Relationships

All factions and individuals have certain levels of relations with one another that determine how they interact with one another.

## General

The most basic form of relationships is measured by one's relationship score. The different levels of the score determine how hostile or helpful factions and individuals will be to one another.

### Kin

Kin is a special relationship held by those who consider one another to be part of their own family, or otherwise consider themselves one and the same. It would be impossible for one to lose their kin without feeling as though they lost a part of themselves as well. Kin will seek to help one another in whatever ways they are able, and they will often sacrifice themselves to preserve the other.

The bonds of kin cannot be created or destroyed by magic.

### Friends

Friends are closely bonded beings or factions that tend to have a strong history together and greatly enjoy the company of one another. They will aid one another and protect each other when threatened.

### Allies

Allies are bonded beings or factions that will support one another and aid each other in times of crisis. It is not uncommon for factions that normally would be hostile to one another to form temporary alliances in the face of a greater threats. In such cases, they are only allies on the surface and still retain their hostile relations which they will return to when their alliance formally ends, or possible when they simply no longer view it as convenient.

### Respected

Factions and individuals who share in mutual respect will trust and support one another, generally recognizing each others claims and status.

### Welcome

Factions and Individuals who are welcome to one another will generally treat each other favorably and will gladly exchange goods and services.

### Neutral

Neutral is the default relation between most entities in the world, many will lean more towards one end or the other. Neutral factions and individuals will generally exchange goods and services if it is profitable. They will not attack each other unless provoked and will not go out of their way to defend one another unless they see some benefit for themselves involved or hold prior convictions or moral obligations.

### Hostile

Hostile factions and individuals will avoid one another when possibly. They may begrudgingly do business with each other if they lack other options or see it as profitable enough. They share in little to no trust and it is quite easy for them to be provoked to attack.

### Disrespected

Factions and Individuals who disrespect one another will not want to have anything to do with each other and actively denounce one another. They often look for excuses to get into a fight.

### Enemies

Factions and Individuals who are enemies will attack one another at their convenience. Enemies are considered to be in a state of war against one another, though sometimes ceasefires and truces between them will let them live in a temporary state of peace.

### Foes

Factions and Individuals who are foes will actively plot to destroy one another. Foes exist in an active state of war with one another and can only rarely, if ever, exist peacefully alongside each other. They will never work with one another except in times of incredible desperation, though even in such cases they would tend to favor mutually assured destruction rather than ever aiding their foe.

### Nemesis

Nemesis are bonded on a fundamental level of hatred that will forbid one another from existing peacefully so long as the other exists. Even witnessing ones nemesis suffer for an infinite amount of eternities is often not enough to bring them to terms of forgiveness or reconciliation.

The bonds of Nemesis cannot be created or destroyed by magic.

## Companionship

Companionship is a more focused measure of individual relations. While the dynamics of any given interpersonal relationship vary far more greatly than the general levels found between factions, there still exist nine general categories to loosely assess the level of intimacy.

 Gray
 Purple
 Blue
 Green
 Yellow
 Orange
 Red
 White

## Elemental Bonds

Elemental Bonds are another loose form of categorization of interpersonal relationships that classify the Elemental energy that can be derived from the interactions of different souls. Excluding extreme circumstances, Elemental Bonds do not form between people lacking at least a Consort level of Companionship. Elemental Bonds typically generate one or two types of Primary Elemental Mana, with one of the possible two being more Dominant while the other is Subordinate. Some Mages are known to attempt to "collect" Elemental Bonds by artificially forming varied types of companionship with different people in order to improve their own regeneration of Mana, but such endeavors are rather difficult due to the complicated nature of interpersonal interactions in general and due to the need of sincerity in emotion for a proper Elemental Bond to form

### Light Dominant

Love

LL - Platonic

LF - Romantic

LA - Fling

LE - Familial

LW - Healing - Therapeutic

LD - Unrequited

### Fire Dominant

Passion

FL - Inspirational

FF - Dreamers

FA - Explosive - Fun and Volatile Dynamic Duo

FE - Brother - Bro

FW - Creative

FD - Rivalry

### Air Dominant

Light, Joy

AL - Crush

AF - Fun

AA - Acquainted

AE - Known

AW - Intellectual - Fireside chats, wines, debates

AD - Indulgent - Guilty Pleasure

### Earth Dominant

Trust

EL - Guardian

EF - Comrade

EA - Idol

EE - Rolemodel

EW - Colleague

ED - Confidant - A distrustful Trust,

### Water Dominant

Rational

WL - Mentor

WF - Amusing

WA - Scientific - Like Labworklers

WE - Student

WW - Convenience

WD - Pity - Sometimes mutual bummers

### Dark Dominant

Negative

DL - Disinterest

DF - Wrath

DA - Envy

DE - Disdain

DW - Lust

DD - Hatred

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## See Also

Archetypes

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