Clothes

**Clothes** or **Clothing** are a type of Consumable item that is required for players to do any Work. The player's Job requires them to wear a specific Uniform (or better), otherwise the "Work" button will do nothing.

Clothes wear out over time, and must periodically be replaced. Clothes bought at QT Clothing last longer than those bought at Z-Mart.

The player automatically wears their best owned Clothing item, but all clothes in their possession wear out over time regardless of what they're wearing.

High-end Clothing items also provide a small Happiness bonus whenever they are purchased at QT Clothing (but not at Z-Mart).

Players who have run out of clothing items will appear naked (or in underwear), and cannot Work anywhere. If they also lack the money to buy new Clothes, they might be eligible to receive a Donation.

## Effects

Each player has three Clothing "Categories" in their inventory: **Casual**, **Dress**, and **Business**. Each of these has a corresponding value that tracks how many Weeks of that particular category of clothing the player currently owns.

All players start the game with 6 Weeks' worth of Casual Clothes, and 0 Weeks' worth of Dress and Business clothes.

At the start of each Turn, the game subtracts 1 "Week of Clothing" from *each* of the three categories in the player's inventory. If any category reaches 0, the player no longer has any clothes to wear from that category.

Each time a player purchases a new piece of Clothing, the "Weeks of Clothing" value in the appropriate category is increased as per the table above. For example, purchasing a new set of Dress Clothes at QT Clothing increases the "Dress" category by 13 - allowing that player to wear Dress Clothes for the next 13 weeks. Players may purchase multiple instances of the same category of clothing, increasing the counter appropriately with each purchase.

Whenever the player tries to Work, the game checks to see whether they have at least 1 Week of Clothes remaining in the necessary category for their Job or in a higher category. If no Weeks are left in any of the checked categories, the "Work" button will do nothing, and the player is notified that they are not suitably dressed for work.

When a player has no more than 1 week of Clothing left in any of the three categories, they receive a notice at the start of their turn indicating that they should buy new Clothes.

### Happiness

Purchasing Dress Clothes or a Business Suit at the QT Clothing store gives a small bonus to the player's Happiness. This bonus is provided with each and every purchase.

## Visuals

Whenever the player starts their turn or leaves a Location, the game re-checks their inventory to find the most expensive item of Clothing they own. That item is worn on the player's avatar as they walk around town. Business Suits take precedence over all other clothes, followed by Dress Clothes and finally Casual Clothes.

If the player has no Clothes in their inventory, their character appears naked (censored) or in underwear.

**NOTE:** The game will subtract a "Week of Clothing" from *each category* at the start of the player's Turn, **regardless of what clothes the player is visibly wearing.**