Level 8.2

**Survival Difficulty: Class Ψ****》Unsafe****》Unsecure****》Mental Hazard**
## Description

The center of all monotony
-Unknown

**An image of Level 8.2. The television is not in view**

Level 8.2, or Solitary Confinement, is an extremely small sublevel in the Middlerooms. It branches off from Level 8, which is a prison. The level consists of a single prison cell connecting to a hallway. The cell itself is medium sized, and can house up to 3, despite the wanderer being the only one in the cell. The window of the cell leads out into a bright void, however, it is locked and for the most part, cannot be opened.

Any wanderer that comes here will immediately feel dread and hopelessness. The droning music in the background only serves to push this dread further. Over time, this dread will build up and up and may kill the wanderer. However, only lucky wanderers die in this level, as some wanderers stay in the level upwards of 7 years. One unfortunate wanderer named Jonathan reportedly stayed for nearly 20 years. A study by wanderers who formerly arrived here concluded that no resources are required to survive for long periods of time, hence the long stays. Wanderers do not age either,

There is a single old-style prison television in the cell. Once the wanderer notices it, the tv will start playing footage of every single moment in the Middlerooms that led up to the moment they came to the sublevel. The footage is extremely distorted and gives wanderers a longing to leave the level. After this footage has played entirely, footage from a wanderer's previous life will be played in an infinite loop.

### Mental Effects

The sublevel has been known to induce several harsh mental effects on wanderers. First, it has been known to induce significant boredom onto wanderers that are trapped in the cell. Much unlike Level 8.1, there is no immediate danger to any wanderers. As a result, wanderers will try to find stimulating activities to occupy themselves, until they realize that there are none. The only thing wanderers can do is stare at the wall and think of their life, or watch their life on the television.

In addition, the level will make wanderers feel as if they cannot think properly, even after leaving. After staying in the level for over 14 years, a wanderer named Dale was able to escape to Level 72. He was unable to perform basic tasks such as talking and eating. Unfortunately for him, after just a few days in the level, Dale broke a television and was sent to Punishment. This example shows that even if a wanderer has escaped Level 8.2, it will be hard for them to survive in other levels.

## Colonies and Outposts

No colonies and outposts exist within the level due to the environment.

## Audio Log 6/7/2020

<AUDIO LOG BEGINNING>
**Bryce**: Hello? Did someone call me? I am extremely busy right now.

**Unknown**: HEY.

**Bryce**: Who are you? I don't know you?

**Unknown**: (Weird Rasping Noises)

**Bryce**: Please identify yourself, or I will hang up.

**Unknown**: HELP. PLEASE HELP

**Bryce**: Can you tell me where you are at least?

**Unknown**: ---.. .-.-.- ..---

**Bryce**: That How long have you been in this sublevel?

**Unknown**: Um, Uh, 5.

**Bryce**: 5 what?

**Unknown**: Years.

**Bryce**: Oh God. Stay on call.

**Unknown**: Wait! The cell door just opened. I'm going through.

<AUDIO LOG END>

The caller was later identified and rescued, and is currently living in an unknown level.

## Entrances and Exits

### Entrances

* Entering the only prison cell in Level 8's Prison E will take you here.
* Several factors in Level 8.1 will take you to this level.
* Entering a prison cell found rarely in Level 3 will take you here. Once you enter it, it will disappear.
* Attempting to Noclip in Level 95.1 will send you here.

### Exits

* Managing to break the window by sheer luck and jumping out of it will lead you to Level 0.
* Noclipping through the window and then falling out will bring you to Level 3 instead.
* After an indefinite amount of time, the cell door will unlock. Going down the hallway will lead you to a random level.
* Managing to break through the ceiling will take you to Level 8.1. (NOT RECOMMENDED)