House Atreides (Paul Atreides)

**House Atreides** led by Paul Atreides is a custom civilization in the works by Mathetes tou Megalou Alexandrou, based upon the Dune series.

## Overview

### Dawn of Man

Praises be upon you, Paul Atreides, savior of the Fremen from the oppressive rule of the Harkonnen! You are the Muad'dib and the Lord of House Atreides. You've followed your father, Leto I Atreides, to Arrakis also known as Dune, and was kicked out into the harsh desert wilderness when the foul Harkonnen and the insidious Corrino launched a joint attack against your father. However, in the wilderness you've endured, and through the trials posed both by nature and by the Fremen you've become strong. After you've defeated the Corrino and the Harkonnen you've rebuilt the House Atreides, yet you've been burdened by your fate as the Kwisatz Haderach. Eventually you've discovered the truth of the Golden Path and the Kwisatz Haderach, so you've chosen a lonely fate as a blind man.

Great Muad'dib, the Fremen call out for you once again. Lead the Fremen once again now that you're freed from the burdens of being a Kwisatz Haderach, and turn the barren desert into a land full of life. Will you accept this noble challenge? Can you build a civilization that will stand the test of time?

### Strategy

The House Atreides Civilization is based upon the Paul Atreides's anabasis as the Muad'dib, and is specialized in scratching a living off the desert. The earliest bonus that the Atreides possess is the 1 food for all desert tiles, making desert farms immediately but barely usable even without Civil Service or Fertilizers. In addition, the bonus extends to Flood Plains, so an Atreides city on a decent-sized flood plain can grow to a large size. In addition, the sight bonus that Great People including Great Generals provide, as well as their powerful Fremen units, make House Atreides a force to reckon with in the desert. Lastly, the Wind Traps are not only available sooner, but makes Atreides desert cities even more prosperous by providing much needed food, as well as production.

## Unique Trait and Components

 Fremen
(Replaces Marines)
Has a combat strength of 75, and moves twices as fast in the Desert and fight 40% better. They are invisible to normal units like a submarine is when starting the turn on a desert tile. If a Fremen unit is on a City Ruin at the beginning of a turn, the Fremen converts the ruin into an extra city for the Atreides, which receives 3  Global Happiness,  Food,  Production,  Culture, and  Science.
 Wind Traps
(Replaces the Solar Plant)
Available at Biology. In addition to the default abilities of a Solar Plant, it grants 2  Local Happiness. In addition, all Desert Tiles, including Flood Plains, yield 1 extra Food and Production. Doesn't require a Factory in the city to build.

1. Carthag
2. Carthag-Tuek
3. Tuono-Tabr
4. Tuono-Tuek
5. Carthag-Timin
6. Tuono-Harg
7. Habbanya-Tuek
8. Habbanya-Timin
9. Habbanya-Tabr
10. Sihaya-Clam
11. Ergsun-Timin
12. Ergsun-Clam
13. Ergsun-Tabr
14. Ergsun-Tsymyn
15. Ergsun-Tuek
16. Ergsun-Harg
17. Oxtyn-Tabr
18. Oxtyn-Tuek
19. Oxtyn-Timin
 **Spy List**

1. Thufir Hawat
2. Alia Atreida
3. Jessica
4. Duncan Idaho
5. Hayt
6. Gurney Halleck
7. Kyrilos
8. Noree Moneo
9. Stilgar
10. Chani
 **Dialogue List**

* First Greetings

## Mod Support

### Events

**Melange Expands the Sight**

The Spice Melange extends the vision of those who consume it, and your people are no exception. You yourself have taken the water of life and rose as the Kwisatz Haderach, and someone else of great ability has also been enlightened by the drug.**Option 1:** Alright.
* Consume 50  Faith.
* Receive a free random  Great Person. This does not push back the timing on future Great People of the same kind. The Great Person acquired from this event may be a Unique Great Person of another civilization loaded by mods.

### Decisions

**Drink the Water of Life**
The Sandworm is among the most important creature in the working of the Dune universe: Not only is it the creator of the Spice Melange, but also the prime resource used in the creation of the Water of Life. The Water of Life is among the key resource in the Bene Gesserit customs, as its ritualistic injection is what turns a potential Sister into a Reverend Mother should the Sister survive. It is time for you to drink it as well, and expand your sight so that you can better reclaim the world.*Requirements/Restrictions:*
* Player must be Paul Atreides.
* Player must have a City that is **ON** a Desert Tile. Adjacency is not enough.
* Player must have researched Theology.

*Costs:*
* 300  Culture and 200  Faith in standard speed.
* Empire enters a 5 turn  Anarchy.

*Rewards:*
* 2 Free Social Policies.
* Great People are Generated 100% Faster.
* +1  Faith and  Global Happiness to all cities.

### Unique Cultural Influence

"Our people are buying your stillsuits and eating your pongi rice. I fear that the rest of the world will succumb to the influence of your culture."

### Full Credits

 Last Updated:

* Mathetes tou Alexandrou: LUA, XML
* Westwood Studio: Peace and War Themes, Fremen and the Windtrap Icons
* Dune Movie (1984): DOM Image, Leader Scene, Leader Icon
* Unknown: Civilization Icon, Map Image

 Western Fiction | **Cobrastan** (PP) • ****House Atreides**** (Dune) • **Fabulous Gemland** (LoL) • **Shambali Monastery** (OW) • **House Harkonnen** (Dune) • Wadiya (Dictator)