recursal/Fanatic-Fandom huggingface dataset:
Melted Impure Mouse

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 ***Species***:
 ***Gender***:
 ***Color(s)***:
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 ***First appearance***:

## Apperance

Old Impure Mouse appears to have a very diffrent apperance from what she once was. She has no nose, a much more human like smile, her left eye socket has melted out, while her right has a human eye in it, and missing an arm. Her jumpscare consists of jumping at the player.

## Behaviour

She starts on Night 2 in the Storage Room. She will then go to all the rooms Impure Mouse went to in the first game, including the Old Suits Room

## Trivia

* She is one of the few characters who can talk, saying things like:

     -Whats the point of living?

     -Where is he?

    - \*high pitch laugh\*

* The model was made by an awesome wiki contributer, Photo-Negative Mickey.
Ortensia

***Species***:
 ***Color(s)***:
 ***Starting location***:
 ***First appearance***:

**Ortensia** is the cat wife of Oswald and was an antagonist in Five Nights At Treasure Island 2: The Magic Kingdom. She was possessed by a 15 year-old girl who was jumping from car to car on the Haunted Mansion, only to fall onto the track and get run over, then killing her.

## Appearance

Ortensia looks like her normal self from Disney, except she has a perpetual smile on her face.

## Locations/Behavior

Ortensia was supposed to be seen in the Suit Workshop on Night 3. You had to keep your eye on her "patience meter", as if it runs out, she will immediately dash to the Office and kill the player. Ortensia speaks in a girl voice. Ortensia was supposed to say things like this:

* "Save Us."

* "God? Where are you?"

* "God? God? God? Listen to me."

* "Where are you? Help me."

## Trivia

* In the game Five Nights at Treasure Island: Nightmare Before Disney, there exists an Nightmare version of Ortensia.

## Gallery

Ortensia in the Suit Workshop.Ortensia facing the camera in the Suit Workshop.Ortensia gone in the Suit Workshop.Ortensia Mugshot in Costume NightOrtensia in Character Prep 1 (ALPHA).Ortensia in the Office (ALPHA).A Frame of her jumpscare (ALPHA)Ortensia's PromoOriginal Ortensia
The Sailor

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**The Sailor** is an antagonist in *Five Nights at Treasure Island 2: The Magic Kingdom*.

## Description

**The Decimated Suits** are suits that were brought from *Treasure Island* to the Magic Kingdom to be fixed. They were left unfinished due to the incident that left Matt, Jeremy, and Amy dead, and they were hidden in a secret room above the Suit Storage.

## Appearance

**The Sailor** appears to be a Donald Duck suit, but is in a state of disrepair. His hat is missing, and his eyes are still a glossy black from the first game. He appears to have a very dirty look, due to his abandonment for years.

## Gallery

The Sailor in the Office (Alpha).The Sailor in the Staff Area (Alpha).The Sailor escaping the Secret Room.A realistic version of The Sailor.Original Donald
Suit Workshop

The **Suit Workshop** is a location in Five Nights At Treasure island 2: The Magic Kingdom.

## Appearance

It has a wooden floor and a tiled wall. There is a platform with Ortensia laying on it and a metal pole near it, not to mention two hats laying on the floor, along with an inverted Mickey head. There are also 6 suits lined up in the back, those being a unknown orange dog, the starfish Donald from Kingdom Hearts lacking most of it's textures, Jack Skellington, Tigger, Dale, Stitch, and Dipper Pines.

## Gallery

The Suit Workshop.Ortensia looking up.The Suit Workshop without Ortensia.Dipper looking at the camera with Ortensia gone.The Suit Workshop empty.Jack SkellingtonTiggerStitchAn unused version of the Suit Workshop.
Donald Duck

***Species***:
 ***Gender***:
 ***Color(s)***:
 ***Starting location***:

## Appearance

Unlike the other characters, his appearance has not changed whatsoever.

## Behavior

Donald Duck starts in the Character Prep 1 with olaf. He doesn't appear in any cameras, and stays in the one spot until he moves to The Office.

He will, albeit rarely, teleport into the Office, making screaming, duck-like sounds. It is theorized that he does this to attract Photo-Negative Mickey to the office. Although considering the rareness of him teleporting in, it is theorized that he might be there just for scaring. He is non-hostile, similar to Balloon Boy in *Five Nights at Freddy's 2*.

It has been proven that he will leave after several seconds. Another method to get rid of him is to disable CAM 2, but this is the only camera which will make him leave.

Since the other suits are attracted by noise, Donald Duck will attract them with his loud distorted quacking. The suits will start moving more spasmodically once Donald Duck leaves the office desk.

## Locations

* Donald Duck starts in Character Prep 1, before staring at the camera and teleports in The Office randomly.

## Trivia

* His page was replaced by Dumbo.
* He was removed.

## Gallery

Donald Duck PromoDonald Duck full bodyOriginal Donald
Silmen Di Gamun

*"Je n'aime pas votre sale sourire de blanc-bec. J'aime pas votre pourpoint arrogant. Et j'aime pas votre machine stupide."*

*Un banquier morcien à Silmen Di Gamun, peu avant un cambriolage qui le rendit mendiant*

## Silmen Di Gamun

### Ethnie

morcien

Né en 1416 à Pelethion, Silmenn Di Gammun est un jeune morcien d'une trentaine d'année qui se prétend l'inventeur de fabuleuses machines telles que les vaisseaux volants dont se servent les commerçants morciens pour rallier les comptoirs étrangers de manière rapide. Fils d'un fameux navigateur, le célèbre Lisendro Di Gamun, certains prétendent qu'il tient ses « lumineuses créations » de peuples étrangers -les kobolds, en vérité- auxquels il aurait extorqué des plans au cours de ses missions d'exploration. Mais malgré ces rumeurs, Silmen fait aujourd'hui parti des proches de l'impératrice et il n'est pas rare de le croiser à la cour. Il s'est même vu confier le poste d'ingénieur impérial, honneur dont il doit aujourd'hui se montrer digne : sa majesté lui a fait une commande toute spéciale visant à produire une série de plans pour de nouvelles machines de sièges plus performantes. Mais rien n'est encore sorti des bureaux du petit prodige depuis...

NB : Silmen vit actuellement dans ses appartements au palais royal et suit la cour impériale. Mais sa famille n'est pas originaire de la capitale et habite dans les quartiers portuaires d'Astagne, dans un petit *palazzio* confortable.

Publié par Le Grand Conservatoire d'Egersund© ,  tous droits sur le texte réservés.
ChickaChickaBoomBoom

**ChickaChickaBoomBoom** or CCBB, is a town that is the capital of North America. It was the first town to be founded on the server. It is estimated to of been created on November 23, 2015. It was initially founded by former mayor, ZombiiOwnsDN, but as of December 27, 2015, camoaspie is the new mayor. It is located in the United States of America. It is the richest town and the richest subject of the world.
Les guerriers chez les Skavulds

" *Alors, Gundmundur le Brave éleva sa hache vers le ciel, signifiant à ses hommes que chacun de leur gestes était observé des dieux. Répondant à l'appel de leur jarl, les pillards skavulds frappèrent leur bouclier de leurs armes, produisant un effroyable vacarme métallique sur la plaine embrumée de l'aube...et chargèrent !* "

Sköggi Langue-pendante, skalde.

Le mot "guerrier" chez les skavulds désigne tout homme capable de se battre : qu'ils appartienne au commun des mortels, qu'il soit thane ou même jarl. Dans l'exaltation de la bataille et aux yeux de Yorgar, tous sont égaux.

La grande majorité des jeunes skavulds apprennent dès leurs dix ans la voie qui les mène vers la majorité : on leur remet alors leurs armes, leur *kiltr* rituel (symbole de son rang de guerrier et d'homme libre) ainsi qu'un grand bouclier rond que ses frères aînés, son père ou ses oncles ont fabriqué et peint pour lui. Dès lors, il devient un guerrier, et se doit de se comporter comme tel : rechercher la gloire dans la bataille, se distinguer par ses prouesses militaires et surtout, surtout, ne jamais reculer et tenir l'assaut.

A l'inverse des systèmes féodaux d'Egersund, chaque pillard Skavuld a le droit de choisir lui-même si il suivra ou non son jarl (avec bien sûr les éventuelles conséquences qui s'y adjoignent), et n'a à la base d'autorité que sur sa propre personne, un éventuel commandement ne lui étant conféré que par le respect mutuel et l'estime que peuvent lui porter ces compagnons d'arme. Le guerrier Skavuld a de la même manière tout droit sur sa propriété, et peut très bien abattre de plein droit n'importe quel individu sur sa terre dans la mesure ou il n'a pas été protégé par les rites de l'hospitalité.

Publié par Le Grand Conservatoire d'Egersund© ,   tous droits sur le texte réservés.
Suit Storage

* Info
* Gallery

The **Suit Storage** is a location in Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

### Five Nights At Treasure Island 2: The Magic Kingdom

It has a wooden floor and brick walls. There are two crates and a table with a TV on it a well, and Olaf, Winnie The Pooh, and Cheshire Cat, but when they all leave, the Decimated suits appear.

### Beta Night

It is a small room with green walls and a wooden floor. There are some wires hanging from the ceiling, two hangers, a button, a hat, a wooden club, and a unknown object in a corner. Mickey Mouse, Nightmare Suicide Mouse, and Hourglass are also laying on the floor.

## Gallery

The Suit Storage.Olaf looking at the camera.The Suit Storage without Olaf.Winnie The Pooh looking at the camera.The Suit Storage without Olaf and Pooh.Cheshire Cat looking at the camera.Decimated Mickey in the Suit Storage.The Suit Storage in Beta Night.Mickey Mouse standing in the Suit Storage in Beta Night.The Suit Storage without Mickey in Beta Night.Nightmare Suicide Mouse looking at the camera in Beta Night.The Suit Storage empty in Beta Night.
Office

The **Office** is a location in Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

It is a large room with black brick walls and a tiled floor. There is a desk in front of the player. On the left wall there is a large generator and two Mickey heads, a Donald head that resembles Disembodied, and a Goofy head on spikes, as well as a PN Mickey suit being worn by a mannequin. On the middle wall there are two doorways, a vent, two tables, each with a mini recreation of the Chip and Dale statue, a TV, and a wire hanging from the ceiling. On the right wall there is nothing but a doorway.

## Gallery

The Office.The Flashlight being used on the Office Stairway.The flashlight being used on the Office Hallway.Mickey Mouse in the Office Vent.Mickey in the Office Stairway.Mickey in the Office Hallway (Unused).The flashlight being used on Mickey in the Office Stairway.Goofy in the Office Elevator.Dumbo in the Office.Winnie the Pooh in the Office Stairway.Pooh in the Office Hallway.The flashlight being used on Pooh in the Office Stairway.The flashlight being used on Pooh in the Office Hallway.Olaf in the Office Hallway.The flashlight being used on Olaf in the Office Hallway.Dipper Pines in the Office Elevator.Mabel Pines in the Office Vent.Both Dipper and Mabel in the Office.Texture of Mabel hanging from the ceiling like Mangle in the Office.Decimated Mickey in the Office Vent.Decimated Mickey in the Office Elevator.Decimated Mickey standing over the desk in the Office.Decimated Mickey's texture when they stand over your desk.A frame of Decimated Mickey twitching.Another frame of Decimated Mickey twitching.Yet another frame of Decimated Mickey twitching.Nightmare Suicide Mouse in the Office.
Melted Mickey

* Overview
* Gallery

 ***Species***:
 ***Gender***:
 ***Color(s)***:
 ***Starting location***:

**Melted Mickey**, or **Melted Photo-Negative Mickey** is a melted version of Photo-Negative Mickey, and is an exclusive antagonist, later devolved into a scrapped content in *Five Nights at Treasure Island 2: The Magic Kingdom*.

## Description

### Appearance

**Melted Mickey** appears to be a melted Photo-Negative Mickey suit, which has dirty spots throughout the rest of the body parts. He has the absence of the following body parts/features; no eye-pupils (gray eye-holes), no left arm/hand, missing lower torso, no legs, part of his pants, small parts of his 2 ears, etc. His left arm is melting off.

## Behaviour

### Five Nights at Treasure Island 2: The Magic Kingdom

Compared to Mickey Mouse and Winnie the Pooh, **Melted Mickey** takes 2 paths to locations, or the Office. If he appears at the middle door entrance of the Office; Shine the Flashlight at him. If he appears onto the desk; hide under the desk.

### Gameplay: FNATI 2

**Melted Mickey** will begin on Night 6 and then on. He'll start his approach in the Elevator, lying down at first. However, he doesn't lie down for too long. If he ***was*** about to start his pattern, he is seen standing up, looking up at the camera. He acts like Photo-Negative Mickey but is very slow, and skips the Meat Freezer. Shine the Flashlight at him to make him go away.

### FNATI 2: Custom Night

**Melted Mickey** acts unusual; Compared to the other suits, he is not fast (is slow) on the rest of the location layout, but can be fast on a few of the locations. His pattern is idiosyncratic, but he appears in the Office standing onto the desk. If the player doesn't hide in time, or denies on doing so. **Melted Mickey** will attack the player. If they ***do*** hide under the desk. He'll then go away.

### Five Nights at Treasure Island 2: Beta

***Unconfirmed on what Melted Mickey behaves in the beta of Five Nights at Treasure Island 2: The Magic Kingdom.***

## Trivia

* Weirdly enough, at the start of Night 6, **Melted Mickey** is already seen standing up, ready to head inside the Office as early as **12:AM**.

## Locations

**Melted Mickey** will start lying down in the Elevator. Before exiting, he will then begin to stand up. He eventually appears in the Office at the middle door exit.

However, if **Melted Mickey** exits the Elevator, it rakes another route; which then it goes onto the next accessible locations:

### Route to the Office:

* Elevator
* The Office

### Route to other CAMs:

* Maintenance Room
* Break Room
* Floor 1 Hallway
* Suit Workshop

Texture of Melted Mickey's old concept.Melted Mickey's concept in his teaser.Melted Mickey in Character Prep 1 with Disembodied.Melted Mickey's original concept.Melted Mickey's former appearance.Melted Mickey's official concept/promo.Melted Mickey on the Title Screen of FNATI 2.Melted Mickey's Glimpse Teaser, saying: "It's my small world.".Variantal version of his old appearance.
Mabel Pines

***Species***:
 ***Color(s)***:
 ***Starting location***:
 ***First appearance***:

**Mabel Pines** was an antagonist in the cancelled Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

Mabel looks like how she originally looked, but partially melted. Both of her legs are missing, both of her pupils have melted, her right eye is melted a bit, her right ear is melted, and the bottom of her head looks droopy.

## Locations

She was going to start in the Maintenance Room, then move to the Floor 1 Hallway, the Break Room, the West Staircase, the Ventilation Room, the Vent, then the Office.

## Behavior

She started moving on Night 3. She takes a straight path to the Office. When she appears in the Vent, the player must seal the Vent or else Mabel will appear hanging on the ceiling above the player, when it is too late to stop her, as for she will jumpscare and kill the player in a couple seconds, unless the night luckily ends before she can. When she moves, she can say the following things:

* "Where's Dipper?"

* "Where did everybody go?"

* "I see... The Godhead."

* "Am I still here?"

## Gallery

Mabel Pines in the Maintenance Room.Mabel in the Maintenance Room without The Conjoined.Mabel looking at the camera in the Maintenance Room.Mabel in the Floor 2 Hallway.Mabel in the West Staircase.Mabel in the Ventilation Room.Mabel in the Vent.Mabel in the Office Vent.Mabel with Dipper Pines in the Office.Texture of Mabel hanging from the ceiling like Mangle in the Office.Original Mabel
## Trivia

* She seem to twist her head downside up when she is in the Office.
Secret Room

The **Secret Room** is a location in Five Nights at Treasure Island 2: The Magic Kingdom.

## Appearance

It is a small room with rusted, brown walls and broken blue brick floors. At the end of the room, there is a large cage where the Decimates lay. A meat cleaver is on the floor and a stray wire is hanging from the ceiling.In the beta night, the Beak starts behind some boxes and the sailor is lying on the Floor.

## Gallery

The Secret Room.Decimated Mickey escaping the cage.Decimated Mickey gone.The Visage escaping the cage.The Visage gone.The Sailor escaping the cage.The Secret Room empty.The Secret Room (known as the Old Suits Room) in Beta Night.The Sailor standing up in Beta Night.The Sailor gone in Beta Night.Fleshpound in the Old Suits Room in Beta Night.The Old Suits Room empty in Beta Night.
Beta Mode

**Beta Mode** is a replica of the very first version of *Five Nights at Treasure Island 2*. It only includes 5 nights.

## **Appearances**

### **Costumes**

* Mickey Mouse *(Only appearance)*
* The Conjoined *(Only appearance)*
* Decimated Mickey *(Only appearance)*
* The Visage *(Only appearance)*
* The Sailor *(Only appearance)*
* Nightmare Suicide Mouse *(Only appearance)*
* Fleshpound *(Only appearance)*
* Vanellope von Schweetz *(Only appearance)*
* The Beak *(Only appearance)*
* Pete *(Only appearance)*
* The Mouse *(Only appearance)*
The Face

***Species***:
 ***Gender***:
 ***Color(s)***:
 ***Starting location***:

The Face is a old antagonist in Five Nights at Treasure Island 2.

## Trivia

* He also shared Photo-Negative Mickey screech from Five Night at Treasure Island.

* His own game is Five Night at Treasure Island 2: Let the Show Begins.

* He actually just Abandoned The Face from Five Night at Treasure Island 2: Let the Show Begins.

* His old page was deleted for unknown reason.
Suits (OLD)

* Mechanic
* Gallery

These are the **suits** that were present in the first revision of FNATI 2, known as The Magic Kingdom.

## **2016-2017**:

Mickey MouseGoofyDumboOrtensiaWinnie the PoohCheshire CatOlafDipper PinesMabel PinesThe ConjoinedDecimated MickeyThe VisageThe SailorNightmare Suicide Mouse
## **2015**

These are characters that were scrapped in the first revision of FNATI 2, made back on the Treasure Island Roleplay Wiki

Vanellope von SchweetzThe BeakFleshpoundThe MouseCaptain PeteMelted Mickey.
Waldemar von Wolffelden

Au nord des forêts touffues de Wolffelden, dans les montagnes, se trouve le monastère de Dornenwal. C'est dans cet ermitage que vit Waldemar von Wolffelden, un vieux moine qui passe son temps à écrire les histoires, contes et légendes d'Egersund. Chroniqueur averti, il écris également l'Histoire de son pays et la situation actuelle de celui-ci. Mais il faut savoir que Waldemar n'a pas toujours été le gentil vieux moine priant bien la Tierce-Eglise que l'on connaît.

Waldemar Revanen est né en 1391 dans le Duché de Friedeburg, en Wolffelden. Ses parents, de simples potiers, le vouèrent très tôt à devenir prêtre, ses deux grands frères devant reprendre l'affaire familiale. Mais à l'aube de ses dix-sept ans, le jeune homme s'échappa du couvent où ses parents l'avaient envoyé. Il ne voulais pas dédier sa vie à la dévotion et au service des trois dieux.

Devenu brigant, il vécu de vol à la tire et de rapine jusqu'à ses dix-neuf ans, où il fût recruté par le fameux bandit Josa Formenlinger. Membre de la bande des six-cents, il voyagea avec ses malandrins de royaumes en royaumes, dépouillant tous les voyageurs qu'ils rencontraient. Peu à peu, les six-cents (qui n'étaient en réalité que seize) se firent mercenaires. A la mort de Formenlinger, Waldemar, alors âgé de trente-deux ans, prit la relève à la tête de la compagnie et prit le nom de "Von Wolffelden" pour se doter d'un nom noble afin d'impressionner plus les autres voyous que sa compagnie risquait de croiser. Il se fit peu à peu vénérer comme un véritable petit roitelet par ses gens, qui passèrent de seize à vingt-huit. Finalement, lors de la guerre qui opposa les seigneuries de Gerarlt von Manfredstein et Ulzer Önhedürger, en Ürselhof, les Six-Cents s'engagèrent du côté de Önhedürger, qui perdit la guerre. Seuls quatre, dont Waldemar, en sortirent vivants, mais capturés par Von Manfredstein. Tandis que ses comparses furent exécutés, Waldemar fût libéré mais obligé de revêtir l'habit de bure en raison de son passé religieux.

Depuis, Waldemar von Wolffelden vit une vie de repentance et de pardon pour toutes les fautes qu'il a commises. Il n'est plus sorti du monastère de Dornenwal depuis son arrivée, et en est devenu le grand script.
Clubhouse Goofy

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Clubhouse Goofy is a minor antagonist in The Playhouse. He is the least distorted of the cast.

### Appearence

He looks nearly identical to the standard Goofy but with a few changes. His black vest is missing, wears a tight fitting belt, and larger boots. He has mild distortion about his body, with the exception of his eyes, which are completely glazed over and never open fully.
The Visage

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* Info
* Gallery

 ***Species***:
 ***Gender***:
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 ***First appearance***:

**The Visage** is a distorted, tattered, and broken version of Minnie Mouse, and was an antagonist in the cancelled Five Nights at Treasure Island 2: The Magic Kingdom. She was supposedly active from Night 5 and onwards.

## Description

### Appearance

The Visage appears to be the original PN Minnie suit from Reimagined, but with darker coloring and multiple missing features. She appears to be missing her hands, and her whole head has distorted to the point of being unreconizable. Unlike the original, this one has human eyes, and one of them is visibly gouged out.

### Locations

She was going to start in the Secret Room

## Trivia

* Out of all the characters updated from the original FNaTI 2, she has changed the most

## Gallery

The Visage in her starting position (not even alpha).The Visage standing in the Secret Room.The Visage in the Mascot Room 1.The Visage in the Floor 2 Hallway.The Visage in the Break RoomThe Visage in the office HallwayA realistic version of The Visage.Original Minnie
Histoire

[Nous sommes actuellement en 1451 du calendrier molthyssien.]

Egersund est un continent compliqué, aux royaumes possédant des dynamiques complexes ayant traversés les âges. Ainsi, de très nombreux évènements, bon comme mauvais, parsèment son histoire tumultueuse. Nombre de chroniqueurs se sont succédé pour relater son cours, dont les illustres Waldemar Von Wolffelden ou Vorahönn Ar Frägha, pour n'en citer que deux.

*Nota Bene : Les articles historiques conservés ici ne concernent pas l'histoire générale d'une région (ceci est relaté dans l'article de celle-ci la plupart du temps) mais des événements bref aux yeux de la grande Histoire, ayant un début et une fin bien précises.*

Liste de la Chronologie

Sommaire :

* Calendrier Molthysien
* La Catastrophe

* La Troisième Triante (1445-1447)

* La Libération de Wäldern (1450)
* Le Fléau d'Übertal
* Guerre des Baronnies (1351-1359)
* Royaumes Cardinaux
* La Banqueroute de Lhove (1435-1436)
* Séisme de Talaison (723)
* Attentat d'Ilenach
Clan Grimtale

*"A vrai dire, les Grimtale n'ont rien de méchant. Ils vivaient paisiblement, loin des hommes, autrement dit tranquilles et pas dangereux. Mais il a fallu que les Tsars se décident à conquérir leur forêt et brûler leur taïgas, à les chasser pour leurs peaux blanches et immacullées. Alors, faut bien que ces bêtes se défendent !"*

*Woldimir Vassilievitch,* **Les Enfants Loups**

Le clan Grimtale est un petit peuple de worgens blancs réfugiés dans les tréfonds de la forêt de Boguepin, en Vondgorod, dans le Sud-Ouest de la région. Bien des années auparavant, ils habitaient des terres de Slordarie, d'où ils furent chassés par l'influence grandisante de la Tierce-Eglise et de ses chasseurs de monstres. Aujourd'hui, la quasi-totalité des bois épais de Boguepin leur appartient, et ils n'ont que peu de contact avec le monde extérieur, à l'exception de comptoirs commerciaux situés en lisière de forêt où ils vendent bois, fourrures, et autres marchandises des plus diverses aux marchands orgrûns. Ces worgens, très isolés du monde, ne sont plus en relation avec les autres peuplades de la même race qui sont restées sur le continent, tels les Greyskins ou les Howlscare.

Publié par Le Grand Conservatoire d'Egersund©, tous droits sur le texte réservés
Mascot Room 1

The **Mascot Room 1** is a location in Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

It is a room with a tiled floor and concrete walls. There is an empty clothes rack, a brick pillar, two red hats on the ground, a mannequin, and a prop resembling Pluto are in the room, not to mention Mickey Mouse standing behind the pillar, Dumbo laying on the floor, and Donald, Minnie, and Stitch hanging from the ceiling.

## Gallery

Mascot Room 1.Mickey Mouse staring at the camera.Mickey gone.Dumbo staring at the camera.The Mascot Room 1 empty.Decimated Mickey in the Mascot Room 1, with Mickey and Dumbo gone.The Visage in the Mascot Room 1, with Mickey and Dumbo gone.MinnieStitchDonaldAn unused version of the Mascot Room 1.
The Beak

## STOP RIGHT THERE!

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**The Beak** is an antagonist in Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

It appears to be a Daisy suit, only with knives for hands, no eyes, a dusty head, no bottom jaw, and no crown.

## Locations

### Custom Night

She starts off-camera in the Secret Room, then she appears on-camera and moves to the Suit Storage, the Break Room, the Storage Room, the Floor 2 Hallway, the Ventilation Room, the West Stairway, the Office Hallway, then the Office.

## Behavior

### Custom Night

She moves directly to the Office. When she appears, the player must flash their light on her to survive. When she is active, she can say the following things:

* "Do you think I'm pretty?"

* "Most of what happened is yet unknown."

* "I can find you any time."

* \*laughing\*

## Trivia

* She is a Beta character and is noncanon.

## Gallery

The Alpha version of The Beak.Original Daisy
Mickey Mouse

## STOP RIGHT THERE!

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Mickey Mouse is a antagonist in Five Nights at Treasure Island 2: The Magic Kingdom.
He is possessed by a 4 year-old boy who drowned in the moat surrounding Cinderella's Castle.

## Appearance

He appears to be a default Mickey Mouse suit.

## Locations

### Five Nights at Treasure Island 2: The Magic Kingdom

He starts in the Mascot Room 1. He then moves to the Break Room, the Storage Room, then the Floor 2 Hallway. From there, he can either move to the West Stairway, the Ventilation Room, the Vent, then the Office, or the East Stairway, then the Office.

## Behavior

### Five Nights at Treasure Island 2: The Magic Kingdom

Similar to Winnie The Pooh, he has two paths to the Office. When he appears in the Office Stairway, the player must flash their light on him to survive. If he appears in the Vent, the player must shut the vent.

## Gallery

Mickey in the Mascot Room 1.Mickey looking at the camera in the Mascot Room 1.Mickey in the Break Room.Mickey in the Storage Room.Mickey in the Floor 2 Hallway.Mickey in the West Stairway.Mickey in the Ventilation Room.Mickey in the Vent.Mickey in the Office Vent.Mickey in the East Stairway.Mickey in the Office Stairway.The flashlight being used on Mickey in the Office Stairway.Mickey in the Office (ALPHA).The Title screen, with his face (ALPHA).Mickey in Character Prep 1 (ALPHA).Mickey in the Lounge (ALPHA).Original Mickey
Arbre-Prophète

*"L'air lui battant aux oreilles, Faërun s'avança dans la clairière, traversant la dernière rangée d'arbres qui le mènerait à découvert. Etait-ce la fatigue de sa longue marche qui lui donnait l'impression que son coeur lui battait sourdement aux oreilles, ou bien simplement la perspective de la réponse prochaine que lui donnerait le sage face à ses interrogations ? Il ne le savait lui-même. C'est alors qu'il le vit, large comme une tour de château, aux branches massives s'élevant vers le ciel, le feuillage resplendissant d'une lumière blanche, pure : L'Arbre prophète. Clignant des yeux, s'approchant craintivement, l'elfe aperçut alors des milliers de fées suspendues dans les frondaisons, le battement de leurs ailes procurant ce rythme lent et profond à la clairière faiblement éclairée par leurs abdomens fluorescents. Alors, une grande paix s'empara de lui : abandonnant toutes ses craintes, il s'avança vers le vieil elfe assis en tailleur au creux, l'accueillant de ses mains ouvertes."*

*Extrait du **Récits du Cycle des Bois**, récit épique bien écit par Siloën Hemunë, poète*

Parmi les mystères que recèle la profonde forêt de Bois-Noueux, il en est un particulièrement spectaculaire et unique en son genre : Il s'agit de l'Arbre-Prophète, un Quënian (ou chêne géant) extraordinairement vieux et honoré par les habitants des bois, elfides et elfes sylvestres, craint par les Satyres. Planté au centre d'une grande clairière aux alentours de la Fontaine aux Biches, dans la forêt profonde de Maënwë, l'arbre abrite un devin qui reçoit là tous les voyageurs désireux d'obtenir des réponses à leurs questions ou confrontés à des choix difficiles. Il n'est d'ailleurs pas rare que les Quatre Dames aillent le consulter pour des affaires importantes, mais même le plus humble elfe peut obtenir conseil auprès de lui. Le site est donc devenu un lieu de pèlerinage, que chaque elfe sylvestre respectueux de la coutume effectue au moins une fois dans sa vie : Ce voyage, en plus de permettre l'éclaircissement de certaines angoisses, permet de mettre à l'épreuve la volonté du pèlerin et sa patience, car les sentiers qui mènent à la clairière ne sont jamais les mêmes, et l'accès au sanctuaire n'est souvent obtenu qu'après une longue quête assidue.

Parmi les taurenfordois vivant à l'orée de la forêt, la plaisanterie stipulant que l'oracle vénéré des elfes ne serait qu'un vieux gâteux assît au-dessus d'un puits d'où s’échapperait des gaz lui donnant des hallucinations sans aucun sens est devenue une rumeur, puis une réalité crue de tous, au grand damne de la crédibilité des royaumes sylvestres.

Publié par Le Grand Conservatoire d'Egersund© ,   tous droits sur le texte réservés.
Olaf

## STOP RIGHT THERE!

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 ***Species***:
 ***Gender***:
 ***Color(s)***:
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**Olaf** is an antagonist In Five Nights At Treasure Island 2: The Magic Kingdom.

## Locations

He starts in the Suit Storage, then he will move to the Storage Room, the Floor 1 Hallway, the West Staircase, the Ventilation Room, the Mascot Room 2, the Office Hallway, then the Office.

## Behavior

He moves straight to the Office, in which he'll appear in the doorway. The player must flash their light at him to survive. When he moves, he can say the following things:

* "Where am I?"

* "Why am I here?"

* "LEAVE, BEFORE YOU BECOME ONE OF US!"

* + laughing\*

## Gallery

Olaf in the Suit Storage.Olaf staring at the camera.Olaf in the West Stairway.Olaf in the Floor 2 Hallway.Olaf in the Storage Room.Olaf in the Office Hallway.Olaf in the Office Hallway.The flashlight being used on Olaf in the Office Hallway.A frame of Olaf's jumpscare (ALPHA).Olaf in the Office (ALPHA).Olaf in the Lounge (ALPHA).Olaf in the Staff Area (ALPHA).Original Olaf
The Rat

* Overview
* Gallery

 ***Species***:
 ***Gender***:
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 ***Starting location***:

**The Rat** is one of the old antagonists to make the final return in *Five Nights at Treasure Island 2: The Magic Kingdom*.

## Appearance

**The Rat** appears to be a withered, and blood-stained Mickey Mouse suit from the 1970's, but without ears, legs, and eyes, as well as a dirty face and gloves. He also has depicted-black eyes, and wears white gloves, and red pants, with yet brown buttons.

## Locations

**The Rat** starts off-camera in the Janitor's Closet, off-screen. He will then get up, looking at the camera, and go to the Bathroom, the Meat Freezer, the Lounge, and then will enter the Office.

## Behavior

**The Rat**'s path is rather a little short; compared to the characters. When he enters the Office; the player must shut off the power, or shine the **flashlight** at him to survive.

While **The Rat** is active, he can say the following things (in certain occasions):

* "Why are you still here?"
* "Get out or die."
* "You can't."
* \*''laughing''\*

## Concept Phases

Through time, The Rat's appearance changed a lot.

## Gallery

His first concept, which was Photo-Negative Mickey's Shade Suicide Mouse.His second design, with a little bit more originality. notice the metal clawHis third design, which was inspired by Nightmare Suicide Mouse.The Rat Promo (Alpha)The Rat PromoThe Rat in Character Prep 1 (Alpha)The Rat in the Office (Old)Original Mickey
Captain Pete

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**Captain Pete** is a antagonist in Five Nights at Treasure Island 2: The Magic Kingdom.

## Appearance

He looks similar to how he originally appeared in Steamboat Willy, but he has spikes for feet, he lacks teeth, and his face splits in half.

## Locations

### Custom Night

He starts in the Maintenance Room, then he moves to the Floor 2 Hallway, the Suit Workshop, the West Hallway, the Ventilation Room, the Mascot Room 2, the Office Hallway, then finally the Office.

## Behavior

### Custom Night

He move straight to the Office. When he gets there, the player must flash their light on him to survive.

## Trivia

* He is a beta character and is noncanon.

## Gallery

An early Pete design. It was probably scrapped due to the complex design that would be too hard to model.Captain Pete in Character Prep 1 (Alpha)Captain Pete in Roof (Alpha)Captain Pete in The Office (Alpha)A frame of Pete's jumpscare (Alpha)an alpha version of pete. Almost exact to the concept art. Notice his hands are ballsCaptain Pete in Lounge (Alpha)Original Pete
Daisy

***Species***:
 ***Gender***:
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 ***First appearance***:

## Appearance

She appears to be the original Daisy, but she happens to be just a head, and missing her iconic eyelashes. Daisy's Body can wear her at times.

## Behavior

Unlike the other suits, her path seems a little bit diffrent. She starts under the desk in Character Prep 2. It is random when she becomes active however, as when Daisy's Body become active, she becomes inactive. Daisy starts on Night 2 and onwards. When in the Office, she will emit higher pitch, more distorted quack than Donald Duck.

## Trivia

* Her quack more distorted than Donald Duck.
* Her page was replaced by Cheshire Cat.

## Gallery

Daisy in the OfficeDaisy in Character Prep 2Daisy full bodyDaisy promoOriginal Daisy
Fabio Quatras

*"L'important dans les affaires c'est les sentiments. Sérieusement, faut toujours être proche des gens, les épauler, être compréhensif, leur montrer qu'ils peuvent compter sur toi. C'est bien plus pratique pour les plumer !"*

*Fabio Quatras, à son fils*

Né en 1409 à Paphinos (Lydenos), cet halfelin quadragénaire dirige la Banque Quatras, qui joue un
rôle de première importance en Morcia. Personne ne connaît son
vrai nom, mais il se fait appeler Quatras du fait de sa chance inouïe (Quatrocentro en morcien, mais il a gardé son surnom qu'on lui avait donné à Solraisse). Provenant d'un milieu modeste, il hérita d'une petite
fortune qu'il décida de miser aux cartes lors d'une soirée bien
arrosée : il fut chanceux, et pluma aux cartes un noble, lequel
lui légua une somme dix fois équivalentes à la mise départ. Avec
cet or, notre homme entreprit de s'installer parmi les grands de ce
monde et profita du commerce florissant pour ouvrir sa banque :
l'affaire ne tarda pas à s'amplifier, et bientôt toutes les grandes
familles marchandes dignes de ce nom ouvrirent un compte chez Quatras. La banque, malgré son aspect luxueux, sous son imposant
dôme de verre est une véritable forteresse. Les corridors qui
serpentent loin sous terre sont soumis à un système de sécurité
des plus perfectionnés, aux portes multiples, codées et blindées,
et les rares employés autoriser à se rendre dans les strates les
plus profondes de la banque racontent que de féroces créatures
gardent certaines chambre-fortes.

C'est le même halfelin qui est à l'origine de la Compagnie Postale
Vivesailes, une brigade spéciale de légers postiers hobbits montés
sur des griffons chargés de la délivrance des billets de dettes,
sortes de chèques utilisés par les marchands morciens pour
accélérer et faciliter les échanges.

Publié par Le Grand Conservatoire d'Egersund© ,  tous droits sur le texte réservés.
The Conjoined (Playhouse)

The Conjoined is an antagonist in Treasure Island: The Playhouse.

 ***Species***:
 ***Gender***:
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 ***First appearance***:

### Appearance

The Conjoined is a heavily distorted suit of both Chip and Dale. Which of the brother's body is shared is unknown, but both their heads are merged at the wrists of the suit's arms. Chip's eyes are completely glazed over, and his jaw hanging open. Dale's eyes have been completely gouged out, but has a relatively normal jaw. He also has several seams strewn about his body like Frankenstein's monster.

### Gallery

The Conjoined PromoThe Conjoined very first design (FNaTI 2: TR)Original Chip and Dale
West Stairway

The **West Stairway** is a location in Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

It is a stairway with a wooden floor and concrete walls. A red cloth lays on the stairs, and two unknown objects are at the top.

## Gallery

Olaf in the West Stairway.Winnie The Pooh in the West Stairway.Mabel Pines in the West Stairway.
Dumbo

***Species***:
 ***Gender***:
 ***Color(s)***:
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**Dumbo** is a antagonist in Five Nights At Treasure Island 2: The Magic Kingdom. He is possessed by a 65 year-old part-time custodian who was cleaning the Fantasyland Skyway station when it was accidentally turned on. He was in the path of the ride vehicles and tried to grab onto a gondola to save himself. He lost his grip and fell into a flower bed near the Dumbo ride, killing him.

## Appearance

He appears to be a disembodied **Dumbo** head of his Disney Counterpart.

## Locations

**Dumbo** will start in the Mascot Room 1 before staring at the camera, then he will randomly teleport to the Office.

## Behavior

**Dumbo** acts very unique; compared to the other characters in the game. He will teleport to the Office randomly from the Mascot Room 1, and will drain the camera tablet's power. The player must pull up the camera tablet to make him go away.

## Gallery

Dumbo in the Mascot Room 1.Dumbo staring at the camera in the Mascot Room 1.Dumbo in the Office.Original Dumbo
NEW

The splash image. As the main "menu" is a traversible room.

**NEW** is an **OFF** fangame initially released in 2017 by *IV* (now known as *Ivy Nivek*), presenting itself as a sequel to **OFF**. It's most notable for its faithfulness to its source material, **OFF**, and improving upon it with significantly reworked gameplay. The game has received constant developer support throughout the years.

In 2022, in a collaboration with the developer of Sincere Deceit, the game has received its final update, known as the **Definitive Form**.

## Plot

Taking place directly after the **The Batter** pulls the switch, the world is seemingly reset. **The Player** is told in simple terms that *"bad people got in, get rid of them."* **The Batter**, now christened as a *Prophet*, embarks on a quest to save the world from malicious, never before seen forces.

## Notable Characters

###### **The Batter**

Returning from OFF. The main protagonist and playable character of the game. Dauntless in his quest to save the world, he will let no obstacle stop him. Selfless, he aids the innocent in purging discord.

###### **Valérie**

Returning from OFF. A talking, timid, but honest cat. Unable to locate his brother, he aids **The Batter** in his mission of saving the world and finding **The Judge**, forming a bond through their struggles.

###### **The Purifiers**

A quartet of crude people with a mysterious origin. One by one they set out to purify the land under the tyrannical command of their leader. The group consists of: **The Chef**, **The Puppeteer**, **The Preacher** and **The Magician**.

###### **Legion of the Black Liches**

Invaders from beyond the nothingness. Under their ruler's command, they brutalize, assimilate, and pillage the world as they see fit, corrupting it as they go. The mastermind behind the invasion is mysterious, and only known as **Gazmel**.

## Gallery

A moment of peace between The Batter & Valérie.NEW handles equipment differently from OFF.A still of a Battle Time scenario in NEW.Promotional poster art depicting The Batter and The Magician in combat.Promotional poster depicting The Batter kneeling down to pet his friend Valérie
## Trivia

* **Oscar de Négrier**, a ghoul in Zone 3, is named after the real life French general of the Third Republic.
* **André Robini**, a ghoul in Zone 2, is named after the French serial killer. Also known as the Old Lady Killer.
* A horse in the stables can be petted. Upon doing so, a message stating *"You feel better, but not much"* appears. This is a Space Funeral reference.
* **Yed**'s full name is **Yed the Red**. Though this is never mentioned in-game.
* **NEW** is technically smaller than **OFF**; featuring less map files. 328 maps versus **OFF**'s 347.

## References

1. ↑ Wikipedia article on Oscar de Négrier. [1]
2. ↑ Wikipedia article on André Robini. [2]
Five Nights at Treasure Island 2 Wikia

## WELCOME!

Welcome to the FNATI2:The reopening Wiki!
This is the wiki for a Fan-Game that is not out yet. So, please don't add stuff unless it's fixing grammar or adding links.

## RULES!

Everything has rules. EVERYTHING! So here is our rules:

* No vandalizing.
* Do not edit pages without permission.
* This is NOT a OC making wiki. You may RP in the forums ONLY. No roleplaying in chat.
* Don't upload non FNATI images. Post a link instead.
* Do not make sock puppet accounts.

UPDATES

Please do not use Pn Mickey's images without permission. If you use them without his permission, you will be banned for how long he decides.

Thank you!
Office Hallway

The **Office Hallway** is a location in Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

It is simply a hallway with a tiled floor of white, tan, and gray tiles, green walls with a hill pattern on them for decoration, and a doorway in the corner.

## Gallery

The Office Hallway.Olaf in the Office Hallway.Decimated Mickey in the Office Hallway.The Visage in the Office Hallway.An unused version of the Office Hallway.
Nightmare Suicide Mouse

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**Nightmare Suicide Mouse** is an antagonist and easter egg in Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

He appears to be a horribly distorted version of Suicide Mouse from Five Nights At Treasure Island: Reimagined. His jaw is hanging loose, his eyes are distorted to the point that they don't even look like eyes anymore, he has a mouth in his chest, and many parts of his body are stretched into spikes.

## Behavior

He has a rare chance of appearing in the Office when the camera is pulled down. The player must pull up the camera in 5 seconds, or else he will jumpscare the player.

## Gallery

Nightmare Suicide Mouse in the Office.Nightmare Suicide Mouse in the Break Room (ALPHA).Nightmare Suicide Mouse in the Office (Alpha).Nightmare Suicide Mouse's jumpscare (ALPHA).Original Suicide Mouse
Oswald

***Species***:
 ***Gender***:
 ***Color(s)***:
 ***Starting location***:
 ***First appearance***:

**Oswald** is an antagonist in Five Nights At Treasure Island 2: The Magic Kingdom.

## Appearance

he looks like Normal Oswald, unless he has hands.

## Location

He will start in Storage Room, then Staff Area.

## Behavior

TBA. When he moves, he can say the following things:

* "Why?..."
* "You are an idiot"
* "Is Mickey witch stolen Walt from me...."

## Gallery

Oswald in Storage Room (Beta)Oswald in Staff Area (Beta)Oswald in Staff Area (Alpha)Oswald jumpscare (Alpha)Oswald full body (Alpha)Oswald full body (Beta)Oswald Promo (Alpha)Oswald promoOriginal Oswald
Dipper Pines

***Species***:
 ***Color(s)***:
 ***Starting location***:

**Dipper Pines** is an antagonist in Five Nights At Treasure Island 2: The Magic Kingdom. He is possessed by a janitor who was picking trash off the roof of Under The Sea: Journey Of The Little Mermaid, only to get hit by a large spark from the Wishes fireworks show, thus causing him to burn to death.

## Appearance

Dipper Pines appears similar to the original Dipper, only his hands are missing, his eyes are white, and his jaw is stuck in an open gape.

## Locations

He will start in the Suit Workshop, motionless. He will then move to the Floor 1 Hallway, the Break Room, the Maintenance Room, the Elevator, then the Office.

## Behavior

He moves directly to the Office. When he appears in the Office Elevator, the player must send the elevator down to survive. When active, he can say the following things:

* "Why did this happen?"

* "Why is this so unfair?"

* "I wish I was back at the cabin."

* "Where is everyone?"

## Trivia

* At the start of the night on rare occasions, while he is in the Suit Workshop, Dipper will stare at the camera.

## Gallery

Dipper in the Suit Workshop.Dipper looking at the camera. Notice that Ortensia is gone.Dipper in the Floor 1 Hallway.Dipper in the Break Room.Dipper in the Maintenance Room.Dipper in the Elevator.Dipper in the Office.Dipper and Mabel Pines in the Office.A design for a Nightmare Dipper that might be used in Five Nights At Treasure Island: Nightmare Before Disney Reimagined. The lack of shorts was a mistake.An edit of Nightmare Dipper by Deviantart user fnati-fal.Original Dipper