Runeblade

Runeblades, masters of metal and magic.

## Adventurers

Augustus / The Penguin / Valoris / Tahm Kench

## Chapters

“
*Mercenaries. Sellswords. Bladecasters.* Runeblades*.*
”

**Runeblade** is an ongoing D&D 5e campaign set in Vosel. The campaign tracks a band of mercenaries starting out their career in the streets of Vaer -- will they rise to the status of the renowned, legendary *runeblades*, masters of sword and spell? Or will they perish a mere footnote in the tale of the World, soon forgotten in the passing of time?

## Campaign Logistics

* **Leveling system:** Hybrid XP/Milestone. All party members have the same XP and level.

## Party Inventory

* La Cangreja Pinzante
* 564 gold
* -1,650 gold
* 4 healing potions

## Companions

* Mazarin
* The Commander

## Story

### Chapter 1: The Streets of Vaer

* **C3S1: Ambush!** The party ambushes an airship bearing sensitive cargo into Vaer, at the behest of a mysterious client represented by Mazarin, an even more mysterious mediator. (XP: Level 3 - 1200/2700)
* **C3S2: Infernal Gold.** The party accepts a contract from another mediator, Godfrey, who directs them into a small, mysterious book shop in the Ministries district of the Ring of Air. Things are not what they seem, and they discover that their quarry is but a pawn of some strange, devilish force... (XP: Level 3 - 1500/2700)
* **C3S3: Evil Manifest.** Now working with The Commander, the mercenaries preside over the execution of said demon worshipper, only to be assaulted by a foul, candle-bearing demon. Mysterious candles continue to sprout throughout the plaza... (XP: Level 3 - 1800/2700)
* **C3S4: Rumors and Shadows.** The party follows the trail of the attacker, meandering through the streets of Ministries district. Eventually, they arrive at the Golden Bear tavern, where things are not what they seem... (XP: Level 3 - 2000/2700)
* **C3S5: Gravity Draws Upon All.** The party entraps and slays the demon that had escaped from the market earlier, now entitled to a substantial payout from the captain. Tom Kench and Pip venture into Ghlinn, meeting the suspicious Darren and earning their keep at the Hellsinn Ruedum. (XP: Level 3 - 2200/2700)
* **C3S6: Friend of the Devil.** The party gathers critical intelligence at the Smiling Siren of Ghlinn in Vaer on the strange drug known only as Harmony. Afterwards, they prepare an ambuscade at the Golden Bear of the Ministries. Eventually, the cartel supply squad arrives, but is quickly beset by the party. Despite their leader's powerful mgic, they prove no match for the mercenaries. When it seems that the leader might just escape, a javelin flung by Tom Kench catches and stops her. (XP: Level 3 - 2600/2700)
* **C3S7: Homunculus.** The party mops up after the battle of the previous session. Word soon spreads of the assault on the enemy party, leading to the arrival of a strange and mysterious guest. He instructs the party that they must disrupt a network of drug traders in exchange for protection from the dark and dangerous cartel that has set a bounty on their heads. (XP: Level 4 - 2800/6500)
* **C3S8: Springing the Trap.** The party evaluates different options to ambush the cartel drug dealers, deciding in the end upon the Rusty Blade. (XP: Level 4 - 3300/6500)

## Appendix

Template:Navbox Runeblade PCs
Template:Navbox Runeblade Sessions