Arena

## The Arena is the Laifubot Player versus Player (PvP) mode

### General Information/Guide

The Arena is an automated PvP battle system that pits you against another player in the same bracket as you.

Battle Information:

a.  Damage is dealt on a “same instance” basis. Both players hit and take damage at the same time.

b.  Winner is decided by the following conditions :

- If one player dies, the living player wins.

- If both players die at the same time, the player who deals the most total damage wins.

- If both players live at the end, the player with the highest remaining HP wins.

c. All attacks have a low roll and a high roll, as well as the chance to land a **critical strike**. This gives the battles more of a dynamic feel.

- **Critical Strike Chance** is at a base 10%, scaling up by 3% by each level a player is higher than their opponent.

### Stats

Stats for PvP can be earned in two ways:

a. **Level Up**, which grants a flat stat increase.

b. **Bloodlust**, which has a chance (15%) to occur **when redeeming a drop code** while you have enough **Nightmares**.

- **Bloodlust** : You gain a random amount of stats (within a range) across **HP**, **ATK**, and **DEF** stats.

- Every time you redeem a drop file, you gain experience and have a chance (15%) to gain **Bloodlust**, if you are able to expend 50 **Nightmares.**

- You can gain 500 **Nightmares** for **every 15 characters burned**.

### Tickets

a. Tickets to enter the Arena are earned via Daily command. (3x tickets a day)

b.  There is no limit to stockpiling tickets from daily, but limits of:

* 25 tickets from burning
* 50 tickets from events

### Rewards

The Arena will provide currency used to enhance cards, allowing you to customize your favorite characters further. Reaching specific tiers will also unlock new rewards.

This currency is known as **Upgrade Materials**. "We call em blue stuff" - 9𝔱𝔥Law †

There are 7 Arena brackets with them each having its own reward set of bonuses or amount of upgrade material.

**Bracket 1 [Chick] 0-1500**

Win: 5 Upgrade Material / Loss: 2 Upgrade Material

**Bracket 2 [Chipmunk] 1501-2000**

Unlocks: Crit Rate on Drop rewards (chance for 2x rewards on Drops)

Win: 10 Upgrade Material / Loss: 5 Upgrade Material

**Bracket 3 [Rabbit] 2001-2500**

Unlocks: Pity Zeta (Guaranteed Zeta after not rolling a Zeta/Ultra after certain number of gacha rolls/stones used)

Win: 20 Upgrade Material / Loss: 10 Upgrade Material

**Bracket 4 [Eagle] 2501-3000**

Unlocks: Arena Ticket Gain on 15 Burn Reward.

Win: 40 Upgrade Material / Loss: 20 Upgrade Material

**Bracket 5 [Fox] 3001-3500**

Unlocks: Upgraded Pity Zeta (Guaranteed Zeta after not rolling a Zeta/Ultra after even smaller number of gacha rolls/stones used)

Win: 60 Upgrade Material / Loss: 30 Upgrade Material

**Bracket 6 [Tiger] 3501-4000+**

Win: 100 Upgrade Material / Loss: 50 Upgrade Material

**Bracket 7 [Shark] 4001+**

Win: 150 Upgrade Material / Loss: 75 Upgrade Material

### Balance

To provide a more competitive and interesting arena, while maintaining a good ability to farm upgrade materials, the arena balance is as follows:

**When you win against an attack**

Same bracket + 15 points (No changes)

Lower bracket + 5 points (Down from +15)

**When you lose against an attack**

Any bracket - 5 points (No changes)

**When you win against a defense (someone attacked you)**

Any bracket + 5 points (Up from + 1)

**When you lose against a defense**

Any bracket - 5 points when facing in the same bracket, no change when losing on defense against a different higher bracket