recursal/Fanatic-Fandom huggingface dataset:
Koloth

Koloth

(HD 210277)

Alliance of Independent Settlements

Distance from Sol 69.4 ly

System security rating 3/5

System civilian population 3,215,294

Number of assigned police squadrons: 4

Number of assigned naval squadrons: 0

System jump gate coordinates 19723547

Ascension 22 09 29 Declination -07 32 32

Stars in system (single-star system)

HD 210277, 1.09 solar masses, 1.1 solar radii, metallicity +0.19 Fe/H, spectral class G0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Ticrueter (Koloth 1), 391 Earth masses, unknown Earth radii, orbital period 442 days, semi-major axis 1.1 AU, orbital eccentricity 0.47, equilibrium temperature 240 K, uninhabited

CHZ moons

Anneuclite (Koloth 1 b), 1.28 Earth masses, 1.2 Earth radii, equilibrium temperature 250 K, population 1,354,831

Ichoria (Koloth 1 c), 1.2 Earth masses, 1.09 Earth radii, equilibrium temperature 245 K, population 759,350

Miccoson (Koloth 1 d), 1.15 Earth masses, 1.05 Earth radii, equilibrium temperature 248 K, population 1,004,657

Jump Gate Station: Level 13, distance from jump gate 0.35 AU

System Details

Koloth is an enigma to AIS citizens, since it is less than 100 light-years from Sol and yet it is so sparsely defended by patrolling police fighters. Koloth is a recently colonized system, so the population is fairly small. The economy is mainly agricultural, although a few minor manufacturers have factories on Anneuclite. This system has a fairly large number of stations for its population size, so it is rumored that the AISN may have bases or facilities on some of those stations. Despite the small police force, Koloth is still relatively safe; pirates are mainly found on the spacelanes between the planet and the stations closer to the star. If you're just trying to get to the jump gate station, that spacelane is usually clear of pirates since it is really the only spacelane that the police can patrol effectively due to their small numbers. The prices in this system's commerce markets are favorable for certain kinds of trading; metals are relatively cheap, and food is also quite cheap. Compressed gases and precious metals and gemstones are quite expensive. If you have good relations with the AIS, you may be able to get a contract to ferry colonists to this system, or, more likely, to escort ships carrying colonists. This system has a midsized asteroid belt with asteroids densely concentrated between 2.0 and 4.5 AU. Roughly a quarter of these asteroids are claimed by the IMG. The outer regions of this system have not been fully explored, and it is rumored that an unconfirmed outer planet is being used as a base by an unknown faction. The citizens generally think that the Bandorian Protectorate has established a base here and that the AISN are powerless to do anything about it; however, the Protectorate will neither confirm nor deny these rumors. Several ships have been lost while attempting to reach this outer planet, so whoever owns it (if it even exists) is evidently trying to keep ships away. This makes it far less likely that the force at work here is the Protectorate.
Hirin

Hirin

(Kepler-896)

Alliance of Independent Settlements

Distance from Sol 2922.4 ly

System security rating 3/5

System civilian population 2,119,787

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 32922465

Ascension 18 49 45 Declination +43 44 04

Stars in system (single-star system)

Kepler-896, 0.84 solar masses, 0.81 solar radii, metallicity -0.10 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Duterte (planet) (Hirin 1), unknown Earth masses, 2.48 Earth radii, orbital period 144.55 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 292 K, uninhabited

CHZ moons

Dovolara (Hirin 1 b), 1.14 Earth masses, 1.04 Earth radii, equilibrium temperature 292 K, population 2,013,875

Jump Gate Station: Level 15, distance from jump gate 0.2 AU

System Details

Hirin is a medium population AIS Kepler Sector system with minor factories of UAP Shipyards and Ursa Systems. It is not very safe and is a minor pirate haven; certain areas of the system are almost completely inaccessible to less powerful ships because of the heavy amounts of pirates and UEO ships. This means that many traders who use cheaper, less powerful ships will hire escorts or form massive convoys to enter this system and make a successful trading run. The system's government are trying to enact measures that will decrease the UEO presence in the system, although the ineffective methods of getting more ships and pilots in the system's defense force mean that most of the new squadrons will be composed almost entirely of inexperienced volunteers, which means that casualties will be high in the first few months of engagement with the UEO forces in the system. This system also has a small but very densely concentrated asteroid belt orbiting between 2.0 and 2.5 AU for mining opportunities.
Kozint (starship)

## History

The Kozint was part of Bandoria Stardrive's second wave of designs. A high-DPS assault ship capable of decent maneuvering and speed, it was very popular in both the civilian and the military/paramilitary markets. The hull was designed to be as tough as possible, and the interior was compartmentalized with tough, five-centimeter thick metal bulkheads between each section, as well as neutronium hull braces and the main hull plate being entirely constructed of neutronium. The ship's quad-layer shield array, combined with a shield recharge quadrupler, allowed it to take heavy fire from enemy ships without taking serious damage. In addition to its powerful shields and sturdily designed hull, the Kozint was also equipped with regenerative armor plating. The Kozint was employed extensively by bounty hunters, system defense forces, paramilitary operations, and private security forces. It was also heavily used as a superheavy escort fighter (not in weight class, but in offensive and defensive capability). The Kozint sold a total of 173,000 units in its first 50 years on the civilian market; the Protectorate Navy ordered 8,000 units for undisclosed services. The LABS Navy ordered 400 units as escorts to mining fleets, and the Interstellar Mining Guild ordered a total of 1000 units in several separate orders to provide security in its mining operations.

## Overview

This ship, while it is an incredible offensive powerhouse, also retains excellent defensive capabilities. It is a very useful ship to have in a squadron because of its very high DPS and its ECM support capability. This ship is also equipped with a comm jamming device, blocking all enemy ship's communications except general emergency distress calls. The Kozint is known for being extremely tough and difficult to kill, especially with escorts. It also has a mine rack, making it useful for taking down enemy capital ships in fleet battles or for strafe-mining when dogfighting. Overall this ship is an excellent investment.

### Weapons Emplacements

4 ultra MPs fwd, 3 heavy pylons, 2 light pylons, 3 ultra MPs aft, 1 mine rack aft

Stock DPS Rating: 395,000

 Afterburner 2
 Afterburner 3

Date of Release: 4010

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 16

Advanced Sensor Array

Encrypted Comm Relay

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Stealth Package

Type-1 Cloaking Device

Bounty Informer

Comm Jammer

UCP/Asteroid Scanner

ECM Power Doubler

TBA UCP Collector

TBA Escape Pod Collector

Fuel Scoops

Plasma Collector/Recycler

Squadron Telemetry Datalink

Electronics Shielding

Quad-Layer Shield Array

Regenerative Armor Plating

1x Solace-class Escape Pod

Tactical Combat AI Computer

Shield Recharge Quadrupler

### Equipped Weapons

1000x Brock Industries Standard Pulse Mine

2x Brock Industries Battle Disruptor Cannon fwd

2x Brock Industries Assault EMP Emitter fwd

2x Seldar Industries Talon 5 Missile Launcher fwd

1x Seldar Industries Vortex HV Missile Launcher fwd

2x Brock Industries Antimatter Burst Missile

3x Brock Industries Ultra Disruptor Cannon aft
Karilbo

Karilbo

(HD 8673 A)

Bandorian Protectorate

Distance from Sol 117.7 ly

System security rating 5/5

System civilian population 93,281,439

Number of assigned police squadrons: 72

Number of assigned naval squadrons: 24

System jump gate coordinates 01177235

Ascension 01 26 08 Declination +34 34 46

Stars in system (binary system)

HD 8673 A, 1.31 solar masses, 1.54 solar radii, metallicity unknown, spectral class F7 V

HD 8673 B, 0.33 solar masses, unknown solar radii, metallicity unknown, spectral class M

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Konope (Karilbo 1), 4514 Earth masses, unknown Earth radii, orbital period 1634 days, semi-major axis 3.03 AU, orbital eccentricity 0.72, equilibrium temperature 194.3 K, uninhabited

CHZ moons

Chieturn (Karilbo 1 b), 1.04 Earth masses, 1.01 Earth radii, equilibrium temperature 250 K, population 93,054,719

Jump Gate Station: Level 15, distance from jump gate 1.5 AU

System Details

Karilbo is a high population Bandorian system with major factories of Brock Industries, Seldar Industries, Mystic Drive Yards, New Severodvinsk Shipyards, Imperial Shipyards, Andolia Stardrive, and UHW Shipyards. The UHW and Duskhan League both have considerable influence in this system, and this system has been declared a sanctuary system for Renegade ships, so there are many Renegade ships in the outer regions of the system. However, the system has a boosted naval system defense force, raising the security rating to a perfect 5; the power and efficiency of Bandorian system defense forces are the envy of the AIS and Asgardian Alliance, since their system defense forces are usually weak and ineffective due to corruption and less powerful standard ships.
League of Kuiper Belt Settlements

The League of Kuiper Belt Settlements was an alliance between colonies on various planetoids and asteroids in the Kuiper Belt. The alliance was officially formed on 2 March 2065, and consisted of several major colonies, including Pluto, Sedna, Eris, Charon, and Nibiru. Several other small colonies, mainly space stations, in the Kuiper Belt joined the alliance over the course of its existence. The alliance was quite weak in military and police forces and was eventually integrated into the League of Asteroid Belt Settlements on 19 December 2079. This alliance was largely made due to fears of the member states over their alliance's inability to defend itself against encroachments made on its territory by the UN. With assistance from the LABS member states, it was able to complete its defense goals. In its 14-year history, the LKBS explored the Kuiper Belt extensively and established several new colonies, including colonies on Haumea and Makemake. In its prime the LKBS had a full navy of 8 capital ships, including two carriers each capable of holding 10 subcapital ships, and another 78 subcapital ships in addition to the ships on the carriers.
Ildaron

Ildaron

(HD 1605)

Bandorian Protectorate

Distance from Sol 276 ly

System security rating 4/5

System civilian population 22,992,850

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 21069130

Ascension 00 20 32 Declination +30 58 29

Stars in system (single-star system)

HD 1605, 1.31 solar masses, 3.8 solar radii, metallicity +0.21 Fe/H, spectral class K1 IV

Non-CHZ planets

Illesh (Ildaron 1), 305 Earth masses, unknown Earth radii, orbital period 578 days, semi-major axis 1.48 AU, orbital eccentricity 0.08, equilibrium temperature 336 K, uninhabited

Non-CHZ moons

Methroth (Ildaron 1 b), 0.99 Earth masses, 0.98 Earth radii, equilibrium temperature 330 K, uninhabited

CHZ planets

Norgi (Ildaron 2), 1106 Earth masses, unknown Earth radii, orbital period 2111 days, semi-major axis 3.52 AU, orbital eccentricity 0.1, equilibrium temperature 218 K, uninhabited

CHZ moons

Biskon (Ildaron 2 b), 1.26 Earth masses, 1.18 Earth radii, equilibrium temperature 256 K, population 22,385,703

Jump Gate Station: Level 14, distance from jump gate 0.4 AU

System Details

Ildaron is a system in which the giant star makes colonization quite difficult; however, nearly 2 million brave souls ventured out to this system in the first colonization attempt, and today nearly 23 million people live in Ildaron. Bandorian toughness and perseverance have managed to make a prosperous industrial colony out of a system that would have otherwise been abandoned as too difficult; the Protectorate kept going despite difficulties, partially because they wanted the metals from the system's asteroid belts, partially because they wanted to be able to say that they had managed to overcome the major difficulties in colonizing the system. Ildaron is not a system where pirates want to go, since the citizens of the system want to keep it as safe as possible and will not hesitate to engage pirate or criminal forces even when numbers are hugely stacked against them. The Protectorate has established a minor naval shipyard in this system, and Brock Industries, Seldar Industries, Spirit Shipyards and Bandoria Stardrive all have major factories in this system. Trading in Ildaron is almost always safe and profitable, since there are almost never pirates in the system (or if there are, they never survive for very long) and it is somewhat easy to do market-specific runs between stations inside the system. You can take metals from a remote mining station to one of the factory stations and return with much-needed ship system modules; repeat this procedure to make large amounts of profits. The Protectorate central government has rated Ildaron as the ninth most important system in the Protectorate.
Heamina

Heamina is an inhabited rocky moon of Henviuq. The moon is heavily mined for neutronium, and many of the neutronium deposits here have 98% purity or higher. The Bandorian Protectorate has several large military bases on Heamina, and a total of six Rocket Artillery regiments, twenty-seven Shock Trooper regiments, seventeen Oceanic Warfare units, and fifteen Disruptorguard regiments are stationed on the moon.
Hercules (starship)

## History

The Hercules was designed as a civilian transport ship with a decent-sized cargo bay. It was mainly engineered for speed and maneuvering capability despite being a large ship with very sturdy construction. UHW Shipyards executives wanted the ship to be as user-friendly as possible, and to appeal to traders especially rather than focusing on the military market. The inclusion of the TIN Comm Link as standard equipment on the Hercules was part of this policy. Despite the ship's being designed to appeal to civilians more, the Protectorate Navy signed a contract for 400 units to be used as military transports; the starships underwent extensive modification after entering service, including the addition of turrets and slightly more powerful engines boosting the top impulse speed to 320 m/s. The Hercules was quite popular on the civilian market once it released, selling 19,000 units in its first 50 years, which was a decent figure for a ship of its size.

## Overview

The Hercules lacks the turrets of the Aardvark line of ships and the strong defensive capabilities of the Ironhull Trader, its main competitors. It has powerful shields compared to the Aardvark's, but a somewhat slow recharge rate weakens its capabilities in this respect. This ship is faster than the Aardvarks, as well as being considerably more maneuverable. The Hercules has less range than an Aardvark Mk2 and costs considerably more. That said, it is reasonably tough and reliable, and its stock TIN Comm Link allows for viewing of the latest prices on the commodity markets. Overall, the Hercules would make a moderately good flagship.

### Weapons Emplacements

6 ultra MPs fwd, 4 ultra MPs aft, 8 medium MPs fwd, 2 ultra MPs oblique fwd, 4 ultra MPs lateral, 12 light pylons, 4 missile-only heavy pylons

Stock DPS Rating: 92,000

 Afterburner 2
 Afterburner 3

Date of Release: 3992

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Comm Relay

ECM 3

Repair System 3

Anomaly Detector/Analyser

UCP/Asteroid Scanner

TBA UCP Collector

TBA Escape Pod Collector

TIN Comm Link

Threat Assessor

Bounty Informer

Fuel Scoops

Plasma Collector/Recycler

1x Consolation-class Escape Pod

Heat Shielding

Atmospheric Drive

Tactical Combat AI Computer

### Equipped Weapons

22x Brock Industries Ultra Disruptor Cannon (6 fwd, 4 aft, 2 oblique fwd port, 2 oblique fwd stbd, 4 port, 4 stbd)

8x Brock industries CAC fwd

12x Brock Industries Lightning missile

4x Brock Industries Pluton Torpedo Mk3
Koron (manufacturer)

Koron was a magnadrive manufacturing company originally allegiant to the Union. It was founded in the year 2479 and held a relatively small share of the magnadrive market. Koron primarily specialized in high-power magnadrives. The company was incorporated in 2483 and became allegiant to the Asgardian Alliance after the end of the Union.

### Magnadrive models

Koron C1070 24-chamber

Koron D1510 64-chamber

Koron S370 36-chamber

Koron F180 64-chamber
Karsh

Karsh

(KIC 5437945/KOI-3791/Kepler-460)

Alliance of Independent Settlements

Distance from Sol unknown; 1209 ly in game

System security rating 2/5

System civilian population 6,218,749

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 21209713

Ascension 19 13 54 Declination +40 39 05

Stars in system (single-star system)

Kepler-460, 1.07 solar masses, 1.2 solar radii, metallicity -0.4 Fe/H, spectral class F8

Non-CHZ planets

Ilvagua (Karsh 1), unknown Earth masses, 6.0 Earth radii, orbital period 220.13 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 364.5 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Getania (Karsh 2), unknown Earth masses, 6.3 Earth radii, orbital period 440.78 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 289.2 K, uninhabited

CHZ moons

Giruta (Karsh 2 b), 1.15 Earth masses, 1.07 Earth radii, equilibrium temperature 289 K, population 6,199,480

Jump Gate Station: Level 15, distance from jump gate 0.6 AU

System Details

Karsh is an unpleasant system, with a low security rating that makes most major shipping businesses avoid its spacelanes and most major manufacturers avoid its cities. However, there is a minor factory of UAP Shipyards in the system. The system's low security rating mainly comes from the intense criminal activities on the surface of Giruta, and the spacelanes are less dangerous than the low security rating combined with the system's location in the Kepler Sector might suggest. However, if you show any signs of weakness, pirates are more likely to attack you, as many an unfortunate trader has discovered, so it is best to make sure you have a powerful ship when you are in this system. Trading here is not very profitable if you keep to legal commodities. This system is where many traders become members of the UEO due to illegal trading.
Korros

Korros

(HD 159868)

Asgardian Alliance

Distance from Sol 172 ly

System security rating 4/5

System civilian population 101,336,851

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 01724825

Ascension 17 39 00 Declination -43 08 44

Stars in system (single-star system)

HD 159868, 1.09 solar masses, unknown solar radii, metallicity ±0.00 Fe/H, spectral class G5 V

Non-CHZ planets

Korilia (Korros 1), 232 Earth masses, unknown Earth radii, orbital period 352 days, semi-major axis 1.00 AU, orbital eccentricity 0.15, equilibrium temperature 337 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Drazunides (Korros 2), 668 Earth masses, unknown Earth radii, orbital period 1178 days, semi-major axis 2.25 AU, orbital eccentricity 0.01, equilibrium temperature 225 K, uninhabited

CHZ moons

Gaemia (Korros 2 b), 1.35 Earth masses, 1.25 Earth radii, equilibrium temperature 250 K, population 101,106,589

Jump Gate Station: Level 15, distance from jump gate 0.75 AU

System Details

Korros is an Asgardian system which is unusual for an Asgardian system because it has many naval shipyards and repair facilities. It has fairly good resources in the system, and there is an asteroid belt orbiting between 3.5 and 6.0 AU from the star. Because of the naval shipyards in this system, it is more heavily defended than most Asgardian systems, but has a fairly low security rating because most of the additional defense forces are bunched up near the shipyards instead of patrolling the whole system. Korros was an Imperial system before the fall of the Galactic Empire, and the shipyards in the system were simply Imperial shipyards that were taken over by the Asgardian forces when they occupied the system. The system offers good mining and research mission opportunities.
Kyrenic

Kyrenic is an inhabited rocky moon of Haladavar. It is known for dangerous native wildlife. It is the location of the Protectorate Universe Archive, a massive database of scientific data, research, and ancient artifacts. It is claimed that the Protectorate Universe Archive contains data on all human-explored systems, and many systems controlled by the Kroll. Kyrenic was also the location of many major banks. When the Protectorate transitioned to a moneyless society, the banks were shut down, turning the system into basically a ghost town.
Indiron

Indiron

(Kepler-737)

Alliance of Independent Settlements

Distance from Sol 636 ly

System security rating 3/5

System civilian population 1,152,678

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 16367024

Ascension 19 27 27 Declination +46 25 45

Stars in system (single-star system)

Kepler-737, 0.51 solar masses, 0.48 solar radii, metallicity -0.24 Fe/H, spectral class M0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Kocceorus (Indiron 1), unknown Earth masses, 1.92 Earth radii, orbital period 28.6 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 304.7 K, uninhabited

CHZ moons

Tonvuyama (Indiron 1 b), 0.79 Earth masses, 0.83 Earth radii, equilibrium temperature 290 K, population 1,039,475

Jump Gate Station: Level 13, distance from jump gate 0.1 AU

System Details

Indiron is the location of the headquarters and main factory of Indiron Shipyards, one of the three main ship manufacturers of the AIS. This means that this system sees more traffic than usual in an AIS system, especially one with such a low population. This system has been given a slightly larger than normal system defense force, because the AIS central government realizes that it can’t afford to have major pirate incursions into the system that is the headquarters of one of its major ship manufacturers, even more so because it only has three major ship manufacturers; the AISN has to buy most of its ships from Mystic Drive Yards’ special design branch because none of its own shipbuilders have the facilities necessary to build large naval capital ships. This is a major weakness of the AIS, and if they were engaged in a war with the Protectorate they would be at an extreme disadvantage because their only source of large naval capital ships is from a manufacturer allegiant to the Protectorate; Mystic Drive Yards would not continue supplying ships to the AISN in wartime. Indiron is slightly safer than normal for an AIS system, because of the amount of legal ships that pass through the system. This system is notable because of the strange plants that grow on both Kocceorus and Tonvuyama. These plants are dangerous because they have venomous spines growing out of the tips of their leaves, as well as many other species of plants with poisonous berries. This means that new colonists of this moon have to be very careful about their surroundings, as they could easily accidentally brush against one of the poisonous spines, which would result in almost certain death if they were far from a medical facility.
Imperial Eagle (starship)

## History

The Imperial Eagle was a redesign of an old Imperial Shipyards ship design from the 3400s, at the time of the decline of the Empire. The original design had major safety issues and was fairly low-quality, but was rushed into production anyway; the Imperial Eagle, while it addressed some of the problems of the original design, was by no means a perfect ship. Its hull was still poorly designed in terms of hull strength, and a single hit from a kinetic weapon was usually enough to destroy it. Its interior design, including controls and AI support, were modernized significantly compared to the original ship; this design choice was made to appeal especially to younger pilots. The Imperial Eagle was equipped with a considerably large number of stock equipments, some of which were normally only seen on ships of far greater price. This helped to boost its popularity as well. The Imperial Eagle, despite its weaknesses, proved a major sales success, with 210,000 units sold in all territories in its first 50 years on the civilian market.

## Overview

The Imperial Eagle is notable for its weak hull, which means that it can't accelerate very quickly; its shields and armor are moderately strong, but a powerful hit will still usually destroy the ship or cause enough damage to force the pilot to eject. The Imperial Eagle has fairly simple controls, with good AI support, and is known for its potential as a stealth interceptor when upgraded. Its handling is superior apart from its acceleration. It has better cargo capacity and range than some interceptors of roughly the same size. Its stock comm jammer is useful on missions in which the target can't be allowed to alert other ships.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 4 light pylons

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 4000

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Comm Jammer

Heat Shielding

Atmospheric Drive

Fuel Scoops

UCP/Asteroid Scanner

ECM 3

Repair System 3

TBA UCP Collector

Stealth Package

TBA Escape Pod Collector

Anomaly Detector/Analyser

ADVSNA HUD option

Advanced MTAC System

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

4x Seldar Industries Foxhound missile
Kujithwa

Kujithwa

(HIP 56640)

Alliance of Independent Settlements

Distance from Sol 400.4 ly

System civilian population 12,237,405

Ascension 11 36 48 Declination -37 02 21

Stars in system (single-star system)

HIP 56640, 1.04 solar masses, 4.93 solar radii, metallicity -0.03 Fe/H, spectral class K1 III

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Ellsmere (Kujithwa 1), 1166 Earth masses, unknown Earth radii, orbital period 2575 days, semi-major axis 3.73 AU, orbital eccentricity 0.12, equilibrium temperature 242 K, uninhabited

CHZ moons

Durcatsan (Kujithwa 1 b), 0.95 Earth masses, 0.83 Earth radii, equilibrium temperature 268 K, population 3,475,823

Moborath (Kujithwa 1 c), 0.81 Earth masses, 0.55 Earth radii, equilibrium temperature 275 K, population 8,397,281

## History

### Colonization Period

Kujithwa was originally colonized by the Alliance of Independent Settlements in 3697. After a slow initial period of lackluster infrastructure development and sluggish population growth, it surged to become one of the AIS' top newly colonized systems.

### AIS Period

Kujithwa became a fairly large population center for the AIS, as well as an industrial and mining hub. After a slow initial buildup, the system's infrastructure rapidly achieved standards for well-developed systems, and the colony became self-sustaining within 50 years, a landmark achievement considering both moons also had to be terraformed.

### 4025 Guide to the Universe

Kujithwa is a mostly safe industrial hub, with a decent system defense force; there is also an AISN base in the system, with a fairly large naval presence, including a naval shipyard. As is the case with most AIS shipyards, most of the construction of naval ships here is done by robots. Kujithwa has an accelerator jump gate, allowing travel up to 25,000 light-years from the system. Immigration and population growth rates for Kujithwa have been positive and consistently over 2% for every year since its initial colonization, meaning that it will rapidly become one of the highest population AIS star systems if nothing changes. Trading in the system is mostly limited to ship-related materials, although material needed for the construction of shipyards and robots are also in high demand. There is a large asteroid belt orbiting from 5.5 to 8.5 AU from the system's star, and only 5% of the asteroids here are claimed by the Interstellar Mining Guild, making it a relatively profitable area for miners who are not part of the IMG. Pirate sightings, though rare, are possible in the outer regions of the system. Kujithwa is home to an estimated 100,000 LABS citizens, who live in habitats in the asteroid belt as well. The system has factories of Ceres Space, Albedo Shipyards Inc, UAP Shipyards, and Ursa Systems. Kujithwa has several security forces with armed ships employed by these starship manufacturers, as well as a squadron of IMG enforcers.
Ligaruta

Ligaruta is the fourth major planet in the Epsilon Imperatoris star system. It is a medium-sized ringed planet with three major moons and six minor moons; all of its minor moons orbit close within its outermost ring system, while its three major moons all orbit outside the ring system. Ligaruta has a complex atmosphere and has a rocky surface, although it has immense gravity; it is famous for being a planet where it rains diamonds, and specialized high-powered probes are regularly sent into the atmosphere to record these events as entertainment on Hypernet channels, or for scientific research.
Iota Imperatoris

Iota Imperatoris

(HD 187085)

Bandorian Protectorate

Distance from Sol 146.7 ly

System security rating 4/5

System civilian population 94,652,873

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 11467352

Ascension 19 49 33 Declination -37 46 50

Stars in system (single-star system)

HD 187085, 1.22 solar masses, unknown solar radii, metallicity +0.05 Fe/H, spectral class G0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Gnelinov (Iota Imperatoris 1), 238 Earth masses, unknown Earth radii, orbital period 986 days, semi-major axis 2.05 AU, orbital eccentricity 0.47, equilibrium temperature 216 K, uninhabited

CHZ moons

Punelea (Iota Imperatoris 1 b), 1.28 Earth masses, 1.19 Earth radii, equilibrium temperature 250 K, population 94,499,871

Jump Gate Station: Level 15, distance from jump gate 0.75 AU

System Details

Iota Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. It was taken over by the Bandorian Protectorate, which quickly deployed forces to many Imperial systems after the death of the Emperor and all but one of his family. Some Imperial systems were taken over by the Asgardian Alliance or the AIS, but most of them came under Bandorian rule. Iota Imperatoris is a minor manufacturing center, with major factories of Imperial Shipyards, Military Grade Industries, Brock Industries, and Spirit Shipyards. This system is quite safe; as with most Bandorian systems, piracy is discouraged by the harsh punishments given to criminals and the massive official and unofficial system defense forces, which are almost always much better equipped than system defense forces in AIS and Asgardian systems. Trading in this system can be quite profitable; bring in ship system modules, control computers, simulators, and metals.
JL-220

## History

The JL-220 was developed as a light transport, with potential use as a light troop transport, capable of transporting a squadron of troops for short-duration flights. It saw extensive service in both the military and civilian markets, as it was used mainly as a multi-role ship in the civilian market and as a light troop transport/cargo transport in military use. The Bandorian Protectorate ordered 40,000 units of this ship in 3930, and all the other major navies also placed orders for varying numbers of units at around the same time. The JL-220 also proved highly popular on the civilian market, selling over 300,000 units in its first 50 years on the market.

## Overview

The JL-220 is a low-speed, medium-range cargo runabout with extensive mining and scavenging capabilities. It has reasonable defensive capabilities; its shields are very good for its size, and the recharge rate is high for a ship with a Reactor 9 powerplant. However, the speed and handling are quite poor, as are this ship's offensive capabilities. It has generous cargo space for its size, and when well escorted it can be a very economical transport due to its low price. It has moderate ECM and repair capabilities. When you consider what you are getting for the price, this is quite a good deal.

### Weapons Emplacements

2 ultra MPs fwd, 2 light MPs fwd, 2 ultra MPs aft, 4 light pylons

Stock DPS Rating: 6,800

 Afterburner 2
 Afterburner 3

Date of Release: 3929

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Combat Scanner

Comm Relay

ECM 2

Repair System 2

Bounty Informer

Fuel Scoops

TBA UCP Collector

UCP/Asteroid Scanner

### Equipped Weapons

4x Brock Industries Ultra Disruptor Cannon (2 fwd, 2 aft)

2x Brock Industries QF Ion Pulse Cannon fwd.

4x Seldar Industries Foxhound missile
Iciska

Iciska

(KIC 7917485)

Alliance of Independent Settlements

Distance from Sol 1093 ly

System security rating 1/5

System civilian population 209,485

Number of assigned police squadrons: 4

Number of assigned naval squadrons: 1

System jump gate coordinates 41093568

Ascension 19 57 44 Declination +43 37 57

Stars in system (single-star system)

KIC 7917485, 1.63 solar masses, unknown solar radii, metallicity -0.02 Fe/H, spectral class A

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Tarsok (Iciska 1), 3751 Earth masses, unknown Earth radii, orbital period 840 days, semi-major axis 2.0 AU, orbital eccentricity 0.15, equilibrium temperature 256.2 K, uninhabited

CHZ moons

Bikusoph (Iciska 1 b), 1.23 Earth masses, 1.15 Earth radii, equilibrium temperature 258 K, population 200,142

Jump Gate Station: Level 15, distance from jump gate 0.75 AU

System Details

Iciska is a remote system in a location that is somewhat difficult to access. It has only been colonized in the last 5 years, but already the colony has grown to over 200,000 people from the original 10,000 colonists who laid the foundations of the colony as it is today. The jump gate in this system is of a newer design, so the wait time for the outbound traffic queue is much shorter than normal, even for a system with a population this small. While the system's defense force is small, they are very well-trained and well-equipped, with P9 Interceptors that have good enough weaponry to make short work of most of the pirates who try to get into the system. Occasionally a few pirates will slip past the force at the jump gate, and the system's defense force is too small to effectively patrol the other areas of the system. Unlike most of the richer systems in the AIS, the local government in this system actually maintains a considerable degree of independence from the AIS central government. Good trading commodities to bring into this system include weapons, medicines, deep space EVA equipment, ration packs, power cells, and habitat building materials. While the climate and surface conditions on Bikusoph are livable, it is very cold and the terrain and local wildlife combine to make it quite hazardous outside, so most of the colonists live in sturdily constructed habitats with independent power systems and strong walls to keep the cold and animals out. This system has been mysteriously placed under interdiction by the AISN twice in the past five years; no explanation for this was given by the AIS central government, and the local government were not allowed to speak on this subject. The Andolian Protectorate has suggested that the local government was in rebellion at the time of the interdictions.
Iberdeen

Iberdeen

(HD 222582 A)

Alliance of Independent Settlements

Distance from Sol 137 ly

System security rating 4/5

System civilian population 118,276,941

Number of assigned police squadrons: 52

Number of assigned naval squadrons: 13

System jump gate coordinates 01378625

Ascension 23 41 51 Declination -05 59 08

Stars in system (binary system)

HD 222582 A, 0.99 solar masses, 1.15 solar radii, metallicity -0.02 Fe/H, spectral class G5

HD 222582 B, 0.2 solar masses, unknown solar radii, metallicity unknown, spectral class M3.5 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Sakrun (Iberdeen 1), 2464 Earth masses, unknown Earth radii, orbital period 572 days, semi-major axis 1.35 AU, orbital eccentricity 0.73, equilibrium temperature 230.5 K, uninhabited

CHZ moons

Urdrok (Iberdeen 1 b), 1.39 Earth masses, 1.28 Earth radii, equilibrium temperature 250 K, population 118,259,803

Jump Gate Station: Level 15, distance from jump gate 0.45 AU

System Details

Iberdeen is a mainly industrial high population AIS system that is fairly close to Sol and is one of the Inner Worlds, systems that are not within 100 light-years of Sol but are still less than 1000 light-years from Sol. It is notable for being a binary system, with a star only slightly smaller than the Sun and a red dwarf. This system is remarkably pirate-free, and most pirates in the system tend to lurk in the outer regions, only attacking lone ships that come far out into the system. The system defense force respond quickly to distress calls and are well-equipped, with powerful Eliminator class fighters and Black Bear and P9 interceptors. The second star in the system is a very small M class star, and is under study because of the strange light frequencies that it emits. Some rumors suggest that unknown aliens are manipulating the light output from the star to serve as a comm beacon.
Luapra

Luapra is the fifth major planet in the Zeta Imperatoris star system. It is a medium-sized uninhabited rocky planet with one minor moon and no major moons. It is mined for neutronium, and the human miners live in pressurized, heated habitats and have to wear pressure and temperature suits when they go out to mine. Some mines operate by drilling entirely under the surface, including the habitat sections, to give some more efficiency in the mining process.
Kutuzov

Kutuzov

(HD 45350)

Bandorian Protectorate

Distance from Sol 159.8 ly

System security rating 4/5

System civilian population 85,683,942

Number of assigned police squadrons: 60

Number of assigned naval squadrons: 15

System jump gate coordinates 11598314, accelerator

Ascension 06 28 45 Declination +38 57 46

Stars in system (single-star system)

HD 45350, 1.02 solar masses, 1.27 solar radii, metallicity +0.29 Fe/H, spectral class G5 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Henviuq (Kutuzov 1), 569 Earth masses, unknown Earth radii, orbital period 891 days, semi-major axis 1.92 AU, orbital eccentricity 0.78, equilibrium temperature 197 K, uninhabited

CHZ moons

Tohines (Kutuzov 1 b), 1.35 Earth masses, 1.26 Earth radii, equilibrium temperature 250 K, population 42,683,274

Heamina (Kutuzov 1 c), 1.27 Earth masses, 1.17 Earth radii, equilibrium temperature 250 K, population 42,149,895

Jump Gate Station: Level 15, distance from jump gate 0.8 AU

System Details

Kutuzov is most important because of its accelerator jump gate, which allows you to travel to any system within 25,000 light-years of the jump gate, compared to normal jump gates, which only allow you to travel a maximum of 10,000 light-years from the jump gate. Accelerator and superaccelerator jump gates are becoming increasingly more important as more systems that are farther than 10,000 light-years away are being colonized. This system is also a major source of pure neutronium; most deposits of neutronium have a 90% or higher purity, but the deposits in this system all have a 98% or higher level of purity. Kutuzov is also a Bandorian naval weapons testing center; some of the most powerful and innovative weapons in history have been developed here, for example, the CAC, ACAC, and Armageddon Disruptor Cannon were all developed by scientists in this system, working in the naval Brock Industries lab orbiting the star at 5.0 AU. Planning is currently taking place for building an Anchorage-class large naval shipyard in this system; this would bring even more shipbuilding and repair capabilities to the Protectorate forces in this area. This system is an important tactical location because of its accelerator jump gate. Major factories of Brock Industries, New Severodvinsk Shipyards, UHW Shipyards, and Seldar Industries are located in this system, so ships from these manufacturers are at a 10% discount in this system.
Asgard Prime

Asgard Prime is the capitol of the Asgardian Alliance and one of the largest colonies. On 9 September 2204 the leaders of the Alliance moved the capitol from Sol to Asgard , along with the Asgardia Prime space station, which had to be towed by specialized tugships. The Alliance had just barely colonized the system at the time, and moved its capitol there in the aftermath of numerous wars and conflicts with the UN.
Imperator (starship)

## History

The Imperator was designed by a special design team of Mystic Drive Yards, called Bandoria Stardrive, in 3990. The design was first released in 3996 under the Mystic Drive Yards brand name; however, when Bandoria Stardrive became a separate company in 4000, the Imperator design rights were passed over to them. The ship was designed as an interceptor, and with the advances in missile technology, the team made the decision not to include heavy pylons in the ship's suite of weapons emplacements. The Imperator was designed with a fairly roomy cargo bay, to make it appeal to escort pilots. The ship received superior performance ratings from test pilots, and passed safety inspections easily. The Imperator served in the Protectorate Navy as a scoutship and interceptor, and in the UHW Navy as an interceptor. 4,000 Imperators were sold to the Protectorate Navy in 3998, and another 8,000 units in 4046. The UHW Navy ordered 2,000 units in 3999. In addition to military sales, the Imperator sold 135,000 units in its first 50 years on the civilian market, making it a decently popular ship; 85% of these sales were to bounty hunters and escort service pilots.

## Overview

The Imperator's fairly heavy armor compared to its shields, combined with its low-thrust engines and poor braking thruster placement and quality, give it a slow acceleration and deceleration than would be expected of an interceptor; these characteristics mar its otherwise superb handling. The Imperator was designed by the current design team of Bandoria Stardrive when this company was still a subsidiary of Mystic Drive Yards. The CEOs of Mystic Drive Yards readily agreed to transfer the design rights for the Imperator to Bandoria Stardrive when it became a separate company in 4000.

### Weapons Emplacements

3 heavy MPs fwd, 2 ultra MPs fwd, 2 ultra MPs aft, 3 light pylons

Stock DPS Rating: 17,500

 Afterburner 2
 Afterburner 3

Date of Release: 3996

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Advanced Combat Scanner

Military Comm Hyperrelay

Bounty Informer

ECM 3

Repair System 1

Stealth Package

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

Squadron Telemetry Datalink

### Equipped Weapons

3x Brock industries High Power Rapidfire Plasma Pulse Cannon fwd

4x Brock Industries Ultra Disruptor Cannon (2 fwd, 2 aft)

3x Brock Industries Lightning missile
Masserica

Masserica

(EPIC 203311200)

Bandorian Protectorate

Distance from Sol 1425 ly

System security rating 3/5

System civilian population 3,485,809

Number of assigned police squadrons: 24

Number of assigned naval squadrons: 6

System jump gate coordinates 11425687

Ascension 16 03 54 Declination -26 33 14

Stars in system (single-star system)

EPIC 203311200, 0.91 solar masses, 0.94 solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Elliea (Masserica 1), unknown Earth masses, 5.7 Earth radii, orbital period 540 days, semi-major axis 1.2 AU, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

CHZ moons

Thidradus (Masserica 1 b), 0.89 Earth masses, 0.95 Earth radii, equilibrium temperature 250 K, population 3,415,608

Jump Gate Station: Level 15, distance from jump gate 0.4 AU

System Details

Masserica is a near Kepler Sector Bandorian system with medium population and low industrial output; the system's economy is mainly agricultural and data-based. The system is relatively secure and safe despite its low security rating and trading can be profitable here; bring in tools and equipment and go out with agricultural products and blueprints for a good profit. This system also has a small asteroid belt orbiting the star between 3.0 and 4.0 AU; the ‘belt is not densely concentrated and is also not as well-patrolled as in other Bandorian systems. The system's star has not yet been classified, but is slightly smaller than Sol, and is likely a small G or large K class star. The asteroids in this system are rich in radioactive materials, and radioactive materials from this system are used in powering many different kinds of reactors in many other systems. A small Bandorian naval base is located on an orbit past the asteroid belt.
Kyberon

Kyberon

(Kepler-446)

Alliance of Independent Settlements

Distance from Sol 391 ly

System security rating 3/5

System civilian population 6,734,216

Number of assigned police squadrons: 24

Number of assigned naval squadrons: 6

System jump gate coordinates 29758730

Ascension 18 49 00 Declination +44 55 16

Stars in system (single-star system)

Kepler-446, 0.22 solar masses, 0.24 solar radii, metallicity -0.3 Fe/H, spectral class M4

Non-CHZ planets

Trugotune (Kyberon 1), 4 Earth masses, 1.5 Earth radii, orbital period 1.57 days, semi-major axis 0.07 AU, orbital eccentricity unknown, equilibrium temperature 575 K, uninhabited

Vairuta (Kyberon 2), 2 Earth masses, 1.11 Earth radii, orbital period 3.04 days, semi-major axis 0.1 AU, orbital eccentricity unknown, equilibrium temperature 461 K, uninhabited

Madrurin (Kyberon 3), 3 Earth masses, 1.4 Earth radii, orbital period 5.15 days, semi-major axis 0.15 AU, orbital eccentricity unknown, equilibrium temperature 386 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Uthuyama (Kyberon 4), 1.6 Earth masses, 1.35 Earth radii, orbital period 9.2 days, semi-major axis 0.09 AU, orbital eccentricity unknown, equilibrium temperature 287 K, population 6,399,984

CHZ moons (none)

Jump Gate Station: Level 13, distance from jump gate 0.02 AU

System Details

Kyberon is a center of robotic precious metals mining operations, since there are vast deposits of gold, silver, platinum, and other metals on all four of the planets in the system. The first three planets are far too hot to allow mining by humans, but most advanced robots can easily handle the mining operations there. The enormous networks of tunnels created by the mining robots on the three inner planets have recently been equipped with environmental systems in some sections to allow a human presence there; no human workers are permanently stationed there yet, but there are plans for considerable numbers of human workers to live there in the future. The system produces nearly a trillion credits worth of precious metals each year, and the veins of precious metals in the mines have not even started to show signs of petering out. This system is not as safe as many other systems outside the Kepler Sector, but for a Kepler Sector mining colony it is fairly safe. For a mining colony this system also has quite a high population, with over six million citizens. For a Kepler Sector system, Kyberon is quite close to Sol, with a distance of just under 400 light-years from the capital system. Uthuyama has a pleasant climate, although most of the surface area is grassland, with occasional small lakes and many rivers. Mineral extraction is another major business here, as Uthuyama used to be mostly oceanic, and the dried-up oceans left behind vast mineral deposits.