Sniper Eye

## Sniper Eye I

**School:** Divination; **Level**  Cleric/Oracle 0, Druid 0, Inquisitor 0, Magus 0, Psychic 0, Shaman 0, Sorcerer/Wizard 0, Witch 0

CASTING

**Casting Time** Standard Action

**Components** V, S, M (A hawk feather)

EFFECT

**Range** personal

**Target** self only

**Duration** 1 minute

**Saving Throw** Will negates (Harmless); **Spell Resistance** no

DESCRIPTION

You increase the range of your eyesight by 10 feet (including darkvision and low light vision, if you possess them). Additionally, you gain a +1 bonus to perception checks based on sight. Any ranged weapon you wield is considered to have additional range increments up to your vision distance.

## Sniper Eye II

**School:** Divination; **Level**  Alchemist 1, Cleric/Oracle 1, Druid 1, Inquisitor 1, Magus 1, Psychic 1, Shaman 1, Sorcerer/Wizard 1, Witch 1

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 25 ft and the perception bonus is +2.

This spell can be undercast.

## Sniper Eye III

**School:** Divination; **Level**  Alchemist 2, Bloodrager 1, Cleric/Oracle 2, Druid 2, Inquisitor 2, Magus 2, Psychic 2, Shaman 2, Sorcerer/Wizard 2, Witch 2

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 50 ft and the perception bonus is +3.

This spell can be undercast.

## Sniper Eye IV

**School:** Divination; **Level**  Alchemist 3, Bloodrager 2, Cleric/Oracle 3, Druid 3, Inquisitor 3, Magus 3, Psychic 3, Shaman 3, Sorcerer/Wizard 3, Witch 3

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 100 ft and the perception bonus is +4.

This spell can be undercast.

## Sniper Eye V

**School:** Divination; **Level**  Cleric/Oracle 4, Druid 4, Psychic 4, Shaman 4, Sorcerer/Wizard 4, Witch 4

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 250 ft and the perception bonus is +5.

This spell can be undercast.

## Sniper Eye VI

**School:** Divination; **Level**  Alchemist 4, Bloodrager 3, Cleric/Oracle 5, Druid 5, Inquisitor 4, Magus 4, Psychic 5, Shaman 5, Sorcerer/Wizard 5, Witch 5

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 500 ft and the perception bonus is +6.

This spell can be undercast.

## Sniper Eye VII

**School:** Divination; **Level** Cleric/Oracle 6, Druid 6, Psychic 6, Shaman 6, Sorcerer/Wizard 6, Witch 6

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 1,000 ft and the perception bonus is +7.

This spell can be undercast.

## Sniper Eye VIII

**School:** Divination; **Level**  Alchemist 5, Bloodrager 4, Cleric/Oracle 7, Druid 7, Inquisitor 5, Magus 5, Psychic 7, Shaman 7, Sorcerer/Wizard 7, Witch 7

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 2,500 ft and the perception bonus is +8.

This spell can be undercast.

## Sniper Eye IX

**School:** Divination; **Level**  Alchemist 6, Cleric/Oracle 8, Druid 8, Inquisitor 6, Magus 6, Psychic 8, Shaman 8, Sorcerer/Wizard 8, Witch 8

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 5,000 ft and the perception bonus is +9.

This spell can be undercast.

## Sniper Eye X

**School:** Divination; **Level**  Cleric/Oracle 9, Druid 9, Psychic 9, Shaman 9, Sorcerer/Wizard 9, Witch 9

DESCRIPTION

This spell functions as Sniper Eye I, except that the increase of vision range is 10,000 ft and the perception bonus is +10.

This spell can be undercast.