Firing Range

**Location** | Unknown

The **Firing Range** is the map used in the Firing Range and Training game modes. Ballistic is the Announcer for this mode.

## Features

* Every weapon is available here, organized by ammo type. Beside the weapons are a limitless supply of Attachments, Grenades, Regen items, and Gear in every rarity.
* Several targets are arranged for target practice. The blue square targets will simply display damage done, while the closer targets can be hit with a headshot and will flip down when shot. (Outdated)
* Several Extreme range targets are on various elements of the background including the ship, catwalks behind the ship, and lone rock spire
* Three DUMMIEs are standing by, each equipped with a Level 4 Body Shield and Level 1 Helmet, for players to shoot. They respawn quickly after being killed. (Outdated)
* Friendly Fire can be toggled in the setting menu. This will cause all players in your group to become enemies of one another. Players will respawn in the caves.
* A charge tower is located at the bottom of the far-right cave (when looking at the caves), and recharges quickly.
* With the exception of the Evac Tower, survival items are obtainable only through Lifeline's  Care Package. However, they do not do anything as there is no Ring or Banner retrieval available.
* All Legends are playable here, including Legends that the player has not unlocked.

### Challenge

Prior to the Season 17 overhaul, weapon challenges were available in the Range. Some of the firing lanes had an isolated weapon holder in their center. Activating the holder will start the challenge for that particular weapon.

* All weapons have infinite ammo reserve.
* Player is restricted within a highlight square, are not able to use any abilities, but can move around as needed.
* You have 60 seconds to land as many shots as possible on blue (valid) targets. The challenge's timer begin when the first target is shot.
* Once the timer reaches 0, it will show your Number Shots hit, Accuracy, Damage done, and Critical hits.

Available Challenges:

* **Scout of Action** - G7 Scout
	+ Center firing lane
	+ Attachments: Epic Barrel Stabilizer, 2x HCOG; Golden Magazine (clip size: 20), Epic Sniper Stock
	+ 11 Static targets arranged in 4 rows of different distance and height. During challenge, the valid target will flip to blue.
	+ Tracker Score: Shots (targets) Hit

* **Jackson's Bow Out** - Bocek
	+ Leftmost firing lane
	+ Attachments: 1x-2x Variable Holo, Shatter Caps, Deadeye's Tempo
	+ 1 target along 1 row, moves left and right perpendicular to the firing lane. During challenge, target will occasionally flip from blue (valid) to red (invalid), and occasionally change direction mid-travel.
	+ Tracker Score: Damage Dealt

* **Smoke Show Challenge** - P2020
	+ Between leftmost firing lane and the firing lane next to it, at the front.
	+ Attachment: 1x Digital Threat, Golden Magazine (clip size: 21), Hammerpoint Rounds
	+ Once started, a plume of smoke appears across the Firing Range, with 1x DUMMIE (HP: 160) randomly spawning within. Initially, DUMMIEs will be stationary, eventually changing to moving around. The player must use the Digital Threat scope to find and shoot the DUMMIEs.
		- 1st target will be low health to start
	+ Tracker Score: Damage Dealt

## Places of Interest

### Firing Range

A reorganized Weapons & Loot layout allows players to find what they’re looking for quickly and efficiently. Simulated death boxes allow you to grab your favorite loot from anywhere in the Range. A Nessie can be found here.

#### Raven's Nest

An elevated platform located above the spawn cave that overlooks the Training Grounds and Range. A death box can be found here.

### Training Grounds

It allows you to practice fighting in a simulated combat experience. Several death boxes and various types of Loot can be found scattered throughout the buildings.

#### Wolf's Peak

Marked with a red flag, this is on top of the mountain behind the town. A Nessie, dog plush, and death box can be found here.

#### The Belfry

Located on top of the central tower, a Nessie can be found here.

### Agility Course

This area is designed for players to practice their movement skills. A couple Launch Pads can be found below the platforms. Entrances to the Tech Tunnel are also found here.

#### Tech Tunnel

A long tunnel with red lighting, probably for players to practice sliding under and vaulting obstacles.

### The Pit

Also called the "Duel Pit", it is "designed for you to duke it out with friends and finally settle the debate on who has the fastest Wingman in the Outlands."

## Additional Functions

Additional functions can be activated through the range customization menu.

#### Customizable Dummies

Dummies can be configured to spawn, move, and shoot at players in a variety of ways. Change the settings to find the experience that best serves your needs. Turn on Full Combat mode to have the Dummies come to life and aggressively attack you all over the Firing Range!

#### Improved Targets

Infinitely shootable targets will light up different colors to give you feedback for where you hit them. Turn on Hit Markers in the Customize Range settings to learn shot patterns for the myriad of available weapons.

#### Improved Dynamic Stats

Dynamic Stats that track your performance in real time can now be manually reset so you can use it in any manner you wish.

## Nessie Easter Eggs

There are 15 collectable Nessies hidden throughout the Firing Range. 10 of these Nessies are the normal Green color and can be found throughout the map's POIs, and the other 5 are different colors and can only be obtained by doing specific actions. These special Nessies come in the colors Pink, Red, Blue, Gold, and the Balloon Nessie.

### Locations

* Green Nessie #1 - Can be found next to the Supply Drop Weapons rack.
* Green Nessie #2 - Can be found atop the Belfry Tower.
* Green Nessie #3 - Can be found on the out-of-bounds ledge in the far right corner of the Firing Range.
* Green Nessie #4 - Can be found on the Supply Box atop the Wolf's Peak mountain.
* Green Nessie #5 - Can be found on one of the seats inside the dropship located in the middle-back of the Firing Range.
* Green Nessie #6 - Can be found on a pine tree straight behind the tank vehicle in the back of the Firing Range. (Revenant is recommended to obtain this Nessie with his  Assassin's Instinct passive.
* Green Nessie #7 - Can be found on a ledge of the island located in the far back of the Firing Range.
* Green Nessie #8 - Can be found lined up next to Wattson plushies on a small ledge right behind the Duel Pit.
* Green Nessie #9 - Can be found in the far-left spawn room at the right side of the exit.
* Green Nessie #10 - Can be found under the back of the stairs on the center building connected to the Belfry.
* Pink Nessie - Will only spawn when a player kills 100 DUMMIEs. When the task is completed, the Nessie can be found on the very edge of the zipline rail on the Belfry tower.
* Red Nessie - The player must use Ballistic to complete this task. The player must pick up an R-99, an EVA-8, and a Devotion in this order (RED). The Devotion goes into the  Sling.
	+ You must:
	+ Kill a DUMMIE mid-air with the R-99.
	+ Kill a DUMMIE from more than 80 meters aways with the EVA-8.
	+ Kill a DUMMIE while on the dropship with the last bullet of the Devotion mag.
	+ When the task is completed, the Nessie will spawn on a DUMMIEs head, located on the small island separated from the main Firing Range.
* Blue Nessie - Can be found on top of the building in the centre after killing a dummy with a headshot by throwing the Throwing Knife while aiming it upwards.
* Gold Nessie - The player must visit all POIs, pick up a weapon and use the charge tower once. The player must also spend five minutes in the firing range before the Gold Nessie spawns behind the player’s spawn point.
* Balloon Nessie - The player must collect at least 10 Nessies and place them in a circle, then deploy an  Evac Tower in the center of the circle. A Balloon Nessie will spawn right above the Evac Tower. There is no limit to how many Balloon Nessies can be spawned by the player.

## Trivia

* Pre-Season 17, Third-Person Mode and Hostile DUMMIEs could only be activated through easter eggs.
* Ballistic will occasionally speak through the Range's sound system.
* If featured while entering the Range, Bangalore will occasionally say *"Ah man, feels like I just walked straight out of the barracks for morning training. Gotta appreciate havin' a place like this."*
* The DUMMIEs' color depends upon their shield rarity.

## History

* Dynamic dummy spawning remains off when you die
* Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
* (Undocumented) More loot and decoration added into Training Grounds buildings
* (Undocumented) Added Zipline up to the lower portion of the plane area
* (Undocumented) Better climbability to Wolf's Peak
* (Undocumented) More DUMMIE spawn points
* (Undocumented) More targets added out of bounds and in the Training Grounds (long-range)
* (Undocumented) More loot/death boxes added around the map

 May 09, 2023 Patch* Completely overhauled the Firing Range.

September 20, 2022 Patch* (Undocumented) Removed the platform behind the targets.
* (Undocumented) DUMMIEs now wear Evo Shields.
* (Undocumented) The DUMMIE's color reflects the type of armor they wear.
* (Undocumented) Dying will no longer clear a Legend's inventory, and will also respawn them on the spot.

March 29, 2022 Patch* (Undocumented) "Scout of Action" Challenge is added
* (Undocumented) "Jackson's Bow Out" Challenge is added (activated on April 1st, 2022)
* (Undocumented) "Smoke Show Challenge" Challenge is added (activated on April 4th, 2022)

November 05, 2021 Patch* Re-enabled Firing Range third-person easter egg.

November 02, 2021 Patch* (Undocumented) Everything respawns faster in the Firing Range.

September 24, 2021 Patch* Changing Legends in the Firing Range now kills the player's character and respawns them in the same place. Because of this, it is no longer currently possible to trigger the third person view easter egg.

June 29, 2021 Patch* All Legend abilities that can be placed on the ground now disappear upon switching legends in the **Firing Range** (exception: Pathfinder's Zipline).
* Revenant's Death Totem can now be damaged in Firing Range.

May 24, 2021 Patch* Re-enabled Valkyrie.

May 12, 2021 Patch* Temporarily disabled Valkyrie due to an exploit causing kills to count toward stats.

May 04, 2021 Patch* Added the Bocek Compound Bow next to the Care Package weapons.
* Moved the  snipers to the far right platform of the firing range, next to the  Light weapons.

March 09, 2021 Patch* Added a platform with a nonfunctional panel behind the first row of blue targets.

November 04, 2020 Patch* (Undocumented) Updated DUMMIE models.

June 23, 2020 Patch* (Undocumented) Added a charge tower.
* (Undocumented) Reactive weapon skins now evolve when killing the DUMMIEs.
* Fixed an issue with Loba’s  Burglar's Best Friend being blocked by invisible collision at the entrance of Firing Range.

May 12, 2020 Patch* Moved the shotguns to the left side of the range, while looking at the targets (previously  Energy Ammo weapons).
* Crypto's  Drone EMP now affects the DUMMIEs.

April 07, 2020 Patch* Fixed Revenant's abilities being visible or sometimes hitting the player when he's not there.

March 03, 2020 Patch* Various stability and polish bug fixes.

February 04, 2020 Patch* Separated sniper rifles from other weapons due to the addition of  Sniper Ammo.

January 14, 2020 Patch* Improved DUMMIE AI.

December 03, 2019 Patch* Friendly-fire is now supported. Toggle to turn it on/off in the settings menu. The option only appears if more than one player is in the Firing Range with you.
* Fixed an issue where sometimes players could not enter the Firing Range on PC.
* Fixed cases where players could see other legends' abilities that are not in their realm.
* Fixed ziplines appearing invisible.

November 05, 2019 Patch* Introduced.