Extreme Ship Level

### Creator

PTLT (host), RWCM, NebbyPews, Rowan (verifier), jOnel, TheM909, Saz, Optimal, swordsmaster2, Enz, Nik14K

## Soundtrack

### Composer

F-777, Dimrain47, Goukisan, Solkrieg, Xtrullor, dj-Nate, TheLivingTombstone, Multex, Devin Martin, CreoMusic, Waterflame, Razorrekker

### Newgrounds ID

N/A

**Extreme Ship Level** is an upcoming Insane Demon mega-collaboration hosted by PTLT set to be verified by Rowan. The level features ship parts based on numerous different popular Extreme Demons and a custom song with each level's respective segment. The level was finished on July 8th, 2022.

## History

On June 7th, 2022, PTLT posted the initial message, proposing the creation of a level with only ship gameplay that took elements from various other popular Extreme Demons, with different level being assigned to a different creator. Many creators in the GDPS quickly hopped on the project, as it was an opportunity to try to recreate some of the decoration seen in classic Extreme Demons. The individual parts were finished on July 7th, 2022, and the final, more polished and balanced version of the level was finished on the next day.

## Gameplay

**0 - 8% - Sonic Wave (RWCM):** The level starts with a ship section very similar to the one in Sonic Wave's, featuring tight saw gaps and spiked tunnels with gravity portals and speed changers. The first half of the part is based on the old, light-blue version of Sonic Wave, while the second half is based on the newer, dark-blue version.

**8 - 18% - Bloodbath (NebbyPews):** After going through another Sonic Wave tunnel, the player is sent to a ship part very reminiscent of Vermillion's in Bloodbath, featuring tight triple-speed mini ship gaps and gravity portals. The player then smoothly slides into the next part at the end.

**18 - 26% - Blade of Justice (Rowan):** As the player slides into the next part, a transition with white blocks can be seen, smoothly transitioning from the contrasting red and blue colors from Bloodbath and Blade of Justice, respectively. This part features many teleportation portals, as well as straight fly with upside down spikes between each normal spike, yellow orbs leading into gravity portals and generally tight flying.

**26 - 32% - Phobos (jOnel):** The player then goes into the first part of the level featuring half-speed, based on Jobet's part in Phobos. This is considered one of the easier parts of the level, featuring generally open straight fly sections and plenty of time to correct yourself, with some gravity portals as well as a mirror portal to try to throw you off.

**32 - 39% - Hatred (TheM909):** Remaining in half-speed, the level's color scheme then shifts to a dark gray, with a very tight mini ship part with alternating gravity portals, forcing the player to switch between holding and releasing based on muscle memory and reaction time. The player then shifts back into normal size and has to hit well-timed red orbs to survive. The part ends with more mini ship holding and releasing control.

**39 - 51% - Tartarus (Saz):** In contrast to the slow gameplay of the previous parts, the level now goes back into triple-speed, with a part based on Riot's part in Tartarus. The player must carefully navegate through fake spikes, tight ground spike gaps and precisely time orbs, making sure to avoid any traps and fake paths along the way. The part ends with a regular-sized diagonal straight fly section.

**51 - 60% - Allegiance (Saz):** After a small auto cube part, the player slides into the next part, based on the drop part in Allegiance. This part features orb chains in which the player has to hit the correct orb and gravity portals that force the player to switch up their muscle memory - as such, this part is more focused on ship control than proper straight fly, though the latter is featured at some points.

**60 - 66% - Retention (Optimal):** Going through a small mini straight fly, the player is then forced to carefully navigate through size portals and gravity switchers between spikes, as well as timing orbs correctly and avoiding fake paths via teleporters. The part features a mix of ship control and mini straight fly, with a larger emphasis on the former.

**66 - 72% - Killbot (swordsmaster2):** After another auto cube part, the player becomes a ship once again, now having to hit very disguised orbs and straight fly, as well as deal with occasional screen flashes that try to throw the player off. This part relies a fair amount on muscle memory, as well as learning where the orbs are located as to avoid tapping too early or too late.

**72 - 79% - Black Blizzard (Enz):** The player then enters a very dark part, based on the decoration for the drop in Black Blizzard. The orbs are once again quite disguised and hard to see, so the player must memorize their location if trying to beat the level. This part features plenty of straight fly and orb timings, ending with a very tight black orb timing leading into the next part.

**79 - 82% - Hard Machine (Nik14K):** After the black orb timing, the player becomes regular speed and enters the shortest part in the level, based on the neon rainbow style decoration in Hard Machine. The part features mostly ship control, with tight gaps and gameplay very reminiscent of the 48% ship part in the original level, including the infamous dip with the mini ship in the same part. After a tight straight fly section at the end, the player enters a half-speed portal, as well as the final part in the level.

**82 - 100% - Niflheim (PTLT):** After becoming half-speed, the player becomes regular-sized and has to make their way through very tight straight fly and slow ship control, heavily testing the player's nerves. This part is largely dependent on straight fly, with small bits of ship control sprinkled throughout, featuring orbs and diagonal flying. The level ends with a tight straight fly where the Niflheim copypasta shows up in case of the player's death. The level then switches to an end screen, featuring each creator who worked on the level in order of appearance, as well as a pixel art version of the default ship as the logo, with text reading ''Extreme Ship Level'' and ''Verified by swordsmaster2'' underneath.

## Trivia

* This level is 1m19s in length.
* This level features 39,411 objects.
* There is a Low Detail Mode option that can be triggered that only affects Enz's Black Blizzard part.
* The longest part in the level is PTLT's Niflheim recreation, coming in at around 18 seconds, including the end screen.
	+ On the other hand, the shortest part on the level is Nik14K's Hard Machine part, lasting around 5 seconds.
* There is an invisible spike right after the final straight fly that can only be hit if the player lets go of all input immediately after passing the straight fly.
	+ Dying to that spike will also trigger the Niflheim copypasta on screen, like when the player dies to the final straight fly.