Slot 2 Crewsers

The Crewsers come with unique crew members, appear on page 14, and are unlocked via completing the True Ending and selecting a blue option while having a unique character aboard your ship. This page features the Slot 2 Crewsers.

## **Jerry's Cruiser**

*Jerry's experience with Vance has left him changed, but that won't stop him from going the way of peace... by killing every goddamn Rebel in his path.*

* Default Name: Cherry Blossom
* Starting Crew: 1 Jerry, 1 Tamed Equinoid 'Twilight Sparkle'
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Friend-Maker Artillery (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Plushie Gun
	+ Repair Burst
	+ Stimulant Bomb
* Starting Resources
	+ 12
	+ 2
* Slots: 3 Weapons, 2 Drones, 1-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Consult the advice of a certain Rebel ally about a certain artifact to unlock this ship.

## **Ex-Duskbringer Cruiser**

*This ship is piloted by two slightly insane former-Duskbringers, with different ideas of combat, with a paradoxical method of non-suicide Duskbringer boarding.*

* Default Name: Judas
* Starting Crew: 1 Anurak, 1 Devorak, 2 Duskbringer Devotee
* Starting Reactor: 1 **[Max 20]**
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
	+ Battery (2)
* Starting Weapons
	+ Pierce Laser MK I
* Starting Augments
	+ Zoltan Shield
	+ New Order
* Starting Resources
	+ 6
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I didn't know the Federation had access to Duskbringer tech. I'm not sure how to think about this, but we have more pressing matters."* **(SHIP\_DUSKBRINGER)**

### **Unlock**

* Consult the advice of one of two ex-Duskbringers about a certain artifact to unlock this ship.

## **Turzil's Cruiser**

*This Engi outcast struggles to find a crew of Engi who would support him, but he was lucky enough to find some eager crew willing to do anything to help the Federation.*

* Default Name: The Hypercube
* Starting Crew: 1 Turzil, 1 Separatist Engi, 1 Free Mantis
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Drones (3)
	+ Medbay (1)
	+ Hacking (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Heavy Stunner
* Starting Drones
	+ Hellraiser
* Starting Augments
	+ Drone Arm [M]
	+ Med-Bot Dispersal [X]
* Starting Resources
	+ 15
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I wasn't told we were receiving more reinforcements from the Engi. I'm glad, because our forces are almost dried up."* **(SHIP\_ENGI)**

### **Unlock**

* Consult the advice of a certain Engi fugitive about a certain artifact to unlock this ship.