Future Society

*The evolution of society has never been linear. Times of unrest and
upheaval produce rapid change, followed by long periods of stasis in the
 absence of the necessary ingredients for further change. The world is
undoubtedly in the midst of a time of great change: society is certainly
 evolving. But into what?

 Not since antiquity have single
persons held as much practical power over the direction of society as
Free Cities arcology owners now have. Naturally, different Free Cities
notables are going different ways with their great power. Many are
building new societies as different from each other as they are from the
 old world.

 One arcology might hold a society that is moving
towards a fundamentalist interpretation of an old slave-holding
religious tradition. Another might pay homage to historical racially
segregated societies. A third might see intentional manipulation of
gender roles that have held since the start of recorded history. And
these three arcologies might well be each other's neighbors.

 — Lawrence, W. G.,* Guide to Modern Slavery, Online Edition. Accessed April 2, 2032.

**Future Society Models** are societal goals the player can select and pursue for the arcology. It is possible to maintain five future society goals at once. The first is unlocked after week 5 for players with greater than rumored(3000) reputation, or at game start with the Social Engineering character option; the rest unlock as the player achieves higher reputation levels.

All societies approve of specific things, usually slaves with specific characteristics; some societies also have dislikes. All societies are advanced by the things they approve of and slowed by the things they disapprove of, and all societies give and take reputation when approving and disapproving. All societies unlock unique events, arcology upgrades, and slave behaviors; some even unlock special clothing.

Money can be expended to directly advance future societies; the spending level can be set from the future society submenu of the arcology management menu. These funds are automatically spent each week. Once a future society is fully adopted (as noted on the future society submenu), this spending does not advance the society further. However, it can provide a guarantee against loss of progress should the player do something the society strongly disapproves of. Also, the spending is applied equally to all active future society models, meaning that there is no loss of efficiency in spending if the player has two maximized models and one still under development.

* Ethnic Supremacy
* Ethnic Subjugationism
* Gender Radicalism
* Gender Fundamentalism
* Paternalism
* Degradationism
* Body Purism
* Transformation Fetishism
* Maturity Preferentialism
* Youth Preferentialism
* Slimness Enthusiasm
* Asset Expansionism
* Pastoralism
* Physical Idealism
* Chattel Religionism
* Multiculturalism
* Roman Revivalism
* Egyptian Revivalism
* Edo Revivalism
* Arabian Revivalism
* Chinese Revivalism
* Aztec Revivalism
* Antebellum Revivalism

Pregmod adds:

* Repopulationism
* Eugenics Focus
* Hedonistic Decadence
* Petite Admiration
* Statuesque Glorification
* Neo-Imperialism Revivalism
* Intellectual Dependency
* Slave Professionalism