recursal/Fanatic-Fandom huggingface dataset:
Astra Militarum in the Kavach Sector

## Astra Militarum in the Kavach System

The 1992th Cadian is a regiment of the Imperial Guard's Cadian Shock Troops raised from the Fortress World of Cadia. The 1992th is the Imperial Guard regiment that is deployed to the Kavach Sector under the command of General Deez.

### History

The 1992**th** Cadian Shock Troops were a small complement of battle-hardened soldiers with a reputation for tenacity and bravery. They were tasked with protecting and aiding the first settlers of Kavach Prime, a newly discovered planet on the edge of the Kavach System. The planet was rich in resources, and the Imperial Guard was determined to ensure that it remained under their control.

The deployment was not without its challenges. The journey to Kavach Prime was long and arduous, and the troops had to endure cramped conditions and limited rations. However, their spirits remained high, and they eagerly awaited the chance to serve the Imperium in this new frontier.

Upon arriving at Kavach Prime, the 1992**th** immediately set to work. They established a perimeter around the first settlement and began conducting patrols to ensure the safety of the colonists. It wasn't long before they encountered the first threats to their mission.

The planet was teeming with hostile life forms, ranging from savage beasts to cunning predators. The 1992**th** was forced to adapt to this new environment quickly, and they soon became experts in jungle warfare. They used their training and experience to defend the settlement against wave after wave of attacks, never faltering in their duty.

Despite the danger and the hardship, the 1992**th** continued to inspire the settlers with their courage and resilience. They worked tirelessly to fortify the settlement, building walls and bunkers to protect against the relentless assaults. They also assisted with the construction of vital infrastructure, such as power plants and water purification facilities.

As the 1992**th** Cadian Shock Troops continued to protect and aid the settlers of Kavach Prime, they received a distress signal from one of the outlying settlements. It seemed that a group of unknown ships had appeared in the system and were headed towards Kavach Prime. The 1992**th** immediately sprang into action, preparing for the worst.

The troops had faced many challenges during their time on Kavach Prime, but this was the first time they had encountered an external threat. They knew that they were the only line of defense for the settlers, and they were determined to do whatever it took to protect them.

As the unknown ships drew closer, the 1992**th** prepared for battle. They manned their positions and waited for the enemy to make its move. It wasn't long before the first shots were fired.
Stones

Agent Stones is one of the three agents sent out to Japan to investigate the murder of Nikki's father

He's an alcoholic who hates everything and just wants to get the job done. He despises pike and his many antics, but respects ulgrin for his "let's just get this over with" mentality.

Once, Sakura hired him to be a "motivational speaker" and try and break up Thomas and Jenny, unfortunately, he drank an entire bottle of jack daniels and drank coffee for an hour beforehand, needless to say, this did not go well, it ended with him crashing through a table and going on a drunken rant about Lil uzi vert and the Thomas and friends lore.
Freddy Freaker

**"You guys are just letting anyone join now huh?" -Nikki*.***
This article is..... questionably canon at best and will probably be removed soon.

# "Two dollars a call"

Freddy Freaker is a yellow goblin who used to own a hotline where he would tell weird jokes and make rap songs. The hotline (1-900-490-FREAK) got shut down recently and he is desperately trying to get back in the spotlight
Artemis

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Artemis (real name unknown) is the main antagonist of the Sketchbook series and a minor protagonist in the 6th Sakura: book. He is very rich and tends to spend his wealth on various criminal endeavours.

## Personality

Artemis can be described as a snooty, arrogant, and emotionless mastermind who's more concerned about his pride than the lives of those he puts in danger but has been shown to have a small crush on Creepy-Chan

## Biography

### Sketchbook: The rough outline

At the very end of the book Artemis is shown plotting his first bank heist as a teaser for the next book

### Sketchbook: The Fowl Files

One day, Artemis was outside the local bank in a stolen van, plotting his next heist. However when he tried to actually enter the building we was stopped, accidentally, by Sketchbook. Things quickly escalated in what can only be described as the white version of a "N\*gga Moment", this culminated in a street brawl that they, somehow, both lost. Artemis, not being a huge fan of losing, proceded to devote the rest of his teenage years to defeating Sketchbook whichever way he could.

### Sketchbook: book 4 <name pending>

After getting dropped off in the Arctic, Artemis contracts a rare mental condition from being unconscious in the snow for so long, which he dubbed the "real life Atlantis Complex". Symptoms include: Multiple personality disorder, Obsessive compulsive disorder, An irrational fear of the number 4, And, in this case, extremely embarrassing romantic gestures toward his crush. Eventually he was found by the Far-ies, a race of people who glide around the arctic air with wings fashioned out of wood and polar bear fur, they're also notably shorter than the average adult human. The Far-ies take him in and give him shelter for the night.

## Trivia

-Artemis's personalities are named after Y/A fiction main characters, Alex (Alex Rider), Percy (Percy Jackson) and Scott (Scott Pilgrim). While Artemis himself is named after Artemis Fowl
Jorogumo

Jorogumo, also known as "the spider woman," is a yōkai from Japanese folklore. Jorogumo is typically depicted as a beautiful woman with the lower body of a spider. According to legend, Jorogumo often appears to travelers on remote mountain passes or in other isolated areas.

Jorogumo is known for her ability to spin webs that are strong enough to capture and immobilize humans. In some stories, Jorogumo uses her powers to lure men to their deaths by pretending to be a beautiful woman in distress, only to reveal her true spider form once they are ensnared in her web.

Jorogumo has been a prominent subject in Japanese folklore and art for centuries. She has been depicted in a variety of different mediums, including woodblock prints, paintings, and sculptures.

In addition to her role as a yōkai, Jorogumo has also been featured in various works of Japanese literature and popular culture. She has appeared in manga and anime series, such as "Naruto," and she has been a popular subject in horror and fantasy fiction.

## **Jorogumo details**

In addition to her ability to spin webs and capture humans, Jorogumo is also said to have the ability to shapeshift and control spiders. In some stories, she is able to transform into a human form at will, and she uses this ability to lure unsuspecting victims into her trap. In other stories, Jorogumo is able to communicate with spiders and command them to do her bidding.

Jorogumo is often depicted as a seductive and cunning figure, using her feminine wiles to deceive and ensnare her victims. However, she is also sometimes portrayed as a more sympathetic character, particularly in more recent depictions in popular culture. In some modern interpretations, Jorogumo is portrayed as a tragic figure, forced to live in isolation due to her half-human, half-spider nature.

Jorogumo has been a popular subject in Japanese art and literature for centuries, and she continues to be a prominent figure in modern Japanese popular culture. She has been featured in a variety of different mediums, including manga, anime, video games, and movies.

Overall, Jorogumo is a fascinating and complex figure in Japanese folklore, embodying both the dangers and allure of the natural world. Her enduring popularity is a testament to the enduring power and appeal of yōkai in Japanese culture.
Zonia (När Ingen Ser)

**Zonia** är en större bikaraktär från **När Ingen Ser**

## Biografi

### Tidiga livet

Någon gång i innan **Zonias** tid på **Röda Björnen** träffade hon och **Ell****,** **Markus** och **Colin**.

Dem fyra blev senare en vängrupp som reste världen runt under somrarna. Tills Ell föreslog att dem skulle bli campledare på ett sommarkollo, Röda Björnen.

Även fast Zonia inte tycker om barn jättemycket, och inte alls tyckte det skulle bli lika kul som Ell tyckte, så gick hon med på att jobba på Röda Björnen eftersom hon behöver pengarna.

### Röda Björnen

Under tiden som ***När Ingen Ser*** börjar så har Colin, Markus, Zonia och Ell varit campledare i några år.

Zonia tycker fortfarande inte det är kul att jobba på Röda Björnen och använder det mer som en inkomstkälla men också en ursäkt för att umgås med hennes vänner. Ell försöker sitt bästa med att stötta henne med hennes positiva tänkande.

Hon blir då campledare för **Röda Stugan** och bor ihop med **Natalie**, **Alicia**, **Evelyn** och **Mira**.

## Utseende

Zonia har mörkare hy, gröna ögon och brunt hår som sträcker sig ner till höfterna.

Hon är oftast sedd i sin Röda Björnen-uniform, som består av en vit polotröja, beiga cargoshorts och vita skor.

Flashbackscenen i "***SLUTET***" syns hon i en vinröd crop-top med vitt print, ljusblå jeansshorts, solglasögon med guldkant och vita skor.

## Personlighet

Zonia är nog den mest oentusiastiska campledaren på kollot, hon är absolut inte där för att hon vill vara där eller för att hon gillar barn sådär jättemycket - utan för att hon måste, och för att hon vill göra sin bästa vän Ell glad.

När hon inte vet hur hon ska hantera situationer med ungdomarna går hon ofta efter protokollet och har ingen som helst känsla eller åsikt i det hela - om det står svart på vitt hur hon ska göra, så gör hon det. Hon är väldigt säker i sig själv och klandrar inte sig själv för saker lätt, hon har dock väldigt svårt att ta ansvar för saker hon borde ta ansvar för och har en förmåga att bara gräva sig djupare och djupare i skiten när det inträffar.
Filmstudio Norrsken Wikia

**Welcome to the Filmstudio Norrsken Wikia!**
We're a collaborative community website about Filmstudio Norrsken a that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicNär Ingen SerPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Adeptus Astartes in the Kavach Sector

## Adeptus Astartes in the Kavach System

Following a failed warp translation to Terra, a small complement of White Scars Space Marines from the Strike Cruiser 'Khan's Promise' was forced to drop from warp in the Kavach System. Awaiting repairs, the ship has taken up orbit around Kavach 3.

### Command Structure

Overall command of the White Scar forces within the Kavach System falls to Noyan-Khan Zu'dir of the Horde of Steel. He does not bear this responsibilty alone, as he takes council from Ancient Jomulan, Apothecary Hasik, Storm-Seer Sengur and Horde Champion Nayaga. These four represent the most veteran Space Marines within the Kavach System.

Due to the unusual circumstances and the normally distributed command structure of the White Scars, command of smaller units often varies. Although Noyan-Khan Zu'dir prefers to lead from the front, units have also been lead by Ancient Jomulan and Storm-Seer Sengur as is necessary to the situation.

### Force Composition

The current White Scars force within the Kavach System consists of the listed units. Although it is suspected that more forces might arrive, as a call for assistance after The Purgation of Kavach 3 decimated the already in-system forces.

* Command staff (as described above)
* 2 Dreadnoughts
* 1 Vindicator Siege tank
* 15 Terminators
* 1 Land Speeder Typhoon
* 2 Predator Battle Tanks
* 2 Storm-Seers
* 2 Squads of Tactical Marines
* 1 Squad of Devestator Marines
* 1 Stormtalon Gunship

### Battles Fought

* The Kavach 3 Incident
* The Purgation of Kavach 3
Ell (När Ingen Ser)

**Ell** är en bikaraktär från **När Ingen Ser**

## Biografi

### Tidiga livet

Någon gång i innan Ells tid på **Röda Björnen** träffade hon och **Zonia,** **Markus** och **Colin**.

Dem fyra blev senare en vängrupp som reste världen runt under somrarna. Tills hon föreslog att dem skulle bli campledare på ett sommarkollo, Röda Björnen

### Röda Björnen

Under tiden som ***När Ingen Ser*** börjar så har Colin, Markus, Zonia och Ell varit campledare i några år.

Ell älskar att jobba med barnen på kollot och klagar sällan, men försöker sitt bästa med att stötta Zonia som inte verkar tycka det är lika kul.

Hon blir då campledare för **Gula Stugan** och bor ihop med **Stefanie**, **Raelyn**, **Nicole** och **Filippa**.

## Utseende

Ell har blek hy, blåa ögon och platinablont hår som sträcker sig ner till höfterna.

Hon är oftast sedd i sin Röda Björnen-uniform, som består av en vit polotröja, beiga cargoshorts och vita skor.

Flashbackscenen i "***SLUTET***" syns hon i en gul blus, ljusblå jeansshorts och vita skor.

## Personlighet

Ell är det närmsta man kommer till en levande sol med ett hjärta av guld. Hon har alltid haft en dröm och behov utav att hjälpa barn och jobba med just barn, så det var ju självklart att hon skulle börja jobba på Röda Björnen.

Hon är den där enstaka vännen som väntar på dig när du knyter skorna, erbjuder sin plats till en annan passagerare på bussen, låter någon annan gå före i kön och ser till att alla omkring henne mår bra.

Hon har en förmåga att se det bästa i allt och alla och tror aldrig något dåligt om någon, inte ens när dem faktiskt gjort något dåligt vill hon sjunka så lågt att hon ger upp hoppet. Hon har nära till skratt och hennes skratt är det mest smittsamma och glada skrattet man hört på länge - en tjej med all lycka i livet och hon har alltid något att ge åt folk, även dem hon inte känner.
Ourfapol Republic

Flag of Ourfapol Republic

The **Ourfapol Republic**, officially known as The **Autonomous Republic of Ourfapol** is an autonomous republic of the League of the Eight Cities, and the third biggest in terms of population. Its capital is Ourfapol. It's the westernmost region of the country, and very important to commerce with the Kefegos Sea.
Vampire: The Masquerade: New York By Night Wiki

**Welcome to the Vampire: The Masquerade: New York By Night Wiki!**
**Vampire: The Masquerade: New York By Night** is a live-play chronicle for VTM: **Vampire: The Masquerade 5th Edition** , which broadcasts on Twitch and is hosted on YouTube. The Season 1 follows Four of the main cast of player characters who make up the series' Anarch Coterie, taking place mostly within New York's Bronx borough. Season 2 switches over to the other four main player characters who make up a Coterie of the Camarilla, following a new coterie of player characters throughout the borough of Manhattan. Season 3 has yet to air but will focus on both coterie

## Characters

### Anarch Coterie

* **Isaac Brooke**, played by Alexander Ward
* **Serif**, played by Mayanna Berrin
* **Fuego Walker**, played by Aabria Iyengar
* **Reyes Malcolm**, played by Joey Rassool

### Camarilla Coterie

* **Khalida**, played by Noura Ibrahim
* **Coco**, played by Cynthia Marie
* **Brawn**, played by Xander Jeanneret
* **Kiếm**, played by Michelle Nguyen Bradley

### Guest Characters

* **Annabelle Li**, played by Erika Ishii
* **Cat Costello**, played by Shayne Eastin
* **Simone**, played by Persephone Valentine
* **Bree**, played by Gina DeVivo
* **High Regent Aisling Sturbridge**, played by Becca Scott
* **Prince Hellene Panhard**, played by Josephine McAdam

### Major SPCs

* **Richter**
* **James Rafferty**
* **Julia Sowinski**
* **Václav**

## Trivia

* New York by Night is the "sequel" to the the previous live-play chronicle *L.A. by Night*. Several events and characters from LA by Night are referenced throughout the chronicle.
* The chronicle also contains references to the *Vampire: The Masquerade - Coteries of New York* and *Shadows of New York* video games, including references (and even cameos) by characters introduced in the two games.

## External Links

* New York by Night Seasons 1 & 2 on the World of Darkness YouTube Channel
* World of Darkness on Twitch.tv
* https://whitewolf.fandom.com/wiki/Vampire:\_The\_Masquerade:\_New\_York\_By\_Nightz[1]s and their interactions.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Colin (När Ingen Ser)

**Colin** är en större bikaraktär och huvudantagonisten frå*n **När Ingen Ser**.*

## Biografi

### Tidiga livet

När han var yngre var han ungdom på **Röda Björnen** tillsammans med **Markus**. Under tiden han var på lägret blev han dåligt behandlad av dem dåvarande campledarna.

I "***SLUTET***", avslöjas det att han under den tiden var avundsjuk på Markus eftersom han inte verkade ha några problem jämfört med han själv.

### Sen tonåren

Trots hans dåliga minnen till Röda Björnen och hans avundsjuka till Markus fortsatte dem som vänner efter tiden på kollot. Någon gång mellan tiden som ungdom på kollot och tiden som campledare på kollot träffade han och Markus, **Ell** och **Zonia**.

Dem fyra blev senare en vängrupp som reste världen runt under somrarna. Tills Ell föreslog att dem skulle bli campledare på ett sommarkollo, Röda Björnen.

### Röda Björnen

Under tiden som ***När Ingen Ser*** börjar så har Colin, Markus, Zonia och Ell varit campledare i några år.

Colin visar inga större tecken på att han har traumatiska minnen från kollot och trivs ganska bra med att jobba som campledare där.

Han blir då campledare för **Blåa stugan** och bor ihop med **Damien**, **Alexander**, **Daniel** och **Linus**.

## Utseende

Colin har lätt solbränd hud, mörkgröna ögon, brunblont hår med rosa toner i.

Han är oftast sedd i sin Röda Björnen-uniform, som består av en vit polotröja, beiga cargoshorts och vita skor.

Under första natten i "***PLANEN***" syns han i en dammblå t-shirt och grå mjukisbyxor.

Flashbackscenen i "***SLUTET***" syns han i en vit hoodie, blå jeansshorts och vita skor.

## Personlighet

Colin är väldigt självsäker och bestämd. Han har inga problem med att ta på sig ledarrollen i olika situationer.

Han har väldigt svårt med att förstå sig på sina känslor och varför han känner som han känner i vissa situationer, under enstaka tillfällen har han lätt att bara - snap - han blir då hotfull och aggressiv men efteråt ber han alltid om ursäkt minst tusen gånger för att se till att han inte skadat någon han bryr sig om.

Som tur är så har han vänner som förstår att han inte menar det, även fast det han gör inte alls är okej så förlåter dem honom för att dem älskar honom. Han har sitt mörker och sina trauman men gömmer det ofta för att inte störa någon annan eller lägga något på deras axlar, det är hans börda att bära. Om han älskar någon har han väldigt svårt att säga det och försöker ofta visa det med affektion, agerande och kroppsspråk då han inte alls förstår sig på kärleken i sig.
Brookhaven 2023 Wiki

**Welcome to the Brookhaven 2023 Wiki!**
We're a collaborative community website about Brookhaven 2023 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Apophis

**Apophis** . Great serpent or crocodile that lived in the waters of the Nun or in the celestial Nile . He was derogatorily referred to as Nepai ("He who is like an intestinal gut"). He was a demonic and evil being and a constant threat to order, representing evil and darkness, as an enemy of the dead on his journey to the Afterlife. He threatened Ra daily, trying to prevent the rebirth of the sun . Although Horus and Seth united to defeat her, managing to kill her and cut her into pieces, Apophis ( *ˁpp* ) never died and reappeared again and again.

## **History**

It is believed that this creature threatened the god Ra especially during his nocturnal journeys through the sky. Due to this threat to the sun god, it is related to the idea of the destruction of creation since the entire world would be plunged into darkness if it managed to devour Ra. It is also because of his malevolence that other deities were sent to protect the sun god. In the beginning, it was Seth and Mehen who protected the god in his solar boat. They often cut the belly of the serpent to free Ra. In later years, the duty of protection was passed on to other deities including Isis, Bastet, and Sekhmet among others.

## Iconography

Very large snake , sixteen meters or more. All the snakes were his incarnation, except the cobra , which was solar in nature since it represented the aureus. He also appears as a crocodile or a turtle .

## Mythology

Apophis lives in the Duat, better known as the Egyptian underworld, he hid in this place in order to try to ambush the god Ra when he crossed the underworld at night, after the sun went into the horizon after sunset, each time the sun god was about to complete his journey through the Duat he was attacked by the serpent, since his greatest ambition was to destroy the solar ship of Ra and for the world to fall into total darkness. In some cases, Apophis was able to swallow the solar ship but was never able to keep it inside her. To avoid the desire of the serpent, Apophis was attacked by gods that accompanied Ra, like the god Seth who stabbed her and her blood spilled giving meaning to the red sky, Bastet along with her brother Anhur also helped their father Ra to fight to the serpent and in some versions it is even said that they killed it, it is also said that Ra managed to defeat and imprison the serpent of chaos, but some say that their fight is eternal.

## scientific classifications

* **Physical Description**:giant snake or serpent leading to such titles as Serpent from the Nile and Evil Dragon. Some elaborations said that he stretched 16 yards in length and had a head made of flint.
* **Personality**: God of chaos and darkness, patron of evil
* **type/class**: egypt deity
* **Domain**: Duat (Underworld)
* **alternative names:** Apep
* **Alignment**: evil
* **Symbolism**: earthquakes, thunder, darkness, storms, and death.
* **enemy**: God Ra
* **special: powers:**
Röda Björnen (När Ingen Ser)

**Sista Framträdande** | "SLUTET"

**Röda Björnen** är ett sommarkollot för ungdomar med problem, där dem med hjälp av campledare och friluftsaktiviteter för att hamna på rätt spår i livet igen.

Detta är det sommarkollot som **Natalie** och många andra ***När Ingen Ser***-karaktärer bodde på.

Majoriteten av ***När Ingen Ser*** spelas in på Röda Björnen. Efter sista avsnittet "***SLUTET***" spärras kollot av av poliser och ambulanspersonal då det klassificeras som en brottsplats.

## Funktion

Föräldrar från över hela landet får kontakta sommarkollot och anmäla sina barn för att få en plats på kollot.

I början av sommaren skickas alla ungdomar till kollot och dagen börjar med information kring kollots regler och schema, ungdomarna får lämna in sina mobiler då det är mobilförbud på kollot och sedan blir dem tilldelade en campledare och indelade i grupper av fyra med dem andra ungdomarna som de kommer bo tillsammans med.

Första kvällen invigs med en välkomstbrasa där alla ungdomar samlas vid bryggan för att grilla korv och hamburgare och lära känna varandra bättre.

### Aktiviteter

* Rodd
* Fiske
* Orientering
* Vandring

### Regler

* Alla ungdomar ska befinna sig i sina respektive stugor efter 21:00.
* Ingen ungdom av det motsatta könet får befinna sig i de andra stugorna efter 18:00.
	+ *Ungdomarna som inte följer dem förutsatta tiderna kommer få en varning, efter tre varningar ringer kollot hem till föräldrarna, om det inte löser problemet blir dem hemskickade.*
* Mobiler och andra elektroniksaker är förbjudna.
* Kollot är också en våldsfri zon, där våld och andra aggressiva aktiviteter är strängt förbjudet.
* Ingen unt utan en campledares sällskap.

## Stugor

 **Ungdomar** | * Natalie (När Ingen Ser)
* Alicia (När Ingen Ser)
* Evelyn (När Ingen Ser)
* Mira (När Ingen Ser)

 **Ungdomar** | * Raelyn (När Ingen Ser)
* Stefanie (När Ingen Ser)
* Nicole (När Ingen Ser)
* Filippa (När Ingen Ser)

 **Ungdomar** | * Damien (När Ingen Ser)
* Daniel (När Ingen Ser)
* Alexander (När Ingen Ser)
* Linus (När Ingen Ser)

 **Ungdomar** | * Raey (När Ingen Ser)
* Kevin (När Ingen Ser)
* Mattias (När Ingen Ser)
* Love (När Ingen Ser)

## Trivia

* Namnet "**Röda Björnen**" är en hint till seriens plot twist.
	+ *"**Röda**" symboliserar det den röda färgen symboliserar, det vill säga aggression, hat, kärlek, lust.*
	+ ***"Björnen**" symboliserar det björnar symboliserar, det vill säga aggression, mod, beskyddande och bråk.*
* Det fiktiva sommarkollot ligger i närheten av det verkliga området "**Strömfors**" vilket ligger i närheten av Kolmården.
* Något som inte talas om är hur gammalt sommarkollot är, på pamfletten som Natalie (När Ingen Ser) får står det att kollot funnits sedan 1943.
* I sista avsnittet av ***När Ingen Ser*** avslöjas det att chefen av sommarkollot, vid tiden som **Natalie** och de andra ungdomarna bor där, är pappa till Colin, som är en av campledarna.
The Anguished Man

The Anguished Man is a purportedly haunted painting created by an unknown artist. The painting is said to be cursed and is rumored to have caused paranormal activity and other strange occurrences for those who have possessed it. The painting became widely known after a video was posted on YouTube in which the owner of the painting claimed to have captured evidence of paranormal activity occurring in their home. However, the authenticity of the painting and the claims surrounding it are highly debated and have not been scientifically proven.

## History

The Anguished Man painting began when an unknown artist created it many years ago. According to legend, the artist mixed his own blood with the paint, and then committed suicide shortly after completing the painting. The painting was said to be cursed, and it is believed that the artist's anguish and suffering are embedded in the artwork. Over the years, the painting has passed through several owners, many of whom have reported experiencing strange occurrences while in possession of it. Some have claimed to hear voices or see the figure of a man lurking in the shadows, while others have reported feelings of unease or dread when near the painting. In recent years, The Anguished Man has gained more attention through the internet and social media. Some people have claimed to have experienced paranormal activity after watching videos or looking at pictures of the painting. However, skeptics argue that the stories surrounding The Anguished Man are simply urban legends, and that there is no real evidence to support the claims of paranormal activity.
Creepy Folklore Wiki

## Hello everyone

   Creepy Folklore is a wiki pages dedicated to cataloging folklore stories, urban legends, and other tales that have a creepy, spooky, scary or unsettling theme. creepy folklore provide a safe and enjoyable environment for people to learn about and discuss folklore, urban legends, and other strange phenomena. It also serves as a Plan for users to share their own experiences and stories. adding to the overall depth and richness of the content. In addition to exploring traditional folklore and legends,  compiles and shares information and stories related to various folktales, legends and myths from around the world.
## Pages

it is a catalog of pages for you to read and investigate:
1. Ouija
2. Demonic hierarchy
3. The eye of providence
4. Ritual Games

## rules on this wiki

this is a regulation and behavior that is illegal on this wiki:

1. vandalism
2. racism
3. pornographic content and images
4. swear words.
5. constant trolling
6. Lack of Respect for all users
7. Sexism
8. Cyberbullying
9. antipathy to creepy folklore wiki community

## Warning

the purpose of this wiki is not to scare, but to help and inform those who don't know.
Markus (När Ingen Ser)

**Markus** är en bikaraktär från ***När Ingen Ser*.**

## Biografi

### Tidiga livet

När han var yngre var han ungdom på **Röda Björnen** tillsammans med **Colin**. Till skillnad från Colin så trivdes Markus relativt bra på lägret.

I "***SLUTET***", berättar Colin att han var avundsjuk på hur Markus blev så bra behandlad och hur alla tyckte om honom, dock nekar Markus till detta och påstår att alla var behandlade på samma sätt - och att Colin då bara inbillar sig.

### Sen tonåren

Han och Colin fortsatte som vänner efter tiden på kollot. Någon gång mellan tiden som ungdom på kollot och tiden som campledare på kollot träffade han och Colin, **Ell** och **Zonia**.

Dem fyra blev senare en vängrupp som reste världen runt under somrarna. Tills Ell föreslog att dem skulle bli campledare på ett sommarkollo, Röda Björnen.

### Röda Björnen

Under tiden som ***När Ingen Ser*** börjar så har Colin, Markus, Zonia och Ell varit campledare i några år.

Markus och Zonias relation har vid detta laget blommat upp till något mer än vänner.

Han blir då campledare för **Gröna Stugan** och bor ihop med **Raey**, **Kevin**, **Mattias** och **Love**.

## Utseende

Markus har ljusare hy, blågröna ögon, brunt hår.

Han är oftast sedd i sin Röda Björnen-uniform, som består av en vit polotröja, beiga cargoshorts och vita skor.

Flashbackscenen i "***SLUTET***" syns han i en grön T-shirt, mörkblå jeans och svarta skor.

## Personlighet

Markus är den där typiska killen som alltid försöker vara “down with the kids” och vägrar inse att han blir äldre för varje år som går. Han försöker alltid att få folk att skratta för att det gör världen så mycket bättre - enligt honom.

Han trivs väldigt bra på kollot, såklart är kan inte lika engagerad och entusiastisk som Ell är - men han är någonstans åt det hållet. Vid svåra situationer försöker han alltid tänka så logiskt och bra som möjligt, att någon han bryr sig om mycket skulle komma till skada är något han inte ens vill tänka på. Han sätter alla andras behov före sina egna och tänker inte så mycket på hur det påverkar honom i det långa loppet.
Hitori kakurendo

Hitori Kakurenbo is a Japanese urban legend that involves playing hide-and-seek with a possessed doll. The game is said to be similar to the Western game of hide-and-seek, but with a supernatural twist. As mentioned before, the player must prepare the doll before the game by removing its stuffing and replacing it with rice and their own fingernail clippings, then fill the bathtub with water and sit in it with the doll, while reciting a chant to summon the doll's spirit.

Once the game begins, the player must leave the bathroom and hide while the doll searches for them. The game ends when the player successfully finds the doll and removes a tag that was attached to it before the game began.

## some potential dangers

Attempting to play Hitori Kakurenbo can be potentially dangerous and can lead to various negative consequences. Here are some potential dangers:

1. Physical injury: During the game, the player must move around the house in the dark, which can lead to tripping, falling, or colliding with objects and getting injured.
2. Psychological harm: The game involves summoning a spirit and can be very stressful and frightening for some players, leading to psychological distress or trauma.
3. Possession or supernatural harm: According to the legend, playing Hitori Kakurenbo can lead to being possessed by the doll's spirit or being attacked by malevolent supernatural entities, which can cause physical or psychological harm.
4. Desecration of cultural practices: The game involves desecrating a doll, which can be considered disrespectful to Japanese cultural practices.

It's important to note that Hitori Kakurenbo is a fictional urban legend and should not be attempted in real life. Playing the game can be dangerous and potentially harmful, and it's not worth risking physical or psychological harm for the sake of a game.
Boogeyman

The Boogeyman is a fictional monster often said to hide in closets or under beds and frighten misbehaving children at night. The Boogeyman is not a specific character from a book, movie or legend, but rather a kind of archetype or myth used by adults to scare children into good behavior. The idea of a monster that punishes misbehaving children by frightening or harming them at night is common in many cultures and the name and details of the creature can vary. The term 'Boogeyman' comes from England.

## Facts

* The origin of the word 'Boogeyman' is unclear. It may come from the Middle English word 'bogge' which means 'hobgoblin' or 'scarecrow'. It may also come from the Welsh word 'bwg' meaning 'ghost' or 'bugbear'.
* In many stories, the Boogeyman is said to target misbehaving children who stay up past bedtime or wander into forbidden areas like the basement or attic. The idea is that he preys on children who don't obey the rules or who are in places they shouldn't be.
* The Boogeyman is often depicted as having a sinister, shadowy form. He may be imagined as having claws, sharp teeth, a hollow eye, or other frightening characteristics. His vague and mysterious nature makes him seem even more frightening, since the child's imagination can fill in frightening details.
* The legend of the Boogeyman continues to persist today, though not all children are familiar with the story. It has appeared in many books, movies, TV shows and songs. Parents continue to use the idea of the Boogeyman to frighten and discipline their children, though this practice is discouraged by many experts today.
* Though the Boogeyman is typically portrayed as male, female versions of a similar mythological creature also exist. For example, the Baba Yaga is a frightening witch-like figure in Slavic folklore who threatens misbehaving children. The Sack Man is another similar creature in some Latin American cultures.
* The Boogeyman is typically depicted as a masculine creature, though female versions also exist in some cultures. He is often imagined as a shadowy figure with a sinister and frightening presence.
* The Boogeyman legend is a kind of cautionary tale meant to make children afraid of bad behavior and disobedience. The threat that the Boogeyman will get them if they misbehave is meant to coerce them into good behavior out of fear
* The Boogeyman is said to target misbehaving children at night, lurking in the darkness. The fear is that he will snatch, harm or haunt disobedient kids who are out of bed or misbehaving after dark. He is used to scare kids into going to sleep on time and obeying their parents.
* The story of the Boogeyman is highly speculative and mythical. There are no confirmed reports or evidence that such a creature literally exists or has harmed anyone. He is a figure meant simply to frighten children as a kind of warnings or threat.
* The legend of the Boogeyman is common in many cultures, though the name and specific details of the creature vary. Similar mythical creatures serve a similar purpose, such as the Babau in Spain, the Bubak in the Czech Republic or the Butzemann in parts of Germany.
The Cabin

## Short Story

a tourist who decided to go on a lusty journey by himself, which he is not very used to. the whole day was normal. trees and bushes engulfed its surroundings. he liked being on a trail in the mountains, something didn't seem strange to him, by the time he got back to his car he decided that 8 hours of hiking was enough, the sky was already dark and he had to get back quickly, it was strange that he didn't know at all where found and lost. then he began to panic, night had already fallen and all he had was a lantern and he had no idea how to get back, he knew it was too late and too dangerous to continue through the dangerous forest, he began to worry that there there was no place to shelter for the night, he almost luckily came across a ruined Cabin, it was dark, it looked like no one had visited it for years, but he knew it was his only resting place until dawn, especially since the flashlight battery was low , he knocked on the door a few times but no one opened it so he went inside where oddly enough in the center there was a perfect bed for one person waiting for him, he knew that if the owner return, he could explain to him that he was sure the owner wouldn't mind, or possibly dead. so he went ahead and settled into a comfortable bed as he tried to sleep he couldn't ignore the collection of paintings around the room. portraits of strange looking people all peering right at him, each with a sinister smile in their eyes and a look as if they wanted to kill him, shortly after his exhaustion from the trek tired him out enough, he ignored the faces and got up early the next morning and was shocked , that there were no pictures in the room, only windows
Okiku

The Okiku doll is a famous Japanese doll that is said to be haunted by the spirit of a young girl. The doll is named after the girl, who was named Okiku and was believed to have died at a young age.

According to legend, the doll was originally purchased by a young boy's grandmother in Hokkaido, Japan, in the early 20th century. The boy, who was named Kikuo, was very fond of the doll and played with it constantly. However, after some time, the family began to notice that the doll's hair was growing longer, despite the fact that it was made of human hair and should not have been able to grow.

The family eventually realized that the doll was possessed by the spirit of Okiku, a servant girl who had worked for them years earlier and had died under mysterious circumstances. They decided to keep the doll and built a shrine for it in their home, where it remains to this day.

The Okiku doll is known for its uncanny resemblance to a young girl, with long black hair and a traditional Japanese kimono. It is said to move on its own, whisper, and even cry at times, and some people believe that it is cursed or haunted.

Despite its reputation as a haunted object, the Okiku doll has become a popular tourist attraction in Japan, and it is often featured in horror and supernatural-themed attractions. It has been the subject of numerous books, movies, and TV shows, and it continues to fascinate and intrigue those who are interested in the paranormal and the macabre.

## Legends

The Okiku doll is one of the most famous examples of a haunted object in Japanese folklore. The legend of the doll has been passed down through generations, and it has become a popular subject in horror and supernatural-themed attractions throughout Japan.

The doll itself is a traditional Japanese doll, known as a kokeshi, which is made of wood and has a simple, stylized design. The Okiku doll is dressed in a traditional Japanese kimono and has long black hair, which is said to grow over time.

The legend of the Okiku doll is similar to other stories of haunted objects, in which an object becomes possessed by the spirit of a deceased person. In the case of the Okiku doll, the spirit is said to be that of a young girl named Okiku, who was a servant in the household where the doll was originally purchased.

The story of Okiku's death is unclear, but legend has it that she was falsely accused of stealing a valuable plate and was punished by being locked in a room without food or water. She eventually died of starvation, and her spirit is said to have become attached to the doll.

Despite its reputation as a cursed or haunted object, some people believe that the Okiku doll is simply a hoax or a piece of folklore. However, the doll remains a popular tourist attraction, and its legend continues to intrigue and fascinate those who are interested in the paranormal and the macabre.

Overall, the Okiku doll is a fascinating and eerie piece of Japanese folklore, and its legend has become an important part of the country's rich cultural heritage.
Edmond Apaphe

## Spiritual Edmond Apaphe

Der Spiritual aus Südafrika lebt seit einigen Jahren im Vatikan, wo er vor Jahrzehnten ausgebildet wurde. Als Sohn eines afrikanischen Priesters, der durch die Lande zog, sah er den Tod seines eigenen Vaters bei einer Teufelsaustreibung mit an. Dieser versuchte gegen den Dämon mit Gebeten zu bestehen, wurde dabei aber getötet. Edmond versteckte sich, und griff den Dämon erfolgreich an. Ein langes Unterfangen, bis ihn ein reisender Paladin rettete, der auf der Suche nach ebendem Dämon war. Der Paladin nahm Edmond ihn mit, wurde für ihn ein zweiter Vater und Ausbilder, bis Edmond und er im Streit auseinander gingen, als es um die Wahl des Ordens ging. Sein Ziehvater wurde bei den Angriffen 1999 getötet und Edmond hat es sich nie verziehen, nicht mit ihm im Reinen gewesen zu sein. Der dunkelhäutige Mann mit der tiefen Stimme war früher als toller Sänger im Chor bekannt, heute gilt er als kalt und gnadenlos. Er ist einige Zeit in Afrika umhergereist, um die Reise seines Ziehvaters zu beenden und seine Asche dort zu verstreuen, doch kehrte bald zurück. Er erkannte, dass der Kontinent nicht mehr seine Heimat ist. Edmond Apaphe verbleibt seit Jahren im Vatikan und unterstützt den Ordo Potestatis beim Schutz des Vatikans. Er hat dort zuletzt einen gefährlichen Dämon untersucht, der in einer Feuersäule auf dem Petersplatz aufgetaucht ist. Edmond versteht sich sehr gut auf Defensive und Analyse-Magie.
The Midnight Game

The Midnight Game is a paranormal game that originated in Europe, and it is believed to be a way to summon a supernatural entity or demon. The game has become popular in recent years, especially among young adults and teenagers who are interested in the supernatural. The game involves several steps that are considered to be dangerous and potentially harmful. Participants must prick their finger, place a drop of blood on a piece of paper, and then place the paper in front of a door. They must then knock on the door 22 times and blow out a candle. The game begins at midnight, and the aim is to avoid being caught by the supernatural entity or demon that is believed to be summoned by the game. The Midnight Game is considered to be very dangerous and is not recommended to play. It can lead to psychological distress, injuries, and other negative consequences. It is also important to note that there is no evidence to support the existence of supernatural entities or demons. Despite the dangers associated with the game, it has gained popularity in recent years, especially among those interested in the paranormal. It is important to prioritize safety and common sense when engaging in any activity, especially those involving the unknown or paranormal. It is always best to avoid participating in games or rituals that involve potential harm or danger.
Null Scene

**Null Scene** is a scene which only loads when the game doesn't know which Unity scene to load. It's fairly simple, consisting only of a black background, "..." in text with a disappointed looking Cardinal underneath it, alongside a 7 seconds long music loop called `Technoooooo` plays in the background.

The scene can alternatively also be entered by enabling Debug Mode, opening the console and typing in `lvl NullScene`.

Without Debug Mode enabled, the only way to leave the null scene is by closing the game.
The Child and Death

## the history and provenance of the artifact

Edvard Munch was confronted with death early on. When he was six years old, his mother passed away, and his sister died a few years later. The death of his father, in 1889, plunged him into a deep crisis. Before this background, it seems logical that Munch repeatedly dealt with death and themes such as fear and grief. In old age, he wrote of the traumatic years of his childhood: “My home was the home of illness and death. I have never gotten over the calamity there. It has also influenced my art.” The painting The Child and Death is one of Munch’s most searing testimonies to the thematic complex of dying, death, and grief. It shows a small girl looking out of the picture and holding her ears closed. In the background, we see her deceased mother. It is typical of Munch that he does not deal with the person who dies, but with the psychological condition of those who remain. The main theme of this painting is the girl’s pain. But rather than expressing it in tears, the child appears terrified. Whereas the figure portrayed in Munch’s famous painting The Scream also holds her ears closed, and lets out a scream, the small child here is not able to do this. In 2005, the painting was examined more closely following a request by the Munch-Museet in Oslo. What had hitherto been regarded as a supporting canvas turned out to be a further painting by the artist. It shows a naked girl seated in profile as well as three threatening, mask-like heads of men. The work may be viewed in connection with Munch’s treatment of the subject of puberty. Known today as Girl and Three Male Heads, it is still not clear why Munch cast off this work shortly after he had created it. However, he did not simply overpaint it, but stretched a new canvas over it, producing an entirely new painting.
Old wooden Chair

## short story

when my sister, Betty and I were still children. our family lived for a while in a charming old farmhouse. we loved exploring its dusty corners and climbing the apple tree in the backyard. but our favorite thing was the ghost we called Mother because she seemed so kind and caring some mornings betty and i would wake up and on each of our nightstands we'd find a glass that wasn't there the night, maybe mother had left them there. she was just worried that betty and i would get thirsty she just wanted to take care of us. among the old arrangement of our home there was an old wooden Chair that we always kept against the back wall of the living room, whenever we were busy watching TV or playing a game, Mother would move this chair forward across the room to us. sometimes he manages to move it all the way to the center of the room. we always felt sad, we put it back against the wall, mom just wanted to be with us. years later. long after we moved out we found an old newspaper article about the original occupant of the house. woman which was a widow she had killed her two children by giving them a glass of poisoned milk before bed then hanged herself. had a picture in the article to the living room of the house,  woman hanging from a beam below her, was knocked over on that old wooden chair right in the center of the room.