Salas de armas/Cañón PEM

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Estadísticas

## **Summary**

The EMP Cannon is a 4x2 Weapon room unlocked at level 10. It's the most reliable way of inflicting EMP to rooms because unlike the EMP Missile, the EMP Cannon's charges cannot be negated with an Engine. Like the Plasma Discharger, the EMP Cannon requires Gas Plantilla:Icon based ammo to fire.

## **Skins**

### Remodeled EMP Cannon

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The Remodeled EMP Cannon is a reskin of its level 3 counterpart. A PINK EMP Cannon Renovation Kit is required along with a level 2 or 3 EMP Cannon. Switching to the skin costs 2M Plantilla:Icon, 1d Plantilla:Icon.

### Warp EMP Cannon

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The Warp EMP Cannon is a reskin of its level 4 counterpart. To unlock it you've had to spend $35 for the Galaxy Officer package in the 2020 Pixel Starships Galaxy Kickstarter. Switching to the skin costs 3M Plantilla:Icon, 1w 4d Plantilla:Icon.

## **Usage**

### **In Combat**

The EMP Cannon is very powerful. Its charges inflict nearly 10s of EMP when combined, effectively stunlocking rooms. Consequently, it also consumes a hefty amount of power. This also makes it hard to destroy, so 2+ Armor blocks will be sufficient for protection. As with all EMP weapons, your goal is to disable important rooms like the Teleport, Cloak Generator, etc.

### **When To Use**

There is little reason not to use the EMP Cannon once you've reached level 10. Its potential to stunlock rooms like the Teleport, Shield Generator, and Hangar for nearly the entire game can change the tide of battle immensely. Its massive power consumption may be daunting to work with, but the payoff is immeasurable.

### **AI**

AI for high power rooms like the EMP Cannon can get rather complicated. Due to the massive demand for power in the later levels, having power-efficient AI is very important. One such way to do that is with the below AI command. Every time a room falls under 50% HP, power is taken and redistributed to other rooms. Note, all other rooms must use the same power AI (Increase by 1)

**Friendly Room HP < 50% -> Set Power To 1**Plantilla:Clear
**None -> Increase Power By 1**Plantilla:Clear

You may also use something like this. Essentially, whenever the target room is destroyed or too damaged to make a difference, the EMP Cannon powers down. Although it's much more niche compared to the one above, it'll still help when it's needed.

**Target Room Destroyed -> Set Zero Power**Plantilla:Clear
**Target Room HP < 50% -> Set Zero Power (OPTIONAL)**Plantilla:Clear
**None -> Target \_\_\_ Room**Plantilla:Clear
**None -> Increase Power By 1**Plantilla:Clear

### **Crew Interactions**

The EMP Cannon is buffed with the Weapon Plantilla:Icon stat on Crew. The reload reduction formula applied when the EMP Cannon is buffed can be found here.

## **Gallery**

EMPCannonExterior1.pngExterior of the EMP on Federation, Qtarian, and Pirate Ships.EMPCannonExterior2.pngExterior of the EMP on Visiri, Gray, and Ardent Ships.EMPCannonExteriorDestroyed.pngExterior of the EMP when destroyed.EMPCannonDestroyed.pngThe EMP's destroyed sprite.
EMPCharge.gifCharges fired from the EMP.
RemodeledEMPCharge.gifCharges fired from the Remodeled EMP.
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es:Salas de armas/Cañón PEM