recursal/Fanatic-Fandom huggingface dataset:
Godi Suzo

Art by cherrybuds

**Godi Suzo** is a Minstel and Bartender in Uyo village on Glies. They were first encountered in *The Divine Wind* campaign.

## Description

### Appearance

Godi appears as a brown skinned, red eyed, and dirty blonde haired yozai. His arms are made of molten lava with fire coming off of them and a cat head on each shoulder.

## History

### *The Divine Wind*

While waiting for their orders from Mama Buko, the party of Scribbles, Schmeg, Brewbad Stormfinger, and Mataal Ika enter the local tavern and are welcomed by Godi Suzo, the Yozai proprietor. Plopping down on two seats simultaneously, Brewbad asks for samples of the stuff Godi’s got for sale. The Yozai’s confident about his sake, but he’s new to Western ales and unsure about the quality of the brand he has. Brewbad immediately sees that it’s Human, non-Krazaxian ale that’s no good at all. As soon as he receives a bottle of the stuff, he chucks it at the wall and takes out his own brew. Godi has a taste and is impressed, so when Brewbad proposes a deal for more, he’s interested.

Following the party's return to the tavern from the Red Star, they walk up to Godi to speak with him, but he doesn’t seem to recognize them anymore and wonders how they got in. Weirded out, they quickly leave and rush to the blacksmith.

## References

1. ↑ The Divine Wind: Episode 05
2. ↑ The Divine Wind: Episode 06
Duality of Dragons: Episode 03

### YouTube VOD

***Duality of Dragons* Episode 3** was streamed on Arcadum's Twitch channel on April 21, 2020, and premiered on Arcadum's YouTube channel on October 29, 2020.

## Summary

The group fights against the Hydras. Despite the strength of their enemies, they manage to kill one and force another to run away.

## Featured Characters

### Main Characters

* Lord Antonius Volnaris
* Neve
* Madd Morc
* Turr Khei
* Seren
* Ives
Erast

**Erast** is one of the planets in the Rentoss Nebula of Verum.

## Background

Erast is a dwarf planet, synthetic world, home-world city of the Astrans, beings of pure energy. Is is known as the only active space port of the Astral Sea. It was mentioned by Braktor to possibly house a hideout of Tyre.

## Races and Factions

Known Races:

* Astrans

Known Factions:

* Astral Legion

## Characteristics

* Tech Level 6 (Astonishing levels of magic)
* Travel: Teleportation or by spaceport
* Atmosphere: Magically conductive to the creature
* Time Dilation: ???

## Effects

It has been revealed that while traveling within the planet, these effects will be in play:

* **Expensive**: Everything costs 20% more in this plane due to inflation.
* **Interplanetary Port**: Can reach other worlds from this port, without need for other tools.
* **Spell Regeneration**: Regenerates spell slots per hour

## External Links

* Github pages to the master list of notes made by the Living World players
Greygrum

**Greygrum** is one of the planets in the Dailos Nebula of Verum.

## Background

Greygrum is a neutral place where all of evil kind may live in relative peace, do not believe their nature defines them, contains evil outsiders of all kinds, ruled by a council of Arch-Fiends

## Races and Factions

Known Races/Faction:

* Unknown

## Characteristics

* Tech Level: 3 (High magic level)
* Travel Means: Via walking
* Atmosphere: ???
* Time Dilation: ???

## Effects

It has been revealed that while traveling within the planet, these effects will be in play:

* **Dark Democracy**: Those that answer to a “higher” authority are not welcome here, they start at 3 lower social status
* **Hard Being Dark**: Non-evil characters have their starting social levels start one step below
* **Neutrality**: All creatures lose alignment subtypes

## External Links

* Github pages to the master list of notes made by the Living World players
Glorybound: Episode 03

### Reddit Thread

***Glorybound* Episode 3** was originally streamed on Arcadum's Twitch channel on May 29, 2019, and released on Arcadum's Youtube channel on July 10, 2021.

## Summary

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Featured Characters

### Main Characters

* Alice Price
* Archibald Niles Kranebeard
* Dhax
* Horras Venril
* Lene

### Mentioned

* Wode
* Oun
* Glory

## References

1. ↑ Twitch Tracker refers to this episode as *Glorybound Ep. 3*
2. ↑ Date taken from Youtube VOD
Faithless Cleric

The **Faithless Cleric** is a homebrew Cleric subclass in the Living World of Verum.

## Background

The Faithless Domain for Clerics was introduced in Phase 4 by Arcadum.

## History

The first known Faithless Cleric is Verp. He believes in himself so much and his belief that gods are just normal beings not worthy of worship that he gained his powers as a cleric from this conviction. After finding a technological tablet in the Shrine of Sin he gained the potential to access Digital Magic and use science to fuel his power.

## As a Playable Class

The Faithless Domain for Clerics is not completely unlocked yet in the Living World of Verum as it is a work in progress and subject to change. Arcadum revealed that his vision for the subclass is for it to become Tech Priests who gain their magic from technology and science. It is an available choice to those in the stream games as he is developing it.

### Divine Domain: Faithless

There are those that do not believe that the gods are worthy of worship. They believe nothing is, except perhaps the sovereignty of the self. As such, those of the faithless domain seek to prove to the world that divine magic comes from within and you need not the aid of those that call themselves god

### 1st Level

#### Domain Spells

* Those in the faithless domain receive no additional spells. Instead, they gain advantage on saving throws against divine spells or effects from a spiritual source.

#### Discerning Eyes

* Whenever you deal damage to an enemy you can see, if they are under the benefits of a divine effect, you may attempt to dispel this effect with disadvantage (as per the spell *dispel magic).* If you are capable of casting the spell *dispel magic*, you no longer have disadvantage.

#### Unshakable Will

* As a bonus action, you may heal yourself by expending one of your hit die like you would in a short rest, you may only spend one die to heal yourself in this way.
* You may not receive the benefits of divine spells that you yourself do not cast.

### 2nd Level

#### Channel Divinity: Surge of Self

* The Faithless cleric believes not in the divinity of the gods, but can instead pull upon the wells of strength within themselves. Whenever you would channel energy, you restore half of the spells you used this combat, rounded down, and you restore all of your expended hit die.

### 6th Level

#### Denied

* Whenever an enemy uses a divine effect that can be dispelled, you may as a reaction expend one of your hit die to attempt to *counterspell* that effect. You must always attempt the roll regardless of the effect’s level.
Feels-Your-Feels

Art by firescribe

**Feels-Your-Feels** is a Geckoi in Bal'Lok. She was encountered in *The Divine Wind* campaign.

## Description

### Appearance

Feels-Your-Feels appears as a pink scaled female Geckoi.

## History

### The Divine Wind

The party of Brewbad Stormfinger, Scribbles, Anaalius Penetratius, and Avana meet Feels-Your-Feels at the Elders bar in Bal'Lok. As Morten Witherwood had not arrived at the bar yet, Brewbad finds a table while Anaalius gets some drinks. Scribbles asks Anaalius if she could use his glasses, as hers were shattered in the earlier battle. Anaalius obliges and gives Scribbles the lenses gifted to him by Azolon. While enjoying their drinks, a pink Geckoi named Feels-Your-Feels boldly saunters over to Scribbles. The conversation goes awkward as Scribbles doesn’t like being led on and Anaalius brings up boofing.
Gailen's Gate: Episode 27

### YouTube VOD

***Gailen's Gate* Episode 27** was streamed on Arcadum's Twitch channel on February 17, 2020, and premiered on Arcadum's YouTube channel on May 13, 2020.

## Summary

             Following from the last episode, Ozzy decides to use his Devil Coin in order to increase his gold. He ends up losing it all, deciding to ignore the fact that happened. The group then decide to finally read all of the scrolls while they have five days of downtime and head outside of town where they would minimize damages. Braktor and Hackne begin reading themselves, finding themselves reliving someone else’s memory. The first section read is of a group who finds a desecrated Dwarf citadel and some a monster who offers to teach the party, and therefore the readers, the secrets to becoming a Lich. The group refuses. Feeling exhaustion, the group decides to stop for now.

             As they rest, the group hear of a strange exhaustion spreading across town. They decide it is best not to read more scrolls for now.

             They instead go to read the book on the [Redacted] in preparation of their mission to rescue Hackne’s nephew. They learn its strengths and weaknesses. They plan to collect rats to exploit the creature’s natural hatred of them, but Ozzy, as a Druid, shoots the idea down. Using rumors of the [Redacted] in the area they are heading, they concluded the one they are after likely has a weakness to fine art, which they get from Gailen. Braktor, to protect against the various ray attacks, creates reflective armors. They also pool their money to buy scrolls of restoration to help against its petrification powers.

             Preparations complete, the group teleports to Majital to track down the [Redacted]’s tower. They first find the ruins of a town, where Gruff and Caddy temporarily get trapped in a well. They then proceed to the crumbling tower that can be seen in the distance.
Greex

**Greex** is a Redcap from the Feywild and Schmeg's familiar. They first appear in *The Divine Wind*.

## Description

### Appearance

Greex appears as a small, tough, and elderly humanoid male wearing a large red hat. He appears hunched over and wields a curved blade.

## History

### *The Divine Wind*

After waking up after his first rest at the abandoned shrine with they found the newborn emperor, Schmeg does his morning duties and he feels his familiar coming. As he summons them, a Redcap Manhandler hillbilly from the Feywild appears. His name is Greex, and although he is crass, he seems powerful. Schmeg ends up returning him to feywild after he begins to insult Avana. As she cannot speak Sylvan she does understand his insults so Schemg tries to translate and make it sound like compliments instead. Sometime later he is re-summoned during their battle against Lui Sho and the eclipse scouting party. Before is able to do anything, however, the combat ends when Scribbles defeats their leader.
Gentle Godfrey

art by HexVexed

## Stats

**Gentle Godfrey** is a player character from *Cost of Hubris*. She is played by Mollsisbored.

## Description

### Appearance

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Character Information

### Abilities

#### Origin

**Orde**

* +1 to Charisma
* Skill Prof – Religion

##### Sub-Origin

**Church Child**

* You gain a cantrip from the cleric spell list and may cast it at character level.
* Skill Prof – History

#### Tiefling (Fierna) Abilities

**Darkvision**

* Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Hellish Resistance**

* You have resistance to fire damage.

**Legacy of Phlegethos**

* You know the Friends cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Inuchiyo Maeda

## Stats

**Inuchiyo Maeda** is a player character in *Wonders Within*. She is played by Woops.

## Description

### Appearance

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Character Information

### Abilities

#### Origin

**Daborak**

* +1 Strength
* Proficiency in the Athletics skill

##### Sub-Origin

**Bandit of the Rolling Waste**

* Proficiency in the Stealth skill
	+ Advantage on initiative checks

#### Ranger Abilities

* Favored Enemy
	+ Advantage on Wisdom (Martial) checks against your chosen favored enemy.
* Natural Explorer
* Fighting Style (Archery)
* Primeval Awareness
* Ranger Archetype: Hunter
	+ Horde Breaker
Gorai

**Gorai**, also known as **The Gorefiend**, is an Akuma who was sealed by the Night Cross.

## Description

Gorai is an akuma mentioned in the *Shrine of Sin*. He is sealed within an urn held by a statue in their base operations.

## History

### Sealed

The adventurer party of Worgh the Wyrd, Kenji, Zhan Ren, Akakai, and Verp stumble upon the a statue of Gorai in the Night Cross base of operations. A strange urn covered in magic is being held by the statue. Verp and Worgh want to examine it while Akakai and the others stop them. They are eventually discovered by the Night Cross members and led away from it. When asked about the statue, Iho Sukata tells a story that Gorai was an Akuma of terrible power several hundred years ago from his time. During the Yellow Ribbon the southern kingdoms attempted to conquer the northern kingdoms causing Gorai to grow strong and powerful. The Night Cross eventually sealed him away.
Giant

**Giant** is a race of large humanoids. Their activities in Kalkatesh spawned the Giant-Kin races including the Goliaths.

## Background

During the second era when the Dwarves labored down below, the surface of Krazax was left mostly untouched. It was then that travelers from across the great ocean settled these mountains. These travelers were the first Giants. Over the course of that era the Giants spread, their form changing from the elements of Verum. Over time these giants took to raiding the humans of the lowlands. It was from their conquest that many half breeds were born, none as common as the Goliath.

## Trivia

* The Titans of Glies were originally thought to be Giants but were later discovered to be bio mechanical constructs from another world.
Donny Wheat

Art by isei-silva.

> *I'll take care of your little mushroom anytime.* ― Donny to Ronio
>
>

**Donny Wheat** is a recurring Aasimar NPC that appears in *A Sprinkle of Fate* in Hector's Hymn. He works at the inn as an attendant . He is often referred to as a Spanish Magician.

## Description

### Appearance

Donny is seen as an Aasimar man with large angelic wings and smoking a long cigarette. He smells of lavender and sandalwood.

### Personality

Donny spends most of his time in the campaign speaking in sexual innuendos.

## History

### *A Sprinkle of Fate*

Donny Wheat can be found in Hector's Hymn flirting with Ronio every time he sees him. When Ronio first approaches him, Arcadum begins playing Flamenco music in the background of the stream as the character's theme song. Donny reveals himself to be a magician by making himself appear and disappear, and also by causing a glass of water to appear before Ronio.

When the group goes to take baths in Hector's Hymn, Donny appears as the attendant and gives Seeia, Melanie and Ronio towels and lotions. He then proceeds to help Ronio bathe.

Donny was nowhere to be seen after the party returns to the destroyed Hector's Hymn after it was attacked by a chimera.

### *Shadow of Tyre*

When the *Shadow of Tyre* party empties Toot's box in front of the other groups in Camp Last Stand, Donny Wheat's face appears in the pile of faces that the party collected in the Labyrinth. This suggests that Donny Wheat was one of Tyre's disguises.
Gronoldo the Repentant

**Gronoldo the Repentant**, also known as **Gronoldo the Corrupted**, is a former pirate that serves Runethares and the Library of Cosmic Understanding in the Dream Realm. He is first seen in *Silent Knights*.

## History

### *Silent Knights*

When the Silent Knights are on their way to the Library of Cosmic Understanding, they are greeted by a pirate, who warns them that the way ahead is cursed. He explains that the guardians that used to serve the library have become corrupted. They had suddenly begun to attack the tomes in the library and each other, so Gronoldo had sealed them in the Great Hall. To reach the keystone that they seek, they would have to deal with the guardians before they can reach the top floor. Gronoldo shares that he cannot destroy them as they belong to the library and he cannot destroy that which belongs to it.

Gronoldo guides the party through each floor of the library, and unsealing the way to the next floor as they go up. He also assists the party during the battle against the guardians since he cannot attack the spirits, and heals the party multiple times when they are down which is alcoholic beverages. One of his beverages also ends up giving Rainbow After Rain the benefits of Barbarian rage.

After the battle is won, Gronoldo disappears. Jairx attempts to bring him back by envisioning him back into the room and he comes back as Gronoldo the Corrupted. As a voice speaking the language of Wode echoes in the hall, black marks of corruption appear on his body. Jairx uses her Dream Surge to undo what she has done and Gronoldo is freed as tears fall from his face .
Hill Dwarf

The **Hill Dwarf** is one of the playable Dwarven subraces in Verum. They are those dwarves that live in the lowlands among the humans rather then in their mountain cities.

## Background

The Hill Dwarves are among those that left the Underworld to make a home in the mountains of Krazax. As one of the trading races, dwarves can be found in many places. However, they tend to congregate mostly in Krazax. Dwarves tend to be found around large trading centers or cities with large markets. Dwarves tend to be a pragmatic people and can be found in unsavory places as well.

## Characteristics

Hill dwarves are much like mountain dwarves except that they live in the hilly terrain in the lowlands of Krazax among their human neighbors. These dwarves tend to style their beards similarly to their human neighbors, whether whimsical or fantastical, with large mustaches. While their mountain kin focus more on the forge, hill dwarves tend to focus more on the trade that the forge produces.

## As a playable race

Hill Dwarfs are a standard playable race in 5e and Verum.

### Stats and Abilities

* **Ability Score Increase**: Con +2; Wis +1
* **Size**: Medium
* **Speed**: 25 ft.
* **Age**: Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
* **Alignment**: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
* **Size**: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
* **Speed**: Your speed is not reduced by wearing heavy armor.
* **Darkvision**: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Dwarven Resilience**: You have advantage on saving throws against poison, and you have resistance against poison damage.
* **Dwarven Combat Training**: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
* **Tool Proficiency**: You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
* **Stonecunning**: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
* **Dwarven Toughness**: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
* **Languages**: You can speak, read, and write Common and Dwarven. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

### Player Characters

* Archibald Niles Kranebeard
* Braktor Ironbellows
Divine Emperor

The **Divine Emperor**, also called the **Divine Wind** during the current cycle, is the true-born emperor of Glies.

The misfortune of the emperor's cyclical birth is that they are born in tragedy. None come from happy families. They are born orphaned, abandoned, "raised by the world." The land itself chooses them.

## The Divine Wind

The Gleian people have no singular ruler, and it is difficult to reach consensus among the kingdoms. They once did many years ago, when the cycle of the imperial line was decided by The Seat of Elements, an island of great mystical power that lies off the northern coast. Azolon's communion with the dream realm has given him insight into the coming of a new emperor. This emperor will be born as a child (if they are not already born.) This child shall by chosen by the mandate of the heavens, and could be instrumental to Azolon's desire to unite all of Verum. The Pale Emperor, far to the east, rules by fear and will seek to kill the child. Seating an emperor may be the only way to avoid war in Glies.

During the events of The Divine Wind, an emperor is born to a shrine maiden at a small shrine to the Yokai just outside of Bal'Lok. It is a male Ho'ask child of the Cheng clan. Fala Jin has recommended that the party be given the job of protecting and guiding the child. Azolon describes the task of looking after the new emperor as a job that "will decide the whole planet's fate."

## History

### Infant

* Morten Witherwood and Avana sheltered the child within a ruined temple of the Resting Monk.
* Schmeg's Lullaby
* Schmeg told him a bedtime story. (Performance 10)
* He was dropped by Schmeg when Scribbles triggered a wild magic surge and the shadow of Tyre emanating from it pointed at Schmeg. The Divine Emperor was injured in its arm.
* Schmeg gifted him a toy of a Daborakian war horse.
* Schmeg's speech and the naming of the Divine Emperor
* Schmeg gifted him a doll of Madd Morc

## References

1. ↑ The Divine Wind: Episode 01: Timestamp
2. ↑ The Divine Wind: Episode 01: Timestamp
3. ↑ The Divine Wind: Episode 01: Timestamp
4. ↑ The Divine Wind: Episode 01: Timestamp
Dirst the First

**Dirst the First** is a player character in *Lost at Sea*. He is played by Takahata.

## Description

### Personality

Dirst the First is a money-hungry Goblin hailing from Kalkatesh. He is constantly in the search of coin, often devising schemes with the Goker to scam villages and the townspeople of their money. Although he claims to be wealthy, this is proven to be a facade when Goker is unable to find anything in his pockets in Session 1. He is often used as bait for luring enemies, and is described as 'very kickable' by Stinkler.

## History

### Background

Although not much is known at this time, Dirst claims to be 'emancipated' from his family and intended to board the Maiden's Scorn to start his own business in the east. Dirst is a native to Kalkatesh.

## Character Information

### HP Growth

Dirst's HP Growth
 Level 2 (Ep. 2)
 Level 3 (Ep. 5)

### Abilities

#### Origin Abilities

**Majital**

* Proficiency - Arcana
* +1 Int
* *Detect Magic* at will

##### Sub-Origin Abilities

**Merchant of Magic**

* Proficiency - Insight, Alchemist's Supplies
* Advantage for bartering - Persuasion, Deception

#### Goblin Abilities

* Ability Score Increase: +2 Dex, +1 Con
* Speed: 30ft
* Languages: Common, Goblin
* Darkvision: 60ft
* Fury of the Small
	+ Once per short or long rest: When Dirst damages a larger creature with an attack or spell, he can cause extra damage equal to his level
* Nimble Escape: Disengage or Hide action as bonus action

#### Cleric (Coin) Abilities

* Deity: Nero
	+ +1 Int
	+ Proficiency - Persuasion
* Flowing Coffers
	+ Currency reward is increased by 10%
* Wheel and Deal
	+ Bonus Action: Dirst can sacrifice a number of maximum hit points up to his Wisdom modifier (2). If he does, he grants an ally within 15 feet a bonus equal to this amount to their attack roll or their AC. This bonus lasts for 2 rounds, the maximum hit points return after a long rest.
* Channel Divinity
	+ Turn Undead
	+ Make it Rain
		- Action: Dirst can present his holy symbol and pay up to 1000gp. He heals himself and all allies within 20 feet by 1 hit point for every 100gp spend

#### Domain Spells

* cleric level 1: *Color Spray*, *Divine Favor*
* cleric level 3: *Heat Metal*, *Zone of Truth*

#### Cleric Spells

##### 1st level

* *Healing Word*
* *Cure Wounds*
* *Bane*

##### 2nd level

* *Prayer of Healing*
* *Warding Bond*

## References

1. ↑ World Anvil article of Majital
2. ↑ World Anvil article of Merchant of Magic
3. ↑ World Anvil article of Goblin
4. ↑ World Anvil article of Coin
5. ↑ World Anvil article of Nero
Inu

Art by ArtDeepMind

**Inu** is the Master of the Shattered Gate, the guardian of Life.

## Description

### Appearance

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### *Soul of Tyre*

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
### *Guardian's Day Out*

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Trivia

* Arcadum once mentioned that Inu is loosely inspired by the Hindu god Vishnu

## References

1. ↑ Glies Concept Art Stream Ep. 2 (Lore and Art Hangout)
Grey Orc

**Grey Orc**, also known as the **Odenrast**, is a subrace of Orc from the Odenrast tribe in the Badlands of Kalkatesh on Verum.

## Background

Grey Orc are a tribe of orcs that are infused with magic from the ashen wastes, their grey skin representing the exposure to the ash of their homeland.

## Characteristics

Grey Orc age like normal orcs reaching adulthood at age 12 and live up to 50 years. They are considered medium-sized and are usually over 6 feet tall and weigh between 230 to 280 pounds.

## As a Playable Race

Thus far nobody has played a Grey Orc. Its characteristics are only known through the session 0 of *Shrine of Sin* and are not publicly available elsewhere yet.

### Stats and Abilities

* Ability Scores: +1 Strength, +2 Constitution
* Size: Medium
* Speed: 30 feet
* Languages: You can speak, read, and write Common and Orclin.
* Smell Fear: You gain a 30 feet scent ability, but you can only detect creatures that are afraid or cautious with this scent.
* Menacing: You are trained in the Intimidation skill.
* Powerful Build: You count as one size larger when determining your carrying capacity and the weigh you can push, drag, or lift.
* Tribalism: Orcs all belong to tribes with very distinct cultures, these cultures are so distinct that magical changes occur in the orcs, changing their physical qualities and hueing their skin. As Such orcs have very different abilities and outlooks depending on their tribe. This gives them access to a tribal ability that all of that tribe share. However, if an orc does not belong to a specific tribe due to a variety of circumstances, they receive the following ability of their sub-type:
	+ Ashen Heart: You have advantage on death saving throws. In addition whenever you would be at 0 hit points and are healed, you are healed an additional amount of hit points equal to your character level.
Greenbramble Hunter

Art by @deiwertshock

A **Greenbramble Hunter** is a type of Geckoi hunter from the Greenbramble village on Glies. They guard and hunt for the village.

## Description

### Appearance

Greenbramble Hunters appear as Geckoi with a green scaled back, grey scaled body, and spines on their head.

## History

### Shipwrecked Adventurers

A group of four Greenbramble Hunters come across the shipwrecked party of Dirst the First, Coots, The Goker, Mori Suzuki, and Stinkler Smelgore after they had defeated some corrupted undead located below a shrine near the village of Greenbramble. They speak with the Goker seeing a Geckoi like them in the party. They first ask if they are alright alongside wondering how they ended up there. The Goker informs the hunters that they were from a shipwreck. Due to this the hunters say they'll lead the party to their village to get help. They then escort the party back to their village of Greenbramble. The adventurers later return to the village after purifying Whitefury and are thanked by the village chief Bright-Eyes Morning Spray with various hunters present in the hut.

## References

1. ↑ Lost at Sea: Episode 02
2. ↑ Lost at Sea: Episode 03
Doegoe

Art by @CornMeHarder

**Doegoe** was a Human wanderer in the Flowing Lands.

## Description

Doegoe is seemingly mentally unstable, appearing very shaky and talking in crazy mumbles. He appears in the *Scrolls of Not'Chek* campaign looking from safety from the mist. Not much else is known other than he can use talismans and charms as he tried to keep the mist monsters out of the house they were staying in for the night.

### Appearance

Doegoe appears as a very unkempt older man with grey hair and beard as well as ragged clothing.

## History

### Encounter with Adventurers

Doegoe was first encountered in the Flowing Lands by a group of adventurers consisting of Schmeg, a Sprite Warlock; Mataal Ika, an Illithari Human Bard; Brewbad Stormfinger, a Dwarven Warlock; Anaalius Penetratius, an Aasimar Samurai; and Scrya ‘Scribbles’ Bleu, a Tiefling Sorcerer. After this party had set up camp for the night and the moon rose Doegoe approached Anaalius who was on watch and whispered gibberish towards him. He slowly walked to a nearby shack and, as he stares at the door, he begins to mutter “no” over and over, waking the rest of the party. As Shmeg checks what’s going on, the man points at the torn paper tag on the door. Suddenly, the man grabs Anaalius and urges the party to head inside. They oblige and go back into the shack. The man shuts the door and rushes to make a new tag. Shmeg notices that their surroundings have become eerily quiet. The man fails to make a tag as his hands are too shaky, so Shmeg offers to help him. The man draws a symbol of protection on the ground, urging Shmeg to copy it on the paper tag.

### Death

Doegoe grabs the finished paper tag from Shmeg and places it on the door. Shifting forms walk around the shack and begin to bash on the door, and screeches are heard from all directions. As the paper tag begins to crack, the party quickly hides, but the man holds onto the tag with all of his might. Unfortunately, the charm fails. Grotesque hands shatter the door, taking the man and ripping his head from the rest of the body. The beast takes its prey and the mists fade away, leaving only the bloodsoaked talisman of an unlucky man.

## References

1. ↑ 1.0 1.1 Scrolls of Not'Chek: Episode 01
Gambler's Delight: Episode 01

### YouTube VOD

***Gambler's Delight* Episode 1** was streamed on Arcadum's Twitch channel on March 21, 2020, and premiered on Arcadum's YouTube channel on May 15, 2020.

## Summary

Five shadows darken the road near the coast of Dolten, as they answer the call for deckhands in the ship called the Black Lion, captained by Oliver Barrows. They were given a job to retrieve a cabin boy that were lost by the first mate Forktail, as a proof of their capability and worth to become the deckhands.

Last known trail of the cabin boy was an encampment north of where they were, and they got until dawn to bring him back. Forktail also warns them to abandon the cabin boy if he got involved with a Night Guard.

They traveled to the encampment, also with a giant otter pet of Ahst, and found in the camp Ordean warrior, lead by an Ordean Knight. The unusual appearance of the Ordean people is noted, and they plan to fight with caution, hiding and planning to surprise them.

Before they were fighting them, they found a trail that leads toward a path where a gravely wounded person was tied in a webbing, his clothing reveals that either he's a Night Guard or an aspirant. He's woken up by Raost, and he reveals that he was attacked by the Ordean people, who he saw took a citizen, kidnapping them.

His wounds are tended by the Kenku, and he introduces himself as Jaspen. He joined the group in their effort to fight the knight, and they continue their plan, adding Jaspen as a distraction while they all strike from behind since Jaspen has been known to them and they won't expect backup.

They fought the group, killing them off swiftly. During the fight, it was revealed that Raost can turn into a Witchwolf. They retrieved the cabin boy, Coppa, and looted the enemies. They also found a letter that reveals the Ordean people were not kidnapper, but instead they were taking Coppa because he was a spy.

They return to the first mate, also giving him the information about Coppa, and he also welcomes them to the ship as they were worthy in his eyes because he brought Coppa back.
Dribbles

Art by Donnie Durdunkle

> *BONESAW IS READY!* ― Dribbles
>
>

**Dribbles** is a player character from *A Sprinkle of Fate*. He is played by RubberRoss.

## Description

### Appearance

Dribbles begins the campaign as a full-grown adult man who was cursed into the form of a baby. He has the same muscle mass as an adult even as a baby. Over the course of the campaign, various events makes him grown into a pre-teen, back into an adult and finally, into an elder.

*A Sprinkle of Fate* Ep. 1*A Sprinkle of Fate* Ep. 2*A Sprinkle of Fate* Ep. 3 (Artist) *A Sprinkle of Fate* Ep. 12*A Sprinkle of Fate* Ep. 15*A Sprinkle of Fate* Ep. 17 (Artist)
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Dribbles was cursed by a witch and turned into a baby prior to the events of *A Sprinkle of Fate*.

### *A Sprinkle of Fate*

At the end of their visit to the Feywild, Dribbles is bathed by Guiseppe and ages into a preteen.

On their stop in the small town of Snowstar on their way to Ladrag's Rest, Dribbles discovers that the witch that cursed him is the same one that cursed an NPC in the inn named Silent Mary. According to her description, the witch that cursed her matched the description of adult Dribbles, suggesting that she had taken his form. Dribbles is given the location of the witch's lair, which is located in Krazax. Dribbles does not visit the lair during the campaign.

After Kyros acquires the deck of cards from the Rakshasa merchant, Rzamd, Dribbles draws a card from the deck and ages into an adult.

In the final battle of the campaign, Dribbles turns into an elder.

## Character Information

### HP Growth

Dribbles' HP Growth
 Level 4 (Ep. 7)
 Level 5 (Ep. 11)

### Abilities

#### Origin

**Daborak**

* +1 to Strength
* Skill Proficiency – Athletics

##### Sub-Origin

It is unknown which sub-origin Dribbles is.

#### Fighter Abilities

* Fighting Style: ?
* Second Wind
* Action Surge

#### Special Abilities

* Fate of the Rakshasa: Whenever you would score a critical hit, the enemy is stunned for one round unless they succeed on a DC 15 str saving throw. You gain disadvantage on saves versus stuns.

### Notable Items

* **Asscalibur:** +1 Log; cannot make stealth checks because of its stench.

## References

1. ↑ Tweet by @DonnieDurdunkle
2. ↑ Old Zerker by mattforsyth
3. ↑ A Sprinkle of Fate: Episode 13
Disori

Art by Tristan Rettich

### Guest Appearances

**Disori, Lord of Mortal Sorrows and Misery** is a non-player character from the campaign *Maw of Abbadon*. As an NPC, he is played by Arcadum.

## Description

### Appearance

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Maw of Abbadon

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
Gailen's Gate: Episode 13

### YouTube VOD

***Gailen's Gate* Episode 13** was streamed on Arcadum's Twitch channel on August 12, 2019, and premiered on Arcadum's YouTube channel on May 13, 2020.

## Summary

              They start by reading the scroll marked with the symbol of the Seven, which appears in each other their natural languages. Despite trepidations of reading it in public, they decide to just keep pressing on. It contains the story of an adventuring party entering into an inverted pyramid before losing their lives. This causes them to be bathed in a violet light. They find their magic unnaturally empowered, to the point where Ozzy shuts them down from using magic. This includes Braktor locking his holy symbol in a box and throwing away the key. Belanovan also notices the starmap on his hand was effected, potentially signifying a change in his fate. Gruff also casts magic on his spear, transforming his spear into a magic weapon, much to the frustration of Braktor. They also test the Morrow Blade on the holy symbol, showing it greatly weaken. Despite warnings from Belanovan and Ozzy, Gruff casts his power on his fishing rod. This turns his arm into a tentacle.

             Braktor and Hackne have a heart to heart before returning to the group. Not learning their lesson, Gruff then tries to bless Ozzy’s weapon. However, he instead is forcefully reincarnated into a female Grippli. Belanovan is done with his party. Gruff then, not learning his lesson, casts magic on himself, having everyone gain the power of their inner hero, (Level 6) and temporarily fixing the wild magic.

             With the sound of the guards coming, the group decide to leave.
Forest Gnome

**Forest Gnome** is one of the playable subraces of Gnome.

## Background

Forest gnomes are those that sought refuge among nature when they first came into the world. Following the ways of the druids of old, the forest gnomes were able to establish themselves in the dreaming veil of the animals and plants of the world. They dream of beautiful things, a colorful meadow, a babbling brook and warm breeze. It was in these dreams that the forest gnomes developed the ability to talk to animals as well.

## As a playable race

Forest Gnome is a standard playable race in 5e and Verum.

### Stats and Abilities

* **Ability Scores**: Int +2; Dex +1
* **Size**: Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
* **Speed**: 25 feet
* **Age**: Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
* **Alignment**: Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
* **Darkvision**: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Gnome Cunning**: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
* **Natural Illusionist**: You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
* **Speak with Small Beasts**: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
* **Languages**: ou can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
Iass

Art by Carlos Garijo

**Iass** (Eee-Us) is the Goddess of Adventurers, Wisdom, and Sufferers in the Grey Pantheon.

## Description

Iass is the goddess of adventurers, warriors, strife, and anyone who is struggling through trying times. She is a patient, wise, and stoic deity. She seeks to test all of mortal-kind, because only through strife and struggle can they hope to grow.

## Prominent followers

* Madd Morc from *Heart of Tyre*
* Huckleberry from *Shattered Crowns*
* Nidhogg from *Tearing Veil* (formerly)
Iron Pipe

* Iron Pipe
* Big Pipe
* Big Tree

**Iron Pipe**, also known as **Big Pipe** and formerly known as **Big Tree**, is a player character in *Shattered Crowns*. He is played by AdmiralBahroo.

## Description

### Appearance

*Shattered Crowns* Ep. 1 (Artist) *Shattered Crowns* Season Ep. 4 (Artist)*Shattered Crowns* Season 2 Ep. 14 (Artist)*Shattered Crowns* Season 3 Ep. 10 (Artist)
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Character Information

### HP Growth

Iron Pipe's HP Growth
 Level 3 (Big Pipe)
 Level 4
 Level 10 (SC S3 Ep.10)

### Abilities

#### Origin

It is unknown from which origin Big Tree comes from.

##### Sub-Origin

It is unknown from which sub-origin Big Tree comes from.

#### Satyr Abilities

* Darkvision
* Fey Creature
	+ Satyrs are creatures with both the fey and humanoid subtype.
* Laughing Mad
	+ Immune to the confusion spell and forms of madness that are not fey in origin.

#### Wizard Abilities

* Spellcasting
* Arcane Recovery
* Arcane Tradition: School of Divination
	+ Divination Savant
	+ Portent

#### Special Abilities

* Death Serum
	+ Gain immunity to instant death effects.

#### Wizard Spells

Big Tree were able to learn three additional necromancy spells after surviving a necromantic smoke trap.

##### Cantrips

* *Frostbite*
* *Minor Illusion*
* *Lightning Lure*
* *Light*
* *Chill Touch*

##### 1st level

* *Catapult*
* *Color Spray*
* *Disguise Self*
* *Expeditious Retreat*
* *Feather Fall*
* *Mage Armor*
* *Ray of Sickness*
* *False Life*

### Notable Items

* Cog Mask of Brie/Bree
* Arm Vessel (right arm)
* Faulty (Battle Armor)
	+ While wearing this armor, you gain the following benefits
	+ Steel's Blessing: Gain +6 HP
	+ Supreme Vision: You can now see up to 1 mile away
	+ Plasma Emittors: You may cast Burning Hands at 3rd level at will, and you deal Astral fire damage instead of normal fire damage.

### Former Abilities

* Arcane Tradition: School of Illusion
	+ Illusion Savant
	+ Improved Minor Illusion

## References

1. ↑ ArtStation post by Deven Posedel
2. ↑ As depicted in Shattered Crowns: Episode 01
3. ↑ Shattered Crowns: Episode 04
Heart of Tyre

***Heart of Tyre*** is a campaign set on Kalkatesh.

This campaign heavily overlaps with *Soul of Tyre* and *Shadow of Tyre*.

The chronological order starts with first three sessions of *Shadow of Tyre*, then circles through one session of *Heart of Tyre*, then one session *Soul of Tyre*, one session of *Shadow of Tyre* and so on until session 7 of *Shadow of Tyre*. There are YouTube playlists with the complete watch order for Trials of Tyre and also the chronological list of all stream campaigns.

## Premise

Following the events of *Meaning in Madness*, the TOPS join hands with two other groups as their next trial stands before them: clearing an infected labyrinth and finding the *Heart of Tyre*.

## Characters

### Player Characters

Ives Brightburn

Human Rogue

Lord Antonius Volnaris

Daemon Sorcerer

Madd Morc

Half-Orc Fighter

Neve

Changeling Rogue

Seren Thistlehoove

Satyr Druid

## Episodes

Some episode summaries taken from the Verum Weekly summary posts by u/Emanresubmudyllaer on r/cadum!
Franz

**Franz** is a member of the White Salt Boys adventuring group. He is Hanz's partner. He shows up for the first time in Beyond the Veil: Episode 10

## Description

### Appearance

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### *Beyond the Veil*

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
Fruit Fly Clan

The **Fruit Fly Clan** was a minor Glien clan located in the Eastern Kingdoms before it was taken over by the Eclipse. They made their living from war. They consisted of warriors and messengers.

## History

Watermelon founded the Fruit Fly Clan as a small clan in the eastern kingdoms of Glies. They had a village of about 20 members. Eventually when the Eclipse conquered the Eastern Kingdoms their village was taken over as well with the young men of the clan forced into the Eclipse army. This included the daimyo's grandsons Lemondrop and Limedrop.

Verp found evidence in the form of letters in Sinning Simon liar that the clan previously had a working relationship with him which ended several years ago.

## Former Members

* Watermelon (Daimyo and Founder)
* Lemondrop
* Limedrop
* Obu Uzuki (Formerly served within the clan)

## References

1. ↑ Pride of the Nightwolf: Episode 07
2. ↑ Pride of the Nightwolf: Episode 03
3. ↑ Shrine of Sin: Episode 09
4. ↑ Into the Mists: Episode 04
Fernando Alandro

Art by Ashlelang

> *You got any of them spells?* ― Fernando Alandro
>
>

**Fernando Alandro** is a player character from *Trouble in Trisden*. He is played by Surefour.

## History

### Background

At the beginning of *Trouble in Trisden*, Fernando claims that he is looking to raise money for his mother's pizzeria.

## Character Information

### HP Growth

Fernando's HP Growth
 Level 4 (Ep. 4)

### Companions

#### Alucard

**Alucard** is a demonic summon that often helps Fernando with various tasks such as interrogating bandits and accompanying Fernando during night watch. He is also responsible for negotiating the terms for the party's release when they are arrested.

### Abilities

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
Hatevelded Merchant

Art by cherrybuds

A **Hatevelded Merchant** is a general merchant of Chimeveld who was infected by the hate curse of Otikata causing them to become hostile towards everyone. They were first encountered in the *Otikata's Curse* campaign.

## Description

### Appearance

Hatevelded Merchant appears as normal geckoi merchants but with a crazed look and their eyes in the shape of Otikata's.

## History

### *Okitaka's Curse*

Hatevelded Merchants are first encountered by the party of River Styx, Mei, Lucine Lavendel, Nia Ebonheart, and Tomoe during the cursing of Chimeveld. While walking around the town they discover a murder. They report it to a nearby guard who comes to investigate. While he is investigating they suddenly hear more screaming and commotion. They notice citizens of the village going mad attacking eachother regardless of their prior relation. Several Hatevelded Merchants begin attacking the party and are killed when they fight back. They fight against and alongside various Chimeveld Enforcers and Hatevelded Villagers. The party is able to survive their initial encounter and attempt to flee into a nearby building.

## Abilities

### Passive

* As they are normal villagers who are cursed they are considered non-combatants and are killed on any attack against them.

### Combat

* They attack with [d20+3] and deal [d4+1] damage.