recursal/Fanatic-Fandom huggingface dataset:
Sethan

**"I've turned into a kid!" -Jean Pierre Polnareff.**

Info

`Sethan is a stand that originates in Part 3, and the user is Alessi. It is unknown on how Alessi received Sethan however it is suspected that he was born as a Stand user.`

Abilities

`E-Shadowy Barrage: Sethan appears in front of the user and releases a flurry of punches. It deals 0.8 damage per hit.`

`R-Shadow Punch: Sethan appears in front of the stand user and quickly releases a heavy punch. It deals 20.0 damage.`

`Y-Backward Aging: Sethan turns the opponent into a kid. This makes the opponent lose 50% of their health for 15 seconds while turning them small. This deals 30.2 damage.`

`H-Shadow Hack: Sethan grabs a axe and swings it at the opponent, it deals 25.6 damage and it makes your opponent bleed.`

`N-The Shadow Of Childhoods: Sethan quickly goes under nearby players, dealing 18.6 damage and turning them into a kid.`

`B-Gun: The user shoots the opponent, dealing 34.2 damage.`

`X-Shadow Crossbows: Sethan grabs a crossbow and shoots the opponent three times. It deals 23.7 damage while making your opponent bleed.`

`Z-Your First Day: Sethan turns the opponent into a baby. This makes the opponent lose 70% of their health and makes them unable to run for 3 seconds. This has a 30 second cooldown.`

Extra Info

-Using Backwards Aging after Your First Day turns your opponent into a tiny green dot. When they become a green dot, they cannot be hurt nor attack for 18 seconds.

-This is the 60th page!

-Sethan's new name is "Shadow" in the game!
Kars

**"I don't intend on being a warrior like Wamuu, nor am I an idle dreamer. I don't care what method I have to use, victory justifies any means!" -Kars**

Info

`Kars is the main villain in JoJo's Bizarre Adventures: Battle Tendency. In this game, you obtain Kars by becoming a Pillar Man as a 33.3% chance to get. However, getting Kars replaces your Secondary.`

Abilities

`1-Slicing Barrage: Arm blades sprouts out the users arm and then the user releases a flurry of slices, each dealing 1.8 damage per hit and causing the opponent to bleed.`

`2-Quick Slash: An arm blade sprouts out of the users right arm and then, the user dashes towards the opponent, dealing 34.2 damage, while causing the opponent to lose a limb and bleed.`

`3-Battle Tendency: The user sits down unarmed, withdrawing it's stand for 10 seconds. If the opponent attacks the user during this, the user would appear behind them, with arm blades and would slash them rapidly, dealing 43.3 damage and causing them to bleed.`

`4-Fake Impostor: A look-alike vampire that is disguised as the user would attack the opponent. The look-alike would do Moisture Freeze, Slicing Barrage, and Space Ripper Stingy Eyes. However, the look-alike has 30.5 HP.`

`5-Light Slash: An arm blade sprouts out of the users right and then the user slashes nothing. Suddenly, the opponent would lose 45.3 health and would have their arms missing.`

Extra Info

-Kars can evolve into the Ultimate Lifeform once the user has collected a Stone Mask and the Red Stone Of Aja.

-Kars new name is "Cars" in the game!

-This is the 76th page!
Vampire

**"Human ability is extremely limited and finite. Your Hamon training avails you nothing." -Dio Brando**

Info

`Vampire is a secondary that used in One Bizarre Legacy. In JoJo's Bizarre Adventure, Vampires are seen in Part 1, Part 2, Part 3, and its last use is being in Part 5. In One Bizarre Legacy, you can get Vampire by using the stone mask. When you interact with a stone mask, it will say:`

`"For some odd reason, it feels like you and this mask were supposed to be together.."`

`There are two options.`

`"Wear it." and "..."`

`"..." makes it so you don't wear the stone mask.`

`If you say "Wear it." makes your avatar place the stone mask on their head.`

`Then a red light will appear from the mask's forehead. Then you are a vampire.`

Abilities

`Passive-Vampire Blood: The user burns in sunlight and is weak towards Hamon users.`

`1-Moisture Freeze: The user strikes a pose for 1 second. If the user is attacked during this move, the user freezes his and the opponent's moisture, freezing the opponent, dealing 14.5 damage and stunning them for 3 seconds.`

`2-Blood Drain: The user grabs the opponent and drains their blood. It deals 25.7 damage and heals 25.7 of the users HP.`

`3-Space Ripper Stingy Eyes: The user shoots off laser off his eyes for 5 seconds. It deals 10.1 damage per second.`

`4-Zombie Attack: The user puts his palms to the ground and summons Tarkus and Bruford. Tarkus has 30 HP and smashes the ground to attack, dealing 30 damage while Bruford has 15 HP and slices his sword to attack, dealing 5 damage per hit. However, if the user had previously defeated an opponent, instead a zombie of the opponent would be summoned. It would have 30 HP, and be able to use its Stand to attack but the damage it does is reduced by 50%.`

`5-Hypnotise: A tiny red lasers comes out of the users eyes and into the opponents. This stuns them for 2 seconds.`

Extra Info

-Vampires deal 1.8x more damage but take 2.5x more damage from Hamon users. They can also regenerate faster.

-This is the 53th page!
Magician's Red

**"Magician's Red will not forgive you.."-Muhammad Avdol**

Info

`Magician's Red is a stand that originates in Part 3, and the user is Muhammad Avdol. It is unknown on how Muhammad Avdol received his Stand although it is suspected that he was born as a Stand user.`

Abilities

`E- Barrage: Magician's Red appears in front of the user and releases a flurry of punches. It does 1.5 damage per hit`

`R-Hard Punch: Magician's Red appears in front of the stand user and quickly releases a heavy punch. It deals 20 damage.`

`T-Red Bind: Magician's Red binds the opponent with hot flames. During this, the opponent cannot move and will receive 2.4 damage per second. This move lasts for 8 seconds.`

`G-Fireballs: Magician's Red throws four fireballs at the opponent, each dealing 7.8 damage and having a 25% chance of the opponent getting burned.`

`N-Cross Fire Hurricane: Magician's Red creates five fire crosses and sends it towards the opponent. Each cross deals 10.9 damage and it has a 20% chance for the opponent getting burned.`

`B-Burning Touch: Magician's Red touches the opponents head and burns it, dealing 34.4 damage while also stunning them for 1 second and making them burn.`

`X-Fiery Kick: Magician's Red releases a fiery kick, dealing 23.3 damage while also making your opponent burn.`

`H-Fiery Dash: Magician's Red dashes itself towards your opponent, dealing 34.6 damage while also making your opponent burn and bleed.`

Extra Info

-Magician's Red can turn into Magician's Red Requiem if you stab it with the Requiem arrow.

-This is the 29th page!

-Magician's Red new name is "Beholder's Crimson" in the game!
Ticket To Ride

**"If you're going to plan a race, it should be across the entire American continent! And the winnings should be huge! Like, $50,000,000! Real dreams should be that big!" -Lucy Steel**

Info

`Ticket To Ride is a stand that originates in Part 7, and the user is Lucy Steel. This stand was made when Lucy Steel fused with all of the Corpse Parts.`

Abilities

`-Like Notorious B.I.G, this Stand has no attacks to harm others. However, its ability is activated once the user obtains the Stand. The user's body will harden like steel, reducing 50% of all damage from attacks. Also, any attacks that are sent to the user will have a 50% chance to redirect towards the nearest player. Meanwhile, the user's regeneration will be disabled and will slowly die, losing 0.5 health per second. Moves like Bites The Dust and Love Train and other area attacks will not affect the user. After the user has less than 50% of their health left, they will be knocked out and will be laying down on the floor. During this, all Corpse Part stands will start to lose 3.5 health per second until the user either dies or is healed. Once the user has less than 25% of their health left, their skin will harden more, preventing any damage done to them and redirecting them to the nearest victim. The Saint's Corpse will then be visible from their body and a strange yellow aura will come out of the body. Once the user dies, a earthquake would happen, dealing 67.4 damage to all players. After the earthquake, the users body will fall apart and there would be a 1% chance that a random corpse part spawns.`

Extra Info

-Return To Zero can cancel Ticket To Ride's Ability.

-This is the 67th page on this wiki!

-Ticket To Ride's new name is "Pass To Drive" in the game!
King Crimson Requiem

**"I, Diavolo will be king!" -Diavolo**

Info

`King Crimson Requiem is a fan made Stand made by TheGhostOfPeace. Since Diavolo's desire was to make sure nobody knows his identity, King Crimson Requiem is designed for this desire.`

Abilities

`E-Barrage: King Crimson Requiem appears in front of the user and releases a flurry of punches. It does 1.9 damage per hit.`

`R-Hard Punch: King Crimson Requiem appears in front of the stand user and quickly releases a heavy punch. It deals 28.9 damage.`

`K-Brutal Chops: King Crimson Requiem skips time and chops the opponent, dealing 23.5 damage then King Crimson Requiem appears behind the opponent and chops them again, dealing 34.1 damage, then King Crimson Requiem appears in front of the opponent and chops the opponent once again, dealing 16.7 damage.`

`L- King's Epitaph: The user uses Epitaph to predict the opponent's next move. If the user gets hurt, then the user will appear behind the attacker and will use the same move the opponent had used on the user. This has a 40 second cooldown.`

`C-Existence Erasure: King Crimson erases the opponent's existence. The opponent who was erased and the King Crimson Requiem user will be teleported to Purgatory for 30 seconds. During this, King Crimson Requiem deals 80% more damage. If the opponent survives, then the opponent will return back into the original world along with the King Crimson user. However, if the opponent has less than 10% of his health, then the opponent will be erased (die) and the King Crimson user regains all of his HP. This has a 3 minute cooldown.`

`X-Time Skip: The user skips time and appears at a different location. Two second cooldown.`

`Z-Reality Erase: King Crimson Requiem erases reality and time for 16 seconds. Then the player's Stand, secondary, and items are disabled for 16 seconds. During this period, players can't see, and hurt the user and their movements are slow. This has a 2 minute cooldown.`

`H-Reality Strike: King Crimson strikes the area in front of user which creates a wormhole. Then a wormhole will appear behind the opponent and the opponent will be hit, dealing 35.5 while disabling the opponent's Stand, secondary, and items for 8 seconds.`

Extra Info

-King Crimson Requiem deals 0.5x more damage towards Requiem users.

-This is the 62nd page!

-King Crimson Requiem's new name is "Emperor Red: Rebirthed" in the game!
Ball Breaker

**"A fearsome phenomenon... the infinite rotation of the steel balls!" -Funny Valentine**

Info

`Ball Breaker is a stand that originates in Part 7, and the user is Gyro Zeppeli. Gyro Zeppeli received Ball Breaker after learning the Golden Spin.`

Abilities

`Passive-Mastery of the Golden Spin: The user has infinite time stop movement and can bypass Love Train.`

`E-Enraged Steel Ball Throw: The user throws a steel ball infused with Golden Spin Rotation towards the opponent which causes it to hit the opponent, dealing 10 damage. Suddenly, the steel ball spins for 5 seconds before exploding, dealing 2.5 damage per second, while doing an additional 10 damage from the explosion.`

`R-Steel Smackdown: The user holds a steel ball in their hand and punches the opponent, dealing 20 damage. If connected, the user will slam the opponent down, dealing an additional 10 damage.`

`Y-Steel Boomerang: The user throws a steel ball at the opponent, dealing 10 damage. However, it comes back and deals an additional 20 damage while applying bleed to the opponent.`

`T-Spin Technique Manifestation: The user throws a steel ball infused with the Golden Spin at the opponent, dealing 20 damage. Suddenly, Ball Breaker manifests and the steel ball explodes, dealing 20 damage and making the opponent older.`

`H-Infinite Spin: The user summons Ball Breaker and contains it using a steel ball and throws it at the opponent. Upon being hit, Ball Breaker would manifest and would kick the opponent upwards, while causing the opponent to rapidly age. The steel ball deals 10 damage and the kick deals 30 damage.`

`V-Awakening: Ball Breaker will deal 30% more damage and all of the users cooldowns have been decreased by 10 seconds. This lasts for 1 minute and it has a 2 minute cooldown.`

`X-Scan and Ball Breaker Duo: The user throws a steel ball at the opponent, dealing 30 damage and stunning the opponent for 1 second, then both the humanoid form of Scan and Ball Breaker manifest and charge at the opponent, dealing 40 damage and aging the opponent rapidly, while applying bleed.`

Extra Info

-Ball Breaker abilities are not seen in Steel Ball Run however since it was formed by the Golden Spin, it is assumed that Ball Breaker is powerful.

-This is the 57th page!

-Ball Breaker's new name is "Sphere Destroyer" in the game!
Silver Chariot

**"Looks like you're the one who is good at sobbing, J Geil..." -Jean Pierre Polnareff**

Info

`Silver Chariot is a stand that originates in Part 3, and the user is Jean Pierre Polnareff. Unlike other Stand users, Jean Pierre Polnareff was born as a Stand user.`

Abilities

`E-Slicing Barrage: Silver Chariot appears in front of the user and releases a flurry of slices. It does 1.5 damage per hit`

`R-Brutal Slice: Silver Chariot appears in front of the stand user and quickly releases a brutal slice. It deals 25.3 damage.`

`T-Blade Throw: Silver Chariot throws his blade at the opponent, dealing 23.3 damage while also making your opponent bleed.`

`C-Double Team: Silver Chariot creates a illusion where there are multiple Silver Chariots surrounding the user. This makes it harder to hurt the user. This lasts for 12 seconds.`

`U-Armor Off: Silver Chariot takes off his armor. Now Silver Chariot will inflict bleed on the opponent, for every attack, while making the barrage a bit more longer, making it lasts 5 more seconds. This can be disabled when the user uses Armor Off again.`

`V-Tongue Pierce: Silver Chariot pierces the opponents tongue and throws them up in the air. This deals 34.2 damage (without fall damage) and it deals 44.4 damage (with fall damage).`

`X-Face Pokes: Silver Chariot pokes your opponent's face multiple times, dealing 23.3 damage while also making them bleed.`

`Z-Area Slash: Silver Chariot slashes a area around the user. It deals 32.4 damage.`

Extra Info

-Silver Chariot can turn into Silver Chariot Requiem if you stab it with the Requiem Arrow.

-This is the 28th page of this wiki!

-Silver Chariot's new name is "Metal Gladiator" in the game!
Mandom

**"Welcome to the True Man's World.." -Ringo Roadagain**

Info

`Mandom is a stand that originates in Part 7, and the user is Ringo Roadagain. It is unknown how Ringo Roadagain received Mandom but it is suspected that he developed it.`

Abilities

`E-Revolver Barrage: The user pulls out a revolver and shoots multiple shots (5 shots) at the opponent. It deals 9.1 damage per bullet.`

`R-Hard Knock: The user hits the opponent with their revolver, dealing 15.4 damage and stunning them for 1 second.`

`T-Multi Shot: The user pulls out a revolver and shoots three times on the opponent, each hit dealing 12.3 damage.`

`G-Time Counter: The user pulls out their revolver and poses as if they are about to shoot. If the opponent attacks, Mandom activates and time is rewound 6 seconds prior. After, the user shoots the opponent in the chest, dealing 19.4 damage and stunning them.`

`H-Time Rewind: The user activates Mandom and it rewinds time 6 seconds prior. After, the opponent is stunned for 3 seconds.`

`Z-True Man's World: The user pulls out their revolver and shoots it at the opponent, dealing 10 damage. The opponent clutches the wound and struggles to stand still. Suddenly, the opponent is shocked to see that the user isn't done yet. The user shoots 3 more bullets at the opponent, each bullet dealing 10 damage.. The user puts ammo in their revolver and aims at the opponent while saying **"Welcome.. to a True Man's world."** before shooting them in the head, dealing high or low damage depending on the execute for the opponents health.`

Extra Info

-Mandom can also rewind items back.

-Mandom's new name is "Random" in the game!

-This is the 94th page in this wiki!
Moldy Rokakaka

**"Please... Save Holy. Eat it... break the curse... and we'll look up at a new sky." -Josefumi Kujo**

Info

`The Moldy Rokakaka is one of the variants of the Rokakaka fruit. It is a species of fruit that has supernatural properties which involve equivalent exchange. There are only THREE types of Rokakakas in One Bizarre Legacy; the Rokakaka Fruit, the Moldy Rokakaka and the Fusion Rokakaka. For the Moldy Rokakaka Fruit, it is extremely rare to find and can only be found in Main Game, or sometimes as a prize for defeating the Calamity Raid. Upon interacting with a Moldy Rokakaka, it will say:`

`"Eating this will perform an equivalent exchange, allowing you to get another Secondary for the exchange of your current Secondary. Proceed?"`

`There would be two options.`

`"Eat it." (proceed with the action) or "Decline." (ends the conversation).`

`If you chose "Eat it.", your character would eat the Rokakaka fruit, dying and losing their current Secondary while refunding their skill points to them.`

`The Moldy Rokakaka Fruit sells for $600.`

Extra Info

`-This is the 99th page of this wiki!`

`-Moldy Rokakakas can be exchanged for one to three Rokakaka Fruits from the Wall Eyes.`
Tusk Act 3

**"I am not wavering anymore!"- Johnny Joestar**

Info

`Tusk Act 3 is a stand that originates in Part 7, and the user is Johnny Joestar. Johnny Joestar received Tusk 3 after deciding to go in a brighter path.`

Abilities

`E-Nail Revolver: The user shoots a nail dealing 20.5 damage. This move can be used 10 times. This move can also be spammed. When this move is used the 10th time, it will take 30 seconds for the user to use it again.`

`R-Nail Glide: The user glides with his nail.`

`V-Golden Rectangle Nail: The user shoots of a Golden Rectangle Nail at the opponent, dealing 38.4 damage. Then, a black hole will appear on the opponents body and would slowly deal 4.5 damage every second. This lasts for 15 seconds.`

`X-Spacial Wormhole: The user creates two wormholes. The location of the wormholes depend on where the mouse is. If the user steps on a wormhole, he will be transported to another wormhole. Attacks that hit the wormhole will come out of the other wormhole. Other players and their attacks can be transported by the wormhole. If you use X once, it creates one wormhole. If you use X again, it creates a another wormhole. The wormhole stays there until the user presses X the third time. The user can also go inside the wormholes. It has a 1 minute cooldown.`

`C-Wormhole Nails: A wormhole appears under the user and the user falls under the wormhole. Then, the wormhole will go near the nearest opponent. After, the users hand would come out of the wormhole and fire 3 nail shots, each dealing 19.9 damage.`

`L-Nail Shooting Barrage: The user quickly shoots 10 nails towards the opponent, each doing 5.5 damage per nail. However, you cannot use any nail-related moves after this attack for 15 seconds.`

`Z-Corpse Locator: The user will now see any nearby corpse parts . Unlike Tusk Act 2, this has a longer cooldown and it's range has decreased even more.`

Extra Info

-Tusk Act 3 will evolve into Tusk Act 4 if you mastered the Golden Spin.

-This is the 9th page of this wiki!

-Tusk Act 3's new name is "Spin: Evolved III" in the game!
Cream

**"One by one, each of you shall fall in line, as I scatter your atomic fragments across the deepest recesses of the void." -Vanilla Ice**

Info

`Cream is a stand that originates in Part 3, and the user is Vanilla Ice. It is unknown on how Vanilla Ice received Cream however it is suspected that he was born as a Stand user.`

Abilities

`Passive-Dark Dimension: If the user kills someone with one of Cream's moves, other than Barrage and Hard Punch, their body will be vaporized and will vanish, sometimes leaving a limb behind.`

`E-Barrage: Cream appears in front of the user and releases a flurry of punches. It deals 1.7 damage per hit.`

`R-Hard Punch: Cream appears in front of the stand user and quickly releases a heavy punch. It deals 27.9 damage.`

`J-Void Enter: Cream eats the user and itself. The user and Cream are transported to a dimension of darkness. If the user uses this again, the user would leave the dimension. This has no cooldown.`

`K-Devil's Mouth: Cream eats the user, and stuffs the user's body inside its mouth. During this, the user would be able to evade all Fighting Style moves, and can only be hurt from Stands. If the user presses K again, Cream would throw up the user. This has no cooldown.`

`V-Black Sphere Rampage: Cream eats the user and turns into a sphere of darkness. The sphere of darkness will then quickly go around random places. Any player that gets hit will lose a limb. (it deals 56.2 damage if you get hit). This lasts for 20 seconds.`

`L-Void Dash: The user summons Cream and it turns into a sphere of darkness. The sphere of darkness will quickly jolt to a random direction. Any player that get hit will lose 45.9 health and will lose a limb.`

`X-Spiraling Enigma: Cream eats the user and turns into a sphere of darkness and will circle around the nearest opponent, closing in a matter of seconds, and dealing 78.7 damage and will lose a limb upon being hit. After using this, the user stuns himself for 3 seconds.`

`Z-Brutal Kickdown: Cream punches the opponent three times, dealing 3 damage per each punch. Then, Cream teleports above the opponent and releases a barrage of kicks for 6 seconds, dealing 0.5 damage per kicks. After those 6 seconds, Cream does a final kick, dealing high or low damage depending on the execute for the opponents health.`

Extra Info

-Cream can also devour items.

-This is the 59th page!

-Cream's new name is "Yogurt" in the game!
D4C: Love Train

**"My heart and actions are utterly pure…! Everything I do is for justice!" -Funny Valentine**

Info

`D4C: Love Train is a stand that originates in Part 7, and the user is Funny Valentine. This stand was made when Funny Valentine fused with more **Corpse Parts.**`

Abilities

`E-Barrage: D4C: Love Train appears in front of the user and releases a flurry of punches. It deals 1.6 damage per hit.`

`R-Hard Punch: D4C: Love Train appears in front of the stand user and quickly releases a heavy punch. It deals 27.3 damage.`

`T-The Holy Revolver: The user grabs his revolver and shoots the opponent, dealing 35.5 damage while stunning them for 1 second.`

`J-Dimensional Transportation: D4C: Love Train grabs the American Flag and places it on top of the user. Then, the user will be teleported to a different dimension, where the user can find resources, clones, and ect. The dimensions that the user can enter are: Purgatory, Steel Ball Run, Doolb MotnahP, and The Forest.`

`V-Clone Swap: D4C: Love Train summons a powerful clone and sends the user to an alternate dimension. The clone will receive D4C: Love Train, however the user cannot use D4C: Love Train for a bit of time. After the clone is defeated, the user will return to the original universe and will receive their D4C: Love Train back.`

`G-Alternate Encounter: The user pulls out the opponent's alternate universe counterparts severed head and throws it to the opponent, causing the head to explode along with the opponent, dealing 51.5 damage.`

`X-Patriotic Chop: D4C: Love Train appears in front of the user and chops off the opponent's arm, dealing 38.5 damage and causing them to bleed.`

`Z-Love Train: D4C: Love Train creates a dimensional barrier which reflects all damage back to a nearby player. This move lasts for 12 seconds, and its cooldown lasts for 45 seconds.`

Extra Info

-Love Train becomes longer if your opponent keeps attacking you during Love Train.

-This is the 25th page!

-D4C: Love Train's new name is "Unclean Utterly Unstoppable Utopian Chamber: Uncomfortable Transport" in the game!
Oath of Cheer (Paladin)

***Sworn to uphold the spirit of the season and further the cause of good and light during the darkest of the winter months, paladins that choose this oath are equally often found chasing down the coldest, most twisted of monsters and working odd jobs for free in hopes of spreading joy to the common folk.***

## Tenets of Cheer

Paladins of the oath of Cheer typically carry the tenets of their oath inscribed on a small silver bell.

***Love is Patient, Love is Kind.*** Show mercy whenever possible, even in the most extreme of circumstances.

***It is Better to Give than to Receive.*** Giving--whether it be gifts, service, or your life--will always be greater than receiving those things.

***God Bless us, Every One.*** Be optimistic, keep your head up even in the darkest month of the year.

## Oath Spells

You gain oath spells at the paladin levels listed.

 3rd
 5th
 9th
 13th
 17th

## Channel Divinity

**Surge of Hope:** you can expend your Channel Divinity to emit bright, purifying light. Any creature of your choice within 50 ft. of you at that moment is immediately cured of any negative conditions and if they are at 0 hit points, they return to 1.

**Indomitable Optimism:** you can expend your Channel Divinity to be filled with courage and valor. For the next minute, you regain 1d4+your charisma modifier hit points at the start of each of your turns. In the turn when this ability is used, any damage to an ally within 30 ft. of you is halved, the remainder dealt instead to you.

## Aura of Hope

Beginning at 7th level, you emit an aura of resolve that bolsters your allies. You emit dim light in a 10 ft. radius around you.

## Santa’s Gaze

Beginning at 15th level, you can tell a creature’s alignment if you can see them. You don’t know specifics, but you know whether they are on the Naughty List or the Nice List.

## Spirit of the Season

Beginning at 18th level, you are a beacon of hope and persistence. If there are any allies within 10 feet of you at the start of your turn, you each regain hit points equal to your charisma modifier. This feature doesn’t function if you are unconscious.
Echoes Act 0

**"Yeah, you're about to kill me. But even I was able to figure out your name. You're not that big a deal. You might get away for now, but how do you feel? A little brat like me managed to find out what your name was. Let me say that again. A little brat found you out! You're a complete idiot! I'll be looking forward to seeing you in the next world! " -Koichi Hirose**

Info

`Echoes Act 0 is a stand that originates in Part 4, and the user is Koichi Hirose. Koichi Hirose received Echoes Act 0 after getting stabbed by the bow and arrow.`

Abilities

`G-Scream: The user screams. Nothing happens.`

Extra Info

-Echoes Act 0 evolves to Echoes Act 1 after using G ("Scream")

-This is the 14th page!

-Echoes Act 0's new name is "Noise: Unhatched" in the game!
Star Platinum: The World

**"Good grief.. I made it in time.." -Jotaro Kujo**

Info

`Star Platinum: The World is a stand which originates in Part 4, and the user is Jotaro Kujo. This stand is basically Star Platinum but in Part 4, it matured.`

Abilities

`Passive-Joestar Spirit: Remastered: The user can move in stopped time for 4 seconds. When the user is frozen in time stop, Star Platinum: The World would automatically use Hard Punch when the opponent gets close.`

`E-Barrage: Star Platinum: The World appears in front of the user and releases a flurry of punches while shouting "ORA!". It does 1.6 damage per hit without timestop and 1.8 damage per hit in time stop.`

`R-Hard Punch: Star Platinum: The World appears in front of the stand user and quickly releases a heavy punch. (21.5 damage without time stop/ 25.9 damage in time stop)`

`G-Knockback: The user falls down. Once the opponent attacks, Star Platinum: The World smacks back at the opponent. (28.8 damage without time stop/ 32.3 damage in time stop).`

`V-Bearing Shot: Star Platinum: The World shoots a glass shard at the opponent. It also inflicts bleed on the opponent. It deals 32.6 damage without time stop/ 38.5 damage in time stop.`

`H-Teleport Punch: Star Platinum: The World skips time and appears behind the opponent. Then, it punches the opponent, dealing 23.4 damage without time stop/ 25.6 damage in time stop. (The user does not teleport and punches the opponent in time stop, rather Star Platinum: The World does a normal punch.)`

`C-Time Skip: The user skips time and appears in a different location. This has no cooldown.`

`X-The World: Star Platinum: The World stops time for 4 seconds. During this period, Star Platinum: The World will do more damage. This has a 2 minute cooldown.`

`Z-Made It In Time: Star Platinum: The World stops time. Then the user says: **Good grief. I made it in time.** Then Star Platinum: The World will do a ora barrage for 4 seconds. Then the user will say: **Time shall resume..** . Then the opponent will be flung away, dealing high or low damage depending on the execute for the opponents health, and will be crippled.`

Extra Info

-Star Platinum: The World can turn into Star Platinum: Stone Ocean after finishing Jotaro's quest.

-This is the 40th page!

-Star Platinum: The World's new name is "Light Obsidian: The Earth" in the game!
Sticky Fingers

**"Arrivederci." -Bruno Bucciarati**

Info

`Sticky Fingers is a stand that originates in Part 5, and the user is Bruno Bucciarati. It is unknown on how Bruno Bucciarati received Sticky Fingers however it is suspected that he received it from the arrow.`

Abilities

`E-Barrage: Sticky Fingers appears in front of the user and releases a flurry of punches while shouting "ARI!". It deals 1.5 damage per hit.`

`R-Hard Punch: Sticky Fingers appears in front of the stand user and quickly releases a heavy punch. It deals 22.6 damage.`

`Y-Zipper Dimension: Sticky Fingers opens a zipper under the user and the user goes inside. The user will be in the Zipper Dimension for 16 seconds. Then the user will return to the original dimension, in a random location.`

`J-Consecutive Attacks: Sticky Fingers punches the opponent, dealing 16.5 damage. Then, Sticky Fingers punches the opponent two times, dealing 9.7 damage per punch. Then, Sticky Fingers kicks the opponent, dealing 20 damage and unzips one of the opponents limbs.`

`G-Are You Ready: The user grabs the opponent and a zipper manifests behind the user. The zipper opens and the user and the opponent fall down inside it. The zipper closes for 3 seconds, before opening again, flinging the opponent, dealing 31.2 damage and unzipping 2 of the opponents limbs.`

`B-Limb Remover: Sticky Fingers extends its arm and punches the opponent and unzips one of the opponents limbs (left arm, right arm, left leg, right leg, and head). It deals 26.6 damage and the limbs will joint again after 16 seconds.`

`X-Falling Apart: Sticky Fingers unzips the user's body, causing the user to fall into pieces. During this, the user cannot be harmed and regenerates faster. This lasts for 8 seconds. 16 second cooldown.`

`Z-Arrivederci: Sticky Fingers blows off one of its arms and grabs the opponent and drags them to the user. Then, Sticky Finger does a 12 second barrage on the opponent, 4 damage per hit Then, Sticky Fingers releases one final punch, removing 3 of the opponents limbs, and dealing high or low damage depending on the execute for the opponents health.`

Extra Info

-Sticky Fingers is an underrated Stand.

-This is the 41st page!

-Sticky Fingers new name is "Dirty Thumbs" in the game!
C-Moon

**"The power of 'Gravity' is complete!" -Enrico Pucchi**

Info

`C-Moon is a stand that originates in Part 6, and the user is Enrico Pucchi. Enrico Pucchi received C-Moon when he fused with the Green Baby.`

Abilities

`E-Barrage: C-Moon appears in front of the user and releases a flurry of punches. It does 0.5 damage per hit. It will deal 2.5 damage per hit upon Self Acceleration being activated.`

`R-Hard Punch: C-Moon appears in front of the user and quickly releases a heavy punch. It deals 12 damage. It will turn the opponent's chest inside out, dealing an additional 24 damage upon Self Acceleration being activated.`

`V-Inversion Projectiles: C-Moon punches the floor, causing three pieces of the floor to levitate and invert. Suddenly, they shoot towards the opponent, dealing 9.7 damage per projectile. It will do 14.3 damage per projectile upon Self Acceleration being activated.`

`T-Secret Emperor: The user strikes a pose. If the opponent attacks during this, C-Moon would manifest and punch the opponent's chest, dealing 12 damage before turning them inside out and doing an additional 42.5 damage. This move can be used during stun during Self Acceleration.`

`C-Stand Control: The user controls C-Moon and can move around the map. This move has a high range. It repels anybody near upon Self Acceleration being activated.`

`X-Gravitational Surge: C-Moon lets out a surge of energy, dealing 45.3 damage to everybody around the user. This also causes the user to jump higher, the map to become sideways, and anybody who got hit by that move will be repelled away from the user. It stuns the opponent for 2 seconds upon Self Acceleration being activated.`

`G-Surface Inversion: C-Moon punches your opponents torso, dealing 12 damage. Then, your opponents body is suddenly inside-out. This deals 34.5 damage and it distorts your opponent's body. It applies bleed to the opponent upon Self Acceleration being activated.`

`Z-Self Acceleration: C-Moon accelerates Earth's gravity around the user for 1 minute. During this, the user's jumps would be 50% higher, and the users speed would increase by 25%. Everybody who is near the user will be repelled away. The user could also move in time stop for 1 second during this.`

`Secret Finisher: The user must have over 50% of their HP left while the opponent must have less than 50% of their HP left. Then, the user must use Surface Inversion and Gravitational Surge. When they do, a cutscene would show in which the opponent's distorted body is floating up the air. Suddenly, it suddenly explodes into nothing. This has a 10% chance for happening.`

Extra Info

-C-Moon can evolve into Made In Heaven if you wait for the New Moon.

-This is the 22nd page!

-C-Moon's new name is "See-Luna" in the game!
Spicy Girl

**"WANNABEEEE!" -Spicy Girl**

Info

`Spicy Girl is a stand that originates in Part 5, and the user is Trish Una. Similar to Giorno, Trish was born as a Stand user.`

Abilities

`E-Barrage: Spicy Girl appears in front of the user and releases a flurry of punches while shouting "WANNABE!". It deals 1.1 damage per hit.`

`R-Hard Punch: Spicy Girl appears in front of the stand user and quickly releases a heavy punch. It deals 20.0 damage.`

`Y-Pole Hit: Spicy Girl grabs a pole and smacks the opponent, dealing 16.6 damage.`

`G-Soft Spot: Spicy Girl punches the opponent, dealing 19.9 damage. If there is a wall behind the opponent, the opponent will bounce back towards the user.`

`V-Soft Hits: Spicy Girl makes the opponent's fists soft. The opponent will now do 25% less damage for 15 seconds. This has a 15 second cooldown.`

`B-Soft Counter: Spicy Girl makes the opponent's attack soft, making it so the user can't be hurt. This has a 10 second cooldown.`

`X-Sticky Ground: Spicy Girl makes the ground soft, making it so every player nearby is 40% more slower. This lasts for 8 seconds and the cooldown is 16 seconds.`

`Z-Confidence Hits: Spicy Girl punches the opponent, dealing 24.4 damage while making the ground softer. Then Spicy Girl does a barrage, dealing 2.5 per hit. This lasts for 6 seconds.`

Extra Info

-Soft Hits can also prevent the opponent from grabbing items.

-This is the 46th page!

-Spicy Girl's new name is "Pepper Woman" in the game!
Golden Experience

**"I, Giorno GIovanna have a dream."- Giorno Giovanna.**

Info

`Golden Experience is a stand that originates in Part 5, and the user is Giorno Giovanna. Similar to Josuke Higashikata, Giorno Giovanna received his stand when Dio stabbed himself with the arrow.`

Abilities

`E-Barrage: Golden Experience appears in front of the user and releases a flurry of punches while shouting "MUDA!". It deals 1.5 damage per hit.`

`R-Hard Punch: Golden Experience appears in front of the stand user and quickly releases a heavy punch. It deals 20.1 damage.`

`O-Self Heal: Golden Experience heals the user, healing 34.6 health.`

`U-Healing Hand: Golden Experience heals the opponent, healing 34.6 health.`

`L-Snake: Golden Experience summons a snake. The snake will attack a nearby player and deal 12.5 damage per hit and will poison them. The snake has 5 HP.`

`T-Piranha Punch: Golden Experience punches the opponent, dealing 20.1 damage. Then, 20 seconds later, the opponents arm would explode, revealing a piranha that had just out and dealing 14.5 damage.`

`Y-Tree: Golden Experience summons a tree under the user. When the user is on the tree, you recover faster and all damage done to the tree is back to the attacker.`

`V-Muda Kick Barrage Beatdown: Golden Experience would kick the opponent, dealing 10 damage and knocking them on the ground. Golden Experience would suddenly manifest above the opponents body and he releases a kick barrage on the opponent for 5 seconds while screaming "MUDA", each hit dealing 5.5 damage. After, Golden Experience releases its final kick dealing high or low damage depending on the execute of the opponents health.`

`Secret Finisher: The user must have 10% or lower HP and must've used Muda Kick Barrage Beatdown 2 times. The opponent must have less than 10% of his HP. Then the user must use Self Heal. However, a scene will play that the user stabs themselves with the Requiem Arrow. Then Golden Experience Requiem will appear and use Return To Zero. After Return To Zero, Golden Experience Requiem and the user will be right in front of the opponent and will do a muda barrage and then stop after 8 seconds. Golden Experience Requiem will then say **"You will never reach the truth."** and then Golden Experience Requiem will do a muda barrage and then one final punch that will knock the opponent out. After the secret finisher, the opponent will be sent to the Infinite Death Loop for 4 minutes. This has a 0.3% chance to work.`

Extra Info

-Golden Experience can turn into Golden Experience Requiem if it is stabbed with a Requiem Arrow.

-This is the 4th page of this wiki!

-Golden Experience's new name is "Yellow Fun" in the game! (nice!)
Foo Fighters

**"Fred Hoyle, an astronomer, once said "It is wrong to assume, even statistically speaking, that organisms spontaneously appeared on this Earth... There is a preexisting intellect of the cosmos that designed the origins of life forms..."... so, it can be said that intellect preceded even the big bang and that every organism and matter itself is guided by that intellect, and is part of that larger intelligence" - F.F**

Info

`Foo Fighters is a stand that originates in Part 6, and the user is F.F. F.F and Foo Fighters were created when Whitesnake threw a Stand and Memory DISC into a colony of plankton.`

Abilities

`Passive-Pure Plankton: There is a water bar at the side of the screen. When the bar is full, it means that the user has 30 cups of water. Every time the user uses a move or is attacked, they lose cups of water. Upon losing all 20 cups of water, the user will die. The user losing 0 - 19.9 HP causes them to lose 1 cup of water. The user losing 20-49.9 HP causes them to lose 2 cups of water. The user losing 50-79.9 HP causes them to lose 4 cups of water. The user losing 80-119.9 HP causing them to lose 8 cups of water. The user losing 120-300 HP causes them to lose 16 cups of water. Using Daily Hydration restores 3 cups of water.`

`E-Barrage: The user releases a flurry of punches. It deals 1 damage per hit. This uses 1/2 cup of water.`

`R-Hard Punch: The user quickly releases a heavy punch. It deals 20 damage. This uses 1/2 cup of water.`

`T-Water Pistol: The user's fingers open, revealing plankton and water. The user suddenly aims towards the opponent and shoots at them three times, each hit dealing 13.5 damage. This uses 2 cups of water.`

`Y-Daily Hydration: The user grabs a cup of water and drinks it. This restores 5 cups of water.`

`V-Sub Divison: The user divides themselves as two bodies, mainly the sub body and the main body. The current amount of cups of water are divided into two and given to each of the bodies. The sub body has 45% of the original HP and the main body has 55% of the original HP. The user can only control the main body. The sub body and the main body can use Foo Fighters moves, but upon the main bodies death, the user will be revived through the sub-body.`

`C-Reformation: The user grabs the opponent and transfers plankton into their body, dealing 35.6 damage and causing them to be poisoned for 10 seconds, dealing 2.5 damage per second. The user gains 3 cups of water.`

`X-Self Plankton Distribution: The user uses plankton and water to heal themselves, healing 45.3 HP. This uses 4 cups of water.`

`Z-Plankton Distribution: The user uses plankton and water to heal the opponent, healing 45.3 HP. This uses 4 cups of water.`

Extra Info

-The user can restore up to 10 cups of water during the rain cycle.

-Foo Fighters new name is "Food Fighters" in the game!

-This is the 90th page in this wiki!
Pillar Men

**"Farewell..Jo..Jo.." -Wamuu**

Info

`Pillar Men is a way to get a certain ability (which is Kars, Esidisi, Wamuu, or Santana) that is used in One Bizarre Legacy. In JoJo's Bizarre Adventure, the Pillar Men are only seen in Part 2. This replaces your Stand, but not your secondary. In One Bizarre Legacy, you can be a Pillar Men by being a vampire and having the Red Stone Of Aja. Then you must meet Wamuu and interact with him. When you interact Wamuu, Wamuu will say:`

`"Why are you here, vampire?"`

`There are two options`

`"I have the Red Stone Of Aja." and "I don't really have a purpose here.."`

`If you say "I don't really have a purpose here.." then the conversation will end.`

`If you say "I have the Red Stone Of Aja." when you don't have it then Wamuu will say:`

`"You sprout nothing but falsehoods.. You have betrayed Lord Kars.."`

`Then Wamuu will drain your body, killing you.`

`If you say "I have the Red Stone Of Aja." when you have it then Wamuu will say:`

`"Good. Lord Kars will be proud. Now, tell me vampire.. Will you assist us on defeating Joseph Joestar and his followers?"`

`There are two options.`

`"Yes, I do." and "No, I will not."`

`If you say "No I will not." then Wamuu will say:`

`"Fine then..." then the conversation will end and your Red Stone Of Aja will be taken.`

`If you say "Yes, I do." then Wamuu will say:`

`"Thank you, fellow vampire, but first I shall make you stronger."`

`Then Wamuu implants his, Esidisi's, and Kars cells into your body, thus making you a Pillar Men.`

Extra Info

-Pillar Men deal 2.1x more damage but they take 0.5x more damage from Hamon users. They also can regenerate faster.

-This is the 54th page!
Star Platinum

**"Yare yare daze.." -Jotaro Kujo**

---------------------------------------------------------------`----------------------------------------------------------------------------------------------------------------------------------------------------------`

`Info`

`Star Platinum is a stand which originates in Part 3, and the user is Jotaro Kujo. Unlike other stand users, Jotaro Kujo received Star Platinum after Dio got stabbed with the arrow. However, even after the end of Part 3, Jotaro Kujo and Star Platinum makes more appearances in Part 4, Part 5, and Part 6`

Abilities

`Passive-Joestar Spirit: Star Platinum would automatically barrage the opponent when the user is stuck in time stop. Plus, the user can move in time stop for 3 seconds.`

`E-Barrage: Star Platinum appears in front of the user and releases a flurry of punches while shouting "ORA!". It does 1.5 damage per hit without timestop and 1.7 damage per hit in time stop.`

`R-Hard Punch: Star Platinum appears in front of the stand user and quickly releases a heavy punch. (25.5 damage without time stop/ 28.4 damage in time stop)`

`T-Star Finger: Star Platinum quickly pokes your opponent's eyes and quickly blinds them for 5 seconds. (20 damage without time stop/ 22 damage in time stop)`

`X-:Head Bash: Star Platinum releases a Hard Punch to your opponent's head, breaking their skull. This either leaves them crippled, stunned (for 3 seconds), or bleeding. (39.9 damage without time stop/ 41.5 damage in time stop.)`

`G-Judgement: Star Platinum grabs the opponents head and violently shakes it for 5 seconds, dealing 4 damage per second. This stuns the opponent for 3 seconds. This deals 4.5 damage per second in time stop.`

`C-3 Page Ora: Star Platinum punches the opponent, dealing 10 damage. Then, Star Platinum releases a 10 second beatdown where Star Platinum barrages the opponent for 10 seconds, dealing 0.1 damage per hit, before Star Platinum deals a final blow, dealing high or low damage depending on the execute of the opponent's health. This move cannot be used in time stop.`

`V-Time Skip: The user skips time and appears in a different location.`

`H-The World: Star Platinum stops time for 3 seconds. During this period, Star Platinum will do more damage.`

`Secret Finisher: Your opponent must have less than 10% of their health left. Then you must use the move Heavy Punch. There is a 20% chance of working but if it works, then your opponents body will split in half and then their head obliterates, similar to DIO's death.`

Extra Info

-Star Platinum can evolve into Star Platinum: The World and later evolve into Star Platinum: Stone Ocean. You have to do Jotaro's quest in order to get Star Platinum: The World.

-This is the first page made on this wiki!

-Star Platinum's new name is "Light Obsidian" in the game!
Bastet

**"You always want to touch what's off-limits." -Mariah**

Info

`Bastet is a stand that originates in Part 3, and the user is Mariah. It is unknown on how Mariah received Bastet however it is suspected that she was born as a Stand user.`

Abilities

`Passive-Magnetism Strength: On the side of the screen, the user would see a grey bar. If the user gets near to those who are affected by Bastet, then the bar would grow bigger while the magnetism that is affecting the opponent would also get stronger.`

`E-Outlet Place: The user places Bastet on a wall. Once somebody touches the outlet, the opponent gets affected by Bastet's ability.`

`R-Nails Swarm: A bunch of industrial nails come out the opponents pockets and fly towards the opponent, dealing 25.4 damage if they hit. This move can only be used once the opponent is affected by Bastet's ability. It deals 36.5 damage and implies bleed if the user is very close.`

`T-Electric Wires: Two electric wires emerge from the ground and shock the opponent, dealing 15.6 damage and stunning them for 2 seconds. This move can only be used once the opponent is affected by Bastet's ability. It deals 25.6 damage and stuns the opponent for 4 seconds if the user is near.`

`C-Pole Attraction: A electric pole suddenly falls down on the opponent, dealing 23.5 damage and stunning them.`

Extra Info

`-Bastet's new name is "Cat" in the game!`

`-This is the 78th page on this wiki!`