Cargo Generator

*Cargo Generator User Guide data created by Wikia user DJZacATK1 (Converted from its Galactic Campaign Guide counterpart).*

Cargo crates lurk in many locations, particularly docking bays, freight warehouses, and cargo holds. Sometimes they're just window dressing to enhance a setting (especially if used as Cover in a firefight), while other times they serve as the focal point of an encounter or adventure. What exactly do smugglers smuggle? What do freighters haul? The *Star Wars* universe is full of commercial shipping, but what's everyone hauling around in those cargo crates?

To generate a quick cargo, roll once on the Cargo Containers table to determine the type of container, and then roll on the Cargo Contents table and its subsequent subtables to determine the actual contents.

When determining the manifest of a vessel's cargo hold, roll once for each ton of the ship's cargo capacity. The figure for "Value per Ton" indicates how much each ton of cargo, or "lot," is worth. (Note that some cargoes can only be shipped in multiple metric tons' worth of cargo capacity.)

Alternatively, you can roll three or four results, discard any you don't like, and then decide what percentages of the ship's total cargo space the rest of the results occupy on an individual basis. Remember that not every ship is loaded to full capacity.

Astute readers may notice that the weights of certain individual items, when multiplied by the number of items in a one-ton lot, do not equal an even ton. These rules take into account the weight of carrying containers, packaging, and packing material, as well as assorted "cargo support" items (such as feed for live animals, generators for powered items, and so on). A version of these rules originally appeared in "Chance Cube: Random Cargo Generator," by Michael Mikaelian and Bart Armstrong, in *Star Wars Gamer #2*.

## Cargo Containers

The following table determines the type of container use for the cargo, requiring a roll with a d20.

1- A "living host" can entail a number of possibilities depending on the nature of the cargo. If the cargo is large, the "host" might be wearing it, carrying it, or escorting it. If the cargo is smaller, the host might have it implanted in his or her body in some fashion. Use your imagination.

## Cargo Contents

The following table determines the general contents of the cargo, requiring a roll with a d100.

1- Contained in a pen or cages of some kind, rather than the type of container generated on Container Table

### Ores & Minerals

The following table determines the specific Ores & Minerals of the cargo, requiring a roll with a d20.

 11-16
 17-19
 20

### Medical Supplies

The following table determines the specific Medical Gear of the cargo, requiring a roll with a d20.

 9-11
 12-14
 15-16
 17-19
 20

### Electronics

The following table determines the specific Electronics of the cargo, requiring a roll with a d100.

### Components

The following table determines the specific Components of the cargo, requiring a roll with a d20.

 9-14
 15-18
 19-20

### Mundane Chemicals

The following table determines the specific Mundane Chemicals of the cargo, requiring a roll with a d20.

 11-12
 13-14
 15-17
 18-19
 20

### Captive Creatures

The following table determines the specific Beasts of the cargo, requiring a roll with a d20.

### Droid Models

The following table determines the specific Droid Models of the cargo, requiring a roll with a d20.

 11-12
 13-14
 15-16
 17-19
 20

### Bulk Armor

The following table determines the specific Armor of the cargo, requiring a roll with a d20.

 13-17
 18
 19-20

### Bulk Weapons

The following table determines the specific Weapons of the cargo, requiring a roll with a d20.

### Vehicle Cargo

The following table determines the specific Vehicles of the cargo, requiring a roll with a d10.

 6-8
 9
 10

### Starship Cargo

The following table determines the specific Starships of the cargo, requiring a roll with a d6.

 2-5
 6