Environments

When fighting a battle, a random biome is chosen that represents the background, and each of the vastly different battlegrounds provides different effects to both armies' starting deploy credits and the generation rate of deploy credits.

* Plains - Starting credits increased by 100%. Although not noted, the generation rate meter seems to increase faster.
* Arid - Generation rate increased by 100%.
* Mountain - Starting credits reduced by 50%. Although not noted, the generation rate meter seems to increase faster.
* Swamp - Starting credits reduced by 50%. Generation rate increased by 100%.
* City - Starting credits increased by 150%. Generation rate increased by 50%. This environment is special and is only found normally in dark ops and flashpoint battles.

Note - The generation rate meter is not the same as generation rate. Generation rate is how fast the credits accumulate and is dependent on how many segments are in the outer circle surrounding the credits counter. The generation rate meter gradually fills over time and once filled, resets and adds a segment to the outer circle.

Due to the terrain in the swamp and city environments, a battle featuring these biomes will have a chokepoint-like feature on the battlefield where ground units sometimes have to "merge lanes" and cross paths with each other in order to move further across the battlefield. In the swamp, the chokepoint is closer to the enemy base and units in the lane closest to the screen will have to move closer to the middle. In the city, it's the exact opposite in which the chokepoint is closer to the player's base and units in the lane furthest from the screen have to move towards the center. When the player is not battling in campaign nor dark ops, there is a chance for the time of day to be dusk, dawn, or night rather than the usual midday. This does not bring any changes to the environment's effects and is only for bringing a little change in appearance.

### **Extreme Weather**

Sometimes the environments become harsher to the point where certain unit types are disabled due to the weather conditions and can be easily seen in the unit selection screen before a battle is started. If there is a lot of precipitation along with some possible lightning, then the mission has extreme weather. In the case of the arid environment, a sandstorm will occur if extreme weather is present. Currently, the city environment has no form of extreme weather.

If the player has a unit type that is disabled, a special symbol will appear over the disabled unit, reminding the player that they can't use that unit type. The player can still choose to head into battle with disabled unit types but will be unable to deploy them. Switching out disabled units is recommended so the player has access to a full 4-unit squad.

## Bugs

* The game will still advise the player to switch out units of a certain type if the enemy squad is heavy on a certain manufacturer even if the said unit type is disabled by extreme weather. For example, the player might see a warning for them to watch out for redpoint units even though they are in a sandstorm and infantry cannot be used.

## Trivia

* If extreme weather is present in the mountains environment, recon units are disabled. It does not entirely make sense, as many artillery units such as the Sagitta and the Ravana also use wheels that are visually the same as the ones on recon units, yet artillery can be used just fine.
* If the player watches closely to any of the night time maps, they can see that a shooting star will occasionally fly through the sky.