recursal/Fanatic-Fandom huggingface dataset:
Seijitsu

**Seijitsu** (Japanese: **セイジツ** *Seijitsu*) is a Dark-type Pokémon.

It evolves into Kousetsu starting at level 16, which evolves into Mangetsu starting at level 36.

It is one of the three starter Pokémon the player can receive from Professor Sakura. The other two starters available are Psypole, and Boxeroo.

Seijitsu is Eva's go-to starter, if the player picks either Psypole or Boxeroo, she will end up taking it.

## Biology

### **Physiology**

Seijitsu is a small, canine-like creature that resembles a husky. They have a bushy tail, and icy-blue eyes. A blue, diamond-shaped gem protrudes from their chest. Seijitsu are quadrupeds built for speed. They run to catch prey and for leisure. Speed, combined with their sharp teeth, make them fearsome hunters. Seijitsu have dual-coats: the first layer consists of shorter underhairs, while the second is longer. The undercoat repels extreme elements while the top coat repels dirt. This dual-coats allow Seijitsu to keep warm in cool temperatures, yet not overheat in warmer ones.

### **Behavior**

Seijitsu are known to be very loyal Pokémon to whoever they trust. They tend to be hyperactive; Seijitsu enjoy running and chasing anything. As a result of this, it is unwise to flee from a Kaimestu. Running is interpreted as a sign of play, as opposed to fear, and the Seijitsu will pursue. It is theorized that wild Seijitsu live in packs. This is because they generally dislike being left alone. Seijitsu are pack animals, and therefore behave anxiously when isolated. This trait, combined with their boundless energy and loyalty, makes them a difficult Pokémon to domesticate. Owners have been known to leave Seijitsu at home, only to come back and find their Seijitsu has escaped to search for their "missing" trainer. Generally, keeping another Pokémon as a companion to Seijitsu can reduce the likelihood of such occurrences.

### **Habitat**

Seijitsu are not native to the Region; however, their physiological traits indicate they are suited for sub-zero temperatures. Therefore, it is believed Seijitsu spend most of their year residing in mountain ranges, alongside other Kousetsu and Mangetsu.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Moves**

#### **By Breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Seijitsu
* **Bold** indicates a move that gets STAB when used by Seijitsu
* *Italic* indicates a move that gets STAB only when used by an evolution of Seijitsu

## Trivia

### **Design Origin**

**Seijitsu** is based off the Siberian Husky breed.

### **Concept Art**

An early concept and sketch for **Kaimetsu** on the left, and the newer concept for **Seijitsu** on the right.

### **Name Origin**

**Seijitsu's** name was originally "Kaimetsu" which was a rough translation for "destruction." It has been changed to Seijitsu, which means "faithful." The reasoning behind it's foreign naming is to show that it comes from a more Japanese-esque region.
Shoxin

**Shoxin** (Japanese: **シゲキミ** *Shigekimi*) is a dual-type Poison/Electric Pokémon.

It evolves into Noxurge starting at level 28.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Moves**

#### **By Breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Shoxin
* **Bold** indicates a move that gets STAB when used by Shoxin
* *Italic* indicates a move that gets STAB only when used by an evolution of Shoxin
Skittail

**Skittail** is a dual-type Bug/Water Pokémon.

It evolves into Timiphid starting at level 19, which evolves into Chromite when traded while holding a Metal Coat.

 Biology

### **Behavior**

Skittail are able to move over both land and water, enabling their renowned ability to escape nearly any foe. They will simply move to whatever environment the opponent is less comfortable in, and use their advantage to flee. When not actively running from an enemy, Skittail can be found hiding in cattails on riverbanks.

### **Habitat**

Native to still and slow-moving bodies of water, Skilltail can be found feeding on the plants on the banks of these areas. However, Skittail may accidentally migrate to other areas when they enter fast currents to flee foes and end up being carried off.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Spidoux

**Spidoux** (Japanese: **モモンクモ** *Momonkumo*) is a dual-type Bug/Poison Pokémon.

It evolves into Aracide starting at level 24.

 Biology

### **Physiology**

Spidoux's most notable physical attribute is the vibrant rosebud coloration of its abdomen, which resembles the look of a Pecha Berry. Baby yellow spots decorate the space around its spinneret in an attempt to further sell this resemblance. Spidoux are not born with these markings, but rather gain them in places where their flesh has regenerated after being snacked from. Due to the nature of their disguise, it's rare to find a Spidoux without these spots. A small, jagged hole near the base of the body peaks into Spidoux's "pit" and reveals its face, consisting of a set of deep pink eyes and tiny matching eyebrows. It uses tiny green pincers surrounding its mouth to devour berries and hook on to the stem that remains.Its six green lance-shaped legs can be retracted into the face cavity once hooked on to a stem, allowing the limbs to take on the appearance of leaves.While hanging from a stem, Spidoux has mastered making subtle movements in an effort to match how a hanging berry would be naturally buffeted by the wind.

If a feeding Pokémon does bite into the abdomen, the injured Spidoux may yet recover - the venom glands and other nonessential organs are stored near the rear, so the Pokémon may may able to scuttle away and recover over an extended period of time.

### **Behavior**

An ambush predator, Spidoux will hide itself among berry bushes with its abdomen facing outward; the eyes, fangs, and legs are hidden against the branches. When a small Pokémon comes along to feed, the Spidoux will strike. Due to its extremely slow metabolism, Spidoux only needs to eat every few months - in the meantime they will hide and recover from battles or search for a new bush.

### **Habitat**

Spidoux can be found in any areas where Pecha berries are found, often preferring temperate climates and midrange elevations.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Name Origin**

**Spidoux's** name is a combination of *spider* and *doux* (french for sweet).
Sorroul

**Sorroul** is a Ghost-type Pokémon.

It evolves into Depressoul starting at level 25, which evolves into Spectorment starting at level 35 with at least one fainted Pokémon in the party.

## Biology

### **Physiology**

Sorroul are well-adapted to feed on grief, and cry in order to remind others of their own tears. To support the constant weeping, this Pokémon has enlarged tear ducts and the rest of its body requires little water - the skin feels comparable to leather. Some individuals have compared it to the feel of elderly hands.

### **Behavior**

Sorroul can be seen wandering aimlessly and alone in places associated with feelings of grief and loss. They cry loudly, attracting humans that feel the same. As the humans console the crying Pokémon, they often report feeling better - this is the result of Sorroul feeding on their grief. However, the Pokémon will continue to cry and may eventually be cast aside as the human deems it inconsolable. This begins the cycle again, with the Sorroul loudly crying as it returns to its preferred haunt.

### **Habitat**

This species is most commonly seen around graveyards and hospitals.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Necrodile

**Necrodile** (Japanese: **フッカツブス** *Fukkatsubusu*) is a dual-type Ghost/Fighting Pokémon.

It evolves from Hauntodile starting at level 40.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
QuestGuides

## Non-Member Quests

Black Knight's Fortress

Cook's Assistant

Demon Slayer

Doric's Quest

The Restless Ghost

Goblin Diplomacy

Ernest The Chicken

Imp Catcher

Pirate's Treasure

Prince Ali Rescue

Romeo & Juliet

Sheep Shearer

Shield of Arrav

The Knight's Sword

Vampire Slayer

Witch's Potion

Dragon Slayer

## Member Quests

Lost City

Hero's Quest

Druidic Ritual

Merlin's Crystal

Scorpion Catcher

Family Crest

Tribal Totem

Fishing Contest

Monk's Friend

Temple of Ikov

Clock Tower

The Holy Grail

Fight Arena

Tree Gnome Village

The Hazeel Cult

Sheep Herder

Plaque City

Sea Slug

Waterfall

Biohazard

Jungle Potion

Grand Tree

Shilo Village

Underground Pass

Observatory Quest

Tourist Trap

WatchTower

Dwarf Cannon

Murder Mystery

Digsite

Gertrude's Cat

Legend's Quest
Lost City

Start: Talk to the Warrior in Lumbridge Swamp

Requirements: 31 Crafting, 36 Woodcutting, ability to kill a level 95 tree spirit with limited armour or weapons.

Items needed: Knife, any hatchet. Teleport runes and combat runes are recommended.

**Note: Players who don't want to complete this quest can buy dragon sword permissions from Mad Zeonk in Edgeville for 1,000,000 coins.**

Head to Lumbridge Swamp. There you will find four adventurers: an Archer, a Cleric, a Warrior, and a Wizard. Talk to the warrior and keep on talking to them until you get all the info on the 'Lost City'. Now, look for a tree nearby with a "Search" option and click it. The tree is just northeast of the camp. A leprachaun will appear. Ask him about the Lost City. He will tell you to make a magical staff by carving a Dramen Branch from the Dramen tree in Entrana.

If you haven't already, prepare to go to Entrana by banking all your weapons and any armor. Also prepare to fight the Tree Spirit (lvl-95), with whatever food or combat runes you feel you will need. Go to Port Sarim and talk to the monks to go to Entrana. Go down the ladder in the north-west of Entrana and heed the monk's warning. Keep killing zombies (lvl35) until they drop a bronze axe. Go past the Greater Demons (lvl-87) to find the Dramen Tree. Attempt to cut the tree and a Tree Spirit will come out. Kill it.

After the fight, cut a branch from the tree, and either teleport out or use the door portal which takes you to mid wilderness. Use a knife on the Dramen Branch to get a Dramen Staff. Wield it and go through the door in the small empty shack in the Lumbridge Swamp to complete the quest.

Rewards:

3 Quest Points

Permission to wield Dragon Swords

Access to Zanaris
Ospredator

**Ospredator**  (Japanese: **リャクタカ** *Ryakutaka*) is a dual-type Flying/Dark Pokémon.

It evolves from Osprowl starting at level 32. It is the final form of Ospuny.

## Biology

### **Physiology**

Ospredator are a large raptor. Most of their body is fairly plain, consisting of solid white and tan. The undersides of Ospredator's wings are a rich brown, while the inner wing has segments of white closer to the wing joints. Ospredator's wide wingspan makes it stand out against other flying Pokémon; it is easy to identify even the silhouette of an Ospredator when it is in flight because of this. Ospredator have brown tails with white tips. While short, these tails are crucial for Ospredator to maintain drag during flight.

In comparison to the body, Ospredator's heads are somewhat smaller. They have a jagged "helmet" of black feathers, which stretch down to the nape of Ospredator's neck. Stylized white feathers stick out around the eyes and against their chest. Ospreadator have bright amber eyes, and a keen sense of sight. Ospredator's line of sight is naturally drawn to even the faintest of movements. They can easily become mesmerized by more perplexing sights such as intricate reflections, or a Psypole's patterned eyes. There are limits to Ospredator's vision as well: because Ospredator are diurnal, they cannot see much at night. If an Ospredator fails to catch a meal before dusk, it will likely go hungry that night.

### **Behavior**

Ospredator are territorial Pokémon. They value their clearly staked out hunting grounds and cherish their young. Unsurprisingly, the two are connected: because Ospredator are such large raptors, and due to the entry they spend while in the air, they need larger quantities to survive. On top of that, they must feed any young they have, or woo fellow Ospredator with offerings of food.

In combination with this, most Ospredator are proud of their power. Trainers have learned to harness (or exploit, depending upon one's point of view) this attitude. When communications technology was still limited, humans used Ospredator to send mail and large packages. Ospredator's desire to prove its strength, especially to other Ospredator, meant it would deliver the mail at breakneck speed. Still to this day, many humans find that managing the whirlwind of feathers and ego difficult to train.

### **Habitat**

Ospredator make their homes up high and away from predators. They collect large sticks and bones to construct their nests.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Ospredator** line is based off the Osprey species.

### **Name Origin**

**Ospredator's** name is a combination of *Osprey* and *Predator*.
Cackrabbit

**Cackrabbit** (Japanese: **トゲラビ** *Togerabi*) is a Grass-type Pokémon.

It evolves from Pricklebun starting at level 18, and evolves into Sonoralope starting at level 32.

 Biology

### **Physiology**

Crackrabbit are medium-sized rabbits who lack fur. Instead, their bodies are made of pale, zig-zagging catci. Their ears are long. With all their branching catci arms, their ears partly resemble antlers. Crackrabbit have pale pink flowers and fruits sprouting from their ears, foreheads and tails. Spiky, star-like leaves sprout around their front paws, while their hind legs and chest are a similar colour.

Crackrabbit normally only have thorns growing around their chest, tail, and hind legs. Their whiskers are also sharp. If threatened, Crackrabbit can produce thorns from the rest of their body, transforming into little more than a prickly puffball. These thorns can be shot at high speeds from their bodies.

### **Behavior**

Crackrabbit are less willing to flee than Pricklebun. They will attack with kicks from their hind legs and sprays of needle-sharp thorns. This makes Crackrabbit harder to raise.

The fruit that Crackrabbit grows are made into different types of jams and jellies, which are considered a delicacy. Due to the difficulty involved in raising Crackrabbit, unscrupulous humans would capture and knock out Crackrabbit before taking their fruits. Due to complaints of the industry being unethical, the practice mostly fell to the wayside. Some gardeners know how to raise Crackrabbit, and can harvest the fruit without harming themselves or the Pokémon. (Most Crackrabbit owners still take the precaution of wearing rubber gloves and solid goggles before attempting this, anyway.)

### **Habitat**

Cackrabbit reside in the desert. They are happy to make their burrows underground, or nest in thickets of cacti. When Crackrabbit live together, they will dig a warren in the sand dunes for all members of their colony to use. Their tunnels can extend beneath the sand for miles.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Origin**

**Cackrabbit** was given to us by Mac from the @RizoyoRegion project!
Murder Mystery

Requirements: None.

Items needed: A pot.

Talk to the guard by the fence. Enter the mansion and walk to the room in the east. Take the Silver dagger and the Murder Scene pot, then investigate the window to get a thread. Approach the dog outside and search the gate for your second piece of evidence. Then search the six barrels found in the bedrooms. There are 2 barrels downstairs, and 4 barrels upstairs. Once you've looked in each barrel, you should have these six silver items: 1) Anna's necklace, 2) Bob's Teacup, 3) Carol's Bottle, 4) David's Book, 5) Elizabeth's Needle, and 6) Frank's Pot.

Go downstairs to the garden shed on the west, and investigate the sacks. Take seven (7) flypapers. Go to the kitchen and take from the flour barrel, then use your flour on the silver dagger, and then use the dagger on a flypaper. Do this again with each silver item you collected. Now use the unidentified fingerprint on everyone's print until you find out who is the match to get the murderer's fingerprint.

Walk south towards Camelot and talk to the poison salesman on the road. Ask who he sold the poison to. He will tell you that everyone bought some. Go back to the mansion and talk to the person whose fingerprints you matched. Ask them why they had to use his poison. Then, investigate the object they were talking about. A message will appear that there isn't poison in there. Go back and talk to the guard to receive your rewards.

Rewards:

3 Quest Points

Crafting experience = (Level\*38 + 162) x Custom rate

2,000 coins
Prince Ali Rescue

Start: Speak with Chancellor Hassan in Al-Kharid and ask him if he needs any help.

Items needed:

Pink skirt

7 balls of wool or 3 balls of wool & either a rope or 15 coins

2 onions

Redberries

Pot of flour

Bucket of water

Ashes

5 coins

Soft clay

Bronze bar

3 beers (not Asgarnian Ale)

Additional coins for the Al Kharid toll gate multiple times, or a Charged Dragonstone Amulet for teleports between Al Kharid and Draynor (optional)

To start the quest, speak with Chancellor Hassan and ask him if he needs any help. He will then tell you to go see Osman, located just outside the palace. He will tell you that Prince Ali has been kidnapped by Lady Keli. You should now go to the east side of Draynor Village and find Leela who can be found wandering in and around the wheat field. Speak with her to get details on the items you need to collect to complete your mission.

If you do not have a rope, talk to Ned in Draynor Village, and ask him to sell you some for 15 coins. He can also make you some if you have four balls of wool.

Talk to Ned again, this time about a wig. He'll make you a wig if you give him three balls of wool.

Go to Aggie the witch in Draynor Village.

Talk to Aggie about skin paste, and she'll make you some from the redberries, flour, water, and ashes.

Talk to Aggie again about yellow dye and she'll make you some for the onions and the five coins.

Use the yellow dye with the wig from Ned to dye it blonde.

With the soft clay in your inventory, speak with Lady Keli (found in the prison, east of Draynor Village) and convince her to get a keyprint.

Take the imprint along with the bronze bar to Osman to get the bronze key. At this point, you can speak with the Chancellor to get 80 coins from the final reward for your service thus far.

Return to Leela to pick up your duplicate key.

Talk to Leela again, and she will tell you that Joe's weakness is beer. You will need three. Talk to Joe, select the following dialogue option:

I have some beer here,

This will give him all three beers. Once you have all of the escape equipment and you have immobilized him, use a rope on Lady Keli to tie her up. Use the key to unlock the cell and rescue the prince. At this point you may now pass through the gate to Al Kharid free of charge.

Now return to Hassan at the Al Kharid palace for your reward.

Rewards

3 Quest Points

700 coins (620 if you already collected the 80 after providing Osman with the keyprint)

Free passage through the Al-Kharid toll gate from now on.
Pricklebun

**Pricklebun** (Japanese: **ウサボニ** *Usaboni*) is a Grass-type Pokémon.

It evolves into Cackrabbit starting at level 18, which then evolves into Sonoralope at level 32.

 Biology

### **Physiology**

Pricklebun are a small, green rabbit with thorns coating most of their body. The thorns vary in length and shape. The ones on their round ears are the largest, and resemble arrowheads. The thorns around their torso and tail are needle-fine, but more numerous. Finally, there are conical thorns sprouting from their hind legs. Regardless of their shape and place, all of the thorns are loaded with poison, and deliver painful stings if touched.

Their torsos and tails are round, and melon-green in colour, while the rest of their body is a softer green. Pricklebun have eerie, pink eyes. The fruits which sprout from their ears are the same colour. Chubren are an annoyance to Pricklebun because they like to eat these delicious fruits. It is helpful in the end, however, because Chubren will carry and scatter seeds with them. This doesn't stop Pricklebun from attempting to kick Chubren with their stubby feet.

### **Behavior**

For most of the day, Pricklebun remain still. They dig themselves small holes in the sand where they then sit curled, only allowing their ears to stick out. This protects them from most predators, and allows them to absorb sunlight while they rest. Like many desert creatures, Pricklebun are far more active at night, when the weather is cool.

Pricklebun are shyer Pokémon. But, when attacked, they will lash out at enemies with their legs. One jab from their thorns is enough to send most enemies on their way. Humans are mildly allergic to the poison that seeps from Pricklebun's thorns, injuries from them are rarely deadly unless compounded by a stronger allergy. Pricklebun can control their thorns to an extent, retracting them to prevent humans or Pokémon they trust from getting injured.

### **Habitat**

Pricklebun live in the desert. They find a flat stretch of sand where they can dig a burrow for themselves. Pricklebun make elaborate warrens for themselves and their young. Some Pokémon will take over abandoned Pricklebun burrows for themselves.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Pricklebun** line is based off the Desert cottontail species.

### **Name Origin**

**Pricklebun's** name is a combination of *prickle* and *bunny.*

### **Origin**

**Pricklebun** was given to us by Mac from the @RizoyoRegion project!
Kankombat

**Kankombat** (Japanese: **マスタピオ** *Masutapial*) is a dual-type Fighting/Ground Pokémon.

It evolves from Marsupunch starting at level 36. It is the final form of Boxeroo.

Along with Tarotoad and Mangetsu, Kankombat is one of the final forms of the starter Pokémon given to you by Professor Sakura.

## Biology

### **Physiology**

Kankombat are large, kangaroo-esque Pokémon, light brown in colour. Taller than the average human, Kankombat can bounce on their tails to deliver powerful kicks with their legs. Kankombat have white muzzles. Similar-coloured tufts of fur form a ring around their shoulders and forehead. There are red marking around their eyes and stomachs. Kankombat have red belts and boxing gloves. Very few have seen what Boxeroo have underneath their gloves. X-ray scans cannot penetrate the mysterious material that they are constructed from. And, as Kankombat are very protective of their gloves, they refuse to allow anyone to study them.

### **Behavior**

Despite each Pokémon's varying personality, Kankombat all have one thing in common: they enjoy seeking fights. Kankombat will take on nearly any opponent, even those they have a serious disadvantage against. Kankombat also have strong protective spirits; they will fight to protect members of their family and Pokémon they perceive as weaker than them. Due to this, Kankombat are popular among some criminal elements as bodyguards. They will not question the orders of someone they believe they should protect, and come with the additional benefit of not needing to be paid. Kankombat will not tolerate poor treatment, however, which is perhaps the single things deterring all the criminals of Vereshad from training one.

### **Habitat**

Kankombat are not native to the Vereshad region. It is hypothesized that they prefer to make their homes in open grassy plains. There, they have plenty of room to spar with opponents uninhibited by the terrain.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Imp Catcher

Start: Wizard's Tower, on the top floor (climb up the stairs as high as you can go), talk to Wizard Mizgog.

Requirements: None

Items needed:

black bead

yellow bead

red bead

white bead

Monsters to kill:

Imp (level 5) (not compulsory)

Darkwizard (level 25) - may attack low level players

To start this quest, speak to Wizard Mizgog on the top floor of the Wizard's Tower. To get to the Wizard's Tower, go to Draynor Village which is located just west of Lumbridge, then go south until you hit the coast. Cross the bridge, and you can see the tower from there. He will inform you that another wizard has summoned imps to steal his magic beads. He employs you to help him.

Recovering Mizgog's Beads

In order to return the beads to Wizard Mizgog, the player must kill imps to retrieve the magic beads. The four missing beads are:

Imps drop these beads randomly. Imps are only level 5, and have a maximum hit of 1, so no food should be required to kill them. Imps are scattered all throughout Gielinor. Popular imp locations include the volcano on Karamja and the area south of Falador. It is possible to get multiple amounts of the same bead, and thus players often spend large amounts of time killing imps during this quest. It is possible to purchase beads from other players.

Once the beads are gathered, return to Wizard Mizgog on the top floor of the Wizards' Tower. Congratulations, quest complete!

Rewards

An amulet of accuracy (can only receive one per account, and thus are fairly rare)

Magic experience

Level∗100+375

1 Quest Point
Depressoul

**Depressoul** is a Ghost-type Pokémon.

It evolves from Sorroul starting at level 25 and evolves into Spectorment starting at level 35 with at least one fainted Pokémon in the party.

## Biology

### **Physiology**

Beneath Depressoul's leathery, hair-shaped hood are two beady black eyes much smaller than those of Sorroul. The decreased size of the eyes means they require less lubrication, allowing the Pokémon to commit more water to producing tears.

### **Behavior**

Unlike Sorroul, Depressoul primarily communicates via quiet weeping accompanied by loud sighs. Those that try to comfort this Pokémon will find that it is seemingly unpredictable, responding violently to active attempts at comfort but otherwise remains passive. The sense of helplessness and confusion this behavior can engender is precisely what Depressoul feeds on.

### **Habitat**

Depressoul can be found mostly commonly around places where people have 'given up' on others: graveyards, asylums, and orphanages make up some of the places they most frequent.

## Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pirate's Treasure

Start: Talk to Redbeard Frank in Port Sarim

Requirements: None

Items needed:

60 coins

White Apron (can be bought from Thessalia's Fine Clothes)

Spade (one can be found in a house in Falador)

Runes to teleport to Varrock and Falador would be helpful

Before starting the quest, purchase a White Apron from Thessalia's Fine Clothes in Varrock and get a Spade from Draynor Manor, or the house north of the park in Falador. Now, to start the quest, talk to Redbeard Frank in The Rusty Anchor in Port Sarim. Tell him you are in search of treasure. He says he knows where some is and can tell you where its located for the price of some Karamja Rum. However, Karamja Rum cannot be taken off the island of Karamja, making his request a bit tough to pull off.

Go to the docks and talk to either Captain Tobias or Seaman Thresnor and ask to sail to Karamja. Go to Zambo's store, the southern building near the dock, and purchase one Karamja Rum for 30 coins. Now, go across to Luthas'

store and ask him for a job at the plantation. You will have to use Luhthas crate to smuggle the rum off Karamja because the Customs Officers do not search it. Put the bottle of rum in the crate just outside Luthas store and then pick ten bananas from the plantation Banana trees nearby. Put the bananas in the create until it is full. When you're done, talk to Luthas again for your payment. Now, speak to the Customs Officer and sail back to Port Sarim.

When you arrive in Port Sarim, go to Wydin's Food Store, which is beside the dock. Try to open the closed door and Wydin will tell you only employees can enter that back room. Ask if you can be employed, and he will agree as long as you wear a White Apron. Once you are hired, enter the back room and search the crate to retrieve your bottle of Karamja Rum.

Return to Redbeard Frank, who will take the rum from you. He will then tell you the story of One Eyed Hector, who pirate captain who became very rich but was killed by the Asgarnian Navy. Redbeard Frank will then give you a key to One Eyed Hector's chest in his room in the Blue Moon Inn in Varrock.

When you arrive at the Blue Moon Inn, go to the first floor and use the Chest Key on the chest in the southwestern room. You'll obtain a message that simply says to dig "behind the south bench in the park", the park being Falador Park.

Travel to Falador and head to Falador Park. Look for the southern bench and you'll see a patch of flowers behind it. Use your spade on the flowers and you will dig up a little bag of treasure, completing the quest.

Note that Wyson The Gardener will attack the you if he catches you digging for the treasure. He may pose a small challenge for new players, but is overall a very weak enemy. You do not have to kill him if another player is distracting him by talking to him.

Rewards

2 Quest Points

450 coins

Gold ring

Emerald
Shrimpink

'*Shrimpink **(Japanese:*** **エビジロー** *Ebijiro*) is a dual-type Fairy/Ground Pokémon.

It evolves into Armaroma starting at level 27.

 Biology

### **Physiology**

Shrimpink are baby pink in colour, with the fur underneath their shells being lighter. Shrimpink have hard, tough armour made of chitin. Each of the three layers of armor are rounded at the edges. As Shrimpink grow larger, they shed the outer layers of shell. These can be found laying out on the sand, and are popular with beach combers.

Shrimpink have short tails with a fan-like end to them. Their eyes are ovoid and dark brown in colour. Shrimpink have two claws on each of their paws.

### **Behavior**

Shrimpink use their lengthy claws to burrow through the ground and jab at enemies. Their preferred method of attack is to weaken the ground under their opponent and attack from below with their claws. They are also capable of taking hits. Due to the armor on their backs, Shrimpink can curl into near-impenetrable balls. They oftentimes do this when the terrain is too hard for them to dig through.

Many people who live in around the seashore areas have fond childhood memories of playing with Shrimpink on the beach. Gentle Pokémon, they enjoy building structures in the sand with their new-found friends.

There is a popular sushi based off Shrimpink's cute appearance. Shrimpink themselves are near impossible to eat because of their hard shells.

### **Habitat**

Shrimpink burrow in soft sands, digging little circular burrows for themselves with their claws. If a curious person or Pokémon attempts to investigate a Shrimpink's home, they will more than likely get pinched in retribution.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Shrimpink** line is based off the Pink fairy armadillo.

### **Concept Art**

An early concept for **Shrimpink** that we decided to stick with.

### **Name Origin**

**Shrimpink's** name is a combination of *Shrimp* and *pink*. We thought it sort of resembled a shrimp with its shell.
Druidic Ritual

Start:Kaqemeex in Druid's stone circle, north Taverly.

Requirements: None, 13+ combat recommended.

Items needed: Raw rat meat, Raw bear meat, Raw beef, Raw chicken

Kaqemeex tells you to talk to Sanfew because the dark wizards took their stone circle south of Varrock, and he's the one who can help. To find Sanfew, go south to Taverley where he is located in or around the northwest building. Sanfew will tell you he needs raw rat meat, chicken meat, bear meat and cow meat. Then these 4 meats have to be dipped into Cauldron of Thunder.

Time to gather the meats. If you already have them, skip this paragraph. Rats can be found in many places, including the Lumbridge Swamp, south of Port Sarim, and sewers. Chickens are at the Lumbridge farm and the Falador farm (south of Falador), among other places. A bear can be found patrolling just east of Goblin Village, or in Varrock east mine. Cows can be found in fields in Lumbridge and just west of the Crafting Guild.

Once you have your four meats, go back to Taverley and then travel south until you reach a area of Dead Trees. Go down the ladder there. Travel along the corridor and you will see two Suits of Armour. Go in the door between them but be careful, one of the Suits of Armour will attack you. After you kill the first one, the second will also attack you when you try to open the door. After you are through the door, you will see the Cauldron of Thunder. Use all the four meats with the Cauldron of Thunder to get Enchanted beef, Enchanted rat meat, Enchanted chicken meat and Enchanted bear meat. You can now head back up the ladder to Taverley. Give the meats to Sanfew. He will take them and then tell you to return to Kaqemeex at the Altar of Guthix. He will give you your reward.

Rewards:

4 Quest Points

Ability to use Herblaw skill

Herblaw experience = 250 x Custom Rate
Cook's Assistant

Start: Go to Lumbridge Castle. Talk to the cook; tell him that you will help.

Difficulty: Easy

Length: Short

Requirements: None

Items needed: Milk, Flour, Egg

Walkthrough:

Speak with the Cook at Lumbridge Castle's first floor. He will tell the player that he needs ingredients to make a cake for the Duke of Lumbridge's birthday. He wants the player to retrieve flour, milk, and an egg, and to bring those items back to him. Before you set off and collect your ingredients, pick up the pot that's sitting nearby on a table, which you will need later. You'll also want to purchase a bucket from the nearby General Store.

To obtain milk, you simply have to use a bucket on a Cow. A bucket can be found inside the chicken farm across the river north-west of Lumbridge, or you can simply purchase one from the General Store north of the castle. Cow's can be found by following the path that leads north-west out of Lumbridge.

Make sure you have a pot in your inventory. Now, to obtain flour, follow the path that leads north-west out of Lumbridge. Go past the chicken farm and you'll see a field of wheat. Right-click on one and pick it, you'll obtain grain. Now, go into the windmill beside the field and go to the top floor. Use the grain on the hopper, and then operate it. Go to the bottom floor, you should see a pile of flour in the center of the room. Simply use your pot on the pile of flour, and you now have flour in your inventory.

 Eggs can be found to the north-east of Lumbridge. Cross the bridge going across river and follow the path north. After a little while, you will come across a chicken farm on the west side of the path. Beside the little coup is a single egg item spawn. Pick it up. Once you have all three ingredients, speak to the cook in the castle.

Rewards:

1 Quest Point

Cooking Experience = 300 x Custom Rate

Access to the Cook's Range in Lumbridge Castle
Clock Tower

Start: Brother Kojo, Clock Tower south of Ardougne

Requirements: Ability to withstand various monsters up to level 58

Items needed: Bucket of water

The clock for East Ardougne is broken! Speak to Brother Kojo in the Clock Tower south of East Ardougne to begin the quest. He needs you to find the correct large cogs in a dungeon under the tower and restore them to their correct positions. You can only hold 1 cog at a time. Go down the ladder and follow the path until you come to a square with 4 different coloured tiles.

[Purple area], south-east path. Follow the path until you come to a door, follow the passage and pick up the Rat Poison at the end, retrace your steps and enter the large cavern full of Dungeon Rats. Pull one lever and the other lever, then use the rat poison on the trough; the rats will die. Go east to the bars and claim your first large cog. Use it on the purple clock pole on the top floor (two floors above groundlevel).

[Black area], north-west path. Skeletons (lvl-21) and other low combat monsters patrol this route. Follow the path until you see five fires and a large cog sitting against the wall. Pour a bucket of water over the cog and pick it up. Use it on the black clock pole on the ground floor.

[ Blue area], north-east path. Leave the clock tower and head towards West Ardougne, on the way you will see a purple dye spawn and a ladder; go down it and follow the path to the end. Push the odd looking wall and retrieve the large cog. Use it on the blue clock pole on the basement floor.

[Red area], south-west path. Follow this path until you see three Ogres (lvl-58) guarding a room, defend yourself from their attacks and pick up the large cog. Use it on the red clock pole just upstairs. Finally, speak to a very relieved Brother Kojo for your reward.

Reward:

1 Quest Point

500 coins
Tastorture

**Tastorture** (Japanese: **マニアグマ** *Maniakuma*) is a Fire-type Pokémon.

It evolves from Tascorch starting at level 32.

 Biology

### **Physiology**

Tastorture are bipedal Pokémon with black fur on their torso. Their paws and muzzle are barren. Tastorture have long claws, and equally sharp fangs. Tastorture have longer limbs than Tascorch, and are more muscly in build.

Tastorture have large growths spread across their upper torso and face. They are an inflamed red in colour. They are molten to the touch, burning anything that comes into contact with them. However, the purpose of these growths are unknown. Some scientists theorize that they grow on Tastorture because they are used to store a combustible liquid used for keeping the flame on their backs burning.

### **Behavior**

Despite their frightening appearance, Tastorture are loyal and nurturing Pokémon. They raise their young until adulthood, teaching them all the skills they need to survive. Tastorture will also take in other abandoned or orphaned Pokémon and attempt to train them to be a "Tastorture" as well.

Tastorture can be trusted to protect weaker Pokémon and human children, but are seldom used for that purpose. Their toughness makes Tastorture more appealing among the criminal crowds of the region. They are excellent for intimidating others, due to their sharp fangs and high body temperature. Tastorture are also willing to guard their criminal trainer's ill-gotten gains with painful bursts of fire and deep scratches. Civilians and trainers rarely want to meddle with them for that reason. To punks, Tastorture with more growths are considered to be cooler than those with less.

### **Habitat**

Tastorture curl up wherever they can find warmth. In cities, they are drawn to the vents of large buildings. Meanwhile, in the wild, they will build their own nests with furs and other insulators to keep their flames burning hot.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Tastorture** line is based off the Tasmanian devil with the "devil facial tumour disease."

### **Concept Art**

**Tastorture**, unlike its previous evolution, did not go through many phases and we liked the original concept enough to stick with it.

### **Name Origin**

**Tastorture's** name is a combination of *Tasmanian* and *torture*.
Oviseed

**Oviseed** (Japanese: **メーガデル** *Meigaderu*) is a Grass-type Pokémon.

It evolves into Hoofern starting at level 16, which evolves into Asparies starting at level 32.

 Biology

### **Physiology**

Oviseed can barely move on their own, relying on roots of the plant on their backs to take the place of their still developing limbs. While this allows them to grow quite quickly by gaining nutrients from the ground, they cannot move much. Being an easy target, the species has learned to defend itself with raw power at range, resulting in a high special attack and a territorial disposition towards unrecognized Pokémon. They are primarily photosynthetic, with the ‘animal body’ housing a brain and basic digestive system. This system will develop further as the animal body develops.

### **Behavior**

Oviseed are territorial, but only within a very short distance - they cannot enforce any more than that. Anything outside their reach is treated with indifference, unless it is a clear threat. When disturbed Oviseed are capable of evaluating their situation and either attacking or uprooting and moving, although they seem to prefer the former due to the difficulty involved in the uprooting process.

### **Habitat**

This species is most commonly found on the edges of forest clearings, but can be seen in an grassy area with medium to tall foliage.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Concept Art**

An early concept for **Oviseed**.

 File:OviseedConcept.png
Tascorch

**Tascorch** (Japanese: **ヤクマニア** *Yakumania*) is a Fire-type Pokémon.

It evolves into Tastorture starting at level 32.

 Biology

### **Physiology**

Tascorch are tiny marsupials. Their fluffy bodies are sooty black, with red stripes around the torso and arms. Tascorch have no fur around their paws and puzzle, just dark pink skin. Tascorch have shiny red growths on their faces, and short ears.

Tascorch have fangs that are small, and needle-sharp. They can latch on to an enemy and hold on for hours at a time. Their strong jaws allow them to chew through most materials. In addition to food, Tascorch will eat flammable materials such as wood and charcoal to keep their strength.

### **Behavior**

Tascorch produce fire through their breath. Because of this, they need to regularly consume flammable materials. This makes them somewhat of a nuisance in forests and fields, because they will strip the bark from trees and consume the tall grass. In doing so, they deprive other Pokémon (and themselves) of a place to make a home.

If a Tascorch is not healthy, it will be cold to the touch, as opposed to warm. This is because it will not have the additional energy to search for material to maintain their flames. Beyond that, they are generally warm Pokémon, but rarely searing to the touch. Domesticated Tascorch enjoy building nests for themselves with any soft material they can find in the house. This can range from begging and pillow stuffing to insulation from the walls. For that reason, most trainers don't leave their Tascorch to its own devices for very long.

### **Habitat**

Tascorch live wherever they can find food. They build nests in the tall grass, which they go through great pains to avoid setting aflame.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Design Origin**

The **Tascorch** line is based off the Tasmanian devil with the "devil facial tumour disease."

### **Concept Art**

**Tascorch** went through a few concepts, the order goes top left, top right, bottom left, bottom right. While they all looked good, we decided the bottom right was the final one we wanted.

### **Name Origin**

**Tascorch's** name is a combination of *Tasmanian* and *scorch*.
Timiphid

**Timiphid** is a dual-type Bug/Water Pokémon.

It evolves from Skittail starting at level 19, and evolves into Chromite when traded while holding a Metal Coat.

 Biology

### **Behavior**

Like their previous form, Timiphid are prone to avoidance and will try to avoid contact with other Pokémon. They share the same habitat as Skittail, but have a slightly varied diet - Timiphid will dive to riverbeds and consume the mineral-rich mud there in addition to a small collection of plants. This is done to ingest the minerals needed for their drastic evolution.

### **Habitat**

Preferring to stay in deeper waters, Timiphid inhabit ponds moreso than they do streams. However, they cannot tolerate saltwater so they are unable to move to the ocean.

 Game Data

### **Base Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.