recursal/Fanatic-Fandom huggingface dataset:
KZ0012

**KZ0012**, default name **Elliot**, is the main character of *INSOMNIA: The Ark*. An Urb citizen awoken from the Big Sleep, he'll have to fight for the Tyrang division and uncover dark secrets of a distant past along the way.

## Appearance

In all trailers, KZ0012 has the default face, with orange hair shaved on the sides and an unobtainable tattoo on the neck, same as in the official artwork.

 Face
 Hairstyle
 Beard
 Hair Color
 Tattoo

## Background

He was born in 382 and was the 12th baby born in this particular year. If a Helot, KZ0012 was born at the Junkyard. If Thingmaster, he had a relatively happy childhood on Reservation D-106. Ordinators, Tectors and Jaegers are all Urb citizens of various social status. He experienced his first Big Sleep procedure in 399 when he was 17, spending 5 years in stasis. KZ0012 was 23 the second time he was hibernated, spending 2 more years in Limb before the terrorist attack shook the facility and many citizens were brought back to reality in the most shocking manner. Upon awakening, KZ0012 starts experiencing the symptoms of Somnia in form of hallucinations and visions — his first taste of somnic space.

But that is a whole different story...

## Story

After fourteen days unconscious and in an extremely grave condition after waking up, KZ0012 is assigned to the Near Range, to outpost d-106/23 under the command of one Captain Riebel. There, he's given his first mission: the neighbor garrison in Zone B-10 under the command of Lieutenant Yarva has requested reinforcements due to a crowd of ghetters gathering around the Tyrang outpost demanding the deliveries of food supplies be resumed.

Once there, the problem's made apparent as the revolt is at an all time high. Yarva explains the ghetters aren't going to get the supplies as so far Urb has been feeding them "practically for free" solely to keep some kind of order in the troubled zone B-27. After the explosion at Limb however, command is done going easy on them. As she puts it, "now torching the slums is perfectly legal". Yarva orders KZ0012 to go check what's going on on the lower tunnels underneath the revolt, as they hadn't had time to seal off all the passages. What is found down there is a mined path and a bunch of explosives set to blow up at any second, set up by a group of rebels calling themselves the People's Wrath.

*TBA*

## Classes

After waking up, KZ0012 can choose up to five different classes, which will determinate his starting equipment and stats, as well as some additional dialogue options depending on background. In order, they are:

* Helot
* Thingmaster
* Ordinator
* Tector
* Jaeger

## Gallery

* Thyper on the left; KZ0012 on the far right
* Close-up
Cabin Key

Item Id | Misc\_Homekey

**Cabin Key** is a quest item in INSOMNIA: The Ark.

## Description

A poor ghetter dwelling can seem luxurious if you are used to living in the Station's tunnels, alongside trash and abandoned cars. According to the label on the keycard, it opens a cabin on Reservation D-106 near the magnetic road station.
Bad Dream

**Bad Dream** is a main quest in INSOMNIA: The Ark.

## Quest Giver

One of the shadows in The House by the Sea

## Typical Journal entry

In the house on the coast, I met a restless shadow of a girl. It seems that she believed she was in a hospital ward, supervised by doctors, suffering from insomnia. She asked me to get her some sleeping pills—regular keterolac will do. I'm not particularly concerned with details at this point. I ought to try to help her.

## Quest Notes

The safe on the top floor of the House by the Sea contains two Keterolacs.
Junkyard

The **Junkyard** is a poorly studied bunch of territories beyond the Near Range and is home to deformants and junkster gangs. Players with the Helot class were born here.

Absolute anarchy reigns in the Junkyard, and its conditions are not exactly livable. Workers that have received a work visa and are able to find employment in Urb are considered prosperous. They present a caricature for what passes as higher middle class in the Junkyard. Many infamous criminal clans claim this territory as their home. Some of these gangs have ties and history that date back to the Exodus itself. The Major League Kravayah is held in Kator, a city on the Junkster city.
Agnesa

**Agnesa** is a character in INSOMNIA: The Ark. She helps the technicians in the area, and can be found at the start of the People's Voice quest drinking a cup of tea in a kitchen.

## Background

Agnesa is wearing the standard work uniform for ghetters when you first meet her.

## Interactions

She comments that she's surprised that the military haven't used force against the crowd, as "they don't have a problem" with that lately.

If you talk to Agnesa after the quest is complete, she will comment on its outcome.

When you meet Morthimer in Thyper's Shelter, he will tell you that a woman called Agnesa who "worked at some outpost" came by about three times to see Thyper and "behaved... rather noisily"; presumably this is the same Agnesa as here.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Book of Taboro

Item Id | Book\_of\_Taboro

The **Book of Taboro** is a book in INSOMNIA: The Ark. The game marks it as a quest item, although the related quest is unknown. KoKo will give you a copy of this book if you are a Helot.

## Description

A collection of revelations written by an unnamed author affected by Somnia, who lived in the 100s after Exodus and analyzed his visions. A fundamental work for the followers of the teachings of Bea Kera.

## Notes

Reading the entire book will give you 30XP.

The image for the Book of Taboro clearly has the title "The Compassion of the Void".

## Contents

After succumbing to Turbidity, one gradually descends into lower and lower states of consciousness. During such descent, each step can be preceded by falling into the unconscious. By using their willpower and maintaining awareness, a human being can overcome the "rapids" without suffering too much of a shock. However, it is important not to focus on the transition, since the physiological sensations may swing them back to everyday reality, which now, in comparison with the previous visions seem boring, static, heavy and even painful.

At first, the differences in perception can cause fear. Eager to get back that blissful feeling of freedom, a person can fall into the trap of irrational or even abhorrent images, which will later come to dominate their consciousness. These archaic elements of experience arise from aspects of their personal history, which in their normal state, as a rule, are easily replaced.

The civility of daily life along with the state of "vigorous relaxation" of consciousness when immersed in the first two Circles of Turbidity make for reliable protection against various primitive, compulsive impulses, which in reality are nothing but a fantasy; manifestations of weak and inconsequential, instinctive aspects of the traveler's persona. Due to consciousness being far more suggestible in the state of Turbidity, these impulses seem all-powerful and insurmountable.

## Trivia

There is a stack of these books, apparently for sale, near Hetu.
Comet Crykk

Item Id | Alcho\_Krikk\_Kometa

**Comet Crykk** (known as **Crykk, "The Comet"** in the demo) is a consumable item in INSOMNIA: The Ark. Typer begins the game with one in his inventory.

## Description

A light alcoholic beverage made with synthetic igredients. It is among the cheapest beverages available. Made by the crykk brewers Tofrus and Sons, it is mostly used for cooking or to temporarily turn off your brain.

## Pre-Alpha Description

Nasty swill made of ingreditents best left unknown. A cheap substitute for brand name Krykks. This is the choice drink for those who can't sink any lower. Although they say that Comet is slowly gaining popularity among those Urb inhabitants that want to spice up their life a bit.

 Value | 15

## Alpha Description

A revolting drink made of god knows what, a knockoff of the real crykks. This is the choice drink of those who have hit rock bottom. Although, they say The Comet is slowly becoming popular among Urb's adrenaline junkies.

 Value | 80

## Trivia

* While the brand name ended up being changed from "Krykk" to "Crykk", the label on the bottle remained unchanged.
Hunter's Hat

Average Price | 800

The **Hunter's Hat** is a piece of gear in INSOMNIA: The Ark.

## Description

An ordinary canvas hunter's hat with goggles and gas mask fasteners. It is most often used by ghetters for hunting and scavenging beyond the border of the Near Range. Made from several layers of canvas, it protects well from moisture and provides some protection in battle.
Cutlass

Weight | 1.5

The **Cutlass** is a weapon in INSOMNIA: The Ark.

## Description

A rusty cutlass can be made from any piece of metal, which is why they can be found in the homes of most ghetters. Cutlasses are used for hunting, cutting through crioma thickets, and other mundane activities. Rumor has it that the ghetter Miros used this kind of cutlass when he perpetrated the largest slaughter in the history of reservation D-106.
Dorb's Cap

Average Price | 1200

**Dorb's Cap** is a unique piece of gear in INSOMNIA: The Ark.

## Description

This cap belonged to Abidal Dorb, mentor to Zers, the ruler of the Morakh clan. Dorb, an experienced hunter and warrior, taught Zers all of the necessary skills to survive on the Station. Thinking that this red cap gave him luck in battle, Dorb never parted with it. Still, it couldn't save him from another enemy—alcoholism. After a series of drunken escapades, Dorb was thrown out of the clan and went to live out his days in a shack on the outskirts of reservation D-106.
Ditt the Mechanic

**Ditt the Mechanic** is a character in INSOMNIA: The Ark. He's been stationed at the Nest for two years, though for whatever reason is first seen at Asagras alongside Darsye and Riebel. You can only talk to him once you've reached Vulture's Nest.

## Background

Got out of his tube, had a dozen years of his life wasted by tutors and instructors, graduated from Ordinate High School, slept a few times in Limb, and here he is. All tests confirmed he should be in the military. As the years went by though the thirst for battle faded and he wanted to do something "more constructive". Tries to spend more time in the garage. Likes to tinker with vintage cars and recently got sent a decomissioned armorsuit, made it his little project.

## Interactions

He can procure certain parts and tools for you. In return you may help him fix the MAS he's working on.

## Related Quest

Back in the Saddle

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Back to Business

**Back to Business** is a quest in INSOMNIA: The Ark. It's the main quest for the Prologue.

## Quest Targets

* Contact Broker using the terminal
* Pick up the package from Hastir
* Go down to the maintenance tunnels
* Deliver the package to Farka
* Go back to the shelter and contact Broker

## Typical Journal entry

I'm in urgent need of money to pay the debt to Bea Kera, and it was just in time that Broker promised to get me on a job. I'll just have to wait for Broker's call and ignore that damned timer on my face...

Broker told me to find Hastir, who will give me a package and further instructions. The old smuggler is waiting for me near the pharmacy at the reservation exit.

I got the package and coordinates for the Perimeter sector from Hastir. I need to go down to the tunnels—when you're carrying precious cargo, you're better off out of sight of military patrols.

I need to get to the generating plant, where a certain Commissar Farka will be waiting for me. It's past curfew and the tunnels are packed with security bots, so I guess I'll be having some fun along the way.

The case turned out to be suspiciously simple, but I can't shake the feeling that the contents of the lab equipment contaioner will cause a great deal of trouble. At this point, though, I don't care about other people's secrets. I've got to contact Broker and find out when I'm getting what I'm owed.

I think it's worth heeding the customs officer's advice and escaping through the abandoned **ventilation shaft.**
Explosive Charge Recipe

Average Price | 50

The **Explosive Charge Recipe** is a learnable crafting recipe in INSOMNIA: The Ark.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* In Opherod's bathroom, which is to the right at the top of the stairs where Opherod lives. You need to hack the door to get in, which requires the Computers 1 skill but no components.
* During the Prophet's Ascent quest (which only takes place if you side with Opherod), there is one on a chair in the bunker from which Nerral was shooting.

## Requirements

The recipe requires 2 Gunpowder, 1 Fabric and 2 Chemicals.
EMP Grenade Diagram

Average Price | 50

The **EMP Grenade Diagram** is a learnable crafting diagram in INSOMNIA: The Ark. It teaches you how to craft an EMP Grenade.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* One can be found in one of the small blue lockers behind Lashta at the Nest.
* Another is in a container to the left of the door leading to Tector Copper in Border Checkpoint F-48/1
Fetters of Conscience (Quest)

**Fetters of Conscience** is a main quest in INSOMNIA: The Ark. It comes after Bane of Mills and is followed by Last Round.

## Quest Targets

* Help Thyper get rid of the Fetters of Conscience
* Go back to Thyper

## Typical Journal entry

Thyper has promised to arrange a meeting with Broker if I help him. He owes a great debt to the House of Bea Kera, which is why the cultists have put the Fetters of Conscience on him—a device that guarantees the debt gets settled.
His plan seems a little out there: to work for one of the two feuding groups in the sector—Bea Kera or the Sons of Morakh. If one of them is destroyed, the Fetters of Conscience will cease being a problem.

I have managed to turn off the Fetters of Conscience. Now I need to get back to Thyper at the Vulture's Nest and tell him the good news.

## Notes

The game doesn't explain in detail how to proceed from here. You can of course initially work for both The Sons of Morakh and The House of Bea Kera, but you will eventually need to make a choice between them; and once you side with one faction, you will be unable to undertake any quests for the other.

The faction leaders are Zers for Morakh, Opherod for Bea Kera. You need to gain access to at least one of them. To do this:

* go to the faction leader's "gatekeeper": Burro for Morakh, Hetu for Bea Kera
* you can pay him 10,000 Payment Tokens to gain immediate access, and a questline which can make you a senior member of the faction.
* alternatively, you can do an "admission" quest: Nothing Personal for Morakh, Liquid Sky for Bea Kera.
	+ both admission quests have two outcomes, only one of which is favourable to the faction.
	+ you can still pay to see the leader at any time before you complete the admission quest.
	+ if you choose the "good" outcome from the faction's point of view, you can see the leader free of charge. Otherwise, your payment to see the leader will increase to 15,000 Payment Tokens.
	+ completing the admission quest for a faction does not compel you to join it

It is possible to see the leaders of both factions and get their two "progression" quests: Revived Alliance for Morakh, New Alliance for Bea Kera. Both these quests begin with a trip to the Rusty Arena and a match there to gain Kololei's interest; and at that point you will have to make the final choice of which faction you represent when you ask for an alliance. If you complete New Alliance, the quest Revived Alliance will fail, and vice versa.

Once you have completed a progression quest for one of the factions, there are a further two quests to destroy the other. If you side with Morakh, these are Wax Cell and Prophet's Descent; if you sided with Bea Kera, you need to complete Sulfur Geyser and Prophet's Ascent.

Once you have done all this, you can return to Thyper to complete Fetters of Conscience.
Axis-707

Average Price | 250

The **Axis-707** is a miscellaneous item in INSOMNIA: The Ark.

## Description

An Axis-707 computer manufactured by the company Gralem would have been a valuable acquisition 70-some years ago. Today it is not very useful, except as a printing station. It can be disassembled for parts.

## Disassembly

This item yields 5 Circuits and one Printed Circuit Board.
INSOMNIA: The Ark companions

Like many RPGs, INSOMNIA: The Ark allows the player to be accompanied by one companion, or two if the player has acquired the Leadership character skill. The four possible companions are:

* Gosp
* Lashta
* Morthimer
* Thyper

Each of these has a companion quest; Thyper's quest is part of the main quest line, and he will thus be available as a companion once you have made sufficient progress.

The companions can be recruited at Vulture's Nest, where they are based, by asking them to join you. They can be dismissed at any location in the game, again by talking to them, and will make their way back to Vulture's Nest: the player will have to return to Vulture's Nest to re-acquire or replace them. There is no way to invite a companion to join you except at Vulture's Nest. Unfortunately, there is also no option to ask a companion to wait if you want to work without them temporarily, without sending them back to Vulture's Nest.

Companions will not follow you into certain areas of the game, such as The House of Bea Kera or Fort Morakh.

Companions have their own XP, which in turn awards them skill points which can be used to acquire skills. The skills available to each companion are given on their respective pages of this Wiki. Some companion skills apply to the player, rather than the companion themselves.

Unfortunately, in the current version of the game (1.7), companions are particularly affected by bugs. They may simply never appear at Vulture's Nest after their loyalty mission is complete; they may vanish at random points during a quest, possibly returning later; and updating their skills is problematic.

Some possible strategies for managing companions include:

* only dismissing companions at Vulture's Nest, so they are less likely to get "lost" returning there
* when levelling-up a companion, have only that one companion with you
* even if your chosen companions do not physically appear alongside you, you still have the benefit of their "applies to group leader" skills, which makes them worth recruiting
* even though the skill requires three skill points, it's well worth acquiring the leadership skill, as you can benefit from the "group leader" skills of both
Binary Star Systems

**Binary Star Systems** is a book in INSOMNIA: The Ark.

## Description

A recently published popular science book written by L. Doyle and V. Verger about binary star systems. The authors write about the Tyrang-Vaea solar system abandoned by nomans.

## Notes

Reading this entire book will give you 60 XP.

## Contents

At first glance, Teina Nui—a habitable planet in a binary star system—seems to be a very non-standard object. Its orbit passes frighteningly close from the stellar pair—Tyrang and Vaea—only 12% further than the minimum critical distance required for the stability of the orbit.

Two centuries before the Exodus, it was believed that Teina Nui was the only transit planet going around a binary star within the habitable zone—the area where radiation maintains the temperature necessary for existence of liquid water on the surface of the planet. However, at this time, we know of 2,337 exoplanets in 152 binary systems, with 309 planets not being gas giants but having a solid surface.

It must be noted that the planets in binary star systems are relatively often located near an area of instability; this tendency has interesting consequences. For the stars that have been explored, the border of this area is generally located near the habitable zone.

Around a single star, the habitable zone is a sphere. In a binary system, however, each star has its own habitable zone, which merge into a deformed spheroid if the stars are located close to one [an]other. As the stars revolve around each other, the resulting habitable zone also revolves along with them. Because stars more faster than planets, habitable zones move faster than the planets orbit around their stars.

Unlike single star systems, in which planets have an almost circular orbit, a binary star system's planet's distance to each of its suns changes greatly throughout the year. Thus, the seasons on a planet of this type change every few weeks, and climate changes seem to be large and quasiregular. "It must be an unbridled element," remarked D. Oros.

The more surprising is the "fine tuning" of the gravitational compensation of the orbits of the Tyrang-Vaea star pair that turns the orbit of Teina Nui into a relatively smooth ellipsoid, allowing the planet to have a stable climate and become a perfect cradle for life to occur.
Anakhe

**Anakhe** is a character in INSOMNIA: The Ark. She can be found at the entrance of the main building at the Vulture's Nest.

## Background

A young woman with a lame leg, she was hurt in battle during the riots due to Limb's explosion. Ragen said she'll be limping for a long time. Dislikes the residents of the Near Range due to seeing them as "cowardly, neurotic parasites overcome with laziness and greed, feasting on the humanitarian aid".

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Cigar Wrapper

Average Price | 200

**Cigar Wrapper** is a miscellaneous item in INSOMNIA: The Ark.

## Description

Azar cigars by the company Oanid Whitewater reproduce the exact flavor and aroma of the famous Thresholds of Tratis cigars that the prime-general himself preferred above all others. Their bitter, but full-bodied flavor and rich, woody aroma evoke nostalgia for the days when tobacco grew under the rays of native stars.
Hierarchy Helmet

Average Price | 6727

The **Hierarchy Helmet** is a unique piece of gear in INSOMNIA: The Ark. It's part of the Hierarchy Set.

## Description

An old but still effective helmet from the days of the Last War. It provides superior protection from firearms and is equipped with a ventilation system. Nomah Autonomy engineers have tried several times to make newer versions that are better than the 400-year-old model, but the superiority of the old technology remains undeniable.

## Location

Can be purchased from Farka after passing a Scammer check.
Hall of Mirrors

**Hall of Mirrors** is a side quest in INSOMNIA: The Ark. Sadly it seems this quest cannot be completed in the current version of the game (1.7), as it depends on the Collector quest, which currently appears to be bugged.

## Typical Journal entry [incomplete]

A being by the name of Reps the Urn, whom I met on the coast, asked me for help. Reps the Urn gave me a vessel; it will become an Urn of "reflections" that belong to the shadows I meet in my visions. I need to help the wandering shadows I encounter find peace.

## Dependent quests

The following quests presumably have to be completed before this quest can progress; this can't be verified, as Collector can't be completed in the current version of the game.

* Ancient One
* Child's Play
* Collector
* News from the Front
* Old Friend
* Final Station
* Society of Unrest
Avell

**Avell** is a character in INSOMNIA: The Ark. He stands around the Nest's diner smoking a pipe with crioma tobacco and humming a tune.

## Background

Likes to spend time at the Second Wind. Tells you about it and Blakk's bookstore. He thinks the Committee is trying to snatch control of the Autonomy Council after the explosion at Limb. He believes the Ordinate will be disbanded in a year.

## Interactions

He jokes around KZ0012 about being on duty in the gym facility, making sure the iron weights and such aren't stolen and sold as scrap, making sure they don't disappear and that the logs are up to date.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Groph

**Groph** is a character in INSOMNIA: The Ark. He is found in the room in The House of Bea Kera where he is treating Darat.

## Interactions

However you gain access to the room where Darat is being treated, you can choose to have Redden look after him, or for him to be given euthenasia.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Assault Shield

Average Price | 2000

The **Assault Shield** is a shield in INSOMNIA: The Ark; it's part of the Ordinator's starting equipment.

## Description

The ballistic assault shield can withstand serious blows, such as a burst shot from a MG200. It provides serious protection in battle, but due to its large size and weight, it significantly impairs movement. It renders many kinds of weapons ineffective, but fatigue from carrying it sets in quickly. It is usually used with a pistol or a close-combat weapon.
7.92 mm Inc Cartridges

Item Id | Ammo\_7p92mm\_AC

The **7.92 mm Inc Cartridges** are a type of ammunition in INSOMNIA: The Ark.

## Description

7.92 mm caliber incendiary cartridges. Used with most kinds of assault and light sniper rifles, widely used in the armed forces of the Nomah Autonomy. They do not deal as much damage, but they will set a target on fire; effective against humans and animals.
Copper Teapot

Average Price | 80

A **Copper Teapot** is a miscellaneous item in INSOMNIA: The Ark. There are several different types of teapot in the game, all called **Teapot** in the Inventory.

## Description

A copper kettle, tin-plated on the inside. This kind of cookware is often not used for its original purpose, since most residents of the Near Range can't afford oma tea.

## Notes

The Antiquist at the Antiques Shop will only accept a Pride of the Nation Teapot.
Final Station

**Final Station** is a side quest in INSOMNIA: The Ark.

## Typical Journal entry

Isangor is late for his meeting and is waiting for his bus at the station. The bus didn't show up for a very long time, and the poor guy asked me to look for the board with the bus schedule, which must be nearby.

Isangor was angry that all the routes were canceled. After thinking a bit, he decided to go on foot. But, before he could take a step, he vanished.

## Rewards

Isangor leaves behind a "forgotten bag" containing:

* 65 Payment Tokens
* 1 B-Meson.
GS95 Grenade Diagram

Average Price | 50

The **GS95 Grenade Diagram** is a learnable crafting diagram in INSOMNIA: The Ark. It teaches you how to craft a GS90 Grenade.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Locations

* Find Rygo in the Rusty Arena; there's a door behind him you can hack. Descend the ladder, and find the recipe by a closed door, with a non-functioning turret to its left.
* Another Diagram is to be found in a locked container while doing the Wax Cell quest (which is only available if you side with Opherod).

## Requirements

Each grenade requires two Explosive Charges, two Iron Plates and three Parts.
INSOMNIA: The Ark character creation

This is a screen shot of the game's character configuration page:

Right at the top, just below Citizen Number and easy to miss, is the character's name, which defaults to Elliot. There's no voice acting in the current version of the game (1.7), so you can choose freely.

Below that is the character class under consideration: in this case, Helot, with background information and the buffs for the class.

Again below that are the sliders for Skin Color, Face, Hairstyle, Beard, Hair Color and Tattoo. The choices you make interact with each other, and you may not find all the options accessible for certain choices. Once you have finished customising your character, click on the Create button to complete the process and move forward with the Awakening quest.
Broker

**Broker** is a major character in INSOMNIA: The Ark, although his identity and location a mystery until the latter stages of the game.

## Background

Thyper describes the Broker as the creator of one of the largest smuggling networks on the Station.
His network was used by Dr Glar to receive packages from Ubu.

## Interactions

Thyper talks to Broker during the Back to Business quest in the prologue; and, much later, KZ0012 goes to see him in the Cloud Room, only to find a terminal similar to the one in Thyper's hideout.

## Related Quests

* Back to Business
* Last Round
* Dr Glar's Parcel

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Fetters of Conscience

The **Fetters of Conscience** is a special head gear in INSOMNIA: The Ark and its demo. If Thyper takes it off, it explodes, killing him instantly.

## Description

A Bea Kera device that ensures the fulfillment of debt obligations. The lucky wearer of the Fetters of Conscience knows that it's not worth trying to get rid of this device—they explode upon any attempt to break them.

## Old Description

A device used by the Bea Kera to control their debtors. The chip embedded in the earpiece counts down the time left to detonation. Only Opherod can reset the counter.

 Weight | 1.5
Affair of Honor

**Affair of Honor** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Chicub at the Second Wind in the Vulture's Nest

## Quest targets

* Give Soult Chicub's message
* Speak with Chicub about the duel
* (If the duel goes ahead):
	+ Go to the Hall of Valor
	+ Speak with Soult

## Typical Journal Entry

Sergeant Chicub told me about his conflict with Commissioner Soult and asked me to tell his opponent that he is once again challenging him to a duel. You can find the commissioner at Border Checkpoint F-48/1.

Although Commissioner Soult cannot refuse Chicub's challenge, he still asked me to try to talk the prime-sergeant out of the idea. The Commissioner casually mentioned that Chicub should be grateful that he vouched for him—otherwise they would have kicked him out of the Ordinate.

### If you persuade Chicub to abandon the conflict

I managed to talk some sense into the prime-sergeant—there won't be a duel. Commissioner Soult was clearly happy to hear the news.
### If Chicub still wants to fight Soult

The duel is still on. All that's left is to watch the spectacular fight in person in the Hall of Valor at the Asagras Military Base.
If Soult wins the duel
Chicub wasn't able to take his revenge—Soult was victorious. I better speak with the commissioner about everything that happened.
If Chicub wins the duel
Chicub turned out to be an impressive warrior—Soult was fatally wounded. I better speak with the prime-sergeant about what happened.
## Reward

Either Chicub's Blade or Soult's Blade. If the duel takes place, the winner will give you his blade when you talk to him; otherwise, if you return to Soult, he will give you his blade.

## Notes

If the duel takes place, its duration and outcome seem to be random.

If you talk Chicub out of the duel, the quest will be marked as complete when you finish talking to him, even before you return to Soult.
Gaoul

**Gaoul** is a character in INSOMNIA: The Ark. He can be found close to the rioting crowd during the People's Voice quest.

## Background

Gaoul thinks a true civil war has started, and that there is worse to come.

## Interactions

If you try to talk to Gaoul again, he will simply say there is nothing to see, although he scans the crowd while saying so.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Erstomar MII Jacket

Average Price | 3496

The **Erstomar MII Jacket** is a piece of gear in INSOMNIA: The Ark.

## Description

Erstomar armor is Zerk Rodd's latest creation, which utilizes new elastic components. It doesn't have the strength of standard military bulletproof vests, but it provides protection without impairing a soldier's mobility, all the while being just as elastic as a padded military jacket.
Antiques Shop (quest)

**Antiques Shop** is a side quest in INSOMNIA: The Ark.

## Quest Target

* Find items for the Antiquist's collection

## Typical Journal entry

The Antiquist promised he'd open the door to the shore for me again if I add something to his collection of antiques. He needs an Echo-8 radio, a Telephone, a Pride of the Nation Teapot, jewelry scale weights, and a Faces of Inmran vase.

## Quest notes

The Antiquist remembers what you've given him previously, so he'll not accept the same object twice. Sometimes he will say he still wants an object you gave him earlier; this is presumably a bug.

If you make enough journeys to have given the Antiquist everything he needs, he will thereafter open the door for you without payment, saying, "you've helped me enough", and the quest will be marked as completed.
Hansen Electric Saw

The **Hansen Electric Saw** is a unique weapon in INSOMNIA: The Ark available as part of the Deluxe Edition of the game.

## Description

The Hansen model one-handed electric saw is a limited edition series released some time during the 2nd century A.E. The titanium disc makes this weapon capable of cutting through armor of medium thickness. The legendary killer Blister, whose victim count surpasses 150, is usually depicted brandishing this very saw.
INSOMNIA: The Ark mysteries

This page collects various missing items or encounters which haven't been found in the game, to date, but are documented elsewhere. In the fullness of time this page will, we hope, be blank, because all the "mysteries" have been solved.

* Little girl with a "formidable" protector
A Steam events post mentions that, "You will come across fierce enemies as well as… a little girl. Be careful around her as the little one is followed by a formidable protector." From the context, this appears to be a random encounter. Has anyone met her?
(See https://store.steampowered.com/news/app/783170/view/2208397389201680290)

* Book of Taboro
The game's files contain this document, which is marked as a quest item. To which quest does it belong?

* A room containing the developers' skeletons
According to an interview with some of the developers in January 2022, the room was included in the game as an Easter egg. Where is it?
(See https://russiangames.me/insomnia/; the page is in Russian)

* In the room with the Comet Station in Reservation D-106 where you meet Wirnon, and diagonally opposite from him, there is a Terminal which "Requires: Utility room key". Using the debug camera, it seems that this door leads to a staircase which has some useful loot at the top of it. Where is the key for this door?
Echo-7

Average Price | 130

**Echo-7** is a miscellaneous item in INSOMNIA: The Ark.

## Description

The Afex ECHO-7 radio receiver is an outdated model which hasn't enjoyed any popularity for ages, much like the capital's radio stations. The device can be disassembled for parts.

## Disassembly

This item yields 4 Circuits and 1 Printed Circuit Board.
Adaptation Block

The **Adaptation Block** is the area next to Limb where patients that wake up from the Big Sleep spend three days to eight weeks for their minds and bodies to acclimate to reality. Due to the incident that starts the events of the game, medical personnel have had to temporarily keep some of the victims there, mostly those suspected of somnic psychosis, for further treatment. KZ0012 wakes up in here after 14 days unconscious under the supervision of Dr. Redden.

## Residents

* Dr. Redden
* Dr. Rokh
* Chirrek
* Lokk

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Chicub

Prime Sergeant **Chicub** is a character in INSOMNIA: The Ark. He's stationed at the Vulture's Nest, where he prefers to spend his free time near Tennan's Second Wind.

## Background

A middle-aged man with an uncompromising moustache. Gets along with Riebel and knows about his past. Thinks the Ordinate sometimes gets out of line with the locals. A true Ordinator, dislikes gangs and the Sons of Morakh. Dislikes Dar-Khala and The Committee.

## Interactions

*TBA*

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Borka Morakh

**Borka Morakh** is a character in INSOMNIA: The Ark; he can be found in his mausoleum in the bunker in Fort Morakh; gaining access requires taking a key from Zers' body.

## Background

Borka was the leader of the Sons of Morakh; he paid a large sum for a delta module, in which he remains until until he can lead the clan again when Object 6 arrives at the Evacuation Point.

## Interactions

You never see Borka face-to-face; the image here is his picture in the Mausoleum. You can only enter this during the Prophet's Ascent quest, which is only available if you side with Opherod.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Gway

**Gway** Doro is a character in INSOMNIA: The Ark.

## Background

It's clear that Gway exists in Somnia, and he is keen that KZ0012, and indeed all humankind, should be there too.

In the House by the Sea during the endgame, Gway says, "I went through the same thing that Thel did… and made the same mistake."

## Interactions

You first meet Gway inside the Rupture towards the end of the Lost Signal quest, where he tells you that Thel caused the growing Rupture and that only she can stop it. You will subsequently meet him in the Rupture at Gralem Hall, where you can have an extended conversation. He also appears in Dr Glar's Parcel, and towards the end of the quest All Flesh is Grass.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Inkwell

Average Price | 20

An **Inkwell** is a miscellaneous item in INSOMNIA: The Ark.

## Description

An inkwell of an Ordinate employee is more of an antique than something applicable to everyday life. The Charter of the Ordinate prohibits selling, bartering or neglecting things stamped with the mark of the Ordinate, but merchants don't snitch on each other.
Debt Pit

**Debt Pit** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Arna, who can be found in the main hall at The House of Bea Kera

## Quest Targets

* Convince Carnoon to extend the deadline for the debt
* Return to Arna

## Typical Journal entry

A woman named Arna found herself in a bit of trouble. She has asked me to [convince] a preacher named Carnoon to extend the deadline for the debt.

I managed to convince Carnoon to reconsider Ana's repayment terms. I need to return to the woman and let her know.

## Quest Notes

Carnoon requires 500 Payment Tokens to complete the quest; he says he will give Arna "another week".

## Notes

* Carnoon's name is sometimes spelled, "Carnun".
* Liquid Sky must be completed before you can speak to Carnoon.
* Completing this quest will progress Prison Inside; should you fail to do so, you can instead talk to Agrott, Opherod's chef. He is through a door on the left once you get to the floor where Opherod lives.
Biostim-5

Item Id | Stimulator\_Regen5

**Biostim-5** is a consumable item in INSOMNIA: The Ark.

## Description

An injected drug that quickly restores life functions. It is widely used in the military of the Autonomy. Biostim includes vitamins from every group, antibiotics, tonic, and pain relief substances. Special smart-agents within the substance are capable of quickly assessing a patient's condition: they neutralize unused substances in order to reduce stress on the body.

## Trivia

The alpha version of Biostim-3 used a less detailed version of the same picture.
Amber Water Recipe

Average Price | 50

The **Biostim-5 Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Amber Water.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

There is a Container just below the picture you see towards the end of the quest All Flesh is Grass; it contains a copy of the recipe.
Jaeger M2

Average Price | 3495

The **Jaeger M2** is a piece of gear in INSOMNIA: The Ark.

## Description

An improved version of the classic M2 jacket. Thanks to its additional pockets and ammo belt, ammunition is always at the ready and reloading takes much less time. As with its predecessor, this jacket does not impair movement or shooting.
Iron Plate Recipe

Average Price | 50

The **Iron Plate Recipe** is a learnable crafting recipe in INSOMNIA: The Ark.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* It can be found on the right side of Asagras Military Base, on the end side of the magnetic road.
* In Reservation D-106, in the area outside Fort Morakh, there is a malfunctioning generator, which you can fix. The Diagram is just to the right of it.
Circuit Board Diagram

Average Price | 50

The **Circuit Board Diagram** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft a Printed Circuit Board.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

Once into the main part of The House of Bea Kera, before you take the elevator, look left: your way is blocked by flame. Now take the elevator down and look left to see a red vault door, which you can open by using the Terminal to its left (it doesn't require hacking). Go through the door, and immediately to its left is a Valve; turn this off. Now go back up the elevator, and continue along the passage that was previously blocked by the flame. As you approach a lit area, you'll see this Diagram on the first of the large metal cylinders.

## Requirements

Each circuit board requires two Circuits.
Dott

**Dott** is a character in INSOMNIA: The Ark. He's the chauffeur for the Special Services Commissar and Auditor Brunner, taking care of his pre-war car while the former is discussing matters related to Limb's explosion.

## Interactions

KZ0012 can interact with him outside Asagras' main building, where he can learn a little about the Committee's involvement with Tyrang and the Limb incident. An Ordinator, or someone with the Scammer skill, has a dialogue option available that will hint at more.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Drassler's Encyclopedia I

Average Price | 300

**Drassler's Encyclopedia I** is a book in INSOMNIA: The Ark.

## Description

A volume of Drassler's Encyclopedia with relevent additions from 410 After Exodus. Perhaps the most famous encyclopedia published after Exodus.

## Notes

Reading the entire book will give you 30 XP.

## Contents

The Nomah Autonomy is a state whose borders supposedly stretch out all across Object 6. The entity was proclaimed by Prime General Azar in the year 20 After Exodus. The reality, however, is that Nomah Autonomy territory is limited to Urb—the municipality containing all modern conveniences, whose sphere of influence includes the territories of the Near Range. In the period 20 to 42, the Nomah Autonomy was an autocratic state, and as of 42 it has had an established republican form of government.

The 20s after Exodus saw the reform process of government begin. The Ordinate, headed by Prime General Azar, transfers resource management and administrative function to a new agency called the Vertical. For two decades, Azar gradually moves away from management techniques typical in wartime, and in 38 establishes the Autonomy Council—an elective body that includes representatives from all professional castes. The Autonomy Council receives the right to form the Vertical, which makes up the executive branch of power.

In '42, the government reports that the lacking resources issue has been solved: each Urb citizen will have to go into delta sleep, a multiyear stasis, every five years. Thus they create Limb—a grand delta module storage facility. Shortly afterwards, wanting to set an example, Prime General Azar announces his indefinite immersion in the Big Sleep and delegates his authority of the head of the Ordinate, the General Assembly of the Command Center.
Blend into the Crowd

**Blend into the Crowd** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Scuffler during the Wax Cell quest (which you can only obtain by siding with Zers).

## Typical Journal entry

In a Bea Kera chemical laboratory, I met an intelligent deformant who was in charge of manufacturing substances, I decided to take Scuffler to the surface so he could hide from Opherod.

I have managed to get Scuffler out. He is on his way to a safe place, where nothing can threaten him.

## Quest notes

When you leave the Wax Cell, Scuffler doesn't seem to follow; but when you move away from the gateway to the Cell, he will appear and talk to you, and the quest will complete.
Dalok's Leggings

Average Price | 1000

**Dalok's Leggings** are a unique piece of equipment in INSOMNIA: The Ark available as part of the Deluxe Edition of the game.

## Description

Leggings made of rakh hide, reinforced with thin armor plates. These leggings have many hidden pockets and fastenings. Dalok was an infamous opportunist, thief, and burglar from the late 4th century. He was known for his multitude of inventions; for example his gear, which is ideally balanced: it's light, it's sturdy, it's comfortable, and it's very functional.
Broth

Item Id | Stimulator\_Borth

**Broth** is a consumable item in both the alpha demo and final game.

## Description

The improvised version of the military's Biostim, which quickly restores health and vigor. It is widely used in the Near Range. Broth contains vitamins from all groups, antibiotics and tonic substances. As opposed to Biostim, Broth lacks smart-agents, which makes the drug less effective. Side effects may occur.

## Old Description

The handmade version of the army Regen solution that quickly boosts your well-being and energy levels. Widely used in the Close Radius. Broth consists on an array of vitamins, immunomodulators, antibiotics, antidepressants, and energizing substances. Unlike Regen, Broth doesn't have the smart agents that analyze the condition of the body, which makes it less effective. Also, there is a chance of side effects.

 Value | 150
Handmade 9mm Cartridges

Average Price | 20

**Handmade 9mm Cartridges** are a type of ammunition in INSOMNIA: The Ark.

## Description

Handmade 9mm caliber cartridges. They work for most pistols and submachine guns. Thanks to the official ban on carrying firearms, acquiring high-quality military ammunition in the Near Range is very difficult. Ghetters mostly use poor-quality, handmade ammunition.
Compromising Materials

The **Compromising Materials** are assembled from the Investigation Documents that KZ0012 finds in the Committee Archive, visited during the quest What is the Price of Freedom?

## Description

A copy of file 690112. Page 16 contains details regarding the "operational provocation" as well as a list of all the members of the People's Wrath who are involved. The first name on the list is Gennard, the leader's right-hand man.

## Notes

You cannot actually read these documents yourself.
INSOMNIA: The Ark global map

The global map covers all the accessible areas of Object 6. The gallery contains a marked-up version of the global map, showing the "permanent" locations; it omits locations which appear when required by a quest, say, and then disappear once the quest is complete.

The global map starts off with only Reservation D-106 and Vulture's Nest available, and expands as more locations are encountered, or mentioned in quests.
High Society

**High Society** is a side quest in INSOMNIA: The Ark.

## Typical Journal entry

Commissioner Svar, whom I met in the hall at the military base, asked me to bring him some good booze. I better look in stores in the Near Range—I don't think I am likely to find what the commissioner needs at the military base.

## Reward

* For handing in Manifest Distillate or (amazingly) Bastard's Snail Distillate : Sicarius Revolver
* For handing in any other alcoholic beverage: Earflap Hat

## Notes

This quest only seems to be available if the player is a Tector or Ordinator and uses the appropriate dialogue option.

This quest can be considered bugged, as the requested booze Manifest Distillate can seemingly not be obtained through the intended means via dialog from the bartender Talik located at the Square of Glory. One can finish the quest through the use of console commands, enter AddItem Alcho\_Krikk\_Manifest 1 in the game console to receive the bottle one is supposed to receive from Talik.