Meridian

**Meridian** is a scenario in *Panzer Corps 2*.

## Briefings

***Meridian***

British and Soviet forces go head to head in this fictional scenario set during the winter of 1942.

Victory Conditions:
Hold all Victory Hexes at the end of the Scenario.

Player Prestige Settings
Starting Prestige: 5000
Prestige per Turn: 400

Enemy Prestige Settings:
Starting Prestige: 0
Prestige per Turn: Low

Scenario Difficulty:
Hard.

Special Scenario Settings:

1. A small vanguard of elite British units are already preparing to siege Meridian City.

2. The British vanguard forces are auxiliaries, taking up no slots but also freeing up no slots if lost.

3. Newly purchased units can only be deployed at the western edge of the map.

4. Avoid fortified Soviet positions at all cost! Major attack waves originate from these locations.

5. Enemy reinforcements will arrive randomly at any of the five Soviet bases around the edge of the map.

6. A handful of powerful German units can be acquired by capturing secret locations.

Weather and Terrain Conditions:
Chance for Clear: 78%
Chance for Clouds: 0%
Chance for Snow: 22%

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Port Atore

* Port Keyes

* Meridian City

* The Winged River

* The Hub

* Wein

* Revy

* The Fields

* Wing City

* Silver Mine

* The Grove

* Soviet Reinforcement Zone

* Port Atore

* Port Keyes

* Meridian City

* The Winged River

* The Hub

* Wein

* Revy

* The Fields

* Wing City

* Silver Mine

* The Grove

* Soviet Reinforcement Zone

## Messages

* German depot uncovered! Reinforcement has arrived near the western supply hexes.

* German depot uncovered! Reinforcement has arrived near the western supply hexes.

## Notes

* Capturing the village at (2,31) will result in a Level 2 StuG IIIG with 13 Strength points appearing in the west.
* Capturing the village at (28,33) will result in a Level 2 Panzer IIIM with 15 Strength points appearing in the west.
* Capturing the village at (31,8) will result in a Level 2 Panther D with 12 Strength points appearing in the west.
* Notable allied units:
	+ 2nd GB HW Inf 43, which is Level 3 and has a hero that has the Ignores ZOC trait in addition to increasing a unit's Initiative by +2 and a unit's Speed by +2.
	+ 14th Bishop, which is Level 3 has a hero with the Double Support and Double Attack traits.
	+ Captain Evans, a Level 3 Churchill Mk.II with a hero that has the Tank Killer and Ignores Entrenchment traits in addition to increasing a unit's Initiative by +1 and a unit's Speed by +3.
	+ Commander Bauman, a Level 2 Tiger I with a hero that has the Lightning Attack trait.
* Notable enemy units:
	+ 32nd KV-2, which is Level 2 and has a hero with the Ignores Entrenchment trait.
	+ 35th OT-34, which is Level 2 and has a hero with the Artillery Support trait.
	+ 43rd T-50, which is Level 2 and has a hero with the Vigilant and Evasive traits.
	+ 69th ZIS-30, which is Level 2 and has a hero with the Fearsome Reputation trait.
	+ Marshal Stoklasa, a Level 3 SU-100Y that has a hero with the No Surrender, Overwhelming Attack, and Vigilant traits.
* Enemy reinforcements will arrive on turns 2, 4, 6, 9, 12, 15, 18, 21, 24, 26, 27, 28, 29, and 30.