recursal/Fanatic-Fandom huggingface dataset:
Vanderhelm (session)

Vanderhelm was the 21st session of the Daevenfell campaign, and the second session of Chapter 5: Heavy Lies the Crown.

## Summary

Unmasked by the Inquisitor himself, the group is forced to do battle with the halfling. Surrounded by his guards, they dart about, wielding all the new, powerful weapons found in Tír Annouhns. And while his lieutenants fall one by one, Vanderhelm himself proves to be a tough opponent, wielding a poisoned dagger which almost kills Dr. Ridqeck.

But, in a matter of seconds, the dust settles. The Inquisitor lies bleeding out on the floor.

He eggs them on, demanding they kill him. But both Edith and Ridqeck challenge his views on the March. Are they truly the only way out of this world? Are they not as brutal as the ones who deprived him of his lover - and sight? It turns out that it is none other than Gargaroth, the drow general, who was Vanderhelm's mortal enemy in the world of old, and the halfling despises being allied to the same cause as that monstrous warrior.

It takes time. But slowly, as Ycaron pledges to end Gargaroth's life, Vanderhelm is turned.

He swears his allegiance to the Resistance.

He bids them leave, to let him concoct a convincing story as to the massacre of his men, and the group decides to visit New Dasos, only a few days north of Heather.

As they travel, they see a blanket of fog roll up from the ocean, many miles to the west, and they hurry towards high ground, encountering demons who can seemingly understand speech.

They arrive at the elven enclave, a place without walls, but clothed in a blue flame, suspended in the air high above. The surrounding rocks scorched black, with no encroaching plant life. The elves give them a cool welcome, but their leader, the ancient Alarielle, is eager to speak to the leader of the Resistance.

She shares with Edith her knowledge of the world ending. The moon high above is simply reflecting the sun's last kiss. It won't last forever, and already the world is getting colder. Soon they will all freeze, unless they find a way out of the forsaken lands. She encourages them to seek out the true intent behind Gainswood's plans.

And while she and Ycaron do not get on whatsoever, she sees in Teft a vague promise. She hopes he will bring pride to the ancient elven name of Shallan, and in doing so find a way to raise his wild brother.

Burdened with new knowledge of this forsaken world, the group plot their next move.
Haggadahn

Haggadahn was a powerful dwarven warlock who dabbled in experimental familiars. Cast out of Vrachos for having created the monstrous humanoid doppelganger, known as Dr. Helion Daybreak/Folgi, Haggadahn hungered for power and recognition.

After the Davenfeldt calamity he used his familiar to interact with what would later become known as The Resistance. Gaining their trust, he lured them into a trap beneath Swennegall during Homefront where the familiar, in the shape of Folgi, murdered Prince Ycaron of the Amethyst Isles. Despite this massive set-back the other members of the group held strong, and the familiar was finally slain by Dr. Ridqeck Fonkin Gnomes Jr.

 Haggadahn attempted to begin again, dragging the swollen corpse of Prince Ycaron deep underwater. He was found and killed by the Resistance before he could complete his new familiar however.
Rex Sanitem

Rex Sanitem is an order of clerics famous for having renounced their gods in favour of science. They are based on an island off the south coast of Kazar, owned by their aging founder **Rak von Drek**, descendant of one of the most pious and wealthy merchant families.

Most renowned for having found a cure to the **Zigzag Sickness** which plagued several stations south of the Groves of Yonder in the 30's PT. Their vaccine was heralded as a miracle, their order now on the offical payroll of the Trifecta.

Current leader: Emilia von Drek, daughter of Rak von Drek
Duke Valzmar

Duke Valzmar was all set. Betrothed to the beautiful (dissenters will be hanged) princess Uliana Balmar, he was finally going to rise above his rank, becoming a royal. Aided by the adventurers, who much later would become the Resistance, he employed them in tracking down his beloved, who had vanished near a local inn en route to the capitol.

After it was revealed that she was busy bedding her bodyguard, the half-orc Rolf-Kårfu, Valzmar's life fell apart. Quite literally, as he was flung headfirst into the world of Daevenfell.

Leaving behind his noble aspirations in the old world, Valzmar became a valuable member of the Resistance as the head of agriculture, his heart break fuelled into reshaping himself into a completely different person.

He eventually found love once again, marrying Jess Howl. Tragically, he was killed moments before exiting the portal to the Thirteenth world, having fought heroically alongside the realm's greatest heroes.
Krktmnnyr the Plagued

Not much is known about Krktmnnyr the Plagued, Slave Lord of the Void, Hunter of the Exiled, Youngest of the Bored Gods. He communicates in deep speech and has been associated with red light and black tentacles. He seems to be opposed to Suleberize and Sublatti.

I det røde krateret i Bluestone Valley finner U’trizthur en magisk stein som lot henne kommunisere med den onde guden Krktmmnyr the Plagued. (Krateret er bevoktet av parasittlignende vesner som har blitt beskrevet som "flathodede fisker")

Krktmnnyr hjernevasker U'Trizthur og får henne til å angripe oss (følgesvenner i krønike #17) og Suleberiz (Blomsterdronningen), som tydeligvis er hans fiende. Vi ødela steinen og tok U’trizthur til fange.

Et nytt krater oppstår i Bluestone Valley (se krønike #24) hvor Vic De Rouges savnede trio finnes døde. Krktmnnyr i form av den røde stenen har også landet på ny. Han forteller oss (følgesvenner) at han er slavebundet til The Smiling God, for å drepe Yakkavad. Alle skaldegudene skal være døde, men Yakkavad våknet igjen i år 45 PT.

Krktmnnyr og U'Trizthur inngår en avtale. Han etser seg inn på hennes hud.

SE KRØNIKE #7, #17, #24
Kaun Morass

Kaun Morass was a man of the lowland Morass, a multicultural people who lived in the safe but inhospitable perpetual plains south-west in Davenfeldt. Kaun was a member of the Resistance. He died in battle in Tír Annouhns.

Kaun was from a typical Morass family of Turami parents, trained as an independent hunter along with his twin sister Kaul Morass. He has always been considered as an uninteresting and average Morass member, with little interest in other people. Kaun left Morass as an 18-year-old, with the people's traditional promise of returning at a later age to serve the clan. Kaun has always preferred independence and solitude, with mountains, forests and creek at his side, without a real plan.

Kaun was driven by curiosity to the annual moon festival. Along the way, he met several traveling companion at an inn and travelled along with them. It is during this journey that his life turned upside down and he ended up in what was later known as New Rope.

In New Rope, Kaun quickly gets the role of hunter and scout. Along with three other hunters Nill, Unnlain and Treon, Kaun was responsible for uncovering and investigating surrounding lands. He otherwise maintained frequent contact with Dr. Helion Daybreak, fascinated by the sun's religions. Their unusual friendship originated in an episode when Kaun almost killed Helion by accident.

Kaun remained true to The Resistance, through thick and thin, excrement and love affairs. He struggled with delivering on his promise as a capable hunter and archer, and found himself taking huge risks in his attempt to prove himself. Ultimately, however, this was also the primary reason for his death.

Kaun had high self-esteem, often leading to a foolish confidence. He was often loud, unclear and unrefined. He was short, athletic and dark in skin and hair. He preferred dark clothes. He died a virgin.
Kaine Morass

Kaine Morass is a young shadowstalker of the Morass clan, one of its few surviving members. He is brash, cheerful, and not one for careful analysis. He cares for Little Brother as a little brother, but really, they're pretty much intellectual peers. He's super into babes (especially Lazo), and a fierce warrior – decapitating Bryan Gainswood as revenge for his crimes against the clan.

He also has a thing about summoning apes all the time. Don't ask.

Having survived Daevenfell, he finally got the woman of his dreams, Lazo Morass. They married, having many children, and together secured the legacy of the Morass people in the 13th world.
Regions and places in Crescent

**A**

* Anchorage
* Avon
* Aos Si

B

* Basin of Lost Dreams
* Brethilon's Hope
* Bridgepath
* Bulwark

C

* Castellan Maere

F

* Free Man
* Firinn
* Fuar

I

* Isle of Yearning

K

* Kraken's Deep

L

* Lightport

N

* New Bulwark
* Numberschool

O

* Ohran Vorrd

R

* Ruins of Humblebridge

S

* Stockfort
* Storm Isle

T

* The Bay of Whales
* The Black Drum
* The Borderlands
* The Broken Steppes
* The Caverns of Gloom
* The Current
* The Fields of War
* The Fist
* The Garden in the North
* The Imperial Expanse
* The Heart
* The North Sea
* The Severed Giant
* The Void
* Torinn's Watch

V

* Vorden's Peninsula

W

* Wizard's Reach
* Wotar

Y

* Yellows

Z

* Zalasad Grum
Berzaval

A half-elf who was recruited by The March, Berzaval's skin has a slightly bluish hue. He was stationed at New Rope as a part of Commander Galleus Fletch's forces. When The Resistance retook the city he was captured and interrogated by the adventurers. Having no deep set feelings for his previous commander, he was converted to the Resistance's cause.

When his position in the Resistance was questioned by Urql Stadfeldt, Berzaval was tasked with running Krazy Koupon Week, a loot box system implemented to increase morale and increase the amount of resources the Resistance had to spend. A resounding success, Berzaval quickly became one of the most popular inhabitants of Woodrope.
Excellence Uriel

Excellence Uriel grew up on the void island Free Man in Crescent, raised by Victorinus Uriel. Unbeknownst to her, she was the offspring of a pantheon of magical dragons, doomed to bring about the end and rebirth of the world where they would rule as gods, until their own offspring would murder them and continue the cycle.

Like we said, she had no idea. Instead, she made up a tall tale about slaying a dragon, becoming a hero to the small community and eventually travelling to the Garden in the North to further prove herself. Here she became part of the Skyfarers, who unknowingly were all fated to meet, as they shared the same destiny.

After adventuring for a bit, killing a couple dragons, and dodging an assassination attempt from her father (who was opposed to the end of the world part of the prophecy), she got knocked up by a big city bouncer and made a small celebrity career as a Martha Stewart / Oprah type. Eventually she was pulled back into adventuring, saved her child Intelligence from a kidnapping, and prevented the end of the world, defying the prophecy she was born to fulfill.

During her travels she got real cozy with the teen emperor, shacking up with him and becoming Empress. No big deal. She eventually grew tired of the Emperor after a few decades, met up with her dad for some more adventuring, and got trapped in time as part of the evil god Gyevroo's attempt to gain corporeal form.

What the fuck ever.
Ignur

Dwarven Forge Cleric

Ignur was born in The Belching Wastes and raised in the family business - "Boulderback Stones&Ores", providing rare materials for the construction of The Line.

As the Trifecta Line Company expanded its efforts in mass-production, the family business went bankrupt, forcing Ignur to head out into the world to earn a living. This is what finally led him to Stone-Upon-Hill.

As a child of fire and lava Ignur worships Vallaka - The Flamecaller.
Garold Lawson

Deceased member of the Trifecta, the most powerful individuals in Kazar. A founding member alongside Duke Burghoul the Wide and King Efrael.

President-elect Garold Lawson (b. 40 BT - d. 20 PT) was a human merchant, descended from Utar Lawson, one of the first merchants to set their foot on the northern continent of Kazar. Held the position of Overseer when Vallaka's Maw erupted, and was one of the founding members of the Trifecta. He was a popular leader, celebrated in song, and ensured Soskni became the centre of industry.

He was succeeded by Morgana de Floc after his death mid-term June 29th, 20 PT.
Setting primer

Kazar is a steampunk fantasy setting with a touch of western thrown in for good measure.

This wiki serves as a reference point for the well known history of Kazar, and its contents are all written in the high language of Gnomish, so as to best integrate with the existing rulebooks of Dungeons & Dragons. Chronicles can be freely written in Common.

Technology and fashion are evolving rapidly, introducing all sorts of new quirks for your Dungeons & Dragons character. But while firearms are in the process of being invented, considered by many more of a risk to the user than the target, they have yet to replace the more conventional weapons such as swords and bows.

Here are a few things to keep in mind when you start creating your character in the Kazar setting:

##### **Calendar**

Following the ascension of the Trifecta a new calendar was established. There was now to be Before Trifecta (BT) and Post Trifecta (PT). Our story begins in the year 50 Post Trifecta, with the call for Expeditions.

##### Race

Some of the races in Kazar differ slightly from their descriptions in the Player's Handbook. Be sure to consult the People of Kazar page for inspiration.

##### Class

All class options published by Wizards of the Coast are available. No Unearthed Arcana.

##### Magic

All forms of magic are strictly regulated by the Trifecta. Strict laws issued by the Trifectian Magi limit all magic users to a certain spell level and amounts of uses. This constitutes the "spell slot" gameplay aspect of Dungeons & Dragons. Upon achieving higher levels you are slowly being permitted by the Trifectian Magi to learn and use more powerful spells (represented by numbered patches worn on your outer jacket). Spell slots are therefore not limited in the same way, but breaking the law could have terrible consequences.

##### **Cosmetics**

Although swords and bows still make up the bulk of the kind of weapons you can wield, feel free to embellish their designs with mechanical cosmetics. Perhaps the crossbow has a steam powered reload function? The sword a retracting hilt? Cosmetic details will help your character stand out in a steampunk fantasy world.

##### **Experience points**

Experience points work in a different manner in Kazar. Learn more here: Experience point guide

##### **Background**

There are several custom backgrounds tailored to suit the setting, for those who want their characters to feel even more attuned to the world at large. Read more about their benefits here:

* Line Worker
* Inventor
* Treesinger
* Child of Industry

##### Theology

Kazar is independent from the Forgotten Realms and none of the deities mentioned in the Player's Handbook apply when creating a character. If you require a deity for your Paladin or Cleric, select one from the Pantheon of Kazar.

##### Exclusions

Drow do not exist, and therefore are not a playable race in Kazar. Unless specifically requested, the only races available for play are those included in the Player's Handbook.
Steam Singers

The Steam singers are the singular greatest invention since the advent of steam in the world of Kazar. Coupled with the Line, which stretches from Soskni to the Stormfyord, these wondrous contraptions have made travelling the continent a thing of great speed and ease.

Named in honour of the Bards of Anam, who once sung the Fourth Realm into existence, their wagons emblazoned with the likenes of Vallaka the Flamecaller, the Steam singers are regarded as almost miraculous creations.

They were first believed to have been invented by the halfling Gregan Stevey, who had seen how a rock had been propelled into the air by the force of steam erupting from Vallaka's Maw. His theory was put into practice in the year 11 PT, where Stevey impressed his peers by having a wagon transport a stack of wooden planks from one side of his workshop to the other, pulled by a steam powered contraption.

   Stevey was, sadly, murdered shortly after and the patent spread across the entirety of Soskni, as every merchant family rushed to build their own steam engine. As this bloody battle reached the attention of the Trifecta, they realised the importance of this discovery. Using their unquestionable authority, they seized all known blueprints and put their brightest engineers to the task.

The result was the Steam singers, which through a number of iterations evolved into the massive cargo and passenger transport known by all today. The entire enterprise is run by the Trifecta Line Company, which manages all Steam singers, stations and railways.

### Timeline

* 11 PT - Gregan Stevey demonstrates his invention to his merchant colleagues
* 12 PT - The Trifecta seize control of all blueprints
* 14 PT - Work begins on the Line, Trifecta Line Company established
* 16 PT - The first Steam singer is driven from Soskni to the borders of Yonder
* 19 PT - Efrael convinces the spirits of the forest to part way for the Line
* 23 PT - The Line runs from Fyrrum to Soskni
* 30 PT - After many years of conflict in Fyrrum, the Line finally crosses the steep mountain
* 40 PT - The Line crosses the Belching Wastes, stopping at Stone-upon-hill
* 45 PT - Work is abandoned on the Line in Stormfyord
* 50 PT - The Trifecta announces the Expedition Programme, to be run by the Trifecta Line Company
Bryan Gainswood

The supposed leader of The March, Bryan Gainswood was a human male in his sixties, with long blonde hair tainted by grey, and deep blue eyes and a very persuasive nature.

Gainswood originally came from Crescent, and had a real thorn in his side for elves. When he first entered Daevenfell, he escaped with the High Elves' prized Chalice, plotting to build up a massive army to take their city by force, and escape through the portal he came from.

Revealed to be colluding with a shadowy cabal of tieflings who actually led The March in secret, Bryan was dismissed as the lesser threat after he was captured by the Resistance.

Spared by the villagers of Woodrope when sent to trial, Bryan was sentenced to community service, to pick Greybowl for the people he had tried to oppress.

When the March approached the Resistance hoping to build an alliance against Har'tovh Kee and his puppet Prince Ycaron of the Crimson Caves, Bryan was enlisted as a resource in the coming battle.

Having proven himself in battle, and knowing more than anyone about the elves, he was allowed aboard Gealach's Hope as they infiltrated The Domed City. His past caught up with him at last as he ran into the remainders of the Morass clan, who were almost exterminated under his command. With victory within his grasp, he was decapitated in battle.
Efrael

One of the Trifecta, the most powerful individuals in Kazar. A founding member alongside Duke Burghoul the Wide and President-Elect Garold Lawson.

King of elves, thought to be immortal, he has reigned throughout all known history. Oddly enough, his son Prince Calder still retains the looks of a ten year old boy, despite having lived for centuries. They are seldom seen apart, always standing side by side, clad in brilliantly blue robes.

Rarely visits his homeland, the Groves of Yonder, leaving his people to their own devices. Famously convinced the spirits of the forest, The Yonderli, to make way for the Line in the year 20 PT, connecting humans and dwarven lands for the first time.

Is called *Gel'dinion* by his people, meaning "He who sleeps beneath a glass sky".
Serk Goldswift

Serk was just a simple halfling who wanted to find a cure for his sick daughter. He travelled to the Garden in the North, hoping to gather some of their medicinal herbs, even if it meant solving the sudden winter problem. He was one of the founding members of the Skyfarers. Unfortunately, he was imprisoned breaking into the library of Ørgard, leaving him defenseless when the village was burned down by Cailleach, killing him.
Al'Herudar

Al'Herudar was a mighty high-elven general in Crescent, previously known as "The White Death" during the war between elves and men 300 years prior to the Age of the Seasons.

He resided for many years in Backstab alley where he went by the name of Sanguine Foyer. In the Age of the Seasons he was most notable for having provided the adventurers with a Deck of Many Things.

In the Splintered timeline, where Shyvannah Nemmonis and Oréo came to exist together, he ran an experimental operation on Storm Isle, attempting to imbue Oréos sister, Zafari, with the magic of hundreds of elven children. All to unleash a terrorist attack on Anchorage, designed to ignite the war between elves and humans once more.

This operation was sabotaged by the group who would later be known as the Heroes of Storm Isle. Furious, Al'Herudar fled, vanishing for many months, until an attack on The Adventurer's Guild in Anchorage, putting Victorinus Uriel in a coma, prompted Emperor Chalastain II to request the aid of the adventurers anew.

They tracked him down at Ohran Vorrd, where he was communing with the Void himself - searching for Darkon Ylos. They succeeded in defeating him, though it almost cost Belcalis' life. Later he was ressurected by Gyevroo as a demonic dragon, but this creature too was slain by the adventurers.
Numberschool

The paladin-sorcery-fighter-barbarian school established by Sekken Numberson and his wife Jannia Voi after defeating the God King Winter and Gyevroo in the Age of Seasons. A family-run affair with a secret hideout in the basement, the schoolyear ended for good after Garth and The Black Fleet invaded it and murdered 80% of its staff and students, seeking the map that led to Tarrik "Twitch" Timbers.

Notable alumni:

* Calculus Numberson
* Multiply Numberson
* Subtract Numberson
* Larry Pleasant
Quintillion

King Ycaron's boyhood friend and trusted ally on the battlefield in the war against King Gargaroth. We don't yet know what happened in the 300 years since the two last saw eachother. But the greatest sorcerer of the Drow is once again ready to serve his king. And maybe try to be the voice of reason, when the new King gets a little too ambitious without thinking things properly through.
Folgy Unleashed

Folgy Unleashed was the 13th session of the Daevenfell Campaign and the second session of Chapter 3: Homefront.

## Summary

Cackling maniacally, Folgy gives the party an option: Swear allegiance to Haggadahn or perish. They decide on option C: Beat the shit out of Folgy and ignore Haggadahn's demands.

The "gnome" turns out to be a more formidable opponent than anyone had thought, and he easily fights off the Resistance's attempts at beating him. Eventually he lures Prince Ycaron towards him, offering a high position directly beneath Haggadahn, if he surrenders. Ycaron is close to accepting, when the gnome asks him to prove his allegiance by killing his friends who don't submit. The others try to persuade their mayor to keep fighting.

In a shocking twist, the bloviating halfling makes a stand. He grabs a dagger and stabs Folgy in the throat, unwilling to give up his friends.

Folgy, undeterred, strikes the mayor down, leaving him bleeding to death on the stone floor. He proceeds to strike down Edith, Jess, then Kaun. No matter how hard they hit him, he just keeps switching forms, once more assuming the shape of the bland human Dr. Helion Daybreak.

As the battle seems lost, Ycaron weakly manages to grab his magical lute, and smash it on the floor, releasing every spell contained within at once. Dr. Ridqeck is healed, and Folgy is sent levitating helplessly into the air. The good doctor aims his rifle, fires, and blasts Folgy's brains out.

Ridqeck gets the others back on their feet, but Ycaron is gone.

They realize the loss of the mayor might send the colony into widespread panic, especially with the March's imminent approach. Jess suggests that they need to find a way to keep continuity in the leadership of Woodrope. Edith volunteers to shed her disguise for a new one, impersonating Prince Ycaron, and killing off "old Edith" instead, making her the new de facto leader of The Resistance.

She is quickly put to the test, as the trumpets signal someone approaching, right as they get back to the surface. The elevator reveals, not the inspector, but a young monk carrying an unconscious Drow paladin. The monk introduces himself as Skip Wenchang, and Edith gives her name as Prince Ycaron, mayor of Woodrope.

The monk balks. "No", he says, and points to his unconscious friend: "This is Prince Ycaron."

## First appearances

* Skip Wenchang
* Prince Ycaron of the Crimson Caves
Oleg Dift

Oleg Dift, age 47 and presently supporting the Resistance, was a human Druid. The Davenfeldt calamity separated him from his druid clan, after which he remained in hiding in Heather. Along with many others, he migrated to Woodrock and joined the resistance. There, he proved himself capable and soon joined ranks as one of the principal agents of the Resistance.

He struck up an unlikely, yet close, relationship with Baron Blood, after the latter were the only one who would listen to his warnings about the Coterie – of which he'd been suffering lifelike nightmare visions for his entire life. This turned out to be a mental link, allowing him to take control of the druid Hvalnus Vinroris' twisted dragon body while asleep.

The Baron introduced him to Water of Life, and he quickly succumbed to addiction and death. He was, however, able to escape into the dying mind of Hvalnis Vinroris, resurrecting himself in his body. Heroically, Oleg led the Coterie on a week long chase far away from his friends, even managing to awaken Leonhardt Danci's memories of when they were good, before he was caught and disintegrated.
Quen Carellon

Trollmannen Quen Carellon var også en av dvergene i kongeriket, men var nøytral under krigen. Han var en venn av dvergen Rondo, som kom fra en rik og ressurssterk familie. Rondo var forlovet med prinsesse Dimra Hrakk for alliansens skyld, men forlot henne for tjenestepiken Jutta.

Quen kunne kanskje ha snudd krigen i dvergenes favør, men ble mer og mer isolert etter å ha forelsket seg i det lilla lyset fra blomsterdalen, som han sto i timesvis hver dag og så på gjennom teleskopet sitt. Han sendte også tjeneren Yurret til dalen. Blomsterdronningen tok Yurret som sin elsker, før hun gikk lei av ham og gjorde ham til et skyggemonster, som vi deretter drepte.

Da tåken la seg over landet, lot Quen ingen slippe inn i trygghet i borgen sin. Rondo og familien flyktet heller til øya i sjøen utenfor slottet hans, hvor deres innavlede etterkommere lever den dag i dag. I hundrevis av år har to klaner som stammer herfra vært i krig, men vi fikk dem til å slutte fred.

Rondo stjal prinsessens arverett (som vi ikke vet hva er), og etter en stund forlot han øya og tok med seg arveretten nordover, for å se hva Kong Thyn Hrakk fant der. Vi vet ikke hvordan det gikk.

Quen Carellon ble selv truffet av tåken, noe som svekket ham, men kanskje lot ham leve evig. Hans levende møbler holdt ham i live i over tusen år, bundet og tvangsforet, fordi de var redde for at magien som holdt dem i live skulle ta slutt hvis han døde (de tok feil). Quen, i fangenskap, forsøkte å drepe møblene via sine magiske rustninger så han endelig kunne få dø.

Etter at vi barmhjertighetsdrepte Quen og alle møblene unntatt Puff (ikke så barmhjertig), har Puff nå blitt en leder for Rondos etterkommere på øya.

Se også

* Rondo
* Jutta
* Puff - Quen Carellons trofaste tjener
* Island in the mist - I krønike #18
* Sikksakksyken - bar preg av sikksakksyken da han døde
* The Sunken Ruins Hrakk - fikk nøkkel etter en ukjent seremoni
Kazar Co-DM Guide

## Co-DM'ing in Kazar

   Players are encouraged to write one-shots situated in the region south of Stone-upon-hill.

These are called **SOUTHERN EXPEDITIONS.**

Ideally the location should be alongside the Line, meaning the characters can hop on and off the Steam Singer at the beginning and end of their adventure.

Southern Expeditions do not require decontamination. They do however move the campaign forward one week, meaning all players in decontamination will be reset. It can be a great way to completely shake up the player pool for the next Expedition in Stormfyord!

##### Difficulty

Be sure to match the difficulty to suit the adventuring party. Avoid deadly encounters as much as possible, as death is equally possible on a Southern Expedition. Encounter calculator.

##### Lore

You are encouraged to create villages, small societies, groups, factions and whatever else would suit your adventure. You are welcome to run more complex lore ideas through your friendly Dungeon Master, should you be in doubt. The world of Kazar is yours to help build. Few things are off limits, but adding to what the central leadership of the Trifecta is planning/aware of is not encouraged.

##### Experience points

All characters partaking in a Southern Expedition are granted 1 experience point. The Co-DM's character also receives an experience point. (Perhaps they are the quest giver? Or they come along for a part of the train ride to grant council. Is their backstory a relevant part of the one-shot?)

##### **Loot**

The maximum amount of loot allowed, so as not to cause inflation in the main campaign. Players are not paid by the Trifecta Line Company on such adventurers and gold must be found in the world at large or from benefactors the adventurers meet.

Levels 1-3: One uncommon magical item, Max 1000 gold (measured in coin or regular gear).

##### Travel time

***Stone-upon-hill -> Belching Wastes (south) - 8 hours***

The Line edges its way southward past steaming geysirs and dormant volcanoes.

***Belching Wastes (south) -> Fyrrum (Capitol station) - 17 hours***

Zig zagging below treacherous peaks, the Line begins a slow ascent

***Fyrrum (Capitol Station) -> Groves of Yonder - 32 hours***

From the central mountain the Line slowly ekes its way down to the deep forest grove

***Groves of Yonder -> Soskni - 4 hours***

Roaring across the plains, the Steam Singers are in plentiful supply on the most efficiently built tracks.
Victorinus Uriel

Victorinus Uriel is an important character in Crescent's recent history. Born and raised in Anchorage he saw injustice from a young age up close. Dabbling in the occult, Uriel has crossed paths with several adventurers, his fate vastly different in the different timelines.

## Age of the Seasons timeline

Victorinus Uriel is hard to pin down. He was once the leader of the Winter Keepers at age of 50, his blasphemy causing him to be chained deep underground for his crimes by the regular Keepers. Before this, he managed to raise his adopted daughter Excellence Uriel on the lawless void island of Free Man, but not before instilling in her a deep rooted fear of not being incredible enough.

During the Age of the Seasons, Olomarch used Slitherin' Pete's patron Crystal Mef to trick the warlock into freeing Uriel. Uriel immediately got the old band back together, sending Winter Keepers to assassinate his daughter, realizing her part in the eternal cycle of Crescent would cause the world to end if not stopped. He was unsuccessful.

The Skyfarers chased him all the way to The Caverns of Gloom, but only managed to kill his double. In retaliation, he abducted Excellence's daughter Intelligence, and absconded back to Free Man. Once again the Skyfarers tracked him down, but surprisingly, he and Excellence made peace with each other, bonding over the child as Uriel apologized for his actions, genuinely believing he did the hard but right thing to prevent the end of the world.

30 years later, Uriel was the one to recruit the crew of LS Kongle as Garth and the Black Fleet appeared for the first time, managing to direct them toward Twitch Timbers before being captured. Tortured in captivity, the unstoppable schemer was finally broken, and made to give up valuable information, leading to the capture of Intelligence and the massacre of Numberschool.

## Splintered timeline

Before his time amongst the Winter Keepers and his adoption of Excellence, Victorinus Uriel ran The Adventurer's Guild (Eventyrerlauget) in Anchorage while in his mid-twenties. Their mission was to provide aid to any who could pay, solving mysteries and rescuing lost souls. Later it became clear that his ultimate goal has been to splinter time itself, by sending adventurers from across different dimensions to Castellan Maere, in order to awaken the Bored God Gyevroo. In the splinter timeline where this succeeded, Victorinus Uriel fought, and was subsequently killed by, the Agents of Chaos in Castellan Maere.
Sikksakksyken

En dødelig pest som spredtes i Kazar. Den utarter seg som et sikksakkmønster på kroppen.

Dwyghte Lifebringer var med på å bekjempe sykdommen for mange år siden, men det var gruppen Rex Santiem fikk æren for å ha skapt vaksinen.

I en ekspedisjon sørover oppdaget derimot reisefølget at innleide Rex Sanitem soldater spredte sykdommen bevisst.

Hvis sikksakksyken skyldes kontakt med tåken, har i så fall pasient zero vært i Stormfyord før.

Quen Carellon bar preg av sikksakksyken da han ble drept.

Friar Pete bærer preg av sikksakksyken. Han lever i en hytte i skogen like ved Bluestone Valley
The Thirteenth World

The Thirteenth World is the only known world of which Gyevroo is still unaware. It is orbiting two suns, which ensure the world is always covered in daylight.

It has only recently been inhabited, by the survivors of the Daevenfell Calamity. The closest thing the world has to a leader is the tiefling-turned-dragonborn Edith Ra, Mayor of New Woodrope, with Pilgrim Selthas as her second in command. All children are brought up learning about Daevenfell, Prince Auburn and Gyevroo, with the reminder that the latter is mortal tattooed on the bottom of their feet.

Gealach seems to have sought refuge here, though it is not known if this is on a permanent basis.
Puff

Puff is the trickstery footstool who was in charge of Quen Carellon's wizard castle while the latter was indisposed (forcefully kept alive through a system of disgusting feeding tubes). The learned disagree as to whether Puff is stupid, or a brilliant mastermind.

After Quen and the other living furniture of the castle was brutally murdered, he retreated to Rondo's island in the lake outside. Here he serves as a sort of leader for the inbred dwarfs, during their recent experiment with democracy.

Hej hej Puff er dum.
Castellan Maere

Castellan Maere was a small, unknown town in the eastern reaches of Crescent, peculiarly located in the middle of a time warp. Events that transpired there about a lifetime before the Age of the Seasons seem to recur again and again, attracting different adventurers to solve the town's mysterious disappearances. No matter the outcome, by the end of the loop, the town resets to its pre-solved state, ready for another go around.

## Splintered timeline

A group of adventurers, known as both The Heroes of Storm Isle and the Agents of Chaos, became the first to revisit the town, unearthing the sinister secret beneath it. The entire time warp a ploy to open a door, which in turn would wake Gyevroo from his slumber.

In this splintered timeline, the group fights to save Crescent from a Sundering caused inadvertently both by them, and by the doings of the mad high-elf Al'Herudar.

The effects of Castellan Maere timeline on the rest of the multiverse is unknown...

##### Notable splintered timelines

* **Heroes of Storm Isle/Agents of Chaos** - A timeline where mighty adventurers unwittingly escalated conflicts in Crescent while trying to save it, leading to a Sundering event of devastating proportions. Ended the loop of Castellan Maere.
* **Sins of Empire** - A timeline where slavery and corruption was traced to the very top of Anchorage's nobility - revealing a greed demon known as Mammon
* **Hammer-gang** - A timeline where a group of plucky half-orcs, a tiefling and a high-elf, freed a manticore and ended the reign of the wicked Duke Salemir - bringing about the advent of steam in Crescent
Age of the Seasons

The Age of the Seasons was the first campaign played to completion in Crescent. It chronicled the tale of a group of adventurers known as The Skyfarers as they solved an ancient mystery surrounding the end of the world while discovering their part in the prophecy at play.

## The Letter from Bulwark

Recap of the second adventure

Also - Finding Fergus
Jess Howl

Daughter of the great General Arlan Howl, Jess was forced into running Woodrock after it capitulated to the March. A wiry young woman with large, curly red hair and striking green eyes, she is nonetheless a force to be reckoned with. A sworn Paladin, she is both rational and calm, making her the perfect choice to captain the Militia in the Resistance.

Was the one who advocated for Edith Ra to take up the mantle of Prince Ycaron of the Amethyst Isles when the latter was slain by Folgi.

Married to Duke Valzmar.
Line Worker

No effort in the history of Kazar has claimed as large a work force as the expansion of the fabled Line, stretching from Arc-Upon-High to Stormfyord. Thousands have been worked to the bone alongside its many stations and villages, entire local communities built around the hard but profitable work. As a Line Worker you belong to the blue collar society in Kazar, where hammer and steel are king.

Personality Trait, Ideal, Bond and Flaw should be linked to your time as a worker, part of a large collective, perhaps with a problematic relationship with a boss or the Trifecta Line Company.

Skill Proficiencies: Athletics, Survival

Tool Proficiencies: Vehicles (land)

Languages: Choose one: Elvish, Dwarvish, Orcish or Draconic

Equipment: A small hammer, the first copper coin you made or a similiar token, sweat stained common clothes, a contract proving you have contributed to the Line, heavy boots and a pouch containing 15 gp

Feature: Workers unite: The largest group in Kazar, Line Workers are not organized officially but always support their own, gladly hiding them from the law or other pursuers. You can seek shelter with working communities along the Line.
The Storm Begins to Rise

The Storm Begins to Rise was the 27th session of the Daevenfell campaign, and the second session of Chapter 6: People of the Dying World.

## Resistance summary

The Resistance travel through the snow, making sure to magically erase their tracks, and enter the remains of New Rope. They get to work making the village look somewhat lived in, hoping to trick Gainswood into believing they were almost wiped out by demons, thus excusing the lack of rations. Wolfram constructs a makeshift trap (pretty much just a hole) in the Town Hall for Vagrant, so they can keep the dwarf from teleporting them all away, trapping him inside Eddy's Silence spell.

Vagrant arrives with Gainswood and an unknown, hooded tiefling. The soldiers hide in the Town Hall, as Edith confronts him as Mayor Ycaron. Gainswood is on edge, however, knowing the name Ycaron from the events at Easthold, and also being informed of a related troublemaker known as Freddy Bollox. They try to trick him inside, but Gainswood doesn't fall for it. Instead, they attack.

## Drow summary

King Ycaron and his retinue make their way through Fellhaven, and come upon some sorry remnants of a drow outpost, led by the gnome Throttle. They advise the King to turn back, and warn of the dangerous demons in the area. Ycaron refuses, and presses onward. Eventually, they come upon the dying Imrys on the ruins of an altar to Gyevroo. Imrys refuses to lose face, and taunts Ycaron that he knows his secret. Ycaron stabs him through the heart. As Imrys' blood pools onto the altar, the party is surrounded by a host of demons.

## Morass summary

The clan leaves Krin Mor safe and hidden in the woods, before using magic to traverse the sea on foot, dragging a small float behind for the return trip. Upon arrival on the Sunken Isle, they see March soldiers carving blubber from a massive whale-like creature, and kill them to prevent them raising the alarm. Lillebror decides to climb the walls of Lachstein and look through a window – and stands face to face with a room full of prison guards.

## First appearances

* Hyvvar Ketema
* Throttle
* Joyce Furrow
* Shield group
Skip Wenchang

Skip Wenchang was a human monk too pure for this world. After leaving his little town in Daevenfell due to complications, he was saved by Ycaron of the Crimson Caves while fighting some demon. In return, he brought Ycaron to safety in Woodrope after he was gravely wounded by a pack of demons of his own, having heard of the Resistance through the people of Heather. He joined up for a short time, too.

Skip was always curious about the new world, which proved his downfall. He perished in Tir Annouhns, unwisely trying to sketch the beholder Rosencrantz in the middle of a disintegration ray.
Expedition 14 - An audience with the wizard

**Goal:** Investigate damages to castle and reach Quen Carellon

**Expedition party:**

* Thaddeus Tinfoyle (Chronicler)
* Timou Grolsch
* Ritz
* M’rondir
* Ignur

**Results:**

Arrived at wizard’s castle in light rain. Severe structural damage, caused by chief armor, now inside main castle. Bridge destroyed. Lured swords outside, killed them. Ignur forged long ladder. Ritz and Timou found inhabited hill on island in lake, not yet investigated. Went across ladder and inside main castle. Talked to Puff, hiding. Attacked large armor and two smaller armors. Bound main armor with web spell. Timou made for excellent meat shield. M’rondir landed killing blow. Everyone exhilarated. Alas.

Puff very happy. Ritz and Ignur in disguise, so not to be recognized after former war crimes against furniture. Received 1000 gold as reward. Led into top of tower to meet dwarf wizard Quen Carellon. Hideous sight. Naked, weakened, bound to chair and force fed rat mush through system of tubes. Kept alive through exposure to fog (purple zigzag rash across whole body) and machinations of furniture. Puff of belief if Quen dead, furniture will die too. Not true, True Polymorph not concentration spell. Read Quen’s mind. Mostly screaming. Learned Quen controlled armors, trying to kill himself. Asked about Rondo’s whereabouts, got vision of inhabited hill in lake outside. Must investigate.

Ritz killed Quen, out of mercy. Puff shocked, but still alive. Almost agreed to come along to Stone-Upon-Hill when Ritz mentioned Aburaguzgul. Puff now recognized Ritz and Ignur. Attacked. Swallowed Ritz and forced a fight. Made Puff surrender after killing Carpet, but by then too late. Ritz dead. Puff not just stupid, but evil. No more mercy for Puff. Fog horn sounded, and Puff teleported away before we could land killing blow. Packed Ritz in Carpet and rode for home. Brought painting from Quen’s room, possible clue.

On way home, ran into riders: Handsome blond man named Vic, dragonborn + others. Works for Night Owl, infamous Soskni crime lord. Showed a forged letter from Sasha Yarna stating Ritz died many days ago. Also believes Ritz is male. Claims to have base in Stormfyord, looks to be headed for Desert Disaster.

Note: Don’t trust furniture any longer.
A Tough Knot

A Tough Knot was the 3rd session of the Daevenfell campaign, and the second session of Chapter 1: World of the Exiled Moon.

## Summary

Commander Galleus Fletch is not a lenient ruler. Forcing the inhabitants of New Rope to work constant twelve hour shifts, accepting no insubordination, he is both feared and hated. A week passes as the villagers work their fingers to the bone, barely allowed enough rations to survive themselves. Demon attacks are rampant, costing several people their lives.

The cowed mayor Prince Ycaron of the Amethyst Isles is requested to investigate the Fey Woods to the east, in case they hide any resources of value. Bringing with him his retinue, they make the trek across the plains and arrive at the borders of the strange forest. Passing through a clearing populated by low, crooked trees they find themselves surrounded by a group of Dryads. They are told that ahead lies a forbidden place, through which doors no living creature may pass.

Ahead of them the group spies a sprawling turquoise lake coated by a thick layer of grey fog. In its midst a crooked tower of black marble, covered in moss and fungi.

The group informs the dryads of their situation, of the evil men who have invaded them. They strike a deal, to lead the invaders into the forest with promises of treasure, where the dryads will slay them.

The plan does not succeed. While Fletch is intrigued by their tall tales of treasures amongst the ruins, his men make short work of the attacking dryads, cutting them down in a matter of seconds. Left with no other choice, Ycaron and Monir combine forces to forcefully push Fletch into the mysterious lake.

With a scream he plummets beneath the fog and vanishes from sight. His men open fire, massacring Monir instantly. Dr. Helion Daybreak and Dr. Ridqek on the other hand surprise them from the undergrowth, ending the lives of Fletch's bodyguard.

They are left to contemplate the death of their first comrade. And the consequences of their revolt. The Resistance is born.
Expedition 31 - Kaptein Wermand går ned med skipet

**Mål:** Utforske uutforsket skip i ørkenen.

**Gruppe:**

* Thaddeus Tinfoyle (Kronikør)
* Fjerding Tallsøn
* Snella Stella Donatella etc.
* Dwyghte Lifebringer
* Timou Grolsch

**Resultat:**

Red gjennom skog på vei mot ørken. Observerte steinkreaturer, gjenkjent som titanenes soldater som sett i Magma Canyon. Snek forbi, unngikk konfrontasjon. Sendte Krakulus tilbake til basen for å advare, i tilfelle angrep. Ankom ørken. Roc sett på himmelen rundt tårn. Tok lange veien rundt.

Undersøkte allerede ransaket skip. Tørt, nær forsteinet. Snella gikk gjennom løs planke, landet i sanddyne. Fant store mengder dvergeskjeletter. Fortsatte videre til skip uutforsket av Nattuglens menn.

Skip i god stand. Klatret ombord. Én dverg eneste mannskap, gammel, tungt rammet av sikksakksyke. Navn: Wermand. Etablerte kontakt på dvergisk, begynte å tappe for informasjon. Skipets kaptein, eneste overlevende. Ledet gruppe som nektet delta i Thyn Hrakks krig. Støttet ikke Skaldeguder. Fikk tillatelse til å seile nordover da ørken fortsatt dekket av vann, men ble forrådt. Thyn Hrakk drepte alle via stråle fra tårnet. Wermand reddet seg via Counterspell. Våknet til tåke. Har holdt skipet ved like via cantrip Mending i 1000 år.

Snella oppdaget skattekiste i kahytten. Forsøkte stjele juvel. Trigget lys-felle. Ble nesten blodig. Reddet henne fra sikre død. Roet ned Wermand.

Wermand ga følgende informasjon: Stormfyord kalt Livets/Livsins Dal i Hrakks tid. Gave fra De Gamle. Bekreftet at Findal = Stone-Upon-Hill. Var Kong Thyn Hrakks sete. Rocen Almavat forstår Giant, kan snakkes til. De Gamle ikke herskesyke, blandet seg lite i dvergenes liv. Small Government. Beundringsverdig.

Legger inn sterk anbefaling om å avblåse krig mot De Gamle. Ideell styreform. Ba kun om å respektere privat eiendom. Forklarte Wermand vår situasjon, presses også av herskesyke myndigheter til å bedrive fåfengt krig. Lovet å tale hans sak, overtok tittel De Gamles Talsmann fra Wermand. Mottok gaver en gang overrakt av De Gamle i retur. Gauntlets, wand, staff, vifte + gull.

Rørt Wermand avsluttet sitt prosjekt. Lot skipet brenne, seg selv ombord. På gjensyn, Kaptein.

Stoppet innom Rift på veien tilbake for å undersøke status på tåkebunker. Overfalt av steinvesener. Bekjempet dem, men rakk ikke besøke øgler før tåkelur blåste.