recursal/Fanatic-Fandom huggingface dataset:
Bear

Template:Character Infobox
The Bear, otherwise simply known as Bear, is a minor character in The Cuphead Show!'s Season 3, appearing in Don't Answer the Door. He was the one who drank the milk out of the empty baby bottle. When he revealed he talked, he huddled up alongside Cuphead, Mugman and Elder Kettle when the door knocked, finding Baby Bottle at the door. After holding Baby Bottle, he starting getting attacked and beaten by the baby, pleading from help from the boys and Elder Kettle.
Shy Shrimp

Template:Enemy**Shy Shrimps** are one of the enemies found in the Run 'N Gun level Perilous Piers on Inkwell Isle Three.

## Appearence

Shy Shrimps are small crustaceans with six swimmerets and a wide open mouth that can either be red, orange or pink. They may or may not be a smaller cousin or even the children of Kaptain Krustacean.

## Charateristics

Shy Shrimps appear during the last section of the level with the octopus. They'll jump from the water and then will fall down trying to hit the player(s). As such, they serve more as an environmental hazard than an actual 'enemy'.

Fortunately, Shy Shrimps are extremely weak when it comes to their health, requiring only one shot of any weapon to take them down. The pink one may even be parried if one is skillful enough. The only threat they pose is sheer numbers combined with other enemies and hazards. As such, weapons like Spread is excellent when it comes to countering them.

Template:Enemies
Premier League: Aston Villa 2-4 Arsenal (18 February 2023)

## Premier League: Aston Villa 2-4 Arsenal (18 February 2023)

### Previous

Premier League: Manchester City 3-1 Aston Villa (12 February 2023)

### Next

Premier League: Everton 0-2 Aston Villa (25 February 2023)

### Goals

Aston Villa: Ollie Watkins (5)
 Philippe Coutinio (31)
 Bukayo Saka (16)
 Oleksander Zinchenko (61)
 Emiliano Martinez (90+3; own goal)
 Gabrielle Martinelli (90+8)

### Assists

Aston Villa: Matty Cash
 Alex Moreno
 Arsenal: Martin Odegaard
 Fabio Viera

### Yellow Cards

Aston Villa: Emilano Martinez
 Douglas Luiz
 Arsenal: Granit Xhaka
 Bukayo Saka
Premier League: Aston Villa 1-0 Sheffield United (21 September 2020)

Aston Villa secure an impressive opening day win against last season's surprise package Sheffield United, with the hosts dominating on possession and chances. Villa were given an early boost after Sheffield's captain John Egan was sent off. Villa then had a scare when Matt Targett clipped Chris Basham and gave away a penalty, John Lundstram would then step up to take the penalty, however Emiliano Martinez on his first game for the club, pulled off a superb save to keep the game at 0-0. Ezri Konsa then headed Aston Villa in font after Tyrone Mings' flick-on and the game ended 1-0 to Aston Villa.

## Overview

Aston Villa start on the front foot, debutant Matty Cash with cross that is put wide by John McGinn. Douglas Luiz also crosses the ball into Sheffield's penalty box. However it is cleared by Chris Basham. John Egan is sent off after pulling on debutant Ollie Watkins' shirt due to Ollie being through on goal, Emiliano Martinez is called into action for the first time saving a cross from Sheffield. Sheffield counter attack after Villa had possesion in the Sheffield half, John Lundstram passes to Oliver Burke, who gives it to Chris Basham, whom is clipped by Matt Targett and goes down. Sheffield United have a penalty, John Lundstram steps up to take the penalty, however Emiliano Martinez saves the penalty. Aston Villa then break forward and Conor Hourihane has a shot from outside of the area, but it goes wide and the referee blows for half time. In the second half Villa get a corner which Matt Targett crosses in, Tyrone Mings flicks on and Ezri Konsa scores for Villa. Villa have several half chances and win the game 1-0.

### Starting 11

1. Emiliano Martinez (Goalkeeper)
2. Matty Cash (Right sided defender)
3. Tyrone Mings (Central defender)
4. Ezri Konsa (Central defender)
5. Matt Targett (Left sided defender)
6. Douglas Luiz (Central defensive midfielder)
7. Conor Hourihane (Central midfielder)
8. John McGinn (Central midfielder)
9. Trezeguet (Left sided midfielder)
10. Jack Grealish (Right sided winger)
11. Ollie Watkins (Striker)

**Substitutes**

* Kienan Davis (Striker)

## Background Information

* First appearance of Emiliano Martinez and his clean sheet. First Premier League appearances of Ollie Watkins and Matty Cash.
* Second goal scored by Ezri Konsa and his first at Villa Park.
* Tyrone Mings' third assist for Villa.
* This match was played behind closed doors due to the Corona Virus pandemic/lockdown. Meaning no fans were in attendance for the game, only spectators and club staff were allowed in the stadium to watch the game.
Premier League: Aston Villa 2-4 Leicester (4 February 2023)

Aston Villa lose to Leicester in an even game which Leicester won after Villa made multiple defensive mistakes, Boubacar Kamara made two mistakes leading to goal. Kelechi Iheanacho got two assists and a goal, Ollie Watkins had an impressive game, scoring the opening goal and his low shot was turned in by Harry Souttar for a Leicester own goal. Villa lead twice, however when Leicester went 3-2 up before half-time it looked like Leicester were the only team that would go onto win. Despite Philipe Coutinio scoring a goal that was disallowed for off-side.
Unnamed cactus girl

Template:NPC infoboxThe **unnamed cactus girl** is an NPC that appears on Inkwell Isle Four in the *Delicious Last Course*. She is an anthropomorphic cactus who speaks with a Southern drawl. She inadvertently requests the player to defeat all the bosses - both of the main game and of the DLC - with Ms. Chalice. She does so by saying how she'd "sure love to tell" tales of how Ms. Chalice defeated the bosses, with the titles of the tales alluding to the bosses Ms. Chalice has yet to defeat (e.g.: "The Tale of That Slime Smashed Silly" alludes to Goopy Le Grande).

She keeps track of the bosses defeated by using tallies around the campfire. Once all the bosses have been defeated by Ms. Chalice, the campfire will be lit and a total of 25 tallies will be around it. Talking to the NPC one last time unlocks a new skin for Ms. Chalice.

Any difficulty can be used to beat the bosses. In two-player mode, it is okay for the non-Ms.-Chalice player to damage the boss but not for them to land the finishing blow. Also, it only counts if player one is Ms. Chalice. Beating Run 'n Gun levels is not necessary, as the NPC does not count the mini-bosses encountered in them. The NPC also does not count the mini-bosses in All Bets Are Off!, the King of Games' champions, or the Angel and Demon.

Listed below are the lines of dialogue the NPC has that allude to the bosses; they can be defeated by Ms. Chalice in any order.

## Gallery

Tooltip chalicefan-sharedassets3.assets-27.pngCampfirecactus.jpeg
Template:NPCs
Emiliano Martinez

**Damian Emiliano Martinez**, commonly known as **Emi Martinez** is an Argentinian professional goalkeeper who is currently playing for Aston Villa in the Premier League, Emiliano started his career in the Club Athletico Independiente's youth team before joining Premier League giants Arsenal FC's youth set up. Emiliano went onto play for Arsenal for ten years he was seen as a potentially good goal keeper, however after conceding five goals against Reading FC in the cup, a match Arsenal still managed to win 7-5. After that Emiliano never really seemed to get an opportunity at Arsenal, going out on loan to Oxford United FC, Sheffield Wednesday FC, Rotherham United FC, Wolverhampton Wanderers FC, Getafe FC and Reading FC.

Emiliano was on Arsenal's bench for an away trip in Arsenal's 2-1 defeat to Brighton, however first choice goalkeeper Bernd Leno picked up an injury after a heavy challenge from Neal Maupay. Emiliano was finally given his opportunity in the Premier League, with no opportunity to bring in another keeper due to the Transfer Window being shut. Many Arsenal fans were worried believing Emiliano wouldn't be upto Premier League standard. But no Arsenal could of believed what Emiliano would go onto achieve, Emiliano went onto keep three clean sheets in a row in eight Premier League games. Emiliano also won the FA Cup beating Chelsea 2-1 and Community Shield beating Liverpool 5-4 on penalties after full time ended 1-1, impressing in both games.

Many Arsenal fans called for Emilano to become the number one goalkeeper at Arsenal. Despite impressing in his short chance, Emiliano was once again put back on the bench for Bernd Leno. Emiliano then decided it was time to leave Arsenal and asked the club to leave. Emiliano was signed by Dean Smith for Aston Villa for £20 million, with Emiliano saying the move was a step up in his career.

## Biography

### 2020-2021: Premier League Season

##### Premier League: Aston Villa 1-0 Sheffield United (21 September 2020)

Emilano made his Aston Villa debut against Sheffield United, Emiliano was called into action early jumping up to claim an impressive cross. Matt Targett then gave away a penalty when he clipped Chris Basham inside the penalty box, Emiliano then dived to his right hand side and saved John Lundstram's penalty.

## Trivia

* Emiliano has made one appearance in both the FA Cup and EFL Cup respectively.
Premier League: Manchester City 3-1 Aston Villa (12 February 2023)

Manchester City beat Aston Villa in convincing fashion. Manchester were in complete controll in the first half, scoring three goals, the first coming when from a corner with Rodri scoring from a free header, despite Emiliano Martinez getting a hand to it. Manchester City go 2-0 up when Callum Chambers back-pass-header goes straight to Erling Haaland, who passes to Ikay Gundogan to score into an empty net. Jack Grealish then goes down against his former club after contact from Jacob Ramsey. Riyad Mahrez then scores the penalty to make it 3-0, Ollie Watkins got a consolation goal in the second half as the game ended 3-1.
Hugend: Wrath of Gods Вики

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Это онлайн-энциклопедия о **Hugend: Wrath of Gods** - удивительная вселенная в жанре эпического фэнтези. Мы рады всем!

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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* Инструменты вики
Controls

Stub*This article/section is a stub. Help us out by expanding it!*Note: Someone with a QWERTY keyboard, please add the keyboard controls; I cannot add them myself as I have an AZERTY keyboard -Warrior555
This page includes the **game controls** for Hi-Fi Rush.

## Basic Controls

* **Left stick:** Move
* **Right stick:** Move Camera
* **A:** Jump/Accept
* **B:** Parry/Interact/Cancel
* **X:** Light Attack
* **Y:** Heavy Attack
* **LB:** Magnet
* **RB:** Dodge
* **LT:** Change Partner
* **RT:** Call Partner
* **Left stick button + Right stick button:** Activate Special Attack
* **D-Pad Up:** Change Special Attack
* **D-Pad Down:** Use Overcharge
* **D-Pad Left:** Hint
* **View button:** Turn ON/OFF Rhythm Assist
* **Menu button:** Pause

### Type B

The Type B control layout is nearly identical to the Type A layout, with the exception that Type B switches around the Partner buttons; LT is now used to Call Partners, and RT is now used to switch Partners.

** Left stick: Move

* Right stick: Move Camera

* A: Jump/Accept

* B: Parry/Interact/Cancel

* X: Light Attack

* Y: Heavy Attack

* LB: Magnet** *RB: Dodge*
* **LT:** Call Partner
* **RT:** Change Partner
* *Left stick button + Right stick button: Activate Special Attack*
** D-Pad Up: Change Special Attack

* D-Pad Down: Use Overcharge

* D-Pad Left: Hint

* View button: Turn ON/OFF Rhythm Assist** *Menu button: Pause*

## Mouse & Keyboard controls

The following is the default mouse & keyboard control layout.

Stub*This article/section is a stub. Help us out by expanding it!*
Аккраг Шрамрог

### Прозвища

Чемпион Войны, Всеизбранник Богов, Апостол Войны, Предзнаменователь Бойни, Помазанник, Убийца неисчеслимых, Свирепое чудовище, Демольдор, Убийца тысячи голов, Васичу ун-хии, Пожиратель земель

## Статус

### Организация

Клан Желтой Пасти

> *"Грааа! Вперед, цепные псы! Во славу Богов Войны!"*
>
>

Аккраг Шрамрог - величайший и действующий вождь орочьего самого многочисленного клана Желтой Пасти. Один из самых свирепейших, злейших орков, своей силой и могуществом способный уничтожать города и поселения, сжигая все на своем пути. В ревностном служении Триаде Войны добился невероятного успеха - стал всеизбранников Богов, первым в своем роде. Долгие годы имперскими учеными отрицался факт того, что Аккраг Шрамрог - одно лицо, ведь не мог же один орк совершить столько уничтожений и разрушений.

Множество орков, видя дикость и неумолимость Аккрага, смотря на его рвение служить богам Войны, восхищались Шрамрогом, присоединяясь к его походам, составляя основной костяк его армии. Разрушения, что причинял Избранник Богов, распространялись в частности вне ойкумены, и все о чем можно о нем судить - сожженные руины поселений, обнаруженные вне известного мира вглуби Забытых Земель мореплавателями и исследователями.

## Снаряжение и некоторые способности

* **Избранник Войны** - мощный титул, обозначающий полное избрание орка сразу тремя богами войны. Не один орк до Аккрага не удосуживался подобной чести, и только лишь Шрамрог получил ее. Избранник войны подпитывается разрушительной энергией, давая и так до невозможности сильному Чемпиону больше и больше мощи. Так же, Аккраг не может умереть. Каждый раз, когда ему наносится критический урон, и его душа отправляется в мир после, боги войны вырывают ее из круговорота душ, вселяя обратно в израненное тело, продолжая и продолжая наслаждаться кровавым зрелищем.
* **Топоры Войны** - два парных топора чудовищных размеров, насквозь пропитанные энергией разрушения. Один из них называется **Костекрушитель**, а второй именуется **Череподробитель**. Аккраг редко использует сразу два топора. В большинстве своем он вооружен лишь одним.
* **Броня Рока** - огромный, неотесанный доспех желтого цвета. Множество пластин, в спешке наложенных друг на друга. Шипы, кривые выступы, покрытые ржавчиной. И большая, стальная челюсть, прикрывающая рот, образовывая своеобразный намордник. Несмотря на видимую хрупкость доспеха, он пережил множество сражений с невероятными соперниками.
* **Черепа**. Броню Избранника Войны украшает множество черепов разных рас, что меняются из битвы в битву. Чаще всего Аккрага можно было заменить с треснувшим драконьим черепом на наплечнике.

## Галерея

Во время вторжения во Владения СмертиВ полном боевом облачении на громиле
Aston Villa Wiki

**Welcome to the Aston Villa Wiki!**
The Aston Villa Wiki is a fan dedicated encyclopedia, made for by the fans for the fans. Aston Villa is a football club with over 100 years of history and multiple trophies to their names, our wiki starting from 23rd January 2023 intends to cover all of the history. All editos are welcome here as long as edits are constructive, unbiased and factual. No football rivalry, hooliganism or politics is welcome here and will result in an immediate ban, as will vandalism. If you have any questions please contact a member of the admin team. Happy editing!

We're a collaborative community website about Aston Villa that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Совет Пяти

Совет Пяти, он же ***Кинкугар*** (от эльф. - Пятерка) - высший руководящий орган имперской власти, стоящий выше Инквизиции, инквизиторского совета и высшего военного совета. Совет Пяти созывается каждый раз, когда над Империей висит угроза полного уничтожения.

## История

В 578 году Новой Эпохи над Империей, нет, над всем известным миром нависла угроза полного уничтожения - Азакель Темная Длань вернулся в наш мир с помощью культистов. Началась череда событий, что позже получит название Пустотный Шторм. Дифлас раздирался силами пустоты, и большинство имперских областей были отрезаны от центрального управления в лице Империнатуса и Троникуса. Военачальники, находившиеся в других городах чисто физически не могли участвовать в обороне Троникуса и Империнатуса, хотя тогда это было важно. Именно по этой причине, из-за необходимости в грамотном военном руководстве перед лицом угрозы уничтожения городов был издан императорский указ о создании Совета Пяти, что базируется в Империнатусе. После Пустотного Шторма совет был временно распущен, до следущей критической ситуации.

Во время Великой Войны Орков и Людей совет был вновь созван для выполнения секретных операций. Изначальной целью Совета стояло контролирование угрозы северных орков и агрессии Драконьих Земель. В последствии основной миссией стало предотвращение вызова аватар орочьих богов - Кхаргуса, Граахгона и Мрамрона силами дзангчоу вуши *(верховным колдуном)* клана Тара'шин, Гуто Шангом де Хуо и магом-предателем, Агадуаном Кесермом. Задание было провалено, но несмотря на это война с орками закончилась в пользу людей, хоть Империя и была на пороге небытия. Совет был распущен.

В 1008 году начинается Проклятая Война. Издан указ об очередном собрании Совета.

## Состав Совета

Совет Пяти набирается из:

* Действующего Император
* Самого сильного мечника в Империи на данный момент
* Самого сильного мага в Империи на данный момент
* Верховного Инквизитора
* Самого умный *(подразумевается некто, чья мудрость и интеллект является общепризнанным достоянием)*

### Состав времен Пустотного Шторма

* Император Никодим III. Тогдашний действующий император, издавший приказ об организации Совета.
* Люциус Священный, верховный магистр ордена Сынов Никодима, первый из баннертов.
* Кердион фон Уранк, маг молний, глава хранителей.
* Кондрад Эльтан, верховный инквизитор Империи.
* Аклуин Меро, известный имперский государственный ученый.

### Состав времен Войны с орками

* Трифон Фарисей, юный император.
* Зигмунд Эмперион, верховный магистр Белого Ордена.
* Дормитабис Керанц, более известный под прозвищем **Эгида**. Представитель семи древних домов, а именно семьи Керанц. Сильнейший маг, познавший продвинутую магию огня
* Максвелл Демоник. Верховный инквизитор, получивший свой титул на кануне войны.
* Неизвестно

### Состав времен Проклятой Войны

До конца не собран, но император остается неизменным.
Dragonfly

Template:Character InfoboxThe **Dragonfly** is a sub-boss fought at the end of the Run 'n Gun level Treetop Trouble from Inkwell Isle One. He must be defeated in order to reveal the goal.

## Appearance

Hence his name, this monster is a large dragonfly insect with brown exoskeleton, extra pair of wings, mandibles, large round yellow/green eyes, two broader stripes on the forehead, and two-fingered hands with fur-like bracelets. There is a toothy mouth hidden in his furry mane that can vomit out fireballs for attack, allowing him to knock down the Mosquitoes that are holding the platforms.

## Characteristics

The Dragonfly first appears off-screen in the third section of the level, spitting his fireballs from the bottom of the screen to knock the leaf platforms off underneath from the Mosquitoes each time when the player lands on them.

The Dragonfly will now fully appear for the battle when reaching towards the level's end, blocking the level's exit. During the fight, the player needs to remain cautious because the Dragonfly will always aim at the their movement and, every after 3 seconds, roar out a fireball directly at the player's (former) spot, destroying the random Mosquito platforms before they respawn after at least 10 seconds.

Upon defeating this sub-boss or jumping and dashing over it (if the Smoke Bomb was equipped), the Dragonfly rotates rapidly as he falls down, granting the player an access to the end of the level.

## Gallery

DTyMgFeVMAAFtVN.jpgSketches for the Dragonfly's defeat animations.TreetopTroubleIcon.pngThe Dragonfly in the game over screen after dying in the Treetop Trouble level.
## Trivia

* If the player dies while fighting the Dragonfly, he will immediately display his defeat animation regardless being directly defeated. This also happens to the few other sub-bosses.
* You can skip this sub-boss fight by dashing over his head.

Template:Sub-Bosses
Lands of Honour Wiki

**Welcome to the Lands of Honour Wiki!**
Lands of Honor is a worldbuilding project which takes up an entirely fictional world and material. There are no restrictions to our worldbuilding, any limits is tied to our imagination.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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* Getting Started
* How to Contribute
* Managing your new community
* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Four Mel Arrangement

Template:NPC infobox
The **Four Mel Arrangement** - consisting of **Mel**, **Melvin**, **Melroy**, and **Melbert** - is a group of four singers found on Inkwell Isle Two.

## Description

The group lost their fourth member. Find him and complete the quartet for a special reward.

The fourth member can be found right behind the tent beside the Funfair Fever run and gun. He is revealed by pressing the jump button/confirm. Once found the forth member explains that he got lost while looking for coins because nobody was paying for haircuts after The Devil's Casino was built. After talking to him, he goes back to the other three. If you talk to them, they sing a song about taking a break from the game, using the free time to take up another hobby. This song is known as "A Quick Break".

They also appear in the Cuphead novels in greater roles, singing songs throughout the stories and helping advance the plots.

## Passage Dialogue

#### Before the 4th member is found

*"Whoever heard of a Barbershop Trio? If we can’t find our fourth member, we’ll never sound right again! Be a pal and let us know if you spot him, won’t you?"*
#### 4th member’s dialogue upon being found

*"At last! I thought I’d never see another living soul again! I lost my way while searching for Coins. No one has money for haircuts these days thanks to that blasted casino! Well, I’d better get back to my pals in the quartet!"*
#### After "the 4th member is found

*"Oh boy, you did it! We’re a quartet once more! Gee, you must have run yourself ragged tracking him down! We can’t thank you enough! Let’s celebrate with a song! Ready, boys? Key of B Flat…"*
#### After “A Quick Break” is performed for the first time

*"Can’t get enough of that diddy, eh? Okay, boys, one more time! With feeling!"*
## Gallery

Barbershop.pngA member of the quartet singingCuphead 10 29 2017 1 17 40 PM.pngThe location of the lost fourth memberBarbershopQuartet.pngThe reunited quartet beginning their songFourmelsnovel.pngThe Four Mels appearing in Cuphead in A Mountain of Trouble
## Trivia

* The same quartet also sang the game's theme song.
* That quartet is voiced by an actual barbershop group named 'Shoptimus Prime.
* The design of each of the quartet's members is a visual pun; they are all based on a Barber's pole, the rotating sign often found at a Barber shop.
* Their group name could be a pun on "formal arrangement".
* This, along with the Wolfgang and Ludwig side quest, are the only side quests in the game that do not give a physical reward.
* There is a small animation glitch where if you go beside the very last member to the right, Cuphead will appear on the wrong layer.
	+ This makes it look as if he is standing on Cuphead's head.

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es:Barbershop Quartet
fr:Barbershop Quartet
pt-br:Quarteto de Barbearia
ru:Парикмахерский квартет
Patsy Menthol

Template:Character Infobox**Patsy Menthols** are an enemy and one of the many subjects summoned by Baroness Von Bon Bon in the Sugarland Shimmy boss level of Inkwell Isle Two.

## Appearance

They are large wheel-shaped pink peppermints with reddish-pink swirls. They have a face in the front consisting of eyes and an opened mouth with a single long tooth.

## Characteristics

During the final phase of the boss battle against Baroness Von Bon Bon, out from the mouth of Baroness' Whippet Creampuff, Patsy Menthols will roll towards the player(s) in order to flatten them for damage points on their way forwards. Although she cannot be defeated with hits, Patsy can be parried to gain extra height. However, parrying her doesn't count towards the parry total.

## Trivia

* Their last name, Menthol, is an organic compound made synthetically or obtained from corn mint, peppermint, or other mint oils, hence themselves being a peppermint.
* Patsy Menthol is the only member who is female, out of the Baroness' subjects who were male.
* Along with the rest of Baroness' subjects, Patsy's name is not official but just a pet name given by the animator Tina Nawrocki.
	+ Patsy was referred to as "Peppermint" in the game files.
	+ Patsy only has 1 tooth, maybe referring to the stereotype that if one eats too many sweets, their teeth will rot and fall out.

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Kingdom of Steamvania

## The Kingdom of Steamvania

Flag of Steamvania

The Kingdom of Steamvania is a Constitutional Monarchy that now occupies the Faroe Islands and several small Scandinavian and Atlantic territories.

## History

Steamvania was first established as a small independent trading outpost on the Faroe Isles established by then a self proclaimed governor ComradeRhen of the Golden Cog Privateers, a light band of seafaring mercenaries comprised of people descent from both Western Europe, Scandinavia and South East Asia, mostly from the Dutch East Indies (Now Indonesia). The Golden Cog Privateers served as blockade runners, smugglers and evening pirating or sinking French vessels during the Napoleonic Wars, often being funded by the British and allowing the privateers to operate out of the main British Isles. In 1812, Governor Rhen proclaimed the Kingdom of Steamvania and crowned himself as King of Steamvania.

Although established as a nation Steamvania none the less still operated as it was, trading from it's multiple outposts across the Atlantic and Scandinavian islands taken over from the defeated French, mostly gifted by the British. Steamvania was also a full monarchy at this time as it was only until 1818 that a parliament was established... TBC

Steamvanian Royal Navy Ironclads during the mid 1800'sPortrait of Rhen I upon ascension to the throneThe Steamvanian Parliament which was used for mediation between Germany and the BDS Navy
Gnomes

Template:Enemy
The **Gnomes** are enemies fought in the Gnome Way Out boss level of Inkwell Isle Four. They appear in all three phases.

## Description

### Appearance

The gnomes are common stereotypical gnomes, they are small, bearded men with pointy hats and shoes that come in multiple colors such as blue, teal, pink, and red on the cover of Cuphead in A Mountain of Trouble. Unlike other characters in the game, they are depicted as having stick figure-like lines for limbs.

### Personality

As shown in A Mountain of Trouble, the Gnomes are shown to speak in rhyme, and are easily offended when referred to as "small". They are shown to respect Glumstone and appear to have a symbiotic relationship with him. They are also sportsmanlike and fair, being the judges of the camp competitions. In-game, they are all shown constantly smiling, even as they get knocked off in the fight intro as Glumstone breaks out of his stone shell.

## Characteristic

The Gnomes appear in many attacks of Glumstone The Giant, with their behaviour appear changing with each phase. Here is a list of them:

* During the first phase:
	+ A row of blue ones appear on the ground and in Glumstone's beard, standing on top of them makes them poke up after a short while. The Gnomes retract their heads into the beard when Glumstone tears off his beard during his transition.
	+ Right under each pillar, some of the blue Gnomes can permanently stay up and start to dance around, not moving from their spot otherwise. They occasionally pull on their beard and shoot a gold nugget out of their head; sometimes these nuggets can be pink and be parried. They can be defeated.
	+ A green Gnome can show up under the pillars and seen climbing up them. After reaching the top, they hold up a hammer and strike down twice. They can be defeated.
* During the second phase, they can still jump out of the beard left over on the platform and back in, telegraphed by creating a small bump before jumping out. Some wear pink and can be parried. They can be defeated.
* During the third phase, they are wearing scuba diving suits and jumps out of Glumstone's pool of stomach acid in either side of the screen. They shoot a blow dart bird horizontally across the screen and some of them can be parried. They can be defeated.

They are also seen in the first phase riding on some geese during the geese xing attack and help brewing the potion for the gas attack which some can be parried. They also appear on the foreground spectating the ball match between the puppet King Dice and The Devil in the second one.

## Gallery

Dancegnomeshoot.pngA Gnome shooting a gold nuggetGiantandgnomes.pngGnomes in Glumstone's introGroundgnomes.pngGnomes popping out of Glumstone's beardPlatformgnomehit.pngHammer GnomeDancegnome.pngA GnomeGnomesrefiningmedicine.pngGnomes at the CauldronGnomes with goose.pngGnomes riding geeseJumpinggnome.jpgFront-Flipping GnomePinkgnome.jpgPink GnomeGnomewatching.jpegGnomes watching the puppet showGnome 1mil.webpA Gnome in the "1 million copies sold" bannerGnomeberryfarm.pngA pair of Gnomes in the epilogue.
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Balance Scale

Template:Enemy**Balance Scales** are "enemies" encountered in the Rugged Ridge run n' gun of Inkwell Isle Three.

## Appearance

They are yellow scales connected to silver chains. They have large, black eyes and a button nose. A yellow ring holds both chains to the scale.

## Characteristics

Only appearing in the first section of Rugged Ridge, the Balance Scales go up or down, depending on how long the player stands on them. The Balance Scales are entirely invincible. It is more difficult for the player to jump on them continuously, while a Mountain Lion is pushing them back with a gust of wind, or a Mountain Goat is throwing pickaxes at them. The player must use these scales to traverse through the stage.

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Fabric Of Reality Wiki

**Welcome to the Fabric Of Reality Wiki!**
Fabric Of Reality is a Rogue-Lite, Deck Building, Bullet Hell, Arcade based game. This Indie game was created by Jester and was released to Steam 15th of December 2022.

In this game, you are the bullet hell. Face off against 100 waves of enemies and bosses by collecting a deck of attack cards that activate in real-time to unleash destruction upon everything in sight. There's an insane amount of customizability leading to an infinitely replayable experience.

So far this wikipedia is created by the small knowledge from one player, but can be improved upon by your help. Wikis depend on readers getting involved and adding content. All you have to do to get started is click the Edit button and go!
## Current important pages:

* Bodies
* Bosses
* Cards
* Effects
* Enemies
* Gamemodes
* Modifiers
* Tech Tree
* Stats
* Steam achievements

**Wiki Community**See how you can help contribute to the Wiki!
* Getting Started
* How to Contribute
* Managing a Community
* Guides
* All Help articles
Aggravating Acorn

Template:Enemy
The **Aggravating Acorn** (also known as **Acorn**) is an enemy found in Forest Follies.

## Description

They have a propeller in their stem and a light-brown curve-like pattern. They have also yellow eyes and shark teeth.

## Characteristics

Acorns that fly across the top of the screen and fall on Cuphead and Mugman if they are underneath them (In a similar manner to the barrel from Captain Brineybeard's fight, but much, much faster). They will start appearing when the player gets close to the Acorn Maker and will stop appearing when it is destroyed.

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Bubble Star

Template:Enemy**Bubble Stars** are one of the enemies found in the Run 'N Gun level Perilous Piers on Inkwell Isle Three.

## Appearence

Bubble Stars are small starfish trapped inside a bubble. They can either be:

1. Yellow with two buck teeth on the sides
2. Orange with small eyelashes and one buck tooth on the center.
3. Pink with small eyelashes and one buck tooth on the center.

## Charateristics

Bubble Stars will appear during the section against Kaptain Krustacean. They'll float up from the sea, making them obstacles for the player(s). Luckly, they only take one hit to defeat and from time to time, pink ones will appear that can be parried.

## Gallery

PerilousPiersIcon.pngTwo Bubble Stars from the game over icon
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Jack in the Box

Template:Enemy**Jack in the Boxes** are one of the enemies found in Funhouse Frazzle of Inkwell Isle Two.

## Appearance

Jack in the Boxes a Pinocchio-looking toys with a spring for a body inside a red box with a realistic yellow eye. They have a peach colored face and "ears" with pointy noses with a blue and white party hat.

## Characteristics

Two Jack in the Boxes appear during the final section of the level. They will pop up out of one of the of the four cones of their box. They will then quickly retreat and sometimes the cone will home into the player(s).

## Gallery

FunhouseFrazzleIcon.pngA Jack in the Box from the game over icon.
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Difficulty Mode

Hi-Fi Rush contains several different difficulty levels for the game. As it implies, the difficulty of the game is separated into different segments that can either challenge players or make things easier for them. Generally, the difficulty level alters the rhythm timing, enemy health, and received damage.

When starting a new game file from the title screen, the player is prompted to select one of the available difficulties to start the game with. Difficulty can later be changed in-game in *Options* > *Gameplay* > *Other Settings* > *Difficulty Level*, though doing so will restart the player at their most recent checkpoint, losing all unsaved progress. Additionally, after finishing the main story, the player can select a difficulty for each level on the level select, with each level having separate high scores for each difficulty.

There is a total of five difficulty levels in the game, and all of them are available from the start with the exception of **Rhythm Master**, being unlocked after finishing the main story once.

## Difficulty Selection Descriptions

### Easy

   Struggle with high speed action games or is keeping the beat not your thing? This mode eases the margin for error on timed actions, softens enemies, and allows you to turn on Auto-Action mode.

* Rhythm Timing: Loose
* Enemy Health: Low with reduced Stun Gauges
* Received Damage: Low with increased Health drops.

### Normal

   Have a sense of rhythm, but not quite sure of your action game skills? As long as you stay on beat, you should be able to go up against challenges and come out on top. Just in case, in this mode Auto-Action can be enabled.

* Rhythm Timing: Normal

### Hard

   Hi-Fi RUSH combines rhythm timing with high speed action. Feel you can handle both? This is where you should start. A good bit of challenge and testing of your abilities.

* Rhythm Timing: Normal
* Enemy Health: Normal
* Received Damage: Fairly High

### Very Hard

    For those looking to put their souls of rhythm and thirst for the fight at the top. You'll need to effectively use all of your skills, be active, and have great timing to make it through this!

* Rhythm Timing: Tight
* Enemy Health: High with increased Stun
* Received Damage: High

### Rhythm Master

    ***NOTE:*** *This difficulty level is only available after completing the main story on any save file, after which it will become available for every save file.*

Stay on beat or it's GAME OVER. If your Rhythm Meter drops to rank D it's an instant defeat. For those who mastered their timing and are ready to dash attack into a risky situation in order to keep that Rhythm Meter up.

* Rhythm Timing: Super tight
* Enemy Health: Very high with super high stun
* Received Damage: Very high
Bosses

## Dreidiken

#### Introduction and appearance

Dreidiken is the First Boss to appear in the game. He spawns firstly after the countdown of the 10th Wave of enemies as a very basic Boss. His aspect recalls a Shuriken-like form with four spikes at each edge and he has a color gradient in the Blue and Purple zones.

## **Seyfert Serpent**

Seyfert Serpent is the second boss to appear in the game. He spawns after the countdown of the 20th wave. Throughout the boss fight the serpent travels around the stage trying to cut off the player, with its quick turning movements as well as bullets that shoot out the sides of its body and bombs planted around the stage. When it is enraged the snake will move more erratically becoming faster and will spawn minions to attack the player.

## Rave Cube

Rave Cube is the third boss to appear in the game. He spawns after the countdown of the 30th wave. Rave cube has 3 attacks in the boss fight, a charge attack, a spin beam attack, and a bullet attack. The first is a charge attack, rave cube will appear on the east side of the player and make a red zone appear while following the player's movement, a few seconds later rave cube will dash into the red zone leaving the player only a spilt second to boost out of the way. The second is the spin beam attack, rave cube will stop moving somewhere on the stage and make 4 beam lines appear, they will then fire and the boss will start spinning forcing the player to move with the beams, while spinning he can also switch directions.

## Octanger

#### Phase 1

Octanger has 8 plates surrounding the main body, these take half the damage to the health bar that itting the main body takes displayed at the top of the screen. When these plates are hit, they partially retract toward the main body and shoot a bullet toward the player. The body can perform 2 attacks.

1.      Send 5 Octanger minions

2.      Fire laser in direction of player

The Octangerminions can be easily evaded or killed, a good way to fight the first phase is to circle the boss, and when the laser attack appears, reverse this direction. Reversing direction can be done further away from the boss as it is intended to bait enemies away from the player, and to dodge bullets from hitting the plates. The lead into the second phase can be displayed by the neon blue pattern emerging on Octanger.

#### Phase 2

This phase is indicated by the boss turning red and showering the screen in bullets, you should try keep distance as the boss is unable to take damage while firing the bullet storm. Additionally, the bosses health bar regenerates around triple the health that was remaining when this phase starts. This phase has buffed attacks, with 5 red Octanger minions released. The laser attack can now be split into a caging shot, to trap the player in a finite space and force harder dodges. Or multiple fast laser shots.
Horace Radiche

Template:Character Infobox
**Horace Radiche** is an optional, minor boss in *Cuphead*. He is a part of The Root Pack, located in the Botanic Panic! level of Inkwell Isle One. The Radish is angered if the player chooses not to attack Ollie Bulb, who comes to defend the group after Ollie realized you do not want to hurt him and returning underground.

After he is spawned, the player's progress on the death screen will be replaced with a question mark, indicating this is a secret path.

## Description

### Appearance

He is a sentient radish with green eyes, triangular sharp teeth, a purple nose and eyebrows, and brown arms. Horace is much smaller than the Root Pack, being roughly the size of Cuphead and Mugman.

### Personality

Horace Radiche is a little fella with a lot to prove. He seems to be easily agitated and quite aggressive, given his expression throughout most of the fight.

## Battle

Horace Radiche has one attack. Immediately after popping out of the ground, he spins across the ground like a tornado while Chauncey Chantenay attacks as usual. In Expert Mode, Horace has a higher top speed and acceleration, he also jumps out quicker. Since Ollie Bulb does not appear for you to spare him in Simple Mode, Horace does not appear in Simple Mode either.

When defeated, he sits on the ground with a dazed expression before he pops apart into slices (presumably by the leaves slicing him).

## Gallery

RadishKO.png*Knocked Out*Radish.png*Sprite Sheet*
## Trivia

* Horace’s name is an obvious pun on the word ”Horseradish“.
* Horace is the only enemy in Botanic Panic! that comes out of the ground completely.
* Horace, unlike most unused content, was fully made and ready to add into the game. It was cut due to other isles didn't have a boss with a secret phase ready yet, second closest to be ready was Sally Stageplay as most of her secret phase content only had a few animations and sound effects missing.
	+ In legacy and version 1.1.X, Ollie would have look around two more times if you do not attack him, a remnant of secret phase existing like the cupid decoration in the first phase of Sally. This also explains why attacking Ollie after the fourth back and forth in the current version does not make him cry, this is an optimization as it generates cards for EXes.

## References

1. ↑ 1.0 1.1 The Art of Cuphead, Horace Radiche, page 46

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zh:小红萝卜
pt-br:Rabanete
Jareed

File:Head.png
**Jareeds** were placeholders based on co-creator Jared Moldenhauer's head and used for multiple known and unknown levels, one of which includes The Light.

They can be programmed to move to any set path. If they touch the player(s), they will damage the player(s). In The Light's case, they move horizontally, from the right to the left, slowing down more as they get closer to the other side but then speeding up when they change directions. It is unknown how many debug levels this enemy is used in and was used in, but we know it is in at least three. It has also been shown in an early version of the branched path of the Sally Stageplay fight, where her husband dies. They are also the only antagonists in the test level DicePalaceTest.

## Gallery

Head.pngJareed spriteUnused light miniboss.pngJareed, as seen in (the now deleted) The Light miniboss battle, which was accessible from the debug menu but deleted in the 1.1.3 patchDicepalacetest.pngJareeds, as seen in an unused level, DicePalaceTest. Image taken from https://www.youtube.com/watch?v=G7I0VceHzRUJaredsally.pngimage taken from https://youtu.be/\_LoNZdHnYCg?t=65Jared.jpgOrign of Jareed SpriteCuphead-Windows-jaredhead.gifjaredhead
## Trivia

* This enemy is designed by Tony Coculuz, former lead developer of Cuphead.

## External Links

1. ↑ https://twitter.com/tonycoculuzzi/status/1144676420607717376

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Toy Car

Template:Enemy**Toy Cars** are one of the enemies found in Funhouse Frazzle of Inkwell Isle Two.

## Appearance

Their colours may vary, from red, blue, green and orange. They have yellow eyes (headlights) with black pupils, a large smiling mouth, with black tires. They have a number on the right side.

## Characteristics

Coming out of the Two-Mouthed Wall, these cars bounce from left to right in swing with the music and can hurt you in contact. They come in rows, swinging in a pattern. They cannot be destroyed. Also, they can not be jumped over entirely, even with dash, due to them spawning in long rows. The solution to this is parrying a nearby card, to switch gravity.

## Gallery

FunhouseFrazzleIcon.pngA red Toy Car from the game over icon.
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Electric Eel

Template:Enemy**Electric Eels** are enemies fought in the High Seas Hi-Jinx! boss level of Inkwell Isle Three.

## Appearence

Electric Eels are elongated grey fishes with a dark grey back fin, yellow eyes and a wide smile with electricity surrounding their bodies.

## Characteristics

Electric Eels only appear during the second phase against Cala Maria in the High Seas Hi-Jinx! level. A maximum of seven can appear and will shoot five bullets that spread in different directions, eventually, one of them can be parried. After shooting, they will sink back into the water, or the player(s) can just defeat them, causing them to explode into parts of their bodies.

## Gallery

Cala transform.gif*Two electric eels transforming Cala Maria*EelConcept.jpg*Concept art*CalaEelBullet.pngElectric Eel's bulletCalaEelPiece.pngPieces of Electric Eel after defeat
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Birnbaum Quadruplets

Template:Infobox show character
The **Birnbaum Quadruplets** are the four ghost siblings who serve as the main antagonists of The Cuphead Show! episode, "Dead Broke." They are characters original to the show.

## Appearances

### Season 2

#### "Dead Broke"

They appear in the climax of this episode, where Ms. Chalice find them trapped in four portraits above a fireplace, before reading the message on top of the portraits, revealing that saying all four of their names will release their spirits from the portraits.

Due to Ms. Chalice already reading all four of the sisters' names, their spirits are freed, as they capture Chalice within the portrait offscreen.

Cuphead and Mugman then enter the house, before the quadruplets start tormenting them as soon as they enter. The two then confuse them with Ms. Chalice messing around with them, before crashing down in the front where they find out Chalice has already been captured, as the Birnbaum Quadruplets then reveal themselves. They then reveal their intention to kidnap anybody within their portraits and keep them there for the next century so that they can go out and have some fun instead of always being trapped, and that by midnight, anybody who's still in a portrait will stay there for the next century.

The brothers then realize they have to keep the Quadruplets in the portrait for the next 4 minutes, while avoiding to get trapped themselves. Both groups then fight over of who gets to be trapped, before three out of the four portraits get destroyed, and the battle ends with Ms. Chalice trapping all four of the quadruplets within the last portrait before midnight strikes, and thus, traps them for another century.

## Trivia

* The name Birnbaum is German for Pear Tree.
* All four of them have first and last names starting with B.