Hemdall of Skellige

**Hemdall of Skellige** also known as **Hemdall Vramdarr** was a legendary witcher from the School of the Bear.

## Biography

### Early Life

In the year 1150 a young boy by the name of **Hemdall Vramdarr** was born in a small secluded cottage in Ard Skellig. His mother, Rhea, a former Skellige raider retired to the small cottage with the love of her life, Pluto, a former pirate to have their child.

Hemdall was a quiet child, mellow and never asking for more his parents couldn’t give. He wasn’t much different from the way he is now, truthfully. His main activity as a child instead of playing was going off hunting with whatever parent who’s turn it was to hunt for that day’s food. It built up a surprising amount of endurance for the young boy, which no doubt became useful later.

At the young age of three, Rhea, Pluto, Iris, and Hemdall traveled into the nearby forest to hunt for food that day, when they accidentally traversed into a Leshen’s hunting grounds. The leshen attacked, and Rhea forced the three to run away while she fought the Leshen the best she could with that little weapons she brought with her. Sadly, she died in the process. Pluto, Iris, and Hemdall fled from the beast, yet in the process ran into a nearby bandit camp. Pluto told Iris and Hemdall to flee together so he could protect them, yet while running Hemdall turned his head back just in time to see his father’s dead body slump to the floor. The bandits chased after Hemdall and Iris, and as the older brother Hemdall knew he needed to protect Iris. He sent her off into the forest and fought the bandits, only to get captured and sold into a fight pit. Hemdall was forced to fight for his life in hopes that he could one day escape, and after finding out some blackmail material, he managed to gain freedom a year later. He was found by the Witcher **Knolf Of Hindar,** Hemdall had no idea what a witcher was but pretended to know anyway. The Witcher was an outcast from his school and as such was nomadic and took the Young Hemdall under his wing.

## Relationships

### Relatives

* Pluto (Father) [Former Aen Seidhe Pirate]
* Rhea (Mother) [Former Skellige raider]
	+ Iris (Younger sister)

## Skills and Abilities

* Witcher genetic mutations: Before even entering adolescence, Witchers apprentices were subjected to painful and potentially lethal mutative procedures with the goal of reshaping their bodies. The result of these mutations, when successful, were strength and speed far exceeding that of a normal human, capable of matching those creatures which preyed upon humanoids.
	+ Sterility:
	+ Witchers possess a disease resistance that borders on absolute immunity. This tremendous resistance to disease (which functions in most cases as complete immunity) and a boosted immune system, allowing them to consume large quantities of potions that could prove easily deadly if consumed even in small amounts by a normal man.
	+ Enhanced Condition- Witchers possess a enhanced human condition and mind brought about by training and mutations which results in exceptionally enhanced strength, speed, reflexes, and endurance, far beyond any normal or well-trained human, that allows them to swiftly end fights with minimal effort, and perform physical feats non-witchers couldn't hope to match.
		- Enhanced Human Endurance- Witchers have also been shown to shrug off hits that would normally render normal men unconscious. Additionally, they have been known to survive the strikes of powerful monsters such as giants, or other beings possessing herculean strength, that would otherwise kill others with a single blow.
		- Enhanced Human Senses- A Witcher's entire sensory system has been overall enhanced, trained and refined to an inhuman degree.
			* Enhanced Hearing- Witchers can hear with amazing clarity, distance, and even frequencies outside the normal range. Used with the Supirre Sign Witchers can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.
			* Enhanced Smell- Witcher are trained to detect specific persons, creatures, monsters, objects, substances or even places, locate their origin, and track targets with nothing but their nose. A Witcher can identify the species of animal from the scent of their blood alone.
			* Enhanced Vision- Witchers can see with amazing clarity/detail, distance, or color. Witcher possess cat-like eyes that grant very acute night-vision - witchers can constrict their pupils to see in blinding light or open them to see in near pitch darkness. This night-vision can be further enhanced with the cat potion, but in general, it is good enough by itself to not require further enhancement.
				+ Night Vision- Using the Cat potion, witchers eyes change to allow them to see in pitch blackness.
	+ Enhanced Human Strength- A Witcher's physical skills alone are sufficient to defeat most monsters single-handedly if combined with extensive training and proper weaponry, whereas regular men could only hope to accomplish this in large groups. Its generally thought that a Witcher is 10x physically stronger than a normal man.
		- Enhanced Running/Sprinting- Due to an extensive pre-mutation exercise program and later the mutations of the Witcher Trials, witchers are able to run faster than normal humans beyond what can be emulated via natural training and with little to no maintaining.
		- Enhanced Stamina- Due to an extensive pre-mutation exercise program and later the mutations of the Witcher Trials, witchers are able to summon vast quantities of stamina, far more than what a normal human could without natural training.
		- Fall Damage Resistance- A Witcher is able to leap off tall structures being able to land without pain or injury from heights that would shatter the bones of most men.
	+ Signs- Witchers have the ability to perform simple yet incredibly versatile simple magic in the form of signs. They also develop a sixth sense that allows them to "feel" things around them, be it items of importance or people's immediate intentions. This explains their uncanny ability to track and hunt people and monsters.
	+ Witchers' possess the ability to receive mutagenic materials from monsters and process it into their being through Witcher decoctions. This allows a Witcher to take on traits and the improved conditions of the monster, this is a incredibly dangerous process so a Witcher can only handle one or two decoctions at a time, as a inbred safety precaution if a Witcher already has two decoctions in their system and takes a third one, the oldest decoction's effects are overwritten.
		- Monster & Beast Physiology: By consuming certain Witcher concoctions, a Witcher is able to take on traits of the decoction's donor.

* Alchemy: A brewing process for making potions, oils, decoctions, etc of the witcher trade.
	+ Witcher Potions- Using alchemy **Hemdall** is able to brew potions which have calculated effects on witchers but are toxic to most other mortals.
		- TBA
	+ Witcher Decoctions- Using alchemy **Hemdall** is a able to brew decoctions which are a stronger type of witcher potion often using monster parts as ingredients, and have stronger effects. Only a few decoctions at a time can be used at once as they are much stronger than conventional witcher potions.
		- TBA
	+ Weapon Oils- Using the alchemical process and using dog or bear fat as a base **Hemdall** is able to brew oils to coat his swords in to deal more damage to certain types of beings and creatures.
		- TBA
	+ Bomb Recipes- Through alchemy **Adalwulf** was able to make bombs with different effects.
		- TBA

## Witcher Achievements

* Beasts Slain:
	+ TBA
* Cursed Ones Slain/Curses broken:
	+ TBA
* Draconids Slain:
	+ TBA
* Elementa Slain:
	+ TBA
* Humans/Non-humans Slain:
	+ TBA
		- Total= TBA
	+ Hybrids Slain:
		- TBA
	+ Insectoids Slain:
		- TBA
	+ Necrophages Slain:
		- TBA
	+ Ogroids Slain:
		- TBA
	+ Relicts Slain:
		- TBA
	+ Specters Slain:
		- TBA
	+ Vampires Slain:
		- TBA