recursal/Fanatic-Fandom huggingface dataset:
John Wilberforce

John Wilberforce is the latest Lord Wilberforce, Marquess of Needle and Dolby and resident of Vorchester. He is Northsage's current Ambassador to Edessa. He is an eccentric noble, flamboyant and colourful in his demeanour.

## Description

Lord Wilberforce is a tall, consistently well groomed and elegantly dressed man.

## Personality

Lord Wilberforce is eccentric and not necessarily completely lucid. He is friendly and engaging, always looking to meet and entertain new people. He is considered to be one of the more compassionate of the moneyed classes.

## History

### Early life

John Wilberforce was born into the Wilberforce dynasty in 862 A.R. to Lady Alona and Lord Edward Wilberforce. His early schooling was in Vorchester, before was sent to board in Castlebay. During his time there, at age 17, his parents were lost at sea. He returned to Vorchester and acceded to the Margrave.

### Margrave

After acceding, John moved into the ancestral home in the Dean's Park District of Vorchester. He reformed most of the customs of the margrave, creating a more hospitable environment and better standards for staff and servants.

### Family

At 20, John met Elizabeth Walterus, and fell in love with her. Two years later, they married. To date, they have not had any children.

### Political career

John entered the political sphere of Vorchester by becoming elected to the Council in 882 A.R.. He had previously served as a Magistrate. John served three terms as a Councillor.

## Ambassadorship

In 892 A.R., John was named Northsage's Ambassador to the Kingdom of Edessa.
Briercrest

The village of Briercrest sits on a hill overlooking the Brierlake to the west and the Brierwoods to the east. It is a very wealthy town, home to retired merchants and younger nobility. Many of the inhabitants live on legacies and income from the lands owned by their families.

## History

The village developed over time and built largely to the specifications of the wealthy nobility who moved there.

## Notable Locations

***Parish church.*** The parish church of St Genoa is well maintained and supported by generous subscriptions from the local nobility, who often ‘compete’ as to who supports the church the most.

## Inhabitants

The inhabitants of Briercrest often travel or have second (or third) residences in other settlements around Aedavar. Consequently, nothing interesting happens in Briercrest, except for the major religious festivals dutifully observed in the church.

## Culture

What can only be described as ‘sailor culture’ is dominant in Oakenford. Raucous and energetic gatherings regularly occur at the ports many taverns. Stories are traded of interesting encounters or happenings at sea.

## People

***Ashton Imrith.*** Until recently, a renowned wizard named lived in a tower on the edge of the village. A magical accident destroyed the upper levels of the tower, killing the wizard.
Bapxer

Bapxer

**Bapxer** is a place in *Tests 3: One More Chance*.

## Description

Bapxer is in the remains of a great city - or what once was, before it fell during the earthquakes. Some buildings still remain, but mostly new, smaller rooms have been formed beneath the rubble.

## Culture

There is a very vague leadership, with gangs and cults running riot in the streets. Cats can easily stay out of the conflict by saying they are on the side of Yreni, a leader-like figure who no one has seen in years, besides a few of her staff. She is treated almost like a goddess amongst the cats, and they pray to her as well as many other gods. There is something more sinister under the surface of this great fallen land, with monsters no one has ever seen lurking the streets. To begin with, cats will see ominous signs written in blood, and strange symbols, and then they will either vanish, or be found souless, sitting completely still and rocking from side to side, with all the colour sucked from their pelts, and gray eyes. These cats are quickly taken away. Here, they mainly hunt mice. You can try and run from the monsters, but eventually, they will find you.
Европельта

**Европельта** - род анкилозавров из Испании, живший в меловом периоде 113-110 млн лет назад.

Европельта достигала длины 4,5 метра. Она Относилась к семейству нодозавриврид, поэтому у неё не было булавы, как у анкилозавров. Представлена европельта одним видом - Europelta carbonensis. Название означает "Угольный щит Европы" и было давно из-за того, что первые останки европельты были обнаружены в угольной шахте Санта-Мария.

## Prehistoric World

   **Стадо**

Обычно европельты образуют семейные группы из самки и самца, но бывает, когда несколько семейных групп объединяются в одно стадо. В этих стадах нет Альф. Также в них растут детёныши, которые по достижения взрослости (или юности) по желанию могут уйти или остаться в стаде.

В одиночку ходят в основном старые, больные или умирающие особи.
High Hold

High Hold is one of the three main human establishments on Antonica. Although it isn't considered one of the human capitals, it is still an important settlement. It is the halfway point between Qeynos and Freeport, and is located in a canyon deep within a mountain range with a single winding path on either side of the settlement that leads through deep canyon passes to the surrounding greenlands.

The paths through the canyons leading to High Hold, which are called High Hold Pass, are very rocky and treacherous, where one slip can, and will, lead to a lethal fall. The paths themselves are wide enough for a few wagons to travel side-by-side comfortably with no issue even at the narrowest points. There are several guard towers built inside the cliff walls every now and then. There are gateways with portcullises built at the beginning of the canyon passes and at the end, right before you walk into High Hold.

There are two main areas to High Hold proper: the settlement which one walks into upon entering High Hold, and High Hold Keep itself, the castle built into the mountainside. Upon entering High Hold, you are briefly detained while your belongings are searched. If it is determined you are a merchant, trader, or any other form of business dealer, you must pay a business fee, otherwise you must pay a less expensive traveler's fee. If the fee is not paid, entrance is denied. The nobles of High Hold justify this fee with the fact that travel through the pass is both the fastest and safest form of travel between Qeynos and Freeport.

The settlement of High Hold can be likened to a giant open-stall bazaar with buildings and few establishments. Many merchants line the stalls of the area trying to peddle their wares to other travelling folk while a few others set up shop in actual buildings. There are no houses or residencies, except for inns.

High Hold Keep is the castle which is the heart of the area. The castle houses many nobles of human descent and is, by all accounts, an impenetrable fortress. The keep consists of the courtyard outside, the noble quarters, the worker and servant's quarters, the jails, the visiting quarters, the mines underneath, and the lookout towers above.

The income for High Hold comes from three main sources: the fees imposed upon travellers at the gates, the fees imposed upon merchants and business owners in the settlement outside the keep, and the gems and ore that are mined from deep within the mountain. The most valuable gem, which to these people is what diamonds are to other cities, is the cat's eye agate. The cat's eye agate is an orange agate that has veins of blood-orange running through the center of the formation, which resemble the slits in the center of a cat's eye. When cut and polished into a sphere, the finished product resembles a cat's eye.
Hatilde Surefoot

Hatilde Surefoot is a halfling of average stature and blonde hair. She was exploring outside of Rivervale and happened upon High Hold and decided to spend some time there. During her stay, she was accosted during a trip to a local gambling establishment by a racist guard who locked her up in the jail. According to her, the guard abused her frequently. This prompted her to snatch the dagger off the guard's hilt and stab him with it, killing him. That is when she made her escape. The Wardens tracked her to Rivervale, when she was reunited with her family. They convinced her that the guards of High Hold were out for blood and the only way she can truly be safe is if she stayed low with them. She now lives in Qeynos and works at the Scuttlebutt under a different name.
The Triumvirate of Water

The Fathom Lord or, as he is known in the divine tongue, Tarew Marr, is the first member of the Triumvirate of Water. He is the commander of the plane’s most abundant form of the element. The people of Nostrana know little of him, and his relationship to Mithaniel and Erollisi Marr is a source of constant debate amongst scholars. He is believed to have given physical form and intelligence to the influences of Love and Valor in the personages of Erollisi and Mithaniel Marr, respectively.

E’Ci, known as the Wintry Guardian in the material plane, is the second member of the Triumvirate of Water. The Goddess embodies the material form and essence of ice, the solid matter of the plane she helps govern. This entity is rumored to hold great control over her realm, perhaps nearly to the point of tyranny if one can believe the fantastical tales that people weave.

Povar, or The Veiled One, is the third member of the Triumvirate of Water. Povar is the conscious essence of water in its vaporous state and controls a third of the elemental Plane of Water. Being neither male nor female in form, neither tangible nor incorporeal, this divine entity holds the greatest mystery of the Gods of Power. This member of the Triumvirate is said to have given no recorded notion or action beyond its own realm.
Shadow Knight

A shadow knight is the antithesis to the paladin. Whereas a paladin follows their oath and brings justice/vengeance/peace, a shadow knight only brings various forms of pain and suffering. Their trademark ability is referred to as the Harm Touch, the opposite of Laying on Hands.

It seems that knowledge of shadow knights isn't commonplace, as suggested by the fact that the paladins and clerics of Qeynos seemed hesitant to talk about them to The Wardens when questioned about Dagarok's abilities. So far, The Wardens have encountered a small handful of them who have proven to be quite the handful. It would seem that, at least for the knights under Lucan's control, their abilities and powers incite hatred and anger.
Afterlife

**On the Afterlife**

*Attributed to Daeriel*

It is known to all peoples that there is a life after this, though the belief in the nature of that life differs from people to people. The aasimar dream that they will return to Empyrium in spirit; the elves believe they will ascend to omniscient consciousness. And each individual’s belief differs from another, creating an infinite number of different interpretations and beliefs in the afterlife. How many, if any, are correct, cannot be known in this world.

What connects all beliefs is Eld, the Godhead. It is accepted by all that Eld exists, and that *Eldoneth* is the destination of all who die. *Eldoneth* is understood to be a plane in and of itself, whether within or without the Fabric. Given that no living soul has succeeded in travelling by teleportation to *Eldoneth*, nor to any major source of knowledge has a departed soul returned to this world, it is believed by most that the plane of *Eldoneth* is a plane *extra fabricae*.

It is the understanding of the author that many peoples’ belief in the afterlife includes a travel mechanism. There is a god known to the elder races as Samael, the Ferrier of Souls. Samael is believed to visit the departed at the time of their death and ferry the departed’s soul to *Eldoneth*, traversing what is called *de flumine animarum*, the River of Souls. Whether this journey is dangerous is open to debate. Some sources of theological thought maintain that the souls of all creatures, good or evil, arrive in *Eldoneth*. Others believe that evil souls line the banks of *de flumine animarum*, attempting to steal the souls of the good from Samael’s ferry. Questions which must be explored by future theologians concern the nature of the crossing: If Samael ferries the soul of a mortal on a plane *intra fabricae*, does it follow that there is a passageway between the material and *Eldoneth*, and if so, can it be accessed by the undeparted? Are souls themselves extant only in an additional, spiritual plane which exists *extra fabricae*?
Стенонихозавр

**Стенонихозавр** - род динозавров, обитавших в Северной Америке в конце мелового периода. Род представлен одним видом - S.*inequalis.* Названиестенонохозавр означает "ящерица с узкими когтями". Раньше стенонихозавр относился к роду Троодоны, но в 2017 году стенонихозавр был выделен в отдельный род.

Стенонихозавр был маленьким динозавром. Длина этого хищника достигала 0,9 метра, а масса - 50 килограмм. Стенонихозавр обладал длинными тонкими задними конечностями, что позволяла этому динозавру быстро бегать. Также задние конечности имели два серповидных когтя. Глаза стенонихозавра были большими по сравнению с головой. Возможно, это давало возможность охотиться и вести ночной образ жизни. Стенонихозавры питались в основном мясом, но могли и питаться насекомыми и ягодами.

Стенонихозавр имел также большой мозг по сравнению с его размерами. Это особенность делала этого мелкого хищника более умным по сравнению в другими динозаврами. Даже в прошлом веке была распространена теория, о том что если бы Стенонихозавр не вымер, то его потомки были бы очень похожи на человека.

## Prehistoric World

**Стая**

Стенонихозавры - семейные животные, то есть передвигаются в группах в которых есть самка, самец и детёныши.

В период спаривания стенонихозавры собираются вместе, где самцы пытаются привлечь самок с помощью своего оперения. Эти животные считаются моногамными, то есть они выбирают себе пару на всю жизнь.

После откладывания самкой яиц и вылупления детёнышей о них заботятся оба родителя. При сильных морозах семья собираются вместе в круг, в котором они согреваются. Детёныши находятся в центре, так как там более теплей.

Концепт-арт стенонихозавра со скином "Полярный бандит" (стандарт. скин)
Tunare, The Mother of All

Allied with Erollisi Marr and Rodcet Nife, and enemies with Bertoxxulous, Tunare rules the Plane of Growth. Tunare appears as a very attractive older female humanoid wearing flowing robes and a crown of vines and leaves. Tunare is very protective of what she considers to be one of her finest achievements, the good elf races of Nostrana. As part of an agreement with Brell Serilis and Prexus and in response to the arrogance of Veeshan in claiming Nostrana for her own, Tunare created the elves.
Veeshan, The Mother of all Wurms

Veeshan is the great crystalline dragon who rules the Plane of Sky. She needs no allies but considers Brell Serilis an enemy. Veeshan is known as the Mother of all Wurms and this title includes all of dragonkind such as the drakes and wyverns. When the universe was young, Veeshan traveled throughout the cosmos depositing her children on worlds she deemed worthy. She would then strike the planet with her massive claws so that the other deities would know she had laid claim to that world. The continent of Velious on Nostrana bears her mark, known as the Scars of Veeshan.
The Wardens Wiki

## Welcome to the The Wardens Wiki

The Wiki for those few in our 5e D&D game who call themselves "The Wardens". Navigate yer little self to one of the subjects:

Gods & Goddesses

Places

People

Events

## Describe your topic

D&D campaigns can get pretty large in scale. Often, you guys might not remember a person or place, so I made this. It helps me too, as even the DM isn't infallible.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Freeport

Freeport is one of the two capital cities for humans, along with its sister city Qeynos, and is located on the continent Antonica. Freeport is located on the north-side of one of the northeastern mountain ranges of the Desert of Ro, on the shore facing the Ocean of Tears, the sea between Antonica and Faydwer. Freeport is surrounded on the west by relatively abundant fields and Nektulos Forest to the north.

Freeport was founded after the humans of Oceangrove, the first founded human city, had an internal dispute and divided them into three. One group stayed behind, another group traveled west and founded Qeynos, and the last group traveled east and founded Freeport. Freeport was founded by a very large contingent of caravaneers, traders, and merchants. Over time, their reputation grew and they started to take in people as their little village grew. Eventually, they grew so vast that they painted a target on themselves for all the local bandits, thugs, and ne'er-do-wells, which prompted them to build a wall and recognize themselves as a city, rather than a glorified trading post. This did not solve all their problems, however. They eventually gained the support of a chapter of paladins who called themselves the Knights of Truth, followers of Mithaniel Marr, who would help defend the city as they began to call it their home. The city began to flourish under the influence of the almighty coin and the protection of the paladins.

Freeport is home to several organizations, the most notable of them are the Clerics of Rodcet Nife, the Knights of Truth, and the Freeport College of Bards.
Calendar

The Aedavarian Calendar is used throughout Aedavar as an international standard measurement of time. It is comprised of 12 30-day months and five festal days which fall outside of those months. There are four environmental seasons, each spanning roughly three months of the year.

## Standard Months

There are 12 standard, 30-day months. Each has a particular name taken from various languages and is associated with a concept observed by the populous throughout the month.

The months are divided into three 10-day weeks, which is cited as, for example, "the first of Onnath (written 01 Onnath)", "the eighth of Enam (written 08 Enam)", etc.

1. **Onnath** is the first month of spring and is named from the elvish word for *beginning*.
2. **Enam** is the second month of spring and is named from the dwarvish word for *preparation*.
3. **Velahn** is the third and last month of spring and is named from the dwarvish word for *expectation*.
4. **Stocrest** is the first month of summer and is named from the gnomish word for *celebration*.
5. **Risos** is the second month of summer and is named for the elvish word for *joy*.
6. **Knoaxis** is the third and last month of summer and is named for the gnomish word for *love*.
7. **Rexos** is the first month of autumn and is named for the dwarvish word for *change*.
8. **Boess** is the second month of autumn and is named for the gnomish word for *faith*.
9. **Velom** is the third and final month of autumn and is named for the elvish word for *remembrance*.
10. **Brahm** is the first month of winter and is named for the dwarvish word for *challenge*.
11. **Gnolst** is the second month of winter and is named for the gnomish word for *endurance*.
12. **Emur** is the third and last month of winter, and is named from the elvish word for *hope*.

## Festal Days

Observed throughout the year are five festal days. These are days of celebration and commemoration observed world-wide.

They occur outside of the standard calendar and are not assigned calendar days. Instead, the day occurs in between two days, and is not marked by a number. For example, the Feast of Creation occurs between 30 Velahn and 01 Stocrest. Festivals which occur mid-month occur between the 14th and 15th days.

* Feast of Creation (Creationtide): This festival, between 30 Velahn and 01 Stocrest, marks and celebrates the creation of Aedavar. It is mostly observed by the Church of Aedavar.
* Midsummer Festival: This festival, between 14 and 15 Risos, marks the midpoint of the year and is observed with community parties and celebrations.
* Feast of All Saints (Remembrancetide): This festival, between 30 Boess and 01 Velom, commemorates those who have achieved good works in their lives, and encourages observers to act with love. It is mostly observed by the Church of Aedavar.
* Feast of All Souls (Remembrancetide): This day, between 30 Velom and 01 Brahm, commemorates the dead. It is mostly observed by the Church of Aedavar and is marked with services of remembrance.
* Midwinter Festival: This festival, between 14 and 15 Gnolst marks the midpoint of summer and the beginning of the return of the light. It is marked by family celebrations.
Bertoxxulous, The Plaguebringer

Bertoxxulous has no allies. His followers often follow the dark art of necromancy, which he wholeheartedly supports. The Plaguebringer appears as a hunchback humanoid draped in tattered, decaying robes. Under his hood can be seen a perfect, very handsome face attached to the body of a rotting corpse. He is enemies with Tunare, Rodcet Nife, Mithaniel Marr, and Rallos Zek. He rules the Plane of Disease, which is dark and drippy with geysers of ooze and rivers of pus.
Dagarok

Dagarok is a very large, intimidating man of great physique with a short temper. He stands roughly 6' 3" and has a lot of muscle. He is always seen wearing his full suit of steel plate armor with custom modifications, most notably the purplish hue that gilds the edges of every piece. Even his trademark weapon is very hard to miss - a halberd almost as tall as he is. The hilt of the halberd is jet black and is adorned with a big spike at the tip with multiple fluted studs near the top; the blade itself is curved in an s-like pattern, almost resembling the shape of a human spine.

Dagarok used to be a lieutenant of the guards of Qeynos. He had a very angry, bitter rivalry going with (the now Captain) Deyorin ever since Deyorin challenged his claim to become the next Captain of the Guard. Deyorin did not believe in Dagarok's ability to lead the guardsmen and questioned his motives, so Dagarok was called out on a vote of no confidence. This spurred Dagarok to lash out in a one-on-one fight with Deyorin, with Deyorin the victor, albeit barely. This angered Dagarok greatly as this is the first fight, that anyone is aware of, that he has openly lost.

Dagarok seemed to quiet down and accept the new position of his recently-made enemy. It was unknown to most that he would actually have a big part in an illegal smuggling ring involving a large amount of corrupt guardsmen. A new and upcoming group of adventurers who would later call themselves "The Wardens" would discover this and blow the whistle on him. When confronted, Dagarok grabbed the gnome sorcerer, Higgels, and ignited his entire body in a bright purplish flame that tapered black. He then left a small contingent of his corrupt guardsmen and some local thugs behind to deal with The Wardens while he made his escape. He was last seen heading east out of the city. His current whereabouts and motives are unknown.

A discussion with the local guild of paladins and clerics revealed that, if what The Wardens say is true, then Dagarok has revealed himself to be a shadow knight, the antithesis of the paladin. Reeldil, the head of the paladin's guild, informs everybody that whereas a paladin will use their Lay on Hands ability to heal the weak, the shadow knights have the Harm Touch ability to destroy their foes. He also stated that given the fact that Higgels still lives, it suggests that Dagarok either underestimated the gnome sorcerer, or didn't feel the need to use all his energy to lay waste to him, because by all accounts, he should be dead.

It was later revealed to The Wardens that Sir Lucan deLore, the man leading the local rebellious militia against The Knights of Truth in Freeport, is also a shadow knight, which prompts a further investigation that leads to the conclusion that he was connected to Dagarok somehow.
Mithaniel Marr, The Truthbringer

Mithaniel Marr, the Truthbringer, governs the Plane of Valor. Mithaniel is the ultimate paladin who wears a full suit of pristine shining silver plate armor and wields a glowing longsword. Mithaniel Marr, who owes his existence to Tarew Marr, is allied with Erollisi Marr. He counts Innoruuk, Cazic-Thule, and Bertoxxulous among his enemies. He has a friendly rivalry with Solusek Ro.
Eriene

Eriene is the most populous landmass on Aedavar. It the eastern of the two largest continents.

## Nations

The continent is divided into 10 nations of various sizes, from small peninsulas to entire subcontinents.

* Abelion is the smallest nation, occupying the Abel Peninsula, the easternmost portion of the continent. A former colony of Northsage, it is now an agricultural nation, though it is also famed for the Verbum Dei School of magic.
* Ascela runs from the northern Sea of Ice to border Abelion and Daern in the south. It is home to the largest population of halflings, and is covered mostly in farmland.
* Ashton is situated in the mid-east of the continent, between Ascela and on the shores of Lake Yblana. The eastern portion of the Mountains of the Moon rest on its western border.
* Daern runs along the coast of the Bay of Lewin, bordered by Abelion to the north and Graria to the south. Much of the nation is mountainous, with mines producing an abundance of metals and gems shipped across Aedavar.
* Eclar occupies the mid-west of the continent, spanning the south-western coast of Lake Apren.
* Edessa is an island nation off the eastern coast of Daern. It is an important calling port for trade between Quiranor and Northsage.
* Graria is a mostly desert-filled nation in the south-west of the continent.
* Northsage is a comparatively small nation in the north-eastern of the continent, but is an important political and economic power. It includes the Sundering Peaks, the only home to half orcs and goliaths on Aedavar.
* Quiranor, formerly the Quiranorian Empire, is a political significant nation occupying a large sub-continent in the south of Eriene. It controls all sea traffic through the Oclistian Passage.
* Vardus Apren is a nation spanning much of the north coast of Eriene.
The Council of Rathe

The Rathe is a council of twelve beings that rule over the Plane of Earth. Each member of the council maintains an identical presence of grass-green hair and earthen skin with veins of gold and turquoise. The Council is an extension of the plane itself. Thus, if one member falls, another will shortly rise to take its place. The Council of Rathe is the only power to have looked down upon the material plane with interest but remain truly neutral.
The Tyrant of Fire

Fennin Ro is the being who rules the elemental Plane of Fire. Fennin manifests himself as a large male humanoid with barbaric features including a beard of flame, glowing red eyes, pointed ears, and fangs. Although he has been known to be a fanatic in terms of preserving the element of fire, displaying a short temper toward that preservation and any who would dare to threaten it, Fennin Ro retains a strong influence amongst the gods.
Ran Flamespinner

Ran is a male human wizard of average height with flowing, medium-length hair and a short temper. The most noticeable thing about him is the fact that he has an incredible amount of muscle. Ran currently occupies the top floor of The Scuttlebutt.

The Wardens met him at High Hold where he was conducting his research. When the mining operation underneath High Hold Keep accidentally broke into a preexisting vast tunnel system, goblins from Clan Runnyeye poured through and started to attack the miners. Luckily, The Wardens happened to be on the scene and held the goblins back. It soon became very clear that there was no end in sight to the goblin army. It was at this time that Ran showed up, very angry that his research was being disrupted. Ran proceeded to bombard the open tunnels with meteoric fireballs, causing them to collapse and stop the goblin invasion. After witnessing a confrontation between Ran and a few of the nobles of High Hold about his decision to collapse the lower mines, even though it saved the keep, he decided to pack up his supplies and leave. It was at this moment that The Wardens invited him to stay at the Scuttlebutt in Qeynos where he would be able to continue his research in peace, to which Ran gladly agreed to.
Qeynos

Qeynos is one of the two capital cities for humans, along with its sister city Freeport, and is located on the continent Antonica. Qeynos is built upon the rocky cliffs at the mid-western edge of the continent facing Erud's Crossing, the sea between Antonica and Odus, which gives it a natural defense from the west. Qeynos is surrounded on all other sides by relatively flat, lush, fertile fields of green.

Qeynos was founded after an internal dispute between the humans of Oceangrove, the first founded human city, divided them into three. One group stayed behind, another group traveled west and founded Qeynos, and the last group traveled east and founded Freeport. The group of humans that founded Qeynos was led by Antonius Bayle, a just and humble man who never abused his power and always believed himself to be just one of the regular folk; when the commonfolk would call him their king, he would correct them and say he's "more of a person who is simply guiding his family". He couldn't deny the fact that everybody looked up to him for judgment and guidance, so he begrudgingly bore the mantle of "leader". His family line would always lead Qeynos just as fair and justly as he did, never bringing shame or dishonor to their family name.

Over time, Qeynos attracted many people and grew so much that it was decided they needed to expand their borders. Everything inside the original walls of the city are now referred to as "Inner Qeynos" and the surrounding areas of the city are divided up into wards, which is walled off to the outside by one giant wall.

Qeynos is home to several organizations, too many to name, but the most notable of those are the Clerics of Rodcet Nife, the Paladins of Karana, the Qeynos College of Bards, and the up-and-coming adventurer's guild, The Wardens.
Erollisi Marr, The Queen of Love

The sister of Mithaniel and daughter of Tarew is allied with Bristlebane, Mithaniel Marr, Rodcet Nife, Tunare, and Quellious. Her enemies are Innoruuk, Cazic-Thule, Rallos Zek, and Bertoxxulous. Followers of Erollisi Marr cling to the belief that love conquers all. It should be pointed out that while love is a peaceful concept, Erollisi’s worshippers are not pacifists. They would like to live in a world where everybody loves everybody else and violence does not exist, but they are not naive enough to think that Nostrana is that world. They are devoted to people, places, and ideas and are more than willing to fight and die to preserve those things.
Lumière

Lumière is a character roleplayed by Eaglepaw/flight in Tests III.

## Appearance

Lumière is a sleek dark grey and black tabby tom with milky yellow eyes. He is large and slightly muscular with strong claws.

## Personality

He is quite anxious about most things and finds it hard to trust others and accept help. He is extremely loyal to the people he trusts. He is quiet and introverted but can be extremely defensive when provoked.

## Backstory

He was born to his parents in a tunnel with his littermates Clarity and Soleil. His pelt was not good for camouflage in the ice unlike the rest of the family so his parents forced him to stay inside and carry on digging their home in the tunnels whilst they, Clarity and Soleil went to socialise and hunt. He became introverted and cut of from the rest of the cats as a result of all the time he spent in his own. When Clarity and his father disappeared, his mother and Soleil confided in only each other and he had no idea of what had happened. After a month, his mother caught long sickness and died of it. He and Soleil cared for each other and became closer.

## Relationships

### Vögel

Vögel was the first cat Lumière met in the tests. He warmed to her and she helped him and caught him a fish.

### Jason

Lumière met Jason in the second test when he followed him, Sasha and Crypto down a path. Jason called Lumière a creep and Lumière retaliated by asking him why Adara left him. After Sasha stopped the two from fighting, Lumière watched Jason go happily.

### Sasha

In the second test, Sasha asked Lumière if he could help her find her sister and he accepted. She then stopped him and Jason from fighting and licked Lumière’s fur. Lumière then licked her ear and wondered whether she liked him.

### Crypto

Crypto went down the same path in test 2 as Lumière, Sasha and Jason.
The Tribunal, The Council of Justice

The Plane of Justice is ruled by a council of six beings known as the Tribunal. The members of the Tribunal wear dark hooded cloaks and masks and each carries a large warhammer. The plane itself is inhabited only by beings imprisoned there by the Tribunal for crimes against the universe and by the golems the Tribunal has constructed to serve as guards. They are allied with nobody, enemies with nobody.
Tievel Ajal

Tievel Ajal is a male elf that is currently residing in the Desert of Ro. He is a cold, calculating, emotionally distant man. He is of average height for an elf and very lean. Nothing is known about Tievel's past. In fact, little is known about Tievel at all. What little is known, however, comes straight from Zilla herself, a former slave/enforcer.

He traveled to the Desert of Ro an unknown amount of time ago. After going there, he corralled the orcs of the various desert tribes. Now, he and his five mysterious elven allies oversee a giant slaver ring that spans the sand giants of the desert, some unknown allies to the east, and the trolls to the south. It is currently unknown why he does what he does and how he manages to do it all.
Prexus, The Oceanlord

Prexus, The Ocean Lord, is allied with Rodcet Nife and enemy to Bertoxxulous. Followers of Prexus believe that true power lies in the vast depths of Nostrana’s oceans. They believe that eons ago life first formed in the murky deep and that one day the oceans will rise again to consume those who are unworthy and embrace the faithful. The Oceanlord’s servants tend to live and work near, on, or beneath, large bodies of water.
Don-Don Domeru

**どんどんドメルとロン** (Don-Don Domeru/Dommel to Ron) is a Japanese anime based on the Belgian comic series Cubitus that aired on TV Tokyo from April 5, 1988, to March 27, 1989, the series is a co-production between Telescreen Japan and J.C.Staff.

The series aired reruns during an 18:00 - 18:25 timeslot every Tuesday from April 5, 1989, to September 27, 1989, later on, the series aired reruns again every Monday from October 3, 1989, to March 1990 during a 17:00 - 17:30 timeslot, It was broadcast in the time zone (52 episodes). From 1994 to 1995, the series aired reruns again (at 8 a.m.).

## Cast

* Dommel (ドメル Domeru*)* voiced by Naoki Tatsuta
* Ron (ロン) voiced by the late Kaneta Kimotsuki (1935-2016)
* Blackie (ブラッキー Burakkī) voiced by Rika Matsumoto
* Cherry (チェリー Cherī) voiced by Mīna Tominaga
* Bob voiced by Tarako
* Beatrix (ベアトリクス Beatorikusu) voiced by Kazuko Sugiyama
* Officer voiced by Kōichi Yamadera
The Queen of Air

The Plane of Air is ruled by Xegony, the Queen of Air, a beautiful, young-looking, elfin female humanoid with angel-like wings. Amongst the Gods of Power, her angelic manner and appearance grant her the greatest regard for being the most delicate and benevolent in her ways. She is just as much a mystery to the other gods as much as Povar is, for she has been said to never have turned her attentions away from her own plane.
Rallos Zek, The Warlord

Rallos Zek is allied with Innoruuk and Cazic-Thule, and enemy to Quellious and Bertoxxulous. The followers of Rallos Zek believe in survival of the strong and death to the weak. The heart of a true follower of Rallos Zek yearns for strength, courage, and above all, victory. They believe that the heat of battle is the only place and time where enlightenment can be obtained. The universe was formed by conflict and in conflict it will end, with the victors feasting upon the remains of their fallen enemies. No respect or regard is given to the dead, for if they were worthy their hearts would still pump blood through their veins and not upon the soil.
IMPORTANT ANNOUNCEMENT

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Pillow Talk

Title Card (fanmade)

"**Pillow Talk**" (known in Dutch as **Dommels kussen**) is a second segment in the seventh episode of Wowser. Originally premiered in Japan on May 17th 1988.

## Cast

### Original Japanese Version

* Dommel (ドメル Domeru) voiced by Naoki Tatsuta
* Ron (ロン) voiced by Kaneta Kimotsuki
* Blackie (ブラッキー Burakkī) voiced by Rika Matsumoto
* Beatrix (ベアトリクス Beatorikusu) voiced by Kazuko Sugiyama
* Cherry (チェリー Cherī) voiced by Miina Tominaga

### USA Dub

* Wowser voiced by Jeff Winkless
* Professor Dinghy voiced by Simon Prescott
* Ratso voiced by Robert Axelrod
* Beatrice voiced by Melanie MacQueen
* Linda Lovely voiced by Wendee Swan

### Dutch Dub

* Dommel voiced by Hans Hoekman
* Semafoor voiced by Jan Anne Drenth
* Balthasar voiced by Hans Pauwels
* Mevrouw Beatrix voiced by Maria Lindes
* Cherry voiced by Beatrijs Sluijter

## Inventions

* Air Pillow (used by Wowser)
* Water Pillow (same idea as a waterbed)
* Electric Heating Pillow (used by Beatrice)
* Hyper Thermal Body Pillow Suit aka Hyper Thermal Pillow Suit (used by Linda Lovely)
* Rocking Pillow Clock (used by Wowser)

## Gallery

Air PillowWater PillowElectric Heating PillowHyper Thermal Body Pillow SuitRocking Pillow Clock
## Video

### Remastered English Dub Version

(DUTCH DUB on Nickelodeon Kindernet (2011 - late 2013) Video and English Audio)

https://drive.google.com/file/d/1BdGO753gQV0Rwv3IJBvDikSY6Q16FLsk/view?usp=sharing

### HD Dutch Dub version

https://archive.org/details/dommel-dommels-kussen-hd-versions
Неовенатор

**Неовенатор** - монотипический род плотоядных динозавров семейства неовенаторид.

С момента своего открытия на острове Уайт, Великобритания, он стал одним из самых известных крупных плотоядных динозавров в Европе. Длина — около 7,5 метров, рост — 2,2 м, вес — 1,5 т. Некоторые окаменелости указывают на возможную длину около 10 метров, но эти окаменелости очень отрывочны. Добычей служили, скорее всего, различные орнитоподы. Жил он в нижнем меловом периоде, около 125 миллионов лет назад.

## Prehistoric World

   **Стая**

Неовенаторы - одиночки, но часто образуются семейные группы из самца и самки. При рождения детёнышей, те бродят за своими родителями. Но после подросткового возраста, детёныши уходят от родителей.
Test 1

Test 1 was a series of challenges set it multiple caves, each cave representing something from a few of the cats pasts

## Cave 1 - Dune

Dune’s Cave is shown in the picture above, and was a fight with a large, cat like monster which had deadly poison in its teeth. The key that had to be retrieved was a Wren. Dune successfully killed the beast and picked up the key but not with out the help of the other cats.

## Cave 2 - Wisp

Wisp’s Cave was filled with ice, to represent the death of one of her siblings to the cold. The cats had to survive the night. It was so cold that one cat became stuck in the ice, but luckily it begn to melt before any damage was done. The key was inside an ice spike and was picked up by Wisp after the ice began to thaw

## Cave 3 - Eclipse and Black Bird

The siblings cave was filled with water, from the melted ice. Their key was a small ash grey cat, and they had to dive under the water to get it. Eclipse became very scared, so Black Bird agreed to get the key. Dune, saved Sunny, but seeing the water rise wanted the cats to hurry up. He dunked Black Bird to try and get him to grab the key quicker.

## Cave 4 - Fringe

Fringe’s Cave was a massive cliff, which the cats had to throw their keys over the edge of. All cats did that with ease, apart from Dune. Dune jumped off the cliff after the key and was killed by the impact. That was the final cave of the test.

## Deaths

Dune - Force of impact after jumping off a cliff
Bear

## Appearance

Brown tabby tom with cream points and green eyes

## Backstory

Offered to the tests when his little sister, Lily, got sick. He refused, of course. He was trapped in rock for around five years

## Personality

Protective, mean, likes to tease, and not very smart yet funny, makes friends easily, kind to his close friends.

## Trivia

-His extra gift is he can grow to the size of a large cat, or shrink to the size of a small one.

-He has fossil and pure powers

-He is based off of Jazzy's brother

-He is Jazzy's eighth character
Nol

## Description

Fluffy bright ginger tom with light ginger points and bright green eyes.

He has no accessories.

## Personality

Nol is extroverted, he loves making friends, and he enjoys helping others. He is blunt, determined, and energetic, as well as a doormat. He cannot take a hint, and he bottles up his emotions which lead to outbursts.

## Backstory

Nol grew up with his half-brother, Kousuke, and his mother, Yui. They lived with an extremely fancy and rich family. Nol’s father, Randulph, was a powerful alley cat who had had Nol with another she-cat. Because of this, Yui taught Kousuke to hate Nol. Despite this, Nol still loves his brother, though the same is not with his step-mother. He denyed Harnor because he wanted to stay and meet his father to confront him.

## Tests

Fifth Test

So far Nol has met Bonita and Luana and discovered his powers.

## Relationship

Luana- New friend

Bonita- Good friend

Kousuke- Brother. Relationship is not the best

## Trivia

Based off of Yeong-Gi from Quimchee’s I Love Yoo

Potato’s third character

~~Might be shipped with Bonita in the future~~ Is most *certainly* shipped with Bonita
Cazic-Thule, The Faceless

Cazic-Thule is allied with Rallos Zek and Innoruuk, and the enemy of Mithaniel and Erollisi Marr. Followers of the Faceless fear their lord and believe that only by causing terror in others will they be spared his vengeful wrath. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice - these are the tools of a Cazicite.
Astyanax

Nax

## Description

Astyanax, or simply Nax, is a dark gray tabby tom with green eyes.

## Personality

Nax is determined, loyal, stubborn, and brave. He has a tendency to hide his sad feelings.

## Backstory

He used to live in the city with his parents. However, there was a fire and his parents perished. He moved out of the city and became a free cat afterwards.

## Relationships

**Vixen** - The two were best friends. Upon Vixen's death during the second test, Nax was grief-stricken and had a mental breakdown.

## During the Tests 2.0

### Test 1

Nax did not meet any falling tiles during Test 1. He traveled with Vixen.

### Test 2

He went to the Earth Tower with Vixen. When Vixen died, he had a mental breakdown.

## Trivia

1. Nax is roleplayed by Raven.
2. He is homoromantic/homosexual.
3. He has trauma involving the death(s) of cats he was close to from two different elements: fire (his parents) and earth (Vixen).
4. His Hogwarts house would be Gryffindor.
5. His Ilvermorny house would be Thunderbird.
6. His Divergent faction would be Dauntless.

## Quotes

"I’m Astyanax, and my friend’s Vixen." -Nax, introducing himself

"That’s a…strange laugh." -Nax, about Vixen's "evil laugh"

"Um, Vixen, I think we should leave before they attack.” -Nax to Vixen about cats threatening to scratch him

(VIXEN YOU SHOULDN'T HAVE RUBBED THOSE CUTS SO MUCH MY BABY)

"Vixen, how come you didn’t understand those cats were trying to kill you? Not all cats are playful and funny and relaxed like you are; some cats are truly evil. I don’t want you to get hurt." -Nax to Vixen and Raven is crying

"Assuming the best in everyone is quite an admirable quality, Vixen. And you’re right; not everyone here came for good reasons. And it’s ok that you’re maybe not the best at social cues. You’re a great friend and a great cat." -Nax to his best friend Vixen (rest in peace, Vixen)

## Name Etymology

In Greek mythology, Astyanax was a Trojan prince, the son of Hector and Andromache. When the Greeks burnt down Troy, Astyanax was taken from his mother and thrown down from a tower into the flames. Raven chose this name because Nax's parents died in a fire. The nickname "Nax" was given to him by Vixen.
Rabbit

Sister - Yue Rice

Brother - Yue Ripple

Rabbit is a white she-cat with amber eyes and one black forefoot role-played with by Rainshine.

## Appearance

Snowy white she-cat with one black paw and rich, amber eyes that almost seem orange. She also has a jade stone in the shape of an almost-full moon hanging on her neck from a red cord.

## Personailty

She is young, a mere eleven moons. She is held-back among strangers, alert, energetic, empathetic, gentle, soft, childish, easily discouraged, gullible and vulnerable, but she's still growing! She's only a preteen in a cat's life!

## Backstory

She grew up in a small group of cats, the same one that Lantern left before he arrived at the Tests. She resembles her mother almost exactly, save her black foot. Rabbit was told about the Tests and Harnor by Magnolia, Lantern's sister. She is friends with Wintersweet, Dragon, Fairy and Peony, Magnolia's children, as well as her own siblings, Rice and Ripple.

## Trivia

- (idek what powers she has I think that's a problem)

- She is definitely queer in some way.
Ratso

Taken from episode "Pillow Talk"

**Ratso Catso** (**Sénéchal** in French, **Blackie** (ブラッキー *Burakkī*) in Japanese and Polish, **Balthazar** in Dutch and Spanish, **Gatto** in Italian and **Mushakess** in Arabic) is an annoying black-and-white neighborhood cat who appears to be Wowser's rival or his friend for some reason, and often pretends to be nice and sabotages the Professor's inventions.

English Dub version was voiced by late Robert Axelrod.

### Gallery

Linda Lovely was saved by Super Ratso Taken from: Episode 12A "I'll See You In A Dream"Ratso and all crew in Baseball game.
Hazel (Ivystone)

> "*What good is having dangerous powers if they don’t* do *anything to anyone?*"
> ― Hazel, *Test 2*
>
>

Hazel is a character roleplayed by Ivystone (formerly Marrowfrost and Hazelholly) in The Tests III - One More Chance. They are a chocolate tortoiseshell with green eyes, and has a muscular build due to their time serving in the army as they lived in Haninga.

## History

Is a descendant of Hazel Gust due to the fact that she had siblings. Their name comes from the fact that her sibling had named a kit after her, and naming a kit Hazel or something along those lines had become somewhat common within that family line. Hazel lived in Haninga for a long time, not particularly wanting to leave the place for another district. They took great pride in defending their land, and served in the army.

## Personality

Similar to their namesake, Hazel is protective and loyal, yet defensive and sarcastic. They are quite the witty fellow at times, able to think up solutions rather quickly, though this isn't the case all the time. However, one thing to make note of is how Hazel can be vengeful if done wrong- they don't take betrayal well, and doesn't forgive easily. Hazel is also rather caring of those he's close to, and worries about others. In a sense, he's almost motherly towards some cats who he thinks might need it, but he would never say this out loud.

## Relationships

### Crystal

During the riddle portion of the first test, they notice Crystal looking rather upset. They ask if she's alright, concerned. After confiding in Hazel, they try to reassure her that they would make it out of the room, and that they were close to figuring out the riddle.

## Trivia

* Hazel is pansexual.
* Ivyne imagines them to have a Scottish accent tbh
* Hazel currently has level 3 fire and nature powers.

## Gallery

No this isn't level up art I just wanted to draw my boi