V1.7.9a

## Documented Changes

### Gameplay Changes

* Reduced the chance of Baby Plum being struck by a ballistic missile on death to 0.0001% (was 100%)
* Increased the maximum damage dealt by  when pushed.
* Added special interactions with  and  Judas'  when executing a perfect block with .
* no longer wastes a charge if released after being fully charged by clearing a room.
* now has a more intuitive interaction with .
* Flying enemies will now be teleported to accessible positions if rerolled into non-flying enemies by the
* will now immediately spawn its spikes in the middle of the room when picked up in a Devil Room
* Added unique drops to Corpse polyps
* Added a proper death portrait for the Mausoleum door
* Renamed the "Glowing Hour Glass" to "Glowing Hourglass"
* Updated a few item qualities
* Updated localization files

### Fixes

* Fixed the game failing to start on Windows 7.
* Fixed  moving in the wrong direction when thrown using .
* Fixed  spinning while held with .
* Fixed exchanging active items in the Death Certificate area not kicking the player back to the main floor.
* Fixed Mega Satan's door being able to spawn in the  area if  was used in the Chest or the Dark Room.
* Fixed  crashing the game or not teleporting the player to the correct room when used in the  area.
* Fixed a crash caused by using  with .
* Fixed  setting  Bethany's Soul Heart counter to zero.
* Fixed  sometimes providing infinite invincibility while remaining in contact with an enemy.
* Fixed the  being able to affect Delirium when transformed into certain bosses.
* Fixed several enemies not being correctly devolved by the .
* Fixed  wisps rerolling hit enemies into random enemies instead of devolving them.
* Fixed the  still causing the  full-screen animation to play.
* Fixed Glowing Hourglass infinitely regaining uses when traveling between floors.
* Fixed Glowing Hourglass uses not decrementing when used with the  trinket.
* Fixed Glowing Hourglass uses not decrementing when reverting  Tainted Lazarus to his other form.
* Fixed Glowing Hourglass uses resetting when swapped between  Jacob and Esau.
* Fixed  not always losing its charge when mimicking Glowing Hourglass with .
* Fixed  allowing challenges and daily runs to continue beyond their intended goal.
* Fixed  Tainted Forgotten's items not being rerolled by dice rooms if they were triggered by  Tainted Soul.
* Fixed  Tainted Forgotten not gaining damage increases from .
* Fixed not being able to buy items surrounded by spikes from  while invincible.
* Fixed backdrop graphics for L rooms not loading properly in the Womb.
* Fixed a couple of room layout issues in the Catacombs and Gehenna.

### Modding changes

* Devolution entries can now be added to <entity> elements in entities2.xml to make modded enemies compatible with the D10, syntax is <devolve id="type.variant.subtype" weight="weight" /> (ex: <devolve id="10.1.0" weight="1" />)
* Devolution entries are randomly picked according to the room's seed if more than one entry is present (enemies of the same type in the same room will always devolve into the same entity)
* Devolution ID follows room layout rules, i.e. 999 is used instead of 1000 for effect entities, 1000 and higher are used for grid entities, allowing certain enemies to be rerolled into rocks or other obstacles
* Added MC\_PRE\_ENTITY\_DEVOLVE(Entity) callback for more complex custom behavior, returning true overrides default behavior
* Added HUD:Update(), HUD:PostUpdate() and HUD:Render()
* Added missing enums to TearFlags, SeedEffect and SoundEffect