Bismuth/Abilities and Gear

* **Shadow Extraction** - The user is able to extract shadows from the corpses of their enemies and add them to their army. Shadow soldiers will become undyingly loyal to the user, and extremely guilty to any acts they have committed against the user from before their resurrection. Creating shadow soldiers permanently lowers one's Magicule capacity, however it doesn't seem to have a limit to how many can be extracted.
* **Shadow Preservation** - The user is able to preserve their shadows in storage, either by storing them inside their own, or other's shadow. In addition, it also allows the user monitor them by perceiving their senses.

### Extra Skill

Prophetic Vision

* Allows the user to see into the future. Unlike others who rely on information processing for precognition, this skill is a "real" future-sight utilizing "Divination." The futures that the user sees aren't set in stone and can be altered should actions against it be made. However, if it is left uninterrupted, then the divinations will definitely occur with no exceptions.

### Intrinsic Skill

Charm

* Giving delight and arousing admiration, enabling the acquisition of trust and loyalty of others and winning them over to your cause.

## Equipment

**Cube of Avarice**

* Rare Grade
* The Cube will process the user's magicules, empower the wielder’s magic and increase the effectiveness and efficiency of the technique released.

**Cloak of Arms**

* Unique Grade
* A sentient black cloak that can levitate, and form into a sword.

## Magic

### Elemental Magic

* Engraving Magic
	+ **Rune Inscription** - Utilize symbols that, once inscribed, automatically realize magic accordingly with the meaning that they represent. It is possible to affect a target with a Rune inscribed at distance, but the rate of success is low with a target that possesses Magic Resistance, in this case, the Rune must be inscribed directly onto the body. The characteristic feature of Rune Magic was these symbols. While it takes time to engrave them in the first place, once they were done, they could be released as a Single-Action spell by simply passing magicules through them. The time lag between activating the spell and its completion was vanishingly small.

* Fire Magic
	+ **Azure Pyro** - Project blue fire from anywhere on their body with minimal effort or movement almost instantaneously. The flames burn at a temperature of at least 2,000°C (3,632°F), which is higher than that of lava, signified by its blue coloration.
	+ **Hymn of the Blazing Sun** - The user creates several flaming orbs that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it instantly evaporates all the water inside their body, leaving them in a mummified state.
		- **Star Fusion: Supernova** - Combining the flaming orbs to create a single massive one, which then violently explodes with enough force and power to incinerate a large area around it. When this happens, steam can be seen emitting from the area.
	+ **Flare Pillar** - Shoots a massive beam of fire from their mouth.
	+ **Explosive Scattershot** - The user generates multiple Fireballs at once and throws them as a barrage of attacks on a wide area. These fireballs explode on contact and deliver extensive damage to the target.

* Spatial Magic
	+ **Warp Portal** - Magic that teleports the user to a specific location with a prepared magic circle.
* Mental Magic
	+ **Mental Crush** - allows the user to imprison an opponent in an illusion of their fondest memory. The illusion can be triggered either directly with physical contact, or indirectly by conjuring his Cube of Avarice. While entrapped in the illusion, enemies are incapable of conducting any movement; rendering them defenseless to incoming attacks. It also gives him the ability to enter a person's mind and converse with their subconscious, though he can be forcefully expelled. His body is also left open to harm while in another's mind.
	+ **Locking Curse** - The controlling curse commonly placed on Otherworlders souls upon summoning. The victim cannot go against the user's commands and their freedom of movement can be taken away with just a word.
* Enhancement Magic
	+ **Hymn of Protection** - Conjures a shield around himself or around a target.
	+ **Hymn of Strengthening** - Magic that greatly raises the physical strength and durability of the target.
	+ **Hymn of Rage** - Induce a primal instinctive state of mind in others, which can release an unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they couldn't or wouldn't in their normal state.
	+ **Hymn of Giants** - Drastically increase in size, enough to tower over buildings.
* Weakening Magic
	+ **Hymn of Frenzy** - Weakens a target's defense, increasing the amount of damage they take from attacks.
	+ **Mortal Fear** - Evoke fear and horror in others causing the target’s brain to release fear-inducing chemicals. The target’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even as a monster.
	+ **Hymn of Agony** - Curses a target with intense pain.
	+ **Sight Annulment** - Blinds a target
	+ **Hymn of Lethargy** - Petrifies a target in place.
	+ **Divine Dividing** - Reduce the power and parameters of a target by half.