Fakeout

## Description

Deploy an echo that transforms into mirror image of Yoru when activated

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Fakeout** is a basic ability for Yoru.

## Description

Fakeout is a Decoy ability that Yoru must equip before casting. Upon activation, he deploys an echo that transforms into a mirror image of himself and runs directly forward, creating audible footsteps as it moves. Yoru can use Primary and Alt Fire to control how the ability is set up. Using Primary Fire instantly deploys and activates the echo, whilst using Alt Fire places a stationary and inactive but visible echo that remains in place indefinitely. Yoru can activate a placed echo at any time to make it transform into a mirror image and run forward.

When activated, the image runs in a straight line, expiring after a set amount of time. If it collides with vertical terrain, it will try to continue running forward if it hits at an angle but at more perpendicular angles the image will stop in place until it expires, making no sound.

If an enemy shoots the image at any point, it will turn towards them, exploding after a short delay to flash any agent within a conical area directed towards where the image is looking. Enemies can deal damage to the image through other means and destroy it without the image triggering its flash effect.

Fakeout equippedFakeout primary fire castFakeout alt fire castFakeout placement if alt fire castedFakeout activatedFakeout triggeredFakeout's blind
## Stats

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

## Update History

**v7.10**
* Enemy agents will callout image on sight as if it is any other enemy agent, albeit using the generic "Enemy spotted" voiceline.
	+ **This is an undocumented change**

**v6.11**

* Can now be visually affected when hit by Concuss abiltiies.

**v6.10**

* Fixed an issue where Yoru’s Fakeout would min flash you if you were outside of its conal range of effect.
* Fixed a bug where Yoru’s Fakeout echo would sometimes not have a weapon equipped.
* The weapon that Yoru’s Fakeout echo equips should now use a more accurate weapons skin.

**v6.02**

* Fixed a bug where Yoru’s Fakeout (C) could get stuck in mid-air in various locations

**v5.12**

* Now immune to all allied damage

**v4.04 -  Reworked**

* Charges reduced from 2 >>> 1
* Decoy HP: 150
* Decoy is now a full running version of Yoru and can only be sent running forward
* Right-click to place a stationary marker for the decoy
	+ Reactivate similarly to footsteps to create the decoy that runs forward
* Upon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay.
	+ Enemies within the cone are flashed

**v2.03 (Previous version)**

* Fakeout no longer has slightly different sounding footsteps than Yoru himself
* Fakeout no longer sometimes falls through the floor when the stationary version was placed

**v2.02 (Previous version)**

* Throwing Fakeout through a teleporter no longer causes other projectiles thrown afterwards to play Agent audio instead of object audio

## Previous versions

Yoru's original Fakeout ability functioned similarly to its current version, deploying footsteps instead. This version was used from Yoru's release until it was reworked in Patch 4.04.

### Description

— In-game description

Fakeout is an ability that Yoru must equip before casting. Upon activation, he deploys an echo that walks directly forward, mimicking an agent's footsteps. The echo walks in a straight line, expiring after either a set amount of time or once it collides with vertical terrain. Yoru can use Primary and Alt Fire to control how the ability is set up. Using Primary Fire instantly deploys and activates the echo, whilst using Alt Fire places a stationary, inactive, and invisible echo that remains in place indefinitely. Yoru can activate a placed echo at any time to make it reveal itself and walk forward.

The echo is invisible to enemies beyond a large radius.

### Stats

  Maximum duration

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.