Wisteria, City of Mages

Wisteria is a moderately sized city in Massachusetts and happens to also be the centre of magic affairs for the world. The city has been covered with an extremely powerful glamour that shrouds it from unmarked humans and drives them to leave if they might be passing through. As a result, nearly the entire city is magical, with a vast majority of the population being marked and spirits easily found wherever you may go. Of course not everyone here is marked - children under a certain age are often not marked. However, these are the exceptions. Any unmarked person not allowed into the city will simply not get in.

In Wisteria, you can expect most modern day commodities such as the internet, electricity, etc, along with more mystical scenery like the Spirit Well and The Great Glamour. The architecture of the city is quite normal with fantastical elements, with skylines near the centre and suburbs on the outskirts. Magic is integrated wherever possible--electric spirits who have been contracted to power buildings, or earth jinn under pacts to help construct a building, for example.

The city was founded in the late 1600s by a sect of magic practising pilgrims from Europe--in fact, it was originally a religious settlement. The pilgrims at the time thought that seraphs and sprites were actual angels. From there, Wisteria grew into a bustling city.

**The Three Districts**

**Upper Wisteria**

During a fight between the Oathkeepers and a harbinger years ago, this portion of the city was destroyed completely. IMTI took it upon themselves to help in the rebuilding efforts causing Upper Wisteria to be a seamless blend of magic an technology. Tall enchanted skyscrapers pierce the sky anywhere you look. This is the rich part of Wisteria, police are everywhere waiting for someone to upset the peace. Decay spirits such as Smog dwellers, Goblins or vampires are vigorously hunted down in this part of the city, resulting in spotless streets. The very rich live in floating penthouses above the skyline.

It is home to the best colleges of magic, where students learn about fundamentals of magic, the different types of spirits and how one would go about bartering with them.

**Central Wisteria**

Being the centre of the city this part of Wisteria is filled to the brim with areas for magicians to visit, from the library, to wayfarers lounge, to the IMTI headquarters. This part of town is relatively middle class and affordable for the most part. Humane spirits love this part of the town, and Smog Dwellers are becoming a big problem. The feats of magic here are less fantastical than Upper Wisteria, but magic is still interwoven into the city at the smallest levels.

There are a few public schools here that teach the basics of magic alongside more mundane subjects.

**South Wisteria**

A stain on the magnificence of Wisteria. The home of gangs and dark magic untold, this is the slums of the city. A few government initiatives have tried to cover up the horridness of this part of the city, but any local will know to steer clear of this place. Shifty spirits and humans alike roam this area, looking for trouble. Most people living here can't afford to learn magic officially, and get taken advantage of by sleazy spirits and gangs.

**Wisterias Government**

Being the unofficial magical capital of the world, most mage cities have adopted a similar government to that of wisteria, though none are quite as big.

At the top of the chain of command sits the Chief Lector, very similar to a president/mayor. Below him are three Lector Advisors, or just Advisors, and below them are five Sage Ministers, who act as the bridge between the upper court and lower courts in the system. The lower courts are made up of representatives of the various sections of the city, of the different spirits, practices, etc. They make up the bulk of the institution, and work in the interest of their constituents. New chiefs and advisors are voted in every 4 years and new ministers every 2.

The responsibilities of the government, besides the mundane affairs of keeping the lights on, the streets clean and public services operational, it sometimes mingles in international affairs. Wisteria is the main enforcer of international magical secrecy, resulting in a rather sizable law enforcement apparatus. It also often acts as a neutral ground for international political meetings, being host of the unofficial magical UN.

**THE GREAT GLAMOUR** The Great Glamour is a dome of glamour created by a grand artificer, that surrounds Wisteria. It conceals it’s magical nature and even makes the city look smaller and more quaint. It is quite the sight from the inside, glowing a luminous translucent blue for marked eyes. From the outside, the dome makes the town look quite average. Any unmarked individual that may find themself within the glamour will unnoticeably be compelled to leave and forget any magical things that they may have seen within the borders of Wisteria. The Great Glamour covers an area containing Wisteria, the Clarendon River and Saffords Park.