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Abomination

*This article is a stub. You can help Exodus Mod Wiki by expanding it.*

Abomination is the first boss of exodus. He may be summoned with a Zombie Lure, he is currently the easiest boss to fight and can only be spawned at night.

## Behavior

It will constantly summon  Famished Zombies,  Corpse Maggot, and Rotten Eyes. When close to death, it will sprout tentacles to attack you.
Mounts

**Mounts** are creatures or objects that act as vehicles that a player can use for transportation or dealing damage. When a mount-summoning item is used, it applies an unlimited buff to the player, spawns the mount, and places the player on or in it. Mount movement can be controlled using the player's usual movement keys. Like Pets and Minions, mounts can be used limitlessly, and their summoning items are not consumed. Only one Mount can be in effect at a time. Mounts will unequip automatically when you die.

Mounts are affected by armor set Bonus effects, e.g., if riding a unicorn with full hallowed armor, the unicorn will have a pulsing outline (however, some dyes such as the Hades dyes can make this hard to spot).

Weapons and tools (as well as any other item, except Hooks) can be used while riding a Mount.

All mount items can be placed in the mount slot and can be Dyed. Equipping a mount provides a short burst of light.

There are currently 17 Mounts added by the Exodus mod, each with varying abilities and movement statistics.

Mounts cannot have any prefixes or be reforged.
Goargantua

Goargantua is a rare hardmode variant of Goar. Goargantua has powerful health regeneration making him almost immune to low-damage weapons.

Despite the fact that Goargantua is a hardmode variant of Goar, he still can drop Regenerating Flesh and Cadaverous Staff

## Trivia

* Name and gigantic size of this creature is a reference to Gargantua

* Goargantua was previously planned to be a super-giant cyclop

* Goargantua's abilities and dropped items are very similar to his early-game 'kinsman' Goar
Chronos

Reason: "*This mod is discontinued.*"

**This page is a candidate for deletion.**
Reason: "*This mod is discontinued.*"

Chronos is a hardmode melee weapon. Emits glowing purple particles when used and inflicts Confuse on enemies for short time. Looks very similar and references the Time Pierce from Starbound
Guns

**Guns** are ranged weapons that fire bullets.

In addition to ranged bonuses, guns also benefit from the Shroomite Mask, and are compatible with the Rifle Scope. Possession of any gun (or bullets) fulfills the criteria for the Arms Dealer NPC to appear.

Several other items are referred to as "Guns" in-game, but none of these fire bullets or gain the above bonuses related to guns, nor will they cause the Arms Dealer to spawn.
Cyclop

Cyclop is an enemy that can be found in Forest Biome. He is very dangerous for new players because of heavy knockback resistance. They also often jumps when gets closer to their target. Like most of the enemies Cyclop rarely drops an unique item - Plasm Shaft and ultra-rare Morph Seal which morphs player into a Cyclop. Also there is a Troll, rare and powerful version of Cyclop.

Plasm Shaft and Cyclop's Banner will became unobtainable items upon entering hardmode because Cyclop will be replaced with Brute

## Trivia

* Cyclops are one-eyed giants from ancient greek mythology

* In earliest version of the mod Cyclops were more human-like
Exodus Mod Wiki/Section 2

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Sharkalis

Sharkalis is unique pre-hardmode melee weapon. The weapon autoswings, though it does not present an actual blade when used. Instead of an overhead broadsword swing or a shortsword stab, the Sharkalis appears as a series of blurred slashes aimed in the direction of

the cursor. Anything within this area takes constant damage at a rate far exceeding the weapon's stated use time. This damaging area has a rather wide spread, even attacking behind the player for a very short distance.

Sharkhalis' unique means of attack is unaffected by any size and speed modifiers.

It can be dropped by Sharks with 10% chance

It has many similarities wtih Arkhalis
Exodus Mod Wiki/Section 3

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Evil Blob

Evil Blob is a Pre-Hardmode boss and the second boss of the Exodus Mod. It is intended to be fought after Abomination.

## Summoning

The Evil Blob will not spawn on its own. The only way to summon it is to use a Grape Puddin. It can be used anywhere at anytime.

## Boss behavior

Tries to jump on the player. At the same time that it will summon Diseased Gelly from the sky.

Expert Mode change: When its life falls of 50% it begins to summon Flying Gelatine, these enemies are very dangerous and shoot
projectiles that inflict high damage.

## Tips

1) This boss takes knockback. Take advantage of that!

2) This boss cannot go through blocks.

3) This boss is DELICIOUS!
10mm Pistol

Credits Cost
 Damage Output
 Ammo Capacity
 Rate of Fire
 Accuracy
 Recoil
 Reload Speed

10mm Pistol is one of the Handgun Weapons in Deus Ex: Mankind Divided.

## Description

Steiner-Bisley’s CA-4 10mm, which fires 10x25mm ammunition, is an updated version of the popular Zenith 10mm. As lightweight as its predecessor, the semi-automatic CA-4 is even more versatile, making it as popular in the boardroom as it is in the alley. It still offers the same quick rate-of-fire, average ammunition capacity, standard reload time, and regular damage capability.

*Mods:* Silencer, Laser, Full Auto

*Ammo:* Standard, EMP

## Where To Get

Can be picked up from most Enemies, and also be given to on the first mission by selecting lethal.
Pets

**Pets** are little critters that follow you around. They are completely invincible and have no set duration: They will follow you until you die, summon a different pet, or cancel the associated buff.

Most Pets are purely cosmetic, but some of the console-exclusive Pets can do minimal damage to enemies. Pets that emit light can be used as a moving Torch, but they are not as reliable as a Light Pet. Summoned Minions operate similarly, but are primarily intended to aid combat rather than being cosmetic.

Template:Desktop icon Pets can activate Teal Pressure Pads.

In total, there are 7 pets.
Exodus Mod Wiki/Top section

Welcome to *Exodus Mod* Wiki
the *Exodus Mod* compendium by the players, for the players.
We are currently maintaining 1,672 pages (364 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

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Polterplasm

Polterplasm is a rare mob that spawn in the dungeon after plantera has been defeated.

## Note

* The Polterplasm is immune to venom and poison debuff.
* The Polterplasm share a similar sprite to the Poltergeist from the pumpkin jokiNG TIPS OFF CALAMITYS PLTERGHAST THIZ IS THE WORST MODBIVE EVER SEEN EVEN BADDER THEN TREMOR AND EXXO AVALON
Minions

Template:Exclusive
**Summon weapons** are a type of weapon that spawns secondary characters that will aid during battle by automatically attacking enemies within range. They cannot be damaged or killed, and deal summon damage. Summon weapons come in two different categories:

* **Minions** are mobile summons. They follow the player indefinitely until the player dies, summons a replacement Minion, or cancels their buff. There are several different Minions, some of which can walk or fly, and attack using melee or ranged means. A Minion costs 10 mana to summon initially, but follows the player indefinitely thereafter at no further cost.

By default, a player can only have a single Minion summoned at once. Various boosts can raise the player's Minion capacity, allowing multiple simultaneous Minions. With Minion cap boosts in effect, the same Minion can be summoned multiple times, or several different Minions can be summoned. Minion cap boosts do not affect Pets or Light Pets.
Minions follow players in a manner similar to Pets, flying and passing through blocks as necessary to keep pace with the player's movements, though most cannot move through blocks for the purposes of attacking. Exceptions are the minions summoned by the Tempest Staff, Xeno Staff, and Stardust Dragon Staff, which can attack through blocks.
On the Template:Desktop version, the respective minion summoning items can be right-clicked to target the entity nearest to the cursor. As long as the minions have their target in within their line of sight, they will specifically attack it.
* **Sentries** are the other type of summon available. Unlike Minions, Sentries cannot follow the player, and will instead remain rooted in place. Sentries will automatically disappear after a fixed amount of time, but can persist even after their owner dies.

By default, a player can only have a single Sentry summoned at once. Various boosts can raise the player's Sentry capacity, allowing multiple simultaneous Sentries. With Sentry cap boosts in effect, the same Sentry can be summoned multiple times, or several different Sentries can be summoned. On the Console and Mobile versions, the player has no Sentry capacity, but they are limited to only summoning one of each Sentry type.
Additionally, the set bonuses of the Stardust armor and Forbidden armor will summon an entity to fight for the player in a manner similar to minions, although they do not fall into either of the categories above.

There are currently 19 summon weapons on the Template:Desktop version, 11 on the Template:Console version and the Template:Mobile version.

## Armor Summon

Certain armor sets will summon a unique minion when the full set is worn. Each player can only have one that remains active as long as the armor is worn, and can be directed by double-pressing Template:Key. They do not count against either mobile or sentry minion caps.
Colossus

Colossus is a pre-hardmode boss that is associated with the granite biome. He is intended to be fought after the Eye of Cthulu, but before a goblin army.

## Summoning

To summon Colossus, use the Granite Anomaly at any time in any biome. The Granite Anomaly is made by using 3 File:Blue Energy Gem.png Blue Energy Gems and 30  Granite Blocks at a demon altar. Energy gems are dropped by granite mobs from the exodus mod, such as the  Granite Slime,  Granite Bat and  Spiked Granite Elemental.

## Boss behavior

Colossus himself is kind of a pushover. He acts like an ice golem. most of Colossus' fight will be spent dealing with his many summons, during the battle he will spawn a plethora of granite mobs such as the aformentioned,  Granite Slime,  Granite Bat and  Spiked Granite Elemental, as well as some vanilla mobs such as the granite elemental and granite golem. A  Granite Head is spawned at the start which is invulnerable.

The boss teleports to the player if far enough away.

## Tips

Making a large platform above Colossus and using ranged weapons is one of the easiest ways to quickly defeat him since he does not seem to have any movement abilities. Try not to get overrun by his flying summons though.

Colossus' minions still drop items when killed, this means that if the player died against him, or wants a specific item from him, they can make the summoning item again and again by solely using the loot from the fight.

When defeated, Colossus will drop some Energized bars which can be used to make a variety of equipment such as :

* Granite Tools
* An upgraded version of the granite set (which is for magic users)
* The scepter of rainfall which is used to toggle rain
* The granite reflector (EXPERT) which gives the player 6 defense and either gives you more thrown damage when you or your enemies have less health (OR) throws damage to your enemies depending on how low your health is
* Weapons
* Drops a weapon as well
Banners

**Enemy Banners** are functional furniture items that can be placed on the underside of blocks. They are dropped by enemies.

Placed enemy banners provide a buff to players within a 50-tile radius. The buff grants players +50% damage inflicted (+100% in Expert Mode) with all weapons and -25% damage taken from melee attacks (-50% in Expert Mode) against the corresponding enemy.

Multiple Banners of the same type will not grant stacked buffs. Multiple different banner types in the vicinity will however all take effect, and consolidate into a single buff icon.

There are currently 157 enemy Banners.
Tree Sword

Reason: "*This mod is discontinued.*"

**This page is a candidate for deletion.**
Reason: "*This mod is discontinued.*"

This weapon sometimes shoots acorns at enemies. Acorns will also deal additional damage. It can be dropped by Ent with 5% chance

## Trivia

This weapon resembles a cut spruce tree, but shoots acorns instead of pinecones.
Items

Exodus mod has many Items in it, you can find all of them on this page.

*This is an alphabetically sorted item list, for different categories and tiers, please visit the item pages on the front page.*

## Inventory Items

These are the items that players can legitimatly obtain.

### A-D

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### E-H

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### I-L

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### M-P

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### Q-T

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### U-Z

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Prototype: Centurion-152

Prototype: Centurion-152 is ultra-rare night enemy.

He inflicts six debuffs at once for 10 seconds each:

 Poisoned

 Darkness

 Bleeding

 Confused

 Obstructed

 Distorted

## Trivia

His appearance resembles evil version of main mod developer - M4trix.

His name resembles old M4trix's nickname, that he used before started developing Exodus Mod
Desert Emperor

The Desert Emperor is a very unique boss as it is a vulture boss.

## Behavior

The boss flies above the player and performs the following attacks

* Fires Sand Tornadoes from the left and right sides of the screen.
* Summons Henchbirds
* Drops bombs

## Notes

* The loot obtained from this boss is utter trash so it’s advised to skip this boss and save yourself the hassle.

## trivia

Previously the boss checklist said you had to fight this boss after king slime and this boss has 6,000 health
Exodus Mod Wiki/Section 1

Welcome to the Exodus Mod WikiWelcome to the Exodus Mod Wiki
The Exodus Mod reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,672 pages (364 articles).

Spotlight: Exodus Mod
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Sludgeheart

Sludgeheart is a complete pushover. It starts out as a big slime. It then splits into two slimes half the size on death. The splitting keeps happening until the slimes are the size of a blue slime. Upon the final split, If it has the heart inside the heart will begin flying around above the player before swooping down. The boss fight ends when the heart is killed.
Summon weapons

Summon weapons are a type of weapon that spawns secondary characters that will aid the player during battle by automatically attacking enemies within range. They cannot be damaged or killed, and deal summon damage.

Most summon weapons fall into one of two categories: Minions and Sentries. Minions are mobile characters that follow the player, while Sentries remain stationary. Additionally, the set bonuses of the Stardust armor and Forbidden armor will summon an entity to fight for the player in a manner similar to minions.
Alakazap

The Alakazap is a craftable pre-hardmode bow. It is crafted using 7 osmium bars at an anvil.

The bow is very capable for its cost in material and occasionally a laser is shot along with an arrow. Arrows do not lose their properties when shot by this bow.

The best modifier is **Unreal**, however **Demonic** may also be of use due to the bow having low knockback.
Soundtrack

The **soundtrack** of Descenders is a list of songs licensed from the Dutch liquid drum and bass label Liquicity.

While each zone has a few songs designated specifically for the zone, there is a Shuffle option in the options menu that shuffles every single song in this list (meaning it is possible for Bandit to be playing in the Peaks).

The songs that are played in the Hub are only played if the player is not in the middle of a session; else, if the player has selected the Hub (Mt. Palumbo) in Freeride or a Casual Lobby session, the soundtrack played in the Highlands and Favelas will play.
Favela

*This article is a stub. You can help Descenders Wiki by expanding it.*

**Favela** is the third region in Descenders' Career-Plus mode.

The Favela does not let up from the challenge posed by the Jungle; the urban buildings can prove to be deceptively difficult to bike through. Favela can be very steep at times, there is a noticeable lack of checkpoints.

Completing the Boss Track in the Favela will let the player progress to the next region in Career-Plus, the Glaciers.

# Features

These are the features (including start point, end point, and stunts) you can expect to see while roaming the Favela.

# Mini-bosses

These are the Mini-bosses, which give a certain amount of points (indicated in brackets, and before multiplier is applied) when successfully completed.

# Boss Jump

The Boss Jump will appear at the Boss Jump node. The player will have to successfully jump the Boss Jump and reach the end point, in order to progress to the Glaciers.

Only one trick is associated with completing this Boss Jump:

* Redeemed (800 points).

* Fire ring variant
* Fire ring variant

# Soundtrack

These songs will be played while in the Favela.
Vanilla Changes

Exodus mod adds a variety of changes into vanilla game elements.

Some of current changes:

* Shortswords attack mechanic is remastered, now you can swing them in any direction. Also vanilla-game shortswords have increased base damage.This improvement works on every modded shortsword, inculding shortswords from other mods
* Flails have reduced gravity and increased radius.
* Pink Jellyfish now drops Pink Gel
* Crystal Vile Shard now have greatly increased damage
* Shadow Orb now can additionaly drop a Acid Rain Staff
* Crimson Heart now can additionaly drop a Blood Thorn
* Pearlwood Armor now have increased defense
The Ancient

The Ancient is a boss meant to be fought before the Lunatic Cultist.

## Behavior

The boss behaves like a worm. In addition to this:

* The boss fires eye beams rapidly and constantly
* The boss is able turn around instantly and then lunges at the player
* When defeated, it becomes the **True Ancient** and spawns **Osiris**. The boss does not have any new behavior, but nearby players are passively inflicted with ancient curse, which pulls them to the boss (ignoring tiles) when too far away.

### **Osiris**

Osiris has a very similar AI to the ancient in the fact that it has worm AI and the same lunge attack. It additionatly has the following

* The head fires a stream of golden projectiles that have the appearance similar to a chakram.
* Sometimes summons these golden eye minions which shoot lasers at the player when taking damage

## Notes

* The boss frequently gets too far from the player, making them fall through tiles and nearly constantly getting pulled to the boss
* Osriris does not need to be killed. It does not die when the boss is defeated
* The boss is a bit buggy
* The boss does not despawn when all players are dead.

## Tips

* Despawn Osiris once the boss is killed.
Boss

Exodus Mod adds 8 bosses to Terraria.

**Abomination** is a large zombie with 1500 health (3000 in expert mode). It is summoned with a Zombie Lure. It acts like a Zombie, but is stronger and summons minions.When at half health, it releases several fleshy tentacles that make it difficult to approach.
Abomination drops a number of Zombie-related items.

### Evil Blob

**Evil Blob** is a large pink blob with 2000 health (3000 in expert mode). It is summoned with a Grape Pudding. It acts like King Slime, but is slightly different.
Evil Blob drops a number of Gel-related items. It drops an Attraction Pendant on expert mode.

### Colossus

File:Granite Anomaly.png

**Colossus** is a large granite golem with 2500 health (5000 in expert mode). It is summoned with a Granite Anomaly. It acts like an Ice Golem, but is weaker and summons minions.
Colossus drops a number of granite-related items and Energized Bars, which are used to craft granite-related items.

### Desert Emperor

File:Ancient Arfifact.png

**Desert Emperor** is a large vulture with 3500 health (7000 in expert mode). It is summoned with a Ancient Artifact. It flies above the player and fires tornadoes at them.
Desert Emperor drops a number of Vulture-related items.

### Mindflayer

File:Vine Serpent.png

**Mindflayer** is a jungle brain with ? health (? in expert mode). It is summoned with a Vine Serpent. It dashes, fires stingers, and summons minions.
Mindflayer drops a number of Jungle-related items.

## Hardmode Bosses

### Master of Possession

File:Glowing Skull.png

**Master of Possession** is a skeleton with 4000 health (8000 in expert mode). It is summoned with a Glowing Skull. It acts like a Skeleton, but is stronger and summons minions. It also shoots bouncing cursed flame projectiles.
**Master of Possession** drops a number of Ghost-related items.

### Sludgeheart

File:Crown of the Jungle.png

**Sludgeheart** is a large slime with 1000 health (2000 in expert mode). It is summoned with a Crown of the Jungle. It acts like a Mimic, but is stronger and summons minions and splits multiple times untile the heart is released. The heart must be killed in order to defeat the boss.
Sludgeheart drops a number of Jungle-related items.

### The Ancient

File:Egyptian Parchment.png

**The Ancient** is a desert worm with 480000(total) health (960,000(total) in expert mode). It is summoned with an Egyptian Parchment. It acts like The Destroyer, but is stronger and has a second phase.
The Ancient drops a number of Desert-related items.
Replay

The **Replay** system, introduced in the Replay Mode update, is a feature in Descenders.

At the end of each level you run, you are given the opportunity to save a replay of your run. From there, you can reload the replay and watch it back, with the ability to watch it from different angles. This can be further recorded in separate video recording programs like Open Broadcaster Software or similar, and then further processed for video edits and montages.

To access your replays in-game, select Extras then select Replays.

 To find the actual replay files:

* Press Windows + R then type in %appdata%
* Go up a folder
* Go to LocalLow\RageSquid\Descenders\Replays

For a quick shortcut, paste this string into the address bar in Windows Explorer:

%appdata%\..\LocalLow\RageSquid\Descenders\Replays

## Controls

These controls are used to manipulate the replays in-game.
Bike Parks

**Bike Parks** are handcrafted maps in Descenders. These are special maps that have been built instead of being procedurally generated.

As console versions are not allowed to support Mods, these maps are created as a compromise. While most of them are designed in-house at RageSquid, some other user-created maps have since been officialised.

## How to play

To ride a Bike Park, go to Ride, then select the Bike Parks option in the menu.

If any bike parks are marked with these symbols, they are not available on that particular version of the game:

* - not available on the Xbox version of the game
* - not available on the PS4 version of the game
* - not available on the Switch version of the game

* In most cases, missing bike parks will come to their respective platforms within a few weeks; do not attempt to join the track using the seed if it is not currently on the platform.
	+ In some cases, the bike park is too technically demanding for the platform; hence, some bike parks are not available on the Switch version despite already being out on other consoles.

## Trivia

* Any maps credited to Roan Albers, Roel Ezendam and Spe are maps designed by RageSquid.
	+ This excludes Stoker Bike Park, as it was designed before Spe joined the development team.
* A lot of Bike Parks formerly started out as Mods before becoming part of the game.
	+ This includes BikeOut, BikeOut V2, Vuurberg, Cambria, STMP Line, Stoker Bike Park, Alodalakes Bike Resort, Descenders Island, The Sanctuary, Megapark, Kushmuck 4X Park, Jump City, Mt Slope, Drylands National Park, Island Cakewalk, and Llangynog Freeride (formerly known as Vision Line).
	+ Idarkopf was formerly a bike park, but was removed due to potential legal issues. The mod version is still playable via the Steam version of the game.
* Dyfi is a location in Wales.
* Mt. Rosie's name is a reference to designer Roan Albers' online handle, while New Lexico's name is likewise a reference to programmer Lex Decrauw's name (and a wordplay on the state New Mexico).
Kinetic

**Kinetic** is one of the teams in Descenders.

## Description

Speed freaks will love the high-octane methods of Team Kinetic!

## Information

If you desire the thrill of speed and the wind in your hair, join Team Kinetic as fast as possible.

Their team nodes are as steep as can be, meaning that it is incredibly easy for you to build up speed, and always have a rating of 8-2-0 (Steepness-Curves-Stunts).

## Sponsor Contract

You seem to know your way around high speed situations! We are Team Kinetic. Speed is what we believe in, and that's why we believe in you. Why don't you come hit the dirt with us? Together we can achieve some truly blazing speeds and leave all the other teams in the dust.
Be the best. Be the fastest. Join Kinetic.
Canyon

**Canyon** is the third region in Descenders' Career mode.

The Canyon, with its wide open environment and flowy nature, represents a nice change of scenery from the Forest, which directly precedes it. The canyon is one of the more open and easy areas as going off path is not as dangerous as most other regions.

Completing the Boss Track in the Canyon will let the player progress to the next region in Career, the Peaks.

# Features

These are the features (including start point, end point, and stunts) you can expect to see while roaming the Canyon.

# Mini-bosses

These are the Mini-bosses, which give a certain amount of points (indicated in brackets, and before multiplier is applied) when successfully completed.

# Boss Jump

The Boss Jump will appear at the Boss Jump node. The player will have to successfully jump the Boss Jump and reach the end point, in order to progress to the Peaks.

Only one trick is associated with completing this Boss Jump:

* Don't Look Down (500 points).

* Fire ring variant
* Fire ring variant

# Ranch

The Ranch is a Bonus World in the Canyon that features its namesake. The main features of this ranch are the dirt jumps and a huge skate park. It is named after streamer JackHuddo, and there are signages with his catchphrase "Yeah The Boys" featured throughout.

This node is special as there are 3 bonus objectives: Do a Superman Backflip, do a 540 No Hander, and do a 180 Can Can; but the node can be ended by driving through the typical finish gate.

Note that none of the bonus objectives can be fulfilled on the Hardtail.

The ranch is indicated on the map by a star, and is generally found on the outer edge of the map, opposite to the Boss Jump node, with some exceptions.

The ranch has a static, fixed seed of 1003.

# Soundtrack

These songs will be played while in the Canyon.
Bonus World

**Bonus World**s are handcrafted nodes in Descenders. These are special nodes that have a unique aesthetic and mechanic to them.

## Career Bonus Worlds

Typically, there is one special node in each region in Career; Career-Plus does not have any special nodes. To locate a special node in any region, divide the map in half horizontally, and look for the node on the outer edge of the map, opposite to the Boss Jump node - the special node will, with a few exceptions, be located along this side of the outer edge. On the cases that it isn't, it will be located at the other side's outer edge instead.

Completing the bonus objective(s) in a bonus world will unlock the ability to play them in Freeride, without the need to key in the seed. Completing all of these 5 Bonus Worlds listed below will award the Go The Extra Mile achievement.

 Volcano | Kids Room | Collect 5 toys | 1005^^

^None of the bonus objectives can be fulfilled on the Hardtail.

^^The Kids Room seed is unusable until the Volcano boss jump is beaten.

## Bonus Worlds without a region

These special nodes are not tied to a region. The Mt. Palumbo "bonus world" is the main overworld hub, with a seed attached to it to allow players to select it in Freeride or a Casual Lobby.

 Mt. Palumbo | 1007

### Bike Parks

If any bike parks are marked with these symbols, they are not available on that particular version of the game:

* - not available on the Xbox version of the game
* - not available on the PS4 version of the game
* - not available on the Switch version of the game

* In most cases, missing bike parks will come to their respective platforms within a few weeks; do not attempt to join the track using the seed if it is not currently on the platform.
	+ In some cases, the bike park is too technically demanding for the platform; hence, some bike parks are not available on the Switch version despite already being out on other consoles.

## Trivia

* Any maps credited to Roan Albers, Roel Ezendam and Spe are maps designed by RageSquid.
	+ This excludes Stoker Bike Park, as it was designed before Spe joined the development team.
* A lot of Bike Parks formerly started out as Mods before becoming part of the game.
	+ This includes BikeOut, BikeOut V2, Vuurberg, Cambria, STMP Line, Stoker Bike Park, Alodalakes Bike Resort, Descenders Island, The Sanctuary, Megapark, Kushmuck 4X Park, Jump City, Mt Slope, Drylands National Park, Island Cakewalk, and Llangynog Freeride (formerly known as Vision Line).
	+ Idarkopf was formerly a bike park, but was removed due to potential legal issues. The mod version is still playable via the Steam version of the game.
* Dyfi is a location in Wales.
* Mt. Rosie's name is a reference to designer Roan Albers' online handle, while New Lexico's name is likewise a reference to programmer Lex Decrauw's name (and a wordplay on the state New Mexico).
Grenade Launcher

Credits Cost
 Damage Output
 Ammo Capacity
 Rate of Fire
 Accuracy
 Recoil
 Reload Speed

Grenade Launcher is one of the Weapons in Deus Ex: Mankind Divided.

## Description

The Linebacker G-87 is a multi-shot low velocity grenade launcher with a gravity-fed magazine. The weapon delivers impact-detonation rounds over a ballistic arc to the objective point. Designed for military use against enemy personnel or armored targets, the Linebacker operates as a powerful force multiplier for any small offensive troop unit. The G-87 fires any 40x46mm high explosive grenade cartridges, including EMP, gas, and fragmentation alternatives.

*Mods:* None

*Ammo:* Grenades (Concussion, EMP, Fragmentation, Gas)
The Void

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System requirements

*This article is a stub. You can help Descenders Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Descenders*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

### Mac OS X

#### Minimum

* OS: OS X 10.6 or higher
* Processor: Intel Core i5
* Memory: 4 GB RAM
* Graphics: Nvidia Geforce GTX 650/equivalent or higher
* Storage: 8 GB available space

#### Recommended

* OS: OS X 10.6 or higher
* Processor: High-range Intel Core i5
* Memory: 4 GB RAM
* Graphics: Nvidia Geforce GTX 760/equivalent or higher
* Storage: 8 GB available space

### Windows

#### Minimum

* OS: Windows 7, 8
* Processor: Intel Core i3
* Memory: 4 GB RAM
* Graphics: Nvidia Geforce GTX 550/equivalent or higher
* DirectX: Version 11
* Storage: 8 GB available space

#### Recommended

* OS: Windows 10
* Processor: High-range Intel Core i5
* Memory: 4 GB RAM
* Graphics: Nvidia Geforce GTX 760/equivalent or higher
* DirectX: Version 11
* Storage: 8 GB available space

### SteamOS + Linux

#### Minimum

* OS: Ubuntu 12.04 32-bit
* Processor: Intel Core i5
* Memory: 4 GB RAM
* Graphics: Nvidia Geforce GTX 650/equivalent or higher
* Storage: 8 GB available space

#### Recommended

* OS: Ubuntu 12.04 32-bit
* Processor: High-range Intel Core i5
* Memory: 4 GB RAM
* Graphics: Nvidia Geforce GTX 760/equivalent or higher
* Storage: 8 GB available space

### Soundtrack

* Storage: 2.5 GB available space
* Additional notes: Requires an audio player able to play .wav files.

## See also

* How to play guide for Descenders
* Descenders
A True Descender

**A True Descender** is one of the achievements in the game Descenders.

## Strategy

One of the more challenging achievements in this game, but perfectly doable. Start from Highlands and work your way all the way through to the Peaks, in order to unlock gold-and-silver patterned equipment for your biker.

The key trick is to simply amass as many lives as you can from all the bonus objectives, in order to give yourself more leeway and a higher room for error. These lives will be especially useful on the boss jumps (although the Highlands and Forest boss jumps are skippable) and in the Peaks areas, which are the problematic spots.
Mods

**Mods** are a feature of Descenders. These refer to player-created modded maps.

## Description

Descenders received official modding support on 10 October, 2019, through mod.io. Players could design their own maps using Unity, and import them into the game.

To play mods in-game, on the Steam version ***only***, select Ride from the main menu, then select Mods. The game will load up all the mods you have installed; if there are none installed, select the option to Open Mod Browser.

This launches the mod.io mod browser in-game, where players can select mods to subscribe to (and thus download).

Due to issues with the platform holders refusing developers the ability to inject modded code, mods are strictly not playable on consoles, or the Microsoft Store version of the game. As a compromise, Bike Parks were created.

## External links

* Descenders on mod.io
* Descenders modding guide (Rosie)
* Map-making tutorial (KamikazzeProds)
Descenders Wiki/editcopy/Section 1

Welcome to the Official Descenders WikiWelcome to the Official Descenders Wiki
The Official Descenders reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,395 pages (97 articles).

Descenders
**Descenders** is a game developed by RageSquid and published by No More Robots. It was released on Steam Early Access on February 9, 2018, with full release on May 7, 2019.

Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?[Read more...]
Dialed in

**Dialed in** is one of the achievements in the game Descenders.

## Strategy

To unlock a shortcut, you have to beat the boss jump of the previous world while completing its bonus objectives the first 3 times. These are to beat the boss jump, 360 while beating the boss jump, and backflipping while beating the boss jump.

Follow the prompt accordingly to satisfy each objective.
Arboreal

**Arboreal** is one of the teams in Descenders.

## Description

How about the slick, off-road stylings of Team Arboreal?

## Information

If you love going off-road and exploring the scenery instead of following the path, Arboreal is the team for you to pick.

Their team nodes always have the "Where's the path?" modifier active, meaning that there's no distinct path to the finish gate, but just a compass - and always have a rating of 7-4-0 (Steepness-Curves-Stunts).

## Sponsor Contract

While other teams keep their eyes on the path, we at Arboreal carve our own. We have seen you thrive outside track boundaries - you embrace freeriding in its truest sense. This is why we would like you to join the Arboreal family! Here you can progress with a team that is not just about pushing the boundaries of downhill, but living outside of them.
I hope to welcome you to Arboreal soon!
Bikes

**Bikes** are a feature of Descenders. To unlock all bike types, get sponsored. You will then be able to change your bike type in the Shed; there will be a prompt in the bottom left.

## History

Originally, Descenders launched with a single bike model (but with multiple bike skins) - the downhill bike. In 2020, RageSquid developed two more bike types. The initial downhill bike was changed to an enduro bike (with the physics remaining the same), while the downhill bike was reintroduced in the 28 October, 2020 update, with its own set of physics, and along with the hardtail bike.

## Bike Stats

Each of the 3 bikes have different physics and ratings assigned to each of its four characteristics, and are summarised in the table below.

### Tricks

There are 5 types of tricks that can be done by pressing C (on keyboard), LB (on Xbox controller), L1 (on PlayStation controller), or L (on the Nintendo Switch), and then pressing the directional keys/moving the controller's right analogue stick - the directions listed indicate the direction in which to press the key/move the stick.

## In-game bike descriptions

### Enduro

The enduro bike, lightweight materials with quality features ensure a satisfactory riding along your excursions, forget about having an issue while climbing the trails thanks to a new transmission. The ideal bike for those who really enjoy the ride.

### Downhill

This downhill bike was made with the aim of going beyond the limits, geometry and suspension travel ready for the toughest and most technical trails. You can reach breakneck speeds with great control and stability.

### Hardtail

The hardtail, chosen by riders who love to get dizzy with the ease of flipping due to the calculated wheelbase. Get ready for huge airtimes to hit those combos. Without a doubt the perfect bike for skateparks and dirtjumps.

## Trivia

* Each of the bike names reference a developer at RageSquid. The LX20 is a reference to Lex; the TJ is a reference to Roeltje; the Rosend is a reference to Rosie.
	+ Each bike type also corresponds loosely to the respective teams of the developers, with the Enduro being the 'Arboreal' bike, the Downhill being the 'Kinetic' bike, and the Hardtail being the 'Enemy' bike.
* All bike descriptions were written by Shampo from the Discord server.
* The Tabletop trick is a replacement for the Candy Bar trick.
Descenders Wiki/editcopy/Section 4

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Every Axis

**Every Axis** is one of the achievements in the game Descenders.

## Strategy

You need a jump with a large amount of air. The boss jumps can easily satisfy this, though they can be a bit sketchy. An alternate would be to use the Mega Ramp in Career.

As you launch off the ramp, flick your directional thumbstick on your controller to northeast or northwest, so you simultaneously flip forward and spin to the right/left.
Peaks

**Peaks** is the fourth region in Descenders' Career mode.

Following the Canyon, the Peaks is one of the most difficult areas in the game, featuring a lot of difficult obstacles, and incredibly steep terrain.

Completing the Boss Track in the Peaks concludes the player's run. However, if the player has completed the fire nodes in all worlds from Highlands to **Peaks**, and then successfully jumped through the rings of fire at the boss jumps in these regions, **all in the same run**, then the player will proceed to the Volcano.

# Features

These are the features (including start point, end point, and stunts) you can expect to see while roaming the Peaks.

# Mini-bosses

These are the Mini-bosses, which give a certain amount of points (indicated in brackets, and before multiplier is applied) when successfully completed.

# Boss Jump

The Boss Jump will appear at the Boss Jump node. The player will have to successfully jump the Boss Jump and reach the end point, in order to complete their run (or to proceed to the Volcano should the requisite conditions be fulfilled).

There are 3 tricks associated with completing this Boss Jump:

* Rampin' It Up (1000 points), attained by jumping up to the half-pipe,
	+ This is not possible on the fire ring variant, as the half-pipe is removed.
* Are You Insane!? (5000 points), attained by jumping over the helicopter holding the half-pipe in mid-air,
* A True Descender (1500 points), attained by successfully completing the whole Boss Jump.

* Fire ring variant
* Fire ring variant

# Moon

The Moon is a Bonus World in the Peaks that features a static moon base. In this node, the bonus objective is always to collect the 10 letters that spell **DESCENDERS**, but the node can be ended by driving through the typical finish gate. Notably, gravity is reduced on this node.

The moon is indicated on the map by a star, and is generally found on the outer edge of the map, opposite to the Boss Jump node, with some exceptions.

The moon has a static, fixed seed of 1004.

* Loading Screen

# Soundtrack

These songs will be played while in the Peaks.
Gleep

Gleep is a rare prehardmode forest enemy, he acts like a slime, but much more dangerous for players.

## Trivia

* Gleep's name and appearance is a direct reference to creature from Starbound

* Most types of Slimes can swim in water, but the Gleep is the only enemy who can drop an accessory which gives player this swimming ability
Descenders Wiki/Section 3

Videos

*See more videos*

Twitter
Tweets by @ragesquidwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Whoopee Cushion

The **Whoopee Cushion** is an in-game item.

# Background

The Whoopee Cushion is the only item thus far tied to an achievement - Pull My Finger. With the cushion equipped on your handlebar, press the horn button and your biker will emit fart sounds. Do that 200 times for the achievement.

Because of its rarity, it is also a difficult item to obtain.

# How to obtain

* The Whoopee Cushion is an extraordinary-tier item.
	+ An extraordinary item, with a purple background, requires 50k Reputation (henceforth shortened to 'rep') in a run for a 20% chance, up to 250k+ rep in a run for a 100% chance, to obtain.
		- A 'run' is defined as a Career, Career-Plus, or Daily Challenge session.
	+ An extraordinary item can be earned by completing a challenge from either The Liquicity Pro Tour or The RageSquid Pro Tour.
* Because there are a large number of Extraordinaries (68, to be precise), it can take an inordinate amount of time before you can acquire the cushion.
Jungle

*This article is a stub. You can help Descenders Wiki by expanding it.*

**Jungle** is the second region in Descenders' Career-Plus mode.

In stark contrast to the Desert directly preceding it, the Jungle is an incredibly, technically demanding region, with steep sudden drops as well as a notable amount of trees where an accidental path deviation would more than likely result in a crushing bail.

Completing the Boss Track in the Jungle will let the player progress to the next region in Career-Plus, the Favela.

# Features

These are the features (including start point, end point, and stunts) you can expect to see while roaming the Jungle.

# Mini-bosses

These are the Mini-bosses, which give a certain amount of points (indicated in brackets, and before multiplier is applied) when successfully completed.

# Boss Jump

The Boss Jump will appear at the Boss Jump node. The player will have to successfully jump the Boss Jump and reach the end point, in order to progress to the Favela.

Only one trick is associated with completing this Boss Jump:

* AAHUAAAUAAA (600 points).

* Fire ring variant
* Fire ring variant

# Soundtrack

These songs will be played while in the Jungle.