recursal/Fanatic-Fandom huggingface dataset:
Curse the Dawn

**Curse the Dawn** is book #4 of the Cassandra Palmer series.

## Related Characters, Groups & Places

Book Review: Karen Chance’s Curse the Dawn | KD DID IT Takes on Books

## Next & Previous Books

* Next Book: Hunt the Moon #5 (2011)
* Previous Book: Embrace the Night #3 (2008)

**Shorts:**

* Next Short: "A Family Affair" #4.2 (2011)
* Previous Short: "Rogue Elements" #3.2 (2008)

## See Also

* Dorina Basarab series
* Karen Chance

## External Links

* Book Review: Karen Chance’s Curse the Dawn | KD DID IT Takes on Books
* Curse the Dawn - Chance Karen ~ E-Reading
* Take A Chance: Gallery
* Cassandra Palmer series - Urban Fantasy Wiki
* Cassandra Palmer Series ~ Shelfari
* The Cassandra Palmer series - Wikipedia, the free encyclopedia
Ghost Vision

**Ghost Vision**

## About

A Seer's double vision—their way of seeing the world—having the ability to see ghosts and ectoplasmic trails.

## Events in the Series

*This section may have **spoilers**. Think of the book title as a "Spoiler Warning" if you haven’t read it yet*.

### 1. Touch the Dark

On a mission to the dungeons of Carcassonne in 1661 to prevent the murders of Louis-Cesare or Radu, she sees numerous ghostly images of tortures, ghost remnants and ghost trails.

### 6. Tempt the Stars

While on a shift to the past in Tony's Farmhouse, Billy Joe tells Cassie to use her **Ghost Vision** so that she can see how strong the ghost presence is there and the danger to him—ghosts would eat him.

## See Also

* Tony's Court
* Tempt the Stars
* Cassandra Palmer
* Billy Joe

## Book References

1. ↑ *Tempt the Stars*, ch. 1, p. 8
2. ↑ *Touch the Dark*, ch. 14
3. ↑ *Tempt the Stars*, ch. 1, p. 8
Trang trại đạn

**Trang trại đạn (Bullet farm)** là một địa điểm gần Citadel. Nó được mô tả trong *Mad Max: Fury Road*.

## Mô tả

Trang trại đạn là nơi chế tạo đạn cho Citadel trong cuộc chiến chống lại các băng đảng khác ở Wasteland.

Trước đây nó là một mỏ chì,được Immortan Joe trao cho Kẻ trồng đạn như một phần thưởng cho sự giúp đỡ của ông trong cuộc chiến chống những người thợ mỏ, chủ cũ của Citadel (Cuộc chiến vì nước - Water war).

Ngoài chế tạo đạn dược, trang trại đạn còn chế tạo thuốc nổ và các loại súng nhỏ. Lính của trang trại đạn được trang bị nhiều vũ khí kì lạ.

Trang trại đạn cũng được Immortan Joe huy động tham gia cuộc truy đuổi Furiosa và những người vợ.
Những bà vợ

Những bà vợ (the wives)là 1 nhóm 5 người phụ nữ làm nhiệm vụ là máy đẻ cho Immortan Joe.Xuất hiện trong *Mad Max: Fury Road*

## Tóm tắt

Immortan Joe có 5 người vợ. Trong số đó hắn sủng ái nhất là Angharad. Tất cả họ đều là phụ nữ trẻ đẹp, khỏe mạnh, không có dấu hiệu bệnh tật,nhìn chung là có nòi giống tốt, thích hợp để đẻ ra những đứa con khỏe mạnh giúp gây dựng lại dân số cho Citadel.Joe nhốt họ lại trong 1 căn phòng kiên cố được khóa lại bằng cửa két sắt nhà băng. Joe coi họ như báu vật, còn bắt tất cả phải đeo cái đai trinh tiết.

Quần áo của những người vợ là những mảnh vải trắng (thứ xa xỉ mà dường như Joe dùng như chứng tỏ sự quan tâm của mình), có thể tùy biến thành các trang phục khác nhau dễ dàng. Trên phim, loại vải này ngoài những cô vợ ra chỉ 1 một người khác có: Furiosa, dù cô chỉ còn những mảnh nhỏ (cảnh đầu tiên lúc cô xuất hiện, chiếc áo vá chằng chịt) ,khả năng cô đã từng là một phần của The wives.Lúc theo Furiosa có vẻ là lần đầu tiên những cô vợ ra ngoài, và họ phải tập làm quen với thế giới này. Từ những mảnh vải mỏng manh ban đầu, họ phải tự trang bị thêm những món đồ để có thể sống sót: Capable mang theo cặp kính, The Dag trang bị thêm cho mình đai lưng với nhiều túi đựng những đồ cần thiết, cột tóc mình với dây và xương, Cheedo buộc tóc với 1 dải khăn nhiều họa tiết, và họ nhận thêm những chiếc áo dày của Vuvalini, những người luôn chuẩn bị mọi thứ cho các chuyến đi dài ngày.

## Thành viên

Angharad (vợ cả được Joe yêu thích nhất,mang bầu con của hắn)The Dag (có bầu còn nhỏ)Toast the KnowingCheedo the FragileCapable
## Diễn biến

Trước sự kiện phim diễn ra, Thống soái Furiosa đã thỏa thuận với băng nhóm mô tô trên ngọn núi giúp mở đường đưa 5 người vợ chạy trốn đổi lấy 3000 gallon xăng. Thỏa thuận đổ bể khiến cô phải chạy trốn sự truy đuổi của chúng.

Cô dự định đưa các bà vợ trốn tới Vùng Xanh, quê hương cũ của cô, nơi có tộc Vuvalini gồm toàn phụ nữ sinh sống cùng nhau.Tuy nhiên, khi kế hoạch diễn ra không được bao lâu, Immortan Joe đã phát hiện ra những người vợ mất tích nên đã huy động lực lượng kéo cả 1 đạo quân đuổi theo.

## Hình ảnh

<gallery>
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<gallery>
Zara

**Zara**, aka **"Jasmine"**

## Introduction

**Zara** is Witch—one of a coven of witches that forced a meeting with Cassie. She looked like "Jasmine" the Disney character, so Cassie gave her the name Jasmine in her own thoughts.

## About

### Physical Description

* Hair cut in a short swinging style, red lips.

### Coven Members

* **Zara**
* Evelyn
* Beatrice

## Events in the Series

*The purpose of this section is to be able to **find things in the series**. Please use References. This section may have **spoilers**. If you want to avoid spoilers, please don't read the summary for a book that you have not read yet. Think of the book title as a "Spoiler Warning"*.

### 6. Tempt the Stars

Marco Carales chattered up Zara at the bar in Cassie's suite. Cassie couldn't tell if he was making progress with her.

**Zara** (Jasmine) and the other witches argue with Caleb about their different kinds of magic.

## Note

* Source for Images and Into: Author's site. The Artist is not credited or I would name the artist.

## Book References

1. ↑ *Tempt the Stars*, ch. 23, p. 270
2. ↑ *Tempt the Stars*, ch. 23, p. 271
3. ↑ *Tempt the Stars*, ch. 24, p. 284–89

## External Links

**Specific Links**

**General Links**:

* Take A Chance: Gallery
* Cassandra Palmer series - Urban Fantasy Wiki
* Cassandra Palmer Series ~ Shelfari
* The Cassandra Palmer series - Wikipedia
Werewolves

**Werewolves**

## Introduction

Werewolves are people who can shape-shift into a wolf.

Werewolves and vampires don't get along. Maybe it has something to do with them both being predators. Most often, blood and fur or both would go flying when they met up.

## Books Appears in / Mentioned In

* Touch the Dark
* "Buying Trouble"

### Physical Description

**Wolf Form**:

* Huge with the characteristic long muzzle and mouth full of razor-sharp teeth.
* An intelligence in the eyes that no animal would have had.

### Known Werewolves

* Sebastian

## Events in the Series

*This section may have **spoilers**. Think of the book title as a "Spoiler Warning" if you haven’t read it yet*.

### 1. Touch the Dark

While Cassandra Palmer was being escorted from the Senate Chamber meeting by Louis-Cesare, Rafe and Mircea Basarab, they encountered a werewolf in wolf form on the stairs. Louis addressed him as Sebastian. They passed each other in peace—which never happens. It was surreal to Cassie.

### 1.1–DB. "Buying Trouble"

A group of Weres cause a commotions and tangle with the guard Trolls during an auction at Gerald & Company.

## Book References

1. ↑ *Touch the Dark*, ch. 4
2. ↑ *Touch the Dark*, ch. 10
3. ↑ *Touch the Dark*, ch. 4
4. ↑ *Touch the Dark*, ch. 4
5. ↑ *Touch the Dark*, ch.
6. ↑ *"Buying Trouble"*, in *On the Prowl* ch. 1 & 2
Zarr Alim

**Zarr Alim** — Location

## Introduction

The city of Zarr Alim is Kazallu's capital city. Rosier's court is located here.

## Associated Characters, Places, etc.

* Rosier
* John Pritkin
* Cassandra Palmer
* Carlos Casanova
* Rian
* Caleb Carter

## Events in the Series

**Tempt the Stars**: Cassandra Palmer—along with Carlos Casanova, Rian, and Caleb Carter—go to Zarr Alim to rescue John Pritkin.
Ares

**Ares**

Ares is the Greek God of War.

## Related Characters, Groups, Places, etc

* Adepts

## Events in the Series

*The purpose of this section is to be able to **find things in the series**. Please use References. This section may have **spoilers**. If you want to avoid spoilers, please don't read the summary for a book that you have not read yet. Think of the book title as a "Spoiler Warning"*.

## Quotes

**Rhea Silvanus ' vision** . . .
“I saw **Ares**, towering over a field in front of a storm-racked sky. He was here, in this world, fighting our forces. And we were losing . . . badly. I only saw him. But it was so quick—just a flash. All of a sudden, I was somewhere else and seeing these terrible things, and there was lightning and thunder, and people were screaming and trees were crashing to the ground and the sky flooded red and . . . and I dropped the tray.”
## Wikipedia

**Ares** (literally meaning "battle") is the Greek god of war. He is one of the Twelve Olympians, and the son of Zeus and Hera. In Greek literature, he often represents the physical or violent and untamed aspect of war, in contrast to his sister the armored Athena, whose functions as a goddess of intelligence include military strategy and generalship. His sons **Fear** (*Phobos*) and **Terror** (*Deimos*) and his lover, or sister, **Discord** (*Enyo*) accompanied him on his war chariot.

## External Links

**Specific Links**

* Ares - Wikipedia
* ARES : Greek God of War | Mythology, w/ pictures | Roman Mars
* Aris ~ Greek Mythology .com
* Ares
* Ares • Greek God of War Ares
* Ares - Ancient History Encyclopedia
* Ares, the fierce God of War in Greek Mythology
* Fast Facts on Ares, Greek God of War
* The God and Goddess   |   The Story of Ares

**General Links**:

* Take A Chance: Gallery
* Cassandra Palmer series - Urban Fantasy Wiki
* Cassandra Palmer Series ~ Shelfari
* The Cassandra Palmer series - Wikipedia
Zombie Elvis

**Zombie Elvis** — first appears in Claimed by Shadow

## Introduction

**Zombie Elvis** is Elvis Presley turned into a zombie. He is the top performer at Headliners in Dante's Casino and controlled by necromancers.

## About

### Description

* Wite sequence jumsuit
* wore a toupee to cover the bullet hole that recently grazed him
* face was the color of mildewed grout
* line of greenish white flesh over his left ear where the toupee slipped

### Other Details

* shot by Mages in a raid in their search for Cassandra Palmer
* Women through their room keys and panties to him on stage.

## Other Associated Characters, Groups, Places, etc.

* Carlos Casanova
* Necromancers

## Events in the Series

*This section may have **spoilers**. Think of the book title as a "Spoiler Warning" if you haven’t read it yet*.

### 2. Claimed by Shadow

War Mages shot **Zombie Elvis** while he was performing on stage. He tried to rush off the stage toward Cassie's table after Dieno plopped a bucket of bloody (cow) entrails n front of her. A security guard knock his toupee off, revealing the top of an exposed brain. He had glowing eyes, pulsing brain and salivating mouth—pretty scary—but so much to a crazed female fan.

## Book References

1. ↑ *Claimed by Shadow*, ch. 4
2. ↑ *Claimed by Shadow*, ch. 13
3. ↑ *Claimed by Shadow*, ch. 4
4. ↑ *Claimed by Shadow*, ch. 13
5. ↑ *Claimed by Shadow*, ch. 13
6. ↑ *Claimed by Shadow*, ch. 12
7. ↑ *Claimed by Shadow*, ch. 4
8. ↑ *Claimed by Shadow*, ch. 12

## External Links

* Elvis Presley - Wikipedia
* Elvis Presley Biography | Rolling Stone
* Home - Elvis Presley Official Web Site
* Zombie - Wikipedia
Zombies

**Zombies**

## About

The magic to make zombies requires that Necromancer put a part of their soul into each zombie to control it. most can make and control only 1–2 at a time. Only an especially gifted bokor might be able to operate as many as five zombies.

There are Zombies of famous performers that are the acts at Headliners, a club in Dante's Casino

### Powers & Abilities

* strength
* can't be killed

### Occupation

* Famous entertainers turned zombies perform at Headliners, a club at Dante's

### Traits / Nature

* Pretty resilient as a rule.
* Don't hold up against a cadre of War Mages so well.

### Other Details

* Cassanova thinks that zombies smart enough to wait table but tame enough not to eat the customers were hard to find.

## Events in the Series

*This section may have **spoilers**. Think of the book title as a "Spoiler Warning" if you haven’t read it yet*.

### 2. Claimed by Shadow

When the War Mages come after Cassie in force, they shoot Zombie Elvis. Casanova orders that the Necromancers to raise Hendrix to sub for Elvis at Headliners. Zombie Elvis performs at Headliners while Cassie and Kit Marlowe hide from the War Mages seeking escape. Chaos and battle transpire between the Graeae and the Zombie line of defense against the War Mages of the Silver Circle. The zombies were a little short on fighting technique, but they made up for it in resilience. The mages eventually broke through the line, shredding the zombies—fireballs flying everywhere.

### 3. Embrace the Night

Cassanova rented out space to a new designer, Augustine, of magical garments. Casanova had him design costumes for the waitresses in the zombie bar. Augustine harvested zombie body parts from Dante's zombies that were recently destroyed by the War Mages. The idea is to remind customers that it is supposed to be a Zombie Bar. But the waitresses keep getting goosed by zombie fingers.

### 3.1. "The Day of the Dead"

Alejandro captured three Necromancers ordering them to make hundreds of zombies—only they can't. The magic requires that they put a part of their soul into each zombie to control it. most can make and control only 1–2 at a time. Only a few can operate as many as five zombies.

## Book References

1. ↑ *"The Day of the Dead"*
2. ↑ *Claimed by Shadow*, ch. 4
3. ↑ *Claimed by Shadow*, ch. 4
4. ↑ *Embrace the Night*, ch. 3, p. 59
5. ↑ *Embrace the Night*, ch. 3, p. 59
6. ↑ *Embrace the Night*, ch. 3, p. 59
7. ↑ *Claimed by Shadow*, ch. 4
8. ↑ *Claimed by Shadow*, ch. 13
9. ↑ *Embrace the Night*, ch. 3, p. 59
10. ↑ *"The Day of the Dead"*

## See Also

* Zombie - Wikipedia
* Haiti & the Truth About Zombies
* History of Zombies | Great Discoveries in Archaeology
* The Truth Behind Zombies - National Geographic Channel
* 8 Things Everyone Needs To Know About Zombies : NPR
* 10 Things You Probably Didn’t Know About Zombies
* Zombie Facts You Need to Know | Enlighten Me
* A History of 'Real' Zombies : Discovery News
Dorina Basarab series

**Dorina Basarab series** written by Karen Chance.

## About

These books tell the story of the Dhampir daughter of Mircea Basarab, a major figure in the Cassie Palmer series. A number of crossover characters and plotlines connect the two series, which can be viewed as one.

#### Reading Order

So far, there are three novels about Dory: Midnight's Daughter, Death's Mistress and Fury's Kiss. The first Dorina (Midnight's Daughter) can be read after the second Cassie (Claimed by Shadow) because it concludes the storyline begun in that book. Or, if you wish to read chronologically, it can be read after Embrace the Night, the third Cassie, which it overlaps. The novella, "Buying Trouble" (available in the On the Prowl anthology or by itself as an ebook) should be read before the start of the Dorina series, as it sets up some of the conflicts of that book. It is not necessary to understand or enjoy the novel, however.

## Description

**Dorina Basarab** is a Dhampir (vampire/human hybrid) assassin. Not quite enough of either species, Dorina's kind is rare and doesn't fit anywhere in either society. It doesn't help that she is subject to rages that cause her to black out and endanger not only those around he, but herself as well. Dorina is the daughter of the great and powerful Mircea Basarab.

## Books

1. **Midnight's Daughter** (2008)
2. **Death's Mistress** (2010)
3. **Fury's Kiss** (2012)
4. Shadow's Bane (2018)
5. Queen’s Gambit (2020)
6. Fortune's Blade (2021)

### Shorts and Anthologies

* 0.1. "Zombie's Bite" free on the author's site
* 0.9. "Buying Trouble" in *On the Prowl* anthology (2007) & ebook
* 2.1. "In Vino Veritas" in *Chicks Kick Butt* anthology (2011) & ebook ~ Free

## Contributors

* Author: Karen Chance
* Cover Artist: Larry Rostant

## See Also

* **Full Reading Order List**
* **Cassandra Palmer series**
* **Karen Chance**

## External Links

* Dorina Basarab Series read online free by Karen Chance
* Dorina Basarab series - Urban Fantasy Wiki
* Take A Chance: Books ~ Author
* Dorina Basarab series by Karen Chance ~ Goodreads
* Dorina Basarab Series ~ Shelfari

**Reviews**:

* Book Review: Karen Chance’s Midnight’s Daughter | KD DID IT Takes on Books

**General Links**:

* Cassandra Palmer series - Urban Fantasy Wiki
* Take A Chance: Gallery
* Cassandra Palmer Series ~ Shelfari
* The Cassandra Palmer series - Wikipedia

## Book Cover Gallery

1. **Midnight's Daughter** (2008—Dorina Basarab series) by Karen Chance2. **Death's Mistress** (2009—Dorina Basarab series) by Karen Chance3. **Fury's Kiss** (2012—Dorina Basarab series) by Karen Chance1.1. **"Buying Trouble"** (2008) eShort by Karen Chance1.1. **On the Prowl** (2007—Dorina Basarab series) anthology, "Buying Trouble" by Karen Chance2.1. **"In Vino Veritas"** (2011—**Dorina Basarab series**) by Karen Chance ~ Free (click image)2.1. **Chicks Kick Butt** (2011) anthology — "In Vino Veritas" by Karen Chance
Two-Natured

**Two-Natured** —**Weres** (of any kind), **Shape-Shifters** or Mixed Species.

## About

The **Two-Natured** is a term that is applied to those that can change between two different forms, one more human like—example: **Shape-shifters** or Weres. Or, sometimes the term that can applied to a person of **two different species**—example: half Fey–half human. Anyone that has two different sides to them. There's quite a few of the Two-Natured around, with all the inbreeding with humans that has taken place over the years.

### Characteristics / Nature

* There are challenges and there are advantages. Both sides gain some of the other's abilities, making that person far stronger in either form than they would have been otherwise.

### Two-Natured Fey and Manifesting

* When a being's other side is ready to manifest, that other side will be intensely drawn to what or who will make them be born.
* When one of the Two-Natured reaches puberty, they usually come into their second self. If not, it tends to happen the first time they have intercourse with another Fey. The power unleashed is always considerable, and some families can feel it when a new child manifests.
* A Twin's birth of a Light Fey tends to be less dramatic than it is of rDark Fey.
* Both sides gain some of the other's abilities, making you far stronger in either form than you would have been otherwise
* The power unleashed is always considerable, and some families can feel it when a new child manifests.

### Other Details

* The other side is referred to as the twin self, or just **twin**.
* Fey women who are full-bloods want full-blooded children, for the prestige and also because many estates cannot be passed to half-bloods. Those who are already partly human also want a full-blood so as not to weaken the line further.
* Many estates cannot be passed to half-bloods—Mixed Species.
* The throne can only pass to someone with a majority of Fey blood.

## Known Two-Natured

* Claire
* Heidar
* John Pritkin
* Dorina Basarab

## See Also

* Mixed Species
* Werewolves
* Dragons

## Book References

1. ↑ *"Buying Trouble"*, in *On the Prowl* ch. 6, p. 257
2. ↑ *"Buying Trouble"*, in *On the Prowl* ch. 6, p. 257
3. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6, p. 262
4. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6, p. 260–1
5. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6, p. 261
6. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6
7. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6
8. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6, p. 262
9. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6, p. 262
10. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6, p. 262
Trolls

**Trolls** Fey creatures
Misc. format

## Introduction

Trolls are very large and very ugly Fey creatures.

## Events in the Series

*This section may have **spoilers**. Think of the book title as a "Spoiler Warning" if you haven’t read it yet*.

### 1.1. "Buying Trouble"

Trolls were used as security for the auction at Gerald & Company. Two garden the stage and one served as a greeter—in troll terms that involved stomping on potential troublemakers before they got in the door, then throwing them out on their asses. Were came to the auction and got into a battle with the trolls.

## Book References

1. ↑ *"Buying Trouble"*, in *On the Prowl* ch. 1, p. 191
Weres and Shapeshifters

**Weres** and **Shapeshifters** — see also: Two-Natured

## Introduction

**Weres** and **Shapeshifters** are beings that can change between animal and human forms. They are usually part human, but sometimes they are mixed with something else.

## Books Appears in / Mentioned In

* Touch the Dark
* "Buying Trouble"
* "Rogue Elements"
* "Vegas Odds"
* "Skin Deep"

### Powers & Abilities

* Can change between animal and human forms.

### Source of Magic

* A massive energy of the planet as it moves at terrifying speeds through space. Gravity, sunlight, the pull of the moon, can all be converted to energy by those who know how—like the Fey, to a much lesser degree, lycanthropes.

### Types of Weres

* Werewolves
* Dragons
* Satyr-Were Hybrids
* Were-rats

### Were Characters

* Sebastian - Werewolf
* Jimmy the Rat — half-Satyr, half Were-Rat

### Other Details

* Weres taste bitter to Vampires — "It's an acquired tase"

## Associated Characters, Groups, Places, etc.

* M.A.G.I.C.
* Dante's Casino

## Events in the Series

*This section may have **spoilers**. Think of the book title as a "Spoiler Warning" if you haven’t read it yet*.

### 1. Touch the Dark

Cassie passes the Werewolf Sebastian on the stairway at M.A.G.I.C. where Louis-Cesare addresses amiably.  Cassie watches Jimmy the Rat change into an odd looking creature that is part Satyr and part Were-rat—he's joined by several other Were-rats in the parking lot at Dante's.

## See Also

* Two-Natured
* Werewolves
* Satyr-Were Hybrids
* Mixed Species
* Vampires

## Book References

1. ↑ *Touch the Dark*, ch. 10
2. ↑ *Touch the Dark*, ch. 8
3. ↑ *Touch the Dark*, ch. 9
4. ↑ *Touch the Dark*, ch. 3
5. ↑ *Touch the Dark*, ch. 7
Ming-de

**Ming-de** — **Empress Ming-de**

## Introduction

Ming-de is the leader of the Asian Vampire Senate.

## Events in the Series

*The purpose of this section is to be able to **find things in the series**. Please use References. This section may have **spoilers**. If you want to avoid spoilers, please don't read the summary for a book that you have not read yet. Think of the book title as a "Spoiler Warning"*.

## External Links

**Specific Links**

**General Links**:

* Take A Chance: Gallery
* Cassandra Palmer series - Urban Fantasy Wiki
* Cassandra Palmer Series ~ Shelfari
* The Cassandra Palmer series - Wikipedia
World Capitals: Washington D.C.

The **Washington D.C. World Capitals Contest** is the first World Capitals Contest launched by *Social Quantum* on July 1, 2014. It will also be the first official Capital Contest released by *Bad Luck Games*.

Like all other Capital Contests, the Washington D.C. World Capitals Contest is played out like a tournament in which players battle one another one-on-one, the winner of each game battling the winners of other games until a single victor is determined. Winners will receive valuable card prizes, as well as some Ultrabucks to be used to buy more cards or to use in-game.
Gillian Urswick

**Gillian Urswick** — Character in the short stories: "The Gauntlet" and "The Queen's Witch"

## Events in the Series

*The purpose of this section is to be able to **find things in the series**. Please use References.*
*This section may have **spoilers**. If you want to avoid spoilers, think of the book title as a "Spoiler Warning" for books you have not read yet*.

## External Links

**Specific Links**

**General Links**:

* Take A Chance: Gallery
* Cassandra Palmer series - Urban Fantasy Wiki
* Cassandra Palmer Series ~ Shelfari
* The Cassandra Palmer series - Wikipedia
Lore

*This page is a summary of all articles about Rosenkranz-Lore, sorted by when the event occured. Parts, which were not roleplayed, are printed bold.*

## Eternal Lore

***Eternal** Lore provides information about objects etc. which lasted since the very beginning until today, thus being present **all the time.***

### R

* Races
* Rosenkranz

## Major Events

*A summary of all events which are important for the main history of Rosenkranz.*

* **First Era**
* **First Dimensional War**
* Second Era
	+ **Hunt** (Dark Ages)
* Second Dimensional War
	+ Civil War (2014)
	+ Second Dimensional War (2014)
* Third Era
	+ Gods Final Game (July 2015)
	+ Corruption (July 2015)

## Minor Events

*A summary of all events which are important for personal character development.*

* **Lab Accident**
* **Katsumi's Arsonist Tendencies**
* First Encounter
* Second Encounter
* Kidnapping
* The Punishment
* Convertion
* Liefs Rape
* Vacation
* Letter
* Slaughter
* The Last Deed
* Amnesia

## Events sorted by time

* **The First Era**
* **First Dimensional War** (roughly 5'000 BC)
* The Second Era
	+ **Hunt** (Dark Ages)
	+ **Katsumi's Arsonist Tendencies** (2011)
	+ **Lab Accident** (Summer 2013)
	+ First Encounter (January 2014)
	+ Second Encounter (September 2014)
	+ Slaughter (October 2014)
	+ Kidnapping (November 2014)
	+ Punishment (November 2014)
* Second Dimensional War
	+ Convertion (December 2014)
	+ Civil War (December 2014)
	+ Second Dimensional War (December 2014)
* The Third Era (starting from 2015)
	+ Vacation (March 2015)
	+ Letter (April 2015)
	+ Liefs Rape (April 2015)
	+ The Last Deed (May 2015)
	+ Amnesia (June 2015)
	+ Gods Final Game (July 2015)
	+ Corruption (July 2015)

*All list of all characters encountered within time can be seen here.*
Harpies

**Harpies** — Appears in "Buying Trouble"

## Associated Characters, Places, etc.

* Claire
* Heidar
* [[ten

## Events in the Series

*This section may have **spoilers**. Think of the book title as a "Spoiler Warning" if you haven’t read it yet*.

In "Buying Trouble" #1.1–DB: There was a Harpie house-keeper at Claire's Dragon-father's castle. She was sweet and kind to Claire in a mother-hen kind of way. She treated Heidar like an interloper.

## Book References

1. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6, p.
2. ↑ *"Buying Trouble"* in *On the Prowl*, ch. 6, p.
Rosenkranz Wikia

## Welcome to the Rosenkranz Wikia

This is a private wikia page for noting character/story developing of own characters.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Santa Claus

> *"Merry Christmas to all!" ~ Santa Claus*
>
>

**Santa Claus** is one of the sixteen Mayor Cards for the game *Ultrapolis*. This one is quite unusual, as it features Santa himself!

## Benefits

* All Winter Buildings are 50% cheaper and 50% more profitable
* Receive 1 random Material at the start of your turn

Further explained, any Building that is specifically designed for the Rocky Mountains region of *Megapolis* (also known as the Winter Buildings), is now half the price and 50% more profitable.

At the start of every one of your turns, you will receive a random Material from the pile.

## Previous Versions

In a previous version of this card, all Winter Buildings were 50% cheaper and 100% more profitable; this was changed slightly to 50% for both. In addition, Mountain Hotel and Mountain Heliport were treated like normal Buildings; this was revised as well. The original version of Santa Claus was just called Mountaineer, though still featured Santa.

## Trivia

Card ID is 00-0014.

Santa's original card title was Mountaineer.
Water

**Water** is one of the two Resources of *Ultrapolis* (the other being Power). Water is always indicated by the aqua-colored text on a card. In order to successfully build a Building, Great Work, Decoration, or Development, you must meet its corresponding Water and Power demands. To do this, Resource Buildings must first be built, prior to the construction of other Buildings.

It is typically accepted that water is measured in kilo-gallons (Kgals).
Materials Merchant

> *"Materials have a mind of their own." ~ Robert*
>
>

**Materials Merchant** is one of the sixteen Mayor Cards for the game *Ultrapolis*. Its emphasis is to allow players to purchase Materials at costly rates, but without the need to build Industrial Buildings. It is also the only Mayor Card that only has one benefit.

## Benefits

- May buy any Material for U$100

Further explained, Materials cost anywhere between 5 and 50 Ultrabucks (U$). With the Materials Merchant, you do not need to build any Production Buildings (in theory). However, Materials are at least twice as expensive for you as anyone else. You will need quite a few Ultrabucks in order to have Materials Merchant work for you.

## Previous Versions

The previous version of Materials Merchant allowed players to buy Materials for U$10 instead of U$100. This was valid prior to the revision of Industrial Buildings, but was more recently seen as overpowered. It also allowed players to sell Materials back for a fraction of the cost. This was also revised.

## Trivia

Card ID is 00-0008.

The Materials Merchant's name is Robert.
Mayors

**Mayors** are perhaps the most important cards in all of *Ultrapolis*. They provide you with automatic benefits. The Mayor Cards are evenly balanced, and thus, each have their own strengths (i.e. their benefits) and weaknesses, depending on both the player's familiarity with the particular cards, the kind of deck they built, and the type of game they wish to play.

There are sixteen Mayor Cards in *Ultrapolis* (with four in development):

* General Administrator (City Administrator)
* Diplomat (Cultural Ambassador)
* Dynast (Empirical Ruler)
* Economic Dignitary (Financial Consultant)
* Gambling Expert
* Hotel Manager
* Innovative Technician
* Materials Merchant
* Mine Excavator
* Minister of Tourism
* Minister of Transport
* Architect (Paleontological Historian)
* Resource Specialist
* Santa Claus
* Shogun
* Global Trader (Trade Negotiator)
* Politician (Political Activist)
* Historian (Roman)
* The Queen (Her Majesty)
* President (Senator)
* Witch
* Sailor (Commercial Executive)
* Pirate
* Brazilian
* City Planner
Kitchen

The Kitchen is a location in Five Nights at Pokemon's.

Appearance

The Kitchen has the appearance of a standard restaurant Kitchen. It has a stove in the right-hand corner of the room and multiple tables strewn around the room. Above the stove, a knife and a spoon can be seen on some hooks.Like the rest of the establishment, it has a black and white checkered floor and grey and blue walls. A cupboard can be seen in the left-hand corner.On one of the tables, a book can be seen, most likely a cookbook.

Gameplay

In-game, Toy Ursaring is the only one that can enter the Kitchen. When he enters, he will be standing near the table with the cookbook.However, he can be seen with the lights off, as his eyes will be glowing. This can help the player, as they will know that Toy Ursaring is in there without the use of the flashlight, which will help save power.

Trivia

-This room is one of the most useless rooms in the game, as only one animatronic can be seen in here. Additionally, he only has one position in this room, and because of that, this is the only room in the game that has two camera inages: Either Toy Urasring in it or nothing at all.

-Toy Urasring being the only one to enter the Kitchen might be a reference to how Teddiursa and Ursaring were always so hungry in the Pokemon anime.
Mine Excavator

> *"To hope, to strive, to seek - to mine!" ~ Chester*
>
>

**Mine Excavator** is one of the sixteen Mayor Cards of *Ultrapolis*, and was inspired by a character who made a debut appearance when the Mining Industry expansion was added in *Megapolis*.

## Benefits

* Goods are worth double to sell
* Blueprints are 50% cheaper to buy

Further explained, 'Goods' is the term referred to the materials or resources you mine. Because the terms 'Materials' and 'Resources' are already in use, the term 'Goods' is used to avoid confusion. When selling these Goods, they are worth double to sell with Mine Excavator.

Blueprints are often needed for Mining Industry Developments. With Mine Excavator, they are half the price to buy.

## Previous Versions

There are no previous versions of this card.

## Trivia

Card ID is 00-0009.

The Mine Excavator's name is Chester.
City Administrator

> *"The sky is the limit." - Alice*
>
>

**City Administrator** is one of the sixteen Mayor Cards of *Ultrapolis*, and is the most fundamental of them all, as it is the most common and appears in Starter Packs. In other words, it serves as the default for players when choosing a Mayor Card. It governs the most basic deck style (if desired).

## Benefits

* Income of all Buildings increased by 25%
* Costs of all Buildings reduced by 25%

## Previous Versions

The previous version of City Administrator included two more benefits for Registration and Population Limits. These perks were recently omitted when the general rules of *Ultrapolis* were revised, and Population and Registration were entirely removed from gameplay.

## Trivia

Card ID is 00-0001.

The City Administrator's name is Alice, as known from the leading *Megapolis* character.
Lucas Villiera

**Lucas Villiera** ( *later known as Lucas Zicriah*) is formerly a serial killer.

He is Kyle Kolizth's current guardian and is the **2nd Candidate**for **God's Game.**

## Data

Main Data

* Status: Alive ( Presumption of Death in accordance of **Lab Accident** )
* Race: Artificial Being; Devil
* Birthdate: ???
* Height: 169 cm
* Weight: 45 kg
* Nationality: ???

#### Secondary Data

* Type: OC
* Owner: MinnaNikki

## Personality

Lucas has a straightforward hatred to everything, especially people. He showed no emphaty and care to anyone especially anyone who is involved in **Engella Laboratories**. His hatred was not explained well but it has something to do with his probable childhood trauma.
Decks

One of the key strategies of *Ultrapolis* is to master the art of deck-building. While there exist several distinct Mayors and limitless combinations of cards that decks are composed of, there are really only two main types of decks that a player may pursue: Megapolian and Nightlife.

## Megapolian Decks

Megapolian decks are decks composed of cards derived from the Megapolis region of the *Megapolis* game. They are generally cheaper but not quite as powerful or demanding on resources as their Las Megan brethren.

The main benefit of the Megapolian deck is that water and power, with the exception of the rarity of the Improved Power Station, are available equally, for nearly the same cost each. So one does not need to invest more money in either resource to make up the difference, as opposed to the Las Megan deck wherein this problem is present.

One key advantage of the Megapolian deck is the overwhelmingly superior number of cards available to someone who wishes to pursue a Megapolian deck, as there are hundreds of more buildings for the Megapolis region than there are for the Las Megas region.

## Nightlife Decks

Nightlife decks are decks composed of cards derived from the Las Megas region of *Megapolis*. Because the game differentiates between the buildings players can build in Megapolis and Las Megas, it only makes sense to have a Las Megan Deck for the buildings only found in Las Megas, and a Megapolian Deck for buildings found in the Megapolis, Tourist Island, and Rocky Mountains areas.

Las Megan buildings are generally more powerful than their Megapolian equivalents, but are usually more demanding on cost and, of course, resources. They are also rarer and even more difficult to upgrade. Perhaps the biggest disadvantage to the Nightlife deck is that there exist only Fortified Water Towers and Modern Water Towers as water supply resource buildings; therefore, less water is able to be utilized unless either more money is invested heavily in water, or Developments are constructed to produce additional amounts of water.

If used properly, the Nightlife deck can be quite favorable over the Megapolian deck (of course, the same can be said about the Megapolian deck, too). However, one must be very selective about the cards one puts into one's deck if one is using a Nightlife-emphasized deck, as the cards available for Las Megas are significantly fewer in number than of Megapolis.

## Frontier Decks

Frontier decks are currently mythical decks, as they are tied to the Space Launch Facility region of *Megapolis.* Because the Space Launch Facility is currently nonexistent, the Frontier Decks do not exist, either. It is rumored that the Space Launch Facility will include exclusive buildings, thus exclusive cards, much like Las Megas. More information about the Frontier Decks will be provided when the Space Launch Facility makes its debut in *Megapolis*. There is no current known release date.
Income

**Income** is how much money a Building (usually Commercial) generates each and every turn, usually a few thousand dollars. The currently highest-recorded Income was $33,000; the lowest-recorded Income being $5.

In the original game *Megapolis*, Buildings' Tax Income was regularly generated at set intervals (e.g. every hour). However, to simplify the situation, in *Ultrapolis*, Buildings generate the same Income (unless otherwise specified) each and every turn.

*Ultrapolis* defies some other traits of *Megapolis* regarding Tax Income. For example, Buildings like Pacific Core Shopping Center and Jangxi International Hotel have higher Incomes in *Ultrapolis* than they do in *Megapolis*.
Trade Negotiator

> *"It all started with barter." ~ Percy*
>
>

**Trade Negotiator** is one of the sixteen Mayor Cards for the game *Ultrapolis*. Though limited in its abilities, Trade Negotiator is the only card in the game that permits trading Materials. Its primary emphasis is maximizing Material production by means of exchange.

## Benefits

* Can trade Materials with another player instead of drawing a card
* Can exchange 5 unwanted Materials for 1 wanted one

Further explained, this again is the only card in the game that defys the game's "no exchanging Materials" rule. However, for each turn that you wish to trade Materials you sacrifice your ability to draw a card that turn (unless otherwise specified).

You can also take any 5 Materials that you do not need and exchange them for one that you do need, even if these Materials were purchased from Production Buildings.

## Previous Versions

The previous Foil version of this card maintained the same abilities as its current state.

## Trivia

Card ID is 00-0016.

The Trade Negotiator's name is Percy.
The Great Lakes Expansion

**The Great Lakes Expansion** is one of the major expansions to Ultrapolis, derived from the timed quest of Megapolis.

There are seven sub-expansions for the Great Lakes Expansion: Leviathan Bridge, Geocryology Institute, Innovative Development Firm, Department of Hydroecology, Environmental Protection Service, Water Treatment Plant, and the Heat Station.
World Capital Contests

**World Capital Contests** (sometimes referred to as **World Architecture Contests**) are occasional tournaments *Bad Luck Games* releases, inspired by the *Social Quantum* releases within *Megapolis* of the same name.

There are currently no released World Capital Contests for *Ultrapolis*; however, the fourteen releases from *Megapolis* will be reciprocated in *Ultrapolis*. The Through the Ages World Capital Contest is currently in development and is set to debut as *Ultrapolis*'s first gamepack release.

Because *Ultrapolis* is a card game based on *Megapolis*, the rules differ greatly between the two otherwise quite similar contests. In *Ultrapolis*, World Capital Contests play out like tournaments. Each player will be given two identical decks of cards: one of Buildings, one of Materials, and a massive sum of money. Each game played will be done in a duration of 50 turns. Players have only this amount of time to attain as many Capital Points as possible. Upon the end of the 50th turn, players total their sums and a winner is determined.

The winner of each game will battle another winner in a second game, across eight games, until only one winner remains. First place will receive the grand prize and all preceding prizes. Second place will receive the next prize down and all preceding prizes, and so on. All players in attendance will receive a not-very-valuable Participation Prize.

Players are only allowed to use the cards available to them in their decks; they may not use any outsider cards except Resource Buildings if the rules permit them to do so (i.e. the deck itself does not include Resource Buildings already).
Materials

**Materials** are one of the most fundamental and important aspects of *Ultrapolis*. They are used for building certain Buildings known as Developments or Great Works; the difference between the two is subtle.

There are hundreds of types of Materials, all available at varying prices, which are bought using Ultrabucks (see the Ultrabucks page for more information on how those work). Materials have the unique appearance of only being available from a certain type of Building known as Industrial Buildings or Production Buildings. These Buildings are built like normal Commercial Buildings or Residential Buildings, but instead of producing money, they produce Materials - for a fee.

A Development or Great Works Card will display what Materials are required, and how much of each are needed. Once a player obtains enough Materials for a certain Development or Great Work, they are able to build it, assuming they have the necessary Resources (Water/Power) to do so. If not, the construction of the Development or Great Work will be postponed until the Resource criteria will be met.

The tricky part about Materials is that Developments and Great Works require different Materials, usually from different Industrial Buildings or Production Buildings. The key is to stock your deck with a few Industrial Buildings that can produce several types of Materials at once to maximize efficiency. And while Developments and Great Works are more powerful than their infrastructural brethren, it is wise to not have a deck composed primarily of Developments and Great Works, as the more of these there are, the harder (in theory) they will be to construct.

As with all other aspects of manufacturing the perfect *Ultrapolis* deck, experiment around and see what works for you! There are millions of combinations of decks available - and more coming out all the time with the regular release of more and more Buildings!

## Material Classes

Materials are divided into six main Classes:

Class A -

Class B -

Class C -

Class D -

Class E -

Class F -

Blah, blah, blah, check the complete Materials List for the full list of Materials and their corresponding information, such as individual costs.
Cultural Ambassador

> *"Diversity is the lifeblood of harmony." ~ Charlie*
>
>

**Cultural Ambassador** is one of the sixteen Mayor cards for the game *Ultrapolis*. It was inspired by a sporty character who seldom appears during certain Timed Quests within *Megapolis*. Cultural Ambassador emphasizes the prominence of foreign architecture.

## Benefits

* All Non-American Buildings' Costs reduced by 25%
* All Non-American Buildings' Incomes increased by 25%

Further explained, there are many, many Buildings in both *Megapolis* and *Ultrapolis* that are non-American, or of foreign location. Use your best judgment if you honestly cannot determine whether a Building of yours is considered American or non-American. A generic Building (such as a Resource Building) is considered American.

With Cultural Ambassador, any non-American Building you build is 25% cheaper to build and generates an Income that is 25% greater than it would be initially.

## Previous Versions

The previous version of this card was known as Sports Director, and focused heavily on Decorative Buildings. Since Ultrapolis' primary focus is on Infrastructural Buildings, this card was later revised to accommodate the reformation.

## Trivia

Card ID is 00-0002.

The Cultural Ambassador's name is Charlie.
Empirical Ruler

> *"To rule is the greatest feeling." ~ Julan Xicheng*
>
>

**Empirical Ruler** is one of the sixteen Mayor Cards of *Ultrapolis*. It was designed to replace the original Military Officer card. The focus of this card is to be brutal with retaliation and strong with destroying other players' Buildings with much more ease than an otherwise able. It is inspired by a character who made a headline appearance during the Beijing World Capitals Contest.

## Benefits

* All Ally Buildings immune to sleep
* Gain a "Revenge Strike" whenever an opponent's Building is destroyed and 2 Strikes whenever a Building of yours is [destroyed]

## Previous Versions

In the previous version of Empirical Ruler, the player was also able to build one Building of their choice for free. This benefit was later omitted.

## Trivia

Card ID is 00-0003.

The Empirical Ruler's name is Julan Xicheng.
Palentological Historian

> *"Time will never be buried." ~ Greg*
>
>

**Paloentological Historian** is one of the sixteen Mayor Cards for the game *Ultrapolis*. It is inspired by the character who appeared recently in *Megapolis* during a recent update. His emphasis is Developments themselves.

## Benefits

* Receive 50% of the Cost of a Building that is demolished
* Build one Development instantly
* Developments are immune to sleep and demolition

Further explained, whenever a Building is voluntarily destroyed (or demolished), you receive 10% of what you paid back. With Paleontological Historian, however, you receive 50% instead.

Normally Developments take Materials to be built and upgraded. However, with Paleontological Historian, you may build one Development without using Materials.

Your Developments are immune to sleep and demolition (by enemy means).

## Previous Versions

In a previous version of this card, Developments were 50% cheaper to build and twice as productive. The BLG staff saw this as too powerful, and so it was later revised.

## Trivia

Card ID is 00-0012.

The Paleontological Historian's name is Greg.
Ultrapolis Wikia

## Welcome to the *Ultrapolis* Wikia

This Wikia is designated to the card-collecting game *Ultrapolis*, developed by the independent card and board game company, *Bad Luck Games*.

## About *Ultrapolis*

*Ultrapolis* is a card-collecting game (CCG) featuring instead of monsters and spells, brilliant architectural wonders. The founder of *Bad Luck Games* was inspired to create *Ultrapolis* by combining two previously beloved games: *Megapolis*, a popular city-building game found on *Facebook* as well as mobile devices; and *Culdcept*, a videogame CCG that she had been playing for years. Thus, *Ultrapolis* was born!

## Current Stats

Total Card Count: 0

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Game Types

There are x number of types of games of *Ultrapolis.* This page will thoroughly explain the rules and guidelines for each type of game.

## Classic Game

In this type of game, players build 50-card decks consisting of Residential, Commercial, Industrial, and Resource Buildings. There are also a few Developments and Great Works included. Players start by building Resource Buildings, then Residential, then Commercial, then Industrial, then Developments and Great Works. Points are scored based on the obtainment of Ultra Points, which certain Production Buildings generate, and which Developments and Great Works generate much more signifcantly. The first person to a set number of Ultra Points (usually 5,000 to 10,000) wins.

Sudden Death

Commercial Contest

In this type of game, players build 50-card decks

Co-Op

In this type of game

Empire Enmity

Megapolian Marathon

In this type of game, players build 2 decks, one consisting of 100 playing cards, the other con