Biomes

The Spectra Mod adds several new biomes to the game, each with unique blocks, enemies, bosses, and collectibles. The mod also adds a variety of new structures, which provide the player with valuable items that are often difficult to obtain by normal means.

Some biomes can be spread or removed by using seeds, water, or a Clentaminator with any solution.

## **Biomes**

### **Plains**

The **Plains** is a very flat surface biome generated during world creation. They are encountered on the Jungle side, but encountered before the Jungle biome, which is the opposite side as the Dungeon. The Plains is very flat and has no trees, herbs, or plants whatsoever.

### **Darkblood**

The **Darkblood** is a very difficult "anti-hallow" biome, which is automatically generated once the player enters Revenge Mode by defeating the Doom Slime. The biome has a blood-red coloured imagery but is nevertheless ludicrously difficult. It brings several new dangerous enemies to the biome, and some of the biome's enemies can drop special loot. However, all enemies drop their own respective banner at every 50 kills. The Darkblood can also extend into the Desert, Snow, and Underground biomes too.

### **The Daffodil**

The **Daffodil** is a very difficult surface biome composed of Daffodil Grass, vines, mud, and daffodil trees. The sky appears to be a vibrant yellowish color. Flowery trees respawn automatically without the need to plant Acorns. The Daffodil is only generated in a current world after Plantera has been defeated at least seven (7) times.

### **Oblivion**

The **Oblivion** is a very difficult biome generated in a world after defeating Doom Slime ten times in that current world. The Oblivion biome brings many new murderous enemies, usually to challenge the player in a severe way. Upon entering the Oblivion, The sky appears to have a light purple color. The Oblivion can also extend into the Desert, Snow, and Underground biomes too.

### **The Iron**

**The Iron** is a Revenge Mode metallic biome generated in a world after defeating 25 Skeleton 2.0s. The Iron biome is composed of steel grass, vines, trees, plants, and herbs. Upon entering the biome, many metallic enemies start spawning there, mainly possessing a great challenge to mediocre players. Inside the biome, The sky will also appear to be grey, instead of blue.

### **Hades**

The **Hades** is an incredibly hazardous biome entered by using the Hadal Mirror in the Underworld only if that world is in Revenge Mode. The Hades is mainly composed of Hades Rocks and the deeper portions being made of Devilstone. As soon as the player enters the biome, the player is always inflicted with the Ludicrous Temperature debuff. The player will be killed in seconds, be it by the aggressive enemies or the intense lava temperature, if they do not become prepared with proper gear. Stepping in lava can also inflict the Radioactive Scorch debuff, making the player lose 9500 HP every second. Floating Islands, Ruined Houses, and wall protrusions can also be found in lower areas, housing Molten Lava Ore as well as locked Hades' Chests containing equipment to better explore the hellish biome.

## **Structures**

### **Ancient Shrine**

**Ancient Shrines** are whitish coloured house structures, containing 3 floors in that structure, the main room contains the Gold Chest, which contains special loot in them. The structure also holds Bookcases, Wooden Platforms, Books, Amber Torches, and a Gold Chandelier inside them.

## **History**

* 10.00: Introduced
* 16.00.08: Plains introduced
* 21.00.0: The Hades biome Introduced