Companion Cube

**Aperture Science Enrichment Center Weighted Companion Cube**

*The Enrichment Center is required to remind you that the Weighted Companion Cube cannot talk. In the event that it does talk The Enrichment Center asks you to ignore its advice.*​

**Price:** 295,000 Gold

**Ego:** 22

**Int:** 10

**Wis:** 10

**Cha:** 14

**Alignment:** Neutral Good

**Languages:** Common, Binary

**Senses:** Empathy, Telepathy, Senses 120 ft, Blindsense 120 ft.

**Purpose:** To love whoever is attuned to it, as well as to do scientific research.

**Description:** This three foot cube of adamantine is adorned with a single pink heart in a circle on each face.

**Skills:** Therapy (+12)

**Note:** You may not benefit from anything the companion cube offers if you are immune to mind-effects, emotion effects, or have no emotions.

**Abilities:**

* The Companion Cube can fly at a speed of 30 ft.
* The Companion Cube is Immune to fire damage.

**Attuned Abilities:** These function for or only affect the creature that is attuned to the Companion Cube.

* The Companion Cube may cast Foresight 1/day.
* The Companion Cube may cast Embrace Destiny 3/day.
* Wielder gets +2 luck bonus on attacks, saves, and checks.
* The Companion Cube can automatically detect any threats to the wielder within 60 ft.

**Special:**

* As long as you are carrying a Companion Cube on your person and are attuned to it, you are constantly under the affects of a good hope spell, however the morale bonus increases by an additional +1 per day spent with the companion cube (maximum +10).
* If you are away from the companion cube for more than ten minutes, you lose this bonus and it instead functions as crushing despair with a penalty equal to the previous bonus until you are reunited.
* If any serious harm should come to a companion cube you are attuned to, you are immediately affected by Terrible Remorse (no save). Break enchantment or higher level magic will remove this.
* If you attune to a companion cube, you must make a will save at the start of each day (DC 25. This is an emotion effect.) or become emotionally attached to the companion cube. Failure means you do not wish to ever be without the companion cube and become distraught if ever more than ten feet away from it for more than 1 minute. Every time this happens, you take 1 sanity damage per minute you are separated. If this drives you insane, you gain Mania over the companion cube.
* Once emotionally attached, you believe that the companion cube is your best friend and that it loves you. You will choose the companion cube's safety over anyone else's, and try to incorporate using the companion cube in every possible situation. Any spell or effect you use that is beneficial and requires you to select more than one specific creature, you must always select the companion cube first, even if it would have no effect on the cube (Such as casting Mass Bull's Strength).
* Additionally, you also become increasingly paranoid once attached that people are trying to separate you from the companion cube and that they want to hurt the companion cube. There is a 10% chance every day (rolled at dawn) that you attack anyone who attempts to interact with the cube during that day to the best of your ability. Regardless, you attack anyone who actually harms, threatens to harm, or attempts to separate you from the companion cube.