Beta Testing/Late Beta/Characters & Cosmetics

"The past is forever buried in the yellow sand."This article details something that has been **cut from the game**, with no official plans for it to be released. As a consequence, information and material may be partially incomplete and currently under research.
Warning! This page contains content that may be triggering.Content warning(s) for this page: **graphic violence & gore**; **noose imagery**. If you are sensitive to these topic(s), please take caution while reading.

This page includes the **Character Selection and Cosmetics in Late Beta**, archiving both playable factions, their available cosmetic items, and related unused features. Several Hunters and Survivors were available during testing, expanding the previous limited cast. While Stranger 1, Graveyard Girl and several others would be cut from the game, many other playable characters were introduced over time.

## Survivors

The doll-like appearance of Survivors was implemented, and their previous human features present in Early Beta were replaced. The new artistic direction was meant to embrace a 19th century style, drifting away from the previous modern style. As such Stranger 1, Stranger B and Graveyard Girl, alongside other unimplemented Survivor designs would be scrapped, with the only exception being Lucky Guy.

In terms of gameplay, Survivors' hearts would glow red when chased and blood would spatter when hit by the Hunter. Bright red scratches were left on the ground when running instead of the current marks. The icons used for the knocked down, carried, chaired and eliminated Survivors were different from the currently used ones, reflecting the use of Execution Racks and the different knockdown and elimination method at the time. All of these icons would later be replaced during testing to accomodate the introduction of Rocket Chairs and different animations.

### Gallery

* In Game
* Official Art
* Icons

Instead of confetti being on the ground, there was blood coming out from an injured or downed survivor. The early version of the survivor heart can also be seen here.The fifth beta test change the heart model into the one that stayed after the beta test has ended, although the effects are completely different compared to the sixth bet to final version.Lucky Guy and Lawyer's unique decoding animation, where they adjust their glasses, later replacedGardener opening the exit gate, this animation was used for all female survivors, it later got replacedThe Mind's Eye in game, implemented for a short period during testing. Notice the different caneMechanic's beta model, later replaced. Render by: potasyumsiyenur

Gardener's concept art during BetaLawyer's concept art during BetaCoordinator's concept art during BetaExplorer's concept art during BetaMercenary's concept art during BetaMechanic's concept art during Beta, featuring her scrapped designMechanic's former post-match appearance artwork, with her old design in use.Magician's concept art during Beta

Icon used for a Survivor tied to an Execution Rack. Interestingly, the half-way mark was not presentIcon used for Survivors being carriedIcon used for elimination through Execution Rack or CocoonIcon used for knocked down SurvivorsIcon used for elimination through bleeding out
## Hunters

The appearance of Hunters during Late Beta was overall more intimidating. Unlike Survivors, Hunters would not be changed to have doll-like bodies, and were instead characterized by macabre and violent design elements, several of which would be toned down and replaced during the testing period itself. As for gameplay, blood would spatter on the player's screen when attacking a Survivor. The sound effects used for swinging and hitting something were also different, resembling crude metallic noises.

Some of the icons used for the Hunter's attack were different from the ones used in the modern game, depicting the weapons' appearance during testing. The only icon that didn't receive changes was the Patroller's bite icon, while all of the others were altered during testing to their current appearance.

 Hell Ember | 2017/09/04(1st Test) | * Leo didn't wear a mask. Early models for him had a darker shirt and faded bloodstains on its sleeves.
* The weapon used was different. For most of testing he used a sickle made of bones. In the final stages, it was replaced by a light grey shark, later changed to dark grey.
* Carrying motion was different. Would carry Survivors over his left shoulder (identical to Joker and Bane)
* Idling motion was different. Would examine his weapon and lower his head
* Different voicelines used for stuns
 Smiley Face | 2017/09/04(1st Test) | * Joker didn't wear a mask
* The weapon used was different. For most of testing he used a blue chainsaw, later replaced by a red one with a large gear and doll bolted to its tip
* Carrying motion was different. Would carry Survivors over his left shoulder (identical to Leo and Bane). Re-implemented through Hypnotic Device
* Vaulting motion was different. He would lay his chainsaw on the other side of the window before climbing through and picking it up again
* The select icon and post-match background were different, reflect the aesthetical changes
 The Ripper | 2017/09/04(1st Test) | * Jack didn't wear a mask
* Different voicelines for most of the sounds, later replaced by another take of the voicelines
* Carrying motion was different. Would drag Survivors on the ground with his right hand. Re-implemented through Soul Devourer
* The select icon and post-match background were different, reflect the aesthetical changes
 Gamekeeper | 2017/10/20(2nd Test) | * Bane completely reused Leo's voicelines, which would remain that way until November 9th, 2023.
* The weapon used was different. He used a long hunting knife with several spikes, which had different sounds when thrown.
* Carrying motion was different. Would carry Survivors over his left shoulder (identical to Leo and Joker). Re-implemented through Jingling Bell
* Different voicelines used when he is stunned
* He has unused sounds related to his charge attacks having a short swing time
 Soul Weaver | 2017/12/06(Internal Testing) | * Violetta didn't wear a mask
* The weapon used was different. Her bladed forelegs didn't have bandages around them
* Carrying motion was different. Would wrap Survivors and position them on her back. Although the motion looks like she's wrapping them in web, there isn't actually any around the Survivor model
* Completely different voicelines, later replaced with her current ones after her official release in Season 1
* The select icon and post-match background were different, reflect the aesthetical changes

### Gallery

* Animations
* Weapons
* Official Art
* Icons

Leo's idling animation, later unusedSoul Weaver's carry motion during beta.Smiley Face's vaulting animation during beta testing, one of several scrapped animations

Hell Ember sitting in the matching room with his Bone SickleHell Ember's shark mace, introduced during the fifth beta test. Notice the lighter colors used for it, changed to the current ones at the beginning of the sixth testThe re-modelled chainsaw, used by Smiley Face for a short period during the fifth beta testThe Spiked Blade, used by GamekeeperSmiley Face's chainsaw, originally wielded by Hell Ember during early beta and later given used by Joker up until the fifth beta test. Render by: potasyumsiyenurThe revised chainsaw from the fifth beta test. It's body was turned red, bandages and bolts were added, the blood was turned green and a doll tied to a gear were added at the tip of the bar. Render by: potasyumsiyenur

Hell Ember's concept art during BetaHell Ember's post-match artwork during testing, reflecting his appearance before his face was covered by a maskSmiley Face's concept art during BetaSmiley Face's post-match artwork during testing, reflecting his appearance before his face was covered by a maskThe Ripper's concept art during BetaThe Ripper's post-match artwork during testing, reflecting his appearance before his face was covered by a maskGamekeeper's concept art during BetaSoul Weaver's post-match artwork during testing, reflecting her appearance before her face was covered by a mask

Hell Ember's old weapon icon, depicting his Bone SickleSmiley Face's old icon, depicting his ChainsawThe Ripper's old icon, depicting his sharp claws. This icon was only partially altered to remove the pointed edgesGamekeeper's old icon, depicting his Spiked BladeSoul Weaver's old icon, depicting her bladed legs. This icon was only partially altered to add bandagesPatroller's bite icon, which remains unchanged to this day
## Appearance Decoration

Each character had a variety of cosmetics available for the player to equip and use. As time went on during the testing period many new costumes were introduced, but some would be removed as well before the game's official release on April 12th, 2018.

The first costumes added to the game that weren't Worn Clothes were for Hell Ember, added during the second test on October 20th, 2017: Hell's Hunter, Mr. Puppet and Moon Face. This is due to their status as unused Hunter designs with completed models and artworks, which also conveniently shared Leo's body model. Several more costumes would be added on December 22nd, 2017 with the fourth test, the "Rorschach Inkblot Test," and again on February 9th, 2018 with the fifth test.

Most of the cosmetics would be available game's official release, however some would receive rarity, appearance and name changes. A few others would remain limited to the testing period or were removed outright.

### Worn Clothes & "Bloody Clothes"

Worn Clothes were first introduced during the second beta test, the "7 Days That Disappeared," during late October 2017 for all available characters and could be unlocked by completing all of the related character's Deduction Quests. They were originally referred to as "Bloody Clothes" and the characteristic grime and stains on the clothes were originally blood stains and wounds on the character's surface. Mechanic's Beta design possessed its own obtainable Bloodied variant during this period, later cut entirely.

This was the case until the "Rorschach Inkblot Test" in December 2017 when Bloody Clothes were removed for all characters except Doctor, Lawyer, Gardener, Thief and Hell Ember. The bloody stains were replaced by dirt and grime at some point before official release in April 2018.

The available Bloody Clothes and Worn Clothes during testing were as follows:

* Hunters
* Survivors

* Hunters
* Survivors

Hell Ember's Bloody Clothes during the fourth testIt originally used an unique model for the bloody clothes specifically, it's unknown why the current worn clothes model reuses the original modelThe Ripper's Bloody Clothes during the second test, later removedGamekeeper's Bloody Clothes during the second test, later removed

Doctor's Bloody Clothes, for unknown reasons her overlay textures are missing hereLawyer's Bloody Clothes during the fourth testThief's Bloody Clothes being unlocked by a playerThief's Bloody Clothes used in-gameDitto, back side
### Essence & Illusion Hall Cosmetics

The full list of selectable cosmetics obtainable from Essences, Memory Spheres and the Illusion Hall during testing is as follows:

*Note: The Appearance Decoration Menu contents listed below make use of the items' Beta testing names, icons and rarities, which may differ from their modern iterations.*
* S-Tier
* A-Tier
* B-Tier
* C-Tier
* Standby Motions
* Emotes
* Graffiti

### Cosmetic Icons

Season 0 introduced a rarity system for all available cosmetic items in the game, differentiating them between D, C, B, A and S-Tier. This rarity, much like today, was reflected by the icons used by said cosmetic items. However, the original artworks and bases used for these icons differed from the ones used today. Most of these icons were updated with the wider UI update that took place at the beginning of the Fifth Beta Test, with the only exception being Costumes, the icons of which wouldn't be updated to the current ones until after the end of Chinese Season 1, after the game's release.

Below is a table featuring examples of icons from beta testing compared to their modern counterparts.

#### Gallery

* Costumes
* Accessories
* Standby Motions
* Pets
* Emotes
* Graffiti

C-Tier CardB-Tier CardA-Tier CardS-Tier Card

C-Tier Postal StampB-Tier Postal StampA-Tier Postal StampS-Tier Postal Stamp

C-Tier StageD-Tier Postal StampThe Standby Motion's artworkThe Standby Motion's unused artwork

C-Tier CageB-Tier CageA-Tier Cage

C-Tier BlueprintB-Tier BlueprintAgree's unique artworkAdvance's unique artworkConfused's unique artworkHurry Back's unique artworkHush's unique artworkProvoke's unique artwork

D-Tier WallC-Tier Wall
## Unreleased Features

Several characters were either teased by the development team, or added to the game files during beta testing, but would never actually be playable by testers in the beta versions. Some of these characters would be added after official release, while others were outright cut from the game.

### Upcoming Characters

Several characters were in the works during beta testing, but weren't made publicly available during any of the tests. Assets relating to these characters were often teased by the development team on official social media, but some of their assets were also present in the game files.

All of these characters would go on to be released after the game's launch, though some would have to wait several seasons before this happened. These characters were:

 Seer | Unknown
* Model present in beta version's files, reflecting his concept art appearance. He appears with a doll-like body and eyes.
* Owl model present in beta version's files, where it appears with realistic eyes
* Early concept art released displaying a different design from her final one, where she's shown wearing a black headwear with a flower in her hair. Her item is also shown to be the Cane in its early appearance
* Model for all four stages of Original and Worn Clothes present in beta version's files, reflecting her concept art
* Artworks for post-matching interface present in beta version's files, where she's shown without her Music Box
* Appeared in early concept art for the Basement

Seer's beta model, later altered. Render by: potasyumsiyenurThe owl's beta model, resembling the concept art more than the finalized model. Render by: potasyumsiyenurFemale Dancer's beta model, later altered. Render by: @oletusprojectAnother render of Female Dancer's beta model, including her unused Worn Clothes stages. Render by: @wipawadee\_dwrgFemale Dancer's post-match appearance from the beta period, found in the game files. Notice the different headwear and the marble in her hand.
### Unused Characters

Of the characters originally implemented for the Early Beta versions of the game, only Lucky Guy would become playable in late beta versions. This doesn't seem to have always been the case, however, as several other Survivor designs sporting modern clothes could be found in the files, updated to have button eyes, but went mostly unused. These characters also possessed "Worn Clothes" variants of their models, also found in the files.

Only a small amount of scrapped Survivors would see their assets reused in late beta versions, most notably Stranger 1 and his role in the Tutorial. The cut characters who were updated to have doll-like appearances include:

* Graveyard Girl. She would go on to be used in concept art long after official release, and her appearance was used for the Missing Girl's photo in the game's prologue.
* Stranger 1. While unplayable, he would prominently appear in the game's Tutorial as well as on his own Basic Portrait.
* Stranger B. He would briefly appear among the hallucinations during the game's prologue, as well as on his own Basic Potrait.
* Unnamed Survivor with a medkit
* Unnamed Survivor with earmuffs. Oddly, she would go on to appear on a piece of concept art for the map Forest of No Return years after the game's official release.

Stranger 1's updated model, as seen in the game's TutorialGraveyard Girl's updated model. Renders by: @oletusprojectStranger B's updated modelThe unnamed Survivor with a medkit and her updated modelThe unnamed Survivor with earmuffs and her updated model
### Survivor Remains

Unused code and models in the beta versions' files suggest the existence of a scrapped mechanic that would have seen eliminated Survivors leave behind bodies and "remains", which would persist for the entire duration of the match. This was however never actually implemented in any of the playable beta tests.

Survivors who were eliminated by Execution Racks would have their body hang permanently instead of disappearing soon after elimination, while Survivors who bled out would leave clothes and personal belongings on the ground at their dying spot. Models for remains are present for most Survivors, including those released late in testing such as The Mind's Eye, and upcoming ones like Female Dancer. The mechanic seems to have been first considered early in the testing period, as even characters that would go on to be cut have matching remains models found in the files, such as Stranger B.

Coordinator's remains, showing her military beret and Flare GunDoctor's remains, showing her capelet and pouchExplorer's remains, showing his backpack and ropeFemale Dancer's remains, showing her shorts and headwearForward's remains, showing his helmet and Rugby BallGardener's remains, showing her straw hat and containerLawyer's remains, showing his tie and bookletMagician's remains, showing his coat and hatMercenary's remains, showing his coatThe Mind's Eye's remains, showing her hat and clothesThief's remains, showing his cap and jacketLucky Guy's remains, showing his t-shirt and glassesStranger B's remains, showing his trench coatRemains of a cut Survivor with earmuffs, showing her headgear and radio
## References

1. ↑ http://id5.163.com/news/official/20170830/26476\_708872.html
2. ↑ 2.0 2.1 2.2 2.3 https://weibo.com/6140485374/Fd6RYwaHd
3. ↑ 3.0 3.1 https://weibo.com/ttarticle/p/show?id=2309404174498143301384#\_0
4. ↑ 4.0 4.1 http://id5.163.com/news/official/20171020/26476\_719801.html
5. ↑ 5.0 5.1 https://weibo.com/ttarticle/p/show?id=2309404182012352196420#\_0
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 https://weibo.com/6140485374/FDSOHyPyg
7. ↑ https://weibo.com/6140485374/G16fcCdE3
8. ↑ https://weibo.com/6140485374/FhxOisYGs
9. ↑ https://weibo.com/ttarticle/p/show?id=2309404159119673136880#\_0
10. ↑ https://www.youtube.com/watch?v=knjXJ0eKYrA
11. ↑ https://weibo.com/6140485374/FhxOisYGs
12. ↑ https://weibo.com/6140485374/FzhlWxCbJ Weibo post showcasing the accessory before the 4th test. Despite being visible in the Appearance Menu, it couldn't be obtained during the 4th test
13. ↑ https://www.bilibili.com/video/BV1AW411s7yj/ Video of the 5th test. Welder can be seen in a match at 1:40
14. ↑ https://weibo.com/6140485374/FDSOHyPyg
15. ↑ https://weibo.com/6140485374/FCOKYm3xH
16. ↑ https://weibo.com/6140485374/FCMva6qp1
17. ↑ https://weibo.com/6140485374/FD0QAvBp3
18. ↑ https://weibo.com/6140485374/FDQlvfLFt
19. ↑ https://weibo.com/6140485374/FCeaws40M
20. ↑ https://weibo.com/6140485374/Gdzn1beRJ
21. ↑ https://weibo.com/6140485374/GdzuaFs1K