Eureka events/scriptoutput

id
### Sea Claws and Long Fangs

*The nuclear devastation that awaited Eureka was avoided, but at a great cost. The missile was off target, and instead slammed into the waters outside the city's port. While the radiation effects alone were enough to kill or incapacitate many, the horrors that emerged from the diseased sea were nearly extraterrestrial. Worst of all, Eureka had survived primarily through fishing and trading through its port, making even the existence of these mutated creatures a threat to their survival. The Portmasters held together in this time, a local militia which protected us all. Under the Portmasters' guidance, we learned -*

**To trust each other*** Gain 10% Stability Stability

**To never give up*** Gain 8% War support War Support

**To rebuild whatever we could*** Gain  50 Political Power

 id### A Regulated Industry

*There is an old Eurekan saying - 'peace is good for business; war is good for business.' The crew from Eureka's marina took control of the town after the bombs fell. But the lands around Eureka were too poor, and too lightly populated, to rule anyone. Why bother? Instead, the marina began offering themselves out for 'protection'. A season campaigning, then a return home for the winter. In a mere generation they were known as the Portmasters, a rough and ready band.

But the Portmasters had their limitations. Eureka lacked heavy weaponry or advanced schematics, and faced the chance of falling behind. And so in 2150, a new gang came to Eureka.

The Regulators were once the heroes of the Boneyard, a militia company who kept the town safe. But in 2141 the Vault Dweller, corrupted by the honeyed words of local raiders, turned the town against them. The men and women who fought and died to keep one of California's first towns safe fled as far as they could go, looking for a home. And they found one in Eureka. To quote Caleb, 'this is a good and peaceful place - here I shall rest my gun above the mantle.'*

**They brought special forces training.*** Gets the National Spirit File:Idea unknown.png *“Offensive Portmasters”*

Offensive Portmasters icon**Offensive Portmasters**

* Special forces Attack: +8%
* Hidden effect:
	+ Trigger news event *“The Turning Wheel”* in 4 days

**They taught us how to hold a position.*** Gets the National Spirit File:Idea unknown.png *“Defensive Portmasters”*

Defensive Portmasters icon**Defensive Portmasters**

* Special forces Defense: +8%
* Hidden effect:
	+ Trigger news event *“The Turning Wheel”* in 4 days

**We learned how to live off the land.*** Gets the National Spirit File:Idea unknown.png *“Supplied Portmasters”*

Supplied Portmasters icon**Supplied Portmasters**

* Special Forces Non-Combat Out of Supply: −20%
* Hidden effect:
	+ Trigger news event *“The Turning Wheel”* in 4 days

 id### The Turning Wheel

*The Regulators weren't the only Californians to flee to Eureka, seeking a better life. Beginning in the 2240s, the Hubologists walked north, seeking a land free of the Shi's persecution.

The Hubologists are called 'con artists' and charlatans, but that is base slander. They believe that life, the universe, and everything are a turning wheel. With their scientific beliefs, the children of Dick Hubbell tried to cleanse the Wasteland of the neurodynes that almost destroyed mankind. But Thrakazog the Pot Hole stuck our wheel, and his agent from Arroyo drove us out of San Francisco. To Eureka we came, and Eureka we remain. It is in this little town that the Hubologists work for the Great Uplifting, and to bring us home to the star Father on Quetzel.*

* The event *“A Regulated Industry”* option *“They taught us how to hold a position.”*

**Down With the Oppressives!*** Set temporary variable caps\_to\_add to 20
* Scripted Effect: add\_caps=yes

 id### Payment Received

*Our volunteers have been sent out and are currently en route to their future hosts. Already, we've received the down payment promised to us. Yet the spoils of war are ever bountiful, and increasing the capabilities of our generals will lead to future spoils.*

```
on_send_volunteers

**For Eureka!*** Set temporary variable caps\_to\_add to 40
* Scripted Effect: add\_caps=yes

 id### The Spoils of War

*The growing strength of our generals has led to an increase in loot captured while in the field. These spoils have been shipped home to us, enriching our treasury and our people.*

```
on_unit_leader_level_up

**For Eureka!*** Set temporary variable caps\_to\_add to 25
* Scripted Effect: add\_caps=yes
* Gain Army experience 8 Army Experience

 id### Dubious Prospects

*While our team managed to uncover some usable support equipment, most of what they found was in deep disrepair. Our current lack of materials and knowledge means that we'll need to make a difficult decision between the groups of specialized support equipment that we managed to recover.*

Option conditions
File:Event trigger.png **Always enabled:**

**Fireteam and Dogs**
* **15** units of Dog is added to the national Stockpile
* **15** units of Fireteam Weaponry is added to the national Stockpile

File:Event trigger.png **Always enabled:**

**Anti-tank and Demolitions**
* **15** units of Demolition Equipment is added to the national Stockpile
* **15** units of Anti-tank Weaponry is added to the national Stockpile

File:Event trigger.png **Enabled if:**
* Has completed national focus  *“Take it All”*

**Actually, we can do both!**
* **15** units of Dog is added to the national Stockpile
* **15** units of Fireteam Weaponry is added to the national Stockpile
* **15** units of Demolition Equipment is added to the national Stockpile
* **15** units of Anti-tank Weaponry is added to the national Stockpile

 id### The Business of Redding is Business

*As Eureka's economy opened, three investors approached the City's leaders with a plan.

 Two twins, Olivia and Cordell, came with their retinues. A battalion of clerks, guards, and builders, behind two unique plans. Olivia's promise was simple - improve the infrastructure to improve exports to New California. Her brother, a student at Vault City University, proposed looking for gold. After all, Redding once had some, and the region was once the source of gold centuries ago. Surely some was left?

But there was also a third proposal, one that disgusted Granite. A super mutant known only as Francis claimed the super mutants from Broken Hills could use their skills to run the mine. From a strict cost-benefit analysis, the mutants would be an invaluable tool. But hadn't these monsters killed thousands?*

**Olivia's solution is practical*** Set country flag eur\_olivia\_chosen
* Custom effect tooltip: Olivia Hunt will become available as an advisor
* Gain **5%** (unrecognized string "elites" for Template:Icon) Elites party popularity

**Cordell, sign me up!*** Set country flag eur\_cordell\_chosen
* Custom effect tooltip: Cordell Hunt will become available as an advisor
* Gain **5%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity

**Super mutants can lift \*how much\*?*** Set country flag accept\_mutants
* Custom effect tooltip: Francis will be available as an advisor.
* Gain **5%** (unrecognized string "elites" for Template:Icon) Elites party popularity
* Lose **5%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity

 id### Who to Approach?

*A war of influence has recently broken out over the small state of [FOU.GetName]. Seemingly insignificant, the area is actually a valuable trading route for caravans traveling from Redding to Arroyo. Both nations would benefit massively from dominating the outpost, and our reputation might be enough to shift the tides towards one of them. Of course, we have no interest in [FOU.GetName]. It's far too remote, and has little value to us. We do, however, stand to benefit from one of the competitor's patronage. We could approach one of them, offering support for their cash.*

**We should meet with Arroyo*** Arroyo:
	+ Trigger country event *“Eureka Offers Support”*

**Send a message to the NCR*** If:
	+ Limited to:
		- File:Regno del Sud.png Regno del Sud exists
	+ File:Regno del Sud.png Regno del Sud:
		- Trigger country event *“Eureka Offers Support”*
		- Trigger country event *“Eureka Offers Support”*

 id### Eureka Offers Support

*Our campaign for control over Fourways stands to benefit from Eureka's recent offer of diplomatic support. Accepting their offer could go a long ways towards ending the standoff peacefully, but Eureka has made sure to attach a price tag. The mercenaries are force enough in the region to make their offer worth considering, but our advisors are divided on whether it should be outright agreed to, given the money needed for such a deal.*

* The event *“Who to Approach?”* option *“Send a message to the NCR”*

**We graciously accept their proposal.*** Eureka:
	+ Trigger country event *“Deal Accepted”*
* Set temporary variable caps\_to\_add to -30
* Scripted Effect: add\_caps=yes
* Increase variable arr\_fou\_influence by 0.08
* Custom effect tooltip: We will gain strong influence with Fourways

**Eureka? Who is that again?*** Eureka:
	+ Trigger country event *“Deal Declined”*

 id### Deal Accepted

*[FROM.GetName] has wisely agreed to our proposed plan. Offering them support over the [FOU.GetName] issue has cost us little, but we should be mindful of the changing circumstances in the region. Whoever wins the struggle for [FOU.GetName] might turn their attention towards us next, after all.*

**A pleasure doing business.*** Set temporary variable caps\_to\_add to 30
* Scripted Effect: add\_caps=yes

 id### Deal Declined

*[FROM.GetName] foolishly declined our offer of support. All this has cost us is time and effort, but it is a stinging blow nevertheless.*

**On to other matters.*** Gain 15% War support War Support

 id### Eureka Offers a Non-aggression Pact

*A messenger from the port city of Eureka has reached Arroyo and seems to be offering a non-aggression pact between our two nations. This would probably be a temporary solution to the growing conflict between our two nations, but it could benefit us to accept this arrangement while we focus on other concerns.*

**We accept, for now.*** Enters a Non-aggression pactNon-aggression pact with  Eureka
* Eureka:
	+ Enters a Non-aggression pactNon-aggression pact with FROM

**No, but you will see us soon*** Eureka:
	+ Trigger country event *“Deal Declined”*

 id### Deal Declined

*Arroyo has spurned our reasonable diplomatic gestures. It seems that our estimation of them was completely wrong, and that they do only see us as a future target. We will have to prepare for what is certain to be an oncoming conflict.*

**Then it is war.*** Set country flag eur\_arroyo\_declined

 id### Eureka's Mercenary Army

*Eureka works differently from almost any other nation. Instead of a normal standing army they are involved in conflicts across the west coast in exchange for cash and army experience. They cannot train new divisions regularly and have extremely limited industry, but instead raise divisions and equipment through special decisions.

Mercenaries can be sent through the Send Volunteers button on the diplomacy screen. Sending mercenaries (so long as the nation does not already have mercenaries from Eureka) results in an automatic payment of 40 dollars, and levelling up your starting generals provides an additional payment of 25 dollars. Only your starting generals and those gained by focuses and events grant the 25 dollar payment.

You must have a presence in a nation's port in order to send them mercenaries. At game start, Eureka has built a presence from the southern tip of Baja to the Washington Brotherhood's Capitol Hill. Focuses may expand your reach to new ports, and therefore new conflicts.*

**I see.*** Trigger country event *“Mercenaries, cont.”*

 id### Too Close to Home

*The quiet evening was blasted awake by an indescribable explosion at our port in Eureka. The fishermen unloading their boats after a long day of work were killed almost instantly. A ship of mercenaries, returning home on leave and excited to see their families, were suddenly returned to the battlefields they had escaped, with many suffering grievous or fatal wounds. The initial horror began to be replaced by despair, and then rage, as responders found a sickly green murk spreading from nearby the site of the explosion - a clear sign that contaminants had been carefully included in the source of the explosion. This was no mistake, or accident. This was an act of terror.*

**Remember this.*** Hidden effect:
				+ Is at war with  Arroyo
		- Trigger country event *“Remains of Expertise”* in 1 day
* [Scope]**Arcata** (39):
	+ The  Infrastructure receives 1 level of damage
	+ Lose Manpower 125 Manpower

 id### Remains of Expertise

*Once our response efforts turned from rescue to investigation a number of disturbing facts became clear. First, this was no accident. The port overseers have long been well aware of the Eurekan port's importance to our city, and would never have allowed dangerous material to be stored there. Second, the attack had been carefully planned. We were unable to find any solid leads or any evidence left behind, meaning the planners were professionals. One of our neighbours must be responsible for this, as the contaminants were no doubt deliberately included to damage the port. Between our two greatest threats, the NCR and Arroyo, there is one clear suspect. The NCR is far too preoccupied with the Mojave to turn their attention to us, while Arroyo is practically searching for an excuse to march their armies into our territory.*

**They will pay.*** Set country flag eur\_arroyo\_war

 id### Arroyo Asks For Submission

*A delegation from Arroyo formally approached Portmaster Smith today, offering him and Eureka a place in an 'Arroyan Confederation', led by Arroyo itself. At face value, this is an insulting question, especially considering our steadfast focus on remaining independent from subjugation. After further discussion, however, it seems that we have much to gain if we agree to their proposal. Arroyo is willing to invest heavily in our land. They would also allow us to maintain our mercenary army, and grant us access to more fishing waters.

If we do choose to resist, we will be forced to do so violently. Simply declining the offer would lead to a steady erosion of our control, and an eventual de facto takeover. Our continued independence means there must be war.*

Option conditions
File:Event trigger.png **Always enabled:**

**Arroyo's offer is reasonable**
* Arroyo:
	+ Eureka becomes a puppet of the current scope
			* Trigger country event *“Greater Centralization”*

File:Event trigger.png **Always enabled:**

**We shall never bow to anyone!**
* Declares a *Annex* war against  Arroyo

File:Event trigger.png **Enabled if:**
* Scripted Trigger: is\_new\_california\_member=yes

**We are already under NCR protection**
(Nothing)

 id### Mercenaries, cont.

*In order to see where you can send mercenaries, open the drop-down menu on the top bar (where you would normally find the core state buttons). Look for the Additional Mapmodes button near the bottom. Once it's opened change the filter from "Countries" to "Volunteer Targets". All countries in green are valid targets for volunteers. Completing focuses will increase the number of available targets in intervene in.*

**Wow, how convenient!**
(Nothing)

 id### HEY! HEY ARADORN!

*You were just walking around the wasteland and heard someone yelling at you with a name other than yours. Turn around to see it's a child with curly hair. Wait a minute, is he actually a child? I mean he is short and all but his face looks like an adult and OH GOD WHAT ARE THOSE BIG AND HIDEOUS FEET WHY IS HE NOT WEARING SHOES OH MY GOD! He then says "Wait you are not Aradorn, who are you?" then runs away before you could answer. A weird and skinny ghoul hisses at you while running away with him.*

This event happens *only once* during a campaign.

* Is player-controlled
* After February 1 of 2275
* Before March 1 of 2275
* Global flag OWB\_wild\_wasteland\_enabled\_global\_flag is set

**Hey kid, wait up, who is this Araborn?*** Hidden effect:
	+ Trigger country event *“What's that on the ground?”* in 1 day

**What in the goddamn?*** Hidden effect:
	+ Trigger country event *“What's that on the ground?”* in 1 day

 id### What's that on the ground?

*You were walking on the same spot you saw that weird kid and ghoul yesterday and found a shiny ring on the ground. It has a small chain going through it too. Probably the dumb kid dropped it. You just sell it to a random merchant for some cash.*

This event happens *only once* during a campaign.

**Ka-ching*** If:
	+ Limited to:
		- Global flag caps\_enabled\_global\_flag is set
	+ Set temporary variable caps\_to\_add to -10
	+ Scripted Effect: add\_caps=yes

 id### The Tales of Granite Company

'*Kiss America Goodbye, Boys'.

These were Granite's last words as the Rig exploded, and his boys and girls fled Navarro. While hardliners fled East to Chicago and the Capital, Granite led those who either couldn't reach the evac zones or didn't want to. A group left behind, forgotten. Of course they turned to the Wasteland's most precious commodity - war.

For three decades the Granite Company fought and died, carefully maintaining failing power armour, as the radio carried words of a new president in the East. Some heroes, devoted to fighting the mutant threat, traveled on. Some of them stayed and died. After years of fighting, there was no one left devoted to the Enclave's dreams.

The Granite Company had many customers, but a few rules stood out.*

This event happens *only once* during a campaign.

**Granite would fight for anyone, no questions asked.*** Hidden effect:
	+ Add technology: Intermediate Power Armour Tech
	+ Add technology: Sophisticated Power Armour Tech
* Trigger country event *“Eureka!”*

**But he especially disliked the dogs of the NCR.*** Hidden effect:
	+ Add technology: Intermediate Power Armour Tech
	+ Add technology: Sophisticated Power Armour Tech
* Increase variable EUR\_suspicion by 2
* Gain Army experience 25 Army Experience
* Set temporary variable caps\_to\_add to 25
* Scripted Effect: add\_caps=yes
* Trigger country event *“Eureka!”*

 id### Eureka!

*Granite Company drifted through the Wastes for decades; but there was never a great place to find a home. Reno was too hot once the Salvatores fell from power. Vault City attracted some, but the NCR garrison made many veterans uncomfortable. Seattle? A nice place, before the Brotherhood showed up. MacArthur? Technically, Granite Company committed treason aiding the Chosen One in killing Frank Horrigan. What to do?

By this point, Eureka was home to several groups of mercenaries. What was one more? And so the last Enclave troops on the west coast set themselves up as mercenaries in the 'bum fuck of nowhere.'*

This event happens *only once* during a campaign.

**Old Soldiers Never Die . . .*** Gets the National Spirit File:Enclave propaganda.png *“The Last Americans”*

The Last Americans icon**The Last Americans**

* Army Experience Gain: +0.05
* Recruitable Population: −5%
* Trigger news event *“Fortunate Son”*

**They Just Fade Away*** Gets the National Spirit File:Enclave with gun.png *“The Next Generation”*

The Next Generation icon**The Next Generation**

* ```
special_forces_min = 15
```
* Trigger news event *“Fortunate Son”*

 id### Fortunate Son

*Granite grew up on the campaign trail with his father, learning from radical officers, malcontent grunts, and jaded Followers. He piloted vertibirds to Koover, supped with Rio soldiers along the river, and learned much from the people. Much to his father's chagrin, he went, in a way, native. But he never placed roots, and never found a home. Granite Company just marched the Wastes, the only constant being cash for the soldiers, and taps for the fallen. Until a chill day in November 2274, when the taps played for Granite.

And so passed the last American. For Granite Company, and the last of the Western Enclave, it was up to Granite to write the epilogue.*

This event happens *only once* during a campaign.

**He's tenting on the old camp ground.*** Gain 5% War support War Support
* Trigger news event *“In the Lair of the Bear”*

 id### In the Lair of the Bear

*As the years went on, Eureka ran into a problem - the NCR was too damn successful. Who needed to hire mercenaries when California had a standing army of thousands of men with bloody mechanized units? Protecting brahmin caravans was well and good, but it couldn't pay the way raiding Vault City once did. The NCR increasingly viewed Eureka as an inconvenience and embarassment, a den of trouble on its borders. Indeed, some felt it was only a matter of time before the NCR simply occupied Eureka to restore order. Some mercenaries moved east or north, while others cashed out.

And a few wondered if Eureka would have to find some other way to support itself. But whatever Eureka did would attract the NCR's interest, and there was a chance the Republic would simply solve the problem once and for all.*

This event happens *only once* during a campaign.

**Small businessmen always get the short end of the stick.*** Custom effect tooltip: Unlocks the Hide Activities from NCR decision.

This allows you to spend File:Pol power 20x20.png Political Power or File:Currency NCR text icon.png cash to keep the NCR from mobilizing against you. Certain actions will increase the NCR's suspicion, such as flying around in vertibirds.
* Set country flag ncr\_suspicious
* Increase variable EUR\_suspicion by 1
* Set country flag can\_NCR\_crisis\_resources
* Hidden effect:
	+ Trigger news event *“Uneasy Neighbours”* in 10 days

 id### Going North, the Rush Is On.

*With the growth of the Californian economy, it is time to open a new frontier to satisfy the appetites of southern California. Until now, Eureka was too remote and had little to offer the lands down south. There was ample farm land for staples, and no real market for luxury goods. But that has changed, and it opens an interesting opportunity.

 Eureka could grow to rely upon resources and goods beyond manpower and mercenaries. The fish of the sea; the fruit of the land; and perhaps, with some hard work, the sweat of its people's brow. But to do that will require more settlers. Granite and [EUR.GetLeader], as the strongest forces in Eureka, are at an impasse. [EUR.GetLeader] believes all are welcome, and would encourage everyone to immigrate. But Granite believes that Eureka should limit immigration to a respectable sort, hard working, industrious, relatively successful peoples. 'We are not the Legion - we have no need of serfs.' Ultimately, who will prevail?

And perhaps, just perhaps, Granite could send some feelers out to old friends.*

**The more the merrier!*** Gets the National Spirit File:Carrot.png *“All Are Welcome”*

<div style="display:flex; align-items:center;" id="All Are Welcome ">All Are Welcome icon**All Are Welcome**

* Stability: −5%
* Monthly Population: +25%
* Gain **5%** (unrecognized string "elites" for Template:Icon) Elites party popularity

**Selective enticements will get a better class of citizen.*** Gain **5%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity
* Gets the National Spirit File:Carrot.png *“Selective Screening”*

Selective Screening icon**Selective Screening**

* Stability: +5%
* Monthly Population: +15%

**Welcome home, my fellow Americans.*** Gain **10%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity
* Gets the National Spirit File:Brahmin.png *“Veterans From Days of Old”*

Veterans From Days of Old icon**Veterans From Days of Old**

* Daily Political Power Gain: +0.02
* Monthly Population: +7%
* Increase variable EUR\_suspicion by 1
* Custom effect tooltip:

The NCR will become suspicious!

 id### I Met You in a Bar In San Francisco...

*San Francisco has long served as a gateway to the north, and in happier times served as a popular spot for Navarro's leave. Now Eureka hopes to attract investment and trade from the city, with several factions available. The Shi are always happy to trade for more produce and lumber, and offer their technological services. But they were never friends of Granite Company's predecessors, convinced that the Enclave almost nuked San Francisco. The Hubologists, for their part, know much about aviation. But not too much. And we must admit, their religious views are strange even for the Wasteland. Still, they would work with Granite Company.... Who does Eureka pick?*

**Blessings to the Emperor.*** Gets the National Spirit File:Idea shi calculations.png *“Shi Contacts”*

Shi Contacts icon**Shi Contacts**

* Research Speed: +8%
* Gain **5%** (unrecognized string "elites" for Template:Icon) Elites party popularity

**Surely there's something to this Star Father business?*** Gain **5%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity
* Gets the National Spirit File:Ufo idea.png *“Hubologists”*

Hubologists icon**Hubologists**

* Research Speed: +3%
* Stability: −4%

 id### Uneasy Neighbours

*One reason Granite Company settled down in Eureka was the Sergeant's willingness to work with mutants, a tradition that existed since the fall of the Rig. While obviously ghouls and super mutants were potential threats, Granite could be perfectly civil and pleasant, setting an example for those who followed. Indeed, Granite and the Portmasters went on more than one successful venture together, especially a spectactular raid on the Great Eighties raid of 2268.

But this is not to deny that the two groups have tensions. In particular, Granite Company is far less willing to work with the Republic, preferring a stand-off approach for their little town. But for now, this remains a theoretical disagreement. Both parties recognize that any conflict might ruin their little community, and neither group wants to invite the NCR north. And hey, some of the ghouls can make a pretty good rotgut.*

This event happens *only once* during a campaign.

**They may be muties, but they're our muties.**
(Nothing)

 id### Ghoul Attack!

'*Your ride's over, smoothskin!' screamed one of the Portmasters as he opened fire at the Sergeant. The first shot missed, but the second grazed his Granite's chest. The wound was not fatal, but it came with a cost and a scar - a bitter reminder, perhaps, that ghouls cannot be trusted.' While [EUR.GetLeader] pleads apologetics, and claims it was an unfortunate vigilante, perhaps this is a sign that firmer action is needed.*

This event happens *only once* during a campaign.

**They got two shots - there will not be a third.*** Lose 10% Stability Stability
		- **Wounded!**
			* Political Power Gain: −10%
* Custom effect tooltip: We gain justifications for a crackdown
* Set country flag eur\_crackdown\_justified

**Keep this quiet.*** Douglas Granite:
	+ Country leader gains trait:
		- **Wounded!**
			* Political Power Gain: −10%
* Lose  50 Political Power
* Set country flag eur\_crackdown\_justified

 id### For Auld Lang Syne

*It was regrettable, it was unfortunate, it was too easy. [POR.GetLeader] and his men kept lax security the night of the assault. They were an elite, almost as skilled as the NCR's rangers. But against Granite Company, equipped with Van Graff energy weapons? The fools didn't even keep a perimeter up. For the cost of a few dozen ghouls and a soldier who stubbed his toe, Granite Company seized Eureka. And finished the debate over Navarro once and for all.*

Option conditions
File:Event trigger.png **Enabled if:**
* None of:
	+ Country flag EUR\_wounded is set

**A regrettable necessity.**
* Set the ruling party to (unrecognized string "Intellectuals" for Template:Icon) Intellectuals
* Refresh the focus tree restarting the checks in allow\_branch
* Set cosmetic tag to EUR\_granite
		- Country flag EUR\_wounded is set
	+ Country leader gains trait:
		- **Wounded!**
			* Political Power Gain: −10%
* Retire Portmaster Smith
* Retire Portmaster Bander
* ```
sound_effect = use_plasma_gun_sound
```

File:Event trigger.png **Enabled if:**
* Country flag EUR\_wounded is set

**I told you you wouldn't get a third shot.**
* Set the ruling party to (unrecognized string "Intellectuals" for Template:Icon) Intellectuals
* Set cosmetic tag to EUR\_granite
		- Country flag EUR\_wounded is set
	+ Country leader gains trait:
		- **Wounded!**
			* Political Power Gain: −10%
* Refresh the focus tree restarting the checks in allow\_branch
* ```
sound_effect = use_plasma_gun_sound
```
* Retire Portmaster Smith
* Retire Portmaster Bander

 id### Operational Security Compromised!

*Corporal, it appears that the Rangers picked up on our activities. Apparently some bloody mailman walked into one of our conference rooms and found the commemorative Enclave coffee mugs. Even now, he's heading to Shady Sands to report our overt Enclave presence to [NCR.GetLeader], doubtless in hopes of a reward. Needless to say, the NCR is sure to notice something is terribly wrong if we don’t act now. Continuing to operate as normal may have dire consequences.*

Option conditions
File:Event trigger.png **Always enabled:**

**The time has come.**
* New California Republic:
	+ Trigger news event *“Enclave Remnants?”*
* Clear country flag ncr\_suspicious

File:Event trigger.png **Enabled if:**
* None of:
	+ ```
	has_idea = ncr_sphere2
	```

**What if we offer trading rights?**
* ```
swap_ideas
```

	+ ```
	remove_idea = ncr_sphere
	```
	+ ```
	add_idea = ncr_sphere2
	```
* Decrease variable EUR\_suspicion by 3
* Custom effect tooltip:

The NCR will become less suspicious!

File:Event trigger.png **Enabled if:**
* More than **99** of type Infantry Equipment stored in stockpile
* None of:
	+ Country flag eur\_gave\_guns is set

**Offer the mailman some fine weapons!**
* Decrease variable EUR\_suspicion by 2
* Set country flag eur\_gave\_guns
* **100** units of Infantry Equipment is removed from the national Stockpile

 id### Enclave Remnants?

*Mr. President, if you're reading this report, it appears that the Granite Company is operating out of Eureka. Which we knew. But more seriously, it seems they are taking aggressive actions which, if left unchecked, could pose a threat to the Republic. Although obviously we aren't concerned about a handful of mercenaries, this is honestly an affront to the flag.*

This event happens *only once* during a campaign.

**How many times do I have to teach you a lesson old man?*** Declares a *Annex* war against  Eureka

 id### Home Means Nevada to Them

*Nevada heard our call! The people of the region heard our plans to develop Eureka's economy, and we have three groups with interest.

Modoc sends a farming delegation, which would support our agricultural exports.

Vault City sends some citizens, cutting edge researchers who may, alas, dislike our ghoul population.

And Reno sent some well funded chem manufacturers. Who do we pick?*

This event happens *only once* during a campaign.

**Farming ain't much, but it's honest work. For other people.*** Gain +50% research bonus (1 use) towards:
	+ Agriculture
* Gain **5%** (unrecognized string "people" for Template:Icon) People party popularity

**Vault City? I have some friends who moved there!*** [Scope]**Arcata** (39):
	+ Add production of **3** (unrecognized string "circuitry" for Template:Icon) Circuitry
	+ Add production of **2** (unrecognized string "advanced" for Template:Icon) Advanced Components
	+ Add production of **2** (unrecognized string "composites" for Template:Icon) Composite Materials
* Gain **5%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity

**Obviously we should work with the only group with resources.*** Gain **5%** (unrecognized string "elites" for Template:Icon) Elites party popularity

 id### Come to Navarro Before Navarro Comes to You!

*If we want to rebuild Navarro, we need to do so in a pluralistic manner that benefits every stakeholder. In practice, this means making sure everyone gets a slice of the California cake. But what to do? How do we tame this wilderness?

The Portmasters would simply open the frontier to all who want to come, including those with an eccentric past. The Regulators wish to import slaves for crash industrialization and mining, and profit off their labour. Granite, for his part, wants to attract a better class of citizen by emulating the Vault City model. Which will we pursue?*

This event happens *only once* during a campaign.

**Welcome, new Citizens!*** [Scope]**Arcata** (39):
	+ Add production of **15** (unrecognized string "energy" for Template:Icon) Energy
* Gain **5%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity

**They're unpaid interns who can't quit, not slaves.*** [Scope]**Arcata** (39):
	+ Start construction of **2**  Civilian Workshop
	+ Add 2  building slots
* Gain **5%** (unrecognized string "ruler" for Template:Icon) Ruler party popularity

**Everyone here has a chequered past, what's a few more?*** Gain **5%** (unrecognized string "elites" for Template:Icon) Elites party popularity
* [Scope]**Arcata** (39):
	+ Start construction of **1**  Arms Workshop
	+ Add 2  building slots

 id### The Doctor is In

*We've made contact with one of the Enclave's old physicians, Dr. Henry! This is a great coup for the Encl-ah, Granite Company. Dr. Henry researched cyber-genetics, and before his departure proposed a radical theory that the Wastelanders were not, in fact, a separate species but still genetically human. Once derided for assuming that the ability to interbreed, nigh-identical DNA, and sapience indicated that the mainlanders were genetically salvageable, he now has a use! In exchange for working for Granite Company, we will pardon him for escaping.

While he may quibble about being found by an 'extraction squad,' he can do a lot of good for the people of Navarro. And if we were truly villains, would we provide medical care to the families of those who support us?*

This event happens *only once* during a campaign.

**Such selfless heroism.*** Set country flag dr\_henry\_returns
* Custom effect tooltip:

Doctor Henry is now an advisor.

 id### Finishing What You Started

*[EUR.Getleader] always had an ambiguous relationship with Arroyo. Granite Senior always said the Chosen One was the finest mutie he ever met, and Granite Company took more than one contract with Arroyo. But other members of the Company said Arroyo blew up the Rig, a terrorist attack against peaceful scientists. facility. Who could be so monstrous?

Tensions only worsened as time went on. Arroyo's warriors concoted tales tales of an Enclave so irredeemably black as to be, frankly, ludicrous. After one visit when he was six the nice lady in Arroyo stopped sending Granite candy; and his father was very silent for the next few days. And after an attack in Nevada by Arroyo's warriors under a chieftain named Kaga, it became clear that Arroyo could not be trusted.

Still, peace might have prevailed. Until that fateful day, when an Arroyan warrior fired at a member of the Granite Company along the border. When Granite received word of the attack at Navarro, he stood silent for a moment. And then he said, quite calmy, "don't mess with this man's army."*

This event happens *only once* during a campaign.

**This is for everyone who didn't make it out.*** Declares a *Annex* war against  Arroyo

 id### The Rig Was Not a Place of Honour

*Thee Enclave came in metal birds like a flock of hungry chittig bugs, hiding their evil in shiny skins. They kidnapped us from our homes, experimented on our people, and tried to destroy the world. And Granite? That man called himself a hero, torn between morality and honour. But he only helped the Chosen One to escape the Rig. He raised his gun at his fellow warrior, not to protect the weak; but to protect himself. Are we to thank Granite Squad for helping us go free? Shall a radstag thank a hunter for not taking a shot?

Now his son gathers his tribe to his south, the ghost soldiers who once menaced California. It is time to remind the Wasteland why Navarro is dangerous and repulse. A place whhere nothing is valued. A ruin.*

This event happens *only once* during a campaign.

**This is for everyone who didn't make it out.*** Declares a *Annex* war against  Eureka

 id### Sweet Victory

*Rejoice, Wastelanders! The Arsonist of Arroyo is dead! No longer willhe sell your loved ones to the Den's slave pits, or ship jet through Reno. No longer will he shoot Rangers and drug dealers. But what do we do with their principality of pestilence?

One option; although Granite, like all good Americans, opposes slavery, Thirteenth Amendment makes clear that forced labour by criminals is legal. And leaving aside several decades of unpaid taxes, these monsters destroyed the Rig! They killed the President We would be justified to sell them into slavery and use the proceeds to rebuild America.

But perhaps that is wrong; while the Chosen One had to die for his crimes, Granite is not going to judge an entire people for how they treated him as a child. One cannot hug a child with nuclear arms. Offering self rule to Arroyo under the Granite Company's protection, respecting their religious beliefs, and showing clemency - are these not American ideals?

Perhaps. But America died with the Rig. And now Granite can make sure that its murderers die too.*

This event happens *only once* during a campaign.

**Forced labour is just and profitable.*** [Scope]**Arroyo** (337):
	+ Set temporary variable pop\_add to -200
	+ Scripted Effect: add\_state\_population=yes
* Set temporary variable caps\_to\_add to 120
* Scripted Effect: add\_caps=yes

**Do I not destroy my enemies when I make them friends?*** [SCOPE]Every owned state:
	+ Limited to:
		- Is a core state of  Arroyo
	+ Compliance:+50%

**Semper Fi, muties.*** [Scope]**Arroyo** (337):
	+ Set temporary variable pop\_add to -5000
	+ Scripted Effect: add\_state\_population=yes
* [Scope]**Arroyo** (337):
	+ The  Infrastructure receives 3 levels of damage
	+ The  Civilian Workshop receives 3 levels of damage
		- Is a core state of  Arroyo
	+ Eureka gains a core on this state

 id### Navarro Engineers

*It seems like those eccentrics in Navarro have a deal for Redding's miners; they will offer some of their expertise.

Needless to say, we continue to be concerned about their obvious pro-Enclave ties. But with our ties in the Mojave, there is not much we can do against them. And our miners are willing to work with them. And to be fair, it's not like we haven't worked with raiders before. Still, in a just society our capitalists would not do business with a potential enemy. Kind of outrageous, really.*

**Maybe Caesar had a point.*** Add production of **5** (unrecognized string "metal" for Template:Icon) Scrap Metal to **Redding** (141)
* Eureka:
	+ Trigger news event *“Redding Contracts”*

**Use our executive authority to bar the contract.*** Lose 5% Stability Stability
* Eureka:
	+ Trigger news event *“Shady Sands Imperialism”*

 id### Redding Contracts

*Looks like whatever [NCR.GetLeader] thinks, Redding's industrialists and mining conglomerates are glad to hire us. In a way, these fools will sell the rope we use to hang them.*

This event happens *only once* during a campaign.

**Fortunately we'll use plasma grenades instead.*** Set temporary variable caps\_to\_add to 40
* Scripted Effect: add\_caps=yes

 id### Shady Sands Imperialism

*It appears that [NCR.GetLeader] is no fool, and prohibited Redding's merchants from working with us. Most unfortunate. But on the up side, this alienated a lot of their support in Redding. Dealing with internal dissension will mean the Bear will be less interested in our activity for quite some time.*

This event happens *only once* during a campaign.

**Intolerance is one of man's greatest tragedies.*** Decrease variable EUR\_suspicion by 2
* Custom effect tooltip:

The NCR will become less suspicious!

 id### Indigestion

*With our victory in Navarro, we pulled off a miracle! We drove the NCR back and claimed Navarro as our buffer. Granite's men are setting up shop in Navarro, but now we're running into a bit of a mess. There are still thousands of people in the territory who hate each other, in a land with vast potential and promise. If we withdraw from the region the NCR or Shi will simply pour back in. And of course, if we manage it properly everyone in Eurkea will be set for life. What do we do?*

**...I didn't sign up for nation building!*** [Scope]**Navarro** (548):
	+ Eureka gains a core on this state
	+ Add production of **8** (unrecognized string "composites" for Template:Icon) Composite Materials
	+ Add production of **3** (unrecognized string "circuitry" for Template:Icon) Circuitry
	+ Add production of **3** (unrecognized string "advanced" for Template:Icon) Advanced Components

 id### Back to School

*If Eureka is going to remain a force to be recokoned with as the Wasteland transitions to nations and empires, we're going to need guns. Heavy guns. Lots of heavy guns. But how?

There are a few ideas worth exploring, but they divided the cabal that runs Eureka. Granite pushes for ties with Vault City, or perhaps with some friends out east. The Portmasters are willing to cut a deal with the NCR, offering assistance to the OSI in exchange for subsidies to Shady Sands. And the Regulators? Well, they've got an idea.

The Shi were once masters of scientific innovation, with plans for space ships, new fuel sources, and more. But instead, their leadership fell under the sway of dueling dojos. While research continues, the bright promise of the Shi has dimmed. Perhaps some of them would prefer a land where nobody is kung fu fighting?*

**Thank you, Shady Sands!*** Gain +50% research bonus (2 uses) towards:
	+ Land Doctrine
* Gain **5%** (unrecognized string "elites" for Template:Icon) Elites party popularity
* Decrease variable EUR\_suspicion by 2
* Custom effect tooltip:

The NCR will become less suspicious!

**What's a Chicago?*** Gain 1 research slot
* Gain **5%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity

**San Francisco was getting a little chaotic.*** Gain 1 research slot
* Gain **5%** (unrecognized string "ruler" for Template:Icon) Ruler party popularity

 id### I Left My Heart in San Francisco

*San Francisco is dear to many of Eureka's contingent. The Hubologists once stood on the Golden Gate to watch the stars collide. Granite Company shipped supplies to their outpost across the sea. And the Regulators passed through decades ago on their march north. A rich, prosperous city, before the Shi's gangs tore it apart. But what shall we do with the Steel Palace? And the Emperor?

Granite Company would use the Emperor to serve their interests, calculating the secrets of their old friends on the West Coast. The Hubologists would use him to search for a better way to clenase humans of neurodynes. And the Regulators? They would simply sell him to the Brotherhood, and scrap him for parts.

And sadly, of course, the NCR will be furious that we've sacked one of their major trading partners. Perhaps they are mobilizing for war even now!*

**Praise the Star Father!*** Gets the National Spirit  *“Quetzel's Wisdom”*

**Quetzel's Wisdom**

* Air Technology: +25%
* Gain **15%** (unrecognized string "people" for Template:Icon) People party popularity

**Words cannot express how stupid this is.*** Gets the National Spirit File:Gold knife.png *“Bribing our Enemies”*

Bribing our Enemies icon**Bribing our Enemies**

* Operative slots: +1
* Intel network strength gain factor: +10%
* Gain **5%** (unrecognized string "ruler" for Template:Icon) Ruler party popularity

**I wonder if we can connect to PoseidoNet...*** Gets the National Spirit  *“Hacking Poseidonet”*

**Hacking Poseidonet**

* Power Armour Technology Research Speed: +25%
* Gain **5%** (unrecognized string "intellectuals" for Template:Icon) Intellectuals party popularity

 id### The Only Game in Town

*The problem, you see, is that everyone else in Eureka was crazy. The Hubologists wanted purify neurodynes with MORE radiation. Granite chased the ghost of a dead world. And the Regulators thought they could become friends with the NCR, earning the trust of their ancient foes. All were fools. San Francisco had much of value; tech that the Shi and Hubologists would have wasted. And the NCR meant the age of mercenaries in California drew to a close. But abroad? Well, there would always be need of a gun. Why not see who else needed a hand?*

This event happens *only once* during a campaign.

**War never changes - but our price might.*** Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites
* Add technology: Sophisticated Naval Tech
* Set cosmetic tag to EUR\_portmasters

 id### The Boys Are Back in Town

*The Boneyard never truly appreciated us, but the Regulators kept order and saved them. How fitting that we should do so once again. No longer spurned by the NCR, no longer mercenaries. No, today - and tomorrow - we are the heroes of California. We tamed the North and did what they could not; and we'll keep on doing that, until the Republic gives us our due.*

This event happens *only once* during a campaign.

**A nice enough state, and we'll work hard to keep it that way.*** Set the ruling party to (unrecognized string "Ruler" for Template:Icon) Ruler
			* Exists
	+ Clear country flag ncr\_suspicious
	+ Clear country flag can\_NCR\_crisis\_resources
	+ Set cosmetic tag to EUR\_ncrterritories
	+ Scripted Effect: create\_or\_join\_new\_california=yes
		- [SCOPE]Our country
			* Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

 id### When I Look to the Stars, I See Someone Else

*The spirits of the dead are constantly trying to influence us. They reach into our brain and alter our chemistry to create neurodynes. Zeta radiation destroys some and drives the spirits away, but only for a short time.

 With our victory, the people are free of neurodynes once and for all, and we can pursue the Hub's grand plan. We will not just reach for Quetzal; we will build a Quetzal in the Wasteland, freeing our mind. They said the shuttle would never fly. They laughed at us. But now our brave astro-men set forth on a transcendant journey, and found the secrets of the star child.

Now our sky wheel is in motion, and it will roll over all who oppose us. Quetzal, your time will come soon!*

This event happens *only once* during a campaign.

**The Star Father Will Love You If You Let Him In.*** Set the ruling party to (unrecognized string "People" for Template:Icon) People
* Set cosmetic tag to EUR\_hubologists
* Add technology: Sophisticated Industry Tech
* Add technology: Sophisticated Construction Tech
* Add technology: Sophisticated Exploitation Tech
* Change capital to **San Francisco** (163)

 id### Remember the Rig

*The Chosen One - the NCR - the Brotherhood. They all stood against the Enclave, and our effort to save the Wasteland, America, and mankind. We cannot, perhaps, ever revive the dreams and glories of the past. But we can at least honour the flags of hour father. Even now, Granite's supporters spread across the NCR. They shall make a peace in this blasted desert. For how else can one save democracy?*

This event happens *only once* during a campaign.

**God Bless America.*** Set cosmetic tag to EUR\_enclave