recursal/Fanatic-Fandom huggingface dataset:
Scatter Ball

## Description

Spawns single hit balls at 40% power.

The Scatter ball splits into multiple smaller balls that can hit 1 brick and then disappear. The amount of smaller balls can be increased with the Skills Tree.

At high speeds, Scatter ball will cause a lot of lag due to the amount of balls on the field.

## Effect

Upon contacting a wall, Scatter spawns 2 smaller balls. These smaller balls have 40% of Scatter ball's power and disappear after hitting a brick.

The amount of smaller balls can be increased by 3 for a total of 5 with the Split skill. They can also deal more damage up to 60% of Scatter ball's power with Fly Children! skill.

Scatter Merge will reduce the number of small balls to 1, but will give that one ball all the power of all possible smaller balls that would have spawned based on the Split and Fly Children! skills. Scatter Merge small ball power = Split value \* Fly Children! bonus, for a total of 5 \* 60% = 300% of Scatter ball's power.

## Changes

v2.0 - Added 2 skills (Fly Children! and Scatter Merge) and changed costs
Perk Requirements Badge

## Description

Reduces level requirement of perks.

The Perk Requirements badge reduces the levels required to reach all perks.

## Effect

The Perk level requirements are reduced.

Combined with the Perk Requirements Perk of -60%, this comes out to a total of -86.4% levels required.

**1 - ((1 - 0.66) \* (1 - 0.60)) => -86.4%**

See Perks for a full overview.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Cash Ball

## Description

Generates cash equal to ball power x brick current health.

The Cash ball is a ball that does not deal damage, but instead generates cash on every brick hit.

## Effect

Upon contacting a brick, the Cash ball will generate cash based on the ball's power multiplied by the brick's current health.

Cash ball is affected by Critical Chance Card, which at max level gives you on average 10% more cash.

Cash ball is also affected by the paid All Cash Bonus, though it is nerfed to receive a smaller bonus. At max All Cash Bonus, bricks gain 12x more brick value, but Cash ball gains 8.5x more cash.

Cash ball is **not** affected by Poison Ball.

Cash ball will still earn cash when hitting a Gem Brick, the gem bricks will have the same default health as other bricks on that stage.

Buried Treasure gives more cash when destroying the brick, though this value does **not** scale with Stage Bonus and is therefore not a significant increase in cash.

## Changes

v1.9.2 - Damage Added was changed to Power Added

v2.0 - Added 2 skills (Buried Treasure and More Buried Treasure) and changed costs
Store

The **Store** is a section in the game where you can buy Gems and Packs with real money.

The store is placed on the main page in the top right, left of the settings.

## Offers

Epic Pack has a bonus effect where it also affects cash earned from Cash Balls. The other packs do not.

From the above offers, the base value of 1 gem in real money is $0.05.
Therefore, an ad gift for 5 gems is equivalent to a purchase of $0.25.

The Starter Pack and the Epic Pack that also grant an amount of gems, therefore the value of those packs can be analyzed:

* Starter Pack
	+ 150 Gems = $7.50
* Epic Pack
	+ 750 Gems = $37.50

The Starter Pack results in a $2.49 extra for also getting the 2x permanent cash.
The Epic Pack results in getting gems at a much lower price, along with 4x permanent cash.
The closest the pack can be compared to is the 800 gems pack which costs $29.99 too,
and the Epic Pack gives 50 gems less with a 4x in cash permanently for the same cost.

## All Cash Earned Bonus

The all cash earned bonus increases the brick value, which increases the amount of cash earned from destroying bricks, but also increases the stage bonus when clearing a stage. These bonuses stack with each other, this means the total all cash earned bonus is x12.0.

All cash earned has a very big effect on how quickly you can traverse the first handful of levels and will allow you to reach the $10m prestige earlier. It only has a minor effect on the ultra late game.

~~As of v1.6.0, Epic Pack is the only one that also affects cash earned from Cash Balls.~~

v1.9.9 Fixed this, now every pack correctly increases the amount of cash earned from Cash Balls.
Stage Skip Card

## Description

Increases the chance to skip stages.

The Stage Skip card is a Common card that increases the chance to skip a stage.

## Effect

The stage skip chance stacks additively with other stage skip chance bonuses.
Currently there is only one other stage skipping bonus, which is provided from the Stage Skip Badge.

See Stage Skip for more information about its interactions.

The table below shows the stage skip chance bonus scaling by the card's level:

 2
 3
 4
 5
 6
Pierce Ball

## Description

Passes through bricks causing damage.

The Pierce ball is a ball with the ability to pass through bricks and damage them.

It is the only ball in the game with a max ball amount of 40.

## Effect

Pierce ball passes through bricks, but will only damage each brick once. It can only damage the same brick again after it has completely left the hitbox and bounces back.

If a new level loads and a Pierce ball is currently travelling on a place where a brick is spawning, the Pierce ball does not re-spawn, but instead immediately damages the brick. This is the only ball that does not re-spawn and it makes the Pierce ball the most lag free ball in the game.

Detonate Bomb Squad allows Pierce ball to target Bomb Bricks upon hitting a wall.

Pierce can also increase in size with the Big Ball tree, allowing it to hit bricks more easily. It does not refresh the duration if Pierce can hit the required bricks during Big Ball, only when the Big Ball ends does it start counting.

## Changes

v2.0 - Added 4 skills (Detonate Bomb Squad, Big Ball, Persistent Big Ball and Faster Big Ball) and changed costs
Quality Control Card

## Description

Increases all ball power, but decreases all speed by 50%.

The Quality Control card is a Common card that increases all ball power by a multiplicative amount, but also decreases all speeds by 50%.

## Effect

The multipliers of the speed and power stacks multiplicative with all other speed and power bonuses,
including the ball-specific ones from the Skills Tree.

The effects affect all balls, including the speed of Assassin Ball.

The table below shows the Quality Control's bonus multiplier scaling by the card's level:

 2
 3
 4
 5
 6
Challenge

A challenge is a solo event that takes place 72 hours after ending the previous challenge. Each challenge lasts 24h, but can be ended earlier. You have to prestige in order to join a challenge.

You cannot start a challenge while you are actively participating on a tournament. However, if you have retired from the tournament early before the tournament ends, you can begin the challenge by prestiging your current world.

Depending on the final tier, the player will be rewarded with Challenge Badges and Gems. The tier is determined by the World Value at the end of the challenge. World Value is the sum of all earned cash during your run.

## Challenge Tiers

The game uses a custom number notation for larger numbers.
Interest Card

## Description

Upon stage completion, earn 0.1% of current cash (Max earned per stage: 10K \* Stage Bonus)

## Features

### Rarity

Rare

The Interest card is a Rare card that earns you a % of your current cash every stage completion. The amount received is limited by the normal amount of cash you receive from the cleared stage.

## Effect

Each stage completion earns you a certain amount of Stage Bonus cash. At the same time you will earn an Interest bonus that is based on the current amount of cash on hand. The amount of Interest received is limited 10K \* Stage Bonus, where Stage Bonus is the amount of Stage Bonus you just received from the cleared stage.

 2
 3
 4
 5
 6
Stage Complete Bonus Badge

## Description

Increases cash for completing stages.

The Stage Complete Bonus badge increases the cash for completing stages.

## Effect

The multiplier of the stage bonus stacks multiplicative with all other stage bonus bonuses.

Stage Bonus is 70% of the sum of all brick cash values on the stage. The badge applies a multiplier on that sum.

Count all the normal bricks: **brick count = (#green + (#blue\*2) + (#red\*25))**

Count all the cash bricks: **cash brick count = (#greencash + (#bluecash\*2) + (#redcash\*25))**

**Value from bricks = (brick count \* BrickCash) + (cash brick count \* BrickCash \* CashBrickBonus)**

**Stage Bonus = Value from bricks \* 0.7 \* StageBonus \* AllCashBonus** (store packs bonuses)

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Splash Radius Card

## Description

Increases splash radius by an amount.

The Splash Radius card is a Common card that increases the splash radius of certain
balls and effects by a multiplicative amount.

## Effect

The multiplier of the splash radius stacks multiplicatively with all other splash radius bonuses,
including the ball-specific ones from the Skills Tree.

The bonus affects the following:

* Splash Ball
* Poison Ball
* Basic Ball with the Splash Damage skill
* Sword Ball with the Shields Remove skill
* Bomb Brick

The table below shows the splash radius' bonus multiplier scaling by the card's level:

 2
 3
 4
 5
 6
Catalyst Card

## Description

Increases damage dealt to poisoned bricks.

The Catalyst card is a Common card that increases damage dealt to poisoned bricks.

## Effect

Increases the final damage dealt if the touched brick is poisoned. Effects with "% of damage dealt" (Lightning Ball) do not apply Catalyst effect twice, Catalyst is only applied on the final damage dealt value when it is hitting a poisoned brick.

The table below shows the Catalyst's bonus multiplier scaling by the card's level:

 2
 3
 4
 5
 6
Poison Ball

## Description

Poisoned bricks gain damage multipliers equal to poison ball power.

The Poison ball is a ball with the ability to poison bricks in an area.

## Effect

Upon contacting a brick, the brick is poisoned, and the Poison ball triggers a splash effect that poisons all bricks in the splash area. The splash effect of the Poison ball has a 1.3 base radius, increased by the Splash Radius card.

Poisoned bricks take extra damage based on the Poison ball's power stat. The extra damage is a multiplier.

Poison Decay slowly whittles down bricks, it guarantees you are never stuck on a level as long as the bricks are poisoned. However it is a fairly expensive upgrade and by that point an effect that *only* activates every second is very slow.

Enrage is simply a speed multiplier. The effect persists after clearing a stage and if you hit another brick within the 2 seconds, the effect is re-activated. As long as you can always hit another brick within the 2 seconds, Enrage would be a permanent speed boost.

Poison Spread was added in v2.0, this allows the poison effect on bricks to spread automatically to neighbouring bricks.

## Changes

v1.9.2 - Decay now deals damage based on current health. It's no longer based on max health.

v2.0 - Adds 1 skill (Poison Spread) and changed costs.
Idle Stage Skip Badge

## Description

Skips up to 1000 levels while away, based on the real level completion time.

The Idle Stage Skip badge enables skipping levels while idle, based on the real level completion time.

## Effect

During Idle Time, you are able to skip up to 1000 levels.

Idle stage skipping only begins applying after unlocking the badge. It does not add a bonus to the real level completion while not idle.

The real completion time is estimated during playing, and is visible through the stats page as the estimated level time. Despite being displayed as an integer in seconds, the real value is a real number. The total skipped levels during idling are applied upon reopening the game.

The more the badge is upgraded, the faster the 1000 level skipping limit is reached. For the slot at which it becomes unlockable, and the time it takes to reach the 1000 level cap, this badge is not impactful.

The 1000 levels limit does not currently scale with any other means, including the Max Idle Time Badge.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Cash Brick Chance Card

## Description

Increases cash brick chance.

The Cash Brick Chance card is a Common card that increases the chance for cash bricks.

## Effect

The chance of a cash brick spawning is calculated before the chance of a bomb brick. This means that increasing the chance to spawn a cash brick reduces the chance for a bomb brick. Likewise, adding chance to spawn either a cash or a bomb brick reduces the chance of spawning a gem brick.

The table below shows the Cash Brick Chance's bonus chance scaling by the card's level:

 2
 3
 4
 5
 6
Ball Power Badge

## Description

Increases all Balls' Power.

The Ball Power badges increases the ball power of all balls.

## Effect

All balls' power is increased by the given multiplicative bonus, stacking multiplicative with other bonuses.

## Stats

The table below shows the bonuses and the costs of each badge level. Note that the first level's cost is equal to the cost of unlocking the badge. The cumulative cost does not include the cost for unlocking the badge.
Cash Brick Bonus Badge

## Description

Increases the bonus cash of Cash Bricks.

The Cash Brick Bonus badge increases the cash value of Cash Bricks.

## Effect

The multiplier of the cash brick bonus stacks multiplicative with all other cash brick bonus bonuses.

Cash Brick Bonus also affects the value of Stage Bonus. And increases the on destroy value of Cash Bricks on Golden Stages.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Cash Brick Bonus Card

## Description

Increases cash brick bonus.

The Cash Brick Bonus card is a Common card that increases cash brick bonus by a multiplicative amount.

## Effect

The multiplier of the cash brick bonus stacks multiplicative with all other cash brick bonus bonuses.

Cash Brick Bonus also affects the value of Stage Bonus. And increases the on destroy value of Cash Bricks on Golden Stages.

The table below shows the Cash Brick Bonus' bonus multiplier scaling by the card's level:

 2
 3
 4
 5
 6
Assassin Ball Card

## Description

Spawns an Assassin Ball that instantly destroys bricks on contact. The ball does not count towards the ball count.

## Features

### Rarity

Rare

The Assassin Ball card is a Rare card that spawns an extra ball that does not count towards the ball count.
The Assassin Ball that is spawned has a base speed scaling with the card's level, and can be modified from other speed sources.

## Effect

The table below shows the base speed of the Assassin Ball according to the card's level:

 2
 3
 4
 5
 6
Golden Level Cash Badge

## Description

Increases the cash from Golden Stages.

The Golden Level Cash badge increases the cash received from destroying golden bricks.

## Effect

Increases the cash received from destroying golden bricks. This does not increase the value of the bricks and therefore has no affect on Stage Bonus.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Henry Dorsett Case

**Henry Dorsett Case**, most commonly just called **Case**, was a talented console cowboy in the Sprawl. After attempting to steal from his employers after a run, his employers injected him with a Russian mycotoxin that damaged his central nervous system. This left Case unable to jack into the matrix and continue his career as a hacker.

In search of a cure for his condition, Case travelled to Chiba City, Japan and spent most of his money on examinations and consultations, but was unsuccessful. Depressed and out of money, Case got work as a middleman in the criminal economy of Night City, developing a reputation for getting his clients whatever they wanted.

## Appearances

* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*
* *Mona Lisa Overdrive* (Mentioned only)
Cards

As of version 2.1.4 there are a total of 20 cards available. A card can be bought for 20 diamonds. In order for a card bonus to apply to the world, the card must be activated. Each active card requires one card slot. Currently, 15 card slots can be bought, meaning that the maximum amount of cards that can be simultaneously active is 15. Card bonuses remain after prestige.

## Upgrades

Every card can be upgraded up to five times.
Unlocking a card will count towards the card count for its upgrade.
The table below shows the costs for upgrading cards to the next level:

 2 -> 3
 3 -> 4
 4 -> 5
 5 -> 6

The table below shows the costs of fully upgrading cards:

 All Cards

## Unlocking Cards

All unlocked cards are unique, and never go beyond the maximum level.

When unlocking a card, the rarity of the card is picked first. The table below shows the experimentally approximated chances of each rarity:

 Epic | 3%

In the event that all Common cards are maxed out, rolling a Common rarity will be converted into
Rare. Likewise, once all Rare cards are maxed out, only Epic cards are being rolled.
It's a given that the order in which all cards will be maxed out is in accordance with the order of rarity.

Once the rarity is picked, a random card of that rarity that is not maxed is picked. Chances are weighted based on the missing cards to max out the card, with the fewer missing cards giving less chances.

## Card slots

The total cost of unlocking all card slots is 9,900 gems.
Night City

Henry Dorsett Case walking in Night City.

**Night City** referred to a narrow borderland of older streets, with no official name, that divided the port and city in Chiba. The street Ninsei was Night City's heart.

## Appearances

* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*

## Notes and references

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 *Neuromancer*
Changelog/Pre-release/v1.13

## v1.13.0

**Additions:**

-Added damage text that appears above your health bar when you take damage in combat, also shows heal amounts

- Added a better full screen death effect and slowed music when you die

- Added the player class system

- Added a scene after the 3rd tutorial battle where you can choose fighter, thief or mage as your first class

- Mage Skills:

- Galaxy Brain - 20% more AP

- Triple Bolt - Fires 3 arcax missiles at once, can hit multiple targets

- Thief skills:

- Ninja Instinct - Allows you to deflect small projectiles with your weapon.

- Snipe Shot - A very power projectile with no aim assist.

-FIghter Skills:

- Massive Strength - Physical attacks do double damage

- Shadow bolt - A missile that weakens the enemy's defenses

-All classes:

- Restore 1 - Restore 30 HP for 5 AP

- Added Block 2 of The Stack, you can access it after defeating the colossal toxin.

- Added 2 new enemies that appear in block 2

- Chromatic Aberration - An enemy that fires spinning lasers

- Toxic Chemist - An enemy that fills the area with gas making it harder to duck without taking damage

- Added some strong items you can find in the block 2 chests

- Added explosives traps to block 2 that explode when walked over

- Added sydney comms, messages sydney gives you as you climb The Stack

- Added dynamic lighting to the first tutorial area

- Added sound effect when you land a melee attack

**Changes:**

- Rebalanced a lot of enemies

- Made the common enemy projectile easier to see

**Fixes:**

- Many small bug fixes
Coffin

**Coffins** were rentable capsules that could serve as hotel rooms. The coffins at Cheap Hotel in Night City, Chiba were made of white fiberglass. They were three meters long and had oval hatches that were a meter wide and just under a meter and a half tall.

During his time in Night City, Henry Dorsett Case rented a coffin in Cheap Hotel. He stayed in Number 92 which was located on the third tier. Case had rented the coffin in Cheap Hotel on a weekly basis since he arrived in Chiba, however, he never slept in Cheap Hotel, he instead slept in cheaper places.

## Appearances

* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*
Sniper Ball

## Description

Targets nearest brick after bouncing off walls.

The Sniper ball is a ball with the ability to target the nearest brick after bouncing off walls.

## Effect

Upon contacting a wall, the ball targets the nearest brick and moves towards it. If the brick is destroyed before Sniper can reach it, the ball will continue on its path, until it hits a wall or another brick.

Sniper bounces off bricks like normal, it can only target bricks when it bounces off a wall.

Archer was added in v2.0, this skill allows Sniper to periodically fire off arrows that pierce bricks.

## Changes

v2.0 - Added 3 more skills and changed costs.
Burning Chrome

"**Burning Chrome**" is a 1982 short story by William Gibson that is one of his first works set in the Sprawl. It was the first story in which Gibson used the word "cyberspace", a term he coined. It served as a prototype for Gibson's Sprawl trilogy novels.

## Appearances

**Characters**

* Chrome
* Automatic Jack
* Rikki
* Bobby Quine
Neuromancer (TV series)

***Neuromancer*** is an upcoming TV adaptation of William Gibson's novel *Neuromancer*. In November 2022, it was announced that Apple TV+ was developing the series and planned to start production in the summer of 2023.

## Notes and references

1. ↑ 1.0 1.1 1.2 1.3 Schlotte, Finn. "Neuromancer: Miles Teller Eyed For New Apple+ Sci-Fi Series: Exclusive". *The Illuminerdi*. Retrieved May 1, 2023.
Badges

Badges can be unlocked and upgraded by spending prestige tokens. As of v1.6.0 there are a total of 18 badges available with a total cost of 125,603,256 tokens.

Prestiging is the game’s “new game plus” mechanic. Once your world value reaches $10m, you have the option to reset your progress back to level one but with the addition of prestige tokens that you can spend on permanent buffs to your gameplay. You keep all cards, gems, challenge badges, prestige tokens and badges. Everything else is reset and you return to level 1.

Maximum base token reward for a single prestige is 8673. You will have to spend gems on windfall to reach this amount of tokens in one run.
Idle Brick Breaker Wiki

**Welcome to the Idle Brick Breaker WIki. Here is where you will find out everything about this game.**

## Game Mechanics

BallsCardsBoostsBadgesPerksBricksSkills Tree
## **Helpful Links**

**Link to the Discord:** https://discord.gg/fJdYjBb

**Reddit:** https://www.reddit.com/r/IdleBrickBreaker/

*You can help build this community!*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Tournament

A tournament is a PVP event that takes place twice a week. Each tournament lasts 24h.
You have to prestige in order to join a tournament. You cannot join a tournament while participating in a Challenge.

Depending on the final rank and the current league the player will be rewarded with Challenge Badges, Gems and Skill Points. The rank is determined by the number of cleared levels.

When the tournament concludes, higher ranked players promote to the next league, if any, while lower ranked players demote to the previous league, if any.

There is also an option to change your nickname, this will show up before you click "Join" in the tournament pop-up.

Since v1.5.6 there are 4 different leagues:

* Copper
* Silver
* Gold
* Platinum

* Copper League
* Silver League
* Gold League
* Platinum League

## Copper League

 Promotions
 Demotions

 Target

## Silver League

 Promotions
 Demotions

 Target

## Gold League

 Promotions
 Demotions

 Target

## Platinum League

 Promotions
 Demotions

 Target
Changelog/Pre-release/v1.14

## v1.14.0

Additions:

- Added a bus in the hub that takes you to Sandy Bridge, a new desert environment.

- Added a hoverboard item that allows you to travel quickly on a hoverboard. Press A to Boost. You can also pilot the hover board in first person mode.

- Added a new boss: Bone Summoner, you must defeat him to claim the hoverboard.

- Added a new set of unique enemies to the desert.

- Added 2 side quests in the desert.

- Added Comfort mode option for enabling tunneling in the overworld for VR sickness

- Added a new enemy to block 2

- Added a new sword which can be obtained in the desert

- Added a new Hack "Bouncing Thunder" This hack fires a bouncing ball of lightning that can ricochet off of walls and enemies.

- Added secret chests in the hub that require the hoverboard to get to.

- Added a visual and audio queue over enemies before they attack

Changes:

- Enemies now have item drop tables

- Re-balanced enemy stats

Fixes:

- Minor bug fixes
Cyberspace deck

A **cyberspace deck**, often simply referred to as a **deck**, was a computer system that was used to jack into the global computer network known as the matrix. Skilled console cowboys would use decks to navigate the matrix environment and manipulate the data and systems they encountered.

## Appearances

* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*
* *Count Zero*
Number notation

Idle Brick Breaker uses a **special notation** for large numbers. It starts of with the very common K for thousand and M for million. Eventually it was decided to use "aa" for undecillion and build further on that.

After 10101 there is no number notation anymore and everything will be shown in Scientific notation.
Blue Gun

The Blue Gun model in a battle.

The **Blue Gun** is a semi-rare Gun you earn for completing the jump course on floor 10 of the Janus Block.

"The power of blue. And bullets. Blue bullets."

-Ultimate Resource's Description
"Blue has the most anti-oxygens."

-Arcaxer

Blue Gun
 Combat Speed | +5

## Trivia and Tips

It is blue... which means it is better than other things that are not blue.
RGB SMG

The RGB SMG model as teased by Chimaera on Discord.

### Effects

Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.

### Cost to sell

833

The **RGB SMG** is a very high level Gun you can get in RGB Block. It fires itself multiple times, and always damages you.

"Colorful SMGs for colorful Arcaxers."

-Ultimate Resource's Description
"Colors have SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."

-Arcaxer

RGB SMG
Neuromancer

***Neuromancer*** is a 1984 novel by William Gibson that is one of the best known books in the cyberpunk genre and is the first book in the Sprawl trilogy. It was the first novel to win the Nebula Award, the Philip K. Dick Award, and the Hugo Award. It was followed by *Count Zero*.

## Publisher's summary

*Case was the sharpest data thief in the Matrix, until an ex-employer crippled his nervous system. Now a new employer has recruited him for a last-chance run against an unthinkably powerful artificial intelligence. With a mirror-eyed girl street-samurai riding shotgun, he's ready for the silicon-quick, bleakly prophetic adventure that upped the ante on an entire genre of fiction.*

## Appearances

**Characters**

* Armitage
* Henry Dorsett Case
* Julius Deane
* The Finn
* Dixie Flatline/McCoy Pauley
* Hideo
* Linda Lee
* Maelcum
* Molly Millions
* Neuromancer
* Bobby Quine (Mentioned only)
* Ratz
* Peter Riviera
* Terzibashjian
* Lady 3Jane Marie-France Tessier-Ashpool
* Wage
* Wintermute

**Organizations**

* Hitachi
* Hosaka
* Sense/Net
* Tessier-Ashpool

**Locations**

* Japan
	+ Chiba City
		- Night City
			* Baiitsu
				+ Cheap Hotel
			* Ninsei
				+ Beautiful Girl
				+ Chatsubo
			* Shiga
* Space
	+ Freeside
		- Rue Jules Verne
	+ Zion
* The Sprawl

**Technology**

* Arcade games
	+ Tank War Europa
	+ Wizard's Castle
* Cobra
* Cyberspace deck
	+ Ono-Sendai Cyberspace Seven
* Hitachi pocket computer
* Icebreaker
	+ Mole
* Intrusion Countermeasures Electronics
* Matrix

**Events**

* The War
	+ Screaming Fist
Throwing Spear

The Throwing Spear model in a battle.

The **Throwing Spear** is a common Spear you can find in the Whistler Block. Decent damage comes at the price of lower accuracy.

"Want to use a gun but hate the practicallity of actually being able to use it? Me too! *~~im not salty~~*"

-Ultimate Resource's Description

"You're NOT allowed the stab. ONLY THROW."

-Arcaxer

Throwing Spear

 Defense
 HP
 Crit Damage
 Combat Speed

## Trivia and Tips

The first spear you come across in the game. Have fun for a few minutes and then go back to your gun or crossbow. If you get awesome at it... post a video tutorial for the rest of us.
Glossary

This page is to define some terminology that is common in stories set in the Sprawl.

* **Arcology** — huge, self-contained cities run by corporations that generally house the employees of the corporation.
* **BAMA** — the Boston-Atlanta Metropolitan Axis, unofficially known as the Sprawl, an urban sprawl that spans a large part of the east coast of North America.
* **Black ice** — ICE programs that could be lethal to someone who encounters them while jacked in to the matrix, potentially causing braindeath.
* **Coffin** — a rentable capsule that served as hotel rooms. The coffins at Cheap Hotel in Chiba were three meters long, had oval hatches that were a meter wide and just under a meter and a half tall.
* **Console cowboy** — a skilled computer hacker who was are able to connect to the matrix using a custom computer system called a deck, which they use to navigate the digital environment and manipulate the data and systems they encounter.
* **Deck** (Cyberspace deck) — a computer system used to access the global computer network known as the matrix.
* **Icebreakers** — advanced programs used to attempt to break through ICE.
* **Intrusion countermeasure electronics (ICE)** — the defense programs of a computer or computer network, often the result of AI.
* **Single Identification Number (SIN)** — an ID number assigned to an individual at birth in the Sprawl.
* **SINless** — an individual who was never assigned a Single Identification Number.
* **The Sprawl** — the unofficial name for the Boston-Atlanta Metropolitan Axis (BAMA), an urban sprawl that spans much of the east coast of North America.
* **Zaibatsu** — huge multinational corporations that shaped the course of human history.

## Notes and references

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 *Neuromancer*
2. ↑ *Count Zero*
3. ↑ *Mona Lisa Overdrive*
Neuromancer: The Graphic Novel, Volume 1

***Neuromancer*: The Graphic Novel, Volume 1** is a comic book adaptation of William Gibson's 1984 novel *Neuromancer*. It is written by Tom De Haven and illustrated by Bruce Jensen, with an introduction by William Gibson. The comic book only covers the first two chapters of the novel, "Chiba City Blues" and "The Shopping Expedition," and the series was never continued.

## Publisher's summary

*Cyberspace was the last frontier. The bright, intermeshing lattices of data in the world's massive computer networks were waiting to be plundered. Case was twenty-four. At twenty-two, he'd been an interface cowboy, one of the best computer jocks in the urban Sprawl that stretched down North America's east coast. A thief, he'd worked for thieves, jacked into a computer deck that projected his disembodied consciousness into the matrix of the world's computer networks. He stole secrets from corporate computers, selling them to the highest bidder. Then, as most thieves do, he made a classic mistake. He stole from his employers. He'd expected to die, but they only smiled. They burnt out his nervous system instead, so he'd never experience the matrix again. Until Molly offered him his last chance. Black market doctors would fix him up, if in return he'd make what might be his last desperate run.*

## Appearances

**Characters**

* Armitage
* Henry Dorsett Case
* Julius Deane
* The Finn
* Dixie Flatline/McCoy Pauley
* Linda Lee
* Molly Millions
* Ratz
* Wage
* Wintermute

**Organizations**

* Hosaka
* Panther Moderns
* Sense/Net Broadcasting Corporation
* Tessier-Ashpool

**Locations**

* Japan
	+ Chiba City
		- Chiba Hilton Hotel
		- Night City
			* Cheap Hotel
			* Ninsei
				+ Chatsubo
* The Sprawl

**Technology**

* Cobra
* Cyberspace deck
	+ Ono-Sendai Cyberspace Seven
* Matrix
* SimStim

**Events**

* The War
	+ Screaming Fist

**Miscellaneous**

* Street Samurai
Matrix

The **matrix** is the global computer network that connects all computers and electronic devices in the world. It is a virtual reality space that exists within the computer systems, and includes virtual constructs and entities that reflect the data and systems they represent. Skilled console cowboys are able to connect to the matrix using a custom computer system called a deck, which they use to navigate this environment and manipulate the data and systems they encounter. The matrix is also home to powerful artificial intelligences known as "constructs."

## Appearances

* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*
Mona Lisa Overdrive

***Mona Lisa Overdrive*** is a 1988 novel by William Gibson that is the third and final book in the Sprawl trilogy.

## Publisher's summary

*William Gibson, author of the extraordinary multiaward-winning novel Neuromancer, has written his most brilliant and thrilling work to date... The Mona Lisa Overdrive. Enter Gibson's unique world - lyric and mechanical, erotic and violent, sobering and exciting - where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace. Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled... or even known. And behind the intrigue lurks the shadowy Yakuza, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes... or so they think.*
Shield Penetration Card

## Description

Multiplies the damage shield bricks take from other balls than Sword.

The Shield Penetration card is a Common card that increases the damage shield bricks take from other balls than Sword.

## Effect

This is a multiplier to damage dealt for all non-sword balls. Lightning chain however, has both a shield calculation in the damage the balls does and in the damage the chain does. Potentially increasing chain damage to shields from the card quadratically.

See Shield Modifier for more information about shields.

The table below shows card's level and values:

 2
 3
 4
 5
 6
Cheap Hotel

The rack of coffins at Cheap Hotel.

**Cheap Hotel** was the name of a hotel in Night City that had rentable coffins, white fiberglass capsules that were three meters long and had oval hatches that were a meter wide and just under a meter and a half tall. The coffins were racked in a framework of industrial scaffolding, organized in six tiers with ten coffins on a side. The hotel was able to be reached through an alley off Baiitsu and had an unlit neon sign near the entrance that simply said "CHEAP HOTEL."

During his time in Night City, Henry Dorsett Case rented a coffin in Cheap Hotel. He stayed in Number 92 which was located on the third tier. Case had rented the coffin in Cheap Hotel on a weekly basis since he arrived in Chiba, however, he never slept in Cheap Hotel, he instead slept in cheaper places.

## Appearances

* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*
Molly Millions

**Molly Millions**, also known as **Sally Shears**, was a razorgirl who had various cybernetic augmentations, including razor-sharp retractable claws, implanted mirrored lenses that had optical enhancements, and an enhanced reflex system.

## Appearances

* *Johnny Mnemonic*
* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*
* *Mona Lisa Overdrive*

## Notes and references

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 *Neuromancer*
2. ↑ *Mona Lisa Overdrive*
Channel 5

***Channel 5*** is a Dryicoran TV channel launched on 4 August 1984, having been originally launched as an extra channel for the BOD in March 1972 as the original BOD 3. It was relaunched as Channel 5 in 1984.

Channel 5 has a reputation for informative documentaries and has grown from a small channel to a key player (though it rarely attracts viewing figures of the likes of the BOD, DTV and, to an extent, Channel 4. Its sports commentary is also generally viewed as the best behind DTV Sport.
I Love It When It Rains

**I Love It When It Rains** is a song from Wiggle Time!.

## Lyrics

I love it when it rains and I lie in bed at night

I listen to it pater on the roof soft and light

But then a storm my come and the thunder starts to crash

The rain beats on the window and I see the lighting flash.

I hold on teddy tight and sit down in my bed

I close my eyes so tight and pull the covers over my head

I feel so snug and warm and know that everythings alright

I love when it rains as I lie in bed at night
404 Block

--SPOILER WARNING--*--SPOILER WARNING--*
This article contains info about things that can be Spoilers. Anything here can spoil the game or it's story. Thank you for understanding, and be wary before reading further.
The **404 Block** is a secret block that can be accessed on floor 16 of Bottom Block. This name is not official, and has been made by the community. There is not much to do here, and only has one floor. (Do note that if you have the Passive Ability "Endure" it will softlock the game, as it leaves you at 1hp and doesn't progress after that point)

## Floors

There is only one floor in the 404 Block, that being Floor 0. There are no stairs anywhere in 404 Block, so advancing to higher floors is impossible.

## Enemies

There is one enemy encounter found in 404 Block, and this enemy is a scripted fight. It's name is "?????", you cannot damage it, and it's only attack is to teleport right into your face in a jump scare effect, and set your HP to 0.

However, the fight is currently broken, and will result in a softlock as "?????" does not spawn, and Hax do not work. [Note: This will be fixed in the next major update to the game, as confirmed by enzo on a developer stream.] [Confirm?]

## Names

The official name for the 404 Block is a jumbled seemingly random string of Unicode characters, so using that name here would be next to impossible. The community first named it "The White Floor" due to the fact that it was an empty white room with just the battle trigger. During the Pre-release v1.26.3, the 404 Block was not white and was instead a black void. This was confirmed to be a bug, and was fixed. That prompted the "White Floor" name to be changed to the 404 Block, a Block considering the game considers it it's own block in The Stack.
Dryicor

**Dryicor**, officially known as the **Empire of Dryicor** (Finnish: Dryicor Imperiumi, Welsh: Ymerodraeth Dryicor) is a nation in the Order of the Grey Wardens.

Dryicor has a state-planned economy, with extreme wealth equality amongst its population of 16 million. Dryicorans also happen to be extremely patriotic. There is an average 48.4% tax rate, with a 100% wealth tax for the extremely rich.

The Dryicoran economy is worth 364bn Kr. per year, made up of only government and state-owned enterprise. The average annual income is 22,753 Kr. Private enterprise is illegal, and the private sector is merely made up of children's lemonade stands.

The autocracy is banned, in Dryicor and from entering from outside of it, immigrants go through if they have children ("Who Wants to Be an Immigrant?" was once a DTV game show idea featuring immigrants trying to get into Dryicor but it was rejected by the Government). The police force is well-funded and well-equipped.
New Rose Hotel

"**New Rose Hotel**" is a 1984 short story by William Gibson. It was first published in July 1984 in *Omni* magazine, and it was later included in the 1986 collection of Gibson's short fiction *Burning Chrome*. The short story served as the basis for a 1998 film adaptation directed by Abel Ferrara and starring Christopher Walken, Willem Dafoe and Asia Argento.

## Appearances

**Characters**

* Fox
* Sandii
* X
* Hiroshi Yomiuri

**Organizations**

* Hosaka

**Locations**

* Japan
	+ Tokyo
		- New Rose Hotel
.dr

TLD type
 Status
 Registry
 Actual use
 Registration restrictions
 Structure
 Website

**.**

**.dr** is the top-tier internet TLD for Dryicor. Since its introduction in 1991, it has become by far Dryicor's most popular internet domain, benefitting due to Dryicoran reservation to use the international .com TLD due to its association with the USA.
Cash Brick Chance Badge

## Description

Increases the chance for a Cash Brick

The Cash Brick Chance badge increases the chance for Cash Bricks to spawn.

## Effect

Cash brick chance stacks additively with all other cash brick chance bonuses.

The chance of a cash brick spawning is calculated before the chance of a bomb brick. This means that increasing the chance to spawn a cash brick reduces the chance for a bomb brick. Likewise, adding chance to spawn either a cash or a bomb brick reduces the chance of spawning a gem brick.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Dark Knight

**Dark Knight** is a secret Class unlocked after beating the game. Unlike Mage, Thief, or Fighter, Dark Knight does not have any class exclusives. The way the class functions, is that instead of obtaining an pre-determined set of Passives and Hax, Dark Knight will gain a random one every 3 levels, alternating between granting a Hack or a Passive.
BATle Axe+

The BATle Axe model in a battle and probably narrowly missing a wall.

The **BATle Axe+** is the rarer form of BATle Axe you can find in the Longhorn Block. It looks like a regular one, but with more batness.

"It's a super Bat! No, a super axe, that looks like one. I- It's a super Axe that looks like a super Bat. Super nevermind..."

-Ultimate Resource's Description

"Have you met normal BATle Axe? Super weird axe, I'm much cooler."

-Arcaxer

BATle Axe+

 Defense
 HP
 Crit Damage
 Combat Speet

## Trivia and Tips

It's a BATle Axe... but this one goes to 11, well 16 actually.
Weapons

**Weapons** are used to fight enemies costing HP, instead of AP\*

There are two types of weapons. Long range weapons, and melee weapons. Different weapon types only change the way you attack.

Weapons give stat bonuses, with the exception of the Arcaxer Sword and Arcaxer Pistol. They also come in different Rarities.

\*Unless you have Hack and Slash equipped

## Melee Weapons

Melee weapons teleport you to grounded enemies, and from there you can attack by swinging the weapon at the enemy. Melee weapons come in a variety of options, from cutlasses to long swords and axes and even... bats on a pole? There are many different options to choose from.

## Long Range Weapons

Long range weapons don't teleport you to enemies, but as the name implies, you attack from far. Long range weapons also come in a variety of forms. They can be guns, crossbows, spears, or even bombs!

## Weapon List

\*If you use Hack and Slash, you won't be damaged if you hit the enemy. If you miss, it damages you.

## Items Pictures

The Arcaxer Sword.The Arcaxer Pistol.The BATle Axe.The BATle Axe+.The Bloody Axe.The Blue Gun.The Cutlass.The Damp Crossbow.The Fire Sword.The Flaming Crossbow.The Frozen Cutlass.The Ghost Blaster.The Haunted Spear.The Pumpkin Bomb.The Pumpkin Bomb+.The Sandy Sword.The Sick Shooter.The Shadow Blade.The Tempered Sword.The Scale Edge.The Throwing Spear.The Glacial Sword.The USBuster.The RGB Blade.The RGB Blade+.The RGB Gun.The Real Gun Blaster.The Stun Gun.The Jailbreaker.The Banado.The That Guy's Axe.The Assassin's Dagger.The Pirate SMG.The Spooky SMG.The RGB SMG.
Yang Qing Xuan

* Second Life
* First Life

**Yang Qing Xuan** is the protagonist of Heavenly God Mnemonic.

## Trivia.

Prior to the story beginning Yang Qing Xuan was engaged to Su Ying as a means for protecting him by his Grandfather.

In his previous life due to forcefully activating A Rival Under Heaven Yang Qing Xuan's corporal body was being swallowed it making him look like a centenarian at the age of 30.
The Order of the Grey Wardens

**The Order of the Grey Wardens** is a region of NationStates, the 73rd largest as of 11 August, 2020.

## Description (edited by region)

*This description was written by the region. We may not always endorse these descriptions, and they may be biased to paint the region in a positive light.*

The Grey Wardens are an order of warriors of exceptional ability dedicated to fighting darkspawn (invaders) throughout NationStates. It is the goal of The Order to efficiently defeat as many invaders as possible as frequently as needed. We are not the white knights who clamor for the approval of our peers. We embrace the darkness and shall follow our enemy and defeat them wherever they attempt to spread the blight.

## Leadership structure

**Founder:** Weisshaupt Fortress

**World Assembly Delegate:** Zeiram

**Maker:** Benevolent Thomas

**First Warden:** Tim

**High Constable:** Merlins clone Merlinda from Universe 63

**Commanders of the Grey:**

* Vincent Drake
* Deadeye Jack
* Warden Altmoras
* Warden Roavin
Dryicor Wiki

**Welcome to the Dryicor Wiki!**
The Dryicor Wiki is a wiki chronicling Dryicor, my fictional NationStates country.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.