recursal/Fanatic-Fandom huggingface dataset:
Hand Grenade

Ah! Of course Grandpa was a soldier. He could murder us with this!

The Hand Grenade is a powerful weapon in Granny: Chapter Two.

## Appearance

The Grenades appear to be an old rusty red grenade, with a dark grey spoon and holder at the top.

## Description

It is not required to escape, but can be used as a weapon against grandparents and The Child. It is the fourth weapon in the game. The first being Iron Maiden, the second Stun Gun, the third being Shotgun. It will explode 5 seconds after being thrown(Note that dropping it will not cause it to explode). If the Player is too close to the explosion, it will knock them too. Though the most powerful weapon in the game, it is also very limited (only 3 grenades). It will knock Grandparents for a specific amount of time, depending on the difficulty you are playing.

## Time-out

 Normal Mode
 Hard Mode
 Extreme Mode

## Gallery

The Hand Grenade ExplosionThe Hand Grenade in real life
## Spawning

The Hand Grenades always spawn in a set of three in a box. The box location is randomized. Here are some of the locations (there could be more) where the Grenade Box spawns:

## Trivia

* The grenade resembles a M67 high explosive fragmentation
* The M67 Frag, in real life, has a pin that locks the spoon handle in place so it does not detonate. The Hand Grenade in-game questionably lacks this.
* A glitch can occur if the player kills themselves with the grenade explosion while standing on the boat. More information here.
* The explosion cannot kill the player if they are hiding under a bed or inside the Helicopter.
* The model and texture of the hand grenades are reused from meat and apples. The apples are a food source from another old game by DVloper: Hotel Insanity.
Entrance

* Normal
* PC Port

The **Entrance** is a Room in Granny: Chapter Two.

## Description

It is located on the Ground Floor, where the Front Door is and connects the TV Room to the Main Room. It also has a wooden Door that leads to the Entrance Closet and a Cabinet where the Player can hide from Granny and Grandpa. A Camera can be found at the left of the Front Door, allowing Grandpa to keep watch on that room when he is on his Guard Duty, in the Security Room. The Entrance is a rather dangerous place to be in. Granny and Grandpa will often wander around this room. It has a creaking floor in the middle that can be avoided by hugging the wall next to the Front Door. The Camera in this room is connected to the First Control Screen in the Security Room, which means that Grandpa will see it first when he is on his Guard Duty. If you are spotted by him in this room, it is advised to hide in the Entrance Closet, in the Cabinet or to just flee to somewhere safer, most likely not towards the First Floor since this is where Grandpa will come from once alerted.

## Trivia

* The Player is actually able to kill themselves in this room. Do to so, they have to lift the Door Bars up using the Hand Wheel and walk into the Electricity on the Front Door, which will result in a knockout, being violently pressed against the floor and shake for a few seconds, to then be taken to the next day or to the End Scene if the Player is on the Last Day.

## Gallery

The Entrance, seen from the other side, with the Entrance Closet's Door opened.
Secret Closet

The Secret Closet, behind the Movable Bookshelf.

The **Secret Closet** is a small room in Granny: Chapter Two.

## Description

It can barely even be considered a room because of how small it is but it is a pretty good hiding place itself and also has a pretty important item inside. The Secret Closet can be found behind the Movable Bookshelf, in the Living Room. To access it, you have to pull Slendrina's Diary out of the shelf where it is placed so that the Bookshelf slides towards the left, revealing the entrance of the Closet. The Secret Closet has 20% chance of containing an item which as shown on the picture to the right, is indeed the Boat Steering Wheel. The Secret Closet has for only furniture the Weapon Safe, always containing the Shotgun as well as a pair of Ammo. It is however closed and requires the Weapon Key to be opened. Check the Item Locations page for more information about where the Weapon Key can be found.

## Trivia

* Throwing an item against the back wall of the **Secret Closet** will lure whoever hears it (most like Granny, or Grandpa too if it's the Vase) in the Entrance Closet. This is a pretty good strategy if you want to safely leave the Closet.

## Gallery

The Secret Closet, seen from the inside. You will notice that a small part of under the stairs to the 1st Floor can be seen at the top.
Labyrinth

The start of labyrinth.

The **labyrinth** is a area in Granny: Chapter Two. It was added by version 1.1. It connects the Attic to the Helicopter Balcony.

## Description

The door leading to the corridor must be unlocked by putting all three painting pieces on the painting piece stand. After that is done, the door will open when the player presses the hand icon, revealing a hallway turning left. When the player turns around, there will be the Shooting minigame next to the next locked door. The Weapon Key sometimes spawns here. The player must shoot all of the red targets with the shotgun in order to unlock the door. (More information about this game here). After the next door is unlocked, the player will find another hallway turning right. The Boat Steering Wheel sometimes spawns here. If the player goes down the hallway without using the glass fuse, the floor will give way to the kitchen, and the player will fall through. The player will get back after 5 seconds and have a limp. To avoid this, simply place the glass fuse onto the new holder on the left. Once this is done, a red light near the roof will turn green, and the player can pass through the hallway without falling. When the player reaches the end of the hallway, they will find themselves at the launchpad, and that is the end of the corridor.

## Trivia

* This place is very safe, since Granny and Grandpa cannot access this place.
* In the game files, this place is called "labyrint" which means "Labyrinth" in swedish. This is because, DVloper is swedish.
* The corridor can be seen from the Backyard
Cabinets

*Not to be confused with hiding cabinets*

The Attic Cabinet. Much like a school locker

Cabinets are structures in Granny: Chapter Two

## Appearance

The cabinets are a dull grey in color, probably made of wood and seem to be very old. Most of the wood is coming off the cabinets. They have 3 shelves inside, and most of the time contain important items

**The player cannot hide in these cabinets.**

## Description

Unlike the original Granny, there are multiple lockers in the house, being 5 lockers in total, in the main room , the TV room, the kitchen, the dining room and the attic.

These make sound on opening but strangely cannot be heard by granny.

Many useful items can be found in these lockers:-

* Hand wheel (Preset 1 and 5, attic cabinet)
* Glass Fuse (Preset 1, dining room cabinet)
* Crowbar (Preset 2, attic cabinet)
* Wrench (Preset 2, TV room cabinet)
* Spark plug (Preset 2, Dining room cabinet)
* Boat steering wheel (Preset 3, Attic cabinet)
* Door lock (Preset 3, TV room cabinet and Preset 5, kitchen cabinet.)
* Helicopter manual (Preset 3, Dining room cabinet and preset 5, TV room cabinet)
* Special key (Preset 4, Attic cabinet)
* Stun gun (Preset 4, Dining room cabinet)
* Meat (Kitchen cabinet, no fixed preset)

*For more info, go to Item Locations!*

## Kitchen Cabinets

The kitchen cabinets are smaller and differ in appearance. They are rectangular in shape, having no shelves inside, and dark brown in color, probably made of wood too.

There are 6 cabinets (4 down and 2 up)

Items:-

* Gasoline can (Preset 2, cabinet 5)
* Duct tape (Preset 4, cupboard 3)
* Crowbar (Preset 5, cupboard 2)

## Bathroom Cabinet

The bathroom cabinet is smaller as compared to other cabinets in the house, and it looks similar to the kitchen cabinets. It is located inside the bathroom, as the name suggests.

It also makes sound upon opening but does not alert granny.

Items found:-

* Boat key (Preset 1)
* Glass Fuse (Preset 2)
* Helicopter key (Preset 3)
* Spark plug (Preset 5)

## Hiding

You cannot hide in these cabinets unlike the hiding cabinets, but if you open the door of a cabinet and crouch behind it, there are chances that the grandparents can't see you, if you are fast enough.

But if they see you going and hiding behind the open cabinet door, expect a trip to the next day or game over (if it is day 5)
Red eye mode

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
The **red eye mode** occurs when you kill Slendrina's baby in Granny: Chapter Two. It happens to Granny and Grandpa, their eyes turn red from their regular white color, and they know your precise location and will follow you anywhere, even in hiding places like beds and cabinets, they will catch you, ending in a jumpscare.

### Trivia

* In Granny, Granny will also enter the red eyes mode if you kill the Spider, crow, or hold the Teddy.
* In Granny 3, they both will enter red eyes mode if the Teddy is held or the Crow is killed.
* This will continue until either the player or the grandparents are knocked out.
* If you enter a tunnel that has only 1 entrance without any weapon, the grandparents will block off the entrance, and you will have no other chance. You have to get knocked out or quit the game.
* They are slighly faster in the red eyes mode.
* It could be possible that slendrina's screams after knocking the baby out trigger this mode.

#### TBA

Heart beat sound

TBA

### Gallery

Grandpa in red eyes modeWhy did you knock my grandson out?!
Safe

The safe. Smaller than the last one

The **Safe** is a Structure in Granny: Chapter Two.

## Description

It it located in the Entrance Closet and always contains an item required to escape, sometimes for the Front Door Escape, Boat Escape, or Helicopter Escape. The Safe Key is required to open it. The item it contains is always a different one, the same item cannot appear inside two times. Which means that each item has a 20% chance of being inside. Here is what the Safe can contain depending on the Preset :

Check the Item Locations page for more informations.

## Appearance

The **Safe** appears as a old, small metal box built into the Entrance Closet's wall. Its door, which turns to the left when opened has two hinges and a lock on it, with a small crank on the side : the Safe Lock.

## Trivia

* The Hand Wheel used to spawn here.
* Unlike the **Safe** from the first Granny game, it is not able to contain big items, such as the Crowbar or the Boat Steering Wheel.
* It is however safer than the previous one, considering there was a glitch in the first game where you could take the item inside without the Safe Key, but with this one, the gap around the door is too tight.
* The safe almost always contains an item for the front door and boat escape. It is always recomended to open the safe in a door escape. However, in an helicopter escape, if you already have the gasoline can, don't bother opening the safe!

## Gallery

The opened Safe, with the Hand Wheel inside and the Player holding the Safe Key.
Helicopter Manual

## Helicopter Pilot Manual

You just take it, put it in your pocket, and there you go, it makes you a professional helicopter pilot ! Just like that !

### Effects

-Allows the Player to fly the Helicopter without crashing it.

The **Helicopter Manual** is an item in Granny: Chapter Two.

## Description

The **Helicopter Manual** was added in version 1.1 and is used to successfully complete the Helicopter Escape route. Once picked up, a message will appear saying "You can now control a helicopter" along with a small Helicopter icon at the top right corner of the screen to remind you that you have picked it up, as when you do so, the Manual "disappears" and instantly gets stored within the Player most likely in their "inventory" or in their pocket, presumably. That is however never exactly confirmed. This Manual is the first item that isn't 100% required to start the Helicopter, leaving you two options :

* Starting the fixed Helicopter (Using the Helicopter Key) after having picked the Manual up and successfully flying it off the Helicopter Balcony, escaping Grandpa's House.

* Starting the fixed Helicopter without knowing how to pilot it, implying that the Manual has not been picked up, and resulting in flying the Helicopter upwards for an instand, but suddenly losing control of it, tossing it around and against the rooftop, with an alarm blaring and finally crashing it on its helipad, with an explosion noise.

If the second situation happens, the Player will slowly wake up safe and sound on the helipad, next to the burning down and flipped sideways Helicopter, definitely out of service and impossible to escape with for the rest if the current playthrough. However, they can still escape using another way, such as the Boat or the Front Door.

## Trivia

* It is the only item other than the Flashlight (on the Steam version of the game) that cannot be dropped once picked up, implying that it never makes any noise, except for when you pick it up.
* Unlike all other items, the helicopter manual can be picked up while holding another item.
* If you try to start the Helicopter without it, there will be a message saying "I can't control a helicopter. This can end badly.", supposed to warn them of the upcoming danger, if they decide to start it anyway.
* The Helicopter Pilot Manual is the only item that can be found in the open on all Presets. (Except on Preset 2 if you played the game on Extreme Mode/Extra Locks.)
	+ Same goes with the Glass Fuse, Security Key and Door Lock.

## Gallery

The message that appears once the **Manual** is in the Player's possession, along with the Helicopter Icon, on the top right of the screen.
Coffin

The **Coffin** is a structure in Granny: Chapter Two.

## Description

The Coffin is found in the Jail Cell. It can opened by the Cutting Pliers and once it's opened, Slendrina's Husband comes out and disappears after 10 seconds. The Grenades Box is found next to it.

## Trivia

* It's unknown why Slendrina's Husband is in the Coffin, whether it is just an easter egg or has something with the game's story.
* It's also unknown how Slendrina's Husband got in the Coffin, since someone else must have put him in it, most likely Granny and Grandpa, but they cannot climb the ladder. Though, it may be an oversight to the game.

## Appearance

The Coffin appears as a large chained box with 2 chains locked up to it and it requires the Cutting Pliers to be unchained.
Grenades Box

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
The Grenade Box is a box used to knock out Granny, Grandpa

```
or Slendrina's Baby . The box contains three grenades which can be taken one at a time. You can knock them in the house by simply throwing grenades at them.

```

## Description

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Grenades box can be found at three places. They are:

* Long Corridor - next to the Helicopter Balcony.
* Jail Room - Next to the Coffin
* Backyard - Baby's territory

**Note:** Be cautious while taking the Grenade box from Baby's Territory. He can kill you. You can take it after knocking the baby out.

## Appearance

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

The Grenade Box appears to be in a rusted white color with a shape of a rectangle. It has some pale green markings on it.
Underground Tunnel

The **Underground Tunnel** is a Room in Granny: Chapter Two.

The Underground Tunnel, under the Bunker, in the Backyard.

It can be accessed by going to the Backyard, entering the round-shaped Bunker and can only be entered by crouching. It appears as a small also round-shaped space with a wooden platform to access it and a Crank, on the side, connected to the Water Stream's Drain. The main purpose of this room is to contain this Crank, and the Player has no other reason to come here, unless they are hiding from Granny and Grandpa or if they are looking for the Stun Gun, which has a 20% chance of spawning there, on the floor, near the Crank. The underground tunnel room is the only room in the game that forces you to crouch when moving inside. Take note that hiding inside while Granny, Grandpa or both of them are in "red eyes mode" is a horrible idea if you don't have a loaded weapon with you, as you will then be stuck there forever, unless you let yourself getting knocked out by getting out of it, through its only way of access.

## Spawning

* The bottom Picture Piece can spawn in the middle of the room, on the floor in Mini Preset 2
* The Stun Gun and Stun Gun Ammo can spawn at the back near the Crank on Preset 2.

## Trivia

* It is rather odd that DVloper would make an entire space below the Bunker where you can only crouch just to put a Crank inside.
	+ This is however more understandable if you consider the fact that the Player isn't supposed to see the water drying animation (which probably doesn't exist, the water probably just immediately dries), and that the distance they would have to make, by crouching out of the **Underground Tunnel** to see it is the strategy that he found to prevent them from seeing it.
	+ It could also be simply because there isn't enough space to make a proper room below where the Player could stand up and walk, instead of crouching.
Nightmare Mode

**Nightmare Mode** is an option that was added in version 1.1.5 of the game. It was added to PC first, 6 days later being added to Mobile.

## Effects

Just like its original version in Granny, Nightmare mode affects the visual and auditory aspects of the game. Everything in Grandpa's house in nightmare mode is bloodier and dirtier including Granny, Grandpa, and Slendrina's Child. And the Player has to watch out for the flesh traps instead of bear traps that Granny drops.

## Visual Differences from the first game

* Granny looks more pale instead of dark unlike the first game
* The black and white picture of Granny is completely red now, unlike the first game's version of the portrait
* Unlike the first game, the main menu changes its atmosphere
* The main screen changes texture and music when the player turns on this mode

## Gameplay Differences

* There are Spectral Spiders present now, however they do nothing but add atmosphere
* Chase music exists when a grandparent spots you now

## Music Differences

* Just like from the first Granny game, the normal piano music is replaced with a ambient track and it's not similar to the previous game's nightmare mode music.
* Also, just like from the last nightmare mode, when Granny and Grandpa are chasing you, a frantic orchestral chase music is played and it will be played nonstop if you knocked out Slendrina's Child for a day and made Granny and Grandpa angry just like from the previous game nightmare mode when Granny gets mad for killing the pets or holding the teddy, unless if Granny, Grandpa, or the Player is knocked out.
* However, unlike the first game, the main menu's normal military orchestral music is replaced with the intense ambient track..

## Gallery

Granny Nightmare mode in Chapter 2Grandpa in Nightmare Mode.The Main Menu in nightmare mode.Slendrina's Child in nightmare modeThe Bear Trap (Fleshtrap) in nightmare modeGrandpa in Nightmare mode (brighter)Granny Nightmare mode (brighter)Grandpa in Nightmare mode with red eyes (PC Version)Granny in the TV Room in nightmare modeGranny's new jumping spidersThe flesh trap (Open up)Grandpa in the Bathroom in nightmare mode
Secret Staircase

**Secret Staircase** is a junction between two rooms in Granny: Chapter Two.

## Description

It was added in version 1.1 and can be used as a shortcut to the upstairs. However, It has to be unlocked in the Master Bedroom, and then the Player can make their way to the TV Room downstairs.

## Dangers

Some testing has been done on the secret staircase. Here are the results:

* Granny and Grandpa can only clip through the door when locked when ENTERING the master bedroom. They cannot glitch through when exiting the bedroom.
* Once the bar is removed, Granny and grandpa still won't take this route as if it were still locked.
* However, once the door is completely opened, Granny and Grandpa will use this route regularly, both ways.

## Trivia

* Some YouTubers have wondered that this area takes them to the Helicopter.
Bathroom

The Bathroom. With that... ewww... n-neat-looking shower...

The **Bathroom** is a Room in Granny: Chapter Two.

## Description

It is a rather small room located on the Ground Floor and is connected to the Living Room. It can also be accessed by the Master Bedroom, through the vent, leading to the Shower. The Bathroom contains a Window, a Sink with a Cabinet above, and a Shower. It is one lf Grandpa's spawning locations whenever he is knocked out by the Stun Gun, Shotgun or Iron Maiden. It is a pretty dangerous place to be in, as Grandpa often likes to wander inside. The two possible hiding places in this room are the Shower and behind the Door, the safest one being the Shower. Speaking about Item Locations, the Bathroom can only have items for the Boat Escape in it. The Cabinet, above the Sink has 40% chance of containing an item that can either be the Boat Key or the Spark Plug. The Shower, too, has a small chance (20%) of containing the Gasoline Can. Note that dropping items on the furniture in this room, such as the Cabinet, Toilet, Sink or in the Shower will still make noise. Note that dropping down in the Shower from the Master Bedroom for the first time makes noise, as the trapdoor will land on the floor. If it doesn't fall flat, there are chances that it makes noise again when you land on it. The cover won't despawn. It might be a good idea to travel using the secret stairwell instead.

## Trivia

* It is not recommended to come here at the start of a Day, as it is connected to the Living Room, which is where Grandpa spawns at the start of each Day, and Grandpa usually goes here first anyway.
* Only 3 items can ever be found here: The Gasoline Can in the shower, the Boat Key and the Spark Plug inside the Medicine Cabinet.
* The sink has blood in it, which suggests signs of struggle, or people wash their hands of blood frequently.
* If you hide behind the opened medicine cabinet door, Granny and Grandpa will not see you, and act as if you were hiding in a wardrobe.

## Gallery

The Shower, with one of its doors opened.
Notes - Session 2

**Session 2**

* **Churoh walks 1000 years as a mortal**
* **Moxxa is looking for people with bad secrets.**
* **Volcanoes, Misfortune, Poison, Mind, Fertility, Dance, Song, Wilderness, Cold, Stillness**
* **The Unknowable and the Mind of Fungus have a chat**
* **Everything is afraid of the Unknowable.  The details of this are hidden from the divine memory.  (he intimately squashed the titan of Hrona)**
* **The rest of the party goes to fertility and dance**
* **Syr claims a piece of Dito’s Realm, and their left toe.**
* **Syr claims a piece of Narthil’s Realm, and their heart.**
* **Fungus in the Unknowables secret holes which are accessible to anyone**
* **Onlo, Narthil, Hezzerok capture stories have happened but have not been told.**
* **Onlo’s essence was taken for craft but not at the cost of the whole titan.  The other titans were completely consumed.**
* **The mortals**

* + **Diameter grants shapeshifting nature**
	+ **Narrator grants the madness of the Crone**
	+ **Bakkh gives them the ability to change in rebirth**
	+ **Corandil gives them a drive to an ideal form, and realms for the winged ones to rise to.**
	+ **Some kind of reincarnation available**
* **Bakkh gave mortals the ability to magically call the gods attention depending on their ability to bring a great number of other mortals to dance.**
* Syr gifts fire to mortals, to comfort them in the night.
Water Stream

The Water Stream in the Backyard, connected to the water in the Sewer Deck.

The **Water Stream** is a structure in Granny: Chapter Two.

## Description

It is located in the Backyard and separates it in two areas : the "safe" zone and the Baby's territory. It is connected to the Pipe in the Sewer Deck, meaning that any item dropped in it will re-appear down there, on the floor, provoking a noise that alerts Granny, or Grandpa if said item is the Vase. The main purpose of this Water Stream is to block the Player from accessing the baby's shed. Just like in the Sewer Deck, if the Player tries to cross into the water, the Water Monster will instantly devour them and send them to the next Day, or Game Over if they were already on their last Day. Note that trying to run is impossible, as the Monster will catch you even quicker than he does in the Sewer Deck, this the "instantly". The Water Stream can however be emptied of its water, making it safe to access, by closing the gate that allow the water to enter it; this can be done by rotating the Crank in the Underground Tunnel, after undoing the Screw placed on it. The emptying animation can however not be seen, as the Player will not have enough time to come back up and see it. Once emptied, the Stream only appears to be around 20 centimeters deep, note that dropping an item in the gutter at the end will make it respawn in the Basement, with the exception of the Vase, that simply cannot fit in that space because of its shape.

## Appearance

The **Water Stream** appears as a small watercourse filled with the same dirty water that can also be seen in the Sewer Deck. The water flows from left to right, emerging from the valve on the left to the gutter, at the end.

## Trivia

* In case you haven't found the Wrench to drain the water, you can knock either Granny or Grandpa out and use their bodies as a bridge to cross the water without being bitten by the monster, as seen by YouTuber Vividplays Channel.
* It is unknown how the Water Monster is able to fit in the **Water Stream**, considering that it is not really deep. We do however know that the Monster "follows" the Player, depending on if they are in the Backyard or in the Sewer Deck. Once the water is drained, it stays down in its usual place, near the Boat definitely. It is also unknown how the Water Monster travels back to the Sewer Deck as there's no apparent pipe that it would use to travel.

## Gallery

The Water Monster, devouring the Player when you walk in the Water Steam's water.The Water Stream, once drained from its water, the gutter now accessible.Granny sleeping in the water stream
Control Screens

The five Control Screens. Grandpa's eyes to keep watch in his house.

-Inform the Player of the Grandparents' location(s).

The **Control Screens** are a structure in Granny: Chapter Two.

## Description

They can be found on the shelves in the Security Room and can only be used by Grandpa and the Player, Granny is not able to activate them or to see the Player through one of them, even if she is looking at them. When Grandpa is on his Guard Duty (See Events page), he will use the Control Screens to try and locate the Player through the House by looking at every single one of them, one after each other, for a total of 50 seconds, counting 10 seconds per screen. If he sees the Player on one of them, the system will stop and he will leave the room and go to the Camera's location.

The Player is also able to use the Control Screens once he has gained access to the Security Room. He can activate them by pressing the red button on the wall, at the left of the shelves where the Control Screens are. This button is connected to them by a blue wire fixed on the wall. Pressing it will turn the first Screen on, which will relay the Entrance Camera's field of view for 10 seconds. The system is then automatically going to switch from screen to screen until it turns off, which will take a total of 50 seconds, same amount of time took by Grandpa to use them. It will however stop sooner if one of the Cameras spots the Player. The square red button between the two layers of screens will only appear when the system is activated and will diseapear after the 50 seconds, when it turns off. It can be used to manually switch between the five screens. Grandpa is however not able to use it.

Each Control Screen is connected to a specific Camera and relays the view of a specific room, the following table explains how it works:

Entrance Closet, a bit of
 2 (Top Right)
 3 (Bottom Left)
 4 (Bottom Middle
 5 (Bottom Right)

## Trivia

* Some of the **Control Screens** can actually cover a little bit more than just the rooms that they show.
* A Camera, when activated, beeps one time per second. You can use that to know that it turns off and automatically switches to the next one after 10 beeps, unless the Player switches them manually.
* There is a theory that Grandpa got the Control Screens system and the Cameras thanks to the job he used to do. However, it's still not be confirmed.
* If you are in the Security Room, and watch Grandpa through any of them, he will always laugh when the camera will get triggered. This means that he knows that the Player  is in the Security Room, but oddly he will not run to the room to catch the Player.

## Gallery

The three bottom Control Screens, with the middle one showing the Kitchen, with Granny washing the dishes on it.A zoom on that Control Screen.Grandpa using the Control Screens in the Security Room.The top right Control Screen, showing the Living Room where Granny can be seen, walking to the Bathroom.
Spectral Spiders

*Looking for Spiders in the original Granny? Go here.*

Enemies: Player

**Spectral Spiders**are nightmare pets in Granny: Chapter Two

## Description

They are white spiders, and just like the Spectral Rats from the previous game's nightmare mode, Spectral Spiders only appear in Nightmare Mode. Unlike the rats, these spiders don't bite the Player no alert Granny and Grandpa. But they will hiss at times, but these hisses does not alert the grandparents.

**Spectral Spiders** can jump randomly and they can also turn upside down.

## Appearance

They look like the Spider from the PC version in the original game, just smaller.

## Behavior

They go in random directions, randomly making large jumps and flinging around. They have a tendency to hug the walls and get flinged, sometimes even sideways and get stuck because of it.

## Trivia

* Unlike the Spectral Rats of the first game, these spiders serve no real purpose other than atmosphere.
* Spectral Spiders have the same physics of items.
* The player is unable to kill the Spectral Rats in any way, with any weapon.
Picture Frames

The **Picture Frames/paintings** are hazards in Granny: Chapter Two. The player must avoid knocking them over so that Granny doesn't hear any noise, just like in the original Granny. In Chapter Two, the frames look different in Grandpa's house. There are fewer picture frames than in the original game, as most rooms don't have picture frames. There is a hallway between the kitchen and the empty room, led by a small staircase consisting of two picture frames.

Some other pictures include Granny (currently); one is red, orange, and yellow, and another has a stain on it. The stain on the picture looks like dried old blood, which may be a clue that a victim could've been captured by Grandpa and tried to escape like the previous victim in the original game.

## Trivia

* The Child and Granny's photos can be difficult to avoid for new players since they are on opposite ends of a narrow staircase. It takes some practice to pass through the staircase and not make noise.

## Gallery

Slendrina's Child's paintingGranny black & white paintingA dark stain on blank painting, a painting of a stain, of a bloody frameGranny's painting with Slendrina in the cornerRed, orange, and yellow color shades on painting
Balcony

The **Balcony** is a Room in Granny: Chapter Two.

## Description

It is located on the First Floor and only contains a Crate and a Window. The Window can be used as a shortcut to the Master Bedroom, in both directions. You can use it to escape from Grandpa/Granny/Both if they are chasing you. A crickets noise ambiance can be heard in this Room, which means that this Room is considered as "outside of Grandpa's House" hence why it is called a Balcony. The Balcony's Door is different from any other Door in the House and it seems to be equipped with what looks like mosquito net. The Door Lock can still be applied on that Door, just like every other Door. A weird texture can be found on the "walls" of this room. It's a dark blue texture with white stains on it. We assumed that those are pieces of plywood that were placed here to prevent the Player from jumping off the Balcony and escaping this way. The addition of the Backyard now makes this impossible, possibly meaning that a way to access the Backyard from the Balcony could be added in a future update. That is however just speculation and isn't confirmed yet.

## Trivia

* The **Balcony** is one of the four rooms/areas in the House that has a different ambiance, or background noise, the others being the Sewer Deck, the Backyard and the Attic.
* The Balcony can now be seen from outside, in 1.0.
* For some reason when you close the door it makes the sound of a door closing in the first Granny game. This is probably a bug.

## Gallery

The Balcony, seen from outside, in the Backyard right below.
Slendrina's Husband

Slendrina's Husband's body, after opening the Chained Box (PC version)

**Slendrina's Husband** is the husband of Slendrina that was added in version 1.0 of the game.

## Description

Sledrina's Husband's body is locked inside the Chained Box in the Jail Cell on the attic, which requires the Cutting Pliers to open. If the Chained Box is opened, his body will fall out and disappear after 10 seconds.

## Trivia

* His name is written "Nos" in the game files.
* If you do not want him to come out and scare you, push yourself against the chest and use the Cutting Pliers and wait ten seconds so you won't see his body.
TV Room

The TV Room. Grandpa sometimes takes a nap, here, on the couch. Too bad they and you can't watch TV.

### Key Item(s)

Door Lock, Wrench, Piece of a picture, Helicopter Key, Helicopter Manual

The **TV Room** is a Room in Granny: Chapter Two.

## Description

This room is located on the Ground Floor and connects the Entrance to the Living Room. It has some furniture such as a TV (thus the name of the Room) a Cabinet, a functional Grandfather Clock, a Couch, a Coffee Table, a Carpet, a Lamp and a Painting.

If you are playing on Extreme or if Extra Locks are enabled, the Special Lock can also be found in this room, on the wall next to the Clock. In that case, Bars will prevent the Player, Granny and Grandpa from accessing the Entrance, on both sides. This room is a rather dangerous place to be in, as the Grandparents often wander in it, and it is also where Grandpa spawns at the start of each Day. The furniture in this room is good to drop items silently, as the Couch, Coffee Table, Cabinet and Clock, and TV will prevent them from making noise if dropped onto them. It is however normal for the Carpets to prevent noises when items are dropped onto them. Only two items can spawn in this room: the Door Lock, which has a 40% of spawning in the room, either in the Clock, either in the Cabinet and the Wrench, that has a 20% chance of spawning on the Cabinet's bottom shelf. You can also find the Helicopter Manual and Helicopter Key in same cabinet on the middle shelf.

There is a staircase next to the Painting, if the Player tries to go open the door from the other side, it will not open. However, there is a short wooden lock to unlock the door in the Master Bedroom.

## Trivia

* Grandpa will sometimes go to this room to take a nap, during which you can steal the Security Key he has attached to his necklace. (Or kill him in his sleep)
* The Painting in this Room that is of Granny has Slendrina in the corner of it.
* In the Christmas Update (1.1.9 both Mobile and PC), a Christmas Tree can be found on the carpet next to the TV. It was removed in version 1.1.10.
* The **TV Room** will be covered in blood in Nightmare Mode.
* On the left side of the Grandfather Clock, Slendrina's name can be seen at the bottom. this can only be seen on the PC Version.
Door Handle

The Front Door's Handle. It is orange! And very suitable for a door.

The **Door Handle** is an item in Granny: Chapter Two.

## Description

It is only required for the Front Door Escape and can only be used at last to open it, once all the others locks have been opened. It can however be placed in the empty Door Handle's Slot at any moment. If one or several locks still haven't been completely opened and the Player tries to use the Handle to open the door, the message "I can't open the door yet." will appear. Checking the Front Door's empty Slot without the Handle in hand will make the "I need a door handle" message appear. The Door keyhole is one of the few doors in the house that can't have the Door Lock applied on it, the others being the baby shed door.

## Appearance

The **Door Handle** appears as a small wooden handle, painted in brown/orange with a small rod, made to fit in the Front Door's Handle Slot.

## Trivia

* The **Door Handle** is the equivalent of the Master Key from the previous Granny game, with the exception that the Master Key could only be used to open the Door at the very last, while this one can still be placed on it beforehand.
* When dropped, it makes the same noise as the Boat Steering Wheel, even though it is way smaller than the Door Handle.

## Gallery

The "I can't open the door yet" message.The "I need a Door Handle" message.
Bear Traps

*See Chapter One for Bear Traps from the original game*

* Normal
* Nightmare

**Bear Traps** are hazards in Granny: Chapter Two.

## Mechanics

Bear Traps are dropped by Granny after she has lost track of the player. After making a vocal cue, she will lay a Bear Trap the next time she comes to a stop, and when they hit the ground, a clunking sound will let the player know that a new Bear Trap has been placed.

To activate a Bear Trap, the Player must either stand on it throw an item onto it. Both will result in alerting Granny, and she will walk towards where the Bear Trap was activated. Remember in mind that if you drop light items like a key, or a piece of meat, it does not get activated.

If the Player gets caught in a Bear Trap, they must look down at the Bear Trap and hold the Remove button until the red meter is full and the Player will release themselves from the Bear Trap.

When the Player releases themselves from a Bear Trap after standing on it, the Bear Trap will vanish. If nothing has touched a Bear Trap after 3 minutes, it will also disappear.

One thing to note is that Bear Traps can only be activated by walking on it if the traps are upright. Walking on a Bear Trap that has been flipped upside down will not activate the Bear Trap. The only ways to trigger an upside down Bear Trap are throwing an item on to the underside of the green button, walking onto it and crouching, or approaching it while crouched.

Bear Traps can be flipped by Granny/Grandpa if she walks onto one that is slightly elevated off of the ground.

## Appearance

### Normal

A Bear Trap is made of three parts: a base, a ring of spikes, and the small green pressure sensor. The ring of spikes is the biggest part, although it is actually two half-rings of spikes. The base is made of two bars set in a "T" shape inside the spike ring, and it uses the same iron texture as the rings but is coated in blood and dents. The pressure sensor rests on the center of the base.

### Nightmare

It is a fleshy trap with white lines resembling teeth. It wiggles a bit and even squeals when stepped on, implying that instead of a mechanical trap, it uses pressure sensors on the skin to trap the player.

## Gallery

The Bear Trap, open (left) and closed (right) with increased brightness so that they can be seen better.The Bear Trap, open (left) and closed (right) with increased brightness so that they can be seen better.
Pedestal

This time, you're not putting a Book on top...

The **Pedestal** is a Structure in Granny: Chapter Two.

## Description

The **Pedestal** was added in version 1.1 and considers the first puzzle in the \*name for the area coming soon\*. Its purpose is to open the Latch Lock on the metal door and give access to the next puzzle room, which is the Shooting Gallery Room. The Picture Pieces have to be gathered here and placed on it to make the door open. Interacting with the Pedestal without having a painting piece in your hand will make a "Something is missing here" message appear.
Tips and Tricks

## Tips for Granny and Grandpa

* Dropping items on the Security desk will not lure Granny
* You can throw Boat items into the Baby's stream and they will appear in the Sewer Deck (also works for any other item)
	+ You can also throw items in there to lure Granny all the way to the Sewer Deck, and with the vase, Grandpa too
	+ Rarely, if the item hits the edge of the stream, it will instead lure the Grandparents in question to the backyard instead

* Grandpa cannot hear many things, so walking behind him is always a valid strategy.
* Using the Iron Maiden in the basement and then hiding behind the stairs is a good way to discover both Granny and Grandpa's locations, and allows you to go upstairs without running into them.
* If you hear the song Granny's House, the Clock or Security Cameras beeping, it means Grandpa is upstairs in the Kitchen and Security Room respectively.
* If you hear water running, Slendrina's Child eating, or Piano playing, it means Granny is in the Kitchen, Backyard and Living Room respectively.
* If Grandpa is upstairs, knock down the vase in the Main Room, and Grandpa will come running. You can then circle around and go upstairs.
* Neither Granny or Grandpa can go into the Attic above the Security Room, so you are safe there.
* If you knockout Granny, Grandpa will hear.
* If necessary, lure Granny to the bedroom, (or both of them with the vase) wait, and then jump down into the shower. This is helpful if the weapon key is in the bedroom, as you can get rid of Granny (or Grandpa) temporarily as you attain the shotgun.
* Make sure to open locations such as the Secret Closet and Vent, as soon as possible, and use them to shoot Granny and Grandpa, as they can't get you in there.
* If Granny and Grandpa see you, run and hide
* Opening the Secret Staircase has both pros and cons.
	+ It gives you a shortcut downstairs, but Granny and Grandpa can use it too
	+ It is best to open it when doing a Helicopter escape, as many of the items needed are downstairs, and it lets you go to the Security Room faster.
	+ If you are being chased, slam doors in the grandparents' faces and hide somewhere

## Item Tips

* If you are playing with both grandparents, make sure to get a weapon as soon as possible.
* Make sure to use the Gasoline Can before blowing it up.
* If you want to take them both out at the same time, make a noise that both of them can hear, and use a Hand Grenade or Gasoline explosion
	+ Make sure to throw the Hand Grenade when they are far away, as it takes time to go off
* The Security Key is always required to escape on every preset except Preset 4.
* Preset 1: If you play within 1 or 2 extra locks, Special Key and Wrench are always needed to escape
* Preset 5: Crowbar is always needed to escape
Room Risk Level

This is the list of the measures of risk:

## High Risk- these are rooms that the Grandparents will often be in:

* Kitchen
* Master Bedroom
* Dining Room
* Living Room

## Medium Risk- these are rooms that the Grandparents sometimes wander to:

* Bathroom
* Sewer Deck
* Guest Bedroom
* Balcony
* Security Room

## Low Risk- these are rooms that the Grandparents will rarely/never go to:

* Starting Cell
* Execution Room
* Entrance Closet
* Backyard
* Attic

Generally speaking, the House is safer the higher or Lower you are as the Grandparents will usually stick to the First & Second Floors.
Game Over

**Game Over** is what you will receive if you get knocked out 5 times (get knocked out on Day 5). There are 4 Game Over scenes that can be seen: the Iron Maiden Execution Ending, the Water Monster's Dinner Ending, the Child's Dinner Ending, and the Electrocution Ending.

## Description

### Iron Maiden Execution Ending

The Player is held inside the Iron Maiden. Grandpa is preparing to pull the lever to close the Iron Maiden. Grandpa looks at Granny, and Granny nods her head, as if to say yes, then Grandpa pulls the lever, closing the doors of the Iron Maiden, and the Player is impaled. This results in a**Game Over**, as Granny cackles maniacally in the background when the Game Over text appears.

### Water Monster's Dinner Ending

The Player is stuck in the water where the monster lives. Grandpa looks at Granny, she nods her head, then Grandpa taps the sewer deck floor with his cane. The Player looks down before getting eaten (or neck snapped, due to the snapping sound) by the Water Monster, resulting in a **Game Over,**as Grandpa cackles maniacally in the background when the Game Over text appears.

### Child's Dinner Ending

The Player is held inside the child's cage. They look up and then they see the grandparents and Slendrina's Child in front of them, with Granny holding a piece of Meat. Granny throws the piece of Meat in front of the Player, and then the Player looks down and notices that there are 6 pieces of Meat. The child then heads towards the Player, biting them. This results in a **Game Over**, as Slendrina's Child's grunts can be heard in the background when the Game Over text appears.

**This ending was added in Version 1.0 of the game.**

### Electrocution Ending

The Player is held inside the Door Bars in the Front Door. Granny is in front of the Player, then she hits the ceiling with her bat. Grandpa's ''Oh'' voiceline is heard above. The Player shakes their head in protest and then they look up. The electricity turns on and the Player spasms. This results in a Game Over, as Granny cackles maniacally in the background when the Game Over text appears.

**This ending was added in Version 1.1 of the game.**

## Trivia

* The Electrocution Ending is the only Game Over in which Grandpa doesn't appear physically but his voice can still be heard.
* Granny and Grandpa never directly kill you in any of the game over scenes.
* In the Child’s Dinner Ending, Granny is holding a piece of meat. This is the first time she is physically holding an item in her hand in the series, with the exception of the bloody bat.

## Videos

Granny Chapter Two - Child's Dinner Game Over sceneGranny Chapter Two - Electricution EndingGranny Chapter Two - Game Over scenes (version 1.1)