My Singing Kömsters

**My Singing Kömsters** is the alternate Shermniverse version of the My Singing Monsters franchise. My Singing Kömsters is a world-building game where players collect Monsters that join together to create their own songs. You can feed them, and breed them, and you can decorate your Islands to your liking, to unlock more locations, discover more of the wide cast of curious and colorful creatures, and expand your horizons in the vast Monster World.

## My Singing Kömsters

### Release

* September 4th, 2012 (MSK1)
* September 25th, 2015 (DOF)
* April 25th, 2018 (Composer)

## Differences and Changes

* The class of the Fire Monsters is now referred to as "Natural (Fire)."
* Celestial Island has been removed from the game, and the Celestials now stay exclusive to Dawn of Fire.
* Monsters on Composer Island are not unlocked until they are first discovered on other Islands. This integrates Composer Island more with the game progression.
* The five Single-Element Ethereals are added to Composer Island, as a way to promote MSM: Composer.
* The training system in the Colossingum has been reworked into a new Tier system with a new type of experience points, called Monster Points.
* Fire and Magical Monsters can now be teleported to the Colossingum.
* Numerous other changes and additions to the Colossingum - which you can read on about in its respective article.
* The Glowbe colors that you start with now include Orange, Green, and Violet, in addition to Red, Yellow, and Blue.
* Conjuring a Glowbe is now a instantaneous process, rather than taking 2 hours.
* When you're about to fuze two Glowbes, the Glowbe color that will result will be displayed.
* The process of Fuzing two Glowbes now takes only 30 minutes, instead of 2 hours.
* You can spend 2 Diamonds to automatically conjure a Glowbe of a color you’ve already created. This process takes 2 hours.
* Seasonal Obstacles can now be placed on any Island, regardless if they celebrate the corresponding event.
* Shugabush Island Oaktopus' idle animation, and Kayna's Fire Oasis second track animation are now both used in-game.
* The unused MindBoggle backdrop now appears in-game.
* When upgrading a Breeding Structure into its enhanced form, a small 'cutscene' plays featuring the unused "unlock" animation.
* The grid spaces of many objects have been adjusted:
	+ Edamimi 2x2 > 1x1
	+ Tiawa 3x3 > 2x2
	+ PongPing 3x3 > 2x2
	+ Candelavra 2x2 > 1x1
	+ Scargo 3x3 > 2x3
	+ Common, Rare, Epic Wubbox 4x4 > 3x3
	+ Hotel 4x4 > 3x3
	+ Storage 4x4 > 3x3
	+ Unity Tree 3x3 > 2x2
	+ Mess Hall 3x3 > 2x2
	+ 'Blast Off' Launchpad 3x3 > 2x2
	+ Bottomless Pit 4x4 > 3x3
	+ Zuffle Tree 2x2 > 1x1
	+ Englobulated F.U.M 3x3 > 1x1
	+ Smunkit 2x2 > 1x1
	+ Innertuba 2x2 > 1x1
	+ Swurlee Tree 3x3 > 1x1
	+ Spatial Sapling 2x2 > 1x1
	+ Sweetstreamz Tree 3x3 > 2x2
	+ Simbull Tree 3x3 > 2x2
* Plenty of other smaller changes that are too insignificant to mention

### Dawn of Fire

* The maximum Monster Level is increased to 30.
* The maximum Player Level is increased to 75.
* A new mechanic is added called "Favored Items." This means that a certain Monster may request certain items more frequently than all of the others. Giving Monsters a favored item doesn’t give any sort of bonus, however - it just means that Monsters will likely request those items more often than not. Stocking up on the favored items of a Monster can be an efficient method to level up Monsters.
* Prismatics (and by extension the Prism Gate and Prisments) have been removed from the game.
	+ Rares have been added in the game instead, effectively acting as a replacement for Prismatics.
* A new Outer Island has been added: Ruined Island. It takes place on the ruins that eventually became the Colossingum, and Monsters can be teleported there when they reach Level 15.
* Three other unamed Outer Islands are also added, one of them taking the place of Magical Sanctum and producing Krystillium Crystals.
* The Core Seasonals can now grow up into their Adult forms, and be teleported to Outer Islands.
* The Whirlpool & the Deconstructor have been re-added as the special structures for the Water and Earth Lands.
* New (returning) Decorations have been added:
	+ Chip Stump  600
	+ Synth Speakers  8,000
	+ Stone Drum  11,000
	+ Tropical Tree  17,000
	+ Mud Spa  50,000
	+ Pepper Shaker  75,000
	+ Toasty Bonfire  80,000
	+ Fluffy Tree  125,000
	+ Oak Tree  200,000
	+ Watchtower  400,000
	+ Island Totem  500,000
	+ Telescopic Tower  1,200,000
* Multiple new Crafting Items have been added, for various different structures.
* The Crafting Items known as 'Essences' have been re-added, and are obtained by putting raw Crystals into the Deconstructor. Essences can be used to upgrade the Teleporter to decrease teleportation times. Some Crafting Item recipes also require Essences.
* The Outer Island Crystals can now be collected from the Outer Islands themselves, although their spawn-rates are much less frequent compared to the Crystals on the Continent.
* Pyrozite has been re-added to the game. It can be scarcely collected from the Living Core.
* Seasonal Costumes and Obstacles can be purchased with Diamonds and kept year-round, just like in the original game.
* The costs of additional crafting slots for most Structures has been decreased.
* The first few additional slots in the Trading Posts can just be purchased with Coins, then will eventually cost Diamonds.
	+ The Diamond costs of the extra slots have been tweaked as well.
* The unused Island ambiences have been re-added.
* The extended Young PomPom sound, and Cave Island Wynq's unused second track are now used in-game.
* The structure of the Continent's and Cloud Island's songs are closer to that of the Official Soundtrack versions.
* The amount of Crystals that can be stacked in a single slot has been increased from 10 to 20.
* A scrollbar has been added to the menus of the Breeding Structure & the Wondermine.
* The grid spaces of all the Islands have received adjustments.
* The game still uses the Shark Random Funnyness 2 font, instead of OpenDyslexic Bold.
* The Level 14 upgrade for the Vault now uses the previously scrapped Level 9 design.
* Well, I imagine that the Trading Post would actually be a usable feature in this magical, mystical timeline.
* Adjusted the upgrade times of the Vault:
	+ Level 10; 1 Day > 16 Hours
	+ Level 11: 2 Days > 1 Day
	+ Level 12: 3 Days > 1 Day 14 Hours
	+ Level 13: 5 Days > 2 Days 8 Hours
	+ Level 14: 7 Days > 3 Days
* The grid spaces of many objects have been adjusted:
	+ Young Congle 2x2 > 1x1
	+ Young & Adult Edamimi 2x2 > 1x1
	+ Young Incisaur 2x2 > 1x1
	+ Adult PongPing 3x3 > 2x2
	+ Young & Adult Candelavra 2x2 > 1x1
	+ Bakery 3x3 > 2x2
	+ Celestial Chest 1x1 > 2x2
	+ Space Fungus 1x1 > 2x2
	+ Scamper Tree 1x1 > 2x2
	+ Spore from Afar 1x1 > 2x2
	+ Goo Tree 1x1 > 2x2
	+ Astral Abode 2x2 > 3x3
	+ Sand Fountain 1x1 > 2x2
	+ Snayle Well 1x1 > 2x2

### Composer

* Three new pre-made sample songs based on Fire Haven, Wublin Island, and Gold Island.
* The Auxiliary Seasonals can now be used.
* The Fire Monsters can now be used.
* Vocalist Natural Rares can be used, each with unique sounds compared to their common counterparts.
* The Wublins and the Wubbox can be used.
* The Composer Stage has greatly increased in size
* Monsters can be freely moved around the Composer Stage.
* You can have up to three 'clones' of a single Monster, instead of being limited to one for normal notes, and one for notes of length.
* New, remade sounds for Quarrister, Kazilleon, Punkleton, Yool, Blabbit, and Hoola.

## Gameplay

In My Singing Kömsters, players collect different Monsters, each having their own musical part of the song. This song becomes more and more completed as more Monsters are unlocked. Each Monster also has different Elements, which can be bred together to create new hybrid-Monsters. You also are tasked with feeding Monsters using the Bakery, which will increase their level, allowing them to produce more coins and reach new islands, among other capabilities. Additionally there are a wide variety of decorations and structures that will allow you to fully flesh-out your Islands. Aside from the main game are modes such as The Colossingum, a battle-system that allows you to fight other players' teams of Monsters from across the globe, or the Composer Island, where you can create your very own songs using the game's cast of Monsters.

The gameplay of My Singing Kömsters: Dawn of Fire is quite similar, but also different in its own ways. You start off on the massive Continent where you raise Young Monsters. Instead of the Treats currency, you produce Items using different structures. You can give them anything, but giving them exact items they request will give you more rewards. Feeding them will level them up allowing them to teleport to Outer Islands. Outer Islands consist of a random selection of Monsters, and each one has a level requirement for Monsters to achieve.

There are even more games in the franchise, such as the party spinoff, My Singing Kömsters: Playground, the series’ first venture onto a console, or My Singing Kömsters: Composer, which is essentially an expanded version of Composer Island with tons of new features.

## Reception

My Singing Kömsters is very popular in the Shermniverse, more so than it is in our basic boring universe. It has even won the "Best Child Birth Simulator" award at the 2016 Yearly Poop Festival. It's a well-respected game by people from around the world, and many of them admire the $90 Billion subscription service. Now, why don't we check out some particularly dashing reviews?

 *“Honestly, I usually don’t ever spend my time with mobile games. I've always found them to be particularly stupid, since they usually never try to get as much money as they can out of people with addictions. But I must say, this is the true exception. I love gambling and ruining people's lives, so finding out that there was a game that could easily drain my income for me? Already intrigued. I couldn’t be any better either! I swear I almost has an orgasm as I saw over $2000 get wiped away after I unlocked Poop Island. I may get kicked out of my house soon, but it was well worth it. It's quite the money-sucking masterpiece."* | Pmurt Dlanod, enjoyer of Cheese Pizza

## Scrapped Stuff

\*Do NOT be surprised if you see any of the things here be used in the future

### Considered

* The Magical Islands becoming Quint-Element Islands, an alternative way to reintroduce the Fire-Quads, by gaining another Element (like Cold being added to Psychic Island.) There of course also would've new Magical Islands to accommodate the other Quads.

### Passing Thought

* Charms - items that you increase your chances of getting certain kinds of Monsters, with different charms corresponding classes. For example, to increase your chances of getting a Rare Ghazt (on Plant Island), you would use Rarethereal Charms. Scrapped because it didn't actually mean anything - it was always just a random little idea!
* Other small misc. junk that's too insignificant to mention

## Notes & Trivia

* There exists a secret "Credit-Card Drainer” mode, where every action including moving the screen costs money.
* Yes, all the images you see are indeed low-quality ibis Paint doodles. But I think it gives it its own sort of charm, hm?