SG-808

The **SG-808**, best known as *SWAT-1200*; is a combat shotgun manufactured primarily by Rubicon Corporation; Intended for law enforcement, and military use. Though it is more commonly found on films and video games.

## History

The SG-808 is manufactured by Rubicon Corporation in May 6, 1980 as a breaching shotgun for SWAT Teams. It was fitted with a heat shield, combined with a unique, bulky design to make it look less "ordinary" like other pump shotguns). It's 12 Gauge SDS-68 Rounds are only compatible on the weapon. Despite the good weight reduction, at **7.03** Pounds empty, it is offset by it's heavy ammunition. The weapon's designation is SWAT (By police regulations), though the Panamoan marines renamed it as "MSG-885" As it was tested by the military, before the ICPF in Monday, October 16th of 2003. The Delta HAWK chose a shorter variant, allowing to suit for Special Force usage.

Despite the next shotgun used by the Delta HAWK, the Armed Forces of the Panamoan Republic entered the fray stating to Rubicon Industries that they should be able to be supplied with the shotgun both the Marines and the Army, As the Marines were eager to see a neatly designed high performance combat shotgun, as they were tired of the MSG-800. When the Armed Forces Of The Panamoan Republic exclusively tested the weapon; the shotgun did not just look unique, but it performed well in close range combat, though it was destined for fame.

### Operation Sandstorm

This shotgun is commonly used by APMC marines in most missions. It is always found without attachments, and it comes with a large ammunition reserve.

### Black Pegasus

The SG-808 is the main shotgun aside from the ubiquitous MSG-800. It is heavily used by police and some military forces due to an increasingly high demand due to the Black Pegasus event.

## Design

The SG-808 was designed to function primarily in pump mode, with the semi automatic mode used to reliably fire low-pressure ammunition such as tear gas rounds or less-lethal bean bags. The firing mode is switched by depressing the button under the fore-grip and also sliding the fore-grip forwards or backwards until it clicks into position allowing the rotating sleeve to open or close the two gas ports.

The SG-808 has a magazine cut-off feature, which prevents loading a new round from the internal magazine when the gun is cycled. This lets the operator load a specialized round into the chamber without firing the whole magazine first. A unique feature of the SG-808 was the hook on folding-stock variants. This hook could be rotated in 90-degree increments, so it would fit under the user's forearm when the stock was extended. In theory, with the stock supported under the forearm, the gun can be fired with *one hand*; an example would be letting the user fire from a vehicle through the passenger-side window while driving.

### Specifications

* Lenght: 1,041mm (Stock folded), 820mm (Stock folded)
* Caliber: **12 Gauge SDC**
* Effective Range: 50-200 Meters (Buckshot/Birdshot), 900 Meters (Slug Rounds)
* Weight: **8.6** Pounds (Fully Loaded)

## SG-808

### Mobility

It is the first shotgun available to the player. The SWAT-1200 is one of the available pump-action shotguns in the game, the others being the MSG-800 and Chevron Shorty.

The SWAT-1200 is a popular shotgun due to its high damage and outstanding range. Since the update which reduced the range and damage of the MSG-800, it has become one of the most used shotguns in online multiplayer.

The Grip is partially ineffective as an attachment, as the sights reset by the time the next shell is in place anyway. The Grip does, however, allow for easier detection and tracking of enemies between shots. Optics are nearly useless on a SWAT-1200, as shotguns are often hip-fired, and even when aiming down the sights, its iron sights are clear enough. Because there are few instances of taking cover in close quarters engagements, FMJ is not a very good choice for this weapon as it does almost nothing aesthetically or functionally to the weapon though damaging and destroying cover is effective. Using a silencer will hide the player from detection on enemy radar when firing, but reduces the range drastically, making the weapon lose its key advantage over other shotguns.

Due to SWAT-1200's already high damage and good range, Stopping Power is not a necessity, but can be used to further enhance the already good effective range of the SWAT-1200. This gives room for another solid Tier 2 perk, such as Lightweight, which can be very useful to help the player get up close. Also, its Pro version can be a massive help as it allows the player to fire quicker after sprinting. Cold-Blooded is also a good choice for a stealthier role, letting the player get closer without the enemy being too aware of the player's presence as well as run in the open without having to worry about enemy air support.

## Advantages and Disadvantages

* Relatively Fast for a Pump Action Shotgun
* Long Range for a Shotgun
* Generous 8 Round Capacity
* Early Unlock Time
 − | * Long Reload Time
* Attachments are harder to obtain for thie weapon

## Attachments

### Rail

* Red Dot Sight
* Holographic Sight
* ACOG Scope
* Telescopic Sight

### Barrel

* Monolithic Suppressor
* Phantom Suppressor

### Ammunition

* M1a1 Birdshot Rounds
* M3 Slug Rounds
* M7 Inciendary Rounds

### Miscellaneous

* High Caliber
* Stopping Power
* Paragon Striker

## Gallery

### Black Pegasus

First Person ViewIron SightsReloadingSWAT-1200
## Trivia

### General

* It is effective for damaging and entirely destroying cover.
* It can be also used as a Sniper Rifle, albeit only accurate for up to 620 meters.
* The SG-808's receiver are made form Neviunized 9090 Titanium Alloy, making it extremely durable.
* It's pellets can create a large hole; roughly the size of a Human's Head, when fired against a doorknob.
* Even though the designation is "SWAT", it is ironically used by military forces.