recursal/Fanatic-Fandom huggingface dataset:
The Finnish War x Sotidrokhima: Finlandsaga

**The Finnish War x Sotidrokhima: Finlandsaga** is a hybrid hack-n-slash/real-time strategy game by AcroGames. It was released on October 8, 2023.

It is part of the *Sotidrokhima* franchise.

## Overview

The game is a mixture of stories and gameplay from *The Finnish War* and *Sotidrokhima.* It combines The Finnish War's RTS gameplay with Sotidrokhima's hack-n-slash.

The game is shorter than its two 'predecessors', and is also free to download.

The story of the game focuses around *Kalevala,* the Finnish national epic. However, while the game opens in an ancient setting, it takes place in present day aside from this. In the story, the Finnish mythological hero Vainamoinen decides to recruit other heroes from Finland's history in order to defeat his nemesis, the evil sorcerer, Louhi.

## Gameplay

The game is linear and story-driven. In each level, the player controls either Sandels or Sotidrokhima. Sandels's levels are real-time strategy-themed, while Sotidrokhima's are hack-n-slash. Sandels controls a group of mercenary units and can give them commands, while Sotidrokhima acts alone. Both characters have special attacks, which can devastate groups of enemies.

Some levels consist of having to kill all enemies on the level, while in others, the player needs to proceed to the end.

Cutscenes and narrated interludes show between levels.

## Characters

* Vainamoinen
* Louhi
* Lemminkainen
* Sandels
* Sotidrokhima
* Northswarden
* Son of Tuoni
* Kaleva
* Turisas (unseen)
* Shaman of Louhi (voiced by Goatson)

## Trivia

* The game was originally an April Fools joke and was to be released on April Fools' Day 2024.
Galactic Counselors

**Galactic Counselors** is a sci-fi themed strategy game released on January 14, 2024. It is available on itch.io, and later on Steam.

## Overview

In *Galactic Counselors,* players take the role of an advisor to a galactic ruler. Instead of directly making decisions regarding warfare etc., players must guide their faction's ruler into making the right decisions. The gameplay is turn-based, with real-time battles. Players have no direct control over battles either; they must advise their faction ruler into using the most effective strategy.

## Links

* Trailer
* Store Page on itch.io
Buxhoeveden

**Friedrich Wilhelm von Buxhoeveden** is a Russian general and a prevalent character in *The Finnish War.* He is the Commander-in-chief of Russian armies during the conquest of Finland. In Custom Battles, he is the Russian Leader.

He was voiced by Goatson.

## Overview

Buxhoeveden is a stern, serious individual and often prone to anger. He often seems to succumb to anger, but then manages to calm down and collect himself.

He appears in the Swedish Campaign twice, in scenario 3 and briefly in the epilogue.

In the Russian Campaign, he appears in the prologue as well as in scenario 4.

## Trivia

* In the Campaigns, Buxhoeveden only appears in cutscenes and never in gameplay as a player or enemy unit. He only appears as a playable unit in Custom Battles.
* Buxhoeveden's portrayal occasionally comes off as near-comically villanous, with the voice of a "supervillain;" this is because during development, as the AcroGames developer gave the role and script to Goatson (voice actor), he explained the character's role as an antagonist but forgot to specify he's not necessarily villainous.
Dolgorukov

**Mikhail** **Dolgorukov** is a Russian prince and general, and an adversary in *The Finnish War.*

He was voiced by Jarkko Bjorklund.

## Overview

Dolgorukov is a rude, egoistic, pompous individual. He is tasked as the supreme commander to Koljonvirta in the 5th scenario of the Swedish Campaign. This greatly upsets the accompanying General Tuchkov - and rightfully so.

Tuchkov commands his own forces at Koljonvirta, but the Russian army as a whole is overseen by Dolgorukov. Apparently, Dolgorukov is the Tsar's good friend, the reason why he might have been given command in the first place.

Dolgorukov rides a white horse to battle and daringly attacks in melee in the scenario, unlike other Leaders.

He is killed in the battle.
Units/Vikings Hnefatafl: Kings of the Dark Age

This is the list of game pieces, called ''Units'' in-game, in ***Vikings Hnefatafl: Kings of the Dark Age.***

### Vikings

###### Raiders

Tier 1 Unit. Has no penalties and is stronger in Forest terrain. Has no unit limit.

###### Hirdmen

Tier 2 Unit. Stronger by default, and comes with a mixed bag of terrain bonuses and penalties.

###### Berserks

Tier 3 Unit. Has a strength value of 4, but gains no terrain bonuses, only penalties (on Forests and Swamps). Suffers from very low unit limit of 2.

### Saxons

###### Fyrdmen

Tier 1 Unit. Good in forests and hills. Has no unit limit.

###### Billmen

Tier 2 Unit. Comes with default strength of 3. Exceptional among Saxon units in that it gains a penalty in Forests.

###### Huscarls

Tier 3 Unit. Default strength of 3, and can buff it to 4. Has a low unit limit at 3.

### All factions

###### King

Your most important Unit. Only Unit to gain a bonus in Castle 'terrain.' If the King dies, the game ends.
Infantry Units in The Finnish War

This is the list of infantry units available in **The Finnish War.**

##### Musketeer

Standard infantry available to all factions. Cheap with good range and modest HP. Cost: 25

##### Jaeger

Standard infantry available to all factions. Cheaper, faster, but weaker version of the Musketeer. Cost: 20

##### Forlorn Hope

Standard infantry available to all factions. Jaeger-like infantry unit that gains a +4 attack bonus to range and melee attack if any Forlorn from its faction draws ''first blood'' in a game (e.g. the Forlorns' faction is the first to deal damage). Cost: 45

##### Drummer

Infantry without the ability to attack, but has a morale-upkeeping radius. Available to all factions. Has a limit of 3 per match. Cost: 50

##### Cossack

Russians only. Long-ranged infantry that benefits from the Russians' infantry melee attack buff. Cost: 45

##### Partisan

Finns only. Available by purchasing Finnish Superability ''Partisans.'' These units then spawn from destroyed Finnish buildings. Boasts stats roughly equivalent to Jaegers. Cost: -
Aerekov

**Aerekov** is a Russian Cossack commander in *The Finnish War.*

He was voiced by Niko Tammisto.

## Overview

Aerekov appears in both Campaigns, towards the end of the game.

In the Swedish Campaign, he appears in scenarios 5 and 6. He tends to Tuchkov after the latter is seriously wounded at Koljonvirta. He appears as the enemy Leader in the 6th scenario, where he is killed by the player (Duncker).

In the Russian Campaign, he appears in the final (6th) scenario, accompanying Tuchkov prior to the Battle of Hornefors. He is the player character in the scenario.
Louhi

**Louhi** (pronounced *Low-hee*) is a character in *The Finnish War x Sotidrokhima: Finlandsaga.* He is the game's main antagonist.

The character was voiced by Goatson.

## Overview

He is based on the sorceress of the same name from the Finnish national epic, Kalevala. However, Louhi in *The Finnish War x Sotidrokhima* is gender-swapped; in the epic, Louhi was depicted as an old crone but in the game he is a male sorcerer.

Louhi is the leader of the kingdom of Pohjola, an ancient Finnish kingdom founded by Turisas, one of the two Finnish war gods. However, it is also implied that Turisas led the Pohjolan kingdom, meaning Louhi could have been only a puppet leader under the war god.

He leads the Sons of Turisas.

At the start of the game, Louhi is likely present in the massive opening battle, on the Pohjolan side. He is however not seen until the midpoint of the game, when he finally awakens from his magical slumber into which he was once imprisoned by his rival Vainamoinen.

Louhi is shown to be an emotional villain, mourning over the loss of his family and kingdom since he was imprisoned in ice for more than 1,000 years. However, he is also extremely vengeful toward Vainamoinen, and apparently quite sadistic, as he is seen enjoying inflicting pain on his nemesis.

Louhi is killed by Sotidrokhima at the end of the game, after Vainamoinen guides Sotidrokhima into discovering his inner strength. Soti then punches Louhi so hard, his armor shatters, and Louhi is flown from the impact into a river, where he drowns in a maelstrom.

## Trivia

* Louhi is implied to be by far the strongest Son of Turisas. While the rest of his cult are also supposedly descendants of the titular war god, Louhi is seen utilizing the most prominent magic. He can fly, create giant icicles from the ground, and has lived for well more than a 1,000 years, possibly as long as Vainamoinen (which would make him 2,000 years old in the least).
Actions/Galactic Counselors

This is the list of available Actions for Leaders to choose in *Galactic Counselors.*

* **Attack:** Attacks the chosen target Faction. The ensuing battle will be fought on the target Faction's home planet(s).
* **Recruit Footsoldiers:** Recruits foot troops for use in battles. These can be either melee (Plasmablade) or ranged (Lazergun) infantry. Cost: 1000.
* **Build Mechas:** Constructs mecha units for use in battles. These can be the following units: Deus Rex Machina (heavy ranged unit), Arx (defensive unit), Farseeker (sniper artillery unit). Cost: 3000.
* **Build Military Academy:** A military academy improves the melee Strength of all melee infantry (Plasmablades) by 1. This can be done up to 5 times (so five academies can be built in total). Cost: 1000.
* **Improve Starfleets:** Increases faction's unit limit for battles. Cost: 3000.
* **Research Orbital Bombardment:** Allows the faction to fire orbital lazers on enemy units in battles. The lazers are fired at the start of a battle. Cost: 4000.
* **Skip Turn:** Passes the turn to the next player.
Yerug

Rennon oloinen örkkijäbä, jolla on lihaksikkaat käsivarret. Yerug tapasi sankarit ensi kertaa konfliktitilanteessa, mutta on sittemmin tutustunut heihin ystävällisissä merkeissä.

**Luonne**

Yerug on rento kaveri, jolla on huumorintajua. Hänellä on vahvat tunteet: Hän ilahtuu nopeasti, suuttuu nopeasti ja leppyy nopeasti.

Vaikuttaa siltä, että Yerugista on hauskaa leikkiä herrasmiestä Galen seurassa: hän on mm. antanut Galelle paperikukan. Yerug tykkää kiusoitella Galea ja flirttailla hänelle, koska Gale reagoi söpösti hermostumalla ja takeltelemalla.

**Taistelutaidot**

Yerug on lihaksikas ja aika taitava taistelemaan. Yerug pidätteli Kultaisessa puutarhassa lonkerohirviötä ja tankkasi kun Gale depsutti hirviön kuoliaaksi.

**Vapaa-aika ja kiinnostuksen kohteet**

Yerug tykkää tapella, juoda ja juhlia. Hän on vakioasiakas Tuopin Paikassa, jossa pidetään Fight Clubia.

**Suhteet**

* Gale - Ne deittailee.
* Sankarit - Tuttavalliset välit, mutta Yerugia vaikuttaa vähän harmittavan, että sankarit vahtii niin tiukasti Galen ja Yerugin suhdetta.
* Ennustaja-Goreltha - Hagun kaveri, joka ei tykkää sankareistamme.
* Kaveriporukka, johon kuuluu Gorelthan lisäksi naisörkki, söpö roguelisko, kolme goblinia ja kääpiö jolla on pyssy.
* Hagu - Eivät tule toimeen. Piikittelivät toisilleen tuplatreffeillä.
* Lonkin ja Garfieldin tuttu muttei läheinen.
Strategy/Fragile Peace

This is a strategy guide to *Fragile Peace.*

* Peacekeepers are a less often-needed resource compared to Funds. While some events may drain Funds very quickly, Peacekeepers are often abundant and players are unlikely to spend them below the allowed threshold. Thus, you should always choose spending Peacekeepers instead of Funds or decreasing a faction's mood, unless the latter two are in exceptionally good condition.
* It is best to always keep an eye on the world map. If a faction's mood decreases to Bad (the second-lowest level) highlighted exclamation marks will pop up over the country as a warning. If one or two countries are at 'Bad' it is still often okay. But it is best to never let 2+ countries go that low.
* Remember that at the end of each year you receive extra Funds and Peacekeepers, so it is wise to plan ahead and solve events accordingly.
* Do NOT choose the option of spending 10,000 Funds in that one event unless absolutely necessary.
* Sometimes the same event might come more than once in a row. In this case, unless the event is asking huge amounts of resources to spend, it is always better to choose spending Funds or Peacekeepers instead of opting to decrease any faction's mood. If the same action to lower mood is chosen twice in a row, the results can already be catasthropic.
Upcoming content

This is the list of upcoming games and updates by *AcroGames.*

## 2024

* *Lalli* will release in Spring 2024. A prequel to 2022's *Sotidrokhima,* Lalli will be a 'stress relief simulator' hack-n-slash, with a focus on bloody combat likely against countless enemy fodder.

* *Anarchy School* will release in Q4 2024. The game has been in development on-off since 2008, with the current AcroGames's founder and developer having conceived the idea with *Goatson* (voice actor in other AcroGames products). The game will be a first-person action adventure, taking place in a Finnish middle school. It will be story-driven, and feature between 50-100 voice-acted characters, and at least a dozen playable ones.

## 2025

* The sequel to Anarchy School is expected to release. The game will be open-world, exploring the town where the school from the first game is located.

## 2026

* The final game in the Anarchy trilogy, starting in 2024 with Anarchy School, is expected to release.
Sotidrokhima

*Sotidrokhima* is a hack-n-slash game released by AcroGames and their second released product. It is the first game (by order of release) in the *Sotidrokhima* franchise.

It was released on 22.11.2022.

## Overview

*Sotidrokhima* is set in mid-13th century Finland, when the country was populated by various Finnic tribes. In the horizon looms a Swedish invasion, as the Swedes aim to take over Finland under the pretext of crusading against the local pagans.

The titular hero, Sotidrokhima, is based on a Finnish folk hero of the same name and is the main protagonist of the story. While facing the Swedish threat, he must also explore his mysterious heritage and hunt down the people who have wronged him.

## Game mechanics

The game is a mostly top-down-viewed action adventure game, where the player (as Sotidrokhima) progresses through levels hacking down numerous different enemies. Occasionally, boss battles occur. The game also sometimes switches to a Duel mode, viewed through the player's eyes in a 2D-setup. Here, the player must beat the duelling opponent in a fist fight-themed reaction game of sorts.

There are technically two types of levels; linear ones (where the player can avoid enemies if he/she wants and just go from start to finish) and battle ones (where all the enemies must be killed to proceed). Succeeding in battles gives the player 'Renown.' As more Renown is accumulated, the player gains access to extra content like secret weapons and bonus dialogue or story scenes. Enemies will also grow more fearful of the player. If the player performs poorly in battle levels, Renown can decrease, and enemies will no longer fear the player.

Minigames are played occasionally between levels, roughly between every 3-4 levels. There are 5 different minigames in total, and completing them rewards the player with increased stats and some bonus Renown.

## Characters

* Sotidrokhima
* Tiera
* Lalli
* Istervo
* Aude
* Kuso
* Kihovaucone
* Rapo
* Kaleva
* Birger Jarl
* Minor characters in *Sotidrokhima*

## Links

Itch.io Store page

Sotidrokhima devlog

Sotidrokhima trailer
Lemminkainen

**Lemminkainen** was a Finnish warrior. He appears in *The Finnish War x Sotidrokhima: Finlandsaga.*

He is voiced by Niko Tammisto.

## Overview

Lemminkainen is based on the warrior of the same name from the Finnish national epic, *Kalevala.*

Lemminkainen is a companion of Vainamoinen, and a Son of Kaleva. He is a powerful warrior from the Kalevalan tribe, and is claimed by Vainamoinen to be able to kill Kaleva himself.

Lemminkainen appears in the game's opening battle, where he alongside Vainamoinen leads the uprising against Kaleva, but loses. Lemminkainen is killed by Kaleva's ice magic, and as he dies he predicts to a grieving Vainamoinen that there will be more heroes.
Tsar Alexander

**Tsar Alexander I** was the Emperor (tsar) of Russia. He is a character in *The Finnish War.*

Alexander I does not directly appear in-game, aside from his silhouette in the prologue. He is however mentioned in the Campaign mode and is referred to by characters. Thus he is largely a behind-the-scenes factor of much of the game's events, much like Napoleon.

Dolgorukov was said to be his good friend and a 'personal favorite' according to Sandels.
Cavalry Units in The Finnish War

This is the list of cavalry units available in **The Finnish War.**

##### Dragoon

Standard ranged cavalry. Skirmisher unit with modest HP and good speed and morale, but weak range. Cost: 35

##### Bodyguard

Standard melee cavalry. Essentially a re-skin of the Hussar with a higher Charge Bonus, but has an attribute where it gains +4 attack whenever the Leader character is nearby. Cost: 50

##### Raitar

Swedish only. Faster, stronger Dragoon. Cost: 40

##### Bashkir

Russians only. Raiding cavalry with attack bonus vs. buildings and support units (Drummers and the Finns Superunit). Uses bow and arrow, so is much weaker in combat than other ranged cavalry. Cost: 35

##### Finnhorse Cavalry

Finns only. Very fast and cheap melee cavalry. ''Glass cannon'' type unit: very high attack, but low HP. Cost: 25

##### Cuirassier

French only. Heavy melee cavalry with +5 bonus defense against firearms. Thus, they're especially effective against infantry, and are good raiders (since Outpost gunfire does less damage to them). Cost: 40
AcroGames

**AcroGames** is a Finnish indie game developer. It develops games for PC using the Game Maker Studio software.

As of December 2023, five games have been released, and three are in active development.

## Overview

AcroGames is run by a solo developer, but a recurring team assists in the games' scripts and voicework.

AcroGames focuses mainly on developing strategy games and story-driven adventure games. However, other genres are not out of question either.

The developer has been active under the *AcroGames* business name since 2020.

## Games

* The Finnish War (2022)
* Sotidrokhima (2022)
* Vikings Hnefatafl: Kings of the Dark Age (2023)
* The Finnish War x Sotidrokhima: Finlandsaga (2023)
* Fragile Peace (2023)

## Upcoming games

* Galactic Counselors (2024)
* Lalli (2024)
* Anarchy School (2024)

## Links

* Twitter
* Facebook
* Homepage
Superunit

**Superunits** are a type of powerful unit in *The Finnish War.*

Superunits can be created only once per match, and cost 150 Gold. They are not created during the army deployment phase as with all other units, but can instead be spawned anytime after a match has started. This means if one is willing to create a superunit, they must save Gold from the initial army creation.

## Superunits

##### Royal Horse Artillery

Swedish superunit. Fastest artillery in the game. Synergizes well with the Swedish fast cavalry.

##### Tsar Cannon

Russian superunit. Strongest unit in the game, with massive HP. Fires special extra-damaging cannonballs.

##### Pori Drummer Regiment

Finnish superunit. Support unit, and the only non-artillery superunit. Essentially a group of 3 Drummers in one. They have high HP and massive morale-upkeep radius. When the unit 'dies', it spawns two separate Drummer units (so essentially only one of the three Drummers dies at 0 HP).

##### Gribeauval Mortier

French superunit. Immobile, but powerful artillery. Has the longest range of any unit in the game. Has high HP, but should be screened by other units due to its immobility.
Kaleva

**Kaleva** is the main antagonist of *Sotidrokhima.* He is a Finnish god of war.

The character was voiced by Goatson.

## Overview

Kaleva is ancient, and was once exiled from the Finnic gods' domain alongside the other war god, Turisas, due to their quarreling. This led to them being confined to the mortal lands, where they continued to fight and wage wars over an unspecified time, possibly centuries.

Ultimately, at some point in ancient history, Kaleva managed to kill his rival and would present Turisas's war helmet as a trophy at his hillfort hideout up until the days of Sotidrokhima.

Kaleva had numerous descendants, and some of them would go on to 'awaken' the dormant godly powers in their blood inherited from Kaleva. These individuals became known as 'Sons of Kaleva'. They would become superhumanly strong, and their appearance would be drastically altered.

Two Sons of Kaleva are named in *Sotidrokhima:* Sotidrokhima himself, and Kihovaucone.

Kaleva does not make appearances until the midpoint of the game, aside from a brief appearance in the prologue, where he is seen in full armor about to fight Turisas. He is often mentioned by other characters though.

At the midpoint of the story, Kaleva appears as a shadowed figure, not yet fully revealed. He sends Kihovaucone to find out more about Sotidrokhima, and if the latter truly is a Son of Kaleva. After Sotidrokhima kills Kihovaucone, Kaleva takes matter to his own hands and personally arrives to the south to confront Sotidrokhima. After Sotidrokhima refuses Kaleva's offer to join him, Kaleva becomes angry and decides to kill Soti. A long battle ensues, with Sotidrokhima ultimately ending up victorious.

Kaleva is extremely powerful. He stands taller than any normal man, and can apparently grow even larger at will, as is evident from the opening scene with Turisas. He can manipulate snow and ice, and creates giant icicles to impale opponents. He even formed a massive snow meteor out of all the snow on the battlefield outside Vanaja. He can use dead people as his thralls, as sort of undead minions, as is evident by the Swedish Knight minions that he spawns during the final boss battles. He can also survive grievous wounds, such as a seemingly fatal adrenaline-empowered arrow through the heart.

### The Finnish War x Sotidrokhima: Finlandsaga

In *Finlandsaga,* the non-canonical follow-up to Sotidrokhima, Kaleva returns. He appears in the game's opening battle scene, set during the early Age of Heroes. Kaleva is seen mostly as a silhouette, wearing the same armor as seen in Sotidrokhima's prologue. He also utilizes the ice magic he does in Sotidrokhima's final battle.
Napoleon

**Napoleon** was a French military commander and Emperor of the French from 1804 until 1814 and again in 1815.

His actions initiated the Napoleonic Wars, a long period of ceaseless warfare all around the world, but mostly in Europe.

His actions also indirectly caused the Finnish War, on which the game *The Finnish War* is based.

## Overview

In The Finnish War, Napoleon is only seen once in the prologue (as a silhouette) but is often referred to in-game, by different characters.

He is essentially the driving force behind the events of the Campaigns.

He is mentioned or referred to by Adlercreutz, Tuchkov, Bernadotte, and some Swedish soldiers in the Campaigns' epilogue. Bernadotte is one of his famous Marshals.
Aude

**Aude** is a minor character and villain in Sotidrokhima.

He was voiced by Markus Nybom.

## Overview

Aude is cheery, and seems to enjoy battle. He laughs hard when an escaping Swedish knight is pierced through the back by a flying arrow and killed.

Aude joins Kuso and Istervo in their betrayal, and is alongside them in the plan to help the Swedes invade Finland. While it is unknown if Aude was ever aware of Istervo's true meaning behind the betrayal, Aude only sought to betray his Finnish kinsmen for the gold in it. A greedy individual, Aude tries to make Sotidrokhima understand how in their cruel world, a large pay in gold can secure a life through all that misery. Apparently he was promised such by the Swedes.

Needless to say, after a brief encounter with Sotidrokhima and Soti disposing Aude's thugs, the former also executes Aude by brutally kicking his face in.
Sankareiden asunto

Sankarit asuvat mukavassa asunnossa osoitteessa Klinikkakuja 27. Asunto on hakattu kallioon, niinkuin suuri osa Areenakaupungin rakennuksista.

Asunto on lähellä Tallintaloa ja Klinikkaa. Hagu asuu suhteellisen lähellä.

Asunnossa on kaksi huonetta ja vessa. Toinen huone on täynnä Adilin tekemiä sänkyjä ja toisessa on lisäsängyn lisäksi keittiönurkka. Vessa on asunnon keskellä.

Asunnossa on sänkyjen lisäksi vain vähän huonekaluja ja tavaroita. Nurkassa on keittiötasoja ja pieni liesi.

**Taikapuu**

Sankarit kasvattavat asunnossa taianomaista hedelmäpuuta, joka ei vaikuta tarvitsevan auringonvaloa. Taikapuun herkullisia hedelmiä syötyään sankarit ovat saaneet kummallisia näkyjä.

Floran näyt:

* Kävelet puutarhassa, kastellen jokaisen kasvin huolellisesti. Alkaa sataa, ja kiirehdit sisälle kotiin.
* Näet edessäsi suuren puun, joka näyttää elinvoimaiselta. Yhtäkkiä se alkaa kuihtua silmissäsi, kunnes sen lehdet putoavat ruskeina maahan ja sen runko jää kolkosti seisomaan kuolleena.
* Katsot peiliin ja näet itsesi, mutta huomaat että et olekaan enää nuori nainen, vaan keski-ikäinen. Näytät fyysisesti vahvalta ja hyväkuntoiselta, mutta kasvoillasi on väsynyt ja hieman hajamielinen ilme.
Fragile Peace

**Fragile Peace** is a small strategy game released by AcroGames on 20.12.2023.

The game was released completely unannounced, being a much smaller project than previous AcroGames titles.

The game is sold exclusively on itch.io.

## Overview

In Fragile Peace, players try to maintain unity in the European Union. This is done by solving dilemmas, which concern one or more countries in the Union at a time and are presented in the form of two selectable choices. One choice might reduce the player's resources, while the other might decrease relations to a specific country. The player must balance between the Union's resources as well as its member states' relations to the Union itself.

The game is lost if any country grows too angry and leaves the Union. The player wins when the game timer ends, after 7 years of in-game time.

## Gameplay

Players must balance the relations of 8 member states in the Union, being Finland, Russia, Turkey, Italy, Spain, France, Britain, and Germany. Every now and then, an event pops up, presenting a dilemma regarding a specific country (or multiple ones) where the player must choose between two options. These options vary greatly; one might decrease the player's relations to a country, while the other might require the player to spend the Union's funds or peacekeeper troops. If the player runs out of money or peacekeepers, the game is lost. Likewise the game ends if any country has their Mood level decreased too low; they then leave the Union.

The player wins when the game timer reaches December 2030. The game begins in January 2024.

Sometimes, the player receives messages from different world leaders in the Union. They comment the player's actions based on their country's Mood level.

Out of the game's 8 countries, Russia can be regarded as the most difficult to deal with. It is present in a lot of events, and sometimes options regarding Russia can easily drain the player from funds or peacekeeper troops. Thus, Russia can be considered the game's main challenge and 'boss.'

The game is expected to receive occasional updates based on real-life world events.
Swedish

The **Swedish** are a playable faction in The Finnish War.

Their leader is Adlercreutz.

## Overview

They are a faction with high emphasis on mobility, favoring skirmishing tactics.

Their unique unit is the Raitar, a ranged cavalry unit and one of the fastest units in the game. Their superunit is the Royal Horse Artillery, an exceptionally mobile artillery piece with high hitpoints.

## Strategies

The Swedish are army-wise a jack-of-all-trades faction, with solid options throughout the unit roster. Their infantry and artillery speed can be buffed with their Unique Ability, *Carolean Death March.* Their standard melee cavalry units (Hussar, Bodyguard) are faster by default. Add in their speedy superunit and their whole army can easily outmaneuver enemies. However, their Hussars and Bodyguards also have fewer hitpoints by default, the Raitar is not too durable, and the Royal Horse Artillery is the weakest artillery superunit. This means the Swedes lack staying power in battles and should stay on the move as much as possible. While rushing is generally not encouraged in the game due to how challenging the survival elements make it, the Swedish are the best faction to pull it off.

## Trivia

* The Swedish can have the largest army in the game as their Superability (*''Landwehr''*) grants them randomized extra units.
Tactics/Vikings Hnefatafl: Kings of the Dark Age

This page showcases gameplay tactics for **Vikings Hnefatafl: Kings of the Dark Age.**

## Tactics

* A good tactic against the A.I. (regardless of Difficulty) is to send Units to surround its Castle as soon as the game begins. The A.I. may send its King to the Castle regardless of it being surrounded, at which point the King is obviously captured. This tactic is best played using high-tier units, since tier 1 units can get surrounded themselves when they are trying to surround the AI's Castle.
* Saxon units gain many Strength bonuses on Hill terrain, whereas Viking units do not. Thus on hilly maps when playing against a Viking player its a viable tactic to place most Units on hills, luring the A.I. there, and surrounding the enemy Units one by one since Vikings are underperforming on hilly terrain.
* On Hardest difficulty, the player has no Castle. This means the King must be constantly on the move. A good tactic on Hardest difficulty is to take a 'bodyguard' for your King of at least two higher-tier Units. This allows the King to move safely to anywhere on the map, and prevent him from being surrounded as easily. However it requires many moves to move the whole bodyguard to a new place alongside the King.
* Against the A.I. on swampy maps, the player can place most of his/her Units on the edge of the swamp, waiting for the A.I. to come after them. The A.I. then likely places its Units on Swamp terrain, likely granting penalties. This allows your Units to surround them easier.
Anarchy School

**Anarchy School** is an upcoming game by AcroGames. It will release Q4 2024.

## Overview

*Anarchy School* will be a first-person perspective action-adventure exploring the hectic life in a fictional Finnish middle school. However, the game will not be an FPS due to taking place in a school environment; it will include school-related and humoristic weaponry like sharp pencils for melee, etc.

The game will be humorous and contain plentiful cartoon violence. There will be between 50-100 characters, all of them voice-acted, and at least a dozen playable characters each with differences in their gameplay.

The game will have an episodic structure, and the story while mostly grounded will also contain some science-fiction/fantastical elements. While gameplay is mostly linear, there will be activities to do in the school during episodes.

The voice cast from previous AcroGames titles will be returning.

## Trivia

* The setting and characters are loosely based on the real life middle school attended by the game developer, and some of the voice cast.
* The game will be the first entry in a planned trilogy, with future games also exploring the town where Braveschool is found.
Age of Heroes

The **Age of Heroes** is a time period featured in *Sotidrokhima* and *The Finnish War x Sotidrokhima: Finlandsaga*.

The age is mentioned by Rapo at the end of *Sotidrokhima*. In *Finlandsaga,* the game begins with a prologue set during the Age of Heroes. As the prologue and opening battle in *Finlandsaga* take place in 50 A.D., and King Rapo explains in *Sotidrokhima* that the age has ended with the death of Sotidrokhima, it lasted for more than a 1000 years.

The age was characterized by the presence of many heroes, such as Vainamoinen, Lemminkainen, Sotidrokhima, and Tiera.
Finns

The **Finns** are a playable faction in The Finnish War.

They are a defensive-oriented faction. Their leader is Von Fieandt.

## Overview

The Finns have the best infantry in the game, perhaps rivaled by the Russians. The Finnish Unique Ability, *Sisu,* gives their infantry more morale. The Finns are overall a faction centered around improved morale for units, since their Drummers are faster (and thus keep up better with the rest of the troops) and their Superunit, the *Pori Drummer Regiment,* is a unit of three Drummers in one with a gigantic morale-upkeeping radius.

The Finns are not as adept at besieging enemy bases as other factions due to their poorer artillery.

## Strategy

The Finns need to carefully assess whether they should go on the offense or stay defensive until the enemy has worn itself off against their lines. Finnish standard artillery (Cannons, Field Guns) have poorer fire rate than other factions, and they are the only faction without an artillery superunit. Thus, they cannot trust their artillery too much in the endgame and should use their Finnhorse Cavalry to raid enemy camps and hunting grounds around the map, so the enemy doesn't get to have too much map control. If the enemy builds too many Outposts around the map or in their base, it can become very difficult for the Finns to destroy them.

If playing defensively, the Finnish player should purchase both Abilities (*Sisu,* and the Super Ability *Partisans,* which makes destroyed Camps and Outposts spawn Partisan units). The player should then construct many buildings and leave the hardy Finnish infantry to guard them. As the enemy armies attack these, the player should escort their artillery around the map to destroy the enemy base and perhaps bring some Finnhorses there as well.
Swedish Campaign (The Finnish War)

The **Swedish Campaign** is one of the two playable Campaigns in The Finnish War.

## Overview

### Scenario 1

The first scenario is a survival scenario, where the player needs to avoid hazards and gather food.

The scenario starts with the Russian invasion of Finland, part of the Kingdom of Sweden. After crossing Kymi river, the Russians encounter Adlercreutz (player character).

### Scenario 2

The second scenario is a battle scenario, where no survival elements are present, and both the player and the Computer instead start with large premade armies.

This scenario sees the Russians advancing to the north of Finland. It depicts the Battle of Siikajoki and to an extent, the Battle of Pyhajoki.

### Scenario 3

This scenario is a survival scenario.

It depicts General Sandels's (player character) efforts to retake the town of Kuopio from the Russians.

### Scenario 4

This scenario is a battle scenario.

It depicts the Battle of Oravais and to an extent, the Battle of Jutas.

### Scenario 5

This scenario is a battle scenario.

It depicts the Battle of Koljonvirta. This scenario can be regarded as the hardest in the Campaign, and story-wise the most impactful, as it depicts the last Swedish victory on Finnish soil. It features the return of the Russian character Commander Tuchkov, whose role as an antagonist was teased in the first scenario, and the introduction of Major Duncker, who is an important character in the 5th and 6th scenarios.

Alongside Tuchkov, the scenario's adversary is the Russian prince Dolgorukov.

### Scenario 6

This scenario is a survival scenario.

It is set after the Russians gain Finland, and take the war to Sweden itself. Here, Sandels and Duncker (player character) must face General Tuchkov once more in Battle of Hornefors.

## Trivia

* Historically, Tuchkov was not a commander at the battle of Hornefors, but was added in this scenario (the final scenario of the Campaign) for dramatic effect as he is the recurring antagonist of the Campaign.
Nikolay Tuchkov

**Nikolay Tuchkov** is a character in *The Finnish War.* He is a Russian general.

Tuchkov is a central protagonist in the Russian Campaign, and the main antagonist of the Swedish Campaign.

He is voiced by Markus Nybom.

## Overview

Tuchkov is a stern, patient individual. He is a capable and respected commander, even among his enemies.

Tuchkov appears in scenarios 1, 2 and 6 of the Russian Campaign, and scenarios 1, 5 and 6 of the Swedish Campaign.

He loses his other eye at the Battle of Koljonvirta, but survives and resumes command once the war moves from Finnish soil to Sweden. After losing at the Battle of Hornefors, he is called to Russia, to leave his post to another commander.

He is later killed during Napoleon's invasion of Russia.
Strategies/Galactic Counselors

Presented here is a list of strategies that may aid players in *Galactic Counselors.*

#### Save your strength

It is best to see the game unravel before making any sudden moves, especially in regards to invading other planets. Computer players might turn on each other early on, and with luck, the first unlucky Computer faction gets wiped out in the first few turns. This means the dirty work can sometimes be done by someone else than you - at least for a time. Any faction resolving to attack another faction early on will surely have their manpower diminished - leaving them vulnerable to factions who have been saving their strength and building up for later.

#### Try to play defensively

Factions who are defenders in battles gain bonuses for their units, meaning unless the attacker holds a massive technological advantage or has highly superior manpower, they will find it difficult to invade. Thus, unless you have a) a lot more troops than the target (especially Mechas), b) researched Orbital bombardment, or c) improved your Starfleet size (to enable more troops in battles), you should not attack anyone, but instead wait for them to come to you.

#### What to buy and when?

Even if the very first action your Leader presents to you in a game is something expensive and strong, such as Orbital bombardment, you should consider twice before telling them to proceed with it. You do have 5,000 resources at game start, but if you've used up to say, 3,000-4,000 of it to expensive actions in your first couple turns, you might find yourself outnumbered in later stages of the game. Sometimes Computer players may purchase a ton of units with their resources, turn after turn, and then attack you in the endgame with full force - even if you researched that expensive Orbital bombardment or bought expensive Mechas, your resources might not have been sufficient afterwards to confront your enemies with enough troops for it to matter anyway.

#### Human wave attacks are best when the Computer enemy is out of Mechas

A human wave attack is a strategy that might easily be disregarded. However, it works actually in the player's favor in human-only engagements where you are attacking a faction who only has human troops left. The Computer only spawns all its human units to send them forward as usual - but if a player actually opts for a 'human wave attack', their Footsoldier Units' spawn rate increases by about 25%. This means in a Footsoldier-only battle, players can overwhelm Computers and win more easily. Also, this will save any of your valuable Mechas for later, when they might be needed more.
Son of Tuoni

**Son of Tuoni** is a villain in *The Finnish War x Sotidrokhima: Finlandsaga.*

He was voiced by Olavi Helenius.

## Overview

Son of Tuoni is a behind-the-scenes villain, being less present in the game than Louhi, his ally. The two conspire to open the hidden gates of Tuonela, the Finnish underworld, and raise the dead to take over Finland. While Louhi's goal might have been to destroy Finland as revenge for his imprisonment and the destruction of his ancient realm, Pohjola, Son of Tuoni actually wished to wipe out current Finland so that from the ashes, a new land would arise where the old gods would be respected again.

Son of Tuoni is, as his name states, the son of the Finnish god of death Tuoni. However, Tuoni himself is absent from the game, and might be dead or exiled like Kaleva and Turisas. Son of Tuoni's prime goal is to bring back the age when Finns believed in old Finnish gods, such as his father.

Son of Tuoni is first seen after Louhi's awakening, when Louhi's shaman relies a message to him by entering Tuonela through a shamanistic trance. Son of Tuoni then promises to prepare his forces as Louhi moves to open the gates of Tuonela.

The plan is foiled however, with Louhi's death, and the utter destruction of the Rutja rapids where the gates were located.

Vainamoinen dies at the end of the story, and enters Tuonela, where he meets Son of Tuoni. Son of Tuoni is bitter at his defeat, but Vainamoinen states that Finland does not need the old gods.
Artillery Units in The Finnish War

This is the list of artillery units in **The Finnish War.**

##### Cannon

Standard artillery. Slow and easily destroyed, but perfect at destroying buildings or masses of units (with grapeshot). Cannot rout. Cost: 90

##### Field gun

Standard artillery. Slow and fragile, but very powerful. Has a very long range. Cannot rout. Cost: 120

##### Artillery Superunits

The following factions have an artillery Superunit:

* Swedish (Royal Horse Artillery)
* Russians (Tsar Cannon)
* French (Gribeauval Mortier)
Tiera

**Tiera** is a Finnish warrior and a protagonist in *Sotidrokhima.*

## Overview

Tiera is Sotidrokhima's companion, a brother-in-arms and his best friend.

Tiera lives through battle, enjoying the thrill of fighting, supposedly so much so that he is willing to 'leave his women unsatisfied, to get faster to war.'

Tiera is one of the people who believe Sotidrokhima to be a Son of Kaleva - a descendant of the giant-god Kaleva. Tiera has fought many battles on Sotidrokhima's side, and in the past, the two were training other warriors.

Tiera is killed soon after the start of the game's story, but is seen again in flashbacks, as well as in a vision of Sotidrokhima at the end of the game. However, it is left ambiguous whether Sotidrokhima was seeing things or truly saw Tiera's spirit.

The character was voiced by Olavi Helenius.
Charge Bonus

**Charge Bonus** is a gameplay element in *The Finnish War.*

Charge Bonus is a small buff to a melee cavalry unit's attack. It is added to the unit's first attack upon colliding with an enemy.

Due to momentum, the cavalry unit will only regain the Charge Bonus if it moves again and then reattacks an enemy. Otherwise the Charge Bonus won't be reapplied.

All melee cavalry units in the game get this Bonus. It varies between +1 and +2 extra attack. Units that get this Bonus include:

* Hussars (+1)
* Bodyguards (+2)
* Finnhorse Cavalry (+1)
* Cuirassiers (+2)
Endo 003

## Description

Endo 003 is a more developed version of Endo 01 and Endo 02, it is way more aggressive and unlike the other two, moves freely.

### Mechanics

Endo 003 will appear in the bedroom closet in which you have to flicker the closet lights with the switch to get rid of him, don't flicker the lights for to long at a time or Endo 003 will jumpscare you, ending your game. Endo 003 will tell you of its presence by making clanking and bumping noises in the closet.

### Lore

* Endo 003 is speculated to just be a hallucination.
* if you look closely at one of Endo 003's concept art, you can see letters that spell outlaehcim, we do not yet know what it means.
* Endo 003 seems to be possessed, unlike its other counterparts.

## Trivia

* Endo 003 is the third Endo in the franchise.
* Endo 003 seems larger than it's counterparts, enough to hold a body.
Joachim Zachris Duncker

**Joachim Zachris Duncker** is a Swedish commander and playable character in *The Finnish War.* When introduced, his rank is Major, but he is later promoted to Lieutenant Colonel.

He is voiced by Jarkko Björklund.

## Overview

Duncker is a man of calm demeanor. He is ever loyal to his superior, General Sandels.

Duncker appears in the Swedish Campaign scenarios 5 and 6, in the latter as the player's Leader character. He appears also in the Russian Campaign, briefly in the first and final scenarios.

He is killed at the Battle of Hornefors, depicted in the final scenarios of both Campaigns.
Lalli

**Lalli** is a Finnish woodsman and warrior. He becomes a friend and ally of Sotidrokhima.

He is based on the famous Finnish semihistorical figure of the same name.

He was voiced by Olavi Helenius.

## Overview

Lalli was a woodsman from Tavastia, in south-central Finland. He lived with his wife until one day, a Swedish priest named Henrik came upon their house. Travelling around doing missionary work, he invited himself to Lalli's home, and ate their food and drank their ale while the man of the house was away.

When Lalli returned, the priest was already gone, and Lalli became furious. He chased the priest down, and killed him on the ice of a frozen lake. Ever since the Swedes learned of this act, they would commit to chasing down the bishop's killer and bringing him to justice. Unintentionally, Lalli had accelerated the Swedish interest to convert the Finnish tribes and take over Finland through his act of murder.

In 1250, long time after the murder of bishop Henrik, Lalli would be defending the villages against Swedes and pro-Swedish raiders, and on one of these occasions, he met Sotidrokhima. The two became allies against the common threat. Their first adventure together involved hunting down Kuso, a Finnish traitor and now emissary to the Swedes, whom Soti was after.

Lalli helped Soti find and ultimately kill Kuso, alongside a priest and a follower of bishop Henrik who worked alongside Kuso.

Lalli and Soti would depart, but the two would meet again weeks later, in which time Sotidrokhima had been through more adventures on his own and changed drastically due to the powers of the 'Son of Kaleva' awakening inside him in this time.

Lalli and Soti would later defend the village of Vanaja against the Swedish crusader army. After the battle of Vanaja, they stood their last stand alongside Istervo against the Swedish army. In the midst of this final battle, the evil Kaleva - Soti's ancestor god - also appeared, intent on persuading Sotidrokhima and his allies to his side. Soti refused, and after a long battle, managed to kill Kaleva. This left the heroes only the remaining Swedes to deal with, but the crusaders still outnumbered them greatly. In the final stand, Lalli would perish. His body was later found, alongside those of Soti and Istervo, by King Rapo.
Bernadotte

**Jean-Baptiste Bernadotte** is a character in *The Finnish War.* He is a French military commander and historically one of the Marshals of Napoleon.

## Overview

Bernadotte is the Leader of the French faction in Custom Battles.

He is seen in the Russian Campaign twice. He is first seen as Tuchkov explains his subordinate Aerekov about possible French backup for the war. He is also seen in the Campaign's epilogue where he is mentioned to have become Sweden's crown prince after the war, and later king.

He makes no speaking appearances aside from Duels.
Vikings Hnefatafl: Kings of the Dark Age

*Vikings Hnefatafl: Kings of the Dark Age* is the third game released by AcroGames. It is a turn-based strategy game loosely based on the ancient Scandinavian board game *hnefatafl*, played by Vikings.

The game was released on itch.io on 13 May 2023, and on Steam on 28 May.

## Overview

The game is played on a grid-based board, which comes in two sizes. Players then proceed to move individual pieces (sometimes called 'Units' in-game) on their turn, aiming to surround and destroy enemy pieces and most importantly their King piece.

If a King is surrounded on 3 sides by enemy pieces (4 if the King is placed in a castle) the King's owning player loses. Likewise if a player is left with less than 3 pieces on the board themselves, they lose, since they are no more able to surround the enemy player's King.

Each piece has a 'Strength' value displayed on top of them. This ranges from 2-4 depending on the unit, and indicates on how many sides it needs to be surrounded by enemy pieces to be destroyed.

Terrain gives bonuses and penalties to Strength. For example, some units may gain +1 Strength in Forest terrain, while others take a -1 Strength penalty in it.

## Links

Itch.io Store page

Devlog