Math Fluxx

**Math Fluxx®** is a variant of the Fluxx® series. It was originally released on March 9, 2017, with a second version released in 2020. It is one of the Educational Series of Fluxx games, focusing on numbers and math.

Because of this, the game can be played with several possible winning conditions. With the standard rules, you can win by matching the given Keeper number configuration on the Goal card. (Example: Number Two & Number Five = 25, the number for the Goal "Silver Jubilee"). As an alternative form of play, you can use the Meta Rule "Plan C" (V1.0) or the Meta Rule "Math Rules" (V2.0) to create a math equation using the numbers on the Keepers and any needed mathematical operations (addition, subtraction, multiplication, division, etc.) to come to the total amount on the Goal. (Example: Using the same Goal as above, (2 + 3) x 5 = 25.)

### Packaging

The Packaging for both editions of **Math Fluxx®** is the standard flat 2-part box (4 13/16" length x 3 11/16" width x 1" depth) currently used for Fluxx® sets. The box holds all the cards in two piles with a cardboard divider insert keeping said piles apart for storage. It also holds an instruction sheet and a catalog of Looney Labs products.

### Cards

In both versions, the deck contains 100 cards. In each Card List, the "#" column gives the number of that card in the deck (since all the Keepers have multiple copies, it was deemed easier to number their amount rather than have duplicate entries in the list.)

### Version 1.0

Though not labeled as such, this original edition of **Math Fluxx®}** is now known as "Version 1.0" or "V1.0". The deck consists of 16 Actions, 29 Goals, 27 Keepers, 25 New Rules, 1 Basic Rules Card and 2 Meta Rules.

#### Card List

*NOTE: Since this set was not* initially *designed to be played with the "Plan C" Meta Rule in effect, the numbers for the Goals are given in the standard "Keeper & Keeper" format similar to what is used in Fluxx® decks of Version 5.0 or later. (Example: the required Keepers for the Goal "Silver Jubilee" are listed as "Number Two & Number Five".)*

### Version 2.0

After 3 years, the company decided to make a significant number of revisions to the game, and called the new version **Math Fluxx®** 2.0 (aka "Version 2.0" or "V2.0"). This revised deck consists of 16 Actions, 28 Goals, 27 Keepers, 22 New Rules, 1 Basic Rules Card and 2 Meta Rules.

#### Changes from Math Fluxx from V1.0 to V2.0

According to the Looney Labs website, these are the overall changes between the two editions:

* The two Meta Rules from V1.0 (**Plan B** and **Plan C**) were swapped out for two different Meta Rules:
	+ **Math Rules**, which is essentially equal to using "Plan C" and "Combo Victory" together.
	+ **Keep Going**, which has you play an open-ended game of accumulating as many Goals as you can before the game ends (whenever that is).
* Four Goals were changed into Actions that give a one-time card draw bonus to whoever meets the reworked criteria: **Binary Number**, **Lowest Score** (renamed **Lowest Number**), **Highest Score** (renamed **Highest Number**) and **Sequence**.
* One of the "Zero (0)" Keepers was removed, and a new Action added called **Biggest Number**.
* Three Goals were removed: **Nothing**, **Thousands** and **Two Pair**.
* Three New Rules were removed, all functionally replaced by the "Math Rules" Meta Rule: **Addition Victory/Plus Victory**, **Combination Victory/Combo Victory** and **Multiplication Victory/Times Victory**.
* Six new Goals were added: **How Many Trombones**, **Minutes or Seconds?**, **Skidoo**, **Sum of the Factorials from 1 to 5**, **The 33rd Prime (137)** and **The 2nd Perfect Number**.
* The Graphics on two Goals were changed to be clearer: **Today’s Date** (renamed **Today/Day of the Month**) and **Your Own Age**.
* The New Rule card **Grafting** was changed to be called **Combine Digits** with the necessary revision that "Math Rules" must be in play.

#### Card List

*NOTE: Since this revised set is meant to be played with the "Math Rules" Meta Rule in effect, the numbers for the Goals are given as the whole numbers pictured on the card rather than in the "Keeper & Keeper" format as above, which was removed from said Goals. (Example: the required total for the Goal "Silver Jubilee" are listed as "25".)*

### Promo Cards and Expansion Packs

Two expansion packs were created for ***Math Fluxx®***.

The first, the **Math Fluxx 2.0 Upgrade Pack** was created to let owners of V1.0 to replace the changed cards described above. It is sold exclusively by The Game Crafter for $3.99.

The second, the **Turn It Up to Eleven Pack**, is a 5-card add on pack for either version of the game, and adds an "Eleven (11)" Keeper and 4 new Goals, 3 that use the "11" Keeper and a "Speed Limit (55)" Goal. It is available through the Looney Labs Webstore (SKU: LOO-811-24 / MSRP: $2.00).

To date, no single-release Promo Cards have been made specifically for either version.