Lucille

Lucille is a tall Frankenalie toon with a sharkskin tail trailing behind her and many scars. They have the ability to become a mermaid! A selkie shark. A Shalkie.

## Personality

Lucille is laid back, easy going and very upbeat. They're very Loud and In your face about everything they do, always excited to share and hear stories, and fiercely protective of those who they care about. Surface level, Lucille has a very casual attitude about most things in the world. Getting to know them shows that under that casual attitude Lucille has a very vast knowledge and wisdom that they tend to keep hidden. Lucille also has a very strong grudge that, once you catch the ire of, is hard to break.

## Appearance

Lucille appears as a 6 foot tall Frankenalie toon. They're heavyset and have several scars on their body, including a shark bite on their left shoulder and an orca bite on their right hip. There is one large scar that seems to pass through both legs: A harpoon scar. Lucille has dark, thick, shoulder length sea-green hair and a yellow eye that glows in darkness. Their other eye is missing, a long scar covering the eye. Worn like a sash is a shark skin, the tail long enough to trail on the ground behind them. They wear a body suit and short, cut off jean shorts. Numerous ropes with intricate knots, sea glass, smooth stones and bits of dried kelp are worn as accessories.

## Backstory

Lucille is old. Very old. How old? How old do you think they are? You're likely wrong.

They, supposedly, swam up from the depths of the ocean one fine day. And then heard the call of the Ocean. The deity. The entity. Surrounded by it and knowing nothing else, they could only listen. That same day, Lucille became a warlock of the ocean and ceased to be.

For a long while Lucille just existed. Until they were caught in a fisherman's net. The fishermen were kind, and freed the still young mermaid. Then proceeded to befriend and teach them about the surface world and, more importantly, how to exist again. Lucille slowly, gradually, began to pull themself from the depths of the sea and back into their own person again. Still a follower of the vast ocean, but now their own person.

With a newfound curiosity of the world, Lucille began to interact with more and more denizens of the surface. And became more and more outgoing as they did so. Unfortunately for them, one such encounter did not end well. A rather posh noble with his personal sailing vessel caught sight of the mermaid and demanded they be caught for his personal collection. Lucille was, unfortunately, caught, and kept in a massive aquarium and on display for other visiting nobles. Lucille stayed there for some time, until the call of the ocean finally pushed them to break free. That day, the nobles learned Lucille was not restricted to the ocean.

From there, Lucille only really ventured to towns they knew well and knew to be friendly towards the ocean entities. They kept up with local information, sharing their own stories, and eventually meeting and befriending Kaito and the rest of the ocean gang.

## Shenanigans

Buccaneer Bay: Lucille meets Craigory, Pip, Boomer and Meeplow on their way to Buccaneer Bay and offers to help them find the place in exchange for some traveling company. They help the group, get trapped in quicksand, and fight some wolves. But eventually they managed to find the place and happily return to the water.

Secondary Location: Lucille finds Craigory Danthew on the pier and offers to show him something cool. Without hesitation he jumps into the ocean and permits the mermaid to take him Very Far out to sea. Lucille is concerned by this trust, but is happy to show him this sight: Whalesong and an entire swarm of glowing jellyfish. Craigory is entranced with the sight, thankful to Lucille for showing him such a spectacle. The two return when things quiet down, and Lucille starts to urge Craigory to be more careful with who he follows into situations.

Jumping the Shark: Lucille finds Umi in Little Corner, excited and worried about them. The two catch up on events, with Umi explaining how they broke their leg. Lucille nods, asks what Umi's been up to. Umi mentions they have been with Antler, and Lucille is instantly on edge and demanding to make sure that Umi is alright. Umi offers to have Antler chat with Lucy, and begs her to not to hurt him. Lucy reluctantly agrees, but is still very on edge.

Blood in the Water: Lucille and Antler have a talk. Lucy is very aggressive and accusatory towards Antler, and what his intentions are, who he is, what he's planning, ect ect ect. It's very heated, with Antler doing his best to explain and keep calm. The duo come to a very shaky understanding, and Lucy then throws Antler into the ocean, almost at his behest. They also mention they will be hanging around, and if Antler requires their aid, to simply put a drop of blood in the water.