Lord Garmadon

**A Legendary attacker and literal master of destruction.**

Once, he was good. Most of the time he's evil. But he's always overpowered.

## Upgrading requirements

**Gear.**

**Gear 1-2:** Basic Fish I, Basic Dynamite I, Basic Fish I, Basic Dynamite I, Basic Coffee I, Basic Quiver I

**Gear 2-3:**Basic Fish I, Basic Dynamite I, Basic Fish II, Basic Dynamite I, Basic Coffee II, Basic Quiver II

**Gear 3-4:** Basic Fish II, Basic Dynamite II, Basic Fish III, Basic Dynamite III, Basic Coffee II, Lofty Quiver I

**Gear 4-5:** Lofty Fish II, Lofty Dynamite III, Lofty Fish II, Lofty Dynamite I, Lofty Coffee I, Lofty Quiver II

**Gear 5-6: N/A**

**Required number of tiles:**

30

After he is built he starts at 2 stars.

**Tile Obtainability:**

Brixpedition

## Abilities

Level 2: Deals 75% damage to target foe and has a 50% chance to inflict Buff Immunity on them for 1 turn.
Level 3: Deals 80% damage to target foe and has a 60% chance to inflict Buff Immunity on them for 2 turns.
Level 4: Deals 90% damage to target foe and has a 65% chance to inflict Buff Immunity on them for 2 turns.
Level 1: Deals 40% damage to all foes. Lord Garmadon Heals for 50% of the total damage dealt.
This ability deals reduced damage to foes with Stealth.
Level 2: Deals 50% damage to all foes. Lord Garmadon Heals for 65% of the total damage dealt.
This ability deals reduced damage to foes with Stealth.
Level 3: Deals 60% damage to all foes and has a 25% chance to inflict Critical Chance Down I on them for 2 turns. Lord Garmadon Heals for 80% of the total damage dealt.
This ability deals reduced damage to foes with Stealth.
Level 4: Deals 65% damage to all foes and has a 40% chance to inflict Critical Chance Down I on them for 2 turns. Lord Garmadon Heals for 100% of the total damage dealt.
This ability deals reduced damage to foes with Stealth.
Level 5: Deals 75% damage to all foes and has a 60% chance to inflict Critical Chance Down I on them for 2 turns. Lord Garmadon Heals for 125% of the total damage dealt.
Level 2: Deals 100% damage to target foe. Lord Garmadon gains Attack Up I and Speed Up I for 1 turn.
Level 3: Deals 110% damage to target foe. Lord Garmadon gains Attack Up I, Speed Up I and Critical Damage Up I for 2 turns.
Level 4: Deals 120% damage to target foe. Lord Garmadon gains Attack Up I, Speed Up I and Critical Damage Up I for 2 turns. On a critical hit, all heroes gain the same buffs as Lord Garmadon.
Level 2: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 15% and skill by 15%.
Whenever a Ninjago hero is below 20% health and take damage they have a 30% chance to gain Critical Damage UpI for 2 turns.
Level 3: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 20% and skill by 20%.
Whenever a Ninjago hero is below 30% health and take damage they have a 40% chance to gain Critical Damage Up I for 2 turns.
Level 4: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 25% and skill by 25%.
Whenever a Ninjago hero is below 40% health and take damage they have a 50% chance to gain Critical Damage Up I for 2 turns.
Whenever a Garmadon Army hero is below 30% health and takes damage, they have a 40% chance to gain 30% pep.
Level 5: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 30% and skill by 30%.
Whenever a Ninjago hero is below 50% health and take damage they have a 50% chance to gain Critical Damage Up II for 2 turns.
Whenever a Garmadon Army hero is below 40% health and takes damage, they have a 50% chance to gain 50% pep.

## **Recommended sets**

**Dojo Showdown**

**LEGO House**

## **Notes**

1 Star N/A

2 Stars N/A

3 Stars N/A

4 Stars N/A

5 Stars N/A

6 Stars N/A

7 Stars N/A