recursal/Fanatic-Fandom huggingface dataset:
Beach

**Beach** is a terrain available in *Windjammers* and *Windjammers 2*.

## Overview

Beach is the most basic terrain available, with two yellow and one red foam goals on each side and no obstacles or gimmicks. In the original *Windjammers* it is the smallest arena in the game, making for a fast paced game, while in *Windjammers 2* it was enlarged into a standard size.

## Features

The game in Beach is often long between opponents of good (and equivalent) level: the three-point zones are easily accessible, and the five-point zone very difficult to reach. You don't have to be greedy on this ground. You have to play in force, and therefore favor the attack even if it means leaving the defense for a few moments: the format of the field often makes it possible to catch up with the disc despite errors in placement which would be fatal on other surfaces. In addition, a solid defense in Beach does not allow scoring (which may be the case on other fields). Also favor fake super strategies (see Attack). Avoid long lob play, super spin at the net (not enough reach of power and therefore limited effectiveness). For the net game, try luck only with Mita, from time to time with an EA, or, therefore, during a super fake. Also play time over strategies, because time is likely to drop to zero many times.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to be protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role, or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
История конфликтов 10-ой эпохи

На данной странице представлена хронология конфликтов Десятой Эпохи.

## Конфликты

Танковая "бомбардировка" Скобелевска(25.8.22)

Битва за Бристоль(28.8.22)

Гражданская война в Анклаве(24.9.22)

АТО на территории Донецкой Империи(24.9.22)

Вторжение в Дьявольскую крепость(25.9.22)

Восстание хохлов в Шашлычном домике(7.10.22)

"Большие взрывы"(7.10.22)

СВО в Гигахрущёвке Трамадола(7.10.22)

АТО в Бристольской Губернии(8-13.10.22)

Операция в Виллемстадской Губернии(12.10.22)

Раздел Дуркии(23.10.22)

Донецкая Война(3.11.22)

Гражданская война в Монголии(3.11.22)

Теракт в Скобелевске(3.11.22)

Бой в Рейхстаге(11.11.22)

Обстрел Монголии(11.11.22)

Война с терроризмом(15.11.22-н.в.)

Борьба с ЧВК "Фрунзе"[Война с терроризмом] (15.11.22 - н.в.)

Второй штурм Рейхстага(18.11.22)

АТО в Ферце [Война с терроризмом] (25.11.22)

Война с Империей Европы[Война с терроризмом] (6.12.22-н.в.)
Loris Biaggi

**Loris Biaggi** (ロリス・ビアッジ) is a playable character from the *Windjammers* series. He is a former goalkeeper and a representative from Italy.

## Features and Analysis

Biaggi is a jack-of-all-trades character with balanced stats. He excels at confusing the opponent with his tricky shots, especially when bumpers are involved, and has one of the best special throws in the game.

### Summary

* +Good offense
* +Good at tricky shots
* +Excels in fields with bumpers
* +One of the best slides in the game
* =Balanced stats
* =Okay defensively
* -No particular strengths
* -Hard to master

## Hitboxes

Biaggi has one of the best hitboxes in the game, especially thanks to his dash that is both elongated (enough to cover half of a small vertical field) and wide, which allows him in particular to guard against counterfeits by catching the disk with the tips of his shoes.

Attention, although extremely rare, the change of hitbox between toss and charge can cause "the Miller bug": after a toss, the character charges but the disc falls aside, giving 2 points to the opponent.

## Launch

His throw is very interesting: very fast if he throws without too much delay, it becomes slower than Costa's if he waits too long. It's not really a handicap, however, Biaggi can afford not to return the disc immediately and remain effective.
Jump

**Jumping** is a new maneuver introduced in *Windjammers 2*.

## Overview

Having its own dedicated button, jumping allows the player to leap into the air to catch an airborne disc. It can be used during a Toss but also to catch a Lobbed disc. This allows the player to execute a Smash.

Though all characters jump in the same arc, their speeds differ, with some characters jumping faster than others.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate word for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Sammy Ho

**Sammy Ho** (何健美) is a playable character introduced in *Windjammers 2* and a representative from China.

## Features and Analysis

Sammy is the ultimate beginner character, being a jack-of-all-trades character with balanced stats all across the board. His dash and curved shots are good enough but nothing outstanding.

### Summary

* +Beginner friendly
* +Good for learning the game's basics
* +Performs well on any court
* +No particular weaknesses
* -No particular strengths either
* -Anything he does, other characters do better
Jao Raposa

**Jao Raposa** (ジャオ・ラポサ) is a playable character introduced in *Windjammers 2* and a representative from Brazil.

## Features and Analysis

Jao is THE fastest character in the game, bar none. He has very good disc control and some of the best trick shots in the game; however, his extremely low strength is a big hindrance, making him a very hard character to master.

### Summary

* +Extremely fast
* +Excellent disc control
* +Good with trick shots
* -Lacks power
* -Awful dash
* -Hard to master
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Toss

**Tossing** is a defensive mechanic in *Windjammers*. By pressing the attack button at the exact moment an oncoming disc touches the player's sprite while standing still, the player will parry the disc, which will then spin above the player's head. By standing still below the disc, the player will assume a stance and charge power. This is the main way to charge a Super Shot or change its relaunch position.
Sudden Death

In *Windjammers*, a **Sudden Death** occurs after the last round of a match in case of a tie between the two players (each player won a round but the last round ended in a draw or both rounds ended in a draw). When this happens the players enter an extra Sudden Death round, where the first player to score points (it doesn't matter how many or if they're earned by hitting the goal or through a foul) wins the match.
Drop Shot

**Drop Shot** is a new mechanic introduced in *Windjammers 2*. By pressing the secondary button at the exact moment an oncoming disc touches the player's sprite while holding a direction, the player will bounce the disc back at the opponent immediately, instead of executing a Lob. If the player is holding up or down when executing a Drop Shot, the disc will be bounced back at an angle, more or less following the same rules as a normal Lob. Though it carries the same risks as a Lob, the Drop Shot has the advantage of being a faster maneuver overall, and thus less predictable and/or reversible.
Hitboxes

This is a list of **hitboxes**:

## Neutral

* **Mita:** 27x31
* **Yoo:** 29x31
* **Costa:** 29x37
* **Biaggi:** 29x37
* **Scott:** 29x35
* **Wessel:** 31x35

## Neutral toss

* **Mita:** 27x31
* **Yoo:** 37x31
* **Costa:** 29x37
* **Biaggi:** 29x37
* **Scott:** 29x35
* **Wessel:** 31x35

## Vertical toss

* **Mita:** 27x31
* **Yoo:** 25x41
* **Costa:** 29x37
* **Biaggi:** 35x31
* **Scott:** 29x35
* **Wessel:** 35x31

## Before toss

* **Mita:** 55x23
* **Yoo:** 65x23
* **Costa:** 73x23
* **Biaggi:** 73x25
* **Scott:** 69x25
* **Wessel:** 69x25
Lob

**Lob** is a special maneuver from *Windjammers* which is executed by pressing the second button while holding the disc. Instead of throwing the disc forward like on a Normal Throw, the player will instead throw the disc upwards in a parable, with a small reticle indicating where the disc will fall on the opposite field. The longer the player holds the disc, the closer to the net the disc will be lobbed.

If the opponent fails to catch the lobbed disc it will fall to the ground, with the player earning two points while the opponent receives a foul. While a good maneuver to catch an opponent off guard, the lob is also risky since a fast opponent can quickly position itself below the reticle and charge a Super Shot.
Sophie De Lys

**Sophie De Lys** (ソフィー・デリス) is a playable character introduced in *Windjammers 2* and a representative from France.

## Features and Analysis

Sophie is a fast, versatile character with somewhat balanced stats, favoring speed over power. Though not the fastest character in the game she's still pretty quick and her slide isn't as bad as other speedster characters, and she also has the advantage of having a excellent super attack which hits straight in the middle of the goal.

### Summary

* +Very good speed
* +Not as weak as other speed characters
* +Good disc control
* +Very good in courts with red zones in the center
* -Hard throws
Slap Shot

**Slap Shot** is a new mechanic introduced in *Windjammers 2*. By pressing the attack button at the exact moment an oncoming disc touches the player's sprite while holding a direction, the player will deflect the disc back at the opponent immediately, instead of executing a Toss. If the player is holding up or down when executing a Slap Shot, the disc will be deflected back at an angle, more or less following the same rules as a normal Toss. The main advantage of executing a Slap Shot over a normal Toss is to catch an opponent off-guard.
Lawn

**Lawn** is a terrain available in *Windjammers* and *Windjammers 2*.

## Overview

Much like Beach, Lawn is a simple, no-frills court without obstacles or gimmicks, with painted goals instead of foam bumpers which makes it easier to discern the goal zones. In *Windjammers* it is a very large field, which favors characters with wide angle shots.

In *Windjammers 2* its size was reduced, becoming on par with this version's Beach. The smaller field makes it for a much faster paced game in general, since disc shots have a shorter distance to travel.
Windjammers 2

Key art

**Windjammers 2**, known in Japan as **Flying Power Disc 2** (フライングパワーディスク2), is a stylized flying disc game released digitally in 2022 by Dotemu for all major platforms of the time.

## Overview

*Windjammers 2* is more of an update of the original *Windjammers* for the Neo Geo, featuring all-new, high-res hand-drawn graphics, along with a few new mechanics. Much like in the first game two players play against each other in a enclosed field separated by a net in the middle, with the main objective being to throw the disc to score a goal in the opposite player's field.

This game features the same gameplay mechanics from the first game, with the main additions being a new Jump maneuver with its own dedicated button and a Power Meter which fills during the match; both additions include their own subset of new unique offensive and defensive maneuvers. All characters and five of the fields from the original game return for this sequel, with the addition of four new characters, plus a secret one, with their own home fields.

## Characters

* **Steve Miller** (England)
* **Jordi Costa** (Spain)
* **Loris Biaggi** (Italy)
* **Gary Scott** (USA)
* **Klaus Wessel** (Germany)
* **Max Hurricane** (Canada)
* **Jao Raposa** (Brazil)
* **Sammy Ho** (China)
* **Anna Szalinski** (Poland)
* **Jamma GX03** (no country)
* **Disc Man** (no country)

## Courts

* **Lawn**
* **Tiled**
* **Clay**
* **Stadium**
* **Junkyard**
* **Ring**
* **Casino**
* **Arena**

## Bonus Rounds

* Hot Dog Distance
* Disc Attack

## Videos

Windjammers 2 - Free Update Available NowWindjammers 2 - Release trailer
## External Links

* Official site
* Dotemu page
* Steam store page
Smash

**Smash** is a new mechanic introduced in *Windjammers 2*.

## Overview

By successfully catching a disc in the air during a Jump the player can immediately execute a Smash by pressing any button while the character is still airborne. The character will immediately throw the disc to the ground on the opponent's field, and much like a Lob this will count as a foul for the opponent if he fails to retrieve the disc in time. The Smash has the obvious advantage of being faster than a Lob and not allowing the opponent to charge for a Super Shot.

If the player has stored power before jumping, instead of executing a regular Smash it will execute a Super Smash instead, which works just like a Super Lob.
Dog

**Dog** is a horse owned by maaaaark1400.

## History

On August 10, 2022, Dog almost drowned while trying to cross a waterfall with his owner.

### Death

On August 13, 2022, on their way home after a victorious raid at a Savanna Village, Maaaaark1400 accidentally killed Dog with his sword while trying to get him off a boat he was trapped in.

   His remains were buried on a grave behind Maaaaark1400's house.

1. ↑ The boat was bugged and cannot be interacted with.
2010

Linking page for schedules from **2010**.

### January 2010

January 2, 2010

January 9, 2010

January 16, 2010

January 23, 2010

January 30, 2010

### February 2010

February 6, 2010

February 13, 2010

February 20, 2010

February 27, 2010

### March 2010

March 6, 2010

March 13, 2010

March 20, 2010

March 27, 2010

March 30, 2010

### April 2010

April 3, 2010

April 10, 2010

April 17, 2010

April 24, 2010

### May 2010

May 1, 2010

May 8, 2010

May 15, 2010

May 22, 2010

May 29, 2010

### June 2010

June 5, 2010

June 12, 2010

June 19, 2010

June 26, 2010

### July 2010

July 3, 2010

July 10, 2010

July 17, 2010

July 24, 2010

July 31, 2010

### August 2010

August 7, 2010

August 14, 2010

August 21, 2010

August 28, 2010

### September 2010

September 4, 2010

September 11, 2010

September 18, 2010

September 25, 2010

### October 2010

October 2, 2010

October 9, 2010

October 16, 2010

October 23, 2010

October 30, 2010

### November 2010

November 6, 2010

November 13, 2010

November 20, 2010

November 27, 2010

### December 2010

December 4, 2010

December 11, 2010

December 18, 2010

December 25, 2010
Concrete

**Concrete** is a terrain available in *Windjammers*.

## Overview

Concrete is a wide sized field, with the same reversed goal layout as Tiled (red zones in the corners and yellow zone in the middle). It also features bumpers on the top and bottom of the net in the middle of the court, which will bounce off the disc, adding an element of unpredictability to matches. An experienced player can use the bumpers to his advantage, throwing off the opponent with a bounced shot.

This was the only field of the original to not make the cut for the sequel.
Fighter's History Dynamite / Flying Power Disc

Back cover

**Fighter's History Dynamite / Flying Power Disc**, catalog number PCCB-00149, is a music album published by Pony Canyon in 1994 through their Scitron label. It includes the original soundtracks of *Fighter's History Dynamite* and *Windjammers*, composed by the Gamadelic band, along with voice tracks from both games.

## Tracklist

1. DYNAMITE (Fighter's History Dynamite) - 4:21
2. SHOOOT!! (Flying Power Disc) - 4:26
3. KARNOV'S REVENGE (~Idle) - 0:35
4. FIGHTER'S HISTORY DYNAMITE (~Title) - 0:12
5. BATTLE AGAIN (~Player Select) - 0:37
6. Ray's Theme ~ HURRY UP - 2:53
7. Feilin's Theme ~ HURRY UP - 1:51
8. Ryoko's Theme ~ HURRY UP - 2:25
9. Matlok's Theme ~ HURRY UP - 2:19
10. Samchay's Theme ~ HURRY UP - 1:53
11. Lee's Theme ~ HURRY UP - 2:21
12. Mizoguchi's Theme ~ HURRY UP - 1:32
13. Jean's Theme ~ HURRY UP - 2:16
14. Marstorius' Theme ~ HURRY UP - 1:58
15. NEW RIVAL (~Interrupt) - 0:04
16. Yungmie's Theme ~ HURRY UP - 1:59
17. Zazie's Theme ~ HURRY UP - 1:41
18. Clown's Theme ~ HURRY UP - 1:51
19. Karnov's Theme ~ HURRY UP - 1:53
20. INDOMITABLE SPIRIT (~Continue) - 0:23
21. Ray Ending - 0:53
22. Feilin Ending - 0:54
23. Ryoko Ending - 0:52
24. Matlok Ending - 0:57
25. Samchay Ending - 1:06
26. Lee Ending - 0:56
27. Mizoguchi Ending - 0:32
28. Jean Ending - 0:36
29. Marstorius Ending - 1:01
30. Yungmie Ending - 0:47
31. Zazie Ending - 1:00
32. Clown Ending - 1:05
33. Karnov Ending - 0:45
34. OX'S THEME (Extra Round) - 1:10
35. GAME OVER (Game Over) - 0:05
36. BEST GRAPPLERS (Ranking) - 0:08
37. GET READY (Select Screen) - 0:19
38. GO FOR BROKE! (Decision ~ Round Start) - 0:04
39. SHOOOT!! (Tile) - 1:59
40. SET CLEAR (Set Clear ~ NEXT ROUND) - 0:15
41. WINDJAMMERS (Lawn) - 2:19
42. DRAW SET (Draw Set ~ NEXT ROUND) - 0:09
43. FLYING POWER DISC (Beach) - 1:59
44. LOST SET (Tile) - 0:07
45. CONTINUE!? (Lost Set) - 0:06
46. HURRY! (DOG DISTANCE & DISC BOWLING ~ Set Clear ~ NEXT ROUND) - 1:13
47. REACH FOR THE TOP (Ranking ~ Continue) - 2:04
48. YOU GOT A POWER (Concrete ~ Lost Set ~ NEXT ROUND) - 1:57
49. BREAK POINT CHAMPS (Stadium ~ Set Clear) - 2:21
50. THE WINNER (Ending) - 0:24
51. GAME OVER - 0:11
52. Ray VOICE - 0:09
53. Feilin VOICE - 0:10
54. Ryoko VOICE - 0:13
55. Matlok VOICE - 0:11
56. Samchay VOICE - 0:11
57. Lee VOICE - 0:11
58. Mizoguchi VOICE - 0:16
59. Jean VOICE - 0:08
60. Marstorius VOICE - 0:14
61. Yungmie VOICE - 0:08
62. Zazie VOICE - 0:09
63. Clown VOICE - 0:07
64. Karnov VOICE - 0:08
65. e.t.c. VOICE - 0:35
66. FIGHTER'S HISTORY DYNAMITE S.E - 0:40
67. FLYING POWER DISC VOICE - 2:17
68. FLYING POWER DISC S.E. - 1:17
Supersonic Shot

**Supersonic Shots**, also called supershots or quick shots, are faster throws than standard throws. They are emblematic of the game by their visual effect which doubles the frisbee and by the different cries of the characters who make them.

Supershots are extremely useful in the game, and are used both in attack and defense. They make it possible to vary the rhythm of the game and to regain the advantage in the exchange as long as the player has been able to read the trajectory of the opponent's throw quickly enough.

They are significantly harder to stop when thrown from the net because the opponent has less time to react.

## How to take a supershot

Rapid shots are performed by pressing the A button directly after receiving the disc. For each character, the speed of the frisbee launched with a supersonic shot is 9 pixels per frame.

Rapid fire is compatible with curves. Thus, by entering two consecutive directions before pressing A with the right timing, it is possible to achieve a supershot with effect.

It is possible to use the supershot using the negative edge (by releasing A rather than pressing) in order to avoid performing a toss by accident.

Note that if the player is largely behind in points, he benefits from a quick shot on serve, which is impossible to obtain otherwise. In the same way as for a classic supershot, just press A as soon as you receive the frisbee.

### Timing

The timing for performing a quick shot changes depending on the character and the timer. Thus, the further the player is behind in points and the closer the time is to zero, the easier it is to achieve a supershot. The game can also grant one or two extra frames to launch a supershot depending on the time remaining. The most determining variable remains the score.

Other minor parameters are taken into account when calculating the supershot window: the latter is more difficult to achieve during the first two exchanges of the set or if the opponent has not entered any commands in the game.
Stadium

**Stadium** is a terrain available in *Windjammers* and *Windjammers 2*.

## Overview

Stadium is a standard field without bumpers, two yellow goal zones on the sides and a red goal zone in the middle. In *Windjammers* this field is used for the final match in the solo mode.

This field features a unique gimmick relating to its goal zones: each of the player's red goal zone starts very small, but whenever a player scores a goal its own red zone gets enlarged while the yellow zones are reduced. Conversely, whenever a player takes a goal its goal zones are reset to the initial size.
Klaus Wessel

**Klaus Wessel** (クラウス・ヴェッセル) is a playable character from the *Windjammers* series. He is an olympic champion and a representative from Germany.

## Features and Analysis

Klaus Wessel is a strong-but-slow powerhouse who's all about offensive play. Though he's very slow he compensates that by having one of the best slides in the game, which helps with his mobility. His overall strength also means he receives little recoil from blocked shots; coupled with his slide this also makes him a solid defensive character.

### Summary

* +Very powerful, with one of the best offensive games
* +Almost no recoil from blocking
* +Very good at reversals
* +Excellent dash
* +Fast charge
* -Very slow walk speed
* -Must rely on his slide for mobility
* -Bad at curved shots

## Style of play

### Intro

**Attack**

**Defense**

## Hitboxes

Wessel has a fairly large hitbox but he remains below Biaggi and Miller in the possibilities he has to exploit it. Attention, although extremely rare, the change of hitbox between toss and charge can cause "the Miller bug": after a toss, the character charges but the disc falls aside, giving 2 points to the opponent.

## Launch

Wessel's physical strength is reflected in his discus throw, which is powerful and therefore fast. In addition, he can wait before throwing without really losing speed, which makes it possible to deceive an opponent who is too impatient. ': Gamest 199, July 1994'
Dog Distance

**Dog Distance** is a bonus game available in *Windjammers*. It also appears in *Windjammers 2*, where it was retitled *Hot Dog Distance*.

## Overview

In this minigame the player controls a dog, who has to chase over a disc tossed by the player character. While chasing the disc the dog must jump and dodge around various obstacles on the beach coast.
Maaaaark1400

**maaaaark1400** is the first member and the owner of DeadkidSMP. He created the private realms server on July 1, 2022.

## Personality

### Animal Advocacy

maaaaark1400 is against animal cruelty and encourages everyone to not slaughter animal entities. Despite this, has killed 6 animal entities in the server so far:

* **Sheep (August 10, 2022)** - accidentally killed with Golden Sword while trying to defend himself from a Baby Zombie riding it.
* **Dog the Horse (August 13, 2022)** - accidentally killed with sword while trying to get him out of a bugged boat that he was trapped in.
* **Donkey (August 16, 2022)** - accidentally killed during raid.
* **Cow (August 16, 2022)** - accidentally killed during raid.
* **Fish (August 28, 2022)** - accidentally killed with arrow while attacking a zombie.
* **Trader's Llama (August 28, 2022)** - accidentally killed with arrow while attacking a spider.

maaaaark1400 also loves fishing and believes that no actual fish entities are being harmed in doing so.
Tiled

**Tiled** is a terrain available in *Windjammers* and *Windjammers 2*.

## Overview

Tiled is another simple court without obstacles. Its main gimmick is that its red and yellow goal zones are reversed, with the small red zones on the corner and a large yellow zone in the middle. Because of this this terrain favors characters such as Steve Miller, whose special attack has the disc running on the field's corners.

In *Windjammers* it is one of the smallest fields available, on par with Beach, while in *Windjammers 2* it is a wider field.
Flying Power Disc 1+2 Original Soundtrack

Cover

**Flying Power Disc 1+2 Original Soundtrack** (フライングパワーディスク 1+2 オリジナル・サウンドトラック), catalog number CTN-009~10, is a music album published by Diskunion in 2022 under the Cinema Kan label. It contains the original soundtracks of both *Windjammers* and *Windjammers 2*.

## Tracklist

### Disk 1 (Windjammers)

1. GET READY～GO FOR BROKE!
2. SHOOOT!!～SET CLEAR
3. WINDJAMMERS～DRAW SET
4. FLYING POWER DISC～LOST SET
5. CONTINUE!～HURRY!
6. REACH FOR THE TOP
7. YOU GOT A POWER
8. BREAK POINT CHAMPS
9. THE WINNER
10. GAME OVER
11. GET READY～GO FOR BROKE!
12. SHOOOT!!
13. SET CLEAR～NEXT ROUND～SET CLEAR3～WINDJAMMERS
14. DRAW SET～SET CLEAR4～NEXT ROUND～FLYING POWER DISC
15. LOST SET～SET CLEAR2～NEXT ROUND～CONTINUE!～HURRY!
16. SET CLEAR～NEXT ROUND～REACH FOR THE TOP
17. SET CLEAR～NEXT ROUND～YOU GOT A POWER
18. SET CLEAR～NEXT ROUND～BREAK POINT CHAMPS
19. THE WINNER
20. GAME OVER
21. FLYING POWER DISC VOICE
22. FLYING POWER DISC S.E.

### Disk 2 (Windjammers 2)

1. THE WINNER (ENDING)
2. DISCOPLANE 22
3. GET READY (SELECT SCREEN)
4. INTRO
5. MAP
6. GO FOR BROKE (ROUND START)
7. WINDJAMMERS (LAWN COURT)～DRAW SET
8. HIGHEST CHEERS (ARENA COURT)～2ND SET
9. NEVER MISS A CHANCE (ROOFTOP COURT)
10. DON'T GIVE UP (RING COURT)～SET CLEAR
11. FUNKYARD (JUNKYARD COURT)
12. REACH FOR THE TOP (CLAY COURT)～LOST SET
13. GAME OVER
14. CASINO (CASINO COURT）
15. THERE'S NO TIME (BONUS STAGE)
16. ROUND CLEAR
17. BREAK POINT CHAMPS (STADIUM COURT)
18. CONTINUE (LOST SET 2)～FINAL SET～FLYING POWER DISC (BEACH COURT）
19. NEXT ROUND～SHOOOT!! (TILED COURT)
20. A DAY IN A CHAMP'S LIFE
21. DON'T GIVE UP (MARO's Guitar-zanmai Ver.)
22. WINDJAMMERS (MARO's Guitar-zanmai Ver.)
Normal Throw

**Normal Throws** refer to the simplest way of throwing a frisbee in *Windjammers*. Simply press the attack button while holding a disc and the player will throw the disc straight forward, or press the button while holding a direction in order to throw the disc at an angle. The speed of the disc will depend on how long the player holds the disc before throwing it, with the throw being slower the long the player holds it.

If the player press the button shortly after receiving the disc, it will execute a Supersonic Shot instead.
What A Court Hath Old England

* What a court hath old England of folly and sin
* Spite of Chatham and Camden, Barre, Burke, Wilkes and Glynn
* Not content with the game act, they taxed fish and sea
* And America drench with hot water and tea
* Derry down, down, down, derry down

* But if the wise council of England doth think
* They may be enslaved by the power of drink
* They're right to enforce it; but then do you see?
* The colonies, too, may refuse and be free
* Derry down, down, down, derry down

* There's no knowing where this oppression will stop
* Some say there's no cure but a capital chop
* And that I believe’s each American's wish
* Since you've drenched 'em with tea and deprived 'em of fish
* Derry down, down, down, derry down

* The birds of the air and the fish of the sea
* By the gods for poor Dan Adam's use were made free
* Till a man with more power than old Moses would wish
* Said, "Ye wretches, ye shan't touch a fowl or a fish!"
* Derry down, down, down, derry down

* Three generals these mandates have borne 'cross the sea
* To deprive 'em of fish and make 'em drink tea;
* In turn, sure, these freemen will boldly agree
* To give 'em a dance upon Liberty Tree
* Derry down, down, down, derry down

* Then freedom's the word, both at home and abroad;
* So out with each scabbard that hides a good sword!
* Our forefathers gave us this freedom in hand
* And we'll die in defence of the rights of the land.
* Derry down, down, down, derry down
Max Hurricane

**Max Hurricane** (マックス・ハリケーン) is a playable character introduced in *Windjammers 2* and a representative from Canada.

## Features and Analysis

Max is a total brick wall, even more so than Klaus Wessel; he tanks opponent shots like a pro, barely flinching at all, and can also deliver the pain with his very strong shots. Of course, Max is also very slow, having to rely on his somewhat decent dash to move around.

### Summary

* +Extremely powerful
* +Almost no recoil from blocking
* =Better curved shots than Klaus
* =Good enough dash
* -Extremely slow
Stone Kingdom

**Stone Kingdom** is the first nation built in Deadkid SMP. It was co-founded by Ry3li, Neilandrei360 and Maaaaark1400.

## Citizens

### Current

* Ry3li
* Maaaaark1400
* Neilandrei360
* TeresaCoro
* TasingMunoz
* Geloisailo
* Domeng - *zombified and currently missing*
* Raul - *currently missing*
* Dingdong Dantes
* Marian Rivera
* Santino
* Viktor Magtanggol

### Former

* Mang Boy *(deceased)*
* Coco Martin *(deceased)*
* Raffy Tulfo *(deceased)*
* San Pedro *(deceased)*

## History

### Formation

Ry3li was the first to build a structure in the territory where the Stone Kingdom stands today. Early August of 2022, Maaaaark1400 and Neilandrei360 abandoned their underground base and built a farm and their individual home just a few meters away from Ry3li's house. The first structures in the Kingdom include Neilandrei360's Mob Farm and Ry3li's Enchanting Area which are mostly composed of stone-based blocks, hence the name Stone Kingdom.

## Structures

* Community Pantry
* Dock
* East Gate
* Fisherman House
* geloisailo's House
* Horse Stable
* Japanese Bell Tower
* maaaaark1400's House
* Message Board
* neilandrei360's House
* Neilandrei360's Mob Farm
* Ry3li's Enchanting Area
* Ry3li's House
* Hillside Graveyard
* The Tall Tree
* Teresa's House
* Villager Hobbit
* Watch Tower
* West Gate
Shrek

List of Airings

April 20, 2020

April 21, 2020

April 22, 2020

April 23, 2020

April 25, 2020

April 26, 2020

April 30, 2020

May, 4th, 2020

May 7th, 2020

May, 11th, 2020

May 13th, 2020

May 15th, 2020

May 17, 2020

May, 18, 2020

May, 19, 2020

May, 20th, 2020

May, 23rd, 2020

May 24th, 2020

May 26th, 2020

May, 27, 2020

May, 28, 2020

May, 29, 2020

June, 3rd, 2020

June 4th, 2020

June 10th, 2020

July 2nd, 2020

July, 3rd, 2020

July 30th, 2020

August, 1, 2020

August, 2, 2020

August, 16, 2020

August, 17, 2020

August 18, 2020

September, 4th, 2020

September 23rd, 2020

September, 24, 2020

September, 25, 2020

September, 26, 2020

September 27, 2020

September, 28, 2020

September, 29, 2020

November 1st, 2020

November, 2nd, 2020
The New Empire

The New Empire is the main empire on the planet of Himel. It was founded in year 27 of the current dynasty by kisher ījem 1 during the great revolt. It's capital is the holy city of Marām. For it's history, there is a timeline here.

### Emperors

1. ījem Empor 1 - 27 to 63
2. Ichtar Empor - 63 to 109
3. Ingtām Empor 1 - 109 to 143
4. Ingtām Empor 2 - 143 to 180
5. Choshnī Empor 2 - 180 to 204
6. ījem Empor 2 - 204 to 230
7. ījem Empor 3 - 230 to current

### Departments

* Department of might
	+ department of might over land
	+ department of might over water
	+ department of might over the sky
	+ department of might over the nation
* Department of history
	+ department of education
	+ department of media
	+ department of correction
* Department of production
	+ department of energy
		- department of oil
		- department of electricity
	+ department of agriculture
	+ department of industry
* Department of help
	+ department of health
	+ department of safety
		- department of fire
		- department of water
* Department of research
Mang Boy

**Mang Boy** was a villager from Stone Kingdom. He originally came from the Northern Village.

## History

### Rescue

Mang Boy was one of the survivors in the raid at the Northern Village on August 16, 2022, along with San Pedro, Coco Martin and Raffy Tulfo. He was rescued by Ry3li and Maaaaark1400 right after the raid and was brought to the Stone Kingdom. There, he found a new profession as a Librarian.

### Death

During the second wave of the raid at the Stone Kingdom on August 16, 2022, a vindicator enters the Villager Hobbit House and murdered everyone inside including Mang Boy.
Engine arrival: Prologue

Engine arrival: Prologue is the prologue of the series Engine Arrival!

## Plot:

An introduction to explain the series, when the engines arrive and what happens before the first episode.

## Characters:

* Thomas *(does not speak)*
* Edward *(does not speak)*
* Henry *(does not speak)*
* Gordon *(does not speak)*
* James *(does not speak)*
* Percy *(does not speak)*
* Toby *(does not speak)*
* Duck *(does not speak)*
* Donald and Douglas *(do not speak)*
* Oliver *(does not speak)*
* Emily *(does not speak)*
* Merlin *(does not speak)*
* Stanley *(does not speak)*
* Clive, Neil and Matthew *(do not speak)*
* Colin *(does not speak)*
* Lily *(does not speak)*
* Adam *(does not speak)*
* Eric *(does not speak)*
* Billy *(does not speak)*
* Hank *(does not speak)*
* Molly *(does not speak)*
* Neville *(does not speak)*
* Rosie *(does not speak)*
* Rebecca *(does not speak)*
* Hurricane *(does not speak)*
* Sheffield *(does not speak)*
* Alfred *(does not speak)*
* Crovan *(does not speak)*
* Hiro *(does not speak)*
* Geoffrey *(does not speak)*
* Diesel *(does not speak)*
* Daisy *(does not speak)*
* BoCo *(does not speak)*
* Derek *(does not speak)*
* Dennis *(does not speak)*
* Bear *(does not speak)*
* Pip and Emma *(do not speak)*
* Annie and Clarabel *(do not speak)*
* Henrietta *(does not speak)*
* Sir Topham Hatt I *(does not speak)*
* Nathaniel Prestin *(does not speak)*

## Trivia:

* This is the first unofficial episode of the series!
* This is the only episode where no characters speak!
Sorkā

The Sorkā is a series of fighter jets developed by the department of research and used by the department of might over the sky of the New Empire. Currently, seven types have been developed and three are in use.

### Sorkā-1

The Sorkā-1 was the first type of Sorkā plane developed and the first type of fighter jet developed after the fall. It was unarmed, so pilots mainly used their revolvers to fire at other pilots or dropped bombs from out of the cockpit. It was a monoplane.

### Sorkā-2

The Sorkā-2 was the second type of Sorkā plane developed, being more mobile than the Sorkā-1 because of it being a biplane.

### Sorkā-2b

The Sorkā-2b was a modified Sorkā-2 developed for bombing structures. It has a row of slots on its underside where eight grenades can fit. They can be dropped one by one, simply by pulling a string.

### Sorkā-3

The Sorkā-3 is the third type in the Sorkā series, being the first type of fighter jet to hold two people. The second person can use a small machine gun behind and around the plane.

### Sorkā-2b2

The Sorkā-2b2 is an evolution of the Sorkā-2b2, being able to hold more bombs, up to sixteen. It is currently in use.

### Sorkā-3p

The Sorkā-3p is a modified version of the Sorkā-3 with a drop able floor under the seat of the second person for parachuting missions. It does not have the machine gun anymore. It is currently in use by both the department of might over the sea and the department of might over the land, mainly for surprise attacks or fights on the sea.

### Sorkā-4

The Sorkā-4 is the evolution of the Sorkā-3, now with only one passenger and the machine gun on the front of the plane featuring a synchronization gear.
Mānpaktīt

A mānpaktīt, also called an Toplin-powered bomb or Toplin-powered explosive, is a type of bomb, stronger than an atom bomb but without the radiation damage, powered by a large amount of Toplin. Both the New Empire and the Holy Kingdom have three of them, but not enough Toplin to use them. Once one of them has enough they can use them to destroy the other.
Kisher ījem 1

Kisher ījem Empor the first is the first emperor of the new empire between year 27 to 63 and also its founder. He was married to Jujīiten Empor and had an affair with Partīm Kalīt. He had two sons, Choshnī Empor and Ichtar Empor, and an extramarital son, Piter the first.

## ījem Empor

### Aliases

the first holy emperor of the new empirethe founding king

### Relatives

Jujīiten Empor (wife) Partīm Kalīt (mistress) Choshnī Empor 1 (first son) Ichtar Empor (second son) Jakīrā Empor (daughter in law) Piter Kalīt 1 (extramarital son)

## Biographical information

### Date of birth

1st January of year 1 of the current dynasty of the new empire
Grape Finch

> Cool kid Grape!
>
> **Grape Finch** to **Lotus Heart**

## Personality

Grape is a sweet, kind-hearted adventurous kid.

## Appearance

Grape is a kid of very short stature, shorter than the average 12 year old. He has pale white skin of which his jet black, unruly hair compliments, along with big round purple eyes. He bares a great resemblence to Pixel, his ancestor, though he is a direct descendant of Dae, evident as he shares her color palette.

He wears a grey t-shirt with short black sleeves, a little alien head symbol on the left pectoral and a huge UFO symbol on the back of his shirt. He has baggy green cargo pants with black and white sneakers. He also wears a pendant with the planet earth on it.

## Trivia

* Grape was originally planned to be an android who was created for friendship and happiness, which would help explain some aspects of Grape’s character, such as his dislike for water, how he can change personalities on a dime, and how he just knows many languages. But that has since been scrapped due to his writer seeing it as being too sad for him because he has gotten too attached to Grape. His personality aspects are now explained simply as “because he’s Grape”.

* Grape constantly carries a pair of black shades that he can put on to seamlessly become his more negative personality, known as “Sassy Grape”.

* Him and both his sisters were named after fruits.
Hilligī jashkā dictionary

On this page you can find the current full dictionary for Hilligī jashkā.

1n. = type one noun / 2n. type two noun

* bojm / 2n. / tree
* et / def artc type 2 / the
* et ingerījā / 2n. / empire
* chort / 1n. / city
* hillig / adj. / holy
* nār / prep. / to + acc (as in, I am going to the city)
* nī / adj. / new
* tī / def artc type 1 / the
* tī jashkā / 1n. / language
* u / prep. / in + acc (without article)
Piter Kalīt

Piter Kalīt 1 was the son of kisher ījem Empor 1 and Partīm Kalīt, the father of Nīnā Kalīt and Piter Kalīt 2, a historian specialized in sledgeguns.

### History

Piter studied physics and chemistry in collage, but was mainly interested in ancient artifacts. He eventually bought and repaired a sledgegun, researching the weapon and creating sledgers in his free time. In 75 he came into contact with Choshnī Empor, although he didn't trust the man, keeping most of his research into Toplin a secret. In 79 he discovered he was the son of ījem Empor 1 and had a falling out with Choshnī, fleeing the empire and going into hiding. He became a member of the resistance, where he met an unknown woman and had two childredn with her. He decided to get revenge, eventually assassinating Choshnī in 111 after almost being killed by one of his agents. He died in prison in 121.
Raid

A **Raid** is an in-game event where a group of attackers invade a protected structure, village or nation. Pillagers raid villages while the players raid rarely generated structures like Woodland Mansions and Ocean Monuments.

## History

There has been 7 raids that took place in the server since its creation.

## Trivia

* NPC 0011463 is the only member to have participated in every raid in the server.
* Neilandrei360, Geloisailo & Slyhadescos2m has the highest win rate of 100%.
LFSC37

London Folk Song Cellar 37 recording.

Featuring: The Yetties, Jim Small, Roy Guest, Isla Cameron, Martin Carthy.

**Recording:**

1. The Yetties - Dorset Fourhand Reel
2. The Yetties - The Maypole / Staines Morris
3. The Yetties - The Mallard
4. Isla Cameron - Bobby Shaftoe
5. Isla Cameron - The Wars Of Germany
6. Isla Cameron - Oh Can Ye Sew Cushions
7. Roy Guest - Cosher Bailey
8. Roy Guest - Killyburn Braes
9. Roy Guest - Captain Kidd
10. Robin Hall & Jimmy Macgregor - Fal Yoro, We're Sailing
11. Jim Small - Waltz Country Dance (Harmonica):
12. Jim Small - Believe Me If All Those Endearing Young Charms / Unidentified / Unidentified / Drink To Me Only With Thine Eyes / Unidentified / Come O'er The Stream Charlie
13. Jim Small - Shepton Mallet Hornpipe (Harmonica)
14. Isla Cameron - All Around My Hat
15. The Yetties - Rounding The Horn / Amphratite / Valpariso
16. The Yetties - The Brewer Laddie
17. The Yetties - Yeller Girls / Doodle Let Me Go
18. The Yetties - (Reels)

* https://ulozto.net/file-tracking/607a3f7c8618b39675607a1eef2691fef48be008893e88b932663a6cdc19f6077c718a6f47f6cb9c6b94d047dd8b663d
Toplin

Toplin is a chemical fuel discovered by the human empire of earth and lost after the fall, only to be rediscovered by Piter Kalīt. It's main use is in long-term space travel and sledgeguns. Piter kept his research a secret, so how to create Toplin is not known by anyone in the empire. Toplin does not go bad.

### The last remains

A warehouse of Toplin is suggested to be located within the unclaimed mountains, remains from the human empire of earth.
197X Country Meets Folk 15

BBC - 197X Country Meets Folk 15

This was recorded sometime in the 1970s. 'Country Meets Folk' was a long running from the 1960s to the at least the 1970s. It was invariably recorded at the Playhouse Theatre near Charing Cross compered by Wally Whyton. Brian Brocklehurst was the supporting session bass player. Free audience tickets were available for the Friday sessions, which were then aired on Saturday evenings on the BBC Light Programme. Versions of these recordings were issued on transcription disks distributed to many overseas broadcasting companies such as the NZBC.

An associated programme also compered by Wally Whyton was aired on the BBC World Service called 'Folk & Country British Style.'

**Recording:**

1. Intro - instrumental (Bluegrass)
2. Noel Murphy - Never Fall in Love (Folk)
3. The Hillsiders - Singing When The Skies Are Blue (Country)
4. Martyn Wyndham-Reed - Harvest Times Has Come Gentle Annie (Folk)
5. Tex Withers & The Tennessee Four - Custer (The General He Don't Ride Well No More) (Country)
6. Pigsty Hill Light Orchestra - Basin Street Blues (Jug Band)
7. The Hillsiders - Turn It Around In Your Mind (Country)
8. Martyn Wyndham-Reed - I'm A Stockman To Me Trade (Folk)
9. Tex Withers - Seeds of Destruction (Country)
10. Noel Murphy - I've Been A Wild Rover [with repartee] (Folk)

* BBC Country Meets Folk 15 & 16 1970s - Media fire
NPC 0011463

**NPC 0011463** (formerly known as **Ry3li**) is the fifth member of Deadkid SMP. He is a co-founder of the Stone Kingdom.

## History

### Arrival

NPC 0011463 first arrived in Deadkid SMP on July 16, 2022. He started building his house in a flat terrain behind a mountain near the Spawn Temple on his first day.

### Stone Kingdom

Early August of 2022, after Neilandrei360 and Maaaaark1400 transfer to his location, they started building several structures and established a nation called Stone Kingdom.
1978/01/26 Folkweave

* Lacock and Chippenham Folk Festival 1977
* Brighton Folk Festival

**Recording:**

1. Johnny Collins - Take Your Time - Lacock and Chippenham Folk Festival 1977
2. Johnny Collins - Poverty Knock - Lacock and Chippenham Folk Festival 1977
3. Copper Family - The Claudy Banks - Brighton Folk Festival
4. Copper Family - Spencer The Rover - Brighton Folk Festival
5. Copper Family - Come Write Me Down - Brighton Folk Festival
6. Harry Boardman & Harry Malloy - I Can’t Find Brummagem
7. **John Raven - Foundry and Forge: Part 1** /A (Spoken word)
8. Harry Boardman & Harry Malloy - John Wilkinson
9. John Raven - Foundry and Forge: Part 1 /B (Spoken word)
10. Harry Boardman & Harry Malloy - Four Pence A Day
11. John Raven - Foundry and Forge: Part 1 /C (Spoken word)
12. Harry Boardman & Harry Malloy - The Sheffield Grinder

* https://www.mediafire.com/file/3rwplx1386whj6c/Folkweave\_-\_26-01-1978.mp3/file