Notoriety

Notoriety is a system based on a counter for friendly and neutral factions which increases whenever you commit severe crimes to a faction. Each faction has a separate notoriety meter, so increasing your notoriety with them for one faction will not affect another faction's notoriety. Normally-friendly sector guards may become hostile if your notoriety with them increases too much for that faction.

Most notoriety-increasing or decreasing events will modify the counter by +1 or -1 respectively.

When your notoriety raises, a prompt with the following text will appear:

*Your actions here, justifiable or not, will not reflect well in the eyes of the (faction) or its citizens. Continuously perform actions like this and you might start to see negative reactions from the (faction) and its allies.*

Despite what the text implies, each faction's notoriety meter is unique and independent of every other faction (with the caveat of fed+militia+civilian notoriety, as they all form part of a single faction)

If your notoriety decreases instead, the following text will appear:

*You have done a good deed here in the eyes of the galaxy/(faction). If you've gained notoriety from other actions in the past, you're more likely to be forgiven for them.*

The notoriety counter for each faction **can** go into the negatives if you perform good deeds before any bad ones, so the good action will not be 'wasted' if you later raise your notoriety.

## Types of notoriety and effects

### General

General notoriety is a single counter, a combination of Federation, Militia and Union (or civilian) notoriety.

* Militia guards on Civilian Controlled Sector, Civilian Coreworlds and Militia Encampment will attack on sight if your notoriety with them is 2+
* The Federation guard on Federation Controlled Sector will attack on sight if your notoriety with them is 3+
* Tully will not provide aid at the entrance of S8 if your notoriety with them is 4+

### Engi

* Engi guards on Engi Controlled Sector and Engi Harmony (Sector) will attack on sight if your notoriety with them is 2+

### Zoltan

* Zoltan guards on Zoltan Controlled Sector and Zoltan Capital will attack on sight if your notoriety with them is 2+

### Orchid

* Orchid guards on Orchid Controlled Sector and Orchid Gardenworlds will attack on sight if your notoriety with them is 2+

### Free Mantis

* Free Mantis guards on Free Mantis Controlled Sector and Free Mantis Hunting Grounds will attack on sight if your notoriety with them is 2+
	+ Additionally, the Hunting Grounds guard will search your ship and take away a single Zoltan-type crew (including uniques), in exchange for a reward depending on how 'important' the taken crewmember is (most types giving a low reward, elites giving a high reward and uniques giving a weapon+high reward), or turning hostile if surrendering the zoltan is refused

### Crystal

* Crystal guards on Crystal Controlled Sector and Crystal New-Homelands will attack on sight if your notoriety with them is 2+

### Shell

* The Shell guards on Shell Controlled Sector and Central Shell Nebulae will attack on sight if your notoriety with them is 2+
	+ Additionally, the Central Shell Nebulae guard will check your ship for any Slug-type crewmembers, turning hostile if so

### Trivia

* Slug notoriety is also present in the files, although it is not used in any event.