Alberic de Bordeleaux

* Screenshot
* Portrait

## Attributes

* **Siege Attacker**: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.
* **Encourage**: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
* **Hide (forest)**: This unit can hide in forests until enemy units get too close.
* **Knight**: Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.
* **The Blessing of the Lady**
* **Wounds**
* **Missile Resistance**: 15%. Damage of missile attacks is reduced by this amount.

**Alberic de Bordeleaux** is a  Bretonnia Legendary Lord unit introduced in *Total War: Warhammer* with Bretonnia (DLC). In the campaign, he leads  **Bordeleaux**.

## Description

Upon Alberic's tunic is proudly displayed the crest of Bordeleaux - the tri-forked Trident of Manann, God of the Waves and Storms. Like Manann, Alberic of Bordeleaux is tempestuous as the sea; as relentless as the tide. He is strict and courageous, hailing from a long line of powerful Dukes who have led Bordeleaux, with the patience of the unremitting ocean, to security and prosperity; Alberic intends to be no different. Much like the waves that crash endlessly against the Bretonnian shore, so too does Alberic never cease. Whilst many do not see his progress, it is affected slowly but with the inevitability of nature.

## Attributes

* **Spear Infantry**
* ▲ **Armoured & Shielded**: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
* ▲ **Anti-Large**: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

## Character Abilities

### Active Abilities

* Foe-Seeker
* Rally!

#### Campaign only

* Deadly Onslaught
* Stand Your Ground!

#### Campaign only

* Hold the Line!
* The Blessing of the Lady

### Item Abilities

* Braid of Bordeleaux
* Wrath of Manann

## Unique Items

* Trident of Manann
* Braid of Bordeleaux

## Mounts

* Barded Warhorse
* Royal Pegasus
* Hippogryph (WH1 & WH2)
* Tempete

## Lord effects

* Chivalry: +4 per turn
* Melee defence: +5 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
* Melee defence: +10 for Knights of the Realm units (Lord's army)

#### WH2

* Alberic starts with the Knight's Vow unlocked
* Chivalry: +4 per turn
* Melee defence: +10 for Knights of the Realm units (Lord's army)

#### WH1

* Alberic starts with the Knight's Vow unlocked
* Income from trade: +5% trade agreement tariffs
* Unit experience: +2 for Bretonnian Knight recruits (all characters)

## Character traits

### Personal trait

 **Virtue of Discipline**: *No matter the odds, this Knight takes to the field utterly undaunted by the numberless hordes of his enemies.*

* Chivalry: +4 per turn
* Melee defence: +5 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
* Melee defence: +10 for Knights of the Realm units (Lord's army)

### Defeat trait

 **Hammer and Anvil**: *Outstanding personal courage and martial skill are not always enough. Today the hammer became the anvil.*

* Melee attack: +15 when fighting at sea

## Talent Tree

* Alberic's skill tree on TWWH Characters
* Skill Tree on TotalWarhammerPlanner

## Strategy

Click here to add a strategy!

Alberic is a strong Lord that is somewhat overshadowed by the superior combat and regenerative abilities of King Louen in multiplayer. That being said, Alberic's Trident allows him to disrupt clumps of infantry and missile lines similar to Seafang. Secondly, the Braid of Bordelaux gives nearby units +8 Bonus vs. large, which is very useful for giving some of your knights an edge over cavalry or monstrous units. It can also be helpful when fighting nearby some men at arms who are slowing large units down. While Alberic does not provide the raw damage and the ability heal that Louen does, to a smart player (with the support of healing magic) he can make surrounding units stronger and wreak havoc on enemy infantry.

His campaign game play lends itself to lucrative trade agreements and commerce as well as experience and boosted stats for Knights. +10 Defence for Knights of the Realm is a near 50% increase and puts them from meh defence to decent melee defence (arbitrary standards but you get the point).