Farasi

**Farasi** is a nation in eastern Zebrica. Its capital is the city of Zulundi.

Its population is primarily made up of Zebras as well as Cattle. Abadas, Zebras with Unicorn ancestry, are also present.

Farasians have historically been known as the greatest witches in Equus but also as fierce warriors.

## History

*See also Timeline.*

Equestria tried to conquer Farasi during its expansion after the conquest of Colthage, but failed.

## Ecology

Farasi has a variety of medicinal and magical plants with diverse effects, which has helped birth a culture of witchery and alchemy.

## Economy

Farasi has extensive plantations of magical and medicinal herbs, which make up a common export good.

After industrialization, Farasi has overseen the construction of chemical plants for the industrial potion brewing as well as a growing concrete industry that uses Farasi's abundant sand and limestone reserves.

Because of their animist faith, Farasian chemical plants tend to be clean as to avoid disturbing the energies of wild plants with waste.

### Currency

The traditional currency of Farasi is the manilla (₥) which consists of open rings of metal that are inserted on the front leg and dropped on the wider hoof to be carried around.

## Culture

Poetry and singing are big parts of Farasian culture. Many of the greatest poets of history are Farasian. Rhymes are a common feature of names and sayings. A common form of humor is to say something taboo that rhymes with the last thing said.

Knowledge in plants and their effect is of great importance in Farasi, and witchery is taught at all levels of education.

### Prosoponymy

Farasians are often named after plants, their parts or products. Names that aren't related to plants exist but aren't as common.

## Religion

A common Farasian myth is that all sapient lifeforms were born off the great primordial tree, with each branch producing a species.

Farasians are mostly animists, believing all lifeforms posses a magical energy and seeking to harness it. These beliefs are related to the prevalence of witchery in Farasi and the search of magical properties in every being.

Blood is considered sacred and untouchable. It is believed that anything that's been touched by blood must be rinsed with boiling water before it can be touched by any creature and that creatures that have been stained by blood or have open wounds must be washed as soon as possible. The superstitions regarding blood are believed to be related to the prevalence of swamp fever.

## Society

### Swamp fever

*See also swamp fever in Farasi.*

Because of the prevalence of swamp fever, rape is extremely frowned upon, specially if committed by infected creatures, and often carries the death penalty.

## Military

Farasian warfare employs widespread usage of potions and war witchery.

Like Farasian society, the military is largely composed of Zebras and Cattle, with Zebras often taking the role of war witches and Cattle taking the role of shock troops.

Cattle that leave the military often become mercenaries and serve in Zwali or other countries. Farasian Cattle are known for being some of the most famous mercenaries.

Farasian military equipment involve potion making paraphernalia, glass bottles to make throwable potions and shields made of tough leaves glued together with various resins and treated with potions to make it really tough.

### Navy

Although not as significant as its land armies, Farasi owns a navy mostly composed of ships purchased from Zwali's shipbuilding guilds. Farasian ironclads patrol the coasts to deter invasions.

Inspired by Zebra stripes, Farasian warships use dazzle camouflage, painting the ships in black and white stripes to make specific points harder to target by enemies.