recursal/Fanatic-Fandom huggingface dataset:
Stone golem (Warcraft)

* Mechanical
* Neutral
* Neutral evil
* Various
* N/A
* Azeroth
* Common

**Stone golems**, often just called **golems**, are a type of golem made by the titans, and then copied by the dark iron dwarves. Not all stone golems are actually made of "stone".

## History

Stone golems were created by the titans at an unknown point in time, and left to guard their now-ruined cities across Azeroth.

At some point, the Dark Iron clan gained the ability to produce them. The construction process can be seen throughout Blackrock Depths and The Cauldron.

Ragnaros has uncovered the secret to creating life from stone and plans to build an army of unstoppable golems to aid him in conquering the whole of Blackrock Mountain.

The dark irons plumbed the secrets of Uldaman to make their golems more powerful. They seek the Discs of Norgannon.

The term "war golem" is used by both the dark irons and the iron dwarves for various types of their golems. The exact context, beyond that they are golems made for war, is unknown.

Stone golems can be either titan-made, or dark iron-made. Some titanic ones are newly made by (often corrupted) titan factories and constructs. Who or what produced them can usually be assumed by location. Some in Uldaman and the Badlands could be either, due to the presence of both influences. Some anomalies exist, such as Brutus, who has an unknown maker and serves the Bloodsail Buccaneers.

Cannon-wielding stone golems also exist. The dark iron dwarves seem to have expanded on the initial titan design, replacing the hands of some of their golems with cannons, and adding a cannonball magazine to their backs. However, the existence of one titan-made version was revealed in Sholazar Basin, the titanic Stormwatchers, calling the assumption the the dark irons invented this modification into question.

The iron dwarves have created a similar type of golem made from the same type of iron that most things related to them are made of, the iron golem. However, some were seemingly left by the titans, and do not serve the nefarious iron dwarves.

The dark iron clan has recently made a new version of their golems, the dwarven golem, resembling a large dwarf made of metal. Units with this model were allegedly created centuries ago by the dark iron dwarves, and then abandoned. The earthen of Deepholm use similar-looking golems.

## RPG

Black iron golems are seemingly a specialized version of this type of golem in the Undercity. Their purpose is unknown.

### Relation to stone watchers

The secrets of constructing a stone watcher were lost long ago with the titans. Today, those who have located and studied stone watchers attempt to duplicate the stone watcher's superior techniques, but invariably fall short. Anyone wishing to construct a stone watcher only succeeds in creating a stone golem instead. This may refer to a generic golem made of stone.

## Trivia/Notes

* Stone keepers are another type of stone golem.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Earthsoul genasi

* Elemental humanoid
* Neutral
* Prime Material Plane
* Elemental Plane of Earth
* Various
* Toril
* Common
* Terran

An **earthsoul genasi**, also known as an **earth genasi**, was a type of genasi that was able to harness the power of the earth.

## Description

Earthsoul genasi came in many physical shapes and appearances. Many carried obvious traits of the Elemental Plane of Earth, such as blocky features or earthlike skin, but others had earthlike features that were less apparent.

## Personality

Earthsoul genasi tended to be strong and tough, but were often stubborn and oblivious. They tended to be indifferent to others of their kind and thus in many cases isolated themselves.

## Abilities

Earthsoul genasi were able to harness the power of the earth. They had darkvision and were able to pass over the ground without a trace. They said that the earth would speak to them and that they were able to talk back to it.

## Religion

The earthsouled worshiped many lords and gods and were not confined to just one. However, common deities worshiped by the earthsouled were Chauntea, Geb, and Grumbar.

## Locations

Earthsoul genasi could be found anywhere. However, they were more common in the North near the Spine of the World, where there were portals to the Plane of Earth. A small population of earthsoul genasi lived in Mulhorand.

Argentor was a village located in Tethyr that was home to many earthsoul genasi. This was regarded as one of the few settlements that were exclusive to the earthsouled.

## Credits

* The entirety of this article comes directly from Forgotten Realms Wiki. The article can be viewed here.
* The artwork on this article is unofficial.
	+ The current profile picture was made by an unknown artist.
Azotha

* Humanoid
* Neutral
* Stranglethorn Vale
* Arathi Highlands
* Tribal chieftains (presumed)
* Various
* Azeroth
* Low Common (presumed)

The **Azotha** were an ancient race, mentioned in *Lands of Conflict*.

They were somehow connected to the titans, evidence of the titans is somehow related to the Azotha ruins in Stranglethorn Vale.

## History

Before the Great Sundering, the Azotha were in a war against the jungle trolls, calling warriors and spies to the fight. They settled in places including what is now Stranglethorn Vale (presumably around the Savage Hills), where Aron Kodosbreath searched for their ruins.

## Trivia and notes

* The Arathi named the land of Azeroth as a whole in homage to their ancient ancestors. This seems like it refers to the Azotha. If this is true, the Azotha were the ancestors of humans.
* The Azotha may have been legendary for having gold, and this fact has made it into the modern dysphemism, "I'd give Azotha gold for a dull moment".
* Aron Kodosbreath made a report that is shown in *Lands of Conflict*. One of the titles is "The Azotha revealed", but it is unknown if it means that they found evidence of the Azotha, or if they found living Azotha.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is unofficial.
	+ The current profile picture was created by Hallowseve15 in WoWModelViewer.
Fel lord

* Demon
* Humanoid
* Chaotic evil
* Various
* Archimonde
* N/A
* Twisting Nether
* Eredun

Speculated by some scholars of the Legion to be an evolved version of the common felguard, **fel lords** serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Pandaren spirit

* Elemental
* Lawful good
* Pandaria
* The Wandering Isle
* Themselves
* N/A
* Azeroth
* Pandaren
* Mogu (presumed)

"*The elements of Pandaria can be cute and playful, until their homeland is threatened.*"
—Pandaren Earth Spirit
**Pandaren spirits**, or **ancient spirits**, are elementals that exist on Pandaria and the Wandering Isle, representing the heart of its elemental powers. Most of them protect their element in various locations and have done so for thousands of years.

Though fire spirits appear to be a vaguely-related cousin to the Cinder Kitten, the two creatures actually share no ancestry.

The playful water spirits have a curious connection to the weather. They are especially mischievous, and are known to frequent the canals of the Stormstout Brewery.

## Trivia/Notes

* The alementals are very similar to pandaren spirits appearance-wise.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Molten giant

* Giant
* Elemental
* Neutral evil
* Blackrock Mountain
* Mount Hyjal
* Firelands
* Warm mountains and underground
* N/A
* Elemental Plane
* Azeroth
* Kalimag

**Molten giants**, also known as **fire giants** and **magma giants**, are powerful, unpredictable, and violent fire elementals that live in the Firelands. They do not work willingly with the shaman but must be forced to obey. Ragnaros pulled some of those giants from the heart of the Firelands to the Blackrock Mountain and the Molten Core. The Earthen Ring has all shamans forbidden to summon, control and direct those unpredictable and violent fire elementals. The use of such coercion could trigger an event similar to the Cataclysm, if the elements grow sufficiently angry. Garrosh Hellscream recently ordered his dark shamans to force Molten giants into battle.

## RPG

Molten giants are a type of giant that live in warm mountains and underground, most live in the Molten Core. Small glowing yellow eyes peer out of a massive red stone skull. In fact, this creature's entire body is formed from chunks of red stone, even what appears to be a beard or mane. Its arms and legs are thick pillars of rock, and every inch is covered with molten veins.

Molten giants are the brutal and cunning front-line defenders of Ragnaros' army. They view themselves as an autonomous society, serving their flamewaker masters and even Ragnaros himself only by choice. The truth is they could not leave his service if they wanted to, but they are a proud race and refuse to believe otherwise. Molten giants are opportunistic among their own kind. Their leaders continually jockey for position within their ranks and seek favor with the flamewaker nobility. Molten giants speak Kalimag.

Molten giants stand toe-to-toe with foes, slamming and bashing until each opponent in turn stops moving. When molten giants fight in pairs, one sometimes uses a war stomp while the other slams prone victims. If lava is present, as it often is near a molten giant settlement, molten giants attempt to bull rush victims into it. A molten giant generates so much heat that its mere touch deals additional fire damage. Its body deals extra fire damage whenever it hits in melee. A molten giant's metallic weapons also conduct this heat. Molten giants generally wield huge stone greatclubs. Stone clubs conduct only half the heat.

## Trivia/Notes

* A molten giant near Hand of Gul'dan has taken on a greenish yellow hue of the lava that flows from the volcano.
* They are similar to the infernals that some warlocks summon and enslave in that both of their bodies are composed of stone while their souls are those of fire elementals.
* It is unknown if there are also Air giants Earth giants and Water giants like Molten giants.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Pumpkin soldier

* Plant
* Undead
* Neutral evil
* Chaotic evil
* Duskwood
* Western Plaguelands
* N/A
* Azeroth
* None

**Pumpkin soldiers** are a type of ambulatory plant with faces carved into them. They are infected by the undead plague that ran through the lands. Selyria Groenveld speculates that perhaps their roots were too deep or maybe their seeds were weak.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Llewyrr

* Fey humanoid (Tel-quessir)
* Chaotic good
* Chaotic neutral
* Synnoria
* Gwynneth
* Moonshae Isles
* Various
* Toril
* Common
* Elven

The **Llewyrr** were a race of elves that once held sway over the isle of Gwynneth and perhaps others of the Moonshaes but as humans began to colonize the islands the Llewyrr decided to retreat to Synnoria and isolate themselves. The Llewyrr are very similar to those called the high elves and it is suspected the they were the descendants of the survivors of a shipwrecked elven vessel that was on a pilgrimage to Evermeet, but only the Llewyrr can know for sure.

Long before the humans arrived in the Moonshaes, dwarves began to immigrate and lived in peace with the Llewyrr mostly due to the fact that they did not compete for resources. The dwarves lived underground and in barren and rocky terrain in which the Llewyrr had no interest. When the Beast in the form of Kazgoroth rose to threaten the Balance by calling the firbolgs to kill and pillage, the Llewyrr and the dwarves, aided by the children of the goddess (Leviathan, Kamerynn, and The Pack) fought them for decades. Eventually the allies drove the firbolgs into small corners of the isles and balance was restored for a few centuries. When the short-lived, prolific, and aggressive humans started to arrive, the Llewyrr began their retreat into isolation.

The Llewyrr expanded the capital city of Chrysalis and enhanced its beauty with works of magic into a dazzling settlement of glass, crystal, and silver. But over the centuries much of Chrysalis became quietly abandoned due to the dwindling population. Births were rare and cause for great celebration, but they were not enough to replace those lost to natural causes, accidents, and battle. Male children were especially rare and many of the traditionally male duties were taken over by females, including the defense of the realm. The warriors of the Llewyrr were called the Sisters of Sennoria and rode white chargers into battle with silver lances and enchanted longswords.

The Llewyrr were vegetarians, shunning all meat, and the animals of Myrloch Vale were either trusting friends or treated as pets. Trout were regarded as sacred creatures that some believed represented the spirits of their ancestors.

Legends among the Llewyrr foretold a resurgence would one day bring them back to dominance of the Moonshaes, but they always doubted this legend until it proved true when the entire island of Gwynneth was taken over by noble eladrin leading to humans being banned from its shores in 1375 DR.

## Credits

* The entirety of this article comes directly from Forgotten Realms Wiki. The article can be viewed here.
* The artwork on this article is official and was created by Wizards of the Coast and/or their affiliates.
Corrupted ancient

* Plant
* Elemental
* Neutral evil
* Various
* N/A
* Azeroth
* Darnassian

"*The great tree is warped, with rotted black bark sickly yellow leaves. The twisted face in its trunk snarls in hatred, a putrid stench roilling from its maw. Its rootlike legs and gnarled, branch-like arms smash though the underbrush as it lunges through the forest.*"
—Manual of Monsters

Once stalwart defenders of nature, the **corrupted ancients** fell before the might of the Burning Legion. They were corrupted by demonic energies and now seek to spread their sickness and hatred among all living creatures. The great tree is warped, with rotted black bark and sickly yellowed leaves. The twisted face in its trunk snarls in hatred, a putrid stench roiling from its maw. Its root-like legs and gnarled branch-like arms smash through the underbrush as it lunges through the forest. Corrupted ancients are driven by demonic energies to destroy everything in their path. Foes who do not fall before the corrupted ancient's overwhelming strength are exposed to the deadly poison the creatures exhale. Unlike the trees that produce life giving oxygen, a corrupted ancient exhales a poison gas.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Sporelok

* Fungus
* Humanoid
* Neutral
* Zangarmarsh
* Various caverns
* N/A
* Outland
* Unknown
* Common (secondary)
* Orcish (secondary)

**Sporeloks** are a presumed subspecies of sporelings.

## Overview

It's possible these sporelings are a subspecies of the main group given their unique skin tones and living in a cavern rather than the large mushrooms of Sporeggar.

Msshi'fn mentions in 'Glowcap Mushrooms' that he collects Glowcaps to "trade with other sporelings". However, there are no other populations of sporelings outside Sporeggar other than the sporeloks (and the likely resource-less Sporeling Refugees). The sporeloks may be the implied other population/faction/tribe of sporelings for them to trade with.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Ogre lord

* Humanoid
* Giant
* Chaotic evil
* Blade's Edge Mountains
* Gruul (formerly)
* Various
* Draenor
* Low Common

**Ogre lords** are special ogres that lead other ogres. They appeared in *Warcraft III* as large two-headed ogres or as ogres in unique armor. They appear in *The Burning Crusade* with a new model, a one-headed ogre with growths coming out of its back and head. They are believed to be the "missing link" between ogres and their larger relatives.

## Background

### Aeroth

Many of the ogre lords have rallied the remnants of their people that were scattered when the horde fell. Though their plans are unknown, there is no doubt that these powerful, deceptively intelligent warriors will gather their forces once more. Using their immense bulk to terrorize their lesser ilk into service, ogre lords are often encountered guarding Gold Mines, Healing Pools, and other valuable locations. Although they do not cast spells, ogre lords make up for their lack of magic with pure brawn, blasting their tree-trunk sized clubs into their enemies' skulls with unequaled fury.

### Outland

It is believed that the massive, cyclopean Gronn are the ancient ancestors of the ogres. If so, the ogre lords of Outland are the only ogres known to retain some of the physical traits of their gronn progenitors, such as the bony, calcified protrusions on their head and back, as well as a portion of the gronn's immense size and strength. Other unique characteristics possessed by the ogre lords are their intelligence and reasoning abilities, which are more acute than those of their ogre cousins. This combination of brute strength and increased intellect make the ogre lords worthy of both respect... and fear.

## Relationships

Many two-headed ogre lords could be seen in *Warcraft III* leading bands of ogres.

Like the gronn (and unlike most ogres), the ogre lords have only one eye and have stone-like growths covering their bodies. It is possible that heads of the ogre lords (or their unknown, immediate descendants) were used in the process of creation of two-headed ogres (since the second head looks very similar to that of an ogre lord). More likely, ogre lords are simply more closely related to gronn than regular ogres.

## RPG

The ogre lords of Stormwind emerge to stake claims on the wild lands, resulting in rising clashes between all races in the region.

## Trivia/Notes

* Ogre lord are both a rank among ogres, and a race of ogres. Though the race may hold the rank, they are not the same.
* Despite their status as "missing links", they are strangely absent from Draenor in *Warlords of Draenor*. Instead, the ogron appear to have taken their place as the middle ground between ogres and gronn. It's unknown if this is caused by Draenor being in an alternate universe, if it's simply a mistake on Blizzard's part, or something else altogether.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Lightfoot halfling

* Natural humanoid
* Neutral
* Prime Material Plane
* Various
* Toril
* Common

**Lightfoot halflings** are the most common type of halflings seen in the world, in large part due to their famous wanderlust, which sets them apart from the relatively sedentary ghostwise and strongheart halflings. Lightfoots are most comfortable living alongside other cultures, even adopting their cultural practices, right down to their deities.

## Physical characteristics

A typical lightfoot halfling stands around four feet tall and weighs around 80 pounds. Their skin colors range from light pink to slightly reddish or bronze, and their hair color is typically auburn, brown or black. Males usually wear their hair short on the sides, often with a mullet or bowl cut. Facial hair among males is rare except for extremely old halflings. Females rarely allow their hair to grow beyond shoulder length. When not adventuring or entertaining others, halflings prefer simple, well-made clothes that are comfortable to wear yet look attractive.

## Psychology

The impression a lightfoot halfling always tries to project is that of a mirthful, friendly individual who is always interested in making new friends. Sometimes this light-hearted attitude is genuine, but other times it is facade to lull people into a false sense of security so that they might reveal secrets that will benefit the halfling. Halflings are extremely social towards their own kind and tend to form neighborhoods within cities they inhabit, both for companionship and for mutual protection. While not exactly greedy, halflings do enjoy wealth and respect the power and pleasures that it can bring. However they are careful not to let greed compromise themselves or their society. In addition to information gathering many halflings become collectors of different objects, ranging from mundane items like books or weapons to more exotic interests such as artifacts and other ancient secrets.

## Homelands

Lightfoots are by nature wanderers and so can rarely be found tied down to one place for very long. Typically, lightfoot halfling clans move from one area to another rapidly, staying in one place rarely more than a year or two. There are exception to this rule, however, and in spite of their curiosity and adventurousness some halflings were drawn to their ancestral homeland of Luiren before its destruction. Others merely settled more permanently in some foreign land, usually human. Still, it cannot truly be said that lightfoot halflings have any land of their own; instead, they call the whole world their home.

## Credits

* The entirety of this article comes directly from Forgotten Realms Wiki. The article can be viewed here.
* The artwork on this article is official and was created by Wizards of the Coast and/or their affiliates.
Sand gnome

* Humanoid
* Neutral evil
* Silithus
* The Bone Wastes
* Various
* Azeroth
* Gnomish

**Sand gnomes** are a strange, pallid-skinned race of gnomes who live under the shifting sands of many deserts within a tribal society. For some time, many scholars doubted that they even existed; but it has now been confirmed that a number live in the Bone Wastes of Terokkar Forest. It is believed, although has never been confirmed, that they originated from Silithus. How they arrived in Outland remains a mystery.

It is said that the beating of certain drums will at times bring them to the surface to attack those that disturb them.

Based on the disbelief of the dwarven explorers in the area, they may be hallucinations.

## Trivia/Notes

* The sand gnomes in Bone Wastes may be a parody of the Fremen from the *Dune* franchise. The things they have in common are popping out of the sand, Fumpers (sounding like 'thumpers'), living near giant worms summoned by the Fumpers, and living in a desert.
* The sand gnomes of Uldum may be a reference to Jawas from *Star Wars*, but these NPCs were removed from the *Cataclysm* beta and replaced with the sand pygmies when their model was completed.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Bound elemental

* Elemental
* Chaotic neutral
* Various
* Elemental Lords
* N/A
* Elemental Plane
* Kalimag

**Bound elementals** are a type of Elemental, that are bound to cages, introduced in *World of Warcraft: Cataclysm*. Freeing a bound elemental makes him an "Unbound elemental" as seen during 'Unbinding'. There are other bound elementals in *World of Warcraft* not using the "Bound elemental" model. Some of them like the Bound Fire Elementals even share the same name.

## Designing

*World of Warcraft* Art Director Chris Robinson explained that during the development of *Cataclysm* the art team was sick of seeing the old elemental models in the game, so they wanted people to look at new content. Throughout the process they also started working with the Twilight's Hammer art heavily keyed into the Elementium vibe. Since the Twilight's Hammer needed to subjugate elementals, the art team wanted to integrate the elementium vibe to the new look of the elementals. The solution was that the Twilight's Hammer literally cage them in a physical elementium structure around the elementals to control them, meaning that all the different new elemental models got the same cage holding them.

The purpose of the cages comes up in quests like 'Twilight Extermination', 'Mercy for the Bound', and 'Unbinding', but not all elementals that use these models are enslaved by the Twilight's Hammer.

## Types

Bound air elementalBound earth elementalBound fire elementalBound water elemental
## Trivia/Notes

* "Binding" in the context of elementals can also mean imprisoning one, as in 'Stones of Binding', or summoning them into a coherent form from their element, as in 'Core of Our Troubles'.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Infested

* Plant
* Humanoid
* Chaotic neutral
* Various
* N/A
* Draenor
* None (presumed)

The **Infested** are fleshy beings that have been infested and subsequently transformed into plant-like forms. The most common specimen infested by the botani are the orcs. The early stages of mutation allow the infested humanoid to retain their former appearance, but the specimen will have significant markings of the transformation. Later stages show a significant deformation of the living organism, turning it into a plant-like, muscular zombie obedient to its Primal masters.

The botani have long cultivated unique plant-life in their irrigated ponds or tree dwellings, but far more terrifying is their ability to cultivate flora within a living host. Unwary natives are captured and seeded in an agonizing process that alters their physical makeup and takes complete control over their bodies, turning them into mindless walking saplings. The entire process is poorly understood, but these grisly infested can be seen guarding botani enclaves or shambling ahead of the botani host as gruesome cannon fodder whose corpses eventually seed new terrain.

A cure for those infested with the fungus was found by Kixel Pinchwhistle and worked with the nearby infested goblins.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Marsh beast

* Plant
* Neutral evil
* Zangarmarsh
* Klaq (formerly)
* N/A
* Outland
* None

**Marsh beasts** are Outland's equivalent to Azeroth's bog beasts.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Infernal

* Construct
* Demon
* Chaotic evil
* Various
* Sargeras
* N/A
* Twisting Nether
* Eredun (understand)

**Infernals** are mindless giants of flame and fury that can be summoned by warlocks. They are not truly demons, but rather golems animated by demonic fire.

Crafted by the mo'arg and gan'arg, infernals fall to earth as green, molten meteorites from the Twisting Nether that come to life as animated rock. They are held together and directed by fel energy. The embodiment of primal force, they exist only to crush, pummel, crash, and destroy every living thing in their path. Though their lifespans are limited, the mighty infernals have been known to destroy entire cities before their energies dissipated back into the Great Dark Beyond. A large concentration of infernals can be found in Shadowmoon Valley. There are the ever present infernals attacking Alliance and Horde towns in the region; they appear to be stockpiled at Legion Hold and launched by shivarra. The Deathforge provides details on how this variety is made. Infernals are produced by a green fire elemental called an "infernal soul", which is put into a collection of fel stone by mo'arg and gan'arg engineers, which then creates a very weak infernal. They can also be stored in their comet forms.

Dreadlords mark the pinnacle of their dark powers with the devastating ability to summon fiery infernals. Tichondrius has been seen to summon four, while Anetheron and Balnazzar can summon two at once. Mannoroth (when connected to the Well of Eternity) and Archimonde, on the other hand, are known to summon massive amounts of infernals and other demons at the same time.

Infernals are known to be extremely unintelligent, and can barely take orders from their demon commanders as it is. They are able to understand Eredun, but are mute except for the occasional roar or grunt. There are also abyssals, a similar construct.

After being vanquished, ill-tempered constructs of flame and rage known as Minfernals sometimes rise from the remains of larger infernals. The remains of vanquished Infernals can be reanimated by warlocks when their bodies are ignited with fel fire.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Genesaur

* Plant
* Humanoid
* Chaotic neutral
* Various
* Various
* Draenor
* Common

The **Genesaurs** are a race of magnataur-sized plant-creatures native to Draenor. Before the events of *Warlords of Draenor*, no genesaur had been born for over three hundred years. A full-grown genesaur would take an army to defeat.

Genesaur are enormous demigods who date back to the age of colossals, when giants shaped the terrain of Draenor amidst constant warfare. The botani have retained the ability to communicate with these bastions of life, and genesaurs are revered as gods in their culture. Draenei have not yet determined if genesaur are immortal or not; genesaur emerging from botani-tended pools often retain the memories and will of their long-dead forebears. Adventurers fortunate enough to catch a glimpse of these rare beings are cautioned to give genesaur a wide berth. They are deceptively quick given their size and destroying them will take a small army of well-equipped heroes.

They are the ancestors to the Botani.

They are being revered by the lesser Primals as demigods.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Sayaad

* Demon
* Humanoid
* Chaotic neutral
* Chaotic evil
* Various
* Various
* Twisting Nether
* Eredun

**Sayaad** are a species of demon. Sayaad are known to include, or be another name for, the succubi race.

Males are called incubi, but most of the information about them are rumors perpetrated by the succubi.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Rock flayer

* Humanoid
* Neutral evil
* Various
* Pack matriarchs
* N/A
* Outland
* None

**Rock flayers** are one of Outland's indigenous species. Many careless wanderers have been killed by the primitive humanoids who roam the slopes and peaks of the Blade's Edge Mountains in murderous packs. Though they primarily hunt smaller mountain animals, they are not afraid of stalking potential prey that is much bigger than they are. There are accounts of packs of rock flayers taking down even mighty elekk that had wandered into the rock flayers' territory. Their vicious blade scythes and climbing claws are so sharp they can even cut through sheer rock, enabling the rock flayers to climb the most difficult overhangs with ease. Even for a predatory species, they are extremely fast and very aggressive. In addition to their homeland in Blade's Edge, rock flayers can be found in Hellfire Peninsula, Netherstorm, northern Terokkar Forest and Shadowmoon Valley.

The young are hatched from eggs, however, it's unknown if only the matriarch lays the eggs or if any females are allowed.

The rock flayers seem to contain a gland that allows them to control ravagers at least allow them to work together. It's possible the rock flayers could see them as pets, or share some kind of other relationship with them.

## History

A brash fel orc once tried to enslave these critters as his personal soldiers. Pieces of him are still scattered across Outland.

## Appearance

Rock flayers have six limbs: two pairs of arms and one pair of legs. One pair of arms is notably bigger than the other, which is closer to the body than the bigger ones. Flayers have no hands, but rather claws that it uses for defense and scaling rock. Adult flayers are distinguishable from younger ones by their size and horn-like growths on their backs and shoulders. Adults also have bigger arms and claws than the younger ones. In areas where crystal growth is abundant, the flayers have developed the peculiar growth of crystalline shards from their backs and shoulders.

## Trivia/Notes

* The packs seem to be lead by the females of their species.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Qiraji emperor

* Humanoid
* Chaotic evil
* Silithus
* Ahn'Qiraj
* C'thun
* Various
* Azeroth
* Qiraji

**Qiraji emperors** are a type of qiraji who command powerful psionic abilities, feeding off other nearby emperors' powers to fuel their own.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Mutant murloc

* Humanoid (aquatic)
* Neutral evil
* Kalimdor
* Various
* Azeroth
* Nerglish

Though murlocs abound along the rugged coastal regions of Kalimdor, there is a mutant strain of the race that has emerged in recent months. Though it is unclear what has caused the creature's strange mutations, many agree that something dark and sinister is awakening deep beneath the raging Maelstrom. The **mutant murlocs** have been so corrupted that they have been known to turn on their own brethren under duress.

## RPG

The mutant murloc is a new breed of murloc which has appeared in recent times, originating from an unknown source beneath the Maelstrom. These creatures surpass their brethren in cruelty, hunting humans and others not for sacrifices but for pure joy of torture. Mutant murlocs enjoy blood sport and their victims' agony. Many eat victims over a period of days, careful not to kill them too soon. More prosperous mutant murlocs use healing magic to sustain the entertainment longer.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Clockwork robot

* Mechanical
* Neutral
* Northrend
* N/A
* Azeroth
* Common

**Clockwork robots** are mechanical clockwork creatures found in a few areas of Northrend.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Dinosaur Tale

DavidChannel's Spoof Movie of Shark Tale

## Cast:

* Oscar - Spyro the Dragon (Reignited)
* Lenny - Ace the Carnotaurus (Dinosaur King)
* Angie - Cynder the Dragoness (Spyro: Reignited)
* Lola - Monsciere (Nate is Late)
* Don Lino - Toro the Carnotaurus (Jurassic World: Fallen Kingdom & Camp Cretaceous)
* Mr. Sykes - Hubert (Hubert and Takako)
* Erni and Bernie - Rapido and Razmo (Ratz)
* Frankie - Terry the Tyrannosaurus Rex (Dinosaur King)
* Shorties - Bill, Ann (Sally Bollywood) and Maurice (Nate is Late)
* Don Feienberg - Gorgon the Gorgosaurus (Walking with Dinosaurs 2013)
* Giuseppe - Rudy the Baryonyx (Ice Age 3: Dawn of The Dinosaurs)
* Luca - Thunderclap (The Good Dinosaur)
* Crazy Joe - Rekkit the Rabbit Magic
* Katie Current - Stéphanie (Sally Bollywood)
* Worm - Scrat (Ice Age)
* Shrimp - Mort (Madagascar/Penguine of Madagascar/A Hail King Julien; TV Show)
* Mrs. Sanchez - Prudence (Nate is Late)
* The Video Game Shark - Spinosaurus (Jurassic Park 3)
* Christina and Missy - Wendy and Marine (Les Sisters)

## Gallery

Gorgon the Gorogosaurus as Don FeienbergMort as Shrimp
Fel golem

* Mechanical
* Chaotic evil
* Isle of Quel'Danas
* Kael'thas Sunstrider (formerly)
* N/A
* Azeroth
* Thalassian

**Fel golems** are golems that are powered by fel energy.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Doomlord

* Demon
* Humanoid
* Chaotic evil
* Various
* Kazzak
* N/A
* Twisting Nether
* Eredun

**Doomlords** are a particularly powerful type of doomguard. So far, only four individuals are known and all four are terrible forces to oppose.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Ice giant (Warcraft)

* Giant
* Neutral
* Storm Peaks
* Cold lands
* Jokkum
* N/A
* Azeroth
* Titan

**Ice giants** (also referred as **frost giants**) primarily belong to the faction known as the Sons of Hodir. After his betrayal of the Pantheon, Thorim's brother, Loken, tricked him into betraying his ice giant allies by murdering his wife, Sif, and blaming it on the ice giant king. Thorim was enraged, striking out at his allies and then settling into a long stupor.

Many years later, Thorim discovered the truth. With the aid of adventurers serving the Sons of Hodir, Thorim recovered his weapon (Krolmir, Hammer of Storms) and his shattered armor, then brought war to his treacherous brother. However, it proved to be an elaborate ruse perpetrated by Loken to lure Thorim away from the Temple of Storms, where proximity to Loken's dark master granted him the power to overcome Thorim's attack. Thorim and his proto-drake, Veranus, were captured and taken to "new dwellings". Both became bosses in Ulduar.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Ogron

* Giant
* Humanoid
* Chaotic neutral
* Chaotic evil
* Various
* Mar'gok (formerly)
* Various
* Draenor
* Low Common

"*Evolutionary steps between ogres and mud.*"
—Imperator Mar'gok's thoughts

The **ogron** are giants that once lived on Draenor, but were hunted to extinction during the forming of the original Horde. These creatures still exist in the alternate timeline of the *Warlords of Draenor*.

As dim as they are strong, ogron are often used as expendable muscle for their ogre masters - as well as serving as a missing link between the ogres and the gronn.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
* It is unknown if Ogres alongside Gronns and Ogrons could have join Thrall's New Horde.
Cerilian human

* Natural humanoid
* Lawful good
* Lawful neutral
* Lawful evil
* Neutral good
* Neutral
* Neutral evil
* Chaotic good
* Chaotic neutral
* Chaotic evil
* Various
* Fighter, Paladin, Ranger, Cleric, Druid, Rogue
* Wizard, Sorcerer, Magician, Bard, Noble
* Aebrynis
* Various

**Humans** are the most populous race in Cerilia and inhabit every part of the continent. The humans of Cerilia were divided into several tribes of people in the ancient past. These tribes founded the nations that now claim much of the continent.

## Nationalities and cultures

Five human nationalities or cultures currently exist, one is extinct.

* Anuirean
* Khinasi
* Brecht
* Rjurik
* Vos
* Masetian

## Credits

* The entirety of this article comes directly from Birthright.net. The article can be viewed here.
* The artwork on this article is official and was created by Wizards of the Coast and/or their affiliates.
Chaotic evil

**Chaotic evil** is power without control - selfishness unfettered by any law.

A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. His plans are haphazard and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

These characters will commit any act to further their own ends. Chaotic evil is sometimes called "demonic" because demons are the embodiment of chaotic evil.

Many serial killers would fit this description, as would indeed most of the more violent and reckless criminals found in the worst sorts of places.
Magma giant

* Giant
* Elemental
* Chaotic evil
* Firelands
* Ragnaros (formerly)
* N/A
* Elemental Plane
* Kalimag

**Magma giants** are very ancient fire elementals that are capable of volcanic eruptions and forging new fire elementals.

## Trivia/Notes

* This is also another name used for molten giants.
* It is unknown if there are also Air giants Earth giants and Water giants like Magma giants.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Gate

Sheol gate is located under the 13th Hierarchical city of kagutsuchi the branch of Novus Orbis Librarium which holds the Cauldron which is the Azure Grimoire's original form and its purpose is to gather souls to smelt the sword in its body. This sword holds used to hold a Murakumo unit that almost caused the black beast to return. This place is where a fierce battle between Ragna the Bloodedge and the unit Mu-No 13 and Noel Vermilion took place.

This is a battle area.
Sie

* Fey humanoid
* Chaotic good
* Chaotic neutral
* Various
* The Faerie Queen
* Various
* Aebrynis
* Sidhelien

The **Sie** are the creatures that were native to the world before Aebrynis and the Shadow World divided into separate bodies. The division changed the nature of the Sie forever, making them into two new, but different, races - the Seelie and the Sidhelien. Scholars of the Shadow World have debated for many years about whether each Cerilian Elf has a Seelie counterpart in the place of darkness.

There is only one known Sie that survived the splitting of the worlds - the Faerie Queen of the Seelie Court. She has access to wizard and clerical magic, but it is not known whether this was commonplace for all Sie. Indeed, it is not known whether she is truely the last of the race either. The queen has a daughter, Lussina, the Dark Queen of the rival Unseelie Court but she is a Seelie and does not have the powers of her mother.

## Credits

* The entirety of this article comes directly from Birthright.net. The article can be viewed here.
Mana surge

* Elemental
* Neutral
* Chaotic neutral
* Various
* N/A
* Elemental Plane (presumed)
* Kalimag

**Mana surges** (also called **mana elementals**) are aberrant elementals unaffiliated with the Elemental Lords. They appear wild in numerous places with large amounts of residual arcane energy, including Dire Maul. The Mana Fiends created by Moam were described as "burning elementals crafted of pure mana". Eldinarcus is a named mana surge.

Mana elementals can also be summoned by powerful mages and bound to serve, similar to Summon Water Elemental. Many can be found in service of organizations like the Kirin Tor, serving as guards or retainers. Arcane elementals are similar creatures.

Mana surges and arcane wraiths are both types of "mana elementals".

## RPG

Mana surges are magic-based elementals which are a type of air elemental and are an example of an ooze. Mana surges are approximately 1 foot in diameter and weigh almost nothing, although their relative size fluctuates depending on how much magic they have drained recently.

Mana surges are air elementals spawned in areas where magical energy naturally combines with electrical storms. They consume magic and are drawn to sources of power, such as magic items or spellcasters. They move constantly but randomly, ever seeking new sources of energy on which to feed. Mana surges are aggressive, especially if they sense magic nearby. They distract foes with electrical charges while consuming whatever magic they can absorb. Once sated, they lose interest and fly away. A mana surge can be distracted by giving it a charged item, such as a wand or staff, to feed upon.

Although sometimes captured for use against spellcasters, they cannot be trained and make poor pets. Mana surges automatically sense the most powerful source of magic in the area and attack that opponent exclusively, ignoring all other threats. They drain magic until sated and then depart the area to digest. Mana surges have no sense of self-preservation and attack regardless of any danger to themselves.

Mana surges are an aberration in the natural flow of magic. If ley lines and moon wells are the arteries and organs of the magical world, mana surges are its cancer. Some believe that these creatures are the side effects of powerful summoning spells or a violent disruption of ley lines. A few wizards research these creatures, hoping for some dramatic insight into the nature of magic. More experienced scholars warn all to stay clear. A mana surge is rather like an ooze in many ways, though its substance is incredibly concentrated magic rather than protoplasm. Mana surges are sometimes found with treasures. Random magical forces can transmute its surroundings into valuable metals or even enchant objects. Whether the mana surge wanders away before destroying such items is a matter of chance. Though a surge appears like liquid or gaseous coalescence of energy, its consistency is rubbery to the touch.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.