Awakening

**Awakening** is the process of feeling world energy and actively letting it flow to one's mana core. At that point, the core becomes "awakened" from its dormant state and produces a mana flow that gets stronger over time along with the core, producing the effects of body refinement. Awakened can manipulate their own mana cores, allowing them to use magic the same way magical beasts do, guiding it with the mind instead of the body, but also making possible to refine the mana core, drawing in the world energy and permanently adding it to their own. Awakened are able to use all elements and spirit magic (or pure mana), and have their lifespans enhanced. They no longer consume their own life force, replacing it with world energy.

The secret of Awakening is fiercely guarded by the Awakened Council. Any attempts to publicize Awakening and true magic are met with deadly force, as various Magi have experienced in the past. Awakened are jealous of their secret as it is not just as a matter of power, but longevity. If all mankind turned into Awakened, having children would eventually become a crime, and population culls would be needed time to time. Due to long lifespans, however, most of the oldest Awakened ones end up isolating themselves. In the Awakened community, having children is one of the ways to keep ties with a world that becomes more alien to them by the decade.

Blue cores are the cap for most Awakened; not everyone reaches the violet core. Undead Awakened have a much harder time refining their cores since blood cores are faulty - they absorb most of the light element, so Accumulation is very slow.

Awakened typically become insensitive to others or the opposite as they get older, in the natural order of things. To survive endless losses and solitude they can only close their hearts or open it up as much as they can.

### Woken

Just like humans, beasts too don't spread the secret of Awakening unless it's strictly necessary, to keep the balance among the races. The law set by the Awakened Council is very strict, as Awakened can't Awaken their own children if they aren't willing to put their lives on the line for them. Awakened are responsible for those they share their secret with. If their disciple breaks any law, the Awakened pays the consequences along with them. Since Awakened ones have a long life, only 100 years is the bond between master and apprentice considered broken.

However, the 100 hundred years is the fixed term for apprentices that their master discards or doesn't trust. After the apprentices finish learning from their master, they become full fledged members of the Awakened Council and are even eligible to become Regional Lords or Council Elders.

## Process

The **Awakening** process can be quite hazardous and individuals with a cyan or higher core risk losing their lives, with bright blue and violet cores being extremely rare and difficult to obtain except through Guardians who can easily guarantee success. The cores of Awakened individuals develop differently. While an Awakened individual’s core will still grow naturally as they age, an Awakened human can hasten and continue the development of their core past the age of 20 by using Accumulation. Furthermore, impurities in the Awakened’s body will move towards their core, turning the core blacker as more impurities amass inside. If successful, the mana core will pulse, contracting and expanding before expelling the impurities in a violent **breakthrough** that involves tearing flesh and muscles and cracking bones, reconstructing the body to accommodate the stronger core. The result is a rapid advance in both core and body.

Hair and nails fall off before quickly regrowing and skin dries and cracks, revealing the muscles underneath. They will experience excruciating pain, their muscles ripped to shreds, bones fractured to splinters, and part of their skin bursting into a bloody mist. Their organs will start to break apart one by one. Those Awakening with a blue core will experience a sudden increase of their mana flow during the organ refining process, as if they develop properties similar to Adamant. For a few moments, instead of just channeling the mana coming from the core, they will draw the world energy themselves.

Despite this great benefit, Awakened must be careful to ensure their core does not outgrow their body. A brighter shade mana core is much stronger that the darker shades, but at the same time it puts a much stronger burden on the body, and the imbalance can affect the mind (i.e. Lith's irrational crush on Nalear and bloodlust issues). Bottlenecks that can't be overcome with training or study can only be resolved after the body becomes strong enough (i.e. body refinement or a growth spurt) to allow one to refine further the mana core. If an Awakened uses Accumulation too much or undergoes a breakthrough without refining their body to a proper level, they will encounter a lot of pain and run the risk of dying or becoming an Abomination. For an Awakened, magic must be second nature because once the mana core goes past orange, each breakthrough becomes exponentially more dangerous.

**Self-Awakening** is when an individual is able to perceive world energy by themselves and lets it flow through their core, Awakening it. Non-Awakened that are exposed to an Awakened's mana flow, subjected to Invigoration, and practicing magic for extended periods of time will have their impurities slowly reach their core, depending on how close they are, their talent, and how much first magic they practice.

* Self-Awakened: Athung Soranot, Aria, Cresia, Horyu, Iskha, Lith Verhen, Morok Eari, Ormr, Protector, Quylla Ernas, Tartania, Valesa Nalear, Zogar Vastor

**Forced Awakening** is what Guardians do to make Fake Awakened: taking a creature, arranging their body, and Awakening their core.

### Hydra Bloodline Awakening

The Hydra bloodline's Awakening technique is very different from the natural process, using an elaborate mix of breathing techniques and Body Sculpting to smoothen the process. A Hydra uses their breathing technique to follow the impurities' movements, giving them small nudges to hasten or slow them down according to the circumstances. Thanks to the outside influence, the impurities flowed to the subject's core and then out of their body in a slow but regular stream instead of painful sudden bursts. Body Sculpting, instead, nudges the subject's body in the right direction, allowing it to always pick the most efficient development path that also leads to the best possible result. Together, the two techniques make the Awakening process faster, less painful, and capable of tempering the subject's whole being to its utmost limit.

## Body Refinement

Awakened ones can refine their body by removing impurities hindering both their mana flow and life force, allowing them to obtain a physique strong enough to handle a new and more powerful mana core. Those who start with a very weak mana core (red or yellow) have it easy; the stronger the core, the higher the risks. The optimal method is to strengthen the body and core at the same time, removing impurities bit by bit. When the core is stronger than the body, refining world energy will cause pain until the body is fully adapted. This is because normal tissues can't stand even small spasms from the mana core. If an Awakened uses Accumulation during bottlenecks, they will experience great pain, and their core will forcefully disperse the energy.

The more mass one has, the more effective their body refinement becomes. If mass determines the raw physical prowess of a fighter, body refinement is akin to a multiplier that makes every single gram/ounce of one's muscles produce a more explosive power.

Awakened can refine their own bodies continuously over time through exercise, combat, the use of breathing techniques, and large jumps in body refinement after a breakthrough. However, the level of body refinement an Awakened can achieve on their own is limited by their core. While refining their body, Awakened gain increased physical strength, greater physical durability, and better physical appearance with this effect being greater while the individual is still naturally growing.

### Perfect Body Refinement

**Perfect body refinement** allows an Awakened to avoid problems while upgrading the core because the body and core can actually develop together. For example, while someone who Awakens at 50 might have to wait for years to go from the cyan to blue core because the body needs time to adapt to the changes, those with perfect body refinement don't. The latter always possess the top strength, agility, etc, for someone of their core, while even much older Awakened can't say the same without spending a very long time training and adapting to their new "stats" as their body develops.

Being Awakened at birth only means perfect body development and, like Lith, the ability to have a short span between breakthroughs.

### Impurities

**Impurities** are a tar-like substance scattered all around the body, in organs, blood vessels, even in the neural pathway. Impurities aren't caused by a disease or an anomaly and are as natural as the bridge on a nose or skin moles. They are a double-edged sword that both protects and damages the body. On one hand, they hinder a person's development and enhance the signs of aging, but on the other hand they naturally inhibit the mana flow, stopping the body from breaking down faster than it can recover. Without them, normal people die the moment their bodies are not strong enough to bear the power of their own cores. When someone gets close to self-Awakening, impurities move towards the core because they closer they get, the more effective they are, and once the core gets rid of them the body has to evolve or die. Impurities are expelled from all the body's pores and orifices.

If one's body has too many impurities and an imperfect body, Awakening will be deadly as the mana core will produce mana waves too strong for the body. The body becomes akin to a pressure cooker on the verge of exploding, expelling one's organs along with the impurities akin. The solution is to remove part of the impurities and force the body to rearrange itself so that it won't break beyond repair when the Awakening process proceeds. This can be done by thinning the biggest clots of impurities in the mana flow's path until the impurities start to move along with the mana. As the impurities get removed, the body reshapes itself in a manner suitable to contain the powerful mana flow that now floods its system. The pain comes from the constant destruction and regeneration process.

If the body, the impurities, and the core aren't balanced, the breakthrough either happens so fast that the body doesn't have the time to recover, or so violent that it inflicts damage beyond repair leading to death. By removing impurities, the body of an Awakened can progressively become faster, stronger, and more resilient. However, if impurities are purified too quickly, the energy inside their bodies will flood every single cell without control, leading to the creation of an Abomination.

Bright blue cores have no impurities. No impurities means no imperfections during the growth spurt, no moles, no excess body hair or fat. Every inch of the body is chiselled like that of an Olympic athlete at their prime.

Conventional magical means are unable to detect the presence or removal of impurities whereas regular sight can - it is the reason why true mages who sell their beauty treatments made up "cosmetic magic" to explain the effects of Invigoration.

## Abilities

Awakened are by definition people capable of breaking the world energy into its six components, removing the planet's energy signature, and replacing it with their own. What an Awakened does with their core is to form runes with their mana and weave them into a proper sequence that must make sense to manifest a spell akin to what hands do with letters when writing.

A blue core allows an Awakened to draw in a bit of world energy through regular breathing, allowing them to recover their strength faster than normal. Their organs generate vortexes that increase their mana flow and store mana. They support their mana core and improve all of their abilities, though the Awakened has no control over them. Their body also becomes able to circulate life force without the use of any technique.

By stimulating their mana core, an Awakened is capable of upgrading their spells up to Tier 3 if necessity arises. The only downside is that it costs a lot of mana because low tiered spells aren't meant to hold such prowess and need to be stabilized.

### Breathing Techniques

*Main article: Breathing Techniques*

**Breathing techniques** are what allow Awakened to have long lifespans, as they facilitate world energy into their bodies instead of consuming their own life force (though life force is still consumed at a much smaller rate). When someone Awakens, they always make up their own method, unless they are taught. There are no two identical techniques, which means that those who Awaken with the same technique will breathe in unison. White Cores are granted eternal youth, meaning they completely replace life force consumption with world energy.[*Reference needed*]

* **Abyssal Gaze** (Lith Verhen)
* **Ascension** (Lochra Silverwing)
* **Aura** (Scarlett)
* **Beyonder's Eye** (Zogar Vastor)
* **Bloodborne** (Vladion Dragonborn)
* **Bloodburn** (Crevan Gershal)
* **Foresight** (Ajatar)
* **Guiding Light** (Quylla Ernas)
* **Lifestream** (Faluel/Hydra bloodline)
* **Mana Heart** (Roghar)
* **Mother Earth** (Tyris)
* **Mother Sun** (Salaark)
* **Rainfall** (Aalejah)
* **Scalesong** (Jormun)
* **Sky Blessing** (Solus)
* **Sun and Moon** (Baba Yaga)
* **Worldkeeper** (Leegaain)

### Life Vision

**Life Vision** is a light spell that infuses the caster's eyes with a mix of light magic and Spirit Magic, allowing them to see living beings as coloured, while turning the rest of the world gray. The stronger the life force, the bigger and brighter the light emitted by a being. It is able to vaguely discern to an extent anyone's physical and magical prowess, and the mana core grade of an opponent. Unlike normal spells, Life Vision evolves with an Awakened's core refinement. The more powerful they become, the more details Life Vision reveals. A blue core enables them to read the mana currents that natural beings produce, see the runes that compose arrays even when they are invisible, and gather basic information about enchanted items from a distance. However, it is less effective than mana sense and requires constant mana use and focus to avoid sensory overload, making it a costly skill.

Life Vision's sensibility is designed to perceive things that move quickly regardless if it's mana or blood, so it usually perceives small plants as almost lifeless, while big trees barely have a tinge of red. However, with a stronger core, Life Vision can also see world energy flowing from any object, like different colored mana winds (red for animals, green for plants, grey for stones, black for the dead). It can also see someone's vitality.

Life Vision is also capable of seeing Warp Gate exits, countering opponents capable of Blinking. It can also detect and recognize mana signatures, though is unable to notice if one person has more than one. Life Vision can also be enhanced to the extent an individual can follow the flow of mana even inside someone else's body with greater clarity.

### Fire Vision

A mix of fire magic and Spirit Magic that acts as an improved version of thermal goggles. The user's eyes shine red.

### Earth Vision

**Earth Vision** is a mix of earth magic and Spirit Magic developed by Raagu Drerian that allows the caster to perceive through vibrations in the ground.

### Air Vision

**Air Vision** is a mix of air magic and Spirit Magic that allows the caster to sense things through the movement of air.

### Spirit Magic

**Spirit magic**, also known as **pure mana** (or **mind magic** by Hydras), is nothing but the six elements perfectly balanced between them and mixed with one's life force. It is the 7th element and the embodiment of the mana flow that only Awakened possess. Creatures like Magical Beasts, Emperor Beasts, Abominations, and the other Fallen races all can use true magic, but not Spirit Magic - not even the children of Guardians can use it. It allows one to perform several spells that other elements can't. An Awakened core's mana output can be boosted by the mage's willpower and emotions. Spirit Magic is the consequence of the bond between the mage's core and their will. Unlike all other kinds of magic, it doesn't need any connection with world energy, which makes Spirit Magic both more versatile and wild.

The closest comparison to Spirit Magic's complexity, even in its first magic form, is Tier 5 spells. They both need willpower to be shaped, they can be used as long as one has mana, and they require a strong focus. Elemental spells need to be cast with an amount of energy that even a slumbering core can produce. Spirit Magic, instead, is comprised of pure mana. Even in its first magic form, Spirit Magic is more energy expensive than any other element and requires constant focus. Usually, it's invisible to the naked eye, but Life Vision can detect it and it can be felt with touch because of its physical nature.

Spirit Magic manifests from the mana core as green tendrils that are as hard as steel and translucent. Its solid-state is one of its weaknesses, as it requires a constant flow of mana to be used and because of its nature, it can be easily dispelled. To affect something, most of its strength is focused on its point, making the tendril just a conduit. An impact strong enough can cut the tendril and any kind of foreign mana disrupts Spirit Magic in its first magic form. Spirit Magic is sensitive to disruptions in surrounding world energy and mana, therefore use of Spirit Magic tendrils is considered impractical in actual combat. Due to its nature, the range of Spirit Magic is much shorter than that of other elements.

Spirit Magic can resemble Light Mastery at a first glance, but they are very different. Spirit Magic is as fast as air magic, as sturdy as earth magic, it can shapeshift like hard-light constructs, but it has none of the limitations of the other elements. Its greatest downside is the huge mana expenditure it requires due to not using any elemental energy.

Spirit Magic can only be countered via a few methods: 1) Domination, 2) mastery over a specific element, or 3) a Chaos Array that blocks world energy and pollutes the area.

#### Mixing Spirit Magic With Elements

Spirit magic can also be mixed with other elements to make up for their innate shortcomings and create new effects even in its first magic form. If used in combination with light magic, it becomes a new limb that overcomes the short range of both healing and diagnostic spells. If used with darkness or earth magic, it makes them faster and easier to manipulate. By adding kinetic energy to an element, Spirit Magic lets one dramatically alter the effects of common spells. By adding Spirit Magic, water not only pierces its target, but it can also hit like a blunt weapon. Fire magic can use the same principle to strengthen the shockwaves it produces, making the explosion more dangerous than the flames themselves while air magic can add the pressure from the mana to its own and repel almost all kinds of attacks.

What only Awakened can do is to replace their mana with Spirit Magic, use it to bond with the elemental energies, and then coat them with it. Spirit Magic mixed with first magic allows one to bend or ignore some of the rules the elements usually abide by. Air blades don't disappear after a single hit, darkness becomes fast, etc. When using Spirit Magic instead of mana to cast a spell, the conjured elemental energy must be coated with the same amount of Spirit Magic, or the differences from a normal spell will be negligible.

Air is the easiest element to mix with, followed by water and earth, then light and darkness due to the latter's ethereal nature. By mixing Spirit Magic with the elements a Forgemaster can imitate the effects of all their creations.

#### Spirit Magic Spells

*Main article: Spirit Mastery*

Spirit Magic has advanced applications in the form of Spirit Magic spells or **Spirit Mastery**, which is the secret art of enhancing and using the elements within one's own mana to cast spells without the aid of world energy. Spirit magic spells have almost no weakness but are very mana expensive due to the source of their energy.

#### Mind Link

Spirit Magic can be used to establish a **mind link** between two or more individuals in the form of tendrils of mana that extend to each other. One of the risks of using a too deep mind link is that along with thoughts, pain would be shared as well as anything that afflicts the brain. In the past, this branch of Spirit Magic was called **telepathy**. The theory behind it is very simple - create a tendril of Spirit Magic and connect it to a target. Putting it into practice, however, is complex and dangerous. Contrary to what one might think, the tendril shouldn't go to the other person's head, but to their core. Thoughts aren't really being shared - instead, one uses the willpower imbued within their mana to communicate. The problem with such a method is that, if not properly done, it can share more than one would like to, flood one's mind with a target's thoughts and drive one crazy, or cause mana poisoning to either or both people. A prolonged mind link can cause sensory overload and mana poisoning. Additionally, the more sensory inputs shared, their greater the rate of mana poisoning.

When two individuals communicate via mind link, they should use **double mana strand technique** that uses two tendrils instead of one. This way, a stray thought can't be shared by mistake since an individual has to overcome the other's mana by infusing willpower in their messages. Otherwise, while asking a question, a beginner might actually reveal what they are looking for and what they are trying to avoid to their prisoner. On top of that, the double mana strand technique prevents mana poisoning.

One must also be defend themselves from someone trying to manipulate their mind. The same principle behind the mind link can be used to confuse the opponent or break their focus to keep them from casting spells. Some creatures are such experts with Spirit Magic that they have developed techniques similar to **hypnosis**. One has to learn to recognize when someone is attempting to influence them and resist the suggestion they try to plant into their mind. This is something that anyone can do, non-Awakened included.

To harm another person the brain is targeted, not the core. A person links with another's core only if they want to communicate, but if they want to harm them, they aim for the brain as it's where cognitive processes happen and being it far from the core, attacking the brain makes the suggestion more effective.

Some individuals are capable of projecting their conscience outwards without the need of using mana as a focus. To share images and plans, one must visualize any detail they want to communicate. They must prevent logic or memory from filling the gaps or the other person will receive an incomplete picture because they don't reason the same way. Mind links are limited by distance, but a dimensional corridor can be used to re-establish a mind link.

When two individuals are connected via mind link, they can weave spells together.

#### Blood Magic

*Main article: Blood Magic*

Blood Magic is the Awakened undead version of Spirit Magic and is just as effective. Since undead lack the ability to use light magic freely without compromising their cores, they substitute light magic with life force.

### Fusion Magic

**Fusion Magic** is a branch of body enhancement magic that is available to true mages and Awakened. The user uses their will to infuse one or more elemental magics, although mostly it is two, directly into their body. Different elements boost the user's physical abilities in different ways. Fusion Magic is just the opposite of Spirit Magic. While mana contains the six elements plus one's life force, Fusion Magic is the ability to split mana into the single elements so that it is energy cheap and easy to use.

Fusion magic doesn't rely on external energy but on the elemental power its user naturally stored, and thus is not affected when a specific element is siphoned from world energy. Since Fusion Magic doesn't depend on external elemental energies, it can be still be used while under the effects of elemental blocking arrays.

Fusion Magic grows stronger the more one gets used to it and its output depends solely on the core. It is also the key to achieving the violet core, as it is responsible for Awakening a bright blue cored individual's vortexes.

Fusion Types:

* **Earth fusion**: Hardens the body and increases overall resistance.

* **Water fusion**: Allows the body to become more agile and flexible beyond normal limits (such as bending bones without getting hurt).

* **Fire fusion**: Grants extreme strength and stamina.

* **Air fusion**: Increases speed and senses, slightly alters time perception. Can go up to speeds of 60 km/h (37 mph)

* **Light fusion**: Heals the body. It can also assist with healing, as it focuses healing spells where they are needed the most, and speeds up metabolism to allow the damaged areas to receive a constant flow of nutrients.

* **Darkness fusion**: Darkness fusion has two unique features:
	+ It allows one to cut the communication (blocking electrical signals) between body parts so it stops the pain receptors, etc. However, darkness fusion is a double-edged sword - while it prevents one from feeling pain, it also keeps them from noticing when one of their limbs have taken too much damage to still be useful. Moreover, darkness fusion can't negate pain when the caster is affected by Origin Flames since the mystical fire consumes even the magic flowing through their veins.
	+ Allows one to purge any alien substances in the body such as fungi, parasites, etc. As if the blood turns into poison for the living.

### Gravity Fusion

By combining all 6 elements with fusion magic it is possible to alter one's weight freely and counter the effects of gravity magic. All Emperor Beasts learn how to shapeshift sooner or later, but it only changes their appearance, not their mass. To not destroy the ground at their passage nor kill a romantic partner, they use **gravity fusion**. It allows them to be no different from regular humans unless they desire otherwise and it can't be blocked by arrays since they have no effect on the elements that naturally comprise a body.

Gravity fusion is easy to understand but hard to perform for those like that have yet to become Spirit Masters. Fusion Magic consists of activating the elements that comprise one's body in order to gain their properties. Even using all of them at the same time gives six different energies that run parallel to each other. To get Gravity Fusion, they must converge into a single balanced energy that encompasses one's whole body from the innermost nerve to the shortest hair. Once that is achieved, one can affect themselves with Gravity Magic. However, too much or too little energy will cause harm. On top of that, it can't affect anyone else with it just like Fusion Magic can't be used on others. Moreover, gravity fusion controls weight, but it doesn't help control the body.

Gravity Fusion is useful to non-Emperor Beasts as well because it can be used as a movement technique. While Spirit Magic allows Warping and flight even in the presence of elemental sealing arrays, they would expose one's status as Awakened. Gravity Fusion, instead, can achieve amazing results that can be explained thanks to human lore and superstition (e.g. becoming one with one's weapon or martial masters standing on top of a twig floating on the surface of a lake). For example, an application of gravity fusion is one can use a handful of falling leaves in the air as stepping stones to reach great heights, or "walk on water" by wetting solely the soles of one's feet. However, the principle of affecting only oneself applies - the leaf trick won't work while carrying even a bag.

### Spirit Fusion

By emitting a spark of life force in one's Gravity Fusion flow, one can achieve **Spirit Fusion**. However, Spirit Fusion can't hurt the caster and cannot be projected outside the body, otherwise it's just Spirit Magic.

### Dimensional Fusion

Each one of the user’s cells open their own minuscule dimensional passage, invisible to the naked eye of even a Guardian. The cells had assembled themselves back into their original form thanks to dimensional fusion ending only once all of the respective pieces had been put back into their respective original position. Normal blinks carry along any objects near the user and are detectable, Dimensional fusion has no such problems.

## Fake Awakened

**Fake Awakened** are true mages with Awakened cores but are distinguished from normal Awakened by their lack of knowledge. Even though fake Awakened have no access to breathing techniques like Invigoration or Accumulation, they can still use Life Vision, Spirit Magic, Fusion Magic, and cast perfect silent spells. As a result, though their physical aging is much slower than normal, their lifespan isn't extended by much (~150 years compared to the normal 100 years for regular humans). Additionally, the most important difference is that they don't know how to Awaken others, as they are rendered unconscious while the Guardian empty their mana cores, allowing them to perceive world energy upon waking (similar to Coirn Hatorne's mana parasites after removal).

Guardians can fake Awaken anyone of any core, the incomplete Awakening being the last safeguard against betrayal. Teaching breathing techniques to a fake Awakened simply makes them a true Awakened. Without breathing techniques, they are unable to refine their own bodies or their cores without a Guardian's help and that cannot recover their strength at will like true Awakened. Fake Awakened have so far been exclusively found in the service of Guardians, such as Tyris' Queen's Corpse or the Salaark's Feathers. the Awakened Council considers them nothing more than the puppets of their Guardian and refuses to acknowledge their existence.

**Fake Awakened**: Amyla Farg, Arjîn Rênas, Arthan Griffon, Ashun Dagfuur, Jhoa, Lepto, King Meron Griffon, Mirim Distar, Qwor, Shad, Siska, Sylpha Griffon

## References

1. ↑ 1.0 1.1 Chapter 77: Interludium
2. ↑ 2.0 2.1 2.2 Chapter 117: Interludium (4)
3. ↑ Chapter 197: A Shadow in a World of Lights
4. ↑ Chapter 1145: White Cores and Crystals (Part 1)
5. ↑ Chapter 780: Dominance (Part 2)
6. ↑ Chapter 1442: Birthday Party (Part 4)
7. ↑ Chapter 586: Lost and Found (Part 2)
8. ↑ Chapter 1531: Unveiling the Truth (Part 1)
9. ↑ Chapter 338: Tista (Part 2)
10. ↑ Chapter 1036: The Price of Awakening (Part 2)
11. ↑ 11.0 11.1 Chapter 1037: Unbridled Power (Part 1)
12. ↑ Chapter 1038: Unbridled Power (Part 2)
13. ↑ Chapter 62: Impulse Control Issues
14. ↑ Chapter 41: A New Beginning
15. ↑ Chapter 1190: Long Awaited Reunion (Part 4)
16. ↑ Chapter 1002: A Gift Like No Other (Part 2)
17. ↑ Legion on Discord
18. ↑ Chapter 1350: White Streaks (Part 2)
19. ↑ 19.0 19.1 Chapter 743: Double Breakthrough (Part 1)
20. ↑ 20.0 20.1 Chapter 1296: Condensing a Violet Core (Part 2)
21. ↑ 21.0 21.1 Chapter 1410: Awakened Blood (Part 2)
22. ↑ Legion on Discord
23. ↑ Legion on Discord
24. ↑ Chapter 11: Encounters
25. ↑ 25.0 25.1 Chapter 939: Guest and Sword (Part 1)
26. ↑ Chapter 18: Heart to Heart
27. ↑ Chapter 1035: The Price of Awakening (Part 1)
28. ↑ Chapter 1504: Early Rankings (Part 2)
29. ↑ Chapter 322: Goodbyes (Part 2)
30. ↑ Chapter 833: Traitor (Part 1)
31. ↑ Chapter 1310: Hands and Muscles (Part 2)
32. ↑ 32.0 32.1 Chapter 458: Rituals (Part 2)
33. ↑ 33.0 33.1 33.2 33.3 Chapter 1059: The Seventh Element (Part 1)
34. ↑ Chapter 1019: Out of Time (Part 1)
35. ↑ Chapter 777: Secrets and Ignorance (Part 1)
36. ↑ Chapter 1191: A Worried Parent (Part 1)
37. ↑ Chapter 78: Interludium (2)
38. ↑ Chapter 1389: High-Master (Part 1)
39. ↑ Chapter 1373: Lightkeep (Part 1)
40. ↑ Chapter 1421: Kamila and Solus (Part 1)
41. ↑ Chapter 1479: Fathers and Son (Part 1)
42. ↑ Chapter 1837: Dangerous Bottleneck (Part 1)
43. ↑ Chapter 778: Secrets and Ignorance (Part 2)
44. ↑ Chapter 1426: Filling the Void (Part 2)
45. ↑ 45.0 45.1 Chapter 1892: Wisdom Against Mana (Part 2)
46. ↑ Chapter 162: Hard Times
47. ↑ Chapter 938: Genius and Madness (Part 2)
48. ↑ Chapter 1505: Back in Black (Part 1)
49. ↑ Chapter 1541: A New Life (Part 1)
50. ↑ Chapter 1849: Quiet Before the Storm (Part 1)
51. ↑ Chapter 1386: Rebellious Phase (Part 2)
52. ↑ Chapter 8: Learning a Trade, Again
53. ↑ Chapter 98: Red Lotus
54. ↑ Chapter 112
55. ↑ Chapter 1291: The Three Branches of Magic (Part 1)
56. ↑ Chapter 134: Lost
57. ↑ Chapter 482: Vacation (Part 2)
58. ↑ Chapter 1511: Unbalanced Power (Part 1)
59. ↑ Chapter 10: Changes
60. ↑ Chapter 1553: Perfect Body (Part 1)
61. ↑ Chapter 1517: Final Test (Part 1)
62. ↑ 62.0 62.1 Legion on Discord
63. ↑ Chapter 1560: The Price of Success (Part 2)
64. ↑ 64.0 64.1 64.2 64.3 Chapter 1060: The Seventh Element (Part 2)
65. ↑ Chapter 779: Dominance (Part 1)
66. ↑ Chapter 1045: Towers and Effects (Part 1)
67. ↑ Chapter 1046: Towers and Effects (Part 2)
68. ↑ Legion on Discord
69. ↑ Legion on Discord
70. ↑ Chapter 919: Spirit and Light Magic (Part 1)
71. ↑ Chapter 1064: Mixed Spells (Part 2)
72. ↑ Chapter 1065: The Source of all Spells (Part 1)
73. ↑ Chapter 781: Loyalty or Wisdom (Part 1)
74. ↑ Chapter 868: Light and Crystal (Part 2)
75. ↑ 75.0 75.1 75.2 75.3 Chapter 1061: Telepathy (Part 1)
76. ↑ Chapter 1428: Solus and the Family (Part 2)
77. ↑ Chapter 1554: Perfect Body (Part 2)
78. ↑ 78.0 78.1 Chapter 1063: Mixed Spells (Part 1)
79. ↑ Chapter 1552: Mutated Monsters (Part 2)
80. ↑ Chapter 1557: Eye Versus Eye (Part 1)
81. ↑ Legion on Discord
82. ↑ 82.0 82.1 82.2 82.3 Chapter 1431: Gravity Fusion (Part 1)
83. ↑ Chapter 355: Fair Fight? (Part 1)
84. ↑ Chapter 1321: Joint Interests (Part 1)
85. ↑ Chapter 21: Truth
86. ↑ Chapter 1186: Mindscape (Part 2)
87. ↑ Chapter 108: Lith’s Monster (2)
88. ↑ Chapter 1357: Superior Opponent (Part 1)
89. ↑ Chapter 1654: Players and Pawns (Part 4)
90. ↑ Chapter 14: Conflicts
91. ↑ Chapter 1315: Weak Points (Part 1)
92. ↑ Chapter 1631: Domestic Issues (Part 1)
93. ↑ Chapter 1430: Ins and Outs (Part 2)
94. ↑ Chapter 1893: Worldbreaker (Part 1)
95. ↑ Chapter 936: Friends and Enemies (Part 2)
96. ↑ 96.0 96.1 Chapter 163: Domestic Affairs
97. ↑ Chapter 1363: Corpse, Feather, and Nest (Part 1)