Patch Notes 11

**Patch Notes 11** is an update for XERA: Survival released on February 16, 2018.

## Air Strike System

* Reduced air strike duration to 50 seconds (was 60)
* Added military jet sound effects
* Increased explosion camera shake distance to 25000 was 10000
* Increase siren sound to 20%

## Map / Models

* City centre of Riverton re-designed & more loot spawns added
* Increased night time brightness to 0.35 (was 0.3)
* Increased door open speed to 0.7s (was 1s)
* Added Freedom graffiti
* Hospital Added
* Doors now open away from the player
* Added more loot in large warehouse building
* Re-designed 'pit' area in Redsville
* New main camp added to north of Redsville
* Multiple camps added to forests
* Fixed an issue preventing bullets from going through some tree's leaves\*
* Fixed two 1 sided fences
* Fixed building collision issue (https://plays.tv/video/5a5bd1af1a62f9b46b/rapport-glitch-xera)
* Fixed small industrial building collision (Fixes AI Navigation)
* Fixed a building that AI could not enter

## Spawn System

* Minimum distance of nearby spawns increased to 650m (was 300m)

AI
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* Added hurt animation to AI
* AI punches can now be interrupted when damage is taken
* AI will stop all pending melee / hurt animations on death
* Reduced attenuation radius of robot footsteps
* Reduced volume level of robot footsteps
* Changed attenuation distance algorithm to natural sound
* Increased size of Melee AI hit box

## Weather System

* Thunder Storm duration reduced to 7 minutes
* Thunder & lighting storm duration reduced to 7 minutes
* Light rain duration reduced to 8 minutes
* Heavy rain duration reduced to 4 minutes

## Weapons / Melees

* Increased hitbox of all melees
* Added extra melee hit detection to swing check

## Throwables

Fixed an issue allowing multiple grenades to be spawned (using left & right click at the same time)
You can no longer free look while cooking a grenade
New grenade prediction/throwing system implemented
The active weapon will switch to fists when grenades run out
You can no longer activate a throwable while sprinting
Fixed an issue causing aim animations to still play in first person when a grenade is equipped
Fixed an issue which allowed players to accidentally throw grenades while inventory is open

## Player / Character

* Other players can now hear when you dry fire (when you are out of ammo)
* Added check for outline post process so it only is enabled when required
* The player will now uncrouch and start sprinting when sprint key is pressed when using toggle crouch option
* You can now use your mouse scroll wheel to switch to a throwable
* Reduced first person item pickup range
* Players name tags can now be seen from a larger distance
* Improved pickup priority when items are around a dead corpse
* Fixed an issue causing placer preview to stay active on death
* Respawn command will no longer reset survived time
* Ability to zoom without a weapon added
* Reduced Punch Damage to 10% (was 15%)
* Added 10-second spawn protection when spawning
* The character will stay in-game for 10 seconds when a player leaves the server or forcefully closes their game client

## Audio

* Increased footstep sound radius to 17m
* Enabled footstep occlusion (volume is reduced by 0.7 when sound cannot be seen)
* The hurt sound moved to game volume system
* Removed & added sounds to an ambient music system
* Added fade in / fade out effects to heartbeat when below 20% health
* Added fly swarm sound to some garbage bins

## Animations

* Removed pitch (up and down) animation delay while aiming in (ads)
* Clip reloading animation system (stage 1) implemented

## UI / HUD

* Throwable is now displayed in the HUD with the amount that you have
* Moved med cooldown circle to below the crosshair
* Time remaining now displayed inside medical cooldown circle
* Medical circle will no longer display while aiming
* Unload gun option added to equipped weapons
* Improvements made to player list
* Added spawn protection indicator to HUD
* Fixed an issue causing tooltips to move off the screen on equipped items
* Fixed an issue causing visual snapping on item text inside the inventory when items have long names
* Added new Unreal Engine splash screen
* Added player stats to the main menu

## Items

* Civilian Night Vision will now protect 10% headshot damage (was 50%)
* ZSh-1 Green & Black now protect 30% headshot damage (was 50%)
* NVG Helmets now protect 45% headshot damage (was 50%)
* Added Gauze
* Added Antibiotics
* Added Metal Pipe Melee with 15%, weight 1.2kg, spawn chance of 25%
* Fixed model for .50 Rounds
* Reduced weight of all rounds

## Medical Kit

* Performance Improvements
* Medical Kit will now despawn after 10 minutes

## Placeables

* Reduced the distance that you can place things (c4, med)
* Placeables will now display at the end of the trace (as red) instead of being at the last available location

## Drones

* Max signal of 150m added to drones
* Drones kills will now register correctly
* When a player leaves the server while in a drone, the drone item will fall to the ground
* Fixed an issue with drone items disappearing on undeploy
* Added server-side position check to prevent collision exploits

## Server

* Changed max players to 40
* Changed net tickrate to 40 (was 30)
* Added password protected server type

## Bug Fixes

* Fixed an issue causing first person aim animation to become stuck after jumping and quickly changing between first person and third person
* Fixed an issue causing bullet correction system to wrongly correct bullets when player is killed and loot is blocking the bullet
* Fixed an issue causing bullet correction system to wrongly correct bullets when a player's corpse is blocking the bullet
* Fixed an issue causing drone to spawn if player kills themselves with their own drone
* Fixed an issue causing drone item to be removed from the inventory if player tries to spawn a drone after destroying previous one
* Fixed an issue stopping players from sprinting after exiting a drone
* Fixed an issue causing player character to stay in-game if player leaves the server while in a drone
* Fixed an issue causing player to keep running if player is running when spawning a drone
* Fixed an issue preventing players from executing respawn command from inside the safe zone
* Fixed Melee AI capsule collision so it does not count as a surface for placeable objects
* Fixed occasional issues where the first person camera would be positioned far into the ground or air
* Fixed an issue causing throwable prediction path to display after death
* Fixed an issue causing flooding of weapon switching request to server