Elves

Elves are among the oldest races in the world. Though similar to a human, their form is slim and graceful with fine features and pointed ears. There’re gifted with a tremendous lifespan and use it to explore all the world’s wonders. They are also deeply attuned to the primal and arcane powers of creation, as they were the original mortal recipients of magic from The Dragon Veranna. Their long life has instilled in them a strong responsibility to preserve and pass on the old ways, though others who live in mixed company tend to try to blend in as much as possible as humans often view their wisdom and centuries of experience as haughtiness and condescension. Instead they rise above these petty biases and resolve to sway them by example.

## High Elf (Non-National)

* *Medium Size, biped fey, with a Reach of 1 (see page 227).*
* *Your maximum wounds equal your Constitution score.*
* ***Attributes:** +4 Wisdom, –2 Constitution*
* **Base Speed:** 40 ft.
* **Aloof:** Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.
* **Burden of Ages:** Your will to live has been worn down by long ages of struggle and you find it difficult to express the fire of the younger species. Any effect that cures or restores your vitality has only 1/2 the normal effect (rounded up).
* **Keen Sight:** Your visual range increments are equal to your Wisdom score × 50 ft. You also ignore range penalties from the 2nd and 4th range increments while you’re Aiming.
* **Natural Elegance:** Your Appearance bonus increases by +1.
* **Sharp Hearing:** Your hearing range increments are equal to your Wisdom score × 10 ft. Further, you may always act during a surprise round unless deafened.

## Wood Elf (Hart Nation)

*The Wood Elves of the Hart Nation are among the most elusive and cunning of the Elven peoples.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** The DCs of Tracking checks to follow your trail increase by 10, your Dexterity score rises by 2, and when taking the Basic Skill Mastery feat you gain a new skill pair you may choose: Wood-Elf (Sneak & Survival). However, your Intelligence score drops by 2.

### **HART NOBLE**

*Patrolling the edge of their lands, Hart archers know best how to make intruders feel unwelcome.*

* Benefit: You include your Ranged Combat and Species feats in the number of Covert feats you have (when that number is used). You also gain a trick.
	+ Flustering Shot (Bow Attack Trick): The target must also resist a Distract action with the attack result as the DC.

## Night Elf (Raven Nation)

*Gregarious and inquisitive almost to a fault, night elves have keen eyes and keen blades. None dare venture which is sharper.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain the Edged proficiency and the Darkvision I NPC quality (see Fantasy Craft, page 233). You also receive a 20% discount when purchasing edged weapons (if you already possess a discount with these purchases, it increases by 5%).

### **RAVEN NOBLE**

*Ravens appear unexpectedly — often behind their foes, where they excel at inflicting impressive and sometimes debilitating amounts of pain.*

* **Prerequisites:** Raven Nation
* **Benefit:** You’re considered to have 2 additional Covert feats

for any ability based on the number of Covert feats you have, and
your attacks with 1-handed edged weapons inflict a die of sneak

## Star Elf (Owl Nation)

*The mighty Owls, favored children of the starry skies, stand aloof and alone; even other elves find them somewhat… prickly.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain Darkvision I (see page 233) and your Intelligence score rises by 2. However, the Disposition of any character who’s aware of your species and doesn’t share your native culture worsens by 10.

### **OWL NOBLE**

*The most gifted of the star-elves can weave the light of the heavens into useful forms.*

* **Prerequisites:** Owl Nation
* **Benefit:** You gain 3 additional Crafting focuses and the lower of your Intelligence or Wisdom scores rises by 2 (your choice in the case of a tie).

## Painted Elf (Bison Nation)

*Living close to the land with few needs, “Painted Elves” are perhaps the most spiritual of their people.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You lose burden of ages. When taking the *Basic Skill Mastery* feat you have access to a new skill pair: *Great Hunter (Survival & Tactics)*.

### ***BISON NOBLE***

*Bison elite are swift and certain, unpredictable and deadly*

* **Prerequisites:** Bison Nation
* **Benefit:** You suffer exactly 1 subdual damage per die when making Push Limit checks (no roll required), and you gain the superior traveler II NPC quality (see Fantasy Craft, page 235). *Once per round* when *attacking a flanked opponent*, you may *Tire* him as a *free action*.

## Plains Elf (Horse Nation)

*The riders of your culture are among the largest of all elves, sweeping across the plains like a gathering storm.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain the Ride (Riding Mounts) focus and a 20% discount when purchasing mounts and mount-related gear (if you already possess a discount with these purchases, it increases by 5%). Also, while mounted, you and your mount gain Electrical Resistance 5 and the improved stability NPC quality (see Fantasy Craft, page 234).

### **HORSE NOBLE**

*Horse nation raiders roll across the land like thunder and*
strike their enemies like chain lightning.

* **Prerequisites:** Horse Nation
* **Benefit:** While mounted, your Electrical Resistance increases to 10 and you may convert your melee damage to electrical damage at no penalty. Also, mounts you purchase gain the exceptional specimen upgrade at no cost (see Fantasy Craft, page 169).

## Snow Elf (Bear Nation)

Native to the coldest climates to the far west, snow elves are skilled warriors and fierce hunters by harsh necessity

* **Prerequisites**: Elf, [Level 1 only]
* **Benefit**: You gain Cold Resistance 5 and your Constitution

score rises by 1. When taking the Basic Skill Mastery feat you have access to a new skill pair: Ice-Walker (Blend & Survival).

### ***BEAR NOBLE***

Veteran Bear warriors fight with a whirling, overwhelming style that mimics the bitter winter storms of their home.

* **Prerequisites**: Bear Nation
* **Benefit**: Your Cold Resistance increases to 10 and you need

only 1 common meal per day to survive. Also, when you wield a
2-handed melee weapon, it gains the finesse and lure qualities.

## **Lotus Elf (Tiger Nation)**

*The lotus elves are possessed of a unique serenity that only comes from knowing they can easily quash their enemies at any time.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain the Unarmed proficiency and your Strength-based damage rolls inflict 1 additional damage. When taking the Basic Skill Mastery feat you have access to a new skill pair: Jungle Stalker (Resolve & Sneak).

### **TIGER NOBLE**

*The Tiger Nation’s mightiest warriors cut through lesser foes like swords through grass.*

* **Prerequisites:** Tiger Nation
* **Benefit:** Your Species feats count as Unarmed Combat feats for any ability based on the number of Unarmed Combat feats you have.
* Also, once per round you may make an unarmed attack against a standard character as a free action. You may use this ability a number of times per combat equal to the number of Species feats you have.

## **Wild Elf (Wolf Nation)**

*Wild elves live a simple, nomadic life, wandering between*
sylvan reaches and lightly wooded wastes.

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** Survival is an Origin skill for you and your Strength score rises by 2, but your Intelligence score drops by 2. When taking the Basic Skill Mastery feat you have access to a new skill pair: Pack Hunter (Sneak & Tactics).

### **WOLF NOBLE**

*Wolf warriors are ferocious predators, overwhelming larger groups*

* **Prerequisites:** Wolf Nation
* **Benefit:** You count as 3 additional characters when determining numerical advantage, and you inflict a die of sneak attack damage when attacking a flanked opponent.

## Winged Elf (Swan Nation)

*Blessed by the moon, the hollow-boned, winged elves are a peaceful-loving and graceful people.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain winged flight 40 ft. (see Fantasy Craft, page 227) and the Achilles heel (blunt) NPC quality (see Fantasy Craft, page 230). When taking the Basic Skill Mastery feat you have access to a new skill pair: Wind Rider (Acrobatics & Impress).

### **SWAN NOBLE**

*The most skilled Swans ride the wind effortlessly, as if they were born among the clouds.*

* **Prerequisites:** Swan Nation
* **Benefit:** Your winged flight speed increases to 60 ft. and your error ranges with attack and Spellcasting checks are no longer increased when hovering or flying.

## Sea Elf (Dolphin Nation)

*The Sea Elves have adapted to life in deep waters, and their ways and customs are often disturbing to the people of dry land.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain the aquatic II and superior swimmer IV NPC qualities (see Fantasy Craft, pages 230 and 235), and the Disposition of any character who’s aware of your species and

 doesn’t share your native culture worsens by 10.

### **DOLPHIN NOBLE**

*The sea elves’ elite are as captivating as the waters in which they reside.*

* **Prerequisites:** Dolphin Nation
* **Benefit:** Your Appearance modifier increases by 1, you gain the ***B**eguiling NPC quality* (see Fantasy Craft, page 231), and the Disposition of characters who know your species and don’t share your native culture is no longer worsened.

## Dark Elf (Spider Nation)

*The heartlands of the Spider Nations are hidden deep underground, offering solace to generations of elves driven from the surface by chance, natural disaster, and war (sometimes even by their own kin). These elusive “Drow” tend to have either very pale or very dark complexions, pitiless demeanors, and sinister reputations.*

* **Prerequisites:** Elf, [Level 1 only]
* **Benefit:** You gain darkvision II and light-sensitive (see pages 233 and 234), as well as a 50% discount when purchasing poison. Also, the lower of your Intelligence or Charisma scores rises by 1 (your choice in the case of a tie), and when taking the Basic Skill Mastery feat you have access to a new skill pair: Dark Elf (Sneak & Spellcasting). However, the Disposition of any character who’s aware of your species and doesn’t share your native culture worsens by 10.

### **SPIDER NOBLE**

*Certain dark elves who directly serve their wretched gods are physically transformed to better please them. These twisted Drow are refered to as Drider.*

* **Prerequisites:** Spider Nation
* **Benefit:** Your lower trunk and legs transform into those of

a massive spider, making you a Large (2×2, Reach 1) fey (though
you continue to use Medium Scale weapons). Your Ground
Speed increases by 10 ft. and the DCs of your Climb checks
decrease to 1/2 normal (rounded up).

## Elf Blooded

*Half-elves are blessed with a sliver of their parent’s ancient blood — and few of their weaknesses.*

* **Prerequisites:** Non-Elf Folk, [Level 1 only]
* **Benefit:** Your Wisdom score rises by 1, your Ground Speed increases by 5 ft., you gain natural elegance, and you may select feats as if you’re an Elf.
* **Special:** You may only have 1 “Blood” feat. When you gain

this feat you may reduce any of your attributes by 2 to gain an
additional Species feat with the requirement “Level 1 only.