Action

An **Action** is one of the basic abilities available to Villains at each location in their Domain.

Each location has symbols representing the actions you may take when you move there.

During the game, actions may become covered by Fate cards. If an action is covered, that action is unavailable and may not be performed until the card covering it is moved or discarded. When an action is uncovered, it is immediately available and may be performed if your Villain Mover is at that location and it is still your turn.

Note that each board has actions at different locations; however, each type of action is available in every Villain's Domain.

## Types of Actions

* **Gain Power:** Take Power from the Vault equal to the number in the symbol on your location. Keep your Power on your Villain's portrait. Power is the currency of the game. You need Power to play cards and activate Abilities.
* **Play a Card:** Play a card from your hand. You may play only one card for each Play a Card action. Most cards have a Cost that is shown in the upper left corner. When you play a card, you must pay its Cost by returning that many Power to the Vault. If you do not have enough Power to pay a card’s Cost, you may not play the card. An Item or Ally may be played to any location in your Domain, to an Event, or to another player's Domain if a card text specifies such. Play the card to the appropriate location. (See Types of Cards for details.)
* **Activate:** Choose one Item, Ally, or Specialty in your Domain with an Activate symbol. Pay the card’s Activation Cost, if any, and perform the card’s Activated Ability. You may also activate your Ally or Item in another player's Domain or at an Event.
* **Fate:** Draw the top card of the Fate deck. After drawing, choose an opponent to be the target of that Fate card. If it is a Hero, play them to the top of that player's Domain. If it is an Effect, follow the text on the card, then place it face-up in the Fate discard pile.
	+ If you draw a Global Event, place it face-up near the Fate deck. (See Events for details.)
	+ If you draw a Targeted Event, first look at the symbol in the lower right of the Event. If this symbol is your Villain's symbol, you must discard that Event. If the symbol is of any Villain other than yourself, you must play that Event to the appropriate Villain who matches that symbol. (See Events for details.)
* **Relocate:** When you take this action, you may do one of the following:
	1. Move one of your Allies or Items from a location in your Domain to another location within your Domain.
	2. Move one of your Allies to either a Global Event or your specific Targeted Event.
	3. Move one of your Allies **from** another Villain's Domain **to** a location in your Domain.
		1. Unless a card specifies otherwise, you may not relocate an Ally or Item to a location in an opponent's Domain, nor can you relocate Fate cards. If an Ally you relocate has an attached Item, that Item moves with the Ally. You cannot relocate Allies or Items that you do not control.
		2. Relocating a card is not the same as playing a card. If a card's ability is triggered when it (or another card) is played, that ability is not triggered if it is moved by a relocate action or a character's ability.
* **Vanquish:** Defeat one character at any location in your Domain by using one or more of your Allies that are already at the same location as an opposing character. Each character (Ally, Hero, or Rival) has a Strength (lower left corner) which may be modified by other cards in the Domain, or by Strength tokens that are placed on them. The Ally must have a Strength equal to or higher than the opposing character's Strength. Multiple Allies may be used by adding their Strengths together. To Vanquish the character, discard the Ally (or Allies) to your Villain discard pile. Discard the defeated character to the appropriate discard pile.
* **Discard Cards:** Discard as many cards as you wish from your hand. Cards should be discarded face up to your Villain discard pile. Getting rid of unwanted cards will give you new options on your next turn. When discarding, do not immediately draw new cards. You must wait until the end of your turn to draw back to four cards.

## FAQs

* You may perform all of the available actions in the location where your Villain Mover is placed in any order.
* Each action may be performed one time for each symbol that appears.
* All actions are optional.
* If during your turn, as a result of defeating a character or moving a character out of your location, actions become available, and you are now able to perform them.
* If during your turn you move a character to your location before you perform the actions said character will cover, those actions become unavailable and you can no longer perform those actions.

## Clarifications

* The target of **Action** does not have to be in the same location as your Villain Mover. For example, you may perform a Play a Card action to play an Ally/Item to any location, or perform a vanquish action with Allies in a location other than where your Mover is placed.

* If multiple things happen at the same time, or seem to because of the language used, you will need to resolve each effect individually. The order to do so is as follows:

1. Effects on the Villain Board itself take precedent.
2. Fate card effects resolve before Villain card effects.
3. Villain cards in play resolve. If two Villain cards have the same trigger, the active player chooses the order to resolve them.