Yoru

Artwork

## Quotes

— Character selection

**Yoru** (Japanese: ヨル, *Yoru*; codename Stealth) is an Agent & Radiant in *Valorant*.

## Profile

### Personality

— Yoru (Round Start)

Yoru is undeniably arrogant, and is known to be easily annoyed and irritated by people, including his own teammates. He operates mostly as a lone wolf, preferring to take down entire enemy teams on his own and has shown to cooperate with his team only out of reluctance. Being the powerful rift walker that he is, Yoru thinks quite highly of himself and his abilities, always looking down on his enemies and referring to them as "minnows" - nothing more than small fish.

While he is irritable, he is not hotheaded nor is he impatient. In fact, his powers compel him to think strategically as he moves behind enemy lines unseen, and he takes his time with moving into position so as to ensure that he takes down his opponents perfectly. This was seen in "Retake," wherein he fended off the mirror agents in Bennett Island with more awareness as opposed to Phoenix's blind rush towards the enemy.

### Appearance

Yoru has spiked hair with two shades of blue, one light and the other being much darker. He sports a black ear piercing on the lobe of either ear, and he has a slit on his left eyebrow. The most notable part of his uniform is his unique blue jacket that has two spikes on both shoulders, an orange insignia depicting a skull imprinted on the shoulders, and his logo that bears resemblance to a wolf embedded on the back. He also wears black pants and a pair of black shoes.

When Yoru activates his ultimate ability, he dons a samurai mask that bears an illustration of a mouth with two fangs.

## Abilities

### Basic

C – Fakeout
Berkas:Fakeout.png
EQUIP an echo that mimics footsteps when activated. FIRE to activate and send the echo forward. ALT FIRE to place an echo in place. USE the inactive echo to send it forward.

**Uses:** 2
**Cost:** 100
**Duration:**  10 s

Q – Blindside
Berkas:Blindside.png
EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface in world.

**Uses:** 2
**Cost:** 250
**Debuff:** Debuff 1.5 s Flash

### Signature

E – Gatecrash
Berkas:Gatecrash.png
EQUIP to harness a rift tether. FIRE to send the tether out moving forward. ALT FIRE to place a tether in place. ACTIVATE to teleport to the tether's location.

**Uses:** 1
**Cost:**Free
**Duration:**  30 s
**Cooldown:**  40 s
**Health:** Health 100 HP

### Ultimate

X – Dimensional Drift
Berkas:Dimensional Drift.png
EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside.

**Cost:**♦♦♦♦♦♦ 6 points
**Duration:**  8.75 s

## Update History

**v3.0**
* Berkas:Blindside.png Blindside
	+ Cost increased 200 >>> 250
* Berkas:Gatecrash.png Gatecrash
	+ Cooldown time increased 35 >>> 40

**v2.07**

* Yoru can no longer plant the Spike after using Berkas:Gatecrash.png Gatecrash while Berkas:Dimensional Drift.png Dimensional Drift is active

**v2.06**

* Berkas:Blindside.png Blindside
	+ Flash activation time decreased 0.8 seconds >>> 0.6 seconds
	+ Flash duration increased from 1.1 seconds >>> 1.5 seconds
* Berkas:Gatecrash.png Gatecrash
	+ Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds
	+ Lifetime of the Gatecrash fragment increased 20 seconds >>> 30 seconds
	+ The range at which the Gatecrash fragment is revealed from stealth decreased 7m >>> 4m
	+ Visuals for visibility range added to the moving fragment
* Berkas:Dimensional Drift.png Dimensional Drift
	+ Ult Points reduced 7 >>> 6
	+ Yoru can now reactivate Gatecrash while in Dimensional Drift
	+ Time it takes to unequip out of Dimensional Drift decreased from 1.0 seconds >>> 0.6 seconds
	+ Fixed Yoru taking decay damage while intangible

**v2.03**

* Berkas:Fakeout.png Fakeout
	+ Fakeout no longer has slightly different sounding footsteps than Yoru himself
	+ Fakeout no longer sometimes falls through the floor when the stationary version was placed
* Berkas:Gatecrash.png Gatecrash
	+ Gatecrash now displays the range at which the tether can be seen by enemies while moving on the minimap
	+ The range that enemies are able to hear the audio of a Gatecrash teleport is now displayed on the minimap
	+ Fixed issue where teleporting to Yoru’s Gatecrash right as it expires caused him to fall through the map to his death

* Berkas:Dimensional Drift.png Dimensional Drift
	+ While in Dimensional Drift, Yoru’s minimap is now visible
	+ Enemies within Yoru’s vision range, while in Dimensional Drift, are now revealed to ally minimaps, as well
	+ Dimensional Drift can no longer body block enemies
	+ Fixed issue where Yoru was unable to equip a weapon or ability if he cancelled out of Dimensional Drift right as its buffs activated

**v2.02**

* Berkas:Fakeout.png Fakeout
	+ Throwing Fakeout through a teleporter no longer causes other projectiles thrown afterwards to play Agent audio instead of object audio
* Berkas:Gatecrash.png Gatecrash
	+ Fixed Yoru getting stuck in various spots on maps when using Gatecrash

**v2.0** - **Added**

## Gallery

ValorantWallpaper johnslatte1.jpgValorantWallpaper johnslatte2.jpgValorantWallpaper johnslatte3.jpgYoru (Full).pngYoru (Half).pngIn-game iconYoru Character Concept.jpgConcept ArtYoru Cinematic.jpgRETAKE CinematicPlayercard YoruLineage L.pngPlayer card featuring Yoru
## Trivia

* The name Yoru (Kanji: **夜**) is Japanese for "night."
* His abilities were inspired by ferrofluid, a type of liquid that is attracted to magnetic poles.

**Development**

* Before Yoru's release, 'Johns Latte' was the name that players predicted Yoru would be called after people found 'Johns Latte' as a title for the Valorant wallpapers file that "contained the silhouette of the 14th Valorant agent."
* Yoru was disabled for a brief period in order to patch bugs regarding Gatecrash, which let him enter inside walls or under the map, giving a 'maphack/wallhack' glitch. The most notable glitch was on Breeze where Yoru could teleport inside the pyramids.
	+ This bug also caused Breeze to be disabled on the Competitive queue.
* Yoru's character design takes inspiration takes inspiration from several Japanese fictional characters including Jotaro Kujo, Kazuma Kiryu, Mondo Zappa, and Spike Spiegel, among others, blended with the rebel street fashion that is known in Japan.

**Lore**

* Yoru grew up in Tokyo, Japan.
* Yoru's mask allows him to pass through and see into another dimension.
	+ It is thought that Yoru caused the break-in event that overlooks Icebox's A site to obtain this mask from the suit of a Japanese samurai armor that was being kept in the pod at the center of the room.
	+ His mask came from the Edo period.
* Yoru is searching for a lost ancestor who was a member of an ancient order of samurai.
	+ Berkas:YoruMatchWinIcebox.mp3 *"Who were you, ancestor? Where the hell did you go?"*
* Yoru had only just joined the Valorant Protocol when he was working with Phoenix on a mission at Icebox to prevent a spike attack from Mirror Earth agents.

## References

1. ↑ VALORANT Lore Quiz - Inspiration for Yoru's abilities.
2. ↑ VALORANT Discord AMA - Inspirations behind Yoru.
3. ↑ VALORANT Lore Quiz - Yoru's Hometown
4. ↑ https://www.reddit.com/r/VALORANT/comments/nrjner/valorant\_narrative\_team\_ama\_on\_lore\_11am\_pt12pm\_pt/h0h3flc/?context=3
5. ↑ https://twitter.com/cynprel/status/1352042752104558594
6. ↑ Icebox changes before and after Yoru's release.
7. ↑ VALORANT Lore Quiz - Yoru's mask period.
8. ↑ https://www.reddit.com/r/VALORANT/comments/nrjner/valorant\_narrative\_team\_ama\_on\_lore\_11am\_pt12pm\_pt/h0ixkjt/?context=3
9. ↑ https://www.reddit.com/r/VALORANT/comments/nrjner/valorant\_narrative\_team\_ama\_on\_lore\_11am\_pt12pm\_pt/h0gv1bp/?context=10000