Mind Skills

## Altruism

Random Acts of Kindness.

* +2 Maximum Willpower whenever you go out of your way to help someone with no expectation of reward.​

## Always Learning

Everything is a Lesson

* +1 to Non-academic Bonus Rolls
* Additional +1 to Bonus Rolls from fights​

## Artist

People buy your art because it is good, not because it is ironic.

* Better Commission Dice pool ([1,2,3,5])
* Regain 1 Willpower whenever you spend an action on something related to Art.​

## Batch Processing

Scale up the ingredients.

* Successful Chemical Crafting Actions produces 2d2 doses.
* Successful Potion Crafting Actions produce 1d2 doses.​

## Biologist

Life is something you get.

* +1 to training involving Biology
* +10 to research involving Biology
* Regain 1 Willpower whenever you spend an action on something related to Biology.​

## Chemist

You have a solid understanding of chemistry and can make your own mixes.

* +20 to Chemical Research and Identification
* +35 to Chemical Crafting
* Regain 1 Willpower whenever you spend an action on something related to Chemistry.​

## Computer Whiz

You have a knack for the digital.

* Regain 1 Willpower whenever you spend an action on a computer.​

## Cooking

Neither of your parents can be considered domestic. If you wanted food, you made it yourself.

## Debugger

You can solve problems.

* +10 to fixing broken devices/programs/runic arrays​

## Design Patterns

You have a good sense of organization.

* +30 to large programming and large rune projects​
* +10 to all projects that take multiple actions​

## Disciple of Eros

Love is your madness of choice.

* +1d20+5 Max Willpower whenever an Obsession develops.
* Psychotic Breaks are guaranteed to result in Obsessions.​

## Express Art

You are an art machine

* You may do two commissions in one time slot at the cost of 1 stress.​

## Grand Experiment

You are a success.

* After successfully surviving a year, gain .5 to a random stat, and an associated bonus.
* After successfully surviving a year, gain 10 maximal willpower.
* After successfully surviving a year, increase your base willpower regain by 1.​

## Good Taste

People like what you make for them.

* 60% chance to receive a repeat commission upon successfully completion. Can only apply once per commission.​

## Inadvertant Chemist

The greatest knowledge comes from failure.

* When rolling <=10 unmodified on a chemistry crafting roll, and failing, you gain a chance to learn a new recipe.​

## Infinite Comprehension

You are Existential BSOD Proof.

* You are immune to the mental trauma of being forced to confront the impossibly large or unthinkably vast. You are secure regarding your place in the cosmos.​

## Lover of Monsters

You have a way with the inhuman.

* Bonus to rolls from actions in support of, supported by, or in opposition to the not strictly human.​

## Mad Scientist

You have some ideas...

* +20 to Developing Unique Concoctions
* +20 to Crafting your Unique Concoctions​

## Magical Chemist

You can use make use of magical recipes without issue.

* +10 to crafting magical chemicals​

## Magical Prodigy

You are an adept student of the arcane.

* +2 to Magic Training​

## Mass Production

Crafting in bulk

* Whenever you do two of the same crafting actions in a row, you have a 50% chance to gain a third action free.
* The first crafting action of the day has a 25% chance to be doubled. This bonus does not apply to potions.​

## Mathematician

You have a head for calculations.

* +25 to Rational Research (Hydromancy, Hard Science, Runes, etc.)
* +30 to Rune Crafting​

## Meditative Art

Zen through Creativity.

* Regain 3 willpower whenever painting for recreation.
* Regain 2 willpower whenever painting for commission.​

## MOAR DAKKA

There is never enough.

* Whenever an action you instigate results in more than ten projectiles, you regain 1 willpower.
* Maximum of 5 gained this way per encounter.​

The lasers Mikelle creates with Light Geomancy do not currently proc MOAR DAKKA.

## Mother's Child

You take after your mother.

* +10 to all research
* +10 to banked research
* +10 to identification checks
* +1 to training simple spells and abilities​

## Murderous Glee

There is a simple joy in killing.

* +1 to bonus rolls from killing
* +1d5 Max Willpower whenever you kill somebody
* Gain 1 stress whenever you kill if your Psychoses Score is less than 5, otherwise, lose 1 stress​

Mass casualty events (like fireballing a Freshman assembly) are unlikely to count for multiple triggers, and more than likely will only result in one trigger.

If someone is under an illusion and attacks and kills someone, Murderous Glee will proc if Mikelle remains to watch.

## Painting

Your father taught you a few things about perspective and aesthetics.

## Photocopier

You can produce a duplicate of any image, whether a painting or a memory.

## Pianist

You know a few scales and songs from back when you tried imitating your father.

## Potion Prep

It's all in the little details

* You may spend an action in preparation to gain +30 to all consecutive Potion crafting actions.​

## Potioneer

Eye of newt and toe of frog...

* +10 to crafting and researching potions​

## Practiced Mind

Habit in schoolwork, meditation through learning.

* Regain 1 willpower whenever you gain 3 or more Academics.​

## Prolific Failure

Fail so hard you succeed.

* Rolling a natural 1 on a non-academic bonus roll and failing has a chance to give a new bonus.​

## Research

With a mother like yours, it would be unthinkable to not know how to crack a book or construct a hypothesis.

* +15 to All Research​

## Showman

You can admit to enjoying a audience just a tad.

* +1 Max Willpower after winning a fight in front of a live, non-participating audience.​

## Sweet Revenge

It's like Justice, but more rewarding.

* +1d10 Max Willpower after successfully dolling out revenge.​

## Team Synergy

The whole is greater than the sum of its parts, assuming the parts aren't tripping over each other's feet.

* Mikelle has a natural sense for coordinating allies to make the best use of their abilities.​

## Utilitarian

The end over the means.

* If a pragmatically decided action would cause stress from trauma, reduce the stress gain by one. This cannot reduce stress gain to zero.​

## Volunteer

Happy to help.

* Regain 1d4 willpower when you help a friend.

## Woodcutter

You can cut wood.

* You can create wooden devices and carvings with a craft action.
* DC varies based on target object.​

## References

1. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-23#post-1634638
2. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-21#post-1632686