Illyria

Illyria has 6 separate national ideas based on which primary culture you form it as.

## Tradition

free\_leader\_pool = 1
adm\_tech\_cost\_modifier = -0.10

## Ideas

**Many Governments, but One Authority**
advisor\_cost = -0.15
general\_cost = -0.25

**Turn Back the Doge**
naval\_forcelimit\_modifier = 0.25

**Twelve Noble Tribes, Spread Across**
advisor\_pool = 1
global\_manpower\_modifier = 0.15

**Pandurs of Illyria**
army\_tradition = 0.25
fire\_damage = 0.075

**Sabors of Representation**
global\_unrest = -2

**The Stopping Point**
defensiveness = 0.25

**In Brotherhood, there is Hope**
manpower\_recovery\_speed = 0.15

## Tradition

land\_morale = 0.10
cavalry\_power = 0.15

## Ideas

**Many Governments, but One Authority**
advisor\_cost = -0.15
general\_cost = -0.25

**Silver & Gold Lined Illyria**
inflation\_reduction = 0.10

**Rebirth of Balkan Prosperity**
development\_cost = -0.05
build\_cost = -0.15

**Hajduks & Hussars!**
infantry\_power = 0.10
cavalry\_cost = 0.1

**New Political Climates**
yearly\_corruption = -0.10

**Serbia's Lasting Legacy**
governing\_capacity\_modifier = 0.25

**In Brotherhood, there is Hope**
manpower\_recovery\_speed = 0.15

## Tradition

core\_creation = -0.15
legitimacy = 1

## Ideas

**Many Governments, but One Authority**
advisor\_cost = -0.15
general\_cost = -0.25

**Matters of Faith, Settled**
prestige = 1
tolerance\_own = 1

**Memories of Crusader Kings**
land\_morale = 0.10

**Bringers of Stability**
global\_autonomy = -0.05
global\_institution\_spread = 0.20

**The Southern Focus**
land\_forcelimit\_modifier = 0.25

**Like the Wind; Like the Earth**
defensiveness = 0.15
movement\_speed = 0.15

**In Brotherhood, there is Hope**
manpower\_recovery\_speed = 0.15

## Tradition

religious\_unity = 0.25
fort\_maintenance\_modifier = -0.20

## Ideas

**Many Governments, but One Authority**
advisor\_cost = -0.15
general\_cost = -0.25

**Unbreakable Defenses**
hostile\_attrition = 1
defensiveness = 0.20

**By Law and By Divine Right**
core\_creation = -0.15

**Illyrian Negotiations**
diplomats = 1
diplomatic\_upkeep = 1

**Minerals and Ores**
global\_trade\_goods\_size\_modifier = 0.10

**Branches of the Same Tree**
idea\_cost = -0.10

**In Brotherhood, there is Hope**
manpower\_recovery\_speed = 0.15

## Tradition

land\_forcelimit\_modifier = 0.25
shock\_damage = 0.10

## Ideas

**Many Governments, but One Authority**
advisor\_cost = -0.15
general\_cost = -0.25

**Light Combat & Skirmishes**
cavalry\_flanking = 0.50
land\_attrition = -0.10

**Christian and Muslim Threats**
land\_morale = 0.15

**What Skanderbeg Imparted**
garrison\_size = 0.25
army\_tradition = 0.75

**A Common Cause to Fight for**
global\_manpower\_modifier = 0.20

**The Leaders of the Balkans**
global\_regiment\_cost = -0.10

**In Brotherhood, there is Hope**
manpower\_recovery\_speed = 0.15

## Tradition

diplomatic\_reputation = 1
dip\_tech\_cost\_modifier = -0.10

## Ideas

**Many Governments, but One Authority**
advisor\_cost = -0.15
general\_cost = -0.25

**Cooperation for Prosperity**
harsh\_treatment\_cost = -0.33

**A Collection of Languages**
stability\_cost\_modifier = -0.15
prestige = 1

**Holy Roman Diplomacy?**
diplomats = 1

**Changing Times for Balkan Communities**
advisor\_pool = 1
global\_institution\_spread = 0.20

**The Ever Evolving Middle Class**
development\_cost = -0.10

**In Brotherhood, there is Hope**
manpower\_recovery\_speed = 0.15

## How to See the Decision

* Your primary culture group must be part of the South Slavic culture group.