recursal/Fanatic-Fandom huggingface dataset:
"Maximum Penalty"

The **"Maximum Penalty"** is a Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Silent
* 12X Zoom
* Grenade Launcher
	+ Rockets
	+ Area Damage

## Appearance

* It is a long carbine with two scopes, silencer, grenade launcher and laser sight.

## Strategy

It deals high damage, high fire rate, average capacity and fair mobility.

### Tips

* Aim at the head to deal maximum damage.
* Its 12X scope makes this the devastating weapon at long distances.
* Take note of its high accuracy.
* Use the grenade launcher if you are about to face groups of enemies.
* This is proven helpful against those using shotgun.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* Because of the little recoil and sound it makes, it is very ideal for assassinating someone in place of a loud sniper rifle.
* Do not stop moving while chewing the enemy's HP and armor.

### Counters

* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control. Be warned though as the Grenade Launcher can defeat this disadvantage.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.
* Use an area damage weapon against its users.
* Using long ranged weapons will allow you to easily snipe these users, however, be mindful that a skilled player could still hit you from that range.

## Trivia

* It is based on the Heckler & Koch HK 416 Carbine.
* It is a remixed version of the "Reckoner".
* It was later buffed and became much cheaper and much more accurate in the 15.4.0 update.
"Iron Fist"

## Attributes

* Automatic
* Grenade Launcher
	+ Looping Shot
	+ Area Damage
* Silent
* 4X Zoom

## Gameplay Information

The **"Iron Fist"** is a Primary weapon introduced in the 12.0.0 update.

## Appearance

It is a bullpup battle rifle with a 4X scope, flashlight, suppressor, grenade launcher and a silencer.

## Strategy

### Tips

* It is very accurate and thus is good when picking off enemies at long range due to its precision and can eliminate unarmored opponents in a few shots. This advantage can allow you to eliminate even snipers, albeit with only 4X Zoom.
* This can prove helpful when against an opponents armed with a shotgun.
* If particularly gifted in the ways of accuracy, the "Iron Fist" can become a fearsome long-range weapon, allowing the user to carry a more situational weapon in the Special slot such as the High Voltage.
* It is useful for finishing off an enemy doing uncommon moving patterns.
* This can be a good makeshift sniper weapon due to its scope and high firing rate. It can take out any very mobile distant enemies or beyond that a basic sniper rifle that can take out.
* It can be used to heavily damage on some heavily armored players or picking weakened enemies off.
* Because of the little recoil and sound it makes, it is very ideal for assassinating someone in place of a loud sniper rifle.
* Aim very well since it does not have much ammo on hold.

### Counters

* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.
* Jump around to waste the user's ammo, since it lacks much ammo on hold. However, he may use a grenade launcher to easily compensate such a tactic.

## Trivia

* It is based on the Russian ASh-12.7 bullpup battle rifle.
* The flashlight attribute has been replaced with grenade launcher attribute, since its appearance suggests that it is a grenade launcher.
"Atchisson"

* 1
* 2
* 3

## Attributes

* Automatic
* Shotgun
* Knockback (small kickback after firing)

## Gameplay Information

The **"Atchisson"** is a Primary weapon introduced in the 19.0.0 update.

## Appearance

It is a matte black automatic shotgun with a dark color. On top exists the iron sights which serves no purposes for gameplay purposes. It features a thick 32-round 12-gauge drum magazine.

## Performance

This weapon automatically shoots multiple regular-looking bullets in a spread like any other shotgun, so fighting in close range maximizes its effectiveness, even though these bullets do have instant bullet travel time. However, the spread cone is a bit wider than usual.

When reloading, there is a pumping animation on this weapon, which is actually the Simple Shotgun's old pumping animation before the Campaign Update. It has no delay mechanics.

## Strategy

It deals devastating damage, and has high fire rate for a shotgun, good capacity and below-average mobility.

### Tips

* Aim for the head to deal more damage.
* Avoid firing this weapon continuously since it generates a kickback per fire.
	+ This caveat can be solved if you stand at the back of solid object (e.g. walls)
* Due to its fire rate and capacity, you can use this weapon against multiple armored opponents.
* Be sure to stay hidden behind cover if you are advancing to a new location.
* While the shooting-induced kickback is a disadvantage, it can be still useful for fleeing purposes. Just make sure you do not always do that, since you will just be wasting ammo pointlessly.
* Use this weapon against heavily armored players. Firing several headshots with the weapon is enough to kill one.
* Pair this with the Singular Grenade, so you will easily unleash the flurry of shots towards those unfortunate to be stuck within the vortex.
* Not useful for stealthy gameplay purposes.
* Equip with the high-mobility weapon if you want to flee, since this weapon's mobility is quite hefty.

### Counters

* Engage its users in a long-range fight. The more farther, the better and the less shots you will take.
* Area damage weapons can easily destroy its users.
* Never try to engage the users of this weapon in close range, use a low weight weapon to try and get some distance, unless you have a higher efficiency and damage dealing weapon in your possession.
* Attack when him/her are reloading/have run out of ammo.
* This weapon has atrocious mobility, therefore strafe and jump around and use speedy weapons with high mobility to render the user defenseless.

## Trivia

* It is based on the Atchison AA-12 Assault Shotgun. However, the magazine drum is quite thicker than the real-world counterpart.
* It is one of the automatic shotguns in the game.
* Unlike most weapons featuring a knockback attribute, the knockback effect is triggered only as a recoil when firing.
* It is one of the weapons featuring a 105 (old-school) mobility.
"Thunderbird"

## Attributes

* Automatic
* 10X Zoom

## Gameplay Information

The **"Thunderbird"** is a Sniper weapon released in the 12.0.0 update.

## Appearance

* It is a sniper rifle with green and black textures, with a 10X scope and a 20-round clip.

## Strategy

It has strong damage, good fire rate, low capacity and average mobility.

### Tips

* Use this weapon at long distances to maximize the scope's usefulness.
* Due to its fire rate tied with low ammo, you have to conserve ammo very well by aiming at enemies.
* Be sure to aim for the head to maximize damage and conserve ammunition.
* When against an unarmored opponent, aim for the center of mass instead. They will be downed in a single bodyshot, and aiming for the center of mass can make aiming easier.
* Take the time to aim first if locked in a sniper duel.
* This gun is useful in taking down air targets with its high damage and fire rate and low recoil, the same goes with ground targets while you are in the air.
* As this is fully automatic, you can use this weapon regardless of the range, making it intoa makeshift Primary weapon.
* Useful for taking down enemies using a weapon with low fire rate.
* It is perfectly accurate, so take advantage of that.

### Counters

* Strafe around the player to avoid being shot by the weapon.
* Hide behind an object, or outflank the user.
* Area damage can make short work on its users in close range.
* Pick off its users from long ranges while still unsuspected.
* Get in close with a weapon with lots of damage, however, if you approach head-on, experienced players can kill you without using the scope. Ambush the user or attack from behind for the best results.

## Trivia

* It is based on the Swiss SIG SG 550 Sniper, the sniper variant of SIS SG 550 family.
* This competes with Semi-Auto Sniper Rifle, Double-Barreled Soldier and Monster House due to their the highest firing rate of any weapon located in the sniper section.
* It is one of the automatic sniper weapons in the game.
"Retribution"

The **"Retributiom"** is the Backup weapon by MatthewGo707.

## Attributes

* Single Shots
* Laser
* 10X Zoom
* Laser Guidance

## Appearance

* It is a reskin of Desert Eagle but with futuristic accents, the 10X scope, the silencer and the laser sight. It has light-blue stripes and "EAGLE" mark above the laser sight.

## Strategy

It deals massive damage, average fire rate, low capacity and outstanding mobility.

### Tips

* Aim at the head to maximize damage.
* Use this in tandem with premium or sniper weapons for best result.
* Use this weapon in long-medium range.
* Its damage is high that it can easily soften enemy armor just as you do with an automatic weapon.
* Don't stand still as this can leave you vulnerable.
* Its 10X scope allows you to turn this weapon into a makeshift sniper weapon.
* Its 10x scope makes it a devastating weapon from a long distance.
* It is possible to use this weapon for medium-range combat too. This technique requires more skills.
* If you hit someone with the "Retribution", chances are the enemy is at low health. Finish the enemy off using a primary weapon.
* Its laser sight helps you to locate enemies, not just for show.
* This can prove helpful when against an opponents armed with a shotgun.

### Counters

* Attack the user while reloading
* Area damage can make short work on its users.
* Ambush its users from behind.
* Using explosive weapons will make the enemy fall from his/her sniping area or disorient him/her. It could also kill him or her.
* However, it isn't particularly efficient when surrounded, as the low spread will make clearing out all enemies quickly more difficult. Making it a not a good choice for a crowd control.
* Users can use this as a makeshift sniper weapon due to its scope. So take them out with the same weapon or a reliable sniper weapon to take them out quickly before they can kill or heavily damages you.

## VS Desert Eagle

* Advantages
	+ Has higher damage.
	+ Has 10X scope.
	+ Can be used as a makeshift sniper weapon.
	+ Higher mobility.
	+ Perfectly accurate.
* Neutral
	+ A ranged weapon.
* Disadvantages
	+ Has only 8 rounds.

## Trivia

* This weapon seems to be based on the real world IMI Desert Eagle.
* It is the buffed version of Mountain Wolf and Desert Eagle.
Autopilot Mode

The **Autopilot Mode** is a Module Combination for all Manual Guidance weapons.

## Function

Causes your Manual Guidance projectiles (those of e.g. Stinger, Anti-Aircraft Module) to, upon your death, immediately redirect its shots back to the enemy who last killed you. When that enemy is (already) killed, it will instead home in to nearby random enemy(ies).

The duration lasts until your death, followed by a cooldown of 60 seconds.

## Effect

Converts  Manual Guidance to  Homing Missile upon your death.

## Required Modules

### Primary

* Energy Module
* Butt of the Rifle
* Phantom Turbocharger

### Backup

* Energy Module
* Drum Magazine
* Phantom Turbocharger

### Special

* Energy Module
* Voodoo Doll
* Phantom Turbocharger

### Sniper

* Energy Module
* Handgrip
* Phantom Turbocharger

### Heavy

* Energy Module
* Astral Shrapnel
* Phantom Turbocharger

## Note

Does not work with the likes of Orbital Pistol and Airstrike laptop, as they do not fire a rocket.
E2M9: Lost Dreams

* E2M2: The Slough
* E2M3: Administration
* E2M4: Hallowed Halls
* E2M5: Maintenance Tunnels
* E2M6: Mess Hall
* E2M7: Lab Sector B
* E2M8: Lab X

**E2M9: Lost Dreams** is the ninth and secret map of Breakdown in SIC. It was designed by Adam. It uses the track "Unused Doom Music #23 (Sex Type Thing)" and has a partime of 1:00.

## Overview

This level appears to be some type of castle in the realm of Hell. It is unique in that the gravity is cut down severely, allowing the player to jump long distances and heights. The sky also moves rapidly, causing an interesting optical effect.

It is the only level in which the sky moves and the gravity is changed.

## Walkthrough

You will start in a tower with a Shotgun and some ammo. To your left is an M49 Shotgun and a Soulsphere. Move across the bridge and kill the enemies inside the main room. From here, there are two paths: Take the right for the fastest path, or take the left for the yellow key.

*Right path*

Head to the right to enter a room with some Imps, Pinkies and a Cacodemon. Walk around the overpass and into a room with three platforms over lava. Run quickly across, since the platforms lower once you step onto them. At the end, the wall will lower.

*Yellow Key*

Head into a room with a nukage floor, a platform with the key, and several enemies. Wipe out the enemies and take the lift to the left. Climb it and press the switch, which lowers down the blue key. Return to the center room and take the yellow door.

*Exit room*

Once inside, there will be a large amount of Lost Souls and Cacodemons. Kill them, and take the sides of the stairs as cover. Walk to either the lift to the east or the stairs to the west. From there, walk over to the teleporter to exit the level.

### Other points of interest

There is a badge-like shape in the northern room. This was inspired off of military ranks.

## Secrets

1. In the eastern hallway, the wall with the Icon of Sin on it is openable. Inside is a megaarmor and ammo.

## Inspiration

Part of this level was based on MAP19: The Citadel from Doom II. A small portion was also based on MAP29 of TNT: Evilution from Final Doom.

## Speedrunning

The quickest way through the level is to ignore the key and take the east path, then run past the enemies in the northern room.
"Annihilator"

## Attributes

* Automatic
* 4X Zoom

## Gameplay Information

The **"Annihilator"** is a Primary weapon intoduced in the 12.0.0 update.

## Appearance

It is an assault rifle with the dark-green barrel and the stock. It features the 38-round magazine and the scope.

## Strategy

It has high damage, high fire rate, average capacity and good mobility.

### Tips

* This weapon has a very high rate of fire, which can be used to overwhelm users using a slower-firing weapon such as a Sniper Rifle.
* The "Annihilator" will empty its magazine quickly. Be sure to keep a viable backup weapon handy for a sticky situation.
	+ On the other hand, if your opponent charges you while you are almost done reloading, then you can catch them off guard and blast them with this weapon's high rate of fire, and great accuracy, due to the crosshairs separating from each other slowly.
* Effective against mobile targets and useful for tearing down enemy armor.
* Aim for the head to maximize the damage and to win some time for attacking different opponents.
* This weapon is highly accurate, so you can theoretically snipe weapon with it, but this will take a large amount of skill and would be a big waste of ammo whenever you missed the shot.
* This weapon could be used to spray and pray, but be aware of its high fire rate. Similar to the Dual Laser Blasters, try to conserve ammo since it will run out of ammo fairly quickly throughout the match.
* Conserving ammo is key to great gameplay and high killstreaks, so conserve ammo and only use this in emergencies or in close ranges to minimize the amount of ammo wasted in battle.
* Due to its slightly high mobility, it should be used as an offensive weapon more than using this as a defensive weapon.
* To avoid snipers, you need to consistently strafe and dodge while jumping in order to reduce the risk of you achieving a death. It is a good weapon for strafing due to its mobility.
* Go for the weakened players for better ammunition conserving, quicker kill registering and a less complicated duel.
* Aim carefully as ammo runs dry quickly.
* Its 4X scope allows you to snipe anyone with ease, but aiming is the must if you do not want to run out of ammunition trying to snipe one enemy.

### Counters

* If the player were to encounter an opponent with the "Annihilator", the player should use wait for the opponent to reload before attacking as to interrupt the process by either killing the opponent or making him/her switch to a separate weapon.
* Inexperienced or hasty users will spray and pray. This will empty their magazine and open them up to a counterattack.
* Using a weapon that provides more damage per shot, like a rifle, will put a user down quickly in a direct fight, but be sure to remain mobile as a stationary target is easy pickings.
* Never engage in a head to head close range combat unless you have an even higher damaging weapon, such as the Predator or the Minigun Shotgun.

## Trivia

* It is based on the Swiss SIS SG 550 assault rifle.
* Its efficiency was updated in 15.8.0 update.
* Its firing sound was changed in 16.1.0 update.
E1M8: Teleportation Hub

* E1M2: Computer Hub
* E1M3: Power Plant
* E1M4: Control Tower
* E1M5: Military Unit
* E1M6: Cargo Landing
* E1M7: Central Pumping
* **E1M8: Teleportation Hub**

**E1M8: Teleportation Hub** is the final map of Bloodbath in SIC. It introduces the Baron and is the first boss the player fights. It has a partime of 1:00 and uses the track "Sign of Evil".

## Overview

This is where the SIC experiments with teleportation. The main teleporter lies behind a sealed door that takes its users to either Earth or Titana depending on who controls it.

## Walkthrough

The player starts in a room with three teleports and four ledges. The player starts in the northwest one. The northern one contains a Colt 45, Chaingun, and ammo. The southern one contains medikits, and the southwest one contains a Shotgun and the blue key. Open the door and walk through to hall to battle some Spectres (only on medium or hard). Bring down the lift and be taken up to the arena.

The Barons will immediately notice you and teleport to the ground. Most of the ground is covered in nukage, leaving not much space to fight. The player should use a Rocket launcher they got from a previous level, the Chaingun, or the Shotgun is bullets are low. The player can get a large standpoint in the southwest which contains a large ground area. There are also stairs that the barons can’t climb that can serve as a fortified point.

Once the barons are downed, the northwest wall will lower, which leads to the exit teleporter.
Cyberdemon

The **Cyberdemon** is the largest and mightiest warrior of Hell, and serves as the boss of episode 2 in Doom and the boss of episode 3 in SIC.

## Appearance

The Cyberdemon is a giant, brown cyborg-monster hybrid that stands twice as tall as the player. It has a built in rocket launcher on its right arm, which also has wires connecting to its body. The Cyberdemon is a very formidable creature.

## Attack

The Cyberdemon attacks by firing bursts of three rockets from its arm. These rockets do incredible damage and can kill a player with 100% health (no armor) in one shot. The Cyberdemon should only be attacked with a Rocket launcher, Dual Grenade Launcher, BFG9000, or a Gatling Laser. The monster has 4000HP (4500 in SIC), and moves rather moderately. He does not have a melee attack, so the Cyberdemon will still blast you at point blank range.
Cacodemon

The **Specimen FT-6C**, also called the **Cacodemon**, is a monster featured in Doom and later in SIC. The specimen name is exclusive to SIC.

## Appearance

The Cacodemon appears a large, spherical monster with red skin. The cacodemon has two horns atop its body. The cacodemon has one green eye in the center of its body. Below its eye, the cacodemon sports a set of sharp teeth in front of a blue mouth. Two small horns are present on its lower body. Small pieces of flesh appear to be hanging from its body. The back of its body has two holes, which are used for an unknown purpose. These holes have been subject to parody.

## Attacks

Like most non-hitscan enemies, the cacodemon has a ranged attack and a melee attack. The cacodemon's ranged attack involves him opening his mouth and firing a ball of plasma at you. This does more damage than an Imp fireball, but less than a Baron's fireball. When the player is very close, the cacodemon will bite the player.
Anger Core

The **Anger Core** is a Module for for Mech-based Gadgets and Super Punch weapons.

## Appearance

It is a module with an anger vein at the center, with the red illuminating neon on the center north, center sourh, center east and center west.

## Use

It is used to insert in a Mech-based gadget.

## Buffs

### For Mechs

*The effect is triggered upon the mech's activation.*

*Does not take account to how much armor points one has. Only the user's health will be considered.*
Anger Vein

The **Anger Vein** is a non-elemental module for all weapons and an armor.

## Appearance

It appears to be a head of the muscled avatar with a red anger vein on the northeast part of the head.

## Use

It is used to insert in any weapons so that it can be part of a module combination.

## Buffs

### For weapons

*The effect is not dependent on your armor points.*
Automatic Blaster

## Attributes

* Automatic
* Armor Bonus
* 4X Zoom
* Laser Guidance
* X-Ray Vision

## Gameplay Information

The **Automatic Blaster** is a Backup weapon introduced in the 10.6.0 update.

## Appearance

It is a blue futuristic-looking pistol with the blue luminiscent details, the 4X scope, and the useless blue laser sight.

## Strategy

It has strong damage, good fire rate, good capacity, and excellent mobility.

### Tips

* Its 4X Zoom allows you to snipe anyone regardless of the range.
* Since it has armor bonus, use this to add free armor.
* Use this to weaken the armored enemy.
* Do not stand still while softening the enemy's armor with this weapon.
* Its good mobility and fire rate allows you to defeat the enemy easily.
* This can be used to ambush an unwary player. Such as an immobile, scoped sniper.
* This weapon is excellent in anti-ambush situations.
* This can be used to pick off heavily armored players with ease.
* Take advantage of its fast reloading time.
* This can easily pick off melee (especially Storm Hammer) users.
* It can he useful for picking off snipers while unnoticed.
* This is useful for attacking the reloading users.
* Using Hitmen gear or Burning Tiara can increase the weapon's damage and efficiency in combat.
* If you want to make this weapon accurate in long range, stand still (as you do with Laser Minigun), but this is not recommended as this makes you vulnerable.
* This is best paired with Laser Minigun and Prototype due to its devastating damage.

### Counters

* Pick off its users from long ranges when unnoticed.
* If you did have an encounter with a user of this weapon, try to knock them away from you and finish them off after doing said counter.
* If fighting a user while you're using the same gun, you need skills and think who you are. Use higher protection to survive the deadly hits.
* Attack the user from behind.
* Although it is fairly accurate in long range, its bullets cannot match the speed of the shotgun pellets, so you can engage them in close range with a shotgun.
* Don't try to hide, because the player will be able detect you with the x-ray vision. Moreover, even if you hide, try running and strafing constantly.

## Golden Skin

* Unlocked at Crystal League
* Cost: 105
* Required trophy level: 1800

## Trivia

* It is based on the Heckler & Koch USP Elite, due to its scope on the barrel, and the laser sight attached to the scope.
* When killing the player, they will emit blue smoke and disappear, similar explanation from the Alien Gun, Freeze Ray Rifle, Sub-zero, and Mercenary.
* The firing sound is similar to Alien Gun.
* The golden skin of this weapon looks like the buffed version of Alien Gun.
* Its reserve capacity was increased from 100 to 750, being 30 times massive than the ammo on use in 15.5.0 update.
	+ At the same time, its pricing was changed to  system, but retaining the same value.
* Its efficiency was updated in the 15.8.0 update.
* The Oracle wouldn't do anything to this weapon since this weapon already has x-ray vision.
Airlock

**Airlocks** are a new feature in SIC Remade. They are small rooms which connect interior areas to the outside.

## Characteristics

Airlocks are found only in Bloodbath and Breakdown. They appear as small, rectangular rooms with various pipes on the floor and ceiling, and two computers on the side walls. When the player enters an airlock for the first time, the airlock will close the entry door and the room will turn green. The player will be rendered immobile (though they can still fire their weapon if an enemy gets in somehow) for about 5 seconds, in which the room will return to its normal state and the exit door will open. Once an airlock has been opened, the exit door remains permanently open and the player can walk through it freely and open the entry door normally.

Airlocks do not do anything to gameplay and are purely cosmetic and added to make the levels feel more realistic.

## Gallery

The Airlock in E1M1E1M1 Airlock from the outsideAirlock in action
Army Squads

The **Army Squads** is a monster in the Clan Fort introduced in the 19.0.0 Desert Camo update.

## Enemies

* Cpl. Tyrone Hossman
* Cpl. Justin B. Freeman
* Cpl. Ricardo G. Preston

## Appearance

They appear to be the trio of soldiers, all wearing desert camouflage army uniform.

## Use

They are a squad of soldiers with a sniper rifle, handguns and LMGs (both possessions are randomized, but will be using those based from modern firearms (categorized as Realistic weapons from Brawl)) that attack all enemies.

## Counters

* They are fairly slow in terms of mobility so they take time to approach.
	+ However, they do not need to approach, since they can shoot at you from afar. You should run away from these shots. Moreover, they are quick bullets, so run and try to avoid getting shot.
* Be aware of their tactics since they can snipe you from afar.
* Take note that they can roam around together and defend its forts well.
* They have slightly high health and armor points, so a Sniper weapon can be used to kill them.
* Be stealthy so one of its group will be killed.
* Since they have plate carriers which give the more armor points, use a high-damaging weapon to take them out.

## Trivia

* These monsters are actually the Unit Gunners, but for gameplay purposes they are hostile to all entities of the opposing (escort) team in Siege.
* It is an only fort monster that consists of human beings.
* They are the first monster-based Ford objects that are actually human beings and that they fight like the PG3D players.
* They are basically the modern reincarnation of the Alien Squads, but with long-range capabilities.
* They share the injured and death sounds from the Soldiers from the Campaign map named Megalopolis.
* In the 20.2.0 Desert Camo Update, it was raised to Mythical.
Player character

The **player character**, also called the **Doomguy** or **Marine** is the playable character in SIC, Prey and Prey 2.

In SIC and SIC Remade, the players are unnamed. They are stationed in the Stocean Space Marines Cyla regiment. However, they are both separate characters.

In Prey and Prey 2, the player is named Joe C. Einhardt. He is stationed in Squad Echo of the Stocean Space Marines, also located on Cyla.

All player characters are canonically male.

## Appearances

### SIC

He appears as a tall, muscular man in a greenish-suit of armor and a gray helmet. He is caucasian. He has no facial hair, and his head hair is light brown in a crew cut style. He has brown eyes and black eyebrows.

### SIC Remade

Like in SIC, this marine appears as a tall and muscular man wearing a green suit of combat armor and a gray helmet. He is caucasian. He is clean shaven and his hair is light brown and in a crew cut style. He has brown eyes and black eyebrows.

### Prey

Sgt. Einhardt is a burly man. He has medium brown hair and green eyes. His prominent feature is a brown chevron mustache. His head is vaguely squarish, and his jawline is also squarish.

His face is slightly scratched, and he has a very faint scar on his left cheek. He wears an olive colored armor with an "E" on the left breastplate. He wears dark green pants and bronze boots.

### Prey 2

Einhardt appears mostly the same, but there are some minor differences. His scar is now more prominent and he now wears a partially-improvised armor, with metal plates covering the damaged sections.
Anti-ghosting

The **Anti-ghosting** is a Module Combination for an armor.

## Function

When equipped to your armor, you will be able to see invisible enemies as if they are not using any stealth-inducing items (e.g. Sword of Shadows, Stealth Bracelet). For instance, enemies that are under the Disguise module combination effect (when triggered) will be seen by the armor module combination user as if they are not invisible. If you kill invisible enemies even though you can see them as if they are not, you can still get "Invisible Kill" streak.

## Effects

You will be able to see invisible enemies as if they are not. However, it does not work on self-vanishing enemies in the Campaign for balancing reasons (since certain enemies that becomes invisible for a short period of time will not take damage from any source). Enemies that are invisible have the  Ghost icon being on top of their head, to make it easy for users to distinguish them from non-invisible enemies.
Sulphur

**Sulphur** is a planet in the XN-26272 Solar System. It is the fourth planet from the Sun, or at 1.9 AU or 176,616,034 miles. It has two moons, Cyla and Boudean. It is home to the SIC’s primary exploration base in SIC, and the primary research facility in Prey.

It’s name is derived from Sulfur, a chemical with the atomic number 16. Sulfur is known for its yellow color and for its rotten smell. It is sometimes called *brimstone*, which is a material seen in a Hell often.

## Appearance

Sulphur is yellowish-brown in appearance. It is about 96% the size of Earth, and has a moderate amount of craters. It rotates around the sun every ~2.06 years, or 753 days. One day in Sulphur lasts 24 hours and 33 minutes.

## Moons

Cyla, the main processing complex of the SIC.

Boudean, a similar moon that is the main mining facility of the SIC. It doesn’t appear in SIC but does in Prey.
Downloads

Download the official versions of the wad here!

Review the WAD here.

*Read the Notes at the bottom of this page for current releases/*

## SIC

### ZDoom

This will work on ZDoom and GZDoom. I heavily prefer you use GZDoom, since the wad looks most presenting in OpenGL.

MediaFire Download

Google Drive download

### Zandronum

MediaFire Download (same as ZDoom)

Google Drive download (same as ZDoom)

SIC will work with Zandronum, BUT some things MUST be edited in MAPINFO for it to run.

Steps:

1. Go to the MAPINFO lump in the wad file and scroll to the bottom.
2. Under the area tagged "Skill definitions", remove these codes:

`HealthFactor` and `TotalInfighting`
3. Run SIC with Zandronum.
If any problems persist, please contact me at itsamedoomguy@gmail.com.

You can download it above from the links.

### Other sourceports

This wad will not work with Vanilla or Chocolate Doom (uses advanced features).

## PREY

Prey is currently in development. I MIGHT release an unfinished test build when Phase I is complete.

## Changelog

### v1.0

-Contains all 36 levels, 4 bonus levels, and added content. Completed.

### v0.5

-Contains Episode 1, 2, and 8/9 levels of Episode 3, and unfinished version of E4M7

Google Drive Download

MediaFire download
SSM Private

**SSM Privates**, also known as **Zombiemen** or **Former Humans**, are the first enemy encountered by the player and consequently the weakest. These guys have a mere 20 HP and can be killed in two shots by the Pistol or a single shot by the Colt 45. They wield a type of rifle that does less damage than the player’s pistol.

## Appearance

These green-haired men are privates in the Stocean Space Marines. They wear a blood-stained tan armor.
AAR-30 "Falcon"

* 1
* 2
* 3
* 4

## Attributes

* Automatic
* 4X Zoom

The **AAR-30 "Falcon"** is a Primary weapon introduced in the 20.0.0 update.

## Appearance

It is a sleek black assault rifle with a foldable stock, iron sights, 30-round magazine, 4X scope, front grip attachment and a medium-length barrel.

## Strategy

It deals healthy damage and has a high fire rate, mediocre capacity and great mobility.

### Tips

* Aim for the head to deal more damage.
* Need a no-nonsense Primary weapon that can do a job in lvl 65 matches? Then this weapon is for you.
* Using it in medium to long range is more effective due to the more one-shot close range weapons introduced. This gun has very high accuracy with when using the scope.
* Use the 4X scope for ease of long range sniping.
* Try to fire in burst due to its capacity.
* Its accuracy remain very good even when hip-firing.
* It is a good flanking/ambush weapon, especially when used against unsuspecting target.
* This weapon has a very quick reloading time, meaning you can quickly reload on the go.
	+ You can reload even faster if equipping Cowboy Hat and Storm Trooper Cape.
* Jetpack users could also be easily killed with this weapon due to its accuracy. However, be sure to make every shot count because wasting ammo with this weapon is not an option.
* This weapon always travels directly down the center of the crosshair. Be sure to aim first at opponents before taking aim to conserve ammo.
* Equip with modules (or combinations) to well-improve this weapon stats.
* Burst-fire for best results, even though its accuracy is very good.

### Counters

* Pick off these users at long range. However, this weapon also has the potential to be highly effective at long ranges, so be prepared to make evasive maneuvers if they spot you.
* Area damage weapons can easily mess up the user's aim.
* Attack its users from behind while his complacent.
* Engage its users in a close-range combat. However, be aware of skilled players as they can injure you regardless of the range.
* Any one-shot weapons can easily do a trick.
* Try to use a wall break type weapon while hiding behind a wall or object.
* Outfight its users with an automatic weapon with a high capacity (preferably LMGs and miniguns).
* Unlike some other weapons, waiting until the user runs out of ammo is not a good idea as it have a rapid reload.
* Keep moving so he will waste ammo.
* Try to attack with a fast melee weapon as a stealth attack.

## Recommended Maps

* Aircraft Carrier

* White House

* Area 52 Labs

* Train Depot

* Warehouse Assault

* Arabian Dust

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy depends on the ease of obtaining*
Adrenaline Rush

The **Adrenaline Rush** is a module combination for an armor.

## Function

It passively supercharges your movement speed when your health is at least 50% or lower. However, it does not account to how much armor points you have. The following are the boost threshold by the remaining health points:

 40% HP
 30% HP
 20% HP
 10% HP

Essentially the amount of speed boost is inversely proportional to the user's remaining HP. Whenever the effect is triggered, the transparent sweats will surround the edge of the screen. The intense the boost, the more pronounced the sweats' visibility.

## Required Modules

* Energy Shield
* Accelerator
* Digital Signal Processor IC
Army Rifle Mk.III

The **Army Rifle Mk.III** is the Primary weapon by MatthewGo707.

## Attributes

* Automatic
* Grenade Launcher
* 8X Zoom

## Appearance

* It is the gray assault rifle with the grenade launcher and the large scope.

It deals great damage, fire rate, average capacity and good mobility.

* It is best used in long distance or precise shooting with the scope if burst-fire tactics provide too little firepower, such as against armored opponents.
* With the 10X optical scope, it does not gather recoil, allowing fully automatic fire from long ranges.
* Aim for the head to maximize the damage.

### Counters

* Take the enemy by surprise, as assaulting them will most likely get you killed.
* Take cover when someone uses this weapon on you.
* Flanking the user is a good option. Due to the all-around nature of this weapon, the element of surprise is a benefit, however, don't try to melee the user, as this weapon's fast fire rate can shred you in seconds.
* Area damage weapons easily picks off its users as the blasts messes with their aim.

## Trivia

* As the name suggests, it is an improved counterpart of the Army Rifle.
* This and the Army Rifle are based on the M16A3 with an added scope and an M203 grenade launcher.
Gatling Laser

The **X-62 Gatling Laser** is a weapon found in SIC. It deals incredible damage at a high rate and serves as an alternative to the BFG9000.

## Characteristics

The Gatling Laser is a large automatic weapon designed similarly to the Chaingun. It is probably the fastest weapon in the game next to the SAR15, and fires a rapid onslaught of energy blasts. The blasts deal similar damage to a singular energy blast from the Plasma rifle, but at a much faster rate.

## Tactical analysis

The Gatling Laser is very useful against all enemies including the Cyberdemon. It is useful when the player has several cells, but will eat up ammo very quickly.
Cyla

**Cyla** is one of two moons of Sulphur, along with Boudean. It is the setting of Episode 1, Bloodbath. Cyla is irregularly shaped and is based off Phobos, the location of Episode 1 in Doom.

## Background and Lore

The SIC established the Cyla base in 2118, initially serving as an outpost base. After the Eden Incident, it was converted to a primary processing complex. It houses the Teleporter, which transfers between Earth, Cyla, Eden, and Titana.

One day in 2134, a group of radar controllers in the Control Tower received a message from Titana. The message was very odd, and seemed to be a distress signal. The group reported the message to Earth Command, who decrypted parts of the message. An hour later, Earth beamed that Titana was under attack and needed military backup. Many squads were sent to Titana and Eden to neutralize the threat. One squad, the player’s sqaud, was left behind on Cyla. When the Cyla base began to darken and inhibit strange things, most of the squad sans one marine was ordered to find out what was going on. When they didn’t return, the lone marine opened the door and began the events in SIC.

## Layout

The base is composed of three sections - Labs, Military Stations, and
Processing.

One part of the base is located underground.

### Labs

The Labs consist of three numbered sectors, which are not seen in the main wad.

The parts visited in the game are the Reception, the Computer Labs, the Power Plant, and the Teleportation Hub.

### Processing

The Processing consists of the Power Plant and the Central Pumping. Water, nukage, and other fluids are processed and evaluated here.

### Military Stations

The Military stations are the SSM’s presence on the moon. These consist of the Control Tower, the Military Unit, and the Cargo Landing.

## SIC events

The marine was originally stationed on Cyla with his platoon. When the demons invaded the base, he made his way through the facility so he could reach the teleporter to Earth. When he arrived at the Teleporter, he found that the area was flooded with nukage and the demons had almost corrupted it beyond recognition. He defeated the two Barons, and took the teleporter, hoping it would take him to Earth. He instead arrived on Titana, beginning Episode 2.

## Behind the Scenes

Cyla’s (planned) intermission screen shows a brown-tan coloring. The sky however, shows green mountains with partial amounts of vegetation. It is unknown if the plants are natural or artificial.

The architecture of the Cyla Base is relatively square and bundled together - hallways with less than two or theee paths are rare. The Titana Base in comparison, is more curvy and is more spread apart.

The Cyla base utilizes STAR textures often, as well as BROWN and green textures. Computers are seen very often. Hellish textures are almost completely absent, except for in E1M9: Quarters.
"Blastoff!"

The **"Blastoff!"** is a Module Combination for a Heavy weapon.

## Function

Grants your Heavy weapon an ability to fire **16** projectiles in one sitting in a shotgun-like dispersion, and that each spread projectiles will have their damages the same as the normal damage, but at the cost of being 50% smaller as projectiles. Your weapon's projectiles will return to normal after you reload.

Weapons that already have the  Shotgun cannot take advantage of this module combination, since they already have that same attribute.

## Required Modules

* Magic Module
* Plutonium Pellet
* High-octane Fuel
.50 Caliber Machine Turret

## Attributes

* Automatic
* Wall Break

The **.50 Caliber Machine Turret** is a tank turret released in the 20.0.0 update.

## Appearance

It appears to be an automated high-caliber machine gun similar to the Heavy Killer. It features a very long barrel and a heavy .50 caliber belt-fed magazine box. It fires wall-breaking rounds.

## In-game Description

*A turret that detects enemies within the 120 degrees viewing angle. It fires high-caliber rounds that pierces any solid objects.*

## Use

When it detects the enemy(ies) within its 120° viewing radius, it fires incessantly (at 480 rpm) until the enemy(ies) in question is out of reach.

## Counters

* Avoid engaging the tank's crew since you will be weakenes in no time, unless you can sneak from behind.
* Engage the tank crews in a long-range fight, but be careful since you will be hit.
* Use high damaging weapons to compensate for its fairly high durability.
* Hide so chances of you being hit bh this turret will be slim. However, be on the move as its bullets can pierce through solid objects.

## Trivia

* It is based from an M2 Browning Machine Gun.
* It is a tank turret variant of the Heavy Killer and the Large-Caliber Machine Gun

* It is the longest of all tank turrets.
Automatic Tyrant

## Attributes

* Automatic
* Flashlight
* 4X Zoom

## Gameplay Information

The **Automatic Tyrant** is a Primary weapon introduced in the 16.9.0 Military Update.

## Appearance

It is a bullpup assault rifle with the fixed stock, 40-round magazine, 4X scope, front grip (with flashlight altogether), and the barrel with a gas tube under it.

## Strategy

It deals decent damage, and has a good fire rate, capacity, fairly-high mobility and great accuracy.

### Tips

* Using it in medium to long range is more effective due to the more one-shot close range weapons introduced. This gun has very high accuracy with when using the scope.
* Aim for the head to deal more damage, as always.
* When using the scope, it is great at long ranges.
* The flashlight is useful for:
	+ Seeing the surroundings in the dark.
	+ Distracting enemies from engaging melee attacks on you (except if attacked from behind).
* Even though it is better in long range, it can also fare well in medium range, as even without the scope the weapon does not lose accuracy as it fires.
* Use the Cowboy's hat to increase its reload speed, since its reload is not too fast enough.
* Reload in a safe place since the reload speed is moderate.

### Counters

* Pick off these users at long range. However, this weapon also has the potential to be highly effective at long ranges, so be prepared to make evasive maneuvers if they spot you.
* any one shot weapons should take down its users easily.
* Keep moving, since even snipers are a vulnerable target (if in the hands of the experienced users), no matter how far they are.
* Hide behind solid objects, since this weapon lacks wall break.
* The flashlight (when on) will render its users vulnerable to sneak attack in dark places. Use it as your advantage if you are searching for enemies in the dark.
* Using area damage weapons can easily destroy its users.

## Performance Analysis

 Fire Rate
 Capacity
 Mobility
 Accuracy
 Range
 Cost to buy

*Cost to buy is dependent on the ease of being obtained*

## Trivia

* It is one of the bullpup weapons in the game.
* It is comparable to the Marksman.
* It vaguely resembles the Storm, due to the design.
"Lanchester"

## Gameplay Information

The **"Lanchester"** is a Primary weapon introduced in the 18.1.0 WWII update.

## Appearance

It is a WWII-themed submachine gun with a wooden body and a short barrel with shielding. On the player side right before the barrel, there exists the 32-round 9-mm magazine.

## Strategy

It deals good damage, and has decently high fire rate, average capavity and utmost mobility.

### Tips

* Aim for the head for reduced kill time and more damage.
* Bust-fire for advanced accuracy.
* Find for ammo pickups in case it runs out of ammo.
* Reload often, since its reload speed is quite high.
* Conserve ammo, since it does not hold much.
* It is useful for finishing weakened enemies.

### Counters

* Pick off its users from long ranges.
* Move around, so as to waste the user's ammo.
* Note that if you are low on HP or armor, you have to avoid its shots.
* Area damage weapons can easily destroy its users.

## Trivia

* It is based on the Sterling Lanchester SMG.
Shotgun

The **Pump-Action Shotgun** is a default weapon originally found in Doom and appears in SIC.

## Characteristics

The shotgun uses 7 pellets, which in total do anywhere from 35-105 damage depending on how many pellets hit the target.

## Tactical analysis

The shotgun is useful against most enemies up to Cacodemons or even Barons. It is best used in close quarters, and at point-blank range, all pellets are almost definitely going to hit the target. The shotgun is most useful against Pinkies and Imps. It can also be used to finish off stronger enemies. Due to the spread of the weapon’s pellets, the shotgun can kill two or even three Zombiemen/Sergeants.
"Glastnost"

## Attributes

* Automatic
* Silent

## Gameplay Information

The **"Glasnost"** is a Primary weapon released in the 15.0.0 update.

## Appearance

It is a submachine gun with the body similar to "Marshall", but with shorter barrel and a silencer, no scope, and the 100-round CMag ("Century-Magazine") drum magazine.

## Strategy

### Tips

* It has surprisingly high damage when performing headshots, so aim to the head to fulfill this feat.
* It uses ammo fast (900 rpm), so have a backup weapon if you are dried of ammo.
* It has incredible accuracy, so you can theoretically snipe enemies in long range, but that takes an inordinate amount of skill to do so.
* Use this up to medium ranges for less-complicated duels since it is not scoped.
* It has fast reload, so benefit from it.
* Due to it having almost zero recoil, you can use this in long range, provided that you are skilled enough to do so.
* Try to sneak behind a player or somewhere the player can't see you to take them out more efficiently as they have to turn around to retaliate while you're tearing their health down.
* It has a silencer, so you can easily sneak on enemies in long ranges without alerting them.

### Counters

* Pick off its users from long range with any weapon that performs well at long distance combat, and keep moving in random directions so they can't focus the laser on you.
* Any one-shot kill weapon can be victorious.
* Pick off its users from long range. However, be aware that this weapon has nearly low to zero recoil, so skilled players could use this in long-ranges.
* Try dodging and strafing to avoid fire to completely waste their ammo. Since this weapon can easily waste ammo if used improperly, you could even deplete their cartridge supply and then attack.

## Trivia

* It looks like a modified version of the Extreme Warfare due to its design.
* The word "Glastnost" means "openness" in Russian.