Phasmalist tree

The **Phasmalist tree** is a memory tree which gives the player character the ability to summon an apparation, which can aid the player character during battle when summoned. It's also the memory tree of the workmanship skill Enchanting and to be able to summon more powerful apparations, the player needs to develop Enchanting as well. The skill of Phasmalism, the manipulation of souls by binding them to a talisman, is part of the Sinistra school and thus forbidden in Enderal.

Unlike any creature summoned with entropy spells, the apparation summoned by the player character is completely customisable with equipment, spells and the attributes develop, when the player character gains a level. The apparation does not have a summoning time, but the apparation is not allowed to enter cities (until a memory is unlocked) and when its gets "killed" during combat, the player character will suffer an increase of Arcane Fever as penalty.

The player does not gain the ability to summon an apparation until the third memory, Talent: Summon apparation is unlocked. As such, it might not be the best memory tree to start developing when beginning the game. This skill can be combined with any player character build.

For a list of all soul locations, see the side quest page Souls.

## Creating talismans

The talismans are the amulets which have a human soul bound to them. When created, it behaves similar to a quest item, as they cannot be stored or dropped in containers and they have zero weight and value. Creating them goes this way:

* Find and collect a soul with the Net of Souls talent and have the approriate tier unlocked.
* Have the Soul Smith memory of the soul or higher unlocked.
* Meet the enchanting skill required for the soul level.
* Gather the ingredients needed for creating the talisman
* go to a Phasmalist workbench and create a talisman.
* (optional): customise the equipment, combat style and give the talisman any spells. See the Spectralizing section for the details.

## Summoning and banishing

When the first talisman is created and the Talent, Summon Apparation is unlocked, equip the talisman, which is located in the armor section of the inventory and can be equiped like an amulet, use the talent to summon the apparation. It will aid the summoner in battle. Like summoned creatures and followers, its current health, mana and stamina are displayed in the top-left corner of the screen. Due to Phasmalism being a forbidden skill, they cannont be taken inside towns and cities and will be banished when entering one. This can be prevented with Phasmalic Veil memory.

When an apparation is banished, either due to death (running out of health), unequiping the amulet or entering a town, the player character's Arcane Fever will increase, according with the percentage of health the apparation lost before dying, with a mimumum increase set by the tier of Summon Apparation.

## Making apparations stronger

Making apparations stronger can be done the following ways:

* Equipping items enchanted with the effect of Strenghten apparation.
* Increases one's own character attributes.
* Unlocking memories from the **Phasmalist tree**.
* Giving the apparation better equipment at a Phasmalist workbench or tomes for spells.
* Unlocked an Affinity class which benefits apparations, such as Spectralist, Soulcaller or Spectral warrior.
* Using a different apparation, usually of a higher rank. See Souls for more information.

## Memories

In this table you can find all information on all memories in the skill tree. The table is ordered from bottom to top and from the left to the right of the skill tree. The player can invest 30 Memory points to gain all memories in this tree.

## Related pages

* Souls, for a list of all locations and the needed items.
* Introduction to Phasmalism.
* Phasmalist workbench
* Net of Souls
* Summon Apparation