recursal/Fanatic-Fandom huggingface dataset:
Tir de barrage

Prouvez à l'amiral Zai que vous pouvez infliger de lourds dégâts avec les grenades à fragmentation.

## Récompenses

### Journal

L'amiral ostien Janek Zai veut voir si vous avez appris à utiliser correctement les grenades. Infligez 2000 points de dégâts à des Behemoths avec des grenades à fragmentation pour lui prouver que vous avez bien compris comment déployer efficacement des grenades en combat contre les Behemoths.

### Objectifs

* Infligez 2 000 points de dégâts à l'aide de grenades à fragmentation.

### Dialogues

*(Début)*

Janek Zai : Bien que les grenades puissent sembler être d'une simplicité confondate, les grenades ostiennes peuvent faire bien plus que des explosions. Si vous vous prouvez assez compétent dans le maniement des grenades à fragmentation, qui pour votre gouverne, ne font qu'exploser mais avec une puissance toute ostienne, je pourrais partager avec vous des modèles plus avancés.

*(Objectif complété)*

Janek Zai :
*(Fin)*
Fortitude Rune

The **Fortitude rune** is a Mental Rune.

It provides a warrior with unshakable resolve, will, inner strength; the strength of mind that enables a Nephilim to encounter danger or bear pain or adversity with courage.

## Known Placements

* Alec Lightwood: right triceps
* Jace Wayland: right middle back
* Isabelle Lightwood: left chest/beneath collar bone
* Maryse Lightwood: left forearm
Merinox

## Rodzina

Zgineła w Wołyniu rozstrzelana przez JPII

## Przynależność

Gromowładni

**Merinoks (Pszczoła) -** Kolejny po Dan Danie wierny widz SoFezMana. Nie zawsze jest na lajtach ale stara się jak może. Razem z Dan Danem otrzymał od SoFezMana fizyczna wersje Fezokalipsy. Jego pseudonim Pszczoła pochodzi od odgłosu jaki wydaje Merinoks gdy rozmawia z kimś przez Discorda. Jego mikrofon wydaje głośny brzęczący dzwięk podobny do odgłosu latającej pszczoły. Spowodowane jest to najprawdopodobniej błędem lub fizycznym uszkodzeniem płyty głównej Merinoksa.
Forger et protéger

Rencontrez la forgeronne d'armures Moyra Heigsketter et fabriquez une chapka Gnasher.

## Récompenses

### Journal

La forgeronne d'armures de Ramsgate, Moyra Heigsketter, vous a proposé de vous forger une nouvelle protection pour la tête à partir de trophées de Behemoth. Alez dans l'écran d'artisanat pour forger une chapka Gnasher.

### Récompenses

* 60
* Patrons : Armure Gnasher

### Dialogues

*(Début)*

Moyra Heigsketter : Eh bien, regardez ce que ce Gnasher nous renvoie ! Je vous avais dit de faire attention aux marques de dent sur votre armure... Mais bon, c'est bon de vous revoir ! D'après ce que m'a dit Kat, vous êtes prêt pour commencer à utiliser du bon matériel, des armures forgées avec des trophées de Behemoths. Ce que certains Slayers aiment appeler des « parties ».

Moyra Heigsketter : Vous ne ferez pas long feu si vous n'avez rien pour protéger votre petite caboche. Mais je peux utiliser les pièces et morceaux que vous avez récupérés sur ce Behemoth immature pour vous faire un casque flambant neuf ! Enfin, je dis « casque » mais c'est plutôt un chapeau très solide. Et qui tient chaud aussi !

Moyra Heigsketter : Ouvrez l'écran d'artisanat pour forger une chapka Gnasher.

*(Objectif complété)*

Moyra Heigsketter : Cela devrait vous aider à garder la tête sur les épaules, mais c'est l'équipement d'un seul Behemoth. Ici, à la forge Heigsketter, nous avons des patrons pour presque tous les Behemoths dont vous avez entendu parler, et même certains que vous ne connaissez pas !

Moyra Heigsketter : Maintenant écoutez. Je ne critiquerai pas un cadeau de notre amie Kat, mais vos armes de recrue ne vous mèneront pas bien loin. Vous voudrez des armes forgées à partir de trophées de Behemoth si vous allez dans le Maelström.

Moyra Heigsketter : Vous devez aller voir Wils Bormen. Il peut faire des choses étonnantes avec de l'acier ostien et des trophées de Behemoth. Il vous attend probablement déjà, cette histoire à propos de vous sauvant Kat se répand vite ! Je, hum, j'en suis peut-être un peu responsable en fait...

*(Fin)*
Przedszkole

Przedszkole - Miejsce do którego to SoFezMan chodził jak był mały. Teraz to miejsce to opuszczona rudera. SoFezMan nagrał tu Urbex przed którego to kręceniem otworzył wejście do środka po czym zostało ono przejęte przez SoFezMana, Koszora i ziomków z klasy. W tym miejscu działo się wiele melanży i imprez. Spożywany był tu alkochol i palone były papierosy (analogowe jak i elektryczne). Miejsce to jest pełne rozjebanych piecy kaflowych, świetlówek i desek. W jednym z pokojów nawet było ognisko przez które w jednym z pokojów jest dziura w podłodze a ściany są osmolone.
Koszor

## Rodzina

Tata Koszora, Mama Koszora, Brat Koszora

**HIK - Koszor** **(vel Aleksander Kosnowski) -** youtuber, streamer, niedoszły twórca gier, specjalista od e papierosów.

Urodzony 21 stycznia 2003 roku w Inowrocławiu (dokładnie 40 lat po Kononowiczu)

Mieszka w Rucewie (Województwo Kujawsko-Pomorskie), ma jakieś 10 minut z "buta" do SoFezMana uguem.

Koszor miał kilka kanałów przed tym, ale oficjalnie przygoda rozpoczęła się wraz z pierwszym lajtem z gry Assassin's Creed: Rogue, gdzie dostał parę złoty w donejtach. Potem przychodziły gry najróżniejszego typu.. .zaczynał na laptopie swojego brata, lecz teraz posiada sprzęt boży (podobny do SoFezMana).

W Lipcu b.r. zamierza otworzyć kanał dotyczący e-papierosów (recenzje olejków, przemyślenia na temat sprzętu)
Jorvikisk Ponny

Palomino. Sc: 550. Place: The Market. Set: 4. Position: 24.

Gray Roan. Sc: 550. Place: The Market. Set: 4. Position: 15.

Light brown with some white marknings. Sc: 350. Place: The Market. Set: 4. Position: 33.

Light brown with mixed browns. Sc: 450. Place: The Market. Set: 4. Position: 23.

Chocklate with white mane. Sc: 450. Place: The Market. Set: 4. Position: 25.

Red Roan. Sc: 550. Place: The Market. Set: 4. Position: 36.

Light brown 1 stripe 2 stockings. Sc: 450. Place: The Market. Set: 4. Position: 37.

Black pinto kinnda?. Sc: 450. Place: The Market. Set: 4. Position: 31.

Chocklate black mane. Sc: 350. Place: The Market. Set: 4. Position: 14.

White. Sc: 450. Place: The Market. Set: 4. Postiton: 27.

Yellow pinto. Sc: 450. Place: The Market. Set: 4. Position: 16.

White faded to yellow. Sc: 550. Place: The Market. Set: 4. Postiton: 28.

Speckle. Sc: 550. Place: The Market. Set: 4. Position: 21.

Black Appalosa patern. Sc: 450. Place: The Market. Set: 4. Position: 32.
Fezocalypse

SoFezMan

Drugi album studyjny SoFezMana, wydany został w styczniu 2019r.

Album jest mixem dark trapu, metalu, rocku, muzyki elektronicznej i kościelnej. W przeciwieństwie do pierwszego albumu (Valhalla of Robots) Fezocalypse przypomina prawdziwy album zawierając quality content.

Album zawiera 14 utworów: 1.Intro 2.Columbine 3.Red December 4.Pitchfork 5.Five Chase 6.Synthesiona 7.Churchbell Hangman 8.Electro Mori 9.Attic Man 10.EVO 11.Bunker Time 12.Dusty Cross 13.Alone 14.The End Always Comes

Link do albumu: https://soundcloud.com/wektor2003/sets/fezocalypse
Dan Dan

**Dan Dan (Śmieć wyzywający SoFezMana jak lajta nie robi) -** Jeden z kilku wiernych widzów SoFezMana. Jest na kanale praktycznie od początku i stara się być na każdym lajcie a ominięcie choć jednego powoduje w jego serduszku wielki ból. Dan Dan jako jedyny z 2 otrzymał fizyczną wersje Fezokalipsy wykonaną przez SoFezMana. Dan Dan to memiarz i to głównie on zajmuje się pompowaniem memów na discorda Fezolandi.
SoFezMan

## Przynależność

Rucewo, Youtube

**SoFezMan (Wiktor Radzięda) -** Polski Youtuber mieszkający w Polsce, w województwie Kujawsko-Pomorskim.

Urodził się 19 Grudnia 2003 roku w Bydgoszczy, Mieszka w Rucewie.Jak to się mówi uguem ma jakieś 10 minut drogi "z buta" do Koszora.

Nagrywa od września 2017 roku. Jego pierwszym filmem była recenzja kamerki internetowej z której do dziś korzysta na strimach (choć aktualnie nie dział zbyt dobrze). Kanał jego opiera się na Urbexach, muzyce, gamepleyach, strimach i kabaretach z Michałem. Kariera muzyczna zaczęła się od zainstalowania programu Fl Studio 20. Od tego czasu SoFezMan wydał 2 albumy:

- Valhalla of Robots

- Fezocalypse

Jest wykorzystywany przez nauczycielkę informatyki w swojej szkole do montowania filmików za "darmo"

Nazywany jest również jako: Marcin, Łączność, Wigdor, SoFez, Kurwa (przez Dan Dana) oraz Zamulacz
Day of Wrath Part 1

**Day of Wrath Part 1**is the 9th chapter of Shadowhunters 2.0. - Dive. It is the first third of the adaptation of Day of Wrath, episode 4 of season 2 of Shadowhunters.

## Plot

Clary visits Jace at the City of Bones, but he sends her away, and when she returns to the Institute, Jocelyn offers to her a life in Idris.

A demon attack forces Alec and Clary to hunt together.

Aldertree tortures Raphael on account of needing to find Camille, who created the den of the vampire Jace killed when under Valentine's control

## Characters

In order of appearance

* Clary Fray
* Jace Morgenstern
* Alec Lightwood
* Magnus Bane
* Raj Khatri
* Jocelyn Fairchild
* Isabelle Lightwood
* Luke Garroway
* Raphael Santiago
* Victor Aldertree
Perfect Cell

***Perfect Cell***

## Summary

Perfect Cell was the first president of DBT and is widely considered one of it's most popular accounts.

## Synopsis

Perfect Cell is almost universally considered the best DBT account. He was the first president of DBT and started the tradition of DBT presidents holding art contests. Perfect Cell has by far the strongest feat out of ALL of DBT, where in the midst of an argument with DRalier, he weighed Planet Vegeta only using the given gravity. Cell is known for his catchphrase "Hello, ni\*\*a" which is incredibly funny and makes me laugh. Cell has been known to use Shaqtus Boost but it is unknown how he was able to call upon the power. He is also known to transform into Golden Perfect cell, and Cell X.
Aller de l'avant et pourfendre

Prouvez à Kat Sorrel que vous pouvez gérer les nombreuses responsabilités des Slayers.

## Récompenses

### Journal

Kat Sorrel semblait impressionnée que vous ayez forgé si rapidement un nouveau casque ainsi qu'une nouvelle arme, mais ce n'est qu'un début. Elle a de nombreuses autres tâches à accomplir avant qu'elle ne vous envoie en mission dans le dangereux Maelström, au-delà de la Frontière Abritée.

### Objectifs

* Atteignez le Niveau de Slayer 3.
* Chassez un Drask immature.
* Chassez un Boreus immature.
* Complétez la quête du Médiateur « L'homme au milieu ».
* Complétez la quête du Médiateur « Infusion cellulaire ».
* Complétez la quête du bosco « L'alchimiste amateur ».

### Récompenses

* 60
* Fichier:Icône Orbe givré.png Orbe givré x8
* Fichier:Icône Orbe électrisé.png Orbe électrisé x8
* Fougue de Shrike
* Défiance de Skarn

### Dialogues

*(Début)*

Katerin Sorre : Pour être honnête vous ne survivrez pas au Maelström avec cet équipement, mais vous avez tout ce qu'il faut pour retourner à la Frontière Abritée et relever de nouveaux défis. J'ai quelques conseils à vous donner pour orienter vos efforts, mais vous êtes assez sage pour accomplir ces objectifs de vous-même.

Katerin Sorre : Vous avez prouvé votre ténacité face à des Behemoths se nourrissant d'aether, j'estime donc que c'est la suite logique. Développez votre maîtrise en chassant un Drask immature qui se nourrit de foudre et un Boreus immature, qui exploite plutôt le givre. Vous devriez également parler au bosco pour des fournitures utiles... et certainement rendre visite au Médiateur.

*(Objectif complété)*

Katerin Sorre : Je suis impressionnée. Il ne s'agit pas simplement de comprendre les défis qui est important, mais de les surmonter. Un bon usage des toniques et des cellules sera crucial si vous vous engagez à devenir le Slayer talentueux que je vous en vous.

*(Fin)*
Remise de diplôme

Parlez à Kat des nouvelles armes qu'elle a pour vous, puis parlez à la forgeronne d'armures pour en apprendre plus sur l'artisanat à partir de trophées de Behemoths.

## Récompenses

* 1 000
* Épée de recrue
* Hache de recrue
* Marteau de recrue
* Chaînes-lames de recrue
* Aetherolance de recrue

### Journal

Vous êtes de retour à Ramsgate faible mais vainqueur après avoir survécu à un accident d'aéronef mortel et avoir tué un Behemoth immature par vous-même. Votre mentor, la Slayer Kat Sorrel, vous a donné le commandement d'un aéronef et un nouvel ensemble d'armes de recrue. Elle vous a aussi dirigé vers la forgeronne d'armures pour forger des équipements à partir de trophées de Behemoths.

### Récompenses

 1 000
 Épée de recrue
Hache de recrue
Marteau de recrue
Chaînes-lames de recrue
Aetherolance de recrue
 Cuir Gnasher x1
 Plaque de tibia de Gnasher x1
### Dialogues

*(Début)*

Katerin Sorrel : Heureuse de vous voir, recrue. J'apprécie le sauvetage et je n'irai pas par quatre chemins, vous êtes prêt à voler de vos propres ailes. Ce vaisseau est à vous. Voyez cela comme un remerciement pour m'avoir sauvé la vie. De toute façon, je dois restez ici pour superviser l'entraînement de toutes ces nouvelles recrues.

Katerin Sorrel : Si vous êtes prêt à laisser tomber cette épée d'entraînement, j'ai quelque chose pour vous. Un ensemble complet d'armes de recrue de Ramsgate forgées en acier ostien. Vous en aurez besoin pour débuter contre les Behemoths immatures de la Frontière Abritée. Vous pouvez équiper l'arme qui vous plaît dans votre arsenal.

Katerin Sorrel : Vous aurez également besoin d'une meilleure protection. J'ai demandé à Moyra de vous attendre à la forge Heigsketter. Il est temps pour vous d'apprendre à retourner la puissance des Behemoths contre eux. Reposez-vous un peu, puis reprenez la chasse contre les Behemoths. Nous nous reparlerons bientôt.

*(Fin)*
De coiffe et d'épée

Équipez votre nouvel équipement afin que Kat puisse voir comment il vous sied.

## Récompenses

### Journal

Votre mentor Kat est impressionnée par le fait que vous ayez déjà forgé des équipements avec des trophées de Behemoth. Équipez votre nouveau couvre-chef et votre nouvelle arme pour lui montrer la qualité de cet artisanat.

### Objectifs

* Équipez votre nouvelle armure.
* Équipez votre nouvelle arme.

### Récompenses

* 200
* Fichier:Icône Feuille filante.png Feuille filante x4
* Fichier:Icône Amanite colérique.png Amanite colérique x4

### Dialogues

*(Début)*

Katerin Sorre : Vois voila enfin. Je commençais à me demander si vous ne vous étiez pas perdu sur les quais. Je vois que vous avez parlé à Moyra et Wils. Bien, voyons comment votre nouvel équipement vous sied.

Katerin Sorre : Ouvrez votre arsenal pour équiper votre nouvelle armure ainsi que votre nouvelle arme.

*(Objectif complété)*

Katerin Sorre : Très bien. Je sais que vous avez les capacités, maintenant vous avez aussi l'attirail. Vous êtes prêt à éliminer des Behemoths, notamment ceux qui s'approchent un peu trop près de la ville récemment.

Katerin Sorre : Au fur et à mesure que vous chassez des Behemoths, vous pouvez utiliser les trophées que vous obtenez pour forger plus d'armes et d'armures. Vous pourrez bientôt déterminer comment et pourquoi différents éléments aethériques interagissent d'une certaine manière, et ce faisant, vous saurez quoi apporter en fonction des chasses.

Katerin Sorre : Maintenant au travail, le bleu. Je ne vous ai pas offert un dirigeable pour qu'on puisse bavasser ici comme deux civils.

*(Fin)*
Les armes à feu d'Ostigaard

Montrez à l'amiral Zai que vous maîtrisez les tir aetherochargés avec vos répéteurs ostiens.

## Récompenses

### Journal

L'amiral ostien Janek Zai veut être sûr que vous avez appris à utiliser efficacement les tirs aethérochargés de vos répéteurs modulaires. Rechargez vos répéteurs en étant proche d'un Behemoth pour aethérocharger vos tirs et infliger des dégâts supplémentaires contre celui-ci.

### Objectifs

* Infligez 10 000 points de dégâts avec vos répéteurs modulaires en utilisant des tirs et compétences aethérochargés.

### Récompenses

* 100
* Fichier:Icône Orbe neutre.png Orbe neutre x5
* Plan : Chambre de tireur d'élite
* Plan : Poignée du saboteur

### Dialogues

*(Début)*

Janek Zai : Comme vous pouvez le constater, la technologie ostienne a grandement progressé ces dernières années. Par exemple, ces répéteurs peuvent être aethérochargés grâce à l'énergie aethérée ambiante émanant des Behemoths. Maintenez l'assaut et rechargez vos répéteurs une fois à courte portée. Cela retournera la puissance des Behemoths contre eux. Montrez-moi que vous comprenez ces techniques en les utilisant au combat.

*(Objectif complété)*

Janek Zai :
*(Fin)*
Maîtrise de Behemoth/Gnasher

* Chassez un Gnasher
* Chassez 10 Gnasher en portant l'Armure de Gnasher
* Fabriquer toute l'Armure de Gnasher
* Améliorez toute l'Armure de Gnasher en +6
* Améliorez toute l'Armure de Gnasher en +10
* Infligez 5M dégâts au Behemoth suivant : Gnasher
* Chassez un Gnasher Ragequeue en subissant moins de 100 dégâts personnellement
* Chassez un Gnasher Ragequeue en moins de 3 minutes
* Interrompez un Gnasher
	+ 10 fois
* Étourdissez un Gnasher
	+ 10 fois
* Blessez un Gnasher
	+ 10 fois
* Brisez des parties de Gnasher
	+ 25
* Expérience
	+ 300
	+ 900
Raising Hell

**Raising Hell** is the fourth chapter of Shadowhunters 2.0. Discovery.

## Synopsis

The Shadowhunters will have to put their trust in a Downworlder to access Clary's memories.

After getting a clue about who may have wiped Clary's memories, the crew hunts down the High Warlock of Brooklyn, Magnus Bane. With all of the warlocks in hiding from Valentine, the team must lure Magnus out with something he can't refuse - a killer party and something very valuable. But with emotions running high, more may come out of their meeting with Magnus than just the retrieval of Clary's memories.

## Plot

Waking up from a nightmare, Clary talks with Simon about her missing memories. He tells her about Magnus Bane, someone mentioned by Camille, the vampire leader who had him captive. Clary then trains with Izzy, learning how to use a Seraph blade.

After a meeting with Magnus cut short by Circle members, they track the High Warlock of Brooklyn back to his apartment. Alec and Magnus meet and a spark is lit after Alec helps Magnus defeat a Circle member.

They summon a demon to retrieve Clary's memories, but the ritual goes wrong when Alec's memory of a beloved one shows an image of another male Shadowhunter.

## Characters

In order of appearance

* Clary Fray
* Magnus Bane (flashback/dream)
* Isabelle Lightwood
* Simon Lewis
* Jace Wayland
* Circle members
* Zoe
* Valak
* Jocelyn Fairchild (memory)
* Raj Khatri (memory)
* Valentine Morgenstern (vision)
Vegeta

***Vegeta***

## Summary

Vegeta is extremely in-character and one of the presidents of DBT.

## Synopsis

Vegeta is arguably the most in-character, as he always comes second. Vegeta is the second biggest DBT account and has placed second in 3/5 of the DBT elections. Vegeta fortunately was elected president on his 4th try. He was the winner of Vegito's combo contest, with a creative Captain Falcon combo. Vegeta was not the original Vegeta but he did replace an older Vegeta because DBT liked him more than the old one. Vegeta's strongest feat was when his tweet was noticed by Mew2King, his favorite smash player.
Chasse aux trophées

Parlez au forgeron d'armes Wils Bormen à propos de la fabrication d'armes à partir de trophées de Behemoths.

## Récompenses

### Journal

Le forgeron d'armes ostien, Wils Bormen, vous a assuré qu'il pouvait forger de puissantes armes en utilisant les trophées récupérés sur les Behemoths des Îles ravagées. Il vous a demandé de tuer un Embermane immature afin de récolter ces pièces pour ses nouveaux plans d'arme Embermane.

### Récompenses

* 300
* Orbe neutre x8

### Dialogues

*(Début)*

Wils Bormen : Recrue ! Un plaisir de vous voir. Wils a entendu dire que vous étiez prêt à laisser vos armes d'entraînement derrière vous et forger quelque chose de nouveau. Moi aussi je souhaite forger de nouvelles conceptions jamais vues dans les Îles ravagées. Fusionner la qualité ostienne, avec la puissance incroyable des Behemoths.

Wils Bormen : Mes derniers plans combinent une arme ostienne puissante avec les essences d'un Behemoth incandescent que les Slayers appellent « Embermane immature ». Tuez cette bête féroce et ramenez-moi ses trophées. Wils vous forgera une arme qui fera fondre vos ennemis de terreur !

*(Objectif complété)*

Wils Bormen : Ces trophées sont encore assez chauds. Parfaits pour la forge. Maintenant, si nous avons toutes les pièces requises, Wils peut se mettre au travail !

*(Fin)*
Lover Lost Part 3

**Lover Lost Part 3**is the 7th chapter of Shadowhunters 2.0. - Dive. It's the last third of the Parabatai Lost episode adaptation.

## Plot

Clary leaves Simon after they find his mother, rejoining her Shadowhunter friends to find help for Jace.

Jocelyn unexpectedly helps Jace gets away from Maia, but he refuses to trust her and goes off on his own to find his siblings at Magnus'.

Izzy is forced to bargain Jace for a refill of yin fen and Maia is forced to confront the reality of Gretel's death.

When Aldertree comes in to arrest Jace, he publicly thanks Isabelle for her help, creating discord within the group.

## Characters

In order of appearance

* Simon Lewis
* Clary Fray
* Magnus Bane
* Alec Lightwood
* Maia Roberts
* Jace Morgenstern
* Luke Garroway
* Jocelyn Fairchild
* Elaine Lewis
* Isabelle Lightwood
* Victor Aldertree
* Taito
King Vegeta

video File:Placeholder
## Summary

King Vegeta is a newer and generally smaller account in the DBT community, although popular with most members.

## Sypnosis

King Vegeta recently joined DBT in November of 2019 and is the ruler of Planet Vegeta. He is the father of Vegeta and has recently developed a rivalry with Mecha Frieza.
Dragon Ball Twitter Wiki

**Welcome to the Dragon Ball Twitter Wiki!**
DBT

## Important articles

Members of DBTWhat is DBT?Dralier

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Medamatcha

***Medamatcha***

## Summary

Medamatcha is a relatively obscure DBT account and DRalier's oldest enemy in DBT.

## Synopsis

Medamatcha is a relatively small DBT account. Before his time in DBT, he was a member of many old G+ debating communities, mainly including Stop Naruto Wank. In that time he was enemies with DRalier, who he clashed with for 4 years before meeting DBT during an argument the notorious Naruto fanboy was having with Perfect Cell. Medamatcha has an extremely strong feat in exposing DRalier for being a suicide apologist. He is well known for his bizarre Bubsy obsession and being really into generally obscure topics and other random things.
Goku

***Goku***

## Summary

Goku is an avid Smash player, one of the first DBT accounts, and the biggest DBT account, too.

## Synopsis

Goku, the biggest DBT account ever, is one of the first DBT accounts ever created. He is notoriously inactive within DBT because he is training privately to save the earth. In the very first election Goku got second place, losing miraculously to Perfect Cell. Goku is considered the best Smash Brothers player in DBT, his Captain Falcon was once praised by NairoMK. Goku has once stated that one of his dogs can walk on two legs, but has yet to prove this statement. He is often mistaken the first DBT account but Krillin has confirmed that it was actually Yamcha.
Elder

## Elder Stats

Health Points: 350

Energy Points: 50

Attack Damage: 11

Attack Range: 5

Attack Speed: 1.25

Armor: 0

## Abilities

**Mana Meld [Passive]:** Gain 20% of inflicted weapon damage as energy over 5 seconds.

*Upgrades:*

[Cost: 500 SP]: [0/4]: Increases damage to energy conversion rate by 20%.

**Mana Wave [Cost: 1000 SP]:** Sends forward a wave of condensed mana inflicting 90 damage and briefly slowing affected enemies.

*Upgrades:*

[Cost: 500 SP] [0/1]: Adds additional ability charge.

[Cost: 600 SP]: [0/1]: Affected enemies are immobilized for 3.5 sec.

[Cost: 1200 SP]: [0/1]: Affected enemies are revealed and suffer additional 90 damage over 5 seconds. Effect does not stack.

**Mana Familiar [Cost: 1000 SP]:** Summons a familiar to aid Elder in battle. Familiar has 350 life and attacks enemies for 36 damage.

*Upgrades:*

[Cost: 500 SP]: [0/5]: Increase base damage of Mana Drakes by 10. (Mana phantasm Mana Drakes also benefit from this upgrade).

[Cost: 900 SP]: [0/2]: Increase familiar control limit by 1.

[Cost: 1200 SP]: [0/1]: On death familiar releases a mana vortex that pulls nearby enemies towards it (heroic units are slowed down instead).

**Mana Bomb [Cost: 1200 SP]:** Infuse target with mana. Target's death will trigger an explosion dealing 25 + 25% of its max life as damage to up to 6 nearby enemies in a radius of 4.

*Upgrades:*

[Cost: 500 SP]: [0/3]: Increase target amount by 2.

[Cost: 850 SP]: [0/1]: Increases detonation spread radius by 3.

[Cost: 1250 SP]: [0/4]: Increase charge amount by 1.

**Mana Shield [Cost: 1200 SP]:** Negates incoming damage at the cost of energy at a rate of 5 damage per 1 energy. Additionally protects Elder from hostile magic effects.

*Upgrades:*

[Cost: 750 SP]: [0/4]: Increases maximum amount of attacks per second that mana shield can absorb before breaking by 2.

[Cost: 500 SP]: [0/1]: Melee attackers are inflicted 20 (base) damage.

[Cost: 1000 SP]: [0/1]: Reduces incoming magic damage by 50%.

**Mana Phantasm** **[Cost: 2000 SP]:** Creates a mana simulacrum of target unit to fight by Elder's side. Reserves charges to sustain phantasm.

*Upgrades:*

[Cost: 1000 SP]: [0/1]: Grants Mana Phantasms 50% damage reduction.

[Cost: 1000 SP]: [0/1]: Grants Mana Phantasms 50% chance to negate incoming damage.

[Cost: 1250 SP]: [0/1]: Increase damage % of summoned units by amount equal to Elder's intelligence.

[Cost: 1500 SP]: [0/2]: Increases phantasm charge max limit by additional 125.
Krillin

***Krillin***

## Summary

Krillin was one of DBT's first accounts as well as one of it's biggest.

## Synopsis

Krillin is one of DBT's most popular accounts as well as one of it's very first. He is known widely around the community for being it's objectively greatest gamer, trouncing minorities left and right. Krillin's gamer powers indeed make him one of the strongest among DBT, not to be underestimated.
Dark Knight

## Overview

A basic melee enemy encountered primarily in Area 1. Deals physical damage.

Requirements: Must have the Redeemer's Mark effect

Upon taking fatal damage, become immobile and damage immune for 2(?) seconds, transforming into a Dark Redeemer at the end of the duration.

## Strategy

If you can, avoid their attacks if you have enough movement speed to do so, it is a lot easier for ranged heroes to take care of these units without getting hit than it is for melee heroes to do so.

## Notes

* The autoattack of the Dark Knights can be dodged by moving away before the blade impacts your hero.
* All Dark Knights in Area 1 are viable candidates to gain the Redeemer's Mark effect, with the only exception being any Dark Knights summoned after the initial 4 reinforcement Dark Knights in 1-2.
1-4

1-4 starts off right after the exit from 1-3. You go down a ramp and around the corner to approach a barrier and 2 braziers. On Beyond Mode, it's best that you kill everything before lighting both braziers.

Enemies: Dark Rogue, Dark Knight, Darkfire Cannon, Dark Captain, Dark Paladin, Invoker, Dark Assassin, Exile (only on Beyond Mode), Phantom Rogue

Dark Rogues will be right in front of the ramp. Kill them and right down the ramp is three Dark Knights and a Darkfire Cannon. Kill the Dark Knights first so they don't possibly trap you while attacking the cannon.

Right ahead is a Dark Paladin with two Dark Captains. The paladin is a major damage dealer, so kill them first. Afterwards is an Echo, which gives everyone +5 stat points to use. Directly ahead of the Echo is an Invoker surrounded by 3 Dark Knights.

You will then find 4 Dark Assassins. Right afterwards are 6 Dark Knights and 2 Darkfire Cannons. If you're with multiple people, your best bet is to have some of you attack one cannon, while everyone else attacks the other.

Then are 6 Phantom Rogues and 2 Invokers. Right behind them are the braziers. Light both of them and you can proceed to 1-5, where the first boss awaits you.

Beyond Mode

An Exile will be right behind the Dark Assassins. This champion is very difficult. As its description says, darkfire attacks do not hurt it. Not the best idea to have a Shadow who has possessed a Dark Paladin. It creates a large group of Spawns to swarm you, and also charges up to unleash four waves of fire that partially zig-zag as they travel. The Spawns are going to make you unable to run from the flamewave, so try not to let that happen. A single flamewave deals 100 damage, but also leaves a temporary fire trail which will damage you over time if you're not an Elysian Dragonhatch. Don't get directly in front of it when it's charging up flamewave, or else you will take 400 damage, enough to seriously hurt or even kill people. If you get close, the Exile will start running away, so if you can slow him down, that would be good to do, especially if someone is a melee hero.

There is still a chance that a Dark Redeemer will spawn here.

Do not light the braziers until you've killed everything, as once that happens, this time the barrier won't disappear, and 3 Exiles will spawn at the bottom of the area. The Spawns will be super annoying with possibly 3 big waves of them being spawned and completely restricting your movement. Try to keep good distance between the Exiles, but always watch for when they're casting flamewave. Once they're all dead, the barriers finally disappear and you're ready to fight the Praetor on Beyond Mode.
Chaos

*Demonkin seem to have natural affliction to the power described and known as "chaos". This power, when wielded by a capable host, has a massive potential for destruction. It has been speculated that perhaps because demonkin have natural affliction towards it - that they are so becoming of violence and destruction, and that they sided with the demon lords.*

Weapons listed as Chaos Damage will deal extra damage to those applied with Vulnerability debuff.
2-2

2-2 starts off from the exit of 2-1. This stage is very unique, as it has no enemies.

There is a single brazier which you light and unlock the way to 2-3. However, a moving magic platform appears over the water. This is a puzzle, where you must follow magic platforms and light braziers to make new ones appear. If you stand still or aren't fast enough to keep up with the platform, you will fall off, but not die, and instead will be teleported back near the main brazier. The first magic platform is pretty simple to follow, just don't stop moving, and you will light the first brazier and unlock the next platform. The next one is a little interesting. It curves around a bit, but still, not too difficult to follow. After lighting that next brazier, head back to the main one, and this is where it gets a little tricky. 2 sets of magic platforms are moving around, and move in different ways. You can try to switch between platforms when you get the chance, but it's very risky and could mess you up. If you get past this, there are 3 items which each give everyone 1 extra life, so only one person has to get them for everyone to get the bonus. This will definitely help anyone who is low on lives.

Beyond Mode

The only difference here on beyond mode is that since you can't get extra lives, the lives are replaced with rings of strength, dexterity, and intelligence.
Phantom Rogue

## Overview

Just like the Dark Assassin, except it can cloak, are a tiny bit less tanky, still just as deadly though.

## Other

### Encountered In:

1-3, 1-4, 3-3

*"Face the endless void!"*

## Abilities

Blade Dash: Dash forward dealing 125 damage in a short ranged line. Can only be used once every 7 seconds, uncloaks the Phantom Rogue while dashing.

Cloaked: Unable to be auto-acquired by heroes, and can only be hit by non-target AoE attacks and must be revealed to be targetted.

## Strategy

Just like Dark Assassins, run around in a circle, but this time, try to hit them while they are dashing, and ensure that you are not in the path of which they are dashing to.

## Notes

- These guys have a chance to drop a Phantom Cloak on Beyond Mode if they are killed, but they have a higher chance to drop a Cloak.
Omnistrike

Omnistrike is a deadly phase where The Solemn One teleports to the middle and gains 90% damage reduction through a passive effect active while Omnistrike is charging called Shroud.

*Possibly not accurate:* Depending on the damage shades inflict on player's units, Omnistrike gets charged by a small percentile. Either this, or it gets charged gradually depending on how many shades are alive.

### Shroud

*Incoming damage reduced by 90% while shades are active.*

### Solemn Shades

Shades can take up to 12 attack instances or 1000 (2000 with 200%, and 1500 on Beyond, coming that with 200% mode would equal 3000) damage before being dispelled.

### Omnistrike *cont.*

Omnistrike's statistics are:

Damage: 250 x Amount of Shades

Range: 99

Weapon Speed: 60

*Inflicts damage to all heroes equal to 250 x Amount of surviving shades.*

 2
 3
 4
 5
 6
 7
 8
 9
 10

etc.
Slayer

## Slayer Stats

Health Points: 400

Energy Points: 50

Attack Damage: 35

Attack Range: Melee

Attack Speed: 1.25

Armor: 0

## Slayer Abilities

**Suppressed Presence (Passive):** Standing still for 2 seconds will cloak Slayer. Attacking or using Vanishing Strike breaks the effect.

**Vanishing Strike (SP Cost: 1000):** After a short preparation, move in target direction, inflicting 100% of weapon damage to up to 3 enemies in effect area.

*Upgrades:*

[SP Cost: 500] [0/5]: Increase damage scaling by 40% and max affected unit count by 1.

[SP Cost: 800] [0/1]: Applies stealth after the effect.

[Mastery Upgrade] [SP Cost: 500] [0/1]: Killing enemy with this skill will instantly recover a charge.

**Binding Dark (SP Cost: 1000):** Immobilizes target enemy for 9 seconds.

*Upgrades:*

[SP Cost: 500] [0/4]: Binding dark ensnares additional nearby enemy.

[SP Cost: 1000] [0/1]: Enemies will take 100% increased damage for 1 Slayer's attack after being ensnared by binding dark.

[SP Cost: 500] [0/1]: Killing unit while it's under effect of binding dark causes binding dark to refresh it's duration and jump onto nearby unensnared enemy.

**Severing Strike (SP Cost: 1500):** A devastating attack inflicting 500 damage to target enemy.

*Upgrades:*

[SP Cost: 900] [0/1]: Non-boss enemies are stunned for 4 seconds.

[SP Cost: 450] [0/10]: Increase Severing Strike damage vs biological by 125.

**Zero Pulse (SP Cost: 1500): [INT Requirement: 10]:** Gain absolute stealth, ability to pass through units and 100% increased melee damage for the duration of the effect. Effect ends when Slayer deals damage.

*Upgrades:*

[SP Cost: 500] [0/4]: Unlocks Zero Link ability that enables Slayer to negate incoming damage and teleport to previously marked location when taking damage. Upgrading this past level 1 adds extra charge to Zero Link.

**Dispel (SP Cost: 2200): [INT Requirement: 15]:** Manifests a barrier that for 5 seconds dispels all hostile magic in target area. Summoned units caught in the effect suffer 800 damage per second.

*Upgrades:*

[SP Cost: 1000] [0/1]: Increase duration by 4 seconds.

[SP Cost: 1000 [0/1]: Increase effect area by 50%.
Bloodcutter

Bloodcutter is an extremely deadly attack that can devastate caster and melee heroes alike.

It's statistics are:

Damage: 250

Range: 50

Weapon Speed: 6

*Briefly charges weapon and releases a high damage energy wave.*

The Solemn One can shoot them in small bursts, as well as multiple at a time if decided. The Solemn One can summon shadow clones by his sides and shoot Bloodcutters at your hero.

Another use is when the Solemn One charges up, and launches a devastating flurry of waves at a targeted hero for a specific amount of time.

## Possible Counters

- Getting too close when the Solemn One is charging up and is about to launch an Bloodcutter Combo, is to stay a respectable distance away from the Solemn One, the farther away you are, the more time you have to dodge, and the more time it takes for the wave to reach you, which is extremely useful against his flurry move.
4-1

## Overview

Enemies: Darkfire Elementals, Chamber, Lost Souls, Greater Darkfire Elemental

This is 1-1 but now with a lot of different twists. The Dark Knights are replaced with Darkfire Elementals, Dark Rogues are replaced with Frost Elementals, the Invoker is replaced with a Greater Darkfire Elemental, the Darkfire Cannon is replaced with a Chamber, and the standard fire scattered around is now hellfire. Watch your step as hellfire does a lot more than normal fire, and take the elementals down with caution (Slayer would do well here ;).
Solemn Quest Wiki

**Welcome to the Solemn Quest Wiki!**Cruel dungeon crawler.
"*An ill omen foretells the return of a powerful entity that will usher devastation to the realm.*
*Moved by the threat, elders of your clan order you on a quest to find a way to stop the coming calamity.*"

- Solemn Quest Map Description

Featuring:

- Distinct heroes

- Fierce enemies

- Formidable bosses

#### HOW TO PLAY

Basic Instructions

* Pick a hero, advance through stages, try not to die
* Kill enemies to gain skillpoints, use skillpoints to learn/upgrade abilities
* You can self-revive using limited lives or wait until surviving players advance to next stage automatically reviving all dead heroes

How To Win

* Kill the final boss

Advanced Instructions

* Game does not scale to player amount. Playing solo you'll face same obstacles as when playing in party of 5
* Starting game without full party will grant players additional starting skillpoint bonus
* Killing strong enemies grants skillpoint bonus to the whole team
* Stay cautious, enemy special abilities are deadly when not given proper attention
* gl hf dd ka ds (use "-unstuck" if you get stuck)

Solemn Quest is a map on the Stacraft II Arcade available on the NA, EU, and KR servers, made by DuckyTheDuck.

## Important articles

- All Stages

- All Enemies

- All Heroes
4-4

Enemies: Frost Elemental, Cursed Knight, Chamber, Lost Soul, War Golem, Progenitor, Greater Darkfire Elemental, Anima

4-4 is 1-4 but with both the same twists as 4-1 and 4-2, along with it's own twists. Instead of Darkfire Elementals replacing the Dark Knights, they have Cursed Knights instead, which are kinda worse, especially with so many at once. You shall face another Progenitor this time, though with a bit more room to run. Then there comes 4 Progenitors, so be insanely careful with them. The Phantom Rogues here are replaced with Animas, so detection is still needed (but everyone should have detection by now).

Be aware that you must face 2 War Golems this time, and the braziers cannot be lit while they are alive. One alone is a terrifying foe, but 2 at once is certainly a nightmare (heh). You must play insanely carefully against them and hope they can be brought down. Be sure you use spells here to get past their 210 armor. If you manage to beat this near impossible challenge, you can head to 4-5 and meet an old friend.
Dark Captain

## Overview

*A veteran warrior possessing formidable endurance.*

*"Break before us!"*

## Abilities

Bash: Has a 33% chance to knock back enemy unit upon attacking it.

## Strategy

Avoid cliffs, if you stand nearby a cliff and the Dark Captain hits you, it has a 33% chance to knock you off the cliff and instantly kill you. It's pretty much a Dark Knight, but a lot more tanky and has a special passive.

## Notes

- Dark Captains cannot turn into Redeemers.

- They have lots of armor, so investing into some strength stat points early game should help with dealing with this enemy.
Basic Melee Pathing

## Overview

Pathing AI used by many of the melee enemies.

## Used By

* Dark Knight
* Dark Rogue
* Dark Captain
* Dark Assassin
* Dark Redeemer
* Phantom Rogue
* Dark Paladin
* Darkfire Elementals
* Cursed Knights
* Cursed Gigant
* Progenitors

## Details

### Shared Characteristics

All units that use this pathing type will attempt to zigzag left and right as they approach the player, making aiming abilities that do not track targets much harder to land. When attacked, the target and all nearby units with this pathing will stop zigzagging and will instead attack-move on the player.

If a unit with this pathing type has abilities, such as Progenitors, Cursed Knights, and Dark Paladins, they will attempt to use their abilities where applicable, and act as a normal melee enemy otherwise.

### Variants

#### Rogues

All variants of Rogues will zigzag around the player and use their abilities whenever they can, however, attacking them will in some cases not cause them to attack-move onto the player and will instead continue zigzagging

They will also attempt to attack with their autoattack much less and will instead prefer to keep their distance (although they don't attempt to run away when approached), zigzagging and using Blade Dash when it's up.

## Notes

* literally all speculation from game experience
Apocrypha Blade

Apocrypha Blade is a melee blade attack used by the Solemn One in the Stage 3-4 Boss Fight.

It's statistics are:

Damage: 50

Range: Melee

Weapon Speed: 2

Special Uses: The Solemn One can use this simple basic attack and turn it into deadly combos, dashing through you, dealing damage even if the dash grazes you.

Another use is when the Solemn One dashes at you, and launches a wave of devastating dash attacks at a targeted hero for a specific amount of time or until they die.

## Possible Counters

- One way to avoid getting hit by this attack is to stay a respectable distance from the Solemn One, he only uses this attack and his combo moves on the hero closest to him.

- Another way is to predict where the Solemn One will hit, the Solemn One usually does this attack in a hexagonal pattern.

### Avoiding Deadly Combos

- The amount of shadow clones that dash attack with him depend on the amount of damage you tank from him, it can vary from 2 to around a full circle around the targeted hero.. So standing still in this boss fight is not recommended if the Red Lightning didn't already tip you off.
All Enemies

- Dark Knight

- Phantom Rogue

- Dark Assassin

- Dark Rogue

- Dark Captain

- Invoker

- Dark Paladin

- Dark Redeemer

- Exile

- Hellspawn

- Pale Runner

- Spawn

- Pale Swarmer

- Vile Screecher

- Nest

- Pale Stalker

- Hydrolisk

- Weaver

- Pale Berserker

- Dark Obelisk

- Vile Dragonhatch

- Summoner

- Hydrolisk Guard

- Hydrolisk King

- Lost Soul

- Anima

- Cursed Knight

- Chamber

- Aspect

- Darkfire Elemental

- Greater Darkfire Elemental

- Frost Elemental

- Forsaken

- Forbidden Soul

- War Golem

- Progenitor

- Chaos Colony

- Justiciar
DRalier

## Synopsis

He is well-known throughout many communities for being toxic, slimy, and rather antagonistic. Some of his most infamous (stupid) deeds include starting war with Stop Naruto Wank for 4 years, causing havoc with DBT, and claiming Goku can't stomp Naruto in a fight.

Before his time going after DBT, DRalier was infamous on Google+ under the name Dcfan200. There he would actively antagonize and attack Dragon Ball fans and engage in war with Stop Naruto Wank. Here, he would try to protect scum who would encourage suicide. So aside from being prejudiced against those who like Dragon Ball (for whatever reason), he is also a suicide apologist.

As for his beginnings in DBT, DRalier would be triggered by King Kai roasting his favorite little ninja series. In doing so would spark the DRalier Saga, in which Perfect Cell would begin to rip him apart and Medamatcha would expose him for is suicide promotion.
4-3

Enemies: Chaos Colony, Justiciar

4-3 is insanely different from 1-3 and one of the hardest challenges in the game. In the center is the Chaos Colony from 3-2, but instead of sending waves of fire at you, it has these orbs scattered around the area that charge up for a second then fire a beam that deals 1k damage. With so many orbs all over the place firing at close to the same time, it is very hard to avoid, so only have 1 person attempt to light all 5 braziers to minimize life loss. Once the braziers are lit, you can kill the Chaos Colony and get rid of the orbs. Seems like you're done, but not so fast. After the Chaos Colony dies, 6 Justiciars rise from the ground. They are deadly enemies that look similar to the Progenitors with their 3k health and Eviscerate attack, but there is quite a difference. They each have a Nightmare Shell that gives them 4.5k shields and have an attack where they cause a wave of swords to fly out in front of them, dealing high damage and freezing you. Avoid this attack at all costs as if you get hit by multiple at once, you cannot escape. Try to split them apart with your team so that the sword waves are not as intense. Once they fall, it is time to move onto 4-4.
Aegis

### Description

Automatically negates fatal damage, granting hero 500 shields for 30 seconds.Each use consumes a charge. Item is destroyed after using up all charges.

### Drop Limit

1

* Starts with 10 charges.

* Does not prevent death by being pushed off a cliff.
* Effect's activation also cleanses all negative debuffs such as venom/chaos vulnerability stacks.
Le Peuple Oublié

***Le Peuple Oublié*** is a Seelie Club in New York.

## Description

The entrance to the nightclub doesn't look like much. It is a strong, heavy-duty door at the bottom of a small staircase that leads to the basement area of a very normal-looking brownstone house.

Next to the door is a bright green neon sign, that says *'Le Peuple Oublié*’, the name of the club.

There is no bouncer.

Past the door is a narrow corridor, which floor starts getting covered in vines as you walk in further, possibly causing people to trip.

The main room has battered silver couches, and the big fire pits lit regularly. There is nowhere for the smoke to escape, except the door. The smoke itself is a drug.

Vines grow over most unoccupied surfaces.

The walls are half covered with foliage. They move, as they aren't made of stone but seem to be made out of pieces of metal, fit together around a mechanism that makes them move, almost wave-like, and makes them take the shapes of faces of people's dead loved ones.

Across the main room from the entrance is a small door, leading to a VIP section.

## History

In 2016, Kenneth Nelson stayed in the VIP room for a few hours.

He received there Raphael Santiago and Simon Lewis, before he had them attacked by his people. They were saved by Jace.

## Trivia

* Le Peuple Oublié means The Forgotten People in French
* The drugged smoke has a lesser effect on vampires, since they rarely ever breathe
Stage 1-2

video File:Placeholder

## Map Overview

Stage 1-2 is the stage after Stage 1-1. The terrain is a bridge covered with fire. Easy to get pushed off of cliffs on beyond mode by Dark Captains or Weavers.

The terrain is covered in fire, Elysian Dragonhatch is invulnerable to it. But other heroes are not, do take care to avoid taking as minimal damage as possible from these fires, as they negate out of combat life regen.

## Enemies and Strategical Information

Enemies: Dark Knight, Invoker, Dark Captain, Dark Rogue.

Upon killing the dark captain, you can advance to the next stage.

Waves are sent from behind you, consisting of four dark knights that attempt to ambush you. As it progresses, its possible they come from the front as well. Only two dark knights attempt to attack you if you are playing solo. You can disable waves by going past the Dark Rogue near the end of the bridge right before the Dark Captain.

**Beyond Mode**

Enemies: Dark Knight, Invoker, Dark Captain, Dark Rogue, Weaver.

The terrain is still covered in fire.

Upon killing the dark captain, you can advance to the next stage.

Still possible to spawn a redeemer here.

Waves are sent from behind and in front of you, consisting of four or two dark knights, this time, they come with a weaver, a deadly early game unit that can push units off of cliffs and deal massive piercing damage with their mana spears.