recursal/Fanatic-Fandom huggingface dataset:
Ghetsis

*My name is Ghetsis. I am here representing Team Plasma. Today, ladies and gentlemen, I would like to talk to you about Pokémon liberation.*
*"I'm sure most of you believe that we humans and Pokémon are partners that have come to live together because we want and need each other. However... Is that really the truth? Have you ever considered that perhaps we humans... only assume that this is the truth?*
*"Pokémon are subject to the selfish commands of Trainers... They get pushed around when they are our "partners" at work... Can anyone say with confidence that there is no truth in what I'm saying?*
## Description

Ghetsis was the true mastermind behind Team Plasma, an organization that operated in the Unova region. Team Plasma's goal was to liberate all Pokemon. N, the king of Team Plasma actually believed this would improve the lives of people and Pokemon, however, Ghetsis was just using N's mission to forward his own plans to rule Unova as the only person with Pokemon under his control. After Ghetsis was defeated by Hilbert and Hilda, he was arrested. Later, it is revealed that Ghetsis escaped, but has lost everything, including his Pokemon and power over Team Plasma.

### Moves:

Shadow Ball, Pain Split, Wil-O-Wisp, Dark Pulse

### Moves:

Head Charge, Megahorn, Poison Jab, Earthquake

### Moves:

Iron Head, Night Slash, Stone Edge, X-Scissor

### Moves:

Dragon Pulse, Hyper Voice, Dark Pulse, Surf

### Moves:

Blue Flare, Dragon Pulse, Hyper Voice, Fusion Flare

### Gender

unknown

Two years later, Ghetsis is revealed to be the mastermind behind New Team Plasma. Ghetsis tries to enter the giant chasm with Kyurem. By the time the Nate/Rosa catches up with him, he has already prepared his plan to freeze all of Unova. Ghetsis then fuses Reshiram/Zekrom with Kyurem, creating White Kyurem/Black Kyurem. After Nate/Rosa defeats White Kyurem/Black Kyurem, Ghetsis challenges them to a battle. After being defeated, Ghetsis suffers a mental breakdown, violently rejecting the compassion that N offers him. The Shadow Triad take him away from the giant chasm and inform Nate/Rosa that Ghetsis is no longer mentally capable of any more evil deeds, thus ending the threat of Team Plasma to Unova.

## Role

In an alternate dimension, Ghetsis succeeded in his plan to rule Unova and separate Pokemon from trainers. He then appears in the world where the Pokepuff games take place. He was wondering why he was summoned, later coming to the conclusion that he must liberate all Pokemon from their trainers in all of the dimensions, making himself the ruler of all of existence. He then joins Team Rainbow Rocket and assists Giovanni with his plan to build an army of Ultra Beasts. He is then defeated by the player and sent back to his own world.
Broker

### Description

The broker occupation allows for roleplayers apart of this job to make illegal transactions and gain goods from the Underworld.

A broker is an illegal variation of the more known merchant occupation, meaning they make their money off of in-demand illegal products like drugs, items, and other things that government isn’t a big fan of.
Pele'leia Hathor/Inventory

## Inventory

Pele'leia owns a lot of things, and often carries books with her wherever she goes. The book's topic could vary, but it will always have some dealing to history, or just a common interest Pele'leia has. She often gathers magazines to look at the latest fashion trends, using whatever she can to replicate the clothing inside of them.

## Backpack

Pele'leia has a burgundy knit backpack that she often takes when she's traveling to a marketplace, or to a different island for research purposes. The bag is quite small, and can easily fit on the small of her back. She keeps various books in there unless she needs to space for personal shopping endeavors.

## Tote Bag

Pele'leia has a knit tote of the same color as her backpack, filled with her personal belongings. She keeps an apple or a pomegranate inside at all times, thinking that it's an "essential for keeping the mind flowing with ideas". She keeps gum and bottles of water in there too, alongside jasmine tea packets that she can mixed inside of the latter. She also keeps a leather notebook inside, which she writes down her ideas and poetic thoughts.

## Pouches

Pele'leia keeps pouches inside of her backpack or tote, keeping things like coins, and small beli notes inside of there.

## Pockets

Pele'leia likes to keep a few coins in her pockets, alongside a few notes if she can manage to fit them.

## Closet

In her personal apartment, Pele'leia owns various articles of clothing that she's created herself. These clothes aren't of the best fabric or quality, but they definitely have their creative depictions. Pele'leia has been created knock-offs since she was 12, making it a hobby of her's that she wants to eventually turn into an entire fashion line of her own ideas.

 Item Inventory

Pele'leia is currently using her knit burgundy backpack, a reoccurring item in her wardrobe that she never seems to stop using for more than a week.
Team Rocket

"Don't touch the poster at the Souvenir Shop! There's no secret switch behind it!"

## Description

Team Rocket is a criminal organization that started in the Kanto region. It has since expanded operations to Kyoto. Team Rocket grunts can be found traveling around the Kyoto region and trying to cause trouble.

## Role

Team Rocket first appears in Finderia town, when two of Team Rocket's grunts are seen trying to steal a fossil. They are then defeated by the player.

Team Rocket appears again in Forretree Village, where they attempt to steal Bob's Snorlax. The player defeats another Team Rocket grunt and a Team Rocket admin, Ariana. After rescuing Snorlax, the player can encounter a Mysterious Man, who is actually a Team Rocket admin named Archer. The mystery man can sell the player rare items.

In Pirate's Cove, in Petra City, Team Rocket are disguised as pirates and are attempting to steal gold and other precious metals from the pirate crew. After being defeated by the player, the grunts will flee back to Smog Town.

The player encounters Team Rocket grunts again in Wyvern Village, where they are trying to steal rare Dragon Pokemon from the aviary. After the player defeats all of the Team Rocket grunts in the aviary, another Team Rocket admin, Petrel, will challenge the player. After being defeated, Petrel will release all of the stolen Dragon Pokemon.

In a quest in Amethyst town, Jessie, James, Meowth, and Giovanni are attempting to capture the extremely powerful Ghost-Type Pokemon, Giratina. After the player defeats Team Rocket and captures Giratina, Team Rocket will return to their base.

In front of Team Rocket's base are two grunts. These grunts will block the player from entering the base, but once the player has beaten the Amethyst Gym Leader, the player may enter the base as the grunts are sleeping. Inside the base, the player will have to battle many Team Rocket grunts, and, eventually, Archer and Giovanni. There is a side quest in Team Rocket's base, where the player can capture Regice, Regirock, and Registeel.

After defeating Giovanni, the police arrive and arrest most of Team Rocket, but some of its members escape.

## Pokemon

Team Rocket grunts have been shown to prefer using Ratatta, Raticate, Ekans, Koffing, Grimer, Gastly, Haunter, and Gengar.
Ohara

### Description

Ohara is a small island in West Blue, it is best known for its archaeological advances and its great scholar program.

**Ohara** was an island located in West Blue. The island consisted primarily of archaeologists.

**Any poneglyph reader in the current age must be born here, as it is the last place left—it is extremely risky to grow up here.**

## Location

Ohara was notable for the Tree of Knowledge, a **5,000 year-old gigantic library tree** surrounded by houses. Other than that, Ohara was too small to have any other locations.

## History

Ohara had been a country for 5000 years before its demise, when the **Tree of Knowledge** was planted on the very island. For millennia, scholars and archaeologists thrived there, learning about history, a course of action that the World Government permitted.

Through the course of history, Ohara has gathered stupendous amounts of information, especially in the form of **poneglyphs**. Though **illegal**, they'd managed to sneak past the government's eye for quite some time, archiving everything they know in the hollowed bark of the Tree of Knowledge.

Eventually, the World Government caught up to their secrets, and Ohara was destroyed via Buster Call.
Character Template 2.0

### Bounty:

Given by the Marine Order to criminals, don't fill this out unless you've been told otherwise.

## Devil Fruit

### Tier:

Tier of Devil Fruit—based on how many times it has been tiered-up.

Remember to copy the template from the source editor to be able to have a perfect looking template on your page like the one you see here.

And remember to copy it into the source editor of the page first, before attempting to edit.

## Appearance

### General Appearance

This is where you would what your character looks like, put things like their eye color, hair color, and more distinguishable features here alongside their general face and body description.

## Personality

Your character’s personality can be as deep or as shallow as you wish it to be, and we have no rules against you filling it out more as time goes on. However, every character needs a good starting point to begin filling out.

## Character Background

This is where you would write about your character's history and what brought him or her to this point in their life where they wanted to adventure to the seas. Try and refrain from characters with heavy political ties or trying to directly or indirectly involve them with important or mod-controlled characters. These character backgrounds are meant to be updated thoroughly at the end of each event your character has been apart of.

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. Remember to refer to the stat system for tiers in relations to points. Will is always the average of Strength, Agility, Perception, and Durability combined. ***Player characters start out with 80 points. No stat can go over 50% the stat total.***

‘’’Perks’’’

List Generic Perks here.

## Occupation

**Occupation Name**

Describe your Occupation—if you have one—and explain it in full here.

‘’’Perks’’’

List Occupational Perks here.

## Occupation Techniques

Any ability-related techniques that have been approved should be listed here.

## Fighting Style

**Fighting Style Name**

Describe your fighting style—if you have one—and explain it in full here.

## Fighting Style Techniques

Any fighting style-related techniques that have been approved should be listed here.

## Item Inventory

This is where you type in the items that your character owns. Items are bought using beli, and just like devil fruits, fighting styles, or abilities, any item you wish to purchase requires approval and recording.

**Starting out, your character can have weapons and tools of iron grade strength.  You start with enough material to make the equivalent of two pieces of equipment.  Example: two-handed spear or two shortswords or a spear or a sword and a buckler.**

## Devil Fruit

**Devil Fruit Name**

Describe your devil fruit—if you have one—and explain it in full here.

## Devil Fruit Techniques

Any devil fruit-related techniques that have been approved should be listed here.
West Blue

### Description

The West Blue is an accessible starting point for roleplayers, but it is slightly more dangerous to live there than it is in the East Blue.

The **West Blue** is an ocean in the One Piece World. West Blue, like its sister seas, comprises almost entirely of ocean, with a few scattered islands and a border with the Red Line.

It is the homeland of one of the Yonko, Janice Morie , she is often regarded as the most powerful women alive.

The West Blue is home to several government-based operations, such as the Ilusia Kingdom, Yorkshire Newland, and the Lackloose just to name a few.
Tier System

## The Tier System

### Description

The Tier System is meant to explain to roleplayers how their abilities can get stronger through point distribution and individual effort.

The tier system revolves around upgrades to abilities, fighting styles, and devil fruit-related powers that aren’t apart of the main stat sheet that works as a universal strength-calculating system. Tiers describe certain levels in a ability, power, or style your character has, and some can go up to tier 4 under certain circumstances. Tiers only increase main stats, which are the ones every character has. There are no sub-stats, and these don’t "level up" by point values. You may use points to tier-up something, however. **Balancers** will create stat-based values for your first, second, third, and fourth tier ability, style, or devil fruit-related power for you to record onto your character sheet.

### Tier 1

Tier 1 skills are basic and simple, it takes 25 points to upgrade to tier 2. ***This tier can include stat value increases well over 10.***

### Tier 2

Tier 2 skills are more selective and moderate. They give some, or various boosts. However, some circumstances will call for higher stat increases. It takes 25 points to upgrade to tier 3.***This tier can include stat value increases well over 25.***

### Tier 3

Tier 3 skills are more interesting and robust. They give many, and various boosts, mainly due to it being the highest normal tier grade for a said skill. ***This tier includes stat value increases well over 35.***

## Limit Breaks

A limit break is a term used to explain the phenomenon known as tier 4. These limit breaks give higher capabilities, and are only achievable through a character development situation that can’t be replicated by just spending points. Despite haki being a spiritual limit break, it can’t be received through this process. Devil fruits often go through this process, which gives them new abilities every time it’s achieved until the devil fruit user has no more potential to grow.

### Tier 4

Tier 4 skills are definitely the holy grail in terms of tiers. They give many, and various boosts. ***This tier includes point value increases well over 50.***
Point System

## The Point System

### Description

The Point System is meant to help roleplayers understand how to get points and increase their likability to succeed on the sea.

Through points, your character will be able to gain more strength and further distinguish themselves from enemies and comrades alike. Points can be earned through training sessions, defeating enemies, and completing non-passive tasks.

### Training for Points

Training is one of the easiest ways to receive points by the multitude, and you’re given a point for every 50 words typed in a training post. This does not include usual spars, and must strictly be for the betterment of your character. Based on what your character is training, a Game Master will give you a point yield.

**The maximum point accumulation in a real-life day is around 5 points. This resets after midnight.**

### Participating in Events for Points

Participating in events is one of the best ways to receive points by the bulk, and can vary widely based on your character’s development and interaction inside the event. Based on your character’s actions, reactions, and overall survival tendencies could add up your point yield to a grandiose amount.

### Completing Tasks for Points

If you’re tasked with a mission by a higher power, your character can earn points through that. Not only is this quite efficient, it can also give rank-ups as a bi-factor depending on how well the job is completed. This blurb is mainly speaking to people who’re apart of organizations, and pirates may not fit the criteria if they’re outside of the Revolutionary Army.
North Blue

### Description

The North Blue is an accessible sea for roleplayers to embark towards, but it is by far the most dangerous ocean outside of the Grand Line.

The North Blue is an ocean in the One Piece World. North Blue, like its sister seas, comprises almost entirely of ocean, with a few scattered islands and a border with the Red Line.

A notable pirate by the name of Otis Lowe was born here, he is currently worth 200,000,050 as of his latest marine base raid inside the Grand Line.

As mentioned in the reference picture, North Blue is home to several scattered islands, a few being Rubeck, Minion, and Swallow.
Ship System

## The Ship System

### Description

The Ship System is meant to help players create a functioning ship without any need for moderators to correct them.

Ships as a whole are the homes of many sea dwellers who often travel to different island to either adventure, perform tasks, or pick up goods. These ships are prized possessions, and require maintenance, polishing, and overall great care and manufacturing in-order to stand the tides of the everchanging ocean.

### Set Up

Crew ships will have their own channels and categories, but will eventually be taken down once a crew either disbands, or becomes inactive. Depending on the size of the ship, your character will have more or less channels to work with. The more rooms they have, the more channels the category will have regarding to your ship.

### Maintenance

Every ship needs maintenance, and maintenance checks will be mandatory every two weeks in real time. Failure to check your ship for maintenance can be detrimental to its health, and cause your voyage’s progression to slow down if there is no back-up plan readily available. Maintenance includes tinkering, plumbing, cleaning, and organization practices. Though maintenance is the main job of a shipwright, everyone can work together to do the tasks—however, the shipwright will have to do anything surrounding the ship’s functionality.

### Setting Sail

Without time skips being granted by a gamemaster, there are different arrival times for different islands. Depending on how far away the island is, the sea it is apart of, and the reliability of the ship your character is using to get there, all is decided by a gamemaster. In order to gain a gamemaster’s attention, they will need to be mentioned and only then will they proceed to give you an estimated time, which could also include a timeskip.

### Abilities

Just like characters, ships also have “abilities”. Ships have a fixed amount of possible abilities that are either already on the ship, or added through the shipwright. However, some additions will take more than one occupation to become possible to be manufactured or constructed.

Abilities for ships must make sense for a ship, for example: “Coup de Burst [T1]: This gives the ship a small burst of concentrated and combustible energy through the large engine pipe that is meant for this sort of use—this can make the ship travel around 500 meters.” Abilities can also be used to make the ship faster in general, not just for small bursts. Abilities will have a cost, and the ship must not exceed the predetermined cost.

## Ship Template

The ship template will allow you to make a completely organized and personalized ship, with everything from storage devices to ship descriptions being capable of being filled out, and once again, customized to your character’s liking. In order to create a ship through the template, please refer to the ship template page on the wikia.
Torotoro

Torotoro is a Marine Captain located at the 80th Branch Marine Base in West Blue.

## Appearance

### General Appearance

Torotoro has a child-like, porcelain appearance. His hair is pearl-white, and he has long eyelashes which are accompanied by light blue eyes. He has a small button-nose, and nicely-shaped thin lips.

## Personality

Torotoro is very kind and calm, he doesn't take the violent approach in things, and he's very pacifistic. He loves music, and wishes to spread peace and forgiveness throughout the world.

## Character Background

Torotoro was born on a small island in East Blue, but grew up in West Blue after the said island got overtaken by pirates. Ever since this occurrence, Torotoro has had the profound idea that pirates were evil, and he had to mend every single last one of them through his love of music.

## Aspects

Torotoro owns a pretty standard amount of aspects, which are taken solely from his personality and historical struggles.

1. Caring — Torotoro cares for all, and does not discriminate in his ways of helping others. Though, he will still arrest a pirate after doing his deed due to that being his main duty.
2. Forgiving — Torotoro is a very forgiving soul, and doesn't hold grudges against people, only wishing to help them instead.
3. Music Lover — Torotoro finds refuge in music, and loves it profoundly so.

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Abilities

**Sonar Illusions**

Torotoro is capable of forming various illusions through his music, allowing him to trick his enemies into seeing things that aren't truly there. His illusions are so strong that even if you realize he's doing this, it's very hard to break out of.

**Sonar Hypnosis**

Torotoro is capable of controlling others through hypnotic techniques in regards to music, making him quite the threat to anyone who can hear his song and fall under his control.

## Fighting Style

**Sonnet Song**

Torotoro is capable of using his illusionary or mind-controlling abilities to great levels of control, allowing him to capture hordes of pirates without them realizing that they're being controlled by his "lullaby".

## Fighting Style Techniques

Any fighting style-related techniques that have been approved should be listed here.
Ao

Ao
--

### Bounty:

Given by the Marine Order to criminals, don't fill this out unless you've been told otherwise.

## Appearance

### General Appearance

Ao isn't exactly the pinnacle of menacing - he's four feet and eight inches of stubborn, moderately monotonous fishman. Not exactly on the stronger end of the spectrum for his kind, he boasts a more sleek and agile body, to which he uses his height "disadvantage" to the best of his ability. He normally wears a lot of black clothing, carrying the same hooded jacket with him wherever he goes. It's water-wicking.

## Personality

Ao is an untrusting, blunt, and unkind individual. He's hard to get accustomed to and harder to make a friend out of. Those he has respect for gain a fierce loyalty, but otherwise, don't expect much from him unless you can give him something in return.

He speaks to himself often, often in quiet murmurs in moments of self-doubt, but also as a mechanism of comfort in stressful situations.

## Aspects

1. Level-headed
2. Closed Book
3. Obsessively Precise
Kasharamuh

## Appearance

### General Appearance

Kasharamuh is moderately tall, with golden hair and red eyes. He has red tattoos running all along his chest and arms, and small white wings upon his back. What's striking about him is how he carries himself. With his looks he could pass off as a king in stature, yet his very aura is staggeringly humble.

## Personality

K is a very Humble kid, preferring to do things in action rather than boast. Wise beyond his years he's a rock steady man to have at your side, and is loyal almost to a fault.

## Character Background

K is a Shandian Swordsman, and one of moderate skill. Not one to shirk a task, he set himself the goal of becoming the best him, and constantly seeks to improve himself in any way, shape, or form. Having an older brother who was always better than him at everything is what instilled this sheer will to improve and prove himself better. After familial drama over something he remarks as fairly childish, he left his family and set out on his own, with only his clothes and his sword. Along the way he trained under various men and women, finding he had an aptitude for Being a Navigator. Upon questioning if he'd ever return to his family, he said with a smile "Maybe once I've made my ancestors proud"

## Aspects

1. Loyal to a Fault.
2. Kingly Stature, Humble Aura
3. Constantly seeking to become better

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Abilities

**Ability Name**

Kasharamuh does not have an ability at this time.

**Ability Cost**

 Ability Points Used
 Ability Points Total

## Fighting Style

**Spear of Babylon**

SOB is a self created Fighting style that is focused around piercing thrusts and quickly closing in on Target's, attempting to confuse them with quick piercing strikes, while minimizing the length of the fight and far reaching effects by trying to end the fight quickly, and staying close as possible to throw them off guard. Requires a rapier or similar weapon suited for thrusting.

**Fighting Style Cost**

 Fighting Style Points Used
 Fighting Style Points Total

 * Solid Pierce (+12): The user is capable of piercing through flesh and iron with their fighting style. —3 Strength Tiers
	+ Attach (+1)
		- Exhausting (-8): The user gets tired after more than three turns of use.
		- Agile (+4): The user's sword thrusts are quick and efficient. —1 Agility Tier while thrusting a sword.
			* Attach (+1)

## Gear Inventory

 * Moderately Sharp (+5): The rapier is sharp, capable of piercing through certain things, such as material and human flesh.
	+ Attach (+1)
		- Not A Clean Cut (-3): The iron rapier can't cleave straight through humans or objects, but can create mortal wounds.
	+ Long (+5): The rapier is long blade, capable of hurting enemies from an arms length in distance.
		- Attach (+1)
			* Hard To Unarm (+3): Due to the length of the blade, it makes it hard for assailants to unarm them if they don't know what they're doing.
 * Breakable (-4): The rapier can be destroyed if enough force is applied to it.
80th Branch Base

### Description

The 80th Branch Base is a marine base under the commandment of Marine Captain Torotoro, various West Blue recruits end up at this base.

The **80th Branch Base** is a Marine Base and the seat of the 80th Marine Branch in West Blue.

**Characters that are going to be marines and start in the South Blue will reside here in the beginning.**

It is currently under the commandment of Marine Captain Torotoro.

## History

The 80th Branch Base is one of the older Marine Bases in the world, and has quite the interesting system of handling their recruits.

Focusing primarily in sharpshooting, they've been accredited for sniping down several major pirates in their sea, which is adds to their credibility as one of the main ranged combatant units of the Marine Order.
Lucius Romanus

### Bounty:

Given by the Marine Order to criminals, don't fill this out unless you've been told otherwise.

## Devil Fruit

### Tier:

Tier of Devil Fruit—based on how many times it has been tiered-up.

## Appearance

### General Appearance

This is where you would what your character looks like, put things like their eye color, hair color, and more distinguishable features here alongside their general face and body description.

## Personality

Your character’s personality can be as deep or as shallow as you wish it to be, and we have no rules against you filling it out more as time goes on. However, every character needs a good starting point to begin filling out.

## Character Background

This is where you would write about your character's history and what brought him or her to this point in their life where they wanted to adventure to the seas. Try and refrain from characters with heavy political ties or trying to directly or indirectly involve them with important or mod-controlled characters. These character backgrounds are meant to be updated thoroughly at the end of each event your character has been apart of.

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. Remember to refer to the stat system for tiers in relations to points. ***Player characters start out with 80 points. No stat can go over 50% the stat total.***

 Agility
 Perception
 Durability
 Will

‘’’Perks’’’

List Generic Perks here.

## Occupation

Chef

Lucius is a rather skilled chef specializing in meat and sea food.

‘’’Perks’’’

List Occupational Perks here.

## Occupation Techniques

Any ability-related techniques that have been approved should be listed here.

## Fighting Style

Tanto Jutsu

Describe your fighting style—if you have one—and explain it in full here.

## Fighting Style Techniques

Any fighting style-related techniques that have been approved should be listed here.

## Item Inventory

This is where you type in the items that your character owns. Items are bought using beli, and just like devil fruits, fighting styles, or abilities, any item you wish to purchase requires approval and recording.

**Starting out, your character can have weapons and tools of iron grade strength.  You start with enough material to make the equivalent of two pieces of equipment.  Example: two-handed spear or two shortswords or a spear or a sword and a buckler.**

## Devil Fruit

**Devil Fruit Name**

Describe your devil fruit—if you have one—and explain it in full here.

## Devil Fruit Techniques

Any devil fruit-related techniques that have been approved should be listed here.
Goat Island

### Description

Goat Island is an island in East Blue, it's known widely by the sea as the base of operations for the Gruff Pirates.

**Goat Island** is an island situated in the Nan Islands of East Blue. It is known to be the base of operations for the Gruff Pirates.

## History

Formerly an independent trade island, most of the infrastructure resembles the latter. As a result of their capturing by the Gruff Pirates 5 years ago, the citizens have been turned to slaves.
Humans

### Description

Humans are the most common race in the world of One Piece, but they are also quite versatile in other aspects.

Humans range from small to large, and hold great stability without being too affected by anything. They are very versatile, and can learn things like Fishman Karate despite not being a fishman, alongside Electro—if the mink ability is passed down to them. Humans as a whole are the most populous of the races, and nearly every civilization has them inside their various, or not-so-various, racial demographics. Humans are often marketed as the “supreme” race, and there are various areas of discrimination due to the rules and regulations set by humans to belittle certain races for looking different. However, this is a double-edged sword—as fishman also do the same thing, but only due to what humans have done to them in the past. Overall, humans are greatly balanced and give your character plenty of room to grow. If your human is a hybrid, just make sure to include at least 1 ability they gained from their racial background inside their ability description.

## Other Variations

### Longleg Human

Longleg humans are humans with stronger than usual legs, and extremely long legs in general.

### Longarm Human

Longarm humans are humans with stronger than usual arms, and extremely long arms too. They also have an extra elbow joint, allowing them to build up their arm-related momentum and release explosive-like energy from thrusting them out of their "holsters".

### Longlimb Human

Longlimb humans are humans with long legs and long arms, but they lack the extra elbow joint that longarm humans have.

### Three Eye Tribe

Third Eye holders will be given the ability known as the “Voice Of All Things” upon character creation, which is currently the only ability we are aware of that they have. Due to this tribe being extremely rare, this race will be limited.

### Hybrids

Hybrids will vary, and will be solely based on what you believe a hybrid trait should give. For example, as a human-giant hybrid, your character would be taller than the average human by far, but not taller than the average giant.
Fire Release Magic

**Fire Release Magic** is a Magic that utilizes the element of fire in its four primary states and is the stronger version of Fire Magic.

## Description

A form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its state of matter, allowing it to take the state of solid, liquid, gas and plasma.

## Spells

### Zhurong's Spells

#### Basic Spells

•**Fire Bullet**:  A flame bullet shot through a finger gun stance point; each bullet differs in damage and effects.

[*Offensive Spell*]  |  [*Long Range*]  |  [*Cost*: *0.5, 1, 2*]
Location Template

## Location Name

Give an overview of the location at hand, model it after a detailed location page on onepiece.wikia.com.

## Locations & Culture

Incorporate the sub-locations, like shops, markets, and tourist attractions of the main location of here.

## Governing Power

Explain the governmental state of the location, and whose in charge.

## Social Hierarchies

If there's any, please list them here with a full description.

## History

Explain the historical background of this location, and possible notable figures that have lived there.

## Residents

Place the residents' names, links, and pictures here.
Reverse Mountain

### Description

Reverse Mountain is one of the entrances to Paradise, the first part of the Grand Line.

**Reverse Mountain** is a mountain at one of the points where the four Blues meet and is one of the two known entrances to the Grand Line.

## Layout

This place is unique in that rivers from the Blues flow up the mountain, meet at the top, and then flow down into the Grand Line. This is due to the fact that the mountain, being a "**Winter Island**" using Grand Line terminology, is much colder than the surrounding sea in the Blues but not in the Grand Line.

On the rivers' borders are several gates built by an unknown hand. The Reverse Mountain Arc takes place here, specifically in the Twin Cape, the bottom of Reverse Mountain on the Grand Line's side.

## Notable Locations

Ever since the Great Age of Pirates occurred, the Marine Order has managed to halt drastic influxes of pirates—despite the Great Age still turning into the Golden Age, which is the age that the story currently is in. That is why there is an artificial island with a Marine Base on it, namely the **215th Branch Base of the Marine Order**.

Thanks to this Marine Base, there hasn't been a recent influx of pirates entering the Grand Line in over three decades, making the world believe that the Age of Pirates is soon to be over after the man closest to the One Piece finally captures it.
One Piece Roleplay Wiki

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## Welcome to the One Piece Roleplay Wiki!

The One Piece Roleplay Wiki is a fan-based site for reference purposes alone. It includes several levels of information, such as: character sheets, systematic inquiries, and event-related incidents that are big enough to be recorded on this informational platform. By using this wiki, you are responsible for following the rules and remaining courteous to others and their additions to the wikia site.

## Alternate Universe

This roleplay consists of completely original characters that have no affiliation, relation, or direct correlation with characters inside the actual series of One Piece. However, despite this being an alternate universe, all of the same islands are still used, and the world is still very much the same—despite the story changing and fitting our own—the administration team's—description. We promise to give our all in creating an interesting adventure for every faction or organization, and we hope that we can bring additional interest and fun into your lives through our roleplaying explorations.

## Discord Server

Join the roleplay today through this link: https://discord.gg/bj4avzt
Minkmen

### Description

The minkmen are a mammal-like race that are capable of using the volatile Electro fighting style, and are naturally creators of electricity.

The **Minkmen** are a race in the world. The vast majority of them live on top of Zou, and has largely remained isolated from other human civilizations for 1000 years.

Minks are humanoids with animal features. Similar to fishmen and merfolk, each individual takes after a specific animal. So far, the animalistic traits of the minks have all been fur-covered mammalian. As such, fur, which they also refer to as "mink", covers most of their bodies and is considered their pride and joy.

As a typical minkman, you can receive animal-esque abilities, and also stronger-than-the-average-human strength. They also possess considerable stealth capabilities.

Although your character will have the ability to unlock Electro, they will have to spend a set amount of points during character creation to use it effectively in combat. Minkman are only comprised of mammals, therefore only mammal-like humanoids are minkmen.

### Electro

Users of Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapons. This technique grants extra damage to attacks, giving the opponents electric burns and paralysis. All minks can use Electro, including infants and the elderly, and it seems to be common knowledge among them. The inability to produce Electro is a sign of not being a mink, meaning if your character is a mink they must inherit this ability.
Cyborgs

### Description

Cyborgs are modified humans that have gained mechanical parts through replacing their living organs with the latter.

A **cyborg** is a human or other life form that has been modified with machinery and metal for better functioning. These mechanical enhancements can include cybernetic replacements for missing organs or body parts, metal skin for extra protection, and weapons installed somewhere in the body.

Cyborgs have mechanical parts, which are usually visible on the outside. However, some cyborgs may appear as a normal human or animal on the outside. Modifications may be more apparent when they receive wounds as they may leave their mechanical parts exposed.

They can also be made from the corpses of the dead as well as the bodies of the living. The one thing they all share in common is they are still capable of bleeding.

Their mechanical parts put them at high advantage against normal humans, their strength is normally far greater than a normal humans and each cyborg is essentially a living weapon. Those who are cyborgs often have an advantage in battle, as they are more powerful than regular humans in both offense and defense.
Archived Costs

* + Tabu Mana (+12): The user is capable of utilizing the spirit in ways that most cannot. Through this style, the user is capable of manipulating their bodily functions like hair growth.
	+ Attach (+1)
		- Kaulu Lauoho (+6): The user is capable of growing their hair exponentially.
		- Attach (+1)
			* Hair Manipulation (+12): The manipulative properties of the user's hair are utilized through this style.
			* Attach (+1)
				+ Reflexive (+10): The user doesn't have to command their hair to act as a defensive mechanism.
					- Attach (+1)
			* Strong Strands (+5): Despite being hair, the user's hair is incredibly strong.
				+ Attach (+1)
					- No Rip (+6): The user's hair cannot be ripped or broken by physical strength alone.
					- Strength Limit (-5): The user can only protect their hair from strength as potent as her own.
						* Strength Requirement (-3): The user must be able to withhold the hair on their heads as it grows heavier and heavier. (Strength Stat of At least 15 for full-coverage growths).
							+ Neck Snap (-3): The user can snap their neck if they go over their body's limit.
					- Attach (+1)
			* Split-Ends (-8): If the user's hair goes through too much friction, it will gain split ends and be un-manipulatable.
				+ Shedding (-12): After 2 or so turns, the user will lose control of the bulk of hair they're controlling, having to create an entirely new growth due to it falling out.
					- Must Be Attached (-6): The user can only control the hair connected to their head.
					- Stationary (-10): The user must be remotely stationary during the use of this style, and the only thing they can do is perform their dances.
						* Basic Shapes (-5): The user cannot create complex shapes with their, and can only keep the overall shape of their hair.
			* Shield (+16): The user is capable of using their hair as a shield. —4 Defense Tiers
			* Attach (+1)
				+ Flammable (-6): The user's hair is flammable, and will catch on fire quite easily.
				+ Cuttable (-10): The user's hair is cuttable by things that are at least the grade of iron.
				+ Conductor (-8): The user is unable to control hair that has been shocked and/or fried.
Boradaire Holmes

You came to me? Situation must be dire.

## Appearance

Dark complexion with several freckles dotting his upper cheek and nose. His lips are full and his ears ending in a slight point, he has features that allow him to stand out easily in the usual fairer crowds of east blue. His thick jet-black hair is usually in braids but when allowed to be "free" it usually is up and out more than it is down. His body is free of most most markings except for a sole tattoo that marks the inside of his left forearm.

His build is athletic and slim, showing that he values mobility and stamina over any other form of foundation that exercise can give a person. His hands have fingers that are slightly longer than most people, hinting at a family trait and focus that will be readily available if asked about.

Finally, his expression is usually in a point of focus. Whether is over a simple thought drugged out to a query or how to best deal with a fractured femur in an enraged polar bear mink, no one will know unless they bother to ask. At that point his expression will calm slightly as his focus is on something that is more trivial, you.

## Personality

Frank, honest, a bastard. He's been called many things but he is anything but a person with a silver tongue. He values honesty above other things and will be honest unless the situation deems that a bit of honey on tongue is better suited than vinegar. He values the same in people he meets but knows that people put more worth in tact than bare truth so he tries to practice the same if in a crowd of what he calls "cattle".

While he doesn't hate people, he hates what seems to be the common amongst the cattle. That ailment is the favoring ill gotten gain over self preservation. Bora values the pursuit of knowledge above most things and will do a lot to find out it lost secrets... but he will often weight risk versus outcome. He hates not doing such things but will follow in tow if a person he is escorting or being paid to tend to is wanting to do such a thing.

Seems hypocritical, right? But not when you remember that money rules this ocean and if more people get sick or hurt, that means all the more for him.
Shells Town

### Description

Shells Town is a town located in East Blue, it also holds the 153rd Marine Base at the middle-edge of the island.

**Shells Town** is an island located in the **Yotsuba Island** **Region** of East Blue.

**This is the starter island, which is an island that your character may be born or start roleplaying on.**

## Notable Places

### Food Foo

**Food Foo** is a restaurant in Shells Town.

### 153rd Branch

The **153rd Branch** is a Marine Base at Shells Town and the seat of the 153rd Marine Branch in East Blue. Marine Captain Ringo Sakawashi is the commanding officer there.

## History

The 153rd Branch Base has been active for **over forty years**, and the Marine Captain in-charge has been in-charge for the entire time it's been active. He is accredited to producing three Vice Admirals, making him quite the accomplished mentor.
Fishmen

### Description

Fishman are fish-like people who hold an advantage against most races inside the water.

**Fishmen** are one of two humanoid species that inhabit and rule the seas.

Fishmen are more fish-like than any other race, usually looking like a combination between a man and a fish or other aquatic creature, such as an octopus, manta ray, or sawshark; however, they still have legs (in fact, some species have four). They also have gills between their shoulders and necks, sometimes covered by their clothing, as well as often having webbed hands. Depending on their species, they may have multiple limbs (mainly extra arms).

As a typical fishman, you can receive abilities that deal with swift swimming capabilities, and also stronger-than-the-average-human strength. You may apply for more traits depending on the species of fishman you are.
Hail-Make Magic

**Hail-Make** is a type of Molding Magic involving the creation of objects using hail.

## Description

This is a type of Molding Magic which utilizes the element of hail. The user can create a variety of objects out of hail to be used for offensive, defensive or miscellaneous purposes. Outside of combat, the user can also change their surroundings using hail, such as covering the ground with hail. The hail also can be used as wound dressing, staunching bleeding and preventing the swelling of an injury.

There are currently two known types of Hail-Make Magic. The first one is called Static Hail-Make. This type of Hail-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Hail-Make. This type of Hail-Make focuses on creating animated ice sculptures, usually in the form of animals. Dynamic Hail-Make is said to be quicker to cast than Static Hail-Make.

## Spells

### Static Hail-Make

#### Grim's Spells

•Hail-Make Geyser: The user releases a geyser of hail from under the opponent that strikes the opponent up while they take damage.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: 1, 2, 3*]

Hail-Make Ak47: The user makes a ak47 out of hail that also shoots hail out of it as bullets to the opponent.
Static Hail-Make: The user uses inanimate objects such as weapons that revolve around imagination.

## Spells

### Dynamic Hail-Make

#### Grim's Spells

•Hail-Make Eagles: The user shoots eagles made out of hail that has rough edges due to its hail nature that is aimed for the opponent in view.

[*Offensive Spell*] **|** [*Mid Range*] **|** [*Cost: 1, 2, 3*]

\*Hail-Make PufferFish: The user Shoots out a pufferfish that is like a big lance trail behind that targets the opponent.
Dynamic Hail-Make: The user can cast animate objects of moving things most likely animals of imagination.
Navigator

### Description

The Navigator is one of the roles on the ship, and a very crucial role. Without a qualified navigator, a person cannot bring a ship, let alone themselves, to an island safely.

As a navigator, your character will be in-charge of manning the sea and warning their crew of incoming storms or cascading waves. Your character will need to know how to respond to these situations promptly, and adapt to situations swiftly. The navigator is the person keeping the ship afloat in most situations, making them one of the most important roles on the ship.

### ​​Log Pose

For all Navigators who managed to make it past the Red Line, a Log Pose is essential for their journey to continue. Despite being extremely useful, it's also very fragile, meaning it should be taken great care of.