Garlean

The Garlean Empire controls the majority of the three continents in Eorzea. Their power centered in the capital of Garlemald. However this is well known to the residents of Eorzea. Fifty years ago Garlemald was nothing more than a remote location, sparsely populated, barely a location on a map of Ilsabard. This is easily reflected within the population of the empire itself. Trueblooded Garleans are vastly outnumbered compared to the masses of faceless mixed bloods, or other races within the machine of the empire of Garlemald. The Garlean nobility hold the power within the capital of Garlemald itself, as a result Garleans are better trained, and better educated than most of the other races. However they are also rarely seen outside of the capital of Garlemald, consisting of only seventy percent of the population within the seat of their empires power.

Garleans shockingly resemble humes. However they stand taller, and occasionally broader, their most interesting distinguishing characteristic is the trademark third eye located upon their forehead.

### **Standard Racial Traits**

* **Ability Score Racial Traits:** Garleans are hardy and very intelligent, but have difficulty deciding if their actions are wise. As a result, garleans gain a +2 bonus to Constitution and Intelligence, but suffer a –2 penalty to Wisdom.
* **Size:** Garleans are Medium creatures and have no bonuses or penalties due to their size.
* **Type:** Garleans are Humanoid creatures with the garlean subtype.
* **Base Speed:** Garleans have a base speed of 30 feet.
* **Languages:** Garleans begin play speaking Common. Garleans with high Intelligence scores can choose from the following: Elvaan, Galkan, Goblin, Lalafellan, and Mithran. See the Linguistics skill page for more information about these languages.

### **Feat and Skill Racial Traits**

* **Keen Senses:** Garleans receive a +2 racial bonus on Perception checks.
* **Noble Upbringing:** Garleans take great pride in their history, culture, and government. They receive a +2 bonus on Knowledge (nobility) and Knowledge (history) checks and always treat these skills as class skills.
* **Sovereignty of The Nation:** Garleans are highly efficient with firearms. They can gain Firearms (Simple) or a single Gun Arm Exotic Weapon Proficiency.
* **Technologically Advanced:** Garleans are very proficient with all things technology. They gain a +2 racial bonus on Knowledge (Technology), Repair, and any one Craft skill that involves building something technological.

### Magical Racial Traits

* **Third Eye (Su):** Garleans, while magically inept, can physically open a third eye in their forehead, which shines like a white gem, and are able to use *detect magic* at will as a spell-like ability (caster level equal to the garlean‘s class level).

### **Offense Racial Traits**

* **Hatred:** Garleans receive a +1 racial bonus on attack rolls against creatures of the Beastman tribes, and primals, due to special training and zealotry against these most hated foes.
* **Weapon Familiarity:** Garleans treat Magitek Gunblades as martial weapons. (Only the Magitek Ones)

### **Defense Racial Traits**

* **Fearless:** Garleans gain a +2 racial bonus on all saving throws against fear effects.
* **Hardy:** Garleans gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
* **Magitek Training:** Garleans gain a +4 dodge bonus to AC against constructs of the robot subtype and magiteks

### **Weakness Racial Traits**

* **Non-Magical:** Garleans possess no natural ability to channel aether though their bodies, as such they are unable to obtain a magic pool or spell slots, nor can they use spell-trigger items or spell-completion items.

### **Titles**

Garleans have a system of titles which reflect their status in Garlean society. These titles can make identifying a person’s rank within the empire as easy as reading or hearing their name. The format for these titles is <First Name> <Title> <Last Name>. An example of this is the current emperor Varis Zos Galvus. Consult with your GM for a full list of titles available to you.

## Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above.

##### Replaces Ability Scores, Languages

* **Xenophobia Extremis:** Some garleans see themselves so high and mighty over other races, it seeps into every part of their beings. Garleans with this racial trait get -2 to Charisma instead of Wisdom, and cannot learn bonus languages based on their Intelligence modifier. This racial trait modifies the ability score and languages racial traits.

##### Replaces Hardy, Third Eye

* **Magic Resistant:** Some garleans are particularly resistant to magic. Garleans with this racial trait gain spell resistance equal to 11 + their character level. This resistance can be lowered for 1 round as a standard action. This racial trait replaces hardy and third eye.

##### Replaces Noble Upbringing

* **Engineer:** Garlean engineers tinker endlessly with fire, explosives, and the engines of war. Garleans with this racial trait gain a +2 racial bonus on Craft (alchemy) and Knowledge (engineering) checks. This racial trait replaces noble upbringing.
* **Master Tinker:** Garleans experiment with all manner of mechanical devices. Garleans with this racial trait gain a +2 bonus on Disable Device and Knowledge (engineering) checks. This racial trait replaces noble upbringing.
* **Wary:** Many garleans have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others’ motivations. Garleans with this trait gain a +2 racial bonus on Sense Motive and Bluff checks. This racial trait replaces noble upbringing.

##### **Replaces Technologically Advanced**

* **Before Their Time:** Many garleans that are born outside their empire still become savants with advanced machinery, despite their relatively austere upbringing. Garleans with this racial trait gain Technologist as a bonus feat as well as a +2 racial bonus to Craft (Mechanical) and Repair checks. This racial trait replaces technologically advanced.
* **Physically Inspired:** Some garleans prefer being physically superior to others. Garleans with this racial trait gains a +2 racial bonus on Acrobatics, Climb, and Swim checks. This racial trait replaces technologically advanced.
* **Wright:** Some garleans prefer to use their natural talents with mechanisms to drive machines. These garleans gain a +2 racial bonus on Drive checks and on Craft and Repair checks to build or repair vehicles. This racial trait replaces technologically advanced.

## Age, Height and Weight

Table: Garlean Starting Ages

 20

Table: Aging Effects

 50 years

Table: Height and Weight

 Male
(6 ft. 1 in.-6 ft. 10.)
 Female
(5 ft. 10 in.-6 ft. 7 in.)
(174 - 210 lbs.)

## Favored Class Options

The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

* **Chemist:** The chemist gains +1/6 of a new discovery.
* **Engineer**: Add +1/4 to the number of Repair daily uses.
* **Fighter:** Add +1 to the fighter’s CMD when resisting a bull rush or grapple.
* **Gunbreaker:** Add +1/6 of a new gun arm technique.
* **Gunner:** Add +1/4 point to the gunner’s grit points.
* **Knight:** Add +1/4 to the dodge bonus to AC while in a defensive stance.
* **Medic:** Adds +1 to the healing provided by Triage.
* **Ninja:** Add a +1/3 bonus on damage rolls to sneak attack.