Eldritch Knight

<color=Gold>**Eldritch Knight**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

Studying the martial and arcane arts to equal degree, the Eldritch Knight is a versatile combatant who can cast a fireball on her foes or charge them with sword drawn. The Eldritch Knight takes pride in her ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies. Warlocks can also become Eldritch Knights by learning to tap into their pact magic to enhance their combat abilities.

Eldritch Knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and rrowess requires immense time and effort.

<color=Gold>Requirements:</color>

**Feats:** Weapon Proficiency (Martial).

**Spellcasting:** Able to cast 3rd level arcane spells or 2nd level invocations.

<color=Gold>Class Features:</color>

- **Hit Die:** d6.

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** Simple and Exotic.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int modifier.

- **Class Skills:** Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Lore, Parry, and Spellcraft.

- **Bonus Feats:** The Eldritch Knight gains Combat Casting and Skill Focus (Concentration) at first level.

- **Arcane Spellcasting:** At each level (except 1st level) an Eldritch Knight gains new spells per day, plus another effective casting level, as if he progressed in an arcane spellcasting class that he had prior to becoming an Eldritch Knight. If a character has multiple arcane spellcasting classes when becoming an Eldritch Knight, he must choose which arcane spellcasting class will benefit from all levels of eldritch knight.

- **Armored Mage:** At 2nd level, you can cast your spells in light armor without chance of arcane spell failure. At 9th level, this bonus applies to Medium Armor's as well. Using a shield or heavy armor still applies the full penalty. You also gain Light Armor Proficiency at 2nd level, and Medium Armor Proficiency at 9th level.

- **Stalwart Mage:** At 3rd level, an Eldritch Knight can choose a bonus feat of their choice: Weapon Focus, Weapon Specialization, Blind Fight, Combat Expertise, Point Blank Shot, Combat Insight, Epic Prowess, Weapon Finesse, Rapid Shot, Two-Weapon Fighting, Dodge, Mobility, or Cleave. [You must qualify for the feats for them to show]. You have no patience for such cowards and prefer to be near the front line. Your breadth of magical knowledge might not compare with those craven weaklings, but you are proud to dive into the fray alongside the fighter.

- **Spell Strike:** At 6th level the Eldritch Knight channels magic through her weapon when she attempts a physical attack. If her strike lands she channels the arcane and casts a prepared magical spell in addition to doing weapon damage to her target. They must have one of the following spells prepared (which will be randomly selected if available): Acid Fog, Fireball, Fireburst, Cacophonic Burst, Chain Lightning, Cone of Cold, Eldritch Chain, Eldritch Cone, or Eldritch Doom. This ability has a 14 second cooldown.

<Color=red>**At 10th level you can choose between the two feats:**</color>

- **Combat Precision:** The Eldritch Knight applies half their their Intelligence or Charisma modifier (whichever is highest) to their weapon as Magic Damage. Your keen intellect allows you to place melee attacks more accurately.

or

- **Tenser's Might (Sorceror/Wizard only):** The Eldritch Knight's Tenser's Transformation is improved. It's duration is increased by 4 minutes and they gain BAB equal to that of a Fighter of equal level for the duration of the spell. You also gain a 35% spell failure chance.