recursal/Fanatic-Fandom huggingface dataset:
Events(Arc: 1)

## **Arc 1: Fire, Ice, and Politics**

### **Mystery:**

As Lellorium breathed a sigh of relief in the wake of Fractal's attack, the IPTO turned its attention eastward, to the open ocean. Many infiltrators sought to uncover the secrets of their offshore drilling operation, and though none fully succeeded, a few things became clear. Firstly: there was a ruined underwater city to the east of Lellorium. Secondly: this city contained ancient artifacts that the IPTO eagerly sought, in particular a 'key' that was thought to take the shape of a trident.

### **Intrigue:**

With various factions scheming and planning for the upcoming elections, a high-end Valentine's Day ball was held in Central, attended by famous heroes, notable politicians, and even some people just looking for a good time. Amidst the romantic drama and chaos on the dance floor, the Precursor Lu Bu was murdered by the healer Cain, though only a single traumatized witness was aware of the culprit's identity.

### **Democracy:**

Election day rolled around, and Aurelius Steel seized the prime minister's seat by a wide margin, sweeping his Lellorium Independence Party into power. In the regional elections, however, results were divided, with the LIP and the Preservation Party each winning some votes while many new parties and independents managed to pull off surprising underdog victories. Among these were the hero Themis, who became mayor of Central, Davebucks CEO Dave Smithston, who won Downtown, and former IPTO agent Aldeen Lue Cardi, who defeated the longtime incumbent mayor of Dusryal.

### **Violence:**

No sooner were the elections over than the criminal organization Gehenna made their own play for power, coordinating a three-pronged attack that burned down large sections of Fhoster. Though heroes were quick to respond and thwart their plans before they could reach completion, the gang nevertheless made new inroads into the region in the ensuing chaos, shocking the nation with its unchecked viciousness and raw power.

### **Rampage:**

A greater threat yet loomed on the horizon, however. The Broken Tyrannus was coming, and unlike Fractal before him, the great beast would not stop at the coastline. Lellorium's defenders battled him in the heart of Central, driving him off after a fierce fight that left much of the city leveled and two notable metas killed in action. Lellorium had withstood another disaster... But just how many more could it take?
Shaker

Shaker-type powers have attacks or effects that hit a wide area all at once. A metahuman with a Shaker rating can affect huge chunks of a battlefield, shifting the situation in their favor or simply crushing the opposition with massive, indiscriminate attacks. While they're often powerful at range, they can't aim as accurately as Snipers, and may end up harming their own allies if they're not careful. When fighting Shakers, the standard strategy is to take them down with quick, focused attacks before they can cause chaos with their abilities.

Examples of Shaker-type powers include:

* Shockwaves or explosive blasts
* Summoning massive walls of earth from the ground
* Creating zones of increased or decreased gravity
Lu Bu

A Precursor associated with war and battle in all of its forms. Across the ages, he led armies across continents in many different cultures, and sowed the seeds of the proud Julong lineage that persists to this day.

In 2013, Lu Bu attended a charity ball in Lellorium, and was viciously murdered by an unknown culprit. The reasons for his death are still unknown, though many of his powerful descendants have vowed to find the perpetrator and bring them to justice.
Four Zero Four

*“FOUND...YOU.”*

**Contact:** Terrortoma/Hime

**Size:** Unknown.

**Description:** A nebulous group known to abduct people from Dusryal for undetermined purposes. Their headquarters, leadership, and motivations are a highly debated topic across Lellorium, with the most widely accepted theories being that they’re Shaper creations gone rogue, part of a secret worldwide conspiracy, or products of the Desolate Archilect meant to prepare Lellorium for an incoming invasion. The most recent speculations even include the mysterious hacker, ℍ❍§♱, who leaked footage of Nightfall’s attack on Lellorium worldwide and immediately went into hiding. Whatever the case, it’s clear that they’re neither completely human nor machine- but something faster, smarter, and better in every way imaginable.
Elemental Mastery(Hybrids)

## **Mastery:**

Hybrid Elementals start out weaker than most Elementals, with only a 30 foot range, one element (with a Trait), and no Manifestations. However, over time Hybrid Elementals can gain a deeper connection with their powers that allow them to unlock its full potential. This is tied to three things: experience, training, and meditation. An Elemental must gain experience using their power in combat, in life-or-death situations where adrenaline pushes them to their limit. They must train with it in a controlled environment, where the lack of imminent threat allows them to focus more closely on their technique. And finally, they must meditate on themselves and their ability, achieving inner peace and realizing its full potential.

### **Mastery levels:**

* **Mastery level 1:** Must participate in 1 event, complete 1 IRP training session with a partner, and complete 1 IRP meditation session alone (100 word minimum). Benefits are: kinesis range increased to 40 feet, Manifestation for their first element gained.
* **Mastery level 2:** After achieving Mastery 1, must participate in 1 combat-focused event, complete 2 IRP training sessions with a partner, and complete 1 IRP meditation session alone (100 word minimum). Benefits are: kinesis range increase to 50 feet, second element and associated Trait unlocked.
* **Mastery level 3:** After achieving Mastery 2, must participate in 1 combat-focused event, complete 3 IRP training sessions with a partner, and complete 1 IRP meditation session alone (200 word minimum). Benefits are: kinesis range increase to 60 feet, Manifestation for second element gained. Can hear fragments of the thoughts of Broken-class entities while nearby.
* **Mastery level 4:** After achieving Mastery 3, must participate in 1 combat-focused event, complete 4 IRP training sessions with a partner, and complete 1 IRP meditation session alone (200 word minimum). Benefits are: kinesis range increase to 70 feet, elemental resistances are doubled (they can resist double their own output of their own elements).
* **Mastery level 5:** After achieving Mastery 4, must participate in 2 combat-focused events, complete 4 IRP training sessions with a partner, and complete 1 IRP meditation session alone (300 word minimum). Benefits are: kinesis range increase to 80 feet, versatility to manifestations (ex: an Elemental who formed spheres of fire could now stretch their shape into ovals or disks, an Elemental who formed swords of ice could now bend or stretch those swords at will). Can transmit faint ideas and concepts to Broken-class entities (not enough to control or tame one, but enough to influence them very slightly if using the right tactics). If the Elemental and the Broken are of the same element, this connection becomes deeper and stronger.
Elysian

A large isle to the southeast of the country, with a relatively low population density and extremely well-maintained municipal infrastructure. Though not as busy as Downtown or as flashy as Central, Elysian is unmistakably rich, dotted with elaborate manors and high-end apartment buildings where the moneyed elite enjoy their lives and ignore the rest of the country's problems. If Dusryal is where the production happens, Elysian is where the CEOs running those factories hold their meetings, a walled garden protected by the moat of the Atlantic and an extraordinarily well-equipped police force.
Dracula Zalthial

One of the few members of the Zalthial family widely known, and infamous to the public at that. Fear for being at the head of kidnappings from around the globe and revered for setting up great games that he forces the victims to play. Despite his infamy, little is known of the man's powers and capabilities. Supposedly he can change his face, and has the power to bestow meta-like abilities on others.

The activity of Dracula has varied over the years, with some accounts of his presence dating back to ancient times. The last ‘great game’ he arranged took place in the year 1997, just a few days after the Lellorium hero team known as the Sentinels disbanded. The last known sighting of him was in 2012, and despite numerous searches he has not been located since. In places, mad cults still gather to worship the Precursor, and many of their leaders seem to have been infected by his ability to grant powers.

For now, however, the Saint of Darkness has gone quiet, and even his cults have become fewer in number. Some believe that this could be a sign of his death, but others warn that it is merely the calm before the storm...
The Right People

*“Where there is demand, there must be supply. And there will always be demand.”*

**Contact:** Goofball/Sarah

**Size:** Approx. 100 henchmen and 9 metas.

**Description:** An elite cabal of black-market traffickers and procurers, serving the darkest desires of Lellorium’s most wealthy people. High-end drugs, illegal Shaperwork, stolen art, trafficked prostitutes and slaves… If you know the **Right People**, then you can get your hands on anything you might desire, discreetly and without much fuss!

They’re cleanly organized in two distinct divisions and ruthlessly efficient in both: while one mingles with socialites and businesspeople to cultivate new clientele and keep tabs on regular, the other sees to the supply chain, collaborating with the international black market to keep a steady supply of vices flowing into Central. Leveraging their position to exercise soft power with the utmost discretion, they quickly take care of anyone inconvenient with judicious demonstrations of hard power. And they do so free of worries, with stacks of money and powerful allies backing them up, while the LPD and heroes remain fixated on more visible and violent forms of crime. The Right People have been allowed to fester in the heart of Central for years, proving the adage that laws don’t matter for the rich.

### **Notable Metas**

***The Missus:*** She who rules the Right People with an iron fist gloved in velvet, all from the safety of the shadows. She’s best known as an ultra-wealthy “Philanthropist”, and is much beloved by the average person, the fact that she’s a Metahuman is completely unknown.

***Debutante:*** The Right People’s lead negotiator and interrogator, feared even among the gang for her Mastermind ability which makes it impossible to lie to her, refuse to answer questions, or even look away unless she allows it.

***Blueblood:*** An assassin by trade, Blueblood specializes in shutting people up and smoothing things over where he can. His body biologically adapts to become better at any task he trains it to do. Obscenely sharp sense of smell, nigh-unbeatable in hand-to-hand, a marvel of a sniper.

***Zhul:*** An elite cyborg agent specially built for any task required of her, though commonly deployed as an enforcer for the Right People’s agenda. Most often used in discreet operations, such as collecting intelligence, swiping whatever money can’t buy, conducting sabotage, and even kidnapping.

***Silent Night:*** The Right People’s most feared and deadly assassin, though once held in Alcalva’s confines they’ve since escaped to continue their work of quietly eliminating all who oppose the gang.
Monarch

Monarch-type powers focus on commanding groups of minions or pawns. A metahuman with a Monarch rating might control one or two very powerful underlings, or a thousands-strong army of much weaker ones. When fighting Monarchs, the standard strategy is to either exploit the weaknesses of their minions, or find a way around them to strike at the target directly.

Examples of Monarch-type powers include:

* Summoning demons from another dimension
* Controlling a giant swarm of bats
* Making clones of yourself to fight at your side
Mutations

Mutations, in the context of Lellorium's setting, are genetic defects in metahumans that result in drastic changes in appearance that differ from ordinary human biology. Common examples are pointed ears, unusual skin colors, or horns. Most mutations offer little or no extra utility or combat prowess, any that do are classified as powers and rated as such.
Русская держава

## Внешняя политика

Страна собирается объединить все славянские земли под единое знамя, используя для этого как военные методы, так и политические браки.

## Внутренняя политика

Державой управляет царь - Константин Николаевич из рода Романовичей.

Идеология - Автократия

Царь делает упор на развитие как сельского хозяйства, так и развития промышленности. Также идет активное укрепление постоянной армии и разработка новых орудий.

Массовая пропаганда не дает шанса врагам народа захватить умы людей и подорвать легитимность царя.

## Партии

Этнократия - Российская Национальная Партия.

Лидер - Алексей Ермолов

Партия является главным сборищем националистов и радикальный право-консервативных деятелей со всей Руси, активно поддерживают царя, а также пытаются организовать погромы в близлежащих странах.

Клептократия - Боярская Дума

Лидер - Борис Рацинский

Партия выступает как временное правительство в случае смерти Царя.

Теократия - РПЦ

Лидер - Алексий I

Как таковой политической власти не имеет, зато народ всегда готов отдать жизнь за веру и самодержавие, что сильно повышает ее духовный авторитет в глазах народа.

Автократия - Лоялисты трона Романовичей.

Глава - Константин Романович

Являлась главенствующей силой еще во времена империи, но полную власть получила только после ее распада.

Стратократия - Армейское Правительство

Глава - Александр Федорович

Если случится военный переворот, то данная партия возглавит временное правительство вместо Бояр.

## История

За 450 лет до распада Империи некоторые славянские народы подвергались дискриминации и репрессиям, что вылилось в массовое переселение за Уральские горы, где они за долгое время своего прибывания ассимилировались и почувствовали себя единым народом, а позже и образовали страну "Русская Коалиция"

За 235 лет до распада Империи был свергнут парламент, и установлена новая династия "Романовичей".

За время миграции славянские племена активно отвоевывали свое "место под солнцем", поэтому им приходилось часто воевать с: Татарскими племенами, что вылилось в их переселение на юго-восток евразии, Ханты-Мансийскими народами, большую часть они истребили и Башкиры, но те в свою очередь толком не защищались, а лишь убегали, оставляя поселения за

   брошенными.

Но единственный народ, с которыми они пошли на контакт - китайцы.Они были очень умны, и развиты технологически, что не давало славянам активно на них нападать и вынуждать их мигрировать.В итоге благодаря общим экономическим и военно-политическим связям эти 2 народа живут в мире.Конечно, некоторые китайцы не довольны названием страны и тем, что 60-65% в правительстве занимают русские, но это лишь единицы.

Нынешнего Китайского представителя зовут Хакиро Тодзиеми "Романуко", правнук "Юань Хироуко". Хироуко женили на двоюродной сестре брата Русского царя, чтобы укрепить внутренние связи.
Sniper

Sniper-type powers are those best suited for accurate attacks at ranges of 20 feet or more. A metahuman with a Sniper rating will usually have some kind of long-range firepower they can use to pick off targets from a distance, all while remaining safely out of harm's way. Notably, they're different from Shakers in that they can aim directly for specific objects or people, rather than just blasting a whole area. When fighting Snipers, the standard strategy is to close the distance as quickly as possible, and make use of cover or shielding to deflect their attacks.

Examples of Sniper-type powers include:

* Laser vision and heat beams
* Floating swords that can be controlled at a distance
* Thin tendrils that can reach out across a city block to skewer enemies
Gehenna

*“At last our time has come—our coming foretold in the blood-steeped annals of history. Rise, rise now, O demons of the deep!”*

**Contact:** Day

**Size:** Over 500 henchmen and 20 metas.

**Description:** Decimated in the aftermath of Nightfall's attacks, the remaining few of Shaitan's Children left behind their embattled territories in Dusryal and worked with a mysterious benefactor in Fhoster to make a fresh start. Revitalized by new blood, Gehenna has since begun to reclaim a significant portion of their once frightful power. Though not yet as powerful as in their prime, their uncharacteristically meticulous efforts continue to cultivate an expansive reach within Fhoster, and in turn threaten to return the gang to their former infamy.

### **Notable Metas**

***The Benefactor:*** Invisible to the public eye, little is known about them beyond conspiracy theories circulating around their identity. Despite their enigmatic nature, their unseen will ripples throughout Gehenna.

***Prince Vassago:*** De-facto head of the latest resurrection of the satanic gang, Vassago is a strategically minded individual compared to previous leadership, but is every bit as vicious.

***Ogre:*** Taking a backseat to Vassago's leadership, the former leader of Shaitan's Children acts now as an enforcer to the gang's will in Fhoster. He's known most for his hideous mask and even more hideous Breaker state—a writhing, demonic abomination capable of bringing down an entire team of heroes.

***Dämonenkönig:*** Known globally as an insidious heavy hitter and one of the newest additions to Gehenna's growing roster, Dämonenkönig is a hybrid elemental wielding blood and metal with equal mastery.

***Umbra:*** A relic of previous resurrections, Umbra is a solar absorber capable of massively expanding her range to envelop an area in total darkness.

***Rush:*** Scrappy and reckless, Rush is a teleporter who can violently displace the air around him wherever he appears. While his range is limited, he's capable of rapidly stringing together these teleports to devastating effect.
List of Boogie2988 Deaths

1. Heart Attack
2. Shot in killed in a botched robbery
3. Getting hit by a car
4. Getting hit by a car driven by a minor
5. Was eaten by wolves
6. Got killed in a chain saw accident
7. Getting run over by a stampead of baby Zebras
8. Tried to out pizza the hut
9. Cucked to death
10. Choked on his fake teeth
11. Shock after some /fit/izen got dubs (check em)
12. Tried to defend H3H3 and had a stroke
Wildcard

Wildcard-type powers are highly unpredictable. A metahuman with a Wildcard rating can bring a different ability to every fight, and might even be able to change their own powers in the middle of a battle. There's no guaranteed way to deal with a Wildcard, but their versatility often comes at a cost of raw strength or control, which makes it possible to overwhelm them with sheer firepower.

Examples of Wildcard-type powers include:

* Temporarily copying powers from other metahumans
* Having a set of powers that randomly switch every day
* Being able to create new powers or powered entities (see Shapers)
Downtown

The center of business in Lellorium, filled with huge office buildings and apartment blocks. White-collar workers mill through the streets like so many ants, coming and going at all hours of the day. The nightlife here is a little more subdued than that in Central, not to mention a little more shady, but there’s still lots to do in the area, and plenty of opportunities for eager young entrepreneurs. Sporting everything from art galleries to casinos to Shaper workshops, Downtown has a little of everything for everyone.
Organizations

While high-profile alliances between metahumans are common, there are some organizations with power and reach that exceed even the greatest of hero teams. Though these groups are by no means invincible, their influence is pervasive, and anyone living in Lellorium is sure to have heard of them in some form.

The IPTO: a powerful international cooperative devoted to maintaining peace and protecting humanity against outside threats.

The LPD: the official police force of Lellorium, which works alongside heroes to uphold the law and maintain order.

The Government: the politicians and bureaucrats who run the country from behind their desks and podiums.

NSSSW: a workshop dedicated to providing simple, reliable, and effective gear to Metahumans and others in need. Despite their very odd name, the quality they offer is genuine.

Abyss: a wealthy and mysterious criminal organization that employs advanced technology in pursuit of unknown goals.

Onslaught: a loosely organized group of vigilantes that targets anyone caught breaking the Codes of Honor.

The Gangs of Lellorium: villain gangs large and small, of varied means and motives. Some seek power, others money, and some are simply striving to survive.
Prowler

Prowler-type powers allow for fast movement across long distances. A metahuman with a Prowler rating can often zip across an entire battlefield in an instant, and may even be able to bypass difficult terrain. When fighting Prowlers, the standard strategy is to protect vulnerable targets, use traps or barriers to restrict the enemy's movements, and hit them with wide-area attacks that are difficult to avoid.

Examples of Prowler-type powers include:

* Enhanced speed
* Teleportation
* The ability to run up walls or fly through the air
Villains

Villains are Metahumans who use their powers to break the law for the sake of ideals or personal gain. The term is quite broad: some people apply it only to the most vicious gang leaders, while others use it to describe anything from common thugs to vigilantes. There are numerous villains and gangs in Lellorium, constantly battling each other for power and preying upon the innocent. Acheron is a common meeting ground and neutral territory for villains.
Mastermind

Mastermind-type powers work behind the scenes, with a focus on gathering information and resources rather than engaging in combat. Metahumans with a Mastermind rating often make excellent spies, using their abilities to uncover secrets and come up with devious plans. While they may seem weak at first, with time and effort they can pull off impossible schemes and even bring entire nations to their knees. When dealing with Masterminds, the standard strategy is to track them down and force them into a physical confrontation.

Examples of Mastermind-type powers include:

* Mind-reading and telepathy
* Enhanced senses and X-ray vision
* A hypnotic voice that makes people more likely to obey
Metahuman Rights Act

The Metahuman Rights Act was the first federal law to fully legalize the unsupervised use of metahuman abilities. It was seen as a great step forward for Metahumans across Lellorium, though it still contained many loopholes and enforced harsh punishments upon those who used their abilities in any way ruled to be 'detrimental to society.'
The Snakes

*“You know who we are. You know what we can do. So let’s talk about what this’ll cost you.”*

**Contact:** Terrortoma/Hime

**Size:** Only 5 members. All are metas.

**Description:** Lellorium’s most legendary crew of thieves and escape artists, who rarely show their faces. Want to steal high-end Shaperwork? Done. Corporate secrets? Done. Bust someone out of Alcalva? Done. All it takes to get the ball rolling is one little message on the Dark Web with cash to keep it going. These five mysterious men charge a lot for their services, and usually take half up front, but if you need something quietly extracted from a secure location then they can’t be beat. Over their time together, they’ve amassed quite the catalog of informants, allies, and people to bribe or blackmail. Though they operate wherever the jobs take them, they tend to pull most of their gigs from Elysian thanks to the numerous rich targets the region offers. It’s rumored that they’ve blackmailed Lellorium’s Prime Minister, that they have moles in the highest levels of the LPD, and that they’ve even successfully robbed the IPTO and lived to tell the tale.

### **Notable Metas**

***Stratagem:*** The leader, brains of the operation, and founder of the group. He can switch appearances, positions, and/or senses with other people as he pleases- affording him the ability to save the crew from virtually any unfavorable outcome.

***Manifold:*** A conceited man of many faces and seemingly infinite dead-ends. Manifold’s power allows him to create up to 50 duplicates of himself that each manifest with random clothing and appearances. Regardless of their randomized features, they’re all human males, and he can make them vanish at will by dismissing them.

***Critter King:*** Though the Snakes find themselves working with outsider Shaperwork from time to time, the rest of the group has a soft spot for Critter King’s tech. He’s a Shaper who builds miniature robots and drones that are often disguised as small animals and lend themselves to unobtrusive surveillance options.

***Blindspot:*** A former assassin with extremely high speed and superhuman agility. Can sense the perceptions of nearby individuals and punch holes in them, erasing select information from the target’s awareness and creating unconscious blind spots that he can slip through with ease.

***Glimpse:*** The man responsible for keeping all eyes off them during any heists. He’s a Channeler who wields a naginata that allows him to sense whenever he is perceived and strike at the observer as though they were standing naked right in front of him, regardless of actual distance or intervening obstacles. When they aren’t gearing up for a job, Glimpse is known to spread rumors about past endeavors.
Second World War

During the Second World War, Lellorium at first took on a neutral position, and was partially occupied by Nazi forces. Although the government at the time raised little complaint over this, the citizenry was incensed by what they viewed as a violation of their freedoms and independence. A civilian resistance movement, led by the metahuman known as The Ironworker, was able to strike several blows against the German army and eventually gathered enough support to force the government and military to openly side with the Allied forces. The Nazis were pushed out of Lellorium shortly afterwards, and the country would go on to aid in the final push towards Berlin and claim victory in the war.
Hybrid Absorber

In extremely rare cases, an Absorber can use two base elements in combination with one another. By combining these two elements, they create a third, 'hybrid' element that they use in battle. These Absorbers have a STEEP learning curve and their powers take time to master; player characters with this power type must follow the growth requirements outlined here to gain full use of their abilities.

Only one in a thousand Absorbers is a Hybrid Absorber. They're almost unheard of among metahumans, but the IPTO has several on hand. As a result, Hybrid Absorbers are a Slotted Class, and only five of them at a time can exist as player characters on the server. Players who want to create a Hybrid Absorber should discuss their concept with staff to ensure proper balance.

Examples of hybrid elements are:

* Biomass (Blood/Bone)
* Rubble (Earth/Metal)
* Steam (Water/Fire)
* Sand (Earth/Air)
* Storm (Electricity/Air)
* Stardust (Space/Light)
* Crystal (Water/Earth)
* Lava (Earth/Fire)
* Glass (Electricity/Earth)
* Plasma (Fire/Electricity)
* Ash (Fire/Air)
* Fossil (Ice/Bone)
* Slime (Water/Acid)
* Rust (Water/Metal)
* Corrosion (Metal/Acid)
* Smog (Fire/Acid)

A note: hybrid elements are NOT ALWAYS exclusive to Hybrid Absorber. For instance, a regular Steam Absorber could absorb steam without combining water and fire. Additionally, some hybrid types are not on this list.
Мировая Элита

```
На данный момент просим вас заметить, что китайская агрессия распространяется практически на весь мир, это только начало. Эпидемия коронавируса началась именно с северного региона. В городе Ухань, конечно, нам умалчивали об этой правде с самого начала.

```

## Это только начало

Возможно для вас это покажется странным, но всё-же. Зараженных с каждым днём становится всё больше и больше, с этим уже ничего не поделать.

## Что нам делать дальше?

Единственный выход это начать активную борьбу против всей системы.

## Сокращение численности населения Земли

Вся мировая элита задумывается над сокращением населения нашей с вами планеты, это делается благодаря распространению вакцин. Хоть это начнётся ещё не скоро.
Alpha Wolves

*"“Stand down? Fucking make us.”*

**Contact:** Pollen

**Size:** Over 500 henchmen and 25 metas.

**Description:** A predominantly male, extremely violent gang with a simple, singular focus: gaining power through their own raw strength. The Alpha Wolves will fight each other, fight heroes, fight other gangs, fight anyone at all who has the balls to try and stand up to them. They run underground martial arts arenas and dog-fighting rings, making an absolute killing off the audience and training their own members into a formidable force. Being mostly made up of men, the gang has a prideful and misogynistic outlook, and will often cause trouble out on the streets just because they can.

### **Notable Metas**

***Alpha:*** The strongest. His moniker was passed on after he defeated the previous Alpha in a bloody head-to-head battle. Despite several challenges since the beginning of his reign, he’s managed to hold the top spot for years, while steadily growing the size and influence of his gang.

***Bravo:*** The second strongest. A powerful Shaker who’s been with the gang ever since it was founded. Despite losing to Alpha twice in the arena, he has a strong bond with the gang leader and acts as his loyal right hand.

***Champion:*** Third strongest. A rising star leading his own faction within the gang, which regularly butts heads with the established leadership. Rumor is he’s angling for a shot at the top, but is waiting for the right opportunity to make a challenge and secure his reign.
Sāmrājya

*“It always amuses me, when they call us ‘villains.’ As if we weren’t running this whole city on their behalf!”*

**Contact:** Pollen

**Size:** Over 700 henchmen and 18 metas.

**Description:** The oldest and most reputable of the big Downtown gangs, an organized crime syndicate of Indian origins. Its members dress sharply, speak politely, and unfailingly abide by the Codes of Honor, at least where people are aware of it. Its leaders are competent and cunning, keeping their business strictly organized from the top down and gradually expanding their already significant power without ever giving the authorities reason to crack down. They run legitimate casinos alongside illegal gambling rings, ordinary strip clubs above hidden brothels, public pharmacies where the wrong kind of drugs are traded under the table. They have several contacts within the police and government, and will often present themselves as a ‘necessary evil’ that keeps Downtown’s underworld quiet and non-disruptive for the people’s sake.

### **Notable Metas**

***Raj:*** The leader, an incredibly rich and prideful man. He’s supposedly a Metahuman, but prefers to stay out of combat and let his subordinates handle the dirty business of violence.

***Vaala:*** A key administrator and overseer, who can summon up to twenty floating eyes and see through them wherever they go. It’s thanks to this extensive surveillance capability that the gang is always one step ahead of its enemies.

***Taraka:*** Sāmrājya’s chief enforcer, a heavily scarred woman who rarely speaks and displays little emotion. One of the most feared Bruisers in the country thanks to her borderline immunity to most Metahuman powers.

***Vajra:*** An escaped Alcalva prisoner who bears two enormous shackles on her arms. The IPTO is offering a huge bounty for her recapture, though the exact reason for this is unknown.
Fhoster

A dirty and downtrodden city, where corrupt law enforcement struggles to contain the crime that pervades the streets. Fhoster is one of the few parts of the island that’s not fully urbanized, and its nature preserves, forests, and famous Jester Lake provide a getaway for those tired of the bustle of city life. Though various gangs continue to war over territory, an uneasy peace hangs over the region, and many civilians simply go about their day ignorant of the conflicts brewing beneath the surface. A few ardent community leaders have sought to improve Fhoster over the years, but in spite of their efforts the region continues its slow slide into poverty and disrepair.
WaterClan

## Info

WaterClan does not live on the border of the other four Clans. Instead, they live on an island off the coast of the mountains of EarthClan. WaterClan cats pelts come in bluish gray, gray, and white. They are very good swimmers, and have sleek pelts to shed water. They have strong shoulder muscles to handle ocean currents, and they hunt several types of fish. WaterClan is led by Minnowstar.

## WaterClan Island

The WaterClan queens teach their kits to swim in the lovely clear water.
Kelton

A more relaxed and suburban part of town, Kelton has done relatively well for itself in the turbulence of recent times. With its thriving community of artists and pleasant, low-key bars and shops, this might be the best region to come and chill out in after a hard day’s work. Crime here is generally kept on the down-low, though the occasional villain gang might attempt a big play to take advantage of the area’s perceived weakness… For the most part, however, Kelton just keeps soldiering on, and maintains its laid-back reputation.
The Outcasts

*“Lellorium doesn’t want us... But this is the only home we got, ain’t it?”*

**Contact:** Terrortoma/Hime

**Size:** Over 300 henchmen and 13 metas.

**Description:** A gang made up of migrants, immigrants and refugees, the poor and homeless who found their way to the shores of Lellorium. **The Outcasts** are a tight-knit community bound together by a common thread that led them to Kelton in search of a better life. Despite the hands they were dealt prior to and after arriving in the country, they strive to realize their goals in the shadow of a system that they feel has both rejected and failed them. In order to reach that end, they’ve involved themselves in the trade of drugs and unlicensed Shaperwork- using the generated funds to look out for their own and even fortify minority communities outside of their territory. The Outcasts respect the Codes of Honor, but are hostile towards heroes and the police, and won’t hesitate to pick a fight under duress. In the aftermath of Nightfall’s onslaught they’ve taken many displaced survivors under their wing, and have been growing rapidly as a result. Though much of the general disorder in Kelton left by Desolate's attack has been suppressed and repressed, the Outcasts’ clashes with police have only grown more frequent over time. Each scuffle causes tensions to rise, steadily turning the region into a powder-keg waiting for a single spark to set it off.

### **Notable Metas**

***Shadow:*** The gang’s current leader, and a Wind Elemental whose Trait lets him control the refractive properties of the air. Long-term members of the Outcasts look up to him for being able to keep a majority of the community in accordance with the Codes.

***Tazamaji:*** A subdermal implants Shaper who serves as one of their main in-house suppliers. Though he isn’t the only one in their ranks capable of making equipment, he’s certainly known as the best for making concealable bionic gadgets that connect to the nervous system and hide just below the skin.

***Bakari:*** One of the Outcasts’ most prominent Metahumans with a spear that most find themselves on the wrong end of. As a long-standing member, she has the most in-field experience. The aforementioned spear is her Channeler weapon, which she can telekinetically control with incredible force, speed, and precision.

***Blood-Bolt:*** A fresh, up-and-coming face that crawled into Lellorium alongside the influx of displaced citizens of Berlin. During Nightfall’s onslaught, he fought tooth and nail against the horde in Kelton and solidified himself as a capable and trustworthy member of the crew. He appears to be a Channeler carrying a chain-whip, which he wields in conjunction with a pair of gauntlets made of pure electricity.
Syfarum Wiki

**Welcome to the Syfarum Wiki!**
## Lands and Kingdoms

* Northwhite
* Trockenland
* Prosperum
* Orchome
* Bligden
* Dryhome
* Ashland
* Plainsland
* Isolac Isle
* Draconi Badlands

## History

* Early Civilization (1 EY)
* The Corruption (1200 EY)
* The Dragon Wars (6100-6214 EY)
* The Great Slaughter (9493-9502 EY)
* The Steelforger Coup (9511 EY)
Onslaught

A relatively new organization formed in the aftermath of the Nightfall attack. Too disconnected to be considered a gang or team, this loose group of vigilantes is constantly expanding through word of mouth alone, with every fresh incident earning them greater notoriety. The ‘organization’ frequently targets both villains and heroes, and specifically focuses on taking down anyone who breaks the Codes of Honor with extreme prejudice.
Members of the group are directed to enforce the Codes to the highest degree, humiliating, exposing, and punishing those that break them, all without crossing the line themselves. While no one can say with certainty who their leader is, and there are many posers out there who merely pretend to be part of the club, true members are always approached by people bearing a peculiar moon-shaped tattoo, and given access to a messaging system that will supplies them with contacts, assignments, and targets.
People targeted by **Onslaught** will often receive a mysterious glowing orb, whether by mail or directly. Though ostensibly a gift, these spheres will tag their receivers on contact with a shining band around their wrist, marking them out as fair game for vigilante justice.
Warrior Cats Elemantals Wiki

**Welcome to the Warrior Cats Elemantals Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
AirClan

## Info

AirClan cats live on the border between FireClan and EarthClan. Their pelts are light and airy, and they can come in light ginger, brown, or gray. AirClan territory is in a flat, grassy plain, with almost no trees. They are excellent jumpers, and hunt birds. Their leader is Robinstar.

## AirClan Plain

AirClan Queens teach their kits to leap, helping them to grow very strong hind legs.
Sleetstar

## Info

Sleetstar is a white and gray tabby tom with amber eyes. He is mated to Whitebreeze, and is leader of IceClan. He has two sons, Hailpaw and Slippaw. Sleetstar is a very civilized cat, and is working on establishing peace between IceClan and FireClan.

## Sleetstar

'Cold? Where? If anything's cold, it's the river in leaf-bare.'

### Aliases

SleetkitSleetpaw

Sleetstrike

Sleetstar
Mesmerelda's Makings

### **Stories**

Though the exact nature of Mesmerelda's power remains a mystery even to her, it's understood through the use of her most unusual Channeler weapon she's capable of writing stories that details a world of her own making. From them comes a singular entity most often a character featured in said story, though it can also be an object as proven from the story "Hero's Bane". Each story at minimal requires six chapters to be fully written out to sufficient length, with each added chapter accumulating to the process of manifesting what's to come from her world. It has also been proven from a sequel to a previous story that these creations can be altered overtime, though the rules require the same stipulations as any other story might.

The current stories written by Mesmerelda and what came from them. Ordered from first written to latest:

* House of Ashes, created Knockrelith.
* Spirit of Autumn, created Autumn.
* Knights of Gybrolli, created Pawsllen.
* We Are Billions, created Naranea.
* Twisting Shadows, created Ambrasa.
* Ruler of None, created Aleina.
* Burning Twilight, created Somera.
* Spirit of Autumn II, progressed Autumn.
* Hero's Bane, created the Verdern Blade.

An additional order of each story, yet in the context of the greater narrative being told in Mesmerelda's world. Arranged from what happens in the story first and what happens latest.

* Spirit of Autumn, created Autumn.
* House of Ashes, created Knockrelith.
* Ruler of None, created Aleina.
* Knights of Gybrolli, created Pawsllen.
* We Are Billions, created Naranea.
* Twisting Shadows, created Ambrasa.
* Burning Twilight, created Somera.
* Spirit of Autumn II, progressed Autumn.
* Hero's Bane, created the Verdern Blade.

## **Characters**

As may be obvious, Mesmerelda's stories feature a wide array of characters within them, each of which with their own personality, ideals, origins, goals, backstory, and place in the wider narrative of her world. For the purpose of this article we will focus primarily on ones with pivotal roles within stories and have been brought into the Lellorium world as their own entities altogether.

## Knockrelith

### Quote

“Tsgsccluntxhsndbdzzzdddbbbnbbnn” - Twitter

### Story Relations

Autumn (Tentative Aliance) Somera (Acquaintance) Aleina (Acquaintance)

### Lellorium Relations

Mesmerelda (Tentatively Respected) Carmen (Acquaintance) Grigori (Ghost Waifu????)Verdant (Acquaintance) Autumn (Tentative Alliance) Pawsllen (Tentatively Respected) Naranea (Acquaintance) Ambrasa (Uncaring) Aleina (Acquaintance) Somera (Acquaintance)
The Noxtis Effect

The Noxtis Effect is a working theory regarding metahuman powers, named after the researcher who came up with the original hypothesis. Its key points are simple: metahumans cannot directly harm themselves with their power, and cannot directly affect other people's insides. While there are exceptions, this rule is followed by more than ninety percent of all observed metahuman abilities.

Some examples:

* A metahuman with super strength does not rip their own muscles apart whenever they exert themselves
* A metahuman who shoots plasma beams cannot burn themselves with their own beams
* A metahuman with telekinesis cannot mentally reach inside someone's chest and instantly crush their heart
* A metahuman who teleports cannot teleport themselves inside another person

The range protected by the Noxtis Effect is called the **Noxtis Threshold**, and usually covers the entire body, any tight-fitting clothes, and some types of power-enhanced weaponry (see: Channelers). The Threshold does *not* cover things like heavy armor, loose or baggy clothing, and ordinary weapons. Humans, metahumans, Precursors, and Broken all possess a Noxtis Threshold, but plants, animals and Desolates do not.
FireClan

## Info

FireClan territory is a desert landscape on the border of EarthClan and AirClan. The cats who live in FireClan usually have ginger or light brown pelts, sometimes with a bit of white. Their pelts are also very thin, to withstand the extreme heat of the desert. FireClan cats hunt snakes, rabbits, and the occasional vulture. Their leader is Sparkstar.

## FireClan Desert

FireClan cats need their thin coats to withstand this extreme heat
Идеологии

## Этнократия

Этнократия (от др.-греч. ἔθνος — народ и κράτος — власть) — общественный строй, при котором власть принадлежит элите, сформированной из представителей определённого народа, строй, порождённый господством элиты какого-либо этноса над индивидуальными правами и интересами личности.

## Клептократия

Клептокра́тия (от др.-греч. κλέπτειν «воровать» + κράτος «господство, власть»; буквально «власть воров») — правительство, контролируемое мошенниками, использующими преимущества власти для увеличения личного богатства и политического влияния, с помощью расхищения государственных средств, иногда даже без попыток имитации собственно честной службы народу. Для клептократии характерна вертикально интегрированная коррупция.

## Теократия

* Форма правления, при которой власть в государстве находится в руках религиозного института и

духовенства (*юридическое определение*);

* политическая система, при которой религиозные деятели имеют решающее влияние на политику государства (*политологическое определение*);
* система правления, при которой важные общественные дела решаются по божественным указаниям, откровениям или законам (*теологическое определение*)

## Автократия

Автокра́тия (др.-греч. αὐτο-κράτεια «самовластие, самодержавие»; от αυτός «сам» + κράτος «власть») — одна из форм правления, основа которой стоит на неограниченном контроле власти одним лицом или же советом, наподобие однопартийного парламента или президентской республики. Автократия — переходная ступень от демократии к тоталитарному режиму и наоборот. При этом не является в полной мере ни одной из них, совмещая признаки обеих форм правления. Правитель может быть преемником предыдущего автократа, избираться парламентом после его смерти или отставки/импичмента прежнего правителя. Хотя есть место и исключению, где новоиспечённый правитель может получить титул, переданный по наследству.

## Стратократия

Стратократия (от греч. στρατός, «армия», «войско» и κράτος, «господство», «власть») является одной из форм правительства во главе с военачальниками. Термин происходит от греческих слов, означающих армию и власть[1]. Это не то же самое, что и военная диктатура, где политическая власть военных основана на принуждении или даже поддерживается законами. Напротив, стратократия — это форма военного правительства, в котором государство и армия традиционно есть одно и то же, и в котором государственные посты обычно занимают военачальники. Политическая власть военных поддерживается законом и обществом. По существу, стратократия не является автократией по своей природе для того, чтобы сохранить своё право на власть.
Лор

***Перед кончиной Великой Империи ей правил Сельвестер I. Принадлежащий к династии Баллогов управлявших этой империей уже на протяжении 350 лет. Империя ему досталась в довольно увядающем состоянии, попытки реформ, начатые им, так и не увенчались успехом, а только увеличили силу оппозиции. И спустя 20 лет его правления 56-летний Сильвестер был вынужден отречься от престола. Новая власть во главе с Нэйстро Райснером оказалась губительна для империи. Спустя 5 лет в провинции Герцлант вспыхнул бунт. Правительство Нейстро попыталось подавить его, однако ему этого не удалось. После нескольких стычек на границе Герцланта правительственные войска, дерравшие обиду на новую власть и ждущие момента для предательства новой власти перебежали в состав армии Герцланта, а войска верные центральному правительству были вынуждены отступить после битвы под Римом. Сражение между правительственными войсками и восставшими шло ровно четверо суток. Правительственные войска были разгромлены и в дальнейшем были вынуждены пойти на уступки восставшим, предоставив им полную экономическую свободу. Что лишило правительство Нейстро доступа к ценным итальянским товарам. Проигрыш в этом сражении предопределил развал всей Империи. Армия пожираемая клептократической коррупцией уже не могла восстановиться, а поражение под Римом продемонстрировало слабость, которой тут же воспользовались остальные лидеры регионов и автономий. Осознав ситуацию, Нейстро проникнув в загородный дом Сильвестера I захватил бывшего императора в заложники, Охрана бывшего императора побоялось препятствовать действиям Нейстра и выпустила его во внутренний двор, где в тот момент находился сын Сильвестра I, который выстрелом в затылок убил похитителя своего отца. после этих событий сын бывшего императора носящий такое же имя как и отец: Сильвестр II Баллог объявил на следующий день о смерти "расхитителя" и своей цели всей жизни восстановлении империи своего отца***