recursal/Fanatic-Fandom huggingface dataset:
Bounce (0.4.7)

A coiled, sky blue spring.

[**Bounce** was removed as an effect in v0.5.0.]

**Bounce** was an effect in *Potion Craft* v0.4.7. It is located north-east of Lightning, north of Mana, and north-north-east of the center of the old Alchemy Map.

## Recipes

### **Weak Potion of Bounce (Tier I)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Waterbloom & Windbloom Recipe

Follow the instructions underneath but stop before the effect becomes tier II.

This recipe uses 4 Windblooms and 2 Waterblooms.

### **Potion of Bounce (Tier II)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Waterbloom & Windbloom Recipe

This recipe uses 4 Windblooms and 2 Waterblooms.

#### Waterbloom, Firebell & Windbloom Recipe

This recipe uses 4 Windblooms, 2 Waterblooms and 1 Firebell.

### **Strong Potion of Bounce (Tier III)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Waterbloom & Windbloom Recipe

For the tier III effect, you need to be very precise with your grinding for both Waterblooms: the path should be 80-85% complete, stopping just before the second crest. Any inaccuracy will **not** be corrigible via the ladle. When you are at the final step and add the last Windbloom, you need to be perfectly aligned with the line to the starting location at the center of the map, otherwise the potion will be a level II at best.

This recipe uses 4 Windblooms and 2 Waterblooms.

Cost:96 + 32 = 128

#### Waterbloom, Windbloom & Firebell Recipe

As a variation on the previous recipe, you can grind all ingredients to 100%; a Firebell is then added for the last step, allowing corrections to be made with the ladle as necessary.

Instructions for Potion:

Cost: 96 + 32 + 20 = 148

#### Waterbloom, Windbloom & Thunder Thistle Recipe

This recipe uses 2 Windbloom, 2 Waterbloom, 1 Thunder Thistle.

Partially mortared Waterbloom are used in this recipe. Ideally, the first Waterbloom is mortared to the highest part (75%), but 80% also works thanks to the whirlpool. Upon reaching the whirlpool (when the whirlpool turns darker), use the bellows to align your potion correctly.

This gives Base cost = 24x2 + 16x2 + 36 = 116

#### Thunder Thistle, Lumpy Beet and Windbloom Recipe

Be careful, this recipe is **really precise and hard** to align.

The trick here is to use the whirpool when you hit it with the top of the Lumpy Beet and keep spinning & steering in it to eat the vertical potion of it, then water to get to the edge, spin the the left side, water to get even more to the edge (as you come closer to the center while spinning), then go to the top of the whirpool to center the end of the path perfectly. You can try many times while in the pool, or save and load to make sure you're on the spot

Base cost = 36 + 36 + 24 = **96**
Lightning (0.4.7)

[For the current effect, see Lightning.]

**Lightning** was an effect in *Potion Craft*. It is located north-east of Light and north of the centre of the old Alchemy Map.

## Recipes

### **Weak Potion of Lightning (Tier I)**

#### Windbloom, Waterbloom & Firebell Recipe

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

This recipe requires 4 Windblooms, 1 Waterbloom, and 1 Firebell. Switching the order of the last two ingredients will reach the same result.

### **Strong Potion of Lightning (Tier III)**

#### Windbloom, Waterbloom & Firebell Recipe

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

This recipe requires 3 Windblooms, 1 Waterbloom, and 1 Firebell.

It can be reduced to 2 Windblooms, 1 Waterbloom, and 1 Firebell using the whirlpool if you use the mortar on the Waterbloom to about 85% (highest point). In this case the last Windbloom is not needed anymore.

Base cost (with whirpool trick) : 2\*24 + 16 + 20 = 84

#### Shadow Chanterelle, Windbloom& Firebell Recipe

Use the mortar on the Shadow Chanterelle to get to its highest point (you have some margin to the right if needed). Using the whirlpool that you barely touch at the end of the Windbloom's path, you will be able to align

Base cost: 40 + 24 + 20 = 84

#### Sulfur Shelf, Thunder Thistle, and Shadow Chanterelle Recipe

 II.
 III.

Base Cost: 44 + 36 + 40 = 120

## Trivia

* The Windbloom is associated with this effect, due to its path both pointing towards Lightning and having the shape of a lightning bolt. The Thunder Thistle is in a similar vein.
Customers

**Customers** bring requests to the Shop in *Potion Craft*. Some of these requests can be quite vague, and can require searching through the Alchemy Map to discover new effects.

Unique Customers:

* Brewer
* Fisherman
* Guardsman
* Suspicious Man (EvilDude)
* Witch
* Witcher (MonsterHunter)
* Mysterious Visitor

Procedural Customers:

* Peasant
* Citizen Common
* Citizen Wealthy
* Adventurer
* Warrior
* Rogue
* Mage
* Warlock
Fable Bismuth

### Description

One of the rarest and most valuable minerals used in alchemy. Fable bismuth can be used to create almost any potion, but it takes many years of practice and a lot of experience using alchemical equipment.

## Price

### Sell

 1,438.4 Gold
 359.6 Gold

## Path

**Fable Bismuth** is an ingredient in *Potion Craft*. Minerals have a special teleporting effect, symbolized with a swirl and dotted path, when used on the Alchemy Map.

## Acquisition

**Fable Bismuth** can be purchased from Merchants the Miner and Traveling Merchant.

## Trivia

* Out of all the minerals, Fable Bismuth is the most expensive.
* Introduced in 0.5.0
Libido (0.4.7)

[For the current effect, see Libido.]

**Libido** was an effect in *Potion Craft* v0.4.7. It is located west of Poisoning, and west-south-west of Fire and the centre of the old Alchemy Map.

## Recipes

### **Strong Potion of Libido (Tier III)**

#### Firebell & Terraria Recipe

Firebells are mortared partially to just past the peak, giving just enough height to avoid the bones.

Upon reaching the whirlpool alternate stirring & bellows till the path aligns with Libido.

This recipe uses 6 Firebells and 2 Terraria.

Cost: (20 x 6) + (12 x 2) = **144**

#### Red Mushroom, Firebell, Terraria & Thornstick Recipe

This potion uses fewer Firebell and Terraria. and requires no whirlpool manipulation, but uses higher quality ingredients and is more expensive as a result. Be careful not to over stir.

This recipe uses 2 Red Mushrooms, 3 Firebells, 1 Terraria, and 1 Thornstick.

Cost: (38 x 2) + (20 x 3) + 12 + 32 = **180**

#### Red Mushroom, Firebell & Terraria Recipe

Same as the Firebell & Terraria recipe, but we use a Red Mushroom that is 2 gold cheaper, we will need to compensate a bit playing with the whirpool and terraria.

The first part of your Terraria should barely touch the whirpool, if not start over and use the mortar a bit more in the firebell. Then in the whirpool you'll need to erase the part of the terraria that goes right and play with the limits of the whirpool with water to align for libido III. As you can see on the screenshot there can be a small margin at the end if done properly.

Cost: 38 + (20 x 4) + (12 x 2) = **142**
Goodberry

### Description

Although goodberries are small, they are very filling and possess healing properties. Explorers often take them into dark dungeons to keep themselves from dying of hunger, or to heal minor wounds.

## Price

### Sell

 36 Gold
 9 Gold

## Path

**Goodberry** is an herb ingredient in *Potion Craft*.

## Acquisition

**Goodberry** can be purchased from the herbalist after increasing her level by giving her requested potions.

## Trivia

* Introduced in 0.5.0
* A reference to the Goodberry spell from Advanced Dungeons and Dragons. https://www.dndbeyond.com/spells/goodberry
Mudshroom

* Icon
* Garden

### Description

These mushrooms are quite bitter. They're best used in potions for disobedient children.

## Price

### Sell

 88 Gold
 5.4 Gold

## Path

**Mudshroom** is an ingredient in *Potion Craft*. These mushrooms are quite bitter. They're best used in potions for disobedient children.

## Acquisition

Mudshroom can be found in garden and collected 1 piece each time. It can be purchased from mushroom and traveling merchants.

## Trivia

* Before 0.5.0 it was simply called "Brown Mushroom"

Old Path:
Acid Protection

**Acid Protection** is an effect in *Potion Craft* that Protects from Acid. It is located south-east of centre of the Alchemy Map.

**Acid Protection** is an effect strongly associated with Life.

## Recipes

**Acid Protection** is a Chapter VII objective of The Alchemist's Path.

**Acid Protection** is primarily an Oil Map recipe. It will be difficult and expensive to make on the Water Map.

Use Talk:Acid Protection for spoiler discussion about recipes.
Frost Protection

**Frost Protection** is an effect in *Potion Craft* that Protects from Frost. It is located west of centre of the Alchemy Map.

**Frost Protection** is an effect strongly associated with Fire.

## Recipes

**Frost Protection** is a Chapter VI objective of The Alchemist's Path.

**Frost Protection** is primarily an Oil Map recipe. It will be difficult and expensive to make on the Water Map.

Use Talk:Frost Protection for spoiler discussion about recipes.
Alchemy Map (0.4.7)

Warning*This page contains spoilers. Browse at your own risk!*
The Alchemy Map is a visual representation of the abstract space traversed by the potion-making process. It contains information which the aspiring alchemist can use to make brewing decisions. The state of the currently brewing potion is indicated by the **potion marker**, a bottle containing liquid. Adding ingredients to the cauldron causes their paths to be plotted, adding to the end of the existing path, starting from the potion marker. Stirring the cauldron causes the marker to (irreversibly) traverse the plotted path, while using the ladle causes the potion marker to move towards the origin.

There are four types of feature on the Map:

### Effect Markers

These sillhouettes mirror the outline of the bottle which traverses the Map through the process of brewing, and each initially contains a question mark. An effect can be **imbued** into a brewing potion by using the bellows while the potion marker is touching the effect marker. After the first time an effect is imbued, its marker will instead display a symbol corresponding to the effect. The effect is imbued with a **tier**—I, II, or III—occupying a like number of the 5 spaces on a potion with the effect symbol, depending on how closely the potion marker is centred on the effect marker when the bellows are used.

### Whirlpools

These spiral marks respond to the bellows, rotating in the direction of their lines based on the current heat of the cauldron. If the potion marker is touching the whirlpool (indicated by a darkening of its lines), the potion will be carried around in the direction of motion, gradually moving towards its centre.

### Bones

Motion while in contact with bones will cause the liquid inside the potion marker to slowly deplete: when the potion is empty, it fails, causing all progress (including invested ingredients) to be lost, and resetting the potion to its blank state. The liquid in the potion marker will refill as *soon* as the marker is not touching any bones. A bone will embolden and wiggle while it is in contact with the potion marker.

### Experience Books

Scattered throughout the map are brown circles containing one, two, or three books, called *minor*, *medium*, and *major experience* respectively. Touching one of these with the potion marker will cause it to disappear while awarding a quantity of experience based on the number of books. Once an experience marker is consumed, it will not reappear. However, the Alchemical Practice Talent causes consumed experience tokens to ocasionally be replaced by green markers which function equivalently,

## Map

Below is the full Alchemy Map found in the *Potion Craft* demo. Click on an effect to visit its wiki page.
The Alchemist's Path

**The Alchemist's Path** has different goals for the player to achieve in *Potion Craft*. Achieving these goals grants experience when completed, which is used to spend Talent Points. Currently, the 1.0.2 Game includes **Chapters I-X**, but further chapters are planned for the future release.

To access The Alchemist's Path, you can either click the second icon from the left on the interface in the upper right corner of the game, or use the hotkey "G". This icon also displays which chapter you are currently at and changes every time you complete one. you must complete the chapter for the merchants to bring new items.

## Chapter IV

 Collect big experience book on the Alchemy Map (4 book icon)
House

The **House** is where the game of *Potion Craft* takes place. It consists of 5 separate areas in which various activities take place.

## List of Rooms

* Shop: where you barter with customers and merchants.
* Bedroom: where you end the day.
* Enchanted Garden: where you gather ingredients.
* Laboratory: where you craft potions.
* Basement: home to the Alchemy Machine.
Witcher

## The Witcher

**Witcher** is a reoccurring customer. He is a reference to Geralt of Rivia from the franchise The Witcher and can be identified by his long white hair, the special shoulder pads and his signature steel sword.

## Trivia

* His dialogues contain multiple references to the Witcher franchise:
	+ At Day 8, his dialogue contains the phrase "...but the hunt turned out...wild", which references the game The Witcher 3: Wild Hunt.
		- In the same text box, he also mentions that he "needs a potion that accelerates wound healing. Preferably not very toxic." This references the fact that potions in the Witcher universe are toxic.
	+ At Day 12, he will ask for "a bomb or at least something combustable" for a monster nest. This references a game mechanic in The Witcher 3: Wild Hunt where Geralt can destroy monster nests by throwing a bomb into them.
	+ At Day 16, he needs a "potion that imbues [his] blade with magical power", referencing a game mechanic where Geralt may apply magic onto his weapons to increase damage against certain types of enemies.
		- Additionally, he says that he will "toss you a coin", which references the song "Toss a coin to your Witcher" from the Netflix series.
Enchanted Paper

**Enchanted Paper** is a material sold by the Fellow Alchemist and occasionally by the Traveling Merchant. Each page can hold a single recipe in the Recipe Book. Its description in-game is as follows:

> "A sheet of enchanted paper that can easily be pasted into the Recipe Book. Thanks to a special enchantment, you can clear the page at any time, write down another recipe, or make edits to the old one. Each sheet of enchanted paper unlocks one new recipe slot in the Recipe Book."
>
>
Herbalist

> "I even try to sing myself if no one is listening. \*Laughs\*"
>
>

**Herbalist** is a merchant in *Potion Craft* who first appears on day 2 and offers herb-type ingredients for use in crafting. She is the first merchant you encounter, and returns to your shop often to sell you ingredients.

## Trivia

* The Herbalist is known to sing in the woods when no one is listening, and hints to the alchemist that she may one day sing to them.

## Progression Requests

As you progress in the game the merchants will request potions from you in exchange for more variety in their shops.
Acid (0.4.7)

[For the current effect, see Acid.]

**Acid** was an effect in *Potion Craft* v0.4.7 that decays and melts any material it touches. It is located south-west of Poisoning, south-south-west of Fire, west-south-west of Stone Skin, and south-west of the centre of the old Alchemy Map.

## Recipes

### **Weak Potion of Acid (Tier I)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Firebell & Terraria Recipe

This recipe requires 5 Firebells and 5 Terraria.

Cost: 100 + 60 = **160**

### **Potion of Acid (Tier II)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Firebell, Terraria & Red Mushroom Recipe

This recipe requires 2 Red Mushrooms, 2 Firebells, and 5 Terraria.

Cost: 76 + 40 + 60 = **176**

### **Strong Potion of Acid (Tier III)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Firebell & Terraria Recipe

This recipe requires 3 Firebell and 6 Terraria.

Cost: 60 + 72 = **132**

75% mortared Terraria means that you should finish at the bottom of the leftmost bend, as far as you can before it starts to move back to the right.

Between steps II and III, use the whirlpool until you are at the southwestern edge of it. Placing all of the ingredients in the cauldron in advance will help in getting the alignment right.

#### Firebell, Terraria & Red Mushroom Recipe

A tier 2 potion can be made with the same ingredients. In order to make a tier 3 potion, the last terraria must be ground.

A tier 3 potion can be obtained using the ladle after moving slightly past the effect. (As soon as III appears on the bottle, use the bellows: the cauldron should not be mixed any more nor should more water be added.)

This recipe requires 2 Red Mushrooms, 2 Firebells and 5 Terraria.

Cost: 76 + 40 + 60 = **176**

#### Firebell, Terraria, Thornstick & Brown Mushroom Recipe

This recipe requires 3 Firebells, 3 Terrarias, 1 Thornstick and 1 Brown Mushroom.

Partially mortared Thornstick and Terraria are used in this recipe. Both require to reach or pass its first turning point (left most part) in the path. The Mortar steps do not require high precisions, as long as passing the left most part, since the final step with Brown Mushroom gives huge tolerance.

Upon reaching the whirlpool (when the color of whirlpool turns darker), use the bellows until your potion is as south as possible. Or if the Mortar step has minor errors, use the bellows until the path of second Terraria (Step IV) hits the bone zone.

This gives Base cost = 20x3 + 12x3 + 32 + 24 = **152**
Bellows

The **Bellows** is a tool in *Potion Craft*.

## Use

* Used to heat up the cauldron which is mainly used for getting potion effects, when over a desired potion effect heat the cauldron to apply the tier of the potion you are currently overlapping.
* Allows you to add effects to your potion while travelling through the map. Heating the cauldron and then using the stir stick while the cauldron is heated will move the potion faster along your planned path.
* Can also be used to activate whirlpools, they will rotate as you use the Bellows and if your potion is on the whirlpool it will be carried along with it allowing you to gain extra distance.

> *[Beware that extended interaction with whirlpools can have unexpected effects.]*
>
>
Moss Shroom

### Description

The cap of this mushroom looks very similar to moss, which is where it gets its name. This makes finding it in the forest much more difficult.

## Price

### Sell

 54 Gold
 3.2 Gold

## Path

**Moss Shroom** is an ingredient in *Potion Craft*.

The cap of this mushroom looks very similar to moss, which is where it gets its name. This makes finding it in the forest much more difficult.

## Acquisition

Moss Shroom cannot be found in the garden, but purchased from Mushroomer.
Recipe Book

**The Recipe Book** is used to store recipes. The space is limited and can be expanded by buying Enchanted Paper.

The Recipe Book is not only used for storing finished potions; it can store any type of recipe. As long as an ingredient is added, the recipe can be logged. This makes it useful for making navigational waypoints for future runs. The option to "Continue brewing from here" will resume the recipe at the point it was saved, allowing extra ingredients or additional effects to be added.

The Recipe Book also allows for customization of the potion's appearance, just as can be done while brewing, but changes to the recipe are only in effect for newly brewed potions from the recipe. There is also a notes section where the player may put the price of a potion, a flavor text description, or notes on when to sell it.

To organize the recipe book you can click on and rearrange the potion tabs. New Recipes fill in blank pages from the top left.
Alchemy Machine

**The Alchemy Machine** is used to craft legendary materials in *Potion Craft* and can be found in the Basement.

## Usage

At the beginning, the Alchemy Machine will be in disrepair until the Fellow Alchemist offers the parts needed for its repair, costing 2,000 gold. This kit repairs the main and right furnaces, along with the rightmost five glass containers. Later on in the game, he will sell an upgrade kit for 6,000 gold, which will enable the leftmost side of the machine. Later, he will sell the advanced alchemy machine upgrade for 12,000 gold, which fully unlocks the alchemy machine. (The Trading skill may be used to reduce the cost of the machine.)

> **Brewing note:** If the recipe requires "*2nd tier poison* and *2nd tier acid"*, it means 1 potion that has those two properties and not 2 separate potions where one of them is *2nd tier poison* and the other a *2nd tier acid.*
>
>

### Recipes:

* Nigredo: Recipe found in Basement upon arrival
* Albedo: Recipe discovered after creating Nigredo (requires upgrade kit)
* Citrinitas: Recipe discovered after creating Albedo (requires upgrade kit)
* Rubedo: Recipe discovered after creating Citrinitas (requires advanced alchemy machine)
* Philosopher's Stone - *Magnum Opus*: Recipe discovered after creating Rubedo (requires advanced alchemy machine)
* Void Salt: Gradually erases the built path
* Moon Salt: Rotate the potion and it's path counter-clockwise
* Sun Salt: Rotate the potion and it's path clockwise
* Life Salt: Restores the health of a potion
* Philosopher's Salt: Draws the potion towards the nearest effect.
* Unknown Substance: Easter egg. You will get this if you use the alchemy machine and do not follow any recipe.

## Trivia

* The Philosopher's Stone is a mythical item fabled to turn base metals to gold and brew the Elixir of Life.
Dream Beet

### Description

It is said that this particular type of beet is used to produce an unusual "sugar"

## Price

### Sell

 74 Gold
 4.6 Gold

## Path

**Dream Beet** is an herb ingredient in *Potion Craft*, ordered in the element sub-category Mana.

## Acquisition

Dream Beet can be purchased from the herbalist and traveling merchants.

## Trivia

* Before 0.5.0 it was called "Lumpy Beet"
* References "Moon Sugar" from **The Elder Scrolls** series of games.

Old Path:
Frost

**Frost** is an effect in *Potion Craft*. It is located east of the centre of the Water Alchemy Map.

**Frost** is strongly associated with Water ingredients like Waterbloom or Tangleweed.

**Frost** is incompatible with Healing, Strength, Dexterity, Swiftness, Mana, Stone Skin, Magical Vision, Invisibility, Levitation, (any) elemental Protection, Rejuvenation, Inspiration, Luck, or Death.

**Frost** is compatible (suitable additional properties) with Lightning, Sleep, ... ~~-to be added~~ [Editor's Note: Everything else... Basically damage and debuff effects, as well as neutral effects.]

## Recipes

**Frost** is a Chapter 1 objective of The Alchemist's Path.

[Editor's Note: Alternate recipes and methods for Tier 3 are acceptable.]

### **Weak Potion of Frost (Tier I)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

### Strong Potion of Frost (Tier III)

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Waterbloom Recipe

The recipe for a Strong Potion of Frost is similar to the ones for the weaker tiers. Pay close attention when the Potion comes close to the effect (If missed, you can use the Ladle).

 II.

#### Coldcap Recipe

Economic Strong Potion of Frost. Stop grinding the Watercap the moment the trail begins to hook back around and ladle it back.

 II.

#### Watercap Recipe

This recipe requires more adjustments but uses only one ingredient. Grind until marker stops at the farthest right, just before the hook downwards.

While stirring the cauldron, stop at the 8 o'clock position (relative to origin), then apply Ladle until the potion arrives back at the origin.

The pathing should look something like this:

Continue stirring until the potion lands to the right of the Effect, taking care to line up the directional lines, then slowly adjust the Ladle until the potion lands in the center.
Suspicious Man

**Suspicious Man** is a reoccurring customer in *Potion Craft*. As the name implies, the Suspicious Man requests shady potions ranging from Acid Potions, Poison Potions or Invisibility Potions. He doesn't exactly specify why he needs these potions, but you will receive negative reputation if you give him what he wants.

## Dialogue

"I need a strong and fast-acting poison. I'd appreciate if you saved your questions and kept our little deal a secret. Your silence will be generously rewarded, of course." - Potion of Poisoning

"Greeting. I need more poison. I don't think I need to remind you of the terms of our deal." - Potion of Poisoning

"Greetings. Today I need acid. Don't let me down." - Potion of Acid

## Trivia

* Despite saying he will pay extra for the alchemist to keep silent, there is no difference in price than if the potion were sold to anyone else.
Slowness

**Slowness**(Snail) is an effect in *Potion Craft* that reduces speed. It is located south by south-east of centre of the Water Alchemy Map.

**Slowness** is an effect associated with Earth and Life.

## Recipes

**Slowness** is a Chapter 4 objective of The Alchemist's Path.

At this point of the game, exact recipes are largely unneeded. You should spread ingredient usage around in your recipes to not run out of critical ingredients by overuse. \*

Use Talk:Slowness for spoiler discussion about recipes.

## Compatibility With Additional Effects

**Slowness** is generally classified as a "debuff" effect, and is compatible with other damage/debuff effects, but incompatible with healing effects.

See: Effect Compatibility for the the full chart.

### Inner Ring

* Charm
* Dexterity
* Explosion
* Fire
* Frost
* Libido
* Light
* Lightning
* Poisoning
* Rage
* Sleep
* Stone Skin
* Strength
* Swiftness
* Healing
* Invisibility
* Levitation
* Mana
* Necromancy
* Magical Vision

### Outer Ring

* Curse
* Enlargement
* Fear
* Fragrance
* Gluing
* Hallucinations
* Shrinking
* Slipperiness
* Stench
* Fire Protection
* Frost Protection
* Inspiration
* Lightning Protection
* Luck
* Poison Protection
* Rejuvenation
Alcohol Map

The Alcohol Map, or Wine Map, is an upcoming map and base in *Potion Craft*. It was shown as a sneak peak in a steam page post along with other sneak peaks of upcoming updates. It is shown that both Fear and Inspiration are on the map, but it is unclear if the other potion effects not in the Oil Map will appear here. According to the sneak peak, Fear will be located directly NW of the start, while Inspiration will be located directly N of the start.

### Healing Field (Unofficial Name)

In the sneak peak, a green field with plus marks is shown below Fear. There is also a potion inside of the field, healing similarly to Life Salt. This is most likely a **Healing Field** that applies a similar effect to Life Salt.

### Fractured Bones (Unofficial Name)

Just below Inspiration, there is a field of what appears to be broken, or fractured, bones. These have a different appearance than the actual bones, and according to the developers, these will harm potions slower than regular fields.

### Effects (Unconfirmed/Best Guess):

Non-Rotated:

* Fear (Confirmed, Might Be Changed)
* Inspiration (Confirmed, Might Be Changed)
* Luck
* Hallucinations
* Fragrance
* Curse

Rotated:

* Frost
* Sleep
* Strength
* Slowness
* Necromancy
* Acid
* Libido
* Rage
* Charm
* Levitation
* Invisibility
* Mana
* Magical Vision
* Dexterity

It's also possible that some of these effects might be exclusive to the Water Map. Additionally, there could be an entirely new mechanic relating to the potions, as it is stated in the steam sneak peek that more Alchemy Machine recipes will be added.
Roxy Sutton

## Miss Rocket

### Known Aliases

Miss Rocket (Ops Moniker), Roxy (Nickname), Miss (Titles), Patient #91498, Charity Jacobs, Gillian James (Aliases)

### Relatives

Dick Sutton (Father), Paula Sutton (Mother), Kathy Sutton (Sister)

### Affiliation

Legends (Member), Department of Continuity (Member), Dannyzens (Member), C-Listers (Former Member)

## Biographical Information

### Education

High School Graduate (Granville High School)

### Residence

Legends HQ, 20 Danny the Street, Danny the Street Pocket Dimension
H's Horrible Hcamp: Hfourth Htimes Hcharm

Slushie winning the "magical" ""charm""

### Teams

The Food FightersBroken Boys Inc.Among Us BFDI \*Makes BFDI Face\* (merged with TFF into The Amogus Fighters)

### Winner

Slushie

***H's Horrible Hcamp: Hfourth Htimes Hcharm***, abbreviated to **HHHHHH**, is the 4th season of the *H's Horrible Hcamp* series, first premiering on June 6th, 2021 on the H's Horrible Hcamp wiki. The 4th season has 14 - 30 episodes.

## Overview

After 3 other seasons of battling for a useless, dumb prize, H finally decided to get a real one!

This season involves 15 contestants, roleplaying as inanimate objects on FANDOM.com. Each episode (Not counting episode 14) has a contest, and an elimination, usually voted for by the viewers, until there is only one contestant left. In episode 6, the eliminated contestants could be voted on to rejoin. In episode 9, 4 contestants were eligible to join the game by voting.

## Mechanics

### Elimination

The team (or group of people) that lost the last contest are put up for elimination. The voters (on the Battle For Dream Island Wiki) then vote on who they want out. The person with the most votes is eliminated.

### Rejoining

Sometimes an episode will have a rejoin. In this case, an eliminated contestant with the most votes will rejoin.

### Debuting

In HHHHHH 9, viewers could vote for 6 newbies to join the game.

## Contestants

Fire Bomb

Mango Flan

A coin that is a coin but is not named "coin"

Midas (Originally Lemon.)

Slushie

Pink Cupcake

Square

M&M

Q (Disqualified due to being globalled)

Chocolate Bunny

Broken Headphone Piece

Emotegirl11

Wirey

APOAW

Blue Circle

## Trivia

* "Fourth time's the charm" isn't actually something people say, but Furret wanted a good season title that abbreviated to HHHHHH.
* This is the first season to have team renaming.
* This is the first season to have someone that was originally in the game win.
* This season is the first season since H's Horrible Hcamp Hagain to have a debut.
	+ This is also the first season since HHHH to use the TTYL.
	+ Furthermore, this is also the first season since HHHH to have the word "Hcamp" in it's title. (If you don't count the abbreviation of HHH in H's Horrible HHH.)
* This season continues the chain of seasons ending almost a month after they started.
	+ It would've been a perfect month, if it weren't for multiple episodes getting delayed.
Dorothy Caulder

## Yarn-Spinner

### Known Aliases

Yarn-Spinner (Ops Moniker), Dorothea Margaret Spinner (Former Name), Dorothy, Dot, Dottie, Thea (Nicknames), Miss, Bloodchild (Titles)

### Relatives

Margaret Spinner (Biological Mother), Niles Caulder (Adopted Father), Rani Caulder (Adopted Mother)

## Biographical Information

### Residence

Doom Patrol HQ, 63 Danny the Street, Danny the Street Pocket Dimension
Joe

"*That reminds of the time i accidentally swallowed an explosive"*

*- Joe 2020*

## About

Joe is a talking snowman and Garfields friend from High School. He is not very smart, being held back for 5 years. He first appeared in the episode "A Cup of Joe" where he visits Garfields house when Isabelle was housesitting.He moved to Society Hill to be closer to Garfield. He is a snowman that is not very bright

## Likes

* Garfield
* Hat Kid
* His Parents
* Tuna
* Eating Explosives
* Freeloading
* Talking in third person

## Trivia

* He swallowed an explosive despite not being able to swallow a can of tuna because he does not have a mouth
Josh Clay

## Cloudburst

### Known Aliases

Cloudburst (Ops Moniker), Mister, Doctor, Agent (Titles), Jonathan Carmichael (Aliases)

### Relatives

Roderick Clay (Father), Dorine Clay (Mother), Marcus Clay (Brother), Will Everett III (Maternal Cousin), William Everett, Jr (Maternal Grandfather), William Everett (Maternal Great-Grandfather), Lula-May Everett (Maternal Great-Grandmother), Jacob Everett (Maternal Great-Great-Grandfather), Niles Caulder (Mentor)

### Affiliation

Doom Patrol (Members), DEO (Member), Dannyzens (Member), Stompers (Former Member), United States Army (Former Member)

## Biographical Information

### Education

Doctorate (Medicine) (Seaview University), Military Training (United States Army)

### Residence

Doom Patrol HQ, 63 Danny the Street, Danny the Street Pocket Dimension
Alchemy Map

The Alchemy Map is a visual representation of the abstract space traversed by the potion-making process. It contains information which the aspiring alchemist can use to make brewing decisions. The state of the currently brewing potion is indicated by the **potion marker**, a bottle containing liquid. Adding ingredients to the cauldron causes their paths to be plotted, adding to the end of the existing path, starting from the potion marker. Stirring the cauldron causes the marker to (irreversibly) traverse the plotted path, while using the ladle causes the potion marker to move towards the origin.

There are four types of feature on the Map:

### Effect Markers

These silhouettes mirror the outline of the bottle which traverses the Map through the process of brewing, and each initially contains a question mark. An effect can be **imbued** into a brewing potion by using the bellows while the potion marker is touching the effect marker. After the first time an effect is imbued, its marker will instead display a symbol corresponding to the effect. The effect is imbued with a **tier**—I, II, or III—occupying a like number of the 5 spaces on a potion with the effect symbol, depending on how closely the potion marker is centered on the effect marker when the bellows are used.

### Whirlpools

These spiral marks respond to the bellows, rotating in the direction of their lines based on the current heat of the cauldron. If the potion marker is touching the whirlpool (indicated by a darkening of its lines), the potion will be carried around in the direction of motion, gradually moving towards its center. When arrived in the center, the potion will be moved to a nearby location on the map.

### Bones

Motion while in contact with bones will cause the liquid inside the potion marker to slowly deplete: when the potion is empty, it fails, causing all progress (including invested ingredients) to be lost, and resetting the potion to its blank state. The liquid in the potion marker will refill as *soon* as the marker is not touching any bones. A bone will embolden and wiggle while it is in contact with the potion marker.

### Experience Books

Scattered throughout the map are brown circles containing one to five books ranging from small to very big. Touching one of these with the potion marker will cause it to disappear while awarding a quantity of experience based on the number of books. Once an experience marker is consumed, it will not reappear. However, the Alchemical Practice Talent causes consumed experience tokens to occasionally be replaced by green markers which function equivalently.

Warning*This page contains spoilers. Browse at your own risk!*
## Water Map

Here is an obfuscated map showing only the early effects on the Water-base map

### Water Map - Outer Ring (Spoilers for Chapters VI-IX)

Further spoilers are on the Talk:Alchemy Map page.
Mushroomer

"Nope, only mushrooms. But I have the best!"

**Mushroomer** is a merchant in *Potion Craft,* who offers mushroom-type ingredients for use in crafting. He is the second merchant you encounter, and returns to your shop often to sell you ingredients.

## Progression Requests

As you progress in the game the merchants will request potions from you in exchange for more variety in their shops.
Healing

**Healing** is the first effect discovered in *Potion Craft*. It is revealed during the tutorial, and is used throughout the game as a cure to a variety of ailments and wounds. It is located south-east of the centre of the Water Alchemy Map.

**Healing** is an effect associated with Life ingredients like Lifeleaf or Goodberry.

**Healing** is incompatible with additional effects of Poisoning, Fire, Explosion, Lightning, Slowness, Acid, Gluing, Stench, Fear, Curse, or Death.

## Recipes

**Healing** is a Chapter 1 objective of the Alchemist's Path.

[Editor's Note: Alternate recipes and methods for Tier 3 are acceptable.]

### Tier I

For the most efficient Weak Potion of Healing, the ingredients must first be crushed in the mortar. The components should then be placed into the cauldron and boiled.

### Tier III

#### Terraria & Waterbloom Recipe

Some recipes may require the Ladle to be used. Ladle will draw back the potion towards the center, so try to bring the predicted path over the center of the potion effect.

 II.
 III.

#### Lifeleaf Recipe

Use the ladle to pull back to the center of the effect.

 II.

#### Moss Shroom & Dryad's Saddle Recipe

This recipe requires the use of the ladle after putting. You have to use the ladle until the X is on the healing potion on the map.

[Editor's Note: The first jog left is only Tier 2, but you can hit Tier 3 on the second jog left with no grind. Grinding a tiny amount will give you a bit more wiggle room when lining things up though.]

 II.

#### Moss Shroom Recipe

A 15% grind is just past the ray back to center.
If you skip the first grind you'll have to do a full grind and circle back around with the ladle. That passes through the bones though, but just barely doesn't lose the potion.

 II.
Brewer

**Brewer** is a reoccurring customer in *Potion Craft*. He may request various potions to enhance drinks, such as Frost Potion or Sleeping Potion.

## Dialogue

"Greetings! I had a brilliant idea yesterday: to brew a beer that warms your bones even on the coldest days. People would pay a pretty penny for it on the northern provinces! The recipe is almost ready, but for the beer to always be warm, I need something like liquid fire... Do you have anything like that?"

> Q: "What else do you add to your beer?"
> A: "Actually, the recipe for my beer is a big secret. All I can say is I add five types of fiery peppers to this one!"
>
>

"Hello! As you know good beer should be enjoyed cold. But it's hard to keep it that way in the summer or in southern climes. I want to brew a beer that will always stay cold! Do you have a potion that can help?"

> Q: "Do you visit the south often?"
> A: "Not really. A friend of mine visits from down there. He keeps a tavern and buys my beer. That same friend asked me to invent a beer that always stays cold."
>
>

"Hello! I need you help. The local tavern keeper asked me to come up with a special beer for especially rowdy guests. They drink too much and accost other customers. The tavernkeeper want to be able to give them some kind of sedative beverage on the house... Any ideas?"

> Q: "Maybe they shouldn't let drunks into the tavern?"
> A: "Yeah right, then who would drink the booze and bring in the money? Every tavern has drunks. They keep the doors open."
>
>
Fire (0.4.7)

[For the current effect, see Fire.]

**Fire** was an effect in *Potion Craft* v0.4.7. It is located west of the centre of the old Alchemy Map.

## Recipes

### **Weak Potion of Fire (Tier I)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

### **Potion of Fire (Tier II)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Firebell & Windbloom Recipe

This recipe uses 3 Firebells and 1 Windbloom.

 II.

### **Strong Potion of Fire (Tier III)**

To navigate to the location shown on the map, attention should be paid to the mortar and cauldron operations.

#### Firebell Only Recipe

This recipe uses 4 Firebells for a total vendor cost of 80 gold. Note that the fourth firebell used will add a large amount of unnecessary distance to your travel path, it is up to you how far you want to grind it. For the recipe description, I've listed it as "Yes" for ladle, but the amount is up to you.

 II.
 I.

Video Tutorial Link

#### Firebell & Windbloom Recipe

This recipe uses 3 Firebells and 1 Windbloom.

 II.

#### Lava Root Recipe

Grind the first Lava Root up to the left-most point on the path and the second Root's path should pass directly through the centre of the effect.

This recipe uses 2 Lava Roots.

#### Firebell & Red Mushroom Recipe

This recipe uses 2 Firebells and 1 Red Mushroom.

 II.
 III.

Base cost : 20\*2 + 38 = 78

#### Terraria & Firebell Recipe

This recipe uses 3 Firebells and 1 Terraria, that's right terraria the one that goes "down".

The trick is to use water to go back at the start, so your terraria only goes straight to the left.

 III.

Base cost : 3 \* 20 + 12 = **72**
Rubedo

**Rubedo** is a reagent used for creating the Philosopher's Stone and Life Salt. The recipe is obtained after crafting Citrinitas, and it will require the fully upgraded Alchemy Machine.

## Recipe

* Citrinitas
* Rage III
* Libido III
* Healing III
* Rejuvenation III
* Wild Growth III
* Healing III, Strength II
* Libido III, Dexterity I, Swiftness I
* Wild Growth III, Enlargement II
* Libido II, Rejuvenation II
* Healing II, Poison Protection I, Acid Protection I, Rejuvenation I
* Fear II, Healing I, Explosion I, Light I
* Healing I, Wild Growth I, Rage I, Libido I, Rejuvenation I

Please note that it does not matter which order the effects are in, e.g. a potion with Acid III and Poison II is the same as Poison II and Acid III.

## Trivia

* In Alchemy, Rubedo (Latin: *Redness*) was the final major stage in the creation of the Philosopher's Stone, and was meant to signalise alchemical success.
Arcane Crystal

### Description

This crystal is often used to create magical staffs, amulets, and other enchanted items. It's also very useful for creating powerful elixirs and potions.

## Price

### Sell

 471.2 Gold
 117.8 Gold

## Path

**Arcane Crystal** is an ingredient in *Potion Craft*. Minerals have a special teleporting effect, symbolized with a swirl and dotted path, when used on the Alchemy Map.

## Acquisition

**Arcane Crystal** can be purchased from Merchants the Miner and Traveling Merchant.

## Trivia

* Introduced in 0.5.0
* Reference to the Arcane Crystal from World of Warcraft.
* https://classic.wowhead.com/item=12363/arcane-crystal
Effects

**Effects** are used to imbue potions in *Potion Craft*. They can be found by exploring the Alchemy Map. There are currently 41 different potion effects.

## List of Effects (current as of v1.02)

* Acid
* Acid Protection
* Anti-Magic
* Charm
* Curse
* Dexterity
* Enlargement
* Explosion
* Fear
* Fire
* Fire Protection
* Fragrance
* Frost
* Frost Protection
* Gluing
* Hallucinations
* Healing
* Inspiration
* Invisibility
* Levitation
* Libido
* Light
* Lightning
* Lightning Protection
* Luck
* Magical Vision
* Mana
* Necromancy
* Poisoning
* Poison Protection
* Rage (Replaces Berserker)
* Rejuvenation
* Shrinking
* Sleep
* Slipperiness
* Slowness (Replaces Slow Down)
* Stench
* Stone Skin
* Strength
* Swiftness
* Wild Growth (Replaces Fast Growth)

## Base Prices of Effects

Keep in mind that the default price is not what you get as the result. Divide it by four, and you will be closer to truth. The table is sortable. The info is taken from there.

## Old List of Effects (0.4.7)

* Alchemy Map (0.4.7)
* Effects (0.4.7)
Terraria

* Icon
* Garden

### Description

Terraria is one of the most famous alchemy ingredients. It got its name for magical properties best revealed in earth element recipes.

## Price

### Sell

 28 Gold
 1.68 Gold

## Path

**Terraria** (tuh-REH-ree-uh) is an ingredient in *Potion Craft*. It is one of the most famous alchemy ingredients. It got its name for magical properties best revealed in earth element recipes.

## Acquisition

Terraria can be found in the garden and collected 3-5 pieces each time. It can be purchased from herb and traveling merchants.

## Trivia

* Before v0.5.0, This ingredient was associated with Fast Growth, due to its path pointing towards the effect.
* The name is a nod to the game Terraria.
* When fully ground, Terraria has the same destination as Dryad's Saddle.
Wood Man

> "ok i'll give you guys a hint since ur so nice -- jk lol >:]"
>
> - Wood Man, "HHHHHH 5: Wood You Cut It Out

nice

(Possibly one-sided, Wood Man's side.)

Wood Man is the main host of the season 4 episode "Wood You Cut It Out".

## Appearence

Wood Man is a poorly drawn log of wood, with green eyebrows and a permanent boxy smile ( >:] ). Wood Man is based off the popular "Wood Man Nice" meme, and Siivagunner rips in general.

## Personality

Wood Man can be seen as slightly arrogant, being quick to make mocking names for several contestants, including his friends. (Such as calling Midas "Midass".) However, this does not take away from his hosting role in the episode, as he seemed to be pretty good at being a host.

## Powers and abillities

* **Recovery**: Wood Man recovers the contestants by drawing them in MS Paint. This makes the contestants also poorly drawn like him. The most notable example of this is slushie.
* **Incredible strength**: It should be assumed that Wood Man is incredibly strong, as he was able to effortlessly capture H.
* **Fourth wall awareness**: Wood Man was able to change the poster for the episode, by making everyone have his face.

## Trivia

* Wood Man is (so far) the only non-algebralien host.
* He is also the first major character to be played by FurretWalk since G in HHH.
* Wood Man hosted for the episode because of a joke "Wood Man Takeover" that FurretWalk was doing.