Cian Shee

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Bounty Hunters & Mercenaries (Part 1)*

*Affiliations: The Fringe*

A talented young slicer in Coruscant's underworld, Cian Shee is hired by Kalyn Farnmir, after the two immediately realized their skill sets perfectly compliment each other, and create a formal partnership. Their most notorious case to date is the capture of High Priest Scri Oscuro, gaining them notoriety and access to higher profile bounties.

Unfortunately, the court system was unable to sentence Oscuro for long, and he swore revenge on both. After Shee is cornered by Oscuro's thugs, she makes a deal to sell out Kalyn in exchange for her own life and a tidy sum of credits. Oscuro agreed, and Shee planned the betrayal of her friend and partner. Just days before she was supposed to ambush Kalyn, her friend called her for a drink. Shee was convinced her friend suspected nothing, but when they left together to discuss a potential job, Kalyn tackled Cian to the ground in the alley behind the club. Realizing she was outmatched, Shee was able to escape and vanish into the lower levels.

Throughout the Clone Wars, Shee works extensively for the Republic, with only occasional jobs for members of the underworld. When the Clone Wars end, her track record made it easy for her to obtain her Imperial PeaceKeeping Certificate, where she tracked down Separatist holdouts, war criminals, and rebel sympathizers.

Years into the reign of The Galactic Empire, Shee noticed Kalyn Farnmir's name on the Imperial Enforcement DataCore. Tired of looking over her shoulder for nearly a decade, Shee accepts the bounty and tracks her down to Nar Shaddaa, while confident in her years of training, she was wrong. Despite Imperial support, Cian Shee is killed at the hands of Kalyn Farnmir.

## Cian Shee Statistics (CL 8)

Medium Human Scoundrel 7/Improviser 1

**Force Points:** 11; **Dark Side Score:** 4

**Initiative:** +7; **Senses:** Perception +5

**Languages:** Basic, Binary, Huttese

### Defenses

Reflex Defense: 23 (Flat-Footed: 20), Fortitude Defense: 18, Will Defense: 23; Vehicular Combat

Hit Points: 47, Damage Threshold: 18

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +5 (1d4+4)

**Melee:** Improvised Melee Weapon +5 (+1d6+4)

**Ranged:** Improvised Ranged Weapon +7 (+1d6+4)

**Ranged:** Blaster Pistol +7 (3d6+4)

**Base Attack Bonus:** +5, **Grapple:** +7

**Attack Options:** Close Combat Escape, Point-Blank Shot, **Sneak Attack** (+1d6)

**Special Actions:** **Electronic Sabotage**, Gearhead, **Gimmick**, No Tools Required, Quick Draw, Vehicle Systems Expertise, **Virus**

### Base Stats

**Abilities:** Strength 10, Dexterity 16, Constitution 10, Intelligence 16, Wisdom 12, Charisma 13

**Talents:** **Electronic Sabotage**, **Gimmick**, **Security Slicer**, **Sneak Attack** (+1d6), **Virus**

**Feats:** Close Combat Escape, Gearhead, Improvised Weapon Mastery, Point-Blank Shot, Quick Draw, Skill Focus (Mechanics), Skill Focus (Use Computer), Vehicular Combat, Vehicle Systems Expertise, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

**Skills:** Acrobatics +13, Deception +11, Gather Information +11, Knowledge (Technology) +13, Mechanics +18 (**Security Slicer**), Persuasion +10, Pilot +13, Use Computer +20

**Possessions:** Blaster Pistol, Computer Interface Visor (+2 Use Computer), Computer Spike (+8), Datapad, Hands-Free Comlink, HiBaka 2000 Mem-Stik, Lectroticker (+2), Security Kit, Tool Kit