Hammer

* Hammer
* Hammer RG
* Hammer EXRG

* Tier 2
* Tier 3
* Tier 4

**Hammers** are weapons in Let It Die. Hammers are among the first weapons you find in the game, and the Iron Hammer Blueprint is both easy to find and cheap to research, making them a reliable tool early on.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Iron Hammer**
	+ Has an obtainable Blueprint on Floors 1-5.

## Notes

* The Hammer's attack string is fairly linear, so some enemies can sidestep it easily; beware when using lock on.
* Once you reach Mastery Rank 5, you obtain the Combo + buff to your hammer combo. This does massive damage, so this is good for bosses you can easily stun or get a combo on.
* This weapon is rough to dodge out of once you begin a combo, so be sure to catch your opponent mid-attack so you don't get countered!
* The Iron Smash, unlocked at Mastery rank 10, is a far reaching horizontal attack. This is a good alternative attack against enemies that sidestep, but keep the recovery time in mind.
* The Strike Hammer upgrades are fairly simple to obtain, making this an easy weapon to get to Tier 3 or 4.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
* L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.

* Durability
* Rage

This ****Hammer**** is one of two Rage Series weapons, which were only sold during the Precious Metal Madness event from 4/12/2017 - 4/27/2017, as a KC purchase from Choku-Funsha. They were described as such:

* *"During this event, Chokufunsha will be selling special RAGE SERIES weapons. Performing a normal attack with these weapons will not differ from their original counterparts, but their attack strength is DRAMATICALLY increased when performing a Rage Move. However, after one Rage Move they will lose all durability and break. Figure out the best time to utilize these weapons and gain the upper hand! That, or you can just enjoy these cool-looking variations."*

They had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. While no longer obtainable directly, these weapons may still be dropped for other players through TDM.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

### Iron Hammer RG

Iron Hammer RG ★ (Faction: D.O.D. ARMS)
 **Damage Type*** 100%  Blunt

**Total Materials**
* None.

## Blueprint Locations

* **Iron Hammer RG**
	+ There is no blueprint for this weapon.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
* L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.

* Durability
* Rage

This ****Hammer**** was the only **EXRG Series** weapon, a variant of the Rage Series **Iron Hammer RG**. It was only available for a limited time from purchasing the $60 USD **Bloody Holiday Pack 2017**, though the pack contained 5 copies of them, among other items. In some countries, this pack was available from December 27th, 2017 to January 14th, 2018, but in North America and Europe, the pack was not available until January 3rd. Essentially, this meant most players had a less-than-two-week period to decide to buy a relatively expensive pack, for a weapon likely perceived as underwhelming after the original RG weapon event a few months ago. This potentially makes this the rarest weapon in the entire game.

Similar to the original RG weapons, the EXRG (aside from starting marginally stronger) was supposed to dramatically increase the power of the Rage Move - but unlike the RG's, the EXRG wouldn't break upon use. The Rage Move cost was also decreased from 3 to 2, the normal Rage cost for a Hammer. But the most striking feature of the EXRG is a staggering 20000 points of Durability, an amount that, years later, is still higher than any Uncapped or Forcemen gear. However, this went unnoticed for a long time, as the Durability was originally only written as "S" until an update changed the format later.

They still had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. They are no longer obtainable directly, and cannot drop through TDM.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

### Iron Hammer EXRG

Iron Hammer EXRG ★ (Faction: D.O.D. ARMS)
 **Damage Type*** 100%  Blunt

**Total Materials**
* None.

## Blueprint Locations

* **Iron Hammer EXRG**
	+ There is no blueprint for this weapon.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
* L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.