Card

**Card** is a feature provided to players to enhance their character's ability (attributes increase, additional skill which comes with a card skill slot).

Each character can equip a card deck of 3 types: Offense, Defense and Talent.

* Offense cards enhance the offensive ability of the character such as Middle, 3pt Shots, Dunks and Layups...
* Defense cards enhance the defensive ability of the character such as Rebound, Block, Steal...
* Talent cards enhance the overall ability of the character, can be either offense or defense.

Each card consists of 1 main attribute and 2 random sub attributes. If a character equips a full deck, an extra bonus will be awarded, which can be an additional attribute bonus, all attribute bonus or an additional skill.

## Decks

The following is a list of card decks available in game.

***Tip**: To quickly navigate to the deck you are looking for, press Ctrl+F and type the deck name.*

* Rookie
* Major
* Pro

## List of sub attributes

* 3 Point Shot: def. resist
* 3 Point Shot: success
* 3 Point Shot No Mark: success
* Alley Oop Dunk: range
* Alley Oop Dunk: success
* Away Screen Move: speed
* Back Roll Turn Dribble: speed
* Backward Two Step: speed
* Behind the Back: range
* Double Clutch: success
* Drive: speed
* Fade Away: success
* Floater: success
* Hook Shot: success
* Jab Step: speed
* Long Dunk: activation
* Long Dunk Att.
* Long Dunk: success
* Long Layup Att.
* Long Layup: def. resist
* Long Layup: range
* Long Range: range
* Manual Layup: angle
* Middle Shot Att.
* Middle Shot: def. resist
* Middle Shot: success
* Post Shot Att.
* Post Shot: def. resist
* Post Shot: success
* Post Up: collision: angle
* Post Up: speed
* Post Up Drive: collision resist
* Post Up Quick Change: speed
* Putback Dunk: success
* Quick Change: speed
* Quick Jumper Act: speed
* Shoot Touch: success
* Shot Fake Drive: speed
* Short Dunk: activation
* Short Dunk: def. resist
* Short Dunk: success
* Short Layup Att.
* Short Layup: def. resist
* Sky Hook Shot: success
* Tip In Shot: success
* Turn Around Fade Away: success
* Turning Shot: success
* Two Step: speed
* V-Cut: speed
* Block Pass: success
* Box Out: speed
* Box Out Swarm: angle
* Chip Out: range
* Diving Catch: fail
* Diving Catch: range
* Diving Catch: success
* Entry Pass: intercept resist
* Entry Pass: speed
* Face Up: speed
* Face Up Collision: angle
* Intercept: range
* Intercept: success
* Kick Out Pass: intercept resist
* Kick Out Pass: speed
* Manual Block: range
* Move: speed
* Move Collision: angle
* Move Collision: resist
* Over Pass Intercept: success
* Pass Att.
* Power Rebound: range
* Rebound Att.
* Running Speed Att.
* Stamina Att.
* Stamina: max
* Stamina: recovery
* Steal Att.
* Steal Motion: speed
* Tussle Att.
- Alley-Oop Pass: range
- Jump Pass: range
- Kill Pass: speed
- Screen Collision: angle
- Screen Collision: range

## Fusion

An additional feature of the Card system, Fusion allows obtaining a card by fusing together five cards or Material Cards, the rarity of that card is determined by the average rarity percentage of the fusion materials.

*Tip*: It is best to fusion five materials of the same rarity to ensure the chance of obtaining the desired rarity.
## Prism++

An additional feature of the Card system, Prism++ allows a card to be upgraded one more time, even if it has been fully upgraded. By using Prism Card++ on the desired card, which can only be acquired through events, all attributes of it will be increased by one.