Troops

## Overview

Troops make up a player's army and are composed of 4 separate types: Tank, Damage, Healer, and Special Units. Quantity of troops can be upgraded to a maximum of 400 units (80 Tanks, 240 Damage, 80 Healer) by having 20 Barracks in each of the first 4 Settlements. A Fleet is unlocked partway through the game with its own upgrade and improvement system.

Most of these troops can be upgraded, with some upgrades affecting more than one type of troops. These upgrades are on the Army Page of the Honor Tab in the Army Menu. The upgrades are:

1. Increases attack speed (Warlock, Mage, Archer, Arbalist)
2. increase max amount (Valkyrie)
3. Increase max amount (Cleric)
4. Increase army health (Tank, Damage, and Healer types)
5. Increase army damage (Tank and Damage types)
6. Increases army healing (Healer types)

## Other Upgrades

Rank can be upgraded through the construction of spires in the culture research buildings that become available after reaching chapter 2.

Barracks increase the amount of soldiers you have along with the speed at which they are trained, the number of barracks you can build can be increased by building pyramids in the culture research buildings after you have constructed a spire.

There is a max of 10 of each building per settlement. For a total of 40 pyramids and spires. The max will get your army to a total of 400 and rank 51. Further rank increases can be bought at higher ranks of companionship with mercury. 2 million silver per rank for 9 ranks from mercury.

Max troop rank is level 60.

Max ability level is 20.

## Tank

Tank units share damage between units of the same type. They are always placed at the front of the army, and are usually the first to die.

All tank units share their damage with each other, making them particulary effective against single high damage attacks.

They all have identical stats (on the same rank), so one can pick them based on their abilities. The Warrior is only useful, if you are fighting boss enemies and loosing a lot of units. Else just stick to 10 Knights and 70 Legions.

Legion
Knight
Warrior

## Damage

Damage units attack the opposing units. They are always placed directly behind the tank units and will start to be killed if enough tanks have been killed.

They all do the same amount of damage, so they can be mixed based on their abilities. A good army may consist of 10 Archers 10 Arbalists 10 Warlocks and the rest (210) Mages.

Warlock
Mage
Arbalist
Archer

## Healer

Healer units heal injured units. They are placed at the back of the army, only ahead of Valkyries and Clerics. Your army will usually retreat before these units are killed, but some may die if enough Damage units are killed.

They all have similar healing capabilities, so one can choose based of their abilities. Having enough Healers ensures, that your special units never run out of mana. The rest may consist of Wolfes, as they do massive damage to the enemies backline and the Archons ability is never really used anyways.

Archon
Healer
Wolf

## Special Units

Special units can be purchased from the People & Places section of the World Tab . They are always placed in the back of the army and have limited uses. When their mana runs out, they will leave your army, so try to replenish their mana with enough Healers.

They have no shared unit cap, so one may just buy as many as possible.

Valkyrie
Cleric