0.12.70

Hello! Welcome to the new season “Guiding star”! In this major update, we can expect not only new unique parts, but also: a special PvE brawl, the return of the updated map “Ship Graveyard”, redesign of engine perks and the updated mechanics of mixing cosmetic objects.

## New season “Guiding star” and Battle Pass

Attention! The event will last until September 12 inclusive!

* There are 75 levels with unique rewards in the event. Raising the level of the event will unlock new rewards.
* If the player has a Battle Pass, 20 in-game coins are rewarded for levels from 76 and above.
* All players without exception (both with and without a paid Battle Pass) can unlock:
	+ New structural parts of the Lunatics, Nomads and Scavengers.
	+ Recipes for the production of weapons/chassis/cabins/hardware.
	+ Recipes for the production of fused weapons/chassis/cabins/hardware. ATTENTION! These recipes will only be available temporarily during the current season. Once it is completed, the recipes for already fused parts will be unavailable.
	+ A banner logo that displays your current level in the event.
	+ Upgrade stabilizers.
* Players who have acquired a Battle Pass may receive the following additional rewards:
	+ Parts that have been crafted before. Please note that such parts are already issued with certain upgrades and cannot be sold/bought on the market.
	+ In-game coins.
	+ Cosmetic items: paints, stickers, decor, backgrounds and logos for personalizing the banner, holograms.
	+ New decoration and attractions for ranges.
	+ Additional upgrade stabilizers.
* Rewards marked with a lock icon are only available in the Battle Pass.
* All locked parts (except for structural parts) can be purchased on the in-game market from other players.
* Structural parts can be unlocked some time after the event.

### Important changes

With this season, the rules for crafting new legendary parts are slightly changing. Now their production becomes more similar to the production of parts during the visits of the Knechte and Ravens:

* Now unlocked recipes for the production of new legendary parts are available only during the current season. We remind you that production recipes are available to everyone and they are included in the list of free rewards of the season.
* This means that you can craft new legendary parts as many times as you want, but only until the season “Guiding star” is over.
* After the end of the season, you can get these items on the market by purchasing them from other players.
* The light recipes for the production of legendary parts (with a “discount” on the amount of required parts and resources) are going to be available during the season.
* In the future, the production recepies of these parts will be returned as rewards for participating in various in-game events.

### Event Level Up

* You can increase your level in the event by completing special challenges:
	+ Daily challenges
	+ Challenges completed during the week (weekly). Updated on Thursdays.
* At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
* Every Thursday, after updating the list of challenges, all uncompleted weekly challenges are carried over and added to the list of new challenges.
* Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” tasks are issued.
* Please note that it is possible to get the maximum level in the event by completing only daily and “main” challenges. Completing “additional” challenges will help you increase your level even faster.
* Try not to miss challenges to open all available rewards as soon as possible.
* When the event level is increased, the reward is issued automatically.
* You can still complete regular daily and weekly challenges, save badges and other resources.

### Cabins

Epic cabin “Aggressor”

* Lightweight cabin.
* PS: 1800.
* Max. speed: 105 km/h.
* Tonnage: 3800 kg.
* Mass limit: 7800 kg.
* Adds energy: 12 pts.
* Durability: 265 pts.
* Weight: 600 kg.
* For every 30 meters driven in a straight line, receive a charge that increases the damage of the weapons by 7%. Stacks up to 3 times. Loses charge every 0.5 sec. when turning.

Legendary cabin “Machinist”

* Heavy cabin
* PS: 2100.
* Maximum cabin speed: 60 km/h.
* Tonnage: 9100 kg.
* Maximum weight: 24000 kg.
* Adds energy: 11 pts.
* Durability: 540 pts.
* Mass: 5300 kg.
* For each 1000 pts. of armoured vehicle’s durability increases the durability of the weapons mounted on the cabin by 5%. Maximum bonus is 20%.

### Weapons

Epic course shotgun “Gremlin”

* PS: 550.
* 90% resistance to melee damage.
* Lets 50% of the damage through.
* Durability: 180 pts.
* Energy consumption: 2 pts.
* Mass: 126 kg.
* When colliding with an enemy, the damage of the “Gremlin” increases up to 30% for 5 sec. The bonus depends on the strength of the hit and is equally distributed between all mounted “Gremlins”.

Epic grenade launcher “Thresher”

* PS: 1650.
* Ammunition: 75 pcs.
* Durability: 180 pts.
* Energy consumption: 6 pts.
* Mass: 220 kg.
* Hitting the target at a 20 m. distance increases the damage by 7% for 1 sec. Stacks up to 5 times.

Legendary frontal machine gun “M-32 Vindicator”

* PS: 1200.
* Durability: 225 pts.
* Energy drain: 3 pts.
* Mass: 210 kg.
* As the weapon heats up, its damage resistance increases up to 40%.

Legendary autocannon “AC80 Stillwind”

* PS: 2000.
* Durability: 404 pts.
* Energy drain: 5 pts.
* Mass: 513 kg.
* The invisibility effect after the shot lasts for 2 sec. Doesn’t affect other ways of deactivating invisibility.

### Chassis

Epic “Buggy Wheel” (normal and ST)

* PS: 250.
* Tonnage: +1200 kg (ST: +600 kg).
* Power: -5% (ST: -10%).
* Durability: 248 pts.
* Mass: 116 kg.
* Perk: Reduces the speed requirements for bonus activation by 40%. Does not stack. The bonus is reduced when used in conjunction with other chassis.

### Hardware

Special recharge booster “KA-1 Discharger”

* PS: 190.
* Durability: 171 pts.
* Energy drain: 1 pts.
* Mass: 162 kg.
* Boosts the reloading of weapons and rockets by 10%.

Epic recharge booster “KA-2 Flywheel”

* PS: 275.
* Durability: 323 pts.
* Energy drain: 1 pts.
* Mass: 384 kg.
* Boosts the reloading of weapons and rockets by 20%.

The progression and receipt of faction part blueprints occur within the in-game event “Guiding star”.

### New attractions for the range

The owners of the battle pass will also be able to get new unique objects for the range

Fire and plasma rings

Test yourself and your friends at the range! But remember that these attractions don’t forgive mistakes!

Jumping pad

We are sure that you will find a lot of different applications for this device! All you need to know is that it can launch any car or any leviathan, who will dare to go over it, straight into the air.

## “Battle Pass” (Deluxe edition) pack

* Upon purchasing this pack, the player gains 15 levels to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
* Provides access to additional rewards: crafted and upgraded parts, decor, paints, portraits, backgrounds and logos for personalizing the banner and coins.
* The pack can be purchased only once.

## “Battle Pass” pack

* Upon purchasing this pack, the player gains 1 level to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
* Provides access to additional rewards: crafted and upgraded parts, decor, paints, portraits, backgrounds and logos for personalizing the banner and coins.
* The pack can be purchased only once.

## Special game mode - Operation “Gozu”

Attention! The mode will be available until July 8 inclusive!

Operation Gozu is a special PvE brawl that covers the events that take place during the season. In addition, it’s a great occasion to test your strength and team skills and get memorable rewards!

You will be able to complete the brawl stealthily or by direct assault, and this style will directly affect the amount of time spent on completing the brawl and the received rewards. But one thing at a time:

* The battle takes place on a map, created specifically for this brawl, “Desolate town”.
* Your objectives:
	+ destroy the Ravager tower;
	+ break into enemy territory and upload the Syndicate virus to the data center;
	+ destroy the Ravager leader.
* In addition to ordinary enemies, you can meet:
	+ Surveillance cameras. Track the movements of possible enemies and is always ready to raise an alarm if you get caught into their field of view. If you aren’t looking for problems and aren’t ready to confront reinforcements - avoid them.
	+ Patrolmen. Patrol the territory and raise an alarm when the enemy is spotted. Don’t forget about coordinated team actions to get into enemy territory unnoticed.
* Two styles of completing the brawl are available to you:
	+ Stealth. Avoid watchmen and patrolmen and sneak into enemy territory. For those who prefer to do business without unnecessary noise and problems.
	+ Assault. Every time you are detected by a surveillance camera or patrol, you will have to confront the reinforcements. Needless to say, this will not only test your strength, but also increase the time spent on the operation. Compared to the stealth mode, this way you can earn more resources (if you actively fight enemies).

### Special rewards

You have 3 challenges that can only be completed in the new mode. You will receive a reward for completing each challenge:

* Deal 20,000 damage to the Ravagers. Reward: 2 stickers “Return of the Ravagers!”
* Destroy 30 Destroyers. Reward: 2 stickers “Stop them together!”
* Destroy 50 red eyes of the Ravagers. Reward: object for the range “Trophy Ravager”.

## Updated map “Ship Graveyard”

The visual component of the map has been completely redesigned:

* improved quality of used assets;
* large vegetation on the map now becomes translucent and does not overlap the view;
* added a lot of visual effects;
* the appearance of a number of environment objects and the sky has changed;
* improved lighting on the map.

## Factory

large vegetation on the map now becomes translucent and does not overlap the view.

## Engineers garage and Assault Force garage

large vegetation on the map now becomes translucent and does not overlap the view.

## Recycling — updated mechanics of mixing cosmetic items

We have redesigned the obsolete mechanics of mixing items and offer you a new option, thanks to which you can always get rid of unnecessary or unnecessary cosmetic items, and in return get useful consumables or extremely rare cosmetics.

Now you can recycle not only paints and decor, but the stickers as well.

* As a result of recycling 5 stickers, paints or decor, you can get one of the predetermined rewards. These can be rare stickers / paints / decor or useful consumables. You can familiarize yourself with all the rewards in the recycling window.
* The higher rarity of recycled paints, stickers and decor increases the chance of receiving the rarest and most valuable rewards (which is also displayed in the window interface).
* Certain paints, stickers and decor may not be available for recycling. You can always check whether a particular thing can be used in recycling or not, directly in the game.

## Raids

Now you can take part in difficult raids only on a car from 8000 PS and higher.

## Bedlam

The maps “Terminal 45”, “Dead Highway” and “Wrath of Khan” were added to the mode’s rotation.

## Hardware

* Changed the perks of the following engines: “Hot red”, “Colossus” and “Oppressor”:
* Hot red: Increases the reverse speed of wheels up to 50% of standard. The effect disappears if the engine is destroyed.
* Colossus: Increases the durability of all chassis by 25%. The effect disappears if the engine is destroyed.
* Oppressor: Speeds up the rotation of the weapons in proportion to the armoured vehicle’s speed. Maximum bonus is 100% at 80 km/h. The effect disappears if the engine is destroyed.
* Other engine parameters have not been changed. “Colossus” and “Oppression” still consume 1 pts. of energy.

## Wheels

Improved handling of wheeled armoured vehicles:

* The drifting has been slightly reduced, and the behavior of the car while drifting has become more predictable for the player.
* Improved handling at high speeds.
* Surface grip no longer depends on the type of ground the vehicle travels on.
* The quality of surface grip increases along with the rarity of the used wheels.

## Miscellaneous

* Now the negative effects of “Typhoon” shells and “Enlightenment” beacons increase the damage dealt by the “Harvester”.
* Now the level of weapon heating can exceed 100%. *Previously, the last shot in the burst could heat the weapon weaker than it should, in order not to exceed the 100% value. Now the last shot can heat the weapon above 100%, which will slightly increase the cooling time.*

## Regarding the torque mechanics:

Changes are still planned and are currently being finalized. We plan to release them with a separate update when everything is ready. Let’s briefly answer the main questions that were often asked in various discussions:

* After the changes are implemented, the cabins will not provide the tonnage, but will still determine the weight limit of the vehicle. The tonnage can be increased by installing chassis and engines + fusing these parts.
* In most cases, the vehicles will accelerate faster, as the chassis will consume “torque” and will not reduce the parameter of vehicle power. We remind you that power determines your car’s acceleration.
* Upgrades for cabin tonnage are planned to be replaced by the upgrades for torque. All cabins with the tonnage upgrade are planned to be automatically replaced with the same cabins with upgraded torque.
* Also, along with the implementations of torque, the ratios of maximum speed and weight limit in cabins of higher rarities can be revised. This will make it possible to further distinguish between mobile, light and heavy vehicles and slow armoured vehicles. Of course, you will be able to check these changes on the test server first.

* The appearance of the news window has been updated.
* Improved the patches tab in the player profile and added a table of contents.
* Improved the formula that is responsible for the weapon damage parameter displayed in the parameters card. Thanks to this, the displayed parameter will allow a more visual comparison of damage of similar weapons. The bonus from the perk is not taken into account in the displayed parameter (previously it was taken into account for some of the weapons). ONLY the visual display of the parameter changed, the damage itself remained the same.
* A number of enhancements have been made to visually improve the functionality of markers on the map and on the mini-map.

* Improved the balance of a number of sound effects (explosions of cannon projectiles and “Mandrake” projectiles).
* Improved the sounds of the “Kapkan” minelayer: the sound of destroying a part and the sound of a harpoon hitting the target.
* Improved the sounds of heavy shells hitting the vehicle.
* Improved sounds of vehicles colliding with stones on the game maps.

* Now, if your car does not have a car jack installed, and you can't flip it over the first time after 30 seconds, then you don’t have to wait another 30 seconds for additional attempts.
* A new object for the range has been added to the “Building” workbench and it can be produced from building materials — “Concrete ring”.
* Updated appearance of the parts “Chameleon” and “Chameleon Mk2”.
* Now the matchmaking system ignores forced “Asia” or “Australia” region setting in Clan battles.
* Now the laser pointer of the missile launcher “ATGM Flute” is not blocked by destroyed environmental objects.
* Improved a number of faction blueprints.
* Added a new model and sound effects for heavy autocannons shells.
* Improved the hangar roof in the Engineers garage.

* Fixed a bug that made it possible to move faster on overloaded cars by alternating left and right turns.
* Fixed a bug that allowed to get outside the limits of “Blood Rocks” map.
* Fixed a bug where a car with wheels and mechanical legs could stop when turning right.
* Improved a number of environmental objects on the map “Powerplant”.
* Fixed a bug with incorrect inverse rotation of the chassis “Omni”.
* Fixed a bug where “Tank track” could hang in the air and did not lower the car with hovers to the ground.
* Fixed a bug where the perk of the “Hermit” wheels did not work against explosive damage.
* Fixed a bug where it was impossible to select an invisibility module in the “Battle Royale” immediately after selecting other equipment.
* Fixed a bug where changing the screen resolution could reset filters already selected in the game interface.
* Fixed a bug with incorrect display of the car’s location on the mini map and the map in Battle Royale mode.
* Fixed a bug with the locking of blueprints/ranges scroll buttons when all available blueprints or ranges were viewed.
* Fixed incorrect display of news flip buttons in the news window when switching to the gamepad.
* Improved a number of texts, descriptions and icons.

## Small update, 18.06.2021

* Fixed the bugs that could lead to an unstable performance of the game client.
* Fixed a bug where the successful completion of “Operation Gozu” was counted in raids and brawl challenges. Now its successful completion counts only for brawl challenges.
* Improved the display of the hologram “Navigator”.
* Improved placement of certain environmental objects in “Operation Gozu”.

Additional change (after the update): adjusted the amount of plastic issued as a reward for the “Operation Gozu” brawl.

## Small update, 22.06.2021

* Added an animated video to the start of the new season “Guiding star”.
* Improved a number of environmental objects on the “Ship graveyard” map.
* Slightly increased the power of common enemies and enemy leaders in the “Operation Gozu” brawl.
* Fixed a bug where the raiders stayed at their respawn points in the “Frontier defence” raid on the “Ship Graveyard” map.
* Improved the “Machinist” cabin model.
* Improved the “Thresher” grenade launcher perk effects.

## Small update, 24.06.2021

Fixed a bug with incorrect display of certain weapons when their perks were active.