recursal/Fanatic-Fandom huggingface dataset:
Manufacturer

**Manufacturer** is a Tier 4 weapon upgrade. that can spawn minions resembling Destroyer-Palace's.

## Technical

A Minion Spawner barrel thicker than Factory.

Base Stats
 Minion Reload
 Minion Bullet Damage
 Minion Bullet Speed
 Minion Bullet Penetration
 Minion Health
 Minion Body Damage
 Minion Movement Speed

## Strategy

#### As a Manufacturer

- If you're fighting a rammer, do not overextend your minions. Doing this will give the rammer a window of time to ram you. Try to aim your manufacturers to deal the most damage so you can kill it by ramming the rammer (Yes, really) with the same minions if it gets too close.

- Manufacturer is good against drone tanks as long as they aren't in a team, Just keep the manufacturers away and aim at them. If you are desperate, feel free to ram the manufacturers on the drones. This will buy you time to attack before the drone user recovers their drones. If you are facing a Manufacturer, the tides determine on skill and level, As for Industry, If they overpower your manufacturer bullets, try flank their minions and destroy them so you can kill them.

- Bullet tanks that are Penta or Hybrid are somewhat easy if you have max reload and watching for yourself.

#### Against a Manufacturer

- Try to bait the Manufacturer into chasing you with its drones as a Rammer, then when their drones are far enough, immediately go for the Manufacturer. As Marksman, use Saw to keep up with the Manufacturer and try to land a hit on the Manufacturer, If the Manufacturer is blocking your bullets with their minions, leave them alone for a moment and strike back in a different direction since they can't see you.

- As an trap tank, use Alpha at the right moment to destroy the Manufacturer's minions, Riot can withstand manufacturer bombardment for some time. Use Inferno when they're trying to breach in to boost at it, rapidly diminishing its HP, try not to expose yourself.

- As an bullet tank, Avoid the manufacturer and kill the minions, Then kill the Manufacturer, For Annihilator, Get close to the minions, then shoot at them, Your bullet overpowers theirs, but if they shoot far away. their combined DPS would destroy the bullets. If you're using Saw, then simply avoid the manufacturers and when you feel like you can hit the Manufacturer, shoot at it.

#### Matchups

* **Strong Against:** Slow tanks, drone tanks
* **Goes Well With:** Other minion tanks
* **Weak Against:** Tier 2 Celestials

```
(excluding Asteroid), Rammers, Marksman

```
Neo-Geo

## Que es Neo-Geo?

Neo-Geo es una plataforma de hardware y software que fue lanzada por SNK (Shin Nihon Kikaku Corporation) en 1990. Originalmente, Neo-Geo fue concebida como un sistema de arcade, pero también se lanzó una versión para el hogar. La característica más destacada de Neo-Geo era su capacidad para ofrecer experiencias de juego similares tanto en arcades como en consolas, gracias a la similitud de hardware entre las dos versiones.

## Quien creo Neo-Geo?

SNK fue fundada en 1978 por Eikichi Kawasaki. La empresa inicialmente se dedicó a la producción de máquinas de pachinko y tragamonedas, pero a medida que el mercado de los videojuegos creció, SNK se diversificó en la creación de hardware y software para juegos electrónicos.

## Cuantas unidades vendio Neo-Geo?

La Neo-Geo vendio aproximadamente 2 millones de unidades. Esta videoconsola fue desarrollada por SNK y estuvo comercializada por 14 años. Este producto fue bien recibido así que como hemos dicho tuvo una larga vida comercial, con su ultimo juego oficial lanzado para el sistema en 2004 que era **"SVC Chaos: SNK vs. Capcom"**, un juego de lucha que presentaba personajes de las franquicias de SNK y Capcom. Este juego marcó el final de la era de juegos para la plataforma Neo Geo.

## Caracteristicas:

* **Procesador Central (CPU):** Motorola 68000 a 12 MHz.

* **Procesador de Sonido (Audio CPU):** Zilog Z80 a 4 MHz.

* **Procesador de Sonido (Audio Chip):** Yamaha YM2610.

* **Memoria RAM:** 64 KB.

* **Memoria de Video (VRAM):** 64 KB.

* **Paleta de colores:** Capacidad para mostrar 4096 colores simultáneamente.

* **Resolución de pantalla:** 320 x 224 píxeles.

* **Capacidad gráfica:** Puede manejar sprites grandes y detallados, con capacidades de escalado y rotación.

* **Almacenamiento:** Utilizaba cartuchos como medio de almacenamiento, con capacidades que iban desde 2MB hasta 716MB para juegos más avanzados.

* **Sonido:** Ofrecía un sistema de sonido estéreo de alta calidad para su época.
Node

**Node** is a Tier 0 weapon upgrade. You start as a Node-Base.

## Strategy

#### As a Node

* You have 0 cannons, so you rely on your gadgets for damage, so Fabricator branch tanks are not recommended.
* Due to all gadget offensive weapons being outclassed, it is highly recommended you play ram with Saw, or offensive with Bastion. Inferno can also work.
* It is highly recommend to avoid fights as much as possible, due to the tanks weak nature.
* If playing as Node-Base, try to attack lower level players, especially inexperienced ones. You can trick inexperienced players into attacking you, and you can ram into them.

#### Against the Node

* If the Node is playing offensively, it is highly recommend to just beeline straight towards it, as it's offensive powers are likely very weak. Do not attack the node if you are low health, as it might be a rammer and trying to trick you into getting too close.
* If the Node is playing ram or defensively, attempt to move back to mid or long-range and zone out the Node. When it starts running, go on the offensive.

#### Matchups

* **Strong Against:** Surprised or inexperienced players, Low-level players, or tanks (that are not rammers or trappers) with very low health.
* **Weak Against:** Any Tanks with decent skill, Sniper classes, Mid-range DPS tanks (and Rammers, especially if you are playing as Node-Base).
Hearth

**Hearth** is a Tier 1 body upgrade upgrading from Base and to Bonfire.

## Technical

One gadget, one circular fire aura damaging hostile entities within the aura range.

You can disable the aura by pressing **V**

Base Stats
 Health
 Body Damage
 Movement Speed

## Strategy

#### Against a Hearth

If you are a sniper-branch, you can aim your cannon right and fire. Make sure to aim it right. For rammers, make sure to be quick to not be damaged. If the hearth is offensive, just attack from the direction it is running towards, so you can get it easier.

#### Matchups

* **Strong Against:** Base and Sentry.
* **Goes Well With:** Tier-1 and some of Tier-2 upgrades.
* **Weak Against:** Players with bigger Damaging auras, fast Rammers and Alpha

## Gallery

Hearth ingameHearth Next to Octagon and Wave-Saw
Heptagon

Green 7-Sided Shape

**Heptagons** are 7-sided green polygons. They drop 85,250 xp on death without the XP getting split. They are nice for players who want to upgrade quickly as they drop 29 levels when killing one at level 1.

#### Strategy

It is very useful if you are under level 45. Kill it when you see it as a tier 2, but it might be frustrating to do so as a tier 1 tank, as it will take more time.

 Rare Polygons
 Hostile Polygons
Hendecagon

Just a hendecagon...

**Hendecagons** (or Undecagons) are 11-sided polygons that give 21.84M (21,845,250) xp on death without the XP getting split. Killing one on your own gives you almost enough xp to ascend, instantly.

#### Strategy

Attacking it when it has full HP might be a waste of time. Wait for others to attack it first and you can do it when it has little health, similar to a Decagon.

The next polygon is a grey, enormous shape called Dodecagon.

 Rare Polygons
 Hostile Polygons
Celestial Gate

**Celestial Gates** are black rectangular gates that appear in indents on the sides of **Crossroads**.

They appear black with a subtle clear glow, and bounce back anything that isn't a player over level 60 or a celestial.

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Donjon

**Donjon** is a tier 3 body upgrade that branches from **Fortress,Spike and Stronghold.** It is the fusion between the **Spike** and the **Stronghold.**

## Deisgn/Technical

**Fortress** but the base is an Octagon,with the shell being an Octagon. It has the same amount of health as a **Stronghold,**and the ramming and speed of a **Spike.**

Base Stats
 Movement Speed

## Strategy

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**

## Gallery

An Conglomerate-Donjon been surrrounded by a Riot-Fabricator and a Amalgam-Fortalice.
## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

Oh... It's finally here. I will edit this one to be very complete.Darling,we might finish this page together!

-hh-sim,aka. hh (simplism)

## Trivia

**Donjon** was added in Beta 0.0.6 Together with Fortalice

**Donjon** was removed on January 1 2024 Together with **Fortalice**
Segunda generación (1977 hasta 1993)

#### **¿Que es la segunda generación?**

La segunda generación de consolas de videojuegos, de finales de la década de 1977 a principios de la década de 1980, introdujo mejoras en gráficos y sonido, utilizando cartuchos para almacenar juegos y permitir experiencias más avanzadas, allanando el camino para futuros desarrollos en la industria.

La segunda generación de consolas de videojuegos, de finales de la década de 1977 a 1983, introdujo mejoras en gráficos y sonido, utilizando cartuchos para almacenar juegos y permitir experiencias más avanzadas, allanando el camino para futuros desarrollos en la industria.

**Las consolas que conformaron esta generación fueron:**

   **Atari 2600**

La Atari 2600, lanzada en 1977, fue la primera consola de videojuegos exitosa y popular. Permitió a los jugadores disfrutar de una variedad de juegos a través de cartuchos intercambiables, marcando un hito en la industria del entretenimiento electrónico. Con su joystick y botón de disparo, la Atari 2600 se convirtió en un símbolo de los primeros días de los videojuegos en el hogar.

**ColecoVision**

La ColecoVision, lanzada en 1982, fue una consola de videojuegos destacada de la segunda generación. Con gráficos avanzados, se destacó por su adaptador que permitía jugar juegos de Atari 2600. Aunque su tiempo en el mercado fue breve, dejó una marca en la historia de las consolas.

**intellivision**

La Intellivision, lanzada en 1979 por Mattel, fue una consola de videojuegos de la segunda generación. Destacó por sus gráficos y sonido avanzados para la época.

**Magnavox Oddyssey 2**

La Magnavox Odyssey 2, lanzada en 1978, fue una consola de videojuegos de la segunda generación. Conocida por sus juegos simples y controladores de teclado, contribuyó al desarrollo de la industria del entretenimiento electrónico.

**Atari 5200**

La Atari 5200, lanzada en 1982, fue una consola de videojuegos de la segunda generación. Desarrollada por Atari, destacó por sus capacidades gráficas mejoradas, aunque enfrentó desafíos en cuanto a compatibilidad con juegos de la Atari 2600.

**Game & watch**

La Game & Watch, lanzada por Nintendo en 1980, fue una serie pionera de dispositivos portátiles de juegos electrónicos. Creada por Gunpei Yokoi, ofreció experiencias de juego simples en dispositivos compactos y portátiles, estableciendo las bases para el éxito futuro de Nintendo en el mercado de los videojuegos.

**Vectrex**

La Vectrex, lanzada en 1982, fue una consola de videojuegos única conocida por su pantalla vectorial monocromática. Fabricada por MB Electronics, destacó por ofrecer gráficos vectoriales y un estilo distintivo en sus juegos, aunque su presencia en el mercado fue breve.

**Arcadia 2001**

La Arcadia 2001, lanzada en 1982, fue una consola de videojuegos de la segunda generación. Desarrollada por Emerson Radio Corp., buscaba competir con otras consolas de la época. Aunque tuvo un catálogo de juegos modesto, la Arcadia 2001 es recordada como una de las opciones disponibles en ese período.
Event

**Event** happens when developers and admins give a special experience to players. There are various kinds of events, ranging from highly radiant stuff, unfinished or abolished upgrades, special bosses, irregular PVP or boss fights, and so on. If you want to enjoy a weird situation, it will surely satisfy your desire.

## To join events

To join events, you should be alert to chat messages of the staff in the official discord server of scenexe2, as it is held unscheduled and by the whimsical feelings of developers. When an event is in progress, you can join it from the Event server in the game mode selecting screen.

## Major events so far

### Dec 24, 2023

* A boss fight against a tank like buffed Asteroid-Heliosphere
* Playing in unavailable T5 body upgrades
* A special PVP at level 100A boss fight against Thanatos-Vesta, a tank like Asteroid-Heliosphere, during the event on Dec 24, 2023.A PVP at 10B score during the event on Dec 24, 2023.

### December 24 (3:40 am)

* Devs dragged people from gamemodes in abyss
* Fights with radiant abysslings named "abyssling"

Image of normal "abyssling"

Abyssling "Pissling"
Gamemodes

Gamemodes are different environments a player can join in Scenexe2. Different environment pose different challenges, strategies and players.

### **Existing in the main game**

**FFA** - Anyone can kill anyone. Larger shapes are more likely to spawn due to the open space (Gamemode ID: 0)

**2 Teams** - 2 Different teams (Blue and Red) with bases taking up two entire sides of the map (Gamemode ID: 3)

**4 Teams** - 4 Different teams (Blue, Green, Red, and Purple) with their bases on all corners of the map (Gamemode ID: 1)

**Sanctuary** - Celestial's safe zone that has a prime celestial at the center (Gamemode ID: -1)

**Crossroads Lobby** - Small area with a portal that leads to the main Crossroads (Gamemode ID: -2)

**Crossroads** - Foggy maze-like gamemode with higher chances of radiant shapes, and one of the only ways to reach the Abyss (Gamemode ID: -3)

**Abyss** - Dark gamemode with massive radiant shapes. Your previous team in the Crossroads will carry over (Gamemode ID: -4)

### **Under development**

**Spawn Capture** - Just Diep.io Domination but worse

**Assault** - Just like the assault from Arras.io.

**Titans** - Arras.io Siege but worse "I didn't say the bosses were going to be easy" - Ki07Craft

### **Existing in the alpha version of the game**

**Magic Maze** - arras.io magic maze but. no relics. all of them are radiants.
Arcadia 2001

### Historia:

La Arcadia 2001 fue lanzada por Emerson Radio Corp., una empresa conocida por sus productos electrónicos y electrodomésticos. La consola fue diseñada para competir con otras consolas de segunda generación y ofrecía una variedad de juegos en cartuchos intercambiables.

### Características Técnicas:

1. **Procesador:**
	* La Arcadia 2001 utilizaba un procesador Signetics 2650 a 3.58 MHz.
2. **Gráficos y Sonido:**
	* Ofrecía gráficos de 8 bits y contaba con capacidades de sonido básicas.
3. **Controladores:**
	* Los controladores de la Arcadia 2001 incluían un joystick y botones para la interacción con los juegos.

### Juegos:

La Arcadia 2001 contó con una biblioteca de juegos que incluía títulos de diversos géneros. Algunos juegos notables incluyen:

* **Space Attack:** Un juego de disparos en el espacio.
* **Yosaku:** Un juego de aventuras que sigue al personaje principal, Yosaku, en sus viajes por un mundo mágico.
* **Robot Killer:** Un juego de acción en el que el jugador controla un robot que debe evitar obstáculos.

### Declive y Legado:

La Arcadia 2001 no logró ganar una posición dominante en el mercado de las consolas de videojuegos. Su corta biblioteca de juegos y la competencia con otras consolas de la época contribuyeron a su declive. Además, la crisis del videojuego de 1983 afectó negativamente a la industria en general, y la Arcadia 2001 fue una de las muchas consolas que sufrió las consecuencias.
Esqueleto de wither

## Esqueleto del Wither

No armadoFácil: 2♥Normal: 2♥Difícil: 3♥♥

Wither:1♥ cada 2 segundosDescomposición por 10 segundos (♥♥♥)

## Esqueleto del Wither

Los  **esqueletos del Wither** son variantes negras y altas de los esqueletos, equipados con espadas de piedra que infligen el efecto Descomposición de tipo venenoso. Se encuentran exclusivamente en las fortalezas del Nether y son la única fuente de calaveras de esqueleto del Wither.

## Aparición

Los esqueletos del Wither aparecen en fortalezas del Nether a un nivel de luz entre 0 y 7, en grupos de 4. Pueden aparecer en rosas del Wither debido a su inmunidad a los efectos dañinos.

## Recompensas

* De 0 a 2 huesos. La recompensa máxima se incrementa en 1 por nivel de Saqueo, para un máximo de 0 a 5 huesos con Saqueo III.
* Hay una probabilidad de 1⁄3 de dejar caer un solo carbón. Cada nivel de Saqueo aumenta la caída máxima en 1, de modo que Saqueo I arroja de 0 a 2 de carbón con un promedio de 0,75 de carbón por muerte, Saqueo II arroja de 0 a 3 de carbón con un promedio de 1,2 de carbón por muerte y Saqueo III arroja de 0 a 4 carbones con un promedio de 1.67 carbones por matanza.
* 2.5% de probabilidad de soltar una calavera de esqueleto del Wither cuando lo mata un jugador o un lobo. El saqueo aumenta la probabilidad en un 1% por nivel‌‌[Java Edition] o en un 2% por nivel‌‌ [Bedrock Edition], para un máximo de 5,5%‌[Java Edition] o 8,5%‌[Bedrock Edition] con Saqueo III.
Note

# Note for wiki contributors.

## **Discord**

A discord account should be mandatory for all wiki contributors for better team work. Wiki contributors should link their discord to their fandom account too.

## **Image and files**

When adding images or files, please make them at least sort of relevant and please don't add to much images to a specific page.

## **New pages**

Please, when making new pages, make it of relevance and information filled about the topic which should be related to the game or discord.

## **Inserting Credits**

Credits shouldn't be preferred as the wiki is a community ran fandom, if your credits get removed, please respect their decision.
Decagon

Decagon my beloved <3

**Decagons** are 10-sided polygons that are rarely found at the center of the arena. Whilst the health of this kind of polygons started to get exponentially increased, they’re extremely good for grinding at mid-late game.

They give 5.46M (5,461,250) xp on death if they are killed without the XP getting split.

#### Strategy

Decagon’s xp is still high even if split, it is nice to wait until it to have about 1/4 health left so you can start attacking it and get xp without wasting too much time.

 Rare Polygons
 Hostile Polygons
XP and the Leveling System

**Score** or **XP** (short for Experience), is the method in Scenexe.io to level up, and access higher tiers. There are four regular tank tiers and two celestial tiers.

Levels in this game are capped at 1000 (needs citation), however maxing out stats is way lower than this.

### Score formula

Score requirements for different levels are increased relatively fast. It increases exponentially.

The formula is listed below:

* The formula for normal tanks to level up is **100 \* 1.2Level - 1**.

* For celestials, the score needed in a level is **1000000 \* 1.2(Level - 75)** **(Level >= 75)**.

The only difference is the base score, which is 0 for tanks, and 23477631 for celestials.

Please refer to Level-Score conversion for more details.

## Trivia

* Level-up gives one stat upgrade point, which can be spent on any of the 8 in-game upgrades. There is a cap of 120 total upgrade points, max of 15 per stat.
* Every 15 levels up to level 45 for tanks and level 105 for celestials, a new tier is unlocked, accessing more powerful upgrades.
* Celestials start at level 75, with 60 stat upgrades. Due to celestials starting at 25M score, they actually upgrade faster than tanks (score-wise).
* Regular tanks max out their stats at level 121 (1.59T score).
* Celestials max out their stats at level 135 (282B score).
* Every level gives a 1% bonus to health, bullet damage and body damage.

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Spring

**Spring** is a Tier 5 Body Upgrade, which upgrades from Fountain and Saw.

## Technical

**Spring** is a combination of Saw and Fabricator

Base Stats
 Health
 Body Damage
 Movement Speed

## Strategy

#### As an Spring

You are a fusion of the Saw and the Fabricator, which is a rather powerful combination considering how fast your movement speed and regeneration are. You are very strong when playing as a rammer due to the reasons stated previously, and the fact you can light up any dark places.

#### Matchups

* **Strong Against:** ...
* **Goes Well With:** ...
* **Weak Against:** ...
Rice

## History

Rice is a cereal grain that has been cultivated for thousands of years. It is believed to have originated in China around 10,000 years ago. From there, it spread to other parts of Asia, including India and Sri Lanka. Rice was then introduced to Greece and the Mediterranean region, and later to Southern Europe and North Africa. Rice was brought to the New World by European colonists.

Today, rice is a staple food for roughly one-half of the world’s population, including virtually all of East and Southeast Asia. It is cooked by boiling or ground into flour and is eaten alone or in a variety of soups, side dishes, and main dishes in Asian, Middle Eastern, and many other cuisines. Rice is also used in breakfast cereals, noodles, and alcoholic beverages such as Japanese sake.

The cultivated rice plant is an annual grass that grows to about 1.2 meters (4 feet) in height. The panicle, or inflorescence (flower cluster), is made up of spikelet bearing flowers that produce the fruit, or grain. Varieties differ greatly in the length, shape, and weight of the panicle and the overall productivity of a given plant.
Entities

*This page will co-exist with the* *Entites one.*

**Entities** are NPCs that appear in the game. Under normal circumstances, they cannot be controlled by the player and functions independently. Different entities play different roles in the game's mechanism and achieve different functions.

A List of Major Entities are below:

- Base Defenders - NPCs within bases that drive away enemies

- Abysslings - NPCs that spawn in the Abyss Hallway to drive players out

- Abyss Guardian - NPC Entity that spawn in the Abyss to drive out players

- Prime Celestial - Spawner for Celestials in the Sanctuary

- Fallen Tanks - Leftover tanks who disconnected or left

- Weaponized Shapes - Shapes that actively attack the player
Dimensions

### **The Main Dimensions**

**Dimensions** are a huge part of scenexe2. They are the places you spawn in. They have a variety of shapes spawning in them. You can get to other dimensions by using **Wormholes.** The Main 3 Dimensions are: **2TDM, 4TDM** and **FFA.**

### **The Crossroads**

The Crossroads is the 2nd dimension in **Scenexe2.io**, in which a larger quantity of radiants and polyhedra than average spawn. Only used to go to other dimensions or to get to the Abyss, which is what players mainly use it for.

### **The Sanctuary**

The Sanctuary is the third dimension. It is a place only accessible by reaching level 60 or more and staying in a unruptured wormhole. It contains the **Prime Celestial** and is the safe base for all celestials.

### **The Abyss**

Currently the final dimension in **Scenexe2.io**, The Abyss contains a large quantity of radiants and polyhedra granting huge scores to those who destroy them. Currently, this dimension is only accessible by travelling to the Crossroads and searching for a Abyssal Gateway and waiting for a radiant to spawn out of the Abyssal Portal and open the Abyssal Gateway. The map has a black background with a slightly lighter grid.

## Special Dimensions

### Test (Alpha only)

It was used for test purposes during development. Now, it is the same as FFA in terms of functionality.

### Magic Maze (Alpha only)

It is a 4TDM maze with red/black/grey walls. Unlike the Crossroads, the map is not shrouded by darkness. The grey walls attract & trap you once you touch it. The black walls bounce you off. The red walls will do damage to you just like the damaging aura. However, it has a hitbox. You need to be skillful to survive on this map. Sadly, because the Alpha server is run on a free-tier server, the game itself is a bit laggy all the time due to the moving walls.

### Event

The event server is where developers and in-game administrators may hold special events for players. You will see unfinished upgrades, highly radiant shapes, exclusive boss fights, and anything the staff would like to show. It is held unscheduled, so you're lucky if you happen to join the game during an event.

## Trivia

- The Abyss section had a note where it said "DONT EAT ABYSSLING FOOD. ABYSSLING MAD. NEVER KILL ABYSSLING FOOD."

- The Abyss was able to be accessed using the gamemode selector. I have no idea when this stopped. someone please add the update where it was changed
Free-For-All (FFA)

FFA is a gamemode where everybody is everybody's else enemy. Try your best to either ascend to the Sanctuary or be top 1 on the Leaderboard.

In FFA, everyone else is an enemy; they can damage you, but you can also damage them. There are no teams in FFA, but players can cross-team with each other. However, teaming isn't recommended due to some players betraying others. (This is FFA. If you want to team with others, you can play TDM gamemodes instead.)

In FFA, almost everyone wants XP. Don't trust others and keep an eye on every Tank/Celestial near you, especially when farming. Try killing high score players or fallens with low health for easy score.

If you want to farm you could also try to farm shapes at the edges, as there aren't many players there. If you want to farm in the middle, you should have a maxed out build and at least 3-4 stats maxed, as the strongest players and celestials usually group up there to farm big shapes.

## Trivia

* This is the first gamemode added in-game.
* Heptadecagons are the biggest shapes that have been seen in FFA. If you have seen bigger shapes, please provide evidence and we are eager to edit the page.
Andromeda

**Andromeda** is the body upgrade of the Prime Celestial. It is triangle-shaped and has a pink translucent triangle healing aura. Because it sits on the Sanctuary, nobody has seen its true power, nor can it be accessed normally.

Please refer to Prime Celestial for details.

## Trivia

- In both Scenexe2 and the original Scenexe, "Andromeda" has 0 movement speed, rendering it immobile.
Endermite

### Tercero

ApariciónCuando una Perla de ender es tirada (con una probabilidad del 5%,esta probabilidad aumenta cuando se lanza a una criatura)

## Aspecto

Los endermites son unas criaturas pequeñas de color púrpura con un ojo rojo y una cola corta. Los endermites emiten las partículas de "portal" como cualquier otra criatura de el End.

## Comportamiento

Actualmente los endermites no se generan naturalmente en ningún bioma o dimensión. En ocasiones aparecerán cuando el jugador tira una Perla de ender. Las perlas de ender tienen una probabilidad del 5% de generar un endermite cuando son tiradas.

Los endermites son criaturas hostiles. En dificultad Normal, los endermites provocan 2 de daño por golpe, en contra del 1 de daño de una lepisma. El agua no daña a los endermites como a los endermans, pero no pueden nadar y se ahogarán si se sumergen por mucho tiempo.

Al contrario que otros mobs, los endermites desaparecen pasados 2 minutos, excepto si son "bautizados" con una etiqueta. Si tienen nombre, nunca se desaparecerán y permanecerán hasta que sean derrotados.

Un endermite será dañado si camina en arena de almas, porque mide menos de un bloque, sofocado por éste.

Los endermites generan dos partículas de portal.

Si un endermite es atacado por cualquier entidad, los endermites adyacentes atacaran al atacante.

También atacan a los Enderman y los Enderman los atacan.
Square

Cute square boi

**Squares** are the second smallest polygon. They give a bit more XP than a triangle, but still don't give much, however 2 squares give you level 10 which is good. They are a light red color.

### Strategy

**Squares** are nice for low-level players to grind XP till Level 15, but it is almost useless after that.

 Rare Polygons
 Hostile Polygons
Farout

## Farout

### Upgrades From

* Horizon
* Penta
* Quadro

**Farout** is a Tier 5 Weapon Upgrade.

## Technical

**Horizon** But with slightly Larger Small barrels and Medium Barrels.

Base Stats
 Medium Cannons Bullet Damage
 Small Cannons Bullet Damage
 Bullet Speed
 Large Cannons Bullet Penetration
 Medium Cannons Bullet Penetration
 Small Cannons Bullet Penetration

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Industry

**Industry** is a Tier 4 upgrade that upgrades from Trio and Factory at level 45.

## Technical

Duo but with minion spawner instead.

Base Stats
 Minion Cannons Reload
 Minion Bullet Damage
 Minion Bullet Speed
 Minion Bullet Penetration
 Minion Health
 Minion Body Damage
 Minion Movement Speed

## Strategy

#### As a Industry

* Industry is extremely good for farming while its minions are pretty vulnerable which can easily get destroyed. Therefore, using this weapon is not recommended in FFA, and thus should only be considered in team modes.
* Having terrible reload, weak minions, Industry is not necessarily a hunter-type weapon and should always avoid direct conflicts.
	+ Rammers, Snipers, any medium group of players and Tier 2 Celestials are especially dangerous for Industry, so it would be good to avoid them.
* In case the player gained enough XP, it is suggested to ascend instantly to avoid dying.

#### Against a Industry

* Destroying the minions of the Industry at the very start of the battle is vital. After that, the player can attack intensely during the Industry is recharging its minions.
* An Industry is fairly easy to fight overall due to having weak minions and bad reload, and there would not be much to say.

#### Matchups

* **Strong Against:** Polygons
* **Goes Well With:** Players without good skills, slow players
* **Weak Against:** Most tanks with decent skills, Snipers (e.g. Marksman), Tier 2 Celestials, Rammers, medium group of players.
Guardián anciano

El **Guardián anciano** es una criatura hostil que sólo se genera bajo el agua en los monumentos oceánicos. Es una variante más fuerte del Guardián.

## Algunos atributos

### Segundo

DañoLaser:Fácil: 5♥♥♥Normal: 8♥♥♥♥Difícil: 12♥ × 6Spikes:Fácil y Normal: 2♥Difícil: 3♥♥

### Tercero

*Desconocido*

Debido a su vida, a estar bajo el agua, a las espinas y a la protección que le brindan los guardianes normales; se considera, dentro del monumento, una criatura jefe.

El Guardián anciano se genera en 3 lugares de las mazmorras del monumento oceánicos. El Guardián anciano inflige el efecto de estado "fatiga de picar III" en los jugadores cercanos, con el fin de proteger los tesoros (bloques de oro y esponjas húmedas) del monumento de ser robados hasta que el monumento haya sido completamente conquistado, así como para evitar que los jugadores simplemente se abran paso a través de las paredes del monumento.

## Comportamiento

El Guardián anciano no nada alrededor de la misma manera que los Guardianes normales, sin embargo, actúan de la misma forma que estos sobre la tierra. Su ojo seguirá y mirará a cualquier jugador cercano, y siempre mirará directamente a quién están atacando. Los ojos de los Guardianes todavía seguirán un jugador completamente sin armadura bajo los efectos de una poción de invisibilidad, pero no van a atacarlo, es meramente estetico. Sin embargo, los Guardianes todavía atacan a los calamares bajo ese mismo efecto de estado.
Scenexe2 Alpha

# AS OF 1/18/24 SCENEXE2 ALPHA CANNOT BE PLAYED!

Scenexe2.io Alpha is the first version of scenexe2.io before it got a domain. It is run on a free-tier server of glitch.me, and has basic game modes of FFA,2 Teams, 4 Teams, Sanctuary, Crossroads, Abyss, and special dimensions / game modes, Test and Magic Maze. The special game modes can be played only in Alpha as of Dec 24, 2023.

A screenshot of Magic Maze in Scnexe2 Alpha on Dec 24, 2023. 4 kinds of walls, a player, and shapes are in the shot.

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Mothership

* Current
* Legacy

**Mothership** is a Tier 4 body upgrade capable of spawning 12 to 24 drones (dependent on penetration).

## Technical/Design

4 mounted drone spawner positioned in a X like symbol.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Mothership

* The player should choose the play-style wisely according to the drone speed. Having a high drone speed will increase the amount of successful kills while lower drone speed will lower the amount.
	+ That means, low drone speed Mothership players should avoid hunting and farm Polygons to upgrade.
* Assuming that the player have high drone speed, the player can passively hunt players when one is near, but should still avoid active killing due to the poor drone damage.
* Below is a list of recommended type of players that the Mothership player can hunt:
	+ Heavy tanks. Annihilators with any heavy body (such as Ziggurat or Bombard) are considered great targets for Motherships with fast drones. Annihilators are mainly used for one-shots whereas the player can use the massive swarm of drones to defend itself, offsetting the Annihilator’s bullet.
		- Furthermore, slow bodies allow the drones to keep up with the Annihilator easily.
	+ Tanks that Motherships can consider hunting are pretty much limited, unless the player is using Riot-class trap spammer. With them, mothership will be more significantly used for assistance for the player to attack.
		- That will be quite powerful and can hunt down any non-defensive tanks, like Marksman (Although they may escape before the player even see them), bullet-genre Celestials, etc.

*The premise is that it would requires high level in order to fulfil the stats requirements, having high drone speed while abundance of damage and reload.*

#### Against a Mothership

* Unless the Mothership is playing with trap-spamming weapons, many weapon can beat a Mothership quite easily:
	+ The player can go for Marksman which can snipe it to death without even being seen.
	+ Rammers (Mainly Penta-Saw or Streamliner-Saw) can directly pass through the Mothership’s drones can disintegrating it even with little HP remaining. It is *not* advised to focus only on drones, but the victim.
* However, if the Mothership is indeed playing with trap-spammer, it will be way harder but there are still some choices:
	+ The player should never try to attack it when the Mothership already noticed it, or it will be countered to the edge (or whatever) quickly. Assassinating will be the only choice, so Alpha and Charon are both good.

#### Matchups

* **Strong Against:** Most slow tanks (Any weapons), bullet-type Celestials, Marksman (Occasionally, with trap-spamming weapons), etc. (with trap-spamming weapons)
* **Goes Well With:** Fast tanks (Any weapon), trap-assassinating tanks (trap-spammers, occasionally)
* **Weak Against:** Marksman, Rammers (Non-trappers), trap-assassinating tanks (Any weapon, occasional with trap-spammer), offensive spread-spammers(Disperse, Penta, etc.,).
Oppose

## Oppose

### Upgrades From

* Hybrid

**Oppose** is a Tier 5 Weapon Upgrade.

## Technical

**Hybrid** with a Larger Barrel and Drone Spawner.

Base Stats
 Drone Spawner Reload
 Bullet Damage
 Bullet Speed
 Bullet Penetration
 Drone Damage
 Drone Speed
 Drone Penetration

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Overseer

The **Overseer** is a Tier 2 weapon upgrade utilizing two drone spawners.

## Technical

Commander with another drone spawner at the back.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration

* Taking a enemy by surprise with max bullet speed and a fair amount of penetration and damage can obliterate most tanks with all of your drones. If low on them retreat out of the enemies radius, or simply doge the speeding bullets while building up drones and unleash your attack again

#### Against a Overseer

Avoid the drones and go toward the overseer itself while it is defenseless. This might not work if the overseer has max bullet speed, or if it sacrifices all of it's drones with quick Reload to build up new ones.
Raider

Raider is a Tier 4 weapon upgrade upgrading from Engineer and Beta at Level 45.

## Technical

The Raider has a big custom trap launcher which shoots a trap with a Bombard-like auto-turret.

Base Stats
 Custom Trap Damage
 Custom Trap Health
 Custom Trap Speed
 Auto Cannon Damage
 Auto Cannon Penetration
 Auto Cannon Bullet Speed
 Detection Range

## Strategy

#### As a Raider

* Though it's reload is insanely low, It can be very powerful. It's sort of like alpha, but with a Artillery-like turret.

* The tank is essentially weaker in teams mode like 4 Teams. It's high reload can make it harder to defend yourself.

* You should follow any trapper/drone tanks when in TDM modes. Utilize your large turret-traps to defend yourself from other tanks. Although you traps are powerful, Assassins or Marksman will target you because your traps' power seriously depends on the auto cannon, while Marksmen can shoot far away of you. As consequence, your auto cannons will run out of detection range and become useless.

#### Against a Raider

* Raiders are fairly hard to kill. Even it's reload is very high, The turret-traps can do serious damage.
* Sniper tanks can be used so the turrets can't detect you.
* Ram tanks can be used when the player least expects it.

#### Matchups

* **Strong Against:** Low FoV players that choose offensively towards you, low-tiers, slow tanks.
* **Goes Well With:** Drone summoners, bullet spammers.
* **Weak Against:** Players with high health, Sniper-branch tanks.
Game Mechanics

Scenexe2 has similar **Game Mechanics** compares to the original Scenexe. Here is a list of the major baseline information.

* **Keyboard Controls**
* **Mobile Controls**
* **Leveling and Scoring**
* **Bullets (Weapon)**
* **Drones (Weapon)**
* **Traps (Weapon)**
* **Radiant Players**
* **Score Restoring**
* **Server Restarts**
* **Shape Stat Calculation**

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Score Restoration

**Score Restoration** is one of the newer features added to Scenexe2 that was not present in the original Scenexe.

If a player were to be killed unfairly, through hacks, developer activities, unpredictable disconnects, or special/unusual methods, their score can be manually given back by in-game administrators.

The previous most common way to restore score involved teleporting the requested player to the **Event Server** and using /xp to generate score, then sending them back to their original dimension. However, this method was blocked as of [1-6-2024] by developer **Cobalt** because admins would false restore themselves or others (admin abuse).

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Peacekeeper3

Peacekeeper3 The Unused

**Peacekeeper3** is the third tank in the **Peacekeepers** branch. It is a very work-in-progress tank, thus it never got used in game. It upgrades to Peacekeeper4 at **level** 135.

## Stats

Current Peacekeeper3 Stats
 Front Cannon Bullet Damage
 Back Cannons Bullet Damage
 Front Cannon Bullet Speed
 Back Cannons Bullet Speed
 Front Cannon Bullet Penetration
 Back Cannons Bullet Penetration
 Auto Cannons Reload
 Turret Bullet Damage
 Turret Bullet Speed
 Turret Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Magnetar

**Magnetar** is a Tier 3 Celestial weapon upgrade, which evolved from Quasar. They have since been removed around December 18th to 19th

## Technical/Design

**Magnetar** is a pink triangular shape and has 5 cannons (originally 4) on each side of the triangle. The reload is fast, and it's ability to destroy anything in it's path is worse than Quasar.

## Strategy

### As a Magnetar

As a Tier 3 Celestial, there's not many weaknesses in most cases. However if not careful you could be teamed up on by high level tanks. (Streamliners seem to have the best bets against this class)

### Build Advice

* Halley, this is a go-to choice for survival, as you are able to move quickly. Allowing for chasing, retreats, body damage and overall Speed!

~Note from Bubbles

(I haven't experimented as much as I would of liked with the tier 3 classes to get sufficient data. Oh yeah, and if anyone knows the other bodies for Build Advice, please add them) (temp icon)

## Trivia

* Re added in January 1 2024
* Renamed to Blitzar with a different look in January 1 2024

Blitzar
Rationalizer

**Rationalizer** is a Tier 5 Weapon Upgrade

## Technical

Streamliner consists of 8 barrels stacked in a line. This allows for focused firing.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### Matchups

?

?

?

## Trivia

**Rationalizer** is based on the arras.io arms race tank also called Rationalizer.

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Spread

**Spread** is a Tier 3 weapon upgrade utilizing 7 barrels and maximize bullet spreading.

## Technical

One main thick barrel and 6 side ones near.

Base Stats
 Bullet Damage (Side Cannons)
 Bullet Speed
 Bullet Penetration (Main Cannon)
 Bullet Penetration (Side Cannons)

## Strategy

#### As a Spread

Since you are weaker than Disperse, you should attack a Nonagon to evolve quickly. You can also farm a Dodecagon to get a good score quickly or you can get a Hendecagon to evolve to guarantee getting to level 45.
Level-Score Conversion

**Level** is a stat that denotes your current strength. The more levels you have, the more stats you gain. You can gain levels by earning **score**, which you can earn by hunting polygons or players. The amount of score you will need to gain a level increases exponentially.

## Regular Tanks

Here is a score amount needed in a level from the start to the end.

**The score needed in a level:**

**100 \* 1.2Level - 1**

Here is the formula of to what level a player with a certain score falls into.

**Score to Level:**

L
e
v
e
# l
⌊
(
ln
⁡

S
c
o
r
e

500

)
×

1

ln
⁡

1.2

⌋
1

{\displaystyle Level = \lfloor (\ln{\frac{Score}{500}}) \times \frac{1}{\ln{1.2}} \rfloor + 1}

Here is the minimum score required to gain a Level as a normal tank:

**Level to Minimal Score:**

S
c
o
r
# e
500
×
(

1.2

L
e
v
e
l
−
1

−
1
)

{\displaystyle Score = 500 \times (1.2^{Level - 1} - 1)}

## Celestials

If you're a Celestial, the formula will be below:

**The score needed in a level:**

**1000000 \* 1.2(Level - 75)** **(Level >= 75)**

**Score to Level:**

L
e
v
e
# l
⌊
(
ln
⁡

S
c
o
r
e
−
23477630.98

5000000

1

)
×

1

ln
⁡

1.2

⌋
75

{\displaystyle Level = \lfloor (\ln{\frac{Score - 23477630.98}{5000000} + 1}) \times \frac{1}{\ln{1.2}} \rfloor + 75}

**Level to Minimal score:**

S
c
o
r
# e
(

1.2

L
e
v
e
l
−
75

−
1
)
×
5000000
23477630.98

{\displaystyle Score = (1.2^{Level-75} - 1) \times 5000000 + 23477630.98}
Wall

**Wall** is a Tier 1 body upgrade. It has more health than Node in exchange of less speed.

## Technical

**Wall** is a hexagon-shaped body upgrade.

Base Stats
 Movement Speed

## Strategy

#### As a Wall

Wall is the sturdiest upgrade among all tier 1 body upgrade, but also has the worst speed. It goes well with most other tier 1 upgrades. But it can be bad against higher tiers, so take a look below for strategies to be safe as a Wall.

* Seeing a Ziggurat or Saw (or other rammers) on the brink of dying does not equal a chance to ram it because they have really overpowering health which is fatal to touch even in that case. However, it is still suggested to try if they have really little health.
* An alternative other than killing players would be searching for low-level polygons like Hexagon to evolve quickly.
* A Wall is fine against any other equals due to the superior health, so the player will not need to be wary of them. Simply find a shape as mentioned above.
* Be wary about Artillery and Bombard because they can one-shot you. Though having extra amount of health, it’s still a lack to counter a Bombard. Bombard has a high amount of bullet speed, besides having a reduced movement speed as a Wall.
* For rammers, avoid them. If the player were the target, there's little chance of an escape. Spinning sometimes work as they might give up due to the unfulfilling xp as a Tier 1!

#### Against a Wall

* High-tier tanks can mostly one-shot a Wall, but gives little xp (unless it's 1m xp or more).
* Most equivalents are unable to kill it due to the Wall has a relatively high health, even Smasher will kill itself by ramming the Wall.

#### Matchups

* **Strong Against:** Just-spawned node-base, small shapes.
* **Goes Well With:** Most other tier 1 body upgrades.
* **Weak against:** All tanks in higher tiers (Level 15+, Celestials).
Asteroid

The **Asteroid** is a tier 2 celestial weapon upgrade.

## Technical/Design

**Asteroid** is a weapon upgrade which has 3 massive trap guns and 6 relatively smaller ones.

Base Stats
 Big Trap Damage
 Small Trap Damage
 Trap Speed
 Big Trap Penetration
 Small Trap Penetration

## Strategy

#### As a Asteroid

**Asteroid** is a tank with the tendency of defensive, which causes attacking hard even with more movement speed. Therefore, using heliosphere as the body upgrade is a decent choice. It is recommended to be passive instead of attacking players by yourself. Firing continuously without moving enables you to defends from quite an amount of weapons, especially when matching with Heliosphere or Galaxy.

#### Against a Asteroid

To fight against an **Asteroid**, you must use high penetration tanks such as the Triplet, Annihilator, Alpha, and etc. The best way to kill an asteroid user is to never get too close, and the reason for this is due to their high trap damage and penetration, even 1 can shred a max health Ziggurat.

### Matchups

**Strong against:** Most players that choose the offensive attitude towards you. Polygons.

**Weak against:** Teammates with decent skills,
Pentadecagon

you will rarely see this guy

**Pentadecagons** are 15-sided polygons that give 5.59B (5,592,405,250) xp on death without the XP getting split. Killing one at level 1 gets you to level 90, and up to 113 after ascending.

#### Strategy

So, this shape has approximately 13x the health of a Tridecagon, which is a very high amount. However, in the long run, its worth more than 13 Tridecagons (for about 16), which could potentially be useful.

It usually never spawns though, plus would be extremely frustrating to farm one regardless your level.

 Rare Polygons
 Hostile Polygons