Haitians

## Music theme

> "*Can revolt instead of Age-ing up with immigrants. Military units are stronger the further they are from Town Centers. Villagers can be revived with Faith if they fall unconscious.National Guards: Escopeteros Cacos and Macheteros Kalendas. Immigrants: Arabs, Germans and Poles.*"
> ― In-game description.
>
>

## Overview

The **Haitians** are a Latin American civilization in *Wars of Liberty*.
They are a fast-paced military and religious civilization with unique styles of gameplay. They are poor, but they make up for that in quick, radical change that can take your opponent off-guard.
Their Sevites can be revived after death by using Faith, but moves slower and will die permanently if getting killed again. Moreover, they have a unique Religious unit: the Queen Mother, which can condemn units, train Priests and increase the hitpoints of nearby allied units. The Queen Mother is unique to the Haitians' (currently) exclusive religion, Voodoo.

The leader of the Haitians is Emperor Faustin I, a brutal tyrant that ended his country's presidency and declared himself emperor for life. Born Faustin Soulouque, he made Haiti a warring empire throughout his reign. The Second Empire of Haiti constantly came under territorial disputes between Dominican Republic and the United States. Eventually Faustin was forced to abdicate and went into exile.
The Home City of the Haitians is Port-Au-Prince, the capital city of Haiti.
## Features

* Units get more attack when they are far away from Town Centers.
* Villagers can be revived once by using Faith.
* Can revolt in Age III or IV.
* Explorer's hand attacks deal splash damage.
* Access to National Guard upgrades: Escopetero (Cacos) and Machetero (Kalendas)

### Unique Units

Royalist: Explorer. Fights with a two-handed sword and does area damage, generates experience when gathering from treasures.

Sevite: Villager. Works as a normal Villager however, once knocked unconscious they can be revived at the cost of Faith. Revived Sevites are slower and will die like normal if slain again.

Picket: Pike-wielding Heavy infantry replacing the Pardos. Can detect stealth units. Good against Shock Unit and buildings.

Zinglin: Scout-Shock Infantry replacing the Lancer. Good against villagers.

Queen Mother: Voodoo priestess. Condemns enemy units, trains priests, and increases the hitpoints of nearby units.

Royal Dahomet: General purpose Assault Cavalry. Has a chance of transforming the units it kills into Sevites.

### Unique Buildings

Lakou: Ultimate building. Supports 30 population, converts units, can train Royal Dahomets and Revived Sevites for a Faith cost, and upgrades Royal Dahomets.

### Immigrants

* Arab Immigrants
* German Immigrants
* Polish Immigrants

## In-game Dialogue

Haitian units speak Haitian Creole, a French-based Creole language.

## Trivia

* The ability to revive Sevites after they are killed with Faith is a nod to Zombies in Haitian Voodoo folklore.
	+ The Voodoo Religion also has "Zombie" as its ultimate tech, which makes units stronger against units of the same class. This could be considered a nod to the fact that zombies tend to be deadly against humans, which could be said to be of the same unit class.

## Gallery

Port-au-Prince, Haitians Home City.Pole Legionnaires fighting in Haití.Haiti's ultimate building, the Lakou
## Changelog

* 1.0.13c

-Haitians now start their game with 5 Sevites, 2 crates of Food, 2 crates of Wood and 1 crate of Coin.
## Portals

* Civilizations
* Minor Allies
* Religions