recursal/Fanatic-Fandom huggingface dataset:
Trial of Patience

A section of Trial of Patience.

## Overview

The **Trial Of Patience (ToP)** Is a technically horizontal based Trial that is technically placed at  TooHard difficulty. It is found inside of  Ring 1.

It is mainly known for being extremely long and tedious, and thus, very few victors of it exist. This trial is still well-known throughout the community however. The trial consists of many long sections of  Easy difficulty gameplay positioned under the main island of  Ring 1 that see the player doing monotonous walking. It is surrounded my many ominous yellow lights, and the lighting at the bottom of the island while inside the trial is a deep red, intimidating atmosphere. The extremely easy gameplay stretches for around 30 minutes of total time, before you eventually get to the final stretch, a around 1 floor worth of  Insane difficulty gameplay to get to the winpad. This part is extremely stressful due to how long it takes to get there.

The trial consists mostly of long tightropes and walking sections, occasionally throwing different sections at you; nothing too special up until the final stretch, which has fairly tight and difficult jumps.

This should only be attempted if you have insane amounts of patience, are able to handle difficulty and stress, and if you are alright with a lackluster reward. There are no citadel points associated with **Trials**, however, *you will receive a badge upon completion*.

## Location

Finding this Trial can be somewhat difficult, but a detailed description will be given here. First, you must head for the hints sign, as one of the hints there is actually a button that opens the Trial; more specifically, the sign that says "Corner Glitching Required" is the button. It will make a noise when you press it. After this, walk in the direction of Citadel of Downward Success, and you should see a small section on the wall that allows you to climb up. There should be a grass staircase in the corner ahead of you where you can climb up again. Next, head toward the tree. There will be a hole in the ground in front of it that will take you to the Trial's portal room.

## Trivia

* There is currently only one completion of this trial on youtube. It can be viewed here.
* There are a couple of points where random songs interfere with the Trial. It is unknown if these are intentional or not.
* This is one of the only remaining things built by the game's original owner.

## Continuing from this point

If you wish to complete more trials, it would be best to attempt the next Trial after this, that being  Ring 2's Trial of Impatience. Otherwise, just... focus on the citadels. Most of them will give you an easier time.
Citadel Rush

Ring 1's Citadel Rush portal.

## Overview

**Citadel Rushes** are a secret and challenging Citadel Type located in every Ring. They contain every Citadel in a given area, and make you do them all in a row. This excludes Soul-Crushing citadels. They typically start with the area's Micro Citadel and end with the Central Citadel. The portals are hidden somewhere in the lobby, and they are rainbow colored. They do not provide badges and will not appear on the difficulty chart - they are simply optional challenges. They are mainly classified as  TooHard. They also have the hint "NOT FOR THE FAINT OF HEART".

Nobody has ever beaten a **Citadel Rush** legitimately due to their extreme length and difficulty, as well as their high risk low reward tendency. It is highly recommended you do not attempt these unless you are prepared to suffer and have a lot of time set aside.

## Citadel Rushes

* Ring 1
* Ring 2
* Ring 3

* R1CR - Ring 1 Citadel Rush

* R2CR - Ring 2 Citadel Rush

* R3CR - Ring 3 Citadel Rush
Team

Teams or factions are how members have been divided during the various server war conflicts. These factions are comprised of an assortment of skilled individuals with talents ranging from conflict resolution, crafting and inventing, puzzle-solving, and gambling. While present during all conflicts, the amount of factions present has varied between three and four.

These factions are often rewarded for their efforts both in branded-faction tokens, but also in the form of trophies, merit badges, stamps, and coins.

## Teams (organized by war)

### CC1 - Cosmic Collisions

* Tenants of Time - lead by Lord Dialga
* Servants of Space - lead by Lord Palkia
* Disciples of Distortion - lead by Lady Giratina

### CC2 - Catastrophic Convergence

* Rooks of Rocket - lead by Madame Persian
* Grunts of Galactic - lead by "Bosskrow" Honchkrow
* Pawns of Plasma - lead by Henri "Puppets" Hydreigon
* Aides of Aether - lead by Boss Bobby Bewear

### CC3 - Campground Calamity

* Cadets of Conflict - lead by Tapu Koko
* Leaders of Life - lead by Tapu Lele
* Adventurers of Abundance - lead by Tapu Bulu
* Heroes of Hope - lead by Tapu Fini

### CC4 - Contorted Chronicles

* Foragers of Forests - lead by Phoebe Phantump
* Officiants of Oceans - lead by Frederick Froakie
* Wardens of Winter - lead by Aryll Amaura

### CC5 - Cretaceous Cultivation

* Protectors of Phione - lead by Phione
* Overseers of Oliver - lead by Oliver
* Macrobiologists of Madix - lead by Madix
Citadel of Partition

## Overview

**Citadel of Partition (CoP)** is a  Hard difficulty citadel found in Ring 1. This citadel leans more toward the casual side of gameplay, with simple jumps and mechanics to get used to harder endeavors. It does not have anything particularly special, although there are some unforgiving parts like floor 10 being entirely outside without a safety net. It's main gimmick is that every floor is half the size of a usual floor.

This is the second  Hard difficulty citadel in **Ring 1**. It's a bit of a jump from Citadel of Flower Ascension, and it is considerably harder. It isn't very long though, with the average run being between 10-15 minutes. This citadel should be attempted after beating Citadel of Flower Ascension in the same ring.

## Trivia

* This citadel was originally named Citadel of Split Notoriety and it would have been  Intense difficulty.
* All of the outside sections used to be netted, but they were removed to make the difficulty more consistent.
* The pillar on floor 7 used to have its own music.

## History

This citadel was added as part of the replacement group along with 5 other citadels on January 30th, 2023, which happened upon the creator's request. It replaced the old Hard difficulty citadel in Ring 1, Citadel of Reverse Progression.

## Continuing from this point

Congratulations on beating one of the  Hard difficulty citadels in Ring 1! Either you can continue doing the next citadels in that ring, or you can move on over to Ring 2 and take on Citadel of Simple Steps, the hardest of its difficulty in the game.
Phione

* CC1
* CC5

Phione, was always cast into the shadow of her twin brother, Manaphy, who maintained the distinguished status of internationally renowned chef. Phione conversely was first introduced during Cosmic Collisions as a troublesome trickster always aiming to prank his sibling. While he serves no official role within the High Court of Arceus and the Royal Palace, but she does enjoy free reign of the palace as one of the Holy Children. Phione's list of pranks include breaking Manaphy's dinnerware during Dinner Diplomacy, tripping Manaphy during Catastrophic Convergence, and burning Manaphy's Seafood Pasta during the epilogue of Contorted Chronicles. Phione has since joined ARMOR as an asset at the beginning of Cretaceous Cultivation.

## CC1

   During Cosmic Collisions, Phione played a mostly minor role during the conflict until the events of Dinner Diplomacy. At what was supposed to be a diplomatic dinner hosted by his sister, a grand robbery took place within the walls of the palace perpetuated by multiple local criminal gangs. To make matters worse, Phione chose this moment to play a prank on his sibling, smashing several of her dinner plates. Unfortunately in part due to these actions, Arceus exiled his sister Manaphy from the Royal Palace.

## CC2

Phione played a minor but albeit essential role to the outcome of the Catastrophic Convergence story. During his sister, Manaphy's descent from the Hall of Origin, she was tripped by her foolhardy sibling Phione. While Manaphy fall managed to damage three of the four newly crafted Prison Bottles, the fourth designed by the Aides of Aether, remained intact functional. Phione's actions incidentally determined which bottle Hoopa would be sealed within.

## CC4

During the epilogue of Contorted Chronicles, Phione was seen setting fires in Manaphy's kitchen.

## CC5

During the events leading up the Cretaceous Cultivation, Phione was sent by Manaphy to join ARMOR. Phione provided auxiliary support to new Director Oliver Oranguru functioning as an assistant. Phione attended all four TWINLEAFZZ Concerts alongside Oliver and helped interview potential suspects in their investigation. Phione was tasked with responsibility overseeing the Unakite stone's extraction from Sunyshore harbor.
Citadel of Baffling Hindrances

## Overview

**Citadel of Baffling Hindrances (CoBH)** is a  Challenging difficulty citadel that can be found within Ring 2. It heavily relies on client objects and somewhat simple puzzles. It uses some complex mechanics, which is the main cause of it's difficulty placement. There are some purism parts that can spike in difficulty, but your overall concern should be on the crazy client object usage. It's easy to fall far in this citadel, since it's pretty empty around the outsides. It's an average length, being around 20-25 minutes.

This should most likely be attempted after Citadel of Sacred Tension. It can also be done before or after Citadel of Halcyon Scaling, since it's around the same difficulty in  Challenging.

## Gallery

CoBH's portal.CoBH's badge.The top of CoBH.CoBH on the difficulty chart.
Nox's Citadels of Hell Wiki

**Welcome to the Nox's Citadels of Hell Wiki!**
**Nox's Citadels of Hell (also known as NCoH)** is a hardcore obby game based off the game *Juke's Towers of Hell*. Currently, the game is owned by zNoxR and previously owned by Naulitius/Eff3rvescent. The game itself is centered around citadels instead of the regular towers, meaning they are much longer than things found in other fangames.

Just a quick warning that this game can be very laggy due to the size of citadels and areas, especially so on low-end devices.

 *Please note that this wiki is under heavy construction at the moment, and lots of things need to be changed. If you're going to create a citadel page, please use Citadel of Trial and Error as a basic format guide.*

Currently, there aren't many staff members that run this wiki besides the main owner, so any contributions you can make are greatly appreciated. Please read through the rules before trying to participate.

## Important articles

Ring 1, the starting area for NCoH.Citadel of Hopes and Dreams: Classic, the most famous citadel in the game.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Citadel of Smashing Keyboards

## Overview

**Citadel of Endless Anger (CoEA)** is a  Difficult difficulty ascension-based citadel in Ring 1. It is shown to have classic vibes, with the gameplay being simplistic although there are some mechanics that may be coined as modern like the lever and the hold-a-key button. This citadel is not that long, averaging 18 minutes on every blind run with minimal fails. The gameplay has many tricky jumps and short outsides all throughout the citadel, but it has many button progress points and catch zones so it's an easy way back up. There are two droppers, one long, and one short.

This should be attempted after Citadel of Endless Anger in Ring 2 to have the skill to take on this citadel. You can also do this after Citadel of Tremendous Complexities in Ring 3 though it is a bit more complicated. Both citadels should be enough to boost your skill in beating this citadel.

## Trivia

* The citadel had an older version which was HmmYesWaterMolecule's first tower, and previously it was actually meant to be a tower which can be played here.
* This version is a revamped version of the old one with overtly different colors.
* This was submitted in Thai's Crazy Towers, but it failed review.

## History

This citadel was added as part of the replacement group along with 5 other citadels on January 30th, 2023, which happened upon the creator's request. It replaced the old  Difficult Citadel of Menacing Challenges in Ring 1.

## Continuing from this point

Congratulations on beating one of the harder-end Difficult difficulty citadels in Ring 1! Now you are ready to advance to the harder difficulties, and you must pick your poison. Either you can proceed to take on your first Challenging in the same ring, Citadel of Goofy Madness which is one of the harder Challenging difficulty citadels in the game, go to Ring 2 and try beating Citadel of Halcyon Scaling which is a bit easier, although it's gonna be quite a lengthy run, or move on to Citadel of Sacred Tension in Ring 3 which is also easier but is pretty long. That is, if you do have access to that ring. If you want to take on something only slightly harder, then you should attempt Citadel of Chronological Struggles in the same ring, one of the hardest Difficult difficulty citadels in the game.
Citadel of Love Death

## Overview

**Citadel of Love Death (CoLD)** is an  Insane difficulty ascension-based citadel that was added to Ring 2 in March of 2023. It was added to replace the old soul-crushing of Ring 2, Citadel of Desolate. It is known for its unique gameplay style and the way it progresses using basements. The gameplay is comparable to Citadel of Flower Ascension, which was made by the same creator, although it has been heavily modified and nerfed to fit into Ring 2. This is one of the older soul-crushings in the game, being created long before the release of Ring 2, and it was originally confirmed a couple of times.

You should attempt this after Citadel of Subway, as it is the next logical step in soul-crushing progression.

## Location

First, get a key by corner flipping a universal studded part across from the difficulty chart. Then, head to the greenhouse and push a section out of the way that has hearts coming out of it. You can then drop into the portal room.

## History

This citadel has existed for quite a long time, and has been through a lot of changes before it finally ended up in-game. It was originally  Extreme difficulty and was built before Ring 2 even released. It was severely underpolished but was planned to be put in-game up until vf0s disappeared. It took a while, but after digging around to get the model, Eff3rvescent revamped the citadel and confirmed it to Ring 3. After Ring 3 development really picked up however, the citadel was scrapped in favor of a better soul-crushing. It was mostly forgotten until plans to revamp **Citadel of Desolation** arose, at which point it was ultimately decided to remove and replace **CoD** with a nerfed and adjusted version of **Citadel of Love Death**.

## Trivia

* This was the last citadel ever made by vf0s.

## Gallery

CoLD on the difficulty chart.CoLD's portal room.CoLD's badge.

## Continuing from this point

Congratulations on completing this rather odd soul-crushing. At this point, you should consider tackling the hardest  Insane citadel in the game, Citadel of High Sky Rise. It is the next step up on the difficulty chart and will present you with a challenge that you should be capable of overcoming. Good luck.
Citadel of Basement Traveling

CoBT's above-ground floors.

## Overview

**Citadel of Basement Traveling (CoBT)** is a  Medium difficulty citadel that can be found in Ring 3. It's primary gimmick is it's routing, as you'll be bouncing in and out of basement floors and underground areas. The gameplay is rather easy and forgiving, but the strange routing and frequent backtracking can make it difficult to understand at times.

This should be done as soon as you unlock **Ring 3**.

## Trivia

* The winpad is actually on top of floor 13. Floor 14 is a basement floor.
* You can see floor 12 from floor 4, even though they are both basement floors.

## Gallery

CoBT on the difficulty chart.CoBT's portal.CoBT's badge.Underneath CoBT.
Catastrophic

## Overview

 **Catastrophic** is a difficulty found within **NCoH** represented by the color white. It is the 4th and final difficulty to fall under the soul crushing category, and is the hardest canon difficulty in the game. It can be found at the very top of the difficulty chart.

Obstacles of this difficulty are absolutely brutal to master. They are somewhat similar to those found in  Terrifying, but a step even higher up. The mechanics used in these citadels are extremely tough to get down, and you'll find extremely tight jumps, small landing spaces, precarious mechanics, etc. These citadels sometimes utilize instakills and outside sections to easily end your runs for simple mistakes, and are overall unforgiving as can be. It's safe to say you need a wide range of hefty skills to stand a chance.

These citadels are truly the peak of achievements within **NCoH**. If you want to take one down, you'll need to be the best of the best. Make your choice carefully and choose one you're willing to practice and attempt. You need to be confident and be able to grow your abilities even further. If you can beat a  **Catastrophic** , you'll have truly mastered the game. You've get a long way ahead of you, though. Good luck to those who seek this relentless difficulty.
Citadel of Hopes and Dreams

## Overview

**Citadel of Hopes and Dreams** is the beloved  Remorseless difficulty monster citadel that is well known throughout the community and even outside it. This is a revamped version of the original *Citadel of Hopes and Dreams*, and it brings with it a whole slew of new challenges and raises the difficulty by a significant margin.

This revamp was in the works for quite some time and is significantly different to the original. Instead of the long, drawn out, sometimes boring gameplay, everything feels more unique and even modern in places, while still keeping the original vibe of the citadel. It's still very long, with runs averaging > 2 hours. As for the actual gameplay, just like the original, the length bumps it up a little bit. The raw difficulty is said to be somewhere around low  Remorseless, but don't let that fool you. This citadel gets brutal and is extraordinarily tedious to complete.

There are many noteworthy things when looking at this citadel. Too many to count. What you do need to know is that there are multiple extenstions such as droppers, rings and separate sections, as well as massive (mostly) netted outsides. Floor 14 is still a nightmarishly long floor and one of the hardest in the citadel.

This citadel would have been be attempted after every other  Remorseless seeing as it is extremely difficult to complete. It's going to take some persistence.

## Routing

Credits to TheMagicHatGuy for creating the images below.

## Trvia

* This is the longest citadel in the game, and it has a hint that says so.
* This is a revamp of the old Citadel of Hopes and Dreams: Classic.
* This has far and away the most music zones and individual songs in the entire game, at a whopping 38, topping Citadel of Ascending Cruelty.

## Gallery

CoHaD's portal.CoHaD on the difficulty chart.CoHaD's badge.

## Continuing from this point

Congrats on conquering this monstrosity, Next up, you should check any missing  Remorseless citadels off the list, especially the Central Citadels, as they may give you a tough time. After that you can go after Citadel of Upended Chromatism.
Difficult

## Overview

 **Difficult** is a difficulty found within **NCoH** represented by the color red-orange. Obstacles at this level usually require more skill and precision than the previous 3 difficulty levels, as they are more complex, less obvious and generally more difficult. It's not a large step up from  Hard, but you should be wary when attempting these citadels, as if you're not prepared, they could cause you some trouble.

This is where the average obbyist may start to struggle. Citadels of this difficulty are where things become more demanding for the player, involving puzzles and complex mechanics. It may take some time to pass this difficulty level for some people.

## Citadels of this Difficulty (Organized by Ring)

* Ring 1
* Ring 2
* Ring 3

* CoSK - Citadel of Smashing Keyboards ()

* CoMC - *Citadel of Menacing Challenges (High )*

* CoEA - Citadel of Endless Anger (Low-Mid )

* CoB - *Citadel of Bane (High )*

* CoTC - Citadel of Tremendous Complexities (Low )
Micro Citadel

An example of a Micro Citadel.

## What are Micro Citadels?

**Micro Citadels** are a special Citadel Type that can be found within **NCoH**. They are incredibly small compared to the average citadel, with a space of around 20x20x20 studs per floor. There's usually one Micro Citadel per Ring, and they will not count towards your total citadel count. They're very short and simple 'citadels' that have mostly basic gameplay and a lot of reflective parts. They do not appear on difficulty charts, and their set difficulties are usually very overrated.

These types of citadels are not very long and can usually be completed in just one attempt. They span anywhere from 30 seconds to a minute and a half. Overall, they're mostly just for fun, and will not be a challenge to you or pose a threat in any way.

## Micro Citadels (organized by ring)

* Ring 1
* Ring 2
* Ring 3

* NEaC - Not Even a Citadel

* MaC - Maybe a Citadel

* PaC - Probably a Citadel
Ring 2 Citadel Rush

## Overview

**Ring 2 Citadel Rush** is a Citadel Rush found in Ring 2. It has 9 Citadels as well as the usual Micro Citadel and Central Citadel at the beginning and end respectively. It does not include Citadel of Love Death.

## Order

 1

## Location

Head to the greenhouse and go around the back. You should see a small obby leading up to a hole in the wall. Complete the obby and enter the hole to be greeted with **R2CR's** portal.
Insane

## Overview

 **Insane** is a difficulty found within **NCoH** represented by the color blue. This is the first of 4 difficulties to fall into the soul crushing category. Obstacles in these citadels are a pretty big step up from  Remorseless, resulting in a very large difficulty jump for most players. You'll usually see one of these in a given area, and because of their difficulty, soul crushing citadels in general are uncommon. If you plan on taking on one of these, you should expect to see some terrible things.

These towers are extremely tough to complete. It takes a very skilled obbyist to get this far in progression. These obstacles can be very diverse and difficult to navigate, making each one of these citadels uniquely hard. You'll need to refine your skills and take some real time if you wish to complete a citadel of this horrid difficulty, but it will be a wonderful achievement. Good luck.

## Citadels of this Difficulty (Organized by Ring)

* Ring 1
* Ring 2
* Ring 3

* CoHSR - Citadel of High Sky Rise (Peak )
* CoUC - Citadel of Upended Chromatism (Low )

* CoLD - Citadel of Love Death (Mid-High )

* CoD - *Citadel of Desolation (High )*

* CoS - Citadel of Subway (Low )
Ring 4

The topics mentioned on this page are not yet released and is work in progress. Information on this page may be limited.
***Please only add information that is OFFICIAL and has been CONFIRMED by the developers.***

## Towers

### Citadel Set:

12 Citadels, 1 Central Citadel, 1 Obelisk

## Updates

* December 2022: CoCD has been deconfirmed.
* April 25, 2023: Ring 4's first teaser has been posted.
* May 6th, 2023: A teaser for *Citadel of Minos Prime* has been posted.
* May 28, 2023: Ring 4's Ring Select has been improved
* July 17th, 2023: Ring 4's second teaser has been posted.

* Unknown: Citadel of Minos Prime has been deconfirmed.

## Overview

**Ring 4** is the upcoming fourth area within **NCoH.** It is planned to be released at some point in the near future, although it is unknown how far along in development it is.

## Introduction to Ring 4

There are currently planned to be 12 Citadels, a Central Citadel, and an Obelisk within this Ring. It is meant to be a contrast from the previous Ring in that the difficulties are lower and the theme is drastically different.

You'll be able to clear many of the citadels here easily by this point, but there are some tough soul-crushings that may stand in your way.

## Design

Ring 4 has been depicted to be a series of floating islands and structures that hold the citadels atop them. The islands themselves are covered in green grass, trees, and small structures. The islands are fragmented and seem to be in many shapes and sizes. They hang down far and are surrounded by clouds.

## Citadels (SUBJECT TO CHANGE)

### Starter Citadels

* CoAJ - Citadel of Angelic Jubilance (featured in the Ring Select)
* ?
* ?

### Intermediate Citadels

* ?
* ?
* CoMB - Citadel of Malicious Brutalities (featured in the Ring Select)

### Advanced Citadels

* ?
* ?

### Chaotic Citadels

* CoOC - Citadel of Outrageous Collaborations (featured in the Ring Select)
* CoSW - Citadel of Squiggly Wiggly (featured in the Ring Select)

### Soul Crushing Citadels

* ?
* ?

## Secrets/Locations

* ???
* ???
* OoA

???

???

???

## Music

 Animal Therapy
 Main Winroom
 SC Portal Room 1
 SC Portal Room 2
 SC Winroom 1
 SC Winroom 2

## Trivia

* This is the first area to contain an Obelisk.
* There have been a few notable citadels that have been confirmed to this Ring along its development:
	+ Citadel of Trial and Error
	+ Citadel of Colorless Despair
	+ Citadel of Minos Prime (Central)

## Gallery

The first teaser of ring 4, showing a house and Citadel of Squiggly Wiggly in the background.Second teaser of ring 4, shows a ship and Citadel of Outrageous Collaborations in the background.
Terrifying

## Citadels of this Difficulty Overview

 **Terrifying** is a difficulty found within **NCoH** represented by the color cyan. This is the 3rd difficulty to fall into the soul crushing category, and is the second hardest difficulty in the game. Obstacles at this level are even harder than those found at  Extreme. You'll find things like tight squeeze jumps, tricky headhitters and small platforms in these citadels. Citadels of this difficulty have very few legitimate victors and take a very long time to master, as they are absolutely relentless. Most people will never see a completion of this or the difficulty above, as they are a large jump from the previous difficulties and require very refined abilities to even have a chance at completing.

As stated before, for most obbyists, this difficulty is unachievable. It's raw difficulty is simply too hard. It takes a lot of time and dedication if you really want to best one of these, and you have to know what you're doing and take time and practice. You're in for a rough trip with one of these.
Hugo

La famille Hugo est la seconde plus importante de Tor, principalement grâce à ses banques investissant dans de nombreux domaines. Leur maison est dans le style Irien, tout en longueur avec un large jardin. Ils ont de très bonnes relations avec toutes les autres familles, prêtant de l’argent à celles-ci en cas de besoin. Leurs banques, présentent dans toute la partie centrale de Prylis, rend cette famille très connue. La famille est néanmoins divisée d’un point de vue religieux, entre le Culte de Senmi et la Vénération de la Lumière.
Citadel of Downward Success

## Overview

**Citadel of Downward Success (CoDS)** is an  Easy difficulty descension-based citadel that can be found in Ring 1. This is the second easiest citadel in the game and should not pose a threat. The client object usage in this citadel can be a lot to handle though, as it's constantly creating new mechanics and simple puzzles for you to complete. Overall, it should be an easy experience to bring you to the next difficulty.

This should be attempted after Citadel of Eccentric Escalations, as there's not really any other options although it may be a bit of a big gap in difficulty. After this, you can move on to  Medium citadels.

## Trivia

* This is the second shortest citadel in the game.
* This citadel has the least floors in the game, tied with Citadel of Flower Ascension, Citadel of Partition, Citadel of Smashing Keyboards, and Citadel of Eccentric Escalations for 11 floors.
* This was not a planned citadel for Ring 1, which ultimately led from the Ring having 10 regular citadels instead of 9.
* Major inspiration for this citadel was taken from *Tower of Fairly Simple Challenges*, which can be found in Zone 4 of *JToH*.
* Every single floor is given a safety net.
* This is one of the few citadels you can actually walk up to without entering the portal.

## Gallery

CoDS' portal.CoDS on the difficulty chart.CoDS' badge.
Citadel of Hopes and Dreams: Classic

*Not to be confused with Citadel of Hopes and Dreams.*

## Overview

The notorious **Citadel of Hopes and Dreams: Classic (CoHaD:C)** rested at Mid-High  Remorseless difficulty and was an absolute monster of a citadel previously found in Ring 1. It's playtime is around 2.5-3 hours, though it was fairly forgiving with its safety nets and gameplay. Very few people were brave enough to complete this citadel, which is why it was so popular. Quick note for lower end devices, this citadel has a very high part count and can lag your device.

There are many noteworthy things when looking at CoHaD from a distance. First, the 3 rings, which are filled with gameplay. Each one is harder than the previous. You may also notice the boxes and droppers and such that branch from the main citadel. There are a lot of extensions and extra segments added on to the main frame of the citadel, such as the wedge-shaped section near the back. One other notable thing is that floor 9 spins very rapidly.

As of now, the citadel has recieved a major revamp which is currently in Ring 1, and it rests at mid-high  Remorseless difficulty.

This citadel would have been be attempted after Citadel of Ascending Cruelty or Citadel of Rushing, as it's not terribly difficult in its gameplay. Do not let your guard down though, it's not to be underestimated!

## Trivia

* This was the longest citadel in the game.
* Despite this citadel not being soul crushing, it still has boost item barriers, making it the only citadel in the game to do so.
* Though this citadel was placed at  Remorseless, the raw difficulty of the gameplay was around high Intense. This citadel rested at around 12,500 parts.
* There is a citadel crossing located on Floor 8's ring, consisting of:
	+ Citadel of Sorrowing Obstacles, Floor 11
	+ Citadel of Menacing Challenges, Floor 11
	+ Citadel of Flower Ascension, Floor 1

* This citadel had the hint, "CURRENTLY THE LONGEST CITADEL IN THE GAME".
* Floor 15 was originally planned to be a softlock upon falling.
* There are 2 button hunt sections in this citadel, one on Floor 7 and one on Floor 10.
* This was the first citadel ever made in the original **NCoH**.
* This citadel used to have the most music zones in the game, overtaken by Citadel of Ascending Cruelty when the music was revealed.

## Gallery

CoHaD's portal.CoHaD on the difficulty chart.CoHaD in it's own place, with floor 15 unfinished.CoHaD's badge.

## Continuing from this point

Congrats on beating this massive structure! Next up, you should head for Citadel of Unpleasant Diversity if you haven't already, as it's another long  Remorseless citadel. Don't worry though, it's not quite as long as this one, though it is a bit harder on the gameplay aspect.
Citadel of Scaling Easily

CoSE while it was in Ring 2.

## Overview

The **Citadel of Scaling Easily (CoSE)** was a  Medium difficulty ascension-based wacky frame citadel previously found in Ring 2. Its central idea was that the gameplay gets shorter and less complex on each floor. It also gets significantly easier towards the end. It follows a more classic style of gameplay, with nothing too special to point out other than the wacky frame.

This would've been attempted after Citadel of Amnestic Depths. It wasn't that much more difficult and didn't take long to breeze through.

## Trivia

* Floor 2 and floor 4 are very similar in color.
* This citadel was revamped before it was placed into Ring 2.
	+ This was also one of the few Ring 2 citadels that remained from the original NCoH.

## Gallery

CoSE's PortalCoSE on the difficulty chartCoSE's Badge
Christmas 2023

The topics mentioned on this page are not yet released and is work in progress. Information on this page may be limited.
***Please only add information that is OFFICIAL and has been CONFIRMED by the developers.***

## Overview

Christmas 2023 is an upcoming event that will be releasing sometime in the next few days. Not much is known about it right now other than the fact that it will have 1 citadel as well as 5 different presents to hunt for.

## Updates

 October 30th, 2023
 November 11th, 2023
 November 12th, 2023
 November 26th, 2023
 December 12th, 2023
 December 19th, 2023
 December 22nd, 2023
 December 23rd, 2023

## Presents

 Present of Jolly Harbringer
 Present of Unwanted Gifts
 Present of Evergreen Scavenging
 Present of Hopelessness
 bob

## Gallery

The first teaser.The second teaser.The third teaser.
Citadel of Sorrowing Obstacles

## Overview

**Citadel of Sorrowing Obstacles (CoSO)**, originally Citadel of Humor, is an  Intense difficulty Citadel located within Ring 1. This tower is well known for it is creativity and for it's diversity between the floors. There are also a lot of puzzles and client objects found within this citadel, ranging from wacky pushboxes to insane turrets. It's diverse and wacky gameplay may be a struggle for some.

At the end of a final floor you drop down the huge U-shaped dropper to the right of the main citadel, which shoots you up to the final stretch far above. There's also a basement to this citadel, which explains why only 14 floors are showing.

This should be attempted after  Citadel of Baffling Hindrances or  Citadel of Irritating Levels, as it's a decently hard  Intense citadel.

## Trivia

* This citadel sends you back to floor 1 from floor 12, which takes you to the basement and then back to 12.
* There are a couple of minor easter eggs hidden around the citadel.
* This citadel has had it's name changed from **Citadel of Humor/Citadel of Comedy** into what it is now. It also went through a revamp in that time. The new name also makes no sense.
* This is one of 5 citadels in Ring 1 that has a dropper, though it's not a complete one.
* This citadel was crossed to by Citadel of Hopes and Dreams: Classic's citadel crossing section.
* The final floor is above the rest of the citadel, and for some reason, it is misaligned with the rest of the frame.
* The basement is a buffed version of floor 1.

## Gallery

CoSO's final stretch.CoSO's portal.CoSO's badge.
Trial of Impatience

## Overview

The **Trial Of Impatience (ToI)** Is a horizontal-based Trial located in Ring 2. It is placed at  TooHard difficulty. It is the second and only other **Trial** in the game, along with Trial of Patience.

This **Trial** is known for being essentially the opposite of its counterpart, which you can tell by the name. It is based mostly on speed, requiring you to complete it in a short amount of time. It uses a lot of different mechanics, one of the main ones being darkness. It is very difficult to complete and takes a lot of dedication.

## Location

From spawn, go behind the difficulty chart to the left of the advanced citadels section. In the corner, you should see a semi-transparent part that you can walk through. This will drop you into the portal room.

## Music

 Wind and debris hitting car sound effect
 OMORI - Tee-hee Time | Second Section

## Trivia

* This **Trial** contains several custom client objects that are not seen anywhere else in the game.
* The button you must press at the beginning starts with 1000 seconds, but it drops much faster than a regular button.

## Continuing from this point

If you haven't already, you should consider clearing Trial of Patience, though it is tedious. Otherwise, you can turn your attention back to the regular citadels.
Citadel of Halcyon Scaling

CoHS as seen with its own lighting.

## Overview

**Citadel of Halcyon Scaling (CoHS)** is a  Challenging difficulty citadel currently found in Ring 2. It's infamous for it's purism and for how it looks from the outside, as well as it's controversy in the community. It's quite a forgiving citadel, with it's many safety nets, but it's still quite difficult.

A good portion of the gameplay is wacky purism and janky gameplay, though it does vary throughout the citadel. It can be quite the roadblock for newer obbyists, especially because of it's length, which is around an hour without major mistakes.

This should be attempted after Citadel of Goofy Madness or even Citadel of Baffling Hindrances, since for most players it's much harder than its difficulty implies. It can even cause a struggle for more experienced obbyists since it requires you to be versatile.

## Trivia

* The final 3 floors' gameplay is based off the 3 areas in the citadel, which all have somewhat different gameplay styles.
	+ The first is Floor 11, which is based off of Floors 1-3
	+ The second is Floor 12, which is based off of Floors 4-6
	+ The third is Floor 13, which is based off of Floors 7-10

* Floor 12 is entirely outside.
* This citadel was originally built with the intention of replacing Citadel of Annoyance in Ring 1. This was later done by Citadel of Triadic Dilemmas, causing this citadel to be built for Ring 2 instead (and get buffed, obviously).
* This citadel has the biggest winpad in the game, being 75x75x75 studs.
* The unnerfed version of this citadel can be found here. It was nerfed slighty before it was submitted.
* This citadel is where Georgie origninated.
* The badge description mentions Citadel of Colorless Despair.

## Gallery

CoHS's portal.CoHS on the difficulty chart.CoHS' badge.CoHS in it's own place (pre-nerfs).CoH's portal while it was still difficult.
Skinz

Skinz the Rapper is a musician Pokemon character introduced during the events of Catastrophic Convergence. He is currently touring Unova as a rap performer at the end of Catastrophic Convergence.

## CC2

Skinz, known for his stage name as $KiNZ, was first introduced in Catastrophic Convergence as a performer who desperately required ghost writers for his upcoming album due to intense pressure from the Black Empoleon's Gang. As such, he sought the assistance of individuals to write raps, disses, and disparages in the form of a Rap Battle Contest.

After the album released, and much to the chagrin of the band, Skinz was able to coerce the Twinleaf Trio to perform as a collaboration effort for his new single Cold Storage Remix.

Later it was revealed that the performance of the single gave him new found courage to tour Unova.
Hard

## Overview

 **Hard** is a difficulty found within **NCoH** represented by the color orange. Obstacles at this level are a step up from  Medium and take a bit more effort to complete. More complex client objects may start to appear here, as well as a step up in the complexity of routing and gameplay. These citadels may take a bit of time for an average player to complete, but for the most part, they should not get in the way too much.

It's recommended that you tackle a few  Medium citadels before moving into this difficulty, as it may be a step up from what you're used to. Once you feel ready,  Difficult citadels shouldn't be too big of a step up from here.

## Citadels of this Difficulty (Organized by Ring)

* Ring 1
* Ring 2
* Ring 3

* CoFA - Citadel of Flower Ascension (Low )
* CoP - Citadel of Partition (Mid-High )
* NEaC - Not Even a Citadel

* CoRP - *Citadel of Reverse Progression (High )*

* CoSS - Citadel of Simple Steps (Peak )

* CoTaE - Citadel of Trial and Error (Low )
* CoO - Citadel of Oddities (High )
* CoBT - Citadel of Basement Traveling (High )
Challenging

## Overview

 **Challenging** is a difficulty found within **NCoH** represented by the color dark red or maroon. At this level you will find obstacles similar to those in  Intense, but more simple. This difficulty marks the general point where things become more difficult, and it is a rather large step up from some of the  Difficult citadels. You should be ready to face some things you haven't seen in the lower difficulties.

There are many tough citadels in this difficulty, and many of the currently ingame  **Challenging** citadels are on the higher end of the difficulty, so be aware that you may struggle with some of them. Trusses and truss flicks may appear here, but they won't be very complicated unlike the later difficulties. Fast moving conveyors may also start to appear, but they're uncommon, even in later difficulties.

## Citadels of this Difficulty (Organized by Ring)

* Ring 1
* Ring 2
* Ring 3

* CoCS - Citadel of Chronological Struggles (Mid )
* CoGM - Citadel of Goofy Madness (Mid-High )

* CoAT - *Citadel of Arcane Trials (High )*

* CoBH - Citadel of Baffling Hindrances (High )
* CoHS - Citadel of Halcyon Scaling (Mid )

* CoST - Citadel of Sacred Tension (Mid )
* CoBA - Citadel of Brutal Ascension (High )
Citadel of Unambiguous Interventions

## Overview

**Citadel of Unambiguous Interventions (CoUI)** is a  Medium difficulty horizontal ascension-based wacky frame citadel in Ring 2. It is known for its staircase shape, each floor being one step. It is the prequel to Citadel of Simple Steps found in the same Ring, and they are similar in nature. This citadel is short, features simple mechanics, and does not really include anything that could be problematic for the average player.

This should be attempted after Citadel of Amnestic Depths considering it isn't much harder and will give you a further push into the world of Ring 2.

## Trivia

* Despite being made of killbricks, the floor does not damage you.
* The winpad is actually a staircase made up of 3 separate parts.

## History

This citadel was added as part of the replacement group along with 5 other citadels on January 30th, 2023, which happened upon the creator's request. It replaced  Medium Citadel of Scaling Easily in Ring 2,

## Gallery

CoUI's portal.CoUI on the difficulty chart.CoUI's badge.
Citadel of Grief

## Overview

**Citadel of Grief (CoG)** is an  Intense difficulty wacky-frame citadel found within Ring 2. It has somewhat interesting gameplay, but is generally rather straight forward. There are definitely some tricky spots and odd jumps through this citadel as well as some difficulty spikes. It makes use use of buttons and morphers frequently. There citadel ends at the top of the 3 extended floors. There is also a dropper coming from floor 10.

Citadel of Sorrowing Obstacles or even Citadel of Wacky Contraptions are good citadels to attempt before this. Be aware that this is one of the hardest Intense citadels in the game.

## Trivia

* The citadel's badge description mentions Citadel of Flower Ascension.

## Gallery

CoG on the difficutly chart.CoG's portal.CoG's badge.
Citadel of Reverse Progression

## Overview

**Citadel of Reverse Progression (CoRP)** was a  Hard difficulty descension-based citadel that was previously be found in Ring 1. It's main mechanic was a very long timer that is set for you at the beginning that lasts the entire citadel. It's also a descension citadel, meaning it goes downwards and ends at the bottom.

It's important to note that most of this citadel is based around killbricks. If you have any healing items, be sure to use them when necessary. Also, do not move too slowly, as this could end your run with the timer, though it's unlikely. This citadel lasts somewhere around 15-20 minutes and contains a few softlocks. Due to the nerf, however, it is much less painful to complete.

This would've be attempted after Citadel of Simple Steps or possibly Citadel of Flower Ascension, depending on where you found the difficulty of this citadel to be.

## Trivia

* This citadel did not originally have any healing bricks, making it nearly impossible.
* The timer was changed from 2000 seconds to 3000 when this citadel was nerfed.
* This was the first descension based citadel added to the game.
* This is the easiest citadel in the game to contain a softlock.

## History

* This citadel recently received a decently large nerf to make it actually fit it's difficulty. The last floor is much less punishing, though slightly more difficult to make up for loss of tension. The citadel was also nerfed overall and the timer was nerfed as well.

## Gallery

CoRP's portal.CoRP on the difficulty chart.CoRP's badge.
Citadel of Ascending Cruelty

### Creator(s)

zNoxR, Mikiritashii, XxDarkSnakeyesxX, HmmYesWaterMolecule, salty\_pieboi, Findabletag

## Additional Information

### Stars

Gold Star, Gameplay Star, Creativity Star, Detail Star

## Overview

The **Citadel of Ascending Cruelty** (or **CoAC** for short) is an ascension-based  Low-Mid Remorseless difficulty Central Citadel currently found within  Ring 1.

It's known for being quite difficult and very tedious, especially towards the end. This is one of the longer citadels in the game, so make sure you're prepared before you attempt it. It gets increasingly difficult as you close in on the end, and the style changes over time. It sticks with a more classic style at first, but as it goes on, it becomes more and more modern.

This should be attempted after  Citadel of Wacky Contraptions or even  Citadel of Rushing. It's long and hard, and most people agree that it is harder than its difficulty implies.

## Trivia

* The average time to beat this citadel without fails is 1 hour and 40 minutes.
* Though this was intended to be the first Central Citadel,  Ring 2 and its Central Citadel,  Citadel of Unpleasant Diversity released before this.
* On November 7th, 2021, a joke version of this citadel released.
* Collaborators have been revealed at 11/24/21 by zNoxR, where Mikiritashii has been working alongside him. Some verified builders have also been revealed to help work on the citadel, namely Aryaliciouss, salty\_pieboi, Findabletag, and XxDarkSnakeyesxX.
* This is the first citadel to have all of the stars to be applied.
* This citadel finally been released on December 7th, 2021.
* This citadel currently has the second most music zones out of all the citadels in the game, having 32 music zones in total which overtakes  Citadel of Hopes and Dreams: Classic but is bested by  Citadel of Hopes and Dreams that has 38.
* There is hidden dialogue with the characters in the citadel. When spoken to about a specific topic, you will be able to achieve a badge.

## Gallery

CoAC's Joke PortalCoAC's old mini model in Ring Select.CoAC's 2nd mini model in Ring Select.CoAC's 3rd mini model in Ring Select.The joke version of CoAC.
## Continuing from this point

After this, the next logical step is to move on to  Citadel of Unpleasant Diversity. It's similar in length, but a step up in difficulty.