recursal/Fanatic-Fandom huggingface dataset:
Zabin Scout

**Zabin Scout** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Zabin Scout is a Ranged unit that deals 1 damage and has 3 health. It's special ability is to spawn a Zombie whenever a friendly Non-Zombie dies.

## Notes

* Zabin Scout appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Medusa

**Medusa** is one of the God cards for the Greek pantheon in Hand of the Gods: SMITE Tactics.

Medusa is a Ranged unit that deals 3 damage and has 5 health. Her special ability make her attacks transform all units that are NOT Gods into stone.

## Notes

* Medusa appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Medusa
Dune Guardian

**Dune Guardian** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Dune Guardian is a melee unit that deals 4 damage and has 6 health. It's special ability gives this unit +2/+0 whenever a friendly is healed.

## Notes

* Dune Guardian appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Hyena

**Hyena** is one of the Beast cards for the Neutral group in Hand of the Gods: SMITE Tactics.

Hyena is a Melee unit that deals 2 damage and has 2 health. It's special ability makes it gain +1/+1 every time a Beast enters the battlefield under your control.

## Notes

* Hyena appears as a Jungle Monster called "Hyena Brute" in SMITE, another game developed by Hi-Rez Studios: Jungle
Hun Batz

**Hun Batz** is one of the God cards for the Mayan pantheon in Hand of the Gods: SMITE Tactics.

Hun Batz is a Melee unit that deals 1 damage and has 3 health. His special ability grants him +1/+0 and +1 movement for every friendly that dies while he is on the field.

## Notes

* Hun Batz appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Hun Batz
Sagittarius

**Sagittarius** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Sagittarius is a Ranged unit that deals 2 damage and has 3 health. It has a Warcry. It's special ability randomly spawns any unit that has a mana cost of 3 or less.

## Notes

* Sagittarius appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Suku

**Suku** is one of the Beast cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Suku is a Melee unit that deals 5 damage and has 3 health. It's special ability grants the unit Charge if you control another Beast.

## Notes

* Suku appears as Awilix's companion in SMITE, another game developed by Hi-Rez Studios: Awilix
Chaos Spawn

**Chaos Spawn** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Chaos Spawn is a melee unit that deals 2 damage and has 3 health. It's special ability allows you to Silence an enemy unit.

## Notes

* Chaos Spawn appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Cursed Hunter

**Cursed Hunter** is one of the Minion cards for the Norse pantheon in Hand of the Gods: SMITE Tactics.

Cursed Hunter is a Ranged unit that deals 1 damage and has 1 health. Playing this card allows the player to place two Cursed Hunters at once.

## Notes

* Cursed Hunter appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Mercury

**Mercury** is one of the God cards for the Roman pantheon in Hand of the Gods: SMITE Tactics.

Mercury is a Melee unit that deals 3 damage and has 3 health. He has a Warcry. His special ability deals 1 damage to 3 random enemies, this can hit the same target more than once.

## Notes

* Mercury appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Mercury
He Bo

**He Bo** is one of the God cards for the Chinese pantheon in Hand of the Gods: SMITE Tactics.

He Bo is a ranged unit that deals 2 damage and has 1 health. His special ability allows you to target an enemy unit and return them to their hand.

## Notes

* He Bo appears as a playable character in SMITE, another game developed by Hi-Rez Studios: He Bo
Geb

**Geb** is one of the God cards for the Egyptian pantheon in Hand of the Gods: SMITE Tactics.

Geb is a melee unit that deals 3 damage and has 7 health. His special ability allows him to give 2 health to a friendly unit aswell as remove any kind of crowd control affecting them. This now also counts as healing.

## Notes

* Geb appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Geb
Marksman

**Marksman** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Marksman is a Ranged unit that deals 1 damage and has 2 health. It's special ability gives it +1/+0 every time a friendly God enters the battlefield.

## Notes

* Marksman appears as a Lane Minion called "Archer" in SMITE, another game developed by Hi-Rez Studios: Minions
Fire Giant

**Fire Giant** is one of the Minion cards for the Neutral group in Hand of the Gods: SMITE Tactics.

Fire Giant is a melee unit that deals 5 damage and has 8 health. It has a Warcry. It's special ability allows your attacks to hit all adjacent enemies. It's Warcry allows you to deploy 2 Fire Imps around your Summoning Stone.

## Notes

* Fire Giant appears as a Jungle Objective in SMITE, another game developed by Hi-Rez Studios: Jungle
Chaofeng

**Chaofeng** is one of the Beast cards for the Neutral group in Hand of the Gods: SMITE Tactics.

Chaofeng is a Melee unit that deals 3 damage and has 3 health. It has Immune. It's special ability prohibits it from being targeted for attacks by other Melee units, it also cannot be damaged by both attacks and return damage from Melee units.

## Notes

* Chaofeng appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Tomb Warden

**Tomb Warden** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Tomb Warden is a Melee unit that deals 1 damage and has 1 health. It has an Afterlife. It's special ability turns this unit into a 6/5 after it dies.

## Notes

* Tomb Warden appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Venator

**Venator** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Venator is a Ranged unit that deals 3 damage and has 2 health. It's special ability grants the unit Pardon when it is next to a friendly unit.

## Notes

* Venator appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Hades

**Hades** is one of the God cards for the Greek pantheon in Hand of the Gods: SMITE Tactics.

Hades is a Ranged unit that deals 2 damage and has 6 health. His special ability makes Hades give any enemy he kills to your hand.

## Notes

* Hades appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Hades
Nike

**Nike** is one of the God cards for the Greek pantheon in Hand of the Gods: SMITE Tactics.

Nike is a melee unit that deals 6 damage and has 5 health. She has Immune enemy spells. Her special ability means that she cannot be affected by enemy spells.

## Notes

* Nemesis appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Nemesis
Hou Yi

**Hou Yi** is one of the God cards for the Chinese pantheon in Hand of the Gods: SMITE Tactics.

Hou Yi is a ranged unit that deals 2 damage and has 3 health. His special ability causes him to also deal 2 damage to a random enemy near his target.

## Notes

* Hou Yi appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Hou Yi
Sacred Warrior

**Sacred Warrior** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Sacred Warrior is a Melee unit that deals 1 damage and has 4 health. It's special ability lets you draw a card whenever a friendly is healed.

## Notes

* Sacred Warrior appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
SMITE Tactics Closed Alpha 0.0.198

# Closed Alpha 9 Hotfix 2 | November 22, 2016

## General

* Increased Daily Login Reward.
* Increased the Favor Reward for winning matches from 15 to 25.
* Damage Dealt to players who run out of cards will now increase by 1 per turn.

## Balance

* **Backstab**

* Increased Damage from 2 to 3.

* **Sol**

* Increased cost from 2 to 3.
* Now has Ambush.

* **Ymir**

* Increased movement from 2 to 3.

* **Mayhem**

* Leaders now count towards Mayhem's Total Damage.

* **Emperor's Power**

* Renamed to Gungnir's Might.
* This Card is now specific to the Norse Pantheon.

* **Sentry Ward**

* Increased cost from 1 to 2.

* **Brontes**

* Movement increased from 2 to 3.

* **Frenzy**

* Reduced cost from 5 to 4.

* **Phantom Grasp**

* Units that are taken from the enemy player now come over Exhausted.

## Bug Fixes

* Fixed an issue where Loki could not be Disenchanted or Crafted.
* Removed Free Cards from showing up in Pack Openings.
* Units Feared by Hades will now have the Root FX played on the correct tile.
* Fixed an issue where Sobek was able to charge through Rocks.

Source
Neith

**Neith** is one of the God cards for the Egyptian pantheon in Hand of the Gods: SMITE Tactics.

Neith is a Ranged unit that deals 4 damage and has 4 health. Her special ability gives her basic attack global range until the end of your turn if a friendly has been healed that turn.

## Notes

* Neith appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Neith
SMITE Tactics Closed Beta 0.13.6

# Closed Beta 2 Hotfix 1 | January 19, 2017

## Misc

* Fixed an issue with players HUD disappearing on the Main Menu.
* Fixed an issue players drawing cards from the left side of their screen instead of the right.
* Fixed an issue with Combat Log overflowing.
* Improved interaction and added tooltips to the Friends List.
* Fixed an issue with players not receiving Runes or Founder's Pack items after purchasing. All players should receive their purchases within a few hours.

Source
Janus

**Janus** is one of the God cards for the Roman pantheon in Hand of the Gods: SMITE Tactics.

Janus is a Ranged unit that deals 3 damage and has 5 health. His special ability allows you to see the top card of both player's decks during your draw step. After both cards have been revealed to you, you get to choose one and add it to your hand, the card that you did not select is then placed on top of your opponent's deck.

## Notes

* Janus appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Janus
Freya

**Freya** is one of the God cards for the Norse pantheon in Hand of the Gods: SMITE Tactics.

Freya is a melee unit that deals 3 damage and has 3 health. She has a Warcry. Her special ability allows her to target up to 4 enemy units and deal 2 damage to them, any units hit by this ability that are not killed are now Banished.

## Notes

* Freya appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Freya
Apollo

**Apollo** is one of the God cards for the Greek pantheon in Hand of the Gods: SMITE Tactics.

Apollo is a Ranged unit that deals 1 damage and has 3 health. His special ability allows him to attack twice in one turn.

## Notes

* Apollo appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Apollo
Chaac

**Chaac** is one of the God cards for the Mayan pantheon in Hand of the Gods: SMITE Tactics.

Chaac is a Melee unit that deals 4 damage and has 4 health. He has a Warcry. His special ability allows you to deal 2 damage to any target.

## Notes

* Chaac appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Chaac
Anubis

**Anubis** is one of the God cards for the Egyptian pantheon in Hand of the Gods: SMITE Tactics.

Anubis is a Ranged unit that deals 4 damage and has 5 health. His special ability allows him to deal 3 damage in a target area and root all enemies hit with this ability.

## Notes

* Anubis appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Anubis
Venus

**Venus** is one of the God cards for the Roman pantheon in Hand of the Gods: SMITE Tactics.

Venus is a Ranged unit that deals 2 damage and has 4 health. Her special ability deals 1 damage to an enemy unit every time it moves.

## Notes

* Venus appears as her Greek equivalent **Aphrodite**, a playable character in SMITE, another game developed by Hi-Rez Studios: Aphrodite
Stone Guardian

**Stone Guardian** is one of the Beast cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Stone Guardian is a Ranged unit that deals 3 damage and has 3 health. Its special effect gives it +1 range at the start of each of your turns.

## Notes

* Stone Guardian appears as an Order Titan in SMITE, another game produced by Hi-Rez Studios: Titans
Spartan

**Spartan** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Spartan is a Melee unit that deals 1 damage and has 6 health. It's special ability gives all adjacent friendlies Protect 1.

## Notes

* Spartan appears as a Lane Minion called "Melee" in SMITE, another game developed by Hi-Rez Studios: Minions
System requirements

*This article is a stub. You can help Journey Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Journey*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

**This article will be moved when updated with the basic information about all versions (should include special editions also).**when?

## Requirements

Journey can be played on a PS3, PS3 version via PlayStation Plus Premium membership cloud gaming, PS4, PS5 (through backwards compatibility program), PC (Epic Games - important information on the article - and Steam) and iOS.

### PlayStation versions

All versions **do not** require PS plus subscription.

The former *PlayStation Now* allowed PC users to play and connect with someone on PS3 servers. In Summer 2022 PSnow was merged with PlayStation Plus Premium. The PC requirements for Journey via PS plus premium cloud gaming are not known to this wiki.

### PC version

The AVX requirement was removed in a patch. See Patch Notes.

## See also

* How to play guide for Journey
* Release date
* PC Version FAQ

## References

1. ↑ Summer 2022: Article about the new PlayStation plus system: https://blog.playstation.com/2022/03/29/all-new-playstation-plus-launches-in-june-with-700-games-and-more-value-than-ever/ "Customers who had an active PlayStation Now membership when the new PlayStation Plus membership service launched were migrated over to PlayStation Plus Premium." https://www.playstation.com/en-us/ps-now/
2019-10-29 **Artemis:** Journey on PS4 does not require PS Plus.

**Ten:** I don't do PS plus at all and I play online PS4.
3. ↑ https://www.playstation.com/en-us/ps-now/ps-now-games/#all-ps-now-games
4. ↑ **Rebi** on discord 2019-10-21 in a conversation where another person confirmed this. Ravingmadness played on PS3 with someone that "claimed" to play on PS now.
5. ↑ Summer 2022: Article about the new PlayStation plus system: https://blog.playstation.com/2022/03/29/all-new-playstation-plus-launches-in-june-with-700-games-and-more-value-than-ever/ "Customers who had an active PlayStation Now membership when the new PlayStation Plus membership service launched were migrated over to PlayStation Plus Premium." https://www.playstation.com/en-us/ps-now/
Taken from the Epic Games Homepage: ????
Ares

**Ares** is one of the God cards for the Greek pantheon in Hand of the Gods: SMITE Tactics.

Ares is a melee unit that deals 7 damage and has 6 health. His special ability allows him to pull an enemy unit towards himself and stun them.

## Notes

* Ares appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Ares
Khepri

**Khepri** is one of the God cards for the Egyptian pantheon in Hand of the Gods: SMITE Tactics.

Khepri is a melee unit that deals 1 damage and has 8 health. His special Warcry ability that deals 1 damage to all units and then he heals all friendlies for 1.

## Notes

* Khepri appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Khepri
Journey Journal/Soulfly - Journey Flow

Follow me in to the desert beneath a guiding sun.

Let's drift across the moving sands and learn to flow as one.

Because just ahead behind the haze a mountain casts its glow.

For both of us a journey waits to unfold as we flow.

We traveled up the dusty dunes and down the sandy slopes.

Slid on through the endless ruins of forgotten dreams and hopes.

To a place down below where dragons line the walls.

Ancestries come to life as we tread on through these halls.

A tower stands undisturbed; lifeless and silently.

Together we will chime a song to rouse it from its sleep.

The tower wakes, warm manna flows and shows us a tale untold.

A whale chimes and sings farewell as we head on towards the cold.

Now here we go..

into the snow..

The wind blows...

Cloaks froze... mountain glows... whirlwind grows... conscious... goes...

Follow me in to a cyclone that leads to a great divine.

Where mountains flow streams that glow and the moon is frozen in time.

Where we'll soar real high through a mystic sky on our way to a bridge of light.

Here our journey ends, 'thank you, friend' we nod with chirps as it fades to white.
Journey Wiki/Section 3

**Tip of the Day**

**Ancient Glyphs**

Ancient Glyphs are images that you can find scattered throughout Journey. If a player activates one, it will show a piece of the game world's history. Many of these overlap with the tapestries shown in the History Lessons.

Learn more on the Ancient Glyphs page.

We need your help!
Arges

**Arges** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Arges is a Ranged unit that deals 1 damage and has 3 health. It's Special ability allows you to draw a card every time a God enters the battlefield under your control.

## Notes

* Arges appears as a Jungle Monster called "Cyclops Mage" in SMITE, another game developed by Hi-Rez Studios: Jungle
Journey Journal

## Welcome to the Journey Journal!

All entries must meet applicable rules from the **10th Anniversary Rules and Details**.

**We'd love to hear from you** about:

* Your first journey and how your experiences/impressions changed over time
	+ Stories about your playthroughs
* How long you have played journey and what you enjoy the most about the game
* Your preferred way to travel in the game (robe color/pattern, scarf length, with or without a companion, etc.)
* Favorite type of companion and what kind of traveler you are

**...and anything related to Journey and or the 10th Anniversary.**

### Submission Steps:

*\*Consider preparing your entry on a seperate text editor and then copy/pasting on to the wiki editor. There is no auto-save function in the Journey Journal. To avoid complications, follow the steps from a desktop web browser.*

1. We recommend that you are **logged in** (or if you don't have an account already, **register here**) before attempting the next steps.
2. Enter the **Author** and **Title** of your Journal (e.g. AuthorName - JournalEntryTitle) within the input-box below.
3. Click the **Create Journal Page** button and you'll be taken to a screen where you can copy/paste your prepared text.
4. Copy and paste your text into the page editor and make formatting changes by utilizing the buttons on the editor toolbar menu.
5. When you are finished, click **Save Page** button to save and submit your entry.

### Notes:

* You can still edit your entry after submission by clicking the pencil icon when you are on your entry's page.
* New entries are considered ~Under Review~ for 7 days from when the journal page has been created.
	+ During this time, the entry can be edited by the Author.
	+ After the 7th day, the page will be protected and no further edits may be applied.

### List of Journal pages:

* Journey Journal/LordHepta - A Wholesome Story
* Journey Journal/Maoman1 - I just listened to the Journey Symphony... and I am not sure I can put what I just felt into words
* Journey Journal/My Journal Page - An Introductory Guide
* Journey Journal/Soulfly - Journey Flow
* Journey Journal/ThatRandomWayfarer - Stepped into the Desert and found a Paradise
Sapling

**Sapling** is one of the Structure cards for the Roman pantheon in Hand of the Gods: SMITE Tactics.

Sapling is a Structure with 0 damage and 3 health. It's special ability destroys itself and summons Sylvanus provided it is still alive at the start of your turn.

Sapling can only be summoned with Sylvanus' special ability or after being returned to the hand.

## Notes

* Sapling appears as one of Sylvanus' abilities in SMITE, another game developed by Hi-Rez Studios: Sylvanus
Imperial Archer

**Imperial Archer** is one of the Minion cards for the Neutral pantheon in Hand of the Gods: SMITE Tactics.

Imperial Archer is a Ranged unit that deals 1 damage and has 3 health. It's special ability deals 1 damage to a random enemy every time you play a spell.

## Notes

* Imperial Archer appears as a Lane Minion in SMITE, another game developed by Hi-Rez Studios: Minions
Anhur

**Anhur** is one of the God cards for the Egyptian pantheon in Hand of the Gods: SMITE Tactics.

Anhur is a Ranged unit that deals 3 damage and has 3 health. His special ability means that your opponent cannot use any of the warcrys of their units.

## Notes

* Anhur appears as a playable character in SMITE, another game developed by Hi-Rez Studios: Anhur
Kelp

*Main articles:* Entities, Objects

**Kelp** is a cloth life form that looks like tall grass of various sizes, usually growing in patches. It is also known as Algae, Banners, Ribbons, Reeds, Seaweed or Streamers.

## Occurrence, appearance, behavior

The Kelp are longer and sometimes thinner then other Banners. They are normally a group of longer and smaller cloth.

Kelp is found in the Underground, Snow and Paradise level, while normal banners are in every level and are often used to activate things.

#### Common Kelp

The majority of kelp found throughout the game consists of patches of long, straight cloth of varying width and length. This type could be considered "common" kelp.

#### Rare Kelp

Another type of kelp can be seen occasionally, which looks like a vertical chain of short cloth segments pointing slightly outwards, somewhat similar to real-world seaweed. A few instances of this rare variety can be found in Underground. They are also found in Paradise.

#### Baby Kelp

At the end of the Underground level, to the right from the meditation platform, there is a tiny kelp patch with one red and one white cloth offshoot.

They will glow when touched or chirped at (they even have tiny symbols on them!) but they do not recharge your scarf. They are also known as Gary and Larry.

* Kelp in the Kelp / Algae room in Underground
* Rare Kelp in the Jellyfish room
* Garry and Larry
* These in Snow also look like kelp.

## Interaction

* All cloth in Journey will recharge your scarf (flying power); the only exception is Baby Kelp which will glow but won't recharge the scarf.
* Kelp will light up when you chirp at them, but they won't react like other creatures. You can move them a bit with your body

## Community names

* Gary and Larry
* (are there any other named kelp instances?)

## Textures

* Different types of cloths as seen in the game files.
* Glow texture from game files.

## Trivia

* White Baby Kelp is the only white cloth life form other than the traveler and the Wardrobe banners.
* Some smaller patches that look like kelp in the Snow level are actually tails of the carpet creatures that froze and fell from the sky.
Journey Journal/My Journal Page - An Introductory Guide

## Introduction

Welcome to the Introductory Guide of the Journey Journal!

Here, you'll find additional information about saving, editing, previewing your entry.

In addition, there are several examples of formatting that are available to you and how it looks.

### How to Save and Submit Your Entry

To save and submit your entry, you MUST press the "Save Page" button at the bottom of the page.

### How to Edit Your Submitted Entry

After you have submitted your entry, your journal entry will display on the next screen, and you can click the pencil icon to edit your submitted entry.

### How to Preview Your Text and Changes

To preview your text (or changes made in the input box), click the "Show Preview" button at the bottom of the page.

You can click this as many times as you'd like to preview your changes, but **note that this does not save your entry and can timeout if you're working on your entry for an extended period of time**!

## Create Chapters by Using Heading Level 2

In the Toolbar, you can see the dropdown menu with an arrow next to the word "Heading". This is where you will find your heading formatting options.

Use Level 2 Heading to create chapters in your journal entry.

When you insert your heading's title, a thin underline spans the entire width to help visually separate your text from the next chapter.

### Creating Sections? Use Heading Level 3

To create sections within your chapters, we recommend using Heading Level 3. It displays a bolded format for your title with no underline that spans across the page.

We do not recommend using Level 4 or 5 Headings as it becomes visually harder to distinguish with large amount of text.

## Formatting Your Text

To format your text:

1. Highlight the word or phrase you want to format
2. Press buttons "B" for **Bold** or "I" to *italicize*

Note: You will not find the underline formatting button on the toolbar.

If you'd like to use underline for your text:

* Use the underline tag <.u> and </.u> (without the periods) to surround the text you'd like underlined
	+ It should look like this without the period: <.u>YOUR TEXT</.u>

## Creating Multiple Chapters or Sections

You can have **as many chapters and sections as you like**.

You will be able to see a Content Box at the top of your journal that contains the titles you have input for your Headings to quickly help you navigate. Multiple sections will show under its parent chapter.
Guess the image

Reason: "*non-wiki etiquette*"

**This page is a candidate for deletion.**
Reason: "*non-wiki etiquette*"

### It's a game!

This article will be a collection of hard to guess images. The idea is to put images here, where another person/user has to guess or look closely for a hint in that image, to find out where the image was taken or what it shows.

Its not only fun and tricky, it can help to improve your knowledge of Journey, like knowing certain details, color range of every level, places where other people go.

It could be a

* closeup,
* uncommon view
* not well-known place in general
* "staged" situation and the guesser needs to find out how this was produced
* . . .

Especially stuff from Expert Mode can create amazing images. As always we are splitting "expert" from "basic" to avoid spoilers and give you the chance to choose what you want to see.

Expert might spoil you, but also give you hints on what to do in Journey.

The answer should be given, using the Template:Spoiler, below the image.

### Basic Gameplay Images

1. Please use a new number/line for every image, so its easier to reference a certain image or find where you stopped reading.
Beta War Machine

*This article is a stub. You can help Journey Wiki by expanding it.*

*Main articles:* Objects, Development, Credits, War Machine (WM)

**Beta War Machines** (Beta WMs) are heavy machines resembling a perching bird with two sets of wings, somewhat similar in appearance to War Machines found in the game, but also distinctly different. Their apparent purpose was to defend the ancient civilization's cities during the war.

Beta WM images could be seen in early game versions (hence the name), most notably in the June 2011 beta update as covered in the Development article.

In the released game, Beta WMs are only found in the Sunken City level (surrounding the lowest part of the slide) and in the Credits sequence showing the same area. They can be inspected up close in Sunken City if going out-of-bounds (details can be found in the Sunken City OOB article).

## Gallery

* Beta WM in the Credits sequence
* Beta WM model up close
* Beta WM locations in SC OOB

## Trivia

* These things are actually called War Machines in game files.
* The scary monsters known in the community as War Machines are called "Mech Guardians" or "Mech Statues" in game files.
* Although there are no in-game images (murals or tapestries) showing both types of WMs together, the placement of bird-like Beta WMs in the actual game suggests that they might have been used (unsuccessfully) to defend the city from the snake-like War Machines coming from Underground. There is no evidence to support this theory though.
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Scarfless Saturday

Restrictions | No Collecting of Symbols

**Scarfless Saturday Event**
The objective of this event is to complete a full *Journey* without collecting Symbols and keeping your Scarf as short as possible.

### What is it for?

A fun challenge to attempt while playing solo or with a Companion.
When traveling with a Companion, the focus on team work is essential to explore and reach areas together. If choosing to play solo, exercise your patience and puzzle solving skills as you make your way across the sands.

### How to participate?

* Journey any time on the set date for the event.
* Refrain from collecting symbols through the journey.
* Scarf must be at minimum length for the entire travels.

### Things to be aware of:

* Players without scarf are unable to jump unless glowing from Chirp or Companion touch.
* A Red Robe starts with a shorter Scarf than a White Robe.
* In most levels, players will have a short Scarf.
* Underground and Snow level War Machines can be used to rid all Scarf.
	+ If the player has no Scarf at all when entering Tower level from Underground, a small Scarf will return.

### Tips:

* A War Machine will attack both players if they are in the red light at the same time.
	+ This can be useful to save time when ridding your Scarves.
* To make it more challenging, we recommend using a Red Robe.

## Scheduling

**Recurring:** First Saturday of every month.

We recommend coordinating the event on the Journey Fan Discord or on the JourneyPS3 subreddit
for better chances to meet Companions.

If you plan to participate in the event with a friend, see Guide to arranging a meetup.

**See you there and leave your scarf behind!**
Shooting Stars

*This article is a stub. You can help Journey Wiki by expanding it.*

*This article or section may contain **spoilers**.*

*Main article:* Objects

**Shooting stars** (also known as **Comets**) are bright glowing objects that can be seen flying across the sky in certain levels of Journey. They are warm white, with a flare-like "head" emitting a dense trail of glowing symbols; a distinct whizzing sound can be heard when they traverse close enough (somewhat similar but much more intense than the sound of a recharging WR scarf). End credits, in-game cinematics and other elements strongly suggest that shooting stars represent past travellers.

## Gallery

* Shooting Star landing on top of a ruin in Pink Desert
* Shooting Star in the dark part of Sunken City (OOB)
* A Shooting Star is leaving the mountain

## Trivia

* Whilst we'd love to believe that comet events are linked to actual game completions on the same server, there is no evidence supporting this.
	+ In Sunken City there is only one comet object (consisting of a sound emitter and two particle emitters). It is activated at random intervals from 0 to 120 seconds and follows the complete path, then disappears below the map.
	+ The trigger for the comet's movement in Sunken City is marked as a non-network trigger. Whether that is the case on other levels is yet to be determined.
* The star that flies through the Credits sequence lands at the point where you started your journey, completing the circle.
* If you see a shooting star, it's most likely that your Companion does not see one. They seem to appear only "for each individual", the one that crashes in Pink Desert is the exception of course.
* Shooting stars in Sunken City have a complex curved path that follows the path of the wayfarers in reverse (up from the pit to the top of the last slide, across the gallery, then a sharp right turn for the second slide, and so on). This can be seen clearly from the "crows nest", a dark spot at the very top of the mountain in the north-west side of the level.
Stuck camera UG Tower

*This article is a stub. You can help Journey Wiki by expanding it.*

*Main article:* Underground (Glitches)

**Stuck camera (UG Tower)** is a glitch in the Underground level which can happen if certain triggers in the final slide sequence are skipped or activated out of order. The video below shows an example of this glitch, as well as a possible way to release the camera.

### How and where to do it

It could be difficult to fly that high without using a controller. The specifics for the iOS version are missing.

Fly very high at the slide part, it needs to "soak you up". Be careful about using your scarf, maybe even try diveboosting, direction top of the tower.
Then the camera seems to be stuck and you cannot see yourself.

Please use the Talk:Stuck camera UG Tower page for investigations or write a description on this phenomenon, if you are sure you know all the details.

To fix it, the person in the clip went towards the camera and fell off the tower (still vanished) and walked towards the slide.

## Trivia

* The glitch occurs because both "camera lock" and "camera release" triggers are set to activate once (as are some other triggers controlling camera moves in the slide sequence), so activating them out of order breaks camera control logic.
(dev) - TE1

Reason: "*cleanup*"

**This page is a candidate for deletion.**
Reason: "*cleanup*"

***Journey***: An adventure about empathy, respect, emotions and life.

Congratulations **sleepymoth** The Best of 2023 winner!

Spotlight Contest Entry Rules & Details
(*Revised: April, 2023*)

  Arrange a Meetup Information for connecting with friends

**Enlightenment**

**Basics**

**Advanced**

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See All Community Events

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**Featured Images**
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**10th Anniversary**

**Spotlight Contest**

**Tip of the Day**

**Ancient Glyphs**

Ancient Glyphs are images that you can find scattered throughout Journey. If a player activates one, it will show a piece of the game world's history. Many of these overlap with the tapestries shown in the History Lessons.

Learn more on the Ancient Glyphs page.

We need your help!

Main Article: Sunken City (SC)

**Wiki Information**

* Archived Wiki containing basic information about the game.
* An introduction to the wiki. Content, intention, icons, useful links.

We are currently maintaining 3,555 pages (220 articles)!

Recent changes | New pages | Missing pages

* Register an account to keep track of your contributions.
* Before creating a page or article please read How to contribute to the Wiki.

**Resources**

* Top Categories - Navigate selected categories.
* Admin Noticeboard - Notify Admins of issues needing administrative attention.
* Patch Notes - Patch release notes across platforms.
* Wiki Discord - Come talk with us about edits and investigations.
* Glossary - A collection of common terms and what they reference.

***Journey***: An adventure about empathy, respect, emotions and life.

**Traveler's Aid**
  Arrange a Meetup Information for connecting with friends

**SPOTLIGHT WINNER**

Spotlight Contest Entry Rules & Details
(*Revised: 04/2023*)

**Community & Social**

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See All Community Events

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**10th Anniversary**

**Spotlight Contest**

**Resources**

#### Wiki Information

This Wiki was created to gather information from the old TGC forum community and there is a lot of work in progress.

* Archived Wiki containing basic information about the game.
* An introduction to the wiki. Content, intention, icons, useful links.

We are currently maintaining 3,555 pages (220 articles)!

Recent changes | New pages | Missing pages

* Register an account to keep track of your contributions.
* Before creating a page or article please read How to contribute to the Wiki.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
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Sandfall / Waterfall

*This article is a stub. You can help Journey Wiki by expanding it.*

A Sandfall in Journey is like a Waterfall in real life, but the water is.. sand.
Waterfalls only exist in the Paradise level.

### What is it?

This is a term clarification article.
Sand- and Waterfalls are in bounds, in the level.

Though outside of the levels exist special Sand- or Snowfalls. They behave totally different to normal -falls and belong to Expert Mode.

Both -fall variations make different sounds, when getting near or walking into them.
You can not stand in them, they will push you away. At some waterfalls its possible to stand behind behind them...

## Waterfall

Its up to personal interpretation if the water in the Paradise is actual water or a magic liquid or else.

## Images and Video

* Sandfall Gallery
Spotlight Submissions Rules

## Spotlight image of the month submission steps, rules and info.

Thank you for your interest in a chance to be featured as NEXT month's **Spotlight** image winner!

Please review the:

* All entries must be in **.png** or **.jpg/jpeg** format.
* All entries must be of your own making (no copied/stolen images).
* Hacked or modded gameplay is allowed to a degree. Any hack/mod used should not be blatantly obvious in the capture, should not change the natural look of the game and the end result should be reproducible by in-game means without mods/hacks.
	+ Any submission suspected of breaking this rule will be placed under a **90-day verification hold**. The author will be notified with a request to provide information on the means/method. Entries that blatantly show modding will be excluded without the need of verification. If you expect that your image will need to be verified, please add a brief explanation to the image's file page.
* Edited/shopped images as well as low quality images will not be considered. Rotating and cropping the image is fine.
* All entries must have file name formatted properly (see steps) before upload.
* Submissions must be in 16:9 format or may be cropped by administration to meet guidelines.
* Once submitted, images may be reused for other articles and/or references on the Journey Wiki.
* Winning submissions will be selected based on artistic quality via public vote.
* Winners may not be notified prior to publishing.
* Winners may be announced on the Journey fan Discord and/or the JourneyPS3 subreddit
* Deadline for entries is 6 calendar days before the following month. Entries after deadline will be counted towards following month's entries.
* Newly Winning submissions are published on the 1st of every month.

**Use the steps below to submit your entry.**
***You must be logged in to upload files.*** We recommend uploading from Desktop.

**STEPS:**

1. **Before upload** edit your image file name to include this format **month-year-username-entry#** (1-3) i.e. July-2021-coolusername-1.png
**NOTES:** *The **month** should be the month the entry is for, in example if you are uploading in June, the month for the file name would be July. The **username** in the file name can be anything you wish, it is our way to identify the winner of the submission and for announcements.*
2. After clicking the **Submit Entry** button at the bottom of this page, on the next page click the  (Mass Upload) button and select the image file for upload.
3. Click the  **Upload All** button after the file has been selected to upload the image.
4. Click the **Save** button at bottom of page, your image should be added for submission.
**Watch the Demo Video:**

**Thank you, and Good luck!**
Dusting / to dust

*This article is a stub. You can help Journey Wiki by expanding it.*

*This article is about in-game representation of a disconnecting player. For general information see To connect or to disconnect!*

**Dusting** means when a Companion sits down and turns to sand.

**To dust** as a verb typically means breaking the connection / quitting the game so the Companion gets to see your Wayfarer sit down and turn into dust (or the opposite, i.e. seeing your Companion turning into dust).

## How to get it

This happens when the connection between your Companion and you fails.

**Reasons are:**

* your Companion decided to quit the game
* Companion actually tries to meet someone else, thus deactivating the connection manually.
* their game or device crashed etc.
* the distance between you was too big (especially when one activates certain triggers)
* yours or the Companion's internet connection has failed
* player logged out from the platform such as PSN, Game Center/iOS or Steam. Epic Games specifics.
* if it seems like a sudden dust (example: dropping out of the sky when flying: check if you are still connected to the PSN / the internet. You might be able to reconnect, if your Companion is still around and there is some distance between you.

If you have the feeling that you get to see many "random and sudden" dusts, you might want to check your internet connection / using a LAN cable instead of Wi-Fi.

## "Ignoring Companions" / dusting on sight.

 Using a VPN can lead to a connection thats right away aborted. You will see a Companion, but they dust immediately.

You might run into people that are just

* training
* speedrunning
* trying to connect to a specific person
* do not know that you are a person (not a bot)
* etc.

They might ignore you, to show that they don't want to travel with someone right now or may be just busy with what they are doing at that moment. You can try to get their attention, join in to whatever they are doing (if you can) or just walk on.

## Trivia

* Once the companion disconnected they'll no longer glow when nearby and will despawn after the disintegration animation.
* Sometimes you can still see a Companion walk for a while or doing their last action although they are not there anymore.

## Quotes

That sudden feeling of loneliness and emptiness...*

## References

1. ↑ '''Ravingmadness:''' this was observed by me and discussed on the general journey discord.

I tried to connect to a streamer on Twitch. We dusted on each other, after seeing each other for ~3 seconds. After the streamer turned of the VPN, it worked as intended.
Gary and Larry

*Main articles:* Banner, Entities, Objects

**Gary and Larry** are two tiny scarfs, ~~or possibly banners~~ (according to developers, they're scarfs), hidden in the Underground level.

One is red and one is white. Developer's commentary video reveals that Gary was accidentally left in from an early prototype and was discovered by the team a few weeks before release, at which point the decision was made to keep it in as "it might be a cool piece of history."

## How to find them

They are located at the end of the Underground level. Stand in front of the Temple in the end, walk towards "2 o'clock" and you will find two tiny scarfs in a sand valley.

Many Wayfarers like to visit Gary and Larry, to have a short talk with them or just saying hello.

## Alternative names

* Tom & Jerry
* Prince & Harry
* Bug-Ticket 2567 and Bug-Ticket 2568
* Laurel and Hardy
* Laurel and Yanny
* Ava and Rebi

## Gallery

* The Location of Gary and Larry, marked
* Chirping at Gary and Larry

## Trivia

* Gary is the white scarf and Larry is the red one.
* Initial PS3 release had only one white scarf there.
	+ This can be seen in the developer's commentary video on PS3 Collector's Edition of Journey where developers refer to the scarf simply as "Gary the scarf" and joke about removing it in the upcoming patch, finishing the segment with "Gary's going to be fine, don't worry".
	+ All subsequent versions have two scarfs there, one red and one white, so it would appear that rather than removing Gary, the patch added Larry in. It seems that there was a patch in September 2012: https://gamefaqs.gamespot.com/boards/997885-journey/62885561.