Captain Falcon (SSBU)

## About Captain Falcon In Super Smash Bros. Ultimate

Captain Falcon Is a middle weight fighter who uses the blue falcon in his final smash, He also uses his signature move called Falcon Punch, He also uses a Falcon kick which is one of the only 5 moves which can kill, however 1 of the move has over 40 Frames of start up making it unviable in a match so really only 4 Viable Kill moves but up smash is not as viable for kills however it does have other utilities, Captain Falcon also has a good dash speed and average frame data and low powered attack with horrible damage outputs making everything a lot worser, If he had late KO Potential but high damage attacks, That would be equal to using a Move to kill at average good percents but he boasts bad attack stats. He even boasts attack which can't kill around 200%. His 4 Kill attacks are: Forward smash which is around average for a smash attack, Down smash which is pretty decent but front is average, Up smash which is weak for a smash attack, and his down special which is powerful for a non smash attack. He also struggles in terms of durability than average.

## Update History

Captain Falcon has been effected very slightly, only made him lighter by one unit. Nothing else though it was a minor nerf.

### 2.0.1

* Captain Falcon's weight decreased slightly, (92 → 91) making him easier to launch with weight based attacks.

## Attributes

### Attributes

* Captain Falcon's Weight is A Middle Weight's Weight, 91.
* Captain Falcon's Jump height is normal, 33.45.
* Captain Falcon has a normal walk speed, 1.1355.
* Captain Falcon has a normal air speed, 1.0334.
* Captain Falcon's Dash speed is high, 1.78995.
* Captain Falcon's Initial Dash speed is high, 1.799.
* Captain Falcon's defence is low and takes a huge amount of damage than he should making him easier to Kill, The Rate of damage will go higher than it should be, 1.755.
* Captain Falcon also takes a higher launch too, 1.111.
* Captain Falcon's gravity is higher further worsening his endurance, 0.173.
* Captain Falcon has A High fall speed of 1.754 Which makes him more susceptible to combos a bit and less recovery time but Can Land safely.
	+ Making him susceptible to Combos at lower percents is dangerous as he takes large amounts of damage.
* Many Low Damaging Attacks and Seriously Struggles to KO an opponent.

### Taunts

* Up taunt: Charges himself up with a fiery aura, similar to Falcon Dive's startup.
* Side taunt: Thrusts his arm out and gestures for his opponent to come closer, exclaiming "Come on!".
* Down taunt: Gives a salute to his right side while saying "Show me your moves!" When facing left, Captain Falcon extends his saluting arm behind him; this also shortens the taunt.

### Victory Poses

* Performs two jump kicks, then does a pose.
* Charges up fiery energy. Based on one of his Smash 64 poses.
* Does three roundhouse kicks and then strikes a pose.

### Idling Poses

* Leans forward and thrusts his arm out.
* Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm.

## Moveset

* Captain Falcon can wall jump.

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

## Damages against the UBs and the 11

### side attack

* UB. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* UB. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* UB. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* UB. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* UB. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* UB. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* UB. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* UB. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* {{darkrbuff| the11. 0.8%
Two straight punches followed by a knee strike. Alternatively, the first two punches can be followed by a series of punches, culminating in an underhand punch that has very high base knockback. The infinite and underhand punch have deceptively high range, being able to reach fighters slightly further out than his normal two-punch knee strike. The first two hits can also lock. Also if the A button is held, Captain Falcon does a rapid single jab and if hit then he continued the whole attack.

0.8%

2%

0.35% (loop), 1% (last)

* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.
* the11. Does 0.00% (Hit 1 and 2), 0.1% (Hit 2), 0.00% (The Loop), 0.00% (Rapid jab finisher). Total ranges from 0.00%-0.10%.

### side attack

* UB. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* UB. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* UB. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* UB. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* UB. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* UB. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* UB. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* UB. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. 6% (Foot), 4.1% (Leg)
A roundhouse kick that can be angled. The move has a sweetspot on Captain Falcon's foot, and a slightly weaker sourspot on his leg. A bit slower than neutral attack, but has more range over it. When Angled, The Attack always deals the Same damage. When Angled down, The Sweet spot and around the normal damage percents, The Sweet spot of the angled down Forward tilt, can trip opponents too. This attack can attack opponent on the ledge with the down angled attack of this version. This attack's damage out put is low due to the fact it having a sweet spot and yet doing 6.0%. This attack's sweet spot has a decent base knockback (47) however the knockback scaling is pretty low (75). Overall With poor damage output at sweet spot, IT Kills at a very low Percent, Mario at edge of final destination, 223.3%. The Leg KOs even later. Both Versions use sakurai Angle. Leg Has terrible Damage output with 10 Base Knockback and 60 Knockback growth also overall the leg KOs around 522.84% at edge. This attack's frame data is kind of average with around 9 Frames of Start up and 29 Frames of end lag. It has a decent range so still viable to Knock opponents away but no way near useful for a KO so the range between sweetspot Captain Falcon is good making it a decent spacing tool however the leg does not have much use.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.
* the11. Does 0.4% (Sweet Spot), 0.1% (Leg/Sour Spot). Total is either 0.40% or 0.10%.

### Up attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Down attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Dash attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Down Smash

* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does Hit 1: 12% (No Charge), 16.8% (Fully Charged)

Hit 2: 14% (No Charge), 19.6% (Fully Charged)
Kicks forward and then backward. The back kick is more powerful than the front kick, and makes the move useful for roll reads. Unlike most down smashes, it cannot hit ledge hangs, although it compensates by having decent horizontal range and somewhat low endlag of 29 Frames. Though it has 19 Start up Frames. This Move's Hit 1 Deals a rather low damage but Can KO Mario at edge around 126%, has 20 Base Knockback and 88 Knockback Growth and A Sakurai Angle for launch angle.
Hit 2 is Stronger in terms of Damage and knockback, KOing Mario at edge of stage around a powerful 104% and With 89 Knockback growth, 21 Base Knockback and With A Launch angle of Sakurai Angle.

* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.

### Up Smash

* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* UB. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does Hit 1: 4% (No Charge), 5.6% (Fully Charged)

Hit 2: 7% (No Charge), 9.8% (Fully Charged).

* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.
* the11. Does 0.1% and 1%, 0.2% and 1.3%. Total can be from 1%-1.5%.

### Neutral Aerial

* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 7%,9%. Total is 16%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.

### Forward Aerial

The Late and sourspot Deals 0.0% damage.

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7% (Sweet Spot)

2% (Sourspot)

1% (Late Hit)
Captain Falcon's renowned Knee Smash. It is decent start up of 11 and with a long duration with 30 End lag and 15 landing lag however most duration is the late hit. The sweet spot deal electrical damage.

Sweet Spot has: 30 Base Knockback, 32 Launch angle and 93 Knockback Scaling. And KOs Mario at edge of stage around 170%.

Sour Spot Has: 29 Base Knockback, Sakurai Angle, 75 Knockback growth. And KOs Mario at edge of stage around 542%.

Late Hit has: Sakurai Angle Launch, 25 Base Knockback, 60 Knockback Growth. And KOs Mario at edge of stage around 960%.

* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Up Aerial attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Down Aerial attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Back Aerial attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Pummel

* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 3%. Total is 3%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.

### Forward Throw

* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 3%,5%. Total is 14.0%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.

### Back Throw

* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 3%,5%. Total is 14.0%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.

### Up Throw

* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* UB. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 3%,5%. Total is 14.0%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.
* the11. Does 0.2%,0.1%. Total is 0.3%.

### Down Throw

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Floor attack (front)

* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 3%. Total is 3%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.

### Floor attack (back)

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Floor attack (trip)

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Edge attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Neutral Special

* UB. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* UB. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* UB. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* UB. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* UB. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* UB. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* UB. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* UB. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 25% (ground), 28% (ground reverse), 22% (air), 25% (air reverse)
Winds up and releases his iconic fiery punch, yelling "Falcon Punch!" while doing so. Turning around while using the move increases its power, but slightly increases its startup lag (The Normal One has 42 Frames of Start up and the reverse one has 50 Frames), while landing an aerial punch lowers its power. Inputting up or down on the control pad when Captain Falcon is performing an aerial Falcon Punch will result in a very small boost in that direction. The two version both have 52 end lag. Very easy to dodge and punish but tremendously powerful, Captain Falcon's most powerful attack.

Falcon Punch (ground): 25% Damage, sakurai angle launch, 0 Base knockback and 90 Knockback growth. KOs Mario from edge of stage around 55%.

```
Falcon Punch (Reverse): 28% Damage, Sakurai Angle launch, 0 Base Knockback, and 90 Knockback Growth. KOs Mario from edge of stage around 44%.
Falcon Punch (Aerial): 22% Damage, Sakurai Angle Launch, 0 Base Knockback and 90 Knockback growth. KOs Mario from edge of stage around 68%.
Aerial Falcon Punch (Reverse): 25% damage, Sakurai Angle launch, 0 Base Knockback and 90 Knockback growth. KOs Mario from edge of stage around 55%.

```

* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.
* the11. Does 1.8% (Ground), 1.0% (Ground Reverse), 0.8% (Aerial), 1.0% (Aerial Reverse). Total can be either, 1.80%, 1.00%, 0.80%, 1.00%.

### Side Special

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 7%%. Total is 7%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Up Special

* UB. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* UB. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* UB. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* UB. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* UB. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* UB. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* UB. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* UB. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 2% (hit 1), 5% (throw)
Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "Yes!", and he can use the move again instead of becoming helpless. This is Falcon's main recovery option. Can go through shields like a grab, On ground it has a start up of 16 Frames which is not great. The actual attack deals the knockback. The Attack part has a flame effect. Its Launch angle is 50. It has 82 Knockback growth and 40 Base Knockback. It boasts a low KO Potential of KOing Mario at edge of stage around 190%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.
* the11. Does 0.10% (Latch), 0.30% (Throw). Total is 0.4%.

### Down Special

* UB. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* UB. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* UB. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* UB. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* UB. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* UB. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* UB. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* UB. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does 10%/8%/5% (ground),
 11%/9%/6% (air),
 5% (landing)
Bursts forward with a flaming high-speed kick, uttering "Falcon Kick!" in the process. If used on the ground, he will travel horizontally. If used in the air, he will plunge down at a diagonal angle. The move gets weaker as it continues, though the early hits have KO potential. This Move is active on the first frame and does have a punishable end lag. The Ground's early attack boasts a KO potential, it has 60 Base Knockback, 100 Knockback growth and 80 Launch angle, KOs Mario around 125%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.
* the11. Does: 0.45% (Ground Early), 0.40% (Ground), 0.35% (Ground Late), 0.50% (Aerial Early), 0.45% (Aerial), 0.40% (Aerial Late), 0.35% (Landing). Total is from 0.350%-0.450%.

### Final Smash

* UB. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* UB. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* UB. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* UB. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* UB. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* UB. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* UB. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* UB. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 10% (hit 1), 20% (hit 2), 10% (throw). Total is 40.000000000000000000000000000000000000000000000000000000000000000000000000000000000000%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.
* the11. Does 0.15% (hit 1), 0.25% (hit 2), 0.15% (throw). Total is 0.550%.

## Matches, Rankings, Summary

### Matches

#### Captain Falcon VS Greninja

 VS

Captain Falcon Wins 1-0.

#### Captain Falcon VS Greninja

 VS

Captain Falcon Won 1-0.

#### Captain Falcon VS Greninja

 VS

Captain Falcon won 1-0.

#### Captain Falcon VS Mewtwo

 VS

Mewtwo won 1-0.

#### Captain Falcon VS Mewtwo

 VS

Captain Falcon won 1-0.

#### Captain Falcon VS Chandelure

 VS

Captain Falcon won 1-0.

#### Captain Falcon VS Chandelure

 VS

Chandelure won 1-0.

#### Captain Falcon VS Peach

 VS

Peach won 2-0.

#### Captain Falcon VS Bayonetta

 VS

Bayonetta Won 3-0.

#### Captain Falcon VS Ren Amamiya

 VS

Ren Amamiya won 2-0.

#### Captain Falcon VS Simon

 VS

Simon wins 1-0.

#### Captain Falcon VS Master Hand

 VS

Captain Falcon won 1-0.

#### Captain Falcon VS Tapu Koko

 VS

Captain Falcon wins 1-0.

#### Captain Falcon VS Little Mac

 VS

Captain Falcon wins 1-0.

#### Captain Falcon VS Sonic

 VS

Sonic Won 1-0.

#### Captain Falcon VS Snake

 VS

Snake wins 1-0.

#### Captain Falcon VS Blacephalon

 VS

Blacephalon won 1-0.

#### Captain Falcon VS Blacephalon

 VS

Blacephalon won 1-0.

#### Captain Falcon VS Blacephalon

 VS

Blacephalon won 1-0.

#### Donkey Kong VS Captain Falcon

 VS

Donkey Kong wins 2-0.

#### Falco VS Captain Falcon

 VS

Falco won 1-0.

#### Falco VS Captain Falcon

 VS

Captain Falcon won 1-0.

#### Mewtwo VS Captain Falcon

 VS

Mewtwo won 2-0.

### Rankings

He is not that great so far, Mainly recognized as a lower tier of his extremely low KO potential.

### Summary

Captain Falcon is a middle weight whose strength lies in with the thing of speed, A fast dash speed. However his Low Bulk and KO Potential makes it very hard for him to land a KO, Getting killed easier and Less time to reach percents.