Intern

**Intern** is one of the available hero classes in *Infinite Arena*.

## Description

Interns are a healing class with the ability to smite enemies.

## Ranks

Intern ranks provide the following base statistic modifiers and special bonuses:

## Skill tree

### Tier 1

* Stat Increase: Health
	1. Health 1.30%
	2. Health 2.50%
	3. Health 3.70%
	4. Health 4.90%
	5. Health 6.10%
* Active Skill: First Aid
	+ Target: LowestHealthExcludingFullHealth
	+ Cooldown: 3.5s
	1. Heal the ally with the lowest health for 300% damage.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Damage
	1. Damage 1.00%
	2. Damage 2.00%
	3. Damage 3.00%
	4. Damage 4.00%
	5. Damage 4.90%

### Tier 2

* Stat Increase: Damage
	1. Damage 2.20%
	2. Damage 4.30%
	3. Damage 6.50%
	4. Damage 8.60%
	5. Damage 10.70%
* Stat Increase: Health
	1. Health 3.40%
	2. Health 6.80%
	3. Health 10.20%
* Stat Increase: Vampirism
	1. Vampirism 0.80%
	2. Vampirism 1.60%
	3. Vampirism 2.40%
	4. Vampirism 3.20%
	5. Vampirism 4.00%

### Tier 3

* Stat Increase: Health
	1. Health 2.70%
	2. Health 5.40%
	3. Health 8.10%
	4. Health 10.80%
	5. Health 13.50%
* Active Skill: Smite
	+ Target: Closest
	+ Cooldown: 8s
	1. Attack 3 targets, dealing 150% damage and healing the closest friendly target for 500% damage.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Vampirism
	1. Vampirism 0.80%
	2. Vampirism 1.60%
	3. Vampirism 2.40%
	4. Vampirism 3.20%
	5. Vampirism 4.00%
* Stat Increase: Damage
	1. Damage 2.50%
	2. Damage 5.00%
	3. Damage 7.50%
	4. Damage 10.00%
	5. Damage 12.50%

### Tier 4

* Stat Increase: Damage
	1. Damage 3.40%
	2. Damage 6.70%
	3. Damage 10.00%
	4. Damage 13.40%
	5. Damage 16.70%
* Stat Increase: CritDamage
	1. CritDamage 39.38%
* Stat Increase: CritRate
	1. CritRate 0.55%
	2. CritRate 1.10%
	3. CritRate 1.65%
	4. CritRate 2.20%
	5. CritRate 2.75%

### Tier 5

* Stat Increase: Health
	1. Health 5.60%
	2. Health 11.20%
	3. Health 16.80%
	4. Health 22.30%
	5. Health 27.90%
* Active Skill: Radiance
	+ Target: Strongest
	+ Cooldown: 12s
	1. Heal the party for 300% damage.
	2. ...
	3. ...
	4. ...
	5. ...
* Stat Increase: Damage
	1. Damage 7.40%
	2. Damage 14.80%
	3. Damage 22.10%
	4. Damage 29.50%
* Stat Increase: CritRate
	1. CritRate 0.70%
	2. CritRate 1.35%
	3. CritRate 2.00%
	4. CritRate 2.70%
	5. CritRate 3.35%

### Tier 6

* Stat Increase: Damage
	1. Damage 7.70%
	2. Damage 15.40%
	3. Damage 23.10%
* Stat Increase: Health
	1. Health 7.30%
	2. Health 14.50%
	3. Health 21.70%
	4. Health 28.90%

### Tier 7

* Stat Increase: DodgeRate
	1. DodgeRate 1.80%
	2. DodgeRate 3.55%
	3. DodgeRate 5.35%
	4. DodgeRate 7.10%
* Stat Increase: CritRate
	1. CritRate 1.35%
	2. CritRate 2.70%
	3. CritRate 4.00%
	4. CritRate 5.35%
* Stat Increase: Damage
	1. Damage 14.50%
	2. Damage 28.90%
	3. Damage 43.30%
* Stat Increase: Health
	1. Health 13.40%
	2. Health 26.80%
	3. Health 40.10%

### Tier 8

* Stat Increase: Health
	1. Health 8.50%
	2. Health 16.90%
	3. Health 25.30%
	4. Health 33.70%
* Stat Increase: Damage
	1. Damage 10.90%
	2. Damage 21.80%
	3. Damage 32.70%
	4. Damage 43.60%
* Stat Increase: CritDamage
	1. CritDamage 22.65%
	2. CritDamage 45.23%
	3. CritDamage 67.88%
* Stat Increase: DodgeRate
	1. DodgeRate 1.45%
	2. DodgeRate 2.85%
	3. DodgeRate 4.30%
	4. DodgeRate 5.70%

### Tier 9

* Stat Increase: Damage
	1. Damage 16.20%
	2. Damage 32.30%
	3. Damage 48.50%
* Stat Increase: CritRate
	1. CritRate 1.75%
	2. CritRate 3.50%
	3. CritRate 5.25%

### Tier 10

* Stat Increase: DodgeRate
	1. DodgeRate 2.35%
	2. DodgeRate 4.65%
	3. DodgeRate 7.00%
* Stat Increase: Damage
	1. Damage 17.90%
	2. Damage 35.80%
	3. Damage 53.70%
* Stat Increase: Health
	1. Health 11.40%
	2. Health 22.80%
	3. Health 34.20%
	4. Health 45.50%