Glasses

Glasses specially crafted by arcane and divine artisans to imbue you with truly magnificent eyesight. Glasses are powerful magic items as they not only increase your dexterity, and ability to strike enemies from afar, but they allow you to be able to attack them from farther away. Glasses take the same item slot as any lens or goggles would and their bonuses do not stack with themselves.

### **Anti-Shock Anti-Flash Defense**

**Price:** 6,500 hl

**Construction:** CL 8, Blindness/Deafness, 3,250 hl

A pair of sleek, black sun glasses crafted in a foreign country. On the side it says "Sung lasses". Wearing these glasses grants immunity to the blinded status ailment. In addition it grants a +4 bonus to saving throws against gaze attacks.

### **Glasses**

**Caster Level: 5th**
Construction Requirements: Craft wondrous Item, perception 5 ranks, 14,500 hl
Price: 29,000 hl

Cheap store-bought glasses. Still fuzzy. But at least the ladies will love em. Gain a +2 bonus to Dexterity, a +4 bonus to perception checks, and a +5 foot bonus to ranged attacks.

### **Nerd Glasses**

**Caster Level: 8th**
Construction Requirements: Craft wondrous Item, perception 8 ranks, 50,200 hl
Price: 100,400 hl

You look smart, but girls won't kiss you. These glasses grant a +8 bonus to use computer checks. These glasses can a +8 bonus on any one knowledge check 3 times per day. as a free action. Gain a +4 bonus to Dexterity, a +6 bonus to perception checks, and a +15 foot bonus to ranged attacks.

### **Plastic Nose**

**Caster Level: 8th** Construction Requirements: Craft wondrous Item, perception 8 ranks, 50,200 hl Price: 100,400 hl

Always a hit at parties. These grant a +8 bonus to bluff checks to convince someone that you're someone else. 3 times per day you can cast the spell disguise self as if by an 8th level spellcaster. Gain a +4 bonus to Dexterity, a +6 bonus to perception checks, and a +15 foot bonus to ranged attacks.

### **Nightvision**

**Caster Level: 10th**
Construction Requirements: Craft wondrous Item, perception 10 ranks, 63,000 hl
Price: 126,000 hl

Good for late-night walks in the woods. Gain a +6 bonus to Dexterity, A +8 bonus to perception checks, and a +30 foot bonus to ranged attacks. Gain Darkvision 60 feet while wearing these. If you already possess darkvision you gain an additional 60 feet to your darkvision. Three times per day while equipped with the Nightvision goggles you can cast an Invisibility spell as if by a 10th level caster.

### **Destiny lens**

**Caster Level: 18th** Construction Requirements: Craft wondrous Item, perception 14 ranks, 63,000 hl Price: 126,000 hl

May reveal the meaning of life. Or not. Gain a +8 bonus to Dexterity, a +10 bonus to perception checks, and a +30 foot bonus to ranged attacks. Allows you to reveal your own destiny once per day in the form of  a foresight spell that lasts for 180 minutes.

### **Providence [Artifact]**

**Caster Level: 28th**

A high tech pair of Netherscience glasses, the Providence system is a powerful targeting system installed into some of the coolest shades known to man. It uses the GPS - Godly Positioning System, to locate it's enemies and destroy it's foes. Gain a +10 bonus to Dexterity, a +16 bonus to perception checks, and a +50 foot bonus to ranged attacks. 3 times per day you can force a creature that you know of to make a DC:10+1/2 level+ Dexterity modifier fortitude saving throw as a swift action, or immediately learn their exactl location. Creatures immune to scrying are not immune to this effect. This works regardless of the plane of existence the creature is currently on. Though it is considered an artifact, there are thousands of them in the universe and as such they are really just very powerful magic items.