Level 1

**Survival Difficulty: Class 2** »⠀Unsafe »⠀Secure  »⠀Moderate Entity Count
**Level 1** is the 2nd level of The Schoolrooms.

Description

The first recorded image of Level 1, being taken some time in the year 2002.

**Level 1**, colloquially referred to as "The Giant Gymnasium," appears to be an area consisting of numerous unique gym rooms. The gyms seem to be in a linear order, with occasional doors and pathways leading to other small weight rooms. In addition, the walls and ceiling seem to be made of a mix of concrete and ceramic. Similarly to gymnasiums in Reality, **Level 1** has functional gym equipment scattered throughout its various courts and weight rooms. The level’s temperature stagnates at approximately 60°F (15.55°C) due to air ventilation and other factors that affect the temperature. However, it is currently unknown why the temperature has stagnated.

Gyms can vary in size, ranging from around 100 square feet in area up to 5 square miles. Because of the variety in size between gyms, measuring the average size is relatively difficult. Upon entering **Level 1**, wanderers have reported having a small energy boost. Although it is not an earth-shattering effect, it is relatively useful for exploring the level or trying to escape from entities. Furthermore, it is unknown why this small boost happens upon entry. Basketball hoops are common throughout **Level 1**, though they have enigmatic properties. Examples are provided below:

* Hoops abruptly falling off the wall;
* Suddenly moving across the area;
* Backboard shattering for seemingly no reason.

One can hear a faint piano throughout Level 1. Nobody is sure where the piano music comes from, although many people believe that something is playing the piano outside of the level. Albeit it is unknown whether the piano has any actual impact on wanderers, some who listen to the music report experiencing modest memory loss or a slight decline in sanity. The easiest way to prevent any psychological impacts brought on by this piano music is to provide your own music.

Another image of Level 1, displaying a basketball hoop.

It’s been reported that **Level 1** has dark rooms, where the majority of the level’s entities reside. They are mainly found in the side rooms, where the weight rooms and other areas are supposed to be, and are reported to be extremely dangerous due to the entities that reside within them. It’s said that Bullies, Custodians, and occasionally Nostalgia Parasites inhabit these rooms. Despite the fact that people believe the entities are hiding some kind of treasure, it’s likely that the dark rooms of **Level 1** are simply areas where dangerous entities can flourish.

According to a journal found in Level 3, **Level 1** was first encountered on December 16th, 1999 after three wanderers entered an unlocked door reading “gymnasium.” The wanderers claimed they thought it was an exit to the schoolrooms, as the door was unlocked and lead to somewhere else. All three wanderers survived **Level 1**, though it’s unknown where they ended up. Despite this being the earliest recorded encounter of **Level 1**, there’s most likely earlier approaches that haven’t yet been documented.

Water Fountains

Water fountains are commonly found throughout **Level 1** dispensing water that contains more nutrients (e.g, salts and electrolytes) than water found in Reality. In addition, the water has been reported to have a bittersweet taste. Once consumed, the person that drank it will get a boost in energy and vision which can last up to 24 hours. Because of its beneficial effects, most wanderers stock up on this water to prepare for for deeper exploration into The Schoolrooms.
Entities

Although **Level 1** is relatively safe, there are large amounts of entities within the dark rooms as well as secluded areas. Entities are rarely found elsewhere in the level other than these areas, so it’s advised to stay away from the dark rooms. The entities found in **Level 1** include (but are not limited to):

* Bullies
* Custodians
* School Nurse
* Nostalgia Parasites
* Twins
* The Mold

Colonies, Outposts, & Communities

Establishments *are* possible in **Level 1**, and have been done before. However, most settlements are small and not ideal for staying in the level for long periods of time. The largest settlement in **Level 1** is Outpost Epsilon, with around 30 members and is committed to studying the level’s anomalous effects.

Entrances & Exits

Finding an unlocked door reading “gym” in Level 0 will seamlessly transition you here. Alternatively, one may rip open a padded safety mat in Level 17 which will sometimes reveal a hole in the wall. Going through the hole will send you here. A list of additional entrances will be provided below:

* There’s an incredibly low chance that one may noclip here from reality, with **Level 1** being the only level other than Level 0 to be accessed from reality.
* A locked door has a low chance of appearing in Level 1.4. Busting through it will send you here.
* Getting lost in Level 0.6 will eventually send you here, typically without notice.

As for exiting **Level 1**, staying in the dark rooms for an extended period of time will cause you to mysteriously pass out. This will eventually send you to Level 2. In addition, going through a door labeled “locker room” will send you to **Level 1**’s only sublevel, Level 1.4. Additional exits are listed below:

* Entering a door labeled “Employees Only” will send you to Level 0.6.
* Going through maintenance hatches found on the floor will bring you to Level 15.
* Noclipping through a water fountain brings you to Level 10.

**> Open Author and Licensing Information****> Close Author and Licensing Information****Rewrite Author:** WinnDixieSweetTea

**Original Author:** MarioBrozDart

**First Image:** gym from r/LiminalSpace.

**Second Image:** a picture of your elementary schools gym from r/LiminalSpace.