recursal/Fanatic-Fandom huggingface dataset:
Kraye 1

# Captain Jeremiah Kraye

Captain Jeremiah Kraye (Kraye 1) is a Warcaster available to Cygnar. In Prime, this Leader is available in First Army.

Kraye 1 has the typeline **"Cygnar First Army Scout Warcaster"**.

## Abilities

### CTRL

12

* **Unstoppable** - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
* **Tough** - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.
* **Pathfinder** - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.
* **Cavalry** - This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

**Iron Horse** - Light and heavy warjacks in this model's battelgroup gain +2 SPD, Pathfinder, and Reposition [5"]

**Reposition [5"]** - At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 5", then its activation ends.

**Steady** - This model cannot become knocked down.

## Weapons

 **Radcliffe Carbine**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

 **Bitter End**

 **Damage Type: Magical** - This weapon causes magical damage.
**Brutal Charge** - This model gains +2 to charge attack damage rolls with this weapon.

## Feat

**Shadow War** - When one or more enemy models are destroyed by an attack while in Kraye's control range, immediately after the attack is resolved one model in Kraye's battlegroup currently in its control range gains 1 focus point. Additionally, while in Kraye's control range, models in his battlegroup gain Stealth. Shadow War lasts for one round.

## Spells

**Admonition**

**Admonition** - When an enemy model advances and ends its movement or is placed within 6" of target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3", then Admonition expires.

**Lock the Target**

**Lock the Target** - A model damaged by Lock the Target cannot run, charge, or make slam or trample power attacks for one round.

**Pin Cushion**

**Pin Cushion** - Friendly Faction models gain an additional die on ranged attack and ranged damage rolls against target model/unit. Discard the lowest die in each roll.

**Return Fire**

**Return Fire** - When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
Grayle 1

# Grayle the Farstrider

Grayle the Farstrider (Gayle 1) is a Warlock available to Cirlce Oroboros. In Prime, this Leader is available in Secret Dominion.

Grayle 1 has the typeline **"Circle Secret Dominion Warlock"**.

## Abilities

### CTRL

12

* **Pathfinder** - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

**Leadership [Wolf Sworn]** - While within 10" of this model, friendly Wolf Sworn models gain Prowl and Side Step.

**Prowl** - While this model has concealment, it gains Stealth.

**Side Step** - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.

**Sprint** - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.

## Weapons

 **Hunting Blades x2**

 **Weaponmaster** - When resolving an attack with this weapon, add an additional die to damage rolls.
 **Damage Type: Magical** - This weapon causes magical damage.
**Combo Strike (★Attack)** - This model gains +4 to the damage roll for this attack.

## Feat

**Darkest Night** - Grayle immediately casts Fog of War without spending fury. Additionally, when a friendly Faction model in Grayle's control range destroys an enemy model with a melee attack during its activation, another friendly Faction model in Grayle's control range can advance up to 3". A model can advance only once as a result of Darkest Night. Darkest Night lasts for one turn.

## Spells

**Carnage**

**Carnage** - Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.

**Fog of War**

**Fog of War** - Models gain concealment while in the spellcaster's control range.

**Gallows**

**Gallows** - When an enemy model is hit by this attack, it can be pushed d6" directly towards Gallows' point of origin.

**Vanish**

**Vanish** - Place the spellcaster anywhere completely within 3" of its current location. Vanish can be cast only once per activation.
Skarre 3

# Skarre, Admiral of the Black Fleet

Skarre, Admiral of the Black Fleet (Skarre 3) is a Battle Engine Warcaster available to Cryx. In Prime, this Leader is available in Blackfleet.

Skarre 3 has the typeline **"Cryx Battle Engine Blackfleet Satyxis Warcaster"**.

## Abilities

### CTRL

14

* **Unstoppable** - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
* **Flight** - This model can fly.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Repairable** - This model can be targeted with Repair special actions as if it were a construct model.

**Reinforcements [Living Faction]** - During your Maintenance Phase, return d3 small-based friendly destroyed living Faction Grunts to play. Models return with 1 unmarked damage box. Place the returned Grunts within 8" this model and within 2" of another model in their unit. Returned Grunts must forfeit their Normal Movement and Combat Actions the turn they are returned to play.

## Weapons

 **Cannon x2**

 **Damage Type: Magical** - This weapon causes magical damage.
**Shadow Fire** - A model hit with this attack does not block LOS for one turn.

 **Hand Cannon**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Magical** - This weapon causes magical damage.

 **Ram**

 **Damage Type: Magical** - This weapon causes magical damage.
**Ram** - When an enemy model is hit by this weapon during this model's Combat Action, it becomes knocked down and can be pushed 1" directly away from this model. If the model hit is pushed, this model can immediately advance 1" directly towards it.

 **Cutlass x3**

 **Damage Type: Magical** - This weapon causes magical damage.

## Feat

**Blood Rites** - Skarre can suffer 1 damage point to cast a spell instead of spending focus this activaiton. She can cast each of her spells once as a result of Blood Rites.

## Spells

**Dark Waves**

**Dark Waves** - When the spellcaster ends its Normal Movement this activation, choose one other large or smaller-based friendly Faction model within 2" of the spellcaster. You can place the chosen model completely within 2" of its current location, then Dark Waves expires. A model can be placed as a result of Dark Waves only once per turn.

**Deceleration**

**Deceleration** - While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and arcane attack damage rolls. Deceleration lasts for one round.

**Guided Fire**

**Guided Fire** - While in the spellcaster's control range, models in its battlegroup gain boosted ranged attack rolls for one turn.

**Ignite**

**Ignite** - Target friendly Faction model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Fire on their melee attacks.
Aurora 1

# Aurora, the Numen of Aerogenesis

Aurora, the Numen of Aerogenesis (Aurora 1) is a Warcaster available to Convergence of Cyriss. In Prime, this Leader is available in Convergence of Cyriss (Prime).

Aurora 1 has the typeline **"Convergence Warcaster"**.

## Abilities

### CTRL

14

* **Flight** - This model can fly.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Apparition** - During your Control Phase, place this model anywhere completely within 2" of its current location.

**Flank [Angel]** - When this model makes a melee attack against an enemy model in the melee range of a friendly Angel model, this model gains +2 to attack rolls and gains an additional damage die.

**Field Marshal [Apparition]** - Cohort models in this model's battlegroup gain Apparition.

## Weapons

 **Polynomial Beam**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Magical** - This weapon causes magical damage.

 **Polynomial Staff**

 **Damage Type: Magical** - This weapon causes magical damage.
**Mechanikal Seizure** - A warjack hit by this weapon becomes stationary for one round.

## Feat

**Eleventh Hour** - Friendly Faction models currently in Aurora's control range gain Reposition [5"] and Unstoppable. Eleventh Hour lasts for one turn. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [5"] can advance up to 5", then its activation ends.)

## Spells

**Admonition**

**Admonition** - When an enemy model advances and ends its movement or is placed within 6" of target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3", then Admonition expires.

**Aerogenesis**

**Aerogenesis** - The spellcaster and friendly Faction warrior models/units beginning their activations in its control range gain +2 SPD and Flight during their activations. Aerogenesis lasts for one turn.

**Arcane Might**

**Arcane Might** - While in the spellcaster's control range, friendly Faction non-Leader warrior models can spend 1 focus or fury point on the spellcaster to boost a melee attack or melee damage roll during their activations.

**Bladed Gale**

**Bladed Gale** - Models hit lose Flight for one round.

**Flashing Blade**

**Flashing Blade** - The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
Sorscha 2

# Forward Kommander Sorscha

Forward Kommander Sorscha (Sorscha 2) is a Warcaster available to Khador. In Prime, this Leader is available in 5th Division.

Sorscha 2 has the typeline **"Khador 5th Division Scout Warcaster"**.

## Abilities

### CTRL

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* **Resistance: Cold** - When this model suffers a cold damage roll, remove one die from the damage roll.

**Field Marshal [Relentless Charge]** - Cohort models in this model's battlegroup gain Relentless Charge.

**Freezer** - When an enemy model without Resistance: Cold ends its activation within 2" of this model, the enemy model becomes stationary for one round.

**Relentless Charge** - When advancing as part of a charge, this model gains Pathfinder.

## Weapons

 **Quad-Iron**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

 **Frostfang**

 **Damage Type: Magical** - This weapon causes magical damage.
**Critical Freeze** - On a critical hit, a model hit becomes stationary for one round unless it has Resistance: Cold.
**Shatter** - This weapon gains an additional damage die against stationary models.

## Feat

**Winter's Chill** - When an enemy model without Resistance: Cold suffers a damage roll while in Sorscha's control range, double the damage that exceeds the model's ARM. Winter's Chill lasts for one turn.

## Spells

**Cyclone**

**Cyclone** - The spellcaster immediately makes a full advance. At the end of this movement, the spellcaster can make one basic melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per activation.

**Escort**

**Escort** - Cohort models in the spellcaster's battlegroup beginning their activations in the spellcaster's control range gain +2 SPD when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more cohort models in its battlegroup are within 3" of it.

**Razor Wind**

**Razor Wind** - On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.

**Snow Shroud**

**Snow Shroud** - Friendly Faction models gain concealment while in the spellcaster's control range. Snow Shroud lasts for one round.

**Winter's Wrath**

**Winter's Wrath** - Winter's Wrath causes cold damage. On a critical hit, models hit become stationary for one round unless they have Resistance: Cold.
Feora 1

# Feora, Priestess of the Flame

Feora, Priestess of the Flame (Feora 1) is a Warcaster available to Protectorate of Menoth. In Prime, this Leader is available in Temple Guardians.

Feora 1 has the typeline **"Protectorate Flameguard Temple Guardians Warcaster"**.

## Abilities

### CTRL

12

* **Resistance: Fire** - When this model suffers a fire damage roll, remove one die from the damage roll. Additionally, this model is immune to the Fire continuous effect.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Veteran Leader [Flameguard]** - While within 10" of this model, other Flameguard models gain +1 to attack rolls.

**Whip the Flames** - Models suffering the Fire continuous effect while in this model's control range suffer -2 to attack rolls.

## Weapons

 **Flamethrower x2**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Fire** - This weapon causes fire damage.
 **Continuous Effect: Fire** - A model hit by this attack suffers the Fire continuous effect.

 **Truth & Consequences x2**

 **Damage Type: Magical** - This weapon causes magical damage.
 **Critical Fire** - On a critical hit, the model hit by this attack suffers the Fire continuous effect.

## Feat

**Scorched Earth** - Enemy models currently in Feora's control range suffer the Fire continuous effect. Friendly warjack models can charge or power attack slam enemy models suffering the Fire continuous effect without spending a focus point. Scorched Earth lasts for one turn.

## Spells

**Avenging Force**

**Avenging Force** - If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3" and make one basic attack.

**Convection**

**Convection** - When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.

**Fire Step**

**Fire Step** - Enemy models currently within 2" of the spellcaster suffer a POW 13 fire damage roll. After the damage is resolved, place the spellcaster completely within 2" of its current location. Fire Step can only be cast once per activation.

**Hex Hammer**

**Hex Hammer** - When an enemy model declares it is casting a spell while in this model's control range, the enemy spellcaster immediately suffers d3 damage points. If the enemy spellcaster is destroyed as a result of this damage, the spell does not take effect. Hex Hammer lasts for one round.

**Incite**

**Incite** - Friendly Faction models gain +2 to attack and damage rolls against enemy models while the enemy models are within 10" of the spellcaster. Incite lasts for one turn.
Malekus 1

# Malekus, the Burning Truth

Malekus, the Burning Truth (Malekus 1) is a Warcaster available to Protectorate of Menoth. In Prime, this Leader is available in Temple Guardians.

Malekus 1 has the typeline **"Protectorate Flameguard Scout Temple Guardians Warcaster"**.

## Abilities

### CTRL

14

* **Resistance: Fire** - When this model suffers a fire damage roll, remove one die from the damage roll. Additionally, this model is immune to the Fire continuous effect.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Ashen Veil** - This model has concealment. Living enemy models without Resistance: Fire suffer -2 to attack rolls while within 2" of this model.

**Field Marshal [Ashen Veil]** - Cohort models in this model's battlegroup gain Ashen Veil.

## Weapons

 **Scouring Flames**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Fire** - This weapon causes fire damage.
 **Continuous Effect: Fire** - A model hit by this attack suffers the Fire continuous effect.

 **Burning Blades**

 **Continuous Effect: Fire** - A model hit by this attack suffers the Fire continuous effect.

## Feat

**Raging Inferno** - When an enemy model suffers a fire damage roll while in Malekus' control range, add an additional die to the damage roll. Raging Inferno lasts for one round.

## Spells

**Banishing Ward**

**Banishing Ward** - Enemy upkeep spells and animi on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.

**Ignite**

**Ignite** - Target friendly Faction model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Fire on their melee attacks.

**Immolation**

**Immolation** - Immolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.

**Open Fire**

**Open Fire** - Target Cohort model in this model's battlegroup that is in its control range can immediately make one basic ranged attack. A model can be targeted by Open Fire only once per turn.

**Scourge**

**Scourge** - On a direct hit, models hit by this attack become knocked down.
Wanderer 1

# The Wanderer

The Wanderer (Wanderer 1) is a Warlock available to Grymkin. In Prime, this Leader is available in Grymkin (Prime).

Wanderer 1 has the typeline **"Grymkin Scout Warlock"**.

## Abilities

### CTRL

12

* **Pathfinder** - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

**Attuned Spirit** - Once per activation, this model can cast the animus of a warbeast in its battlegroup without spending fury.

**Crossroads** - At the end of your turn, place three road markers anywhere completely within 6" of this model. At the start of your maintenance phase, you can place this model in the location of any of its road markers. The road markers are then removed whether or not this model was placed. If a model contacts a road marker, remove the road marker from the table.

**Hidden Paths** - When an enemy model contacts a road marker while advancing, after that model completes its movement one friendly Faction model currently in this model's control range can advance up to 2". A model can move only once per turn as a result of Hidden Paths.

## Weapons

 **Lantern's Light**

**Beacon** - Friendly Faction models can charge or make a slam power attack against an enemy model hit by this weapon without being forced or spending focus. A friendly Faction model charging an enemy model hit by this weapon gains +2 SPD. Beacon lasts for one turn.
**Flare** - On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.

 **Lantern**

 **Damage Type: Magical** - This weapon causes magical damage.
 **Continuous Effect: Fire** - A model hit by this attack suffers the Fire continuous effect.
**Flare** - On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.

## Spells

**Fog of War**

**Fog of War** - Models gain concealment while in the spellcaster's control range.

**Repudiate**

**Repudiate** - Enemy upkeep spells and animi on the model/unit directly hit by Repudiate immediately expire. When an upkeep spell expires as a result of Repudiate, the model maintaining the spell suffers d3 damage points.

**Star-Crossed**

**Star-Crossed** - While in the spellcaster's control range, enemy models gain an additional die on attack rolls. Discard the highest die of each roll. Star-Crossed lasts for one round.

**Veil of Mists**

**Veil of Mists** - Place a cloud effect template anywhere completely within the spellcaster's control range. The template does not block friendly Faction models' LOS. While in the template friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them.
Absylonia 2

# Absylonia, Daughter of Everblight

Absylonia, Daughter of Everblight (Absylonia 2) is a Warlock available to Legion of Everblight. In Prime, this Leader is available in Dragon's Host.

Absylonia 2 has the typeline **"Legion Blighted Dragon's Host Nyss Scout Warlock"**.

## Abilities

### CTRL

12

* **Resistance: Cold** - When this model suffers a cold damage roll, remove one die from the damage roll.
* **Flight** - This model can fly.

**Alpha Hunter** - Warbeasts in this model's battlegroup beginning their activations in its control range can run, charge, or make power attacks without being forced. When this model destroys one or more enemy models during its activation, warbeasts in its battlegroup beginning their activations in its control range gain +2 SPD and MAT for one turn.

**Reposition [5"]** - At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 5", then its activation ends.

## Weapons

 **Claw x2**

 **Damage Type: Magical** - This weapon causes magical damage.

 **Stinger**

 **Damage Type: Magical** - This weapon causes magical damage.
**Energy Siphon** - When this attack hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and this model gains 1 focus or fury point.

## Feat

**Metamorphose** - Models in Absylonia's battlegroup currently in her control range gain Flight, +2 to their melee attack damage rolls, and their melee weapons become RNG 2. Metamorphose lasts for one round.

## Spells

**Fortify**

**Fortify** - Target model in the spellcaster's battlegroup gains +2 ARM. That model and any friendly models B2B with it cannot become knocked down, be pushed, or be moved by a slam.

**Hex Bolt**

**Hex Bolt** - Models hit by Hex Bolt cannot make special actions, special attacks, or power attacks for one round.

**Psycho Surgery**

**Psycho Surgery** - Each model in the spellcaster's battlegroup currently in its control range can immediately remove d3+1 damage points. This spell can be cast only once per activation.

**Return Fire**

**Return Fire** - When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.
Kreoss 2

# Grand Exemplar Kreoss

Grand Exemplar Kreoss (Kreoss 2) is a Warcaster available to Protectorate of Menoth. In Prime, this Leader is available in Final Interdiction.

Kreoss 2 has the typeline **"Protectorate Final Interdiction Scout Warcaster"**.

## Abilities

### CTRL

14

* **Tough** - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

**Imperishable Conviction** - When a friendly Faction model in its control range is destroyed by an enemy attack, this model can remove 1 damage point.

**Paragon of the Faith** - While within 10" of this model, friendly Exemplar warrior models gain Tough.

## Weapons

 **Justifier**

 **Damage Type: Magical** - This weapon deals magical damage.
**Life Trader** - When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used only once per attack.
**Smite (★Attack)** - The model hit is slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.

## Feat

**Strength of Arms** - When a friendly Faction model makes a melee attack against an enemy model while the enemy model is in Kreoss' control range, the attack automatically hits. While in Kreoss' control range, friendly faction model can make one additional melee attack during their Combat Actions. Strength of Arms lasts for one turn.

## Spells

**Assail**

**Assail** - Target friendly Faction warjack can charge or make slam or trample power attacks without spending focus. The warjack gains +2 SPD when it charges or makes a slam or trample power attack. Models slammed by the warjack are moved +2".

**Chasten**

**Chasten** - Enemy upkeep spells and animi on target model/unit damaged by this attack expire.

**Cleansing Fire**

**Cleansing Fire** - Cleansing Fire causes fire damage. On a critical hit, models hit suffer the Fire continuous effect.

**Inviolable Resolve**

**Inviolable Resolve** - Target friendly Faction model/unit gains +2 ARM and cannot be knocked down or moved by a push or a slam.

**Sacrosanct**

**Sacrosanct** - When an enemy non-Leader warrior model destroys one or more friendly Faction models in the spellcaster's control range with an attack, immediately after the attack is resolved the attacking model becomes knocked down. Sacrosanct lasts for one round.
Goreshade 1

# Goreshade the Bastard

Goreshade the Bastard (Goreshade 1) is a Warcaster available to Cryx. In Prime, this Leader is available in Dark Host.

Goreshade 1 has the typeline **"Cryx Dark Host Warcaster"**.

## Abilities

### CTRL

14

* **Undead** - This model is undead and is not a living model.

## Weapons

 **Bloodcleaver**

 **Damage Type: Magical** - This weapon causes magical damage.
**Deathwalk** - When this model boxes a living enemy warrior model with an attack with this weapon and the Deathwalker is not in play, remove the boxed model from play and replace it with the Deathwalker.

## Feat

**Dark Summons** - Put a small-based Bane unit into play. Place each model completely within 3" of Goreshade.

## Spells

**Bleed**

**Bleed** - When Bleed damages a living enemy model, this model can remove d3 damage points.

**Hex Blast**

**Hex Blast** - Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.

**Lamentation**

**Lamentation** - When an enemy model casts a spell while in the spellcaster's control range, double the COST of the spell. Additionally, enemy models must pay double to upkeep spells on models/units in the spellcaster's control range.

**Shadowmancer**

**Shadowmancer** - While in spellcaster's control range, models in its battlegroup gain Stealth and Dark Shroud. Shadowmancer lasts for one round. (While within 2" of a model with Dark Shroud, enemy models suffer -2 ARM.)

**Soul Gate**

**Soul Gate** - Remove a friendly trooper model in the spellcaster's control range from play and replace it with target warjack in the spellcaster's battlegroup that is in its control range. The warjack cannot activate this turn after being placed by Soul Gate.

# Deathwalker

Deathwalker is a Companion attached to Goreshade 1.

Deathwalker has the typeline **"Cryx Dark Host Solo"**.

## Abilities

### ARM

10

* **Undead** - This model is undead and is not a living model.
* **Incorporeal** - This model roams the battlefield in spectral form. (An incorporeal model does not count as an intervening model. An incorporeal model is immune to continuous effects and non-magical damage. An incorporeal model cannot be moved by a push, slam, or throw.)

**Breath Taker** - Living enemy models suffer -2 DEF and -2 to their melee attack damage rolls while within 5" of this model.

**Companion [Goreshade the Bastard]** - This model is included in any army that includes Goreshade the Bastard. If Goreshade is destroyed or removed from play, remove this model from play. This model is part of Goreshade's battlegroup.

**Dark Restoration** - If Goreshade is disabled while within 5" of this model, this model is destroyed and 1 damage is removed from Goreshade.
Thyra 1

# Thyra, Flame of Sorrow

Thyra, Flame of Sorrow (Thyra 1) is a Warcaster available to Protectorate of Menoth. In Prime, this Leader is available in Temple Guardians.

Thyra 1 has the typeline **"Protectorate Flameguard Temple Guardians Warcaster"**.

## Abilities

### CTRL

12

* **Unstoppable** - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
* **Stealth** - Ranged and arcane attacks targeting this model from a point of origin greater than 5" away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5" away.
* **Pathfinder** - This model treats rough terrain as open terrain when advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

**Acrobatics** - This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.

**Elite Cadre [Daughters of the Flame]** - Friendly Daughters of the Flame models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during your last round, each model in the unit can advance 3" and make one basic melee attack.

**Gates of Death** - At the end of your turn, place this model anywhere completely within 5" of its current location.

**Overtake** - When this model destroys one or more enemy models with a basic melee attack during its combat action, after the attack is resolved it can immediately advance up to 1".

## Weapons

 **Grief & Lament x2**

 **Weaponmaster** - When resolving an attack with this weapon, add an additional die to damage rolls.
 **Damage Type: Magical** - This weapon causes magical damage.

## Feat

**Shadows of Urcaen** - Immediately place Thyra anywhere completely within 2" of her current location. When a friendly Faction model activates in Thyra's control range, at the start of its activation you can place it anywhere completely within 2" of its current loation. Shadows of Urcaen lasts for one turn.

## Spells

**Carnage**

**Carnage** - Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.

**Occultation**

**Occultation** - Target friendly Faction model/unit gains Stealth.

**Silence of Death**

**Silence of Death** - Target friendly Faction model/unit gains +2 to its melee attack damage rolls and Take Down. (Models disabled by a melee attack made by a model with Take Down cannot make a Tough roll. Models boxed by a melee attack made by a model with take down are removed from play.)

**Stranglehold**

**Stranglehold** - A model damaged by Stranglehold forfeits either its Normal Movement or its Combat Action during its next activation, as its controller chooses.
Severius 1

# Grand Scrutator Severius

Grand Scrutator Severius (Severius 1) is a Warcaster available to Protectorate of Menoth. In Prime, this Leader is available in Final Interdiction.

Severius 1 has the typeline **"Protectorate Final Interdiction Warcaster"**.

## Abilities

### CTRL

14

**Eye of Menoth** - While in this model's control range, friendly Faction models gain +1 to attack and damage rolls.

**Sacred Ward** - This model cannot be targeted by enemy spells.

## Weapons

 **Staff of Judgment**

 **Damage Type: Magical** - This weapon causes magical damage.

## Feat

**Divine Might** - While in Severius' control range, enemy models cannot cast spells or be used to channel spells and enemy leaders suffer -2 ARC. Divine Might lasts for one round.

## Spells

**Ashes to Ashes**

**Ashes to Ashes** - If target model is directly hit, the d3 nearest enemy models within 4" of it suffer a POW 10 fire damage roll. These additional damage rolls are not considered to have been caused by an attack. Resolve damage resulting from Ashes to Ashes simultaneously with the damage resulting from the attack that directly hit.

**Death Sentence**

**Death Sentence** - When a friendly Faction model misses target enemy model/unit with an attack, it can reroll the attack. Each attack roll can be rerolled only once as a result of Death Sentence.

**Defender's Ward**

**Defender's Ward** - Target friendly Faction model/unit gains +2 DEF and ARM.

**Immolation**

**Immolation** - Immolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.

**Influence**

**Influence** - Take control of target enemy non-Leader warrior model. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.

**Vision**

**Vision** - When target friendly Faction model is directly hit by an attack, you can choose to have it suffer no damage roll from the attack, then Vision expires.
Aiakos 2

# Captain Aiakos

Captain Aiakos (Aiakos 2) is a Warcaster available to Cryx. In Prime, this Leader is available in Blackfleet.

Aiakos 2 has the typeline **"Cryx Blackfleet Scout Warcaster"**.

## Abilities

### CTRL

12

* **Tough** - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.
* **Pathfinder** - This model treats rough terrain as open terrain when advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Field Marshal [Reposition 3"]** - Cohort models in this model's battlegroup gain Reposition [3"]. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [3"] can advance up to 3", then its activation ends.)

**Jump** - After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can place this model anywhere completely within 5" of its current location.

## Weapons

 **Harpoon**

 **Damage Type: Magical** - This weapon causes magical damage.
**Skewer** - When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

 **Reaver**

 **Damage Type: Magical** - This weapon causes magical damage.
**Grievous Wounds** - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

## Feat

**Rising Tide** - Aiakos immediately casts Manifest Destiny without spending focus. Additionally, models in Aiakos' battlegroup that are currently in his control range gain +3 SPD for one turn.

## Spells

**Manifest Destiny**

**Manifest Destiny** - While in the spellcaster's control range, models in its battlegroup gain an additional die on melee attack and melee damage rolls. Discard the lowest die on each roll. Manifest Destiny lasts for one turn.

**Scything Touch**

**Scything Touch** - Target friendly Faction model gains Dark Shroud. (While within 2" of a model with Dark Shroud, enemy models suffer -2 ARM.)

**Stranglehold**

**Stranglehold** - A model damaged by Stranglehold forfeits either its Normal Movement or its Combat Action during its next activation, as its controller chooses.

**White Squall**

**White Squall** - Instead of suffering a normal damage roll, a non-incorporeal model hit by White Squall is thrown d6" directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this throw is POW 12.
Syntherion 1

# Forge Master Syntherion

Forge Master Syntherion (Syntherion 1) is a Warcaster available to Convergence of Cyriss. In Prime, this Leader is available in Convergence of Cyriss (Prime).

Syntherion 1 has the typeline **"Convergence Warcaster"**.

## Abilities

### CTRL

12

* **Pathfinder** - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.
* **Construct** - This model is a construct and is not a living model.

**Auto-Repair** - During your Control Phase, remove d3 damage points from this model.

**Field Marshal [Auto-Repair]** - Warjacks in this model's battlegroup gain Auto-Repair.

**Resourceful** - This model can upkeep spells on models in its battlegroup without spending focus or fury points.

**Soul Vessel** - This model generates soul tokens as if it were a living model.

## Weapons

 **Static Bolt**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Electricity** - This weapon causes electrical damage.

 **Workshop Array x2**

## Feat

**Technological Superiority** - Warjacks in Syntherion's battlegroup beginning their activations in his control range can charge without spending focus and gain an additional die on their attack rolls. Technological Superiority lasts for one turn.

## Spells

**Convection**

**Convection** - When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.

**Hot-Shot**

**Hot-Shot** - Target model in the spellcaster's battlegroup gains boosted ranged attack damage rolls.

**Magnetic Hold**

**Magnetic Hold** - Target enemy model/unit suffers -2 SPD and DEF and cannot charge or make slam or trample power attacks. Friendly Faction construct models charging an affected model gain +2 SPD.

**Road to War**

**Road to War** - When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one Cohort model in the spellcaster's battlegroup that is in its control range can advance up to 3". A model can advance as a result of Road to War only once per turn.

**Synergy**

**Synergy** - While in the spellcaster's control range, models in this model's battlegroup gain a +1 cumulative bonus on melee attack and melee damage rolls for each other model in the battlegroup that hit an enemy model with a melee attack this turn while in the spellcaster's control range. This cumulative bonus cannot exceed +3.
Sorscha 3

# Kommandant Sorscha Kratikoff

Kommandant Sorscha Kratikoff (Sorscha 3) is a Warcaster available to Khador. In Prime, this Leader is available in Armored Korps.

Sorscha 3 has the typeline **"Khador Armored Korps Man-O-War Warcaster"**.

## Abilities

### CTRL

12

* **Resistance: Cold** - When this model suffers a cold damage roll, remove one die from the damage roll.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Field Marshal [Flank Man-O-War]** - Warjacks in this model's battlegroup gain Flank [Man-O-War]. (When a model with Flank [Man-O-War] makes a melee attack against an enemy model in the melee range of a friendly Man-O-War model, the model with Flank gains +2 to attack rolls and gains an additional damage die.)

**Repairable** - This model can be targeted with Repair special actions as if it were a construct model.

**Storm's Embrace** - While within 10" of this model, friendly Faction models gain concealment.

## Weapons

 **Cannon**

**Arcing Fire** - When attacking with this weapon, this model can ignore intervening models.

 **Frostfang**

 **Damage Type: Magical** - This weapon causes magical damage.
**Critical Smite** - On a critical hit, the model hit can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the POW of this weapon.
**Freeze** - A model hit by this weapon becomes stationary for one round unless it has Resitance: Cold.

## Feat

**Dead of Winter** - Place d3+3 cloud effect templates anywhere completely in Sorscha's control range. These templates are hazards that remain in play for one round. A model without Resistance: Cold suffers 1 point of cold damage for each Dead of Winter template it enters or ends its activation within.

## Spells

**Iron Flesh**

**Iron Flesh** - Target friendly Faction model/unit gains +2 ARM and Resistance: Blast.

**Redline**

**Redline** - Target warjack in the spellcaster's battlegroup gains +2 SPD and can run, charge, or make slam or trample power attacks without spending focus. Additionally, the affected model gains +2 to its melee attack damage rolls and collateral damage rolls. At the end of each of its activations, the affected warjack suffers d3 damage points.

**Wind Rush**

**Wind Rush** - The spellcaster can immediately make a full advance and gains +2 DEF for one round. Wind Rush can be cast only once per activation.

**Winter's Wrath**

**Winter's Wrath** - Winter's Wrath causes cold damage. On a critical hit, models hit become stationary for one round unless they have Resistance: Cold.
Lucant 1

# Father Lucant, the Divinity Architect

Father Lucant, the Divinity Architect (Lucant 1) is a Warcaster available to Convergence of Cyriss. In Prime, this Leader is available in Convergence of Cyriss (Prime).

Lucant 1 has the typeline **"Convergence Warcaster"**.

## Abilities

### CTRL

14

* **Pathfinder** - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
* **Construct** - This model is a construct and is not a living model.

**Field Marshal [Shield Guard]** - Cohort models in this model's battlegroup gain Shield Guard. (When a friendly model is directly hit by a non-spray ranged attack while within 3" of a model with Shield Guard, you can choose to have that model with Shield Guard be directly hit instead. That model is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary. Shield Guard can only be used once per attack.)

**Soul Vessel** - This model generates soul tokens as if it were a living model.

**Steady** - This model cannot become knocked down.

## Weapons

 **Apogee**

 **Damage Type: Magical** - This weapon causes magical damage.
**Stall** - A warjack hit by this weapon becomes stationary for one round.

## Feat

**Clockwork Reinforcement** - While within Lucant's control range, friendly Faction models gain +4 ARM. When a friendly Faction model in Lucant's control range makes a Repair special action, add +2 to the damage removed. Clockwork Reinforcement lasts for one round.

## Spells

**Deceleration**

**Deceleration** - While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and arcane attack damage rolls. Deceleration lasts for one round.

**Discontinuity**

**Discontinuity** - While in the spellcaster's control range, the melee weapons of models in its battlegroup gain Dispel. (When a weapon with Dispel hits a model/unit, upkeep spells and animi on that model/unit immediately expire.)

**Dissolution Bolt**

**Dissolution Bolt** - A model hit by Dissolution Bolt cannot channel spells for one round.

**Positive Charge**

**Positive Charge** - Target friendly Faction Cohort model gains +2 to melee attack and melee damage rolls. While within 3" of the affected Cohort model. other friendly Faction models gain +2 on melee attack and melee damage rolls. Positive Charge lasts for one turn.

**Watcher**

**Watcher** - Once per turn when an enemy model advances and ends its movement within 6" of the spellcaster, you can choose a Cohort model in the spellcaster's battlegroup that is in its control range. That Cohort model can immediately make a full advance toward the enemy model and then can make one basic attack targeting the enemy model.
Agathia 1

# Bane Witch Agathia

Bane Witch Agathia (Agathia 1) is a Warcaster available to Cryx. In Prime, this Leader is available in Dark Host.

Agathia 1 has the typeline **"Cryx Dark Host Scout Warcaster"**.

## Abilities

### CTRL

12

* **Undead** - This model is an undead model and not a living model.

**Apparition** - During your Control Phase, place this model anywhere completely within 2" of its current location.

**Dark Shroud** - While within 2" of this model, enemy models suffer -2 ARM.

**Field Marshal [Blood Shadow]** - The melee weapons of warjacks in this model's battlegroup gain Blood Shadow.

**Soul Taker: Cull Soul** - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.

## Weapons

 **Death Kiss**

 **Damage Type: Magical** - This weapon causes magical damage.
**Blood Shadow** - If this attack boxes a living or undead model, this model can gain Incorporeal for one round.

## Feat

**Shadowfall** - Friendly Faction models/units currently in Agathia's control range are affected by Ghost Walk. While in Agathia's control range, friendly Faction models gain Stealth. Additionally, when a warjack in Agathia's battelgroup ends its activation in her control range, you can immediately place that model anywhere completely within 3" of its location. Shadowfall lasts for one round.

## Spells

**Ghost Walk**

**Ghost Walk** - Target friendly Faction model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.)

**Hellfire**

**Hellfire** - Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.

**Hellwrought**

**Hellwrought** - Target Cohort model in the spellcaster's battlegroup gains +2 ARM and Retaliation. (If a model with Retaliation was damaged by an enemy attack during the last round, during your Maintenance Phase it can advance up to 3" and make one basic melee attack.)

**Parasite**

**Parasite** - Target model/unit suffers -3 ARM and the spellcaster gains +1 ARM.

**Vanish**

**Vanish** - Place the spellcaster anywhere completely within 3" of its current location. Vanish can be cast only once per activation.