Yishagoth

The realm of water and legend, Yishagoth is an endless, amorphous realm of water and tides. The hollowed out husks of Shog-Ammonoth's victims float through its waters for eternity, their experience and identity drained from them.

## Society

### Primary People

Sea Dragons, Rusalki, Suffocati, Cephalith, Sirenae

## History

### Date Created

Eternal

Yishagoth is one of the Primordial Outer Realms that make up the outer shell of the Realmsphere. It is the realm of water and legends, and its influence provides Terra Aletheia with its seas, rivers and rain, as well as influencing the mortal citizens to dream and strive for greatness. The Erraté Shog-Ammonoth, a tyrannical god that covets all the stories and legends of the mortal realm to feed upon and grow its own power, rules Yishagoth’s dark and endless seas.

## Description

A realm of endless oceans and sea-floor bound civilizations, Yishagoth is very distinct from the mortal realm. Those beings who dwell within Yishagoth are not required to breathe, as the confines of time from Qhalida have no sway over the Great Deep. The realm itself is best described as a vast ocean with no surface, which is divided across the Lesser Domains of the group of Shogite Íshnubar, called the Anointed. The dark waters are filled with Husks, the leftover shells of souls that have been consumed by Shog-Ammonoth. These Husks have had their identities and histories drained from them, with only the smallest pieces of themselves left. They drift in huge bubbles through the seas, mumbling the scant few words they recall.

Yishagoth itself is home to many Realmgates, arcane portals that allow mortals to traverse between Terra Aletheia and the Great Deep. Most of these lead to hidden or lost exit points in the seas of Terra Aletheia, and they are greatly prized locations within the cults of Shog. Entire ocean communities have arisen around these profane portals, embracing the few denizens of Yishagoth who manage to bridge the gap.

Across the ocean floor of Yishagoth lay its many civilizations and cities. The grandest of these are ruled by the gods, but many are controlled by the kinfolk native to the realm. Rusalki slave cities that are built on mining the stone and ore within the ocean floor hold much of the realms industry, while aristocratic cephalith kingdoms and sirenae colonies serve as the academic and artistic leaders of the realm.

The elven kinfolk of Yishagoth, the Suffocati, are a dark and forlorn people. Their ancestors were deceived into joining Shog-Ammonoth’s ranks, and the Deep One promptly discard them once they acclimated and adapted to its realm. Now, they are an oppressed people, held under the thumb of the rusalki and forced to work as slaves and miners. As a people they are afforded little freedoms, their culture growing around the few small things they have left to enjoy. This has given them a great appreciation for life’s pleasures, and a physical hardiness and resilience that is almost unmatched by other kinfolk.

Outside of its kinfolk, countless creatures and Otherkin have blossomed within the great oceans of Yishagoth. With greater biodiversity than any other realm save Caosoul, Yishagoth’s denizens are as visually unique as the many tides of the sea. Of all the natural creatures that have emerged in its waters, it is the krakens and sea dragons that hold the most power. The former are the hounds of Shog-Ammonoth, dragging down any soul that lands within the sea for harvesting, while the dragons serve as the most elite and noble beings of the realm. It is not uncommon for many cities to be overseen by a single dragon, as they are the most senior of the elemental beings within the realm, second only to the gods themselves.

## The Anointed

A group of Íshnubar drawn from the chosen Primordial champions of Shog-Ammonoth, the Anointed as a collective are abstract, ephemeral beings. Each one embodies an aspect of their master in some way, and their own Lesser Domains are reflections of themselves. The Lesser Domains of the Anointed are:

* Yonghag-Gnar, Domain of Currents and Rumor
* Gnarr-Maw, Domain of Shipwrecks and Fame
* Gargelogh, Domain of the Seafloor and Myth
* Ak’Nar-Ragon, Domain of Typhoons and Pride
* Larang, Domain of River-ways and Song
* Wizhghuhn, Domain of Tides and Navigation
* Uhrna, Domain of Swamps and Envy