Adikara

* Character
* Unit (Neda)

Adikara, circa 2232

* Consultant (June 27th, 2232 - June 21st, 2236)

*Izlar Expedition, participated as tactical assessment under High One Zeraphim.*
 Annaki Order

* Ship Commander - Neda (Early July 2223 - Present Day)
* Consultant (June 31st, 2223 - May 26th, 2236)
* High One (May 26th, 2236 - Present Day)

*Assigned to High One following Nephral's passing.*

### Known Associations

 Nephral
 Zeraphim
 Cesral
 Nimir
 Vera Vargas
 Benjamin Colburne
 Unizar
 Cura
 Thalok

### Accomplishments

* Decisive leadership in the Azrati Order's expedition into the Izlar. (2232)
* Assistance in establishing a Human-Athrael alliance, with Nephral and Vera Vargas. (2232)
* Assistance in the neutralization of the Sylus Core in the Hathor-4 System. (2232)
* Evacuation of the Ark during the Thorun Retaliation. (2236)
* Assistance in reclaiming and reactivating facilities in the Krion System. (2236)
* Assistance in destroying the Zhogarn Transcendent Source. (2236)

**Adikara** is an Athrael tactician and military leader of the Annaki Order. Given her genetic pool (Out of the 72 genetic bloodlines the Athraels have left) has the most innate tactical skills, she was chosen repeatedly as a wartime consultant for her Order as well as other Orders of the Athrael Theocracy, such as the Azrati under High One Zeraphim. Her skills eventually made her a major figure during the **First Galactic War** period.

She was also amongst the first of her race (aside from Zeraphim and other Azrati members) to have engaged in first contact and conflict with the Zhogarn species of the Izlar, and thus recognized the dangers presented in fighting the extremophilic creatures.

She is also known for having a rash, hotheaded and subtly prejudicial personality, which was proven in her first contacts with the Human and Thorun species - the latter, in particular, due to the devastation caused to her homeworld, Vemana. Regardless, she is willing to fight alongside other species if only for as long as it serves the immediate or long-term interests of her people, and nothing more.

## Production

### Researches

Space Bending, Spatial Astronomy, Fast Charging, Weapon Systems (Athrael), Armor Plating (Athrael)

## Magnetic Pulse

### Description

Abrupt pulse of magnetic radiation which attracts enemy ships

## Warp Bolt

### Description

Warp bolts with energy projectiles following its target

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Restoration

### Description

Restores a target friendly unit HULL damage by 50

### Can attack fighters

Yes

The **Neda** is a heroic Invader which possesses an anti-fighter attack and hull regeneration capabilities.

## Overview

The Neda is made available to the player in *Strange Liberators* in Chapter 01 - Hostile Visitors and is the Athrael player's heroic unit after using the Shagua in previous missions. The Neda is seen and used in *The Assault* in Chapter 01 and then in *Precious Cargo*, *The Last Blockade*, *Hermit of Krion* and *Unsecured Perimeter* in Chapter 03 - Cataclysm and lastly in *Jigsaw* in Chapter 04 - Endgame.

Compared to the Invader, the Neda has a slightly better hull, shielding and power reserve, but it's armor and speed remain the same. It's unique additions are a simple Warp Bolt weapon for self-defense against enemy fighter craft and the Restoration ability that allows the Neda to restore the hulls of friendly units and stations.

## Strategy

In some engagements, the Neda can very well be used for neutralizing some small to medium enemy attack waves of light cruisers as well as bombard some enemy defensive stations such as Aegises, Polaron Spheres and Guard Stations from a distance, especially as the Neda and Invader's attack both ignore obstacles like the Federation's Hailstorm does as well. Against a small group of fighter craft, the Neda can also fend itself off for a while until backup arrives to relieve it.

The Neda's best, on the other hand, comes from it's Restoration ability that works as the same as the Clairvoyant's, regenerating portions of hull of a friendly ship or station. This strongly favors attack groups which the Neda accompanies, as it provides a necessary healing capacity following battles or a base siege. This ability benefits greatly from the Fast Charging upgrade.

However, in an almost opposite to the Federation's UFN Fenrir, which that one possessed the most of hull and shielding and firepower, as well as abilities to help support itself and only requiring support craft for repairs, the Neda has several vulnerabilities. It's shielding and health being slightly above the Invader means the Neda is not an ideal vessel to be at the middle of a heavy fight, not without some escorts, in particular Flankers, Warpgliders (due to the Neda's minimal anti-fighter defense) and other Invaders. In these cases, the Neda shines more as a healing/fire support unit than a spearheading one.

In addition, while it can cast Restoration on other vessels, it cannot cast on itself, hence some Clairvoyants should also accompany the vessel to both repair it and support in repair activities when necessary.