Necroblaster

## Necroblaster**Edit**

* Nature
* Shadow

 **Necroblaster**Necroblaster1008 TowerNecrotic GunGifted VoodooCorpse Gathering42602360

 **Necroblaster**Necroblaster1008 TowerNecrotic GunTainted VoodooCorpse Gathering42602360

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID (Shadow)

1402

**Necroblaster** is a Tier 3 () Building of the Shadow faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.
In Skylords Reborn the Nature affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A tower of overwhelming strength that requires the energy of the dead to fire its gun. It also carries the ability to create nether spheres from your own units which can ()Restore life points, or ()Deal massive damage.

## Card Info

* Necroblaster (Nature)
* Necroblaster (Shadow)

**Necrotic Gun**
 **Autocast:** If enough Life Points have been stored the tower is able to deliver a Necrotic Blast every 5 seconds: it deals 588 / 619 / 682 / 682 damage to enemies in a 12m radius, up to 883 / 930 / 1022 / 1022 in total. For each shot the tower needs to have gathered 825 life points from corpses first. Knocks back small and medium units.* Hide
* Show Details

The gun requires stored Life Points to fire, but because the damage is so high, the gun often refuels itself through combat.

**Gifted Voodoo**
Power Cost: 0Affinity Dependency:  Nature **Active:** Activate to kill the targeted own unit with a 100m range. Immediately afterwards up to 6000 / 6000 / 6000 / 6600 life points from corpses within a 20m radius around the target will be gathered to create a huge nether sphere that dissolves after 2 seconds transforming the corpses former maximum life points into healing power that restores the life points of every friendly unit within that area. Reusable every 30 seconds.

**Corpse Gathering**
 **Passive:** Gathers energy from nearby corpses equal to their former maximum life points in order to enable Necrotic Gun. A maximum of 6600 life points can be stored at once.

**Necrotic Gun**
 **Autocast:** If enough Life Points have been stored the tower is able to deliver a Necrotic Blast every 5 seconds: it deals 588 / 619 / 682 / 682 damage to enemies in a 12m radius, up to 883 / 930 / 1022 / 1022 in total. For each shot the tower needs to have gathered 825 life points from corpses first. Knocks back small and medium units.* Hide
* Show Details

The gun requires stored Life Points to fire, but because the damage is so high, the gun often refuels itself through combat.

**Tainted Voodoo**
Power Cost: 0Affinity Dependency:  Shadow **Active:** Activate to kill the targeted own unit with a 100m range. Immediately afterwards up to 6000 / 6000 / 6000 / 6600 life points from corpses within a 20m radius around the target will be gathered to create a huge nether sphere that explodes after 2 seconds dealing the corpses former maximum life points as area damage to hostile and friendly entities. Up to 33% of the gathered life points are dealt as damage per target. Affects ground targets only. Knocks back small units. Reusable every 30 seconds.

**Corpse Gathering**
 **Passive:** Gathers energy from nearby corpses equal to their former maximum life points in order to enable Necrotic Gun. A maximum of 6600 life points can be stored at once.
## Notes & Strategies

An incredibly powerful tower, the Necroblaster is capable of destroying a small army of units by itself but comes with the harrowing cost of needing soul energy to fire. This means that should the tower not be making profit from the kills it secures, or run out of energy mid-battle that the tower will become useless and unable to shoot. So long as you can keep the tower fed, it will prove to be an invaluable asset to your defense.

## Campaign PvE

Necroblasters smash the competition on many maps that require defense. They excel in the third act of Encounters with Twilight, defending the encampments in Siege of Hope, and even protecting the city in Defending Hope. They can also completely shut down attacks in maps like Bad Harvest.

## Random PvE

* 1 Player
* 2-4 Player

If you ever need to reinforce your wells and monuments with towers, or cover a choke point, the Necroblaster is perfect for this task. So long as you keep it fed, it can continually eradicate most waves that get sent towards you.

In 2P, Necroblasters can still serve a similar purpose depending on how the map is laid out. But in 4P this tower generally isn't needed as all four players usually can handle defending if required.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Autocast ability :
	+ Increased splash damage radius from 10m to 12m.
	+ Increased corpse cost per shot from 500 life points to 825 life points.
* Passive ability :
	+ Increased the maximum life points that can be stored at once from 4500 to 6600.
	+ Increased the radius within corpses are automatically gathered from 33m to 40m.

Patch #400031
* Active ability :
	+ Added a range preview on hover over the ability activation button and during the selection of the target.
* Active ability :
	+ Added a range preview on hover over the ability activation button and during the selection of the target.
	+ Added a range preview of the explosion radius that is displayed during the selection of the target.
* Passive ability Corpse Gathering:
	+ Added the maximum life points that can be stored at once to the description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards