Revenants

Long before Dephiron collapsed Revenants were rare in number and had a certain time limit. A revenant would form from the soul of a mortal who met a cruel and undeserving fate. This soul would claw its way back into the world seeking revenge against the one or of those who have wronged it. The revenant reclaims its mortal body and superficially resembles a zombie or if the original body was destroyed the soul would enter another humanoid corpse as its replacement. This was a hard process long ago for a soul to go through as the god of Death and his reapers would almost always ensure that the soul went to the proper afterlife and his reapers made sure that there were none would escape.

However now that Dephiron has collapsed many gods including the god of death are no more. Death's reapers are gone and have been forgotten no longer able to guide spirits to the afterlife as their is no afterlife anymore. Everyone forgets has forgotten how to die. Instead of death, mortals linger on the material plane because there is no longer a god to show them to an afterlife, there is no afterlife to go to. Those who's bodies haven't sustained significant trauma remain as sentient undead in their decaying bodies. Over time they deteriorate and become mindless zombies. Those whose death leave an uninhabitable body become ghost and wraiths seeking vengeance against those that left there body uninhabitable. These ghosts and wraiths attempt to possess other bodies whether they are living or long dead humanoids, those that succeed in possessing a new body become revenants seeking to hunt down those that have wronged them. Now with the god of death and the reapers gone those souls that are left from the catastrophe were let loose back into the material plane hunting for a new body and getting revenge on those that have wronged them.

These revenants always know the direction and distance between them and the target of its vengeance. If there is a case where the revenant seeks revenge against more than one adversary, it will pursue the one that dealt it the killing blow. If the revenant's body is destroyed, its soul will attempt to possess a new body whether they are living or corpse to resume its hunt. Before Dephiron collapsed the revenant would only have 1 year to exact revenge before crumbling into dust or if its adversary dies, or in very few cases one of death's reapers killed it. Now this isn't the case as with no god of death nor reapers a Revenant remains even if it has exacted its revenge slowly becoming a mindless undead.

*Player Mechanic (Revenants curse): When playing a Revenant character you are typically seeking vengeance against those that have wronged you in your previous life. As time goes on you will slowly start to become a mindless undead attacking anything near you. You will take double stress damage and upon reaching 100 stress you become a mindless undead lashing out at everyone around you seeing everyone as a hostile enemy.*

*Player Mechanic (Revenant's possession): If your body is destroyed or you have failed 3 death saving throws (as in you died if playing another race) you have 24 hours to find another humanoid corpse. Failing to find a new replacement within 24 hours you will become a mindless undead until you find a new body. This means attempting to possess those that are still living (including the party). To possess someone you roll a charisma check against someone's charisma save. If you are attempting to possess a corpse that another spirit is trying to possess it is your charisma check against the other spirits charisma check. The target must fail 3 charisma saves to be possessed (just like failing 3 death saves). When the target is fully possessed it cannot be possessed again for 24 hours and the original host gets kicked out.*

*Rules for possession*

1. *If the target is wearing a slayers mask it cannot be possessed unless if the mask is heavily damaged.*
2. *If the target is not bloodied (half their hit points or less) you have disadvantage on possessing living beings.*
3. *If the target is bloodied (half their hit points or less) it is a straight roll.*
4. *If the target is on death saves or has 0 hit points you have advantage on possession checks. (and so do all other spirits)*
5. *Once you have successfully possessed a living being you have kicked them out of the body and the body cannot be possessed again for 24 hours.*