Runorix Backgrounds

* **1 Point =** Tool Proficiency, Language Proficiency, 2 Musical Instruments, or Proficiency in Animal Handling, Survival, Nature, or Medicine
* **2 Points =** Any Skill Proficiency

### Backgrounds

#### Infantry/Guard:

* ***Military Rank:*** You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:
	1. Officer
	2. Scout
	3. Infantry
	4. Cavalry
	5. Healer
	6. Wuatermaster
	7. Standard-bearer
	8. Support Staff (Cook Blacksmither, etc)
* **Equipment:** An insignia of rank, Rations and choice of Engineer pack, Monster Hunter Pack, a belt pouch containing 10 Ruby Dust Coins, Armory Acquisition

#### Thermite Operative

* ***Fearsome Reputation:*** People recognize you as a member of the Fallen Imperial Regime, and they're careful not to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness the crime. Most people are too daunted by you to report your wrongdoing to the Guards
* **Equipment:** Fallen Imperial Insignia, a belt pouch containing 10 Ruby Dust Coins, a hooded lantern made of wrought iron, Armory Acquisition , Rations, Monster Hunter pack and Tinker's Tools

### Protectorate

* **Legal Authority:** You have the authority to enforce the laws of Runorix and that status inspires a certain amount of respect and even fear in the populace. People mind their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Protectorate insignia gets you an audience with anyone you want to talk to (though it might cause more problems than it solves when you're dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and even be stripped of your position.
* Equipment a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 Ruby Dust Coin, Protectorate Insignia, , Rations, Armory Acquisition

### Sniper

* ***Wanderer:*** You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
* Equipment: a hunting trap, Belt pouch of 10 Ruby Dust Coin, Armory Acquisition , Rations, Drone Support Grenade, Scouter Scope

### Trade Runner

* ***Dust Digger:*** Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from the table.
* Equipment: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner's pick, a set of traveler's clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 Ruby Dust Coins , Armory Acquisition