recursal/Fanatic-Fandom huggingface dataset:
Forest Area

Forest AreaLocated above the Spider area, the Forest area is home to level 2 treant-type units. The creeps here hit harder and are more durable than in the neighboring Spider area and accordingly gives more experience and gold. The boss spawns in the location marked by a cross.

    Creeps
* Herald
* Legend
* Divine
* Immortal

###
**Treant**

Level:**2**
XP Bounty:**71**

###
**Fir Treant**

Level:**2**
XP Bounty:**142**

###
**Druid**

Level:**2**
XP Bounty:**213**

###
**Forest Guard**

Level:**2**
XP Bounty:**284**

###
**Treant**

Level:**2**
XP Bounty:**71**

###
**Fir Treant**

Level:**2**
XP Bounty:**142**

###
**Druid**

Level:**2**
XP Bounty:**213**

###
**Forest Guard**

Level:**2**
XP Bounty:**284**

###
**Treant**

Level:**2**
XP Bounty:**71**

###
**Fir Treant**

Level:**2**
XP Bounty:**142**

###
**Druid**

Level:**2**
XP Bounty:**213**

###
**Forest Guard**

Level:**2**
XP Bounty:**284**

###
**Treant**

Level:**2**
XP Bounty:**71**

###
**Fir Treant**

Level:**2**
XP Bounty:**142**

###
**Druid**

Level:**2**
XP Bounty:**213**

###
**Forest Guard**

Level:**2**
XP Bounty:**284**
Voyager I

Voyager I is the furthest probe sent via classic chemical propulsion. It resides in interstellar space, its exact location impossible to pinpoint. Voyager I was launched in the late 20th century to explore the outer planets with Voyager II, making them responsible for much of our knowledge of the Sol system.

In 2755, a team was founded, dedecated to locating Voyager I and II, digging through archives to find their orbital parameters. As of 2985, they have yet to figure out exactily where Voyager I and II are, but they estimate that the Voyagers could be between 4,100au away and 4,400au away, and a RA/Dec between 17h 13m 21.5s/11° 11' 16.9" and 17h 14m 59.0s/12° 13' 12.9". Ships have been deployed to find the Voyagers, but none have succeeded; able to detect signals, but unable to pinpoint them.
A viagem

Eu vim de longe pra encontrar o meu caminho.

Tinha um sorriso e o sorriso ainda valia.

Achei difícil a viagem até aqui,

Mas eu cheguei, mas, eu cheguei!

Eu vim de depressa, eu não vim de caminhão.

Eu vim a jato no asfalto deste chão.

Achei difícil a viagem até aqui,

Mas eu cheguei, mas, eu cheguei!

Eu vim por causa daquilo que não se vê.

Vim nú, descalço, sem dinheiro e o pior:

Achei difícil a viagem até aqui,

Mas eu cheguei, mas, eu cheguei!

Eu tive ajuda que você não acredita.

Deu–me a esperança de chegar até aqui.

Vim caminhando, aqui estou, me decidi.

Eu vou mudar... Eu vou mudar!
Petriform

Petriforms are a peculiar inorganic species of "living rocks" that have been found on various worlds across the cosmos.

## Appearance and biology

Petriforms are small, around 3cm to the size of an apple and from above they are indistinguishable from pebbles, however, if you picked one up, you'd notice six tiny legs along with a small, rounded mouth.

Due to their rock-based nature, Petriforms are extremophiles, being able to survive in a multitude of different environments ranging from airless worlds to barren, scorching deserts to temperate Earth-like worlds. Petriforms feed by dissolving minerals using an acidic substance from inside them.

While they lack sight, they are able to sense vibrations an will retreat quickly if they feel threatened. Their inorganic nature also prevents them from being detected from life scanners, meaning they could be found on any planetoid.

Their exact lifespans are unclear.

## Behaviour

Petriforms are often found in large groups of up to 20-30. They don't seem to interract with each other as theyve only been scene randomly scuttling about.

If a Petriform feels threatened, they will quickly retreat although since most of them dwell on otherwise uninhabited worlds, they don't get threatened very often. The only thing that sends Petriforms into a panic would be earthquakes for those on active worlds.

## Discovery

They were discovered in 2409 when a small lander detected movement around it while exploring an airless dwarf planet orbiting Lalande 21185 and were later found to be widespread throughout the system. Scientists and Xenobiologists alike were astonished at the discovery and more would be found across various systems in the following years. Eventually in 2493, some were taken to be researched in labs.

Information about them is public although the X.R.O has prohibited them from being sold as pets to the public. A few have been put in zoos though.

## History

Xenobiliogists and Xenohistorians widely believe that the Precursors were responsible for spreading them across various worlds. The original homeworld of the Petriforms remains a mystery although given their nature, they most likely evolved in quite a hostile/extreme environment.

### Locations so far:

#### Lalande 21185

* Second planet
* Fourth planet
* Moons of the fifth planet
* Moons of the tenth planet

#### Markwell 2

* Second planet
* Fourth planet
* Moons of the seventh planet

#### Tavo

* First planet
* Second planet
* Third planet

#### Markwell 4

* Markwell 4A-1
* Markwell 4 2.4

#### Harpidor 184

* Second planet
* Third planet

#### Luyten 725-32

* Second planet
* Fourth planet

#### Kapteyn's Star

* Kapteyn B
* Kapteyn C

#### Markwell 8

* Second planet
* Third planet
The Time Travel Committee of Project Paradox

## The TTRCCP

The TTRCPP was a committee formed after the success of Project Paradox, when a particle was successfully sent back in time by 1.453 seconds by sending one of a wormhole pair to relativistic speeds, and sending a particle through the opposite wormhole. The result was that the transported wormhole was running slower through time, meaning things in the present could be sent to the time that the transported wormhole is in. This complicated all sorts of things in physics and philosophy, mainly if you could stop yourself from sending something backwards in time before firing a particle, but after the particle leaves the wormhole.

After the test was conducted, funds were diverted towards the committee to allow more extensive experimentation and bigger time intervals as bigger ships could be purchased.

## Tests and Events

In 2500, a wormhole was created in the Sol star system and another sent at close to the speed of light on a round trip to the Sirius system. When it came back in 2750, a 2 week negative time interval was observed.

In 2650, a wormhole was sent very close to the speed of light, and it has not come back since.

In 2701, a recording of a wormhole shutting before a particle was fired, but after the particle left the wormhole, was found in one of the labs on Gaia, and no-one really seems to know where it came from, nor why there's no record of it happening other than the recording. The recording cuts off just after the particle cannon fires, and both particles come into contact by sheer chance.
Rekahakare

Inhabiting the terminator zone on their tidally locked planet, the Rekahakare are an extremophile alien species originating from Gliese 581c.

## Biology

They possess 3 legs and one hand with 2 opposable thumbs, and their skin is extremely tough with many hardened layers that build up when their skin cells die. They have the appearance of an umbrella, with their legs attached to the top and their body underneath, and their hand on the bottom of the body. This forms a cage that protects them if they fall while traversing 1c's rocky, sharp and often deadly landscapes. Their legs are also webbed, creating a literal umbrella that keeps them safe when it begins hailing, or when they are attacked by other species. Their eyes are infrared and extremely sensitive to changes in heat, allowing themselves to peak out of their umbrella without revealing them to any hazards.

The Rekahakare communicate by combining high and low whistles, much like our morse code, albeit the length on these noises can vary adding depth to their language. These noises are written as a line suddenly going up and down at different intervals, representing these noises. So far, the language has not been solved.

## Technology

Although primitive, the Rekahakare are capable of interplanetary travel and have managed to set up settlements on Gliese 581d. Their spaceships are built on the ground and appear to use superheated water to propel themselves. It is theorised that these species like to avoid using pollutants in their creations, as very little things they build are capable of causing pollution. Rekahakare also seem to be able to live in 0g for extended periods as their stations don't appear to have rotating rings on them. Theories suggest that their tough skin could also act as muscles, being resilient to decay through a lack of gravity, although we don't know enough to confirm this.

It is thought that the Rekahakare sit by resting their legs on a platform just above them and laying their body, although not enough data has been gathered to confirm this.

The Rekahakare appear to operate under a technocratic society, valuing total development over personal gain. As such =, they are technologically accelerating faster than humans did during the Late-Type-0 and Early-Type-I era, and more Rekahakare live comfortably.
Huskar

## **Base Stats**

 **Int.**
10 + 1.5
 **Agil.**
25 + 4.5
 **Str.**
15 + 2

 **Damage**
35 - 40
 **Move**
325
 **Armor**
0.4

**Huskar**, the **Sacred Warrior**, is a ranged strength hero who is an effective ganker and carry, with both great benefits and risks offered. He is known to be a powerful adversary in most games because his damage-per-second attacks can easily kill almost all heroes at any point in the game, assuming no one is nearby to save them. Unlike many other heroes, Huskar does not require much mana to use his abilities; rather, he sacrifices his own health to inflict additional damage. His passive, Berserker's Blood, defines the power of sacrifice: Huskar gets more dangerous the more he gets hurt. This ability gives him increased health regen and attack speed depending on how much life he is missing. Combined with the DPS from Burning Spear, the increased attack speed from Berserker's Blood allows Huskar to output colossal damage, which can be used to gain an advantage over the enemies early on during the game. His Life Break is his most dangerous ability, but also his riskiest one: charging towards his target, Huskar sheds a large amount of his life force to cut an equal amount of the target's current health. This is great to use as an initiation spell as it deals a guaranteed percentage damage, allowing Huskar and his allies to feel the pain that the Sacred Warrior felt. Courageous and fearless, Huskar is powerful at any stage of the game and is willing to suffer and face death, for the greater good of taking his allies to victory.

## Talents

 +25 Agility
 +30 Damage
 +35 Movement Speed

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming
* Quelling Blade small damage boost to start farming
* Clarities to sustain the use of your spells

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Maelstrom 1
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* Maelstrom 2
* Midas Armlet 2 better yield from the bonus
* Satanic LVL2 an upgrade for greater sustain

#### Late Mid-game:

* Mjollnir 2
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 is as good as lifesteal can get before getting Unhallowed Icon
* Butterfly 2 a great all around stat item for agility heroes
* Warrior Armor 2 to start on building armor

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 is the ultimate lifesteal item for any carry
* Wind Rapier offers a great mixture of damage, attack speed, mobility and armor (once you have 20 stacks)
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Starfury
* Fire Rapier
* The Triumvirate
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor
Forri'a

Forri'a up close.

Forri'a is a bright white star. It is formerly known as HIP 15215, and is home to a large range of species, all on one planet. This planet, Kolkoro, is the home to the tumbleweed-like race of the Kolkoroto. They are a peaceful race only bent at advancing technology at whatever price they must pay.

Planets:

Carrito

Potaro

Kolkoro

Vegtoni

Mintiesse
Solarian Confederation

The Solarian Confederation is the main governing body of the Sol System. Its purpose is to unite all of Sol under one set of laws and one government, while also regulating the economy.

## Overview

The Solarian Confederation is made up of many other states existing across the Sol System, such as the Jovian Protectorate, Georgium and Lunar Republic etc.

## History

The Solarian Confederation was created by the United Nations Celestial Federation in 2134, itself created to organise the many space programs of Earth in 2050, as a means to unite the many colonies springing up around Sol. It has since remained as the head of operations for affairs relating to the solar system and ships bound for already-colonised systems.

Throughout its history, the Solarian Confederation has helped keep Saturn's rings in shape, preventing miners from altering them, and it has kept famous landmarks such as Olympus Mons and Mimas' massive crater safe from mining, construction and explosive tests, but it has also provided free transportation for citizens of allegiances within the confederation, and deals with traffic across the solar system.

From 2134 to 2549, its capital was on Earth until a vote was put into place between the people of Earth and Mars to change the capital to Mars. More votes went towards Mars as the lower gravity and the burgeoning society there made it more favourable for space affairs. From there on out, the Red Planet was made the capital of the Solarian Confederation, with the headquarters being in Olympus City.

Still a major work in progress
Efedyte (Cyroterm)

Efedyte is one of three Cyroterm's continents, the other two being combined into one large landmass. It's separated from other continents via two unfrozen landmasses lined against the glaciers south from them and the ocean from the north. Efedyte experience quite intense weather and is remarkably populated with lots of species, part of them even taking very risky and unimaginable niches (or so it's been rumored).

## Locations

Currently only one ecoregion on Efedyte continent is open for discoveries:

* Automacolo desert

## Maps

Efedyte continent mapEfedyte continent map with annotations
Drow Ranger

## **Base Stats**

 **Int.**
3 + 2
 **Agil.**
45 + 6
 **Str.**
0 + 0

 **Damage**
46 - 50
 **Move**
325
 **Armor**
0.7

**Traxex**, the **Drow Ranger**, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.

As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of bonus proc damage she gains from her passive ultimate, Marksmanship, which also provides bonus Agility to nearby ranged heroes. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust, Multishot, and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Multishot is excellent to chip away at multiple foes at once from a large distance (while also applying Frost Arrows). Position is of utmost importance as Traxex is quite vulnerable in close combat and the proc damage bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.

## Talents

 +25 Agility
 +30 Damage
 +35 Movement speed

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming
* Skull of Midas
* Clarities to sustain the use of your spells

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Maelstrom 1
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* Mjollnir 1
* Midas Armlet 2 better yield from the bonus
* Satanic LVL2 an upgrade for greater sustain

#### Late Mid-game:

* Mjollnir 2
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 is as good as lifesteal can get before getting Unhallowed Icon
* Butterfly 2 a great all around stat item for agility heroes
* Warrior Armor 2 to start on building armor

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 is the ultimate lifesteal item for any carry
* Wind Rapier offers a great mixture of damage, attack speed, mobility and armor (once you have 20 stacks)
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Starfury
* Fire Rapier
* The Triumvirate
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor
Betelgeuse

Betelgeuse is a star that existed until the year 2306, when it undergone a massive supernova, incinerating all of its planets and causing a bright flash visible for days that could be seen in broad daylight on Earth. Betelgeuse exploded into a nebula, and its core collapsed into a neutron star. The neutron star is now called Begaustan.

[WIP]
Solarian Myths and Legends

Myths, legends and strange tales are an integral part of Human culture, and spreading across space was no different, with new folklore and strange tales arising on each world we settle. From ghostly astronauts to secret organisations in the Kuiper Belt, this page will list each of the unique folklore, urban myths and phenomena around the Solar System.

## Inner System

### Ghostronauts

An urban myth widespread on Luna and oribital communities around Earth, with there being several tales of out-of-place astronauts, whether on the moon or in orbit.

The earliest account of this phenomena dates back to the mid 23rd century, in which a group of 3 astros claim to have memories of a fourth member whilst scouting out a potential mining site. Despite the legend's popularity, these can easily be dismissed as hallucinations, a trick of the mind or even some influence of Cosmic Ray Visual Phenomena.

## Outer System

### Neptune Gate

A supposed wormhole, rumoured to be orbiting around Neptune. The myth's origins are unclear although the earliest account can be traced back to the first manned expedition to the planet, in which a member of the crew is rumoured to have witnessed a "strange distortion" in the distance out the ship window.

This legend has gained a lot of popularity, and has been featured in multiple works of fiction, from movies to novels. The Solarian Confederation denies the existence of this object although that doesn't stop a few daring ones trying to search for it.
Spiders Queen

## **Base Stats**

 **Int.**
10 + 1
 **Agil.**
30 + 5
 **Str.**
20 + 4

 **Damage**
40 - 50
 **Move**
325
 **Armor**
0.4

**Black Arachnia**, the **Spiders Queen**, is a melee agility hero who is a notably powerful pusher. Her trademark spiderlings, as both an asset and a liability, define her play style. While a possible additional source of income, experience and lane pushes, spiderlings can easily feed opponents when not handled with deft micro and great awareness. Broodmother's abilities allow her to summon those spiderlings to do her bidding and to slow and kill heroes with relative ease if caught off guard, all while staying as elusive as possible with her webs and passives. She spends most of the early game pressuring a lane with little concern, due to her spiderlings and her added health regeneration, but she can also transition into a difficult to kill melee carry, which can dive in on and rapidly kill lone enemies with the right items later on.

## Talents

 +25 Agility
 +30 Damage
 +35 Movement speed

## Recommended items

#### Starting items:

* Quelling Blade small damage boost to start farming

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Quelling Axe a starter item for cleaving
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* War Fury cleave upgrade along with nice stats
* Midas Armlet 2 better yield from the bonus
* Satanic LVL2 an upgrade for greater sustain

#### Late Mid-game:

* Mega Fury final upgrade to cleaving
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 is as good as lifesteal can get before getting Unhallowed Icon
* Butterfly 2 a great all around stat item for agility heroes
* Warrior Armor 2 to start on building armor
* Aghanim's Synth

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 is the ultimate lifesteal item for any carry
* Wind Rapier offers a great mixture of damage, attack speed, mobility and armor (once you have 20 stacks)
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Starfury
* Fire Rapier
* The Triumvirate
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor
Soleithans

## ***Overview***

One of the two intelligent species of ***Soleith,*** the Soleithans (also known natively as the Aneriyil) were one of the earliest species to contact Earth and its emerging interstellar civilisation. These tall, thick-furred, mammal-esque creatures mostly inhabit the coastlines of Soleith's frozen continents, but they also have a significant presence in the ***Arioni***'s underwater settlements.
Xenobiology Research Organisation

The Xenobiology Research Organisation (X.R.O for short) is an organisation dedicated to studying alien life and ecologies on different worlds.

## History

Founded by Yasir Ahmedi in 2348 after the discovery of life on Proxima 4, with it now being confirmed that life exists beyond Earth, the XRO soon set out to hunt for extrasolar worlds with alien biospheres.

The first worlds to be studied were Proxima 4 and Ta'chipal due to their obvious and relatively close distances and still continues to this day.

## Exploration methods

The XRO uses small drones, probes and orbital stations when examining inhabited worlds. The

The drones are roughly 22cm in size and are equipped with a single camera, a bio-scanner and a small arm to pick up rocks. They usually observe the habits and behaviour of more complex organisms from a distance so as not to startle or aggravate them in any way.

Small rovers are also deployed from the drones to analyse microorganisms and smaller plants. These rovers bare a resemblance to the old Sojourner rover on Mars except with bulkier wheels and stronger solar panels. They come equipped with a small drill that analyses the composition of rocks when drilling into them.

Small robotic submarines observe life in aquatic environments, usually ocean worlds or the subglacial seas of ice worlds.

## Current missions

The XRO's current worlds of study are:

Proxima 4

Ta'chipal

Freyja

Gaia

Glacies

Poseidon
Republic of Cygnus-Orion

The Flag of Cygnus Orion

**The Republic of Cygnus-Orion** (usually just called Cygnus-Orion, or, more commonly, The Republic) is a loose association of star systems working towards a single goal, the continuing colonisation of the Milky Way and the artificial seeding of life on other planets to ensure the continued existence of living organisms.

## History

The Republic began in the Solar System during the 21st century as humanity spread rapidly to other planets, to keep distant and remote colonies organised to ensure lawful, appropriate and humane conduct across different planets. As the Human race made its move to Alpha Centauri, the challenges of keeping colonies under control, as single two-way exchanges continue to outlive multiple presidential terms, was realised and the interstellar colonies sent out slipped away, only chiming in occasionally with scientific data and summons for freighters. As Humanity exploded into the outer core systems, the Republic came to simply be a blanket term for systems that operate under similar goals and beliefs to the Solar System and the old colonies. Although the Republic only meaningfully exists in Sol, systems that consider themselves republican continue to defend and supply resources to nearby systems, reinforcing a stable human presence in the core systems.
Avaress Incorporated

Avaress Incorporated, local to the Sol system, is a corporation that makes thrusters, used by all rockets to move around through space, and produces metallic hydrogen, a popular propellant for its efficiency. With thrusters and propellant being necesarry for space travel, Avaress made itself a wealthy producer by specialising itself in propulsion during the late 21st century. Grossing an average of 40,000 units per thruster with 1,000 spacecraft built a year, and a yearly expenditure of 15,000,000 credits a year for the upkeep of its shipyards, this puts Avaress Inc. at an average income of 25,000,000 units per year, making it the richest corporation within the Sol system. Avaress Inc. however has known for sparking controversies; in 2513, an attempt to cut costs resulted in the engine failures of 13 spacecraft over the following decade. As spacecraft reach speeds of thousands of kilometers a second through space during interplanetary transits, an engine failure can leave emergency services with a challenging rescue, or leave a spacecraft plummeting at high speeds into a planet. By 2847, Avaress attempted to purchase plots of land that harboured ancient spacecraft remains belonging to the first humans to reach the moon. Both incidents left Avaress with many suits summing up to tens of millions of credits, and yet as of 2985 Avaress continues endangering cultural heritage and distant spacecraft.

Towards the 24th century, Avaress found itself working with Starshot Enterprises to help provide the required components for their new heavyweight freighters, but with the 2510s Starshot would launch a suit against Avaress for negligence and endangering their spacecraft. The court would find Avaress guilty, amounting to a fine of 12,000,000 credits.
Automacolo desert (Cyroterm)

This large area seems to resemble desert a lot but still there are soils suitable to produce some quite fertile organisms. These organisms there are very focused on all available resources around, especially alien plants due to having access to accumulate lots of energy but not enough resources to efficiently use and afterwards disperse the accumulated energy. In a largely sandy type area, many sessile organisms can grow quite suddenly, whenever there's sufficient precipitation.

The river found in the middle of the desert acts as the barrier separating desert into three ecological zones. Currently only the bottom one is named. Also one branch of the river is extremely dependent on periodical drying, so it mostly appears as lightly colored trench.

## Locations

These are the currently available subregions in Automacolo desert:

* Caligarvum semi-desert

## Maps

Automacolo desert map unannotatedAutomacolo desert (roughly) annotated
Thanh Giong

## **Base Stats**

 **Int.**
15 + 2
 **Agil.**
15 + 2
 **Str.**
30 + 6

 **Damage**
40 - 50
 **Move**
325
 **Armor**
0.2

Thánh Gióng (Saint Giong), also known as holy king of the sky, is a mythical folk hero of Dota's history and one of The Four Immortals. According to the legend, Gióng was a boy who magically grew in size to be a giant hero and rode on an iron horse leading Roshan's kingdom to victory against Dire invaders. Thus, he is considered the first anti-invasion hero of Roshan's army.

## Talents

 +25 Strength
 +30 Damage
 +35 Movement speed

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming
* Quelling Blade small damage boost to start farming
* Clarities to sustain the use of your spells

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Quelling Axe a starter item for cleaving
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* War Fury cleave upgrade along with nice stats
* Midas Armlet 2 better yield from the bonus
* Satanic LVL2 an upgrade for greater sustain

#### Late Mid-game:

* Mega Fury final upgrade to cleaving
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 is as good as lifesteal can get before getting Unhallowed Icon
* Butterfly 2 a great all around stat item for agility heroes
* Warrior Armor 2 to start on building armor

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 is the ultimate lifesteal item for any carry
* Wind Rapier offers a great mixture of damage, attack speed, mobility and armor (once you have 20 stacks)
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Starfury
* Fire Rapier
* The Triumvirate
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor
Brimsoar A (Star)

Grants the majority of the light across all the binary star system

**Brimsoar A** is the largest of the two stars making up the Brimsoar Binary Star System. It is rumored to contain a large amount of molten liquid and even glass-like solid substance within, but since proof about these rumors have not be obtained yet, this subset of information remains a rumor. Not only that, but Brimsoar A also experiences mysterious subtle periodical dimming and lighting up across a period that's roughly similar to 26 hours on Earth. Finally, along with standart solar flames, harder chunks can be sometimes seen expelled as well, presumably indicated some sort of debris of planets that have been enveloped by Brimsoar A long time ago.
The Endless Horizon Wiki

**Welcome to the The Endless Horizon Wiki!**
## *I am tormented by an everlasting itch for things unknown. I love to sail forbidden seas.*

-Herman Melville, Moby Dick

The Universe is an endless horizon, just waiting to be explored and SpaceEngine does wonderfully in showing us the potential of what's out there.

Basic idea: The year is around 3000, Humanity has a thriving interstellar civilisation, having colonised many worlds and contacted different races. We use SpaceEngine to find these worlds and use imagination to come up with stories for them, whether it's a colony, an alien homeworld or some random world with life.

We mainly use SpaceEngine for our worlds, however Celestia or anything else is also welcome!

Link: http://spaceengine.org/

With this in mind, enjoy your time in the Endless Horizon Universe!

## Important articles

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Albert Rendezvous

Albert Rendezvous is the capital space station of the Sol System, orbiting Earth at an average altitude of 5,105km. Constructed between 2355 and 2398 by Starshot Enterprises, the Nexus Corporation and Sola Industries, it is 500m in diameter and 80m tall, capable of housing tens of thousands of people and has a massive dock where ships can be constructed. The lower 30m contains docking ports and cargo holds while also housing ship construction facilities, while the upper 50m has multiple artificial gravity rings, different sizes spinning at different rates to maximise habitable area and keep everything at a cozy 1g.

During construction, Starshot Enterprises helped build the lower module to increase efficiency - by getting the ship construction facilities functional first, they could build shuttles with the help of the Nexus Corporation to transport resources extracted by Sola Industries to help keep resources plentiful. Sola Industries also constructed the habitation area while also bringing up vegetation and fauna to inhabit the habitation area.
Soleith

## **Overview**

Soleith is a seasonal terra located just 23.76ly away from Earth. Home to two intelligent species known as the Soleithans and the Arioni, the planet boasts impressive coastal cities and submerged mini-cities, such as *Oraktalaja* ("Sea City" or "Water City"). Soleith is a deadly environment to Earth-life, with copious amounts of CO2 making up a large portion of the atmosphere and a cool surface temperature of -18 degrees in the summer.

## **Geography**

Due to the surface temperature on the planet, most landmasses are almost completely covered in snow and ice. The temperature has also allowed the polar ice caps to expand, further decreasing the amount of space life could thrive on. Surface temperature on the ice sheets is often as low as -33 degrees Celsius, making it a barren wasteland devoid of all life save for the toughest organisms.

## **History**

Soleith formed alongside the rest of its system 10.008 billion years ago. Around 30 million years later, it captured the innermost of its three asteroid moons from the local asteroid belt (the belt has since declined in size, with only a few thousand major asteroids still present in it).Soleith captured its second asteroid moon around 40 million years after the first, with it also coming from the asteroid belt. The final moon was captured a mere 35,000 years ago, most likely from another nearby planet. It's thought Soleith's colder desert neighbour (often referred to as Solitude by humanity due to the lack of any life, native or foreign, on the planet) may have ejected one of its many asteroid moons, sending it on a trajectory intercepting Soleith. Geological work on the surface of the moon has shown that the abundance of certain minerals is incredibly similar to its counterparts around Solitude.

Approximately 6 billion years ago, the first unicellular life emerged on Soleith; *Arionis protosolite*. The species died out around 4 billion years ago, likely due to competition with more advanced lifeforms over food sources. Within a few hundred thousand years of the *Arionis protosolite* dying off, the First Great Extinction occurred. A super-volcano erupted near the modern city of Laneiastriya, causing ash - which blocked the sunlight - to fill the skies. Around 78% of all the various species on Soleith died out in the initial centuries of extreme winter.

By 315 million BCE, Soleith's tectonic plates began to slowly settle into their modern-day positions on the icy world. Around the same time, the first mammal-like organisms - known as the Phevarnsi - appeared in the Aleltia Archipelago.

## **Urban Geography**

Due to the severe lack of habitable land on Soleith, most cities are located on the rocky coasts of the major continents. Thousands (if not more) floating communities exist in the highly saline oceans of the planet, though only a dozen or so exceed a population of 15,000. The capital cities of Axs-Mbos and Qetsys both carry a population of around 67 million, with just one million citizens not native to Soleith between them.
Viatorem

## Overview

Viatorem, formerly known as WISE 0855-0714, is a rogue planet 7.2 lightyears from the Sun. It was first visited in 2310, but was found to be the only interesting object in its whole system. It was found to have formed from a globule of gas and dust just like stars, but smaller. 31.2 million inhabitants live in orbit around Viatorem.

## Picrochole incorporated

Picrochole incorporated was founded in 2463 at Viatorem, to mine and distribute its large share of tritium, or helium-3. The company was very successful and still is to this day as Viatorem contains the largest deposit of helium-3 within 10 light years of the Sun. The company now worth 750 trillion credits.
Índice

# Escotismo

* O que é Escotismo?
* História do Escotismo
* História do Escotismo no Brasil
* Baden Powell

# Ramo Escoteiro

* Acampamento, acantonamento, bivaque e excursão
* Arrumando a mochila
* Especialidades
* Etapas de classe
* Etapas de progressão
* Promessa e Leis
* Saudação, lema e aperto de mão
* Sinais manuais
* Sistema de Patrulhas
* Projeto Reutilizar

# Ramo Sênior

* Acampamento, acantonamento, bivaque e excursão
* Saudação, lema e aperto de mão
* Sinais manuais

# Técnicas

* Ancoragens
* Avaliação de altura e distância
* Barraca tradicional
* Canto do lenhador
* Facão e machadinha
* Fogueiras escoteiras
* Fogo de conselho
* Lampião e fogareiro
* Lixo e dejetos
* Nós e amarras
* Orientação
* Percurso de Gilwell
* Ponta de Flecha
* Quadrícula
* Sinais de pista

# Diversos

* Cancioneiro
* Conservacionismo
* Cozinha mateira
* Jogos
* Pioneirias
* Primeiros socorros
Generation Ships

This article is full of legacy lore - please give me a bit to reconsider some stuff.

Generation ships are colossal structures built to support hundreds of people, a self-contained ecosystem and artificial gravity, allowing them to go on journeys for hundreds and thousands of years. These skyscraper-sized megaships spend eons traversing the blackened void of space, travelling to locations too distant to reach through traditional travel, only occasionally stopping by a star to recharge their warp drives. There are currently 4 generation ships en route to their destinations - Gaia, Saturn, Sagittarius and Andromeda.

## Gaia

Being constructed from 2298 and launched in 2355, Gaia was constructed before the invention of the warp drive and relied on scooping interstellar dust using a giant magnetic funnel to fuel its massive engines. Gaia is 383 meters long and 80 meters wide, weighs 200,000 tons and nearly crashed the economy with the cost to construct. Its population was 70 and its destination was the Pleiades. In 2451, after the warp drive was invented, Gaia was caught up to and retrofitted with a warp drive. It has reached its destination in 2658, 700 years ahead of schedule.

## Sagittarius

Constructed and launched between 2626, Sagittarius is 800m long and 180m wide, and can support 523 people. Following advances in warp technology allowing for higher speed multipliers, Sagittarius' destination is Sagittarius A\*, located 26,000ly away. It is currently en route, 24,551ly away from Earth.

## Andromeda

Construction starting in 2975, with a planned size of 5kmx800m, capable of holding a population of 5,153 and having a weight of an asteroid, Andromedas' destination is the Andromeda Galaxy, 2 million light years away. Thanks to increased efficiency of alcubierre drives, such a journey could be completed in a few tens of thousands of years assuming the starting velocity is close to the speed of light. Construction might not be finished until the start of the next century.
Nodens

## Overview

Nodens is an exoplanet orbiting Barnard's star. Its discovery was announced in November 2018, 967 years ago. It appears to be Titan-like in appearance and is covered in a large sea of methane and ethane, with multiple continents scattered everywhere. The oceans also seem to be teeming with unicellular life.

Small "floater" like organisms are an example of an interesting lifeform here. The top of them, resembling a jellyfish floats on top of the sea and have a long tube-like organ that stretches down to deeper depths to suck up microorganisms. Around them they have smaller tentacles that they use to navigate.

## First mission and quick encounter with the Tar'tha

The first interstellar manned mission to Barnard's star b, in 2131, found an already existing colony of 150,000 Tar'tha already permanently living on the planet, with around 75,000 extra non-permanant Tar'tha on the planet at any given time. This wasn't a surprise, considering the Titan-like environment the Tar'tha evolved in, and the fact that their civilisation was also in the interstellar age. They had landed on the most northern continent, so that left plenty of room for the human colonists to choose their settlement in. They chose the large eastern continent you can see on this image.
The Astronomical Cartography Organisation

The Astronomical Cartography Organisation, otherwise known as T.A.C.O, is a group stationed in the Solar System dedicated to scanning the skes and adding the info to a publicly accessible database. This organisation also produces maps of the Solar System, showing what certain regions are dedicated to. T.A.C.O. also contributes to education, allowing their maps to be used in classrooms. Another thing produced is maps of interstellar space. Assisting interstellar ships through long voyages, their maps of the cosmos can be uploaded to a navigation computer allowing for an autopilot to guide a ship all the way. These interstellar maps are also public.

The database that T.A.C.O. information is uploaded to is known as the **S**pace **P**rogram **A**nd **C**lassroom **E**ducation **E**ndless **N**ewtonian **G**ravitational **I**ntegrated **N**-body Spac**E**flight (or S.P.A.C.E.E.N.G.I.N.E.) which can be fed into a program allowing for the user to browse an interactive 3D map of the universe, and as the second half of the name suggests, flight simulation for space programs, classrooms and home users. Branches of this program exist, including one that adds a procedural generation feature, filling in unknowns with imaginary bodies. **S.P.A.C.E.E.N.G.I.N.E.** is integral to the flight training of interstellar captains willing to undertake such a risky journey, and is the most used software by space agencies as of 2742.

Currently, T.A.C.O. has 51,000 active members and 1,500 active telescopes around the solar system and en route to distant star systems.

T.A.C.O. was founded in 2665 by the **S**pace **A**nd **N**avigation **S**olutions foundation to provide an easier alternative to the existing closed-off databases at the time.

## Space Maps

Grey: Dyson Operations
Brown = Mining Operations
Cyan = Inhabited Regions
Blue = Long Term Tourism
Green = Nature Reserve
Red = Millitary Operations
Magenta = Government Operations
(Earth-Moon) Cyan = Geosynchronous Orbit
(Earth-Moon) Purple dots = Lagrange Points

Inner Solar SystemOuter Solar SystemMarsSaturn10ly zone around Sol50ly zone around Sol. These stars are the furthest accessible through reasonable travel times.Stars in a 300ly radius. These stars can only be accessed through warp travel.Our region of the Galactic Arm. These areas can only be accessed through generation ships.
Project Paradox

## Brief Description

Project Paradox was all about sending things back in time by accelerating one wormhole to relativistic speeds while the other remained stationary. The experiment was conducted in the year 2855.

## Explanation

Before going in-depth, imagine 2 wormholes. One in 2020 and the other in 2020. Things moving very fast appear to move through time slower to external observers. If one of the wormholes (A) was accelerated for a long time then brought to a rest, its clock would read, for example, 2021 while the wormhole at a rest would read 2025 (B). Theoretically, someone entering the wormhole that was at a rest would pop out in the year 2021. They could even see themselves enter the wormhole if they waited 4 years. Or, someone could enter the speeding wormhole to travel to the future.

## The Experiment

Setup: A very small wormhole (on the scale of a few nanometers) created by feeding exotic matter into quantum fluctuations was to be accelerated to 5% the speed of the light and brought back to the Sol system, enough to cause a few seconds of time dilation. The other would be waiting in the Sol system until then. Wormhole A was sent to speed and wormhole B was not moved at all.

Once this was set up, a small particle was detected exiting wormhole A. A few seconds later, the particle was sent into wormhole B.

One thing that was not tried was waiting for the particle to go through then not fire the particle through, but many are hesitant to try this, in fear of breaking the fabric of space-time.

## What's happening now

Scientists are currently on the hunt for larger wormholes, and are developing techniques to keep them stable and get them to relativistic speeds quickly. More experiments are to be conducted.
Chelites

The Chelites are a mysterious group of Androids who worship a scientist named "Chel" who created them.

## Discovery

The Chelites were discovered in 2635 on a small island on Terra Nova. They were found dwelling in previously unknown factory on the island, that seemed to be automated, creating 5 new Chelites every 10 years. At the time of discovery, there were only 70 on the island, indicating that they have existed for at least 130 years. It is presumed that they have maintained the factory.

## Appearance

Chelites seemed to be based on Chel's image, having a typical slim figure, human-like face and movements and mostly average intelligence. They stand 6ft tall, have a matte-white complexion and fake, wire-like hair.

Chelites also have an oval light on their chest which indicates their power. Green is when they are fully operational, red for when they're on standby or recharging and blue for when they're powering on.

## Behaviour

Chelites tend to have a light-hearted and positive attitude, most likely modelled after their creator's personality. They are also quite advanced, having most basic human knowledge implemented into them. However, they are also able to feel sadness, which they greatly experienced when Chel passed away sometime in the past.

Despite their intelligence, they seem to worship their creator, Chel, performing a strange, "dance" of sorts around a picture of her, pretty much having their own culture prior to their discovery. While they do not view as her a goddess, they do this to honour her.

## History

Not much is known about their history as even their memory on it sees a bit vague, although according to the first of them, simply referred to as "The First", Chel built them for a project of hers however, for reasons unknown, she left home and settled on the island, creating the factory, and later the rest of the Chelites in 2505. The First states that Chel didn't want her secrets out to the world so "The First" refuses to tell anyone of her past.

As of 2985, they have integrated into Terra Novan society, working jobs, living their own lives and even interacting with other androids. More of course, have been built and production on them has been expande, with there now being well over a thousand, spread across Terra Nova.

## Who is Chel?

Again, it is unknown who "Chel" is or why she fled away to create them. Almost everything about her is shrouded in mystery though she seemed very knowledgeable on mechanics and science. It can be inferred that she was friendly, light-hearted and had a positive attitude, based on the behaviour and personality of the Chelites themselves. Though aside from those, she was also secretive, fleeing home and builing a culture of Androids without anyone's knowledge.
World Map of Cyroterm

Much of the Cyroterm is covered in ice, with it even finding way far into the fertile area. But that's not stopping life, instead it enriches it. Having no direct waterway going through the planet, water currents are more chaotic, largely splashing around the single largest water body on the planet. The most in-land areas avoid being completely dry via the intermittant (periodically drying-out) waterways.

## Locations

Currently Cyroterm has only one named continent - Efedyte.

## Map archives

Standart map of Cyroterm.Annotated map of Cyroterm.