recursal/Fanatic-Fandom huggingface dataset:
Personality

Personality is a small Abnormals mod first released on February 26th 2021. It is described as "Adding more livelihood to players by introducing some new actions and animations. These include keybinds for sitting and crawling, as well as an animation for climbing. More will come in the future."

## Features

### Emotes

* Sitting
	+ Conforms to stairs
* Climbing
* Crawling
* Bow draw

## References

1. ↑ Personality, Team Abnormals: https://wiki.teamabnormals.com/Personality-0de948fecdb5427f9f08fdf96727e64e
Totem of Alliance

Totems of Alliance can be found as treasures in Nether fortresses.

These totems will look exactly like the Totem of Undying, except they will be green instead of golden.

When you click when holding this item in your hand or offhand, it will display an animation where it goes out of your hand, into the air, and creates a small burst, destroying itself and releasing small multicoloured particles.

Once that happens, all mobs in a 32 block radius will become friendly towards you for 30 seconds, even if you attack them. While the mobs are friendly, they will emit the multicoloured particles that the totem released when it destroyed itself. After the 30 seconds are over, the mobs will be back to normal.

This will be useful to escape aggressive mobs, maybe aggravated Endermen while exploring the End. Since mob spawners keep spawning new mobs, this would not be very useful to raid them.
Maple Planks

Maple Planks are blocks that serve use in both building and crafting. It is in the Overworld planks category of planks which means it is flammable.

## Obtaining

### Breaking

Maple Planks can be broken by hand however you can use an Axe to chop them faster.

 **Golden** | 0.25

1. (above) Times are for unenchanted tools as used by players without any potion effects, all measured in seconds.

#### Crafting

Maple Planks can be made by putting

Maple Stripped Log or
Maple Wood or
Maple Stripped Wood

## Usage

Maple Planks can be used as a building block, in a crafting recipe or a short-term fuel source.

### Crafting recipe

Maple Planks can be used in any sort of recipe that Planks in the Overworld Planks category can be used in, including:
Lightning Box

This box would store energy from lightning and turn into a redstone signal. You can right click bottles to it to get experience bottles or to power furnaces. You can also use it to give weapons a new enchant, Static which has different effects on both weapons and armor.

Armor would make it act like Thorns but would deal half the damage it receives.

Weapons would deal half their current damage (including crits) after every strike. Its like a after damage.

It would also give your weapons and armors a static look to them.
Totem of Chaos

The Totem of Chaos is a Totem used to control mobs.

## Usage

When it is held in any hand, it will cause all mobs in a 16 block radius to get Speed II and Strength I and become hostile towards everything, even the player, as if they were all possessed by the totem and were ordered to kill everything in sight. Passive mobs are not affected.
Wand

Wands are items that are sold by pigmen Wizards.

## Variants

* Wand of Hurricane: fires a beige, spinning orb that sends nearby players/entities flying when it hits.
* Wand of Flame: fires a fireball (looking more like a traditional fireball than a Minecraft fire charge) that sets nearby blocks and players/entities on fire when it hits.
* Wand of [Potion Effect]: Fires a bolt of potion particles that inflicts the specified potion effect to players/mobs in a small radius when it hits. It can have either good or bad effects.
Hermit Crab

Acts like a slower version of the silverfish with higher health when you can't see it, and turns into a hermit crab stone block (or other kinds of blocks, but any hermit crab will always turn into the same block) when you can see it. If you're wearing a pumpkin on your head, then it won't hide in its blocky shell when you look at it.

Depending what block it's in, it will sometimes have special abilities. (Netherrack/jacko lanterns will cause it to breathe fire, slime blocks will cause it to give you extreme knockback, tnt will cause it to act like a creeper, and obsidian will cause it to move slower, but do six damage)

It Always has five health, but depending on what block they're imitating, they have different armour points (as if they were wearing the block like armour) when they're acting like mobs, but if they're pretending to be blocks, then they can be mined to obtain the blocks and release unshelled hermits.

Unshelled hermits only have five health and will run away from you unless they're cornered. If you look away from them, they hide inside the nearest block and start following you again. Shelled ones will take more damage from the kind of tool that will break the block they're hiding in.

Shelled hermitcrabs look like a block with legs if they're acting like mobs. Unshelled hermits look like red silverfish with long legs. Shelled ones will usually drop the block they're using as a shell and they both drop their legs (which can be cooked to make food). Each one does two damage. Any suggestions?
Magical Spells

Minecraft has its magical tool and armor enchantments, its reviving totems and its teleporting balls, so maybe we could actually have some more magic.

Getting a magical script:

To use magical spells, you need a magical script. To make a magical script, simply put a piece of paper in an enchanting table. You will be able to get any one of 3 random spells on your paper, just like enchantments on tools and armor. However, you cannot combine magical scripts in an anvil to get 2 different spells on one script, or combine two scripts with the same spell to get a higher level of it. You can use bookshelves to get higher level spells.

Using the spells:

Hold the magical script in one hand and click with the other hand. The special powers will come out of the hand that does not have the script. Each time you use a spell, it takes a certain level of XP.

* Shoots 3 blaze fireballs towards where you are aiming.
* 4 second cooldown.
* Level 2 decreases the cooldown by 1 second.
* Takes 2 XP levels for each use.

Ghastliness:

* Shoots 3 ghast fireballs towards where you are aiming.
* 4 second cooldown.
* Level 2 decreases the cooldown by 1 second.
* Takes 4 XP levels for each use.

Throwing:

* Pushes any player or mob that you are aiming at in a 16 block radius by 8 blocks.
* 3 second cooldown.
* Takes 2 XP levels for each use.

Lighting:

* Spawns 3 lightning bolts anywhere you click within 8 blocks and gives you immunity to them.
* 5 second cooldown.
* Takes 5 XP levels for each use.
Dynamite Stick

At the moment, we really need an explosive projectile. Explosive arrows would be too overpowered because of Infinity or the fact that arrows stack to 64. So I have come up with a new idea.

Dynamite sticks. We already have TNT so why not? Dynamites sticks would come from TNT blocks themselves. If you look closely, a block of TNT has 4 little dynamite sticks that it is made of. That is the concept of this suggestion.

* You can get 4 dynamite sticks from a block of TNT by putting it in the crafting grid and vice versa.
* They stack up to 16.
* They have a blast power as high as a Ghast's fireball.
* They explode 2 seconds after being thrown.
* They have a throwing cooldown of half a second.
Cudgel

Cudgels are powerful melee weapons that take two of your hands to use: meaning no shield can be held in the other hand as an X is placed . They are crafted by placing 3 logs in a vertical line in the middle column, along with 6 iron ingots placed beside it: 3 in the first column and 3 in the last column.

One tier of cudgel exists, and it appears as a wooden-like stave with nails sticking out of it. Cudgels are specially crafted tools that fill the block of axes, and do different stuff all together, with different advantages and downsides. The major downside occurs with swing speed.

Cudgels swing 3/4 the speed of a stone axe. This gives it a slow damage rating, but the damage output is more or less worth it, as the weapon loses 1 durability point a swing instead of 2. The cudgel deals about 4.5 hearts of melee damage, but it can also cause a passive effect of dealing 2 seconds of bleeding damage on every hit, similar to Arquebuses with the Tear enchantment, if the player crafts a potion of poison with it.

Cudgels also smack mobs 2-3 blocks further than swords and other melee weapons do, giving it even more power. Cudgels have 200 durability, can be repaired by iron nuggets, and can be enchanted with the following enchantment:

Lightweight: This enchantment will extend to swords and axes as well. This makes the Cudgel swing 5 percent faster per level. This allows the player to make slightly quicker attacks. Goes to level 2.

Impale: This extends the bleeding effect by 0.5 second per level. This allows the player to offer more damage towards a target. This enchantment has a max of level 2.

Lengthen: This extends the range of the weapon by 0.5 block per level, granting more powerful knockback and range of defense. This goes to level 2.

Convulsion: This treasure enchantment allows the Cudgel a 1 in 4 chance to knock an enemy down for 2 seconds, or in other words slowness 2 is inflicted. This has a max of level 1.

Slam: This increases the damage of the weapon in increments of 0.25 hearts. This makes the weapon deal even more powerful attacks. Slam goes to level 3.

Texture made by nox-cgt, the da vinci of this sub: http://i.imgur.com/lasxYUU.webp
Apple Juice

* Combining a glass bottle with an apple crafts a bottle of apple juice. It will be called "Apple Juice", even though it will actually be a bottle of it.
* This bottle will look just like a potion bottle with a golden fluid inside, except it will not have that enchanting glimmer.
* Apple Juices can stack up to 64.
* Drinking an Apple Juice will give you 2 food bars, 4 saturation bars and 3 seconds of Speed I.
Conquest

Qunquest mode can be selected on the world creation menu, along with survival, hardcore and creative.

Conquest is the same as survival, with two main changes:

* Beds do not change your spawn point.
* When you die, you're likely to respawn thousands of blocks away from the world spawn, in a completely different place.

These mechanics change the way progression works. It'll probably be unwise to try and relocate your old base, unless it's it's in your immediate sight. It's better to start fresh the first couple of times you die, building new bases in your immediate surroundings. By building these bases around the world, you increase your chances of surviving the next time, possibly even leaving resources for future runs.

In short, rather than the game starting out easy and getting harder as you drain resources, it starts off punishing and gets easier as you make your own infrastructures.
End Slime

Unless otherwise said, they act like normal slimes. They jump further/higher than slimes, and fall/jump/move/get knocked back at two thirds the speed of slimes. They also get knocked back further then slimes do. Them attacking you results in a 50% chance of slownessI or II and different damage depending on the size. They can get larger than slimes and are more varied in size. Larger ones don't jump as far/high, but have a higher health and chance for causing slowness. Hitting one (if it's big enough) will result in a slime two sizes lower jumping out of it, one three sizes lower will occasionally jump out of it regardless of whether you hit it.

Occasionally, (if it's fifth size or higher) when it jumps, it will leave a fully grown endslime plant behind it, endslime plants will occasionally spawn a size two endslime. Size one endslimes don't do damage, but still have a thirty percent chance of slowing you.

They come in seven sizes, they drop slimeballs, endslime seeds and Some drop that would make farming them worthwhile (endslime plants don't drop anything when they're broken, but the slimes they spawn do). If you have any suggestions for useful drops, new mechanics, or a better name for the mobs/plants, please comment and share your ideas.
IR Blaster

Are you familiar with IR (Infrared) blasters? They are basically the component at the front of your television remote, which sends an invisible ray, that the television's IR receiver picks up and makes it do a certain action. I basically want to bring that to Minecraft.

IR blasters

IR blasters will be crafted with 1 glass on the top, 1 redstone in the middle, and iron ingots in all the other slots.

They will have a texture similar to that of an iron block, with a small lightbulb in the front.

Their directions can be set in the same way as wooden logs.

When an IR blaster is powered, it will send a long red beam from its front side, that will go up to 64 blocks before it starts fading into nothing. The color of the beam can be changed using stained glass.

IR receiver

IR receivers are crafted with 1 glass on the top, 1 nether quartz in the middle, and iron ingots in all the other slots.

They will have a texture similar to that of an iron block, with a small metal circle in front.

Their directions can be set in the same way as wooden logs.

An IR receiver can receive the beam from the IR blaster and turn it into a redstone signal.
Gas

I understand gases aren't a thing in the game yet, but if they are implemented, here's an extensive guide to their physics!

Note:Some exceptions may apply with different gases—these are just for what I believe the main gases will follow.

Condensing

* Gases condense into various "levels" of gas, ranging from 1-4.
* Level 1 is the default—it can be moved through easily.
* Level 2 is formed when two Level 1s are formed into one block, or combined into an equally small space—you are met with some resistance when moving through the block.
* Level 3 is formed with two Level 2s, or one Level 2 and two Level 1s, in much the same manner as above—it is quite difficult to move through, and will push entities back.
* Level 4 is formed as expected—it is essentially *solid,* without assistance, pushes entities back, etcetera.

Warm and Cold gases

* There are two main variants of gases: Hot and Cold.
* Some gases are permanently their "temperature," whereas others can be heated or cooled at will.
* Hot gases move upwards as much as possible, have less-condensed gas blocks, boost Elytra, trigger buttons, switches, etcetera, that are in the "down" position.
* Cold gases have a higher chance of having more condensed air blocks, keep to the ground, push entities downwards and restrict upward or downward movement. They trigger levers and buttons in the "up" position.
* If Hot and Cold gases collide, some gas blocks will move their respective directions, whereas others will become a "Lukewarm" gas block, which is a blend of both gases.

Movement Physics

* Gas blocks move from more confined spaces to open air, leading to situations where you can put a hole in a box, and have all the gas fly out, condense, hit you in the face, and knock you off a cliff.

Because traps.

* Gas blocks can "uncondense" over time if exposed to fresh air during daylight, simulating the heat loosening up the molecules and making it less dense, like warmer objects.
* If gases hit surfaces, they will move to cover the most area they can. They can move up/down up to two blocks to fit into a gap.
* Gases will slowly float up/downward when hitting a dropup/off.
* Gases can and will push through "weak" (one block thick dirt, glass panes, etcetera) blocks to reach a more open space.
* Hot gases will push up liquids, allowing for rather interesting "tsunami" mechanisms, as when the water falls, it can cool specific gases, meaning those will drift downwards, and other gases will continue moving forwards, creating a huge wave.

Density

* Each item and entity has a value of "density."
* This dictates whether they float in liquids, gases, and air.
* Using these values, interesting item elevator concepts could be made, as well as means of lessening/increasing density to *float on freaking clouds.* Technically, they may be poisonous nuclear mushroom clouds, but clouds nonetheless.
Locked Treasure Chest

The Locked Treasure Chest is a block that can be unlocked using a Key.

## Obtaining

There will be a 15% chance that a regular loot chest becomes a Treasure Chest, which will have better loot tables. To access the loot inside, you have to use a Key. Until then, the chest behaves like a Shulker Box, keeping its contents when broken.

When unlocked, the chest will turn back into an ordinary Chest.
Witherling

The Witherling is a Nether mob that spawns in Lava Oceans. Template:Entity

## Spawning & Appearance

As said before, Witherlings have a chance to spawn in Lava Oceans, but as rarely as Endermen in the Nether. Sometimes they spawn in groups of threes.

The Witherling looks like a mini-wither with veins of lava running through it.

## Drops

Anything the Witherling drops is also fire resistant until it is picked up. It drops 2 - 3 fire charges, 1 - 3 obsidian, a Nether Orb, and 1 - 2 Withered Flesh.
Pet Cemetery

Pet Cemetery is a small Abnormals mod first released on April 1st 2023.

## Features

"When one of your beloved pets die, they will drop a Pet Collar. Pet Collars can be dropped by Wolves, Cats, and Parrots. They do not burn in lava. Pet Collars display information about the pet in the description and are colored the same color as the pet's original collar.

To respawn your pet, you must take the Pet Collar to a charged Respawn Anchor. Right-clicking the Respawn Anchor with the collar will consume the collar and respawn your fallen pet as a Zombie version.

Zombie pets have decreased movement speed, decreased damage, and increased health compared to their living counterparts. Like Zombie Villagers, Zombie pets can be cured using a Weakness potion and a Golden Apple. If your Zombie pet dies, it will also drop a collar and can be respawned.

Attempting to respawn a Zombie pet at a Respawn Anchor will respawn the pet as a Skeleton pet. Skeleton pets have decreased health, but increased damage and movement speed. Be careful - if a Skeleton pet dies, it does not drop a collar. Skeleton pets can also not be cured or turned back into their original form in any way."

## References

1. ↑ Pet Cemetery, Team Abnormals: https://www.curseforge.com/minecraft/mc-mods/pet-cemetery
Fake

This Fake is a mob that mimics the forms of other mobs or players. It will start spawning very rarely after the Ender Dragon has been killed.Template:Entity

## Moves

Basic Attack (4 Damage, Knockback II)

Confusion (inflicts player with Blindness and Nausea)

Transform (turns into random non-boss mob so it can fight)

Mob Ability (uses the ability of the mob it transformed into: bat to fly away, witch to heal with potions, blaze to shoot fire and ext.)

## Drops

The Fake always drops 1 Obsidian and 5 XP , which is not affected by Looting.

## Commands

The Fake has its own model you can summon in with commands by summon it with the tag: {NoAI:1} It looks like a black, small Slime with white eyes.

You can summon it in as other models with the command: {MobType:{id:{minecraft:*insert name*}}}
Above

The Above is a dimension that consists of many floating islands.

## Accessing

The Above can be accessed by finding a sky shrine, stepping on the portal and looking upwards. The screen will fade to white.

## Environment

The Above is made up of floating islands, much like the End. Unlike the End, however, the islands vary in height and altitude.

### Biomes

Like the Overworld, the Above has several different biomes.

#### Frozen Island

A snow-covered biome with icicles hanging from the bottom. Frostblooms grow here.

#### Forest Island

Surrounded by normal trees, a mega tree generates.

## Structures

### Pigman Village

Pigmen villages have bigger and more elaborate houses than Overworld villages, and are walled off with guard towers in the corners.

## Loot

Loot can be found in Mega Trees or Pigman Villages. Loot includes quivers, lanterns and stones of wisdom.
Lucky Potion

The Lucky Potion is a potion that changes certain random statistics to favour the drinker.

## Obtaining

Lucky Potions can be brewed from an Awkward Potion and a Four-Leaf Clover.

## Usage

When drunk, the Lucky Potion effects the player with Luck.

They can also be brewed with Fermented Spider Eyes to obtain an Unlucky Potion.
Dragonmouth

The Dragonmouth is a sword that can be created from the drops of the ender dragon; 1 Dragon shards drops 30 percent of the time. 2 Dragon Shards and a stick creates the weapon. The Dragonmouth is a grey blade with purple residue on it. It also is adorned with a winged pink hilt. This sword has about 300 durability.

 File:Item - Dragon Blade.png
 File:Item - Dragon Sword.png
 File:Item - Dragon Shard.png
The sword swings about 5 percent faster than any sword and deals about 3 hearts of damage. The Dragonmouth has a 1 in 3 swing chance of dealing ender acid damage over time for 2-4 seconds, but no cloud is summoned. The blade cannot be enchanted with sword powers, but it can be mended with obsidian to fix it, and other durability enchantments to improve it.
Cinderman

The Cinderman is a mob that takes the place of the Enderman in the Nether. The Cindermanlooks like this; the top image is its passive form and the bottom image is its hostile form. It sounds a Blaze, but it has higher pitched and faster noises.

* The Cinderman is provoked when attacked
* It can teleport the player to itself. The Cinderman does not teleport, so it can not do so when shot with a projectile.
* The Cinderman is harmed by Fire Resistance as though it is Poison.
* Much like the Enderman, the Cinderman drops Enderpearls. But here's the special part; it drops an Eye of Ender *if* killed with the Fire Resistance effect.
* The Cinderman does not take damage from fire, like other mobs from the Nether.
* It spawns in the place of Endermen throughout the Nether, as mentioned before.

EDITED:

* Another unique attribute of the Cinderman is that it can destroy Nether Portal blocks. This makes it so that the Cinderman can  deactivate a Portal.
Phantom

The Phantom is an Illager that has a rare chance to spawn in a Woodland Mansion.

Template:Entity

## Spawning and Appearance

The Phantom has a 10% chance to spawn in a woodland mansion, in the highest level. Only one can spawn per Mansion. They look like a Vindicator, but their shadowy skin is the colour of a Vex. It can also see through walls.

They also spawn in Shattered Mansions instead of Evokers and Vindicators.

## Attacks

The Phantom has many tools and weapons at their disposal, to use in different situations. All the tools are diamond if applicable.

* Sword - This is the default if they encounter a player in a hallway with not much unique terrain. They just walk up and slash.
* Pickaxe/Axe/Shovel - Since the Phantom can detect players through walls, it will use the appropriate tool to mine their way to the player.
* Bow - This will be used if it is at least 7 blocks away from the Player. It will shoot like a skeleton, but will try to dodge projectiles. If there is a chance of falling, such as a cliff in the vicinity, it will stand still and shoot as fast as it can.
* Fishing Rod - It will throw it out and drag the player in. Bad.
* Flint & Steel - The Phantom will take a count on how many Illagers spawned in the mansion and how many there are currently. If there are 5+ below how many of them spawn (if 25 spawn, it will need to be 20 or below to have this event happen) it will run to the nearest wood block and light it on fire. It will continue to do this until it dies. Due to the fact that this is technically a suicidal act (it will eventually be burnt up) it needs to have been struck at least 2 times before doing this.

The Phantom has 50 health.

## Drops

The Phantom always drops one Shattered Scythe.
Rice Bag

The Rice Bag is an item that serves as a projectile.

## Usage

Rice bags can be thrown at about the range of a splash potion. They deal 3 half-hearts of damage, and high knockback. Upon contact, they disappear and drop 8 wool and one rice.

Rice bags can also be placed as an entity by shift-clicking. When near an explosion, they will be blasted back, dealing 6 half-hearts of damage if they come into contact with an entity.
Amber Cave

Basically, Amber blocks would spawn underground that have a chance to rarely encase prehistoric versions of mobs. These mobs are different from their current counterparts. Amber would be sticky, so you could barely jump and walk on it, but on walls of Amber, you could walk across the wall slowly, but you would constantly be moving downwards. Prehistoric mobs only become active when the Amber blocks incasing them is broken. Prehistoric mobs include:

Caveman (villager):Trades prehistoric meats and Large Fish, as well as animal pelts for basic materials like wood and other meat.

Saber Tooth Tiger (ocelot):Spawns naturally hostile, but can be tamed with enough Large Fish. Scares away mobs.

Dire Wolf:Wolf version of the Saber Tooth, but kills mobs and needs any type of prehistoric meat to breed. Can jump high and boost forward.

Ancient Skeleton

Mummified Corpse (zombie): Essentially like a zombie, but with 30 health and withers the player. Drops Mummified Flesh, which can be used for Ancient Leather, a leather that has a different texture essentially.

Tusked Boar (pig): Is hostile, has 15 health. Drops 3-5 Boar Meat, which heals 2 hunger bars uncooked and 5 cooked.

Ram (sheep): Essentially, a hostile sheep with horns.

Raptor (chicken): Small and fast flying mob. Drops Raptor Meat and Raptor Feathers. Raptor Feathers can be used to make more accurate, straighter shooting, less arcing arrows.

Bull (cow):Hostile cow.

Tusked Creeper: Creeper that can explode multiple times without dying, and also has a poisonous melee attack. Drops Creeper Tusk, which is a 10-use weapon that summons explosions and can poison things it hits.

Dragonfly (spider):Flying mob that poisons you.

And finally, Endermen. That are just Endermen stuck in Amber.
Catacomb

The Catacomb is a new dungeon that spawns rarely in both the Nether and the Overworld. They would be found jutting out of the lava in the Nether and found rarely at the center of Roofed Forests in the Overworld. They appear as an (unsealed) crumbling staircase to the actual dungeon.

## Appearance

The Catacombs always looks to be crumbling and old, and is built of Stone Brick type blocks, six types of rooms, new Bone Blocks (see section "Temporary Spawners"), Engraved Stone, cobblestone, mossy cobblestone, and vines.

### Rooms

1. Basic hallway. A technically 3x3 hallway, but has stone bricks stairs in the corners. On the center row of wall blocks are Bone Blocks (Variants 1-3, see "Temporary Spawners"). These hallways make up massive generated mazes.
2. Large hallway. Like the basic hallway, but 5x5 with (player only) pressure plates that activate traps. These are more prevalent near Boss Rooms.
3. Nether Room. 1-3 of these spawn on the bottom level of the Catacombs, with a large portal in the center surrounded by Nether Blocks. Nether mobs can spawn naturally in here.
4. Loot rooms. These are small rooms that spawn randomly full of chests that have a chance to spawn mobs when opened. See "Loot" for more details.
5. Boneyard. This is a large room that has piles of Bone Blocks (Variant three, see "Temporary Spawners") that have chests full of random loot as well as keys required to enter the Boss Room.The Boss Room cannot be broken into or opened until unlocked by a key. The number of spawned keys corresponds to the number of generated Boss Rooms.
6. Boss room. 1-5 of these can spawn in the catacombs, which contains an Ancient Clay Statue. In this room are pools of lava, what appear to be cracked pieces of the room on the ground, and an otherwise clear floor.

### Temporary Spawners

These are Spawners that can only spawn in mobs a set number of times. Bone Blocks come in three variants, with the first spawning one Ancient Skeleton or Wither Skeleton before becoming a Coarse Dirt block, the second spawning in two, and the third spawning in three.

## Loot

In chests there is normal stuff like Crackling Bones, Bones and Rotten Flesh. However, emeralds, diamonds, random enchanted books with 2-3 enchants on them, Potion Arrows, named and enchanted armor and weapons (that may or may not have minor attributes added to them), and special boss loot can also be found, such as the Bone Arrow.

A very rare item (from the boss chest, which also includes diamonds, emeralds, enchanted and unenchanted golden apples, potion arrows, and enchanted books) is the Warhammer.
Nether Slingshot

/u/objectiveinsight[+23] 's idea of the Ghast tentacle item comes into play here.

The slingshot would be crafted like a sideways bow, but instead of sticks and strings, the ingredients are blaze rods and Ghast tentacles. Actually, it should probably be a treasure item due to its power and accuracy.

The slingshot would be used to accurately shoot fire charges by hand. The fire charge has a 20% chance of exploding when it lands. Sounds like a great weapon, right?

There's a catch: if you hold the slingshot drawn back for too long, the fire charge explodes in your hand, dealing great damage to you.

Textures will be added later.
Juice

Juices are drinks that restore no hunger but large amounts of saturation. Water bottles also share this behaviour.

 File:Large juice example.png
## Crafting

 File:Large crafting grid juice.png
Juice is made by putting up to three fruits in a crafting grid shapelessly.

## Effects

Each fruit affects the saturation value and some give a small effect, such as decreased saturation loss or quicker acceleration when running. In addition, they each have their own colour, which will be mixed with the other fruit's colours to make the final one.
Apparition

The Apparition is a rare mob which has a special property.Template:Entity

## Spawning and Appearance

It spawns rarely in the Overworld, about 10x as rare as Endermen, and about as rare as Endermen are now in the Nether. The Apparition would appear to be just a floating cloak, but are only fully visible when you see them on the edge of your screen. The closer to the edge of your screen they are, the easier they are to see.

They float around on the ground when idle, but when they see a Player (they have a 32 block sight range) they float up in the air and pursue you!
Elite Skeleton

The Elite Skeleton is a rare variant of the Skeleton.

## Behaviour

Any regular skeleton has a 1% chance to spawn as an elite skeleton, with or without armour.Template:EntityThe elite skeleton carries both a bow and a wooden, stone, or iron sword. It switches between using the two depending on its health and the distance to its target. It also has a 50% chance to spawn with a shield, which it will use with the sword. It carries the equipment it doesn't use on its back.

## Drops

When killed, the elite skeleton can drop its bow, its sword, its shield (if it has one), its armour (if it has any), arrows and/or Stained Bones.
Executioner

Template:EntityThe Executioner is a new humanoid mob, part of the Reaper mobgroup.

It has multiple attacks and status effects that make it a threat to even professional players.

## Appearance

The Executioner looks like a figure in a dark robe, with glowing red eyes. It has a leather belt on it with three types of potions and carries two diamond battleaxes behind it.

As for sound, in its "idle" state is the sound of footsteps and something heavy being dragged through the area. However, during attacking its sounds change to heavy breathing and footsteps plus whatever the sound of the attack is.

## Attacks

The Executioner has a wide variety of attacks.

1. Axe swing - 5 damage
2. Downwards smash: the Executioner raises both axes over its head and brings them down, creating particles. Touching these particles:
	1. Deals 5 damage on contact - 5-10% passes through armor.
	2. Applies Slowness 1
3. Downwards slash - the Executioner raises the axes and brings them down.
	1. Deals medium damage
	2. Short range
	3. Applies Rash.
4. Pierce attack - the Executioner basically thrusts with one axe.
	1. Deals high damage - 15-20% of damage passes through armor.
	2. Long range
	3. Breaks chestplates a lot.
5. Swipe attack - the Executioner brings the axes into an "X" position and pulls them apart so that both blades would seemingly cut deep gouges into the player.
	1. Deals high damage
	2. Short range
	3. Applies Bleed
6. Charge attack - the Executioner runs towards the player at full speed with both axes out, and thrusts their axes at the player.
	1. Deals high damage
	2. High range (due to the forward momentum of the mob).
7. Side hammer attack - the Executioner rams the axes onto both sides of the player repeatedly.
	1. Deals low damage per hit, but high damage for the whole attack.
	2. Also breaks down armor a lot.
8. Spin attack - the Executioner is more resistant to hits during this attack.
	1. Deals medium damage
	2. High range

## Extra Abilities

Executioners can chop down trees to get to the player.

It runs at a speed equivalent to a sprint-jumping player.

Using their axes, it can lodge the axes into blocks and climb. At first, it bounds from block to block, but if it continues long enough before coming to a ledge and climbing on, then the bounds decrease until the point at which it just drops.

It doesn't take fall damage.

If in the vicinity of a villager, it becomes neutral and can be seen helping the villagers.

It has a chance to spawn with 1-4 wolves with Wolf Armour on.

## Potions

Only one potion can be used by the Executioner at any given time. It has three potions to choose from.

1. Invisibilty + Speed. However, when moving particularly quickly or running/falling into something too fast, a wave of faint visibility runs over them.
2. Strength + Resistance. Also, attack range is increased and attacks that create effects have larger radii.
3. Jump Boost + Regeneration.

To get a potion, the Executioner sheathes its axes and tries to avoid the player since it can't attack in this state. Then it removes a bottle from their belt, shakes it, pulls out the cork, chugs the potion, and smashes the bottle.
Prismarine Vein

Caving in Ocean biomes is difficult, primarily because caves are only exposed by falling Gravel. Nobody does it, why not add a reward?

Prismarine(raw, not any variants) should be able to generate in Ocean and Deep Ocean biomes in the same vein size and rarity as Gravel, Dirt, or any of the stone variants

http://imgur.com/a/AXdmy
Bamboo Blocks

Bamboo Blocks is an Abnormals mod first uploaded on October 17th 2019. It is described as "making bamboo more useful beyond fuel and scaffolding by turning it into a viable building option." Bamboo Blocks is no longer maintained beyond minecraft 1.16.5.

Available at: https://www.curseforge.com/minecraft/mc-mods/bamboo-blocks

## Features

* Full bamboo wood set

1. ↑ Team Abnormals FAQ: https://wiki.teamabnormals.com/FAQ-6e19166988be49559dd2249109e26d48
Shattered Mansion

The Shattered Mansion is a structure that generates in the Shattered Sky.

## Hazards

The Shattered Mansion spawns with it 30 Phantoms, about the same amount as Vindicators and Evokers in a normal Woodland Mansion.

## Loot

Totems of Undying are fairly common in the chests.

First off, a starting thought. Good luck doing a successful raid of these things. Especially on the first try. Even though the loot is godly (totems are fairly common in the chests), it is HARD. remember how many evokers and vinidcators there were in that mansion? Well, every single illager in these is replaced by a Phantom. Yep, the horrid monsters that can mine through walls. At least you'll be able to get tons of those rare items that i haven't come up with yet, right? Well, that is, for the ones that spawn with the mansion. I'll get onto that in a second.

### Watchtowers

Watchtowers are a special structure with Hyper Spawners on the sides.
Cracked Stone

Cracked Stone is a block which appears in caves. It can be quite dangerous to hasty miners or cave dwellers without optimal lighting.

What it does

Too much activity atop Cracked Stone will not only break it, any adjacent Cracked Stone, adjacent Cracked Stone to that, etcetera, but turn Cracked Stone suspended above air into a damaging Falling Sand entity, causing cave ins. Additionally, even after the cave in, nearby stone will become Cracked Stone. In cave ins, all blocks *above* the Cracked Stone generated naturally will also become falling sand entities, which can severely damage the player and visibly show sites of past cave ins from the surface.

Levels

Cracked Stone has 3 different levels. The first appears like Stone, but with barely noticeable cracks.

Too much activity will advance it on to the second stage, but explosions, breaking it, and falling from a large height, will outright break it.

The second stage is more vulnerable. Sprint-jumping will cause it to break when in short succession, and the above things will also break it. Falling sand entities can also do as such. It appears to have a few more cracks in it, not being too noticeable, but still apparent enough.

The third level is the most fragile—jumping, sprinting, walking with speed potions, falling, triggering a block update, standing for too long (yeah, that), and all of the above methods will trigger it. It has a ton of cracks—but even if you won't trigger *it,* you may accidentally trigger an adjacent one.

Additional things

* Cracked Stone will be generated naturally and when Stone comes in contact with an explosion, is near a cave in, and when hanging above other caves for a long time.
* More fragile Cracked Stone is towards the center of the vein.
* Some Cracked Stone veins are huge—if they're large enough, they can even spread to *normal* Stone!
* Projectiles will always trigger Cracked Stone. In caves, if it does not risk themselves, Skeletons will shoot at it to harm the player.
* Creepers will try to explode as close to Cracked Stone as possible, to trigger cave ins.
Bleed

Bleed is a status effect that is applied by the Executioner during its swipe attack. It causes damage received under the effect to accumulate and be dealt every second, up to a maximum of x damage. It also allows attacks to penetrate armour to a higher degree.

Bleed cannot be removed by drinking Milk.
Pocket

You know how there are armor slots and an offhand slot on the top part of the inventory screen? This will be pretty much like that.

Basically, there will now be 4 more slots on the top part of the inventory. You can put items here to use them up in special cases, but those items would not appear in your hand or anywhere else, and you cannot use them directly.

Uses:

* You can put a Totem of Undying in one of these slots to make it use up automatically when you receive a fatal blow. You can only put one totem at a time here.
* You can put 4 shulker boxes and click on them to open them in your inventory (This one might be controversial).
Shield Shapes

I suggest that different types of wood can craft different types of shields from the real world.

* War-Door (AKA the regular Minecraft shield): Made from oak or mixed wood.
* Round - Spruce
* Kite - Birch
* Scutum - Jungle
* African - Acacia
* Coffin - Dark oak
* Celtic - Oak and spruce
* Wankel - Oak and birch
* Heater - Spruce and birch
* Oval - Spruce and dark oak

It could also be possible to craft a smaller shield, using only an iron ingot and three wood planks, which has less durability and covers less of you than a normal shield but can be activated faster. It has two variants:

* Target: Oak, spruce, birch or mixed
* Buckler: Jungle, acacia or dark oak
Environmental

Environmental is an Abnormals mod first uploaded on March 1st 2021. It is described as "a general overworld surface expansion, that further incentivises exploring existing biomes, and completes and improves them visually." Environmental merges the content previously provided in the Swamp Expansion and Bloomful mods, aiming to expand the overworld as a whole.

It can be downloaded at: https://www.curseforge.com/minecraft/mc-mods/environmental

## Features

### Biomes

#### Flower Forest

* Wysteria Trees
* Cartwheel Flowers

#### Blossom Woods

* Cherry Tree
* Koi Fish

#### Swamp

* Willows
* Giant mushrooms
* cattails
* duckweed

### Mobs

#### Yak

* Breed with Wheat
* Neutral mob
* Can be sheared for Yak Hair, causing aggression
* Drop Beef and Yak Hair on death
* Spawn in Mountains biomes

#### Deer

* Run from players
* Can be fed Cherries until their trust is gained and will stop fleeing players
* Breed with Cherry and Apple
* Drop Venison on death
* Spawn in Forests (Birch, etc) and Blossom Forest biomes

#### Duck

* Breed with Duckweed
* Drop Feathers and Raw Duck on death
* Randomly lay Duck Eggs while alive
* Spawn in River, Marsh, and Swamp biomes

#### Slab Fish

* Tamed with Tropical Fish
* Breed with Raw Cod or Raw Salmon
* Spawn in Marsh and Swamp biomes

#### Koi Fish

* Spawn in water in Blossom Forest biomes

### Potion Effects

#### Serenity Effect

* Prevents mob spawning around the player whilst active

### Equipment

#### Thief's Hood

* Rare drop from skeletons
* +3 Armour Points
* +0.15 Stealth
* Level up with mob kills

#### Healer's Pouch

* Rare drop from mobs in strongholds and abandoned mineshafts
* Chestplate
* +2 Armour Points
* Adrenaline boost- applies regeneration and panicked effects when attacked
* Level up with adrenaline boosts

#### Architects Belt

* Trade from master carpenter, mason, or ceramist
* Leggings
* +3 Armour Points
* +1 Reach Distance
* Level up with block placing

#### Wanderer's Boots

* Trade from wandering trader
* +2 Armour Points
* +20% Speed
* Level up with distance walked

### Items and Blocks

#### Yak Hair Pants

* 3 Armour Points
* Increased mount speed
* Prevents Yak aggression

#### Paths

* Mycelium
* Podzol

#### Thatch

* Grass, cattail and duckweed variants
* Available as slabs and stairs

#### Plants

* Cattail
	+ Normal and tall variants
* Cartwheel
* Bluebell
* Violet
* Dianthus
* Lotus
	+ Red and white variants
* Hibiscus
	+ Yellow, orange, red, pink, magenta and purple variants
* Wysteria
* Duckweed
* Large Lily Pad
* Giant Lily Pad
* Delphinium
	+ Pink, blue, purple and white variants
* Bird of Paradise
* Tall Dead Bush
* Giant Tall Grass
* Mycelium Sprouts

#### Trees

* Willow
* Cherry
* Wysteria
	+ Pink, blue, purple and white variants
* Full woodsets available

#### Music Disks

* Slabrave
* Leaving Home

## References

1. ↑ Team Abnormals FAQ: https://wiki.teamabnormals.com/FAQ-6e19166988be49559dd2249109e26d48
Chest Mimic

The Chest Mimic is a mob that is disguised as a Chest. They have a 10% chance to spawn instead of a Template:Entitynormal Chest in dungeons.

## Behaviour

The Chest Mimic will remain idle until a player attempts to open or break it.

### Variants

The Chest Mimic lunges at players to attack them and can pick up any item it finds, whereas the Trapped Chest Mimic will fire arrows and generally has the AI of a Skeleton.

 File:Chest Mimic Dispenser.png
Rosewood

Rosewood was a player on Leah's Big Brother Season 1.

Rosewood started off on the right road, by being social and setting some alliances. But even if he didn't win any competitions on Season 1. Rosewood posed some private diary room confessionals on Water Bottle and Anne. After being nominated in Week 6, Rosewood was evicted in Week 7 in a close 3-2 vote.
Csp 006

csp 006 or called the living armor. danger class medium.csp 006 is a tip of iron armor that can posses a player and make them as if there a different person you'll know a player possessed is a black corrupted skin until there skin is completely black and the host dies instantly then the armor will take a new host. csp 006 tricks a player to put it on him by mind control then to make them think that they should put them on and they'll hear voices.csp 006 containment cell is a glass tube and armor stand with iron bars that surround the small tube 4 blocks away. but in order to ask questions we need someone to put csp 006 on one's player but you can't take him off. if it escapes try and louer him into a small cube like cells if not the host die's. try and get away as fast as possible. origin haunted player in side his favorite kinda armor.
Milk (liquid)

Milk is a fluid.

## Obtaining

Milk does not exist as an item, but can be collected using a bucket on a Cauldron full of milk or milk source block.

### Generation

Milk naturally generates in Lattea, to form oceans, lakes, rivers and springs.

## Behaviour

Milk behaves exactly like water, except its behaviour with mixing with other liquids. See Liquid Mixing for other information.

Milk is a fairly harmless liquid compared to the others in the Affinity modpack. All affinites except for Milk and Air will drown in it.

## Milk Bucket

### Stackable

No

A **milk bucket** is bucket that is filled with milk.

To fill an empty bucket with milk, use it on a milk source block. The block is consumed in the process.

Using a full milk bucket on a solid block will place a milk source block against that block, emptying the bucket. In the Nether, however, the milk will evaporate.

A milk bucket will turn into an empty bucket when the player uses it or when a dispenser is activated, letting the milk flow out of the bucket.

Milk buckets can be used to fill cauldrons.
Calthrop

Calthrops are weapons that can be thrown a small distance ahead. They appear as 4 lines of iron in a pyramid shape. They are crafted by 1 iron bar above a v of 3 iron nuggets. This earns 4 calthrops to use. Calthrops can be thrown 15 blocks in a range by pressing right-click, and are thrown in a small arc. They land on the ground and stick out.
Calthrops deal 0.5 heart when a mob or a player is harmed by them. When on the ground, they deal 1 heart of damage a second on collison and they also deal slowness 1 for 5 seconds. Calthrops have a durability when on the ground, and dissappear when they hit 3 enemies at a time. When placed in the ground, they act as antipersonnel weapons that immobilize enemy forces. This is useful in PVP as a means of harming an enemy with a consumable weapon.
Since the weapon is consumable, no enchantments exist for this weapon.
The great nox-cgt texture:http://i.imgur.com/4wG9AaP.jpg
Treasure Chest

The Treasure Chest is a structure that consists of a single Chest hidden underground.

## Finding

These chests can only be found using Treasure maps that you can get from Cartographers. They are indicated using a Red "X" icon.

## Loot

Treasure Chests contain amazing loot like Enchanted Golden Apples and heavily enchanted and cursed Swords.
Clayworks

Introduces the Kiln, a furnace variant for cooking building blocks faster, as well as many new building blocks, including Terracotta slabs, stairs, bricks, and more.

### Feature List:

#### Kiln

* Specialised furnace to cook earth, ceramic and dye items faster

#### Building Blocks:

* Chiseled Bricks
* Terracotta Stairs
* Terracotta Slabs
* Terracotta Bricks
* Terracotta Walls
* Terracotta Brick Stairs
* Terracotta Brick Slabs
* Terracotta Brick Walls
* Chiselled Terracotta Bricks
Key

A Key is an item that can be used to unlock Locked Treasure Chests.

## Obtaining

Keys are a Rare Drop from Zombies, Skeletons, Witches, Zombie Pigmen, and Illagers.

Villagers also sell them.

They can also be found within Loot chests themselves.

### Crafting

Keys can be crafted from 3 Gold Ingots and 2 Gold Nuggets.

 File:Key recipe.png