1.6.5.3

**Thorium Mod 1.6.5.3** served to fix some issues and inconsistencies not found in 1.6.5.0 to 1.6.5.2 as well as introduce various aesthetic blocks.

## Additions

* Added Bookshelf Block, Potion Shelf Block, Cut Sandstone Block, Cut Sandstone Block Slab, Bookshelf Wall, Potion Shelf Wall, Cut Sandstone Block Wall, Cut Sandstone Block Slab Wall.

## Changes

* Added the "Lucrative" accessory prefix, which increases the amount of coins dropped by defeated enemies and bosses by 10%.
* Added 1 new Mod.Call function for other modders to use.
* Added a new custom use sound for The Black Otamatone.
* Removed "Darksteel Longbow".
* Renamed "Agnor's Bowl" to Angler's Bowl, "Sea Turtle's Mystical Bulwark" to Sea Turtle's Bulwark.
* Updated sprites for:
	+ Darksteel Broadsword, Darksteel Mace, Darksteel Crossbow, Darksteel armor.
	+ Hit Scanner, Spiny Shell, Spring Hook projectile, Lil' Maid, Tanuki Girl, Amnesiac.
	+ Goblin Trapper.
* Changed Leather Sheath crafting cost from 5 Leather to 3 Leather and 4 Silver or Tungsten Bars.
* Changed Sea Turtle's Bulwark to always restore at least 1 life and not require 4 damage to be taken.
	+ Additionally, the "Life Guard" accessory tag and limiter has been removed.
* Changed Spiny Shell to release a spread of venom inflicting spikes that deal 50% of the damage taken.
* Changed Ocean's Retaliation to now fully inherit all of its constituent effects with an added 2 defense and 50% thorns effect.
* Changed Angler's Bowl into a light pet.
* Changed Aromatic Biscuit and Sweet Beet purchase requirements with one another.
* Changed Sharp Tooth, Blowfish, Octopus, Hammerhead, and Feeding Frenzy AI to no longer chase after the player unless they are within line of sight.

## Balance

* Rebalanced Darksteel Crossbow:
	+ Buffed damage from 21 to 34, critical strike chance from 4% to 10%, and arrow velocity from 9 to 12.
	+ Nerfed use time from 22 to 40.
* Buffed Padded Grip, Bone Grip, and Magneto Grip:
	+ Duplication effect chance from 20%/25%/25% to 25%/33%/33% respectively.
	+ Removed duplication cooldown as long as the player is in combat; when out of combat a 0.5 second cooldown takes into effect.
* Buffed Wreath by giving it the additional effect of increasing the player's movement speed by 10% while they hold a throwing item.
* Nerfed Spine Breaker use time from 28 to 46 and mana cost from 14 to 15.
* Nerfed Flamekin Caster defense from 10 to 4 and casting speed by 50%, but it now summons bats in a faster volley.

## Fixes

* Fixed some typos.
* Fixed some buff applications having longer range than intended.
* Fixed Technique Point UI lingering even when the player has no technique points ready, recharging, or decaying.
* Fixed various projectiles prematurely disappearing or bouncing when standing near tiles (most notably string instruments).
* Fixed various minions and pets facing the wrong direction when idle.
* Fixed various Flails drawing the default chain sprite behind their expected chains.
* Fixed Totem Caller sentries shooting without delay when first summoned.
* Fixed Scuba Curva dealing damage to enemies through walls in some cases.
* Fixed Icy armor set bonus affecting destroyable projectiles such as Chaos Balls.
* Fixed Coral armor set bonus attempting to apply to the player and causing some unintended interactions.
* Fixed Steamkeeper Watch preventing sentry replacement.
* Fixed Steamkeeper Watch causing unintended interactions with Creeping Vines' behavior.
* Fixed Nimbus "mixels" on sprite.
* Fixed The Queen Jellyfish's Treasure Bag dropping 100 Deeplight Torches instead of its proper max, 99.
* Fixed Flaming Crack-Guts, Magma Gills, and Scarlet Crates being able to be fished out of any source.
* Fixed Goblin Trapper not resetting its attack or receiving knockback when struck.