Crumbling Armor (Legacy)

**記事 "Crumbling Armor (Legacy)"についてのお知らせ:**
 最新版のこのページを探していますか？: Crumbling Armor

 "Crumbling Armor (Legacy)" は、ゲームのLegacy版（v0.0.2.2b）の情報を使用しています。ここの情報は、最新のゲームプレイが変更される前の古いバージョンのゲームからのものです。

## Crumbling Armor壊れゆく甲冑

### 特殊能力

*Spirit of Association
決死の心*

### 危険レベル

TETH

**死亡する可能性があります。
This Abnormality is Capable of Instadeath**

**職員を変異させる可能性があります。
This Abnormality is Capable of Employee Alteration**

## 気分評価

好み
--

### 大嫌い

交渉/Consensus
娯楽/Amusements

> *"「死を恐れない」、それは私にロボトミーのスローガンを思い出させます。しかし、それが果たして立派な精神かは、私はよく分かりません。*" *- Angela*
>
>

> *"甲冑だけですが、職員████は視線を感じます。もちろん、その甲冑の中には誰もいません。"*
> - 壊れゆく甲冑
>
>

> *"'Those who do not fear death.' It reminds me of Lobotomy's slogan. I don't know if it is admirable mindset, though."*
> - Angela
>
>

> *"Left with this armor alone, employee [ ] feels a gaze upon him. Of course, no one is inside of that armor."*
> - Crumbling Armor
>
>

壊れゆく甲冑（O-05-61-T）はVまたはU字型の兜飾りがついた、年代物の鎧です。胴には桜が描かれ、塗料は色あせていないようです。胴の下にある草摺や肩にある袖はいくらか錆びており、右の籠手は胴から外れています。兜の内側で、青く目が輝くのがわかります。

**Crumbling Armor (O-05-61-T)** is an artifact Abnormality, as a thoroughly aged suit of Japanese style armor with a V or U shaped crest on the helmet. The chest portion of the armor has a painted representation of cherry blossoms, the paint does not appear to be faded. There are several instances of rust around the folds of the armor, and the right arm is disconnected from the rest of the body. A glowing blue eye can be seen inside the helmet.

## 特殊能力 / Ability

このアブノーマリティの能力は"決死の心"です。 平和主義者または盾を装備した従業員が収容室に入室すると、室内は暗転し、一閃ののち、従業員の首が落ちます。また、気分値が少し下がります。

最低3回以上暴力作業に従事した従業員は特性を入手します。その従業員は、袖と呼ばれる肩の防具を身に着けるようになります。特性は初めは良い効果をもたらします。暴力作業が増えるにつれ、袖の外見は時間の経過によって赤く変化し、その従業員の健康などのパラメータが損なわれてゆきます。

何度も暴力作業が行われてから、再度壊れゆく甲冑に作業をした場合、その従業員の首が落ちます。

この特性は永続し、取り消すことができません。

Its ability is "**Spirit of Association**". When a Pacifist employee or an employee wearing a Shield enters to its containment room, the room will become darker for a moment, and after a glare of the armor, it will decapitate the employee and drop its mood by a little bit.

Passively, employees who perform violence work on it, at least 3 times or more, will receive a special trait, recognizable by an armor plate over the shoulder of the employee, which will change over the time by the amount of Violence work did to Crumbling Armor by the same employee.
The buff will start as a positive one, as more violence works are performed on it, the armor plate will become more red and the trait will start to decrease the stats of the employee greatly, specially their Health. After a large amount of violence works were performed, if the employee works again with Crumbling Armor, the employee will get decapitated by it.

The trait is permanent and can't be removed in any way.

## 由来 / Origin

壊れゆく甲冑は、その持ち主と祖先によって何度も戦に使われました。元は将軍のものでしたが、矢で討ち死にし、甲冑に傷はつきませんでした。相続者に持ち主を変えてからも、損傷はないままでした。最後の所有者である武士は、ついぞ戦場で鎧を身に着けることはなく、怪我もせずに老衰で亡くなりました。右の籠手は損傷を受けずに自壊しました。軍人の家族は鎧を博物館に寄贈し、そこで施設に発見されることになりました。

この鎧の異常性がいつ、どのように発現したかは不明です。

Crumbling Armor was an armor used in different battles by their owners and ancestors. Starting from being an armor of a general, who died by an arrow shot, but the armor remained untouched, passing over generations to the successors who also died without the armor receiving any damage. With its last owner, a warrior, who didn't wear the armor in any battle, without any injuries, and died of old age; the armor's arm plate was damaged, without exterior damaged. The family of the warrior donated the armor to a museum, where the company found it.

When and how its anomalous effects appeared is still unknown.

## 管理方法 / Caretaking

壊れゆく甲冑は暴力作業に最上の反応を示し、清潔作業を好みます。栄養作業はなにもなく、交信作業と娯楽作業を嫌います。

多くのアブノーマリティと同じく、上機嫌や中立時にエネルギーを発し、不機嫌時にエネルギーを消費します。

壊れゆく甲冑の気分ゲージは不機嫌、中立、上機嫌に分かれています。甲冑は20%以下で不機嫌に、20から90%で通常に、90%以上で上機嫌になります。

Crumbling Armor responds best to Violence work. Likes Cleanliness work. Is neutral to Nutrition, and hates Consensus and Amusement work.

Like all Abnormalities, its energy output changes depending on its mood. It produces a moderate amount of energy when it is in a Good or Neutral mood, and drains a moderate amount of energy when Distressed.

Crumbling Armor's mood gauge is divided into 3 sections, distressed, neutral and happy. Under the 20%, it will feel distressed, between 20% and 90%, it will be neutral; and above 90%, it will feel happy.

* 平和主義者の職員████と、盾を装備した職員██が壊れゆく甲冑の収容室に入った。仕事が終了した後、両方の職員の首が切られた状態で見つかった。
* 実験の結果、壊れゆく甲冑に暴力作業を集中的に行った実験が最も高い作業効率が観測された。
* 特定の回数以上の暴力作業をした職員は、壊れゆく甲冑と同じ成分のアーティファクト(O-05-61-T-01)を 持つことが判明した。職員は「まるで壊れゆく甲冑が自分自身を保護しているような感じを受けた」と述べた。
* O-05-61-T-01は暴力作業に引き続き従事するよう命じられ、作業が完了するたびに 職員の身体検査と作業効率評価が行われた。試験の結果、目標に対するO-05-61-T-01の影響は、暴力作業の数に応じて変化することが判明した。
* <警告> O-05-61-T-01の職員が過度の暴力作業を試みた場合、アーティファクトが 対象に与える影響は徐々にマイナスに変わる。
* <警告>O-05-61-T-01を持つ職員に10～20の他の作業を続け、その後、職員が壊れゆく甲冑の収容室に入ると、O-05-61-T-01が消えて首が切断され、職員が死亡します。

* "A pacifist <name> employee and a shielded <name> employee were put into a containment room at Crumbling Armor. After the work ended, both employees were found with their neck cut."
* "Experimental results showed that the highest working efficiency was observed in the experiment group in which violence work was concentrated on Crumbling Armor."
* "Employees who had committed violence more than a certain number of times were found to have artifact (Crumbling Armor-01) with the same ingredients as Crumbling Armor. The employees stated that Crumbling Armor was given a feeling of protection."
* "The Crumbling Armor-01 was ordered to continue engage violence work, and each time the work was completed, the physical examination of the employee and the work efficiency assessment were carried out. As a result of the test, it was found that the effect given by the Crumbling Armor-01 to the target changes according to the number of violent operations."
* "><CAUTION>; If an employee with Crumbling Armor -01 is attempting excessive violence, the effect that artifact provides to the target gradually changes to negative."
* "<CAUTION>Let the employee with Crumbling Armor -01 continue 10 to 20 other tasks continuously. Then, when the employee enters the containment room of the Crumbling Armor, Crumbling Armor-01 disappears and the neck is cut off and the employee dies."

### 戦略 / Strategy

Crumbling Armor is a simple Abnormality to take care of if memorizing isn't a problem. The Abnormality becomes dangerous against employees wearing Shields or being Pacifists because Crumbling Armor will kill them if are sent to its containment room, limit the agents by their Life Style and also by their equipment. Employees can also get a special trait that can change over the time by performing Violence work but
the beneficial starting effect will not last with more Violence works.

Crumbling Armor's mood gauge can be increased with Violence and Cleanliness work but is advised to don't perform Violence work several times with the same employee, instead, use Cleanliness work to avoid the extra effects of the trait. Crumbling Armor deals average Psychological Damage, so agents of level 2 or higher can easily deal with it in case of failure.

The ability of Crumbling Armor allows it to instantly kill any employees of Pacifist's Lifestyle and employees who wield Shields. In the case of getting Crumbling Armor and having any of the mentioned employees, is recommended to move the Pacifist employees to other departments and remove the Shield equipment of the agents who are going to interact with it. The special trait of Crumbling Armor is given after 3 Violence works performed by an employee, which will change after a certain amount of Violence work performed. Starting as a good trait and increasing the good stats after 3 stages, it will become worse after it, decreasing the HP of the employee drastically, but increasing the Avoidance Rate for a huge amount. These employees can perform works with other Abnormalities and don't suffer damage even when failing at work, making them useful for works but not for suppression. The agents should not perform more Violence Work with Crumbling Armor since there are no more changes of stats and just give a chance to the Abnormality to kill the employee.

## エンサイクロペディア / Encyclopedia Description

* 数百年前に使われた甲冑である。底に文字が彫られてあり「生は死を恐れぬ者にしか与えられない」と書かれている。なおこの甲冑を着用することは、明らかに会社の規則によって禁じられています。面白半分に甲冑を着用しようとしていると思われる噂があります。すぐに確認してください！
* 甲冑は博物館で保護されていた。以下はその伝記の断片である。
『……この甲冑は████年の「████████の戦い」に参加した████将軍が所持していました。甲冑は家宝であり、多くの世代に受け継がれました。将軍は自分自身を守るために戦場でこの甲冑を身につけていました。しかし、不運にも矢が甲冑の隙間から刺さり将軍は即死しました。鎧は無傷のままでした。
その後、甲冑は██大隊の指揮官であった███の元に渡りました。指揮官は戦場に挑むたびに常に甲冑を着用していました。所がある戦で、彼は敵から逃げ出す際に落馬し、頭蓋骨を陥没する重傷を負って死亡しました。その時も、甲冑は無傷のままでした。その後、この甲冑は様々な人のを手に渡り戦場に出ましたが、彼らは全員死にました。それでも甲冑は常に無傷の状態でした。
数年を経て、甲冑は███と言う武士の元に渡りました。しかし、その武士は甲冑を残したまま戦場に出かけることで有名でした。「武士に防具は不要、この体と刀があれば良い」。彼はただの一度も負傷せず戦場を駆け抜け、老齢を経て亡くなりました。不思議なことに甲冑の籠手が壊れていたが、外部からの損傷は発見されませんでした。その後、███の家族が甲冑をこの博物館に寄贈しました』
* いくつかの実験の後、我々は遂に結論に達することができた。1.平和主義者の職員 2.盾を装備した職員 3.臆病な職員 以上がこの甲冑を着用しているとき、致命的な怪我を負ったり、死亡する確率が極端に高まった。一方、死ぬことを恐れない職員がこの甲冑を身につけたとき、怪我を負ったり死亡する確率が大幅に減少した。
* ロボトミーの幾人かの人事部長は、この甲冑を身に着けて10分間動き回ることで入社試験を受けることができるのはどうだろうかと提案した。もちろんすぐに却下された。

* "An armor that seems it was used hundreds of years ago. Engraving on the bottom says "Life is only given to those who do not fear death.". Obviously, putting this armor on is forbidden by the company rule. There are rumors about employees pretending to put the armor on for fun. Check this immediately!"

* "The armor was secured from a museum. Following are fragments of its legend.

<......This armor belonged to general XXXX, who joined the XX war on the year of XXX. It was his family's heirloom, passed over many generations. The general was always in this armor in order to protect himself. Unfortunately, an arrow flew into its gap, killing him instantly. But the armor remained undented.

After that, the armor was passed over to XXX, who was the commander of OO battalion. The commander was always steel-clad whenever he set out to battle. In one battle, he fell from the horse while running away from enemies and died due to severe injury to his skull. Still, the armor remained undamaged. There are several more people who had their hands on this armor, and they all died. However, the armor always stayed in its best condition.

Few years later, the armor ended up in a warrior named XXX. His rumors quickly spread about how he just contained the armor, not wearing it in battles. He died of old age after participating in dozens of wars without a single injury. In the process, the armor's arm plate was damaged. But there was no sign of exterior impact. Later, XXX's family donated the armor to a museum.>"

* "After running few test on it, we managed to get following conclusions. When this armor is worn by 1. Pacifist 2. An employee equipped with a shield 3. A cowardly employee, the chances of fatal injury or death drastically increased. On the other hand, when an employee who has no fear about death wore this armor, the chances of injury or death exceedingly decreased."

* "One of the personnel managers suggested an entrance test where an interviewee wears this armor and walk for 10 minutes. The suggestion was immediately rejected."

## フレーバーテキスト / Flavour Text

* 臆病な職員は、壊れゆく甲冑に気味の悪い雰囲気を感じます。
* 多くの将軍がこの甲冑を持っていました。彼らの命を奪ったのが戦争であったのか、甲冑であったのか、誰も知らない。
* 数百年前に壊れゆく甲冑は作られました。この甲冑を作った職人は不明ですが、少なくとも臆病者を嫌悪していたことは確かです。
* 真夜中にこの甲冑の周りで「突撃！」と熱のこもった鬨の声が聞こえるとの噂があります。
* 少し壊れていますが、何百年も前の骨董品であることを考えれば、この甲冑は信じられないほどよく保存されています。
* 甲冑だけですが職員████は視線を感じます。もちろん、その甲冑の中には誰もいません。
* 右の籠手が壊れています。診断の後、損傷は外部からではなく、内部から発生したとの結果がでました。
* 甲冑は、無謀かつ人生を諦めた人を待っています。
* "Cowardly employees sense something creepy around Crumbling Armor."
* "Many generals were in possession of this armor. Nobody knows whether it was the war, or the armor that took their lives away."
* "Crumbling Armor was made hundreds of years ago. The craftsman that created this armor is unidentified, but at least it is sure that he hated cowards."
* "There are rumors about how passionate battle cry saying "Chrage!" can be heard around this armor in middle of the night."
* "A little bit broken, but this armor is unbelievably well-preserved considering that it is an artifact from hundreds of years ago."
* "Left with this armor alone, employee <name> feels a gaze upon <they>. Of course, no one is inside of that armor."
* "The right arm plate is broken. After a diagnosis, the damage came from the inside, not the outside."
* "The armor still waits those who are reckless, and gave up on their lives."

## 余談 / Trivia

* 現時点では、壊れゆく甲冑は時間の経過で変わる特性を与えられる唯一のアブノーマリティである。
* At the moment, Crumbling Armor is the only abnormality able to give an unique trait which can change over the time.

## ギャラリー / Gallery

壊れゆく甲冑による、攻撃の予備動作
Crumbling Armor preparing the attack斬首
Decapitation首を斬られた従業員の死体
Corpse of the decapitated employee壊れゆく甲冑の特性（ステージ１）
Crumbling Armor's trait, stage 1壊れゆく甲冑の特性（ステージ２）
Crumbling Armor's trait, stage 2壊れゆく甲冑の特性（ステージ３）
Crumbling Armor's trait, stage 3