Arachnos

* Statistics

## Information

Arachnos is a rare support mech. It is unlocked for free through a derby event, allowing you to use it after completing a set of quests each day. This ensures the player is interested in the game from the start, rewarding that dedication with a unique mech. You can also obtain this mech through the gear hub at tier 3 for 112,000 credits thanks to the new progress system. Arachnos' ability allows it to place down a turret on the ground that automatically shoots at any enemy in range. This turret stays on the ground without decaying until it shoots its first bullet. After that the turret stays on the field for 10 seconds before despawning.

## Upsides

Arachnos has high energy capacity as well as decent health. His ability can be effective at dealing extra damage to opponents in encounters. Arachnos' biggest upside is that it's generally unlocked with one star higher than the rest of your hangar, making him a very strong mech in the earliest stages of the game. To people with a full hangar (including arachnos) this mech with its high energy can be a massive help.

## Downsides

While being great when first unlocked, the value of Arachnos greatly decreases as soon as your hangar reaches the same level. Arachnos has the lowest speed in the game, tied with Brickhouse, while not having enough health to make up for it. Because of this Arachnos does not have the capability to push enemies, capture control points or retreat from encounters. His ability is also often underwhelming, and it can feel like it has no ability at all. That's why its generally considered to be one of the worst mechs in the game. Also it can't hide due to it's massive size.

## Strategy

### Using:

When using Arachnos, a backline is the most optimal. This is because Arachnos' low speed and minor health make it basically useless in face to face encounters. Using rocket mortars is generally your best bet, but even for that there are better options. For newer players, longarm 8 is a good option. Once you rank up, use long arm 10. Also, use your turret to warn if any players are nearby.

### Countering:

Arachnos is not a hard mech to counter. When it comes to beating an Arachnos the most important thing to note isn't the mech itself, but the weapons its using. It is however important to note that, since most players that use Arachnos use it as a backline mech, when they do, getting up close with for example a Shadow is the best way to beat them, since longarms are practically useless at close distance and rocket mortars are rendered completely useless at this range. But beware, turrets can do decent damage. trigger the turret , wait for 10 seconds then attack. A great weapon to use against it is the plasma gun and it's uprade with a fast mech.

## Builds

Low leagues: Dual longarm 8, these are very good for dealing a large amount close as well as you have 2 of those.

Mid leagues: 1) Dual pulse cannon 8:- This combo can help you in most situations as the mech has a decent amount of hp and the turret can do the rest of the damage with ease bagging the most kill in most rounds

2) Missile rack 6+pulse 8:- This combo can help you out in most situation as the rack does more damage as you might not have done a lot of upgrades to this mech as it mostly not that very useful.

High leagues: This mech is not useful for the high leagues, but if you are going to use it, you might as well use it with it a dual rocket mortar 16 or a javelin rack 12