recursal/Fanatic-Fandom huggingface dataset:
Roy

*"Let's make sure to squish these plumbers so hard, they won't be interfering with us or Father ever again!"*

**Roy Koopa** is one of the Koopalings. Like Morton, he also prefers the mindset of **"Brawn over brains"**, but he doesn't hesitate to think things through before acting, making him more intelligent than Morton. He also acts gruff, and like a tough-guy, even bullies his siblings sometimes, he cannot hurt them, showing that under than hard personality of his, he possesses a heart of gold. He is voiced by Dan Falcone in the saga.

## History

Roy first appeared in Super Mario Bros. 3, as the fifth boss, in Sky Land. He later appeared in Super Mario World and NSMB series, after Wii, making him a recurring character.

He also appeared in spinoffs like his siblings, having more persnality traits shown.

## In Prismverse Saga

Roy first appears in SMATSP as a mid-boss, assisting his siblings and Bowser Jr, from their father's clown car. After their defeat, they stay behind in the castle, to protect their home at all costs. He also promises to change his ways and become more humble to his siblings, although not giving away any weak spots to his enemies.

His future appearances are unknown, but he'll appear individually as a boss in a future episode.

## Trivia

* Roy is named after the rock & roll musician "Roy Orbison".
* Roy is the only Koopaling who hasn't had a voice actor change.

## Lore

Roy Koopa is one of the members of **the Koopalings**. His first family is unknown, but he was adopted by Bowser at a quite old age, 2 years after Ludwig was adopted. Just like his sibling Morton, he also thinks using brute force is better than brains, but he doesn't hesitate to think before acting, and even saying clever wordplays either.

Just like Morton, Roy was raised to become a leader to Koopa Clan's army, so his strength and brains were tested in all ways, like Morton. Unlike most of his siblings, Roy had different personality traits: He thought he was superior over most, so he would occassionally bully his younger brothers. (Except Morton and Ludwig) But he wouldn't keep this charade long, as he also cared about them beneath, in **his heart of gold**, taking care of them whenever necessary. He also mainly had a hard shell, acting like a tough guy, and **following his fashion** around his outer personality.

When he became old enough, Roy was assigned to Sky Land to take control of the kingdom, and he did so, with **an iron fist**. But that didn't last long, as two heroes ended his reign, like his other siblings. But that didn't stop him from planning to stop his enemies. He tried his best to think of many ways to defeat them: Trying to ram onto them, sneaking from pipes to surprise them and even using a bazooka bill launcher. But as always, he was destined to lose. But he always got up after he fell down, he was determined to beat them someday.

Maybe one day, he'll have an opportunity. He needs to think through more before using full brute force, which he works on improving recently.
AOI-IOI-138 (PELATINE PARADOX)

## **Description**:

A cup of chocolate pudding with gelatinous properties

## **Activity**:

IOI-494 radiates unknown energy. Dr. Kuznetsov has called this radiation "Harron." The radiation is poisonous to both organic and technological items. It also communicates with EOI-494 and EOI-494-2 telepathically.

## **Anomalous Properties*:***

It's a cup of pudding, yet it exhibits gelatinous properties.

## **Acquisition Details*:***

138 was found in a fridge in San Francisco.

## **Addendums*:***

> "How the fuck!?" -Dr.██████
> "We have demons, monsters, spirts and beings from nightmares but this... this scares me" - Dr.██████████
>
>
Mushroom Mountains

**Mushroom Mountains** is the second level of Viridian Grasslands and the first athletic level of the episode. This level features mushroom platforms and bouncable mushrooms as the main gimmicks, along with Koopa Paratroopas and Shy Guys being abundant in this level.

## Level Info

Missions: Main Mission, Mole Gauntlet, Extra Section

Difficulty: Normal

Boss: N/A

Secret Exit: N/A

## Trivia

* The music that plays in this level is a remix of Athletic theme from New Super Mario Bros, composed by MrJGreenWell.
* This level is the only level that is themed around mushroom heights.

## Lore

The Mushroom Mountains are one of the two main mountain ranges of Viridian Grasslands, the other being the Mystical Crags (where Mystical Cliffside, Thundershock Temple and Quartzine Ruins are located in). It is known for it's lush mushroom skies that span across a huge portion of the range that extend up to the clouds and light blue dirt fused with green grass. In the center of the mountains, a sacred garden is located, where living beings from everywhere can visit to smell the exotic aroma of the flowers grown there. But recent attacks executed by Monty Moles have caused the garden to be shut down for safety, unfortunately.
Fry Guy

*"Let me remind you this again: I'M TOO HOT TO TOUCH!"*

**Fry Guy** is a boss character that appears in Prismverse Saga. It's a sentient being born from pure fire, and this power came with an endlessly burning passion. He's voiced by Charles Martinet.

## History

**Fry Guy** first appeared in the game Super Mario Bros. 2, as one of the bosses fought at the end of World 4, an ice-themed world. He was a being born from a smaller flame spout, and with Wart's magic, he was evolved into a larger, sentient flame spout. But despite of all his efforts, the heroes defeated him, causing to be split into his smaller selves.

## In Prismverse Saga

**Fry Guy** is a mini-boss in the Prismverse Saga, first appearing in SMATSP. He appears as a mini-boss in Volcanic Lavalands, fighting exactly like in SMB2. He is extinguished again after his defeat.

His future appearances are unknown, and yet how he managed to go outside Subcon, is unknown as well.

## Trivia

* The music that plays during his battle is a remix of Boss Battle theme from Super Mario Land 3: Wario Land, composed by the artist MODIGS.
	+ This music is used for most of the miniboss battles.

## Lore

**Fry Guy** is a combination of smaller flame spouts, born from the flames of nightmares in **Subcon**. Once just a small flame spout came from the cauldrons of flames, with the help of the sinister frog king known as **Wart**, he was gathered alongside other small flame spouts, and was evolved into a giant flame spout.

Due to his powers would go out of control in more flames, Fry Guy was situated in the **icy lands of Subcon**, which didn't weaken him, but rather, reduced his potential to exceed his current limit. That's where he encountered 4 people: Trapped in the dreamworld, finding a way to get out. Then, he was commanded to stop them. But to no avail, he was defeated, and split into the smaller flame spouts, back to what he used to be.

After his defeat, and eventually with Wart's defeat in the end, the small spouts were thrown back to the cauldrons, to be regenerated. The flame spouts returned back to their former strength, thus they would be formed back to Fry Guy again. But Wart didn't form them again. Instead, they were sent off from the dreamworld, using Wart's dream magic, the only known way to get out of Subcon, and ended up in a volcanic area.

At there, they met someone: a powerful pyromancer who used his power to merge the flame spouts. The pure flames have cleansed the **nightmare essence** from the flame spouts, forming Fry Guy again. But this time, he had a different appearance. He no longer had **the limit** he once had, given by Wart. He could finally reach his full potential. But then, he remembered something: The heroes that once defeated him were originated from the real world. He wanted to get his revenge, so he roamed the world's volcanoes, as he grew stronger, until he found them...
Venomous Woods

**Venomous Woods** is the first level of Ghastly Graveyard and takes place within a corrupted hardwood forest. Featuring toxic shadowy goop and a wide range of new enemies, the level has you traversing through the woods in order to gain access to higher parts of the world.

## Level Info

Missions: Main, 5 Star Tokens, Enemy Gauntlet

Difficulty: Medium

Boss: N/A

Secret Exit: No

## Development History

Originally developed in Demo 2 as a Beta Road level, it has since gotten an aesthetic makeover alongside it's completion in Demo 4 with the colouration of the wood and soil to that of Ebonwood.

## Trivia

* The music used in this level is a remix of Banshee Boardwalk from Mario Kart 64, composed by the artist Ian Lindo.

## Lore

The **Venomous Woods** is part of the dense and fertile **Coastal Hardwood Forest** which encompasses much of **Ghastly Graveyard's** land close to the ocean. Once a welcome home for countless nature spirits, it has unfortunately been corrupted by the influence of the **Star of Shadows**, which have turned it's plentiful lakes of water into shadowy goo and the vegetation purple.
Army Hammer Bro.

*"To reach my Lord's castle, you must chew off my body first. But that's not gonna happen, pal!"*

**Army Hammer Bro.** is a boss character who appears in the Prismverse Saga. So far, he only appears in SMATSP, as a **mini-boss** in **Volcanic Lavalands**.

## History

**Army Hammer Bro.** only appears in Super Princess Peach, as Bowser's right hand minion. He is the one who finds the Vibe Scepter, and then captures Mario Bros. and the Toads, forcing Peach to take up the task and face Bowser. He's fought right before Bowser at the final level, empowered by the vibe scepter. But he's defeated at the end by Peach.

## In Prismverse Saga

**Army Hammer Bro** appears as a mini-boss fought in the level **Aeronautical Koopa Armada,** leading a flock of various elite Koopas (like Hammer Bros) to take down Mario Bros. Despite of his efforts, he's defeated by the heroes, and knocked out. He's seen in the credits, severely injured from the encounter.

His future appearances are unknown.

## Trivia

* The music that plays during his battle is a remix of Boss Battle theme from Super Mario Land 3: Wario Land, composed by the artist MODIGS.
	+ This theme is shared by various other minibosses.

## Lore

When it comes to **Koopa Troop**, there are many ranks of the said clan, ranging from the weak Goombas, to the high-rank enemies, like Hammer Bros. One of these, in fact, had caught the attention of the King of the Koopas himself.

This specific Hammer Bro, unlike his other comrades, was merciless and vicious. He had the determination that others wouldn't even have when they all gather around to oppose him. **Bowser** got the twinkle in his eyes, a twinkle of ambition and strength. These great attributes of his had made him climb up many ranks in the clan, eventually reaching the spot into one of the best **elite minions** of Koopa Troop that was ever seen.

Unlike his brethren, he's capable of throwing **even bigger hammers**, and can call other Koopa Troop to his assistance. He's a great force to be reckoned with, a force that almost managed to end the legacy of Mario Bros. once before, only to be defeated by Princess Peach.
History of Gooor

The history of Gooor is roughly divided into three eras: The First Walkers Era, The Demons Era, and the Kingdoms Era.

## The First Walkers

Not much is known about the history of the First Walkers due to the lack of firsthand resources during the era. The current established history of the First Walkers comes from the ten First Walker tomes that survived the Demon Era. The First Walkers lived in a singled unified kingdom called the Kingdom of Gooor, and was ruled by an ancient high elf called the King of Gooor.
King Totomesu

*"It's about time I'll have my revenge from ya!"*

**King Totomesu** is a boss character in the Prismverse Saga.

## History

**King Totomesu** only appears in Super Mario Land, as the boss of **Birabuto Kingdom**. His behaviour was mainly similar to SMB1 Bowser's, as all he did was to jump and spew fireballs. He was defeated in the end.

## In Prismverse Saga

**King Totomesu** first appears in SMATSP as a mini-boss. He is fought in **Desolate Dunes Throwback**. He is fought pretty much similar to his SML fight, only that he jumps and tries to land on the player occassionally.

His later appearances are unknown.

He also appears in the non-canon episode: LQTS as the second main boss, fought in Birabuto Kingdom.

## Boss Battle

King Totomesu only has two attacks:

* Spews out 3-4 fireballs in quick succession.
* Jumps onto the air and tries to land on the player.

Throwing ice bricks damages the boss, and 10 of them are required to defeat him.

## Trivia

* The music used in his battle is a remix of boss theme from Super Mario Land 3: Wario Land, composed by the artist MODIGS.
	+ This music is shared by a majority of the minibosses.

## Lore

**King Totomesu** is one of the 5 rulers in Sarasaland, ruling Birabuto Kingdom, lands of desolate sands and harsh sandstorms. He's the current incarnation of the first king of Birabuto, who reincarnates from animal to animal, depending on the most dominant personality of the previous king. The previous king before Totomesu was a brave warrior who fought to the end, and died in battle; thus explaning his next incarnation reborn as a lion-esque creature called Dao.

As the animal he is based on, Totomesu is a vicious leader, who doesn't tolerate weaknesses in soldiers. Otherwise, he takes his matters with his claws, doing the deed. Despite his viciousness, he always had a soft spot for the people who couldn't defend themselves, willing to protect them even if he means his own life.

One day, a purple alien and his army came to his pyramid, and asked Totomesu to join him. But as the king, he didn't accept the stranger's offers. But before he had the chance to attack, the alien put up a device that brainwashed him, and made him follow the alien's orders. And since that time, he ordered his troops to stop anyone who dared to defy his orders. This charade was put to an end by a hero from another land, after his defeat, and eventually the defeat of the alien, the brainwashing effect was nullified, causing Totomesu to get his senses back.

Since then, King Totomesu made himself stronger physically and magically. He enchanted his headdress so he could be immune to jumps and magic. He sharpened his claws to make his swipes more brutal, and also his flame breathes became hotter and could melt iron. With his newfound powers, he certainly made himself a force of nature in Birabuto Kingdom.

His newfound reputation got the attention of many people, including a mysterious someone. They offered the king to take over a distant desert land with their power, sending him there after accepting their offer. And he waits, until someone dares to challenge his rule.
Forests of Eternal Seasons

The **Prismverse Saga** features four forests that migrate from place to place every three months where it is constantly in one of the seasons.

The forests are:

* Forest of Eternal Winter (Icetop Mountains)
* Forest of Eternal Spring (Cherry Blossom Woods)
* Forest of Eternal Summer
* Forest of Eternal Autumn (Ginger-Leaf Canopies, Maple Groves)

## Lore

**Once a giant island,** these four forests were split into individual lands, **roaming around the world**. Wherever they went, they stayed in a location for a while, **changing the inner structures of the land, forming the balance of seasons**. A marvelous miracle of the nature, which has powers that should never go to wrong hands.
The Madness Realm

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

## Characteristics

### Population

1

> "Listen buddy, If you looked into it too far your eyes would get lost and you’d never find them again."
>
> - The Smoking Magician

> "Have you ever looked at the sun straight up and never stopped looking until you went blind? The realm of madness is exactly that. Except you will never go blind. You will wish you were."
>
> - Archangel Gabriel

The Madness Realm us one of the most mind-bending realms in the Omniverse. A glimpse into it shows you everything that could ever be imagined, like origami that’s been folded too many times and can’t come apart. One little distraction off your path can lock you inside it for eternity, never knowing which light of day is the right one ever again.

## History

Perhaps the Madness realm had history, perhaps it didn't. If it did it’s probably lost in one of its winding threads.

## Geography

The realm of Madness is completely and utterly chaotic. Constantly changing mass of colors and strange objects and shapes.

It is stated that the only way to get through it is to focus on Delirium and move towards the center. It's unclear how one knows which direction is the center Along with the traditional gallery, scrying pool, and private apartment, there is a broken sundial saying "Tempus Frangit" ("time breaks," a Latin pun on the term "Tempus Fugit," "time flies") in the center.

The realm will break you apart until you go mad, but you must cling onto yourself. You will see yourself from the perspective as if you had lived your whole life as a butterfly. You might feel yourself get peeled like an orange and your mind turned to a sludge of sanity emotions and thought but never forget who you are and why you are there, lest you join the others in a state of constant agonizing bliss

## Hierarchy

N/A. Only Delirium is able to stay inside for long periods of time.
Experiment 626

Experiment 626

## **Summary**

Experiment 626 is the first and last boss in Woodlands in a singleplayer shooter game "The Walking Zombie 2".

## **Powers and Stats**

**Tier: 9-A**

**Name:** Experiment 626

**Origin:** The Walking Zombie 2

**Gender:** Male

**Age:** Unknown

**Classification:** Zombie, Boss

**Powers and Abilities:**

Superhuman Physical Characteristics, Large Size (Type 0), Empathic Manipulation (Could control zombies), Organic Manipulation (Could spit poison)

**Attack Potency: Small Building level** (Could contend with Woodlands Hero)

**Speed: Below verage human with superhuman attack speed**

**Durability: Small Building level**

**Stamina:** Above normal

**Range:** Several meters

**Weakness:** None
Jolly Toy Factory

**Jolly Toy Factory** is the sixth stage in Shivering Snowlands, and the second stage of **Peppermint Mountains** subsection. It's a factory level featuring large toy blocks moved by conveyor belts and mainly Shy Guys being present here along with Goombas wearing present boxes. It also features frozen pipes that need to be activated to make the factory function again. It also features a boss battle against **General Guy,** who seems to take control of this factory.

## Level Info:

Difficulty: Medium/Hard

Missions: Main Mission, Star Tokens, Boss Battle

Boss: General Guy

Secret Exits: N/A

## Development History

The level underwent a turbulent past and switched hands three times, one time having it's graphics lost and needing to be readded during one point. The first developer is Idruinn, who did very little progress on the level and left the SMBX community due to responsibilities and a ban from the forums. This got turned over to gspezi14, who did immense progress up to the main mission as a beta road level late in Demo 3's development, but not without a freak loss of gfx files and an inconvenient need to recover the graphics from both the original gfx files and a HBSC level. In Demo 4's development, Suckerman7 GM polished the level to it's current state.

## Trivia

* The music used in this level is Jingle Bells on Ragnarok, from Ragnarok Online.
	+ The music used in the frozen pipeworks area is The Eel Deal/Sewer of Later/Hangin' Out from Crash Bandicoot 2: Cortex Strikes Back.
	+ The music used in the enemy gauntlet mission is General Guy's March from Paper Mario.
		- This level features an unique music for an enemy gauntlet, unlike the majority of the enemy gauntlet areas with generic themes.

## Lore

An immense toy factory nestled within **Peppermint Mountains**, this is the principal production facility of toys and the once a year distribution of presents by sleigh during Christmas. At the end of each year, children around the globe receive presents containing toys produced by this very factory. Due to the great pace of production, millions of toys would be created within less than a week and given to children at Christmas.

But tragedy struck with the outbursts of **Everwinter,** creating frosty hazes and blocking the factory's chimney pipes, stopping the heat flow of the pipeworks. This affected the production speed drastically, causing the factory to be shut down for the time being, and abandoned by the workers. These events caused more and more chaos: First with a group of Bowser's minions, led by a **Shy Guy wearing a serious outfit,** wanting to take control of the factory. But of course, with the factory's pipeworks being blocked, the plans were washed off, thus they remained there until the entire ruckus was solved. And until now, the factory is now under control of the Shy Guys, with a few Goombas and Koopa Troopas within the district.
Seashore City

**Seashore City** is the second level of Tropical Beach Island. This is a complex city/temple level featuring three very different missions, one involves saving the city from pirates, one involves travelling through the temple's puzzles and another involves solving a quiz.

## Level Info

Difficulty: Easy/Medium

Missions: Main Mission, Boss Battle, Mario Mini Quiz

Boss: Toge Bro.

Secret Exit: Yes

## Trivia

* The level is largely based on the environments of Beach City from *Steven Universe,* with aesthetic backing from real-world tropical cities.
Viridian Grasslands

**Viridian Grasslands** is the first world of this episode, mainly themed around grasslands. It can be accessible from the start, and features a total of 8 main levels, 2 secret levels and 2 extra levels as well as a town level, divided into 3 subsections.

This world's main boss is **King Bob-omb** from Super Mario 64, who holds **Star of Unity** in his possession.

## Levels

**Viridian Grasslands:**

* 1-1 - Viridian Meadows
* 1-TOWN 1 - Meadow Village
* 1-2 - Mushroom Mountains
* 1-3 - Infested Forest (Boss: Petey Piranha)
* 1-TOWN 2 - Yoshi Village
* 1-4 - Mystical Cliffside
* 1-A - Switchblock Altar
* 1-EXTRA 1 - ???
* 1-SHOP - Quartzite Outpost

**Misty Undergrounds:**

* 1-5 - Drip Drop Caverns (Boss: Reznor)
* 1-6 - Perilous Mines

**Viridian Grasslands Outskirts:**

* 1-7 - Parabeetle Gorge
* 1-8 - Frantic Fortress (Boss: King Bomb-Omb)
* 1-B - Bullet Bill Bridge
* 1-EXTRA 2 - ???

**Cutscenes:**

* Bonding with Signote
* Calm Before the Storm
* World 1 Completed

## Trivia:

* The music used in the worldmap is a remix of Super Pipe House from Super Mario RPG: Legend of the Seven Stars. The artist is unknown.
	+ The music used in Misty Undergrounds subsection is a remix of Vanilla Dome from Super Mario World, composed by the artist BlueDino549.

## Lore:

The **Viridian Grasslands** are situated within a large island. This area is known for it's lush agrarian meadows and majestic mountains. Some of the island's main exports include wool and crystals. There are a vast of unique locations: Such as mushroom skies, a forest inhabited by Yoshis and a range of mountains with a mysterious aura, rumored to be connected to an ancient civilization.

Separating the southern and northern halves of the island is the vast **Misty Undergrounds**, rich in minerals that the Crystallings have utilised in the past for sustenance and to make constructs. One of the largest areas is the **Garnetto Mines** area, containing **Garnetto City** and the mines itself, rich in large crystals.

The outskirts feature gorges mainly roamed by airborne beings, and a port town that features ships travelling across Mushroom World as one of the stops.
Journey to Grand Chateau

## General Information:

A journey that takes place in a distant vacation kingdom, join Mario Bros. as they are on their way to save two Princesses from Bowser and his troops! They will encounter new enemies, new locations and even a new ally!

## Plot:

Tragedy struck in Starlit Kingdom, a distant kingdom with many vacation spots and life! Two princesses on there for vacation were captured by a reptilian beast who calls himself Bowser, the King of Koopas! He and his forces have invaded our lands, and teaming up with the criminals once locked in our jails were broken out, and they're causing chaos in our great la- **transmission interrupted**

It looks like a journey awaits our two plumber heroes along with their spirit companion Signote, to the luxurious vacation land of Starlit Kingdom! What awaits them there?

## Worlds:

Mushroom Plains

Starlit Kingdom 5 directions:

* North
* East
* Central
* West
* South

**Early demo only:**

Ile Beta

## Trivia

The setting of the episode is based of the country of France.
Mushroom Plains

The **Mushroom Plains** is the first world of Journey to Grand Chateau. This is where the heroes start their journey, in a race against time to reach the wharf and take a boat to the **Starlit Kingdom**.

## Levels:

* Viridian Fields
* Cerulean Caverns
* Skyward Shrooms
* Fungus Forest
* Grassland Outpost
* Mushroom Wharf

## Lore

A lush, grassy plains area, accessible from the west of **Mushroom Kingdom**. It is a mixed land, roamed by Toads and other creatures. At the shorelines, **a wharf** is situated, that can take one to anywhere. Simple, but has a sweet, mysterious past.
Sylvan Woods

**Sylvan Woods** is the fifth world of this episode, mainly themed around forest/jungle. It is accessible by collecting 90 power stars, and features a total of 7 levels, 2 secret levels, 2 extra levels and a town level, as well as a **transition level,** divided into two subsections.

This world's main boss is **Naval Piranha** from Super Mario World 2: Yoshi's Island, who holds **Star of Nature** in her possession.

## Levels

**Sylvan Woods:**

* 5-BOSS - Daemon's Forest Duel (Boss: Daemon)
* 5-1 - Chaparral Thickets
* 5-2 - Corrupted Woods
* 5-3 - Rakna's Lair (Boss: Rakna)
* 5-4 - Evangelion River
* 5-A - Dangerous Brambles
* 5-WARP - Cascade Caverns
* 5-EXTRA 1 - Ginger-Leaf Canopies
* 5-SHOP - Emerald Ruins

**Sylvan Highlands:**

* 5-5 - Overgrown Tangled Woods
* 5-6 - Undergrowth Assault (Boss: King Zing)
* 5-7 - Primeval Forest Sanctuary (Boss: Naval Piranha)
* 5-B - Fruitful Forest Stroll
* 5-EXTRA 2 - Emerald Spire

**Cutscenes:**

* Ambush!
* The Guardian of Woods
* Return of Piranha Plants!
* World 5 Completed!

## Trivia:

* The music used in Sylvan Woods map is SMB3 Forest (Maker) from Super Mario Maker 2.
	+ The music used in Sylvan Highlands map is Main Overworld Map, composed by the artist Jimmy.

## Lore:

The **Sylvan Woods** are a vast jungle home to an immense diversity of plant and animal species, and is the host of the largest sub-kingdom of the Jewel Kingdom. The region generally hosts a warm, tropical climate with frequent rains spawned by the Woods itself, a process that provides the immense **Evangelion River** with water. Along with wildlife, it is home to nature entities like shamans, naturemancers and Nymphs, even the Nature Elementals, who used to roam a lot in these parts. These lands also host **one of the ancient guardians** blessed by the Avatar of Nature, who is sworn to protect this forest to the end.

Over the course of this region's lifespan, it has hosted 3 of the **Eternal Forests of Seasons,** recently hosting the **Eternal Forest of Autumn,** that created **an exquisite region** that is completely affected by the season of Autumn in all conditions.

But this region's peace and prosperity is now in danger, with the infestation of **Piranha Plants** being the most absolute in these parts. But the infestation is only limited here, as this region's protection preserved by the **Mana of Nature** reduces the infestation's intensities outside, and even some areas within this region are not affected completely. There's still hope, and it can be boosted up...
Undergrowth Assault

**Undergrowth Assault** is the 6th level of Sylvan Woods. This involves a vast underground cavern with an abundance of Piranha Plants, **killer hornets** and a population of Zingers. Features two paths that are traversable in surface or deeper into the underground, a path through the surface, or into a hidden colony...

It features a boss battle against **King Zing** in one of the missions.

## Level Info:

Difficulty: Hard

Missions: Main Mission, Enemy Gauntlet, Boss Battle

Bosses: King Zing

Secret Exits: N/A

## Development History:

Undergrowth Assault started development early on in SMATSP's development cycle and completed as a Beta Road Level in Demo 3. During the development of Demo 4, the main mission was expanded upwards and the secret missions were developed.

## Trivia

* The level is based heavily on the Underground Jungle biome of Terraria.
* The soundtrack for the stage is the Underground Jungle theme from Terraria.
	+ The music used in the beehive areas is Flight of the Zinger from Donkey Kong Country 2.

## Lore

A vast underground jungle nestled deep within the **Sylvan Highlands,** this boasts a huge variety of plants and animals fed by mana rather than sunlight. This is where many people have set up shop in order to produce honey from the bees that feed of the blooms of the underground flora. Cool, stable conditions with high humidity fostered one of the world's most productive underground forests.

But now the negative effects of a certain **Star Prism** caused the jungle's flora to become overgrown with weeds, brambles and Piranha Plants. Along with that, a family of Zingers has built a huge hive and are taking out the native bees and insects to feed their larvae.
Frantic Fortress

**Frantic Fortress** is the 8th and final level of Viridian Grasslands, in the **Viridian Grasslands Outskirts** subsection. It is a basic fortress area with keys that are needed to progress into the stage. The fortress is guarded by **King Bob-Omb**, who will use the **Star of Unity** to increase his own explosive firepower.

## Level Info:

Difficulty: Medium

Missions: Boss Fight, Enemy Gauntlet

Boss: King Bob-omb

Secret Exits: N/A

## Development History:

The level was first released as a standalone level, which was showcased in a Youtuber called Eclipsed's video. This level received a revamp in Demo 3 with the key sections being completely reworked as well as the secret mission being changed, and in Demo 4, Hammer Bros were replaced with Bullet Bill Bros, as well as King Bob-omb has been reworked.

## Trivia:

* The music used in this level is a remix of Castle/Fortress from Super Mario World 2: Yoshi's Island, called In Pieces. This music is part of OC Remix, and was composed by the artist Palpable.

## Lore:

Once a small outpost owned by Toads, it was destroyed in a war between Toads and Koopas, later was seized by Koopa Clan as they have fortified the outpost with traps and lots of enemies inside and outside the fortress. After orders from Bowser given to 6 of his elite minions, **King Bob-omb** had destroyed the **Altar of Unity** and stole the Star Prism inside, eventually settling in the fortress that he was commanded to stay in, which happens to the exact same fortress that was once taken control of by Koopa Clan.
Thunder Dune Mountain

**Thunder Dune Mountain** is the 4th level of Dryrock Dunes, situated in the top parts of the dunes. This level features a large mountain that can be climbed, featuring various desert enemies. As the player climbs to the top, the weather changes to a harsh rainstorm with falling thunderstorms and rising water from the river. This level also features a certain fortress situated at the top, featuring a mission to help **a mythical creature**'s problem, causing all the ruckus in the process.

## Level Info

Difficulty: Medium/Hard

Missions: Main Mission, Enemy Gauntlet, Boss Battle

Bosses: Thunderbird

Secret Exits: N/A

## Development History:

The level started off as three separate levels made for an abandoned project called *Mario and Mineroids: Black Diamond's Insurgency*, before being merged together during development of Demo 3. Late in Demo 4's development, the stage received revamps mostly as a response to heavy artificial difficulty from Suckerman7's insertion of enemies and poor level design decisions made in the development of *MMBDI.*

## Trivia

* The music used in this level is Mor Ardain - Roaming the Wastes, from Xenoblade Chronicles 2.
	+ The music used in the fortress area is Storm Fortress of Kh'lar, from the SNES game Skyblazer.
* This level is one of the resting spots of Thunderbird, with 3 more located around the world, in desolate places like Dryrock Dunes.

## Lore

**Thunder Dune Mountain** is the part of the mountain ranges of **Dryrock Dunes**, one of the largest mountains in the said ranges. The mountains are usually desolate, with the temperatures changing drastically as one climbs. This mountain is one of the nests of the mythical creature whose full name is unknown, but referred as **Thunderbird.** She occasionally visits this place to rest, and watch over the dunes. The inhabitants of the dunes have created **a fortress** to worship her, and set up **a small town for people** who stay there to climb the mountain and do their prayings for her to protect them.

But the mountain doesn't only have paths upwards: There are some cave entrances leading to the underground branches of the mountain, where E**arth and Sand Elementals** lived along with other earth/sand-borne creatures alongside them. It was the **elementals' work along with Thunderbird's help** that the mountains were created, for **a safe-zone to protect the dunes from dark forces.**

But dark times have arrived where **Thunderbird** has been forced to come here by sensing the presence of a dark force rising: The misuse of **Star of Drought,** who is now in the hands of an **undead turtle pharaoh** working for Bowser. This dark influence had brought her here to settle the balance, but of course, fate had other plans. After eating a bizarre thing, Thunderbird's condition started to get worse as her stomach started hurting severely, with her screams starting to rise the water level of the river and starting **harsher thunderstorms** that never happened in many years... As nobody dared to approach the creature to cure her, **three valiant heroes** decided to take up the case...
Chaparral Thickets

**Chaparral Thickets** is the first level of Sylvan Woods. It's a simple forest level that features Piranha Plants, Wigglers and giant tree bases that can be entered or not. This level introduces new enemies: Such as Wigglers, Wild Piranha Plants and Spear Guys.

## Level Info:

Difficulty: Easy/Medium

Missions: Main Mission, Enemy Gauntlet, Star Tokens

Bosses: N/A

Secret Exits: N/A

## Trivia:

* The music used in this level is a high quality remix of Beware the Forest Mushrooms, from Super Mario RPG: Legend of the Seven Stars, composed by the artist Baf. It can be found in Super O' Brothers channel.

## Lore:

The **Chaparral Thickets** are situated in the lower reaches of the Sylvan Woods and despite it's name, the region more closely resembles lowland rainforest. This area is drier than other parts of the Woods. Unlike most other areas in the region, this area features giant trees, which some of them were carved and made into livable homes, once jungle tribes lived in. It features a higher part, where Wigglers mainly roam around as well.

But unfortunate days struck this forest, when the negative energy unleashed by the **Star of Nature** had caused an overgrowing infestation of Piranha Plants, even creating subspecies of the vicious plants that doesn't require pipes to live on and even Munchers and Nipper Plants started to appear.
Parabeetle Gorge

**Parabeetle Gorge** is the 7th level of Viridian Grasslands. The stage tests your mastery of the leaf and flower powerup and involves crossing a vast gorge to reach the **Dawning Battlefield**, the grounds of the fortress.

## Level Info

Difficulty: Medium

Missions: Main Mission, Enemy Gauntlet, Extra Section

Bosses: N/A

Secret Exits: Yes

## Development History

This level was formerly planned to be called **Paratroopa Bridge,** as the name suggests, a level mainly themed around Koopa Paratroopas on a long bridge. But the level concept was scrapped in SMATSP's early development, and the concepts were divided into two different levels. Bridge parts went to Bullet Bill Bridge, and the Paratroopas became more relevant in the current incarnation of the said level.

## Trivia

* The music used in this level is a remix of the Athletic theme, from New Super Mario Bros. DS, composed by the artist MrJGreenWell.
	+ This music is also used in Mushroom Mountains and **Bullet Bill Bridge**.

## Lore

The **Viridian Grasslands Outskirts** hosts an enormous gorge carved by a large, powerful river running from the **Mystical Crags** to the ocean. The gorge has steep walls and is difficult to cross except for a few intrepid travellers. Anyone that can cross the gorge from the Misty Undergrounds will be rewarded with an expansive flat plain that can hold a large town.
Ghastly Graveyard

**Ghastly Graveyard** is the sixth world of this episode, themed around graveyard. It can be accessible by collecting 105 Power Stars, and features a total of 7 levels, a secret level, 2 extra levels and a town level, divided into two subsections.

This world's main boss is **King Boo** from Luigi's Mansion, who holds **Star of Shadows** in its possession.

## Levels

**Ghastly Graveyard:**

* 6-1 - Venomous Woods
* 6-2 - Morganite Caverns
* 6-3 - Crystalling Burial Site
* 6-4 - Aranha's Mausoleum (Boss: Aranha)
* 6-A - Spirit Train
* 6-EXTRA 1 - Pumpkin Patch Panic
* 6-SHOP - Haunted Market

**Hazy Necropolis:**

* 6-5 - Gloomy Boneyard (Boss: Boohemoth)
* 6-6 - Toxic Boardwalk
* 6-7 - Haunting Reverie Mansion (Boss: King Boo)
* 6-EXTRA 2 - Poenari Mountain

**Cutscenes:**

* The Guardian of Graveyard
* Illusions of Fear
* World 6 Completed!

## Trivia:

* The music used in the worldmap is SMB1 Ghost House (Maker) from Super Mario Maker 2.

## Lore:

The **Ghastly Graveyard** is the site of a once-prosperous civilization, that perished in an unfortunate event that is still unknown to this day, but rumored to be a supernatural assault done by dark spirits. Now it is home to a diverse selection of ghosts and spirits, including nature spirits that have immigrated from Sylvan Woods south of the land, as well as Boos, wind spirits and even sea spirits. There are various wonders of these lands even if it's full of apparitions: **A train** that you can take and have a chat with spirits that ride on and see the unseen corners of these lands, **an ancient castle** that once belonged to a dark lord, that was vanquished years ago and sealed in a coffin, and pay respects in the **lair of a shadowy guardian.**

**Hazy Necropolis** is what remains of this civilization's birthplace, with houses and mansions being abandoned and now owned by ghosts and other spirits.

But King Boo's actions to use **Star of Shadows** for its own benefits have brought a plague upon these sacred haunted lands: the entirety of the lands have turned to purple, the waters became poisonous toxic goo and the air has gained a shadowy haze that can corrupt a spirit if overwhelmed... These recent disasters might have caused havoc, but it can be stopped. It's unknown if these effects can be fully reverted, though...
Lavaland Systems

**Lavaland Systems** are volcanically productive landscapes formed by sufficiently high volcanic activity, and hold unique formations not found in other biomes. They are one of the main land-forming systems, others include river watersheds and wind patterns.

## History

Lava worlds have been a reoccurring theme throughout the Mario series, usually as the end-world.

## In-Game

The lavaland system is one of the main world themes found in some episodes of the Prismverse Saga

* Volcanic Lavalands
* Lavafrost Badlands (Ice/Lava)

## Lore:

The lavaland systems are a series of volcanic landscapes scattered throughout the world, concentrated at subduction plate boundaries but also found inside continents. Not all volcanic systems are capable of forming a lavaland region (such as monogenetic fields and single volcanoes). These regions are hazardous but fragile (as soon as volcanic activity falls below a certain threshold, cycling of the fire element ceases and the lava features cool down and harden).

Along with being a consequence of volcanic activity, the element cycling helps moderate volcanism and prevents any single volcano in the system from building up enough pressure to erupt at extreme violence except in some circumstances. Lavaland systems feature lava rivers, huge lava lakes and seas, ash fields and titanic volcanic mountain ranges that pump out tremendous amounts of ash and gases. Where the system collides with the coast, beaches of black sand form.

The surrounding regions are often home to hot springs and other geothermal features. The perimeter region features highly productive black soils formed from weathered volcanic ashes, sustaining fragile ecosystems and providing a ground for crops to be grown in enough volume to feed a whole army.

Lavaland systems have relatively short lifespans compared to other biomes like forests or plains. They provide excellent habitat for heat-loving crystallings like rubies and some like smoky quartz thrive within volcanoes.

Both active and extinct systems have held the ruins of long-lost Koopa Kings. The current Koopa King, Bowser, is stationed within the Volcanic Lavalands region.

Resources that are found within lavaland systems include pozzolana, lava rocks and volcanic crystals. Pozzolana is particularly useful in concrete mixes and has been key to the high-rising skyline of Nocturna Metropolis.

When lavaland systems go extinct, their remains are eroded away and lava features cool down. Lava lakes rapidly cool down at the surface to form a basalt crust, which is fragile until the underlying magmas have cooled down enough to be firm (which takes a long time as it is well-insulated by the crust). Long-dead lava lakes and lava seas host immense deposits of granite which have been exploited to build strong and sturdy fortresses. Ice, wind and water grind down the volcanic mountaintops over millennia, giving rise to a distinctive landscape.
Fruitful Forest Stroll

**Fruitful Forest Stroll** is the second secret level of Sylvan Woods, within the **Sylvan Highlands** subsection. It's accessible from the secret exit of **Overgrown Tangled Woods.** It is a level focused on **Yoshis and their powers**.

## Level Info

Difficulty: Medium-Hard

Missions: Main Mission, Star Tokens

Bosses: N/A

Secret Exits: N/A

## Trivia

* The music used in this level is Yoshi Star Galaxy, from Super Mario Galaxy 2.
* It is the only level where Yoshis are usable in this episode.

## Lore

It is a forest area protected by a special force which stops the **Star of Nature's** negative energy from penetrating into this stretch of woodland. This special force is rumored to be the work of the **Avatar of Nature,** with the help of mages who mastered the same element. Ever since, these woods have became the abode for harmless creatures. But recently, it had became the abode of mainly the Yoshis that lived in the woods, who escaped from the terror for refuge.
General Guy

*"Not only I'll get more recognition and respect from Lord Bowser, I'll also get my revenge from your defeat!"*

**General Guy** is a boss character that appears in the Prismverse Saga. He is fought in Jolly Toy Factory in SMATSP.

## History

**General Guy** was one of the main bosses fought in Paper Mario, at the end of Chapter 4. He was holding one of the **Star Spirits,** Muskular. He is defeated by Mario, along with his Shy Guys. He flees in defeat.

## In Prismverse Saga

**General Guy** returns as an elite minion of Bowser, who is sent to take over the toy factory in Shivering Snowlands. But when he arrived, he found out the **Star of Everfrost** had caused the factory's systems to shut down, making his efforts useless, but he stayed in the factory to seize it until the chaos passes over. (SMATSP)

His future appearances are unknown.

## Boss Battle

* He throws bombs from his tank, which can be thrown back to damage him.
* He summons Stilt Guys.

After his defeat, General Guy destroys a portion of the chamber, initiating his toyblock cannon.

**Phase 2:**

* He summons 2 Stilt Guys to assist him.
* A cannon is situated in the middle of the arena, shooting toyblocks every 5 seconds.
* His bomb-throwing attack still remains.

## Trivia

* The music that plays during his battle is Keeping Pace from Paper Mario. (AKA his boss theme from the said game)
* General Guy is one of the bosses that return from Paper Mario, to get their revenge from Mario.
	+ Others are Crystal King and Tutankoopa.

## Lore

**General Guy** is one of the commanders that lead the existing flocks of Shy Guys in Mushroom World. As there are rumors saying the Shy Guys' origins came from the dreamworld known as **Subcon,** some say that's where General Guy came from. But how did he exit that dreamworld and ended up in the real world? Maybe he was in a dream like various people on a daily basis, and he found Shy Guys roaming in somewhere else? This mystery was never revealed nor solved in full detail.

But whatever happens next, he had sworn to fight alongside Koopa Clan at all costs, bringing victory to his lord, Bowser. And he's ready to do whatever means necessary. Whatever is behind his mask, it certainly would show his presence among Shy Guys more terrifying than others...
Super Mario and the Star Prisms Wiki

**Welcome to the Super Mario and the Star Prisms Wiki!**
A compendium of all Prismverse content that anyone can edit

The Prismverse Saga is a collection of episodes with rich lore and an interconnected storyline. Each episode will have different gameplay mechanics but all episodes will be connected to each other through storytelling. The current mainline episode is: **Super Mario and the Star Prisms**

## Important articles

Prismverse Projects ListCharactersSuper Mario and the Star PrismsWorldsLoreStar Prisms

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tropical Beach Island

**Tropical Beach Island** is the third world of this episode, mainly themed around beach/underwater. It can be accessible after collecting 45 power stars, and features a total of 7 levels, one secret level, two extra levels and a town level, divided into two subsections.

This world's boss is **Gooper Blooper** from Super Mario Sunshine, who holds **Star of Seven Seas** in its possession.

## Levels:

**Tropical Beach Island:**

* 3-1 - Palm Tree Walkway
* 3-2 - Seashore City (Boss: Toge Bro)
* 3-3 - Radiant Reef
* 3-4 - Oceanic Envoy (Boss: Captain Syrup)
* 3-A - Eastoria Island (Boss: Hiyoihoi)
* 3-EXTRA 1 - Seashore City Sewers

**Cerulean Ocean:**

* 3-5 - Coral Labyrinth
* 3-6 - Abyssal Drench
* 3-7 - Submerged Stronghold (Boss: Gooper Blooper)
* 3-EXTRA 2 - ???

**Cutscenes:**

* A Crew Needs our Help!
* Eastoria Island is Saved!
* Deepsea Expeditions
* World 3 Completed

## Trivia:

* The music used in this worldmap is World Map from Super Adventure Island 2.

## Lore:

Formerly referred to as **Coconut Island**, this small series of islands has grown into a world-class holiday resort since their discovery by Rosenquarz. Main attractions include **Radiant Reef** where people go out for a swim and explore the wonders of underwater cave network, **Seashore City** with it's rich history and **Eastoria Island** home to a population of Moai that have fled the tyranny of Hiyoihoi.

To explore the lands beyond this main island, one needs to take a ride into the luxurious cruise ship **SS Rosenquarz,** and see the marvelous scenery the oceans hold, and what awaits beyond: An underwater labyrinth full of corals in an atoll and an ancient civilization hidden beneath the abyssal depths of the ocean...