recursal/Fanatic-Fandom huggingface dataset:
Juliet

**Juliet** is a character that appears in Storyteller.

In the demo, Juliet is featured in tutorial levels along with Albert, but in the full release, the two are replaced by Adam and Eve.

Juliet is still present in the full game. However, she is no longer present in any stories involving marriage.

## Physical Description

Juliet is a short, human woman with small eyebrows and long, orchid purple hair. She wears a long, fern green gown with a square neckline and short, puffy olive green sleeves.

If killed by Bernard in werewolf form, Juliet appears with just the lower half of her dress, with the rest of her body replaced by a bone.

## Behavior

Juliet can be placed freely on any panel.

She will fall in love with Bernard if she meets him in human form. If she encounters Bernard in werewolf form, she will be terrified and then dead in any subsequent panels.

### Demo

* First Love
* Broken Heart
God

**God** is a character that appears in Storyteller.

God was not initially present in the full release of Storyteller despite being in the demo, but was added in the September 2023 update.

## Behavior

God will automatically occupy Slot B on all judgement panels, and cannot be moved or replaced.

Gameplay-wise, God will cast judgement upon any character placed in the judgement panel, sternly warning them not to eat any forbidden fruit if they haven't, and furiously smiting them if they have, instantly killing them. If someone has refused to eat the apple, God will happy unless other characters who haven't refused the apple are also present in the panel. He will also smite the Devil.

God can be killed by Friedrich with a gun.
Spiteful

**Spiteful** is a status in Storyteller.

## Appearance

Spiteful actors have no discernable appearance differences compared to other characters.

## Behavior

Spiteful actors effect several qualities of the resentment status.

All forms of minor resentment now act like major resentment. Spiteful actors can take lesser forms of resentment, like fighting, and convert that into major actions like murder.

Spiteful actors gain new ways to become resentful. These include being rejected, being told by Magic Mirror that someone else is fairer than them, catching someone cheating on them, and catching someone cheating on a family member.

Additionally, spiteful actors gain a new resentment type, **rejection resentment**. Rejection resentment acts like minor rejection normally, allowing for kidnapping but not killing of the directed actor.

If a spiteful actor A is rejected by actor B, A will gain rejection resentment towards B. A will not become heartbroken by the rejection, but still be heartbroken if B dies.

If a spiteful actor A is rejected by actor B, who is attracted to lover C, A will gain normal resentment towards C without becoming heartbroken. If C dies, A will be happy to hear the news.

If spiteful actor A is told by Magic Mirror that actor B is fairer than them, A will gain normal resentment towards B.

If spiteful actor A sees his lover B cheating with another C, A will gain normal resentment towards both, unless C is Dog. In which case, A will only gain resentment towards Dog, with no resentment towards B.

If spiteful actor A is known family with actor B, and actor C cheats on B with actor D, A will gain normal resentment towards both C and D, unless D is Dog. In which case, A will not gain resentment towards either.

## Spiteful Actors

All of these actors are spiteful. There is no known way to lose their spitefulness.

* Isobel
* Hatey
* Witch
* Queen
* Baron (by technicality)
* King

While Duke does get resentful after witnessing his love cheating, he behaves differently from other spiteful actors, and is thus absent from the list.
Storyteller Wiki

**Welcome to the Storyteller Wiki!**
Welcome to the Storyteller Wiki! All to do with the video game "Storyteller", a game where YOU write the story!

We're a collaborative community website about Storyteller that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! PlaceholderPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

**Game Download**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Secrets

**Secrets** is the eighth chapter in Storyteller.

## Appearance

The illustration on the left depicts a magnifying glass. In the lens of the glass, a giant fingerprint frames Butler, on the left, firing at Duchess, on the right.

## Structure

This chapter introduces a single scene, Witness.

Butler, Duke, Detective, Duchess, Gun, and Ballroom all return from The Manor.

Every level in this chapter revolves around different usages of the Witness scene.
Broken Hearts

**Broken Hearts** is the second chapter that appears in Storyteller.

## Appearance

The illustration on the left depicts Lenora reviving from the middle of a graveyard. On one of the graveyards is a gravestone of Lenora, four other headstones scattered around the yard, a wooden cross near the foreground, and a shed in the background.

## Structure

The early-game chapter introduces four levels, four actors and two new scenes, although Wedding acts identically to Love. Death returns from the previous chapter.

This group of levels focuses on building on the heartbreak mechanic shown in the first chapter, as all of the levels in this chapter rely on heartbreaking at least one actor. This chapter also introduces rejections and shows other perks of love/marriage.

## Trivia

* Dismay was moved from Chapter 3: Apparitions to this chapter in the Devilish Update, replacing Miracle, which was moved to Chapter 1: Life and Death instead.
	+ Miracle, before the Devilish Update, involved Lenora and Isobel on the Wedding scene as opposed to the current update's Adam and Eve on the Love scene.
	+ Dismay was instead a 6-panel level, involving the use of Death and Revive as opposed to Amnesia.
Рождество

*«Брррр! Принесите на праздник бодрость духа и сюрпризы!»*

*Событие начинается 15 декабря и заканчивается 15 января. Кстати, в лапкограме появляются новые фотки.*

*— обновление от 15 дек. 2021 года.*

## 2021-2022

Рождество - это ограниченное по времени событие, которое начинается с 15 декабря по 15 января. В деревню приезжает Рудольф (Северный олень), ему приходится попросить Цуки помочь с доставкой подарков. В ответ Цуки получит подарки, которые можно использовать как декорации. Чтобы начать квест, поговори с Рудольфом на пирсе. После завершения квеста он дарит лопату.

## 2023

Рождество - это ограниченное по времени событие, которое начинается с 15 декабря по 31 декабря. Поговорите с Бенни, у него есть идея как поднять праздничное настроение в деревне. Цуки нужно будет купить потенциальные подарки в универмаге Йори и отнести Бенни, чтобы он их упаковал в красивую обёртку. Цуки в обмен получит подарки от друзей, которые можно использовать как декорации у себя дома. После завершения квеста Бенни дарит лопату.

## Снеговик

Найдите снежные кучи  в Грибной деревне, разгребите их лопатой для снега  (просто нажмите) и положите эти 2 наложения друг на друга в режиме редактирования, чтобы получился снеговик. Формы случайны.

## Предметы из подарка

Вы можете получить эти предметы, только открыв Рождественский подарок  (купите в Универмаге Йори у Фифи). Каждый подарок дает 3 случайных предмета.

## Товары из магазинов

### Мастерская Дон

Christmas Wallpaper *(оригинал)*

Рождественские обои *(дословный перевод)*

Делаем стены красивыми для Санты! *(дословный перевод)*

Ледяные обои *(дословный перевод)*

Бррррр! Здесь холодно или это просто обои? *(дословный перевод)*
Dracula

**Dracula** is a character that appears in Storyteller.

## Physical Description

Dracula is a thin, male vampire with a pointed nose, pointed ears, long eyebrows, pointed teeth as well as swept-back, steel grey hair and light red eyes. He wears a white shirt underneath a white vest with grey pants and a long, steel grey cape with a huge, light red collar.

## Behavior

Dracula can be placed freely on any panel.

Gameplay-wise, Dracula behaves like a vampire, biting and transforming anyone they find into vampires (unless he's warded off with garlic). The only safe way to get rid of him is by attacking him with a wooden stake while he's asleep, thus turning him to stone and reversing any transformations caused by him.
Snake

**Snake** is a character that appears in the Storyteller demo.

## Behavior

Snake will automatically occupy Slot B on all tempt panels, and cannot be moved. Will be replaced by Adam or Eve if one of them eats the forbidden fruit.

Gameplay-wise, Snake will successfully convince any character placed on a tempt panel to eat the forbidden fruit. Having done its due part, it will then disappear from subsequent tempt panels.
Isobel

**Isobel** (alias Ligeia in the files and demo) is a character that appears in the full version of Storyteller.

In the full release, Isobel is unique as the first character who gets angry instead of heartbroken when she is rejected.

## Physical Description

Isobel is a tall human woman with a sharp nose, thick eyebrows and long, straight, mauve purple hair. She wears a long, grey gown with short, puffy grey sleeves with white frills and a black choker around her neck.

## Behavior

Isobel can be placed freely on any panel.

Gameplaywise, in the demo, Isobel as Ligeia functions identically to Edgar and Lenora. Isobel can marry Edgar, Lenora, becomes heartbroken as normal, and remains loyal.

In the full release of the game, Bernard is also marriable.

Additionally, if Isobel is rejected, she will gain resentment towards the actor who loves the actor she loves, resorting to kill or poison them. Currently, the only way to make Isobel heartbroken is to have her know her lover has died in some way.

## Appearances

* Healing Heart
* Drama
* Poison

## Unused

* Several unused animations have been found in the files of the game, some of which were removed in the latest update.
	+ Isobel used to be able to poison the cauldron panel, removed in the Devilish update.
	+ Isobel has full animations for sitting on the Throne, kidnapping, kissing, being turned into a frog, and being executed, despite not being able to interact with these panels in the full version of the game.
	+ Isobel has partial animations for executing as a Royal.
Life and Death

**Life and Death** is the first chapter that appears in Storyteller.

## Appearance

The illustration on the left depicts Adam and Eve standing to the left and right respectively of the large tree used in the Tempt scene. A featureless snake is coiled around the tree. On the top of the tree, there is a single visible fruit shaped like a heart. Framing the illustration is the rose-and-leaf-covered archway used in the Love scene.

## Structure

The chapter, acting as the tutorial chapter, introduces four levels, three actors and four scenes.

Adam and Eve are the only actors available in this chapter.

As the tutorial chapter, this chapter has simple puzzles revolving around Adam and Eve, involving simple stories to introduce love, heartbreaking, ghosts, and reviving, crucial for future puzzles.

The next chapter is Broken Hearts.

## Trivia

* In older versions of the game, Miracle was not present in Chapter 1: Life and Death; rather, it was present in Chapter 2: Broken Hearts. Miracle has been added as of the Devilish Update.
	+ Miracle used Lenora and Isobel, and Wedding instead of Love, but the overall goal and solutions were the same.

'
Edgar

**Edgar** is a character that appears in Storyteller.

## Physical Description

Edgar is a human man with a hooked nose, visible eyebags, a thin moustache and short, swept azure blue hair. He wears a long, stone-grey coat with a thick iron grey collar andiron grey trousers which match his shoes.

## Behavior

Edgar can be placed freely on any panel.

Gameplay-wise, Edgar functions identically to Eleonora and Ligeia.

Edgar will marry Lenora, Isobel, or Bernard. After marrying, he will reject any other character's advances towards him, unless he believes his spouse to have died. If he believes his spouse to have died or has been rejected, he will be heartbroken, allowing him to commit suicide via poison. Marrying afterwards cures his heartbrokenness.

If he knows the murderer of his spouse, if they were murdered, he will start to hate the person who murdered them.

Edgar is currently the only human character that can look in a mirror or be affected by time.

## Appearances

* Healing Heart
* Drama
* Poison
* Tragic Lovers
* Murder
* Deadly Drink
Crown Intrigue

**Crown Intrigue** is the seventh chapter in Storyteller.

## Appearance

The illustration on the left depicts Baron stabbing Knight off of a cliff at night. In the turbulent waters splashing on the bottom of the cliff, several corpses can be seen floating. To the left of the scene, Queen is watching Baron's murder of Knight from inside a bush.

## Structure

The chapter introduces five levels, three actors, and four scenes.

Dog, Revive, and Wedding return from previous chapters.

This chapter revolves around Baron's and Knight's interactions with Queen and Royalty. Every level will either involve Baron kidnapping or killing someone, or Queen losing her crown to someone else.

## Trivia

* Before the Devilish Update, Suitor was level No. 4, and Forgiven was absent. Forgiven was only added in the Devilish Update.
Afterlife

**Afterlife** is the third level in *Chapter 1: Life and Death*

The title of this story is: Seeing the Ghost of a Lover; there are 3 panels.

All three panels are used in the solution.

* Panel 2: Place Adam and Eve in the Death scene, with Adam on the Tombstone slot
* Panel 3: Place Adam and Eve in the Love scene
Knight

**Knight** is an actor that appears in Storyteller.

## Physical Description

Knight is a human man with a hooked nose, a short moustache, and short, dark crimson hair. He wears a suit of armor consisting of a metal breastplate, a grey belt, large grey shoulder pads, a large shirt collar, white sleeves, and iron leggings and boots.

## Behavior

Knight starts out levels in love with Queen, if she is available. Knight will reject all other advances other than Queen's. If Queen isn't present in the story, or Knight believes she is dead, he will be able to love and marry anyone. Knight gets heartbroken when rejected.

Knight will not ascend to the throne unless through marriage or if he believes Queen to be dead. Note his love effect only applies to Queen, and if Knight remarries, the love effect will not carry over for Throne.

Knight has a special property, where if he learns that anyone other than the person he currently loves has kidnapped at any point, he will kidnap the kidnapper without need for resentment. This applies to other people Knight loves, unlike Throne.

Otherwise, he follows general actor behavior.

## Appearances

* 7-1 Rivals
* 7-2 Rescue
* 7-3 Usurpers
* 9-1 Treason
* 9-2 Unforgiven
* 9-4 Matriarch
* 11-3 Purge
* 14-4 Love Revolution
* 14-666 Last Straw
Pilot: Part 1

## Synopsis

In the year 2166, the immortal villain Vandal Savage is on the verge of his final victory – total chaos and the utter destruction of humanity. As the world crumbles, Time Master Rip Hunter takes matters into his own hands; he travels 150 years into the past to assemble a carefully selected team of heroes and rogues to stop him. Hunter has chosen what seems like an ill-matched group: billionaire inventor Ray Palmer, who has created an exo-suit with the power to shrink him to minuscule size, as the Atom; Sara Lance, the White Canary, a trained assassin; Professor Martin Stein and Jefferson "Jax" Jackson, who together form the meta-human Firestorm; Leonard Snart, known as Captain Cold, and his partner Mick Rory, AKA Heat Wave, a pair of career criminals; and Kendra Saunders and Carter Hall AKA Hawkgirl and Hawkman. Together this unlikely group will attempt to stop one of the most formidable villains of all time, while they must learn how to not only be a team, but heroes as well.

## Characters

### Main characters

* Legends
	+ Captain Rip Hunter
Heartbreak

**Heartbreak** is the second level in *Chapter 1: Life and Death*

The title of this story is: Eve Dies Heartbroken; there are 3 panels.

All three panels are used in the solution.

* Panel 2: Place Adam and Eve in the Death scene, with Adam on the Tombstone slot
* Panel 3: Place Eve in the Death scene on the Tombstone slot
Queen

**Queen** is a character that appears in Storyteller.

## Physical Description

Queen is a chubby, human woman with a long nose, small eyebrows and voluminous, short and curly rose red hair. She wears a long, olive green dress with a sweetheart-neckline over a shorter, fern green dress with a frilly hemline. She also wears a fern green jacket with a white, fluffy collar with a large, short puffy sleeves with olive green frills over tight, white sleeves. She also wears white, droplet earrings.

If The Queen is a Member of Royalty, she gains a golden, three-pronged crown to symbol her royal status.

## Behavior

Queen can be placed freely on any panel.

Gameplaywise, Queen always starts levels as Royalty. This means that Queen gains access to executions at the beginning of levels, and any character who successfully becomes her spouse while she is queen will receive a crown on their head as well, to signify their new status. However, Queen may lose her status as royalty if she is kidnapped or killed.

Queen is also a spiteful character, meaning rejections means she gains resentment towards the rejection and the rejector's lover.

By default, Queen is only romantically interested in King, and will reject any other romantic partners. Queen and King are also married by default if both are present in a story.

If King is not present, Queen will still reject anyone attempting to marry her.

If The Queen is rescued, she will fall in love with whoever rescues her unless she hates them. In this case, she is capable of marrying them if she is not already married.

Queen is only willing to marry actors if she is a member of Royalty. If Queen isn't royal, she will still reject them, but she will still be in love with them and can marry them as soon as is a member again.

If Queen is not currently in love with anyone, and she someone else is holding a crown, she will gain resentment towards them, as coronations are public.

Queen is willing to marry those she holds resentment towards if it allows her to regain her status as royalty. This shows a different animation compared to normal marriage. She continues to resent the actor.

Otherwise, Queen has standard actor behavior.

## Appearances

* Rescue
* Usurpers
* Forgiven
* Suitor
* Treason
* Unforgiven
* Amnesia
* Misfortune
* Noxious
* Spite
* Promotion
* Machiavelli
* Love Revolution
* Last Straw

## Trivia

* The Queen shares a striking resemblance to Mina.
* In previous updates, Queen used to be able to marry anyone she loves back. This isn't the case anymore as of the Devilish Update: Queen now requires the crown to marry. Note that this passes through Amnesia, and Queen will still try to get her crown back in any way possible.
Muerte y Retiro de Aventureros

## Muerte del Personaje

Cuando un personaje muere, su cuerpo se mantiene en el lugar donde falleció (a no ser que otra criatura lo mueva o su Grand Company decida ir a buscarlo). Los puntos de experiencia y objetos (incluyendo dinero) que haya obtenido son perdidos para siempre, pero los registros de sus hazañas perduran para todos.

Una vez el personaje muere durante una misión, dicho jugador no puede hacer otro personaje hasta que la misión haya concluido. Podrá, temporalmente y hasta que la misión concluya, controlar a un PNJ aliado que se encuentre en la misión.

Un personaje que haya muerto en una misión no puede hacer un reporte sobre dicha misión (a no ser que haya vuelto a la vida, y aún así, no recuerda nada de lo ocurrido durante su muerte).

Si el jugador quiere crear un nuevo personaje, lo podrá hacer en el nivel mínimo del Tier en que se quedó su personaje anterior y sin estar asociado a una Grand Company.

*A continuación, información sobre las Tier:*

* *1ra Tier: Nivel 1 al 4*
* *2da Tier: Nivel 5 a 10*
* *3ra Tier: Nivel 11 a 17*
* *4ta Tier: Nivel 17 a 20 (El nivel 17 se considera a partir de 245000 puntos de experiencia)*

## Retiro del Personaje

Si un jugador no se siente cómodo con su personaje actual, o quiere probar una nueva combinación de clase y raza, puede **retirarlo**. El personaje no puede utilizarse nunca más, pero no muere.

Aquellos objetos mágicos que tenga en su inventario al momento de retirarse son liquidados a su valor aproximado en monedas de oro. Un 75% de dicho valor es donado como fondos a su Grand Company. El resto es guardado y posteriormente heredado al inventario del próximo personaje que dicho jugador cree.

La experiencia del personaje se pierde de la misma manera: un 25% de la misma puede heredarse al próximo personaje creado por ese jugador. Esto significa que es posible que el personaje comience con un nivel mayor a 1.
Acciones Heroicas

Se pueden realizar acciones heroicas cuando el personaje tiene menos de ¼ de vida (a discreción del DM).

A cambio de niveles de agotamiento, el PC puede:

* Después de tirar el dado, puede cambiar una salvación fallida por una exitosa, excepto las salvaciones por muerte (1 nivel)
* Antes de tirar el dado, puedes optar por realizar una tirada de éxito en la salvación por muerte en lugar de tirar (1 nivel)
* Después de tirar el dado, puede superar una prueba de habilidad (cuesta 1 nivel)
* Gana +5 al AC hasta tu próximo turno (cuesta 1 nivel)
* Después de tirar el dado, puede convertir un miss en un hit (cuesta 1 nivel)
* Después de tirar el dado, puede convertir un golpe en crítico (cuesta 1 nivel)

Bárbaros

* Puedes entrar en cólera en otro momento (1 nivel)

Monje

* Gana puntos Ki adicionales (1 nivel por Ki)

Fighters

* Puede aumentar la acción (1 nivel), máximo uno por turno
* Puede segundo viento (1 nivel), máximo uno por turno

Rogues

* Puede duplicar la velocidad de movimiento por un turno (1 nivel), máximo uno por turno
* Puede usar una esquiva asombrosa adicional (1 nivel), máximo uno por turno

Casters

* Puede lanzar un spell conocido (1 nivel de agotamiento por spell level). No se aplica a objetos mágicos.
* Esto también puede significar aumentar un espacio de hechizo en x niveles a cambio de x niveles de agotamiento. es decir, un agotamiento de nivel 1 + 2 se convierte en un espacio de hechizo de nivel 3.

Advertencia: es posible suicidarse haciendo esto. El nivel de agotamiento ocurrirá DESPUÉS de completar su acción. El agotamiento por tener +5 al AC ocurrirá al comienzo de tu próximo turno.

Se necesita 1 Long Rest para eliminar 1 nivel de agotamiento o un Greater Restoration spell.

Efectos del nivel de agotamiento:

1. Desventaja de las pruebas de habilidad
2. Velocidad reducida a la mitad
3. Desventaja en tiradas de ataque y tiros de salvación
4. Máximo de puntos de golpe reducido a la mitad
5. Velocidad reducida a 0
6. Muerte
Vampire

**Vampire** is the fourth level in *Storyteller* Chapter 12: Monsters. (The third level in Chapter 11 before the September 2023 update.)

The level also appears as the third level in Chapter III: Monsters in the demo version, with the title *Vampires II*. In a different version of the demo, it is called *Dracula* and it is only the second level of the chapter. Unlike most other levels featured in the demo, *Vampire* is unchanged in the full release, aside from the name and some visual details.

## Overview

This is the third level to appear in Chapter 11, and is composed of six panel slots.

### Available Panels

* Night
* Crypt
* Professor

### Available Characters

* Dracula
* Mina
* Jon

## Solution

Note: For this solution, the roles of Mina and Jon can be swapped.

### Cured of Vampirism

A minimum of 5 panels are required to solve this puzzle.

* Panel 1: Place Dracula and Mina in the Night scene.
* Panel 2: Place Jon and Mina in the Crypt scene.
* Panel 3: Place Jon in the Professor scene.
* Panel 4: Place Jon and Dracula in the Crypt scene.
* Panel 5: Place Mina in any scene.

### Professor Cries

This extra task is only present in the demo version, but is an achievement in Steam. The solution for this does not solve the original puzzle. In a different version of the demo, the task is instead called *Professor Horrified at Dead Vampire*.

A minimum of 5 panels are required to solve this puzzle.

The first three panels are the same as in the regular solution.

* Panel 4: Place Mina in the Crypt scene instead of Dracula.
* Panel 5: Place Mina (now a dead vampire) in the Professor scene.
Adam

**Adam** is a character that appears in Storyteller.

## Physical Description

Adam is a muscular, nude human man with a roman nose, reddish cheeks and short, fluffy tangerine-colored hair. Adam has light hair on his chest with a small, mint-green leaf covering his lower private part.

## Behavior

Adam can be placed freely on any panel.

Gameplaywise, Adam functions identically to Eve.

Adam is capable of marrying Eve in game. He becomes heartbroken when rejected.

Adam is capable of being Tempted and will always accept unless he has previously been judged or witnessed someone being judged by God. He will become resentful to actors that kill him, including by tempting him.

## Appearances

* Love
* Heartbreak
* Afterlife

## Trivia

* Adam is based on the biblical character Adam. Adam was the first human created by God and was set to be the caretaker of the Garden of Eden. God told Adam that he should not eat of the fruit of the tree of knowledge of good and evil, saying that Adam would surely die. However, Adam went against God's commands, ate the fruit, and was cast out of the Garden of Eden. The tempt and judgement panels reference this.
	+ Notably, Adam was never directly smitten by God in the Bible for consuming the fruit.
* In the Demo, Adam used to have a difference from Eve, as he wouldn't be tempted unless Eve was the one tempting him. This is in reference to how Eve tempted Adam in the Bible. In the final game, this has been removed and Adam will always be successfully tempted unless dissuaded.
Apparitions

**Apparitions** is the third chapter that appears in Storyteller.

## Appearance

The illustration on the left three elongated ghostly figures flying up a spiral staircase coming up from the void, flying towards a bright doorway.

## Structure

The early-game chapter introduces four levels, one actor, and two new scenes. Both of these scenes are exclusive to this chapter.

Edgar, Lenora, Bernard, Death, Amnesia, Wedding, Revive, and Love returns from previous chapters.

This group of levels, as the name implies, focuses on building on the ghost mechanic shown in the first chapter, and all of the levels in this chapter revolve around death and ghosts. This chapter also introduces an exclusive method of death, Time.

## Trivia

* Before the Devilish update, the Reunion and Calamity had level No's. 3 and 4. Aging was not present, and level No. 2 was Dismay. In the Devilish Update, Dismay was later moved to Chapter 2: Broken Hearts, to replace Miracle in that level set.
	+ Before the Devilish Update, Dismay was a 6-panel level, involving the use of Death and Revive as opposed to Amnesia.
Bernard

**Bernard** is a character that appears in Storyteller.

## Physical Description

Bernard is a tall, human (or wolf) man with a small, rectangular nose, long arms, drooped spikey brown hair with light stubble, a light mustache, and muttonchop on either side of his face. He wears a blue no sleeved shirt, jean shorts and a brown belt along with a pink jester's collar.

## Behavior

Bernard can be placed freely on any panel.

In human form, Bernard can fall in love with Edgar, Lenora, Isobel or Juliet. In Chapter 2 and 4 levels, Bernard functions identically to Edgar and Lenora.

Bernard can marry Lenora, Isobel, or Edgar. After marrying, he will reject any other character's advances towards him, unless he believes his spouse to have died. If he believes his spouse to have died or has been rejected, he will be heartbroken, allowing him to commit suicide via poison. Marrying afterward being heartbroken cures his heartbrokenness.

In Chapter 12, Bernard has the added property of becoming a werewolf. He can turn into wolf form by being present when the moon becomes full and turn back into a human when the moon becomes a crescent. The moon phase will change if a moon panel is placed without Bernard present, but this does not cause Bernard to change form.

In wolf form, Bernard will kill anyone he encounters except for Baron in dragon disguise. Those killed by Bernard in wolf form will appear with just their lower bodies remaining and a bone sticking out. If Bernard, as a human, encounters the dead body of someone he killed in wolf form, he is embarrassed by the death. However, if he has previously fallen in love with the dead person, he instead becomes heartbroken.

If Bernard talks to Professor after encountering Baron in his dragon disguise while Bernard himself is in human form, Professor arms Bernard with a gun, which Bernard can use to kill Baron in the dragon disguise. This is the only way in which Bernard can kill someone else while in human form.

## Appearances

* Recovery
* Unlucky
* Grief
* Poison
* Werewolf
* Professor
Peletería

**Peletería** es una profesión que incluye a todos los oficios que se dedican a la elaboración de indumentaria en cuero y piel animal.

Es una **profesión de elaboración**. Los atributos asociados a esta profesión son Fuerza y Destreza. Las herramientas asociadas con esta profesión son:

* *Herramientas de peletero*, o *Leatherworker's tools.*

Se pueden crear armaduras personalizadas, es decir, con motivos decorativos. Toda opción de personalización están sujetas a discusión con el Admin.

Los personajes con esta profesión pueden elaborar:

 cuero *(Leather)* | 5,00
 cuero tachonado *(Studded leather)* | 22,50
Beauty

**Beauty** is the fifth chapter that appears in Storyteller.

## Appearance

The illustration on the left depicts Magic Mirror, both mask and frame. Inside the frame, under the frowning mask, is a smoking cauldron, with a frog sitting to its left side.

## Structure

The chapter introduces four levels, four actors, and four scenes.

There are no returning actor or scenes.

This chapter revolves around Witch, Magic Mirror, and Kiss. and the mechanics surrounding it. In every single level in this chapter, Witch will curse at least one actor. Generally, Witch will gain resentment through either Mirror revealing she is not the fairest, or other actors rejecting her kiss, in the case of Prince and Tiny.

## Trivia

* Before the Devilish Update, the entire layout of this chapter was completely different, due to the changes in Witch's AI. The list of levels before the Devilish Update were as follows:
	+ Curse was moved to be No. 2 of the chapter and renamed to Scorn, possibly to introduce the new Witch AI when interacting with Kiss and Prince, being renamed to Scorn due to there being a reason for the curse.
	+ Deceit was moved to be No. 4 of the chapter, possibly due to the extra complexity of the mechanics.
	+ Competitor was moved to be No. 1 of the chapter and renamed to Competition, possibly to better introduce Mirror, Cauldron, and Witch.
	+ Inclusive was moved to the penultimate chapter, Chapter 13: Drama, and renamed to Narcissus. Duplicity was added in its place as No. 3.
Kli'che's Trinkets and Other Magical Items

La tienda de Kli'che es un lugar donde personajes pueden comprar y vender objetos sin estar participando de una misión en ese momento. Asimismo, los personajes también pueden utilizar la tienda para ejercer sus oficios, realizando sus tiradas de dinero y/o elaboración.

Este lugar es representado por el canal de Discord llamado *#kliches-trinkets-and-other-magical-items.* Las únicas restricciones con respecto a la compra y venta de objetos conciernen a los **objetos mágicos** (pociones, armaduras y armas mágicas, artefactos, etc.) y a las **herramientas** (herramientas de herrero, kit de herbalista, set de alquimia, etc)

## Compra y venta de objetos

Para comprar y vender un objeto, se debe escribir en el canal de Discord *#kliches-trinkets-and-other-magical-items* algún mensaje que indique claramente cuál objeto del Player's Handbook se desea comprar o vender, junto con las cantidades solicitadas.

***Asimismo, se debe etiquetar a los @Admins o los @Moderadores cuando se indiquen los objetos a comprar o vender.***

*La lista de productos que posee la tienda en este link.*

### Compra

Una vez un Admin o Moderador activo confirme que se poseen los objetos (50% de probabilidad) se podrá pasar a negociar el precio final:

* Se deberá hacer un Charisma check (deception, intimidation o persuasion) para determinar el precio del producto:
	+ Check de 1-5: Sobreprecio del 50% (valor exacto en el Catálogo)
	+ Check de 6-15: Precio de Catálogo
	+ Check de 16+: Precio rebajado a 70% (valor exacto en el Catálogo)

Si el aventurero está de acuerdo con el precio, dejará el mensaje correspondiente y anotará el registro de dicha transacción en el diario del personaje.

### Venta

Una vez un Admin o Moderador activo confirme su disponibilidad, se podrá pasar a negociar el precio final:

* Se deberá hacer un Charisma check (deception, intimidation o persuasion) para determinar cuánto pueden pagarte por tus productos:
	+ Check de 1-5: Ofrece 25% de valor total solicitado
	+ Check de 6-15: Ofrece 50% de valor total solicitado
	+ Check de 16+: Ofrece 100% de valor total solicitado

Si el aventurero está de acuerdo con el precio, dejará el mensaje correspondiente y anotará el registro de dicha transacción en el diario del personaje.

El canal está de cualquier otro modo abierto para conversar sobre oferta, precios, demanda u pedidos de objetos que otros jugadores puedan estar necesitando.

## Restricciones

Los **objetos mágicos** no pueden comprarse ni venderse a NPCs (o personajes no-jugadores). La única manera de obtenerlos es encontrarlos en alguna campaña (por ejm: en un cofre abandonado) o elaborarlos teniendo la profesión y las herramientas necesarias. A medida que más jugadores se unan y hagan uso de sus profesiones, mayor será la variedad de objetos mágicos básicos que podrán obtener los personajes.

Las **herramientas** no pueden comprarse ni venderse a otros jugadores. Solamente pueden comprarse, intercambiarse, regalarse o venderse a NPCs.
Scenes

The paper used to tell stories.

**Scenes** are a mechanic in Storyteller.

## Appearance

In the toolbox, available placeable scenes look like a partially rolled up sheet of paper with a small symbol on their front.

## Overview

Scenes are an essential building block of Storyteller.

Each level of the game has a set number of available scenes and panels to place the scenes in. In the full game of Storyteller, levels can contain 3, 4, 6, or 8 panels.

Available scenes, shown on the toolbox at the bottom, can be placed in these blank panels, though not all panels need to be filled. The first level has its scenes locked.

Placeable actors can be placed in **slots**. Most scenes have 1-3 slots, and each slot can hold one actor. Some scenes also have **special slots**, which include slots occupied by stationary actors or slots locked by another scene.

Scenes are responsible for building Lore, actors' important memory of events. Different scenes effect actors in different ways.

You can find all the level solutions at here. This is a "Discord" server, you can find all the level solutions with extras, devil levels and achievements.

## List of Scenes

There are currently 32 scenes in Storyteller that are available in the full release of the game.

## Trivia

* In an early screenshot, the scenes were pixel like.[1]
	+ In that same screenshot, scenes just had the main theme, no paper.
* In the files, a "forgive" scene icon, a balcony, and some animations for some characters interacting with the panel are found. These files go unused in the game, with the same graphics as the "wedding" panel in-game, only without the white stand in the back. Previously, characters were placeable in it, but the panel had no functionality.
	+ However, functionality has been added back in as of 1.1.18, allowing characters to remove hate. Notably, this works with Butler, removing his motive to kill Duchess and Duke, but does not work with Baron, allowing him to kill anyone.
* In the demo, there was a "Day" scene, which functioned similarly to "Love" but with the extra feature that any vampires places there would die.

* In an old early demo, the missing scene had a different look.
	+ It was brighter.
	+ It had an ellipsis in the paper.
The Manor

**The Manor** is the sixth chapter that appears in Storyteller.

## Appearance

The illustration on the left depicts the front of a large, three-story mansion.

In front of the mansion, is a large rose bush that obscures steps leading up to the mansion itself. There is a door, spanning the height of two floors, as the entrance. There are a total of 6 easily visible windows, two per floor, and one on each side of the door. The top two have two unidentifiable figures, but the other four, in clockwise order starting from the top left, show Duke, Duchess, Butler, and Detective.

## Structure

The chapter introduces four levels, four actors, and three scenes.

There are no returning actors or scenes.

This chapter revolves around Butler and his interactions with Gun and the other actors. In every single level in this chapter, Butler will arm himself with Gun, and in most of the levels, Butler will murder at least one actor. Detective is first seen in this chapter as well.

## Trivia

* Before the Devilish Update, Fingerprints was No. 3 and did not have its subgoal; instead, that subgoal was its own level, Innocence. In the devilish update, the two levels were combined, and Telltale was added in its place, possibly to better introduce Detective.
Favores

## Introducción

La labor Ad Honorem realizada por los aventureros hacia su Grand Company se mide en Favores. Estas actividades van desde trabajos de carpintería hasta la elaboración de armas o pociones.

*Estos Favores son necesarios para que un aventurero pueda subir de rango en su GC (la cantidad de Favores necesarios para subir de rango se encuentra en la Información de cada Grand Company)*

***Dato Importante**: Las actividades de Favores están habilitadas para todos los jugadores cuyo personaje esté en nivel 5*

## Cómo ganar favores

Para que los aventureros puedan ganar Favores deben realizar:

* Actividades de Profesiones Generales o de Elaboración
	+ Si hacemos profesiones generales, el dinero ganado va directamente al Banco Público de la Grand Company
	+ Si hacemos profesiones de elaboración, el objeto elaborado va directamente al Banco Público de la Grand Company

*Por cada actividad realizada, se debe informar a los Admins o Moderadores para que certifiquen la actividad y se actualice el Banco Público de la GC representada.*
Herbolaria y Alquimia

**Herbolaria y Alquimia** es una profesión que agrupa a los maestros de las hierbas, alquimistas y adeptos en la creación de pociones, venenos y brebajes mágicos.

Es una **profesión de elaboración**. Los atributos asociados a esta profesión son Sabiduría e Inteligencia. Las herramientas asociadas con esta profesión son:

* Kit de herbalismo, o *Herbalism kit.*
* Suministros de alquimista, o *Alchemist's supplies.*
* Kit de veneno, o *Poisoner's kit*

Para obtener hierbas y varios otros ingredientes, se debe realizar tiradas de **Sabiduría (Kit de Herbalismo)** o **Sabiduría (Supervivencia)** durante un descanso largo. Para obtener ingredientes de enemigos caidos, se debe realizar una tirada de **Sabiduría (Medicina).**

Los alquimistas pueden realizar una sola tirada de elaboración por semana, pero pueden fabricar varias unidades (hasta cinco) del mismo objeto en una misma tirada. Es decir, en la misma tirada de elaboración un alquimista puede intentar elaborar 4 **pociones de curación menor** invirtiendo 100GP. Si la tirada es exitosa, todas las pociones son elaboradas de manera satisfactoria; si la tirada es un fallo, quiere decir que hubo un problema al momento de elaborar la infusión y todas las pociones del lote son de calidad insuficiente para su uso.

Además, si la tirada supera con creces la dificultad original, puede duplicar la cantidad de pociones elaboradas.

Los personajes con esta profesión pueden elaborar los objetos presentes en la siguiente tabla. Nótese que los objetos marcados en negrita son objetos mágicos, y están sujetos a las reglas de compra y venta de la tienda de Kli'che's Trinkets and Other Magical Items.
Arte y Entretenimiento

**Arte y Entretenimiento** es una profesión que incluye tanto al artesano que realiza pequeñas esculturas de madera tallada, al soplador de vidrio y al trovador como al arlequín, al poeta, al gladiador, al pintor o al escultor, entre otros.  Lo que todos estos oficios tienen en común es su vínculo con el arte y su capacidad de entretener o captar la atención de multitudes.

Es una **profesión general**. Los atributos asociados a esta profesión son Destreza y Carisma. Las herramientas asociadas con esta profesión son:

* *Herramientas de soplar vidrio*, o *Glassblower's tools*
* *Suministros de pintor*, o *Painter's supplies*
* *Herramientas de tallador*, o *Woodcarver's tools*
* Cualquier instrumento musical
* Armas (malabaristas y gladiadores)

Al ser una **profesión general**, obtiene mayor cantidad de dinero que las profesiones de elaboración.

Sin embargo, esto no quiere decir que no pueda elaborar nada. Se pueden realizar tiradas de elaboración para crear objetos mundanos que pueden tener valor emocional o narrativo. Por ejemplo, un músico puede hacer una tirada de elaboración para **componer una pieza** (la cual obtendrá en su inventario como partituras), un tallador puede elaborar **una figurilla de madera** de algún valor para otro personaje, o **tallar el bastón de un druida** con el mero fin de hacerlo más atractivo.

La dificultad de elaboración para cualquiera de estos objetos es de 10, pero mayores tiradas generaran piezas de mayor calidad. Su costo de elaboración es de 1GP.
Wiki The Lost Dolphins

*Losdolalm se compone de tres continentes principales: Aldenard, Ilsabard y Othard. Los primeros tres de estos están conectados entre sí por tierra y se conocen colectivamente como los Tres Grandes Continentes.*

*El folclore regional afirma que Aldenard, Ilsabard y Othard fueron una vez hermanos inseparables. Sin embargo, Ilsabard y Othard se pusieron celosos de Aldenard porque, a pesar de ser el más joven, poseía las tierras más ricas. En un ataque de ira, los hermanos se alejaron de Aldenard hacia donde están ahora, la mano extendida de Aldenard se aferró al faldón de la chaqueta de Ilsabard tratando de traerlo de regreso.*

*Varios continentes y otras islas periféricas se agrupan o dividen en regiones geográficas que incluyen Eorzea, el Cercano Oriente, el Lejano Oriente, el Viejo Mundo y las Islas del Sur.*

*En el continente de Aldenard se encuentran las 3 Grandes Compañias, las cuales están siempre a la búsqueda de nuevos integrantes. Estas compañías son:*

* Tidebringers, ubicada en la ciudad marítima de Limsa Lominsa
* Thunderstriders, ubicada en Gridania, conocida como la ciudad entre los bosques
* Icethrowers, ubicada en el punto más alto de la ciudad de Ishgard

**The Lost Dolphins** es una campaña de Dungeons & Dragons 5E creada por la Comunidad Elfos de Mar con el objetivo de generar un espacio abierto para todo tipo de jugadores (entre novatos y veteranos) para ofrecerles un mundo abierto y dinámico, donde las acciones de un personaje afecten el destino de los demás y del Realm de Losdolalm. El estilo de juego West Marches tiene como características principales:

* No hay una programación estándar: cada sesión es programada por los jugadores sobre la marcha, alineándose a los horarios de cada uno.
* No hay un grupo de aventureros: cada sesión tiene un grupo diferente de jugadores, que pertenecen a la campaña global.
* Por consecuencia, ningún personaje está obligado a pertenecer a un grupo, permitiéndole seguir sus propios objetivos individuales.

Para jugar, utilizamos el Discord de Elfos de Mar y toda información relevante adicional (mapa del mundo, registro de aventureros por Grand Company) se encuentra en este link.

Reglas e Información Adicional

* Registro Público de Aventureros
* Banco Común de las Grand Companies
* Grand Company
	+ Puntos de Prestigio
	+ Favores
	+ Tier (Aventuras) - Exclusivo para DMs
* Reglas de la campaña
	+ Creación de Personajes
	+ Aventureros (Actividades)
	+ Muerte y Retiro de Aventureros
	+ Uso de Maná (basado en Spell Points, DMG pág 288)
	+ Componentes de Hechizos
	+ Profesiones y Elaboración de Objetos
	+ Kli'che's Trinkets and Other Magical Items
	+ Acciones Heroicas

#### Reino de Losdolalm

* Aldenard
* Grand Company
	+ Icethrowers
	+ Tidebringers
	+ Thunderstriders
Uso de Maná

En este mundo, los conjuros son llevados a cabo mediante el enfoque mental y la transformación de una energía llamada **maná**. El **Dungeon Master's Guide** presenta en la página 288 el sistema de *spell points*, que es el representado por este maná.

## El sistema de Maná

Un hechizo tiene un costo de maná específico y determinado por el nivel del mismo, según la tabla de **Costo de Maná** presente abajo. Los hechizos de nivel 0 (o *cantrips*) no requieren gasto de maná.

Los hechizos de nivel 6 y superiores son particularmente exigentes física y mentalmente, por lo que solamente puede lanzarse un hechizo del mismo nivel hasta finalizar un descanso largo.
El número de puntos de maná máximo que tiene un personaje está basado en su nivel como lanzador de hechizos, como muestra la tabla de **Maná por Nivel**. El nivel del personaje también limita el nivel de los hechizos que puede lanzar, también mostrado en la tabla de **Maná por Nivel**.

La tabla de Maná por Nivel aplica para full casters. Para 1/2 casters, se debe dividir el nivel del personaje en 2 (redondeado para arriba) y luego consultar la tabla. Para 1/3 casters, se debe dividir el nivel del personaje en 3 (redondeado para arriba) y luego consultar la tabla.
> ***Dato importante**:*
>
>

* > *En caso del Sorcerer, los Sorcery Points se deben considerar como puntos de Maná adicionales que gana esta clase.*
>
>
* > *En caso del Arcane Recovery del Wizard, el personaje puede recuperar la cantidad de puntos de maná igual a su nivel (Por ejm: Wizard lvl4, recupera 4 puntos de maná. Wizard lvl13, recupera 13 puntos de maná)*
>
>

Tabla de Costo de Maná
 2
 3
 4
 5
 6
 7
 8
 9
Joyería

**Joyería** es una profesión que incluye tanto al artesano que realiza pequeños engarzados en anillos, hasta como al maestro joyero que adhiere piedras preciosas en la ropa especial de un duque.

Es una **profesión general**. El atributo asociado a esta profesión es Destreza . Las herramientas asociadas con esta profesión son:

* *Herramientas de joyero*, o *Jeweler's tools*

Al ser una **profesión general**, obtiene mayor cantidad de dinero que las profesiones de elaboración.