Game Modes

It's safe to say you'll find something new just about every time you start up the game. And even when familiar things become stale, there are ways to spice them up again. Here is a list the different ways you can experience Prodigal.

### Casual

* This is the Main Story Line with several dating stories available. You will be introduced to obstacles of many different types, and are expected to break sequence, but ultimately mistakes are forgiven. Recovery is easy, and there's always some extra help if you still have trouble getting through. Take your time exploring, practicing, discovering.
* Completing Nightfall or Setting Moon has multiple paths, though they all converge at the same point. For example, all 4 main equipment tools can be acquired before fighting the first Boneyard Boss; Vulture. You are also able to complete the Magma Heart dungeon before completing Nightfall. So, you are able and encouraged to do things differently from the intended path, but the Story's predominant stages of progression are linear.
* After Nightfall, the relationship system opens up. You are now able to continue Conversational Progression with and Marry one of the seven available NPCs. Each has a different method of approach, each adds some lore to the main story, and once you are married to them, they behave a little differently.

### Post Game

* This is an extension of the Main Story Line, with it's own slew of questing, and additional romance options as well. Places you could not reach will become reachable. Items you are missing from your collection can now be found. However, the experience is no longer meant to be Casual. The Dungeons and Bosses here are all designed to be much tougher the further you Dive.
* At this point, you seem to have redeemed yourself in the eyes of the town's folk, as even they are acting differently. NPCs that didn't have much to say in your Casual play through will now be much more open. You will be able to influence the growth of the town much better now with your continued interaction; For example, in the Tamed quest, you are able to influence the Relationships of other NPCs.
* Not unlike the first 2 Acts of the game; Hero's Rest has a variance of methods to complete, but ultimately have a few points of convergence. Acquiring the Empowered Hand, Getting Hugh Married, what to do after gathering all the Blessings ~ some things must be done, but you can weave a quilt on the way with the ever-growing RPG elements of the game.
* Reaching the end of the Post Game rewards you with a special credit scene. This gives some additional aftermath story about the Characters of Prodigal. Some things in the credits change depending on who you married and who you helped during your time with the game. However, fate still carries some of these Characters away from all your effort and influence. This continues Colorgrave's story. . . elsewhere. . .

### New Game +

* Altars: The First round of difficulty modification. Play from the start of the game, but without the Casual.
* Curses: The Second Round of difficulty modification. Play from the start, this time without mercy.
* Intro Skip: The Blue Hooded Figure still acts as a skipper for the intro scenes of the game, whether you activate difficulty modifiers or not.
* Item & Location Availability: Zaegul's Secret Shop is just one example of how New Games open up post game content, and for all the weaving around the intended experience you could do before, it's now exponentially more. For example; on your first Post Game playthrough you might have found yourself in the Crystal Caves, noticing a breakable wall that wasn't there before. Now, every New Game you start, Casual or otherwise, you will be able to enter the Crystal Caves from Act 1.

### Randomizer

* If you've completed enough of the game to open either the Curse or Altar Realm; you will see a red crystal on the southwest end of either room. Interacting with the crystal will take you to a room with three digits set to 0; interacting with these digits will cycle them 0 through 9. The 3-digit number that is displayed upon leaving the room will shuffle almost all items that are obtained from chests, hidden chests, Heart Ores, overworld items, and dungeon rewards. Blessings and items obtained from quests will remain unchanged. A different save file started with the same 3-digit number will have all the items in the exact same places.
* Altars or Curses activated before accepting **Randomizer** mode will still apply to the game.

### Story Skip

* If you've completed enough of the game to open either the Curse or Altar Realm; you will see a pedestal on the southeast end of either room. There, a book's pages turn from an intangible gust. This is an additional game mode which **removes the Main Story cut-scene-load** from the game play.
* Starting you off with; Winged Boots equipped, Rusty Key, Hallowed Key, Bone Key, Climbing Gear, Stindle's Map, & the Dusty Key in your inventory. All together- putting the Main Game in a Post Game state, but returning the items you would have collected getting there.
* Altars or Curses activated before accepting **Story Skip** mode will still apply to the game.

### Boss Rush

* If you're tired of running around town just to fight all these great bosses, well now you have the chance to fight them back to back, all you like. Whether you're practicing for the ultimate Cursed challenge, or just downright love a Boss Rush, you can find it in the Colorless Void's Color Vault. Reachable once you clear Setting Moon, the Color Vault lies inside the Colorless Temple's Exterior Walls. There you will meet Cera & Bera; Bera will be the one to drag you back out to Vann's Point, should you fail their trials.
* Boss Rushes come in 3 separate stages; Bronze, Silver, & Gold. Each one Stacks additional bosses to the previous; together adding post game, side quest, and Nightmare versions of the Main Story's Bosses.