recursal/Fanatic-Fandom huggingface dataset:
WorldMap

Parada, not exactly a paradise.

A full map of Parada is coming soon. Below are a list of all known/mentioned cities and towns in the known world. More towns will be added in the future.

Towns marked with an asterisk have been destroyed or otherwise wiped out.

## Kingdom of Parada

Parada, not exactly a paradise, or something. Here's a list of cities in Parada:

### Main Kingdom

#### The Ruby Hills

* Arelate
* Albanum
* Blackwood
* Erion's Roost
* Vorgium

#### The Ivory Coast

* SeaSide
* Fortuna's Bluff
* Ghenka Falls
* Deleanor\*

#### The Highlands

* Phoenix\*
* SomeWhere\*
* Bronzehearth\*
* Falsewater\*
* Miracle\*
* New Phoenix
* Cercyon's Arena
* Blytheton
* To be updated

#### Western Parada

* Eastgate
* Bogwatch
* Lycaon's Rot
* Losanghosville

#### Central Parada (Old Parada)

* Regalon
* Ravellion
* Skeleton Town\*
* Port Andromeda

#### Ruins of the Goblin Kingdom

* Athomire\*
* Volcross\*
* Daglospire

#### Ruins of Yldeinstel

* First Town
* Dalenverenth
* Ebongate
* Nordeville\*
* Lysegroth\*

### Lilan Peninsula (Contested)

* Draviun
* Delveron
* Ree' Serine
* Lilanos
* Olleria

### The Dwarven Cities (Contested)

* Grüheir
* Vagrum
* Boram
* Potentially more, unknown to Parada

## Sturheim

The Duchy of Sturheim is next door to Parada, and full of french stereotypes.

* Dijon's Fiefdom
* Draguinne
* A ton more too, but this region is currently underdeveloped

## Kjolvarfell

Kjolvarfell, an archipelago of nearly lawless vikings.

* Hvinir
* Grenivik
* Eyrafell
* Agoir
* Gaular
* Kjarra

## Hyperborea

Hyperborea is a frozen wasteland, but there's actually a bit of life there.

* The Hearth

## Tornada

Tornada is a perfectly square one mile long island of dirt. It is constantly plagued by tornadoes. Like, they never stop, ever.

* No cities. Just dirt.

## Ostrax

Ostrax is a scary swamp island west of Parada. So far, it has served only as foreshadowing. It's the orc homeland, or something.

* Any cities, towns, or villages are unknown to Parada

## Beyond the Waste

The Waste is a big boring desert east of the kingdom of Parada.

* Oasis

## Stagein

Stagein\* is an island south of Parada with a dead civilization. Cool ruins though.

* Nothing, yet

## Nylenhil

Nylenhil, also known as Whore Island, is a frightening archipelago full of skinchangers.

* No one's ever gone there

## Soryan

Soryan is a kingdom across the Doughnut Sea. They used to have a bunch of dragons, but now all they have is dargons.

* Kaap Jeraza
* Kansa
* To be updated

## The Desert of Ja

Desert of Ja\* is home to the Ejyptian culture, but unfortunately that's all I know right now.

## The Shadow Land

There weren't enough evil things in Parada, so this region has all of those evil things, and more.

* Qennigax

## The Necropolis

The Necropolis is a city of the dead underneath the entire world. It's super huge, and time doesn't exist inside.

* Elysium
* Serenity
* Withermire
* Blightgate
* Necromoore
Low / High / Expert Alchemist Title

*\*This title is obtained and updated in accordance to the amount*

*of times you fuse items or equipments.*

## ***Title Details:***

Low Alchemist C  - Absorb Hunt HP +0.2%

Low Alchemist B - Absorb Hunt HP +0.4%

Low Alchemist A - Absorb Hunt HP +0.6%

Low Alchemist S  - Absorb Hunt HP +0.8%

High Alchemist C - Absorb Hunt HP +1.0%

High Alchemist D - Absorb Hunt HP +1.2%

High Alchemist A - Absorb Hunt HP +1.6%

High Alchemist S - Absorb Hunt HP +2.0%

Expert Alchemist C - Absorb Hunt HP +2.6%

Expert Alchemist B - Absorb Hunt HP +3.2%

Expert Alchemist A - Absorb Hunt HP +4.0%

Expert Alchemist S - Absorb Hunt HP +5.0%
Mana Recovery

*\* Mp natural recovery rate increase for a set time.*

More than any other class, mana is the absolute lifeblood of the Magician and even more especially for a Wizard who are almost entirely dependent on Skills for combat given their rather pathetic Staff attack. If you don't want to go through mana potions like popcorn, Mana Recovery is utterly vital for helping to keep your skills supplied and should be maxed out when possible.
Leather Mastery

*\* Defense power increases when wearing Leather Armor.*

One of the must-have skills. At the normal Max level it allows for an increase of 10% in defense and if you add the normal Max level of "Leather Mastery2" when you awaken with it's +15% then you get +25% to your defense, at the Max level with "All skill levels+ 1" enchantment it allows for an increase of 20% in defense and if you add the enchanted Max level of "Leather Mastery2" when you awaken with it's +30% then you get +50% to your defense. Remember: the longer you survive, the more enemies you kill and for that you need defense

Skill Level
    1
    2
    3
    4
    5
Sir Ourris Gylbar

### Quote

“Leave this place, cretin. Go back to your home and live another day. I am a knight of Parada, and you are a monster with a stick.”

Sir Ourris is a paladin serving under King Herald who was active in the third century.

## Appearance

Sir Ourris is a human of average height with a strong build. Upon becoming a paladin, he wears a set of steel armor with a ruby sigil and a matching red plume. His dark iron boots are enchanted to always keep him on his feet.

## Background

Before becoming a paladin, Sir Ourris was a squire known only as "the Kindly," a title which he resents. He was tasked with guarding the village of Albanum and was expected to die for the village if the need arose. When a Goliath known as the Basilisk of Albanum attacked the village, Sir Ourris prepared to fight the monster. He picked up a random sword in the storehouse, and it was transformed into a holy sword, which he then used to slay the beast.

Upon hearing of his victory, King Herald declared Ourris a paladin and raised him to the Realm's Guard, an elite class of paladins who protect Parada. Sir Ourris then wandered the kingdom to help people, becoming a somewhat celebrity. Eventually, Sir Ourris decided to gain even more glory by venturing into the ruins of Athomire, and slaying the goblin king.

## Assault on the Goblin Kingdom

See: "Sir Ourris and the Bridge"

Shortly into his quest to slay the goblin king, Sir Ourris comes across a bridge guarded by a lone, unprepared goblin. Ourris explains that he is traveling on orders from King Herald to kill the king, and demands the goblin stand aside, preferring to spare the goblin if given the choice. The goblin refuses to yield- he declares that his name is Goodwin, and that he will protect his king. The goblin brandishes a stick like a sword and stands guard at the end of the bridge.

As Sir Ourris charges the bridge to duel Goodwin, the goblin strikes the planks in front of him and the bridge unexpectedly snaps. Sir Ourris is trapped in the river, as his enchanted boots weigh him down. Goodwin tries to save him but cannot get help in time. As Sir Ourris drowns, he thinks about what he has lost and forgives the goblin.

## Personality

Sir Ourris is undeniably brave, as he was ready to die to save Albanum. While outwardly he seems to be worthy of the honors he has gathered, the paladin is occasionally brash and slightly arrogant. Nevertheless, he always tries to do the right thing. When he is killed, he finds the strength to forgive his accidental murderer.

## Relationships With Others

* Goodwin- Sir Ourris is only ever seen interacting with Goodwin. He initially dismisses the goblin as an insignificant monster. He wishes to spare Goodwin, but has no qualms about killing him when he stands in the way. Once Sir Ourris knows he is doomed to die in the river, he forgives Goodwin and wishes for him to become a knight.
Miscellaneous

***\* Miscellaneous are items of various types, which are dropped from monsters or acquired from Fusions and found in treasure chests in Dungeons and can be used as buff from Alice.***

*\* For information about the monsters, please visit on menu: More!!! / Monsters...*

 *\* The higher the level of the monster, the greater is the chance to drop a Uncommon , Rare, Unique or Legendary miscelaneous.*

*\* The Uncommon, Rare, Unique and Legendary miscelaneous are more easily found in Dungeons that contain the types of monsters that drop them.*

## ***Alice Buffs:***

*After Alice accompanies the protagonist, you can receive buffs by consuming miscellaneous items.*

*You can receive buff for several minutes, and can schedule up to three in advance!*

*The items used to receive buff will be consumed and disappear.*

**Alice Buff Example:**

## ***\* Legendary Miscelaneous:***

*"Horn with traces of destruction energy."*
(20 Min.)
Cyclone Phantom

*\* Release dark energy by rotating scythe, create a tornado to pull in enemies, and detonate.*

The suction area of the tornado is quite decent, you'll usually be able to pull most of the enemies within a full screen's range into it. And for any enemies that survive it they should be nicely lined up for a follow-up shot from the powerful Soul Slash or Panic Death.
Summon Golem

*\* Summon Izen the anciente golem for a set  time.*

The critical skill for a Summoner, this summons a large rock golem to fight and unlocks use of all of the Summoner's other skills. Its cooldown is the exact same length of time as its duration so if the Golem isn't killed before it fades out you can keep it out indefinitely. However, if the Golem is killed early the Summoner becomes very vulnerable as his main skills become unuseable.

The Golem has fairly decent attack strength and targets the closest enemy to him to fight.
Magnetic Spear

*\* Summon lightening that pulls enemies in and release in an instant.*

Effectively a gravity ball, the Wizard charges up an energy ball in his hand for a brief instant and then fires it forward a medium distance where it will stay in place, drawing nearby enemies to it and hitting them all the while (note this skill does not Overhit). It is Fire and Forget which makes it quite useful for setting up a group of enemies for a follow-up attack, Mana Sword being a particularly good choice.
Hurricane Swing

*\* Strike the enemy while spinning and powefully swing the enemy up into the air.*

A direct upgrade to Swing, the Warrior does two quick damaging spin attacks followed by the upward swing to knock away enemies. With far greater damage than Swing, Hurricane Swing is more bang for your buck in terms of skill point and skill slot use.
Death / Trained TA/ Resurrection God Title

*\*This title is obtained and updated in accordance with the amount*

*of times you die and resurrects.*

Title Details:

Death Novice  - Enemy Attack Power - 0.5%

Death Veteran - Enemy Attack Power - 1.5%

Trained TA C - Enemy Attack Power - 2.5%

Trained TA B - Enemy Attack Power - 3.0%

Trained TA A - Enemy Attack Power - 4.0%

Ressurrection God - Enemy Attack Power - 5.0%
Cleaner / Hired Cleaner / Clean Master Title

*\* This title is obtained and updated in accordance with the amount*

*of times you complete Villages .*

## ***Title Details:***

Cleaner C - Magic Attack +1%

Cleaner B - Magic Attack +2%

Cleaner A - Magic Attack +3%

Cleaner S  - Magic Attack +4%

Hired Cleaner C - Magic Attack +5%

Hired Cleaner B - Magic Attack +6%

Hired Cleaner A - Magic Attack +8%

Hired Cleaner S - Magic Attack +10%

Clean Master C - Magic Attack +13

Clean Master B -  Magic Attack +16%

Clean Master A -  Magic Attack +20%

Clean Master S -  Magic Attack +25%
Death Dungeon Wikia

## Welcome to the Death Dungeon Wiki!

Death Dungeon is a universe established in a mid-fantasy setting, where magic, madness, and possibility pervade the landscape and its denizens. In the world of Parada, everyone is the hero of their own story, and every story is worth telling. As the history of Parada progresses, every hero's story intertwines to move several broader plotlines.

## Some Pages

Here is a list of pages to start off, that each link to a broader list of topics.

### Published Works

A list of all the stories, books, comics, video games, etc. that take place in the Death Dungeon universe.

### Characters

A list and brief description of every character who has appeared in Death Dungeon, no matter how minor.

### WorldMap

A picture of the world map, as well as descriptions and links to all the kingdoms, cities, and towns of the known world.

### TimeLine

Links to every campaign, and lists other events crucial to the formation of the world.

### Races

Lists all races (species) that are playable and/or sentient.

### Classes

Lists all classes that have been used or that can be used.

### Items

An umbrella page for all items in Death Dungeon.

### Magic

An umbrella page for all types of magic in Death Dungeon.
Overhit

\* *Overhit skills are attack skills that can hit for more than the shown damage percentage in a single casting to one or more targets. The vast majority of skills don't do this; even most multi-hit skills do only a fraction of their total damage per hit and an enemy has to be hit by the entire skill combo to take the full shown damage (for example, a 6-hit skill shown to do 300% Spell Attack damage would normally do 50% Spell Attack damage on each hit).*

Known Overhit skills:

* Soul Slash (Magician-Heretic)
* Panic Death (Magician-Heretic)
* Sword Sprout (Magician-Summoner)
* Dragon Bomb (Slasher-Warrior)
Иконки (вспомогательная таблица)

**Таблица упрощает вставку пиктограмм в тексты. Необходимо просто скопировать код.**

* А
* Б
* В
* Г
* Д
* Е,Ё
* Ж
* З
* И,Й
* К
* Л
* М
* Н
* О
* П
* Р
* С
* Т
* У
* Ф
* Х
* Ц
* Ч
* Ш
* Щ
* Э
* Ю
* Я
* Не рассортированное пока

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[[Файл:Dragon_squama_r_it_pic.png|Алая чешуя]]
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[[Файл:Essence_r_it_pic.png|Алая эссенция]]
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[[Файл:Geode_r_it_pic.png|Алое лакомство]]
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[[Файл:Coin6_it_pic.png|Алмазная монетка счастья]]
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[[Файл:Dragon_eggs_r_it_pic.png|Алый элемент]]
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[[Файл:Like_it_pic.png|Аплодисменты]]
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[[Файл:Yellow_tulip_petals_it_pic.png|Желтые лепестки]]
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[[Файл:Pole_it_pic.png|Жерди]]
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[[Файл:Living_water_it_pic.png|Живая вода]]
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[[Файл:Instrument_it_pic.png|Измерительные инструменты]]
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[[Файл:Toffee_it_pic.png|Ириска]]
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[[Файл:Alcohol_it_pic.png|Огненная вода]]
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[[Файл:Autumn_leaf_it_pic.png|Опавший листок]]
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[[Файл:Star_it_pic.png‎|Опыт]]
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[[Файл:Scroll_autumn_it_pic.png|Осенние чары]]
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[[Файл:School_grade3_it_pic.png|Оценка]]
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[[Файл:Resource_hairy_fabric-113_it_pic.png|Теплый шарф]]
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[[Файл:Pumpkin_it_it_pic.png|Тыква]]
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[[Файл:Icon_kite_it_pic.png|Хвост]]
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[[Файл:School_grade4_it_pic.png|Хорошая оценка]]
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[[Файл:Tulip_flower_it_pic.png|Цветик-трехцветик]]
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[[Файл:Icon_grapes60_512_it_pic.png|Цветной виноград]]
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[[Файл:Lupin_flower_it_pic.png|Цветы люпина]]
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[[Файл:Tea_mushroom_it_pic.png|Чайный гриб]]
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[[Файл:Worm_it_pic.png|Червяк]]
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[[Файл:Ink_it_pic.png|Чернила]]
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[[Файл:Token_it_pic.png|Четвертак]]
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[[Файл:Striped_egg_it_pic.png|Экзотическое яйцо]]
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[[Файл:Lightinig_it_pic.png|Энергия]]
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Dark Ritual

*\* Draw a pentagram with the dark ritual to shackle the sacrificial offering and burn it.*

This attack hits an absolutely massive area, going even outside the range of the screen. Although it locks the Hellbringer into an attack animation he will be invulnerable and the affected enemies will be stunned during the attack.
Magician

*If you class change through a Class Change Quest,*

*you can use stronger Class Change skills.*

*You can use class change skills only when you using a weapon that fits the job.*

*After the Class Change, you can use ultimate skills after Awakening trough Alwakening Quests.*

*Usable Weapons: Staffs, Wands and Scythes*

## *Initial Skills:*

Mana Bolt
Chilling Tusk
Lightening Shock
Slow
Mana Grenade

Armor Adaptor      (Passive)
**Manapool (Passive)**

## *Class Skills:*

* *Wizard Skills*
* *Summoner Skills*
* *Heretic Skills*

## *Awakening Skills:*

* *Sage Skills (Wizard)*
* *Overlord Skills (Summoner)*
* *Hell Bringer Skills (Heretic)*
Force Boom

*\* Jump and Smash ahead to drop thunderbolts.*

Your second and last attack skill from the class change skill tree. Unfortunately it doesn't have a time duration upgrade with each skill point that you add but it still lasts a bit, enough to make a difference in some cases like when you are mobbed. Although "Force Shock" is a much better option to add your skill points into, this one still has its use and stays for a second or two to hit the enemies and is an extra nuke in your armory.
Quick Snap

*\* Charge and snap the weapon upwards to launch enemies into the air.*

If you want to build a good character skill tree then you should basically only add 1 skill point on this skill and max-out "Weakness". This skill only serves to interrupt monsters, especially bosses, in mid skill-activation. It's only good trait is the knock-back ability.
Assassin

*\* The King of assassination Rogues's awakened profession that uses the best poisons and hiding skills.*

The assassination skills are useful for dealing little damage quickly (well depending on the way you play.) Always remember to increase DEX to increase EVA rate luck can increase critical so remember this when playing an assassin.
Soldier / Knight / Hero Title

*This title is obtained and updated in accordance with the Hero Level.*

## ***Title Details:***

Traveler - Maximum MP +1%

Low Soldier - Maximum MP +2%

Mid Soldier - Maximum MP +3%

High Soldier - Maximum MP +5%

Special Soldier - Maximum MP +7%

Head Soldier - Maximum MP +10%

Knight - Maximum MP +13%

High Knight - Maximum MP +16%

Royal Knight - Maximum MP +20

Soldier Knight -  Maximum MP +24%

Hero -  Maximum MP +30%
Dantern

### Quote

"Some say...in a millennia...there lives a dream. A beautiful thing, intertwined with love, and hatred. Peace, and war. It is a balance, and the duality of it all... It is beautiful thing. I have made my decision."

Dantern is a small lantern golem adventurer who becomes the David Figure. He appears as an initially minor character in Glando and Socrates Versus The Goblin King where he is a weak but pious servant to the Christ Figure Socrates, his creator.

## Appearance

Dantern is a remarkably small golem, standing about six inches tall. He is a roughly humanoid figure, but made out of glass. A small wax candle burns permanently inside him, illuminating a small radius around him. Dantern cannot control the brightness of his flame, but it gets dimmer the more he is injured.

## Background

Dantern does not have much of a background. He was created during the Goblin King adventure. Unlike other golems, Dantern was created from nothingness, making him a unique miracle.

## Servant to Socrates

See: Glando and Socrates Versus The Goblin King

When Glando and Socrates find themselves in the goblin king's dungeon, Socrates creates Dantern using the remains of a smashed lantern. The golem recognizes Socrates as a Christ Figure, and decides to serve him in battle. Dantern is not a useful fighter, and is used mainly as a projectile by Socrates. Every time the golem is smashed against a wall, he is resurrected, although he becomes increasingly dimmer and more broken. In the final battle against Duck, Dantern initially tries to save Glando's life. However, as Socrates tries to kill the defenseless Glando, Dantern intervenes. He gives a brief speech, then immolates the three adventurers, including himself, with Vorgian fire.

## Personality

Dantern is a pious and dutiful spirit who strives to understand his new world and make it a better place. He is a loyal being, but above all is dedicated to doing good, so he turns against those who are evil. Dantern prefers to resolve his conflicts peacefully, whenever possible.

## Relationships With Others

* Socrates of Delveron- Dantern is initially very loyal to Socrates, attempting to follow his commands without second thought. However as Dantern comes to understand his world, he realizes that Socrates is evil, and is forced to destroy his master.
* Glando d'Arby- Dantern is kind to Glando, and often cooperates with him to his master's chagrin. Dantern sees the good in Glando but also realizes that the thief is a complex, morally grey figure too.
Silver Knight

*\* The Silver Knight is a saint knight with the strongest vitality due to its healing skills and high defense power from its shield, and uses a thunderbolt called Divine Punishment.*

*Main Weapon:  One Hand Sword & Shield*

## *Skills:*

Shield Charge
Sacred Soul
Sacred Gleam
Peek-a-boo (Buff)
Weapon Mastery (Passive)

Shield Mastery (Passive)
Fighter

*If you class change through a Class Change Quest,*

*you can use stronger Class Change skills.*

*You can use class change skills only when you using a weapon that fits the job.*

*After the Class Change, you can use ultimate skills after Awakening trough Alwakening Quests.*

*Usable Weapons: Dual Short Swords, Gauntlets and Knuckles.*

Compared to the other classes the Fighter and its variants have the weakest, yet fastest, attack combos and weapons that are also among the shortest-range weapons. His skill damage percentages are still on par with other classes; given the weaker weapon damage per hit a Fighter of any type or awakened type shouldn't rely on Skills for raw damage output since his attack combo will do damage faster; skills with specific tactical benefits such as knockback or general attack/defense buffs are more ideal.

## *Initial Skills:*

Power Strike
Body Trackle
Back Step
Flooter
Quick Snap
Suplex

Haste (Buff)
Weakness (Passive)

## *Class Skills:*

* *Rogue Skills*
* *Grappler Skills*
* *Shooter Skills*

## *Awakening Skills:*

* *Assassin Skills (Rogue)*
* *Quaker Skills (Grappler)*
* *Shooting Star Skills (Shooter)*
Low / High / Expert Horseman Title

*This title is obtained and updated in accordance with the amount*

*of times you enchant equipaments.*

## ***Title Details:***

Low Horseman C  - Absorb Hunt MP +0.2%

Low Horseman B - Absorb Hunt MP +0.4%

Low Horseman A - Absorb Hunt MP +0.6%

Low Horseman S  - Absorb Hunt MP +0.8%

High Horseman C - Absorb Hunt MP +1.0%

High Horseman D - Absorb Hunt MP +1.2%

High Horseman A - Absorb Hunt MP +1.6%

High Horseman S - Absorb Hunt MP +2.0%

Expert Horseman C - Absorb Hunt MP +2.6%

Expert Horseman B - Absorb Hunt MP +3.2%

Expert Horseman A - Absorb Hunt MP +4.0%

Expert Horseman S - Absorb Hunt MP +5.0%
Mana Sword

*\* Sway fast twice to create a mana sward and stab the enemy.*

A short-range forward blast, the Wizard summons ghostly swords to inflict heavy damage in a very small area. This is intended to be used in tandem with Magnetic Spear when a group of enemies have been drawn into one concentrated spot, allowing Mana Sword to be truly effective.
Force Shock

*\* Launch energies bombs all around and inflict damage in multiple stages.*

The best out of all 3 attacking skills of the Shooter class. It launches a projectile which lasts long enough to hit and do enough damage earning the skill points spent on it. This will be your main skill when playing before awakening. Also worth mentioning is that if you enchant any legendary item with "All skill levels+ 1" (usable up to +5 levels, also you can put "Enchantx2" on it to help) it can last for 6.2 sec.
Gushed Mana

*\* Partially transfer the stamina of all enemies nearby to mana and absorb.*

A very powerful fuelling skill, the Wizard does light damage to enemies surrounding him from quite a respectable range and absorbs a portion of Mana from each of them. In a crowded area this can practically fill up the Wizard's mana pool in one shot, eliminating the need to use mana potions while doing standard combat. It won't, however, be efficient against solo bosses.
Slash Spin

*\*Slay the enemy into the air while advancing and strike down aftewards.*

*\*Prerequisite Skill: Slash lvl 3.*

A fairly handy 3-hit skill with decent AoE, damage and good disruption. Note, like nearly all skills the shown damage amounts below are for the entire combo, not each of the three hits, so when planning to spend points in it remember to compare its speed to your standard attacks.
Slasher

*If you class change through a Class Change Quest,*

*you can use stronger class change skills.*

*You can use class change skills only when you using a weapon that fits the job.*

*After the Class Change, you can use ultimate skills after Awakening trough Alwakening Quests.*

*Usable Weapons: Great Swords, Dual Axes and Maces.*

With some of the strongest and largest-range weapons in the game and the second-strongest Armor class (Light Armor) the Slasher can both dish out and take some quite respectable punishment to large numbers of enemies.

## *Initial Skills:*

Slash
Swing Up
Energy        Pulse
Power Bomb
Slash Spin

Power Up       (Buff)
Strengten Weapon (Passive)

## *Class Skills:*

* *Warrior Skills*
* *Berserker Skills*
* *Crasher Skills*

## *Awakening Skills:*

* *Demolition Skills (Warrior)*
* *Blood Emperror Skills (Berserker)*
* *Apocalypse Skills (Crasher)'*
Classes

***The game offers you Four professions options to choose, you can class change to three types of classes through Class Change Quests.***

***After the class change, you can use stronger skills after awakening through Awakening Quests.***

***Each profession and class have distincts incredible skills!***

***They are:***

*Slasher*

*"Conquer Everthing whit power!*

*Professional of Weapon Batle!"*

*Fighter*

*"Fast as the Wind!*

*A Professional of close combat!"*

***Templar***

*"Synergy of skill an magic!*

*The spetacular magic warrior!"*

*[[Magic*

an]]

*"Mentally trained to the extreme!*

*Extravagant and effective attacks!"*
Gushed Blood

*\* Summon the sphere of darkness to absorb the stamina of all enemies in sight.*

This can be a very effective healing ability. Although the damage and healing received from one individual enemy isn't much, the area of effect is so massive that in a crowded area it can give a massive health boost. This does, however, make it nearly useless in a solo boss fight so you will still have to rely on your potions in this situation.
Dragon Bomb

*\* Strike the ground after a jump to detonate consecutively ahead of the player!*

Prerequisite Skill: Power Bomb Lvl 3

This unlocks when Power Bomb is at level 3, and it is a definite upgrade. The Warrior leaps up then slams down like Power Bomb but then a series of explosions erupt from the ground in a forward moving line one at a time, starting at 2 explosions plus the one from the landing, and gaining more as it is leveled up. Each explosion (including the landing) does one-third of the total listed damage amount of the skill (i.e. if it says it does 300% Patk, each explosion does 100%).

This is the most powerful direct-attack skill of the Warrior for one key reason: unlike almost every other attack skill of every class outside of the Magician set it is Fire and Forget! Once the Warrior lands and the explosions start he is free to move, and more importantly, fight. The line of explosions also doesn't cut short once they hit a wall, they keep blasting against the wall and each one does give a bit of knockback in the direction of the explosion line. If you can pin an enemy against a wall with the explosions so that they all hit, while simultaneously attacking with normal attacks or skills without any major knockback or knock-up, this is a massive burst of damage that few equal-level enemies short of a boss can survive. This is also on top of the fact that once you get a third explosion and beyond the skill becomes an Overhit skill.
Life Desirer / One hand Potion / Junkie Title

*\*This title is obtained and updated in accordance with the amount*

*of times you drink HP Potions, elixirs, or any other item that can regenerate your health.*

## ***Title Details:***

Life Desirer C  - HP Natural Recovery rate +2%

Life Desirer B - HP Natural Recovery rate +4%

Life Desirer A - HP Natural Recovery rate +3%

Life Desirer S  - HP Natural Recovery rate +6%

One Hand Potion C - HP Natural Recovery rate +8%

One Hand Potion D - HP Natural Recovery rate +10%

One Hand Potion A - HP Natural Recovery rate +12%

One Hand Potion S - HP Natural Recovery rate +16%

Junkie C - HP Natural Recovery rate +26%

Junkie B - HP Natural Recovery rate +32%

Junkie A - HP Natural Recovery rate +40%

Junkie S - HP Natural Recovery rate +50%
Heretic

*\* The Heretic is a battle mage that destroys nearby enemies through a powerful combination os spell power and close combat skills.*

Main Weapon: Scythe

With two attack skills that can 5-fold Overhit in the right situations, the best general attack combo of the Magician classes, a powerful defensive buff that fully makes up for the weakness of a Magician's Fabric Armor and the strongest of the Magician weapons which is also quite respectable compared to weapons of other classes (third highest of all weapons after the Slasher Greatswords and two handed maces), the Heretic is a force to be reckoned with. Awakens to a Hell Bringer.

## *Skills:*

Soul Slash
Death's Descent
Panic Death
Soul Shield
Weapon Mastery (Passive)
Fabric Mastery (Passive)
Lightening Shock

*\* Strike the lightening whip repeatedly to push away enemies.*

A useful, quick AoE attack for close combat. If you intend to become the Wizard for your second class, where the Staff they are restricted to is rather pathetic at melee combat, Lightening Shock will become one of your most important close-combat skills. Since you will be using it almost constantly carefully manage how high you upgrade it to in order to control the mana costs; even at level 1 it will do decent damage compared to your standard attack.
The Chronicles of Chroisen 2 Wikia

**Welcome to the Chronicles of Chroisen 2 Wiki!**

 ***A   Chroisen 2 game guide that everyone can Edit!.***

 ( If you is acessing the wiki from a Smartphone, change to Desktop Version Configuration for better experience.)

This wiki is dedicated to provide all the info, tips, and tricks to give you the best gaming experience.

       This wiki is run by a community dedicated to helping Players and Fans,

      like you, to find the best Tips and learn tactics to get the most out of your Chroisen 2 experience.

Why Chroisen 2 is the Best Mobile Classic Styled RPG?
*\*(The CHROISEN Series are No.1 Single Mobile RPG Series in Korea since 2009)*

 WHY DO MANY RPG MANIA LOVE CHROISEN SERIES:

1. ADVANCED RETRO RPG!

- Great scale with Class change and Awakening, Strengthen, Enchanting and Fusion,

Network Dungeon, Dungeon Load, with Tex System, Prefix, Title, P2P Market, Rebirth Mode, Village, etc.

2. MULTIPLE CLASSES FOR UNLIMITED ACTION!

Bring up your unique character from 28 classes: Slasher, Templar, Fighter, Magician, Warrior, Berserker,

Crasher, Silver Knight, Shadow Knight, Soul Slayer, Rogue, Grappler, Shooter, Wizard, Summoner,

Heretic, Assassin, Undertaker, Overlord, Hell Bringer, etc.

3. 12 UNIQUE WEAPONS TYPE & COLLECT 1200EA WEAPONS!

- Collect and master your weapons from 1200ea(Great Sword, Dual Ax, Blunt, One hand Sword, Spear, Blade, Dual Short Sword, Gauntlet, Knuckle, Staff, Wand, Scythe). And each weapon has 5 level (Normal, Magic, Rare, Unique, Legend)

4. NETWORK DUNGEON & TAX COLLECTION. Collect TAX from the other challenger according to 16 network dungeons ranking.

5. P2P MARKET FOR DEAL. Make the legendary equipment, and deal with other player in the P2P market

6. ENDLESS JOURNEY:
 Cleared the whole story? Get ready to start a new adventure in the rebirth mode

and the extreme mode(250Lv.) with new item!

**The Epic Chronicles of Chroisen 2**

**General Information*****Category* :***Action RPG*

***Price*** :         *Free (Offers in-app purchases)*

 ***Publisher:*** Kingkong Games Inc.

**App Download**                            ***Version:***             *1.0.5                   1.3.4*

***Updated:***        *May 26, 2015     Dec 15, 2014*

***OS Version:***       *2.3+                    4.3+*

***Downloads:***    *5.000.000+         3.000.000+*
Soul Slash

*\* Send soul slashing power of darkness ahead.*

An incredibly powerful skill, the Soul Slash sends a crescent shaped wave of energy forward initially at a slow speed but it accelerates as it flies, hitting enemies multiple times a second. Each hit does roughly one-third the shown Spell Attack damage percentage so three hits will give the full amount, however given the speed of the hits and that the wave does a bit of knockback with each hit which it allows it to "catch and carry" an enemy with it, this skill will almost always Overhit, often quite profoundly so. An enemy hit and caught at point-blank range when you first cast it could take as much as 5 times the skill's shown damage as long as they don't get stuck early against a wall. It is less effective against knockback-resistant Bosses who may take perhaps 3 times the shown damage %, but that's where the Heretic's other overhit skill Panic Death steps in to really shine.
Low / High Strenghthener / Strenghthening God Title

*\*This title is obtained and updated in accordance with the amount*

*of times you get success in strengthening.*

Title Details:

Low Strengthener C  - Defense Power +1%

Low Strengthener B - Defense Power +2%

Low Strengthener A - Defense Power +3%

Low Strengthener S  - Defense Power +4%

High Strengthener C - Defense Power +5%

High Strengthener D - Defense Power +6%

High Strengthener A - Defense Power +7%

High Strengthener S - Defense Power +8%

Strengthening God C - Defense Power +9%

Strengthening God B - Defense Power +10%

Strengthening God A - Defense Power +12%

Strengthening God S - Defense Power +15%
Warrior

*\* The warrior is exceptional in hunting up and uses a combination of heavy and vast attacks whit large swords and a special skill called Roar.*

His attacks are slow, but with one of the highest weapon damage amounts at equal level and rarity , a number of damage-increasing buffs and both the longest and widest AoE weapon range (the third attack double-swing gives full 360 degree coverage), the Warrior hits hard and hits wide, frequently taking on large groups of enemies at once.

*Main Weapon: Great Sword*

## *Skills:*

Hurricane Swing
War Cry
Wheel Wind
Dragon Bomb (Overhit)
Battle Cry (Buff)

Light Armor Mastery (Passive)

The standard weapon and armor 5-level passive boosts for attack and defense.
Soul Slayer

*\* The Soul Slayer is a warrior that summons souls to use during battle and possesses various skills that uses souls and magic to attack vast regions at once.*

*Main Weapon: Blade*

## *Skills:*

Charm
Summom Earthbound Spirit
Hurricane
Reaper's Strike
Weapon Mastery (Passive)
Heavy Armor Mastery (Passive)

Also the video of the Soul slayer and the evolution of it:

I suggest that u go for the Reaper strike to farm a bit or damage from away,then hurracane with spirit prision to stun them,and get masteries for being sure

If i miss something write it in the comments.
The Unfortunate / Cursed / Destruction God Title

*\*This title is obtained and updated in accordance with the amount*

*of times you have Fail in strengthening.*

## ***Title Details:***

The Unfortunate C  - Add Gold +1%

The Unfortunate B - Add Gold +2%

The Unfortunate A - Add Gold +3%

The Unfortunate S  - Add Gold +4%

The Cursed C - Add Gold +5%

The Cursed D - Add Gold +6%

The Cursed A - Add Gold +8%

The Cursed S - Add Gold +10%

Destruction God C - Add Gold +13%

Destruction God B - Add Gold +16%

Destruction God A - Add Gold +20%

Destruction God S - Add Gold +25%
Villager Vale

**Villager Vale Is The Leader Of The Players**

## Personality

Vale Is A Green Robe Villager. He Loves Steak And Dosn't Have A Voice Actor Like Herobrine. He Is ''Crazy'' And Always Knows What To Do. He appears in a ~~***circle***~~ (oh no) on the top of the screen. He Also Drives A Flying Minecart

## Quotes

### **Collector Defend Players**

#### **Leaves**

*Off To Sell Creates Whit Endi! Will Be Back Soon*

*Eating A Steak Wile Drivin'!*

*We Need Gems!*

*Make A Collector*

#### **Arraiving 1**

*NICE!!*

GREAT JOB

#### **Arraiving 2**

*Eating A Block Of Sponge!!*

*Hang On I Ate My Minecart...*

#### **Arraiving 3**

*What Did I Miss?*

*THIS TRAFIC IS CCRRAAZZYY!!!*

### **Collector Defend Mobs**

#### **Boss Wawe**

*What Dose this lever do?*

*I hope You Like My Awsome Chests!!*

### **Gem Extraction**

#### **Beginning**

*Old Fashion Steak! Vanqish the Mobs!*

*Hey! Vanquish 50 Mobs! Time To Go VIRAL!!!*

#### **25 left**

*25 Vanquishes Left*

*I Made A Stick!*

#### **10 Left**

*MY POKETS IS STUFFED WHIT EGGS*

*We only Have 10 Left! CRAZY!!!*

#### **Mobs 25 Left**

*The Mobs need 25 more! We can still Win This!!*

#### **Mobs 10 Left**

*Dont Belive The Score! Its Not Real!!!*

*Be Carefull Out There!*
Wheel Wind

*\* Spin powerfully and strike the enemy repeteadly.*

The Warrior spins around doing a 4-hit combo in a reasonable 360 degree area. The damage values shown are for the entire 4 hit combo and they're quite decent, but it takes almost as much time to fire as the full 4-hit normal attack combo, and the MP cost is significant. Carefully weigh the MP cost compared to your MP income before you upgrade it.
War Cry

*\* Roar to provoke the enemy.*

A Taunt skill that draws all enemies within a certain area towards the Warrior, which can be handy for herding them into a smaller spot in order to make maximum use of your attacks. Don't spend too many points in it, there are other more powerful skills to upgrade first.
Wizard

*\* The Wizard is a sorcerer that annihilates enemies by using magic of all kinds based on the four elements.*

*Main Weapon: Staff*

The Staff is easily the most pathetic of all known weapons. It's slow, short range, low damage, narrow AoE and each swing only does a basic 2-hit combo, making it intended more as a last-resort weapon when your skills are cooling down or you're out of mana. The Wizard has to rely almost entirely on his Skill use; fortunately he has a very powerful set to work with compared to most other classes.

## *Skills:*

Guided Bolt
Gushed Mana
Mana Sword
Thunder Burst
Magnetic Spear

Fabric Mastery (Passive)

The standard 5-level passive boosts for attack and defense.
Sword Sprout

*\* Golem strikes down the ground to summon nearby fire swordsand attack.*

The Summoner's Golem slams the ground and a set of fiery blades erupts from the ground one at a time in a short-range ring-pattern around where the Golem hit the ground. A single hit from one of the blades does full damage and knocks the enemy flying, and this skill can Overhit as enemies hit early from the ring have a good chance of being hit a second time, doing double the skill damage.
Templar

*If you class change through a Class Change Quest,*

*you can use stronger Class Change skills.*

*You can use class change skills only when you using a weapon that fits the job.*

*After the Class Change, you can use ultimate skills after Awakening trough Alwakening Quests.*

*Usable Weapons: One-Hand Sword & Shields, Halberds and Blades.*

## *Initial Skills:*

Smash
Big Bang
Bump Smash
Sky Net
Round Up

Fortification (Buff)
Health Up (Passive)

## *Class Skills:*

* *Silver Knight Skills*
* *Shadow Knight Skills*
* *Soul Slayer Skills*

## *Awakening Skills:*

* *Silver Wing Skills (Silver Knight)*
* *Undertaker Skills (Shadow Knight)*
* *Necroslayer Skills (Soul Slayer)*
Weakness

*\* Increases critical rate.*

The Rogue's true attack is his DEX, specifically his CRI. +100 CRI is alot even in late levels. Add in your enchanted Max level "Weakness" and you get +150 CRI. With only this and a level 1 "Quick Snap" skill you can do miracles until you do your class change.

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Thunder Burst

*\* Rotate mana fast around the character to attack.*

An efficient knockback skill to get out of being surrounded, the Wizard fires a short-range 360 degree shockwave outward from him, knocking back anything near him giving him a chance to escape getting surrounded, which can be important given his Fabric armor.
Future Kid

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**This Guy has mutch Health!!!**

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DO NOT EDIT OR GET VANQUISHED!!!

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**Future Kid** is a Tank from the Future. His/Her Right arm has been replaced with a Beacon Laser. He can whenever he want go into Cube Mode and roll forward but can't attack. Then he can go back into Assault mode and attack, but he is slower.

### **Abilities (Assault Mode):**

**LB,1,R1: Missile Madness (Shoot 100 Missiles that dose a lot of damage)**

**Y,2,Triangle: Cube Mode**

**RB,3,R2: Invis Shield (Creates A Sheild That Only Can Protect you in the way you look)**

### **Abbilities (Cube Mode):**

**LB,1,R1: Hyper Cube (Go Faster And Jump Higher for 20 sec)**

**Y,2,Triangle: Assult Mode**

**RB,3,R2: Mob Bowling (Rush And Damage Everyone in its way)**

### **Descriprion:**

*Pepole Thinks 13 years is to young to get their arm replaced whit a Laser Gun. But they arn't living in year 107 736 829 638...*

### **Weapon Upgrades:**

**Laser Cooldown Minimiser (The Lasers Cooldown takes 5 sec instead of 7)**

**Future Beam Bam (More Damage)**

**Speedy Kid (More Speed)**

### **Trivia:**

* The Male And Female Skins On The Page Right now is under construction.
* C3PK is A Refrence To C3PO
Brewer

**The Brewer** is the Healer Class Of The Players. He/She has Potion Of Healing that Damages Enemies, And Heals The Teamates.

### **Abbilities:**

**R1, 1 , LB: Potion Mix (Runs Faster And Jumps Higher For 15 Sec)**

**Triangle, 2 , Y: Potion Of Warp (Moves 3.5 Blocks)**

**R2, 3, RB: Lithering Potion Of Healing (Works Like A Healing Station That Damages Mobs)**

### **Description:**

*The Brewer Created Relly God Potions In His/Her days. Even Potion Of WARP is posible... But what about Lithering potion of warp...*

### **Weapon Upgrades:**

**1 More Bottle... (+1 Ammo)**

**Potion Of Quick Revive (Faster Reviving)**

**Potion Of Healing V (More Damage)**

### **Trivia**

* The Name Mellwer is a pun of Brewer And Mellee
* The Brewer Was Originally going to be the Villager And The Engineer.
* This Character is the only character that is Close Ranged and have a range attack.
Witch

**The Witch** is the Builder Class Of The Mobs. She uses Potion Of Harming that contains Cant-Harm-Mobs effect.

## Abbilities

**Time Potion (Throw a time snare potion that freezes Players)**

**Creeper Drone (Send out a Drone)**

**Sheepify (Turn Players Into SHEEP!!! BAAHH!!!!)**

## Description

*Leaving the Swamp, Witch Made its very own Potion Of Harming Whit Cant-Harm-Mobs Effect.... Yea... True...*

## Weapon Upgrades

**More** **Potion Of Harmin' XIV (+5 Ammo)**

**Faster Brewing (Faster Reload)**

**Potion Of Harmin' XXIV (More Damage)**
Rouge

**The Rouge** is the Beast/Trapman Class of the Players. Whit hes/her TNT cannon that dose Mega splash damage he is the perfect beast in the team.

### **Abbilities**

**LB,1,R1:** Bomb Throw (Throws A Bomb that Explodes after 5 Sec)

**Y,2,Triangle:** TNT Gatling (Root yourself in the ground and *Spam* TNT on mobs)

**RB,3,R2:** Bomb Launch (Launch yourself Far And High)

### Description:

*The Rouge, packed whit TNT and Redstone and goes out on the battle field, and blows up the feild...*

### Weapon Upgrades:

More Sand, More Gunpowder (+2 Ammo)

Faster Lightning (Faster Reload Time)

TNT x2 (More Damage)

### TRIVIA

* This is the only Character class where the Toxic Variant is Spray (Rapid)
Strengthening Stones

*\*The equipment and costumes for the charather can be strengthened.*

*Strengthening increases your weapon attack power and the defense of your armor.*

*Strengthening  requires a Strengthening  Stone and you can strengthen up to 20+ strength. If you fail, the equipment stat will decrease or the equipament will be destroyed. +2 strength critical will occur in consistent rates, and a protect book can prevent strengthening faillure.*

*When you strengthening something, the game saves automatically even if you fail, so be careful.*
Enderman

**The Enderman** is the Healer Class Of The Mobs. It Has It's Ender Blaster That Can Crush Players If Close.

## Abbilities

**Abbility 1: Heal Beam Of Enderness (Heals The Nearest Mob, Dosn't Have A Recharge)**

**Abbility 2: Enderpearl Throw (Teleport Where The Enderpearl Lands)**

**Abbility 3: Ender Heals (Heal Station)**

## Character Variants

 2
 3
 4
 5
 6
 7
 8
 9
 10
Battle/Chương I

A > B: Nếu hạm đội có 4 tàu

A > C: Hạm đội sẽ đi đến C nếu chỉ có 3 tàu

Ghi chú:

Hãy mang 1 DD để tăng chỉ số Torpedo

A : Trong Hạm đội có kì hạm là CL

B: Trong Hạm đội kì hạm không phải là CL

Ghi chú:

Nếu trong Hạm đội có kì hạm là CL thì khi đến B 100% sẽ đến Boss còn không thì sẽ đến điểm cuối cùng

Mang 1 DD để tăng chỉ số Torpedo.

Hạm đội sẽ đến A hoặc B bất kì

Nếu đến A:

A>C>D: Trong Hạm đội có số tàu nhỏ hơn hoặc = 5

A>C>E: Trong Hạm đội có số tàu lớn hơn 5

Nếu đến B:

B>D: Có kì hạm là CL

B>C: Không phải CL là kì hạm

Ghi chú:

Nếu kì hạm là CL và có số tàu lớn hơn hoặc = 5 thì 100% tới Boss

Điểm C tặng 15 đạn

>A: Hạm đội có số tàu nhỏ hơn hoặc = 4

>B: Hạm đội có số tàu lớn hơn hoặc = 4 và toàn bộ đều là DD

>F: Cái này thì các bạn hỏi ad Iris sẽ rõ hơn.

Ghi chú:

Điểm C và D bắt đầu rơi tàu, Boss có cơ hội rơi tàu bất kì trừ CV và SS

NingHai/PingHai/Renown/Hood có cơ hội rơi ra ở Boss

Đây là Map đầu tiên rơi các tàu DD và CL ( đúng ra là vậy ).

Map 1-5:

Đây là Map hơi đặc biệt vì chỉ có duy nhất 1 điểm, đâu là Map rơi ra tàu 6⭐ Sukhbaatar.

\*Chú ý: Đây chỉ là một số thông tin cơ bản và vừa mới cập nhật nên khó tránh khỏi thiếu sót, nếu có thiếu sót gì mong mọi người thông cảm.
Sự kiện

Sự kiện thường là Sự kiện theo mùa (SM) hay là Đại kỷ nguyên đóng chiến hạm (ĐĐCH).

## Sự kiện theo mùa

Sự kiện theo diễn ra mỗi mùa trong năm. Tuy nhiên có vài ngoại lệ do vấn đề giữa nhà phát triển và nhà phát hành. Sự kiện theo mùa thường là dọn dẹp map ( thường là 4-5 map).

Trang chính: Sự\_kiện/Sự\_kiện\_theo\_mùa

## Đại kỷ nguyên đóng chiến hạm

Đại kỷ nguyên đóng chiến hạm thường diễn ra giữa các sự kiện theo mùa. Thay vì là một dạng nhiệm vụ, ĐĐCH là một dạng "special offer", khi xác xuất ra tàu hiếm được tăng gấp đôi để giúp tăng tinh thần cho các hạm trưởng tiêu xài tài nguyên của họ và giúp vui. ~~(thực ra chả vui chút nào cho lắm vài lần)~~

Trang chính: Sự\_kiện/Đại\_kỷ\_nguyên\_đóng\_chiến\_hạm

## Nhiệm vụ giới hạn thời gian

Trước sự kiện, đôi lúc sẽ có một số nhiệm vụ giới hạn thời gian để giúp các hạm trưởng chuẩn bị cho sự kiện. Cũng có một số nhiệm vụ liên quan đến lễ hội trong năm, chúng đều giới hạn thời gian.

Trang chính:Sự\_kiện/Nhiệm\_vụ
Bosses

**The Bosses Are Special** players that only can appear in Boss Wawes in Collector Defend (Wawe 5, 10)

## Diffrent Bosses

### Player Bosses

These Bosses Will Attack The Players And Only Shows Up In Player Collector Defend And Has a Chance Of Spawning in Base Collision (Between The Name It is saying how big chance it is spawning)

#### Iron Golem (7%)

The Iron Golem is a boss in Collector Defend that attack the players that only has 2 attacks instead of the 3 other bosses. It can Smash it's hand in the ground damaging everyone in the near of him. It can also throw a creeper down the map and it has a 20% chance of have the creeper seek a player.

#### Giga Iron Golem (5%)

This is exacly like the classic Iron Golem. But it has a bigger amount of health and it can shoot projectiles like The Explorer.

#### Giga Zombie Villager (49%)

Owns A Zombie Emerald Blaster Which Shoots Rapid in 3 sec. He also has a Rotten Flesh Spin Which Makes Him Invincible For 10 Sec and then he is stuned for 7 sec. This also deals A Lot of damage to persons in the near.

### Mob Bosses

These Bosses Will Attack The Mobs And Only Shows Up In Mob Collector Defend And Has a Chance Of Spawning in Base Collision (Between The Name It is saying how big chance it is spawning)

#### Giga Explorer (9%)

Like The Iron Golem but has a range attack and has just more health then the Classic Explorer. And it is bigger.

#### Giga Fire Explorer (5%)

Like The Giga Explorer, But is FIRE ELEMENT!!! it also has more health...

#### Giga Villager (40%)

Whit its Emerald Blaster and Emerald Spam Abbilities is this villager a BOSS!!!

## Roumor Bosses

These Bosses is just Roumors... It isn't sure if they will get added.