recursal/Fanatic-Fandom huggingface dataset:
Map Creator

The Map Creator is a new mechanic that allows the player to create their own maps. It can be accessed through the main menu.

## Creating A New Map

### Visual Themes

Visual themes can be selected to change the look of the terrain of the map. There are currently 6 themes available: Medieval, Dynasty, Pirate, Renaissance, Tribal and Viking. These can be changed after the map is created as well.

### Templates

4 Templates are available for all visual themes. Typically one pre-made island, a large empty island, a small empty island and a blank body of water. Despite the name, each of them has the same workable area. Soil can be placed slightly beyond the water, which will eventually be blocked by a square border.

* Medieval
* Dynasty
* Pirate
* Renaissance
* Tribal
* Viking

## Basic Controls

* WASD to move the camera horizontally.
* Space and Ctrl to move the camera vertically.
* 123 to select main tools.
* Mouse wheel to cycle through the tool bar.
* B to open the asset menu.

## Editing Tools

Using the day-night control tool, change the position of the sun and moon by dragging the mouse. Adjust the map's lighting by pressing "R".

## Toggle Bar

      Accessed with "Tab", the toggle bar includes crucial options such as saving the map.
Mods

```
TABS Mods are not part of the real game. DO NOT create pages/add info about modded units/factions, this is just for some info. If you want to know more about the Mods for TABS go here.

```

## Overview

**Mods,** or **Modifications**, serve a fun role in the TABS community. They can change how the game functions overall. Mods can have things from new secret units to metals being shiny. Here is a link to the Google Drive and here is a link to the Thunderstore, both of these websites contain mods.

## Automated Way to Install Mods

1. Download and install Thunderstore Mod Manager or r2modman
2. Click Install with Mod Manager button on top of the page.
3. Run the game via the mod manager

## Manual Way to Install Mods

1. Extract the archive into a folder. Do not extract into the game folder.
2. Move the contents of `BepInExPack_TABS` folder into the game folder (Where the game executable is located).
3. Run the game. If everything runs correctly, you will see BepInEx console pop up on your desktop.
4. Follow the game running instructions below:

### Configuration

No need to configure. Simply run the game. If everything is correct, you will see a console pop up.

## Help

If you want more details or more help about getting mods, then join this discord.

## Notable Mods

* Hidden Units - This mod adds more than fifty units that are unlocked by finding them. The mod also adds a bonus faction that has two respective maps and campaign.
* UCM - This mod allows for much more options in the Unit Creator allowing for many more unique units.
* Animal Kingdom - This mod adds a few animals along with some animal-esque secrets and three secret units. The mod also adds two maps that each have their own secret unit.
* Vanilla+ - This mod reworks many units in the base game and adds three old secret units.
* Holiday - This mod adds a Christmas-themed faction with Christmas-themed units along with three secret units.
* Map Mayhem - This mod adds maps from the alpha days and some cool simulation maps.
* Expansionary - This mod adds 10 more notable factions and one more weird one.
Musket

## Statistics

###

Gun - Ranged

###

###

1

###

0 s

###

220

###

12 s

###

18.33

###

30 WM

## Additional Statistics

###

1 s

###

150 WM/s

###

12

###

5 s

###

1,500

###

50

###

1

###

25

###

0 s

###

0

## Usage

###

 200

###

The **Musket** is a ranged weapon from the Renaissance faction. It is used by the Musketeer.

## Characteristics

The musket can easily pierce through multiple lines of Units with just one shot and can go through shields. This makes it one of the most powerful weapons in Totally Accurate Battle Simulator.

## History

The Musket was essentially an early firearm, although muskets didn't have any rifling. One of the main differences being its slower reload time. In real life, the true Musket was used from the 1500s to the 1800s, but the term Musket was still used for some time after that. The matchlock Musket however, lasted much shorter as more designs of cocking and firing a firearm were invented.

## Trivia

* Real life muskets took around 30~50 seconds to reload.
* The matchlock was the first firing mechanism. It consisted of an S-shaped arm, called a *serpentine*, that held a match, and a trigger device that lowered the serpentine so that the lighted match would fire the priming /cocking powder in the pan attached to the side of the barrel. The flash in the pan penetrated a small port in the breech of the gun and ignited the main charge.
* Unlike the TABS muskets being incredibly accurate, real life muskets were notoriously inaccurate and had poor range, being beat out by flintlock rifles in both respects (although the latter was slow compared to the musket).
Maze (Level)

## Unit Order

**Maze** is the third level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Four Blunderbusses take the front row while the remaining four Blunderbusses are behind the middle two Blunderbusses, not just that, but behind those four Blunderbusses that are behind the front Blunderbusses are two Ninjas. Behind the Blunderbusses near both of the edges are three Halberds each.

**Total units**:

2 Ninjas, 6 Halberds, 8 Blunderbusses
Paint Brush

## Statistics

###

Bludgeon - Melee

###

10 - 20

###

0.7 s

###

28.57

###

1.5 WM

## Additional Statistics

###

0.4 s

###

15

## Usage

###

 20

###

The **Paint Brush** is a melee weapon from the Renaissance faction. It is used by the Painter.

## Characteristics

The Paint Brush is a low-damage weapon wielded by the Painter.

## Appearance

The Paint Brush is a paint brush, with paint on the tip of the brush,(colour depends on the team, Red/Blue). When it lands a hit, paint particles will appear. The handle seems to be wood. There is an iron/steel/metal 'holder' just before the brush part. The wooden handle gets a little bit less thick down the start.
Peasant

* Red
* Blue

## Statistics

###

###

 30

###

30

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

The **Peasant** was the most basic Unit in the game. At first, it was the default unit in the Pre-Alpha, but was unavailable at the beginning of Early Access. After the release of TABS, its role as a spam unit was taken over by the Halfling, which had slightly more functionality by latching onto units. The Peasant was brought back as a Legacy unit and is the only one that is unlocked by default.

## Appearance

The Peasant in its current form has hair, a team colored dress, some pants, socks, and shoes.

In older versions of the game the peasant had no clothes.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Tactics

A tactic with the Peasant is to place one or two of them in front of your main army to attract the opposing side towards the bulk of your army to prevent them from spreading out. Another way to use the Peasant is to use them in mass, as a horde of Peasants are surprisingly effective at soaking up hits and mowing down anything in their path. The only problems with this strategy is AOE (Area of Effect) damage attacks. Rapid-fire attacks coupled with retreating (Sensei and Chu Ko Nu only case as of now) also are able to take out large hordes of Peasants. High health Units are also a bit of a problem, as only a limited number of Peasants can attack a Unit at any one point.

## Usage

The Peasant is good to use as a distraction for the Catapult and Ballista, letting other Units, mainly fast units, rush in and destroy. In levels with a lot of money, spamming them usually causes severe lag and may take a long time to finish it. However, due to the amount of Peasants on the battlefield, they are able to overwhelm the enemy providing there are no AoE (Area of Effect), or units capable of eliminating a horde. They can also break up enemy formation if you put 1-3 peasants in front of your main force.

## Trivia

* Peasants were originally called Peasents. Their name was changed in the Pre-Alpha update, as that was a typo.
* "Peasant Army" is a term generally used when a large group of Peasants are spawned.
* Although not an ideal strategy, spawning mass armies of peasants on both lower-end and decent computers can be an easy way to beat most of the levels. The mass army causes the computer to lag to extremely low amounts of frame-rate, causing projectile units to have terrible aim. The Peasants will eventually overpower the opposing force, albeit it takes a longer time against stronger units. This "tactic" is effective against muskets.
* Large hordes of Peasants are commonly called "zombie hordes."
* The Peasant is the cheapest Unit in the game, costing only 30 points.
* It originally only cost 10 points.
* Originally the Peasant’s outfit would've been brown.

## Gallery

The old look for the PeasantPEASANT RUSH!Where am I?What have you been eating!!??The Peasant's old iconLa la la! Just taking a stroll.We did it!
Napoleonic Swordsman

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Overview

The **Napoleonic Swordsman** is a unit of the now-scrapped **Napoleon Faction**. It is based on one of the types of the French Imperial Army during the First French Empire.

## Appearance

The Napoleonic swordsman looks like a peasant but with a cutlass.

## Usage

The Napoleonic Swordsman runs at a fast pace, and will most likely get to the enemy first. The Napoleonic Swordsman probably has above average health.

## Trivia

* The weapon they are holding is a briquet sword
Painter Dodge

## Characteristics

The Painter Dodge makes units instinctively sidestep whenever a projectile comes into their way. The quick maneuver can effectively save them from volleys of projectiles, but the drastic and clumsy change of movement can also lead to them falling over and go over the struggles of getting up.

The Painter Dodge does not cover all projectiles. Only hit damage projectiles such as arrows and bullets can be dodged; collision and spell damage projectiles such as boulders cannot be dodged. After sidestepping, there is a 1 second cooldown which leaves the unit vulnerable during the timeframe.

## Trivia

* The ability can still activate even if the unit fell over, as long as its cooldown has passed.
Line of Fire

## Unit Order

**Line of Fire** is the twenty-third level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

Two rows of Fencers are seen with the back of the rows being made up of three Halberds each. Eight Musketeers are seen at the bottom row while the top row has nine Musketeers.

**Total units**:

12 Fencers, 17 Musketeers, 6 Halberds
Moat (Level)

## Unit Order

**Moat** is the fifteenth level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Five Skeleton Archers are on each wall next to the moat, with the gateway guarded safely by a Ballista. Behind the Ballista are five Brawlers and a Jarl.

**Total units**:

1 Ballista, 5 Brawlers, 1 Jarl, 10 Skeleton Archers
MG-42

## Statistics

###

Gun - Ranged

###

###

1

###

50

###

0.4 s

###

75 | ()

###

0.05 s

###

10 s

###

1,500 | ()

###

15 WM

## Additional Statistics

###

0.1 s

###

90 WM/s

###

15

###

2 s

###

3,000

###

###

5

###

0

###

0 s

###

15

## Usage

###

 200

###

N/A

The **MG-42** (**Maschinengewehr 42**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The MG-42 is a machine gun, a powerful weapon with extremely high rate of fire. Its bullets, though weak on its own, are shot out in such a fast rate that its seemingly a jet hose; not much units can withstand such pressure. Even those that can tank the bullets will be shoved back by its firepower.

There is a reason for the MG-42 to have bipods, as it allows the user to shoot while lying flat on the ground, though with little practical benefits. One major setback stems from the weapon having longer prone range than its shooting range. This makes the units stop and go prone before their weapon is within shooting range, which may prove problematic against units with longer range or even standing still.

The MG-42 has typical range, though offering a wide bullet spread and subpar accuracy. The weapon also has a clip size of 50 shots, which will require a very long time reload after drying it up. Though 50 shots is a lot, the weapon's high fire-rate can easily chew through it all in just over a second.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. And while the powerful knockback can expose the shield bearer to the bullets, the shield itself cannot be pierced by the bullets.

## Trivia

* The MG-42 uses the same ammunition as the AK-47 in-game.
* Its firing speed is so fast that bullets may sometimes come out in burst of two, with the first shot being capable of firing a burst of five shots due to its reload speed being faster than its warm-up.
* Unless its reload speed was reduced, a single click will shoot two shots along with one follow-up shot when possessing a unit with the MG-42.
* It is the only weapon in the game to have bipods attached.
* The MG-42 fires 7.92×57mm Mauser ammunition in real-life.
* MG-42, or *Maschinengewehr 42*, literally means "machine gun 42".
* It was an infamous German general purpose machine gun from World War II.

## Gallery

The left view of the MG-42The right view of the MG-42
Ice Archer

* Red
* Blue

## Statistics

###

###

 160

###

50

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Ranged Unit

###

Enemy

###

Early Access 0.1.0

## Characteristics

The Ice Archer is the main ranged unit of the Viking faction. They are equipped with an Ice Bow and Arrows. Their Ice Arrows deals no damage, but rather, it will freeze enemy units, causing them to move slower and freeze all together when they are dead. High health units have a higher tolerance to the effects.

## Appearance

The Ice Archer is a Wobbler in Viking clothes and helmet. The Ice Archer and the bow are covered in snow and ice and will shiver while standing.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

Ice Archers work best when you need to stall the enemy. The ice does not do damage over time like the Legacy's Blowdarter's poison but makes enemy Units slower. They could be used as front line Units to weaken the enemy. However, if a unit dies under the effect of frostbite it becomes a frozen barrier and turn into a wall. Ice Archers may not do damage but it will freeze the enemy to death and make an Ice Statue.

Ice Archers are somewhat ineffective against high health Units, as units will continue to move even if they're partially frozen and can unfreeze if they are not frozen fast enough, so long as they're still alive. This means that if Ice archers are the only remaining Units on the field, they may not be able to stop the enemy in time before they slowly reach their position.

## Trivia

* It is incredibly useful against swarms of close-ranged but still ranged attackers, e.g. Candleheads.
* Ice archers' arrows deal no damage. Instead, they use a separate damage counter that causes units to be "frozen" instead of killed
* If you want a more efficient way to freeze Units then check out Ullr.
* Units frozen by ice archers (Or Ullr) will slowly sink into the ground. (like the Mammoths, Longships, etc.)
* The Ice Archer's used to be a normal wooden bow, it has now been changed to an ice bow along with cool ice arrows.
* Ice Archers now draw their bows in Early Access 0.13
* If an Ice Archer kills a Stiffy, it will remain mostly intact.

## Gallery

An army of Ice Archers attempting to freeze an Ice Giant.Totally Accurate Battle Simulator- Viking Ice ArchersIce archers freezing a SquireThe Ice Archer's new bow
Neon Cube

This is a Map Feature found only in the Neon Map. Occasionally, a cube will drop from the tower of to the side either blowing up all units in it, rapidly pulling all units in a small radius together like the or changing the gravity and sending them flying like the vacuum or anti-gravity in the Bug DLC.

## Appearance

The cube looks like a dark grey square with glowing, neon purple markings on it.
Ice King Sword

## Statistics

###

Sword - Melee

###

###

3 s

###

###

2.5 WM

## Additional Statistics

###

1.4 s

###

1,500

## Usage

###

 230

###

N/A

The **Ice King Sword** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Ice King Sword is a frozen sword that causes freeze damage instead of direct damage. On impact, it does not reduce the opponent's main hitpoints but rather a separate one, which has the same amount as the main. Depending on the percentage of freeze damage dealt, victims will look more and more chilly until they have completely fallen victim to Frostbite inflicted from the killing blow from the Ice King Sword. Unlike the Ice Bow or Ullr Axe though, the freeze damage of the Ice King Sword does not slow down unit speed whatsoever.

The Ice King Sword inflicts massive freeze damage that can put most infantry down. It is however slightly slow to swing, often lacking in accuracy, and has a long cooldown period after an attack. To strike, units using it will swing the sword from side to side, which gives it the opportunity to freeze multiple grouped opponents at once.

## Trivia

* As the Ice King Sword inflicts separate damage, other conventional weapons would have to damage the opponent's full hitpoints to defeat them.
Minotaur (Level)

*This article is about the level Minotaur. For the unit, see Minotaur.*

## Unit Order

**Minotaur** is the sixteenth level of The Introduction campaign in Totally Accurate Battle Simulator.

## Survey

You proven yourself against Greece and Sparta, but what about myth?

Two Minotaurs standing side-to-side inside a loose box formation of six Sarissas.

**Total units**:

6 Sarissas, 2 Minotaurs

## Strategies

Place 2 Bards at the front, then place Knights at the left and right sides behind Bards.
Neon Tesla Torrent

* Ranged
* Melee

## Statistics

###

Gun - Ranged

###

###

1

###

0.5 s

###

###

6 s

###

###

5 WM (Irrelevent)

###

8 WM

## Additional Statistics

###

1 s

###

N/A

###

N/A

###

1 s

###

###

###

0.15

###

0

###

0 s

###

0

## Statistics

###

Polearm - Melee

###

40 - 80

###

0 s

###

N/A

###

N/A

## Additional Statistics

###

N/A

###

50

## Usage

###

 100

###

N/A

The **Neon Tesla Torrent** is a ranged weapon from the Neon faction. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Neon Tesla Torrent stands as a formidable heavy energy cannon. When activated, it releases a potent electric blast that possesses the ability to chain from unit to unit within a 3 WM radius, ultimately striking up to 9 additional units before dissipating.

Shields provide no defense against this weapon.

Furthermore, the tip of the weapon can inflict damage upon contact,, although units will not swing it like the Harpoon Gun.
Jump

## Unit Order

**Jump** is the eighth level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Five Berserkers position themselves at the end of the broken bridge on the right. Behind the Berserkers are eight Firework Archers that are near the bridge's start, which is guarded by a Hwacha and six Hoplites on the left and Zeus on the right.

**Total units**:

6 Hoplites, 1 Zeus, 5 Berserkers, 8 Firework Archers, 1 Hwacha
King of the Hill

## Overview

This Simulation Map has a centre area with four pathways that lead in opposite directions to four smaller platforms. The centre area looks to be a castle. The way to do this map in a fun way is to make a circle that covers only the castle, so invaders come from all 4 sides.

It is map of the the ninth level in the Surrounded simulation campaign.

## Strategy

Use a cavalry unit in the front to disrupt enemy lines. Next, use a mass of melee units at the front of each side, while having a siege Unit behind each (E.G: Ballista) on each “tower” have a group of average ranged Units (E.G: Archer). In the middle, a powerful Unit surrounded by Healers.
Landfall Games

## Overview

**Landfall Games** is a Swedish indie studio and the developers of popular indie titles such as: Totally Accurate Battle Simulator, TABG, TABZ, Clustertruck, Air Brawl, Square Brawl, Nuclear Business, Stick Fight: The Game, and some other spin-off games.

Landfall Games has also made Totally Accurate Battle Zombielator and Totally Accurate Battlegrounds as an April Fools joke. Their website is located here and you can contact them here. They also have a YouTube channel  and a Twitter account. The lead director and CEO of TABS is Wilhelm Nylund. They've Tweeted about this Wiki twice, saying they think we're unreliable. (It was only about fake release dates which were removed.)

   A message from the Landfall Team!
Hwacha Arrows

## Statistics

###

Artillery - Ranged

###

###

60

###

###

200 ()

###

7 s

###

1,714

###

40 WM

## Additional Statistics

###

1 s

###

25.5 WM/s

###

15

###

3.5 s

###

150 ()

###

0

###

8

###

0

###

0 s

###

5

## Usage

###

 600

###

The **Hwacha Arrows** are a ranged weapon from the Dynasty faction. It is used by the Hwacha.

## Characteristics

The Hwacha Arrows are a barrage of 60 arrows fired in rapid succession. These arrows are propelled by fireworks, but act just like Regular Arrows. A single barrage can output tens of thousands of damage.
Lay Down

## Characteristics

With this Ability, Units will lie down belly-first on the ground, usually with their head up and hands outstretched in front. The exact use of this ability is debatable, as it only seems to slow the user down, although it can be used for long-ranged units who can attack from far enough from battle to not be in direct combat, but still need a low profile. The ability is useless for melee units, unless the unit has specific traits that make it more usable (i.e. when the unit has the Pike.)

The Lay Down ability can stack (become more effective when applied multiple times), allowing units to get into the "laying down" position much faster. However, stacking the ability has seemingly heavy diminishing returns after more than two instances of the ability are given.
Neon Barrage Blaster

## Statistics

###

Gun - Ranged

###

###

1

###

25

###

0.5 s

###

150 | ()

###

0.1 s

###

2 s

###

1,500 | ()

###

15 WM

## Additional Statistics

###

1 s

###

90 WM/s

###

0

###

2 s

###

3,500

###

###

5

###

0

###

0 s

###

15

## Usage

###

 150

###

N/A

The **Neon Barrage Blaster** is a ranged weapon from the Neon faction. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

This is a powerful pulse SMG equipped with a magazine that holds 25 rounds. Similar to all Neon weapons, it lacks the capability to penetrate through Shields.
More S-Words and Catapults

## Unit Order

**More S-Words and Catapults** is the twenty-ninth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

Fifteen Squires in an arrow formation, supported by four Catapults in a curved line from behind.

Total units: 15 Squire, 4 Catapults.

## Strategies

* Use Samurai Giant
* Place 6-7 Clubbers (or any other cheaper units) at the front, with a space between each of them, place a Reaper slightly back in the center.
Katar

## Statistics

###

Knife - Melee

###

75 - 150

###

2 s

###

75

###

3.5 WM

## Additional Statistics

###

1.2 s

###

85

## Usage

###

 60

###

N/A

The **Katar** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Katar is a unique push dagger that has a long, thick blade attached to a gauntlet. A cut with the weapon can cause moderate to serious damage. However, they have a slightly higher range than the daggers, while inflicting slightly weaker damage comparatively. After an attack, it will have a short cooldown before another swing can be executed.

Units using the Katar will swing it forward at their opponents. For a relatively short weapon, the dagger has a remarkable attack range. This is boosted by the lunge ability it gives to units, making them jump toward their opponents when attacking to close in the distance.

## Historic Origin

The katar was made in Southern India, its earliest iterations being closely associated with the 14th-century Vijayanagara Empire. It may have originated with the *mustika*, a method of holding a dagger between the middle and index finger still used in kalaripayattu and gatka today. The real name is "Kidaari," derived from the term "Kedayam Ari" meaning the "Shield Splitter" in Tamil. These were also gifted to a tamil king from their Kaalatpadai general, and was worn to show respect by them to the soldiers whom qualmlessly risked their lives in battle. As it spread it became a sort of status symbol, and royalty was portrayed with one.

## Trivia

* The Katar is an indian push dagger typically measuring 30–90 cm (12–35 in) in length. It shows the status symbol of the owner. The Indian nobility often wore katar for self-defense and as a symbol of their social status.
New Year

## Unit Order

**New Year** is the third level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

One Monk is seen on the top and bottom bridge, as well as another at the middle path. There is a Dragon behind the Monks at the bottom middle and top middle bridge. There are also twelve Firework Archers behind the middle Monk, on top of the stairs.

Total units: 12 Firework Archers, 3 Monks, 2 Dragons.
Legacy (Campaign)

*"The Legacy Campaign"*
The **Legacy** campaign introduces the player to the Legacy faction, showing off the characteristics of the Legacy units. The campaign starts off by fighting against the Legacy faction with the previous ten factions; afterward, the player would in turn face the previous ten factions using the Legacy faction.

The first part teaches the player how to face against the Legacy faction, the latter teaches how to utilize them.

## Levels

* Page 1
* Page 2
* Page 3

## Completion Message

Upon completing the campaign, you will receive the following message:

Well Done!
**The Legacy Campaign**

Thank you for playing through the Legacy campaign showing the faction where some beloved units make their return.

## Trivia

* Unlike all other faction specific campaigns, the legacy campaign uses other faction units when you face off against them.
Self Copy

This ability is activated when a unit using it damages an enemy with an attack at short range, creating an almost exact copy of the previous unit for a short amount of time, before disappearing in a puff of smoke. Attacking a unit with a projectile at short range can create a self copy as well. A unit with more than one Self Copy will summon multiple clones each hit, which then can also spawn more copies, which can quickly end up with a jumble of smoke and piles of thrashing units. If a custom unit is given a self copy and has a rider on its back mid-battle summoning can occur, summoning whatever unit is riding the self copiers back on a new self copy. Units summoned this way are PERMANENT, sometimes the summoned units will summon from a beam of light in the center of red or blue teams side. You can stack self copiers onto other self copiers creating other self copiers who can bring a custom unit of your choice to battle from thin air.
AUG

## Statistics

###

Gun - Ranged

###

###

1

###

30

###

0.3 s

###

20 | ()

###

0.085 s

###

6 s

###

235.29 | ()

###

25 WM

## Additional Statistics

###

0.05 s

###

90 WM/s

###

25

###

2 s

###

2,000

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **AUG** (**Armee-Universal-Gewehr**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The AUG is a bullpup assault rifle, capable of immediately firing a stream of bullets. The high fire rate of the weapon can easily stop an opponent's advance with its powerful knockback. However, the bullets themselves inflict extremely low damage, and it may get overwhelmed easily when fighting groups.

While the AUG can be used from at long range, it performs poorly at such distances, often spraying its bullets and hitting the ground instead of the target. It performs slightly better at mid-range, but still suffer from the poor accuracy as the bullets will often wheeze beside the target. In addition, It has a clip size of 30 shots, which will require a reload after all shots has been fired. Even so, its clip can be reloaded in a much shorter time, allowing it to spray more constantly with slightly less downtime.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* The AUG uses the same ammunition as the PPSh-41 in-game.
* Due to its reload time for each shot being faster than its warm-up, the first shot may fire two bullets at once.
* The AUG fires 5.56×45mm NATO ammunition in real-life.
* It is more fully referred as the Steyr AUG.
	+ Steyr, or Steyr Arms (formerly Steyr Mannlicher AG), is a firearm manufacturer based in Austria.
	+ AUG, or *Armee-Universal-Gewehr*, literally means "universal army rifle".
Japan

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Open Alpha

The **Japanese** map looks like Scotland, but with cherry blossoms dotted around the map, Instead of normal trees. There is also a small lake in the back of the map and trees that units can get caught on. there is also a bugged rock that units seem to float over, on the right side of the map.

## Closed Alpha

In the Closed Alpha, there is a big trench in the middle, with a small bridge leading across. It is also snowy, and has a quite a few rocks scattered around the map and Has a bit of extreme terrain near the sides of the map. Note that when you spawn units on the bridge there is a chance that they could spawn at an angle.

They both appear in levels 15–20 in the campaign.
Hoplite Shield

## Statistics

###

Shield - Melee

###

80 - 160

###

2 s

###

80

###

1.5 WM

## Additional Statistics

###

1.05 s

###

10

###

0.10x

## Usage

###

 60

###

The **Hoplite Shield** is a melee weapon from the Ancient faction. It is used by the Hoplite.

## Characteristics

The Hoplite Shield is a protective round plate that can block most incoming projectiles and weak melee attacks. Not just as for protection, units will use it to bash at opponents, dealing moderately high damage; quite damaging for a shield. In fact, the Hoplite may ironically do more damage with the shield than with the spear, it's main weapon.

## Appearance

It looks like (someone ate a piece of it) it has a golden outline and the inside is red/blue with a pattern.

## History

The Hoplite Shield, known as the Aspis, was a type of shield commonly used by the Greeks, which was made of wood and sometimes had a bronze coating on the outside. The aspis also inspired the Clipeus used by the Romans very early on in their existence.

## Trivia

* Earlier versions had full circles without the cut-out, as well as having no patterns at the cover.
* The cut-out part is for the Hoplites to stick out their spears easily.
Classic Map

## Overview

The **Classic Map** was used in the first two of the three Pre-Alphas, than later changed for Early Access as the Legacy Faction Map. It was infamous for the graveyard and trees in which Units can get stuck on, and its huge size. This map sets Units on one half of a huge valley surrounded by mountains. On one side of the flat map are the mountains, on the other the graveyard and church. Behind each army are tents, but they are the wrong colors. (The red tents are on the blue side, and the blue tents are on the red side.) Units could get stuck inside of the tents. Beyond the church and tents lie small pine trees, maybe twice a Unit's height. Beyond that were the mountains, and then an infinite plain.
Red Jade Spin Slash

## Statistics

###

Ability - Melee

###

Depends on weapon and Damage stat

###

6 s

###

TBA WM

## Additional Statistics

###

TBA

###

 ()

## Usage

###

 220

###

## Characteristics

When units with this ability are near an enemy, they will jump in the air, spin, and dash at the opponent, dealing % damage based on the weapon they are holding. The ability has a 6 second cooldown once used.

## Strengths

* Fairly low cooldown
* Possible high damage
* If cheerleaders are used on a unit with this ability, the unit will create a massive tornado
* Can hit multiple enemies

## Weaknesses

* The ability often misses against singular enemies
* Some weapons cause this ability to deal very low damage
* Can be blocked by shields
* For custom units, the tornado ability may be undesirable and cannot be removed.

## Gallery

The tornado caused by this ability if enough cheerleaders are used
Knight with Healers

## Unit Order

**Knight with Healers** is the eighteenth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

A Knight with the blessing presence of two Healers by their side shall (try to) fight off any obstacle that threatens the kingdom.

Total units: 2 Healers, 1 Knight.

## Strategies

* Put a Samurai in the front and a Dragon behind him
Kings and Bows

## Unit Order

**Kings and Bows** is the twenty-third level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Three Kings are grouped up in the middle, assisted by eleven Archers split 5:6 on the left and right of them respectively.

Total units: 11 Archers, 3 Kings.

## Strategies

* Use Samurais to kill Archers and Hwachas to kill Kings.
Spooky (Faction)

## Spooky

An example of all of the units in the faction

The Spooky Faction is one of the 14 factions in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Byzantine-Purple*'.

## Description

The Spooky Faction is based on Halloween with undead units, and this Faction sacrifices some damage and a lot of health in order to inflict very strong status conditions on enemy units that can influence the battle.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Trivia

* The Three Kings level in the Campaign might be a reference to a well-known ritual game also named "Three Kings."
* This Faction only came a week after the Pirate Faction.
* This Faction came so quickly because the maps are just spookified remakes of other Maps.
* While the faction was released in the 2019 Halloween Update, It took over a year for the faction to get secret units, in the 2020 Halloween Update.
* Most of the spooky props are referred to as Halloween instead of spooky.
* Spooky faction is one of the only factions that have more several units that cost the same, the others being the Legacy and Secret factions.
* The faction's order in the UI was messed up by a bug following the Neon update. Landfall has announced that they are working on fixing this bug.

## Lore

* The "spooky realm" is indeed a different plane. Sort of a shadow realm (Not all realms share the same physical world). Dead creatures come there to be transported to the afterlife by the Reaper and its helping cast. (Official Lore from Zorro on the Landfall discord.)

## Gallery

Spooky faction trailer!Bat conceptsVampire conceptsSpooky unit conceptsSpooky unit conceptsUnused spooky faction iconUnused spooky faction iconThe spooky faction promotion art
Pen

## Statistics

###

Polearm - Melee

###

80

###

1.5 s

###

53.33

###

2.2 WM

## Additional Statistics

###

0.9 s

###

750

## Usage

###

 150

###

N/A

The **Pen** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Pen is a polearm-stake weapon. Its damage is sub-par, and has a short cooldown between attacks. If its tip hits a unit, it will "impale" the unit, sticking to them for a few seconds. While giving potential for gruesome scenes, it may impair the weapon's ability to attack.

Units using the Pen will swing it at their opponents. Occasionally they might thrust them with it. It's range however is slightly shorter than its length, and units will have to get closer to start swinging.

## Trivia

* Obviously, the Pen is actually an oversized lead pencil rather than an ink pen.
* It is a smaller reskin of Vlad's Spear.
* As the weapon spawns at the unit's armpit, it may cause physic glitches when placing the unit.
MAC-10

## Statistics

###

Gun - Ranged

###

###

1

###

35

###

0.15 s

###

20 | ()

###

0.03 s

###

8 s

###

666.67 | ()

###

15 WM

## Additional Statistics

###

0.033 s

###

90 WM/s

###

25

###

2 s

###

2,000

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **MAC-10** (**Military Armament Corporation Model 10**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The MAC-10 is a submachine gun, a weapon with immeasurably high rate of fire. It fires so fast that it can immediately start, shoot and go dry in less than half a second. While the bullet themselves inflict extremely low damage, the sheer amount that can be fired in such a short period can completely blast units back tremendously.

The MAC-10 also has a good range. However, one major setback of the weapon is its poor accuracy, due to its wide bullet spread and awkward aiming. The weapon has a clip size of 35 shots, and will require a long time to reload after firing all shots. While seemingly plenty, the weapon can empty its clip within half a second. This makes its high fire-rate do more harm than good, as units will empty its clip before they can even take aim, wasting most of its shots.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. And while the powerful knockback can expose shield bearers to its bullets, the shield itself cannot be pierced by the bullets.

## Trivia

* The MAC-10 uses the same ammunition as the PPSh-41 in-game.
* Its firing speed is so tremendous that bullets come out in burst of two to three, with the first shot being capable of firing a burst of seven shots due to its reload speed being faster than its already instantaneous warm-up.
* Unless its reload speed was reduced, a single click will shoot three to four shots when possessing a unit with the MAC-10.
* It is not recommended to wield this weapon one-handed, as units will aim it 45° from their target, devastating their already subpar accuracy.
* The MAC-10 can fire either .45 ACP ammunition or 9×19mm Parabellum ammunition in real-life.
Jester Dagger

## Statistics

###

Knife - Melee

###

70 - 140

###

2.5 s

###

56

###

1 WM

## Additional Statistics

###

1.1 s

###

50

## Usage

###

 90

###

The **Jester Dagger** is a Secret melee weapon from the Medieval faction. It is used by the Jester.

## Characteristics

The Jester Dagger Left is a small dagger attached to the back of one's hand. It inflicts decent damage but has a rather long cooldown period between attacks. In addition, its short length means one must get extremely close in order to attack.

Units with the Jester Dagger Left equipped will attack by swinging their arms upward, stabbing whoever is in front of them.

## Trivia

* Although called Jester Dagger Left, it can be used on both hands interchangeably.
	+ Jester Dagger Right was removed as it was the exact same as this one.
* There is a Jester Dagger sprite in the game files resembling a mirrored Mongolian Knife.
Pike

* Red
* Blue

## Statistics

###

###

 300

###

40

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

The Pike is a Legacy faction Unit that wields a very long, high damage dealing Pike. It's fairly similar to the Sarissa, but has some key differences, one being the most obvious is the length of its weapon, and another one of which being that it loses its pike after one attack then proceeds to slap the opposing team's units.

## Appearance

The Pike wears a fancy Renaissance-themed feathered hat, some white Renaissance armor, a shirt, pants, shoes, and brown hair. They wield a long pike with a hook on one side.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The unit wields a long pike, similar to the Sarissas. These weapons do incredibly high damage but become static objects once used, leaving the Pike unit with no weapons. Pikes work best offensively in a single charge attack, as their single-use weapons make them a poor defensive unit. They also struggle against enemies that aren't directly in front of them, as they have to slowly swing around in a wide arc in order to attack enemies on their flank. Enemies that are too close will be unable to receive the incredibly high damage that the Pike's tip can deal.

However, despite them being poor defensive units without their pikes, stationary Pikes with a Banner Bearer in an area where they cannot be flanked can be useful against boss units that don't have any ranged attacks and/or any abilities that can disrupt formations since they're unable to tank the hits nor can they do anything against the pikes. This is especially useful against slow boss units like The King, Jarl, and Mammoth.

## Trivia

* The Pike was originally a Renaissance unit.
* The Pike has the old voice of the Mace Spinner.
* The Pike was made in the 1.0 Physics Engine of TABS, but wasn't in any of the Alphas.
* The pike itself is longer than a Mammoth.
* If it hits with the spear tip, it can cause 1500 damage, but if it hits with the spear shaft, it will cause around 100 damage, and waste the pike on almost nothing.
	+ It is capable of instant-killing a Jarl, a unit 5 times it's price as well as Vlad which is 6 times it's price.
	+ It can one-shot a Reaper, a unit a little over 8 times its price, as well as a Shogun, a unit a little over 11 times its price, and 4 Pikes can kill a Super Boxer, a unit little over 8 times their price.
	+ It is also capable of instantly killing Void Monarch and Chronomancer, which are both 10 times its price.

## Gallery

An example of a close-up of a red pikeAn example of a close-up of a blue pikeTotally Accurate Battle Simulator PikesA Pike being One-Punch Man
Pass the Bridge

## Unit Order

**Pass the Bridge** is the sixteenth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

Along the bridge to the path are 4 groups, each with 9 units. The first and third groups are Protectors while the second and last groups are Shield Bearers. There is also a King just behind them all.

## Strategies

* Use Pirate Queen.
* Use Blackbeard.
* Use Shogun.
* Use Samurai Giant or Tree Giant.
Mixing It Up

## Unit Order

**Mixing It Up** is the second level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

At the top road's intersection are seven Shield Bearers in a tight bullet formation, followed by six Sarissas right behind them. At the other road's intersection below are four Hoplites, supported by three Snake Archers from behind.

Total units: 7 Shield Bearers, 6 Sarissas, 4 Hoplites, 3 Snake Archers.

## Strategies

* Use groups small units with weak AoE like Bone Mages and Bomb Throwers.
Knight and His Friends

## Unit Order

**Knight and His Friends** is the third level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

A brave Knight stands upfront with a Bard on their left and right, followed by three Healers. Protecting their flanks are three Squires on each side.

Total units: 2 Bards, 6 Squires, 3 Healers, 1 Knight.

## Strategies

* Use The King.
* Use Jarl.
* Use Vlad.
* Use Captain.
* Use Deadeyes.
* Use Chieftains.
Monkey King Staff

## Statistics

###

Bludgeon - Melee

###

45 - 90

###

0.85 s

###

105.88

###

3 WM

## Additional Statistics

###

0.5 s

###

1,500

## Usage

###

 1,500

###

The **Monkey King Staff** is a melee weapon from the Dynasty faction. It is used by the Monkey King.

## Characteristics

The Monkey King Staff is a mystical staff with mystical properties. A successful hit on a unit will create a clone of the unit wielding it, along with all their weapons, abilities and stats. The clones will disappear after a few short seconds and cannot create more clones nor be possessed.

The Monkey King Staff also exerts extremely new high knockback, from flinging a unit across the map to be capable of even toppling giants like the Mammoth. It can also grow in length, increasing its reach. The staff will grow after three seconds within 3 WM from an enemy unit. The elongated staff will return to its original size after a few seconds, and will be unable to grow until a hit is landed on a unit, resetting its timer. Apart from that, the Monkey King Staff inflicts low damage, but has a very short cooldown period.

## Trivia

* The Monkey King Staff used to spawn exact copies of custom units wielding it, where they can create more clones of themselves and do not disappear.
* It is based on the **Ruyi Jingu Bang** of Sun Wukong (The Monkey King). In Chinese legend, it can change its size at will.
* In Chinese, staff is referred to as gun (棍, literally rod, stick). The gun is known as one of the four major weapons in Chinese martial arts, along with the qiang (spear), dao (saber), and the jian (straight sword). It is called, in this group, "The Grandfather of all Weapons".
* The Monkey King, also known as Sun Wukong, is a mythological figure who features in a body of legends. He is a monkey born from a stone, and has acquired immense supernatural powers. After rebelling against heaven and being imprisoned under a mountain, he later accompanies a monk on a Journey to the West.
	+ The Monkey King travels to the oceans in search for a weapon and acquires the Golden-banded staff Ruyi Jingu Bang (如意金箍棒), a treasure of Ao Kuang, the dragon-king of the Eastern Seas. Upon Sun Wukong's approach, the staff glows to signify it has found its true master. It can change its size, multiply, and fight according to its master's whim. It weighs 13,500 jin (8.1 tons).
Neon Double Desolation

## Statistics

###

Sword - Melee

###

55 - 110

###

1.2 s

###

91.67

###

4 WM

## Additional Statistics

###

450

## Usage

###

 150

###

N/A

The **Neon Double Desolation** is a melee weapon from the Neon faction. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

A dual-bladed weapon featuring mesmerizing neon trails. It is typically recommended for two-handed use.
Nothing to See Here

## Unit Order

**Nothing to See Here** is the third level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

Nope, nothing to see here. Just an empty map.
Wait a minute... there are thirty-four Hay Balers hiding in the wheat field! Sneaky bowlcuts.

**Total units**:

34 Hay Balers

## Strategies

### Be Weary

* Most strong crowd control units like mammoth will work pretty well to beat this level but be careful when you use the ones that have charging/jumping abilities like Shogun and Monkey King because their abilities may cause them to fall off the map.

## Trivia

* Thankfully, the haybales at the bottom does not seem to walk.