Ebony Fiikath

*”They may seem similar, but there’s a huge difference between risking a life and throwing it away. People staring death in the face every day don’t want to hear that someone’s ready to die. Only people who maintain a daily regimen to stay in tip-top condition, and can swallow just enough poison to fall short of a lethal dose, get to survive. That’s how it goes.”*

**~Killua Zoldyck**

## Basic Biology

Zoroark (Japanese: ゾロアーク Zoroark) is a Dark-type Pokémon. It evolves from Zorua starting at level 30.

Zoroark is a bipedal, gray-brown, fox-like Pokémon with crimson and black accents. It has a pointed snout and ears with red insides. It also has some red rimming its eyes and mouth. It has a large, red, voluminous mane with black tips, which somewhat resembles a ponytail, as a teal bangle down its length separates a mass of the mane from the lower portion. It has a black ruff on its upper body, pointed at the shoulders from which its arms extend. Its upper arms are thin, whereas its lower arms, while still slim, are bulkier. The arms have spiky extensions of fur at the elbows, and it has red claws on its hands and feet. Zoroark's eyes are red-rimmed with light blue irises.

Zoroark can create illusions that are indistinguishable from reality, deluding many people simultaneously. It can even create illusory landscapes in the forests where it dwells, to hide its territory and protect its den. However, Zoroark is incapable of physically changing itself into another form; it is merely capable of casting illusions. When a Zoroark takes the form of a human, it is capable of human speech. It can make convincing illusions of attacks, and these illusions are extremely realistic, enough to fool even cameras and make one believe they're being physically affected, though the illusion does not have any direct physical effect. Zoroark, along with its pre-evolution Zorua, are the only Pokémon capable of learning Night Daze.

Zoroark lives in groups, where unity is strong. It is extremely protective of those it cares about and will go to any lengths to keep them safe, including risking its own life, and it can hold grudges on those who harm its loved ones. Zoroark will hide its Zorua young in its mane to protect them and carry them around. There are stories that say Zoroark punishes those who attempt to catch it by trapping them in an illusion.

## Moves, Techniques, Weapons, or Pets Owned, with their Weaknesses

   **Weapons:**None.

**Moveset:**Night Daze, Agility, Night Slash, Retaliate.

**Powers:** Highly advanced Illusion techniques, basic and advanced *Nen* techniques, wtih a single Hatsu, called *Solid Illsuions.*

**Weaknesses:** Fighting type attacks, Bug type attacks, Fairy type attacks; Nen techniques stronger than her Gyo can overpower her easily; any enemy that can see through her illusions, such as a Delphox, she is at a severe disadvantage against.

## Autobiograhpy

I suppose I should start at the proper beginning. I was born to a Zoroark mother and a Zangoose father, in the woods near a small town called Geosenge. Given the name of Shade at birth, my childhood as a Zorua were largely uneventful; my parents got along, and the trainers focused more on capturing the area’s native Eevees than us.

Things began to change, though. A young, red-headed man, I’d say in his early twenties, began to do some sort of research on a doomsday device apparently beneath the town. He hired a good number of the townsfolk to assist him with it; however, they required Pokemon to assist them. My father was captured by one of the lackeys of this scientist, much to the dismay of both myself and mother.  Fearing the worst, my mother sent me off…I assume that she too was captured by this “Team Flare”, as they called themselves.

So, after wandering for some time, I encountered an opportunity- well, kinda. I ran into a railway, in essence. Deciding that hitching a ride was likely a better solution to walking, I did just that; the cargo train took me far from Kalos…I ended up in Orre, to be exact.

In Orre, things were much different; the terrain was harsh, the humans were tough as nails, and the Pokemon were plagued by a recent epidemic of “Dark Pokemon”. I decided it was best to shed the old me, and start anew here, as Ebony Fiikath, meaning literally “black illusion”, to signify my new lifestyle of stealth; despite this, I still had to remain wary in Orre, as it was hardly a safe region; however, it’s one I now can call home.  After a few(?) years living in Orre off my wits, I finally evolved into a mighty Zoroark; this granted me the physique and stamina to travel from the desert region, and out into the vast world…I visited many a wonderful place, such as the fine Kingodm Evergreen, for a single example.

After 7 years of travel, I arrived in Sinnoh. There, I encountered what appeared to be the remnant of a Spatial Rend, of the Legendary Pokemon, Palkia. After messing with it to deem it safe or not, I decided to see what I’d find on the other side…and I discovered Shin’s Manor in the Void. Overcome by curiosity, I just had to stick around, at least for a while.

Having met the Dragonite Kayrou, I found the place, its people, and atmosphere most enjoyable. While there, though, I learned some my powers were practically nothing, compared to those there. I had already had a glance of that in the Evergreen Kingdom, when shown magic, but I had not imagined the scope of my weakness.

At this point, I requested a mentor in a power I could utilize. A Floatzel, Cobalt, immediately stepped forward, and introduced me to Nen. I’ve trained with him, and have learned the four major principles; instructed to practice my Ten and Ren daily to improve my skill with the techniques, I have begun doing just that; eventually, I hope to grow strong enough to put my Hatsu concept into practice soon.

I continue to travel between the Manor in the rift and Evergreen, seeing the light in both. Until my Nen is perfected, I do not intend to use in combat, in either place.

## Relations

* **Cobalt Sthenia**, my Nen master. His powers are...beyond measure, really. Some days I'm not sure if he even belongs in our mortal realm...still, he's a great person, and someone I am proud to be the student of. I desire to one day be able to defeat him in a pure Nen duel. I am far from that, however.
* **Pyrus Vincent,** a fellow student of Cobalt, though one of a much higher caliber than myself. While it's not my place to say so, he and Master Cobalt seem to have a sweet spot for one another...either way, Pyrus is calm and kind, and the friendliest Fire type I've ever met!
* **Kayriu Crawlings,** the one to introduce me to the Manor and its peoples. He's an exceptionally chatty and friendly fellow, though we have butted heads over the ethnicity of Nen being so widely used. Still, he was my first friend here, so I trust him well.

## Nen Hatsu Techniques

#### ***Solid Illusions***

 My Hatsu, Solid Illusions, focuses on the sensory input of my target. I can use my Manipulator Nen to overload, alter or remove these senses, which can cause any number of effects. Theses three facets of my Hatsu I have organized into more definable abilities, which are specialized applications for the base ability.

*[All specialized uses for the Hatsu are detailed below. These are not separate Hatsu, mind you; they are simply applications for Solid Illusions.]*

However, there are strict limitations placed on such a powerful technique; I must make contact with the target in order to use my power, and, more importantly…I can only affect a single sense on a single target at any one time. This also means I must strike my target again to apply the Nen to a different sense. If I pass out, die, or select a new target, the afflicted will be released of my Nen. This restriction causes almost no issues during a 1v1, but can be a huge drawback in a horde battle.

#### ***Hatsu specialized technique: Assassin’s Compliment***

The original application, Assassin’s Compliment is the title for the ability of mine to sharply heighten- or cut off- a single sense of a target. This is best used in conjunction with stealth to pull off deadly attacks, 100% undetected. With this, I could, for example, cut off the sight of my target, or drastically enhance their hearing before slamming two rocks together, completely overwhelming their mind.

It was named what it was due to its immense tactical use in a sneak attack.

#### ***Hatsu specialized technique; Vivid Tripping***

Vivid Tripping, unlike Assassin’s Compliment, is better used to disorient, frenzy, or pacify an enemy. I can use this to alter the sensory input of a single sense, creating a sensory illusion with no workaround. An example of this would be changing my appearance to them, becoming something far more demonic or powerful, or causing them to feel something that is not really there.

This one was named for a comment made by my Master when I first unveiled it.

#### ***Hatsu specialized technique: The Olisi’s Wrath***

Unlike the other two uses, The Olisi’s Wrath is used not to cut off or enhance a sense, not to change or falsify a sense, but to completely override it. With this, I can change their perception of the world itself, casting them into whatever realm fits my fancy. Of course, this also only works on one sense- however, it can still be powerful, for any of the senses. If I know the past of my opponent, I can mimic a pivotal point in their life…and show them what would have happened, how all would have fallen apart, if they had made the wrong choice. I can use this to plunge an opponent into a state of complete despair and compliance.

This one, this was named for the Olisi, an artifact with the same ability, from which I gained inspiration for this.

## External Sources and Copyright Disclaimer

Zoroark biology: http://bulbapedia.bulbagarden.net/wiki/Zoroark\_(Pokémon)

Profile link: https://plus.google.com/108140617192033714623/posts/784SGeUDnHW

Nen techniques: http://hunterxhunter.wikia.com/wiki/Nen

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