Shade

Name: Shade

Age: 17

Gender: Female

Appearance: 5'2'', with long black hair and brown eyes. Normally wears a black pants with a grey hoodie that seems to be a few sizes to big. She has a number of scars hidden away under her cloths.

Powers: Presence Manipulation

This ability can make people pay more or less attention to her, as well as giving them the idea she is in a different location, or give the idea she/projected presence is someone else.

Hiding her presence works similar to the Grey Men from WoT, with roughly the same level of effectiveness. Its effectiveness varies depending on the sense used to perceive her though. Hearing or seeing her doesn't do much, but her smell is still noticed and can make someone pay more attention to her, though it's generally not enough to break the ability if she doesn't do anything too suspicious. Direct physical contact will immediately break the ability though, and will make them fully aware of her. Highly unusual actions, like firing guns or yelling will also seriously weaken the ability. This ability is also a lot less effective on people who were already aware of her when the ability activated.

Increasing her presence will make people around her focus on her, and draw their attention away from other things. When used with less strength it will simply make people notice her unconsciously, making her stand out more.

Projecting her presence will make people think she is at the projected location instead of her actual location. If the person in question is already aware of the her location it will only function as a distraction, disorienting the person in question. Also, if they actually see the location the presence is projected to it'll immediately fail as they realize there's nobody there, unless they think there is someone invisible around. An interesting quirk of this is that by quickly projecting her presence at different locations close to herself she can make it harder for people to know her exact location, disorienting people looking at her and making it harder to hit her with ranged weapons.

Disguising her presence makes people think she's someone else. This ability fails when someone pays actual attention to her though, since actual inspection would show them that she is somebody else. The closer she looks like the person who's presence she's using the less likely it is for the effect to fail. This ability can also be used in conjunction with projecting her presence, making people think it's someone else who's at the location the presence is projected to.

Notes:

* It is possible for her to simultaneously hide her presence and project it.
* Only one presence can be projected at the same time, though the presence can be re-projected at high speeds (about 0.15 seconds).
* The range for projecting a presence is limited to locations either within line of sight or within 30 meters of her if she is aware of the location.
* She can sense how much attention people are paying her, and is thus aware of it when someone breaks her ability.
* If someone breaks her ability only the person in question notices her. Everyone else affected by the ability will still be affected, but the person not affected can tell the others about her, breaking the ability for them as well.
* If someone has broken their ability reusing it will still make the ability apply to them again. Generally the ability would break again immediately (creating the disorientation/mirage trick with presence projection by continuously distracting them with new presences) but if the person who broke it didn't really pay any attention to her anyway it can successfully re-apply itself (for example, if someone bumped into her on the street and ignored her the ability could be applied again).

Skills: Assassination (Exper), Melee Weapons (Skilled, limited to knives, also includes throwing knives).

Equipment: A large number of hidden knives.

Epic Weakness: Feeling trapped, normally triggered by someone grabbing her wrists or restraining her, but other triggers can occur as well.

Weaknesses: Dislikes fighting and killing, she'll try to avoid combat unless she feels like she has no choice. She's also fairly shy and has trouble dealing with crowds. She has psychological issues related to her backstory, and if she feels trapped or threatened she can snap, having mental breakdown.

Guild: Church of the Whiterose.

Family: Parents and uncle, all deceased.

Personality: She tends to be somewhat quiet and shy, but likes caring for others, especially children. Has a dislike for fighting, and is aware of the psychological issues she has, and is trying to overcome them, while also trying to atone for the killing she did when she was younger. Both of these are why she enjoys caring for children.
When using her powers her emotions fade away. She personally has the idea that the more she hides her presence the more her emotions disappear as well. Her motivations stay though, and certain strong emotions can stay as well (specifically her fear of being trapped).
Likes being in open places.
Dislikes other people seeing her scars.

History: She grew up with abusive parents, learning quickly not to draw attention to herself. With the only person she liked a mysterious uncle who came by every once in a while. When she turned seven Calamity appeared, and one of the rampaging Epics killed her parents, and she survived only because of her own abilities manifesting. Her uncle took her in afterwards, but was only interested in her ability. It turned out that he was an assassin, and he started training her as well, eventually turning her into a skilled killer, having her serve as his tool and hiring out her services.
Eventually when she got older she managed to befriend a local girl. However, her uncle found out, and scared that she might betray him he kidnapped the girl, and tried to force Shade to kill her, engaging her weakness in the process. With the encouragement from the girl she managed to snap out of it and kill her uncle instead, overcoming her weakness. Her uncle still fatally wounded the girl though, and when she died Shade didn't know what to do, simply wandering about until she arrived in the alleyverse, where she ended up at the guild, deciding to stay in the hope that she might find a way to escape from her past, as well as a way to atone for all the people she killed.

Theme Song: Within Temptation, Overcome