Updates

## 18 April 2019

Version 1.0n Release Notes
* Fixed: Able to edit staff area even when they are fired.
* Fixed: Picking up staff in the lowered walkway keeps the staff at lowered height.

DB048 Release Notes
* Improved: Lobby performance optimization.
* Fixed: Quick message audio clipping.

## 16 April 2019

* Fixed: Able to edit staff area even when they are fired.
* Fixed: Able to pause during loading.
* Fixed: Upon gaining Master Dealer perk, the Apprentice Dealer perk become trainable.
* Fixed: Picking up staff in the lowered walkway keeps the staff at lowered height.

## 8 April 2019

DB046 Release Notes
* Improved: Reception Desk waiting animation added.
* Fixed: Guest staying in one spot after losing a fight.

DB046~DB044 Release Notes
* Added: When staff's raise request is rejected, the staff will not immediately quit.
* Added: Negative perks
* Added: Multi-queue system.
* Added: Support for auto renewal of coupons and discounts.
* Added: game time control with space key.
* Added: Staff management windows shows staff's current status.
* Added: Receptionist perk and salesman perk added.
* Improved: Teleportation Center game balance.
* Improved: When staff is dropped to staff training room, training window will be prompted.
* Improved: Negative feedback show negative emoji's.
* Improved: Guest's waiting impact in terms of happiness can be seen in feedback history.
* Changed: Teleportation center and shared guest room prices increased.
* Fixed: Piano not accumulating damage/use count.
* Fixed: Loading taking unusually long at 95%
* Fixed: Re-positioned admin office text.
* Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.

## 29 March 2019

* Added: When staff's raise request is rejected, the staff will not immediately quit.
* Added: Negative perks
* Added: Staff management windows shows staff's current status.
* Added: Receptionist perk and salesman perk added.
* Added: Multi-queue system (WIP)
* Improved: When staff is dropped to staff training room, training window will be prompted.
* Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.
* Fixed: Floor space text showing "guest room" for split second before building commences.
* Fixed: Able to click complete room button twice.

## 26 March 2019

* Added: Multi-queue system.
* Added: game time control with space key.
* Added: Support for auto renewal of coupons and discounts. (save file compatibility will be added later)
* Improved: When staff is dropped to staff training room, training window will be prompted.
* Improved: Teleportation Center game balance.
* Changed: Teleportation center and shared guest room prices increased.
* Fixed: Piano not accumulating damage/use count.
* Fixed: Loading taking unusually long at 95%
* Fixed: Re-positioned admin office text.

## 22 March 2019

Version 1.0m Release Notes
* Changed: Teleportation center and shared guest room prices increased.
* Fixed: Guests going rogue after a fight.
* Fixed: Piano not accumulating damage/use count.
* Fixed: Loading taking unusually long at 95%

## 20 March 2019

Version 1.0k Release Notes
* Improved: Thinned the steam particle effect for spa baths for better visibility.
* Improved: Guest interaction at shop's counter.
* Improved: Staff pathing when area restriction is set.
* Improved: Thought bubble rendering optimization.
* Improved: Loaded game camera will be at the game from now on.
* Fixed: Spa feedback showing wrong text.
* Fixed: Increased spa wait time tolerance from 2 to 5 seconds.

Dev Build DB041 Release Notes
* Improved: 10~20FPS increase in general.
* Improved: Frame rate dropping when time is set to "fast".
* Improved: Thinned the steam particle effect for spa baths for better visibility.
* Improved: Guest interaction at shop's counter.
* Improved: Staff pathing when area restriction is set.
* Improved: Thought bubble rendering optimization.
* Improved: Loaded game camera will be at the game from now on.
* Fixed: Spa feedback showing wrong text.
* Fixed: Increased spa wait time tolerance from 2 to 5 seconds.

## 18 March 2019

* Fixed: Removed "&&" from guest status.
* Fixed: Typo in something being too expensive.
* Fixed: Guest showing +-100 happiness for winning a fight.
* Fixed: Upgraded perk icons remaining.

## 17 March 2019

Release Notes
* Added: AI can now override pathing getting stuck.
* Improved: shared guest room pathing.
* Fixed: bards trying to enter archery range.
* Fixed: guest not waiting by the restroom and wandering off.
* Fixed: teleport-ed guests getting stuck at destination.

## 16 March 2019

Release Notes
* Added: Trade offer support for Endless Journey mode
* Improved: Endless Mode AI pathing memory pool increase.
* Fixed: Endless Mode C-shaped building prohibiting room placement.
* Fixed: Guests mid fight going dormant if earthquake and a fight breaks out at the same time.
* Fixed: Rooms or funiture selected when you drop staff as if you double click.

Version 1.0g Release Notes
* Fixed: Staff happiness and tiredness resetting
* Fixed: Furniture placement UI not showing the "end" button.
* Fixed: After 5 years, mead happiness gained when mead quality is 100 returns zero.

DB039 Release Notes
* Improved: AI queue system refactored for smooth queue distribution
* Fixed: Staff happiness and tiredness resetting
* Fixed: Furniture placement UI not showing the "end" button.
* Fixed: After 5 years, mead happiness gained when mead quality is 100 returns zero.

## 14 March 2019

* Fixed: Handymen and chess table repair not working.
* Fixed: Endless Journey Mode getting stuck at 45% during loading.
* Fixed: Not able to purchase properties
* Fixed: Endless Mode guest price being too sensitive.
* Fixed: Long signboard not visible in some Endless Mode Level.
* Fixed: Getting stuck during tutorial if the resolution was 720p.
* Fixed: Not able to purchase properties if the building panel was closed with RMB
* Fixed: Not able to clear level 9.
* Fixed: Endless Journey Mode reputation set to 300 instead of 3000.

## 13 March 2019

* Fixed: Not able to purchase properties
* Fixed: Endless Mode guest price being too sensitive.
* Fixed: Long signboard not visible in some Endless Mode Level.

## 12 March 2019

* Leaving Early Access
* Improved: AI pathing and performance.
* Fixed: Not able to clear level 9.
* Fixed: Endless Journey Mode reputation set to 300 instead of 3000.
* Fixed: Getting stuck during tutorial if the resolution was 720p.
* Fixed: Not able to purchase properties if the building panel was closed with right mouse button.

## 11 March 2019

* Improved: General performance improvement.
* Fixed: Endless Journey Mode earthquake settings not reflecting.
* Fixed: Achievement description updated.
* Fixed: Level 10 AI ignoring outer walls near the dragon.
* Fixed: Removed control panel option from the main lobby.

## 9 March 2019

Version 1.0 Release Notes
* Added: Gold displayed on research panel.
* Added: More variant of the Endless Journey Mode Level.
* Improved: Research Panel Trade Offers can only be accepted if there is enough gold.
* Improved: Memory optimization during loading screen which eliminates early game lag.
* Fixed: Building purchase not showing up on finance panel.
* Fixed: Maidens not rejoining queue for kitchen when picked up mid cooking.
* Fixed: Level 7 trade offers.
* Fixed: Staff recovering to more than 100% stamina at staff room.
* Fixed: AI getting stuck around bars if placed next to each other.
* Fixed: Research Panel Trade Offers accepted even if there isn't enough gold.
* Fixed: Gold earned UI shown above the main bottom menu.
* Fixed: Not able to drop staff on extended properties in Endless Journey Mode.

DB035 Release Notes
* Improved: Memory optimization during loading screen which eliminates early game lag.
* Fixed: Building purchase not showing up on finance panel.

## 8 March 2019

DB033 Release Notes
* Added: Gold displayed on research panel.
* Improved: Research Panel Trade Offers can only be accepted if there is enough gold.
* Fixed: Maidens not rejoining queue for kitchen when picked up mid cooking.
* Fixed: Level 7 trade offers.
* Fixed: Staff recovering to more than 100% stamina at staff room.
* Fixed: AI getting stuck around bars if placed next to each other.
* Fixed: Research Panel Trade Offers accepted even if there isn't enough gold.
* Fixed: Gold earned UI shown above the main bottom menu.

DB034 Release Notes
* Added: More variant of the Endless Journey Mode Level.
* Fixed: Not able to drop staff on extended properties in Endless Journey Mode.

## 6 March 2019

DB032 Release Notes
* Fixed: AI getting stuck if fighting position is too close to wall.
* Fixed: Protection magic fx showing at wrong position for fireplace.
* Fixed: Guests floating to bars.
* Fixed: In room edit mode, green placers don't register collision.
* Fixed: Removed "Hide All" button in management panel not working.
* Fixed: Furniture can be placed in front of doors.

Main Build V0.9 Release Notes
* Added: Endless Journey Mode (Experimental)
* Added: General UI Sound placement and revision.
* Added: Bar fight added back.
* Added: End credit sequence.
* Added: Local guards (they try to enter the tavern on duty).
* Added: Gambling Den guest win/lose animation.
* Added: AI teleport!
* Added: Jester!
* Added: Three new buffs (Coupons, Discounts and Magic Scrolls)
* Added: Coupon and Discount tickets.
* Added: Guest history feedback for room items being too expensive.
* Improved: Furniture placement smoothness and jittering issue.
* Improved: Grid detection algorythm.
* Improved: Revised Lobby shadow map render.
* Improved: Adjusted ambient lighting for when GI is not enabled.
* Improved: Click UI sound rebalanced so that it is not as intrusive as before.
* Improved: Admin Panel UI revised.
* Improved: Updated zone description tips to reflect latest gameplay.
* Improved: Improved room building UI.
* Improved: Rooms won't be able to be opened if other rooms are not able to be reached.
* Improved: Furniture editing also supports smooth movement.
* Improved: Gambling Den win overlay animation.
* Improved: Instead of the object turning red when it can't be built, the whole tile turns red/white.
* Improved: Zoning quad is lit separately from world lighting.
* Improved: Admin's office reworked.
* Improved: Revised general tutorial sequence.
* Improved: Memory allocation by not spawning unused UI elements.
* Improved: Level 9 rebalanced.
* Fixed: AI getting stuck if fighting position is too close to wall.
* Fixed: Protection magic fx showing at wrong position for fireplace.
* Fixed: Guests floating to bars.
* Fixed: In room edit mode, green placers don't register collision.
* Fixed: Removed "Hide All" button in management panel not working.
* Fixed: Furniture can be placed in front of doors.
* Fixed: Maidens ignoring "waiting for vacancy".
* Fixed: Furniture placed with horizontal offset.
* Fixed: Able to select NPC and rooms while moving furniture.
* Fixed: Time not reverting back to normal during "waiting for vacancy".
* Fixed: Policy panel tip text blurred.
* Fixed: Guests repeating door opening sequence.
* Fixed: Furniture applying pathing during placement.
* Fixed: Spa decoratives spawning during placement.
* Fixed: During Furniture placement, rooms can be selected.
* Fixed: Spa bath can't be placed in certain combination.
* Fixed: If another property is clicked during property purchase, the gates of that property would also open.
* Fixed: Bar fighting happening over a long distance.
* Fixed: Furniture placement sometimes placing the furniture with a positional offset.
* Fixed: Level 8 pathing.
* Fixed: Teleportation Center portal showing wrong render order during placement.
* Fixed: Teleportation Center bugging out if the room is edited again before receiving a guest.
* Fixed: When clerks leave express shop counter due to tiredness, guests can still buy.
* Fixed: AI getting stuck due to unreachable destination.
* Fixed: Level 10 shadow issues.
* Fixed: Quick message about trade offers sometimes bugging out.
* Fixed: Archery range and shared guestroom icon showing legacy icon.
* Fixed: Wrong tip text displayed during furniture edit mode.
* Fixed: When furniture are added after initial room building, it would become jittery during placement.
* Fixed: Replacing door position makes pathing holes in the wall.
* Fixed: Other rooms can be selected during room building.
* Fixed: Archery Range objects not showing if furniture can be built.
* Fixed: Research panel updating late when clicked.
* Fixed: Removed "Master Contracts" from the finance panel and replaced with "Administrative fees".
* Fixed: Scams/mail involved costs not showing on the finance panel.
* Fixed: Minor only staying in the first building.
* Fixed: Loaded level 10 games missing room walls.
* Fixed: Level 7 world detail option change crashing the game.
* Fixed: Guests paying gym entry fee twice.
* Fixed: Staff hiring can be cancelled during tutorial.

## 5 March 2019

* Added: Endless Journey Mode (Experimental)
* Improved: Furniture placement smoothness and jittering issue.
* Improved: Grid detection algorythm.
* Improved: Revised Lobby shadow map render.
* Fixed: Maidens ignoring "waiting for vacancy".
* Fixed: Furniture placed with horizontal offset.
* Fixed: Able to select NPC and rooms while moving furniture.
* Fixed: Time not reverting back to normal during "waiting for vacancy".
* Fixed: Policy panel tip text blurred.

## 3 March 2019

* Added: General UI Sound placement and revision.
* Improved: Adjusted ambient lighting for when GI is not enabled.
* Improved: Click UI sound rebalanced so that it is not as intrusive as before.
* Improved: Admin Panel UI revised.
* Fixed: Guests repeating door opening sequence.
* Fixed: Furniture applying pathing during placement.
* Fixed: Spa decoratives spawning during placement.
* Fixed: During Furniture placement, rooms can be selected.
* Fixed: Spa bath can't be placed in certain combination.
* Fixed: If another property is clicked during property purchase, the gates of that property would also open.
* Fixed: Bar fighting happening over a long distance.

## 28 February 2019

* Added: Bar fight added back.
* Added: End credit sequence.
* Fixed: Furniture placement sometimes placing the furniture with a positional offset.
* Fixed: Level 8 pathing.
* Fixed: Teleportation Center portal showing wrong render order during placement.
* Fixed: Teleportation Center bugging out if the room is edited again before receiving a guest.

## 27 February 2019

* Added: Local guards (they try to enter the tavern on duty).
* Added: AI teleport!
* Improved: Updated zone description tips to reflect latest gameplay.
* Fixed: When clerks leave express shop counter due to tiredness, guests can still buy.
* Fixed: AI getting stuck due to unreachable destination.
* Fixed: Level 10 shadow issues.
* Fixed: Quick message about trade offers sometimes bugging out.
* Fixed: Archery range and shared guestroom icon showing legacy icon.

## 24 February 2019

* Added: Gambling Den guest win/lose animation.
* Improved: Improved room building UI.
* Improved: Rooms won't be able to be opened if other rooms are not able to be reached.
* Improved: Furniture editing also supports smooth movement.
* Improved: Gambling Den win overlay animation.
* Fixed: Wrong tip text displayed during furniture edit mode.
* Fixed: When furniture are added after initial room building, it would become jittery during placement.
* Fixed: Replacing door position makes pathing holes in the wall.
* Fixed: Other rooms can be selected during room building.

## 22 February 2019

* Added: Jester!
* Added: Three new buffs (Coupons, Discounts and Magic Scrolls)
* Added: Coupon and Discount tickets.
* Added: Guest history feedback for room items being too expensive.
* Improved: Instead of the object turning red when it can't be built, the whole tile turns red/white.
* Improved: Zoning quad is lit separately from world lighting.
* Improved: Admin's office reworked.
* Improved: Revised general tutorial sequence.
* Improved: Memory allocation by not spawning unused UI elements.
* Improved: Level 9 re-balanced.
* Fixed: Archery Range objects not showing if furniture can be built.
* Fixed: Research panel updating late when clicked.
* Fixed: Removed "Master Contracts" from the finance panel and replaced with "Administrative fees".
* Fixed: Scams/mail involved costs not showing on the finance panel.
* Fixed: Minor only staying in the first building.
* Fixed: Loaded level 10 games missing room walls.
* Fixed: Level 7 world detail option change crashing the game.
* Fixed: Guests paying gym entry fee twice.
* Fixed: Staff hiring can be cancelled during tutorial.