23 - Assault on the Crumbling Tower

by lichbrush

## Cast

Greg Hansen - Dungeon Master

Pladean - Seam

Knives - Malmos

Fabian - Suc’Naath

Mega - Jimbo

## Recap

#### Encounter 1: In Town

Seam hands out adventuring supplies to his new companions, a set of bandit hides and a shield. He also buys vinegar to repel frogs.

### Day 1

West towards the unicorn rest normal pace

DC 10: Navigation Passed

**ENTERS The Lizard Marsh**

#### Encounter 2: 5 Large Minks

Suc'Naath notice 5 large minks surrounding the party, there is discussion of avoiding a fight but the party takes them on. Suc'Naath and Malmos throw a javelin and a hand axe slaying a minks. Seam fishes an arrow slaying another as Jimbo holds off two. The last charges at Malmos ineffectually. Suc'Naath aides Jimbo with a javelin throw but Jimbo fails to land the killing blow. Seam slays the uninjured minks attacking Jimbo, the remaining minks bites Jimbo who shrugs it off.

Seam skins the minks while Suc'Naath and Jimbo make a bet of who will kill more kobolds. Seam retrieves 13 pounds of meat and 4 pelts.

#### Encounter 3: Wisps in the Night

The party lashes themselves to the tree then goes to sleep in the marsh. In the night Jimbo notices spherical balls of changing lights rising and falling over, he wakes the rest of the party as they go silent. The wisps leave to go further into the night.

Foraging Passed for water Minx meat eaten.

### Day 2

Towards the Unicorn's Rest normal pace

DC 20: Navigation failed

#### Encounter 4: The Unicorn’s Rest[unrand]

See 4 - Harvesting the Honeysuckle Grove for description of The Unicorn's Rest. The party sets up camp for the 2nd half of the day in The Unicorn's Rest listening to Jimbo play bagpipes

No Foraging needed

### Day 3

Towards the Unicorn's Rest at a fast pace

DC 20: Navigation passed

The party drinks from the fountain before heading out

#### Encounter 5: Stumbled into the Giant Lizards’ Nest

The party spots 8 giant lizards around them as they stumbled into the nest. Throws meat at them distracting them as they retreat.

#### Encounter 6: The Crumbling Tower

[missed content] They are searching for holes in the towers, there is one blocked entrance, a trapped door in the center but no other entrance. They assume there is another exit out in the swamp so they take debris from the tower to block it off. Jimbo searches for tracks of kobolds around, on the western side they find a well hidden tunnel (Survival 20). The party steps back and argues about strategy. They block the back entrance then open up the blocked trapped door. They Block off another side passage as they set up to defend a corridor, Seam sneaks forward.

#### Encounter 7: The Kobold Encampment [unrand]

Seam notices mud buildings and a fire with cooking giant frogs. He draws them out with a giant goat drawing 3 of them in. Malmos throws his handaxe slaying the first as Seam fights two shots slaying one and mortally wounding another. The kobolds in view run around a corner, as the last nearby shoots its sling at Seam missing. Jimbo throws his javelin slaying the last nearby. Malmos begins to move forward and Seams makes a hail of thorns damaging them in an area slaying two of them in the room beyond. The Kobolds react coming forward in a pack for Seam, throwing rocks from their slings one of them landing a sold shot. Jimbo throws another javelin through a kobold's face and Suc'Naath does the same. The giant goat charges forward slaying another. Seam moves forward wondering where the kobolds went, still not seeing them. The last Kobold nearby begins to flee, the goat rams it slaying it.

#### Encounter 8: Finding Those Who Flee[unrand]

The party follows forward down another hall. They see an entrance to the left they see it open up to a room into garbage and mundane items. As Suc'Naath checks into the room a kobold jumps out stabbing Suc'Naath kicks the kobold as it dives back into the trash, but it wiggles back into the trash. She dives in after and squeezes its head between its thighs popping it's head.

As the party comes to a split they spot some more kobolds. The goat charges forward as Seam takes a shot, as the kobold ducks back around a corner. The goat takes two knives and a stone nearly perishing. The slings fly in from the north and batter Malmos and Jimbo. Jimbo steps forward as Malmos slays the kobold in front and Suc’Naath fires an entangle wrapping up several of the kobolds. Seam slays another Kobold and drops another hail of thorns. A kobold that's resting on a thrown casts magics attempting to hold the party fast all the party but Suc’Naath push through, Malmos breathes poison on several of the kobolds as Jimbo steps forward to engage the spellcaster. Seam steps forward slaying a couple of flanking kobolds. The caster sprays poison at Jimbo as a sling rock squarely lands against Seam. The party except Suc’Naath approaches the caster failing to land a hit as Suc’Naath is approached by a kobold unable to defend herself due to paralysis. The kobold caster continues to dodge all the attempts of the party as the kobold stabs into Suc’Naath breaking the paralysis and dropping the grasping vines holding the kobolds in place. Jimbo tries to draw as much attention as possible as Suc’Naath gets her revenge on the kobold that stabbed her. Seam finally manages to stab the caster as Malmos slays two of the normal ones. Malmos returns to the caster slaying it while it is distracted with Seam. The barbarian continues to take blow after blow. As Seam puts an arrow in the two remaining unhurt ones. Jimbo finds an opening slaying the Kobold next to him as Seam and Suc’Naath pick off another two. The last kobold charges at Seam being slain by Suc’Naath before managing to land an attack.

The party rests briefly bandaging their wounds and searching the corpses. The caster had a silver colored metal ring engraved with skull with eyes X’d out.

Investigating the room to the other side they see an altar with a fetish of sinew and bone in the shape of a woman of unknowable origin with offerings of food at the base of it. It does not appear to be the goddess of the night. The party discusses whether to try to cleanse it but decides to leave it to another day.

#### Encounter 9: Return to the Main Room[unrand]

From the main room the party finds black doors to the south that look like they could be opened with the ring left in the tavern. The party searches the rest of the main area, finding nothing but the mundane.

Jimbo makes his way with some of the frog meat trying to draw in the large mink but it flees, the party follows back up the hallway as the paladin steps on caltrops, being poisoned by a poison laced on them.

They allow the mink to escape and find an animal pen off the main room with a strange hound, the size of the pony that has a green tinge to its fur and silver in its eyes. The animals are malnurished, the hound is healing from its wounds. Seam tosses a goodberry at the wolf but it seems to command the others to eat but does not eat one himself.

Jimbo and Malmos return to the trash heap as Suc’Naath is transporting kobold bodies.

Suc’Naath uses the kobolds to throw in front to make her way up the trapped path, but bugs fall from the ceiling poisoning her.

In the trash heap they find 2100 copper 500 silver 80 gold silver bracelet of laurels with a socket missing a gemstone, red stoppered potions, and a scroll.

Suc’Naath fails to carve into the black doors.

The party sets in for the night.

Spectral ring of binding – each of the marks (5) represents a soul of a humanoids bound into the ring, you can spend any number of the charges to cast hold person(DC 15) targeting the same number as the number of charges used. Recharges once per week.

4 greater healing potions.

### Day 4

The party clears the tunnel using kobold bodies. Suc’Naath and Jimbo are poisoned by traps in the meantime. The paladin removes poison to Jimbo.

#### Encounter 10: Releasing the Beasts[unrand]

Suc’Naath attempts to feed the animals to speak with it. Jimbo recognizes the language as similar to sylvan and tells them they will let them out and feed them. Seam feeds them and lets them free, the wolf stares down Seam as the rest of the walk past then the wolf leaves blessing them for the next day.

#### Encounter 11: Cleansing the Altar[unrand]

Malmos prays to Malkis the chaos god to try to cleanse the shrine. (religion cha DC 14 passed) Malmos's god cleanses the altar, the effigy crumbles to dust and the altar breaks.

The party heads back to Farfield Keep DC 20 Passed

The party returns to Farfield Keep