Guide/Installation

Before reading this article, familiarize yourself with a mod manager. If you want to use Horizon with multiple mods. It is advisable to use Mod Organizer 2 for this. Ideally, you install Horizon without any further mods, do a clean installation of Vanilla Fo4, especially if it's your first playthrough. Horizon replaces a large number of data in Vanilla Fo4 and almost all mods need a patch, usually no patch means not compatible! Take your time for a clean installation that may save you from a crash to desktop (CTD) later.

## Preface

### Required

* **Current Fallout 4 Version**
* **Clean installation** of vanilla Fallout 4 with all your DLC installed. Exluding the High Resolution Texture Pack (DLC). Horizon

has its own Texture Pack which is far more optimized (details below).

* **New game**, using an existing save is not recommended. Horizon changes far too many things for an existing save to work.
* **Mod Manager**, like MO2, which does not overwrite the game folder is preferable.
* **Load Order**, an incorrect Load Order can instantly destroy the Horizon experience.
* **The least amount of mods possible**, best no mods if its your first time playing Horizon, since Horizon is a game overhaul. See the redundant mods section (be

advised it's a lot).

* **INI Setting** to allow mods to load their assets, like scripts, textures, loose files, etc. you need to enable loose files. Open `Fallout4Custom.ini` (if you are using Mod Organizer 2, do this through its internal INI editor: see the picture) and copy/paste:

```
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

```

📝 **Note:** If loose files aren't enabled via INI edit, item tags will be visible in-game.

## Recommended

* [HUDFramework https://www.nexusmods.com/fallout4/mods/20309]: if you want the Horizon's new UI to work

## Menu 1 - Main

### Main Files

* **Horizon**: Normal Horizon installation
* **Architect (without Horizon)**: If you want only the settlement enhancing part of Horizon

### DLC Addons

* **DLC (All-in-one)**: If you own all the DLC.
* **DLC (None)**: If you own none of the DLC (Far Harbor, Nuka World, Automatron, Vault 88)

## Menu 2 - Core Addons

### Combat Difficulty

The Difficulty options alter the incoming and outgoing damage in Survival Mode.

 `Z_Horizon_Diff_Veteran.esp` | Veteran | 2.5x | 1.0x

Survivor difficulty is the default one. It is recommended by Horizon's author since the game is balanced around it.

### Loot Difficulty

**Scavenger Mode**: Recommended for players who are having a difficult time progressing through the game because of a severe lack of Ammunition. This addon gives extra ammo through loot,
and extra ammo through the Scrounger perk too. It's recommended to at least try Horizon with the standard balance first, before installing this, as it may make the game too easy for some players.

**Standard Mode**: This does not offer any changes like the modes above. Use this if you are new to the mod and difficult games in general.

**Desolation Mode**: Horizon is mainly based on Desolation Mode (Hardcore) and it is highly recommended for players who enjoy survival games. In general this mode does the following:

* Makes survival more taxing
* Less ammo drops from containers and NPCs
* Bartering is very steep
* Illnesses and some poisons are more potent
* Crafting purified water requires a purifier module
* And many more long-term difficulty changes

### Optional

**World fixes**: Small modifications to world to "patch holes" [*info needed*].

**Short Naming**: Shorten certain tagging names of armor and weapons.

* Armor will only have an icon with a letter in the icon to show which limb its for; `[L]` & `[R]`
* Weapons will have shortened tag names for the level of condition

**Strict Carry Weight**: Reduces the total carry weight you can have.

* Strong Back is reduced to the vanilla values
* Pocketed and Deep Pocketed armor mods are reduced to the vanilla values
* Personal Cargo Bots only give 20 carry weight each, instead of 100

### Settlements

#### Empire

Allows to claim Operation Sites across the commonwealth, which for the one-time material and technology investment bring passive income. These sites can be upgraded, to grant bonuses. They also include passive settlers and defenses which do not require any assignments.

#### Enhanced Settlements

This addon does more than just let you scrap objects. Everything was painstakingly hand-adjusted in order to make settlements feel much more polished and usable, and essentially make extended
scrapping more "dummy-proof" (which is a good thing). This addon is highly recommended if you plan to use Architect to construct settlements.

📝 **Note:** Enhanced settlements is recommended for Desolation Mode. This is due to the seawater extractors that extract salt required to make purified water.

Example features:

* Allows to scrap many settlement objects without leaving unsightly holes or problems
	+ Retains all the quest items in settlements, so they aren't broken
	+ Removes unnecessary lighting (and some decals) from most settlements so it doesn't get left behind
* Expands the borders of many settlements
	+ Some edge markers and attack markers are moved further out to the new borders
* Some settlements now have usable buildings/structures instead of being half destroyed and unusable
* Some settlements have special activators that allow to upgrade/toggle different features
	+ The Sanctuary houses can be toggled on/off separately
	+ The Sanctuary bridge has an option to repair it
	+ The Castle has an option to upgrade it's walls
	+ Graygarden has an option to toggle on/off the water sprayers and the robot animations

#### Enhanced Settlements DLC

Allows you to scrap additional objects in Far Harbor and Nuka World.

#### Enhanced Home Plate

This workshop uses a new workbench and will attempt to move old workbench items over to the new bench. Any "stored" buildable objects will not carry over from the vanilla Home Plate!

Home Plate is greatly expanded and turned into a full settlement now. Because of this, Supply Lines and Architect workstations will properly work. The front area now comes with decorations and workbenches.

The decorations in the front are not scrappable, but can be toggled off by using a switch on the wall!

#### Caravan Robots

This replaces all caravan brahmin with robots. Recommended for aesthetic purposes.

#### Settlement Optimizations

This addon regenerates precombine meshes for Hangman's Alley to improve performance. It requires Enhanced Settlements and Empire.

## Menu 3 - DEF\_UI

This installation contains all the files required to make **Horizon's DEF\_UI** operate. Many of these files have been customized by Phlunder and
Zawinul, in order to make Horizon's UI look more polished. It also contains an updated Icon Library that is required for Horizon's DEF\_UI configuration.
If you don't use the Icon Library, some default icons may look incorrect.

DEF\_UI was created by Neanka (with additional updates by valdacil, OldNick,
ParasiteX and sekoms)

### DEF\_UI

**DEF\_UI**: Required.

**INI Tweak - Colors**: Includes an INI file for Horizon, which allows to have a colored UI interface. This will avoid having to edit the FO4 ini files.

```
[Display]
fPipboyScreenEmitIntensityPA=1
fPipboyScreenDiffuseIntensityPA=0

[Interface]
iHUDColorR=255
iHUDColorG=255
iHUDColorB=255

[Pipboy]
bPipboyDisableFX=1
fPAEffectColorR=1
fPAEffectColorG=1
fPAEffectColorB=1
fPipboyEffectColorR=1
fPipboyEffectColorG=1
fPipboyEffectColorB=1

```

### DEF\_UI Config

**DEF\_UI Config - Sub-Menus**: This configuration is currently the only available configuration for Horizon, and is installed by default. This DEF\_UI config is set up for Horizon, and has sub-menus for the following:

* Keys
* Holotapes
* Magazines
* Notes
* Passwords
* And more..

### DEF\_UI Menus

* **Components and Menus**: This module requires Horzion's DEF\_UI, and adds icons to all the crafting menus, and component tags to items that are on the ground.
* **Menus Only**: This module requires Horzion's DEF\_UI, and adds icons to all the crafting menus. It does not contain component tags for ground items.
* **None**: ...

## Menu 4 - Optionals

### Extras

**Horizon Extras**: Misc tweaks such as;

* Enables the console in survival mode
* Removes combat music when standard enemies aggro on you (I think boss-type encounters should still play music)
* Removes the cooldown on companions gaining affinity from stuff you do
* Changes the Holotape audio volume to use the "Voice" channel instead of "Sound Effects" (this helps a lot if you can't hear your holotapes and you like to keep your voice volume high)

**Architect Extras**: This addon isn't compatible with settlement mods that edit the workshop menu directly.This simple addon does the following:

* Places the Architect Menu first in the Workshop Menu (after "Special")
* Increases the height in which settlers can pathfind (this change is also included in the SE patch)

**Camera Shake Removal** This addon will remove the camera shaking in Fallout 4.

### Blur Removal

Optional Addon: Due to the changes in how health is managed, you may find yourself at low levels of health more often than usual. I found that the radial blur at low health was very annoying, so I
created this mod to remove that. There are alternate versions to choose from also.

* **Full**: Removes all.
* **Original**: This version keeps the old red tinting effect at low health.
* **Vanilla**: Screen Blur Removal - Radial Blur Removal Only.
* **Low Health**: Screen Blur Removal - Low Health Blur Removal Only.
* **None**: Vanilla Effects.

specific changes in comparison
 * Removes the screen blurring effects when your character is at low health
* Removes the screen blurring effects when your character gets hit in combat
* Removes the screen blurring effects when your character's head is injured
* Removes the screen blurring effects when Night Person is active.
 * Removes the screen blurring effects when Sleep Exhaustion is active.
* Slightly reduces the threshold for when the heartbeat sound comes on
* Adds a red tinting effect to the screen when hit
 * Removes the red tinting effect when at low health
* Removes the Blood effects on the screen (you can manually disable this by deleting `Z_BlurRemoval - Main.ba2` file
* Slightly increases the red tinting effect when at low health

### Creation Club

* **Branded Attire (T-Shirts)**: Adds support for all of the Branded Attire T-shirts and updates the stats. Adds T-Shirts to some NPCs (raiders, settlers, etc.), to Vault 111, randomly to

Fallons shop based on trading skill.

* **Handmade Shotgun**: Adds support for the Handmade shotgun and updated stats. Adds the shotgun to some NPCs such as raiders.
* **Prey Space Suit**: Adds support for the Prey space suit and updated stats. Adds 3 separate craftable items: full hazmat suit, body only, and helmet only. Removes the free suit.
* **Horse Armor**: Adds support for the Horse Power Armor and updates stats to match Horizon's Power Armor
* **Paint Mods (Weapons)**:
* **Paint Mods (Armor)**:
* **Paint Mods (PA)**:

### Patches

*Main article:* Modding Horizon
* **Crossbows**: Adds compatibility for Crossbows of the Commonwealth.

## Uninstalling

*See: Guide/Clean Installation*

Horizon is not a "drop in" mod. It essentially plays as a new version of Fallout 4. Horizon isn't meant to be uninstalled during a playthrough eventhough it can be uninstalled. Doing so result in
character data will be permanently part of your save game file potentially break the save game at some point.

### Leftover

The following will remain in a save game after an uninstall:

* Selected SPECIAL points on character creation
* Maximum health pool
* Total experience
* Perk points that were consumed and possibly extra points from VANS as well
* NPC spawns (and loot) may still retain the mod's level changes
* Vendors may retain the mod's changes until they recycle

was saved after you uninstalled it. **All of your experience gained will give you the wrong levels, and you CANNOT reduce levels in the console. Only re-use a save game that was used from my**
mod.*

### Home Plate Enhanced

Choosing to uninstall this addon at any point, will cause any item in a workbench to be lost forever! Any workshop objects built must be scrapped, or they will be left behind. Storing them will not
carry over.

### Workshop Menu

The Architect options menu offers a an uninstall option for the workshop menu which is intended for the stand-alone version.

## See Also

* Guide/Mod Manager: Install mods quick and easy.
* Guide/Load Order: To load mods precisely and correctly.
* Guide/Modding Horizon: How-to mod Horizon.
* Guide/INI Setting
* Guide/Clean Installation: How-to make a clean installation of Fallout 4.
* Guide/Launcher Options Menu