Hoser

## Ability

 **Unload**: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### Value

$ 2230

**Hoser** is a craftable heavy machine gun in *Wasteland 3*.

## Description

This ramshackle machine gun looks like it was the result of a drunken escapade in a toolshed. Fires beer cans and bottles at targets. At best, they’ll have a hangover; at worse they’ll be blacked out for good.

## Characteristics

The Hoser can be considered the best heavy machine gun in *Wasteland 3*. Its high damage output paired with the lowest AP cost of any HMG makes it an extremely deadly weapon. It uses custom ammo, empties, which can be crafted out of Boors after the Hoser has been built. Also noteworthy is the unique Bonus of the Hoser, which is the 25% chance of inflicting the Hungover de-buff on the targeted enemy per attack.
Damage can be increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:

Fire damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 337 - 442 x4 (1348 - 1768) damage in weapon stats.

In fact damage will vary depending on a target:

* 438 - 574 x4 (1752 - 2296) damage against organic targets (+30% Damage).

Cold damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 292 - 383 x4 (1168 - 1532) damage in weapon stats.

In fact damage will vary depending on a target:

* 379 - 497 x4 (1516 - 1988) damage against organic targets (+30% Damage).

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

* 301 - 395 x4 (1204 - 1580) damage in weapon stats.

In fact damage will vary depending on a target:

* 391 - 513 x4 (1564 - 2052) damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
* 292 - 383 x4 (1168 - 1532) damage against all types of targets.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Crafting

Ingredients to produce one (1) unit
* 1 Minigun
* 12 Boors

## Location

Monster Army Bunker: **Recipe** can be found in a container at the cinema theater.