Houses of the Realm

The central Realm of the City is ruled over by a number of Noble Houses, each with their own territories and specialties. The families which carry Old Bloodlines are listed here.

* House Kendar. A powerful House centered around military and agriculture, who often use their superior strength to pressure other Houses politically. Rules over Hab Spire Rise.
	+ House Maison. A house from Spire Primus which is closely related to the Kendars. Under house arrest after a failed rebellion. Vassal to House Kendar.
	+ House Atlee. A house from Spire Secundus which opposed the Norn-Kendar War. Also under house arrest for the same rebellion. Vassal to Kendar.
	+ House Souren. An enigmatic house from Spire Secundus. Vassal to House Kendar.
	+ House Gardner. A house of gardeners from Spire Tertius. Vassal to House Kendar.
	+ House Greypeak. A house of warriors from Spire Tertius. Vassal to House Kendar.
	+ House Andrin. Extinct. Bloodline transferred to Greypeak by marriage.

* House Djevak. A house of spies and chemists, who supply the Church with its narcotic Sacrament, and who recently acquired an army of undead soldiers. Rules over Mold Marsh.
	+ House Cedwen. A naval house that guards the coastline of the Mottled Sea. Vassal to House Djevak.
	+ House Hassan. A slabgrub-farming house with a proud chivalric tradition. Rules over Ceture. Vassal to House Djevak. Currently in rebellion.
	+ House Grenling. A mutant house that lives directly in the swamp and focuses on guerrilla warfare. Vassal to House Djevak.
	+ House Temar. Extinct. "Revived" by an unrelated family of Fiat Lords calling itself Neo-Temar, which holds no Old Bloodline. Vassal to House Djevak.

* House Redmond. A house of mercenaries recently raised to the nobility. Briefly scattered and homeless after a catastrophic defeat, but has since returned to Smelted Keep. Rulers over the Wastes.
	+ House Thule. They are no fools, except for Voron, he was a moron.
	+ House Angelos. A former house of the Low Halls originating in the Westwood. Ancestral land was conquered by Dosarka, forcing the Angeloi into exile as mercenaries. Now settled in Votshire.
	+ House Meridian. A merchant house of common origin. Became an Old Bloodline by incorporating the last member of a dying Depths house through marriage. Governs Andresteshire.

* House Leibowitz. An influential house of Ascensionist religious thinkers. Rules over Dorith's End.
	+ House Redwater. A very large house in both number and girth which often enters the clergy. Vassal to House Leibowitz.
	+ House Talab. A scavenger house that collects technological artifacts. Vassal to House Leibowitz.
	+ House Zarine. A scavenger house that focuses on exploration. Rules over the Point. Vassal to House Leibowitz.
	+ House Arkay. An aquacultural house that specializes in hydroponics and maintains a small grove of trees. Vassal to House Leibowitz.
	+ House Taylor. A businesslike house that controls many scavenger ports and produces much Material. Vassal to House Leibowitz.

* House Arkentek. A once-powerful house of scientists and sorcerers that ran the city's information technology from Fibre Tower, a repository of knowledge and tech. Now extinct and replaced by their former vassal...
* House Medus. A longtime vassal of House Arkentek who seized control of the Tower after Arkentek went extinct during the Great Interregnum. Now rules over Fibre Tower upon the extinction of House Arkentek.
	+ House Dedalus. A traditionalist house which specializes in restoring old technologies. Former vassals to House Arkentek, now vassals to House Medus.
	+ House Venger. A militant house of gunsmiths. Builds and wields powerful weaponry. Briefly thought extinct. Former vassals to House Arkentek, now vassals to House Medus.

* House Norn. A house of pagans and technicians which supplies the city with transportation via its Tramn Network, and provides a barrier between the surface lands of the City and the mysterious kingdom below. Rules over the Depths. In a succession crisis at the moment.
	+ House Animus. An eccentric house of mad scientists. Possibly cannibalistic. Rules over Maurudonti. Vassal to House Norn.
	+ House Raven. A poor house of trackers and hunters who specialize in pipe repair. Vassal to House Norn.
	+ House Warhawk. A militant house of powerful warriors. Rules over Kastrus Aspiridon. Formerly ruled over Cohltram's Descent, but this land was recently confiscated by House Norn. Vassal to House Norn.
	+ House Zanon. An industrious house that produces food, chemicals, and weaponry. Vassal to House Norn.
	+ House Thunder. A quiet and reclusive house of poets and philosophers. Vassal to House Norn.

* The Low Halls:
	+ House Craimen. A mutant-friendly house of the Low Halls.
	+ House Shau. A house known for producing extremely beautiful daughters. Has a reputation for being pushovers, which it resents. House of the current Receiver, Wilhelm Shau.
	+ House Onnen. A stoic house that guards the Temple of the Receiver.
	+ House Treides. A paranoid and defensive house of the Low Halls.
	+ House M'kai. A merchant house that guards its neutrality to enable trade across the Realm. Rules over the Grenspike.
	+ House Dosarka. A violent house that breeds very prolifically. Rules over the Westwood.
	+ House Janbald. A pious house devoted to peaceful diplomacy. Very Ascensionist.

* House Edirne. Not officially recognized as a House of the Realm. Yet. A mutant "House" of slabgrub and mold farmers who live at Lonepoint castle in Mold Marsh. Officially an independent polity.