recursal/Fanatic-Fandom huggingface dataset:
Weasley Clock

> "*But she may already know, that excellent clock of hers.*"
> ― Albus Dumbledore on the Weasley's clock[source]
>
>

The **Weasley Clock**was a clock owned by the Weasley family which individually monitored each of their whereabouts. Located in the living room at The Burrow, the clock had nine golden hands, one for every member of the household.

In place of hours on the clock's face were a series of possible locations, including "home," "school", "work", "travelling", "lost", "hospital", "prison", and "mortal peril".

## History

During the Second Wizarding War, all of the hands constantly pointed at "mortal peril". Harry reflected at one point that he liked the clock as, while it was useless if you wanted to know what time it was, it was otherwise very informative.
Whitehall

**Whitehall** is a road in Westminster in the heart of London. Whitehall is the site of various Muggle government bureaus and ministries. Whitehall also houses the entrances to the British Ministry of Magic: the workers' entrance in a set of underground public toilets, and the visitors' entrance within a telephone booth.
Keycard

Throwing it at a Key Switch, Key Door, and Key Chest triggers it but it will consume the Keycard. Keycards come in 4 colors, being Gold, Blue, Fuchsia (Purple), and Green.

## Glitches

* Keycards from Key Chests could open Key Chests corresponding to its color if dropped right on it. This has since been patched, but the old behavior is preserved in older levels.

## Lore

* It opens doors, but if you push it hard enough into anything it'll probably open that, too!
Wolfsbane Potion

## Potion information

### Effect

Eases the symptoms of lycanthropy; prevents werewolves from losing their minds post-transformation.

### Characteristics

* Faint blue smoke when completed
* Unpleasant taste

### Inventor(s)

Damocles Belby

> "*There is no known cure, although recent developments in potion-making have to a great extent alleviated the worst symptoms.*"
> ― Newton Scamander[source]
>
>

The **Wolfsbane Potion** is an innovative and complex potion that relieves, but does not cure, the symptoms of lycanthropy. The main ingredient is wolfsbane (also referred to as aconite or monkshood). As such, this Potion is very dangerous when incorrectly concocted, since Aconite is a very poisonous substance. The way one must imbibe it is very unique among potions, in that a gobletful of wolfsbane potion must be taken for each day of a week preceding the full moon. It is extremely difficult to make, as Slughorn believed that even Damocles couldn't have invented it without immense effort on his part. The ingredients are also very expensive, making it nigh-impossible for werewolves to brew it themselves, as they usually live in poverty due to their difficulty in finding stable careers.

## Nature

The completed potion exudes a faint blue smoke. According to Remus Lupin, it has a "disgusting" taste, and adding sugar to remedy this is not possible as that substance will render it ineffective. The drinker must intake a gobletful of the potion once a day a week prior to the upcoming full moon, and missing even one dosage will render it ineffective.

### Effects

The potion does not cure lycanthropy but eases the symptoms, allowing one to hold on to their mental faculties after transformation (which would otherwise not be possible). It renders the dangerous beast into an ordinary, sleepy wolf. However, it can have disastrous side-effects if the recipe is tampered with, as Lupin told Harry in 1996. It is said that on the full-moon werewolves take this, they still transform, but at least in Remus Lupin's case they still act human. They usually stay somewhere safe and sleep through the transformation.

## History

Wolfsbane Potion was invented by Damocles in the recent past, sometime after the mid-1970s. When this discovery was made, Remus Lupin thought it was a faint ray of hope, but his hopes were dashed when he found the potion formula's complexity (as Potions was not his strongest suit) and the ingredient list being very expensive. He returned to Hogwarts School of Witchcraft and Wizardry as a Defence Against the Dark Arts teacher solely because Albus Dumbledore offered a limitless supply of the Wolfsbane Potion, which was brewed by Potions Master Severus Snape. Harry thought Severus Snape was poisoning Remus Lupin and later told his friends about it after they came back from Honeydukes.

During the confrontation with Sirius Black in the Shrieking Shack, Lupin forgot to take one goblet during the night of the full moon, which led him to transform into a full-fledged werewolf.
Modelo CMMI

CMMI (Capability – Maturity – Model – Integration), es un modelo de calidad del software creado por el SEI (Instituto de Ingeniería del Software) de la Universidad Carnegie Mellon. El SEI fue fundado por el Departamento de Defensa Americano en el año 2001. La idea básica de CMMI es pasar de manejar proyectos a manejar procesos y pasar de manejar caso por caso a manejar líneas de producción. (Ramírez Aguirre & Ramírez Arias, 2010).

Según la definición del SEI, CMMI es un modelo para la mejora de procesos, que proporciona a las organizaciones, los elementos esenciales para procesos eficaces. El modelo CMMI ayuda a integrar funciones organizativas, tradicionalmente separadas, establece objetivos y prioridades en la mejora de procesos, proporciona una orientación para la calidad de procesos, y un punto de referencia para la evaluación de los procesos actuales. (Cruz Figueroa, 2011).

CMMI presenta una representación escalonada en donde a medida que la organización avanza se va produciendo un mayor grado de madurez. Dicha madurez indica en qué grado la empresa puede producir software de calidad.

Los niveles de Madurez de CMMI son (Ramírez Aguirre & Ramírez Arias, 2010):

El modelo CMMI también define diferentes áreas por cada nivel.

La otra representación de CMMI es la continua, la cual establece seis niveles de capacidad posibles para cada una de las áreas de proceso implicadas en la ingeniería de software. (Ramírez Aguirre & Ramírez Arias, 2010). La organización puede decidir cuáles son las áreas de proceso que quiere mejorar determinando así su perfil de capacidad.

Los seis niveles definidos en CMMI para medir la capacidad de los procesos son:

Nivel 0: Incompleto. El proceso no se realiza, o no alcanza sus objetivos.

Nivel 1: Ejecutado. El proceso se ejecuta y se logra su objetivo.

Nivel 2: Gestionado. Además de ejecutarse, el proceso se planifica, se revisa y se evalúa para comprobar que cumple los requisitos.

Nivel 3: Definido. Además de ser un proceso gestionado se ajusta a la política de procesos que existe en la organización, alineada con las directivas de la empresa.

Nivel 4: Cuantitativamente gestionado. Además de ser un proceso definido se controla utilizando técnicas cuantitativas.

Nivel 5: Optimizando. Además de ser un proceso cuantitativamente gestionado, de forma sistemática se revisa y modifica o cambia para adaptarlo a los objetivos del negocio. Mejora continua.

Referencias

Santos CMI, basado en el modelo CMMI (Capability Maturity Model Integration). Recuperado de http://repositorio.puce.edu.ec/handle/22000/3368

Ramírez Aguirre, P. A., & Ramírez Arias, C. (2010). Estudio de las prácticas de calidad del software implementadas en las MiPymes desarrolladoras de software de Pereira. Recuperado de http://repositorio.utp.edu.co/dspace/bitstream/handle/11059/1977/0053R173e.pdf?sequence=1
Key Switch

## Behavior

Key Switches are blocks under the Switch Category. They toggle state when a Keycard comes in contact with them, and can be toggled on and off multiple times. Like Keycards, they come in 4 colors.

Key switches are always solid, so they can be used to support objects like the Goal.

## Notes

* Key Switches share similarities with Charge Switches, in that they activate when an item is thrown into them. However, the ability for a key switch to be toggled again and again can give them unique use cases.
Modelo MERLOT

MERLOT (Multimedia Educational Resource for Learning and Online Teaching), es un repositorio que realiza una evaluación de calidad de los objetos de aprendizaje (OA), es decir de “cualquier recurso digital que se puede utilizar como apoyo para el aprendizaje” (Wiley, 2001).

Fue creado en un programa de la Universidad de California para compartir material educativo entre el docente y el alumno, siendo un buscador con más de 30 campos para establecer criterios de búsqueda (http://www.merlot.org).

Este presenta una gran variedad de recursos, atributos propios como: claves, títulos, descripción, área, idioma, tipo de material, derechos de autor, costo, accesibilidad, licencias Creative Commons, entre otros; permiten crear, buscar y publicar contenidos con previa evaluación de acuerdo a la calidad de contenido, efectividad potencial y facilidad de uso; dicha evaluación se efectúa midiendo cada uno de estos aspectos en una escala de cinco valores que al final son promediados (Torres, 2014).

Es necesario resaltar que MERLOT almacena, pero no presenta criterios de calidad que ayuden a su evaluación.

Referencias

Torres, L (2014). Localización y Clasificación de Objetos de Aprendizaje para la enseñanza-aprendizaje del Modelado de Bases de Datos en asignaturas de carreras de ciencias informáticas. Recuperado de http://sedici.unlp.edu.ar/bitstream/handle/10915/39024/Documento\_completo.pdf?sequence=1

Vidal, C., Segura, A. y Prieto M (2006). Calidad en objetos de aprendizaje. Recuperado de

http://www.web.upsa.es/spdece08/contribuciones/139\_CalidadEnObjetosDeAprendizajeTypeInstSpringerFinalVidalSeguraPrietov99.pdf
Bop Jump

**Bop Jump** is the second Training level. It is the player's first introduction to the Scrubb, Key Gate, and Flippy Longswitch. GR-18 starts near the Goal and has to find the Package while avoiding Scrubbs, Vacrats, and Spiketrons.

Beating this level unlocks the "Time to Build!" cut-scene which gives the player their safety goggles and allows them to enter the Workshop.

## Strategy

While none of the enemies have to be defeated, jumping on them can help with movement through the level.

## On-Time Delivery

Going through the level deathless should get the player close to OTD, and getting sprint speed really helps jump over obstacles and enemies.

## Collectibles

* None of the Jems are hidden, but some can only be reached by jumping on an enemy or jumping at sprint speed.
* Near the start and also the end, one should throw something downwards; it could be anything. If done correctly, one should realize the wall on the right hides a GR-17.
Evaluación Pedagógica de Reeves

Reeves propone un modelo para la evaluación de Educación Basada en Computadores. Consta de 14 dimensiones pedagógicas basadas en teorías y conceptos de aprendizaje.

Estas dimensiones han sido usadas para evaluar cursos en ambientes de e-learning y, si se considera a un curso como un Objeto de Aprendizaje con alto nivel de agregación, este modelo puede usarse para evaluar la calidad desde el punto de vista pedagógico. (Vidal, Segura, & Prieto, sf).

Las 14 dimensiones se refieren a aspectos del diseño e implementación de recursos que afectan el aprendizaje.

Según este modelo, el refinamiento de problemas, soluciones y métodos se basa en ciclos continuos y relacionados entre sí que, a partir de los resultados en cada uno de ellos, permite el ajuste y posterior reajuste de las acciones dirigidas al análisis práctico del problema, desarrollo de soluciones a partir de la teoría, evaluación del producto y elaboración de principios de diseño. (Marín, Moreno, & Negre, 2012).

Referencias

Marín, V., Moreno, J., & Negre, F. (2012). Modelos educativos para la gestión de la información en educación superior. Recuperado de http://www.edutec.es/revista/index.php/edutec-e/article/view/1

Vidal, C., Segura, A., & Prieto, M. (s.f.). Calidad en objetos de aprendizaje. Recuperado de http://www.web.upsa.es/spdece08/contribuciones/139\_CalidadEnObjetosDeAprendizajeTypeInstSpringerFinalVidalSeguraPrietov99.pdf
Tom Riddle

### Died

2 May, 1998 (aged 71) Great Hall, Hogwarts Castle, Highlands, Scotland, Great Britain * buried next to his father and grandparents

### Aliases

* Lord Voldemort (self-proclaimed title and chosen name)
* You-Know-Who (by Wizarding community)
* He-Who-Must-Not-Be-Named (by Wizarding community)
* The Dark Lord by Death Eaters and occasionally Albus Dumbledore.
* Your Lordship (by Wormtail)
* Lord Voldything (by Vernon Dursley)
* Lord Thingy (by Cornelius Fudge)
* Chief Death Eater by Lee Jordan on Potterwatch
* Heir of Slytherin
* Voldy (by Peeves)
* He Who Could Not Be Named (by Rita Skeeter)
* Mouldy Voldy (by Scorpius Malfoy)
* You-Know-You-Know-Who (by Fred and George)

### Title(s)

* Prefect
* Head Boy
* Dark Lord
* Heir of Slytherin

## Family

### Immediate Family

* Tom Riddle Snr (father) †
* Merope Gaunt (mother) †
* Thomas Riddle (paternal grandfather) †
* Mary Riddle (paternal grandmother) †
* Marvolo Gaunt (maternal grandfather) †
* Morfin Gaunt (maternal uncle) †

## Magical Characteristics

### Wand

* 13½", Yew, phoenix feather core
* 18", Elm, dragon heartstring (temporary)
* 15", Elder, Thestral tail hair core

## Affiliation

### Occupation

* Assistant at Borgin and Burkes (formerly)

### Loyalty

* + Slytherin

And himself

* Death Eaters
* Hogwarts School of Witchcraft and Wizardry
	+ Slytherin
	+ Slug Club
* British Ministry of Magic
* Borgin and Burkes
Modelo FURPS

En 1987, Robert Grady Hewlett Packard Co (HP), desarrollo un modelo de calidad fijo que reciben el acrónimo de FURPS, incluyendo cinco categorías principales: Funcionalidad (Functionality), Usabilidad (Usability), Confiabilidad (Reliability), Desempeño (Performance) y Soportabilidad (Supportability), de aquí el nombre del modelo. (Rey, 2015).

De igual forma, este plantea dos categorías de requerimientos: funcionales (F) y no funcionales (URPS); la primera especifica funciones a través de una entrada y una salida para que el sistema pueda resolverlos sin ninguna restricción; la segunda describe atributos del ambiente del sistema (Rey, 2015). El FURPS, se aplica de acuerdo a:

La Rational Software ahora IBM Rational Software desarrollo el modelo de calidad Furps , el “+” incluye requerimientos adicionales , no presentes en el esquema original; sin embargo al igual que en el modelo inicial cada una de las caracteristicas engloba un conjunto de factores a considerar.

**Tipos de Requerimientos FURPS+**

Fuente: Tomado de (Ingeniería Software., 30 de Julio).

Referencias

Rey, A. (2015). Libro Electrónico Multimedial: Evaluación de la Calidad de la Tecnología Educativa. Capítulos 2: Modelos de Calidad. Recuperado de http://aula2.cvudes.edu.co/publico/lems/L.000.007.EATE/Documentos/cap2/Capitulo\_Completo.pdf

Ingeniería Software (30 de Julio). Recuperado de http://clases3gingsof.wikifoundry.com/page/FURPS

Tolentino, F., Melgarejo, J.,Meza, K.,Ruelas, L. y Sequeros, M(2016).Modelo FURPS. Recuperado de https://www.slideshare.net/silvestreforce/modelo-furps

Scalone, F. (2006). Estudio comparativo de los modelos y estándares de calidad del software. Recuperado de http://laboratorios.fi.uba.ar/lsi/scalone-tesis-maestria-ingenieria-en-calidad.pdf

Estévez Y., Esteban L. (2014). Modelo de calidad para evaluar el software desarrollado en el centro de investigación aplicada y desarrollo en tecnologías de información

CIADTI. Recuperado de file:///E:/Users/Andrea%20Gonzalez/Downloads/129-506-1-PB.pdf

Constanzo M. (2014). Comparación de modelos de calidad, factores y métricas en el ámbito de la ingeniería de software. Recuperado de file:///E:/Users/Andrea%20Gonzalez/Downloads/Dialnet-ComparacionDeModelosDeCalidadFactoresYMetricas-5123569%20(1).pdf

Dirección General de Servicio Civil (2013). Modelo de Calidad de Software para Desarrollo de Sistemas en la DGSC. Recuperado de http://www.dgsc.go.cr/dgsc/rt\_indiceGestion/IGI%202013/6-TECNOL-INF-2013/PREGUNTA-6/Modelo-calidad-software-UTIC.pdf
Modelo de Calidad Boehm

Modelo de calidad fijo propuesto por Barry Boehm (1978), siendo muy similar al modelo McCall, el cual incorpora 19 criterios que incluyen características de performance del hardware, incluye una estructura jerárquica, donde los factores generales se descomponen en específicos para ser medidos (Rey, 2015).

Esta medición de la calidad del software, se lleva a cabo mediante las métricas en términos de atributos cualitativos, de acuerdo a los factores de calidad definidos en el modelo de McCall de alto a bajo nivel.

Estas métricas permiten evaluar el nivel, de acuerdo a un criterio del factor de calidad, siendo estas propiedades estáticas a diferencia de las interpretaciones específicas que constituyen propiedades dinámicas; sin embargo, para la aplicación de las métricas es necesario considerar las características de calidad del software en tres niveles: alto o principal, componente intermedio y componente primitivo.

  **Alto Nivel**
 Intermedio (Factores)
  Mantenimiento
 Portabilidad
 Utilidad
 de prueba
 Comprensibilidad
 Portabilidad
 Fiabilidad
 Eficiencia
 Usabilidad
 Flexibilidad
 Autodescriptividad
 Comunicatividad
 Estructuración
 Completitud
 Exactitud
 Consistencia
 Eficiencia
 Accesibilidad
 Concisión
 Legibilidad
 Expansividad

Fuente: Adaptado de (Rey, A.,2015).

La finalidad del modelo de Boehm a través de la calidad del software es (Dirección General de Servicio Civil. 2013):

1. El usuario realice lo que desea

2. El usuario utilice recursos informáticos de manera eficiente

3. El software sea fácil de utilizar y aprender

4. El software sea bien diseñado, codificado, probado y mantenido

Referencias

Rey, A. (2015). Libro Electrónico Multimedial: Evaluación de la Calidad de la Tecnología Educativa. Capítulos 2: Modelos de Calidad. Recuperado de http://aula2.cvudes.edu.co/publico/lems/L.000.007.EATE/Documentos/cap2/Capitulo\_Completo.pdf

Scalone, F. (2006). Estudio comparativo de los modelos y estándares de calidad del software. Recuperado de http://laboratorios.fi.uba.ar/lsi/scalone-tesis-maestria-ingenieria-en-calidad.pdf

Constanzo, M. (2014). Comparación de modelos de calidad, factores y métricas en el ámbito de la ingeniería de software. Recuperado de file:///E:/Users/Andrea%20Gonzalez/Downloads/Dialnet-ComparacionDeModelosDeCalidadFactoresYMetricas-5123569%20(1).pdf

Moreno, J., Bolaños, L., y Navia, M. (2009). Exploración de modelos y estándares de calidad para el producto software. Recuperado de file:///E:/Users/Andrea%20Gonzalez/Downloads/1055-Texto%20del%20art%C3%ADculo-2842-1-10-20101027%20(1).pdf

Dirección General de Servicio Civil (2013). Modelo de Calidad de Software para Desarrollo de Sistemas en la DGSC. Recuperado de http://www.dgsc.go.cr/dgsc/rt\_indiceGestion/IGI%202013/6-TECNOL-INF-2013/PREGUNTA-6/Modelo-calidad-software-UTIC.pdf
Burny Whirler

A Hot Fire Burny Whirler

a Wildfire Burny Whirler

Burny Whirlers are a Hazard that appears as a semisolid block projecting one to four "chains' of fireballs, which can be up to 5 fireballs in length, and have intermittent gaps between each fireball.

The fireballs a Burny Whirler emits can come in 2 variants, the orange Hot Fire variant, which only damages GR-18, and the green Wildfire variant, which can also destroy enemies.

Burny Whirlers can be given a signal to turn them on and off. The semisolid box of the burny whirler can be placed on a path.
Twilfitt and Tattings

> "*Now I know the kind of scum that shops here… We'll do better at Twilfitt and Tattings.*"
> ― First mention of Twilfitt and Tattings[source]
>
>

**Twilfitt and Tattings** is a wizarding clothing shop located in South Side, Diagon Alley, London.

## History

After a confrontation between Draco Malfoy and Harry Potter, Ron Weasley and Hermione Granger in Madam Malkin's Robes for All Occasions, Narcissa Malfoy and her son rudely left the shop, expressing their preference of Twilfitt and Tattings out loud.

## Known hats

Among their range of clothes, one could purchase the following items: suede Top Hat with Ribbon (black, blue, brown), pointed Wizards' Hat (black, green, blue), and pointed Wizards' Hat with Buckle (blue, red, green)

It is likely that Twilfitt and Tattings is considered more upper class than Madam Malkin's Robes for All Occasions, because wealthy pure-blood families like the Malfoys favour it.

## Etymology

* Part of the name of the shop, "Twilfitt" is obviously a play on "it will fit". A "tatting" is a kind of coarse, knotted lace.
Peanut

Peanut, an alternative name of Crawler. He is an enemy comes in Void Update, others are Jibberjabber and Canoodle.

## Peanut

### Workshop Descriptor

It goes where it want! / It hates belly rubs / It might be going down, but it's taking you with it!

### Points

1000 for all

Unlike the workshop description, Peanut can go everywhere you don't want.

Peanut can crawl on walls and celling, and he comes to 3 variants: Blueberry, Thorny and Explosive (original one is Blueberry)

The Blueberry haves no specials and ability, he just crawls in walls and celling

The thorny kill (hits if the GR-18 haves Armor Plate) the GR-18, he loses his capability when the player throw something that damage the enemy, stunning him for 1.00. It also works whith the package when throwing it on the thorny peanut, losing his capability for 1.00 seconds and stunning it for 1.00 seconds, but after 1.00 seconds, the thorny peanut come back to his thorny capability

The explosive works same as the Blueberry, except when jumping him he will explode after 2.00 or just jumping him again, this explosion works same as a Bomb

## Advanced Uses

* Peanut s are useful for the codes level after the player memorizes
* 1. Make the 1st room with 2 regret gates and add an hardlight with the any channel with Pressure Switches that the player will hit
* 2. make a second room with 2 hardlights in sides and 1 below, the left one make a sending channel on the pressure switch number you don't want the player hits, the right the same thing but the another channel of the pressures, the below add a channel of the pressures that you want the player to hit, add a wall when the peanut go on the sides then add a roof on the sides so the peanut will restart to room 1
* make a 3rd room and repeat the step 2, except in room 2 remove a tile when the peanut will crawl the celling and add a falltrough ledge or regret gate in upward direction
* in 4th room add a pressure switch so the peanut will activate the gate in order to the player get out of this room

## Building Tips

* you can make a thorny peanut that it carries Battery, but he is stuck, the only way to free him is using the Waylay Powerup, it also works with bomb but it will remove his thorn capability.
* when he turn on the gates, the player can get package to he stun and take damage him, now the player need to beat him to he drop the battery, so the player can throw it to charge switch, letting the player finish the level.
* Beware letting a small gap on the fighting room, the Peanut can escape on this room if you let the gap, make sure to add regret gates or rifts so the player can enter on that room without the peanut escapes.

## Trivia

* The Peanut's name was Crawler, but it changed to the Peanut instead.
* The Peanut is know as a demon cloud.

## Lore

* The customer weren't abled to say what direction the Peanut was going to travel once it escapes into their homes, making it difficult to avoid. So the Bureau of Shipping slapped a mask on him what is probably the "front".
Toe Slider

Slide to the right

Slide to the left

## **Behavior**

Moves GR-18 or any carry items. Affects GR-18's run speed.

## **Building Tips**

* Toe Sliders can help GR-18 gain sprint speed in certain situations.
* Toe Sliders are useful in making some contraptions. For example, if you put two linked Rifts on both sides of the Toe Slider any object will loop infinitely.
Vincent Potter

### Died

1974 at age 30. Kill by death eaters with parents, and wife. Amy Potter Daughter suirvial.

## Family

### Immediate Family

* Charlus Potter (father) †
* Dorea Potter (née Black family) (Mother) †
* Sarah Potter (née Mackenzie) (Wife) †
* Amy Potter (daugther) †

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* Benjamin Potter (paternal grandfather) †
* Adelaide Potter (née Fleamont) (paternal grandmother) †
* Cygnus Black II (maternal grandfather) †
* Violetta Bulstrode (maternal grandmother) †

## Affiliation

### Loyalty

Potter family* Hogwarts School of Witchcraft and Wizardry
	+ Gryffindor
Trigblaster

Trigblasters with GR-18 waiting to launch.

## Behavior

Trigblaster works same as Blaster, the only difference is that you need to jump in order to blast.

Nothing to say that much with this element, if you want to the player blast to the another room, use the Blaster instead.

Unlike the Blaster, you can rotate it, change his rotating speed and so on.
Cómo evaluar sitios y recursos educativos de Internet

Es importante tener en cuenta unos criterios de evaluación para valorar los recursos educativos en internet, ya que resultan innumerables. Es necesario entonces analizarlos y hacer un proceso de selección a partir del “perfil de los destinatarios, sus intereses y expectativas, y las características del contexto, tanto de la escuela como de su comunidad de pertenencia” (Sosisky, Perazzo, Bardi y Ruiz, 2007).

Referencias Sosisky, G., Perazzo, M., Bardi, V. y Ruiz, M. (2007). Cómo evaluar sitios y recursos educativos de Internet. Recuperado de https://www.educ.ar/recursos/93293/como-evaluar-sitios-y-recursos-educativos-de-internet
Clock Switch

### Workshop Descriptor

Turn things on or off WHEN, HOW, AND WHY YOU WANT! Nobody can keep you down! Or up! Or anywhere!

## Behavior

Triggers other elements based on a timer. The duration for which it is active as well as for which it is inactive can be set by the creator.

There is an option to **mute** the sounds the clock switch makes, or to **make it invisible,** or **both.**

## Possible Uses

With a Clock Switch, it's very easy to recreate Beat Blocks or Red Rings found in various recent **Super Mario** games. This allows for tricky timing platforming challenges where the floor alternates between being safe and unsafe every two seconds.

Similarly, it's possible to create Trigblaster sections where one must carefully time their blastings through gates alternating between being open and closed in order to progress.

One can customize these challenges however the creator sees fit thanks to the settable intervals of the clock switch being on and off (the range goes from 0.25 seconds to 10 seconds for both states)
Contextualización del Grupo

Integrantes y Roles

  **24 de Julio**
 Encuentro sincrónico
 con docente del módulo Evaluación de Recursos Educativos Digitales.
 Creación de grupo a
 través de whatsapp con miembros del equipo.
 Asignación de roles.
 Asignación de
  **30 de Julio**
 Cada miembro del equipo
 comparte a través de correo electrónico los modelos que analizó e investigó.
 Definición del orden
  **31 de Julio**
 La comunicadora
 revisa que los textos se ajusten a la norma APA y que cuenten con una
 correcta ortografía, puntuación y redacción.
 La comunicadora
  **Del 1 al 2 de Agosto**
 El editor inserta
  **Del 3 al 4 de Agosto**
 Los integrantes del equipo
  **5 de Agosto**
 La comunicadora
 envía el link de la wiki a través del tablero de anotaciones.

**Medios de comunicación.**

**Grupo de Whatsapp:** Esta herramienta de mensajería instantánea permitió realizar de manera rápida y efectiva la asignación de roles y tareas, la resolución de inquietudes y el trabajo colaborativo.

**Correo electrónico:** A través de este medio cada integrante del equipo compartió su aporte para la construcción de la wiki, convirtiéndose en una herramienta importante en cuanto a la visualización de los textos, la eficacia en la descarga de los documentos y la posibilidad de generar conversaciones asincrónicas de manera efectiva.

**Dinámica de interacción y aspectos por mejorar.**

La moderadora creó un grupo de whatsapp, integrando a los otros dos compañeros del equipo. Gracias a la respuesta oportuna de los miembros, en esa misma fecha se asignaron roles, tareas, tiempos de entrega y canales de comunicación. Se desarrolló un trabajo responsable por parte de cada miembro del grupo y se mantuvo una relación en términos de respeto y colaboración, conservando las normas de N-etiqueta.

Consideramos que un aspecto por mejorar es el tiempo designado para la actividad, ya que al ser un trabajo colaborativo y en caso de no haber hecho un contacto grupal a tiempo, se hubiera retrasado su desarrollo y quizá no se habría podido cumplir en el tiempo establecido.
Modelo de calidad de MacCall

Modelo presentado en 1977 que busca la “descomposición del concepto genérico de calidad en tres capacidades importantes para un producto software, todo desde la mirada del usuario” (Rey, 2015, p.61).

Cada capacidad se divide en un conjunto de factores y estos últimos en métricas que muestran la medida en que el sistema posee determinada característica. (Rey, 2015).

REFERENCIAS

Rey, A. (2015). Libro Electrónico Multimedial: Evaluación de la Calidad de la Tecnología Educativa. Capítulos 2: Modelos de Calidad. Recuperado de http://aula2.cvudes.edu.co/publico/lems/L.000.007.EATE/Documentos/cap2/Capitulo\_Completo.pdf
Spinny Platform

## Behavior

Spinny platforms objects under the movement category. They are platforms connected to a central, rotating around it at a set speed. A spinny platform rotates in degrees per second, and can go from **-90 to 90 degrees per second.**

Spinny platforms can have from **1 to 4 platforms**, spread equidistant from one another. These platforms can be from **1 to 5 blocks away from the center** of the spinny platform. There is an option to make the platforms large (3 blocks across) or small (1 block across)

Spinny platforms can be given a signal to make them start and stop moving. The central point can be placed on a path.

GR-18 inherits momentum when he jumps from a moving or rotating spinny platform. With a fast path and a high spin speed, GR-18 can be launched incredible distances.
Scrubb

A simple enemy robot with a glorious moustache.

## Behavior

Patrols back and forth, will not fall off ledges. The small Scrubb will drop a Squished Scrubb carryable item when damaged. Medium or large Scrubb will become the next smaller size when damaged.
The bigger it is, the slower they are.

## Trivia

* Scrubb, along with Ocula, were added due to the fact that "the current slate of enemies is... *too* interesting."
Thorn Cloud Delivery

**Thorn Cloud Delivery** is the fourth level in Training. It teaches the player how to grab and use Sproings as well as introduces the Package jump while also grabbing the package.

## Strategy

Use the Sproings and Package to navigate through the level. The Package can activate the Lock Switch near the end.

## On-Time Delivery

GR-18 can jump directly from the Package Cam at the start to grab the Package if timed correctly. The second Sproing can be thrown directly from its ledge to land directly in its intended pit.

## Collectibles

All of the Jems are visible or become visible on the intended path to guide the player.
List of Tower Levels

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
This page contains a list of levels in The Tower. These levels are in no particular order. For easy navigation, please use the search feature on your device. For computers, press CTRL + F (Mac: Command + F).

Every level name is also a link, that can bring you to a page about that level. Level names that are blue already have a page, red names do not. Some level creators also have their own page. Please use any already-made articles about levels as examples for how to make your page.

When adding a level to this list, it is mandatory to add its level code too, this way it's easier to find the level later.

## The List

Tiny Vacrat Throw Machine? by CasperThePancake (x1sh8xz)

Festival: Secret Desert! by Obi (rbnv8k8)

Explore Vacrat Valley! by JeanneOskoure (hp1st3s)
Key Chest

A chest that can hold a pickup, enemy, or carry-able.

## Behavior

Opened when a Key Card of the corresponding color comes into contact with it. If a jem is inside it is immediately collected. If an enemy is inside then the medium size form of the enemy will appear just above the ground

with slight upwards momentum. If any other pickup or carry-able is in the chest it will be ejected to the right.
Backdrop

A purely decorative item used to change the background of a level. There are five types of backdrops available. Each zone has one unique backdrop while konkrete, window, rickety, and spookstone are always available.

In the workshop, clicking with a backdrop selected will place backdrop on an empty tile or behind other items, remove backdrop of the same type, overwrite backdrop of another type, and has no effect whatsoever on environment tiles.

## Building Tips

* Backdrops are an easy way to make areas seem enclosed.
* Backdrops can also be used to hint that a secret is nearby - either by removing a backdrop where the surrounding environment has them, or the other way around.
* Backdrop 'snakes' that lead where the player is going can give a sense of direction to a level (especially open ones).

## Trivia

* The Slippy Goo Backdrop was prototyped but ultimately cut from the game. The workshop description for this was, "You can reach out and touch it! But wash your hands afterwards."
Bug

**Bugs** are collectible items in various Campaign levels. Each bug is composed of four pieces, the head, the left and right sides of its body, and abdomen. Bugs aren't included in the level editor since they are used to unlock VEND-Rs.

## Description

Bugs are glitches and kinks in GR-18s operating system which the player has to find as a deputized debugger of the Levelhead division. Bug pieces are saved after GR-18 collects them and beats the level. Unlike GR-17s, bug pieces stay in the level and can be collected again.

* The cutscene on bugs describes each piece's errors as follows:
	+ Head: **Error 1782** You must log in to log out.
	+ Body Left: **Error 23** Task failed successfully.
	+ Body Right: **Error 9213** Signal lost. Check lost & found and distribute flyers to neighborhood.
	+ Abdomen: **Error 5720** Error displaying error message.

## Trivia

* The workshop description of all of the bug pieces in the unreleased campaign tab is, "Gotta debug them all!"
* The bug head is usually the first piece the player can find in a level.
* Bugs are called "glitches" in the speedrun.com category "All Jems & Glitches".
Spike Trap

The Spike Trap is a hazard that will lie dormant until GR-18 moves over it. After a small delay, it will extrude its spikes. After being exposed for a while, the spike trap will retract into it's dormant state. However, there is an option to make it so that the spikes lock into place. If the spike trap is locking, the spikes will never retract once extruded.

The default behavior can be overridden by tying the spike trap to a channel, allowing the spike trap to be toggled at the level maker's discretion.

## Notes

* Spike Traps are nonsolid, even when expanded. Many objects and entities can pass through them, unlike a spiketron.
Wizarding Examinations Authority

> "*Every year, I am afraid to say, seems to harbour at least one student who thinks that he or she can get around the Wizarding Examinations Authority's rules.*"
> ― Attempted cheating on the O.W.L. exams[source]
>
>

The **Wizarding Examinations Authority** is a group of wizards and witches who examine students at Hogwarts School of Witchcraft and Wizardry during their O.W.L. and N.E.W.T. examinations. The Wizarding Examinations Authority also verifies the results for the W.O.M.B.A.T. tests.

It is a part of the Division for Magical Education in the Ministry of Magic.

## History

The head of the Wizarding Examinations Authority is Griselda Marchbanks. It is known that there is a large group who travels to Hogwarts every year, exhausted from their journey, that is received by the headmaster. Apart from Griselda Marchbanks, the only other known member of the examiners is Professor Tofty.

The theory portion of the O.W.L. test is proctored by Hogwarts staff members (Flitwick administered the Defence Against the Dark Arts exam in the 1970s, while McGonagall proctored the Charms O.W.L. for Harry Potter's class).

Draco Malfoy claims that when it comes to the O.W.L. and N.E.W.T. Wizarding Examinations Authority, it is "*not what you know, it's who you know*." However, Draco **didn't** actually get his O.W.L.s because he knew the Authorities.

They are also noted to charm papers with the Anti-Cheating spell and provide Anti-Cheating Quills to students taking examinations.
Dream of Wings вики

## Добро пожаловать на **Dream of Wings вики**

Приветствую тебя читатель! Эта вики предназначена для того чтобы научиться или вспомнить как играть в карту Warcraft III - Dream of Wings. Надеюсь данная вики поможет вам!

## Навигатор по нашей википедии

Вся информация содержится по ссылкам.

* Список команд в карте
* Рецепты крафта
* Квесты
* Локации
* Дополнительные возможности
* Перки
* Авторы
* Версии карты
* Патчи и полезный софт
* Список персонажей

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

Файл:Placeholder

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
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Так же вы можете улучшать уже созданные страницы
Herramienta de Evaluación de la Calidad de Objetos de Aprendizaje (Herramienta COdA)

Para conocer esta herramienta de evaluación de calidad es necesario comprender que un Objeto de Aprendizaje (OA) corresponde a Materiales Didácticos Digitales (MDD) utilizados en el aprendizaje en línea, diseñados con el objetivo de ser escalables, reutilizables, interoperables y accesibles y con ello lograr actualizarse, documentarse y compartirse (Fernández, Domínguez y de Armas, 2012).

COdA es una herramienta que permite guiar el proceso de creación de los OA a partir de diez criterios de calidad, con una puntuación de 1 (mínimo) a 5 (máximo) y unos parámetros para orientar la valoración de cada criterio. Es importante saber que los cinco primeros criterios corresponden a un componente didáctico y los cinco restantes apuntan a lo tecnológico (Fernández, Domínguez y de Armas, 2012).

Este instrumento congrega “el mínimo conjunto de criterios de los modelos de calidad nacionales e internacionales sobre la calidad didáctica y tecnológica de los OA” (Fernández, Domínguez y de Armas, 2012, p.5), además es fácil de usar y garantiza precisión en los resultados.

Referencias

Fernández, A., Domínguez, E., y de Armas, I. (2012). Herramienta de Evaluación de la Calidad de Objetos de Aprendizaje (herramienta COdA). Recuperado de http://eprints.ucm.es/12533/1/COdAv1\_1\_07jul2012.pdf
Powered Gate

A vertical Powered Gate.

Powered Gates are a basic Puzzle element used to block objects and enemies, including GR-18, from entering certain areas.

## Behavior

Powered Gates are triggered by a Puzzle element to open or close. In a closed state, Powered Gates act like solid blocks, not allowing anything through by normal means.
When a Powered Gate is closed, if GR-18 or any other robo is standing in the frame, they will either be pushed away or instantly killed, depending on how close they are to the center.
Unlike Hardlights, putting an item in the frame will not stop a Powered Gate from closing. If any item is in the dead center, they will ascend upwards through the ground until they reach a non solid tile.

## Advanced Uses

* Horizontal Powered Gates can used as a trapdoor, either to transition from one part of a level to another, or as an actual trap.
* Puzzles can be based around crushing enemies using Powered Gates.
	+ Alternatively, a puzzle can be based around opening gates for an enemy (usually a Scrubb or an Occula), making sure that they either survive long enough or make to their destination completely unharmed.
* A Powered Gate can be almost completely obscured by Enclosure. This is useful if you want your door to blend in with the environment (Using a path to move a Secret Eye that shares the same activation conditions as the Powered Gate over it will ensure that the enclosure disappears when the Powered Gate opens.)
	+ This also comes in handy with hiding a secret that is not immediately noticeable, but still needs some skill to unlock.
* The opening of Powered Gates can be heralded by either a Jinglebox or a note/notes from a Beatbox.
Dense Fog Ridge

**Dense Fog Ridge** is the third level in Training. It introduces players to how Dense Fog and Sproings work, as GR-18 has to navigate up to get to the Goal.

## Strategy

Jumping on the Sproings gives GR-18 added height, allowing the player to proceed at certain points. Try to keep moving on the Dense Fog so GR-18 does not fall back down. Gain sprint speed to jump over the Fireballs.

## On-Time Delivery

If GR-18 maintains sprint speed near the end, it can jump a lot higher on the Sproings and reach the Goal faster. Note that the third Sproing can be skipped entirely.

## Collectibles

There are three hidden Jems in the platform after the first Vacrat. The Jems in the Dense Fog can be collected by touching the corners, while the bug piece can only be collected by going through an opening. There are six hidden Jems on the wall just before the sprinting section. There are three Jems and a bug piece near the top right of the sprinting section which can be collected by bringing one of the Sproings from down below and putting it on the very left side of the level.
Charge Switch

The Charge Switch, as seen in the UI.

## Behavior

Charge Switches are items under the Switch Category. They require a certain number of batteries to come in contact with them before they toggle state. This number is displayed on their face plate, and can range from **1 to 99** batteries. Once toggled, they cannot be toggled again.

If GR-18 throws a battery at a charge switch, the battery will stop 2 blocks away and a bolt of energy will travel from the battery to the switch. Conversely, if a battery is pathed to a charge switch, it will stop 1 block away from the switch. It takes 0.5 seconds for the charge animation to complete and the switch to toggle state.

A charge switch will orient itself to anchor to any solid block next to it, if any are available. This is entirely aesthetic, however.
Puncher

A **Puncher** is a movement object available since the Void Update in Levelhead. Like its name would suggest, it's an item which can bounce GR-18 and other items around.

## Description

The Puncher functions similarly to the Bumper, but unlike the Bumper, it's restricted to bounce in a single direction as opposed to the eight of a Bumper. However, this direction can be customized for each puncher and can point in any 360 degrees.

Visually, it resembles an entity with a face and a colored cap on top, which can be one of the four main colors of Levelhead: Blue, Green, Fuchsia, Gold.

## Possible uses

Punchers can be used in quite a wide variety of platforming stages. It can also be used in combination with an Input Switch to provide ways to cross gaps or ledges without jumping.
Recycler

Recycler is a pickup for powered up GR-18 introduced in The Void update. It uses Void Energy's time-warping properties to reset the cooldowns of GR-18's powerups and abilities.

## Behavior

For Tiptow, a Recycler can allow GR-18 to stay in bush or cling to the ceiling longer.

It can reset the amount of fuel that Ripcord has, allowing for extended flight.

The Zipper can use Recyclers to zip a lot faster than usual.

Giving a recycler to Rebound resets the amount of orbs it can fire back to two.

Waylay can use Recyclers to dash in quick succession.

For Shade, a Recycler can either allow GR-18 to create a Rune faster or refreshes how long the Rune can be active. Recyclers will refresh the Shade Rune even if GR-18 changes powerups after creating it.

## Trivia

* The Recycler is the only pickup item which non-powered up GR-18 can't collect.
Armor Plate

A pickup that gives GR-18 protection.

## Behavior

Having an armor plate will protect GR-18 from a single hit, and only one can be active at a time. After receiving damage, GR-18 will have **0.75 seconds** of invulnerability and will also experience extreme knockback. The angle of the knockback depends on GR-18's direction in relation to the center of the source of damage. (for instance, touching the top right of a Spiketron knock you up and to the right)

Touching a powerup-blocking Purge Gate will remove a the armor plate from GR-18.

## Building Tips

* Providing an armor plate in a tough segment of a level can greatly reduce player frustration
* You can build level segments that rely on armor plating's knockback and protection to navigate.

## Trivi

* You can make Armor Plate your Carry Item. It's unknown if this was intentional.
Levelhead Community Campaign

The **Levelhead Community Campaign** (**LHCC**) is a community project created and coordinated by members of the Levelhead community.

This campaign features levels created by me acts as an unofficial sequel to the official Campaign. Thus, it contains levels meant to introduce items added in The Void update that are not in the original campaign. Some levels later in the campaign teach advanced Tech found in many user levels and speedruns.

LHCC features over 50 levels created by over 30 level creators. It can be played by modifying the game's campaign hardfile (PC only), or by using a web application.

## External links

* Official trailer
* Google Doc explaining how to play it
Swoopadoop

Swoopadoops are flying enemies with a drill.

## Attack Style

Swoopadoops charge into the player. They are defenseless when they are not spinning whilst charging at the player.

## Lore

* The Swoopadoop is a far-relative of the Blopfush, having been built to more efficiently assist in airborne cargo transport. What its predecessor lacked in ambition, the Swoopadoop more than makes up for in sheer force of will.
Hard Clay

## Behavior

Hard Clay is a tile whose primary use is to serve as a block that can only be broken by explosions, enraged Cromblers, and GR-18's dash with the Waylay powerup. Objects such as Jems, enemies, and pickups can be placed inside of them, similar to Prize Blocks, Brittle Rock, and Key Chests. Items placed inside Hard Clay will spawn once it is broken.

## Building Tips

* All types of Enclosures can be placed on top of Hard Clay, and since it's unbreakable by most things, it can be used to create Environment tiles that are layered on top of everything else visually
	+ However, Lead Blocks serve this purpose better in general, as they can't be broken by anything
* Hard Clay pairs well aesthetically with Rickety Wood and the Environment tileset from the Kistoon Ruins

## Trivia

* Hard Clay is acknowledged as bricks by the workshop descriptor, 'If only there was a shorter name for these' combined with the fact that in real life, bricks are made of hardened clay.
Marketing Department

The Marketing Department is where new levels are uploaded before they reach The Tower.

## **How It Works**

Levels that are uploaded from the Workshop are shown in the Marketing Department. You can earn Exposure Bucks by playing other people's levels, and you can use those Exposure Bucks on levels, both other players' levels or your own. This puts them closer to the beginning of the listing, which makes it more likely for them to be played. Levels that get played enough times get moved up to The Tower.
William Weasley

## Biographical Information

### Title(s)

* Prefect
* Head Boy

## Family

### Immediate Family

* Septimus Weasley (paternal grandfather)
* Cedrella Weasley Template:C (paternal grandmother)
* Muriel (great-aunt)
* Mr Prewett (maternal grandfather)
* Mrs Prewett (maternal grandmother)
* Arthur Weasley (father)
* Molly Weasley (née Prewett) (mother)
* Charlie Weasley (brother)
* Percy Weasley (brother)
* Fred Weasley (brother) †
* George Weasley (brother)
* Ron Weasley (brother)
* Ginevra Potter (née Weasley) (sister)
* Fleur Weasley (née Delacour) (wife)
* Victoire Weasley (daughter)
* Dominique Weasley (daughter)
* Louis Weasley (son)

## Affiliation

### Occupation

* Curse Breaker for Gringotts Bank
* Head of the Goblin Liaison Office

### Loyalty

* Weasley family
* Prewett family
* Hogwarts School of Witchcraft and Wizardry
	+ Gryffindor
* Order of the Phoenix
* Gringotts Wizarding Bank
* Delacour family
* Potter family