Spell Book

*"Spell Book" leads you here, if you are looking for the Spell Book item, go here.*

-Notice-

Text that is colored like this, are annotations added to the article for better understanding to the reader. Hover over them to view the annotation.

The Book of Spells
*Author Unknown*
THE Book of Spells, a magically made copy is disturbed to Witches and Mages.
(This is the original version, recovery location unknown.)

## Chapters

* Base Elements
* Advanced Control
* Divine Elements
* Exotic Elements
* Apexal Control
* Cursed Chapter

# Base Elements

The "Base Elements" chapter focuses on the five main elements of the universe; Air, Earth, Fire, Ice, and Water. These are the five elements, which are the basis of nature. These elements are typically the first that Witches and Mages learn, as they are the most basic of the elements. Even though Ice is a mix of Water and Earth, it still is apart of nature.

A common confusion is between Witches and Scientists. But what neither actually knew is that spells themselves are part magic *and* part science, as the elements are still the basis of science, the magic is the manipulation of the elements.

Spells themselves need to be memorized, as you won't be able to pull out your spell book during a fight. This chapter is for those who don't have the best memory. There are about 20-30 spells for individual elements in total, but this chapter contains little of those spells.

### Spells

You may have noticed that under **Effect**, some abilities do other things than just damage, some may do damage as well, but the effect is the primary targeted reason for the activation of the spell. However some may be confusing, so it's good to quickly review them.

* **Burn** - Burns things, also does damage over time which is defined in the spell.
* **Bleed** - Also does damage over time, essentially a wound that won't go away until healed; turn based not time based.
* **Construct** - A user created entity or organism.
* **Drain** - Drains liquid.
* **Moveable** - Typically moves things, whether it's wanted or not.
* **Shield** - A shield like effect, typically blocking set targets which are defined in the spell.
* **Rain** - Rains down something, *typically* a liquid.

Another important thing to note is that for certain elements, especially Fire and Water, you'll need a source. Though, it's possible you'll be able to create those sources later on.

# Advanced Control

The "Advanced Control" chapter will teach you the things about the base elements that the first chapter doesn't talk about.

So, you're stronger now. About level 30, right? This means you *should* be strong and smart enough to remember spells now. You also have an important lesson to learn, elements **can** be combined to create others, most of which aren't official elements, but they still exist. Like Lightning or Magma. There are **Double, Triple, Quadruple, Quintuple,** and **Sextuple** elements. These are elements that take around 2 to 6 elements combined to make. There are also **Unit** elements, Unit elements are elements that are also other things as well as their element. You'll find most of the known combinations below, and some untried element combinations.

### Double Elements

 +  = ???

 +  = Ice

 +  = ???

 +  = Magma

 +  = Mud

x2 = Multiversal

 +  = Steam

 +  = ???

 +  = ???

### Triple Elements

 +  +  = ???

 +  +  = ???

 +  +  = ???

x3 = Metaversal

### Quadruple Elements

 +  +  +  = Creation

 +  +  +  = Temperature

x4 = Xenoversal

### Quintuple Elements

 +  +  +  +  = Creation

x5 = Hyperversal

### Sextuple Elements

x6 = Omniversal

As you'll notice, the Creation element is the only element that can be added to itself. This is because contrary to it's belief, Creation **IS** the universe. It itself is a universe, it's all too complicated to explain. But adding the Creation element to itself begins the chain of Archverses, which are all too confusing to explain here.

Getting into spells, we have a few new ones here, along with a few mixed spells, ones that contain multiple elements.