Cielo Gears

The old Millefiore Family were able to surpass the other Mafia families in the area by using the “Cielo Gear”, a group of magic weapons crafted by Timoteo Primo, with a special set of runes that connect directly with the user´s soul, changing aspect and properties in the process. However, they always keep some basic abilities and type.

The secret to crafting these items was lost with the death of the family’s boss at the hands of Talio Heinrik. However, Talio has placed great effort in understanding the making and the purpose of these items.

They possess a great array of abilities, but they generally represent simple articles of clothing that enhance the already existing capabilities of the user, and they represent some thematic similarity to the phenomenon they are based on.

## Cielo Gear: Snow

Stolen by Talio when the old family fell apart. Why the gloves where hidden away is unknown, but the ice connection of this item suggests that the boss intended to give this item to Talio eventually.

Much like the relenting snow, these gloves were made to control the battlefield by covering it with ice that the user has great control over, and using its unique ability of the gloves to transform newly formed magic into ice.

Owner: Talio Heinrik

### Abilities

**Attunement:** This gloves must be attuned to its user. When attuned the gloves take a different shape to match the user´s spirit, but can be returned to his original form at will.

**Create Ice:** As an action you can create ice in an unoccupied space. The ice must fits within a 5ft cube.

**Ice Shape:** You choose a portion of ice that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

* Move the ice along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.
* You cause shapes, colors, or both to appear on the ice, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.

**Command Snow:** You create small floating shards of ice and snow. These shards can be used in the same way as the “Mage Hand” cantrip.

**Charges 6 –** Restore 1d6 when the moon rises.

**Freeze Magic (5):** As an action or reaction you can cast “Counterspell” or “Dispel Magic” as a 3rd level spell, without using a spell slot. The spell does not disappear; instead, the magic is frozen, forming ice crystals.

**Snow Disruption (1):** As a bonus action, you create small ice crystals throughout an enemy´s armor, disrupting their movements. The next attack the enemy makes is done with disadvantage.

**Snow Zone (3):** As an action, a 10ft radius of ice appears centered on a spot within 60ft of you, and lasting 1 minute. All creatures in the area must make a Dexterity saving throw or fall prone. Creatures who enter or end their turn in the area must make a dexterity saving throw or fall prone.

## Cielo Gear: Lightning

Given to Gareth by the family boss when he was promoted to guardian, and the boss´s bodyguard.

This glove weapon like the great lightning that roams the skies, the gloves possess great defensive ability when protecting someone else, and are made to deliver a powerful and grandiose strike.

Owner: Gareth Finnegan

### Abilities

**Attunement:** This gloves must be attuned to its user. When attuned the gloves take a different shape to match the user´s spirit, but can be returned to his original form at will.

**Weapon Punch:** Each glove counts as a Light simple Melee weapon that can only be used with one hand.

      **Damage:** 1d6 Bludgeoning

**DC**= 8 + Proficiency Bonus + Strength Modifier

**The Fighters Challenge:** As an action, cast the “Compelled Duel” spell. Once you use this feature, you must finish a long rest before you can use it again.

**Storm Punch:** As a free action, cast the “Thunderous Smite” spell. Once you use this feature, you must finish a long rest before you can use it again.

**Unstoppable Lightning:** When you fall unconscious you may use a reaction to activate this ability.

At the start of your turn you return to 1 Hp, and attacks made against the creature that placed you unconscious have advantage. Once you use this feature, you must finish a long rest before you can use it again.

## Cielo Gear: Sun

Unknown

Owner: Mysterious Gangster

Abilities: Unknown

## Cielo Gear: Rain

Unknown

Owner: Unknown

Abilities: Unknown

## Cielo Gear: Cloud

Unknown

Owner: Unknown

Abilities: Unknown

## Cielo Gear: Paradiso

The only Cielo Gear not made by the old boss. Paradiso is a prosthetic arm made by Talio using his own Cielo Gear: Snow, the planar orbs he obtained from The Lads´s adventures, and the gauntlet he retrieved after the defeat of the Green Father. This is intended to be his ultimate weapon, and is being used to aid him in his objectives and responsibilities.

Paradiso is encrusted with various Planar Orbs. Its arcane pathways and formations tame these Orbs and actively provoke a miraculous synchronicity, allowing them to create greater phenomena than if they were to be used individually. While you are in possession of Paradiso, you can influence this “field” of synchronicity with but a snap of your fingers, granting you the following abilities:

Owner: Talio Heinrik

Abilities: -̸̦̃͝-̸̺̮̟̤̀̊-̶̘̖̺̐.̵̢͖͐̏͑-̷̜̠͕̇͠-̷̧̝͋̃̋-̴͇̣̓̈͑͘-̶͓͊ͅ-̶̜̽̋-̴͔͈͒͗͆͠,̶̲̫̭̗̀.̸͎͓̃͛͝