Mage Spells

## Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

• Compression Spells

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

## Standard Spells

* Damage Spells
* Status Spells

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness
* Harm
* Healing
* Multi-Elemental

### Warmaster's Burst

Overcharged MC Fire Spell. Pays 90% Melee in HP (97 at 150; uses old standards) to deal +45% damage.

* **MC**: Deals +5% damage.

The best Fire Spell for damage due to using an old HP standard. Do note that if it gets updated, it will cost 313 HP per cast rather than 97.

Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> Part V: The Choice to Fall

Info-Subs: Link

### Fireball Z

Standard MC Fire Spell.

* **MC**: Gains +4 BTH.

The best fire spell for hitcount (15). It may be adjusted down to six in the distant future. It does not cost tokens.

Location: Travel Map > Travel South > Varinsqu Keep > Fallarion, Cayla's Mirror, Conflagration

Info-Subs: Link

### Pyroclastic Plasma

Overcharged MC Fire/Energy Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The other best Fire Spell that doubles as compression. Technically weaker than Warmaster's Burst due to MC going into compression, and being up to date with HP cost.

Location: 12000 Z-Token package

Info-Subs: Link

### Cysero's Explosive Teleport Booth

Overcharged MC Water/Energy Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The best Water (and Energy) spell in the game for pure damage.

Location: 12000 Z-Token package

Info-Subs: Link

### Hyperalphean Invocation

Overcharged MC Water Spell. Pays 40% Melee in SP (157 at 150) rather than extra MP.

While it seems like it would be a top damage option, the spell has a massive +20 BtH lean, effectively making it do about as much damage as a standard spell.

Location: ~~Guardian Giftboxes 2019~~ Rare

Info-Subs: Link

### Grand Erosion

Overcharged MC Water Spell, -10 BTH lean, 4 hits. Pays 50% melee in MP (261) to inflict water elevuln

* **MC**: Uses MC and overcharged cost to inflict (32.38 x Hits/4)% water elevuln for 3 turns. 50% save, inflicts INT/LUK vs STR/LUK

Indirectly the highest F2P water damage option, due to inflicting elevuln, and due to its -10 BTH lean.

Location: Chessmaster Saga > Season of Consequences > Deren Asunder

Info-Subs: Link

### Lagoon Leviathan

MC Water Spell.

* **MC**: 20% chance to do +25% damage.

Location: Frostval '17: Island of Misfit Ornaments Painting -> Island of Misfit Ornaments -> Right -> Right

Info-Subs: Link

### Whirl Tide

MC Water Spell.

* **MC**: +4 BtH.

Location: Travel Map -> Travel South -> Varrinsqu Keep (Lavai, Shadow Storm, FallowSea)

Info-Subs: Link

### Warmaster's Burst

Old standard Overcharged MC Wind Spell. Pays 90% Melee in HP (97 at 150) to deal +45% damage.

* **MC**: Deals +5% damage.

The best Wind Spell for damage due to using an old HP standard. Do note that if it gets updated, it will cost 313 HP per cast rather than 97.

Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> Part V: The Choice to Fall

Info-Subs: Link

### Cyclone

Standard Wind Spell, -10 BTH lean, 5 hits.

The best wind spell for hitcount (5). It has a wide damage range.

Location: Robina's Shop > Truphma Saga > Paxia In Peril > Rescue the Sacrifice

Info-Subs: Link

### Arctic Tornado

Overcharged MC Wind/Ice Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The other best option for damaging Wind spells. Comes with extra compression utility.

Location: 12000 Z-Token package

Info-Subs: Link

### Borrow

Wind Spell.

* **Flavour Effect**: Deals 1.5x damage. Monster heals 24% of the damage taken each turn for 5 turns (120% damage total).

While technically the top damage option for Wind, Borrow's gimmick means fights must end quickly before it starts dealing less net damage compared to other options.

Due to the nature of Borrow its value is confusing, a graph has been made, illustrating how strong it is based on how many rounds of it have been cast.

Reading the Graph:

Red Line is when compared with a regular level 150 Spell with no lean and no MC.

Blue Line is when compared with Arctic Tornado (Comparison assuming Boosters, otherwise they deal the same damage).

X axis indicates the number of consecutive casts.

Y axis indicates the value percentage of the spell. If that confuses you, Positive Y values indicate "better", negative Y values indicate "worse". (Ex: If X = 1 and Y = 1.5 it means 1 cast of Borrow is worth 0.5 additional casts of the other spell)

Location: Robina's Shop -> Truphma Saga -> 4: Legend of Lady Tomo

Info-Subs: Link

### Arctic Tornado

Overcharged MC Wind/Ice Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The best damage option for Ice.

Location: 12000 Z-Token package

Info-Subs: Link

### Legion's Massacre

Overcharged MC Ice/Darkness Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The other best damage option for Ice. Identical damage-wise to Arctic Tornado.

Location: 12000 Z-Token package

Info-Subs: Link

### Legion Overlord Burst

Overcharged MC Ice/Darkness Spell. Pays 33% more cost in HP (145 at 150) to deal +20.83% damage.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (March)

Info-Subs: Link

### Deploy T.R.E.E.

MC Ice Spell.

* **MC**: 1.5x Lucky Strike chance.

Location: Frostval '18: A Nightmarish Frostval Carol Painting -> Gift Delivery

Info-Subs: [TBD]

### Frigid Fury

MC Ice Spell.

* **MC**: +4 BtH.

Location: Travel Map -> Travel South -> Varrinsqu Keep (Elder Saggidus, Cayla's Mirror, Lavai)

Info-Subs: Link

### Spectral Chains

Quickcast MC Ice Spell. Deals -37.5% damage. Only usable once per battle. Cannot Lucky Strike.

* **MC**: +5% damage.

Location: None

Info-Subs: Link

### Creation Burst

Overcharged MC Earth/Light Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The best damage option for Earth.

Location: 12000 Z-Token package

Info-Subs: Link

### Zardzilla Trample

MC Earth Spell.

* **MC**: +5% damage.

Location: None

Info-Subs: Link

### Gravity Crush

MC Earth Spell.

* **MC**: +4.25 BtH.

Location: Travel Map -> Travel South -> Varrinsqu Keep (Shadow Storm, Cayla's Mirror, Lavai)

Info-Subs: Link

### G vs K

Overcharged Earth/Energy Spell. Costs ~131% standard Spell cost (856 at 143).

Location: ~~Limited-Time Shop~~ Rare

Info-Subs: Link

### Nature's Reclamation

Overcharged MC Earth Spell, 4 hits.

* **MC**: Pays MC and 110% melee worth of spell damage (~44% of total spell damage) to inflict several effects.

A permanent 10% earth elevuln with background change. Mainstat/LUK vs END/LUK save.
A (10xEarthresxHits/4)% stun rate daze for two turns. Mainstat/LUK vs STR/LUK.
A 1 turn -13% damage eleshield to the player.

An earth spell that does reduced damage, but can ramp up to do great damage, or be used in combination with other earth spells.

Location: Grenwog To Spring A Trap

Info-Subs: Link

### Sizzler 'Splosion

MC Earth Spell. Deals -35% damage, but Auto-Hits.

* **MC**: +5% damage.

While not the best option for damage, Sizzler is the only always-available Auto-Hit spell in the game.

Location: Warlic Shop -> Mastercraft Sets -> Geocastellum Intro (Save Barry)

Info-Subs: Link

### Knife to Meat You

Quickcast MC Earth Spell. Deals -37.5% damage. Only usable once per battle. Cannot Lucky Strike.

* **MC**: +5% damage.

Location: Mogloween -> Scourge of The Pumpkin Spies

Info-Subs: Link

### Cysero's Explosive Teleport Booth

Overcharged MC Water/Energy Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The best Energy (and Water) spell in the game for pure damage.

Location: 12000 Z-Token package

Info-Subs: Link

### Pyroclastic Plasma

Overcharged MC Fire/Energy Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The other best damage option for Energy. Identical to Cysero's, but compresses Fire rather than Water.

Location: 12000 Z-Token package

Info-Subs: Link

### Hammerfall

Efficient MC Energy Spell. Costs 50% Melee in MP (~321 at 143) and deals -37.5% damage.

* **MC**: 1.5x LS Damage.

Location: Snugglefest 2023: Love or Thunder?

Info-Subs: Link

### Galvawk's Charge

Standard Energy Spell, 8 hits.

The best energy spell for hitcount. Its max level is 145, which means it deals 3% less damage and has 1 less bth compared to a level 150 spell. It has melee hits for flavor, they behave the same as magic hits.

Location: Warlic > Quests > Lightning Storm Quest

Info-Subs: Link

### Vidrir's Judgement

MC Energy Spell. Pays ~107.69% Melee in HP (162 at 150; uses old standards) for Auto-Hit with no damage penalty.

* **MC**: +10% damage if monster is affected by a Burn.

The strongest Auto-Hit Spell not tied to an armour thanks to paying HP rather than damage. As an added bonus, it has abundant hitcount to play around damage caps. Due to being released on a multitude of old standards, it currently pays slightly more HP than it should.

Location: Frostval '19: A Song of Ice & Thunder Painting -> The Test of Thunder

Info-Subs: Link

### Pixel Storm

MC Energy Spell.

* **MC**: 8% chance to deal 1.625x damage.

Location: None

Info-Subs: Link

### Truphma Surge

Standard energy Spell. -10 BtH lean.

The top non-premium damage option for Energy due to a lack of options.

Location: Robina's Shop -> Truphma Saga -> Xov's Fire -> Part 3

Info-Subs: Link

### MegaHyperGigaShock

Standard Energy Spell. +10 BtH lean.

An alternative to Truphma Surge that is much more accurate, but deals less damage.

Location: Guardian Tower -> Nimrod -> Guardian Shop

Info-Subs: Link

### Mystic Kaiju Blast

MC Energy Spell.

* **MC**: Deals +10% damage vs enemies with <=0 STR.

Location: None

Info-Subs: Link

### G vs K

Overcharged Earth/Energy Spell. Costs ~131% standard spell cost (856 at 143).

Location: ~~Limited-Time Shop~~ Rare

Info-Subs: Link

### Creation Burst

Overcharged MC Earth/Light Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

The best Light (and Earth) spell in the game for pure damage not tied to Paladin.

Location: 12000 Z-Token package

Info-Subs: Link

### Gatekeeper's Seal

MC Light Spell.

* **MC**: +5% damage.

Location: Guardian Tower -> Nimrod -> Guardian Shop

Info-Subs: Link

### Star Forge

MC Light Spell.

* **MC**: +4 BtH.

Location: Travel Map -> Travel South -> Varrinsqu Keep (Kad-Morag, Elder Saggidus)

Info-Subs: Link

### Your Soul Burns Bright as a Beacon!

Old standard Melee Light "Spell". Uses END for stat damage. Costs HP (151 at 150) rather than MP.

* **MC**: Attempts to inflict a Power: 0.5 Light Burn for 4 turns. This has +0 Save Bonus, player END/LUK vs. monster DEX/LUK.

A unique spell that exists for tank builds, costing HP and using END for stat damage. Do note that the HP cost is on old standards, and costs much less HP than intended.

Location: Granemor -> Cemetery -> Halerno's Statue -> Out of Order!

Info-Subs: Link

### Destruction Burst

Old standard Overcharged MC Fire/Darkness Spell. Pays 100% Melee in HP (151 at 150) to deal +50% damage.

The top damage option for Darkness, due to using an old standard for HP cost.

Location: Dragonspine -> 23: Diamonds and Explosions

Info-Subs: Link

### Nocturnal Night Raiders

Standard MC Dark Spell, 9 hits.

* **MC**: Gains +4.25 BTH.

The best dark spell for hitcount (9). It may be adjusted down to six in the distant future.

Location: Warlic's Shop

Info-Subs: Link

### Legion's Massacre

Overcharged MC Ice/Darkness Spell. Pays 100% Melee in HP (348 at 150) to deal +50% damage.

The other top damage option for Darkness. Has an updated HP cost compared to Destruction Burst, and compresses Ice instead of Fire.

Info-Subs: Link

### Legion Overlord Blast

Overcharged MC Ice/Darkness Spell. Pays 33% more cost in HP (145 at 150) to deal +20.83% damage.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (March)

Info-Subs: Link

### Archmage Research

Old standard Harm Spell. Choose bewteen 3 options on cast:

* **Summon Mana Spirit**: Summons a Mana Spirit Guest. Omni-Elemental. 50% chance to attack. Deals 2.422x damage to compensate for both.
* **Dissipate Mana**: Damages MP. Deals (0.72\*[INT]/[ExpectedINT]\*[MP Cost]) damage (705-1175 at 150). Does not gain stat damage.
* **Shape Mana**: Damages HP. Pays 10% Melee in HP (15 at 150) instead of taking a Harm damage penalty.

A versatile Harm spell. Thanks to paying HP, Shape Mana deals full damage instead of taking a -10% Harm penalty. Do note that it uses old standards, and costs less HP than it should.

Location: Devourer Saga -> Part 8 -> The Restoration

Info-Subs: Link

### (Twisted) Siphon

MC Harm Spell. Choose between 3 versions on cast:

* **Siphon Life**: MP spell. Deals 0.45x damage. Heals the player's HP equal to damage done. Costs ~110% standard spell cost in MP (719 at 150).
* **Siphon Life to Mana**: Costs no MP. Deals 0.0675x damage. Heals the player's MP equal to 600% damage done.
* **Greater Siphon Life to Mana**: SP spell. Deals 0.18x damage. Heals the player's MP equal to 600% damage done. Costs 137.5% Mele in SP (539 at 150).

An extremely powerful and versatile healing spell. While the original version is rare, a Twisted variant is available.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Mana Regeneration

Sacrifices 297 HP to gain a significant amount of MP.

Location: Warlic's Shop -> Buy Magic Equipment -> Expert Equipment

Info-Subs: Link

### Eye of Chaos

MC Omni-Elemental Spell. Deals 1.211x damage to compensate.

* **MC**: Deals 1.05x damage.

Location: Void Takeover: Chaos Knight.  See here.

Info-Subs: Link

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness
* Harm

### Loco Eggsplosion

MC Fire Spell. Deals -29.75% damage. Has a ([FireRes]\*[Hits]/Attempts)% chance to Paralyze for 1 turn. If Paralyze chance is over 100%, has a (Chance-100)% chance to Paralyze for 2 turns. This has +0 Save Bonus, player INT/LUK vs. monster CHA/LUK.

* **MC**: +5% damage.

Location: April Fool's -> Egads, Exploding Eggs!

Info-Subs: Link

### 74th Law

MC Fire Spell. Deals -90% damage. Attempts to inflict two statuses:

* Power: 3.17 Fire Burn for (2\*[Hits]) turns. This has +0 Save Bonus, player INT/LUK vs. monster DEX/LUK.
* Power: (0.407\*[FireRes]\*[Hits]/[Attempts]) Bleed. This has -20 Save Bonus, player INT/LUK vs. monster DEX/LUK.

Location: Mogloween -> 2021: Zombie's Landing

Info-Subs: Link

### Seeing Red

MC Fire Spell. Deals -25% damage. Inflicts a (46.08\*[FireRes]\*[Hits]/[Attempts])% Panic. This has +0 Save Bonus, player INT/LUK vs. monster CHA/LUK.

Location: Travel Map -> South -> Varrinsqu Keep

Info-Subs: Link

### Burning Question

MC Fire Spell. Deals -50% damage. Attempts to inflict a Power: 2 Fire Burn for [Hits] turns. This has +0 Save Bonus, player INT/LUK vs. monster CHA/LUK.

* **MC**: Burn also deals damage equal to (12.5\*[Power])% Melee to SP (49 per 2 Power at 150).

Location: Yulgar's Inn -> Go To Lounge -> Sage Uldor -> Burning Solstice -> The Question

Info-Subs: Link

### Ancestral Forbiddance

"Overcharged" MC Water Spell. Pays an additional 30% Melee in HP (105 at 150). Deals -100% damage. Attempts to inflict 2 statuses for 8 turns each:

* -(21.01\*[WaterRes])% Choke.
* Power: 2.5 Water Burn.
	+ Resist each effect separately with +0 Save Bonus, player INT/LUK vs. monster INT/LUK.

An incredibly powerful status spell, inflicting massive choke and burn that can be stacked easily, due to its long duration

Location: Warlic's Quests > War Between Shadows > Shadowfall 1

Info-Subs: Link

### Grand Erosion

Overcharged MC Water Spell. Attempts to inflict a +(32.38\*[Hits]/[Attempts])% Water EleVuln for 3 turns. This has +0 Save Bonus, player INT/LUK vs. monster STR/LUK.

Location: Travel Map -> Chessmaster Saga > Season of Consequences > Deren Asunder

Info-Subs: Link

### King Claw Assault (MP)

MC Water Spell. Deals -50% damage. Choose between two effects:

* **Toxic Claws**: Attempts to inflict a Power: (2.5\*[Hits]/[Attempts]) Water Poison for 4 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP).
* **Crushing Claws**: Attempts to inflict a +(35.78\*[Hits]/[Attempts])% Water Elevuln for 4 turns.
	+ Both effects are resisted with -20 Save Bonus, player INT/LUK vs. monster END/LUK.
		- **MC**: Save Bonus is -20 instead of +0.

An incredibly powerful status spell, compressing both elevuln and Siphon Poison into one slot.

Location: Ballyhoo -> Contests -> Mermazon Champion

Info-Subs: Link

### Torrententacles

MC Water Spell. Deals -29.75% damage. Has a ([WaterRes]\*[Hits]/Attempts)% chance to Paralyze for 1 turn. If Paralyze chance is over 100%, has a (Chance-100)% chance to Paralyze for 2 turns. This has +0 Save Bonus, player INT/LUK vs. monster STR/LUK.

* **MC**: +5% damage.

Location: Travel Map -> Chessmaster Saga -> 18: A Cavernous Chronicle

Info-Subs: Link

### No Lemons, No Melon

MC Wind Spell. Deals -20% damage. Attempts to inflict Control for (1.2\*[WindRes]\*[Hits]/[Attempts]) turns, rounded randomly. Will not inflict if rounded to 0. This has +20 Save Bonus, player INT/LUK vs. monster CHA/LUK.

Location: None

Info-Subs: Link

### Zorbak's Ultimatum

MC Wind Spell. Deals -90% damage. Attempts to inflict a Power 4.5 Wind Poison for (2\*[Hits]) turns. This has -20 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Mogloween > Zombie's Landing

Info-Subs: Link

### Green Envy

MC Wind Spell. Deals -25% damage. Attempts to inflict a (33.62\*[WindRes]\*[Hits]/[Attempts])% stun rate Daze for 3 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK. Wind monsters are immune.

Location: Travel Map -> South -> Varrinsqu Keep

Info-Subs: Link

### Frostbite

MC Ice Spell. Deals -40% damage. Attempts to inflict a Power: 4 Ice Burn for [Hits] turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Frostvale > Decorate The Tree

Info-Subs: Link

### Santartic Crusher [Intellect]

MC Ice Spell Deals -50% damage. Attempts to inflict a -(33\*[IceRes]\*[Hits]/[Attempts]) END Fragile 5 turns. This has -20 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: 2022 Frostval Giftboxen

Info-Subs: None Link

### Chocolate Syrup

MC Ice Spell. Deals -50% damage. If a hit deals >0 damage, attempts to inflict a (46.22\*[IceRes])% Daze for [Hits] turn(s). This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Warlic's Shop -> Mastercraft Sets -> Dessert set (Part 2)

Info-Subs: Link

### Candy Cane Cataclysm

Ice Spell. Deals -29.75% damage. Has a ([IceRes]\*[Hits]/Attempts)% chance to Paralyze for 1 turn. If Paralyze chance is over 100%, has a (Chance-100)% chance to Paralyze for 2 turns. This has +0 Save Bonus, player INT/LUK vs. monster STR/LUK.

Location: Frostval '14: It's a Wonderful Life of Crime -> Killing Spree Ending

Info-Subs: Link

### Mandate LXXIV

MC Earth Spell. Deals -90% damage. Attempts to inflict two statuses:

* (27.75\*[EarthRes])% Choke for (2\*[Hits]) turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
* (30\*[EarthRes]) Blind for (2\*[Hits]) turns. This has +0 Save Bonus, player INT/LUK vs. monster DEX/LUK.

Location: Mogloween -> 2021: Zombie's Landing

Info-Subs: Link

### Glimpse of the Mountain

MC Earth Spell. Deals -57.6% damage. Attempts to Petrify for 1 turn. This has +0 Save Bonus, player INT/LUK vs. monster CHA/LUK. If both hits connect, instead has -20 Save Bonus.

Location: Warlic's Shop -> Mastercraft Sets -> Lost Talon Set (Part 3: Parting Whispers)

Info-Subs: Link

### Blood Ruby Rain

MC Energy Spell. Deals -40.77% damage. Has a ([Hits]/[Attempts])% chance to Rubify (renamed Hypersalinate) for 1 turn. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Twilly -> Anniversary Events -> Blood Ruby Rampage

Info-Subs: Link

### Thunder Wave

MC Energy Spell. Deals -30% damage. If a hit deals >0 damage, has a (100.84\*[EnergyRes]\*[Hits]/[Attempts])% chance to Paralyze for 1 turn. If infliction rate is >100%, has a (Chance-100)% chance to Paralyze for 2 turns instead. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Travel Map -> Travel South -> Varrinsqu Keep (Fallarion, Conflagration, Kad-Morag)

Info-Subs: Link

### Ornament Golem Smash

MC Light Spell. Deals -50% damage. Attempts to inflict a (39.29\*[LightRes]\*[Hits]/[Attempts])% Choke for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster CHA/LUK.

Location: Frostval '17: Island of Misfit Ornaments Painting -> Gift Delivery

Info-Subs: Link

### Graveyard Smash

MC Darkness Spell. Deals -50% damage. If a hit deals >0 damage, attempts to inflict a (46.22\*[IceRes])% Daze for [Hits] turn(s). This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.

Location: Granemor -> Cemetery (Fight through monsters) -> Edge of Extinction (other quests at the end) -> Click the statue -> Return of Artix!

Info-Subs: Link

### Absolute Darkness

Overcharged MC Darkness Spell. Costs 133% standard spell cost in MP (871 at 150). Deals -45% damage to:

* Apply a 2 turn Darkness Elemental Empowerment (+25% damage) **before** calculating damage.
* Attempt to inflict a -(7.06\*[DarkRes]\*[Hits]/[Attempts]) Blind for 9999 turns. This has +0 Save Bonus, player INT/LUK vs. monster INT/LUK.

Location: Warlic's Shop -> Quests -> Dragonlorn Keep -> The Far West

Info-Subs: Link

### Runic Binding

Overcharged MC Harm Spell. Deals -10% damage due to element. MC reduces this penalty to 5%. Costs 133% standard spell cost in MP (871 at 150). Deals -44% damage to:

* Apply a 4 turn Elemental Empowerment (+10% damage) **before** calculating damage.
* Attempt to inflict a 16.8% Omni Elevuln for [Hits] turns. This has +0 Save Bonus, player INT/LUK vs. monster INT/LUK.

One of few sources of both generic Elemental Empowerment and Elevuln.

Location: Warlic's Shop -> Quests -> Dragonlorn Keep -> Darker Memories

Info-Subs: Link

**Back to Top**

## Compression Spells

* Table
* Spells

### Destruction Burst (Fire/Darkness)

Old standard Overcharged MC Fire/Darkness Spell. Seeks between Fire and Darkness. Pays 100% Melee in HP (151 at 150) to deal +50% damage.

Location: Dragonspine -> 23: Diamonds and Explosions

Info-Subs: Link

### Pyroclastic Plasma (Fire/Energy)

Overcharged MC Fire/Energy Spell. Seeks between Fire and Energy. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Cysero's Explosive Teleport Booth (Water/Energy)

Overcharged MC Water/Energy Spell. Seeks between Water and Energy. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### Goggplant Parmesan (Water/Earth)

Seeks between Earth and Water. Nothing unusual otherwise.

Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> Greatest Warrior 1

Info-Subs: Link

### Arctic Tornado (Wind/Ice)

Overcharged MC Wind/ice Spell. Seeks between Wind and Ice. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Info-Subs: Link

### Legion's Massacre (Ice/Darkness)

Overcharged MC Ice/Darkness Spell. Seeks between Ice and Darkness. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: TBD

### Legion Overlord Blast (Ice/Darkness)

Overcharged MC Ice/Darkness Spell. Seeks between Ice and Darkness. Pays 41.6% Melee in HP (145 at 150) rather than extra MP.

Location: ~~Valencia -> Golden Giftboxes -> UltraRare Shop~~ Rare

Info-Subs: Link

### Creation Burst (Earth/Light)

Overcharged MC Earth/Light Spell. Seeks between Earth and Light. Pays 100% Melee in HP (348 at 150) to deal +50% damage. Also comes in standard and efficient variants.

Location: 12000 Z-Token package

Info-Subs: Link

### G vs K (Earth/Energy)

Overcharged Earth/Energy Spell. Seeks between Earth and Energy. Costs ~131% standard Spell cost (856 at 143).

Location: ~~Limited-Time Shop~~ Rare

Info-Subs: Link

### Embrace The Shadows (Light/Darkness)

Light/Darkness Spell. Seeks between Light and Darkness.

* **Flavour Effect**: Attempts to hit the player for 18% Melee (16-48 at 150). This hit can be dodged, and is treated as the player hitting themselves.

Location: Travel Map -> Sail East -> Travel South -> Seekrat -> 9: Breaking Point

Info-Subs: Link

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