recursal/Fanatic-Fandom huggingface dataset:
Periapt of Health

Periapt of Health is a wondrous item. It's an uncommon magical item. It's equipped in the neck slot and requires attunement. When attuned, the periapt grants its wearer immunity to Diseased condition.

## Description

*Clerics of Maraike often wear such periapts to stay in health to better serve the ailing. In dire need, they use the periapt on the sick to stabilize them while they work their healing magic.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Erwina Longstaff
Letter from Mildred

Letter from Mildred is a lore document. It provides additional insight and information on characters and events, contributes to world-building.

The letter is given to the party by Annie Bagmordah and starts the Sellsword background quest. It cannot be discarded or sold.

## Description

Annie gave you this letter. It’s from Mildred, the innkeeper of Coparann.

## Text

*Dear friend, now that you have saved the Baron, I must speak to you about certain matters from the past that I am now at liberty to divulge. I was not entirely candid with you during your last visit. Would you stop by the next time you are in Coparann?*

*Clear skies to you,*

*Mildred Warmhearth*

## Location

Given to the party by Annie Bagmordah in Caer Cyflen.
Pipes of Haunting

Pipes of Haunting are a spell focus and an instrument. They can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). They can also be used by Bards during performances.

Pipes of Haunting are a magical instrument and has additional properties. They require attunement by a Bard and allow the user to cast Fear (cost: 1 charge).

Pipes of Haunting have 3 charges and regain 1 charge at dawn.

## Description

*These piepes let out a magically infused cry that can strike fear even in the hearts of greatest warriors.*

## Location

* Sold by Hanno Mudstrider
* Sold by Renno Highwater
* Sold by Halman Summer
* Sold by Togrem Caskstrong
Occultist

Occultist is one of the available player character backgrounds added in the Inner Strength DLC. It can be chosen during character creation and will determine the character’s backstory and certain personality flags. It also provides certain benefits in a form of proficiencies, features and known languages.

*You have devoted your life to the study of hidden and forbidden knowledge. Where others follow well-trodden academic paths, you strike out into the intellectual unknown, which is as surprising and as dangerous as any literal wilderness.*

## Features

* **Cabalistic Arts.** Proficiency in Arcana and Deception.
* **Hidden Knowledge.** Proficiency with Scroll Kit.
* **Additional languages.** Choose one additional language.

## Equipment

* 25 gold
* Old Notebook
* Scroll Kit

## Personality flags

**Normal:** Casual

**Choice of flags** (choose two): Greed, Egoism, Cynicism, Violence

## Background quest

There is no background quest for the Occultist background.
Painted Hide

Painted Hide is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The hide can be found at the Goblin Cave at the Caer Lem Outpost and returned to the quest board in Caer Cyflen for a reward.

## Description

*This rolled-up hide is daubed with strange-looking symbols, probably goblin writing.*
Noren Outpost

Noren Outpost is one of the locations introduced in the Lost Valley DLC.

Noren Outpost is located southeast of Caer Hyfryd. It is one of many small outposts established by Orenetis to help control the Verdant Valley.

*One of the many outposts established by Orenetis to control the valley.*

## Connected Quests

* Under His Eyes
* Jungle Escort
Queen Spider’s Blood Poisoned Bolt

### Effect

+3d8 poison damage (save to for half), 3 hits; Inflicts Poisoned (save each turn to cancel)

## Other

### Properties

Ammunition, wood, metal

Queen Spider’s Blood Poisoned Bolt is a type of crossbow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular bolts use Queen Spider’s Blood.*

## Crafting

**Ingredients:** Spider Queen Poison Gland, Lily of the Badlands, Dwarven Primrose, Gallivan Amaranth, Crossbow Bolt ×5

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 6

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* Sold by Engrem Toldus
Primed Dagger

Primed Dagger is a standard one-handed melee piercing weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with simple weapons or daggers is required to use it effectively.

This weapon is exactly the same as a standard Dagger, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Dagger of Acuteness
* Dagger of Sharpness
* Frostburn Dagger
* Souldrinker Dagger
* Dagger of Perfection

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Signy Wisecat
* Found as random loot
Priestess of Pakri

The Priestess of Pakri is a vendor located in the Sunblaze Court in Caer Cyflen. She is a member of the Principality of Masgarth, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock availability is limited based on Principality of Masgarth faction relationship. Stock does not replenish.

* Indifference (0-10): (N/A. Party starts at Sympathy level immediately after intro.)
* Sympathy (11-30): **15% upcharge on base value.** Potions available. Spell scrolls and scroll crafting manuals up to second level available.
* Alliance (31-50): 10% discount. Spell scrolls and scroll crafting manuals up to third level available.
* Brotherhood (51-80): 20% Discount. Spell scrolls and scroll crafting manuals up to fifth level available.
* Living Legend (81-100): 30% Discount. Store fully available; spell scrolls and scroll crafting manuals up to sixth level available,
Religion

Religion is a skill related to Intelligence. Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.

## Religion proficiency

Religion proficiency grants a proficiency bonus to any and all Intelligence (Religion) checks.

It is available as skill proficiency of choice to: Half-Elves, Clerics, Druids, Paladins, Sorcerers, Wizards.

It is automatically given to: Acolytes.
Reya Schildberg

Reya Schildberg is one of the characters introduced in the Lost Valley DLC. She is a vendor located in the Temple in Caer Hyfryd where she runs a shop and offers clerical services. She is a member of The People, and will offer the party better prices as their reputation with the faction is raised.

## Character and Story

[Reya Schildberg description and story goes here].

### Attacks

* **Warhammer:** +5 to hit, 1d8+2 bludgeoning

### Spells

* **Cantrips:** Dazzle
* **Level 1:** Cure Wounds, Healing Word
* **Level 2:** Acid Arrow, Hold Person
* **Level 3:** Haste, Slow

## Connected Quests

* Tortured
* Rescuing Reya
Northern Clans

The Northern Clans (or *Pohjolen Vartmerkint* in Dwarvish) are one of the factions of the Snow Alliance.

They are a loosely organised, yet close-knit, collection of mostly dwarven and gnomish villages and outposts in the Great White, the freezing and harsh northern areas of the Snow Alliance.

They are mostly dwarven, although some gnomes have been known to make themselves at home in the clans.

## Prominent members

* Hergunn Wisetongue
* Marduk Strongheart
* Rolf Strongheart
* Hjalmar Vengeful-Heart
Notes on an Abyssal Agitator by Exonaïka

Notes on an Abyssal Agitator by Exonaïka is a lore document. When read, it unlocks recipes for five greases. It has no other function and can be sold or discarded after reading.

## Description

A description of how to construct and operate an Abyssal Agitator, written in elvish.

## Text

*An unintended boon discovered in my myriad encounters with demon-kind has been that the essences of their spirit and mana are often left behind as a viscous substance once their host is killed. After some experimentation, I have ascertained that this unusual raw material can be put to beneficial use, if one is so disposed and if the user can put up with the deleterious noxious fumes generated by their application.*

*These demonic ingredients, along with other more traditional crafting ingredients, can be mixed in various doses to create a substance I shall name "demonic grease." To achieve this, one must first create a device that I have decided to call an "Abyssal Agitator." A simple matter to assemble one with a crafting tool when you know how. Once this device has been constructed, this will then enable the construction ofa number of varied demonic greases described herein...*

## Location

Found on a library shelf in the Ruins of Telema.
Rough Diplomacy

Rough Diplomacy is one of the secondary quests in the Lost Valley DLC. It is the third quest in The People faction quest chain.

Henrik Redhand asks the party to deal with Lieutenant Sharpeyes. Although he wouldn't mourn her death, he also prefers the party get rid of her without killing her. He mentions she stole a jeweled ring from the palace.

## How to obtain the quest

You get the quest automatically after completing The Bully.

## Objectives and quest log entries

**Talk to Henrik**

* Henrik told you about Lieutenant Sharpeyes, a particularly nasty officer of the city guard. Find a way to get her out of town. She has a weakness: Henrik thinks she stole...

**Choice: Pickpocket Sharpeyes**

* Recover whatever Sharpeyes stole from Orenetis.

* You found the ring Henrik told you about. It's a personal gift to an officer of the guard but not Sharpeyes. She was probably jealous and stole it from its rightful owner.

**Choice: Speak to Sharpeyes**

* Confront Lieutenant Sharpeyes and convince her to leave town. Use any means necessary.

**Choice: Threaten Sharpeyes**

* You have proof that Sharpeyes stole from the palace. Use it to force her to leave town.

**Choice: Kill Sharpeyes**

* One simple way to solve the Sharpeyes situation is to kill her. Of course, that's a pretty radical plan, not without repercussions.

**Report to Henrik**

## Walkthrough

The jeweled ring can be pickpocked (Sleight of Hand DC 13) off Sharpeyes. If the party has the ring, they can make an Intimidation check (DC 12) and accuse her of being a thief. If successful, Sharpeyes will leave and the party can claim their reward from Henrik Redhand. If unsuccessful, the party will not incur a Dominion relations penalty, however they will need to bring the ring to Malariel Brogarad as evidence. This will result in +5 to Dominion relations and, after waiting 24 hours, Sharpeyes will be removed at which point the party can return to Henrik Redhand for their reward.

If the party cannot successfully pickpocket the ring, the only way to complete the quest is to attack Sharpeyes. This will make all the nearby guards hostile and cause the party's relations with the Dominion to drop significantly, likely resulting in the Dominion becoming hostile. However, the guards and Sharpeyes all wear plate armor and wield magical maces +1 which can be looted.

If the party threatens or accuses Sharpeyes of being a thief without pickpocketing the ring, they suffer -10 relations with the Dominion and Sharpeyes will threaten to kill them if they ever do it to him again. However, if the party does either again, Sharpeyes will do nothing, though the adventurers will incur -10 to Dominion relations each time.

## Rewards

* 100 experience points for pickpocketing the ring
* +5 Dominion faction relations if Sharpeyes is denounced to Malariel Brogarad
* For completing the quest (regardless of how)
	+ 250 gold
	+ 500 experience points
	+ The People faction relations +10
Dungeon Maker

Dungeon Maker is a module in Solasta: Crown of the Magister that allows players to build their own adventures. Players can create their own locations, and even whole campaigns, from scratch, playtest them and share them with others (e.g. through Steam Workshop).

Locations are built by placing rooms, connecting them to one another, decorating them and filling them with monsters, NPCs, interactables etc. Several locations can be joined into a campaign, creating one sprawling adventure.

## Location Settings

In the settings menu, various location settings can be specified. They provide additional details, as well as specify the general properties of the location.

### Basic information

* Title
* Description
* Author
* Version
* Min. Character Level
* Max. Character Level

### Environments

* Necropolis
* Stronghold
* Elven Palace
* Catacombs
* Sewers
* Lava Caves
* Town
* Town Interiors
* City Valley (added in the Lost Valley DLC)
* Jungle (added in the Lost Valley DLC)
* Swamp (added in the Lost Valley DLC)
* Valley Palace (added in the Lost Valley DLC)

### Size

* Small 50×50
* Medium 70×70
* Large 100×100

### Visual Mood

* Acid
* Bluish
* Calm
* Cold
* Crypt
* Devilish
* Dull
* Gloomy
* Golden
* Greenish
* Inferno
* Lovely
* Mossy
* Muddy
* Mystic
* Ocher
* Ancient
* Pitch Black
* Purple
* Radiant
* Spooky
* Stench
* Strange
* Toxic
* Warm

### Ambient Music

* None
* Aer Elai
* Caer Cyflen
* Caer Lem
* Coparann
* Cradle Of Fire
* Mastermind
* Prison Escape
* Ruins Of Telema
* Shadows
* The Lightbringers
* The Necromancer
* Wizard's Tower

## Elements

Available empty rooms, props and even gadgets are different in every Environment.

↓ **[This part of the article is outdated and needs to be reworked, maybe each environment should get its own article] ↓**

## Empty Rooms

Empty Rooms are the basic building blocks of any location. They are placed first and create a base layout of a location.

## Gadgets

Gadgets are interactive elements. They can be placed on Props to make them interactable (e.g. make a door possible to open with Double Door), placed as standalone elements (e.g. Idle Npc), placed in the environment to create events (e.g. Lore Area).
Primed Scimitar

Primed Scimitar is a standard one-handed melee slashing weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with martial weapons or scimitars is required to use it effectively.

This weapon is exactly the same as a standard Scimitar, with the only difference being that it can be used in crafting recipes.

## Recipes

* Scimitar of Acuteness
* Scimitar of the Anfarels
* Scimitar of Sharpness

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Signy Wisecat
* Found as random loot
* Consistently found in first locked chest in Manacalon Prison
Phase Spider

## Stats

Phase Spider is a medium monstrosity creature of 3 Challenge Rating. It provides 700 XP when killed.

## Description

*A monstrous spider able to travel freely to and from the ethereal plane.*

## Attacks

### Poisonous Bite

+4 to hit, 1d10+2 piercing + 4d8 poison damage (target can attempt a saving throw to halve the damage)

## Locations

* The Id
* Coparann Mine
* (Lost Valley) At Dinas Gessa, three will appear nearby when the broken crate in the moat next to the North wall is looted.
Northwards

## Rewards

### Experience

?

Northwards is one of the main quests in the Palace of Ice DLC.

[*summary goes here*]

## How to obtain the quest

You get it automatically after completing the Unfinished Business quest.

## Objectives and quest log entries

**Travel to Kaupaapunki**

* You have been ambushed!

**Fight!**

* You have survived the ambush and protected Vigdis.

**Go to the Campsite**

* You rested for the night.
Primed Weapons

Primed weapons are an indispensable ingredient in weapon crafting. Any enchanted weapon recipe consists of two ingredients: a primed weapon and a special ingredient that serves as an activator.

A primed weapon is a special version of its standard counterpart, e.g. a Primed Dagger is a special version of a Dagger. The two are practically the same – they have the same damage die, the same properties, the same proficiency requirements and so on – with the only difference being that the primed weapon can be used in crafting, while a standard one cannot.

All the primed weapons can be found as random loot or bought from Heddlon Surespell in Caer Cyflen.
Rapier of Perfection

Rapier of Perfection is a craftable one-handed melee piercing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or rapiers is required to use it effectively.

## Crafting

**Ingredients:** Primed Rapier, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16
Hybrid Dire Wolves - Progress Report, Phase Three

Hybrid Dire Wolves - Progress Report, Phase Three is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*The changes we wrought on the dire wolves enhanced their aggression and ferocity. They look ugly, and their stench can be overwhelming, but when we pitted them against unaltered pure breeds of their kind, there wasn't even a contest. The second test involved armed runaway rebels, who were also slaughtered with ease. All in all, the program is delivering on its initial promise. The next step will be to ensure that the mutations carry over to the next generation.*
Purity

Purity is a magical one-handed melee bludgeoning weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. The weapon also deals additional 4d6 cold damge (half that if an enemy makes a successful saving throw). Proficiency with simple weapons or quarterstaves is required to use it effectively.

The weapon provides additional benefits to a bearer that attunes to it:

* Set Wisdom to 21 (if it's lower)
* Cast Heal (1 per day)

## Description

*Forged by master smith Krzysztof Flinthall, this weapon was enchanted by one of the first priests of Maraike who set foot on Solasta after opening of the rift.*

## Location

* Looted from a copse in the ruined mansion, Ruins in the Forest part of the Elven Settlements
Incapacitated

Incapacitated is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Incapacitated applies the following effects:

* Creature can’t take actions or reactions.

## Application and Removal

**Incapacitated can be applied by:** Hypnotic Pattern, Hideous Laughter, Mind Twist
Primed Scepter

Primed Scepter is a wondrous item and a crafting ingredient. It can be equipped in the utility slot. The scepter requires attunement and grants its wearer proficiency with the Herbalism Kit.

Note: For an unknown reason, the scepter is equipped in a finger slot.

## Description

*A silver scepter, magically prepared for enchantment.*

## Location

* Given as quest reward for The Last Endeavor.
* Sold by Maddy Greenisle
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Togrem Caskstrong
* Found as random loot
Primed Heavy Crossbow

### In-game properties

Piercing Damage, Range, Ammunition, Loading, Heavy, Two-Handed, Metal, Ingredient

Primed Heavy Crossbow is a standard two-handed ranged weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon and requires ammunition in a form of bolts. Proficiency with martial weapons or heavy crossbows is required to use it effectively.

This weapon is exactly the same as a standard Heavy Crossbow, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Heavy Crossbow of Accuracy
* Heavy Crossbow of Perfection
* Heavy Crossbow of Sharpshooting
* Whiteburn Heavy Crossbow

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Lost Valley) Sold by Hanno Mudstrider
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Katniss Strongmail
* Found as random loot
Imperial Aquila

Imperial Aquila is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The aquila can be found in the ruins of an Imperial outpost at Hickory Corner Wood and returned to the quest board in Caer Cyflen for a reward.

## Description

*This decoration was part of a Manacalon battle standard. It’s in bad shape but scholars might find it interesting enough.*
Primed Ring

Primed Ring is a crafting ingredient and a piece of jewelry. It can be equipped in a finger slot, but provides no benefits. It can be used for crafting other rings.

## Description

*Made by Manacalon enchanters, this gold ring is ready to receive enchantments, provided you know the process and have the necessary ingredients.*

## Location

* Sold by Maddy Greenisle
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Togrem Caskstrong
* Found as random loot
Primal Calling

Primal Calling is a first paid DLC for Solasta: Crown of the Magister. The DLC was released on Steam November 4th 2021.

## Content

Primal Calling adds two new playable classes, one ancestry and one background:

* **Barbarian** class with following subclasses: Path of the Berserker (from "System Reference Document"), Path of the Magebane (created by the development team), Path of Stone (created by the community);
* **Druid** class with following subclasses: Circle of the Land (from "System Reference Document"), Circle of Kindred Spirit (created by the development team), Circle of Winds (created by the community);
* **Half-Orc** ancestry;
* **Wanderer** background.

## Pricing

As with anything else on Steam, the price depends on the region. The release price of the Primal Calling DLC in chosen regions was as follows:

* Australia: 13.99 AUDUSD
* European Union: 9.99 EURO
* Japan: 1100 YEN
* Russia: 259 RUB
* Ukraine: 169 UAH
* United Kingdom: 7.99 GBP
* USA: 9.99 USD
Plate Armor of Fortitude

Plate Armor of Fortitude is a craftable heavy armor. This armor cannot be bought or found, it can only be crafted. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 15 are required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Ildurial Stronghand forged the first of those armors for the Emperor’s personal guard.*

## Crafting

**Ingredients:** Primed Plate, Heart of Winter

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 18

## Recipe

* (Palace of Ice) Sold by Berdel Ironfoot
Philosopher

Philosopher is one of the available player character backgrounds. It can be chosen during character creation and will determine the character’s backstory, certain personality flags and available background side quest. It also provides certain benefits in a form of proficiencies, features and known languages.

*You have spent almost all of your life reading books and learning about the world of Solasta and even others. You are passionate about knowledge and an expert when it comes to understanding. Now you’ve decided to take a new path, to explore and discover the world by yourself.*

## Features

* **Physician.** Proficient in Medicine and Persuasion.
* **Alchemist.** Proficient with Herbalism Kit.
* **Additional languages.** Chose two additional languages.

## Equipment

* Crafting Starter Pack
* Gold: 25
* Herbalism Kit

## Personality flags

**Determined:** Formal, Casual

**Choice of flags** (choose two): Pragmatism, Cynicism, Kindness, Altruism
Praetor Chainshirt

Advantage on Intimidation checks

Praetor Chainshirt is a magical medium armor. It has a third tier enchantment and provides +3 bonus to Armor Class. Proficiency with medium armor is required to wear it.

The armor provides additional benefits to those who attune to it:

* Charisma +2
* Proficiency in Intimidation
* Advantage on Intimidation checks

## Description

*Designed for a preator of the Manacalon Empire, this legendary armor was made to reinforce dominance of imperial representatives, in addition to being a formidable protection.*
Pass Without Trace (Condition)

Pass Without Trace is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Pass Without Trace applies the following effects:

* Creature gets +10 bonus to Dexterity (Stealth) checks.
* Creature cannot be detected except by magical means.

The condition ends if the caster's concentration is disrupted.

## Application and Removal

**Pass Without Trace can be applied by:** Pass Without Trace

**Pass Without Trace can be removed by:** disrupting concentration
Polymorphing Report

Polymorphing Report is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*The problem isn't physical. As far as we can tell, our Lord Protector is healthy. That he can't revert to his higher form...*

*...can only mean that there is one fundamental aspect of the process that we fail to grasp.*

*Therefore, we must continue to experiment on the most diverse array of subjects possible, morphing animals and even those ridiculous pets that druids dare to call kindred spirits. In these...*
Pheromone Stink

Pheromone Stink is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Pheromone Stink applies the following effects:

* Creature has -3 to all Charisma ability checks.

The condition lasts for 1 hour.

## Application and Removal

**Pheromone Stink can be applied by:** Pilgrim's Pheromone Spray attack.

**Pheromone Stink can be removed by:** –
Poisons

Poisons in vials are used to coat melee weapons. When coated, the weapon gain additional properties for a time. Poisons can be applied directly from the inventory or first equipped in the utility slot and applied from there.

They are a great weapon buff in the hands of a Rogue, as this class can apply poison to weapons with a bonus action.

Poison vials are not sold by any vendor. They can be crafted with Poisoner’s Kit and found as random loot. All poison crafting manuals can be bought from Maddy Greenisle.
Ring of Cold Resistance

Ring of Cold Resistance is a wondrous item. It's a magical item. It's equipped in the finger slot and requires attunement. When attuned, the ring grants its wearer resistance to Cold damage (any and all Cold damage is halved).

## Description

*A Manacalon master of Abjuration created this ring to counter specific damage.*

## Location

* Sold by Halman Summer
* Sold by Katniss Strongmail
* Found as random loot
Primed Plate

Primed Plate is a standard heavy armor. It is a basic non-magical armor and an ingredient needed to craft magical armor. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 15 are required to wear it.

This armor is exactly the same as a standard Plate, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master armorer, this armor is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Plate Armor of Fortitude
* Plate Armor of Robustness
* Plate Armor of Sturdiness

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Renno Highwater
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Berdel Ironfoot
* Found as random loot
Nel

Nel is a priest of Misaye in Caer Cyflen. He spends most of his time in the Temple of Misaye in the Temple Quarter. Nel monitors most of the thefts that happen in High Town and his temple can serve as a safe-house, where stolen goods are kept safe until a proper buyer is found.

Nel does most things he does for one simple reason – because it’s fun. He, like the goddess he serves, loves to laugh. His favorite pastimes seem to be doing pranks, sending people on wild goose chases, and teasing those who take themselves too seriously. After all, Misaye loves to tease a grouch.

Rules are rules… but only when it’s fun!
Rose Fairwind

Rose Fairwind is one of the characters introduced in the Lost Valley DLC. She is a prominent member of The People faction and a regular citizen of the Valley. The party first encounters her in Caer Hyfryd.

## Character and Story

[Rose Fairwind description and story goes here].

## Connected Quests

* Escape the Lost Valley
* The Butcher
* The Bully
* Rough Diplomacy
* Tortured
* Rescuing Reya
* Raid for Rose
* Love Story
* The Prisoners
* The Palace
Potion of Flying

Potion of Flying is a type of buffing potion that can be bought from vendors or found as random loot. When drank, it grants effects of a Fly spell.

*When you drink this potion, you can fly for 10 minutes.*

## Location

* Sold by Hugo Requer
* Sold by Mogo the Poor
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Orc Shaman

## Stats

Orc Shaman is a medium humanoid creature of 2 Challenge Rating. It provides 450 XP when killed.

## Description

*The closest thing the orcs have to a cleric, with some mystical powers.*

## Spells

*This section is incomplete. Please add more information if you encounter this foe.*

* Cantrips: Chill Touch
* 1st level: Cure Wounds, Shield
* 2nd level: Acid Arrow, Invisibility
* 3rd level: Lightning Bolt

## Locations

* Cradle of Fire
* Silent Whisper Outpost
* The Id, The Arena
* Random encounter on the world map
Pearl

Pearl is a spell ingredient needed to cast the Identify spell. The caster needs to have a pearl in his inventory, but the gem is not consumed when casting the spell. It is also used in some crafting recipes.

*A beautiful natural pearl, worth 100 gold pieces*

## Recipes

* Belt of the Barbarian King
* Cloak of the Dandy
* Scroll of Conjure Minor Elementals
* Scroll of Prismatic Spray
* Scroll of Raise Dead
* Scroll of Wall of Thorns

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer
* Sold by Heddlon Surespell
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found in various containers
* Reward for The Collector sidequest
* Reward for Runs in the Family sidequest
Primed Armor

Primed armors are an indispensable ingredient in weapon crafting. Any enchanted armor recipe consists of two ingredients: a primed armor and a special ingredient that serves as an activator.

A primed armor is a special version of its standard counterpart, e.g. a Primed Half Plate is a special version of a Half Plate. The two are practically the same – they have the same AC, the same properties, the same proficiency requirements and so on – with the only difference being that the primed armor can be used in crafting, while a standard one cannot.

All the primed armors can be found as random loot or bought from Heddlon Surespell in Caer Cyflen.
Necromancer

## Stats

Necromancer is a medium humanoid creature of 5 Challenge Rating. It provides 1800 XP when killed.

## Description

*An evil wizard specializing in necromancy.*

## Attacks

### Shortsword

+6 to hit, 2d4 necrotic damage, ×2 Attacks

## Spells

*This list may be incomplete*

* Cantrips: Chill Touch
* 2nd level: Misty Step, Ray of Enfeeblement
* 4th level: Blight

## Locations

* Bone Keep
* Random encounters
Quarterstaff

Quarterstaff is a standard one-handed melee bludgeoning weapon. It's a basic non-magical weapon. Proficiency with simple weapons or quarterstaves is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Orc Grimblade

## Stats

Orc Grimblade is a medium humanoid creature of 5 Challenge Rating. It provides 1800 XP when killed.

## Description

*A sneaky orc trained to use the shadows to stab enemies in the back.*

## Attacks

### Ice Blade

+9 to hit, 1d8+4 slashing damage, ×2 Attacks

### Ice Dagger

+9 to hit, 1d4+4 piercing + 1d6 cold damage, Inflicts Hindered (target can attempt a saving throw each turn to cancel), ×2 A

### **Sneak Attack**

When the Orc Grimblade hits a target with his blade while he has an ally engaging the target as well, he deals 7d6 cold damage as Sneak Attack damage. This ability activates automatically once per turn and only against the first enemy that gets hit while the condition is fulfilled.

## Locations

* Cradle of Fire
* The Oracle
* The Id, The Arena
* Random encounter on the world map
Rhodanthe Asigon

Rhodanthe Asigon is one of the characters introduced in the Palace of Ice DLC. She is a vendor located in The Einareum. She is a member of the Principality of Masgarth, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on Principality of Masgarth faction relationship. Stock does not replenish.

* Indifference (0-10)
* Sympathy (11-30): 15% upcharge on base value
* Alliance (31-50): 10% discount
* Brotherhood (51-80): 20% discount
* Living Legend (81-100): 30% discount
Prophet of Darkness

Prophet of Darkness is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Prophet of Darkness is also a special feature of Sorr-Akkath Shikkath, Sorr-Akkath Abomination, Sorr-Akkath Harasser, Sorr-Akkath Kratshar, and Sorr-Akkath Devastator. Those Soraks use this feature to apply the condition only to themselves. It is only effective in dim light or darkness.

## Effects

Prophet of Darkness applies the following effects:

* Creature has +3 to AC.
* Creature has +2 to attack rolls.
* Creature has +2 to all saving throws.
* Creature regenerates HP when in dim light, and regenerates HP even faster when in darkness.

## Application and Removal

**Prophet of Darkness can be applied by:** Prophet of Darkness feature of Sorr-Akkath Shikkath, Sorr-Akkath Abomination, Sorr-Akkath Harasser, Sorr-Akkath Kratshar, and Sorr-Akkath Devastator.

**Prophet of Darkness can be removed by:** -
Mutated Bulette

## Stats

Mutated Bulette is a large monstrosity creature of 5 Challenge Rating. It provides 1800 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*This bulette is another hybrid born out of the hideous experiments at the secret facility – and, of course, it's even worse than a normal bulette.*

## Attacks

### Bite

+11 to hit, 4d12+7 piercing damage + 2d12 poison damage (target can make a successful saving throw to halve this damage), ×2 attacks
Potion of Comprehend Languages

Potion of Comprehend Languages is a type of buffing potion that can be bought from vendors or found as random loot. When drank, it grants Comprehending Languages – ability to read and speak any language.

*This potion allows you to understand all languages for 1 hour.*

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Radulf

Radulf is the chief of the Bladefang tribe.

He offers his tribe’s help against Arrok if the adventurers prove their power. He wants them to kill the Kralshe-Renn (Spider Queen) and retrieve the Sandraven Holy Axe – a holy axe o the ancients. The party can chose to keep the Axe after retrieving it, which makes Radulf quite unhappy.

## Description

*The closest thing orcs have to a cleric, with some mystical powers.*
Mutant Minotaur

## Stats

Mutant Minotaur is a large monstrosity creature of 7 Challenge Rating. It provides 2900XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*An enormous minotaur, transformed by unspeakable experiments/*

## Attacks

### Greataxe

+9 to hit, 2d12+6 slashing damage, ×2 attacks

### Charge

+8 to hit, 8d8+5 piercing damage, pushes the target 2 cells away (target can attempt a saving throw to negate)

## Special

### Immunities

Frightened, Exhausted, Charmed, Mind Controlled, Mind Dominated
Nature

Nature is a skill related to Intelligence. Intelligence (Nature) checks measure the character's ability to recall lore about terrain, plants and animals, the weather, and natural cycles.

Nature can be used to craft Poisons. Poisoner’s Kit is required.

## Nature proficiency

Nature proficiency grants a proficiency bonus to any and all Intelligence (Nature) checks.

It is available as skill proficiency of choice to: Barbarians, Half-Elves, Druids, Rangers.

It is automatically given to: Academics, Acolytes.
Regenerate

Regenerate is a seventh level spell from the Transmutation school. You touch a creature and stimulate its natural healing ability.

## Spell effects

When you touch your target with this spell, they immediately regain 4d8 + 15 hit points. And for the duration of the spell, the target regains 1 hit point at the start of each of its turns (1 hit point every 6 seconds).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Druid
* Cleric
* Wizard (Greenmage only)
Necromancy

**Necromancy** is one of the schools of magic in the world of Solasta.

Necromancy spells manipulate the energies of life and death. It is often viewed as a dark school of magic, and only immoral casters will dare to specialize in it. However, not all spells from this school are *evil*. Necromancy spells can grant an extra life force, drain life from another creature, create hoards of undead, or even bring the dead back to life. Creating undead creatures is not a good act, so only evil casters will use such spells with relish.

## List of all Necromancy spells

### Cantrip

* Chill Touch
* Spare the Dying

### Level I

* False Life
* Inflict Wounds

### Level II

* Blindness
* Ray of Enfeeblement

### Level III

* Bestow Curse
* Revivify
* Vampiric Touch

### Level V

* Contagion
* Raise Dead

### Level VI

* Eyebite
* Harm
Ration Pouch

Ration Pouch is a standard, non-magical food source. One Ration Pouch holds enough food to satisfy the needs of one person for a day. Food in the ration pouch is packed in such a way that it will not spoil.

## Description

*A cloth sack with enough food for one day: bread, dried meet, raw vegetables.*

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Rogrok
* Sold by Circe Gerardoirin
* Sold by Galfin Leafcutter
* Sold by Arda Bladefang
* Sold by Cuberdon Miller
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Sold by Erwina Longstaff
* Found as random loot
Owl's Wisdom

Owl's Wisdom is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Owl's Wisdom applies the following effects:

* Creature has advantage on Wisdom checks.

## Application and Removal

**Owl's Wisdom can be applied by:** Enhance Ability

**Owl's Wisdom can be removed by:** disrupting concentration, Dispel Magic
Protected from Lightning

Protected from Lightning is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Protected from Lightning applies the following effects:

* Creature has resistance to lightning damage;

## Application and Removal

**Protected from Lightning can be applied by:** Protection from Energy

**Protected from Lightning can be removed by:** disrupting concentration, Dispel Magic
Quarterstaff of Smashing

Quarterstaff of Smashing is a craftable one-handed melee bludgeoning weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or quarterstaves is required to use it effectively.

## Crafting

**Ingredients:** Primed Quarterstaff, Oil of Acuteness

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Sold by Circe Gerardoirin
* Received at the start of the Palace of Ice DLC
Psychic Damage

Psychic Damage is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Psychic Damage applies the following effects:

* Creature takes additional +1d6 psychic damage every time it takes damage

## Application and Removal

**Psychic Damage can be applied by:** Demonic Grease of True Strike

**Psychic Damage can be removed by:** –
Protect vs Evil & Good

Protect vs Evil & Good is a first level spell from the Abjuration school. The touches an ally to give them protection from evil or good creatures for a limited time.

Protect vs Evil & Good requires concentration.

## Spell effects

Protect vs Evil & Good targets one ally. It grants *Protected from Evil and Good* – aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against the target, and cannot charm, frighten, or possess it. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Paladin
* Rogue (Shadowcaster only)
* Warlock
* Wizard
Primordial Lava Stones

## Primordial Lava Stones

### Weight

0

Primordial Lava Stones are a crafting ingredient used in various recipes.

*[no in-game description provided]*

## Recipes

* Boots of Fire Walking
* Flaming Arrow
* Flaming Bolt
* Flash Arrow
* Flash Bolt
* Scroll of Dimension Door
* Scroll of Flame Strike
* Scrolls of Power Word Stun
* Scrolls of Sunbeam

## Locations

* Sold by Mogo the Poor
* Dropped by Remorhaz Offspring
* Gathered from resource nodes
* Sold by Hanno Mudstrider

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Primed Greataxe

Primed Greataxe is a standard two-handed melee slashing weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with martial weapons or greataxes is required to use it effectively.

This weapon is exactly the same as a standard Greataxe, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Greataxe of Acuteness
* Greataxe of Sharpness
* Stormblade Greataxe
* Greataxe of Perfection

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Katniss Strongmail
* Found as random loot
Prelude (Tutorial)

## Introduction

Your characters meet at The Gravekeeper's Cask in Caer Cyflen for the first time. They more or less try to get acquainted to the local brew and start to get to know each other by telling their travel stories.

## Walkthrough

### Escape the bandits' prison

Your first character wakes up in the prison at the bandits' hideout…

* Leave your cell and move west.
* Take the torch from the barrel.
* Push aside the rock blocking the hidden passage.
* Jump over the gaps to reach the column.
* Drop the column over the large gap.
* Push the weakened wall to crush the bandits.
* Push the second rock to access the chest.
* Leave the bandits' hideout through the iron bar door.

### Cross the bridge

On the journey to Caer Cyflen, your second character crosses a canyon using an ancient stone bridge…

**FIGHT (3 Starving Wolves)**

* Defend yourself against 3 starving wolves by just killing or pushing them over the edge.
* Move south towards the rock.

**FIGHT (Grayback Wolf)**

* Don't fight this one!
* Use disengage and take a position at the southern edge of the rock.

### Leave the Cave

Your third character tries to shortcut the way to Caer Cyflen and falls through a hole into a cave…

* Equip your torch.
* Light the two torches on the wall.
* Inspect the totem.
* Open the door to the next cavern.
* Heal yourself by using a healing spell or one of the potions from the box.
* Use the cautious mode and sneak past the orcs to activate the winch, which opens the gate to the next cave.
* Use the campfire to initiate a long rest (skip time).

The orcs have left the area.

* Now you may leave the cave via the main entrance unmolested.

### Recover the stolen gem

Your fourth character starts close to the manor…

* Use cautious mode all the time and follow the tracks.
* Get the thief’s tools from the barrel at the corner.
* Remove (use) the wooden blockade to reveal a hole in the wall.
* Crawl through the wall, move west and unlock the first locked door.
* Avoid detection by the bandit guards and go to the next locked door.
* Enter the backyard after unlocking the second door.
* Climb up through the open window by using the eve-tendrils.
* Watch out! In front of the next door, there is a trap.
* (optional) Quicksave the game. (You'll be able to reroll the dice in case you trigger the trap)
* Enter the sleeping room, disarm the trap at the chest, retrieve the gem and leave via the open window.

**FIGHT (1 Loan Shark)**

* Use the shortbow to surprise attack the loan shark.

## Maps

PRELUDE: Orc hideoutPRELUDE: Stone bridgePRELUDE: Shark`s castlePRELUDE: Escape the Bandits' prison
Raise Dead

Raise Dead is a fifth level spell from the Necromancy school. The spell brings one creature back to life, up to 10 days after death.

To cast this spell, the caster needs to possess a diamond worth at least 500 gp, which the spell consumes.

## Spell effects

Raise Dead revives one dead character, up to 10 days after death. It also inflicts *Back from the Dead* – the character has -4 penalty on attack rolls, saving throws and ability checks.

The character needs to complete a long rest to reduce the penalty by 1 (it will completely disappear after 4 long rests).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Warlock (Timekeeper only)
Primed Leather Armor

Primed Leather Armor is a standard light armor and an ingredient needed to craft magical armor. It is a basic non-magical armor. Proficiency with light armor is required to wear it.

This armor is exactly the same as a standard Leather, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master armorer, this armor is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Leather Armor of Flame Dancing
* Leather Armor of Fortitude
* Leather Armor of Robustness
* Leather Armor of Sturdiness
* Leather Armor of Survival

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Signy Wisecat
* Found as random loot
Mutated Bulette Head

Mutated Bulette Head is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be looted from the corpses of Mutated Bulette found in the Magic Research Complex.

## Description

*The head of a mutated bulette. A very rare ingredient.*

## Connected Quest

Even though this head is marked as a quest item, there doesn't actually seem to be any quest connected to it.