Dragonblooded

Dragons who were not Dragonborn, called Dragonblooded or Iimysi, make up the bulk of Dragons in Ruin. They occupied all non-aristocratic roles within the Dragon Clans, but individuals and conclaves of Dragons could be found around the world. In the days before the Collective, where mixing was a bit rarer, Dragons separated themselves by animal; Gnolls, Minotaurs, Tabaxi, Skaven, and so on. This practice has fallen apart due to the spread and mixing, but also the sheer rarity of a fellow dragon in most places now.

## Mechanics

By sole virtue of being Iimysi, you are Large, Medium, or Small, your speed is 30 feet, you gain a +2 to one ability score and a +1 to another, and you have 15 points to spend on any combination of the following traits. You may not take the same trait multiple times, unless noted otherwise.

***Amphibious (2 Points).*** You may breathe properly in air and water, and you gain a swimming speed equal to your walking speed.

***Darkvision (1, 3, or 6 Points).*** Your eyes are adapted to the dark. For 1 point, you gain 60 feet of Lowlight vision, allowing you to see in dim light as though it were bright light. For 3, you get darkvision to 60 feet. For 6, you gain Superior Darkvision to 60 feet, which allows you to see as though it were always bright.

***Exotic Build (0 Points).*** Your body is built in a strange way which makes many practical tasks difficult. You gain 3 additional points to spend on features, and you choose one of the following; Arms, Head, Legs, Torso. This body part is so different that using items which interact with the body part is more or less impossible unless they are specifically tailored to you. You may take this upto 3 times, choosing different body parts each time.

***Flight (4 Points).*** You possess wings or other such appendages which grant you a flying speed equal to your walking speed.

***Infused Weapons (3 Points).*** Your body produces harmful substances within it. Choose one of the following damage types; Acid, Cold, Fire, Lightning, Poison. When you hit with specific unarmed attacks or natural weapons, you may apply additional damage equal to a number of d6's equal to your proficiency modifier. You may apply this damage weapon a number of times equal to your proficiency modifier. If you take this feature multiple times, you may choose the same or different damage type, with the uses of the same damage type being added together.

***Natural Armor (4 Points).*** You gain Physical Shield equal to 1/3rd your Maximum Hit Points. You regain this Shield at the end of a long rest.

***Natural Weapons (1 Point).*** You gain natural weapons which are Unarmed weapons with which you are proficient, even if you are not proficient in Unarmed weapons. They possess a d4 damage die. You may take this feature upto 5 times, each time after the first increasing the damage die by one step.

***Resistance (3 Points).*** You Shield for one type of damage from the following list equal to 1/3rd your Maximum Hit Points; Acid, Cold, Fire, Lightning. You regain this Shield at the end of a long rest.

***Swiftness (2 Points).*** Your speeds increase by 10 feet. You may take this twice if your Strength, Dexterity, or Constitution scores were improved by your racial bonuses.

***Talent (3 Points).*** You gain proficiency in a skill or tool of your choice. You may take this feature multiple times.

***Unnatural Weapons (5 Points).*** Your body produces harmful substances within it. Choose one of the following damage types; Acid, Cold, Fire, Lightning, Poison. You may emit, exhale, or otherwise create a blast of the substance as an attack a number of times equal to your proficiency modifier. You choose whether it is emitted as a 15 ft. cone, 15 ft. cube, 30 by 5 ft. line, or 10 ft. radial burst around you when you create this weapon. This weapon causes d10's of damage equal to your proficiency modifier, and creatures are in titled to a dexterity or constitution saving throw (As appropriate) to halve the damage. If you take this feature multiple times, you may choose the same or different damage type, with the uses of the same damage type being added together.