recursal/Fanatic-Fandom huggingface dataset:
Renbeorn

Renbeorn est un Paladin Cristallin de Tier 2.

## Histoire

### Background

Né dans une famille noble des pays civilisés, Renbeorn hérite de caractères eugéniques le dotant de faculté manciennes dès son plus jeune âge. Les campagnes de dépistage pro-sélectives n'ayant diagnostiqué aucunes capacités de la sorte, les géniteurs de la famille sont pris d'un grand effroi lorsqu'ils s'en aperçoivent et considèrent l'enfant comme une anomalie dont il faut se débarrasser à tout prix avant qu'elle ne soit découverte. A 8 ans, Renbeorn est confié par un valet de la famille à un groupuscule de clercs œuvrant au sein des églises populaires du pays. Ces derniers poussent le jeune homme à développer ses compétences et ses facultés toute en suivant un enseignement religieux stricte lié à un sacerdoce fractalien.

L'homme est alors mû par un profond désir de paix et souhaite sauvegarder son prochain de la violence du monde dans lequel il évolue. Les années passant, il devient un garde du corps expert, que cela soit grâce à ses ferventes incantations ou à sa maîtrise des champs manciens protecteurs. Silencieux, affable et d'une clairvoyance rare, il décide, suite a sa formation chez les clercs, de parcourir le monde pour transmettre son savoir et aider les groupes d'aventurier tout en poursuivant une quête personnelle animée par sa soif de connaissances manciennes.

## Traits et personnalité

### Description physique

1m75 pour 70kg, Renbeorn a les cheveux poivre et sel et les yeux marrons, robuste et le visage amical, il est toujours armé de son bouclier qui symbolise la protection et le soutient qu'il souhaite apporter a quiconque en a besoin. Physiquement il n'est qu'un simple humain banal, peut être un peu plus fort et musclé que la moyenne.

### Description psychologique

Ce qui caractérise Renbeorn c'est sa foi inébranlable qui lui permet de réaliser des miracles. De nature très calme et réfléchi, Renbeorn a beaucoup de sang froid et une grande clarté. Son problème serait peut être de trop agir au nom de sa foi. De part sa volonté d'aider les autres, il excelle dans la protection et la guérison grâce à son bouclier et ses sorts divins.
Le Coven des Sorcières

**Le Coven des Sorcières** est une Magnantre aux allures de lycée américain, le Coven est composé de 7 Sièges (ou Professeurs) et de sa directrices Samara. Le Coven se compose de 3 parties distinctes :

* Les couloirs des casiers : comme son nom l’indique il s’agit d’un long couloirs de lycée avec des casiers métalliques qui jonchent les murs sur la quasi totalité de ces derniers. Lieu de passage de tous les membres du Coven, et principalement des étudiants qui peuvent stocker leurs affaires dans leur casier personnel. Il permet également l’accès au Bureau de la Directrice et au Passage du Conseil.
* Le Bureau de la Directrice (Diner) : Il s’agit d’un Diner américain perdu au milieu du désert. Un tag sur le côté de la porte indique la gestuelle à respecter pour y entrer. On y trouve souvent Samara assise à l’une des tables au fond près de le fenêtre. El’deal, son assistante (invocation) se tient derrière le comptoir. La météo de cette zone semble mystérieuse comme si elle indiquait la stabilité de la Magnantre
* Le Passage du Conseil : Une immense galerie où se succèdent arcades et miroirs. Lieu d’affrontement des Sièges, il peut prendre différents aspects en fonction de la Sorcière affrontée. Il est également le lieu de passage entre le Diner et le Motel.
* Le Motel : Il n’est autre que le Bureau de Samara lorsqu’elle se trouve dans une autre région.
Weapons

## Melee

* Knife
* Kukri
* Combat Axe

## Pistols

* Desert Eagle
* MP412 Rex Revolver
* Glock-18
* VSK-94

## Machinepistols

* UZI
* Vector (Kriss)

## Shotguns

* M1216
* Double Barrel Shotgun
* AA-12
* Ithaca 37
* XM1014

## Rifles

* M4A1
* AK-47
* SCAR LIGHT
* M14EBR
* SG552
* AT15
* REC7
* Galil
* AUG-A1

## Sniperrifles

* AWM
* Dragunov (SVD)

## Machineguns

* M60
* M249 Minimi
* MG3
* Lewisgun
* Gattling
* Thompson

## Grenades

* High Explosive Grenade
* Flashbang
* M18 Smoke Grenade

## Annihilation Mode

* Spear
* Bow
* RPG
Escouade Excalibur

L'**escouade Excalibur** est une unité fantôme de la GNU. Supervisé par Adèle, elle est composé en premier lieu de K'ael, Charlie, Spark et Noxe. Ils seront très vite rejoint par Charles-Antoine membre d'élite de la GNU en tant que soigneur émérite. Suite à sa disparition c'est Tsok qui reprendra ce rôle suite à une rencontre agitée dans la Taverne de Théodore. Après plusieurs jours d'aventure et la perte de Noxe, le groupe rencontre Hender qui intégregra le groupe. En retrouvant leur compagnon Spark à Ky'lo, ils rencontrent également Renbeorn qui prendra part à leurs aventures.
Wiki Fractales

## Fractales

Fractales est un jeu de rôle amateur créé et dirigé par Vincent Schmid, inspiré des univers de "L'Appel de Cthulhu" et "Donjons et Dragons". La campagne a débuté le 15 Août 2018 et continue toujours à ce jour avec un total de 47 sessions.

## Univers

L'action se situe dans le monde de Sol'Tera, unique planète habitée du système solarien. Nous sommes en l'an 18 du 20ème cycle de l'Astre Pharos, l'humanité a connu deux révolutions industrielles majeures durant les derniers siècles et tend vers une ère de paix mondiale. La situation géopolitique n'en demeure pour autant pas moins compliquée. À l'aube de l'avènement de la technologie, la fracture entre les castes sociales s'accentuent.

## Activité récente

Toutes les sessions sont disponibles en replay sur la page Twitch du Maître du jeu : https://www.twitch.tv/atomicbogey
Distributeur de Canette

Cheater : Permet d'échapper à la mort

Bullet : Balle permettant de OneShot quelqu’un

Nostrum : Remède permettant de sauver une vie

Sacrifice : Remplace un sacrifice humain (une vie pour une vie)

Snake Skin : Permet de changer de corps

Backstab : Permet de renvoyer un coup inattendu à l'envoyeur

Dreamer : Catalogue de rêves

Bloom : Améliorations des enveloppe physiques
Modelo OSI

El **modelo de interconexión de sistemas abiertos,** más conocido como “modelo **OSI**” es un modelo de referencia para los protocolos de la red (no es una arquitectura de red), creado en el año 1980 por la Organización Internacional de Normalización. Se ha publicado desde 1983 por la Unión Internacional de Telecomunicaciones (UIT) y, desde 1984, la Organización Internacional de Normalización (ISO) también lo publicó con estándar.​ Su desarrollo comenzó en 1977.

Es un estándar que tiene por objetivo conseguir interconectar sistemas de procedencia distinta para que estos pudieran intercambiar información sin ningún tipo de impedimentos debido a los protocolos con los que estos operaban de forma propia según su fabricante.

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Charlie

**Charlie** est un jeune Chevalier en stage sous la tutelle d'Adèle.

## Histoire

### Background

**Charlie** est né fils premier du Baron De Virginia, chef de famille de l'éminente noblesse est-américaine. Caste pro eugénique, les nobles cherchent par dessus tout à assurer une descendance génétiquement parfaite et multiplient les croisements entre sangs royaux : les individus possédant les meilleurs génomes au monde. Identifiés par les campagnes de dépistage de la GNU et du gouvernement, les eugéniques peuvent accéder aux postes les plus hauts placés de la société : dirigeants politiques, patrons des grandes sociétés ... Le but étant d'atteindre un équilibre parfait en donnant le pouvoir aux individus les plus aptes à gouverner ... en théorie.

Car voyez vous, si le petit **Charlie** présentait déjà un physique quasi parfait, il n'en était pas de même pour l'aspect psychologique. Débile léger, le garçon contraste drastiquement avec ses frères et sœurs et plonge toute la famille De Virginia dans un grand malaise. Ayant trop peur de déclencher un scandale politique en l'abandonnant, son père se résigne à lui donner une éducation militaire classique dans l'espoir qu'il puisse intégrer l'ordre des chevaliers d'une manière ou d'une autre. Si la formation se déroule convenablement sur le plan physiologique, le développement mental prend du retard. A ses 17 ans, **Charlie** possède le corps d'un chevalier mais l'esprit d'un enfant de dix ans. En parallèle de son enseignement de soldat, le jeune homme commence à avoir de mauvaises fréquentations et passe la majeure partie de son temps à traîner avec des délinquants et des rônins des bas quartiers. Épuisé par son fils, le Baron décide de l'envoyer sur le vieux continent en prétextant une lettre de recommandation pour effectuer son stage d'écuyer. Avec un peu de chance, il ne le reverra pas de si tôt ...
C'est dans une joie candide que le jeune homme prend le premier aéronef pour l'Europe, bercé par les contes que lui racontait sa tendre mère et bien décidé à aller défoncer du dragon avec sa batte de baseball.

## Traits et personnalité

Écrivez la deuxième section de votre article ici.
Greece

Greece Mapthumbnail in CFHD

**Greece** is a **Team Deathmatch map** featured in **CrossFire**.

Greece is an overhaul of the **Team Deathmatch** map "**Egypt**" first released in the original **CrossFire** Game.

It is a beloved map due to it's great balance and upfront action, wich makes it one of the most popular choices in all Team Deathmatch maps.

In the HD version "Egypt" is presented as "Greece" with a Greek instead of Egyptian theme.

## Introduction

Greece is a small rectangular map thatfeatures multiple objects on it' main playfield. Players of each Team spawn on one side on the map in a room with 2 ways to leave it. Players can leave the room directly or make their way to the other side of it through a channel.

The map offers great possibilities for several playstyles. It can be sniped, camped and rushed.

There are three main channels to get to the other side of the map, while they are split and separated with cubic stones and pillars.

## Tactic

It comes down to the player preference, a very important option is to throw a grenade once you left your room in the direction of the other team's entrance, players can get caught quite often by using this method.

Otherwise, it's pretty common to hide behind Obstacles in busy areas (Left and Right side) and wait for other players to pass and shoot them in the back.

You could also jump on a cubic stone after leaving the room (no matter which way) and take cover but be still able to look at the enemy's entrance, you should be able to peek from those positions to give your Team an advantage.

## Key Features

* Small map
* Close-quarters Combat
* Lots and lots of camping spots
* Very quick map to finish, no matter how high the Killscore is set to
Noxe

* Liche
* Humain

Noxe est un Moine Liche de Tier 3+.

Il est mort

## Histoire

### Background

Dès son plus jeune âge, Noxe est un enfant qui montre des signes d'affinités prématurées avec les vibrations irrationnelles : comportements étranges, phénomènes inexplicables à sa proximité ... Effrayés à l'idée d'être repérés par la GNU lors d'une campagne de dépistage et jugés en conséquent, les parents de Noxe abandonnent celui ci à la frontière des borderless, dans l'espoir qu'un animal sauvage s'occupe de son cas. L'enfant est recueilli miraculeusement par une ancienne ecclésiastique tenant un orphelinat qui a pour vocation de recueillir les abandonnés manciens. Durant sa jeunesse, Noxe témoigne d'une grande maîtrise des forces énergétiques et développe ses capacités à une vitesse folle. Son organisme est cependant rongé par les radiations et, ne parvenant pas à s'adapter aux flux irréels, le jeune homme sombre peu dans une démence bipolaire. Deux courants vibratoires se distinguent en son sein et Noxe les qualifiera plus tard de force "lumineuse" et "obscure". A l'âge de 16 ans son côté "obscur" prend le dessus sur sa raison et va le pousser à détruire l'orphelinat dans un acte de démence et à tuer sa mère adoptive.

Seul et perdu, voulant réparer ses fautes, Noxe décide d'intégrer un monastère clandestin dans l'espoir de trouver un équilibre entre ses deux forces. Après plus de huit ans d'apprentissage il quitte le monastère et se donne pour but de trouver un artefact ou une personne capable d'inhiber ses influences énergétiques néfastes. C'est en revenant dans les contrées civilisées qu'il entend parler d'une institution effectuant des mission en extérieur de la bordure. Noxe décide alors de partir vers le vieux continent et d'intégrer l'un des groupes de la GNU afin de trouver ce qu'il recherche et pouvoir faire une croix sur son passé.

## Traits et personnalité

### Description physique

Un homme d'1m73 pour 75 kilos, avec un corp mince. Il est vêtu d'un grand manteau bleu à capuche, capuche qu'il porte en permanence. Ses yeux son recouvert en permanence de bandelette afin de limiter les stimulus visuels et de canaliser son énergie. Il porte deux gantelet à chaque bras qu'il à également recouvert de bandelette afin de ne pas attirer l'attention, il les enlève seulement lorsqu'il doit se battre.

### Description psychologique

Un caractère extrêmement calme, il n'y a que sa sensibilité accrue aux vibrations irrationnelles qui arrivera à lui faire perdre son sang froid. Ayant été habitué à respecter une certaine hiérarchie il n'aura aucune difficulté à suivre un plan ou à travailler en équipe. Il n'a qu'une seule obsession : détruire son côté "obscur".
Ship

Greece Mapthumbnail in CFHD

"**Ship"** is a **Team Deathmatch map** featured in **CrossFire**.

"Ship" is an overhaul of the **Team Deathmatch** map "**Transport Ship**" or simply **"Ship"**, first released in the original **CrossFire** Game.

It is a beloved map due to its great balance and vertical Gameplay, which makes it one of the most popular choices in all Team Deathmatch maps.

In the HD version, "Ship" offers dynamic and moving parts that do not affect the Gameplay but add up to the overall aesthetics of the Map.

## Introduction

Ship is a rectangular map that features a couple of objects like Shippingcontainers and Crates in the middle of the Playfield. Besides the middle you also have the option to go through a tunnel, which is located at each spawn area, you can go down the stairs to go below the playfield on the side of the map. Once you reached the end you have to jump up crates to leave the tunnels. If you like you can go up further and end up in a Cargoelevator which grants cover to the side.

## Tactic

Due to the fact Ship is relatively small like Greece is, but uses verticality you can use this to your advantage. there are multiple ways to counter enemy attacks on Ship. For example, you could go by the sides of the main middle playfield and cover behind Crates, or even go through the middle and cover behind a container, which they might jump on.

Also, you can throw grenades over the containers since ship is relatively small so you are able to reach the enemy spawn with your grenades.

Another great way is to go through the tunnels on each spawn side, once at the end, you can climb the Crates and catch Enemys from the side, or go further up to hide in the Cargoeleveator to catch enemies from up there. Further fits very good into Snipe-scenarios.

In smaller Playsessions ship is best played with at least 2 Players, so you can counter all sides the enemy would try to reach.

## Key Features

* Small map
* Vertical gameplay
* fast and quick action possible
* very quick map to finish, no matter how high the Killscore is set.
Medic

The Medic class can heal teammates and themselves.

**U.S. Army** medics are trained to quickly help injured soldiers in the heat of the battle. If not already there, they were dropped into the combat zones via helicopters taking wounded back to waiting ambulances, airlifted them directly back to field hospitals or evacuated them to bases in South-East Asia.

**Viet Cong** medics faced a hard task in trying to keep casualties to the minimum and keep wounded alive in the first vital hour after being injured. Their medical equipment is no match to their enemies and more than often they had to hide the injured in tunnels or in nearby villages to protect and aid them.
Black Widow

Black Widow Mapthumbnail in CFHD

**Black Widow** is a **Search & Destroy** map featured in **CrossFire**.

Black Widow is an overhaul of the **S&D** map "**Black Widow**" first released in the original **CrossFire** Game.

It is a beloved map due to its great balance and upfront action, which makes it one of the most popular choices in all of Cross Fires S&D Maps to this date.

Black Widow also is among the most popular Maps because it resembles the classic Dust 2 map from Counter-Strike since the layout is pretty similar with some differences and an old city theme instead of the Arabian theme Counter-Strike uses.

## Introduction

Black Widow is a fairly big and very balanced map that features multiple routes to get to the specific Objectives. There are as usual 2 Bombspots, "A" and "B". Players of each Team spawn on one side on the map in an open space, the critical part is, right after the Teams are able to scout each other out by looking down the middle way you can see right at spawning.

The map offers great possibilities for several playstyles. It can be sniped, camped and rushed, it mostly comes down to Teamplay or casual Randomplay, everything is possible.

There are three main channels to get to the other side of the map, while they are split and separated with small channels and obstacles.

## Tactic

It comes down to the player preference, a very important option is to aim down through the small Windowlatch (Black List) or through the Double Doors (Global Rist) right at the Start. This way the peeking player can predict which way the Players are going, so it's able to catch of rushing player groups without taking a fair fight, which you shouldn't do anyway - ever - in CrossFire.

Very common is a grouped rush to one of the sites using the outer left, - or right patch on the Map called "A Long" and "B Tunnels". There is also the possibility for Players of the Blacklistside to sneak up the middle to go "A Short" and help the pushing players from "A Long".

Black Widow allows for great sound play, so you can localize enemies and tactics they might use - so you are able to communicate those to your teammates and get the edge over your opponent.

## Key Features

* Fairly big map
* Close-quarters, mid- and Longrange Combat
* very known map due to the fact it resembles Dust 2
Bloody Harvest Event (Borderlands 3)

Return to Borderlands 3

## Location

The Bloody Harvest Event takes place all over the Galaxy, but the main event location is The Heck Hole.

## Legendary Gear

Fearmonger (Shotgun)

Ghast Call (Grenade)

Scream of Terror (Shield)

Stalker (Sniper Rifle)

## Enemies

Badass Ghost

Badass Ratch (Haunted)

Corpse Tender Commando (Haunted)

Ghost

Loot Ghost

Maliwan Heavies (Haunted)

Ratch (Haunted)

## Bosses

Keyholders

Captain Haunt
Borderlands 3

Return Home

## **Playable Characters**

Amara

FL4K

Moze

Zane

## **Legendary Gear**

Guns

Shields

Grenade Mods

Class Mods

Relics

## **Planets**

Athenas

Eden-6

Nekrotafeyo

Pandora

Promethea

## **Proving Grounds**

Trial of Cunning (Ghostlight Beacon)

Trial of Discipline (Precipice Anchor)

Trial of Fervor (The Skydrowned Pulpit)

Trial of Instinct (Wayward Tether)

Trial of Supremecy (The Hall Obsidian)

Trial of Survival (Gradient of Dawn)
Charles-Antoine

Charles-Antoine est un Prêtre de la GNU schizoïde de puissance T2.

## Histoire

### Background

Bien que descendant d'une puissante lignée de prêtre, c'est un membre du GNU sous surveillance. **Charles-Antoine** est de plus un éminent docteur (à 14 ans !) spécialisé dans l'hypnose.

### Arc de la Fosse

Il rejoint le groupe et meurt, échangé aux Renards par Charlie (à détailler)

## Traits et personnalité

### Description physique

Jeune garçon d'1m60 avec le cheveux noirs, il  ne s'habille jamais autrement qu'avec un costume digne des plus grands tailleurs de la région. Son apparence générale montre clairement sa richesse. Il porte un bandeau sur l’œil droit et son gauche est de couleur violacée.

### Description psychologique

Ce n'est pas parce qu'il est jeune qu'on ne doit pas le respecter, il se croit d'ailleurs supérieur aux autres. De surcroît, il est hautain et sûr de lui. Forte tête et tête de mule au premier abord, son dédoublement de la personnalité montre une autre part de lui plus timide voire peureuse.
Spiritual Driver

Return to Class Mods (Borderlands 3)

## **About**

The Spritual Driver Class Mod was added with the Takedown at the Maliwan Blacksite.

It can only be obtained while Mayhem 4 is active.

## **Effect**

Only on the Brink can we see so clearly.

Whenever Amara activates her action skill, she applies her action skill element to herself.

Amara's Gun Damage is increased while moving. The quicker she moves, the greater the Gun Damage bonus.

## **Possible Skills**

Clarity

Helping Hand(s)

Mindfulness
Redes Locales

Una **red de área local** o **LAN** es una red de computadoras que abarca un área reducida a una casa, un departamento o un edificio.

La **topología de red** define la estructura de una red. Una parte de la definición topológica es la topología física, que es la disposición real de los cables o medios. La otra parte es la topología lógica, que define la forma en que los *hosts* acceden a los medios para enviar datos.

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Redess Locales Wiki

## Index

1. Redes Locales........................................................................................................................................................................................................1
2. Modelo OSI.............................................................................................................................................................................................................2
3. Capas OSI...............................................................................................................................................................................................................3
4. Cables U/F/STP.......................................................................................................................................................................................................4

## Describe este wiki

Redes Locales, Modelo OSI, Cables U/F/S TP...

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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Capa 2

El **nivel enlace o capa enlace** se ocupa del direccionamiento físico, del acceso al medio, de la detección de errores, de la distribución ordenada de tramas y del control del flujo.

Es uno de los aspectos más importantes que revisar en el momento de conectar dos ordenadores, ya que está entre la capa 1 y 3 como parte esencial para la creación de sus protocolos básicos (MAC, IP), para regular la forma de la conexión entre computadoras, determinando el paso de tramas (unidad de medida de la información en esta capa, que no es más que la segmentación de los datos trasladándolos por medio de paquetes), verificando su integridad, y corrigiendo errores.

Capas OSI
Borderlands Lite Wiki

**Welcome to the Borderlands Lite Wiki!**
Borderlands

Borderlands 2

Borderlands: The Pre-Sequel!

Borderlands 3

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Capa 5

El **capa sesión o nivel sesión** es la que se encarga de mantener y controlar el enlace establecido entre dos computadores que están transmitiendo datos de cualquier índole. Por lo tanto, el servicio provisto por esta capa es la capacidad de asegurar que, dada una sesión establecida entre dos máquinas, la misma se pueda efectuar para las operaciones definidas de principio a fin, reanudándolas en caso de interrupción.10​ En muchos casos, los servicios de la capa de sesión son parcial o totalmente prescindibles.

Capa OSI
Capas OSI

Dentro de capas OSI hay:

El **nivel físico** o **capa física**

El **nivel enlace o capa enlace**

El **nivel redes o capa redes**

El **nivel transporte o capa transporte**

El **capa sesión o nivel sesión**

El **nivel de presentación** **o capa de presentación**

El **nivel de aplicación** **o capa de aplicación**

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Capa 6

El **nivel de presentación** o **capa de presentación** es el sexto nivel del Modelo OSI, y es el que se encarga de la representación de la información, de manera que aunque distintos equipos puedan tener diferentes representaciones internas de caracteres, números, sonido o imágenes, los datos lleguen de manera reconocible.

Capas OSI
Cables U/F/STP

El **cable** par trenzado es una manera de cablear en la que dos conductores están trenzados para lograr la cancelación de interferencias electromagnéticas de fuentes externas.

De manera general, la estructura de todos los cables par trenzado no difiere significativamente, aunque también es verdad que cada fabricante introduce algunas tecnologías adicionales dentro de los estándares de fabricación. El cable está compuesto por un conductor interno que es de alambre electrolítico recocido, de tipo circular, aislado por una capa de polietileno coloreado.

El cable par trenzado es uno de los más antiguos en el mercado y en algunos tipos de aplicaciones es el más común. Consiste en dos alambres de cobre oa veces de aluminio, aislado con un espesor de 1 mm aproximadamente. Los alambres se trenzan con el propósito de reducir la interferencia eléctrica de pares similares cercanos. Los pares trenzados se agrupan bajo una cubierta común de PVC (Policloruro de Vinilo) en cables multi-pares de pares trenzados (de 2, 4, 8, hasta 300 pares).

https://ca.wikipedia.org/wiki/Cable\_parell\_trenat

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M16A1 M203

The **M16A1** is an automatic assault rifle which replaced the M14 rifle to become the US military's standard service rifle during the Vietnam War. The original M16 fared poorly in the jungles of Vietnam and was infamous for reliability problems in the harsh environment.

The **M203** is a single-shot 40 mm under-barrel grenade launcher designed to attach to a rifle. It uses the same rounds as the older stand-alone M79 grenade launcher.
MAS-35S

Gunner

Sniper

Engineer

Radioman

The **MAS-35S** is one of the weapons left behind by French after their defeat in the Indochina War. It was a competitor in the 1935-37 French military trials to select a new sidearm, losing to the M1935A. Nonetheless the M1935S was produced to meet France military needs.
Capa 7

El **nivel de aplicación** o **capa de aplicación** es el séptimo nivel del modelo OSI y el cuarto de la pila TCP. Ofrece a las aplicaciones (de usuario o no) la posibilidad de acceder a los servicios de las demás capas y define los protocolos que utilizan las aplicaciones para intercambiar datos, como correo electrónico (POP y SMTP), gestores de bases de datos y protocolos de transferencia de archivos (FTP).

Capas OSI
Hajime

**Hajime (はじめ)** is the male protagonist of *Lovebird Crisis*. He is extremely apologetic, has very low self-esteem and a tendency to overreact.

## Personality

Hajime is depicted as a beautiful but unstable young man with very low self-esteem and a tendency to overreact to everything. He apologizes frantically for everything, even for things that are not his fault.

At times, Hajime believed that people are quick to betray each other, and that you're better off not getting close to anyone. He maintained a stoic persona, while distancing himself and his classmates to avoid getting hurt.
Enemy Infantry

**Infantry** are upgraded Militia and a very common type of enemy. They can block attacks to receive significantly less damage (only about 10%). Their shield is only lowered when in melee range to attack, so we can say they counter Archers. They are, however, vulnerable to defensive pike formations and upgraded Infantry.

Travel in groups of 1 to 10.

Basic counter: Pikes; Infantry.

## Strengths

* Perform well against Militia and Archers in melee combat.
* Can block an attack to reduce 90% of the blocked hit. (Can occasionally get hit by arrows even if they are blocking.)

## Weaknesses

* Can't block attacks when engaged in melee combat.
* Perform rather badly against defensive pike units.
* Vulnerable to seemingly all special attacks.

## Strategy

Pikes are Infantry's main Weakness. Even though they block arrows, Archers can still assist your other squads in dealing with them so pair them with other squads if needed. Archers can also knock Infantry into the water if given enough force, this is easiest when they are still on their boat and the angle is right.

## Link

\*Source: http://badnorth.wikidot.com/enemy-infantry
Ammo Box (VC)

+1 Equipment

The **Ammo Box** is used to refill the ammunition of a friendly. It can be thrown on the ground or given directly.

Gunners can use the **Ammo Box** on themselves. Instead of receiving 2 magazines and 1 unit for equipment or explosive, he will only receive 1 magazines and no unit for equipment or explosive.
Berserkers

"You belong in a museum!" - **This content is no longer being developed!**

**Berserkers** appear to be a stronger version of the common Infantry and Huscarls. They are faster, have better defense and more health, but don't have throwing axes.
They usually appear in groups of 2, 4, or 5, occasionally in greater groups like 8 or more. These troops are far more aggressive, ignoring your buildings in order to chase down your soldiers.

The Berserkers were replaced by the Dual Wielders in the Jotunn edition expansion.

## Strengths

* A stronger version of the Viking Infantry and Huscarls.
* Much improved shields.
* High speed.
* As of version 1.5, they can take hits the same way as Viking Brutes.
* Due to their speed, numbers, shields, and health, they are the best at overwhelming your pikeblocks frontally.
* They are stronger than Level 2 Infantry.
* Resistant against level 1 Plunge, Volley, and Pike Charge.

## Weaknesses

* Can't block ranged attacks when engaged in melee combat.
* Pikes and choke points are the most effective against them.
* They ignore your houses and attack your troops, so you can bait them to the best choke-points on the island.
* If all your troops are regenerating, berserkers will just stand still and wait for them to come out.
* You can rescue a unit from berserkers by going into a house to Regenerate.

## Link

\*Source: http://badnorth.wikidot.com/enemy-berserkers
Bomb

**Bomb** is an item which have a chance to drop after successfully defending an Item Island.

The Bomb can be given to your commanders in order to give them the ability to throw a bomb in battle (Throw range: 1 to 2 fields) . Level 1 Bomb gives your commander one bomb to throw per island, after being upgraded to level 2 (8 coins) the commander gains a second bomb to throw per island. At level 3 (14 coins) bombs becomes a more powerful weapon gaining more knockback and a slightly larger explosion. This upgrade can be useful to more consistently decimate large groups of enemies.
Be careful when using it, the bomb's explosion can harm your own units too!

As with every item in the game, once it is assigned to a commander, it cannot be removed anymore.You can choose Bomb as a starting item once you have unlocked it.

## Notes

* Can harm your own units.
* Can be thrown down from any height, but may struggle to be allowed to be thrown diagonally if something is in its way.
* Best used when enemies group up at boats, are exiting boats or burning a house down.
* This item has a travel time and attacks need to be calculated based on how far away the enemy is when you throw it.

## Pro over Warhammer

* Does direct damage and will outright kill and stun enemies for longer amounts of time than the Warhammer can.
* Knockback can knock enemies into water
* Higher range and can be used on varying inclines

## Cons over Warhammer

* Has a medium travel time making it a less flexible item, and one that needs planning and timing accounted for, whereas a Warhammer can be used very quickly.
* Has limited uses
* Knockback is less than Warhammer

## Link

\*Source: http://badnorth.wikidot.com/bomb
Warhammer

**Warhammer** is an item which has a chance to drop after successfully defending an Item Island.

The Ring of Command of offensive items. The Warhammer gives one of your commanders the ability to throw themselves at the enemy to deal damage and knock them back (Useful to drown enemy units.)

Warhammer can be upgraded to level 2 for 8 coins and level 3 for 14 coins, each increasing its power even more.

Once used in battle, the ability will have to recharge for 40 seconds to be used again.
A small icon of the skill will appear over the commander's unit for a short amount of time when the ability has been recharged.

Be careful when using it, the attack can harm your other squads but does not harm the squad that used it

As with most items in the game, once it is assigned to a commander, they cannot be removed. You can choose Warhammer as a starting item once you have unlocked it.

## Recommended

* Suitable for all three unit classes.
* Best used with Infantry so they can fairly easily handle Brutes, the most difficult unit for them to handle.
* If you have poor pike placement, you can Warhammer the attackers so your pikes will have time to recuperate.

## Notes

* Very useful for drowning enemy soldiers (Throwing them into the water with the skill's attack knockback.)
* Can harm other friendly squads.
* Can be used on the same height as the target field only.
* \*Very useful for when a large group of enemies exits a boat. If used as the boat hits the shore, at level 1, and more consistently at higher levels (Due to its further power and range) the Warhammer will send the entire wave back into the water effectively skipping the wave.\*
* Warhammer does **not** allow your commander to leap over a low wall.

## Con of Warhammer to Bomb

* While on a cooldown, if the bomb is upgraded to level two a second bomb can be thrown shortly after the first when needed which may be necessary at times, whereas Warhammer you must always wait for the cooldown to finish before using it again.

## Link

\*Source: http://badnorth.wikidot.com/warhammer
Dual Wielders

**Berserkers (new ) or Dual Wielders** (AKA Leapers or Jumpers) are an aggressive melee enemy that prioritizes killing troops over burning houses. If all alive troops are recovering in a house, they will simply head to the nearest house with troops inside, and wait for them to come out. They initiate by launching themselves into the air, performing an attack similar to Plunge. This attack does very well against large quantities of troops without protection. A small group (3-4 units) of Dual Wielders can **heavily** damage any squad other than a level 3 Infantry squad. Their special Jump attack recharge after about 3 seconds.

Berserkers or Dual Wielders can come in groups of 1, up to 12.

Basic counter: Archers.

This enemy was added in Jotunn Edition, replacing the Berserkers.

## Strengths

* Performs fairly well against hordes of units for a melee enemy.
* Once they've set foot on land, only a level 3 Infantry squad can somewhat hold them back.
* Jump attack has an AOE knockback that also deals high damage.
* Jump attack can be used to bypass downhill chokepoints, making Pikes nearly useless against them.
* Jump attack can be deadly if many Dual Wielders uses it at the same time.
* Only Elite Archers can one-shot via range.
* Dual wielders don't target buildings and go straight for any units on the island

## Weaknesses

* Vulnerable to ranged attacks, especially when they're on their ship
* Small groups will not lunge when going uphill, making them vulnerable to pikes waiting at the top.

## Strategy

The best way to deal with them is to have an Archer squad shooting at them while they are still approaching. If they manage to get off the ship, using Infantry with a supportive Archer squad is never bad. Infantry seems to do quite well holding their feet Because of how the jump attack works, a horde of 10 or more Dual Wielders with Jump attack available **will** clear out even a full health level 3 Infantry in 6 seconds or less.

Since pikes are extremely weak in close-quarters combat, it is recommended to not engage dual wielders with pikes. However, you can bait them to use their jump attack, run away, and then lure them into pikes, effectively killing them. Do note that they recharge their attack rather quickly.

Like most enemies, they are vulnerable to well-used abilities.
Level Editor Help

*This information will help you create your first map using the Hammer Editor.*

Feel free to search the internet for tutorials or guides, there are thousands both written or in video. Below are some of the best tutorials or guides out there:

* Hammer Editor Tutorials from TopHATTwaffle's official website.
* Hammer Editor Tutorials directly to TopHATTwaffle's YouTube channel.
* Valve Developer Community search and find everything in this wiki.
* Source Engine Discord get support from the biggest Source engine community.

It is very easy to port maps from other Source games (e.g. Insurgency, Day of Defeat: Source) to Military Conflict: Vietnam. Below is a list of useful tools from TopHATTwaffle's website, where you can find anything you need anyways.

* BSPsource Decompiler allows you to decompile maps.
* VIDE (Valve Integrated Development Environment) add custom models and textures to your map.

**PLEASE NOTE** make sure to use the Military Conflict: Vietnam entities otherwise it will not work.
M1 Carbine

The **M1 Carbine** is a semi-automatic carbine that was a standard firearm for the U.S. military during World War II, the Korean War and well into the Vietnam War. It was used by the South Vietnamese military, Security Forces and the U.S. military in the Vietnam War.

This weapon works with the following attachments.

 Explosive
Phasezerker

Return to Class Mods (Borderlands 3)

## **About**

The Phasezerker Class Mod is part of the Base Game of Borderlands 3.

It can be obtained from any suitable loot source, but has an increased chance to drop from the Hag of Fervor in the Trial of Supremacy.

## **Effect**

I'm always angry.

On Action Skill Used, Amara gains her Max Rush Stack count, but they decay over time. Amara gains 3% Weapon Damage and 10% Action Skill Cooldown Rate based on the number of Rush Stacks

Max Rush Stacks +5

## **Possible Skills**

Anima

Clarity

Conflux
M16A1

The M16A1 is an automatic assault rifle which replaced the M14 rifle to become the US military's standard service rifle during the Vietnam War. The original M16 fared poorly in the jungles of Vietnam and was infamous for reliability problems in the harsh environment.

This weapon works with the following attachments.

 Explosive
AK-47

The **AK-47** is a gas-operated, assault rifle, supplied to North Vietnam and the Viet Cong from the Soviet Union, Warsaw Pact countries, China and North Korea. The most commonly used variant during the Vietnam War was the Type 56 assault rifle, manufactured in China.

This weapon works with the following attachments.
M7 Bayonet

Gunner

Sniper

Engineer

Radioman

The **M7 bayonet** is a bayonet that was used by the U.S. military. It can be used as a fighting knife and utility tool. It was introduced in 1964, when the M16 rifle entered service during the Vietnam War.

This attachment works with the following weapons.

 Assault Rifles
 Battle Rifles
 Sniper Rifles
* M21
* M1D Garand
M14

The **M14** is an American produced and became the standard-issue rifle for the U.S. military in 1959 replacing the M1 Garand rifle in the U.S. Army by 1958 and the U.S. Marine Corps by 1965 until being replaced by the M16A1 rifle beginning in 1968.

This weapon works with the following attachments.

 Explosive
Ammo Box (US)

+1 Equipment

The **Ammo Box** is used to refill the ammunition of a friendly.  It can be thrown on the ground or given directly.

Gunners can use the **Ammo Box** on themselves. Instead of receiving 2 magazines and 1 unit for equipment or explosive, he will only receive 1 magazines and no unit for equipment or explosive.
Level Editor

*Below are the entities needed for Military Conflict: Vietnam to work.*

**PLEASE NOTE** that if you have never created a map for the Source Engine using the Hammer Editor, please visit the Level Editor Help page.

## **General**

* env\_sun
* light\_environment
* info\_player\_usa / info\_player\_vc
* info\_deathmatch\_spawn
* info\_map\_parameters

## **Gamemode Specific**

### **Capture the Flag**

* vietnam\_ctf\_area
* vietnam\_ctf\_point

### **Conquest**

* vietnam\_conquest\_area
* vietnam\_conquest\_point

### **Domination**

* vietnam\_domination\_area
* vietnam\_domination\_flag
M1917

The **M1917** is a revolver adopted by the United States Military in 1917, to supplement the standard M1911 pistol during World War I. It was used by the South Vietnamese and US forces during the beginning of the war. Used rather prominently by tunnel rats (soldiers that entered Viet Cong tunnels to clear them of enemies).
LPO-50

The **LPO-50** is a Soviet flamethrower. It did see some service in the Vietnam War. Viet Cong forces were reported to have used the flamethrower at the 1967 Dak Son massacre. At least one was used in an attack on the USMC base at Con Thien, also in 1967, and there were several captured ones on display in Saigon in 1972.
Bad North Wiki

**Welcome to the...**
**Bad North Wiki**
**34 articles • 109 files • 952 edits**

**NAVIGATION**

## Allied Units

* Commander
* Militia
* Infantry
* Pikes
* Archers

## Enemies

* Militia
* Infantry
* Archers
* Huscarls
* Brutes
* Brute Archers
* Dual Wielders
* Berserkers *(Removed in Jotunn Edition Update)*

## Items

* Ring of Command
* Warhammer
* War Horn
* Bomb
* Philosopher's Stone
* Mines
* Holy Grail
* Jabena

## Skills

* Plunge
* Pike Charge
* Volley
Jabena

**Jebena** is an item that has a chance to drop after successfully defending an Item Island. Jebena was added in the Jotunn Edition update.

Equipping Jabena to one of your commanders will allow you to use them twice each campaign turn. Jebena cannot be upgraded.

As with most items in the game, once it is assigned to a commander, they cannot be removed. You can choose Jabena as a starting item once you have unlocked it.

## Recommended

* **Any** unit can use Jabena effectively.
* Do note that the commander equipped with Jabena doesn't have the utilities from many other items, so later on, that lack of power will ensure that the commander most likely won't be 1 of your 4 strongest squads.
War Horn

**War Horn** is an item that has a chance to drop after successfully defending an Item Island.

The Warhorn can be given to your commanders to give them the ability to immediately call soldiers from a house of your choosing on an island.
Level 1 War Horn calls 3 soldiers and can only be used once per island. After being upgraded to level 2 (8 coins), 5 soldiers are called instead of 3. Units cannot be reinforced above their limit of 9 soldiers. At level 3 (14 Coins) the War Horn gains the ability to be used twice on an island, after a few seconds of cool down.

As with every item in the game, once it is assigned to a commander, it cannot be removed anymore. You can choose War Horn as a starting item once you have unlocked it.

## Notes

* Warhorns work best for Infantry who often die in battle
* Since your commander is invulnerable until the last unit falls, calling troops from a safe house and leading them to a safe spot can save your commander from certain death.
* If all houses all burned/destroyed the war horn becomes useless

## Link

\*Source: http://badnorth.wikidot.com/war-horn
Regenerate and Flee

**Replenish** and **Flee** are two basic commands in a Commander's action bar.

**Replenish** is available whenever the commander's squad is missing at least 1 unit, using Replenish will allow you to choose 1 intact house to occupy and replenish your squad to full size. Given "N" as the squad's size, Regenerate will take 2\*N seconds to execute no matter how many units that squad is missing, so a full replenishment of 8 units will take 16 seconds to complete. When Replenish is being executed, that squad can not perform any commands nor cancel Replenish until it is finished.

**Flee** is available for a squad whenever there is an empty enemy ship that can carry the squad's current size including the commander. Flee will allow a commander to safely abandon the island before the Viking waves end. This action can not be canceled/reversed once executed. If a commander has the Fearless trait, they will be unable to Flee.

## Notes

* Ring of Command increases the squad's size, this will increase Regenerate's time from 18 to 24 seconds at level 1 and to 32 seconds at level 2.
* You can let a few units die to fit squads into smaller boats.
* When a squad's Replenish is ended prematurely (house burnt down by Vikings), depending on the difficulty, some replenished units will be kept.
* Units that take some damage (can be seen visually with bloodstains on their helmet, bloodstains increase the more damaged they are) heal very slowly over time.
Pike Charge

**Pike Charge** is Pike's' unique skill that can be unlocked for 7 coins. Pike Charge gives Pikes the ability to charge their spear forward 3 tiles in a line, dealing significant damage to any enemy caught in their way, killing nearly everything except Brutes. Pikes will instantly set up and be ready to defend after the charge. Pike Charge is a powerful offensive tool and is the most promising way for a Pikes squad to deal with Archers, if used correctly, it can wipe out an entire wave while taking little to no casualties at all. Pike Charge will not be canceled by any attack, although Pikes are not invulnerable to attacks, meaning arrows and Dual Wielders' Jump attack can still kill your Pikes.

In the Jotunn Edition update, Pike Charge can be used diagonally in various angles.

Pike Charge can be upgraded to level 2 for 10 coins which removes it's range limitation, allow Pikes to continue charging until they reach an obstacle. For 14 coins, you can upgrade Pike Charge to level 3, gaining increased power, killing Brutes and anything else that might have otherwise survived the attack.

Once used in battle, Pike Charge will automatically recharge over time until it can be used again. A small icon of the skill will appear over the commanders unit for a short amount of time, when the ability has been recharged.

## Notes

* Obstacles will stop the charge, though you can identify them when selecting the skill, as it shows all eligible fields for the charge from the pike's current position.

## Link

\*Source: http://badnorth.wikidot.com/pike-charge
Official Zombie Bashers Wiki

**Welcome to the Official Zombie Bashers Wiki!**

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tip

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Tips & Tricks

This page is made for the community! I hope everyone and anyone who clicks on this page will leave their favorite tricks if said tricks are not mentioned. #Add your tips here

## Tips (Unsorted)

\*If you move your infantry 1 tile behind the unit you are attacking you can more reliably chase them down.

\*Fleeing is an option! Don't be afraid to lose a few gold pieces for your high-level unit.

\*pikes can deal with dual wilders if they are on a cliff

\*leaving archers on an island's edge will allow them to shoot at enemies before they land