Level 2.5

**Survival Difficulty: Class ?** »⠀Unknown Safety »⠀Where Did The Lights Go?  »⠀Undocumented Threats
**Level 2.5** is a sub-level of Level 2 of The Schoolrooms with very little research.

## Description

**Level 2.5** resembles a normal high school classroom. Normal items can be found around, such as desks, air-conditioning, a chalkboard, and the teacher's desk. A computer can be found on the teacher's desk, but it has no internet connection. The only oddity is that the classroom contains no windows, so it is unable to determine the day/night cycle.

The room after the lights explode.

Various experiments have taken place on **Level 2.5** by T.S.E. in attempt to find alternative exits, which included trying to make several holes in the walls, ceiling, and floor, trying to break the door down, attempting to destroy the chalkboard, and trying to get the computer on the teacher's desk online. However, all tests were met with failure.

The classroom is safe and will remain safe, as long as wanderers don't "set it off". Attempting to leave the room by trying to break the door down results in bad news for all who are involved. Once contact is made with the door, **Level 2.5** now realizes that there are people inside. It starts subtle. The lights will flicker, slowly at first, then faster and faster until it seems like a strobe light.

By now, the lights are buzzing high-pitched and non-stop until the light bulbs explode and rain shattered glass around the room. The wanderers is now in the deepest black that they can't see their hand right in front of their eyes. Now that the wanderer is blind, the level can begin its mind games.

Its ultimate goal is to drive people mad and it will do whatever it needs to do to feed the mind's own empty sense and make up for what the eyes can't see. It starts with small noises, such as scratching on the chalkboard or knocking at the door. This will increase in volume and eventually, sounds of the door opening and footsteps running in toward the wanderer can be heard.

By now, the fear-stricken mind will begin to make up for the lack of vision by making images up. Unfortunately for wanderers, it's creating images to match the sounds being heard. A large creature with razor-sharp claws standing at the chalkboard, ghosts or spirits standing around them and whispering things in their ears, or a faceless man throwing the door open and charging in.

The hallway directly outside of the room.

Full-blown panic and paranoia is now kicking in for wanderers who are experiencing symptoms related to severe fear and anxiety. This includes sweaty palms, dilated pupils, racing heartbeat, shaking hands, goosebumps, and a rush of adrenaline, or, the "fight or flight" reflex.

After around ten minutes, wanderers carrying anything used for communication, such as a radio or call phone, will lose power, effectively cutting wanderers off to possible help. Wanderers trying to use their cell phones for light previous to it dying would be met with a light that does nothing. The deep darkness in this level eats all artificial light after the events have been triggered.

After communication is cut off for wanderers, the level becomes much more dangerous. The subtle sounds are replaced with ear piercing ones and threats become more real. The creatures being seen are now permanently in view and actively aware of the wanderer. These creatures, like **Level 2.5**, enjoy mind games and prefer to torture their victims.

The terrifying images that the scared mind of the wanderer conjures up is what the level feeds off of and it **relies on this** in order to get its satisfaction. The more fear and panic cloud their brain, the stronger the creatures become. Before long, these monsters will be one hundred percent tangible and will be able to cause serious harm, and even death, to wanderers. It's more important than ever for wanderers to try to get control over their fears and focus on escaping the level before their own fear is used to kill them.

The best thing for wanderers to do is to take a few deep breaths, remain calm, and leave the classroom. Getting the door open, when the man isn't running in, is crucial. Once out of the door, wanderers need to just reach the end of the hall in order to escape **Level 2.5**. The hallway is just as dark as the rest of the level, but as long as wanderers keep their hands on the wall and keep walking along it, they'll find the exit without an issue. This exit is not guaranteed, as communication is lost at this point, and there is no way for T.S.E. to determine if this door is an official exit or where this door even leads to. The following is the documented consequence for the time spent inside of **Level 2.5**, as well as logs found that were written by wanderers,, and possible victims of **Level 2.5**.

* Level 2.5: Log 1
* Level 2.5: Log 2
* Level 2.5: Log 3
* Level 2.5: Log 4
* Level 2.5: Log 5

I think I found a new level. It looks normal enough. There aren't any windows in this room, though. That's odd. There's a computer on the teacher's desk. I wonder if it works.

The computer worked, but there's no internet connection to it. The only thing I could view was a folder called "Lesson Plans", but I didn't understand any of it. It was in a language I've never seen before. Maybe I should write some of it down and track down a T.S.E. base. Maybe they could make sense of it. I'll look around some more first.

Something's happening. I touched the doorknob and tried turn it, but it was locked. As soon as I did, though, the lights started to flicker and now I can barely see enough to write. I hope these lights don't go out. I was always afraid of the...

Another classroom. At least this one looks somewhat normal, save for the fact that there are no windows. Is that trying to keep something out or me in? Probably the latter. I guess I'll look around. Maybe I can find some supplies.

There's a computer sitting on the teacher's desk and I was hoping I could use it to reach out to T.S.E. about this level and see if it's been documented yet. I'd like to be prepared, but I guess I won't be. Again. I want to go home.

I was thinking something might be outside of this room, but the door is locked. As soon as I grabbed the doorknob, though, the lights started to flicker. They've been doing it for about twenty seconds and seem to be getting faster. Are they buzzing louder? Shit. I hope they don't explode. I didn't bring a flashlight.

Finally. A place that doesn't seem like it's going to kill me. It could be a false security, but do I really care right now? No. I'm too tired, too hungry to care. There's desks lined up throughout the room. I'll sit there and eat, then I'll look around for some supplies. There's bound to be some here.

There's a computer here on the teacher's desk. It works, but there's only one file. Lesson plans. I opened it, but I can't make sense of it. It's all gibberish. I guess I'll look through this desk and the others, then search the rest of the room before opening the door.

Something is up with the lights. They're flashing. Is there something wrong with the light bulbs? What's making that noise?

I'm so sick of classrooms. Classroom, after classroom, after classroom. I'm done with this. If it isn't a classroom, it's another damn hallway. This place is really going to drive me insane. I guess I'll look around. There's aren't any windows, which isn't really that odd here. I'll search the desks first.

There wasn't anything very useful in anything. I searched the teacher's desk and the computer sitting on top of it, but there wasn't anything there either. I'm really hungry and tired from searching, so I'm going to eat and rest for a bit before going through the door.

The door is locked and to make matters worse, the lights are flashing now. They started about ten seconds ago. Come to think of it, they started flashing when I tried to open the door. Is that connected? I doubt it. There are a lot of weird coincidences in the Schoolrooms, but I think that may a bit of a stretch. I need to get this door open before these lights go out, though.

Oh. God. Finally, a safe-looking place to relax for a moment. I've been traveling for so long. Days. I'm hungry, but I can wait. I don't have much food left. I need to lay down and rest while I'm safe for the moment before doing anything else. I need my strength and wits about me back.

I don't know how long I slept for, but I feel great. I forgot I was here when I woke up. I didn't know where I was. At least, I was safe while I got some sleep. Now, it's time to look for food and supplies before opening that classroom door and moving on, continuing my endless journey into the unknown.

Something is happening. I grabbed the door to open it, but the lights started to flicker and scared me. I don't know what's wrong with them. They worked fine this whole time. Unless... Is it a trap? The room looks safe until you try to leave? What happens if the lights go out? Please, don't go ou...

## Entities

No entities have been documented to inhabit **Level 2.5**.

## Colonies & Outposts

Due to the lack of information on anything after 10 minutes on the level and the lack of known sustenance within this level, it is considered impossible to create a colony or outpost here.

## Entrances and Exits

### Entrances

* Entering another classroom during the Power Out event in Level 0.1.
* Entering a door at the end of an rare lighted corridor in Level 2.

### Exits

There is only one confirmed exit in **Level 2.5**.

* Noclipping may send you to Level 19.

No more exits have been discovered due to the lack of information surrounding this level, it is also theorized that the door outside of the classroom leads to another level, however it is unknown to which or if it even leads out of the level.

**> Open Author and Licensing Information****> Close Author and Licensing Information****Original Author:** Natserolf\_43.

**Rewriteen by:** Async.

**First Image:** https://caterease.com/support/training/classroom-darkened/ but edited with Pixlr X

**Second Image:** Unknown stock photo.