Classes (Patch .30)

**Notable changes from previous patch**
**Class System Rework**
* Removal of the 6 non-elemental classes
* Removal of Skill Point System
* Revamp of the 6 elemental classes
* You now drop with a common gauntlet of your class element
* You can no longer equip two Gauntlets with the same element.
* Introduction of the Class Mastery System

*This is an archived page. It does not reflect the current state of Spellbreak.*

In Spellbreak, the player chooses a **Class** to play as before every match start.

The class they choose will give them access to different **skills**, augmenting the player's character for different builds and unique playstyles.

Each class is centered around an element, and will empower the player's corresponding Gauntlet.

At match start they are equipped with a **Common** Gauntlet correlating with the element of their chosen class.

Each class comes with a level 1 skill that they immediately start with, which modifies their Gauntlet's Spell.

Three additional skills will be unlocked in chronological order as the match progresses.

During the match, the Spellstorm will slowly enclose an ever shrinking safe zone.

Each time a player enters a new safe zone they will **level up** and unlock the next skill for their chosen class.

At the end of a match the player will gain XP from accolades, progressing in Class Mastery.

In the future, players can unlock various cosmetics in their Collection, such as class skins.

## Frostborn

The **Frostborn** class' starting gauntlet is  **Frost Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **High damage from long range**. [Strategies]

*The Frostborn have mastered Ice and its chilly but nuanced uses.*

## Conduit

The **Conduit** class' starting gauntlet is  **Lightning Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **Rapid-fire and runic efficiency**. [Strategies]

*Conduits call down the power of lightning from the skies.*

## Pyromancer

The **Pyromancer** class' starting gauntlet is  ****Fire Gauntlet****.
It has a time to master rating of **Low**
The strengths of the class are: **Well-balanced area control**. [Strategies]

*From the flames, a Pyromancer wields fire to inflict long-lasting effects.*

## Toxicologist

The **Toxicologist** class' starting gauntlet is  **Toxic Gauntlet**.
It has a time to master rating of **Medium**
The strengths of the class are: **Damage over time and stealth**. [Strategies]

*Toxicologists spew forth terrible poisons.*

## Stoneshaper

The **Stoneshaper** class' starting gauntlet is  **Stone Gauntlet**.
It has a time to master rating of **Medium**
The strengths of the class are: **Armored mid-range brawler**. [Strategies]

*The Stoneshapers forge with the power of earth itself.*

## Tempest

The **Tempest** class' starting gauntlet is  **Wind Gauntlet**.
It has a time to master rating of **High**
The strengths of the class are: **High-flying mobility**. [Strategies]

*A Tempest's victory flies in on the wings of the wind.*

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