recursal/Fanatic-Fandom huggingface dataset:
Liam Mason

Liam is the second youngest child of the Mason family, living on the family farm north of Slinad with his parents Aris Mason and Brian Mason, and two of his siblings, his older brother Rufus Mason and his younger sister Lara Mason. His older sister Dunla Mason lives in Slinad proper.

Liam works with his mother mostly, as the farm's accountant.

## Appearance

Sandy hair kept short, blue eyes. A little taller than Rufus (was one when the First Famine ended). Not as well built as his brother, but stronger than he looks.

## Personality

Quiet and skittish. The raids of 1604-1608 took place during his childhood so left him nervous.

## History

Was born during the First Great Famine and was subsequently a weak baby. It was a surprise and a relief when he pulled through after his first year and when the famine ended. He’s not as physical as his older brother and actually liked following his older sister around, although she left home when he was three. He would help out as expected, but he doesn’t enjoy it as much. This exasperated during the raids in 1604 when he was nearly taken by the Enemy’s forces and dislocated his shoulder. He refused to leave the house for weeks and couldn’t work for ages.

That was when he started to learn more about the other side of the farm, the business side. He’d always been more academically inclined so the number just worked with him. The current plan is that he and Rufus will co-run the farm. He was especially afraid of raids now and will not leave the house during them, even if it would be safer. He will keep the older dogs with him during raids.

During the Overnight Defence he was generally unaware of exactly what was happening, but knew his parents and older siblings were worried about something, and all the dogs were brought inside. While trying to sleep he kept hearing tapping on the roof and walls, but nothing came of it that night.
Lord Schneeplestein's Titling

In April 1589, Lord Schneeplestein was titled the third Noble Lord of Duilintinn, and House Schneeplestein, the third of Duilintinn's Noble Houses, was founded.

## Timeline of Events

The decision to title Lord Schneeplestein was made in November 1588, riding off of the success of Lord Jackie's Titling and Lord Marvin's Titling the previous years. As always, the decision was made without the future lord present, with King Sean informing Doctor Schneeplestein of the offer in person afterward.

Henrik was initially extremely surprised to be offered the third title; he'd only returned to court life in Cordoire a few months prior, following the breakdown of his family life. Like many, he'd expected Mage Antonius to receive the next title. However, King Sean reassured Henrik that he's got a natural mind for caretaking and leadership, something Antonius did not. Encouraged by the king's trust, Henrik accepts the offer and preparations begin.

However, in March 1589, less than a month before the ceremony, a raven arrives in Cordoire from Chase Brody and Stacy Journer with news of the approaching birth of their second child. Chase was a good friend to the king and other former members of the quest, and Henrik had helped deliver his first child some years prior. With King Sean's permission, Henrik left Cordoire to continue the preparations without him and rode to Aghaboy to help with the birth. A few weeks later, William Journer-Brody was born, and Henrik returned to Cordoire.

In April 1589, another grand ceremony was held to title Lord Schneeplestein as the third Noble Lord of Duilintinn. His Noble House was given authority over the coastal lands east of the Beinnfaire Ridge and south of Cordoire, with Fionport as its provincial capital.

## Significance

House Schneeplestein was founded in the name of searching for knowledge and solutions to the problems faced by the young kingdom. This began with medical and academic advancements, as Lord Schneeplestein immediately began improving upon Duilintinn's existing health and education system, but this jurisdiction also extended to the logistical nightmare that is international trade, especially since Fionport is Duilintinn's only major port city out into the Eastern Sea.

The Enemy is now furious. This is the third time he's been snubbed in favor of people who, in his mind, contributed less than he did to the success of Duilintinn's founding in the first place. Not only does his anger at King Sean grow, but The Enemy's ire also falls upon Lord Schneeplestein, who he never really got along with and always seemed to argue against his plans during the quest. The Enemy resolves to wait impatiently for the following year, but at this point, his path to betrayal is already fairly certain.
The House of Crystal

The House of Crystal is the glassmaker’s guild in Tandeli. Its main hub exists in the north-east section of Cristal, named for the guild, which sits at the source of the Mentira river and south of the Calorona Desert, while secondary hubs exist in Estalta and Vistobrille.

Glassmaking is an ancient profession in Tandeli, but there was only an official guild when Waldren took over. These days members of the guild make everything from scientific instruments to lens for glasses and telescopes, beads, sculptures, mosaics, windows (stained and plain) and many others.

The House of Crystal has contracts with the University of Estalta, the Winery and the Farming Guild and has partnered with Teatro.

Its hub is what appears to be a one-story building with a domed roof and glass wind chimes by the door. The above-ground floor is generally for milling about, with no real purpose. From there it goes down about three floors, with workshops, storerooms, meeting rooms and admin throughout.
Cat Sidhe

Cat Sidhe are magical animals found in Duilintinn. Unlike other magical creatures native to the Western Forest, Cat Sidhe are still fairly commonly seen along the fringes of the forest and beyond since The Enemy took up residence within.

## Traits

Irl, Cat Sidhe are celtic mythological creatures with a black body and single white spot on its chest and have magical powers. The same is true of the Cat Sidhe in this world, except for a few differences.

First, the location of their spot varies from cat to cat, and is the source of their magic. Once, long ago, there was a black market for the pelts of a Cat Sidhe that contained their spot; many still believe that having such a pelt will help a struggling mage find their focus.

In addition, the coloration of a Cat Sidhe will *rarely*invert itself, resulting in a white cat with a black spot. These cats are considered exceptionally good luck and are far more powerful than the normal members of their species.

## Symbolism

The Cat Sidhe is the symbol of House Marvin. I chose this for House Marvin because a) cat, b) magic, and c) unique coloration and spots that can be tweaked slightly to create something kinda like Marvin’s mask. I’m taking a bit of artistic license with this one, but honestly, it’s not the end of the world.
Forest Ruins

Ruins of old settlements have been found in the fringes of the Western Forest, all of which are now abandoned. Most, if not all of these abandoned ruins are in the Feadhainn Era style of architecture.

## History

Based on what evidence remains, many of these structures seem to have been abandoned quite suddenly, leaving behind many belongings. It is thanks to these items that we can estimate when these ruins were last lived in, which usually range from sometime during the Waldren Occupation to the late Interim Years. Based on the type of objects, it also seems as if the majority of these ruins were occupied by mages. While it’s not clear exactly why most of these ruins were abandoned in such a hurry, their location in the Western Forest presents several unique dangers that would easily lend themselves to an explanation.

To date, only one of these ruins - Rúnach Hold Outpost - has been renovated for modern day use.

## Trivia

These pictures taken by @theshapeshifter100​ in National Trust Stourhead in Wiltshire, England remind me of what truly dilapidated ruins of Feadhainn architecture must look like; not the preserved type we see in Fort Conchúr, Monacoil, or Mulladún, but true ruins.
Torn Construction Paper Art

## Created By

Sharlene E. Williams

01/10/12

## Standards

LAFS.K.W.3.8: With guidance and support from adults, recall information from experiences or gather information from provided sources to answer a question

VA.K.S.2.1: Develop artistic skills through the repeated use of tools, processes, and media

VA.K.S.3.1: Develop skills and techniques to create with two- and/or three-dimensional media

VA.K.S.1.2: Produce artwork influenced by personal decision and ideas

## Lesson Objective

Understand and apply media, techniques and processes in the area of art

## Essential Question

Can I create shapes from torn construction paper?

## Materials

True-Ray Construction paper Assorted colors

Elmer glue sticks/all purpose glue

#2 pencils/erasers

## Procedures

1. Prepare pieces of torn construction paper of various colors
2. Trace or copy a variety of shapes and pictures (ex. apple, leaf, tree, dinosaur, fish, flower, ice cream cone with triple scoops of different colored ice cream, animals, vegetables, etc.)
3. Select a sheet of picture paper (picture box at top/lines at bottom)
4. Using shared scraps of construction paper, tear small pieces that will fit into the desired shape
5. Glue torn pieces to the appropriate area of design, leaving no white color inside the traced area

## Assessment Strategies

* Who can stay within the area of design
* Who is creative with color
* Who can work without scissors to tear and use their fingers as tools
* Who can use visual structures and functions of art to communicate ideas
* Who can write to correlate with the picture

## Evaluation of Lesson (Reflection)

This is a great assessment tool. This is a center in my classroom where each student can create something unique and wonderful to share with their classmates and visitors. A lot of work goes into their design. I am able to evaluate the students' ability to understand that you must stay in a certain perimeter (black solid lines) in order to have a visually effective work of art. I am also able to evaluate students who are able to write a brief sentence about the picture that they have created.
Farmers' Guild

The Farmers' Guild is the guild for people who work with livestock or in agricultural careers. In addition to aiding its members throughout highs and lows of agriculture, this guild functions as a connection between farmers and the government of Duilintinn for those who wish to sell their goods for inter-house trade. It is one of House Brody’s three major guilds.

## Guild Hubs

The main guild hub of the Farmers’ Guild is located in Aghaboy, House Brody and divided into four groups of buildings: one at the east gate, one at the west gate, and two at the south gate. Three of these are specifically to serve the farmers in each of House Brody’s three agricultural regions with practical matters, while the extra one at the south gate for universal guild management purposes and boring political stuff.
In addition, like all of Duilintinn’s officially recognized guilds, the Farmers’ Guild has a hub representing itself on Guild Row in Cordoire’s Administrator’s District. Here, the guild can advocate for its members in the political sphere of Duilintinn’s national capital.

## Apprenticeships

Like most other guilds in Duilintinn, the Farmers' Guild connects students pursuing higher education with members who need additional help and/or wish to pass on their knowledge to the next generation. Oftentimes, these apprenticeships involve working as one of many farmhands for one or multiple growing seasons.

## Culture

### International Research Efforts

Some members of Duilintinn’s Farmer’s Guild are considering sending representatives to Lantraeth due to the latter’s significant research investment into ways to cultivate various plants in spite of the country’s poor soil quality.

This is a struggle that Duilintinn is also familiar with. While the soil in northern Duilintinn is fertile enough, the farmland of House Brody is the exception, rather than the norm. Most of Duilintinn consists of rocky foothills, low-elevation marshland, and deforested plains. Agriculture does take place in these regions, but it’s inconsistent at best, requiring supplementary goods from House Brody to be distributed nationwide each year.
If Lantraeth’s new agricultural techniques could be applied to some or all of Duilintinn’s less fertile regions, the entire kingdom would be able to breathe easier knowing that it would not have to rely upon House Brody for the entire nation’s sustenance. Two famines in the north have already proven that the current model is far from perfect. While House Brody has successfully kept the nation fed the rest of the time, many believe that alternative options need to be considered, especially in case another famine ever arrives.

## Inter-Guild Dynamics

In many ways, the Foresters’ Guild is the direct opposite of the Farmer’s Guild. While the former deals with the wild, untamed elements of Duilintinn’s natural world, the latter focuses on the cultivation of domesticated flora and fauna. Even so, these two guilds have a very good relationship and often share information with each other.
Queen Nereida Armstrong

Nereida is the only child of Queen Corona Armstrong, and the cousin of Alfonso Armstrong. She ruled Tandeli from 1568 to her death in 1597.

## Appearance

A severe looking woman with brown hair and olive skin. She stood at an average height.

## Life

Her mother was often busy with being queen during Nereida's childhood, although they were often together during court so that Nereida could get used to the atmosphere.

Nereida’s views on Grancinco were heavily influenced by her aunt Camilla, much to the concern of Corona. However Nereida never shared her full views on Grancinco with her mother, so these issues could not be corrected.

Nereida became queen in early 1568 at the age of 27, with both her aunt and her cousin as her bodyguards. With Camilla being her trusted source and without the balancing opinions of her mother, Nereida began planning a war on Grancinco to show their might. The only reason this got delayed was that Camilla died, halting the war by two years.

Meanwhile the issues that her mother hadn’t managed to deal with or hadn’t deemed all that important continued to rage, and the announcement of war was the spark to light the greatly amassed tinder.

Nereida’s war amounted to a handful of skirmishes on the border, as most of her forces were dealing with finding and crushing the various revolution groups. Neither ventures succeeded.

On the 19th October 1597, over ten years after the war was announced, the rebels stormed the castle, distracting the Royal Guard by using Pólvora. Her cousin held off most of the rebels who got in, but two slipped through.

Nereida had received swordplay training, but had allowed it to grow rusty. So the sword of an Ambrose was held over her heart. However, the Ambrose was not happy about killing her, backed by the group’s figurehead, Thomas. Nereida would not live the shame of being taken alive, and so pushed herself on the Ambrose’s sword, killing herself. She was 57 years old.

*Corona's name was picked because it is the Spanish word for 'crown', and was picked months before the Corona virus pandemic.*
Marc Blathma

Scholar Marc Blathma has resided in House Schneeplestein before it was even called that. He currently lives and teaches in Fionport, teaching natural sciences while maintaining his own studies in plant phenotypes (basically early genetics studies). He has a long distance boyfriend named Cillian Finneen, who is a travelling herbologist and botanist. Although, neither of them would refer to their relationship quite like that. They have a mutual, romantic fondness for each other.

## Appearance

Salt and pepper hair that he only tidies for lectures, half moon glasses over brown eyes, not tall, a little hunched. Usually a loose working robes.

## Personality

A little eccentric, but usually straight laced. He becomes more energetic when talking about his work, science in general, or Cillian.

## History

Older than the king and vaguely remembers a time before King Sean. He likes how things are now, but being from a rich family there isn’t that much of a difference for him except it’s safer to travel. As the younger son he was free to pursue his passions-reading and gardening. He noticed how his plants would deviate in appearance and began to document them. He had a short (and exploitive) apprenticeship, although did learn the value of assistants, grunt work and proper scientific method. Joined the Scholars' College as a researcher as soon as he could and never looked back.

He did have a romantic relationship during some of his early years at the College, a young man about his age, Cillain they bonded over their mutual love of plants, but Cillian liked to study exotics while Marc was happy with the one in Duilintinn. The partner also liked to travel too much to fully commit, and Marc wasn’t going to stop him. They still keep in touch, and last Marc had heard, he was in the Island League comparing plants on each island. They have conversations about retiring to the jungle of either Tandeli or Grancinco. Or both, in a boat on the Ayuda river.

He mentored Ivy Paris from January 1602-June 1602, and was the one who encouraged her to essentially keep a journal, and gave her a pressed flower when it was time to leave.
Roskeagh

Location of Roskeagh in Duilintinn by tumblr user @thewatchau

Roskeagh is a small town on the road between Cordoire and the Airceann Bridge in House Jackie, Duilintinn. This town boasts only one draw; the tavern. It isn't a crazy popular place, but being on the side of a decently well-traveled road makes it profitable enough.

## Name Origin

Roskeagh roughly translates to “hawthorn woods over water,” which likely refers to the once forested state of the Monaidh Plains prior to the Waldren Occupation.

## History

Prior to the founding of Duilintinn and the creation of Noble Houses, young people of Roskeagh saw that tavern was one of the only ways out of the town. They tell stories of their peers who were lucky enough to be offered a spot with some travelers or merchants passing through. The only people who wanted to live in Roskeagh were the people who owned the tavern, and they didn’t hesitate to take advantage of the desperate teens who worked day and night just for a chance to get that ticket out of town.

Stacy Journer and her elder sister were two of these young residents of Roskeagh. In the Summer of 1576, the members of the Quest for Duilintinn stopped at Roskeagh for a few weeks on the way to Cordoire, resulting in Chase Brody and Stacy Journer’s meeting, courtship, and eventual romance. Stacy would leave Roskeagh with the questers, while her sister remained.
Rúnach Hold Outpost

Drawing of the Rúnach Hold Outpost by tumblr user @thewatchau

Location of Rúnach Hold in Duilintinn by tumblr user @thewatchau

Rúnach Hold Outpost is a Watch Outpost located along the far western border of House Marvin, Duilintinn, within the fringes of the Western Forest and along the banks of the Rúnach River.

## Name Origin

Rúnach Hold is named for the adjacent Rúnach River and its role in holding back any forces of The Enemy that seek to cross into Duilintinn from the Western Forest.

Like other Watch Outposts, it is often referred to by the second word of its name, i.e. "The Hold."

## History

Rúnach Hold is an old fortress built during the Interim Years by a bunch of overzealous mages who wanted to explore the mysteries of the Western Forest. Some unknown amount of time later, they vanished into the forest, leaving the fortress behind. Rúnach Hold lay unused for nearly a century until it was repaired for The Watch’s use.

## Layout

All dangers lurking in the Western Forest have to contend with the troops within this heavily fortified outpost along the Rúnach River. The entire structure is one massive barracks, full of the best and bravest fighters in The Watch. Fast, light boats wait along the banks of the river to bring these forces to the kingdom’s defense in the south. Steeds from Runners' Haven are stabled along the northern wall to transport reinforcements north as well. If a foe managed to cripple this outpost, the entire kingdom would be at risk; therefore, all amenities and services are kept within the hold itself, including the training fields (center) and stables (right, partially obscured)- two of the most vital parts of the outpost’s infrastructure. Like all outposts and garrisons, it contains workshops, kitchens, living quarters, bathhouses, a communal place of worship, training grounds, meeting rooms, stables, a rookery, a library, and storage buildings.

The Hold is home to The Watch’s primary barracks, housing over three hundred battle-ready Watchers that can be sent to defend the western border at a moment’s notice. As such, the training fields and stables are vital parts of the outpost’s infrastructure.

## Unique Functions

In addition to performing the standard tasks of every Watch Outpost, Rúnach Hold:

* Trains and deploys the best fighters in The Watch in the event of an enemy raid
* Researches the foes faced by The Watch and new combat techniques to match them
* Maintains border patrols along the Rúnach River
* Acts as the primary contact between the government officials and combat-focused mages and inventors of House Marvin and The Watch.

## Other Notes

Many Watchers jokingly refer to Rúnach Hold as miniature Fort Stiofán, and with good reason.

Both fortresses as we know them today were constructed during the Interim Years. Unlike the intricate stonework and immediately recognizable aesthetics of peak Feadhainn and Waldren architecture, structures built during the Interim Years were built with more practicality in mind, with spartan facades and minimal embellishment.

Specifically, both Rúnach Hold and Fort Stiofán feature a large, boxy main keep with at least one adjacent tower.
Fabián Caliente

Fabián was the husband of Queen Alana Armstrong and hailed from the neighbouring kingdom of Grancinco. Their marriage was a political one organised by his father-in-law and his parents to foster peace between the two nations. He had two daughters, Corona and Camilla, and died in 1516.

## Appearance

Dark olive skin and brown hair, tall than average.

## Life

He was the son of a high ranking Gracinco official in the Ministry of Resources, and had the great honour of being wed to the new ruler of Tandeli as a gesture of goodwill, in an alarmingly Waldren manner. He had no love for Waldren, and unbeknownst to most, was part of a group who wanted to bring Tandeli back under Grancinco control. A group not backed by the ruling powers of Grancinco, it was more underground.

While he was King in title upon marriage, he did not have as much power as his wife, nor was as well liked by the public. He turned on the charm, tried not to upset them, and bided his time.

This led to a lot of bottled up stress that would explode in private, and something for his wife and children to see. He genuinely loved his children and felt horrendously guilty about losing his temper in front of them. His wife, was more complicated. He did have affection for her, but overall managed to separate that in his mind and focus on his goal.

Over one last prep meeting between his Hands and himself about their attempt (one hand was Grancinco, the other wasn’t, but had been convinced that this was right) they were overheard. They were unaware and continued their plan.

He had planned to say that an unknown assassin had snuck into the castle and killed the Queen. He never got the chance.

His wife successfully fought him off and pushed him off a roof. He was knocked unconscious by the fall and died of his injuries. His body was disposed off quietly, buried in an unmarked plot in the Castle courtyard.

At some point during his life he had unlocked his magic, although this wasn't a skill he used in public or often.

### Trivia

His story is based on Malinda's Don't Make Me music video, published in October 2019

The name Corona was picked because it's the Spanish word for Crown, and was picked months before the Corona viris pandemic became worldwide
Feadhainn Valley

The “Feadhainn Valley” refers to the geographic region between the Northern and Southern Mountains (hence the “Valley” part of the name), with the Edge Mountains and Eastern Sea on its western and eastern flank. In the Modern Era, the majority of this region is known politically as the Kingdom of Duilintinn, with the exception of the deeper recesses of the Western Forest.

The term is primarily used when speaking of Duilintinn in a context prior to the kingdom’s founding. However, despite the inaccuracy of the term “Duilintinn’’ in those contexts, many still casually use the name of the modern kingdom when discussing the Feadhainn Valley. Thus, for most purposes, the two are synonymous.

## Name Origin

“Feadhainn” comes from the name of the first large-scale civilization on historical record that occupied the majority of the Feadhainn Valley. Evidence of Feadhainn’s  architecture and culture appear as far west as Monacoil near the fringes of the Western Forest and as far east as Iolla Beacon on the cliffs of the eastern coast.

Feadhainn is pronounced 'Fyah-yan'

## Geography

**Major Geographic Regions:**

* The Northern Mountains
* The Southern Mountains (and Foothills)
* The Western Forest
* The Draoidh Valley
* The Monaidh Plains
* The Beinnfaire Ridge
* The Cuartalan Wetlands
* The Costageal Plains
* The Iolla Cliffs

**Major Bodies of Water\*:**

* Agrona River
* Airceann River
* Gáire River
* Guardian River
* Pa’Gille River
* Rúnach River
* Loch Glas
* Loch Domhainn
* Reaper Cove
* The Eastern Sea

## Magic

While the continent of Tirónar as a whole is remarkably high in magical ecosystems and influences in the natural world, the Feadhainn Valley is arguably the epicenter of that magical environment. To date, no other region has been discovered with such a significant influx of magic as is seen in the Feadhainn Valley. In particular, Fae Gardens are observed so often in the Feadhainn Valley that they could easily be considered a geographic feature of the region.

## Trivia

Early in the AU’s creation, the Feadhainn Valley was primarily described as a region with mountains to the north and south, an ocean to the east, and a forest to the west. When asked about the region’s climate, the author used Northern Italy as a reference due to these similar geographic features (minus the forest). As a result, many elements of the Feadhainn Valley are based upon the real-world region of Northern Italy, including climate, geography, latitude, and size (120,000 kilometers squared).
Queen Corona Armstrong

*Her name was decided months before the Corona virus pandemic became worldwide, and was chosen because it is the Spanish word for 'crown'.*

Corona Armstrong is the eldest daughter of Queen Alana Armstrong and Fabián Armstrong nee Caliente and the older sister to Camilla Armstrong She is the mother to Queen Nereida Armstrong.

She ruled from 1520 until her death in 1567.

## Appearance

Darker and taller than her mother but paler and shorter than her father with her father's dark hair and eyes. She is the only member of her family to need glasses.

## Life

As the oldest child she was groomed to rule once her mother either died or abdicated. It was a new monarchy, the Tandeli tradition had yet to be set.

She loved her mother, and had a more tentative love for her father. While he was never violent, he could snap and shout at the smallest thing. Given this temper and how busy her mother was, Corona and her sister were mostly raised by members of the Castle staff.

The year she turned 11, her father tried to assassinate her mother. She heard nothing, fast asleep as her parents tried to kill each other down the hallway.

She found out the next morning, and was distraught. All of them were, although her mother handled it, differently. All the tears she had appeared to have been shed the night before, and left behind this cold husk of grief.

Over the next four years, Corona watched her mother become a shell of herself, succumbing to her grief and paranoia. The princess took on more royal duties, even though she was still a child.

She and her sister tried a gentle intervention with their mother, but their efforts were rebuffed. When other’s failed, it was decided that another must try where Fabián failed, and Corona felt she must do it. While Camilla refused to let her sister do it alone.

They failed though, and were injured when their mother defended herself, transforming into a massive dragon before their eyes.

Corona and Camilla had to be dragged out of the destroyed room and injuries tended to as their mother wrecked destruction. The Royal Guard was dispatched to find her, and Grancinco informed them that they would be willing to send re-enforcements.

The funeral and subsequent coronation rounded out some of the hardest days of Corona’s life, and she was only 15. While legally an adult and somewhat experienced with some aspects of ruling, she still required the assistance of her advisors and her sister for many years.

She worked to undo the damage her mother caused for most of her reign, having to bear the derogatory moniker of ‘The Hatchling’ for a good chunk of it. She did however usher in an era of progress and rebuilding.

She married a noble’s son and had a child, almost exactly 20 years after her mother died. Corona would continue to rule until her peaceful death in 1567.
Mundane Flora and Fauna

Mundane Flora and Fauna are plants and animals that have not evolved to contain some form of magic.

However, there are many mundane species that have acclimated to magical environments and seem to have developed a quasi-soul, much like their magical peers, despite lacking any magical traits or abilities.

Most of Duilintinn's mundane flora and fauna were imported during the Waldren Occupation or migrated south across the Northern Mountains from Haneul.

## Mundane and Magical Balance

In the millennia since the two realms collided, the mundane forces of the Mortal Realm and the magical forces of the Fae Realm have developed into a balanced state of coexistence we see throughout the world.

An ecosystem full of magic can also sustain mundane flora and fauna and vice versa, but neither can overwhelm the other.

> In the case of Duilintinn, the magical flora and fauna native to the region did not stop Waldren from importing species that had not evolved alongside magic (sheep, cows, wheat, etc.). However, these species do not thrive in the region as they do elsewhere, even in the relatively fertile region of House Brody. Likewise, magical plants and animals native to Duilintinn will never grow as prolifically in ecosystems with less magic.
>
>

However, some mundane species are more receptive/adaptable to magical environments than others.

> For example, the herbs that are one of Duilintinn’s primary non-magical exports are not native to the region, yet thrive despite the magical nature of Duilintinn’s ecosystems. Horses, dogs, and ravens are other examples of this phenomenon.
>
>

We don’t know why this happens in plants, but research has shown that animals with higher perceived intelligence/personality are more likely to adapt easily to magical environments. Odds are, this adaptability and awareness are due to small amounts of magical exposure passed on by previous generations. Who knows; maybe these species will evolve into actual magical creatures at some point in the distant future.

## Read More

* Category:Mundane Animals
* Category:Mundane Plants
Puerta Guía

Puerta Guía is a major port town in Tierra Mélgica, Tandeli. It's located just along the coast to the east of the mouth of the river Mente.

Usually, you'll find scholars travelling through the town who didn’t want to travel via the coastal roads and wish to head to Estalta. From there they can either travel upriver via the Mente or travel north across the Calorona Desert.

## Ferry

There is a ferry system between the major port cities, Puerta Casóm, Puerta Pepuna, and Puerta Guía. It doesn’t run during the Rainy Season (April-October), due to fog and dangerous weather, but is active during the dry winter months.

The quickest route is between Puerta Guía and Puerta Pepuna, and that takes most of a day. If you’re trying to get to or from Puerta Casóm and Puerta Guía you would need to stop over at a small city at the mouth of the Mentira, Puerta Claro.

Given the distance there’s usually one ferry per day from Puerta Casóm, Puerta Guía and Puerta Claro, all going to each other. So one from Puerta Casóm to Puerta Claro, one from Puerta Guía to Puerta Claro, one from Puerta Claro to Puerta Casóm, and one from Puerta Claro to Puerta Guía.

Between Puerta Guía and Puerta Pepuna are two ferry times going back and forth between them, one in the early morning and one later in the morning.

## Guilds

* Fishing Guild (secondary hub)
* Armstrong Guild
Reader's Theater

## Created By

Patrick Iles

12/7/09

## Standards

LAFS.5.RL.2.4: Determine meaning of words and phrases as they are used in a text, including figurative language such as metaphors and similes

TH.5.S.3.3: Use elements of dramatic and technical performance designed to produce an emotional response in an audience

## Lesson Objective

Students will use reading strategies to determine the following: main idea, inference, compare and contrast, and summary

## Essential Question

How do you incorporate reading strategies to determine the meaning of a passage?

## Materials

Reader's theater script, highlighters, assessments

## Procedures

1. Review each skill and give a strategy example
2. Practice the skill
3. Select parts for the script
4. Practice the script
5. Perform for class

 Assessment Strategies

Reading skills assessment paper and pencil test

 Evaluation of Lesson (Reflection)

Students had a wonderful time learning about reading skills in a fun and unique way. Quiet students were willing to participate without prodding and performed their part in a confident manner. All students were able to participate within a small group. I observed each group within the small group practice and then picked a group to perform in front of the class.

Afterwards, students were assessed and I observed most of them replaying the Q and A in their minds while taking the test.

Students achieved their objective by scoring 80%or higher on the quiz.
The Arctic Freeze

## Created By

Kenneth Kretschman

2/14/13

## Standards

LAFS.2.W.3.8: Recall information from experiences or gather information from provided sources to answer a question

LAFS.2.RI.2.4: Determine the meaning of words and phrases in a text relevant to a grade 2 topic of subject area

VA.2.C.1.1: Use the art-making process to communicate personal interests and self-expression

## Lesson Objective

Students will learn about the Arctic Region by moving and listening to the cast of The Arctic Freeze from Adventures to Fitness. Students will be able to complete the Frayer Model form regarding the word iceberg

## Materials

Crayons, paper, Adventures to Fitness web page -- The Arctic Freeze Program (31:02), Frayer model worksheets

## Procedures

1. Exercise and listen to information given as part of the Arctic Freeze presentation which is part of the Adventures to Fitness program
2. Use the Frayer model to define iceberg
3. Students will define, use in a sentence, think of synonyms and draw a picture of an iceberg

## Assessment Strategies

Observation of students' participation, students' demonstration of their ability to complete the Frayer model form

## Evaluation of Lesson (Reflection)

Other vocabulary such as carnivore, Aurora Borealis could be used in Frayer model format to assess learning
Bran Greenwood

Bran Greenwood is the middle child of the Greenwood family. His mother is Nora Greenwood, father Breas Greenwood. His older brother is Hank Greenwood, and his little sister is Mags Greenwood-Paris.

He currently resides in House Brody.

## Appearance

He's a tall, broad man, with long mousy brown hair that he usually ties back. He dresses simply and wears an animal head necklace which was his physical focus when he needed it.

## Personality

Quiet and withdrawn. People are too loud and confusing, so he prefers the company of animals. Any human who knows him might see him as blunt and a bit standoffish, like he’s got a chip on his shoulder. Unless it’s his family, who he’s generally amicable with. With animals he’s almost a completely different person. He just melts and dotes over them, he truly loves them more than people.

## History

The middle child of the Greenwoods he’s also considered a bit, weird. He’s always gotten along with animals better than humans, and when a mage was called in to talk to Mags’s fox friends when he was 8 and Mags was 5, Bran’s eyes were opened to the possibilities.

He left home as soon as he was of age and travelled to Monacoil to unlock his magic and learn to talk to animals. He spent a few years there before he realised that he missed working with animals, so he began to work as a farmhand in House Brody. He rarely updated his family about what was going on and was notoriously bad at attending family events.

By 1614 he is running his own small farm, mostly selling eggs, milk, wool and veggies. He’s happy with his animal friends.

The Overnight Defence

He was in Imforis with family, for once, when he started to hear panic from nearby animals, and they all noticed that Imforis was on fire, and that Mags was missing. He joined Hank and Fiona to look for Mags, but they were unsuccessful. Mags wandered back the next morning, with no memory of the night before.
Domhainn Peninsula

Location of Domhainn Peninsula in Duilintinn by tumblr user @thewatchau

Domhainn Peninsula refers to the approx.15 sq. mi. landmass Duilintinn’s in House Schneeplestein, Duilintinn. Located between the Guardian River and Loch Domhainn, it is considered part of the geographic region of the Coastal Plains, but was distinct enough to receive its own post.

## Geography and Climate

The Domhainn Peninsula is surrounded by water on three sides by the Guardian River, Loch Domhainn, and the Eastern Sea. It’s often compared to the Iolla Cliffs for its small clifflike coastline, although the cliffs of the peninsula are far, far smaller.

Just as Loch Domhainn is somewhat shielded from the Eastern Sea’s winter storms because it is surrounded by land, the Domhainn Peninsula faces some of the most severe inland effects of these storms since it is surrounded by water on three sides. It’s very common for buildings to look like ice sculptures after a particularly bad storm dumps tons of freezing rain upon the peninsula, especially the Domhainn Outlook lighthouse right on the coast.

## Settlements

The Domhainn Peninsula is far less urbanized than the rest of House Schneeplestein’s Costageal Plains due to its distance from most major roads and trade routes. Most of the economic traffic flows west, from Fionport to Cordoire, rather than doubling back on itself into the peninsula.

The only major landmark in the region is Domhainn Outlook. However, in recent years, The Watch has encouraged Watchers wishing to settle down or work closer to family to build homes in this area near the outpost. Since then, tiny, village-like clusters of shops, homes, and farms have slowly popped up in the region, most of which are affiliated with The Watch and Domhainn Outlook.

## Trivia

This image from 2018 of St Joseph Lighthouse in Michigan is what inspired the concepts of the lighthouse being covered in ice during the winter storms. However, since Domhainn Outlook lighthouse is not directly over the ocean like St Joseph lighthouse is, it’s likely that the result would be a bit less extreme.
Magic

Magic is the general term for the energy/matter that makes up the Fae Realm, souls, and spellcasting. Originating from the Fae Realm, this strange power seems to have phases like physical matter, yet acts more like a form of energy.

## Magic For Dummies

> *If you're new to this world and its magic system, I recomend you start here. Otherwise, feel free to jump down to the next section for links to pages explaining these things in more depth.*
>
>

The simplest way to explain how magic works in this world is by comparing it to the phases of water:

* When liquid water is spread out (by warmer temperatures or less pressure), it becomes a gas, in the form of water vapor.
* When liquid water is condensed (by colder temperatures or greater pressure), it becomes a solid, in the form of ice.

The forms of magic are based upon these phases.

**Water Vapor = Ambient Magic in Nature**

* A vague force of potential energy, slowly shaping the world around it without any specific intent.
* Unconstrained and uncontrollable, able to fill and influence whatever space it finds itself in.

**Liquid Water = Soul Magic**

* It has a distinct, tangible form, and moves to fill a very specific container (i.e. a physical body).
* However, if the container is left open (i.e. the magic is unlocked), its contents are likely to spill out uncontrollably.

**Ice = Focused Magic**

* Placed under a distinct amount of pressure (magical focus).
* Can be shaped at will for specific purposes and hold that shape for some time, depending on the circumstances.
* In normal environments (avg. earth conditions/the mortal realm) it will always return to its previous form (liquid water/soul magic).
* ***Unlike ice, however, focused magic will travel in order to return to its soul of origin, much like a tape measure that retracts back into its container.***

In short, magical energy is harnessed and shaped into spells by mental and physical boundaries, just as water molecules can be harnessed and shaped into ice sculptures by low temperatures and high pressure.

## Further Reading

Alright, if you've got this far, you can probably dive into the rest of this nonsense without your head exploding. Don't say I didn't warn you though. ;)

### The Nature of Magic

> **Laws of Magic**
>
>

> **Souls**
>
>

> **Fae Realm**
>
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> **Magical Flora and Fauna**
>
>

### Learning Magic

> **Magical Focus**
>
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> **Unlocked vs. Locked Magic**
>
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> **Mage Ranks**
>
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> **Mages' Guild**
>
>

### Common Magical Skills

> **Enchantments**
>
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> **Magical Records**
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> **Animal Communication Magic**
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> **Healing Magic**
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> **Translation Magic**
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>
Estalta University

The city of Estalta, Tandeli has been a place of learning for many years, with individual groups doing their own teaching. When Advisor Logan came to power he brought them all together to form the Estalta University. The old campuses are still in use, although new ones have been built and official student dormitories are being built. The Observatory is also a new build, and members of the Navigator’s Guild can use it.

Students at Estalta University can study astronomy (there’s a lot of movement between the Navigator's Guild and the University), engineering, natural science, other sciences among others, as many guilds send members to the University to study their trade. It doesn’t cover everything, but they’re trying to draw in-field professionals to teach and expand the curriculum. There are many researchers here as well.

The name drives Advisor Roman up the wall, but it serves its purpose. Still, if Roman outlives Logan he will rename it.

The main university building is tall and if the sun’s at the right angle blindingly white. It is to the northeast of the observatory, which sits in the centre of campus plaza. Inside the main building are admin rooms, classrooms, lecture halls, private workrooms, and lecture admin rooms. The University library is a separate building and opens to the public.
Fire Star

The Fire Star is a magical flower native to the Western Forest of Duilintinn.

This species has no mundane variants outside of Duilintinn, and is only found in the magical environment of the Western Forest. It is distantly related to the mundane carnation, but retains almost no similar characteristics except for basic shape and irritant properties.

## Behavior

Prefers to hide under the shade of other plants. Only found in the magical environment of the Western Forest, but can be cultivated carefully in other regions by experienced gardeners and herbalists.

The glow of the fire star emits a strange form of warmth, imperceptible to humans without magical aid, that can function as a sunlight replacement for photosynthesis. This increases the growth rate of surrounding plant life, which in turn shields the flower from sunlight.

Should the flower receive direct, unfiltered contact with the sun’s rays, the petals will disintegrate into a glistening cloud. The phenomenon has been compared to a gust of wind picking up the ashes and sparks of a spent fire, or a nebula that forms when two stars collide.

If the petals are removed in the shade, they will stop glowing and react normally to sunlight.

## Alchemical Components

### Mundane

Petals can be used for vibrant red dye, but lose their glowing properties after harvest. Leaves can cause skin irritation and minor indigestion, but are extremely poisonous to animals such as dogs, cats, and horses.

### Magical

There is currently no known usage of this magic plant in potions or medicine.
The Little Red Hen

## Created By

Mrs. Williams, Ms. Gifford, Mrs. Starke, Ms. Dembrow, Mrs. Fichthorn, Ms. Moss, Ms. Higi

## Standards

LAFS.K.RF.4.4: Read emergent-reader texts with purpose and understanding

TH.K.S.2.1: Pretend to be a character from a given story

LAFS.1.RF.4.4: Read with sufficient accuracy and fluency to support comprehension

TH.1.S.2.1: Collaborate with others to present scenes from familiar stories

LAFS.2.RF.4.4: Read with sufficient accuracy and fluency to support comprehension

TH.2.F.1.1: Create and sustain a character inspired by a class reading or activity

## Lesson Objective

Improving reading fluency through reader's theater

## Essential Question

Did the student's reading fluency improve after the reader's theater lesson?

## Materials

Scripts, props, paper plates, Popsicle sticks

## Procedures

1. Introduce *The Little Red Hen*
2. Go over new vocabulary
3. Assign parts in the story
4. Make props if needed
5. Practice, practice, practice

This lesson can be done either whole group or small group

Small group: each child will have a speaking part

Whole group: students will take turns reading parts and being the audience

 Assessment Strategies

Observation, pre and post timing, checklist/rubric