recursal/Fanatic-Fandom huggingface dataset:
Kobold Bodyguards

There are seven red kobolds from the settlement near Okinoshima who have assigned themselves as Hamid's bodyguards.

## Names

The kobolds are:

* Skraak (they/them & he/him)
* Draal (they/them)
* Natun (they/them)
* Tadyka (they/them & she/her)
* Driaak (they/them)
* Sassraa (they/them & she/her)
* Meerk (they/them & he/him)

## Appearance

All seven of the bodyguards are red kobolds. They have horns (which are not white except for Sassraa), claws, and tails. Skraak, but not the other kobolds, has fronds under his arms that allow him to glide. All of them are able to breathe small amounts of fire.

## Culture

### Sleeping

Kobolds don’t like people knowing where they sleep; sleeping somewhere one can easily be found is a social faux-pas for them.

### Engineering

The kobolds are all prodigies at engineering.

### Food

Among other things, kobolds enjoy a sort of burger made of mashed mealworms, between two mushrooms that cause psychoactive effects.

### Hide the Fang

A game in which one hides a fang and everyone else finds it. The first one to find and retrieve the fang wins, with honorary points for the more audacious hiding spots. Allegiances are formed and broken. They’ve made new rules for playing on an airship: you’re no longer allowed to hide the fang off the ship (they lost a fang that way) and eating the fang doesn’t count.

### Funerals

Kobolds mourn by quietly kneeling with their eyes closed, around the deceased. They cremate the body on a pyre, all of them using their fire-breath to light it.

### Hierarchy

According to Skraak, kobolds have a tendency follow the "biggest dragon." This turns out to be a lie told in order to keep tabs on Hamid and his companions. Skraak references the "elders" of the community sending his group out on their mission.

Though not related or loyal to all forms of dragons, they may see them as similar to gods.

## Trivia

* Names and pronouns of the kobold bodyguards were confirmed by Bryn on discord; their pronouns reflect how "non-mammal races would likely have very different conceptions of gender."
Atsuanuub

## Personality and Appearance

He is a very well-dressed halfling who is the manager of one of the "Tahans of Cairo" bank branches in Upper London. He is all smiles for the party, which may be due to Hamid's influence. When interacting with his employees, it's mostly furious whispering. He seems to be a deeply anxious man.

## History

### Pre-campaign

He has met Hamid once before, when Hamid was 2.

### Season 1

When the party visits the bank in Central London, he escorts them into his office so that he and the party can discuss the safety deposit key that they found while investigating the Simulacrum. He is very unwilling to break the rules and give the four of them information about the key. After Bertie mildly threatens him, he goes to see what he can do, and comes back with a safety deposit box for Hamid that was meant to release on his birthday (inside, there are Sleeves of Many Garments). He also informs the party that the key from the notebook is tied to Cairo - which means that there must have been a mix up (Hamid had claimed that the key came from a Japanese diplomat), and that he'll have to take the key back. Bertie intimidates him, threatening him, and the manager has a complete breakdown, apologizing to Hamid as he sobs. Hamid tries to comfort him, and the manager says that he just needs a note of Hamid's approval.

Once "Byron" (Figgis in disguise) appears, the manager exits and heads to the front to deal with him. After "Byron" runs off with the party in hot pursuit, the manager gets a police officer who is waiting back at the bank when they return.
Harrison Cambell

## Harrison Cambell (he/ him)

Art by @sketch-cat on tumblr. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Introductory episode

First Mentioned in: Not-So-Hard TimeFirst Appeared in: Water Way to Go...

Harrison Cambell is the author of many romantic novels, of which Zolf, Azu, Barnes, and Shoin, and secretly Oscar Wilde are all fans.

## Appearance & personality

Cambell is a small gentleman who appears bookish, looking like a lecturer. He wears spectacles and carries a notepad. He wears a smoking jacket while aboard Earhart's airship.

Cambell is always on the lookout for a new story for his books. He's not a particularly brave man, but he is generally fairly kind.

## History

### Pre-campaign

Prior to writing romance novels, Cambell's earlier works focused excessively on high adventure. These books did poorly in Western Europe, but their translated versions in Japan were well-received.

### Season 1

In need of something to pass the time in the Dover jail in episode 28, the jailer hands Zolf one of Cambell's books, later revealing at least 40 more hidden beneath another bunk in the opposite cell. The two quickly create their own book club as they discuss the deeper meaning and symbolism of Cambell's works.

In episode 31, whilst trying to win a bet against Zolf as to who can get to Calais first, Bertie encounters Cambell on the train to Calais, where he tries to use him as a trap-defuser.

### Season 2

Cambell reunites with Bertie on the skyship the party board to leave Paris in episode 62. During this time, he has written a letter he has not yet sent to his publisher, mentioning his newest brilliant idea after meeting an awful person on his journey from Dover to Paris. Bertie finds the letter when looking through the things in Cambell's room and sets off to find him. Cambell tries to hide from Bertie, but is eventually found on deck and thrown overboard by Bertie. He luckily manages to catch on the side and climb in a window, but spends the entirety of the rest of the trip to Prague desperately hiding from Bertie.

### Season 4

In the 18-month timeskip, Cambell has had incredible success after writing a series based on (and mocking) Bertie. Zolf has also managed to get Barnes into the series.

In episode 129, Zolf shares his books with Azu, who enjoys them. In episode 148, the party finds a Cambell book in Shoin's underground lair; he's a big fan of Cambell's works.
Jazz Jenkins

Art by @magnetarsss on twitter. Used with permission. If using this art as reference, please credit the artist.

## Appearance and Personality

Jazz also goes by JJ, and is 'Very Welsh'. She's quite upbeat and bouncy, into fitness. She practises couples' yoga with her boyfriend Dyfan, a spin class instructor. She always wears lycra and legwarmers, and is very active, working out a lot. In her spare time, she takes her first-aiding responsibilities very seriously, and reads the on-board medical textbooks to keep up-to-date with her knowledge.

## Stats

Archetypes: Adrenaline Junkie

Cabin Fever

Aspects: Designated first-aider, Has actually been to Bermuda, Is dating a spin instructor

Trouble: Accidentally insulted Ray Martini on day one [Ray Martini is a low-quality singing act in the Sunset Lounge on board]

Stunt: Has been hired to lead hiking and ziplining expeditions once they get to Bermuda

Approaches: Flashy (3), Forceful (2), Careful (0)

## Additional Info

JJ is dating Dyfan, but Elliot is after him!
Nut McKenna

Mutant. A mutant in the traditional hard SF sense in that they've just got a lot of impaired functions. Riddled with largely benign tumors sprouting from everywhere on their face, up their arms and many of them have teeth protruding from them. They are markedly more disgusting on their left side than their right side. When speaking to someone, they make sure to give them one particular hemisphere of their face before slightly turning around. Attempted to eat their twin in utero and only succeeded half way so they have a single eye, a stubby snout nose, and a tort sneer protruding from one side of their neck. It has no vocal chords, but can *look* at people in terror or disgust. Son of the town leader. Wears a long necklace of teeth, many of which are their own. Lovely speaking voice. Nut kills people in Hubtown and harvests their body parts to improve his own. He also uses his necklace of teeth to sharpen a knife everyday. At the beginning of the special, Nut is planning to plant a bomb in the town marketplace so he can kill even more people without being caught.

####

## Character Creation Questions and Answers

* Question posed: Why have you settled down in Hubtown?
	+ Answer chosen: I want to kill people without being caught.
* Group Question: Why do I want to kill people without being caught?
	+ Group Answer: To take their parts to use for improving your own body.
* Describe: Describe something that you do everyday because you want to kill people without being caught.
	+ Everyday, Nut sharpens a knife with one of the teeth from their extended necklace.
* Choice: Today is different, you're about to do something big.
	+ Chosen Answer: Plant a bomb in the marketplace.
* Group Question 2: Why is Nut McKenna about to plant a bomb?
	+ Group Answer: Because he really wants to kill lots of people without being caught.
Rusty Quill Gaming Wiki

## Welcome to the Rusty Quill Gaming Wiki

A wiki accompaniment to the amazing Rusty Quill Gaming Podcast. If you would like to hang out and chat with other fans, check out the r/RustyQuill. The RQ official Discord is currently paused so if you want to hang out on fan-run RQ Discord servers, this server has made a directory of invite links and is a great first stop to find other fan servers.

There are very few pages on this wiki that are spoiler free, so **proceed with caution if you aren't caught up**.
Some spoilers are blocked out on desktop, but if you hover over it, you can see the spoiler. This is still an ongoing process.

If you have a favourite episode or character, feel free to add some info or edit what we have. **Any help is completely welcome and very much appreciated.** Take a look at the Community Corner and Manual of Style for a list of current tasks and basic guidelines.

## About Rusty Quill Gaming

The Rusty Quill Gaming Podcast is an Actual Play Pathfinder RPG show from UK-based entertainment company, Rusty Quill. GM Alex Newall runs a mixed group of comedians, writers and improvisers through his tabletop campaign, *Erasing the Line*, using his homebrew version of our world with alternate history galore. The full open-source pathfinder system can be found at d20pfsrd and a guide for new listeners is available here.

Rusty Quill Gaming can be found on Acast, Spotify, Apple Podcasts, and all major podcast apps. The show releases new episodes weekly on Wednesdays at 4pm UK time.

## Transcripts

Rusty Quill has officially released their transcripts for Rusty Quill Gaming. They are available at this link. Please note, there are still a few errors and updates being made.

## Unofficial Content Warnings

Rusty Quill has provided a number of content warnings (CWs) in the episode shownotes of RQG, particularly in the later episodes after employing a sensitivity editor. The earlier episodes, however, lack such a comprehensive CW list. The community has put together an **unofficial, ongoing, community-generated** content warning list for every episode in the podcast. This list is **not** exhaustive or complete, so please do **not** rely on it to identify all triggers an episode may have. All CWs are under spoiler bars.

## Recent Wiki Edits

For some users, this website no longer shows the recent wiki activity sidebar. Recent edits can instead be viewed here.
Content Warnings

NOTE: This is an unfinished, community-generated list! Please do not rely on this list to identify all triggers; please **help make it more complete** by adding warnings that are missing and correcting errors **(please use the source editor rather than the visual editor)**. If you're not sure how, you can put them on the talk page.

This page is experimental. Collapsible tables and spoiler bars were added to minimise spoiling you for episodes you're not looking for, but if this poses any sort of accessibility or formatting issues please mention it on the talk page or ping cinphoria#9283 on Discord/tweet @cinphoria.

Q&As and season recaps are listed in the season that they pertain to rather than in the miscellaneous section (e.g. the season 1 Q&A and recap episodes are listed at the end of the table in Season 1). Canon in-world Patreon sidequests are listed in the season when they first aired.

## Prologue (1-17)

In general/recurring warnings: jokes about physical disability (leg amputee) from cast; difficulty pronouncing a character of colour's name; violence and death; kidnapping; police, including arrest and interrogation; a character (Bertie) who is sexist, classist, and racist; implied past childhood emotional abuse & trauma

## Season 1 (18-53)

In general/recurring warnings: harm to children; memory manipulation and erasure; unreality; physical and emotional harm to an animal (dog); loss of self; grief; claustrophobia; danger of drowning; violence and death; a character (Bertie) who is sexist, classist, and racist; implied past childhood emotional abuse & trauma
Sagax

Amidus (brother)

Wilde (sister)

Azus (brother)

Bertus (brother)

Little Maximus (brother)

Sagax is one of Sasha's adopted children.

## Personality & appearance

Sagax has great knifework and is extremely argumentative.

## Trivia

* Sagax's namesake is Zolf, but because this name is hard to pronounce in Latin, Sasha chose "Sagax," meaning keen, shrewd, or sagacious.
Spinglewald Tasethorp

A multi-legged chandelier-loving space pirate.

## Appearance

3 foot tall. Has twelve legs, although this changes every time they shed their skin. Has foot-long eye stalks. Incredibly handsome. Sparkly and purple. Wears “azure grey” “incredibly complicated” trousers.

## Skills

d10 in daring

d8 in handsome

d6 in vicious

Once per scene, can find a chandelier in a beneficial location.

Once per session, can declare an NPC madly in love with him.

## Additional Info

Travels with Clarabelle-003, a time-travelling private detective and his on-again, off-again paramour; and Castor Wolfhowl, pangalactic daguuerroeotypist and canny muckraker.
Lord Byron

Lord Byron is a poet.

## Appearance and personality

Byron is described as usually reclining, and usually either drunk or using opium.

## History

### Season 1

He is at Thomas Edison's house when it is attacked by the Serpentines, a group of arsonists organised by his sister, 'Guy'. He survives the attack though is injured and delirious. He is rescued from the ensuing inferno by Bertie in episode 5 along with some Japanese and French diplomats and Dr. Colgate. He puts out a huge reward of 9000 gold for the people who find out who was behind the attack; the party claims this reward in episode 17.

In episode 20, Figgis impersonates Byron in order to try and access his vault at the London branch of the al-Tahan bank.

In episode 21, the party meets Colgate at Kew, who seems to be acquiring drugs for Byron.

## Other notes

In season 4, in episode 191, Gragg recites a poem that he has learned in Other London, which is in a very new style (18xx). The poem is "So We'll Go No More A Roving" by Lord Byron (George Gordon), published in 1817. It is unclear if this means RQG's character Byron is a survivor in the tunnels of Other London.
The Notebook

The notebook is a diary and scrapbook in one written by Nikola Tesla, with designs for The Simulacrum scattered throughout.

## History

The Serpentines steal the notebook and the Simulacrum plans during the attack on Edison's mansion but Jeremy double crosses The Serpentines and absconds with the Simulacrum plans on his own.

The Rangers retrieve the notebook from The Serpentines after attacking their compound and hand it in to Haringay. The notebook is returned to them once Lady Starling officially hires them to investigate the Simulacrum in order to recreate the plans for it.

In episode 148, Cel translates a letter in the notebook from Yoshida Shoin to François Henri.

## Description

Tesla swaps freely between magical and mundane script in his writing. The notebook contains a lot of Simulacrum related sketches and notes interspersed with diary entries on seemingly mundane everyday occurrences. It is split into 6 broad sections with the type of technical drawings being quite distinct between sections, for example, one section mainly has sketches of nervous systems while another is primarily skeletal structures.

Each section contains a clue that the Rangers investigate:

* A contact in Paris, leading to them encountering Mr. Ceiling under the Arc d'Ordinateur.
* Office at the University of Prague, revealed to be Isaac Newton's office.
* Safety Deposit Key, leading to Tesla's vault in Cairo where the draft for a Simulacrum kill switch is stored.
* A piece of metal, revealed to be adamantine from Damascus. Leads the party to the Simulacrum production plant outside of Damascus.
* An origami swan with writing on it, the writing was done by Yoshida Shoin, who has been hired to produce fluidics systems for the Simulacrum.
* The metallic seed, revealed to possess interplanar properties and to have been stolen from The Garden of Yerlik.
The Nameless One

The Nameless One (also known as Brian) is a self-important wizard who makes up one of the voices in Arian's head. He is rude and short-sighted, constantly insulting the other three.

## Appearance

He appears as an incredibly short and bald human, wearing wizard's robes. He does not have a moustache.

## Personality

He is incredibly snide; he doesn't get along with any of the other three members of the party, and actively denigrates them with every chance he gets. Throughout the adventure, he's manipulative and arrogant, making sweeping statements about the magic of the necklace without any true understanding. As with most evil wizards, he's verbose and prone to going on long rants that insult multiple different aspects of the rest of the party.

## Skills

He's an incredibly skilled wizard and manipulator.

## Additional Info

He died about 40 years before the adventure began, and spent most of his time going around learning about arcana and digging up dead bodies for experiments and power.
RQG Root Special- BenQuest

## Content Warnings

Part 1 Gambling; Discussions of: food, weapons, death & violence; Mentions of: kleptomania, innuendo; SFX: occasional beeping, continuous background chatter & clattering
Part 2 Arguments & family conflict, threats of violence. Discussions of: unhealthy parenting. Mentions of: death, weapons, alcohol & smoking, blood. SFX: background chattering & shouting, continued water sounds, bees
Part 3 Animal attack & animal death, Physical violence & injury, Mobs. Discussions of: unhealthy parenting & family conflict. Mentions of: blood, weapons, fire, death, threats of violence, food. SFX: rain, growling, background shouting

## Plot Summary

Join Alex, Helen, Bryn, Lydia, and Ben as they portray Ben's many RQG characters - as wandering woodland creatures - and set out for adventure in the world of Root!

Tjelvar (the raccoon) judges a pub by its carvings, Zolf (the badger) strides grumpily, Grizzop (the weasel) is more intense than expected, and Zoya (the wolf) is extra fluffy. But when a young couple goes missing, the team must track them down, assuaging the worries of their overbearing parents and braving the dangers of the forest.

## Mechanics

*Root is a system in which characters play woodland creatures.*
Vesseek

## Vesseek (they/ them)

Art by @sphor\_ on twitter. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Introductory episode

Snakes and Ladders

Vesseek is a goblin who was Grizzop’s long- distance partner.

## Physical appearance and personality

According to Alex and Ben in the season 3 Q&A, Vesseek has deep, mucky green skin. They are smaller and heavier-set than Grizzop (who is an unusually large goblin), and have hairy ears.

They have a brisk personality like many goblins.

## History

### Pre-campaign

As noted in the season 3 Q&A, Vesseek comes from a different clutch than Grizzop. Grizzop has a magical photograph of Vesseek and him at a cafe; presumably this occurred at some point prior to Grizzop meeting the LOLOMG.

Vesseek and Grizzop are adoptive parents to a clutch of goblins in Berlin. (RQG Metacast 9 - Relationships)

### Season 3

Vesseek is kidnapped by the Cult of Hades, who threaten to kill them if the LOLOMG fail to cooperate. As seen in the mirror under the factory in Damascus, they are slightly the worse for wear during their captivity compared to Ishaq, Emeka, and Bi Ming. The party manages to rescue them on the Hades plane, but as they planar shift back, Grizzop accidentally lets go and does not make it back. Vesseek is understandably shocked by this. Just like the rest of the hostages, Vesseek also receives a survivor's pack from Einstein, which among other things contains a sending stone.

### Season 4

When Vesseek returns to Cairo with the other hostages in episode 127: Welcome Back, they are placed under a week long quarantine due to everyone's fears over the blue veins infection. Vesseek seems to have particularly bonded with Ishaq.

According to Ishaq in episode 152, Vesseek and Emeka went off together after the quarantine, and were talking about helping out in Cairo.

## Trivia

Vesseek was originally written with he/him pronouns, but in-play, Ben and Alex ended up using they/them pronouns for Vesseek.
The Rangers

The London Rangers (We're Still Working on the Name) is the name of the mercenary group which comprises of the party. The Rangers are comprised of Zolf Smith who leads the group, Sir Bertrand "Bertie" MacGuffingham, Hamid Saleh Haroun al-Tahan and Sasha Racket.

## Prologue

Originally, Zolf's mercenary group consisted of him and Figgis. Bertie joined them afterwards after a rigorous interview where he bisected a table. They went off on a security job from Haringay to run security at the auction at Edison's Mansion. Later, after the auction was attacked by the arsonists, The Rangers hunted them down into Other London, where they retrieved parts of the dismantled Simulacrum and a Notebook.

## Season 1: Crossing the Line

Haringay asked The Rangers to investigate the inventor of the Simulacrum. To this end, Lady Starling asked them to retrieve the plan for the Simulacrum for the Meritocrats. They follow six clues from the notebook.

Firstly, they head to one of the al-Tahan Bank branches in London to check if the Safety Deposit Key comes from there. It is the same as the other keys, but is for another branch, likely Cairo.

Afterwards, they go to Kew Gardens to find Mendeleev to ask about the metallic seed. After liberating the basement of Kew Mansion from magical plants, Mendeleev reveals that he's not able to determine the origin of the seed, but that he would investigate it.

Next, The Rangers head off to Dover to go to Paris. After Zolf is brought up before a nautical tribunal for being A.W.O.L., and then before the Cult of Poseidon, they head off to Calais: Bertie by train and the rest by driftwood boat. After a perilous and long journey, they reconvene in the most expensive hotel in Calais.

In Paris, The Rangers are taken to the Presidential Suite in l'Arc de Triomphe, a gift from Brock. They head to Le Gazette Cor (sp?) to find Amélie Rose, but find an old overweight man who escapes and almost kills the entire party. After scaring his dog, Brutor, away, Bertie leaves the party to go on a solo adventure.

The Rangers head to Notre Dame and the catacombs beneath to investigate the disappearance of a few people who are mentioned in the notebook. The expedition goes terribly, however, as the whole party get lost, trapped, then killed one by one.

The Rangers wake up, healed, in an underground medical facility. Here, Bertie returns to them and they meet Mr. Ceiling, the Ordinateur who is controlling the European economy and every facet of the Parisian life. The Rangers decide that it needs to be stopped, and turn off the machine.

Briefly, the Rangers have their minds altered by Mr. Ceiling to make them believe that they have conquered the machine, but they realise that they are still under control of the Ordinateur. They return to the underground complex that Mr Ceiling lives in and turn off the machine once and for all. In another underground room, they find François Henri's workshop, where he designed The Simulacrum and Mr Ceiling. They destroy the blueprints and plans for both and return to a technologically-free Paris.
Office at the University of Prague

The office at the University of Prague is mentioned in The Notebook. It is revealed in RQG 83 that it is the office of Isaac Newton being referred to.

During the London & Other London Outstanding Mercenary Group's investigation in Prague, they discovered that Nikola Tesla met with Isaac Newton to discuss the Simulacra. Following his departure, Liliana Beekos continued Tesla's research.
Emeka

## Emeka (he/ him)

Art by @planetsandmagic on tumblr. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Introductory episode

Snakes and Ladders

Emeka is Azu's older brother.

## Appearance and personality

Emeka is a brown-skinned orc from a farming community in the Kenyan mountains. He is tall and very strong. He is protective of his sister Azu, but understands her need to leave in order to pursue her calling- he, too, like to be in the thick of things.

## History

### Season 3

*[114 - 125]*

He is kidnapped by the Cult of Hades in episode 114, who threaten to kill him if the LOLOMG fail to cooperate. Azu and the party manage to rescue him in episode 125, and when they find him he has already managed to break through the bonds the kidnappers had tied him with.

### Season 4

*[127]*

When Emeka returns to Cairo with the other hostages in episode 127, he is placed under a week long quarantine due to everyone's fears over the blue veins infection.

*[152]*

According to Ishaq in episode 152, Emeka and Vesseek went off together after the quarantine, and were talking about helping out in Cairo.

*[192]*

In episode 192, Ishaq informs Hamid that Emeka and Vesseek made it out of Cairo when it fell; Azu says he's probably in the thick of things, and struggles to cope with her worry for him for a moment.
Natun

Natun is one of Hamid's kobold bodyguards.

## Appearance and personality

Natun is especially good friends with Meerk. They use they/them pronouns. Natun is a kobold, and as such is very small (around 60-70 cm), and reptilian (with a tail, scales, horns etc.).

## History

### Season 4

*[154 - 173]*

Natun is one of the kobolds that attack the inn in episode 154. They are initially deferent towards Hamid. They accompany the party to Hiroshima in episode 158 and help in repairing Earhart's airship in episode 161. They join the crew of the airship The *Vengeance* on a trip to Svalbard in episode 162. Wild magic swaps their and Howard Carter's bodies in episode 168. In episode 171, for the on-board party, Hamid introduces Meerk and Natun to Friedrich, since those two kobolds enjoy music and noise. Meerk is on percussion, and Natun is on vocals (and, since they are in Carter’s body, everyone learns that Carter has a lovely singing voice). They swap back in episode 173.

*[174 - 180]*

In episode 174, they remain on the crashing airship and are unharmed. During the resurrection ritual in episode 177, they stay outside kneeling with Hamid and the other kobolds (Hamid asks Natun's permission to join the group, and Natun is the one that asks Hamid what the Awakened creatures are doing in episode 178). They attend Meerk's funeral in episode 178, helping to light his pyre along with Hamid, Skraak, Tadyka, Driaak, and Draal. They reminisce about Meerk with Hamid and the other kobolds in episode 179. When the party goes to the Garden of Yerlik in episode 180, Natun is left behind on the bear with the rest of the Vengeance crew.

*[192]*

In episode 192, Wilde informs the party that through his connection to Carter and Sassraa, the Vengeance crew know the party is OK, and that they are planning to help in some way.

## Skills

Like the other kobolds, Natun is an extremely competent engineer.

## Other Notes

Natun's pronouns were confirmed by Bryn on the official discord.
Cult of Poseidon

Image: An interpretation of the symbol of the Cult of Poseidon: the end of a trident over a blue splash of water. Art by @darling\_sammy on twitter. Used with permission.

### First Mention

RQG 1 Hello!

Quite stern and by the book. Favoured by sailors.

Zolf thinks they're very into sacrifice — but it turns out they're not so much.

Conflict with the Meritocrats and merchants in Dover because they can supposedly manipulate the weather.

Temples only by the sea, not inland.

Send Zolf out on a test of faith.

There is a large austere temple of Poseidon carved into the white cliffs of Dover, England.

Zolf Smith is a former member but left when he lost his faith.

Also mentioned: navigator, aquin.

Cleric of Poseidon found dead in Shoin's underground base — may actually be Cult of Hephaestus due to a continuity error.
Racket Family

The Racket family is one of the families that live in Other London. They are a gang, of sorts, and control large parts of the undercity. Sasha once worked for the Rackets, but left after leaving for Upper London to continue her training.

## Barret Racket

The family is currently lead by Barret Racket, Sasha's uncle. He is a ruthless leader, forcing Sasha to get involved in more and more dangerous crimes for the family. He gave her a ring, which she removed by cutting off her finger. Barret later gave Hamid a copper ring through which he could communicate with The Rangers.

## Known Members

### Sasha

Sasha Racket previously worked for the Rackets, but before joining The Rangers she severed all ties to the group.

### Ashen

Ashen is involved with the Rackets, although in what capacity is unclear.

### Rakefine

Rakefine is Sasha's great uncle, and the man whom Barret sent her to live with.
Safety Deposit Key

In The Notebook that The Rangers retrieved from the arsonists they found a safety deposit box key. It belongs to the type of safety deposit boxes used across the al-Tahan banks, and may come from Cairo.

The key belongs to a room in the Meritocratic vaults in the al-Tahan branch in Cairo, as seen in RQG 98: Hostile Accounting. The room is set up like a messy office, with overflowing filing cabinets and a desk buried under papers. The bulk of the documents are a decoy, with the relevant information being hidden in behind a trap in the desk.

The important information includes possibly early drafts for a killswitch for the Simulacrum. In addition, there was narrative failsafe containing clues to locations to travel to.
Masters

## Historia

**Zespół Masters** powstał w 2008 roku w Zambrowie – tak, tak na scenie polskiej muzyki disco obecny jest już blisko 8 lat! W tym czasie Paweł Jasionowski, lider oraz wokalista grupy, wypracował własny i rozpoznawalny styl.

Piosenki „Żono Moja”, „Bella”, „Serce do koperty”, „Schody do nieba”, „Szukam dziewczyny”oraz „Mazureczka”, podbijają serca słuchaczy i grane są na każdym koncercie zespołu.

Obok Pawła Jasionowskiego, na scenie występuje Paweł Janas – Mistrz Świata w grze na akordeonie cyfrowym Rolanda. On też jako pierwszy akordeonista w historii wystąpił jako solista z towarzyszeniem orkiestry Filharmonii Narodowej w Warszawie. Dodatkowo koncerty uświetnia odnosząca sukcesy w programach typu talent show formacja taneczna.

Pierwszym wielkim hitem zespołu okazał się utwór „Żono moja”, którego liczba wyświetleń na YouTubie sięga 34 milionów! Przebój ten zajął III miejsce w konkursie Hit Wszech Czasów na Festiwalu Muzyki Tanecznej w Ostródzie!

Od początków powstania Zespół Masters wydaje płyty ze swoimi największymi przebojami. Album „Viva Polonia!” wydany w 2012 roku zyskał status platynowej płyty! Ze sklepowych półek znikał w mgnieniu oka – 35 tys. sprzedanych egzemplarzy w niecałe 1,5 roku!

Teraz Zespół Masters koncertuje po całej Polsce i zdobywa coraz liczniejszą publiczność. Powiemy nawet więcej! Coraz częściej wyjeżdża na koncerty za granicę – wielokrotnie odwiedzał już takie kraje jak USA, Niemcy, Anglię, Irlandię, Belgię, Litwę i Ukrainę. Grał też w Szwajcarii i Holandii. Chętnie angazuje się również w działalność charytatywną: występował dla Wielkiej Orkiestry Świątecznej Pomocy, dzieci z Domów Dziecka, Domów Pomocy Społecznej oraz Caritas Polska.

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## Lista piosenek:

1. Masters - Ach Franka Franka

2. Masters - Balujemy

3. Masters - Bella

4. Masters - Białe Łabędzie

5. Masters - Bond

6. Masters - Całkiem przypadkiem

7. Masters - Carnival Mix

8. Masters - Chcę Ciebie rozgrzać

9. Masters - Ciebie nie ma

10. Masters - Czas na miłość

11. Masters - Czytam w Twoich oczach

12. Masters - Dałaś Mi

13. Masters - Dlaczego nie odbierasz

14. Masters - Dlaczego okłamujesz

15. Masters - Żono Moja

16. Masters - Serce do koperty

17. Masters - Schody do nieba

18. Masters - Mazureczka

19. Masters - Femme Fatale

20. Masters - Góraleczka

21. Masters - Ja i Ona

22. Masters - Ja kocham Cię

23. Masters - Jak demon

24. Masters - Jeden na dwie

25. Masters - Jeden uśmiech jej

26. Masters - Jestem królem disco

27. Masters - Jestem wolny

28. Masters - Jutro jadę

29. Masters - Już nie zakocham sie

30. Masters - Karuzela mego życia

31. Masters - Kiero (Quiero)

32. Masters - Kino ja i ty

33. Masters - Milion gwiazd

34. Masters - Miłość jak ogień

35. Masters - Na dzień dobry, na dobranoc

36. Masters - Namaluje na niebie

37. Masters - Nie zostaniesz sama

38. Masters - Nowy ja

39. Masters - Ona

40. Masters - Otwórz serce

41. Masters - Pada deszcz

42. Masters - Pijemy wasze zdrowie

43. Masters - Podróż do gwiazd

44. Masters - Porywam cię

45. Masters - Poszukaj szczęścia
RQG The Quiet Year Halloween Special

## Content Warnings

Part 1 Innuendo. Discussions of: food & scarcity, war. Mentions of: violence, bats, natural disasters, spiders, death. SFX: wind & storms, rumbling, bird calls & chittering, water, bubbling, fire, construction

## Plot Summary

Join Helen, Ben, Lydia, Bryn, and special guest Maddy Searle as they craft a post-apocalyptic community in The Quiet Year!
This week Lydia draws elegant sand dunes, Ben invents a mysterious paste, Bryn adds the sheep, Maddy repairs the ruins, and Helen stores the food in a questionable place.

## Character Summary

*The players play the community at large (or factions or sentiments within that community), rather than individual characters*

## Synopsis

*In the game The Quiet Year, players build a map for a community over fifty-two weeks as they prepare for the winter.*
Thomas Edison

## Thomas Edison (he/ him)

Art by @skraak on tumblr. Used with permission. If using this art as reference, please credit the artist.

## History

### Pre-campaign

He appears to have been involved with Francois Henri, as Mr. Ceiling refers to him as a "friend." According to Wilde, Edison was interested in Kafka and Tesla's work; according to Liliana, Edison helped revive a project they were working on.

### Season 1

Lord Thomas Edison claimed to be the inventor of The Simulacrum and attempted to sell it, before the arsonists attacked, killing him, the Simulacrum and his home.

Edison owned the notebook that the party discovered, though according to Haringay in episode 17, the handwriting isn't Edison's.

## Quotes

"Now, of course many of you will be aware that there are clockwork servants around. Primitive! Primitive. Horrible things. Clanky, clickety, yechh. Don’t like them. They can do the same job again and again, very boring. Who wants that? No one wants that. It’s terrible. It’s useless. But this... this is the next thing. Aren’t you? Say hello."
―**Episode 3**[src]
Zeke

Zeke is from the south, with a heavy accent and a deep voice. He went to jail for, essentially, answering someone's questions in a way they didn't like, and he is mostly the leader of the group, excluding Blackjack Bronson and ignoring the fact that Carl Sidebottom is older than him

## Appearance

He's strong and large. According to Jonny, "like if a barn could say: 'eyup'."

## Personality

He is a man of few words. It's clear that he's the best suited to run the heist, due both to how knowledgeable he is about committing robberies and how intimidating he is. He has a very short fuse. Fletcher is, probably, his least favorite person in the world, and Zeke threatens him multiple times through the heist. Sadly, he's not very genre savvy or intelligent when it comes to self-preservation, and leads the group back toward the strange zombies, thus trapping them between the sheriff's posse and the creatures.

## Skills

He's good at fighting and at ordering people around.

## Additional Info

He has a horse named Bob. Also, he can't read, but doesn't want the rest of the party to know that about him.
Tadyka

Art by @spirallavatar on tumblr. Used with permission.

Tadyka is one of Hamid's kobold bodyguards.

## Personality

They use both they/them and she/her pronouns.

## History

*[154 - 173]*

Tadyka is one of the kobolds that attack the inn in episode 154. They are initially deferent towards Hamid. She accompanies the party to Hiroshima in episode 158 and helps in repairing Earhart's airship in episode 161. They join the crew of the airship The *Vengeance* on a trip to Svalbard in episode 162. Wild magic places them in Skraak's body and Amelia Earhart in their body in episode 168. She recovers her own body in episode 173.

*[174 - 180]*

In episode 174, Tadyka remains on board the crashing ship and is unharmed. During the resurrection ritual in episode 177, they stay outside kneeling with Hamid and the other kobolds. She attends Meerk's funeral in episode 178, helping to light his pyre along with Hamid, Skraak, Draal, Natun, and Driaak. They reminisce about Meerk with Hamid and the other kobolds in episode 179. When the party goes to the Garden of Yerlik in episode 180, Tadyka is left behind on the bear with the rest of the Vengeance crew.

*[192]*

In episode 192, Wilde informs the party that through his connection to Carter and Sassraa, the Vengeance crew know the party is OK, and that they are planning to help in some way.

## Skills

Like the other kobolds, Tadyka is an extremely competent engineer.

## Other Notes

Tadyka's pronouns were confirmed by Bryn on the official discord.
Sundown

## Appearance and personality

Sundown is a small, slight person with psychic powers; their rather nice face belies their terrible powers. They wear arctic gear at all times, despite the climate.

## Mechanics

### Attributes

* Class: The brainer (psychic)
* Gender: ambiguous
* Body: Small and slight
* Face: Sweet

### Histories

Base history number: -1

* Others' histories with Sundown:
	+ Nai: Base = -1. Sundown once betrayed or stole something from her: +3
	+ Grubb: -1
	+ Torque: Base = -1. Torque's got more to do than get to know people: -2 Sundown's histories with others (i.e. how well they know them)
	+ Nai: Base (0) = irrelevant. Nai doesn't like them for some reason:+3
	+ Grubb: Base = irrelevant. Grubb has knowingly or unknowingly slept in their presence before: +3
	+ Torque: Base = irrelevant. Sundown has been watching Torque in secret for some time:+3

### Stats

* Sharp: +2
* Hard: -2
* Hot: -1

Moves: Direct brain whisper

## Kit

* Lots and lots of arctic-wear
* Giant, fluffy, pink Anti-Brainer earmuffs (Theoretically stop other brainers from telepathically eavesdropping, but they're just a placebo)
Sohra

## Sohra (they/ she)

Art by @liv\_doodles on Twitter. Used with permission. If using this art as reference, please credit the artist.

## Meta Information

### Introductory episode

RQG 174 - Impact

Sohra is an elder of the Ursans. They are a member of the council, representing the Clawed One.

*[174- 179 ]* Sohra is the first of the Ursans to encounter the party, just after the airship crashes in Impact. In Ascension, Sohra takes the party and the ship to the back of the behemoth, where they live, and in Last Words (part 1) instigates the resurrection ritual. Later, in Eat, Drink, and be Merry, Sohra invites the party to the council of elders, to explain why they are travelling in the region.

*[180 - 182]* Sohra is also one of two druids - the other being Sumutnyerl- that transports the smaller party (PCs plus Wilde and Skraak) to the Garden of Yerlik to investigate the blight relating to the blue vein infection and the seed in Visitation. Sohra talks with the party and with Sumutnyerl prior to them entering the garden in Baggage, but does not enter themself, on account of being a representative of the Clawed One rather than of Yerlik.

## Appearance & personality

Sohra is an older human woman with large hair braids running down her back. She wears a large cloak made entirely of feathers. The cloak has a cowl.

Sohra is first introduced in RQG 174 - Impact as 'elderly', but is later described as middling in age during the council of elders in RQG 179 - Eat, Drink, and be Merry. Given that Sohra also appears to have a daughter that is not implied to be an adult (i.e. young enough to want to play with marbles), the middle-aged interpretation- perhaps 40's - is perhaps more likely.

They are generally calm and quiet, simply standing for minutes at a time not spoken to. Her responses are often short and sometimes enigmatic.

Sohra uses both she/her and they/them pronouns, and sometimes uses "we" to refer to herself.

## Skills

Sohra is able to cast spells such as Share Language. They can transform into a "mechanically huge" eagle.

## Trivia

* Name confirmed by Alex on Twitter.
* "The Clawed One" may be a translation of Mansi Консыг-ойка, Когтистый Старик (Clawed Old Man), that was given to the bear ancestor of Mansi phratry Por, who are also known as "people of the bear", "Пор махум."
Rainbow Smith

Image: Rainbow, a woman with short hair, wearing blue t-shirt, green skirt, pink fanny-pack, and a long necklace. She’s lying on the ground with one arm raised. Art by @magnetarsss on twitter. Used with permission. If using this art as reference, please credit the artist.

## Appearance and personality

Rainbow is very laid-back and speaks in a (not American) drawl. The dye in her hair has grown out and she carries an enormous suitcase of crystals and other sundries with her wherever she goes. She's a former lifeguard (we don't talk about what happened), and doesn't know what yoga is. In her spare time, Rainbow spends time lying down, playing with her crystals, and trying to learn what yoga is (without actually going to a yoga class).

## Stats

Laid-back dropout

Aspects: Former Lifeguard, Has a shuffleboarding grandma, Never Travels Light

Troubles: Afraid of Water

Stunt: The staff assume she is a yoga instructor, hired to lead a yoga retreat on Bermuda.

Approaches: Clever (3), Sneaky (2)

## Additional Info

Rainbow is initially very attracted to Elliot.
The metallic seed

The metallic seed is one of the clues in The Notebook that The Rangers retrieve from The Serpentines.

## Description

The seed is about the size of an index finger and quite flat, with a metallic sheen to it. In episode 24, doctor Mendeleev performs some tests on it to determine that it is mostly metal. In episode 180, Sumutnyerl uses druidic magic to make a blue bloom sprout from the seed.

## History

The Rangers find the seed on the very back page of the notebook, next to the phrase "and I guess this is it". It is in the section that deals with replicating the nervous system and the exact origins of the seed appear to have been deliberately obfuscated. The notebook mentions an enormous amount of work and effort spent on finding seed traders and meeting one such seed trader near the coast of Norway, along with the phrase "Finally. What are the chances of finding two?".

The party visits Kew Gardens to consult Mendeleev, who they suspect may know more about the seed. Unfortunately, despite saving him from a terrifying plant monster beneath the Kew mansion, he is not able to offer any help on identifying the seed, suggesting that the dwarves of Svalbard might be able to help more.

In episode 180 they learn that the seed is from the Garden of Yerlik, in The Northern Wastes. It was stolen by Nikola Tesla when Sumutnyerl allowed him to visit the Garden. Taking a seed from the garden is considered far worse than desecrating it. (RQG 181)
Wilde (Roman Rogues)

## Wilde (she/ her)

Art by @sketch-cat on tumblr. If using this art as reference, please credit the artist.

### Relatives

Sasha Racket (guardian)
Grizz (brother)
Amidus (brother)
Azus (brother)
Bertus (brother)
Little Maximus (brother)
Sagax (brother)
Brockus (brother)
Faustina (sister)
Gusset (brother)

## Meta Information

### Last episode

RQG Return of the Roman Rogues - Part 3

Wilde is one of Sasha's adopted children.

## Personality & appearance

Wilde is energetic and enthusiastic and thinks she's fantastic. She's very competitive, particularly with Azus, who's six months younger than her. She has a swan whistle of which she's very proud.

## Skills

Like all the of Sasha's kids, Wilde is a proficient rogue.
Regina O'Connor

## Regina O'Connor (she/ her)

 Tech Shaman. A scrawny young woman of about 18 with skin that's glistened by the burning desert sun. She always has a calculator on a string around her neck which is regarded as incredible technology. She also carries a staff made of bits of old metal that has a laser pointer. They preach the religion of the underground city with a cavern of technological gods but no one believes her. Regina has been trying to convince her people of her finding underground city but failed and so she's running for leadership of Hubtown so she can get everyone to go down and explore it. Regina hopes to earn the trader's support for her leadership election so she trades regularly with them. At the beginning of the special, Regina has decided to hire a hitman to take out the current town leader so she can take their place.

## Character Creation Q&A

* Question 1: Why do you trade regularly with the Hubtown Traders?
	+ Answer chosen: I want to earn the trader's support for my leadership election.
* Group Question: Why do I want to earn the trader's support for my leadership election?
	+ Group Answer: Failed to convince people by shouting so she's trying democracy. Once she's the leader she'll get everyone to go down and explore the undergrown city. AKA founding a theocracy.
* Question 2: Describe something that you do everyday because you want to earn the trader's support for your leadership election.
	+ Everyday, Regina preaches on her soapbox and goes around to the traders and she trades with them for things she's found in the underground.
* Choice: Today is different, you're about to do something big.
	+ Chosen Answer: Employ a hit man
* Group Question 2: Why is the Regina O'Connor about to employ a Hitman?
	+ Group Answer: To take out the town leader.
RQG Trail of Cthulhu

## Content Warnings

Part 1 Unreality/distortion/confusion
Part 2

## Plot Summary

It's 1940-something and five friends meet up with an old acquaintance to see her play, but not everything is as it should be.

## Character Summary

### Dr. Julien "Julie" Blake

A sleazy psychologist, Herbert's friend from school. Oblivious and charismatic in equal measure.

### Herbert "Herbie" Cheedlehume

An awkward professor of entomology, Muriel's little brother. Often ignored and unnoticed.

### Muriel "Mumu" Cheedlehume

A very blunt artist who works in oils, Herbert's big sister. She's tactless and wishes someone would take her seriously.

### David Johnson

An American journalist in England on assignment, his brother was engaged to the Cheedlehume's cousin. He's no-nonsense and looks for the most effective solutions to problems.

### John Poppins

A detective inspector, he worked as a police officer on the street that the Cheedlhumes grew up on. The epitome of a cockney police officer in the 1940s.