recursal/Fanatic-Fandom huggingface dataset:
Cup of the Vampire

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

5%  **Lifesteal**

4  **Basic Attack Pen**

## **Unique or Upgrade Stats**

### **Passive**

12.5%  **Lifesteal** against Bleeding Targets

**Cup of the Vampire** was an uncommon  **Corruption** equipment card.

## How to obtain

Cup of the Vampire can be earned through card packs or through crafting.

## Unique Passive

Cup of the Vampire, in addition to 5%  **Lifesteal** and 4  **Basic Attack Pen** also grants +12.5%  **Lifesteal** against bleeding targets, for a total of 17.5%  **Lifesteal** (or more when upgraded)
Boosts

A **boost** temporarily increases the amount of Reputation or Experience gained at the conclusion of each match. There are two kinds of boosts: duration boosts and win boosts. Each of them can be earned from Tributes or Victory Chests or bought from the Store using Coins. Boosts double the amount of Reputation or Experience received for any type of game win or lose.

Duration boosts are active for a certain amount of time (for example, 1 day).

Per win boosts are only applied if you win a game - they will never expire.

## Available boosts

The Store offers boosts for a specified number of wins and for specified durations.
Brawler's Ward/Tooltip

3

Brawler's Ward

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Dire Wound/Tooltip

3

Dire Wound

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12%  **Crit Chance**
Robert McCormick

**Robert John McCormick**(25 September 1829 – 11 March 1900) was a Taorian Conservative politician who served as the Speaker of the Tandori House of Representatives from 1873 to 1883, the longest tenure in Tandori history. During his tenure as Speaker, he was popularly known as "the Great Appeaser" due to his ability to identify with conservatives and liberals alike, despite his personal political beliefs.

## Biography

#### **Early life**

McCormick was born in Tellen, Dao Re on 25 September 1829 as the eldest child of four to John McCormick and Abigail Kilearney, who had emigrated from County Kerry in southern Ireland to Tandori in 1825 for better work opportunities. At an early age, McCormick had a fascination with politics following his father's failed mayoral campaign in Tellen.

At around the age of 13, McCormick began suffering from glaucoma, which eventually lead to him being permanently blind in his right eye.
Amp Crystal/Tooltip

3

Amp Crystal

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Mana**
Bud of the Changeling

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

While **Poisoned,** increase all Healing recieved by 100%, including   **Health Regen** and   **Lifesteal**

**Bud of the Changeling** was a rare  **Growth** equipment card.

## How to obtain

Bud of the Changeling can be earned through card packs or through crafting.

## Unique Passive

Bud of the Changeling, in addition to 60  **Max Health** and 30  **Max Mana** also has an Unique Passive which, when Poisoned, increases all healing received by 100%, including Health Regen and Lifesteal.

Because Poison reduces all healing by 75%, Bud of the Changeling's passive reduces the health reduction from 75% to 50%.
Advanced Mana/Tooltip

3

Advanced Mana

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

90  **Mana**
Ash of the Witch/Tooltip

6

Ash of the Witch

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Enemies hit by abilities are slowed by 150 move speed for 1 second. Slow can only be applied once every 2 seconds.
Concentrated Shock/Tooltip

4

Concentrated Shock

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Ability Pen**
Armor

**Armor** is an attribute shared by all units. Armor is used to determine the amount of damage reduction a unit takes from basic attack (if it's Basic Attack Armor) and ability damage (if it's Ability Damage Armor) sources. Higher armor values reduce more damage. Armor is increased with each level or with certain abilities and items.

## Armor Types

There are two types of armor:   **Basic Armor** and   **Ability Armor**. They function similarly, except Basic Attack Armor will only reduce damage from basic attack damage and is only affected from basic attack penetration and shred, while Ability Armor will only reduce damage from ability damage and be affected from ability penetration and shred.

## Damage Reduction

    All units, including Structures, have an inherent armor value. Any damage dealt to a unit suffers a damage reduction depending on the target's armor.

The formula to calculate a hero's damage reduction is:

(*A* − *AP*)/(100 + (*A* − *AP*) + 10 × (*HL* − 1))
Where:

* *DR* is damage reduction
* *A* is armor
* *AP* is armor penetration
* *HL* is Hero Level

In simple terms, for every unit of armor you have, you gain the equivalent of 1% health in damage reduction against the corresponding type of damage (e.g. having 110 Physical Armor makes you 110% harder to kill with Physical Damage). Additionally, heroes innately gain the equivalent of 10 armor per level in damage reduction, which is exempt from Armor Penetration.

The cap on this value is 100% damage reduction, but it requires an infinite amount of armor to reach the cap, making it impossible to obtain perfect damage reduction.

 Attack
Bud of the Changeling/Tooltip

4

Bud of the Changeling

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** While **Poisoned,** increase all Healing recieved by 100%, including   **Health Regen** and   **Lifesteal**
Beta Guard

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Beta Guard** was a common  **Growth** upgrade card.

It can be applied to all cards with the   **Basic Armor** stat.

## How to obtain

Beta Guard can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Guard
* Guard
* Greater Guard

###  **Order**

* Divine Guard
* Celestial Guard
Beta Health/Tooltip

4

Beta Health

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

240  **Health**
Celestine Diamond

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

0.3  **Mana Regen**

30  **Mana**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

30  **Mana**

**Celestine Diamond** was a common  **Order** equipment card.

## How to obtain

Celestine Diamond can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides Health Regen.
* Now Provides Mana Regen.
Celestial Health/Tooltip

4

Celestial Health

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

240  **Health**
Blast Harness/Tooltip

6

Blast Harness

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** 100%  **Crit Bonus**
Basic Chrono

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Basic Chrono** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Basic Chrono can be earned through card packs or through crafting.

## See also

### **Universal**

* Chrono
* Advanced Chrono

###  **Fury**

* Fierce Chrono
* Raging Chrono
Barrier/Tooltip

2

Barrier

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Ability Armor**
Celestial Guard

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Celestial Guard** was an uncommon  **Order** upgrade card.

It can be applied to all cards with the   **Basic Armor** stat.

## How to obtain

Celestial Guard can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Guard
* Guard
* Greater Guard

###  **Growth**

* Beta Guard
* Alpha Guard
Basic Spark/Tooltip

3

Sage's Ward

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
Critical Hits

**Critical Hits** is an  Agility Gem. This Offense type Gem can be slotted in the fifth slot of the  Agility attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Critical Hits is obtained at level 1.

Critical Hits can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Barrier of Will/Tooltip

8

Barrier of Will

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Team Shield: Consume 100 Mana to  **Shield** **Shield** yourself and nearby Allies for 3 seconds, absorbing up to 125 + (25 × Player Level) damage. Any Ally affected by Team Shield couldn't activate or benefit from another Team Shield for 15 seconds.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** +8  **Basic Armor** and +6  **Ability Armor** to nearby Allies.
Amulet of the Veteran/Tooltip

3

Amulet of the Veteran

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

120  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**

6  **Power**
Blink Charm/Tooltip

5

Blink Charm

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Starter

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Teleports your Hero 1000 units from your current location.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Alpha Barrier

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Alpha Barrier** was an uncommon  **Growth** upgrade card.

It can be applied to all cards with the   **Ability Armor** stat.

## How to obtain

Alpha Barrier can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Barrier
* Barrier
* Greater Barrier

###  **Order**

* Divine Barrier
* Celestial Barrier
Assassin's Ward

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

4  **Basic Attack Pen**

2.5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Active**

Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.

### **Charges**

2

**Assassin's Ward** was a common  **Corruption** equipment card.

## How to obtain

Assassin's Ward can be earned through card packs or through crafting.

## Shadow Ward

Assassin's Ward has 2 Shadow Ward charges, each charge reveals the surrounding area for 3 minutes. The ward becomes invisible shortly after placing, and will give you a sound alert if an enemy is near the ward. The wards can be revealed using other Shadow Wards. Heroes in the Shadow Plane can also see Shadow Wards. The Ward has 225 health and takes 60% reduced Ability Damage. Charges refresh at base.

This card does not share cooldown with Scout's Ward.

## Change Log

**Update .40 - May 16, 2017**

* Now has 225 Health instead of pips and takes 60% reduced Ability Damage.
Deathnail/Tooltip

6

Deathnail

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** 100%  **Crit Bonus**
Divine Health

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Divine Health** was a common  **Order** upgrade card.

It can be applied to all cards with the   **Health** stat.

## How to obtain

Divine Health can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Health
* Health
* Greater Health

###  **Growth**

* Beta Health
* Alpha Health
Armavore/Tooltip

3

Armavore

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **On hit with basic attack**, restore 6   **Mana**.
Baneflesh

## Base Stats

4%  **Crit Chance**

60  **Health**

## **Unique or Upgrade Stats**

### **Active**

For 6 seconds, **when hit with basic attack**, apply a poison stack to the attacker for 4 seconds. (Max 10 stacks)

### **Cooldown**

90s

**Baneflesh** is a rare  **Corruption** equipment card.

## How to obtain

Baneflesh can be earned through card packs or through crafting.

## Unique Active

Baneflesh, in addition to 4%  **Crit Chance** and 60  **Max Health** also has an Unique Active which, for 6 seconds, on hit by an basic attack, applies a stack of Poison to the attacker (Max 10 stacks)

Poison deals n\*(2 x target player level per stack) damage per second and reduces your target's healing by 75%. Poison lasts 4 seconds. Additional hits refresh the duration.

Getting poisoned from any source resets card cooldown. Two people with Baneflesh can infinitely apply Poison to each other.

## Change Log

**Update .38 - February 21, 2017**

* Bleeding damage from Bloodsoaked armor and Poison damage from Baneflesh should no longer appear as blank on the death recap.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 90 seconds from 120
* Reduced Buff duration to 4 seconds from 6
Drink the Spirits/Tooltip

4

Drink the Spirits

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** **On Minion kill, Player kill or assist**, heal for 5% of killed Unit's   **Health** over 10 seconds.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Atomic Soldier

Atomic Soldier

**Lv.**

* Default
* Silver
* Gold
* Foil

Atomic Soldier

**Rarity**

Common

**Cost**

 8

**Stats**

 15 Power

 145 Mana

**Effects**

 **Powerful Spells** : Ability Damage is increased by 10%

Atomic Soldier

**Rarity**

Common

**Cost**

 8

**Stats**

 15 Power

 145 Mana

**Effects**

 **Powerful Spells** : Ability Damage is increased by 10%

Atomic Soldier

**Rarity**

Common

**Cost**

 8

**Stats**

 15 Power

 145 Mana

**Effects**

 **Powerful Spells** : Ability Damage is increased by 10%

Atomic Soldier

**Rarity**

Common

**Cost**

 8

**Stats**

 15 Power

 145 Mana

**Effects**

 **Powerful Spells** : Ability Damage is increased by 10%

**Atomic Soldier** is a common  **Knowledge** card. It costs  8 Intellect, for a total of 8,000 Gold. It also grants  15 Power and  145 Mana (in PvP).

## How to obtain

Atomic Soldier is obtained at level 1.

Atomic Soldier can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Powerful Spells

Atomic Soldier's ability is **Powerful Spells** which increases your Ability Damage by 10%.

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced Power from 17 to 15
Auto Health Potion

**Auto Health Potion** is an  Agility Gem. This Defense type Gem can be slotted in the first slot of the  Agility attribute tree for a total 1,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Auto Health Potion is obtained at level 1.

Auto Health Potion can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Bone Dice/Tooltip

3

Bone Dice

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** While , gain +20%   **Crit Chance**
Arcane Dancer

Arcane Dancer

**Lv.**

* Default
* Silver
* Gold
* Foil

Arcane Dancer

**Rarity**

Rare

**Cost**

 7

**Stats**

 10 Power

 255 Health

**Effects**

 **Spell Protection** : Reduce Ability Damage taken by 85% for the next 6 seconds.(45s cooldown) (Costs 75 Mana)

Arcane Dancer

**Rarity**

Rare

**Cost**

 7

**Stats**

 10 Power

 255 Health

**Effects**

 **Spell Protection** : Reduce Ability Damage taken by 85% for the next 6 seconds.(45s cooldown) (Costs 75 Mana)

Arcane Dancer

**Rarity**

Rare

**Cost**

 7

**Stats**

 10 Power

 255 Health

**Effects**

 **Spell Protection** : Reduce Ability Damage taken by 85% for the next 6 seconds.(45s cooldown) (Costs 75 Mana)

Arcane Dancer

**Rarity**

Rare

**Cost**

 7

**Stats**

 10 Power

 255 Health

**Effects**

 **Spell Protection** : Reduce Ability Damage taken by 85% for the next 6 seconds.(45s cooldown) (Costs 75 Mana)

**Arcane Dancer** is a rare  **Knowledge** card. It costs  7 Vitality, for a total of 7,000 Gold. It also grants  10 Power and  255 Health (in PvP).

## How to obtain

Arcane Dancer is obtained at day 99.

Arcane Dancer can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Spell Protection

Arcane Dancer's ability is **Spell Protection** which reduces Ability Damage taken by 85% for the next 6 seconds.
Dreadfeast Relic/Tooltip

5

Dreadfeast Relic

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** For 6 seconds, **on hit with ability**, apply +12.5% **Life Grant** to enemy target(s) for 4 seconds. Attacking an enemy marked with **Life Grant**, gives   **Lifesteal** to attacker.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Cuirass of Fortitude

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

350   **Max Health**

8  **Basic Armor**

## **Unique or Upgrade Stats**

**Cuirass of Fortitude** was a **Universal** equipment card.

It has been removed from the game very early in development.
Aura

An **Aura** is a stat modifier that originates from a Hero, and affects nearby Heroes. The effect can be beneficial to allies, or harmful to enemies. Generally, a hero with the Support role may purchase cards with Auras that boost Ally stats.

For example, the Circlet of Health would be an Aura that increases the health regeneration of nearby allies.
Cast Converter/Tooltip

6

Cast Converter

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Max Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Consume 175   **Mana** to gain 47.5   **Health Regen** for 10 seconds.
Agoran Scepter

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

100%  **Crit Bonus** (Unique)

**Agoran Scepter** was a common **Universal** equipment card.

## Card Efficiency

30 Mana = 1 CP

Upgrade Bonus: 100% Crit Bonus

(was a Card from which the Crit Bonus Card value is derived, and as such, it derives a value of 5 Card Points (CP).

The Card Efficiency is 16,6%. without Upgrade:

Upgraded with 3x **1 CP** cards = 100% CP Efficiency

Upgraded with 3x **2 CP** Cards = 100% CP Efficiency

Upgraded with 3x **3 CP** Cards = 100% CP Efficiency.

## How to obtain

A single copy of Agoran Scepter was available for all players. This copy couldn't be dismantled.

Agoran Scepter can be earned through card packs or through crafting.

## Unique Passive

Agoran Scepter, in addition to 30  **Mana** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources, such as Blade of Agora and other Agoran Scepters.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides Power.
* Now provides Max Mana.
Adamant Edge/Tooltip

3

Adamant Edge

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

12  **Power**
Agoran Scepter/Tooltip

6

Agoran Scepter

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

100%  **Crit Bonus**
Barrier of Will

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

8  **Basic Armor**

30  **Mana**

## **Unique or Upgrade Stats**

### **Active**

Team Shield: Consume 100 Mana to  **Shield** **Shield** yourself and nearby Allies for 3 seconds, absorbing up to 125 + (25 × Player Level) damage. Any Ally affected by Team Shield couldn't activate or benefit from another Team Shield for 15 seconds.

### **Fully Upgraded Bonus**

Unique Passive: +8  **Basic Armor** and +6  **Ability Armor** to nearby Allies.

**Barrier of Will** was an uncommon  equipment card.

## How to obtain

Barrier of Will can be earned through card packs or through crafting.

## Unique Active

Barrier of Will, in addition to 8  **Basic Armor** and 30  **Mana** also has an Unique Active which grants a Team  **Shield** **Shield** to your hero and nearby Allies for 3 seconds, absorbing up to 125 + (25 x Player Level) damage. Any Ally affected by Team Shield couldn't activate or benefit from another Team Shield for 15 seconds.

## Maxed Unique Passive

When fully upgraded, this card also gains an Unique Passive which grants +8  **Basic Armor** and   **Ability Armor** to you and nearby allies.

## Change Log

**Update .36 - January 10, 2017**

* Reworked
	+ Active is called “Team Shield.”
	+ Team Shield Active now costs 100 Mana
	+ Any Ally (including self) affected by Team Shield couldn't activate or benefit from another Team Shield for 15 seconds.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 45 seconds from 120 seconds.
* Reduced Shield Duration to 3 seconds from 5
* Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
* Increased Card cost to 8 from 6
Chieftain's Crown/Tooltip

5

Chieftain's Crown

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

1.4  **Health Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

120  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Grants +4.2  **Health Regen** to nearby Allied Minions.
Black Camp

## The Black Camp

The **Black Camp** is a large camp of neutral monsters. It contains the Black Guardian and two small White Guardians. It appears in Monolith.

The Black Camp spawns at 1:20 minute mark, and respawns 180 seconds after kill.

## Base Stats (Black Guardian)

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Base Stats (Small White Guardian)

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Hunter's Sight

Killing the Black Guardian drops the **Hunter's Sight** which grants vision of enemy heroes in a 3,000u radius around you and makes your basic attacks slow movement speed of enemy heroes by 20% if your character is melee, or 15% if your character is ranged.

 Attack
Status Bar

The status bar tells you how much you have of rubies, coins, patties, energy, experience, cookbooks and craftbooks.

It also takes you to additional options when you click on the different sections.

**Status Bar**

* Rubies
* Coins
* Patty
* Energy
* Experience
* Cookbook
* Craftbook
You start out with some and if you click the plus sign you can purchase more to make an in game purchase with rubies.

You accumulate coins in the game buy crafting items in your buildings and selling them. You can also purchase more.

You receive a patty for every action you do in the game which can be exchanged for extra energy. Energy may also be purchased with rubies.

Energy is used to complete actions within the game. You gain back 1 energy every 3 minutes. You can get more energy by trading in patties or visiting neighbors.

For every action you do in the game, you receive one experience point. You collect experience points to level up in the game.

Cookbooks are used for crafting certain recipes in your cafe. You get them by completing tasks on a neighbor's village.

Craftbooks are used for crafting certain recipes in your workshop. You get them by completing tasks on a neighbor's village.
Battle Mantra

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Passive**

When over 50%   **Mana**, gain +2.4  **Mana Regen**

**Battle Mantra** was an uncommon  **Order** equipment card.

## How to obtain

Battle Mantra can be earned through card packs or through crafting.

## Unique Passive

Battle Mantra, in addition to 6  **Power** and 0.3  **Mana Regen** also grants 2.4  **Mana Regen** when over 50% mana (for a total of 2.7  **Mana Regen**)

Stacks with other sources of Mana Regen.

## Change Log

**Update .40 - May 16, 2017**

* Increased bonus Mana Regen when above 50% to 2.4 Mana/sec from 1.5 Mana/sec.

**Update .30 - August 11, 2016**

* Fixed a bug with Battle Mantra that would allow it to fill up the status bar with icons that persisted.
Card Crafting

As of V42 Card Crafting has been temporarily removed from the game. It has been stated that in the future it will be added back into the game.

The **Card Crafting system** is an element of Paragon that allows players to directly create new cards. It can be accessed through the Profile/Cards screen.
Crafting consumes various components and Reputation to produce new cards, while **dismantling** allows players to destroy unwanted cards, granting a quantity of a component in exchange. Crafting is the quickest and most direct way of obtaining a specific card, provided you have sufficient resources.
The amount of a component required for crafting, and granted by dismantling, is determined by the card's rarity and affinity.

Card Crafting is unlocked on player level 5.

## Crafting Components

There are 6 crafting component types gained from cards. Each type represents a specific affinity. For example, when crafting or dismantling an Order card, you will need/gain Topaz.

* Cursed Soul (Corruption)
* Shrapnel (Fury)
* Algae (Growth)
* Matrix (Intellect)
* Topaz (Order)
* Metal (Universal)

Components can be earned through dismantling, Chests and Daily Login Rewards.

## Cost

Each card has fixed crafting and dismantling costs, based on rarity. Other factors, such as type, do not affect cost.

 Epic | 4800 | 2000 | 1200
Bleed

**Bleed** is a type of damage over time that deals 1% of the target's   **Max Health** as   **Ability Damage** over 5 seconds. It can stack up to 10 times (10% of Max Health per second). Bleed can be mitigated by   **Ability Armor**.

## Sources of Bleed

* **Grux'**s Double Pain
* **Grux'**s Warlord's Challenge
* Bloodsoaked Armor's active

## Cards that synergize with Bleed

Cup of the Vampire
Merciless
Seek and Destroy
## Cards that counter Bleed

Hemorrhage
Marrow-Fangs
Nanoplasm
Thickblood

 Attack
Brand of the Ironeater/Tooltip

3

Brand of the Ironeater

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
Banners

Banners are a new feature that was added on V.38.3. Banners are found in Loot Crates and from March 14 until March 28 one different banner can be purchased on the Store.

Banners can be seen on the battlefield when a Hero has fallen. The player who gets the last hit showcases their banner for a couple of seconds. Banners will also appear in the site of fallen towers for the duration of the game.

The prices for Banners vary and are separated by Tiers.

## Legendary Banners

* Dark Abomination
* Gold Abomination
* Iron Abomination
	+ For eons they have ferried souls into the unknown, a sleepless hunger waiting in the shadows.

## Epic Banners

* Glampoint
* Flamepoint
	+ In the chaos of modern combat there are two rules: Kill 'em all and take the credit

## Rare Banners

* Techpoint
	+ In the chaos of modern combat there are two rules: Kill 'em all and take the credit

* Angel Crest
* Honor Crest
	+ A final message delivered on wings of bronze

* Harbinger of Souls
	+ Its lifeless eyes stare out over the battlefield, daring all to approach and see

* Terra Beacon
	+ Elegant and absolute, the Beacon marks the fallen with dignity.

## Uncommon Banners

* Shockpoint
* Checkpoint
	+ In the chaos of modern combat there are two rules: Kill 'em all and take the credit
Black Ice Routine

Black Ice Routine

**Lv.**

* Default
* Silver
* Gold
* Foil

Black Ice Routine

**Rarity**

Common

**Cost**

 8

 4

**Stats**

 17 Power

 270 Health

 140 Mana

**Effects**

 **Ice Blast** : Deal 250 damage to nearby Enemies and apply a -50% Movement Speed slow for 3 seconds. (45s cooldown) (Costs 75 Mana)

Black Ice Routine

**Rarity**

Common

**Cost**

 8

 4

**Stats**

 17 Power

 270 Health

 140 Mana

**Effects**

 **Ice Blast** : Deal 250 damage to nearby Enemies and apply a -50% Movement Speed slow for 3 seconds. (45s cooldown) (Costs 75 Mana)

Black Ice Routine

**Rarity**

Common

**Cost**

 8

 4

**Stats**

 17 Power

 270 Health

 140 Mana

**Effects**

 **Ice Blast** : Deal 250 damage to nearby Enemies and apply a -50% Movement Speed slow for 3 seconds. (45s cooldown) (Costs 75 Mana)

Black Ice Routine

**Rarity**

Common

**Cost**

 8

 4

**Stats**

 17 Power

 270 Health

 140 Mana

**Effects**

 **Ice Blast** : Deal 250 damage to nearby Enemies and apply a -50% Movement Speed slow for 3 seconds. (45s cooldown) (Costs 75 Mana)

**Black Ice Routine** is a common  **Knowledge** card. It costs  8 Vitality and  4 Intellect, for a total of 12,000 Gold. It also grants  17 Power,  270 Health and  140 Mana (in PvP).

## How to obtain

Black Ice Routine is obtained at level 1. It can also be obtained at day 90.

Black Ice Routine can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Ice Blast

Black Ice Routine's ability is **Ice Blast** which deals 250 damage to nearby Enemies and applies a -50% Movement Speed slow for 3 seconds.

## Recommended Heroes

Aurora
Shinbi

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Slow magnitude from 30% to 50%.

 **Update V43.3 - October 10, 2017**

* Increased Max Mana from 15 to 140
Consume the Dead

### Description

After killing an enemy unit, you're healed for 10% of the enemy's Max Health over 3 seconds.

**Consume the Dead** is an  Vitality Gem. This Defense type Gem can be slotted in the fourth slot of the  Vitality attribute tree for a total 19,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Consume the Dead is obtained at level 1.

Consume the Dead can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V43 - September 21, 2017**

* Reduced healing based on target Max Health from 15% to 10%.
Aqua Camp

## The Aqua Camp

The **Aqua Camp** (or the Dusk side Solo lane camp) is a camp that contains the Aqua Guardian. It appears in Monolith.

The Aqua Camp spawns at 3:00 minute mark, then respawns every two minutes thereafter.

## Base Stats

 Health Regen
 Damage
 Movement Speed
 Basic Attack Armor
 Attack Speed
 Ability Armor
 Experience
 Gold

## Healing Orb

Killing the Aqua Guardian drops the Healing Orb. The hero who takes it gains +15  **Health** Regen for 15 seconds.

 Attack
Blitzrush

Blitzrush

**Lv.**

* Default
* Silver
* Gold
* Foil

Blitzrush

**Rarity**

Common

**Cost**

 2

 2

**Stats**

 5 Power

 10 Attack Speed

**Effects**

 **Executioner's Dash** : Dash forward a short distance. Hero kills reset this card's cooldown. (20s cooldown) (Costs 50 Mana)

Blitzrush

**Rarity**

Common

**Cost**

 2

 2

**Stats**

 5 Power

 10 Attack Speed

**Effects**

 **Executioner's Dash** : Dash forward a short distance. Hero kills reset this card's cooldown. (20s cooldown) (Costs 50 Mana)

Blitzrush

**Rarity**

Common

**Cost**

 2

 2

**Stats**

 5 Power

 10 Attack Speed

**Effects**

 **Executioner's Dash** : Dash forward a short distance. Hero kills reset this card's cooldown. (20s cooldown) (Costs 50 Mana)

Blitzrush

**Rarity**

Common

**Cost**

 2

 2

**Stats**

 5 Power

 10 Attack Speed

**Effects**

 **Executioner's Dash** : Dash forward a short distance. Hero kills reset this card's cooldown. (20s cooldown) (Costs 50 Mana)

**Blitzrush** is a common  **Chaos** card. It costs 2 Agility and 2 Intellect, for a total of 4,000 Gold. It also grants  5 Power and  10 Attack Speed (in PvP).

## How to obtain

Blitzrush can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Executioner's Dash

Blitzrush's ability is **Executioner's Dash** which lets you dash forward a short distance. Hero kills reset this card's cooldown.

## Notes

* Despite claiming to be a dash with a set distance, this Card ability actually causes the user to jump and be propelled in the direction they are facing with increased move speed.
	+ Having Sand Speeder equipped will increase the distance dashed.
	+ Conversely, if something is able to block or slow you, you will dash a shorter distance.

## Recommended Heroes

Aurora
Greystone
Riktor
Steel

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced cooldown from 25 seconds to 20 seconds
* Reduced Attack Speed from 16 to 10
* Now grants 5 Power

 **Update V43 - September 21, 2017**

* Reduced cooldown from 60 seconds to 25 seconds.
Charging Brute

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

**On Unit kill,** gain +20  **Max Movement Speed** and the ability to move through units for 7 seconds. (Max 280  **Max Movement Speed**)

**Charging Brute** was an uncommon  **Growth** equipment card.

## How to obtain

Charging Brute can be earned through card packs or through crafting.

## Unique Passive

Charging Brute, in addition to 6  **Power** also grants your hero +20 Movement Speed on unit kill for 7 seconds, up to 280 Max Movement Speed (14 units killed). You can also move through units for the duration.

Each unit kill refreshes the duration.

## Change Log

**Update .40 - May 16, 2017**

* Increased Movement Speed per stack to 20ms from 10ms.
* Increased Buff duration to 7 seconds from 5 seconds.
* Added ability to move through units during duration.

**Update .35 - December 6, 2016**

* No longer provides Armor against Basic Attacks.
* New Passive: Heals 10 damage when hit by an Enemy basic attack.

**Update .24 - April 21, 2016**

* Increased Movement Speed boost of Charging Brute from 5 to 20 per kill and increased duration from 10 to 15s.