Gail Paulina Cumberbund

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Gail Paulina Cumberbund**
* Jersey Number: **15**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **SF2** • **Off-Pine Small Forward** for the **Chicago Redbeans**
* Age in Chapter: **20 years old**
* Date of Birth: **May 24th, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Legendary Sportsmanship**
* Struggle: **Treating Others With Respect**
* Alignment: **Lawful Sleaze**
* Height: **6' 7" | 2.007m**
* Weight: **140 lbs | 63.50288kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Gail Cumberbund didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: None

Cumberbund didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Performative Evil**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Gail Paulina Cumberbund was born and raised in Plainfield, New Jersey, where she grew up with five siblings. Her father, Thomas Cumberbund, was a renowned builder of paved roads in New Jersey, known for his strict adherence to traffic law. Her mother, Margaret, was a housewife. Gail's childhood was marked by a disciplined and rule-oriented environment. Gail wanted to play the increasingly-popular sport of basketball to break free from the rigid world of law that her family embraced. She rebelled against her parents' expectations and found solace in the chaos of the basketball court, where she considered the rules secondary to her raw athleticism.

Gail aimed to become a legendary good sport, known for bending the rules while staying within the confines of the game. Her proudest moment, so far discovered, came when she convinced a referee to overturn a decision using a clever argument during a high school game. Her biggest hope was to bring her unique approach to the Chicago Redbeans and revolutionize the game with her blend of sportsmanship and sleaze. Gail's relationship with the team was complicated. Her Lawful Sleaze ***Alignment*** often put her at odds with teammates who saw her as both a masterful strategist and a rule-bender. She was known for finding creative ways to exploit the rules without breaking them.

Manipulating the media was something Gail excelled at. She presented herself as a dignified athlete who walked the fine line between lawfulness and cunning, captivating both fans and reporters. The Chicago Redbeans discovered Gail through rumors of her outsmarting referees using a clever legal arguments. Assistant Coach Bobby Giddens saw potential in her ability to challenge conventions, and offered her a try out. A few weeks before Media Day and Fan Fest in 1939, Gail Cumberbund was signed as a free agent.

## Details

* Favorite Food: Any Pasta Without Sauce
* Favorite Color: Gray
* Favorite Animal: Fox
* On-Court Habit: Gail loved to create benign arguments while playing in order to distract her opponents and the referees.
* Piece of Trivia: All six of the Cumberland children were tasked by their father and mother to learn a different language. Gail chose Slovenian.
* Has a Fear Of: Losing a Debate
* Diet Plan/Training Regimen: Gail Cumberbund loved her carbohydrates, and followed a strict regimen of cardio training with mental exercises to sharpen her strategic thinking.
* Pop Culture Interests: Baptist Church Choir Music, Courtroom Dramas, and Books on Psychology.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Theme-Park Ride Design

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Gail Paulina Cumberbund*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access