Gameplay

## Before the Battle

### Battle Deck

Augmentors uses cards to execute spells, and each player can have up to three different self built decks. Only one deck can be used in a battle. So for an example, players can build a very attack heavy deck or a defence heavy deck or if they want something that caters for both then they can build a mixture to suit their needs. During deckbuilding we have created filters at the top to help players better filter through the cards.

### Relics

You can equip up to two relics or potions to every creature - it’s important to note that these relics are linked to your creature and not battles. Once you’ve selected your relics, they stay with your creature until you decide to replace it. Once you change a relic/potion linked to a creature, the old item is lost and you’ll need to earn it again.

### Tiers and Arenas

There are 11 different Tiers for Players to enter, each Tier requires a different amount of Gold and honor to enter and the winner of the battle will take both the sum of Honor and Gold for themself. As you progress and earn more honor and gold, you will automatically unlock higher tiers you will be paired with players of a similar level to you. The current Tiers represent various areas in the Bello Realm, and they are:

Tier 1: Amber Woods

Tier 2: Serenity Lake

Tier 3: Northern Planes

Tier 4: Wetlands

Tier 5: Infernal Gorge

Tier 6: Jungle of Faces

Tier 7: Copper Towers

Tier 8: Front Fang

Tier 9: Skypoint Mountains

Tier 10: Bog Marsh

Tier 11: Rhune

## During the Battle

### Mana

Mana is used in the game as a form of power/energy that is required to execute spell cards from your hand. Mana regenerates automatically over time as you play in your battle. Each creature starts with a different speed of mana regeneration, and this can be improved by using skill points (See Skill Points section below)

### Combo’s

Attack spells can be played in a combo sequence, not all attacks are combo worthy. Only attack spells with a I, II, III, IV (one, two, three & four) on the bottom of the cards are cards that can be used in a combo. If they are played in an unbroken sequence then you will inflict more damage than the base level. Below are the combo’s and the added damage of each one:

Combo I - 0%

Combo 2 - 25%

Combo 3 - 50%

Combo 4 - 100%

The sequence will be broken if another spell is played that does not fall part of the sequence or if you get interrupted by the Stun relic.

## After the Battle

### Experience and Skill Points

After every match, your creature will receive some Experience, helping you level up. As you progress and level up, you get to assign one skill point to one of the four attributes, namely Health, Mana, Attack or Defense. This happens at level 5, level 10 and every 10 levels after that.

There are four attributes for each creature, and by allocating a skill point you get the following benefits:

Starting health: 10 extra starting health points.

Mana rate: Increases the speed at which your Mana replenishes.

Attack ability: Increase in a creature’s unique spell attack damage.

Defense ability: Increase in damage that the creature’s unique shield can block.

### Reward Portals

After every winning battle, you will get a free reward portal. There are four different rarities of the free reward portals, each with its own time countdown before the Portal can be opened. These are allocated randomly after every battle. You can skip the waiting period by paying a set amount emeralds.