Marcus Antoninus

* IC Info
* Appearance
* OOC Info

## Personality

Marcus is laid back with an easy charm and a quick grin. You will seldom see him without a drink in his hand. After some time building his empire in the city of Montreal, he answered a friend's call to come to New Albion. In his brief time in the city, he has become the some-time pianist at the Blue Devil Piano Bar, a frequent breaker-into of electronic devices, and occasional agent of cheerful chaos when things don't quite go according to plan.

All that to be said, he is still Ventrue, even if he understands power somewhat differently than most of his clan. He is deeply loyal to his friends and loved ones - and expects the same in return.

## History

Marcus hasn't got much history - or much training, all things being equal. He was embraced twenty years ago in Toronto shortly after his 18th birthday and, for a few years, things were relatively normal as far as the life of a newly-embraced Ventrue goes.

About eight years into his training, something strange happened. A girl came to the door selling magazine subscriptions, and Marcus' sire told Marcus to "make her go away." First he was talking to her. The next thing he knew, he WAS her - walking away from the door and into the night. When he awoke from this experience, he told his sire. The last words he heard his sire utter for two years were "I must think on this." The next two sentences would be the last. "I am sending you to Montreal, to be trained by Cornelia Mowebary. The car will take you to the airport." A few months later, Elder Mowebary had been murdered, and Marcus was left to his own devices until he received a message to join a friend he had thought dead for a decade in New Albion - so he got on a plane...

## Sheet

Specialties
*Talents*
* None

*Skills*
* **Firearms (Sniper Rifle)**: .308 incendiary round between the eyes from a half-mile

*Knowledges*
* **Computers (Master Hacker)**: If you think it's secure, it isn't.
* **Technology (**

Techniques* **Will to Survive:** *If you have any damage in your Injured wound track, you automatically regenerate 1 point of normal damage each turn without spending Blood. If you have no remaining normal damage, but still have aggravated damage in your Injured wound track, Will to Survive heals 1 point of aggravated damage every three turns. Will to Survive heals a character during the everyman round; this power has no effect during Celerity rounds. Will to Survive ceases to function if you have no Blood in your Blood pool or no wounds in the Injured wound track. Will to Survive does not require you to expend an action or Blood.*
* **Denial of Aphrodite's Favor:** *You automatically ignore the Presence power Awe, and you gain a +3 bonus to any attempt to resist Dread Gaze or Entrancement*

Merits & Flaws
*Merits:*
* **Aura of Command:** *As the royalty of vampire society, the clan of Kings brooks no*

disobedience from mere peons. Mortals and ghouls cannot resist your Presence and Dominate powers. When targeting a mortal with Presence or Dominate, you automatically succeed; the mortal cannot form a defense test pool. This effect also applies to techniques with prerequisites that include Dominate or Presence.
* **Paragon:** *You are either an established leader within the Ventrue or an up-and-coming star in the clan. The line of Kings looks to you to be an example, and many younger members of the clan seek your approbation and approval. This provides the following benefits:*

• The amount of money available to you from the Resources background is doubled.
• You receive one additional action per Influence youcontrol (Elite or Underworld).
• Additionally, you have attracted the attention of a lesser Ventrue who wishes to ride your coattails towardsgreatness. This lieutenant is a low-ranking Ventrue neonate NPC, perhaps your childe or some distant lineage relation, and is built as a level 6 Retainer. Unlike normal Retainers, this lieutenant has access to three of the following backgrounds: Resources, Haven, Herd, or Influence (Elite or Underworld). Your lieutenant has 3
dots in one of these backgrounds, 2 in a second, and 1 in a third. This lieutenant cannot learn techniques or elder powers. If the lieutenant dies, you lose access to this
merit for four game sessions or two months (whichever is greater), reflecting your search for a suitable replacement.
* **Personal Masquerade:** *Although your aura is pale, and you have most of the spiritual hallmarks of a vampire, your flesh retains a semblance of the human condition. You appear alive and healthy, your skin is warm to the touch, and you can pretend to be human more easily than other vampires. Additionally, you have the capacity to eat and drink as a mortal does and can even savor the taste of such refreshments. While you do*

not derive nourishment from this food, the ability to eat is a benefit to a vampire who is pretending to be human. A character on a Path of Enlightenment cannot possess this
merit. If you purchase a Path of Enlightenment while you have this merit, you must remove Personal Masquerade, and your XP are not refunded.

*Flaws:*
* **Impatient:** "You have no patience for standing around and waiting. You want to do things now — forget the slowpokes trying to hold you back. You vastly prefer acting on impulse without caring about the consequences. Every time you are forced to wait or be patient instead of acting immediately, you must spend 1 Willpower to wait without acting for five minutes. If you do not spend this Willpower, you react with extreme anger, lashing out at the source of your delay.
* **Overconfident:** *You have an exaggerated and unshakable opinion of your own worth and capabilities. You trust your own abilities over anything another person could offer, even in situations where you risk defeat. Because you aren’t actually invulnerable and*

omnipotent, such overconfidence can be dangerous, and when you do fail, you quickly find someone or something else to blame. You cannot benefit from the assist attacker or assist
defender mass combat tactics, unless the person assisting you is following an order that you have just issued.

## Relationships

* Balcésar: "Very fortunate that I have more important things to do than hunt him down. When I clear my schedule..."
* Lizzy "I inhabit a world in which most men are monsters. Lizzy is a refreshing change of pace."
* Doris "It took me far too long to say what turned out to be a very few words. Some mistakes can be corrected after all."
* Giles "The best friend and mentor a neonate could have."
* Cerriphan "And Lizzy calls her a cinnamon roll..."