Bianca Beatrice Sedlow

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Bianca Beatrice Sedlow**
* Jersey Number: **3**
* Position: **PF2** • **Off-Pine Power Forward** for the **Calgary Mounted Elbow**
* Age in Chapter: **21 years old**
* Date of Birth:  **March 30th, 1917**
* Modern Country of Origin: **England 🏴󠁧󠁢󠁥󠁮󠁧󠁿**
* Career Goal: **Tending to Her Parents Sheep Farm**
* Struggle: **Photography**
* Alignment: **Performative Sleaze**
* Height: **6' 8" | 2.032m**
* Weight: **188 lbs | 85.27537kg**

### Play Style: **None**

Sedlow isn't known for a distinct play style yet.

### Player Class: **None**

Sedlow isn't known for a distinct player class yet.

### Alignment: **Performative Sleaze**

* **Performative** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Sleaze** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Bianca Beatrice Sedlow was born on March 30th, 1919, in Exeter, England, United Kingdom. Bianca and her family immigrated to Calgary, Alberta, Canada when she was a young child, seeking new opportunities. Her parents were sheep farmers and worked tirelessly to provide for their family. Growing up, Bianca found inspiration to play basketball in the local community. She was captivated by the sport's energy and the competitive spirit it evoked. Despite her parents' initial surprise at her interest in basketball, they supported her passion and encouraged her to pursue her dreams.

Bianca was motivated by her desire to tend to her parents' sheep farm. She saw basketball as a way to gain financial stability and provide a comfortable life for her family. Her dedication and work ethic were evident from an early age, as she relentlessly trained and honed her skills against the flock. One of Bianca's proudest moments came when she received an invitation to join the Calgary Mounted Elbow as a Founding Syndicate Player in the inaugural season of the BSofA. It was a testament to her perseverance and talent, and she was thrilled to represent her team and community on the basketball court.

Bianca brought a unique quality to the team atmosphere. Her opportunistic nature and willingness to do whatever it took to succeed often surprised her teammates, but they couldn't deny her dedication and ability to seize opportunities. She had a knack for making crucial plays when least expected, leaving both opponents and teammates in awe. Dealing with the media spotlight was a challenge for Bianca. She preferred to let her actions on the court speak for themselves rather than engaging in extensive interviews or public appearances. However, she understood the importance of maintaining a positive image and worked closely with her team's media staff to ensure her public persona aligned with her team's values. She did not tolerate being photographed in most scenarios.

Bianca's discovery by the Calgary Mounted Elbow was an amusing tale. One day, while tending to her family's sheep farm, she showcased her incredible jumping ability by leaping over a fence to save a lamb from getting tangled in some vines. Assistant Coach Ellessandra Gallardo from the Mounted Elbow happened to witness this impressive display of athleticism and immediately saw her potential as a basketball player. Intrigued by her natural talent, Coach Gallardo approached Bianca and offered her a chance to try out for the team. She eagerly accepted the opportunity and embarked on her basketball journey.

## Details

* Favorite Food: Eccles Cake
* Favorite Color: Midnight Blue
* Favorite Animal: Ram
* On-Court Habit: Bianca yells "baaaa!" at opponents as an intimidation tactic
* Piece of Trivia: Bianca can't stand horses, and hates that horses are on the Mounted Elbow logo
* Has a Fear Of: Massive Ships, like the one she came to Canada on
* Diet Plan/Training Regimen: A plant-based diet focused on organic greens and sustainable protein sources with a rigorous training regimen that included agility drills, weightlifting, and sheep-herding
* Pop Culture Interests: Jazz music, film noir, and modern literature from the 1920s and 1930s.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Horticulture

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bianca Beatrice Sedlow*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access