Herke Kruger

**Year of Birth**
 **Place of Birth**
 **Title(s)**
 **Occupation(s)**
 **Affiliation(s)**
 **Faith**
 **Family**
 **Alignment**
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"What do you do with a drunken sailor early in the morning?"

Herke is a privateer who has led an interesting life. After watching Gilneas fall, he took the sea as a means of escape. He has since returned to Stormwind, using his talents and charisma to help get contracts to help keep the privateering business going and coin lining his pockets.

## Description

Herke is athletically built with brillaint red hair and trimmed goatte. He has a scar above his one eye and another that runs the edge of his face, extending his smile whenever he grins. He has a light cheerful voice and has managed to hold onto his Gilnean accent after all this time.

## Armor

Herke usually wears leather armor, typically bracers, gloves, and greaves. When he's out doing business, Herke is usually wearing his blue captain's suit and trusty tri-corn hat.

He also has another suit of armor, trimmed in blue and gold with a mask, for when things get rather serious. It's adorned with spiked pauldrons.

## Arms

Herke prefers weapons that are as flexible and concealable as he is. He's usually got two simple daggers with blue wraps on his belt, several more tucked away into hiding places, and four single shot pistols tucked away as well.

# History

Herke was there when the worgen attacked Gilneas.  He remembers seeing the waves of worgs come through the walls and ravaging the streets.

He stayed behind, aiding in evacuations, before the Horde's blight made it unhisbitable.  Since then, Herke stayed on ships, crewing for whoever would pay.  He wasn't too discerning when it came to ships, wanting to stay on the move for some reason.

Along the way, Herke found a new appreciation for music.  It helped to keep morale up on long voyages and helped keep the sailors in sync.  One particular captain helped pull the musical talent out of Herke, until a more ambitous first mate ran him through.  Herke got stuck with him for a while.

That's when the job got rough.  They started sailing for new ports and sometimes the crew wouldnt' be allowed to see the cargo.  So, Hekre took matters into his own hands and followed in shadows.  What he saw made his stomach sink.  Towns burned and bodies lying in the streets.  Those still alive being chained together.  Herke was on a  slaver ship and didn't know it.

So, Herke led his own mutiny, freeing the slaves and leaving that vessel a heap of wreckage where it belonged.  A few weeks later, he found that his former captain had survived and was trying to start the game up again.  So, Herke found her in her small schooner and "relieved" her of it, taking it for himself.

Now, the captain of the Minstrel of Fate for three years, Herke hopes to find a good company to work with and make even more moeny doing what he loves and being free.

Herke then signed up with the Netherlight Privateering company. He brought the Minstrel of Fate into their fleet and signed on with Duke Clogerny Casteele. Duke Casteele then offered him a place in his duchy of Shade Haven, where Herke has since taken up residence.

## Youth

As a child, Herke was interested more with music than anything else.  He learned guitar, as well as piano.  His life got a bit derailed, but he's since been picking his music back up.

## Netherlight Privateering Company

Herke joined the Netherlight Privateering Company, after making a deal with Duke Casteele to help take ownership of the Minstrel of Fate.

## Order of the Lamb

Herke also joined the Order of the Lamb recently, to some surprise.

## Captain

Captain - Herke is the captain of his ship, the Minstrel of Fate

The Minstrel of Fate is a small schooner built to be a small coastal vessel, making small runs along the Eastern Kingdoms and Kul Tiras. The Minstrel has had many hands over the years, from tradesmen, privateers, and pirates. Kruger obtained the Minstrel three years ago from its previous owner. With the aid and investment of Duke Casteele, Kruger made the Minstrel his own. He made a few modifications to her, refitting her with new weaponry and few other modifications to aid her in her missions. She’s one of the fastest ships out there, specializing in coastal runs and shorter jaunts. The Minstrel of Fate is now commissioned by the Alliance and runs small trading routes for them or hunting down other small pirate vessels. She also aids in helping keep the waters around Shade Haven in the Swamp of Sorrows clear, as that is the duchy of Duke Casteele. The Minstrel of Fate: Top Speed: 35 Knots (Full Sail). Cannon: 8 - 3 on Port and Starboard, 2 forward facing. Cargo Hold capacity : 150 tons of cargo. Needed Crew for excellent sailing conditions: 10 including officers.

## Baron

Herke recently became a baron of Shadowmarsh in the Swamp of Sorrows. He did some work for Duke Clogerney Casteele and was granted the land, along with the title under House Kruger. Though new and wary to the ways of nobility, Herke is ready to take on the next chapter of his life head on.

## Personality

Herke is a playful, cunning sort. He usually moves about with a smile or grin on his face, cracking jokes and the like. But, that doesn't mean Herke can't be serious. His jokes are a way of easing tension and maintaining morale.

Herke is also a musical sort. He knows a number of classical songs and shanties and can be heard singing them loud and proud when the mood suits him.

## Beliefs

(What faith does your character subscribe to? Are they devout to a church?)

## Quirks

Herke is also a licensed Shadowmancer.

[1]

## Relationships

Dating: Annitia Fairchild
https://stormwind-law-project.fandom.com/wiki/Annitia\_Fairchild