recursal/Fanatic-Fandom huggingface dataset:
Atsah

The **Atsah** are a group in *Magical Girl Policy*. They were a Native American tribe that, thousands of years ago, inhabited the area that would later become Kessia City. There are no records of their existence, but through visions the Spirit Guard learn of them as the builders of the Standridge Hill Stone Circle as well as the earliest humans to have made contact with the Ardent Empire and employ empathokinesis.

## Description

The Atsah were at a technological level that was standard of their time, possessing only simple tools such as hammers. Through visions granted to them by the Empress, however, the Atsah were taught the secrets of empathokinesis, an ability that allowed them to build the Standridge Circle, a structure that would be impossible to create with their tools alone. They were unaware of the full scope of empathokinesis or the true identity of the one in their visions, as they were taught only what was necessary to build the Circle, which they were led to believe would attract the "gods" in their visions.

## History

### Background

During the Ardentia Civil War, the Empress made contact with the Atsah through visions and posed as their gods. Through these visions, the Atsah were taught empathokinesis, and at their benefactor's behest began building a stone construct said to have the power to draw their gods to the area. In actuality, this was a set of empathokinetic foci called a gateway, which when linked to another gateway in the Ardent Empire, would allow travel between it and Earth so the Ardentia may escape their doomed world. The Atsah completed their gateway near the war's end and the Empire's warp there became its last remaining gateway, so the Empress planned to flee to Earth so the Empire may be reborn on the backs of the early humans and Earth's wealth of resources. Due to sabotage by the Princess's team during the final battle for this gateway, the Empress's plan was foiled and only a gravely wounded Platicore managed to warp to Earth.

Over time, the Atsah died out and took the secret of empathokinesis on Earth with them, and their domain would later become the site of Kessia City. With no records, the Atsah were lost to history, with the only remnant of people existing in the area at that time being the gateway, now known as the Standridge Hill Stone Circle. The structure confounds researchers due to predating records of tribes moving into the area as well as the tools necessary to build it. The Spirit Guard learn of the Atsah, however, through visions of their Ardentia predecessors. Though the Atsah are lost to time, the impact of the gateway they built can be felt even in the modern day, as the Standridge Circle's powers have unusual effects on Kessia City, such as the place attracting those with high empathokinetic potential.
Ultra Espada (R9)

La **Ultra Espada** es un objeto que aparece en el videojuego Revolution. 9. Se trata de una espada de gran tamaño la cuál posee un gran poder destructivo, siendo capaz de romper grandes pedazos de tierra.

## Historia

En algún momento, la Ultra Espada fue utilizada mayormente por caballeros y espadachines de gran poder, siendo los únicos capaces de empuñarla. Sin embargo, su enorme poder hizo que se considerara un peligro, razón por la cual se descontinuó y pasó a ser oculta. Años después, la espada sería recuperada, y dejada en las alturas en la ciudad de Cloudy Park.

## Descripción

La Ultra Espada es de las espadas más poderosas que existen, siendo capaz de aumentar considerablemente su tamaño y pudiendo romper y dañar a todo lo que se encuentre cerca de ella. Aparte de esto, su resistencia es considerablemente alta, siendo imposible destruirla. No puede ser comprada, y de la misma manera no puede ser vendida en ningún lado.
Memories

**Publisher** | HIBIKI

**Memories** (思い出, ***Memories***?) is the ending theme for the Miracle☆Force OVA episode. The song is scheduled to make its debut in the first OVA.

## Lyrics

Kiseki
Princess Sakura

### Short Ver

* Romaji
* Kanji
* English

When I first met you, you took my hand with a smile

Will I be able to protect you?

When you fight for me, I take a deep breath and watch

Will you protect me from evil?

A princess and a fighter

What a strange combination

Cherry blossoms and miracles

Combine to become the ultimate power

But I have disappeared...

With these memories I Fight Fight

Trapped in darkness I Cry Cry

Where are you?

Together we sing Loud Loud

Together we fight for Life Life

Don't ever forget me

Don't ever give up

We will remember the bonds we share

### Full Ver.

* Romaji
* Kanji
* English

## Character Appearances

*Note: Names are listed by order of appearance*
Aihara Hoshimi

**Aihara Hoshimi** (愛原ほしみ, ***Aihara Hoshimi***?) is the main protagonist of the *Miracle☆Force* series. She is a student who strives to become an idol but while going to her audition, she runs into Kiseki. As a member of the Miracle☆Force team, Hoshimi wields the Bow and Arrow and represents the power of love.

## Background

Hoshimi was never a good singer. She was born with a disease that was slowly killing her lungs but this disease disappeared when she got caught in an "alien" attack and the young girl Hoshimi's age not only saved the town from these "aliens" but also healed away Hoshimi's disease after seeing something inside of her. Hoshimi calls this girl "Violet Swallowtail" who happily accepts the name before leaving. Ever since then, Hoshimi's dream of becoming an idol was reachable but no one believes her about the girl who saved not only her life...but her dream.

## Bibliography

### Appearance

Hoshimi has mid back orange hair that she ties into a side ponytail with a braid that keeps it in place. Her fringe is swept over to the left and she has thin strands of hair on either side of her face that reach just past her chin. In episode 1, her hair is styled into a low bun that is held in place by a braid and a pale pink bow. Her eye color is crimson.

### Personality

Hoshimi is known to be very passionate when it comes to singing and will do anything to become an idol. She will do anything to protect others, even if it costs her something that she loves to do. Despite her love for singing, Hoshimi has a fear of stepping on stage and singing to a crowd and instead prefers to sing on the same level of ground as her audience. She feels like she has to be responsible about Kiseki's actions and feels embarrassed whenever Kiseki draws attention to them both due to her loud nature.

### Etymology

**Aihara** (愛原, ***Aihara***?): *Ai* (愛, **Ai**?) means 'love' which is probably a reference to her power as a Hero. *Hara* (原, **Hara**?) has three different meanings - 'field', 'plain' or 'original'.

**Hoshimi** (ほしみ, ***Hoshimi***?): Hoshimi as it is written for Hoshimi means 'starlight' or 'ray of light' . The 'starlight' could be a reference to her wanting to stand under the starlight as an idol. When written in kanji, 星美, her name means 'star beauty' or 'beautiful star'.

## Songs

As a potential Idol, Hoshimi has performed many songs but has also written some of her own songs. Hoshimi's voice actress, **Yoshimura Haruka** performs the songs for the character she voices.

* **Constellations**

### Group Songs

* **Brand new day** (*Alongside Yūki Aoi and Senbongi Sayaka*)
* **Starlight Force** (*Alongside Yūki Aoi*)

## References

1. ↑ http://surnames.behindthename.com/name/aihara/submitted
2. ↑ http://www.behindthename.com/name/hoshimi/submitted
Slashers vs creppypastas

video Archivo:Placeholder
hola que tal me llamo javishadowsilver y espero que esta idea de un juego sea algo genial para ustedes la idea es simple

que pasaria si los slashers como jason voorhes o chucky se enfrentaran a los creepypastas como jeff the killer o sally pues aqui tengo una mini idea

## casa desarolladora y estilo de juego

el estilo de juego seria algo como el mortal kombat x porque la verdad me gustaria que la casa desarolladora sea netherrelm la casa de mortal kombat e injustice y seguro su categoria seria +18

## modos de juego

historia:aqui disfrutaras de una historia de como ellos llegaron a enfrentarse con un total de 10 capitulos(osea 10 personajes en el modo historia)

por el deseo de djin:aqui seria como la torre en mortal kombat eliges a tu combatiente y empiezas a subir por una torre contra 9 personajes del juego y luego la pelea final contra el jefe djin, aqui por cada personaje tendra un final diferente

retos:aqui sera para jugar retos que serviran para mejorar con un personaje o con seguir objetos o trajes que hagan referencias a peliculas y creepypastas

supervivencia:crees poder aguantar contra 10 enemigos en modo dificil pues aqui es tu lugar ideal

entrenamiento:aqui podras mejorar tu estilo de juego con varios personajes y poder ver los ataques y limites de los personajes

extras:aqui podras ver todo lo que has desbloqueado en los retos

la tienda de trenderman:aqui podras comprar varias cosas como escenarios, varios retos y ropa para los personajes

## modo historia

la historia seria sencilla un fan a los personajes del terror y una amanta a los creepypastas(hermanos)un dia empezarian a dialogar que bando es el mejor y tras ir al sotano a limpiar encuantran la piedra magica de djin un genio que solo concede 2 deseos y el primero era obvio tras pedirlo ellos se ven envarcados en una pelea sangriente entre los slashers y los creepypastas

## personajes jugables

aqui seria 15 slashsers y 15 creepypastas(obviamanete luego se incluirian mas con dlc´s) veamos alos jugables

### slashers

1-jason voorhes

2-freddy kruger

3-chucky

4-micheal myers

5-ghostface

6-pinhead

7-leatherface

8-pennywise

9-matt cornel

10-pumin head

11-sam

12-carrie white

13-tallman

14-candyman

15-ash williams

### creepypastas

1-jeff the killer

2-slenderman

3-eyeless jack

4-ticcy tobi

5-jane the killer

6-zalgo

7-clockwork

8-lauhing jack

9-the pupper

10-the rake

11-ingrid

12-nightmare ally

13-tyl

14-masky with hodie

15-bloodie painter
Starlight Force

**Publisher** | HIBIKI

**Starlight Force** (スターライトフォース, ***Starlight Force***?) is the ending theme for the Miracle☆Force anime series. The song is scheduled to make its debut in the first episode.

## Lyrics

Aihara Hoshimi
Kiseki

### Short Ver

* Romaji
* Kanji
* English

wow wow wow

Bokura no *magnetic force* myakuutsu wa hajimete au to...

We are tagai kara hanare kōnen

I want kimi wo nobashite - watashi no hoshi

Sekai ga kieru mae ni

Singing uchū zentai ga kiku tame

Dancing myakuutsu chōshinsei no *beat* ni

Bokura wa moeru taiyō ni naru nda

Dokidoki

Wakuwaku

Kurukuru

Tokimeki

*Milky Way* ni ikou yo!

"Ikou yo! *Ruby Hurricane*!"

wow wow wow

Bokura no *galactic force* ga ōkī chōshinsei ni tomo ni motarashi

Ikaku ga arawareba bokura wa doko demo kagayaite hikari no *beam* wo tsukau

*Starlight force* wa min'na ni ame ga ori kirameki wo todoku

Egao ga miete shiawase wa subete no hirogaru nda yo

Kiseki no chikara, arigatō

wow wow wow

僕らのマグネティックフォース脈打つは　初めて会うと…

We are互いから離れ光年

I want君を伸ばして-私の奇跡の☆（星）

世界が消える前に

Singing宇宙全体が聞くため

Dancing脈打つ超新星のビートに

僕らは燃える太陽になるんだ

ドキドキ

ワクワク

クルクル

トキメキ

ミルキーウェイに行こうよ！

「行こうよ！ルビーハリケーン！」

wow wow wow

僕らのギャラクティックフォースが大きい超新星にともにもたらし

威嚇が現れば　僕らはどこでも輝いて光のビームを使う

スターライトフォースはみんなに雨が降りきらめきを届く

笑顔が見えて　幸せは全ての広がるんだよ

奇跡の力、アリガトウ

wow wow wow

Our magnetic force pulses when we meet for the first time...

We are light years away from each other

I want to reach you - my miraculous star

Before the world disappears

Singing for the whole universe to hear

Dancing to the beat of pulsing supernovas

We will be the burning sun

Heart pounding

Excitement

Spinning

Heartbeat

Let's go to the Milky Way!

"Let's go! Ruby Hurricane!"

wow wow wow

Our galactic force brings us together to become a big supernova

If a threat appears we will use the beam of light to shine everywhere

The starlight force sends sparkles raining down on everyone

Smiles are seen and happiness is spread all over

Thank you, power of miracles

### Full Ver.

* Romaji
* Kanji
* English

## Character Appearances

*Note: Names are listed by order of appearance*
Triple Magic

**Publisher** | HIBIKI

**Triple Magic** is an original song for the Miracle☆Force anime series. The song is sung by Fujiwara Hibiki and Senbongi Sayaka, Violet Swallowtail's voice actress.

## Lyrics

Fujiwara Hibiki
Violet Swallowtail

* Romaji
* Kanji
* English

Say the magic words

And your friends will understand you

Step forward and unleash your magic

Take off your mask that hides your face

My butterflies surround me and fill me with energy

My mask hides my weak self

I won't let anyone see my true face!

With the power of three people together

Anything can be accomplished!

I'll show them a miracle that will blow them to the stars!

Triple Magic!

It overflows me with power

That keeps me moving on and on without hitting the ground

Lovely Magic!

It keeps the three of you connected

By a thread shining with miracles...

Don't ever forget it and believe in their power!

Go on and step into the light!

I'll show them what true magic is...

Chanting the precious words

Power lights up in my body and makes me stronger

I feel something warm inside my heart

Flood towards my finger tips and begin to Glow

Take a deep breath and let your butterflies take the lead

Your mask is what will open the door

To the path that I will follow to get to my comrades!

With three powers connected by a ribbon

A powerful spell will be created☆

Spin around and show them your magic with your swords~

Miracle Magic!

Flying Magic...

Overflowing the world with love

Spreading miracles all over the world

Summoning courage to be a powerful hero

Come on! Let's go...Connect Magic!

Triple Magic!

It gives me strength to go on

So I believe in the two girls who dream of standing by my side...

Fantastic Magic!

It keeps the heroes fighting for the future

As miracles take form as wings on their backs

So they can fly to paradise called Heaven!

Even though you're weak inside...

I'll prove to them that weakness can become strength!

Now, butterflies reveal the face behind the mask!

Triple Magic!

## Trivia

* This is the first song sung by the author, CureHibiki, who goes by the name *Fujiwara Hibiki*. However, it is a duet, so the song is not entirely her own song.
ErgoAwesome

**ergoAwesome**, sometimes shortened to **Awesome**, is a character in *Magical Girl Policy*. Her real name is unknown, as she has been referred to exclusively using her online handle. She is a student at SAU and writing officer of SFEERS, the campus's resident nerd club. She is also an officer of the Knights of the Spherical Table, the club's *Aspect Realms* guild.

## Appearance

ergoAwesome has a short, chunky build. Her hair is a golden color referred to as sunlock. She wears glasses.

## Personality

ergoAwesome is outgoing and confident. She can be pushy, but is very enthusiastic.

She is a member of SFEERS, serving as the officer of the club's writing group. She is also an officer in the club's *Aspect Realms* guild, the Knights of the Spherical Table, where serves a healer role as a Gargoyle Cloudmender.

## Biography

### Week 1

Robert, under the handle Bluster, plays a game of *Aspect Realms* PvP against NightKnight, who is accompanied by a Seraphim Cloudmender. This player is not named, but a Seraphim Cloudmender that plays PvP with NightKnight matches ergoAwesome's description.

### Weeks 2-4

ergoAwesome mans the SFEERS Club Week booth along with Zemiron, with interested visitors playing the *Tour de Rock* setup lent by club president Fretribution. Cory, Eli, Kara, and Vivian check out the booth. Eli finds out the club has an *Aspect Realms* guild and decides to recommend it to Robynne later, with Awesome excited at the prospect of another girl joining the mostly male group. Eli and Cory sign up under their respective handles Quack and CannedBurrito. Kara joins as well despite her limited overlapping interests, as she predicts Robynne will join and enjoy her company, convincing Vivian to do the same.

After Robynne joins SFEERS and the Knights of the Spherical Table as Waveform, she takes to playing with her new guildmates, with ergoAwesome impressed at the recruit's tactical skill.

ergoAwesome attends the SFEERS opening social. She and several other Knights of the Spherical Table meet in person here. She excitedly tells SaltStorm and NightKnight about a PvP game she had with Waveform and TurtleSmuggler.

Convictiön joins the guild some time later. ergoAwesome is among those who familiarize the new player with the game and its lingo.

## Relationships

### SaltStorm

ergoAwesome and SaltStorm are fellow SFEERS officers and Knights of the Spherical Table. The two are a couple.

### Knights of the Spherical Table

ergoAwesome is an officer in the Knights of the Spherical Table *Aspect Realms* guild. GalleyGirl is also an officer, and the two were initially the only girls in the group. Awesome and TurtleSmuggler often play together. Waveform often takes charge in PvP matches, with Awesome feeling she should be more proud of her skills, which frustrates usual PvP leader NightKnight. Awesome helps new player Convictiön learn the game.
捍衛者重返：聯合國證實義警活動後，激起疑問與希望

紐約市（亞特拉斯新聞）– 過去幾週，調查者已證實世界各地發生之幾起犯罪事件，包括昨日博物館竊盜未遂，皆與前捍衛者成員有關。

聯合國今日總算發布聲明，表示這些成員並非執行官方勤務。

聯合國聲明用詞極為簡潔，全文如下：「聯合國並未授權捍衛者執行任何行動。該組織章程依然為廢止狀態。」本名記者試圖提出質問，但得到的回應卻是敵意或是沉默以對。

這項簡短聲明與其揭露之實情有所出入：捍衛者並未停止活動。聯合國解散該組織，只是令其遁入陰影而已。

這項消息無疑將造成世人憂慮。捍衛者之所以解散，是因受到大眾強烈不滿與指責，認為其濫用職權、內部腐敗。如今捍衛者仍有成員在未受監督下活動，不免令人膽寒。

俄國與英國等政府迅速而毫不留情地發出譴責，大眾則不然。亞特拉斯新聞今日進行的一項投票調查，表示大眾雖對捍衛者成員擅自行動的可能性感到極為憤怒，但他們對這項調查末項問題的反應，但有趣的是，幾乎有四分之三的群眾，表示他們「不確定」捍衛者重返會帶來何種改變。

捍衛者的歷史，目前的確讓人不知作何感想。智械危機時，它是人類的救世主，而今日它卻因職能不彰而受到廢止，令人百感交集。

為了解現今事態未來可能之走向，回顧捍衛者的過往應能有所幫助。當初捍衛者是在何種急迫的狀況下而生。

## 智械危機

奧尼卡企業對機器人製造有革命性的突破時，世界彷彿正要進入經濟上的黃金時代。他們的巨大工廠配備自動化工程機械與能自我改良的軟體演算法，在專利保護下被稱為「智械生產中心」，並紛紛於世界各處林立。

接下來發生的事眾所皆知。各處的智械生產中心開始崩壞。第三方分析指出，智械生產中心絕無可能達到公司所承諾之成長率與產能。奧尼卡企業受到調查，並在發現詐欺證據後被迫解體，各地智械生產中心也隨之拉下大門。

這也就是為何當這些關閉、廢置的智械生產中心自我甦醒，並立即對全人類展開軍事攻擊時，會令人如此驚詫的原因。

許多國家自認有能力應戰。但沒有任何一個國家（即便軍備如何強大）能永久關閉一座智械生產中心。機器人的高適應力曾讓人類讚嘆，但如今卻成為戰略上的夢魘。更有甚者，智械人並未要求任何條件，它們的攻擊並無任何意識型態上的理由。它為攻擊而攻擊，而我們不了解它們的動機。

## 捍衛者：戰略改變

沒有一個國家能成功保衛國土。但一些士兵與戰略家顯現了過人的才智，對這種新型態的戰爭得心應手。聯合國私下號召幾位這樣子的奇人異士，成立了一支小而敏捷的團隊，以對智械人城塞進行有效打擊。成員的名字—莫里森、雷耶斯、阿瑪利、廖、威爾海姆、以及托比昂‧林霍姆—至此成為傳奇。世人稱他們為捍衛者的創始者。

捍衛者任務為高度機密，鎖定智械人的指揮與控制協定。他們在一連串極為危險的掃蕩任務裡，展現了自我犧牲的偉大情操與英勇行徑，將協定全數摧毀，令智械人軍隊陷入停擺。智械危機終於結束了。

在接下來的數十年，捍衛者規模不斷茁壯，將維護全球和平視為使命，而各國也相當樂見於他們的存在。不聽指令的智械人、恐怖主義、好戰的獨裁者，在這支能力高強的專精小隊前，皆短時間就被瓦解。自然災害發生時，他們英勇執行救援、並有效協助重建。捍衛者也進行研發計畫，根除傳染病、逆轉生態危害、並發展新式醫療科技。他們是希望的象徵。我這世代的成長過程中，大家就將捍衛者視為人類的典範。

衰落
--

捍衛者總不缺乏批評者。 即便是在它的鼎盛時期，仍有許多聲音要求嚴格限制其行動，堅稱力量如此強大的群體必須謹慎監督。關於黑色行動的流言（如執行暗殺或綁架）被視為毫無根據的輿論而未受重視。

但日子一久，這些評論變得難以忽略，而聯盟對大眾的憂慮似也置之不理。具爭議性的任務讓群眾怒火持續燃燒，最終引爆，多位具威名的捍衛者成員被迫不名譽引退。如果事件就此告一段落，許多人可能便會將這些任務上的失策，視為一個逐漸失去活力的龐大官僚機構無可避免的表徵，其領導階層必須盡快改變行政走向。但真相卻遠比此醜惡。

在捍衛者解散最後幾年，一支名為「黑衛部隊」最高機密支部被公諸於世。暗殺、威嚇、綁架、刑求、以及其它更為可怕的任務，據傳皆與此支部有關。各國政府呼籲聯合國停止如此對「各國主權連番而嚴重的侵犯」行動。就在大眾對聯盟不信任程度日益加劇時，一場可怕爆炸夷平了捍衛者的瑞士總部。聯合國宣稱這是場意外，但今日我們知道這其實是一場戰鬥：捍衛者指揮官傑克‧莫里森與黑衛部隊指揮官加布里爾‧雷耶斯發生激烈衝突。兩位前指揮官親手毀掉了自己所創建的基業，也敲響了捍衛者的喪鐘。

這項事件發生後，捍衛者再也無法對外界隱瞞內部資訊。隱密行動完全曝光。就連過去組織內最熱烈的擁護者，也不得不接受事實，要求捍衛者解散。

聯合國別無他法，只能廢止捍衛者。當時幾乎無人質疑這項決定的正確性。那是世界最為承平祥和之時—對許多人而言，全球穩定與成長的最大威脅，即是捍衛者本身。它的時代已過去了。

今日
--

捍衛者消失的這幾年，世界開始轉變。促進智械人公民權利與公民身份取得的運動開始茁壯。全球經濟復甦。好消息一個接著一個發生。

但就如捍衛者一樣，這些好消息暗藏伏流。人類與智械人之間情勢前所未有的緊張，特別是在智械精神領袖泰哈薩‧蒙達塔受到暗殺後。戰爭或許無可避免。各地政治領袖指控若干企業派遣秘密專員「勸服」政府官員，接受對其有利之合約，或雇請傭兵提供更為一勞永逸的解決方案。秘密組織肆無忌憚，常有民眾因其行動無辜慘死。

這會是這些前任捍衛者成員，從陰影中再度現身的原因嗎？他們是否已不想再袖手旁觀？

世界是否已沉淪若此，他們認為其他人皆無法提供協助？

世人會需要他們回來嗎？應該要他們回來嗎？

昨日博物館竊盜未遂事件的監視器畫面，立刻引起世界注目。兩位前捍衛者成員奮勇對抗兩名具可怕身手的傭兵，並且讓竊賊未得逞，所幸無人傷亡。竊賊在館內大肆破壞的影像已引發大量討論，但我卻對影像中另外一處產生興趣。

當時有兩名年輕男孩身陷戰火（他們臨危不亂，真該有人頒發獎章給這兩名男孩）。攻擊結束後，他們曾與莉娜‧奧斯頓，也就是大眾所稱「閃光」的前捍衛者成員短暫交談。我們無法從監視器畫面得知交談內容，但卻能看出那名年長男孩的臉色表情。

希望。

談到捍衛者，我這世代的人對這種感受太為熟悉了。對我們來說，捍衛者就是希望的化身，而它的墮落腐敗也無疑是種背叛。我們實事求是：如果令捍衛者分崩離析的黑暗勢力，以我行我素的義警型態借屍還魂，世界必須堅定地進行相關處置。

但我對此事仍持保留態度的原因是，捍衛者世代如今皆已長成。我們曾相信希望。而這股信念仍在我們心中。有些人已選擇為了這股信念採取行動，而有極為亮眼的表現。

想想近年來世界各地的新聞。一名中國籍的環保人士，不畏懼冒險，運用自己的發明從即將塌陷的冰河裡，拯救了一群瀕臨絕種的極地野生動物。一位巴西的音樂家，揭發並阻止企業對當地土地之濫用，成為平民百姓的英雄。一位原是職業電競選手的機甲戰鬥員，因為她的英勇行徑，在韓國大受成為當紅明星。

這些人正好都是捍衛者過去會想招募的類型。看看網路，他們就是現代孩童眼中的英雄。如果不是捍衛者，他們可會受到激勵、會有如此超群的表現嗎？

未來沒人知曉。證據顯示，並不是所有殘存的捍衛者成員都將天賦用於善舉。但檢驗昨天的博物館事件。我們在監視器畫面中看到的，是哪一種捍衛者成員？鬼祟、腐敗的刺客？或是兩名奉行捍衛者初始理想的成員？

更重要的是，我們應該思考：因為舊世代的英雄讓我們失望，我們就應該畏懼新世代的英雄嗎？

我並不認同。
Bomba (R9)

Las **Bombas** son unos objetos que aparecen en el videojuego Revolution. 9. Son un conjunto de explosivos de color azul oscuro las cuales pueden ser arrojadas para destruir piedras y paredes quebradas.

## Historia

Originalmente, las bombas estaban disponibles para la venta en cualquier lugar. Sin embargo, prontamente se popularizó su uso para el vandalismo, por lo que acabaron siendo prohibidas y reservadas únicamente para los militares. Con el tiempo, y con el aumento de la minería, las bombas empezaron a hacer mayormente utilizadas por los mineros. Finalmente, su uso se permitió de nuevo.

## Descripción

Las bombas suelen ser principalmente vendidas en paquetes de diez. Estas pueden ser arrojadas para reventar toda clase de objetos quebradizos, tales como piedras, paredes rotas, etc. También pueden ser arrojadas a los enemigos o dejadas en el suelo para que exploten luego de cinco minutos. Las bombas pueden ser encontradas escondidas en lugares aleatorios a través de todo el reino, haciendo bastante fácil su obtención.
Hombres Peleones

## Personajes

Rojo (1.0.0)

Azul (1.0.0)

Amarillo (1.0.0)

Verde (1.0.0)

Naranja (1.0.2)

Morado (1.0.2)

Rosa (1.0.6)

Gris (1.0.6)

Negro (1.0.7)

Blanco (1.0.8)

Marron (1.1.0)

Oro (1.1.0)

plateado (1.1.0)

## Cosas de Interes

CPU: Son jugadores que son usados en el modo Raro y normal,se golpean hasta la muerte,pueden saltar,hacer lanzamientos,y caerse.

Cambio de Skins: puedes cambiar de color en el menu principal

Sin Anuncios (a partir de la 1.0.5)

Mapas: hay objectos xd

## Controles

### Android

Tactil: moverse

boton de puño: golpear

boton de caerse: te permite caerte para evitar ser golpeado (los CPUS tambien pueden)

boton de puerta: menu principal

### PC

Espacio: caerte

WASD/flechas: Moverse

Z: golpeo

G: salirse al menu principal

## Especiales

Golf: si golpeas mientras te caes puedes jalarle la pierna a un jugador/Cpu y se caera

correr: si apreitas puedes correr

Lanzamiento: si giras y golpeas a un jugador lo lanzaras volando

## Versiones

1.0.0: 4 skins y 5 mapas

1.0.1: Bugs arreglados

1.0.2: Nuevos Colores y mapas

1.0.3: Bugs arreglados

1.0.4: Nuevo mapa para navidad

1.0.5: sin Anuncios

1.0.6: mas skins.

1.0.7: bugs arreglados

1.0.8: nueva skin

1.0.9: nuevos Mapas

1.1.0: Nuevas skins

1.1.1: nuevos mapas para android

1.1.2: bugs arreglados.

## Mapas

Pradera

Cuevas

Puente

El cielo

Pantano

Ventilador

Hamburguesa

Mcdonalds

Infierno

Navidad

halloween

doom (PC)

el Chavo del 8(PC)

iceberg

jack (PC)

Iphone (android)

Doomercb (android)
Dark Star (R9)

## Dark Star

Artwork de la Dark Star.

La **Dark Star** es una Air Ride Machine que aparece en el videojuego Revolution. 9. Se caracteriza por su buena aceleración y velocidad en tierra y vuelo, pero es limitada por su baja resistencia.

## Características

La Dark Star es una estrella de colores oscuros la cual posee dos alas a los lados. Su principales ventajas son su gran velocidad ya sea en tierra como en vuelo, lo cual la vuelve una estrella muy viable para las carreras y para recorrer los cielos. Sin embargo, tiene la desventaja de que es considerablemente débil, por lo cual no es para nada recomendado su uso en combates puesto a que se puede romper fácilmente. Comúnmente se encuentra en las calles de Cloudy Park donde su uso es frecuente.

## Curiosidades

* Originalmente, la Dark Star era conocida como Shadow Star. Se desconoce por qué se le cambió el nombre a Dark Star.
Dirken

**This article is a disambiguation page.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Dirken** refers simultaneously to:

* Robert Dirken
* Taylor Dirken
* Cassandra Ryan Dirken
* Kent Dirken
* Grandma Dirken
音波槍

File:IconSonicAmplifier.png ****音波槍****
*射擊：一次1 - 4發*
*彈匣：20發*
*傷害：16 - 25點傷害*Lúcio can hit his enemies with sonic projectiles or knock them back with a blast of sound.

**預設按鍵：（}, ）**
File:路西歐plate.png

## Details

路西歐 fires four sonic projectiles that move at a medium speed. Each projectile deals 16 damage, dishing out 64 if all 4 rounds hit.

Lúcio may also use Secondary Fire to create a short-range Soundwave that deals 25 damage and pushes back enemies, with increased force if fired in the direction the target is moving. This costs 4 ammo and has a cooldown of 5 seconds.

The sonic projectiles can headshot, but the Soundwave cannot.

A maximum of 5 total shots can be fired before reloading, including a soundwave.
Main Page

## 여행의 시작

1. 국제면허증 발급
2. 항공권
3. 숙박
4. ETA발급
	1. http://www.eta-aus.org/
	2. 신청URL : https://www.eta.immi.gov.au/ETAS3/etas/
	3. 신청방법안내 : http://blog.naver.com/ji861020/220691319684/
5. 자동차 대여
6. 운전
	1. 운전 유의사항
	2. 렌터카 유의사항
	3. 라운드어바웃
	4. Hertz 호주 가이드북
7. 통신
8. 놀거리

## 여행정보

* 시드니
* 골드코스트
* 브리즈번
* 케언즈
* 멜버른
* 엑티비티
* 참고자료

1. 여행 선물[1]

* 시드니-브리즈번 자동차 여행 참고
	+ 호주 동부 시드니-골드코스트 (3일 코스)
	+ 호주 동부 시드니-브리즈번 (7일 코스)
	+ 호주 동부 시드니-브리즈번 (4일 코스)
		1. 시드니-뉴캐슬-포트맥쿼리
		2. 포트맥쿼리-바이런베이
		3. 바이런베이-골드코스트
		4. 골드코스트-브리즈번
	+ 호주 동부 시드니-브리즈번 자동차 여행기
		1. 시드니에서-브리즈번-차타고-올라가는-완전-정복기
		2. 동부해안지도
	+ 시드니-브리즈번 사이 스팟
		- 센트럴 코스트
		- 헌터밸리 #와인 #열기구
		- 뉴캐슬
		- 포트 스티븐스 #휴양지 #경치
			* 숙소
			* 돌고래 + 샌드보딩 (사막)
		- 포트 맥쿼리 #카약 #코알라 #해변 #수영 #낚시 #서핑
			* 카약
		- 콥스 하버
			* Forest Sky Pier\
		- 바이런베이 #1
		- 골드코스트
			* 골드코스트 홀리데이 레지던스 : 힐튼 뒤에 위치 시설이 좋음
		- 브리즈번
* 브리즈번-케언즈 자동차 여행 참고
	+ 호주 동부 브리즈번-케언즈 (2일)
		- 프레이저섬-에어리어비치-보웬 #1 #2
		- 타운즈빌-케언즈 #1 #2 #3
	+ 브리즈번-케언즈 사이 스팟
		- 프레이저 섬 #세계자연유산 #모래섬
		- 분다버그 #크루즈 #바다거북이
		- 록햄튼 #소고기
		- 맥케이
		- 에어리어비치 #수상엑티비티
		- 타운즈빌 #아쿠아리움
		- 케언스 #스카이다이빙 #스쿠버다이빙 #스노클링 #열기구
* 자동차 여행 계획
	+ 케언즈 -> 에들레이드 비행기 이동 가능 (3시간 15분 정도 소요됨)
	+ 에들레이드 - 멜버른 그레이프 오션 로드 (http://www.australia.com/ko-kr/itineraries/melbourne-adelaide-gor.html)

## 개인 여행 계획

* 변수민
* 오세형
* 김기찬

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Harris

**This article is a disambiguation page.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Harris** refers simultaneously to:

* Mr. Harris, owner of Harris Restoration
* Roger Harris, son of Mr. Harris
* Harris Restoration, the company the above characters work at
Devin Dante

**Devin Dante**, usually addressed by his last name, is a character in *Magical Girl Policy*. He is the leader of the Kessia City Police Department's forensics team, and appears in the "Officer Hester" vignette.

## Personality

Dante is friendly and not particularly argumentative, seemingly preferring to display his discontent through expression or tone. He appears to take his job seriously, but takes no issue with minor cases of misconduct, like he and his team chatting and eating from a scene when they finish their investigation.

## Abilities

Dante is skilled in forensic investigation. He and his team lack expertise in finer technological skills like hacking, so the police hand such jobs to outside specialists like Siekert Security.

## Biography

### Background

Dante's position suggests he has been with the Kessia City Police Department for quite some time. A few months ago, the forensics team handed off a hacking job to Siekert Security, and with its help, the KCPD was able to solve a case of a phishing ring.

### Week 1

Dante and his team are go to Loose Change to investigate at some point after Polygal's battle with the Spirit Guard there. Dante hears from his coworker Woodson that one witness claimed to have seen someone (Robert) glow during the attack, but the account is apparently written off as mistaken.

When the monster Day LaMode appears at Rale Valley Mall and battles the Spirit Guard, Dante and his team are apparently among the first group of police officers to enter the scene and investigate. Seven to eight hours after the attack, Officer Hester and Lieutenant Sanders finish interviewing witnesses and are allowed to enter the mall, finding that Dante and co. have already finished their investigation and are simply chatting. Forensics accomplished little, and a quick check by them found that the mall security office's hard drives were wiped, leaving no useful evidence like any that could corroborate one witness's claim of seeing a group of boys (Robert, Cory, and Eli) get chased by LaMode's mannequins, so the account is believed to be a mistake.

## Relationships

### Kessia City Police Department

Dante is shown to be on friendly terms with his teammates. This attitude seems to extend to the rest of the police force as well, as the forensics team and several officers are seen chatting following the investigation of the Day LaMode attack. He does, however, display annoyance at Hester pressing him about how little forensics' methods has accomplished.
Viper

**Viper** (**ラスター Rasutā** lit. **Raster** en japonés) es el antagonista principal del juego Kirby Advanced 2. Es una especie de unión entre Guerrero Estelar y Dark Matter, con la característica de que tiene espadas en sus manos.

## Historia

Viper tiene 20 años según se sabe, desde pequeño fue guiado para que no cometiera el mal ni provocara el caos. Sin embargo, debido a un ataque por un grupo de Brontos quedó gravemente herido y con deseos de venganza, atrayendo a los Dark Matters.

Zero vio en el una gran oportunidad para crear un guerrero que pudiera luchar contra Kirby, y lo revivió como un Dark Matter, dándole un cuerpo resistente con un solo ojo, máscara de oro y espadas en las manos. Luego de los sucesos de Kirby Advanced, fue contactado por Zero para que lo vengara y destruyera a Kirby con el fin de robar la Espada Maestra. Aprovechando que Kirby estaba distraído, Viper robó la espada galaxia y la rompió en cuatro partes, repartiendolas por Dream Land.

Se sabe que luego de Kirby Advanced su cuerpo quedó completamente destruido, aunque se desconoce totalmente que fue de él.

## Personalidad

Viper tiene una personalidad oscura, no tiene piedad ante sus enemigos y siente sed de venganza cada vez que es derrotado. Se sabe que aunque es la mano derecha de Zero, le tiene gran desprecio, y siempre ha querido deshacerse de él y de todas las personas del universo. Sin embargo, Viper es bastante propenso a sufrir de mareos debido a la inestabilidad de su cuerpo, haciéndolo más débil.

## Habilidades

* Es bastante fuerte, por lo que con sus golpes puede romper paredes y el suelo.
* Aparte de ser fuerte, es bastante rápido y ágil.
* Puede correr por paredes.
* Aparte de poder correr por las paredes, puede hacer "wall-jumping".
* Las espadas de sus manos se regeneran, por lo que puede lanzarlas varias veces sin que éstas desaparezcan.
* Su alma es materia oscura, por lo que cuando muere, puede transformarse (Siguiendo que "la materia no se crea ni se destruye, solo se transforma").
* Su fuerza es incluso más grande que la del mismo Zero, osea que puede vencer a varios de sus enemigos sin problemas.

## Debilidades

* Su cuerpo es inestable, por lo que se puede marear mucho. Cuando se marea es bastante vulnerable a los ataques de Kirby.
* A pesar de tener mucha vitalidad, es menos resistente que los demás jefes a los ataques.
* A diferencia de Galacta Knight y Meta Knight, no tiene alas, por lo que se le es más difícil atacar a Kirby desde el aire.
* No es realmente inteligente, por lo que sus ataques son al azar, ya que no planea una estrategia.
* Si se encuentra en el suelo, cuando provoca un terremoto es bastante probable de que le haga daño también si no lo evita.

## Curiosidades

* Se desconoce por qué su nombre fue cambiado para la versión americana.
* Viper solo tiene un ojo, pero se desconoce como lo perdió, esto puede ser debido a su transformación en materia oscura.
* Es el único miembro de la especie de Kirby que tiene cabello.
* Originalmente sus espadas iban a ser garras.
Disconnection Effect

The **Disconnection Effect** is a phenomenon in *Magical Girl Policy*. It is a passive ability associated with the Spirit Guard.

The Disconnection Effect is a sort of glamour that is present on a powered up Spirit Guard, which serves to protect the identities of the heroes. One who sees or hears the user is mentally pushed to perceive them as a distinct entity and not associate their appearance with anyone else. For example, one who meets Spirit Guard Valor would mentally assign that sole name to her, not making the otherwise obvious connection to Angela Warrant. In addition, the Disconnection Effect appears to work in conjunction with the Standridge Circle's perception filter, as witness reports may offer conflicting information on the heroes' appearances. Even to those who are fully aware of a Spirit Guard's true identity, the effect causes the Spirit Guard's civilian and powered up forms to be perceived slightly differently, and the Spirit Guard themselves are affected as to not accidentally call their teammates by their real names in the heat of battle.

Strangely, the effect applies even to picture or video of the Spirit Guard. The team theorizes that it works similarly to Platicore infusing empathokinetic abilities into objects to create his monsters.

The effect is not infallible, however. Its main downfall is that repeated exposure to the Spirit Guard weakens the effect. Police officers see the Spirit Guard more than anyone else, so the heroes make an effort to escape the scene of a fight before the police move in while having the Hush Corps remove security footage and other evidence. When this isn't possible, one or more of the Spirit Guard acts a decoy so the others can slip away unnoticed and buy the Hush Corps extra time; Spirit Guard Serenity's stealth capabilities and unmatched agility make her particularly adept at dealing with the police.

As the Disconnection Effect primarily affects one's sight and hearing, it is still possible to deduce the true identity of a Spirit Guard. For example, Eli Drake is able to reason that Spirit Guard Tenacity is his sister Mallory after he learns the other Spirit Guard's identities, as he had seen them all together in their civilian forms and noticed he doesn't find Tenacity attractive like his friends do. Trace makes it her personal mission to figure out the Spirit Guard's identities through detective work, reasoning that the effect must be mitigated to some degree if one is aware of it.
Human

**Humans** are a species in *Magical Girl Policy*. They are native to Earth, with most characters in the series being human.

## Description

Humans in *Magical Girl Policy* are not known to have any physical differences from humans in the real world. In Kessia City, people are known to display atypical hair colors even if it looks like a more ordinary color in other places. This appears to be due to the perception filter of the Standridge Hill Stone Circle causing all observers in the area to see the hair differently, however, and not a case of the hair physically changing color.

## Common abilities

Possessing a large degree of sentience, humans have larger, more complex Investitures than most organisms. A normal human's Investiture has will as its greatest emotional component, but a fraction of humans have a bigger Investiture with other major components. Such humans are normally quite rare, but the power of the Standridge Circle causes them to be unconsciously drawn to the Kessia City area, giving the place a disproportionately high concentration of these people, who are also more likely to have an aura and high empathokinetic potential.

Humans are capable of employing empathokinesis, but seem to, as a species, have lower natural affinity with it than Ardentia, as the field is mostly unknown on Earth and human technology evolved on the path of advanced machinery rather than empathokinetic foci. A human can have empathokinetic perception, but this is an exceptionally rare, unnatural ability. Since the human brain doesn't perceive emotional energies the same way as Ardentia, it interprets them into corresponding feelings that can be understood by a human's five senses. Compared to empathokinesis, humans are apparently more compatible with other supernatural power systems, as the Champions Earth's Guide Kunapipi mentored prior to the Spirit Guard used something other than empathokinesis.

## Notable humans

* Angela Warrant
* Baby-Stubble
* Brook
* Cammy DeCroix
* Cory Frost
* Dale Bridges
* Devon
* Dustin Durfee
* Eli Drake
* Ellis Dreese
* ergoAwesome
* Evelyn Gray
* Fretribution
* GalleyGirl
* Jodi Ryder
* Kara Balmer
* Lilly Winters
* Mallory Drake
* Meathead
* Mr. Drake
* Mrs. Drake
* Mrs. Dreese
* Nick Siekert
* NightKnight
* Noriko Yukimura
* Robert Dreese/Robynne Darling
* Robynne Dreese
* Rusty
* SaltStorm
* Sanvi
* Shorty
* Stacy Ambrose
* Tantrall
* Tanya Tell
* Taylor Dreese
* Vivian Feliz
* Will Siekert
* Zemiron

Kunapipi and Cell-celia are capable of taking on a human form, but they are naturally a wallaby and monster, respectively.
Jeff

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**Jeff** refers simultaneously to:

* Zemiron, SFEERS's board gaming officer whose real name is Jeff
* Jeff, part of the Knights of the Spherical Table
* YetAnotherJeff, part of the Knights of the Spherical Table
Liff

**Liff** is a character in *Magical Girl Policy*. He lived in the long-dead Ardent Empire, so he is only seen through the Spirit Guard's visions. Initially a Shrine Steward of Tranquility, he became Vice-Archon of the order after the assassination of his predecessor.

## Appearance

Liff wore robes traditional of his order.

## Personality

Despite his position as a holy man, Liff was infamous as a sinner among the order. He was known for intoning emotions forbidden by the Church as well as regularly dealing with prostitutes. After obtaining the title of Vice-Archon, he carried an authoritative air.

## Biography

### Background

Liff was a Shrine Steward of Tranquility, able to keep his position due to rampant corruption in the Church of the High Spirits and the Ardent Empire in general. Liff was involved in the conspiracy to assassinate the Vice-Archon of Tranquility, grandfather of the Scholar and idol to the Shrine Maiden. The conspirators, not wanting the popular Shrine Maiden to succeed the Vice-Archon, ensured she was not notified of his death until the voting of succession was completed. The conspirators pressured enough fellow Stewards and Maidens into voting for Liff as the successor. With three of the six Vice-Archons corrupt, they were free to do as they pleased as any votes to remove them would fail.

Vice-Archon Liff and a pair of Inquisitors visited the cell of the Shrine Maiden, who along with the rest of her shrine was contained for arriving at the capital unannounced at the behest of the Scholar. Liff was surprised to see the Princess and Soldier release the Maiden, as nobility like the Princess may not enter the complex. The Princess lied her way through the encounter, claiming the Maiden's resignation of her title had been sent directly to her due to the Maiden receiving a vision of sensitive intelligence on the Other Power. The Princess coerced Liff into not demanding proof due to an earlier incident of the Benevolent Discipline that demanded records of the Empress being branded Platicore sympathizers.

## Relationships

### Shrine Maiden

Liff feared the Shrine Maiden as the only non-corrupt candidate popular enough to succeed the Vice-Archon. The Maiden reserved special hatred for Liff due to his role in the conspiracy to assassinate the Vice-Archon, who was her idol.
Healing factor

The **healing factor** is a set of passive abilities possessed by the Spirit Guard in *Magical Girl Policy*. It takes effect once a Spirit Guard has transformed at least once.

## Regeneration

A powered up Spirit Guard's body can rapidly seal wounds, with priority given to smaller injuries. The ability also attempts to keep the user's appearance consistent, which is why, for example, the Spirit Guard rarely break a sweat during battle. Spirit Guard Charity's healing powers augment the recipient's regenerative capabilities by giving away portions of her spirit, which puts a strain on her own healing factor and can lead to her fatigue if overused.

A powered down Spirit Guard possesses a lesser form of this regeneration that resembles an accelerated version of the human body's natural healing. Injuries that are not fully healed after a battle require the user to rest while their body finishes the job. A single night of sleep is often enough to heal relatively minor injuries, while grave injuries can take up to a week to fully recover from.

## Body reset

Upon transforming into one's Spirit Guard form for the first time, the user's body is altered in a manner that has them more closely resemble the Ardentia they reincarnated from, which is more pronounced while powered up. A template of the user's body is saved to their Spirit Stick, and subsequent transformations in either direction reset much of the user's appearance and condition to match this template. This undoes the accumulation of body fat, cuts, acne, body odor, and the like. However, it is also an inconvenience in that it undoes haircuts and muscle gain. Certain bodily functions are largely unaffected; for example, menstruation is skipped the first month after the initial transformation but later returns to normal.

## Applications

The healing factor is fueled by the body's energy, so the user must consume a large amount of calories when the power is put to work. This allows the Spirit Guard to have what would be considered an unhealthy diet for most humans. If the user lacks the necessary energy for the healing factor to maintain their appearance, fat and muscle may be consumed instead in order to recover from injury.

The body reset feature allows for one to revert themselves to a consistent state by powering up and back down, which offers some mundane utility. Robynne and Vivian regularly take advantage of it to skip showers and other grooming, while Mallory secretly uses it before volleyball games so she's in peak condition. Angela feels such applications are an abuse of power, while Kara thinks of it as cheating since it's not an option available to normal people.
Dreese

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**Dreese** refers simultaneously to:

* Robert Dreese/Robynne Darling
* Taylor Dreese
* Ellis Dreese
* Mrs. Dreese
* Robynne Dreese
Drake

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**Drake** refers simultaneously to:

* Eli Drake
* Mallory Drake
* Mr. Drake
* Mrs. Drake
Empathokinetic perception

**Empathokinetic perception**, abbreviated **EKP**, is an ability in *Magical Girl Policy* primarily used by the Spirit Guard. It is the innate ability to detect emotional energies, and as the name suggests, it is closely associated with empathokinesis, the process of applying such energies. The term was coined by Robynne Darling during the Cell-celia battle; beforehand, the ability was referred to with basic terms such as "extra sense" or "magic sense".

EKP is likened to the body's senses in that it cannot be turned off, but it is affected by the brain in that one is better at sensing things while one is focused and/or knowing what to look for, while familiar stimuli may be tuned out; the latter is how one is generally unable to sense their own aura and how a Spirit Guard isn't alerted to their Spirit Stick's presence at all times. The strength of one's EKP determines the range of energies that can be sensed as well as the precision of interpreting them; a lesser EKP might vaguely feel surges from empathokinetic techniques and powerful auras, while a greater one can gauge individual emotional components in even relatively weak sources. The inherent keenness of one's EKP varies between individuals, with the composition of their Investiture being one known factor, such as Rob's high serenity levels allowing for an unusually potent EKP. One's EKP can be honed via training, empathokinetic techniques, or outside stimuli.

EKP is a natural feature of Ardentia, with much of the Ardent Empire's society focusing on the emotions one outwardly expresses and inwardly feels, respectively referred to as "overtones" and "undertones". EKP in humans is apparently very rare, with only the Spirit Guards known to possess it. Humans perceive the energies in a synesthetic manner, such as each Spirit Guard's aura triggering a corresponding plant scent. EKP can easily differentiate between whether whatever it's sensing is from a living (i.e. humans, monsters, etc.) or nonliving source (i.e. Spirit Sticks, Standridge Stones).

Those chosen to become the Spirit Guard were born with EKP, but for all but Rob it was weak enough to be unnoticeable until it was strengthened by syncing with their Spirit Stick and then transforming into their Spirit Guard form for the first time, with this form possessing a far greater EKP than normal. Rob has the strongest EKP of the team by a noticeable margin, followed in descending order by Angela, Kara, Vivian, and Mallory.

There are abilities that are similar to but distinct from EKP. Agents of Fate are responsive to a unique empathokinetic pulse called the Hero's Call to signal when and where a Guide is needed to aid a Champion. Platicore's monsters are capable of sensing Investiture, but the manner in which they do so is considered quite simplistic.