recursal/Fanatic-Fandom huggingface dataset:
Cliff's Edge

*This page was last updated during patch* v1.3.1869*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

A remote SIN tower has gone offline. Investigate the site.

no longer ingame

### First Generator

Once the Chosen in the area have been taken out. There will be a crate with Disruptor Grenades to take down the shields on a nearby Chosen Generator. While the shield is down, there will only be a few seconds to do damage to the generator itself.

### Activate Repulsor

There is a mini parkour jump up to a SIN tower, the terminal to activate the Repulsor is at the base of the SIN tower.

* Enemies will target the sin tower that just went up and it can be destroyed.

### Second Generator

A second generator is further up the path with more Chosen, and Chosen Bifold Cannons around it. When enough of them are taken out, there will be more Disruptor grenades. Take out the second generator much like the first. Waves of chosen drop pods will come down.

### Artillery

Once the Chosen are taken care of, use the Disruptor grenades again on the Chosen Artillery Cannon to the south-west. A drop-ship will land where the artillery was.
Hunted

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Kanaloa Research Station Job Board

## Description

The Chosen have taken down a dropship transporting an Accord VIP.

## Objectives

* Protect the VIP
	+ Defend for 00:02:00
* Locate the Chosen
	+ Eliminate 15 Chosen
* Locate the Chosen
	+ Eliminate 10 Chosen
	+ Eliminate Elite Chosen Chaingunner
* Accord VIP
	+ Eliminate 4 Chosen
	+ Talk to the VIP
* Escort the VIP to Safety

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Kanaloa Research Station Voucher
* Crystite
* Powered Dark Crystite
I Scratch Your Back...

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Lab 16 Job Board

## Description

Recover Chosen Tech Fragments in Exchange for Buzzard Intel

## Objectives

* Head to the Skirmish Site
	+ Activate 1 Target
* Meet Zanmato
	+ Activate 1 Target
* Go to Enemy Gang's Location
	+ Collect 3 Objectives
	+ Eliminate 16 Bandits
* Return to Zanmato
	+ Activate 1 Target
* Go to the Second Gang's Location
	+ Collect 2 Objectives
	+ Eliminate 10 Bandits

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Lab 16 Voucher
* Crystite
Market Host

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

**Market Host** is one of Firefall's Game Hosts, it provides API calls for Firefall's Marketplace, such as searching with certain filter, as well as purchasing and selling items.

## Usage

The market API can only be accessed from the Firefall client and it's mixing GET and POST requests, thus you should look at each call for specific use cases.

```
"https://market.firefallthegame.com/API_CALL"
or
System.GetOperatorSetting("market_host").."/API_CALL"

```

## List of API Calls

* /api/v1/buy/ITEM\_ID
* /api/v1/item\_display\_attributes
* /api/v1/listings/ITEM\_ID/cancel
* /api/v1/listings/ITEM\_ID/reap
* /api/v1/market\_categories
* /api/v1/my\_listings
* /api/v1/resources/stat\_names
* /api/v1/resources/RESOURCE\_ID/stat\_names
* /api/v1/search?query=QUERY&page=PAGE\_NR&per\_page=COUNT
* /api/v1/sell\_item
* /api/v1/sell\_resource
* /ingame/buy
* /ingame/sell
* /items
* /resources
Health Pack

*This page was last updated during patch* v1.0.1795*. The current patch is* v1.6.1946*.*

## Description

**Health Packs** are consumable Calldowns providing means of first aid. They can be listed in skill slots 5 through 8, alongside other Calldowns in the "Supplies" tab.

After activation, they immediately heal the user for the listed amount.

All healing consumables, including Stim Packs and Health Packs, share a common 60 second cooldown. For example, after using a Medium Stim Pack, the user would be unable to use any Stim Pack or Health pack for 60 seconds.

## Health Pack Variants

 **Source:** | * Crafting: 10 seconds + 30 Crystite, 2 Chitin Fibers

 **Source:** | * Crafting: 10 seconds + 150 Crystite, 2 Chitin Fibers, 2 Carbon Powder

 **Source:** | * Crafting: Coming Soon!

 **Source:** | * Crafting: Coming Soon!

 **Source:** | * Crafting: Coming Soon!

 **Source:** | * Crafting: Coming Soon!

 **Source:** | * Crafting: Coming Soon!

 **Source:** | * Crafting: Coming Soon!
Harvester

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Harvester is a capture and hold gametype. There are harvesters situated around the map. Each team needs to capture and hold as many harvesters as they possibly can. Harvesters accumulate points while they are activated for a specific team. In order for a team to capture an enemy-controlled harvester, they must destroy the core shielding then interact with the core to initiate the swap timer.

After a set duration, a boost unit will spawn at the center of the map. The team that successfully picks up the boost unit and delivers it to a harvester they control will dramatically increase that specific harvester's point accumulation rate. The first team to reach the point limit wins the match.

**Win condition:** first team to score 600 points

**Reward:** *[Victory]* 25000 XP *[Defeat]* 20000 XP

**Time limit:** *none*

**Team size:** 1v1 - 12v12

**Supported maps:**

* Blackwater Swamp
Heavy Turret

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

***"Deploys an automated, self-upgrading turret."***

The **Heavy Turret** is one of the Accord Engineer's abilities, although it can be equipped on any Engineer battleframe. Heavy Turret deploys a medium sized turret on a flat surface. After a brief setup period, the turret will automatically attack any nearby enemies. After dealing enough damage or surviving for enough time, the turret will automatically upgrade, changing its appearance and significantly increasing its rate of fire. Heavy Turrets have a base duration of two minutes. With a deployment module installed, you can have more than one turret deployed. However, you must still wait through the cooldown in between deployments.

## Prefixes & Modules

The Heavy Turret can come with the Bane, Blitz, Charged, Cooled, Enduring, Lasting, and Potent Prefix as well as the Custom prefix (currently only on Cooled).

Modules that modify max Deployment, Recharge, Duration, and Potency can be used.

## Affected By Perks

* Repairing Nanites
* Overseer
* Mounted Firepower
* Resilient Alloys
* Deployable Repulsor

Not affected by:

* Explosives Expert
* Ballistics Expert
* Sure Shot - turrets can trigger Sure Shot, but they do not benefit from it
* Hunter - turrets can trigger Hunter, but they do not benefit from it

## ARES Suppliers

Heavy Turret can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers

## Variants

Recipes can be purchased at ARES Vendors allowing you to craft Rocket Turret, which uses Explosive Devices during crafting.
Faulty Equipment

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Andreev Station Job Board

## Description

Recover fragments of missing Astrek tech.

## Objectives

* Meet with Astrek Rep
* Find Astrek Tech
	+ Activate 4 Targets
	+ Eliminate 6 Hostiles
* Find the Astrek Tech
	+ Activate 3 Targets
	+ Eliminate 6 Hostiles
* Find the Astrek Tech Cache
	+ Activate 5 Targets
	+ Eliminate 4 Hostiles
* Return to Maria Cantos

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Andreev Station Voucher
* Crystite
Incendiary Rounds

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Incendiary Rounds are a Prototype red Weapon Module acquired from the Proving Ground mission. The module causes one projectile fired every few seconds to deal bonus incendiary explosive damage on impact and a flaming area after that causes more DoT to enemies that enter it.

### In-Game Description

*When slotted into a weapon with an appropriate module slot, this chamber modifies the weapon's ammunition to occasionally cause an incendiary explosion, leaving a patch of flame which deals damage over time to everything in contact with it.*
Melded Crystite

**The contents of this page have been deprecated, as they are out of date.**

The game content this refers to was removed from the game on or before 2014-09-10

## Description

Currently in Firefall, Melded Crystite is no longer obtainable or usable.

**Melded Crystite** is a form of Crystite found commonly in Melding Pockets. It can be found in Supply Crates but thumping poses the most certain means of obtaining it. Raider Squads, Chosen Drop Pods and local creatures can all drop/reward Melded Crystite too. One sound way to obtain it is to thump in the arctic, but is however, very dangerous. A somewhat safer method is to kill Raider Squads and Chosen Drop Pods, as completion of these events will reward 1000-2000 ""Melded Crystite"".

Melded Crystite is mainly used to power Melding Repulsors, to push back the Melding wall and subsequently reveal more playable area. Due to the possibility of them being attacked and disabled, they have to be defended against Tanken Raider and Chosen attacks.

## See Also

* Crystite
* Crystite Hybrid
* Melding Pockets

Category:Resources Category:Loot
Hub

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

The map icon

## Major Hub Description

Major Hubs are cities in Firefall and big points of interest as they harbor all sorts of vendors and facilities.

### Hubs:

* Copacabana
* Northern Shores
* Thump Dump
* Cerrado Plains
* Nutretic Processing
* Trans-Hub Command
* Broken Shores
* Sunken Harbor
* Stonewall
* Shanty Town
* Dredge
* Andreev Station
* The Nest
* Lab 16
* Forward Operating Base Sagan
* Tecumseh Airbase
* Forward Operating Base: Harpoon
* Forest Watch
* Crossroads Station
* Camp Jasper
* Kanaloa Research Station
* Stronghold

## Minor Hub Description

Minor Hubs are towns in Firefall that only have a few facilities.

### Hubs:

* Biosphere Research Facility
* Sigu's Sanctuary
* Orbital Comm Tower
* Chosen Mining Camp
* Kaimuki Research Station
* Devil's Tusk Senor Array
* Chosen Bulwark
* Chosen Artillery
* Chosen Prison Watch
* Chosen Omnidex
* Chosen Station

## What Hubs Come With

Major Hubs should have one or more of these:

* Job Board
* Arcfold
* Dropship

All Hubs should have at least one:

* Battleframe Garage
* Battleframe Station
* Molecular Printer
* Multi-Schema Outpost Auto-Turret
* New You Station
* SIN Sensor Tech Point
* SIN Shield Generator
Kalidor the Giant

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Kalidor the Giant is a named Giant Aranha that spawns as part of the Aranha Super Bugs wandering encounter. He functions similarly to a normal Giant Aranha, but lacks its ranged attack. Instead, it opts to quickly charge its target for a melee attack. Kalidor the Giant retains the Giant Aranha's ability to spawn Small Aranha Spinners on command.
Idle Hands Are The Devil's Workshop

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Tecumseh Airbase Job Board

## Description

Assist Commander Kimbase in Preparing His Troops for Combat

## Objectives

* Speak to the Troops About the Scam
	+ Activate 3 Targets
* Teach Recruits how to Defend
	+ Activate Defense Training Device
	+ Defend for 00:02:00
* Find the Missing Barrels of Methylamine
	+ Activate 3 Targets
	+ Eliminate 6 Hostiles
* Find the Missing Barrels of Methylamine
	+ Activate 3 Targets
	+ Eliminate 8 Hostiles
* Return to Commander Kimbase

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Tecumseh Airbase Voucher
* Crystite
Hurricane

*This page was last updated during patch* v1.2.1851*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Hurricane is a Prototype rocket propelled-type Grenade Launcher acquired from Operation Miru. Unlike standard grenade launchers, the Hurricane fires multiple projectiles per shot, allowing it to deal damage over a larger area. Additionally, its secondary fire allows the user to lock on to a target at the expense of a charge up time. The rare version of the Hurricane can be acquired from either path in Operation Miru, but the epic version can only be acquired from the Chosen path.

For the purpose of reticle selection and kill log credit, the Hurricane is treated as a shotgun.

### Flavor Text and Bonuses

*"Contemplate the leaf. Watch it twist upon the wind. Where does it go, you may wonder? Where does the wind lead it? Wherever it is needed." - Sensei Chin, Master Gunsmith*
MGV

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
The Medium Ground Vehicle is a two-person car that came with the Digital Deluxe Edition. It is currently the only two-seat vehicle outside of Broken Peninsula, (\*) though Red5 has said that other MGVs will eventually be available.

The MGV 15,000 HP and causes significant damage to things it hits or runs over. Under level 15 or so, it can be used to effectively clear out camps of enemies in the open world, dealing little to no damage to either the vehicle or the passenger(s).

The owner of the MGV can enter as a driver OR passenger. It can carry one additional person in either seat, but only while the owner is also in the vehicle. If the owner leaves the vehicle unused for a few seconds, it will de-spawn.

(\*) Since the original posting of this WIKI, Red5 has released an MGV called the TS-RC8 "Snowsquall" that is now sold in the Red Beans Store for 400 Red Beans.
HTTP IssueRequest

Issue a http request with the given info.
Only handles json data, any table sent over post is converted to json so you need to prase it on there.

The server must also set the reply's content-type to "application/json" and have the responce be in json :)

Usage
HTTP.IssueRequest(url, method, PostData, Callback) = success

 Callback | function | What function to call when the request is completed

Return Values

Examples

```
function getTweet()
    local url = "https://api.twitter.com/1/statuses/user_timeline.json?include_entities=true&include_rts=true&screen_name=Red5Studios&count=1";

    if not HTTP.IsRequestPending() then -- Only one http request at a time is allowed so check if one is already pending
        HTTP.IssueRequest(url, "get", nil, CB_getTweet);
    end
end

function CB_getTweet(args, err)
    if (err) then
        warn(tostring(err));
    else
        -- args is the data in table form, have fun with it
    end
end

```
LGV Race

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **LGV Race** was an on-demand World Event found in major Hubs (Copa, Trans Hub, etc),where El Terromoto offered you the opportunity to take on a "Racing Challange".

El Terromoto: *Hey my friend, you want to race? Go to the racing terminal and I'll tell you where to go.*
To participate in the races, a LGV was required. A free Cobra Race LGV was given to new players after talking to El Terromoto in Sunken Harbor. Players retained this LGV for later races.

To start a race, a player had to find the Racing Terminal for the location the race shall start from (see gallery for locations).

After activating the terminal, the **Cobra Race LGV** could be placed inside of the restricted area for 20 seconds. The timer for the race itself started as soon as the player left the restricted area or after the 20 seconds have passed.

## Notes

* The race had to be finished with the same bike that it was started on: when the bike was destroyed or the driver got of then the race was over. This is different from the custom LGV Race Starting Line where the player can use multiple LGVs or respawn the same one.

* The speed of the LGV is not influenced by the weight or type of frame that the player is using: a Mammoth-player will go just as fast as an Assault.

* All LGVs have the same speed and health.

* Bastions can repair their LGV with the Tesla Gun alt-fire.

* Doing the races does not cause damage to the frame that the player is using unless they remain seated when the LGV explodes (this can kill the player).

## Available Races

**Northern circuit:**

* Copacabana ==> Thump Dump (racing time: 3:00 minutes / Mustang's record 2:00 minutes)
* Thump Dump ==> Copacabana (racing time: 3:00 minutes / Mustang's record 2:00 minutes)

**Southern circuit:**

* Copacabana ==> Trans-Hub\_Command (racing time: 1:20 minutes / Mustang's record 0:50 minutes)
* Trans Hub ==> Sunken Harbor (racing time: 3:00 minutes / Mustang's record 2:00 minutes)
* Sunken Harbor ==> Copacabana (racing time: 2:40 minutes / Mustang's record 1:40 minutes)

## Rewards

* ~80 Crystite
* ~300 raw Resources
* 1 Mustang Doubloon
* 1 Accord Merit Point
* 1 Crystite Resonator
* ~80 Crystite
* ~200 raw Resources

## Gallery

* A racing terminal
* Mustang statue near the Sunken Harbor racing terminal
* Copacabana racing terminal location
* Trans-Hub racing terminal location
* Sunken Harbor racing terminal location
* Thump Dump racing terminal location
Mag-Lift

*This page was last updated during patch* v0.7.1716*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

The Mag-Lift

## Description

**The Mag-Lift** is located in the Sargasso Sea and is normally covered by the Melding. After clearing the area of it (with the help of "Repulsor Alpha + Bravo"), the event can be started by powering up main installation to the front with 1,000 Melded Crystite.

In the following 4:30 minutes all participating players have to defend the 5 **Mag-Lift Generators** surrounding the "Sunken Darkslip" from advancing Chosen forces.

If defense is successful, the Mag-Lift will pull the Darkslip out of the swamp and multiple Loot Pinatas will spawn around the generators.

## Lore

*"Something big has sunk into the swamp at this location. Powering the mag-lift system here could dredge it up long enough to salvage parts from it"*

## Rewards

* 1 Accord Merit Point
* 1 Crystite Resonator
* ~20 Crystite
* ~500-800 raw Resources
Hisser (Creature Type)

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
***This page covers the Hisser category of creatures. If you are looking for the specific Hisser creature, see Hisser.***

## Official Description

*From the official page* :

> First brought to Earth to address the problem of creature overpopulation, the Hissers that are now found across all of New Eden now represent the very problem that they were meant to fix. Initially from Alpha Prime, Hissers are the natural predator of the Aranha, a small insect-like species that was brought to Earth during the first years of settling the new world. When the Aranha were brought back to Earth and began to overrun the native species, the decision was made that the best way to keep these creatures in check was to reintroduce them to their natural enemy.
>
>

> In an effort to keep the Hisser population in check, researchers devised a method of genetic signature tracking that allowed groups of the creatures to be eliminated from a remote location. What the researchers didn’t anticipate was the Hisser’s ability to adapt to their new surroundings. In a matter of a few short months the Hisser DNA began to alter itself to fit its new climate, and before long their DNA began to retrograde. Week by week more and more Hissers began to reject the genetic modifications. In a final effort to bring down their population all remaining hissers were exterminated, though by that point the losses were minimal. It did not take long for their numbers to recover, and then grow, and now Hissers overrun much of New Eden the way Aranhas did before.
>
>

> Despite their growing population, Hisser sightings aren’t often documented. This is not because they are rare, but because they burrow themselves underground during the day. Nocturnal hunters which operate in swarms, hissers use the cover of darkness and their razor-sharp pincers to cut down their prey. Although they continue to hunt Aranha as their primary source of food, Hissers have begun swarming larger creatures like Threshers, and have even attacked human settlers. However, while their numbers may be intimidating, the Hisser remains a minor-to-moderate threat for the experienced battleframe operator.
>
>

## Types and Subspecies

Hisser
Shell-less Hisser
Shell-less Hisser

Scorcher

Armored Scorcher

Melded Surger
Melded Hisser
Melded Hisser

Firebreath Scorcher

Hellfire Scorcher

Volatile Scorcher

Hisser Lair

Scorcher Lair

Pterothan

## In-game Behavior

Hissers will regularly burrow underground to avoid damage and resurface somewhere nearby after a short time. They also possess the ability to fly short distances towards their target.

## Gallery

* Hisser nest.png

A hisser nest

## References

1. ↑ http://www.firefallthegame.com/creature/hisser/
Earth, Wind, and Fire

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Andreev Station Job Board

## Description

Astrek representative Anton Hall has some new "elemental" weapon mods for you to try out before they consider using them full time in the field.

## Objectives

* Meet with Anton Hall
* Wildlife Location
	+ Eliminate 10 Wildlife
* Find the Experimental Test Creatures
	+ Eliminate 10 Wildlife
* Marauder's Location
	+ Eliminate 10 Bandits
	+ Eliminate Enhanced Marauder (Use Fire Grenade)
* Return Grenades to Anton Hall

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Andreev Station Voucher
* Crystite
Inventory Icons

While icons in Firefall are differentiated by their color, they also have a pattern overlay to the background depending on the type of item, which isn't so easily noticable.

## Equipment

Equipment icons show the quality/value of an item by the color of it's background - here in increasing order of quality:

 - Common/White (the color of the item's name in the tooltip, not the icon color)

 - Uncommon/Green

 - Rare/Blue

 - Epic/Purple

## Resources

Resources (minerals, components and other things used in manufacturing) are colored similarly to equipment, except no purple resources are present:

## Nanoprints

Icons with a turquoise background are single use nanoprints. The tiny triangle in the bottom right corner of the icon shows the quality of the item that the nanoprint will usually produce (the color is a bit more visible in game).

 - A nanoprint for an item of equipment.

 - Encrypted nanoprints require decrypting (similar to research), and produce a normal nanoprint, for an item of equipment of a random type.

## Research

Icons with a background that fades green to brown, with a kind of bubble pattern to it, are research. They can produce Templates or Refining Processes.

## Templates

Icons with a blue background are templates (it's the same blue as equipment, except templates have a lighter grid pattern over the backgriund, while equipment icons have a subtle, darker crosshatch pattern). Like nanoprints except they can be used repeatedly.

## Refining Processes

Icons with a brown background are refining processes.
Gremlin (Creature Type)

*This page was last updated during patch* v0.9.1766*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

### Official Description

> The gremlin is a large reptilian quadruped with hardened scales covering much of its body. Several sharp bony protrusions line its sides, and its four powerfully built legs allow it to outrun any other known xenospecies. The gremlin hunts by charging its prey, goring it with its tusks and claws before its prey has a chance to react. Its charges are so violent that it has often been observed to lose its footing and tumble to the ground. However, even when prone on the ground, the gremlin should not be taken lightly: Its flailing attempts to regain its footing are often deadly to anything nearby. Gremlins are highly aggressive and will charge anything in sight, so personnel are advised to be extremely cautious if they encounter one.
>
>

## References

1. ↑ http://www.firefallthegame.com/news/firefall-new-creature-feature-gremlin
Manufacturing Component

**This article contains information which has not been confirmed by a reliable source.**

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Manufacturing Components** are components that currently do not have a use in crafting.

## Data Unit Components

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*

## LGV Components

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*

## Refined Melded Animal Components

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*

## Miscellaneous Components

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*

 **Usage:** | * *not usable yet*
Hero

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*When health reaches zero, user becomes immune to damage for 5 seconds. Hero has a 15 minute internal cooldown*"**

## Additional Effects

* Hero does not kill the user after its duration ends
Healing Wave

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Healing Wave** is one of the Accord Biotech's abilities, although it can be equipped on any Biotech. The ability sends out a wave in a frontal cone. Any allies hit by the wave are healed, while enemies are damaged and knocked backwards.

## Description

***"Fires a forward wave that heals friendlies, knocks back enemies, and damages NPCs."***

## Prefixes & Modules

Healing Wave can come with the Cooled, Energized, Longarm, Ranging, Rapid, and Swift Prefix as well as the Custom prefix.

Modules that modify Recharge, Force, and Range can be used.

## Affected By Perks

* Rally
* Necrotic Poison
* Catalytic Poisons
* Virus
* Potent Toxins
* Bio Reserves

## ARES Suppliers

Healing Wave can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Heavy MG

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Kinetic (Bullet)
 **Rate of Fire** | 65 ms/burst
 **Range** | 80m

## Description

The Heavy Machine Gun is the Accord Dreadnaught's signature weapon. Its primary fire requires a short charge-up before firing moderately damaging bullets at an extremely high rate of fire. Projectile spread decreases as the weapon is continuously fired without interruption.

Its secondary fire spins up the barrel without firing.

## Trivia

* Occasionally, the player will yell phrases such as "Killing time!" when firing the Heavy MG.
Martha

*This page was last updated during patch* v1.2.1851*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Martha is Oilspill's custom Prototype Shotgun acquired from the Crash Down campaign mission. In addition to dealing energy damage and possessing a higher rate of fire and larger magazine, Martha fires its projectiles over the course of a quarter of a second instead of all at once.

### Flavor Text and Bonuses

* Laser Ammunition
* Reduced projectiles per burst
* Improved rate of fire
* Fires over a 250ms burst
* Increased clip size

*Martha? Man, I miss her. Haven't seen her in ages. That beauty was my first- I spent months tuning those refraction coils. Can't imagine where I left her." - Oilspill*
It's Cognac's Damn Crystite

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Cognac's Drill Part III - Cognac wants you to get his stolen dwarf harvester and crystite back from the thieves.

## Objectives

* Meet Cognac
* Recover the Stolen Dwarf Harvester
	+ Activate 1 Target
	+ Eliminate 4 Hostiles
* Return the Dwarf Harvester to Cognac
* Recover Cognac's Crystite
	+ Activate 4 Objectives
	+ Eliminate 8 Bandits
* Return the Stolen Crystite to Cognac

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Dredge Voucher
* Crystite
Game GetWorldObjectList

Usage
{[objId, ...]} = Game.GetWorldObjectList();

Return Values

Examples

```
local worldObjects = Game.GetWorldObjectList();
--[[
{1, 2, 3, 4}
--]]
Game.GetWorldObjectInfo(1);
--[[
{
"type" = "outpost",
"name" = "Moisture Farm",
"position" = {"y" = -84.919998168945,"x" = -1155.3599853516, "z" = 512.98010253906},
"outpost_type" = "SIN_TOWER",
"encounter_id" = <13569914685612657456>,
"radius" = 350
}
--]]

```
Immolate

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Immolate** is one of the Firecat's abilities. It causes fire to radiate from the battleframe's legs for a short duration, damaging any enemies around or underneath the player.

## Description

***"The Firecat expels a continuous stream of flame, damaging nearby enemies. While Immolate is active, the Firecat is immune to self splash damage"***

While active, the player is also immune to self damage from the Thermal Cannon.

## Prefixes & Modules

Immolate can come with the Bane, Barrage, Charged, Cooled, Distant, Lasting, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, Duration, Range, and AoE can be used.

## Modding Considerations

If both Immolate and the perk Flame Buffer are equipped on a Firecat, the radius of Flame Buffer is boosted to be the radius of the equipped Immolate. To take advantage of this synergy, it is best to focus on increasing Immolate's AoE.

## Affected By Perks

* Incinerator
* Epicenter

## Ares Suppliers

Immolate can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Antidote Injectors

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Copacabana Job Board

## Description

Ratchet has an idea for putting together some makeshift injectors to suppress the local onslaught of the aranha toxin.

## Objectives

* Meet with Rachtet
* Aranha Nest Location
	+ Activate 3 Aranha Pods
	+ Eliminate 8 hostiles (Aranha)
* Travel to the Trash Heaps
	+ Activate 5 Garbage Piles
* Return to Rachtet

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2268 Copacabana Reputation
* +227 Accord Reputation
* Crystite
Hardware Genius

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases damage dealt to deployables, machinery and vehicles by 20%.*"**

## This perk affects:

All Battleframes

* Chosen SIN Tower
* Chosen Bifold Cannon
* Siphons and siphon hearts in Blackwater Anomaly
* Necronus
* Darkslip
* Generators and Solar Panels in Broken Peninsula

## Effects stack with or compliment those of the following perks:

* Chosen Hunter
* Necrotic Bite
Manufacturing

**Keep in mind that Firefall is still in beta, and that all information is subject to change. Please check the Patch Notes to see what has changed!**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Manufacturing is the process by which players craft Nanoprints into usable items. Nanoprints are unlocked through the License trees. (Currently only non-Accord manufacturers in Tier 2 and above provide Nanoprints. Other items are placed directly into your inventory.)

Manufacturing is performed by accessing Molecular Printers, which can be found in most settlements.
A Nanoprint is selected and resources are loaded into one of the available slots, which are shared between all printers. Once the manufacturing has been completed, the resulting item/s can be retrieved.

When crafting, players choose which Resources are used to manufacture that item. Different qualities of resource will create items with different statistics, and higher quality items will have higher PWC requirements. This means that players can either choose to wield a smaller selection of high-quality pieces of equipment on their Battleframe, or a larger variety of lower-quality parts, depending on their preferred style of play.

## Item Categories

* Battleframe Equipment
* Consumables
* Crafting Components
	+ General Components
		- Silver Accord Vending Token: Silver x2 Gas x5000 Organicx 5000 Crystite x25000 Crystalline Crystite Engine x10
* Mission Items
* Thumpers
* Vehicles

## See Also

* Crafting
* Research
* Refining
Inert Gas

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

A deposit containing Inert Gases

## Description

**Inert Gases** are part of the Gas group of resources . They are indicated by yellow waves when scanning with the Scan Hammer and come in Resource Deposits with yellow crystals.

### Inert Gases

* Nitrine
* Radine
Holmgang Tech

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

The Holmgang Shipment

## Description

**Holmgang Tech: Pirate Raid** is a small-scale World Event which can be encountered north of Sunken Harbor.

If you are near Sunken Harbor and the event occurs, then Holmgang security will inform you that pirates have intercepted one of their shipments.

Holmgang Security: *Damn pirates are trying to intercept one of our shipments. Go out there and make sure they don't succeed.*
The event can be completed in two ways:

1. Simply kill all the approaching pirates.
2. Take a little risk and let the pirates set up their Arcporting Pylons first and kill them afterwards. Giving you the chance to reprogram one of the Arc-porters to reroute the shipment to Holmgang Tech (60 second time window after setup)

## Rewards

* ~300 Crystite
* ~500 Crystite
MY HUD NOTE

Trigger

Values passed to bound function

```
{
	"event" : "my_hud_note",
	"json" : "{\n\t\"prompts\" : [\n\t\t\"Show\", \n\t\t\"Abandon\"\n\t], \n\t\"subtitle\" : \"Show Reward Screen\", \n\t\"region\" : \"WarEffort\", \n\t\"id\" : \"rewardscreen_2\", \n\t\"body\" : \"Show Reward Screen\", \n\t\"replyTo\" : \"rewardscreen:_liaison\", \n\t\"title\" : \"Crashed Thumper\", \n\t\"command\" : \"post\", \n\t\"post\" : true, \n\t\"tags\" : [\n\t\t\"mission\"\n\t], \n\t\"texture\" : \"icons\"\n}"
}

{
	"command" : "countdown",
	"duration" : 300,
	"event" : "my_hud_note",
	"id" : "rewardscreen_2"
}

{
	"id" : "rewardscreen_2",
	"event" : "my_hud_note",
	"command" : "remove"
}

{
	"post" : false,
	"subtitle" : " +50% boost for 224 day(s) and 11 hour(s)",
	"region" : "CrystiteBoost",
	"id" : "expbar",
	"text" : "Crystite Boost Applied!",
	"autopeek" : true,
	"replyTo" : "expbar:main",
	"title" : "Crystite Boost Applied!",
	"command" : "post",
	"event" : "my_hud_note",
	"contentHeight" : 512,
	"texture" : "icons"
}

```
Game HighlightEntity

Usage
Game.HighlightEntity(entityId[, shader\_color\_idx])

--1 = white
 --2 = thick white
 --3 = lime green
 --4 = light blue
 --5 = purple
 --6 = dirt orange
 --7 = light yellow
 --8 = red
 --9 = green
function glow(color)
 local pid = Player.GetTargetId();
 if pid then
 Game.HighlightEntity(pid, color or 0);
 Callback2:FireAndForget(function() Game.HighlightEntity(pid, 0) end, nil, 1)
 end
end
Holmgang Tournament Round 2 - Bald Bully

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Sunken Harbor Job Board

## Description

Take part in the Second round of the Bronze Weight Holmgang Tournament.

## Objectives

* Meet Mustang
* Pass Out Flyers
	+ Activate 5 Targets
* Holmgang Match
	+ Defeat Bald Bully
* Meet Mustang

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Sunken Harbor Voucher
* Crystite
Mammoth Plating

AS OF THE 1.0 RELEASE, ALL PLATING TYPES HAVE BEEN REMOVED. THEY ARE NOW BATTLEFRAME CORES

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Plating** is the armor that covers a Battleframe and provides its defensive stats. The type of plating used determines a frame's health regeneration and maximum health. Mammoth plating is specific to the Mammoth battleframe, meaning that no battleframe other than a Mammoth can equip it and also preventing a Mammoth from equipping any other Dreadnaught plating. However, it provides the highest possible maximum health possible from any form of plating.

### Optional Crafting Component

Adding a Claw Shell Fragment during crafting increases the amount of health provided by the crafted plating, in addition to the normal health component. Higher quality shell fragments increase the health gained, and higher stage platings accept higher quality shell fragments than lower stage ones.
Grenade Launcher

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Kinetic (Explosive)
 **Rate of Fire** | 1000 ms/burst
 **Range** | 150m

## Description

The Grenade Launcher is a secondary weapon suited for attacking multiple enemies at once. Its primary fire launches a grenade in a parabolic arc that detonates on contact with any surface, player or NPC, dealing area of effect damage to enemies. Its secondary fire launches a grenade in a similar fashion, but the grenade only detonates after several seconds. This can be used to fire around corners or over obstacles.

Like all secondary weapons, the Grenade Launcher can be equipped on any Battleframe.

## Crafted Variations

* **Tri-Scatter**: Alters the weapon to fire a spread of three smaller grenades.
* **Quad-Scatter**: Alters the weapon to fire a spread of four smaller grenades.
* **Quint-Scatter**: Alters the weapon to fire a spread of five smaller grenades.
* **Cluster**: Fires a timed grenade that bursts into many smaller grenades.
Known Bugs

## Jobs

A Wrench in the Plan: Mickeys corpse doesn't fade away

Combing the Desert: Vital Buzzard disappears in "Aid the Buzzard"

Drill Maintenance: Missing dialog: Cognac: "Keep it up and maybe I'll get you working on a big drill."

Bad Hacks: Dr. Delacroix says he's in Dredge after idling

Superhuman Computer: Hacker not usable after killing.

The Enemy of my Enemy: Typo in Albert's finishing speech.

Corporate Espionage: Typo in "Acess Terminal"

Sin Hacker Pt 2: Typo "perpsective"

Ration Runner: Final dialog has no actor

Thumping around (466, -789) in Sertao doesn't spawn enemies

UI
--

SIN Towers in Sertao are always uplinkable.

Distance shown in Activity Tracker doesn't correspond to actual distance.

Putting items up for sale on the marketplace doesn't remove them from the inventory.

Medical Supplies blue and white text overlaps.

## Environment

Missing texture at (515, 73) in Sertao

Floating model at (1578, -910) in Coral Forest

Floating model at (-1295, 503) in Sertao

Flickering decal at (-914, 1040) in Sertao

Bad collision at (-1438, 655) in Sertao

Bad vertex at (-837, 827) in Sertao

## Characters

Scientist Alvarez portrait does not fit world model.
Island Security

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stronghold Job Board

## Description

See to Accord interests throughout the island. Protect Accord personnel and retrieve valued assets.

## Objectives

* Locate the Recovery Team
	+ Defend for 00:01:30
* Locate Ophanim Caches
	+ Activate 4 Targets
	+ Eliminate 6 Hostiles
* Locate the Ophanim
	+ Collect 5 Items
* Debrief with Park

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Stronghold Voucher
* Crystite
Marketplace

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **Marketplace** is the system of player-to-player trading that exists within Firefall.
Players may use Credits to buy and sell almost any item in the game with one another, including Red Beans, Firefall's traditionally paid, premium currency.

Selling items on the marketplace costs the player a small fee, which is roughly 15% of the price the player is selling the item for.
Graduation

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Nutretic Processing Job Board

## Description

Fulton Kwok, Accord-ARES liaison officer, is offering access to the Trans Hub job board in exchange for a small favor.

**NOTE:** This is a Priority job and will be available at level 9. Finishing the job will unlock the recipe for the P-1 LGV for players who don't have it yet.

## Objectives

* Locate the Infiltrator
	+ Activate 1 Target
	+ Eliminate 4 Hostiles
* Get to the target location
	+ Activate 1 Target
	+ Eliminate 4 Hostiles
* Report to Fulton Kwok

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Nutretic Processing Voucher
* Crystite
Head Gear

*This page was last updated during patch* v1.1.1829*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

List of Cosmetic Items belonging to the Head Gear section of the New You Station

## Head Gear

### Capotain

File:Capotain.png

### Chiller

File:Chiller.png

### Crystal Jack

File:Crsytal Jack.png

### Heart Visor

File:Heart Visor.png

### Reindeer Antlers

File:Reindeer Antlers.png

### Santa Hat

File:Santa Hat.png

### Scared Crow

File:Scared Crow.png

### The Gobbler

File:The Gobbler.png

### Turkey Hat

File:Turkey Hat.png
Jungle Strife

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Camp Jasper Job Board

## Description

Strifebringers are interfering with Accord SIN on the island. Master Sergeant Rask would like you to make the skies clear again.

## Objectives

* Acquire Explosives From Rask
* Destroy the Chosen Strifebringers
	+ Activate 5 Targets
	+ Eliminate 8 Hostiles
* Destroy the Chosen Strifebringers
	+ Activate 5 Targets
	+ Eliminate 8 Hostiles
* Debrief with Rask

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Camp Jasper Voucher
* Crystite
* Powered Dark Crystite

## Similar Jobs

* Breaking Their Toys
* Bridge Burner
* Ordnance Breaker
* Strife Breaker
Light MG

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Kinetic (Bullet)
 **Rate of Fire** | 75 ms/burst
 **Range** | 110m

## Description

The Light MG is the Arsenal's signature weapon. Rapid fire machine gun with a slower spread rate then the standard assault rifle. The secondary fire mode is slower firing and more accurate.

### Secondary Fire

The secondary fire of the Light Machine Gun has a slower fire rate than the primary fire, but also does slightly more damage and has the added effect of penetrating through enemies. This includes the shields chosen drones and engineers use, making it extremely effective in heavy fortified Chosen areas such as Blackwater Anomaly.
Giant Aranha

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Giant Aranhas are one of, if not the largest, types of aranhas found on earth. They are on par in regards to size to Crystite Aranhas, but possess different abilities. They can launch egg-like projectiles at targets from a distance, and can spawn Small Aranha Spinners at will. Giant Aranhas have distinct dark red and beige shells not shared by other aranhas.

Giant Aranhas can only be found in certain ARES Mission areas, and even then only spawn randomly. They make up for this by providing a larger experience reward than other aranhas, and by providing non-standard rewards such as Crystite Resonators.