Rules and Regulations

As you'd probably expect from a game as elaborate as this one, obviously there are some rules set in place. Regulations that were put in place to help keep the calm and make sure that everything goes smoothly. Here is a list of all the rules set in place.

## Characters

### General

1. Everyone has a soul body. This soul body is the exact form and state your body was in right before your death. Every tiny little detail from scars to dimples are written down as fact.
2. Those of whom are exempt from Rule 2 [see Crystal] do not have a soul body, and instead have the state of their body from the last recorded period wherein they were mortal, eg. not a God, Grim Reaper, etc.
3. The soul body cannot be harmed in the afterlife.
4. Once you enter the afterlife, you gain an ethereal body.
5. As a continuation of Rule 4, the ethereal body can be harmed and/or killed. Any damage done to the ethereal body is permanent to the specific game or until reset. If killed, the body will respawn in the Void in the before-death state, but still with any damage done prior to death.
6. There is no limit to how many times a player can die within a specific game. However, settings can be manually changed by those in control to limit the amount of deaths or respawns allowed.
7. Any serious conditions (allergies, chronic illnesses, disabilities, etc.) cannot be changed in a game cycle. They are permanent.
8. Anything mental can be changed in a game cycle.
9. Anything coded in DNA or other biological components cannot be changed in a game cycle.
10. Anything physical that doesn't contradict Rule 9 can be changed in a game cycle.

### Players

1. All eleven players of the game must play. There is no backing out or forfetting from the game.
2. Trying to escape, leave, or otherwise end the game is strictly prohibited. Those who try will be punished.
3. Committing self harm or [attempted] suicide to leave the game is strictly prohibited.
4. Asking another player to murder you to leave the game is strictly prohibited.

### Crystal

1. Toying with the player's minds should be kept to a minimum regardless of how entertaining it is.
2. There is a schedule and a plan. Stick to it.
3. Writing in the journals is a must for plot relevance within Phase 2.
4. Biocide is to be the host in Phase 1, and Samantha to be the host in Phase 2. However, fronting at any time is acceptable, but should be kept secret.

## Habitat

### House

1. Every single player is to have their own bedroom at all given times.
2. Players are allowed to sleep wherever they want, whenever they want, unless an event involving them is scheduled.
3. Supplies for any situation must be kept on hand just in case.
4. There is to always be a pool, bedrooms, kitchen and dining room, bathroom, and other various house essential rooms.

### The Void

1. Every player has their own specific spot and Nightmare door.
2. Only those who were given access can enter the Void from the house.
3. If managed, those who escaped from their Nightmare Realms will have free range of the services of the Void.
4. No more than six people can be respawning at once, three if Crystal is included.

## General Game

1. In the event of a bug or glitch within the system, try to work things out without drawing attention to yourself.
2. As a continuation of Rule 2, if that doesn't work, try resetting the round.
3. If a player's character begin glitching out, either reset them and everyone's memories, or send them to the Nightmare Realm.
4. In the event of the bug growing larger and too difficult to contain, try accessing the menu settings from the Void and change a few things.
5. If the bug persists, consider shutting the game down or fully restarting it from scratch.
6. If a player learns something too soon or you screw up, just reset them and everything will be fine.