recursal/Fanatic-Fandom huggingface dataset:
Animal Taming

To tame a creature to accept you as master requires patience, nerve, and willpower. The rewards of studying **Animal Taming** are considered by many to be well worth the investment of time. Tamers are considered one of the most-useful and versatile classes in fighting monsters and beasts, and to a much lesser extent, players.

A players skill in Animal Taming (along with their skill level in Animal Lore) will determine the chances of taming a given creature and controlling it. In addition, a high Animal Lore skill will reduce the minimum skill required to tame.

At 100 Animal Taming, you will get 2 extra stable slots.

## Usage

In order to tame a creature or beast, you must *(a)* have the proper skill level required in order to tame the beast/creature and *(b)* must be standing near the target.

Although the majority of creatures and animals throughout the world are non-hostile and can be tamed at will, more dangerous creatures are more difficult to tame. There is a higher chance that the player will fail at their attempt to tame the beast or monster and enrage the beast. In the event that a beast becomes enraged, the player will have to wait several seconds and re-attempt taming the creature.

Veterinary and Animal Lore are essential skills that every tamer should be trained adequately.

## Training

Below is a brief guide outlining where to tame various creatures and beasts throughout the world, and the approximate skill level required to attempt to tame the creatures. Taming can be attempted on most animals at approximately 5 levels below their listed requirements. For example, Grizzly Bears' minimum level is Taming Required: 56, allowing you to attempt taming starting at approximately level 51.

### Active

* 0-30: purchase from Skill Trainer -OR-
* 0-50: select during Character Creation
* 30-45: Chicken (farm by Cove)
* 45-50: Dogs in Ocllo, Dire Wolf Pup
* 50-60: Black Wolf, Black Bear, Grizzly Bear,  Baby Dragons (Whelplings) in Southern Hills, East Valusia, north of Steel Coast near the Lich Ruins (these also make good first adventuring pets for when you're sick of taming monsters). Grizzly Bears are especially good because of the high failure rate.
* 60-70: Black Alpha Wolf, Brown Bear, Grizzly Bear, Giant Spider, Dread Spider, Noxious Beetle, Vile Sewer Viper
* 70-80: Scorpion, Swamp Wyvern, Viper, Hell Hound Pup, Nightmare
* 75-85: Warg, Dire Bear, Noxious Giant Beetle
* 80-90: Emperor Scorpion, Dire Wolf, Drake, Wyvern, Hell Hound
* 90-95: Vicious Bat, Cave Wyvern, Noxious Titan Beetle, Whitetails, Drake
* 95-100: Cu Sidhe, Ophidian Scout, Royal Guard Viper, Dragon

## Selling Pets

To sell a pet you must purchase a Pet Broker deed and place it on your property.

## See Also

* Animal Lore
* Bonding
* Veterinary
* Tameables
* Taming Guide
Currency

**Currency** refers to anything that can be used as a medium for exchange. Currently there are four known currencies: coins, veteran reward points, gems, and Pvp Points.

## Coins

Coins are the medium for trade throughout the land. Using currency, players can purchase items, food, buy training, etc.

   1  (1 Gold)

   10000  =  1  (1 Platinum)

While collecting loot out in the world, Gold will not convert to Platinum even if you already have a stack of Platinum in your inventory. Coins have a weight of 1 for every  50 . To convert it, use the convert to platinum feature in your Bank.

## Veteran Reward Points

Veteran Reward Points are a special currency bound to a player's account. Loyalty points may be spent in the in-game store on special items and rewards.

## Gems

Gems are a premium currency that may be purchased with real world cash and exchanged for special rewards in the in-game store. Gems are also awarded to players with a premium subscription on a monthly basis.

## Pvp Points

Pvp points are earned through player vs plater combat. You earn 1 point per kill , with a limit on how many points you can earn from each player per day. Pvp points may be spent at the vendor in Britain bank for special rewards.

## Town Shields

Town shields are a Township currency that is awarded to players for helping their respective towns through various quests. Town shields may be redeemed at any Township board for a variety of useful items.
Combat

The **combat system** is a simple skill level to effectiveness translation. The higher the skills, the higher the chance of hitting, and the more damage dealt when hitting.

## Combat mechanics

Weapons vary by damage type, range, speed, and the primary stat associated with using that weapon. Shorter weapons tend to swing faster, and longer weapons slower.

There are **SIX** (**6**) main types of weaponskills in *Legends of Felluca* which relate to how the weapons are used and the associated skill.

* Bashing
* Piercing
* Slashing
* Lancing
* Archery (Ranged weapons)
* Brawling (Does not require a weapon) (Wrestling Skill)

Most weapons also deal the corresponding damage type, to the way they are used, though there are some non-conformists that have deal a different damage type than the associated skill.

Weapon attack rates are dependent on the physical stats of the character, Strength (**STR**) and Dexterity (**DEX**). The Primary stat associated with each weapon, are used to determine which stats have heavier influence on the attack speed, and damage of the weapon. Dexterity weapons are usually faster, with lower damage, while Strength weapons are usually slow attacking, but heavy hitting. There are also balanced weapons that have a closer to equal weighting of each of those stats toward attack speed. In relation to damage, base damage is weighted very heavily if not completely toward the primary stat. If you use brawling then you have a bonus to your attack when not using a weapon.

**Weapon Hit Chance:**

Hit chance in melee, is determined by your skill in which the weapon is linked to (Swordsmanship, Archry, Fencing etc..). The Chest is the largest target and so that is where most hits land. Each miss causes a recovery penalty, so the next attack is slightly slower. The magnitude of the failure increases this penalty, so an outright miss, carries a larger penalty than being parried or dodged.
Certificate of Training

A certificate of training allows a character to have a bit of a jump start. When used you will be prompted to select one of six pre-designed builds.

You will need enough skill points available to use this item and the skills that are to be increased cannot be locked below the value that will be given. Also, your stats will forcibly change and even drop if you had a higher value prior to the use of the scroll.

Certificates of training can be acquired from the in-game shop or from bundles on the website, in the shop section.

Tactics
Stealth
Healing
80
70
 Fencer
Tactics
Parrying
Healing
80
70
 MaceFighter
Tactics
Healing
Anatomy
80
70
 Mage
Evaluating Intelligence
Resisting Spells
Meditation
80
70
 Swordsman
Tactics
Healing
Parrying
80
70
70
Giant Beetle

**Giant Beetle** is a Beast. It is the larger sister of the Beetle and are mountable.

## Combat

Giant Beetles are average melee fighters that have no abilities.

## Drops

* 125-175
* Random Jewellery
	+ Flawed
	+ Imperfect
* Random Executioner weapon
* Treasure Maps
	+ Tattered Treasure Maps
	+ Frayed Treasure maps

## Taming

Giant Beetles can be tamed with a minimum 61 Animal Taming skill and they use 4 pet slots

## Locations

Giant Beetles can be found at the following locations:

* Swamp Lands
* Sewers
Healing

Secondary Stat
 Title

**Healing** is a combat skill which allows players to heal themselves or other players with bandages. If the healing attempt is successful, the recipient will gain health and the bandage will be used up. Combined with higher levels of anatomy skill, players can cure poison or resurrect a player with bandages.

Skills
Resisting Spells

Resisting Spells is a skill that determines your ability to resist magical energy. The skill is vital for most, if not all, PvP character builds, though many PvE character builds also focus on Resisting Spells as well.

Although the name suggests that this skill will help with resisting *all* spell damage, this is not the case. This skill helps lessen the impact and severity of various harmful spells, and decreases the duration that negative buff spells (such as Clumsy) take effect. Certain spells, such as Poison and Mana Vampire, can be completely resisted. Further, Resisting Spells lessens the impact of harmful spells, such as Explosion and Flamestrike; it does not completely resist damage.

## Calculations

A players chance to resist magical energy is calculated by comparing their Resisting Spells skill to the Magery of their attacker, as well as the level of difficulty of the spell he/she is casting (i.e. Spell Circle). This assures that it is always more difficult to resist a Flamestrike spell as opposed to resisting a Magic Arrow, as the Spell Circle is included in the Chance To Resist formula. Further, it also gives a clear advantage towards having higher levels of Magery, as even a Fireball can become extremely deadly when it is being thrown from a Grandmaster mage!

The calculation of chance to resist a spell is a bit complicated, but consider the following as a guide:

Take the following two values:

A. Victim's Resisting Spells / 5

B. Victim's Resisting Spells - ((Caster's Magery - 20) / 5) + (Spell Circle \* 5)

Then the following calculation applies:

If A > B, then the resist chance is A / 2

If B > A, then the resist chance is B / 2

This is the base spell circle Resist bonus. There is also an armor bonus to resisting spells, as follows:

Armor Resist Bonus = 0.115 \* *(([Armor Penalty - 0.1 OR 0, whichever is greater]/1.25)*  Resisting Spells / 100)

The final resist chance is then calculated as:

Spell Circle Resist + Armor Resist

If the spell casted is not a direct damage spell then armor magic resist bonus will always be zero. In PvE, spell vulnerability also affects resist chance.
Recall

Minimum Skill
 Cast Time (seconds)
 Reagents
 Duration
 Area of Effect
 Magery Circle
 Description

## Usage

To travel with Recall, you will need a marked Rune. Runes can be purchased from mage shops.

Locations can be marked with the Mark spell while standing at the desired destination.

Cast the Recall spell from your spellbook or use a Recall scroll, then target the marked Rune. You will be teleported to that location.

You can also open a Runebook and simply click on the Recall icon shown at each location.
A page about your topic

In *[./https://ultimaonline.fandom.com/wiki/Ultima\_Online Ultima Online]*, players can own **housing**. Housing allows players to lock down items, secure containers, place vendors, control access to the house, and transfer ownership.

## Placing a house

To place a house, a [./https://ultimaonline.fandom.com/wiki/House\_Placement\_Tool House Placement Tool] must be used. They can be purchased from Architect NPCs at Carpenter shops.

## House decay

Houses that are condemned will start to decay. Condemned houses can happen by:

* Placing another house - The only way to prevent the old house from falling is to trade it to another account.
* An account becomes inactive - There is a 90 day grace period and after that the house will begin to decay. The house will not fall if the account is reactivated before the final stages of decay and it will refresh at the following server up.

The decay cycle has six stages and takes five days in total:

* Like New
* Slightly Worn
* Somewhat Worn
* Fairly Worn
* Greatly Worn
* In Danger of Collapsing

### In Danger of Collapsing

Once a house reaches the In Danger of Collapsing (IDOC) stage, the house becomes set to private and all access is removed. The house will then drop after 5, 10, or 15 hours. When the house drops, all addons disappear and the remaining contents fall to the ground. There is a chance that Grubbers will spawn and steal some contents. Kill them to recover the items.

Once a house falls, it triggers a random delay timer which prevents any house from being built in the same location right away.

### Demolition Pending

The Demolition Pending stage is used on houses with rental vendors or accounts that have been suspended. Houses with rental vendors will cycle completely through two IDOC states before they fall and reactivating the account will not save it. For accounts that have been suspended, the house will not fall until any questionable contents have been dealt with by game staff.
Macros

## Rules on Macroing

Please check the Rules related to macroing.

## In-Game Macroing

To begin creating and using macros, use the command

* /macro

This will bring up the Create Macro dialog.

It is divided into 3 sections:

* Saved Macros - a list of any macros you’ve already created and saved.
* Macro Sequence - the active area where you can enter steps for your current macro.
* Conditions - extra steps for your macro to target, pause or repeat.

### Example

In this example, let’s say you wanted to macro Anatomy.

* Press K to open your skill book.
* Type /macro and press enter.
* Go to the page where you can find Anatomy and the Anatomy button.
* Drag the Anatomy button to the first box under the Macro Sequence section. This is your macro’s first step.
* In the Conditions section, drag “Target Current” to your macro’s second step under Macro Sequence. Normally you might use “Target Last”, but currently this doesn’t work very well under most circumstances and “Target Current” is close enough.
* In the Conditions section, drag “Loop” to the third step.
* Next to “Macro Name”, give your macro a name which will appear on the macro’s button (keep it short).
* At the bottom, click Save.

The macro will appear in the left hand side under Saved Macros.

Drag the button (to the left of the “Load” button, with your macro’s name) onto one of your hotbars. Click it, and watch your character spring into action.
Archery

Title

**Archery** is a ranged combat skill in which players use a bow or crossbowas their primary weapon. Archery is unique in that it requires arrows or bolts. With a bow equipped, players can attack as normal and the weapon will continue to fire as long as there is ammunition available in the backpack. Attacking requires having the target in direct line of sight.

Skills
Health

## Description

The total amount of damage a player (or any target) can sustain is determined by their **Health**, or **Hit Points** (**HP**). Health is one of three Stats, including Mana and Stamina.

The amount of Health a player has is determined by their level of Strength. Health is depleted when your character or the target takes damage.

## Regeneration

All creatures, NPCs, and Players have natural Health regeneration rate. Health can also be restored through the use of various Magery Spells, Alchemy Potions, or by using Bandages with the Healing and Veterinary skills.

## Details

A players **Health** is determined by the following formula:

Health = Strength

## See Also

* Strength
* Stats
* Mana
* Stamina
* Healing
* Veterinary
Blade Spirits

Minimum Skill
 Delay (seconds)
 Reagents
 Duration
 Area of Effect
 Magery Circle
 Description
It does not home in on players and cannot be commanded in any way.
Or: Conjures a whirling pillar of blades that attacks targets within a 6 tile radius and deals up to 15 points of damage per hit. Targets are chosen based on (Strength + Tactics) / distance from spirit (i.e. Targets that are the closest, strongest, and the most tactically skilled are its highest priority).
Mace Fighting

Secondary Stat
 Title

**Mace Fighting** is a melee combat skill which allows for a quick attack style of fighting. A mace fighter is capable of using a war axe, club, hammer pick, mace, magic wand, maul, smithy hammer, war hammer, war mace, black staff, gnarled staff, quarterstaff, or shepherd's crook in combat to great effect.

Skills
Fishing

**Fishing** is a trade skill and allows for the catching of fish using the Fishing Rod. Fishing Rods may be created by the Carpentry skill, or bought from the Carpenter.

The higher the skill, the better the chance to catch fish. Along the coast there will be randomly "Schools of xxx-fish". These will give a high-concentration of the named kind of fish.

The weight of all fish is 1.

\*It's recommended to have at least 5.0 skill points above the minimum to open the chest, since it might despawn before a successful attempt.

## Sunken treasure

* Maps obtained from fishing function very much like Treasure Hunting maps.
* Upon deciphering the map it'll point you to a general area in the world where you need to travel.
* When you've reached this destination and study the map further it'll state "You finish studying the map. You believe the sunken treasure is nearby"
* At this point you need to start fishing at this area, eventually you'll retrieve a locked chest which will be placed next to you and the treasure map disintegrates.
* As opposed to treasure hunting maps, no monsters spawn when you've uncovered the chest, but it's good to have a fighting skill to fight off the occasional troll/bear.
* Don't forget to bring your lockpicks though as the chest will be locked. Running away from the chest will cause it to despawn almost immediately.
* If you use the right click and loot option be sure to check you got everything, sometimes 1 or 2 items get left behind.
* Higher level maps are often in more dangerous areas.
* Fishing skill level is only required to receive the initial map. Any player can decode the SOS and fish up the chest.

* 20-35 of each Reagents
 2
 3
* 20-35 of each Reagents
* Level 1-3 scrolls
 4
* 20-35 of each Reagents
* level 3-6 scrolls
 5
* 20-35 of each Reagents
* Random Level 7 Rare

## Fishing Profession

For a complete guide to profession guide including quests, NPCs, steps, and rewards, please visit the Fisher Profession page.

## NPC Trainers

The following NPCs can train your fishing skill to 30 for  300 :

* Fisher
Seeds

**Seeds** are a resource used in [Gardening]. They come in different tiers which can be grown into ingredients for [cooking].

## Source

Seeds can be looted from various mobs across the map or purchased from a farmer in most major towns.

* Carrot
* Strawberry
* black bears
* brown bears
 Tier 2
* Button Mushroom
* Green-leaf Lettuce
* Red-leaf Lettuce
* Squash
* Melon
* harpy
* wild harpys
 Tier 3
* Cucumber
* Eggplant
* dire bears
* stone harpies
* Trolls
* Arctic Bears

Gardening

Cooking
Remove Trap

Used to disarm traps on chests in dungeons, from paragons and Treasure Maps. The skill is rarely taken however as casting the Magery Telekinesis from a distance will set off traps.

Remove Traps, much like Detect Hidden, is therefore only useful if you wish to remain completely hidden while picking chests.
Fisher Profession

**The Fisher Profession** is designed to take you through the various stages of using the Fishing skill from being brand new to the skill to becoming a grandmaster\*.

# Skills Required

In order to progress through the Fisher profession the following skills are required:

* Fishing

# The Quest Line

There are 5 stages to the profession line Introduction, apprentice, Journeyman, Master and Grandmaster. Although if you already have a minimum of 30 skill in required skills you can skip the introduction quest.

## Learn to Fish (Introduction)

The following quest can be skipped if you already have 30 in the Fishing Skill.

1. Obtain a Fishing Rod from a Fisherman or Fishing Merchant in any main town, they will cost 100
2. Speak to an NPC Fisher in any of the main towns and accept the fishing Quest.
3. Equip the Fishing Rod by double clicking on it or moving it on to your character window.
4. Catch 30 fish by using the fishing skill at some water.
5. Speak to a fisher

### Rewards

Once you have completed the quest you will be rewarded with up to 30 skill in Fishing

## Fishing the Land (Apprentice)

You must have a minimum of 30 skill to start this quest.

1. Begin the quest via the Professions UI.
2. Speak to a Fisher in any of the main towns
3. Catch 100 fish with the fishing skill
4. Speak to a Fisher

### Rewards

When you complete the quest you will receive a Gold compensation.

#### Rewards

When you complete the quest you will receive a Gold compensation.

#### Rewards

When you complete the quest you will receive a Gold compensation.

## Grandmaster

Catch a Soaked map, speak to fisher trainer then discover the treasure behind the soaked map.

#### Rewards

When you complete the Grandmaster quest you will receive a Fishing Rod. (The Drunken Sailers Fishing Rod +30 Skill)
Guilds

Guild creation requirements:

* Have a plot that you are co-owner or owner to;
* Have a Deed for a Guildstone ( purchased from a Banker or Architect vendor)

Use a Guildstone Deed on a plot that you control and you will be prompted to select your new guild's Name and Name Tag.

Continue with the prompts and choose your Name and Tag and press Form Guild to complete sign-up.

## Guildstone & Accessing the Guild Menu

### Guildstone

In order to access the guild interface, you will need to access your guild's guildstone.

Plot owners and guildmasters with control of the plot can place a guildstone at any time by saying accessing the house menu through the mailbox or house sign.

If you wish to move the guildstone to another plot, you can right click the guildstone and choose Destroy and then use `the mailbox or house sign` on the new plot.

## Guild Wars

Guilds can now declare war against other guilds.

Notoriety is exempt between warred guilds so that opponents can fight freely throughout the world without fear of repercussions from the Guards and without fear of receiving a murder count.

A red flag icon will appear next to enemy pet and player names.

Players cannot perform beneficial actions against enemies of opposing guild.

A transparent red flag will appear at the location of an enemy's corpse that is only visible to opposing guilds of the corpse owner.

The Guild Wars system keeps track of Kills/Deaths for each side, visible in the `Guild Menu --> War --> Active War` & then click on the name of the guild you wish to see stats for.

To end a war and create Peace, a Guildmaster can declare peace against any guild under the guild menu.

## Leaving Guild

To leave your guild at any time , access the guild stone and select resign from guild.
Cooking

**Cooking** is a trade skill that allows the preparing of food to provide special temporary buff to your character. Resources for cooking can be found across towns, grown with Gardening or by using the Fishing skill.

## Contents

* Cooking
* Campfires
* Ingredients
* Cooking Pot
* NPC Trainers
* Profession Guide
	+ Apprentice
	+ Journeyman
	+ Master
	+ Grandmaster
* See Also

## Cooking

There are many different types of food you can cook. In order to cook ingredients you must follow the steps below:

1. Ensure you have a Cooking pot and are close to a heat source such as a campfire

2. place up to 2 cooking ingredients that offer different buffs into the cooking pot.

3. While standing next to a campfire press the Cook All or Cook One button.

4. If your skill is high enough you will successfully cook 1 of 3 tiers of food.

## Campfires

A campfire.
Campfires are needed for cooking food. They can be created using the carpentry table and skills or found around the world near people such as by the traveling merchant, at other players' housing or even at the bandits and cultist camps around the map.

## Ingredients

There are a number of ingredients used in cooking to provide various temporary buffs. All ingredients are now classified in to three (3) tiers that denote how much that affect a specific stat when they are cooked. The end product of the cooking process will be named based on the primary ingredient (highest stat gain provided) and the tier of that ingredient.

## Cooking Pot

When using a cooking pot you can mix any two of the above ingredients together unless they have the same attribute.

*example:* *you could not cook A squash and a melon because they both have the health attribute.*

Once you have chosen 2 ingredients to cook you must open your cooking pot and place them in. You will have the choice to cook all or cook one at a time depending if your foods are stacked.

The 2 ingredients will cook together and make either a Tier 1 Snack, Tier 2 Meal or Tier 3 Banquet depending on the highest level of ingredient you have.

*example:* *If you cook an onion that gives you +15 buff to dexterity and a Squash that gives you a +16 Intelligence you will end up with a Squash-Onion Meal that gives you +16 Mana and +15 weight.*

## NPC Trainers

You can train your cooking skill to 30 for  300 by a cook in the following towns :

* Britain
* Moonglow
* Trinsic
* Vesper
* Minoc

## Here are the steps to complete for each tier of the Cooking Profession:

### Apprentice

* Speak to a Chef
* Cook a Carrot
* Cook an Onion
* Cook a Strawberry
* Cook a Melon
* Cook Mystery Meat
* Cook a Mystery Meat and Strawberry Snack
* Speak to a Chef

Reward: 50 Stringy Meat

### Journeyman

* Cook 10 Red-leaf Lettuce
* Cook 20 Melon
* Cook another 20 Melon

Reward: **Fusion 1:** Increase meal effects on you by 50%**.**

### Master

* Speak to a Chef
* Cook 20 Cucumber Banquets
* Cook 5 Gourmet Meat-Strawberry Banquets

Reward: **Fusion 2:** Increase meal effects on you by 75%**.**

### Grandmaster

* Speak to a Chef
* Cook 40 Fish Fillet - Eggplant Banquets

Reward: **Fusion 3:** Increase meal effects on you by 100%**.**
Paralyzing Blow

**Paralyzing Blow** is a Special Move

*A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds.*
**Mana Cost:** 30
## Notes

* In PvP, paralyzes for 3 seconds. In PvM, for 6 seconds.
* The official statement, "The 3(6) second duration is not broken by combat damage the way the paralyze spell is.

## Primary Weapons

Weapons with a primary ability of Paralyzing Blow require 70 or higher in the appropriate fighting skill and Tactics.

* Bow
* Pike
* Bardiche

## Seconday Weapons

Weapons with a secondary ability of Paralyzing Blow require 90 or higher in the appropriate fighting skill and Tactics.

* Scythe
* Scimitar
* Viking Sword
* Spear
* Black Staff
* Gnarled Staff
* Sledge Hammer
* Smith's Hammer
* Unarmed (Wrestling)
Taste Identification

Traditionally in UO, Taste Identification has been considered a “useless” skill, used to determine whether a given food is poisoned. In LoU, it plays a crucial role in determining how severe the level of poisoning from spells becomes. Thus, it is a critical skill for a Nox Mage build.

## Benefits

The benefits of Taste Identification with regard to poison spells is as follows:

* Taste Identification now provides a cure chance debuff to the victim up to -25%.
* Taste Identification provides a bonus to greater poison chance at GM.
* In PvP, the chance to upgrade poison to Greater is 80% at GM poisoning and GM Taste Identification.
* GM Taste Identification provides +1 spell circle to the poison spell when resists are considered.
* In PvE, Taste Identification causes poison frequency to increase by up to 25% against creatures.
* In PvE, Taste Identification increases poison damage against creatures by 50%.
Shatterpoint

**Link to chapter on Archive of Our Own**

Published June 13, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warning for past (recent) character death, dissociation, grief/mourning, suicidal ideations and implications, themes of self-harm (panicked hair pulling), and hurt no comfort***

## Author's Summary

*“Why does this keep happening to me?” Phil suddenly whispers, so faint Technoblade almost misses it amidst the swirling wind and the pounding of his own heart. It beats so frantically he worries it might just burst free, all the while straining and aching with a level of pain he did not know he could feel. He feels it begin to crack under the pressure, splintering further and further as the silence drags on, so quiet and yet so painfully loud, each one of Phil’s ragged breaths like thunder in his ears.*

*“Phil…”*

*“Why can’t—why can’t I just keep one thing?”*

## Featured Characters

Philza

Technoblade

Wilbur Soot (mentioned)

## Chapter Summary

In the dead of night, Technoblade finds Philza grieving over the death of his son, Wilbur Soot, after his revival. The revival worked, but only for a limited time before he died again. Philza has a mental breakdown, triggered by a shattered picture frame containing Wilbur’s picture. He asks the universe why it has taken everything from him and Technoblade tries to comfort him by saying that he isn’t going anywhere. Philza reacts negatively because he knows that he is immortal and Technoblade is mortal. The chapter ends with on a sad note.
Cartography

Cartography is an essential skill for those who wish to go treasure hunting, as it is required to decode treasure maps.

## Usage

A Cartography Pen is required to start creating cartography items, such as blank scrolls used for the inscription skill. A workstation is not required; items can be created anywhere.

## Deciphering Treasure Maps

The Cartography skill is used to decipher treasure maps and dig them up at the location revealed. The following table explains the Cartography skill required to decipher various maps:
Swordsmanship

Secondary Stat
 Title

**Swordsmanship** is a melee combat skill which allows for a strong-arm attack style of fighting. A swordsperson is capable of using an axe, battle axe, double axe, executioner's axe, hatchet, large battle axe, pickaxe, two-handed axe, butcher knife, cleaver, skinning knife, bardiche, halberd, broad sword, cutlass, katana, longsword, scimitar, or viking sword in combat to great effect.

## Training swordsmanship

First, train the skill to 40 from a warrior NPC. Then speak to the Swordsmanship Instructor in New Haven and pick up the quest The Way of the Blade which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from warrior NPC
* **40 - 50:** Accelerated skill gain quest

Skills
Lost in the Fog

## Basic Information

### Rewards

1,400 XP

**Lost in the Fog** is a main mission in *Redfall*.

## Objectives

* Reach the Coast Guard Station.

* Activate the Coast Guard's Storm Monitoring System.

* Destroy the Effigies (2).
* Reach the Annex.
* Activate Annex Weather Radar.

## Documents

The following notes can be found during this mission:

### Coast Guard Station

* Lobster Migration Patterns
* Loss of Sweet Madeline
* The Beck Twins: Falling Star?

### Meteorological Annex

* Gloomy Prediction for the Haven's Lot Meteorological Annex
Peacemaking

Peacemaking is a bard skill that allows players to play a musical instrument to stop all fights in the immediate area. This skill is related to the Musicianship skill and will automatically perform a check when using Peacemaking.

To use the skill directly, click the icon in the Skills window and target a nearby animal or monster to pacify a single creature, or target the player to pacify the area.

## Complimentary skills

* [Discordance]

* [Musicianship]

* [Provocation]
In-Game Store

## Accessing the Store

To access the in game store a player needs to log into the game and find the chest icon in the tool menu bar on the bottom right of the screen.

It will show a number of tabs with different items that can be purchased. As well as showing if a player has an active subscription to Legends or Aria and how many months they have subscribed to.

## How to buy items

The in-game store has 2 different currencies Loyalty Points and Gems.

* Loyalty Point: Earned by logging into the game and referring friends to Legends of Aria.
* Gems: Can be purchased and earned if a player has a Premium Subscription.

## In Game Store

### Featured Item

The featured item slot varies frequently and sometimes add items that aren't normally on sale, like the Certificate of Training, which is sold for 1200 Gems

### Premium Subscription

You can purchase 1,3,6 and 12 month Premium Subscription.

### Gems

Gems can be purchased in increments of 300, 600, 1500 and 3000. Gems can be used to buy items from the In-Game Shop.

### Redeem

The redeem section of the store is used to claim in-game items by entering a code that was received or purchased.
Gradinelle

* The one “with the world on their shoulders”
* Imprinted with the Guidelight but doesn’t know it
* Loses most of her memories but retains her personality, slowly gets snippets.

Her involvement in an organisation:

* Is a part of a sub-governmental organisation that had its own mission regarding the Guidelight.
* Eventually is found by the organization and at some point has to reveal she has lost most of her memory. She loses influence in the organisiation and has to fight to balance all the intrigue that she was a part of before now that it is known she doesn’t remember her past.
Humiliation

**Link to chapter on Archive of Our Own**

Published March 31, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warnings for dehumanization and drugging***

## Author's Summary

*“A cage for you, perhaps. A cage in someone’s dining-room, so that you can sing them songs for every meal.” Phil tenses as the hand curls tightly at the base of his wings, snagging roughly around delicate scapulars. The grip continues to tighten, eliciting a pained warble as a few of his feathers are tugged free.*

*“Won’t you sing us a song, birdie?”*

*The man yanks.*

## Featured Characters

Philza

Technoblade
Breathless

**Link to chapter on Archive of Our Own**

Published April 5, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warnings for violence and possession***

## Author's Summary

*“Tech, what are you---” a frail cough, a voice thick with gravel, “---what’re you doin’?”*

*He doesn’t respond. Familiar adrenaline rushes through him, filling his veins with boundless energy at the thrill of the chase. His hand grasps around a slender ankle as his prey tries to crawl away, dragging him kicking and snarling back beneath him. A wing flaps, smacking him around the head, and he pins it roughly to the earth with one knee.*

*Blood. Blood. Blood. Kill. Blood for the Blood God. Prey. Hunt. Blood.*

*“Techno, stop---!” The man’s protests are cut short as Technoblade’s hands find their way around his neck.*

## Featured Characters

Philza

Technoblade

## Addenda

* Two parter, prequel to "Healing"
* Part of the second two-shot in the series
How The Server Works

## Server Processes

The server startup script, world.sh calls startup scripts for each server process, initially loading the atavism.server.marshalling.Trampoline class that in turn loads the “startup class” that reads a set of Python scripts (defined in the world.sh file). For the message domain server, the startup class is atavism.msgsys.DomainServer. For all the other servers, the startup class is <class>atavism.server.engine.Engine</class>.

Except for the Message server, each server process runs one or more server plug-ins. A server plug-in is a class that extends atavism.server.engine.EnginePlugin. The servers can be divided into core infrastructure servers, that provide the fundamental basis for the world, and AGIS plug-in servers, that provide gameplay and other features that you can extend, modify, or even replace.

### Scripts and messaging configuration files

When they start, the server processes read in scripts in the config directory, including scripts in the atavism\_server/config/common directory, and the atavism\_server/config/world directory (or the equivalent for the specific world). If a server process tries to read a script that does not exist, it will log a warning and continue.

### Messaging Configuration

All server processes read the following Python scripts to configure messaging:

* atavism\_server/config/common/.py that defines the Atavism Message Catalog (core server messages).
* atavism\_server/config/world/.py that defines additional custom messages for the world.
* atavism\_server/config/world/worldmarshallers.txt registers world-specific classes to be passed in (or as) messages.

Additionally, each server process “advertises” messages that it publishes in atavism/config/common/process-name-ads.txt. Atavism defines a set of  objects in atavism\_server/config/common/aomarshallers.txt.

### Logging

The servers produce logs in the atavism\_server/logs/ directory, with the auth server logs showing up in the auth folder and the world logs in the world folder. Each process prints out its own log with an additional log that pulls together all the errors from the different processes.

The auth.properties and world.properties files contain some settings for the logs, like the  of log files, if they should be rotated when they reach  in KB per file, etc.

## Domain Server

The Message Domain Server provides a message registry that enables all the other servers to communicate with each other. It is not a server  but is its own special process.

## Infrastructure server plug-ins

The Atavism infrastructure servers provide the basic services used by other plug-in servers. They include:

#### Login Manager

Handles character creation and selection.

#### World Manager

Controls a world’s geography and what PCs and mobs are able to see.

#### Proxy Server

Handles all communication with Atavism/Unity Clients, and sends messages to the other servers.

#### Combat Server

Controls combat between players and mobs, and related functions. Runs the Combat, Grouping and ClassAbility plugins.

#### Object Manager

Creates objects and object persistence. Runs the Inventory plugin.
Totem

**Link to chapter on Archive of Our Own**

Published April 26, 2021 on non-profit fanworks website Archive of Our Own

***Content Warning for graphic depictions of injury and temporary character death***

## Author's Summary

*“Tech—!” Phil chokes, blood bubbling up between his lips, fingers curled loosely in his friend’s hair, eyes wide and watery with pain and fear. “Tech—I don’t—I don’t want to die. I don’t want to die, please—fuck—I can’t—please, Tech—”*

*Techno squeezes his hand tightly, gritting his teeth at the way warm blood makes his grip slippery.*

*“I know Phil, I know,” he murmurs soothingly, rubbing circles over his weathered palm. “It’s—It’s not that bad, I promise.” He’s not technically lying; death doesn’t hurt. It’s just a matter of getting there.*

## Featured Characters

Philza

Technoblade
Sacrifice

**Link to chapter on Archive of Our Own**

Published April 17, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warning for manipulation***

## Author's Summary

*“If I don’t come back…” He swallows, his heart in his throat. “I want you to know that I’m sorry. I know you asked me not to die for you. It’s… it’s more than that, this time. It’s not that simple anymore. I have something to live for—gods, I want to live, I promise you. But—it’s not just you at risk, anymore. We’ve got a whole family now.” He thinks of Ranboo and Tubbo, of their son—his grandson—and Niki, and Fundy, and everyone on the server who’s suffered at Dream’s hands. Tommy, a child beaten to death at his hands—Wilbur, pushed toward insanity, Dream handing him the very means with which to destroy everything he loved.*

*Phil isn’t a peaceful man. He doesn’t deliberately seek the quiet, doesn’t shy away from war and violence. He lives and breathes chaos, laughs at destruction and pain. He’s not a good man, not by most standards. But there’s something to be said for the way his heart aches at the thought of other people—truly good people—suffering.*

*He presses a kiss to Technoblade’s brow. The man makes a soft, vulnerable noise in his sleep, nuzzling into the touch with a small smile.*

*“Goodbye, Tech. I love you. I hope you can forgive me one last time.”*

## Featured Characters

Philza

Technoblade

Ranboo

## Addenda

* First time the Discord server link has been dropped in the fic
* Two-parter, the prequel to “Rescue”
* Part of the third two-shot in the series
Gladiator

**Link to chapter on Archive of Our Own**

Published April 3, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warnings for violence, death, references to past torture, and dehumanization***

## Author's Summary

*He’s thrown into the ring kicking and screaming. Restraints are placed on his wings to keep him from taking off the second he’s let go, locking the limbs in place with cold metal. He falls into the dirt, and a sharp blade lands a few inches from his head. The crowd erupts in cheers around him. He can’t see their faces. The ring itself is illuminated by dim, flickering torchlight, casting eerie shadows across the sand. He stands shakily, gritting his teeth and snatching up the weapon as the crowd’s cheers swell, his opponent being announced by a hooded man standing atop a podium.*

*“The pit was ruthless, Phil.” Technoblade’s words echo in his mind. “It was kill or be killed, and they didn’t play fair.”*

*He braces himself, squaring his shoulders, narrowing his eyes into the dark corners of the ring. He hears a deep, throaty growl, more animalistic than human. A massive wolf stares him down, licking its chops.*

*A bell rings somewhere above, and it begins.*

## Featured Characters

Philza

Technoblade

## Addenda

* The old woman that spoke with Technoblade in “Pit” likely knew of Phil’s fate, however, did not tell Technoblade
* Two-parter, the sequel to “Caged/Pit”
* Part of the first two-shot in the series
Caged

**Link to chapter on Archive of Our Own**

Published April 3, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warnings for kidnapping, fighting rings, and enslavement***

## Author's Summary

*Search after search has turned up empty. Technoblade’s lost track of the number of times he’s scoured the town’s streets for clues. Every spare minute of his days is spent searching for answers. He can’t afford to waste any time at all---every second Phil’s missing could be another second he’s in danger. He hasn’t found so much as a feather after all this time, leaving him restless with worry. He retraces his steps time and time again, enlisting the help of several of the town’s residents, which proves absolutely useless. There’s nothing to track, no footprints or signs of a scuffle, not even a witness anywhere outside of the marketplace.*

*Philza’s just… gone.*

## Featured Characters

Philza

Technoblade

## Addenda

* Two parter, prequel to "Gladiator"
* Part of the first two-shot in the series
Closure

**Link to chapter on Archive of Our Own**

Published June 13, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warning for major character death, suicidal themes (refusal of life-saving treatment), blood and injury***

## Featured Characters

Philza

Technoblade

## Chapter Summary

Technoblade and Philza are fighting in battle. Philza slips up and gets critically injured. Technoblade pushes a totem into Philza’s hands, but Philza drops it intentionally. He believes that it is his time to die and Technoblade accepts Philza’s wish. Technoblade comforts Philza as he dies. The story ends with Technoblade holding Philza’s dead body in his arms, promising: “Wait for me, Phil. I’ll be there soon.”

## Status

**Philza**

Dead

**Technoblade**

Alive

## Addenda

* The title of the fic is name-dropped in dialogue
Punishment

**Link to chapter on Archive of Our Own**

Published June 4, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warning for graphic depictions of torture, injury, dissociation, and insignificant character death***

## Author's Summary

*There’s an angered hiss, and the click of a bolt sliding into place. A crossbow is leveled at Phil’s head.*

*“Do it. Do it, or he dies.”*

*Technoblade freezes.*

## Featured Characters

Philza

Technoblade

Kristin
Brawl

**Link to chapter on Archive of Our Own**

Published June 6, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warning for blood and violence***

## Author's Summary

*Phil tilts his head—cat-like, analytical.*

*He grins.*

*Wordlessly, a few more of the bar’s patrons step forward to give it a shot, much to the chagrin of the barkeep, who looks more than a little disgruntled at the repeated ransacking of his establishment. Technoblade makes a mental note to reimburse him as he watches Phil flutter up to stand on a table, sending plates and half-full mugs clattering to the floor, splashing around the heels of the men that charge him. In his hand he holds a bottle, which he wields like a sword with a manic smile and a shout of laughter.*

*“Who’s next?”*

## Featured Characters

Philza

Technoblade
Exhaustion

Link to chapter on Archive of Our Own

Published April 7, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warnings for intentional sleep deprivation, bad self-care, and overworking***

## Author's Summary

*“He was your son and you fucking killed him!”*

*Why does Phil feel so numb?*

*Oh.*

*Death is only natural. It’s been his partner throughout his entire life. He’s the Angel of Death, the reaper’s right hand. He kills and kills, destroying armies, splintering families, and burning nations. It only makes sense that he’s grown so numb to it that he can’t even mourn his own child.*

## Featured Characters

Philza

Technoblade

Wilbur (mentioned)

Tommy

Fundy
Pride

**Link to chapter on Archive of Our Own**

Published June 11, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warning for violence, public humiliation, dehumanization (mentions of past trauma with this as well), and dissociation***

## Author's Summary

*Phil is strong. Phil will get through this. Technoblade has confidence in his friend’s stubborn, bull-headed nature that makes him impossible to knock down, no matter what the world puts him through.*

*And then, as if the universe has sensed a challenge, things get worse.*

*“Angel,” the man calls, almost flippantly, his lips twisting in a predatory sneer as he steps away from his meal and back toward Phil, oblivious to Technoblade’s silent prayers to leave him alone, “—show me your wings.”*

*And Phil stops breathing.*

## Featured Characters

Philza

Technoblade

Wilbur Soot

Kristin (mentioned)
Pinned

**Link to chapter on Archive of Our Own**

Published April 4, 2021 on non-profit fanworks website Archive of Our Own.

***Content Warnings for live burial (via cave-in)***

## Author's Summary

*“Phil?” Technoblade calls, hands hovering over the debris. He can’t risk moving it, not until he knows where Phil is. He’s greeted by silence, the pit in his stomach growing with every second that goes by. Then---*

*A weak cough. It comes from the right side of the pile.*

*“Tech?” Comes the soft whisper, so quiet he almost misses it.*

*“Phil, I’m here. Hang on, we’re gonna dig you out.”*

## Featured Characters

Philza

Technoblade

Ranboo
Leverage

**Link to chapter on Archive of Our Own**

Published April 14, 2021 on non-profit fanworks website Archive of Our Own

***Content Warning for violence, temporary character death, and suicidal ideations***

## Author's Summary

*“Technoblade, drop your weapons and get on your knees.”*

*No.*

*Not today. Not ever. Technoblade never bows. Technoblade never dies.*

*Phil refuses to be leverage.*

## Featured Characters

Philza

Technoblade