recursal/Fanatic-Fandom huggingface dataset:
Papa Morte, Destroyer For Hire

**Faction:** Mercenaries

**Role:** Quartermaster

**Hit Points:** 8

**Skill Card Slots;**

**Papa's Great Axe**

* Basic Attack
* Level 1
	+ Cost: Free
	+ If Papa Morte has 5 or more damage, this attack gains +1 to Hit.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ If Papa Morte has 5 or more damage, this attack gains +2 dice and +1 to Hit.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

**Do It For Papa!**

* Level 1
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ *When friendly Crew in a zone within 2 of Papa Morte attack.*
	+ Add dice to that Crew's total attacks equal to the total damage on Papa Morte.
	+ Flip this skill to Level 1

**Papa's Protection**

* Level 1
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ *When Crew in a zone within 2 of Papa Morte zare KO'd.*
	+ Roll a die for each Crew that would be KO'd.
	+ For each 3+ rolled, prevent 1 crew from being KO'd.
	+ Flip this skill to Level 1

Mercenary Quartermaster that came with the Mercenaries Promo Set #4 Pack.
Boss Minigame

## Quick Description

Unique new minigame in Janus for players to battle through multiple stages in order to get rewards. It gets progressively harder requiring greater skill as you go along.

The new **Boss Minigame** added into Janus is a game which allows players to exercise their skills in PVMing, whilst also having fun and making serious money. It can be accessed by entering the command ::boss.

The minigame provides players a **F2P** method of acquiring donator items with a plethora of rares normally found in the **donator shop(s)** being available, as well as **barrows** and wilderness gear such as Vestas.

(**Note: You will have to bank everything in your inventory to access this minigame, you are also not allowed to bank inside the minigame!**)

The minigame consists of 5 waves. Each time a new wave starts, a random NPC is spawned.

The player will have their skills, equipment, inventory, prayer & spell books changed. (**There are no requirements to play this minigame**).

#### Prize Chance System:

Each time a player completes a wave, they are given the option to *loot* the reward chest. Players can open it immediately, resetting their progress in the game. They can also choose to sacrifice their loot and move onto the next wave, with an increased chance to win rare and medium tiered items.

 2
 3
 4
 5

#### Donator Chance Modifiers:

 Super
 Extreme
 Legendary
 Uber

#### Chest Rewards:

 **Rare** | * Top Tier items such as Third-Aged, Scythe of Vitur, Nightmare staff etc.
Intrusion 1 Chapter-Вторжение 1 часть

## Вторжение 1 часть

Вторжение 1 часть-(англ-intrusion 1 chapter)-первая часть шутера в жанре платформа, которая была разработана Алексеем Абраменко. Первая часть игры развивается на 5 долгих уровней и вы должны все их пройти расчищая всю планету играя за главного героя.Удачи!

## Уровни

1 Мягкая посадка

2 Два города

3 Адский Экспресс

4 Возращение

5 Гиперскорость

## Враги

1 Бомба

2 Колючий шар

3 Солдаты:1 Обычный солдат(второй вид солдата пилот) 2 солдат с джетпаком 3 Бронированный солдат в чёрном 4 Бронированный солдат в белом 5 Бронированный солдат с джетпаком. и солдаты на машине.

4 Ходячая турель

5 Робот-Йети

6 Стена с бувалой

7 Турели

## Оружие

1 Пистолет

2 Автомат

3 Лазерная пушка

4 Гранатомёт

## Боссы

1 Корабль(мини-босс)

2 Железный Червь

3 Вертолёт

4 Капсула(мини-босс)

5 Оружие

## Интересные факты

1 Шагоход в этой части сильно схож с шагоходом из игры Взрыв Плазмы 2(кто может его знать, может последняя игра сплагиатила с транспортом).

2 В первой части игры тела и другие объекты не исчезали чего обычно в некоторых играх не делают.

3 В отличии от другой части игры в первой части игры физика тоже есть, но она заключается лишь в полетах трупов, и вещей.
Support Spawning Locations

Initial spawning locations for all support items in Astrox Imperium, if a new game is started in campaign mode.

Verified for build 0.0132The following information has been verified for Astrox Imperium build 0.0132
Please do not edit below this noticeAny manual changes will be lost during the next update. Suggestions? Just leave a note.
In-game Difficulty Information

Introduction:

Janus currently has 5 difficulty options for players to choose from. The first opportunity to select your preferred difficulty is at the account creation stage. See our starter guide for more information.

Players benefit from an increased drop rate chance when selecting a harder difficulty. XP rates are also reduced.

Difficulties
 Medium
 Hard
 Insane
 Zezima
Components Spawning Locations

Initial spawning locations for all components items in Astrox Imperium, if a new game is started in campaign mode.

Verified for build 0.0132The following information has been verified for Astrox Imperium build 0.0132
Please do not edit below this noticeAny manual changes will be lost during the next update. Suggestions? Just leave a note.
AFK Zone

### Getting started:

In Janus AFK is entirely allowed, you can log on and stay logged on for long periods of time without punishment. There is a specific zone made for players to afk at.

* To get to the zone type in "::Afk" in the chat and it will teleport you into the zone. Alternatively you can also walk there from home by walking south-east of home beyond the massive lava pit and blazing fire.

* At this zone you will receive AFK tokens which you can spend at the store located at the top of AFK zone, left of entrance - an NPC called "Token Dealer".
* Once you achieve level 99 in a skill, you can earn XP whilst you train it in the AFK Zone.
* There are many rewards up for grabs! This includes;
	+ Skilling boosts (Brawling Gloves, Golden Tinderbox, Lumberjack Outfit pieces)
	+ Exclusive title 'Afker'
	+ Exclusive Hell Cat pet (Known as the Lazy AFK Cat)
	+ Bone Crusher
	+ Imp Catcher
Intrusion-Wiki Вики

**Добро пожаловать на Intrusion-Wiki Вики!**
Мы рады вашему приходу на сайт! Пожалуйста не уходите, почитайте наши статьи, и оценить их!

## Описание

Итак, это вики про игру Intrusion 1 и 2 части соответственно. Внизу есть навигация, по которым вы сможете зайти в различные страницы .Вы можете узнать все про игру благодаря нашему вики.

Вторжение 2Главный ГеройРобот-ЙетиБомба роботЛазерная пушкаПистолетСолдаты 1 и 2 частей игрыХодячая турельАвтомат1 часть ВторжениеГранатомётРобот дискСтена с булавойБонусыШагоходТурельКорабльЖелезный ЧервьВертолётЖелезная коробкаРобот-ШарОружиеРобот-КамикадзеВолкиМехиПулемётPlaceholderРобот-ШарPlaceholderСтатья о ключевом событииPlaceholderВажная статьяТурельОхотник

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
General Bossing Guide

## Introduction:

In Janus there are countless bosses that you can fight and loot, this guide will cover all the bosses in Janus generally and show you simply the reasons for why the highlighted boss would be fought and it's general loot table. (Note:- Easy bosses will be in Green Text, Medium bosses will be in Orange Text and Hard bosses will be in Red Text)

* To start bossing open up the bossing interface either using the magic tab and clicking on the "boss teleport tab" or click on the world map:
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
The Park in the Night: Part One

## THE PARK IN THE NIGHT: part one밤의 공원: Part One

**THE PARK IN THE NIGHT: part one** (Hangul: 밤의 공원: Part One) es el primer mini-álbum y debut de GWSN. Fue publicado el 5 de Septiembre de 2018.

## Canciones

1. **Puzzle Moon (퍼즐문)** - 3:26
2. 볼터치 (Shy Shy) - 3:03
3. Let It Grow ~ a little tree - 3:20
4. YOLOWA (욜로와) - 3:20
5. Melting Point - 3:34
6. Lullaby ~ 잘자 - 3:16

## Galería

Teaser #1Teaser #2
"Story Teaser"Teaser #3
"Timeline"Teaser #4
"MOON", GWSNTeaser #5
"MOON", Miya y LenaTeaser #6
"MOON", Soso, Anne y Min JuTeaser #7
"MOON", Seo Kyoung y Seo RyoungTeaser #8
Lista de cancionesTeaser #9
"SUN", GWSNTeaser #10
"Moving Photo", GWSNTeaser #11
MiyaTeaser #12
LenaTeaser #13
SosoTeaser #14
AnneTeaser #15
Min JuTeaser #16
Seo KyoungTeaser #17
Seo RyoungTeaser #18
GWSN
## Enlaces

### Teasers

* "Puzzle Moon (퍼즐문)" MV Teaser 1
* "Puzzle Moon (퍼즐문)" MV Teaser 1 (1theK)
* 밤의 공원(THE PARK IN THE NIGHT) part one PREVIEW
* "Puzzle Moon (퍼즐문)" MV Teaser 2
* "Puzzle Moon (퍼즐문)" MV Teaser 2 (1theK)

### Vídeo Musical

* "Puzzle Moon (퍼즐문)" Music Video
* "Puzzle Moon (퍼즐문)" Music Video (1theK)

### Vídeos Coreográficos

* "Puzzle Moon (퍼즐문)" DANCE PRACTICE spoiler version
* "Puzzle Moon (퍼즐문)" CHOREOGRAPHY VIDEO
* "Puzzle Moon (퍼즐문)" CHOREOGRAPHY VIDEO Super Cute Version
* "Puzzle Moon (퍼즐문)" Point Dance Tutorial
* "YOLOWA (욜로와)" CHOREOGRAPHY VIDEO KIWIBOX Ver.
* "Melting Point" Fairy Tale Version

### Otros Vídeos

* "Puzzle Moon (퍼즐문)" Fanchant Guide
* "Puzzle Moon (퍼즐문)" MV Making Film
* "Puzzle Moon (퍼즐문)" JACKET BEHIND

### Álbum

* Apple Music
* Spotify
* Amazon Music
* Melon (Corea)

## Créditos

* **Productor:** Jungsu Peacedelic Han
* **Ingeniero de grabación:** Iljin Chung @ KIWI STUDIO
* **Ingeniero de mezcla:** Iljin Chung @ KIWI STUDIO, Junsung Jo @ W Studio, Hangoo Kim @ sound Pool Studios
* **Ingeniero de masterización:** Chris Gehringer @ STERLING SOUND

1. **Puzzle Moon (퍼즐문)**
	* **Letra:** LLANO (Stupid Squad)
	* **Composición:** Maynine (Stupid Squad), LLANO (Stupid Squad)
	* **Arreglo musical:** Maynine (Stupid Squad)
2. 볼터치 (Shy Shy)
	* **Letra:** 김지향
	* **Composición:** NEWold
	* **Arreglo musical:** NEWold
3. Let It Grow ~ a little tree
	* **Letra:** LLANO (Stupid Squad)
	* **Composición:** PD.K
	* **Arreglo musical:** PD.K, 이한결 (Stupid Squad), 량길 (Stupid Squad), Maynine (Stupid Squad)
4. YOLOWA (욜로와)
	* **Letra:** LLANO (Stupid Squad)
	* **Composición:** Maynine (Stupid Squad), LLANO (Stupid Squad), 이한결 (Stupid Squad), 량길 (Stupid Squad)
	* **Arreglo musical:** Maynine (Stupid Squad), 이한결 (Stupid Squad), 량길 (Stupid Squad)
5. Melting Point
	* **Letra:** Le'mon
	* **Composición:** Coach & Sendo, Le'mon
	* **Arreglo musical:** Coach & Sendo
6. Lullaby ~ 잘자
	* **Letra:** LLANO (Stupid Squad)
	* **Composición:** LLANO (Stupid Squad), 이한결 (Stupid Squad), 량길 (Stupid Squad), Maynine (Stupid Squad)
	* **Arreglo musical:** 이한결 (Stupid Squad), 량길 (Stupid Squad), Maynine (Stupid Squad)

## Vídeos

* Vídeo Musical
* Teasers
* Vista Previa
* Coreografía

공원소녀(GWSN) - Puzzle Moon(퍼즐문) MV Teaser -1공원소녀(GWSN) - Puzzle Moon(퍼즐문) MV Teaser -2
Felicia, Scorned Swordmistress

**Faction:** Marea de la Muerte

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

Hateful Blows

* Basic Attack
* Level 1
	+ Cost: Free
	+ Before rolling, Felicia may suffer 3 damage to gain +1 to Hit.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Before rolling, Felicia may suffer 4 damage to gain +2 dice and +1 to Hit.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

Unrelenting Anger

* Level 1
	+ Cost 3
	+ If Felicia has 8 or more damage, Hits deal 3 damage.
	+ Attack Dice: 2
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost 4
	+ If Felicia has 8 or more damage, Hits deal 3 damage.
	+ Gains +1 die for every 3 damage on Felicia
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 1

You Will Pay

* Level 1
	+ Cost 2
	+ Discard any number Gold:
	+ This attack gains that many additional dice.
	+ Heal Felicia 1 per Hit.
	+ Attack Dice: 3
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost 4
	+ Discard any number Gold:
	+ This attack gains that many additional dice.
	+ Heal Felicia 1 per Hit.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1

Marea de la Muerte Brute that came with the core Marea de la Muerte Heroes set #1.
Donator Benefits

**All ranks are based on the total amount claimed by redeeming donor scrolls.**

**When claiming scrolls, you will also receive points to spend in the donator store at home.**

**$1 = 1 point.**

## **Donator Ranks**

### **$ Bronze Donator - $10**

* Unlock ::yell
* Access to ::dzone
* +50% Loyalty Points
* +10% XP Boost
* 33% Chance to save a Crystal Key
* 33% Chance to save a Casket
* Receive 5 additional Pest Control commendations
* 60 Second Yell Delay
* Allows 10 kills before removal from Instance Arena

### $ **Steel Donator - $50**

All the benefits above plus:

* +70% Loyalty Points
* +20% XP Boost
* 41% Chance to save a Crystal Key
* 41% Chance to save a Casket
* Receive 7 additional Pest Control commendations
* 40 Second Yell Delay
* Allows 15 kills before removal from Instance Arena
* **Earn XP from the Instance Arena**
* **Unlock the ::pickup command**
* Unlock ::title command
* Unlock ::szone
	+ Set a custom coloured title
		- ::blacktitle
		- ::redtitle
		- ::greentitle
		- ::yellowtitle
* Access to ::pickup command
	+ Auto-loot any drops. Set the value using e.g. ::pickup 5k
* Access to Spell book Changer in quest tab
* Access to Prayer Changer in quest tab

### **$ Adamant Donator - $150**

All the benefits above plus:

* +100% Loyalty Points
* +30% XP Boost
* 55% Chance to save a Crystal Key
* 55% Chance to save a Casket
* Receive 9 additional Pest Control commendations
* 20 Second Yell Delay
* Allows 20 kills before removal from Instance Arena
* Restore Prayer when leaving the Instance Arena
* 2.5s Reduction in vengeance cooldown
* **Unlock ::bank command**
* Unlock ::azone
* Gain an additional boss pet from the Boss Pet Reward Box

### **$ Rune Donator - $300**

All the benefits above plus:

* +150% Loyalty Points
* +40% XP Boost
* 83% Chance to save a Crystal Key
* 83% Chance to save a Casket
* Receive 12 additional Pest Control commendations
* 10 Second Yell Delay
* Allows 25 kills before removal from Instance Arena
* Restore Special Attack when leaving the Instance Arena
* 5s Reduction in vengeance cooldown
* Unlock ::rzone

### **$ Dragon Donator - $500**

All the benefits above plus:

* +200% Loyalty Points
* +50% XP Boost
* 90% Chance to save a Crystal Key
* 90% Chance to save a Casket
* Receive 17 additional Pest Control commendations
* 0 Second Yell Delay
* Allows 30 kills before removal from Instance Arena
* 10s Reduction in vengeance cooldown
* ::boss minigame benefits:
	+ 2% Less Likely to receive a bad reward
	+ 5% More Likely to receive a medium reward
	+ 5% More likely to receive a rare reward
* Unlock ::dzone
Rum and Bones Fans Wiki

**Welcome to the Rum and Bones Fans Wiki!**   It had originally been released as Ron & Bones by Tale of War games in 2009 then CMON purchased the rights and re-released it
Rum & Bones is now produced by CMON. The first Kickstarter had 4,417 backers and raised $739,513 in 2014.The second edition call Rum & Bones: Second Tide had a Kickstarter in 2016 that had 5,794 backers and brought in 917,864

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ships

While warp gates and even Warp Drives are in active use for shortening travel times between regions of space, teleportation still seems to be out of reach for the inhabitants of the universe of Astrox Imperium.

Thus, the main means of transportation still are space ships. While the Pilot is handed a craft after being woken up, this ship, while entirely capable of exploring even more dangerous sectors, might not always fit the Pilot's path of career.

Regardless of the reasoning, station shipyards will happily supply Pilots will a multitude of ships of different size and build. They will even more happily accept premium payment for them, while at the same time, of course, handing out pocket money for ships traded in. At least, shipyards will remove any cargo and equipment accidentally left on board, and store it in the stations storage area, before putting the ship back up on offer.

Pilots deciding on owning more than one ship for personal use will be relieved to learn, that shipyards will not charge extra for parked crafts. Stations will charge for storage space outside of parked ships, though.

Apart from funding, several key factors should be taken into consideration, when shopping for a new craft. The number of installation slots for active and passive modules is probably one of the more important ones, since these can substantially improve the performance of a ship overall and for specific purposes.

Keeping in mind, that a fleet of mercenaries or a handful of drones can supplement a vessel's functions may also be part of the decision for a specific model.

Also, while Pilots are permitted to buy any ship, some will require improved skills to actually fly. Shipyards will warn Pilots, if that is the case. A rare occurrence of decency...

Verified for build 0.0132The following information has been verified for Astrox Imperium build 0.0132
Note: The following tables are **pre-sorted by ship name**.

Please do not edit below this noticeAny manual changes will be lost during the next update. Suggestions? Just leave a note.

## Overview

**Legend**

* **T/S**: Maximum targets / Scan speed
* **D**: Number of drones
* **Res**: Resistances (IMpact, ENergy, EXplosive)

## Specifications

**Legend**

* **Sh**: Shields
* **Ar**: Armor
* **En**: Energy
* **R**: Recharge rate
* **S**: Support (life support)
* **Cg**: Cargo
* **T**: Thrust
* **M**: Mass
* **Tr**: Turn rate
* **B**: Burn rate
* **A**: Active slots
* **P**: Passive slots
Miss Mags, Wellsport Paymaster

**Faction:** Wellsport Brotherhood

**Role:** Quartermaster

**Hit Points:** 8

**Skill Card Slots;**

Payday

* Basic Attack
* Level 1
	+ Cost: Free
	+ For each Hit of 6, 1 friendly Hero gains 1 Coin
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost 5
	+ For each Hit of 6, 1 friendly Hero gains 2 Coins
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Second Wind

* Level 1
	+ Cost: 3
	+ 1 friendly Hero may heal up to 3 and remove all Condition Tokens
* Level 2
	+ Cost: 4
	+ 1 friendly Hero may heal up to 4 and remove all Condition Tokens

Hoist The Jolly Roger!

* Level 1
	+ Cost: Free
	+ No effect until Leveled Up.
* Level 2
	+ Cost 5
	+ All Crew in zones containing friendly Bosuns immediatelt activate.
	+ Flip this skill to Level 1

Wellsport Brotherhood Quartermaster that came with the core Rum & Bones set.

The crew whispers that if you cut Miss Mags, she bleeds seawater. It’s not too far from the truth. Margaret Hale grew up with the waves, serving various roles in her father’s shipping business, almost from the day she could walk. But, when the time came for her to ‘settle down’ and marry one of the fops her father had lined up for her, she ran away to sea. After many false starts and misunderstandings (and more than a few dead bodies in her wake) it’s said she captained her own cutter to the semi-mythical island of Wellsport itself. The feat impressed the entire crew, and Captain Pale brought her aboard on the spot as Quartermaster. Her knowledge of seamanship is so vast that she often serves as Sailing Master, especially if the captain is ashore. Since the time she joined many years ago, it’s no secret that she and the Captain gained an eye for each other. As such she has become de facto First Mate (and any new crewman making the obvious pun only ever does so once). While she adores her captain, she’s not looking to retire like he is, and hopes she’ll step into his place on the day he goes ashore for the last time.
Doctor Jekyll, Mad Ship's Doctor

**Faction:** Mercenaries

**Role:** Quartermaster

**Hit Points:** 8

**Skill Card Slots;**

**Patch Up Job**

* Level 1
	+ Cost: 0
	+ *This skill may be used any number of times per turn.*
	+ Heal 1 friendly Hero within 2 up to 2.
* Level 2
	+ Cost: 3
	+ Heal 1 friendly Hero within 2 up to 4, and remove all Condition Tokens from them.
	+ Flip this skill to Level 1

**A Little Boost**

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up
* Level 2
	+ Cost: 4
	+ *When a zone containing friendly crew attacks.*
	+ Roll a die.
	+ On a 1, KO 2 Crew in that zone. Otherwise, add that many dice to their total attacks.
	+ Flip this skill to Level 1

**Jekyll's Serum**

* At the start of Dr. Jekyll's activation, he may transform into Mr. Hyde.
* He keeps any damage and Gold he had.

Mercenary Quartermaster that came with the League of Extraordinary Pirates Hero Pack.
Intrusion 1,2-бонусы

## Бонусы

В игре также могут появляться бонусы среди которых имеется аптечка 3 цветом начиная с зеленой, желтой и заканчивая красной. Ну и понятное дело имеются патроны из оружия представляя собой сами выпавшие с солдат оружие(вроде пистолет(второй пистолет можно добыть только во второй части игры),автомат и все остальные...).Cодержимое(в том числе аптечка) можно добыть с коробок, снежных ком. Однако как и ранее говорилось насчет оружия, можно их выбить из солдат(конечно же в зависимости от того что они держали на руках(я про оружие конечно же)),а гранатамет можно еще добыть в кейсах которые чаще всего были замечены именно в 3 Уровне первой части игры. Ну а во второй части игры имелись сундуки в которых можно было добыть и аптечку и оружие(начиная конечно же на 4 уровне игры).Раз уж я затрогал именно 2 часть, то можно заметить что можно и просто добыть патроны для автомата просто взорвав робота шара, причем патроны безоговорочно будут добыты.
Shell Cracker

**Faction:** Sea Monster

**Role:** Sea Monster

**Hit Points:** 12

**Special:** Deploy the Shell Cracker on any friendly Deployment Point.

**Skill Card Slots;**

**Crishing Claws**

* Hits cause BLEED
* For each hit of a 6, roll 1 additional die.
* Attack Dice: 4
* To Hit: 4+
* Range: 1

**Hitch A Ride**

* Move the Shell Cracker, and all Crew in its zone, up to 2 zones.
* During this move, the Shell Cracker may no move into zones that Crew could not normally move into.
* Afterwards, all Crew in its zone immediately attack.

**Armored Protector**

* The Shell Cracker must be prioritized by all attacks targeting its zone *(including by attacks that could normally prioritize other targets).*

Sea Monster Shell Cracker that came with the Sea Monsters set.
Ghosteye Gunther, The Witchlock Duelist

**Faction:** Bone Devils

**Role:** Gunner

**Hit Points:** 6

**Skill Card Slots;**

Witchlock Pistol

* Basic Attack
* Level 1
	+ Cost: Free
	+ May prioritize Heroes.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 3
	+ May prioritize Heroes.
	+ Gains +2 dice if there is a Hero with a Condition Token in the target zone.
	+ Attack Dice: 3
	+ To Hit: 2+
	+ Range: 2

Banshee Round

* Level 1
	+ Cost: 3
	+ May prioritize Heroes.
	+ Hits cause SILENCE.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 3
	+ Unlimited range
	+ May prioritize Heroes.
	+ Hits cause SILENCE and STUN.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: \*

Hellfire Round

* Level 1
	+ Cost: 3
	+ May prioritize Heroes.
	+ Hits deal +1 damage for each Dead Man's Coin on all Heroes.
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost 4
	+ May prioritize Heroes.
	+ Hits deal +1 damage for each Dead Man's Coin on all Heroes.
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 2

Bone Devils Gunner that came with the core Rum & Bones set.

A German pirate with a penchant for gunpowder, Gunther’s untimely death came from the very sky itself. While his ship was under chase by the Cursed Rose he climbed to the mainmast’s pinnacle for a better look. Lightning struck, and the mainmast was shattered, along with Gunther. With the mainmast gone, and the ship ablaze, the Rose caught them easily. Once raised, Gunther joined Captain Albrecht readily enough, but his skeletal frame is still wracked with twitching spasms, a lingering gift of the lightning. Despite it, he remains a deadly (if not stealthy) shot, and any attempts to hang the nickname ‘Knock Knees’ on him will result in the utterer’s instant execution.
Aurelio Voltaire, Dark Harmonist

**Faction:** Mercenaries

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

When You're Evil

* Basic Attack
* Level 1
	+ Cost: Free
	+ Targets all zones in range *(roll separately for each zone)*.
	+ Hits cause SILENCE
	+ Attack Dice: 2
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 5
	+ Targets all zones in range *(roll separately for each zone)*.
	+ Hits cause SILENCE and SLOW
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 2

To The Bottom Of The Sea

* Level 1
	+ Cost: 3
	+ Roll 3 dice. For each 3+, Push any enemy Hero 1 zone.
	+ If they go Overboard, they suffer 3 damage.
* Level 2
	+ Cost: 4
	+ Roll 5 dice. For each 3+, Push any enemy Hero 1 zone.
	+ If they go Overboard, they suffer 4 damage.

The Beast Of Pirate's Bay

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up
* Level 2
	+ Cost: 6
	+ *During Aurelio's activation.*
	+ Search your Tide Deck for any 1 card and add it to your hand, and then increase each player's Kraken Pool by 1.
	+ Flip this skill to Level 1

Mercenary Captain that came with the Captains Promo set.

This character is based on Cuban-born American singer, songwriter, and musician Aurelio Voltaire
Mad Ivan, The Dervish of Wellsport

**Faction:** Wellsport Brotherhood

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

Quicksilver Dervish Technique

* Basic Attack
* Level 1
	+ Cost: Free
	+ *Dancing*: Move 1 zone before or after attacking
	+ *Whirling*: Gains +1 die
	+ *Howling*: Hits cause STUN
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ *Dancing*: Move 2 zone before or after attacking
	+ *Whirling*: Gains +2 die
	+ *Howling*: Hits cause STUN and SILENCE.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1

Flurry of Blows

* Level 1
	+ Cost: 4
	+ *Dancing*: Make attack for free after taking a move action
	+ *Whirling*: Targets all zones in range *(roll separately for each zone)*.
	+ *Howling*: Hits of 5+ deal 2 damage.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ *Dancing*: Gains +1 die. Make attack for free after taking a move action
	+ *Whirling*: Targets all zones in range *(roll separately for each zone)*.
	+ *Howling*: Hits deal 2 damage.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Adaptive Style

* Cost: Free
* When Ivan activates, choose 1 Style. Different Styles give different buffs to Ivan's attacks: *Dancing, Whirling, Howling*

Wellsport Brotherhood Swashbuckler that came with the core Rum & Bones set.

A former officer in the Bey of Algiers’ navy (a pirate navy by most standards), Danar ibn Mohammed was forced to flee his post when the Capitan-Bey was deposed in a bloody uprising. Still loyal to his Bey, Danar obeyed the final order to let no usurper set foot on the flagship. Unfortunately, with so many usurpers coming up the gangplank, even Danar’s incredible swordsmanship couldn’t win the day. He set fire to the flagship, and was denounced as a traitor to the new Bey. It was difficult to be a man of honor, now branded a pirate. His story was similar to Captain Pale’s, in fact, so similar that Pale recruited him to serve as Second Mate, and has never regretted the decision. Danar wants to return home one day, preferably with an army at his back, to depose the usurping Bey and take the throne himself. As for his nickname? That resulted from a particular encounter with “Balckout” Bart who, in one of his trademark stupors, kept slurring ‘Ibn’ into ‘Ivan’, resulting in a rather explosive confrontation when Danar took it as a grave insult. However, the name stuck, and Danar has resigned himself to being ‘Mad Ivan’.
Tree leaves are... zombies??

**Tree leaves are... zombies??** is a Lore Book that can be found on a tree just to the left of the entrace into the taiga forest in Mission 1 of Assassin of Steve.

The author is unknown.

## Contents

Oh my goodness.

The zombies and skeletons here aren't normal zombies and skeletons.

They've disguised themselves.

Using tree leaves and wood bark!

Oh my god!

## Trivia

* This Lore Book is obviously referring to Leaf Zombies, Wood Zombies and Wood Skeletons.
Brute

**Rum & Bones**

*"The toughest of the crew, Brutes can withstand more damage than any other Hero. Even more impressive, Brutes tend to only get stronger, and deadlier the more damage they suffer!"*

**Rum & Bones: Second Tide**

*"The toughest of the crew, Brutes can withstand more damage than any other Hero. Even more impressive, Brutes tend to get deadlier as they take damage."*
Eric the Beastly, Monstrous Noble

**Faction:** Mercenaries

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

Beastly Anger

* Basic Attack
* Level 1
	+ Cost: Free
	+ If Eric has 6 or more damge, Eric may make 1 Beastly Anger attack each turn for free
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ If Eric has 6 or more damge, Eric may make 1 Beastly Anger attack each turn for free
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Hurl Overboard

* Level 1
	+ Cost: 3
	+ If at least 2 dice Hit a Hero, knock that Hero Overboard.
	+ Attack Dice: 2
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ If at least 2 dice Hit a Hero, deal that Hero +1 additional damage for every 2 damage on Eric, and knock them Overboard.
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 1

Rage of the Fallen

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up
* Level 2
	+ Cost: 4
	+ *When a Hero with Storybook Crew (including Eric) is KO'd.*
	+ Make the following attack before that Hero is KO'd.
	+ Flip this skill to Level 1
	+ Attack Dice: 6
	+ To Hit: 3+
	+ Range: 1

Mercenary Brute that came with the Mercenaries Promo Set #3.
Taras Bulba, Cossack Scourge

**Faction:** Mercenaries

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

**Cossack Might**

* Basic Attack
* Level 1
	+ Cost: Free
	+ Hits of 6 cause STUN
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Hits of 5+ cause STUN.
	+ If this Hits a Hero with STUN, that Hero suffers 2 additional damage.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

**You Are No Challenge!**

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 5
	+ *During Taras' activation.*
	+ Taras may immediately make 1 free Basic Attack. That attack must target a zone contianing an enemy Hero.
	+ Taras may re-roll any Misses.
	+ Flip this skill to Level 1.

**Determined**

* Taras may make 1 free move action at the start of his activation for each Dead Man's Coin on friendly Heroes.
* His attacks gain +1 die for each Dead Man's Coin on friendly Heroes.

Mercenary Swashbuckler that came with the League of Extraordinary Pirates Hero Pack.
Intrusion 1-Ходячая турель

## Ходячая турель

Является тяжелой и медленной техникой соответственно. Первое внимание у любого игрока это его дуло. Из него он выстреливает по снаряду самонаводящие ракеты. Однако он делает дело медленно. Преблизительно имеет 20 хп живучести. Выглядит как паук с оторваною с турели голову и дуло которые прекриплены к ногам. Имеет серый цвет корпуса. После смерти, из робота вылетают в разные стороны 3 ракеты.

## Способности

1 Стрелять ракетами

2 Ходить

3 После смерти выстреливают 3 ракетами

## Участие в игре

2 Уровень

3 Уровень

4 Уровень

## Интересные факты

1 Возможно что турели что есть во 2 части появились благодаря образу техники.

## Советы

1 Эффективен против робота, будет автомат, при чём лучше стрелять прямо в его дуло, чтобы на случай запуска ракет, они были бы сразу же уничтожены.
DeMarco, The Blade Dancer

**Faction:** Marea De La Muerte

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

Avarice Blades

* Basic Attack
* Level 1
	+ Cost: Free
	+ Discard 1 coin:
	+ This attack gains that many dice.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ Discard up to 2 coins:
	+ This attack gains that many dice.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

La Danza De La Muerte

* Level 1
	+ Cost: 3
	+ Hits deal 4 damage.
	+ May move up to 2 zones before making this attack
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ Hits deal 5 damage.
	+ May move up to 3 zones before making this attack
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 1

Dueto De La Muerte Roja

* Level 1
	+ Cost: 3
	+ May Prioritize Heroes.
	+ Hits deal 2 damage.
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ May Prioritize Heroes.
	+ Hits deal 2 damage.
	+ If this KO's a Hero, DeMarco may make 1 free action
	+ Attack Dice: 3
	+ To Hit: 2+
	+ Range: 1

Marea De La Muerte Swashbuckler that came with the core Rum & Bones: Second Tide set.

***“You’re thinking of that other man. that poor, unfortunate, loveless man…. He is not me!”***

DeMarco refuses to say what brought him to the Marea de la Muerte. Not much of a sailor, DeMarco is employed primarily as Captain Viana’s bodyguard, a task for which he is eminently suited, as he can blend into any role she requires, whether that be a dockside ruffian or a noble man-of-the-world at a public reception gala. DeMarco greatly respects that he is not pressed by his fellow Marean crewmen for details of his past, though one wonders to what distant shore he gazes so longingly every dawn and dusk on particularly blustery days at sea.
The Man In Charge, Mysterious Leader

**Faction:** Mercenaries

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

**I Said Move Out**

* Basic Attack
* Level 1
	+ Cost: Free
	+ For each Hit of 6, 1 friendly Hero may move up to 1 zone.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 5
	+ For each Hit of 5+, move 1 friendly Hero up to 1 zone.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 2

**Do I Have To Repeat Myself?!**

* Level 1
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 4
	+ Remove all Condition Tokens from all friendly Heroes. All enemy Heroes suffer SILENCE.
	+ Draw 1 Tide Card.
	+ Flip this skill to Level 1

**Do You Know Who I Am?**

* Enemies suffer -1 to Hit when attacking The Man In Charge's zone.

Mercenary Captain that came with the Mercenaries Promo Set #4 Pack.
Don Santiago, The Fisher Lord

**Faction:** Marea De La Muerte

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

Fish Gutter

* Basic Attack
* Level 1
	+ Cost: Free
	+ If Santiago has 6 or more damage, Hits of 5+ deal 2 damage
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ If Santiago has 6 or more damage, Hits deal 2 damage
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

Reel 'Em In!

* Level 1
	+ Cost: 3
	+ *May be used as a Basic Attack*
	+ May Prioritize Heroes.
	+ If this Hits an enemy Hero, you may place them in any legal zone within 1 of Santiago
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 3
* Level 2
	+ Cost: 3
	+ *May be used as a Basic Attack*
	+ May Prioritize Heroes.
	+ If this Hits an enemy Hero, you may place them in any legal zone within 1 of Santiago
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 3

Whirlwind

* Level 1
	+ Cost: 2
	+ Targets all zones in range
	+ *(roll separately for each zone).*
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

Marea De La Muerte Brute that came with the core Rum & Bones: Second Tide set.

***“You’d be surprised how much coin you can find in these beasties’ bellies.”***

There’s nothing noble about Don Santiago, but his mastery of all things aquatic is legendary up and down the coastline. It is said that he’s fished, harpooned, or netted nearly every species of thing that swims or crawls in the brine, and is the only man who claims to have armwrestled the Kraken and won. While sea tales and dockside bragging are the norm for pirates, there’s plenty of proof in Don Santiago’s claims. He ships with the Marea de la Muerte as an opportunity to hunt what he calls ‘big game’, and perhaps for another match against the Kraken.
El Gancho, Masked Matador

**Faction:** Mercenaries

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

**Tercio De Varas**

* Basic Attack
* Level 1
	+ Cost: Free
	+ No effect until Leveled Up.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ If this damages a Hero, may make 1 Tercio de Banderillas attack for free.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

**Tercio de Banderillas**

* Level 1
	+ Cost: 3
	+ Hits deal 2 damage and cause BLEED.
	+ Attack Dice: 2
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ Hits deal 2 damage and cause BLEED.
	+ If this reduces an enemy Hero to 4 or less HP, make 1 Tercio de Muerte attack for free
	+ Attack Dice: 2
	+ To Hit: 2+
	+ Range: 1

**Tercio de Muerte**

* Level 1
	+ Cost: 3
	+ Hits deal 4 damage.
	+ If this KO's a Hero, gain 1 additional Victory Point.
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ Hits deal 4 damage.
	+ If this KO's a Hero, gain 1 additional Victory Point.
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 1

Mercenary Swashbuckler that came with the Mercenaries Promo Set #4 Pack.
Lang, Lord of Lang

**Faction:** Mazu's Dreadful Curse

**Role:** Brute

**Hit Points:** 12

**Skill Card Slots;**

Way of the Panda.

* Basic Attack
* Level 1
	+ Cost: Free
	+ Instead of attacking, Lang may heal up to 2.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Instead of attacking, Lang may heal up to 3.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

Unbearable Fury

* Level 1
	+ Cost: 3
	+ Lang may suffer up to 3 damage before making this attack.
	+ Hits deal +1 damage for every 3 damage on Lang
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Lang may suffer up to 6 damage before making this attack.
	+ Hits deal +1 damage for every 3 damage on Lang
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: 1

Pandamonium

* If Lang has 6 or mor damage, he moves 1 additional zone per move action, and his attacks gain +1 die and may Push any Hero Hit up to 1 zone.

Mazu's Dreadful Curse Brute that came with the core Mazu's Dreadful Curse set.

Lang claims to be a cursed descendant of the forgotten dynasty that bears his name. Even though no one ever heard of a Lang Dynasty, who's to gainsay him? He's a giant, talking panda!

Lang, Lord of Lang says he was cursed by his ancestors for ignoring their wishes and taking up a life at sea. It was his duty co carry on the Lang line, but he refused. He had no wish to be forever burdened with troubles ashore. Thus, his furious ancestors gave him one of the most un-aquatic forms one could imagine: a panda.

And yet, this did not deter Lang’s love of the sea. If this is the price, then so be it. He searches for a way to lift the curse, though he’s become accustomed to the immense strength his new form has given him.
Dorian the Vain, Eternal Noble

**Faction:** Mercenaries

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

**Soul Blade**

* Basic Attack
* Level 1
	+ Cost: Free
	+ May Prioritize Heroes.
	+ Attack Dice: 3
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Dorian may suffer 2 damage to gain that many dice.
	+ After rolling, Dorian may suffer up to 2 damage to re-roll that many Misses.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

**Reave Essence**

* Anytime a Hero is KO'd, Dorian may Discard 3 Gold.
* If he does, heal Dorian's Portrait up to 3 and draw 1 Tide Card.

**Portrait of Vanity**

* At the start of the game, place Dorian's Portrait in any friendly Deployment Zone.
* Anytime Dorian suffers damage, the Portrait may suffer it instead.
	+ Remove Dorian's Portrait from the game when it is KO'd.

Mercenary Captain that came with the League of Extraordinary Pirates Hero Pack.
Mercenaries

Rule related to Mercenaries from the Rum & Bones Second Tide rule book

**When selecting Heroes, the following rules apply:**

* player may only select Heroes belonging to their chosen Faction, or Mercenary Heroes (Heroes that will work for any Faction). Each Hero has a matching Hero Dashboard that will tell you which faction they belong to, or if they are a Mercenary Hero.
* A player may select a team made up entirely of Mercenary Heroes if they wish. However, they must still choose a faction to represent.

**Heroes**

1. Faction: This shows what Faction may select that Hero. Remember: Mercenary Heroes can be selected by any Faction.

## ALTERNATE GAME MODES

### Random Heroes

* Method 2 *(If players have 4+ Mercenary Heroes available):*
	+ Instead of selecting Heroes as normal. Players are randomly dealt three Heroes from their chosen Faction, as well as two Mercenary heroes *(or more, depending on* *your collection).* Each player will assemble their Crew from among the Heroes they have been dealt.
Ridgeback, Hobgoblin Daredevil

**Faction:** Blutrausch Legion

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

1. Tumbling Assault
	* Basic Attack
	* Cost: Free
2. Lightning Strikes
	* Cost: 3
3. From The Sky
	* Passive Skill
	* Ridgeback may re-roll all Rigging Checks. Anytime Ridgeback successfully Rigs 4 or more zones, draw 1 Tide Card

A KS exclusive captain character that came with copies of *Rum & Bones: Blutrausch Legion* that were ordered through the *Rum & Bones: Second Tide* Kickstarter.
Renaldo, The Bardic Blade

**Faction:** Marea de la Muerte

**Role:** Swashbuckler

**Hit Points:** 8

**Skill Card Slots;**

Singing Blades

* Basic Attack
* Level 1
	+ Cost: Free
	+ Heal Renaldo up to 1 for every 6 rolled.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 4
	+ Heal Renaldo up to 1 for every 5+ rolled.
	+ Attack Dice: 5
	+ To Hit: 3+
	+ Range: 1

And Now, A Song

* Level 1
	+ Cost: 3
	+ Roll a die. This attack rolls that many dice.
	+ Make this attack against all enemy Heroes in range.
	+ *(Roll separately for each Hero).*
	+ Attack Dice: \*
	+ To Hit: 3+
	+ Range: 2
* Level 2
	+ Cost: 4
	+ Roll a die. This attack rolls that many dice +2.
	+ Make this attack against all enemy Heroes in range.
	+ *(Roll separately for each Hero).*
	+ Attack Dice: \*
	+ To Hit: 3+
	+ Range: 3

Charming Lies

* Level 1
	+ Cost: 3
	+ Hits deal 3 damage.
	+ Make this attack against all enemy Heroes with 5 or more damage, regardless of range.
	+ *(Roll separately for each Hero).*
	+ Attack Dice: 1
	+ To Hit: 3+
	+ Range: \*
* Level 2
	+ Cost: 4
	+ Hits deal 4 damage.
	+ Make this attack against all enemy Heroes with 5 or more damage, regardless of range.
	+ *(Roll separately for each Hero).*
	+ Attack Dice: 1
	+ To Hit: 2+
	+ Range: \*

Marea de la Muerte Swashbuckler that came with the core Marea de la Muerte Heroes set #1.
Shen Wei & Shen Wong, Cunning Brothers

**Faction:** Mazu's Dreadful Curse

**Role:** Captain

**Hit Points:** 10

**Skill Card Slots;**

Typhoon Strike

* Basic Attack
* Level 1
	+ Cost: Free
	+ On a hit of 6, Push 1 Hero Hit up to 1 zone
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ Push Heros Hit up to 1 zone
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 2

Winds of Judgment

* Level 1
	+ Cost: 3
	+ No effect until Leveled Up.
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1
* Level 2
	+ Cost: 3
	+ If this damages a Hero, you may also deal 1 other enemy Hero that much damage.
	+ Flip this skill to Level 1
	+ Attack Dice: 4
	+ To Hit: 3+
	+ Range: 1

The Endless Storm

* Level 1
	+ Cost: 0
	+ No effect until Leveled Up.
* Level 2
	+ Cost: 3
	+ When an enemy Hero is Pushed
	+ Push that Hero up to 1 additional zone and deal them 2 damage.
	+ Flip this skill to Level 1

Mazu's Dreadful Curse Captain that came with the core Mazu's Dreadful Curse set.

Although it occasionally amuses Shen Bai and Shen Yong (his ‘big brother’) to swap roles in front of those unaccustomed to dealing with them, the larger of the pair is the true Shen Wei, Terror of the Jade Coast. His brother, Shen Yong, is four years older, and four feet shorter, though no less a pirate.

The pair of them command the Curses jointly, though Shen Wei generally holds seniority aboard ship, and Shen Yong holds seniority ashore. Together, they're an unstoppable combination of brains, cunning, muscle, and more brains.

In battle, Shen Yong handles the pistols and serves as a second set of eyes, while Shen Wei's great strength and endurance carries them through rank upon rank of enemy sailors.
Patchwork Porter, Soul of the Ship

**Faction:** Bone Devils

**Role:** Quartermaster

**Hit Points:** 8

**Skill Card Slots;**

Soul Siphon

* Basic Attack
* Level 1
	+ Cost: Free
	+ For each Hit of 5+, heal Porter up to 1.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1
* Level 2
	+ Cost: 5
	+ For each Hit, heal Porter up to 1.
	+ Attack Dice: 4
	+ To Hit: 4+
	+ Range: 1

Spare Parts

* Level 1
	+ Cost: 3
	+ Deal Porter 1-3 damage..
	+ 1 other friendly Hero gains that many Coins
* Level 2
	+ Cost: 3
	+ Deal Porter 1-3 damage..
	+ 1 other friendly Hero gains that many Coins, also heal them up that amount.

Reanimator

* When Crew *(friendly or enemy)* are KO'd, Porter may pay 1 Coin per Crew KO'd to deploy 1 Deckhand in a zone containing friendly Crew.

Bone Devils Quartermaster that came with the core Rum & Bones set.

Forgetfulness is not a trait one commonly associates with a quartermaster, but ‘Patchwork’ Porter regularly misplaces the log board, the signal book, and anything else that isn’t nailed down. It got to the point where Captain Albrecht remarked ‘he’d lose his own arm if it weren’t attached’. So, naturally, some mischievous crewmen stole his arm as a prank. Easy enough to do, as the Bone Devils sleep like the dead. But, never one to suffer a slight for long, Porter fashioned himself a new arm, tracked down the miscreants, and made them ‘walk home’ (a very long journey from the middle of the Atlantic to shore). Since then he’s discovered having a wooden arm is actually quite useful as a makeshift shield, and is easily repaired. He’s taken to attaching other bits and oddments to his person, most notably his treasure box on a dangling chain in front of him, so that it can never be stolen (or misplaced).