recursal/Fanatic-Fandom huggingface dataset:
Overmind

The Overmind is a powerful entity who is revealed to be the master of King Andrias, and seeks to dismantle the prophecy that brought the girls to Amphibia.

## Overview

The Overmind is revealed to be an Eternal God that fell from the skies due to the fact that it "didn't share the same views" as its fellow gods. However, its fall had a detrimental effect on what could be considered its "physical" form and was scattered in essence and spirit. Moreover, its fall created a tear in reality where it landed in the depths of Amphibia itself. Despite its condition, it had more than enough power to influence and control the rulers of Newtopia, where it guided them in creating a powerful artifact called the Calamity Box.

The Calamity Box allowed users to travel across the multiverse with the intent of conquering it under the Night's name. By studying otherworldly creatures that they imprisoned, they improved their technology and allowed their "greatest minds" to be uploaded and fused together into a machine that came to be known as "the Core" which in turn would reconstitute the scattered mind of the Night, however, it still needed a physical body as it was whole only in spirit. It laid dormant in the basement of Newtopia's castle, and was capable of telepathically communicating with the current ruler via their crowns.

During the following centuries, the Overmind remembered an Olm prophecy that "three stars" would come from another world and return the Box. After Aldrich was assimilated into the old god and Andrias became King, the latter simply waited for the prophecy to begin. The Olm prophecy also stated the 'stars' would possibly vanquish the Core and save the multiverse. It referred to three human girls from Earth: Anne Boonchuy (representing Heart), Sasha Waybright (representing Strength), and Marcy Wu (representing Wit). However, it assimilated Marcy Wu, possessing her, and becoming Darcy.

## Appearance

Although mostly not shown yet, the Night appears to be an arachnid-like creature with thirteen orange eyes and tentacles on the side of its body. It is of massive size, towering over Andrias, who himself is much larger than humans.

## Personality

Given its motives for wanting to dismantle the prophecy, the Overmind is quite likely a malevolent entity and also manipulative as it has King Andrias under its sway, using him for its own beneficial purposes. It is highly implied that the Overmind is an Eternal God and thus, as typical for a cosmic entity, looks down upon any mortal being and views them as nothing but insects. In the case of the prophecy, however, it would seem that the Overmind is not above having pawns move about the world of Amphibia to do its bidding.
Richard Spender

Richard "Rick" Spender is a history teacher in Mayview Middle School. He is the supervisor/leader of the Activity Club as well as a member of its parent organization, the Activity Consortium.

Richard has a consistency to prove himself as someone who is very "cool" despite the fact that his actions to prove such defining traits is anything short of the word.

## Appearance

Richard is usually seen wearing sunglasses constantly while wearing a white suit with a red tie. This is due to him being a seventh-grade history teacher in Mayview Middle School.

## Personality

Spender has a flair for being over-dramatic (if not downright corny) in an attempt to appear cool and mysterious, like when he failed to jump off of a roof correctly or the many times he uses his ability to make his sunglasses shine.

He also has a tendency to be frustratingly vague when answering spectral-related questions, occasionally forgetting to mention particularly important points. Despite this, he has shown himself to care deeply for the club and Mayview as a whole, given his agenda to solve the town's mysteries and to stop some hidden enemy therein. His sense of duty is enough for him to ask Francisco, his mentor, to stop him should he go "too far towards darkness" in his task.

Spender has an affinity for puns, often making light-based jokes while heading the Activity Club, embroidery, and DDR.
Red Room

The Red Room, also known as "the waiting room," is an anomalous extra-dimensional space connected to Glastonbury Grove in Twin Peaks' Ghostwood National Forest. First discovered as early as the 1800s, the red room was believed by many to be the Black Lodge of local Native American legend. Many spirits appeared to "live" in the red room, most notably one calling itself "the arm."

## Description

The red room was more accurately a set of seemingly infinite rooms and hallways, the only walls being the thick red velvet curtains that marked the division between different sections. The curtains' height and anchor were unclear. In one instance, the curtains lifted to reveal an endless black expanse beyond, the patterned floor stretching out into nothingness.

The floor was covered in a distinctive, alternating off-white and dark-brown chevron pattern. It was composed of a hard material, although in one of Dale Cooper's dreams, it was instead a patterned carpet. On one occasion, the arm's doppelganger somehow caused the floor to shake and break apart, revealing a body of water underneath.

Generally speaking, earthly laws of physics did not necessarily apply within the red room, as its arrangement could change from moment to moment, making navigation or escape extremely difficult. The passage of time was equally nebulous; Dib and Mandy appeared to be present in the room in a dream of Laura Palmer over a month before they actually entered it.
Scarlet King

The **Scarlet King**, also known as Khahrahk, is an ancient and demonic Eternal God who is said to have been born before or during the creation of the universe. Unlike the rest of his siblings, the Scarlet King was said to have been "aware," and it caused him great pain. As a result, he made it his unmovable mission to end all of existence.

## Appearance

The Scarlet King has no definitive true form. Even when images of him flash through the minds of his subjects and those who are exposed to him, his appearance is still vague. Despite this, he is described as having a Devil-like figure with large antlers and shadowy tendrils surrounding him. He is also often depicted with eyes on his chest.

One of the followers of the Scarlet King explained to the Doctor and Rose Lalonde that his fists are described as massive and gnarled, holding the chains of his consorts and concubines. The same fists could effortlessly smash a man's throat. They also state that the King's voice is described as similar to "the chittering of a billion infinitesimal insects," swirling and constantly moving. His voice also was neither "high nor low nor cacophonous nor methodical," simply just being.

## Personality

The Scarlet King is nothing more or less than the ultimate personification of destruction, megalomania, and ruthlessness. He appears to be a being of pure and utter malevolence, seemingly focused only on his own "mission" of destroying all of creation and conquering/destroying all other worlds and dimensions of the Multiverse.

## Powers and Abilities

Given that the Scarlet King is currently imprisoned, he has not displayed showings of his true power. Nevertheless, the Scarlet King is said to have apocalyptic power, and before his imprisonment, was able to conquer entire worlds, civilizations, and even destroy lower Eldritch gods. His power and terror were cemented when he devoured his own godly siblings as a way to enhance his own power before going out to destroy all of creation.

His power is so great that even other Eternal Gods such as the Woman from Italy, the Glow Cloud, and even the Hanged King fear him and would rather be subservient to him than to outright challenge him. According to the Glow Cloud, the Scarlet King actually nearly succeeded in destroying all of existence as a whole until he was stopped by some of his own children. The Twelfth Doctor openly expressed fear towards the Scarlet King and revealed that he is taking every measure of preparation to ensure that the Scarlet King is killed once he is released.
Bub

Bub is Neil Downe’s deceased pet pug. Having been ironically killed by a rescue vehicle, Bub has since become one of many ghosts that Norman interacts with.

## Appearance

Bub has the appearance of a typical pug, with light brown fur and a dark brown snout. However, due to his status as a ghost, Bub's ghostly body has a yellow tint to it. Since Bub was run over by a rescue vehicle, his body was sliced down the middle, with his front and back parts moving independently from one another to some degree.

## Personality

Despite being dead, Bub has shown himself to be a happy dog. However, because he is dead, Bub has seemingly lost interest in things that he used to do in life, such as playing fetch with Neil.

## Role in the Story

### Mystery Kids: The Beginning

Bub makes a small cameo in the credits, where Dipper is holding onto his front half while looking at his back half as if he were weirded out by what he had seemingly seen.

## Trivia

* Like Bill Cipher and The Cat, Bub only makes an appearance in the end credits of episode one.
Krampus

Krampus is an evil version of Santa Claus who punishes children who have been very naughty on Christmas. Not just children, but their parents if they have been naughty like the children, too. He has done so for thousands of years, according to Ford.

Along with the vast supernatural powers he holds, Krampus is aided by various demonic creatures, including his unholy masked Elves that are referred to as his "Helpers".

## Appearance

Krampus appears as a monstrous, horned creature with cloven hooves and hook chains bearing baubles with his name on each of them. Krampus wears a screaming human-like mask with long gray hair and a long gray beard. He has long claw-like hands with a couple of gold rings on each of them. He has dark magenta or crimson red eyes and wears a patchwork robe trimmed with dirty fur. He also has a very long tongue, yet unlike in most other depictions of Krampus, his tongue is not forked.

## Personality

Krampus is known as the wicked version of Santa Claus. Krampus's only concern is to punish children and/or parents who have been very naughty on Christmas Day or have lost all their Christmas spirit. If the people, from his torments, cannot repent, they will be sent to the Underworld. Krampus is also shown to enjoy tormenting his victims, but in the hunting/cat-and-mouse aspect of what he does.

## Powers and Abilities

Krampus is a powerful demonic entity that holds vast supernatural abilities. It is shown that Krampus is able to cause severe and harsh snowstorms that can encompass the entire town of Gravity Falls and it is implied that he can actually extend the reach of the storm further. Krampus can also warp the environment to a degree in which Dipper and Dib were constantly returning back to the Mystery Shack no matter the different routes they took when trying to find Mabel. Krampus can also instill life into inanimate objects, namely toys and other ornaments associated with Christmas, and turning them into monstrous versions of the former.
Clamburg

*Clamburg'* is a coastal city, located near Vermont. Vendetta tortures the city's inhabitants with her vicious homemade fiends. Everyone in town, except the new girl Charlotte, her grandmother Charlene, and a teacher named Ms. Minty, is afraid of Vendetta.

## History

It is possible that the city was renamed after Vendetta's favorite dish: clams. Before Vendetta and her fiends came, the city was a regular city with happy and cheerful inhabitants. It was a colorful town with beaches and a thriving clam industry, unlike the present Clamburg, which is mostly gray and dull. There is a lack of sunlight and the sky is either moldy green or light gray. Charlotte's house, however, is the only place in Clamburg which looks like the "Old Clamburg." The grass is green, the sky is blue, and a rainbow is constantly visible above the house.

## Geography

Clamburg is located by the coast of an unknown sea. The coast is full of hills, upon which the city is mostly built. There are also some snowy mountains behind the city. Two nearby cities are mentioned and seen on a map. They are called Tinspit, which is mentioned by Vendetta to have miniature golf, and Molding. Clamburg is possibly located in a state near Vermont, where Charlotte is from.
Carlos

Carlos is a Latino scientist who came to investigate the various phenomena in Night Vale. He is also Soos's cousin and the husband of Cecil.

## Overview

It is never clarified what kind of scientist he is, although in an email to Tad, he says he is not a botanist or a dendrologist, adding "I am a scientist. I study science, not plants or nature." It is likely implied that he is some sort of paranormal investigator. It is revealed that Carlos is in fact a scientist working for the SCP Foundation and was sent by the Foundation to investigate the town of Night Vale.

Carlos also first came to Gravity Falls but only to visit Soos, though he became highly interested in the town's own paranormal oddities like he is with Night Vale, eventually discovering that both towns are related to each other.

## Appearance

Carlos is described as having a voice like caramel with oaky tones, dark and delicate skin, black hair with a "dignified, if premature, touch of gray at his temples", and a strong, square jaw and teeth "like a military cemetery." He wears a lab coat and appears in a later episode wearing a flannel shirt and well-fitting jeans.

## Personality

Unlike most of Night Vale's long time residents, Carlos is not blasé about the strange and horrible events that occur in the small town and is often mentioned investigating the bizarre phenomena. Upon discovering these bizarre happenings, Carlos becomes fearful for the people of Night Vale and tries to warn them about various dangers and events they seem unmoved by or unimpressed by.

Carlos is intensely focused on his work and, at first, refuses to speak to anyone on personal matters or meet with them for anything other than urgent town phenomena related discussion. Despite this, Carlos is shown to have a light sense of humor and deep respect for the Mystery Kids, even to where he finds their presence enjoyable but mostly because a few them are efficient in the fields of science while others have an optimism that helps him see the light side of things despite the dangers. According to Soos, he has a love of "scientifically accurate jokes" and that he will only tell those.
Delirium

Delirium is one of the Endless, a group of beings who embody powerful forces or aspects of the universe, and the youngest of the group. Delirium is the personification of madness itself.

## Overview

She is the most bouncy, energetic, and arguably the strangest of the Endless, to where she speaks of random topics and it is hard to get her to follow a thread of any conversation. Her childlike appearance and nature makes her seem innocent, but she is far from it, visiting mortals in their worst moments of madness.

## Appearance

She is usually quite short, and thin, and looks no older than a fourteen-year-old human girl. One of her eyes is silver-flecked blue, and the other is green. Her hair changes style and color constantly, as do her clothes. Her shadow never reflects her shape, and is tangible, like velvet.

## Personality

Despite being among the most powerful beings in existence, Delirium is scatterbrained and easily distracted; she often forgets the thread of her conversations, and comes out with offbeat and seemingly inconsequential observations. Very occasionally she is able, with an effort, to become more controlled in thought and speech; this effort, as she says later, causes her pain.

Delirium's personality is often very ecstatic, responding jubilantly to almost any action such as reacting with joy at being held in the mouth of a Wyvern. Similar to Death, she has a good relationship with the mortals and is known to get along especially well with humans/aliens that have a similar mindset like her, such as Mabel Pines, Star Butterfly, or Wander. However, Delirium is quick to anger when treated rudely, such as driving a police officer insane for chastising her reckless driving, or threatening to curse Dib into being a half-faced imp madly in love with a statue of Bloaty.

Unfortunately, since she is the youngest and the most innocent of the siblings, Delirium is almost always the vulnerable one, the weak one, and can rarely do things on her own; but she is by no means defenseless. However, since her siblings are very withdrawn from one another, it is unknown who cared for her those first few centuries ever since Destruction was gone but it was Death that took the role of a parental figure towards her. The other Endless (particularly Death and Destruction) seem to be fond of Delirium, to varying degrees, and protective of her. She in turn is affectionate towards them, particularly Destruction.
Dalek

The Daleks were a warrior race made up of genetically engineered mutants. On many occasions, the Daleks openly acknowledged a single Time Lord, the Doctor, as their greatest enemy.

## Appearance

The Dalek casing, originally called "Mark III travel machine", could be separated into three sections. The top was the Daleks' means of vision and communication, a dome with a set of twin speaker 'lights' on the upper part of the sides, and a telescope-like eye-stalk in the middle. This was attached to the midsection by a "neck".

On the Dalek's midsection, the gunstick and manipulator arm were attached. These provided the Dalek's means of offence and operating capabilities. In later models, the midsection was capable of swiveling. Most of the mass of the Dalek mutant was located inside the midsection.

The bottom was the Dalek's means of mobility, consisting of a sturdy base with a skirt-like structure of plates studded with globes. This allowed movement and, in later models, flight.

## Personality

The Doctor described them likewise. The Daleks are widely regarded as violent, merciless and pitiless cyborg aliens, who demand total conformity to their will, bent on the conquest of the universe and the extermination of what they see as inferior races. The Tenth Doctor stated that a Dalek was "not just metal, it is alive," that "inside that shell, there is a creature born to hate, whose only thought is to destroy everything and everyone that isn't a Dalek, too." Intensely xenophobic and bent on universal domination, the Daleks were hated and feared throughout time and space.
House of Mystery

The House of Mystery exists as a location simultaneously in Kentucky and in The Dreaming. The origins of the House of Mystery are unknown. In fact, very little is known about the House of Mystery in general other than that it is sentient and possesses enormous mystical power. It currently serves as a base of operations for the Mystery Kids.

## Description

What is known about the house is that it acts as a repository for all kinds of stories and books. The architecture is indeterminate and actually changes periodically. The same holds true for the inside of the house: the rooms constantly shift about, and one never enters the same room twice. In addition, the house cannot be perceived through technological scans or mystical surveillance. Moreover, the house exists outside of time and space although those who have current ownership of the house can summon it at any time.

## Powers and Abilities

The House is a sentient living being. It is virtually indestructible, and can fix any damages done to it. The House is virtually a realm that houses infinite amount of monsters and organisms, which the owner uses as their personal army. The House can travel through different realms and in between time and space, where the Mystery Kids can use it as a means to travel and escape. The House exist in a "Void of Time." Time does not pass in the House itself, as though it would seem as the residents can spend years in the house without appearing to age.

Any uninvited visitors that unwittingly go inside the house is stricken with severe psychological attacks. They are cursed, and are forced to relive their worst nightmares. Worst of all, they become slaves to the owner of the House and are under their control. The owner of the House can summon them back at the house whenever they need them
Robert Lutece

Robert Lutece is a physicist and the "twin brother" of Rosalind Lutece. Throughout the series, Robert and his female counterpart Rosalind escort the characters to and across their various adventures, offering them aid.

## Overview

They perform several experiments along the way, presenting them with choices and attempting to predict the outcomes. Robert frequently bets against his "sister" and wins most of the time.

As a result of one of their experiments being sabotaged, they now existed across all of space-time, which allowed them to appear wherever and whenever they wanted. They were content with this state, as she could stay together with her "brother" free of restraint from life, death, and all divided barriers of possibility. However, they must not interfere lest they disrupt the flow of history.

## Appearance

Robert wears identical clothing like Rosalind, given that they are alternate counterparts of one another. Robert wears a beige colored suit, with a light brown vest underneath along with a green tie and white shirt. He also wears dark brown pants and spats.

## Personality

Robert behaves in a similar manner to his "sister" Rosalind. He constantly provides cryptic and philosophical guidance towards the characters throughout their journeys and does so in a way that is both whimsical yet sophisticated and posh, but all with a sense of scientific flare, according to the Doctor. He talks much like a stereotypical scientist, with dialogue requiring a greater command of the English language to fully understand.

However, the one difference is that unlike his counterpart, Robert is not a fatalist, often attempting to apply a humane angle to Rosalind's purely scientific perspective. Rosalind describes this by saying that where she sees King Lear, Robert sees only a blank page.
Maxwell Puckett

Maxwell "Max" Puckett is a (reluctant) member of the Paranatural Activity Club and, like the other members, he is also a Spectral. However, being the new kid in town, he discovered his powers more recently than the others. He is known to be somewhat cynical and pessimistic especially given that he has moved with his family to Mayview.

## Appearance

Maxwell usually wears a black sweat shirt with a light red shirt underneath. He also wears a dark blue cap.

## Personality

Max can initially seem to be somewhat cynical and pessimistic, often making snarky and sarcastic comments half the time while dealing with residents of Mayview. Despite this, he cares about his family and friends though, dealing with shoplifters himself rather than ruin his father's optimistic view of Mayview. Though Max is usually a straight man to Mayview's eccentricity, he's not above annoying people for the sake of it or making puns, qualities he shows in full force when he's hanging with Isaac.

## Powers and Abilities

As a spectral, Max can physically interact with other spectral creatures, as well as manipulate his spectral energy as a weapon, though he has absolutely no skill in it as his attempts to fire off a "spec-shot" made of his energy fall flat.

* **Magnetokinesis:** Max's tool is an aluminum bat that grants him the power of magnetism which affects most metal objects, including non-ferrous metals. With this power, he can either attract smaller metals to the bat - ranging from quarters and soup cans to the broken pieces of his scooter - or use it to rocket himself towards a large metal structure. Max claims that he can "aim" it so that only the objects he wants to attract will do so.
Mal

Mal is one of the Lumberjane Scouts. She is the most cautious member of the Roanoke Cabin, excluding the cabin leader, Jen. Mal is adept at constructing plans, but these plans are rarely (if ever) carried out to completion.

## Appearance

Mal has jet black hair shaved on one side, tan skin, and is of average height. The number of earrings she wears varies from artist to artist, but she usually has two or three on each ear. She wears a gray denim vest with band patches, a red flannel, ripped jeans, bracelets, and white slip-on trainers.

## Personality

Mal is the definition of neutral-good. She takes her time to form opinions. Mal gets excited by good ideas and feeds off of Ripley's high energy into forming a well thought-out idea than jumping into action. She is the most innovative and creative, along with being short tempered and being the group's planner. She is also deathly afraid of spiders.
Jude Harley

Jude Harley is a member of Mystery Kids East Coast and the younger brother of Joey Claire, both of whom live in the outskirts of the town known as Hauntswitch.

## Overview

Having originally ventured to New York City to prove once and for all that gargoyles lived there, he and his sister teamed up with Joey’s pen pal, Gaz Membrane alongside Dib Membrane who was one of Jude's online friends, to defeat Zim and save the city.

Jude is mostly described by his love of conspiracy theories and happenings that regard the paranormal or supernatural making him one of the "Para-Bros" alongside Dipper and Dib much to the annoyance of others.

## Appearance

Jude wears a blackish grey shirt with an alien abduction picture on it. He wears plaid pants tied in a belt that has a large buckle. Jude also wears large glasses and is buck toothed.

## Personality

Jude is largely defined by his neurotic tendencies and love of conspiracy theories. He constantly investigates strange tabloids. Although often overly cautious, Jude proves himself to be dependable and is shown knowledgeable in strategy, security and avoidance tactics. He is not above pestering and pranking his sister, however, and is generally pretty goofy.
Psychonauts

The **Psychonauts** are an elite group of international secret agents born with psychic abilities. They work with the federal government to maintain peace around the world.

## Overview

They also investigate Unregistered Paranormal Entities, among other duties relating to psychic research. Most members, though not all, have psychic abilities. Their headquarters is called the Motherlobe, which is located in what used to be the largest Psitanium mine in the world. Truman Zanotto is the current grand head of the Psychonauts, and Hollis Forsythe is its second, or "lesser" head.

Children born with psychic talents are sent to Whispering Rock Psychic Summer Camp, where they are trained to be agents. Truman Zanotto, father to Lili Zanotto, is the grand head of the Psychonauts. Furthermore, some agents of the organization are implied to be quite famous, such as Sasha Nein and Milla Vodello.

The public's opinion on the Psychonauts seems to be quite divided, however, as some people believe the organization is past its prime and not particularly useful to the world. As a result, the Psychonauts no longer receive sufficient government funding to meet all of their needs and are currently experiencing financial difficulties.

## Members

* Truman Zanotto (Grand Head)
* Hollis Forsythe (Second Head)
* Ford Cruller
* Coach Oleander
* Sasha Nein
* Milla Vodello
* Razputin Aquato (Junior Psychonaut)
* Lili Zanotto (Junior Psychonaut)
* Gisu (Junior Psychonaut)
* Sam Boole (Junior Psychonaut)
* Adam Joseph Gette (Junior Psychonaut)
* Norma (Junior Psychonaut)
* Morris Martinez (Junior Psychonaut)
* Lizzie (Junior Psychonaut)
Mono

Mono is a young boy with mysterious and talented abilities who hides his face with a paper bag. He was a friend, as well as a partner, to Six. As the world buckles under the relentless pulse of The Signal Tower, Mono takes refuge where he can. His thin paper mask offers some respite, helping him forget that the world outside hates him, and wants him to fail - but he can't stay hidden forever.

## Appearance

Mono is a short and scrawny pale-skinned boy whose face is hidden by a light brown paper bag with two round eye holes that enable him to see. He wears a one buttoned olive-colored trench coat that reaches below his knees above a brownish-gray shirt tucked into his long brownish-gray pants rolled up at the end. His hands and feet are bare. Mono can also wear items like a key on the side of his coat.

Under the paper bag he wears, Mono has short, messy black hair that sticks out a little bit. It is later shown that without the bag, Mono has a fairly skinny and slightly more angular facial structure and dark eyes

## Personality

Despite Mono barely speaking, his personality is shown in his actions. Mono appears to be a noble, confident, well-meaning boy who is willing to go out of his way to help others, as shown when he struggles to free Six from her apparent imprisonment in the Hunter's house and offers his hand to her. He stays by her side, offering his help again when she asks for it despite her initial rejection of his assistance. He has a degree of compassion, being very clearly disturbed by the decaying bodies in the Hunter's house, as well as initially being shocked upon seeing Six in her monster form when he finds her in the Black Tower.

He appears to be quite purposeful and stubborn in achieving his goals. Mono's main feature is that he likes to wear various objects on his head that hide his face, which may indicate his shyness or unwillingness to show his personality. Fran states his paper bag helps him forget that the "world hates him and wants him to fail", which may mean he considers life to be cruel against him.
Luz Noceda

**Luz Noceda** is a young girl who accidentally stumbled upon a portal to the Boiling Isles, a dimension where mystical creatures are real, and humans are despised.

In order to disguise herself as a witch at the witches' school, she begins learning magic under Eda's tutelage despite not having magical abilities of her own.

## Appearance

Luz is a fourteen-year-old Dominican American girl with tan skin, purplish brown/brownish-purple short hair that is usually styled in a pixie cut, and hazel eyes.

Her clothing consists of a pair of ebony earrings, a short-sleeved half-white and half-indigo hoodie with cat ears attached to the hood, high-waisted jean shorts, dark grey capris leggings, and a pair of white loafers. When she is in nightwear, her pajamas consist of a grey sleeveless top, purple shorts with an orange moon and star, and white-and-indigo socks.

## Personality

Luz is a kind-hearted, outgoing, eccentric, geeky girl. She is eager to find her place in the world and be accepted for who she feels she truly is. She is seen as an outcast on Earth due to making herself seem strange and difficult to engage with by her peers, school staff and her own mother, leading to her having no friends besides imaginary ones or reptilians.

Luz is determined to be who she wants to be regardless of the opposition she receives, even if said opposition has legitimate backing. She is proven to be remarkably headstrong, and her excessive determination and refusal to show conformity lead to her social life and school performance stagnating. This is translated to the Boiling Isles by way of disobeying Eda and getting into trouble.

Despite this, Luz is intelligent and surprisingly introspective when she allows herself the room to breathe, such as when showing Amity Blight how she can perform spells by drawing associated glyphs on paper. Despite being typically cheerful and good-natured, Luz knows when to draw the line, as shown after King insulted and discarded her ideas. Luz has also been shown to utter small phrases in Spanish when experiencing certain bouts of emotion. She is clever, creative and a quick thinker, capable of coming up with solutions to problems on the fly, but if she has too much on her mind, she can be oblivious to things like Amity's crush on her.

However, she is not entirely self-assured as she actually has underlying self-esteem issues, mostly regarding school, calling herself a screw-up and suggesting she belongs in the trash. This sense of low self-esteem has made her a rather vulnerable victim for the more manipulative individuals, such as when she was given false promises by Bill Cipher. Luz does not tolerate when others take advantage of their positions in life, regularly standing up for herself, those who cannot do so themselves or inspiring them to as seen against the likes of Amity and Boscha.
Big Hero 6

Big Hero 6 is the name given to a group of kids living in Tokyo that deal with paranormal threats on a more scientific basis. They are revealed to be "pen pals," or confidants, to the likes of Dipper Pines and Dib Membrane.

## Overview

With the exception of Hiro, who lived in Japan, Fred, a young man who had dual citizenship in both America and Japan, and Baymax, the team’s robot, the team consists mostly of transfer students from San Francisco who were friends with both Hiro’s brother, Tadashi, and Fred. The team officially got their big break, defeating a powerful yōkai and have consistently saved Japan countless times afterward without the public ever knowing of their identities.

It is also revealed that some of the members of the group are familiar with Dipper through the work of Stanford Pines, his great uncle. Stanford himself reveals that he taught them a thing or two during his days as a professor and comically, unlike most teachers, he was more appreciative of their chaotic scientific breakthroughs although he would make sure that they did not get ahead of themselves lest they end up like Rick.

## Members

* Hiro Hamada
* Baymax
* Wasabi
* Honey Lemon
* Fred
* Go Go Tomago
Demencia

**Demencia** is the insane assistant of Black Hat. She is constantly vying for Black Hat's interest in her, but each attempt leads to failure; although overtime her interest seems to shift towards Flug.

## Appearance

Demencia's outfit consists of a navy-blue vest attached to a hood that resembles a reptile, presumably a dinosaur, mismatched shoes, a tracking device on her ankle, and long, striped stockings, of which the one on her right leg is torn. She has a long, distinctive, neon-green ponytail, that comes out from behind her hood, pink bang and an odd eye with yellow iris. Although usually covered by her hoodie, a spiked choker is fastened about her neck.

## Personality

Demencia is shown to be a very energetic, rebellious, mischievous, flirtatious and scatterbrained girl. She often acts without thinking first, which causes many of the group's problems. She can also be very difficult and go directly against orders or rules.

Demencia is also a prankster, seeing as where she would constantly prank 5.0.5. or Flug, though she usually goes after 5.0.5. because she sees him as weak and timid. Even though she is a villain, she is able to form unlikely friendships with others such as Star Butterfly or even Sans, as they can cooperate with another when it comes to concocting pranks and causing chaos. While Demencia can be very chaotic and rebellious, she does have her limits at times and can acknowledge her place in Black Hat's organization.

## Abilities

* **Wall Scaling:** Demencia has the ability to climb walls in a similar manner to a lizard and can even stick to the surface of ceilings as well.
* **Superhuman Agility:** Demencia is an extraordinary limber, and her tendons and connective tissues are twice as elastic as the average human being is despite their physical strength. She has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. She can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs.
* **Superhuman Equilibrium:** Demencia possesses the ability to achieve a state of near-perfect equilibrium in any position imaginable. She seems able to adjust her position by instinct, which enables her to balance herself on virtually any object, no matter how small or narrow.
Jo

Jo is one of Lumberjane Scouts and is a very close friend of April. She is generally calm and analytical, and is shown to be very good at math; she has the Fibonacci Sequence memorized to at least 233.

## Appearance

Jo is tall and thin, with a strong nose and chin. She has olive skin and dark brown shoulder-length hair. She is usually seen wearing a brown jacket, red hoodie, blue striped shirt, jeans, heeled boots, and a necklace. She carries around a brown messenger bag.

## Personality

Jo is known to be very smart and a natural leader. She is also clever, strong, confident, stubborn and loyal. Jo is also self-aware though not on the level of Sans and Mosely.
Boris

Boris the Wolf is a cartoon character that appears alongside Bendy and Alice Angel in many cartoons produced by Silly Vision. Boris is one of Bendy's best friends as well as being a good friend towards Alice Angel.

In the cartoons, Boris is portrayed as an antagonist of sorts towards Bendy, though this is either because of Bendy constantly pulling mischievous pranks on him or Boris himself being a nuisance to Bendy. This is, however, only in the cartoons.

## Appearance

Boris is a tall, anthropomorphic wolf, wearing white overalls and black shoes. A button fastens the two straps to his waist and they appear to have numerous pockets on them. Like Bendy and Alice, Boris also wears a pair of white gloves.

Boris is easily the tallest of the studio's creations. He sports rosy cheeks, freckle-dots on his muzzle, and long ears that are pointing upwards. Like the other cartoons, Boris has pie eyes. Boris appears to have four pointy fangs, and will have full sharp teeth when angered.

## Personality

Boris has a mostly simple-minded attitude and does not seem to care much for those around him. He has moments of being clumsy and will get cross when he is disturbed from his activities. Boris seems to be a bit of a trickster and can outsmart most characters, as seen when Boris wears a ghost costume to scare Bendy off, only to take his trick-or-treat candy basket.

Boris, however, is far from mean-spirited as he is a genuinely kind and generous character who will help out anyone in need even if it means going against the wishes of his tyrannical creators and that includes Bendy himself when the demon was corrupted. Boris can also come off as enthusiastic or ecstatic when he meets new people or toons which in turn makes him give off a goofy yet charming first impression.
Mystery Skulls

The Mystery Skulls are a paranormal investigation group of friends who focus on finding, solving, and stopping any supernatural threat. They do this by traveling across the world, whether it be for vacation purposes or having realized that there is a mystery to be solved. However, in an unknown time, Lewis met his unfortunate demise at the hands of his own friend, Arthur, but in actuality the latter was possessed by a malicious spirit.

## Overview

Originally, the Mystery Skulls were a band of friends who would go around solving mysteries and fighting supernatural threats similar to the Mystery Kids. However, things took a turn for the worst when Lewis met his death by Arthur whom was possessed by a spirit at the time. This in turn caused Lewis to become a vengeful ghost who wants nothing more than to find his killer and make him pay with his very life. Currently, they are still active with Lewis still haunting the Northwest Mansion in Gravity Falls.

## Members

* Lewis (Formerly)
* Vivi (Leader)
* Arthur
* Mystery (Mascot)
Holly Short

Holly Short is a talkative and sarcastic elf that works alongside Artemis Fowl II although mainly through Artemis' manipulation. Their relationship is complicated and edgy at best, although throughout their many adventures, the two slowly become good friends.

## Appearance

Holly has an auburn crew cut, although she later grows a fringe, and hazel eyes, as well as the pointy ears and nut-brown skin typical of her species. She stands at one meter in height, one centimeter shorter than the fairy average, and has a gymnast-like stance. Like all elves, she is child-sized by human standards, but her bodily proportions are adult.

## Personality

Holly Short is a very strong individual. She is constantly forced to prove herself, which has led her to develop a tough and occasionally acerbic personality. She is not afraid to stand up for or, if it is the best way to help people, break rules for, what she believes in.

She has a keen sense of right and wrong, and has been known, on occasion, to be rather tempestuous. Holly is particularly emotional when a friend is hurt or in danger, often blaming herself for events she believes she could have prevented.

Holly is commonly sharp, frequently sarcastic and always ready to insult those who appear to deserve it. She also has a habit of punching people on the arm or shoulder, although that, like her occasional teasing, is actually a way of showing affection. The light blows, much like hugs and kisses on the cheek, are reserved for those she is particularly close to. Despite her toughness and penchant for sarcasm, Holly is usually good humored and as cheerful as circumstances allow.
Casper

Casper, or Casper the Friendly Ghost, is a young ghost who, unlike many other ghosts, is quite pleasant and personable. Indeed, he is the type of ghost who prefers to help and befriend people rather than frighten them much to the chagrin of his uncles.

## Appearance

Casper has the appearance of a small yet slightly obese little boy. He also seems to have a rather large and round head and like any ghost is transparent.

## Personality

Casper is a cute ghost-child with a New York accent, who prefers making friends with people instead of scaring them; it is implied that he used to scare people though he got tired of it. Casper is very friendly and outgoing, but he sometimes appears rather shy. He is also willing to help anyone in need even if it is someone who does not have a particularly good relationship with him.

While Casper can get angry or annoyed, true anger is almost foreign to him as he gives off nothing but friendly and kind vibes towards those he meets. Casper is also shown to get quite upset when people are scared of him and tries his best to make them realize that he is completely harmless. Likewise, he becomes ecstatic and happy when he meets those who are not scared of him at all.

Casper can also be childish and even mischievous as it is evident in where he partakes in certain pranks that involve scaring people. This also applies to him in helping his friends get back at their bullies. However, he is mature and smart enough to realize when he goes too far or when he realizes that what he is doing is wrong. As such, he tries to make it up to the victims while at the same time lecturing them in their ways of bullying and offering them ways to improve and become better which further shows that, despite being dead, he has a big heart.
Charlene

Charlene is a dark, mysterious, mischievous, and strange little girl who has an interest in the macabre and supernatural entities in the Monte Macabre, Mexico.

She is partners with her brother, Pineapple, and a rival of Victor and Valentino. She is also a member of Mystery Kids Mexico and during Olmec’s challenges, the Purple Parrot represented her.

## Appearance

She is a little girl with long black hair with bangs, buck teeth similar to Victor's, and has a dark eye shadow. She usually wears a black dress with a white bow and white socks with black Mary Jane shoes.

## Personality

Charlene is usually mischievous and mysterious. Her behavior often creeps out Victor and Valentino, and she would also be very arrogant around the duo to the point of taunting them. Despite her condescending and creepy behavior towards the duo, she is revealed to have a slight crush on Victor.
Pandora

Pandora is the mysterious planet that resides within a distant galaxy. It is a barren, desolate world filled with dangerous creatures. Pandora is in fact a massive prison that holds back a powerful intergalactic entity simply known as the Destroyer. Pandora's lone moon is named Elpis.

## Overview

Built by the Eridians as an eternal prison for the Destroyer, Pandora has highly unusual features for a celestial body. Everything from aggressive fauna to unpredictable climate to sources of deadly mutations is specifically designed to attract, challenge, and at the same time repel conquerors, researchers and adventurers of all sorts, although when it comes to individuals like Rick Sanchez or the Doctor it makes the visit all the more exciting and worth it.

To keep The Destroyer fed and sedated, the Eridians spread rumors of what became known as "The Vault" to lure unsuspecting treasure hunters to their demise every two-hundred years. Little is known about what else the Eridians have done on the planet, but by the presence of various ruins and the famed Vaults containing The Warrior and the Guardians, it can be inferred that it was used as a remote prison location for other dangerous entities as well. At some point in the future, the Interstellar Hikers came across it in an attempt to acquire its rare and powerful minerals mainly for Rick's own beneficial uses.

## Description

Much of Pandora's environments that have been shown consist of snowy or volcanic-ash-strewn mountainous areas, large desert valleys and coastal stretches. The terrain is criss-crossed with canyons, ravines, rocky outcrops and plateaus. Large bodies of water are also present bordering several of the zones. Due to the repeated presence of raised construction it is likely that many of these areas are much wetter environments during different times of the Pandoran year.
Isabel Guerra

Isabel Guerra is a member of the Paranatural Activity Club, a student of Mayview Middle School, as well as being a Spectral. She is known to be quite headstrong and is willing to pick a fight with anyone who gets on her nerves, even if they are remote.

## Appearance

Isabel usually wears a jacket with a black shirt underneath. She also wears light blue jeans along with light pink and yellow converse shoes. She has long black hair and a tanned skin complexion.

## Personality

Isabel tends to be rather headstrong, and is as quick to fight with her grandfather as she is with malevolent spirits and even those like the Mystery Kids themselves. However, she has been shown to be caring of her friends coming to their rescue such as saving Max from an ambush as well as defending some of the Mystery Kids themselves despite them being rivals. She has also been shown to be somewhat quick thinking, or at least quicker than Max.

## Powers and Abilities

Like all spectrals, Isabel has the power of ghost sight and interaction, meaning she can physically interact with those of the spiritual world where others cannot. Training under her grandfather, she practices and hones her ability to control her spectral energy and combines it with martial arts at an advanced level. She has been described by Mr. Spender as "the best fighter" in the Activity Club.

### Tools

While using Eighfold's book as her tool, Isabel can control the seemingly endless supply of paper within her book and manipulate it into any shape or weapon she desires. She is also adept enough to control paper that is not in directly contact with the book, but any creation she makes cannot move independently of her. Her connection with Eightfold allows her an impressive range with the book, being able to connect with and use its powers from over twenty feet away.