recursal/Fanatic-Fandom huggingface dataset:
Duke von Christoff

Duke von Christoff of Newland is one of the four dukes of Vistria. The Duke prefers to involve himself with his province directly, personally inspecting his forts and interrogating prisoners of war.

### The Deluvian Peace Offer

The Duke is well regarded as a leader; however, his temper has been known to drive him to recklessness, an example of this conduct is as follows: A Deluvian slave messenger approached the fortress of Half-wall with a white flag of peace raised. It happened that the Duke was inspecting the fort at the time, so the envoy called up the wall to the Duke. The Duke heard him out, and he spoke his message: The Deluvians had a peace offer. As the slave concluded the message with insinuations of Vistrian weakness in comparison to the Deluvian Empire, the Duke became enraged at his superior attitude. He then jumped off the fortress outer wall, *killing the peace messenger with his landing*.
Ankhegs

Ankhegs are large creatures that till the soil, like big earthworms with jaws. They sometimes eat a stray piece of cattle but are left alone most of the time despite of that. They also have a acid breath attack, that is very unpleasant.

Legend holds that during the Deluvian Invasion of Verandi, a group of Verandian refugees fleeing the Deluvian forces met and were escorted by a group of mounted soldiers who had been scouting the area. When the Deluvians caught up to them, the scouts could have ridden off and left the refugees to their fate, but instead they stayed behind to hold them off the Kua Toa while the refugees fled, escorted by only the youngest of the scouts. While the scouts all died, a small pod of Ankhegs ate a bunch of Deluvians, without attacking any of the scouts, only eating the fishmen. This miracle is generally attributed to Sirius.
Burg, Zil and Ing

"I'm Burg, in the stupid hat is Zil and with the long hair's Ing"

Burg, Zil and Ing were a trio of orcs who, along with their friend Mick, wanted to join up with Kajord's crew. Del suggested that they could achieve by stealing a giant sword from the dining room of Baron Silverlode. The fact that this would likely involve killing Draven's in-laws is a pretty suspicious coincidence.

After Mick was killed in battle against Vistrian forces, High Priest Matsomi orders The Party to track down and eliminate the surviving orcs. They do so, and the orcs die in a pitched battle outside Silverlode Castle.
Auric Sturmgewehr

Auric "The Executioner" Sturmgewehr was a renowned Elven bounty hunter and member of The Organisation. He joined them after his entire family was murdered by Kua Toa, which understandably leads to a strong personal animosity toward the entire species. It is perhaps worthy of note that as the Elven lands are in the east and this occured before the beginning of the KT Civil War, the murder was likely comitted by what are now the Illud.

He later left The Organisation to join an as-yet unnamed organisation dedicated to fighting against some unknown group that he believed to have infiltrated both the Elven court and the Illud High Council. As part of this he slew Riftfin Buluo, who had discovered his sect during a mission to eradicate some Cleansers on behalf of the Elven crown, but was later killed by Deathfin Gizua, who had been investigating Buluo's death.

### Personality

Auric appeared to have a very stoic demeanour, even when confronting kua-toa. He was also honourable enough to back down from the fight when Angel gave the secret Organisation signal (unlike a certain other hunter).
Delvash

Delvash is the god of greed, hatred, darkness, tyranny and lies in the TDDC universe. He is both one of the most powerful of the deities, due to his many stolen disciplines, and one of the most influential in mortal history.

### The Death Equation

Delvash is the only living deity known to have used The Death Equation. He came across Tiamat, weakened from her use of The Equation on Pelor and, curious as to how she had been able to kill a god, tortured the information out of her. He used The Equation to kill his rival, Lolth, and steal her domains. He then attempted to use The Equation on the captive Tiamat to steal her and Pelor's domains, but found that subsequent uses of The Equation are more draining that the initial ones, and with the amount of power he temporarily lost, he was not able to hold onto the sun, which broke free from his control. However, he retained Pelor's other disciplines, along with Tiamat's, Lolth's and of course his own. It is fortunate for the other gods, and indeed the universe, that he fears to use The Equation again, lest the power necessary continues to increase and the effort of a third use kills him.
Eloyah

The island city of Eloyah is the last artefact of the Adar civilization. Nobody knows why it didn't disappear with all the rest of the Adar crystals, but the Psionic Academy of Laric would really like to know and as such spend a lot of time investigating Eloyah. However, they refuse to let anybody else visit, although boat tours can view the structures from the lake in the summer.

Lord Kinekoro of The Rahjs doesn't really care what a bunch of jumped-up Halflings say, though, and happily made his base underneath it, researching the ancient Adar crystals while overseeing the situation in Hengal.

The Party accessed an underground area of the city by traveling for days through the hidden underground tunnel from the village of Hengal, which passed *under* the lake.
Chrysanthemum von Christoff

Chrysanthemum von Christoff is the daughter of the Duke of Newland and an accomplished warrior in her own right. This latter trait has drawn the attention of Little One, who sent her a ring of arming as a courting gift.

She has been known to act as an emissary for her father, such as when she reported the Deluvian peace offer to King Edward von Smith in Episode 22.

Her steed, Dragonfeather, is somewhat famous.
Episode 04: Marp

Little One faces off against Marp

## Episode summary

Following the \*ahem\* "easy Fedex mission" last episode, the party returns to Corso's Chasm with the second spoon, expecting DiCorso's steward to have returned with the third spoon during their absense. During the trip, Little One begins customising his new shield, blacking out the Deluvian heraldry and replacng it with Kua Toa teeth and Kua insults courtesy of Angel.

En route, they meet with MacNeil, an elderly worshipper of Marduk travelling to the Chasm to give his son his inheritance. They share a camp overnight, at which MacNeil shares tales of his life and recounts the legend of The Smith. MacNeil dies in his sleep, so the party take his possessions with them to town and turn them over to his son when they arrive, receiving a chest of potions and martial scrolls as thanks.

The party then brings the second spoon to Don Di Corso, who informs them that his steward is over a month late returning from his archeological expedition and asks them to investigate and save the steward. He also reveals that the dig site was recently attacked by Deluvians.

The party spend a week on downtime, trading and crafting magic gear. Partway through the week, however, the town is approached by three orcs, who introduce themselves as Naf, Dor and Marp and demand water, horses and one of the magic spoons. The orcs threaten to besiege the town, but Marp offers to duel any of the town's defenders one-on-one instead, an offer eagerly accepted by Little One.

The duel is long and hard-fought, with both combatants ending up on a single hitpoint, but Little One wins the final clash and Marp lies dead at his feet. With Marp dead, the other two orcs depart.

## Trivia

* This episode marks the first mention of the Shatterwar, the first mention of Deathfin Unon and the first piece of voice-acting by Orestria, portraying Dialiah.
* Orestria also provided sketches of Naf and Dor, making this episode and the next the only ones in which specially-made art assets not produced by Demonac are used (aside from the commission of the sketch of Swayne used later in the seires, produced by Tin-Min, but that was inked by Demonac and subtly changed in some areas.)
* Little One reveals that the party are level six in this episode.
Balvan the Millstone

Balvan guarding the entrance to Mount Pillar

Balvan the Millstone is the spirit of Mount Pillar. He guards it in service to Swayne, whom he serves loyally if grudgingly as part of a deal whereby Swayne revived his dead daughter as the Vampire King Alyssa.

## Biography

Balvan first awakened when the god Pelor taught Shadowfel's version of Mount Pillar to take human form. Over time, he leaned to travel between the planes and met Zonda the wind spirit in the Feywild. They entered into a relationship and eventually worked together to create a new spirit, who they named Alice.

However, Alice's health slowly degenerated as Balvan's earth-spirit fragment and Zonda's air-spirit fragment conflicted in her soul. Despite attempts to seek help from the the stone dragon Nevatov, Mother Fox and even the Efreets of the City of Brass, Balvan could not save his daughter.

In desperation, Balvan turned to Swayne the Westking, who agreed to transform Alice into a vampire in exchange for Balvan allowing Swayne to use Mount Pillar as a fortress, with none but those allowed by Swayne to enter, although Balvan negotiated exceptions for Zonda and Alice. Zonda, however, left Balvan when she saw the monster that their daughter had become. Balvan stored the wedding ring he had made for her in a cave within his mountainous self until it was stolen by the earthgliding Zora. Black used it for a time after taking it from Zora's corpse, but he returned it to Balvan in exchange for a 24-hour headstart in the Mount Pillar maze.

## Warbladery

His fighting style was the inspiration for the ancient warrior who invented the Stone Dragon Style, from which Little One's signature Mountain Hammer originates.

## List of artifacts

Balvan's ring

The Slab

Stone Breastplate
Ankhou

Ankou is a spirit who serves as the demigod of death. He is not responsible for death occuring, but rather oversees it, shepherding lost souls to the appropriate afterlife and empowering cleric to hunt down and destroy the undead, as well as those who extend their lifespans, such as through the blessing of the Oluana Spring.

These priests, known as The Shepherds, worship Ankou at a series of lighthouses which house separate beacons for both the living and the dead.

Much as Raos drives a chariot across the sky accompanying the sun, Ankou drives a cart across the Shadowfel, carrying the lost to safety. His lantern is visible to the living as normal light, but also acts as a great beacon to the dead, as his lighthouses do.

## Behind the scenes

Ankou was not originally part of Demonac's worldbuilding, but was added to accomodate the character concept proposed by Zaheer's player, along with The Shepherds. Rygax predated this, but had little detail, simply being a famous Vampire hunter who lived in the Shadowfel.

The correct spelling of the demigod's name is questionable, with Ankou, Ankhou and even Enku turning up in Demonac's notes. The editorial decision to be wildly inconsistent across the wiki is a reflection of this and **not** of the editors' indolence.
Diane Hoh's The Accident

Episode blurb:

> Kelly and Katai talk Diane Hoh's The Accident! They chat gaslighting ghosts, punny pictionary, and boating boys! For those with gentle ears: this episode is quite blue!
>
>

## Description

From Goodreads:

> She appears in Megan's mirror one day, nothing more than a wispy, shadowy plume, glowing with an eerie light. Her voice is faint and hollow, like a distant echo. The voice of a young girl.
>
>
> Strangest of all is her request.
> "I beg you to trade places with me, Megan. For just one week. Let me live again."
> Megan is overcome with fear. Yet she is drawn to the shadow in the mirror, unable to look away. Fascinated by the oddly soothing voice, she listens to a tale of a horrible accident many years before. A tale she would never forget.
>
>
>
> Gradually, Megan begins to realize that she has no choice. As terrified as she is, she knows she must make the trade....
>
>
Drow

The Drow are one of the three Eldar peoples, differentiated by their darker skin. They are endemic to the Shadowfel, where they reside within the Underdark. They also speak with ... bad Russian accent.

## History

The Drow were originally a matriarchal theocracy dedicated to Lolth and led by the Spider Empress and her priestesses. After Lolth mysteriously stopped answering prayers, the priestesses had a group of drow wizards teach them arcane magic so that they could maintain a pretence of having divine powers. After centuries of this pretense, however, the other Drow discovered the deception and overthrew the old order, forming the Drow Republic. Little is known about this Republic, other than that a) it is led by a President b) it has gender equality and c) it endorses slavery.

## Notable Drow

* Kaavin Tayria
* The Spider Empress (or Королева Пауков in Drow)
Dwarves

The Dwarves are one of the dominant terrestrial species of the Fadelands. They originally resided in three Dwarfholds, but after these were destroyed by monsters from the deep in the leadup to the Shatterwar (a ploy by Delvash to keep the Dwarves from interfering), they settled in Tarq, a nation occupying the land freed up by the extinction of the Ytarans. The Dwarves have now settled in as a merchants with rulers known as “Dons”.
Note: The KT language has no ‘w’ sound in it, so most KT refer to the species as “Darvu“. Sometimes this is unintentional, sometimes its used as a way to piss off Dwarves the particular KT doesn’t like.

### Notable Dwarves

* Don DiCorso
* DiCorso's Steward
* Maria DiCorso
* Garaten Greypike
* Tirim
* Daggerface (the Dwarf one, obviously)
* Don Horatio
* The as-yet unnamed bartender of The Ugly Mug.
* Thungrim
* Ironveins
* Elana
Dor

Dor, casting his signature still maximized Fireburst spell, death followed shortly after (no horses were harmed during the act of getting this picture.)

## Physical description

### Gender

Male

Dor was an Orc sorceror and member of Marp's crew. It was his vision, recieved from Grumsh and Infernus, that led Marp to attack Corso's Chasm, leading to his death at the hands of Little One. Following Marp's death, Dor and Naf (the other member of the crew) departed, but Dor was tracked down and killed by the party.
Episode 30: Still Hella Ka!

Hag and her boys

### Episode summary

The episode begins where the last one ended: with Gob's revelation that the group of Untor's boys the party had been chasing had been ambushed and killed by some rival orcs from Urruk. She further elaborates that the foreign orcs also intentionally murdered the three archeologists before leaving back toward Urruk, having taken something from the leader of the slain orcs.

The Party thank her for her help and set out in pursuit of the orcs, who appear to be heading toward Angor and from there to Urruk. After a few days of travel, Angel notices that a group of humanoids have concelaed themselves under the sand. Little One stands up and issues an official challenge, name-dropping Marp in the process, and the orcs repsond in kind.

Their leader introduces herself as Hag and her boys as Vro, Ayn, Gort and Kuur. A brief standoff ensues, in which both sides apply buffs, before Black begins the fight with a mass dispell. Draven opens fire on Hag, while Little One trades blows with Gort, discovering in the process that these orcs can use psionics to turn regualr attacks into touch attacks. However, Little One retaliates with a balista throw, leaving Gort prone on the other side of the battle space and hitting Kuur with a flying orc into the bargain.

Angel evades Ayn with her blur and deals slight damage with her chain, while Mora peppers Hag with crossbow bolts from her invisible position atop Rainbowdash, bloodying her. Black hits Vro and Kuur with a moonbolt to debuff their strength, but they shrug it off with an ironheart surge. Hag charges Little One, but Rainbowdash charges right back, trampling all of the orcs except Ayn. So as not to leave him feeling left out, Angel gives Ayn some attention. With her spiked chain.

Draven shoots Hag down, with Black using close wounds to keep her alive until after the battle. Gort rejoins the battle, while Black trades blows with Vro. By which I mean Vro hits him, and thanks to Black's retaliation properties, Vro also hits Vro. And also Black hits Vro. Little One completely fails to kill Vro, but Rainbowdash does a better job with Gort and Angel gets Ayn low enough for Draven to killsteal. And then he killsteals Vro. That's Draven for you. Kuur isn't much of a threat on his own, so in a couple of rounds the battle is over.

Searching the bodies, the party find the archeological find the orcs stole. It's a part of an Ytarran power transfer regulator, which is interesting but hardly urgent. Little One interrogates Hag and discerns that she was sent by Del, the number two of Kajord, who was also responsible for sending Burg, Zil and Ing to the Barony of Silverlode. After a lengthy debate over the morality of capital punishment, Draven executes Hag and the party travel deeper into the desert to find Del.

The after-credits scene shows Del in suspiciously familiar silhouette congratulating his boys on taking down an Urruk scorpion.

#### Trivia

* This video's name was picked by a Patreon poll.
* For some reason Demonac put a dash in the title instead of a colon, but I've elected to ignore that in the name of uniformity.
Deuterium

## Deuterium - Resource

Deuterium is a fuel resource that can be generated with your deuterium refinery. Production generated per hour is increased per refinery level. To keep track about the increment amount just click over your deuterium refinery image.

To navigate through the existent systems through Galaxy page, you will consume Deuterium. Each system exchange consumes 10 Deuterium.

To navigate within space, your fleet will consume Deuterium, therefore this is one of the most important Resources ingame.

Deuterium can also be gathered with Deep Space exploration.

Deuterium can be stolen through an attack.

## Related Content

Pick any category listed below to read more about related content.
Envoy Lakun

Envoy Lakun was the Illud envoy to Don Horatio at the time of the Ginaron incident. He has not appeared in TDDC in person, but his influence has been seen through his guard, Moru.

By Episode 41 he has been reassigned due to the Illud policy of not assigning agents to the surface for more than two years, and replaced by Envoy Olundo.
BX

Behold my mighty orb!

BX is a wizard employed by the warforged bounty hunter Daggerface. He is a completely original character who is unlike any other henchmen you may have seen in other works. BX sees himself as an equal to his partner Daggerface.

Descended from a long line of wizards who lived in Verandi. Gets very little respect.

Known magical specialties: Flaming Sphere, Circle Dance, and buffs. All the buffs.
Acid rats

Acid rats are a species of acidic rat found in the Underpass. They also exist in other parts of the Underdark, having been present in the mines of Corso's Chasm during the Drow invasion.

Acid rats are in some way descended from oozes, giving them immunity to critical hits. This implies that unlike the base rat, acid rats do not have vital organs and are instead furry bags of cytoplasm.
Deep Space Exploration

## Introduction

Deep Space exploration is one of the most fun things to do, but it can be quite dangerous. This action consists in sending a fleet to the deep area of the galaxy (position 16) and search for materials / scenarios.

This activity is as rewarding as it is dangerous.

## How to

To explore the Deep Space of any system we just need to send a fleet to the position 16 of the desired system.

During the sending process you can choose how many hours will your fleet search during the expedition. Once you defined that option the fleet will leave, reach the Deep Space, search for the defined number of hours and come back.

If you are a beginner, here is an example on a fleet that you can send for exploration:

* 5x Light Cargo;
* 5x Light Fighter;

This is just an example, the fleet composition is your choice but keep in mind that you will need cargo space to return the goods that you will eventually find.

## Requirements

You need at least Expedition Research lvl1 to be able to perform a Deep Space exploration. Each level will enable 1 slot of this type within your fleet control.

## Outcome Scenarios

Deep Space is Deep Space!

Human knowledge is limited within this area of the systems and almost anything can happen. You can find resources, ships, treasures... whatever might be hidden into the Deep Space... At the same time you can loose your entire fleet to an enemy or just because they got lost out there without the meanings to return home.

Even tho that this scenario seems to be quite risky the rewards can be really amazing. Try it out.
Demons

Demons are the denizens of Hell. As Hell is incredibly difficult to access in the TDDC universe, there are very few Demons in the three standard planes. It is unknown how those few which are present made their way to the material planes, but it may have involved the Realm of the Albtraum.

## Known Demons

* Facecrusher
* The Albtraum (?)
Deathfin Unon

One of the most powerful individuals of the TDDC world.

Of the two "most powerful monitors", the mysterious Deathfin Unon is the Illud one. Though he appears to have transcended monasteries, his initial training was as a Stormfin.

Fictionalized representations of Unon have appeared in a final confrontation with Deathfin Du at the end of the great work of Kua Toa literature, The Current of Teeth, and also in the last printed issue of the Hero Tale propaganda comics (which is the most rare, since the comics were cancelled before it was widely distributed).
Eladrin

The Eladrin are one of the three Eldar races, whose homeland is the Feywild nation of Auras. They are also sometimes called the "High Elves" by those who call all the Eldar peoples "Elves" (or by those classifying them based on the standard D&D Elven subraces).

Since the dawn of the age of mortals, these short and clever clinically immortal humanoids with pointy ears were ruled by King Kelvoras and Queen Avoras, but the King was slain in the Shatterwar by the orc Jamargar, mighty Lieutenant of the Varharran. The Prince has since stepped up as co-ruler alongside his mother, the Queen, but has thus far refused to officially take on the mantle of King.

These Eladrin have no relation to the Eladrin of 4th edition D&D (or other previous sources), whose name Demonac took without any of the substance.
Daggerface (Dwarf)

*You may be looking for Daggerface (warforged) instead.*

* Back
* Front (you don't want to click this)

Daggerface is a (possibly insane) Dwarven dragon shaman. He was originally a mine supervisor named Huevo in Corso's Chasm, but became an adventurer after being horifically scarred both physically (with a knife) and mentally (by being left in a magic fear cave) during the Drow incident in epiosde one. Since then, Daggerface has been an occasional member of The Party, Joining them in Ginaron and on the expedition to Mount Pillar in the Shadowfel, though he planeshifted back to the fadelands along with Zaheer and William Black.

Interestingly, Daggerface appears to have been unaffected by the Astral Plague. The mechanism of this resistance is unknown.

Not to be confused with Warforged Daggerface.
Deathfin Vazilai

Deathfin Vazilai was the Deluvian Deathfin responsible for the assassination of Lady Vasarus of the Bronze.

He had the ability to create portals, a technique he gained from the Scroll of Heavenly Grasp. He had originally planned instead to study the Scroll of Short Strike, but was prevented from doing so by direct divine intervention from Blibaal.

He showed respect, almost defference, to his opponent.

Although he was 300 years old, most signs of his aging, such as a tendency to thump and stretch out his back, as though suffering from spinal problems, were affected so as to make his opponents more likely to underestimate him.
Coviston

*This article could really use a picture  You can help the Tales From My D&D Campaign Wiki by adding one.*

## Coviston

### Location

Near Shale Keep, southern Verandi

Coviston was a Verandian town that was destroyed about 140 years ago during the Deluvian Invasion of Verandi. Its refugees fled to nearby Shale Keep, but were presumably killed when the fort was overrun hours later, since the Kua have no use for terrestrial slaves.
DiCorso's Steward

He doesn't normally wield a bloody knife.

Like many feudal rulers, Don DiCorso employs a steward to help manage his estate. This specific one was sent with a team of guards/assisstants to retrieve the third and final magic spoon from Ginaron, but did not return.

The party led a backup team to retrieve the spoon and rescue the Steward and his team. They found that the Steward had locked himself and one other survivor from the expedition in Supply Area B with the spoon, under the protection of the Controller, in order to avoid Kua Commander's troops. After the defeat of the Deluvian invaders, he was possessed by a Fey elemental and murdered the other survivor, leaving the Steward as the sole survivor. Even he died of Astral Plague within a year.
Antagonists

***HEY YOU! SPOILERS AHEAD FOR ALL OF TDDC! PLEASE CATCH UP WITH TDDC BEFORE READING THIS ARTICLE!***

The comprehensive list of villains, baddies, and other enemies of the party, evil or otherwise.

This list is in alphabetical order, when an antagonist which is part of a bigger group is listed, that group is also listed along with all other relevant members of that group. Each category is seperated between “Active“ and “Inactive”. Defeated covers foes that are dead, kinda dead, in jail, or in a box waiting for a friendly baron to interrogate them. Active means these opponents are still at large. This list excludes deities and historical figures.

## “High Threat” Antagonists

Antagonists that the party would consider an immediate danger to their safety or the safety of others.

### **Active:**

* Minions of Asmodeus: The Albtraum
* The Vampire Kings: Alyssa, Cornello, Hastings, Lockhart, Swayne
* The Dark Ancients: Beta
* Deluvian Monitors: Deathfin Du, Diamondfin Koda, Angel’s Master’s Killer (somebody get this guy a name, stat)
* Minions of Swayne: Kaiser and Victor, Lady in White, Tod
* Marp’s Crew: Naf

### **Inactive:**

* Minions of Cornello: Baron Deathmoor, Goodplace Necromancer, Voyvoda, Wendigo, Wormy
* Burg, Zil, and Ing
* The Dark Ancients: Delta, Epsilon, Gamma
* Deluvian Military: Deluvian Leader, Sauto, Kua Commander
* Deluvian Monitors: Diamondfin Hazov
* Marp’s Crew: Dor, Marp
* Minions of Lord Azhna: Paladin Deathknight
* Minions of Swayne: Baron DeathmoorSwayne’s Deadly Riders: (Don Mazure, Face Crusher, Zora), Morduval, Mount Pillar Lich, Tod
* Goo People
* Hag’s Boys: Ayn, Gort, Hag, Kuur, Vro
* Hengal foes: Neogi, Redcap, Goo People
* Jimmy Patel’s Warbond Band: Jimmy Patel
* Drow Republic Military: Kaavin Tayria
* The Beholdroid
* The Mistress

## ”Medium Threat” Antagonists

Antagonists that the party would consider to be a potential threat to themselves, but a larger threat to others if allowed to continue their operations.

### **Active:**

* Warforged Daggerface’s Gang: BX, Warforged Daggerface, Arthur
* Ex-Organization: Mahran Doraj

## Its Complicated...

*(Explain why the relationship is complicated)*

### **Active:**

* Minions of Swayne: Balvan *(He made a deal with the party to let them into his mountain and isn't really a bad person, but is also working for Swayne)*
Darktrees

Darktrees are a race of sapient psionic trees that live in the Shadowfel. Like Feywild trees, they gain energy from the ambient magic of their plane, but while Feywild trees use giant leaves to absorb energy, Darktrees use incredibly deep roots to drain energy from the bowels of the Underdark.

## Noteable darktrees

* The Drow attempted to use a Darktree to invade the mines of Corso's Chasm (and, by extension, the rest of the Fadelands), but its psychic attacks freaked out their Ibixian slaves, who set it on fire. Said attacks are also responsible for DDF's ... idiosyncracies. Notably, they referred to this as a Feltree, not a Darktree.
* **[The Darktree that grants divination resistance (get a proper name)]**
Dialiah

The Whore (Orcs)

## Biographical information

### Marital status

Former lover of King Kelvoras, but as the goddess of love she's probably had quite a number of others.

## Physical description

### Eye colour

Green

Dialiah is the goddess of love and nature in the TDDC universe. She also has some power over healing.

She was the lover of King Kelvoras of the Eladrin, who forged the Colana Dialiah as a gift for her. She refused to accept it as a) she would be likely to lose it while running around in animal form and b) it could be interpreted as a mark of ownership over her.

When Kelvoras died in the Shatterwar, Dialiah took it somewhat poorly and cursed the Orcs, stating that "for a thousand years, nothing will survive your footsteps". This curse created a drought in Urruk, turning it into a desert.
Diamondfin Koda

Diamondfin Koda is a Deluvian monitor who trained at the Diamond Reef monastery.

He was sent to accompany Rollo invisibly and protect him until he had delivered the Deluvian peace offer. As such, he technically didn't need to catch the arrow fired at him by one of the Vistrian troops on the ramparts, since he'd already delivered the message, but figured he may as well get in the opportunity to show off and threaten some surface-dwellers.

Interestingly, Deluvian high command ordered him not only not to attack anyone except in self-defence, but also specifically not to kill King Edward von Smith or King Hando van Smith. Given that Hando is an old man and both Kings were very far from the front line, the Deluvians must have anticipated Koda taking a *very* liberal interpretation of "self-defence". This insight into his personality is backed by his proclomation that, regarding the decision whether or not to accept the treaty, he "hope[s] you [the Vistrians] choose slaughter". Nice guy.

In an Extras, Demonac revealed that had one of the party decided to attack Koda, they would probably have won, but only after suffering heavy casualties among the Vistrian troops. This may mean that Koda was overconfident in his taunting, although it is also possible that he is so zealous that he is willing to give his life to keep the war going.
Elven bolthole

*This article currently has a placeholder name. You can help the Tales From My D&D Campaign Wiki by giving it a better one.*

### Inhabitants

A group of Elves (deceased)

Rygax has a network of safehouses across the Vampire Kings' territories. This one was home to a group of Elves and was protected by a ward that keeps out anybody without Elven blood (although half-bloods such as Rygax can also pass). Unfortunately, this ward was passable for someone touching a live, concious elf, so it was breached when Kaiser (who is elven but has no blood to speak of) captured a scout, allowing him to massacre the inhabitants with his Elf-bane hammer.
Colana Dialiah

DR 5/Lawful

Other effects not detectable by the Identify spell (see main article text)

The Colana Dialiah is a magical amulet forged by King Kelvoras of the Eladrin as a gift for his lover, the goddess Dialiah.

## History

Shortly after the Battle of Red Rock, as King Kelvoras’ son came back to collect his body, he noticed that the Colania Dialiah was missing. Someone had taken it in the confusion of the battle. Around 100-180 years later, the half elf named Valmont wore the amulet as he seduced at least 3 married countesses and duchesses. After he was caught and hanged, one of the husbands took the amulet (not realizing that it was the artifact of a god) and put it in one of his vaults. Soon after, the man that would become the “King of Rogues“ stole it and went on to rule a large part of Korstraad during the medieval period as a crime lord. He then turned his dagger to the barbarian tribes, and was very successful in raiding them, but soon after he was eaten by a very large ourogarai (aka "dragonbear"; a "bear that could eat dire bears"), possibly Mother Bear herself. Then about 550 years later, the amulet was used in the Feywild by Rivona, the renegade whisper gnome who led the Blackwood Treants. Rivona escaped the coalition formed by signers of the Pact of Jeremiah, but was found dead a few months later without the amulet. 370 years later the Party was tasked by the Hand of Sirius to acquire it from the lake sized spirit of decay, the party finds the amulet, and battles the green goo spirit, obtaining the amulet. Morduval, a lieutenant of Swayne, implies that he may have been the one who gave the amulet to the goo, and that it had been "a successful test". Mord attacks the party to steal the amulet, but he narrowly fails and is killed in the encounter. The party then returns and gives it to the Hand of Sirius, where it remains to be studied.

Although with the effect it has on the ooze and some of the history involved with this artifact it seems that it also has a great amount of chaotic hidden potential that would either require a lot of research or is highly individualistic and different for everyone. Also to note is that everyone who used the Colana Dialiah has died at the hands of someone else, mostly gruesomely. If that is an supernatural echo how his first wielder died or if its a curse from Dialiah herself is currently not known.

The Hand of Sirius also wants to use the Colana Dialiah somehow to fight back against the Monitors, how they want to do that is really anyone's guess. (Captain America strength boosts, Iron Man suits or super-powered golems are all theories that float around about that one.)
Dark Matter

## Dark Matter - Resource

Dark Matter is hard to obtain as it can not be generated, only gathered. It is the most rare resource in the universe.

Dark Matter is used for various short-time buffs, permanent bonuses from officers and the resource market.

This resource can be obtained / gathered with the following ways:

* Refering your friends with your referral link.
* Deep Space exploration.
* Gatherable from the moon on later stages of the game.

Dark Matter can not be stolen.

## Related Content

Pick any category listed below to read more about related content.
Countess of Grey Beach

The Countess of Grey Beach is the Countess of Grey Beach.

She has something of a rivalry with Marquess Ivana Rowe, calling her adventurous husband Draven "The Missing Marquis" due to his tendency to go off adventuring instead of being involved in politics.

It is possible that her nickname around court is "the beach", but that might just be the giant-influenced Vistrian accent.
Black sand

Black sand is a type of magically-tainted sand found in the part of Urruk that once contained Vecna's sanctum, before he ascended to the astral sea to contend with Ioun for The Source. It deals a small amount of negative energy damage to those who touch it, and also contains a small army of animated skeletons.

Draven took a sample of it after the party encountered the site and Quill18 has intimated that there will be an important payoff from this event.
Crystalis Wiki

## Welcome to the Crystalis Wiki

The **Crystalis Wiki** is a collaborative encyclopedia for everything related to *Crystalis* for the Nintendo Entertainment System. The wiki format allows anyone to create or edit any article to help us create the ultimate source of information for *Crystalis*!

*Crystalis* is a post-apocalyptic, action RPG made in 1990 by SNK. The story takes place a hundred years after the nuclear war.

## Releases

SNK released the original game in North America on the Nintendo Entertainment System in July 1990.

In 2000, *Crystalis* was re-released for the Game Boy Color by Nintendo. In addition to an all-new soundtrack, Nintendo made some small tweaks to the translation, made some significant changes to the story, and made a few gameplay changes.

In 2018, the NES version of *Crystalis* was included in "SNK 40th Anniversary Collection" for Nintendo Switch. This collection was released for PlayStation 4, Xbox One, and on Steam in 2019. In December 2019, Nintendo added the Nintendo Entertainment System version of the game to Nintendo Entertainment System - Nintendo Switch Online.
Arch Knight

The light version of Darkzgul.

Behold the defender of light! This apparition is rumored to have some very, very powerful connection in the netherworld's. If you're lucky enough to have this Knight savior appear before you - you'll be truly blessed in battle!

**Role: Attacker/Supporter**

## Overview

Arch Knight isn't too bad for a breedable legend. He isn't one of the best, but he doesn't suck. He is mostly an attacker as he has a lot of very powerful moves. His move God's Will has 100% accuracy, which is very rare for a powerful move like that. He can steal life with it and it also has short cooldowns. Arch Knight can also support his team, even if said moves are pretty bad and easily outclassed by other monsters. For an early game, in which you use mostly breedable legends, Arch Knight is probably the best attacker out there. He can be part of the early game team as he is one of the three best breedable legends that aren't Laomu, Lord of Atlantis, Goldfield and him.

**Pros:**

* Powerful Skills
* Like Lord of Atlantis who got Blessed Water and Goldfield who got Life Channeling, Arch Knight also got one god-like move for a monster of his kind: God's Will
* He isn't limited to attacking as he has support moves
* 85 Damage Attack

**Cons:**

* Support moves have high Stamina cost
* His negative status effects are limited
* Bad Trait
* Bad Stats

## Recommended Moveset

### Angel Power

* Spectrum Rays (85 Special Damage 35s/ 2-CD)
* God's Will (70 Light Damage + 20% heal 20s/ 1-CD)
* Shining Sword/Blow of Repentance (30 Light AoE Damage + Blind 40s/ 2-CD) or (30 Special Damage + Slow 40s/ 0-CD)
* Purify (Allies NER 20s/ 2-CD)

Recommended Runes: **2 Strength, 1 Speed; 3 Strength**

Go all for power as Arch Knight is already going to get outspeed. Spectrum Rays packs a massive 85 base power, God's Will does heavy damage, heals Arch Knight, got 100% accuracy and only one turn of cooldown! Both Shining Sword and Blow of Repentance have no cooldown, but the first inflicts blind while the second may slow down. Purify is the better support move as it will cure status effects. Don't use Aura of Protection, this move outright suck as it only gives a small shield and cost way too much stamina even for a no cooldown move.

## Counters

Metal-types that are able to attack, so no Timerion here. Use Metalhëad or Annihilator R2 instead. Arch Knight can also be stunned, frozen and possessed to help you out. Because his life is so low, any very powerful move might OHK.
Eclipse

Eclipse is a magic sword currently wielded by Lord Hazkrakor.

It was forged during the Long Night, an era from the death of Pelor to the rise of Raos, characterised by the absence of the sun. It is unknown exactly who created the blade, other than that they were "beings of feverish intellect and foresight", who planned the forging well in advance and as such must have been able to predict Delvash's use of The Death Equation.

Eclipse is sufficiently powerful and evil that merely holding it will drive the wielder into "nihilistic insanity" unless their mind, body and soul are sufficiently united. Even a powerful dragon like Hazkrakor was not able to control it without the assistance of the Vampire King Alyssa.
Colony Ship

## Introduction

Vacant planets can be colonized with this ship.

## Haul Specifications

 Structural integrity
 Attack Power
 Shield Power
 Cargo capacity
 Base speed
 Fuel used(Deuterium)

## Fight Specifications

* Rapidfire against Solar Satellite: 5
* Rapidfire from Battle Fortress: 250
* Rapidfire from Black Moon: 250
* Rapidfire from Avatar: 250

## Mechanics

This ship is used to colonise other planets.

This ship is consumed upon successful colonisation. Use of this type of ship to combat should be avoided.
Don Mazure

The title card in this image is a typo by Demonac, his name is Don Mazure

## Description

Don Mazure is the Ghost of a long dead dwarven Lord of the Dwarfhold of Egregor. He never inherited anything because Egregor was lost during the Shatterwar, not through Orcs but because the Dwarves from Egregor dug too deep and released some unknown horrors from the depths (or so they thought, it was actually a plot by Delvash). He is also a member of Swayne's deadly riders and rides a pony that has to be pretty much fearless to let a ghost ride it (now ridden by Angel). He was cursing in a very dwarfen-like manner.

## Mechanical

Don Mazure was mechanically a Whisper demon but reskinned as a Ghost, able to confuse anybode in a 60 feet range and using an ancient dwarven weapon instead of touch attacks (the attacks also benefited from his enchanted shield that gave him a respectable armor class and +2 damage to spells, that applied to his attack.) His Incorporealness didn't help him much because he fought against Black (who granted him his second death) whose Ghost touch mace touched the ghost right in the face.
Angel

Angel is a whisper gnome assassin (Rogue/Beguiler/Swordsage) and one of the main four members of The Party.

At some point before the campaign began, she left the Feywild and joined The Organisation, a shadowy cabal of mercenaries and assassins who covertly resist the Deluvian invasion. She was trained by a mysteirous swordsman until he was killed in battle with a deathfin monitor from the Blood Mountain monastery.

She later joined up with Little One, apparently shortly after he left his mother's cave (as she was the first non-dragon he met). Shortly after this, they encountered Black and Draven, saved a caravan from dire bears and arrived in Corso's Chasm, thus beginning the campaign.

Fighting with a spiked chain and no small amount of guile, Angel is often seen as the least moral of the group, such as when attacking a (apparently) human hostage rather than negotiate. Nonetheless, she is committed to fighting the Deluvians and is loyal to her friends.

She also has a pretty cool suit.
Captain Rotalo

Rotalo was a Verandian captain in command of Shale Keep during the beginnings of the Deluvian Invasion of Verandi. He first became aware of the invasion when the nearby town of Coviston was destroyed and a column of refugees arrived.

He was disabled in the first moments of the Deluvian assault on his fort by a monitor and was taken captive. He was released into Vistria months later, to spread the word of the invincible Kua and their atrocities.
General Kelbesque

General Kelbesque's in-game sprite.

**General Kelbesque** is the third boss in *Crystalis*. He appears at the top of Northeast Mt. Sabre and must be defeated to access the Town of Portia. He runs around the arena and periodically stops to make small stones around him float and shoot towards the hero.

General Kelbesque is immune to the Sword of Fire and the hero must be Level 7 to attack him. When defeated, he gives the hero 1000 XP and drops the Flame Bracelet.
Breastplate of the Master

*This article could really use a picture  You can help the Tales From My D&D Campaign Wiki by adding one.*

## Breastplate of the Master

### Effects

+4 breastplace, immunity to charm effects, +2 against non-charm compulsions, modified dominate 2/day

### Source

Found in Mount Pillar

The Breastplate of the Master is a magic breatplate that The Party found in Mount Pillar. After spending a number of episodes lying around in their portable hole, Draven identified it in Episode 63 and has been wearing it ever since.

## Dominate

The main effect of the breastplate is granting the use of a modified Dominate twice per day. This effect (DC 17 + caster's INT bonus) has a duration of one hour and rather than allowing the caster to command the target, it allows them to possess their body and act as if it were their own. During this time, they can command their own body only to perform move actions, and cannot perform skill checks. As with normal dominate, the target gets a new save in any round they are forced to go against their principles, and they will not perform self-destructive actions. If the target is killed during this effect, the caster returns to their own body and becomes nauseated.
Diamondfin Hazov

Hazov during his attack on the party

Diamondfin Hazov was a Deluvian monitor sent along with a sniper to kidnap GE-7 for as-yet unknown reasons. These reasons may be linked to Kua Commander's ill-fated expedition to Ginaron.

He was killed almost single-handed by Black, using the now-banned Zealot Pact spell.
Bone mask

The bone mask is a mask made of polished bone that was worn by the Orc Ing.

After he was slain by The Party it was claimed by both Black and Zaheer, but Zaheer ended up getting it. However, Black eventually ended up with it after rescuing Zaheer from Mount Pillar.

## Effects

The bone mask grants +2 bonuses to wisdom and natural armour.
Heavy Cargo

Shipyard Level: 4; Combustion Engine Level: 6

This cargo ship has a much larger cargo capacity than the light cargo, and is generally faster thanks to an improved drive.

 Rapidfire ***against*** Solar Satellite:
 Rapidfire ***from*** Battle Fortress:
 Rapidfire ***from*** Battle Cruiser:
 Rapidfire ***from*** Black Moon:
 Rapidfire ***from*** Avatar:

 Structural integrity
 Attack Power
 Shield Power
 Cargo capacity
 Base speed
 Fuel used(Deuterium)
Episode 02: When Everything Goes to Hell

## Episode summary

The episode opens as the previous one left off, with Volbo decloaking and demanding that The Party identify themselves. They explain that they were sent by Don Dicorso, but Volbo doesn't buy it and becomes increasingly aggressive. Before tensions can spill over, however, B'ob decloaks himself and tells Volbo to back down. The Party trade the stun rod for the spoon and all seems well, with B'ob explaining the rods' increased underwater efficacy and extending a generous offer to the Don for the schematics.

However, B'ob is suddenly startled by a Faerie Fire spell, which causes him to glow bright green, preventing him from effectively returning to invisibility. A motley group of humans, elves and halflings (mostly humans) appear, led by a young man with a bow. They engage in battle with B'ob's men, but are largely ineffective. B'ob attempts to reason with them, but it is ineffective due to Jimmy's belief that he has tracked B'ob from the Peacebond (plus a combination of fanaticism and idiocy). Little One, however, quickly deduces that a second group of Kua are present and in order to prevent bloodshed, Black interposes himself between B'ob and the Warbond. It doesn't work, though, and the Warbond attack, to which Black and Little One respond with non-lethal countermeasures. B'ob orders his men to do likewise.

Little One then decides that if the opportunity comes up, he will retrieve the spoon from B'ob, although he draws the line at killing him. However, the Deluvians do not draw lines at killing and choose this moment to attack, hurling lightning spheres into the midst of the Warbond (killing most of them). B'ob concludes the episode by admonishing the Warbond in a familiar way.
Deathfin Zokuno

He's loving a good joke

Deathfin Zokuno is a Deluvian Deathfin from the Blood Mountain monastery, who has mastered the Scroll of Haya-sa's Impatience. This has given him the ability to cast *Haste* as a swift action and then somehow absorb the spell into his blood, preventing it from being dispelled. In short, he's Professor Zoom.

His most notable mission (from a TDDC perspective) was to kill Angel's Master, who had been killing Deluvian commanders on behalf of The Organisation. He completed this task with ease, seeming more to toy with his prey than actually fight. Witnessing this from a hiding place nearby traumatised young Angel, making her hatred of the Deluvian Empire more personal than professional.

A copy of Zokuno later appeared in the Realm of the Albtraum as one of two final bosses The Party could choose between (the other being a copy of Deathfin Vazilai). Despite demonstrating a number of BS powers, including the ability to duplicate himself, the duplicate was slain and The Party escaped, killing the Vazilai clone on the way out for good measure.