Trait

## Arcane Shield

 Gains Impenetrable Shield at the start of every Stage.

## Armor Of Fire

 Receives -20% damage from Green attacks.

## Armor Of Moon

 Receives -20% damage from Light attacks, and is also immune to extra damage from the Light trait.

## Armor Of Sun

 Receives -20% damage from Dark attacks, and is also immune to extra damage from the Dark trait.

## Backstab

 25% bonus when there is an ally directly behind the target.

(Ranged and Magic Attacks can only Backstab when the target is adjacent to attacker.)

## Barrier

 Magic attacks cannot go through this character.

## Berserk

 Receives -50% damage during the enemy turn after attacking in at least three directions.

## Bleed Resistance

 Removes Bleeding and Internal Bleeding in the start of Turn.

## Brutal Attack

 Reduces target's Defense by 25% of damage dealt.

## Cardinal Aim

 25% bonus to attacks to four cardinal directions: North, South, East and West.

## Cardinal Heal

 50% bonus when healing to four cardinal directions: North, South, East and West.

## Cardinal Parry

 Receives -20% damage from attacks from the four cardinal directions: North, South, East and West.

## Chromatic Shield

 Immune to extra damage based on attacker's color .

## Cutlass & Flintlock

 If there are no targets in melee range, shoots in four cardinal directions instead.

Heroes with this Trait still count as Melee Heroes for Quests, Dragonspire and Gear.

## Deadly Syphon

 Gains Syphon Boost for the rest of turn when taking down a living enemy.

Non-living Monsters cannot be Syphoned.

## Demoralizing Strike

 When attacking in only one direction, applies Demoralized on melee and ranged enemies.

Target also gains Strike Immunity for the rest of the Stage.

## Diagonal Parry

 Receives -20% damage from diagonal attacks.

## Disorienting Strike

 Applies Disoriented on attack.

Target also gains Strike Immunity for the rest of the Stage.

## Dodge

 Receives -20% damage, if able to step away from attacker's attack pattern. Activates once per Dodge per turn.

Immune to Mighty Blow.

## Extra Time

 Adds +1 second of extra move time for the whole team.

## Finishing Blow

 25% bonus to attacks when it is required to kill the target.

## Flank

 All attacks against enemies within the attack pattern of this character gain 25% bonus.

## Focus

 25% bonus when attacking in only one direction.

## Fortify

 Gains Fortified at the start of each Stage.

## Hamstring

 Applies Hamstrung when damaging enemies.

## Healing Aura

 Support Action heals allies 10%.

Any additional healing action on the the same target, during the same turn, suffers a cumulative -50% modifier.

## Healing Focus

 50% bonus when healing in only one direction.

## Healing Ray

 Support Action heals allies 10%.

Any additional healing action on the the same target, during the same turn, suffers a cumulative -50% modifier.

## Healing Touch

 50% bonus when healing adjacent targets.

## Immobilizing Strike

 Applies Immobilized when damaging enemies.

Target also gains Strike Immunity for the rest of the Stage.

## Immovable

 This unit cannot be pushed around. Immune to MightyBlow, Push, Tumble.

Big enemies ignore this immunity.

## Immune To Disorientation

File:TraitImmuneToDisoriented.png
 Immune to Disoriented.

## Life Drain

 Regenerates 25% of damage inflicted to living enemies in Health.

## Life Steal

 Regenerates 10% of in Health when taking down a living enemy.

## Lingering Heal

 Applies Regeneration when healing allies of the same Color.

## Magic Parry

 Receives -20% damage from magic attacks.

## Majesty

 Allies within the support pattern gain 25% bonus.

## Meditate

 Support action heals the Monk 10%.

Any additional healing action on the the same target, during the same turn, suffers a cumulative -50% modifier.

## Melee Parry

 Receives -20% damage from melee attacks.

## Mighty Blow

 Pushes target by +1 square, or gains 25% bonus.

(When combined with a Magic Attack, only the nearest target is affected by this Trait.)

## Natural Harmony

 Applies Nature's Protection when supporting allies of the same Color.

## Pact Against Beasts

 Allies within the support pattern gain 25% bonus against Beast enemies.

## Pact Against Insects

 Allies within the support pattern gain 25% bonus against Insect enemies.

## Pact Against Undead

 Allies within the support pattern gain 25% bonus against Undead enemies.

## Pact Of Earth

 Allies within the support pattern gain 25% bonus against Blue enemies.

## Pact Of Fire

 Allies within the support pattern gain 25% bonus against Green enemies.

## Pact Of Moon

 Allies within the support pattern gain 25% bonus against Light enemies.

## Pact Of Sea

 Allies within the support pattern gain 25% bonus against Red enemies.

## Pact Of Sun

 Allies within the support pattern gain 25% bonus against Dark enemies.

## Point Blank

 25% bonus when attacking adjacent or diagonally adjacent targets.

## Poison Resistance

 Removes Poisoned and Weakening Poison in the start of Turn.

## Prepare

 Gains Prepared in the start of every Stage, and whenever not attacking during a turn.

## Prepared Freeze

 Applies Chilled on attack while Prepared .

## Prepared Ignite

 Applies Burning on attack while Prepared .

## Protector

 50% healing bonus to received direct heal actions.

## Push

 Can push 1 enemy 1 time per Push per turn while moving.

(Cannot Push diagonally.)

## Ranged Parry

 Receives -20% damage from ranged attacks.

## Refresh

 Recovers 25% of Health at the start of each Stage.

## Regrowth

 Support action buffs allies with Regeneration .

## Silencing Strike

 When attacking in only one direction, applies Silenced on magic-using enemies.

Target also gains Strike Immunity for the rest of the Stage.

## Sniper

 25% bonus when attacking targets at least 2 empty squares away.

(When combined with a Magic Attack, only the nearest target is affected by this Trait.)

## Split Second

 Adds +0.5 seconds of extra move time for the whole team.

## Steady Heal

 50% healing bonus, if not moved after the start of turn.

## Stunning Strike

 Applies Stunned if attack damage exceeds 50% of target's Health.

Target also gains Strike Immunity for the rest of the Stage.

## Syphon Life

 Gains Channeling for the rest of turn when damaging an enemy.

Non-living Monsters cannot be Syphoned.

## Triage

 50% bonus when healing allies below 50% Health.

## Tumble

 Can flip places with 1 enemy per Tumble per turn while moving.

(Cannot Tumble diagonally.)

## Whirlwind

 25% bonus when attacking in at least three directions.