recursal/Fanatic-Fandom huggingface dataset:
Wrecks (Sea To Sea)

Sea To Sea currently adds only 1 unique **Wreck** located in the Glass Forest. This wreck has multiple unique fragments and a data box that contains the recipe for Breathing Fluid.

This wrecks also is attached to the wreck found in the Underwater Islands at first, but will fall into the Glass Forest after being approached for the first time.

## List of Wrecks

* Glass Forest

* Command Chair
* Desk
* Quilted Double Bed
* Plant Shelf
* Trash Can
* Swivel Chair
Plankton Feeder

### Description

Disperses plankton into the water to attract filter feeders and encourage reproduction in a wild setting.

### Debug Spawn

*baseplanktonfeeder*

**Plankton Feeder** is a Exterior Module that can be placed outside on top of any seabase modules. It uses Phytoplankton Samples as fuel, and has a entirely random chance every tick to use it up. It rapidly drains power when used, making a large power source needed to effectively use it.

When enabled, it will lure small, edible Fauna to its location, in which they will quickly start reproducing overtime, making it a decent source of edible Fauna for food.
Anglerfish

* Undisguised
* Disguised

The **Anglerfish** is a large, stealthy leviathan found in the Void Islands, but only in the proximity of the Outpost Cache and Reactor Access areas.

## Appearance

The Anglerfish can take two forms, either disguised or visible. While disguised, it takes the appearance as a large alien base with a opening in the middle. It has some resemblance to the Quarantine Enforcement Platforms moonpool. When exposed, it takes the appearance of a real life Anglerfish. It has a torn up, orange body with a spherical body and a very small tailfin. Its head has 4 eyes in the front that glow a eerie yellow. Its mouth is also lined with very long, worn down teeth. It also has a real life Anglerfish's lure on the top of its head, that extends from its head and ends in a glowing, yellow bulb.

## Behavior

The Anglerfish lingers near various alien bases in the Void Islands, posing as a alien base itself. It will slowly rotate to face the player, and will do nothing much as long as the player isn't close to it. If the player gets close to it in any vehicle, its alien base disguise will spin and shrink before revealing the Anglerfish. The player will also receive the same visual effect as being hypnotized by a Mesmer. The Anglerfish will then charge at the player and take one bite before retreating and going back into its disguise. This bite, however, is almost aways lethal.
US.H.R.12

**US.H.R.12** was submitted during the 1st United States Congress by Hugh Craven (R-OH7) in Week 27 of 2015.

The bill aims to provide funding to funding to programs under the jurisdiction of the Department of the Interior, including funding for the Forest Service, the National Parks Service, and the Smithsonian Institute. The amount suggested was $38,097,101,633.

## Timeline

* Week 27, 2015
	+ Bill submitted by Hugh Craven (R-OH7).
	+ Bill was assigned to the House Appropriations Committee.
	+ Chairperson Bartholomew Aitken (R-MI11) granted the bill a hearing.
	+ Bill passed the committee with a vote of 50-0.
* Week 28, 2015
	+ Bill passed in the house with a vote of 435-0.
	+ Bill was assigned to the Senate Appropriations Committee.
	+ Chairperson Manny Wise (D-ME) granted the bill a hearing.
	+ Bill passed the committee with a vote of 29-0.
* Week 29, 2015
	+ Bill passed in the senate with a vote of 50-0.
	+ President Angela Golubev signed the bill into law.
Gargantuan Leviathan Juvenile

Warning: passive bio scan is limited to 500 meters in any direction. Please manually scan the object for a more comprehensive measurement.

― PDA, Dialogue

The **Gargantuan Leviathan Juvenile** are a juvenile variant of the Gargantuan Leviathan found throughout The Crater rather than the void of the Crater Edge. Despite this, it is by far more deadly than any vanilla leviathan-class organism, and can easily kill the player and destroy their vehicles.

There are 5 known spawns for Gargantuan Leviathan Juveniles. 2 in the Crash Zone, 1 in the Dunes, 1 near the border between the Mountains and Bulb Zone, and 1 near the edge between the Northern Blood Kelp Zone and the void.

## Behavior

The Gargantuan Leviathan Juveniles can be found primarily in areas populated by leviathan-class organisms, swimming around the general area bellowing their echoing roars. They have a fondness to attack and eat these leviathan-class organisms, primarily Reaper Leviathans and the occasional Ghost Leviathan for the one found in the Blood Kelp Zone. They do this by biting on the leviathans, locking them in place, and preforming a death-roll similar to that observed in most Crocodilians in real life. This, most of the time, kills the leviathan, but on rare occasions they can escape. These leviathans will also never fight back and will intentionally attempt to stay away from Gargantuan Leviathan Juveniles.

When attacking the player, they have the ability to latch on to most vehicles made by the player, being the Seamoth and Prawn Suit. This bite normally results in the vehicles demise. Along with this, this bite will also drain the power of most vehicles, commonly to zero without Ion Power Cells. It cannot grab the Cyclops like its adult variant, but can still deal heavy damage.

## Story

The Gargantuan Leviathan Juveniles are hinted to be an invasive species, not coming from this sector of the planet. Its prescene also has seemed to have caused a shift in the food chain of The Crater, causing the once apex predators of the various leviathans in the game to be topped by the Gargantuan Leviathan Juveniles. This is shown via the various remains of leviathan class fauna that were never preyed on in the base game found throughout the world, such as Reefbacks and Ghost Leviathans. The juveniles also seem to lack the intelligence the adult Gargantuan Leviathan displays, being unable of any form of communication.
Geyser Coral

* Blue
* Red

**Geyser Coral** is a Coral species found throughout the cave system beneath the Mushroom Forest and Bulb Zone near Lava Geysers, with the blue variant being found in the Mushroom Forest side and the red in the Bulb Zone side.

If the player scans 21 of them, they unlock the recipe for the Geyser Particulate Filter.

## Appearance

The Geyser Coral heavily resemble Table Coral, but with extreme bioluminescence. They differ due to its very dark coloration but very bright spots across it. They normally form small shelves, but on occasion can be found alone. They have two variations, blue and red. These two versions have the same black coloration on most of its self, but have different colored bioluminescence from each other.

## Data Bank Entry

This coral species filters trace minerals from volcanic emissions, specifically the superheated, turbulent, mineral-rich effluent of geyser eruptions. This coral is extremely sensitive to the local ecosystem, and is unlikely to be able to survive anywhere outside this cave system. Furthermore, its presence indicates such volcanic feature deeper in the cave network.
Assessment: Further study will enable mechanical imitation of a similar filtration process
Raw Materials (Sea To Sea)

Sea To Sea adds many **Raw Materials** that serve the purpose of forcing the player to explore the entirety of The Crater. Most Raw Materials added by Sea To Sea either spawn in original biomes like the Glass Forest and Void Spikes, areas the player may not wish to explore due to danger like the Mountains and Dunes, or biomes the player may just not encounter in a regular playthrough like the Bulb Zone and Sea Treader's Path.

## Biological

* Dunes Caves
* Mountains Caves
 Amoeboid Samples`amoeboidsample` | * Amoeboid
	+ Ghost Canyon
	+ Ghost Forest
	+ Junction
	+ Mountains Corridor
 Deepvine Samples`vent_kelp_seed` | * Deepvine Samples
 Eye Flame Core`sanctuary_plant_seed` | * Eye Flame
 Pyropod Pitcher Pods`mountain_glow_seed` | * Pyropod Pitcher
 Salve Bush Leaves`healing_flower_seed` | * Salve Bush
Alterra Ore Consumer

### Description

Turns your ores into credits to use at the Alterra Hub. The Ore Consumer is always very hungry: keep it well fed.

## Data Boxes

### Location

78, -315, -1441

The **Alterra Ore Consumer** is a very important Exterior Module that allows the player to get credits from ores. It can use any ore in the game, though more valuable ores scale more with the machine. The device takes different amount of times to make the more depending on how fast its speed is set to, which can be edited in the machine. At its lowest speed, it takes 90s but only uses 0.85 power. At its max speed, it takes 23s and uses 3.54 power. Once the ore is complete, the credits will be deposited into the players account.

Its Data Box is found in the AlterraHub Fabrication Facility.

## FCS Data Bank Entry

The Alterra Ore Consumer offers you an easy but important opportunity to earn credit for your Local Alterra Account should your Alterra Project Coordinator be unavailable to issue you Job Assignments; you are at a remote location without a connection to Alterra Corp; or you have survived an emergency evacuation of a capital-class ship equipped with Alterra technology.
The Alterra Ore Consumer is a fully automated ore processor that provides necessary local materials to an Alterra Hub Fabrication Facility. Simply deposit up to 10 minerals chunks into its hopper and it will immediately begin processing. Your Local Alterra Account will be automatically credited when ore processing is complete. The compensation for ore delivery is determined by a credit matrix based on available planetary mineral scans and the latest available mineral market price update. (Your mission may have secured different mineral market price matrices so be sure check what "Options" you have available)
The Ore Consumer interface will show the ores being processed, time till the current ore is processed, and the value of the remaining items being processed. Processing Speeds follow the Min-Low-High-Max Alterra Standard and power usage, also displayed, increases with processing speed. Changes in production speed take effect on the next ore processed.
Nota Bene: In an emergency, Alterra Ore Consumers can be constructed from local materials. Remember that materials you gather are the property of the Alterra Corporation and you will be liable to reimburse the full market price for materials you use.
Warning: Ore Consumers are extremely loud and can vibrate the air and fluid around them which may induce feelings of nausea. Please plan your Base Architecture accordingly.
Lumenshroom

**Lumenshrooms** are a larger Flora found throughout the Dunes biome. They are most useful for the Lumenshroom Oil they release occasionally into the water.

## Appearance

Lumenshrooms have a strong resemblance to the Jellyshroom, having the same general structure, bright glow, and naming convention. The Lumenshroom differs however due to its pale blue coloration, having a white stem and a bright blue cap. The cap also glows depending on how close the shroom is to firing some Lumenshroom Oil, with its glowing instantly fading once it fires it. The Lumenshroom also can have many shapes and variants, sometimes being long, short, flat, or even having a second, smaller shroom next to it.

## Harvesting

Lumenshrooms do not have a seed, instead the Lumenshroom Oil they fire can be used as such. This oil is is also an invaluable crafting item. The oil is fired periodically, with the closeness to a shroom firing it being shown by its glow. Once fired, the oil will float before despawning after awhile. If picked up, it will give 3 Lumenshroom Oil.

## Planting

Lumenshroom can be planted in either a Exterior Growbed or inside an Alien Containment. However, when in this state, they will not produce any Lumenshroom Oil. Only wild Lumenshrooms can actually produce the oil, while farmed ones only serve a decorative purpose.

## Data Bank Entry

This plant regularly expels large droplets of oil containing its seeds, the event of which is heralded by an initially gradual and then sudden increase in its luminosity.
Unfortunately, the fertility of this species seems to be inextricably tied to its natural habitat; while the plant can be cultivated anywhere, it will not exhibit this seed ejection behavior in captivity. However, when this fact is combined with the inedibility of the cap or the stony stem, there is little reason to maintain such cultivations unless as decoration.
Phytoplankton Cluster

**Phytoplankton Clusters** are a Flora species found sparsely in various areas but in large amounts in the Crater Edge. When using a Seamoth Water Sampling Scoop with a Seamoth, it allows the player to gather Phytoplankton Samples from them.

They are also toxic to players not inside a vehicle, but a Electrochemical Suit can negate this.

## Appearance

Phytoplankton Clusters are mostly invisible, not being visible to the player unless a large, aggressive leviathan-class lifeform is in the nearby region. When one is nearby, they will glow a bright array of various shades of blues and pinks in the general area until the lifeform leaves. This is the only way the player can see the Phytoplankton Cluster.

## Harvesting

The player can harvest Phytoplankton Samples from Phytoplankton Clusters using a Seamoth with a Seamoth Water Sampling Scoop upgrade. When the Seamoth has this upgrade and swims into the clusters, the storage area given by the upgrade on the left-front side of the Seamoth will generate Phytoplankton Samples. In terms of harvesting, the Crater Edge is the best place to find Phytoplankton Clusters, but only if a Ghost Leviathan spawns.

They cannot be planted or farmed.

## Data Bank Entry

Rather than a single organism, this entity is a large cluster of migrating phytoplankton. Interestingly, it seems to possess the capability to detect minute movements in the surrounding water, and will emit light if sufficiently disturbed. This behavior not only can be used to detect the presence of such plankton blooms at a distance, but also as an early indication of more distant but large water movements, such as those created by swimming megafauna.
The plankton itself is slightly toxic, but these chemical defenses might make them useful for crafting purposes.
Paint Can

### Description

Plug into your Paint Tool to color FCStudios Appliances, Furniture, Machines, and LED Lights

### Debug Spawn

*paintcan*

The **Paint Can** is a item used as ammo for the Alterra Paint Tool. It can last multiple uses when loaded into the tool, and when used allow the Paint Tool to color any FCStudio modded structure in the game.

It can also be placed on the ground.
Bacterial Colony

**Bacterial Colonies** are a coral species found throughout the inside of the large trees in the Northwestern Mushroom Forest.

If the player scans 11 of them, they unlock the recipe of Bacterial Samples.

## Appearance

Bacterial Colonies are small patches of pulsating bacteria that shift between a glowing blue, purple, and pink colors. These colors are shown through their various bumps throughout the colony, with it also having various black stripes across it. When scanned, it will violently shake and become a deep pink color.

## Data Bank Entry

The cave system inside the fossilized tree creates a sheltered environment where unique lifeforms can thrive. One of the most visible of theses takes the form of large, dome-shaped colonies of bacteria which leach minerals from the cave walls to power their metabolism.
Assessment: Further study may yield insights into manipulation of biochemical reactions.
Mohawk

The **Mohawk** is a Flora species found primarily in shallower biomes and some deeper, cave like areas. They cannot be harvested.

## Appearance

The Mohawk is in the shape of a tentacle shape, with a blue scaley like texture across it. On this tentacle like plant are multiple glowing tendrils that grow across the back of the plant, taking the appearance of Grue Cluster.

## Data Bank Entry

A similar, albeit more resilient relative to the Scaly Maw Anemone found on other sections of the planet. Thrives off of abundances of microorganisms found in the water. Lives in both shallow waters and deep cave systems.

## Trivia

* The Mohawk was a cut Flora species in the base game, planned for the also cut Twisty Bridges area.
	+ It was later repurposed for Subnautica Below Zero
Jelly Spinner

* Fauna
* Item
* Cooked
* Cured

The **Jelly Spinner** is a passive Fauna species found throughout the The Crater. It is a very basic Fauna that gives an average food amount.

## Appearance

The Jelly Spinner takes the shape of a light bulb shaped transparent blue skin. This skin guards the yellow swirl located within that swirls as it swims. The end of it also holds a small nub, which show the direction it swims forward.

## Behavior

The Jelly Spinner is found in large clusters, swimming passively around its areas. It is also a shy creature and will eventually flee from the player upon being noticed.

## Data Bank Entry

Small bell-shaped herbivore.
Body Plan:
A large bell surrounds a lengthy flagellum used for propulsion. A tube situated the base of the bell is used for consumption of small pieces of biomatter.
Behavior:
Jelly Spinners can generally be found close to the seabed or higher in the water column foraging for food. Primary defense is not being particularly edible.
Assessment: Edible, but not particularly filling.

## Gallery

Original Concept Art for Subnautica: Below Zero
Blossom

**Blossom** (voiced by Cathy Cavadini) is one of the main characters in the animated television series *The Powerpuff Girls* & *Mini (Tv Series)*

She has long, light red-orange hair, pink eyes, and usually wears a pink dress with a black belt and a red bow on the top of her head and a heart-shaped hairclip when seen from behind. She is known for being the smartest one and the leader of the Powerpuff Girls.

She often tries to play peacemaker between her two sisters if they yell at each other (she and Buttercup often yell typically).

Her special superpower is "Ice Breath," similar to Ace`s cryokinesis power in ``Power Lunch``, as revealed in the episode "Ice Sore," though in the same episode she has been shown to breathe fire. In "Ice Sore," surprised and shocked by her new power, Bubbles and Buttercup quickly become very jealous of their sister. During the episode Power-Noia, it's revealed that she dislikes failing tests.
Silence Leviathan

The **Silence Leviathan** is an unimplemented leviathan-class organism that can make itself invisible. It can be found when it can be seen by player.

## Appearance

The Silence Leviathan has two sickle shaped fins, a sickle shaped antenna and a dark body with blue crystals. It has a big mouth that there are many teeth in it. Its body shows translucent blue when the leviathan is underwater.

## Behavior

It will make itself invisible when the player explores underwater. It will appear in front of the player at regular intervals and open its mouth to swallow the player in.
Roger L. Jackson

**Roger Labon Jackson** (born July 13, 1958) is an American voice actor. He is the voice of Mojo Jojo and Butch in the original Powerpuff Girls series and reprises his role as Mojo Jojo in the rebooted 2016 series. He is also known for voicing Ghostface in the *Scream* film series, and the storyteller in The Book of Pooh.

## Filmography

### Film Roles

 *Scream* (voice)
 *Scream 2* (voice)
 *Scream 3* (voice)
 *Scream 4* (voice)
 *The Powerpuff Girls Movie* (voice)
 *The Wild Thornberrys Movie* (voice)
Hull Plating

**Hull Plating** is a Advanced Material used in many late-game items. Its recipe is unbelievably difficult to obtain, being found inside a damaged Data Box located in the remains of Lifepod 15, which is located in the Ghost Leviathan invested Crater Edge behind the Aurora.

## Uses in Crafted

### Mobile Vehicle Bay

×**4**×**4**×**6**

×**6**×**4**×**8**×**4**
Alkali Vines

**Alkali Vines** are a harvestable flora found in various small caves. It has the unique trait of being able to hide itself when the player approaches it, making it hard to harvest Alkali Vines Samples from it.

## Appearance

Alkali Vines consist of multiple blue bioluminescent tendrils growing out of the ground and slowly waving. The lower portions of the plant are a darker blue while the tips of the vine are much lighter. If threatened, it quickly shrinks and becomes multiple small nubs of vines in the ground that are barely visible. Once left alone, the will slowly grow back to their normal state.

## Harvesting

Harvesting Alkali Vines are very difficult due to their unique trait of hiding from the player. To harvest Alkali Vines, the player has to hide behind something close to the plant and quickly harvest it before it can shrink. The best option to do this is to move a larger object in front of the plant with a Propulsion Cannon to block its view. Once its view is blocked, the player can quickly approach the plant and use a Survival Knife on it to gather a sample.

## Planting

Alkali Vines can be planted in either a Exterior Growbed or inside an Alien Containment. Once planted, it will not shrink as the player approaches it, allowing the player to easy gather Alkali Vines Samples from it.

## Data Bank Entry

This plant is fairly rare, found only in certain ecological niches with high mineral content and low exposure to light.
The main body of the plant is comprised of a fibrous tube filled with a strongly alkaline gel. The primary purpose of this may be to deter creatures from eating the stems, or it may help the conduction of the plant's biochemical processes.
This plant possesses an unusual ability to detect disturbances in the water nearby, and will retract into the seabed for protection when approached by potential predators. Avoiding such detection will be necessary to allow samples to be taken.
Assessment: Inedible but possibly useful from a chemistry standpoint, if its defenses can be circumvented
Bloom Plankton

**Bloom Plankton** is a decorative-type Fauna found in most caves in the Crater. They can be a useful temporary light-source in said areas.

## Appearance

The Bloom Plankton takes the shape of a swarm of multiple speckles that is mostly invisible on first look. If a light source is shinned at the plankton, they will begin to glow said color brightly, including when the light source is removed.

## Behavior

Bloom Plankton will simply drift around, but will begin to glow if shinned on. Depending on the light, they will glow a different color, glowing white with a Flashlight or red with a Flare they will continue to glow long after the light source is taken away from it.
Ecocean

**Ecocean** is a larger content mod that focuses on adding more "life" to The Crater. It focuses on adding various changes to pre-existing lifeforms and adding more objects that change up the feeling of the world.

## Features

### Flora

* Hallow Lanternshroom
* Lumenshroom
* Nozzlevine
* Phytoplankton Cluster

### Raw Materials

* Lumenshroom Oil
* Phytoplankton Samples

### Other

* Piezocrystal Deposit
* Void Bubbles
* Water Currents

### Vanilla Changes

* Anchor Pods now acts as mines, detonating if they take any form of damage, even that of other Fauna.
	+ They will also create various oxygen bubbles when detonated, supplying a risky but ample form of oxygen.
* Bloodvines will latch onto the player and damage them if the player swims too close to their top.
* The small back jets on Reefbacks will suck the player in if they are near them.
* Biters will attack the player more often if they are injured.
* The horn of the Cyclops now will alert any predatory Fauna of its location. It also attracts Reefbacks.
* Sonars sounds will also alert predatory Fauna of the players location.
* Sonar now has a passive ability that activates without being used, where loud sources of sounds are marked in red (mostly leviathans).
* Lava Geysers are much hotter and will push entities out of it when erupting.
* Creepvine Seed Clusters now have a collision hitbox, and will fall out when say violently hit with a Seamoth.
* The Compass will not work when near Piezocrystal Deposits or during specific large events.
Fauna (Sea To Sea)

Sea To Sea adds 2 **Fauna**, with only 1 of them being physically present in the game. The other is the Galvanic Leviathan, which is currently not present in the mod, but has various effects and sound effects tied to it that will happen in the Void Spikes biome.

### Carnivores

*deepstalker*
* Sea Treader's Path
* Sea Treader's Tunnel Caves
Breathing Fluid

### Description

CFx•Oy. A nontoxic solvent saturated with oxygen, suitable for liquid-based respiration.

## Data Boxes

### Location

* Glass Forest Wreck

**Breathing Fluid** is a Chemistry item made to be used with the Liquid Breathing System. When placed inside a Liquid Breathing Recharger, it will add 2700 seconds of CFx•Oy into it. This CFx•Oy will recharge the backup CFx•Oy in the Liquid Breathing System while the player is inside the same base as the recharger.

Its recipe is found in a Data Box found in a wreck in the Glass Forest.
FCS Coffee (Mug)

### Description

Coffee... Delicious, sumptuous coffee. Proof FCStudios loves us and wants us to be happy.

### Debug Spawn

*fcscoffeemug*

**FCStudios Coffee (Mug)** is a variant of the coffee mugs in the Peeper Lounge Bar. It simply gives the same amount as every other coffee mug the player can buy.

It can be placed on the ground as well as eaten.
Warner Bros.

**Warner Bros.** is a film studio based in Burbank, California and is the distributor for most of the Cartoon Network shows, including *The Powerpuff Girls (2016 TV series)* and *The Powerpuff Girls (1998 TV series)*. Their mascot is the rabbit from *Looney Tunes*, Bugs Bunny. The company helped distribute *The Powerpuff Girls Movie*.

Warner Bros. founded Time Warner in 1990, and Warner Bros. became a subsidiary of the main company. Another subsidiary in the Time Warner portfolio since 1996 is Turner Entertainment. Turner Entertainment owns the rights to Cartoon Network. Today, though in name only, Turner Entertainment owns the copyrights to The Powerpuff Girls content. However, Warner Bros. allowed access to the sister holder's rights itself.
Nozzlevine

* Flora
* Seed

**Nozzlevines** are a Flora species found in a isolated cave located on the Mountain Island. It has no use, with its seeds being purely for decorative reasons.

## Appearance

The Nozzlevine consists of multiple independent glowing green stems that grow far out of the ground. These stems bend on odd ways, some being mostly straight while other bending. These stems are covered in cone shaped segments across the stem, which cover the entire stem from beginning to end. They glow a greenish-yellow, with them being very bioluminescent in the dark.

## Data Bank Entry

One of the rarer flora species on 4546B, nozzlevine excels at siphoning material from the soil, which might explain why it can maintain such a vibrant color and luminosity even in regions where the sunlight and/or soil content is poor and little else can thrive.
Each plant is composed of one or more chainlike stems, which are in turn comprised of a series of linked subparts. Each junction is slightly non-axial, resulting in the overall chain following a curved trajectory.
Given that these flora seem to expend all their energy and nutrients on growth and luminosity, there remains little material within them that could be put to functional use.
Assessment: Decorative
Seamoth Propulsion Module

### Description

An upgrade for the seamoth propulsor that increases base speed and allows for short bursts of even higher speed.

## Data Boxes

### Location

* Glass Forest Wreck

The
The **Seamoth Propulsion Module** is a Upgrade Module for the Seamoth that heavily increases its speed. When equipped, it can be activated like most other upgrades from the hotbar at the bottom. When activated, it will automatically use 2 power and give the player a very short speed boost. It can also be used to escape the grasp of Bloodvine.

Its recipe is acquired from a Data Box found in a wreck in the Glass Forest.
Heat-Sealed Fabric

### Description

An advanced textile designed to not just insulate materials against chemical attack, but thermally isolate them as well.

### Debug Spawn

*heatsealant*

**Heat-Sealed Fabric** is a Advanced Material that is primarily used in technology relating to heat. It is unlocked after crafting and acquiring Sealed Fabric.

## Uses in Crafted

### Fabricator

×**9**
×**4**×**9**
MrSpicy Coffee (Mug)

### Description

Coffee... Delicious, sumptuous coffee. Proof MrSpicy loves us and wants us to be happy.

### Debug Spawn

*mrspicycoffeemug*

**MrSpicy Coffee (Mug)** is a variant of the coffee mugs in the Peeper Lounge Bar. It simply gives the same amount as every other coffee mug the player can buy.

It can be placed on the ground as well as eaten.

## Trivia

* The coffee are one of many food references to MrSpicyGaming in the mod.
Mercury Ore

* Item
* Deposit

### Description

Mercury is a valuable constituent of advanced circuit fabrication, and its oxide is useful as a red dye.

### Biome

* Bulb Zone Caves
* Glass Forest
* Lava Lakes

## Large Mercury Deposit

### Biome

* Bulb Zone
* Bulb Zone Caves

The local caves appear to contain high concentrations of unusual metal deposits

― PDA, Dialogue

**Mercury Ore** is a a Raw Material found on the seabed of various areas, though in large amounts in the Bulb Zone Caves. It is also has a large resource deposit variant found in one of the Bulb Zone Caves and sparely in the Bulb Zone.

It is only used in electronics items.

## Usage

### Fabricator

×**4**

×**6**×**4**

## Data Bank Entry

A rare ore, formed of mercury oxides. Aside from centuries of history of being used directly as a red dye, the mercury content can be extracted and reprocessed into advanced electronic systems.
Assessment: Essential for advanced fabrication
Re(ef)Balance

**Re(ef)Balance** is a smaller mod that focuses on adding many QoL changes and balancing changes that are meant to make the game more enjoyable without changing the games overall progression.

## Features

### Vanilla Changes

* Glass cost is reduced from 2 to 1 Quartz.
* The Magnetite in the Scanner Room HUD Chip is replaced with Diamond.
* Crafting s gives 3 instead of 1.
* All seeds and decorative lab techs sizes are reduced to 1x1.
* Creepvine Samples size is reduced to 1x2.
* Seaglide size reduced to 2x2
* size reduced to 1x2
* All spoilable foods have a "grace period" before they start spoiling.
* Several Seabase structures build faster.
* The pre-made lockers within the Cyclops are much bigger.
* Using a Thermoblade on coral structures gives double the reaps.
Water Current

**Water Currents** server as barriers found in various caves, designed to force the player to navigate caves in certain ways or to make traveling the cave harder. Most serve either to block an entrance, make a one way entrance, or to simply give the player a speed boost. Most cannot be traveled through with a Seaglide, but the ones in the Mushroom Forest Caves are weak enough to not be swarm through, but can be traveled through with a seaglide.

## Data Bank Entry

Due to the local topography or geology, some subterranean passages feature markedly increased water flow velocity, usually at chokepoints or near heat sources. This can present a hazard to diving, as these currents may carry one to undesired locations, will slow down reverse travel - or in the worst cases, entirely prevent it - and may carry heat from some sources to present a more direct danger.
Pyropod Pitcher Pods

### Description

Plant pods containing a mix of biological compounds, encased in a tough fibrous shell capable of withstanding high temperatures.

### Bioreactor

 +600 Energy

**Pyropod Pitcher Pods** are a Raw Material harvested from Pyropod Pitchers from grabbing them on the top of the plant. It is used various items. It can also be placed in a Exterior Growbed or Alien Containment to farm Pyropod Pitchers.

## Uses in Crafted

### Fabricator

×**4**

×**6**×**4**
Raw Materials (Deathrun)

Deathrun adds 3 Raw Materials connected to different deep-sea Fauna in The Crater. They items can be harvested by hitting the creatures with a Survival Knife or Thermoblade. It is used in upgraded variants of pre-existing Equipment.

 River Prowler Scale | * River Prowler
 Thermophile Bacterial Sample | * Lava Larva
* Lava Lakes
Carolina Peeper Balls

### Description

Peeper Balls, Caroline style. Ingredients: Sugar, Gum Base, Carolina Reaper Peppers, Balls of Peeper (make of that what you will), Carnauba Wax, Corn Starch, Artificial Flavors and Colors. Scoville Heat Units: ERRNumericOverflow.

### Debug Spawn

*carolinapeeperballs*

**Carolina Peeper Balls** are a very average Water source obtained from the Peeper Lounge Bar. There food is ok, but other items like a Nutrient Block or any cooked fish are better.

It can be placed on the ground as well as eaten.

## Trivia

* The icon for the Carolina Peeper Balls actually says "Spicy Cheese Balls", hinting it may have been a reference to MrSpicyGaming at one point.
Raw Materials (Ecocean)

Ecocean adds a few **Raw Materials** that normally don't serve much purpose. However, if Aqueous Engineering or Sea To Sea is installed, they are given various uses. All of the Raw Materials Ecocean adds are obtained from the various Flora that the mod also adds.

## Biological

 Phytoplankton Samples`planktonitem` | * Phytoplankton Cluster
* Crater Edge
* Mountains
* Sparse Reef
Aqueous Engineering

**Aqueous Engineering** is a larger mod that focuses on adding a large amount of Seabase Modules to the base game that serve a variety of purposes, mostly either being base upgrades, QoL items, or decoration items. It also introduces various changes to the Alien Containment to make it feel more fleshed out and alive, as well as giving additional rewards for following these new changes.

## New Features

### Seabase Modules

* ACU Cleaning System
* ACU Feeding System
* Ampeel Antenna
* Autofarming Unit
* Control Terminal
* Creature Repellant Pylon
* Dome Light
* Item Display
* Plankton Feeder
* Precursor Power Tap
* Rock Crusher
* Seabase Battery Bank
* Seabase Beacon
* Seabase Sonar Antenna
* Scanner Camera Relay Antenna
* Stasis Pylon

## ACU Changes

### Byproducts

The Alien Containment is now heavily modified, serving more of a purpose and having unique visual changes. Fish inside will produce smaller Alien Feces if their food is around (plants or smaller fish). These small feces are less effective than those obtained from Sea Treaders, but still serve the same purposes. Stalkers can also drop Stalker Teeth if a Metal Salvage is supplied to them.

### Ecosystems

The ecosystem of the Alien Containment can effect the rate of byproducts and breeding in a positve way if it is seen as "healthy". For a healthy ecosystem, the player must have each of the following in an Alien Containment:

* 1 Flora, Herbivore, and Carnivore
* 4 Herbivore Units per Flora
* 6 Herbivore Unites per Carnivore
* 1.5 Carnivores depending on how many ACUs are stacked on one another

Herbivores are defined as "units" as depending on the size of the herbivore, it can count for multiple smaller herbivores (ex: a Gasopod is worth more than a Reginald.)

Enzyme 42 Carrying Peepers both count as a herbivore and will supply a flat bonus to the entire ACU if inputted inside.

### Visual Changes

An Alien Containment can take the form of a biome if most of the Flora and Fauna match said biome type. The change will occur if either the Alien Containment contains a species only found in ONE biome (Ex: Crabsnake, Bulb Bush, Bloodvine) or if all of the species in the Alien Containment are ONLY from ONE biome (Ex: An Ampeel can be found in multiple areas, but adding a Gabe's Feather will change the Alien Containment to a Blood Kelp Zone theme). If the biome matches the Fauna/Flora inside, this will also provide a additional bonus to breeding and byproducts. Cuddlefish and Peepers with Enzyme 42 count for any biome.

The Alien Containment can take up one of the following themes if the conditions are met:

* Bulb Zone
* Blood Kelp Zone
* Grand Reef
* Grassy Plateaus
* Kelp Forest
* Lost River
* Safe Shallows
Peeper Whiskey

### Description

Always a unique flavor, this special whiskey is created from uniquely local ingredients for the perfect taste of your far-away place. Specially tailored for alcoholic effects on peepers; please do not give Peeper Whiskey to underaged peepers.

### Debug Spawn

*peeperwhiskey*

**Peeper Whiskey** are a very good Water source obtained from the Peeper Lounge Bar. It is the 2nd best water-item in the Peeper Lounge Bar, 2nd to the Alterra Scotch.

It can be placed on the ground as well as eaten.
Alterra Coffee (Mug) 2

### Description

Delicious, sumptuous coffee. Proof Alterra Corporation loves us and wants us to be happy.

### Debug Spawn

*alterracoffeemug02*

**Alterra Coffee (Mug) 2** is a variant of the coffee mugs in the Peeper Lounge Bar. It simply gives the same amount as every other coffee mug the player can buy. It has a slightly different design variant called Alterra Coffee (Mug).

It can be placed on the ground as well as eaten.
Предисловие

главная страница тут:главная страница, следующая глава: пролог

## Футблол - это

Футбол — это спорт, покоривший весь мир, одни ведут мяч как нож по маслу, другие как магией передают пасы, передачи и навесы, а третьи мастерски отбирают мяч в подкате и игрой корпусом, от чего у зрителей выматывает дух, появляется интерес к матчу даже тех кот не смотрит футбол, ликуют стадионы и арены. Однако, как бы мастерски игрок не вёл игру, пока не забьёшь гол, победителем не выйдешь и поэтому стране нужен сильный игрок, чьи забивные удары, оборонительные и атакующие качества никому не остановить. Благодаря футболу мы знаем многих легендарных спортсменов, среди них бразилец «Король футбола» Пеле, аргентинец «Рука бога» Диего Марадона, россиянин «Чёрная пантер» Лев Яшин, бразилец «Волшебник» Рональдиньо, нидерландец «Чёрный тюльпан» Руд Гуллит, украинец «Шева» Андрей Шевченко, англичанин «Бекс» Давид Бекхэм и многие другие. Этот вид спорта мотивирует людей быть похожими на своих кумиров и быть лучше их, например, на знаменитого португальца Криштиану Роналду или аргентинца Лионель Месси.
Z1 Snacks

### Description

A Countdown to flavor and adventuring, Z1 Snacks bring out your inner intrepid adventurer. Whenever you're running towards adventure or running away because you found it, Z1 Snacks are the ideal compliment. Perfect taste on Z3...Z2...Z1 Snacks!

### Debug Spawn

*z1snacks*

**Z1 Snacks** are a basic food source obtained from the Peeper Lounge Bar. Its food is slightly greater than other food sources, though still isn't super great.

It can be placed on the ground as well as eaten.

## Trivia

* The chips are one of many food references to Z1 Gaming in the mod.
Ampeel Antenna

### Description

Draws small amount of power from passing ampeels to maintain power in a seabase. Most effective at short range. Not capable of sustaining high power loads.

### Debug Spawn

*baseampeelantenna*

The **Ampeel Antenna** is a Exterior Module that can be used to draw power from passing Ampeels. When placed on the ground or on a seabase, it will passively give power depending on how close a Ampeel is. If the Ampeel is directly on top of it, it can give power at speeds of almost 1 power every half a second. However, the farther away it is, the less power it develops, with the Ampeel having to be reasonably close to give power. It also only can hold 50 power units, making multiple of them mostly required

Its recipe is unlocked by scanning a Ampeel.
Architect's Library

### Creator(s)

Al-An, Hipnox, Lee23, Metious, mrpp777, MrPurple6411, N8crafter, SlendyPlayz, ToriChibi, Viola

### Mod Download

Unavalible

**Architect's Library** is a mod primarily made as a backbone library for the Return of the Ancients mod. Despite this, it itself adds various items, such as various Raw Materials, Seabase Modules reflecting the various alien bases seen in-game, and much more. However, most items like the various Ion Cube variants are fairly useless without Return of the Ancients installed.

Due to the same reasons at Return of the Ancients, it is currently unavailable.

## Known Features

### Raw Materials

* Emerald
* Morganite
* Sapphire
* Red Beryl

### Alien Materials

* Alien Alloy Ingot
* Alien Composite Glass
* Cobalt Ingot
* Electricube
* Power Cube

### Decoration Items

* Architects of the Unknown Holographic Poster
Fauna (De-Extinction)

De-Extinction adds many new species of fauna, including multiple carnivores, multiple smaller edible creatures, and one leviathan-class organism.

### Carnivores

*jasperthalassacean*
	+ Bone Fields
	+ Corridor
	+ Ghost Canyon
	+ Junction
 Stellar Thalassacean
*stellarthalassacean*
* Dunes
 Twisteel
*twisteel*
* Bulb Zone
* Underwater Islands

### Herbivores

*axetail*
* Grand Reef
* Grassy Plateaus
* Jellyshroom Cave
 Filtorb
*filtorb*
* Dunes
* Grand Reef
* Grassy Plateaus
* Kelp Forest Caves
* Mountains
 Grand Glider
*grandglider*
* Crash Zone
	+ Crash Zone Mesas
* Grand Reef
 Jelly Spinner
*jellyspinner*
* Lost River
	+ Bone Fields
	+ Corridor
	+ Junction
	+ Mountains Corridor
 Ribbon Ray
*ribbonray*
* Safe Shallows
 Trianglefish
*trianglefish*
* Crash Zone
* Safe Shallows

### Scavengers & Parasites

*amberclownpincher*
* Sparse Reef
 Citrine Clown Pincher
*citrineclownpincher*
* Mountains
* Safe Shallows
 Emerald Clown Pincher
*emeraldclownpincher*
 Ruby Clown Pincher
*rubyclownpincher*
 Sapphire Clown Pincher
*sapphireclownpincher*
* Dunes
* Grand Reef

### Leviathans

*gulperleviathanbaby*
 Gulper Leviathan
*gulperleviathan*
* Bulb Zone
* Grand Reef
* Underwater Islands
Version Checker

**Version Checker** is a mod that checks for updates for installed mods. If a update for a mod is available, it will flash on the top-left corner of the players screen when starting the game. It is very useful for checking for updates for important mods like EEC Library, SML Helper, or QModManager 4.
Reinforced Dive Suit Mark 2

### Description

An upgraded dive suit capable of protecting the user at depths up to 1300m and providing heat protection up to 75C.

### Debug Spawn

*reinforcedsuit2*

The **Reinforced Dive Suit Mark 2** is a upgrade to the Reinforced Dive Suit that allows the player to explore a deeper 500m, totaling to 1300m. It also provides heat protection of 75C, allowing safety in the Inactive Lava Zone. Its recipe is unlocked by scanning a River Prowler.
Abyssal Terror

The **Abyssal Terror** is a unseen leviathan-class organism that attacks the player and Ghost Leviathans in the Crater Edge below 1000m.

## Apperance

The Abyssal Terror resembles a Drooping Stingers, but recolored, upside down, and much larger. The Abyssal Terror has a pale blue and black coloration, with its tentacle normally only being visible to the player. It has a black center with a pale blue spiraling blue fins-like structure. Lined along it is various bioluminescent white dots. The head of the tentacle is a black pad with white speckles around it. The bottom of the Abyssal Terror, while not visible, has a unique part of the creature. The bottom has a black bell with multiple glowing white tendrils extending up from it.

## Behavior

The Abyssal Terror will only start attacking if the player is below 1000m. Once below 1000, it will start by grabbing the various Ghost Leviathans in the area, grabbing them with a large tentacle and dragging them down. Once all Ghost Leviathans are gone, it will grab the player and or their vehicles and drag them down about 200m. It will likely let go of the player, but will also inflict mild damage. It can grab again after letting go of the player once.

### Data Bank Entry

Lurking in the extreme depths around the crater's edge appears to be some organism far larger than even the largest living leviathans found in the shallower waters. The main body of the creature has never been seen, so most of its characteristics remain completely unknown. What little is known is that the creature appears to be largely sessile, using a long grasping appendage - leg, tongue, or otherwise - to snare objects in the waters far above it and drag them down towards it, presumably to feed.

## Trivia

* The Abyssal Terror is heavily inspired by the Latcher from Barotrauma
* The Abyssal Terrors model is actually a Drooping Stinger recolor that's also flipped and upscaled.
	+ This is stated by the mods developer to be so as it "makes a good tongue", and the player is never intended to see the full scope of the creature.
De-Extinction

**De-Extinction** is a large content mod focusing on adding Fauna that either was unused, or only seen in concept art. It adds many unique creatures into areas that have a lack of unique creatures, or adds new danger to pre-existing areas.

## New Features

### Fauna

* Amber Clown Pincher
* Axetail
* Baby Gulper Leviathan
* Bloom Plankton
* Citrine Clown Pincher
* Emerald Clown Pincher
* Filtorb
* Grand Glider
* Gulper Leviathan
* Jasper Thalassacean
* Jelly Spinner
* Ribbon Ray
* Ruby Clown Pincher
* Sapphire Clown Pincher
* Stellar Thalassacean
* Twisteel
* White Cave Crawler Reskin Found In Deep Grand Reef and Sea Treader's Tunnel Caves

### Other Features

* Mohawk
* Large Crystals around the Deep Grand Reef.
* Reefback Coral 01
* Ruby and Diamond large resource nodes.
* Sea Treader's Path revamp.
Extra Hot Coffee

### Description

Whether you're chilled to the bone and about to die from arctic winds or just keep getting distracted by co-workers, Alterra Extra Hot Coffee will keep you going with rich taste, deep flavor, and always the right amount of cream, sugar, salt, hot chili sauce, bacon, or... whatever makes coffee great: Alterra knows and Alterra delivers.

### Debug Spawn

*extrahotcoffee*

**Extra Hot Coffee** are a very good Water source obtained from the Peeper Lounge Bar. It is better than other base-game water sources as well as being cheaper than MrSpicy Pop.

It can be placed on the ground as well as eaten.
Gwen

**Gwen** is from *Total DramaRama* & *Mini (Tv Series)*

Gwen's personality differs greatly than in the main series, who is simply a Goth loner. In this series, she has deeply embraced the Goth culture and speaks in a rather ominous tone that scares her friends. Carrying a rather ominous aura around her, Gwen tends to frighten her classmates with her love for the supernatural and creepy stuff. Like her original counterpart, Gwen prefers to be alone as she doesn't like to do "normal kids stuff", which causes her to be labeled as an outcast. In fact, she is often seen reading a book at the egg chair instead of hanging out with her friends though she is sometimes seen playing with them. As a running gag, she will often emerge from the shadows to voice her opinion before disappearing in the same way.
Railing Left Corner

The **Railing Left Corner** is a mostly decorative item that can be placed anywhere in a players base. Its intention is for safety, though it can be easily jumped over. It can be placed freely about in a seabase or outside, but doesn't snap to other railings. It is a variant of the normal Railing, but it curves at a left 90 degree angle.