Arcane

Arcane
**(Ar\*Cane)**
The Arcane are users who can perform witchcraft; a magical form, more commonly known as mystic art of a particularly craft designed, associated, or partaken in to harness magic and supernatural powers. This same magical practice means they can source a Arcane's power with precise instructions using material, tools, and ingredients. Either coming from or are connected to them, gaining many forms of magical abilities and spell-casting that involve cauldrons, brooms, herbs, and many objects connected to the Arcane.

# History

## Origin

The Arcane were Hecate’s second creation,

# Society

## Habitat

Arcane live on earth amongst the Mortals, but some live in the Realm of Majixs

## Type of Government

The Arcane has two official orders

* **The Order of the Light**: the over seers of the magic community ones who set up the rules and train new memebers.
	+ **Acolytes** (New members of the Order of the light)
* **Uru Clan**: the dark clan that practices the Dark Arts
	+ **Acursed** banished members of the Uru clan

# Biology

## Physiology

Arcanes are 100% identical to humans for they are humans but can harness the basic level of magic.

## Crossbreeding

Arcanes can cross breed with any race except Astro race or speedix.

# Powers and Abilities

## Powers

* **Mystic Arts**: Witchcraft is a form of mystic arts, associated with witches and harnessing of magic as they are capable of using a esoteric class of practices based around paranormal phenomena using magical powers that only witches know how to use.
	+ **Dark Arts**: Witchcraft can associate with Dark Arts, a vicious system of techniques based around a darker side of magic that can involve curses and dangerous forms of magic.
	+ **Spell Casting**: Witchcraft can harness magic for spells, series of magical effects casted from chants, but they can also take the form of specific thoughts, gestures, rituals, and other actions. If the user is powerful or skilled enough, they can cast their spells as nonverbal, which doesn't require them to say the incantations to perform the spell.
	+ **Magic Channeling**: By harnessing and channeling magical and supernatural forces witches can utilize any effect they want including the influence in arcane energy that allows them a greater control over certain forces bound to energy.
	+ **White Arts**: Witchcraft can associate with White Arts, a benevolent system of harness magic of a purer side of magic that is typically used for helping other people by healing the mind, body, or soul.
* **Mystic Object**: Witchcraft can rely on magical object that grants forms mystic powers that can include wands, staffs, rings, cloth, and weapons, depending on the power of these objects that allow a powerful magic user to unleash the full extent of their skills.
	+ **Broom Magic**: In the context of witchcraft, broomstick is likely to refer to the broom as a whole, known as a besom /ˈbiːzəm/ is a broom, a household implement used for sweeping. The term is now mostly reserved for a traditional broom constructed from a bundle of twigs tied to a stout pole. The twigs could be broom (i.e., Genista, from which comes the modern name "broom" for the tool), heather, or similar.
		- **Broom Flight**: Broomstick are famously known for flying in the folklore of witches, as they are seen flying in the air and many legends and myths that influence most of their history. When using brooms to fly they tend to bring fear onto people due to magic.
	+ **Magic Cauldron**: Cauldrons are a primary tool to channel magical powers from or into a magically enchanted cauldron, a kettle used by the arcanely trained, granting them magical powers enabling them to cast more powerful spells and create potions.
		- **Potion Creation**: By creating potions, the substances with magical properties grant enhancing physical and mental abilities, healing, granting powers, changing shape, or bewitching someone depending on the kind of potion that is made.
* **Personal Familiar**: Witchcraft can involve in inheriting familiars (sometimes referred to as familiar spirits), were believed to be supernatural entities that would assist witches and cunning folk in their practice of magic. According to records of the time, those alleged to have had contact with familiar spirits reported that they could manifest in numerous forms.
	+ **Familiar Summoning**: Familiars are loyal to their witches as they are follow they’re every command for whatever reason when summoned, regardless of their known locations all familiars return to their witches.
	+ **Familiar Physiology** The nature of familiars is unknown due the variety and types they are from small animal (such as a witch's cat) but can be anything, including demons, goblins or even human beings, always having bound to their witches in a master-and-servant type of relationship.
	+ **Magical Companion Creature Physiology**: Familiars are known to be pure arcane beings in the magical world, serving their masters by using their own magic to add to their witches and assist them in times of need.
* **Supernatural Traits**: Witchcraft can grant witches magical traits that grants them their more active magical powers, enhanced physicality and and so on, all given qualities that witches inherit from their bloodline or recent given magic,
	+ **Supernatural Condition**: Traits can enhance their physical capabilities, attributes and aspects at an supernatural level, through their magic as they can gain strengths, durability and more depending on the magic that gives them their powers.
	+ **Supernatural Beauty**: Most witches are famed for their beauty, as the gain eternal youth and beauty that comes from the magic they covet, and where desired by many because of it.
	+ **Supernatural Ugliness**: Most witches don’t inherit beauty at all but can be curse with an ugliness that portrait them as hideous hags that can be fear throughout most myths and legends
* **Channeling** - Sorcery can be focused to harnessing astral entities they are associated with to add to their powers and through the harnessing of occult forces for their own focus into themselves and their magic.
	+ **Living Conduit** - By channeling said entities through themselves users can being a conduit of their power passing through them as they harness their powers with their magic into users.
		- **Possessive Enhancement** - By channeling or willful possession of another being, gaining an array of abilities ranging from powers, skills, and possibly memories from the being they are possessed by at the current time, giving them an edge in a majority of situations.
		- **Power Source** - By channeling users can gains new powers from a specific source that is comes from supernatural force that's a part of the entities they channel, serving as essential aspect of their existence.
* **Conjuration** - Sorcery can bring forth any form of spirits, demons, deities any other form of astral being by summoning, them in any particular way to do the bidding of the conjurer, bringing forth fundamental powers.
	+ **Contract Bestowal** - In the conjuring of said specter entities, users can make a bargain with said beings to make an impact on others, allowing to create a form of relationship between themselves and the entities to aid one another.
	+ **Evocation** - By conjuring user can call upon or summon any spirit or entity for a specific task, information, or some practical application aimed at manifestation in the physical world.
* **Invocation** - Sorcery can use invocation to calls the spirit and have control over them through magic, using names or phrases to manipulate and even subject any entity to their power and be able to take them.
	+ **Calling** - By invocations users can call fourth any entity from any locations as they are compelled to follow the calling to be brought forth to their caller, regardless of distance they will always come.
	+ **Command Inducement** - By knowing the names of the spiritual entities, users can command them through the invocations, as they have power over them, they are always under their command.
	+ **Subordination Manipulation** - In having such control and significant influence over spirits, allowing them to control can extend their power as to focusing their controlling them and they see users as their one true master.

# Notable

the Light
* Sorcerer Supreme
* Magician Boy
* Sharlean Spark
* Mistress Moon
* Onyx
* Madame Muerte
* Dark Witch

# Notes

* Arcane had more female members than they do male, for most males ignore their heritage while the Females embraces it.