Dark Alley

The Dark Alley is a large guild in the Alleyverse, and a major force in the Seven Day War. They were primarily responsible for the formation of the Alleyverse.

## History

The guild was originally conceived in a post by Voidus  on August 11 2014, listing a number of people that a person wouldn’t want to meet in a dark alley. The guild had previously existed, but this was the first time it was properly codified. This post also helped establish the common practices of the guild, including an interest in Hemalurgy and the giving away of Hemalurgically spiked confections (typically cookies).[1]

Over a year later, on September 24 2015, a new branch of the Dark Alley guild was formed, known as the Non-Hemalurgic Research Division. It concerned itself with Invested baking confections outside of Hemalurgy, like “Stormlight Soufflés”, and was officially approved by Voidus.[2]

On April 13, 2018, after the actions of the then secret guild TUBA had been discovered, ElephantEarwax  posted a questionnaire asking why participants either did or did not support the DA. Those who did said that they were attracted by the power of both the guild and the art of Hemalurgy, while detractors claimed it was an ‘evil’ art and they saw no good in it.[3]

At some point before April 23, 2018, the Dark Alley group officially removed themselves from the Alleyverse RP as an organised guild.[4] [If someone can find an official announcement or earlier date for this, that would be excellent. This also may have been changed later - honestly, I haven't a clue what's going on in regards to this. Why does your chronology have to be so *complicated*? -Meta][Honestly I have no memory of this, and this is clearly no longer the case, so idk if we even need it—Snip]

## Common Practices

Dark Alley is a guild that supports Hemalurgy, and as a result its members often use Hemalurgic spikes. It is common for Dark Alley members to offer newcomers cookies[5] that have been ‘spiked’ as a way to get them tied to the guild. There have also been records of various Dark Alley members pulling off scams to get other people’s Breath.[6]

Despite their shady practices, most DA scams are fairly whimsical and intended to promote fun and good-natured banter among characters.[citation needed] However, this was not always the case: on December 10 2017 user MacThorstenson issued a warning to a number of guilds, primarily TUBA and the Dark Alley, stating that the “cookie wars have gone on too long and are wrecking the experience of newcomers on the site.”[7]

They have also created a large number of Hemalurgical creatures.[citation needed]

## Use of Hemalurgy

Since their inception, the DA guild has made a number of creatures using the art of Hemalurgy.

**Ghouls**: http://lovecraft.wikia.com/wiki/Ghoul

Appearance: Feral, cannibalistic humanoids. Appear humanoid in shape, usually with canine features, rubbery skin and hairless. Natural abilities: 1 in ten may be spiked with an Allomantic of Feruchemical ability, otherwise none. Physical abilities: Darkvision, otherwise no better than the physical abilities an athletic human might have.

**Shoggoth** : http://lovecraft.wikia.com/wiki/Shoggoth

Appearance: Shapeshifting balls of flesh. Usually have a multitude of eyes and mouths on their body along with a few amorphous tentacles. Hemalurgic abilities: None
Natural abilities: Shapeshifting, Resilient, Physically Strong
Other Notes: Like a Kandra they can naturally shift their bindpoints, would be almost impossible to kill with Shardweapons due to difficulty cutting their core. Not quite animalistic in their intelligence they are not as intelligent as most humanoids. Likely competitive with a chasmfiend in physical strength.

**Stranger**

Appearance: Human but with deep black voids in space instead of eyes. Hemalurgic abilities: Duralumin Feruchemy,  5x physical speed. Spikes: 8 Other Notes: Have had their Identity spiked from their body and they store Connection continually. This renders a Stranger almost impossible to notice, especially when combined with their enhanced speed. Will generally try to assassinate the closest living creature to them.

**Kolossal**

Appearance: Appear like Koloss, however these can grow up to twenty feet tall. Hemalurgic abilities: Strength (8x), weight reduction Spikes: 9 Other Notes: Incredibly strong, Incredibly angry. Kolossal have had a portion of their weight permanently removed from them, allowing them to exist at an even larger scale than a regular Koloss.

**Sentry**

Appearance: Human but with bat like wings sprouting from their backs, sunken eyes and permanently sweaty (It's a bug, we're still ironing it out) Hemalurgic abilities: Weight reduction, Enhanced Sight (2x), Iron Feruchemy, Iron Allomancy(2x), Surge of Gravitation Spikes: 7 Other Notes: Excellent detection capabilities, general mode of operation is to fly up into the air, spot an enemy from an extreme distance, Lash themselves multiple times in that direction and then tap all their weight as they impact.

(Seekrador? -Meta)

**CopperCrow**

Appearance: A slightly larger than normal crow, copper spikes usually protruding from its beak and a coppery sheen to their claws, which usually carry more copper spikes. Hemalurgic abilities: Copper Feruchemy, Duralumin Feruchemy, Spikes: 4 Other Notes: Have an instinctual knowledge for Hemalurgy. They fly around in groups, and when they find a likely victim the flock descends, attempting to stab a copper spike into one of the victims bindpoints and spike out their memory, then store these memories in their copperminds.

**Dread**

Appearance: Human but tall (6-7 ft.), with a large hunch to their back and their teeth filed to points. Hemalurgic abilities: Allomantic Zinc or Brass (x12) Spikes: 12 Other Notes: Even when not using their allomantic abilities project an aura of despair around them, when using their Allomantic abilities they approach Duralumin levels of Soothing and Rioting. [All of this needs citations. -Meta]

**Mistshaper**
Appearance: Varies
Hemalurgic abilities: Transformation Surge, Forgery, Connection to Sel, Feruchemical Aluminium, Intelligence (x5)
Spikes: 9
Other Notes: An early attempt to artificially recreate a Kandra, able to physically change their appearance to match that of anyone that they have seen. If able to touch an individual they are able to recreate their Identity completely. Act as infiltrators.

**Strikeshot**
Appearance: Humanoid, ashen gray skin, spikes run directly down the spine, visible from behind.
Hemalurgic abilities: Transformation surge, Division Surge, Allomantic steel (x5), Allomantic pewter(x5), Feruchemical Iron, Feruchemical gold
Spikes: 14
Other Notes: Using steelpushing and weight manipulation for enhanced mobility, Strikeshots are effective combatants at both short and long range. Using the surges of Transformation and Division to create ample ammunition which they then fire from a distance, or to create weapons which they can use in close range. Should they encounter enemy allomancers they will continue to use metallic weapons but continually disintegrate and reform them.

**Hazeslayer**
Appearance: Humanoid, veins are more prominent and emit a dim, dark light from their skin.
Hemalurgic abilities: Transportation, Dhakor Aon-Cancelling(x2), Dhakor enhanced durability, Dhakor enhanced strength(x2), Allomantic pewter(x2), Allomantic Chromium(x4), Feruchemical Steel, Feruchemical Gold
Spikes: 14
Other Notes: Anti-Investiture troops. Cancel any active Investiture used by their opponents, then move them both to the cognitive realm to cut them off from support and attempt to overwhelm opponents in one-on-one combat.

**Flamebringer**
Appearance: Short, lithe humanoid, steam appears to be constantly emitted from their skin.
Hemalurgic abilities: Division, Transformation, Transportation, Gravitation, Adhesion, AonDor, Feruchemical Brass, Feruchemical Gold, Allomantic Gold
Spikes: 9
Other notes: Use a variety of means to attack using heat, transforming items directly into fire, heating existing objects using the surge of Division, AonDor or Brass Feruchemy. Using Transportation and Gravitation they maintain high mobility and utilize hit and run tactics, engulfing a wide area in heat and moving away before counterattacks can be performed.

**Kolossal commander**
Appearance: Appear like a Kolossal, however have four arms instead of two and have notably less insanity in their eyes
Hemalurgic abilities: Strength (8x), weight reduction, Feruchemical Gold, Allomantic Gold, Allomantic pewter(x2),Shardblade bond(x4), Intelligence
Spikes: 18
Other Notes: Stronger, faster and more graceful than a regular Kolossal owing to their Allomantic pewter, these Kolossal are also notably more intelligent and less feral than other members of their race. They wield a Shardblade in all four of their hands and act as a vanguard during an attack, usually leading a group of Kolossal, sometimes other Hemalurgic creations, however they are always accompanied by a Dread or Dreadlord who keeps Allomantic control over them.

**Koloctopus**

Spikes: One that grants the ability to grow up to 40 arms, just below eyes. 2 human strength spikes in each arm. 8 mental fortitude spikes in head. 1 Allomantic Pewter spike under the arm-growing spike.

**Koloctopus-Ultra**

Same spikes as the other type, but twice as much of each, and two Feruchemical Pewter Spikes near the Allomantic ones. 1 Feruchemical iron spike next to its beak. And two A-steel spikes in eyes, two A-iron just to the sides. 1 F-steel next to the beak as well. AND SO MUCH BIGGER.

**Titan**

Appearance: Like the Kolossal Commander, but pitch black, golden swirling patterns like singers, with a purple aura and glowing red eyes. It has six arms, and is 35 feet tall

Hemalurgic Abilities: Strength (10x), weight reduction, F-gold, A-gold, A-pewter (2x), F-pewter, F-zinc, A-zinc, F-steel, A-steel, F-Iron, Division Surge (5x),  Shardaxe bond (x6), intelligence (x3), can create a dimensional warp, connecting alleys (allows teleportation in Alleyverse), can blast extreme cold or heat from mouth.

Other notes: A research project abandoned by the DA because it was growing too powerful, it was based off of the Kolossal Commander, made to be the third level. They realized it was growing to powerful, and stopped, having made only one prototype. It has all the abilities of a Kolossal Commander, and more. It leads all of the abominations. It rides a chasmfiend.

=== ***Project Phoenix:***

Appearance: A giant bird (Approx. 100 foot wingspan), large, amber coloured eyes, red-gold feathers which burst into flame when utilizing its abilities.

Hemalurgic abilities: Feruchemical Iron, Feruchemical brass(x10), Feruchemical gold(x10), allomantic Gold(x10), Allomantic brass(x10), gravitation(x10), physical speed(x20).

Spikes: 75

Other notes: Capable of manipulating the flames that radiate out from its body, common means of attack are: Ripping out large sections of earth or buildings and Lashing them multiple times towards its targets to create miniature meteorites, Rushing past with incredible speed and igniting the battlefield, attacking with beak and talons. ===

## References

1. People you wouldn’t want to meet in a dark alley
2. Dark Alley - Non-Hemalurgic Researich Division
3. The Alleys and The Architect
4. Sons of War
5. Cookies?! Not a trap?
6. Drab Only Club
7. Recruitment to the guilds