Detailed Guide on Unlocking Ships

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

This page will provide a quick and easy way to check how to unlock all the ships in the Multiverse mod. This page will contain spoilers on each event described, which options to pick in dialog options, If a ship requires crew killing, etc.

For a less spoiler-full version of this page, please check this page which contains the events and their details.

In this guide, winning the game to unlock a ship refers to achieving any of Multiverse's Endings.

It is worth noting that any hull number mentioned (for triggering surrenders) in this guide will not be perfectly accurate as it depends on the sector the player finds the ship in. **Each sector past S1 will increase both minimum and maximum surrender conditions by 1 per sector**, for example:

* If this guide says X ship surrenders when at 5 or 6 hull and you find it in S4, then the ship will surrender on 8-9 hull instead (5+3 and 6+3 respectively).
* To know when a certain unique sector can spawn, check Sector Map Generation.

## List of Fleet Immune beacons

Some beacons in sectors are fleet immune, as in they cannot be overtaken by the fleet and thus will always be available as long as the player does not leave the sector. As most ship unlock beacons are fleet immune, a list was compiled for ease of route planning.

Since version 5.2.3, these beacons are usually marked with an exclamation sign on the map, for example: BISHOP [!].

* SWARM (Beacon Eater, Lanius Cruiser)
* THIEVES (Kestrel Cruiser part 1)
* KASPAROV (Kestrel Cruiser part 2)
* BARREL (Gatling quest)
* BASE (Gatling quest)
* PRE-IGNITER (Gatling quest)
* HANGAR (Militia Cruiser)
* PIRATE (KazaaakplethKilik, Mantis Cruiser)
* COALITION (Coalition Cruiser)
* FINAL TASK (C.U.R.A., appears twice, immune in both instances)
* BISHOP (Free Mantis Cruiser)
* ZOLTAN (Miniboss, unrelated to any unlocks)
* MANSION
* CACHE (revolutionary unlock)
* ADMIRAL (Ariadne, Lost Sun Cruiser)
* HATCHERY (Mantis Bishop (If you have Kaz), Suzerain Cruiser)
* HIVE (Bishop Cruiser)
* MERCHANT [True End only]
* Nexus Portal (purple 'Quest')
* PRIME
* GARDENS (Orchid Cruiser)
* SHIPYARD (Prototype Cruiser)
* CASINO (Tuco's Cruiser)
* ROGUE AI (A55h0l3, Auto Cruiser)
* ESTATE (Jerry)
* RUWEN (Ruwen, SSLG Cruiser)
* TURBAN (Outcast Cruiser)
* Saltman quest part 1 and 2 ('Quest')
* Pony World [from guild cruiser unlock]
* IRWIN (Spider Hunter Cruiser)
* NEST (Giant Alien Spider Queen, Brood Cruiser)
* TERRORISTS (Zoltan Cruiser, Osmian Cruiser part 1)
* LAB (Osmian Cruiser part 2)
* PALACE (Knights/Slocknog, Knighted Cruiser, Slug Ending)
* ANOINTED [EXIT] (True Ending)

## **Multiverse Cruisers (Page 1)**

Most of the Multiverse Cruisers follow a linear progressive 'chain' in terms of unlocking them, requiring the player to reach Sector 5 with the previous MV Cruiser, this chain is shown with arrows between the icons each ship and they follow the same order as the hangar did in vanilla.

The order goes:

* **Kestrel -> Federation -> Stealth -> Harmony -> Civilian -> Crystal -> Spectral -> Augmented**

### **Prototype-Multiverse Cruisers**

* **Layout "A":** Unlock all the other Multiverse Cruisers (except the Multiverse Flagship).

* **Layout "B":** Reach Sector 8 with the Prototype-Multiverse Cruiser "A".

* **Layout "C":** Win the game with the Prototype-Multiverse Cruiser "B".

### **Multiverse Flagship (player)**

* **Layout "A":** Complete the Ancient Questline and defeat the MFK Flagship Ace.

* **Layout "B":** Win the game with Multiverse Flagship "A".

* **Layout "C":** Win the game with Multiverse Flagship "B".

## **Federation Cruisers (Page 2)**

### **Union Cruisers**

* **Layout "A":** Win the game with any Multiverse Cruiser, including the Prototype-Multiverse Cruisers.

* **Layout "B":** Reach Sector 5 with the Union Cruiser "A".

* **Layout "C":** Reach Sector 5 with the Union Cruiser "B" OR win the game with the Union Cruiser "A".

### **Militia Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Militia Encampment[!]".

Beacon details

Find the Space Station Murder Mystery event (Long-Ranged Scanners will reveal a ship at this beacon), and you will find a civilian refueling station surrounded by several Militia vessels. Go aboard and you'll be greeted by Detective Sherlock Haynes, fellow Multiverse Renegade and legendary detective. Haynes will tell you about a murder on the station and ask for your help to find the culprit. To solve the case, investigate the scene and find several blue options that serve as clues. If you haven't selected all the necessary blue options before accusing a suspect, the quest will fail.

To complete this stage of the quest, select these options in the following order:

1. Inspect the corpse
2. Inspect the station -> Investigate the dronebay -> Inspect the Anti-Personnel drone -> Inspect the drone's laser.
3. Speak to Sherlock or one of the suspects -> Talk to Daniel -> Ask Daniel about evidence -> Ask Daniel about the drone system.
4. Speak to Sherlock or one of the suspects -> Talk to Thom -> Ask Thom about evidence -> Ask Thom about the drone system -> Call out Thom in his lie.
5. Accuse a suspect -> None of them shot Henry, it was the drone -> It was Thom

Once Thom has been apprehended, he'll confess his crime, but also mention an imminent Rebel attack on the nearby Militia Shipyards. Haynes will join your crew and a new marker labelled 'HANGAR' will appear on your map. Once you arrive, ask to assist the Militiamen and fight the hijacked SDM Dreadnaught. You must defeat the Dreadnaught within 1 minute 40 seconds or the quest will fail (this timer is displayed on the top left). Once the Dreadnaught is vanquished, you will unlock the SDM Cruiser.

Alternatively, win the game with any Civilian Cruiser.

**Layout "B":** Reach Sector 5 with the SDM Cruiser "A".

**Layout "C":** Reach Sector 5 with the SDM Cruiser "B" OR win the game with the SDM Cruiser "A".

### **Kestrel Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Union Coreworlds [!]".

Beacon details

Find the Antique Shipyards event (Long-Ranged Scanners will show no ships at this beacon), and inquire about the offer. After hearing out Dewey, agree to recover the Kasparov in return for a Kestrel Cruiser. Dewey will give you a unique drone called Gana to help you track the thieves' location, but it is otherwise non-essential for the quest.

A marker labelled 'THIEVES' will appear on your map. Track them down and you'll discover a Brood ship. Once you choose to fight the vessel, you must force its crew to surrender for them to reveal the Kasparov's location, otherwise the quest will fail.

Beat the Brood ship up enough and the thieves will hail you. Demand they tell you the location of the Kasparov and you will learn the thieves were contracted to steal it for another collector, a man named Hideo Tanaka. Ask where the ship is now and they'll give you the Hephaestus Shipyards co-ordinates and jump away. A new marker labelled 'KASPAROV' will appear on your map.

Follow the marker and you'll see the Kasparov in the distance, with an enormous Hephaestus Transport ship preparing to break the antique down into more manageable pieces to bring to Tanaka for his private collection. Demand they give back the Kasparov and the workers will tell you they won't give it up without a fight. Oblige and take them out however you see fit. Secure the Kasparov and contact Dewey, who will thank you for recovering the antique safely, and you'll unlock the Kestrel Cruiser.

Alternatively, win the game with any SDM Cruiser.

**Layout "B":** Reach Sector 5 with the Kestrel Cruiser "A".

**Layout "C":** Reach Sector 5 with the Kestrel Cruiser "B" OR win the game with the Kestrel Cruiser "A".

### **Federation Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Federation Controlled Sector [!]".

Beacon details

Find the Node 17 Memorial Attack event (Long-Ranged Scanners will show no ships at this beacon), and you'll see an enormous structure. Inspect closer and you'll realize its the Node-17 memorial, commemorating the brave Federation soldiers and civilians from Universe 0 who gave their lives to stop the Rebellion. In the middle of paying your respects, an air raid siren will sound and a Rebel squadron will begin to attack the memorial. Decide to defend the structure and you'll fight an MFK Gunboat Ace.

Once your vanquish the MFK vessel, you'll be greeted by Vice Admiral Adara, who will give you a medal for your efforts, a package to deliver to Admiral Tully in Sector 8, and blueprints for the Federation Cruiser.

Alternatively, win the game with any Kestrel Cruiser.

**Layout "B":** Reach Sector 5 with the Federation Cruiser "A".

**Layout "C":** Reach Sector 5 with the Federation Cruiser "B" OR win the game with the Federation Cruiser "A".

### **Stealth Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Federation Controlled Sector [!]".

Beacon details

* **To unlock this ship you will require one of the following crew members:**
	+ Harmony Engi
	+ Separatist Engi
	+ Engi Defender
	+ Turzil

Locate the Engi/Federation Fleet Discussion event (Long-Ranged Scanners will show no ships at this beacon) and hail them with your Engi crew member. The Engi fleet will inform you of a secret prototype vessel stolen by Mantis Suzerains who appear to be working with Rebels. Two markers will then appear on your map, both labelled 'Quest'. One will be a decoy Rebel ship, the other a Mantis Suzerain that has the co-ordinates leading to the stolen prototype.

When you find the Mantis ship, either crew kill them or accept their surrender after they take sufficient damage (when at 5 hull). A new quest marker will appear on your map, also labelled 'Quest'. If you find the Rebel vessel first, crew kill or damage them enough for them to inform you that they are a decoy. If you let them go they will inform the Rebel fleet of your location, so its best to either kill them or jump away once you find them to avoid the fleet advance, as this beacon will not impact the result of the quest at all.

Arrive at the co-ordinates provided by the Mantis and you will be attacked by a random MFK Rebel ship. Deal with it however you want and the Stealth Cruiser will be unlocked.

Alternatively, Win by any means with any Federation Cruiser.

**Layout "B":** Reach Sector 5 with the Stealth Cruiser "A".

**Layout "C":** Reach Sector 5 with the Stealth Cruiser "B" OR win the game with the Stealth Cruiser "A".

### **Equinoid Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Union Coreworlds [!]".

**You will need to crew kill to unlock this ship!**

Beacon details

Find the Massacred Station event (Long-Ranged Scanners will show a ship here as well as a distress signal), and you will discover a damaged Rebel Engineer station with a nearby escape pod. Upon opening it, a horrifically injured man will plead for help and mention a maniac aboard the station before dying of his injuries. Choose to investigate the station and you will discover a man dressed in a bright equinoid costume who is drenched in blood. Ask who they are and she will introduce herself as Ellie, the star of the apparently hit show Ellie the Equinoid. She will describe how she slaughtered everyone on board because they were 'bad people' and then ask for your help. Agree and she will request you kill the remaining crew aboard the station, without destroying it.

After taking out the remainder of the stations crew, you will find Ellie again. After she murders one final survivor, you discover Vance Wentworth of all people fired Ellie and took her show off the air, and she's now on a quest for revenge. Agree to work with her and she will join your crew. At this point, you must open the storage menu and select 'Talk to your crew'. After speaking with her a new option will appear on your menu labelled 'You're concerned about Ellie's mental state. Check in on her.' She'll hand you a list of people who she wants revenge on for putting her off the air and ask if you'll help her. Ask her who she wants to go after first, and she'll point to one Rigley Spruce. After explaining why she dislikes him, a new quest marker labelled 'ELLIE'S QUEST [!]' will appear on the map.

**IMPORTANT NOTE: FAILING TO REACH ANY OF THE ELLIE'S QUEST BEACONS BEFORE JUMPING TO THE NEXT SECTOR WILL LOCK YOU OUT OF THE REST OF THE QUEST.** **ELLIE DYING OR OTHERWISE BEING REMOVED FROM YOUR CREW WILL ALSO LOCK YOU OUT OF THE REST OF THE QUEST.**

Arrive at the beacon and you will be greeted by orbital warehouse and office of some kind being guarded by a Wentworth Innovations auto ship. Choose to approach and you'll enter the warehouse, finding a massive assortment of animal-themed merchandise, though notably lacking anything relating to Ellie. Upon inquiring as to Rigley's location, Ellie will snap and begin destroying the merchandise. Rigley will then appear and confront Ellie, demanding the return of the costume she's wearing and for your crew to leave immediately. You also learn 'Ellie' is actually a man named Stefan. Refuse and the Innovation auto ship will attack you.

After taking out Rigley's security, you'll find him cowering in his office. Ellie will advance on him with intent to kill. You can choose to either allow it or stop her. While this will decide Ellie's future, it has no influence on the ship unlock itself, so pick whichever option you'd like. Regardless, after handling Rigley, open your storage and speak with Ellie again and ask her who's next. She'll point to Hueghey Armstrong, complaining about how boring he was, as well as mentioning his ties to Vance. Another 'ELLIE'S QUEST [!]' marker will appear on your map.

Arrive and you'll find Armstrong and Lorence Law Firm. Enter and Ellie will lead you to Hueghey's office. After she rips the door off its hinges, you'll find Hueghey. Selecting any of the options will result in the same thing: Ellie will notice the complete lack of anything related to her in the office and lunge at Hueghey, who manages to dodge her and call for security. An Elite Rebel ship will appear which you must take out. The ship can be eliminated however you please.

After dispatching security, Ellie will capture Hueghey, who pleads for his life as she prepares to kill him. You can once more either let her do so or stop her. One way or the other, you must once more speak to Ellie via the storage menu. Ask her who the next target is and she'll pick out Remmy the Rekma. After briefly reminiscing on their past, yet another 'ELLIE'S QUEST [!]' marker will appear on your map.

Make your way to the marker and you'll find a militia outpost. Search for Remmy and you'll quickly locate a small Rockman at a poker table, who's shocked to see Ellie but offers her a seat. He reintroduces himself as Gos, and despite being quite friendly and welcoming Ellie accuses him of screwing her over. Gos is hurt and claims they'd been good friends since they first met. He says he quit because of what W.I. did to her and pleads for her to see reason, but Ellie screams that he's a liar and pleads for you to help her. You can choose to either back her up or talk her out of it, both of which will allow the quest to proceed, though backing Ellie up will cause the station to turn hostile. Speak with Ellie again and you'll recieve your final target: Sammy the Spider. For the last time, a new 'ELLIE'S QUEST [!]' marker will appear on your map.

Arriving at the beacon will confront you with an enormous city, which is currently in the middle of a live performance for Flowers and Sunshine, the show Ellie was fired from. In addition, a massive and strangely decorated spider-shaped cruiser is stationed nearby. Choose to enter the building where the event is being held and you'll sneak your way to some dressing rooms. After encountering a few other mascots, Ellie will burst into Sammy's room and begin to taunt him. However, you'll notice a large contingent of security guards on the approach and convince Ellie to get going before she can exact her revenge. Before getting away, you'll be stopped by an oddly dressed woman, who you quickly realize is a Rebel Legionary. She will confront Ellie and taunt her, before turning to you and jokingly telling you Vance sends his regards before deciding to let the 'stupid looking blue spider' cruiser kill you. Said cruiser will then attack.

After dispatching the abomination of a cruiser, Ellie makes you fly back down to deal with Sammy. After a dramatic speech in front of a horrified audience, Ellie will prepare to kill Sammy. How she deals with Sammy will depend on your previous actions throughout the quest, with you either only able to watch on in horror or able to stop her. Regardless of the outcome, the Equinoid Cruiser will finally be unlocked.

**Layout "B":** Reach Sector 5 with the Equinoid Cruiser "A".

**Layout "C":** Reach Sector 5 with the Equinoid Cruiser "B" OR win the game with the Equinoid Cruiser "A".

### **Elite Federation Cruiser**

* Unlock all variants of the Kestrel and Federation Cruisers.

### **EDC Cruiser**

* Unlock all variants of the Union and SDM Cruisers.

## **Rebellion Cruisers (Page 3)**

### **Rebel Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Rebel Stronghold [!]".

Beacon details

Find the Huge Rebel Shipyard event (Long-Ranged Scanners will show no ships at this beacon), and inspect the shipyard. Several Rebel ships of varying strength can be optionally engaged, but just ignore them and examine the enormous hanger bay instead. There you will discover a second Rebel MV Flagship, though it is currently under construction. Choose to take it down and it will power up and attack you.

The Unfinished Flagship will fight the player similarly to phase 3 of the real Flagship battle, but with a far weaker Energy Shield and slower-firing artillery systems, though it can still perform power surge attacks. Unlike the actual Flagship, you are able to crew kill this vessel, as it's advanced AI systems have not yet been installed. Reduce the unfinished monstrosity to scrap and you will unlock the Rebel Cruiser.

Alternatively, win the game with any Federation Cruiser.

**Layout "B":** Reach Sector 5 with the Rebel Cruiser "A".

**Layout "C":** Reach Sector 5 with the Rebel Cruiser "B" OR win the game with the Rebel Cruiser "A".

### **Engineer Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Central Shipyards [!]".

Beacon details

Find the Reactor Meltdown event (Long-Ranged Scanners will show no ships at this beacon), and choose to swing by and salvage some supplies. You will then be engaged by a Rebel Engineer Mothership. You will have 3 minutes until the reactor melts down (the timer will be displayed in on the top right).

If you defeat the engineers or left the beacon once the timer runs out, the reactor will explode and your ship will take some hull damage (depending on engine level being sub-4, 4 and 6 the damage will be 15, 6 or none respectively) and the quest will fail.

In order to prevent the meltdown, you must bring the Engineer ship down to lower enough health. This will depend on what sector you encountered them in, typically ranging between 1-5 hull points with a chance of it surrendering at each health level. Once you've done this, a notice will appear saying there is one minute until the reactor melts down. Urge the Engineers to stop fighting and send your crew in to fix the reactor. You will be given the following options:

* Press the big red one.
* Press the small blue one.
* Press the square green one.
* (Emergency Manual) Read the manual.
* (Engineer Crew) Have your engineer help.

Select any of them, as every option will result in the meltdown being averted. The Engineer Mothership will be stunned at how easy it was to prevent the meltdown, but also mention that they'll be leaving immediately to avoid Vance's wrath. As thanks you'll receive an uplifted drone, a human engineer, and the Engineer Cruiser will be unlocked.

Alternatively, win the game with any Rebel Cruiser.

**Layout "B":** Reach Sector 5 with the Engineer Cruiser "A".

**Layout "C":** Reach Sector 5 with the Engineer Cruiser "B" OR win the game with the Engineer Cruiser "A".

### **Auto-Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Central Shipyards [!]".

Beacon details

Find the Damaged Engineer Vessel event (Long-Ranged Scanners will show a ship at this beacon) and you'll discover a Rebel Engineer vessel with obvious damage to its hull. Choose to hail them and they'll request your help. They've been working on a prototype cognitive vessel that has escaped. This is especially bad for them since they were explicitly told to not create such a vessel. The engineers ask you to track down the rogue AI and destroy it before rebel command finds out. A new marker labeled 'ROGUE AI' will appear on your map.

Upon arriving, you'll be greeted with an enormous city made out of a wrecked starliner. After landing and asking around, you'll be told to speak with the king of the city. Upon a throne you meet a Doctor Drone wearing a pirate hat with a buzzsaw for a hand. He'll introduce himself as Captain A554OL3, and offer you to shake his non-buzzsaw hand. **You must choose to shake his hand, or A554OL3 will not join your crew and you won't unlock the cruiser.**

You quickly realize A554OL3 is the rogue AI the engineers were after and explain why you've come here. He'll tell you he won't come quietly, at which point you'll realize you're at a standoff. A554OL3 will call a pirate-decorated Auto-Dreadnaught to assist him and give you one last chance to leave. Refuse his offer and take on the Dreadnaught.

Bring the Auto-Dreadnaught down to 1-5 hull (depending on what sector it was encountered in) and it will abruptly shut down. The Engineers from earlier will approach with the intention of collecting the rogue AI. Before you get a chance to hail them, A554OL3 will beg you not to hand him over. Lie to the engineers and tell them the Auto-Dreadnaught was the AI. The Engineers will realize the AI has migrated elsewhere but don't question you and leave. Afterwards, A554OL3 will thank you for not handing him over and join your crew, unlocking the Auto Cruiser.

**Layout "B":** Get to Sector 5 with the Auto-Cruiser "A".

**Layout "C":** Get to Sector 5 with the Auto-Cruiser "B" or beat the game with the Auto-Cruiser "A".

### **MV Rebel Cruisers**

* **Layout "A":** Win the game with the first 5 MV ships on page 1 Multiverse Cruisers (MV Kestrel, MV Federation, MV Stealth, MV Engi and MV Union).

* **Layout "B":** Get to Sector 5 with the MV Rebel Cruiser Cruiser "A".

* **Layout "C":** Get to Sector 5 with the MV Rebel Cruiser Type B or beat the game with the MV Rebel Cruiser Type A.

### **MFK Ace Cruisers**

**Layout "A":** The unlock event is located in the secret sector "The Jerome Protectorate".

Beacon details

Find the MFK Ace conversation event (Long-Ranged Scanners show a ship at this beacon) in either a Rebel Controlled Sector (50% chance to appear) or Rebel Stronghold (100% chance) and you'll spot an MFK vessel communicating with a rebel transport. They'll be talking on an unencrypted channel, with the Ace eventually asking the transport if its headed to the 'Protectorate'. Decide to continue listening and the Ace will ask the transport about Vance's nephew, wondering if the Protectorate is just for him. The transport captain will tell the Ace that the area is off limits and under control of one Cyra Black, Vance's second in command of the entire Rebellion. You can choose to either ask for the co-ordinates or follow the transport. Regardless, the MFK will attack you and you'll have 1 minute to defeat it or the quest will failed (timer appears in the top right).

Eliminate the Ace within the time limit and the transport will manage to FTL jump away before you can interrogate them. However, you'll be able to track their jump and snag the co-ordinates to the Protectorate from them. You'll now be able to re-route to the Jerome Protectorate whenever in hyperspace unless arriving at The Last Stand after re-routing from there previously.

Once you arrive at the Protectorate, you'll be confronted by an MFK Guard which will immediately attack you with ASB support. After defeating it you can open your sector map and see a beacon labelled 'ESTATE [!]'. Arrive at the Estate and you'll be presented with a massive rebel city hosting the Wentworth Estate, home of Vance Wentworth's nephew Jerome. Choosing to enter will cause an Innovation auto-ship to attack you while the rebels attempt to evacuate Jerome from the area. You must defeat this auto-ship within 90 seconds or the quest will fail (timer is displayed in the top right).

Once you eliminate the auto-ship, you'll spot a group of MFK's evacuating with a Rebel Legionary and a random civilian. After a brief mix-up with you assuming the Legionary is Jerome, the civilian will ask to talk to you, requesting you call him Jerry. He will comment on how everyone sets their expectations of him so high due to his uncles reputation, before willingly allowing you the chance to shoot him. Choose to spare him and he will ask why, though any of the options will progress the quest. After giving some background on himself and how he doesn't feel he's done anything to earn the reputation he has, you'll ask him why he doesn't just leave. Jerry will say Cyra Black controls the Protectorate and would never let him leave. Ask him to come with you and see the Multiverse and he'll agree, though he'll also point out Cyra will undoubtedly try to stop you from leaving, asking you not to hurt her. Jerry must remain on your crew or the quest will fail.

Make your way to the exit beacon and a massive MFK cruiser will be waiting for you. Cyra will order you to return Jerry at once or suffer the consequences. Refuse to do so and Jerry will ask her to let you go. Cyra will bring up the promise she made to Vance, saying she swore to never let anything happen to his nephew before attacking you.

To complete the quest, you must do sufficient damage to the vessel or kill enough of their crew for a notice to appear. It should be noted that Cyra will attack you as an enemy crew member, but killing her will not affect the quest. Jerry will pull you aside and beg you not to kill Cyra, telling you she won't last much longer. A hidden 25 second timer will then start in which you must survive without destroying/crew killing the MFK Cruiser. If you manage to keep Jerry alive until those 25 seconds pass and not take out the ship or its crew, the fight will end with Cyra reluctantly surrendering to you.

Jerry will ask you to dock with her ship and rush to meet her. However, she will tell Jerry she failed both him and Vance before committing suicide. Jerry will be distraught and blame himself for causing everything to go wrong. Calm him down and you'll steal the MFK Ace Cruiser's blueprints, unlocking the ship for yourself.

**Layout "B":** Reach Sector 5 with the MFK Ace Cruiser "A".

**Layout "C":** Reach Sector 5 with the MFK Ace Cruisers "B" OR win the game with the MFK Ace Cruiser "A".

### **Technician Cruisers**

**Layout "A":** The unlock event is located in the secret sector "Wentworth Innovations HQ [!]"

**You will require 30 scrap to begin the quest to unlock this ship!**

**You will likely need to crew kill to unlock this ship. For more information look at this page.**

Beacon details

To gain access to Wentworth Innovations HQ, you will to find a beacon marked 'C.U.R.A.' in the Multiverse Drop Point. Once you reach it, you will be greeted by an advanced auto vessel that will introduce itself as C.U.R.A., who will ask if you're interested in a job offer. Agree and it will explain it is looking for information and artifacts related to Vance Wentworth, the founder of Wentworth Innovations and current Rebel Leader. However, before allowing you to partner with it, it will demand a down-payment of 30 scrap. Pay it and you can begin the quest.

Whenever you are in hyperspeed, you will see a new blue option called "View available task from C.U.R.A". Selecting this option will present you with three different tasks of varying difficulty, which provide both rewards for completion and points toward accessing a special task that will take you to Wentworth Innovations. Easy Tasks are worth 1 point, Medium Tasks are worth 2 points, and Hard Tasks are worth 3 points. You must complete 9 points worth of tasks before reaching sector 8 to gain access to the special task, or else you will be unable to re-route to the secret sector.

Find the Pinnacle Shipyards event (Long-Ranged Scanners show no ship at this beacon). Upon arrival you will receive a hail from Zenith, caretaker of Pinnacle Robotics. Inquire as to why a Pinnacle shipyard in W.I. space and Zenith will provide some background information. You can ask if Zenith is an AI, or if you have met Dewey Alms during your current run you can inquire on its knowledge of him. These give extra lore but ultimately won't affect the quest. Ask Zenith what it wants you to do and it will request you recover its 'children' from a nearby W.I. storage facility. Accept this quest and a new marker labeled 'PINNACLE' will appear on your map.

Arrive at the beacon and you will be greeted by a gigantic storage facility, as well as a rare Legion ship. Attack the vessel and either bring their hull down to 2 or their crew down to 1. Once either of these are done, the Legion captain will curse 'that stupid A.I.' and warn you about having no idea what you're messing with. After this, he will commit suicide by blowing up his own ship, ending the fight. After briefly wondering if the A.I. the legionary was referring to was Zenith or something else, choose to explore the structure. Once you reach the coordinates Zenith provided you, it will contact you and inform you to activate the manual override to release its 'children'. Do so and Zenith will thank you by providing you the Technician Cruiser.

**Layout "B":** Reach Sector 5 with the Technician Cruiser "A".

**Layout "C":** Reach Sector 5 with the Technician Cruiser "B" or win the game with the Technician Cruiser "A".

### **Innovation Cruisers**

**Layout "A":** The unlock event is located in the secret sector "Wentworth Innovations HQ [!]".

**You will require 30 scrap to begin the quest to unlock this ship!**

**You will likely need to crew kill to unlock this ship. For more information look at this page.**

To gain access to Wentworth Innovations HQ, you will to find a beacon marked 'C.U.R.A.' in the Multiverse Drop Point. Once you reach it, you will be greeted by an advanced auto vessel that will introduce itself as C.U.R.A., who will ask if you're interested in a job offer. Agree and it will explain it is looking for information and artifacts related to Vance Wentworth, the founder of Wentworth Innovations and current Rebel Leader. However, before allowing you to partner with it, it will demand a down-payment of 30 scrap. Pay it and you can begin the quest.

Whenever you are in hyperspeed, you will see a new blue option called "View available task from C.U.R.A". Selecting this option will present you with three different tasks of varying difficulty, which provide both rewards for completion and points toward accessing a special task that will take you to Wentworth Innovations. Easy Tasks are worth 1 point, Medium Tasks are worth 2 points, and Hard Tasks are worth 3 points. You must complete 9 points worth of tasks before reaching sector 8 to gain access to the special task, or else you will be unable to re-route to the secret sector.

Once at the secret sector, a marker labelled 'FINAL TASK' will appear on your map. Upon arrival you will discover Wentworth Innovations HQ. Approach and you will break into the Citadel housing Cayden Stimly, the Vice President of WI. Announce your presence (or don't, has no actual effect in the questline) and you'll fight an Innovation Dreadnaught. However, 1 second after the battle starts, the enemy ship suffer a critical error and be instantly destroyed. After grilling Cayden for the information you need, C.U.R.A. will contact you and provide you with co-ordinates leading to the Prototype.

A new 'FINAL TASK' marker will appear on your map. Arrive there and your engines will suddenly be reduced to 1 bar as an enormous Innovation Cruiser approaches you, which is shown to be C.U.R.A.. It will apologize for misleading you and re-introduce itself as C.I.C.A., the AI that controls every Auto ship in the Rebellion. It no longer requires your services, and your knowledge has made you a threat that must be removed. However, as a gesture of goodwill, it will allow you to choose a penalty before engaging you in battle:

* 5 hull damage
* Lose a shield layer (Must have a shield system or this option is unavailable)
* 7 mini-drone boarding invasion.

These penalties can be avoided if you have a hacking system, though by doing so you will be unable to use hacking during the fight against C.I.C.A.. You can also avoid them with the Anti-Virus Module, which will let you continue with no downsides. Alternatively, having A55HOL3 on your ship will allow him to distract C.I.C.A. enough that it attacks you before making you choose a penalty. Destroy C.I.C.A. and you will unlock the Innovation Cruiser.

**Layout "B":** Reach Sector 5 with the Innovation Cruiser "A".

**Layout "C":** Reach Sector 5 with the Innovation Cruiser "B" OR win the game with the Innovation Cruiser "A".

### **Elite Rebel Cruiser**

* Unlock all variants of the Rebel and Engineer Cruisers.

### **Alt-MFK Cruiser**

* Unlock all variants of the Union, SDM, Kestrel, Federation, Rebel and Engineer Cruisers.

## **Pirate Cruisers (Page 4)**

### **Prototype Cruisers**

**Layout "A":** The unlock event is located in the unique sector "The Black Market [!]".

**YOU WILL NEED TO CREW KILL TO UNLOCK THIS SHIP!**

**YOU WILL NEED A TELEPORTER SYSTEM TO UNLOCK THIS SHIP!**

Upon arrival at the sector, you must fight the Black Market Guard and crew kill it. Once this is done, investigate the guards ship with the teleporter and grab the co-ordinates on the left. A new marker labelled 'SHIPYARD' will appear on your map.

Upon arriving, investigate the shipyard closer and attack the Elite Rebel Gunboat guarding the Prototype Cruiser. Upon defeating the gunboat, a Slug will approach you and offer to give you the Cruiser. Do not take this offer, as it will turn out to be a trap and the cruiser will be destroyed. Offer a compromise for the ships blueprints instead, and you will receive your prize.

**Layout "B":** Reach Sector 5 with the Prototype Cruiser "A".

**Layout "C":** Reach Sector 5 with the Prototype Cruiser "B" OR win the game with the Prototype Cruiser "A".

### **Tuco's Cruisers**

**Layout "A":** The unlock event is located in the unique sector "The Black Market [!]".

**YOU WILL NEED AN ASTOUNDING, FINANCIALLY DEVASTATING TOTAL OF 3 SCRAP TO UNLOCK THIS SHIP!**

Beacon details

Find the Pirate Station Inn event (Long-Ranged Scanners will show a ship at this beacon), and sit down for some drinks for 1 scrap each. After finishing your third drink, you'll overhear some nearby patrons talking about the Dread Pirate Tuco and his problems with the local Casino. You'll also learn of the Casino's location and a marker labelled 'Casino' will appear on your map.

Once you arrive at the Casino, look around for Tuco. After wandering for a bit you'll see him being kicked out by the Casino staff. Before you can talk to him, he'll board his cruiser and start firing on the Casino. While you're running for your own ship, a Casino Enforcer will intercept Tuco and the two ships will enter a dogfight. Decide to help Tuco win the confrontation and he'll join your crew, as well as giving you his old cruiser.

Alternatively, win the game with the Prototype Cruiser "A".

**Layout "B":** The unlock event for layout B is identical to layout A, but you must side with the Casino and defeat Tuco instead.

Alternatively, Win the game with the Prototype Cruiser "B".

**Layout "C":** Unlock layouts A and B of Tuco's Cruiser to unlock this ship.

### **Angelic Deathbringer Cruisers**

**Layout "A":** The unlock event is located in the secret sector "Hektar Mega-Market™".

To reach the Hektar Mega-Market™, you must find a sector with "[Sale!]" next to it. Once you arrive, 5-6 markers labelled 'Store [Hekt]' will appear on your map. You must visit 4 of these stores and claim one U.W.U point from each in order to gain access to the Mega-Market™.

When you first visit a Hektar™ store, inquire about U.W.U points. You will have a chance to pay the employee 700 scrap (which can unlock another ship) or simply call their bluff and get it for free. This option only appears at the first store, for the rest you can simply collect your U.W.U point and leave. Once you collect enough points, go to the exit beacon and reroute towards the Hektar Mega-Market™. You can reroute towards the Mega-Market™ during any sector jump unless arriving at Sector 8 after previously re-routing from there.

Beacon details

Once you arrive at the Hektar Mega-Market™, locate the Hektar™ HQ event (Long-Ranged Scanners will show no ships at this beacon, but there will be a distress signal, it will be **outside** the nebula). Investigate the distress signal and gain access to the Headquarters building using one of the following:

* Attempt to gain access.
* (Hektar Employee) Attempt to gain access.
* (Upg. Hacking) Attempt to gain access.
* (Phasing Crew) Attempt to gain access.
* (Metyunt) Attempt to gain access.

Selecting any option will get you in, but if you don't pick a blue option, your ship will take 5 damage in the process. Once you get in, speak with Billy Hektar, current CEO of Hektar Industries™. After learning about the history of the company, an Angelic Deathbringer ship will appear and demand you hand Billy over. Refuse and Billy will join your crew. Do not let Billy die in the ensuing fight, or the quest will fail. Take out the Deathbringer however you please and the Angelic Deathbringer Cruiser will be unlocked.

**Layout "B":** Reach Sector 5 with the Angelic Deathbringer Cruiser "A".

**Layout "C":** Reach Sector 5 with the Angelic Deathbringer Cruiser "B" OR win the game with the Angelic Deathbringer Cruiser "A".

### **Brood Cruisers**

**Layout "A":** The unlock event is located in the secret "Infested Sector".

**YOU WILL NEED TO CREW KILL TO UNLOCK THIS SHIP!**

To reach the Infected Sector, you will need to head to any of the following sectors:

* Civilian Controlled
* Militia Encampment [!]
* Civilian Coreworlds [!]

The first two sectors will have a 50% chance to spawn the Infested Civilian Station event, whereas the Civilian Coreworlds will have a 100% chance for the event to spawn.

Beacon details

Once you arrive at the quest beacon, you'll find a damaged station being guarded by a militia vessel, which will hail and tell you the area is off limit to civilians. Tell the Militiamen there that you aren't a civilian cruiser and offer to help them clear out the Giant Alien Spiders. You must exterminate all the Spiders on the station without destroying it, or the quest will fail.

Once you kill all the Spiders, the Militiamen will give you the co-ordinates for the Infested Sector, a sector that serves as a stronghold for a particularly vicious gang of pirates known as the Brood who use the spiders for their own gain. However, the sector has also become so overrun with spiders that the Brood have lost control of them. The Militia have been deployed there to contain them but is struggling to do so. Go to the exit beacon of the sector and select the reroute option once you leave the sector. As with all all re-routes, you'll be able to go there at any time, unless arriving in Sector 8 after having re-routed from there previously.

Upon entering the sector, an EDC Guard named Montgomery will tell you the sector has gone to hell between the Brood and hordes of Giant Alien Spiders. After mentioning the missing mercenary they hired to help with the Brood, Montgomery will mention an imminent Militia attack on the Brood's home base, and would appreciate any help they can get. A marker labelled 'NEST [!]' will appear on your map.

Upon arriving at the Spider Hive, you'll manage to avoid the fleets of Militia and Brood cruisers fighting over the planets surface and land near an enormous cavern. Montgomery will hail you and a choppy transmission will reveal the ship that was supposed to detonate specialized bombs within the cavern was taken out before it was able to set them up. Choose to enter the cavern yourself and you'll find the wrecked ship with the bombs still inside. Decide to detonate the bombs yourself and you'll eventually reach the center of the cavern, an enormous circular room with tens of thousands of spider eggs embedded in the walls. However, while trying to set up the bombs, the Queen of the Spiders will confront you, though doesn't immediately attack. Decide to put down your laser and the Queen will back off, crawling through a hole in the nearby wall.

Follow the Queen and you'll discover a long abandoned research center with the bodies of various insectoid monstrosities suspended in test tubes. While inspecting the ruins you'll find a letter addressed to one Oscar Wright, a prominent senator in the Federation. The letter reads as follows:

"Dear Senator,

There has been a change of plans. Your methods for testing the insectoid DNA have deeply disturbed both me and the council. My team found a new candidate anyways. There will no longer be a need to continue your experiments. I would like to remind you that the only reason you are where you are today is because of your history with the Admiral, and in his absence the new leadership is not as generous. I am writing this only out of the best of intentions for your well being. If you don't want to wake up with a bullet in your head, I advise destroying all evidence at all costs.

You know what you have to do, Oscar. Do not fail the Rebellion again.

Sincerely, Dr. E.W."

After reading the letter, Montgomery will appear behind you, ordering you to drop the letter and leave to detonate the bombs. Confront him about the letter and Montgomery will reveal the Brood was a proxy funded by the Rebellion to sow chaos for the Federation, before calling you a liability that must be disposed of. An EDC Cruiser will appear to attack you, which you can eliminate however you desire. Upon dispatching of the cruiser, you'll find Montgomery mortally wounded. However, before you can deal with him, he'll trigger the countdown for the bombs to detonate. Rush back to rescue the Queen and the Brood Cruiser will be unlocked.

**Layout "B":** Reach Sector 5 with the Brood Cruiser "A".

**Layout "C":** Reach Sector 5 with the Brood Cruiser "B" OR win the game with the Brood Cruiser "A".

### **Spider Hunter Cruisers**

**Layout "A":** The unlock event is located in the secret "Infested Sector".

**YOU WILL NEED TO CREW KILL TO UNLOCK THIS SHIP!**

To reach the Brood Stronghold, you will need to head to any of the following sectors:

* Civilian Controlled
* Militia Encampment [!]
* Civilian Coreworlds [!]

The first two sectors will have a 50% chance to spawn the Infested Civilian Station event, whereas the Civilian Coreworlds will have a 100% chance for the event to spawn (Long-Ranged Scanners will show a distress signal with no ships detected).

Beacon details

Once you arrive at the quest beacon, you'll find a damaged station being guarded by a militia vessel, which will hail and tell you the area is off limit to civilians. Tell the Militiamen there that you aren't a civilian cruiser and offer to help them clear out the Giant Alien Spiders. You must exterminate all the Spiders on the station without destroying it, or the quest will fail.

Once you kill all the Spiders, the Militiamen will give you the co-ordinates for the Infested Sector, a sector that serves as a stronghold for a particularly vicious gang of pirates known as the Brood who use the spiders for their own gain. However, the sector has also become so overrun with spiders that the Brood have lost control of them. The Militia have been deployed there to contain them but is struggling to do so. Go to the exit beacon of the sector and select the reroute option once you leave the sector. As with all all re-routes, you'll be able to go there at any time, unless arriving in Sector 8 after having re-routed from there previously.

Upon entering the sector, an EDC Guard named Montgomery will tell you the sector has gone to hell between the Brood and hordes of Giant Alien Spiders killing everyone they come across. He will mention the militia hired an ex-Clasnman named Irwin, who went missing right after he arrived. However, the Militia managed to sneak a tracking device aboard his ship. Montgomery will request you hunt Irwin down and get him to do his job. A marker labelled 'IRWIN [!]' will appear on your map.

Upon arriving at the beacon, you'll see a huge Brood Cruiser parked next to a civilian vessel of some kind. After tuning into the comm frequency, you'll spy Irwin speaking with a well dressed Brood member named Virgo. Virgo will berate Irwin for his incompetence and inability to recover DNA samples from the Brood Nest before the Militia managed to move in. He will also mention Vael, leader of The Syndicate, has decided Irwin is more trouble than he's worth and placed a kill order out on him. Virgo will prepare to kill Irwin, at which point you can choose to intervene, causing the Brood Cruiser to attack. Take it out however you desire.

Once the Brood Cruiser has been vanquished, Irwin compliment you for sticking up for a fellow Renegade before asking how much he owes you. Ask him for information on Virgo and what he wanted from Irwin. He'll mention how the Giant Alien Spiders share the same genetic base as the Vek (From Into the Breach) and several other monstrosities. Vael hired Irwin to get the DNA, but the Militia's plans to detonate the Nest made Irwin chicken out. After going on about his past for a while, he'll point out his ship is toast and join your crew, while also giving you the blueprints for the Spider Hunter Cruiser.

**Layout "B":** Reach Sector 5 with the Spider Hunter Cruiser Type "A".

**Layout "C":** Reach Sector 5 with the Spider Hunter Cruiser Type "B" or win the game with the Spider Hunter Cruiser Type "A".

## **Engi Cruisers (Page 5)**

### **Engi Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Harmony Coreworlds [!]".

Beacon details

Look for the Smuggler Transport event (Long-Ranged Scanners will show a ship at this beacon) and interrogate them. They will panic and immediately begin charging their FTL Drive. You need to either crew kill them or force them to surrender, otherwise the quest will fail. You will then gain a unique Engi Defender named TRZ, a fugitive wanted by the Harmony, who will request you take them out of the sector.

Upon reaching the exit, you will be confronted by an Elite Harmony ship demanding you hand over the fugitive. Refuse and they will fight you (this will also raise your notoriety with the Harmony). If your hull is brought down to 7 they will offer you one last chance to hand the fugitive over. Defeating the ship is required to unlock the Harmony Cruiser.

**Layout "B":** Reach Sector 5 with the Harmony Cruiser "A".

**Layout "C":** Reach Sector 5 with the Harmony Cruiser "B" OR win the game with the Harmony Cruiser "A".

### **Separatist Cruisers**

* **Layout "A":** To unlock this cruiser simply win the game with any of the Harmony Cruisers.

* **Layout "B":** Reach Sector 5 with the Separatist Cruiser "A".

* **Layout "C":** Reach Sector 5 with the Separatist Cruiser "B" OR win the game with the Separatist Cruiser "A".

### **Elite Harmony Cruiser**

* Unlock all the Versions of the Engi and Separatist Cruisers.

## **Zoltan Cruisers (Page 6)**

### **Ministry Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Ministry Capital [!]"

**YOU WILL NEED ONE OF THE FOLLOWING CREW/AUGMENTS TO UNLOCK THIS SHIP!**

* + Harmony Engi
	+ Engi Defender
	+ Zoltan
	+ Zoltan Monk
	+ Zoltan Peacekeeper
	+ Symbiote
	+ Zoltan Shield

Beacon details

Locate the Ministry Capital Attack event (Long-Ranged Scanners will show no ships at this beacon), and you will be asked to leave by the Zoltan Prime Minister. Respond and ask to help with one of the above items. If you insist on staying without a blue option, a Zoltan Peacekeeper ship will attack you and the quest will fail.

After convincing the Prime Minister to accept your help, agree to aid them against the terrorist threat. A terrorist cruiser will then appear and attack you. Get rid of them any way you see fit (Including letting them get away heavily damaged, if you also want to unlock the Osmian Cruiser), and you will unlock the Ministry Cruiser.

Alternatively, Win by any means with any Monk Cruiser.

**Layout "B":** Reach Sector 5 with the Ministry Cruiser "A".

**Layout "C":** Reach Sector 5 with the Ministry Cruiser "B" OR win the game with the Ministry Cruiser "A".

### **Duskbringer Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Duskbringer Stronghold [!]".

Beacon details

Locate the Mysterious Ship in Ion Storm event (Long-Ranged Scanners will show no ships in a nebula experiencing an ion storm). When you arrive you'll just barely make out two ships, one of which you identify as belonging to the Rebellion. Before you can do anything, the second ship will hail you, asking you to follow them. Choose to follow the mysterious ship and you'll land on a nearby planet, where an Orchid in monk robes will ask you to follow him. He'll direct you to a caravan of fellow monks, wherein you'll meet a rambling Zoltan who will offer you some soup. After sitting down with several other robed figures for soup, the Zoltan will introduce himself as Anurak, a former Duskbringer.

After rambling some more, he'll eventually request your help with a friend of his, Devorak, arguably the most infamous member of the Duskbringer movement. Anurak will tell you Devorak tried to convince him to leave the Duskbringers, an act which is punishable by death. Despite refusing his offer, the Duskbringers caught wind of Devorak's plan and decided Anurak was also guilty. Anurak will ask you to bring him to Devorak so that he can request his name be cleared. Agree to help him, but before you can depart an Elite Duskbringer vessel will arrive and begin attacking Anurak and the other monks. Defend the caravan from the attack and you'll unlock the Duskbringer Cruiser.

Alternatively, win the game with any Ministry Cruiser.

**Layout "B":** Reach Sector 5 with the Duskbringer Cruiser "A".

**Layout "C":** Reach Sector 5 with the Duskbringer Cruiser "B" OR win the game with the Duskbringer Cruiser "A".

### **Illesctrian Cruiser**

**Layout "A":** The unlock event is located in the unique sector "Monk Refuge [!]".

Beacon details

Locate the Unarmed Monk Peace Envoy event (Long-Ranged Scanners will show no ship at this beacon, and it will be within the nebula) and choose to hear them out. They will ask you to spread their message of peace and send you some co-ordinates. A new marker labelled 'Peace' will appear on your map.

Arrive at the marker and an Elite Rebel ship will be waiting for you, though it isn't immediately hostile. Attempt to hail them and they will open communications. None of the choices you make after hailing matter *as long as you accept their surrender*, though the vanilla game's path (Reconciliation without war -> True progress without bloodshed) will be the only one to have the "spare them" hint.

The fight will start regardless of what you choose, and the rebels will surrender once their hull drops to 1 or 2 (50% chance for either).Choose to spare them and you will unlock the Monk Cruiser.

Alternatively, win the game with any Duskbringer Cruiser.

**Layout "B":** Reach Sector 5 with the Monk Cruiser "A".

**Layout "C":** Reach Sector 5 with the Monk Cruiser "B" OR win the game with the Monk Cruiser "A".

### **Peacekeeping Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Duskbringer Stronghold [!]".

**Anurak must be part of your crew to unlock this cruiser!**

Locate the Mysterious Ship in Ion Storm event (Long-Ranged Scanners will show no ships in a nebula experiencing an ion storm). When you arrive you'll just barely make out two ships, one of which you identify as belonging to the Rebellion. Before you can do anything, the second ship will hail you, asking you to follow them. Choose to follow the mysterious ship and you'll land on a nearby planet, where an Orchid in monk robes will ask you to follow him. He'll direct you to a caravan of fellow monks, wherein you'll meet a rambling Zoltan who will offer you some soup. After sitting down with several other robed figures for soup, the Zoltan will introduce himself as Anurak, a former Duskbringer.

After rambling some more, he'll eventually request your help with a friend of his, Devorak, arguably the most infamous member of the Duskbringer movement. Anurak will tell you Devorak tried to convince him to leave the Duskbringers, an act which is punishable by death. Despite refusing his offer, the Duskbringer leadership caught wind of Devorak's plan and decided Anurak was also guilty. Anurak will ask you to bring him to Devorak so that he can request his name be cleared. Agree to help him, but before you can depart an Elite Duskbringer vessel will arrive and begin attacking Anurak and the other monks. Defend the caravan from the attack and offer to protect Anurak until he finds Devorak, at which point Anurak will join your crew. A marker labelled 'HIDEOUT [!]' will appear on your map.

Arrive at the marked beacon and you'll see a seemingly abandoned Ministry research outpost. However, bioscans will show one lifeform inside, who isn't a Zoltan. Choose to enter the hideout and you'll find the 'bodies' of duskbringers littering the floors. Continue deeper into the hideout and you'll be met by a man who will introduce himself as Saggitarius, though he prefers the name Jack. He's one of the Syndicate's Angels, arguably the deadliest mercanaries in the Multiverse. After a brief tangent about the bad blood between Renegades and Mercanaries, Jack will provide a bit of background on Devorak and his influence on both the Ministry and the Duskbringers. He'll eventually tell you he was hired by the Duskbringers to kill Devorak, who are worried Devorak will renounce the movement, something that would cripple its support with the Zoltans. Fortunatly for the Duskbringers, the Rebels decided to launch an enormous attack on their Stronghold, which provides them with a perfect solution: blame Devorak's death on the Rebellion. The Duskbringer Elite you dispatched earlier was supposed to take out Anurak, which would hopefully lure Devorak out of hiding and allow Jack to eliminate him. Now that the plan has been ruined, Jack will say you owe him and ask for your help, but he needs Anurak to serve as bait. His plan is to use Anurak to lure Devorak out of hiding, then arrive disguised as a Rebellion vessel and assassinate Devorak. If you don't still have Anurak on your crew by this point, the quest will be failed. If you do, Jack will provide you with the co-ordinates leading to Devorak, but not before warning you about trying to pull a fast one on him. A new marker labelled 'DEVORAK [!]' will appear on your map.

When you arrive at the beacon, you'll find an enormous city, though the co-ordinates Jack gave you will lead to a small docking port. Go with Anurak to the port and you'll find a door being guarded by a Rockman. After Anurak rambles at her for a while, ask her if she could pass on a message for Devorak. While in the middle of telling you to leave, the door she's guarding will open and Devorak will stride out, giving Anurak a hug and asking him where he's been. After interrupting their reunion and learning Devorak is the name of the sword the husk of hardlight wields and not the wielder himself, Anurak will tell Devorak he doesn't want any involvement in his suicide mission. While the two are arguing, Jack will arrive. However, he'll arrive in a Federation vessel instead of a Rebellion one, which would almost certainly result in an all-out war between not just the Federation and the Duskbringers, but also the Zoltan Ministry. In order to stop this from happening, choose to attack Jack.

Once Jack has been defeated, you'll realize the entire battle was being broadcasted to the city, and likely all of Zoltan controlled space. Anurak will rush forward and try to explain that the Syndicate was behind the attack before Devorak comes forward and reveals the entire attack was a ploy by the Duskbringers to sieze power from the Ministry. He will then go into a dramatic speech about his history with the Duskbringers, his motivations to join them, and then his disenchantment with the entire organization. He will declare the Duskbringers as an organization that opposes peace, and that he is renouncing both them and their actions. After urging all other Zoltans to consider what he has said, he will turn to you and thank you for helping him, before joining your crew and giving you the blueprints for the Peacekeeping Cruiser.

**Layout "B":** Reach Sector 5 with the Peacekeeping Cruiser "A".

**Layout "C":** Reach Sector 5 with the Peacekeeping Cruiser "B" or win the game with the Peacekeeping Cruiser "A".

### **Osmian Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Ministry Capital [!]".

* **You will need to be able to partially crew kill to unlock this ship.**

* **To unlock this ship you will require one of the following:**
	+ Harmony Engi
	+ Engi Defender
	+ Zoltan
	+ Zoltan Monk
	+ Zoltan Peacekeeper
	+ Symbiote
	+ Zoltan Shield

* **You will also require one of the following systems/augments:**
	+ Long-Ranged Scanners
	+ Level 3 Sensors
	+ Long Ranged Jump(Internal Upgrade)

Beacon details

Locate the Ministry Capital Attack event (Long-Ranged Scanners will show no ships at this beacon), and you will be asked to leave by the Zoltan Prime Minister. Respond and ask to help with one of the above options. If you insist on staying without one of them, a Zoltan Peacekeeper ship will attack you and the quest will fail.

After convincing the Prime Minister to accept your help, agree to aid them against the terrorist threat. A terrorist cruiser will then appear and attack you. You must allow the terrorist cruiser to escape or the quest will fail. In order to trigger the terrorist retreat, all but 3 of their crew must be killed (they will not retreat simply by taking too much damage). Once this happens a notice will appear, select any of the blue options to track them and then allow them to escape. Once they leave, choose the blue option to grab their co-ordinates. A new marker labelled 'Terrorists' will appear on your map.

Once you arrive, select either the long or short version of the history of the Osmians and their conflict with the Zoltan Ministry. The Osmians will then request your help to free many of their trapped people inside a Ministry laboratory. Agree to assist them and a new marker labelled 'Lab' will appear on your map.

When you reach the lab, a Ministry Peace-Keeping ship will approach and order you to leave. Refuse and take it down however you see fit, and you will unlock the Osmian Cruiser.

**Layout "B":** Reach Sector 5 with the Osmian Cruiser "A".

**Layout "C":** Reach Sector 5 with the Osmian Cruiser "B" OR win the game with the Osmian Cruiser "A".

### **Alt-Peacekeeping Cruiser**

* Unlock all the Versions of the Ministry and Illesctrian Cruiser.

### **New Order Cruiser**

* Unlock all the Versions of the Duskbringer and Illesctrian Cruiser.

## **Mantis Cruisers (Page 7)**

### **Hive Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Coalition Stronghold [!]".

* **You will need to be able to crew kill to unlock this ship.**

Beacon details

Search for the Slug Village Massacre event (Long-Ranged Scanners will show no ships at this beacon, but there will be a distress signal, it will be inside a nebula as well), and investigate the scene. You'll find a young slug who will inform you that a Mantis pirate bearing the flag of the Hive slaughtered everyone but him. Take the slug with you and he'll give you the co-ordinates leading to the pirate. (you do not actually need the slug as crew to continue the quest, taking him and then instantly dismissing him will make the quest proceed as normal in case you do not want him)

Follow the new marker labelled 'Pirate' on your map and you will meet the legendary Mantis Warrior Kazaaakplethkilik. Question him enough about his reasoning and he will attack you. **To continue the quest you must kill enough of his crewmembers until his total crew count drops to 2** (despite being a major plot character, Kaz's life does not have any special treatment and he is considered a regular crewmember during gameplay, so his crew-form survival in this encounter is irrelevant).

If his hull takes too much damage during the fight (down to 6-7 hull), Kazaaakplethkilik will begin to retreat, preparing his FTL drive for about 50 seconds before he jumps away, failing the quest.
Once you manage to weaken his crew, you will be given a chance to spare Kazaaakplethkilik (even if you murdered him as a crewmember, amusingly). Do so, and you will unlock the Hive Cruiser.

Alternatively, win the game with any Free Mantis Cruiser.

**Layout "B":** Reach Sector 5 with the Hive Cruiser "A".

**Layout "C":** Reach Sector 5 with the Hive Cruiser "B" or win the game with the Hive Cruiser "A".

### **Free Mantis Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Hunting Grounds [!]".

* **You will need to be able to crew kill to unlock this ship.**

Beacon details

Find the Panicking Free Mantis event (Long-Ranged Scanners will show a ship at this beacon), and hail them. After listening to them hyperventilate about the Hive and Zoltan sending massive fleets to attack the Free Mantis, ask them to calm down. They will inform you of a Mantis Bishop that has taken one of the leaders of the Free Mantis Movement, Freddy, hostage and send co-ordinates to their location. They will also send over co-ordinates for an enormous Zoltan Monk Cruiser that is leading a holy crusade against the Free Mantis. Two new markers will appear on your map, labelled 'Bishop' and 'Zoltan' .

**The Zoltan marker is irrelevant to the actual unlock condition**: Upon reaching it, you will encounter a fleet of Zoltan ships led by a particularly colourful Monk vessel called The Prophet Of The Great Eye. Confront the Monk leading the Crusade and he will attack you with ASB support. Kill him however you like and a fleet of Free Mantis vessels will arrive and shower you with gifts.

**The Bishop marker holds the unlock**: When you reach it, a well armed Bishop ship will be discussing what to do with Freddy. Approach them and they will attack you. You will need to crew kill them in order to save Freddy, and if they are destroyed the quest will fail. Once you've cleared out the Bishop vessel, investigate the cargo bay and you will find a prison cell holding "dumb stupid Free Mantis leader man". Open the cell door to rescue the well spoken and quite dapper looking Freddy, who will join your crew as thanks for your help.

Once Freddy is rescued, you will unlock the Free Mantis Cruiser.

Alternatively, win the game with any Hive Cruiser.

**Layout "B":** Reach Sector 5 with the Free Mantis Cruiser "A".

**Layout "C":** Reach Sector 5 with the Free Mantis Cruiser "B" OR win the game with the Free Mantis Cruiser "A".

### **Suzerain Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Hive Broodworlds [!]".

Beacon details

Locate the Worried Bishop event (Long-Ranged Scanners will show a ship at this beacon) and hear her out. The Mantis Bishop, Laiiikarkapi, will inform you of an imminent attack on the Mantis Hatchery and requests your help. Agree to assist and a new marker labelled 'Hatchery' will appear on your map.

When you arrive, there will be no sign of any attackers, but there is a large Suzerain Cruiser guarding the Hatchery. Decide to attack the Hatchery yourself and the Suzerain ship will attack you. You can defeat it however you like, but once it has either taken enough damage or lost enough crew, you will realize Laiiikarkapi has arrived and is raiding the Hatchery herself. You will then have 1 minute to defeat the Suzerain Cruiser before she escapes and the quest fails.

Once you've dealt with the Cruiser, confront Laiiikarkapi and question her about using you as a distraction. She will confess she has lost faith in the Mantis leadership and doesn't wish to damn the Mantis children to a life of bloodlust and violence. She will then apologize for using you as bait and gift you the Suzerain Cruiser as thanks for your help.

**Layout "B":** Reach Sector 5 with the Suzerain Cruiser "A".

**Layout "C":** Reach Sector 5 with the Suzerain Cruiser "B" OR win the game with the Suzerain Cruiser "A".

### **Bishop Cruisers**

**Layout "A":**To begin the quest that unlocks this ship, you must find the unique sector "Coalition Stronghold[!]".

* **You will need to be able to crew kill to unlock this ship.**

* **You will require the following crew members to unlock this ship:**
	+ Kazaaakplethkilik
	+ Laiiikarkapi (named bishop)
* **You will also unlock the following ships when unlocking this vessel:**
	+ Hive Cruiser
	+ Suzerain Cruiser

Beacon details

Search for the Slug Village Massacre event (Long-Ranged Scanners will show no ships at this beacon, but there will be a distress signal, it will be inside a nebula as well), and investigate the scene. You'll find a young slug who will inform you that a Mantis pirate bearing the flag of the Hive slaughtered everyone but him. Take the slug with you and he'll give you the co-ordinates leading to the pirate. (you do not actually need the slug as crew to continue the quest, taking him and then instantly dismissing him will make the quest proceed as normal in case you do not want him)

Follow the new marker labelled 'Pirate' on your map and you will meet the legendary Mantis Warrior Kazaaakplethkilik. It turns out he massacred the Slugs because of his harsh disagreements with the existence of the Coalition. Question him about his actions and he will attack you. You will need to crew kill the majority of his crew to be able to spare him. Once he joins you, he will ask if he can visit the Hive Broodworlds and speak with Queen Leikonpliiinarka. You will then be able to re-route to the Hive Broodworlds during any jump before Sector 8.

Once you arrive at the sector, Kazaaakplethkilik will tell you that to speak with the Queen you'll need the help of a Mantis Bishop.

Beacon details

Locate the Worried Bishop event (Long-Ranged Scanners will show a ship at this beacon) and hear her out. The Mantis Bishop, Laiiikarkapi, will inform you of an imminent attack on the Mantis Hatchery and requests your help. Agree to assist and a new marker labelled 'Hatchery' will appear on your map.

When you arrive, there will be no sign of any attackers, but there is a large Suzerain Cruiser guarding the Hatchery. Decide to attack the Hatchery yourself and the Suzerain ship will attack you. Take out the Suzerain's before Laiiikarkapi can get away with the eggs and confront her about using you as bait. She will apologize and inform you of her disagreements with the Queen and her desire to save the Mantis children from a life of violence. Use Kazaaakplethkilik to ask her for her help to speak with the Queen. She will agree and a new marker labelled 'Hive' will appear on your map.

Once you reach the Hive, use both Laiiikarkapi and Kazaaakplethkilik to get past the guards and meet with Queen Leikonpliiinarka, who will greet you and ask you to follow her. Over dinner of the finest mantis delicacies, ask to negotiate the Queen's withdrawal from the Coalition Alliance. She will tell you that, despite the idea not being one she is entirely opposed to, she cannot, as you would need to convince the other versions of herself from all other realities to withdraw from the Coalition as well. She will also tell you that the Mantis economy is in shambles and the aid they received from the Slugs and Rockmen has been crucial to keeping the Hive functioning.

The Queen will then call for your execution as enemies of the Hive, and an enormous Bishop Cruiser will attack you. Defeat the Cruiser however you like, but ensure Laiiikarkapi and Kazaaakplethkilik both survive the fight. If they do, you will finally unlock the Bishop Cruiser.

**Layout "B":** Reach Sector 5 with the Bishop Cruiser "A".

**Layout "C":** Reach Sector 5 with the Bishop Cruiser "B" OR win the game with the Bishop Cruiser "A".

### **Elite Alt-Suzerain Cruiser**

* Unlock all variants of the Suzerain and Bishop Cruisers.

### **Elite Warlord Cruiser**

* Unlock all variants of the Free Mantis and Suzerain Cruisers.

### **Elite Alt-Bishop Cruiser**

* Unlock all variants of the Hive, Suzerain, Free Mantis and Bishop Cruisers.

## **Rock & Crystal Cruisers (Page 8)**

### **Theocracy Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Theocracy Homeworlds [!]".

Beacon details

Search for the Vrachos IV event (Long-Ranged Scanners will show no ships at this beacon) and choose to attack Elder Stonewall's palace. An Inquisition Cruiser will intercept you, piloted by the mighty Stonewall himself. Take down the cruiser however you like, and Stonewall will miraculously teleport from the ruins of the Inquisition ship to the inside of his palace and come out to meet you, despite just being killed.

Stonewall will complain about your desire for wanton destruction and ask what it will take for you to leave. Answer by shooting him in the chest and killing him properly this time. A riot will ensue between the palace guards and the rock civilians. Help the civvies win the confrontation and you will unlock the Theocracy Cruiser.

Alternatively, win the game with any Lost Sun Cruiser.

**Layout "B":** Reach Sector 5 with the Theocracy Cruiser "A".

**Layout "C":** Reach Sector 5 with the Theocracy Cruiser "B" OR win the game with the Theocracy Cruiser "A".

### **Outcast Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Theocracy Badlands [!]".

Upon arriving at the Theocracy Badlands, a marker labelled 'Turban' will appear on your map. Reach it, and you will find the great city of Turban, a powerhouse a galactic trade, commerce, and culture, built upon the ruins of an old Inquisition stronghold. Choose to visit and you will be given the chance to visit one of the largest stores in the game, with a wide variety of weapons, crew, systems and augments.

However, when you choose to jump away from Turban, the city will be bombarded by Coalition and Inquisition forces. Stay and assist the civilians on the ground until you are nearly killed by a missile. A Rockman in priest clothing will come to your aid and lead you into the sewers. It turns out the Rockman, Argo, was once one of the most respected members of the Theocracy, and served as a priest for them. However, his people hated him and the government for their cruelty and tyranny. When his own daughter, Ariadne, ran away to join a fledgling resistance movement against the Theocracy, Argo was exiled and travelled to the Badlands.

Finish listening to his story and hide out in the sewers until the explosions on the surface stop (in the mean time, the Rebel fleet will advance one jump). Afterwards, an announcement will be made by the Inquisition ordering those still alive to surrender immediately or be exterminated. A large and seriously well armed Coalition Cruiser will also appear, though it isn't hostile yet. You will be given one last chance to slip away unnoticed, or else take the cruiser head on. Engage the enemy vessel and defeat it however you see fit, and Argo will gift you the Outcast Cruiser as thanks.

Alternatively, win the game with any Theocracy Cruiser.

**Layout "B":** Reach Sector 5 with the Outcast Cruiser "A".

**Layout "C":** Reach Sector 5 with the Outcast Cruiser "B" OR win the game with the Outcast Cruiser "A".

### **Lost Sun Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Lost Sun Stronghold [!]".

Beacon details

Locate the Inquisition Hostage Crisis event (Long-Ranged Scanners will show no ships at this beacon), and listen to the Lost Sun captains request. He will tell you the Lost Sun's leader, Ariadne, and her cruiser have been captured by the Inquisition. A new marker labelled 'Admiral' will appear on your map.

Arrive at the marker and you'll be confronted by a huge Lost Sun Cruiser. An Inquisition Officer will pontificate about the inevitable failure of the Lost Suns movement at the hands of a second Inquisition and suggest you revoke your allegiance to the Lost Suns. Inform him that the Inquisition has failed before and he'll get quite angry, saying the Coalition will be the 'spark that reignites the fires of fury in the Rockmen's hearts', a curiously Lost Sun thing to say. Tell him as such and he'll attack.

Suspiciously, the vessel will be crewed entirely by Lost Sun commandos. You will either need to bring the Lost Sun Cruiser down to 1 hull point or crew kill it. Once you've completed either, the cruiser will stop firing and Admiral Ariadne will emerge from the shadows, commending you for your demonstration of loyalty to your allies, though if you crew killed the ship she will point out your slight over-zealousness in doing so. She will then gift you her cruiser and join your crew as thanks for your support.

Alternatively, win the game with any Outcast Cruiser.

**Layout "B":** Reach Sector 5 with the Lost Sun Cruiser "A".

**Layout "C":** Reach Sector 5 with the Lost Sun Cruiser "B" or win the game with the Lost Sun Cruiser "A".

### **Paladin Cruisers**

These ships, while present in the hangar, are not currently able to be unlocked without commands.

### **Ember Cruisers**

**Layout "A":** The unlock event is located in the secret sector "Crystalline Origins [!]". To access this sector, you must first complete SSLG Cruiser Unlock/Ruwen's quest.

1. Warp to the sector
2. Head to the cyan "Key" marker in the map
3. Once at the church:
	1. Enter
	2. Attempt to sneak around and look for the key. (!)
	3. Enter the door marked 'shrine'.
	4. Break open the case.
	5. Hurry back to the ship!
	6. Attack, we need that key!

**(!) Alternatively, you can interrupt the sermon instead and still manage to get the key, but it requires Ruwen to be alive, thus unnecesarily complicating the process**:

1. This is important; interrupt the sermon.
	1. Have Ruwen speak with him. **(only appears if Ruwen is still alive, if not, this ends in being boarded and losing the unlock chance)**
	2. We've come for the Waystone Key.
	3. Leave, then sneak around back and look for the key.
	4. Enter the door marked 'shrine'.
	5. Break open the case.
	6. Hurry back to the ship!
	7. Attack, we need that key!

Afterwards you can either choose to "(2) Simply stop firing" once the "surrender" prompt comes up or crewkill the ship, both will grant you the Waystone key and thus the unlock. Having a level 2 medbay or level 1 clonebay will allow you to rescue Vortigon after the surrender/crew kill.

NOTE FROM THE DEVS:

This sector/questline is in a transitional period. Certain elements/dialogue might not make sense. It will be redone in a later (but hopefully soon) update. The current questline/unlock however should at least be functional as they were before for the time being.

**Layout "B":** Reach Sector 5 with the Ember Cruiser "A".

**Layout "C":** Reach Sector 5 with the Ember Cruiser "B" or Win by any means with the Ember Cruiser "A".

### **Imperial Cruisers**

**Layout "A":** The unlock event for this cruiser is found in the unique sector "Imperial New-Homelands [!]".

Beacon details

Locate the Giant Crystal Waystone event (Long-Ranged Scanners will show no ships at this beacon), and choose to examine the structure closer. An enormous Imperial Crystal cruiser will approach you, and Empress Dianesh Kryel will ask to negotiate terms with you. Inquire as to what you're negotiating and she'll tell you she wants you to leave the area, and will offer repairs, an elite weapon, or a Crystal Sentinel as compensation. Decline and instead tell her you didn't come with the intention to harm the Crystal people. Dianesh will stubbornly call for her cruiser to attack you in response.

If you crewkill or completely destroy the ship, the quest will fail. You will need to deal sufficient damage to the Empress' hull (1-2) and accept her surrender. When the Crystals are clearly on their last legs, power down your weapons and Dianesh will join your crew and gift you the Imperial Cruiser as thanks for your demonstration of mercy.

Alternatively, win the game with any SSLG Cruiser.

**Layout "B":** Reach Sector 5 with the Imperial Cruiser "A".

**Layout "C":** Reach Sector 5 with the Imperial Cruiser "B" OR win the game with the Imperial Cruiser "A".

### **SSLG Cruisers**

**Layout "A":** The unlock event for this cruiser is located in the unique sector "Theocracy Badlands [!]".

Beacon details

Search for the Ambassador Escort event (Long-Ranged Scanners will show a ship at this beacon, as well as a distress signal) and hail the strangely coloured Crystal ship. Foreign Ambassador for the Great Crystalline Empire Sir Ruwen Argote will greet you and express relief at someone receiving his signal. Ask what the issue is and Ruwen will ramble about the many peculiarities of foreigners before finally asking you to serve as his escort to a meeting with the Lost Sun Admiral Ariadne. Agree and a new marker labelled 'Quest' will appear on your map. Arrive and Ruwen will thank you for your aid and give you a small payment of scrap.

Choose distance yourself from Ruwen's ship and watch the meeting covertly from a distance. Instead of a Lost Sun vessel, a Theocracy Paladin ship will appear and interrogate Ruwen about his involvement with traitors. When Ruwen fails to convince them that they are mistaken, the Paladin ship will begin to fire on him. Choose this moment to interfere and fight the Paladin. Take it out however you desire and Ruwen will express his gratitude, gifting you the SSLG Cruiser.

Alternatively, win the game with any Imperial Cruiser.

**Layout "B":** Reach Sector 5 with the SSLG Cruiser "A".

**Layout "C":** Reach Sector 5 with the SSLG Cruiser "B" OR win the game with the SSLG Cruiser "A".

### **Sodium Cruisers**

**Layout "A":** The unlock event for this cruiser is located in the unique sector "Guild Territory [!]"

When you first arrive at the sector, you will discover not a Guard ship but a Guild Hunting Lodge. Go aboard and search around to see if it has something to sell. While looking around you'll come across Sylvan the Travelling Merchant. Follow him and he will mention the Guild is hunting down a brilliant bounty hunter known as the Salt Man. Inquire further about the Salt Man and Sylvan will briefly recount his 'close friendship' with the bounty hunter before asking you to make sure he is okay. Agree to look for him and Sylvan will give you his last known co-ordinates, and a marker labelled 'Quest' will appear on your map.

Arrive at the co-ordinates Sylvan gave you and you will find a clearing in the nebula with an asteroid field. While there will be no signs of the Salt Man himself, there is a massive crystalized asteroid. Approach it and it will reveal itself to be the Salt Man's personal cruiser. Send some of your crew aboard to investigate it and you will find it still inhabited. The crew will panic about being discovered while their boss was away and attack you.

You will need to damage the ship enough for them to reveal the Salt Mans location. Don't destroy or crew kill them, otherwise the quest will fail. Once they've taken sufficient damage, explain you didn't find them with the intention of killing them and explain Sylvan sent you. The crew will be surprised and remark that they thought he'd left for good. Ask what made them think as such and they will allude to a romance gone south between Sylvan and their boss. Inquire as to the Salt Man's current location and they will tell you he's been captured by the Guild and is being held in one of their dissection centres. A new marker labelled 'Quest' will appear on your map.

Once you reach the quest marker, fly upwards towards the enormous facility. A titanic ASB will turn and aim at your ship, though it won't fire just yet. A group of Clansmen will hail you and demand proof that you have a licence to be there. You will be presented with the following options:

* Of course!
* (Mind Control) Of course!
* (Clansmen Crew) Of course!
* (Cloaking) Hide!
* Nah.

You must pick "Of course!" on its own or with your Clansmen crew member, otherwise the quest will fail.

Say that you do, and the Clansmen will ask you to prove it by reciting the Guild's motto. This part will be skipped if you chose the Clansmen crewmember option.

* Rule thy mind, rule they honour!
* A valiant death before a cowardly life!
* Who is better is greater than the rest!
* I think YOU just forgot, and you're asking me so that you don't look stupid.

While any option will get you inside, the first three will require you to pay the Clansmen a 25 scrap fee for a temporary permit.

Pick the fourth option and the Clansmen will initially deny it before they collectively realize none of them know it either. They will then let you pass and you'll make your way to the prison hold section of the facility, where you will find and free the Salt Man. He will greet you and say his name is Obyn, then guess you aren't members of the Guild. Agree and tell him that Sylvan sent you. Obyn will become very excited and ask you where his dearest Sylvan is right now. Admit that Sylvan isn't actually with you and Obyn will join your crew in exchange for getting him out.

As you're leaving the facility, you will be intercepted by a large Guild Cruiser who will fire on you for stealing from them. Defeat them however you wish, but when you do an enormous fleet of Guild vessels will jump in. They will offer you an ultimatum, hand over the Salt Man or be destroyed. Refuse to surrender Obyn and the Guild ships will prepare to fire. Just before they can destroy you, Sylvan will arrive and annihilate the lead Guild ship with the Salt Man's cruiser providing supporting fire, causing the Guild fleet to flee in a panic.

Witness Obyn and Sylvan's reunion, realize the irony of a Slug being in a relationship with a being made up of salt, and you will unlock the Sodium Cruiser.

**Layout "B":** Reach Sector 5 with the Sodium Cruiser "A".

**Layout "C":** Reach Sector 5 with the Sodium Cruiser "B" OR win the game with the Sodium Cruiser "A".

### **Elite Inquisition Cruiser**

* Unlock all variants of the Rock Theocracy and Lost Sun Cruisers.

### **Elite Sentinel Cruiser**

* Unlock all variants of the Imperial and SSLG Cruisers.

### **Elite Alt-Paladin Cruiser**

* Unlock all variants of the Rock Theocracy, Outcast, Lost Sun, and Ember Cruisers.

## **Slug Cruisers (Page 9)**

### **Kleptocracy Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Kleptocracy Capital [!]".

Beacon details

Locate the Clairvoyant Defender event (Long-Ranged Scanners will show a ship at this beacon) and a Clairvoyant will immediately attack you. You will need to make them surrender or the quest will fail. Damage their ship (down to 5 hull) or eliminate most of their crew (down to 2 crew) and the Slugs will hail you, asking you to let them go and promising it'll be worth your time.

Agree to let them live and they will offer you a unique anti-bio beam. Refuse the weapon and remind them that they, as a Clairvoyant, surely know that giving a prototype weapon to a Federation vessel isn't a good move. The Clairvoyant will then admit the weapon is going to be installed on a new line of Slug Warships for the Coalition. After grilling them further they'll give you the co-ordinates to the warship construction platform. A new marker labelled 'Quest' will appear on your map.

Arrive at the co-ordinates and you will find a well armed Clairvoyant Station guarding the platform. Take out the station however you desire and a poorly armed security team will rush out to defend the platform, but immediately stand down when they see your ship. Demand tribute from them and they will send the blueprints for the Kleptocracy Cruiser.

Alternatively, win the game with any Guild Cruiser.

**Layout "B":** Reach Sector 5 with the Kleptocracy Cruiser "A"

**Layout "C":** Reach Sector 5 with the Kleptocracy Cruiser "B" or win the game with the Kleptocracy Cruiser "A"

### **Guild Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Guild Territory [!]".

Beacon details

Locate the Pony World event (Long-Ranged Scanners will show no ships at this beacon, and beacon won't be in the nebula), and approach a ruined Guild Cruiser on the surface. You see several Space Equine grazing around the ship, but before you can investigate further a mysterious voice tells you not to disturb them. Once you look around and fail to see anybody, ask for the voices identity. They will call themselves the Story Teller and explain they have lived on this planet for many years. They will the offer to tell you a story:

*At first they came and simply watched the wildlife, but they never got too close. His uncle forbade it. One day, his uncle brought a gun. He showed the boy how to use it, and shot a bird from the sky. But all the boy did was cry. His uncle did not understand, and every day this would repeat itself. The pair would come, an animal would die, the boy would cry. The boy wielded the gun several times, and he fired it with deadly accuracy, but never once would he hit an animal. Instead, he would shoot cans and stones.*
*One day, his uncle simply gave up. He stayed in his ship and let the boy free. He hoped he would learn to grow cold once he saw the equinoids did not share the same love for him as he did for them. But the boy would eagerly spend every day feeding the equinoids in bliss. The equinoids treated them as one of their own foals. The boy and the equinoids had more in common than the boy's own uncle. Bastardized and left without a home, forced into a new purpose by a master who did not understand their true nature.*
*Every day the boy would beg his uncle to travel here, and every day his uncle's jealousy grew. How could the boy love a mindless alien more than his own flesh and blood? One day, the equinoids roamed further than they had before, and the boy followed. Soon, he even left the sight of his uncle, who in a panic realized he had lost track of the precious child and rushed after him. The boy wandered aimlessly but never afraid until he found a wreck. Mossy and rusted the ship lay in a state of disrepair, piloted by a lost Engi.*
*The Engi was wounded, having been shot down by a Clansman who had seen through the disguise of his stolen craft. The Engi, too, had befriended the equinoids, and the equinoids thought it was time the boy meet the Engi. Good friends the two became, and for hours they talked of nothing in particular. The Engi had seen many things in his travels but understood little, while the boy had been so sheltered yet understood everything he had seen. The boy taught the Engi many things, and the Engi amused the boy with many stories.*
*As night fell, the boy grew tired and bid the Engi goodnight. He walked away, guided once again by the equinoids. The boy never returned. We do not know what happened to him. We miss his voice..."*

After finishing their story, a Knighted Slug vessel will land nearby and prepare to hunt the Equinoids, with the Story Teller failing to convince them to stop. Intervene and destroy the Knight however you desire, and the Story Teller will give you the blueprints to the Guild Cruiser as thanks for protecting the Equine.

Alternatively, win the game with any Kleptocracy Cruiser.

**Layout "B":** Reach Sector 5 with the Guild Cruiser "A".

**Layout "C":** Reach Sector 5 with the Guild Cruiser "B" or win the game with the Guild Cruiser "A".

### **Hektar™ Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Hektar Mega-Market™ [!]".

To reach the Hektar Mega-Market™, you must find a sector with "[Sale!]" next to it. Once you arrive, 5-6 markers labelled 'Store [Hekt]' will appear on your map. You must visit 4 of these stores and claim one U.W.U point from each in order to gain access to the Mega-Market™.

When you first visit a Hektar™ store, inquire about U.W.U points. You will have a chance to pay the employee 700 scrap (which can unlock another ship) or simply call their bluff and get it for free. This option only appears at the first store, for the rest you can simply collect your U.W.U point and leave. Once you collect enough points, go to the exit beacon and reroute towards the Hektar Mega-Market™. You can reroute towards the Mega-Market™ during any sector jump and even the first time you head to S8.

Beacon details

Once you arrive at the Mega-Market™, search for the Primitive Lizard Village Protest event (Long-Ranged Scanners will show no ships at this beacon, and it will be **outside** the nebula), and investigate the scene closer. You'll find a Lizard in a suit and tie trying to calm down a horde of Lizard protestors. Land your ship and speak with him, and he'll introduce himself as Metyunt, Manager of the Hektar Shipyard™ and representative of the Lizard people. Ask him what the deal is with the protestors and tell you they believe him a traitor for selling them into what is effectively slavery to Hektar Industries™. Side with the protesters and a Hektar Loyalty Assurance™ ship will attack you.

Take out the HLA™ however you see fit and you'll find the protesters and Hektar™ security forces at a stand-off, with Metyunt preventing the security team from opening fire on the protesters. Convince Metyunt to stand down and he will be captured by the protesters. Tell them that he deserves a second chance and they will reluctantly let him go. Shocked to realize he's still alive, Metyunt will ponder that it might not be the best idea to sell your entire species into slavery and you will unlock the Hektar Cruiser™.

**Layout "B":** Reach Sector 5 with the Hektar Cruiser™ "A".

**Layout "C":** Reach Sector 5 with the Hektar Cruiser™ "B" or win the game with the Hektar Cruiser™ "A".

### **Slug Pleasure Barges**

**Layout "A":** The unlock event is located in the unique sector "Kleptocracy Capital [!]".

* **While not necessary, the follow systems/augments/crewmembers will make unlocking this ship significantly easier:**
	+ Any Slug crewmember
	+ Level 3 Sensors
	+ Long-Ranged Scanners
	+ Advanced FTL Navigation

Beacon details

Roam the nebula for the Massive Slug Pleasure Barge event (Long-Ranged Scanners will show no ships at this beacon) and decide to raid the Barge. A Pleasure Protector ship will approach from behind the massive ship and attack you. Get rid of it any way you want, but by the time you do the Barge will be seconds away from jumping away. Select one of the blue options to track the vessel and a quest marker will appear. If you don't have the means to track the Barge it will still be possible to find it, but there will be no marker indicating where it is.

Track down the Barge and you will be able to fight it. You will need to force the Slugs to surrender or crew kill the ship, otherwise the quest will fail. Once their hull has been brought down enough several escape pods will jettison away from the Barge, while the ship itself will begin to charge its FTL drive. Choose to ignore the escape pods and continue firing at the Barge until they hail you requesting surrender in exchange for a large supply of goods. Tell them the offer doesn't interest you and demand something better, and the Barge will throw in a random slug crew on top of their previous deal. Decline again and tell them to think bigger. The crew will finally surrender the entire ship to you, and you'll unlock the Pleasure Barge.

**Layout "B":** Reach Sector 5 with the Slug Pleasure Barge "A".

**Layout "C":** Reach Sector 5 with the Slug Pleasure Barge "B" OR win the game with the Slug Pleasure Barge "A".

### **C.E.L. Cruiser**

**Layout "A":** Travel to the center of existence, once you defeat G-Van (spare or kill him, doesn't matter) you must head towards the [Find Me] beacon in the map, you don't need to pick any specific options when dealing with Her, all that matters is meeting her. After that feel free to head for the Prime beacon, defeat him in any way you want and the cruiser will be unlocked.

**Layout "B":** Reach Sector 5 with the C.E.L. Cruiser "A".

**Layout "C":** Reach Sector 5 with the C.E.L. Cruiser "B" OR win the game with the C.E.L. Cruiser "A".

### **Knighted Cruisers**

**Layout "A":** The unlock event for this ship is located in the secret sector "Royal Slug Nebulae".

* **You will need 50  OR a Maintenance Drone + 3  to unlock this ship.**

To start the chain of events that lead to the secret sector, you need to find a Stranded Clairvoyant ship at any Slug-type sector (Slug Controlled Sector, its Sale! variant or Kleptocracy Capital).

Beacon details

Search for the Stranded Clairvoyant event (Long-Ranged Scanners will show no ships at this beacon, though there will be a distress signal and it will be in a nebula beacon), and analyse the rogue planet in more detail. You will spot a crashed Slug Elite ship, with a bright yellow Slug emerging from the wreckage. Speak with him and he will introduce himself as Slocknog, and claim he'd been marooned on the planet for a long time.

Slocknog will ask for 50  to make repairs to his vessel. Either give it to him or use a Maintenance Drone along with 3  to repair his ship. He will then comment on how he'd forgotten the kindness of those outside the Nebula after ruling the empire for so long. Ask him what he means by RUNNING the empire and he'll reintroduce himself. He is Sir Slocknog Salvadi the Third, ex-king of the Slug Kleptocracy after another Slug named Nights cheated him off the throne during the Crown Theft Festival. Slocknog will thank you for the scrap and promise to seize the crown back from Nights, then give the co-ordinates leading to the Royal Nebula if you wish to "watch the spectacle".

Once you arrive, you'll discover the entire sector has been taken over by Nights' forces, called the Knights of Nights. A marker labelled Palace will appear on your map. Reach that location and you'll see Slocknog has beaten you there, with a fleet of Clairvoyant ships behind him. Stick around to watch and Slocknog will call for Nights to come out of the Palace and prove he can earn the crown without cheating. Nights will emerge from the Palace's hangar in his personal ship, the Black Raven, and immediately begin firing on Slocknog's Cruiser.

You'll observe that both sides are roughly equal in strength, and that you will be able to tip the battle in either Slugs favour if you decide to participate. You can then choose to either fight on behalf of Slocknog or Nights. While siding with either will unlock the ship, the outcome is slightly different:

**Siding with Slocknog:** If you choose to fight for Slocknog, you will engage Nights' personal ship head on. Take out his ship however you desire and it will crash into a nearby lake, with the fighting stopping just afterwards. After the crowd demands Slocknog be punished, you will be given a choice, to unlock the cruiser you must use a show of force to put him back in power. As a final thank you, Slocknog will repay you with a weapon, a reactor upgrade, a high scrap-only reward and the Knighted Cruisers.

**Siding with Nights:** If you choose to fight for Nights, you will engage Slocknog's personal ship head on. Take out his ship and it will crash into a nearby lake, with the fighting stopping just afterwards. Land your ship next to Nights' Cruiser and he will demand the crown be returned to him. The crowd of Slugs will refuse and call for him to be punished for causing so much needless violence. Choose to reinstate Nights by force and fire a warning shot at the crowd. Nights will then be given the crown, and begrudgingly give the Knighted Cruisers as thanks for your assistance, along with two Knight crewmembers and a high scrap-only reward.

**Layout "B":** Reach Sector 5 with the Knighted Cruiser "A".

**Layout "C":** Reach Sector 5 with the Knighted Cruiser "B" or win the game with the Knighted Cruiser "A".

### **Hacker Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Hacked Civilian Sector [!]". This sector will show up on the sector map as a friendly sector with one of the following names:

* [Name Corrupted] [!]
* %^#Civilian\*@! [!]
* ---Civln--- [!]
* [Error - 606] [!]
* C-vli- S-a-e [!]

Once you arrive at the sector, you realize the once peaceful civilian sector has been taking over by the Slug Hackers Clan. In order to unlock the ship, you will need to locate three Hacker Broadcasting Stations. These will show up on the map as [%^$#], which can be seen when you are next to a Hacked beacon or obtain a sector map data suite. These stations need to be either crew killed or destroyed to complete the unlock quest.

After the three stations have been dealt with, you'll receive a Federation signal, and a marker labelled 'Quest' will appear on your map. However, when you arrive you'll find not a Federation vessel but an enormous Hacker Cruiser, that will attack you for messing with the Clan's operations. Take them out and you'll recover the blueprints for the Hacker Cruiser.

**Layout "B":** Reach Sector 5 with the Hacker Cruiser "A".

**Layout "C":** Reach Sector 5 with the Hacker Cruiser "B" or win the game with the Hacker Cruiser "A".

### **Sylvan Cruisers**

**Layout "A":**

* **You will require Sylvan to stay alive until you visit the Ancient Questline to unlock this ship, so do not attack him.**

Follow the Ancient Questline until you reach the Obelisk Homeworlds Sector, in said sector you will be able to find Sylvan's usual purple "Merchant" Beacon noted on your sector map, go to said beacon (if you murdered Sylvan before, this label will not appear and you will be unable to avenge him, thus failing the unlock).

When you reach the beacon, pick the option to investigate his wreck closer and you will find none other than Leah, who is piloting a much stronger ship than usual and has managed to finish off Sylvan. Defeating her and thus avenging the traveling merchant will unlock his ship. It is not necessary to save Sylvan for the unlock to trigger although it is recommended to do so (with a level 3 medbay/clonebay or reconstructive+teleporter) as he is a very strong crewmember.

**Layout "B":** To unlock this variant you need Obyn in your crew first, which can be obtained by starting with him on Sodium Cruisers or by doing the Sodium Cruiser quest and choosing to "Entice him to stay with you and become a Federation hero." at the end of it so he stays as a crewmember.

With Obyn on your crew, the only thing you need is to reach Sylvan's wreck (the same way you find Sylvan described above in the Layout A unlock) via Ancient Questline, once you avenge Sylvan in the Obelisk Homeworlds you will get a special interaction between Sylvan and Obyn, which will unlock the ship. If you have a high enough level medical system (L3 medical or TP+Reconstructive) you can still rescue Sylvan from death before or after interacting with Obyn, the order does not change anything.

**Layout "C":** Defeat Sylvan using the type A of his cruiser to unlock type C.

### **Elite Clairvoyant Cruiser**

* Unlock all variants of the Kleptocracy and Guild Cruisers.

### **Alt-Knight Cruiser**

* Unlock all variants of the Hacker and Knighted Cruisers.

## **Shell Cruisers (Page 10)**

### **Geniocracy Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Central Shell Nebulae [!]".

Beacon details

Locate the Federation Abduction event (Long-Ranged Scanners will show no ships at this beacon, but there will be a distress signal and it will be within the nebula) and you'll be hailed by a Federation vessel. They'll thank you for responding to their distress signal and explain that they were transporting troops to Node-17 when Shells abducted the majority of their crew. Agree to help recover the stolen troopers and you'll find a Shell research station. Hail the Shells and negotiate the release of the Federation personnel. The Shells will explain they meant no harm and were planning to release them anyway, and will agree to let them go.

As they are doing so, a Stealth Cruiser will jump in and hail the Shells, ordering the release of the Federation personell and demanding the Shells surrender to be arrested. Intervene and the Stealth Cruiser will attack you. Neutralize the cruiser however you want and you will unlock the Geniocracy Cruiser.

Alternatively, win the game with any Shell Scientist Cruiser.

**Layout "B":** Reach Sector 5 with the Geniocracy Cruiser "A"

**Layout "C":** Reach Sector 5 with the Geniocracy Cruiser "B" or win the game with the Geniocracy Cruiser "A"

### **Geniocracy Science Cruisers**

**Layout "A":** The unlock event is located in the unique sector called the "Shell Science Center [!]", once there you must head to the Delta Marker in the map, there you must fight the science station, **DO NOT crew kill Them!**, you must accept their surrender to unlock the cruiser.

Alternatively, win the game with any Geniocracy Shelled Cruiser.

**Layout "B":** Reach Sector 5 with the Scientist Cruiser "A"

**Layout "C":** Reach Sector 5 with the Scientist Cruiser "B" or win the game with the Scientist Cruiser "A"

### **Geniocracy Management Cruisers**

**Layout "A":** Unlock the "A" Versions of the Geniocracy Shelled and Scientist Cruisers.

**Layout "B":** Unlock the "B" Versions of the Geniocracy Shelled and Scientist Cruisers.

**Layout "C":** Unlock the "C" Versions of the Geniocracy Shelled and Scientist Cruisers.

### **Morph Spurgle Yurgle**

**Layout "A":** The unlock event is located in the unique sector called the "Shell Science Center [!]", you must visit the Traveling Merchant on this sector and listen to his story to gain the location of the Morph cruiser. As Sylvan mentions, there are only two ways to get the unlock: crew kill the ship, or bring OOJ MAJOO to them. You will gain a quest beacon where OOJ is located after defeating the rebel ship at the Alpha marker.

**At OOJ's marker**, you will find an MFK Ace who is strangely peaceful. You must attack it but**NOT crew kill them!**, after forcing a surrender by dealing enough damage (hull at 3-4), pick the "Listen to them and stop." Option once they surrender and pick the following options: "Inquire about the voice.", "Yes.", "Agree to take him with you.", make sure you add OOJ MAJOO to your crew. Next up head for the other marker.

**At the Morph Cruiser marker** you will find the morph ship, if you have OOJ you can unlock the ship straight away via communicating using him, otherwise you will have to crewkill the ship (which can be difficult depending on your loadout as it has 15 different morphs on board with a medbay, with the ship also being anaerobic).

**Layout "B":** Reach Sector 5 with the Morphed Cruiser "A"

**Layout "C":** Reach Sector 5 with the Morphed Cruiser "B" or Win by any means with the Morphed Cruiser "A"

### **Radiant Cruiser**

* Unlock all the versions of the Geniocracy Shelled, Scientist and Mechanic Cruisers.

## **Miscellaneous Cruisers (Page 11)**

### **Republican Cruisers**

**Layout "A":** The unlock event is located in unique sector called the "Eargen Capital [!]".

Beacon details

(Long-Ranged Scanners will show no ship detected, and it will not be in a nebula)
WIP (find eargen+revolutionary fleet battle-> follow and defeat ship -> hail the strange leech ship and talk with alkram until you gain a quest marker -> at the marker, defeat the ampere dreadnought -> do **not** murder Tyrdeo on his bedroom to unlock the ship)

**Layout "B":** Reach Sector 5 with the Eargen Cruiser "A"

**Layout "C":** Reach Sector 5 with the Eargen Cruiser "B" or Win by any means with the Eargen Cruiser "A"

### **Revolutionary Cruisers**

**Layout "A":** The unlock event is located in unique sector called the "Eargen Capital [!]".

Beacon details

(Long-Ranged Scanners will show ship detected, and it will be outside the nebula)
WIP (find rock paladin and contact them to get beacon marker -> defeat revolutionary cruiser in any way)

**Layout "B":** Reach Sector 5 with the Revolutionary Cruiser "A"

**Layout "C":** Reach Sector 5 with the Revolutionary Cruiser "B" or win the game with the Revolutionary Cruiser "A"

### **Retail Cruisers**

**Layout "A":** The unlock event is located in the unique sector called the "Eargen Capital [!]".

Find Tony's HQ (when adjacent, it will display as : Store-Distress [Tony Sr]) and save him from the Syndicate Angel ship (asking questions beforehand is simply a bit of lore, and doesnt interrupt the unlock process). Once you defeat the ship in whatever way, you will encounter Tony Sr himself. After some back and forth Tony will ask you to shoot him to end his misery, instead you must refuse and you will unlock the Retail Cruiser. (if you instead trigger the reunion with Symbiote, the ship will not unlock)

### **Coalition Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Coalition Stronghold [!]".

* **You will require one of the following systems/augments/crew to unlock this ship:**
	+ Any Slug crewmember
	+ Level 2+ Sensors
	+ Long-Ranged Scanners
	+ Advanced Navigation
	+ Diagnostics Analyzer

Beacon details

Locate the Retreating Coalition Ship event (Long-Ranged Scanners will show no ships at this beacon, and it will be within a nebula) and you will be informed you are being followed. Turn the ship around and a massive Coalition vessel will immediately FTL jump away from you. Use one of the blue options to track it and a new marker labelled 'Quest' will appear on your map.

Follow the ship and you will discover a planet shrouded in darkness, with an automated warning telling you to leave. Ignore it and approach the planet. The massive Coalition ship, called a Cealaformer, will then appear and attack you. Defeat it however you like and investigate the enormous spire on the planets surface. Continue to search through the seemingly empty facility and you will find a secret compartment. Look inside and you'll unlock the Coalition Cruiser.

**Layout "B":** Reach Sector 5 with the Coalition Cruiser "A".

**Layout "C":** Reach Sector 5 with the Coalition Cruiser "B" or win the game with the Coalition Cruiser "A".

### **Elite Ampere Cruiser**

* Unlock the "A" And "B" Versions of the Kraterocracy and Revolutionary Cruisers.

### **Elite R.U.E.S Cruiser**

* Unlock the "A" And "B" Versions of the Hive Mantis, Kleptocracy Slug, Imperial Crystal and Theocracy Rock Cruisers.

## **Orchid Cruisers (Page 12)**

### **Gathering Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Gathering Gardenworlds [!]".

* **You will need to be able to crew kill to unlock this ship.**

Beacon details

Locate an Orchid Store event (Long-Ranged Scanners will show ship detected, and it will be a Store beacon of Orchid type) . At this store you will find a damaged Orchid vessel making hasty repairs. Contact them and the panicked crew will tell you that the Gardens of Rt'lak Et are under siege by pirates. The gardens are where the majority of the Orchids grew and where they develop most of their weaponry, and should they be destroyed the survivability of the Orchids will be under threat. Agree to assist in taking back the gardens and the Orchids will give you the co-ordinates to Rt'lak Et. A marker labelled 'Gardens' will appear on your map. Mayeb (a Chieftain) will join your crew, though his survival is not critical to this unlock.

Arrive at the gardens and you will see an Orchid Cruiser firing on its own people and burning the gardens to the ground. An Orchid Chieftain will hail and tell you the Cruiser has been hijacked by the pirates. He will also mention the cruisers strength, noting that it was able to single-handedly destroy the rest of the Gardens defence fleet. Agree to stop the pirates and you will take note of the cruisers obvious power and value to the Orchids. You will need to crew kill the ship or the quest will fail.

Successfully deal with the pirates and you'll rescue most of the gardens, as well as the Orchids most powerful warship. The Chieftain will hail you once more and express his gratitude in the form of an elite kernel weapon and a copy of the blueprints for the Floral Cruiser.

**Layout "B":** Reach Sector 5 with the Floral Cruiser "A".

**Layout "C":** Reach Sector 5 with the Floral Cruiser "B" OR win the game with the Floral Cruiser Cruiser "A".

### **Elite Chieftain Cruiser**

* Unlock all variants of the Orchid Cruiser.

## **Anaerobic Cruisers (Page 13)**

### **Lanius Cruisers**

**Layout "A":** The unlock event is located in the unique sector "Lanius Swarmlands [!]".

Beacon details

Find the crazed Lanius ship feeding on beacon event (Long-Ranged Scanners will show no ships at this beacon, though there will be a distress signal), and you'll be hailed by a nearby civilian station. They'll tell you that a Lanius ship is in the middle of devouring their beacon, and should they succeed the entire system will be locked off from the rest of the sector. Agree to get rid of the Lanius and you'll find an Elite Lanius vessel rambling about feeding the Beacon Eater. Make sure you attempt to contact them first, if you do not, you will not gain the critical info of "feeding the Beacon Eater", which is necessary to progress the quest.

Get rid of the Elite however you want and make contact with the civilian station to ask them if they know what the hell a "Beacon Eater" is. You will learn that it is actually the name of the Lanius King, and the civilians will give you his last known co-ordinates. A marker labelled 'Swarm' will appear on your map. You will also have a chance to harvest some beacon parts before you leave, it is recommended to gather them (it will take 1 fleet jump and an augment slot) though they aren't required for the unlock.

Arrive at the Swarm's location and you'll see a horde of hundreds of Lanius vessels surrounding a titanic Elite Lanius Cruiser. Approach the ship and you'll be hailed by Beacon Eater himself, asking why you have come before him. Ask if he could stop eating beacons and he'll tell you the sector belongs to him and he can eat what he wants, after which he will attack you. Destroy his cruiser and you'll unlock the Lanius Cruiser. You can also gain Beacon Eater as a crewmember if you snagged the beacon parts earlier and give them to him.

**Layout "B":** Reach Sector 5 with the Lanius Cruiser "A"

**Layout "C":** Reach Sector 5 with the Lanius Cruiser "B" or win the game with the Lanius Cruiser "A"

### **Augmented Cruisers**

**Layout "A":** To unlock this ship you'll need to reach the secret sector "Ancient Recovery Site".

To begin this quest you'll need to find a beacon labelled 'Link', which only spawns in Engi and Separatist sectors. When you find one, you'll need the Link to host the Obelisk Auto-Ship event. While there is only a chance of this event spawning in normal Engi and Separatist sectors, the event is guaranteed to appear in the unique Engi Harmony sector.

Find the correct Link event and you'll sight several strange looking black and green structures in the background, being guarded by an inactive Auto-ship made up of the same material. Choose to either fight the ship or salvage some of the nearby wreckage, but both will result in fighting the vessel. Take it out and you'll obtain both a deactivated drone of some kind and the co-ordinates to some unique Lanius known as the Augmented.

Arrive at the co-ordinates and the Lanius will offer to take you to their sector. Agree and you'll instantly sector jump to the Ancient Recovery Site. Throughout this sector, there will be three beacons labelled 'Ruins' when you are next to them. Each ruin will host an Augmented Lanius vessel and some obelisk wreckage. Fight the Augmented at each beacon and salvage the ruins afterwards, with each salvage netting an obelisk weapon.

Once you salvage the third wreckage you'll discover an abandoned Augmented Cruiser, which you will download the blueprints for and unlock the ship.

**Layout "B":** Reach Sector 5 with the Augmented Cruiser "A".

**Layout "C":** Reach Sector 5 with the Augmented Cruiser "B" OR win the game with the Augmented Cruiser "A".

### **Spectral Cruisers**

**Layout "A":** The unlock event is located in the unique sector called the "Spectral Capital [!]"

Beacon details

Once here, you must find the capitol itself (Long-Ranged Scanners will show no ships at this beacon, though it will be within a nebula) where a big autoship is attacking the dynasty, simply fight and defeat said autoship to unlock the ship.

**Layout "B":** Win by any means with the Spectral Cruiser "A"

**Layout "C":** Reach Sector 5 with the Spectral Cruiser "B" or win the game with the Spectral Cruiser "A" to unlock this ship.

### **Spook Chaser Cruisers**

**Layout "A":** The unlock event is located in the unique sector called the "Spectral Wastelands [!]"

Beacon details

You must stumble on a distinctly painted rebel ship (Long-Ranged Scanners will show a ship detected marker, and it will be outside the nebula), who will be asking for help against a group of ghosts called The Haunt, go to the marker and defeat the haunted flagship in any way you see fit to unlock this ship.

**Layout "B":** Use the Proton Pack augment to summon and defeat a Haunt miniboss (obtained as a reward from the quest above OR playing the ship it unlocks), there's a 10% chance you will find one when using the augment on a empty beacon, which will trigger a special text along with the quest marker to show up. Once you defeat one of these minibosses you will unlock this ship.

**Layout "C":** Win by any means with the Spook Chaser Cruiser "A"

### **Obelisk Cruisers**

**Layout "A":** Follow the Ancient Questline and defeat the first Obelisk Dreadnought to unlock this ship.

**Layout "B":** Return to the wastelands and defeat the final boss using the Obelisk Cruiser Type A... OR unlock the type C's of the Augmented and Ember Cruisers as well as Obelisk A.

**Layout "C":** Win by any means with the Obelisk Cruiser "B"

### **Rhyme Cruiser**

**Layout "A":** First you need to encounter a "???" Ship class (aka a siren ship) which is required for the next part of the unlock to be able to be spawned. It's a meta variable, so you only need to encounter the siren ship once across all playthroughs. It is not necessary to defeat this ship in any way to unlock the next part of the quest

After that you need to find and defeat 3 Rhymer Cultists. Similarly to the siren ship, these are tracked across all playthroughs, so you do not need to kill all 3 in one run. They reside in beacons marked with a red "**C@!\*I$%*****" marker on the starmap, and you can only find them if your stability value (a random number generated each run from 0-800) is between 0 and 50 (around a 1 in 16 chance).***

**Version 5.3 and below: *Notably, the detergent bottle in the hangar at the start of a run will only appear if your run’s stability is at least 500, meaning that* any run where the detergent bottle appears in the hangar will never have any Rhyme Cultists. This also means that restarting until the detergent bottle doesn’t appear in the hangar effectively increases the chance of your run having a sufficiently low stability value from 1 in 16 to 1 in 10.**

**Version 5.4: *The detergent bottle's presence now signifies LOW stability.* Restarting until the bottle is present will now increase your chances of finding Rhyme Cultists in your run.**

If your run's stability value is right, then the cultists can be found in the following sectors:

* **Crystal Homeworlds**
* **Lanius Swarmlands**
* **Black Market**
* **Civilian Hacker Sector**
* **Central Shipyards**
* **Spectral Wastelands**
* **Spectral Capital**

Once you have found the 3rd cultist and defeated them (or a single cultist on any run afterwards), you will gain the coordinates for a secret reroute sector. Be sure you are well prepared before you reroute there. On the other side of the reroute you will find **The One Who Rhymes** who you will need to fight if you want the unlock. He can't be crew killed, so focus all your attention on destroying his ship and dealing with his boarding team. Defeating him will net you the Rhyme Cruiser.

**Layout "B":** Reach Sector 5 with the Rhyme Cruiser "A".

**Layout "C":** Reach Sector 5 with the Rhyme Cruiser "B" OR win the game with the Rhyme Cruiser "A".

### **Elite Swarm Cruiser**

* Unlock all the Versions of the Lanius Cruisers.

### **Elite Cruising Reaper**

* Unlock all the Versions of the Spectral Cruisers.

### **Elite Vagabond Cruiser**

* Unlock all the Versions of the Spook Chaser Cruisers as well as the Slug Pleasure "C" And the Morphed "C" Cruisers.

## **'Crewsers' (Page 14)**

Every Crewser has the same unlock event, but requires certain crew members to be present to unlock them. You must bring Special Crew members to the end of the Ancient Questline and consult their advice on what to do with the Paragon, which will unlock their specific Crewser.

To find out how to reach and complete the Ancient Questline, look here.

For a guide to help with locating these special crew members, look here.

## ‎‎ **Vanilla Cruisers (Page 15)**

**Layout "A":** Unlock layouts A, B and C of the MV version of the ship. (for example, having Ministry A-B-C will unlock Vanilla Zoltan A)

**Layout "B":** Win by any means with the layout C of the MV version of the ship. (for example, winning with Harmony C will unlock Vanilla Engi B)

**Layout "C":** Reach Sector 8 with the Vanilla "B" layout

## **Special Cruisers (Page 16)**

### **Alpha Kestrel Cruiser**

Unlock all Vanilla Cruisers and their variants (page 13) to unlock this ship.

### **Pleasure Flagship**

Unlock all variants of the Slug, Clan, Hacker, Knighted, Pleasure, and Coalition Cruisers to unlock this ship

### **Unoptimized Cruisers**

**Layout "A":** Beat the Flagship in sector 8 with any of the Elite Cruisers. Those Elite Cruisers being the following:

* EDC Cruiser
* Elite Rebel Cruiser
* Elite Federation Cruisers
* MFK Cruiser Ace
* Harmony Cruiser
* Alt-Peacekeeping Cruiser
* New Order Cruiser
* Alt-Suzerain Cruiser
* Warlord Cruiser
* Alt-Bishop Cruiser
* Inquisition Cruiser
* Sentinel Cruiser
* Alt-Paladin Cruiser
* Clairvoyant Cruiser
* Alt-Knight Cruiser
* Radiant Cruiser
* R.U.E.S Cruiser
* Praetorian Cruiser
* Alt-Cultivator Cruiser
* Ampere Cruiser
* Swarm Cruiser
* Cruising Reaper Cruiser
* Vagabond Cruiser

**Layout "B":** Win by any means with the Limit "A"

**Layout "C":** Win by any means with the Limit "B"

### **Wrecked Bombers**

**Layout "A":** The unlock event is located in the unique sector "Guild Territory [!]"

* **You will require 500 scrap to unlock this ship (yes, really).**

Beacon details

Find the Mantis Wreck Harvester event (Long-Ranged Scanners will show no ships at this beacon, and it will be inside the nebula) and investigate the scene further. A Clansman will hail you asking if you've come to shut down their operation. Tell them you haven't and they will offer to sell you some Mantis Pheromones. Decline and ask instead where all the Mantis ships came from. The Clansman will allege that they were purchased from some Ghosts. Ask where the Ghosts got the wrecks from and the Clansman will claim they were from "The Mantis Store". Say you didn't realize that was a thing and he will offer to give you some co-ordinates leading to it. Agree and a new marker labelled 'Quest' will appear on your map.

Reach the marker and you will find a junkyard littered with wrecked Mantis vessels being piloted by ghosts. Hail the ghosts and ask them if this area is, in fact, the Mantis store. The ghosts will tell you that it is and ask you to look around for something that catches your eye. Offer to buy a Mantis ship for 500 scrap and you will unlock the Wrecked Bomber.

**Layout "B":** Win by any means with the Wrecked Bomber "A".

**Layout "C":** Complete the True Ending with Wrecked Bomber "A" and "B".

### **Aenwithe's Crewser**

Unlock every ship on page 14 to unlock this ship.

### **Pimped Out Cruisers**

Make one of the following purchases to unlock this ship:

* Pay 700 scrap for your first U.W.U point in a [Sale!] sector.
* Pay 999 scrap to the Spider donut bakery in the Brood Stronghold. (ship, no nebula, no distress)
* Pay 100 scrap for a single unit of fuel at a slug station in any Slug, Slug [Sale!] or Kleptocracy Capital [!] sectors. (the event is not guaranteed to spawn in any, its beacon will be ship detected and it will be inside the nebula)
	+ You can also convince the slug to lower his price down to 96 scrap, netting you the unlock but saving 4 scrap. (BEST DEAL!)
* Pay 300 scrap for a drawing from an Easy C.U.R.A Task.
* Alternatively, pay 50 scrap and kill yourself on the suicide moon event in an Eargen sector. (the event is likely but not guaranteed to spawn on either Eargen sector, it will be a ship detected and nebula beacon)

**Layout "B":** Take a loan at a Tony Sr store of any amount and confront 'The Worm' at an exit beacon (50% chance at regular exit, 33% chance at regular nebula exit), the ship will unlock once you defeat the debt collector in any way (do *not* spare him if given the chance).

### **Sylvan's Transport**

**Layout "A":** Unlock the type A of every other ship in the game, as well as all crewsers and vanilla ships to unlock this ship.

**Layout "B":** Unlock all other ships in the game to unlock this ship.

**Layout "C":** Win the game with all variants of non-Elite ships on pages 1 to 13 to unlock this ship.

### **Unoptimized Cruiser MK IV**

* Defeat Sylvan using the Limit 3 or beat the True Ending with all other Limits to unlock this ship. Good luck with that one pal.

### **Child Crewser**

* Consult the advice of a pile of dead Orchid Children about a certain artifact after finishing True Ending to unlock this ship.