recursal/Fanatic-Fandom huggingface dataset:
The King of Hours

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

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> The King of Hours
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> Art from Sunless Skies.
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> ### Location
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> Albion (former)
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> ### Affiliation
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> Judgements (former)
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> ### Related
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> The Sapphir'd King (enemy)
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> *"The body of the sun is still cooling. A few embers continue to glow at its core, a low and sullen red."*
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**The King of Hours**, also known as **the Martyr-King**, was the Regent of Albion, or at least the space that would become it.

## Eternal No More

During his reign, this Regent used his power as the king of all time to hold his realm in a state of eternal daylight, a **Golden Day**. The Sapphir'd King didn't like this state of affairs very much since he adheres to the Amaranthine Conjunction, the belief that all things must end; so he had the King of Hours murdered using poisoned words. A long, (long, long,) long time after his death, the Clockwork Sun took over his domain, and Albion took all the credit for his death.

## The Unseen Queen

The King had a daughter, a being by the name of **the Unseen Queen**, who resides in the underworld of New London. The Queen is a flirtatious spirit who manifests as a painting of a noblewoman with her face scratched out. In his last moments, the King used his last remnants of the Golden Day to create **the Martyr-King's Cup**, an artifact that can grant the imbiber immortality. As a result, he stole the moment of his daughter's birth to evade death and transform into the Storm that Speaks. The Unseen Queen *heavily* resents her father for creating the endless day where she never shone, as well as for using her as a contingency to escape his death. One day, she may take her revenge.

One of the erstwhile questers for the Cup, and one of the most successful of them, says that the Queen "is nothing; she is less than nothing. She never existed."

## References

1. ↑ Contemplate the dead sun, *Sunless Skies*
2. ↑ 2.0 2.1 Investigate what killed the sun of Albion, *Sunless Skies*
3. ↑ 3.0 3.1 Ask about the Golden Day, *Sunless Skies*
4. ↑ Hand over the Dignity of Albion Bill, *Sunless Skies*
5. ↑ Contemplate the dead sun, *Sunless Skies*
6. ↑ The Queen joins your crew, *Sunless Skies*
7. ↑ Description, *Sunless Skies*
8. ↑ Ask her about the Cup, *Sunless Skies*
9. ↑ Ask about the King of Hours, *Sunless Skies*
10. ↑ Ambition: Ask the Conformer for the location of the Martyr-King's Cups, *Sunless Skies*
Seven-Throated Warblers

> *"It lives wild now, but it was bred to give testimony in the courts. Concerned with evidence, motives, and explanations, whether accurate or not. Sometimes one throat contradicts another."*
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**Seven-Throated Warblers** are avian beings that possess seven heads and seven strikingly-red throats. These creatures roam the wilds of Parabola, but they were originally bred to provide testimonies in court. Warblers reside in their **Terraced Nests** in Parabola, which are enormous trees with seven trunks and large canopies, and they possess beaks that are hard as steel, making them powerful fighters should they feel threatened. Their nests are also littered with many documents of ancient trial proceedings, and they seem to enjoy reading such legal documents for entertainment. Unlike many Parabolan creatures, Seven-Throated Warblers are also capable of crossing the mirror with no known ill effects.
Seven-Throated Warblers are capable of speaking human languages, and each head has a unique personality and temperament. Because of its unique speech patterns, the Warbler's song is also known for being quite unnerving. However, the Warbler's utterances aren't always completely sincere, and they may make unsubstantiated comments or expound flattery. This insincerity can cause a severe buildup of venom in the Warbler's throats, and they spit up this venom in the form of powerful egg-shaped explosives called **Hillmovers**.

A Seven-Throated Warbler.An ordinary Seven-Throated Warbler, or is it?A Hillmover.
## References

2. ↑ Face the Seven-Throated Warbler in its Terraced Nest, *Fallen London*
3. ↑ Embattled with the Seven-Throated Warbler, *Fallen London*
4. ↑ Capture the Seven-Throated Warbler, *Fallen London* *"[...] bush leaves are [...] paper, written over with ancient trial proceedings."*
5. ↑ Better understand the metabolism of poisons, *Fallen London*
6. ↑ Offer a habitation to seven very small Fingerkings, *Fallen London*
7. ↑ Parabolan Quarry, *Fallen London* *"Its song is too familiar. And the lyrics!"*
8. ↑ Excretion, generation, the expulsion of toxins, *Fallen London* *"One of them does spend an afternoon complimenting you on your scientific genius."*
9. ↑ Ask her to help with ordinary research (April) 1, *Fallen London*
10. ↑ Excretion, generation, the expulsion of toxins, *Fallen London* *"[...] it vomits out another Hillmover [...] A [...] remark on the toxic effects of insincerity," [...]"*
Mercere

Mercere est une maison fondatrice de l'Ordre.

## Philosophie

Le but de la maison Mercere est de faciliter le commerce, la circulation d'informations et les échanges entre les membres de l'Ordre hermétique.

C'est une maison de tradition romaine forte, qui ne recrute que parmi les descendants de son fondateur ou les descendants de ses premiers apprentis.

## Histoire

Le fondateur de cette maison a un jour perdu ses pouvoirs magiques. Mais il a décidé de rester dans l’Ordre et de lui fournir des services qu’il ne possédait alors pas. Mercere est devenu le premier messager de l’Ordre. La maison Mercere s’occupe donc de la communication.

On les appelle souvent par abus de langage les Toques rouges, à cause du badge qui est le signe distinctif de leurs mages confirmés.

On trouve dans cette maison des personnes qui ne possèdent pas le Don. Malgré tout, tous les apprentis Mercere, qu’ils aient le Don ou pas, passent 15 ans d’apprentissage comme n’importe quel magicien. Ils sont considérés comme des magiciens à part entière.
The Forgotten Quarter

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## The Forgotten Quarter

Nothing. Nothing? ...nothing. Art from FL.

### Music

Labyrinth of Tigers

*"The Quarter is the last remnant of the Fourth City, which the Bazaar acquired five hundred years ago. Statues of warrior-kings line silent avenues. A fountain shaped like a silver tree stands before a ruined palace at its heart."*

*"You can generally find your way out of the Forgotten Quarter. It's just difficult to remember afterwards how you did it."*

The **Forgotten Quarter** is the last surviving remnant of the Fourth City.

**UNDER CONSTRUCTION**

## Unchartable

The Quarter lies south of London. It's frequently the location of archaeological expeditions; it is also a magnet for scholars of the Correspondence. The Quarter warps and twists when an explorer is not looking, apparently this is because the Quarter is closer to Parabola than usual. The Quarter as a whole is infested with Devils, sorrow-spiders, and who knows what else. Getting on the devils' bad side is a *not a good idea*.

The Quarter also contains the gateway to the Cave of the Nadir.

One day, when the Sixth City falls, London will simply be a pile of relics hidden in a Quarter of its own.
The Dome of Scales

Jade scales and emerald smoke.

> *"A vast, broken dome soars over the jungle. Here, a fragment has fallen from the dome and embedded itself in the earth like a monolith. You step closer. It is a single scale of smoky jade, higher than you are tall.*
> *"In the dome's blue shadow, the jungle floor is littered with bones. Cat skulls are piled in staring mounds. The scattered vertebrae of serpents crunch underfoot."*
>
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The **Dome of Scales** is a contested landmark in Parabola.

## A Key Battleground

The exact features of this enormous jade dome shift depending on who is controlling it. The only constant of the Dome of Scales is that the Skin of the Sun hangs in the sky above it.

Although the scales of the Dome denote it as a construction of the Fingerkings, within the Dome, through the aforementioned bronze gates, is the entrance to the **Palatinate of Cats** - a grand estate that the cats fight to control.

## References

1. ↑ Parabolan Panther, *Fallen London*
2. ↑ 2.0 2.1 The Top of the Dome, *Fallen London*
3. ↑ 3.0 3.1 The Dome of Scales, Occupied, *Fallen London*
4. ↑ 4.0 4.1 The Restored Palatinate, *Fallen London*
5. ↑ The Dome of Scales, Adorned with Rubies, *Fallen London*
Mr Wines

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

### Affiliation

The Masters of the Bazaar
The Echo Bazaar

> *"To the wicked and the wise! To the hungry and the sharp!"*
> *"Trade in anything drinkable comes under the jurisdiction of Mr Wines. Though it can't be bothered with water. Entertainment, music and the business of the ladies of the evening are also its domain. There's supposed to be some sort of dispute about dreams."*
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**Mr Wines** is an extravagant and indulgent Master of the Bazaar.

## Party On

Known for entertaining guests at huge revels, this Master in charge of the trade in all things drinkable, including medicine and excluding water. As one of the more accessible Masters, it is out and about in London relatively frequently. Most of the time, though, it conducts business through its favored servant, **Jervaise**. It is in charge of a group of dancing beauties who are often misassigned by zailors to Mr Veils.

Though Mr Wines is not known for its misdeeds, it and Mr Cups drove the Watchmaker's Daughter, a talented craftswoman whose toys came alive, to suicide. Mr Wines is also London's most notorious cheque-skipper, and has a reputation for leaving others holding the bill for parties here and there. It also sells harmful substances under the label of "absinthe", including one that aids "a friend and colleague".

Mr Wines was known as the **Khan of Dreams** during the time of the Fourth City,, **the Cloaked Emissary** in Surface Karakorum in *The Silver Tree,*, is called **M. Mourvèdre** in visions of a possible future Paris, and is called **the Crowned Saint** by the Cult of the Sanctified at Avid Horizon in the *Sunless Skies* timeline*.*

## References

2. ↑ 2.0 2.1 Sidebar Snippets, *Fallen London*
3. ↑ ...an incognito Master?, *Fallen London*
4. ↑ Mr Wines is holding a sale!, *Fallen London*
5. ↑ Go back to the Albino Rat, *Fallen London*
6. ↑ Supply the revel with the necessaries, *Fallen London*
7. ↑ Extracting the payment, *Fallen London*
8. ↑ *Fallen London,* Tell her everything
9. ↑ *Fallen London,* An exposé on the dangers of Absinthe
10. ↑ A long-ago burglar?, *Fallen London*
11. ↑ The Cloaked Emissary's Secrets, *Silver Tree*
12. ↑ Lost in Reflections, *Fallen London* *"In the Neath, [M. Mourvèdre] was called Mr. Wines."*
13. ↑ Give an Offering, *Sunless Skies*
The Cantigaster

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### Related

The Duchess

> *"You can see immediately that the Cantigaster was once a man. Now he is a living, shuddering sac of poison. His flesh swells green and soft like rotting fruit. Foul venoms ooze beneath his skin."*
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**The Cantigaster** is a bloated and horrifying creature, which possesses - and oozes - the deadliest venom known to man.

## A Permanent Form of Death

The Cantigaster is locked away in the Palace cellars, where it is occasionally attended to by the Duchess.

Cantigaster venom can bring a more permanent form of death than that usually suffered by residents of the Neath, and it works best when applied to a blade. The Cheery Man was poisoned with half a drop of Cantigaster venom, which left him barely able to walk. It's possible that the Duchess is immune to Cantigaster venom; after all, she is not very careful with her procedures.

## What He Was

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"The Duchess kisses him fondly and they embrace. You watch as the Duchess... as she milks the poison from his skin. The Cantigaster sighs with relief as his venoms trickle into a stone bucket. The Duchess looks up. Has she seen you? You flee the cellar."*
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Beneath the oozing, swollen flesh of the monster is the Duchess's lover, bitten by an asp before the fall of the Second City in Egypt. The Duchess bargained with the Bazaar to save her beloved's life in exchange for her city; he lived on, but in this tormented state. The Duchess still visits him at midnight each Sunday in the third wine cellar under the Shuttered Palace to milk venom out of his skin and bring him relief; what she takes away, presumably, is Cantigaster venom.

The Cantigaster's true identity is inconclusive, but there are several implications that he is the pharaoh Akhenaten.
Mr Iron

Some dexterity required.

> *"Tools, printing-presses, guns, steam-engines: taxes from trade in these are payable to Mr Iron. They say it never speaks, but can write with both hands simultaneously."*
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**Mr Iron** is in charge of trade in tools, engines, weapons, and printing presses. Silent and humorless, it is best known for communicating only through written means, often writing with both hands at once. It also heads the Iron and Misery Company, and supervises its Funging Station in Demeaux Island, one of the most abhorrent places in the Neath.

Mr Iron actively discourages individuals from gaining notoriety and forging their own stories, as it seems to have a degree of animosity with the Bazaar. Rumor has it that it is also secretly in charge of the game of Knife-and-Candle.

Mr Iron has also been known as **Mr Bronze**, was known as the **Khan of Swords** during the time of the Fourth City, and is called the **Saint of Blades** by the Cult of the Sanctified at Avid Horizon in the *Sunless Skies* timeline.

## References

2. ↑ Demeaux Island, *Sunless Sea*
3. ↑ Accept the invitation 3, *Fallen London* *"THERE IS MORE THAN ONE GREAT GAME. LET NONE OF US BE CHESSMEN. BE CAREFUL WHO YOU ARE. DO NOT TRUST THE BAZAAR. I HAVE NOT WRITTEN THIS NOTE."*
4. ↑ A cowled and silent figure, *Fallen London* *"BEWARE COMEDY. BEWARE TRAGEDY. BEWARE THE STORIES. MOST OF ALL, BEWARE HAPPY ENDINGS."*
5. ↑ Knife-and-Candle: The Gamekeeper's Cottage, *Fallen London*
6. ↑ Dubious attribution, *Fallen London*
7. ↑ Give an Offering, *Sunless Skies*
The Cedar-Woods

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
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### Affiliation

Independent

> *"These devils guard the woods here. The forests have existed long before London, and provide cover from watchful eyes. An accord with the Guild lets them make use of the river that runs through the grove, in exchange for certain intelligence."*
>
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The **Cedar-Woods** are an ancient forest of burnt trees in the Hinterlands, accessible from Jericho Locks. The woods have been disowned by Hell, and so have its residents: exiled devils wearing tattered uniforms. They patrol the woods in secret, and have been given permission by the Guild of Gondoliers to use the woods' river in exchange for providing information to the Guild. Notably, this agreement has been kept secret from London.

## References

2. ↑ Leave the barge (The Cedar-Woods), *Fallen London* *"The forests have existed long before London [...]"*
3. ↑ Give him a report on the cedar grove, *Fallen London* *"The burnt woods east of Hell [...]*
4. ↑ Charter a barge to the Cedarwood, *Fallen London* *"[...] return to the scorched wood, forsaken by Hell."*
5. ↑ Discovered: The Cedar-Woods, *Fallen London* *"A burnt-out forest [...] Exiles and traitors make their home [...]"*
6. ↑ Leave the barge (The Cedar-Woods), *Fallen London* *"Devils in [...] battered uniforms, [...] regalia in burnished gold. [...] These devils guard the woods [...] The forests [...] provide cover from watchful eyes. An accord with the Guild lets them make use of the river that runs through the grove, in exchange for certain intelligence."*
7. ↑ Give him a report on the cedar grove, *Fallen London* *"They must be careful. We must be careful. London doesn't know everything that happens here."*
Skite

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

### Affiliation

The Presbyterate

> *"No. I am Skite. We do not heal. We are not reborn. I won myself these years. Now it's over."*
>
>

**Skite** is a mysterious kingdom located deep in the Elder Continent. Not much is known of this place, but most of its inhabitants are covered in deep scars, as they lack the ability to heal or rejuvenate themselves.

## A Story

In ages past, the Queen of Skite fell in love with the King of Statues. So she took a hammer and struck him seven times. From the first strike, she made an axe. The second, a sword. From the third, a knife-of-power known as **the Knapt**. The fourth strike, a stylus. The fifth strike produced an unforgeable seal. The sixth strike only produced a needle. And from the seventh, nothing.

> *"I love you," she said to the wind.*
>
>

## References

1. ↑ 1.0 1.1 Flint, *Fallen London*
2. ↑ Flint, *Fallen London* *"We do not heal. We are not reborn. [...] their bleeding scars mark them as children of Skite..."*
The House of Chimes

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### Music

House of Chimes

*"I've heard tell that there's a fancy club for exceptional sorts. It's on the river, in the shell of some old clock tower. The things that go on there! They'd curl your hair and clench your toes."*

The **House of Chimes** is an exclusive club run by the Masters, with an exorbitant monthly fee. It is housed in what was formerly known as Big Ben. Upon their first entrance, patrons must prove why they consider themselves exceptional. Only then will the House's resources and opportunities be available to them.

## The Biggest of Bens

During the move to the High Wilderness, Big Ben was moved together with Parliament, leaving the Masters of the Bazaar behind in The Neath. Both buildings were set adrift together in the skies of Albion, away from London. Big Ben has been renamed "The Tower of Chimes", and no longer houses the club.
The Edict of Towers

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
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### Affiliation

Hell

> *"The Edict borders the southern flank of Hell, where once flat plains rolled away the white walls. Here, Hell dug deep and where was once was nothing, Hell installed a myriad of mirrors. To navigate, one requires the ability to see both what is and what could be; to reject the was never."*
>
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The **Edict of Towers** is a fortification of Hell located near Marigold Station. It is a massive labyrinth of mirrors that blur the line between Is and Is-Not; in fact, *less than one fifth* of the area can be considered "real." From beyond the mirrors, the vistas of Parabola are visible.

While it is now abandoned, the Edict was built to defend Hell's southernmost flank, back when Hell still resided in Parabola. It is littered with the detritus of past invasions, long predating the Campaign of '68. The mirrors here are extremely disorienting to navigate, their traps and treacheries designed through accords with the Fingerkings. At the heart of the Edict is its original mirror: a massive, shattered piece of glass, held in place by thorned flowers and missing several of its shards.

## References

2. ↑ Walk the Edict of Towers, *Fallen London* *"An ancient Hell defence [...]"*
3. ↑ The Edict of Towers, *Fallen London* *"The Edict is a labyrinth of walls and towers, [...] only a fifth – or less – is real."*
4. ↑ Walk the Edict of Towers, *Fallen London* *"Here, Hell [...] installed a myriad of mirrors."*
5. ↑ Recover the Dauntless Knight, *Fallen London* *"Through the glass, Parabola appears, vivid as daybreak."*
6. ↑ The Edict of Towers, *Fallen London* *"Hell has abandoned this place."*
7. ↑ Walk the Edict of Towers, *Fallen London* *"The Edict borders the southern flank of Hell [...]"*
8. ↑ Return to the Edict of Towers, *Fallen London* *"Where Hell is defended by a glass labyrinth of falsehood."*
9. ↑ The Edict of Towers, *Fallen London* *"An ancient defence of Hell, from its time in the Is-Not."*
10. ↑ Explore the walls, *Fallen London* *"[...] you can make out the remnants of ancient armour, [...] London cannot have been the first to attempt an invasion. It was not the first to fail."*
11. ↑ Recover the Dauntless Knight, *Fallen London* *"The Edict is [...] designed to break the minds of its captives. [...] The mirrors punctuate the vista, [...] Always the same image, [...] Is this where you started?"*
12. ↑ Recover the Dauntless Knight, *Fallen London* *"[...] you pass between mirrors, negotiating the concords of the Fingerkings [...] old concords with the powers behind the Glass ward the towers into a mirror-maze."*
13. ↑ Recover an artefact of Hell (The Edict of Towers), *Fallen London* *"[...] you find your way into the heart of the Edict, where the original mirror sits. [...] length of a cathedral facade, [...] a frame of violets and roses. Their thorns [...] holding it in place. [...] it has been broken. Several shards are already missing: [...]"*
The Corresponding Ocelot

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"Eye-watering sigils occasionally form in his fur. Writes impassioned letters to the press. Enjoys a belly rub."*
>
>

The **Corresponding Ocelot** is a strange spotted feline that's capable of speaking human languages, and it's notorious for its passion for writing and journalism, as well as its fondness for belly rubs. The spots on its body may rearrange themselves to form Correspondence sigils, which may reflect the Ocelot's mood or experiences.

The Corresponding Ocelot
## References

2. ↑ Feed the Somnolent Hyena Empyrean Redolence before breeding it, *Fallen London* *"The ocelot [...] "Well, that was quite a distressing experience. [...]"*
3. ↑ Corresponding Ocelot, *Fallen London* *"The Ocelot flops onto his back [...] the symbol for 'an exchange that is both monstrous and scrupulously honest' near a foreleg."*
New Newgate Prison

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## New Newgate Prison

* Header
* Sunless Sea
* Postcard

### Alias

The Spike
The Ceiling Academy

### Music

New Newgate

> *"The prison regulars call it 'the Spike', or, sometimes, 'the Ceiling Academy'."*
> *"The windowless tip of the stalactite which contains the prison is for solitary confinement, and the oubliettes."*
>
>

**New Newgate**, Fallen London's foremost prison, is a fortress carved from a massive stalactite, replaced Old Newgate Prison around 1875.

## Welcome, Delicious Friend!

     All prisoners are required to wear satin masks. Supplies and prisoners are brought in and out of the prison via airship. Strangely enough, these supplies include large quantities of candles *(obviously because it's dark... right... right?)*. Unpleasantly, and on a slightly related note, prisoners have been known to be found with their masks missing, with swaths of the skin beneath torn away *(fights can get brutal, mind you... right?)*. The prison itself is quite shabby, brawls break out daily, and the cells are damp and unforgiving. Furthermore, the Gaolers are quite eldritch; they don't speak, and no one even knows if they're truly human. The tip of the prison is used as a solitary confinement of sorts, and it's said that if the prisoners ever riot, the prison will fall off the roof and hit the Unterzee (possibly creating a second Godfall?).

## The Masks Come Off

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> *"It is said she was the first prisoner to be cast into New Newgate. That her crime is unspeakable. You know her only through her letters, which are neatly-written, filled with lurid detail about her fellow inmates, and stained with candle-wax."*
>
>

As it turns out, the prison is actually infested with Snuffers (ah yes... *that* explains *that*). The satin masks are designed to protect inmates from having their faces ripped off, and they're about as effective as one might expect, i.e. they aren't.

The prison's first inmate apparently did something so horrible it took a secret convention of judges to lay out her sentence; it's possible she too is a Snuffer.
The Labyrinth of Tigers

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## The Labyrinth of Tigers

More than a mere petting zoo. Art from FL.

### Notable Figures

The Tiger-Keeper
Mr Inch

### Music

Labyrinth of Tigers

*"The LABYRINTH OF TIGERS is open under the patronage of the LONDON ZOOLOGICAL SOCIETY to CAUTIOUS VISITORS for EDUCATIONAL PURPOSES. Here you may see the DEVIL-APES of FAR MANDELAY. The THING IN THE MIRROR. The CANTIGASTER'S CHILDREN. The gargantuan CAVE-SNAKE. The INHABITER OF WOLVES. The HYBRID FIEND. N.B. The MANAGEMENT RECOMMENDS that you arrange your exit WELL BEFORE CLOSING TIME."*

**The Labyrinth of Tigers** is a convoluted hybrid of the London Zoo and Bedlam, where the tigers and only the tigers walk free.

## The Coils of the Labyrinth

The Masters run shops at the entrance to the Labyrinth.

### The First Coil

The First Coil is home to a few surface-appeal exhibits, such as Walter the rhinoceros, Mary the octopus, Jane the giant lizard, and a pack of hyenas.

### The Second Coil

The Second Coil is home to some more Neathily weird creatures: immortal beetles, man-eating crocodiles, lemurs who dethrone their leaders monthly, Thomas the giant crab, Abraham (another giant lizard), George the cave-snake, Robert and Elizabeth the penguins, Percy the leopard, the Bifurcated Owl, the Inhabiter of Wolves, and the Thing in the Mirror.

### The Third Coil

The Third Coil houses many of the Labyrinth's human exhibits - mostly madmen and -women, though a few are criminals. Oddly, no mirrors are allowed in this coil... maybe because there are people housed here?

### The Fourth Coil

The Fourth Coil is facility run by the Bishop of Southwark for his plan to create beasts of war for another campaign against Hell.

### The Fifth Coil

The Fifth Coil is the Tigers' embassy in London for the Court of the Wakeful Eye in the Elder Continent.
Spite

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## Spite

* Header
* Promenade
* Postcard

### Notable Figures

The Bishop of St. Fiacre
The Cheesemonger
The Gracious Widow

### Music

Crowds of Spite

*"The ragged old market of Spite is known for its silk-weavers and its pickpockets. Blythenhale is notorious for its feral cats. Flowerdene Street is the heart of the worst rookery in Fallen London."*

**Spite** is a district straddling Central London and the East End, encompassing the area known as **Spitalfields** before the Fall.

## Where Poverty and Profit Collide

One of Fallen London's poorest districts, the streets are ruled by the gangs of urchins who live in the Flit above. Most citizens know better than to get too close, unless they wish to wake up in a gutter without an echo – or anything else of value – to their name. Those looking to be initiated in the shadowy ways of stealth and legerdemain could learn much from spending time here.

Rumor has it that a major player in the Great Game works out of somewhere in Spite. Only fools listen to every rumor, but there may be some truth to this one....

## Notable Locations

* **Doubt Street**, a magnet for the newspaper industry
* **The Tenterhooks**, the location of many of Spite's silk-weaving businesses
* **Smashtile Alley**, where clay bricks and roof tiles are manufactured
* **Blythenhale**, known for its cat problem (née Bethnal Green)
* **Childcake Street**
* **Flowerdene Street**, home to the poorest of the poor
* **St. Fiacre's Cathedral** (née St. Paul's)

## Historical and Cultural Inspirations

In Victorian London, the East End was known as a very poor area, rife with orphans, pickpockets, etc.

Doubt Street is most likely based on **Fleet Street**, still a major hub of London's news media even today.

## References

1. ↑ 1.0 1.1 Fallen London, in-game description of the Spite map area
2. ↑ https://www.failbettergames.com/news/the-mysteries-answered
3. ↑ https://www.failbettergames.com/news/the-mysteries-revealed-again
The Fields of Roses

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

### Location

The Hinterlands

> *"Rusting machinery dots the scarred landscape, ruined by the troop movements: the raising and toppling of defences; the casting down of commanders. Here and there, roses rise from the earth: red as open wounds."*
>
>

The **Fields of Roses** are a location near Marigold Station in the Hinterlands. This area was a battleground of the Campaign of '68, and remnants of the war's machinery and fortifications remain. The roses that grow here have a fiery glow, and may burn those that get too close.

Near the field are the **Trenches of the Faithless**, where London's forces fought and died. Their bodies still remain, some preserved with Law-Furnaces, as do the weapons of the belligerents: the comparatively primitive artillery of London, and the devastating war-engines of Hell.

## References

2. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"I'll arrange for the train to make a brief stop at Marigold Station."*
3. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *""Here, Hell routed London.""*
4. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"Rusting machinery dots the scarred landscape, [...] the raising and toppling of defences; [...]"*
5. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"[...] roses rise from the earth: [...]"*
6. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *""They're burning!" [...] you can see that the roses are haloed by soft fires, like candle [...] leaning in and almost scorching his eyelashes off [...]"*
7. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"Enter the Trenches of the Faithless [...] the enemies of Hell fought and fell there."*
8. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"Corpses lie together [...] "*
9. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"[...] three bodies still hang. [...] preserved: an edict from the Law Furnaces."*
10. ↑ For All the Saints Who From Their Labours Rest, *Fallen London* *"[...] cannon here, a chain-gun there; [...] When London's forces ran out of ammunition, they turned to antique weaponry: the trebuchet [...] you can find the detritus of Hell's weaponry. A slumbering Utterance [...] aftereffects of a Brazen Doctrine, [...] a War-Furnace; decreeing death, torpor and desertion."*
The Wastes of Want

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

>
>
> The Wastes of Want
> ------------------
>
>
>
>
>
>
> ### Location
>
>
> Parabola
>
>
> ### Alias
>
>
> Want of Wastes
>
>
> *"The Wastes are contested ground. At one time or another they have been held by all of the great powers of Parabola: none have been able to keep the Wastes. The land rejects its occupiers. It is said that it makes itself so very ugly to ward off those who would lay claim to it. It is said that it waits for a power who has long been lost or perhaps has not made themselves known yet."*
>
>

**The** **Wastes of Want** are a hot and arid region of Parabola, riddled with the scars of past battles. This desolate plain rejects any attempts to claim it - whether by cats, Fingerkings, or anyone else - as if it waits for a true claimant to step forth. It lies next to the Hanging Mountains, a rare constant feature of Parabola, which divides the Wastes from the Wanting Way to prevent the recurrence of "a great war."

The only known landmark in the Wastes is the **Shrine of Wastes**, a temple that serves as a site of purification for travelers heading down the Writhing River.

## References

1. ↑ 1.0 1.1 Traversing the Wastes of Want, *Fallen London*
2. ↑ Return to the Wastes of Want, *Fallen London*
3. ↑ Lead your army through forgotten trenches, *Fallen London*
4. ↑ Consider the Wastes of Want, *Fallen London*
5. ↑ The Chessboard 2, *Fallen London* *"The first is in Want of Wastes, where it meets the Hanging Mountains."*
6. ↑ Consider the Hanging Mountains, *Fallen London*
7. ↑ Reach the Shrine of Waste, *Fallen London*
The Slavering Dream-Hound

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"It followed you home from nightmares, but it's still a good dog."*
>
>

The **Slavering Dream-Hound** is an intimidating canine with honey-scented breath. This beast is frequently seen wandering through people's nightmares in Parabola, but despite its appearance, it's actually quite friendly and affable to humans, just like any other dog. In fact, Slavering Dream-Hounds are frequently used as guard animals for adventurous dreamers, though these dogs seem to prefer to remain in the Is.

The Slavering Dream-Hound
## References

2. ↑ Feed the Plated Seal Empyrean Redolence before breeding it, *Fallen London* *"[...] out saunters [...] A befanged monster you've only seen in dreams of pursuit [....] trots over to you and licks your hand. Its breath smells of honey."*
3. ↑ Slavering Dream-Hound, *Fallen London* *"[...] dreamers who will [...] pay for a guard dog in their dreams."*
4. ↑ Guard the place with your Slavering Dream-Hound, *Fallen London* *"Your Hound prefers to be outside Parabola."*
Port Avon

Today, the sky is as cool and blue as ice in a glass. Art from Sunless Skies.

*"Behold: a ruin of giants. Gargantuan blocks jigsaw together, furred with moss and whispering with orchards. A bucolic village nestles amongst them.*

*"Smoke coils, daintily, from the chimneys. A leisurely game of cricket unfolds on the village green."*

**Port Avon** is a quaint village adrift in the Reach, nestled among giant stone ruins.

## A Town Called Heaven

*"Were it not for talk of smugglers and sky-beasts, you could easily confuse this place for a village on the world you left behind."*

Port Avon is a rural village reminiscent of Old Earth, where cricket is popular and apple cider is drunk aplenty. Its settlers are unfortunately rather xenophobic toward visitors, who might need to assimilate a little with the locals by hosting tea parties or sharing gossip to stay in their good graces.

## The Cyclopean Ruins

*"Not one of the looming stones is quite square, yet they all slot together immaculately. What were these ruins, before their fall? Even their bones are tall and stately as the finest cathedrals of old France. What purpose did they serve in the past, plentiful days when their sun still shone?"*

Port Avon is built on top of giant ruins. No one in Port Avon knows who or what used to inhabit them. What the townspeople do know is that excavating the ruins can reveal troves of souls, so spirifers flock there in search of a windfall.

### What are They?

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

The ruins were actually the Garden-King's dinner table; Mr. Menagerie and many other Curators provided souls to him as food. The souls scattered about the ruins are implied to simply be leftovers.

## References

2. ↑ Write a Port Report, *Sunless Skies*
3. ↑ Play a round of cricket, *Sunless Skies*
4. ↑ Appreciate an amount of cider, *Sunless Skies*
5. ↑ Port Avon, *Sunless Skies*
6. ↑ The Ruins, *Sunless Skies*
7. ↑ The Ruins, *Sunless Skies*
8. ↑ Listen to a story of things past, *Sunless Skies*
The Austere Acolyte

>
>
> The Austere Acolyte
> -------------------
>
>
>
>
> The Austere Acolyte in her protective equipment.
>
>
> ### Location
>
>
> Station III
>
>
> ### Affiliation
>
>
> Soothe and Cooper
>
>
> *"There's a story I heard when I first apprenticed here. That there was someone who worked here who swallowed one of the black pellets, and it made them impervious to grief. There was nothing they could see that was worse than what they already knew. I think that would be a great strength to have, don't you?"*
>
>

The **Austere Acolyte** is one of Station III's most accomplished workers,

## Simply Doing Her Duty

The Acolyte possesses a wealth of experience in heartmetal production and the skill to process the Station's trickiest specimens. She works in the spired building that looms over Station III, and can almost always be heard singing a nonsensical, cheerful tune to drown out the torrent of memories and emotions released from heartmetal. She wears protective clothing for her work, as well as goggles with special lenses that allow her to interpret the secrets stored within heartmetal pellets with relative ease. She also has a group of sturdy Clay Men assistants, who often help her with transporting the heavy Soothe and Cooper Long-Boxes to her workshop.

## Something Doesn't Sound Right

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

The Acolyte doesn't remember how she came to work at Station III. She does remember her former life as a doctor in London, however, along with her bohemian twin sister. Her sister lived with her for a time, and the two experimented with Parabola and medicine, but the Acolyte's sister later died in an accident involving a shared dream. The Acolyte tried to revive her, but she believes that she unintentionally killed her sister permanently in a failed resuscitation attempt, leaving parts of her own body scarred in the process. Now, she regards her current work as penance for her past mistake.

The aforementioned story is missing one key detail: the Acolyte never had a twin sister, and the entity living with her was actually a mysterious being drawn to her potential, wearing a "mirror" of her face...

## References

1. ↑ Ask what she thinks of the work she does, *Sunless Sea*
2. ↑ Watch with medical interest, *Sunless Sea*
3. ↑ Carry the box on to the building with the spire, *Sunless Sea*
4. ↑ Ask why she sings, *Sunless Sea*
5. ↑ Send ahead to the building for extra hands, *Sunless Sea*
6. ↑ 6.0 6.1 Story description, *Sunless Sea*
7. ↑ Story description, *Sunless Sea*
8. ↑ 8.0 8.1 Ask how she came to be here, *Sunless Sea*
9. ↑ 9.0 9.1 Story description, *Sunless Sea*
10. ↑ Press for more details, *Sunless Sea*
Mr Slowcake

Mr. Slowcake's 1896 mayoral campaign poster.

**Mr Slowcake** is in charge of maintaining and publishing Slowcake's Exceptionals, the *only* guide to who is reliably whom in Fallen London. As such, he collects information about how notable each person is.

Slowcake unsuccessfully ran for Mayor of London in 1896 on the platform of restructuring London on the basis of Notability rather than wealth or birth.

## Who Is He, Really?

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

> *"We've run out of candidates willing to pretend to be Mr Slowcake. If I tell you, I will assume you'll stop pestering us."*
>
>

Mr Slowcake is a puppet of devils, who use him as a front to acquire the best souls. Even the mayoral campaign was nothing more than an attempt to observe and measure the impact of the political process on the mortal soul.

## References

1. ↑ Meet Mr Slowcake (The Waswood), *Fallen London*
Polmear & Plenty's Inconceivable Circus

Coloured searchlights play across the clouds. Art from Sunless Skies.

*"A travelling circus has settled here, too afraid to go further and too afraid to turn back. Its clanking, gaudy locomotive scavenges such audiences as it can from nearby homesteads and delivers them for an evening of shabby desperate big-top magic."*

**Polmear & Plenty's Inconceivable Circus**, perhaps the successor to Mrs Plenty's Carnival in Fallen London, has become unfortunately stranded in the Reach. To compound on its worries, a nearby giant obelisk causes those from the circus to feel that they are needed within.
Ah, eldritch objects.

## "The Greatest Show!"

*"Bored-looking circus folk man rotting booths and the clowns' painted-on smiles are no match for the deep-set misery behind the greasepaint. Even the calliope music, playing on a run-down piano, is more 'grimly resolute' than cheery."*

The circus is in *very* poor condition. At least each of the performers are facing their own problems:

* If it weren't for the fact that there are horrifying sky-beasts all over the place, **the Humiliated Magician'**s equipment would have been fixed.
* **The Bereaved Acrobat** is missing his twin and acrobatic partner, who has run away... somewhere.
* **The Pensive Clown'**s acts rely on his ducks, who are dressed up in costumes. Unfortunately, the ducks' costumes were destroyed, and the Clown needs new ones.
* **The Headstrong Strongwoman** is ripped enough to lift anything the audience brings to her. But the audience isn't bringing anything heavy!
* *"The less said about the lion tamer, the better. He should recover."*

## The Obelisk

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

*"The obelisk is marked with the words of the emissaries – of meeting, of peace. One, close to the point, ignites in searing light: 'A Commingling of Radiances'".*

The obelisk was erected by the Garden-King's fungal servants and a messenger "emblazoned with the sign of two overlapping suns" as a form of alliance between their masters. It details the long forgotten promise and concord between both Judgements.

## References

2. ↑ Climb the obelisk in search of a lost sigil, *Sunless Skies*
3. ↑ The Inconceivable Circus!, *Sunless Skies*
4. ↑ Enter the Big Top, *Sunless Skies*
5. ↑ Tasks for the Circus, *Sunless Skies*
6. ↑ Accept a commission to repair the Magician's props, *Sunless Skies*
7. ↑ Accept a commission to reclaim the Acrobat's twin, *Sunless Skies*
8. ↑ Accept a commission to purchase costumes for the Clown, *Sunless Skies*
9. ↑ Accept a commission to post flyers for the Strongwoman, *Sunless Skies*
10. ↑ Enter the Big Top, *Sunless Skies*
11. ↑ Approach the obelisk, *Sunless Skies*
12. ↑ A Moment's Memory, *Sunless Skies*
The Brisk Campaigner

The Brisk Campaigner

> *"She's marched with armies and cured generals. Don't annoy her."*
>
>

> *"In the Elder Continent, there is a flame that burns souls. My soul caught alight."*
>
>

The **Brisk Campaigner** is a renowned doctor from London. A skilled and knowledgeable, if quick-tempered, physician, the Campaigner has served the very best - even the Empress herself. She once served as a combat medic and takes hygiene *very* seriously.

At some point, the Campaigner visited the Elder Continent and contracted animescence, the disease that slowly burns one's soul. She has not yet given in to her fate, so she wishes to travel the Unterzee to find a cure. Should the unthinkable happen and she meets a fiery demise, the Campaigner will at least ensure that no one else should come to harm.

## References

2. ↑ “You were indisposed. I wonder - ”, *Sunless Sea*
3. ↑ Increase your Hearts, *Sunless Sea* *"The Campaigner's knowledge is vast, [...]"*
4. ↑ Character description, *Sunless Sea* *"Don't annoy her."*
5. ↑ Engage an Officer: the Brisk Campaigner, *Sunless Sea* *""Hoi, you! You need a real physician. None of your surgeons.""*
6. ↑ Invite her to dine with you, *Sunless Sea* *"[...] you don't pay well. Not compared to the Empress."*
7. ↑ Character description, *Sunless Sea* *"She's marched with armies and cured generals."*
8. ↑ Story description, *Sunless Sea* *"One moment she's lecturing an apologetic zailor on personal hygiene."*
9. ↑ “You were indisposed. I wonder - ”, *Sunless Sea* *"Yes. It's called animescence. [...] In the Elder Continent, there is a flame that burns souls. My soul caught alight."*
10. ↑ “You were indisposed. I wonder - ”, *Sunless Sea* *"[...] I hope, still, there are things out here on the zee that will save me."*
11. ↑ “You were indisposed. I wonder - ”, *Sunless Sea* *"No, it's not dangerous to anyone else [...] until I die. You should give my body to the sea when that happens. [...] I hope, still, there are things out here on the zee that will save me."*
12. ↑ Let her go, *Sunless Sea* *"She hangs on your arm, looks up at you. “Burial. This flesh - contaminated - give it to - zee. At zee!”"*
The Flit

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

## The Flit

High enough to skydive from. Art from FL.

### Affiliation

Criminals
The Topsy King

### Notable Figures

The Topsy KingThe Raggedy Men
Urchins

### Music

Before the Mirror

*“What’s the Flit? A bad altitude. The Flit is where you go when you're no longer welcome at ground level. Or if you really rate a good view from your window.”*

**The Flit** is London's hidden aerial district, located above Spite and constructed out of ladders and rope bridges between the rooftops and chimneys.

## B.A.S.E.

The Flit is a hiding place for shadowy sorts: criminals, spies, urchins, and even revolutionaries. It's also the perfect place from which to plan grand theft, since it grants sneaky accessibility to practically everywhere: essential for casing a potential target, and for carrying out the heist itself.

You may need to bribe the urchins for a way in, but once you've learnt the ropes (quite literally), you won't have to pay again. Just be careful during the races. It's humiliating at best, tumbling down into Spite.

## Notable Locations

* The Topsy King's Court

*Original by NiteBrite/Mrs. Brite*