recursal/Fanatic-Fandom huggingface dataset:
The Epic RPG - The Pit of Warped

The pit is... deep. Very deep. It takes a few minutes to get to the bottom. When you do, you faceplant onto the ground. If you have no wings, you take 50 piercing damage, otherwise you take 25. You stand up and see yourself in a cobweb-covered area. There's a large tunnel to your right, which starts shaking as soon as you look at it. Suddenly, eight eyes start glowing from it. A figure is charging at you through the tunnel! You dodge is successfully. You've engaged battle with the Child of Spidewyrm!

Child of Spidewyrm Pattern: Wipeout! (Knocks out [doesn't kill] all purchasable party members), Dodge, Foresee, Soul Steal, Mindtap (Player is stunned and has 1/2 defense for the rest of the battle), Eerie Dance (Player deals 1/2 damage for three turns), Demonflame, Conjure, Dodge, Steel Hide, Spider Dance (Summons two Spiderlings), Blaze (120 damage and player is caught on fire for two turns), Eerie Dance, Dodge, Knock Em' Out (160 damage and all living party members are knocked out for five turns), Replay (Player does what they did last turn), Dodge, Blaze, Stuck In This Room (180 damage), With Nowhere To Go (150 damage), There's No Escape (Player damage is reduced by 30 for two turns), Dodge, Blaze, Slap, Intimidating Wings (155 damage and player defense is reduced by 1/3 for three turns), Potion Warp (Potions can't be used for the rest of the battle), Slap, Blaze, Dodge, Steel Hide, Demonflame.

Child of Spidewyrm Stats: 3550 HP, 27 defense, immunity to fire and demonfire.

Spiderling Pattern: Crunch, Crunch, Dodge, Harden, Crunch, Blaze, Dodge, Foresee, Web (90 damage and player is stunned), Who Am I? (player attacks miss for two turns), Crunch, Blaze. Spiderling Stats: 695 HP, 12 defense, immunity to spells and stun.

As you make the final hit on the Child of Spidewyrm, a barrage of silk spews out from every opening. You climb out of the pit with one of the Spiderlings holding onto you, not biting you. The Spiderling is now a party member! It cannot equip armor or weapons, but it can deal 40 piercing damage and has 500 HP. A strand of silk dashes past you, holding some items. You grab 30 Darkshards, 100 Crystal Coins, the Spider Plan, 4 life crystals, and some mana goop. You can craft new items, your max HP has increased by 200, and your max mana has increased by 150! You escape before the pit covers itself up in silk. One of the silk strands propels you over the Twisted Land and into a portal, finally exiting the Void Dimension.
The Epic RPG - Ruby Park

You walk through the gates. The whole park is red, and there's lots of fire everywhere. You set up a tent and sleep for the night. While sleeping, you are attacked by a fire-breathing bear!

Fire Bear Pattern: Red Fire Breath (Catches you on red fire for five turns, which deals 50 damage each turn), Claw Swipe (Literally kills you), Armor Shatter (Shatters a party member's armor for the rest of the battle), Beast Bash (Deals 280 damage), Venom-Clawed Swipe (Hits you with 120 damage and inflicts venom for 3 turns. Venom is 15 damage a turn plus your damage is reduced by 30), Pine-cone Throw (Deals one million piercing damage)

Fire Bear Stats: 1,000,000 HP, infinity defense, immunity to all debuffs

You strike down the bear, and it drops the Redfire Plan! You can now craft new items! You also pick up a stick. A park ranger comes out and fines you 100 Dino Coins. If you have Demon Wings, you can fly away and avoid the fine.

You walk back into The Epic RPG - Ungreenleaf Village.
Walking Bomb

Walking Bomb. Walking Bombs are Super mode enemies that have a chance to spawn in any biome.

## Description

Walking Bombs look like gray/black bombs with red legs and a green fuse with animated sparks. The sparks will start fizzing once one chases you.

## Attack Style

Walking Bombs will first run towards you (looking somewhat friendly) and trick you into thinking it was a pickup-able item. If it gets close enough to you, it will turn a bright red color, leap towards you, and if it hit you or the ground it will explode, dealing tons of damage. Walking Bombs's blasts are relatively large, so it can hurt you even through walls.

## Stats

HP: 560

ATK: 10  (melee) 145  (blast)

DEF: 20

Immune to: Confused

Drops: None

Environment: Any biome at any time

AI Type: 50% Walking Bomb AI, 50% Fighter AI

Rarity: Pretty Uncommon

KB Resist: 97.4%

Coins: 7

## Notes

* This is probably one of the weakest enemies of Super mode.
The Epic RPG - The Ruins of Keenaklha

The cave is full of ancient objects, from mining equipment to decorative things. Writings are etched on the walls, though you can't read them. Dim lanterns lighten the ruins. In a minecart, you find a pickaxe in decent condition. Picking up the Rusty Pickaxe (can mine Soliditium, Gold, Ocean, and Shade ore deposits), you trek deeper into the cavern.

You stop at a point where there's two ways to go. With nowhere else to go, you tread down one of the two paths.

**Left Path**

The walls are full of minerals. Using your newly-found pickaxe, you collect 5 Soliditium and 4 Gold ore. Continuing onwards, the tunnel gets narrower, and more... covered in light grey slime. Odd. You accidentally hit a lantern, making it crash onto the floor. Two gelatinous beings with shards of an odd, reddish stone in their body appear from further in the tunnel, preparing to attack.

Ruins Slime 1 Pattern: Jump, Jump, Ignite, Jump Crush, Jump Crush, Jump, Charge, Jump, Jump, Ignite. Ruins Slime 2 Pattern: Ignite, Summon, Jump Crush, Jump, Jump, Jump, Ignite, Jump Crush, Jump Crush, Jump. Ruins Slimes Stats: 85 HP, 1 defense

The beings splat into goo on the floor. They leave behind six Crystal Coins, glimmering in the light of the dying-out lantern. Some crates nearby give you a Ruins Sword (used in crafting), two Lesser Healing Potions (heals 30 HP to you or a party member, without using a turn, but only one can be used per turn), and two life crystals, increasing your HP by 100. After looting the remaining things in the tunnel, you hastily continue forwards deeper into the ruins...

**Right Path**

In the floor is a large chunk of ore, allowing you to gather 5 Soliditium and 4 Gold ore. You're alerted by echoing gurgling after mining the ore, and look up to see two Ruin Slime 1s and a Red Slime charging at you!

After defeating the three creatures and collecting eight Crystal Coins from their corpses, you continue further into the tunnel. A small station sits inside the middle of it, with various items that have been sitting for who knows how long. From the station, you obtain a Ruins Sword, two Lesser Healing potions, and 1 life crystal, increasing your max HP by 50. Nothing else remains in the station, so you slowly step deeper into the ruins...
Withering

Withering is a Debuff caused by the Rose of Decay (sold by the Phantom) when in the particle aura. The icon of the effect has a red background with a completely black Guide Voodoo Doll standing in ashes, representing the player.

### Effects

When inflicted, the player will take 50 hit points of damage every 2.5 seconds. Their avatar, armor accessories and any vanity items/clothes will turn black along with black particles coming off when moving. There is also a chance that the effect is also contagious if around other players/enemies.

The duration of the effect is 10 seconds. Standing in the aura of the Rose of Decay constantly will make the effect stack as long as your in it. Also, when the player is black, they are also much slower and jump height is decreased 16%.

### Notes

* Dying from this effect will cause the special death message "[Player's Name] withered away"
The Epic RPG - The Isle of Whisper

In a flash of light, you appear on some sort of islet. The sea is pitch black, and the grass is a mellow blue. Being dazed by the teleportation, you stumble around for a bit, until you accidentally hit your hand on something. Looking at the source of the pain, you see a dark grey chest, with a broken stone lock. Opening the chest, you find six Soliditium ore, seven Ocean ore, five Ruins Swords, and a Chalcum Pickaxe (can mine Contrast Ore).

You also notice some platforms leading to an even smaller island. Jumping across them, making sure to not step in the dark waters, you find a singular flower embedded into the earth. The petals are frosty, chilling you on touch. Got the Frost Flower! You're not sure what it does, so you just store it away. Pressing down a button on the teleporter again, you warp back to the lake.
The Epic RPG - Tanzanite Depths

You crawl down into a large blue-violet cave. It sparkles in many colors, mostly cyan. You can almost see through the walls. Large orange lamps flicker from the ceiling.

As you walk, you stumble upon a couple of gemstones. After tripping over them and losing 10 HP, they stand up and attack you.

Gemstone Hive Mind Pattern: Swarm (Hits you with 50 damage 5 times), Sharp Point (Deals 50 piercing damage), Magic Blast (Attacks a party member with 80 damage), Adept Up (x0.5 ranged damage for five turns), Reflector Ray (This enemy loses 50 HP and everybody in your party takes 50 piercing damage), Clone Regeneration (Restore 100 HP), Magic Absorption (Steals your worst spell and uses it against you), Pocket Snitch (Takes a healing potion from your inventory and recovers 100 HP), Reflector Ray, Swarm, Clone Regeneration, Demonfire Spread (Catches this enemy on demonfire for five turns and catches everybody in your party on demonfire for the rest of the battle)

Gemstone Hive Mind Stats: 1000 HP, 14 defense, immunity to fire, stun, lifesteal, and piercing

After knocking down the swarm of rocks and continuing through the cavern, you find a sharp violet chest. Opening it reveals a Demonfire spell, a Void Portal spell, a Gem Staff (100 damage + 20 piercing damage, uses 23 mana) and 18 Fire Arrows.

You find a crystal ladder and climb up to an expansive plain.
Мелоди

**Бриг «Мелоди»** — малогабаритный (относительно последующих представителей его вида) аэрокосмический аппарат ранга F. Как и остальные бриги, составляет основу частного сектора.

## **Описание**

Так уж получилось, что Мелоди уступает по многим параметрам большинству других бригов. Тем не менее, со своими задачами она справляется отлично, хоть и несколько хуже, чем остальные. Потенциал этого корабля безграничен, пока дело не доходит до боя. Разумеется, ей есть чем ответить атакующим, однако переносимого вооружения и бронирования бригу не хватит, чтобы противостоять тем или иным целям.

Как правило, удел таких кораблей — грузоперевозки или перелёты. В этих направлениях бриг ни чем не уступает другим представителям вида, кроме габаритов, влияющих на вместимость. В остальном же Мелоди схожа с другими бригами, которые эксплуатируют фазовый привод для перемещения по галактике, слабоватое целеуказание и не менее слабый борткомпьютер.
World Extension

***"The jungle grows restless..."***

This page seems to be a stub! That means it doesn't have enough info to consider it a full page. Maybe go ahead and add some info to it?World Extension. World Extension is a process in which the world expands to about 5, 6 or 7 oceans bigger. It only happens once and when your world enters Super mode.

## Notes

* The process of World Extension may make the world a bit laggy because of new biomes and land generating.
Sand Celestial

Sand Celestial. Sand Celestials are pre-Hardmode enemies that spawn in the Underground Desert.

## Appearance

Sand Celestials look like medium-sized glowing orbs that have sandy dust orbiting around them. They also have a 3 spikes that are apparently made of cactus on each side of it.

## Attack Style

Sand Celestials fly around, usually about 10 - 20 blocks in one of 4 directions: Up, Down, Left, Right. They will always hover down and move in another direction if they run into wall, but never in the direction of the wall. If a Sand Celestial sees a player, it will stay still for a second or so and will fire three streams of sand that do moderate damage. It will wait about three seconds and fire another three streams of sand. Note that hitting the Sand Celestial while it is firing will ***not*** cease it from firing the sand streams.

If all three shots successfully hit the player, than this can deal up to 75 damage, which can be a major threat to new players. Each Sand Stream shot can also inflict the "Sandy" Debuff with a 50% chance.

## Stats

HP: 125

ATK: 20  (Melee) 25  (Sand Stream)

DEF: 10

Immune to: Confused

Drops: None

Environment: Underground Desert

AI Type: Sand Celestial AI

Rarity: Uncommon

KB Resist: 50%

Coins: 7
The Epic RPG - Viridian City

You walk into the city. It's bustling with business, and people zoom past you. Buildings reach high past the sky.

While walking on the street, a mysterious individual pulls you back into an alley.

Before you're able to fight them, you hear a loud crackle. Thunder hits you from above, and you're knocked out.
Wandering Zombie

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

The Wandering Zombie has a 5% chance to spawn instead of a normal zombie in Netho Mode. It has good attacks and stealh.

## Battle Tips

* Flying is a good idea, as the Wandering Zombie becomes still when 5 blocks under the player.
* Wandering Zombies can be a threat to players that have just unlocked Netho Mode. You should have at least a True Nights Edge/True Nights Staff, Beetle Armor, and a minion like the Pirate or Optic Twins (minions from Optic Staff).

## Stats

* 400 HP
* 30 Defense
* 35 damage (melee)
* 9,000,000,000,000,000,000,000,000,000 damage (0.5% Beam Laser, instakills)
* 0 Damage (99.5% Beam Laser)

## Drops

Drops/Drop Rates
 Living Zombie Arm | 65%
The Epic RPG - Qa'l Restaurant

You enter the restaurant. It seems very formal. You sit down at one of the many tables and read the menu.

FOOD:

* Peach Preserves - A jam made out of peaches. Heals 175 HP and increases attack by x1.2 for two areas. 35 Crystal Coins.
* Nectar - Delicious nectar harvested from the grandest of flowers. Heals 375 HP, but decreases defense by x0.8 for two areas. 35 Crystal Coins.
* Pho - A popular food from a far-away land. Increases attack and defense by x1.35 for an area. 50 Crystal Coins
* Steak - Freshly cooked steak. Gives a 1/5 chance for an attack to deal piercing damage for two areas. 75 Crystal Coins
* Chicken Leg - eat mor chikn. Heals 150 HP and gives immunity to stun for two areas. 40 Crystal Coins

DRINKS:

* Water - ...it's literally just water. Heals 50 HP, and can be used three times. 55 Crystal Coins
* Citrus Honey - It's honey, but it tastes like oranges. Increases attack by x1.5 for an area. 65 Crystal Coins
* Milk - A very good source of calcium. Increases defense by x1.5 for an area. 65 Crystal Coins
* Final Fanta - Contrary to its name, there are many of this drink. Gives a 1/7 chance to dodge enemy attacks for an area. 80 Crystal Coins

WHEAT RINGS:

* Wheat Rings - No. Just no. Heals 200 HP but inflicts confusion for an entire area. 35 Crystal Coins
Void Hopper

## Other

### Drops

Shadow Knife (3.5%), Deathly Pulse (3.5%), Hopper's Hopper (25%), Bounce Barrage (19.69%)

### Bestiary Entry

Extraterrestrials are commonly unlike anything in the realm of Terraria, which is most true for this one. This bouncing creature may look harmless, but it leaves a trail of destruction where it hops.

Void Hoppers are rare enemies that spawn on days 6, 8, and 9 of the Vortex. They only spawn on the surface or in the underground Hallow. They generally act like slimes except they are always aggressive towards the player and they can perform long leaps.
Wood Trophy

The Wood Trophy is a type of Trophy dropped by the Forest Snatcher with a 100% chance. It is mainly an item frame with a piece of wood in it with two red- glowing eyes that even have the effect when placed.

### Placing

* The trophy can be placed on an item frame for display

### Selling

* The trophy can be sold for 5 to any buying/selling NPC.
Woodling

Woodlings are early pre-hardmode enemies that can spawn in the Forest and also by the Forest Snatcher. They are mainly the player covered in a layer of wood with only red eyes visible.

### Attack

Woodlings attack basically by chasing the player when spawned, with the Fighter AI. (There is also a Woodling Darter version which shoots darts with a 25% chance to replace a normal Woodling when spawned by the Forest Snatcher and a 2.5% chance to replace a normal Woodling when naturally spawning.)

### Stats

HP: 200

ATK: 30

DEF: 20

Drops: None
True Grass Blade (GDhaxer95 Things)

The **True Grass Blade** is a melee weapon made from Souls of Natura, a Broken Hero Sword and a Blade of Grass. This sword will shoot a Little Green Grass Blade Projectile when swung that deals damage. This sword looks like the Blade of Grass but bigger with a new style.

## Stats

* Deals 82 damage (Blade), deals 76 Damage (Projectile)
* Use time = 24 (Fast)
* Knockback = 7 (Strong/Blade), 6 (Average/Projectile)
* Velocity = 12
* Critical chance = 7%
* Effect = When swung, it shoots a little green Grass Blade projectile that deals damage but cannot pass through walls.

## Crafting

#### Recipe

* **At a Demon Altar**

* *True Grass Blade* = Blade of Grass (1) + Broken Hero Sword (1) + Soul of Natura (30)

#### Used in

* **At a Demon Altar**

* Perfect Equilibrum = True Hellbrand (1) + *True Grass Blade* (1) + Equilibred Soul (30)
The Epic RPG - Xai Path

The path is formed from slate, which isn't very good when your shoes are on the verge of expiring. The sun shines bright, too bright, and makes you feel as if you're on fire... which you very well could be soon. You drop down to the ground halfway through from exhaustion. A small water puddle is on the ground. You drink it quickly, relieving your exhaustion, at least for now. You stand back up and continue walking, but as you're continuing on the path, you're suddenly... stuck in place? A worm has trapped you, and is slowly eating at you!

Catergory Pattern: Tumble (Party members are stunned for the entire battle), Nibble (120 piercing damage), Nibble, Large Spike, Nibble, Nibble, Spikes, Spikes, Nibble, Large Spike, Nibble, Steel Hide, Nibble, Spikes, Spikes, Nibble, Manaleech. Catergory Stats: 2500 HP, 20 defense, immunity to all fire variants, stun, and plague

You slay the Catergory, gaining 15 Darkshards. Some goo is stuck on your pants. You wipe it off and leave it where the Catergory perished, then continue walking. Not soon after, you face off with a Sand Slime, a Cactiland Coyote, and a Xai Bee!

Sand Slime Pattern: Confront, Dust Storm (225 damage to player), Dust Storm, Dodge, Dust Storm, Plagued Particles (70 piercing damage to team members and team members are inflicted with plague for 3 turns), Dust Storm, Dodge, Large Spike, Dust Storm, Dust Storm, Dodge, Plagued Particles, Manaleech, Dust Storm, Dodge, Dust Storm, Guard, Dust Storm. Sand Slime Stats: 600 HP, 30 defense, immunity to plague and spells

You slay the three enemies, their carcasses dropping 40 Darkshards total. You continue down the path to Scorpion's Abode.
The Epic RPG - The Forest of Known

You awake into a lush thicket, the sun shining brightly above you. As you stumble around, confused by your surroundings, a disembodied voice rings through your ears "Continue forwards". Even more puzzled by the sudden speech, you decide to go forwards, as the voice said. You tread downwards on a rugged trail, with large rocks and boulders dotting the landscape with great oaks and cedars. In the middle of the path, you find a moss-coated box, worn by the turning of time. Opening the box, you find three weapons: a Golden Sword (deals 12 melee damage to an enemy), Silver Bow (deals 4 ranged damage, but requires arrows to deal damage), and a Sparkling Staff (deals 14 magic damage, but requires 5 mana). A small pack of 25 wooden arrows (9 damage, used as ammo for bows) also sits inside.

You collect the items from the box carefully and continue walking. There seems to be no living creatures roaming the forest, giving question to where you are. While walking, you notice a blob of blue gelatin sitting on a chunk of stone. Curiously, you poke it lightly. The slime squishes downwards and leaps onto you in a tackle!

Blue Slime Pattern: Jump (6 damage), Jump, Jump Crush (11 damage), Jump, Jump, Jump, Jump Crush. Stats: 19 Health.

The living goo is struck down for a final time, exploding across the dirt. In its place sits a coin with the image of an orb with a face inscribed into it, with a label reading "Crystal Coin". You collect the coin and store it in your pocket. An empty backpack rests besides the boulder, which you put the three weapons inside. Picking up the extra storage, you continue along the aged road. Up ahead, a three-way split can be seen. You contemplate which way to go.

**Left Path**

The path leads to a dead end, where two Blue Slimes sit, guarding a storage crate. After slaying the two monsters and gathering two "Crystal Coins" from their corpses, you attentively open the crate, revealing a set of Iron Armor (2 defense, take x0.5 damage from fire) and two Shells! You equip the armor onto yourself, then walk back to the fork in the trail.

**Middle Path**

Walking forward, you look around for any other dangers. A set of Golden Armor (5 defense) sits inside a bush, which you collect and wear. As you tread onwards, you accidentally step on a red variant of the gelatinous creature, which gurgles angrily and begins to attack!

Red Slime Pattern: Jump, Jump, Jump Crush, Jump Crush, Charge (2 damage, stuns for the turn), Jump, Jump, Jump, Jump Crush. Stats: 45 Health.

You fend off the slime, turning it into nothing but a splatter of red stuff on the ground. Two pieces of currency lay on the ground where it once stood, along with an old Ruins Sword. Gathering the coins, you continue along the worn road.

**Right Path**

The path leads to a building looming over you. The entrance is pitch black. A weathered sign plastered above the door reads "Dungeon of Trickery". You feel nervous about entering the structure. If you wish, you can set foot into the dungeon.
Tidal Wave

The Tidal Wave is a Ocean-exclusive event. It can be started with the Drenched War Declaration, or randomly after all of these conditions are met:

* The Wall of Flesh has been defeated
* At least one altar has been destroyed
* At least 50 ocean mobs have been defeated after hard mode starts
* One player has at least 250 HP

When these conditions are met, each day there is a 10% chance (or 5% chance after defeating the event once) when entering the Ocean biome the status message "The ocean rumbles..." appears. The very start of the ocean biome is blocked by an invincible barrier entity, stopping the player from exiting. It can be entered through, however. The player spawns at the barrier when they die rather than their spawnpoint.

## Monsters

* Crab
* Enchanted Trident
* Oceanic Zombie
* Walking Shark
* Flying Jellyfish
* Water Drip
* Giant Crab (miniboss)
* Kraken (miniboss)
The Epic RPG - Western Sea

The boat lands onto a pine-forged dock. You get out and explore some of the island. It's heavily forested, with calm, sandy beaches. No wildlife seems to be present, except for scribble-like spiders. A tall mountain can be seen in the distance, with a cave you could reach if you had some sort of flight.

While looking around, you hear a branch breaking sound, and turn around to the maker of the sound: A... giant living pencil. What the actual hell. It flings itself at you for some reason, so you assume it wants to fight you and get your weapon out.

Pencile Pattern: Quick Draw (57 damage), Jump Crush, Jump, Jump, Jump Crush, Spider Sketch (25 damage and inflicts poison, which inflicts 15 piercing damage each turn, for four turns), Jump, Super Jump, Wiggle (Pencile gets x0.5 defense and x1.5 attack for three turns), Eraser Smash (50 damage and stun for two turns), Super Jump, Jump, Quick Draw, Nauseous (player deals x0.5 damage this turn), Jump Crush, Jump, Jump. Stats: 330 HP, 4 defense

The odd pencil faceplants into the sand. You just... step away slowly. Then it gets back up and runs deep into the forest, leaving behind ten Crystal Coins and a Lesser Health Potion. Silently, you follow the pencil deeper into the forest.
The Epic RPG - The Forest of Unknown

You step into the gloomy forest. It seems to look like the forest at the beginning of your adventure, but... off. You can't tell how, but it makes you uncomfortable anyways. Everything is monotone, with the trees towering over you, and odd foliage sprawling across the grass. A small storefront is to your left, but it seems to be closed. A paper is attached to the front of it, which reads 'We will open if the child of the Spidewyrm is defeated.'

You see two paths in front of you, radically different from each other. The left path is a vibrant red, stone-coated area, and the right is a blue and slimy pine forest. You think about if you want to go down the left path or right path.
The Unknown

> *"The unknown has leaked..."*
>
>

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

The Unknown is one the 2 biomes that can spawn after enabling Manis Mode. When it starts spawning, there will be a special message in chat. The item theme is flails and yoyos, and the block/monster/boss/critter theme is mystery and paranormal activity. When it reaches underground the Underground Unknown will spawn.

## Blocks/Plants

* Ghostly Stone
* Detective's Seeds
* Ghoulbloom
* Mystery Brick
* Detectite

## Enemies

Please note before reading that this biome has rare enemies, so most of the time there is around 4 enemies in a 20x25 area.

* Ghost (enemy) (very rare)
* Doctor Bones (rare)
* Wraith
* Flying Magnifier (rare)
* Ghouled Eye (very rare)
* Lost Detective Cap (rare)
* Paranormal Slime
* Mysterious Walking Armor (extremely rare)

## Critters

* Detective Bunny
* Unnormal Squirrel (rare)
* Microscopic Fish (extremely rare)
* Ghostly Flyer (bird) (rare)
* Dream Fox (extremely rare)

## Biome Music

 File:The Unknown Biome Theme - Corruption Remix
Tomato

Tomatoes are items, consumables/potions, weapons and crafting materials collected from **Tomato Plants**. They can be consumed and heals 20 HP, also inflicting the "Potion Sickness" debuff. They can also be thrown at entities and splat, dealing 5 damage upon hitting a tile or entity.

### Stats

* Type: Potion/Weapon/Crafting Material
* Placeable: Yes (Only on Dirt and in Clay Pots)
* Heals Health: 20
* Use Time: 17 (Very fast)
* Rarity: White
* Damage: 5
* Knockback: 4 (Weak)
* Critical Chance: 0
* Velocity: 9
* Buy/Sell NA/1

### Crafting

* Egg Salad: 3 Fried Eggs, 3 Eggs, 10 Leaves, 5 ***Tomatoes**,* 1 Bowl. Crafted At: Workbench
* Tomato Soup: 20 ***Tomatoes**,* 1 Bowl. Crafted At: By Hand
* Sandwich: 5 Bread, 20 Leaves, 10 **Tomatoes**. Crafted At: By hand

### Tomato Plant

Tomato Plants uncommonly spawn around the Forest biome and start out a sprout. Every 2 in-game days, the plant will grow by 1 Level (Level list below)

* Level 1: Sprout
* Level 2: Vine
* Level 3: Big Vines
* Level 4: Baby Plant
* Level 5: Immature Plant
* Level 6: Mature Plant (Full-grown)

In total it takes 12-in game days to grow an entire Tomato Plant.

Every 10 real-life minutes, there is a 50% chance that 1 - 5 **Tomatoes** will grow on the plant (a maximum of 10 Tomatoes on a single plant at one time) that can be harvested by clicking on the plant. If using a Sickle, you will get double the harvest of Tomatoes that would normally be grown on the plant.

Using the Day Bender/Night Bender to skip a day or night can also speed up the process of **Tomatoes** growing on the plant.

A tomato can also be placed on Dirt and after 3 in-game days will sprout and eventually grow into a player-made **Tomato Plant**. A tomato can also be placed in a Clay Pot, however it will not grow any bigger than a Vine and will not produce Tomatoes.
Whip

Whip. The whip is a Super mode weapon dropped by the Indiana Skeleton.

## Description

When swung, the whiplash will extend with a range of 15 blocks. The tip of the Whip does the most damage. This weapon is ideal for enemies in corners, as it has high knock back and can be swung lots of times. The Whip also costs mana so you can't keep spamming it at enemies or players.

## Mana Cost

The Whip costs mana so you can't constantly spam enemies and players with damage.

Mana Cost: 22 (per lash)
Tomb Monster

Tomb Monsters are pre- hard mode enemies that spawn in the Pyramid. They are green zombies (no hair with yellow eyes) that are covered in white wrappings (similar to mummies) from the neck down. They attack by quickly pursuing the player with Fighter AI and occasionally stop to spew a stream of sand at the player (similar to the Sand Celestial).

### Stats

* HP: 200
* ATK: 20  (melee and sand stream)
* DEF: 15
* Inflicts: "Sandy" (100% chance via Sand Stream)
* Drops: None
* KB Resist: 40%
* AI Type: Fighter AI
* Rarity: Uncommon
* Coins: 10

###
The Epic RPG - The Void Dimension

You exit from the portal, and take in your surroundings. Underneath your feet is rugged rock of strange colors, and the sky is coated with bright clouds of many hues. Honestly, it's almost too colorful here. There also seems to be a lack of gravity - lots of landscape features are floating without care for how physics work.

You then notice a path in front of you. Wanting to see where it leads you, you tread down the path, but are quickly engulfed in a cloud of purple smoke which you can't seem to escape from. Two beings approach you from outside the fog, which you recognize as members of the bird-human beings from the temple.

"We are the Ra'zac," you hear one of the creatures hiss. You can either attack the Ra'zac or question them.

**Attack**

With a bit of struggle, you manage to break free from your invisible shackles and assassinate the Ra'zac that spoke to you, gathering five crystal coins from its lifeless body. The other Ra'zac, surely aggravated now, flings a strange potion at you before fleeing. Your skin feels weird, but otherwise you're fine. You continue down the path.

**Ask Questions**

You question the Ra'zac what their intentions are. The right one remarks that you'll be a tasty snack, but that's all it says before something grabs the duo's attention and causes them to run off. The mist surrounding you fades, allowing you to continue down the path.

Reaching the end of the path, gathering ten Shade Ore from a deposit along the way, you meet a dead end. Ahead are two lakes and an ominous hole in the ground. You can go to the black lake, the white lake, or the earthen hole.
The Epic RPG - The Cumulus

You land onto the kaleidoscopic cloud, your wings retracting. It's very fluffy and soft... peaceful, too. You could easily take a nap up here. And in fact, you're getting drowsy just standing on the cumulus. Letting out a big yawn, you faceplant into the cloud and fall asleep. Your dreams are of all the stereotypical happy stuff like rainbows and unicorns and all that, but it changes into... a white void. A grey cloud-like being with a syringe arm makes itself visible, and cackles loudly. Your weapons and items appear in the dream, and you get ready to fight!

Dreaminjector Pattern: Brush (630 damage and 1/2 chance to stun whoever is hit for two turns), Dream Slam (240 piercing damage to you and two party members), Dream Slam, Brush, Sweet Dreams (stuns a team member for this turn), Dream Slam, Guard (+25 defense this turn), Dodge, Dream Slam, Brush, Sweet Dreams, Jump, Sweet Dreams, Drift (430 damage to player and they are stunned for two turns), Dream Slam, Jump Crush, Dodge, Brush, Jump, Jump, Drift, Sweet Dreams, Allleech (150 piercing lifesteal damage to all team members), Drift, Brush, Guard, YAAAAAAAAAA, Fireball (67 piercing damage, hits three times), Brush, Sweet Dreams, Drift, Guard, Dodge, Reality Shifter (450 damage, player is stunned for two turns, and player's damage is reduced by 1/2 for five turns), Drift, Dodge, Brush, Guard, Headache (200 piercing damage and hit person is stunned), YAAAAAAAAAA, Jump Crush, Reality Shifter, Tear (810 damage), Drift, Brush, Reality Shifter, Dodge, Dodge, Dodge, Ultraboost (+400 HP to Dreaminjector), Reality Shifter, Headache, Fireball, Double Defense (x2 defense for rest of battle), Lifeleech (300 piercing lifesteal damage to a random team member), Fireball, Brush, Guard, YAAAAAAAAAA, Drift, Brush, Dodge, Fireball, Sweet Dreams, Guard, Lifeleech, YAAAAAAAAAAA, Dodge, Cloud's Cry (500 piercing damage to everyone besides self). Stats: 15260 HP, 75 defense, immune to stun, poison, venom, confusion, brainshock, and all fire types, x0.5 vulnerable to curse, x1.3 vulnerable to broken armor and shattered

You slay the Dreaminjector, its body dissipating into nothingness. You suddenly jolt upwards, awake again. 500 Crystal Coins have generated next to you, along with some life crystals and mana goo, increasing your max HP by 450 and your max mana by 500. Along with those, there's a Sky Crystal (+25 HP and +25 mana, and spells have a 1/6 chance to deal double damage) floating midair and an Aerial Plan lying halfway through the cumulus, allowing you to craft new items at shops. A bit traumatized by the experience, you gracefully flutter back down to the boat.
The Epic RPG - Yellowed Skies

You reach an unforested area. The sky is... yellow? The clouds are purple, as well. The ground is all sorts of reds and blues and greens and oranges. And let's not even get started on the animals. It's actually... quite peaceful, for an area so vibrant and distracting. Well, it *was*, but now there's a Spiritual Paintbrush and a Dye Slime 2 attacking you!

Spiritual Paintbrush Pattern: Paint, Colorsploosh, Sketchy, Colorsploosh, Dodge, Colorsploosh, Rainbow, Colorsploosh, Colorsploosh, Dodge, Uber Guard, Colorsploosh, Paint, Colorsploosh, Dodge, Outside the Lines (Instakill random party member), Colorsploosh, Fair Game, Sketchy, Dodge, Colorsploosh, Colorsploosh, Tipped Off (Remove all buffs on the player), Rainbow, Dodge, Colorsploosh, Colorsploosh, Uber Guard, Sketchy. Spiritual Paintbrush Stats: 1550 HP, 40 defense, immunity to piercing, stun, and confusion, x1.5 damage from fire and demonfire, x2 damage from all other fire types

You slay the Spiritual Paintbrush and Dye Slime, collecting 30 Darkshards. You're now free to admire the area again. You can continue walking on the path to reach Colorchamber Entrance, or you can walk to the right to get to the Brownpillars.
True Soul (GDhaxer95 Things)

***"You feel an evil presence watching you..."*** This page does not meet the Terraria Fan Ideas Sequel Wiki's standards! Please help the community by editing this page. This template has been added because: {{{reason}}}

The True Soul Is an Hardmode Crafting Material used in mainly Souls Related items. This item Can be Made from an Nightmare Soul , an Equilibred Soul and an Soul of Natura at an Soul Anvil. They Can be stacked up to 999. (YOUTUBEMANI5 gave me the Idea of it!)

* Tooltip = *Holds the Souls of 100*

## Crafting

#### Recipe

* **At an Soul Anvil**

* *True Soul* = Soul of Natura (1) + Nightmare Soul (1) + Equilibred Soul (1)

#### Used In

* **At an Soul Anvil**

* Omniplasm (1) = Ectoplasm (1) + *True Soul* (1)

* Natura's Power = Soul of Natura (35) + Suspicious Looking Eye (1) + Any Evil Boss Summoning Item (Crimson/Corruption/Contamination) (1) + Clothier Voodoo Doll (1) + Slime Crown (1) + Abeenation (1) + Guide Voodoo Doll (1) + *True Soul* (1)

* **At an Demon Atlar**

* Terrafirma (1) = Terra Blade (1) + Broken Hero Sword (1) + *True Soul* (5)

* **At an Ancient Manipulator**

* Soul Manipulator = Ancient Manipulator (1) + Soul Anvil (1) + Galactical Fragment (10) + Luminite Bar (5) + *True Soul* (5)

* **At an Soul Manipulator**

* Celestial Forge = Any Hardmode Forge (1) + *True Soul* (10) + Lunarium Bar (10) + Luminite Bar (10) + Solar Fragment (5) + Vortex Fragment (5) + Nebula Fragment (5) + Stardust Fragment (5) + Galactical Fragment (2)

* **At an Celestial Forge**

* Terramium Bar = Lunatic Alloy (2) + Vudmenen Bar (2) + *True Soul* (1)
Zombie Bomber

Zombie Bombers are enemies that spawn during Wave 2 of the Zombie Invasion event. They are slightly stronger than wave 1 events. Zombie Bombers take the appearance of a Pincushion Zombie with a black helmet and carry a large black bomb with a fuse (Their appearance & attack style is a reference to the Wall Breaker).

### Attack Style

Zombie Bombers will walk around until the player is in their range (about 30 blocks). Then, they will chase after the player with a fast speed. Upon getting close to the player, the zombie will stand still for a second and hold up it's bomb. The bomb will turn red and then the zombie will explode (dealing heavy damage to anything around it) with a rather large explosion radius, but also killing himself.

### Stats

* HP: 130
* ATK: 8  (melee) 35 - 55  (explosion, damage depends on how close the player is to the center)
* DEF: 16
* Drops: None
* KB Resist: 10%
* Rarity: Uncommon
Mega Slime

Mega Slime. Mega Slime is a boss that can be fought once Super mode is unlocked. He is probably so far the hardest boss in Super mode.

## Description

Mega Slime is about three times as big as King Slime (1 King Slime Taller, another King Slime at the top wider, and another King Slime at the bottom wider). Mega Slime can be summoned using the Black Gel. When Mega Slime is summoned, he will bounce towards you at an incredible height. Mega Slime can be damaged throughout the whole battle. Mega Slime will constantly shoot out blobs of slime, that can get the player stuck for a while and lose some health. Mega Slime will also send out a bunch of Slime Servants throughout the whole battle. Mega Slime can pass through blocks if he needs to reach you. If Mega Slime is at half health, he will grow wings, and when he bounces up, the wings will levitate him some. Note that Mega Slime will not be hurt if he hits you while you have Turtle Armor, and he will also teleport to you if he can't reach you. When Mega Slime dies, right before he dies, he will send 10 - 15 Slime Servants.

## Stats

HP: 100000

ATK: 75 - 80  (Melee) 10  (Blobs of slime) 100  (If he lands on you after he bounces/flies)

DEF: 50

Immune to: All debuffs (Including lava and the damage reflect on Turtle Armor)

Drops: Broken Slime Crown (100% chance) 2 - 5 Cursed Gel (100% chance) Super Slime Gun (50% chance) 50 - 100 Slime Bombs (50% chance)

Environment: Anywhere, when summoned by Black Gel.

AI Type: Mega Slime AI

Inflicts: *You're stuck!* (via Blobs of slime)

Coins: 25
The Epic RPG - The Tealland Valley

You step into the valley, and are amazed by the sight. It's expansive, going on seemingly forever, with lots of ore chunks and rocks. Nearby is a sign post that details the locations in the valley. By inspecting the map, you pinpoint three points of interests: Topaz Ridge to the left, Zircon Lake to the right, and Amazonite Reaches forwards. Before going to these places, you collect some resources from the valley, obtaining 12 Contrast Ore from nearby ore veins. You also find a crate containing 15 Wooden Arrows.
The Pulverizer

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

*Note: These are my first sprites I've made so please do not judge*

The Pulverizer is a pre-Hardmode boss that has a 1/5 (20%) chance to spawn each night after Skeletron has been defeated.

### Stats

* Health: 6000
* Attack Damage: (Stage 1) [Eye Lasers = 25 dmg ranged] [Eye Contact = 50 dmg melee] [Poison Spit = 40 dmg ranged + Debuff] [Body Contact = 30 dmg melee] (Stage 2) [Mouth Contact = 100 dmg melee] [Mouth Tongue = 50 dmg ranged]
* Defense: 29
* Immune To: Confusion
* Drops: Pulverizer's Box of Goodies
* Environment: Anywhere
* AI Type: Pulverizer AI
* Knock back Resist: 99%
* Coins: 6

## Stage 1

* When first spawned, Pulverizer will immediately start attacking the player. He has a unique AI: He circles around the player several times, firing lasers at the player that deal 25 damage each with a cool down of 2.2 seconds. Once done circling, Pulverizer will stay in an area for about 10 seconds. During this time he will fire a spread of 5 poison spits that ignore gravity at the player. They inflict the Poison debuff. Pulverizer repeats this process until stage 2, occasionally stopping to ram the player to deal contact damage.

## Stage 2

* Once Pulverizer has reached 2500 HP, he will go into stage 2: During this stage, he will act the same as stage 1, but everything is faster. He also gains red eyes and sheds skin to reveal a mouth with a green orb in the middle, which leads to a new attack: A green tongue will regularly stretch at directly at the player and deal 50 dmg. There is also a 32% chance it will inflict the player with Confusion for a small time.

## Trivia

* Defeating this boss unlocks Advanced Mode.
Zombie Magician

Zombie Magicians are enemies that spawn during Wave 3 of the Zombie Invasion event. They take the appearance of a small zombie with a large red hat and carry and green and black striped wand.

### Attack Style

When the player is close enough, the zombie will charge up its wand and then fire a small black orb. The orb does low damage, but has extremely strong knock back. The orb ignores gravity and travels quickly in a straight path until hitting a block or player. The zombie will repeat this attack process every few seconds until the player is out of reach.

### Stats

* HP: 75
* ATK: 3  (melee) 18  (orb)
* DEF: 16
* Drops: None
* KB Resist: 5%
* Rarity: Common
Void Lands

The Void Lands is the second layer of The Void, the landscape of this biome includes Original Soil with Voidshrooms and Vudenwood Trees on it. It includes some small to big craters and no lakes. Once you'll reach this layer, you will gain the Blurry and the *Darkness* debuff. Most of the monsters here are really powerful.

## Contents

#### Day and Night time monsters

* Void Slime
* Abyssal Eye
* Void Berseker
* Void Darter
* Void Tanker
* Lost Soul (Rare)
Fred

**Fred** is a minor character.

His voice is yet to be determined.

## Persona

In modern days, Fred is a rude and arrogant engine who hates working for BNSF and wishes ATSF was still in business. He wants to scrap all BNSF locomotives except Nicholas and other unrepainted ex-ATSF units. He respects ATSF 3751 and other locomotives that represent ATSF. He also hates BN for merging with ATSF in 1996, Maresk as he thinks it "ripped off the Warbonnet scheme", as well as SP, as they once attempted to merge with ATSF (even though it didn't happen), thus Fred being repainted into the Kodachrome paint scheme. Fred also hates CSX as he thinks the YN3 livery "ripped off the ATSF bookend scheme" and Delaware and Hudson as the scheme on the ALCO PAs “ripped off the Warbonnet scheme“.

## Basis

Fred is a BNSF SD40-2R numbered 1573. He began his life as ATSF SD45-2 numbered 5663.

## Trivia

* He is loosely based off Mike from *Tales on Springfield Railroad* and *Rails of Highland Valley.*
Rob

**Robert**, often referred as **Rob**, is another main character.

## Persona

Rob is the newest of the main cast. He is known to be reliable and trustworthy. Rob often works with Harold and Bryce.

## Basis

Rob is a Union Pacific EMD SD70ACe numbered 8452.

## Trivia

* He could be named after a student that went to the creator's middle school named Robert Hefferle.
Rusty

**Rusty** is a main character.

He will possibly be voiced by KentuckyRailfan486.

## Persona

Rusty is a new and friendly engine. He always wants to help anyone if they're in trouble. Whenever he is not working, he plays Toontown Online.

## Basis

Rusty is a Union Pacific GE C40-8 numbered 9214.

## Trivia

* Rusty was named after nakamario27's toon on *Toontown Online* and *Toontown Rewritten* as well as a *Thomas The Tank Engine* character who both have the same name.
Matthew

**Matthew** is a character.

## Persona

Matthew often serves as trailing or helper duties on manifests and coal trains, especially on lines that have cab signal requirements.

## Basis

Matthew is a Union Pacific (ex-Southern Pacific) AC4400CW numbered 6215.

## Trivia

* His model choice was inspired by the creator's catch of the real UP 6215 locomotive in June 2016.
* He could possibly named after ROBLOX user iiBeyblader.
* His SP number is one digit above Miranda from ROHV. Additionally, his number is 2 digits above Brock from ROHV.
Lucas

**Lucas** is a main character.

## Persona

Lucas is a wise and hardworking engine. He pulls many types of freight trains. However, Lucas is often criticized by the other engines for how long it takes for him to start up and get to speed.

## Basis

Lucas is a Union Pacific SD60M numbered 2379 (formerly 6224).

## Trivia

* He shares the same model as John from *Tales On Springfield Railroad* and David from *Rails Of Highland Valley*.
* His model was repainted into the flag scheme around 2014-2015.
Lily

**Lily** is another character in MRA.

## Bio

For a full description, check out this link: http://talesonharrisonrails.wikia.com/wiki/Lily

## Persona

Lily is a friendly engine. She often works on the Pacific Surfliner, Capitol Corridor, or the San Joaquin as a control car for the single level consists. Whenever she is not working, she plays Eight Marbles, makes episodes for her private Rails of Meadow Hill series, and hangs out with her friends, especially Nicholas.

## Trivia

* Lily is named after the Eight Marbles character of the same name.
* She shares the same model as Amber from ROMH.
Bryce

**Bryce** is another main character.

## Persona

Bryce was built in 1994 as Southern Pacific #9801. He is often be assigned to intermodals, coal trains, manifests, and tanker trains. He is best friends with Harold and Rob.

## Basis

Bryce is a Union Pacific EMD SD70M numbered 3975. He started his life as a Southern Pacific SD70M numbered 9801.

## Trivia

* He is named after someone that goes to the same school with the creator.
* His model choice was inspired by SanAntonioRailfan's catch of the real UP #3975 trailing behind a CSX GEVO.
* His real life model was involved in an accident in 2003.
The Epic RPG - The White Lake

You get to the lake. It looks quite nice, so you walk up to it. Being very thirsty, you take a drink. The liquid is delicious and nutritious, a blend of all of your favorite foods mixed into one. Your HP is fully restored.

(Path 1 will occur if you Asked Questions earlier. Path 2 will occur if you Attacked earlier.)

**Path 1**

You start walking past the lake and along the path when the Ra'zac appear once again. They glance at you and disappear into the shadows. A chill runs up your spine, but you continue walking.

**Path 2**

You start walking past the lake and along the path. It's strangely silent... there's a lack of any noise, and barely any wind.

Suddenly, the silence stops. You hear rustling from a nearby bush, and then you feel something hit your head as you lose consciousness. You wake up somewhere else.