First Dungeon: The Failed Great Detective

## **First Dungeon: The Failed Great Detective Summary**

[Background: The daughter of a renowned businessman by the name Hunter has gone missing. You, as the city’s greatest detective, have been hired to find his precious daughter. You are now heading to Hunter’s manor to investigate…]

[Main Mission: Find Altilly Hunter, dead or alive, within a month.]

[Temporary language pack, disappears upon exiting the dungeon.]

[Clothing, backpack, weapons, items, attributes remain unchanged, temporarily changed look, disappears upon exiting the dungeon.]

[Inspecting firearms and grenades… Weapons do not match the current year, damage reduced by 50%, handgun reloading speed +1 seconds, sniper reloading speed +30 seconds]

[Hint 1: This is your first official dungeon. You can fail the main mission, but you will have to pay 100 Points as a penalty, and your highest attributes will drop by 1. If your points are insufficient, the system will deduct from your equipment. If your equipment is insufficient, you will fail.]

[Hint 2: The real dungeon marks the beginning of the title mission. The title mission and sub mission are both hidden. You will need to discover them yourself.] (Ch38)

Kieran started the dungeon in a horse drawn carriage riding through a Victorian-era city. He looked through his equipment and mulled over information he had gotten from Lawless before entering the dungeon. Kieran subtly armed himself before the carriage reached the beautiful house belonging to the Hunter family. Kieran met with Mr. Hunter, who explained to Kieran that his daughter, Altilly, was kidnapped. Kierans' persona for this dungeon is a detective, and Mr. Hunter wanted to hire Kieran to find Altilly. Kieran started by looking in Altilly’s room, which was the last place Hunter knew her to be. He used [Tracking] and found a box well hidden under her bed, which contained weapons. A butler then came in, telling Kieran and Hunter that a body that looks like Altilly was found; Kieran, Hunter, and a police officer took a carriage to the police station. They went down to the morgue, where Kieran met Chief Officer John, a good friend of Kieran’s dungeon persona. Hunter looked at the brutally mutilated body, and determined that it was not Altilly. After, Kieran asked John about the imprisoned gang members, and learned that John does not have the personnel needed to deal with the daily gang wars; Kieran accepted the sub mission of solving the mystery of the dead woman Hunter came to look at.

[Sub Mission Discovered: The dead woman in the police station] (Ch40)

[Sub Mission: Your friend, Chief Officer John is exhausted by dealing with the gang fights on the streets. You have agreed to help him with the murder case. You will need to find the murderer quickly and help avenge the poor woman. This mission can also affect your friendship with Chief Officer John!]

After talking to John, Kieran left to investigate the train station, where the body was found. After using [Tracking] Kieran was able to tell that the murderer was short, strong, left-handed, and most likely a butcher. Kieran sent the police officer Carl to ask around for people who fit that description. As Carl investigated, the culprit quickly came out, and slit the throat of a bystander. While Kieran dealt with a pickpocket, the killer rushed towards him with a dagger; Kieran powerfully kicked him and had Carl arrest both the killer and the pickpocket. With that, Kieran easily completed the sub mission.

After finishing the mission, Kieran went to St. Paolo School, Altilly’s school. He was stopped multiple times by the school’s strict security, until the principal, Sister Mony, allowed him to enter. They talked for a short while, but Sister Mony dodged a few questions about Altilly, and Security Captain Reed forced Kieran to leave the school. As Reed returned to the school after escorting Kieran out, Kieran went [Undercover] and followed Reed back in. Kieran went back to Sister Mony, and while still [Undercover] followed her to a cabin. He listened as she talked to Guntherson, a very powerful person and the man who taught Atilly how to fight and use weapons. Kieran’s [Undercover] was quickly seen through by Guntherson, and they fought for a while before Sister Mony stopped them. Guntherson told Kieran how he taught Altilly, and how she brought an injured man to him. She disappeared shortly after that. Kieran offered to help out Sister Monty, as he could tell she and Guntherson had their own problem aside from Altilly. Sister Mony agreed, and started explaining her situation to Kieran.

Mony told Kieran the history of the school, and gave him some information about the church she used to be in. She told Kieran that the school has some of the church's treasure hidden within it, but neither she nor Guntherson know where it is, and a group of people have been trying to steal it.

[Sub Mission Unlocked: The spy!] (Ch45)

[Sub Mission: Some unknown scoundrels have learned about the treasure of the Church of Dawn and want to get to it through Sister Mony. You promised Sister Mony that you would find these scoundrels and keep St. Paolo School safe.]

As he left, Kieran could tell that he was being followed. He then sensed that someone ahead of him was trying to kill him. Kieran found out who, and killed them. Kieran was taken to John's office, where they talked about the gangs and Altilly more. Kieran learned that the injured man Altilly helped before disappearing was ‘Blackhand’ Jimmy, a notorious gang boss that had also recently gone missing. Kieran left the office and ran into Carl, who told him that the man who tried to have Kieran killed, Shuberg, was attacking the train station. Kieran agreed to help the police stop him.

[Sub Mission Unlocked: Crazy Shuberg] (Ch48)

[Sub Mission: Shuberg was forced into despair after wrongfully underestimating you, but he will certainly not go down easy! You have chosen to be on the side of the police, so you should be hurrying to the train station!]

Kieran went to the train station to find Deputy Chief Officer Leschuder and his men in a shootout with Shuberg’s men. Shuberg’s side had a lot of firearms, ammo, and explosives. Kieran helped Leschuder out for a while, then climbed up the building to get to the roof where all the explosives were. Kieran reached the roof while Leschuder covered him from the ground, and threw a [U-11] grenade, detonating all of the other explosives on the roof. The entire building exploded due to the sheer number of explosives in the building, and Kieran jumped to a nearby rooftop to escape. With the building destroyed, both Shuberg and all of his men died; Kieran completed the sub mission. After Kieran got down from the roof, John had come with reinforcements. The only thing left for them to do was put out the fire, and investigate what clues were left in the burned building. Kieran found a skill book for [Explosive Weapons (Explosives)], but still had to fruitlessly look for clues with John. Neither of them found anything, and John had Leschuder stay to clean up and continue looking. At John’s office, John told Kieran that the reason why Shuberg had so many explosives was because they were working with the military.

The next morning, Kieran returned to St. Paolo School. He went to Guntherson to talk about his plans. That night, Kieran took a carriage back to his house, luring out the thieves. He captured the lone thief that broke into his house, Swarko, and tortured information out of him. After, Kieran killed him as Guntherson came into the house with Lushan, the second thief. Guntherson showed Kieran some explosives that were identical to the ones Shuberg had; Guntherson said they were planning to blow up St. Paolo. Kieran quickly left to get info from the police station, where he found Carl. Carl told Kieran that Shuberg’s building had a secret passage leading to another building a block away. Kieran learned from the info that there was a mole in the police force leaking information to the gangs, and that John was in some kind of trouble. Kieran returned to his house and strategized with Guntherson. The next morning, Kieran met with Guntherson at his cabin at St. Paolo’s, and Guntherson offered to teach Kieran some of his knight skills. Kieran agreed, and learned [Knights of Dawn Body Tempering Arts (Basic)] and [Barsical Kick (Basic)].

Kieran spent the next week in a library, reading ancient books 24/7 in an effort to learn more about the treasure. When he finished reading all of the related books, he left, and the librarian left to report Kierans actions to their ‘Master’. The master then killed the librarian, and mulled over Swarko and Lushan’s ‘betrayal’, thinking they were still alive. Kieran, back at his house, listened to Guntherson’s lecture on [Knights of Dawn Body Tempering Arts] and [Barsical Kick], which caused both of them to level up.

That night, Kieran and Guntherson snuck around the train station, until they were confronted by Duke Wayne, a very powerful figure and also the person behind the group trying to steal the treasure of St. Paolo. Duke Wayne brought out an injured, but alive, John. Kieran got John and untied his bindings. Duke Wayne dearched Kieran for his notebook full of notes from his week at the library. Kieran pretended to have been completely figured out by Wayne, and completely complied with his demands. Wayne then had Kieran lead them through the sewers to the treasure. Eventually they reached the Council Hall of the Church of Dawn where Kieran attacked Troot, Duke Wayne’s trusted bodyguard. Kieran then grabbed John and ran while Guntherson came out from his [Undercover] and threw a box of explosives at Wayne. Kieran, John, Guntherson, and Carl ran out of the Council Hall as it started to collapse. There was a giant painting in the Hall, that once it was destroyed gold started pouring out from behind it. Kieran kicked Wayne, sending him flying into the tsunami of gold falling from the wall, burying him underneath to his death. John tried to sacrifice himself to save Kieran, but Kieran stopped him, causing both of them to get swallowed up by the gold. Guntherson used his Dawn Force, pushing the gold back long enough for Kieran and John to escape. A coffin burst out from the gold, and it hit a wall exposing Altilly and Jimmy.

[Player finished the Main Mission: Locate Altilly Hunter within one month, dead or alive]

[Player will leave the dungeon in 5 minutes…]

[Please carry out of the dungeon any items that you wish to keep!]

[Overweight items will be considered prohibited items and will be discarded!] (Ch61)

When Kieran got that notification, he noticed the [Fiery Ruby Fragment] on his coat, and resolved to use the remaining five minutes to gather as much loot as possible. He said he would sacrifice himself to distract the monster that Altilly and Jimmy warned them of, while everyone else escaped. They all did not like it, but did leave the sewers for Kieran to face the monster, a giant crocodile. Kieran knew he was too weak to actually be able to kill the crocodile, so he [Evaded] it’s slow attacks while grabbing handfuls of jewels. The crocodile, irritated, sucked Kieran into its mouth and down it’s throat. Kieran used a dagger to climb out of its throat, and into its mouth where he held onto a tooth to avoid being sucked back down. Kieran threw a few [U-11] grenades down its throat, where they exploded, causing significant damage. The five minutes were almost up, so Kieran grabbed his guns and started shooting down the crocodile's throat. He killed it just before the time was up, and he grabbed the drop item as he was teleported out of the dungeon.

[First Dungeon: The Failed Great Detective]

[Dungeon Type: Free World]

[Dungeon Difficulty: Low]

[Main Mission: Find Altilly Hunter within 1 month, dead or alive]

[Mission Completion: 100% (Rating F)]

[Sub Mission 1: The dead woman in the station]

[Mission Completion: 100% (Rating F→E)]

[Sub Mission 2: Crazy Shuberg]

[Mission Completion: 100% (Rating E→D)]

[Sub Mission 3: The Spy]

[Mission Completion: 100% D→C)]

[Battle Performance: Very Active (Rating C→B)]

[Exploration Performance: Average]

[Special Rating 1: Lowered Main Mission Time (Rating B→A)]

[Special Rating 2: Eliminated Duke Wayne (Rating A→S)]

[Special Rating 3: Killed Colossal Crocodile Primus (Rating S→SS)(Gained 1 Rep)]

[Acquired Title: Crocodile Hunter (When applicable, 5% Damage increase against reptilian monsters, small chance of inducing Fear)]

[Player Final Rating: SS]

[Calculating player’s first dungeon reward…]

[Final player rewards are as follows…]

[Points: 8,000; Skill Points 5; Golden Skill Points: 1; Golden Attribute Points: 1]

[Player is in Heavily Wounded Mode, do you wish to recover?]

[Player had no abnormalities, Healing free of charge, Healing starting…] (Ch64)

## **First Dungeon: The Failed Great Detective Received Items**

[Name: Lock Picks] (Ch 52)

[Type :Etc]

[Rarity: Great]

[Attacking Power: None]

[Attributes: Precisions Lvl 1]

[Effects: None]

[Prerequisites: Lock Picking (Basic)]

[Able to bring out of dungeon: Yes]

[Remarks: Made using a hairpin, a steel wire and a screwdriver.]

[Precision Lvl 1: Lockpicking success rate increases by 10%]

[Name: Fiery Ruby Fragment] (Ch61)

[Type: Jewel]

[Rarity: Great]

[Attributes: When embedded on weapons or equipment, it provides weapons with 1-2 Burn Damage and equipment with 1%-2% Fire Resistance.]

[Able to bring out of dungeon: Yes]

[Remarks: It’s far more valuable than a normal jewel!]

[Name: Primus Arm] (Ch64)

[Type: Protective Gear [Left Wristband)]

[Rarity: Legendary]

[Defense: Extremely strong]

[Attributes: 1. Primus Scale; 2. Primus Crunch; 3. Primus Greed]

[Special Effects: None]

[Prerequisites: None]

[Remarks: The Pope of the Church of Dawn wished to keep the millennium treasure safe, so he bred a special breed of giant crocodile called Primus. Primus was enforced with alchemy, which made it even stronger, but it was robbed of its senses in the process, making it impossible for anyone to control it. As a result, it became the last straw that crushed the Church of Dawn.]

[Primus Scale: When the skill is active, a force shield will appear with 3 Sturdiness (stronger than supreme protective equipment), Lasts 3 seconds, 2 times/day]

[Primus Crunch: When the skill is active, it grants the user the strength and sharpness of Primus itself. Effects: Left hand Sharpness +2 (equal to a strong attack with a sharp weapon), Sturdiness +2 (equal to strong protective gear), Lasts 10 seconds, 1 time/day]

[Primus Greed: When using Primus Crunch, the Lifesteal Effect is activated, recovers 10% of Damage dealt to HP]

## **First Dungeon: The Failed Great Detective Learned Skills**

[Learned Skill: Explosive Weapons (Explosives)] (Ch50)

[Name: Explosive Weapon (Explosives) (Basic)]

[Related Attributes: Strength, Agility]

[Skill Type: Offensive]

[Effects: You know how to make homemade bombs, TNT, grenades and other kinds of explosive weapons, Increases Damage by 10%]

[Consumes: Stamina]

[Prerequisites: None]

[Remarks: You better be sure that what you throw is not gonna backfire on you!]

[Skill Learned: Lockpicking] (Ch55)

[Name: Lockpicking (Basic)]

[Related Attributes: Agility, Intuition]

[Skill Type: Ancillary]

[Effects: Able to pick simple locks with a hair pin, steel wire and screw driver]

[Consumes: Stamina]

[Prerequisites: None]

[Remarks: Make sure there is no one around when you pick the lock!]

[Learned Skill: Knights of Dawn Body Tempering Arts (Basic)] (Ch56)

[Name: Knights of Dawn Body Tempering Arts (Basic)]

[Related Attributes: Strength, Agility, Constitution, Spirit, Intuition]

[Skill Type: Ancillary]

[Effects: You know how to utilize the special stances, movements and breathing techniques, All Attributes +1]

[Consumes: Stamina]

[Prerequisites: Strength F+, Agility F+, Constitution F+, Spirit F+, Intuition F+]

[Remarks: This was the Knights of Dawn entry course, but it will affect other related skills!]

[Learned Skill: Barsical Kick (Basic)] (Ch56)

[Name: Barsical Kick (Basic)]

[Related Attributes: Strength, Agility, Constitution]

[Skill Type: Offensive]

[Effects: Your legs are more nimble than your hands. When you attack with a kick, the second hit will trigger an additional Agility +1 effect]

[Consumes: Stamina]

[Prerequisites: Knights of Dawn Body Tempering Arts]

[Remarks: Please note that the level of the Barsical Kick and other related skills cannot be higher than the Knights of Dawn Body Tempering Arts skill!]