Basement (Story Mode)/Trivia

Bedroom • Living Room • Office • **Basement** • Attic

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**Trivia**

***The Joy of Creation: Story Mode**** Due to a bet Phinsom made with Nikson during development to affirm that he put the effort of uniqueness into the assets for the entirety of a level, as opposed to gathering a stock or prefabricated asset by someone else, every asset and enemy within the level was created by Nikson himself, partially or fully, unlike the previous levels and the last level, as well as The Ignited themselves, featuring EverythingAnimations' Withered models, where the assets are using a baseline asset to produce something unique for *The Joy of Creation* franchise.
	+ This is the only level in the game where all of the assets are produced by the franchise's central developer.
	+ The creation of Basement is the second time Nikson has produced something designated for his image with his own responsibility, the first time being *The Joy of Creation*, the first and pioneer game in the franchise.
* This is the only memory where the player can always freely move.
	+ It's also the only memory where there is no tape recorder message of any kind; instead, the player must glean what they can from the messages on the monitors and discover the rest through trial and error.
* This is the only memory where you can start at a fixed part of the memory.
* "Of them" are the only two words that appear on the same monitor. Every other time a word appears it is one on each monitor.
* This memory is intended to explain the origins of The Ignited and The Fallen, including the cutscenes, due to it being set before the Cawthon family is attacked. The secret newspaper also explains the context of the fire that occurs at the end of the game.
	+ However, since this memory is still real inside the world of *The Joy of Creation: Story Mode* rather than just a false projection of Scott's mind when reminiscing on the long-winded events of his franchise infiltrated by The Fallen and Ignited Golden Freddy, it is still possible that it is a projection made by the demons to genuinely rid Scott of his sanity entirely that is then transferred into Scott's mind of Michael's personal experience prior to him entering into reality from the basement where Scott first found him, as he is being carried by Michael from the basement to the attic.
* Contrary to various misconceptions, Basement is The Ignited, The Fallen, and Michael all collectively going through phases into human reality from Michael's perspective. Basement, however, is not:
	+ a dream.
	+ a waking nightmare happening in Scott Cawthon's mind.
		- a waking nightmare featuring Scott Cawthon reminiscing on the franchise's events as his characters communicate with him through monitors and hallucinations, with it being intruded by The Fallen.
	+ using Scott Cawthon as the player character.
	+ a waking nightmare happening in Michael's mind.
	+ a memory set in the physical world.
	+ guided by The Ignited in a group, but rather Ignited Golden Freddy only.
	+ a half-dream where only certain elements are nonmaterial, as demonstrated by the rooms switching when re-entering the bathroom but the features of the rooms being material.
	+ a collection of tests instigated by The Fallen - they are a collection of tests, but are instead instigated by Ignited Golden Freddy.
* The six phases of Basement going from 06 to 00 presumably represents the 00 to 06 for the digital clocks' cycles in the first three levels, in that each level is set in a single hour that is infinitely looping.
* Since Michael is already a spirit in the same way The Ignited and The Fallen are, it is likely that Michael doesn't die whenever the player fails a level by one of The Fallen's attacks but rather gets knocked unconscious and then gets dragged back to the Basement bathroom so his completion of the request of The Ignited during the phase is delayed.
* If Endo R "Blue" jumpscares you, you will enter into a cutscene where the screen appears behind bars with the four endoskeleton's staring at you. Then fire begins to engulf the screen slightly.
	+ This could be a reference to the first time you encounter the monitors when they say "Open the way or burn with the rest of them."
	+ Since the furnace is only set alight after 06, it is possible that Endo R "Blue" capturing Michael before planting him into the furnace is a canon event in the timeline.
	+ Alternatively, this is also a reference to Michael's burnt appearance, as described in Living Room and visually illustrated in Attic.
* The death tip in 02 is the only death tip in the game to be directly said by an enemy that directly attacks the player, that enemy being Ignited Golden Freddy.
* Basement is the second out of the only two memories for the player character to utilize a flashlight, the first being Office.
* The beginning of this memory is the first time in which Michael acts aggressive towards anyone in the Cawthon family.
* in phase 3 (04) you can simply move Endo B "Angel" war away from door click button and exit room and looking at him for while after it he stuck in room and can't escape (not sure if its fixed or not) (also I don't know if it's bug)

**Bugs*** A weird glitch can happen in Phase 5 when the player stands too close to the door: when they try to use the key, the door will open and trap the player between it and the wall. The only way to get out is to restart the Basement from scratch.
	+ Another glitch can happen if you try to open the door on phase 5, it will not open.
* There is something of a glitch on Phase 2, where you can get in the bathroom (Safe Room) about a millisecond before the Basement goes into "Insane" mode, and Endo R will chasing you while clipping through the door. Touch the wall for game over, because there is no way to fix this glitch.
* There is possibly a glitch in the phase with the three endo B's and the two endo C's, I had endo C chasing me up the stairs despite the fact I didn't get close to her.
* In the aforementioned "Ledge" glitch, there is a second glitch to it. You can be on the ledge in the furthest corner from the ledge connecting to the stairs and press 'S', and "BOOM"! You are now on top of the Basement and you can watch as Endo R tries to catch you and also "bash" his head into the stairwell's doorway. Example here:

https://www.youtube.com/watch?v=r0aRgPLqim8
* During Markiplier's time in the basement, in phase 5(02), an endo B followed mark despite the fact that mark even looked at him. The video is down below:

https://www.youtube.com/watch?v=hdXwcBrzMAg&list=PLhdk8WENJXcGw1JFHm7gacwvFDkoy\_5dQ&index=4

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