Stats

## Max HP

The amount of damage you can take before dying. Max HP is a fairly important stat due to how many enemies can appear in Brotato, and how there are very very few Invincibility frames. If you somehow get your Max HP stat to below 0, it will stay at a minimum of 1.

Items that boost Max HP are:

* Acid
* Alien Baby
* Alien Magic
* Broken Mouth
* Defective Steroids
* Gentle Alien
* Little Muscley Dude
* Living Booger
* Warrior Helmet

## HP Regeneration

The amount of HP you regain after every 5 seconds. HP Regeneration is a fairly important stat since health is important, regenerating it is also fairly important. Be careful though as lots of items have negative HP Regeneration. While having negative HP Regeneration doesn't exactly damage you, there is a bug at the time of writing this that makes attacks deal more damage according to your negative HP Regeneration.

Items that boost HP Regeneration are:

* Alien Magic
* Living Booger
* Mushroom
* Plant
* Sad Tomato

## % Life Steal

The percentage of your attacks that give you 1 HP back for hitting them. You can also only heal 10 HP a second at most with Life Steal. Some builds that tank or have high attack speed are pretty well off with some life steal. However lots of builds simply don't care about this stat in the slightest and just take the many many items that have negative Life Steal. This stat doesn't hinder you in any way when it is negative, which is one of the reasons people don't care about this stat.

Items that boost % Life Steal are:

* Bat
* Butterfly

## % Damage

The percentage of extra damage you deal. This applies to any and all types of damage, and applies after any flat damage boosts. All around a good stat for just about any build except pacifist for obvious reasons.

Items that boost % Damage are:

* Cyclops Worm
* Gentle Alien
* Glass Cannon
* Head Injury
* Injection
* Missile
* Statue (While standing still)
* Triangle of Power
* Wisdom

## Melee Damage

The amount of extra damage your melee attacks deal. Melee Damage upgrades are flat damage upgrades to all your melee attacks, and are usually more common than Ranged Damage. Melee Damage is usually worth about half as much as Ranged Damage when leveling up and getting items. If you have a lot of Melee Damage make sure to get some % Damage upgrades as well, as those will affect big numbers a lot more than a few flat Melee Damage bonuses.

Items that boost Melee Damage are:

* Charcoal
* Claw Tree
* Defective Steroids
* Goat Skull
* Hedgehog
* Little Muscley Dude
* Mastery

## Ranged Damage

The amount of extra damage your ranged attacks deal. Ranged Damage upgrades are flat damage upgrades to all your ranged attacks. Two notable oddities that are affected by Ranged Damage are Baby with a Beard, and Cacti Club projectiles. Ranged Damage is usually worth about twice as much as Melee Damage when leveling up and getting items. If you have a lot of Ranged Damage make sure to get some % Damage upgrades as well, as those will affect big numbers a lot more than a few flat Ranged Damage bonuses.

Items that boost Ranged Damage are:

* Hedgehog
* Lens
* Mutation
* Scope
* Small Magazine

## % Attack Speed

The percentage of how much faster/slower you attack than normal. This stat synergizes quite well with Life Steal, and with builds that rely on Knockback. Though its also very useful on just about any build as well. Keep in mind its a percentage

## % Crit Chance

The percentage of your attacks that can get a critical hit. This chance is added on top of whatever your weapon's already included crit chance is.

## % Crit Damage

The percentage of extra damage your crits deal.

## Elemental Damage

The amount of extra damage any source of 'elemental damage' does.

## Range

The amount of extra range you can target enemies with. This stat is added on top of whatever your weapon's already included range is.

## Armor

The amount of armor you have determines the percentage of damage you take. This percentage is calculated by the formula:

```
1-(10/(10 + ABS(Armor)))

```
The first 20 values can be looked up in the table below. The minimum damage received is 1.

## % Dodge

The percentage of enemy attacks you take no damage from. Dodge can only go up to 60%, any more than that and it doesn't help you.

## % Speed

The percentage of how much faster/slower you are than normal.

## Luck

The percentage of how much more likely it is to get items or consumables from killing enemies. It also affects the rarity of items in shops and level upgrades in an unknown way.

## Harvesting

The amount of materials and XP you earn or lose at the end of every round.