Killshot

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## Killshot

* Default
* Description

* Statistics

## Addtional Information

### Price

3750 A-Coins

*Killshot is a Scout mech.*

## Mech Info

Killshot is a medium energy mech with the highest functional speed in the game. Its highly flexible nature combined with a powerful dash, dealing more damage than a railgun shot, relatively high energy, and decent healthpool makes Killshot a good mech for every type of player. It has become a very popular mech to use because it is so versatile

## Upsides:

Killshot's Dash ability not only deals massive AoE damage, it also aids in capturing control points, retreating, pushing, neutralizing Cheetah mines, dodging rocket mortars and javelins and much more. It's dash ability also gives it the title of "fastest mech'. With a decent healthpool and energy capacity to top it off, Killshot is not a mech to mess with. Able to use some of the strongest weapons out there, being around an enemy Killshot is a death sentence. The ability cooldown for the Melee Dash is very low too, making countering when the ability is on cooldown no viable option.

## Downsides:

Other than its weakness to tank mechs, like Juggernaut and Ares, and negators like Zephyr, Killshot also has relatively low health. It is also severely outclassed by Nomad, because it basically a direct upgrade from it.

## Strategy

### Using:

Killshot, while effective even when played bad, requires great skill to master. It's important to know when to use the dash offensively, defensively or not at all. It is important to note that even though the dash is very powerful, dashing into two or more full health mechs or dashing while your weapons are reloading is suicide, especially when fighting tanks with heavy energy capacity. Picking off weakened and alone mechs is where Killshot shines the most. You can also utilize the dash to escape to safety from opponents if you are in a bit of a pinch

### Countering:

The only real way to counter a full health Killshot is by using the aforementioned Juggernaut, Ares, Guardian or Zephyr. Dealing with Killshot at long range is also an option (see Longarms and Railguns). After the Surge buff, the mech completely counters Killshot.

## Builds

These are the most optimal builds for Killshot:

* Arc torrents: simple yet effective. Massive damage, but gives opponent time to attack.
* Missile rack: While one of the harder weapons to use, when done correctly it is a lethal combination. The dash ability is useful for escaping while on cooldown, or finishing off the tanks who can survive the missile rack's massive damage.
* Shotguns: Getting close with the dash, dealing massive cone-AOE damage. Better than arcs in most cases
* Javelin racks: a very popular build early to mid game. Very effective. With the recent addition of Jav12s, it might be the best Killshot build. Cyro Javelins work too.

* Rocket mortars: Killshot's dash allows for a quick way to get far enough away to fire at an attacking mech, just be aware of your rear armor.
* Carbines: Powerful rapid-fire weapon paired with the dash can get you a solid shot at a mech's rear armor.
* Disc launchers: Area of effect weapon with massive damage, paired with the powerful area of effect dash is a danger to even the most powerful of tanks. However, they do cost a lot in energy capacity. It also allows a Killshot to shoot around corners.
* fragment guns: similar effect as the shotgun, only dealing much more damage with the power to quickly blow a mech to shreds

## Miscellaneous

* Killshot was one of the three mechs nominated for the Best Mech Title.