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The 6 Swords Player's Handbook Wiki

**The 6 Swords Player's Handbook Wiki!**
A reference guide for players of the 6 Swords skill for Alexa

## Welcome

As fans of the 6 Swords Alexa Skill, we would all prefer those actually working hard to improve the skill focus their efforts on game development rather than spending time answering questions from players. To that end, this wiki has been created to provide a quick reference and to offer basic guides for game play.

As a player yourself, you are encouraged to contribute to this wiki and to make corrections as they are needed. Obviously, accomplished players will have a knowledge base that can be shared with others, but new players will have a fresh experience with the game that gives them a valuable perspective in terms of what about the game most needs explaining.

It is hoped that more players investing time here will help 6 Swords continue to provide an entertaining experience for many years to come. It is certainly possible that content from these pages will eventually be coded into the skill, but putting together such an extensive help system would be a huge drain on any work schedule. For the foreseeable future, game development will consume all available time, but the player community can do this much to help.

## Links to Social Media

The links below point to various social media groups dedicated to 6 Swords and fan groups.

* [|6 Swords - the fantasy RPG game on Facebook]
* [|The Players of 6 Swords Group on Facebook]

## The Skill

* About the Alexa Skill
* Enabling the Skill
* Resetting the Skill

## Commands

* Commands Organized By Subcategory
* The Complete Commands Category Page

## Player Characters

* About Playable Characters
* About Playable Character Races - Category Page of Playable Races
* About Playable Character Classes - Category Page of Playable Classes
* About Character Stats - Category Page of Character Stats

## Tools

* About Tools
* The Map Tool - Using The Map Tool
* The Magic Marker Tool - Using The Magic Marker Tool
* The Shovel Tool - Using The Shovel Tool

## Guides

* Understanding general terms
* The special help feature
* Wealth and how to get it
* Deities of 6 Swords
* Pets and how they help

## Pocket Mansions

* Pocket Mansions and the wonders of a virtual pocket universe
* Guard Rooms and hiring more mercenaries into your group
* Kennels and collecting all the creatures
* Team Rooms and how to activate different teams
* Storage Rooms and the wonders of a virtual pocket warehouse

## Player Builds

* About Player Builds
* Using Door and Exit Permits
* Using the Magic Marker to add magic to your builds
* Blueprints - what are those about
* Category Page of Build Types
* Category Page of Guides for Building

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles
Kennel Type Accommidation Rooms

## Kennel Rooms

Although it is also true of pets purchased in shops, it is especially useful to be able to store subdued pets within your pocket mansion. There is a hard cap on the number of pets able to follow your active adventuring team at any one time, therefore,
to be able to continue subduing your enemies, you would need to make room by either selling or storing a number of active pets. The kennel room provides both the functionality of expanding your pets inventory and the convenience of portability.

## Using Kennel Room Deeds

* Purchase a kennel room deed in the shop within your pocket mansion
* use the deed in the room from which you want your new kennel to be entered
* use your shovel, if you want to remove the room

Note that all walls of a kennel room are occupied, so they cannot be created in a nested fashion.

## Using Kennel Rooms

The walls inside a kennel room provide control functions. A pair of directions let you browse your list of active pets following your team, and a swap function lets you exchange the stored pet.

An empty kennel will accept your selected pet, and an occupied kennel will release the stored pet to follow your team.

## Why Use Kennels

With multiples of kennels inside your pocket mansion, you can venture far out into the wilderness and continue subduing your enemies for a very long time before needing to return to a pet shop to sell your inventory of pets. Depending on how you design your room layout, the process may be easier than continually returning to the pet shop.

Kennels also let players collect pets of all kinds and from all over the world. Because pets join the fight on your side, there may be a mixed bag of reasons for collecting especially nasty creatures. Some may be considered trophies and others may be considered valuable in combat.
M16A8 Assault Rifle

The M16A8 is a heavy duty assault rifle firing a powerful 7.92mm cartridge with extreme precision. This weapons is favored by the shock troops of the Federal military for it's incredible stopping power and ability to penetrate any armor. The weapon is often equipped with a medium to long range scope for precision shooting, but can be fired in full auto during closer battles.
Blueprints - What are those about

A blueprint is an inventory item created by The Shovel Tool. With it, you can recreate an entire Player Build with a single action. Ostensibly, a blueprint is intended to allow players to create a build by using a blueprint as if it were a template; to then complete the build by adding details. However, it is also possible to reproduce a fully complete build.

## Trading Blueprints

Its possible to trade them. Blueprints can be freely deposited within a bank vault or put up for auction. Having created a build from a blueprint, identical copies of that blueprint can be created.

Although the rarity of any blueprint is not finite, getting a blueprint is certainly easier than creating one yourself. For that sake, the value might be said to be intrinsic. Still, the joy of creating your own build is priceless.

## Using Unique Identifiers

For best results, it is wise to temporarily rename a build to include its current version number or date, but only for however long it takes for the blueprint to be created. The blueprint will hold its identity in inventory, so each created blueprint is unique. Figuring it out later is a nightmare.

## Storing Blueprints

When you end up with too many blueprints in inventory, store them in your miscellaneous storage room. Either your pocket mansion or your modest mansion will work fine.
Thief Class

# The Thief Class

Thieves have a number of unique abilities. They can be hired in a Thief Guild, similar to how other fighters are hired.

* Backstab lets a thief do extra damage in combat.
* Detect Traps lets a thief find hidden traps, especially on treasure chests.
* Disarm Traps lets a thief avoid being injured or even killed by a trap.
* Pick Locks lets a thief open doors and treasure chests.

See Also:
Category Page of Thief Abilities
Germany

* World War I
* World War II

**Germany**, historically the **German Empire** in World War I and **Nazi Germany** in World War II, is a European country and a playable faction featured in *Operation: Harsh Doorstop*.

## Overview

The German army is featured as a playable faction in two seperate eras engaged in the battles of World War I and World War II against the United States of America. The army of the German Empire, known as **Germany (WW1)**, fights against the USA in Argonne, France, during World War I. The Fallschirmjäger, known as **Germany (WW2)**, fights against the USA in Monte Cassino, Italy, during World War II. In both instances, the German forces are referred to as **GER Forces**.

The Wehrmacht branch of the German Army is present as its own faction, fighting against the American 1st Infantry Division on Omaha Beach.

### Appearance

In Argonne, the members of the Imperial German army wear the Tornister M1895, Stahlhelm M1916, LederSchutzMaske M1917, and the G98 ammunition pouch.

In Monte Cassino, the Fallschirmjäger wear the M38 paratrooper helmet, Splittermuster jumpsuit, M37 trousers, FG42 magazine pouches, a folding shovel, M31 haversack, and a sleeping bag.

## Classes

* World War I
* World War II
Mission

# Definition: Temple Mission

AKA "missions"

One of the services provided by temples comes in the form of assigning missions to an adventuring team.
Similar to Dungeon Quests, missions consist of traveling to a specific location and performing a simple task.

Dev Note: At the time of this post, Temple Missions are not yet fully functional and do not grant rewards.
Zero-point Module

A depleted ZPM

A **Zero-Point Module**, often abbreviated **ZPM**, is a power source built by the Ancients.

## Overview

Utilizing Zero point energy, it is the cleanest and most potent energy source in the known universe. It is a very advanced piece of technology; without a doubt one of the Ancients' most brilliant inventions.
Wild

# Definition: Wild

The wild is any location on the Terrain Map where enemies might be encountered. Besides including all locations representing wilderness or areas outside of a settlement, this term includes locations inside other Builds such as city streets and dungeon caverns. Locations excluded from the term wild include areas inside specialized rooms such as shops and taverns.

Note: With the introduction of Player Builds, even rooms that appear to be safe may have been intentionally created to lure players into a false sense of security. It is possible that a player built tavern, for example, is full of monsters.
Goa'uld

Hathor holding a mature Goa'uld symbiote

The **Goa'uld** are a race of sentient parasitic snake-like beings that take over hosts. Several species can serve as hosts, including humans and Unas. They originated on the planet designated P3X-888. They are also extremely egomaniacal due to their genetic memory and the adverse mental effects of the Sarcophagus technology. Goa'uld means "god" in the Goa'uld language. Races which will not serve them are completely destroyed without compromise.
Paladin Class

# The Paladin Class

Paladins are highly specialized fighters and cannot be outmatched in those specific situations that call for a paladin's specific abilities. However, their level of specialization is offset by a few disadvantages.

A paladin is not a necessary member of a team, so how and when they are added to a team is entirely a matter of player preference. There is not currently any limit of the number of paladins a team may contain, beyond the hard cap of 6 total members.

Advantages include mystical powers such as being able to turn undead. Advanced paladins can turn away some or all of an enemy group, providing that group is some sort of undead creature, and that turning happens before combat even begins.

Paladins also announce the alignment of an opponent as they are first encountered, so you can take action according to your choices about alignment before combat. When forced to attack opponents of the same alignment, paladins may perform poorly or not at all.

Higher level paladins also summon a mystical mount to help their team in combat. Those mounts appear when the team is faced with especially dangerous opposition, and the mount does distract the enemy somewhat.

When in combat, and only when in great need, paladins will heal themselves. They do not heal others, but being able to survive to escape sometimes makes all the difference.

Paladins, along with their team, are able to gain access to Temple Services in a temple dedicated to their chosen deity. Those services may be put to good uses, and should be explored.

The major disadvantage to paladins is in how slowly they advance in experience level. Other classes may grow much faster, but that is a cost of the many paladin abilities.

Another disadvantage for paladins is in how their choice of deity and the resulting alignment can cause enemies to focus especially strong attacks on the paladin. It might be seen as the roll of paladins to take the brunt of enemy attacks, but this only applies when the enemy has alignment in opposition to that of the paladin. When the paladin is of much higher level than the rest of a team, however, this may be seen as an advantage.

See Also:
Category Page of Paladin Abilities
Category Page of Character Classes
Arsenal-class Destroyer

The Arsenal Prototype

The ***Arsenal-class Destroyer*** is a new generation of ship designed to quickly destroy vessels attacking Earth-allied worlds.

## Overview

The Arsenal-class was designed as a fast-response anti-ship vessel that could be deployed for the defense of Earth Union worlds. The prototype, Arsenal, is equipped with upgraded sublight engines and hyperdrive and can reach most allied worlds within six hours if deployed from Earth.
Vrtnja

**Vrtnja** je glavni napad Crasha Bandicoota rabljen u većini igara u serijalu i jedna je od njegovih najprepoznatljivijih osobina.

Ovim je potezom moguće poraziti većinu neprijatelja, obraniti se od određenih opasnosti, razbijati kutije i upravljati određenim uređajima. Potez u nekim igrama također rabe Coco Bandicoot, Dingodile, Neo Cortex, Nina Cortex, Penta i Tawna, a od manjih ga neprijatelja rabe pingvini i bandiribe.

U nekim igrama postoje pojačane varijante vrtnje, odnosno posebne vještine: smrtonosni vrtlog i trostruka vrtnja.

U igrama *Crash of the Titans* i *Crash: Mind Over Mutant*, vrtnja je vremenski ograničena, tj. Crasha nakon dulje vrtnje obuzme vrtoglavica koja ga nakratko ošamuti. U prvoj je igri potrebno najprije skupiti 30.000 *moja* za stjecanje sposobnosti, pa je poslije toga potrebno skupiti što više *moja* za što dulju, a u konačnici i neograničenu vrtnju. U drugoj igri nije moguće steći neograničenost vrtnje, ali se sa skupljanjem veće količine *moja* povećava moć vrtnje.

## Zanimljivosti

* U većini su igara za animaciju vrtnje rabljeni zasebni modeli likova. Većina tih modela radi postizanja vizualnoga efekta vrtnje ima više lica, obje ili više ruku, ili im strši noga.
* U razinama sa skijanjem na vodi u igri *Crash Bandicoot 2: N-Tranced*, Crash izvodi vrtnju naglavce onda kada u zraku dotakne kutije.
* U igri *Crash Bandicoot: Warped* rabljene su dvije animacije vrtnje. U srednjovjekovnim, prapovijesnim (osim razine Eggipus Rex) i egipatskim razinama, Crashu ne strše ruke i noga, dok je u arapskim i futurističkim razinama, bitkama s glavnim neprijateljima i u Vremeplovu rabljena animacija iz prethodnoga nastavka *Cortex Strikes Back*.
Loki

Loki is a renegade Asgard scientist who was illegally experimenting on humans in order to repair the genetic damage to the Asgard clones.

## History

### 2003

In 2003, while the Asgard High Council were focusing their efforts on rebuilding their society, Loki resumed his experiments on Earth. He was eventually caught by SG-1 and turned over to Thor.

### 2007

When the Asgard planned to commit mass suicide to prevent their technology from falling into the hands of the Ori, or any other malicious powers, Loki escaped onto a science vessel and headed toward the Pegasus galaxy, eventually finding the Vanir and joining them.
EUF Daedalus

The ***EUF Daedalus*** is the first BC-304 produced by the Tau'ri, and the second generation of interstellar capital ship developed by the United States military and its allies, assigned to the Fast Attack Wing. Commanded by Colonel Steven Caldwell, her standard mission has been to ferry equipment and personnel between Earth and Atlantis, assisting the expedition team there as needed.

## History

### 2005

Daedalus is completed on schedule and is equipped with a ZPM with orders to travel to Atlantis and assist them as needed.  Daedalus would then make routine trips between two galaxies, as well as assist Atlantis with missions from time to time.

### 2006

In 2006, Daedalus was ordered by Dr. Weir to the void between galaxies in an attempt to stop the Wraith, who had upgraded their hyperdrives to Intergalactic capabilities.  The Daedalus succeeds in stopping the two Hive ships, and manages to capture one after converting the crew into humans, albeit severely damaged in the battle.

### 2007

In 2007, a group of Travelers led by Larrin capture Lt. Col. Sheppard in order to operate an Aurora-class Battleship.  At some point, Sheppard managed to send out a distress signal while onboard their ship.

Some time later, Dr. McKay managed to narrow down the distress beacon to a small section of space, and Colonel Carter dispatched the Daedalus to the coordinates.  Once at the location, Caldwell attempted to hail them, but communications were down.  He sent over three teams to take the ship, killing the last three Wraith onboard, and captured Larrin. Sheppard, however, offered to release the ship to her control after some negotiating.
Race Infobox

This is the template for any races that are part of a large group of species. These races may have cultural/societal differences, or even physical differences to those of their species.

## Societal Information

### Species

* Parent Species
	+ Human
	+ Goa'uld
	+ Etc

### Form of Goverment

* Government Type
	+ A Single Sovereign Government
	+ Multiple Sovereign Nations
	+ Monarchy
	+ Etc
Team Type Accommidation Rooms

## Team Rooms: and how to use them

One of the features of a Pocket Mansion is a type of accommidation room called a Team Room.
In conjunction with Guard Rooms, Team Rooms allow a player to manage multiples of different adventuring teams.
Where the Guard Room stores individual mercenaries, the Team Room stores a set of mercenaries used to assemble which members join your active team.

## Set Function

The set function records your Active Team as that room's saved team.
Names of the team members will then appear in the room description.

To save a team:

* Organize your active team to include the members you want to record as a team.
* Optionally, put mercenaries on guard duty where you can find them later.
* Use the set function of a Team Room to save that team.

Changing mercenary names will not change the name in a team room description.

The order in which members of a team are listed is not reflected in how mercenaries are listed in your active adventuring team. It may be necessary to manually reset the active team leader.

## Activate Function

The activate function assembles that room's team of mercenaries as your active adventuring team.
Individual mercenaries are put on duty in random guard posts, if they are not members of the saved team.
Any team members not yet in the active team are pulled out of storage and appended to your active team.

To reload a saved team:

* Optionally, put mercenaries on guard duty where you can find them later.
* Use the set function of the Team Room described with the team lineup you want to load.

## Manual Storage

With a large number of guard rooms in a pocket mansion, finding a specific mercenary can become taxing. Although the team room will automatically put unused mercenaries on guard duty, they will be posted to stand in the first available guard post. This can make finding individuals a bit challenging. Alternatively, manually putting mercenaries on guard duty ensures they stay where you can find them later. This assumes you can remember where you stored them, but at least they stay where they were placed.

## Missing Team Members

Missing mercenaries are silently ignored.
When player characters are deleted, for whatever reason, they may still appear in a Team Room's description, but they can no longer be pulled out of storage to join your active team.
Dead player characters, on the other hand, may be resurrected by a Wizard Shop.

## Using an Empty Team

Perhaps unexpectedly, a team room with an empty set of mercenaries provides a useful function.
When you activate an empty team, all your active team members are put on guard duty.
Your now empty team will still be able to navigate city streets and you can still hire mercenaries to join your group.

This may be a bug, not a feature.
Independent State Allied Forces

The Independent State Allied Forces is a collection of resistance movements centralized on the Usea continent of Xena. Formerly a military alliance of Usean nations, the ISAF was formally defeated by the Kingdom of Erusea, backed by the Belkan Federation. For 50 years after the fall of the ISAF, the allied nations were reorganized by their conquerers. After this period, resistance movements across Usea proclaimed the reformed ISAF to combat Federal occupation. As a result most of the continent is under marshal law, with harsh punishment against resistance forces.
M26 Grenade

The **M26 Grenade** is a fragmentation grenade featured in *Operation: Harsh Doorstop*.

## Overview

The M26 Grenade is the standard frag grenade used by several classes in the USA (Vietnam) faction. The grenades are also available for use by the BLUFOR faction in the Training Grounds, on some classes containing Vietnam War weapons. The M26 Grenade is spawned with 2 grenades.

The M26 Grenade will detonate five seconds after it is thrown.

### Usage

 **BLUFOR** | M60M16A1M79

## Trivia

* The M26 Grenade shares the inventory icon with the Mk 2 Grenade.
Concordia Strategic Alliance Treaty

The Concordia Strategic Alliance Treaty is a cooperative military and economic alliance signed between the Yan Empire, the Federal Republic of Belka, Kingdom of Erusea, and Yuktobanian Republic. As a precursor, the Federation of Allied Nations was the dominating force of Xena, but upon contact with the Yan Empire and the decision to pursue diplomatic relations, Yan and Federation representatives met aboard Concordia Station, a military installation over Xena, the treaty was signed for mutual defense, technology sharing, and economic cooperation.

The Yan Empire benefited the most from this deal, being technologically uplifted from early space age to FTL capabilities. In return, the armies of the Federation were bolstered by the very skilled warriors of the Empire. While initially a shaky alliance between worlds, many years of cultural understanding, mixing, and integration has solidified CSAT as an important alliance between Kazdel and Xena. Today this alliance is represented primarily by the Federation Navy and Imperial Navy, backed up by their respective armies. CSAT forces maintain control over every system within their space, but influence over some systems, primarily mining systems, is light and usual patrol duties is left to corporate security forces and settlement militia's. CSAT presence is heavily felt on colony worlds, core worlds, and strategically important star systems, which are firmly under the control of the CSAT Navy.
Railgun

**Railguns** are weapons built by the Tau'ri, and are used on all Earth-built ships, and are one of the more impressive Tau'ri original inventions.

## Overview

They are high-velocity projectile weapons which use electromagnetic fields to propel a solid metal slug at a velocity of mach 5 over a distance of 250 miles.  They are very effective at destroying enemy fighters, and can cause serious damage to Wraith organic hulls, as well as titanium and naquadah alloyed hulls.  Vessels with functioning shields, such as the Goa'uld Ha'tak, are virtually immune to the weapons.
Pegasus

The **Pegasus Galaxy** is the name of a dwarf galaxy in the Local Group, located approximately three million light years from the Milky Way.

## History

It was the galaxy where the Ancients traveled to in the City-ship Atlantis after they abandoned the Milky Way. Much like in the Milky Way, they built a galaxy-spanning empire, but were forced to abandon it after most of the galaxy was conquered by the Wraith.
Invasion of Tagrea

## Battle Information

### Outcome

Initiation of hostilities

 CSAT Expeditionary Force
* Admiral Terra Vasha
* General Drew McKinsey
* General Kalfas
 CSAT 3rd Fleet
* INV Miasma
* FNS Ayanami
* Four Elysium-Class Assault Cruisers
* Four Mynar-Class Corvettes
* 4th Fighter Wing
* 2nd Gunship Squadron

Osean Army
* 5,000 Soldiers
* 20 APCs
* 5 Main Battle Tanks

Yan Imperial Army
* 4,000 Soldiers
* 15 APCs
* 10 Main Battle Tanks
* 3 Early Starfighters

Tagrean Security Forces
* 1,500 Soldiers
* 10 Armored Balloons
* 5 APCs
 * 63 Wounded
* 14 Killed
* 107 Killed
* 583 Wounded
* 4 Armored Ballons
* 3 APCs
* 3 Light Tanks
Vehicle Infobox

## Land

Caption

These are the templates for any and all land, sea, air, and space vehicles.  Go to Source mode and copy/paste to your vehicle page manually if you cannot add it via Editor.

## Production Information

### Designer

* Organization or individual that designed the ship

### Manufacturer

* Organization/Faction/Location that manufactures the ship

### Type

* What the ship is classed as
	+ Capital Ship
	+ Frigate
	+ Fighter
	+ Etc.

## Technical Specifications

### Engine Unit(s)

* Engine(s) that moves the ship through normal space and hyperspace

### Fuel

* Fuel that powers the engine or power plants

### Hyperdrive System

* Hyperdrive type
	+ Interstellar
	+ Intergalactic

### Hyperdrive Speed

* Speed of the Hyperdrive, times the speed of light (c)

### Power Plant(s)

* Reactor or device that is supplying power

### Shielding

* Shield type
	+ Energy
	+ Physical
	+ Hybrid

### Shield Rating

* Total capacity that each shield system produces, combined into one

### Minimum Crew

* Bare minimum amount of crew for travel (Skeleton Crew)

### Cargo Capacity

* Total nonessential cargo capacity in tons

### Other Systems

* Other important systems
	+ Transportation Rings
	+ Beam Transporters
	+ Escape Pods
AAD-35 Ballista

AAD-35 In Delarus

Designated to protect bases, armored formations or frontline anti-aircraft duty, the AAD-35 Ballista is the primary mobile anti-aircraft vehicle of the Belkan Armed Forces.Built off of the frame of the AAC-27 infantry fighting vehicle, armed with a dual kinetic 20mm autocannon and a twin-feed missile launcher, the Ballista is capable of engaging enemy fighters, bombers, gunships and corvettes. With it's limited armament of missiles, ammunition vehicles are often paired to keep the missile launcher in use for the duration of any battle, often making these vehicles priority targets for enemy forces. Highly maneuverable X-34 anti-fighter missiles and thermobaric C-86 missiles keep enemy air support at bay, while it's autocannons can engage surface or air targets.
Empty Room

## Build Type: Empty Room

An empty room is the cheap and easy choice, when you want to install a custom room. They are intended to be edited to change name, description, and more.

## Usage

Install a batch of these at once, then use the magic marker tool to edit the batch. This is a easy method for ensuring all of a batch of rooms is exactly alike.
P4C-777

***P4C-777*** is a planet in the Milky Way galaxy with unusual energy characteristics that interfere with all electronic and electrical devices. SG-7 was sent to this planet in 2010 during a standard recon mission.

## History

### 2010

In 2010, SG-7 arrived on a standard mission to scout the planet for the source of the energy interference. After arriving, all contact with the team was lost and they were considered MIA. Later, when the EUF Phoenix was sent to recover the missing team, the members were discovered in a burned coma-like state.
LAS-55 Liberator

The LAS-55 Liberator is the latest advancement in assault ship for the Federal Army and Navy. Heavily protected and capable of carrying a platoon of soldiers and their armored vehicles, alongside three fighters or bombers. While lightly armed, these vehicles are heavily shielded and armored in order to carry out frontline landing of forces. These vessels form the basis of which the Federation can project its power on other worlds with hostile forces, however given their nature, they always come along with a Federal fleet to back them up.
Tau'ri

**Tau'ri** was the term used by the inhabitants of the Milky Way to refer to Earth and human beings from Earth. The word means "*first ones*" or "*those from the first world*" in Goa'uld in the sense that human life began on Earth. While it originally applied to all human beings in the Milky Way, the term has come to apply specifically to the humans who were born on Earth, as the Stargate Program progressed and began to inflict more and more serious blows to the Goa'uld Empire.

## Tau'ri on the intergalactic stage

The Tau'ri have rapidly risen to prominence and have become a major superpower in both the Milky Way and Pegasus galaxies. They have caused the downfall of many other galactic powers, including the Goa'uld Empire, the Replicators, the Ori, the Asurans, and they are well on their way to ending the Wraith domination of the Pegasus Galaxy where even the Ancients had failed. As a result, they are often treated with caution by other major races, and even one of their closest allies, the Free Jaffa Nation, has shown great mistrust towards the Tau'ri as many of their population believe that the Jaffa should remain independent and free from any non-Jaffa influence.

Many members of the Lucian Alliance, one of Earth's enemies, believe the Tau'ri to be a major threat to their organization, and believe that they have caused more grief to them than any other adversary, including the Ori.

## Technology

The Tau'ri were a fairly advanced race, compared to other human civilizations, even before the exploration of the Milky Way, capable of simple space travel and nuclear warfare. Tau'ri weapons were capable of rivaling the Goa'uld Staff weapons and, interestingly enough, Tau'ri weapons were the only known weaponry to permanently damage the Replicators before the re-invention of the Replicator disruptor.

The Tau'ri have developed many technologies based on what SG teams have brought back from trips to other planets via the use of the Stargate on Earth. While Earth's level of technology prior even to Stargate travel far supersedes the level found on most planets throughout the galaxy, several civilizations surpass it, such as the Tollan, Aschen, Eurondans, Galarans, and the Hebridians.

Much of the alien technology Stargate Command was able to procure has been Goa'uld in nature, which they have utilized to make several advances, mostly in the area of spaceship and weapons technology. However, since the Asgard donated their entire database and latest technology to the people of Earth before they perished, and with access to the Atlantis database, the technology of the Tau'ri made an incredible leap forward as of late, especially in medical technology.
Confluence RP Wiki

**Welcome to the Confluence RP Wiki!**
Centered around roleplay/fan-fiction regarding the Stargate universe.

* Head on over to Wiki Activity to see latest changes.

* You can browse by jumping page to page using the Random Page button.

* Alternatively, you can start from the Category Tree

Want to create your own faction, being the supreme leader of it, and join in on the galaxy-wide wars?  Or do you want to start out small as a lone character, not obligated to anyone?  Or perhaps you wish to join an existing faction or group, being under the command of one of the other users?  Possibilities are endless in the Confluence RP!

## Important articles

* Earth
* Xena

* Rules of this wiki
Battle of Kariff Heights

The ruins at Kariff Heights, near the abandoned Stonehenge weapons site was host to a weapons and vehicle stockpile for the Delarus resistance fighters in the region. The Federal Army, gaining information on the site from interrogating prisoners, launched an attack, hoping to catch the enemy off guard and destroy the vehicles and supplies there. Unfortunately, the Delarussian forces were made aware of the impending attack and relocated its key assets, primarily its vehicles and heavy weapons, just prior to the Federal assault. The attack came before the final contingent of resistance forces would destroy the remaining intelligence in the camp.

 * Colonel Jack Alder
 * 150 Soldiers
* 10 Pumas
* 2 Wolverines
 * 3 Killed, 13 wounded
* 2 Pumas
* Stolen Puma

### Federal Assault

With a number of military transports entering the airspace over Stonehenge, the DIF camp knew their position was compromised and dug in for the inevitable assault. The highest ranking resistance member, Mike Kent, organized a hasty defense as multiple APCs and two tanks rolled off the transport ships. Although neither side was fielding air support, the Federals held the clear advantage in ground force, fielding some 150 men with their accompanying APCs and two armored vehicles for fire support. With orders from Colonel Alder, the APCs moved at full speed towards the camp.

As the APCs closed within range, the resistance forces opened fire, utilizing the last missile pad left in the camp, and immobilizing one of the speeding Pumas and killing the driver. In retaliation, the Wolverine tanks fired a barrage of 8 missiles into the camp, destroying the missile battery and its ammunition, killing 7 men. The remaining APCs closed the distance and pulled into a somewhat covered position, their gatling cannons opening fire on any resistance fighter who tried to fire on the unloading soldiers. Managing a well-timed shot, one resistance fighter fired a missile and destroyed a Puma with two men still inside.

Once Federal troops began entering the camp the resistance realized their fight was hopeless as they tried to resist the well protected soldiers with no armor of their own. After the fall of the communications facility and death of most inside, the remaining resistance forces surrendered.

### Activation of the Stargate

Unknown to either side, the Stargate within the ruins just 50 meters from the camp was activated, with unknown people watching the 18 minute battle.
M43 Viper

### Other Systems

Communications SuiteThermal OpticsSensor SuiteHardkill Anti-Missile SystemSoftkill Anti-Missile System

## Usage

### Affiliation

Yan EmpireCSAT

The M43 Viper is the main battle tank of the Imperial Army and sees common deployment in combined CSAT military forces, alongside Belkan and Osean tanks. The M43 Viper is more of a traditional battle tank compared to the new M65 Wolverine, in which it lacks any shield generator or advanced munitions, but this lighter, traditional load with it's gas turbine engine enables it to move at high speed, enabling it to reach 63mph on a road and 41 mph offroad. It's regular, easily synthesized fuel source ensures these tanks remain an ever present threat on any battlefield they are on.

The armor is made of a unique nano-crystal composite, plated with NERA (Non-Explosive Reactive Armor) sections on the vehicle, enabling it to withstand both kinetic weapons, shaped charge weapons, and absorb decent amounts of energy from energy weapons before the armor begins giving out.
Pets and how to handle them

# Pets

## Buying Pets

Shops found in settlements may sell creatures to be added to your group. Such creatures will enter into combat right along with your group members. In combat, pets will also be vulnerable to injury and even death.

## Subduing Pets

Pets may also be added to your group when an enemy is subdued by any of your group members of the Ranger Class.

The number of pets able to join your group at any one time is limited.

## Selling Pets

Subduing enemies and selling them in a Pet Shop can be hugely profitable. Because there is a cap on the number of pets your adventuring group may hold at any one time, frequently selling pets to make room for more is a good strategy.

The Map Tool and The Pocket Mansion Tool are especially useful for efficiently turning subdued enemies into wealth. Your pocket mansion may be organized to help you store a number of pets, and the map lets you fast travel to a settlement that offers a pet shop.
EUF Phoenix

The ***EUF Phoenix*** is the sixth BC-304 produced by the United States and is under the operational control of the Earth Union.

## Overview

The Phoenix is identical to it's five predecessors, with an additional cargo compartment used for ferrying heavy armaments and vehicles to Union colonies for defensive purposes.
RPG18

The **RPG18** is a single-shot rocket launcher featured in *Operation: Harsh Doorstop*.

## Overview

The RPG18 is a rocket launcher used by Russia (Cold War) and the Insurgents. It is also available for use by the BLUFOR in the Training Grounds. The RPG18 is spawned with only one rocket. Despite spawning with only one rocket, the RPG18 can be reloaded after using an Ammo Pack.

### Usage

 **OPFOR** | RPG18
SG-1

SG-1 Emblem

**SG-1** is the designated flagship team of Stargate Command and was responsible for the defeat of the Replicators, Goa'uld Empire, and the Ori, as well as making first contact with a number of other civilizations, such as the Asgard, the Tok'ra, the Tollan and the Nox.

## Current Members

* Cameron Mitchell (Commanding Officer; 2005-present)
* Daniel Jackson (Archaeologist/Linguist; 1997-present)
* Teal'c (Specialist; 1997-present)
* Vala Mal Doran (Specialist; 2007-present)

## Former Members

* Jack O'Neill (Commanding Officer; 1997-2004)
* Jonas Quinn (Specialist; 2002-2003)
* Samantha Carter (Technical Officer; 1997-2009)
AR-23 Assault Rifle

The AR-23 is the standard assault rifle issued to the Federal Army. A high powered 6.8mm weapon with a long effective range, adjustable stock, integrated angled grip and integrated sight system, and rate of fire of 700 rounds per minute, this weapon is a versatile tool on the battlefield, and why it became the backbone of the Federal Army.
CD-58 Military Transport

The CD-58 Military Transport is a Federal Army/Navy variant of the C-97 Cargo Ship, specifically built to transport combat vehicles to and from combat zones. Thanks to the reinforced hull and heavy shielding, the transport vessels are capable of supplies and a light contingent of vehicles and soldiers if necessary.
F-302

The **F-302 fighter-interceptor** is the production model of the X-302 hyperspace fighter, an air and space superiority vehicle operated by all national branches of the Earth Union.

## Overview

A space-worthy fighter-interceptor aircraft reverse-engineered from Goa'uld technology but entirely human-built, unlike its predecessor, the X-301 Interceptor.

Daedalus-class warships such the Odyssey carry two squadrons of these vessels, and have been used in the defense of Earth, also being stationed at off-world bases such as the Alpha Site, the Gamma Site and Icarus Base.  F-302s can seat up to two pilots and are most often used in aerial combat situations, but they are also capable of transporting and deploying objects such as satellites into orbit. They are one of the most valuable assets at the Tau'ri's disposal, able to stand toe to toe with multiple Goa'uld Death Gliders or Wraith Darts, often emerging victorious.

### Hull

Prior to 2010, F-302s were built using a Naquadah composite hull, which is resistant to weaker weaponsfire such as handheld Staff weapons.  It is, however, easily crippled by the Wraith energy weapons on Darts, as well as larger Staff cannons mounted on Al'kesh and Death Gliders.  In 2010, the hull materials were comprised of a Naquadah/Trinium alloy, becoming more resistant to energy weapons.

After

### Weapons

F-302s are armed with two nose-mounted Railguns, which are very effective against enemy starfighters, and were originally equipped with modified AIM 120A air-to-air missiles. The warheads of these missiles were enhanced with Naquadah and capable of inflicting heavy damage to larger capital ships.  F-302s have since been able to be refitted with Mark V, for dogfighting, and Mark VIII and IX missiles, which have proven to be even more effective against unshielded capital ships.

## History

The F-302 saw its first use against the forces of Anubis, in which its hyperdrive was used to bypass the shields of his mothership and disable its primary weapon. Since then, it has handled itself well in combat against both the Goa'uld Death Gliders and Wraith Darts
Milky Way

The Milky Way Galaxy

The **Milky Way**, or **Avalon** by the Ancients, is a galaxy in the Local Group. It is home to several species influential to the history of the known universe, including the Goa'uld, the Tau'ri, and the Replicators.

## Overview

The Milky Way galaxy is one of a few known galaxies with a functional Stargate network, the others being Pegasus, Ida, the Alteran Home Galaxy and all of the other galaxies visited by the *Destiny* and her sister ships.

### Map

The Milky Way map, as shown is roughly 128,000 lightyears horizontally and 113,000 lightyears vertically.  The map grids have a length of 13,000 LY horizontally, 11,024 LY vertically, 17,044 LY diagonally, or 249 pixels horizontally, 211 pixels vertically, and 326.377 pixels diagonally, giving us a pixel to LY ratio of 55.22 . Use this information to calculate distance and travel time between planets.

Worlds shown on the map that are indicated to be controlled by a faction may or may not be under their *direct* control, and can be allied with them, or the faction has military control of the planet or the space surrounding it.
GS-66 Hellcat

One of the most lethal weapons in the Federal arsenal, the GS-66 Hellcat is a heavy gunship bristling with weaponry. Equipped with a wide array of weapons and armed with rarely seen ion cannons, the Hellcat is a menace on any battlefield. With five turrets, twin heavy cannons and integrated missile racks, the gunship carries enough firepower to pacify entire squadrons of fighters, or wreak havoc on ground forces. Equipped with comparatively heavy shielding to its contemporary counterparts, the Hellcats armor is rather underwhelming, but more than made up for in superior maneuverability and firepower. Technological advancements keep the Hellcat at the forefront of the fight, but they never travel alone. Where there is a Hellcat, there is bound to be more Federal forces nearby.
M949 LMG

The M949 light machine gun is the standard heavy weapon for the Federal Army. Using the fully powered 8mm cartridge, this weapon lays down incredible firepower at a controllable 550 rounds per minute. The recoil dampening systems along with its slower rate of fire allow the weapon to be shoulder fired or quickly mounted with a bi-pod for sustained fire. This weapons forms the bulk of the firepower of a standard infantry squad, although their assault rifles are not to be underestimated.
Dungeon Quest

# Definition: Dungeon Quest

A dungeon quest relies on 2 locations on the Terrain Map. A Quest Tower posts where quests can be completed, and a corresponding Dungeon is where the quest actually happens.

Typically, a quest is posted as a grid reference in relation to the location of the tower. The actual coordinates of the dungeon may be calculated by using the tower as a starting point.

It is also possible to first clear a dungeon} and then visit any tower to claim your rewards. However, not every cleared dungeon will grand a reward.

Importantly, it is not necessary to claim rewards at the same tower where a quest was posted.
Crash Team Racing Nitro-Fueled

* Standardno
* Japan
* Oxide Edition

***Crash Team Racing Nitro-Fueled*** trkaća je igra koju je razvio Beenox i objavio Activision 21. lipnja 2019. godine. Preradba je izvornoga *Crash Team Racinga* (1999.) i sadrži elemente iz igara *Crash Nitro Kart* i *Crash Tag Team Racing*, kao i reference na druge igre serijala, kao što su to *Crash Bandicoot: Warped*, *Crash Twinsanity* i *Crash: Mind Over Mutant*.

Također je dostupno posebno izdanje *Nitros Oxide Edition*, u kojemu se nalazi sav sadržaj redovnoga izdanja, ali u kojemu su Nitros Oxide, Crunch Bandicoot, Zam, Zem i Oxidova lebdjelica odmah dostupni za igranje, kao i dodatne presvlake za određene likove.

## Vanjske poveznice

* Službena stranica
* PlayStation Hrvatska: Crash Team Racing: Nitro-Fueled
* PlayStation Hrvatska: Sve što moraš znati o igri Crash Team Racing: Nitro-Fueled

**Igre serijala *Crash Bandicoot***
Ranger Class

# The Ranger Class

Rangers are group members with unique abilities. They can be hired in a Fighter Guild, but they appear randomly and with some rarety.

Acting as scouts, rangers can remain undetected by potential enemies, and that lets your group choose which opponents to engage in combat. There is no penalty to avoiding combat with this method.

Rangers can Subdue enemies in combat, and those being subdued become active in combat in the next round. Having been subdued, former enemies begin to fight for your group, and they become your pets.

The number of mobs that can be subdued into your group is limited.
As pets, subdued enemies can be housed in Kennels in your Pocket Mansion.

See Also:
Category Page of Ranger Abilities
EUF Apollo

The ***EUF Apollo*** is the fourth 304 produced by the United States of America, and the third operated by the United States Air Force, assigned to the Fast Attack Wing. Like its sister ship, the *Daedalus*, it was deployed to the Pegasus galaxy shortly after its commissioning, and provided assistance to the Atlantis expedition there.

## Overview

### Weapons

The Horizon Weapons Platform system consists of a large, bullet-shaped delivery module containing ten missiles, six with Mark IX tactical warheads and four decoys.  Deployed from orbit, the module's three rocket engines propel it into the atmosphere; these rockets shut down and the missiles themselves are released about twelve seconds prior to impact, finding individual targets and detonating simultaneously. The total time from launch to detonation is about one minute.

## Crew

### Known Crew

* Major Kevin Marks - Pilot and Weapons Officer
* Captain Pat Meyers - Pilot
Species Infobox

Caption

This is the template for any major sentient species.  These species may have many different sub-races, such as the Tok'ra in the Goa'uld species, who have evolved parallel to the Goa'uld.  These sub-races may have cultural/societal differences, or even physical differences to those of their species.
Federal Republic of Belka

### Formation

The Federal Republic of Belka was formed by the Republic of Belka after having completing its consolidation of space faring technology. Representing the planet of Xena, the Federal Republic is formed of its home planet, and the few colonies established on nearby worlds. While having no fully habitable colonies, and acting more of mining outposts, the planet of Xena itself is not fully unified. While nations such as the Kingdom of Erusea willingly joined Belka, others, such as Yuktobania, were conquered by force long ago and still maintain rebellious factions in spite of the reformed governments. The largest of these resistance forces is the Delarussian Independence Force, expanding beyond its scope of Delarus, but also claiming neighboring countries.

### Space Age

As an advanced space faring nation, the Federal Republic has established mining colonies on various neighboring worlds with the establishment of advancing starship construction techniques, and discovered other space-faring civilizations. With the realization that they are not the first to make it into space, advancement of combat-capable starships and preparing the Army for interstellar conflict.

### Politics

Despite it's claims of being a Federal Republic, true control of Belka lies with the military. While the President is the head of state, the majority of all power within the Republic is in the control of the Joint Chiefs of Staff, Admiralty, and General Staff. This leads to an oppressive rule over any who oppose the current state of the Federal Republic, and favoring of arms contractors and starship companies who build military warships. This has led to the continued proliferation of rebel forces from nations conquered by Belka on Xena, however unsuccessful they currently are.

### Foreign Policy

Given their current skirmishes with minor Goa'uld system lords, the Federal foreign policy is cautious, if not outright hostile to other civilizations. Highly militaristic and from a conquering history, the Federal Republic is in a period of aggressive expansionism to secure its position amongst the stars, and is rapidly building up its military force to do so.