recursal/Fanatic-Fandom huggingface dataset:
Vitagus - 3rd

Cerca de 70% da superfície de **Vitagus** está coberta por água, com grande parte do Fuxico situado abaixo do nível do mar. A superfície submergida possui características montanhosas, bem como vulcões submarinos, fossas oceânicas, cânions submarinos, planaltos oceânicos e planícies abissais. Os restantes 30% não cobertos por água consistem de montanhas, desertos, planícies, planaltos e outras geomorfologias. Assim como o Fuxico Suggus - Simetria, **Vitagus** é muito diversificado, então várias paisagens totalmente diferentes podem ser formadas.

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## Natureza do Local

**Vitagus** pode passar por 4 mudanças climáticas entre o período de 365 dias, chamadas "estações". São elas *inverno*, *outono*, *verão* e *primavera*. No inverno, a temperatura é geralmente bem baixa, ao contrário do verão.

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## Entradas

Pode-se entrar em **Vitagus** consumindo um Hibisco-Escuro em Zloagus - Égide.

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## Saídas

É possível sair de **Vitagus** ao ingerir um pouco de Hibisco-Escuro. O consumidor acordará no local inicial do Fuxico Aegus - Sereno.

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## Notas perdidas

"A imaginação é mais importante que o conhecimento." - *Albert Einstein, 1929*

"O caminho mais grandioso para viver com honra neste mundo é ser a pessoa que fingimos ser." - *Sócrates, -411*

"Eu não quero silenciar eles, eu quero envergonhar eles." - *AlfaOxtrot, 2022*

"🗿" - *🗿, 🗿*

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Water Hazard (Universe 3008)

## Water Hazard

**Water Hazard** is the Omnitrix's DNA sample of an Orishan from the glassy megalopolises of Kiusana, coming from Bivalvan.

## Transformation Sequence

The transformation begins with Ben crouching as red armored plating with spikes starts to grow on his feet, hands and back. Four "rings" start to encompass his head, forming a hood of sorts. The camera pans around as two tendrils erupt from behind his head and various barnacle-like formations start to appear. He then lunges forwards ready for battle.

## Etymology

A water hazard is an area of water on a golf course designed to make it more difficult for players to get their ball onto the green.

## Trivia

* Water Hazard was the first alien to be obtained from one of Aggregor's prisoners.
* Water Hazard is Ben's first alien with hydrokinetic powers.
* Water Hazard, biologically, is around 47 years old.
* Each of the Andromeda 5 holds dominion over a given element, Water Hazard's being water.
Suggus - Simetria

## Suggus - Simetria | airtemiS - sugguS

O Fuxico **Suggus** é uma espécie de acúmulo de interconexões, o ponto 0 do tempo. Ele conecta todos os momentos, todas as horas e segundos em um único Fuxico. É um museu dimensional de todo o tempo possível, desde o início do universo até o 7º Ementário. Todos os viajantes estão lá e, ao mesmo tempo, não estão. | .oãtse oãn ,opmet omsem oa ,e ál oãtse setnajaiv so sodoT .oirátnemE º7 o éta osrevinu od oicíni o edsed ,levíssop opmet o odot ed lanoisnemid uesum mu É .ocixuF ocinú mu me sodnuges e saroh sa sadot ,sotnemom so sodot atcenoc elE .opmet od 0 otnop o ,seõxenocretni ed olumúca ed eicépse amu é **sugguS** ocixuF O

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## Natureza do Local | lacoL od azerutaN

O Fuxico nunca é o mesmo. Por ser a representação de todo o tempo, não há uma paisagem fixa. | .axif megasiap amu áh oãn ,opmet o odot ed oãçatneserper a res roP .omsem o é acnun ocixuF O

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## Entradas | sadartnE

Não há entradas registradas para o Fuxico **Suggus**. | .sugguS ocixuF o arap sadartsiger sadartne áh oãN

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## Saídas | sadíaS

Não há saídas registradas do Fuxico **Suggus**. | .sugguS ocixuF od sadartsiger sadías áh oãN

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## Notas perdidas | sadidrep satoN

"É lindo demais" – *HH, 1991* | *1991 ,HH* – "siamed odnil É"

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Camp Fear (Gwen 10)

## Synopsis

In the RV, Ben and Gwen are in a quarrel between whose birthday would be celebrated on the actual date. Their discussion is interrupted as they found a young boy, who seemed to be giving them a warning about something.

Gwen identifies that he's a camper from Camp Opinicon, as such they go to the camp and bring him to the camp nurse, where it doesn´t seem to be any other person, but as they continue to be there they found an invansion of plants.

## Noteworthy Events

### Major Events

* Zs'Skayr trying to release from the omnitrix unlocks Wildmutt

### **Minor Events**

* It is revealed that Ben and Gwen were born on the same day and year.

## Characters

* Gwen Tennyson
* Ben Tennyson
* Max Tennyson

* Gilbert
* Andy
* Mandy

### Villains

* Living Mushrooms (first appearance; death)
* Mycelium (first appearance; death)

## Aliens Used

XLR8

Ghostfreak

Wildmutt (Debut)

Wildvine
Calcanhar Artificial

**Calcanhar Artificial** é um modelo de perna feito de Madeira Simpática.

É utilizado para abrir portas caso o explorador não possua uma perna utilizável. Certos Fuxicos, tais como Blankgus - 483.2, podem ser acessados abrindo portas com o calcanhar, e este item auxilia o modo de entrada. Nota-se que é essencial que o explorador seja portador de um cérebro em condições mínimas, pois é necessário que o usuário pense no Fuxico desejado ao abrir a porta.

Sempre agradeça ao **Calcanhar Artficial** que utilizar, caso contrário ele ficará magoado.
Azmuth (Universe 3008)

## Azmuth

**Azmuth** of the Galvan is the creator of the Omnitrix and one of the most important figures in the galaxy's recent history. He serves as the DNA source for the Omnitrix's DNA sample of a Galvan, Grey Matter.

## Etymology

Azmuth's name comes from "azimuth," an angular measurement in a spherical 3 axis coordinate system.

## Trivia

* Azmuth's Original Series design was made by Thomas Perkins, as was the design of his Bio-Suit.
* Azmuth is not the oldest Galvan but he is indeed very old, reaching at least a
* Green is Azmuth's favorite color.
* Azmuth gets his intelligence from his mother's side.
* Azmuth's only shame is that he has been unable to heal Malware.
* Azmuth's Bio-Suit is based on the ancient machine gods worshipped by the primitive Galvan.
Terraspin (Universe 3008)

## Terraspin

**Terraspin** is the Omnitrix's DNA sample of an Aldabran from the grasslands of the planet Aldabran, coming from Galapagus.

## History

* Terraspin first appeared in Escape From Aggregor, where he was added to the active playlist when the Omnitrix sampled Galapagus' DNA. Subsequently Ben used Terraspin to communicate with him.

## Etymology

Terraspin's name is a portmanteau of terrapin, referencing his appearance, as well as "spin," referencing his power to do so.

## Trivia

* Trivia 1
* Trivia 2
Tinta Regressiva

**Tinta Regressiva** é um material artístico incomum utilizado para artes religiosas ou tradições sagradas.

Sua composição é desconhecida, já que os exploradores praticantes da receita se recusam a compartilhar seus elementos. A **Tinta Regressiva** é extravagante e exótica, podendo ser apagada com água. Sua aparência é vermelha com cores escuras formando detalhes misteriosos.

* Quando utilizada para replicar o Dodozenário, o explorador viaja para Zloagus - Égide. É recomendado incluir o material nas expedições para situações emergenciais.
Buzzshock (Universe 20-06)

## Powers and Abilities

### Abilities

Bio-ElectrokinesisElectricity AbsorptionElectroporationElectrical PossessionTechnological ManipulationTechnological DestructionSelf-DuplicationElectrokinetic FlightLevitationEnhanced Speed (via Electrokinetic Flight)Enhanced Reflexes

## Counterparts

### Alternate Counterparts

Buzzshock (Prime universe)Buzzshock (OS universe)

## Details

### First Appearance

Movie Special: Breached (Reboot Ben)Upgraded (Gwen 10)

**Buzzshock** is the Omnitrix's DNA sample of a Nosedeenian from the Nosideen Quasar.

## Appearance

Buzzshock's appearance is similar to an Earth dry cell battery, albeit rounded out. Shee is black with pink eyes.

Buzzshock has two bolts on each arm, a lightning bolt stripe colored blue, and the top of her head features a proper battery cap, colored dark blue. Shee wears the Omnitrix symbol on the top of her head cap.

## Powers and Abilities

Bio-Electrokinesis: Buzzshock has the ability to manipulate pink electricity, and can pass through any electrical source using a form of enhanced speed.

Electroporation: Buzzshock can control electricity and can inhabit electrical devices, controlling them from the inside, and in some cases powering them. However, she can also cause electrical technology to malfunction and fry when she passes through them. She can animate and possess electrical machines as a result.

Electrokinetic Flight/Enhanced Speed: Buzzshock can use her powers to seamlessly fly, leaving an electric trail behind.

Duplication: Buzzshock has the capability to duplicate herself when she is severed, more specifically when she is cut in half or has enough power.

## Weaknesses

Trapped in Non-Conductive Material: Buzzshock's power can be taken away by being trapped in something made of a non-conductive material
Insulated by Rubber-Sheeted Blankets: Buzzshock can be insulated with rubber-sheeted blankets
Energy Absorption Vulnerability: A Nosedeenian's energy can be absorbed by a species such as Conductoids. If they run out of energy, they will fall asleep.
Small Size: A Nosedeenian's small size can be a disadvantage against a bigger and stronger opponent.

## Appearances

Season 6

Movie Special: Breached (Reboot Ben)

Season 7

* Episode 1: Upgraded
* Episode 3: Hidden in Plain Sight
* Episode 8: Space Fever
* Episode 11: Just an Average Adventure

## Etymology

"Buzzshock" is the combination of the words "Buzz" which is a low, continuous humming or murmuring sound, made by or similar to that made by an insect, and "Shock" which refers to her electrical powers.

## Trivia

Buzzshock is the only alien of Gwen that was used first by another dimensional counterpart of Ben.

* On that case it was Reboot Ben after Breached changed the playlists of him and Gwen, so after that Reboot Ben used the avairable DNA sample of the Nosedeenian.

Buzzshock is the only alien to emit pink electricity.
Ghostfreak (Universe 3008)

## Ghostfreak

**Ghostfreak** is the Omnitrix's DNA sample of an Ectonurite from the planet Anur Phaetos, coming from Zs'Skayr.

## Appearance

Ghostfreak resembles a gaseous, one-eyed, ghost-like alien with clawed hands and grey skin with black lines running all over. The Omnitrix symbol is located beneath his outer skin layer, on his lower left chest.

## Appearances

* Appearance 1
* Appearance 2
* Etc.

## Trivia

* Ghostfreak is Ben's 10th alien.
* Trivia 2
Grudge Match (Gwen 10)

## Synopsis

While Max leaned the Rustbucket Kevin and Charmcaster came separately to kill Ben and Gwen. While they were figthing a red beam appears from above, enshrouding them and they seem to disappear, only to find out they were transported to a colliseum that served as a prison where drones kidnapped people to put them to fight as challengers in their colloseum. Forcing them to work as a team to escape from the prision.

## Noteworthy Events

### Major Events

* Kevin learns how to combine his powers.
* Kevin and Charmcaster ally to find Vilgax and plan to kill Ben and Gwen.

## Characters

* Gwen Tennyson
* Ben Tennyson
* Max Tennyson
* Technorg

Villains

* Kevin Levin
* Charmcaster
* Slig Vigma

## Aliens Used

Wildvine

Heatblast

Goop

Upgrade

Ghostfreak

## Trivia

The prisioners confused Gwen for a Lenopan from the ability to change form, which is the first the first time Gwen heard of the name of the specie.
Madeira Simpática

**Madeira Simpática** é um material comum utilizado para a construção de peças e itens simples, tais como o Calcanhar Artificial.

A **Madeira Simpática** pode ser encontrada em Fuxicos de flora abundante (como Aegus - Sereno e Ynfegus - Bosque do Vento) ou que abrigam civilizações simples, onde é frequentemente comercializada. Esta é muito similar a um material muito bem conhecido em Vitagus - 3rd, porém sua diferença é a característica de demonstrar leves sentimentos e emoções. Porém, já que não falam ou expressam linguagens corporais, para compreende-las é necessário toca-las e aguardar que indiquem o que sentem através do pensamento. Elas são muito queridas e tem um senso de humor impressionante.

Este material é portador de sentimentos, no entanto, não de nervos. Os blocos de **Madeira Simpática** podem facilmente sofrer danos e serem cortadas em partes menores, mas isso não afeta seu emocional, afinal são incapazes de sentir dor. São inflamáveis e não muito resistentes, já que são usadas para a fabricação de peças simples, mas sua verdadeira desvantagem é de serem vulneráveis a palavras ou expressões ofensivas.
Aegus - Sereno

O Fuxico **Aegus** recorda uma vasta floresta escura, fria e silenciosa. Os altos níveis de umidade são perceptíveis. De calmaria, há de sobra. O céu é oculto devido à neblina presente por todo o Fuxico.

O Fuxico consiste de duas partes principais. A primeira sendo uma floresta bem semelhante as encontradas em Vitagus - 3rd, já a segunda é coberta por um intensivo de gás desconhecido, tornando impossível de enxergar 3 metros a frente. Ao entrar em **Aegus**, é garantido estar na primeira parte do Fuxico. Porém, a segunda parte começa ao andar aproximadamente 1km do ponto de entrada.

No ano de 1754, foi encontrado o primeiro desenho de um Dodozenário em um tronco de uma árvore. A descoberta não clarifica a razão da presença do símbolo neste Fuxico específico.

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## Natureza do Local

A vegetação é escura (como ocorre em Zloagus - Égide), a grama é macia e as árvores são extremamente altas e ricas em Madeira Simpática. O vento sopra por todas as regiões de **Aegus**. Não há entidades ou qualquer sinal de vida além das folhas e galhos avistados por todos os cantos. A neblina é muito mais úmida comparando-a com as encontradas em Vitagus - 3rd. A cada 3 dias, aproximadamente, a densidade do ar aumenta em 235% por 50 minutos, tornando muito difícil permanecer no Fuxico. É sugerido uma anotação da densidade do ar para evitar entrar em **Aegus** durante o evento.

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## Entradas

A entrada mais comum para **Aegus** seria a ingestão de Hibisco-Escuro no Fuxico Vitagus - 3rd. Existem outras formas, porém são menos conhecidas.

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## Saídas

Pode-se sair de **Aegus** respirando o gás desconhecido da segunda parte do Fuxico. O explorador será levado para qualquer outro Fuxico cujo nome começa com a letra "K". Abrir uma porta com o calcanhar não funcionará caso queira sair de **Aegus**, pois, para isso, você deve primeiro encontrar uma porta, o que é impossível.

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## Notas perdidas

Não há notas originais de **Aegus.**

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Kaligus - Telefonema

O Fuxico **Kaligus** consiste em uma pequena sala completamente laranja, com um telefone azul em um lugar aleatório. O telefone emite todos os sons que estão sendo emitidos no multiverso inteiro (por ele ser infinito, o telefone emite um som infinitamente desordenado). O piso é de carpete e madeira e as luzes do lugar funcionam a base de uma fonte de energia desconhecida.

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## Natureza do Local

Não há fenômenos excêntricos originais de **Kaligus**.

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## Entradas

Pode-se entrar em **Kaligus** ao respirar o gás de Aegus - Sereno. Essa é a única entrada registrada.

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## Saídas

Não há saídas registradas do Fuxico **Kaligus**

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## Notas perdidas

"Maldito telefone." - *Vera, 2304*

"Não consigo escutar nada... esse silêncio... não consigo sair daqui." - *Vera, 2304*

"Não tentem sair, não vale a pena." - *Vera, 2367*

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Ynfegus - Bosque do Vento

O Fuxico **Ynfegus** consiste em duas regiões fortemente presentes: *Págos* e *Dásos*.

A região *Págos* consiste em uma extensão de 201 mil km² de amenas cordilheiras de relevo montanhoso e frio, com uma constante neblina húmida e glacial omnipresente. Já a região *Dásos* compõe um contínuo plano de floresta boreal, de árvores ásperas e musgosas, ricas em Madeira Simpática, em uma orientação antagônica em relação à serra de gelo.

Não há nenhuma construção em todo o Fúxico, apenas o permanente índole fresco de natureza. É um dos Fuxicos mais difíceis de acessar no multiverso. Foi estimado no máximo a presença de 3 exploradores em todo seu período de existência.

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## Natureza do Local

Dependendo da região onde o explorador se mantém, a gravidade muda drasticamente. Não há uma região principal, porém, surgir na região *Págos* é a situação mais ordinária. Por isso, é comum dizerem que *Dásos* é a oposição de *Págos*, ou seja, *Dásos* tem a gravidade dissemelhante.

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## Entradas

Há poucas entradas registradas para o Fuxico, uma delas sendo ingerir Luz Congelada na região amarelada de Melanigus - 𓆸 Φήμη.

"*Cortar alguma portão com calcanhar atuar errada. Existir errada portão em Fuxico.*" - *ବ୍ୟକ୍ତି*, *89*

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## Saídas

É possível sair de **Ynfegus** apenas permanecendo no Fuxico por alguns instantes. A sensação é de estar em um sonho. Você está lá, mas sabe que sairá depois de um período de tempo desconhecido.

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## Notas perdidas

"🗿" - *🗿, 🗿*

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Dodozenário

**Dodozenário** é um conjunto de símbolos que pode ser utilizado para viajar entre **Fuxicos de céu avermelhado ou bege**. Foi aparentemente criado por criaturas supremas e encontrado pela primeira vez no tronco de uma árvore em Aegus - Sereno, por volta de 1754. Dependendo do material utilizado para reproduzi-lo, o usuário é levado a diferentes Fuxicos:

* (###) = Døwgus - Indelével *Mundo Banido*
* (###) = (???) *Mundo Absorto*
* Tinta Regressiva = Zloagus - Égide *Mundo Lento*
* (###) = (???) *Mundo Lúcido*
* (###) = (???) *Mundo Singular*

O **Dodozenário** certamente não é um símbolo simples de replicar, considerando os exploradores sem coordenação motora o suficiente para desenhar ou pintar. Porém, é sem dúvida uma maneira de salvar sua alma de Fuxicos mortais. Praticá-lo pode ser muito importante para ocasiões futuras.

Um explorador em 1875 conseguiu decifrar o que os símbolos dizem: "b a l l s", traduzindo "*bolas*" de uma linguagem de Vitagus - 3rd. Aparenta-se que as criaturas supremas possuem um senso de humor inigualável.
Sus

Template:Class Medium

## Description

In History, a trollface was playing his favorite game, Among Troll, but one day his computer got a virus, even so the trollface went to play his favorite game but ended up being sucked by the computer itself that ended up taking him to his favorite game where he 2 years stuck in the game.

### Abilities

Vent (manages to enter the ventilation and stay in it for a few seconds)
Map

## Overview

The Map is the main lobby that players originally join in and return to after completing a mission. The Green Pentagon is the spawn, the area where players, well, spawn at. The red Rectangle is the area where you transport to infinite mode, it's strictly restricted to players above level 10, but the Cyan one is the Story Mode Transport, which can automatically be accessed. The Yellow Area teleports you to the AFK Chamber, where you can just do something else while you just wait for resources. Purple still hasn't been fully decided yet, and probably will just end up as a cosmetic room. The greenish cyan box is the PVP area, where you try to last as long as possible while sending enemies towards your opponent. And finally the pinkish triangle is where you do challenges, from Raids to random specifc missions, yeah.

## Spawner (Summons)

The Spawner is the area where you can summon troops from Rank 6 to Rank 3, making a variety of troops you can get. It can be located on the map as the "Summons," aka the dark blue rectangle near the PVP and AFK Chamber. You can summon using the Spawner for 2 random Rank 6 troops, (30% each) 2 random Rank 5 troops, (20% Each) and a Rank 4 (8%) and Rank 3 (2%) troop.
Aurora Woods Trollge

Template:Class Medium

## Description

The Aurora woods was a normal creepy forest that was inhabited by Deers, Birds and other animals that live in woods. When Trollge arrived, The Forest wasn’t peaceful anymore. The Trollge massacred almost all of the animals in the Aurora woods. Trollge also massacred 86 Campers and Explorers. This genocide was known as the Aurora Woods Incident. Then, people never went in the woods again, but whoever goes in the woods is known to meet their doom by Trollge...
TBattles Wiki

**Welcome to the TBattles Wiki!**
This game was inspired by Trollge Universe Incident,Slap Battles and World Of Trollges

Game made by charizard \_ x456

Game icon and thumbnails made by DAYJ968 and ZicroniumPants

Map made by tomi doli GUI made by TheSuperXauyna, and no its not official

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fígado Não-Presente

**Fígado Não-Presente** é uma espécie de alimento extremamente rara e difícil de encontrar. É retirado de entidades que não estão praticamente presentes, mas ainda estão.

O **Fígado Não-Presente** é resumidamente invisível, já que se fosse pra ele escolher entre estar e não estar, ele prefere não estar. Seu estado é muito confuso, já que ele está presente e não está presente ao mesmo tempo e só pode ser ingerido se você saber onde o fígado realmente está.

Quando consumido, garante visões sobre qualquer região de um Fuxico específico pelo tempo desejado, já que sua mente fica em um Fuxico e seu corpo em outro. Porém, é importante não usá-lo por muito tempo, caso contrário você se encontrará no mesmo estado que o alimento, ou seja, você estará presente, mas ao mesmo tempo não estará presente.

Certos exploradores não sobreviveram de tanta confusão ao consumir o **Fígado Não-Presente**.
Alan Strong

Alan Strong is a superhuman who lived immediately prior to and during the Bittercold. By the time of his fight with Mihael Endymion and Amaterasu he is the undisputed strong human alive.

### **Biography**

Alan was born 16 years prior to the Bittercold to Barry and Samsora Strong in Benton Harbor, Michigan. He was a very independent child and spent most of his time away from his home wandering the world around him.

**Battles:**

Alan Strong vs. Superhuman - Win

Alan Strong vs. Marianne - Win

Alan Strong vs. Jacob Avern - Win

Alan Strong vs. Fire Elemental Keeper - Win

Alan Strong vs. Lifeburn User - Win

Alan Strong vs. Vigilantes - Win

Alan Strong vs. Victor Valkyrie - Win

Alan Strong vs. Mihael Endymion - Win

Alan Strong, Mihael Endymion, and Victoria Anne-laure vs. Amaterasu - Win
Modelo para criação de Fuxico

## [#]gus - [*frase de reconhecimento*]

[*descrição do ambiente/atmosfera do Fuxico*]

**Exemplo:** O Fuxico **[#]gus** apresenta céus laranjas com inúmeras nuvens de ácido sulfúrico, que podem, eventualmente, atrapalhar um pouco as gaivotas locais.

[*Inserir imagem aqui*]

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## Natureza do Local

[*fenômenos únicos do Fuxico*]

**Exemplo:** A gravidade pode, a cada 17 minutos, mudar entre 30 e 50º em relação à sentido Norte.

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*(se não houver nenhum em específico, escrever "Não há fenômenos excêntricos originais de **[#]gus**")*

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## Entradas

[*entradas possíveis para o Fuxico*]

**Exemplo:** Pode-se entrar em **[#]gus** comendo um pouco de trigo radioativo do fuxico **Vitagus**. Acordará em uma piscina de um prédio de **[#]gus**.

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*(se não houver nenhuma em específico, escrever "Não há entradas registradas para o Fuxico **[#]gus**")*

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## Saídas

[*saídas possíveis do Fuxico*]

**Exemplo:** Pode-se sair de **[#]gus** urinando na cerca do campo de pedras verdes. Ao espirrar, abrirá os olhos e estará de volta no fuxico **Vitagus**

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*(se não houver nenhuma em específico, escrever "Não há saídas registradas do Fuxico **[#]gus**"* 💀*)*

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## Notas perdidas

[*notas escritas por viajantes do Fuxico*]

**Exemplo:** "Meu deus eu finalmente achei o onge." – *Nome do(a) autor(a), Ano*

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*(se não houver nenhuma nota perdida, escrever "Não há notas originais de **[#]gus**")*

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## Dicas do Explorador

[*dicas de sobrevivência ou exploração feitas por viajantes do Fuxico*]

**Exemplo:**

Procure lugares mornos antes que a entidade encontre sua localização. Calor é sua fraqueza. – *Nome do(a) autor(a)*

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*(dicas do explorador são opcionais)*

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Sploot (Universe 3008)

## Sploot

**Na El**, better known by his criminal moniker, **Sploot**, is one of Dr. Animo's countless creations and a member of the Zoobliterators.

## Appearance

Sploot is a fairly large semi-humanoid creature, composed of a purple gelatinous substance. His arms and head have small semi-organic "rocks" that resemble cell organelles embedded into them, the largest one being his "skull" which houses two disproportionate pale eyes.

## Personality

Sploot is a tacit individual, he rarely speaks and is very obedient to Animo.

## History

### Background

Sploot was created many years ago by Dr. Animo who sought to create a Viscosian-like creature that could naturally keep together it's own body mass without the need of a gravity projector.

## Etymology

Na El is a cut in half and backwards spelled version of lean, a purple, viscous liquid drug. His name also intentionally resembles that of a Kryptonian.

## Trivia

* Sploot's design is a repurposed and retooled version of an earlier concept art for Upchuck. The initial design was light-blue colored, lacked a tail and the Omnitrix symbol was located on his forehead.
Animated Towers Wiki

**Welcome to the Animated Towers Wiki!**
A game full of multiple varying dimensions, each one being an entirely different world from another. Within these dimensions, fate is set to strike and a great troubling trifle will appear in each one, and you are the one to deal with it.

## Important articles

Character ListStory

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Steel Contract

A steel contract is a magical technique involving two or more parties creating a magically enforced contract,

A steel contract consists of multiple parts:

1. Creation - One individual or party chants a specific spell that enables the creation process to begin.
2. The Parties - Those who are making the deal. There is no limit to the amount of entities that can form a contract. A contract can involve one person and another making an agreement, or one person making an agreement with one-thousand.
3. Terms - The terms and details of the deal. This is usually verbally spoken but it can also be expressed through writing or other forms of communication. Any member of any parties can be the one to state the terms of the deal. Additionally, multiple people can add their own terms to the same deal. These terms are usually restrictions over what an individual or party chooses to do, or things they have control over. Also, deals can be made that allow the parties to create terms that would normally be impossible to enforce in a non-magical way.
4. Consequences - Most contracts will have specified consequences should one violate or try to the terms of the contract. The consequences of attempting to do so will be stated when declaring the terms of the deal. Some deals can easily and freely be violated. Some contracts are much harder to exit forcefully and attempting to do so will invoke the consequences.
5. Dissolution - In most cases, a contract loses its effects either through the passage of time, once certain conditions are met, or when the involved parties agree and render the contract null and void. These terms are also mentioned in the details of the deal before it is agreed upon. The deal will also include details the specify what will happen if one of the involved individuals were to die or otherwise lose their ability to agree to dissolve the contract.
Meridian

## Meranian

Meranian is a language native to Merania that is no longer in use, Below are some translated Meranian phrases,

**La *-* Power Lan - Powerful Lanse - Most powerful**

**Ve - Unique, original Ven - completely unique, one of a kind**

**Siro - Flame Siera - Water - Schiro - earth (element). Shinsu - Wind**

**Tor - Noble**

**Man - Great one Manni - Greatest One**

**Da - Rainbow Ge - Red Tu - Blue Sli - Yellow**

**Jay - Wise**

**Fent - Fake Fento - False**

**Hugo - Opposite**

**Rolon - Control, manipulate** **Rolom - Complete and total control**

**Laera - State, mode**

**Egiro - eye(s) Humiro - Ear(s). Jengiro - Hands Jengoro - Legs Igiro - Head**
Blankgus - 483.2

O Fuxico **Blankgus 483.2** é incomum e duvidoso de acessar: quem viajar para este plano se encontra em salas infinitas onde aparentemente tudo é pintado de branco. Todos os cômodos contêm armários escondidos nas paredes e caixas brancas espalhadas pelo chão. A arquitetura é similar à qual habitantes de Vitagus - 3rd praticavam a décadas atrás. O teto fica a 2,25m de distância do chão e o piso é de concreto.

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## Natureza do Local

O ambiente sofre pequenas mudanças dependendo da região. Em certas áreas o ar é quente e abafado, já em outras é frio e denso. Por todo o Fuxico, não há umidade, luz solar ou energia além das luzes do teto. Até agora não foram encontrados sinais de vida.

A saúde mental do explorador é gravemente reduzida em pouco tempo, tendo consequências como pensamentos intrusivos, vozes na cabeça e variedades de loucura. Aqueles que passarem muito tempo dentro de **483.2** se tornam vulneráveis à insanidade extrema do local. Quem se encontrar neste Fuxico deve escapar dentro de uma hora ou irá morrer, inevitavelmente, por delírio.

As caixas e armários escondidos podem conter Condensado de P-Batata, que podem ser utilizados para sobreviver por mais tempo, porém as chances são incrivelmente baixas. – *J. Aquarela*

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## Entradas

Pode-se entrar em **Blankgus 483.2** de duas maneiras:

* Se agachando em baixo de uma escrivaninha de um escritório do Fuxico Vitagus - 3rd. Ao piscar os olhos há 0.0057% de chance de surgir dentro de um armário ou de uma caixa de **483.2**.
* Abrindo uma porta com o calcanhar pensando no Fuxico.

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## Saídas

Não há saídas registradas do Fuxico **Blankgus 483.2**. A morte é previsível a não ser que o explorador descubra uma maneira de sair.

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## Notas perdidas

"⚠︎Procure armários e caixas garrafas condensado P-Batata. ⚠︎Não tem garrafas procure latas. ⚠︎Não tem latas procure manchas. Não tem nada: você morte." - *J. Aquarela, 1956*

"(11 3521364621 361141 21 122135 5231361411 2135 1234113633235145)" Tradução: "*A mente não é bem-vinda em Blankgus*." – *GJ-469, 5332*

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Force of Will

Force of Will, also known as Sheer Force of Will, is a superhuman Spark ability possessed by Kaleb Vern through his Spark of Ran. It allows him to increase his physical capabilities by increasing his battle spirit, drive, and willpower. Through Force of Will, Strong is often considered be one of if not the most powerful superhumans in the world.

#### Details

By exerting himself and increasing his willpower and focus, Strong can increase his physical abilities to god-like proportions. This power most commonly manifests as him growing and increasing in power during battle. Through consistent use of Force of Will, Strong's base physique (physique while not consciously using Force of Will) will increase slowly over time.

Force of Will is often considered to be the most powerful Spark in the world. Not only does his physical strength increase, but he also gains a resistance to mental attacks, poisons, spiritual attacks and mystical attacks. His power can reach heights that the next most powerful superhumans have to use extra abilities such as states and Lifeburn to even rival him. His strength is to the degree that he can easily shatter buildings and move faster than sound.

Force of Will can be strengthened by various sources including Mihael Endymion's Blessing and Lifeburn Mode.
Trollge

Template:Class medium

## Description

Trollge is more of a meme than a creepypasta in fact, in fact, Trollge is a parody of creepypastas like Sonic.exe, Suicide Squidward, among others, after the first series of Trollge videos, the meme spread and several people started to make their own videos about Trollge, featuring the same entity.
Haywood Laporte

Haywood Laporte was a superhuman male who lived from approximately 2022-2053 AD. He was a member of the North American Federation and served as one of its top generals. He was a powerful superhuman and leader and greatly influenced the course of actions during and leading up to the Rainy War.

####

Haywood Laporte

Aliases
General of the NAF

Affiliation
North American Federation

Biographical information

Date of birth
August 2022

Date of death
October 2053

Physical description

Species
Superhuman

Life and Biography

Haywood was born in the Northeastern North American Territory. This area of land was still relatively populated with about 50,000 citizens. He was born to his father, Daniel, and his mother, Andrea. His father was in the US Army before the Blizzard which led him to raise Haywood in a unique way. He was physically trained and tactically trained. By the time he was 16 years old he possessed the body and mind of a soldier.

As he grew up, a large portion of the Northeastern Territory's inhabitants formed the North American Federation. Haywood's father was selected to be the top General in the NAF's army. He gave Haywood the rank of Sergeant and gave him his own company.

Over time Haywood would participate in many battles and disasters with the NAF, slowly rising in the ranks. When he was 25 his father was killed in a battle. Upon seeing his father die his Spark of Ran awoke and he killed all the enemy combatants remaining. Despite his young age, he was chosen as the new Chief General of the NAF and was given almost complete and total control over its activities.

He sought to expand the NAF's size and power and began expanding into neighboring lands. He met resistance when he approached Midwestern America when the American Restoration Alliance defended their land.

### Powers and Abilities

Haywood possessed remarkable battle prowess and skill. Before awakening his Spark of Ran he was able to defeat many enemies by himself unarmed. He possessed a peak-human physique and was considered almost unparalleled among his peers. He also possessed a powerful tactical and strategic being able to lead his army to victory many times.

**Spark:** Haywood's Spark granted him the ability to rapidly and temporarily grow his muscles and strengthen his bones.
Aganagno

## **Enchantments**

An enchantment is a spell that magically enhances an object. These objects usually have unique, powerful abilities that make them far superior to standard items.

### **Types of Enchantments**

**Battery**: A battery enchantment is when magic is stored inside of an item. This magic is usually deposited over a long period of time as putting too much cosmes at the same time would likely destroy the item. These items are usually very durable and strong and are superior to their non-enchanted counterparts. For example, a battery sword would be much sharper than a regular one and a battery shield would be much more durable. The exact traits of these items can be altered by putting a certain type of cosmes into them. Flame magic can be stored over a long period of time allowing a weapon to self-combust and generate flame magic.

**Soul**: A soul enchantment is when a soul is deposited into an item. A soul is taken from a magical creature or person. When a soul is extracted from a body it must be deposited quickly or it will return to its owner. A soul weapon has the ability to attack a target's soul directly giving them the ability to inflict great harm on powerful. To counter a soul weapon, one must generate a massive amount of cosmes or wield a soul weapon of their own.
Clear Eyes

**Clear Eyes** is the spark of Ran owned by Alexandra Floretta and later Eluf Floretta. Clear Eyes allows its owner to, in Alexandra's own words, see the truth of all things.

In reality, Clear Eyes gives its owner a powerful sensory ability, allowing her to know and discern information from many sources. She was able to read the thoughts of others, sense hostility and emotion, see the future, have visions of the past, sense future danger, detect changes in the physical and cosmic realms, discern the power, weaknesses and abilities of others, and to learn any knowledge. In short, it makes its owners powerful clairvoyants, although Alexandra says that is has the potential to surpass this title.

It is difficult for its owners to use the ability on command and at will. It usually manifests in the form of learning something or sensing something that could be useful in the situation the owner finds themselves in.

When consciously using Clear Eyes, its user's eyes will become transparent and will emit a soft, white light.
Modelo para biografia de Exploradores Memoráveis

## Feitos

[*breve descrição de seus feitos*]

**Exemplo:** [*nome*] foi uma importante fração do estudo do Fuxico **[#]gus**. O(A) explorador(a) registrou todo dia sua experiência no local. Segue alguns exemplos de suas anotações mais conhecidas:

[*inserir imagem aqui*]

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## Notas mais conhecida

[*notas mais conhecidas do(a) explorador(a)*]

```
*(notas mais conhecidas são opcionais)*

```

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Emma Menaway

## Multi Kinetic Build Up

**Multi Kinetic Build Up** is the spark of Ran currently owned by Emma Menaway. It allows her to increase the kinetic power of one move by repeating. By repeating the same motion, such as a kick, the power of the attack will be greatly increased. This power seems to only work on a portion of the body and not the whole, usually only one limb.

As Emma performs the same action it slowly increases in power to the point where she can accomplish feats of unbelievable strength. This ability does have a limit as she during her fight with Victoria Anne-laure she was unable to increase the power of her punch past a certain threshold. This power can be interrupted if Emma fails to use the same move within 4 seconds. Also, if Emma move the limb she is currently using in any way other than the repeated motion, her power will be reset as well.

Emma can also seemingly activate this power twice on her body simultaneously. She usually would do this to both of her legs or arms. Additionally she can only use the ability 8 times per day.
Los Ricos

The "Welcome to Fantastic Los Ricos" Sign

**Los Ricos** (Spanish for "The Riches") is the capital and most populous city of the State of Nechano. This city is located in **Saguaro County, Nechano** and borders the nearby cities of **Braddock, D.C., Palmwood**, and **Sun Valley**.

The city is known for its vibrant nightlife, bustling casinos, as well as its historical connection with organized crime, corruption, and the drug trade.

## History

Los Ricos was a boom town that sprung up as a miner's settlement near various gold and silver mines in Saguaro County during the Frontier Period of Nechano. After a rail line was constructed running through Los Ricos and ships began to use the nearby lake as a freshwater port, the city's population quintupled and people were drawn from all over the Territory of Nechano and from the East to move to the new "Frontier City."

During this time period Los Ricos had already developed a reputation for lawlessness and unscrupulous establishments. Various then-illegal casinos and brothels were established on Dune Boulevard, the newest street on the outskirts of the city which would later become the beating heart of the entire metropolis.

In the 1920s gambling was officially legalized in the State of Nechano, and shortly thereafter the State Government officially moved the State Capital from Bridgetown to Los Ricos so that tax collectors could be closer to the casinos which now generated the majority of Nechano's revenue.

Around the 1950s, **McKillin Airbase** (later McKillin International Airport) underwent a major expansion funded by the Confederation Military, and Los Ricos became a new major operations hub for the military and the Central Government. At the same time the **Strategic War Operations Research and Development (SWORD) Base** was established as a part of the Confederation Nuclear Weapons Program; in 1951 the Confederation detonated the world's first atomic bomb at the Nechano Test Site.

In 1959, the U.C. Central Government officially established a Capital District (**Braddock, D.C.**) close to the city center of Los Ricos. The Los Ricos metropolitan area had become a city on the level of New Hurg.

## Connections With Organized Crime

* Los Ricos is known for the organized crime groups who run many of its casinos.
* Various drug cartels, such as the infamous Cártel del Sombrero Amarillo (Yellow Hat Cartel), have used Los Ricos as a base of operations or major distribution center.

## Gallery

The "Welcome to Los Ricos" SignLake TitleThe Datal Building on Lakeshore DriveLake Title TunnelThe Parking Lot of the Blastville Village MotelMirage Way, Sun ValleyThe Nechano State Capitol Building
Cynco Industries

The Official Cynco Industries Logo

**Cynco Industries** is a internet, telecommunications, computer software, computer hardware, and multimedia conglomerate. The company has a near monopoly on the entire Confederation technology sector.

## Subsidiaries

Cynco has various subsidiaries and subdivisions:

* Confederation Media Group (CMG)
* Concast (Acquired ~1985)
* Green Technologies
Strofus

**Strofus** is the magical weapon wielded by Eluf Floretta. Strofus has the ability to morph into almost any weapon that Eluf desires giving it a peerless level of utility in combat.

### **Description**

One theory states that Strofus is made entirely of a metal that fell to the earth millennia ago. Eluf theorized that this metal was originally a normal earthen metal but was changed when the world was granted the power of the Sparks of Ran. The sword in its base form resembles a shinto era katana. It's blade is slightly longer than average being 32 and 1/2". It possesses no hilt. It's sheath and blade are both a dark shade of crimson which reflects in the sun and moon.

Stofus has several unique qualities:

**Morphing:** Eluf can will the weapon to change into what every form she desires; she simply has to will it to do so. While changing, the weapon will assume an almost liquid state that floats in the air and manipulates until it assumes Eluf's desired form. She can make almost any weapon known to man. She has not demonstrated the ability to morph Strofus into modern weapons such as firearms, but has claimed the ability to do so. Additionally, Eluf has only ever created versions or variations of real weapon that actually existed. It is theorized that she can only change Strofus into a weapon she has seen before.

**Spark of Ran Countering:** Strofus has the ability to, through contact with its owner, temporarily disable someone's Spark of Ran. No one has shown the ability to resist this, even Alan Strong. If Eluf inflicts severe damage to her target, their Spark might be completely destroyed.
Victory Complex

The Victory Complex, also known by many other names, was a bestowal, Spark of Ran, and magical superpower. It gave its user access to a wide array of abilities and powers.

### Origin

Floretta possessed the magical ability to take the powers of others. This ability extended to Sparks of Ran, magical abilities and properties, and States. Through his years of battle, he accumulated a variety of powers and abilities. Through unknown means, he created what he called "the ultimate ability, a power rivalling that of the gods; the Victory Complex."

#### **Derived Powers**

Perhaps Victory Complex's most notable ability is its power to grow in strength over time. This ability is always active and there are no requirements that need to fulfilled to maintain this ability. The growth ability has nothing to do with life-force, therefore, it can increase even when its owner is on the brink of death. The increase is gradual is not noticeable in the short term. However, after longer periods of time the increase in power becomes apparent.

The complex also has many others powers: (it should be noted that is difficult to use more than 2 powers at a time). Also the power and efficiency of each individual power will be ranked on a skill from 1-10, with one being barely useable and 10 being constantly reliable.

* Superhuman Strength 10/10
* Heat and Cold resistance 6/10
* Mental fortitude 8/10
* Wall Crawling (allows the ability to stick to walls and other surfaces) 9/10
* Friction Negation (the ability to ignore and defy friction) 3/10
* Camouflage 7/10
* Increased senses 6/10
* Shared Vision (the ability to see through the eyes of others) 2/10
* Feral Mind and Mode (the ability to enter a feral state, increase the users power while reducing their mental prowess) 4/10
* Faunal Communication (the ability to communicate with animals) 4/10
* Intangibility 4/10
* Elemental Manipulation 5/10
* Ink Manipulation 8/10
* Short Range teleportation 2/10
* Self Motion Cancellation 7/10
* Adoptive Muscle Memory (replicate and memorize movements after visually observing them) 6/10
* Flight 4/10
* Power Destruction (destroy one's own power) 10/10
* Power Stealing 7/10
* Power Detection (learn another's skills and powers through observation) 9/10
* Broom Mimicry (mimic the qualities of a broom) 1/10
* Life resilience (immunity to attacks that directly affect life-force) 8/10
Cosmokinesis

**Cosmokinesis** is the Spark of Ran possessed by Amaterasu. It allowed her to manipulate cosmic energy into almost any form she imagined. She could create solid constructs, empower her magical abilities, manipulate life-forces, manipulate all 5 of the elements to an astonishing degree, empower her physical abilities greatly, and undo or reverse time to a certain degree.

Cosmokinesis is generally considered the strongest Spark ever, followed by **Force of Will** and **Rival**. It was also stated that only a magic-wielder would be able to use cosmokinesis to its fullest potential.

Paired with her magical abilities, cosmokinesis made Amaterasu a near invincible foe.