recursal/Fanatic-Fandom huggingface dataset:
World Terms

**Dirt Lord** - An often-derogatory term used by trueblood nobles in reference to upper-class citizenry who did not earn their status inherently, i.e. through noble birth or marriage (and even marriage is a double-standard, as common women marrying into the House of a lord are often still scoffed at as Dirt Lords). The name is known to be used when trueblood nobles feel threatened, jealous, or otherwise-insecure with regards between themselves and the 'undeserving' noble that is the target of this term, but is also slung about by those with egotistical demeanors.

**Lord** - A person of noble blood, typically through passage down by family, though a commoner marrying into nobility can earn this title during the procedurals. Nobles are charged with being the role models of their surrounding peasantry and attending to the latter's needs when problems or disputes ensue, and have higher authority than the commonwealth as a result. Though not mandatory, most nobles have a personal keep or fortress in which they dwell, and few are ever hard-up for coin.

**High Lord** - Similar to a noble, except they are granted a designated position over a section of the country itself as opposed to a single city or town, and charged with maintaining order, balance, and monetary/trade supply flow over this terrain. High Lords are busy people and tend to direct personal complaints to the Lordship below them for handling, but this is not always the case. High Lords are granted their rank and status exclusively by the ruling King or Queen.

**Steward** - The general custodian of a Lord's keep or fort. They typically run the finances, organize staff assembly, address concerns and notifications (such as incoming mail and packages), and oversee all the 'little things' that most Lords don't really have time to engage in. Most times, they also serve as the face of the establishment, usually being the first person visitors will see right after the front-positioned guards or gatesmen. A steward is also in charge of the fortress during times of the Lord's absence unless explicitly stated otherwise.

**Wingman** - See Wingmen.

**Beaklet** - (In progress)

**Ashominturi** - A name given to Jayce Milleneut by the Greenlight Warder Tribe of centaur in Ymir. It roughly means 'Angel Feather' and references being a savior of Sohese'tsunairade when she nearly died from venomous arrow wounds.

**Sage** - Dual-purposed; it can refer to an elderly mage with vast amounts of experience over a lifetime of study in their craft, or it can reference any of The Eighteen Sages of old who took part in the battle against the gods for dominance over Terra. In either case, Sages are extremely powerful and usually very well-respected, even being revered by the most egotistical of High Lords.
Patience Box

A strange container whose contents gradually improve in quality with the passing of time. The degree and magnitude, as well as the result, depends on the creator, typically a mage or alchemist of extremely high standing and/or capability. Comes in four general varieties (although these are always prone to tweaking based on the crafter's desire):

**Warrior's Box** - Contains weapons and other offense-themed equipment; usually colored or dressed in shades of red

**Smithy's Box** - Contains armor and other defensive equipment; usually colored tan, beige or other shades of brown

**Wizard's Box** - Contains any possibility of magical devices or relics; usually colored in varying shades of blue

**Merchant's Box** - Contains gold or nonmagical jewelry; expectedly, they typically are colored bright yellow or gold; a unique offshoot of this type of Patience Box occasionally surfaces, known as a Gambler's Box, in which the amount of gold increases more rapidly than usual over time, but also has a chance to diminish its amount over the same length of time

Once a Patience Box has been opened and the item claimed, the box itself will immediately disintegrate; on average, an item will reach maximum value by the time it reaches five years without its associated box being opened.
Lady Moxy

## About

Lady of Moxy is one of the richest ladies in The Empire. She is in charge of the largest brothel in all of Loxly, combined with the fact that Loxly is a trading hub of the entire Sevoh Empire with many people just earning their money and longing for a good time the Moxy name has become equated to wealth. She has paid a substantial amount of money to Silverpoint to have them make her own airship.

## Identity

Lady Moxy has always appeared as a woman in an elaborate colorful outfit with thick makeup on her face and exposing her body in a way that is over-the-top sexual in nature. Her race however is unknown and she never ages or takes a husband. It's believed that Lady Moxy is not one person but a series of people who have worked for her and went up the ranks and poses as her. Lady Moxy seems to be more of an idea than an individual person, since she has been a human, elf, half elf and dark elf throughout her life.

A truly amazing trick however is that when asked about something to one Lady Moxy that another one learned she somehow knows what another persona has learned. When questioned on who she really is she simply says it's a, "Trade Secret" and follows up with a wink.

## Moxy Curse

-This curse is NOT common knowledge. It was told to Shilana and Rika by one of Moxy's assistants, a Dark Pixie; Drave.

Over 200 years ago there was a woman of great importance, the original Lady Moxy who desired perpetual beauty and health. She eventually found a way to gain those aspects, however at the dreadful cost of another woman's life. In order to keep the soul of Lady Moxy alive, she must find a new young woman willing to be a host for it, granting them all of the knowledge of the Moxy's who came before and great beauty as the two souls merge for the next 10-20 years. During the time of merging the host body will slowly lose control to Lady Moxy. However, this will not last forever and eventually the host soul will be drained from them leaving the host as a comatose shell of a person after the curse has ran its course.

There can be more than one Moxy at any given time, and often there are in order to spread the needs of the Lady among a large audience. The comatose women who were Lady Moxy are taken care of by the new Moxy and kept secret and safe in Loxly, even though they show no reactions to stimuli.
Mithril Ore

Mithril is a green metal that is somewhat identical to Velium Ore in composition, but noticeably lighter and sturdier. The enchantments it may hold can also be of higher quality than lesser metals, though it is still limited to a single enchantment per piece of equipment. Mages and rogues prefer mithril over most other metals because of its combination of durability and light weight.

**Special/Unique Properties:** Capable of holding 1 enchantment on a crafted object
Keepers

## About

The Keepers are a widespread thieves guild based in Sevoh. Their signature trait is typically their non-lethal heists and keyhole shaped portals their higher ranks can create.

## History

-Redstreak was sent by Lord Cumberbatch of Dra'Shol to hunt down a Keepers hireout after they stole some of his psyonic tools. He destroyed the fort after he didn't find the tools, and left Relap the Banker and other gnomes inside the structure as he crushed it.

-Formally a prisoner of Redstreak, a man named Patsalor was given refuge in Bryling for a time. While here he wasn't a good fit and eventually rejoined the Keepers when offered, only to become a pawn in a necrotic chess game. Shilana, Rika and Jaylin went to Loxly to rescue him only to come face to face with his master, a Lich.

-The Keepers were chased away after robbing the previously royal vaults of Thurgadin and Lady Moxy of Loxly.

-One of the higher-ups in the guild, Artemus, reunited with a former member of the guild, Jarrett *the Mythological* Tastybiscuit. Fleeing undead monsters and with his last bit of life he sent the Legion of Dööm with a banishment crown to banish the Lich who assumed control of the Keepers.

-In the Keepers hideout, at the final floor the heroes saw many odd pictures, symbols and sentences of members of th Legion of Dööm, Lord Renly and their rival Black Snake guild.

## Known Members

Artemus - High Ranked human with Black and Greying hair - Taught Jarrett - Deceased

Patsalor - Low level member human with balding head - Left the country from Seacrest

Tie'fling Woman - With Artemus when he died in Rutch - Was carrying the banishment crown

Jarrett Tastybiscuit - Ex member, now all powerful being.
Dark Iron

This brand of iron is more akin to steel in durability, and has a very dark gray or shimmery black coloration. Dark Iron is native to the eastern reaches of the mountains in Sevoh, manufactured through a rigorous process by the dwarves that hold its namesake; its rarity has increased following the near-genocide of that race of dwarves, and while it doesn't quite hold up to stronger metals such as mythril, the treatment given by its benefactors increase chances for forged weapons to deal critical hits or vorpal damage. It bears no magical signal and thus cannot be enchanted.

**Special/Unique Properties:** Metal, increases critical striking and/or vorpal damage chances
Cazic-Thule

Cazic-Thule is a name only brought up in the most terrifying of prospects, for he is the embodiment of all that induces fear and despair. His flock spend their days training their visage and their methods of intimidation, taking their own fear and spreading it upon those around them multifold; terror is, to them, the ultimate weapon, crippling even the mightiest men and bringing them to their knees at the first sign of misstep. Cazic himself has no singular-known form and is said to appear differently to different people, but a number of his vassals tell stories of a hulking, featureless creature with four arms and spiked shoulders. Though inclusion of allies is distasteful in the face of fear, Cazic-Thule's followers occasionally assist and are assisted by Innoruuk and Rallos Zek in bringing wider ranges of fear across broader landscapes, given that hatred and war are key elements, as well, at the heart of terror.

**Demi-Gods**: Ork
Aethir Artifact

The **Aethir Artifacts** are binding objects that act as keys to unlocking the Aethir Weapons that are sealed within the Aethir Temple. Each artifact was originally specific to one of the eighteen races during the Gods Feud, but their locations and ownership have been shuffled around greatly since then.

### Artifacts & Races

* *Crystal Strawberry* - Centaur - **Given to Jayce from Setsuna**

* *Apple of Enlightenment* - Human - **Placed in the Temple by Lady Llewlyn**

* *Rainbow Diamond* - Elemental - **Found by Jayce during his Mission of Diplomacy**

* *Eternal Sphere* - Gnome - **Found in an illusory house during a falsified "meeting" with Oliver**

* *Pristine Unrefined Cobalt Ore* - Bronzebeard Dwarf - **Discovered by the Legion of Dööm in an abandoned house in Ironforge**

* *Vial of Swamp Dragon Venom* - Imp

* *Petrified Rat Tail* - Orc

* *Spool of Evertwine* - Wood Elf - **Implacable duplicates found within Onyxia's hoard; obtained from a Gnome after defeating Meldrath the Malignant**

* *Diamond Dragon Scale* - Dragon - Retrieved from Falwind Crestmourn in a cavern under the ocean.

* *Ice of Velious* - Coldain Dwarf - Carried by Icelyn the Cryomancer

* *Moonstone of Tunare* - Faery - **Given to Jayce from Queen Titania IV**

* *Cipher of Veeshan* - Highland Elf - **Placed in the Temple by Lady Llewlyn**

* *Sunstone of Solusek Ro* - Dark Iron Dwarf - **Found after defeating the WarMech in the Brilliant Catacombs**

* *Flawless Spider Silk* - Dark Elf (Drow) - **Acquired from Lady Moxy by Rika**

* *Tears of Prexus* - Mithra - **Given to Beaks from a Mithra Priestess**

* *Onyx of Marr* - Vampire - **Implaceable duplicate found inside Bathory's Manor in Pinata; True artifact acquired from Oliver Sikes after his defeat**

* *Flagon of Whistlestout* - Halfling - **Implacable duplicate found by Gnilon; True artifact acquired from Risenbol after assisting in its recovery from a nearby island**

* *Sap-Encrusted Branch* - Tiefling - **Given to Shilana by Li-Li**

In addition, the following general locations have responded to the tracking crystal:

* **A cryomancer named Icelyn, rescued from a mountain northeast of Ix and currently living at Obed Ridge**

* **Somewhere in the vicinity of the town of Wen**
Empire Locations

Notable regions within the Sevoh Empire:

* Aethir Temple

* Archive of Asmodeus

* Blackrock Mountain1

* Cobalt Scar

* The Crypt

* Death Peak

* Desert of Ro

* Ivory Tower

* Kiber Pass

* Mermaid Labyrinth

* Mirthwell Heights

* Pashhow Marshlands

* Pene Forest

* Village of Misfits

* Wizard Coast

((Please do not list cities, towns, etc. here, there is a page for that already; only wilderness locations!))

1Blackrock Mountain is considered a wilderness location instead of a civilized domain due to the events of the Dark Iron Purge.
Races

Known races and their chief known locations around Terra:

* **Human** - Sevoh

* **Elf**

*Wood* - Ymir, Ak'Anon
*Highland* - Sevoh, Ymir
*Dark* - Sevoh (Mostly Northeast)
*Half* - Everywhere

* **Dwarf**

*Coldain* - Sevoh (Northwest)
*Bronzebeard* - Sevoh (Northwest)
*Dark Iron* - Sevoh (Uncommon)

* **Tiefling** - Sevoh (Mostly Western)

* **Gnome** - Ak'Anon

* **Halfing** - Ak'Anon

* **Centaur**

*Greenlight Warder Tribe* - Ymir (South)
*Windrunner Tribe* - Ymir (North)
*Bloodhoof Tribe* - Ymir (East)

* **Fae**

*Lightholme* - Ymir
*Darkholme* - Ymir
*Peacewing* - Ymir
*Blazetip* - Ymir
*Flowspirit* - Ymir
*Heartlight* - Ymir
*Breezeling* - Ymir
*Bixie* - Sevoh (Uncommon), Ymir
*Pixie* - Sevoh (Uncommon), Ymir

* **Faun**

* **Iksar** - Sevoh (Northeast)

* **Merfolk** - Sevoh (Wizard Coast, Aquatic)

* **Felinefolk**

*Kerran* - Sevoh (Wizard Coast, Various Islets)
*Mithra* - Sevoh (Uncommon)

* **Imp** - ???

* **Orc** - Southron

* **Vampire** - Sevoh (Uncommon), Southron

* **Dragon** - Everywhere (Uncommon)
Longbow of the Glade

## **THIS INFORMATION IS OBSOLETE AND NO LONGER APPLIES DUE TO IN-GAME EVENTS! FOR ITS REPLACEMENT, PLEASE SEE THIS ARTICLE!**

One of the Aethir Weapons sealed within the Aethir Temple, accompanied by a quiver of unending topaz-tipped arrows. Its creation is meant to symbolize the natural and unyielding elements of the uncivilized world.

### Weapon Details

 Two-Handed, 9 Attack

4 Physical Accuracy

'Archery' Skill +1, 'Piercing Shot' Skill +2

Vocal Command changes arrow damage from physical to magical

Vocal Command changes arrow damage from physical to magical Electric-Element

Holds Two Enchantable Augmentation Slots

### Inherent Skills & Abilities

**Aethir Animation**

* Summon Magic, 1 Session Cooldown
* The Aethir Weapon being held will magically come to life and attack targets at the caster's direction, dealing physical Electric-Element damage equivalent to the weapon itself (+1 for each level in 'Summon Magic' skill). The animation lasts 1d10 rounds.

**Piercing Thunder**

* Electric Magic, 4 Round Cooldown
* The caster fires off an arrow at +3 Accuracy that will pass through, in a straight line, as many targets as the arrow's path allows and that the caster can physically see. These targets are dealt physical Electric-Element damage and are subject to any additional effects from the bow or arrow being used for the spell.

**Tailwind**

* Air Magic, 1 Session Cooldown
* When invoked, this spell is cast during the initiative-rolling pre-combat phase, and increases the caster and his or her allies' initiative rating by 10. Lasts for the duration of combat.

**Lightning Blade**

* Enchant Magic, 1 Combat Cooldown
* A weapon belonging to either the caster or an ally may be enchanted to deal Electric-Element physical damage, and receives +2 to physical attack damage, for 1d10 rounds.

**Flight**

* Air Magic, 1 Session Cooldown
* The caster is given large, magical wings that they may use for unhindered flight. The spell's effects last for 1 hour, or until damage is suffered equal to half of the caster's maximum health, whereupon the wings will promptly vanish and the caster will float gently to the ground.

***Final Skill*: Godslayer of the Storm**

* 4 Session Cooldown
* A weapon that the caster owns is enchanted to deal twice the damage and increases critical hit chances by 50% against extraplanar entities. If the extraplanar entities are of Water-Element or are metal/mechanical in nature, then the weapon instead deals triple damage and increases its critical hit chances to 75%. The effects last for 1d8 rounds.
Active Skills

An **Active Skill** is an ability that requires invocation (a willing or purposeful use or cast). Unlike **Passive Skills**, they are not in effect unless specifically declared as such beforehand. Combat and action abilities are typically considered active skills.

Active skills may be combined together among two or more characters in order to create a more powerful **Multitech Skill**.
Chips Tribe

The prehistoric party known as Chips Tribe are made up of a combination of survivors from the landslide from their original home and people they've met:

## Original Members

***Chip Fang*** - Warrior

***Pyre*** - Half-Drow Blood shaman

***Rock*** - Herbalist/Elementalist

***Crunch*** - Beast-master

Tooth - Crunch's Saber-tooth tiger familiar

Pod Rock - Crunch's younger Beast-Master apprentice

Fur - Pod Rocks Squirrel familiar

Tahra - Warrior/Herbalist and student under Pyre

Tomato - Chip's Half Elven mate

Potato - Baby of Chip and Tomato

### Temporary Allies:

Hide Bear Storm - Dwarven Crafter

Kung Fury - Human badass

Barbarianna - Human gunner

McElroy - Dwarven Arch-wizard
Carson

## About

Carson is the human steward of the Legion of Dööm. He was the first hire of the fort where he manages all of the staff and finances of it. His past experience came from being the brother to the steward of High Lord Ringles. As a native of Seacrest he always wears a feather in his cap. While the initial reason for joining the Legion of Dööm was to earn enough money to one day own his own fort and employ his own staff, he later changed his mind. While he is often confused at the nearly random actions taken by the Lords and Ladies, he realizes that those actions often trend toward the greater good and now wants to help them with their goals.

## Social standing

In order to cheer Carson up after being called to Dra'Shol during a military show of strength, Lord Gnilon offered to make Carson one of the Wingmen. Carson also has a rivalry with Franklyn West of the Rutch merchant guild because Casron believes he overcharges for his services.

## Finances

When joining the fort he offered to handle all of the finances and staffing, in return he made the financial cut of the fort 50% toward fort upgrade, 25% profit for the Dirt Lords and 25% for himself. This gave him a very large cut and with that money he would later invest in lands near the dwarven mountains. That investment payed off when The Empire later bought all the land back for the dwarves to settle farmlands on. With his new influx in money he lowered the cut of profits to 12.5%, giving the other 12.5% back toward the staff. He also purchased a set of magical gear to keep him safe in times of trouble and now wants to travel with the Dirt Lords to see the world.
The Tribunal

Not one, not two, but *six* hooded beings inhabit the Plane of Justice, known collectively as the Tribunal; it is their duty and mission to ensure that every soul finds its rightful place in the afterlife, passing judgment based on deed and work accordingly. Likewise, mortals of their manner tend to take up practices involving judges and even priests or paladins, seeking out the truth and meting out justice befitting absolute neutrality regarding one side or another. Servitude in life is said to be rewarded by servitude in death, and to the faithful there is no greater thing to look forward to than helping serve the law of the world for all eternity.

**Demi-Gods**: None known at this time
The Crusades

The Crusades was a period spanning most of the 200's A.T. in which the mortal races fought against the malice of Asmodeus, the Demon King, and his demon hordes. The war was a solid stalemate for a large portion of this time period, but in the late years of the century, Asmodeus grew complacent and focused on his biological experiments within his own territories in what is currently western Sevoh while the human and elven armies improved their industry and capacity for warfare, leading to an eventual retaliatory surge against his armies that ultimately brought about his defeat in a final, climactic battle in the east.

The product of his experiments, known as the Tiefling race, would eventually integrate themselves among the other races after his defeat, but even in modern years, some prejudices remain over their progenitor's dark intents.
Polychrome

## About

A tall slender woman who wears colorful dresses, has blond hair and appears human. She is a demi-god of Rodcet Nife and one of the rare ones that lives among humans in a heavily populated section. While she does disappear for long sections of time, she has been a part of the Sevoh Empire longer than she hasn't. She often lives a peaceful life in Eldric's Crossing where many worshipers make a pilgrimage to see her.

## History

She was a guest at the wedding of Lord Martell and Margret Bearstorm. Although her true function was to convince Jarrett Tastybiscuit to worship Rodcet Nife and follow in the path of the prime healer. She later sent one of her five Hallowed Vicar, Friar Tappar, to help train him in healing magic.
Aethir Beings

**Aethir Beings** are creatures of unknown divinity that came to the world following the pleas of The Eighteen Sages during the Gods' Feud. Using incredible weapons, they banished the gods and goddess back to their domains and saved the world from near-inevitable destruction. They created a temple and sealed their weapons inside of it, but were betrayed by a handful of the sages when they attempted to leave, resulting in the imprisonment of one Being.

Despite their consistent mentions throughout history books, little is actually known about them, and no attempts to reach or call upon them have ever been successful following their initial arrival. During a discussion, Aesis mentioned to Jayce that the Aethir Beings were created and sent to them by a deity far beyond the world known as 'Aerik the Absolute,' but no further details thereof were established.
Dark Iron Clan

A race of dwarves that set a darker precedent when compared against the Bronzebeard and Coldain clans. A warring clan with attitudes to match, they are known for their short tempers and quick reduction to fisticuffs when solving problems. Their skin is typically ashen-colored, but can range from alabaster to dark gray, and their acclimation to darker arcane magic sets them apart from the rest of the dwarven brethren. Like all dwarves, they prefer the underside of the planet and the dark confines it offers, but also prefer hotter temperatures and landscapes compared to the others. Strangely, feral underground creatures such as goblins, gnolls and kobolds are said to get on much better with Dark Iron dwarves than practically any other race on the planet, excepting their own.

Following their defeat and subsequent expulsion from their home of Blackrock Mountain in northern Sevoh, their temperaments seem to have come down slightly as they adjust to their new lives in the world at large, but grudges and prejudice still remains a problem in regards to the problems they caused in previous years, though if you ask any member of what's left of their society, they'll tell you that the feeling is mutual.
Tunare

Openly accepted as the mother of the world, Tunare and her followers relish in finding new ways to populate with world with natural effects, and the majority of races with feyan ancestry are drawn to her in at least a small way. Plants and forestial fauna are her trademarks, and her followers will aggressively defend them to the last breath. She shares the same desire for love as Erollisi Marr and the same disposition for kind healing as Rodcet Nife, but her followers occasionally engage in mischief (fae are the most well-known) not unlike Bristlebane; some say that she has a part of each and every good and neutral god within the upper pantheon, touching on the benefits to living in such a world as opposed to the downsides.

**Demi-Gods**: None known at this time
Franklyn West

## About

Middle aged human who is the leader of the merchants guild in Rutch and head of the Rutch city council. He is the center of many decisions in Rutch and High Lady Renly has spent some time constantly increasing his responsibilities. When she led a group of soldiers to Dra'Shol it was his quick thinking that avoided needless carnage. Lady Renly has put him in charge of the village of Bryling in their absence of any leadership and placed him in charge of the 100 Southron immigrants that moved to Rutch after Dra'Shol joined the Empire. Most importantly when Lady Renly is not at Rutch she has left Franklyn in charge of day-to-day operations of running the city.

## History

In the past he has tried to win over the Legion of Dööm with gifts, however Carson would have none of that. Carson claims that Franklyn is charging too much for his trade services toward the merchants of Rutch. As such Carson has viewed Franklyn as a kind of rival.

## Family

### Katelyn West

Daughter of Franklyn West around 17 years old. She has a quiet relationship with Carson. Multiple times she's gotten trouble with the law as she's spoken out negatively about the government. This came to head when tried to rile up the people against the high taxation of metal in front of royal court member Axel and ended up losing her tongue because of it.
Lord Frostknife

## About

Lord Frostknife is a lord of Seacrest and father to Mixie Frostknife. He and his clan were transferred from Kael Drakkel to Seacrest following the Dark Iron Purge. This was in agreement for joining The Empire where the Coldain people would have noble families go to other cities and other noble families go to the mountains in order to better assimilate the dwarves into the country.
Ak'Anon

## Geography

Ak'anon is a continent that is far across the southern ocean. The entire continent is roughly one-fourth the size of the one the Sevoh Empire is on. When sailing to Ak'anon from Sevoh you would reach the banks of the gnomish people first, with the ports to halfling cities on the other side of the continent. There are no wood elven cities that have port access and are thus surrounded by enemies. The continent has many islands all around it and each of them are small pockets of different exotic races. A long and dangerous trip across the ocean has all but separated the Ak'Anon peoples from the Sevoh continent. Only a few brave traders make the trip. The largest grouping of peoples are the gnomes, wood elves and halflings.

## Dominant Races and Politics

### Gnomes

The gnomish race is one that relies on the strength of focus crystals to perform tasks and they create inventions using them. Only on the continent of Ak'Anon do these mysterious magical crystals work. With these crystals the gnomes have made themselves to prominent people on the island as their territory has expanded using them. They do have an alliance with the halflings and both races fight against the wood elves. They have an agreement of mutual peaceful standing with the Sevoh nation, however that is mostly due to the two nations inability to fight each other. Since the focus crystals are their main tool of war, they could not bring those to Sevoh. Also, the long ocean trip makes Sevohs normal battle strategy of success in numbers also impractical.

### Wood Elves

Nearly completely land locked and at war on all sides leaves the wood elven people only one choice, fight. While elves are normally a peaceful people their determination not to lose has led them to be a deadly foe in Ak'Anon. They often use the forest and creatures around them during war.

### Halflings

The halflings gain their strength from enslaving the local wood elven race. Their success is off the backs of those who have lost during battle and their alliance with the gnomish people. The farthest group of people from Sevoh makes them the most mysterious and little is commonly known about them.

## Culture

The religion of Ak'Anon is varied, gnomes and halflings holding various gods and wood elves relying on the strength of Tunare. The gnomish population is also home to the Izar, while their public image is not so tarnished, many people know them as a sort of gnomish mafia. With ties in the churches, government and military of all three races in Ak'Anon it rumored that they are truly running the country. Those who might have dark ties in Sevoh may also have worked with or for the Izar as well, because they also have a strong foothold in Sevoh.

Unlike Sevoh slavery is not abolished in Ak'Anon and all three primary races use it, but the halflings more than most. Not only are prisoners of war used as slaves, but slavery for short periods is also used as a form of paying serious debt.

## Reference

* Major Cities

* Towns/Villages/Etc.

* Landmarks & Locations

* Lords & Ladies

* Maps
Silvermist

A spry young pixie enchanter, Silvermist is somewhat flighty and quite vocal about her distresses and engagements. She studied for some time at the Mage's Guild, with occasional side lessons from Lord Jayce when business brought her to Rutch, and then abruptly disappeared without a trace for several months. She was later discovered to have gone to live in a village comprised of misfit races far to the southeast of the Sevoh Empire, against the ocean border. Along with the rest of the population there, she has appropriated herself as a member of the Coalition.
Veeshan

Veeshan is the queen of all dragonkind and even those with bloodlines that relate to dragonkind; she is known as a celestial conqueror, and deposits her desire for domination and undisputed reign within each and every one of her followers. The flock of Veeshan believe that dragons are the supreme race of the world, even if they, themselves, are not of dragon heritage, and seek to associate themselves as closely as possible to the awesome power of the mighty beasts. Followers believe that the weak and foolish are simply tools that can be used to further their gains and goals, and have no regrets when it comes time to cast them off after they have outlived their usefulness. Those who follow Brell Serilis are frowned upon by those of Veeshan's faith, if only for the simple reasoning that they are meddling, annoying little insects that refuse to understand the glory of ruling beyond their dank and clammy caverns.

**Demi-Gods**: Bahamut, Lekk
Puren Wood

Puren Wood is special lumber that is gifted with enchantment-accepting abilities, and the unique part of this is that the process is completely natural; no alchemical or artificial means are required to invoke this effect. Geomancers and druids speculate that this brand of wood takes in not only nutrients through its roots, but also trace amounts of mana energy as well due to having a different genetic makeup than normal wood. Physically, it is not so different than normal oak or pine in stature or appearance, making it difficult to pick up its latent magical traits without sufficient arcane training.

**Special/Unique Properties**: Nonmetal, able to accept 1 enchantment on crafted equipment
Hope Marr

## About

Hope Marr is the priestess of the abbey Obed Ridge in the village of Bryling. She once worshiped at the Temple of Marr in the Desert of Ro but left to follow Lady Shilana after the crystalline tower indecent. She is a beautiful woman with black hair and specializes in the Bo Staff, which she used to defend the Legion of Dööm from an attack by the gnome from Izar and Innoruuk.

## Family

She is the niece to Roger Marr, the sculptor who made a statue of Shilana.
Lavos

The Guardian of Time, created through a collaborative effort of all the gods and goddesses of Terra. Its purpose is to destroy potential threats to the 4th dimension, but its method of locating and assessing threats is somewhat inconsistent at times. Thought to be invincible and thoroughly untraceable, those that it deems threatening are not simply killed, but erased from each and every timeline in which they existed (the consequences of which may not be entirely fruitful, depending on the offender and their importance).
Dogs Know It Wiki

## Welcome to the Dogs Know It Wiki

A Wiki Dedicating It's Self To All About Dogs, Anything. On This Wiki You Will See All And Any Kinds Of Dogs I Can Accumulate. So Welcome To The Community, Sit And Stay!

## Links To Various Things

List Of Dogs: http://dogs-know-it.wikia.com/wiki/List\_Of\_Dogs

## Questions

Q: Is This Source Reliable A: For The Most Part, Yes

Q: Did You Do This All? A: No, I Got Information From Lots Of Sites To Help Me Get The Best Information

## Activity

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Celestial Ore

Occasionally called 'Celestium', this divine metal is inherently infused with holy properties that transfer to the weapons and armor created from it. This material is quite heavy, and as such cannot be used to craft lighter pieces of equipment, but it can be enchanted, and also possesses the unique concept of "binding" itself to the wearer or wielder; this links the equipment to the owner's soul, which allows them to summon the equipment back to them, if it ever becomes lost, as long as they remain on the same plane of existence. It is colored a vivid and polished white, with tiny lines of silver occasionally running through or around it.

**Special/Unique Properties:** Heavy, native holy property, capable of holding 1 enchantment, crafted equipment binds to owner when worn/held
Cobalt Scar

## Layout

Cobalt Scar is a frozen, nigh-uninhabitable stretch of mountains and flat land between the Blackrock Mountain range (on the west) and an adjacent ocean (on the east). It is a sheltered strip of land that caravans often use to travel between The Empire (south) and Ymir (north) due to the low risk of bandit and highwaymen ambushes, with Cobalt Scar itself spreading partwise into both territories. A mountainous ridge teeming with drakes, wyverns, and other creations of Veeshan towers from the west over the flat, snow-covered landmass below, which is then sidled on the east with an expansive bay that itself is inhabited by siren and other aquatic life suited to extremely cold water, itself emptying out into the ocean further beyond.

## Inhabitants and Landmarks

The native Othmir coexist peacefully with the Icineon Tribe have settled there, taking up the vast majority of the snowy mainland below the mountains. The dragonkind that dwell above either do not know about them or do not care, as they show disinterest in anything beyond their mountainous ridge. At the far end of the ridge lies an ivory tower that is said to lead to the domain of Veeshan herself, but the wyvern guardians within the tower itself have ensured that this theory remains just that. Situated on the territory line between The Empire and Ymir is the fortress of Stonescar, a decorative keep used by the Icineons to conduct political business in a more formal manner when the need arises. Aquatic siren dwell beneath the nearby bay's depths, but are generally shied away from due to their treacherous nature.
Rutch

## History and Culture

Rutch is a newly formed city of the Sevoh Empire. It is ruled by High Lord Chillax (following High Lady Renly's resignation due to advanced age) and day to day operations are run by a council of influential citizens. While Rutch is a newly formed city of otherwise poor farmers, it's economy is held up by a few of the more prominent members of the city such as Narfi, as well as sustained aid from the Legion of Dööm.

### Nobility of Rutch

High Lady Renly

Lord Jarrett Tastybiscuit

Lord Gnilon

Lord Jayce Milleneut - City Council Member

Lord Beaks Ashburn

Lady Rika - City Council Member

Lady Shilana

Lord Gerold Martell

Lady Margret Martell - Copper Panther

#### Notable Citizens of Rutch

Franklyn West - Head of Merchants Guild, City Council Member

Narfi - Town Alchemist

J'zalgo - Mage's Guild Representative

Kevin Zaon - Hydromancer

## Geography and Cityscape

Rutch is primarily farmland with a more rocky area to the northeast that holds an Eastern Empire Company velium mine. It is also home to the Legion of Dööm slightly outside its western borders. It currently has churches for The Tribunal, Karana, Rallos Zek, and Rodcet Nife.

## Current Events

While Rutch is a relatively small city, it has had no shortage of extraordinary events. Some of them being:

Having their major businesses stolen in the night, only to be returned by the wizard Jayce.

Location where Lord Martell married Margret Bearstorm, where Polychrome was a guest.

After Dra'Shol joined the Empire over 100 Southron immigrants were placed in the city under the care of Franklyn West.

Attacked and looted by Dark Iron dwarves prior to the Dark Iron Purge. Sir Charles Green lost his life in the battle defending High Lady Renly.

The Avatar of Innoruuk erupting enemies from the ground only to be beaten back by the friends of the Legion of Dööm.
Highland Elf

Highland elves are typically prim, a bit haughty, and fully aware of themselves at all times. It is their belief that they were created the closest in Tunare's own image, and take this measurement with the utmost pride. They tend to be the most social of all the 'fair races' and value diplomacy very highly when interacting with other people of the world. Their skill with magic is up there in the same tier as their elven cousins, but their practices generally lean toward the lighter and more protective side of arcane usage, and there is definitely no shortage of high elven priests. They are keen to adapt to more modern practices and insight as the world evolves, but high elves do not forget their natural ancestry and will still fight with utmost conviction to protect the natural state of Terra above all else.
Lord Renly

## About

Lord Renly is considered to be a traitor to the king as he tried to lead the nobility of Eldric's Crossing to overthrow the King during the Giants War. He was privately executed and his family line was to be stopped, leaving his wife without any children and no opportunity to have any.

## History

While publicly he is declared a traitor to the throne and thought to be dead, his history tells another story. Lord Renly attempted to overthrow King Mithanel Whitefang after he found out that one of his loyal agents was being blamed for the death of then King Chip Whitefang. Eventually Lord Renly came to learn to truth that Mithanel found the Godsbane Scepter, a staff with the power to control Gods and used it to kill his brother. Upon learning this he attempted to have Chip's wife, the Queen ascend to the throne rather than Mithanel with help from other noblemen, but out of anger Mithanel called this treason and ended his family line and banished Lord Renly from this world, with him ending up in the Plane of Hate.

While in the Plane of Hate, Lord Renly used his knowledge of Sevohian secrets in order to gain favor with the denizens of the plane and eventually got himself a meeting with Innoruuk himself, only to have even more horrifying facts that the scepter was used by Mithanel one other time, to kill and erase the existence of Terris-Thule, the Goddess of Sleep. Afterwords he was shifted from prison after prison in order to torment him until a jailbreak was staged by the Legion of Dööm in the jail where he was locked away. Once released he told them all he knew and went to Silverpoint to remain in hiding and attempt to learn more about the current situation of the Scepter and the kingdom as a whole. While there he goes under the alias, Brad Neely.
Cless Alvein

A master swordsman from the hamlet of Toltus within the Sevoh Empire who also owns a dojo in central Ymir, the trainees of whom include Rae Milleneut. His unique style with a blade is very acrobatic and often uses on-the-spot arcane infusion, which is not an overly-common practice within Sevoh outside of pre-applied enchantments. His uncanny expertise has earned him invitations by the Royal Court and several other high-end Houses and Fortresses, but his humility prevents him from fighting for any sort of private establishment.

The massive distance between his home and the dojo implies that he does not spend a great deal of time home at the former, and in truth, Toltus has suffered heavy losses by raiding orc marauders as a result of this.
Lord Llewlyn

## About

Deceased Lord of Seacrest and husband of Lady Llewlyn. He met the Legion of Dööm while they were attempting to rescue the Prexus worshipers from the sunken Prexus temple. While in the beginning he offered his help freely, upon leaving the temple and realizing that the Legion of Dööm would get the credit and praise for saving them he attacked the group in a jealous rage. The Legion of Dööm killed him and took his head as a trophy for their kill; this would lead to a conflict between Rutch and Seacrest for some time.
Dark Iron Purge

The Dark Iron Purge was a near-complete annihilation of the Dark Iron Dwarves that came as result of the Bronzebeard, the Coldain and The Empire's campaign against Blackrock Mountain for the dwarves' consistent aggression and eventual raid of Rutch and subsequent kidnapping of Lady Martell. Only a few score survived, many of which imposed exile upon themselves, while others were assimilated into the other dwarven territories. This event marked a turning point for the dwarven kingdoms, as a stipulation for The Empire's cooperation with the Coldain and Bronzebeard factions was a complete assimilation of their territories into The Empire proper, joining together as one nation. The kings and higher nobles of the Coldain and Bronzebeard monarchies would step down and intermingle with the rest of The Empire's regency, though some admit to being more grudging about it than others.

The dismantling of the Dark Iron clan revealed a tragic secret hidden in the Blackrock Depths, however; following the end of the War of the Three Hammers, a chaotic and exceedingly-powerful fire elemental took control of the Dark Iron clan and had been imposing its will upon them, orchestrating the attacks and aggression that the surrounding cities had assumed was of sole Dark Iron intent and malice. Queen Moira Thaurissan was merely a figurehead of the Dark Iron clan at this time, and following her willing surrender and subsequent rescue during the siege, bitterly recanted the tale of how her race were slaves to the elemental lord, Ragnaros, over a span of twenty-five years. While Jayce Milleneut led a party of Icineon mages and geomancers into an alternate entrance of Blackrock Mountain (which would eventually end in the rescue of Duvall Ogrefist, Moira's son, and Margret Bearstorm), Ragnaros was defeated by Jarrett Tastybiscuit, Beaks Ashburn, Gnilon, Rika, Shilana and Kevin Zaon (with assistance from Moira herself), but by the time word got out revealing the true story, it was too late. Many would be hard-pressed to think of the Dark Iron dwarves as anything but miserable, conniving savages and practitioners of dark sorcery, and the Dark Iron survivors were split in their regards to the aftermath and the loss of their homeland. Some swore vengeance as they took flight, while others realized the futility of their predicament and readily accepted a lesser life under the watchful eyes of the Coldain and Bronzebeard victors. In either case, the Dark Iron clan of dwarves were henceforth doomed to fade into eventual obscurity.

Moira, her son Dagran Thaurissan II, and Duvall Ogrefist were given refuge within the Fortress of Dööm and its lords/ladies.

Among the more notable casualties, Barty Bearstorm was killed during the assault.
Lord Martell

## About

Married to Lady Martell. Currently holds a lord status of Rutch where he runs his own vineyard. During a military show of force in Dra'Shol he lost his right arm in a fight. However his positive attitude has served him well and is always willing to help Rutch and the people of it where ever he can. He was ridden to Mantua to defend the honor of the Legion of Dööm and to Eldric's Crossing to help Lady Renly regain the respect she deserves. He is also a member of the drinking group, the Wingmen.

## Martell Lineage

Lord Martell of Rutch is the fourth son of Lord Martell of Eldric's Crossing and moved to Rutch to make his own name. The Martell line is vast and spans The Sevoh Empire as the family continues to have success in serving the empire. While the family line may share a name and family history as it continues to break off to other cities many Martells may have never met other Martells. There is a Martell family in Eldric's Crossing and Silverpoint which were both responsible for building the massive walls that protect them. The Martell Lineage also holds a Lord status is 8 other cities across The Sevoh Empire, however hold a High Lord status in none. The main reason many believe in the strong success of the Martell Lineage isn't simply a strong upbringing, but the curious fact that all Martell children are boys. As far as the Martell line can be traced back they have never given birth to a girl.
Solusek Ro

The most neutral of all deities (excepting The Tribunal, but that goes without saying), which is strange considering his theme. Followers of Solusek Ro believe in the fierce, passionate, and destructive nature of fire and flame, but are typically withdrawn, antisocial people who prefer to mingle amongst others of their flock rather than people of the world at large. When threatened, however, their ire draws vehemently from the flames that they believe so strongly in, and mages who follow the Burning Prince are said to be terrifying to face in combat just on this principle alone. While not readily an enemy of Tunare, these followers and her own do tend to butt heads over the best way to manifest their influence over the world.

**Demi-Gods**: None known at this time