Commanders

There are **10 different types** of units with total of **67 Commanders** to play with.

DIVISIONS

* ✪ `Allied: 30`
* ✠ `Axis: 22`
* ☭  `**Soviet**: 14`

10 UNIT TYPES:

1. Tanks (10)
2. Riflemens (9)
3. MachineGuns (7)
4. Paratroopers (7)
5. Recons (5)
6. Bazookas (5)
7. Snipers (8)
8. Artillery (6)
9. Mortars (4)
10. At-Guns (6)

## **TANK**

Tanks works best in front formation.

 PATTON | **TANK FURY**Knocks all surrounding enemies one tile back and deals 160% DMG. If their retreat is blocked, enemy units become dizzy for 1 round.
 GUDERIAN | **BLITZKRIEG**Increases ATK of your Axis Commanders by 25% as long as initiator remains alive. When enacted, increases DEF of your Axis Commanders by 18% when morale is full. Lasts for 2 turns.
 MESSE | **ITALY'S ARMY**Reduces ATK from Firearm by 20%. When enacted, deals 205% DMG to one enemy unit with an additional 14% DMG based on unit max HP.
 ZHUKOV | **RED ARMY**Increases morale of all motorized units by 20 points and reduces DMG against them by 27%. Lasts for 2 turns.
 VASILEVSKY | **HIGH-DEF**Adds 3% DEF when receiving an ATK once. When enacted, gets 7% DEF from each enemy unit. Lasts 2 turns.
 OKTYABRSKA | **HEALING ARMOR**Restores 14% of max HP for 3 random Commanders. If Commander's HP is full, damage will be increased by 31% for 2 rounds.
  KOLOBANOV | **SOVIET AMBUSH**Launches 3 attacks towards one enemy, causing 120% extra damage each time. If Commander speed is higher than target's, an additional 34% damage will be caused to enemy each attack.
 WITTMANN | **UNTOUCHED**Friendly close combat units gain 15% extra shield when battle starts. Lasts 2 turns. When enacted, a 44% HP Shield will appear on unit when skill is activated. Lasts 2 turns.
  MACARTHUR | **BLITZ WIZARD**When enacted, carry out 4 attacks against enemy, deal 210% DMG to first target in first attack, then decrease DMG by 60% of each attack. Cannot attack the same target repeatedly.
ᴇᴘɪᴄ

Motorized and Explosive (*Range: 1*)

* Motorized
* Close Combat
* Explosive

## **RIFLEMEN**

 Chief Commander

 ZIGZAG
 ROOSEVELT JR.
 ROKOSSOVSKY
 DE GAULLE
 KHAN
 BRADLEY
 FEDOR
 SIMONDS
ᴇᴘɪᴄ

Infantry & Firearms (*Range: 1*)

* Infantry
* Close Combat
* Firearms

## **MACHINE GUN**

 PÉTAIN
 MODEL
 DIETRICH
 MINET
 NURADILOV
 PAPAGOS
ᴇᴘɪᴄ

Infantry & Firearms ( Range: ➀ )

* Infantry Units
* Close Combat Units
* Firearms Units

## **PARATROOPERS**

 SKORZENY
 WITTING
 SPEIRS
 EISENHOWER
 SOSABOWSKI
 EFROSINYA
ᴇᴘɪᴄ

Infantry & Firearms (*Range: 1*)

* Infantry Units
* Close Combat Units
* Firearms Units

**Unit Features**

## **RECON**

 PRINCE
 MAYNE
 VON MANSTEIN
 GARIBOLDI
ᴇᴘɪᴄ

Motorized & Firearms (*Range: 1*)

* Motorized Units
* Close Combat Units
* Firearms Units

## **BAZOOKA**

RANGE: 2

Infantry & Explosive

* Infantry Units
* Long Range Units
* Explosive Units

 KESSELRING
 CHURCHILL
 DOLLMANN
 KONEV  | **DAY OF JUDGEMENT:** When enacted, deals 210% DMG to one enemy unit, defeating the enemy infatry whose max troops are under 22% directly.

## **SNIPER**

RANGE: 2

Infantry & Firearm

* Infantry Units
* Long Range Units
* Firearm Units

 MAJOR
 ALLERBERGER
 ZAYTSEV
 ⍚ SHANINA
 ⍚ HÄYHÄ
 ★★★

 ★★★

NADEZHDA | **Venetica STG:** Deals 164% DMG to the enemy. DMG increases with the targer distance (per tile increases 12% DMG).

## **ARTILLERY**

RANGE: 2

Motorized & Explosive

* Motorized Units
* Close Combat Units
* Explosive Units

 ALEXANDER
 CHUIKOV
 DEMPSEY
 LUTZ
 ⍚ DOOLITTLE

## **MORTAR**

RANGE: ③

BEST POSITION: Rear

**Infantry & Explosive**

* Infantry Units
* Long Range Units
* Explosive Units

 ★

 ★★

 GARBO | **Garbo Network:** 50% chance to be revived when commander dies, recovering 30% HP and keeping all the morale acquired before death (up to 3 times). Deals 190% DMG to one enemy unit.

## **AT GUN**

RANGE: ③

Infantry & Explosive

* Infantry Units
* Long Range Units
* Explosive Units

NEARNE | 🇨​🇴​🇲​🇲​🇴​🇳​
RUDEL | 🇨​🇴​🇲​🇲​🇴​🇳​
VON KLUGE | 🇷​🇦​🇷​🇪​
LAUWERS | 🇪​🇵​🇮​🇨​
DMITRY | 🇪​🇵​🇮​🇨​
WAVELL | 🇷​🇦​🇷​🇪​