Armor

**Armor**? is displayed with a yellow bar. It takes priority when receiving damage and *break* when it reaches zero, at which point  Health? may be damaged. It does not regenerate automatically and instead must be recovered by other means, such as skills, scrolls or ascensions.

The only Hero that has access to Armor is  Qing Yan.

Max Armor

## Damaging Armor

Damage dealt to Armor is modified depending on the damage type.

Some things have effects that are based on Armor:

* Miasma? deals double damage if an enemy has Shields/Armor.
* Sting periodically shoots an  explosive? projectile which instantly destroys all Armor of normal enemies in the blast radius. Elites and bosses are unaffected. Its ◈ Ignores normal enemy's armor, and deduct armor equivalent to 50% DMG additionally against Elite and Boss inscription allows it to bypass Armor of normal enemies, or deal +50% damage to elite and boss Armor with every shot.
* Wheel Saw's ◈ Weapon Skill breaks normal enemy's Shield/Armor and deals DMG inscription instantly destroys the Armor of normal enemies. Elites and bosses are unaffected.

## Heroes Affecting Armor

* Qing Yan:
	+ Leap recovers 20% Armor for every enemy or breakable object hit.
	+ Steel Feathers increases max Armor by +20.
	+ Recharge Shot recovers 1 Armor whenever an enemy is hit, with a maximum of 6 each second.
	+ Steel Armor level 3 converts damage taken into Armor after using Leap.
	+ Iron Scud increases Armor by up to +100.
	+ Regen Hit increases the Armor recovers by Leap to up to 100%.
	+ All or Nothing consumes all Armor when hitting an enemy with Leap, dealing +1.2% total damage for every Armor consumed.
	+ Fully Equipped recovers up to 50% Armor for each kill briefly after using Leap.
	+ Nova Shockwave increases Armor by +10 for each kill, and deals damage in an area around the player based on maximum Armor when Armor breaks.
	+ Defensive Cleave recovers up to 30% Armor for each enemy hit with  Cleave, or up to 60% for each enemy killed.
	+ Oppressor increases Armor for 10s equivalent to how much damage has been taken to  Health?, up to your maximum Health.
* Qian Sui:
	+ Clenched Fist level 3 increases  Striking Punch total damage by +50% if the enemy had more than 75% total  Health? and  Shields?/Armor.
* Li:
	+ Furious Flame level 3 grants +33% total fire damage when hitting enemies with Shields/Armor.
	+ Penetrating Flame allows 50% of  Fire? damage to ignore normal enemy Shields/Armor.

## Scrolls Affecting Armor

### Armor Recovery

* Lifesaver prevents death and recovers 50%  Shields?/Armor once if you kill an enemy within 5s.
* Gold Medal recovers 15% Shields/Armor when you use a primary skill or  Dash.
* Phantom Skin recovers 30% Shields/Armor when taking damage, with up to three regenerating charges.
* Backup Shield recovers 40% Shields/Armor when they hit zero with a cooldown.

### Maximum Armor Changes

* Good and Evil increases max Shields/Armor by +15 for every cursed scroll held.
* Paranormality doubles Shields/Armor, but sets max  Health? to 1. If used with Flesh and Bones, max Health becomes 1 and max Shields/Armor becomes 0.
* Flesh and Bones converts all Shields/Armor to Health, including any bonuses to maximum Shields/Armor.
* Triple Comeback decreases max Health and Shields/Armor by -50%, but grants 2 instant revives (after which Health and Shields/Armor reset).
* Enhanced Veteran increases max Shields/Armor by +1 for each enemy killed in close proximity.
* Fight for Immortality increases max Shields/Armor for a short time based on damage taken.

### Based on Armor

* Resolute grants +50%  Movement Speed and +25% damage boost while Shields/Armor is at 0.
* Abnormal Speed grants up to +30% Movement Speed depending on current Shields/Armor percentage.
* Thunder Screen deals  Lightning? damage to surrounding enemies whenever Shields/Armor breaks.
* Enduring Caster increases skill damage by +1% for every 5 Health and Shields/Armor you have.
* Reinforced Eggshell grants damage resistance while Shields/Armor is active, but increases damage taken when Shields/Armor is at zero.
* Airbag recovers full Health whenever Shields/Armor breaks, and drains health while Shields/Armor is full.
* Penetration Bullet allows 50% of critical damage to bypass enemy Shields/Armor and directly damage Health.
* Spirit Feline decreases damage taken to a maximum of 14% of combined Health and Shields/Armor.

## Other Effects on Armor

### Armor Recovery

* Tenacious Warrior recovers 20%  Shields?/Armor after being revived by a teammate.
* Reliable Bun allows recovery to  Health? with buns to work on Shields/Armor when Health is full.
* Strive to Survive recovers 1% Shields/Armor for every shot while firing an empty magazine.
* Total Recovery fully recovers Shields/Armor when leveling up.
* Reliable Bun allows recovery to Health to work on Shields/Armor when Health is full.

### Maximum Armor Changes

* Peculiar Chests can sometimes offer to increase max Shields/Armor by +12, +16 or +20.
* Shield Enhancement increases max Shields/Armor by up to +25.
* Copycat temporarily increases max Shields/Armor by +50% (up to +150%) after killing a Shielding enhanced enemy.
* Overconsumption increases max Shields/Armor by up to +50, reduced for every scroll held.
* Heavily Armoured increases max Shields/Armor by +30%.
* Lightweights increases max Shields/Armor by +5 for every empty Spirit Concentrator slot, up to +100.
* Prepaid Defense increases max Shields/Armor by up to +100, reduced by 1% for every level up.
* Copycat temporarily increases max Shields/Armor by +50% after killing a Shielding enhanced enemy.
* Glass Cannon decreases max Shields/Armor by -50%.

### Based on Armor

* Emergency Protocol reduces excess damage to Health by up to -75% when  Shields?/Armor breaks after fully recharging.
* Explosive Ammo allows critical hits to instantly destroy normal enemy Shields/Armor when using  Snipers.
* Ethereal Feline decreases damage taken to a maximum of 25% of combined max Health and Shield/Armor.
* Extermination Shot grants a 30% chance to deal 30% of a normal enemy's current Health and Shields/Armor as extra damage when landing a critical hit.
* Collateral Aftermath deals damage to enemies within 8m after killing an enemy. The damage is equivalent to 50% of the killed enemy's current Health and Shields/Armor. (Cooldown: 3s)
* Buffer Shield prevents damage taken that is less than 30% of your max Shields/Armor.