the following:

* Steam Singers
* Lease of contracts for Steam Singer assembly
* Stations on the Line
* Expansion of the Line
* Security on the Line

Following the bloody battle after the founder of the Steam Singers, Gregan Stevey, was murdered in 11 PT, the Trifecta monopolised all production of steam engines. Rich merchants vie for the rights to assemble parts in their factories, though they are at all times monitored by representatives from the militaristic Trifecta Line Company.

While the Trifecta themselves are the formal heads of the organisation, there exists a Ministry of Traffic staffed with their most loyal and experienced engineers who oversee the day to day business on the Line.

One of their chief pursuits is ensuring no rival nation understand the nature of their technology, which in turn has led to Steam Singer design becoming increasingly complex and obtuse - the newest Singers a mass og tangled metal and steel.

An entire regiment of the Northbound Guard is assigned to the Trifecta Line Company, known as Officers of the Line.
List of deaths in Daevenfell

This is a memorial page for the fallen of Daevenfell. Gealach rest their souls.

* Monir Iscariot – Pierced by The March's arrows after luring Fletch to his (apparent) death.
* Freddy Bollox – Killed by Folgy after refusing to bend the knee.
* Folgy – Shot down by Dr. Ridqeck Gnomes in the ruins of Swennegall.
* Kaun Morass – Squished by a bug in the ruins of Tír Annouhns after forgetting to disengage.
* Skip Wenchang – Disintegrated by Rosencrantz in the depths of Tír Annouhns.
* Genji – Disintegrated by Rosencrantz in the depths of Tír Annouhns.
* Toksen Rot – Left to bleed out on the Mithalqua during the Battle of Barge Town.
* Hvalnus Vinroris - Murdered by the Coterie after Oleg tried to distract them.
* ~~Edith Ra – Murderered by Lhoris Shallan during the Battle of the Southern Wastes.~~ (Reincarnated by Omako and the Sunstone)
* Dr. Ridqeck Gnomes – Murdered twice by Lhoris Shallan during the Battle of the Southern Wastes.
* Oleg Dift - Slain in the body of Hvalnus Vinroris by the Coterie (original body perished from overuse of Water of Life)
* Yorick the Risen One – Shot to death by Baron Blood for his betrayal
* Murmillo de Vara – Killed by friendly fire from the Baron's fog chalice
* Quintillion – Murdered by demons on Ycaron's orders.
* Baron Blood – Turned to dust as the Water of Life keeping him alive was consumed by the Portal.
* Leonhardt Danci – Sacrificed himself by diving into the water around the portal to allow the survivors to escape.
* Lillebror – Followed Leonhardt's example, to give the last life required to open the portal.
* Cocktail – Killed by Lhoris Shallan(?) in the battle for the Portal.
* Wolfram Ironcoat – Died closing the portal, killed by demons.
* Lhoris Shallan – Paralyzed and killed by demons right before entering the portal.
The Black Drum

The hottest nightclub in Anchorage. Or it used to be. Who knows?

Used to be a secret meeting place for The Thieves Guild. Was run into the ground by the married couple Martocc and Madame Mirabelle after a violent debacle with Lord Friedrick Frickenscwicht. Evil tongues claim Emperor Chalastain and Empress Excellence's daughter Intelligence is actually the illegitimate spawn of The Black Drum's bouncer Marco.
Kil-Yu Deathglare

Kil-Yu Deathglare is one of Garth's most feared lieutenants, somehow surviving certain death over and over. He's an oathbreaker paladin, and really gets off on violence and hierarchy. Once serving in the Empire's ranks, an unknown event had him betray his company and turn to the dark side. He used to have a really scary helmet, but this was tragically lost in an incident with a Deck of Many Things.

He's a recent convert of the Bored God Gyevroo, and has had his helmet replaced with one resembling the Bored God's grinning visage. He is prepared to serve.
The Olg Bloodline

To be honest, the Olg bloodline is more of a state of mind than an actual family tree. Most are related half-orcs, yet they also include dragonborns and god knows what.

How many are there now? 5? 6?

* Olg - A great warrior and patriarch, an enemy of the Winter Keepers through their many incarnations
* Holg - a simple bandit
* Wolg - swallowed by Áine and Cailleach-as-dracolich, was the true descendant of Olg
* Bolg - a racist, brave barbarian who was consumed by Isarah of the First Frost
* Holga - served the Winter Keepers and meant to use her half-brother Wolf as a blood sacrifice. Ended up fleeing the disaster at the World's End Café and ended up a beggar and a slave in Zalasad Grum
Expedition 30

Reisefølge: Dwyghte, U'Trizthur, Aburaguzgul, Figma, Valentin

Hei, hei, det er meg, Figma.

Ting har vært litt tåkete og rart i det siste, så jeg husker ikke så mye av denne turen, for å være ærlig. Men jeg skal prøve så godt jeg kan. Vi dro i hvert fall ut på eventyr igjen. På veien stakk vi innom et tårn (tydeligvis en slags utkikkspost) som hadde tre teleskop på toppen som speidet utover ørkenen. De andre så gjennom teleskopene og så tre båter i ørkenen. På den ene båten gikk noe eller noen rundt. Et spøkelse? En ekte person? Hvem vet, ikke jeg, for jeg fikk ikke se..

Vi fant også en steintavle der hvor det sto noe på. Vi kunne ikke lese alt, men det var noe som:

«Fantastisk syn.. Dimras styrke uten sammenligning.. De vantro straffet. Nå vil ingen betvile portalplanen.»

Så dro vi videre til Black marrow. Vi fant noen fine ting, vi sloss mot flyvende hoder og vi fant to steintavler til. Den ene lå under en haug med skjeletter uten hoder, og der stod det noe som:

«Mye lyd i skorstein…. Smie på nivå 3 . Anbefaling grundig… Meldes inn som…. Dyr eller fugl».

På den andre, som hang på veggen i samme rom, stod det:

«Om man går opp kommer de… om vi går ned kommer de…»

og så stakk vi ned til bunnen hvor det lå en ekkel, ekkel drage som fødte dverghoder. Dragen sa på Giant til Dwyghte at den het Modra, og at den var sendt av De Gamle for å renske dette stedet.

Etter litt Slossing klarte vi å komme oss inn i rommet vi skulle inn i nederst i borgen. Der satt det en stor, gammel dverg. Jeg skjønte ikke helt hva som skjedde her, for han virket som han skulle ta oss, men Triz og Dwyghte (?) sa noe som fikk han til å sloss med oss. Han hadde en kjempestor hammer, som jeg har forstått i ettertid var våpenet vi var der for å hente.

Ja, så etter vi beseiret Modra døde dessverre den gamle dvergen også, men han ga oss hammeren rett før han tok kvelden. Tydeligvis var kroppen så sliten og utmattet etter hundrevis av år i denne gruva. Og så dro vi hjem igjen.

Jeg hadde kanskje hatt en litt mer positiv innstilling til denne turen hvis det ikke var for at den avsluttet med at jeg ble overfalt, bundet fast og ranet av mine egne turkamerater da vi kom tilbake. De tok blant annet en fin kniv jeg fant i ørkenen for lenge siden. Men men, vi fikk i hvert fall hammeren.

Takk for turen, håper neste blir litt hyggeligere.
People of the Dying World

People of the Dying World was the 26th session of the Daevenfell campaign, and the premiere of the similarly titled Chapter 6: People of the Dying World. It was the first session of the new split structure, following the events of the previous chapter.

## Resistance summary

Defeated, Edith and Ridqek return to Woodrope without their allies and without the Sunstone. In their absence, Narrow has recruited villagers Wolfram Ironcoat (a blacksmith), Eddy Poole (a priest) and Oleg (a druid) to help run things, and reveals they have a special visitor. Inquisitor Vanderhelm, true to his word, has returned with news. Vagrant's arrival in New Rope is nigh, and Bryan Gainswood will be joining him undercover to get to the bottom of the Freddy Bollox situation. The Resistance decides to meet him with an army, to attempt his capture.

## Drow summary

Ycaron has returned to Easthold, and is crowned king by his new (old) people. A rousing speech cements his standing, declaring the encampment as a free state called The Crimson Hold. Clearly, a world with an eternal Moon and no sun, that freed La Luna's champion from its chains, is a world meant for the Drow. They will bow no longer.

He orders every March soldier to be executed, and to start providing the dwarf miners with a (small) salary. They will keep providing the March's traders with ore from the mines, to lay low until the time is ready to strike.

Rakh Larsahn, now advisor to the King, introduces Ycaron's new retinue:

* Quintillion, Ycaron's boyhood friend and trusted confidante.
* Yorick, an undead necromancer and previous cellmate of Ycaron.
* Baron Blood, an ancient drow assassin with a lust for blood.
* Toksen Rot, a hideous dwarf eager to distance himself from his people.

They head for Fellhaven to capture and execute Imrys Hune.

## Morass summary

Teft and Lhoris get to know their new clanmates, as they travel east. In addition to Krin Mor and Kaul, the surviving Morass are:

* Omako, an old druid and advisor to Krin Mor.
* Kaine Morass, a brash young hunter.
* Lillebror, a slow-witted but loyal warrior.
* Virlon Morass, a silent bodyguard of Krin Mor

They defeat a group of demons on their way up a mountain to survey their surroundings. Across the sea, they spot the island where the March's prison Lachstein is located. They decide to travel there, to free the remaining Morass currently in captivity. The Shallan brothers will not stand for anything resembling slavery.

## First appearances

* Baron Blood
* Omako
* Kaine Morass
* Wolfram Ironcoat
* Quintillion
* Eddy Poole
* Oleg Dift
* Toksen Rot
* Virlon Morass
* Lillebror
* Yorick the risen one
* SiNafay Valas
LS Kongle

LS Kongle (or the Evergreen as it would be called in gnomish) is the airship belonging to the small group.

**Crew members**

* Amira Shopkeeperson
* Calculus Numberson
* Squelch
* Tycho "Two-eyes" Thistlesprocket
* Kongle Form
* Myrmidan Jaquoff
* Tarrik "Twitch" Timbers

Along with them the adventurers also have Brock the Cook onboard, as well as the aid of the elusive pseudodragon Blodewedd.
Character creation

Character creation was session 0 of the Daevenfell campaign. It was more of a tutorial than a real session, but is included for having introduced the first main cast.

## Summary

In a far away world called Davenfeldt, four adventurers meet at a wayside inn, just north of the scorching hot deserts which define the south of the peninsula. They are:

* The fallen-from-grace high elf Monir Iscariot,
* The Morass wanderer Kaun Morass,
* The famed archeologist and adventurer Dr. Ridqek Fonkin Gnomes, jr.
* The quiet, but pleasant healer Dr. Helion Daybreak.

All of them are headed towards the Moon festival, due in a few days at the capitol of Davenfeldt; Balmar. The festival is a celebration of the night hundreds of years ago when the Moon first appeared in the sky, saving the nights from pitch black and inspiring the tribal cultures of Davenfeldt to evolve into a true, thriving civilization.

The path ahead being a dangerous one, they agree to ride together.

A few hours later, in the middle of a dusty canyon, the group spots a small figure sitting in the middle of the road. A halfling, wearing a great, powdered white wig.

Approaching him the party realize they have been lured into a trap. Bandits have surrounded the canyon and attempt to mug the adventurers. Having the insight to free the halfling amidst them, the group do battle and successfully fend off the petty would-be-robbers.

The halfling introduces himself as Prince Ycaron of the Amethyst Isles, a wandering nobleman. He clearly isn't. Still, he is permitted to join the makeshift group, all of them eager to make it to the safety of the city.

## First appearances

* Monir Iscariot
* Ridqek Fonkin Gnomes, jr.
* Dr. Helion Daybreak/Folgi
* Prince Ycaron of the Amethyst Isles
* Kaun Morass
Calder

Son of King Efrael, Prince-in-waiting Calder retains the appearance of a ten year old boy, despite having lived for many hundreds of years. Few have heard him speak, and none have seen him unaccompanied by his stern father. Should his father pass away he would become one of the Trifecta.

He resides in Arc-upon-high and rarerly visits the Groves of Yonder.

On the day he war born, long long ago, a new star was sighted in the night sky. Druids celebrated is as a celestial blessing of the young prince, and the star was named in his honour. This star is symbolised in the royal insignia by the light above the First Tree. It is known as the ***Caldernian***.

Following a solar eclipse in the year 45 PT, caused by the rarely sighted moon Krktmnnyr [*kartemyr*], the star of Prince Calder has since vanished from the night sky, causing worried murmurs in the more superstitious circles in Kazar.
Calculus Numberson

Calculus Numberson is an unholy abomination against God. He is part human, part orc, part elf, and who even knows what class he is? Maybe fighter? He's the youngest of Sekken Numberson's sons, and had to endure tons of ribbing from his elder brothers as he grew up at Numberschool. He promptly developed a stutter, but is otherwise quite similar to his father apart from the lack of confidence.

He was recruited by Victorinus Uriel to find Twitch Timbers, in the hope of stopping Garth the Wise and his Black Fleet. This unfortunately led to the massacre of his home and family, something he's decided to deal with through a large helping of complete denial.

His journey has led him to forge a close friendship with the slimy gnome Squelch, who is usually found safely perched on the behemoth's shoulder.
Masters of Woodrope

Masters of Woodrope was the 8th session of the Daevenfell campaign, and the third session of Chapter 2: Shadow of the March.

## Summary

Assimilating New Rope into the newly named Woodrope takes a few weeks, as the Resistance stealthily moves all its inhabitants and rations into their new stronghold. The village council welcomes Jess Howl as a new member, putting her in charge of handling the Milita.

A new settlement needs new rules, and the group finally leaves it up to Narrow and Blatherspout to come up with an economic incentive for the villagers. Berzaval, their March prisoner, is given the responsibility for coming up with some kind of entertainment system, to both integrate him better into the settlement and alleviate Urql's fears that Berzaval will betray them. Jokes are made about a "loot box" based system, but with nothing of value to put in such crates, the party leaves without realizing what they have initiated. They have decided to visit Heather, to learn more about the March's agricultural base.

While departing the forest surrounding Woodrope, they encounter a band of March soldiers cutting down trees. They dispose of them easily, but leave their bodies behind - a move that will prove to be unwise further down the road.

The group crosses the plains, steering clear of the March encampment Bastion, before arriving at the gates of Heather. Huge walls encircle the large village, surrounded by vast fields of Greybowl. Ycaron, Folgy and Dr. Ridqeck stand on each others shoulders, donning a cloak and pretending to be "Senor Ravensburg", a made-up March commander. Somehow, miraculously, against all odds, this actually fucking works. The guards let them advance across the fields.

One hare-brained scheme leads to another. To cross the walls the party crawls into Dr. Ridqeck's bag of holding, while Edith's familiar, Junior, is to fly them over.

How could any of this possibly go wrong.
Eddy Poole

Eddy Poole is somewhat of an enigma. Watery and odd due to his rare Genasi heritage, he is nevertheless a well-liked character in Woodrock. For most of the colony's existence, he was happy to offer a friendly blue face to anyone who could use some religious support, in his makeshift temple of Apollo.

When the main players of the Resistance disappeared in the depths of Tir Annouhns for weeks, he stepped up to the plate as a more active member of the Council. Despite his easily scared and cowardly nature, he proved there was also some bravery in him when the situation called for it. This led him to join the Fleet that breached the Domed City, where he met his end as King Ycaron gave him up to Gyevroo in exchange for rulership of Daevenfell.
Six Great Races

The Human Race, the Feathered Race, the Sea Race, the Spirit Race, the Ferocious Race and the Arcana Race.

These Six Great Races and the minor races are considered Intelligent Races, while their main enemy are the Origin Races that are composed of the Beast Race and are way more powerful than them.

The Arcana Race that is stronger than the other five Great Races combined.

There exist other minor Races: Moon Race, Cliff Race, Sand Race, the Elves…

Other Races are extinct: Dark Spirit Race...
Uliana Balmar

Daughter of the King of Balmar, Uliana grew up a spoilt princess eager to rebel against her family. Engaged to Duke Valzmar she instead engaged in an affair with her bodyguard, the burly half-orc Rolf-Kårfu. She is famous for her considerable unibrow.

Surviving the Davenfeldt Calamity, she now works for the Resistance as a quartermaster, enjoying a world where nobody bows to her.
98

A bald high-elf whose name he long since discarded, 98 was the arch-bishop of the Church of the Creator, the principal religion in the long since gone Auburn Realm. Concerned with his placement as only one of the many elements of existence, 98 was a monk who abstained from all worship of the ego. A mentor of The Prince, he later swore to aid him on his quest to explore the depths of Tír Annouhns.

Never to be seen again.
Folgy Alone

Folgy alone was the 11th session of the Daevenfell campaign, and the finale of Chapter 2: Shadow of the March.

## Summary

Folgy wakes up where the gang left him, with a terrible headache and mumbling something about two green men. As he puzzles over seeing Ycaron on the roof together with Mother Myrtha, Edith grabs him and brings him to the prison camp at the edge of town. They help free Kaun, although Ridqeck has already escaped. It does not go well for the guards.

Events transpire, and eventually Ycaron sweet talks Myrtha into having the gang over for dinner once again. As the greybowl stores are now poisoned, he pretends to choke to death on it, sending Myrtha into a horrible state of grief. The rest successfully put the blame on Pilgrim, and guards accost him. He rages and fumes at the lie, but is taken away to be sent to the March's prison camp Lachtstein.

The Resistance leaves Heather in the hands of Burnt Priest Tower, who will be acting as leader with Myrtha incapacitated by grief. After a fake funeral for Ycaron, they go on home, the little halfling whispering tender goodbyes to the big woman, his heart somehow tendered by the experience.

Right before they are back home, however, they spot a small group of March soldiers around the bodies they left on the way to Heather. A small halfling with a big nose seems to have picked up a trail.

They hurry past, attempting to cover their tracks.
The Southern Wastes

The Southern Wastes is a vast, frozen wasteland encompassing the major part of Daevenfell's southern area. It consists mainly of ice, patrolled by elven construct spiders, programmed to destroy any intruders. In its middle stands The Domed City, the high elf capital.

Other notable landmarks are the destroyed March outpost of Honour, at its northeastern border, and a meandering underground river that acts as a secret passage toward the city.
Beneath Woodrock

Beneath Woodrock was the 7th session of the Daevenfell campaign, and the second session of Chapter 2: Shadow of the March.

## Summary

Continuing their investigation of the ruins below Woodrock, known as Swennegall, the Resistance encounters a ghostly servant guarding the door to a dining hall. He insists on only admitting noble guests of the prince, and the group is not permitted to enter. They wander instead down a wide corridor, discovering an underground swimming pool of sorts, coated in a greenish texture. At its bottom, barely visible, is a decomposed corpse.

Using magic, the Resistance tries to ignite the water, causing the pool to explode. A large wave strikes Dr. Helion, and the party fear him dead for sure. Instead, bizzarely, standing in place of the human Dr. Helion is a short gnome. Relieved, the creature tells the party that his name is in fact Folgy, and that he had been trapped inside the dull confines of Helion's body by a curse.

Perplexed, the group nonetheless allows the gnome to continue alongside them, as he clearly retains the same abilities as the human they had thought him to be.

Using the skeletal corpse from the pool, the Resistance is granted entry to the dining hall, as the ghost recognizes the deceased creature as one of the party's guests.

Inside the dimly lit hall sits a lavishly laid table, covered with fine food and drink, stretching off into the darkness. A ghostly group of musicians play beautiful music as the party realizes that the table is in fact the tongue of a huge demon, attempting to trick them.

He claims to have been waiting for the return of the "Prince" and laments his unquenchable hunger. A deadly fight ensues, where Folgy proves his mettle by fearlessly engaging the beast. In the kerfuffle, Edith is briefly knocked out, dropping her disguise. She turns out to be a 17 year old tiefling, a demonic race thought to be extinct, hiding as an old woman to avoid persecution. The party, now used to fake identities, are fine with this.

Victorious, the ghostly musicians grant Prince Ycaron a magical lute, before singing a song of their great prince leaving for a feast. They vanish, and the ruins of Swennegall are quiet once more.

Realizing the ruins are now both safe, as well as secret, the Resistance decides to move their entire base of operations to Woodrock. They are heartily welcomed by a grateful Jess Howl, and thus Woodrope is born. New Rope is left to wither.
Haldrahin Elthoriel

Haldrahin Elthoriel was the Archmage of the Auburn Realm, ever since inheriting the title from his father. He soon grew tired of the formalities and barriers involved in serving the king, and started plunging deeper into the mysteries of the Weave – the source of all magic. When he learned the young prince was seeking the Creator, the two became close, and eventually Haldrahin left his position to join the prince's journey to the center of Tir Annouhns.

No one knows what became of him.
Satia

Satia was the wife of Pharaoh Khasakhwemy, until her soul was trapped in his magical rapier. Both may or may not have been retroactively brought to life inside a pyramid that grew from a bean inside a dungeon inside a dungeon inside a dungeon inside a God.

Once the Pharaoh was defeated, she was claimed by Prince Ycaron of the Crimson Caves.
Icicle

Icicle was the 23rd session of the Davenfell campaign, and the fourth session of Chapter 5: Heavy Lies the Crown.

## Summary

The Resistance sails down the Icy River, and dock a little ways off from Barge Town. They use a combination of Teft and Edith's magic to fly invisibly inside, past the docks where the warship Mithalqua is docked, as well as some massive construction project. The city itself is built atop the water upon a massive bridge, a clustering of wooden structures with little planning, half a dozen floating jetties the most active part of the settlement

They meet up with Rolf-Kårfu and Jess at the inn, who are nonplussed at the party's arrival. They learn that The March are constructing a superweapon called Hope's End, but otherwise are none the wiser. Teft manages to start a bar fight through some awkward lies, and loses. He gets back in everyone's good graces by buying everyone a round of greybowl beer. The gang decides to flee while the going's good.

They sail further down the river, and have to bypass the entire March Navy on the lake Icicle. Looking at the use of Dancing Lights each time a ship passes, they manage to imitate the routine closely enough that they are allowed to sail on.

As they keep sailing, an elven ship cross their path, and they are greeted by an incredibly tall, black-veined high elf who introduces himself as Har'tovh Kee, recognizing they are not part of The March. In conversation with Ycaron, Kee claims to also be a follower of La Luna, and says they will meet again later.

The Resistance finally dock near Easthold, the base of King Gargaroth's Drow. Ycaron wants to barge inside and force the Drow to claim allegiance to him. Edith and Ridqeck finds the idea utterly foolish and suicidal. When Ycaron refuses to back down, they turn invisible and hide, while Teft and Lhoris follow the Prince.

They slay a couple Drow by the entrance to Easthold, as the commander-in-charge Imrys Hune appears from within. He was Ycaron's former squire, and his betrayal is what caused the Prince's imprisonment for 300 years. Lhoris, Teft and Ycaron initiate combat, but Imrys calls for backup, as a charge of Drow appear from within the walls. They are forced to retreat, and only magic and pure luck ensures they all manage to outrun their pursuers, a hair's breadth from death.

## First appearances

* Har'tovh Kee
* Imrys Hune
Fergus Von Dandyvale

This motherfucker just won't stop. He stabbed Ryan. He cut Torinn's beard. He took credit for killing Cailleach while having nothing to do with any of it. Then he shows up out of nowhere as the house band of the Emperor, and decides to join up with The Skyfarers at the very end of their quest despite having no idea what's going on. Guy thinks just cause he's a handsome bard with some unexplored lady issues, that means he's a hero.

At least he's now a broken old man, with no money to his name, gangrene face and a busted nose, forever trapped in time unless a miracle happens. Oh, and his kid was ritually sacrificed too. Good job being a dad, idiot.
The March

A militaristic force of unknown sizen, presumably led by Bryan Gainswood. With surprising speed and efficiency it has seized control over the majority of settlements in Daevenfell, its soldiers well trained and dedicated. Their ultimate goal is to invade The Domed City and escape Daevenfell through the portal hidden there.

**We are aware of the following:**

When assimilating a new settlement the March enforces harsh labour laws, amassing large quantities of rations to be shipped directly to them.

There is talk of an enemy of the March existing somewhere in the south. Bryan has recently revealed them to be elves from his homeworld, Crescent. Apparently there exists a portal there that acts as a gateway between the twelve worlds.

Their salute is, in common "V*ed håpets ende vi møtes*". Information gathered by Jess Howl and Rolf-Kårfu revealed that a ship being assembled in Barge Town is called "*Håpets Ende*" (Hope's End). The ship was sunk by King Ycaron and his retinue of Drow.

They have several Commandants who enforce Bryan's will on the local populace, one native to each settlement. In addition there are other, dangerous individuals serving the March's agenda.

The many Tieflings clan, the Bateratu; who all believed were extinct, are supposedly responsible for the March's efficient uprising. Their collective intel proving invaluable in curbing any rebellious streaks amongst the displaced populace of Davenfeldt.

Read more about the individual members on the March on Supporting characters in Daevenfell.

**Later developments.**

The March, and the Bateratu, were almost wiped out by Har'tovh Kee and Ycaron during the massacre outside of Bastion. Those few who remain under command of Bryan Gainswood and Harrion have entered into an uneasy alliance with the Resistance.
List of Ycarons

For the inexperienced reader, there might be too many Ycarons to keep track of.

Fear not. There are only three!

* Prince Ycaron of the Amethyst Isles – Beloved halfling charlatan and Eternal Mayor of Woodrock – was actually Freddy Bollox, a previous nobody with big dreams and a bigger ego. Now deceased.
* Prince Ycaron of the Amethyst Isles – Edith Ra in magical disguise, pretending to be the former.
* Prince Ycaron of the Crimson Caves – The OG Ycaron, name stolen by the halfling version through a currently unknown series of events. Now King of the Drow.

See, it's simple!
Sekken Numberson

Sekken Numberson was the son of an orc chieftain and a human woman, yet his true family was a fuckin' bear. It raised him into the savage knucklehead he is today. Thirsty for adventure, Sekken joined the crew of an airship, which he promptly left at the first sign of better things, to the dismay of his wannabe mentor Brock the Cook.

Literally jumping out of the sky to join the Skyfarers, he killed a bunch of monstrous things, taking teeth from each as trophies. During all this he never felt fear, although whether this was due to bravery or stupidity is up for debate.

Fighting an ancient dwarf king who was also a dragon, he got his hands on the sentient weapon Bane of Seasons, which promptly aged him from 12 to 30-something, like in that Tom Hanks movie, The Terminal. He stole the heart of a beautiful elf lady, right under the nose of romantic rival Fergus von Dandyvale, and had three ~~beautiful children~~ horrifying chimeras: Multiply, Subtract and Calculus. They founded the paladin-fighter-barbarian school Numberschool, and were very happy until Sekken was trapped in time and almost his entire family and students were massacred by Garth, partly as revenge for grabbing the Bane of Seasons instead of letting Garth have it.
Last Night on Davenfeldt

Last night on Davenfeldt was the 1st session of the Daevenfell campaign, and acted as a prologue to the first chapter, World of the Exiled Moon.

## Summary

The small group of adventurers continue their ride northwards, towards the city of Balmar. It is the middle of the night, and the first full moon of the year hangs in the sky - a orb of pure silver and glass, reflecting the Sun's last kiss.

On their way to the Moon festival they encounter a nobleman, Duke Valzmar, held captive by radical priests of the Sun. The priests claim that all headed for the Moon festival are heretics of a false God. They themselves stay out all day, their skin burnt and blistered by the immense heat of the Sun.

The group liberates Valzmar by force, resulting in his gratitude. He offers to employ the group in finding his beloved betrothed, the princess Uliana Balmar. The group bypass another group of Sun priests before entering a small roadside tavern run by a surly svirfneblin named Blatherspout. He is less than helpful, but the adventurers nonetheless deduce the presence of the princess. Thinking her in danger they burst open the door to a room where they hear screams.

Only to discover the princess and her bodyguard, the burly and short-sighted half-orc Rolf-Kårfu, enjoying each other intimately. Furious for being caught in the middle of her affair, Uliana orders Rolf-Kårfu to murder the group.

It is at this point that the sky is torn open. Purple bolts of lightning streak across the desert, as the Moon is engulfed by a cloud of purple fog, which in turn covers the entire sky. An immense force of gravity seizes hold of them as every single one of them - the adventurers, the princess, the half-orc and the duke - the population of Davenfeldt, are sucked up into the sky. For a split second they imagine seeing a gigantic face amidst the fog: A giant grinning ape, eyes round like plates without eyelids. Its mouth wider than its black face.

Both they and the Moon are swallowed by Gyevroo of the Void.

The group lands, somehow still alive, in the middle of a dark forest. Above them, transfixed in the sky and their only source of light: The Moon. Assaulted by gruesome demons, the adventurers manage to rescue a small group of survivors, including the Valzmar, Uliana, Blatherspout and Rolf-Kårfu. Fleeing the demons they encounter a skinny and well-spoken wood-elf named Narrow Selthas. Together they ford a small river using every spare piece of rope the group has to escape the pursuing demons.

In the clearing, under the darkened Moon, the group catch their breath. For now, perhaps this small hill might serve as a home?

What is this place? And how can they escape?

## First appearances

* Duke Valzmar
* Blatherspout
* Gyevroo
* Rolf-Kårfu
* Narrow Selthas
* Uliana Balmar
Ekspedisjon 29 - River of Gold

**Tropp: Timou, Figma, Snella, Valentin, Dwyghte.**

Vi tok tog sørover for å anskaffe et våpen til krigen. Togreisen var uten merkverdige observasjoner. Målet var River of Gold-banken i Soskni. Ved ankomst tok vi oss inn i banken. Troppen var i godt humør; sikkerheten virket tilfredsstillende selv om full oversikt var utfordrende. Figma var spesielt oppstemt og så frem til oppdraget.

Banken var imponerende, men Halflings unnvikende og nevnte et skriv vi ikke hadde mottatt. De lot oss til slutt entre hvelvet, en underjordisk labyrint uten personale der det regjerte en underlig stemning: Mørke, lange, kantede og glatte korridorer, med en ustanselig bakgrunnslyd av River of Gold som gikk inni og langs veggene. En gnom voktet en dør, men hadde ingen informasjon om våpenet. Vi førte ham med oss, men han forsvant plutselig.

Vi oppdaget rommet med våpenet, et stort sverd, omgitt av fe-aktige vesener som var bosatt i diverse objekter i rommet, tilsynelatende en familie. De var i veien for vårt oppdrag og ble forsøkt humant avlivet, men vi unngikk å skade dem fatalt da de gav opp kampen takket være Figmas initiativ om å gi dem et sverd i retur!

Valentin ble skadet og hadde vanskelig for å innse at dette er en del av jobben. Han lagde stort oppstyr. Det kan være lurt at Bixit tar en prat med han om arbeidsmiljøet og vårt arbeide mot et felles mål.

Etter å ha forlatt banken, dro jeg tilbake til toget, mens de andre fulgte sine egne planer.

Tilbake i Stone-Upon Hill, foreslår jeg at vi deler på vårt utstyr for å sikre at flest mulig overlever.

**Det er også essensielt at all informasjon om oppdraget deles oss imellom for å ivareta sikkerheten, og for at flest mulig skal overleve i kampen for Trifektaens seier. Den nylig etablerte Sikkerhetsgruppen vil her gå foran som et godt eksempel, og vi anser det som en selvfølgelighet at de resterende ekspedisjonsmedlemmene følger dette.**
Galleus Fletch

Galleus Fletch was a twenty five year old human member of the March. After the assimilation of New Rope he was given the title of Commander, entrusted with breaking the populace. A known rapist in Davenfeldt, he bore many proud scars from having struggled with his victims.

His reign was short lived, lasting only a week. Tricked and murdered in the Fey Woods by the Resistance, Fletch lives on as a puppet paraded out by Edith Ra, whenever the Resistance is in a sticky spot.

Was eventually encountered, transformed into a demon, beneath the sea of fog surrounding Tír Annouhns. After the citadel collapsed his whereabouts are unknown.
Ridqek Fonkin Gnomes, jr.

Redirect to:

* Ridqeck Fonkin Gnomes, jr.
Ridqek Fonkin Gnomes, jr. was a renowned gnomish adventurer-archeologist-inventor in Davenfeldt, though often upstaged by his smooth talking, dirty dealing rival Balloq. In Daevenfell he put his skills to use as a valued member of the Resistance, blasting away foes with his trusted blunderbuss and inventing food, potions and explosives from the raw materials he gathered in the strange new world. He owns a bag of holding, containing a githyanki society, a travelling magic music man, the remains of his rival and a bunch of hams.

A pragmatist with flexible morals, he often manipulated Mayor Ycaron into taking Gnomes' ideas as his own, while contenting himself to play second fiddle to Edith once she took over the role of leader, loyally supporting her in the coup against Ycaron (the other one) when the group fragmented.

He recently reclaimed his greatest invention, the giant mechanical bird Longclaw, from the depths of Tir Annouhns. He is now a happy gnome.
Dr. Helion Daybreak/Folgy

Dr. Helion Daybreak was supposed to be a bastion for good, a champion of the Sun in a world ruled by darkness. He was one of the few members of the Resistance who spoke up against the March, and was promptly almost crucified for it.

Then, it was as if the very concept of Helion Daybreak got lazy, as if whatever power controlled him attended to other schemes. In fact, some would testify they never knew the man at all. Like he was surrounded in a haze of nondescriptivity.

When first hit by the Water of Life, he turned into a gnome. He claimed he was the victim of a curse, trapping him in the body of a boring human for some unknown crime. His real name, supposedly, was Folgy.

Well, this was a ruse too. Our boy was a shapeshifting familiar, and the Water of Life nearly revealed his bluff. All along he was the puppet of the evil warlock Haggadahn, keeping tabs on the Resistance to prepare for seizing power.

He almost succeeded, taking the beloved Mayor down with him, after the latter heroically refused his offer of an evil alliance. Daybreak/Folgy was eventually killed by Ridqek Gnomes and some shenanigans involving a magical lute and levitation. There was no burial.
Blodewedd

Blodewedd was first encountered by the adventurers in the Astral Library in Ørgard, The Garden in the North. A mischievous but helpful pseudodragon, he guided the adventurers to the book required to access the Labyrinth.

Ultimately he was proven to be a servant of the wizard Vorden, patrolling his massive library, stretching across the astral plane. After Vorden's death he later became an ally of the Skyfarers, serving as the only remaining link to Tarrik "Twitch" Timbers' whereabouts. He was found by the crew of LS Kongle, hidden deep under Numberschool.

Currently assisting the adventurers in combating the Rise of Garth.

##### Splinter timeline

Blodewedd has time and time again proven to be a valuable ally to the Heroes of Storm Isle in their many visits to the Astral Library - even helping them travel between Ohran Vorrd and Damon Thor.
Blatherspout

Far from a chatty svirfneblin, Blatherspout prefers to leave the talking to Narrow, while focusing on the number crunching required to keep a settlement alive. Once an inkeeper in Davenfeldt, Blatherspout is used to dealing with difficult customers. He currently manages the affairs of Woodrope.

Despite his less than sunny disposition, Blatherspout has been a vital, and loyal, resource to The Resistance since its inception.
Expedition 15 - Synkeborg synke op og synkeborg synke ned igen

Deltagere: Snella, Triz, Helmut, Figma, Aburaguzgul

Snella og Triz-halskæder trække os mod Sunken Ruins. Figma blev gal af gravplads-magi. Vi måtte slå hende bevidstløs og hvile os før vi fortsatte.

Da Snella og Triz gik ind på gravplads trak halskæderne sig sammen og en borg kom frem fra under jorden. Borg formet som dværgisk gravurne.

På indgangsdør stod

Kongens grav – Må den som forener familien finde fred

Et hul furmet som hver halskæde hvor der stod “sønnens hjerte – datterens hjerte” (halskæderne er formet som hjerter).

Første rum lang og farlig fældegang med sværd og knive og sten som faldt i hovedet på folk. Alle mistede masse liv og brugte masse magi (men ikke mere end lov, Super Magnus).

Fælderne blev tilsyneladende styret af flyvende blåt dværge ansigt (som måske er et sted i borgen stadig).

GuzGuz fik fælder til at stoppe ved at åbne dør i enden af gangen.

Vi hvilte os i gangen da fælderne stoppede.

Bagefter gik vi op ad trapper til stor hal.

Her var dværgiske skeletagtige vagter som lyttede på Snella og Triz med halskæder (og Figmas dværgekrone) på. De gjorde os ikke noget.

Snella og Triz og Figma og Helmut gik op til plateau i enden af stor hal. Her var dværge-kiste.

På den stod:

*Dette hvilestedet er viet til Kong Thyn Hrakk som drømmer stadig*

*Mot ny tro ledet du vårt folk*

*Skaldegudenes utvalgte tolk*

*Men søken etter skattene i Kuld-Norogh*

*De Gamles vrede vekket*

*Vår drøm om Nord for alltid svekket*

*Deres blod vår livsgave*

*Din søvn vare evig, elskede konge*

*Dine barn være deg evig ved*

*Måtte vårt folk tilgis*

I kisten var kongehalskæde. Snella og Triz samldede sin halskæder med den nye halskæde. Triz tog den på. Det var Familien Hrakks familiejuvel.

Snella også fandt kort der viste at en borg som hed Findal (troldmandsborgen? Sunken ruins?) lå Syd for en borg som hed Kuld-Norogh (Troldbro borgen? Black marrow?).

Imens udforskede GuzGul åben sarkofag et andet sted i den store hal. Der stod tre forstenede dværgemænd foran. En af dem havde en tavle i hånden. På den stod:

En forbandelse? Slikt som den i Black Marrow? Skal konkubinen begraves separat?

Og så med en rask skrift: Hun er ikke død. Hun er ikke…

Så konkubinen var her måske stadig.

Vi gennemsøgte rummet og fandt konkubinen som var en medusa.

Hun var ugrei og farlig og gjorde raskt Snella til sten gennem et spejl.

Efterhvert blev også Helmut sten.

Men til slut lykkedes det at få dræbt konkubinen, mens hornet gjaldede. Vi samlede en dværgestatue, og Sten-Helmut, og Sten-Snella i Bag of Holding.

Og løb ud. Der var en dør i hallen som vi ikke nåede at åbne.

Da vi Triz med krone og juvelhalskæde om halsen forlod borgen sank den og gravhøje og alt andet i jorden.

Det virker ikke til at man kan få den op igen. Forbandelsen synes brudt. Sletten ikke gøre folk sindssyge længere.

GuzGuz gerne vide hvad der var bag den dør.

Dværge-gjort til sten mand stå i tavern nu.

Hvis nogen kan gøre folk fra sten til ikke-sten igen, så er det godt. Så får vi Snella og Helmut tilbage.

Og kan snakke med gammel, gammel sten-dværg.
King's Ecology: Farmlife

Macrauchenia

Anthracotherium

Bear-Dog

Sivapithecus

Desmatosuchus

Sapeornis

Scutosaurus

Paranthropus

Settler Gloves

Settler Slacks

Settler Shoes

Passenger Cart

Cage Cart

King's Ecology: Farmlife, the first mod pack from the Cascadia team, features creatures and gear to help you turn your settlement into a thriving farm. From the milk-producing and cart-pulling Toxodon priscipecus to the ever helpful gathering ape Sivapithecus utilamicus.

Also included in this pack is the primitive but indispensable Paranthropus magnusm, an ancestor of modern humans who can populate your farms and villages in the new Settler Clothing and Primitive Armor, as well as a host of decorative and functional items to get your farms and villages self sufficient in no time.
Shadow of the March

Shadow of the March was the 6th session of the Daevenfell campaign, and the first session of similarly titled Chapter 2: Shadow of the March.

## Summary

Alongside Narrow, the Resistance ponders its next move. The March is undoubtedly their most pressing concern. Thanks to a map they were given by Vagrant, they are aware of their surroundings. Based on information gathered from their captive, Berzaval, Narrow suggests the party consider the following missions:

* Visit the nearby settlements "Heather" or "Woodrock".
* Sneak past "Bastion" to try and seek out the rumoured Morass sightings.
* Send an expedition to the west to try and find what settlement lies beyond Gallow Woods.
* Explore the mysterious, ice covered region to the south.

The party decides to first approach what seems to be the closest settlement, Woodrock, in search of allies and knowledge of the March.

Travelling north beyond the mountain ranges known as High and Low Reach, they survive several demon attacks.

Arriving at a great forest, they discover Woodrock. A small settlement perched upon the ruins of an old fortress, surrounded by tall, dark trees. They are admitted by the weary leader of the village, the young woman Jess Howl, another survivor of the Davenfeldt calamity, in charge after her father General Arlan Howl was imprisoned. She tells them of how the March has deserted their village, due to a number of mysterious disappearances. They offer their aid in return for an alliance.

Piecing together clues, they deduce that whatever is attacking the citizens is coming from beneath the outhouse, perched above the subterranean ruins. A mess ensues as they plummet through the sewage, into the ruins below Woodrock.

## First appearances

* Jess Howl
* Vulloc
Rondo

Rondo is a dwarf of noble descent. He was betrothed to Princess Dimra Hrakk. Rondo grew distant to the Princess, claiming she changed after a trip(??) to Findal. He ran off with a maid, Jutta.

A ghost doomed to haunt the sunken ruins accused him of stealing the Princess' birth right.

Rondo visited The Wizards Castle on separate occasions. He seemed to be on good terms with Quen. The comings and goings of the castle was scribbled on a blackboard. The scribbler of the boards wondered if he (Rondo) was to be called Hrakk now (last visit)

In Rondos Diary he mentions Quens growing infatuation with the purple light from Blomsterdalen, and reflects on how it affected his choices.

Rondo settled on the The Island in the mist with his love, Jutta. Their family grew, and eventually bred with each other. They call themselves Dwarps.

Jutta loved them dearly, but Rondo saw them as abominations.

He left the island without his Jutta. His whereabouts and status is unknown.
Pam Nedin

A toothless, cackling old crone with a penchant for magic, Pam had always been close to both Omako and Krin Mor. A Morass woman who no-one remembered where came from, she had protected the clan through thick and thin amidst the darkness of Daevenfell.

Deep beneath the glacier, Pam met her end not to a demon or to a high-elf. But from one of her dearest allies, Kaul Morass, who became possessed by the magic in the deep.

She died quickly.