Definitions

## **Description**

This page is meant to collect definitions to establish standardization of use. Use the #adminnotes section (because no talk page?) to collaborate on proper verbiage/connotation for each concept.

## Definitions

### Card info:

**Show**: American Dad, Bob's Burgers, Family Guy, Futurama, King of The Hill

* Category Tagging: "Show: *\*Showname\**" Ex. Show:Futurama

**Rarity**: Common (grey), Rare (green), Epic (blue), Legendary (purple)

* "Rarity" is not a category in itself, rather a page that has information about the different rarities.
* Each tier of rarity should be a category so that cards can be easily referenced based on their rarity
* Category Tagging: "Rarity: *\*Rarity\**" Ex. Rarity:Common

**Type**: Character(Combo ingredient), Object(Subcatgeories: "Classes" see Combos), Final Form

* **Classes** (Generic): Air Vehicle,  Alcoholic Beverage, Art, Costume, Drugs/addictants, Land Vehicle, Money, Music, Restaurant, School, Sports, Toy, and Weapon.
* **Classes -**Non-generic **Videogames, Other (ex. slurm)**
* Category Tagging: Tag characters as - Type: Character || Tag objects as ~~Type: Object AND~~ ONLY Class: *\*Classname\**
	+ Isaiah7300 (talk) 00:21, September 20, 2016 (UTC) - We should discuss this

**Traits** (8 total): Drunk, Addicted, Hyper, Artsy, Educated, Armed (weapon), Athletic (sports), Rich(moneybag)

**Skills**: Jab(stick), Sturdy(wall), Cripple\*(clamp), Gas(cloud), Shield\*(plate), Recover(HPcombo), Boost(ATKcombo), Cheer\*(speaker), Heal\*(burger), Motivate(music), Crazed(goalie), Fast(clock), Slow("Z"), Punch(glove), Payback(Chomp), Leech(teeth), Bomb.

* Note: \* - indicates potential for \*All\* (golden icon) and Show-specific (starred icon)

### Gameplay elements/Modes:

* Adventure
* Arena
* Deck
* Research
* Shop

## ADMIN - **NOTES**

1. Re: Category:Cards - Type:
	* Use: classification helps people in easily determining and predicting in researching combinations.
	* Description: Two things are required for a combo: A \*character\* card and an \*Object\*  All Objects have a class, for example Alcoholic beverages.  Alcoholic beverages include: Alcohol (generic), Teddy Brewski, etc.  You can combine ANY alcoholic beverage with with a character, and it will yield the same combination product (though perhaps with different stats).  So I suggested the term "Type" to define \*Character\* or \*Object\*, and then we could say the .  This **And we should somehow indicate that's what it should be defined for... Maybe that should be a sub-heading in the infobox**).
2. Re: Category:Cards - Skills
	* You mentioned before about how you weren't sure if we should include skills in the infobox. I would argue that we should. I understand that not all levels of the card have the skill, but the card does have the "skill potential." This would be useful to indicate if I am looking for cards with a specific skill (at any level). I was doing this today: I wanted to know if any Input/ingredient cards had the skill CRAZED. I had to go through every level of every one of my cards to see if any had it (turns out Bill and Hayley have it). ~~If we use a form to indicate that the card unlocks a skill at *n* lvl, then it could be useful. Possible forms:~~ ~~(infobox - Bill) Row"n" = Skills(+1@lvls): Crazed-(lvl-4,4\*,4\*\*). OR Skills: Crazed-(0+1@lvl-4,4\*,4\*\*)~~

~~This shows that Bill gains +1 to these skills at lvls 4, 4\*, and 4\*\*. It is implied to start at zero. For cards that start at 1, we could just indicate 1 as a level, like this:~~

~~(Petercopter) - Skills: Bomb-(lvl 1, 4\*,4\*\*) ; Punch-(lvl 4,2\*\*,4\*\*).~~

~~We could add an equal sign somewhere to indicate total (redundant, but for clarity)~~

~~(Petercopter) - Skills: Bomb-(lvl 1, 4\*,4\*\*=3) ; Punch-(lvl 4,2\*\*,4\*\*=3). OR~~

~~(Petercopter) - Skills: Bomb-(3 total, lvl 1, 4\*,4\*\*) ; Punch-(3 total, lvl 4,2\*\*,4\*\*). OR~~

~~(Petercopter) - Skills: Bomb-3(lvl 1, 4\*,4\*\*) ; Punch-3(lvl 4,2\*\*,4\*\*).~~

1. * Update Isaiah7300 (talk) 00:21, September 20, 2016 (UTC) -User:TwoInThePink suggested we create an additional item (table/infobox?) for cardpages to designate stat changes at lvl up, and include (multiple) skill columns within this item.

Example: Mushu