Edenian Antimagic

Antimagic is a trait unique to Edenians, making them immune to the Curse of Raphael, and thus immortal as humanity was originally. The majority of their antimagic energy is devoted to suppressing the Curse, but with time and practice, Edenians can learn to use it for a variety of other purposes, such as offensive attacks or mental manipulation.

## Mechanics

The Edenian antimagic ability is extremely complex, and seemingly contradictory. On the one hand, it does not at all interfere with the magic that sustains an Edenians thoughts, keeps their body intact, or fuels their regenerative abilities. At the same time, however, a massive portion of it is constantly devoted to cancelling out the effects of the Curse of Raphael. Further still, as an Edenian grows older and more powerful, generating more excess antimagic energy, they become able to focus and direct it to target specific magical energies, all without harming themselves in any way.

An Edenian's antimagic field always has a limited capacity for what it can suppress. The more magical effects that intersect with it, the more of the antimagic's capacity is strained, until eventually, no further magical effects can be diluted. Edenians with sufficient practice are able to consciously redirect their antimagic field to focus on targets of their choosing, rather than simply wasting it on everything magical nearby.

With regards to to any antimagic abilities that are telepathic in nature, such powers are always less effective against entities with more powerful minds.

Edenians are unable to employ any antimagic abilities upon fellow Edenians, with the exception of a few potent abilities.

## Powers

### Basic Powers (1-3)

* **Magic Resistance (Level 1):** The most basic function of Edenian Antimagic is that it renders an Edenian resistant to any magical effect directed at them. Mental attacks, telekinetic grips, or blasts of magical lightning are all dampened against them, requiring more magical energy to be expended to produce the desired effect. Sufficiently old and powerful Edenians are able to ignore weaker magical effects altogether.
* **Dull Emotion (Level 2):** Edenians can, if they so choose, suppress the emotions of any being within their immediate presence, dulling their ability to experience a certain emotion of their choice, though at this stage, it cannot be disabled completely. This power is typically employed by Edenians to calm agitated people.
* **Dull Sensation (Level 2):** The ability to Dull Sensations allows Edenians to emit an aura which can weaken the perceptions of beings around them, dulling their sight, hearing, pain, or any other sensation the Edenian chooses for however long they remain within range.
* **Tactile Mind Blank (Level 2) :** A commonly used power, if crude and extremely unfocused, the Tactile Mind Blank allows an Edenian to briefly shut off a victim's higher mental functions with but a touch, rendering them glassy eyed and unresponsive for several moments. This ability also burns away the last few seconds or minutes of memories that they have experienced. Unlike other forms of memory removal, an Edenian Mind Blank utterly erases such memories, leaving no opportunity for retrieval. Mind Blanks are typically not beneficial when used in rapid succession on the same individual, and as such, most Edenians opt to employ other abilities in place of them.
* **Disable Emotion (Level 3):** An advancement upon the power to Dull Emotions, this ability functions the same way, but requires physical contact to use. Additionally, rather than simply weakening an emotion while in the Edenian's presence, this power completely shuts off a subject's ability to feel it, for a range of up to a few minutes to a few days, depending on the potency, skill, and preference of the Edenian.
* **Disable Sensation (Level 3):** The ability to Disable a Sensation functions the same way as Dulling them, but requires direct physical contact with the victim. Instead of simply muting a sense while in proximity to the Edenian, Disabling it completely shuts off the function of the sense in question for a period of time ranging between minutes and days.
* **Erase Memory (Level 3):** A refinement on the Mind Blank's memory removing trait, the ability to Erase Memories allows Edenians to selectively remove memories from an individual's mind, permanently erasing them with naught but a touch. While Edenians are not telepathic, they can target any memory that they are aware of such as "the time when you saw me get stabbed", or "the night that your father beat you", and a burst of antimagic will erase the targeted memory utterly. However, only relatively small amounts of memory can be targeted at a time with this ability, typically a single event, requiring multiple uses of this power to erase large periods.
* **Tactile Sedation (Level 3):** A more precise and potent cousin of the Mind Blank, Tactile Sedation allows an Edenian to render an individual unconscious with a touch through a brief pulse of antimagic energy, and if so chosen, can remove a few minutes of recent memories. Sedation typically keeps a subject unconscious for a period ranging from a few minutes to a few hours.

### Elder Powers (4-7)

* **Auric Mind Blank (Level 4):** The Auric Mind Blank is identical to its tactile counterpart, only it can be used on anyone within the Edenian's presence. Typically, it is employed to cleanse large groups of people of the memory of recent events.
* **Entropic Touch (Level 4):** A powerful ability within an Elder Edenian's arsenal, the Entropic Touch allows them to cause any material, be it living flesh, cold metal, or anything in between, to break down and eventually dissolve into dust. The more powerful the Edenian, the more rapid this destruction can be, though they might also choose to slow it as a method of torture, or for some other reason.
* **Obfuscation (Level 4):** An Elder Edenian, after mastering the powers of befuddling the senses, can apply a more precise and subtle variation of such tricks. In doing so, they prevent themselves from being registered in the minds of those around them. Whilst the victim's senses will still detect them, their minds will not cognitively recognize the Edenian's presence, allowing the Edenian virtual invisibility. Additionally, Edenians can use this ability to shield themselves from the use of mental powers by obscuring their telepathic presences, meaning that telepathic powers are unable to lock onto and affect them. This effect can be accomplished without making themselves totally undetectable. However, the drawback of this ability is that it has no affect on any recording devices, only the conscious mind.
* **Auric Sedation (Level 5):** A highly potent version of Tactile Sedation, this power elicits the same effect, but instead of requiring a touch to use, it can be employed on anyone within their presence.
* **Purge Memory (Level 5):** A more advanced use of the power to Erase Memories, this simply allows the Edenian to remove long periods of memory at a time, be it weeks worth, months, or even years at a time.
* **Quietus Touch (Level 5):** The power of Quietus functions in the exact same manner as Sedation, with one difference. When a subject falls into unconsciousness, they never wake up.
* **Entropic Field (Level 6):** An ability which requires stupendous skill and precision, the Entropic Field allows an Edenian to extend their effect of their Entropic Touch through an object, such as a sword or mace, without destroying it as well. Primarily, this power is used when wielding melee weapons to devastating effect. In order to employ this power, an Edenian must maintain contact with the item they are channeling their Entropic Field through, and as soon is it leaves their grasp, the item will lose its Field.
* **Pacify Self (Level 6):** Certain Edenian elders are able to turn their abilities on themselves. The ability to Pacify Self is an extremely useful one, which allows the elder to suppress their own emotions, as the power of Dull Emotions is used on others around them.
* **Revoke the Gifts (Level 6):** Elder Edenians who wish to humble or humiliate enemies can develop a most cruel power: the ability to strip away years of practice, experience, and even innate talent. A singer might find their voice terrible to listen to, or a warrior that they no longer know the proper way to hold a sword, as the part of their mind which controls that talent is bombarded with antimagic energies. Fortunately, at this stage, such revocations cannot be made permanent, and at most, can last a few weeks.

* **Purge Identity (Level 7):** This power was said to be an alternative to killing defeated foes, and instead, give them a chance at new life. Powerful Elder Edenians can unleash the power to Purge Identities to utterly remove all of a person's previous memories which relate to their own life experiences, though it does allow them to retain their semantic knowledge and any skills they might possess, though the victim will not be aware of such unless they are actually used at some point. This power is completely irreversible, as such memories are utterly erased for all time.
* **Quietus Aura (Level 7):** A potent and lethal variant of Auric Sedation, the Quietus Aura is an Auric version of the Quietus Touch. Using this ability, Elder Edenians are able to snuff out lives with their mere presence.

### Ancient Powers (8-10)

* **Entropic Aura (Level 8):** The Entropic Aura is one of the most devastating tools in an Ancient Edenian's arsenal, should they develop the ability. The most potent manifestation of an Edenian's Entropic abilities, it allows the Ancient to cause any matter within their presence to break down into dust, allowing them to obliterate structures, turn projectiles fired at them into nothing, or disintegrate hordes of foes.