Germans

## Overview

The Axis army. The experienced and smart Wehrmacht that will contend with your 6 man squad all the way to Germany.

Don't ever take these guys for pushovers; they'll always fight back just as hard, if not harder.

As of now there are 7 kinds of enemies you will face:

* Wehrmacht, standard German grenadiers.
* Fallschirmjagers, well trained paratroopers.
* SS, deadly fanatics.
* Jagers, mobile skirmishers with a unique AI.
* Volkssturm, Poor health and randomly armed.
* Brandenburgers, seriously highly trained soldiers.
	+ Ostfront, with combat experience and captured weapons. (from the EFV BC. they have a special weapons table but no other changes)

## Combat Creep

The Germans are always learning about you; and they get smarter over time.

*That said, it is adjusted in real time, no need to wait for a wipe or mission complete for a change*

* NG+ buffs german CBT by +15 for each completion (6 base,6/21/36/51 for later runs)
* NG+ buffs german HTH by +15 for each completion (30 base, 45/60/75 for later runs)

### Keep in mind:

Campaign:

```
* Creep = total troop (exp/10)/4.

```

EX:This means if each of your six men have 10 xp, all enemy soldiers receive a ((10\*6)/10)/4 = 1.5 extra combat skill.

```
** Also your **win streak (not ahead/behind, just win streak) gives a *+(streak/10) bonus*** to the XP and Health of the Germans as well, but this is separate from the Experience calculations

```

Both of these combine as a to-hit bonus (indifferent of cbt skill, just easier to hit you) Similar to how Tracers work

Classic:

```
* Each (wave number/20) grants +1 CBT to the Germans.

```

EX: If you have achieved wave 45 the Germans will have an extra 2 combat skill in addition to the 6 CBT they naturally start with

**Grenadier**

Starting gun:
 K98
gear table
Description:
Basic German soldiers

## Wehrmacht

This is a Grenadier of the Wehrmacht, the backbone of the Nazi Heer (or army). He might have a Kar98k bolt action rifle, or a deadly MG 34. He may ride in trucks or half-tracks or he may march on foot. Compared to your men he is weak: 50 hp and less than 1/4 of the combat skill; however, they will almost always outnumber you, and will wait in defensive positions.

**Normal Wehrmacht**

 XP | 10 + creep\*\*

## Fallschirmjagers

**Fallschirmjagers**

Starting gun:
 K98
gear table
Description:
Elite German Paratroopers

The ***Fallschirmjäger*** were the paratrooper branch of the German Luftwaffe before and during World War II. By the end of the war, they no longer participated in airborne operations and acted as infantrymen.

Fallschirmjagers 16% to spawn

* 11 Base Combat Skill
* 75 Hitpoints
* 75 Morale

### FJ Weapons Table

 FG42
 G43
 StG44
 MP40
 MG42
 MG34
 M38

*Values are approximate.*

## Waffen SS

**SS**

Starting gun:
 K98
gear table
Description:
Fanatical German soldiers

The ***Waffen-SS*** was the combat branch of the Nazi Party's *Schutzstaffel* (SS) organization. Its formations included men from Nazi Germany, along with volunteers and conscripts from both occupied and unoccupied lands.

They are quite rare, having a 16% to spawn from Fallschirmjagers (so you have to be very unlucky to see these folks).

1. 20 Base Combat
2. 120 Hitpoints
3. 120 Morale

### SS Weapon Table

 ZB26
 MG42
 MG34
 MP40
 M38
 G43
 StG44

#### Counter Intel

SS Troops can use the Counter Intel skill. It redirects your arty/bomb/strafe on top of your heads instead of theirs, roughly 500 px or about 1/2 the screen in front of where you are.

* The check is skill X2 (roll under double the Exp level) so you have a chance to get it in

## Jagers

**Jäger**

Starting gun:
 G33/40
High Experience with a German carbine
Description:
Specialized German flankers/Light infantry

*"This man is a hunter, and your men are his game."*

Jagers were introduced in 0.3.7. They are smart, well-armed and well-trained skirmishers that have a unique AI, flanking around positions and launching hit-and-run assaults against your men. If you engage them effectively, they will fall back to fight another day. You will see 5-15 of them each time,

* They usually carry a distinctive G33/40 carbine.
* They aim/fix jams faster than Grenadiers

### Jager Weapons Table

 MG42
 MG34
 MP40
 M38
 StG44
 G43
 FG42
 PPSh-41

**Jager Tactics**
They will flank behind you and surprise you from the rear. They will sneak up behind you on later maps if you leave Germans alive behind you. If your men pass a skill check, they can hear them and alert you to their presence before they attack. The Jager rear assault will be between 5 and 15 Men and they have a 4% chance to decide to retreat, 10% if you have a tank.

(You can hear them yourself if you listen however...)

* Every Left behind German is a +1% chance to see these guys
	+ *Every Jager killed is a -1%...*
* Ambush + retreat, 4% to retreat normally, 10% to retreat if you have a tank with you
* Rear attack
* Has a Blitz wave and 'Unfair events' in Classic

## Volkssturm

**Volkssturm**

Starting gun:
 K98
gear table
Description:
Basic German soldiers

The last-ditch people's militia formed by Nazi Germany in the closing years of the Second World War, the Volkssturm generally received little in training and outdated weapons. The only standardized uniform was a red armband; Weapons ranged from pre-war museum pieces to cheaply built *Volkssturmgewehre* to captured rifles from every theater.

## Brandenburgers

**Branderburger**

Starting gun:
 K98
gear table
Description:
Highly trained German soldiers

The Brandies will be modeled after your own squad, matching your experience level, combat skill and veteran saves. They will fight dirty and hit you as hard as they can. They work very well as a team and maintain cohesion at a higher level than normal units. Almost like you are fighting another player if you will. The good news (?) is that you only have to face 6 enemies on this map mostly. Because of the elite and daring nature of the unit, they have a 30% chance to have an Iron Cross.

## Equipment

Equipment refers to items such as grenades, mortars, radios, or Panzerfausts carried on an enemy soldier's back. Some of it can be looted.

The German equipment table (0.4.3 D accurate) is the same for all classes EXCEPT for the Brandenburgers who have increased chances for Iron Crosses.

## German voice lines:

Credit to UnionAerospace on Discord for translating and compiling the list of Lance's VO work!

The lines don't mean anything tactically significant but there can be some fun Easter eggs

* "Französiche bauertöchter schiessen besser!"-French farmgirls shoot better!
* "Hee, ihr seid alle so gut wie tot!"-Hey, you are all as good as dead!
* "Feuer!"-Fire!
* "Greift an, ich gebe euch feuerschutz!"-Attack, I'll give you covering fire!
* "Sucht dir dein eigenes versteck!"-Find your own cover!
* "Immer im deckung bleiben!"-Stay always in cover!
* "Wir können nicht rückschiessen, zu viel gegenfeuer!"-We can't shoot back, too much counter-fire!
* "Scheisse!"-Shit!
* "Angriff!"-Attack!
* "Folgt mir, kameraden, für Vaterland und ehre!"-Follow me, Comrades, for fatherland and honor!
* "Er ist tot!"-He is dead!
* "Er ist tot, wir haben ihm verloren!"-He is dead, we lost him!
* "Wie schlimm ist es?"-How bad is it?
* "Ich will nicht sterben..."-I don't want to die...
* "Wir brauchen eine bessere position, oder wir weden verwekelt!"-We need a better position or we'll be surrounded!
* "Deutsche verräter!"-German traitors!
* "Stellungswechsel!"-Change positions!
* "Jawohl!"-Yes!
* "Herr Unteroffizier, wir müssen hier weg!"-Sergeant, we must get out!
* "Das gebaüde must weg!"-The building must go!
* "Sieg oder tod!"-Victory or Death!
* "Warum zum teufel kommen sie nicht durch die tür ein?"-Why the hell do they not go through the door?
* "Gefechtsklar!"-Battle ready!
* "Jawohl, Herr Oberleutnant!"-Yes, Lieutenant!
* "Unten bleiben, unten bleiben!"-Stay down, stay down!
* "Wir haben einen Mann verloren!"-We lost a man!
* "Der feind ist da!"-The Enemy is here!
* "Vater, ich sterbe!"-Father, im dying!
* "Erika, wo bist du..." -Erika, where are you...
* "Volle Deckung!"-Take cover!
* "Versuchen wir sie von die flanken zu nemmen."-Let's try to get them from the flank.
* "Sturmangriff!"-Lightning assault!
* "Ahhh, scheisse!"-Oh, shit!
* "Auf die flanken aufpassen!"-Watch the flanks!
* "Die flanken beschützen!"-Protect the flanks!
* "Feindliches fahrzeug voraus!"-Enemy vehicle ahead!
* "Mehr feuerkraft auf diese posizion!"-More firepower on that position!
* "Feuer frei!"-Fire at will!
* "Ich kann nicht mehr! Scheisse, ich kann nicht mehr!"-I can't take it! Shit, I can't take it!
* "Zurück, Zurück!"-Fall back, fall back!
* "Alle mann züruck fallen!"-All men, fall back!
* "Hervorragender Einsatz!"-Outstanding effort!