Viper's Fang

The Viper’s Fang is one of the 3 big adventuring guilds based in South-East Arlec. It was specifically founded in the city of Nirva by a party of the same name that contributed in the Second Expedition. They have since garnered a good reputation with the people, willing to accept any dangerous task.

**Motto:** Like a poison, we will always finish our task, no matter how strong the opponent.

## Leadership

The Viper’s Fang has 3 levels of leadership. The lowest is chapter leadership, they simply command their own guild hall, whether it be in a city or town. A person can obtain this position through different means but in Viper’s Fang, this means they are the strongest in the chapter or chosen by the branch leader.

The second level is a branch leader, they maintain leadership of an entire nations network of guilds. They are located at the capital city, called the branch HQ, though it is a chapter head that leads it, the branch leader taking up more serious tasks. Most of the time, they are the strongest, but because of their required management skills, they can be chosen or voted in as well.

The highest level is the position of Fang. They are the leader of the entire guild, crossing internationally. They ascend the branch leaders in strength, having a group of administrators under them to help with managing the guild. In the Viper’s Fang, they hold a meeting every 2 years with all the branch leaders to discuss things.

## Members

Having membership in Viper’s Fang is for life, unless they have been stripped of their rank otherwise. In order to remain strong, they are given a wide range of resources, including teachers for training, and one of the best magical and adventuring stores in the world. Of course the items are restricted in terms of rank, but anything related to training is not. Because of this mentality they have the most S-Rank members at 15 and two SS-Rank members. Most of their members sit around B-Rank.

New members to the guild are called worms, after the initiation process they are called Vipers, and if they have done tasks particularly notable (regardless of rank) they can become Diamondbacks.

### Initiation Process

The Viper’s Fang is particularly known for their initiation process. The process, seen as incredibly dangerous, has a new member, or worm, drink poison. While there has been no recorded deaths, the entire process is seen as strange and harmful. Once a member has drunk the poison, they become a viper.

## Organisation

### Administration

The administration department deals with all paperwork and logistics of the guild. While initially seen as lower members, attitude has slowly changed after they had a strike, the Viper’s realising that they suck ass at paperwork and gaining new respect.

### Legal

The legal department is a group of lawyers that ensure that the guild conforms to the rules and regulations set by not only the Aliquam Guild but the nations/regions they are in as well. A lot of the time, they have their work cut out for them.

### Marketing

The marketing department deals with any jobs that the guild might get, along with recruiting new members. Though due to the guilds popularity, it is mostly advertising for investors and employers to use the guild instead of elsewhere.

### Scouts (Horned-Adders)

When a job is listed, it is up for the Horned-Adders to go and rank what difficulty it would require. Sometimes this just involves talking to the employer, but other times they venture out and discover it for themselves. In expeditions, they lead the way, and are incredibly good at blending in with nature and understanding the wildlife.

### Utilities

In order to help the Vipers excel, there is a Utilities department. This deals with a range of thing, each specialising in a way to help the adventurers complete their task.

#### Library

The library, one of the least used resources in the Viper’s Fang is still stocked to the brim with helpful information. A member just has to ask the librarian and they will be able to gain access to a book related to their question, if the library doesn’t have it, they either purchase it immediately or send out a quest for its discovery.

#### Poisoners

As their name suggests, the Viper’s Fang is very good when it comes to poison. The Poisoners are experts, near masters, in this field. They help poison some of the weapons their adventurers are using when fighting monsters, though refuse it when it comes to beasts or people, unless they require a paralytic form.

#### Researchers

Since the guild recognises a lot of their adventurers are brutes, there is a research department filled with people that are happy to research a specific thing for a Viper who requests it. They are known for being quick but before an expedition they usually deny all requests, dealing with anything specifically related to the type of expedition.

#### Smiths

The smiths are just as they sound, providing and repairing the weaponry and items that adventurers use. They can be requested to make custom pieces, but are much costlier and usually snake-themed.

### Vipers

The Vipers are the Awakened individuals who are normally called ‘adventurers’. They are the ones who go out and complete the task, getting their cut. Most of the Vipers frequent the taverns in their Chapters.

## Locations

As one of the 3 major guilds, the Viper’s Fang has locations in all major nations, being one of the few that have been able to access Vosqis. Some of their guild chapters and branches include (Bold means nation capital):

* **Aren**, Aren (Branch HQ)
* Bethune, Tamwull
* **Deki**, Vosqis (Branch HQ)
* Erstal, Tamwull
* **Gartaca**, Uhek (Branch HQ)
* **Helicules**, Carto Empire (Branch HQ)
* **Iwakita**, Hashin (Branch HQ)
* **Nirva**, Nirvan Republic (Branch HQ/International HQ)
* **Ralom**, Gonarundu (Branch HQ)
* **Roufort**, Tamwull (Branch HQ)
* Serdica, Nirvan Republic
* **Trosstin**, Trosstin (Branch HQ)

## History

The original Viper’s Fang party was formed in **443PR**. They were a group of 5 independent adventurers, initially finding it difficult to find any good quests for them. After successfully defeating a group of Owlbears, they started getting traction.

Before the Second Expedition, the parties most notable accomplishment was their victory against a group of Demons trying to infiltrate the city of Orolan. This feat bumped them up to A-Rank and made them one of the more famous adventuring groups in the Nirvan Republic.

### Second Expedition

*See: Second Expedition*

In **456PR**, Oliver Clemmensen brought up the idea of starting a second expedition. When the Aliquam Guild approved, the call went out for all guilds or adventurers of B-Rank or higher to come along. Viper’s Fang was happy to accept the call.

The expedition eventually began in **458PR** after some festivities. Viper’s Fang was a part of Oliver’s group, fighting all manner of creatures. It was the party that defeated the trio of T-Rexes that breached the camp at one point, sustaining some injuries but still fighting on for the next few days.

When they eventually returned, they were incredibly rich, as they were one of the more notable achievers.

### Guild

When the group returned to Nirva, they were exhausted from all their adventuring. Completing 15 years by this point. So, they all made an agreement, Caius and Noah would found a guild in the groups honor, and the rest went on to happily live their lives.

The guild was officially founded in **461PR**.