Mirage Pathway/Abilities

## Sequence 9: Shadow

**New Abilities**

* **Shadow Control**: They can control the movements of their shadows but can't affect the material world. They can split their shadow away from themselves, which splits their perception. They can perceive the world through their shadow, allowing them to see and hear things their shadow sees and hears. They can also augment themselves with their shadow to double their power, same with their Beyonder Weapons.
	+ The range of **Shadow Control** increases as they digest the potion.
	+ When the shadow leaves the range of **Shadow Control**, the connection they shared with them grows faint. They lose the ability to perceive them, and the world through them, but they can still feel their existence.
* **Enhanced Mental Attributes**: Their **Body of Heart and Mind** receives a great enhancement. Their inferential, analytical, observational, and identification abilities will be greatly enhanced.

* **Physical Enhancement**: They have flexibility beyond a normal human. Their movements are simultaneously firm and flowing, sharp and gentle, clear and unpredictable.
	+ Their fighting style mainly revolves around stealing that which makes the enemy strong and use it to destroy them. The foundation of the battle style is insidious, shapeless, and ever-changing. It involves breaking their mind of rigid constraints to make it shapeless and adaptable, allowing their physical form to follow suit.
		- One has to learn how to behave like a shadow to master this style.
		- The point of battle style is not to mirror every movement to become a literal copy. It is to understand the very essence of the enemy's style and turn it against them.
	+ **Shadow Sense**: They can passively sense shadows at a certain distance. It also allows them to see perfectly in the darkness.
* **Spirituality**: Their **Spirituality** is slightly enhanced as a Beyonder, but they are among the weaker ones in this field, inferior to other Sequence 9s who excel at it.
	+ **Ritualistic Magic**: They can learn and cast only the most basic of **Ritualistic Magic**.
	+ **Spirit Vision**: They can learn to use **Spirit Vision** through **Cogitation**.
		- A **Shadows** **Spirit Vision** can only discern the **Ether Body** and weak spiritual creatures.
		- The probability of a **Shadow** succeeding in **Cogitation** on their first try is very low.

## Sequence 8: Illusionist

**New Abilities**

* **Illusion Manipulation**: They can manipulate illusions/hallucinations, causing targets to see, hear, touch, smell or taste things differently from what they truly are. At its base, they can distort the shape and size of an object or area. More complex applications include causing targets to misinterpret the distance or number of an object, causing objects to appear or disappear and distorting the sensory experiences of targets. But in the end, all this is just an illusion, something that is not real.
	+ Large and complicated illusions require more preparation time.
	+ They can change their appearance through illusions, but once they are touched, the illusions wear off.
	+ **Illusion Manipulation** is a highly useful tool in combat. They can create simple or complex illusions to deceive their opponents. For example, by creating a decoy of themselves, or other illusions to distract their opponents, they can hide their own movements and attack with impunity. Their opponent will remain focused on the illusion until it is too late to react.
	+ They can visually blend into surroundings by blending in with the coloration and form of their background to avoid optical perception.
	+ They can create, shape, and manipulate decoys.
	+ They can appear as if they are taking damage by using illusions.
	+ They can induce sensory effects, causing a short-term change in how the target physically perceives the world or adding something that doesn't really exist, exact length of the effect depends on both their skill and the target's mental state.
	+ **Bottomless Pit Creation**: This is the only Illusion spell they have that does actively damage their opponent. They can create a hole that doesn't have a bottom or end, which can cause their targets to continue to fall forever without end.

**Strengthened Abilities**

* **Shadow Control**: They gain an additional shadow.
	+ **Illusionists** are especially easy to spot if they are not careful, as they have two shadows instead of one.
	+ They can enhance two different things at once because they now have two shadows to enhance objects and people instead of one. When they do this, each of those objects or people will have double the strength.
	+ The amount of strength they gain when they augment themselves with their shadow is tripled instead of doubled, assuming they use both to augment themselves.

## Sequence 7: Reflector

**New Abilities**

* **Reflect**: They can use reflections in a variety of ways.
	+ **Movement**: They are able to see through reflections, as well as travel through them, both mentally and physically.
	+ **Small Mirror Creation**: They can create multiple small mirrors that can reflect and deflect attacks.
		- They can also use this to adjust the direction of their own attacks.
	+ **Large Mirror Creation**: They can focus on creating a large, full-body mirror that can absorb, focus, and redirect attacks for twice the damage.
	+ They can use drops of rain as mirrors to reflect the happenings in their surroundings.

**Strengthened Abilities**

* **Shadow Control**: They gain an additional shadow, giving them a total of three shadows.
	+ They can enhance three different objects or individuals at once because they now have three shadows to enhance objects and people instead of one. When they do, each of those objects or individuals doubles in strength.
	+ The amount of strength they gain when they augment themselves with all their shadow is quadrupled instead of tripled.
* **Illusion Manipulation**: They can create illusions that are capable of growing stronger over time.

## Sequence 6: Shadebinder

**New Abilities**

* **Shadow Step**: They can move freely between shadows, traveling from one to another in an instant.
	+ They can enter a shadow that is large enough to encompass their body and instantly appear from another.
	+ The distance of the jump is bound to the range of their **Shadow Sense**.
	+ They are also able to travel between their own shadows no matter how far apart they are.
	+ They can dive into the shadows becoming incorporeal. Making them completely undetectable by means of sight, hearing, and smell.
		- It also allows them to move with incredible speed through any uninterrupted shadow, no matter how long and vast it is.
		- In this state, they are invulnerable to physical attacks, but also unable to perform physical attacks.
	+ **Shadow Step** required them to expend **Spirituality**. The more distance they cover with a jump and the more time they spend as an incorporeal shadow, the more **Spirituality** they will have to consume.
	+ There is a small limit on the weight of the things they can pull with them into the shadows and could only do so with inanimate objects.
		- The rule of weight and inanimate objects can be overridden by enhancing them with their shadows.
* **Shadow Manifestation**: They can manifest shadows as tangible objects.
	+ The shadows will remain visible as long as they continue to sustain them with **Spirituality** and only revert back to their natural state if no **Spirituality** was supplied.
	+ Manifested Shadows are all comparable to Sequence 6 Beyonders in terms of toughness and resilience.
	+ The more complex and condensed a shape is, the more **Spirituality** it takes to sustain it. Manifesting deep and ancient shadows also takes a toll, although they are more powerful.
		- Each shadow possesses its own level of intelligence and strength, which is usually not too high.
		- They can manifest their own shadow and doing so is much easier, grants better control, and requires far less **Spirituality**.
	+ All the things they made tangible are able to move on their own, as long as their shape allows it.
	+ While tangible shadows can have an effect on the real world, they can also be affected.
		- Since their shadows are deeply connected to them, it is very detrimental to them if they are destroyed.
	+ **Shadow Manifestation** has various levels, including shaping, which is the most basic, and affecting material composition but that demanded a higher **Spirituality** expenditure.
	+ They can manipulate the density of the shadows, making them feel like steel or porous limestone. With effort, they can make them slippery or adhesive.

**Strengthened Abilities**

* **Shadow Control**
	+ They gain an additional shadow, granting them a total of four shadows.
		- They can enhance four different objects or individuals at once because they now have four shadows to enhance objects and people instead of one. When they do, each of those objects or individuals doubles in strength.
		- The amount of strength they gain when they augment themselves with all their shadow is quintupled instead of quadrupled.
	+ They are respected by all shadows and as such they can command natural shadows to move and change shapes according to their will.
		- All shadows are not the same, after all, there are young and ancient, deep and shallow, and belong to inanimate objects and living beings.
		- Even if they are revered and respected by the shadows, that does not guarantee that all shadows would surrender to them. They are not compelled to follow their orders; they merely chose to do so because of their status and strength.
			* Only the shadows of Beyonders of higher Sequence are reluctant to answer their call.
			* Their authority over shadows can not compel a shadow cast by a living being and connected to a living soul to abandon or betray its source.
* **Illusion Manipulation**: They can control the five senses to the point where it can make the target misinterpret another person's form, shape, mass, feel, and smell to be an enemy's.

## Sequence 5: Usurper

**New Abilities**

* **Soul Usurpation**: They can enter someone's soul and possess them by looking into their eyes.
	+ By having eye contact with their target, they can invade their **Sea of Collective Subconscious** to destroy their soul and get their body.
	+ When they possess another body, they leave their actual body lifeless.
	+ They do not require direct eye contact, a mere reflection is enough.
		- They can utilize shadows and reflections generated by the eyes themselves to achieve the desired effect.

**Strengthened Abilities**

* **Shadow Control**: They gain an additional shadow, granting them a total of five shadows.
	+ They can enhance five different objects or individuals at once because they now have five shadows to enhance objects and people instead of one. When they do, each of those objects or individuals doubles in strength.
	+ The amount of strength they gain when they augment themselves with all their shadow is increased sixfold instead of quintupled.
* **Illusion Manipulation**: The illusion is absolutely flawless; even if the target is aware of being under the hypnosis, they cannot resist its influence.

## Sequence 4: Inverter

**Strengthened Abilities**

* Their previous abilities are massively enhanced.
	+ **Reflect**: **Reflect** will be many times more powerful.
		- **Reversal**: **Reversal** allows them to **reverse** events that have already occurred between two actions.
			* If they were to be greatly injured while fighting an opponent, they can **reverse** what occurred between themselves and their enemy, simultaneously healing themselves while grievously wounding their opponent.
			* **Reversal** can also be used with inanimate objects.
		- **Deflection**: They can wrap **Spirituality** around themselves, then when someone makes an attack near them, the attacks are **reversed** and **reflected** back to that person.
		- **Mind Inversion**: Any thoughts of persevering against them would be reversed by them, any sort of determination would waver, they would eventually be crushed by them.
	+ **Illusion Manipulation**: They can distort space and time on a grand scale within their illusions and gain absolute control over those within the illusions.
		- They are able to extend a fraction of a second into days.
		- Lucia called it the perfect tool to corrupt and break the mind.
	+ **Shadow Control**, **Shadow Step** & **Shadow Manifestation**: Their shadow-related abilities will grow stronger.
		- **Assimilation**: They will be able to assimilate their shadows into their body. This dramatically increasing their own power and capabilities. During the transformation, they are covered in clothes made of shadow. These clothes are comparable to Upper Grade 2 Sealed Artifacts at their worst and Lower Grade 1 Sealed Artifacts at their best.
		- **Dark Prison**: They spreads out their shadow, shrouding everything in shadow and cutting off all light. Their presence is also hidden, allowing them and their clones to strike their opponent without being sensed.
		- **Shadow Corridor**: They face a doorway and extend their shadow from under their feet to the doorway, covering the entrance and forming a long hallway. At the other end of the hallway, an opening forms to the desired location. This can be used to cover large distances in an instant and allows multiple people to move at the same time.
	+ **Soul Usurpation**: They are able to take control of the Shadow of those whose bodies they have usurped. Once they have usurped another body, that shadow will be added to their collection of shadows, increasing the number of shadows they possess by one. However, this shadow will retain the unique appearance of its original owner.

## Sequence 3: Imitator

**New Abilities**

* **Imitate**: They are able to create counterfeits of anyone whose body they have stolen and left behind. These imitations will have all the abilities of the original, plus some additional abilities common to all imitations.
	+ When they make an imitation, they will use the original body and the shadow of the original body, including its Beyonder Characteristics and belongings, and turn it into an imitation of the original.
	+ Imitations are different from the original. They are mercurial by nature, always changing their forms and shapes depending on the environment. And so, a Imitation is capable of change to some extent, but it is incapable of growth.
	+ Imitations will hide in their owners' shadows when not needed, and emerge through their owners' shadows when needed.
	+ If a Imitation sustains serious damage, it will enter a slumber once dismissed. That slumber will last until the damage was sufficiently repaired, which means that they will not be able to summon the sleeping Imitation for some time.
	+ They are a perfect copy of Beyonders, possessing all of their abilities and appearance, only lacking in intelligence.
* **Shadow Incarnation**: Using **Shadow Step**, they can assume the form of an incorporeal shadow, and using **Shadow Manifestation**, they manifests themselves into a corporeal form without turning back into a human.
	+ In this state their perception changes, with a sharper **Shadow Sense** and less pronounced vision, and they cannot see colors.
	+ They operate on a different set of principles as a manifested shadow. The recreation of a corporeal creature resembled the original, but the similarity are shallow. It lacks internal organs, a beating heart, and veins. Although it has a rough structure to its form with something similar to bones and muscles, it does not have blood flowing through its veins.
	+ Their corporeal shadow form is much more malleable than their human body. It can change its shape at will but requires a keen understanding of its transformation for its intended outcome to be effective.
		- They can become smaller or larger.
		- Less comprehensive changes, like adding arms, claws, horns, and tails, are easier.

**Strengthened Abilities**

* **Assimilation**
	+ They will be able to assimilate their shadows not only into their own bodies, but also into the bodies of their imitations.
	+ They will be able to use not only their own shadows, but also the shadows they stole during the **Assimilation**.
		- The cloths they create during their transformation will possess the powers of the pathways the shadow they assimilated with originally came from.
		- The cloths created during the transformation are comparable to Grade 1 Sealed Artifacts.

## Seqence 2: Delusionary

**New Abilities**

* **True Illusion**: "They" are able to create a **True Illusion** that is connected to the real world, but was at the same time detached from it.
	+ A **True Illusion** is similar to an illusion, but a notch more complicated. It is still fake though, since it does not exist in the real world as an actual entity. However, its existence is very real… in the sense that one could reach out their hands to touch all of the things within the True Illusion. They would not feel or seem different from real ordinary items.
	+ Inside the **True Illusion**, all illusions will have real lethality. If one were struck by a sword, one would be injured by that sabre; and if one were struck by lightning, one would similarly be injured by that lightning.
	+ A **True Illusion** is the manifestation of the deepest thoughts and will of a **Delusionary**.
		- One can make the **True Illusion** as complex as one wants.
		- Its strength depended on the Sequence and Spirituality expenditure.
	+ According to Lucia, a **True Illusion** actually contains deep and profound principles, related to illusion, reality and creation that are just a tad below an Authority.
	+ Lucia shared that in the past there was a powerful Angel of this Pathway who went into slumber due to an injury underground for thousands of years, his thoughts forming a huge city above ground. What was surprising was that the city had residents who lived and thrived in it, just like real people.
	+ During the Fall of Forgotten Star, Sunless, Lucia, and all of the Angels of the **Mirage Pathway** used "their" **True Illusion** as "their" first line of defense. "They" used "their" **True Illusions** respectively in succession to slow down the advance of Forgotten Star and "her" Heaven Overseeing Tower until Sirius Terminus and Mora came to the rescue.

**Strengthened Abilities**

* **Reflect**: "They" are able to reverse causalty.
	+ When "they" hit someone, "they" can reverse causality so that the cause of the hit comes after the effect of hitting the opponent.
* **Assimilation**: "They" are able to assimilate shadows with imitations and imitations with themselves.
	+ The cloths created during the transformation are comparable to Upper Grade 1 or Lower Grade 0 Sealed Artifacts.

## Sequence 1: Eclipse

**Authorities**

* **Shadow**: "They" can create, shape and manipulate shadows. It is mostly used to cloud everything into total darkness, but can also be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, and much more.
	+ "They" can inflict damage to the opponent through their shadow, which may kill the target and potentially destroy the body in the process.
	+ They can move, manipulate and interact with matter using shadows.
* **Illusion**: "They" can cast permanent illusions on an enormous scale that cannot be seen through by any means.
	+ **True Illusion**: "Their" **True Illusion** has a range of sizes, from several cities at the bottom to a small country at the top.
		- "They" can also make use of certain aspects of "their" **True Illusion** without activating them.
		- "They" can deploy their **True Illusion** inside "their" own body.
	+ **False Reality**: "They" can turn certain events that had happened in the real world into illusions.
		- "They" typically do this in order to protect "themselves", negating any injuries "they" receive or even "their" deaths. When this happens, "their" injured self fades away as an illusion and "their" non-injured self immediately materialises in the previous self's place.
* **Reflection**: "They" can fold local space into an invisible disk, that provides a powerful defensive shield, as any attack is intercepted and sent back along its course. It is unidirectional, so "they" could send "their" own attacks through it.
	+ During deployment, "they" have to determine both the location and orientation of the disk.
	+ Once deployed, the disk can not be moved.
	+ If two disks come into contact with each other, a violent reaction occurs and both instantaneously vanish. It sends a destructive wave through space and time and any creature within the vicinity, including "them", are at risk.
	+ "They" can also strategically place the disk in locations that reflect "their" own attacks to "their" advantage.
* **Eclipse** (**Realm of Shadows**): An ability used to create a **Divine Kingdom** for **The Mirage**; however, this **Divine Kingdom** is still in an embryonic state. "They" can use it to effectively manipulate one’s own visibility by absorbing light, create a personalized field of shade or wield it for specialized techniques like attacks and defense.

## Sequence 0: Mirage

**Authorities**

* **Mirage**
	+ **Shadow**: "She" has authority over all types of shadows from the past, present, and future. No shadow can refuse "her" call and will do "her" bidding.
	+ **Illusion**: "She" is able to generate illusions that are realistic to the point where they can confuse all the senses of the target, making it impossible to break free unless willed by the user. They can also create illusions on a large scale, from a small region to planetary or galactic region.
		- "She" can pretend to have powers similar to a Supreme Being. How this can work in action is creating illusions. This power is below logic so anyone who can detect the truth and logic behind them can see "her" true form.
		- **False Reality**: "She" can modify reality via the creation of **False Realities**, customized fragments of reality overwriting the original. Each modification must be precisely defined in order to work properly, the last ones overwriting the previous in case of contradiction. These **False Realities** can do almost anything, add new elements, remove existing ones and modify any aspect of reality. Each of them can be activated and deactivated at will, re-modified or removed, allowing "her" to try out an unlimited number of experiences without consequences.
		- **True Illusion**: "Her" **True Illusion** can be as big as several nations. Moreover, if it isn’t restrained, the size can expand unceasingly.
	+ **Reflection**: "She" can reflect any and all powers and abilities that are used against "her" without being harmed or affected regardless of their nature, type or level of power, including conceptual powers or even omnipresential attacks and powers of a special nature. This serves as an absolutely unbeatable and unstoppable form of self-defense and counter-attack, allowing "her" to reflect any and every power that is used on "her" and turn it against "her" target without fail.
		- "She" can perform a counter-attack that not only protects "her" from all forms of attack but also, at the same time, return to their enemy an unblockable attack, and in some cases, can instantly kill the enemy.
		- "She" can render an action impossible to be stopped, blocked, manipulated and reversed by any means. Only derivatives of Omnipotence can counteract "her" actions induced.
		- "She" can reverse the nature of causality to make it so the cause comes from the effect. The cause is merely a formality, as the effect has already happened before the cause has even started. The event looks completely normal to onlookers, as the cause led to the effect, but the cause is simply an action meant to prove the fact that the effect has happened. This makes sure the "she" always has the advantage over "her" opponent, as everything has 100% chance of success and anything "she" does is permanent. That means no matter how agile, well defensive, or far away from "her", it is impossible to dodge, reverse or stop the effect as it is already written down in history.