recursal/Fanatic-Fandom huggingface dataset:
Aether

CONTENT WARNING FOR EYES AND BRIGHT COLORS

Aether is the gentle yet mysterious Guardian Angel of Theseus, who acts as his (unwilling) emotional support and therapist friend. Sent by unknown gods to help bring a peaceful retirement to the famous warrior, with a calm, agreeable disposition and the inability to use contractions in a sentence, he spends his time following Theseus around the castle premises and doing everything in his power to cheer him up, a near impossible task.

Visible to only Theseus, he can seem a bit smothering at times, but at the end of the day, angel's are angels and angels mean well. Theseus himself has no idea where he came from, but Aether often implies that he was created for Theseus and only him, which would explain why he is so insistent on spending time with him. His platonic affections may not entirely work, but deep down Theseus at the very least appreciates it.

Aether, unused to mortals and their customs, has trouble understanding emotions, causing him to appear as insensitive at times. As his face never changes from a smile, this makes awkward situations worse, and this confusion at mortal interaction somewhat diminishes his therapy skills. But even then, he tries his best to help Theseus in everything he does with a positive and calm attitude.

He doesn't label his gender nor his sexuality, but he has no sexual gender and uses mainly he/him pronouns

## Gallery

Official DesignBy LioBy AphidBy CedOld RefClay Base
Orichalcum

Art of a chunk of orichalcum drawn by HvallaAdmin.

**Orichalcum** is a rare, dense metal known as a "metal of memory" for its ability to withhold runes and magical implements very well.

## Description

Orichalcum is a dense, green metal renowned for being an effective insulator against evocation magic. Unlike adamantine, another green metal, orichalcum has no pearlescent quality to its appearance. As a result, those knowledgeable on metals are able to tell the two apart easily, though they may confuse those unfamiliar with either.

As a result of its density, orichalcum requires a very hot forge beyond the capacity of standard forges in order to be smelt and worked.

## Uses

Said to be often used in machinery for its density, though unknown as to what extent, weapons made from orichalcum are usually made to be blunt force objects. While not always the case, as evidenced by an orichalcum blade found within the ruins of Uyel'nor, orichalcum is also capable of withholding runes and magic well, making it an ideal metal for the creation of certain magical tools and implements.

## Locations

In one book Odilia read in the Quartz Conservatory, orichalcum was said to originate from the continent of Apostrophe, in the Ashen Peaks of the Darkvein Mountains.
Ring of Death Warding

### Properties

* The wearer of this ring is under the effects of a *Death Ward* so long as it is worn
* The ring becomes nonmagical after it is used

## Historical Information

### Owners

* Calliope Mirelafa (former)
* Laque Rimosa

The **Ring of Death Warding** is an uncommon ring that grants its wearer a measure of protection from death. It was taken by Laque from Calliope's stash in the Drowner's Pit as a reward for clearing out her warehouse in Fell's Worth of Red Tooth Bandits.

## Description

### Appearance

This silver ring is shaped like a skull, its lower jaw disconnected. One eye of the skull bears a glittering topaz stone within, a single sigil engraved on its surface.

## Features

This ring has 1 charge. While attuned to this ring, its wearer is under the effects of a *Death Ward*. Should the conditions of the *Death Ward* be fulfilled, the topaz in the eye of the skull will burst into light, consuming its charge. After its charge is consumed, the ring becomes nonmagical.
Your Daily To-Do List: How to Hit Undawn's Activity Goals

There are many ways to enjoy Undawn, all of which can earn you rewards, be it XP, talent points, Silver, or something else. But maintaining your Activity level is particularly lucrative and should always be on your daily list of things to do. Today, we'll look at how to do this efficiently.

Undawn's Activity bar runs from 0 to 100. A treasure chest unlocks every 20 points, so five are available in total: two uncommon chests, two Silver chests and a final artifact chest. Those chests are bursting with rewards: Silver, unique items, pass XP, talent points, locator components, enhancement items, Gold, and more.

Those items are crucial, even later in the game. Talent points, for example, allow you to upgrade talents and skills. Silver can be spent on materials, while Gold lets you trade with other players at the Trading Post. Most important of all, though? Locator components.

You need 10 locator components to build one locator. Each of the five daily chests contains two locator components, so if you fill your activity bar you'll acquire 10, enough to build one locator. That locator will guide you to hidden treasure chests containing unique rewards such as Gold.

Talent points, Gold, and even locators—starting to see how important your activity level is? As your Activity level resets daily, you'll need to know how to build it back up efficiently—especially if you're a casual player with limited time. This is when the Schedule feature comes in useful.

The Schedule lists the different ways to play Undawn and when they are available. You can also check your current Activity level here. So, how can you get from 0 to 100 at maximum speed?

First, the four daily XP events. We don't need to explain how valuable XP is. These four tasks should be top of your list. You don't want your level to lag behind, do you?

Each of those is worth 20 Activity points, so there's 80 easy points right there. We're four-fifths done already.

You can make up the remaining 20 activity points through activity tasks, most of which are worth 10 points each. That means you'll only need to do two to hit your 100 point target. Or make things even easier and attend a bonfire party—that's worth 20 points all on its own. Note that most of these Activity tasks only unlock once you're in your camp. So don't forget to sign up for the camp that suits you best.

If you have the time, we'd suggest completing all of these tasks to get the rewards. Items, material, Gold, blueprints—they're all valuable. Obviously, if you're short on time you'll need to be more selective and choose the tasks that you like the look of.

If you don't want to team up with others, you'll prefer solo tasks like completing supply requests. If you're a PvP fan, you'll enjoy Blockade or Aeronautical Base events. Alternatively, decide on the best use of your time by looking at the rewards available.

It's clear how important Activity is in Undawn, and the awesome rewards you earn mean these missions should be part of your daily routine. We hope this article helps you get your daily 100 Activity points more easily.
Tiarcran

A group of growing tiarcran trees drawn by Ralph Damiani.

**Tiarcran** is an extraordinary type of mineral-wood described to be a piece of underground legend, a material of great renown to the dwarves.

## Description

Tiarcran is a brown to gray wood that has a lustrous quality to it, almost metallic in its sheen. It gleams with what seems like gold and jewels within its grain, but this is all natural, part of the wood itself. Incredibly sturdy and tougher than even the strongest oak, tiarcran has very little flexibility, but is exceedingly durable for being wood. As tiarcran ages, it becomes more and more gray, appearing much like stone in its oldest stages of life.

## Uses

Working with tiarcran requires a skilled hand and a deep understanding of its properties. Coveted by many for its beauty and strength, craftsmen and smiths alike prize it for making items of great importance and power. The ornamental smithing hammer owned by Bramroulydd—a dwarven relic recovered from Wyrmgrym—had a haft of aged tiarcran that was gray. A mundane warhammer discovered in Uyel'nor by Odilia also had a haft of tiarcran, though it was young and still brown in color in comparison.

## Locations

According to a dwarven alchemist in Dhur Garuhm, tiarcran is harvested from trees found in the deepest depths of the underground realms.
Giant Runes

An example of Giant runes redrawn by PM\_YOUR\_PYTHON\_CODE.

**Giant Runes** are those practiced by giants and Rune Knights. As one of many runic languages, it is also used in the ancient art of runecrafting.

## Description

Commonly found engraved on large stone slabs, the runes of giants are said to be unusable by those unworthy of their powers. Though runes were most commonly used in the creation of traditional objects, the large stone tablets that bore Giant runes were able to bless blades presented before them.

## Notable Examples

* Nalágæti likely has Giant runes hidden beneath the leather of its handle and grip, once the weapon of the Rune Knight Phaenir. After Riku turned into a Drakewarden, the rapier lost its magic, showcasing the property of its incorporated Giant runes no longer finding him worthy to use them.

* The Rune of Enlarging—also known as the Rune of Stórr—is one of many Giant runes used by Rune Knights (likely their *Giant's Might* ability).
Orcinus

**Spoilers ahead!**
This article contains spoilers about an event that happens later in the game, nyamo~

**Orcinus** is an organization of monsters led by Orca in Goonya Monster which primarily consists of humans who drink potions in order to temporarily become monsters, as revealed by Slug after transforming into his human form in Episode 3. Members of Orcinus are neutral and have not attacked any busters.

## Members

* Orca
* Slug
Adamantine

Art of an adamantine golem drawn by BlackSalander.

**Adamantine** is a rare metal said to originate from the remains of fallen stars and is renowned for its extreme hardness.

## Description

Adamantine is a green metal with a pinkish sheen, making it appear somewhat pearlescent in color. It is famed for its durability—capable of deflecting even the strongest of blows—and requires extremely powerful dwarven forges equipped with divine flames to be smelt.

## Uses

Because of its hardness, adamantine is often forged into armor that can negate critical strikes. Weapons made from adamantine are also able to overcome certain resistances or immunities when compared to normal weapons. Historically, adamantine has also been used for lacquering, with its most noted use seen in the adamantine-coated blades Wyrmgrym made during their battles against Xymindel.

Hythrill the Protector, an elven hero of Uyel'nor, notably carried a polished mirror shield forged from adamantine.

## Locations

In one book Odilia read in the Quartz Conservatory, adamantine was said to originate from the remains of fallen stars—meteorites.
Mithral

Art of a mithral smithing hammer drawn by Christina Kraus.

**Mithral** is a rare metal prized for its light weight and durability, the locations of its mines a long-kept secret of the dwarves.

## Description

Mithral is a silvery metal with a faint blue sheen. Prized for its light weight and durability, mithral is a valuable and rare metal capable of being turned to frackglass when treated with a dragon's breath. Like adamantine, mithral requires extremely powerful dwarven forges to be smelt, a metal worked by the dwarven race for eons.

## Uses

Commonly used in the creation of magic tools and relics, mithral has also been known to be used in the creation of arcane golems called adranachs. Notedly, Calliope's frackglass sword was once a weapon of mithral known as Serpentine before being exposed to the breath of Yuulvar the Storm Terror, a fearsome blue dragon.

During Dhur Dorul's Festival of Fire in the year of 926 AC, a mithral chainmail shirt was the craft that won their annual competition of craftsmen that year. Created by the Diamond Anvil Consortium, this shirt was not obviously magical, but was an elegant piece decorated with Dwarvish runes and small emeralds.

## Locations

It is generally unknown where mithral is found by all but a presumably small number of dwarves.
Hythrill's Mirror Shield

Art of Hythrill's Mirror Shield drawn by imhellsbelles.

### Properties

* The wielder can use a reaction when directly attacked by radiant damage to take half of that damage and reflect the other half to a creature they can see within 60 ft
* Critical hits against the wielder become normal hits
* Immune to greater forms of identification magic

## Historical Information

### Owners

* Hythrill the Protector (former)
* Odilia von Hammerpants

**Hythrill's Mirror Shield** is a rare tower shield reinforced with adamantine that was found by the Soon Dead within a labyrinth of the Researcher's Spire in Uyel'nor.

## Description

### Appearance

Hythrill's Mirror Shield is an extremely reflective and polished tower shield reinforced with adamantine. Its front face looks like a mirror, so polished and shiny that it—almost as if a safety measure—prevents its runes from being read or identified from physical inspection alone. This safety measure seems to extend to the shield as a whole, as the shield is immune to forms of magic like *Identify* that may otherwise discern its latent magical properties.

## History

Hythrill's Mirror Shield was once wielded by an elven hero of the ruined citadel of Uyel'nor named Hythrill the Protector. A worshiper of the Moonweaver, goddess of trickery and illusion, one popular myth surrounding Hythrill and the use of his shield describes an event in which an incursion of Dawnfather worshipping humans came to attack him one day for his faith toward his goddess. Said to have reflected a direct strike from the Dawnfather himself that day, Hythrill's Mirror Shield is still lauded in stories and tales of Hythrill today, a notable artifact of elven history.

## Features

This extremely reflective and polished tower shield is reinforced with adamantine, one of the hardest substances in existence. Critical hits against the wielder of this shield become normal hits.

While attuned to this shield, whenever its wielder takes radiant damage from a direct attack or effect directed against them that they can see (like a *Guiding Bolt*, or other spells that are not areas of effect), they can use their reaction to take half of the triggering attack or effect's damage, reflecting the other half of the damage of the attack to a creature of their choice they can see within 60 feet of them.

## Gallery

Hythrill's Mirror Shield depicted in Minecraft.
Roman

**Roman** is a character in *Undawn* and skilled mechanic and helicopter pilot. His best buddy is a German Shepherd.

## Description

*The most reliable vehicle repair specialist in the squad who taught himself to pilot helicopters and has a German Shepherd that he adores.*
*Prior to the disaster, he was the ace driver of a professional racing team. After being framed by the team's leader during a competition, he was forced to abandon his dream of becoming a racer and to make a living as a car mechanic instead.*
Level 34

Candidate for deletionThis page has been nominated for removal from the wiki.
**Reason:**  Not enough detail, no entities and entrances and exits.Remember to check what links here and the page history before deletion.

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

Level 34 is the 35th level of The Galaxyrooms.

## Description

Level 34 is an incredibly vast and expansive sewer system that seems to stretch on for miles and miles. As you navigate through the murky and dimly lit tunnels, you may come across some small, spherical objects that you can pick up in order to obtain a rare and highly sought-after item known as Almond Water. This particular item is incredibly difficult to come by in the vast expanse of the Galaxyrooms, so finding it is truly a unique and exciting experience that should not be taken for granted.

However, it is important to exercise caution as you make your way through this level, as it is also flooded with a dangerous mixture of Galaxy Pain and Galaxy Water. This combination can be incredibly hazardous to your health, and it is important to be mindful of your surroundings and take all necessary precautions to ensure your safety. With that said, if you are able to successfully navigate through this treacherous level and obtain the coveted Almond Water, you will undoubtedly feel a sense of accomplishment and satisfaction that is truly unparalleled.
The Mournblade

Art of the Mournblade drawn by Sukitoru.

### Properties

Emanates a strange warmth that puts the taste of copper in the mouths of those that near it

## Historical Information

### Owners

* Kwainedolyn Mirelafa (former)
* Calliope Mirelafa

**The Mournblade** is a magic longsword that was once known as Serpentine, a mithral blade wielded by the hero Kwainedolyn Mirelafa. Now wielded by Calliope Mirelafa, Kwainedolyn's daughter, the sword resides with her in the Drowner's Pit today, one of her many treasures.

## Description

### Appearance

A warped and jagged weapon, appearing almost as if a flamberge, the Mournblade is a blackened longsword that bears an array of complicated and patterned runes snaking down its fuller. Made of mithral reforged into frackglass, the sword emanates a strange warmth that puts the taste of copper in the mouths of those that near it.

## History

Once known as Serpentine, the Blade of Gravesvard, when wielded by Kwainedolyn, its use in battle against the dragon known as Yuulvar the Storm Terror exposed it to dragon fire, ultimately transforming the mithral blade into what it was today. While it was unknown how Calliope got her hands on her mother's blade after she sacrificed herself in battle against Yuulvar, its history prior to Kwainedolyn has yet to be revealed.
The Windowed World Wiki

**Welcome to the The Windowed World Wiki!**
A wiki about the Windowed World, a collection of Dungeons & Dragons campaigns taking place in the world of Gä. With this wiki in particular being player run, the information contained therein is that which has only been revealed to its players. As such, this wiki is not yet entirely cumulative, and is missing a lot of information about Gä's world and its structure.

## Wiki Portals

 Player Characters NPCs Magic Items Materials Roleplay Systems GroupsCampaign Notes

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central.
Miyana-27

Art of Miyana-27 drawn by imhellsbelles.

**Miyana-27** is a plasmoid fighter and an acquaintance of the Soon Dead. Miyana-27 is played by RNCheesus.

## Description

> "Oh, my core? My core is made of azote, dear Odilia!"
>
> — **Miyana-27** to Odilia von Hammerpants.

### Appearance

Though mechanically a plasmoid, Miyana-27 is considered an automaton in the world of Gä. A construct of metal and other arcane materials, she appears to be a complex humanoid creation filled with veins of slime coolant. Her blue core, made of azote, rests in the center of her chest, where its energy spreads throughout her limbs.

Much like with the various other Miyana models created by the Miyanna family, there is a brand on Miyana-27's neck that appears as a symbol of a large dragon marked with her distinct model number. When compared to older Miyana models, such as Miyana-7, Miyana-27 is much more sleek and new.

## Biography

### Background

Miyana-27 is the twenty-seventh automaton built by the Miyanna family, one of the more modern models of Miyana they've built. Later purchased by Wrynn Lidomast to aid the Soon Dead during their tenure at the Rikilim College of Evocation, an additional bonus to their reward for retrieving the Mask of Attarvaenar, she has since accompanied the party for their adventures while still enrolled as students.

## Character Information

### Notable Items

#### Current Items

* Boots of the Stormstrider
* Precision Mechanism, purchased from a Ruby Eye Merchant's tent after evacuating from Dhur Dorul.

### Abilities

#### Proficiencies

* **Skills:** Athletics, History, Intimidation, Investigation
* **Tools:** Dragonchess Set, Vehicles (Land)

#### Plasmoid Abilities

* Amorphous
* Darkvision
* Hold Breath
* Natural Resilience
* Shape Self

#### Fighter Abilities

* Second Wind
* Action Surge
* Echo Knight
	+ Manifest Echo
	+ Unleash Incarnation

* Extra Attack

## Quotations

* "Fortunately, I feel a little generous—if not obliged—to indulge this information with the group."

## Gallery

Art of Miyana-27 drawn by imhellsbelles.Art of Miyana-27's Rikilim outfit drawn by imhellsbelles.Concept art of Miyana-27 drawn by Sukitoru.Miyana-27's Minecraft skin.
Runecrafting

Art of a dwarven runecrafter drawn by Annadel Cinco.

**Runecrafting**—an art synonymous with enchanting—is an ancient practice of imbuing objects with magical power. Capable of all manners of feats, used in a wide array of different practices, runecrafting is a skill that revolves around all languages. As a result, it is capable of being practiced by many races.

## Description

Requiring specialized chisels and secret arcane practices, runecrafting is an art that depends heavily on language and available materials. There are some runes that are simply far too powerful to be imparted onto mundane mediums such as iron or stone, requiring things like aetherlux instead to function. Used in a wide array of different practices regardless, runes could be utilized in the creation of traps, magic items, architectural boons, constructs, and spells.

The basics of using runes include an emphasis on precision, carving, and the essential elements of how they're used in spellcasting. The strength of a rune that a runecrafter wishes to impart, the material that a runecrafter's chisel is made from, and the runecrafter's experience with runecrafting itself can all affect the time it takes to imbue and enchant an item with runes.

Generally, different runes can be learned through the dismantling of magical items. The rarity of a rune can also affect the amount of coins a runecrafter will need to impart it onto an object, exponentially increasing with rarity.

## History

In times before enchanting was a consistent practice, there were other methods of creating magical items that usually didn't work. These methods included (but weren't limited to): hammering gemstones fueled with magic into objects and attempting to will enchantments into objects. It wasn't until the dwarves brought the process of enchanting with runes onto the surface that enchanting became more understood, an event that likely occurred long before the Calamity.

Runecrafting takes advantage of "scripture," which is the concept that magic lies in all words. Runecrafting can be very volatile when done incorrectly; it's said that a mere typo in one's script can result in catastrophic failure. Those who excel in the manipulation of magic energies through runic script are called artifactists, or artificers as coined by the dwarves.
Catawampus

* When using *Scrying*, can communicate telepathically with those within 30 ft of the spell's sensor
* When using *Scrying*, use action to cast *Suggestion* on a creature within 30 ft of the spell's sensor, target makes DC 17 Wisdom saving throw or is suggested (1/Day)

## Historical Information

### Owners

* King Attarvaenar (former)
* Calliope Mirelafa

**Catawampus** is a very rare magic item once wielded by King Attarvaenar of Uyel'nor in life. Recovered by the Soon Dead as part of a deal for Calliope, the staff and its orb now reside with her.

## Description

### Appearance

A crystal ball that was roughly 6 inches in diameter, Catawampus is gray in color, and rests within a staff made to fit it.

## History

Having once belonged to the elven king of Uyel'nor, an elf by the name of King Attarvaenar, Catawampus and its staff were both found within his tomb in the Researcher's Spire by the Soon Dead. Having forced Odilia to suddenly put the two pieces together upon picking them up, a mystery as to why, Catawampus was later delivered to Calliope as part of her request for the item.

## Features

While touching Catawampus, its wielder can cast *Scrying* (Wisdom save DC 17) with it.

While *Scrying* with this crystal ball, its wielder can communicate telepathically with creatures they can see within 30 feet of the spell's sensor. They can also use an action to cast *Suggestion* (Wisdom save DC 17) through the sensor on one of these creatures. The wielder doesn't need to concentrate on *Suggestion* to maintain it during its duration, but it ends if *Scrying* ends. Once used, the *Suggestion* spell of this crystal ball can't be used again until the next dawn.
The Soon Dead

**The Soon Dead** are a party of adventurers that met and joined together in the Ivory City of Toriara, Tilde near the end of 925 AC.

## Founding

Initially converging on a wagon train heading to the Ivory City of Toriara ran by the Toriara Escort Company, the founding members of the Soon Dead would meet during the events of a Red Tooth Bandits attack on their wagon train. Later finding themselves together in the Adventurer's Guild of the Ivory City where they were all recommended to work with one another as fledgling adventurers, they would later settle on a proper name for their party while heading to Uyel'nor, where Claymore's slime companion, Bregmonath, would suggest the party's chosen name as the Soon Dead.
Koller Mines

## Map

**Koller Mines** is a location in the world of Undawn.

## Description

*A region rich in ore and minerals. After the goldrush of the 19th century, this mining area became a no man's land.*
## Locations

* Frank's Villa
* Highway 63
* Rhodel Square
* Junkyard
* Hoof Bay

## Notes

* The name originally appeared in a video preview as "Caller Mines". However, the official site and a later video show it as "Koller Mines" instead.
Tang

**Tang** is a character in *Undawn*. He is a skilled survivalist and hunter, with stealth and tracking abilities.

## Description

*An expert when it comes to survival, if you ever need someone to search for supplies in the ruins of the old urban centers, or you just need a hunter who's skilled with a crossbow, he's your man. He combines a calm and patient personality with incredible tracking and stealth.*
*Growing up as an orphan has also made him into a skilled scavenger, which came in very handy in unearthing valuable supplies from the city blockades after the outbreak. He is considered to be one of the most dependable members of Ravens Shelter.*
Gemforging

Art of a ruby blade created through gemforging made by Burak Karaca.

**Gemforging** is a famous art that grants those that practice it the ability to shape armor and weaponry out of gems. Notably, one of the most famous locales of dwarven jewelry and design uses gemforging to forge armor out of gems in Ke'hali, a city located within the sands of the Mergensa Desert.

## Description

Not much is known on gemforging or the process behind it, but Calliope's personal stash of treasure seems to include several gemforged blades. One of them, made from ruby, was said to have been taken from a group that went by the Red Wizards that once tried to attack the Ivory City of Toriara.
Amulet of the Augur

### Properties

When perceived by magical sensors or other creatures, the amulet's ruby glows faintly

## Historical Information

### Owners

* Calliope Mirelafa (former)
* Riku Fearsolais

The **Amulet of the Augur** is an uncommon magic item that grants its wearer a measure of awareness to being watched. It was taken by Riku from Calliope's Stash in the Drowner's Pit as a reward for clearing out her warehouse in Fell's Worth of Red Tooth Bandits.

## Description

### Appearance

This brass amulet has a boxy chain that connects to an eye made of brass. A ruby pupil sits in it center as its iris.

## Features

While attuned to this magical amulet, should the wearer be perceived by magical sensors or creatures, the eye's pupil glows faintly, and they are made aware of the fact that they are being perceived, but not the means they are being perceived through.
Calliope Mirelafa

Art of Calliope Mirelafa drawn by Sukitoru.

**Calliope Mirelafa**, first introduced as the Gentlewoman, is an aasimar and leader of the Knife's Edge, a seedy organization that operates from the Ivory City of Toriara. As an NPC, Calliope Mirelafa is played by Sukitoru.

## Description

### Appearance

Calliope Mirelafa is described to have ashen skin, an aasimar with only one eye. Her left eye is covered with an eyepatch, while her right eye is a burning color that glows. She has greasy black hair with odd trinkets woven throughout it, wears a tiara-like headpiece that rests on her head backwards, and has a long black cloak that covers her hands.

Commonly found within the Drowner's Pit upon her throne of miscellaneous treasures and trinkets—including but not limited to gemforged blades, mechanical mice, torn book pages, cork bottles, and jewelry—she carries her mother's sword, the Mournblade, on most occasions.

## Biography

### Background

The daughter of the hero that slayed Yuulvar the Storm Terror, Calliope Mirelafa is, today, the leader of the Knife's Edge, a seedy group that operates from the slums of the Ivory City of Toriara's Black District. Though much of her predating background is unknown, such as how or why she became a crime lord while her mother was a hero beloved by her people, Calliope seems to be well known by those of the Ivory City under her pseudonym as the Gentlewoman.

## Character Information

### Notable Items

#### Current Items

* The Mournblade, passed onto Calliope after the death of her mother, Kwainedolyn.
* Bag of Holding, recovered by the Soon Dead and given to Calliope from her warehouse in Fell's Worth.
* Sending Stones, recovered by the Soon Dead and given to Calliope from her warehouse in Fell's Worth.
* Catawampus, recovered by the Soon Dead and given to Calliope as part of a job she had given them.

#### Former Items

* Broken Handle of Barrow
* Amulet of the Augur
* Ring of Death Warding

## Gallery

Art of Calliope Mirelafa drawn by Sukitoru.
Maque Intoshe

Art of the Maque Intoshe drawn by Rainder.

The **Maque Intoshe** is an uncommon magical item that can be used to cast *Identify* and *Detect Magic*. It seems to bear additional properties that have yet to be fully explored by its owner, Laque.

## Description

### Appearance

The Maque Intosh is an orb approximately 6 inches in diameter, colored with a yellow and orange glow. Though it appears simple, it radiates with a magic that makes up for its lacking appearance.

## Features

While to attuned to this orb, the wielder can use it as a spellcasting focus. Additionally, the orb contains 2 charges, which are replenished after a long rest. The wielder can expend a varying amount of these charges to cast the following spells from the orb as an action: *Identify* (2 charges) or *Detect Magic* (1 charge).
Riku Fearsolais

Art of Riku Fearsolais taken from No Game No Life.

**Riku Fearsolais** is a dragonborn ranger and a former member of the Soon Dead. Riku Fearsolais is played by Rikumaru.

## Description

> Running away?
>
> — **Riku Fearsolais** to a fleeing Red Tooth Bandits member.

### Appearance

A human at first glance, Riku Fearsolais is a dragonborn only recently turned as of becoming a ranger. With white hair and purple eyes, his skin bears small flecks of silver scales growing across his body, with these scales most predominantly appearing around Riku's neck. When compared to Celes, a full dragonborn, Riku's scales are few in number.

## Biography

Riku Fearsolais hails from the village of Rurukima, a place now nothing more than a ruins after Helvana razed it to the ground and slaughtered its inhabitants. With Riku being the sole survivor of Helvana's attack on Rurukima, he seeks her out now for the purposes of revenge, and to avenge the death of his mentor, Phaenir.

## Character Information

### Notable Items

#### Current Items

* Nalágæti, passed onto Riku by Phaenir before they clashed with Helvana.
* Amulet of the Augur, taken from Calliope's stash in the Drowner's Pit as a reward for clearing out her warehouse in Fell's Worth of Red Tooth Bandits.
* Green Dragon Scale, a scale of Ravalon the Devourer recovered from the Researcher's Spire of Uyel'nor.
* Glamoured Cat Shirt, purchased from Elmara at the Mistweave Boutique.
* Riku's Adventurer's Guild Tag, earned after the completion of Wrynn Lidomast's quest for the Mask of Attarvaenar. It is a wooden tag set on an iron chain.
* Cloak of Elvenkind, found in one of many piles of clothing taken from the corpses of adventurers in an abandoned mine in the Iron Ridges.

### Abilities

#### Proficiencies

* **Skills:** Acrobatics, Animal Handling, Athletics, Investigation, Perception
* **Tools:** Lyre

#### Dragonborn Abilities

* Draconic Ancestry (Silver)
* Breath Weapon
* Damage Resistance

#### Ranger Abilities

* Favored Foe
* Deft Explorer
	+ Canny
	+ Roving

* Spellcasting
* Primal Awareness
* Drakewarden
	+ Draconic Gift
	+ Drake Companion

* Extra Attack

## Trivia

* Riku's face claim, from the *No Game No Life* series, also happens to be named Riku.

## Gallery

Reference art of Riku Fearsolais taken from *No Game No Life*.
Guardian's Cape

Art of the Guardian's Cape drawn by imhellsbelles.

### Properties

* Use *Channel Divinity* as a reaction to teleport a willing ally the wearer can see within 60 ft to a square adjacent to themselves
* Use *Channel Divinity* as a reaction to teleport to an ally the wearer can see within 60 ft that is being attacked to take the attack themselves

## Historical Information

### Owners

Claymore St. Cruor

The **Guardian's Cape** is an uncommon magical item that can only be attuned to by clerics and paladins.

## Description

### Appearance

The Guardian's Cape is a royal red brocade cape that is decorated and embroidered with the written beauty of the Celestial language in gold trimmed by faded floral embellishments.

It is noted that the Guardian's Cape bears a resemblance to Laque Rimosa's noble elven garb, perhaps implying that it originated from the elven city of Xymindel like Claymore did.

## Features

The wearer of this cape may use their *Channel Divinity* as a reaction to instantly teleport a single willing ally they can see within 60 feet to a space adjacent to themselves.

Alternatively, the wearer can teleport to an ally within 60 feet in reaction to an ally being attacked, replacing their spot and making the attack hit the wearer instead. This pushes the ally to a space adjacent to where they originally were. If there is no such space, then the teleport fails.
Laque Rimosa

Art of Laque Rimosa drawn by Rainder.

**Laque Rimosa** is an elf wizard and a member of the Soon Dead. Laque Rimosa is played by RNCheesus.

## Description

> We're going to **pray** that they didn't hear any of that.
>
> — **Laque Rimosa** to Riku Fearsolais.

### Appearance

Clearly an elf from a glance, Laque Rimosa has long ears and a lithe frame that is common amongst his kind. A bit over five feet tall, he appears young despite being over a hundred years old. His hair is a golden blonde and his eyes are an emerald green, and he carries himself with the dignity of an aristocrat, a nobleman.

Laque's attire, equally noble, is enough to draw the eyes of many in seedy places. He also carries with him a yellow orb on most occasions, the Maque Intoshe, which serves as his spellcasting focus.

## Biography

### Background

Laque Rimosa hails from eastern Tilde, where his family—a family of high elves that went by the Rimosas—once ruled over one of Tilde's three Great Kingdoms. Seen as the black sheep in his family for his utter normality though, no more powerful than the average man while his siblings and ancestors were exceptional wizards, he is but the last surviving member of the Rimosas today, his family all dead.

## Character Information

### Notable Items

#### Current Items

* Maque Intoshe
* Ring of Death Warding, taken from Calliope's stash in the Drowner's Pit as a reward for clearing out her warehouse in Fell's Worth of Red Tooth Bandits.
* Dagger of the Red Tooth Bandits, taken from the stash of a Red Tooth Bandits captain in Calliope's Fell's Worth warehouse.

### Abilities

#### Proficiencies

* **Skills:** History, Insight, Investigation, Perception, Persuasion
* **Tools:** Playing Card Set

#### Elf Abilities

* Darkvision
* Keen Senses
* Fey Ancestry
* Trance
* Elf Weapon Training

#### Wizard Abilities

* Spellcasting
* Arcane Recovery
* School of Divination
	+ Divination Savant
	+ Portent

## Gallery

Art of Laque Rimosa drawn by Rainder.Laque's Minecraft skin.
Celestial Runes

**Celestial Runes** are those practiced by celestials and gods. As one of many runic languages, it is also used in the ancient art of runecrafting.

## Description

Celestial runes are infused with radiant light and are placed upon things like altars and the relics of saints. These runes are sustained directly by the magic of the divine beings that make them, meaning that if these beings were to ever lose their divine powers, so too would their runes lose their magic. Notably, a creature with *Channel Divinity* can use such to invoke a Celestial rune and have it regain an expended use of its magic. Once a Celestial rune regains a charge in this way, it can't do so again until the next dawn.
Lurero Reytzyr

Art of Lurero Reytzyr drawn by Sukitoru.

**Lurero Reytzyr,** often referred to as the Master Seer or Sage of Sen, is one of the most famous and powerful wizards in all of Gä. As an NPC, Lurero Reytzyr is played by Sukitoru.

## Description

### Appearance

As a human, Lurero Reytzyr stands out amidst her peers with her dark gray lavender hair and bright pink irises. Her clothing consists mostly of dark colors and a golden necklace imprinted with the symbol of Sen, the city of magic. Around her eyes are various dark cracks from magic strain, scarred into her skin, and her left leg is replaced with a mechanical one, clockwork in nature.

## Biography

### Background

Lurero Reytzyr is the youngest child of a relationship that occurred between a celestial and mortal. That mortal, her mother, died as a result of this relationship, leaving Lurero and her three siblings—two brothers and one sister—alone in the world, as the celestial was nary any good of a parent due to their ethereal and esoteric nature.

As a result of her father's blood flowing through her veins, Lurero was gifted with celestial magic in her youth. However, because of her human mother, she did not receive the powerful abilities and boons of an aasimar that her siblings did. Instead, Lurero was given an intrinsic connection to fate, doom, and the despair of others. Constantly wracked with unpredictable dreams of ill-fated futures, grim deaths, and horrible experiences that placed her in the perspectives of those destined for disaster, these dreams often lacked direct connections to her life, but sporadically gave her premonitions of events to avoid.

A blessed child trying to fulfill expectations, Lurero's magical essence gave her a natural inclination to pursue wizardry, of which she practiced using her mother's books. While she lacked skill in direct combat, she used her premonitions and relatively sensible mind—though exhausted from constant nightmares of bad ends—to make up for her shortcomings.

Over time, Lurero would travel the world, collecting magical powers and performing feats of heroism alongside her wizarding rival and companion, Yvralon, the Reaper of Sen. Though the two had long since separated, Lurero having collected and left many allies and friends in that time, she has since survived long enough to create many spells that have entered the circulation of standard magic curriculum, rooting herself into a position of power in the magical city of Sen as a diviner and seer.

## Trivia

* Lurero Reytzyr is based off of a character of the same name that Sukitoru played from another campaign.

## Gallery

Art of Lurero Reytzyr drawn by Sukitoru.Art of Lurero Reytzyr drawn by rwko\_.Art of Lurero Reytzyr drawn by rwko\_.
Azote

Art of two chunks of azote drawn by Keith Angela.

**Azote** is a rare mineral mined from deep underground.

## Description

Azote is a glowing blue crystal known for its relative stability when compared to its antithesis, menachite. A valuable material, as evidenced when a discovery of a mine rich with azote attracted a rush of adventurers to flock to Tilde's northwest, not much is known about its physical properties otherwise.

## Uses

In modern times, golemancers frequently use azote to power their golems and constructs. The Miyanna family's golems—and Miyana-27 in particular, for instance—utilize azote cores to keep them moving.

## Locations

A mine rich with azote was once discovered in the Iron Ridges between the Towering Bluffs and the Desolate Depths of the abandoned great hold of Wyrmgrym.
Reddania Dakhetir

Art of Reddania Dakhetir drawn by Moocifer.

**Reddania Dakhetir,** known better by her alias as the Last Laugh of the Feywild, is the fey patron of vengeance and nihilistic joy. As an NPC, Reddania Dakhetir is played by Sukitoru.

## Biography

### Background

The fey patron of vengeance and nihilistic joy, Reddania Dakhetir bestows power to mortals with the goal of showing them just how much of a *joke* the world truly is. Preying on the surge of pleasure achieved through joyous disappointment, she provides power to those in absolute despair, and encourages self-destructive ideals by using those that accept her power as a vessel for spreading such.

## Trivia

* Reddania is based off of a character named Redd Dorado that Sukitoru played from another campaign.

## Gallery

Art of Reddania Dakhetir drawn by Moocifer.Art of Reddania Dakhetir drawn by Moocifer.
Boots of the Stormstrider

### Properties

Can be used to move up to 40 ft in a straight line, dealing 3d6 lightning damage to those in the wearer's path that fail a DC 14 Dexterity saving throw, or half that damage on a success (1/Day)

## Historical Information

### Owners

Miyana-27

The **Boots of the Stormstrider** are a pair of uncommon boots worn by Miyana-27.

## Features

While wearing these boots, the wearer can use their action to sprint forward in a flash, leaving behind a trail of electrical energy in their wake. When they do so, they can move up to 40 feet in a straight line. This movement ignores difficult terrain, doesn't provoke opportunity attacks, and can be used to move through spaces occupied by hostile creatures. Each creature in the wearer's path must make a DC 14 Dexterity saving throw, taking 3d6 on a failed save, or half as much damage on a successful one. This property of the boots can't be used again until the next dawn.
Elvish Runes

An example of Elvish runes created by J. R. R. Tolkien.

**Elvish Runes** are those practiced by elves. As one of many runic languages, it is also used in the ancient art of runecrafting.

## Description

Known to be bestowed onto the surfaces of lasting materials, such as on the sacred halls of a temple or the trunk of a magically reinforced tree, the runes of elves are known to grow with the experience of their wielders. To note, the elves often receive these runes at major life events, such as ceremonies that celebrate one's coming-of-age. Although elves are hesitant to release these runes to those with shorter lifespans, many are connoisseurs or barterers of runes that trade their runes for those of other runic languages.

## Notable Examples

* Nalágæti has fine Elvish runes inscribed along its edge, implying that it had a capacity for evolving alongside its wielder. Since losing its magic however, it's unlikely that its additional states will ever be revealed.
Menachite

Art of a chunk of menachite drawn by Raphael Melkiora.

**Menachite** is a rare mineral mined from deep underground that creates fire and heat when in contact with living material.

## Description

Menachite is a glowing red crystal known for its volatility, a mineral capable of infecting organic life that absorbs it, transforming them into monsters. Very rarely, mortal beings that become infected by menachite gain powers instead of dying or turning into a monster. Also known as the Gift of Fire (or the Primordial Flame), these powers are assumed to revolve around controlling fire, a form of pyrokinesis.

## Uses

Once used in the cores of older constructs and golems to power and animate them—before the safer alternative, azote, was discovered and popularized in golemancy—several examples of its use in powering golems can be found throughout the campaign. Claymore, a warforged golem, bears a core of menachite, while the ancient golem of King Attarvaenar also bore a core of menachite prior to being defeated by the Soon Dead.

## Locations

In one book Odilia read in the Quartz Conservatory, menachite was said to be mined from deep underground.
Rérre Caverra

Art of Rérre Caverra drawn by si11y\_9uesti0n.

**Rérre Caverra** is a mimic warlock and an acquaintance of the Soon Dead. Rérre Caverra is played by not\_a\_teddy\_bear.

## Description

> Watching makes magic magical.
>
> — **Rérre Caverra** to Claymore St. Cruor.

### Appearance

At first glance, Rérre doesn’t stand out all too much aside from their dainty features, but upon deeper scrutiny, they have an unsettling presence when they're not putting on an act in public. Their limbs move at unnatural angles and their facial features hardly move, as if sculpted. Bright lights seem to reflect an off-crimson hue hidden in their eyes. Their muscles don’t twitch or twinge, and they don’t flinch either.

Their clothing is exotic and made up of flowing, luxurious cloths with straps of leather hidden beneath. Notably loose, all of it appears to be easy to refit and adjust. Their most unsettling aspect is when they *shift gears* so to speak, their face lighting up as their posture shifts. It’s as if their personality is always molding and adapting to fit those around them.

## Biography

### Background

Born in the dark, Rérre grew up within the Deep Roads, a world without color where shadows reign supreme. An inhospitable place where you either live on the run or while tucked away in places so remote you may as well not exist, it was here in the depths beneath Tilde where Rérre'd encounter something that would grant them a greater sentience beyond their naturally monstrous nature. Through pursuing this newfound intelligence, they then began to mimic mankind, taking on a humanoid form and personality.

## Character Information

### Abilities

#### Feats

* Actor
* Fey Touched

#### Proficiencies

* **Skills:** Arcana, Deception, Investigation, Sleight of Hand
* **Tools:** Disguise Kit, Forgery Kit

#### Mimic Abilities

* Darkvision
* Adhesive Skin
* Alter Appearance
* Dungeon Resistance

#### Warlock Abilities

* The Forbidden Thought
	+ Expanded Consciousness
	+ Mind Piercer
	+ Cosmic Insight

* Pact Magic
* Eldritch Invocations
	+ Agonizing Blast
	+ Investment of the Chain Master
	+ Devil's Sight
	+ One with Shadows
* Pact Boon
	+ Pact of the Chain
* Eldritch Versatility

#### Patron Spells

* *Dissonant Whispers*
* *Command*
* *Tasha's Mind Whip*
* *Phantasmal Force*
* *Clairvoyance*
* *Sending*
* *Confusion*
* *Phantasmal Killer*

## Gallery

Reference art of Rérre drawn by si11y\_9uesti0n.
Secret Lab

The Secret Lab isn't too complicated, either. It's mostly about destroying targets, with only two possible problems: The first of these is when you're defending the device. You'll face tougher opposition at this stage and you won't be able to spread out as much as you might hope. This is because you'll need to maintain a presence next to what you're guarding. The second is at the final boss, the Hatcher. It lays eggs periodically, with a chance of powerful monsters hatching from them. So if you see any eggs, make sure to smash them quickly!

**Recommended Loadout**

Weapons: Automatic rifles, shotgun

Expertise: Assault, bombardment, support

Skills: Decoy Bomb, Molotov Cocktail, Healing Device, Automatic Turret, Automatic Flamethrower

Drone: Bombs, healing

The shotgun comes into its own in the Secret Lab, particularly when dealing heavy damage to the eggs on the ground. You'll also need all your healing abilities, as the end of the operation will take you into a radioactive zone. Overall, the Secret Lab doesn't require a whole lot of strategy, so long as you have enough firepower.