recursal/Fanatic-Fandom huggingface dataset:
Mysterious Liquid

**Mysterious Liquid** is a passive item.

## Effect

* Tears leave a small, short lasting pool of creep upon hitting an enemy or when their range is depleted.
	+ The creep deals 1 damage per tick or 30 damage per second.

## Synergies

* Template:I / Template:I / Template:I: Each split tear leaves a pool of creep, creating lots of creep.
* Template:I: Generates explosion-sized pool of creep whenever explosivo tear goes off.
* Template:I: Creates a line of creep behind the knife as it shoots towards enemies.
* Template:I: Rapid short-range tears leave lots of creep in front of Isaac.
* Template:I: The laser ring often spawns pools of liquid when it hits enemies.
* Template:I: The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
* Template:I: The laser rapidly spawns pools of liquid on hitting both obstacles and enemies.

## Interactions

* Template:I: Overrides Mysterious Liquid.
	+ The beam spawns pools of liquid always when it hits obstacles and often on enemies.
		- Azazel: Pools of liquid are spawned at the end of Azazel's shorter brimstone beam.
* Template:I / Template:I / Template:I: Overrides Mysterious Liquid.
	+ : Explosions caused by these items will cause a large pool of creep where the explosion occurred.
* Template:I: Mysterious Liquid removes explosion chance, but fire damage over time is preserved.
	+ Tears not only correctly retain explosion chance, but if the explosion occurs, creep generates in the entire explosion radius.
* Template:I: Overrides Mysterious Liquid.
	+ The combination works as expected, with tears spawning liquid even when stopping enemy shots.
* Template:I: Mysterious Liquid's graphical effect remains, but no creep is dropped because the tear never falls.
	+ Pools the size of the tear constantly form on the ground dealing large amounts of damage to any non-flying enemy inside the tear.
* Piercing tears: Tears will not leave creep when they hit and pass through an enemy, and will only leave creep when they hit an obstacle or run out of range.
* Template:I: Overrides Mysterious Liquid.
	+ The combination works as expected.
* Template:I: Overrides Mysterious Liquid.
	+ The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.

## Bugs

**Bug **Bug!****  PC Picking up Mysterious Liquid as ??? and The Lost re-texture their heads to Isaac's default head.
## Seeds

 PC  ABP0 1DJA (Treasure room adjacent to spawn)

 PC  QXAX ZJYL (Treasure room adjacent to spawn)

 PS4  V8ZG HD31 (First floor treasure room)

 Vita  2J39 EANS (Treasure room adjacent to spawn)
Blood Rights

**Blood Rights** is an unlockable activated item.

## Effect

* Isaac takes one full red heart of damage and deals 40 damage to all enemies in the room.

## Interactions

* Template:I: Absorbing it with Void will cause the effect to trigger, including the damage required to activate the item when it is absorbed and subsequent uses.

## Synergies

* Template:I - The self-damage caused by Blood Rights increases its damage boost.
* Template:I - The self-damage can be used to set Isaac's health to a level that will activate Whore of Babylon's effect.
* Template:I - Blood Rights doesn't deal any damage to Isaac.
* Shield / Invulnerability - Blood Rights can be used without taking damage for the duration of the shield or invulnerability. Temporary invincibility frames from recently taking damage will not protect against this item's damage.
* Template:I - Isaac takes only half a heart of damage upon each use.

## Gallery

* 3DS Detailed Blood Rights.png

 3DS  The icon of Blood Rights as seen on the lower 3DS screen.

## Trivia

* The item itself is a straight-edge razor.
* "Blood Rights" is a term which means that you have the rights to certain things by way of blood.

## Seeds

 PC  NLPR B126 (Treasure room adjacent to spawn)

 PC  1D0V CF7Q (Treasure room adjacent to spawn)

 PC  JN2A H691 (Treasure room adjacent to spawn)

fr:Blood Rights

fr:Blood Rights
Demon Baby

**Demon Baby** is an unlockable passive item.

## Effects

* Spawns a familiar that follows Isaac and automatically fires at enemies in its range 3 times per second, dealing 3 damage per shot.

## Synergies

* Template:I: Familiar fires homing tears.
* Template:I: Familiar is bigger and does double damage.
* Template:I: If used without having any familiars, a Demon Baby will be spawned for the remainder of the current room.
* Template:I: Shoots at enemies while charging up a shot, thus giving Isaac an alternative way to kill enemies while charging a shot.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Guppy: Spawns flies as if normal tears are hitting enemies.

## Interactions

* Template:I: Familiar will stay in place relative to Isaac.

## Seeds

 PC  Normal and hard modes only 9PKA 44W4 (First floor treasure room)

 Switch  Normal mode only CP36 CT33 (First floor treasure room)

fr:Demon Baby
Box of Friends

**Box of Friends** is an unlockable activated item added in Afterbirth.

## Effect

* Upon use, it adds one copy of each of Isaac's familiars for the duration of the current room.
* If Isaac has no familiars, a Template:I will spawn for the duration of the current room.

## Notes

* Lilith starts with this item by default, even if it hasn't been unlocked yet.
* If Isaac has more than one copy of the same familiar, it will still only add one copy.
* Blue Flies, Blue Spiders, Pretty Flies, Template:I, and Template:I body parts are not replicated.
* Many familiars can be spawned in Greed Mode and Boss Rush, as completing waves charges the item.

## Interactions

* Template:I / Template:I: Familiars are multiplied but do not give Isaac additional lives.
* Template:I: Two or more pills will spawn where applicable.
* Template:I: If used before taking damage, the white fly will circle around Isaac. However, multiple white flies cannot be spawned, so using Box of Friends after taking damage or using it multiple times in a room has no effect.
* Template:I: Adds an additional brain. When used upon entering a room, Box of Friends eliminates the item delay, which allows Isaac to launch Bob's Brain immediately.
* Template:I: Will spawn a level 1 Bumbo regardless of the original Bumbo's current level.
* Template:I: Adds two copies of each familiar.
* Template:I / Template:I: Upgrades the cube/ball for the current room. This can be used to easily unlock the Super Meat Boy and Bandage Girl achievements.
* Template:I: Familiar will be copied.
* Pickup generating familiars: The copied familiars will drop pickups independently.
* Template:I: Duplicates the Head circling around Isaac's body. Only one head will shoot tears.
* Template:I: Creates additional Incubus familiars, which share the same tear modifiers as the player.
* Template:I / Template:I / Template:I / Template:I: These familiars are not copied.
	+ In the case of Template:I, the familiar itself doesn't appear, but instead it decreases tear delay by 2 (effective tears up) when used, without needing to take damage.
* Template:I / Template:I: Key pieces are multiplied, but do not complete the other half.
* Template:I: Each copy of Multidimensional Baby follows the previous copy with a 2.5 second delay.
* Template:I: Very useful on Greed mode, as each usage will add an attacking fly, killing enemies and bosses very quickly.

## Trivia

* The Box of Friends seems to resemble the Lament Configuration of the Lemarchand's box from Clive Barker's Hellraiser.
* Might be a very obscure reference to a Yu-Gi-Oh! card with the same name.
* This item used to have a recharge time of 2, until an update on November 4th, 2015.
* When playing in Korean, this item still has a recharge time of 2.

## Seeds

 Switch  Greedier mode only WL8W DS4S (First Golden Treasure Room)

fr:Box of Friends

fr:Box of Friends
Gladiator

**Platinum Cost** | 990

## In-Game Description

**Difficulty: Hard**

*Calling on two colossal batteries of weaponry, one on each flank, the Gladiator is Zarek's answer to the heavy lines of other manufactures. Looming into a conflict zone, the Gladiator provides a mobile platform to completely lock down strategic objectives using devastating firepower and ability to support allies. The Gladiator's only weakness comes from softer armor around the main batteries - though this does mean enemies must enter its firing solution to take their shot.*

## Summary

The Gladiator is the closest ship in the game to a defensive turret. The Phalanx system allows it to become a very tanky, high damage, but almost immobile emplacement.

## Tips

### When playing a Gladiator

* Turn your broadside to approaching enemies. This is by far your most damaging fire arc.
	+ Conversely, avoid being attacked in the front or behind. Only two of your 10 turrets can fire in these arcs.
	+ Above and below are actually not so bad, half of your turrets can fire in these directions, but given the Gladiator's HP and firepower, this still makes you a match for many enemies in a duke match.
* Use your mines to cover your vulnerable arcs.

### When playing against a Gladiator

* Attack from the front or behind if possible, and failing that attack from above or below. Avoid being broadsided at all costs.
	+ Remember, Phalanx boosts the Gladiator's yaw, so once the Gladiator enters Phalanx mode, staying in front or behind can be difficult for all but the nimblest of ships, while staying above or below a Phalanxed Gladiator should be easy.
* Expect the Gladiator to have deployed mines around itself. Use Point Defense to shoot down mines when closing.
* Phalanx mode all but immobilises the Gladiator, making it vulnerable to being flanked, outranged, and to pop up attacks from behind cover.
	+ Area denial abilities such as the Centurion's Energy Overload, the Persecutor's Fusion Charge and the Basilisk's Pulsar Charge are very effective against a deployed Gladiator, since it can't move away from the blast.
	+ Abilities that move the Gladiator such as the Displacer's abilities can wreck a Gladiator's positioning, forcing it to come out of Phalanx to get back in position.
* Avoiding the Gladiator entirely may be a viable option. Gladiators are very slow and do little damage if forced to chase enemies, so you may be able to simply fly around it and capture objectives.
The Sad Onion

**The Sad Onion** is a passive item.

## Trivia

* The Sad Onion was the first item designed by Edmund for the original game *The Binding of Isaac*, which is probably why it has the item ID 1.
* The item's effect is a reference to the fact that when onions are cut, they have a tendency to make people involuntarily cry.

## Seeds

 PC  TZF1 B0TK (Treasure room adjacent to spawn)

 Vita  XLT2 MWVN (Treasure room adjacent to spawn)

 3DS  S6EY 7YZT (First floor treasure room (*south*); Curse of the Labyrinth)

fr:The Sad Onion
The Binding of Steve Wiki/Section 1

Welcome to the Official Binding of Steve WikiWelcome to the Official Binding of Steve Wiki
The guide for Binding of Steve written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Binding of Steve

MINECRAFT HAS APPEARED IN THE BASEMENT! Play Isaac Afterbirth + with items directly coming from Minecraft! [Read more...]
System requirements

*This article is a stub. You can help The Binding of Steve Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *The Binding of Steve*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for The Binding of Steve
* Release date
Mystery Sack

**Mystery Sack** is an unlockable passive item.

## Effects

* Spawns a familiar that follows Isaac around and has a chance to drop a heart, coin, bomb, or key (or any of their variations) after clearing a room.

## Notes

* Prior to patch 1.04, this item did not drop any items, or do anything at all.

## Interactions

* Template:I: Familiar is bigger and increased chances for drops.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Seeds

 PC  A3ES 1TQN (First floor, Treasure room next to spawn)

 PC  QHKQ ZE4N (First floor, Treasure room next to spawn)

 PS4  CGVC XKY3 (Play as Isaac, and reroll the first item in the secret room just below the starting room)

 Vita  Q73A BMMP (adjacent to starting room)

 Switch   3CAR V7Z0 (First Golden Treasure Room)

fr:Mystery Sack
Toxic Shock

**Toxic Shock** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Upon entering a room, all enemies are poisoned, dealing double Isaac's tear damage and also creating a green fog for the first few seconds of the room.
* Killing enemies leaves a small, short lasting pool of green creep on the ground.
	+ The creep deals 1 damage per tick or 30 damage per second.

## Notes

* High tear damage will cause this item to become very powerful for rooms with a lot of enemies, since they can die instantly and render the room harmless.
* Enemies which spawn after the first few seconds of each room are not affected by this item, e.g. Flies spawned from a Mulligan dying.
* The poison effect only activates upon entering a room and not at the start of a wave. In Boss Rush and most of Greed Mode, the item will not poison enemies.

## Trivia

* Its sprite is a recolor of Template:I.
* Toxic Shock is a rare, but extremely serious and deadly condition caused by the build up of Staphylococcus Aureus bacteria in women.

## Seeds

 PC   MS6L 43MM (First floor treasure room) (Hard Mode Only)

 PC   0DMW R92S (First floor treasure room)

 PC   E3ER VEGE (First floor treasure room) (Both modes)

 Switch   7YV6 DDJ1 (Treasure room adjacent to spawn)
Virgo

**Virgo** is a passive Zodiac item.

## Effects

* Grants a chance to trigger the Template:I effect upon taking damage, creating a shield that nullifies all types of damage for 7 seconds.
	+ The activation chance depends on the Luck stat, and goes up to 100% with 10 Luck.
* Converts all *stat down* pills into *stat up* pills, *"Bad Trip"* into *"Balls of Steel"* and *"Amnesia"* into *"I Can See Forever"*, like Template:I does, but does not identify any pill.

## Synergies

* Template:I: Generated pills are more beneficial.
* Template:I/Template:I: Beneficial pills can be found more often.

## Notes

* The shield negates health loss from Blood Donation Machines and Devil Beggars.
* Does not prevent heart container loss from Devil Room deals.
* The following pill types are neutral and do not have a "good" equivalent.
	+ "Hematemesis".
	+ "Explosive Diarrhea".
	+ "I found pills".
	+ "Paralysis".
	+ "R U A Wizard".
	+ "Telepills".
* Bad pills already obtained/dropped will be converted to their "good" counterpart too.

## Trivia

* This item, like the other Zodiac items, is a reference to Zodiac signs.

## Seeds

 PC  K0TA K2ZC (Treasure room adjacent to spawn)

 PC  QWNA GPLP (Treasure room adjacent to spawn)

 PS4  6N2H LQ49 (Treasure room adjacent to spawn)

 Vita  HEAJ 1T43 (Treasure room adjacent to spawn)

 Switch   GF08 T1GR (First Golden Treasure Room)

Template:Nav zodiac
Pupula Duplex

**Pupula Duplex** is a passive item added in *The Binding of Isaac: Afterbirth* expansion.

## Effects

* Widens Isaac's tears, increasing their hitbox.
* Grants spectral tears.

## Interactions

* Template:I: Overridden by Pupula Duplex.
* Template:I: Overrides Pupula Duplex.
* Template:I: Bone tears fired are much bigger but shards don't change size.
* Template:I: Split tears as well as normal tears have Pupula Duplex effect.
* Template:I: Greatly increases the size of Isaac's dark tears.
* Template:I: Greatly increases the size of Isaac's scythes.
* Template:I: Bombs become spectral.
* Template:I: Overrides Pupula Duplex.
* Template:I: Greatly increases size of needles.
* Template:I: Tears have Pupula Duplex effect and the damaging aura is significantly bigger.
* Template:I: Tear and cluster of tears fired are much bigger.
* Template:I: Greatly increases the size of Isaac's coin tears.
* Template:I: Tears look like Pupula Duplex but still can be fed.
* Template:I: Tears do not increase in size an additional amount.
* Template:I: Tears will retain crescent shape and increase in damage based on how far they travel. Tears will not increase in size as they travel.
* Template:I: Overrides Pupula Duplex.
* Template:I: Unsplit tears look like Pupula Duplex but split tears don't.
* Template:I: Greatly increases shot size and damage.
* Template:I: Eyeball tears are much larger.
* Template:I: Tears look like Pupula Duplex but are still tiny.
* Template:I: Overrides Pupula Duplex.
* Template:I: The laser becomes spectral.
* Template:I: Greatly increases the size of the tooth shot.
* Template:I: Tears take the appearance of Trisagion, but retain the spectral effect.

## Trivia

* “Pupula Duplex” is said to be a rare condition in which a person has two irises and two pupils in one eye. There have never been any recorded cases however.
* This item's icon is similar to Diplopia.

## Seeds

 PC  HN4T QMN7 (First floor treasure room)

 PC   HLTD B7WD (Treasure room adjacent to spawn) Normal mode only

 PC   XVA6 BQFC (First floor treasure room) Normal mode only

 Switch  Greedier mode only C6VD 4WXP (First Golden Treasure Room)

fr:Pupula Duplex
Steam Sale

**Steam Sale** is a passive item.

## Notes

* Items sold for 15 pennies will have their price rounded down to 7.
* Pickups sold for 5 pennies will have their price rounded up to 3. Red hearts, normally sold for 3 pennies, will have their price rounded up to 2.
* Multiple Steam Sales can be obtained via each of the normal drop methods, but doing so has no effect.
	+ Reduces all shop prices to 0 coins.
		- If Isaac has Template:I, it is possible to collect an infinite supply of pickups/items. Extremely powerful when combined with Template:I.
	+ Steam Sale will cause the Deals with the Devil not to convert the heart type automatically.
* Items have a chance to be discounted further by random sales; for example, a discounted item originally costing 5 coins will then cost 2 coins instead of 3.

## Synergies

* Template:I: Can be used to create two Steam Sales, reducing the price of all items in the shop to 0.
	+ Diplopia + Template:I or Greed Mode: Restock will allow shop items to replenish indefinitely, so by having two Steam Sales by the method above, infinite items can be purchased. Be careful not to pick up Template:I, which will remove the Steam Sales and will likely replace many items with Template:I.

## Gallery

* Steam salex2.png

 A shop with all prices reduced to 0.

## Trivia

* This item is called Steamy Sale on PS4, PS Vita, Xbox One and Switch versions, most likely due to fear of copyright issues.
	+ Strangely, this doesn't happen in the 3DS and Wii U versions.
* Steam Sale refers to the platform of Steam and its reputation for giving generous sales.
	+ Despite of the game mechanics, discounts are usually not able to be combined to obtain a better price on Steam.

fr:Steam Sale
Unicorn Stump

**Unicorn Stump** is an activated item.

## Effects

* Upon use, grants invulnerability and increased speed for five seconds, but removes the ability to shoot tears while the effect is active.

## Notes

* The invulnerability effect negates all forms of damage, including health loss from Blood Donation Machines and Devil Beggars.
* Does not prevent heart container loss from Health Down Pill or Devil Room deals.
* Does not prevent death from the Template:I card.
* The item is similar to Template:I, with faster recharge time at the cost of being unable to damage enemies while under its effects.
* If another spacebar item is picked up while in the invulnerability state granted by Unicorn Stump, Isaac will return to normal immediately, becoming able to shoot tears and take damage.

## Synergies

* Template:I: The fly can still be controlled while invincible.
* Template:I: Causes the Stump to charge in 15 seconds, allowing Isaac to become invincible multiple times in a single room.
* Template:I: Stump is active for 12 seconds instead of 6.
* Template:I: Isaac can skewer enemies on the knife by running into them while invincible.
* Template:I / Template:I / Template:I / Template:I / Orbital Familiars: Isaac can use the stump to turn enemies into gold/poop and damage/poison them without getting hurt.
* Template:I: The tear stays in place while Isaac is invincible; although Isaac cannot move the tear, it will continue to damage enemies during his invincibility. This is very useful for stationary enemies.
* Template:I: Isaac's tears will still fire, but he will be unable to move the crosshair while invincible.

## Bugs

**Bug **Bug!**** Rarely, after the effects of Unicorn Stump wear off, the music will remain sped up. This is fixed if Isaac leaves the room.
## Gallery

* 3DS Detailed Unicorn Stump.png

 3DS  The icon of Unicorn Stump as seen on the lower 3DS screen

## Seeds

 PC  KR9M SBJB (Treasure room adjacent to spawn)

 PS4  HE3K 410E (First floor treasure room)

 Vita  A00Z C87K (First floor treasure room)

fr:Unicorn Stump

fr:Unicorn Stump
YO LISTEN!

**YO LISTEN!** is a passive item added in Afterbirth †.

## Effects

* Adds a Familiar that sporadically moves around the room.
* Upon entering a room with a Secret Room, Super Secret Room, tinted rock, or a rock with a Crawl Space underneath, it will fly towards it.
	+ If there are multiple secrets, then it will fly from one to the other.
* +1 luck.

## Notes

* The familiar will sometimes hover over a pit, poop, or empty tile, indicating that an unreachable crawl space has generated there.
	+ Although it might seem intuitive to dig the spot open with Template:I or Template:I, their chance of spawning a crawl space is independent and not guaranteed to work.
* Familiar does not deal contact damage.

## Interactions

* Template:I: Familiar is bigger.
* Template:I: Familiar is occasionally connected to Isaac via electricity.

## Trivia

* This item is a reference to the fairy Navi in the The Legend of Zelda: Ocarina of Time, who guides the player during the game with the catchphrase, "HEY, LISTEN."

## In-game Footage

fr:YO LISTEN!

fr:YO LISTEN!
Purity

**Purity** is a passive item.

## Effect

* Purity will boost one of Isaac's stats depending on the color of the aura around him:
	+ **Red**: +4 damage
	+ **Blue**: -4 tear delay
	+ **Yellow**: +0.5 speed
	+ **Orange**: +7.5 range, +1.0 tear height
* When Isaac takes damage, the aura will be removed. When the next room is entered, the aura will reappear with a random color.

## Notes

* The tear delay boost can allow the player's tears to go over the normal maximum rate of fire; see the tear delay explanation page.
* When picking up this item as The Lost, it is very difficult to change the boost since The Lost cannot take damage without dying. The only way to change this is if The Lost has multiple lives and dies or uses Template:I.

## Seeds

 PC  DKYP 0JFY (First floor treasure room)

fr:Purity

fr:Purity
Magneto

**Magneto** is a passive item.

## Effects

* Pickups (e.g. hearts, coins, keys, bombs, etc.) are attracted to Isaac.
	+ The attraction enables the item to pass/fly over pits or rocks, but not through Key Blocks.
	+ Hearts are only attracted if Isaac could pick them up with his existing heart containers.
		- Batteries act in a similar manner to hearts in that they will only be attracted towards Isaac if his active item isn't fully charged.
* A few enemies (like the Horf) are drawn toward Isaac as well.

## Notes

* Magneto can attract  scared hearts, but they still run away from Isaac.

## Trivia

* The item's name may be a reference to the X-Men villain, *Magneto.*
* This item's coloration and placement on Isaac's head may be in reference to *Magnet Man*, a villain from the early *Mega Man* games.
* Despite what the description says, Magneto will not attract passive or active items.

## Seeds

 Vita  SXMP T4YJ

 PC  46Q7 YPND (Treasure room adjacent to first long room)

fr:Magneto
Stem Cells

**Stem Cells** is a passive item.

## Effect

* Grants one full Heart Container.
* +0.16 shot speed.

## Trivia

* The baby attached to Isaac's face is similar in appearance to It Lives.
* Stem cells are a special type of cell that can transform into any other cell, and are also what makes up an embryo in the first stages of pregnancy.

## Seeds

 PC  ZT0X 931C (adjacent to spawn)

 PS4  KMVL DWHP (Treasure room adjacent to spawn)

 Vita  NQSE AZLA (First treasure room)

 3DS  E2ZT HN46 (Teasure room adjacent to spawn)
Juicy Sack

**Juicy Sack** is a passive item.

## Effect

* A familiar that follows behind Isaac, leaving a trail of white creep that slows enemies.
* Spawns 1-2 Blue Spiders after every room.

## Synergies

* Template:I: Juicy Sack spawns an extra blue spider.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Interactions

* Template:I: Familiar will stay in place relative to Isaac.

## Seeds

 PC  2JNS VYGD (Treasure room adjacent to spawn)

 PC  LGX6 X4WE (Treasure room adjacent to spawn)

 PS4  QMER Z3PS (Treasure room adjacent to spawn)

 Switch  43EF ZGND (Treasure room adjacent to spawn)

fr:Juicy Sack
Yum Heart

The **Yum Heart** is an activated item.

## Effects

* Replenishes one red heart of Isaac's health.

## Notes

* Magdalene starts with this item by default.
* When playing as Keeper, one health coin gets replenished; no Blue Fly gets added.
* This item becomes useless when Isaac has no red heart containers, as it cannot restore Soul or Black Hearts.
* For both ??? and The Lost this item is completely useless as they cannot gain red hearts by any means.

## Trivia

* This item is used in Challenges #5 (The Tank) and #10 (Cursed!).

## Gallery

* 3DS Detailed Yum Heart.png

 3DS  The icon of Yum Heart as seen on the lower 3DS screen

## Seeds

 PC  QRW2 FFY0 (Treasure room adjacent to spawn)

 PS4  KERF 98ZY (Treasure room adjacent to spawn)

 Vita  9TEJ 1S63 (First floor treasure room)

 3DS  Z3XP PDLR (Treasure room adjacent to spawn)

 Switch  MD1Q S1PL (Treasure room adjacent to spawn)

fr:Yum Heart

fr:Yum Heart
Mom's Eye

**Mom's Eye** is a passive item.

## Effect

* Gives Isaac a chance to shoot a tear out of an eye on the back of his head.
	+ The chance to shoot a second tear depends on the luck stat, and goes up to 100% at 2 Luck.

## Notes

* Has no effect on Lilith.
* Template:Yes Mother

## Interactions

* Template:I/Template:I/Template:I: Only occasionally fires one tear out of the back of Isaac's head.
* Template:I: Occasionally shoots a bomb backwards. Not recommended, as self-damage is likely.
* Template:I/Template:I: Chance for two airstrikes on opposite sides of Isaac.
* Template:I: Occasionally shoots an explosive shot backwards. Not recommended, as self-damage is likely.
* Template:I: No effect.
* Template:I: Adds chance for tear barrage to fire from the front and back of Isaac. The kidney stone will only fire from the front of Isaac.
* Template:I: Adds a chance for tear barrage to be fired behind Isaac.
* Template:I: Adds a chance for tears to be fired in random directions from the main tear.
* Template:I: Occasionally fires one red tear out the back of Isaac's head.
* Template:I: The backwards tear is not affected by Mom's Eye.

## Synergies

* Template:I: The laser comes out of both sides of Isaac's head.
	+ Azazel: The laser that comes out of his back is short-ranged as well.
* Template:I: Charge determines size and damage of both tears.
* Template:I: Any time Mom's Eye would activate, Loki's Horns activates instead, enabling guaranteed 4-way fire at 2 luck, instead of the 7 Loki's Horns alone would require.
* Template:I: Another knife appears on the back of Isaac's head, which has a chance to be fired whenever the main knife is fired.
* Template:I: When Isaac is near a wall, the backwards bouncing tear effectively doubles Isaac's tears.
* Template:I: Occasionally fires a laser out of the back of Isaac's head.
* Template:I: Randomly fires a laser out the back of Isaac's head.

## Trivia

* Mom's Eye's appearance was changed in Booster Pack #5.
* The item is based off of the old adage that a mother has an eye on the back of her head, and is thus always able to see what her child is up to.

## Gallery

* Mom's Eye Rebirth Icon.png

Removed in Afterbirth † Mom's Eye's original appearance before Booster Pack #5.

## Seeds

 PC  Q0LW DC34 (First floor Treasure Room)

 PC  3HZ1 TYSZ (Treasure room left of spawn)

 3DS  GE3B 7NPB (Treasure Room adjacent to spawn)

fr:Mom's Eye
Rainbow Baby

**Rainbow Baby** is a passive item.

## Effect

* Spawns a familiar that follows Isaac around and fires tears with random effects similar to other familiars.
* The shot types and their damage are:
	+ Short-range blood tear for 3 damage.
	+ Plain red tear for 3.5 damage.
	+ V-pattern double shot for 3.5 damage each.
	+ Charming purple tear for 3.5 damage.
	+ Slowing black tear for 3.5 damage.
	+ Spectral tear for 3.5 damage.
	+ Long-range homing violet tear for 3.5 damage.
	+ Long-range spectral and homing tear for 3.5 damage.
	+ Blood tear for 4 damage.
	+ Large blood tear for 5 damage.

## Notes

* The type of tear is randomized with each familiar shot.

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* This item is used in Challenge #28 (PRIDE DAY!).

## Gallery

* Rainbow Baby Rebirth Icon.png

Removed in Afterbirth † Rainbow Baby's original appearance before Booster Pack #5.

## Seeds

 PC  138Q QN30 (Treasure room adjacent to the starting room)

 PC  Q0AL BV91 (Treasure room adjacent to spawn)

 PS4  JJA0 JQC0 (Treasure room adjacent to spawn)

 Vita  WTFA VLCG
Curse of the Tower

**Curse of the Tower** is a passive item added in Afterbirth.

## Effects

* Upon taking damage, spawns six troll bombs around the room similar to the XVI - The Tower card.

## Notes

* These bombs hurt the player as well as enemies.
* Taking damage from the troll bombs spawned by Curse of the Tower will not re-activate the effect.
* Picking up this item will make all health transactions more difficult. Devil Beggars and Blood Donation Machines will be almost impossible to use because they will very likely be destroyed by bombs.
* The 6 Troll Bombs are difficult to dodge in small rooms (unless you have Template:I or Template:I).

## Synergies

* Template:I: Each troll bomb will leave damaging green creep.
	+ Template:I + Template:I: The troll bombs as well as the smaller bombs will leave green creep.
* Template:I: Each troll bomb will home in on enemies.
* Template:I: Each troll bomb will Stun enemies and deal 10 damage.
* Template:I: Spawns troll bombs upon use.
	+ Template:I+ Template:I: Using Dull Razor spawns bombs that can heal Isaac.
* Template:I: Each troll bomb has a chance to drop one random pickup and charm an enemy. Does not affect enemy troll bombs.
	+ Template:I+ Template:I: Heavily increased chance of finding items due to the smaller bombs that spawn.
* Template:I: The troll bombs will only harm monsters, since Host Hat makes the player immune to all explosions.
* Template:I: If The Polaroid activates its shielding effect, the player will remain shielded as the bombs generated by Curse of the Tower explode.
* Template:I: Explosions will heal the player for 1 heart.
* Template:I: The troll bombs spawned will not explode until Remote Detonator is used, giving the player an indefinite amount of time to re-position themselves and/or the bombs.
* Template:I: The troll bombs spawned will explode into tears, dealing substantial damage to enemies in the room.
	+ Template:I + Template:I: Causes each troll bomb to emit brimstone beams in all directions, causing massive damage to anything in the room.
* Template:I: Upon taking damage, the troll bombs spawned will be defused, effectively yielding six bomb pickups.

## Interactions

* Template:I: The troll bombs spawned will explode in a large cross pattern, making them more likely to damage both enemies and Isaac.
* Template:I: Each bomb explodes into 2 to 4 smaller bombs, making the explosions hard to dodge.

## Trivia

* The item image appears to be an XVI - The Tower card that has been burnt.

## Seeds

 PC  SKVA J1L4 (Curse room below spawn in normal mode, and left to spawn in hard mode) Normal and hard modes only

 Switch  Q9RF 3NZ3 (First floor treasure room) Normal and hard modes only

fr:Curse of the Tower

fr:Curse of the Tower
SMB Super Fan

**SMB Super Fan** is an unlockable passive item.

## Effects

* +1 Heart Container
* +0.3 Damage
* +0.2 Tears
* +0.2 Speed
* +0.5 Range
* +1 Shot Height
* Fills all red heart containers.

## Trivia

* This item is a reference to one of Edmund McMillen's previous games, Super Meat Boy.

## Gallery

* SMB Super Fan Rebirth Icon.png

Removed in Afterbirth † SMB Super Fan's original appearance before Booster Pack #5.

## Seeds

 PC   CRGH 9HYL (treasure room adjacent to spawn)

 PC   LJ0F GYR4 (treasure room first floor)

 PC  DXH7 0176 (treasure room adjacent to spawn)

 PC  GZPP QMQX (treasure room next to spawn)

 PC  Z7D0 XHYK (treasure room next to spawn)

fr:SMB Super Fan
The Black Bean

**The Black Bean** is a passive item.

## Effects

* When taking damage, Isaac farts, dealing poison damage to all enemies in range.
	+ The initial fart deals 5 damage and the poison deals 21 damage over time.

## Trivia

* This item is used in Challenge #13 (Beans!).

## Seeds

 PC  FEZ1 9DGS (Treasure room adjacent to spawn)

 Switch  JLTA XG34 (First floor treasure room)

fr:The Black Bean
Sacrificial Dagger

**Sacrificial Dagger** is an unlockable passive item.

## Effect

* Spawns a sideways dagger that orbits Isaac, deals high damage to enemies on contact, and blocks enemy shots.
	+ The knife deals 15 damage per tick or 225 damage per second.

## Interactions

* Template:I: Doubles damage and increases size.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Trivia

* In the original *Binding of Isaac*, Sacrificial Dagger rotated upright, while in *Rebirth* it now orbits on its side.
* This item is used in Challenge #4 (Darkness Falls).
* It deals the highest amount of contact damage out of all orbitals.

## Seeds

 PC  99KW 09AC (treasure room adjacent to spawn)

 Vita  O98E HJO7 (treasure room adjacent to spawn)

 Switch  Greedier mode only F4WJ R3DD (First Golden Treasure Room)

fr:Sacrificial Dagger
Anemic

**Anemic** is a passive item.

## Effects

* Upon taking damage, Isaac leaves a trail of red creep that damages enemies until he leaves the room.
* +5 range.

## Notes

* The effects of this item do not stack if multiple copies of the item or its effects are acquired; Isaac only gets the range bonus once.
* Lazarus, or anyone holding Template:I, is resurrected with this item upon his first death.
	+ After Challenge 31: Backasswards is beaten, Lazarus will start with Anemic, and Lazarus Risen will have its +5 range and creep trail effect permanently active, regardless of whether he actually possesses the item.

## Interactions

* Template:I: Increases creep trail size.

## Trivia

* Anemia is a decrease in the blood's ability to carry oxygen. This can either be caused by a decrease in hemoglobin in blood cells, or red blood cells altogether.

## Seeds

 PC  R8WH 6H6K (Treasure room adjacent to spawn)

 PC  KSV0 MEY2 (Treasure room adjacent to spawn)

 PC  TNGG 06RD (Treasure room adjacent to spawn)

 PS4  JQM7 4X1D (Treasure room adjacent to spawn)

fr:Anemic
Thunder Thighs

**Thunder Thighs** is a passive item.

## Effects

* +1 Heart container.
* -0.4 Speed down.
* Isaac gains the ability to destroy obstacles by walking into them.

## Notes

* Holes in the ground can be filled if Isaac walks into adjacent rocks from the right direction, similar to bombs.
* Avoid walking over Mushrooms and Bomb Rocks, as they can damage Isaac upon destruction.
* With this item, Isaac can walk over and destroy Red Poop without taking damage.
* Walking into an Angel Statue in the Angel Room will trigger the boss fight, and Isaac will take damage as the Angel spawns on top of him.

## Synergies

* Template:I: Allows Isaac to quickly earn large amounts of money by destroying rocks.

## Trivia

* This item is used in Challenges #5 (The Tank) and  #27 (BRAINS!).

## Seeds

 PC
 PS4  AV2N H0S3 (adjacent to the starting room)

 PC   H9AF NF4N (treasure room adjacent to spawn) (hard mode only)

fr:Thunder Thighs
Speed Ball

**Speed Ball** is a passive item.

## Effects

* +0.3 Speed up.
* +0.2 Shot speed up.
* Template:Spun

## Unlockable Achievements

* Little Baggy Little Baggy - Collect 2 of either Roid Rage, The Virus, Growth Hormones, Experimental Treatment or **Speed Ball**.

## Trivia

* A "speedball" is cocaine or an amphetamine mixed with heroin or morphine.

## Seeds

 PC  2XEA BSP0 (Treasure room adjacent to spawn)

 PC  EDK9 8YGM (Treasure room adjacent to spawn)

 PS4  RCMM D8GC (First floor treasure room)

Template:Nav syringe

fr:Speed Ball

fr:Speed Ball
The Binding of Steve

*This article is a stub. You can help The Binding of Steve Wiki by expanding it.*

MINECRAFT HAS APPEARED IN THE BASEMENT!

Play Isaac Afterbirth + with items directly coming from Minecraft!

## Features

* 43 Items.
* 9 Trinkets.
* 26 Enemies.
* Around 150 rooms per stage.
* Ores and Villagers
* 7 Cards/Runes.
* Steve
* A true last boss.

Have fun playing Steve.
Smart Fly

**Smart Fly** is a passive item.

## Effect

* Spawns an orbital fly whose behavior changes depending on whether or not Isaac has taken damage in the current room.
	+ The fly always deals 1.5 damage per tick or 22.5 damage per second on contact with enemies.
	+ Before Isaac takes damage, the fly serves as an orbital familiar, blocking enemy shots.
	+ After Isaac takes damage, this fly will seek out nearby enemies and attack them.
* Template:Lord of the Flies

## Notes

* Smart Fly does not take up one of the three orbital slots; it floats between two of the other orbitals.
* Very useful in Boss Rush as it will remain aggressive until it is completed. A strategy for Isaac would be to willingly damage himself right at the start to trigger the Smart Fly so it deals with all the bosses.

## Synergies

* Template:I: Increases fly's size and does double damage.
* Template:I: Fly will stay in place when orbiting Isaac but will still pursue enemies.
* Template:I: Allows releasing the Smart Fly to attack enemies without taking actual damage.
* Template:I: Fly and Isaac will occasionally be connected via electricity.

## Seeds

 PC  CAKK GWMX (First floor treasure room)

 PC  YYH2 YJ4B (Treasure room adjacent to spawn)

 PC  ER9T 2RPF (First floor treasure room)

 PS4  WV2E FB1R (First floor treasure room)

 PS4  1ZTZ EC7A (First floor treasure room)

 Switch   396D QBP0 (First Golden Treasure Room)

Template:Nav fly

fr:Smart Fly
Satanic Bible

**Satanic Bible** is an unlockable activated item.

## Effects

* Grants a Black Heart.
* Template:Bookworm

## Synergies

* Template:I + Template:I: Can be used to gain infinite black hearts.
* Template:I + Template:I: Can be used infinitely to damage all enemies in the room as long as total health is greater than two hearts.

## Gallery

* 3DS Detailed Satanic Bible.png

 3DS  The icon of Satanic Bible as seen on the lower 3DS screen

## Seeds

 PC  B3ZC 3FGK (Treasure room adjacent to spawn)

 PC  XGNW BFRN (Treasure room adjacent to spawn)

 PC  Q4KD AJSK (Treasure room adjacent to spawn)

 3DS  6LQA 1VT8 (Treasure room adjacent to spawn)

 PC   9Q4P PQ6A (treasure room adjacent to spawn) (both modes)

## Trivia

* The original Satanic Bible was written by Anton LaVey, founder of the Church of Satan.

Template:Nav book

fr:Satanic Bible
Villagers

*This article is a stub. You can help The Binding of Steve Wiki by expanding it.*

**Villagers**, from Minecraft, may be seen in The Binding of Steve.

## Uses

**Villagers** can be found where a Shopkeeper should be. There is a 12.5% chance of Shopkeepers being replaced by a **Villager**.
When coming near one, a trade box appear displaying an item the player has on the left and a new item based on the pool of the current room on the right. Touching it will remove the left item from the player and spawn a pedestal with the right item on it.
Upon exploding one, it drops 1 to 3 coins.

## Notes

* Villagers, when spawned, always ask for an item that the player has.
	+ If the player don't have any item, Breakfast will be chosen.
	+ The trade can not be made if the player don't have the item anymore, as the trade will not update.
* If the current room has no pool, the right item will be chosen amoung the Treasure Pool.
	+ When a pool is depleted, Breakfast will be chosen.
* Zombie Villagers can indirectly spawn **Villagers**, as they spawn Shopkeepers upon death.
The Virus

**The Virus** is a passive item.

## Effects

* Inflicts poison on enemies who make contact with Isaac.
	+ The poison randomly hits either 2 or 3 times, dealing a total of 4 or 6 damage.
		- Each poison hit deals damage equal to Isaac's tear damage.
	+ Enemies who are killed after they have been inflicted with this type of poison have a 20% chance to drop Black Hearts.
* -0.1 Speed down ( not applied until the next time Isaac's speed stat is updated)
* Template:Transf

## Notes

* The black heart is only dropped if the poison was caused by The Virus. The item's effect doesn't extend to poison tears.
* Black flies are the best source of black hearts, since they can't deal any damage, which means that you can poison them without losing health.
	+ You can abuse this if you find a Template:I item and a Hive enemy. This will result in an infinite source of black hearts.
	+ Although Stonies and Shopkeepers can't be visibly poisoned, they still can drop Black Hearts if destroyed after being touched.
* Due to a glitch or patch, some enemies must be moving to receive poison damage. Some enemies pushing against Isaac that are immobile will not take damage, while the poisoned effect will still show up.
	+ Template:I and The Virus can still work if Isaac has a short range orbital such as Template:I or Template:I, as it will kill enemies pushing against Isaac that are not taking poison damage due to immobility while still dropping black hearts.

## Synergies

* Template:I: While active, Isaac can run into enemies and poison them without getting hurt.

## Unlockable Achievements

* Little Baggy Little Baggy - Collect 2 of either Roid Rage, **The Virus**, Growth Hormones, Experimental Treatment or Speed Ball.

## Trivia

* Upon picking up The Virus, Isaac looks very similar to Lust, which is fitting since Lust also drops The Virus.

## Seeds

 PC  26ND Z11A (Treasure room adjacent to spawn)

 PC  1389 DNH1 (Treasure room adjacent to spawn)

 PS4  913D J63B (First floor treasure room)

 3DS  TKYD 8DRA (Treasure room adjacent to spawn)

 Switch  Greedier mode only FEKK E8JS (First Golden Treasure Room)

Template:Nav syringe

fr:The Virus

fr:The Virus
The Book of Belial

*Not to be confused with Template:I.*

**The Book of Belial** is an activated item.

## Effect

* Increases damage by 2 upon use for the current room.
* Guarantees the Devil Room or Angel Room to spawn after killing a boss while holding it.
	+ Increases the chance to open the Devil Room or Angel Room by 12.5% after killing a boss while holding it instead.
* Template:Bookworm

## Notes

* Judas starts with this item by default.
* The Book of Belial cannot open Devil Rooms in The Basement I / The Cellar I, nor in Chapter 5 and beyond, even though they can reached by other means (through the Template:I playing card, for example).
* Unlike Template:I, picking up The Book of Belial after killing the boss won't open the Devil/Angel Room Door.
	+ The Book of Belial increases the chance of a Devil/Angel Room Door to spawn, while Template:I forces open a door to said rooms permanently.
* The damage bonus does not stack with multiple uses in a room, or with the tarot card XV - The Devil, which has the same effect.

## Synergies

* Template:I: Causes The Book of Belial to apply a 1.5x damage multiplier on top of its normal effect.
	+ The x1.5 damage multiplier does not stack with the x1.5 damage multiplier from Template:I or Template:I.

## Gallery

* Bookofbelialgiantbook.png

Book of Belial when activated.
* Book Of Belial Activated.png

Unused image for use animation.
* 3DS Detailed Book Of Belial.png

 3DS  The Icon of the Book of Belial as seen on the lower 3DS screen.

## Trivia

* Can still open Angel Rooms even though it is a satanic book.
* It is one of the four books in the *Satanic Bible*.
* Belial is a name used for Satan in some Jewish and Christian texts.

## Seeds

 PC  ZWQY MQ6C

 Switch  ZWC9 D2WY

Template:Nav book

fr:The Book of Belial

fr:The Book of Belial
The Binding of Steve Wiki

Welcome to the Official Binding of Steve WikiWelcome to the Official Binding of Steve Wiki
The guide for Binding of Steve written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Binding of Steve

MINECRAFT HAS APPEARED IN THE BASEMENT! Play Isaac Afterbirth + with items directly coming from Minecraft! [Read more...]

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Ramming

**Ramming** occurs when ships of opposing teams collide. This will deal damage to both ships, regardless of their current speed and flight direction. The Base ramming damage is 800 for all ships. Ramming damage scales based on ship size class (light, medium and heavy). For every weight class difference +/- 25% damage are applied, so ships of the same class take equal damage, whereas a small ship ramming a large one receives +50% damage while the target takes -50% damage. Ramming damage is affected by armor and damage modifiers same as projectile damage, but not by offensive crew skills and offensive ship upgrades. Furthermore, there is an implant that increases the ramming damage dealt, while also reducing the ramming damage taken. Ramming damage occurs only on the initial impact, after which the enemy may be pushed around. However, be aware that changes in the relative position of the ships may cause new part of the ships to connect, which will trigger new instances of Ramming damage.

Ramming freighters will instantly destroy them, but never deal any damage to the ship. Similarly, colliding with an ally or level geometry (e.g Stations, meteorites,..) will never deal damage, but will still take away some momentum, slowing the ship down.
Samson's Chains

**Samson's Chains** is an unlockable passive item.

## Effects

* Attaches a ball and chain to Isaac's ankle that crushes rocks, blocks projectiles, and deals 5 damage per tick or about 10.7 damage per second.

## Notes

* The item doesn't change the Speed Attribute. Instead, whenever the chain is fully extended the ball will have to be dragged, which causes Isaac to slow down slightly.

## Interactions

* Template:I: Familiar is bigger and deals double damage.
* Template:I: The ball will occasionally be connected to Isaac via electricity.

## Trivia

* This item references the biblical story of Samson, who was chained upon losing his strength.
* This item is a reference to the *Spelunky* ball and chain, which also slows the user, destroys blocks, and can be used against enemies.

## Seeds

 PC  03BK NG0Q (First treasure room to the right)

 PC  ZFFX 69MQ (First treasure room to the right)

 PS4  GRK0 B9NW (Treasure room adjacent to starting room)

 Switch  MW2N WAJC (First floor treasure room)

fr:Samson's Chains