recursal/Fanatic-Fandom huggingface dataset:
Anarchist Cookbook

**Anarchist Cookbook** is an activated item.

## Effect

* Spawns six troll bombs around the room, usually near the center of the room.

## Notes

* All passive bomb effect items affect the spawned troll bombs.
* Using this item without any blast protection is not recommended as it is very easy to be caught in the blast.

## Synergies

* Template:I - The troll bombs have a chance to drop bomb pickups upon exploding.
* Template:I - The troll bombs will leave green creep.
* Template:I - The troll bombs will poison enemies.
* Template:I - The troll bombs will explode in a shape of a cross, making them very powerful but hard to dodge.
* Template:I - While they won't look like Butt Bombs, each troll bomb will stun enemies and deal 10 damage (for a total of 60 damage).
* Template:I - Each troll bomb has a chance to drop a pickup.
* Template:I - The troll bombs will leave fire upon exploding.
* Template:I - If a troll bomb destroys an obstacle, it will spawn coins.
* Template:I - The bombs will deal more damage.
* Template:I - The troll bombs will heal Isaac.
* Template:I - The bombs will explode into 8 tears.
	+ Template:I + Template:I - Bombs will explode into 8 Brimstone lasers.
	+ Template:I + Template:I - Bombs will explode into 8 Technology lasers.
* Template:I - The troll bombs will all be defused and turn into bomb pickups.
* Template:I - Each troll bomb will spawn several smaller bombs upon exploding.
* Template:I - If a troll bomb kills a enemy, it will spawn blue spiders.

## Gallery

* 3DS Detailed Anarchist Cookbook.png

 3DS  The icon of Anarchist Cookbook as seen on the lower 3DS screen.

## Trivia

* This item is a reference to the book of the same name, which explains how to make explosives, rudimentary communication devices and other items.

## Seeds

 PC  2GC2 CMD4 (Treasure room adjacent to spawn)

 PC  1441 BKZ7 (Treasure room adjacent to spawn)

 3DS  JCLE 3AFY (Treasure room adjacent to spawn)

Template:Nav book

fr:Anarchist Cookbook
Eye of Ender

**Eye of Ender** is a passived item.

## Quote

*Press [C] to craft with 10 Coins,Bombs and Keys*

## Effect

* Spawns a familiar that shoot homing tears. When pressing C and having 10 of coins, bombs and keys, the player can spawn another Eye of Ender.

## Notes

* You can't craft when there are enemies in the room.
* The [C] button is by default. You can change the button in the mod folder, in main.lua (in the first 10 lines).
* If you press the craft button but you don't have enough resources, a message appear.

## Trivia

* There is an hidden message on the big picture that appears when crafting.
* This item was originally designed to tell the player where to go to fight the floor boss, but it doesn't.
Lucky Foot

The **Lucky Foot** is a passive item.

## Effect

* +1 Luck.
* Increases chances of winning at Shell Game Beggar and Fortune Teller (independent of luck stat).

## Trivia

* In the original *Binding of Isaac*, Lucky Foot also had the added effect of changing "bad pills" into "good pills". This does not apply in Rebirth, Afterbirth, or Afterbirth+.
* On the Character Select Screen, this item is mistakenly called the "Luck Foot".
* The lucky foot may be a reference to rabbit's foot, which is carried as an amulet for good luck.

## Seeds

 PC  GZQY XAEQ (Treasure room adjacent to spawn)

 PC  3Y2D 1FXK (Treasure room adjacent to spawn)

 PS4  0FZH RBH0 (First floor treasure room)

 Vita  PNSM PN2R (Basement 2 treasure room)

fr:Lucky Foot
Angry Fly

**Angry Fly** is an unlockable passive item added in Booster Pack #1.

## Effects

* Spawns a fly familiar that orbits around a random enemy and deals 5 damage per tick (about 10.75 damage per second) to enemies it comes in contact with.
	+ If the enemy it is orbiting dies, it starts orbiting a different enemy.
	+ If there are no enemies, it orbits Isaac.
* Template:Transf

## Notes

* Angry Fly will orbit around invincible enemies such as Stone Grimaces without dealing damage.
* Due to the its movement pattern its actual damage dealt per second is erratic against most enemies and groups of them.

## Interactions

* Template:I: Increases fly's size and doubles its damage.
* Template:I: Fly will occasionally be connected to Isaac via electricty.
* Template:I: No effect.

## Trivia

* Angry Fly is based on this Steam Workshop item by Custom Phase.
* Angry Fly behaves similarly to Level 2 Fly and may be a smaller version of Full Fly, as they both share similar shapes and colors.

## Gallery

* Angry Fly Old.png

Angry Fly's original appearance prior to Booster Pack #4.

## Bugs

**Bug **Bug!**** Angry Fly will sometimes chase Template:I.

Template:Nav fly

fr:Angry Fly
Arrow

**Arrow** is a passived item.

## Effect

* Adds 1 tear rate. Makes tears spectral and adds infinite range to it.

## Notes

* Skeletons can drop this item. The formula is `0.002 + 0.001*max(0, playersLuck)`.

## Synergies

When Used with Continuum It can make tears last forever

## Trivia

* UHCs (Ultra hardcore) are series where 2 or more teams fights on an ultra hardcore Minecraft server.
Lead Pencil

**Lead Pencil** is a passive item added in Afterbirth †.

## Effects

* After every 15 tears fired, Isaac will fire a low range Monstro's Lung-like barrage.
	+ Tears in the barrage deal double damage.
* Tears will fire only from Isaac's right eye.

## Notes

* Lead Pencil gives non-Cain characters the same special properties that he has when it comes to one-eye items like Template:I.

## Synergies

* Template:I/Template:I/Template:I/Conjoined (Transformation): Effect occurs more often.
* Template:I: Tear barrage will hover in the air until the fire button is released.
* Template:I/Template:I/Template:I: All tears from the barrage split.
* Template:I: Fires a barrage of Haemolacria tears, all of which will burst.
* Template:I: Tears tend to clump together, becoming one giant tear which splits into 8 large tears. When tears burst, they can also spawn barrages of tears that can be fed.
* Template:I: Causes burst tears to remain in the room for much longer, forming a soft barrier of sorts, which enemies must survive through to reach Isaac.
* Template:I: Tear barrage will travel along the beam.
* Template:I: Fires a barrage of beams.

## Interactions

* Template:I: dis dik
* Template:I: No effect on damage of tears in tear barrage. Tears turn brownish color.
* Template:I: Overrides Lead Pencil.
* Template:I: Overrides Lead Pencil.
* Template:I: A barrage of Ipecac tears are fired that land right next to Isaac, making self damage extremely likely.
* Lilith: No effect, as Lilith is inherently Blindfolded.
* Template:I: Lead Pencil can fire in any of the cardinal directions if it fires at the same time as Loki's Horns.
* Template:I: Tear sometimes turns red, but with no increase in damage.
* Template:I: Fires red tears like Blood Clot with Cain, but without increased damage.
* Template:I: Occasionally shoots the burst from the back of Isaac's head.
* Template:I: Overrides Lead Pencil.
* Template:I: Effect will be intermingled with normal Monstro's Lung shot.
* Template:I: Tear barrage will return to Isaac.
* Template:I: Overrides Lead Pencil.
* Template:I: Overrides Lead Pencil and disables normal tears entirely, even if not playing as Cain.
* Template:I: Overrides Lead Pencil.
* Template:I: The burst follows Tiny Planet's circular trajectory with minimal range, hitting ground almost immediately.

## Trivia

* Though the pencil is in Isaac's right eye, it blocks tears from firing out of his left eye.

## Seeds

 PC  HL07 09VF (Treasure room adjacent to spawn) Normal mode only

 Switch  R69K WMVV (Treasure room adjacent to spawn)

fr:Lead Pencil

fr:Lead Pencil
Prayer Card

**Prayer Card** is an activated item.

## Effect

* Grants an Eternal Heart upon activation.

## Notes

* If used after clearing a floor, before proceeding to the next one, it guarantees a new Heart Container every floor.
* Since it adds the eternal heart directly to the health bar instead of spawning it on the floor, the item is useless for Keeper.

## Synergies

* Template:I: Grants one full Heart Container upon use.
* The Forgotten: The Eternal Heart will be granted to the corresponding health bar of the current character.

## Gallery

* 3DS Detailed Prayer Card.png

 3DS  The icon of Prayer Card as seen on the lower 3DS screen

## Trivia

* In the Christian tradition, holy cards or prayer cards are small, devotional pictures mass-produced for the use of the faithful. They usually depict a religious scene or a saint in an image about the size of a playing card. The opposite side typically contains a prayer, some of which promise an indulgence for its recitation.

## Seeds

 PC  A2G2 087L (Treasure room adjacent to spawn)

 PC  49B2 7DN1 (Treasure room adjacent to spawn)

 PC  H0D4 PMV0 (Treasure room adjacent to spawn)

 PS4  NV0W ZTSQ (First floor treasure room)

 Vita  W2HN GEVP9 (First floor treasure room)

 3DS  BHQ2 T726 (First floor treasure room)

fr:Prayer Card
Broken Modem

**Broken Modem** is an unlockable passive item added in Booster Pack #1.

## Effects

* Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals.
	+ The frequency of the effect depends on Isaac's luck.

## Interactions

* Template:I: The charmed enemies spawned by this item will also be affected by the modem.

## Trivia

* Broken Modem is based on this Steam Workshop item by "freeze".
* Modems are used to provide internet access. The fact that the modem is broken may be a reference to its effects.
* Broken Modem has a new sprite since Booster Pack #4.

## Gallery

* Broken Modem Old.png

Broken Modem's original appearance in Booster Pack #1.

fr:Broken Modem
Mom's Pad

**Mom's Pad** is an activated item.

## Effect

* Upon use, inflicts fear on all enemies in the room for 5 seconds.
* Template:Yes Mother

## Gallery

* 3DS Detailed Moms Pad.png

 3DS  The Icon of Mom's Pad as seen on the lower 3DS screen.

## Seeds

 PC  BQ82 2SYP (Treasure room adjacent to spawn)

 3DS  PH4X 3V24 (First floor treasure room)

fr:Mom's Pad
Papa Fly

**Papa Fly** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Spawns a blue fly familiar that will follow Isaac's movement with a 2.5 second delay.
* Papa Fly will fire tears at nearby enemies that deal damage equal to Isaac's tear damage.
* Template:Lord of the Flies

## Synergies

* Template:I: Familiar's tears are homing.
* Template:I: Increases size and doubles damage.
* Template:I: Familiar and Isaac will occasionally be connected via electricity.
* Template:I: The paths of Papa Fly and Multidimensional Baby are identical, so all of Papa Fly's tears will be doubled.

## Seeds

 PC  NKK1 CL00 (Treasure room below spawn) Normal mode only

Template:Nav fly

fr:Papa Fly
Glitter Bombs

**Glitter Bombs** is a passive item added in Afterbirth.

## Effects

* Grants 5 bombs.
* Isaac's bombs have a chance to spawn a pickup or trinket when they explode.
* Isaac's bombs have a chance to charm random enemies in the room when they explode.

## Notes

* Picking up a gold bomb, Template:I, or Template:I with Glitter Bombs allows infinite pickup generation.
	+ In Greed Mode, infinite pickup generation is still possible, but excludes coins, presumably to prevent the player from filling the Greed Machine in a single run. However, this can be worked around if Isaac has the Template:I or Template:I, since it does still produce health.
* The exploding shots from Ipecac do not drop pickups.

## Synergies

* Template:I: Each troll bomb has a chance to drop one random pickup and charm an enemy. Does not affect enemy troll bombs.
* Template:I: Has a chance to drop a pickup each time it explodes.
* Template:I: Each individual explosion has a chance to drop a pickup.
* Template:I: Each troll bomb has a chance to drop one random pickup and charm an enemy. Does not affect enemy troll bombs.
* Template:I: Bombs have a chance of spawning pickups upon exploding.
* Template:I: Missiles have a chance of spawning pickups upon exploding.
* Gold bombs: With infinite bombs for one level, it is possible to harvest potentially endless pickups.
* Template:I: Has a chance to drop a pickup each time it is used.
* Template:I: Butt Bombs have a chance of spawning pickups upon exploding.
* Template:I: Each of the small bombs are also Glitter Bombs and have a chance to give pickups.

## Seeds

 PC  OJ18 WXNQ (Treasure room adjacent to spawn)

 Switch  4KNG HTS6 (First floor treasure room)

fr:Glitter Bombs
Ghost Baby

**Ghost Baby** is a passive item.

## Effect

* Spawns a familiar that follows Isaac around and fires spectral tears that deal 3.5 damage each.

## Interactions

* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Gallery

* Ghost Baby Rebirth Icon.png

Removed in Afterbirth † Ghost Baby's original appearance before Booster Pack #5.

## Seeds

 PC  AWXY 26Y3 (Treasure Room adjacent to spawn).

 PS4  SK93 R60J (Treasure Room adjacent to spawn).

 Switch  H48G GF7Z (Treasure Room adjacent to spawn).

fr:Ghost Baby
D10

The **D10** is an activated Item.

## Effect

* Upon use, turns all of the enemies in a room into different ones.

## Notes

* Rerolling an enemy will replace it with an entirely new one from any floor, making it dangerous to use early on in the game (as you could get enemies from the Depths or later).
* The D10 generally will not reroll bosses, but can reroll enemies spawned by bosses.
* The D10 can reroll the Blighted Ovum's Suture.
* Using this item can cause some rooms to become impossible to clear. Jumping or flying enemies may become trapped behind rocks after being rerolled, and therefore become unbeatable.
	+ Sealed doors open after 2 minutes, so even if a room is impossible to clear, the run is not over.
* Fly enemies will only be rerolled into other fly enemies.
* The red and yellow flies can't be rerolled anymore (even though enemies can be rerolled into them).
	+ Camillo Jr is also immune to being rerolled.
* Using this item on any monster with several pieces will reroll every piece into a monster. Mr. Maw and Gemini's cord dots are considered pieces, each turning into a new monster.
* Using this item in a room with Grimaces will turn them invisible. They will not fire, but the space they occupied will prevent Isaac from moving through it like an invisible wall.
	+ There is a chance of getting a frozen-in-place Template:I after a reroll. It will occupy the space used by the rolled Grimace even after leaving the room or floor. Dying will force it to despawn.
* Using this item in a room with Mom's Hand can be very dangerous, as unless they have already landed, they will be directly on top of Isaac, resulting in the new monsters spawning directly on top of Isaac, instantly dealing contact damage.
* Using this item with Template:I will first teleport the player and then reroll the enemies in the new room.
* Using this item, then exiting the room, such as by teleporting or a bombed door, will cause the enemies to be in their original forms upon your return.
* This item is of little utility in the Chest or in the Dark Room because the D10 doesn't reroll bosses and most of the rooms are populated by bosses.

## Bugs

**Bug **Bug!**** Rarely, an enemy can be rerolled into the mask half of the Mask + Heart enemy, and the mask will die instantly.
**Bug **Bug!****  The item can re-roll enemies into a blue-tinted Pooter like the fly spawned by Template:I. The fly will not attack Isaac, and will only attack enemies.
## Gallery

* 3DS Detailed D10.png

 3DS  The icon of the D10 as seen on the lower 3DS screen

## Seeds

 PC  YC3N PQ2E (Treasure room adjacent to spawn)

 PC  4ZNF 3GRT (Treasure room adjacent to spawn)

 PS4  DFZF AHQE (First floor treasure room)

 Vita  0VK3 C9GG (Treasure room adjacent to spawn)

 Vita  MNHA 01V9 (Treasure room adjacent to spawn)

Template:Nav dice

fr:D10

fr:D10
Missing No.

**Missing No.** is an unlockable passive item.

## Effects

* Randomizes passive items and stats on pickup and at the start of every floor.
	+ Stats gain a random flat modifier. These modifiers do not stack between levels and are instead rerolled every time.
		- Speed -0.2, 0 or +0.2.
		- Range -0.5, 0 or +0.5.
		- Tears -0.5, 0 or +0.5.
		- Shot speed -0.2, 0 or +0.2.
		- Damage -1, 0 or +1.
		- Luck -1, 0 or +1.
	+ Does not affect trinkets, cards, pills, pretty flies, Template:I / Template:I, Key Pieces, or active items.
	+ Causes but does not remove transformations.
	+ Missing No. cannot be re-rolled with Template:I or Template:I after being picked up.

## Strategy

* There is no real strategy to Missing No. as it randomizes all the player's items. The benefit of the randomization can be added by collecting more items to increase the chance of a good item synergy.
* However, this item can be used to gain more health if desperately needed, as the randomization does often include items that grant you various types of hearts.
* If the player has already obtained a large number of items (such as during a run where they have gained infinite money in greed mode), it is highly recommended to avoid this item, as it will almost always end up rerolling all the items the player has thus far collected into Template:I.

## Trivia

* This item is a reference to the infamous Missing No. glitch occuring in the first Pokémon games. The glitch would often corrupt save files, and therefore randomize various parts of the game as it would use the incomplete index values attributed to entities not included in the final release of the game. Isaac's appearance when affected by Missing No. is based on this glitch which could cause the player's sprite to become scrambled.
* The item also resembles the painting "Composition with Red, Yellow, and Blue" by Dutch painter Piet Mondrian.
* The background color for the Missing No. achievement has the same color as all the challenge unlocks. This implies that Missing No. was originally intended to be unlocked via a challenge. (Or, perhaps, it was intended to be looked at as an error.)

## Seeds

 PS4
 PC  FTTQ E3RZ - Secret room directly to the right of the starting room

 PS4  X1F3 19X9 - First floor secret room to the left of the shop

 PC  2QDT ALD2 - First floor secret room to the bottom of the treasure room

 PC  W4Q7 JMMP - First floor secret room directly under the treasure room

fr:Missing No.
E Coli

**E Coli** is a passive item.

## Effect

* Enemies that touch Isaac are turned into Poop.

## Notes

* Poop created by this item is not axis-aligned, and flashes red when hit, similar to damaging Monsters.
* If you touch the middle section of a Grub with E Coli, it will then split and become two heads (rather than destroying and spawning Maggots).
* Mullibooms can be turned into poop without taking damage.
* Template:Oh Crap

## Synergies

* Template:I - Enemies touched are turned into Golden Poop.
* Template:I - Provides invincibility during which enemies can be touched.
* Template:I - Isaac can turn enemies into poop without taking damage.
* Template:I - Isaac can get pick up items from poop

## Trivia

* Escherichia coli is a type of intestinal bacteria present naturally in the human intestinal system. However, some harmful strains of E coli can cause food poisoning.
* This item is used in Challenge #2 (High Brow).

## Seeds

 PC  DXGN OP4D (treasure room adjacent to spawn)

 PS4  F1WD FBBN (treasure room adjacent to spawn)

 Switch   8YRM FTHE (First Golden Treasure Room)

fr:E Coli
Piggy Bank

**Piggy Bank** is a passive item.

## Effects

* Adds 3 coins on pickup.
* When Isaac takes damage 1-2 coins will drop.
	+ When held by Keeper, it will drop 0-1 coins instead.

## Notes

* If Keeper collects this item with 1 health coin, it will heal a coin and add 2 coins to his inventory.
* Unlike the coins dropped from being hit by a shot from a Keeper, Greed or Super Greed, the coins that are dropped from the piggy bank are not subtracted from Isaac's total.
* Can appear in the shop and the item room on the same floor, but picking up multiple copies of the item does not cause its effect to stack.

## Synergies

* Blood Donation Machine: Nets coins from both the Piggy Bank and the Blood Donation Machine, making them extra effective.
* Template:I: Adds a chance to recover lost health and can be used in combination with Blood Donation Machines to gain even more money.
* Template:I: More chances for Counterfeit Penny's effect to activate.
* Template:I: Gives you twice as many coins per activation. The Humbling Bundle also turns full Heart drops into 2 Hearts, greatly increasing the amount of money that you can gain from damage.
* Template:I: Can be used to extremely slowly gain an infinite amount of coins, given a source of environmental damage.
* Template:I: Like the Placenta, can be used to gain an infinite amount of coins, but works best with an enemy/boss that causes explosions, such as Pestilence.
* Template:I: Entering and exiting the curse room allows Isaac to gain a virtually infinite amount of coins.
* Template:I: Grants more coins upon taking damage.

## Trivia

* This item might be a reference to the similar item in Risk Of Rain called Life Savings, as suggested by its description.

## Seeds

 PS4
 Vita  1ZQ6 398F (adjacent to spawn)

 PC  AA0T WMW9 (treasure room adjacent to spawn)

 PC  8F84 7ZNP (treasure room adjacent to spawn)

 PC  VHY9 JNP3 (treasure room adjacent to spawn) (normal mode only)

fr:Piggy Bank
Ghost Pepper

**Ghost Pepper** is a passive item added in Afterbirth †.

## Effects

* Shooting tears sometimes spawns a fire similar to Red Candle, damaging enemies and destroying shots it comes into contact with.
* Use of pooping items (Re-Lax, The Poop, etc) causes fires to appear alongside the poop.

## Notes

* The chance of spawning fire is not affected by luck.

## Synergies

* Template:I: The flames can still shoot from Isaac while holding the fire button.
* Template:I: Fires can be spawned while firing bombs.
* Template:I: Fires can be spawned while moving the crosshair.
* Explosive Diarrhea: Will spawn fire upon use.
* Template:I: Occasionally spawns fire while still shooting normal tears.
* Template:I: Fires are spawned as normal and can be hit by Ipecac tears, making this especially dangerous with a multi-shot ability.
* Template:I: The flames can still shoot from Isaac while holding the fire button.
* Template:I: The flames can still shoot from Isaac while holding the fire button.
* Template:I: Fire will appear behind Isaac.
* Template:I: Will occasionally spawn a fire. The lasers will not douse the flames.
* Template:I: Will occasionally spawn firing while charging lasers. Laser rings will not douse the flames.
* Template:I: Will occasionally spawn a fire while firing beams. Fires damage is not reduced.
* Template:I: Will spawn fire upon use.

## Interactions

* Template:I/Template:I/Template:I: Will only spawn one fire.
* Template:I: When holding down the fire button, when fire spawns it will be almost immediately put out by the clumps of tears.
* Template:I: No effect on range or damage of flames.
* Template:I/Template:I/Template:I: Occasionally, spawns fire that will not split.
* Homing tears: Flames will not be homing.
* Template:I: Will not spawn fire, making the item useless as Lilith.
* Template:I: Feeding tears will quickly douse the flames.
* Template:I: Fires created from Ghost Pepper will destroy the tear and cause it to respawn on Isaac.
* Template:I: Affects normal tears but no effect on fire.
* Template:I: Eyeballs tears quickly douse flames.
* Template:I: Flames will not lose damage or shrink as they travel.
* Template:I: No effect on frequency or damage of flames.
* Template:I: The sprinkler will not spawn flames.

## Trivia

* The item is a play on words of a pepper called the ghost pepper which is arguably one of the world's hottest peppers.

fr:Ghost Pepper

fr:Ghost Pepper
219.3

**Diffusée** - *15 octobre 2015*

* Correction d'un problème avec l'état Assommé après avoir fait plusieurs voyages rapides (merci à l'utilisateur "Itsr2ghgaming"!!!)
* Correction de la mise en réseau en montant dans un Radeau depuis l'eau
* Les dinos inconscients, montés ou encombrés ne peuvent plus se reproduire
* Diminution de 60% de la consommation de nourriture par les bébés et doublement de la vitesse de maturation des bébés (ce qui revient à une réduction réelle de 80% de la consommation globale de nourriture pour maturer)
* Les Oeufs fécondés ne tombent plus à travers le sol en entrant dans la zone, etc.
* Correction de la caméra coincée à la 3e personne quand vos banc et chaises sont détruits alors que vous êtes assis dessus
* Correction d'un cas où les bébés pondaient
* Correction des animation des dinos gelées/glitchées dans divers mods/TC
Magic Mushroom

**Magic Mushroom** is a passive item.

## Effect

* Grants one red heart container.
* +0.3 Damage Up.
* x1.5 Damage Multiplier.
* +5.25 Range Up.
* +0.3 Speed Up.
* +0.5 Tear Height.
* Isaac grows in size.
* Fully restores all red heart containers.
* Template:Fun Guy
* Template:Stompy

## Notes

* The Magic Mushroom does not give a tears up or luck up despite its quote saying 'All Stats Up!'.
* The x1.5 damage multiplier does not stack with the x1.5 damage multiplier from Template:I, from the combination of Template:I and Template:I, or itself (by using an item such as Template:I, for example). However, it will stack with any multipliers not listed here.

## Unlockable achievements

* Huge Growth  Huge Growth - Increase in size 5 times in a single run. Sources of increased size include "One Makes you Larger" pills, XI - Strength, and **Magic Mushroom**.

## Trivia

* This item and its size change effect is a reference to the mushroom species amanita muscaria (fly agaric), which causes visual and auditory hallucinations, including perceived changes in size.
* 'Magic mushrooms' is a colloquial term for psilocybin mushrooms, although amanita muscaria itself contains no psilocybin or psilocin.
* This item and its effects are also a reference to the Super Mushroom from the Super Mario series of video games.
* This item is the only item in the game that works towards 2 transformations (Stompy and Fun Guy).

## Seeds

 PC  TMVB HCXL (Treasure room adjacent to spawn) Normal mode only

 PC  PJJ2 MS7A (Treasure room adjacent to spawn) Hard mode only

 PS4  M24C 0ZF9 (First floor treasure room)

 3DS  GA1R NMS1 (First floor treasure room; *Curse of the Lost*)

 Switch  Greedier mode only YFYC 81TR (First Silver Treasure Room)

 Switch  EK6A 6V9Y (Tresure room adjacent to spawn) Normal mode only

fr:Magic Mushroom

fr:Magic Mushroom
Kidney Bean

**Kidney Bean** is an activated item added in Afterbirth.

## Effect

* Upon use, Isaac farts, charming all nearby enemies.

## Interactions

* Template:I: Spawns two charming farts on top of each other.
* Template:I: Whenever the player creates a charming fart, a fire will be shot in a random direction.

## Seeds

 PC   K0RZ 82E0 (Treasure Room adjacent to spawn)

 Switch  MJHY TPWR (Starting item as Eden)

fr:Kidney Bean
Note Block

**Note Block** is a passived item.

## Effect

* Spawns a familiar that follows Isaac and blocks shots. If it blocks a shot, it plays a sound. After getting hit 16 times (so full gamut is played) it drops a random pickup and slows all enemies for 20 seconds in current room.

## Notes

* A pickup spawns only once per room, but the slowing effect can be activated multiple times.
Acid Baby

**Acid Baby** is a passive item added in Afterbirth †.

## Effects

* Drops a random pill every 2 rooms.
* Upon using a pill, all enemies in the room will be poisoned, dealing Isaac's tear damage twice for a second.

## Synergies

* Template:I: Acid Baby drops after clearing every room and increases in size. No damage increase on poison effect.
* Template:I: Acid Baby will occasionally be connected to Isaac via electricity.
* Template:I: Isaac can carry 2 pills.
* Template:I: All "bad" pills will turn into "good" pills (except for "neutral" ones).
* Template:I: Pill can be used repeatedly.

## Interactions

* Template:I: Acid Baby will stay in place relative to Isaac.
* Template:I: All pills dropped by Acid Baby will turn into cards.
Lil Gurdy

**Lil Gurdy** is a passive item added in Afterbirth.

## Effects

* Spawns a familiar that can be launched in the direction the player is firing after a short charge-up period.
	+ At full charge, it'll initially deal 6 damage per tick or 90 damage per second, but quickly drops towards 0 the slower the familiar moves.
* It bounces off walls multiple times, much like Gurdy Jr., damaging enemies on touch.

## Synergies

* Template:I: Increases Lil Gurdy's size and doubles its damage.
* Template:I: Lil Gurdy and Isaac are occasionally connected via electricity.

## Bugs

* **Bug **Bug!**** When Lil Gurdy is charging and bouncing around the room and Template:I is equipped, the electricity will not always fully connect.

## Seeds

 PC  M2WG 8RK1 (Treasure room adjacent to spawn) Hard mode only

 PC  KZBV YJMP (Treasure room below spawn)Normal mode only

 Switch  MJHY TPWR (First floor treasure room)

fr:Lil Gurdy
Gnawed Leaf

**Gnawed Leaf** is a passive item.

## Effects

* Upon pickup, Isaac gets a small brown ringtail.
* After standing still and not pressing the move or attack buttons for one second, Isaac will turn into an invincible statue.
	+ Using bombs and active items will remove the invincibility state.
	+ Bombs can be placed while stationary and safely be stood on until they blow up if no other inputs are done after placing the bomb.

## Interactions

* Template:I/Template:I/Template:I: Statue form can activate while invulnerable.

## Synergies

* Chasing familiars and Orbitals will continue dealing damage to enemies while Isaac is a statue.
	+ This also applies to Template:I.
* Template:I: Familiar will continue to fire at anything in range while Isaac is a statue.
* Template:I: Daddy Longlegs will continue to kill monsters while Isaac is standing still.
* Template:I/Template:I/Template:I: Monsters touching the statue will be affected without Isaac taking collision damage.
* Template:I: Statue form will break, but the initial explosion will not damage Isaac, therefore granting Isaac quasi-unlimited bombs.
* Template:I: The hovering tear will still deal damage and the statue form won't break as long as the attack buttons aren't being pressed.
	+ Template:I + Template:I: Can pull enemies in while remaining a statue, clearing out rooms easily.
* Template:I: The knife can damage enemies while Isaac is a statue.
* Template:I: Isaac's body will attack enemies while his head is invincible.
* Template:I: Isaac can safely regenerate Red Hearts in any room, making it easy to have enough health from any mistake at the cost of time.
* Template:I: Can be placed upon entering a room, and will continue to fire when isaac is invincible, meaning any room can be cleared without the risk of isaac taking damage. This theoretically allows end-game bosses to be beaten without having to move.
* Template:I: Pulls enemies into Isaac, can be extremely powerful if combined with orbitals that allow contact damage.

## Notes

* While invulnerable, Little Horn’s pitfall still affects the player and will teleport them throughout the room; however, damage is not dealt.

## Trivia

* This item is a reference to the Super Leaf from “Super Mario Bros. 3”, which grants the player the Tanooki suit. The Tanooki Suit also has a Tanuki tail and the ability to turn into a statue.

## Bugs

**Bug **Bug!**** Leaving and re-entering a run while in statue form makes Isaac continue to appear in statue form, though he is actually vulnerable.
## Seeds

 PC   CJ4H VH3Y (Treasure room adjacent to spawn)

 PC   PMHC 46H1 (First floor golden treasure room)

 PC B92k GXDD (Treasure room adjacent to spawn)

 PC LT27 MVPB (Treasure room adjacent to spawn)

 PC RL6W VFAY (Treasure room adjacent to spawn)

 PS4 HAVA 1KAS (First floor treasure room)

 3DS WWM6 4YZE (Treasure room adjacent to spawn)

fr:Gnawed Leaf

fr:Gnawed\_Leaf
Key Bum

**Key Bum** is an unlockable passive item added in Afterbirth.

## Effects

* Spawns a familiar that follows Isaac around and collects keys, dropping random Chests in return.
* Template:Super Bum

## Notes

* Key Bum will not pick up golden keys.
* Key Bum will pick up charged keys without additional benefit.

## Interactions

* Template:I: Familiar is bigger and drops chests more often.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Bugs

**Bug **Bug!**** If Credit Card is used in a Shop with keys, Key Bum will not be able to pick up the free keys. This can be fixed if Isaac leaves and re-enters the shop.
**Bug **Bug!**** Charged Keys do not increment Key Bum's key count when picked up.

## Seeds

 PC  WJK1 9R0Z (Treasure Room adjacent to spawn)

fr:Key Bum
Brown Nugget

**Brown Nugget** is an unlockable active item added in Afterbirth †.

## Effect

* Spawns a stationary fly turret that shoots at enemies.
* The flies are completely invulnerable and ignored by enemies.
* The flies deal 2 damage per shot.

## Interactions

* Template:I: Flies are larger, but do not deal increased damage.
* Template:I: Flies are occasionally connected to each other or Isaac via electricity.
* Template:I: No effect.
* Template:I: Brown Nugget starts at half charge after use.
* Template:I: Two flies will be spawned instead of one.

## Seeds

 PC  KA1E H1CP (Treasure room adjacent to spawn) Normal mode only

fr:Brown Nugget

fr:Brown Nugget
Box of Spiders

**Box of Spiders** is an activated item.

## Effect

* Spawns 1-4 Blue Spiders.
* Template:Spider Baby

## Notes

* Blue spiders deal 2.5x the character's damage.
* Functionally the spider equivalent to Template:I.

## Gallery

* 3DS Detailed Box of Spiders.png

 3DS  The icon of Box of Spiders as seen on the lower 3DS screen

## Seeds

 PC  GLVQ 0PMC (treasure room adjacent to spawn)

 PC   PHYR RA8L (treasure room adjacent to spawn) (both modes)

 Switch  Greedier mode only 30WN JFEA (First Golden Treasure Room)

fr:Box of Spiders

fr:Box of Spiders
Aquarius

Template:IntroSent

## Effect

* A trail of blue creep follows behind Isaac and damages enemies that walk over it.
	+ The creep deals 2 damage per tick or 6 damage per second.

## Interactions

* Template:I: Increases creep trail's size.

## Trivia

* The pickup quote "Trail of Tears" is a common phrase referencing the U.S. Indian Removal Act of 1830.
* This item, like the other Zodiac items is based on the Zodiac signs.

## Seeds

 PC  7DRH 23W8 (Treasure room adjacent to spawn)

 PC  6PK7 0C9H (Treasure room adjacent to spawn)

 PC  DF60 LPS9 (Treasure room adjacent to spawn)

 PS4  0D7T 1LMF (Treasure room adjacent to spawn)

 Vita  KJ8J XQ2R (First floor treasure room)

Template:Nav zodiac

fr:Aquarius
Dad's Key

**Dad's Key** is an unlockable activated item.

## Effect

* Opens all closed doors in the current room.

## Notes

* Can be used to open the door to the Mega Satan boss fight.
* Can be used to open Secret Rooms, Super Secret Rooms, Challenge Rooms, Boss Challenge Rooms, and rooms in The Chest.
* Can be used to escape from inside the Boss Rush room, but cannot open the Boss Rush from the outside if the timer has already passed 20 minutes.
* Cannot be used to open the way to the Blue Womb if the timer has already passed 30 minutes.
* Cannot be used to escape Mom.
* Cannot be used to open Angel Rooms or Devil Rooms.
* Cannot be used to open chests.
* Cannot be used to open key blocks.
* Cannot be used to open Challenge Room or Boss Challenge Room doors from the inside.
* Cannot be used to open the exit room door in Greed Mode.
* Cannot be used to open the door to The Void during the Hush fight.

## Trivia

* This item is used in Challenge #19 (The Family Man).
* This item along with Template:I and Template:I are the only 3 "Dad" items in the game.

## Gallery

* 3DS Detailed Dad's Key.png

 3DS  The icon of Dad's Key as seen on the lower 3DS screen

## Seeds

 PC  M390 0WAQ (treasure room adjacent to spawn) (normal mode only)

 PS4  JR88 9NJL (First treasure room, go right)

fr:Dad's Key
Odd Mushroom (Thin)

**Odd Mushroom** is a passive item.

## Effects

* +1.7 Tears.
* +0.3 Speed.
* Decreases Isaac's size, making him less likely to be hit.
* Reduces damage using the following formula: (Damage Ups from other items \* 0.9) - 0.4.
* Template:Fun Guy

## Notes

* There are two collectible items in the game named Odd Mushroom; you can tell them apart from the sprites.
* This item affects damage differently than other items in the game. Instead of multiplying your damage stat, it directly alters the total added damage from other items. In practice, this means this item reduces your damage significantly if you have no items that grant extra damage (x0.72), but won't have as strong of an impact as you collect more 'damage up' items.

## Seeds

 PC  PCWA 8BO8 (Treasure room adjacent to spawn)

 3DS  XM4Q B8Y3 (Treasure room adjacent to spawn)

 Switch  Greedier mode only W98T FGPD (First Golden Treasure Room)

fr:Odd Mushroom (Thin)
Cookie

**Cookie** is a trinket.

## Effect

* Has a 50% chance (scaling with luck) to heal a half a heart when damaged. Breaks itself after 5 uses.

## Notes

* If the player uses **Cookie** less than 5 times, drops it and gets an other one, the last one has the uses counter from the first.
* If the player should die from a hit, **Cookie** does not prevent it happening, even if it triggers.
Pay to Play

**Pay to Play** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* +5 coins
* Locked doors now require a coin instead of a key to open.

## Interactions

* Template:I: Overridden by Pay to Play. Stores still require coins to unlock.

## Synergies

* Template:I: Spawns golden chests to open with conserved keys.
* Template:I: Spawns golden chests to open with conserved keys.

## Seeds

 Switch   Y2KS XG3T (First Golden Treasure Room)

fr:Pay to Play
Hushy

**Hushy** is an unlockable passive item added in Afterbirth †.

## Effects

* Grants a Hush familiar that bounces around the room and deals contact damage to enemies.
	+ Hushy deals 2 damage per tick or 30 damage per second.
	+ While firing tears, Hushy stops moving.
	+ When Hushy stops moving, it can block tears.

## Notes

* During Isaac's hurt animation, when holding down a fire button, Hushy will continue to move until the animation is over.

## Synergies

* Template:I: Increases Hushy's size and doubles its damage.
* Template:I: Hushy and Isaac will occasionally be connected via electricity.

## Bugs

**Bug **Bug!**** When Isaac and Hushy are both moving and Template:I is equipped, the electricity will not always fully connect.

fr:Hushy

fr:Hushy
Adrenaline

**Adrenaline** is a passive item added in *Afterbirth †*.

## Effects

* Increases damage by 0.2 for each empty red heart container Isaac has.
	+ Half-full heart containers do not increase damage.
* Template:Transf

## Notes

* This item has no effect on The Lost and ??? because they can't have any red heart containers.
* This item affects the Keeper; empty coin hearts increase damage.
* As The Forgotten, empty bone hearts increase damage, but if the bone hearts are broken the damage buff is taken away.

## Trivia

* Prior to v1.06.0190, Adrenaline was named Adderline.
* Adrenaline is a hormone produced by the body produced in situations of high stress that increases blood circulation, breathing, and other things in preparation of the natural flight or fight reflex.
* Adrenaline causes characters to have an animation that makes them look like they are breathing rapidly.

Template:Nav syringe

fr:Adrenaline
Cain's Other Eye

*Not to be confused with Template:I or Template:I.*

**Cain's Other Eye** is an unlockable passive item.

## Effects

* Spawns a familiar that floats slowly around the room in a zig-zag pattern similar to Template:I and shoots normal tears in the same direction as Isaac. Each tear deals 3.5 damage.
	+ Each tear deals Isaac's base damage.

## Notes

* Unlike Template:I, Cain's Other Eye does no contact damage.
* Cain's Other Eye behaves similarly to the trinket Template:I, which fires spectral and piercing tears instead.

## Synergies

* Template:I: Doubles the damage dealt, allowing for potentially very high power shots when Isaac's base damage is high in  and .
* Template:I: Familiar will occasionally be connected to Isaac via electricity.

## Seeds

 PC  ZWY4 PYQL (Treasure room next to spawn)

 PS4  P2ZC JTS6 (Treasure room adjacent to spawn)

 Vita  LBFS (Down and left from spawn)

fr:Cain's Other Eye

fr:Cain's Other Eye
Mom's Razor

**Mom's Razor** is a passive item added in Afterbirth †.

## Effects

* Grants a razor familiar that orbits Isaac.
	+ Enemies that touch the razor are dealt damage equal to 20% of Isaac's tear damage per tick or 300% of tear damage per second and start to bleed.
	+ Bleeding enemies take damage equal to 10% of their maximum health every 5 seconds.
	+ Bosses cannot bleed and won't take any damage from the razor.
	+ The razor does not block enemy shots.
* Template:Yes Mother

## Interactions

* Template:I: Increases razor's size and contact damage. No damage increase on bleed effect.
* Template:I: Razor will not move relative to Isaac.
* Template:I: Razor will occasionally be connected to Isaac via electricity.

## In-game Footage

fr:Mom's Razor

fr:Mom's Razor
D100

The **D100** is a Special secret unlockable activated item.

## Effects

Upon use, it:

* Rerolls all passive items on Isaac (like the Template:I).
* Rerolls all pedestal items in the room (like Template:I).
* Rerolls all pickups in the room (like the Template:I).

## Notes

* See the Template:I, Template:I, and the Template:I to learn more about the respective individual effects.

## Gallery

* 3DS Detailed D100.png

 3DS  The icon of D100 as seen on the lower 3DS screen

## Seeds

 PC  ZS8C S1RH (Treasure Room adjacent to spawn)

 PC  SCMW HETM (Treasure Room adjacent to spawn)

 PC  ZKKL L1KS (Treasure Room adjacent to spawn)

 PC  XWSE FJ3Y (Treasure Room adjacent to spawn) Normal mode only

 PC  WWNK FTBS (First floor treasure room)

 PC   AH64 B1WQ (Third floor treasure room)

 PS4  7Q4A YHYL (First floor treasure room)

 Vita  6TEX CY1Z (Treasure Room adjacent to spawn)

Template:Nav dice

fr:D100

fr:D100
Brother Bobby

**Brother Bobby** is a passive item.

## Effects

* Spawns a familiar that follows Isaac around shooting normal tears that deal 3.5 damage.
* Template:Conjoined

## Notes

* Brother Bobby is functionally identical to Template:I.

## Interactions

* Template:I: Tears become homing.
* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Homing Tears: No effect.

## Trivia

* **Brother Bobby**, like ???, is a reference to Edmund McMillen's older games which are called *Dead Baby Dressup*.
* This item is named after a baby doll that Edmund had as he was a child.
* This item is used in Challenges #19 (The Family Man) and  #23 (Blue Bomber).
* In the original game, the item Holy Water will turn one of your shooting familiars into Brother Bobby until the bottle is broken.

## Seeds

 PC  ALLE HAND (treasure room adjacent to spawn)

 Switch   J1X2 D3S4 (First Golden Treasure Room)
fr:Brother Bobby
Bob's Brain

**Bob's Brain** is a passive item.

## Effects

* Spawns a familiar that can be fired towards enemies as a projectile.
	+ Bob's Brain is fired directly from where Isaac is standing.
	+ : Bob's Brain is fired directly from where it is located in the chain of familiars behind Isaac, making aiming it slightly more difficult.
* If it hits an enemy, it deals 3.5 damage and explodes, further damaging and poisoning monsters.
	+ The explosion deals 60 damage and the poison deals double Isaac's damage over time.
* The explosion can hurt Isaac, dealing a full heart of damage.
	+ This can make picking up the item a risky choice, as Bob's Brain will always fire, regardless of whether or not Isaac will be caught in the explosion.
* Once it explodes, it takes a few seconds to re-appear.
* Template:Bob

## Notes

* Bob's Brain is affected by most bomb modifiers.
* Bob's Brain only explodes when hitting an enemy, and does not explode upon hitting a fire, poop, or wall. It can destroy poop like normal shots, however.
* Bob's Brain never launches immediately upon entering a room unless a tear-firing key is released and pressed again, or until several seconds have passed.
* It is possible to get multiple Bob's Brains to spawn on the same floor by finding one in a golden chest and not taking it
	+ Only one copy of the brains will be active at a given time, with another one firing immediately after the first has exploded or starts to return from a miss.
	+ Multiple copies of Bob's Brain will float in the same spot in the familiar line.
	+ Each copy takes up their own spot on the familiar line, but only the first one launches out. Respawning brains may end up stacking on top of each other.

## Synergies

* Template:I: The impact damage is increased to 7 and the explosion deals an additional 25 damage.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Template:I: Bob's Brain may spawn pickups on exploding.
* Template:I/Template:I: Isaac does not take damage from explosions caused by Bob's Brain.
* Template:I: The explosion deals an additional 50 damage.
* Template:I: Bob's Brain will fire tears upon exploding.

## Interactions

* Template:I: No effect.
* Template:I: Explosion damage is halved, with no additional explosions.
* Template:I: Bob's Brain stays in place relative to Isaac until it is fired.
* Template:I/Template:I: Bob's Brain will explode upon hitting an enemy that has been turned into poop.

## Trivia

* Three copies of this item are used in Challenge #27 (BRAINS!).

fr:Bob's Brain

fr:Bob's Brain
Camo Undies

**Camo Undies** is a passive item added in Afterbirth †.

## Effects

* Upon entering a new room, Isaac will become camouflaged and all enemies become confused. The effect will last until the player presses a fire button.
	+ Bosses will not be confused when Isaac is camouflaged.

## Notes

* There are a few enemies that are completely unaffected by the effect of this item:
	+ Lil' Haunts
	+ Stone Grimaces
	+ Stoneys
* Template:I has a similar visual effect.
* The item's effect can potentially cause FPS drops.

## Synergies

* Template:I: Enemies can be damaged without firing Mom's Knife, keeping the camo effect intact.
* Orbital familiars: Enemies can be damaged with little risk, as the camo effect allows the player to get close enough for the orbital to deal damage with low risk of taking damage themselves.
* Active items may be used to deal damage without cancelling the effect.

## Interactions

* Template:I: Charging ends the camo effect, and the effect doesn't happen when entering a room with a full charge.

## Trivia

* The phrase Camo Kid is in reference to the CAM0 K1DD seed.

fr:Camo Undies

fr:Camo Undies
My Little Unicorn

**My Little Unicorn** is an activated item.

## Effects

* Upon use, grants invulnerability and increased speed for six seconds, removing the ability to shoot tears and replacing it with the ability to deal contact damage to enemies.

## Notes

* The invulnerability effect negates all forms of damage, including health loss from Blood Donation Machines and Devil Beggars.
* Does not prevent heart container loss from Health Down Pills or Devil Room deals.
* Ending the current run via opening the end chest while My Little Unicorn is active will cause the credits and main menu music to be sped up. The effect ends upon restarting the game or starting a new run.
* The Chariot card provides the effect of this item when used.

## Gallery

* 3DS Detailed My Little Unicorn.png

 3DS  The icon of My Little Unicorn as seen on the lower 3DS screen

## Trivia

* The item is a reference to the show My Little Pony.
* In the original *Binding Of Isaac*, using the item changed the music instead of speeding it up.

## Seeds

 PC  NYMW 989S (First floor adjacent Treasure Room)

 PC  7EJT ZNWN (Treasure room in Basement I)

 3DS  XYCH AG1D (Treasure room adjacent to spawn)

 PC   FWSH R8CF (Treasure room adjacent to spawn) (Hard mode only)

 PC   FSMV XLCZ (Treasure room adjacent to spawn) (Both modes)

fr:My Little Unicorn