Units - Castle

Rarity Level: **Rare**

Role: **Attack**

Skills:

* Spear array (Trigger) - Pikemen deal (X) damage to hostile units, and "stuns" them for 3s.

* Iron Armor (Passive) - Increases DEF by X, and gives X extra HP for Pikemen.
* Dragon Slayer (Passive) - When facing a 1-man or 4-man unit, pikemen's critical hit is increased by X.
* Inspiring (Passive) - Increased Pikemens's ATK by X%. The effect doubles if in "High Moral" state.

Awakening

**Marksman**

Rarity Level: **Rare**

Role: **Ranged**

Skills:

Exploding Arrow (Trigger) - Marksman units deal X damage to their target.

Inspiring(Passive) - Increases Marksman's ATK by X%. The Effect doubles if in "High Moral".

Double Strike (Trigger) - Marksman has a X% chance to shoot 2 arrows when using a normal attack. The 2nd arrow deals X% damage on the target. When fighting against "Slow" targets, the trigger chance of <Double Strike> is increased to 100%.

Dragon Slayer (Passive) - When facing a 1-man or 4-man units, marksmen's critical hit is increased by X.

Griffin

Rarity Level: **Super Rare**

Role: **Charge**

Skills:

* Diving Counterattack (Trigger) - When Griffins are under attack, they have a chance of dealing X% damage to 3 units.(Normal attack also has a chance to trigger Dive).

* Command Tower (Aura) - When Griffins are on the battlefield, all your flying units' ATK is increased by X%, and Attack speed increased by X%.
* Glorious Charge (Passive) - When Griffin units are in "High Moral", they receive 30 extra movement speed and increased X% unit's damage and X Critical Hit value for 15s.
* Archangel (Passive) - Griffin's HP is increased by X%. Grants 10% extra HP for Griffins for every 1 friendly flying unit on the battlefield.

Awakening

**Swordsmen**

Rarity Level: **Super Rare**

Role: **Defense**

Skills:

* Divine Protection (Trigger) - When Swordsmen are in battle, the 1st attack will grant you <Divine Protection> unit's damage reduction increased by X% for 20.

* Inspiring (Passive) - The Swordsmen unit's damage reduction is increased by X%. The effect doubles if in <High Morale>.
* Double Strike (Trigger) - The Swordsmen has 17% chance to attack the target twice when using a normal attack. The 2nd attack causes X% damage to the target. When fighting against "Slow" targets, the trigger chance of <DoubleStrike> is increased to 100%.
* Salvation (Trigger) - The Swordsmen's normal attack has a high chance of restoring HP equal to %X of Max HP..

Awakening

**Monk**

Rarity Level: **Super Rare**

Role: **Caster**

Skills:

* Spear array (Ultimate) - Pikemen deal (X) damage to hostile units, and "stuns" them for 3s.

* Iron Armor - Increases DEF by X, and gives X extra HP for Pikemen.
* Dragon Slayer - When facing a 1-man or 4-man unit, pikemen's critical hit is increased by X.
* Inspiring - Increased Pikemens's ATK by X%. The effect doubles if in "High Moral" state.

Awakening

**Cavalier**

Rarity Level: **Super Rare**

Role: **Charge**

Skills:

* Spear array (Ultimate) - Pikemen deal (X) damage to hostile units, and "stuns" them for 3s.

* Iron Armor - Increases DEF by X, and gives X extra HP for Pikemen.
* Dragon Slayer - When facing a 1-man or 4-man unit, pikemen's critical hit is increased by X.
* Inspiring - Increased Pikemens's ATK by X%. The effect doubles if in "High Moral" state.

Awakening

**Angel**

Rarity Level: **SSR**

Role: **Attack**

Skills:

* Spear array (Ultimate) - Pikemen deal (X) damage to hostile units, and "stuns" them for 3s.

* Iron Armor - Increases DEF by X, and gives X extra HP for Pikemen.
* Dragon Slayer - When facing a 1-man or 4-man unit, pikemen's critical hit is increased by X.
* Inspiring - Increased Pikemens's ATK by X%. The effect doubles if in "High Moral" state.

Awakening