recursal/Fanatic-Fandom huggingface dataset:
Projectile Portal

**Projectile Portal** is a Consumable in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Use

* Creates a portal in the air that shoots projectiles at hostiles.

## Databank Entries

### Research Level 1

A xeno-type device that upon deployment creates a small horizontal portal that shoots out projectiles. It will automatically attack any hostiles in its vicinity indicating that either the device gains these targets before deployment or the portal itself is [UNKNOWN ERROR]. The readings from the portal indicate that it [DATA EXPUNGED].

### Research Level 2

As they are portable, stationary [DATA MISSING] either in the field or behind more permanent bulwarks. Given this effectiveness, it is highly likely that a linked network of portals could provide nearly omniscient defense. During scenarios [PARAMETER UNKNOWN] stuck in place. ineffectual and unable to focus on anything but shadows.

### Research Level 3

(^'\;\*security system before it went haywire. "It's inside?" She nodded, face placid. He didn't know what to make of that, or her anymore. Yes, this was part of the plan, to but actually use their engine as a trap...? Madness. If they only ever had one method of retrieval, they'd always be at the disadvantage from titanic}^['\*=
Repair Enhancer

**Repair Enhancer** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Repair Enhancer

### Materials

Aluminum, Iridium, and [UNKNOWN REFERENCE]

## Use

* Doubles Suit Repair Efficiency. Duration: 60s.

## Databank Entries

### Research Level 1

A portable xeno-type vial full of green-turquoise liquid. While on its own, the contents seem to [MISSING REFERENCE]. However, when used in conjunction with other repairing devices or items, it enhances their effects by 100%.

### Research Level 2

While the sentients have formidable technology in terms of molecular-level regeneration and [PARSING ERROR], it seems that lot of this technology was not initially designed to be portable. When [UNKNOWN REFERENCE] broke out, they had to adapt, causing multiple iterations and varieties suitable for various situations in the field.

### Research Level 3

^/=\*\had been a bullet, that would be simpler, but the amount of scorched flesh and shredded internal organs meant she didn't need a surgeon, she needed a transcendent artist. He gurgled something that approximated two words she refused to acknowledge. After all, did she not live in the realm of unorthodoxy? The last heretic of the{^]\\*'
Xenophagus

**Xenophagus** can be found on everywhere on Atropos.

## Description

*A xeno-type burial container of a sentient. Often contains valuable items.*

## Loot

Upon interacting with a Xenophagus it has a chance to drop the following items, and has a chance to spawn Hostiles.

* Obolites
* Parasites
* Consumables
* Artifacts
* Keys
* Nothing
Proto-Strixera

A **Proto-Strixera** is a hostile found in the Echoing Ruins. On death, this hostile drops 7 Obolites.

## Attacks

* Beam attack similar to **Strixera**.
* Fires a beam, which moves from the ground to its height.
* "Pulse Grenade" sends out 3 red circles that expand out and eventually dissipate.

## Databank Entries

### Research Level 1

An ancestor species to the Strixera with similar physiology. The distinct difference is their projectile sac is much larger and contains [DATA CORRUPTED], giving it the ability to fire a grenade-like projectile that explodes into a rapidly expanding [UNKNOWN REFERENCE] energy circle. When multiple individuals are present, they can also fire a beam attack. These attacks are preceded by a moment of tense effort with its tentacles fanning out and lighting up. Why the Strixera lost the ability to fire these new kinds of projectiles is unclear.

### Research Level 2

Despite being a flying entity with [UNKNOWN REFERENCE], the Strixeras and Proto-Strixeras seem to be contained to areas with high moisture. Due to their porous and comparatively thin skin and [DATABASE MISMATCH], it seems they could not survive in drier or colder biomes. Since they do not migrate, they become highly territorial. Once aggravated, it exhibits an obsession with its target until it has exhausted itself completely.

### Research Level 3

^;='\*hit the ground, rolling, barely avoiding a twisted ankle on a tree root. One mundane error like that and suddenly thousands of painful scenarios would exist all at once. This entire world wanted her dead; it did not care how. Sometimes, so did she. And for what? A forsaken gambit, another plan made without adequate preparations or#[;\*
AST-AL-052: Hidden Places

**"Hidden Places"** is a Scout Log found in the Abyssal Scar.

## Transcript

When I shut my eyelids, there are scarlet lights staring back.

I dive deeper now.

But what if I find nothing waiting there?

What if the pit continues downwards never ending and what remains is a return to Helios?

Another end, another beginning and my home in the cycle.
Abyssal Scar

### Hostiles

AnomosAbyssal ArchonactAbyssal MachinaTyphonopsMalformed TyphonopsAbyssal Trichozoid

**Abyssal Scar** is the final region in Returnal, and the ending of Act 2. The area, completely underwater, is larger and has more depth. In addition to this, all the hostiles in this region can swim, and it's harder to see than in the other regions. However, Selene is able to jump higher than before while in this area.

## Hostiles

* Anomos
* Abyssal Archonact
* Abyssal Machina
* Typhonops
* Malformed Typhonops
* Abyssal Trichozoid
* Ophion - Boss
* Proteron
* Chrysoid
* Infected Scout

## Scout Logs

* AST-AL-052: Hidden Places
* AST-AL-053: Faceless Mass
* AST-AL-054: Lurking Watcher
* AST-AL-055: Fatal Crash
* AST-AL-056: Undertow Taken
* AST-AL-057: No Exit Yet Located
* AST-AL-060: Doctor Consultation Appointment
* AST-AL-061: One Final Confession
* AST-AL-063: Visions of Glory Beheld

## Xenoglyphs

* AST-AX-016: Impassable Barrier
* AST-AX-017: Hellish Fates
* AST-AX-018: A Way To Connect
* AST-AX-021: Thousandth Test

## Xeno-Archives

* Abyssal Scar, Tableau 1
* Abyssal Scar, Tableau 2
* Abyssal Scar, Tableau 3
* Abyssal Scar, Tableau 4
* Abyssal Scar, Tableau 5
Titanops

A **Titanops** is a hostile found in the Overgrown Ruins. On death, this hostile drops \_ Obolites.

## Attacks

* Leaping attack. Titanops will glow red for one second and its tentacles will start to writhe before it strikes.
* Dash melee. Incredibly short animation before it strikes. Hard to dodge up close.
	+ The Titanops can be especially deadly during a first playthrough. Thankfully, it's attacks are easy to dodge if you learn its attack animations.

## Databank Entries

### Research Level 1

A large bipedal creature, with a left arm completely made of [DATABASE MISMATCH] and a right arm with an embedded, webbed blade-like bone structure. While it doesn't seem to have any projectile attacks, it moves fast by lunging and jumping to get into melee range, where it can maim its target with its bladed limb. Extreme caution is advised.

### Research Level 2

The Titanops does not seem to have any visual sensory organs except for the large, translucent jelly protrusion on the top of its head, filled with [UNKNOWN ERROR] humanoid creatures. This could be a sign of adaptation to [PARADOX WARNING] introduced in its environment.

### Research Level 3

#=-/.pushed hard, some low voices were heard to utter the word 'suicidal', to keep building the chamber regardless of any losses. Theoretically, that meant their boldness might end with one person emerging from the construction process. Hardly a victory. More an affirming shout to recklessness, then=-/.;

(level 3 unlock courtesy of Discord user Tommy 86)
Wound Seekers

**Wound Seekers** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites (100 in the Tower of Sisyphus).

## Passive Effects

Deal 30% more damage to low health targets.

## Databank Entries

### Research Level 1

A xeno-type artifact that has an open chamber-like structure that houses several [PARSING ERROR] projectiles. They fire off when user engages in combat, automatically replenishing themselves. They do not act autonomously but engage the user's selected target and deal additional damage to it, if it is at low health.

### Research Level 2

The item is able to detect significantly [DATABASE MISMATCH] regardless of type of injured material. Effective yet savage [UNKNOWN ENTRY] implemented as a strategy for terminating large-scale operations or ending the suffering of those left languishing.

### Research Level 3

\*#]\leech-like sucking out whatever was inside, agnostic of consequence. The idea was clotting in her mind, one fragment of inspiration binding to a lump of myriad indecisions all leading to this: whatever revelation was at hand would either kill her or something worse. “What if I reverse the premise…” She said the words without thinking, then her breath\[‘-(
Shocking Springs

**Shocking Springs** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Shocking Springs

### Materials

Aluminum, Iridium, and [UNKNOWN REFERENCE]

## Use

* Jumps create energy blasts on landing. Duration: 30s.

## Databank Entries

### Research Level 1

A portable xeno-type container full of crimson-colored liquid. When used, the container breaks, coating the user with the liquid. In the ASTRA Suit leg actuators this causes a curious side effect of creating small explosions whenever user jumps. Uncertain if this was the intended effect.

### Research Level 2

Built-in limiters designed by AstraDemo ensure [PARSING ERROR] without compromising structural integrity or risking depressurization breach. As an undesigned [MISSING ENTRY] caution is urged. The chance of irrevocable combustion remains well within acceptable parameters regardless of user actions.

### Research Level 3

]{#^ hey shouldn't." "But they do. Be grateful." Both of them stared at the steaming aftermath. They witnessed the irrevocable end first-hand yet it felt like they had experienced the birth of the universe with senses they had and senses they could not conceive of having. One word bloomed from the celestial ashes: Possibility. This turning point=#\^\*;
Integrity

**Integrity** is how much health Selene has.

## Details

Selene always starts each cycle with 100% Integrity, with the first runs on a save file through the Overgrown Ruins and Echoing Ruins being the only exceptions. If Integrity is not at 100%, it can be healed with Silphium, the game's main healing pickup, or via other methods like Artifacts and Parasites (the latter of which normally being while at low health).

## Maximum Integrity and Increasing It

Maximum Integrity is limit of how much health Selene can have at once. Selene can increase her Maximum Integrity above 100% through Silphium Resin, Artifacts, Parasites, and at Fabricator Pods with Obolites.

* Silphium Resin can be found naturally on Atropos, having a green appearance just like Silphium. Unlike Silphium, Resin, upon picking it up, will raise a bar next to your Integrity. If this bar is filled by picking up Resin 3 times, the bar will reset and Selene will be a Maximum Integrity upgrade, increasing her maximum health by 5%. Resin and its effects can be altered by having certain Artifacts equipped, with examples being the Upgrade Mechanoid (which increases the amount of maximum health gained from Maximum Integrity upgrades) and the Resin Enhancer (which decreases the amount of Resin needed for Maximum Integrity upgrades from 3 to 2).
* Parasites can have a pro that increases Maximum Integrity by 25% as long as it is attached. Detaching the Parasite will make you lose the Maximum Integrity that the Parasite gave and will not prevent any cons from activating as a result of detaching the Parasite.
* Fabricator Pods come with an Augment station which has a chance to provide an Integrity Augment, increasing Integrity by 25%, in exchange for 400 Obolites.

Maximum Integrity has a limit at 300% Integrity. However, considering the resources needed to get to that limit, this is mostly seen while climbing the upper floors of the Tower of Sisyphus.
Translocation Sphere

**Translocation Sphere** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites.

## Use

* Transports you to an unknown location.
* The unknown location will be a random Secret Room. Exiting the Secret Room will leave you back where you activated the Translocation Sphere.
* If you feel confident in your skills, it is advised to use Translocation Spheres as soon as you find them.

## Databank Entries

### Research Level 1

A portable sphere, consisting of [DATABASE MISMATCH]. When the object is activated, it contracts and squeezes the user through [UNKNOWN ERROR], relocating them to a [MAPPING ERROR]. This may be accompanied with feelings of nausea and vertigo.

### Research Level 2

As the technology of the sphere is structurally so unalike the standard xeno-type technology, it may be that there is [PARSING ERROR] behind them. Not only the structure, but the whole thought process behind them, has a certain [UNKNOWN REFERENCE] not found in the devices made by the sentients.

### Research Level 3

-\*#=do you suppose is behind it? This isn't my field at all." He peered into the churning void. If she was admitting ignorance to this phenomenon, there was no one else in the whole of existence who could answer any better. Her equations were works of art. Anyone else paled}\#;'\*

## See also

* Consumables
* Proximity Translocator
* Translocators
* Hermetic Transmitter
Spaceship Model

**Spaceship Model** is an Artifact in Returnal. This Artifact can be bought at Fabricators for 250 Obolites.

## Passive Effects

Selene's Dash is electrically charged, damaging enemies. The Dash also has a new appearance, leaving an orange trail behind her after each Dash.

## Unlocking

The **Spaceship Model** is unlocked by finding and crushing the wooden cube in the \_ house sequence.

## Databank Entries

### Research Level 1

A vehicle that utilizes unknown means of conveyance. It is unclear what medium it would transit.

### Research Level 2

The bolthole rent through the starboard side has compromised the entire structure. Missing evidence makes it impossible to determine if any occupant was trying to hide inside or run away. Minor incidental damage, though cleverly hidden, indicates a strong disregard for [MISSING ENRTY] a desperation for [LOGIC FAULT] a denial of [CRITICAL FALURE]

### Research Level 3

{;#\^every substructure perforated by a type of shrapnel they could never have planned for nor withstood for any significant duration. Klaxons were death-rattling. She may have been the only person left alive. Of course it would be her: left to suffer the indignity of dying an inch at a time. Around the junction, she heard him pleading]}\\*(
Status

**Status** is a tab in the Suit Computer and shows Selenes parasites, stats, permanent equipment, obolites, keys, ethers, integrity, proficiency, and her adrenaline.

## Parasites

To the left, the players can look up the details of Parasites attached to Selene's body. Hovering over one of them will display its pros and cons.

## Currencies

The players can view how many Obolites, Atropian Keys and Ethers they got.

Obolites and keys Selene will lose upon a cycles end.
Ethers are a permanent currency.

## HUD Stats

This displays the current Integrity, Weapon Proficiency, and Adrenaline level of Selene.

## Stats

To the upper right, the players can read Selene's STATS:

* Weapon Damage
* Protection
* Proficiency Rate
* Repair Efficiency
* Alt-Fire Cooldown

These can all be upgraded at Fabricator Pods for a varying amount of obolites. They can also be free from time to time.
Parasites can increase them as well but they come with side effects.

## Permanent Equipment

And in the bottom right is where players will find all Selene's permanent suit upgrades and story related items.

* Suit Augments - 6 Slots
* Items - 10 Slots
Progenitor Egg

**Progenitor Egg** is an Artifact in Returnal. This Artifact can be bought at Fabricators for 200 Obolites.

## Passive Effects

Attaching or detaching Parasites repairs Integrity.

## Databank Entries

### Research Level 1

An artifact of unknown origin with an ovoid-shaped cathedral with multiple extrusions in the shape of suffering, devouring, digesting. Additional extrusions are non-existent. The egg is growing with [BREACH DETECTED] with the tiny mouths, opening and closing. With each growth a pleasant experience of becoming more whole, more like [DATA DELETED] sinking deeper into the core losing self becoming a yawning emptiness in peace

### Research Level 2

breaching time's threshold [CORRUPTED TEXT] an overlooked safeguard [CORRUPTED TEXT] i impregnate myself [CORRUPTED TEXT] devout prophecy

### Research Level 3

]^\*)\into an obsession. She shakes her head so fervently a spell of dizziness threatens to pitch her over the railing, splattering her endorphin-excited grey matter all over the deck below in the pattern of a maniacal smile. “No one. No one. I only now finished the calculations and the idea works it actually works!” But his flat expression#;\^’\*
Unfed Pod

**Unfed Pod** is an Artifact in Returnal. This Artifact can only be unlocked through decoding its corresponding Datacube in the Overgrown Ruins, right after the fight against Phrike. This Artifact can be bought at Fabricators for 150 Obolites.

## Passive Effects

Grants +20% **Stagger Power** for each attached **Parasite**.

## Databank Entries

### Research Level 1

An artifact of unknown origin with a pod-shape, containing hungry spikes and hollows, nothingness filled. This hive, nest, community grows with each entry / exit of [BREACH DETECTED], sharing their power with you. When you lash out, your opposition falters, lurches to the ground, ready for death. Continued contact with [MISSING REFERENCE] only for those ready for exalted honor in the depths above the skies.

### Research Level 2

hunger for shadows [CORRUPTED TEXT] a snuffing of all light [CORRUPTED TEXT] i masticate myself [CORRUPTED TEXT] devour eternity

### Research Level 3

{^]\\*edible. Whether it was toxic… that was something she’d determine tomorrow. She passed around a small container to the rest of them. Guilt penetrated her thick smokescreen of confidence. This next test would probably kill them… and it would be a wasting death, one that would provide valuable data. The shame continued to {#;’-
White Poppy

**White Poppies** are permanent equipment unlocks for Selene found throughout the Tower of Sisyphus. Collecting these unlocks new dialogue and things to see at the Hospital. All six White Poppies are required to get the normal ending for the Ascension DLC.

## In-game Description

* A floral stem, removed from the host plant.

## Databank Entry

A physical crustacean centerpiece, offering solace. Metastatic reinvigoration.

**WARNING: Object has embedded itself into [UNKNOWN ERROR] systems and disengaging it is impossible without complete system shutdown.**

## Location

Selene can find White Poppies in six different places throughout the Tower of Sisyphus. Only one White Poppy can be acquired per run.

First Poppy: (add)

Second Poppy: (add)

Third Poppy: (add)

Fourth Poppy: (add)

Fifth Poppy: (add)

Sixth Poppy: (add)
Proteron

A **Proteron** is a hostile found on Atropos in all biomes. On death, this hostile drops no Obolites.

## Attacks

* One of the only non-hostile enemies in the game. Connects to enemies in the room with a green beam, constantly healing them.
* The player can tell if a **Proteron** is in the room if they see a green pulse upon entering.
* High-priority target. Ill-advised (maybe even impossible) to kill enemies that a Proteron is healing.
* Multiple Proterons can appear in a single room, and they are most often found in lockdown rooms.

## Databank Entries

### Research Level 1

A tall, obelisk-shaped [DATABASE MISMATCH] that radiates [UNKNOWN REFERENCE] that rapidly repairs its allies. The original design is reminiscent of the other machinery present on the planet, but there are some modifications and [UNDEFINED ERROR] that are not consistent with their designs. Due to its speed and capacity of treating all other hostiles in a given area, this machine should be the primary tactical target before dispatching other hostiles.

### Research Level 2

The effectiveness of this mechanical support [UNKNOWN FAULT] implications of wider systemic benefits although it does not render hostiles invulnerable. A sufficiently weakened creature on the verge of death may be unable to maintain its health, regardless of working life-support machinery, if willfully dispatched by a stronger creature.

### Research Level 3

/;!-,life support beeped languidly. It was time. She pulled all the equipment from his veins, ignoring the arctic blue liquid that spurted all over her gloves, then dumped him down the chute bound for the engineering section. Her unsplattered elbow dug into the comm controller. She opened her mouth to speak, but only dust came out with\^\*(=/

(tier 3 unlock courtesy of discord user Tommy 86)
Melted Globe

**Melted Globe** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Personal item. Each carried Key increases chances of finding better Salvage.

## Unlocking

The **Melted Globe** can be acquired after finding and crushing the last wooden cube in the last house sequence.

## Databank Entries

### Research Level 1

A four-dimensional cartography tool. There is no database information of this planet or its supposed location in spacetime.

### Research Level 2

After multiple successive scans, all indications of this world are: desolate, rocky, no signs of life. Tangential evidence suggests that it is hollow and nothingness is at its core. No good can come from this place of [UNKNOWN REFERENCE] it was right for the gates to be sealed [LOGIC FAULT] did not lock out temptation [CRITICAL FAILURE]

### Research Level 3

\*^;.\}new beginnings in a new realm of being. Could this truly be real? When she dreams lucid, she can easily recognize the manufactured unreality. Today, real desert breezes embrace her neglected existence. She shivers. Feels only peace and an abiding longing… for nothing more. “Ah,” she says at the horizon of this planet beyond the solar system. “So this is#.;/{
Resin

**Resin** can be found all over Atropos. It increases Selene's Max Integrity by a base of 5% after 3 have been collected. Selene's Max Integrity can be improved by up to 300%.

Resin is normal found in the world and can be found as Salvage from hostiles, but it also has a very small chance to be obtained from Fabricators in the Tower of Sisyphus.

## In-game description

Fills one slot toward **Max Integrity** upgrade.

## Databank Entries

### Research Level 1

A silphium that has undergone [UNKNOWN REFERENCE]. The resin form seems to be the end result of sudden and explosive excretion of a sap-like substance from the fruiting body. This sap hardens fast when exposed to air, creating crystalline structures. This hardened substance is still malleable and exceedingly suitable for improving the suit's max integrity. What causes a specimen to undergo this transformation is so-far unknown.

### Research Level 2

The resin form seems to be an end to the fungus' life cycle, preventing it from releasing spores and cutting off access to its root structure. Potentially this could be viewed as an extreme defense measure, as this self-destructive process makes it impervious to local bacteria and [UNKNOWN REFERENCES]. In extreme scenarios this substance would, given enough time and nurturing, create new and greater forms yet unattained.

### Research Level 3

^#=;hope for you yet." Head still cradled by the armrest, she glanced momentarily as he left the room. There were a variety of parting shots contending for her vocal cords to give them voice, but her throat was raw and bleeding and may never allow her to speak another word again. She felt trapped within her own]\#'\*
Thermogenic Launcher

The **Thermogenic Launcher** is a Xeno-type weapon found in *Returnal*. It fires explosive rockets that have a radius of splash damage. It is found naturally in the Derelict Citadel region.

This weapon has 3 Statistics: Bonus Damage, Explosive Radius, and Reload Speed

* Bonus Damage increases this weapon's damage.
* Explosive Radius increases projectile blast radius.
* Reload Speed increases how quickly the Overload meter moves.

## In Game Description

*Mechanical Weapon. Fires homing rockets that explode with slight delay or when hitting targets.*

## Available Alt-Fire Modes

*See Alt-Fire*
* Doombringer
* Horizontal Barrage
* Trackerswarm

## Databank Entries

### Research Level 1

A long-range weapon of sentient make. Fires projectiles that consist solely of unstable, burning [UNKNOWN FAULT], which explode on contact with a hostile or a surface. The lack of any sort of structural container for the explosive matter or even a guidance system on the projectiles - as their temperature exceeds the functional limits of even the sentients' skill with unusual materials and embedded circuitry - makes this piece of technology either very primitive or, alternatively, so beyond our comprehension that we cannot even detect its presence.
### Research Level 2

Excluding the curious projectiles, the weapon is otherwise strangely similar in design to a weapon that is in development at AstraDemo. The intricate wiring [PARAMETER UNKNOWN] otherwise functions on the principle as other concussion-based devices. Larger scale versions would have potential applications in mining operations particularly when excavating [PARSING ERROR] that would ordinarily be too resistant to physical force.
### Research Level 3

\*#;^'other than impenetrable. She had read the analysis reports. Still, confronting an unknown substance that was completely impervious to everything including her willpower was... "Certainly a first," she growled. Burrowing through, save for some brilliance from the technicians, was out. And going around? That added so much time that her initial estimate caused a constriction in[}\#^;
Spitmaw Blaster

The **Spitmaw Blaster** is a bioengineered weapon found in *Returnal*. It is a shotgun-like weapon that fires a spread of projectiles which can stagger enemies. By default it functions as a primarily short-range weapon, but with certain traits it can become a versatile weapon suited for many combat situations. Similar to the Tachyomatic Carbine, it is found naturally in the Overgrown Ruins region.

This weapon has 3 statistics: Bonus Damage, Effective Range, and Stagger Power.

* Bonus Damage increases this weapon's damage.
* Effective Range increases this weapon's damage falloff (pellets lose less damage the farther they travel).
* Stagger Power increases how much this weapon Staggers enemies per hit.

## In Game Description

*Bioengineered weapon. Bio-ammunition, very effective at close range.*

## Available Alt-Fire Modes

*See Alt-Fire*
* Blast Shell
* Horizontal Barrage
* Shockstream
* Voidbeam

## Databank Entries

### Research Level 1

A bioengineered, medium-to-short range weapon. Based on some type of amphibian creature, many of the organs seem to be redesigned or removed, yet the central nervous system remains intact, causing the weapon to [UNKNOWN ERROR] and stop functioning when it reaches its functional capacity. The ammunition consists of pods that are able to pierce even metal and are coated with a highly acidic mucus, which can inflict further damage to the target. The "maw" is fairly wide in the design, causing the pods to spread widely, so short range is advised for maximum damage.
### Research Level 2

The gestating pods [DATABASE MISMATCH] near-hatched state by the firing mechanism. The expansion of [CRITICAL ERROR] contact resulting in extreme pain, preventing the target's nerve receptors from being blocked. Simply put, the inflicted damage must be endured and cannot be prevented by anything other than extensive medical treatment.
### Research Level 3

\\*;#^but are they ready?" It was impossible at this point for her to keep the nervousness from creeping up her throat and into her words. His eyes never left the operating tables. Their injections were almost complete. The only response he finally made was to lift his finger, indicating the smaller^;#\=
Waste Kerberonyx

A **Waste Kerberonyx** is a hostile found in the Crimson Wastes. On death, this hostile drops 17-21 Obolites.

## Attacks

* Fires out a bunch of **BLUE ORBS** in a shotgun spread.
* Lunges and bites the player if they are nearby.

## Databank Entries

### Research Level 1

A subspecies of Kerberonyx adapted to arid climes, particularly mountainous and desert regions. One notable difference is that instead of [DATABASE MISMATCH] similar to vertebrae, devoid of any tissue or skin covering. Despite the sharp bony edges, they do not employ these appendages offensively. In addition to the previously observed melee and projectile attacks, the Waste variants are capable of launching a shockwave attack when staggered.

### Research Level 2

In order to preserve body fluids in levels that would allow survival, the Waste Kerberonyx [MEMORY ERROR] by way of atrophy. This complete reduction in the digestive system effectively renders the salivary glands vestigial. Consumption, it appears, has been wholly divorced from any sense of pleasure and [VARIABLE UNDEFINED] survival by instinct rather than self-interest.

### Research Level 3

^;/#;=dripping what passed for sustenance among its kind through a poorly-installed feeding tube. The technicians were told to call it "ambrosia." Her sadism had started to peak after midnight's events and it wasn't likely to subside until some guilty entity was hurting. If the passive-aggressiveness of insulting an unconscious-=/;;\.
Cat Save The Queen?

**Notice:** Not to be confused with Cat Save The Queen, this is not a rerun

style="width:100%; margin:auto"

## Rewards

for playing the Cat Save The Queen? Event Stages the player is rewarded with Event Token (of that specific event) and can exchange them for rewards.

Cat Save The Queen? features unique enemies and the following Rewards:
Reflex Stimulant

**Reflex Stimulant** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Reflex Stimulant

### Materials

Aluminum, Iridium and [UNKNOWN REFERENCE]

## Use

* Enhances reflexes, slowing down perception of time. Duration: 10s.

## Databank Entries

### Research Level 1

A portable xeno-type container full of red, flowing liquid. Upon use, the container breaks, releasing [DATABASE MISMATCH] with similarity to epinephrine. This triggers flight-or-fight reaction and causes perception of time to dilate. The effect wears off fairly soon, but the long-term side effects remain unknown.

### Research Level 2

The comparatively [PARSING ERROR] as a built-in safety mechanism to reduce risk of neuropathy. Repeated usage and [DATABANK MISMATCH] result in chronic conditions including an inability to return to one's own time or even recognize its standard, objective flow.

### Research Level 3

\*#=^ he drool collecting at the side of its mouth. "Gone." She glanced at the chamber. The technicians had finished the last inspection, gave each other affirmative nods, signed off on paperwork, and waited in the corner for the procedure to begin. The robotic display meant one glaring fact: everyone was as scared to death as\^[';\*

## Trivia

* Upon activating this Consumable, any music that is currently playing will be slowed down as well.
Malfunctions

**Malfunctions** exist in the game **Returnal.** Malfunctions are negative effects gained from malignant items or Parasites.

Remove a Malfunction by completing the task on the left side of the screen.

Picking up an item that gives a Malfunction, but is also the task requirement to remove the Malfunction will instantly remove the Malfunction.

* Example: If the player picks up a Malignant Resin and gets a Malfunction, but the Malfunction's task requirement is to pick up 1 Resin, then the Malfunction will automatically fix itself.

## List of malfunctions

For the purpose of the *Suffer damage when collecting Items* effect;

* "Items" include: Artifacts, Consumables, Datacubes, Weapons, Parasites, Scout Logs
* "Items" does not include: Obolites, Silphium, Resin
* untested: Calibrators, Ether, Atropian Keys

## Removal Tasks

* Kill Hostiles
* Kill Hostiles Simultaneously
* Perform Melee Kills
* Use Consumables
* Collect Parasites
* Collect Artifacts
* Collect Resin
* Open Containers
* Use Keys
* Fabricate Items
* Ascend Tower Floors (only in Tower of Sisyphus)
Quad-Swarm Disgorger

**Quad-Swarm Disgorger** is a type of Consumable only found in Locked Containers in **Returnal's** Tower of Sisyphus.

## Quad-Swarm Disgorger

### Type

Offense, Projectile Damage, Single or Multiple Target

## Use

Unloads an overwhelming barrage of rapid-fire blasts.

## Databank Entries

### Research Level 1

A limited-usage weapon of unknown origin which streams four interwoven torrents of [MISMATCHED VARIABLE], alternately diverging and converging to provide both wide- and narrow-beam obliteration. Its charge declines even when idle, and dramatically upon use. Charge replenishment is possible, but be advised that applying [DATABASE MISMATCH] from alternative Disgorger-type weapons will void and replace original function.

### Research Level 2

Alternately dispersed and focused emissions appear designed for precise manipulation of matter. [UNKNOWN ERROR] reshape dead tissue into acceptable forms.

### Research Level 3

'^}/\*As they carved through, she recalled the last time she had done this. Back on that sundered world with its maze of arterial roadways, those twisted spinal circuits that oscillated between\*:=^;/
Xenoglyphs

**Xenoglyphs** are writings of the sentients on Atropos in Returnal. Selene must collect Xenoglyph Ciphers to unlock translation tiers to decipher these writings. These are permanent finds that are tracked in the Xenoglyphs tab in the databank.

## Locations

There are 110 total Glyphs on Atropos spread throughout its regions. The icon for the Glyphs are an upside down white triangle.

* 10 can be found in the Overgrown Ruins - First Icon in the Xenoglyphs tab
* 20 can be found in the Crimson Wastes - Second Icon in the Xenoglyphs tab
* 15 can be found in the Derelict Citadel - Third Icon in the Xenoglyphs tab
* 15 can be found in the Echoing Ruins - Fourth Icon in the Xenoglyphs tab
* 10 can be found in the Fractured Wastes - Fifth Icon in the Xenoglyphs tab
* 20 can be found in the Abyssal Scar - Sixth Icon in the Xenoglyphs tab
* 20 can be found in the Tower of Sisyphus - Seventh Icon in the Xenoglyphs tab
Tools

Tools are a classification of consumable Equipment. They can be found in chests, dropped by enemies, and fabricated using obolites. Players can carry multiple of the same Tool without taking up additional Tool slots, allowing for up to 3 different Tools to be carried at a time.

There are several categories and subcategories:

* Offense
	+ Area Effect
	+ Boost
	+ Disabling Hostiles
	+ Explosive
	+ Single Target
* Defense
	+ Attack Negation
	+ Barrier
	+ Repairs
* Support
	+ Adrenaline level Maximization
	+ Cooldown Reduction
	+ Malfunction Removal
	+ Repair Efficiency
	+ Repairs
	+ Salvage Optimisation
* Other
	+ Relocation
Silphium Vial

**Silphium Vial** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for 100 Obolites (50 in the Tower of Sisyphus).

## Silphium Vial

### Materials

Aluminum, Iridium and [UNKNOWN REFERENCE]

## Databank Entries

### Research Level 1

A portable xeno-type vial containing [UNKNOWN REFERENCE] with capacity to slightly repair the suit's Integrity.

### Research Level 2

The relationship between the Integrity of the suit and the vital signs of the occupant are no insignificant. Even in the event of catastrophic damage, [DATABASE MISMATCH] although permanently severed, allows for the possibility of soothing the remaining damages. An ache might continue akin to phantom pain, but it's like just a psychosomatic symptom rather than a sign of any actual problems.

### Research Level 3

\*=^[{could well be worth it." She consciously omitted the skeptical part: if it worked. Bending over backwards for circumstance meant she had to trust the facts she was discovering, even when her instincts said: run. Fortunately, this detour wouldn't destroy their schedule. But her many indecisions since the injury were make petty exhaustion([\\*/;
Warped Rubber Ball

**Warped Rubber Ball** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Personal item. Each Ether carried increases Repair Efficiency by 5%. Maximum bonus: 50%.

## Databank Entries

### Research Level 1

A shock absorber for the limb of an automated drone. No indication of any prior damage.

### Research Level 2

This item is clearly a replacement part as itemized in the enclosed manifest file. The durability is graded higher than most comparable industrial-grade products, although its non-standard color has been flagged for recall. A single set of fingerprints has been detected, none identified as authorized to [DATABASE MISMATCH] security procedures are [MISSING ENTRY] risk of operational contamination [CRITICAL FAILURE]

### Research Level 3

\*^\}another one?” His voice lowered considerably. She nodded after a long moment of indecision. “The math is suspect.” It was the first time she had confided in anyone. That meant he was now an unwilling accomplice to mass murder if he kept this secret. But how long had she known? In the last hour? From the very beginning? How much trust/#}[;
AS-AL-092: Flown Coop

**Flown Coop** is a Scout Log found in the Tower of Sisyphus.

## Transcript

She called me three times a day after I left. Never asked about my studies, or my friends, or my partners. My dreams.

Every word was a complaint. She was bored, she was in pain, she was disappointed...

Always disappointed.

Her hand on my throat, even hundreds of miles away.

I know she was lonely. Scared. But she should have let me go.
Silver Lattice

A **Silver Lattice** is an Artifact in Returnal. This Artifact is unlocked via a Datacube and can be bought at Fabricators for \_ Obolites (500 in the Tower of Sisyphus).

## Databank Entries

### Research Level 1

A xeno-type artifact that is a silvery cloth woven from [UNKNOWN REFERENCE] materials. On collect, it binds and covers the user entirely, providing a full coverage against any movement-slowing substances.

### Research Level 2

Data provided by structural probing [UNKNOWN REFERENCE] in a bizarre approximation of carbon nanotube weaving. This material [VARIABLE UNDEFINED] most moderately-sized objects, creating a slipstream effect that allows the user to avoid connections or lingering attachments.

### Research Level 3

[#]\peeling back the skin’s second layer. “How far down does this go…” she muttered, absentmindedly readjusting her mask with the back of her free hand. Bleeding was almost non-existent, but how the wounds were self-cauterizing was something… that… was… “Terrifying.” Hands stopped along with heartbeat. The eyelids had fluttered. She screamed in silence^’\*=;
Trichozoid

A **Trichozoid** is a hostile found in the Echoing Ruins. On death, this hostile drops 10-12 Obolites.

## Attacks

* Can release two 360-degree rows of **BLUE ORBS**, stacked on top of each other, from itself.
* Can release nine 360-degree rows of **PURPLE ORBS** from itself, with these orbs having the unique ability to bounce off of solid surfaces and disappear after a period of time. The three center-most rows travel straight out, the three top-most rows travel upwards at a 45-degree angle, and the 3 bottom-most rows travel down at a 45 degree angle.
* Possible shield.

## Databank Entries

### Research Level 1

A [DATABASE MISMATCH] with a tripointed [DATA CORRUPTED] protrusions. Despite the lack of [UNKNOWN REFERENCE], the head rotates independently to see you fall. it cycles endlessly, an infinite scream as its way of achieving separation from life. Attacks with a dual 360 degree [DATA MISSING] as well as rage discharged ionizing hatred for all living matter.

### Research Level 2

Localized imprecision [CORRUPTED TEXT] uncertain and uncaring of the victim emitting violence where collateral damage is not the objective but is the ignored outcome [CORRUPTED TEXT] I shun my solipsism [CORRUPTED TEXT] instinctual pariah

### Research Level 3

^}[\\*'many more losses. The term "pyrrhic" seemed apt. He didn't answer the unspoken question, instead shifted through the ashes with grimy boot. "This is how civilization devours itself." They both stared down at the incineration marks pockmarking the arroyo. This would have seemed impossible weeks ago. Now? Inevitable, commonplace, and^#.['{
Sunface Fragment

**Sunface Fragments** can be found after completing Act 2 and the fifth house sequence.

## Description

A physical segment to a theoretical art monument triptych. Glory accident.

**WARNING: Object has embedded itself into [UNKNOWN ERROR] systems and disengaging it is impossible without a complete shutdown.**

Each Sunface Fragment points in a different direct when you are looking at Selene's Status tab in the menu, and also tells you the region you collected it in when Selene is hovering over it.

## Locations

Only one spawns per region, so once Selene finds one she can then travel to another region. It is possible for them to not spawn in, if this happens don't fret because Selene can look in a different region for a different Sunface Fragment.

* Overgrown Ruins
* Crimson Wastes
* Derelict Citadel
* Echoing Ruins
* Fractured Wastes
* Abyssal Scar

Upon picking up a Sunface Fragment for the first time, Selene says, "I must... reignite the sun."

Upon picking up a Sunface Fragment for the second time, Selene says, "I... can almost remember its warmth."

Upon picking up a Sunface Fragment for the third time, Selene says, "The light won't dim now..."

Picking up a Sunface Fragment for the fourth time won't have Selene say anything.

Upon picking up a Sunface Fragment for the fifth time, Selene says, "It's nearly complete..."

Upon picking up the last Sunface Fragment, Selene says, "The sun is fixed. I have to take it home."
Resources

The following resources can be found in the game **Returnal.**

## List of resources

* Parasites
* Silphium
* Malignant Silphium
* Resin
* Spoiled Resin
* Malignant Resin
* Obolite
* Malignant Obolite
* Ether
* Atropian Key
* Malignant Key
* Anathema Key
* Echoing Key
* Hadal Key
* Abyssal Key
* Calibrator
* Datacube
* Xenoglyph Cipher
* Stat Augment
Typhonops

A **Typhonops** is a hostile found in the Abyssal Scar. On death, this hostile drops 33 Obolites.

## Attacks

* Swipes its arms at the player's direction, creating some pink Malfunction arrows that seek out the player. This hostile can do this attack 2-3 times in a row.
* Swipes its arms when close to the player, dealing heavy melee damage.

## Databank Entries

### Research Level 1

A subspecies of the Titanops, adapted to underwater environment. All of its limbs are now [PARSING ERROR] of tentacles. Due to its bulk and clearly later adaptation to water environment, it seems to have compensated by adding a ranged attack into its arsenal but curiously the composition of these projectiles are [UNKNOWN FAULT], causing malfunctions in the systems upon contact. Its aggression is still unparallelled and close proximity is still to be avoided as much as possible.

### Research Level 2

The bioluminescence around the head and upper torso [PARSING ERROR] lurking prey, proximity increasing the likelihood of success. Based on isolated analysis, probability of identity as "apex predator" highly plausible. Nevertheless, structured durability [UNKNOWN REFERENCE] without regard to personal safety, perhaps indicative of lessened self-awareness.

### Research Level 3

#^;\*'/ringing. The rough, wet towel was rubbed over her face. She slurred a vicious invective, blunted by the manufactured chemically-induced sleep still clinging to her awareness. Her shut eyelids filtered the bright lights of the recovery room into muted pink. The shade reminded her of coral. She had been out for twenty\}['=\*

(databank info courtesy of reddit user DougieDoug12)
Shield Disruptor

**Shield Disrupter** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Databank Entries

### Research Level 1

A xeno-type artifact in the shape of a disc with a sharp [DATABASE MISMATCH] that attaches to the user's hand. While in use, the item provides a small chance of breaking hostile shields with normal weapon fire. Since the effect triggers only every now and then, it gives rise to the question if this is the item's actual intent or if it's just a side effect.

### Research Level 2

Minor yet significant alterations [UNKNOWN REFERENCE] a clever systemic manipulation to avoid attenuation. These variations, randomly applied to each [DATA ERROR] function on the inverse - thereby neutralising shield harmonics. By virtue of this inefficiency, brute force and repetitious chance are the only reliable means to break though.

### Research Level 3

}\*^[brute force analysis. Archaic. Graceless. But right now it was the best option while nausea swelled and crashed against her head. Suffering was an unwelcome stranger. She checked the report. Barely any hits at all. “Forever…” In reality it would take ninety more hours on the outside, though that risked rousing^\{]=
Tower of Sisyphus Xeno-Archive

* (Note: The Tower of Sisyphus Xeno-Archive only has 2 sets of Tableaus available at once depending on the biome the Tower is currently in. Tableaus 1-5 are only available if you entered the Tower from the Overgrown Ruins, while Tableaus 6-10 are only available if you entered the Tower from the Echoing Ruins.)

## Tower of Sisyphus, Tableau 1

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "The same, but different, unable to hear each other."

## Tower of Sisyphus, Tableau 2

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "A push, a fall. The seed of war..."

## Tower of Sisyphus, Tableau 3

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "Sending a message. Or a signal..."

## Tower of Sisyphus, Tableau 4

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "The signal... that's what broke them."

## Tower of Sisyphus, Tableau 5

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "It looks so alone..."

## Tower of Sisyphus, Tableau 6

(Picture needed)

An encounter between an adult and child. An Apollo-era astronaut helmet is present.

* First interacting with this tableau will have Selene say, "Unseen, unheard. Both wanting more."

## Tower of Sisyphus, Tableau 7

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "Something loved, taken away. A punishment... or a sacrifice."

## Tower of Sisyphus, Tableau 8

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "Torn apart, never to be restored."

## Tower of Sisyphus, Tableau 9

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "A child, in need of a mother."

## Tower of Sisyphus, Tableau 10

(Picture needed)

(Description needed)

* First interacting with this tableau will have Selene say, "An ending. A beginning."

Selene Voice Lines for Tableaus 1-5:

* "The same, but different. Unable to hear each other."
* "A push. A fall. The seed of war."
* "Sending a message... or a signal?"
* "The signal. That's what broke them."
* "Looks so alone."