Mid-Knight

**Mid-Knight** is the third member of The Legion. Not much is known about him except for that fact that he is a man meant to be feared. He is the main protector of Duskridge City.

## Appearance

Cloaked in shades of dark grey and black, Mid-Knight dons a lightweight yet robust Kevlar body armor that covers strategic areas of his form. His attire includes a black tactical helmet, offering protection while revealing only his mouth area. Designed for both comfort and agility, his boots facilitate running and jumping, complemented by gloves with exceptional grip. The distinctive cape, crafted from a special lightweight material, transforms into a sturdy and rigid form when electrified by his glove, enabling Mid-Knight to glide effortlessly through the shadows.

## Powers and Skills

### Powers

* **Increased Durability**: Mid-Knight exhibits heightened durability, surpassing that of regular humans, enabling him to endure the formidable strength of Lady Justice without difficulty.
* **Regenerative Healing Factor**: Mid-Knight's body boasts an accelerated healing factor, mending injuries and wounds at a rate far exceeding that of ordinary humans. Whether facing explosions, fire, point-blank gunshot wounds, or shrapnel impact, his injuries tend to heal within hours, and at most, within days.
* **Pain Tolerance**: Mid-Knight has cultivated a substantial tolerance for pain, allowing him to withstand discomfort and injury more effectively.

### Skills

* **Acrobatics**: Mid-Knight showcases exceptional agility and acrobatic prowess.
* **Archery**: A skilled archer, Mid-Knight possesses precision in using a bow.
* **Athletics**: Demonstrating proficiency in various physical activities.
* **Aviation**: An experienced pilot, Mid-Knight navigates the skies with expertise.
* **Computer Hacking**: Mid-Knight excels in hacking various technologies, from computers to security systems.
* **Driving**
* **Eidetic Memory**: Utilizing the Memory Palace Technique, Mid-Knight stores memories with precision.
* **Escapology**
* **Gadgetry**: Proficient in utilizing and creating gadgets.
* **Genius Level Intellect**: Recognized as one of the world's smartest individuals.
* **Indomitable Will**: Mid-Knight's unwavering determination and resilience make him a formidable opponent.
* **Lock Picking**: A skilled lock picker, capable of swiftly bypassing restraints.
* **Master Martial Artist**: An expert in hand-to-hand combat and various martial arts disciplines.
* **Shuriken Mastery**: Proficient in throwing shuriken.
* **Boxing**
* **Dim Mak**
* **Ninjutsu**
* **Stick Fighting**
* **Intimidation**: A mysterious figure, criminals fear Mid-Knight, whose true identity remains shrouded.
* **Toxic Immunity**: Adapted to resist most toxins and poisons.
* **Seamanship**: Proficient in maritime skills.
* **Stealth**: A master of stealth, Mid-Knight excels in covert operations.
* **Swimming**: Competent in aquatic environments.
* **Tracking**: Skilled in locating and pursuing targets.
* **Weaponry**: Proficient in various weapons.
* **Demolition**: Knowledgeable in controlled destruction techniques.
* **Firearms**: Despite reservations, Mid-Knight is one of the world's top marksmen.
* **Swordsmanship**: Skilled in the art of sword fighting.
* **Pilot Skills**: Possessing extensive experience in piloting aircraft.

## Weaknesses

* **Extreme Brute Force**: Mid-Knight, despite his formidable abilities, is susceptible to harm from individuals with exceptionally high levels of strength. However, adversaries at this extreme level are rare.
* **Limited Durability**: Despite his regenerative capabilities, Mid-Knight experiences pain from inflicted damage, showcasing a high pain tolerance but not complete immunity.

## Paraphernalia

### Suit

* **Specialized Tactical Helmet**: Equipped with a personally upgraded tactical helmet, Mid-Knight gains access to advanced features such as heat signature and long-range audio tracking. The helmet also enables him to select targets for tranquilizer darts with a mere glance.
* **Tactical Armor**: Ensuring his safety, Mid-Knight dons durable armor that provides resistance against fire, explosions, and shrapnel.

### Equipment

* **Utility Belt**: A crucial piece of his ensemble, Mid-Knight's black utility belt houses an array of personal field equipment, offering quick access during missions.
* **Grenades**: Known to employ homemade sticky and smoke grenades, Mid-Knight adds versatility to his tactical arsenal.
* **Shuriken**: Various shuriken adorn Mid-Knight's belt, serving as versatile throwing weapons.
* **Tracker**: Armed with a gun-like device, Mid-Knight launches small, sticky discs for effective tracking of individuals.
* **Tripwire**: Employing multiple tripwires, Mid-Knight strategically uses them to ensnare and immobilize his adversaries.
* **Whistling Tranquilizer Dart Launcher**: Positioned on his left glove, this discreet launcher propels small tranquilizer darts with precision, rendering enemies unconscious within seconds.
* **Grapple Gun**: Carrying a CO2 gas-powered grappling hook launcher with a motorized rope ascender/descender, Mid-Knight navigates urban landscapes with agility and finesse.