recursal/Fanatic-Fandom huggingface dataset:
Harvey Dustrunner

**NOT FINISHED**

**Harvey Dustrunner** is a young halfling druid who has lived in the Varisian Peninsula most of his life. Optimistic and clever, Harvey isn't much of a warrior but he's got a lot of heart. He loves a good meal and is very loyal to his friends.

* *For Harvey's in-game statistics, **click here.***

## Personality

A young halfling with a love of the natural world and a close kinship with beasts of every walk.

## Notable Accomplishments

* Helped fight off the Suaghin attack in Magnimar's Dockway. (*Chapter 1*)
* Joined the Company in recovering the *Harp of Finwe.*
* Helped recover the Harp of Finwe in Minkai, and helped defeat the Blood Hawke slaver group.
* Fought and defeated the **Order of the Conquering Flood**.
* Faced and helped defeat the **Vessel of the Wellspring Eternal**.

## Trivia

* Harvey has a fear of deep water and sharks.
* Holds a distrust of buffets.
Races of Athas

Athas is home to literally hundreds of sentient species, ranging from the mischievous pixies and other fey, the aquatic merfolk, to the Giant Eagles of Evereska and the brutal, savage orcs. There are, indeed, far too many individual creatures for the purposes of this article. Instead, this will explain only the most prominent or exotic of the creatures found in Athas.

## The Free People

* **Humans**
* **Elves**
* **Dwarves**
* **Halflings**
* **Gnomes**
* **Half-Elves**
* **Half-Orcs**

## Other Races

* **Aasimar**
* **Asherati**
* **Aventi**
* **Bhuka**
* **Centaur**
* **Changeling**
* **Darfellan**
* **Dhampyr**
* **Dragonborn**
* **Goliath**
* **Hadozee**
* **Half-Giant**
* **Kahjiit**
* **Killoran**
* **Lizardfolk**
* **Merfolk**
* **Mul**
* **Neanderthaal**
* **Orc**
* **Raptoran**
* **Tengu**
* **Tiefling**
* **Uldra**
Lich

# Lich (Class)

* **Location :** DemonFall Rep Shop - Demonfall
* **Price :** 100,000 gold
* **Sell Back :** 25,000 gold
* **Requires :** Rank 10 Demonfall
* **Class, Level 1**
* **Description :** Have you been dieting?It seems as though you have transformed into an undead Lich!
* **Note :** Male and Female look the same.
Natsuki Rem IF

Re: IF (Re:IFから始める異世界生活) — неканонічна альтернативна історія, написана таппеєм нагацукі. Друкований варіант цієї історії можна було отримати, купивши одне з BD/DVD видань Аніме Re: Zero.

У ній розповідається про те, як Субару і Рем разом втекли з Лугуніки під час подій 3 арки, залишивши все позаду, і почали спільне життя в країні Карараги.

## Глави

* Пролог: Початок
* Глава 1: 2 місяці
* Глава 2: 3 місяці
* Глава 3: 3 місяці
* Глава 4: 6 місяців
* Глава 5: 10 місяців
* Інтерлюдія: Річниця смерті
* Глава 6: Останній місяць вагітності
* Епілог: Річниця

## Персонажі

* Нацукі Субару
* Рем
* Нацукі Ригель
* Нацукі Спіка
* Халибель
* Зарестия
* Чамов
* Рифтен Магодзи
* Рейзе
* Крейн Донахо

## Пролог: Початок

Історія починається після 18 епізоду, де Субару просить Рем покинути Лугніку, табір Емілії і все інше, щоб жити новим життям в Карарагі. Рем погодилася і, покинувши Лугніку, втекла в маленьке містечко в Карараги.

Рем, Субару і Чам Чамов знаходяться в кареті дракона. Дуже важка атмосфера почала поширюватися, і Чамов запитав, чому чоловік тремтить, як дівчина. Субару спав і вибачався за те, що був слабкий перед Емілією уві сні, проте Рем відповідає Чамову, що він не повинен говорити про чужі ситуації так прямо. Вони приїхали на зупинку в Карарагі, і Чамов дав їм сумку і сказав, що вони повинні їхати в місто Банан. Рем запитала, чому він робить таке добре послугу, даючи їм припаси, т, що вони виглядають невинними і мають занадто великий потенціал, він також сказав їм, що друг на ім'я Халібел допоможе їм там. Субару все ще тремтів і спав, Рем намагався підбадьорити його, але Чамов дав Рему пораду, що чим більше облігацій ви зробите, тим більше хороших облігацій отримаєте, що, за його словами, є карарагійським способом, яким він йому повір
Ignathalam

"A harsh environment dominated by the world's largest desert surrounded by steamy jungles. The magic of this land is temperamental and is as likely to flare to unprecedented power as dwindle to a trickle of arcane impotence."

### Area

11,730,000 square miles [30,370,000 km^2]

### Kingdoms

Ziart, Kingdom of Black Gold Plasilundar, Concussive Jungle Augareg, Mirage Sands Salsandi, Polypheme Province Lith-Beraid, Spined Suzerainty Thrundan-Duraz, Glassteel Empire Kallakhyat, Silicon Hive Rasstair, Seer's Nest

Lugas-Marcach, Tumulus Nome

Djoserot, Pharaonic Dunes

Usennen, Living Jungle

 Etemology
Keniphosan Calendar

## Seasons and Months

The 360 days of the year are split into twelve 30 day months that fall into four seasons that span 3 months each.

### Wielgir Whedab

The first day off the year starts on the dark solstice when the days are at their shortest. At this time the last three species of chromatic dragon made their way to the Iskathed Archipelago to begin their breeding practices. The months of *Aussir, Achauk,* and *Yrev* fall in this season marking the flights of the White, Green, and Yellow dragons respectively.

### Lleisgarir Mitne

This season begins on the equinox between the dark solstice and the bright solstice. At this time the first three species of metallic dragons begin their migration. The months of *Auraj, Aujir,* and *Rach* marking the flights of the Brasss, Bronze, and Copper dragons.

### Wielgir Mitne

This season starts on the bright solstice where the days are longer then the nights. At this time the remaining three species of metallic dragons flock to their breeding grounds. The months of *Aurix*, *Usk*, and *Orn* being when the Gold, Iron, and Silver dragons take wing.

### Lleisgarir Whedab

The final season of the year begins on the equinox of the waning days leading to the dark solstice. Within these months the start of the chromatic migrations begin leading the Red, Blue, and Black dragons to the skies. These migrations are marked by the months of *Charir, Ulhar,* and *Vutha.*

## Eras

L.D., often stylized as LD is the era indicator for modern Keniphosa. LD stands for *Loex Darastrix—*Death of Dragons in Draconic. 1 LD is marked as the year the last of the True Dragons was killed.
List of Continents

In the world there are five true continents that exist and a large archipelago that is considered one due to its large population,

* Eumersia - The world's currents and wind patterns have long kept the other continents from reaching this land, until recently when dwarf made ships could overpower these currents and land on the new continent allowing exploration and discovery of new flora, fauna and humanoids.
* Friginsul - This large continent takes up a significant portion of the northern hemisphere and sits on the orgin point of the Leyline of Soul, making the waters rough and active and keeping the continent under year long winter conditions.
* Ignathalam - Opposite Friginsul sits this continent, sitting on the Leyline of Passion. Here the lands are dominated by harsh arid deserts that have forced the life that lives within to adapt and function in the heat. Near the coasts the sands of this continent give way to steamy jungles that are just as testing.
* Insoclast - The Shattered continent, it is believed that when the leylines asserted themselves on this world, the Leyline of Wisdom rocketed out of the ground sending it and the shattered remnants of its continent into the sky. Travel across these aerial chunks of earth can be difficult, but many of the largest floating isles house entire kingdoms atop them.
* Ordin - The Leyline of Form has integrated itself into this continent force more earth and stone into a single land mass than any other. The land is rich with ores and minerals allowing those kingdoms that can take advantage of the land to amass a great deal of wealth. This continent is also known for having the tallest mountain in the world, Mt. Empyrius.
* Iskethend Archipelago - This collection of islands was once the breeding grounds of the dragons that once filled the skies. Now its primary island plays home to the world's capitol Paclethea, but its largest island isn't the only place where people have settled, being untouched by the Leylines for generations.
Bath-geon

At 1600 fame, players will unlock the Bath-geon by talking to the Daimyowl. The entrance to this special dungeon is located at the men's section of the bathing house, in the water of the bath. These dungeons are puzzles, like the ones from the story. Key difference is the player gets chased by immortal beings.
Paclethea Wiki

## Now arriving to Paclethea, the Center of Kunnimach!

As you disembark onto the lands of our the grand city that sprawls ahead of you, feel free to explore her at your leisure. Anything and everything that world has to offer can be found in this single megalopolis. Hunting excursions, theater shows, an extensive marketplace, and even the company of some of the city's loveliest ladies, all manner of goods and services can be bought. And most importantly, the freedom from the Kingdoms' political and social stigmas is the founding principals that the representative guilds that govern the city hold most reverent. Enjoy your stay in our grandiose arcology and please spend freely!

## The Magnet Megalopolis

Founded 2,000 years ago by eight individuals escaping the war torn continents, and with a rich history, Paclethea has grown to be the leading state of the world in magic, trade, and spirituality. Merchants from across the globe come to sell their wares, or take advantage of the large populace to start or expand their enterprises, while large groups of dispossessed immigrants come to find tolerance and opportunity. Paclethea serves as the world's international stage for political intrigue, mercantile discovery, and is at the forefront of magical and technological innovation. The continent spanning city of *Paclethea* is explored and detailed within this guide featuring:

* District summaries of the 49 burroughs of the city, many reaching the sizes of cities themselves.
* The Fifteen governing Guilds and the key movers and shakers within them as each guild vies for their own agendas.
* Public Knowledge information on organizations throughout the city, plus the addition of private information gathered by individuals within.
* A thorough examination on the creation and development of Paclethea and the foreign continents it interacts with.
* Descriptions of daily life within the various districts including cost of living information.
* The secrets of the underworld(s) that exist away from the reach of the sun's light.

This wiki serves as a repository of information to be used and hopefully added to by the participants of my homebrew ***Pathfinder*** campaign setting, and thus no secrets that those players don't know is currently held within, until they uncover it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Shaman (Kara-Tur)

If a cleric’s basic creed is that the handiwork of the deities is everywhere, a **shaman’s**simple assertion is that the deities themselves are everywhere. Shamans are intermediaries between the mortal world and the realm of spirits—the vast multitude of living beings that infuse the entire world with divine essence. Shamans play a vital role in the world of Rokugan—communicating with ancestor spirits, demons, nature spirits, and the most powerful of spirits, who might be considered deities. The shaman offers sacrifices, prayers, and services to the spirits, and in return gains the favor of patron spirits who bestow spells and other magical abilities upon him.

### Adventurers

Shamans often go on adventures not because of any desire of their own, but as a direct result of their unique relationship with the spirit world. Ancestor spirits often have their own agendas—deeds left undone or wrongs unavenged—and call on their shaman descendants to carry them out.

Peasants and nobles alike often summon shamans if evil spirits or undead monsters cause trouble. Even nature spirits, normally unconcerned with the affairs of humanity, might request assistance from a shaman if an evil influence (such as a bajang or buso) troubles the natural world. Shamans who traffic with evil spirits are often driven to commit heinous deeds. Shamans are both blessed and burdened by their gifts, and may sometimes feel like pawns in the games and machinations of the spirit world.

### Characteristics

Shamans use divine magic, much like the clerics of Athas. In addition to healing, shaman spells naturally include means of contacting and communicating with spirits, winning favors from them, or warding against their influence.

Shaman spells are also more strongly oriented toward nature than cleric spells. A shaman’s spells are granted by spirits rather than deities. Shamans have some power over undead, but not as great as clerics have. Nor are they as fearsome in combat as clerics, although they learn unarmed combat techniques as they advance in level.

### Alignment

Most shamans are of good alignment, cooperating with kindly ancestor spirits and opposing evil spirits and undead. A few shamans, however, side with the evil spirits, using the power the spirits bestow to increase their own power in the world.

### Background

Individuals are often drawn to the shaman class because they possess a natural gift for dealing with spirits, rather than the other way around. As with sorcerers, this gift typically manifests at puberty, though sometimes even young children display an unusual ability to see and communicate with spirits. The transition from a gifted child or young adult to a powerful shaman, however, is not easy. Typically, a shaman-to-be spends months in the wilderness, fasting and communing with the spirits, until finding two spirits to serve as patrons in a formal and ritualized relationship. These two spirits grant the character his first spells, at which point he truly becomes a shaman.

### Races

Shamans can be found among any race—even the Rock-Kin!—though their approach and focus as shamans tend to vary depending on the culture.
Sohei

Sohei are warrior monks from **Kara-Tur**, religious soldiers who protect large monasteries. Unlike shamans, sohei are more militant than holy, and receive very little religious instruction. Instead they are trained in the art of fighting. Sohei defend their monastery against attacks and advance its political claims in the outside world. They are subject to the leader of their temple.

### Adventurers

Like paladins, sohei think of their adventures as “quests” in the service of their religion. Like samurai, however, they are typically sent on these quests by a superior whose command is law to the sohei. Sohei are often charged with defending their temples in times of conflict, but they can also expect to strike against enemy temples, monks, or shamans, to hunt down evil monsters terrorizing the countryside, or to recover a relic that is sacred to their order. They welcome all challenges as tests of their prowess and, secondarily, their faith.

### Characteristics

Sohei mix martial prowess with divine power that grants them spell ability (as they gain experience), the ability to heighten their strength and speed in battle, and protection from mental and bodily harm. Very experienced sohei can shrug off physical damage and ignore certain magical effects. Their spells are useful in battle to grant protection, enhance attacks, and damage foes.

### Alignment

Sohei, like monks, live a life of strict discipline and obedience to their orders. Sohei must be lawful, and lose their divine power if they stray from the path of law.

### Background

Sohei come from all walks of life to train in their temples and monasteries. Many join their orders as children, and become sohei when they demonstrate a strength of both body and mind that lends itself to the temple’s defense. Often, though, young men and women who show little promise for the contemplative life of the monk are the ones selected to become sohei.

### Races

As with monks, most sohei are human or near-human (hengeyokai or spirit folk). The monastic orders to which sohei belong are predominantly human, and korobokurus, nezumi, and vanaras rarely join such orders (though of course exceptions exist).
Daedalus Wiki

## Welcome to the Daedalus Wiki!

Daedalus is a fantastic, fair, and community oriented server that is organized and run by professionals. We have a custom development team, which ensures our gameplay, monsters, items, and experience is like none other that you will experience in game.

Just by joining us, you can gain several very useful consumables that will aid you among your path! From gold, inventory expansions, to even free coins.

Game link: Daedalus.ml

-Ostarion

-Daedalus Team

## Want to search something?

**Just type a word in the search box** and we'll find it for you! Of course only about the Daedalus server. If you haven't find what you're looking, tell us and we will add it for you.

## Wanted to add something? :)

GO AHEAD. Contribute and help other players as we share our knowledge and secrets about the game. Just find the "Contribute" button and click ADD PAGE. PLEASE DON'T RUIN THIS AND MAKE OUR WIKI CLEAN.

## Latest activity

Find videos about your topic by exploring Fandom's Video Library.
Anéis Cósmicos

## Sumário

Os **Anéis Cósmicos** são a ferramenta criada por Magnus para permitir o uso mortal de sua magia, a Arte Estelar. Totalmente transcendente para padrões mundanos, essa ramificação criada por Magnus jamais poderia ser plenamente utilizada por pessoas comuns sem algum tipo de influência externa. Além de extremamente complexa, com preceitos e linhas de raciocínio que exigiriam anos para qualquer um entender, a própria natureza desta é incompreensível para alguém de mente e capacidades limitadas.

Mesmo que o Sol de Nirn seja extremamente cauteloso com o uso de sua magia, ele quer sim que alguns consigam utilizá-la plenamente, se valer de suas maravilhas, testemunhar e aproveitar do potencial magnífico e belíssimo que ela possui. Para estes poucos, valorosos e coparticipantes dos seus ideais, o Grande Arquiteto desenvolveu um anel cuja própria essência interage diretamente com a sistematização da Névoa que ele criou. Embora seja virtualmente impossível desvendar a fórmula em si, quando a se tem, qualquer Mestre das Artes Místicas razoavelmente habilidoso é capaz de executar o ritual de confecção do anel.

## **Habilidades**

* **Qualidade**: Raro
* **Amplificação mágica:** Todo usuário de magia que esteja portando esse anel terá todas as suas magias amplificadas num nível elevado, permitindo que ele ultrapasse as suas expectativas e atinja níveis vastos e poderosos. Notadamente, amplifica as magias relacionadas ao seu elemento.
* **Harmonia Celeste:** Os Pilares da Magia Celeste são perfeitamente coesos entre si, alinhados e arquitetados para se complementarem de modo sublime e arrebatador. Através das capacidades de um Anel Cósmico, o Mago Celeste pode fundir feitiços da Arte Estelar. Se tratando de feitiços dos três pilares básicos, pode fundir livremente quaisquer dois feitiços que conheça de pilares diferentes, gerando um efeito novo e diferente, resultado dos dois originais. O anel também permite aprender feitiços do pilar *Magna*, isto é, feitiços que são fusões de três feitiços, um de cada pilar.
* **Auxílio Cósmico:** Numa cena pacata e meditativa, uma vez a cada 15 dias, o portador do anel poderá retirá-lo e montar seus aros, formando uma esfera, a forma verdadeira do objeto. Este começará a flutuar, os Céus responderão, e a pessoa poderá pedir direcionamento em algum assunto na vida. Talvez tenha que tomar alguma decisão difícil, talvez não saiba o próximo passo a tomar, se deve confiar em alguém específico, etc. Apenas tenha bom senso, e/ou consulte um ADM.
Волосы становятся дыбом

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**Волосы становятся дыбом** (vOlosy stanOv'ats'a dYbom)

**Traduko:** La haroj stariĝas

**Signifo:** *pri ektimego*

**Ekzemplo:** Pro tiu rakonto miaj haroj stariĝis.

**Noto:** La vorto «дыб» estas anakronismo kaj nun uzeblas nur en idiomoj.

**Rigardu ankaŭ:** Ни жив ни мёртв, Душа ушла в пятки, Дрожит как осиновый лист k.t.p.

©
Aragorn

## **Sumário**

**Aragorn** era filho de Arathorn II e Gilraen. Ele foi o último Chefe dos Dúnedain e um descendente direto por muitas gerações de Isildur, o último Alto Rei de Arnor e Gondor. Ele era um grande guardião e guerreiro e, como herdeiro de Isildur, carregou os fragmentos de Narsil, reforjados e renomeados como Andúril, Chama do Ocidente, na Guerra do Anel, liderando os Homens do Oeste contra as forças de Sauron, ajudando a destruir o Um Anel e reunindo os Reinos de Arnor e Gondor.

Após a derrota de Sauron, Aragorn foi coroado como Rei Elessar, um nome dado a ele por Galadriel. Ele se tornou o vigésimo sexto rei de Arnor, trigésimo quinto rei de Gondor e o primeiro Alto Rei do Reino Reunido, embora viessem a se passar vários anos antes que sua autoridade fosse firmemente restabelecida em Arnor. Sua linha foi referida como a Casa de Telcontar (Telcontar sendo em quenya para "Passolargo").

Aragorn casou-se com Arwen logo depois, tendo pelo menos três filhos - Eldarion, seu herdeiro, e no mínimo duas filhas. Governou o Reino de Gondor e Arnor até o ano 120 da Quarta Era, quando morreu de idade avançada. Seu reinado foi marcado por grande harmonia e prosperidade dentro de Gondor e Arnor, e por uma grande renovação da cooperação e comunicação entre Homens, Elfos e Anões, fomentada por sua vigorosa campanha de reconstrução após a guerra.
Бабушка надвое сказала

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**Бабушка надвое сказала** (bAbuŝka nAdvoje skazAla)

**Traduko:** Avino/maljunulino diris duone/je du partoj

**Signifo:** Dubinde, nedeterminite.

**Ekzemplo:** Sed ankoraŭ *avino diris je du partoj*, kiu venkos en ĉi tiu ludo

**Noto:** La idiomo divenis de la frazo: "Maljunulino aŭguris, sed diris duone: aŭ pluvo, aŭ neĝo, aŭ estos, aŭ forestos".

**Sinonimaj idiomoj:** Вилами на воде писано

©
Без сучка без задоринки

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**Без сучка без задоринки** (bez suĉkA bez zadOrinki)

**Traduko:** Sen branĉero sen malglataĵo

**Signifo:** Ĝuste, senriproĉe.

**Ekzemplo:** La atletoj plenumis sian programon *sen branĉero sen malglataĵo*.

***Noto:** Oni ne metas komon en rusan idiomon.*

**Sinonimaj idiomoj:** Как в аптеке, Как часы, Как по маслу, Как по нотам разыграть

©
Заговаривать зубы

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**Заговаривать зубы** (zagovArivat' zUby)

**Traduko:** Ekzorci *(parolante)* dentojn

**Signifoj:**

1. Foratentigi iun per parolado por fari malbonaĵon nevidata;
2. Trompadi iun
**Notoj:**

1. Dekomence la frazo signifis "kuraci dentdoloron per ekzorcado".
2. En rusa lingvo la vorton «за́гово́р» (ensorĉado per parolado de ekzorcisto) ne indas miksi kun la samskribata vorto «за́говор» ("konspiro")
©, ©
Бросать камешки в огород

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**Бросать камешки в *чей-либо* огород** (brosAt' kAmeŝki v ogorOd)

**Traduko:** Ĵeti ŝton(et)ojn en *ies* legomĝardenon

**Signifo:** Kritike aludi iun

**Ekzemplo:** Dum la intervjuo li denove *ĵetis la ŝtonon en la legomĝardenon de la urbestro*, dirinte, ke...
Ĉu tio estas *ŝtoneto en mian legomĝardenon*?

©
Nigel

**Nigel** is a character on Knight Squad and is formerly a member of Unicorn Squad.

## Trivia

* In A Knight at the Roxbury, he competed against Sage and Ciara in a game of Capture the Hag. The first person to capture the hag would win the Roxybury Cup.
* Wizard Hogancross was shown removing **Nigel** from Knight School in Knight in Shining Armor Day for brushing his own teeth on Armor Day.
Ждать у моря погоды

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**Ждать у моря погоды** (ĵdAt' u mOr'a pogOdy)

**Traduko:** Atendi ĉe maro [bonan] veteron.

**Signifo:** Atendi helpon aŭ esperi je bona solviĝo, ne farante ion ajn por mem solvi la problemon.

**Simila idiomo:** Сидеть сложа руки

***Noto:** En tiu ĉi idiomo la vortordo estas stabila: malgraŭ la gramatiko, tie ĉi apenaŭ eblas ŝanĝi la ordon.*

©
Делать спустя рукава

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**Делать *что-либо* спустя рукава** (dElat' spust'A rukavA)

**Traduko:** Fari *ion* malleviginte manikojn *(fakte: kun nesuprenfalditaj manikoj)*

**Signifo:** Fari ion fuŝe, neglekte

**Notoj:**

1. *Oni ne metu komon en rusan idiomon*.
2. En moderna lingvo la vorta formo «спустя» uzeblas precipe en signifo "post (iom da tempo)", kaj por mallevo uzatas la formo «спустив».
**Antonimo:** Работать засучив рукава

©
Витать в облаках

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**Витать в облаках** (vitAt' v oblakAĥ)

**Traduko:** Ŝvebi/restadi en nuboj

**Signifo:** Revadi, vivi en revoj, malgraŭ "surteraj" ĉiutagaj aferoj

**Noto:** La vorto «витать» por moderna rusa lingvo estas anakronismo — estas el Slavono, la unua signifo estis "esti, restadi". Nun la vorto uzeblas nur en tiu ĉi aŭ similaj idiomoj kun signifo "ŝvebi".

**Sinonimaj idiomoj:** Ŝvebi en revoj

©,
©
Делить шкуру неубитого медведя

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**Делить шкуру неубитого медведя** (delIt' ŝkUru neubItogo medvEd'a)

**Traduko:** Dividi felon de nemurdita urso.

**Signifo:** Fari planojn por la situacio (precipe bona), kiu ankoraŭ ne okazis, kaj la ŝanco por ĝia okazo estas ne tiom granda.

**Noto:** La fonto de la idiomo estas fablo "Du kamaradoj kaj urso" de La Fontaine

©
Sage and Warwick

Rivals/Romatic

I would say describing Sage and Warwick's relationship is complicated because Warwick has a crush on Sage but Sage might not/ might have a crush on Warwick due to the fact she tries to trick him.

But there is nothing going on between the both of them,since Sage doesn't really show in during the episodes accept for tricking him.

In the Opening Knight, You can see that Sage tricked Warwick which might be a sign of her having a crush on Warwick and trying to get closer to him in some way. Also In the first episode it is also revealed that she had a crush on the **PRINCESS** but later on in the series he revealed he liked sage.
В подметки не годится

right
**В подметки *кому-либо* не годится** (v podm'Otki ne godIts'a)

**Traduko:** Por *ies* plandumoj ne taŭgas *(laŭvorte: "al iu por plandumoj ne taŭgas")*

**Signifo:** Estas ege malpli bona en io kontraŭ iu

**Ekzemplo:** En Esperanto-posedo li al mi eĉ por plandumoj ne taŭgas,

**Notoj:**

1: Rusa vorto «Подмётка» plej ofte difiniĝas kiel duonplandumo, sen kalkano
2: Vortara varianto en Esperanto: *Li/ŝi ne taugas ec por visi liajn/ŝiajn plandojn.*
©
Как с гуся вода

right
**Как с гуся вода** (kak s gUs'a vodA)

**Traduko:** Kiel/kvazaŭ de anaso akvo *(forfluas)*

**Signifo:** Sen iu efiko aŭ atento

**Notoj:**

1. Akvo facile kaj senreste forfluas de anaso pro anasa graso
2. La vorto «гуся» en moderna lingvo havas akcenton sur dua silabo, sed en tiu ĉi idiomo ĝi kutime stariĝas sir la unuan.
©
Есть ещё порох в пороховницах

right
**Есть ещё порох в пороховницах** (jEst' jeŝĉ'O pOroĥ v poroĥovnIcaĥ)

**Traduko:** Estas/ekzistas ankoraŭ pulvo en la pulvujoj

**Signifo:** Jam ne juna homo, tamen kapabla fari ion gravan

**Noto:** Estas citaĵo el novelo "Taras Bulba" de N. Gogol

**Sinonimaj idiomoj:** *(ĉina:* 老骥伏枥，志在千里)

**Rigardu ankaŭ (antonimo):** Пороху не хватает

©
2017-12-07 / 420-R63-MA / Infrastructure réseau 2

Précédent : 2017-11-29 / 420-R63-MA / Infrastructure réseau 2

### Vérifier le temps

```
R1$ show clock

```

### Activer la synchronisation du temps

```
R1(config)# ntp server <IP>

```

### Fonctions

* Collecter des info de journalisation
* Sélectionner le type d'information
* Spécifier le ...

### Configuration

#### La base

```
R1(config)# service timestamps log datetime msec
R1(config)# logging <IP>

```

...

#### Vérification

```
R1# show logging

```
Warriors and Cats Wiki

## Welcome to the Warriors and Cats Wiki

This is a wiki about Warrior cats. Anything from Cloudstar's Journey - Eclipse will be Added! This is the warrior cat wiki Cats, Dogs, Badgers, Foxes and Kittypets! all of it!

## Describe your topic

Latest Book(s): Shattered Sky, Legends of the Clans

Latest book(s) i've got: The untold stories, Shadows of the Clans, Legends of the Clans

Latest death: Cloudberry
Love at First Knight

**Love at First Knight** is the second episode in Season 2 of Knight Squad. It premiered on February 16, 2019 to an audience of 0.63 million viewers.

## Plot

As Warwick's infatuation with the princess becomes a liability during training, the rest of Phoenix Squad hatches a plan to help him focus by having The Princess reject his grand romantic gesture.

But Warwick's heart is broken which leaves him in even worse shape than before. So they create a profile for him on Astoria's royal dating site Match Dot Crown, hoping that if they find him another girl he will get over the princess.

They have success when Princess Dimples of Hunter's Point expresses interest in Warwick and they hit it off. But when Ciara lets it slip that Warwick used to have feelings for the princess of Astoria, Princess Dimples becomes jealous and kidnaps her taking her to a creepy castle.

The rest of Phoenix Squad goes to the castle to save The Princess. But when they can't fight off the guards on their own, The Princess transforms into Ciara so that she can fight with them, giving her secret away in the process.

Attempting to flee, they run into a walk-in closet and become prisoners. When Warwick learns that Ciara is The Princess, he no longer has feelings for her due to her being like a sister to him. Therefore he is able to do magic again and successfully teleports them all back to Knight School. Once they are safely back at Knight School, Prudy let's slip that Arc is from Seagate, and now all of Arc and Ciara's secrets are out to Warwick.

## Subplot

When Buttercup's butter videos are not getting any views, Sage decides to help her by making butter prank videos. When Buttercup is not happy with Sage for changing the direction of her channel, Sage milks a dragon and makes dragon butter for Buttercup to make it up to her, and to show her that she is her best friend.

## Cast

### Main Cast

* Owen Joyner as Arc
* Daniella Perkins as Ciara
* Amarr M. Wooten as Warwick
* Lilimar as Sage
* Savannah May as Buttercup
* Kelly Perine as Sir Gareth

## Trivia

* Everyone in the Phoenix Squad now knows about Arc and Ciara's secrets.
* As of this episode, Warwick no longer likes the princess.
Hawkheart

## Hawkheart

### Clan(s):WindClan

Current: StarClan

Past: WindClan

### Names:

Kit: Unknown

Medicine cat apprentice: Hawkheart (was a warrior first)

Warrior: Hawkheart

Medicine cat: Hawkheart

StarClan member: Hawkheart

### Education:Warrior, Medicine Cat

Mentor(s): Chiveclaw

Apprentice(s): Barkface

### Seen in:

Living:

1. Pinestar's Choice
2. Goosefeather's Curse
3. Tallstar's Revenge
4. Yellowfang's Secret
5. Crookedstar's Promise
6. Bluestar's Prophecy
Ashfoot

## Ashfoot

### Clan(s):WindClan

Current: StarClan

Past: LionClan (Modern) WindClan

### Names:

Kit: Unknown

Apprentice: Ashpaw

Queen: Ashfoot

Warrior: Ashfoot

Senior warrior: Ashfoot

Deputy: Ashfoot

### Family:

Father: Stagleap

Mother: Wrenflight

Brother: Onestar

Sister: Morningflower

Mate: Deadfoot

Sons: Crowfeather, Eaglekit

Kits: Two Unnamed kits

### Seen in:

1. Fire and Ice
2. Forest of Secrets
3. Tigerclaw's Fury
4. Rising Storm
5. A Dangerous Path
6. The Darkest Hour
7. Firestar's Quest
8. Midnight
9. Dawn
10. Starlight
11. Twilight
12. Sunset
13. The Sight
14. Dark River
15. Outcast
16. Eclipse
17. Long Shadows

###
Crowfeather

## Crowfeather

### Clan(s):WindClan

Current: WindClan

Past: Loner, WindClan

### Names:

Kit: Crowkit

Apprentice: Crowpaw

Warrior: Crowfeather

Loner: Crowfeather

Senior warrior: Crowfeather

### Family:

Father: Deadfoot

Mother: Ashfoot

Half-brother: Eaglekit

Siblings: Two unnamed kits

Mates: Feathertail (unofficially), Leafpool (Formerly), Nightcloud

Sons: Lionblaze, Jayfeather, Breezepelt

Daughter: Hollyleaf

### Education:

Mentor(s): Mudclaw

Apprentice(s): Heatherpaw

### Seen in:

Living:

1. Midnight
2. Moonrise
3. Dawn
4. Starlight
5. Twilight
6. Sunset
7. Leafpool's Wish
8. The Sight
9. Dark River
10. Outcast
11. Eclipse
Cloudstar's Journey

Deputy: Buzzardtail

Medicine cat: Fawnstep

Warriors:

Nightfur

apprentice: Oakpaw

Quailheart

Stoatfur

apprentice: Tansypaw

Weaselwhisker

apprentice: Acornpaw

Fernpelt

Mousefang

apprentice: Snailpaw

Rainleap

apprentice: Mintpaw

Apprentices:

Oakpaw

Acornpaw

Snailpaw

Tansypaw

Mintpaw

Queens:

Birdflight

Hazelwing

(Mother to: Webkit, Hatchkit, Emberkit, Mistlekit

Elders:

Petalfall

Starlingfeather

Hawksnow

Deputy: Seedpelt

Medicine cat: Kestrelwing

Deputy: Snaketail

Medicine cat: Molepelt

Deputy: Milkfur

Medicine cat: Larkwing

Deputy: Sloefur

Medicine cat: Icewhisker

## Story:

Cloudstar is watching a squirrel go into a bush. Buzzardtail asks him if he is going to catch it. Cloudstar says he'll leave it for the apprentices. Cloudstar complains about having old bones and Buzzardtail says that Cloudstar is barley older then he is. He teases him and tells him he's been worn down by leadership.

More coming soon....
Custom configuration

**Custom configuration**

Standard
Thick client

* -Standard configuration on witch\_custom configuration are build

* -For standard user\_Graphic

& CAD / CAM Design workstation

* -CPU enhancement : Up to 12-16\_cores

* -Video enhancement
* -Maximized RAM

Audio/Video
editing workstation

* -Video enhancement: CUDA \ OPEN\_GL

* -Specialised audio : Midi /\_digital

* -Specialised Hard drive 7K + RPM\_SATA 6Gbps

Virtualisation
workstation

* -CPU enhancement : Multicore
* -Maximised RAM

Gaming PC

* -CPU
* -Audio
* -Video
* -Cooling system

Home
theater PC

* -Video
* -Audio
* -Specialised chassis
* -TV tuner (optional)

Home server
PC

* -Media streaming capacity
* -File sharing
* -Print sharing
* -Gigabit NIC
* -RAID array
Morningflower

## Morningflower

### Names:

Kit: Unknown

Apprentice: Morningpaw

Queen: Morningflower

Warrior: Morningflower

Elder: Morningflower

### Family:

Father: Stagleap

Mother: Wrenflight

Brother: Onestar

Sister: Ashfoot

Son: Gorsepaw

Kits: Unnamed kits

### Seen in:

1. Fire and Ice
2. Forest of Secrets
3. Tigerclaw's Fury
4. Rising Storm
5. A Dangerous Path
6. The Darkest Hour
7. Firestar's Quest
8. Midnight
9. Moon
10. Dawn
11. Starlight
12. Twilight
13. Sunset
14. The Sight
15. Dark River
16. Outcast
17. Eclipse
18. Long Shadows
2017-10-31 / 420-R63-MA / Infrastructure réseau 2

Précédent : 2017-10-26 / 420-R63-MA / Infrastructure réseau 2

## Réseaux commutés (suite)

Chapitre 4 sur netacad.com

Le routage inter-VLAN doit se faire au niveau Distribution (commutateurs).

* Couche 1 : Cœur
* Couche 2 : Distribution
* Couche 3 : Accès

Redondance est nécessaire pour

* Évolutivité
* Limiter la surface de défaillance (haute disponibilité).

Un port d'un switch (commutateur) peut être en deux modes :

* Acces
* Trunk

Sur « violation » du port :

* Shutdown (nécessite une réactivation manuelle)
* Protect (ignorer)
* Restrict (ignorer et journaliser la tentative)
Deadfoot

## Deadfoot

### Clan(s):

Current: StarClan

Past: WindClan

Death: Unknown

### Names:

Kit: Hopkit

Apprentice: Deadpaw

Warrior: Deadfoot

Deputy: Deadfoot

Elder: Deadfoot

StarClan member: Deadfoot

### Family:

Father: Hickorynose

Mother: Meadowslip

Brother: Pigeonpaw

Sister: Sorrelpaw

Mate: Ashfoot

Sons: Crowfeather, Eaglekit

### Seen in:

Living:

1. Pinestar's Choice
2. Tallstar's Revenge
3. Fire and Ice
4. Forest of Secrets
5. Tigerclaw's Fury
6. Rising Storm
7. A Dangerous Path
8. The Darkest Hour

Dead:

1. Midnight
Barkface

## Barkface

### Clan(s):

Current: WindClan

Past: LionClan (Modern)

### Names:

Kit: Barkkit

Medicine cat apprentice: Barkpaw

Medicine cat: Barkface

### Family:

Father: Redclaw

Mother: Brackenwing

Brother: Shrewclaw

### Education:

Mentor(s): Hawkheart

Apprentice(s): Kestrelpaw

### Seen in:

Living:

1. Tallstar's Revenge
2. Yellowfang's Secret
3. Fire and Ice
4. Forest of Secrets
5. Tigerclaw's Fury
6. Rising Storm
7. A Dangerous Path
8. The Darkest Hour
9. Firestar's quest
10. Midnight
11. Moonrise
12. Dawn
13. Starlight
14. Twilight
15. Sunset
16. The Sight
17. Dark River
18. Outcast
19. Eclipse
20. Long Shadows
Liste des cours (420.AC)

### Session : Été 2017

* 420-C31-MA / Métiers et domaines de l'informatique
* 420-C41-MA / Matériel et système d'exploitation client 1
* 420-R61-MA / Infrastructure réseau 1
* 420-R62-MA / Introduction à la sécurité informatique (Plan du cours)

### Session : Automne 2017

* 201-C32-MA / Mathématiques appliquées à l'informatique 1
* 420-C42-MA / Matériel et systèmes d'exploitation client 2
* 420-R43-MA / Matériel et système d'exploitation réseau
* 420-R63-MA / Infrastructure réseau 2
* 601-EUF-MA / Préparation à l'ÉUF
2017-08-29 / 420-C41-MA / Matériel et système d'exploitation client 1

Précédent : 2017-08-25 / 420-C41-MA / Matériel et système d'exploitation client 1

### Exercices de maintenance de Windows

#### Exercice 2 : Surveillance du système

Partie A. Ouvrer l'observateur d'événements en ligne de commande (eventvwr.exe) sur Windows 7 (pc1) et rechercher l'événement le plus récent de niveau Erreur, analyser la cause ainsi que la date et l'heure de sa survenue.

Found. Fixed !
2017-07-07 / 420-C41-MA / Matériel et système d'exploitation client 1

Precedent : 2017-07-06 / 420-C41-MA / Matériel et système d'exploitation client 1

### Les étapes du démarrage de Windows

#### Outils de gestion de Windows

* bcdedit.exe
* mconfig.exe
* bootrec.exe
* etc.

### L'environnemenet de bureau Windows 7 et Windows 10

...

Microsoft Management Console (mmc.exe) = un gestionnaire de console virtuelle incorporé dans Microsoft Windows, qui sert de conteneur pour des interfaces graphiques de configuration ; ce logiciel utilitaire sert de base pour de nombreux outils de configuration incorporés dans Windows, et permet de créer des outils d'administration système en regroupant un lot d'extensions dans une même fenêtre.

Ce logiciel existe sur toute les versions de Windows depuis Windows XP.
Heatherstar

## Heatherstar

### Clan(s):WindClan

Current: StarClan

Past: WindClan

Death: Greencough

### Names:

Apprentice: Unknown

Warrior: Heatherstep

Deputy: Heatherstep

Leader: Heatherstar

StarClan member: Heatherstar

### Seen in:

Living:

1. Pinestar's Choice
2. Goosefeather's Curse
3. Tallstar's Revenge
4. Yellowfang's Secret
5. Crookedstar's Promise
6. Bluestar's Prophecy

Dead:

1. Tallstar's Revenge
2017-07-04 / 420-R62-MA / Introduction à la sécurité informatique

Pour refraichir la memoire :

Système d'exploitation =

Shell =

Language de programmation =

```

ou

```
mkdir /mnt/cdrom

```

# mount ...

```

Archiver = ? (types d'archives : .tar etc)

Compresser = ? (types d'archives compressés : .gz etc)

# tar xvf /media/cdrom/... /tmp

```

Lancer l'intallateur :

```
# ./vmware-install.pl -d

```

```

# mount -t vmhgfs .host:/ /mnt/VMware

```

ou

```
# mount -t vmhgfs .host:/MonPartage /mnt/MonPartage

```

**Attention !** Les repertoires /mnt/VMware ou /mnt/MonPartage doivent exister déjà !
On peut aussi utiliser une autre commande :

```
vmhgfs-fuse -o allow_other .host:/ /mnt/hgfs

```

L'option "-o allow\_other" est la pour permettre non-root à acceder aux fichiers.

## Pratique : cryptographie symétrique et asymétrique utilisant OpenSSL

Cloner la machine virtuelle Debian ― créer une copie avec un autre nom.

Changer les noms de deux machines :

```
[Machine 1] # echo Emetteur > /etc/hostname

```

```
[Machine 2] # echo Destinataire > /etc/hostname

```

Sur deux machines ― monter un repertoire partagé :

```
[Emetteur] # vmhgfs-fuse -o allow_other .host:/ /mnt/hgfs

```

```
[Destinataire] # ----"----

```

Generer des clés privées RSA pour le Destinataire:

```
[Destinataire] # openssl genrsa -out rsa.priv

```

Generer des clés publiques RSA :

```
[Destinataire] # openssl rsa -in rsa.priv -pubout -out rsa.pub

```

Copier la clé publique (attention !) dans le repertoire partagé entre les deux machines :

```
[Destinataire] # cp rsa.pub /mnt/hgfs

```

Recuperer la clé publique de Destinataire sur l'autre machine :

```
[Emetteur] # cp /mnt/hgfs/rsa.pub .

```

Créer un message sur Emetteur

```
[Emetteur] # echo "This is a message. Emetteur" > message.txt

```

Chiffrer le message sur Emetteur avec la clè publique de Destinataire :

```
[Emetteur] # openssl pkeyutl -encrypt -pubin -inkey rsa.pub -in message.txt -out message.enc

```

Verifier le message encrypté :

```
[Emetteur] # cat message.txt

```

Copier le message encrypté dans le repertoire partagé :

```
[Emetteur] # cp message.enc /mnt/hgfs

```

Recuperer le message encrypté sur l'autre machine :

```
[Destinataire] # cp /mnt/hgfs/message.enc .

```

Decrypter le message avec la clé privée :

```
[Destinataire] # openssl pkeyutl -decrypt -inkey rsa.priv in message.enc -out message.txt

```

Finalement ― lire le message initiale, decrypté :

```
[Destinataire] # cat message.txt

```

Voilà!

### Montage automatique

   Un petit extra ! Pour auto monter au démarrage votre dossier partager.

Passer en mode root :

```
su -

```

Rediger le fichier /etc/fstab :

```
nano /etc/fstab

```

ajouter la ligne:

```
.host:/ /mnt/MonPartage vmhgfs defaults 0 0

```

Sauvegarder et rebooter la machine virtuelle.
2017-06-09 / 420-R61-MA / INFRASTRUCTURE RÉSEAU 1

Hub (concentrateur) = ?

Switch = un hub intelligent (opere sur des ports <-> adresses MAC).

Routeur = interconnect des réseaux (opere sur des interfaces et adresses IP). Peut être un equipement ou un logiciel.

## Chapitre 2 : Configuration d'un système d'exploitation réseau (Cisco IOS)

Câble croisé (crossover cable) = ?

Telnet = moyen non sécurisé d'établir une session CLI à distance via une interface virtuelle sur un réseau : les commendes sont envoyés en clair sur le réseau.

SSH = moyen d'établir à distance une connexion CLI sécurisée via une interface virtuelle sur un réseau.
2017-10-26 / 420-R63-MA / Infrastructure réseau 2

Précédent : 2017-10-17 / 420-R63-MA / Infrastructure réseau 2

Chapitre 4 de CCNA 2 sur Netacad.com

* Des économies considérables sur l'installation et la gestion des différents réseaux (voix, vidéo, données).

#### La hiérarchie du réseau commuté

* Hiérarchie
	+ Cœur
	+ Distribution
	+ Accès
* Modularité ― permet l'extension transparente du réseau et l'activaton de services intégrés à la demande.
* Résilience ― assure que le réseau reste toujours actif.
* Flexibilité

#### Le rôle des réseaux commutés

* Renforcer la flexibilité et la sécurité
* Améliorer la gestion du trafic
* Prendre en charge la qualité de service, la sécurité, etc.

#### Les facteurs d'encombrement

* Configuration fixe
* Configuration modulaire
* Configuration empilable

Choix d'un commutateur

* Coût
* Densité : les commutateurs réseau doivent prendre en charge le nombre souhaité de périphériques sur le réseau
* Alimentation (PoE, Power over Ethernet)
* Fiabilité
* Vitesse des ports
* Tampons de trames : il est important qu'un commutateur enregistre les trames, dans les réseaux susceptibles d'encombrement des ports vers des serveurs ou d'autres parties du réseau
* Évolutivité

### L'environnement commuté

#### La commutation

* Un commutateur prend une décision en fonction des ports d'entrée et de destination.
* Un commutateur LAN gère une table qu'il utilise pour déterminer comment acheminer le trafic.

#### Les domaines de commutation

Le segment sur lequel les appareils sont en concurrence les uns avec les autres pour communiquer.

Pour deux commutateurs Ethernet :

* En mode **semi-duplex**, chaque sement est dans son propre domaine de collision
* En mode **duplex intégral** : élimination des collisions

Commutateurs négocient automatiquement le mode duplex intégral lorsque l'appareil adjacent peut également fonctionner dans ce mode.

### Préparation

* Un **câble console**
* Les informations IP (adresse, masque de sous-réseau, paserelle) pour une interface virtuelle (SVI)

### Configuration de l'accès à la gestion du commutateur

```
S1# configure terminal
S1(config)# interface vlan 99
S1(config-if)# ip address 172.17.99.11 255.255.255.0
S1(config-if)# no shutdown
S1(config-if)# exit
S1(config)# ip default-gateway 172.17.99.1
S1(config)# end
S1# copy running-config startup-config

```
NetAcad / 420-R61-MA / Chapitre 1

### Cards

**Outils de collaboration** = outils permettant à plusieurs personnes de travailler en équipe sur un projet, quel que soit le lieu où ils se trouvent.

**Cellulaire** = technologie permettant à un utilisateur d'accéder à Internet en connectant son téléphone portable à un réseau de téléphones portables.
2017-12-15 / 420-C42-MA / Matériel et système d'exploitation client 2

Précédent : 2017-12-08 / 420-C42-MA / Matériel et système d'exploitation client 2

## Scripting en bash (suite)

### La manipulation de chaînes de caractères

* [ chaîne1 > chaîne2 ] ― compare l'ordre de tri de deux chaînes
* [ chaîne1 == chaîne2 ] ― compare les caractères de deux chaînes
* ...

Exemple :

```
if [ $1 == $2 ] ; then
  echo -e "Les mêmes"
else
  echo -e "Pas les mêmes"
fi

```

Exemple 2 :

```
fichier=$1
if [ -f "$fichier" ] ; then
  echo -e "Le fichier existe"
else
  echo -e "Le fichier n\'existe pas"
fi

```

Longueur :

```
longueur=${#nom}

```

### Extraction d'une partie d'une chaîne de caractères

Exemple 1 :

```
nom="srv01.profsavard.info"
NomServeur=${nom:0:5}     # une partie fixe
NomDomaine=${domaine#*.}  # une partie après .
echo -e "Domaine : $NomDomaine, Serveur : $NomServeur"

```

### Les expressions booléennes

#### Sur commandes :

* commande1 && commande2
* commande1 || commande2
* ! commande1

### La déclaration case

Tampon :

```
read char
case "$char" in
  "a"|"A") echo "..." ;;
  "e"|"E") echo "..." ;;
  *      ) echo "..." ;;
esac

```

### La création de boucles

#### Exemple for :

```
sum=0
for i in 1 2 3 4 ; do
  sum=$(($sum+$i))
done
echo "La somme est $sum"

```

### Débogage de script

```
bash -x ./script.sh

```

-x ― executer en mode debug.

On peut mettre -x dans le script :

```
#!/bin/bash
set -x

...

```
2017-08-21 / 420-R61-MA / Infrastructure réseau 1

Précedent : 2017-08-18 / 420-R61-MA / Infrastructure réseau 1

## Chapitre 9 : Couche transport

### La transmission des données

Les paquets contient un indice (« port ») sur l'application à qui on doit les faire parvenir.

La **couche transport** est résponsable pour la communication entre les applications.

#### Fiabilité de la couche transport

* Deux protocoles : TCP et UDP
* TCP prend en charge la fiabilité (pas UDP)

### Protocoles de la couche transport

#### TCP

Protocole de transmission oriènté connection.

* Prend en charge la confirmation de l'acheminement des paquets.
* Trois opérations garantissent la fiabilité :
	+ Le décompte et le suivi des segments de données transmis vers un hôte particulier depuis une application donnée ;
	+ Les accusés de réception des données ;
	+ La retransmission des données sans accusé de réception.

#### UDP

Fournit des fonctions de base qui permettent d'acheminer des segments de données entre les applications tout en n'imposant que très peu de surcharge et de vérification des données.

Parfait pour les applications qui n'exigent pas la fiabilité...

#### Choix du protocole de couche transport

* TCP : bases de données, navigateurs, clients de messageris, etc ;
* UDP : diffusion audio / vidéo en direct, VoIP, etc.

Particularités d'UDP :

* Ne nécessite par accusé de réception ;
* seulement 8 octets de surcharge (20 octet pour TCP) ;
* ne nécessite pas une session entre E/R ;
* Inconvenient : pas fiable.

### Ports et interfaces de connextion

#### Interface de connexion

Adresse IP + port = interface de connexion (exemple : 192.168.1.7:80, 192.168.1.5:1099).

#### Groupes de numéros de port

L'IANA a crée trois groupes de numéros de port :

* Ports réservés : 0..1023 ;
	+ HTTP : 80
* Ports inscrits : 1024..49151 ;
* Ports privés et/ou dynamiques (49152..65535).

#### Commande netstat

Permet de voir les connexions actives sur un hôte (Windows).
2017-11-09 / 420-R63-MA / Infrastructure réseau 2

Précédent : 2017-11-01 / 420-R63-MA / Infrastructure réseau 2

* VLAN gestion (pour des tâches d'administration; best practice : ne pas assigner des ports)
* VLAN natif

### Agrégation des VLAN : Trunk

#### Protocole IEEE 802.1Q

Balisage des trames (4 octets) :

```
                         ^
               [ Balise IEEE 802.1Q ]

```

Balise IEEE 802.1Q

```
[ Type (0x8100) | Prior. |  CFI  | VLAN ID ]
[------------------------------------------]
[   2 octets    | 3 bits | 1 bit | 12 bits ]

```

CFI ― 1 bit qui désigne utilisage de TokenRing sur Ethernet.

VLAN ID ― 12 bits : 1-4096

...