recursal/Fanatic-Fandom huggingface dataset:
Alfred Broome

Greens

Ser **Alfred Broome** was a knight from House Broome, sworn to House Targaryen during the Dance of the Dragons.

## Appearance and Character

Alfred had a sullen disposition and a sour manner.

## History

Alfred joined the garrison of Dragonstone during the reign of the Old King, Jaehaerys I Targaryen. By the time civil war broke out between Rhaenyra I Targaryen and Aegon II Targaryen, Alfred was the most senior knight of Dragonstone. When Rhaenyra led the blacks to capture King's Landing, she named Ser Robert Quince as castellan of Dragonstone, rather than the sullen Alfred.

Unbeknownst to Rhaenyra, Aegon and later his dragon, Sunfyre, went into hiding on the island of Dragonstone. Aegon's supporters, the greens, were able to find potential allies amongst the castle's garrison, including Ser Alfred. He participated in the coup against Robert, personally slaying the castellan with a spear. After the duel between Sunfyre and Moondancer, Ser Marston Waters prevented Alfred from slaying Moondancer's dragonrider, Baela Targaryen.

When Rhaenyra and her few remaining companions returned to Dragonstone after the storming of the Dragonpit, Alfred led the forty-strong escort that accompanied her from the port to the castle. When they arrived at the castle, Rhaenyra was shocked to see the charred corpse of Robert. Alfred had his men slay Rhaenyra's remaining Queensguard—Ser Harrold Darke, Ser Adrian Redfort, and Ser Loreth Lansdale—although the latter knight slew two of Alfred's guards. Alfred's cloak caught fire when Sunfyre bathed Rhaenyra with flame. Alfred advised Aegon II to kill Rhaenyra's son, Aegon III Targaryen, but the king decided to keep the boy as a hostage. Ser Marston Waters prevented Alfred from harming Baela Targaryen.

Ser Alfred accompanied Aegon II when the king returned to King's Landing. He beheaded Trystane Truefyre after the latter was sentenced to die for treason.

Ser Alfred was present at the council meeting following the green defeat at the Battle of the Kingsroad. After Aegon II refused to surrender and Queen Alicent Hightower suggested mutilating one of the ears of the hostage Aegon the Younger, the king ordered Alfred to carry out the order. However, when Alfred crossed the drawbridge to Maegor's Holdfast, he found Ser Perkin the Flea and six of his gutter knights blocking the way. Alfred demanded they move aside in the king's name. Perkin answered that there was a new king, put a hand upon Alfred's shoulder, and shoved him off the drawbridge onto the iron spikes below. Alfred agonized for two days, writhing and twisting, before dying.
Maximus Blackwell

**Maximus Blackwell** is the main antagonist of the Season 1 of the series, Mystic Mayhem.

Maximus is a former student at Osiris Academy.

Maximus is an incredibly powerful dark witch, skilled in dark magics, and one of the most notorious criminals the Otherworld's ever seen. After being released from the Dark Dimension with a powerful projection spell, Maximus appeared in New York City.
Roxy Marshall

**Roxy Marshall** is a main character on the fantasy, action-adventure series, *Mystic Mayhem*.

Roxy is the daughter of Leonard Marshall, a Solarian Royal Guard and Christine Campbell, a Xerian witch, the close friend of Tyson Toretto and Uriah Ballard. She is a student at Osiris Academy, the most prominent school for magical beings in the entire Otherworld.

## Character Description

*"Roxy's a wild card, similar to Tyrone, as they used to go to Osiris Academy together, until he left. Even though he’s left, they have stayed in complete contact. Roxy is an ambitious young witch whose capability is only as large as her intellect. As she helps Uriah, help Tyson, she learns of a plot much bigger than herself."*

## Powers, Abilities & Weaknesses

### Powers

* **Magic**: Roxy's inherited powerful magic from her mother.
	+ **Hydrokinesis**: Roxy has an affinity to the ocean and is able to manipulate it at will. This power is strengthened by the magic of her Golden Shell, a Xerian relic.
Khyri Jackson

**Formerly**

* Otherworld
	+ Jackson Residence, Blue Moon
	+ Solarian Royal Palace, Solaria
	+ Osiris Academy, Solaria

**Khyri Jackson** is a main character on the fantasy, action-adventure series, *Mystic Mayhem*.

Khyri is the second-born child and only son of Kyana Jackson and the younger brother of Khori Jackson, the best friend and kindred of Tyson Toretto. He is a Junior at St. Charles High School and formerly a student at Osiris Academy.

## Character Description

*"Khyri is a arrogant, determined and loyal individual. While raised to think love and feelings are a distraction, his best friend and kindred’s influence has made him fall in love with him. Now while secretly in love with Tyson, he must help him right his wrongs as he's training to be a Paladin, while attempting to tell Tyson how he feels, even though he knows Ty has feelings for Brooklyn.*

## History

### Early Life

Khyri was born to Kyana Jackson, a legendary paladin, who became known as Kyana of Blue Moon, into a family of Paladins, warriors sworn to defend the Otherworld, all of whom eventually became members of the Guardians Guild. He had an older brother growing up, Khori, who was narcissistic and would often pick on him. He grew up under the reputation of his famous mother and was constantly pressured to be the best just like her. When he was about four, he met and became very close with Tyson Toretto, the Crown Prince of Solaria. When the pair were eleven years old, they decided to become k*indred* and subsequently performed the *Kindred Bonding Ritual*.
Abelar Hightower

## Abelar

Beacon of the South

Defender of Oldtown

Defender of the Citadel

Lord of Oldtown

Lord of the Hightower

Lord of the Port

Voice of Oldtown

### Successor

Lord Leyton Hightower (as *Beacon of the South, Defender of Oldtown, Defender of the Citadel, Lord of Oldtown, Lord of the Hightower, Lord of the Port, Voice of Oldtown*)Ser Gerold Hightower (as *Heir of the Hightower*)

## Physical Description

### Eye Color

Brown

Ser **Abelar Hightower** was a knight from House Hightower and it's heir during the reign of King Daeron II Targaryen.

## Appearance and Character

In the lists, Abelar wore clothes of silver and smoke colors with the stone watchtower of his house depicted on his shield. His grey stallion had silver-and-smoke trappings matching his attire.

He was heir to the ruling Lord of Oldtown.

## History

Abelar took part in the tourney at Ashford Meadow in 209, where he was overcome by Prince Valarr Targaryen in the first tilt.
E-Girl Spitter

E-Girl Spitter streaming

E-Girl Spitter is one of the Special Infected from the LWFR universe.

## Appearance

E-Girl Spitter is a Spitter from L4D2 that has the looks of a generic E-Girl: black wig and a heart tattoo on her right cheek.

## Personality

E-Girl Spitter uses her own charmness to get what she wants. She does livestreams on Twitch and has a lot of fans from around the LWFR World.

## Behind the Scenes

* Originally she was going to replace Girlfriend in a Friday Night Funkin' mod called "Movie Night Funkin", but that was eventually changed to a Witch.

## Notes

* One of the monitor textures from the LW4R Textures addon features a Twitch page where E-Girl Spitter streams.
* There is a L4D2 texture for E-Girl Spitter.

## Relationships

Allies:

* Ellis (formerly)
* PAIC (formerly)
* Virgil the Jockey (formerly)
* Singer Tank
* Rapper ConCon (non canon)
* Ultimate (Breaking B)

Enemies:

* Ellis (recently)
* Nick
Blacknie

Blacknie is one of the characters from the LWFR universe. She is based on a LW4R member and uses a Team Fortress 2 model.

She is obessed with chainsaws. Her main weakness is the chainsaw running out of gas.

## Appearance

She appears as a BLU FemSniper with brown/black hair and ponytail, with any eye colour, vestless, wearing a black painted Missing Piece and Down Tundra Coat. Has a blood stain on her left cheek.

Optional: rotten arms, glasses.

## Personality

Confident, always thinks that she can take out the zombie hordes.

At first was cold-hearted, used to chase her allies around to scare them for her own amusement. However as the character developed, she developed more feelings as well. Though she may be a psycho, deep down Blacknie still has a soft spot for her friends.

## Behind the Scenes

* Blacknie first made her debut during "Left 4 Marathon".

* The "Lucky Star theme" joke came from a SFM stream, where a music bot played the opening while a Blacknie artwork was in progress.

## Notes

* Blacknie is probably one of the first freaks in the LWFR universe, being made at the end of October 2020.

* Her theme is the Lucky Star opening.

* She died in a chainsaw duel with ConCon, although her soul still lives on inside Brownie.

* She is well known outside LW4R.

* The first time Blacknie had cried in a while was when she got insulted by Bully Maguire.

## Relationships

Allies:

* Tyrantygorefest

Enemies:

* Everything else
Skylar Toretto

**Formerly**

* Otherworld
	+ Solarian Royal Palace, Solaria
	+ Osiris Academy, Solaria

Lady **Skylar Quest Toretto** (born October 10, 2006) is a main character of the fantasy, action-adventure series, *Mystic Mayhem*.

Skylar is the firstborn daughter of Faith Toretto, the Duchess of Solaria, the older maternal half-sister of Zion Toretto, the cousin of Tyson, Rashad and Rylee Toretto, and the granddaughter of Journey and Kamari Toretto, the best friend of Brooklyn Hunter, Khyri Jackson and Miles DeLuca.

Skylar is a very powerful half-blood witch, as well as a direct descendant of the Toretto family a royal bloodline of extremely powerful witches, with powerful magic. Skylar is Solaria's Lady, signified by her status as the firstborn daughter of the second-born child.

When her cousin Tyrone used a powerful projection spell and unintentionally released a powerful witch, known as Maximus Blackwell from the Dark Dimension, she is recruited by her cousin, as well as their mortal friends and his kindred, as they set out on a mission to send Maximus back to the Dark Dimension, while trying not to let their parents find out about their mission.

## Character Description

*"Skylar's integrity and courageousness isn't foreshadowed by her sense of heroism. Her whole life, she proved others wrong, who think she's nothing more than a spoiled brat, and is instead a strong-willed hero, she learns more of her magic and just how powerful and unstable her magic is."*

## History

### Early Life

Skylar was born October 10, 2006 in the Otherworld, in the realm of Solaria, as it's Lady, to Faith Toretto. She was born three days after her older cousin, Tyson. She was born into the legendary Toretto family of nobility, all of whom are members of the Guardians Guild. Skylar was raised in Solaria, learning of her lineage and how to act a proper lady.

Growing up everyone thought of Skylar was a prissy, timid and proper girl, when in reality she was a bold and adventurous young lady, who strived to be in battle. So her grandmother, Journey taught her to fight and become a warrior.

In her sophomore year, Skylar borrowed Tyson's leather jacket and they got in an argument, ultimately resulting in Tyrone taking it back.

## Powers, Abilities & Weaknesses

### Powers

* **Magic**: Skylar's inherited powerful magic from her mother, Faith Toretto. She has been trained by her grandmother from a young age. She has shown to be able to successfully cast a barrier spell to protect herself from an attack from Tyson.
Unkillable

**Name**: Unkillable

**Species**: Gait

**Homeworld**: Stumiaquito

**Appearance**: Unkillable is a blue and red alien with yellow hair. He wears a black and red bodysuit. The Omnitrix is on his leg.

**Powers and Abilities**:

**Retroactive Immortality**: Unkillable  possesses the ability to automatically resurrect and heal from any death he suffers. The resurrection often occurs almost immediately. It appears that he no longer ages. He has recovered from being shot, stabbed, drowned, crushed, exploded, poisoned, decapitated, irradiated, and incinerated. Alex has stated that Unkillable is fated to be alive to see the end of the universe.

**Healing Factor**: Unkillable can heal from any and all injuries upon death and resurrection. If he sustains a non-fatal injury, it will heal at a normal human rate.

**Weakness**:

**Rages**: Upon reviving, Unkillable is often extremely enraged due to the pains of death and resurrection.
Controles do Jogo (Versão Padrão e Desbloqueada)

Assim com as mecânicas principais já mostradas em High Concept do Jogo aqui partimos mais para uma explicação de onde estarão cada parte para que o jogador as controles durante a Gameplay.

Nosso jogo tem o uso dos seguintes controles para os computadores:

Podendo dessa forma se movimentar pela fase, além de suas outras mecânicas como o "Rugir" servido para a localização da próxima alma, ou a ação de resgatar a alma do animal morto encontrado.

Tendo também para a versão desbloqueada do jogo, outros comandos como os apresentados acima, mas servindo para analisar as fases do jogo em si, sendo os seguintes:

Tendo desde códigos para ir para uma especifica parte (uma parte da fase especifica após o seu checkpoint), além de possuir um "Modo Invencível" assim não podendo tomar dano do fogo, ou precisando recarregar a vida.

Sendo este os controles gerais de Ashaki de suas duas versões (Padrão e Desbloqueada).
Lord Gypsy

**Name**: Lord Gypsy

**Species**: Race of Hera

**Homeworld**: Unknown

**Appearance**: He is depicted as having a muscular build and resembles something of a gypsy-pirate. His skin is colored teal, his long hair is orange and he has a long scar scaling his face. He wears a thick headband. In addition, he wears a black long coat and black pants, all with red buckles. He has an x-shaped scar on his torso as well as an additional horizontal scar across his nose. He has a maximum-power transformation which renders his skin chartreuse, his hair red and his muscle mass increased over the top. His outfit is also shredded by the transformation. The Omnitrix is on his right shoulder.

**Powers and Abilities**:

**Flight**: The ability to fly with the use of ki.

**Ki Blast**: The most basic form of energy wave.

**Transformations**:

**Full Power Hera-seijin**: He possess the ability to take on a form that increases his powers. The form is taken when he concentrate much of his ki. In this form, his yellow-orange hair and eyebrows turn red, his teal-slate skin turns lime-green, his muscles increase dramatically and his clothes (such as shirts, blouses or jackets) are often torn by the power up potency. Such changes that this transformation causes his appearance is significantly very similar to Super Saiyan form. Interestingly enough, his golden earrings turn purple and the black sash around his waist turns blue when he unleashes this stat.

**Weakness**:
Protótipo 1 e seus avanços

Assim com o High Concept do Jogo já desenvolvido e apresentado deu inicio a produção de um protótipo em baixa qualidade (também chamado de Protótipo J1) para testar:

* Se as mecânicas vistas anteriormente podem ser desenvolvidas como também serem aplicadas pela programação sem problemas complexos (ou com o mínimo que possa ser solucionado);
* Ideias para a criação de puzzles durante as fases e ver quais ideias já desenvolvidas no papel podem funcionar na Engine utilizada (sendo ela a Unity).

Com isto apresentamos uma gameplay do nosso primeiro protótipo:

### **O que foi mostrado com este vídeo**

Diante todo o vídeo foram apresentados as seguintes partes durante este protótipo inicial:

* A funcionalidade das mecânicas em geral (seja andar, pular, abaixar, dar pulo duplo, beber água e obter a alma do animal morto);
* A ideia geral de como será sua gameplay mesmo em fases bem iniciais;
* O fogo (em forma de partículas) poder matar o protagonista;
* O desenvolvimento inicial das telas de Pause.

### **Feedback recebido e possíveis alterações para um Futuro Protótipo já com alta fidelidade com o projeto finalizado;**

Com a gameplay apresentada houve diversos feedbacks recolhidos (sejam de professores, monitores e até mesmo de colegas de outros grupos) e dessa maneira estas foram as mais importantes:

* As partículas para o fogo iriam causar diversos lags conforme o decorrer do tempo, assim o pessoal de programação decidiu utilizar de um objeto 2D que seria a imagem de fogo e assim desenvolvendo parecer uma falsa partícula sem precisar travar devido tantas partículas criadas e destruídas rapidamente;
* As mecânicas gerais necessitam um pouco mais de polimento tendo alguns problemas em realizar as suas ações como pulo duplo ou se abaixar;
* A onça parece conter tudo que iremos precisar para desenvolver a progressão do jogo, e poder reutilizar certas animações para outras mecânicas, assim como beber água e resgatar a alma que se utilizam da mesma animação, mas com implementações diferentes.

E dessa forma voltamos a produção árdua de "Ashaki" utilizando este protótipo como base, fazendo suas alterações e substituições necessárias caminhando para algo mais próximo do resultado final que queremos alcançar com este projeto em si.
Ashaki Wiki

Olá e seja muito bem vindo a Wiki de **"Ashaki"**, sendo ela uma wiki dedicada em documentar todo o processo de desenvolvimento do jogo **"Ashaki"** que esta sendo projetado pelo grupo "Sisyphus" formado por alunos de Quinto Semestre da Faculdade Anhembi Morumbi.

Daqui você poderá seguir para nossa Apresentação geral do grupo, na qual comentamos melhor sobre quem somos, quantos somos e qual a função de cada um dentro do projeto. e com isso partir para cada parte, seguido pelas Fases Iniciais do Projeto Interdisciplinar (Inter) na qual comentamos sobre todas as ideias apresentadas antes de escolher uma delas. Assim sendo logo após o High Concept do Jogo focando em suas principais características em cada parte, como na programação de mecânicas, no level design das fases e também nos estilos artísticos escolhidos e também com o desenvolvimento do Perfil do Público-alvo e nossa Persona tanto nosso primário como o secundário.

Logo após vem o desenvolvimento de um Protótipo 1 e seus avanços e logo após passando para o Protótipo 2 e suas modificações, assim depois indo para as outras partes relacionadas com o jogo como seus controles utilizados para jogar em Controles do Jogo (Versão Padrão e Desbloqueada), passando depois para Estilo da Narrativa em nosso Projeto e Exemplos Artísticos de Ashaki, dessa forma finalizando com os Programas e Assets Utilizados para o seu desenvolvimento no geral.

### **Ordem para a leitura das páginas (meramente opcional)**

Além da própria página inicial (na qual já se encontra nela), temos também:

1. Apresentação geral do grupo
2. Fases Iniciais do Projeto Interdisciplinar (Inter)
3. High Concept do Jogo
4. Perfil do Público-alvo e nossa Persona
5. Protótipo 1 e seus avanços
6. Protótipo 2 e suas modificações
7. Controles do Jogo (Versão Padrão e Desbloqueada)
8. Estilo da Narrativa em nosso Projeto
9. Exemplos Artísticos de Ashaki
10. Programas e Assets Utilizados
Dieu nous tue pour le bien

Certains scientifiques ont constaté que Dieu nous tue pour que l'on soit bien. Si il ne nous tuerait pas, des tonnes de malheurs nous attendrons.

Comme la nausée interne, la souffrance pulmonaire etc. Ces scientifiques pensent également que dans notre mort, c'est comme une double vie.

Selon le livre *voici notre dieu* d'**Émilie Rivard** la vraie vie est la mort.
Exemplos Artísticos de Ashaki

Nesta parte entraremos mais específico em toda a parte artística de nosso projeto, assim iniciamos com seus concepts iniciais de arte e dessa forma ir se aprofundando tanto em seu tipo de HUD utilizada, como exemplos dos botões feitos para o jogo.

### **Concept Iniciais**

Aqui se encontram alguns concepts utilizados para o desenvolvimento geral de toda a parte artística que será encontrada em nosso jogo, sendo eles:

#### **Anhangá - Personagem Principal**

Nome do protagonista e seus estilos anteriores até o projeto final:

#### **Cenários e Obstáculos**

Este concepts iniciais servindo mais para mostrar tanto o personagem principal do nosso projeto, Anhangá e assim outros concepts mostrando as situações que o personagem principal irá passar durante a progressão do game, ou seja, mostrando se o ambiente principal do jogo (o Pantanal brasileiro), além de mostrar os obstáculos, no qual o jogador terá que ultrapassar para conseguir realizar seu objetivo, sendo este resgatar as almas dos animais que foram mortos pelas queimadas.

#### **Animais que serão encontrados pelo jogo**

Assim como Anhangá, outros animais serão vistos ao decorrer da gameplay, sendo este seus concepts iniciais de sua criação:

E assim sendo alguns dos exemplos de concepts iniciais tanto para o personagem principal, como para os animais ao seu redor, como também para exemplos de sua ambientação e de seus obstáculos pelo caminho.

#### **Interface**

Com isto podemos passar para o estilo artístico utilizado no nosso projeto.

### **Concepts finalizados**

#### **Animais**

Dessa forma aqui se encontra a parte mais finalizada do que foi mostrado anteriormente, assim podendo ver as transformações feitas ao decorrer do projeto em geral.
Wiki La vie est belle

**Bienvenue sur le Wiki La vie est belle !**
La vie WOW Dieu nous tue pour le bien

Nous sommes un site Web communautaire et collaboratif à propos de La vie est belle que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
Apresentação geral do grupo

Olá e seja muito bem vindo, nós somos a **"Sisyphus"** uma produtora de games da faculdade Anhembi Morumbi que se encontra em seu quinto semestre produzindo o jogo ***"Ashaki"*** que será melhor detalhado durante outras partes deste documento.

O grupo em si surgiu no segundo semestre da faculdade (primeiro semestre de 2020) chamado inicialmente de **"N-side"**, logo sua criação eles se uniram com um membro do grupo que havia acabado de terminar chamado **"Kame Yuki",** já no quarto semestre tivemos um membro se separando e unindo-se com outro grupo, mas logo após recebemos dois novos membros vindos de um grupo que havia terminado de se separar chamado **"Alyga"**, dessa maneira unimos forças e formamos a primeira **"Sisyphus" (também chamada de Sisyphus Games).**

Assim ao início do quinto semestre dois novos membros chegaram ao grupo e um devido seus problemas pessoais teve que trancar sua matrícula e com isto pela união de seus poderes surge a segunda geração da **"Sisyphus"**.

A Sisyphus é formada atualmente por:

### **Curiosidade**

Esta era a primeira versão da logo da Sisyphus utilizada durante o nosso quarto semestre focado para jogos em plataformas Mobiles focada no estilo "Serious Games" e com o tema escolhido por nós "O Problema que os Refugiados sofrem durante as guerras, tendo que fugir de seu lar em busca de outro país que possa o acolher".

Dessa forma com todas as apresentações iniciais feitas podemos passar para falar exclusivamente sobre nosso jogo ***"Ashaki"***, focado sobre as queimadas que ocorrem no Pantanal brasileiro, sendo este o High Concept do Jogo.
Virgil the Jockey

"VIRGIL WHAT'S UP BROTHER!"
―Ellis upon reuniting with Virgil
"There's Virgil!"
―Coach upon reuniting with Virgil
Virgil the Jockey is a Special Infected from the LWFR universe.

## Appearance

Virgil appears as a normal Jockey with no unique attributes.

## Personality

He is friendly and an ally to all survivors.

## Behind the Scenes

* Virgil the Jockey came to life from an official campaign "The Parish" as a result of a perfectly timed voiceline.

## Notes

* If you see a Jockey in-game who doesn't tend to attack survivors, you've most likely met Virgil.
* Theories are going around that Ellis might be gay for Virgil.
* Virgil's current appearance is not official since he hasn't been featured anywhere.
Nicky Hospital

Nicky Hospital is a hospital in the LWFR Universe, based on the Mercy Hospital from Left 4 Dead's campaign No Mercy.

## Appearances

Appears in the LWFR story with Group One.

From far away, the hospital building has a giant "NICKY" written on it, with Doctor Health Nick's face next to it.

The appearance of the main entrance of the hospital is unknown, since only the Emergency entrance is seen in-game. The Emergency entrance has a Nickbulance standing next to it, while the path to the door is trailed with corpses and blood.

Most of the walls inside the hospital are painted red, the same color DHN's suit is. Unlike other hospitals, this one isn't ordinary, and is mostly dedicated to Health Kits.

## Notes

* The ambulances that work for this hospital are called Nickbulances, and they can be seen around the cities in different campaigns.
Whispering B

"Looks like we are heading back towards the amusement park."
―Ultimate after the survivors left the mall
Whispering B is an amusement park in the LWFR Universe, based on Whispering Oaks from Left 4 Dead 2's campaign Dark Carnival. It is covered with images of B and the rest of the Letter squad. It also is covered with references to the LWFR cast along with references to Health Kit Nick.

## Appearances

It appears during the very beginning of LWFR when Group Two (excluding Brownie and including Tyranty) when the gang initially see the zombies.

## Behind the Scenes

* The first concept of Whispering B was to replace every texture with an image of B, but eventually every LWFR member was included, as well as Majka.

## Notes

* Each LWFR member has their representative color in flags: **Watt'**s color is Grey; **Limonchik'**s color is Black; **Brownie'**s color is Light brown; **Zero'**s color is Purple; **Captain'**s color is Light blue; **ConCon'**s color is Red; **Tyranty'**s color is Green; **UltimateSlayer'**s color is Blue; **WarAxe'**s color is Yellow; **Yakuza'**s color is Brown; **Majka'**s color is Light pink.
Tyranty

""

―Tyranty
Tyranty (Demoman) is a character from LWFR. He is a demoman that is a part of group 1. He also is the founder of Tyranty Offices.

## Appearance

Tyranty (demoman) is a zombie demoman who has an elf hat, a red coat, and green sideburns though he had a green beard prior to lwfr 2. He has yellow eyes and dark green skin.

## Relationships

Allies:

* Group 1
* Group 2
* Group 3
* Tyranty Offices

Enemies:

* Overlord Coach
Programas e Assets Utilizados

Diante o trabalho árduo que é a produção do nosso Projeto Interdisciplinar, dessa forma utilizamos esta página para detalhar melhor todos que foram utilizados em cada área do projeto. Sendo estes os principais:

### **Engine**

Para a Engine, utilizamos aquela que temos mais conhecimento sobre e sendo uma das mais utilizadas pelo mercado de produção de games internacional e nacional sendo ela a Unity (mais especificadamente sua versão 2020.2.6f).

### **Programação**

Para a parte de programação foi mais utilizado o Visual Studio (focado na sua versão 2019), por ter uma linguagem que nossos programadores estão mais acostumados a utilizar seja em outros Projetos Interdisciplinares anteriores, como também projetos fora da faculdade.

### **Arte 2D**

Para a área das artes focadas no 2D foi utilizado o Photoshop (versão 2020), na qual nossos artistas serem mais acostumados para o utilizarem do que outros programas.

### **Modelagem e Texturas**

Nesta área os modeladores se diversificam nos programas, sendo os mais utilizados estes:

Tendo além desses, mais focado nas texturas foi utilizado, além dos programas anteriores que tem dentro de si forma de texturizar modelos, mas também foi utilizado:

### **Áudio**

Estes foram os programas mais utilizados, tanto na parte da trilha sonora, assim como também para os sons do ambiente.

    Também utilizando este programa tanto para partes na trilha sonora, como tanto para o desenvolvimento do áudio do ambiente.

### **Assets utilizados**

Para os assets utilizamos 2 tipos sendo separados em 2 tipo, para shaders ou para os modelos dos personagens, sendo eles:

#### **1. Shaders**

1) URP Stylized Water Shader - Proto Series, criado por BitGem

**Link:** https://assetstore.unity.com/packages/vfx/shaders/urp-stylized-water-shader-proto-series-187485

2)FREE Skybox Extended Shader, criado por BOXOPHOBIC

**Link:** https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-shader-107400

3) Ultimate 10+ Shaders, criado por The Developer

**Link:** https://assetstore.unity.com/packages/vfx/shaders/ultimate-10-shaders-168611

#### **2. Modelos**

1)Poly Art Animals Forest Set, criado por MalberS Animations

**Link:** https://assetstore.unity.com/packages/3d/characters/animals/poly-art-animals-forest-set-128568

2)(PBR) Low-Lying Plant Pack, criado por Jonathan Foust

**Link:** https://assetstore.unity.com/packages/3d/vegetation/plants/pbr-low-lying-plant-pack-150823
Doctor Health Nick

"Don't forget a health kit."
―Nick when leaving a saferoom
"Grab a health kit"
―Nick upon meeting the Survivors
Doctor Health Nick is a character from the nonexistent series LWFR. He is a former con artist, now turned a doctor. He is well known in the LWFR universe and is even seen as a god sometimes. He is also an actor in this universe, much like Boohoo Zoey.

## Personality

Doctor Health Nick's nature seems to consist of saying "Grab a health kit". He is sarcastic but mostly friendly with the other survivors.

## Behind the Scenes

* DHN used to be another freak called Health Kit Nick, though he was eventually changed.

* Interestingly, HKN originally only yelled "Grab a health kit" and would never help the survivors, though this was eventually changed.

* HKN Originally used a basic Nick skin, though this was changed when he became DHN, where he got a much cleaner suit.

## Notes

* Nick appears to have a car called the Health Kit Mobile, though this is only seen in Dead Center. According to the posters in the same campaign, he also was a celebrity.

* DHN appears to be able to say other words such *ass* "My Ass" and "TANK".

* It appears DHN was unable to reach the evac helicopter.

* Interestingly, DHN follows a similar path as the Survivors and even meets up with them, though its said that he eventually made it to the helicopter found flying away in the "Chopping Block" campaign.

* DHN appears as one of the main antagonists in a LWFR themed Friday Night Funkin' mod called Movie Night Funkin'.

## Relationships

Allies:

* Coach
* Boohoo Zoey
* B (movie night funkin)
* Smollnie (movie night funkin)
* Screamchelle
* Gnome Chompski
* Professor Monster
* Brownie (Breaking B)
* Rochelle (Breaking B)
* Ellis (Breaking B)
* Walter (Breaking B) [Formerly]
* Captain (Breaking B)

Enemies:

* C (Movie night funkin)
* Rapper ConCon (movie night funkin)
* Health Enthusiast Francis (Breaking B)
* Professor Monster (Breaking B)

## Gallery

Dhn in a loading screenDHN in a loading screenDhn's old lookDhn's old look as an emoji
Professor Monster

Professor Monster during The Sacrifice

"Whatever you say, Professor Monster!"

―Francis talking to Professor Monster
Professor Monster is a character from LWFR. He is a scientist that can be found helping the main crew.

He is one of the main antagonists in Movie Night Funkin

## Appearance

He has a white suit with a blue tie. He has glasses and is balding. He uses the same model as "Walter" from Half Life 1.

## Personality

Not much is known about his character besides that he is cowardly and is also smart. He also seems to be based on Walter White from the hit TV series Breaking Bad.

## Behind the Scenes

* He originally appeared in an artwork made by TyrantyFortress

## Relationships

Allies:

* Group 1
* Tyrney
* Group 2
* Coach (Movie Night Funkin)
* Gnome Chompski
* Boohoo Zoey

Enemies:

* Punk Ass Island Louis
* Punk Ass Island Charger
* Doctor Health Nick (Movie Night Funkin)
* Overlord Coach
Boohoo Zoey

"*Boohoo*, I don't know what to do!"
―Boohoo Zoey's battlecry

Boohoo Zoey Crying

Boohoo Zoey is one of the characters from the LWFR universe.

## Appearance

Boohoo Zoey is usually seen with her hands covering her eyes, though she has no unique appearance and uses the look of Zoey from L4D1

## Behind the Scenes

* Boohoo Zoey came from an official campaign "The Passing", where a vocalizer forced her to say the "Boohoo, I don't know what to do!" voiceline repeatedly.

## Notes

* Boohoo Zoey makes a cameo in a Friday Night Funkin' mod called Movie Night Funkin'.

## Relationships

Allies:

* Doctor Health Nick

* Coach

Enemies:

* N/A
Adrenellis

Unfinished*This article is unfinished. You can help us at LWFR Wiki by adding to it.*

## Adrenallis

### Debut

LWFR 1

"Yo! Who's your daddy?"
―Adrenellis' battlecry
"Ah, help! Ah-"
―Adrenellis upon someone using him
Adrenellis is one of the characters from the LWFR universe.

## Appearance

He shares the same look as Ellis, only except he's always in a reference (A-) pose and is a size of an adrenaline shot.

## Behind the Scenes

* Adrenellis was inspired by a workshop item, that replaced the adrenaline shot with Ellis.

## Relationships

Allies:

* Pillouis

Enemies:

* TBA
Health Kit Nick

"Don't forget a health kit"
―HKN talking to Coach
HKN is a character from the nonexistent series LWFR. He is a con artist who wants to be like his brother Dr. Health Nick. He is an actor in this universe, much like Boohoo Zoey.

## Personality

Health Kit Nick seems to love health kits and like his brother, decided to become one with the health kits. However, unlike his brother who is very well known, he is not very known by anyone and he hates knowing this.

## Behind the Scenes

* DHN used to be Health Kit Nick though he was eventually changed to his own character.

* HKN Originally used a basic Nick skin, though this was changed when he became DHN, where he eventually got a much cleaner suit. But when it was decided HKN would be a different character he was given the same look as DHN.

## Notes

* HKN appears as one of the main antagonists in a LWFR themed Friday Night Funkin' mod called Movie Night Funkin'.
* HKN also appears in Breaking B and Grab a Kit Nick replacing Saul Goodman.

## Relationships

Allies:

* Coach
* Boohoo Zoey
* B (movie night funkin)
* Smollnie (movie night funkin)
* Screamchelle
* Gnome Chompski
* Professor Monster
* Walter (Breaking B)
* Coach (Breaking B)
* Bill (Breaking B)

Enemies:

* C (Movie night funkin)
* Rapper ConCon (movie night funkin)
Screamchelle

"NOOOOOOOOOOOOOOOOOO!"
―Screamchelle yelling
Screamchelle is one of the characters from the LWFR universe.

## Appearance

She shares the same appearance as Rochelle, except her face is extremely distorted.

## Personality

Screamchelle is infamous because she tends to yell, a lot. There's no clue as of why she does that.

## Notes

* Screamchelle has her own themed ride in an amusement park Whispering B. It's a rollercoaster that shares the same name as her.

* Screamchelle can't be taken seriously by others, even if she's in danger.

## Relationships

Allies:

* Doctor Health Nick
* Overlord Coach (formerly)

Enemies:

* TBA
Pillouis

Unfinished*This article is unfinished. You can help us at LWFR Wiki by adding to it.*

## Pillouis

### Debut

LWFR 1

"OH NO!!!"
―Pillouis upon someone using him
Pillouis is one of the characters from the LWFR universe.

## Appearance

He shares the same look as Louis, only except he's always in a reference (A-) pose and is a size of Pain Pills.

## Behind the Scenes

* Pillouis was inspired by a workshop item, that replaced pain pills with Louis.

## Relationships

Allies:

* Adrenellis
* PAI Louis

Enemies:

* TBA
Estilo da Narrativa em nosso Projeto

O foco principal para nosso projeto foi o uso de uma narrativa simples para os jogadores entenderem, além de se utilizar de rimas para progressão na história, sendo focadas tanto no personagem principal do jogo (o Anhangá), como também para os outros animais que o jogador irá de encontrar pelo caminho de sua jornada, como tucanos, araras, jacaré, lobo guará, etc.

### **Focado no Anhangá**

#### **Anhangá Fogoso**

Quando os humanos vêm acabar com a paz da floresta

Ele vem, o fogo dos animais, salvar quem resta.

Anhangá chora por toda vida que cessa,

mas que isso não o impeça,

já que o povo da selva, de alma pura,

vem a relva, onde anhangá tem a cura.

O fogo do homem ataca os seus protegidos,

porém, o fogo primordial é o da natureza,

e ele será quem retornará a pureza,

Vindo como raios fúlgidos.

de coração limpo, tomar para si,

tudo que perdeu neste frenesi.

#### **Fuligem humana, Anhangá água**

A água limpa fuligem

Todos os animais sabem.

Porém, quando a fuligem está na alma,

eles sabem que só um ser oferece a palma.

Anhangá ancião, protetor e salvador,

Para alguns, um demônio, mas estes não importa a ele

Quem sabe sua verdadeira natureza é quem mais sofre a dor.

O homem quando atira suas máquinas contra os filhos dele,

torna a fauna choros que chamam a cachoeira,

Anhangá ancião, vem com força limpar esta sujeira.

### **Outros animais encontrados**

#### **Tamanduá**

Balançava e balbuciava

Sua boca cheia de insetos

Sua mente cheia de sonetos

Seu corpo de sonos completos

Balofo, se deitava e levantava

Agora, eternamente prostrado

#### **Araras**

Uma em duas

Duas em uma

Eram a inveja das Cacatuas

Ambas ligando para nenhuma

Amantes inseparáveis durante a vida

Amantes, de alma perdida

#### **Tucano**

Todo dia era uma folia

para ela que tanto se divertia

Peças todo dia

Curiosidades que pareciam notícia

Mal sabia ela que quando acordaria

Nunca mais teria zombaria

#### **Lobo Guará**

O lobo solitário não é estereótipo

Estar sozinho é de seu biotipo

Todos, porém, eram de sua alcateia

E nunca podiam ser perdidos

O fogo do homem o nocauteia

Pobre lobo, seu destino, malsucedido

#### **Jacaré**

Enquanto um animal gritava

Ela ela estava lá, e o acalmava

Embora ela assustasse os outros

Seu conselhos eram famosos

Ela dizia, que seu protetor chegaria até para os potros

E vendo ele chegar, finalmente para deixá-los ociosos

Sendo estes todos os poemas encontrados pelo jogo, assim sendo eles narrado por profissionais da área.

### **Resultado final dos poemas narrados**

Aqui você pode ouvir estes poemas, já narrados para ter uma noção de como ele é e como será dentro do projeto já finalizado

https://soundcloud.com/user-92666560/sets/narracoes-ashaki-audiobruto/s-YdY9j6tuyOm
SPANG!

Unfinished*This article is unfinished. You can help us at LWFR Wiki by adding to it.*

## SPANG!

### Debut

LWFR 2

SPANG! was a freak introduced to LWFR on March 13th 2021. He is an Ellis that only says SPANG! over and over.

## Appearance

He appears to share the same look as Ellis with the only difference being that he always holds a guitar or a frying pan.
PAI Louis

TBA

*Punk Ass Island* bitch?"

―PAI Louis' battlecry
PAI (abbrevation: Punk Ass Island) Louis is one of the characters from the LWFR universe.

## Appearance

He appears as a normal Louis, however what makes him stand out is a palm on his head, which is supposed to represent an island.

## Notes

* PAI Louis makes a cameo in a Friday Night Funkin' mod called Movie Night Funkin'.

## Relationships

Allies:

* N/A

Enemies:

* Punk ass island Charger (brother)
* Professor Monster
Psyche Armor

**Name**: Psyche Armor

**Species**: Mokid

**Homeworld**: Furnar

**Appearance**: Psyche Armor is a purple humanoid with pink tattoo like markings all over his body. He wears a black and red bodysuit. The Omnitrix is on his left thigh.

**Powers and Abilities**:

**Retractable Exoskeleton**: Psyche Armor possesses a physically retractable exoskeleton. The mechanic behind his power is unknown, but he is able to summon his exoskeleton almost instantaneously and with little to no restriction in his mobility. His exoskeleton originally formerly took the form of a rhinoceros beetle-like armor.

**Superhuman Durability**: With his armor, Psyche Armor possesses increased durability. In his armored form, he is immune to conventional trauma and also has limited resistance to energy attacks.

**Psionic Armor and Weapons**: Since he used his powers in violent self-defense and temporarily lost the use of his powers, Psyche Armor began to manifest psionic, ornate, Hindu-stylized armor and levitating weapons such as swords, knives, and axes.

**Weakness**:
Mind Jack

**Name**: Mind Jack

**Species**: Dressenac

**Homeworld**: Allent

**Appearance**: Mind Jack is a purple alien with blond hair. He wears a black and red bodysuit. The Omnitrix is a elbow guard.

**Powers and Abilities**:

**Mind Transfer**: He has the ability to convert his consciousness to spiritual energy, which he sends at a target. His consciousness moves slowly towards the target and travels in a straight line. If he misses his target, it will take several minutes for his consciousness to find its way back to his own body. To prevent this from happening, it should only be used against targets that are stationary or that are restrained. When his consciousness does successfully make it to the target, he supplants the target's mind and takes total control of their body. It can only be used against life-forms with hearts, meaning inorganic creatures are immune. It is ideal for intelligence-gathering, and in fact that's why it was originally created; the target's body can be used to explore locations that he can't enter and read documents that he can't access. Mind Jack can take advantage of the target's physical abilities, such as a bird's flight to better recon an area. While possessing another's body, he can communicate with his targets. Ordinarily, it lasts until he chooses to release it. Targets with strong wills can force him from their body, something that becomes easier to do if he is low on stamina. While he is possessing a target, their own body is left inert. This isn't necessarily an issue in one-on-one encounters, but when facing multiple opponents this leaves their body vulnerable to attack. Furthermore, any damage the possessed body receives is done to their original body as well. It allows him to force his enemies to attack each other.

**Telepathy**: Mind Jack may also act as a medium for persons to communicate with one another telepathically; this is done through establishing physical contact with the person. He can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect. This technique is not limited to just transmitting thoughts, and images such as memories or even strong feelings can be conveyed through this method. The more people that are connected through this technique however, the more a physical strain is put on him, forcing him to keep the connection going for shorter periods to otherwise avoid sustaining injuries. When Mind Jack overexerted himself keeping up a connection with the Felaryan Forces for more than ten seconds, it caused him to suffer a nosebleed.

**Weakness**:
Chargeback

**Name**: Chargeback

**Species**: Unknown

**Homeworld**: Unknown

**Appearance**: Chargeback is a fat but muscular alien with brown skin. He wears a black and red bodysuit. The Omnitrix is on his heart.

**Powers and Abilities**:

**Kinetic Energy Absorption**: He has the ability to absorb kinetic energy and use it to enhance his physical strength to above normal limits. However, he cannot store the energy he absorbs for very long; as a rule, he must expend it within 90 seconds to prevent the enormous amounts of energy from permanently distorting his body. He is in constant pain from the existing distortion, although he hides it well, traditionally playing the role of team comedian to distract himself. An unusual percentage of his body mass is stored in the upper half of his body, causing him to appear top-heavy, imposing, and somewhat comical.

**Superhuman Strength**: He possesses superhuman strength that varies depending upon the amount of kinetic energy his body absorbs. He possesses a base level of strength sufficient to lift approximately 50 tons. However, he can channel kinetic energy he absorbs to increase his strength. While the maximum amount of weight he can lift after absorbing as much energy as he can safely is not known, it doesn't greatly exceed 100 tons.

**Superhuman Stamina**: His musculature produces considerably less fatigue toxins during physical activity than the musculature of an ordinary human. He can exert himself physically at peak capacity for about 24 hours before fatigue begins to impair him.

**Superhuman Durability**: The tissues of his body are considerably harder and more resistant to physical injury than those of an ordinary human. He is capable of withstanding tremendous impact forces, exposure to temperature and pressure extremes, falls from great heights, high caliber bullets, and powerful energy blasts without sustaining injury. Under most circumstances, he could harmlessly absorb the energy produced by these attacks and increase his physical strength. However, he can still be injured as there is only so much energy he can safely absorb, and he can be hurt if the force is powerful enough.

**Weaknesses**:

As a side effect of his powers, he possesses a bad heart that has given him problems in the past, including a serious heart attack that left him in a coma for several weeks. He can only absorb so much kinetic energy before his heart begins to weaken. He currently has a pacemaker that has greatly improved his heart. However, excessive strain or absorbing too much kinetic energy can overload his heart, as what happened while fighting Vincent. He must also purge all the energy he absorbs within a 90 second period or risk having his body disfigured even more than it already is, possibly even to some fatal degree. He is also extremely nearsighted and wears thick corrective lenses.