Witchdom of Nurn-Agrând

> "All those that oppose me shall feel the Iron-bound of Nurn-Agrând and the chill of fear creeping up to their graves." - ***Witch-One, Lord of Nurn-Agrand***
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**Witchdom of Nurn-Agrând,** also known as the **Horde of Undeath** is one of the most dangerous forces to have arisen upon the world of Arcanic. It is not clear if the **Witchdom** acts on its own accord, or on the orders of another.

The Witchdom is lead by the Witch-One, whom is also referred to as the Witch-King or the Herald. It is unclear when this figure arose, but is suspected to be empowered as a powerful sorcerer.

## History

### Foundation

In EA 234, In the far north of the Mountains of Nurn-Agrând - A desolate wasteland that served as the last frontier for the Scyeria Empire; whom held little interest in the region either from being discourage from traveling across the mountains or being satisfied with the Human Realms. A Dark Rider appeared in the distant; overlooking ontop a ridge on the desolate wasteland. This was Tehlmar's story, and it would be written in the darkest of chapters in the storytelling.

At that time, the wastelands of Nurn-Agrând were ruins and dead. Constant fighting between the Orcs and the Trolls had left its mark on the land. Tehlmar would make his first mark onto his story. This land possessed natural arcanium resistant Orcs; while they were perhaps the more numerous across the land - They would become the first to join underneath his fist and power.

Tehlmar, along with his allies **Thamellus Xaphir** and the **Maiden** would begin their heavy task of conquering the wastelands. The Orcs and the Frost Trolls were more numerous in the region, the Frost elementals and their counterparts were there - and not there. Tehlmar was the first to arrive; encountering the Orcs of Arkyr in their brawls. After a lengthy engagement and the arrival of the Maiden and the Dark Scryers under Xaphir, the Arkyr Orcs were seduced and chained up, after they refused to inform Darkwind of the locations of the remaining Orc Hoards; nearly half of that gathering was taken to be sacrificed at the altars that were in the process of being built in the parts of Nurn-Agrând that were already secured by the Dark Scryers.

As the Orcs were being sacrificed in the honor of the Frost Lords - Thamellus would invoke the name of Everwinter. Such as It was, a great entity emerged from the offering. Ameroth 'First of the Six, Fist of Everwinter and Lord of the Wailing cries.' were his titles. Ameroth challenged Tehlmar and Thamellus, calling forth a mighty blizzard to strike the woods and kill many of the Scyers present with just the deathly cold. After a lengthy exchange of words - The offering appeased the Lord Elemental and helped the Scyers in their subjection of Nurn-Agrând by locating the remaining Orc Hoards. It was also noted that this was when the division between Tehlmar and Thamellus grew; one by power and the other for glory.

As the hunt continued for the Orcs, Themlar's farsight discovered two mountains, making a narrow valley. Incredibly desolated, the mountain was filled with corpses and gigantic bones of creatures long dead. Perhaps, it was that stench of death that made the orcs consider it sacred land. 'Anku'khariz', as the orcs called it, was the main leypoint of the region, and graveyard to the Lost and the Damned.

The Scyerians began laying the first stones of what will become the capital of sorcery: the mountains were rich of Adamantine, rocks and marble - materials that will be useful for the construction. Themlar would call this Azy-Karyos, otherwise known as the Sanctum of Sorcery.

#### Rise of the Nightblight

As the army was making its way back, Themlar's presence was shocked by a horrifyingly strong being that lurked somewhere beneath the World. The already dead land withered even more, as the miners continued their work. Themlar would discover a remote cave not far from the foundation site and concluded he would be best to investigate this surge of energy underground.

He would enter the cave and go further until he would enter what assumed to be an ancient ruin underground. Here the air was fresh and the structure of the formation remained purely unscratched by time. Holding his hand to his face, he'd move until coming across a large staircase; beneath an even larger door that held multiple runes behind it.

Arrogance lead Themlar to ignore the possibility that he should return to the surface - But he ignored them out of pride and began to power the runes that bonded the gates together, it worked and soon the doors opened to reveal a complete black chamber with only a white sphere.

The orb repelled the arrogant elf, as a body of darkness grasped his wrist and flung him across the entire ruins. Muscles, crystals and sinew began merging around the orb, as the air began shaking, and the ruins began crumbling. ***Vamyr, Lord of Nightblight, Heir of Ruin and Devourer of Lights*** was awakened.

Themellus arrived along with several Dark Scyers just as the entity awoke, and they were instructed to leave and cave in the entire structure to leave just him and the entity. After that was done, both the Elf and the Entity went into a fight of magics and wit. Thelmar managed to power up the runes that purpose was to weakened the entity to be imprisoned - He then proceeded to capture the entity with the assistance of those runes, binding the demon to his sword in a great struggle that sent a wave of explosion rippling across the land.

## Organization

After Nurn-Agrând was subjected beneath the Iron grip of the Witchdom, Tehlmer was at the top of the organization as the Witchlord, who sent orders from his Iron fortress of Azy-Karyos in Nurn-Agrând. His direct underlings were Dark Scyers, undead mages and necromancers with incredible power to spread corruption and command undead armies. It is unknown how many Dark Scyers there were, but Tehlmer right-hand Scyer was Cyrania, who reigns in absence of the Witchlord in all matters. Cyrania would continue the fight against the Frost Trolls, the Orcs and anything else that opposed the Witchdom after Tehlmer entered hibernation to combat the Nightblight. Other important members included Vampires, Werewolves, and Frost Demons of the Everwinter

Most of the Witchdom forces reported to a region's leadership of Dark Scyers or a mistress of the Priesthood, who in turn reported to Cyrania. He reported pertinent information to the Witchlord, but didn't inundate his lord with all the details of the happenings on the continents. If they took over a realm, or enslaved another source of labor, that would be worth telling the Witchlord.

Tehlmer leads the Witchdom from Azy-Karyos, completely dominating Nurn-Agrând. The Witchdom's secondary bases included Cyrania Iron Keep, the 'Vault of Kâyen'.

## References

https://lh3.googleusercontent.com/o3VAmI06RAdAtAPRktwDkEQUutdQgNM2qgPjkV8M5BxBuyQliyz9MAyt3pQoAjUr8-BF00U=s152