Seamster (Virtuoso Subclass)

“
 Oh, you should've seen the Seamster in action! They had this crazy Stringwire thing, like a hundred threads flying all over the place, slicing and dicing enemies left and right. It was like watching a skilled tailor turned into a battlefield maestro! One moment, they're weaving patterns, and the next, you've got bleeding wounds and tangled foes everywhere

”
—  A Theloran Veteran

## Seamster Overview

The Seamster subclass of the Virtuoso is a cunning and strategic martial archetype that wields the razor-sharp Stringwire to control the battlefield with precision and finesse. Inspired by the artistry of skilled tailors and weavers, Seamsters are agile combatants who manipulate the hundreds of strings with artful expertise to entangle foes and inflict bleeding wounds upon their adversaries.

## Equipment

Seamsters require Stringwire to perform their abilities.

## 3rd Level: Stringwire Mastery

At 3rd level, the Virtuoso gains proficiency in Sleight of hand, if they already have proficiency gain expertise instead. When the Virtuoso makes a successful attack with Stringwire , the target takes an additional 1d4 slashing damage at the start of each of its turns until it takes an action to remove the wire. Additionally, the Virtuoso can use their bonus action to manipulate the Stringwire's position, allowing them to move it within 20 feet of their current location. They may roll a sleight of hand check to catch a creature in the new location in their Stringwire.

## 7th Level: Entangling Dance

Starting at 7th level, the Virtuoso's control over the Stringwire improves even further. When the Virtuoso makes an attack with Stringwire, they can choose to entangle the target. The target must make a Strength saving throw against the Virtuoso's proficiency DC or be restrained by the wire until the end of the Virtuoso's next turn. While restrained, the target takes ongoing slashing damage equal to the Virtuoso's Dexterity modifier at the start of each of its turns. The target can attempt to break free from the restraint at the end of each of its turns, repeating the saving throw.

## 10th Level: Lacerating Threads

At 10th level, the Virtuoso's attacks with Stringwire now deal 1d8 bleed slashing damage. Bleed slashing damage is repeated once at the beginning of the target’s next turn.

## 14th Level: Serpentine Mastery

At 14th level, the Virtuoso's expertise with Stringwire reaches a heightened level of mastery. The Virtuoso gains the ability to manipulate the Stringwire with serpentine precision, allowing them to extend the reach and control of their attacks.

* **Extended Reach**

When using Stringwire to make a melee attack, the Virtuoso can extend the wire's reach to 20 feet. This allows the Virtuoso to strike enemies from a distance, keeping them at bay and controlling the battlefield more effectively.

* **Coil and Constrict**

As a bonus action, the Virtuoso can choose a creature within 20 feet that they have hit with Stringwire during this turn. The Stringwire wraps tightly around the target, causing it to be restrained until the start of the Virtuoso's next turn. The target can attempt to escape the restraint by using its action to make a Strength saving throw against the Virtuoso's proficiency DC. Once the Virtuoso uses this feature, they can't use it again until they finish a short or long rest.

## 17th Level: Ethereal Weave

At 17th level, the Virtuoso's mastery of Stringwire transcends the physical realm, and they gain the ability to create ethereal threads that can affect both the material and spiritual planes. As an action, the Virtuoso can unleash an Ethereal Weave in a 30-foot radius centered on themselves.

* **Binding Threads**

Within the radius of the Ethereal Weave, all enemies must make a Wisdom saving throw against the Virtuoso's proficiency DC. On a failed save, the targets are ensnared in the ethereal threads, becoming restrained until the end of their next turn. On a successful save, the creature is unaffected.

* **Ethereal Assault**

As part of the same action used to create the Ethereal Weave, the Virtuoso can make a melee  attack against any number of creatures of their choice within the radius. Each target hit takes 4d6 slashing damage as the ethereal threads lacerate them and give them a 1d8 bleeding condition which makes them take 1d8 slashing damage at the beginning of each of their subsequent turns until they are healed. The Virtuoso can choose to target fewer creatures, increasing the damage by an additional 2d6 per creature less targeted.

The Virtuoso can use the Ethereal Weave once, and they regain the ability to do so after finishing a long rest.