Act 4 Bosses

This is a page dedicated to the bosses of Act 4 of Diablo 3 Reflection. Please use the [Expand] option to reveal information of lore and mechanics about those bosses. This is intended to prevent spoilers.

**Claws of Terror:** melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay. Enemies hit are cursed for 4 seconds, reducing all healing and regeneration effects they recieve by 25%. This is the same effect as a Terror Demon's standard attacks have

**Meteor:** after a delay, boss calls a large meteor down on tagreted area. Deals 300% of base damage as fire on impact, and leaves behind a burning area for 3 seconds, dealing 100% of base damage as fire per second as long as enemies remain in it

**Desecration Chain:** boss summons pools of fire from the ground. Each pool lasts per 12 second and deals 45% of base damage as fire per second as long as eneimes remain in it. Unlike the ability of Rare Monsters, Iskatu can summon multiple fire pools at once

**Slash:** basic melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay

**Cleave:** heavy melee attack. Deals 300% of base damage as physical in a 180 degrees arc, has a 0.5 sec damage delay

**Backstab:** boss teleports to the target and performs a heavy melee strike. Used only if target is far away. Deals 300% of base damage as physical in a 140 degrees arc, has a 0.5 sec damage delay

**Volley:** after a delay, boss launches a fan of discs forward, each dealing 300% of base damage as cold on impact

**Lash:** boss summons 2 Lasher minions. More can be summoned after cooldown expires, if current minions are still alive.

**Sweep:** basic melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay

**Frost Supernova:** after a delay, freezes all enemies in a 40 yards radius for 3 sec. Skills that break or give temporary immunity to crowd control effects can protect from this attack

**Glacial Cascade:** summons an ice crystal near the target, pulsing with 35% of base damage per second as cold for 4 seconds. After that, crystal detonates for 520% of base damage as cold in a 7 yard radius. Unlike the ability of Rare Monsters, Izual can summon multiple ice crystals at once

**Slash:** basic melee attack, used only if all other skills are on cooldown. Deals 100% of base damage as physical to a single target, has no damage delay

**Encircling Flames:** boss sends fireballs in all directions, each dealing 200% of base damage as fire to every enemy in the path

**Rage:** boss shoots a fireball forward, which explodes on impact for 350% of base damage as fire in a 7 yard radius area

**Bone Prison:** after a delay, spikes of bone erupt from the ground at targeted location, stunning enemies caught in it for 3 sec. Skills that break or give temporary immunity to crowd control effects can protect from this attack

**Twisted Mirror:** boss summons a shadow copy of the Nephalem, which uses some of the Nephalem's skills against them

**Red Lightning Hose:** boss channels a continuous stream of energy at the target, tracking the target's location unless target enters melee range. Deals 50% of base damage as Lightning each tick.

**Meteor Storm**: boss calls 15 meteors down from the heavens, each dealing 300% of base damage on impact and leaving behind a burning ground for 3 sec. Burn deals 100% of base damage as fire per second as long as enemies remain in it.
Each hit from the boss will apply one of the following 4 curses on target, chosen randomly. May refresh existing curse, or add new one, up to all 4 curses per target

**Curse of Anguish:** increases all damage taken by 15%, lasts 10 sec
**Curse of Pain:** does 15% of the Boss base damage per second as Fire damage. Lasts 10 sec
**Curse of Hate:** increases all damage taken by 20%, and also increases all damage inflicted by the target by 20%. Damage taken debuff stacks additively with Curse of Anguish. Lasts 10 sec
**Curse of Destruction:** has no ongoing effects, but will detonate when duration expires, dealing 400% of the Boss base damage as Fire damage. Refreshing the curse will postpone the detonation. Inflicting enough damage on the Boss since the curse instance was applied will remove the curse without detonation. All curse instances track this treshold separately. Lasts 20 sec