recursal/Fanatic-Fandom huggingface dataset:
Cromar

“*I dash to the sky!*”

— **Cromar**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Remarkable (30)

**Psyche:** Excellent (20)

**Health:** 170

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Cromar transforms into a Cybertronian Jet and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Am (50)** speed: 25 areas per round, 375 mph top speed.

## Equipment

### Photon Pistol

Hand Held Photon Pistol

Damage: Rm (30) - Shooting

Range: 8 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Zetar

Aragon

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Cromar needs to recharge with Energon or his Health score will drop to 0, if this happens Cromar will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Cromar needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## Note

Cromar, aka Jet Dasher, was a Powerdasher and did not have tech specs. His tech Specs are just a weaker variant of other Cybertronian Jet characters as a result.
Constructicons

The Constructicons, are the Decepticons' foremost designers, engineers and builders. They are also particularly notable for their status as the very first combining sub-group of Transformers. The individual members of the team are:

* Scrapper
* Bonecrusher
* Scavenger
* Mixmaster
* Hook
* Long Haul

They are able to merge their bodies and minds together to form the gigantic Devastator.
First Aid

“*An ounce of maintenance is worth a pound of cure.*”

— **First Aid**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Remarkable (30)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 175

**Karma:** 155

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

First Aid transforms into a Datsun Vanette C120 ambulance and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Rm (30)** speed: 6 areas per round, 90 mph top speed.

### Laser Scalpels

First Aid hands can work as laser scalpels. They can inflict Ex (20) if used as weapons.

### Gestalt Form

First Aid can merge with his fellow Protectobots to form Defensor.

## Equipment

### Dual-barrelled Decrystallizer Cannon

Alt mode, room mounted Dual-barrelled Decrystallizer Cannon

Damage: In (40) - Special - This beam can turn any metal of lower rank into a glass brittle substance with the same material strength of glass Ty (6). The effects last 1d10 rounds. A Cybertronian hit by the Glass Gas will suffer +3cs damage to any hits for the 1d10 duration due to skin now being brittle. If the target has body armor/resistance, The gas glass will reduce body armor/resistance by 40 points for the duration of effect. Has no effect on forcefields.

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Photon Pistol

Hand-Held Photon Pistol

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Mechanical Engineering

Surgery

First Aid

Emergency Medicine

## Contacts

Autobots

Protectobots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

First Aid needs to recharge with Energon or his Health score will drop to 0, if this happens First Aid will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. First Aid needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Hound

“*Observe everything, remember even more.*”

— **Hound**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Remarkable (30)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Unearthly (100)

**Psyche:** Incredible (40)

**Health:** 175

**Karma:** 190

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Hound transforms into a Mitsubishi J58 Combat Jeep and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Rm (30)** speed: 6 areas per round, 90 mph top speed.

### Radar Sense

Excellent (20)

Alt-Mode, Hound's turret gun acts a Radar and Electromagnetic Sensor upto 25 areas Range. The ability can be hampered by electro-magnetic attacks of equivalent rank on a Yellow FEAT or Higher Rank.

### Infrared Sense

Excellent (20)

Alt-Mode, Hound's turret gun acts a Infrared Sensor upto 6 areas Range. The ability can be hampered by heat attacks of equivalent rank on a Yellow FEAT or Higher Rank.

## Equipment

### Hologram Gun

Hand-Held Hologram Gun

Hound can project 3D realistic illusions with this device. Holograms can take up to 392,000 cubic feet of area and has a line of sight range of 20 areas. Furthermore, hound can focus into a solid beam of light doing the following:
Damage: Ex (20) - Shooting

Range: 6 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: RM (30)

### Rocket Launcher

Shoulder Rocket Launcher

Damage: Ex (20) - Shooting

Range: 6 Miles

Rate of Fire: 1 per rocket per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Hound needs to recharge with Energon or his Health score will drop to 0, if this happens Hound will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Hound needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Bumblebee

“*The least likely can be the most dangerous.*”

— **Bumblebee**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Remarkable (30)

**Strength:** Good (10)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Unearthly (100)

**Psyche:** Incredible (40)

**Health:** 120

**Karma:** 190

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Bumblebee transforms into a classic Volks-Wagon Beetle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Ex (20)** speed: 5 areas per round, 75 mph top speed.

### Telescopic Vision

**Good (10)**
Bumblebee can see about 2500 miles.

### Water Freedom

Bumblebee's servomotors allow him to travel underwater at **Good (10)** speed. 4 area per round, upto 60mph top speed. He does not suffer penalties fighting underwater.

### Stealth

Incredible (40)

Bumblebee can move undetected. Opponents trying to detect Bumblebee must reduce their detection FEAT by this power's rank. His engines have silent running capabilities.

### Fuel Efficiency

Bubblebee has exceptional Fuel Efficiency allowing him to operate almost twice as long as any other Cybertronian.

## Equipment

### Laser Pistol

Hand-Held Laser Pistol

Damage: Gd (10) - Shooting

Range: 4 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Optimus Prime

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Bumblebee needs to recharge with Energon or his Health score will drop to 0, if this happens Bumblebee will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Bumblebee needs to recharge once every 6 solar cycles (144 earth hours) and has an emergency supply tank with 8 hours supply not hooked up to his weapon systems.
Rollbar

“*When the going gets tough, the tough get driving.*”

— **Rollbar**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Remarkable (30)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Unearthly (100)

**Psyche:** Incredible (40)

**Health:** 175

**Karma:** 180

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Rollbar transforms into a Jeep CJ-7 and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Rm (30)** speed: 6 areas per round, 90 mph top speed.

### Chemical Sensors

Good (10)

Rollbar has built in Chemical Sensors, allowing him to detect specific chemical compounds with Gd (10) intensity upto 4 areas.

### Radiation Detectors

Good (10)

Rollbar has built in Radiation, allowing him to detect specific Radiation with Gd (10) intensity upto 4 areas.

### Audio and Video Recorders

Good (10)

Rollbar has built in Audio-Video Records, allowing him to record Gd(10) intensity audio-video recordings up to 4 areas. that can be played back later.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: Gd (10) - Shooting

Range: 4 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Tracking

Acrobatics

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Rollbar needs to recharge with Energon or his Health score will drop to 0, if this happens Rollbar will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Rollbar needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Red Wing

“*Is it hot in here? or is it just me?*”

— **Red Wing**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Monstrous (75)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Good (10)

**Intuition:** Remarkable (30)

**Psyche:** Excellent (20)

**Health:** 195

**Karma:** 60

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Red Wing transforms into a McDonnel-Douglass F-15C Eagle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (300)** speed: 120 areas per round, 1875 mph top speed.

### Heat Generation

'*Incredible (40)*

Red Wing can generate a Energy/Heat Field around himself.
Damage: In (40) - Energy - Heat

Range: 1 area, can be expanded to 4 areas on a Green power feat.

Rate of Fire: NA

Ammo: Limitless until Emergency Energon Supply Engaged.

Note: Red Wing is immune to his own power.

## Equipment

### Twin Photon Cannon

Arm Mounted Incendiary Round Cannons

Damage: In (40) - Energy/Fire

Range: 11 Areas

Rate of Fire: 1 shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Aerial Combat

Martial Arts C

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Red Wing needs to recharge with Energon or his Health score will drop to 0, if this happens Red Wing will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Red Wing needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Chromedome

“*A battle plan is only as good as its programmer.*”

— **Chromedome**

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Incredible (40)

**Reason:** Monstrous (75)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 195

**Karma:** 155

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Chromedome transforms into a Cybertronian Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Cl1000** speed: 32 areas per round, 478 mph top speed.

## Equipment

### Infrared Guide Laser Rifle (2)

Roof Mounted/Hand Held Laser Rifle

Damage: In (40)- Shooting, +1cs to hit from Infrared Guidance.

Range: 11 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Chromedome needs to recharge with Energon or his Health score will drop to 0, if this happens Chromedome will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Chromedome needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## Note

Chromedome was original a Headmaster, however, that has no yet happened in the storyline and as such he presently isnt one.
Coldsnap

“*Is it cold in here? or is it just me..*”

— **Coldsnap**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Amazing (50)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche:** Excellent (20)

**Health:** 160

**Karma:** 90

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Coldsnap transforms into a prototype McDonnel-Douglass F-15C Eagle that features a VTOL Wing Engines and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (340)** speed: 140 areas per round, 1900 mph top speed.

### Cold Generation

**Remarkable (30)**

Coldsnap can generate freezing cold temperatures with his wing turbines that can cause Rm (30) intensity cold damage up to 8 areas distance.

## Equipment

### Twin Photon Cannons

Arm/Wing Mounted Photon Cannons

Damage: Rm (30) - Shooting

Range: 8 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Aerial Combat

Cold-Weather Survival

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Coldsnap needs to recharge with Energon or his Health score will drop to 0, if this happens Coldsnap will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Coldsnap needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Bedlam

“*I Fight for Freedom, The Freedom to Fight!"*”

— **Bedlam**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Incredible (40)

**Strength:** Incredible (40)

**Endurance:** Amazing (50)

**Reason:** Excellent (20)

**Intuition:** Remarkable (30)

**Psyche:** Excellent (20)

**Health:** 170

**Karma:** 70

**Resources:** Ex (20)

**Popularity:** +30 Decepticons, -30 Everyone else

## Known Powers

### Robotic Metamorph

Bedlam transforms into a Futuristic Plymouth Barracuda and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Sh-Z (500)** speed: 16 areas per round, 330 mph top speed.

### Photon Lasers

Wrist Mounted Photon Lasers

Damage: In (40) - Shooting

Range: 11 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

## Equipment

### Electrostatic Discharger Rifle

Hand Held Electrostatic Discharger Rifle

Damage: In (40) - Energy/Electrical

Range: 11 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Bedlam needs to recharge with Energon or his Health score will drop to 0, if this happens Bedlam will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Bedlam needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## Notes

Character Concept from Here. Possibly based on the Shattered Glass variant of Rodimus.
Ransack

“*The sight of ruin only makes me crave more.*”

— **Ransack**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Excellent (20)

**Strength:** Amazing (50)

**Endurance:** Amazing (50)

**Reason:** Remarkable (30)

**Intuition:** Monstrous (75)

**Psyche:** Remarkable (30)

**Health:** 150

**Karma:** 135

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Ransack transforms into a Locust and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-mode at insect size can Leap/Jump at **Sh-Y (300)** speed: 13 area per round, 200ft

### Mass/Size Reduction

**Incredible (40)**

Ransack can decrease his size/mass in Insectoid mode. He can control which size he is from 15ft to 1 inch.

### Jumping

**Cl5000**

Insect-mode, Ransack at full size *Cl5000'* speed: 300 area per round, 1.5 miles

### True Flight

**Pr (4)**

Robot-mode, Ransack flies at *Fe (2)'* speed: 2 area per round, 30mph.

### Vibration Generation

Alt-Mode - Rubbing Legs together can generate a powerful Vibration force able to cause Mn (75) Damage.

Damage: Mn (75) - Vibration

Range: 40 Areas

### Super-Kick

Alt-Mode - Can deliver a superpower kick in Insect mode.

Damage: Mn (75) - Blunt

### Electric Antennae

Alt-Mode Electric Antennae

Damage: Mn (75) - Energy/Electricity

Range: 40 Areas

Rate of Fire: 1

Ammo: Limitless until Emergency Energon Supply Engaged.

## Equipment

### Concussion Blaster Rifle

Hand held Concussion Blaster Rifle

Damage: Mn (75) - Shooting

Range: 40 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: RM (30)

### Reflector-Shield

Hand-Held Reflector-Shield

Material Strength: Mn (75)
Note: Ransack can use it to block up to 75 damage from an attack, but he is still subject to Stuns and Slams.

## Contacts

Decepticons

Insecticons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Ransack needs to recharge with Energon or his Health score will drop to 0, if this happens Ransack will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Ransack needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Airstrike

“*Time to strike..*”

— **Airstrike**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Amazing (50)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Remarkable (30)

**Intuition:** Remarkable (30)

**Psyche:** Excellent (20)

**Health:** 150

**Karma:** 80

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Airstrike transforms into a McDonnel-Douglass F-15C Eagle and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode he travels at **SH-Y (300)** speed: 120 areas per round, 1875 mph top speed.

### Sonic Generation

Remarkable (30)

Airstrike is capable of generating Audio-piercing signals with his wings while flying, he can alter his pitch and angle of attack to target an area with this sonic attack, effects everything in one (1) Area.

## Equipment

### Twin Audio Disruptor Cannon

Arm/Wing Mounted Audio Disruptor Cannons

Damage: RM (30) - Sonic

Range: 8 Areas

Rate of Fire: 1 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Airstrike needs to recharge with Energon or his Health score will drop to 0, if this happens Airstrike will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Airstrike needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

### Noisy

Airstrike can not turn off his sonic generation while flying. Incapable of stealth while flying.
Flip Sides

“*Let's sing!*”

— '*Flip Sides*

## Statistics

**Fighting:** Amazing (50)

**Agility:** Good (10)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Amazing (50)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 130

**Karma:** 130

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Flip Sides transforms into a Olympus type IV 'Metal' MC60 Microcassette and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely.

### Mass/Size Reduction

**Monstrous (75)**

Flip Sides's size decreases when she changes into a microcassette scaling to earth sized Olympus type IV 'Metal' MC60 Microcassette capable of fitting into human hands.

### True Flight

**Excellent (20)**
Flip Sides has been formatted to fly in robot mode, covering 10 area per round at speeds of 150mph.

### Total Memory

**Monstrous (75)**
Flip Sides is a highly efficient digital recorder storing upto 80 terabytes of computer files including audio and video playback. The movements of her microcassette parts are for disguise. Accuracy of playback is 100% and an automatic FEAT but enhancements to specific details require different colored FEATS. Background details of the recording and enhancing them for playback are Green FEATs; a 3-D simulation of the area to discern a location of an item or person likely to have been on the scene but not directly recorded visually but audibly is a RED Feat.

## Equipment

### Laser Cannons (x2)

Hand-Held Laser Cannons

Damage: RM (30) - Shooting

Range: 8 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Flip Sides needs to recharge with Energon or her Health score will drop to 0, if this happens Flip Sides will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Flip Sides needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.

## Note

Flip Sides is actually a very deep  Decepticon Sleeper Agent, so deep that even Flip Sides is unaware of it.
Mobile Commander Center

## MOBILE COMMAND CENTER

“**Beep... Beep...**”

— **Mobile Command Center**

## Statistics

**Fighting:** SH-0

**Agility:** Typical (6)

**Strength:** Sh-0

**Endurance:** Unearthly (100)

**Reason:** Amazing (50)

**Intuition:** Feeble (2)

**Psyche:** Feeble (2)

**Health:** 106

**Karma:** 6

**Resources:** NA

**Popularity:** NA

## Known Powers

### Robotic Metamorph

Mobile Command Center is a Mobile Command Center/repair bay that transforms into a 45' Trailer. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. Mobile Command Center is immobile in Mobile Command Center/Repair Bay mode and requires external hauling when in Trailer Form.

### Autonomous Module

Mobile Command Center is an Autonomous Module Drone of Optimus Prime that he has a sensory link with. The Drone has limited intelligence to act on their own as can be directed by Optimus Prime.

### Sensory Link

**Amazing (50)**

Mobile Command Center has a 1200 miles Sensory link to "Optimus Prime". If "Mobile Command Center" suffers damage, Optimus Prime will feel it.

### Repair Drone

Attached to the Mobile Commander Center, the Repair Drone can be used for defense by using its artillery cannons. The Repair Drone can also initiate repairs on any cybertronian that is place in the mobile command center/repair bay. Repair Drone has hands outfitted with a number of tools - laser scalpels, arc-welders, electron microscopes, circuit sensors, fluid dispensers at his disposal. This provides him with a +1cs to any medical skill use.

### Dual Artillery Cannon

Repair Drone Mounted Dual Artillery Cannon

Damage: Am (50) - Shooting

Range: 20 areas

Rate of Fire: 1 burst per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Talents

Mechanical Engineer

Surgery

First Aid

## Contacts

Optimus Prime
Roller

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Mobile Command Center needs to recharge with Energon or his Health score will drop to 0, if this happens Mobile Command Center will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Mobile Command Center needs to recharge once every 1solar cycles (24 earth hours) and has an emergency supply tank with 1 hours supply.
Fembots

Fembots is just a term to identify female transformers

## Known Autobot Fembots

* Arcee - Warrior
* Beta - Warrior
* Cherrybomb - Demolitions Disposal
* Chromia - Infiltrator Saboteur
* Elita One - Autobot Commander
* Emdee - Medic
* Firestar - Transport / Search & Rescue
* Flareup - Warrior
* Flip Sides - Warrior
* Glyph - Archaeometrist
* Hotstuff - Search & Rescue
* Isotope - Chemical Engineer
* Lancer - Warrior
* Lifeline - Nurse
* Maia - Espionage
* Moonracer - Sharpshooter
* Pulse - Nurse
* Road Rage - Ground & Air Combatant/Bodyguard
* Vibes - Security

## Known Decepticon Fembots

* Banshee
* Crasher
* Lyzack
* Nightracer
* Slipstream
* Wyvern
* Witchcraft
* Skyhawk
Steeljaw

“*What the eyes don't see, the nose knows.*”

— '*Steeljaw*

## Statistics

**Fighting:** Monstrous (75)

**Agility:** Good (10)

**Strength:** Amazing (50)

**Endurance:** Monstrous (75)

**Reason:** Amazing (50)

**Intuition:** Monstrous (75)

**Psyche:** Incredible (40)

**Health:** 210

**Karma:** 165

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Steeljaw transforms into a Olympus type IV 'Metal' MC60 Microcassette and back into a Lion shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. He is immobile in microcassette form.

### Tracking

**Excellent (20)**

Steeljaw can track a target with Ex (20) Intensity

### Natural Weaponry - Jaws

**Excellent (20)**

Steeljaw has very powerful jaws, able to inflict Ex (20) edge damage.

### Electromagnetism

Good (10)
alt-mode, Steeljaw can electromagnetize himself while in cassette form.

### Mass/Size Reduction

**Monstrous (75)**

Steeljaw's size decreases when she changes into a microcassette scaling to earth sized Olympus type IV 'Metal' MC60 Microcassette capable of fitting into human hands.

### Total Memory

**Monstrous (75)**
Steeljaw is a highly efficient digital recorder storing upto 80 terabytes of computer files including audio and video playback. The movements of her microcassette parts are for disguise. Accuracy of playback is 100% and an automatic FEAT but enhancements to specific details require different colored FEATS. Background details of the recording and enhancing them for playback are Green FEATs; a 3-D simulation of the area to discern a location of an item or person likely to have been on the scene but not directly recorded visually but audibly is a RED Feat.

## Equipment

### Solar-powered Pellet Guns

Hip-Mounted Solar-powered Pellet Guns

Damage: Ex (20) - Shooting

Range: 6 Area

Rate of Fire: 1 burst per gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

Note: Damage Reduced to Gd (10) when not in direct sunlight.

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Steeljaw needs to recharge with Energon or her Health score will drop to 0, if this happens Steeljaw will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Steeljaw needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems. Steeljaw's guns can function on emergency supply if he is in direct sunlight.
Monsterbots

The Monsterbots are a team of Autobots that transform into strange and powerful (not to mention monstrous) beasts. Among their other abilities, all three are capable of shooting a destructive stream of fire from some part of their anatomy in beast form.

As a group, they tend towards the rabble-rousing, trouble-making, order-flaunting, morally gray end of the Autobot morality spectrum.

## Known Members

* Doublecross
* Repugnus
* Grotusque
Grommet

“**Beep... Beep...**”

— **Grommet**

## Statistics

**Fighting:** Good (10)

**Agility:** Typical (6)

**Strength:** Good (10)

**Endurance:** Good (10)

**Reason:** Feeble (2)

**Intuition:** Feeble (2)

**Psyche:** Feeble (2)

**Health:** 36

**Karma:** 6

**Resources:** NA

**Popularity:** NA

## Known Powers

### Drone

Grommet is a Drone. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. It travels at **Gd (10)** speed: 4 areas per round, 60 mph top speed.

### Autonomous Module

Grommet is an Autonomous Module Drone of Fortress Maximus that he has a sensory link with. The Drone has limited intelligence to act on their own as can be directed by Fortress Maximus.

### Sensory Link

**Incredible (40)**

Grommet has a 1200 miles Sensory link to "Fortress Maximus". If "Grommet" suffers damage, Fortress Maximus will feel it.

### Gestalt Form

Grommet can merge with his fellow drone Gasket to form Cog.

### Small Size

Grommet is considered Small size and is a -1cs to be hit by most other transformers.

## Equipment

### Photon Rifle (x2)

**Remarkable (30)**

Roof Mounted Photon Rifle

Damage: RM (30) - Shooting

Range: 8 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Fortress Maximus

Gasket

Cerebros

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Grommet needs to recharge with Energon or his Health score will drop to 0, if this happens Grommet will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Grommet needs to recharge once every 1solar cycles (24 earth hours) and has an emergency supply tank with 1 hours supply.
Mixmaster

“*How strong the steel, how quick the conquest.*”

— **Mixmaster**

## Statistics

**Fighting:** Excellent (20)

**Agility:** Good (10)

**Strength:** Monstrous (75)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Excellent (20)

**Health:** 180

**Karma:** 110

**Resources:** Ex (20)

**Popularity:** +30(Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Mixmaster transforms into a Concrete and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In alt-Mode he travels at **Ty (6)** speed: 3 areas per round, 45 mph top speed.

### Missile Launcher

Robot-Mode head mounted Missile Launcher

Damage: AM (50) - Shooting

Range: 50 miles

Rate of Fire: 1 Missile per shot, can fire two for MN (75) damage

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

### Molecular Conversion

Amazing 50

Mixmaster can take any material and covert it into another material with Am (50) rank ability.

### Gestalt Form

Mixmaster can merge with his fellow Constructicons to form Devastator.

## Equipment

### Laser Pistol

Damage: AM (50) - shooting

Range: 20 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Solar Energy Beam Rifle

Damage: AM (50) - Energy/Heat

Range: 20 areas

Rate of Fire: 1 beam per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: AM (50)

Note: Devastator's weapon, can be used by Mixmaster but with reduced damage.

## Contacts

Decepticons

Constructicons

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Mixmaster needs to recharge with Energon or his Health score will drop to 0, if this happens Mixmaster will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Mixmaster needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Strafe

“*Shoot everywhere - since that's where the enemies are.*”

— **Strafe**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Incredible (40)

**Strength:** Remarkable (30)

**Endurance:** Incredible (40)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche:** Remarkable (30)

**Health:** 140

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Strafe transforms into a Cybertronian Rocket Jet and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he flies at **Un (100)** speed: 40 areas per round, 580 mph top speed. He can also drive on land at **Sh-Z (500)** speed: 16 areas per turn, 250mph.

### Twin Automatic Light-pulse Blasters

Alt-mode: Twin Automatic Light-pulse Blasters

Damage: In (40) - Shooting

Range: 11 Areas

Rate of Fire: 1 burst per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Gestalt Form

Strafe can merge with his fellow Technobots to form Computron.

## Equipment

### Heat-Ray Rifle

Hand Held Heat-Ray Rifle

Damage: In (40) - Energy - Heat/Fire

Range: 11 Areas

Rate of Fire: 1 shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Technobots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Strafe needs to recharge with Energon or his Health score will drop to 0, if this happens Strafe will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Strafe needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Slag

“*I have no need for friends, even less for enemies.*”

— **Slag**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Excellent (20)

**Strength:** Monstrous (75)

**Endurance:** Monstrous (75)

**Reason:** Remarkable (30)

**Intuition:** Incredible (40)

**Psyche** Remarkable (30)

**Health:** 210

**Karma:** 100

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Slag transforms into a Triceratops (Robotic) and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Pr (4)** speed: 2 areas per round, 30 mph top speed.

### Flame Breath

Alt-mode, Flame breath/Flame thrower

Damage: AM (50) - Fire/Heat

Range: 20 Areas

Rate of Fire: 1 burst per breath

Ammo: Limitless until Emergency Energon Supply Engaged.

### Natural Weaponry - Horns

**Monstrous (75)**
Alt-mode - Slag's head/horns are capable of inflicting up to Monstrous (75) charging damage and considered to have Mn (75) Body Resistance for charging.

## Equipment

### Electron Cannon

Hand-Held Twin-Laser Cannon

Damage: Gd (10) - Shooting

Range: 4 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Energo sword

Hand-Held Energo sword

Damage: Am (50) - Edge

Material Strength: Am (50)

### Galaxial rocket Launcher

Alt-Mode - Leg Mounted Galaxial Rocket Launcher

Damage: AM (50) - Shooting

Range: 50 Miles

Rate of Fire: 1 per Rocket per Launcher

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Dinobots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Slag needs to recharge with Energon or his Health score will drop to 0, if this happens Slag will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Slag needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Skyhawk

“*A warrior seeks to act rather than talk.*”

— **Skyhawk**

## Statistics

**Fighting:** Incredible (40)

**Agility:** Monstrous (75)

**Strength:** Incredible (40)

**Endurance:** Remarkable (30)

**Reason:** Amazing (50)

**Intuition:** Remarkable (30)

**Psyche:** Incredible (40)

**Health:** 185

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30 (Decepticons) / -30 (Others)

## Known Powers

### Robotic Metamorph

Skyhawk transforms into a Cybertronian Tetrajet that features a Canard wing design and back into a humanoid shaped robot. She is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Jet-Mode she travels at **SH-Z (500)** speed: 200 areas per round, 2285 mph top speed.

## Equipment

### Electro-Disruptor Cannons

**Incredible (40)**

Arm Mounted Electro-Disruptor Cannons

Damage: In (40) - Shooting - Special Attack (Disrupts energy flow resulting in reduced efficiency of target mech or device, -3cs to all actions for 1d10 rounds, -40 to all primary & secondary abilities as well as damage from target for 1D10 rounds). Electro-Disruptor ignore armor (but not forcefield) and attack the energy flow within.

Range: 11 areas

Rate of Fire: 1 ray per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

Note: No Primary ability can be reduced below FB (2).

Resistance: Target allowed Endurance FEAT to resist effects:

- Green Result - -2 CS to the effects listed.

- Yellow result - -1 CCS to the effects listed.

- Red result - no effect.

### Heat Seeking Missiles

Wing Mounted Heat Seeking Missiles

Damage: In 40 - Shooting, tracks heat signatures +1cs to hit

Range: 25 miles

Rate of Fire: 1 Missile per shot

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

### Twin Incendiary Round Cannon

Nose Mounted Incendiary Round Cannons

Damage: In (40) - Energy/Fire

Range: 11 Areas

Rate of Fire: 1 burst of 400 per shot per cannon.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Skyhawk needs to recharge with Energon or her Health score will drop to 0, if this happens Skyhawk will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless she is infused with more Energon. Skyhawk needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to her weapon systems.
Snarl

“*Only in war is there happiness.*”

— **Snarl**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Excellent (20)

**Strength:** Monstrous (75)/Amazing (50)

**Endurance:** Monstrous (75)

**Reason:** Incredible (40)

**Intuition:** Amazing (50)

**Psyche** Remarkable (30)

**Health:** 200

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Snarl transforms into a Stegosaurus (Robotic) and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Pr (4)** speed: 2 areas per round, 30 mph top speed.

### Natural Weaponry - Spiked Tail

Alt-Mode - Snarl's tail is able to inflict Unearthly (100), blunt damage.

### Body Resistance

**Monstrous (75)**

Snarl's Armored hide protects specifically against artillery. Mn (75) Resistance to Physical & Energy Damage.

### Solar Collectors

**Monstrous (75)**

Snarl's solar collectors boost his strength to Monstrous (75) in sunlight, but Amazing (50) at night/darkness. He can recharge his energon supply with 1 hour exposure to sunlight.

## Equipment

### Electron Cannon

Hand-Held Twin-Laser Cannon

Damage: Gd (10) - Shooting

Range: 4 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Energo sword

Hand-Held Energo sword

Damage: Gd (10) - Edge

Material Strength: Gd (10)

### Galaxial rocket Launcher

Alt-Mode - Leg Mounted Galaxial Rocket Launcher

Damage: Gd (10) - Shooting

Range: 4 Miles

Rate of Fire: 1 per Rocket per Launcher

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Dinobots

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Snarl needs to recharge with Energon or his Health score will drop to 0, if this happens Snarl will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Snarl needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems. Snarl's energon reserves can be recharged with 1 hour exposure to sunlight due to Solar Collectors.
Red Alert

“*Caution can never be overused.*”

— **Red Alert**

## Statistics

**Fighting:** Amazing (50)

**Agility:** Excellent (20)

**Strength:** Remarkable (30)

**Endurance:** Remarkable (30)

**Reason:** Incredible (40)

**Intuition:** Incredible (40)

**Psyche:** Incredible (40)

**Health:** 130

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +10

## Known Powers

### Robotic Metamorph

Red Alert transforms into a Lamborghini Countach LP500S and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Sh-x (150)** speed: 12 areas per round, 180 mph top speed.

### Enhanced Sensor Perception

Amazing (50)

Red Alert has enhanced Sensor Perception allowing him to detect dangers, threats and flaws. Can substitute this power for his Intuition for such purposes.

### Sense Alteration - Alarm

Incredible (40)

Red Alert has the ability to active alarm systems in other Autobots within 25 miles of his position, alerting them to danger.

## Equipment

### Particle Beam Rifle

Hand Held Particle Beam Rifle

Damage: In (40) - Shooting

Range: 11 areas

Rate of Fire: 1 round per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Rocket Launcher

Shoulder Rocket Launcher

Damage: In (40) - Shooting

Range: 25 miles

Rate of Fire: 1 rocket per shot.

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Rm (30)

## Talents

**Security**

**Detective/Espionage**

**Surveillance**

## Contacts

Autobots

Inferno

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Red Alert needs to recharge with Energon or his Health score will drop to 0, if this happens Red Alert will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Red Alert needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
Isotope

“*We are all components in the equation of life.*”

— **Isotope**

## Statistics

**Fighting:** Remarkable (30)

**Agility:** Amazing (50)

**Strength:** Excellent (20)

**Endurance:** Remarkable (30)

**Reason:** Amazing (50)

**Intuition:** Amazing (50)

**Psyche:** Excellent (20)

**Health:** 130

**Karma:** 120

**Resources:** Ex (20)

**Popularity:** +30

## Known Powers

### Robotic Metamorph

Isotope transforms into a Pontiac Firebird Trans-Am and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode she travels at **AM (50)** speed: 8 areas per round, 120 mph top speed.

### Chemical Sensor

Excellent (20)

Isotope's chemical sensor can be used to detect and identify chemical compounds with 6 areas of her location.

## Equipment

### Photon Gun

Hand-Held Photon Gun

Damage: Ex (20) - Shooting

Range: 6 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Talents

Chemical Engineering

Chemistry

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Isotope needs to recharge with Energon or her Health score will drop to 0, if this happens Isotope will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless she is infused with more Energon. Isotope needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to her weapon systems.

## Note

Character concept originated from - https://www.deviantart.com/f-for-feasant-design/art/MINIBOT-ISOTOPE-380811980