Card Types

There are various types of cards players can use. I will describe the main types in the game. Although I have included rules, People can play in any particular way they want to with them.

* Character Cards: Players have character cards which are the base of the deck. They are people with **abilities**. Character cards have various stats, like HP, Def, MP, Actions, and Atk. Since they determine which materials you will fill it with, they determine how to build the deck. Character cards are placed in the beginning and during the game, being the main cards which the player acts with. In a normal game, when a player's character cards are defeated, it signals the end of the game, and that player loses.
* Materials: These cards are used to make other cards. After which they will be placed in the discard pile. Some things that are not materials can be used to craft, but these are primarily for that purpose. Other cards can specify an additional use for some materials.
* Gear Cards: Things like swords or armor. Players can only have one weapon and one of each type of armor at a time. Depeninding on the type of gear they can be used as materials to craft other gear.
* Spell Cards: Crafted mostly fromenergy materials, these are often used by Mage Character Cards or Witch Character Cards. Spell Scrolls or Spell crystals can be used by others, but they are harder to craft, and are still crafted by magic users.
* Item Cards: Cards that perform some effect and then are placed in the discard pile. Most items are single use unless otherwise specified.
* Monster Cards: These cards are monsters with thier own hp attack and defense values. Monsters often have to be summoned in some way by a summoner. They are controled by the player like character cards.
* Obstacle/object cards: Onjects that can obstruct the field. They rest around where they are placed, whether that is in front of a character card slot or in a character card slot. They often have an HP value to denote durability and can obstruct both the opposing characters as well as the ones using it as cover. Includes barriers or shields.
* Artifact Cards: Artifact cards are special cards that can be played at the same time as an Artifact User Character. They are considered special equipment and stay in the game as long as the Artifact User does. They can vary widly in use as some kind of gear or something else helpful. Some allow special crafting. An Artifact User can usually only handle one at a time, but in special cases where an artifact is multiple objects that work together they still only count as one.
* Terrain/Area Cards: Terrain cards are the locations or areas in which the game is taking place in. They can affect things and could be anything from a hinderance to a good place to gather resources in.
* Machine Cards: Large things constructed by mechanics. These are larger machines that can be damaged by opposing forces. They are usually built for a purpose.
* Dungeon/Room Cards: Dungeons are used in special games and represent special areas which can be explored. Each dungeon room can be represented by a card, or the whole thing can be one card. Dungeons contain all sorts of things from dangerous traps or monsters to treasure or special relics.
* Wandering Monster Cards: Cards not controlled by players. They can randomly attack players in the game. If under some kind of orders or rule they can focus thier attacks. If defeated sometimes they drop something helpful.
* Treasure cards: Found in dungeons or special terrain. These cards mostly are just treaure, having not much use except for whatever use treasure has in the current gameplay type.
* Relic Cards: Special objects that can be found in dungeons. They have special effects tied to them and can be very powerful or super valuable.
* Recipe Cards:Cards detailing extra recipes which can be added to the game. These allow crafting that was not specified on the other cards already.
* Rule Cards: Rule cards define what the game will be like. Can they be played during a game? Well that is another rule. These can determine specific conditions or add twists to a game depending on what the rules are. You can use these at the start to customize the game.
* Info Cards: These contain things like lore, backstory, card collection lists, etc. Things mostly not super important in gameplay but interesting.
* NPCs: Depending on the gameply type these are either useful or not used. These are "Non-player characters" and can serve different purposes depeding on the type. One such example is a shop that exchanges materials.

Other things used in the game:

* Tokens: Useful as counters for HP or other stats.
* Dice: Dice could be useful if a card has an effect that needs a dice roll.
* Coins: Used for coin flips or card effects. Like flip a coin if it lands one way do a thing, if the other do a different thing.