Mastery Guide

Mastery is a method that grants more flexibility to the gameplay by allowing players to alter the elemental advantages of a unit with Mastery Allocation. Through Mastery, you can *increase the strength of the elemental advantage, increase resistance against elemental disadvantage, or create a special elemental advantage or resistance against a different element.*

A unit can have up to 520 *Mastery Points* to be allocated in their personal Mastery. For each increasing stack of *Attack Power* or *Defense* Stat against a specific element, the allocation cost will increase as well.

The first 2 stacks of a Mastery Stat will cost 1 *Mastery Point* each. After that, every consecutive stack added to that Stat will increase the cost by 1. Take note that **a Mastery Stat can only have up to 20 stacks at a time**.

## *How It Works*

As an example, We'll compare a *Storm* unit you have, and an *Earth* unit the opponent has.

All units begin with a 25% attack bonus(*Damage Boost*) and a 20% defense bonus(*Damage Reduction*) against units who they have an elemental advantage against.

If you allocate your *Mastery Points* to increase a *Storm* unit's *Earth Defense Mastery* attacks by 5%(*Which costs 11 Points in total*), you will be left with 509 *Mastery Points* and an **Earth Defense** of 5% for that unit. Thus, during battle, if that unit were to be hit by an *Earth* unit, the damage it receives will be reduced by 5%. Simple as that, which also means that the damage advantage of an *Earth* unit against that particular Storm unit will be 20% instead of the regular 25%.

However, this is up against AI units, who do not have Mastery.

Players on the other hand, can do the same thing to counter your *Storm* unit's Mastery by increasing their *Storm Attack Mastery* by an equal, or higher amount! You can counter that Mastery too by raising an equal portion of your *Earth Defense Mastery*, but do bear in mind, that **Mastery Allocation Cost increases proportional to how much a Mastery Stat has**.

Optionally, you can allocate you *Mastery Points* to target different elements if you have trouble facing certain ones. Just remember; you are not the only one who can use Mastery.

## *Mastery Level Up Cost*

To raise a unit's Mastery, you first have to level up their Mastery through the use of Mastery Scrolls and some Gold. Every level up grants you 13 *Mastery Points* for that unit, and the cost to do so will increase proportionally.

The number of Mastery Scrolls needed to level up the unit's Mastery is based on the next Mastery level.

The following Gold and Scrolls are required to level up SR unit Mastery,

**Level 0 ----> Level 1** - 111 *Gold* & 1 *Scroll*

**Level 1 ----> Level 2** - 161 *Gold* & 2 *Scrolls*

**Level 2 ----> Level 3** - 211 *Gold* & 3 *Scrolls*

**Level 3 ----> Level 4** - 261 *Gold* & 4 *Scrolls*

**Level 4 ----> Level 5** - 311 *Gold* & 5 *Scrolls*

**Level 5 ----> Level 1** - 361 *Gold* & 6 *Scrolls*

**Level 6 ----> Level 1** - 411 *Gold* & 7 *Scrolls*

**Level 7 ----> Level 1** - 461 *Gold* & 8 *Scrolls*

**Level 8 ----> Level 1** - 511 *Gold* & 9 *Scrolls*

**Level 9 ---> Level 10** - 561 *Gold* & 10 *Scrolls*

**Level 10 --> Level 11** - 611 *Gold* & 11 *Scrolls*

**Level 11 --> Level 12** - 661 *Gold* & 12 *Scrolls*

**Level 12 --> Level 13** - 711 *Gold* & 13 *Scrolls*

**Level 13 --> Level 14** - 761 *Gold* & 14 *Scrolls*

**Level 14 --> Level 15** - 811 *Gold* & 15 *Scrolls*

**Level 15 --> Level 16** - 861 *Gold* & 16 *Scrolls*

**Level 16 --> Level 17** - 911 *Gold* & 17 *Scrolls*

**Level 17 --> Level 18** - 961 *Gold* & 18 *Scrolls*

**Level 18 --> Level 19** - 1011 *Gold* & 19 *Scrolls*

**Level 19 --> Level 20** - 1061 *Gold* & 20 *Scrolls*

*Note that current information are subject to change in the future.*

## *Tips*

Some units have skills that can defeat a target with a single blow, thanks to several factors including Mastery. You can minimize part of the damage dealt from Mastery by countering with a *Defense Mastery*. What you should take note of this is that the Mastery Stats are separated into the six element categories, and is separated further with an *Attack Power* increase and *Defense* increase category. With limited points to allocate, and the unknown Mastery of your opponent, it is advisable to allocate several more points on an element your unit is weak against, rather than on an element your unit is strong against(Refer to Element Guide for reference).

Generally, it is advisable to allocate *Mastery Points* based on the unit itself. For damage dealing units, it is highly likely that *Points* are allocated to *Element Attack Power*, while tanky units should allocate their points to *Element Defense*.

## Trivia

Before the 2.0 update, the maximum Mastery Points for every unit is 230 Points, with the maximum stack on a single Mastery stat being 15. Evolution Materials are used to level up the unit's Mastery, which is based on what materials were used in Ultra-Evolving that unit in the first place.