Magnifying Grass

*Magnifying Grass turns sun into a bolt of colorful damage.*

'**.\_.', Magnifying Grass expresses, She's not the most expressive plant out there, but ah well. We'll take what we can get.**

**Magnifying Grass** is a Magic class plant obtained after beating 7-5 in *Fallen*. She uses sun earned by the player and turns it into a bolt of energy when tapped. Each bolt deals damage to a single zombie and costs 75 sun to fire.

When fed with Plant Food, Magnifying Grass shoots a rainbow beam at the closest zombies. The more sun producing plants on the lawn the longer the beam lasts. If no sun-producing plants available, it will last for 3 seconds.

## Strategies

Magnifying Grass allows the player to weaponize their sun production to deal damage to the zombies. Her high damage and quick-firing capability allow the player to allocate firepower to swiftly eliminate high-threat targets, provided that they have enough economy to do so. Her greatest weakness, however, is her inefficiency: 75 sun is a very steep price for an attack, and Magnifying Grass will drain sun very quickly if used to attack large amounts of weak zombies, such as Imps. Because of this, it is not recommended to use Magnifying Grass as the main offensive plant, but rather to use her as a supporting offensive option for others. Alternatively, it is possible to use Magnifying Grass as the main offensive plant, provided that there is space to plant a large number of sun-producing plants (eg. 3 columns of Twin Sunflowers). If attempting this strategy, it is generally best to delay attacking each group of zombies for as long as possible, which will delay the arrival of further groups and allow more time to produce sun.

Several plants can be used to help remedy Magnifying Grass' weaknesses, should the player intend to use it as the main offensive plant. For instances, a Squash can help Magnifying Grass in these cases. It can severely weaken or even instantly kill Buckethead Zombies and their variants. It can also kill many zombies at once. Besides that, splash attacker plants such as Laser Bean and Snapdragon can quickly deal with swarms and effectively reduces the shots required to kill other zombies by one. Puff-shroom can also be helpful with this task, as it saves valuable sun for Magnifying Grass. Also, use a Cherry Bomb when there are at least four or more zombies in a 3x3 square or a Jalapeno when there are three or more zombies in a lane. The more zombies there are, the higher amount of sun you can save.

Avoid using Magnifying Grass in Frostbite Caves as there are many threats that can render her useless. Hunter Zombies can freeze plants in the front, requiring extra shots from her to get rid of a single frozen block. If they come in groups, they can block the front lines very quickly, which can easily overwhelm her. Also, the freezing wind effect poses a major threat against her as it can freeze multiple plants, which can require tons of sun for Magnifying Grass to free every frozen plant. Troglobite can shield other zombies with frozen blocks, requiring plenty of sun to destroy the Troglobite as well as all the frozen blocks and every Yeti Imp inside.

It is not advised to use her in "Spend no more than (amount of sun given) sun" levels as a careless player can unnecessarily spend a lot of sun quickly and lose the level easily, so it is recommended to use her wisely or use a different plant instead, like Puff-shroom. On the bright side, Magnifying Grass is an extremely useful plant in levels with the objective "Don't lose more than x plants" as her high damage output makes her an alternative to instant-use plants. It is recommended to bring Primal Sunflowers and plant a lot of them them to get sun faster, and the player can also optionally shield with Infi-nut or Endurian as well as Spikerock against very weak enemies.