Tantabus

The Monster of Dreams

## Description

**Tantabus** is a dark and parasitic magical force that ***turns dreams into nightmares***, that appears as main antagonist in the episode of the season 5 "*Do Princesses Dream of Magic Sheep?*". It was a manifestation of darkness created by *Princess Luna* to punish herself for the things she did as *Nightmare Moon*; it resides in her dreams and gave her nightmares, such as her turning her into Nightmare Moon. But then in one such nightmare, the Mane 6 arrived and attempted to turn her back with *Rainbow Power*. Having gained enough power from Luna's nightmares, and learned of the existence of the Mane 6, the now self-aware Tantabus escaped into the dreams of the Mane 6, giving them nightmares; and later its power was expanding to the point of entering the dreams of everypony in *Ponyville*, and giving them nightmares, and it almost managed to reach reality itself, ***what a powerful creature!***

## Abilities

**Passive**

Tantabus has a Tide Turner and can use it by pressing Alt-Fire (Right click by default) to charge forward. Like in the base game, the Tide Turner allows full turning control, but doesn't grant any resistances to Tantabus. Receiving damage during the charge does not shorten the remaining charge duration. Tantabus's melee attacks do not cancel the charge, allowing it to attack multiple foes during a charge thanks to the extender mechanic*(verification needed)*.
Bashing an enemy with the shield during a charge deals up to 125 damage.
Tantabus refills 25% of the charge meter upon a melee kill. The charge also recharges passively over time, albeit 25% slower than normal.
Tantabus's main mobility tool is **Super Jump**.

* Activation: **Reload** (R)
* Cooldown: 6s

Tantabus has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Tantabus fully refills its charge meter and switches its melee weapon to a HHH's Headtaker with increased range. During the Rage, Tantabus's shield recharges at 3× the normal rate.
Additionally, Tantabus receives 3 Teleport spells.
This rage stuns sentries within 4096 HU for 12 seconds.
Tantabus needs to receive 3000 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Bat Outta Hell | +210% damage bonus
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability
Melee kills refill 25% of your charge meter.
-13% damage penalty
Horseless Headless Horsemann's Headtaker(Rage Mode) | +50% increased melee attack range (sword range)
+210% damage bonus
+200% increase in charge recharge rate
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability
Melee kills refill 25% of your charge meter.
Tide Turner | +210% damage bonus (Hidden)
Full turning control while charging
Melee attacks do not cancel charge
-19% decrease in charge impact damage

## Fighting

### Strengths

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### Weaknesses

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### Battling as Tantabus

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### Battling against Tantabus

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## Controls

* **LEFT MOUSE** fires your active weapon.
* **RIGHT MOUSE** activates the Shield Charge.
* Holding **RELOAD** (R) will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)
* **ACTION SLOT BUTTON** (H) throws the magic spell.

## Music

**Mario & Luigi RPG 3 - Final Boss Remastered**

**Metroid Prime 2: Echoes OST - Ing Battle**

## Quotes

All of Tantabus "quotes" are from enemies and bosses from the game *The Legend of Zelda: Majora's Mask.*