recursal/Fanatic-Fandom huggingface dataset:
Phases

In Atlas Reactor, each turn is divided into several gameplay phases that follow each other in a predefined order.

## Decision Phase

During the Decision Phase, players plan out and declare their actions, and then locks in their choices. During this phase,

   players can see the actions of their teammates as outlines on the ground to help coordinate their efforts. The Decision Phase gives the players up to 20 seconds to choose their actions and movement, after which any choices are forcibly locked in and the round moves to the first Resolution Phase. As time passes, a noise will notify the player that they are getting closer to the end of the timer, becoming more frequent and loud the closer to 0 the timer gets.

### Time Bank

If a player needs a few more seconds beyond their initial 20 seconds, they can use their Time Bank twice per match. By not locking in their decisions before the end of the Decision Phase, five more seconds are added to the timer for the player. This allows the player to make some last second decisions or changes before the Resolution Phase begins. Each player only has two charges in the Time Bank per match and there is no way to regain one once it's used.

   When the Time Bank is used, the timer and the progress bar will both turn yellow, and the timer's notification sound will be louder to signify that time is running out. One of the Time Bank slots will also turn bright red to show that it is currently being used, and will then disappear after the Decision Phase has ended to show that it is consumed.

## Resolution Phase

The Resolution Phase is further broken up into 4 smaller phases, each taking place one after another. There are 4 types of actions you can take: Prep, Dash, Blast, and Move. These actions play out during their respective phases and those phases are executed in the following order:

#### Considerations and Tips

* always happen at the end of the **Blast Phase**, thus they do not affect the location of Freelancers until that time. Skill-shot abilities (i.e. targeted with a targeter rather than targeting a specific Freelancer) which are not  abilities will only hit if they are targeting the location the Freelancer is located at the start of the **Blast Phase**, rather than where they will be at the end of the **Blast Phase**. See displacement for more details.
* Players performing a dash move will **not** be affected by any damage dealt during the **Dash Phase** even if the damage targets the area where they are or will be. For example: two  rolling to attack each other will not deal any damage to each other.
* The **Move Phase** consists of two separate sub-phases, at first the players that input a move to a location will move, and then the players that input a follow on another Freelancer will follow. This is an important consideration to take when attempting to prioritize taking a certain spot on the map, like a power-up or a cover spot, as even if you are closer but auto-follow, you will move second. For example, if you are close to the heal orb and the enemy moves to grab it and you auto-follow, the enemy will move first grabbing the heal, then you will auto-follow.
Elizabeth Carmichael

**Elizabeth Carmichael** (**Elżbieta Carmichael**) - matka Kra. Była kruczarką, jej mężem był Richard Carmichael.

## Biografia

Historia zwierzomówczyni nie jest dobrze znana. Ożeniła się z Richardem Carmichaelem, urodziła syna, Jacka. Podczas Czarnego Lata Tkacz Sieci przybył do jej domu. Rozkazała swym krukom zabrać jej syna daleko od niej, by zły zwierzomówca go nie dopadł.

Zginęła, zabita przez pająki Tkacza, przekazując swą moc Kra.

## Osobowość

Była bardzo opiekuńcza stosunku do swojego syna Jacka, martwiła się o niego bardzo i nie chciała żeby mu się coś stało. Jest miłą i sympatyczną kobietą i bardzo odważną i dzielną.

## Wygląd

Elizabeth ma okrągłe ciemne oczy i jest szczupłą kobietą.

## Ciekawostki

* Jedynym krukiem, który w dniu jej śmierci pozostał przy niej był Śnieżek.
* W książce została wspomniana dwa razy (podobnie jak jej mąż): Raz jako Elżbieta, drugi raz jako Elizabeth.
Helio

## The Boy Genius

Genius inventor who creates nanite-infused defense weaponry.

* Abilities
* Lore
* Achievements

Strike the first target for 22 direct damage, then chains up to 3 additional targets for 12 direct damage.

Gain 6 energy per enemy hit.

**Details**

**Mods**

Target ally gains 30 shields until end of turn. Has 2 charges.

Gain 8 energy.

**Details**

**Mods**

Fabricate a miniature black hole on an ally that will detonate next turn,  enemies over the black hole and dealing 10 indirect damage to each. Ignores cover.

Gain 8 energy on use and 4 energy per enemy hit.

**Details**

**Mods**

Place a disruptive wall, dealing 25 indirect damage to enemies who move through it, and  them next turn.

Gain 8 energy per enemy hit.

**Details**

**Mods**

Target ally gains 60 shields. During the Blast Phase, a vortex of energy expands outwards, dealing 26 indirect damage to nearby enemies. Lasts 2 turns.

Costs 100 energy.

**Details**

**Mods**

## Dossier

SKILLS: Being a genius. Never letting anyone forget it.

KNOWN FOR: Recreating technology not seen since the Immortal Era.

OCCUPATION: NanoSmith, first. CEO, second.

## Rivals

No one is worthy of the title, according to Helio.
## Story

Helio's prodigious genius caught the eye of Omni Trust after he was found to be the first nanosmith ever to re-create a piece of lost Titan technology. Together, they ushered in a new age of innovation, creating new catalysts, Self-E Balls, and more. Later, in partnership with Omni Trust, he founded his own independent organization, HelioCorp, to develop and test alternative forms of Reactor-powered tech.

Many regard Helio as the foremost Reactor expert and humanity’s best bet to re-awaken fallen reactors worldwide. And so does he.
Taunts

Taunts are unlockable cosmetic items that allows the player to use short, entertaining cinematics when they use an ability. Taunts can be unlocked either through Loot Matrices or purchasing them directly for

.

## Using Taunts

    If a player has unlocked a taunt for any of a Freelancer's abilities, using that ability will allow the player to activate the taunt. To use it, the player must click on the prompt containing an exclamation mark (!) and the word 'TAUNT' that appears over the Freelancer's portrait in the lower left corner of the User Interface. If the player owns multiple taunts for the same ability, an additional prompt will appear after the first, letting the player choose which taunt(s) they wish to use.

    Every single taunt may be used only once per match, and that taunt will afterwards be unusable for the player who used it for the rest of the match. In addition, each player can only use a maximum of two total taunts during the entire match, no matter how many taunts the player has unlocked. After the two total taunts are used, the player will be entirely unable to use any more taunts the rest of the match.
Skins

Skins are a series of cosmetic collectibles that can be used to change the appearance of a Freelancer. Every Freelancer typically has several available skins, all of which is available in many different styles. Some skins across different Freelancers share a similar theme, such as the Untamed skin line for

 and

.

## Styles

Each skin has many different variations in color and pattern, which are referred to as 'styles'. These must all be earned or purchased individually, with varying pricing based on the skin and the rarity of the style. Just like overall skin themes, there are certain styles that repeat across different characters, usually in the form of similar color schemes.

## Unlocking Skins

All players start with the basic style for the basic appearance of every Freelancer they own, but are able to unlock new skins one style at a time. No skin is unlocked with every style available and the player must therefore earn each style for a skin individually. Skin styles are earned in a variety of ways:

* The main way is through Loot Matrices - each regular Loot Matrix has a chance to drop a non-event style for a skin.
* Purchasing styles for .
* Some featured skins are also purchasable directly for real life currency.
* Events often reward styles of skins that are exclusive to the event.
* Promotional events for the game sometimes rewards exclusive styles, such as the Razer Chroma and some Citadel styles (namely  and 's).
	+ This includes Referral rewards.

### Purchasing styles

For styles that can be purchased, the pricing tiers are as follows:
Patch Notes - Season 3: Chapter 2

## Season 3, Chapter 2

* has made good on his promise to provide Omni Trust with new resources, including a special request for .  and Su-Ren arrive at Hyperbotics HQ to pick up the cargo and bring it back to Omni...
* New  “Deal” emoji for completing the chapter.
* New  “Bring it” Overcon, just for logging in!
* Due to player suggestion: There are no special loot matrices this chapter.  has some skins available for direct purchase – more on that below.

## Hyperbotic Daily Missions

* New Daily missions now exist to earn Hyperbotic skins for all the Freelancers! Can you collect them all?
* These will end on October 10, so get at it!

## Celeste - Infiltrator Skin

* Celeste's Infiltrator skin is available for purchase for real money! Time for more sneaking and stealing and fun.
* There are 3 versions available right now. Next month they will be put into the general loot matrix and available for ISO. The Master version will be available at this time.
* We are testing this out to see the reception, so please give us feedback!

## Achievements

* There are now 7 more tiers (each!) on the following Achievements: Dodge This!, Massive Attack, and The Power of Friendship.
* The final tier of each will award a special Title for those that can complete it.
* Meridian’s achievement is now available.
* There is a new Achievement for having 10 friends on your friends list.
* Fixed a UI issue where the next achievement tier in a progression wasn’t showing properly.

## Loot Matrices

* All  GG Boost drops now give 3x as much as they previously did. (It's a  GG Boost... Boost!)

## General

* Reward notifications are back on end of game screen
* Removed the erroneous preview buttons on Meridian’s and Tol-Ren’s loot matrix.
* Added Total Wins back to the progression screen as a top level item.
* When selecting the Game Mode from the comparison part of the progression screen, you don’t need to re-select it each time you change the stat to look at.
* Fixed some issue with stats appearing greyed out when they shouldn’t
* Fixed issues where players were sometimes incorrectly showing in Master/Contender when they should be in the other.
* Pings will now create offscreen indicators (if they are actually offscreen).
* Best in match badges now have tooltips.
PuP

## The Prototype

War dog with an arsenal of built-in gadgets and weaponry.

* Abilities
* Lore
* Achievements

Chomp on enemies, dealing 36 direct damage. Recover 10 health per enemy hit.

Gain 10 energy per enemy damaged.

**Details**

**Mods**

Charge the enemy, automatically chasing the target and dealing 35 direct damage. Ignores cover. Can jump to allies.

Gain 12 if you hit your target.

**Details**

**Mods**

Leashes an enemy, dealing 30 direct damage,  them until the end of next Decision Mode, and forcing them to chase you during Move Phase.

Gain 12 if you hit an enemy.

**Details**

**Mods**

Gain  and  for 3 turns. Using an ability will remove these effects at the end of the turn.

Gain 10 energy.

**Details**

**Mods**

Unleash a disorientating howl dealing 45 direct damage to enemies and  them next turn.

Costs 100 energy.

**Details**

**Mods**

## Dossier

**SKILLS**:Biting, fetching, high stakes espionage.

**KNOWN FOR**:Burying cash (and Zuki's tools).

**PET PEEVES**: Rust. Oil baths. Mass market PuP-toys.

PuP (Project Universal Protector) is the original prototype for a stealth spy-bot, programmed to infiltrate enemy zones, destroy sentries, and capture targets. While the rest of PuP's line was destroyed after the war due to fears of an AI resurgence, the rebel engineer who created him prevented his recycling. When that man later vanished, Warbotics allowed PuP to be placed in the care of the inventor's daughter, Zuki. Much to PuP's dismay, Toybotics' PuP-inspired toys are teh most popular in Atlas.

It may be why he's let Zuki mod his gear so extensively, from upgrading his kit to programming him to drop sick beats on command.
Brynn

## The Sky Warden

Fearsome warrior who wields a lance and shield with unmatched expertise.

* Abilities
* Lore
* Skins
* Achievements

Stab with your spear, dealing 30 direct damage. Each target hit takes 5 less damage than the previous.

Gain 8 energy per enemy hit.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 5

**Mods**

Gain  in a direction for one turn, reducing damage from non-adjacent attacks.

Gain 4 energy for each attack covered against.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 0.5

**Mods**

Throw your shield, dealing 28 direct damage to the first enemy hit, and  them back. This attack can bounce off walls.

Gain 12 energy on hit.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 7, +2 after first bounce

**Mods**

Dash to a location and unleash a cone attack, dealing 28 direct damage to enemies and inflicting  until end of turn.  is activated automatically in the direction of your attack.

Gain 8 energy per target hit.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 5
	+ Area of effect: 90 degree cone with radius of 4

**Mods**

Hurl your spear with the strength of Hyperion, dealing 37 direction damage and  enemies towards the center of the targeter.

Costs 100 energy.

**Details**

**Mods**

## Dossier

    SKILLS:Shielding allies. Shielding enemies (to the face).
KNOWN FOR:Being the last known descendant of Hyperion royalty.

FAVORITE SAYING:“Justice has wings.”

It is said that of the great warrior dynasties that once reigned in Hyperion, Brynn’s was the finest. Her ancestry was full of generals, commanders, and lords who ruled over the city with a radamantium fist. When the Hyperion Reactor fell in 2435, her people guided thousands across the Waste to Atlas and helped established the new Trust rule by forming Warbotics.

Some suggest that Brynn’s latest foray into Freelancing may be related to the dissolution of Warbotics after their defeat in the Trust War. Family pride and loyalty run deep in her history. And, as any descendant of Hyperion knows, wars don’t end until the blood runs dry.
Titles

Titles are short, flavorful titles that serve as part of a player's Banner. These titles can be anything from promotional or viral, to progression-based or character-specific. Titles feature on the banner just below the player's Glyph Tag.

## Mastery Titles

These titles are automatically unlocked by reaching level 20 with the corresponding Freelancer.

Title TheLastSoldier.png -  -  -  -  -  - Title TheUnseen.png -  -  -  -  -  -  -  - Title AngelOfHyperion.png -  -  -  -  -  -  -  -  -  -  -  -  -  -
## Seasons

These titles are/were earned upon reaching a certain Season Level during the corresponding season.

### Season 1

 - Reach Level 10 - Reach Level 50 - Reach Level 100 - Reach Level 200 - Reach Level 350 - Reach Level 500
### Season 2

Title NanoResearcher.png - Reach Level 50Title MatrixTechnician.png - Reach Level 100Title GravitonContainmentSpecialist.png - Reach Level 200Title Nanosmith.png - Reach Level 300Title HelioCorpScientist.png - Complete Chapter 5 of season 2
### Season 3

 - Reach Level 25 - Reach Level 50 - Reach Level 75 - Reach Level 100 - Reach Level 150 - Reach Level 200 - Reach Level 300
Jorvigg Blunderbeard

Jorvigg Blunderbeard is an adult male Dwarf, originally hailing from the Bronzebeard clan. Whilst most of his kinsmen would always speak of honour and ale, he found himself drawn to the practices of his gnomish cousins: science, magic and eventually the fel. Seeking sanctuary to hone his craft, Maelstrom soon noticed his passions and he has been a loyal wildfire member ever since. Most recently, he has been acclaimed for his work on a so-called "genetic amplification serum".
Grey

## The Hawk

Champion Tracker with a family fortune she uses to fund her Hunts.

* Abilities
* Lore
* Achievements

Deals 34 direct damage and tracks the target for 2 turns. Tracked targets are .

Gain 12 energy if you hit an enemy.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 7

**Mods**

Send out your drone, dealing 14 indirect damage to untracked targets or 18 indirect damage to tracked ones. The drone stays at the location, shooting enemies during the Blast Phase until an ability moves it. These attacks ignore cover.

Gain 4 energy per enemy hit.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 8
	+ Area of effect: 5x5 square without 4 corner tiles

**Mods**

Launch a dart that  and  an enemy until end of turn. Enemies hit by a dart are tracked for 2 turns.

Gain 6 energy per target hit.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 7

**Mods**

Escape to target location adjacent to your drone.

Gain 10 energy.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 12 but only 3x3 square under drone

**Mods**

Command your drone to target location, where it creates a cage for 2 turns. Enemies that cross a barrier are  and take 22 indirect damage.

Costs 100 energy.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 8
	+ Area of effect: 3x3

**Mods**

## Dossier

    SKILLS:Hunting, tracking, and cape collecting.
KNOWN FOR:Using her family fortune to develop the world's deadliest traps and tranqs.

LIFE GOAL:Catching "uncatchable" beasts.

## Story

As heiress of Hawk Aviation, Grey always commanded the public's attention. Yet, it was when she emerged as the sole survivor of an unidentified monster's attacks, ravaged by wounds that left her reliant on biokinetic prosthesis, that she became the public's champion. She poured her fortune into new weaponry and scoured the Depths, killing monsters "for the safety of Atlas" and more likely, to slake her growing hunger for the hunt.

The reclusive hunter is never seen without her state-of-the-art Hawk Drone, Rio. The device is programmed to destroy anything she finds threatening; to date, that appears to include just about everything in visible range.
Cosmetic Items

Atlas Reactor has a broad variety of unlockable items that are broadly categorized as cosmetic items, as they do not affect the gameplay in any way. These range from Freelancer customization that is visible in matches, to customization of a player's own Banner, their in-menu representation.

Cosmetic items are unlocked in a variety of ways, including Loot Matrices, Events and

.

## Skins

Skins allow the player to customize the appearance of their Freelancer in two ways.
The first and most impactful is skins, which change the theme of a Freelancer in a major way by changing the basic model of the character. Each skin (including the basic appearance) also have a variety of styles.
Styles are a second, more minor way to change a Freelancer. Styles are alternative colorations of skins, and they come in several different color combinations per skin.

## Banner

The banner is the main representation of the player outside of matches. It unsurprisingly appears as a banner, on which the player's Glyph Tag appears, with a background graphic, an optional title and an emblem of the player's choice. Each player starts with a generic background and emblem, but can unlock new components of the banner through various means.

## Taunts

Taunts are short cinematics which the player can choose to play when using an ability that has one unlocked. Each taunt can only be used once per match, and taunts in general can only be used twice per match for each player. Every ability in the game has at least one taunt associated with it, and some have more.

## VFX

Visual Effects are cosmetic items that modify the visuals of a Freelancer's abilities. Each of them is unlocked individually for specific abilities, and not all abilities have the option. All Primary abilities have a possible golden modification unlocked through Ranked play.

## Overcons

Overcons can be used by players in a match to make an animated icon briefly appear over their Freelancer's head. They often feature the Freelancers, but can also be more general. Each player can only use one Overcon per turn.

## Emojis

Emojis are brief animated icons that can be added to chat messages for added flavor. They are usable in the chat both in-game and in the lobby. They generally feature the Freelancers with amusing expressions.
Asana

## The Techno Tachi

Disciplined warrior imbued with the power to create shields.

* Abilities
* Lore
* Skins
* Achievements

Unleash a spinning strike that deals 28 direct damage.

Gain 8 energy per enemy hit.

**Details**

* Targeting
	+ Target type: free aim
	+ Area of effect: 3/4 of a circle with radius of 2

**Mods**

Dash in a direction, doing 28 damage to the first enemy hit. If you hit an enemy, you will  them. This dash can bounce off walls. Ignores .

Gain 10 energy if you hit an enemy.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 6, +3 after first bounce

**Mods**

Lash out with a surge of energy that deals 28 direct damage and  the enemy.

Gain 10 energy if you hit an enemy.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 6

**Mods**

Gain 30 shields until end of turn and deal 12 indirect damage back to enemies who damage you with direct damage. Ignores .

Gain 6 energy per enemy hit.

**Details**

* Targeting
	+ Target type: self

**Mods**

Must target near an ally. Grants shield to you and targeted allies that absorbs up to 20 damage. In Dash Phase you will teleport to them, doing 35 direct damage to enemies in the area.

Costs 100 energy.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 8

**Mods**

## Dossier

    **SKILLS**:Swordplay, defensive nanotech.
**KNOWN FOR**:Sharp wits, sharper blade.

**MOTTO**:"The real battle exists within."

## Story

According to documents archived on HNN (1), Asana was a participant in "Project Nidus", an apparent Omni initiative geared toward creating nanite-infused warriors. Each warrior is said to wield an Ancient, a mythical weapon forged by GAIA in the heart of a Reactor. It is rumored that Asana is currently tasked with guarding high-ranking Omni officials and keeping watch for other Nidus initiates at large in Atlas (2).

Years of nanite exposure have imbued her with the power to create protective forcefields and withstand brutal attacks. It also turned her purple. But don't bring it up, unless you'd like to be black and blue yourself.
## Aerocarbon

*Asana knew the Reactor could repair any scar, but she kept the one on her hip to match the one on her heart.*

Cost:
* Steeled (Default)
* Scorched
* Byzantium
* Blood Sport
* Bruised Ego
* Golden Warrior (Master Skin)
* Golden Age (Ultimate Edition)
* Omni (Limited—Season 1, Chapters 3–4)
* Helio Corps (Limited—Season 2, Chapters 3–4)
* Hyperbotics (Limited—Season 3, Chapters 2–5)
* Razer Chroma (Promo)
1/11
## Hardlight

*You don't need wings to fly when you've got nanite digitalization. But yeah, otherwise, wings help.*

Cost:
* Charred
* Trooper
* Blue Angel
* Ferrochrome
* Quartz
* Cardinal
* Electrum
* Chrysalis (Master Skin)
1/8
## Necrolancer

*With a get-up this fancy, you hardly notice the half-Resurrected lancer underneath.*

Cost:
* Dark Knight
* Ravager
* Dark Ranger
* Queensguard
* Molten
* Ultraviolent
* Prime (Master Skin)
* Ash and Bone (Recruit-a-Friend)
1/8
## Asha Catari

*For every warrior, there is a time to be loyal and a time to be defiant.*

Cost:
* Ascended
1/1
Patch Notes - Season 3: Ranked Begins

## Ranked

**Season 3 Ranked is now Live!**

* is available in ranked matches
* Players must play 5 placement matches before earning a rank
* Rank earned in Season 2 will give players a boost to their starting position
* There are now just 25 ranks before hitting  Master tier (as opposed to  Bronze –  Platinum)
* Contender status is now given to the top 20 players in  Master tier
* **There is some rank decay for players that sit idle**
* Contenders will earn more Prestige Points at the end of the Season

## Badges

* Badges are now live!
* At the end of a match, check out how you did by comparing yourself to various global averages
* Check out the badge tooltips for in depth details about how they are determined

## Accolades

* Outstanding players will be called out as Exemplar, Cornerstone, Vanguard, and Devastator

## General

* Further bot improvements.
* Fixed an issue which caused some greyed out Season 2 Overcons to appear in players' profiles despite being un-earnable
* ult should now have a range indicator if not using the mod that allows it to hit anywhere on the map
* Fixed an issue with Death stat not showing personal bests

## Balance

### Frontline

* Maximum health increased from 160 to 165

* Maximum health increased from 190 to 195

* Maximum health increased from 175 to 180

* + Now has a maximum heal of 80 (40 max each turn)

* Maximum health increased from 190 to 200

* + Threshold increased from 60 to 65
	+ - Threshold increased from 85 to 90

* + Damage increased by 2

* + Damage increased by 2
Banner

A banner is the player's means of representing themselves as players in Atlas Reactor, in the form of a customizable banner that features the player's in-game name, a background texture, an emblem and an optional title. The combination of all these things is what is considered the banner in its entirety.

## Glyph Tag

A player's in-game name is called a Glyph Tag, and it of course features prominently on the banner. A Glyph Tag is shown as the player's nickname separated from the number assigned to the player's Glyph Tag with a hashtag (#) (Ex: Lockwood#1234).

## Background

The banner background is an often colorful texture that makes up the majority of the banner. As the name implies, it serves as the background of the banner, and every other part of the banner is featured on top of it as a result. Backgrounds come in a broad variety of designs, ranging from just colorful patterns, designs related to Freelancers and so on.

## Emblem

The banner emblem is an icon placed in the left side of the banner. The emblem can feature both generic designs, such as geometric shapes or patterns, as well as feature iconography related to the Freelancers, Trusts or other similar things.

## Title

As the name implies, titles are short blurb of text, which contain descriptive phrases or words. Titles are rarer than the other two banner parts, and are also more limited in breadth. They include Freelancer Level titles specific to each Freelancer, promotional titles, titles related to Seasons and so on.

## Ribbon

Ribbons are small icons next to a player's banner, which will feature on the edge of the banner. So far, these are very limited in variety, and will only feature the icon and colors of one of the Trusts. They were earned for taking part in different events.

## Reactor Level

Only visible to the player itself is the Reactor Level (shortened on the banner to 'R. Lvl'), which is the combined amount of Season Levels earned across all the seasons that the player has taken part in. In the past, the player had the option of displaying the number of wins the player had earned instead, but it is currently not possible to change what is displayed.
Oz

## The Trickster

Rebellious toy-bot who uses afterimages to trick and damage ennemies.

* Abilities
* Lore
* Skins
* Achievements

Oz and his afterimages fire lasers that deal 25 direct damage, and an additional 10 direct damage per extra laser hitting the target.

Gain 6 energy for each attack that hits.

**Details**

**Mods**

Oz and his afterimages fire photonic energy that deals 20 direct damage, and an additional 10 direct damage per extra spray hitting the target.

Gain 7 energy per enemy hit.

**Details**

**Mods**

Create a damage field around Oz and his afterimages that deals 24 direct damage, and an additional 10 direct damage per field hitting the target that turn. Last until the end of next turn.

Gain 8 energy per enemy hit.

**Details**

**Mods**

Switch locations with target afterimages. Abilities can be used as normal.

You can move after switching locations.

Gain 5 energy.

**Details**

**Mods**

Dash to target location then select two additional locations for afterimages to travel to. Oz and his afterimages each deal 25 direct damage and an additional 10 direct damage per extra hit. Gain  for the turn.

Costs 100 energy.

**Details**

**Mods**

## Dossier

SKILLS: Light painting and laser shows.

KNOWN FOR: Surviving the “Jimmy 6 and his Magic Tricks” toy recall.

HOBBIES: Guerilla artwork, AI activism.

## Story

Jimmy 6 and His Magic Tricks was slated to be Toybotics' next best selling toy. An AI malfunction made it one of their biggest failures instead. Customers were displeased with the toy's surprise magic trick of free will and weaponized lasers. Only one toy escaped the subsequent recall: Oz. Sources within Toybotics say that his recall chip was damaged during reclamation which allowed him to escape the recycler.

Oz's demonstrations of free will sparked outrage among AI-rights groups (1) who demanded that Oz be spared from the recall. Toybotics’ parent company, Warbotics, then sponsored Oz as an official Freelancer and enhanced his magic tricks with matter-dissolving lasers. No matter his origins, Oz isn't toying around anymore.
## Pop Top

*The hoodie, he found just after escaping the recycler. And for the first time, he felt like he was... himself.*

Cost:
* Gunmetal (Default)
* Patina
* Stencil
* Tin Roof
* Mischievous
* Chrome Craftsman (Master Skin)
* Golden Age (Ultimate Edition)
* Helio Corps (Limited: Season 2, Chapter 3–4)
1/8
## Jimmy Six

*There were lots of downsides of being a kid's toy, like mind control and sticky hands. But he did miss making all their ISO disappear!*

Cost:
* Illusionist
* Dapper
* Redox
* Leprechaun
* Ringleader
* Prime (Master Skin)
1/6
## Magnaman

*– I'm a superhero! PEW PEW!
– Oz, you're invincible. And you have super powered lasers already.
– But this suit has armor. It's cool!
– Your whole body is armored. With top of the line Warbotics metal, no less.
– WHEE! PEW PEW!*

Cost:
* Gemini
* Hard
* Sigma
* Metal (Master Skin)
1/4
Lucas swieteck

Lucas swieteck is a dynamic character in "Okay for Now", he is the oldest of the Swieteck brothers, he also got drafted to fight in the U.S. Army in 1967 at age 18 to fight in the Vietnam war making him a Vietnam veteran, after he comes home from the Vietnam war he lost his legs above the knee, lost his vision but ends up gaining his vision back.

## Trivia:

* It it revealed by Doug that he has a tattoo.

* If he was 18 in 1967 that means he was born in 1949
Omni Trust

Advancing upon a legacy forged over two centuries ago in the heart of Atlas, Omni Trust has taken time-tested nanite technology and digitalized it for the modern world.

The most advanced AI in the world built the last bastion of civilization, and it will take even more advanced AI to improve upon it. Reclaim the excellence of the Immortal Age. Seek eternity not just for humankind, but for all-kind. Become an Omni Freelancer today.
Lex

## The Scion of Fire

* Abilities
* Lore

???Unleash twin flamethrowers, torching enemies for 28 direct damage. Spaces hit by both templates are set on fire until end of turn, dealing 5 indirect damage to enemies that touch them.

Gain 6 energy per enemy hit. Ground fire hits do not grant energy.

**Details**

**Mods**

???Imbue yourself, an ally, or an enemy with an explosive charge until end of turn. This charge detonates during Blast Phase dealing 10 indirect damage to nearby enemies, but not the target.

Gain 4 energy per enemy hit.

**Details**

**Mods**

???Launch yourself toward a target space, and dealing 23 direct damage to enemies around the destination. This dash will stop short at the first enemy in your path. Spaces covered by this template are set on fire until the end of the turn, dealing 5 indirect damage to enemies that touch them.

 Damage from this ability ignores cover.

Gain 5 energy per enemy hit. Ground fire hits do not grant energy.

**Details**

**Mods**

???Gain 20 shields during Prep Phase. During Blast Phase, hurl a fireball that deals 15 direct damage to enemies it passes through. damage to targets hit.

If you are hit by a direct damage attack, you will throw a second fireball in the same direction, dealing 15 additional indirect damage and setting the ground on fire until end of turn. Enemies that touch the fire take 5 indirect damage.

Gain 8 energy if you hit an enemy, and 2 energy for each enemy hit per blast. Ground fire hits do not grant energy.

**Details**

**Mods**

???Unleash your inner flame, becoming superheated until end of next turn. While superheated, dealing damage to enemies with your abilities or ground fire will ignite them, dealing 5 indirect damage during the next turn and showing their location.

Ignite damage will trigger Cryo Cores.

Requires 50 energy.

**Details**

**Mods**

## Dossier

SKILLS: Keeping the heat on her enemies. Heavy fire. Pro flamer.

KNOWN FOR: Always looking for a great match.

PERSONAL MANTRA: It only takes one ember to start a blaze.

BIRTHDAY: October 24

According to Lex, before the fail of Hyperion, she was slated to be the first true cybernetic soldier of Hyperion. (Her brother was second). She took easily to the training required for cybernetic enhancement, unlike some others in her class, and purportedly "burnt her competition to a crisp" while they were "still learning how to make icicles."

Due to the failure of the Hyperion reactor, Lex was put into a prolonged and unexpected cryosleep. When the Hyperion Reactor was restarted decades later, her unusual body chemistry cased her to awaken from sleep weeks early. She then vanished for an undisclosed period of time. (Curiously, during this time, it was also reported that sudden wildfires flared up all over frozen Hyperion subzones, thawing some, and burning down others. Connections to Lex are still purely conjecture).

Hyperion records state that Lex can manipulate fire, superheating the air around her and creating explosions at will.
Patch Notes - 07/25/2017

## Skins

* Relic Hunter
	+ Being wealthy beyond belief has never stopped Grey from seeking out adventure. Search for sweet loot in the Waste with her new Relic Hunter skin!
	+ The Master version of the skin will be available for ISO and Flux in 2 weeks.

## General

* now has an achievement for Reforge, called “Better than Ever”. Better late than never.
* stat for "Smoke Bombs: Allies Hidden" should track allies hidden by Smoke Bombs on turn of cast correctly.
* The Store now has a “new” flag when new items are featured.
* Various Localization fixes.
Events

Events are time-limited special events in Atlas Reactor. They often involved several Challenge missions or other interesting mechanics. They are often related to Seasons or seasonal in nature (like Snowmageddon! or The Holo Haunt). They always include time-limited cosmetics, such as Skins, Banner accessories and other similar rewards.

## Seasons-related events

The Trust Wars

Warbotics Falls! Helio Rises!

## Seasonal events

The Holo Haunt

Snowmageddon!
Helio Corps

Crank your whole world up to 11! Helio Corps is here to break the reality you know, and reforge it into something more awesome, more epic, and more HELIO.

Helio Corps began as a dream, and became a reality through the sheer force of will and ingenuity of its "boy genius" founder. He saw the potential of Atlas and carved himself a brand new place within it. Join him. Re-imagine the boundaries of your world today.
Atlas Reactor Wiki

## **News**Season 3 - Chapter 5: War Games

Season 3: Chapter 5 is **LIVE!** Chapter 5 brings  along with the Fourlancer game mode and a new lore! Check out the patch notes in full here!
**Game Content**

**Freelancers**

## Support

**MOBA Games**
AirMech •
Atlas Reactor •
DOTA2 •
Gigantic •
Genesis •
Heroes of the Storm •
Honor of Kings (Arena of Valor) •
League of Legends (Wild Rift) •
Marvel Super War •
Mobile Legends: Bang Bang •
Onmyoji Arena •
Paragon •
Predecessor •
Rise of Incarnates •
Planet of Heroes •
Smite

*Want your community included? See how!*

**Welcome**

Welcome to the **Atlas Reactor Wiki**! This wiki is a collaborative resource that you can help edit. Sign-up to play the game for free on the Official Atlas Reactor Website .
**Resources and Communities**

* + Official Atlas Reactor Website
	+ Official Atlas Reactor Forums
	+ Twitch
	+ Support
* /r/AtlasReactor
* Discord
* Freelancer Mod Builder

**Twitter**
Twitter
**Facebook**
Kaigin

## The Warpstalker

Deadly, elusive assassin armed with daggers, shuriken, and smoke bombs

* Abilities
* Lore
* Skins
* Achievements

Deal 34 direct damage to enemies in the front arc and 20 direct damage to enemies in the side arcs.

Gain 10 energy for the first enemy hit and 4 for each subsequent enemy.

**Details**

**Mods**

Throw 3 shurikens, each dealing 20 direct damage. Deals 5 additional damage for each shuriken that hits the same target.

Gain 8 energy for the first enemy hit and 2 for each subsequent enemy.

**Details**

**Mods**

Teleport to an enemy and slash them, dealing 32 direct damage.
You can move after dashing.

Gain 12 energy on hit.

**Details**

**Mods**

Drop a smoke bomb at your location that obscures enemy vision until the end of next turn. Gain  until the end of next decision phase.

Gain 8 energy on cast.

**Details**

**Mods**

Teleport to a location, dealing 50 direct damage if there is only one target in the area. If there is more than one target in the area, the damage dealt to all the targets is reduced by 10 for each target after the first.Ignores Covers.

: Whenever damage is dealt to an enemy they are . If an enemy is already  deal an additional 10 damage to them.

Costs 100 energy.

**Details**

**Mods**

## Dossier

    **SKILLS**:Assassination, stealth, and space-time warping.
**KNOWN FOR**:Eliminating an A.I. created by GAIA and living to tell the tale.

**WEAPONS**:None you'll see until it's too late.

Like Asana, Kaigin is believed to have been a subject of "Project Nidus," an Omni initiative focused on producing warriors capable of wielding weapons created by GAIA, the A.I. who built and maintained the Reactors. The nanite infusion he received from Nidus gave him the unique ability to warp through the Reactor's energy fields; however, it is also said to have rendered him sightless. Still, his deadly accuracy with both daggers and shuriken indicate that his lack of eyesight has not hindered him.

It should be noted that his unexpected emergence as a "self-funded" Freelancer was met with heavily upgraded security in both the Reactor and at Omni-Plex. In particular, new devices were placed around the Reactor specifically to deter teleportation. While correlation does not imply causation, this "coincidence" has many citizens wondering why.
Turn

## WHAT’S IN A TURN?

In Atlas Reactor, players coordinate tactics with teammates and lock in actions during the same timed “Decision Mode.” Then, they watch their actions resolve on screen together during “Resolution Mode.”

## A TURN OF PHASE

There are 4 types of actions you can take: Prep, Dash, Blast, and Move. These actions play out during their respective phases in Resolution Mode.
Unreleased Content

**"Ah, ah, ah...I've got a secret..."**
This page serves as a place to put all the content that is known to be unreleased for Atlas Reactor, but has been in the works or hinted at in the past by Trion Worlds.

**DISCLAIMER: It's very important to note that there is no guarantee any of the content on this page will ever be released! Plans can change during development! Do not take this as an official 'upcoming content' page and complain if it never gets released! If you want to see CONFIRMED upcoming content, see Upcoming Content instead.**

* Skins
Orion
Blackburn

## The Last Soldier

Super soldier with an arsenal of deadly weapons at his command.

* Abilities
* Lore
* Achievements

Can fire in a line at a single target dealing 33 or in a cone dealing 20 direct damage to enemies hit.
Additionally, all mods for this ability also apply to .

Gain 12 energy on single target hit or 6 energy per cone target hit.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 7

**Mods**

Throw a grenade dealing 25 direct damage. Can be thrown over walls.

Gain 8 energy per enemy hit.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 6
	+ Area of effect: 3x3

**Mods**

Grants  and  until the end of the turn.

Gain 5 energy on use.

**Details**

* Targeting
	+ Target type: self

**Mods**

Dash next to  then aim in a line at a single target dealing 33 direct damage or in a cone dealing 20 direct damage. Fires during Blast Phase.
Additionally, all mods applied to  also apply to this ability.

Gain 12 energy on single target hit or 6 energy per cone target hit.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 4

**Mods**

Call in an airship to attack enemies in a line across the map, dealing 40 direct damage. You choose the direction of the bombardment.

Costs 100 energy.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 5

**Mods**

## Dossier

    *SKILLS:* Infiltrating enemy lines. Exploding enemy lines.
*KNOWN FOR:* Not quite dying heroically in battle.

*FAVORITE PARTY TRICK:* Materializing grenades and stims out of thin air. (Double on the stims).

Blackburn was once the leader of Warbotics' special ops squad, Ares 1. The elite squad took on missions no one thought possible – and those doubts were proven right. Archival records state that Blackburn's entire unit, including himself, died in a bloody skirmish in the Waste. His emergence now as a mechanized super soldier for Warbotics has many Atlas citizens curious. Given that Blackburn appears to share the memories of the fallen soldier, it does seem that they are one and the same.

Blackburn carries a hi-tech rifle and gauntlet that makes grenades, ammo, and stims on demand. His favorite part is the endless supply of stims. He sure does like his stims.
Aurora

## The Digital Sorceress

Ex-scientist capable of destroying or repairing atoms.

* Abilities
* Lore
* Trivia
* Achievements

Project a stream of energy, dealing 20 direct damage to enemies and restoring 10 health to allies.

Gain 5 energy per enemy hit and 3 energy per ally hit.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 7

**Mods**

Create an entropic cloud that deals 20 direct damage when cast and lasts 2 turns. Enemies moving through or starting their turn in the cloud take 20 additional indirect damage. Allies within or moving through the cloud heal for 4 health

Gain 8 energy per enemy hit.

**Details**

* Targeting
	+ Target type: grid
	+ Target range: 7
	+ Area of effect: 3x3

**Mods**

Restore 30 health to yourself or an ally.  enemies next to the target during the Blast Phase.

Gain 12 energy.

**Details**

* Targeting
	+ Target type: self/ally
	+ Target range: 8

**Mods**

Unleash a surge of energy making enemies  and granting 10 shields to herself and allies for the turn.

Gain 5 energy per enemy hit and 3 energy per ally hit.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 5

**Mods**

Project powerful beams in four directions, enemies take 24 direct damage while Aurora and her allies gain 24 health. Can shoot through walls and ignores .

Costs 100 energy.

**Details**

* Targeting
	+ Target type: free aim
	+ Target range: 7

**Mods**

## Dossier

    SKILLS:Curing people. Destroying people.
KNOWN FOR:Manipulating time, space, and her own DNA.

WEAPON OF CHOICE:Razor-sharp condescension.

## Story

Aurora is believed to have been an Omni scientist who vanished while studying the Reactor anomaly, "Quark". After the scientist's disappearance, Aurora emerged from the Reactor, shocking everyone. Literally. Her damage was so thorough, Omni sold out their entire stock of healing catalysts. It is speculated that Aurora has rejoined Omni as a Freelancer to test and strengthen her atomic control over living matter.

Aurora's form mimics the Reactor's abilities, allowing her to mend or destroy atoms at will. How her skills are focused depend entirely on whether she considers those around her to be allies or obstacles.
Voiced By: Mara Junot
Progression

Atlas Reactor contains several different systems for progressing, which give certain rewards generally for achieving milestones along them.

## Seasons

Seasons contain two different kinds of progression that are independent of one another and give different rewards.

### Season Level

Each season starts players at Season Level 1, and allows the player to increase their level by earning EXP, either by completing matches or completing certain Missions. Every level earned awards the player a Loot Matrix, and certain milestone levels also reward specific rewards, such as Banner accessories, Titles and other rewards.

### Season Chapters

Every season also has Season Chapters, which contain 5 Missions each. 4 or more of these missions need to be completed to unlock the next chapter, and each chapter completed additionally award an exclusive cosmetic item.

## Freelancer Level

Each Freelancer has a level attached to it, that signifies how much a player has played the character. Each Freelancer has a similar, set progression, which awards Freelancer-specific cosmetic items and a number of

 ModTokens at specific milestones.
Missions

Missions are a task with varying requirements which always have a reward attached to them, most often in the form of

. For the most part, these missions can be completed both in PvP matches, ranked matches and vs. AI.

Any EXP that might be earned through missions only apply to Season Level and will not count towards Freelancer Level.

## Daily Missions

Daily missions are a subcategory of missions, which can only be received once a day. Every day upon logging into the game, the player is offered a choice of 3 different daily missions with different requirements. Whichever one is chosen is the one that the player will keep and be allowed to complete. A player can have up to 3 different daily missions, and if they aren't completed the player will not be offered a new daily reward until one of the existing ones have been completed.

Every day a specific mission isn't chosen, its reward will increase by 5% up to a maximum of 50%.
The possible daily missions are the following:

### First Win of the Day

The first win of the day is another daily reward that is earned for the first victory in a match each day. The reward for earning this victory is 500 EXP.

## Chapter Missions

Chapter missions are missions offered as part of the Seasons, which reward

 in a similar fashion to daily missions. The chapter missions reward a larger sum of

, but they also tend to have larger requirements to complete. A full list of the chapter missions can be found on the respective Seasons' pages.

## Challenge Missions

Challenge missions are time-limited, often multi-stage missions with repeatable components. They often have several sizable rewards attached to them, often in the vein of time-limited Emojis, Banner parts or other cosmetics, and sometimes Loot Matrices. They often reward GG Boosts as well as

.

They most often appear as part of Events.