Yuppie

Added in Update 0

**A showy support unit who buffs and revives allies whether they like it or not.** The Yuppie doesn't just care about money; he actually has a ton of interests - - green, cash, cheddar, bucks, dineros... you name it!

**Bio:** The Yuppie enjoys the simple things in life, like expense accounts, exploitative contracts, and investing in something called "caviar futures." Due to his questionable morals and maverick lifestyle, there are only three things the Yuppie can guarantee: his future will be bright, his white suits will be brighter, and his hot pink shirts even, uh, brighter-er. Hey, he's not a wordsmith; he's a world shaper, baby!

## **Abilities**

* **It's** **for You! (Basic)**
* **Make It Rain (Special I)**
* **Rent-a-Figure (Special II)**
* **Just a Pawn (Passive)**
* **Easy Street (Ultimate)**

**Upgrading Requirement**

Gear Requirements:

Gear 2: 2 Basic Apple I (Level 5), Basic Crab I (Level 5), Basic Hammer I (level 6), Basic Bow I (level 6) and Basic Hard Hat I (level 5).

Gear 3:  Basic Apple II (Level 10), Basic Crab I, Basic Hammer I, Basic Bow I, Basic Ice Pop I and Basic Hard Hat II (Level 10).

Gear 4:  Basic Apple III (Level 15), Basic Crab II, Basic Hammer II (Level 11), Basic Bow III (Level 16), Basic Ice Pop III (Level 16) and Lofty Hard Hat II (Level 20).

Gear 5: Lofty Apple III (Level 35), 2 Lofty Crab II (Level 25), Lofty Hammer III (Level 31), Lofty Bow I and Lofty Hard Hat I.

Gear 6: Fancy Apple III (Level 46), Lofty Crab II, Lofty Crab I, Fancy Hammer I (Level 42), Lofty Bow II and Lofty Hard Hat II.

**Tile Obtainability:**

* Unlocks at 3 star, requiring 65 tiles.
* **Glyph Hunt:** C5.H4: Flame Out
* **Glyph Hunt:** C6.H1: Arrgh You Ready?

**Netflix Version**:

* **Campaign Shop**: 3 Tiles for 12,000 Coins
* **Guild Shop**: 5 Tiles for 1,100 Guild Coins
* **Glyph Hunt**: 6.H4: Captain's Orders
* **Piptown United**: 5.H2: Morning Jog
* **Collection Journey Brickpace**: 1.H3
* **Collection Journey Event Shop**: 3 Tiles for 900 Event Currency

## **Abilities**

Level 2: Deals **75%** damage to target foe. If **Yuppie** has **4+** stacks of **Termination**, he gains **Dodge Up I** for **1** turn.
Level 3: Deals **80%** damage to target foe. If **Yuppie** has **4+** stacks of **Termination**, he gains **Dodge Up I** for **1** turn.
Level 4: Deals **90%** damage to target foe. If **Yuppie** has **3+** stacks of **Termination**, he gains **Dodge Up I** for **2** turns.
Level 2: Select a target hero. That hero is inflicted with **Overworked** for **3** turns and is granted **Critical Chance Up I** for **3** turns, and **Speed Up I** for **3** turns.
Level 3: Select a target hero. That hero is inflicted with **Overworked** for **2** turns and is granted **Critical Chance Up I** for **3** turns, and **Speed Up I** for **3** turns.
Level 4: Select a target hero. That hero is inflicted with **Overworked** for **2** turns and is granted **Critical Chance Up II** for **3** turns, and **Speed Up I** for **3** turns.
Level 2: Reassemble a random defeated hero and heal **15%** of their max health. Grant that hero **Hardy** and increase their pep by **25%**.
Level 3: Reassemble a random defeated hero and heal **20%** of their max health. Grant that hero **Hardy** and increase their pep by **30%**.
Level 4: Reassemble a random defeated hero and heal 25% of their max health. Grant that hero **Hardy** and increase their pep by **40%**.
Level 2: Whenever a hero is defeated, **Yuppie** gains **1** stack of **Termination**. For each stack of **Termination**, **Yuppie's** attack is increased by **7%**.
Level 3: Whenever a hero is defeated, **Yuppie** gains **1** stack of **Termination**. For each stack of **Termination**, **Yuppie's** attack is increased by **9%**.
Level 4: Whenever a hero is defeated, **Yuppie** gains **1** stack of **Termination**. For each stack of **Termination**, **Yuppie's** attack is increased by **11%**.
Level 1: Deals **60%** damage to target foe, **+10%** bonus damage for each stack of **Termination** he has. Clears all stacks of **Termination** on **Yuppie**, then all active heroes assist for **40%** damage. **Yuppie** is inflicted with **Dizzy** for **2** turns.
Level 2: Deals **70%** damage to target foe, **+10%** bonus damage for each stack of **Termination** he has. Clears all stacks of **Termination** on **Yuppie**, then all active heroes assist for **40%** damage. **Yuppie** is inflicted with **Dizzy** for **2** turns.
Level 3: Deals **80%** damage to target foe, **+10%** bonus damage for each stack of **Termination** he has. Clears all stacks of **Termination** on **Yuppie**, then all active heroes assist for **50%** damage. **Yuppie** is inflicted with **Dizzy** for **2** turns.
Level 4: Deals **90%** damage to target foe, **+15%** bonus damage for each stack of **Termination** he has. Clears all stacks of **Termination** on **Yuppie**, then all active heroes assist for **50%** damage. **Yuppie** is inflicted with **Dizzy** for **1** turn.
Level 5: Deals **100%** damage to target foe, **+20%** bonus damage for each stack of **Termination** he has. Clears all stacks of **Termination** on **Yuppie**, then all active heroes assist for **50%** damage. All **COLLECTIBLE** heroes assist for **65%** damage. **Yuppie** is inflicted with **Dizzy** for **1** turn.

## **Recommended Teams**

1. Chili, Gold, Corn Cob Guy, Hot Dog Man, & Easter Chick

## **Trivia**

* **Time Traveler -** Debuted in 2017.
* **Big Spender -** From Minifigures Series 17.
* **Look Good, Feel Good -** Hair piece can be in 7 color variants.
* **I know a Guy -** The pieces that make up this Minifigure's Suit are unique.
* **Wall Street -** This minifigure's smirking face and '80s phone are both unique pieces.

## Notes

* **Look Good, Feel Good** is out of date as Bright Light Yellow, Medium Azure, Pearl Gold, & White brings the total ammount of colors from 7 to 11.

* **I Know a Guy** is kinda out of date as Parker Carr from the LEGO 2K Drive video game also uses Yuppie's Outfit.