MGP Alpha/Plot

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The following is a synopsis of each chapter of *MGP Alpha*.

## Prologue

The greater *MGP Alpha* universe features Fate, a being responsible for the appearance of heroes throughout the ages and worlds, including ones featured in real life's legends, fiction, and the like. Those chosen by Fate uniformly have a guide of some sort and take a form accepted by the people of their day. Over time, the amount of universes increased to the point that the number of heroes became too much for Fate to handle alone, so she hired others to assist her, which led to a formal organization of guides and a set of guidelines they adhere to with their assigned heroes. Eventually, even this became insufficient for the ever-expanding population of heroes and the constantly-changing forms they take, so Fate moved for increased uniformity among the heroes she appointed. The result was the "Era of Magical Girls", where Fate's current favored type of heroes follow a certain template: a team of similarly-powered and -costumed young people that serve as a team of virtuous heroes better than their contemporaries, and are thus less of a workload for guides.

## Episode 1: Glowing Surprise! Monster Attacks the Arcade!

Robert and Cory visit the Loose Change arcade and find Eli working there. Eli is annoyed that a group of middle school kids have spent the day obsessively playing the new *Zombie Mansion* machine, as the creepy manner in which they hang around the cabinet has scared off the regular "DDR girl" Eli has been wanting to talk to. The kids are unhealthily pale and exhausted but keep wanting to play the game, with one of them futilely begging Eli for free tokens. Robert, curious about this strange situation and the odd vibe he gets from the cabinet, takes Cory to play *Zombie Mansion* with him. When they do, a blue woman called Polygal reaches out of the game screen and grabs the two boys. She drains Cory's energy, leaving him in a lethargy similar to the middle schoolers. Rob is able to instinctively resist the process, causing his forehead to glow with a blue symbol. The two struggle against Polygal until the energy buildup within her causes the *Zombie Mansion* booth to explode, returning the energy to all of her victims. The remains of the machine form into Polygal's true form of a humanoid monster, which the middle schoolers promptly flee the arcade from. She uses Ticket Snare to toss Cory aside and entangle Rob, demanding to know what he is that he could resist getting drained.

Polygal's tickets are broken by a streak of light fired from a bow held by Spirit Guard Charity, one member of the Spirit Guard, a team of superheroes in cheerleader costumes seen on the news. She is joined by Spirit Guards Valor, Fortitude, and Felicity. The heroes monologue at Polygal, a minion of Platicore, and when Rob insists they hurry it up they notice and are taken aback by the glow on his body and symbol on his forehead. Polygal attempts to capitalize on this distraction with Quarter Jam, kickstarting her fight with the Spirit Guards and prompting the boys to take cover. The battle sees Felicity's Flames of Happiness fireballs miss Polygal and nearly hit the boys, but Charity shields them with her Altruistic Barrier, and Fortitude manages to finish the monster off with Intrepid Blade. Before the heroes leave after the fight, they look at Robert some more, somehow guess he's going to attend the Peavy Academy, and implore him to stay safe going forward. As police sirens are heard approaching the scene, Rob is surprised to hear he was glowing during the attack and has Cory draw the symbol the Spirit Guards were apparently interested in, though its meaning eludes the trio.

## Episode 2: Unexpected Guests! Entrance of Eli's Big Sister!

After hours of questioning from the police about the Polygal attack, Robert, Cory, and Eli return to their dorm at the Peavy Academy, an expensive boarding school. Their first day of high school is to begin tomorrow, but the trio had moved into the dorm one month beforehand, allowing Rob to become close to the longtime friends Cory and Eli, though the dorm's fourth tenant, Dale, still has yet to arrive. Rob searched the internet about his symbol and the Spirit Guard, but found nothing substantial. The dorm is visited by Eli's older sister Mallory and her friend, Mary. Mal asks about the attack she heard was at Eli's workplace, so the boys explain, leaving out Rob's glow so he doesn't get bombarded with questions. Rob hasn't met Mary and is only lightly acquainted with Mallory, but gets an odd sense of familiarity from them, which his friends don't have an answer to when asked after the girls leave. Rob goes to bed, and Cory and Eli wonder aloud if Rob's unique glowing reaction to Polygal's drain attempt is something akin to an allergy to the magic involved.