Level 0

**"Tutorial Level"**

**Survival Difficulty - Class 1**

**"Refuge"**

**> Safe**

**> Secure**

**> Minimal Entity Count**

## Description

**Level 0** is described as an infinite, non-euclidean liminal space resembling an old office complex, although it is also very different and unique from any practical structures. It mainly consists of randomly-segmented rooms with mono-yellow wallpaper, damp and molding carpet, a yellow drop-tile ceiling and fluorescent lights at maximum hum-buzz illuminating this labyrinth. Spacial anomalies are not common, but not rare either. These tend to be small areas of completely bizarre geometry that usually presents environmental hazard. A more common type of spacial anomaly are dark areas or small areas resembling other levels. Hallucinations are common on this level. Below is a written list of the most frequent of hallucinations:

* Bugs crawling under the wallpaper, ranging from a few dozen to a few thousand.
* The floor rippling beneath you.
* The light buzzing becoming insanely loud before cutting off quickly and ramping back up to standard volume.
* Chattering of insects.
* Distant conversations or whispering that cut off when you try to get close, or can never be located at all.
* Absurdly realistic hallucinations of exits, usually fire exits, stairwells or elevators that when looked at for too long, looked away from or attempted to be approached, will vanish.
* Acute déjà vu.
* Shadowy figures in your peripheral that vanish once glanced at.

Other important aspects of this level include black scrawling of arrows, imagery of the real world, entities, and words in varying languages although most commonly English. Following arrows and directions that these are in is an unwise idea. It is most definitely a trap set by a Bacteria.

## Entities

Minimal entities are present on this level. The only recorded entities are Bacteria, Skin-Stealers and lastly Smilers although exclusively in dark areas.

## Resources

Resources are almost entirely non-present on this level, with the only readily available resources being extremely sparse Almond Water, Energy Bars, Flashlights, or other mundane supplies.

## Entrances + Exits

### Entrances

* Noclipping in the real world can bring you here. For example, you could get here by touching a wall slightly darker than the nearby ones, opening a door that should lead nowhere or wasn't there prior, suddenly falling through the ground, touching a distorted object, being in physical contact with another noclipping individual, etc.

### Exits

* The first of the recorded ways out (and the most common) is by discovering or experiencing any of the common methods to getting in the backrooms from the real world. They are much more common here, making it easier to exit. This will take you to Level 1.
* Finding a wooden door and entering it brings you to the Manila Room. The further out you go, you may find this easier.
* Rarely, instead of entering Level 1, one may end up in Level -0 instead.
* By taking a direct entrance to one, you can end up in one of the many sublevels of **Level 0**.

Author(s): Kittysnail

Inspirations: Kane Pixels, The Backrooms GMod map by Egglord, Level 0 from both the fandom and Wikidot, various backrooms games.