recursal/Fanatic-Fandom huggingface dataset:
Aku Akeku

Aku Akeku ( アク・アケク *Aku Akeku*) is the name of a main character in the main friend group. She is a citizen of the UNDERGROUND and resides in A HOUSE WITH HER MOTHER, though she often spends nights at Sai's house. Aku is a FEMALE BLUE JAY monster with a WHITE soul. She serves as the MUSCLE of the group and is BISEXUAL. She is Sai's GIRLFRIEND, and quite a protective one. she is the daughter of the ART TEACHER, MS. AKEKU. She is quite sarcastic and is PESCETARIAN.

## **Appearance**

Aku is depicted as having traditional blue-jay like marks. She has oceanic blue eyes, and Blue hair, with her bangs dyed pink to rebel against her conservative mother. She tends to wear mass amounts of mascara. She is usually depicted without her blazer, and wear heels instead of school regulated shoes.

## **Personality**

Aku is most clearly the rebellious type, and enjoys teasing Duncan, but does, in fact, care for him as a friend. She was abandoned by her father when she was very young, but she tries to stay strong and never let it get to her. She tends to keep the group on her toes, and is quite sassy.

## **Abilities**

Aku possesses wind and fire magic and can bring up tornadoes as an "Ultimate attack". Her soul weapon is a whip.

**Specific attack list:**

Colors of the Wind: This attack will blind the enemy

Broken Breeze: This attack is a highly defensive move with the purpose of pushing an attack back to the enemy.

Summer Air: This attack sets the air to fire for 30 seconds. It will cause Aku to pass out after using it.

Cool Whip: This attack utilizes her whip and causes her to move so quickly that you can trace the movements of the whip. you can, however, feel it.

Stormy Weather: *Confidential*
Demon Slayer

Spada sacra che permette di attaccare i nemici e riflettere i loro proiettili.

**Slash**

**Proprietà:**

**Dimensioni:** 8x64 pixels

**Animazioni:**

Slash

Attivazione: Pressione tasto J (Demon Slayer equipaggiato).

Effetto: Demon Slayer spawna uno slash che prosegue per un secondo fino a incontrare un solido, un nemico o ad uscire dalla finestra di gioco.

Animazione: Slash

Suono: Slash

●    Distruzione:

Attivazione: Slash collide con un solido, un nemico o esce dalla finestra di gioco o termina l’animazione.

Effetto: Slash viene distrutto

Animazione: N/A

Suono: Demon\_Slayer\_Shot

●    Respinta:

Attivazione: Slash collide con un proiettile nemico che può essere respinto.

Effetto: Il proiettile nemico viene respinto e specchia la sua direzione.

Animazione: N/A

Suono: Demon\_Slayer\_Reflect
Proiettile Nemico

**Proiettile nemico**

**Proprietà:**

**Dimensioni:** 8x8 pixels

**Animazioni:**

N/A

Attivazione: Attivazione behavior “Sparo” della Turret o del FlyingDemoniac Prototype.

Effetto: Turret o Flying Demoniac Prototype spawna un proiettile in direzione
del giocatore che prosegue fino a incontrare il giocatore o uscire a dalla
finestra di gioco.

Animazione: N/A

Suono: N/A

●    Distruzione:

Attivazione: Proiettile nemico collide con il giocatore o esce dalla finestra di gioco.

Effetto: Proiettile nemico  viene
distrutto

Animazione: N/A

Suono: N/A

●    Respinta:

Attivazione: Proiettile nemico collide con Slash.

Effetto: Proiettile nemico viene respinto e specchia la sua direzione.

Animazione: N/A

Suono: Demon\_Slayer\_Reflect
Ludus Magnus Starter Set

For over 400 years Ludus Magnus has stood as the Roman Republic’s most celebrated gladiator school. Located adjacent to the Colosseum, the school lies at the heart of bloody spectacle in Rome. Emerging from their exclusive tunnel entrance onto the sands of the arena, these exemplars of showmanship and violence drive the city to a fevered pitch. The Ludus Magnus aesthetic centers on classic Roman gladiator motifs.

The Ludus Magnus Starter Set contains:

* Marcus Furius
* Micon
* Infelix
* Three 4x6 art cards
* Three game cards
* Three plastic Arena Rex bases and tokens
* Ludus Magnus Benefits card
Boss Head

**Dimensioni:** 112x96 pixel

**Animazioni:**

Sparo Boss Head

Sparo Laser Boss Head

Sparo Mortaio Boss

Distruzione

Attivazione: Inizio livello bossfight

Effetto: Boss Head compare nel layout

Animazione: N/A

Suono: N/A

●     Danneggiamento:

Attivazione: Boss Head viene colpito da un qualsiasi proiettile del giocatore o resta in contatto con il giocatore in stato di invincibilità per un secondo.

Effetto: Si sottrae 2 punto dal parametro Vita di Boss Head

Animazione: N/A

Suono: N/A

●     Sparo Testa:
Attivazione: Casualmente in un lasso temporale da 0 a 3 secondi (cooldown casuale tra 0 e 3 secondi).

Effetto: Boss Head spara un colpo in direzione del giocatore, questi colpi si possono respingere tramite Demon Slayer

Animazione: Sparo Boss Head
Suono: Boss\_Head\_Attack

●     Sparo Laser:
Attivazione: Dopo 1 secondo che il giocatore si trova sotto la Boss Head

Effetto: Boss Head spara un laser verticale che copre l’intera zona al di sotto di essa

Animazione: Sparo Laser Boss Head
Suono: Boss\_Laser\_Shot

●     Sparo Mortaio:
Attivazione: Dopo 2 secondi che il giocatore si trova sulle piattaforme più alte

Effetto: Boss Head spara un missile che si muove verticalmente fino a uscire dal layout quindi viene distrutto. Dopo 0,5 secondi crea un secondo missile al limite verticale del layout (Y=0) sopra al giocatore (X=X giocatore) che si muove verso il basso. Il missile non può essere respinto tramite Demon Slayer e si distrugge se entra in contatto con una piattaforma o con una componente del boss (Boss Head/Boss Arm[alle componenti non vengono sottratti punti dal parametro Vita]).

Animazione: Sparo Mortaio Boss
Suono: Boss\_Mortaio\_Attack

●     Morte
Attivazione: Il parametro vita del Boss scende a 0
Effetto: Testa Boss e Braccia Boss vengono distrutti
Animazione: Distruzione
Suono: Boss\_Death
Miracoli

●    Potere Invincibilità:

Attivazione: ⅓ di probabilità una volta raggiunto 100 Favore divino.

Effetto: Il giocatore non viene ucciso dalle collisioni con i proiettili nemici o coi nemici stessi. I nemici che vengono in collisione col giocatore durante questo periodo vengono distrutti (attivazione behavior “Morte” del nemico in questione).

Animazione: Potere Invincibilità

Suono: Miracle\_Invulnerability

●    Potere Aumento Rateo:

Attivazione: ⅓ di probabilità una volta raggiunto 100 Favore divino.

Effetto: I cooldown della Vatiguns e Demon Slayer è ridotto a 0,1 secondi; il windup dell’ Holy Lasergun è ridotto a 0.2 secondi.

Animazione: Potere Aumento Rateo

Suono: Miracle\_Power\_Up

●     Potere Distruzione Divina:

Attivazione: ⅓ di probabilità una volta raggiunto 100 Favore divino.

Effetto: Ogni nemico nella finestra di gioco viene distrutto(attivazione behavior ”Morte” dei nemici in questione).

Animazione: Potere Distruzione Divina.

Suono: Miracle\_Divine\_Wrath
Vatigun

Arma principale, pistola con caricatori da 10 colpi.

**Proiettile**

**Proprietà:**

**Dimensioni:** 8x8 pixels

**Animazioni:**

N/A

Attivazione: Pressione tasto J (Vatigun equipaggiato).

Effetto: Vatigun spawna un proiettile che prosegue fino ad incontrare un solido, un nemico o ad uscire dalla finestra di gioco.

Animazione: N/A

Suono: N/A

●    Distruzione:

Attivazione: Il proiettile collide con un solido, un nemico o esce dalla finestra di gioco .

Effetto: Il proiettile viene distrutto

Animazione: N/A

Suono: N/A
Boss Arm

**Dimensioni:** 96X128 pixel

**Animazioni:**

Pestone

Attivazione: Inizio del livello bossfight
Effetto: Boss Arm compare nel layout
Animazione: N/A
Suono: N/A

●     Danneggiamento:

Attivazione: Boss Arm viene colpito da un qualsiasi proiettile del giocatore o resta in contatto con il giocatore in stato di invincibilità per un secondo.

Effetto: Si sottrae 1 punto dal parametro Vita di Boss Head

Animazione: N/A
Suono: N/A

●     Pestone:
Attivazione: Casualmente in un lasso temporale da 0 a 5 secondi (cooldown
casuale tra 0 e 5 secondi) quando il giocatore si trova a terra .

Effetto: Boss Arm si posiziona sopra il giocatore e poi inizia a muoversi verso il basso tentando di colpirlo. Quando Boss Arm tocca una piattaforma si ferma per 2 secondi e poi torna a muoversi sino alla sua posizione originale

Animazione: Pestone
Suono: Boss\_Pestone\_Attack
Lucia

Lucia (LOO-tsee-ah)

Lucia is a beautiful city, just south of Central in the inner most ring. It's people are known for being far friendlier then the people of most of the inner cities. They are very active in trading, and most merchants love visiting Lucia. The majority of the populous are avid drinkers, and with most being well off they enjoy spending their free time drinking together and having a merry time! The city has a decent mix of very wealthy nobles, along with middle class civilians. They don't seem to have any major 'poor' issues, except the occasional beggar. But it seems that most people manage to make a pretty decent living in Lucia.

A good chunk of the people have made their wealth as traders, so they often travel between cities. They have their own horse population and take great pride in them. The nobles often take up breeding horses for grace and beauty, and Dressage has become a popular pass time for many.  They take great pride in breeding graceful horses of many shapes and sizes. Their horses are significantly different from the ones bred for use by the Recon Corps, and while the people of Lucia consider their horses to be superior, when it comes to actual performance there is no doubt the Recon horses are stronger, faster, and with more endurance. Even if they do look rather plain.

The people of Lucia don't seem to have a high opinion of the people of Lydian, and sometimes they are at odds with one another. Despite their usual friendliness, Lydian seems to be the only city that Lucia isn't fond of. Despite this they still trade with Lydian, even if it is begrudgingly.

While the women enjoy the breeding and showing of horses, the men of Lucia take great pride in their swordsmanship. They love a good fencing match, and out of all the cities Lucia has the best track record when it comes to producing skilled swordsman.

The people of Lucia are a mix of white and slightly tanned, with their hair colors ranging from blond to brown. They also have a wide variety of eye color, so there isn't really one specific 'look' that the Lucians have. Some people in Lucia speak Spanish.
Indicatore Favore Divino

**Indicatiore Favore Divino**

●    **Dimensioni:** 32x256 pixels

**Animazioni:**
**Riempimento**

Attivazione: Sempre presente

Effetto: L’indicatore occupa l’angolo in alto destra della UI

Animazione: N/A

Suono: N/A

●    Riempimento:

Attivazione: Ogni qual volta il giocatore uccide un nemico o si trova in un Praypoint.

Effetto: Indicatore Favore Divino si riempie di 2 ogni volta che il giocatore uccide un nemico e di 5 per ogni secondo che passa in un praypoint.

Animazione : Riempimento

Suono: Raggio\_Divino\_Sound\_Effect **(solo sotto il raggio divino)**

Attivazione:

Attivazione: Favore Divino raggiunge o supera i 100 punti

Effetto :Indicatore Favore Divino viene svuotatao e il Favore Divino riportato a zero, si attiva casualmente uno degli effetti del Favore Divino

Animazione : N/A

Suono: Miracle\_Invulnerability, Miracle\_Power\_Up, Miracle\_Divine\_Wrath
Uniform Regs

Default uniform means either Arbalest or Edelweiss.

Trainees must wear the default uniform. NO EXCEPTIONS! Brown jacket, boots, belts and skirt. White shirt and pants. Plain gear.

Private Uniforms and up:

-Default Pants, boots, belts and skirt is a must. May be in the color of black or brown.

-Default pants may be colored white, tan or navy

-Brown and black jackets are allowed. Jackets that deviate from the defaults may not go below the belt of the skirt and must be approved my an admin.

-Shirt must fit under the harness, may only come an inch or two above the belly button. Must be approved by admin.

-For cloaks, green, Navy, Brown/Tan, White, Black, Red colors allowed. Blood or dirt textures are allowed. You may add a hood to the cloak if you can.

-Hats allowed on duty must be thematically and era appropriate. Nothing that could fly off easily. Off duty hats must be thematically and era appropriate.

-Leather gloves, either black or brown, may be worn. Must be approved.

-No facial or body piercings while on duty.

-More unconventional accessories such as armbands or flasks etc must be approved by an admin.

-Simple necklaces allowed on and off duty. Bracelets and earrings can be worn off duty but must have a simple design.

-Glasses allowed, must be thematically and era appropriate.

-Goggles allowed. Must be era and theme appropriate.

-Eye patches allowed as character development, must have admin approval.

-No crazy makeup.

-Hair must not come down below the waist. Otherwise it will be caught in your gear.

https://www.youtube.com/watch?v=THPGgdIfu5c

Civilian/Off duty clothing:

-Please keep all clothing moderate and in a medieval themed era.

Any questions about the uniform can be sent to nia(niaranashi)

ALL OUTFITS DEVIATING FROM DEFAULT MUST BE APPROVED.

These rules are subject to change at administrators discretion.
Flying Demoniac Prototype

Robot volanti a forma di demone che sparano il giocatore quando si trova nel loro range

**Dimensioni:** 64x64 pixels

**Animazioni:**

Volo Nemico C

Sparo Nemico C

Morte Nemico C

Attivazione: Inizio del layout e respawn del giocatore.
Effetto: I nemici sono disposti nel livello secondo il level design.
Animazione: N/A
Suono: N/A

●    Movimento Standard:
Attivazione: Una volta entrato nella finestra di gioco.
Effetto: il nemico si muove orizzontalmente all’ altezza a cui è disposto senza utilizzo di piattaforme in uno spazio definito.
Animazione: Volo Nemico C
Suono: N/A

●    Sparo

Attivazione: Ogni 2 secondi dopo essere entrato nella finestra di gioco.

Effetto: il nemico spara un proiettile verso il giocatore.

Animazione: Sparo Nemico C

Suono: C\_Enemy\_Shot

●  Morte

Attivazione: Il nemico viene colpito da un qualsiasi proiettile del giocatore o dal giocatore stesso nello stato di invincibilità.

Effetto: Il nemico viene distrutto.

Animazione: Morte nemico C

Suono: C\_Enemy\_Death

Proiettile nemico
WallGrenadine Wikia

## Welcome to Wall Grenadine

Wall Grenadine Wiki is the official wiki of the revamped Attack on Titan roleplay sim on Second Life. At Wall Grenadine you can enlist as a trainee for a future in the Survey Corps, play as a civilian, or forge your own way however you'd like. Wall Grenadine is an alternate reality of the Attack on Titan universe, while we have the walls, titans, 3DMG, and military, that is where the similarities end. We establish our own Canon separate from that of the mainstream story and as such people like Eren, Mikasa, and Levi do not exist in our world.

http://maps.secondlife.com/secondlife/Renegades/152/81/3370
Early Ages

**Early Ages**
Some say the early ages began some time after the birth of the great and glorious Gronk people back into the fold of the world. Others disagree and then a fight starts. Whoever is right, what's known is that everyone is one large happy family. Rough historical evidence shows that the first family tribe to begin started near the 'Heart of the World'. This family lived a very long time ago, the exact dates were lost some time after 'The Great Blaze'. We do know that the building that sits on top of the first Gronk settlement was built after the 'Racial Explosion', and the 'Tri-state Gronkan Genocides'.

The first Gronk settlement, known as the Throat of the Gronk, was the strongest out of the other tribes that setteled after the 'Racial Explosion'. The Throat could hold its own against the hoards of the Undead that tried to gain precious flesh back on their bones, especially the recent dead. This, however, did not last long as the Undead and the other previously unknown races were marauding the farmlands. Their constant attacks lead to the Great Collapse, taking steep clumps of farmland far below the reach of the workers.

The great famines passed, and brought the next adversity, The Rouges. The Rouges, a faction devoted to the destruction gods, appeared out of the Gronk settlement The Throat of the Gronk. Their lives are devoted to living the path of destruction and chaos, openly defying the simple and non-chaotic lifestyle of the native inhabitants. The native Gronks, devoted to the gods of Fertility and Leasure, were naturally against the competition.

With the chaos religion spreading, the only thing that left the first settlement alone were the isolationist factions of the Golems. In this order, attacks from the Gnomeish Monarchy, the Undead Collective, The Rouges, the Mythics, the Broken Pass Marauders, and the Ork War Bands. This was known as the 'Tri-State Gronkan Genocides', when the native inhabitants of three well populated strongholds were slaughtered. Marking the end of the Early Ages.
Holy Lasergun

Fucile che spara laser, ha un breve windup prima di sparare

**Laser**

**Proprietà:**

**Dimensioni:** 20x112 pixels

**Animazioni:**

Sparo

Attivazione: Rilascio Tasto J dopo 0,5 secondi di pressione (Holy Laser Gun equipaggiato).

Effetto: Holy Laser Gun spara un laser che supera solidi ed elimina i nemici nell'area davanti al giocatore

Animazione: Sparo

Suono: HLG\_Shot

●    Distruzione:

Attivazione: Termina l’animazione Sparo

Effetto: Laser viene Distrutto

Animazione: N/A

Suono: N/A
TNT

TNT is an explosive in the game Overlive.

## Location

It can be found anywhere and by Wandering. It is rarer than C4

## Strategy

TNT is an unstable explosive which is rarer than C4. It has more damage and AOE than C4. It is best to save these for zombies with high HP such as SWAT zombies, zombies with metal implants and fat zombies. Do not use it in close range though, you will be injured or killed in the blast. Like Sambboooooooooooooooody
Mani Cangianti

Mani che cercano di afferrare il giocatore.

**Dimensioni:** 64x64 pixels

**Animazioni:**

Afferrare

Attivazione: Inizio del layout e respawn del giocatore.

Effetto: I nemici sono disposti nel livello secondo il level design.

Animazione: N/A

Suono: N/A

●    Attacco:

Attivazione: Il giocatore si trova sopra di essa

Effetto: La mano si allunga verso il giocatore. Se entra in contatto con esso lo uccide

Animazione: Afferrare

Suono: Demon\_Hand\_Attack
Survey Corps

The Survey Corps

also known as the **Scouting Legion**, **Scout Regiment**, or **Recon Corps**, is the driving force of the plot and story as it is the branch of the Military most actively involved in direct Titan combat, Titan study, human expansion, and outside exploration. They have the best soldiers and are the most skilled in using the Vertical Maneuvering Equipment. But, despite having little success, they still symbolize 'the hope of mankind' with their insignia being known as 'the Wings of Freedom'. They hope that someday, their efforts will change the world and they'll be able to recover what has been taken away from humanity. Since they directly fight titans, especially far away from the safety of the walls, this corps has a high fatality rate.

This group was founded 50 years ago. Established off of the main Garrison Regiment it was created to expand humanity's reach and create more room for the ever expanding population.
Krummavisur

## General information (If this sucks blame Pek the European)

Krummavisur is a cold, harsh, mountainous snowy landscape. The homes tend to be fairly simple, and made of wood or stone. A layer of ice covers everything, and the roads are constantly being plowed to keep the roads clear. There are large buildings where they store food preserves, and small farm lands to farm whatever animals can survive in this climate(goats, wooly cows, boars, some hardy breeds of chickens, and some sheep. There are various little cottages where people live, with larger ones for the more 'wealthy' people. Mansions are few and far between in this city. There isn't much vegetation, beyond the spruce trees that litter the landscape, and can survive in the almost constant winter.

## Residents

The people of Krum are usually very tall with fair hair, eyes, and skin. They are typically strong and muscular, and a proud race. It is not uncommon for them to have drinking parties, or to get into brawls. Many people in Krum are hunters, farmers, or prostitutes(gotta keep them men happy!) These people are typically called 'Nords' (think of skyrim) if they speak with an accent, it would likely be akin to Norwegian, or Swedish. Both the men and women tend to be very strong people, stronger then most and are built tough. They are known for passing time doing odd games with a favorite being the 'beef box rodeo' where they get into old beef boxes and slide along ice, with the intent of knocking others from their box. This game has become so popular in fact, that it often now practiced in cities outside of Krummavisur. Though any true Nord would say that only one from Krumm can truly master it.

## Clothing

Leather and fur are very common for clothing in this region, to help stay warm. They get the materials from their own animals, and they have specialists who work the leather, and the fur to make it into efficient coats and clothing. They will also use wool from time to time.
Turret

Torrette fisse che si girano verso il nemico per sparargli.

**Dimensioni:** 64x64 pixels

**Animazioni:**

Sparo Nemico B

Morte Nemico B

Attivazione: Inizio del layout e respawn del giocatore.
Effetto: I nemici sono disposti nel livello secondo il level design.
Animazione: N/A
Suono: N/A

●    Sparo

Attivazione: ogni 2 secondi dopo essere entrato nella finestra di gioco.

Effetto: il nemico spara in direzione del giocatore cercando di colpirlo.

Animazione: Sparo Nemico B

Suono: B\_Enemy\_Shot

●    Morte

Attivazione: Il nemico viene colpito da un qualsiasi proiettile del giocatore o dal giocatore stesso nello stato di invincibilità.

Effetto :Il nemico viene distrutto.

Animazione: Morte Nemico B

Suono: B\_Enemy\_Death

Proiettile Nemico
Praypoints

I praypoints sono delle zone che fungono da checkpoint. Se il giocatore muore dopo aver attivato uno di questi, egli spwnerà al praypoint più vicino.

●    **Dimensioni:** 64x64 pixels

**Animazioni:**
**N/A**

Attivazione: Sempre presente

Effetto: Il praypoint appare nel livello

Animazione: N/A

Suono: N/A

●    Checkpoint:

Attivazione: Quando il giocatore si trova in corrispondenza del praypoint

Effetto: Funziona da checkpoint in caso di morte del giocatore

Animazione: N/A

Suono: Raggio\_Divino\_Sound\_Effect
Hammerheim

Hammerheim (hammer-hi-mm) is the city, south most of the wall. It's inhabitants are mostly dark in their skin color, and are very hard working. They are known for being strong, and the city often produces good soldiers. The city is very 'industrialized' compared to the others, and a lot of the military's weapons are produced here. There is a rumor that the 3DMG was first created in Hammerheim, but some consider it to be just a rumor.

Despite the massive help the people of Hammerheim provide, somehow it is still a common occurrence for the more fair skinned people from other cities to view themselves as better. Though they know they rely on them, they still want to feel superior. Despite this the people of Hammerheim take great pride in everything they create, and knowing that they are helping to protect humanity, with more then just man power.

The city's buildings are very tough, and they are good builders so they can rebuild faster then most cities can after damage. They also possess the largest number of blacksmiths in one place, as they are the main forgers of the 3DMG and blades. In fact probably 80% of the military's equipment is produced in Hammerheim, leaving it as a very important city to keep safe.

Just outside of Hammerheim is a large area that they use to test new gear before it is shipped out to the training grounds. They have a series of obstacle courses, of which the garrison stationed in Hammerheim will use as a test. As such out of all the Garrison in Grenadine, Hammerheim is known for having the Garrison that are best at using the 3DMG. They sometimes act as back ups to keep Titans at bay while waiting for the Recon to arrive if they have issues at their walls. it also helps add to the massive defense the city has. The gear creation and storage facilities are very heavily guarded, so stealing gear and getting out of the city with it would be nearly impossible.

Race wise, the people of Hammerheim are referred to as black.
Shivat

The eastward city surrounding central, and very much a 'high class asian' sort of territory. While Osterhaus is where the majority of the 'asian' population come from, Shivat is where those with money tend to go. While still a mix of asian cultures, one thing they all have in common is money. They will sometimes employ people from Osterhaus to act as their servants, giving them housing in the much nicer area in return for their service.

In the center of the city is a large 'palace' of sorts, where the Shogun lives. He is runs the city, and reports directly to the King. He is a powerful man with many servants and concubines, as well as many children who he will spread out among the other cities. He is a man who strives for power, but knows better than to challenge the King.

The city boasts a variety of plants, with plum and cherry trees being very common place. The buildings all have an asian feel to it, many of them being fenced in mansions, with small houses scattered around the edge for their servants to live in.

The city often hosts tournaments for samurai to battle amongst each other, in a way to keep their heritage alive, since their style of fighting is useless against titans. This is a way for them bring glory to their house names, as it is considered a great honor to win, and a shame to come in last. Those that do not compete are often considered to be dishonorable, and are looked down upon by other families. Only samurai from wealthy families, or sponsored by one of the wealthy families are permitted to complete.

There is a rumor that a family of ninja reside within the walls of Shivat, but no one has been able to locate where they are, despite the fact the city isn't that large.

Depending on the particular family, people here can speak a variety of asian languages, but the most common would be Japanese, Korean, and Chinese.
Asher Harell

Age: 24

Former job: Blacksmith

Race: German Descent

Family: Mother: Mirium Harell (Deceased) Father: Jacob Harell (Deceased)

Birthplace: Mauritius

Personality: Sullen, Loyal, Quiet, Snarky, Sarcastic (At times), Serious (At times)

Statistics

Smithing: 8/10

Motto - By Sword and Hand do we still stand

Born in Mauritius, Asher was raised by his uncle after his father died on an expedition outside the walls while a member of the Survey Corps. With his mother unable to take the pain of her husbands death she eventually stopped eating and wasted away. Growing up a blacksmith he was proud of his work though always desired more, having been reprimanded by his uncle many a time for running off, on one occasion stowing away to Avarice while hidden in a merchants cargo. As a present for his eighteenth birthday his uncle had him tattooed with their sign of two bars under his right eye so he would always remember where he came from.
History

**History**The world of the ##@$%@!!!^&\* is veiled in mystery and adventure, dotted by its past in a glorious display of decay. It’s true that this world is truly older than it lets on, evidence by the seemingly stronger structures in some of the deeper recesses of this plane.The ages have shown us that we need to try to remember what our history is, showing how we are destine to repeat it somehow. Leaving children to fumble in the darkness of the ever folding and changing world around them, left with no tools or paper to record or rebuke the past or present.
**Meta History**

**Early Ages**

**Middle Ages**

**Recent Ages**

**Now**
Avarice

Avarice(av-er-is) is what would be considered the 'melting pot' and is the most diverse city in all of Grenadine. It tends to be the center of a lot of business and has a lot of military action from various factions making it a central 'hub' for Grenadine. The city itself has a mainly 'European' feel to it, but it does have other influences such as and asian influence in that it has a bathhouse. Nearly any type of person can be found in avarice, and it doesn't have a main accent of it's own. The language mostly spokemon there is English, and over all doesn't have huge 'class' differences. Most people in avarice are what would be considered 'middle' class, with some poor and some wealthy spread throughout.

Avarice is the main city where the Recon Core is situated, and is where the recon members live and typically where they leave on any missions. They breed their special horses here, which are much stronger then the average horse, with more endurance and are faster. These horses are used only by the Recon core and are found no where else. They are used for missions only.

Avarice is a very urban city, meaning that there aren't going to be any real places to farm, with most people acting as merchants, blacksmiths, Tavern/food workers, ect. They are known for having very good doctors, as such people will sometimes travel from far off cities to seek their medical help, if they can afford it. It is also the go to place for injured soldiers after a mission. Their doctors have been known for working miracles, and keeping the soldiers up and running and able to fight.  High ranking officials often visit Avarice, as such the security in this city is very high.

Despite this it does have a fairly large orphan population, with many people from Avarice being the families of soldiers, it is not uncommon for children to be orphaned with no family left to turn to. There are people who attempt to help the orphans, but it never seems to really help the problem. Sometimes street orphans seem to vanish, and while people have speculated they are kidnapped and taken to work in Dharma or indentured servants in Shivat, no one has ever managed to prove it. The children that go missing have no families to pursue looking for them, so they rarely get past simply being a missing poster in the local Military Police office.
Kells1215

**Kells1215**, also known as "Kells", is a contestant from Max Factor 1.

Kells made his first debut to the network in the first ever series, Max Factor. He played as Nyle DiMarco, also marking the network's first deaf contestant.

## **Profile**

### **Biography**

**Name(Age):** Makael "Kells" (14)

**Current Residence:** USA

**Personal Claim Of Fame:**  Voice/Acting

**Inspiration in Life:** : Mother

**3 Words To Describe You:**  Funny, Competitive, Open-minded

**A Contestant From Any Show You Are Most Like:**  Boston Rob Mariano from Survivor, because he is very competitive and a leader.

## **Max Factor 1**

### **Portfolio**

* Nyle DiMarco's portfolio in Max Factor 1.
* Week 1: Fashion
* Week 2: Edgy
* Week 3: Swimsuit
* Week 4: Head Shot
* Week 5: Sexual
* Week 6: 7 Deadly Sins [Greed]
* Week 7: Full Body
1/8

## Trivia

* Kells played as the network's first deaf contestant as Nyle DiMarco in Max Factor 1.
Lexa Emerson

Statistics

Personality: Bossy, skilled, calm, smart, collected, sneaky, brave, focused, faithful, good at solving problems, quick, logical.

Motto - Our retribution will be like an arrow,

piercing the darkness and taking back our pride.

Lexa is quiet yet not cold. A former thief growing up as an orphan in Avarice, her demeanor can seem frosted by ice but it's normally because she's deep in thought and not paying attention to anything but the most pressing matters. She has a bad smoking habit and has a tendency to forget to eat leaving her slim yet muscular. Prone to bouts of solitude, she can normally be found somewhere high and prefers the company of a few trusted over a mass of random people. Her mother passed away from an unknown illness at a young age leaving her orphaned. To survive she took to begging and stealing when she could, always afraid of the police and authorities, longing for a better life. While she became quite good at pickpocketing and getting out of trouble with a silver tongue, she still preferred sitting up high and looking over Avarice wondering if this is what she would be doing the rest of her life. After a few years of surviving off what she could steal, moving around constantly to prevent from being grabbed or apprehended, she watched as the Survey Corps rode out time after time deciding eventually she wanted to wear the wings on her back.. any place was better than where she was or so she thought. Like most inside the walls she's never seen a Titan and has the idea that they're mostly just boogeymen meant to frighten children and fools into staying under the iron thumb of the government, leading to a quiet distrust of authority figures and seeking to join the scouts purely for freedom not out of any ideas of service.. she still remembers sitting on the streets begging for food and watching the faces pass by her like she did not even exist.
Lukas Karlsson

私は陰茎陰茎ペニスを食べるために陰茎が大好き

*Mirai o yosoku suru saizen no hōhō wa, sore o sakusei suru kotodesu.* The best way to predict the future is to create it.

Lukas Karlsson (ルーカス・カールソン - Rūkasu kāruson) is the twenty four year old son of a Andrea Karlsson-Lettrich and Reinhart Karlsson. He and his family originate from Krummavisur, the most northern city along the outer wall periphery. Aforementioned parents held a tailor store inside the city centre, and Lukas flourished to be a great tailor himself over the course of his life. After visiting Avarice for business relations, the rather cocky young man was challenged to join the military and the Survey Corps, a challenge he couldn't resist as his masculinity was at stake.

## Appearance

Lukas is a tall, muscular young man with short black hair often styled in rough looking spikes. He stands roughly 6'2 feet/1.90 meters tall and weight about 176 pounds/80 kilograms. He has blue eyes, blond hair and is the typical embodiment of a Krummavisur resident. Because of the cold, he seems very pale compared to those who experience sun more often then he does.

After arriving in Avarice to establish a trade route, he found himself changing his appearance due to the sudden hot temperatures he found himself in. When in civilian attire, he can be seen sporting a black pants with black shoes, a shirt and a trench-coat. Originally, he was planning to buy a hat to protect his face from the sun, however the edge that brought to him convinced him otherwise, not wanted to attract attention.

## Friends and Family

* **Andrea Karlsson-Lettrich:** Andrea is the mother of Lukas, and thus the one who gave birth to him. Initially, the goal was to have a son who was able to go out as soon as possible, Lukas being an accident. At the age of three, Andrea seemed to have grown more fond of her child, and decided to keep raising him.
* **Reinhart Karlsson:** Reinhart was what you can expect from being a typical merchant. A loud-mouth yet humble to the extreme. From the beginning on Lukas his life, he operated and worked a small Tailor shop that grew out of proportions to a full fledge city wide store for all residences to come and order clothing. After Lukas deemed old enough, he saw the value in using his son as a business partner and began sending him out to establish trade-routes.
* **Lexa Emerson:** Lexa is quiet yet not cold. A former thief growing up as an orphan in Avarice, her demeanor can seem frosted by ice but it's normally because she's deep in thought and not paying attention to anything but the most pressing matters. She has a bad smoking habit and has a tendency to forget to eat leaving her slim yet muscular. Prone to bouts of solitude, she can normally be found somewhere high and prefers the company of a few trusted over a mass of random people. She also trolls the shit out of him.
* **Hanna Kyung:** Daughter of a wealthy family, Hanna was dragged into the fray by being at the wrong place at the wrong time. Her parents currently on a trip, she resides in the attic of a tavern. She appears to have a young, playful demeanour, but a solid fortitude and charisma.
Aros

Aros (arrow-s) Village is a rural village within the middle wall. It is best known as the ones who breed the horses for the Recon Corps. It was founded by retired Recon members years back who wanted to settle down and have a simpler life as farmers. They are very self sufficient, farming their own food and making it on their own, they also took up a breeding program to create the best horses for use. What they wound up with were strong, agile horses with the stamina and speed to ride for days. They seem to need less water then the average horse, and are over all impressive beasts with extreme loyalty.

Aros has a forest area surrounding it, but there are rumors that it may be haunted. The villagers have a legend that a girl went into the forest looking for her lost cat, and was murdered by a large man. They say her spirit still haunts the forest to this day, and that the murderer is still lurking about. However there is no real backing to this story, other then people's paranoia. It also hasn't stopped the forest from being a great asset at helping the trainees learn to navigate trees with their gear, and hunt titans.

This forest is mostly used by the Training Corps to help their trainees learn how to kill titans from within the trees, and hide. Often the Trainees will travel to the forest, train for a night or two, then go back home. But some come back swearing they saw the ghost of the young girl. But those are surely just rumors.
Rois Pouvoir

The upper most town of the inner most circle, Rois Pouvoir(h-wah P-oo-v-w-are) is a city of finery, with a french based theme to it. At first glance the city appears to be clean, beautiful, and brimming with people of high status. However has one of the largest differences in class among it's people then most of the other cities. There is no 'middle class' you are either extremely wealthy, or extremely poor. The rich dominate the city, pushing the poor into the dark corners, or under ground. There is a 'ratway' sort of town underneath the city, which is only accessible from select manholes. The local Military in the area are aware of this, and are paid off to try and keep people from the ratway from coming up.

Every so often some manage to sneak above ground, and usually cause havok.  Once caught, they are either arrested or sent back. Depending on what they did there are different consequences. Thievery involves losing a finger, or in severe cases a whole hand, assault or murder usually means death by firing squad or hanging. It is not uncommon for corrupt officers to molest and rape females held in their jail cells, or to beat prisoners to the point of causing permanent deformities, or death. Since these are the 'low class scum' no one cares, and the lower class people are so mentally broken from the years of abuse, that the majority simply accept it, not believing things can change.

The city appearance wise is beautiful, with french themed buildings, and greenery all about. There are people employed to keep the streets clean(and clear of homeless) so it always looks beautiful. There are trees and plants spread about, rose bushes being very common place. Many of the nobility often visit central and meet with the king, choosing to live here to have more space. The people themselves tend to vary in sizes, with the majority having blonde or brown hair. 90% of the population would be Caucasian, with only those of high status of other races being found in this city. The people are often very prejudice, thinking themselves to be greater then most others, and are very fond of looking down on the middle class or poor.

Many of the people speak with French accents, and some can actually speak what we call 'french'.
Osterhaus

Osterhaus is often referred to as a 'ghetto' by most other cities. It's where the asians of 'lower class' are put, when they aren't permitted into Shivat. It's a very flat area, with the majority of the population being fairly poor. When you get closer to the gate leading to the middle ring, you will find more 'middle class' families, usually working at leaving the city.

The people of this city tend to be very racist, and don't like any outsiders in their city. They strongly discourage people from any non asian race from coming, and even look down on people of mixed race. Because of this it is almost impossible to find someone who isn't asian who comes from Osterhaus.

The city tends to have a fairly high crime rate compared to most cities, making the 'higher class' families work even harder at trying to earn their way into Shivat. Many of the people act as farmers or shop owners, but most of their money is earned through exports. The people in Shivat would never farm their own food, but like to eat their asian inspired meals so most of their crops get imported from Osterhaus. Sometimes, a person or family from Osterhaus may be hired to be live in 'help' in Shivat, and those seeking to leave jump on this opportunity. However, there are many in Osterhaus who hold negative feelings for those living in Shivat, due to the fact that the wealthy people there often look down on people from Osterhaus, considering them to be uncivilized pigs and expendable. Because of this, nobles from Shivat often come with armed guard if they ever have a reason to enter Osterhaus, as it is not uncommon for them to be attacked by angry citizens.

The people from Osterhaus are considered race wise to be Oriental or Asian, or simply Osterhausan.
Central

The city known simply as 'Central', is the center of all of Grenadine. It is where the king lives and is very exclusive as to who is allowed to go there, and live there. It is where the Military Police's main head quarters, with the King being so kind as to allow them to have their base within the castle. They also act as his guards, protecting the castle from intruders.

This is where only the highest of nobility live(if not within another noble town) or high ranking military officials. The people born within Central often are very german oriented, some may even speak with a german accent. They tend to be very proud and look down on people from outer towns. There is also a large church here, the largest one representing the wallist religion.

The city itself has the large castle in the center, and is surrounded by houses where nobility or ranking officials live. Within the castle there are barracks for the Military Police, and a section where they meet and plan.

Access to central is limited to nobility, High class merchants, military police, and ranking officers. Anyone else has to have permission to enter, as the walls and gates are heavily guarded. Those who do not seem to fit in within this great city, or criminals are immediately removed and exiled to one of the lesser cities, usually the far most ones surrounding the outter wall. They take their position very seriously, so if you are not of nobility, high ranking military, or useful and very skilled you are not welcome.

The majority of the population is considered white, and called Centrals.
Karlsson LFT Ltd.

## Other attributes

### Products

Quality winter clothing/footwear, clothing/footwear repair, water resistance augmentation, clothing donations to orphans/the homeless

The **Karlsson LFT Ltd.** (also called **Karlsson Clothes** or **Karlsson Cold Enviroment Clothing)** is an Krummavisur situated Tailor and trading company chartered in 8xx. It was the first major known multi-city company and became closely associated with many citizens and military a like who had interest in exploring cold weather locations. Karlsson LFT Ltd. has a small monopoly on trade between Mauritius and Avarice until 8xx and it survived as a trading company until a new strategy to develop more trade routes was put into effect. Since 8xx the company has operated as a charity as well, now working with the garrison to help combat poverty.
Krummavisur (Krumm)

Krummavisur is a cold, harsh, mountainous snowy landscape. The homes tend to be fairly simple, and made of wood or stone. A layer of ice covers everything, and the roads are constantly being plowed to keep the roads clear.

There are large buildings where they store food preserves, and small farm lands to farm whatever animals can survive in this climate(goats, wooly cows, boars, some hardy breeds of chickens, and some sheep. There are various little cottages where people live, with larger ones for the more 'wealthy' people. Mansions are few and far between in this city. There isn't much vegetation, beyond the spruce trees that litter the landscape, and can survive in the almost constant winter.

The people of Krum are usually very tall with fair hair, eyes, and skin. They are typically strong and muscular, and a proud race. It is not uncommon for them to have drinking parties, or to get into brawls. Many people in Krum are hunters, farmers, or prostitutes(gotta keep them men happy!) These people are typically called 'Nords' (think of skyrim) if they speak with an accent, it would likely be akin to Norwegian, or Swedish.

Both the men and women tend to be very strong people, stronger then most and are built tough. They are known for passing time doing odd games with a favorite being the 'beef box rodeo' where they get into old beef boxes and slide along ice, with the intent of knocking others from their box. This game has become so popular in fact, that it often now practiced in cities outside of Krummavisur. Though any true Nord would say that only one from Krumm can truly master it.

Leather and fur are very common for clothing in this region, to help stay warm. They get the materials from their own animals, and they have specialists who work the leather, and the fur to make it into efficient coats and clothing. They will also use wool from time to time. They have a nice herd of Alpacas roaming about, that seem to handle the weather better then sheep so they get their wool mostly from the alpacas.

People from Krumm race wise are considered white, or Nord.
Vatigun Wikia

Anno 21XX. SODaLG, un’intelligenza artificiale ormai fuori controllo ha deciso che l’apocalisse descritta nelle antiche scritture bibliche è destinata ad avverarsi per mano sua, ed è disposta a tutto pur di portare a termine la propria missione.
Jahvèsus, il nostro eroe addestrato per anni dalla Santa Chiesa Romana come guerriero sacro, dovrà avvalersi delle sue armi e dei suoi poteri divini per salvare Roma, e l’umanità, dalla minaccia di SODaLG.

Menù

Protagonista

Nemici

Boss

Armi

Features

HUD
Indicatore Selezione Arma

**Indicatiore Selezione Arma**

**Dimensioni:** 32x256 pixels

**Animazioni:**
**Scambio**

**Behavior:**

●     Spawn

Attivazione: Sempre presente

Effetto: L’indicatore occupa l’angolo in alto a sinistra della UI

Animazione: N/A

Suono: N/A

●    Rotazione:

Attivazione: Pressione del tasto Q o E.

Effetto: Viene mostrato lo scambio dell’arma in uso con quella scelta.

Animazione : Scambio

Suono: N/A
Apartment Building

The Apartment Building is a location in Overlive. It is the building your safe haven is in.

## Description

This is your typical apartment building with three-stories. You are taking shelter on the 3rd floor, which has a low number of threats in the area.

## Special events

There are no special events in this area, but this place is crucial for finding your first 4 locations which include Room 106, Downtown, Boardwalk and the Parking Garage.
Wire snips

Wire snips is an item in Overlive. It is an industrial pliers capable of cutting wires and fences.

## Usage

These pair of pliers can cut through tough wires and chain link fences. They are commonly used by workers and bomb disposal groups. It provides a 5% bonus to Explosives.

## Location

Can be found in the Dark basement under the Parking Garage.