Patch 3.0.3

Patch 3.0.3 was officially released on 29th October 2015

As such that means that opting into the beta will give you the same version as opting out of the beta.

As always if you don't want to update to the lastest version you can opt into the last major version (3.0.2)

We appoligize for any confusion that we caused.

Bellow is the full change log:

### Engine

* longer zoom range on the 3D map
* longer zoom range on strategy map before miniatures fade out
* map now streamed from drive in 32 bit mode to reduce memory usage
* high detail settings now available in 32 bit mode
* fixed late-game performance bug with very large empires

### Map

* more city construction animations
* fixed multiple incorrectly blocked map regions

### Graphics

* improvements to water shader
* improvements to strategy map transition
* New Illyric units (new helmets, Sica curved swords)

### Balance/Gameplay

* Brigade morale now drops gradually when you're out of gold in proportion to your deficit. When morale hits zero a brigade may disband or defect.
* Prelude objectives can now be unlocked from the very beginning by visiting an independent city (no need to wait for the prompt).
* Defeated factions will now start abandoning farms, forts and bridges
* Adjustments to wood production and wood costs
* Increased heavy cavalry charges
* Reduced upfront costs for markets and production upgrades
* increased defenses for walled bridges, forts and cities
* adjusted units stats to increase difference between tiers i.e. spearmen to hoplite to legion
* standardized more unit sizes to make cost comparisons easier
* adjusted garrison size and defense stats for bridges, camps and cities
* battleline formations are now considered broken when a unit is out of food or crossing a ford
* significantly increased cost of colonists
* added initial gold costs for building upgrades
* units in battleline stance now press forward more to attack the enemy
* fixed bug with hastati ranged fire
* removed field range from factions who don't have archers
* Added Military Reform skill to unlock Hastati and Velites earlier
* added ranged attacks for later Sabellic units
* capturing one bridgehead of a ford will now automatically capture both
* bridge construction can now be paused and resumed
* adjustments to hegemony achievements

### Interface/GUI

* Improved feedback when bridge construction is blocked by units
* improved display of garrison stats
* cleaned up how miniatures are drawn for groups
* fixed bug with group direction after dragging group formations
* added more information to colonize button tooltip
* victory screen is no longer displayed again if the game is continued
* fixed issue selecting units near forts/bridges
* added objective target markers to the strategy map
* completed sub-tasks no longer appear in the objective tracker
* added cancel objective button to the objective tracker
* added more diplomacy and faction skill information to the faction pedia page

### AI

* Stricter AI limits on the number of attacks in Casual and Normal difficulty
* ai puts more emphasis on building unit upgrade buildings
* improved ai use of skill points
* adjustments to when the ai builds forts and bridges
* fixed a few ai resource management bugs
* fixed bug that caused ai to downgrade stone walls to wood
* more emphasis on per-faction AI behaviour

### Objectives

* Improved variety of prelude objectives
* overhauled prelude objectives
* objectives are now triggered by visiting independent cities
* new Ancient Rivals objective chain
* new sandbox options to disable tutorials and start with all indie cities
* more general and unit rewards in the prelude

### Bugs

* Fixed bug displaying AI group miniatures
* Fixed bug with building stone fortifications for bridges
* Fixed bug displaying AI group miniatures
* Fixed script crash when the rescue volunteers are kiled
* Fixed bug that displayed 0 victory points after winning the game
* Fixed the faction for generals given in the raider invasion events
* Fixed script crash when 'Ancient Rival' breaks a truce
* Fixed bug with the search icon for raider rescue objective
* fixed bug causing overlapping dialog windows
* fixed issue connecting water trade routes
* fixed graphical bug with command wheel close button
* fixed bug resuming bridge construction when loading a savedgame
* fixed bug connecting supply lines to a bridgehead during construction
* fixed rare crash when the ai is make supply lines
* fixed crash with routing ai units
* fixed false 'out of food' messages when a unit leaves a fort/city
* fixed crash deleting upgrade when the asset list is open
* fixed movement bug when javelineers were engaged in melee combat
* fixed bug loading groups from saved games
* fixed bug with trees falling when a city comes into view