recursal/Fanatic-Fandom huggingface dataset:
Papagangster Nutbuster

## Drops

The **Papagangster Nutbuster** is an organic enemy in CrossWorlds. They can be encountered in Basin Keep during the quest In Cawhoofs.

## Appearance

The Papagangster Nutbuster is identical to the Papagangster Muscle. It is a brown parrot with white feathers on the upper part of its wings, its chest and its tail. It has a white beak and wears a black fedora, a pair of black sunglasses and uses its feet to wield a black machine gun with grey metal bands wrapped around it.

## Combat

It fights in the same manner as the Papagun. Its main attack is to cough up a large nut resembling a watermelon that follows the player, bouncing once and releasing small flames when it disappears. It is permanently airborne, and thus, it is normally impossible to reach, however, it will occasionally descend to ground level in order to use its machine gun, which fires a rapid stream of darts at the player. After firing, it stops moving and rests on the floor while flashing red. If it is hit enough times with Melee while it prepares to shoot, during the attack or while it rests, it will break and become stunned.

## Strategies

The easiest way to deal with them is waiting until they finish firing their machine gun, breaking them and using your most effective Heat attacks while they are broken. If you are fast enough, you can dash towards them while they are charging their machine gun and break them before they even get a chance to shoot. To dodge their melon-looking nut, dash away right before it hits the floor because the projectile has really good tracking.

## Locations

**Bergen Trail**

* Horncave 3 (x2, only during the Wrath of Goat quest)
* Windy Climb (x2, only during the Wrath of Goat quest)

**Basin Keep**

* Legitimate Nest Bar (x3, only during the In Cawhoofs quest)
PvP vs Shizuka

PVP vs Shizuka is a PVP Arena cup in the A New Home DLC.

**Description:** Fight Shizuka in PVP Combat!
**Creator:** Shizuka
**Level:** 80
**Difficulty:**
**Rounds:** 1
**Unlock method:** Talk to Shizuka in the Old Hideout during Chapter 14.
As a DLC Cup, all Ascended equipment you wear will be scaled to the level of the cup. As a PVP cup, the penalty for damage taken is reduced and, contrary to the original duel against Shizuka, standard PVP rules apply; most notably, you must defeat your opponent 5 times before you are defeated 5 times in order to win the round. Since this cup only includes one round, there is no Rush Mode.

 60000
 80000
* Take less than 100 Hits (5000 Points)
Special Points

**Special Points**, or SP, are points used during combat to perform Combat Arts.

SP are shown as a row of small blocks in the main HUD after unlocking the Circuit. At first there are a maximum of 3 SP available for use which will increase in groups of 4 when progressing through the main story, up to a maximum of 16.

One-fourth of the available SP are colored blue when charged and solid grey when uncharged. These SP recharge automatically at all times, although they are much slower to do so in combat. The other half are colored purple when charged and checkered grey when uncharged, and drain automatically out of combat. SP can also be recharged by hitting an enemy, which is the only way to charge purple SP. A partially-charged SP appears as a small loading bar showing how charged it is. Each additional group of four SP will take longer to charge than the previous group.

SP are consumed to perform Combat Arts. Level 1 Combat Arts requires one fully-charged SP to be used, while those at level 2 require 3 SP, and those at level 3 require 6 SP.

The maximum SP points will increase from four to eight (2 max blue SP) after Lea has received the Red Flame Shade at the end of the Faj'ro Temple, from eight to twelve (3 max blue SP) after receiving the Star Shade at the end of Grand Krys'kajo, and from twelve to sixteen (4 max blue SP) after receiving the Ancient Shade at the end of Azure Archipelago (A New Home DLC).

## Update 9.0

The amount of blue points was reduced from 50% to 25% of the total SP in update 9.0, partially to balance the release of the Level 2 Combat Arts.
Items/Trade

This page is a list of the Trade-type Items found in CrossCode.

## Common Trades

Below is a list of items that can be obtained from traders in multiple locations.

## Multiple Areas

Below is a list of items that aren't primarily found in a specific area.

* Find x3 in chest in Bergen Trail - Off Road 2
* Find x6 in chest in Temple Mine - Old Shaft 2 (U1)
* Find x6 in chest in Maroon Valley - East Entrance
 Golden BarsA stack of golden bars. They should be worth quite a lot. | * Sell for 5000 credits
* Find x4 in silver chest in Bergen Trail - Icy Cauldron
* Find x2 in chest in Maroon Valley - Crossroad
* Find x3 in bronze chest in Autumn's Fall - Village Remains
* Find x3 in chest in Vermillion Wasteland - West Town
* Find x2 in silver chest in Gaia's Garden - So'najiz Temple Entrance
* Find x3 in silver chest in Gaia's Garden - Chief's Den
* Find x5 in silver chest in Gaia's Garden - Infested Marshes North
* Find x6 in silver chest in Gaia's Garden - Dripping Cave
* Find x3 in bronze chest in Sapphire Ridge - North West Path
 Golden TicketA golden ticket to some good company. It fetches a very high price. | * Sell for 20000 credits
* Find x1 in bronze chest in Gaia's Garden - Infested Cavern Maze (U1)
* Find x3 in silver chest in Sapphire Ridge - Ascension Temple
 Golden TriangleA yellow triangle. Seems to be rather useless. | * Used for trades
* Find x1 in chest in Bergen Trail - Bergen Waterfalls
 Tremor EngineAn unpowered mechanical device. Shaking it will make a rattling sound. | * Used for trades
* Find x1 in gold chest in Basin Keep - Pond Slums
* Find x1 in gold chest in Sapphire Ridge - River Road
* Find x1 in gold chest in Sapphire Ridge - Spider Chasm

## Items by Location

*Main article: Items/Trade/Items by Location*
## DLC Items by Location

These items require the A New Home DLC to obtain.

### Bergen Village

 Asteroid ChunkPiece from a rock floating through space. Brought to the planet by a spacefarer. | * Used for trades

### Ba'kii Kum

* Sell for 1250 credits
* Trade

Sunset Dew × 5
Glowing Sphere × 4
Wolf Cicada × 2

### Basin Keep

Star Fruit × 5
Moon Fruit × 5
Power Spinach × 3
 Moon ChunkSome rare piece of rock from the nearest moon. Which happens to be... Shadoon. | * Used for trades
 The Last StrawYeah, now you've done it. This is it. | * Used for trades

## Removed Items

These items could be found in older versions of the game, but are not obtainable in the current version.

 War SystemA strange board with circuits on it. Its purpose is unclear. | Only obtainable during v1.0.0 beta testing. Overwritten by the Geta Glue.
Spiritual Drinks

*Ryda of the Baki Bazaar Union wants to upgrade the brewing device to unlock even more recipes! A worthy task for an experienced Seeker!*

###  Rewards

 300

 150000

Fox Sake ×3
Brewing Kit: Fox ×2
Citrine ×5

**Spiritual Drinks** is a level 64 quest given by Kney'tehab at Ba'kii Kum - Market. Completion of Steamy Challenge as well as the installation of A New Home are prerequisites of this quest.

## Tasks

1. *Talk to Ryda in the Ba'kii Kum Bazaar building.*
2. *Get the needed materials to upgrade the device.*
	* Epic Metal x2.
	* Ember Sack x3.
	* Mellow Water x8.
	* Crystal Leek x7.
3. *Bring the materials to Ryda.*
4. *Upgrade the brewing machine in the basement.*
	* To do so, you have to defeat 5 Pintejellies and Distillizer. See their pages for strategies.
5. *Report back to Bazaarboss Kney'tehab in the Ba'kii Kum Market.*

Finishing the quest unlocks Fox Sake in the distillery.

**Completion Message**
After some exorcism, you have successfully upgraded the brewing device. **It is now properly equipped for Fox Sake!**

## Tips

* The LV65Infinity Spiral Drill, LV60The Last Strawhat and their upgrades allow you to gather most of the materials way faster.
In Cawhoofs

*The goat gang of Bergen Trail might've forged an alliance with the local Basin Keep Papagang. Investigate!*

###  Rewards

 300

 125000

Moon Chunk
Razor Tip ×3
Pepper Night Tea ×6

**In Cawhoofs** is a level 69 quest given by Stg. Bronzel at Basin Keep - Basin Police Force HQ. Completion of High Crating and starting Wrath of Goat as well as the installation of A New Home are prerequisites of this quest.

## Tasks

* Gather information about the Papagang with underworld figures in Basin Keep's Pond Slums
* Trade with the suspicious person in Basin Keep's Pond Slums to gain their trust
* Find the hiding spot of the suspicious person somewhere in Basin Keep's Pond Slums
* Check the hideout in upper Basin Keep's Pond Slums for hints
* Report back to Sergeant Bronzel in the Basin Police Forge HQ
Raising the Steaks

*Ms. Selena Teak wants to improve her steaks even further. This time you should search for a different variety of ingredients for a proper marinade!*

###  Rewards

 150

 9010

Gourmet Steak x3

**Raising the Steaks** is a level 35 quest given by Ms. Selena Teak at Rookie Harbor - Rising Exit. Completing Meating Expectations is a prerequisite of this quest.

## Tasks

* Collect some old wood, honey, and apples from the East.
	+ Elder Wood x 4
	+ Royal Hive x 2
	+ Ripe Apples x 8
* Deliver the items to Ms. Teak near the Weaponstore of Rookie Harbor
Shady Theft

*The Maroon Baki Guard has trouble catching a thief who steals from the local Shad merchants. An outsider's perspective might be helpful.*

###  Rewards

 300

 5200

Glaring Rock x6
Maroon Chestnut x2

**Shady Theft** is a level 26 quest given by Sgt. Niellos at Ba'kii Kum - Baki Guard HQ.

Completing this quest is a prerequisite of Just Deserts.

## Tasks

* Go to the bazaar of Ba'kii Kum and talk to Guard Billston
* Talk to the other guard and resident shad on the bazaar of Ba'kii Kum
	+ Talk to Guard Zaida near the bridge
	+ Talk to Shad Pae'trow at his stand
	+ Talk to Shad Frou'quye at her stand
* Guard Billston seems suspicious. Search the market with your analysis to find more specific clues
* Search for a suspicious person at the Ba'kii Kum Solarfarm
* Report back to Sgt. Niellos in the Baki Guard HQ
Papagangster Softhat

## Drops

The **Papagangster Softhat** is an organic enemy in CrossWorlds. They can be encountered in Basin Keep during the quest Hostage Situation.

## Appearance

The Papagangster Softhat is a brown parrot with red feathers on its wings, tail and chest, and a white beak with a red tip. It wears a black top hat, black sunglasses and wields, with its feet, a black machine gun that has grey metal bands wrapped around it.

## Combat

It fights in the same manner as the Papagun. Its main attack is to cough up a large nut resembling a watermelon that follows the player, bouncing once. It is permanently airborne, and thus, it is normally impossible to reach, however, it will occasionally descend to ground level in order to use its machine gun, which fires a rapid stream of darts at the player. After firing, it stops moving and rests on the floor while flashing red. If it is hit enough times with Melee while it prepares to shoot, during the attack or while it rests, it will break and become stunned.

When encountered in the Hostage Situation quest, these birds can be found holding human NPCs hostage. They will stay in place, on ground level, behind them and occasionally use any of their two attacks, without ever moving away from their hostages. The hostage will run away if it is hit, the player gets too close or if the player manages to hit the bird with a charged Ball. In any of the three cases, the Papagangster that lost its hostage will resume its normal attack pattern.

## Strategies

The easiest way to deal with them is waiting until they finish firing their machine gun, breaking them and using your most effective Heat attacks while they are broken. If you are fast enough, you can dash towards them while they are charging their machine gun and break them before they even get a chance to shoot. To dodge their melon-looking nut, dash away right before it hits the floor because the projectile has really good tracking.

To release the hostages, you can use the room's geometry to bounce Balls off the walls or wait for the birds to charge their machine gun since they always get next to their hostages while doing so. The most difficult part comes when you have to fight lots of them at the same time: use the pillars in the room to take cover and focus on breaking every single one of them until you get a window of time where none of them are attacking. Taking this approach will allow you to take down one bird at a time without having to repeat the encounter a lot.

## Locations

**Basin Keep**

* Clipson Tower 1st Floor (x7, only during the Hostage Situation quest)
* Clipson Tower 2nd Floor (x14, only during the Hostage Situation quest)
* Papagang HQ Club **(DLC Exclusive)** (x2, only during the In Cawhoofs quest)
Meta

(no description)

**Meta** is an area in CrossCode that encompasses any areas that do not exist within the canon of the game.

## Space

**Space**, or **Meta-Space**, is a room reached at the very end of the game independent of whatever ending you get. This room gives players the chance to make a completed-game save file, to be used in New Game Plus. There are also two options to progress from here. Going left resets the game to the start of Chapter 10, allowing you to continue completing optional content and also allowing you to get a different ending. When the game is reset like this, options to skip the Vermillion Raid, Vermillion Tower and the final boss are given, to allow the player to return to Meta-Space more easily. Going right allows Lea to progress the story past the ending, leading into A New Home. This can only be done if the good ending is achieved and Meta-Space is blue. If the bad ending was obtained, Meta-Space will be red and the right path will be blocked until the good ending is achieved.

## Developer Room

The **Developer Room** is a secret location that can be reached by playing the Vermillion Dungeon with the Shock element, and completing the impossible puzzle there. Normally Shock is obtained much later in the game, so this can only be done in New Game Plus with the Keep Elements option, or by using an Early Access save. Here, Lea can talk to many of the Radical Fish Games members who worked on the game.
PvP vs Apollo

PVP vs Apollo is a PVP Arena cup in the A New Home DLC.

**Description:** Fight Apollo in PVP Combat!
**Level:** 80
**Difficulty:**
**Rounds:** 1
**Unlock method:** Complete the fourth duel against Apollo in Rhombus Square.
As a DLC Cup, all Ascended equipment you wear will be scaled to the level of the cup. As a PVP cup, the penalty for damage taken is reduced, and standard PVP rules apply; most notably, you must defeat your opponent 5 times before you are defeated 5 times in order to win the round. Since this cup only includes one round, there is no Rush Mode.

 60000
 85000
* Take less than 100 Hits (5000 Points)
Sephisloth

## Drops

**Sephisloth** is an organic boss in CrossWorlds. It can be encountered in Gaia's Garden, in the Root, as part of The Root Cause quest.

## Appearance

Sephisloth is a black sloth with black and orange armor that covers all its body, except for its legs and its face. It might also be a cyborg, with the armor replacing parts of its body.

## Combat

This boss is mostly the same as the Behesloth. Hitting it on its belly enough times will break it.

* Rolls in place and, after 2 purple rings center on it, charges towards the player at high speeds. Perfect blocking can break it (counter) or just push it back.
* Pulls out a long Shock katana and swings it in an arc while leaving its belly vulnerable. If the player does hit its belly, it will quickly move behind them before slashing.
* Begins rolling, bounces in the center of the arena and creates a square shaped lightning cage. While doing circles around it, Sephisloth charges towards the player multiple times, finishing with a normal charge after the cage has disappeared. It always uses this attack after a HP Break and cannot be countered until the square is gone.

## Strategies

Since countering doesn't break Sephisloth 100% of the time, use it only if you are experienced enough. Its sword can be dodged by dashing behind it and its lightning cage charges by dashing perpendicular to the boss. Balls deal less damage to it so melee attacks are preferred.

## Locations

**Gaia's Garden**

* Root (non-respawning)

## Gallery

* A duel for the ages.
* Sephisloth being countered, but not broken.

## Trivia

* Its name is a pun on Sephiroth, one of the antagonists in *Final Fantasy VII* who also uses a huge katana.
Some Test Cup

Some Test Cup is an Arena cup from the A New Home DLC. It includes only one fight, against the DON'T USE THIS boss. In-story, this cup was likely added as a surprise for Lea by Kit.

**Description:** Unused cup, maybe add some description here. PS: Sergey is a dork!
**Level:** 75
**Difficulty:**
**Rounds:** 1
**Unlock method:** Completion of the quest An unfortunate Series of Features, and starting the A New Home postgame DLC.
As a DLC Cup, all Ascended equipment you wear will be scaled to the level of the cup. Since this cup only includes one round, there is no Rush Mode.

 125000
 150000
* Take less than 150 Hits (7500 Points)
* Use less than 0 Items (7500 Points)

## Trivia

* This cup has no menu picture, although this makes sense given the nature of the cup.
* The Items Used bonus objective is set impossibly low, and can never be obtained.
* This is the only arena cup to give a reward other than Arena Coins. Completing the cup for the first time will give Lea the Ultra Secret Note.
Riches with Fridges

*Mr Frigo is searching for more business opportunities. Maybe the Shad can prove to be a lucrative untapped market?*

###  Rewards

 300

 142069

Amethyst ×4
Antique Token
Guacamole Toast ×5

**Riches with Fridges** is a level 63 quest given by Mrs Basu at Basin Keep - Basin Trade Partnership HQ. Completion of Melting this Cold Fiend as well as the installation of A New Home are prerequisites of this quest.

## Tasks

* Find an interested shad customer in the Shad Village in Southeast Gaia's Garden
	+ This Shad is found in V'rda Vil East, by the northern exit, jump to the area to your right, he is the villager sitting on the carpet.
* Visit "Owo" the engineer Shad in his house in V'rda Vil East
	+ Head up the stairs to the right and knock on the door of the home there. He will appear and give you the next portion of the quest.
* Collect materials needed for the Natural Power Generator
	+ Precious Metal ×2
	+ Cobalt Crystal ×6
	+ Sticky Web ×8
	+ Living Bolt ×2
* Return to Owo'Kyari in V'rda Vil east, Gaia's Garden
* Talk with Owo'kyari at Lost Lookout
	+ He can be found next to the broken bridge on the north side of the area. He will instruct you on how to catch Picats.
* Talk with Owo'kyari at Lost Lookout to catch some Picats
* Talk with Owo'kyari at Infested Marshes North to catch some more Picats
	+ He is found in the top left of the area, in a part only accessible by platforming on a set of mushrooms which can only be accessed either via the jump pad in the beginning of the map, or a separate platforming section that requires being able to hit a switch from a platforming section in Seared Lake, and a platforming challenge in the Infested Marshes South. Going over specifics is beyond the scope of this guide, however, these paths are unlocked while gathering all chests in the region and thus can be found via chest guides.
* Return once more to Owo'Kyari in V'rda Vil East, Gaia's Garden
* Report back to Mrs Basu in the Basin Trader
Reize

**Reize** is a CrossWorlds player of the Pentafist class. Lily and Priel give the quest Lost and On the Run to find him.

## Trivia

* Its pronounced "Reez". Rhymes with "Deez".
* Reize is a cameo character from a game called *Star Chaser Story*, a game that has yet to be released.
* He also appears in other games, including *Shovel Knight*.
Party

Within CrossWorlds, players have the opportunity to form Parties of up to three people, allowing them to explore and fight together.

## In CrossCode

Several of Lea's friends become available as party members over the course of the story. In many cases, Lea's party is restricted by the plot, but at times, and particularly towards the end of the game, you are able to choose who she invites to join her party.

## Party Mechanics

EXP gain from Enemies is reduced while you have party members, by 10% for 1 party member or 25% for 2 party members. Damage dealt is also reduced with party members, by 20% for each member.

The level and equipment of party members will update automatically when the plot advances. While they are in your party, they gain experience and levels together with Lea, but their gear will only update when you visit a shop. This happens regardless of whether the shop sells equipment. Party members' equipment is determined by their level, with a cap based on the current plot progression so that they won't equip items that they should be unable to obtain yet.

Most dungeons and many quests are instanced. Even if you have an active party, your party members will be unable to join you there, and the reductions in EXP and damage will not occur. Some quests do, however, allow your party members to assist you.

Outside combat, party members will follow Lea around, teleporting to her if she gets too far away. In combat, they will attack enemies with Melee, Balls and Combat Arts, and Dash to avoid attacks. When their health gets low, they will attempt to back away from the enemies and use a Consumable. If they are defeated, they respawn after 30 seconds.

As party members defeat more of a certain enemy type, they will learn how to best deal with it: whether to use melee or ranged attacks, what elements to use, and how to break it. This learning applies to all similar enemies at the same time, so that party members who have fought many Rockin' Hillkats will know how to deal with Chillin' Hillkats as well.

## Party Member Options

The Quickmenu provides several options that control party member behavior:

### Target

 You Decide: Party members can attack any enemies.

 My Enemy: Party members will attack the same enemies that Lea attacks.

 Others: Party members will attack enemies that Lea is not attacking.

### Behaviour

 Offensive: Party members will attack enemies.

 Defensive: Party members will not attack enemies, and will focus on dodging attacks.

 Do Nothing: Party members will stay away from combat. Enemies typically will not target them in this state.

### Combat Arts

 Normal: Party members will use combat arts infrequently, and will save them for broken enemies.

 Use Often: Party members will use combat arts as soon as they can.

 Never: Party members will not use combat arts.

## List of Party Members

* Emilie
* C'tron
* Apollo
* Joern
* Schneider (at the very end of the main game, and in A New Home DLC)
* Luke (while trapped in Vermillion Wasteland, and in A New Home DLC)
* Shizuka (At the end of A New Home DLC)
Melting this Cold Fiend

*A powerful heater has been constructed to break through the icy wall. Now it is your turn to finally bring back the stolen cooling devices.*

###  Rewards

 300

 12500

LV49Climate Cowl

**Melting this Cold Fiend** is a level 47 quest given by Mrs Basu at Basin Keep - Basin Trade Partnership HQ. Completion of Tropical Chill and the Zir'vitar and So'najiz Temples are prerequisites of this quest.

## Tasks

* Talk to the NPC near the impassable icy wall from Tropical Chill located in Gaia's Garden - Old Timber cave
* Use the powerful heater to melt the icy wall and navigate the cave
* Defeat Karotto Fruitseeker
	+ The cooling machines placed around the area regenerate Karotto Fruitseeker's health. Teleporting the powerful heater using Wave next to the machine Karotto Fruitseeker is near and overloading it with Shock will both disable machine and apply Break to Karotto Fruitseeker, opening up a window to attack
* Report back to Mrs Basu
Pengpeng

## Drops

The **Pengpeng** is an organic enemy in CrossWorlds. They can be encountered in Bergen Trail.

## Appearance

The Pengpeng is a large, upright-standing bird based on the penguin. It is colored mainly black, with a white stomach and blue patterns on its back. It has small, beady black eyes and an orange bill and feet.

## Combat

During combat, a Pengpeng follows the player from a long enough distance to not be reached by their Melee attacks. It waddles slowly and starts running if the player gets too far away from it. It has a ranged attack where it makes a snowball and throws it at the player, dealing Cold damage and causing  Chill. This attack can be interrupted with any attack that pushes the Pengpeng, whether it is a charged Ball, the final hit of a Melee combo or a Combat Art. Its other attack is running in place and quickly belly-sliding into the player. Falling into water deals no damage to this enemy whatsoever and causes it to slide towards the player as soon as it hits the ground.

## Strategies

They are only a threat in large numbers. You can focus on dodging the sliding Pengpengs while throwing Balls, or you can try to clump them together and eliminate them swiftly with Melee. In the latter case, consider that the slide attack cannot be disrupted, so you should watch which Pengpeng is about to slide to dodge it.

They are frequently found around White Frobbits and Horny Goats. In the first enemy's case, you should defeat whichever one of them bothers you the most. For the second case, focus on the Pengpengs until the Horny Goat makes itself vulnerable.

## Locations

**Bergen Trail**

* Old Plateau (x8)
* Off Road 3 (x5)
* Spike Heights (x3)
* Bergen Waterfalls (x5)
* Icy Cauldron (x2)
* Pengpeng's Den

**Maroon Valley**
Only during the DLC-exclusive quest **Lost and On the Run**:
* Maroon Oasis (x9)

1. ↑ During Peng King Dakara boss fight.

## Gallery

* A Pengpeng throwing a snowball.
* A Pengpeng sliding towards Lea.

## Development Notes

The Pengpeng was introduced along with Bergen Trail in Early Access v0.2.0, and has appeared in all subsequent versions of the game.
Radfish

## Drops

None

The **Radfish** is an unclassified enemy in CrossWorlds, exclusive to the A New Home DLC. It can only be found in the DLC's credits sequence.

## Appearance

This enemy is based off the Radical Fish Games logo. It is a blue fish with sunglasses, a moustache and a top hat. A very handsome fish that releases bubbles whenever it moves.

## Combat

Its only attack is dashing towards the player, however, it doesn't deal any damage. It is part of a credits minigame where the player is supposed to destroy the most they can while competing against Shizuka. This can be skipped by walking through the arena's entrance.

## Strategies

There are no special strategies against them. Good luck getting that high score!

## Gallery

* A defeated Radfish.
* The logo of Radical Fish Games, the development team behind CrossCode.

## Trivia

* The area that contains the Radfish is the only one in the game that has only 1 enemy type.
Rhombus Turret 1.0

## Drops

None

The **Rhombus Turret 1.0** is a mechanical enemy in CrossWorlds. It can be encountered in the Rhombus Dungeon.

## Appearance

The Rhombus Turret 1.0 is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white hatch with angry eyes. It stands on two small purple legs and a short gun barrel protrudes from its body.

It looks identical to the Illegal Rhombus Turret.

## Combat

The Rhombus Turret 1.0 Can use two attacks: one consists of a single bouncing shot fired directly at the player, while the other consists in the turret charging while flashing red, followed by a triple-shot. Charged Balls interrupt both attacks, but in the charged attack's case, the hit will cause the turret to break and get stunned for a brief moment.

## Strategies

Although Melee attacks will quickly destroy a Rhombus Turret, most are found in locations where it is difficult to reach them. It is undeniably beneficial to disrupt the turret's strong attacks, but if any are missed, the wide-angle shots can make Dashing less than effective, so Shielding or stepping to the side are preferred approaches.

## Locations

**Rhombus Dungeon**

* Middle Room (x3, non-respawning)
* Upper Path 3 (x7, non-respawning)
* Lower Path 3 (x7, non-respawning)

## Gallery

* Basic attack.
* Charged attack.
* Breaking.

## Development Notes

The Rhombus Turret 1.0 is closely related to the Puzzle Turret found in the TechDemo, although that turret served as a puzzle element, therefore it was invulnerable and its attacks only caused knockback, with no damage. The Rhombus Turret was absent from the original version of the Demo, but was added in v0.1.3 as part of the Rhombus Dungeon expansion. It has appeared in all subsequent versions of the game except the Shortened Demo.
Perfectly Regular Objects

Perfectly Regular Objects are a set of five cube-shaped objects that can be found all over CrossWorlds. They are usually inaccessible and party members (or Sergey if none are present) will comment about how regular they are after approaching them for the first time. Seeker Sense can analyze these objects and confirm that they are, indeed, perfectly regular.

Out of the five objects, only the cactus and the bamboo can be accessed, the first one by completing An unfortunate Series of Features and the second one by jumping on top of the arcs found in The Cave Inn.

The Bonus Code Regular-Trees causes all the trees from Autumn's Rise and Autumn's Fall to turn into regular trees. The original regular tree stays the same, though.

There is also a hidden encounter when walking through Autumn's Rise there is a rare chance that all of the trees will become regular without the use of the bonus code. However if you leave the room with the regular trees and enter it again they will revert back as if your eyes were playing tricks on you. Example link https://youtu.be/NaxP9wbNMOU

## Locations

* Autumn's Rise – Normal Clearing (Tree)
* Bergen Trail – Bergen Waterfalls (Stone)
* Maroon Valley – Long Piece (Cactus)
* Gaia's Garden – Seared Lake (Mushroom)
* Sapphire Ridge – The Cave Inn (Bamboo)

## Gallery

* A perfectly regular tree.
* A perfectly regular stone.
* Perfectly regular cactus.
* Perfectly regular mushroom.
* Perfectly regular bamboo.
* Multiple regular trees caused by the bonus code.
* An old poster that was part of a misinformation campaign claiming that cube trees don't exist.
Puzzle Elements

Puzzles are a major aspect of CrossCode gameplay. Dungeons, including the mini-dungeons associated with many Quests, contain many complex rooms filled with **Puzzle Elements** that must be interacted with to allow the player to progress, or to unlock hidden treasures. The outdoor exploration areas also include many puzzles, although these tend to be more sprawling and parkour-based.

This page lists and explains the many Puzzle Elements that can be encountered in CrossCode.

## Switches

Switches cause effects to happen when activated. They may activate other puzzle elements, open doors, or cause chests to spawn.

## Ball Puzzle Elements

These puzzle elements are used to build puzzles in which a charged Ball must be bounced.

## Barriers

Barriers (usually temporary) that restrict the player's movement or ranged attacks.

## Temporary Platforms

Platforms that can move or disappear. May have another puzzle element on top of them.

## Terrain Types

These cover the floor in an area of the room, and have special effects.

## Key Panels

These puzzle elements are used with dungeon keys.

## Objects and Object Spawners

These puzzle objects can be found on object spawners, or created by enemies. They can be moved around freely and interacted with.

Ferros can interact and combine with several other puzzle elements. A Ferro can pick up and carry a Bomb, with the Bomb only exploding when hit by a Heat attack. A Ferro can also pick up and carry a Water Bubble, which will also explode when hit by a Heat attack. Hitting a Ferro carrying a Water Bubble with a Cold attack will freeze the Bubble, causing it to act similarly to a normal frozen Water Bubble. Compressed Shock and Wave Balls will pick up a Ferro and carry it with them. These mostly behave identically to normal Compressed Balls, but with a few quirks that are used in some puzzles. Compressed Shock Balls carrying Ferros cannot pass through Orange Walls, and while a Compressed Ball can carry a Ferro that already contains a Bomb or Water Bubble, picking up a Bomb or Water Bubble while in a Compressed Ball will cause the Ferro to drop out of the Compressed Ball.

## Steam Elements

These elements are exclusively used in conjunction with the Bubbles described above.

## Blocks

Large objects that can be moved around the room. Some may have another puzzle element on top of them.

## Jump Panels

Panels that propel the player long distances.

## Teleporters and Similar

These elements move the player between rooms, or instantly teleport them between locations within a room.

## Puzzle Destructibles

These puzzle elements often block progression, and can be temporarily or permanently destroyed in order to get past them.

## Compressed Ball Elements

These puzzle elements are useed in combination with the Compressed Shock and Wave Balls.

## Miscellaneous Features

These puzzle elements do not fit into the groups described above.

## Removed Puzzle Elements

These puzzle elements are not found in the current version of the game.
Platform Cup

The Platform Cup (also known as 'Console Cup') is an Arena Cup related to the formerly platform exclusive quests.

**Description:** Redo fights of once "platform-exclusive" quests related to "hardware"!
**Creator:** The Four Visionaries
**Level:** 70
**Difficulty:**
**Unlock method:** Start the post-game episode and complete the quests A Switch in Altitude, Out of the Box, Best in the West and Foul Play.
The cup consists of 8 rounds:

## Trivia

* The elemental turrets in the General Rootser fight count as separate enemies for the purpose of scoring.
* Both the Flying Hedgehags in the Hedgelord fight and the elemental turrets in the General Rootser fight award points even though they respawn infinitely, allowing very high scores to be achieved on those rounds by ignoring the boss and grinding the smaller enemies.
Pushing Bases

*Jean asked you to help her find a Storage Unit in the basement of the Omni Gilders Guild in Bergen Village.*

###  Rewards

 150

 2500

LV20Disciple Gloves

**Pushing Bases** is a level 22 quest given by Jean at Bergen Village - Omni Gilders Base. The quests The Legendary Bunny and Building a Base are prerequisites of this quest.

## Tasks

* Find the Storage Unit in Bergen - Omni Gilders Basement
* Go back to Jean in Omni Gilders Base
Papaboss the Younger

## Drops

None

**Papaboss the Younger** is an organic boss in CrossWorlds. It can be encountered in Basin Keep, as part of the quest In Cawhoofs.

## Appearance

Papaboss the Younger is the leader of the Papagang. He is a blue and grey parrot with a white beak wearing a white jacket, a white hat and a pair of sunglasses. The machinegun he is holding with his feet is grey with an orange horizontal line and end.

## Combat

**Phase 1**

* Shoots a few bullets with his machinegun, less than the usual Papagun, and rests for a bit. In every phase, his bullets during this attack will be separated by a longer distance from each other than usual.
* Flies around swiftly and fires two seeking rockets that start slow and then home into the player. These will detonate themselves after enough time passes, but they can also be destroyed with any attack.
* Spews out a ball that fragments into four rockets after hitting the ground, or a melon that bounces once while chasing the player. He always follows up with another attack after this one.
* Aims at the player with a red dotted line, then fires four rockets from his machinegun and continues by shooting a normal amount of spaced bullets. After this, he stays in place and hitting him before he recovers will break him.

**Phase 2**

* Fires three rockets while flying around instead of two.
* In his combined rocket-bullet attack, he fires six rockets and shoots bullets for longer and with tighter spacing between each other.
* Instead of spewing out a rocket ball or a melon, he spews out one first and the other second.

**Phase 3**

* Fires four rockets instead of three.
* In his rocket-bullet attack, he fires eight rockets instead of six.
* Spews out two melons and a rocket ball, in any order.

## Strategies

* He tends to escape Combat Arts easily, so break him before attempting to attack him with one.
* Burn! and Bullet Rain are quite effective against the rockets, especially if any of the two is used right as they appear clumped together when a rocket ball fragments or Papaboss the Younger fires many before shooting bullets.
* In his second and third phase, if you are hit by his rocket-bullet combination, you are extremely unlikely to escape. Destroying the rockets or hiding behind a wall are safe options to prevent this.
* Balls are useful when he is not attacking, since he will fly away if you get too close.

## Location

Basin Keep

* Papagang HQ Roof

## Gallery

* The rocket ball.
* The rocket ball fragmenting into four rockets.
* Papaboss’s strongest attack.
PvP vs Lily

PvP vs Lily is a PVP Arena cup in the A New Home DLC.

**Description:** Fight Lily personally in PvP!
**Creator:** Lily
**Level:** 70
**Difficulty:**
**Rounds:** 1
**Unlock method:** Complete the Lost and On the Run quest.
As a DLC Cup, all Ascended equipment you wear will be scaled to the level of the cup. As a PVP cup, the penalty for damage taken is reduced, and standard PVP rules apply; most notably, you must defeat your opponent 5 times before you are defeated 5 times in order to win the round. Since this cup only includes one round, there is no Rush Mode.

 40000
 60000
* Take less than 200 Hits (5000 Points)

## Trivia

* Lily is the only enemy exclusive to the Arena. She cannot be fought anywhere else.
* In version 1.3.0, before the release of the DLC, this cup was accidentally made available in the base game, although it was quickly patched out.
Samantha Blaese

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*
Samantha Blaese is a fan-created original character made by Pyrocorvid.

## Real Life

Sam is a college student studying the history of human space travel. She is a total slacker who coasts through her courses with low grades and minimal effort. She is a virtual social butterfly, spreading her life across a wide range of VR social media sites and games while utterly neglecting the real world and rarely leaving her dorm house. In the rare times she spends in reality, she is an obsessive tinkerer, and has managed to repair a defective second-hand CrossGear, which she would otherwise be utterly unable to afford.

## In CrossWorlds

Sam's primary CrossWorlds account is a Hexacast named InSamnity. She heavily roleplays this account as overly cheerful and exceptionally nosy, and completely neglects the actual gameplay of CrossWorlds, instead spending her time people-watching. She has gotten exceptionally good at spotting anyone behaving unusually, and is quick to confront them about it, which has left her with a long list of acquaintances, including several Instatainment employees and minor hackers. However, her real-life social awkwardness and insistence on roleplaying as extremely extroverted make her come off as quite annoying, and most of her acquaintances would not consider her a friend, with the obvious exception of her perpetually-reluctant partner in crime, Fr33kwind.

Sam also has an alt account that she uses for actually playing the game, an androgynous Quadroguard named Dirge. In this account, she uses a quiet, sarcastic and perpetually creepy personality.
Para Island raid

The Para Island Raid is an event that Lea, Emilie and C'tron are invited to participate in after becoming members of the First Scholars guild during Chapter 6. It consists of a series of battles containing enemies from Autumn's Fall along with a unique mini-boss called Big Pillar and its minions, the Baby Pillars.

In the beginning, the guild members divide in two teams which fight through the Raid simultaneously in two separate maps. The player cannot pick their team members, as they are forced to do this event with Emilie and C'tron.

To advance, both teams must defeat the Big Pillars that fall from the sky. These Pillars are impervious to direct attacks. However, they will take damage whenever the Baby Pillars of the correct color are destroyed. The color that the player has to attack is decided by the other team. Taking down the wrong Baby Pillars simply causes them to regain health.

Defeating a Big Pillar also takes down any remaining enemies.

## The Raid

### Para Island 2

#### Fight #1

 2
 3

### Para Island 3

#### Fight #2

  Baby Pillar
  Fallfly

#### Fight #3

  Baby Pillar
  Chillin' Hillkat

### Para Island Cave

Right before reaching the final boss of the Raid, Lea is taken away by the Blue Avatar and is forced to fight him in an isolated area located somewhere in Bergen Trail.

## Raid Rematch

The A New Home DLC allows you to take on a slightly harder version of the Raid. Without the Blue Avatar's interference, there is nobody to interrupt the Raid and prevent the First Scholars from reaching the boss at the end. Since C'tron is no longer present at this point of the game, Luke takes his place as the third party member.

Enemy placement stays the same except for the Baby Pillars and their colors in the Para Island 3 battles. Furthermore, these Pillars will only show their color the moment they spawn and turn black quickly after, turning that part of the fight into a memory game.

After defeating the Pillars inside of Para Island Cave, the guild is taken to the Raid Boss's arena. More information about it in its own page.

The tables below only cover the changes done to the Baby Pillars.
Illegal Floating Megaturret

## Drops

None

The **Illegal Floating Megaturret** is a mechanical enemy in CrossWorlds, exclusive to the A New Home DLC. They can be found in Rookie Harbor during the quest Wetter Work.

## Appearance

This turret has a similar design as the Rhombus Heavy Turret, because of its dome shape and big size. However, it has red stripes instead of blue ones, along with a thruster under its base and a green ring around its top and its cannon.

## Combat

It is protected by a shield and advances slowly towards the left side of the screen, while occasionally shooting 3 balls at the player or the support turret. The shield can be destroyed by one of the support turret’s shots and, whenever it attempts to attack it, an alert that says “Targeting Turret!” will appear. While it charges, the player can hit it with a charged ball and break it.

## Strategies

Use the support turret’s ice shot to slow it down and break its shield. You can also shield/parry its shots so your turret doesn’t take any damage. Wave is ideal for doing damage by yourself since the Mark effect boosts the damage of your ranged attacks.

## Location(s)

**Rookie Harbor (only during Wetter Work quest)**

* Ocean Patrol Again (x3)

## Gallery

* A Chilled Megaturret, ready to shoot the support turret.

## Trivia

* Its location inside of the Monster Fibula is wrongly listed as Autumn's Rise. Because of this, having the Rise Booster on shows its boosted stats, which are actually lower than its normal ones.
Round and Round 2

*The game tester needs your help again. Complete his Bergen Trail parkour course in the time limit to test if everything is working correctly.*

###  Rewards

 250

 4000

Sandwich, Hi-Sandwich, Chef Sandwich

**Round and Round 2** is a level 15 quest given by a Game Tester at Bergen Trail - Spike Heights. Completing the quest Round and Round is a prerequisite of this quest.

## Tasks

* Start the parkour at the Spike Heights in Bergen Trail.
* Finish the parkour in under 35 seconds
* Talk to Bob at Spike Heights again.
Papagun

## Drops

The **Papagun** is an organic enemy in CrossWorlds. They are mainly found in Gaia's Garden, but some are also found in the Zir'vitar Temple.

## Appearance

The Papagun is a large parrot with primarily red feathers. It also has yellow feathers on its chest and under its wings, blue feathers on its tail and wingtips and in a tuft on its head, and gray feathers on its cheeks. It wears dark sunglasses and has a large, cream-colored beak. Its feet are holding or possibly fused with a large machine gun barrel made of black metal wrapped in bands of gray metal.

## Combat

Its main attack is to cough up a large nut resembling a watermelon that follows the player, bouncing once. It is permanently airborne, and thus, it is normally impossible to reach, however, it will occasionally descend to ground level in order to use its machine gun, which fires a rapid stream of darts at the player. After firing, it stops moving and rests on the floor while flashing red. If it is hit enough times with Melee while it prepares to shoot, during the attack or while it rests, it will break and become stunned.

## Strategies

Due to the difficulty of reaching them and the fact that their standard attack can't be shielded, dashing is an important part of fighting Papaguns. Pursuing one too closely when it isn't stunned will cause it to fly away, which can be particularly frustrating if Emilie is in the party and doesn't know how to fight them yet. Wait for one to use its machine gun attack, shield or dodge the attack and then close in and try to break it before it flies away.

## Locations

**Gaia's Garden**

* Jungle Entrance (x1)
* Crossroad (x2)
* Overgrown Path (x1)
* Drizzle Bosk (x2)
* Wet Passage (x5)
* River's Bed (x4)
* Splitting Stumps (x1)
* Clinging River (x2)
* Old Timber (x2)
* Tying Greens (x2)
* Peridot Approach (x2)
* Vr'da Vil North (x2)
* Covert Path (x2)
* Royal Grove (x3)
* Calm Backyard (x2)

**Zir'vitar Temple**

* Trial of Bullets (x3)
* Endurance of Waves (x1, non-respawning)

**Grand Krys'kajo**

* West Branch (x8, non-respawning)

## Gallery

* The bouncing nut attack.
* The machine gun attack.

## Trivia

* The Papagun was first introduced in v0.8.0, along with Gaia's Garden.
* Papagun is a combination of "papa" and "gun". The combined word is almost a mispronunciation of *papağan*, which means "parrot" in Turkish.
Items/Trade (Other)

Due to length, the Trade Items page has been split. This page lists all Trade items that are not primarily obtained from respawning Enemies and Botanics, or that require Area Boosters. Other Trade items can be found on the Items/Trade (Common Drops) page.

## Common Trading Items

The items here are common items which are typically obtained through trading, and then used to trade for other items.

## Booster Gems

Booster Gems are dropped by boosted enemies, and are used to craft endgame and Ascended equipment.

## Quest Trades

These items are connected to trades from a specific quest or quest chain.

## Rare and Unique Trade Items

The items in this category can only be obtained in limited amounts, and are typically used for a single purpose, most often trading for unique equipment.

## A New Home DLC

The following items are exclusive to the A New Home DLC.

### Quest Trades

These items are connected to trades from a specific quest or quest chain.

* Sell for 1250 credits
* Trade

Sunset Dew × 5
Glowing Sphere × 4
Wolf Cicada × 2

### Rare and Unique Trade Items

The items in this category can only be obtained in limited amounts, and are typically used for a single purpose, most often trading for unique equipment.

### Arena Spheres

These are a special type of unique item, purchased from the Arena store and used to ascend Arena equipment..

## Removed Items

These items could be found in older versions of the game, but are not obtainable in the current version.

 SecretBallThere used to be two of them! | * Used for trades
* Cannot be sold
 Ambiguous RodA long and flexible rod. Has a good grip but you can't quite determine its potential use. | None
 Moistured LineA long, resilient line that shows signs of watery influence. | None
 Rusty HookA long, jagged hook that is covered in rust. Is it treasure or just bait? | None
 - Monk RewardReward standin. Some trade item or equip? | None