Rules

This can be changed but for the basic purposes

Elytras are banned

People will be cruel.

this is a roleplay so fucking do it.

you wont get op as soon as you join dimwit.

Dont blow up everything

NO COMBAT LOGGIN

## Ghost Kingdoms:

Ghost kingdoms are a planned kingdom that will be made that has either no players, or no buildings, you can not delcare war and say that their territory is yours and place a claim on said plot of territory or land,

## Militia:

Militia are those players who you get from a group post or a friend you invited and who said they would only play during a war.

They are technically players but are not allowed to have any armor above iron, no tipped arrows, and no enchants like fire aspect or any thats makes it look more like magic than physical attacks.

## Kingdoms and Claimants:

### Placing Claims/Becoming a Claimant:

when you place a claim on a city, it is a simple way to Declare war and have a stopping point

### What if you start losing and have less of a chance of winning?:

if you start losing, 2 major things will occur

1. L Bozo get rekt absolutely garbage, even the garbage men wouldn’t pick you up you Unstrategic orangutan.
2. The best thing to do in your situation would to be calling for peace and if your desperate, agreeing to some outrageous demands, although, if you can still fight longer and take a city of theirs, then you can call for peace once more and get better terms.

### Placing Claims on a kingdom that you just lost a war too or has had a claim or war fought over in the last 1-2 irl days.

you cant, cooldowns, people need periods of peace to survive znd rebuild.

### Naming Locations:

You cannot name kingdoms after real life Places and/or countries.

### Renaming Locations:

is a harder task in it of itself to do, but you would either need player or admin consent to do so

### Declaring yourself a Kingdom/Imperium/Empire/Etc.:

to declare yourself a kingdom, you need to be a established clan, and have a city, and a castle

## Delcaring War

In war, if a player that needs to fight cant, due to dinner or othwr external events, than the battle shall and must be delayed. It would be unfair to one side, and completely sway the tide of battle in ones own favor.

(too lazy to add more, make sound more medieval like)

no tnt unless you use a trebuchet or battering ram

### Requirements to Declare War:

You need an established clan

otherwise, your just one man with nothing against a whole nation, and without an established clan, you cant hire mercenaries.

## Banned Items and Weapons:

### Armor and Weapons including:

No netherite during wars

Elytras

End Crystals

## Preferred Methods of remembering where stuff is:

Loadstone Compasses, (will be provided)

memorizations

## Important Controversies to Adress

### All Old Items of sort shall be stored or destroyed:

Excessivly cheated or over-the-top amounts of vavuable resources shall be DESTROYED.

### This is so new players have an actual chance and so as to not repeat last realm where everyone who joined got god tier stuff on the Spot.

This Includes:

Tnt

Shulkers

Diamonds

Netherite

Iron

Gold

Armor

Combat Kits

## Clans and Caravans:

### Clans:

To established a Clan you need:

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A City, Town, Castle, or established Landmark

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### Without an Established Clan:

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You cant hire Mercenaries

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You cant declare War

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You cant join a kingdom as a Vassal

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You cant join a kingdom as a Mercenary

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### With an Established Clan:

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You can hire Mercenaries

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You can declare War

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You can join a kingdom as a Vassal

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You can join a kingdom as a Mercenary

```

### Caravens:

All Condoms are required to send a player to do caravans to pther kingdoms and villages, dont get all mad, how are bandits supposed to do their jobs.

If you run a successful caravan, you get 25 gold ingots.

## Sieges And Blockades:

In a siege, you cant walk through a open gate of there is one.

Land Blockcade: a land blockcade that has been up for one irl day will cause the defending players to lose the ability to use gapples/e gaps

Sea Blockcades: same as land, especially if it is a island small enough to surround without being broke afterwards. If it is both land and sea acsessable, then A land with a sea and both of them combined will make the defenders lose a indecided valuable assest, will take 3 irl days to complete and work if you siege.

If your siegeing a castle or castle like area inside a city, then their will be a special item you have to find inside the castle or castle like area.

if it is a big city that has one or multiple areas. Then it will work like an objective gamemode

on the outer walls sieging armies will blow holes with trebuchets and or battering rams, while defenders rain arrows using hwatchhas and other weapons. A sneaky one could sneakly set ablaze a trebuchet or two while sieging armies are distracted.

then once they make entry, a courtyard, feilds, or a villige like area wousl be attack and they would have to find a special item or break a certian block, like a becon they take and have to place on iron blocks to light it up to single they next stage or something.

then they would make it to the city’s castle, and defenders would make their last stand to protect their sacred block or something.

defenders would have to defend an area and not let the attackers finish the objective for either 20, 15, or something like 7-5 minutes.

## Skirmishing and battle:

if their is a block of land or important area auch as an outpost. Then a battle shall occur.

In the battle, kingdoms armies must fall into their formations. Archers to one side. Cohorts to another, warriors in the middle. Stuff like that. Then when both partys are ready, they will charge or attack in their respective ways until every player dies or leaves ( there can be a mix if deaths or run awayers.)

A skirmish is a little battle:

a few arrows fired at mobilizing soldier prepering trebuchets for battle, and so on. A mini chase to kill a sieging soldier who strayed to far from the pack.

The Picture Shown is from the Three Shot wars detachment duel

The Three Shot wars were a shot yet vicous war agianst the Castcadian Imperium. the Shurican Empire brought a detachment of its soldiers, Lead by their leader, Kardaay, over to flank the Castcadians and were meet by Champion of Eldham and his forces. The Leaders of the two detachments meet, after a Hard fought battle, the two warriors decided to finish the battle with a duel (Of the fates). Slash after Slash, the armor of the warriors wittled away. And with Kardaays last armor piece breaking, The Champion of Eldham, dropped his weapon, and beat him senselessly. Due to this duel, it was dubbed as the Three Shot War Detachment Due.

## Capitals and Strongholds: “Death to the Empire!”

in a war, you cannot attack a nations capital and or stronghold until it is the last city and or castle left inside the kingdom

### Strongholds:

Strongholds are like a capital. If the nation has a stronghold and a capital, you will siege the capital first. Capital sieges will cause nation’s soldiers to fight so hard they get the ability to take more arrows and are harder to kill. If the capital falls, and the kingdom has a stronghold, the soldiers will flee to it and nomadder if they win or not. Once the capital falls, then the nation will become occupied.

If soldiers decide to give up or they nation has no stronghold. The nation will have to wait about 3 days to 2 weeks for the nation to declare rebellion.

if soldiers have a stronghold and they lose the battle, they can declare rebellion in the capital and stronghold in 2 - 3 days.

### Construction of Strongholds:

if you are actively building a stronghold or the stronghold hasn’t been finished for a week, the nation and server cannot consider the Stronghold as a Stronghold and soldiers cannot flee to it.

## Bandit Rules:

In order to attack a base, you will need to call apon a army on were a base is. Bandits will mainly attack people in nearby their base

## Rules For Kardaay (Because he asked)

1. No breaking other rules (why, you may ask, because you act yes it is don't get past