Dragon Valley

**Current Stage: Dragon Valley**

*Previous Stage: None | Next Stage: Relic Maze*

Torque

**Dragon Valley** is the first stage for Lilac and Carol in Freedom Planet. Torque is also playable in it.

In the story of Freedom Planet, Lilac and Carol are hanging out in Dragon Valley when they see a spacecraft-like object fall from the sky. Lilac goes over to check it out and see if the person inside is okay, and Carol reluctantly follows. When Lilac gets to the spacecraft, she sees Serpentine pointing a gun at Torque demanding answers from him. Lilac saves Torque, and he introduces himself and thanks her. Carol arrives shortly after.

## Act 1

Act 1 begins on the top of the valley. It is somewhat dry with not much vegetation, although more can be seen when the player heads downward. There is some platforming, but the biggest threat to the player is the abundance of enemies. Most of them are fairly weak, however, and can be defeated with a few hits from Lilac, Carol, or Torque's regular attacks. Eventually, the player will reach a wall blocking their way that is guarded by a miniboss called the Wretchnid. This enemy is tougher than any of the previous ones as it requires much more hits for it to be defeated, but when it is killed the wall turns into Crustal Shards, allowing the player to continue.

The player then reaches a puzzle in which they have to push a block onto a button for a gate to open, but if Lilac is the player's character, then she can stand on the button and dragon boost through the gate from that spot in order to squeeze through before it closes, earning the player the "Lilac the Switch Skipper" achievement. The player also interacts with craters in the ground that release puffs of air that propel the player upward. Eventually, the player reaches the stage midboss, the Hunter Snake. The Hunter Snake is very easy to defeat. The player must destroy all of the armor on its back and then hit it on the head. The only attack that this midboss has is launching a slow-moving fireball left or right. When defeated, it will run away by breaking open the wall to its right, opening up the path to Act 2.

## Act 2

While the previous areas of the level took place near the dry top of the valley, the second act occurs at its lush bottom. There are now parts of the level that the player can swim through, and as such there are new (albeit weak) enemies. There are also some garden-like structures with treasure chests or health flowers on top of them. Eventually, the player reaches a section in which they have to climb down and up waterfalls with the Hunter Snake shooting fireballs at them. There are also new hazards, like moving trees with spikes on them. Near the end of the level, the player will be chased by a rolling boulder. This section is very straightforward; if the player just continues to move to the right, then the boulder will likely never hit them. If the player is able to make the boulder wrap around the screen once, they are rewarded the "Rolling Stones" achievement. The boulder soon crashes into a wall and the stage boss begins.

## Stage Boss

The stage boss is a rematch against the Hunter Snake. Unlike the last fight against it, this time the Snake has some new tricks up its sleeve. It can now curl up into a ball and bounce off the walls and floor, damaging anything that touches it. He can also shake the ground to cause boulders to fall from the ceiling of the arena. The way it is defeated is not that different from last time, however. The player needs to destroy all the armor on the Snake and then hit its head, and this must be done three times, with it having less armor each time.

## Enemies

#### Regular Enemies

* **Cacteon**: Cacteons walk in one direction and damage the player upon contact. They do not actively target the player.
* **Dragonfly**: Dragonflies fly through the air and strike diagonally downward when they see the player.
* **Ganseki Jr.**: Gansekis are covered in spikes, and as such will damage the player if they walk into them. They will either walk towards the player or hide under their spiked shell where they are impervious to damage.
* **Spore Pod**: Spore Pods reside in the water and jump out to fire projectile to their sides. They donot actively target the player.
* **Star Flounder**: Star Flounders swim left and right through the water and damage players via the spinning blades on their backs. They do not actively target the player.
* **Tredd**: Tredds are bulky enemies that stomp on the ground and destroy breakable blocks. They have spikes on their shoulders and their weak spot is the center between their shoulders. They fire missiles downward from their center.
* **Turretus**: Turretus stay in one place and fire shots at the player.

#### Minibosses

* **Wretchnid**: The Wretchnid clings onto a vertical pole and moves up and down it. It will sometimes stop moving to fire at the player.
* **Hunter Snake**: The Hunter Snake jumps into and out of various holes in the ground and peaks its head out to fire fireballs out of its mouth. All of it's body armor must be destroyed in order to attack its weak spot: its head.