Penelope Martha Purdy

* 🔹 **Lore Producer:** *reserved for Noah Grossman of SMOSH* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Penelope Martha Purdy**
* Jersey Number: **7**
* Position: **SF2** • **Off-Pine Small Forward** for the **Los Angeles Wet Fountains**
* Age in Chapter: **20 years old**
* Date of Birth: **January 4th, 1919**
* Modern Country of Origin: **Panama 🇵🇦**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Becoming a Legend**
* Struggle: **Sportsmanship**
* Alignment: **Chaotic Arrogance**
* Height: **6' 6" | 1.9812m**
* Weight: **168 lbs | 76.20352kg**

### Play Style: **None**

Penelope Purdy isn't known for a distinct play style yet.

### Player Class: None

Penelope Purdy isn't known for a distinct player class yet.

### Alignment: Chaotic Arrogance

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Penelope Martha Purdy was born in the Changuinola District of Panama. Growing up, she was always a talented athlete and had a natural ability for basketball. She was inspired to play by her older brother, who played on the local community court and often included her in pick-up games. Penelope was always the tallest player on the court and quickly became known for her quick reflexes and sharp shooting.

Penelope’s motivation in her career is to become a legend in the BSofA and make a name for herself as one of the best basketball players of all time. She is a confident and arrogant player, often getting caught up in her own abilities and sometimes forgetting the importance of sportsmanship. However, this doesn't stop her from pursuing her goal and becoming the best player she can be.

Her proudest moment so far was when she was signed as a free agent by the Los Angeles Wet Fountains just weeks before the team’s Media Day and Fan Fest in January of 1939. Penelope had mixed feelings about the Wet Fountains. On one hand, she was grateful for the opportunity to play in the BSofA and was eager to prove herself. On the other hand, she was frustrated by her position as a back-up small forward. She began her career determined to work her way up the ranks.

Penelope brings a unique energy to the team atmosphere, as she is always the life of the party and is never afraid to speak her mind. She is known for her loud, confident personality and is always up for a good time, whether it be on or off the court. Penelope handles the media spotlight with ease and is always ready with a quick quip or witty remark.

Penelope was discovered by the Los Angeles Wet Fountains during their initial scouting for the team. Penelope was in Los Angeles with her father, who was training as an engineer for maintenance on the Panama Canal. The team's scout was walking by a local park when he heard a loud commotion and went to investigate. There, he saw Penelope dominating a pick-up game, sinking shot after shot and trash-talking the other players. The scout was impressed by her skill and attitude and offered her a spot on the Wet Fountains on the spot.

## Details

* Favorite Food: Spicy Papaya Salsa
* Favorite Color: Vermilion
* Favorite Animal: Macaw
* On-Court Habit: Eats complicated snacks during time-outs
* Piece of Trivia: Penelope can juggle fifteen items at the same time
* Has a Fear Of: Peanut Butter
* Diet Plan/Training Regimen: a strict diet of plantains, beans, and chicken, and intense weight training and agility drills.
* Pop Culture Interests: Big band Jazz and Hollywood musicals
* Love Interest: A fellow performer in the circus
* Other Professional Interest: Penelope is a juggler in the LA Circus, and focuses on pineapples.

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Penelope Martha Purdy*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access