Killstreaks (Fanon)

Remake Of This Page By WhyEee

## What's Killstreak?

**Killstreak** is a fan-made mechanic in Scenexe.io. The more a player kills without dying, the higher the killstreak the player will achieve, up to 5,000 killstreak.

Note: If a Player Kills Another Player With Killstreak, Killer's Killstreak Add By Victim's Killstreak +1 (ex. If A Player With 12 Killstreak Kills A Player With 30 Killstreak, Killer Gains 31 Killstreak, Making His Killstreak Go To 43)

There is a seperate Leaderboard for Killstreak.

## Killstreak Phases

### Phases 1-10

#### Phase 1 (25 - 50 Killstreak)

When a player reaches this phase, it will unlock stats that are multiplied by 1.2x for each. A small invisible aura will also be attached.

#### Phase 2 (51 - 75 Killstreak)

When a player reaches this phase, it will get an extra 1.3x (A total of 1.56x) body stats from Phase 1. **Camo**  ability will also be unlocked, allowing the player to disguise as other players temporarily by Pressing B, replacing the small damaging aura.

#### Phase 3 (76 - 85 Killstreak)

When a player reaches this phase, it will become smaller and faster. **Clone** ability will also be obtained, summoning up to 2 clones at that are 50% weaker than normal (they are considered as phase 0 and cannot be upgraded), replacing Camo.

#### Phase 4 (86-115 Killstreak)

Upon reaching this phase, the player will unlock 1.2x (1.872x total attack stats) more attack stats compared to phase 1, and will move a little faster.

#### Phase 5 (116-140 Killstreak)

Reaching this phase will award the player an extra 1.4x (Attack stats, 2.62x; Body stats, 2.184x) for all stat upgrades compared to Phase 4.

#### Phase 6 (141-175 Killstreak)

At this phase, the player will gain a medium damaging aura. Does not replaces Clone.

#### Phase 7 (176-249 Killstreak)

At this phase, the player gains **Bullet Of Death** Ability, allowing the player spawning a giant bullet behind it that can one-shot average saw user, replacing Clone.

#### Phase 8 (250-299 Killstreak)

At this phase, the player gets a permanent clone of itself which will always be on screen, but will lose all its extra stats.

#### Phase 9 (300-375 Killstreak)

At this point, the player gain 1.5x extra stats for both its clone and itself.

#### Phase 10 (376-499 Killstreak)

This Phase Is Nearly Impossible To Achieve, But You Can Do It, If You Reach This Point, aura becomes giant aura, speed is multiplied 3x, You Gain 5x Experience Of Polygons, Gain **Curse** Ability That Makes The Nearest Victim Be Paralyzed For 10 Seconds, After That, It Loses Half Of It's Max HP, Body Damage And Attack stats (Press V To Activate, With 40 Second Cooldown)

### Phases 11-20 (WIP)

#### Phase 11 (500-549, 550-599 Killstreak)

At this point, Player Gets Back **Clone** ability And **Curse** Gets A Buff (Ability Will Paralyze Victim For 15 Seconds Instead Of 10 Seconds, Now Will Make Victim Lose 25% Of Max HP)

##### Phase 11.5 (550-599 Killstreak)

Player Gains **Spikes** Ability (If Activated, 50% Of Damage Will Affect Victim, Press C To Activate)

#### Phase 12 (600-624 Killstreak)

Player Moves 2x Faster Compared To Other Phases, Nothing Else

#### Phase 13 (625-699 Killstreak)

Phase 9's And Phase 11's Effects Combined + **Teleport** Abilty Comes Back (Now Z Key To Activate)

#### Phase 14 (700-749 KS (KS= Killstreak))

At this point, Player Gains **Blindness** Ability (If Activated, All Entities In Player's Range Will Lose Most Of Range Stats For 30 Seconds (Dosen't Affect Player))

#### Phase 15 (750-799 KS)

Phase 10's Effects But Instead Of New Ability, Player's Bullets Will Gain 5x Penetraiton And 2x Speed (+50% Range)

#### Phase 16 (800-899 KS)

Any Killstreak Gain Is Now Multiplied By 2 (So If You Kill Someone With 10 Killstreak, You Get 20 Killstreak(With +2 Killstreak Each Kill)) And You Become Immune To Ramming (Yes, Immune To Rammers) But You Lose All Body Damage So Body Upgrades Only Become Useless

#### Phase 17 (900-1000 KS)

Aura will become bigger dealing more damage and you Will Have 90% Damage Resistance

#### Phase 18 (1000-1999 KS)

**camo** ability will be back with a buff, you can upgrades to any upgrades as you want

#### Phase 19 (2000-4999 KS)

bullets will gain 20x damage and clone will gain 8x stats replacing the aura

#### Phase 20 (5000+ KS)

In Transformation, You Will Have 1% Speed, And You Will Have 100x HP

## Themes (Should Be Done After Phases 16-20 Will Be Complete)

 20

## Downside

Whenever you attack a player, they take damage equal to SP/PB. SP is your current phase, and PB is the amount of phases between you and the tank attacking you. If a phase 2 fights a phase 0, the phase 0 takes half (1/2) of the damage. And, if a phase 3 fights a phase 0, the phase 0 takes 1/3 of the damage, and so on and so forth.

This does not work in reverse, meaning that a Phase 0 won’t deal half the damage to Phase 2.

### Phases' Downsides

Phase 0: You Can Get Easiliy Bullied By Phase 6+ Players

Phase 1: Same As Phase 0 But Phase 8+ Players Instead, Especially By 14+ Phase Players

Phase 2: Weak Ability

Phase 3: Weak Clones

Phase 4: If A Marksman User Has Maxed All Bullet Stats. You're Done For

Phase 5: Phase 15+ Players

Phase 6: Very Small Buff Compared To Other Phases

Phase 7: If Target Dodges BOD (Bullet Of Death). You're Screwed If Target Is A Rammer

Phase 8: Fragile Because It Loses Extra Stats (Very Fragile If Agansit Rammer)

Phase 9: Boring Phase

Phase 10: (User) I Know There's A Big Buff For It But... 'If a phase 2 fights a phase 0, the phase 0 takes half (1/2) of the damage. And, if a phase 3 fights a phase 0, the phase 0 takes 1/3 of the damage, and so on and so forth.' In This Conditon Your Bullets Are REALLY Weak For Group Of Phase 0s (Deals 10% (1/10) Damage Agansit Phase 0s)

Phase 11: Weak Compared To Next 5+ Phases (Phases 16, 17, 18, 19 And Especially 20)

Phase 12: Extremly Small Buff

Phase 13: Too Many Abilities

Phase 14: New Ability's Long Cooldown

Phase 15: Big Buff But Very, Very Hard To Get To That Phase