recursal/Fanatic-Fandom huggingface dataset:
Plaza of the Dead

The Plaza of the Dead is a memorial park to honor the care and love given to the deceased of the city. Earned by achieving 3 completely filled cemeteries within one city.

## Description

An eerie plaza to celebrate how well the city handles its deceased. A requirement to build the Fusion Power Plant.

It is a level 1 unique building
It costs 17,500
Upkeep is 80$ a week
Water drain pipe

The **water drain pipe** is a sewage dumping system. It is available at the start of the game, after building the first road.

## Description

The drain pipe pumps out waste water. Remember to avoid pumping sewage upstream! Note that a drain pipe always requires a water pumping station to work properly. Road connection not required.

## See also

* Water tower
* Water pumping station
* Water treatment plant
Taxi depot

The **taxi depot** is a public transport station that transports passengers using the taxi service. It is unlocked by meeting the Boom Town milestone.

## Description

Taxi depot works as a garage and a repair shop for the taxi cabs between work shifts. When someone wants a taxi, automatically a taxi spawns and goes to that person.

If there's no-one, they'll go to the nearest taxi stand if available.
Cities Skylines Natural Disasters

## Natural Disasters

***Natural Disasters*** is the third expansion pack for *Cities: Skylines* released for Windows, OS X, and Linux on November 29, 2016.

## Features

* **Scenario mode**: Scenario mode introduces custom game objectives, for instance custom starting cities, win conditions, and time limits, all of which can be shared into the Steam workshop. Natural disasters can also be disabled.
* **Natural disasters**: Natural disasters occur unexpectedly, or under the mayor's discretion, which vary from raging fires to meteors falling.
* **Response units**: To better counteract natural disasters, response units and services can be used to notify of an impending disaster.
* **Radio Ga-Ga**: The Radio Ga-Ga is a broadcast network, which notifies the citizens of disasters and evacuation notices. Citizens may also listen to the music station.
* **Chirper hats**: Chirper receives another hat corresponding to the theme of the expansion pack.
* **New Buildings:** New buildings such as water outlets, police helicopter depots, medical helicopter depots and more can now be built.

## Gallery

### Media

Cities Skylines - Natural Disasters Announcement TrailerAnnouncement trailer
## References

1. ↑ 1.0 1.1 "Cities: Skylines Natural Disasters is announced!". *Paradox Interactive*. 18 August 2016.
2. ↑ "Cities: Skylines Issues a Disaster Warning for November 29". *Paradox Interactive*. 22 November 2016.
3. ↑ Twitter post. *Colossal Order*. 18 August 2016.
Biofuel Bus Depot

```
Only in **Green Cities DLC**

```

The Biofuel Bus Depot is a bus depot but different from a regular Bus Depot. The Biofuel Bus Depot is more expensive to build and the upkeep is higher than the Bus Depot. Some good things about this thing is that produces less noise pollution, requires less space and lower electricity consumption and water consumption. It also spawns Biofuel Buses, which create less noise but still have the same capacity as a normal bus.
Michiko's Second Victim

"*Go ahead, end it. It would do me some good.*"
―The victim shortly before Michiko kills him.[src]**Michiko's Second Victim**was a male former peacekeeper who lived in District 6. He was an antagonist of the Assassin's Journal, being Michiko's second target on her hit list.

## Biography

### Early Life

Not much is known about the man's earlier years, other than he was born in District 6. He somehow became a peacekeeper in his younger years.

### Bad Blood with a Mentor

The man had stupidly pissed off Michiko and her mentor, evicting the duo for no specific reason. However, this act didn't go unpunished, as when the peacekeeping force found out, they fired him. Without a job, the man lived as a hobo on the streets, who used what little money he had on alchohol.

### Death

Drunk and freezing in the cold District 6 winter, the man saw a figure approach him in the dead of night. After seeing the figure draw a blade, the man dared the attacker to kill him, that it would actually do him good. His killer took pity on him, killing the man quickly by slitting his throat.

## Legacy

Michiko felt bad after killing the man, feeling pity for the poor man, being one of her few victims that she did mind killing. He was later buried in an unmarked grave outside the fence of the district.
Patch 1.13.1

## 1.13.1-f1

*Patch 1.13.1-f1* is a small patch announced and released on 2020-06-04.

* Changelog

* Fixed an issue with service coverage not extending through highways.
* Fixed illumination issues with Weather Radar (Natural Disasters) and H3 3x3 Shop17 (Extra Commercials).
* Fixed an issue where the road editor was not showing pillars for elevated metro tracks.
* Fixed KO strings for Descriptions Hospital, Water Tower, Medical Clinic, Medical Center and Eden Project.
* Fixed an issue in elevated metro station pathfinding (elevated metro stations in existing saves have to be rebuilt for this to work).
* Fixed an issue when elderly and children were not picked up by ambulances if eldercare or childcare building exists.
* Fixed an issue where any extractor showed always the same amount of resource in storage across all industries.
* Fixed an issue with the resume button hanging the game when all saves are disabled in Content Manager.
* Changed H3 3x3 Shop17 from "straight" to "corner right" as it is a corner building.
Oil power plant

The **Oil Power Plant** is a power-generating structure capable of generating 120 megawatts. It is unlocked by meeting the Busy Town milestone.

## Description

Take advantage of natural oil and use it to power your city. Creates heavy pollution.

Make sure you have industrial zones that are oil so you can always power your city with this. Produces more Electricity than Coal Power Plant.

## See also

* Boiler Station
* Coal power plant
Scenarios

## Overview

Scenarios are a type of game mode in Cities: Skylines. They require the player to complete certain tasks to win. If the player meets one of the losing conditions, they will fail the scenario and will have to start over. Some scenarios have a pre-built city while some are completely new. Any scenario will require a certain DLC. Winning scenarios will unlock unique buildings for cities.

### Scenarios

#### Natural Disasters DLC

* By the Dam
* Floodland
* Island Hopping
* Tornado Country
* Alpine Villages

#### Mass Transit DLC

* Ferry Empire
* Fix the Traffic
* Trains!

#### Green Cities DLC

* City of Gardens
* Clean Up Crew
* Green Power!

## Scenario Details

### Natural Disasters

#### **Alpine Villages**

The goal of this scenario is to transport 500,000 people using public transport, while facing disasters. This scenario starts pre-built.

##### **Win Conditions**

* 500,000 people transported using public transport

##### **Losing Conditions**

* Play 350 game weeks.
* Population under 1
* Have less than 0 money

#### By the Dam

The goal of this scenario is to grow the cities' population while having a dam on a river, and facing meteors. This is a pre-built city.

##### **Losing Conditions**

* Play 300 game weeks
* Population under 1

#### **Floodland**

The goal of this scenario is to quickly build a city with rushing water flowing down a dry river from a lake.

##### **Losing Conditions**

* Own at least 5 land tiles
* Have less than 0 money
* Population under 1 after 15 game weeks

#### **Island Hopping**

The goal of this scenario is to have a massive population and have good health for the citizens.

##### **Win Conditions**

* Population over 250,000.
* Average health over 20%.

##### **Losing Conditions**

* Have less than 0 money
* Population under 1 after playing 15 game weeks

#### **Tornado Country**

The goal of this scenario is to build a large city and face tornadoes and sinkholes. This is a pre-built city.

##### **Win Conditions**

* Have over 260,000 population.
* 20,000 full lifespans lived.
* Have over 1,000,000 money
Mod

A **mod** is a modification of the content of a video game in terms of gameplay or simply aesthetics, such as graphical improvements, alterations, additions, and more. In *Cities: Skylines*, mods are fully supported and can be accessed in the content menu. Mods can be "installed" through the Steam Workshop by simply adding a mod to the user's favorites.

While mods are fully supported in *Cities: Skylines*, mods are prone to break easily after every update, requiring the creator of the mod to update the mod to the latest version if broken.

Mods will disable achievements, including saves that were not started with mods. By adding mods to a save, the save file will no longer be allowed to collect achievements, even when the mods are disabled afterward.

## Creating content mods

Content mods can be created through three different types of content editors: map editor, asset editor, and theme editor.

Map editor
The map editor allows players to create custom maps using a variety of tools for landscaping. The map editor is capable of defaulting to a specific theme, such as boreal or temperate.
Asset editor
The asset editor allows players to create custom props and buildings that can be added to cities to beautify and create a unique environment. Assets can come from building custom roads and highways to uniquely styled buildings.
Theme editor
The theme editor allows players to create a custom theme style. The terrain, water, and atmosphere textures can be adjusted to fit anything the player desires.
## Modding API

Modders can also alter the gameplay of *Cities: Skylines*. This allows for new styles of play, such as adjusting traffic simulations to road anarchy.

## Pre-added mods

Mods can be pre-added to the game by Paradox Interactive or Colossal Order themselves. These mods are fully supported and should not be game-breaking after each update.

* Hard mode: difficulty of the game increases
* Unlimited money: infinite supply of money
* Unlock all milestones: all milestones achieved, regardless of the size and population of the city
Fire

**Fire** is caused by accidents in the event the building is in the process of burning down. The lack of fire stations can increase the fire hazard of a city. When a building is completely burned out, the building must be demolished in order to make room for another building in its place. Burned out buildings act like abandoned buildings.

Fire services of course help take out the fire but beware about the traffic. Heavy traffic makes it much more difficult for fire engines to get to the fire, but, with the Natural Disasters DLC, Helicopters can be uses to put out the fire, or roads with emergency lanes be constructes so that the fire engines can get there quicker.

## Buildings

Fire house

Fire station

## References

1. ↑ "*Cities: Skylines* User Manual". *Paradox Interactive*.
De Leone Mercenaries

**Enemies** | The Rebellion
The Capitol

"*Loyalty and Payment are equal.*"
―Motto[src]The De Leone Mercenaries (abbreviated as DLM) are a wide private army hired by a mysterious man. Formerly russian militants, these guys are dangerous and follow orders with dangerous obediance.

## Weaponry

### AK-47

The common weapon used by the merc's. Sturdy and reliable, the main force of the Mercenaries wield these.

### AK-74u

Used more so by lighter forces. Lightweight and fast firing, the AK-74u is dangerous in close quarters.

### RPK

A dangerous heavy weapon, used by the strongest mercenaries. Has a massive drum mag and can output tons of damage, shredding infantry in seconds. One of the most dangerous weapons.

### Makarov P64

A pistol and sidearm of all the forces. Very sturdy and easy to whip out in a second. Waterproof as a bonus.

* AK-47
* AK-74u
* RPK
* Makarov P64
1/4
## Missions

### Assassination Attempt of Chiasa Izanami

3 assassins of Merc Team A infiltrated the rebel base, killing a soldier, doctor, and janitor to take their clothes and disguise as them. One went to lower decks to take out witnessess to the killings, while the other two went to the hopsital wing to eliminate Chiasa. The soldier esque spy attempted to shoot Chiasa, but Emilia entered the room, killing him and injuring the doctor spy. The doctor spy attempted to shoot Emilia, when Chiasa stabbed him in the back of the neck with a syringe. After 2 of the 3 assassins were killed, Emilia, Daves, and Chiasa attempted to find the 3rd man. They suspected two investigators as spies, but were mistaken when the final assassin tricked them, locking them in a flooding storage room.
Bus depot

The **bus depot** is a public transport station utilizing the bus system for longer distances. It is unlocked by meeting the Boom Town milestone.

## Description

The bus depot automatically sends out buses for your bus lines. Build lines with the bus stop tool. Adjust the number of buses available by raising or lowering the city's public transportation budget. This is one of the many options that Sims can use to get between places in your city.

## Using The Bus Depot

The bus depot spawns in buses that bus lines can use. Every single bus (excluding the biofuel bus) can use this facility to get on their routes. By setting up many bus lines within your city and to/from important landmarks or places, the amount of private vehicles on the roads of your city will drop.
University

The **university** is an education service suited for young adults. It is unlocked by meeting the Big Town milestone.

## Description

The university provides education for young adults. Without a university they will find jobs instead of getting more education. Education is a requirement for buildings to level up. Higher level industry requires educated workers. Only young adults can attend the university.

## See also

* Elementary school
* High school
Cemetery

The **cemetery** is a healthcare service capable of housing up to 3,000 deceased patients. It is unlocked by reaching the Boom Town milestone.

## Description

The recently departed deserve a place to rest and those who are left behind require a way to remember them by. The cemetery sends out hearses to pick up the deceased.
Airports (DLC)

*Not to be confused with Airport (Building)*

***Airports*** is the tenth expansion pack for *Cities: Skylines* released for Windows, OS X, Linux, PlayStation 4, and Xbox One on January 25, 2022.

## General

### Platform(s):

Microsoft Windows
macOS
Linux
Playstation 4
Xbox One

### Release date(s):

January 25, 2022 (Windows, mac0S, Linux, PlayStation 4, Xbox One)

## Features

#### **Airport Area Tool** Airport Area levels, 3 Airport styles with new buildings and networks for each, Small Terminal, Small Two-Story Terminal, Large Terminal, Concourse, Concourse Hub, and the Control Tower

**3 Aircraft Stands** Small Aircraft Stand, Medium Aircraft Stand, and the Large Aircraft Stand

**Unique Buildings** Aviation Museum and the Airline Headquarters

**City Airline** Manage ticket prices, Choose from 6 Airline designs, and Customize airline names

**New Cargo Airport buildings and networks** Cargo Terminal, Cargo Roads, Cargo Train Station, Cargo Aircraft Stand, and New Runways and Taxiways

**New Airport Decorations** Hangars, Parked Planes, Fuel Stations, Budget Airport Hotel, Luxury Airport Hotel, Airline Lounge, and the Airport Fence

**New Airplane Vehicles and Types** 2 Large Aircraft, 3 Medium Aircraft, 3 Small Aircraft, and 2 Cargo Aircraft

**New Public Transport Buildings** Airport Bus Station, Elevated Airport Metro Station, and the Airport Train Station

**New Public Transport Vehicles** Airport Articulated Bus, Airport Double Decker Bus, Airport Metro Vehicle, and the Airport Train Vehicle

**3 New maps** Asanu Beach, Hanami Bay, and Noyou Port

**New Chirps**

**3 New Policies** Hotel Discounts, Great Maintenance, and Rental Cars

**2 New Chirper hats**

#### Free Features

New Tree Tool

New Content Creator Trees by MrMaison
Oil Industry (Specialized)

Oil Industry is a special industry option that is used for extracting oil from the ground.

## Overview

Providing the best in income at the cost of a large ground pollution radius. Oil deposits can be found in a purchased area of land as black spots. For the best happiness in a city, the Oil harvesting building must be place a good distance away from residential building. The oil can be used in Oil Power Plants to produce power. The only downside to this industry option is increased ground pollution.
Cities Skylines Mass Transit

## Mass Transit

***Mass Transit*** is the fourth expansion pack to *Cities: Skylines*. *Mass Transit* was released for Windows, OS X, and Linux on May 18, 2017.

## Features

* **New forms of transportation**: *Mass Transit* heavily revolves around new types of transportation, such as ferries, blimps, cable cars and monorails.
* **Transit hubs**: Transit hubs will allow all transport services to come together, allowing citizens to change from ferries to metro stations.
* **Transit systems**: New scenarios will focus on solving traffic problems and adding new transit systems. New road types, bridges, and canals will allow for varieties for the city.
* **New hats for Chirper (and others)**: Chirper receives new hats, as well as new achievements, unique buildings, and policies.

## Gallery

### Media

Cities Skylines - "Mass Transit" Announcement TrailerAnnouncement trailer
## References

1. ↑ "Cities: Skylines - Mass Transit announced!". *Paradox Interactive*. 28 February 2017.
2. ↑ "Cities: Skylines - Mass Transit". *Paradox Interactive*. 28 February 2017.
Chirper

**Chirper** is the mascot of *Cities: Skylines* and serves as the in-game social media source. The Chirper notification panel displays all of the "chirps" of daily activities and events from the citizens. Occasionally, chirps reflect upon the moods and opinions. These chirps can provide insights on problems that can be resolved or to congratulate on accomplishments. Chirper is a reference to the social media platform Twitter.

The appearance of Chirper can be changed through the settings in the Chirper notification panel. **Snowfall DLC** added new appearances including a Santa Claus one.

## List of chirps

Chirps can come from any citizen. Some citizens will chirp the same message. Click this link to a Steam guide to look for more Chirps.
Observatory

The Observatory is a unique building.

## Overview

"People can observe the stars and all the other celestial bodies in the Observatory." Requirement to build the Fusion Power Plant."

## Information

* Cost: $85,000
* Upkeep: $1,600/week
* Entertainment: 120
* Pollution: None
* Noise Pollution: 10
* Requires a total of 1000 abandoned building to earn.

## How to earn quickly

The best way to earn this building fast is to build a massive amount of industry and commercial buildings in a city provide little to no workers which will force the building to soon become abandoned. Note: deleting an abandoned building counts against the achievement.
Disaster Response Unit

video File:Placeholder
The Disaster Reponse Unit is a building used in the Natural Disasters Add-on.

## Overview

Being that of a search and rescue unit, the Disaster response unit sends out suv's and helicopters to clear rubble from building that has been affected by a disaster and rescue any survivors in the area. They also assist the fire department in a burning building.

## Details

* Cost: $15,000

* Upkeep: $640/week

* Pollution: None

* Noise Pollution: 20

* Vehicle Capacity: 10

* Helicopter Capacity: 3
Theme editor

The **theme editor** is a content editor that allows custom theme maps. The theme editor was released in a free patch alongside *Cities: Skylines Snowfall* on February 18, 2016.

The theme editor enables the ability to customize the visuals and mood of the map. The theme editor displays property panels to tweak the map theme. The terrain properties panel can be overridden to allow custom terrain texture. The water properties panel enables control over water textures and color. The atmosphere properties panel changes the sky properties by adjusting the sky tint and the sizes of the sun and the moon. The structures properties panel focuses on road and building default textures. The world properties panel adjusts the temperature range and weather probability.

## References

1. ↑ "Cities: Skylines - Snowfall - Dev Diary 5: Theme Editor". *Paradox Interactive*. 16 February 2016.
Noise pollution

**Noise pollution** is pollution generated through loud sounds produced by various entities. Noise pollution is largely caused by wind turbines and traffic. Citizens living near noise polluted areas may suffer from sickness or abandon the building. However the effect is not as bad as Ground pollution and disappears rapidly on removal of the buildings.

## Commercial Zoning

Both high- and low-density commercial produce noise pollution. Low-density commercial produce low levels of noise pollution, and high-density commercial produce medium levels of noise pollution. Different District specializations also produce different levels of noise pollution, too

* Standard Commercial Zoning
	+ Generic commercial zones initially produce medium noise pollution. As the buildings level up, they produce low amounts of noise pollution.

* Leisure District Specialization
	+ Leisure zones, regardless of high- or low-density commercial zoning, produce medium levels of noise pollution. One side effect of leisure specialization is that traffic is increased during the night, which also increases noise pollution.
* Tourism District Specialization
	+ Tourism zones, regardless of high- or low-density zoning, produce medium levels of noise pollution.
* Organic and Local Produce District Specialization
	+ Organic zones produce no noise pollution. Any noise pollution caused is produced by trucks bringing in supplies to the stores.

## Industrial Zoning

Generic Industrial Zones, by default, have high levels of noise pollution. As they level up, they will produce lower amounts of noise pollution. Increasing the level of your industry buildings also reduces the amounts of ground pollution produced. Specialised Industry varies and does not level up in the same way as Generic Industry.

* Farming Industries produce no noise pollution and no ground pollution, but only supply a slight tax boost and require a lot of water.
* Ore Industries produce high noise and ground pollution.
* Oil Industries produce high noise and very high ground pollution, but the best taxation boost.
* Forestry Industries produce very high noise pollution but no ground pollution, and a tax boost, but require a lot of electricity.

## Office and Residential Zoning

Office zoning, high-density, and low-density residential produce no noise pollution. Any noise pollution cause will be cause by traffic. These issues can be lowered by using bicycle lanes to encourage less driving. Office zoning can also be used as a noise buffer between residential and high commercial zones.
Patch 1.5.0-f4

This week has been intense! We have been working on a smaller patch to celebrate the start of the 2016 UEFA European Championship and tomorrow there will be a free football (the REAL kind) related mini DLC available for free!

Alongside the mini DLC there will be a small patch to fix a few issues and adding the pre-order content for everyone to enjoy. Most interesting adjustments in the patch are the solar power plants producing now 70% of the daytime output and After Dark's Tourism specialization attracting more tourists. The full patch notes are listed below.

The team at Colossal will continue to work hard on bringing new content and improvements to Cities: Skylines in the future and I hope you enjoy this little update in the meanwhile!

Cheers,
Mariina

## 1.5.0-f4

Free Football DLC, available to download on Steam Thursday the 9th of June
* Football Stadium
* Football match mechanics
* Possibility to customize football team colour
* New policies
* New Chirps
* New Chirper hat

Patch for all the players, available after devs get to the office on Thursday (UTC+2/EET)
* Pre-order content added to the base game!
* Email subscription included on the Paradox account creation page
* Fixed: 'Unsubscribe All' and 'Add style' are inconsistent with rest of the buttons in Content Manager under Style and Steam Workshop tabs
* Fixed: Incorrect lighting on H2 3x2 Office13 building during day
* Fixed: {0} symbol appear next to the price while buying new tile in DE
* Fixed: Solar Plant producing lower amount of energy during night (Solar power plant now produces 70% of the daytime output during the night)
* Fixed: Parks & Recreation policy mentioned the Decoration budget (now Decoration is removed)
* Fixed: Map Editor: Saving a new map (in the map editor) and then loading it result in broken map
* Fixed: Expansion 1: Design: Tourism Specialization does not attract more tourists
* Fixed: Expansion 1: Bikers stands backwards when waiting at a red light
* Fixed: LOC: GER: The "Young Adults" text in a district's Info Panel is cut off
* Fixed: Text: Names exceeding 14 characters are cut-off
* Fixed: Text: UI: The text fields of citizens or vehicles info panels can overlap when using long custom names
* Fixed: UI: The number of unread chirps overlaps city notifications, causing it to flicker as well
* Fixed: Text: UI: Several characters are cut off when displayed in the City Name text field, of the New Game panel
* Fixed: Bus doors are on the wrong side when using left hand traffic
* Fixed: Snowplow blade face the wrong way when using left hand traffic
* Fixed: Landscaping: Tooltip for "Parks and Recreation" policy in milestone menu mentions "Decoration"
* Fixed: LOC: RU: The text box for "Cost: {0} / cell" ("Стоимость: {0} / клетка") is overlapping in Hydro Power Plant info

## References

1. ↑ "CO word of the week #12 - 23/2016 + Patch notes 1.5.0". *Paradox Interactive*. 8 June 2016.

 *Sunset Harbor* | 1.13 • 1.13.1

Minecraft Roads 1.14
Northern Arizona Stronghold

The **Northern Arizona Stronghold**was a Waterborne stronghold located in Northern Arizona. The stronghold later became a part of the Unified Waterborne Strongholds, joining the cause to take out the Capitol.

## History

### Founding of the Stronghold

After the Waterborne Holocaust began, John Waterborne managed to gather around 100 Waterbornes and 50 mercenaries to escape District 4. They fought their way out of District 4, and stole several Capitol vehicles, following the sun to the unknown west.

John and his gathering travelel for five days, reaching a dry desert mountain. He decided that this would be the best place to restart the family, and soon a stronghold was built.

### War of the Waterbornes

After the War of the Waterbornes began in late 703 ADD, the Northern Arizona Stronghold unified with surrounding strongholds, forming the UWS. Being one of the bigger strongholds, it held importance in the Western Theater of the war.

The war reached the stronghold, when around a thousand soldiers of the Cobalt Wolves sieged the stronghold. Do to it's location on a spiraling mountain, the outnumbered Waterbornes were able to defend their stronghold, standing strong against the attacking Capitol.

The stronghold managed to fend off the invaders long enough for reinforcements from the closest stronghold, the Southern Utah Stronghold, to arrive. Sandwiched between the Utah and Arizona forces, the Cobalt Wolves quickly retreated to Dawes Creek, where the bloodiest battle to that point occured.

After their victory, several of the veteran combatants joined the ranks of the UWS Armed Forces, an attempt to bolster up enough numbers to take on the capitol.

## Location

As the name suggests, the stronghold was located in Northern Arizona, near the border of Utah, allowing an easy connection with the neighboring Southern Utah stronghold.

What was interesting about the stronghold was it's location on a spiral mountain, which acted as a watch tower over the surrounding desert.
Country Road Radio

video File:Placeholder
Country Road Radio is a radio station that can be heard after purchasing the dlc. The logo is that of a coyote/wolf

## Description

Hosted by a broadcaster named Tom, Country Road Radio plays country music that was created by the games developers. Some of the radios commercials have Tom talk about his favorite countries though only America is his favorite.

## Songs

Note: The artists of these songs are exclusively made by Paradox.

The Red Carpet Crew

* Crazy

* Gramas couch

* Lost

* You and I

Kings Road

* Saved by the bell
* A better man
* Home
* After all this time

The Magpies

* Green grass song

* Round and round we go

* Gold

* I want you back

Pitchfork Blue

* Down Stream
* Down by the creek
* Cross the river
* Station song
Lazaret Plaza

The Lazaret Plaza is a Unique building unlocked by having health in your city be less than 20% for 3 weeks.

### Description

"Can poor health be something to be proud of? Apparently yes! The Lazaret Plaza is a scenic area where people like to visit. Requirement for building the Medical Center."

Lazaret Plaza
### Stats

* Cost: $17,500
* Upkeep: $192/week
* Entertainment: 80
* Pollution: 0
* Noise Pollution: 25
* Water: 160 cubic meter/week
* Electricity: 560 KW
* Visitor Capacity: 150
Avanya

Avanya is the so called "Community Manager" for Colossal Order but in reality she is power-hungry under her deceptive public face. This place is the only site of truth, as Reddit and Steam are now full of Paradox shills who defend their authoritarrian anti-creative censorship. Because of what Drok has made, a Harmony project to detach mods from the workshop and allow for more developer autonomy, he has become a victim of a hate campaign orchestrated by Avanya and the r/CitiesSkylines shills.

Colossal Order and Paradox Interactive truly reveal themselves to be greedy, Machiavellian companies that want nothing more than profit off their playbase and do not give a single crap about what their community wants. But I suppose their number one goal is what is best for the game and their desire to profit off of it. And as players, we still have options, we can opt out and remove ourselves from Paradox's grasp. And I for one will continue to do so until I can no longer stand the lack of communication and a downright refusal to talk to their community about anything remotely related to the game or the future. These actions by these greedy corporates are reflective of, if not exactly, the Chinese Communist Party.
Snow dump

The **snow dump** is a road maintenance service that plows the snow from the roads. The snow dump is only usable in winter maps. It is unlocked by meeting the Little Hamlet milestone.

## Description

The snow dump sends out snow plows to clear streets of snow. When a snow plow has a full load of snow, it will return to the snow dump to empty the load. Snow is melted at the dump to make room for more snow.

## See also

* Road maintenance depot
* Landfill site
Abandonment

**Abandonment** is the act of residents or employees entirely leaving a building, thus becoming "abandoned". Abandoned buildings do not profit the city and take up space for future buildings wanting to develop. Abandoned buildings will also lower land value. If there is demand for the zone type, the abandoned building will disappear and a new one will be built if the abandoned building is not historical. Historical buildings that become abandoned will not disappear unless it is bulldozed or is no longer historical.

Buildings are abandoned because there are insufficient services, or bad planning either from balance of zone types or a poorly planned road network. A combination of these factors can result in multiple types of zone getting abandoned at once, which, if not dealt with, can cause further problems leading to further abandonment.

Some achievements and unique buildings require abandoned buildings to complete the necessary task. The Cathedral is a prime example of a unique building needing the requirement, as the task involves 2,000 abandoned buildings and must be maintained for four weeks.

Abandoned buildings are marked as a grey boarded up house icon. Abandoned buildings can be distinguished by their appearance as a dirty run down building.

## Abandoning

Buildings can be abandoned through several methods. When these problems are not fixed, buildings will become abandoned.

* Garbage pile up
* Lingering death
* High tax rate
* Not enough Water
* Sewage is backing up
* Flooded buildings
* High crime rate
* Not enough Electricity
* Not enough workers
* Not enough raw materials
* Not enough buyers for products
* Not enough customers
* Not enough educated workers
* Not enough goods to sell
* Low Land value
* Too few services
* Not enough heat (Winter maps only or if it is really cold)
Airport

The **airport** is a public transport station that carries passengers through air travel. It is unlocked by meeting the Metropolis milestone.

## Description

The airport opens the sky for traveling to far-away cities. Tourism benefits greatly from plane traffic. Airport needs a road connection but can be freely placed on the map.

The Airport cannot be on sloped places. At first, your airport may not gain attraction but the best way is to place bus stops nearby.
Hospital

The **hospital** is a healthcare service capable of caring for up to 500 patients. It is unlocked by meeting the Busy Town milestone.

## Description

The hospital treats citizens who fall ill or have an accident. Each patient takes up one bed for some time, so make sure there are enough hospitals in the city to handle all patients, otherwise city health can fall. The Hospital has a far larger patient capacity than the Medical clinic and is therefore better suited for high population density areas.
Industries

***Industries*** is the seventh expansion pack to *Cities: Skylines*. *Industries*was released for Windows, OS Xbox, and Linux on October 23, 2018.

## Features

* **Make it Happen**: Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities.
* **Captain Your Own Industry**: Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements.
* **Build it up, Buttercup**: New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large quantity of workers, water and electricity as well as input from your industries.
* **Ship It**: Manage traffic and logistics with industry warehouses and the use of the new Cargo Services including a cargo airport.
* **Go Postal**: Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage.
* **Work Hard**: Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation.
* **Five New Maps**: Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff.
* **Four New Hats for Chirper!**
Cloverleaf Intersection

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The Cloverleaf Intersection is a buildable road.

## Overview

The Cloverleaf Intersection is a 4 way highway interchange which allows traffic to flow more effectively. Having 2 highways connected to each other, they allow traffic to travel to a different area of the city.

## Best areas to build

The Intersection is best used on highways with major traffic. If having a busy road on a hill, the intersection can be elevated though one may have trouble placing it properly due to its size.
Warehouses (Industries DLC)

There are 4 sizes of warehouses used to store a single type of materials for future use. They can be changed at any time to either fill empty or balanced.

## Sizes

Warehouse Yard: a small storage yard: Stores 100000 materials.

Small Warehouse: A larger warehouse to store more materials. Stores 250000 materials.

Medium Warehouse: A more spacious Warehouse with even more storage space. Stores 400000 materials.

Large Warehouse: Allows massive storage capacity. Stores 750000 materials.
Тень Бонни

Тень Бонни (англ. Shadow Bonnie) - антагонист в игре Vigo's Adventure Insanity, а также персонаж из игры Five Nights at Freddy's 2,3.

## Битва

### Лёгкий режим

Кол-во хп: 5 хп

Стреляет разрушимыми двумя шарами каждые 0.75 секунды.

### Сложный режим

Кол-во: 10 хп

Стреляет разрушимыми двумя-тремя шарами каждые 0.5 секунды.

### Безумный режим

Кол-во: 10 хп

Стреляет неразрушимыми одиночными шарами каждые 0.5 секунды.

## Диалог

Диалог во время катсцены:

Виго: "I'm The Best"

Тень Бонни: "Нет"
Road maintenance depot

The **road maintenance depot** is a road maintenance service that cleans up the roads, allowing vehicles to travel faster than normal speeds. It is unlocked by meeting the Busy Town milestone.

## Description

Road maintenance depot houses maintenance vehicles. They travel around the city to boost roads, allowing travel at higher than normal speeds.
Weather Radar

The Weather Radar is a disaster structure.

## Overview

The Weather Radar is a scanning tower used to monitor the weather patterns. It predicts the possibility of sever thunderstorms and tornados and where they will hit. Its detection range covers the whole city.

## Notes

This type of tower is what is used around the world though mostly in the southern United States to scan for tornados and severe stroms everywhere else.
Healthcare

**Healthcare** keeps citizens healthy from illnesses or other natural causes, such as pollution. When citizens are sick, medical clinics and hospitals send out ambulances to diagnose and cure sick citizens. If a citizen is sick for too long, the citizen may die from the illness. Eventually, the building can become abandoned if the dead is not transported to a cemetery or crematorium.

## References

1. ↑ "*Cities: Skylines* User Manual". *Paradox Interactive*.
Medical clinic

The **medical clinic** is a healthcare service capable of caring up to 100 patients. It is unlocked by meeting the Little Hamlet milestone.

## Description

The medical clinic is a small healthcare facility. Each patient takes up one bed for some time, so make sure there are enough healthcare facilities in the city to handle all patients. Sufficient healthcare will keep your citizens healthy. The medical clinic is capable of taking care of low density areas but is not recommended for use in high density areas except to supplement a hospital.
Police and crime

**Police and crime** is a factor within Cities: Skylines. Overtime, citizens may contribute to criminal activity, and threaten the safety of others in the neighbourhood. this is likely caused by lack of education, unemployment and poor access to services. To help reduce criminal activity, police stations and headquarters provide police units to patrol the city and help reduce the Crime Level. Should a neighbourhood's high crime level, or have not been responded by a police car, for too long, then they may become Abandoned. You can review the current crime level by reviewing the overlay.

## Buildings

Police spawn from Police Stations and Police Headquarters; The latter is more expensive but provides more coverage and more cars. Ideally, Police Stations may be built in local, low density areas, such as city outskirts, and the Headquarters to govern the city center and other high density areas where there are more roads to cover.

## References

1. ↑ *Cities: Skylines*. *Paradox Interactive*. In-game information.
Cities Skylines After Dark

## After Dark

***After Dark*** is the first expansion pack for *Cities: Skylines*. *After Dark* was released for Windows, OS X, and Linux on September 24, 2015.

## Features

* **Day-and-Night Cycle**: The central focus of *After Dark* is the day-and-night cycle, which affect the behavior of the citizens. Traffic becomes slower, and some zoned areas work below full efficiency. This feature will be added in a free update.
* **Leisure Specialization**: Commercial areas may specialize in leisure activities, which are considerably more active at night but work like a regular commercial area during the day.
* **Beach Specialization**: Commercial areas located near the shoreline may specialize in beach activities, such as beach bars and restaurants.
* **Expanded City Services**: City services have newly added features, such as taxi services, cargo hubs, international airports, and bus terminals. Additionally, criminals will now be taken from the police stations to the prisons.
* **New Transportation Options**: Bikes and bike lanes and ways allow citizens to choose an alternative to walking. Bus lanes are provided near bus stops, allowing traffic to run smoother.

### Free Content

Following the release of *After Dark*, a free content update was also released.

* Day-and-Night cycle
* Shoreline increases land value
* Reworked Crime System and Higher Crime Rate during the night
* Updated Economy functionality
* 70 free-zoned buildings for more variations
* Styles for modding to allow modders to define their own building sets as "European buildings" or "Medieval"

## Gallery

### Images

Pre-release screenshotPre-release screenshotPre-release screenshotPre-release screenshot
### Media

Cities Skylines, After Dark Expansion - Reveal Teaser - GAMESCOM 2015Gamescon 2015 reveal teaserCities Skylines - After Dark - PAX Prime 2015 In-Game TrailerPAX Prime 2015 in-game trailerCities Skylines After Dark "Storybook Release Trailer" (PEGI)Release trailer
## References

1. ↑ "Paradox Interactive Announces First Expansion for Cities: Skylines". *Paradox Interactive*. 8 August 2015.
2. ↑ 2.0 2.1 2.2 2.3 2.4 "Cities: Skylines After Dark". *Paradox Interactive*.
3. ↑ 3.0 3.1 "List of the free content features". Facebook. *Paradox Interactive*. 14 Sept. 2015.
Landscaping

**Landscaping** is a tool that allows terraforming, decorations, and water structures. The tool is unlocked when meeting the Tiny Town milestone. The landscaping tool was released in a free patch update on March 22, 2016.

## Landscaping

Landscaping allows mayors to use the land's soil and form new smooth or steep landscapes. The tool is capable of lowering or elevating the terrain by adding or removing soil. Soil availability is determined by the amount of soil being taken or added to the terrain. If the terrain is lowered, soil availability increases; if the terrain is elevated, soil availability is decreased. In other words, if soil availability is full or depleted, terrain cannot be lowered or elevated respectively. If soil availability is full, the soil must be placed on another source. If the soil availability is empty, the soil must be taken from another source.

Landscaping features three sizes of brushes and three types of brush strengths. Depending on the size and strength of the brush, the amount of soil being added or removed will also be affected.

## Decorations

Paths, floral, and rocks can be freely placed on available map tiles. Paths work similarly to roads, except the size of building paths is much smaller than roads, fits in tight spaces, and works only for pedestrians. Floral and rocks are aesthetic decorations that allows cities to look more lively and natural. The type of floral is determined by the theme of the city, where a tropical city will have palm trees in contrast to a winter city having more evergreen trees.

## Water structures

Canals, quays, and flood walls allows beautification of the city using water features. Canals come in three depths: shallow canal, medium canal, and deep canal. Shallow canals hold less water and help regulate waterflow at the ends of the canals. Deeper canals hold more water and are prone to flooding unless regulated by the shallow canals. Quays are concrete walls on shorelines and help level the terrain and provide suitable zoning. Flood walls control water by prevent water from flowing to the other side.

  Flood wall
  Shallow canal
  Medium canal
  Deep canal

## References

1. ↑ *Cities: Skylines*. *Paradox Interactive*. In-game information.
Academics

## Colleges

### College of Liberal Fine Arts (COLFA)

* Anthropology
* Art and Art History
* Communication
* English
* History
* Modern Languages and Literatures
* Music
* Philosophy and Classics
* Political Science and Geography
* Psychology
* Sociology

### College of Business

* General Business
* Accounting
* Economics
* Finance
* Information Systems and Cyber Security
* Management
* Management and Statistics
* Marketing

### College of Education and Human Development

* Bicultural-Bilingual Studies
* Counseling
* Educational Leadership and Policy Studies
* Interdisciplinary Learning and Teaching
* Kinesiology, Health, and Nutrition

### College of Engineering

* Biomedical Engineering
* Civil and Environmental Engineering
* Electrical and Computer Engineering
* Mechanical Engineering

### College of Architecture, Construction and Planning

* Architecture
* Construction Science

### College of Public Policy

* Criminal Justice
* Demography
* Public Administration

### College of Sciences

* Biology
* Chemistry
* Computer Science
* Geological Sciences
* Mathematics
* Physics and Astronomy

###
Game controls

The **game controls** are the methods of allowing players to interact with the game. *Cities: Skylines* primarily uses the mouse or trackpad motion to select items, pan the camera, construct buildings, and so on. The game also has key commands for camera movement and quick access to tools.

## Mouse controls

The primary method of playing *Cities: Skylines* is through the use of the mouse or trackpad motion.

 Select item/activate button
 Control camera
 Rotate camera
 Zoom camera
 Tilt camera
 Cancel current selection
 Build a road

## Key commands

Key commands allow quick access to various tools as well as additional camera controls. Key commands can be changed via the Options menu.

 Rotate camera
 Tilt camera
 Zoom camera
 Exit current menu or tool
 Residential zoning tool [low]
 Residential zoning tool [high]
 Commercial zoning tool [low]
 Commercial zoning tool [high]
 Industrial zoning tool
 Office zoning tool
 De-zoning tool
 Bulldoze tool
 Screen capture
 Pause menu

### Game speed

 Normal (x1)
 Fast (x2)
 Fastest (x4)

## References

1. ↑ "*Cities: Skylines* User Manual". *Paradox Interactive*.
Green Cities

***Green Cities*** is the fifth expansion pack to *Cities: Skylines*. *Green Cities* was released for Windows, OS X, and Linux on October 19, 2017.

## Features

* **Story to Story, Building to Building, Street to Street**: New Eco-Friendly Buildings, New specialization buildings, new alternative service buildings, new unique buildings, electric cars, new parks -- 350 new assets in all giving a unique new look to Cities: Skylines.
* **I Wish I Was Special, You're So Very Special**: New specialized options for all city zones, plus leveled-up specializations for the first time in Cities: Skylines.
* **So What So What So What's the Scenario**: 3 new scenarios, 4 new policy options, and a new Monument to make your friends Green with envy.
* **Why Do Birds Suddenly Appear More Stylish**: Chirper receives new hats.

## References

1. ↑ "Cities: Skylines - Mass Transit announced!". *Paradox Interactive*. 28 February 2017.