Patch 0.10.14

Reason: "*Merged into Patch 0.10*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.10*"

## Major QoL Patch + New Lucid Attack!

Hey everyone!

Very excited to share our first major post-launch patch!

We spent the last week gathering your feedback and making improvements to Dreamscaper, here's what you can expect from today's patch:

### NEW LUCID ATTACK

**BREAKING**

How else could we celebrate the launch of Dreamscaper into Early Access than with some sweet dance moves from Cassidy?

## Patch Notes

### Balance Changes

* Health of enemies on the first two levels has been reduced. - thanks TheLastoftheRomans!
* Thunder Step triggers much quicker, but has reduced damage.
* Modified difficulty of Minibosses on Campground Pt 2 and Nightmare City Pt 1.
* Decreased enemy spawns in certain Nightmare City rooms.
* Decreased Spear enemy's leaping attack frequency.
* Decreased Ranged enemy's instant laser attack frequency.
* Bottle Rocket has faster recovery.
* Black Hole now applies status modifiers to enemies caught in its pull.
* Cooldown on Kilonova has increased.
* Cooldown on Rain of Blades has increased.
* Cooldown on Frost Fracture has increased.
* Cooldown on Skyfall has increased.
* Fear has slightly lowered health.

### Improvements

* Isolation (Campground Pt. 1 Boss) has new moves that make the fight more challenging and dynamic.
* Unlocks can now be toggled off in the dream journal so they no longer spawn. - thanks SniperFox47!
* Red pits now have a short window before damaging players that allows for more forgiving dodges. - thanks UnseenOak!
* Lucid attacks now have a "cooldown ready" sound. - thanks HolyForce!
* Items now display what class they belong to when interacting with them. - thanks Sup3rN3rd!
* Bosses are no longer resistant to status effects, with the exception of freeze. - thanks UnseenOak!
* Tile puzzle has clearer visuals.
* Many lucid attacks now have a more forgiving cooldown trigger window. - thanks Xii Alpha iiiXx!
* Bosses drop rewards further from Ascension Stones to prevent accidental ascensions.

### Bug Fixes

* Numerous crash fixes, stability should be much higher overall.
* Numerous fixes for hitching.
* Crystal Barrier no longer spawns with parry window modifier.
* Boss attacks now disappear when bosses are defeated.
* Fast Travel now works to and from visited Boss rooms.
* Fixed issue where sometimes Previous Inventory spawned in next run.
* Resources Tab in Crafting Menu is now populated correctly.
* Waking World collision fixes.
* Nightmare City occlusion, movement and collision fixes.
* Fixed hit react and audio bug with Stalwart Shield.
* Fixed visual bug when using two Coldsnaps in a row.
* Fixed visual bug where Cassidy blends up onto the bar stool when talking to Eve. - thanks VraelTheRider!
* Tutorial turret has firing sound now.
* Fixed visual bug with Isolation's blackout ability.
* Added missing VFX to Loss intro and outro sequence.
* Fixed numerous typos across the memory system.
* Fixed numerous typos across items.
* Fixed numerous typos across dialogue sequences.
* You can no longer parry Red Pits. Sorry.

## FUTURE PLANS

We'll have more news about our first major update shortly, we'll be breaking down what content we plan to add and what the timeline looks like.

Today, we'll be streaming Dreamscaper on Twitch and answering your questions. Join us at 5PM EST / 2PM PST: https://www.twitch.tv/dreamscapergame

Thank you all for playing Dreamscaper and spreading the word.

If you've had a chance to play, please leave a review, we'd love to hear your feedback!

We are 100% committed to making Dreamscaper a better game with your help and really do appreciate your early support.

## Hotfix

Quick follow-up hotfix to address a regression and a couple of new reported bugs:

Red Pit Resistance is working again (ty @TheChosenSpoon)
Tutorial Stuck at Screen Fixed (ty @Keiran Saint-Lo & @Noteak)
Fixed looping Mage Projectile Explosion (ty @VraelTheRider & @CommanderGusta)