recursal/Fanatic-Fandom huggingface dataset:
Evil Eye Telemetric Sensor Array

## Sensor Modules

 Manufacturer
 Sensor Type
 Electromagnetic RADAR

Home grown Breed sensor technology, this sensor array is a smaller, scaled down version of the normal Telemetric Sensory Organ used by larger Breed ships. While differing slightly from the more standard genetic models used on Thul'tea, this sensor array draws on Alliance design philosophies to create a telemetric sensor utilizing the plasma stored at the heart of the ship in a similar way. The difference is in the size. Without losing much gain, the Evil Eye is capable of still capturing a remarkably good picture of space despite it's diminutive size due, in part, to the large energy cost offset by the utilization of Hybrid Reactor technology.
Breed Crew Conditioning Cavity

## Recreational Modules

 Manufacturer
 Entertainment Provisions
 Fitness/Training

The Crew Conditioning Cavity is a section of the interior of the Breed ship carved out in order to make room for a space where the warriors of the Vi'muth, and other castes, can hone their combat skills, train their bodies, and generally let off steam during long journeys. It is maintained by a small rotation of volunteers from the crew who work to perform upkeep upon the equipment, which ranges from weights to refereeing friendly, and sometimes unfriendly, matches within the sparring ring within the center of the space. Given the Ael'id's unnaturally dense bone structure and musculatures, due to their high gravity homeworld, the equipment within the Conditioning Cavity is ill-suited to humans or any other race hailing from a "1.0g" world. Even with the weights being largely modular to suit the individual using them, very few exist that could be considered safe, or constructive, for the smaller race to attempt using.
Cascades

Manufacturer
 Entertainment Provisions
 Physical Activity: Swimming

The Cascades Module follows a layering design, with hot tubs built into the uppermost part of the pool, and runoffs falling into multiple lower pools. The Cascades also features L.E.D lighting in and around the pools, as well as a textured floor within each pool to prevent slipping.
Breed Storage Cavity

## Cargo Bay Modules

 Manufacturer
 Cargo Tolerance (in tonnage)
 5 Tons

A space to store cargo, carved from the flesh of the Breed and adapted for hauling and onload/offload capabilities. Due to the unique nature of the Breed's physiology, it can assist with cargo transfer using fleshy appendages that double as feelers. As long as a Du'car is interfaced directly with the Breed, or through the nerve cluster within the storage area, these can be manipulated to assist with manual labor.
Helios

## Basics

 Gravity
 Faction Alignment

## General Information

 Mining District

 Livestock (Domesticated Creatures of all types)

 Fruits of all types

## Planetary Lore

Helios has been a project of many years, while it's funding is unknown as is its mode of construction it is known that the partial Ecumenopolis is the center for its own mining and construction. Nothing but fancy furniture for the executive district was imported. However, it has been seen that most wildlife on the planet has been ran extinct by what is presumed to be the Corporation's security staff, or likely the people themselves. Having little forest grounds leads to little fauna. It should be noted that food is grown and raised on the planet.
Econo-Cabin Module 'Envy'

Manufacturer
 Crew/Passengers Supported
 20

Econo-cabin Module Envy is the next in class spacecraft meant for commercial travel. Affordable and sleek this ship provides comfort on your commute from system to system. With a polite and accommodating crew you can travel in comfort knowing your every request will be followed through, state of the art tech and design allows for wondrous sleep as you travel the cosmos or even enter atmosphere. Seamless displays provide beautiful and captivating imagery in entertainment. Explore our lovely dining deck filled with authentic and delectable foods made for a king and explore our generous offerings of alcoholic beverages and tobacco's. The Envy Module offers everything you desire so fly with us today, book a fliht or lease and buy one of our ships now. (WIP)
Limbo

## General

Description:

## Weapons

 8

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

[Images are posted AFTER a description is made](edited)

## How to Stats Sheet:

First distribute 16 points between Vitality, Observance, Strength and Endurance. These all start with a minimum of 1. Higher numbers are better. Vitality determines health pool, Observance determines passive perception, Strength allows for higher melee damage and of course being strong than the opponent and Endurance determines who can run longer and faster.

Next distribute points to the rest of the sheet. You have 30 positive points and 30 negative points. Negative points determine what your character is lacking at. Positive points determine what your character is good at. A higher number indicates greater skill. Your maximum skill cap is fifteen points in any singular skill. You will get more points later on so branch out. The minimum any negative skill can be is -5. These points are included when dealing with Saves which are how your character avoids damage.

Roll for your psionic attunement in the discord using Sidekick. The roll is 3d10. You may roll three times and select any roll that you made for your attunement. The attunements are explained below.

 Deaf
 Dull
 Normal
 Sensitive
 Hyper Sensitive
Komodo Armor

Available Modification Slots

## Lore

The Komodo armor was designed by the Wakazashi Corporation to provide armor that could effectively conceal a user from all predictable detection patterns; namely focusing on spy work for the armor in question as well as infiltration. The armor system was designed so well that it became common place for higher end mercenaries to utilize it alongside suppressed weaponry or melee weaponry. Such an armor system, naturally, is not very protective but offers a variety of utilitarian devices such as diluting the thermal signature of the target, reducing any EMF signatures and additionally providing optical camouflage with an array of cameras affixed to each side of the armor. The entire surface area of the armor is, effectively, a television screen which displays the opposite side's scenery of the user in real-time. While this camouflage has issues, such as no providing proper depth perception to anyone looking at the armor while it is in effect, it does make it exceptionally hard for someone to be seen in the darkness or at long distances.

## Notes

This armor confers a +5 to all stealth rolls while the armor is intact. If the armor takes damage at any point, even if the armor section is not completely destroyed, the stealth bonus is negated.

This armor does not allow auto-passes from thermal imaging or EMF detectors as it suppresses both signature types. If the armor takes damage at any point, even if the armor section is not completely destroyed, this bonus is negated.

This armor has night vision, thermal imaging and EMF detection built into its helmet. While the armor is intact, detecting any of these signatures confers a +5 to perception rolls made against them. Devices and people which are not hiding but are in darkness or other obscuring conditions (fog, heavy rain, sandstorms) which are in the user's line of sight are automatically detected. Due to night vision, this armor does not take penalties to perception checks made in darkness.
Akira Gilman

## Weapons

 4

 -5

 5

 2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Akira was born in the colony of York, on the planet of Virginia, as the youngest of 4 children. To call her the 'odd ball' or 'black sheep' of her family would be appropriate. Her father owned a small but lucrative private shipping company, with one brother taking after their father in the family business, while the other has set himself on the course to be a career military man. Akira had a twin sister, older than her by 5 minutes, who died when they were 4 due to a rather unfortunate accident involving a shipping crate and a broken crane. This was likely where Akira's detachment from the world began. Akira, or 'A' as she prefers, is a bit of a shut-in and prefers the company of computer screens, random parts, and darkness over that of other living beings. Despite this, however, when recruitment for the C-S-V Polaris began, she signed up as the ships computer and programming specialist. A often reminds herself that she's living for not just herself, but for her sister, too, and uses that as a means to encourage herself to reach beyond her comfort zone.
Mozart Drive

Manufacturer
 Light Years per Day
 5

Mozart drives are among the top rated performance FTL drives on the market. They are exceptionally fast, fairly small, relatively light weight and don't take up much space on typical vessels. This drive was invented purely as a necessity for the Sol Republic to produce Ulysses class starships since no other drive made before then could handle such a large and heavy vessel. It does have an exceptional power requirement; drawing most of a typical starship reactor's power.
Kin Anna

## Weapons

 3

 4

 1

 1

 2

 0

 1

 0
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Kin Anna Eira, or Kina, is a more uncommon breed of Quinex, somewhat resembling a humanoid rabbit. When she was young, her interests differed from her allies, and she was sometimes excluded to the point that she wanted to leave, though she didn't have the means to do so. After multiple potentially fatal run ins with common Quinex predators, she began her search to abandon her home planet of Yuimia and take to the stars, and using her skills to try to make a living, and ultimately, to find the true way to All Mother. She has issues with anxiety, and she's rather timid until you get to know her, when she opens up quite a bit.

She's 3'2" tall, and 83lbs, with fairly large ears and white fur, with red eyes and black markings on her cheeks. She has silver fur that swirls down her limbs, a product of her upbringing, and a white fluffy tail that she has to modify her clothes to accommodate for.

[Images are posted AFTER a description is made]
F-81 Powered Assault Armor

The Ford model 81 power armor was designed to protect the user's chest adequately from small arms fire though energy weapons proved much more capable at devastating the user. It utilizes a trio of extremely small but powerful diesel engines; meaning that it cannot be used in starships or in closed spaces without suffocating the crew of said areas though arguably this could be another advantage. In addition to its protection the armor provides significant performance enhancements; namely strength and speed. A user in this armor can typically keep up with extremely slow vehicles over a long duration and can outrun heavier military vehicles in a brief sprint before their acceleration can take over. In addition it provides a targeting HUD which makes the user much more accurate at acquiring a target and engaging them at all ranges.

## Notes

The user's strength is set to 15 when using this armor and their movement speed is doubled. Additionally any user in this armor gains a +2 to all Combat skill checks made. Consult the Power Armor template for the requirements to wear this class of armor.
Keira Sakashi

## Weapons

 5

 -3

 -4

 10

 2

 -2

 1

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Keira is a new employee onboard the The Alliance Naval Ship (ANS) *Arrogant Dependence.* Working in the shuttle maintenance department.

She's fresh out of her university and knows little of the world off planet.

For her looks see the image above.

 Deaf
 Dull
 Sensitive
 Hyper Sensitive
Mk3a2

Special Tags
 Carbine

Expanding upon the Mk3a1, its successor used a heavier cartridge in favor of an intermediate cartridge for additional firepower and penetrative power of heavier body armors. The original design was automatic though the A2 adopted a selective fire mechanism instead; opting to make ammunition last longer rather than doubling down on firepower. The magazine of the Mk3a2 is slightly smaller with two rounds removed from the magazine although the weapon is far shorter; less than two feet in total length. Because of its unique design featuring a collapsible stock, eleven inch barrel and other features that made it shorter it is considerably more useful in close quarters combat where most infantry engagements take place.

## Notes

When using the weapon in 'full auto' mode, use the stats in parenthesis.
Zehira

## Weapons

 3

 4

 3

 -5

 -5

 +5

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Born into the Altair Mafia, Zehira's childhood was surprisingly stable, with only a handful of dangerous events that threatened her, most of them indirectly. But she wasn't a stupid child, and she noticed the bruises and the blood that her father and mother sometimes came home with. As such, she was given her first pistol at the age of 13, younger then one of her age should have one but given the circumstances, logical. It was a weak model and she hit herself in the face more than a few times while practicing, but once she got used to it she quickly became a girl for the dummies and bullseyes to fear.

At the age of 15, her house was broken into at night by a rival gang member. Being unable to sleep at the time, she grabbed her gun and made her way to the stairwell where she saw him rummaging through some sentimental items. Outraged, she ran down the stairs, only to sprain her ankle and fall down the last two steps. He was surprised; clearly he was expecting her father or mother. This was his mistake as, while he chuckled and went for his gun without haste, she aimed best she could on the floor and shot him in the shoulder, then in the head as he cried out in pain. Her neighbors rushed in, expecting to see Zehira dead on the ground. Instead, they saw her wincing in pain, her barrel smoking, and intruder dead. This was her first lesson: always go in with a plan.

Three years later, only her mother returned from a fight, arm broken and crying. She quickly realized that her father had been killed. After comforting her mother and getting her the help she needed, she grabbed a hidden pistol and stormed out of the house later that night, intent on avenging her father. Predictably, she was outmatched and was captured, intended to be used as ransom or bait, she wasn't sure. But luckily she was easy to track and was rescued, losing her right arm but not her life. This was her second lesson: know when to fall back.

After receiving a basic cybernetic arm a year later, she was encouraged to start training as a markswoman, which she completed 4 years later.
Old template copy

## General

Description:

## Weapons

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

[Images are posted AFTER a description is made](edited)

**==** How to Stats Sheet: **==**

First distribute 16 points between Vitality, Observance, Strength and Endurance. These all start with a minimum of 1. Higher numbers are better. Vitality determines health pool, Observance determines passive perception, Strength allows for higher melee damage and of course being strong than the opponent and Endurance determines who can run longer and faster.

Next distribute points to the rest of the sheet. You have 30 positive points and 30 negative points. Negative points determine what your character is lacking at. Positive points determine what your character is good at. A higher number indicates greater skill. Your maximum skill cap is fifteen points in any singular skill. You will get more points later on so branch out. The minimum any negative skill can be is -5. These points are included when dealing with Saves which are how your character avoids damage.

Roll for your psionic attunement in the discord using Sidekick. The roll is 3d10. You may roll three times and select any roll that you made for your attunement. The attunements are explained below.

 Dull
 Normal
 Sensitive
 Hyper-sensitive
Valkyrie Repair Module

Manufacturer
 Effect
 See Notes

The Bjorklund Corporation operates primarily on Mars and invented the Valkyrie Repair Module for miners to repair their ships after asteroid collisions. The module is primarily a drone control center where engineers can be sat down behind screens. Pilots of these drones have welders, grinders, cutters and various other tools at their disposal. These tools can be used, when the module is properly crewed, to effectively and quickly repair a number of starships.

## Notes

This module may repair any starship up to one hundred hull points multiplied by the number of crew available. For this module the 'crew required' should be assumed 'maximum available crew'. A starship that receives repairs from this vessel cannot receive repairs a second time until it has been repaired properly in a star port. Alternatively, the starship may lower its maximum health by one hundred per one hundred extra health it receives; permanently.
Rifles Quick-Page

## Assault Rifles

An assault rifle does moderate amounts of damage but generally has a high rate of fire; making them exceptionally versatile weapons that can perform most jobs adequately though often they are outperformed in niche areas. These rifles are generally lightweight for two handed weapon and pack a decent armor penetration behind their damage. A small fireteam with assault rifles can, with proper tactics and a little luck, take on an individual in power armor and assault rifles make up the workhorses of most militaries across the cosmos.

AK-87u

CWP-16

Mk3a1

Mk3a2

## Marksman Rifles

A marksman rifle is generally a higher caliber than an assault rifle while generally reaching farther distance; sacrificing fire rate for more armor penetration. Marksmen rifles are not sniper rifles and serve as a bridge between the two. They are often heavier than most rifles (save for sniper rifles of course) and are typically handed to specialists who handle the weapon with efficiency when in a military setting. Good marksman rifles will have good penetrating power as well as good damage with moderate fire rates. While a marksman rifle is ill suited to engaging many targets it is an excellent choice for taking down one or two targets from a long distance without exposing the shooter.

M-11 Marksman Rifle

## Shotguns

Shotguns have low armor penetration contrary to popular belief but have incredibly high damage and moderate fire rates. They are not generally exceptionally heavy but can be; typically with larger bores. A shotgun is accurate much further than most think even with buckshot loaded into the weapon. However while shotguns are, admittedly, poor choices for combat in general compared to other weapons they are exceptional when placed into a team supported by other rifles. Anyone wielding a shotgun should place emphasis on being as close to the enemy as possible and should target them where their armor is weakest. Alternatively, a shotgun is an exceptional doorbell.

Dakken's Brol

Goliath 12 gauge Shotgun

## Sniper Rifles

Sniper rifles pack insane amounts of armor penetration and damage into a single shell though their fire rate is exceptionally poor. These weapons are designed to hit from so far away that the enemy simply cannot retaliate without a sniper rifle of their own, artillery, mortars or air support. Most sniper rifles are exceptionally heavy; especially high caliber sniper rifles. However these rifles that are extremely large are also often capable of penetrating power armor outright or even tank armor to kill the occupants inside the vehicle.

AR-95
Van'eil'ka Telemetric Sensory Organ

## Sensor Modules

 Manufacturer
 Sensor Type
 Electromagnetic

The sensory organ developed by the Van'eil'ka is designed to utilize it's own ability to project and absorb plasma to it's advantage when detecting nearby threats and objects of interest. Utilizing the Telemetric Sensory Organ, the Breed can generate a burst of plasma within it's body that releases a wave of harmless ions into the surrounding space. These ions are then reflected off of objects within range, before being detected as a product of the plasma used to generate them. This data can then be processed to generate a rudimentary picture of the surrounding area that can be extrapolated and used by interfaced Du'car Caste operators.
Spaceborne Self Contained Ecosystem 'Terraria'

Manufacturer
 Entertainment Provisions
 Sight Seeing

Terraria offers a large variety of decor aboard any vessel with minimal care required. Custom built and made only from the finest materials of Earth, each Terraria is unique from the next. The automated sprinkler systems and feeders are available in any Terraria, and each adjust on their own to the ecosystem. Extraterrestrial organisms are not recommended to be applied to any Terraria ecosystem. Any landscape is available with the Terraria ecosystem; from woodlands to hills, Terraria is there to provide all your creature-comforts. All Akari Akiyama modules can be interlocked to create expansive and unique parks.
Sagira Plasma Lancet

## Melee Weapon

The Sagira Plasma Lancet, developed for wide-spread use by the Vi'muth, is a simple yet effective energy blade. Utilizing an internalized 10KW VX Plasma Cell built into it's grip the weapon appears to be an unassuming, yet ergonomic, ridged hilt when in it's inert form. However, this all changes when it is utilized in combat. The Sagira, due to it's small power cell, is incapable of operating for extended periods. It is primarily meant as an emergency weapon, only useful to warriors who have lost all other combat options as a drastic, yet effective, solution. To this end, it was installed with a simple sensor to detect the movement of the weapon and respond directly to the momentum applied. The stronger, and faster, a swing, the more power is subsequently channeled into the emitter at the top of the hilt, producing a thick shaped gout of plasma able to burn through any target it strikes. When held idly, the Sagira enters a passive mode to save power rather than continue to generate it's blade constantly.

What this means for the user is that to fully bring out the potential of the Plasma Lancet they must train to commit fully to their attacks, never holding back or slowing down even at the moment of impact. This lesson, instilled into the Vi'muth from the time they are Aes'i Halla within their Communes, is embodied in the Sagira, which tends to be the first weapon issued to the junior sisters upon arrival from the Cloning Commune. While some sisters abandon it in favor of more reliable weaponry as they climb in rank and experience, others never let the Sagira they were issued upon their arrival to the Commune leave their side. A constant reminder of where they came from, and the lesson they most want to remember.
Vanalf

## Basics

 Gravity
 Faction Alignment

## General Information

 Victoria

 Korløve

 Eik

## Planetary Lore

Vanalf is one of the two rings that encircle the moon Midgardr. It was designed for the First Queen, seen as her crown and made to represent the imagination of her people through incredible craftsmanship. By Norse mythology, Vanaheim was thought to be a world that was wild and natural, and Alfheim a world of beauty and light. Vanalf is a world made with the combination of the two in mind. It is said that the deserts of Muspelheim were consumed by the jaws of artisans who smoothed each hot grain into fine sand, and poured it across Vanalf’s metal spine. They then took their claws and traced the surface, implementing a vast web of rivers to offer life to a new world, using the white polar wastes of Niflheim for the water. They shaped high cliffs and unique flora before they separated into the fauna itself, leaving an entire massive ecosystem for their people to call home. While the records for how exactly this was done can only be found in exotic paintings, typically portrayed as a red planet exploding and transforming into glowing sand that forms itself into a ring with a silver outer outline then a white and blue planet liquefying and forming the inner outline of the ring, it is fact that Vanalf was somehow made considering it exists at all.
T-98 Ritoruboi

The T-98 Ritoruboi (translated to English as 'Little Boy') was made with the needs of big game hunters in mind but turned mostly into a novelty project after many budget cuts and backlash from activist groups. The handgun is breech loaded and carries only a single round; though that round is capable of denting the plating on most power armor and can fire a considerable distance for a handgun. Due to the immense recoil of firing such a weapon that uses a caliber originally intended for elephant hunting the pistol comes with a foldable polymer stock attached as well as a deployable bipod underneath the barrel. Firing and reloading this weapon quickly is simply not possible. There were only six of these handguns ever made past the prototype stage before the project was abandoned; making them an exceptionally valuable novelty and collector's item.

## Notes

If this weapon is fired without the bipod or stock the user takes an immediate 10 health damage with a 10% chance of fracturing their wrist.
Starbound Shield Generator

Manufacturer
 Shield ARK
 10

The Starbound shield generator was originally designed as a method to counter missiles by throwing exceptional amounts of dust in their direction in order to cause a premature detonation. The result however worked far better than expected and proved effective against energy weapons as well as missiles. This particular shield does lack the ability to stop most of the heavier ship to ship cannons but can easily put other threats aside. It is an expensive endeavor to mount a particle shield on any ship and most ships require sizable reactors in order to maintain them. However; the endeavor is also well worth the price.
Ulf Grimrson

## Weapons

 3

 3

 1

 4

 5

 +10

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

A stout man, with deeply held beliefs. He joined the the Marines fresh out of high school. He soon became known for his ferocity on the battlefield. His eyes always seemed cold and distant, set deep into their sockets. People who knew him knew they had nothing to fear from him his demeanor never matched his personality. He was care free he let his beard and mustache grow out as much as he could before his higher ups started to complain. His black hair was undercut, and swept backwards. A scar from when he was younger was still prominent across his left cheek. He wasn't thin but had enough muscle to compensate for the little fat he did have. The one thing he never took off was his father's bandana it hung around his neck when he was in armor. A single black bandana faded from time. He kept his father with him everywhere he went.
Tigris River Fish Farming Module

Manufacturer
 Animals Stored
 30

New Cairo Industries built the Tigris River Fish Farming Module (ironically the Tigris is not in Egypt nor is it used for fish farming) to accommodate the need for more protein in the diets of spacers. It is arguably the least efficient module but provides the variety necessary for travelers not to get bored of eating the same meat over and over again while also assisting in preserving the wild fish populations. The module consists primarily of a glass tank modified to be capable of being mounted in a starship while also being capable of covering itself in order to prevent spillage when entering and exiting a gravitational field. Smaller modules within the large module are able to be moved around to provide different environment (such as salmon who need streams to reproduce) for different aquatic species.
David Hoffman

## General

 +0

 -5

 -5

 +0

 +0

 +0
 Passive Perception

## Description

David Huffman served in the Sol Republic Marine Corps in the earlier 22nd century and saw his way as a combat medic through the Virginian Trade War as well as the Mars Separatist war. He continued to serve, never quite showing distinction though always doing his duty, until he turned forty five and was discharged from military service due to his age. Staff Sergeant Huffman then sought higher education using the Veterans Affairs benefits awarded to him; eventually becoming Doctor Huffman. As a trained surgeon with combat experience, Huffman is often sought after for duty on spacefaring vessels. To this day he still keeps up with his physical fitness though age is taking its toll on him as recently in the year 2167 he had to have open heart surgery when a tumor was discovered next to his heart.

Despite the advice of his doctor, after surgery Huffman immediately began to recondition himself for service rather than retiring. The cataracts in his eyes dimmed his vision though Huffman has learned to compensate for this by identifying the shadows he sees based on their movement patterns as beings. Soon enough though his active lifestyle coupled with his military service in the 3rd Airborne Brigade took its toll on Huffman and he required two knee replacement surgeries; now walking with a cane most of the time though he forgoes it when running on a treadmill.

Huffman still has yet to retire and seeks to find 'one last big score' for his grandson back home on Earth. His ultimate objective is to seek out some treasure that may or may not exist and bring it back to provide his grandson the funding to go to college without military service. While the sum of currency he has left behind is enough to send his grandson to community college, he desires to send him to a university. Huffman's eleven children have spread themselves throughout the cosmos save for his eldest son who currently serves as a Drill Sergeant in the military academy on Mars.

## Inventory

Bandages: 10

Pressure Bandage: 3

ReGel: 2

Splint: 2

Tourniquet: 2
Yotai

## BASICS

● Name: Yotai

● Homeworld: Utushibara

● Lifespan: Indeterminate

## GENERAL INFORMATION

● Planet(s) Inhabited: Utushibara

● Current Status: Late Age of Sail

## APPEARANCE

● Description: Yotai are bipedal but have multiple vestigial legs which can be pushed into the soil to absorb nutrients. Some Yotai lack these legs and instead have tendrils which serve the same purpose. Their skin is bark-like and rough to the touch. Females, due to not being mammilian, do not have breasts. The entire species is hermaphrodites though a few Yotai never develop organs of one sex or another; making males and females exceptionally rare.

● Height Range: 3ft to 4ft

● Weight Range: 80 to 90 pounds

● Genders: Hermaphrodital

## Stat Bonuses

Yotai gain a +3 to Vitality but take doubled health damage from all energy weapons.

## LORE

Yotai are in the late age of sail; with few ironclads beginning to make their way into the spotlight and early steam engines being produced. They stand to make an impact on their own world which is currently comprised of many nations just like Earth was before its introduction to the galactic neighborhood. It is notable that while the Yotai themselves are technically plants they do not seem to have an issue with destroying forests for resources. They even burn their own dead to make charcoal and fuel for their engines. When their dead are not burned for fuel they are instead ritualistically cannibalized or left to rot in massive bins to create fertilizer which the Yotai consume directly.
Van'eil'ka Gravimetric Detector Organ

## Sensor Modules

 Manufacturer
 Sensor Type
 Mass Detector

A secondary sensory organ developed by the Van'eil'ka, the Gravimetric Detector Organ can be used in conjunction with it's Telemetric Sensory Organ to gain additional data on closer targets, designed to detect subtle alterations in localized space-time curvature. This gives the organ the ability to detect specific gravity wells as generated by large masses in space. This is primarily used to detect incoming debris and projectiles that might threaten it while navigating asteroid belts, which serve as a favorite source of food for the Breed. They can, however, be used to pinpoint the specific mass of ships that would normally fool or jam sensors relying upon energy and radio-based detection.

While not as detailed as Radar or Telemetrics, the Gravimetrics act as a worthy supplement to these other methods of detection while standing on their own when called upon to serve a role as the main method of detecting incoming threats.
Sleurpee (Volantes Serpentem Vectem)

## **BASICS**

● Scientific Name: Volantes serpentem vectem

● Common Name: Sleurpee

● Homeworld: Unknown

● Lifespan: 7-9 Years

## **GENERAL INFO**

● Planet(s) Inhabited: Many

● Current Status: Stable

## **APPEARANCE**

● Description:  Serpent critters that are smooth-scaled with almost leathery skin, and thin translucent wings sprouting from along their backside. A somewhat pointed snout with small beady eyes and small three-toed claws.

● Height Range: 4-6 cm

● Length Range: 3 ft.

● Weight Range: Between 2 to 3 lbs.

## **LORE**

Sleurpees are docile airborne serpents that are most commonly found in dense forest areas. They are determined by their long scaly snake-like body, however, unlike the common snake, their skin has the consistency of leather and shimmers in the sunlight. Their wings spread downside their back and while they are thin and translucent, they are able to carry the critters with ease, their small claws are used to grab onto surfaces and dig for nutrients. Instead of a mouth that many other creatures possess, they instead have a long trunk which is ideal for their diet.

In the wild, a Sleurpees diet will consist of bacteria, mites, and decaying plants and fungi. They are also capable of filtering harmful gasses into nutrients should they be unable to find physical matter. Due to this, they are quite cherished as pets for those with certain health conditions or those wishing to live a healthier lifestyle.
SU-43 U/AS Star Berkut Frame

## Superstructure Data

This is the frame of a highly customized starcraft belonging to Cassiopeia Mead, a Boston Station security pilot. It's design is highly reminescent to the design of the F-37 Fighting Falcon, but no manufacturing model currently exists. However, the schematics for the SU-43 model can be found in The Wanderer's scavenger database, but it is not allowed to be publicly seen, as it is reserved information for the ship's crew. The frame is highly modular, and can be adapted with many other modules that could fit in its compact size, but because of said size, the craft can only be equipped for local battle scenarios.
Zeta Solar Sail System

Manufacturer
 Tonnage Acceptance
 200

Zeta Solar Sails are controlled via a stiff cable that runs from the sail to the starship. Multiple sails are included in each module and can be moved independently of one another to procure the ideal thrust and to change direction. These ancient systems are still used in modern spaceships; specifically on smaller vessels which can stay below their tonnage.
Species Template

## BASICS

● Scientific Name: (Please provide a latin scientific name for the species)

● Common Name: (What is this species called by most people?)

● Homeworld: (Which planet does this species originate from? It may be unknown for pest species)

● Lifespan: (How long do these creatures live on average in Earth years?)

## GENERAL INFO

● Planet(s) Inhabited: (What planets do these species inhabit? If the planets are very numerous simply put 'Many')

● Current Status: (Extinct, endangered, etc.)

## APPEARANCE

● Description: (Describe what this species looks like)

● Height Range: (How tall can this species be when healthy? How short when healthy?)

● Weight Range: (Describe a healthy weight range for this species)

## LORE

This template is not for sapient species (humans, for example) but for animals. Sapient species have a different template. In this section provide a bit about the species such as their anatomy, history, how they were discovered, etc. Do not include things about the species that are entirely unknown to any player character. Those details should instead be sent to a GM/ST who can then provide discovery opportunities in roleplay.
Ushi Miruku

## Weapons

 4

 0

 0

 0

 5

 5

 -5
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

She was, at one point, a normal teenage girl. However, at the ripe young age of 16, she was abducted and made into a cowgirl! She was there for 4 years, and then she managed to escape, or she was set free. Either way as soon as she woke up the next day after leaving, she forgot everything from before that day. She only knew her name, which was on her name tag. She could still read and speak and the rest. For the last 5 years, she's recreated her life, and finally she is a bar maid, serving milk and alcohol, and sometimes her own milk. She is happy now.
Talos

## Basics

 Primary Biome
 Planet Size Class
 Planet Moons
 Gravity
 Solar System
 Sub-faction Alignment

## Planetary Lore

Talos is a wind-swept barren world that was discovered by the Mimosa's Watch; a group of researchers looking into terraforming technologies for barren planets. Most researchers would give their planets names based on actual thought processes, however, the planet Talos gained its name through a unique process which involved a joke being shouted out when the ship's A.I asked what the planet's name would be. At least it's not an inappropriate name, all things considered.
Vokter's Advanced Filtration System

Manufacturer
 Effects
 Type
 Weight
 Cost in Credits

## Description

A module that was initially designed for the Valravn Mk III, the filters are located on the user's lower back or hip in a small hub designed to pull in air through a major entrance. A passageway is built into the crust of the armor, which follows alongside the user's spine and connects into their helmet. Usually the tube is exposed beside the user's neck from the shoulder to the helmet, but in heavier models of armor with neck guards this tube is then protected. When used alongside Vokter's internal oxygen system, the passageway for this module feeds into those of the oxygen system.
Terraforming

To terraform a planet takes a lot of time and expense of the persons in question in time, money, research and materials. These factors are based on the size classification of the planet, its distance from the nearest warp station and the number of personnel available to be dedicated to the project. It is worthy of note that any planet which undergoes terraforming cannot be colonized until the process is completed and any colonies on terraformed worlds as well as the ecosystems of said worlds is destroyed in the process. Planets which have populations on them can resist terraforming efforts by destroying terraforming equipment and killing terraforming personnel though the latter is only available if the planet is already being actively terraformed. Planets with anomalies must first have the anomalies removed or it cannot be terraformed.

Additionally, though it requires no research, a planet may be converted into a Tomb world if it is bombarded from orbit significantly enough. On these worlds, populations can survive the bombardment and continue to live as it does not qualify as true terraforming.

Resources after terraforming are maintained; meaning that a Barren world terraformed into a Desert world does not lose resources in the process. However, resources are not rerolled after a planet is terraformed and therefore terraforming a resource-low world into a resource-plentiful type does not confer extra resources that were not previously present. Terraforming a resource-high world into a more agreeable planet does, however, maintain the extra resources.

## Charts

A planet's size determines how long the terraforming process will take with a base time of twelve months. Each size class above one increases the time by an additional three months; meaning larger planets will always take longer than smaller ones.

Moons may not be terraformed.

A planet's size also determines the monetary and material cost of terraforming the planet which is substantial even to incredibly industrialized civilizations. This is detailed in the chart below.

## Removing Anomalies

The removal of anomalies takes money, time and research. Anomalies are unaffected by planet size or type aside from the time necessary to remove the anomalies. These can be safely done without harm to a population and are typically beneficial to a colony's continued growth. Installations may need to be constructed for this purpose however sometimes these anomalies can be handled without the need for additional buildings. Some anomalies will, however, need a permanent station in order to maintain the anomaly's disappearance and without such stations the anomaly will return.
Trident Torpedo System

Slot Usage
 2

The Trident torpedo system was designed specifically for the Bismarck by Mitsubishi on Earth for use against relatively fast ships of smaller weight class like destroyers. While not as devastating as the Daedalus cannons of the Bismarck the torpedoes can lock onto and effectively engage most targets with limited crew intervention; made to self-guide to the target. Additionally these particular torpedoes are shielded and have their own warp-style FTL drives; allowing them to make micro-jumps to the target in order to evade picket ships and potentially overwhelm point defense systems.

## Notes

This weapon's torpedoes take an entire ton in the cargo of the vessel. They cost ten million credits per torpedo. Each torpedo has its own DC to be destroyed by point defense. The DC of the torpedo is set at 30 and cannot be raised nor lowered; even by ship support systems. This weapon cannot target anything smaller than a C2 ship class.

The torpedo's shields have an ARE rating of 30 and an ARK rating of 10. They have a shield health of 1,000. If the torpedo takes any hull damage it is immediately destroyed. The sensors of the torpedo are unaffected by ship sensors and have sensor ratings of 7 in each sensor slot.

This module requires 20 crew members to perform loading, firing and target acquisition.
Portable Entry Tool

The Portable Entry Tool, often referred to by law enforcement and military as a 'pet', is a tool designed to breach doors on buildings. It features a crowbar on one side, a hammer on the other with a pulling wrench on the back end of the hammer. A nail puller rests in the center of the crowbar and the grip, located in the center of the device, is made primarily of rubber. This rugged tool is made entirely out of durable steel and is intended to function for very long periods of time without maintenance. Just as this tool is exceptional at breaching non-reinforced doors and tearing open window and door frames it is equally useful for bashing in skulls.
Dravinauryn

## BASICS

● Name: Dravinauryn

● Homeworld: Vanalf

● Lifespan: 120

## GENERAL INFORMATION

● Planet(s) Inhabited: Nidavellir, Vanalf

● Current Status: Spacefaring

## APPEARANCE

● Description: The Dravinauryn are a warm-blooded reptilian species. They have smooth skin along their undersides and fingers, while the rest of their body is covered in keeled impricate and platelike scales that are made of keratin. One of their most notable features are their crests, made up of thick quills in place of where scales should’ve been and implemented for a very specific purpose; to create vibrations for communication. Additionally, the Dravinauryn also have long tails that they use to balance their large frames, as well as the ability to shed their tails through the process of caudal autotomy. In other words, they can drop their tails similarly to lizards, but only when enough force is applied.

Interestingly enough, despite being reptiles, the Dravinauryn have an outer ear, which is pointed, long and has a surprising amount of mobility. They have forward-facing eyes, an extensive muscle structure in the face, a unique jaw where at the chin there are four downward-facing spikes, and a dental structure that promotes a carnivorous diet with the ability to grind down bones with spike crowned molars even though they are omnivorous.

Finally, while their color palette is quite expansive, it seems burgundy, grays, blues, blacks and oranges are the average colors amongst the Dravin. There are also many different patterns.

● Height Range: Female: 5ft to 6ft | Male: 6ft to 8ft

● Weight Range: Female: 120lbs to 170lbs | Male: 190lbs to 380lbs

● Genders: Binary

## Stat Bonuses

Dravinauryn gain +1 to Strength and +5 to Willpower.

## LORE

The Dravinauryn inhabit Eimyrja, a small solar system featuring a blue sun and a moon with two ring worlds. However, this isn’t their system of origin. The Dravinauryn come from a system that was known as Iggdrae, described as having many planets and accompanying moons, but also recorded to have had two vampiric suns that anchored the system. It’s because of these two vampiric suns that the event known as Ragnarokkr unfolded, where the suns finally collided into each other and the system collapsed into fire. With Ragnarokkr came necessary change in technology, allowing for the Dravinauryn to brave the cosmic ocean and find something new, a journey which they named the Long Drift.

Because of this event, the Dravinauryn as a species is nearly extinct. With their new home they are expecting to make a full recovery, but they face many challenges for expansion in numbers. Thankfully none of them will ever be greater than the Long Drift.
Pistols Quick-Page

## Magnums

Magnums sacrifice the generally high rate of fire that most pistols have in favor for extreme amounts of damage while still remaining a one handed weapon. Some magnums take this to the extreme; increasing their firepower to be comparable to a rifle though sacrificing the ability to use them with a single hand in the process. Most magnums will be used best at exceptional distance to 'snipe' foes from afar although this is also typically still well within rifle range.

M101 Schofield

T-98 Ritoruboi

## Pistols

A pistol under the pistol skill is a balanced weapon capable of being used in a single hand though it has a relatively low armor penetration and damage rating compared to a rifle. The primary advantages of these firearms is that they are easily concealed, not particularly heavy and are relatively cheap. Their drawbacks are many; namely that they lack the ability to penetrate most armors without several bouts of sustained fire, their damage is not generally high enough to kill most targets outright and their magazine size is typically only half that of a rifle. A pistol does, however, make an exceptional weapon for thieves and smugglers who need to get said weaponry past customs officials.

C-9 Pistol

H&K 45SC

## Submachine Guns

SMGs or submachineguns are rapid firing machines of death that are best used in close combat. Like all pistols they receive no debuff when used in melee combat. Unlike all pistols however these weapons, with few exceptions, must be wielded with both hands rather than one. A well made submachinegun will have a fire rate much higher than most firearms save for the heavier machineguns in the heavy weapon category. Typically, a submachinegun will also use an intermediate cattridge rather than a pistol cartridge; allowing them to penetrate softer body armors even if they cannot achieve the same performance as a rifle.

DC-12 SMG

Enhjorning Hjul

M-43 SMG