Liber-Valkar

Imperatori-Deus

Renegade: +1 Initiative

The term Profugii applies to all Valkar, who live outside the Eternal Empire or have been born outside Dormus. They are regarded as 'impure' by the Empire, while being a common sight amongst other nations.

## Origins

Part of the *Profugii*, are the Valkar who once integrated into Vona, during its occupation by the Eternal Empire. Many of their descendants did not manage to return to the Empire during the 4th Crusade, leading to them being marked as 'in-pure' by the Empire and living in the east from now on.

The second group pf *Profugii*, are the deserters and rebels in the western Marshlands on Dormus, who stand in defiance to the rule of the Empire. They question the divinity of the Emperor and are therefore also declared *Profugii* by the imperial court.

## Description

### Appearance

The free Valkar are around **1,70 tall**. They skin varies from **light tones to sun tanned skin**. They tend to have **brown hair.**

*Profugii* generally wear cloths of their relating region of birth, outside the Empire. Instead of holding cultural traditions, they rather adapt the garbs of the Humans and Dravken. They tend to keep their hair short, while the men also grew out their facial hair, like Humans.

The *Profugii* of the Marshlands on the other hand have their own fashion, influenced by both the Eternal Empire and the dying people of the Uoma. They have technics, to craft simple reed paper into hardy and light lamella armour, capable of catching blows with ease. In protest of the caste order inside the Empire, they *Profugii* of the west grow their hair out, normally a privilege of the Princeptii.

### Names

Profugii generally speak the native language of the nation, they live in, but some also speak a version of Valar, passed down by generations away from the Empire.

Despite intermingle with other cultures, many still carry valarian names, often intermixed with regional dialects and names..

Examples for valarian Names are: **Hadrius, Plesidippus, Loreia, Quinctilia or Calidorus.**

### Behavior

The "Free Valkar's" most important attribute is their independence from the Empire, if chosen or not. Instead of relying on authorities, they rather take care of problems themselves, often becoming leaders or taking other esteemed position in society due to their tenacity. But this also often makes them questions orders of other people beside themselves, making them troublemakers and rebels in the eyes of many.

## Culture

Most *Profugii* live integrated into the mostly Human nations they inhabit. Therefore, they often relate more to other cultures than that of their own. Still, many *Profugii*, who are prohibited to enter the Empire due to their status, are still nostalgic towards their valkarian roots. Their urge to often rise in societies hierarchy is for example still present, often leading to mistrust from Humans and Dravken, who see the industrious *Profugii* as intrusive and presumptuous. But most *Profugii* on Vona and Ghalgenia are little different from other citizens of these parts.

Special are the *Profugii*, who still live on Dormus, in the western Marshlands of the continent. Once soldiers of the Legiones, they rebelled and deserted the Empire, seeking to protect the last living of the Uoma from extinction by the hand of the Eternal Empire. They see the passive and wise Uomas as teachers, adopting their language, culture, and way of life, despite the race of the Uoma most likely not surviving for the next hundred years. Still, in this mixture of alien and valkarian culture, the *Profugii* of the Free Marshes invented their own identity, similarly influenced by imperial culture as the Mihqueh Dominion, founded by former slaves.

The *Profugii* of the Free Marshes scarcely leave their home, venturing to the other continents to the east. They appear most alien to outsiders, strange and foreign warriors who have mastered the uoman Combat Style, defeating foes without weapons or harm if need be. They also have an own school of Magic, most likely related to Illusion Magic. They can conjure up mists, to blind foes on a battlefield and to take them out as shades in the fog.