Level 125

## Level Classification

* Difficulty: 3/5

* Security System: 3/5

* Entity Count: 3/5

* Stability: 3/5

**Level 125** also known as Uncertain Travel is the 125th level in The Fullrooms.

## Description

**Level 125** appears to be an elevator with a number pad that requires 3 numbers to be put in to identify which floor it will go to. The normal accessible floor enumeration goes from 000 to 999. Most of the floors resemble a random set of rooms that appear to be different interiors or different buildings, ranging from average houses and flats to complexes and museums, and are commonly under construction or empty. There are a few exceptions, some being straight-up exits to certain levels, some being accessible only from elevator shaft, some have anomalous properties, and some just being inaccessible. There are also combinations of traveling through floors that open certain secret floors. Hints on combinations can occasionally be found on floors, usually painted on walls. On most occasions, wanderers appear separated from each other.

## Elevator Shaft

One is guaranteed to meet a hatch to the roof of the elevator and elevator shaft. The elevator shaft appears to be almost exactly as wide as the elevator, with only a little gap between the gray brick walls and the metal wall of the elevator. It is very hard to get through those gaps, but once one does, it will be impossible to go back up, and one will need to travel by climbing equipment, and the only solid ground will be a small transition of elevator doors. The shaft is presumably infinite in height and depth and opens the way to inverstigate negative floors and floors above floor 999. However, floors above floor 999 have the same properties as previous positive number floors and don't differ much, except for floor 1000. Negative floors resemble dark and destroyed rooms, usually repeating themes from positive floors but changing them to be more abandoned. The whispers are the most common entities on those floors, and the deeper one goes, the more terrifying and larger the number of entities that appear. The negative floors stop appearing from number -999 by slightly brighter brick walls on places where there supposingly had to be an elevator door, like if someone did it on purpose.

Around floor 835, there is a tunnel on the back side of the elevator shaft. This tunnel seems to be a brownish cave blocked by a net-like metal fence, and the only thing that can be seen here is a single dim lamp in the distance. It is yet to be investigated, as no attempts to break the fence were made. It is presumed to lead to another level.

## Floors

All floors are finite, ranging from 10 to 30 square kilometers, but random every time one enters the level. Every 100 floors are neither under construction nor empty. They are full of supplies and furniture and have more physical entities than psychological ones, but they are still low enough to not worry about them for some time. The exceptions that are constant in all instances of **Level 125** could be met, though most of them differ from the structure of normal floors.

### Floor 000

**Floor 000** always has a theme of something similar to an office, yet there are not many features resembling it; one can say it's a building under construction. It's mostly empty, and the only notable things that can be found here while traveling are warehouse-like dark rooms with flashlights in a single instance per room deep inside them. The size of the floor is estimated at 100 square kilometers, making it the biggest documented floor on **Level 125**.

### Floor 003

**Floor 003** is the smallest room on **Level 125** and appears to be a supplies room with 1 shelf, a few boxes with food and drinks, 4 brooms, and 2 buckets. One wanderer found 2 buckets on random floors and somewhy felt like putting them back on floor 003. It made a key appear in the center of the elevator, which he grabbed, but the supply room locked with a distinctive sound, and he put a key in its door's lock. In the supply room, ventilation appeared, but the door shut and broke the lock. There was no other way but to go into ventilation, which led the wanderer to Level 120.

### Floor 333

**Floor 333** seems to be a furnished fancy hotel with a blue and white theme, with blue carpets that have white symbols on them, every wood material being white, and what was expected to be metal being made of cobalt instead. The entry to the floor will start from reception, with the whisper entity trying to make one buy a room for some time at the cost of half of the items wanderers have. Nobody will be able to buy a room in this hotel, though; there are no keys, the whisper seems to repeat the same phrases, and all the doors to rooms aren't locked. Room enumeration goes from 1-500, placed on 5 floors connected by a single staircase, with floors changing shape every time one opens the door to them. They are all the same, with 1 closet, bed, coffetable and etc., but it is notable that TVs here show only the sky with clouds and the sound of wind. Going into room number 333 will lead back to reception, and if one goes back, one will see the elevator.

### Floor 423

**Floor 423** appears to be a baywalk in a huge sewer system whose walls are made of smooth greenish-cyan bricks. It is estimated to be 70 square kilometers and is the second-biggest floor on **Level 125**. The baywalk is indestructible, which was proven by numerous strong flows of water with random trash. The baywalk ends with stairs leading up to a locked and indestructible manhole. There are also concrete platforms at the lower part of the floor with metal doors that lead to small rooms with supplies and rarely appear as exits to Level 7.

### Floor 666

**Floor 666** is unaccessible through the elevator but can be accessed through the elevator shaft. This floor appears to be a set of rooms with horrifying art all over its surfaces, like pentagrams, threats, paintings of monsters, etc. Wanderers will also hallucinate those paintings trying to reach them. The floor is full of terrifying sounds like screaming, crying, a loud rumble, and a lot of whispers. This floor seems to have no need for further investigations and is considered to be fruitless.

### Floor 1000

**Floor 1000** appears to be a big relax room similar to those that can be found in offices and has calm music. It consists of 2 soft sofas, 5 snack dispensers, 1 cooler, a coffetable with a radio, plants, a few windows with a view of the sky with clouds, and a door leading to any office level. People usually stay here for a while and fall asleep; after that, they wake up on floor 003, but without an elevator and without the ability to travel to other floors.

### Floor -009

**Floor -009** by accessing through the elevator shaft appears to be an average negative floor, but if one reaches it by elevator, he'll disappear. Nobody knows where or why they disappear. The only report was made by a wanderer, the identity of which one wanted to be not revealed. In the report, one talks about the unbearable presence of death and that he feels like falling unconscious, but when the door opened, one said only a few words that raised a concern about the definition of void as nothingness.

### Floor -999

**Floor -999** is a trap floor. After one arrives here, **Level 125** blocks any way up or down, and the only way that is left is forward. What lies beyond the elevator doors is a challenging way of escaping this level that rewards one by leading to paradise. No light can illuminate this floor. Physical entities appear from time to time, forcing one to hide under barely recognizable objects. Psychological entities try to make one deaf and insane and fall forever unconcious. After a journey through this floor that seemed to be very long, one will be found in a room with a lot of holes and very trippy slim passageways leading to a medieval gate that leads to Level 86.

## Combinations

By going through floors in order: 000, 004, 002, 006, 002, 010, 005 - ones elevator will blackout with opened doors and stay like this for some minutes, then doors will close and from this point it will either go to floor 000 and nothing happens or go up on high speed, reaching further than 1000, after some time one will fall unconscious and wake up in currently undocumented hell.

By going through floors in order: 578, 040, 099, 097, 200, 009, 999 - one will appear on floor -999.

Other combinations lead to negative floors or floors above floor 1000.

## Entities

**Level 125** contains all the entities that can be found in the majority of levels. Psychological entities are the most common ones here, and on certain floors they drastically affect wanderers mental states. There were reports of an entity that is commonly present in paranoias, but here they appear to not depend on the wanderer's mental state and are called peripheral hallucinations.

### Peripheral Hallucinations

One may occasionally meet shadow humanoids roaming the floors of Level 125. There is not a lot to say about their appearance, as they can't be seen normally but appear in a milisecond in peripheral vision and disappear from one's eyes as one notices them. They, however, don't present any physical damage but psychological. On some floors, like floor 666, they will swarm wanderers and try to make them insane.

## Entrances and Exits

### Entrances

* The only known way to get here is by rarely getting in elevator that will move in any other direction but not up or down.

### Exits

* Occasionally one will meet a door with strange shape leading to any negative level from -20 to -1.
* Something strange will happen with whole level and lead to Level 126.
* Every time **Level 125** has random floors leading to levels with their respective numbers, but for some reason going on level above 200 will lead to Level 1.

4 other exits were explained in description.