AP Rework (4.19.2022)

* Ticking Bomb (L)
	+ Decreased bomb hitbox.

 **Belle**

* Prickly Vine (K)
	+ Damage scaling changed to  80 - 125 (based on level) (+ 100% Ability Power)
* Floral Ambush (L)
	+ Damage scaling changed to  45 - 63 (based on level) (+ 50% Ability Power)

 **Flin**

* Precise Shot (K)
	+ Damage scaling changed to  85 - 175 (based on level) (+ 100% Ability Power)

 **I'ceat**

* Icicle Bolt (K)
	+ Damage scaling changed to  40 - 62.5 (based on level) (+ 70% Ability Power)
* Cold Embrace (L)
	+ Damage scaling changed to  50 - 86 (based on level) (+ 150% Ability Power)

 **Kira**

* Coiling Lightning (Enh. J)
	+ Heal scaling changed to  8 - 12.5 (based on level) (+ 30% Ability Power)
* Rain of Sparks (K)
	+ Damage scaling changed to  18 - 27 (based on level) (+ 30% Ability Power)
* Chaotic Afterimage (Enh. L)
	+ Damage scaling changed to  125 - 197 (based on level) (+ 210% Ability Power)

 **Kumihu**

* Enhanced Basic Attack (J)
	+ Damage scaling changed to  90 - 135 (based on level) (+ 120% Ability Power)
* Magical Orb (K)
	+ Damage scaling changed to  65 - 101 (based on level) (+ 70% Ability Power)

 **Thomas**

* Stats
	+ Base health growth decreased to 30 from 35.
* Shuriken Toss (K)
	+ Damage scaling changed to  20 - 33.5 (based on level) (+ 70% Ability Power)
* Shadow Carrot (L)
	+ Damage scaling decreased to  (115% Attack Damage) from  25 (+ 125% Attack Damage).
	+ Decreased carrot speed.

 **Veil**

* Enhanced Basic Attack (J)
	+ Damage scaling changed to  25 - 43 (based on level) (+ 50% Ability Power)
* Astral Blades (K)
	+ Damage scaling changed to  50 - 68 (based on level) (+ 95% Ability Power)
* Enhanced Astral Step (L)
	+ Damage scaling changed to  25 - 43 (based on level) (+ 50% Ability Power)

### Items

 **Potion of Magic**

* Ability power stack increased to 9 from 3. (Max: 45 Ability Power at 5 Stacks)

 **Novice Staff**

* Ability power increased to 15 from 5.

 **Traveling Boots**

* Movement speed increased to 18 from 16.

 **Divine Boots**

* Movement speed increased to 10 from 8.

 **Wizard Staff**

* Ability power increased to 26 from 10.

 **Iron Rod**

* Ability power increased to 22 from 8.

 **Rod of Nature**

* Ability power increased to 16 from 6.

 **Spiked Mace**

* Armor increased to 4 from 3.
* Health increased to 110 from 100.

 **Divine Sword**

* Health increased to 150 from 120.

 **Kirin Staff**

* Ability power increased to 30 from 10.
* Ability power stack increased to 1.2 from 0.4. (Max: 24 Ability Power at 20 Stacks)

 **Frozen Staff**

* Ability power increased to 37 from 12.

 **Corrupted Staff**

* Ability power increased to 32 from 10.

 **Magic Harpoon**

* Ability power increased to 30 from 10.

 **Orchid of Malevolence**

* Ability power increased to 35 from 12.

 **Vampiric Rod**

* Ability power increased to 25 from 8.

 **Burning Rod**

* Ability power increased to 18 from 6.

 **Divine Staff**

* Ability power increased to 23 from 7.

 **Magical Bow**

* Ability power increased to 30 from 10.

 **Titan's Armor**

* Ability power increased to 15 from 5.

 **Chest of Malevolence**

* Health increased to 225 from 200.

 **Chronos Ring**

* Health regen increased to 5 from 4.

 **Corrupted Ring**

* Health regen increased to 4 from 2.

 **Berserker Ring**

* Health regen increased to 5 from 2.

 **Frost Ring**

* Ability power increased to 18 from 6.