Strahdborne

Count Strahd von Zarovich rules Barovia from the towers of Castle Ravenloft.

## Adventurers

* Aellun (Elf Ranger)
* Arbrek (Dwarf Cleric)
* Gromash (Half-Orc Barbarian)
* Lo-thak (Goliath Warlock)
* Thalia (Half-Elf Paladin)
* Lautrec (Half-Elf Rogue)

## Chapters

Chapter 1: The Gates of Barovia

“
*I am the ancient. I am the land. My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.*
”
— Count Strahd von Zarovich.
**Curse of Strahd** is a D&D 5e campaign set in Ravenloft-Vosel. The campaign follows a group of adventurers who unknowingly journey to Barovia in search of many long-sought goals. With only a cryptic dream to guide them, the characters must find the diviner Madam Eva to discern their destiny.

## Campaign Logistics

* **Campaign Handbook:** Link here (Google Docs).
* **Scheduling:** Saturday mornings, 11:00 AM ND Time.
* **Leveling system:** Hybrid XP/Milestone. All party members have the same XP and level.
* **Virtual Tabletop:** Sessions will be in Roll20. Check Discord for the link.

## Party Inventory

Party inventory will be tracked by Michael in Roll20.

## Companions

* Ismark Kolyanovich: A dour, stoic, and cautious man, Ismark was the son of the burgomaster of the village of Barovia. Ismark formed an alliance with the players against the evil tyranny of the vampire Strahd.

## Story

### Prologue

Three weeks ago, a red-robed crone visited you in dreams. She introduced herself as Madam Eva, a Vistani diviner and Tarokka card reader. Madam Eva declared that she, and she alone, could show you how to achieve a goal you have harbored for years.

“I can show you the path,” she promised. “Travel to Nightingale Inn in Durania. From there, take the Moonlit Trail north toward Broken Peak. My people, the Vistani, will find you.” Then, you heard a piercing scream and jolted awake, out of breath and drenched in sweat. After the dream, something new appeared on your chest: A unique Tarokka card. You were perplexed to discover that the simple title and artwork of the card alluded to the deepest parts of your soul. This magical artifact convinced you that this had been no ordinary dream--it had been a vision.

That same day, you packed your bags and began the journey to Durania. Yesterday, you finally arrived at Nightingale Inn. Amazingly, you discovered that you knew all your fellow patrons (the other PCs), though you had not seen them in some years. What are the odds! But, more amazingly still, you discovered that each of the others had also been visited by Madam Eva on that night--and each had a Tarokka card to prove it. This, you agreed, was no coincidence. Thus, you decided to pool forces and visit the great diviner together.

After a sleepless night at Nightingale Inn, you pressed north in a long and arduous day of mountainous forest trekking. The party made camp as dusk fell in the woods. Though exhausted, you are confident of both the path and your new company. The woods are quiet tonight, and the air grows chill. Your fire sputters as a low mist gathers around the edges of your camp, growing closer as the night wears on. By morning, the fog hangs thick in the air, turning the trees around you into gray ghosts. Then, you notice that these aren't the same trees that surrounded you the night before.

## Appendix

**Strahdborne** PCs
**Aellun** (Elf Ranger) · **Arbrek** (Dwarf Cleric) · **Gromash** (Half-Orc Barbarian)
 **Lo-thak** (Goliath Warlock) · Thalia (Half-Elf Paladin)

 Allies of Strahd: **Lautrec** (Half-Elf Rogue)

**Strahdborne** Sessions
**Chapter 1: The Gates of Barovia**
 Session 1 · Session 2 · Session 3 · Session 4 · Session 5 · Session 6

 **Chapter 2: The Fall of Vallaki**
 Session 7 · Session 8 · Session 9 · Session 10 · Session 11 · Session 12 · Session 13 · Session 14 · Session 15 · Session 16 · Session 17 · Session 18 · Session 19 ·

 **Chapter 3: The Muster at Krezk**
 Session 20 · Session 21 · Session 22 · Session 23 · Session 24 · Session 25 · Session 26 · Session 27 ·