The Great Wall

The Great Wall is a distinctive landmark of Heterocera Continent. It is also a major feature of the Mountains Of Heterocera and Mountains Of Heterocera Subcontinent. Sometimes it is named *The Great Wall Of China* or *The Great Wall Of Second Life*.

## History

Nobody knows exactly when it was built. Most residents argue that the wall was one of the first features of Heterocera. So, it might be as old as the continent itself. Around 2008, the wall was there in position.

It is possible that the wall was intended to be a replica of the Chinese Great Wall. At a close examination, it shares many similarities. Some features along its way look indeed Chinese. However, at its Western end in Horisme, there is an ancient Egyptian-like building. So, the wall might be related to even older periods of human history.

Before 2014, there were many Chinese-related buildings in the area. As for 2020, constructions are far more different.

## Structure

Measuring from the building in Horisme, the wall appears as this:

```
Horisme - building start: 0 m
Horisme - building end: 70 m
Tyta - decorative roof: 240 m
Epirrhoe - mushroom shelter: 444 m
Aplasta - mushroom shelter: 765 m
Idia - mushroom shelter: 1211 m
Jubata - decorative roof: 1417 m
Drepana - mushroom shelter: 1652 m
Drepana - mushroom shelter: 1900 m
Spini - decorative roof: 2361 m
Athetis - wall end: 2493 m.

```

The wall is 2.5 km long and crosses 13 sims. This might not sound much for a real-life wall, but for a virtual continent like Heterocera, it can be compared with the Chinese Wall for Asia.

The wall has a large top surface, similar to that of a road, which can host a car without problems. It is as wide as an average road in Heterocera. For this reason, there are many houses and structures built along the road which are elevated and use the wall like a road. From place to place, there are a few decorative roofs and *mushroom shelters*. Sometimes, there are side stairways connecting the top with the outside.

Very interestingly, there is a long tunnel inside the wall, spanning its entire length. Residents can walk through the inner of the wall. However, one must be aware that sim crossings are a bit risky. It is possible that, at a sim cross, you will fall from the top to the inner chamber or even down to the bottom of the wall.

## Ends

The wall starts with a big, ancient Egyptian-style building named **TSC**. There are statues of Egyptian god Anubis (dog-like), signs of Ra and statues of black men, as well as old Egyptian inscriptions. The building has a second room, a vault, that is almost empty. On top of the building, one can find a swimming pool. There is also a hole that allows access to the inner of the wall. Residents can spot a few pigeons at the entrance. By clicking on them, they will explode. The name *TSC* comes from *TierSharing.Com*, which was a site that is currently no longer accessible. Up, on the roof, one can find a swimming pool.

On the other side, in Athetis, the wall ends. It is continued with route 6, also known as the Mountain Road.

## See Also

* Second Life Geography
* List Of Roads
* List Of Geographic Structures
* Parks And Recreation Areas
* Heterocera
* Mountains Of Heterocera