Kodama

In Kaguya's time the Otsutsuki were not only feeding humans to the Divine Tree. A creature of the lower realms was fed to a sapling of the Divine Tree. The demon's body was consumed by the tree, as most things fed to it, but the mind of the creature wasn't allowed to return to whatever hellish dimension had spawned it. The essence of the creature became trapped in the Divine Tree sapling, giving it some level of sentience and creating a new type of creature. For many long centuries, this demonic entity was bound to the tree, until a priest from Land of Wind found it and crafted its remains into a pair of Demon Arms, one from the bony remains at the base of the tree, and another from the tree itself to hold the sentience of the demon bound within.

## Base Stage

Requires: Demon's Trial and IC event

 Armor Class
 Speed
 Attack Roll
 Damage
 Grapple Modifier
 Abilities
 Saves
 Space/Reach
 Special Abilities

## First Stage

Requirements - Otherwordly Welcome and IC event.

 Armor Class
 Speed
 Attack Roll
 Damage
 Grapple Modifier
 Abilities
 Saves
 Space/Reach
 Special Abilities
 Special Qualities

### Club Foot

Kodama allows its user greater skill with unarmed attacks. For any natural attack its user makes they are able to maximize any variable effects (dice), this includes base damage as well as any additional effects such as burning.

### Bend with the Blows

Like any tree Kodama is capable of bending in even the most powerful of storms. Instead of requiring dexterity, Kodama allows its users to use any physical stat in their AC.

## Second Stage

Requirements - Demonic Embrace and IC event.

 Armor Class
 Speed
 Attack Roll
 Damage
 Grapple Modifier
 Abilities
 Saves
 Space/Reach
 Special Abilities
 Special Qualities

### Nature's Sustenance

The user is able to sacrifice some of their maximum nature energy capacity to the demon arm, to a minimum of 1 nature level available to the user. For every two levels sacrificed to Kodama in this manner, the user may add a +3 bonus to all of the base modifiers granted by Kodama, such as reducing the HP penalty from -12 and -6 to -10 and -4 respectively. The maximum number of levels that Kodama will accept is equal to 5 x the maximum stage you have achieved with the demon.

### Travel the Branches

Though Kodama was bound to the sapling of the Divine Tree where that it was fed to, it allows its user to merge with the trees or vegetation in an area and to travel using those interconnections. This functions like the tree stride spell. The caster level for this ability is the number of nature energy levels given to the demon.

## Third Stage

Requires: Intermediate Mastery and IC Event

 Armor Class
 Speed
 Attack Roll
 Damage
 Grapple Modifier
 Abilities
 Saves
 Space/Reach
 Special Abilities
 Special Qualities

### Tend the Bark

Kodama takes in nature energy levels and in return grants its user damage reduction and also energy resistance to all basic types (fire, lightning, sonic, acid, cold). Every level given to nature's sustenance now grants 5 points for each type of damage reduction and energy resistance.

### Stand your Ground

Rooted to the ground, Kodama imparts the ability of a tree to survive devastating weather while remaining perfectly still. Kodama allows its user to make a Fortitude save in place of any reflex save it would make.

## Fourth Stage

Requires: Demonic Mastery and IC event.

 Armor Class
 Speed
 Attack Roll
 Damage
 Grapple Modifier
 Abilities
 Saves
 Space/Reach
 Special Abilities
 Special Qualities

### Grow the Branches

Kodama allows its user to grow an extra number of limbs equal to its stage. These extra arms can grant an extra number of unarmed attacks equal to half of the normal attacks granted by the character's BAB times the number of limbs granted by this ability. Alternatively, this can grant the user the ability to mix jutsu or spells as if with the Twin Jutsu or Twin Spell feats, and grants an additional number of quickened jutsu equal to half the limbs.