Aramue

Fan art of Aramue, by Micaerys.

**Aramue** is a dryad of the Wildmother that lives in the Vermaloc Wildwood.

### **Personality**

Aramue is a devout fey woman, following the Wildmother and protecting her domain; she defends her own forest as well, not fearing asking for help when necessary.

## **Biography**

Aramue was born/created at some point before 835 PD. She grew up and became a follower of Melora, the goddess of the wilderness; she even developed magical abilities connected with her devotion to the goddess. Eventually the dryad became a protector of the Vermaloc Wildwood.

At some point after this, the peace in Aramue's territory was disturbed: an ettercap, wanting to gain Lolth's favor, took control of several of the local giant spiders that now attack settlements near the forest to bring victims to their master, who sacrifices them to the Spider Queen. The screams of the ettercap's prisoners disturb Aramue to the point of keeping her awake, so she is seeking the help of other followers of the Wildmother sending them dreams.

## **Character information**

### **Abilities**

#### **Dryad abilities**

* Magic Resistance: Aramue has advantage on saving throws against spells and other magical effects.
* Speak with Beasts and Plants: Aramue can communicate with beasts and plants as if they shared a language.
* Tree Stride: Aramue can step magically into one living tree within her reach and emerge from a second living tree within a certain area, as long as both trees are big enough.
* Fey Charm: Aramue targets one humanoid or beast that she can see, and if the target can see her, the dryad can try to magically charm it. If she succeeds, the charmed creature regards Aramue as a trusted friend to be heeded and protected, taking her requests or actions in the most favorable way it can. The effect remains for 24 hours unless Aramue dies or does anything harmful to the target. Whenever someone resists this ability, they gain immunity to it for the next 24 hours. Aramue can have no more than one humanoid and up to three beasts charmed at a time.
* Dryad Magic (DC 14)
	+ *Druidcraft* cantrip
	+ *Entangle* spell (3/day)
	+ *Goodberry* spell (3/day)
	+ *Barkskin* spell (1/day)
	+ *Pass without Trace* spell (1/day)
	+ *Shillelagh* cantrip (1/day)

#### **Special abilities**

* Dream communication: Aramue can reach out to those who worship Melora the Wildmother, and if they have the ability to dream, the dryad can send them messages while they sleep.

## **Trivia**

* Her name seems to derive from *aramur*, that comes from the Proto-Italic *araō*, which in turn comes from a Proto-Indo-European term that means "to plough".
* It is unknown if Aramue is linked to a particular Vermaloc tree or if her life essence binds her to a region of the forest.

## **References**

1. ↑ See *D&D: Monster Manual*, 5th ed., p. 121.
2. ↑ 2.0 2.1 2.2 See *Explorer's Guide to Wildemount*, p. 147.

**Art:**

1. ↑ Fan art of Aramue, by Micaerys. Work contributed to the Critical Role Wiki by the artist.
2. ↑ Official art of Aramue's home, by Anna Zee from *Explorer's Guide to Wildemount* pg. 149. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.