recursal/Fanatic-Fandom huggingface dataset:
Or’Kati

Not to be considered second to any, the Or’Kati are a race defined by a warrior culture that has seen them to the brink of annihilation or ascension.  Few races are more likely to strike fear into the hearts of those that witness them than the Or’Kati, who maintain equal parts savagery and brutality, overcoming their hatred for each other only so long as it permits them to exact some form of vengeance against their sworn enemy: mankind.

### Origins

Following the Glacial Age, the Or’Kati began to appear in the far north of Syv Nova.  By their lore, they are the sons and daughters of frost giants that were given the strength of rage to fill their hearts and fuel them through the coldness that abounded.  Regardless, they are most prominently found in the north or the west, across the Bramble.

### Organization

Or’Kati are not known to gather in large groups, which may be their ultimate downfall. Nevertheless when a truly impressive leader is found among their people, he is given the title of Vatal and organizes his people into a thrust into “civilized” land.

Outside of this larger form of organization, Or’Kati organize themselves by villages that move somewhat frequently depending on nearby game.  They do not hold much reverence for anything that is not immediately important to them, save for the idea of taking the land the humans have from them.

An Or’Kati that has not yet killed anything is considered Bloodless, and one that has is called Blooded.  This distinction is important, as the Blooded may cap their tusks with red to indicate they are full members of their society.  They often gain ritualistic tattoos and scarring to indicate success in battle as well.

#### Military

Or’Kati, despite their solitary system of governance, do adhere to absolute loyalty when they are called to battle.  They form bands known as “death thrusts,” that will charge into combat heedless of life or death.  Honor in battle is the only form of honor they believe in.

Though lacking knight orders and the like, they have impressive warrior cultures built around various weapons native to their various tribes.

#### Enemies

Or’Kati hate humans and elves and will attempt to kill them whenever they can.  They view half-orcs as a mistake, often, and will spare them little in the way of pain to toughen them.

### Historical Significance

The perennial enemy to humanity, orcs have always pushed their counterparts to new heights.  Their savagery and merciless drives have destroyed many human kingdoms only for them to be stopped at Bastion or Volantris.  Though these two kingdoms “remain,” the toll that the Or’Kati have taken on the minds of humans as a whole makes them a nightmare.

Vatal Murn’s willingness to side with the Drow in the Dread Tumult led to the Or’Kati nearly shattering Volantris at long last, but before their final victory the Drow abandoned them and they were defeated by Ser Chronika the Bold. Thus, if Chronica is a saint for vanquishing the Or’Kati, then Murn is a demon for forcing her hand.
Sikvar

Residents of the Brumal Path, the Sikvar are a collection of tall, fair-haired and pale warrior people that deny the civilization of other human races.  They have at times even worked alongside the Or’Kati, respecting their anger and desire for conquest though finding their short-sightedness a pathetic defect of their inferior race.

### Origins

Sikvar claim descent from the Frost Giants of the Frozen North, thought his claim seems more a denial of reality than anything based in truth.  While there are Bruman half-giants, the Sikvar are largely similar to other humans save they tend to have blonde hair, blue eyes, and long somewhat severe features.  Red hair and green eyes do appear within their populace, but these are considered outcasts and often shunned for their lack of conformity.  Small bands of exiles form along borders, often shunned for small genetic distinctions.

### Organization

Like the frost giants, the Sikvar utilize a system of jarldom to determine their leader.  They are not an overly numerous people, so generally there is only one jarl at a time. That being said, they do define their society along very specific roles, often dealing with one’s ability in battle.  More civilized than the Or’Kati in domestic affairs, they still are far more brutal than other humans and for this reason, some do believe they may be descended from frost giants.

A man wounded that cannot continue onward is rarely spared the blade.  Cannibalism has also been heard of during particularly harsh winters, though they have no specific word for it as it is merely an act of survival.

Their leader is chosen from a general melee, though they must be possessed of blonde hair to be entered into it.  If a leader’s bloodline is found to be contaminated in any way, he is assassinated for bringing shame upon his bloodline.  Their purity test is the most exacting of any in existence, and skalds will carefully determine the viability of a candidate.

Their current leader is Jarl Varjn.

### Military

The Sikvar, though not overly numerous, are extremely talented in warfare.  Having adapted tactics from centuries of combat, they have knowledge of extensive shield walls, archery, and general melee combat.  They are not particularly skilled sailors but have mastered shore piracy and will drag slaves back to their capital to serve their needs.

### Religion

They worship Vojna, who they claim was a daughter of their people.

### Historical Significance

Sikvar, much like goblins, seem to enable Or’kati more than encourage them into action.  They are very close-lipped about what they have seen in the north and actually diminish genetic diversity by killing off those they see as tainted.
Half-orcs

Half-Orcs are not as uncommon as people would like to believe, though it is safer to say a far fewer number of them are willing to enter polite society.  Be they the result of scandalous love or violence, half-orcs enter the world shunned by the larger societies that created them.  Humans are more likely to judge them as savages, while orcs may see them as weak.  It is worth noting that orcs are more likely to take in half-orcs, so long as they can keep up with the rigors of their lifestyle.

### Origins

There is no singular origin of the half-orcs as a whole, though those that form the denizens of Beoth were so named because they stood with humanity during the Dread Tumult.  Because of this and the varying degrees of human/orcish ancestry among them, half-orcs have a complicated central identity.  Nevertheless, they seem to band together out of a desire to avoid adversity.

### Organization

There are three primary forces within Half-Orc life.  There are those that see themselves as entirely different from their human or orc and want to forge an identity neither defined by sophistication nor savagery.  There are also those that view themselves as either orc or human and then those that believe blending the two together makes for the best outcome.

It is the third, those that blend their heritage together, that have begun to take prominence in Syv Nova. Some even dream of venturing forth from Beoth to Volantris and entering academy there, to learn and grow so that they might return wealth to their people.  As it is, Beoth is a heavily marginalized territory that few look to with any semblance of respect.

#### Military

Beoth’s military is largely made up of mercenaries, if it can be considered a military at all.  Half-orcs have no particular inclination toward any field, though many do make prized fighters in armies because of their immense size.  Still, if one were to work hard enough they could become a sorcerer or the like.

#### Enemies

Many races look down on half-orcs, but they rarely take the time to do so.  In fact, they are more likely to look down on themselves than others.  They do, however, take exception to dark elves who mock them despite all of the advantages they’ve been given.

### Religion

Half-Orcs tend to worship primal gods, though Beoth is obviously their favored deity.

### Historical Significance

Half-orcs have never had it easy, but they’re looking to make a better world for their kind.  They served as valuable defenders during the Dread Tumult and were granted Beoth for their suffering.
Dwarves

Considered ornery and ill-tempered, the dwarves are stalwart companions that view practicality over any notion of fantasy.  They are a very grounded people culturally, allowing them to maintain their senate without need for multiple kingdoms.  Though their overall population is not particularly large, the fact it acts as one cohesive unit allows them to project power where others might find difficulty in doing so.

### Origins

The dwarves believe that they were the result of Agora’s cooling following Ajani’s touch.  This would make them descendents of the elemental gods, no different than the Sylph, and so they do not share it in those terms: rather, they say that the Earthmother birthed them when she opened her eyes.  Dwarves have been part of Syv Nova longer than any other race save perhaps goblins.

### Organization

Dwarves divide their housing systems between above ground (Craegs) and below ground (Cities).  A craeg is in many ways a village and follows the same function: maintaining some fundamental necessity for those above ground.  Unlike the Drow, they do not believe those at the surface are of lesser importance and rather they are grateful to them for braving the sky-filled heavens.

Politically, they are led by the Speaker of the Senate, who is elected by representatives sent from every craeg and city.  This speaker has absolute authority in times of war, but otherwise adjudicates various positions in the general senate.

Their capital city is Geord, within which the Stone Senate is found.  Geord is in depths of Mount Sunder.

Dwarvens live in clans, designated with a head known as a “laird,” and the head of several clans is a “thane.”  Thanes make up the Speaker’s war council in times of war, but otherwise work to maintain harmony within various regions through mutual cooperation.  Dwarves have a very strong sense of family and bond.

#### Military

Dwarves are masters of siege weaponry and extremely impressive frontline combatants.  Given to phalanx formations and dogged in the face of danger, they slowly advance upon their foes and simply push through them with determination.  Their continued war with goblins caused them to develop heat resistant metals, though they are extremely expensive.

#### Enemies

Dwarves have extreme hatred for goblins and Or’Kati.

### Religion

They have dedicated shrines to Diam, Agora, and Gerech.  Some also hold Beoth as an honorary goddess of their homes.

### Historical Significance

Dwarves helped cultivate land that others would later come to claim.  Their feud with goblins saw terrain shifted and nutrients eventually spill into rivers that fed future growth. Ultimately, without dwarves it is likely there would be no others to stand alongside them in centuries to come.

Though often isolationist, they have helped newcomers to Syv Nova in their own begrudging way.  They were one of the major forces in the Dread Tumult and proved lasting allies, even when the Novan forces were at their weakest.
Zharka T'sondrin

**Zharka T'sondrin** (born Zharka L'sondrin and previously "Zharka Vo'sondrin") is the former Primary Consort of the Black Emperor and current Fourth Consort. She is the mother of Prince Zophyr and princesses Talakysa and Nophyra. As the first cousin to Archon Sretyn, she is seen as a politically advantageous companion, but many believe she has lost considerable favor with her husband by becoming a member of her cousin's cult.
She is regarded as one of the most beautiful women in Dal Intress. Some have theorized that this, as much as her powerful cousin's affection, have kept her in the black Emperor's presence.

#### About

Zharka was born the second daughter of Archon Drethys's second wife, Valsra. As her family was native to a region outside of Dal Intress she was seen as a likely candidate for service in one of the imperial pleasure houses; however, her aspirations far exceeded this initial determination. Gifted with a beauty that stunned many, she eventually found her way into the presence of the man that would become the Black Emperor.

Zharka's fortunes were elevated significantly when she bore for the emperor a son, Zophyr. Zophyr has ever since remained one of his father's favorites and is intended to enter the imperial chamber to serve as an heir should he prove himself worthy of this honor. Her next two children were seen as acceptable to the emperor and so she enjoyed a position of social advantage over her rivals.

Common rumor holds that Zharka's fall was foretold when she became an adherent of Poru-Mani, but this occured after she had already been forced from the emperor's company. The reason for her loss of favor remains shrouded in mystery, though she has indeed become a proponent of Poru-Mani, though some hold it is a blasphemous concept that the emperor might be countermanded by the belief of a mere archon. Nevertheless, she is seen as an icon of the movement and routinely speaks in defense of both it and her support for her husband.
Вечер на Свалке

Автор: Сергей Унрау.

Я вышел на Свалку со стороны Темной долины. Снаряга была не в лучшем состоянии, «калаш» в любой момент мог дать осечку. Надо почистить» - сделал я замету в уме. Я это сталкер Серый, ветеран одиночка, бродивший по Зоне уже 4 года. Я провёл в Темной долине три дня. Три дня без сна, три боев. Но всё-таки я нашёл те артефакты, которые просил бармен. Ему они ещё влетят в копеечку. Пару раз я был на грани смерти, но чудом выживал. Сейчас я шёл в бар «100 рентген» за деньгами. Но я настолько устал, что решил переночевать на блокпосте «Долга». Подойдя к заставе, я услышал знакомую фразу: «Стой, ты на территории Долга. Убери оружие». «Спокойно это я Серый» - сказал я. «А Серый проходи» - ответил мне сталкер в маске. Подойдя к костру, я увидел ещё одного одиночку: »Викинг? А ты то, что тут забыл?». «Да бармен отправил на Агропром, решил тут заночевать». Я достал бутылку «Чёрного сталкера», банку тушёнки, батон колбасы. Подошло ещё пару сталкеров. Оглядевшись, я достал ещё пару бутылок. За эти три дня, я вылазил из такой задницы, и решил проставится ребятам. Уже давно стемнело, но тишины это не принесло даже наоборот: где-то выли слепые псы, визжала плоть, раздавались крики людей. Но мы сидели у костра и допивали уже третью бутылку, рассказывали анекдоты, бренчали на гитаре, мы веселились. Я чувствовал себя на редкость спокойно, вокруг меня сидели мои друзья, которым в бою я бы доверил прикрывать свою спину. Я понимал, что отыграл у зоны только один день. Но я не задумывался об этом. Никогда не гордился, не похвалялся этим, потому что Зона может наказать слишком гордых и хвастливых. И поэтому я был жив, потому что я не хвастался везением, не гордился знанием Зоны, потому что она наказывает таких людей, и наказывает жестоко. И поэтому сейчас я сидел на Свалке и отдыхал со своими друзьями, а не ехал в «грузовике смерти» и не ходил в виде зомби. Я не знал сколько ещё буду жить:день, два или лет пятьдесят. Я хотел прожить это время и поэтому следовал неписанным законам Зоны. Но в этот вечер для меня не существовало ничего, вокруг меня были мой друзья, горел костёр. Это всё мой дом, я сталкер одиночка и Зона отчуждения мой дом.
Pax Novana

This is generally regarded as the time between the Dread Tumult to the current day. Although the Imperium has fallen, Pax Novana refers to the total might that the kingdoms of Syv Nova represent. There has been no major war for over three centuries excluding the Eastern Conflict, which few regard as a "civilized" affair.
Djinn

"Elemental Lords” by their own determination, Djinn are highly solitary and territorial creatures of immense natural magic.  They are a step beneath gods, with some of their elders being seen as gods themselves.  They rule Moksha, from which they have waged an endless war for control of Jia.

### Origins

The Djinn are the direct descendents of the elemental gods.  Each traces their ancestry back to one of the four elemental gods.  Interestingly, as Djinn as true immortals (save for they can be killed or at least banished) their identities shift over time.  Names and genders come and go, and their identities are often marked by their possessions more than their persons. Still, their essential selves: often greed based, remain consistent.

### Organization

Though Moksha is ostensibly a “kingdom,” it is more a series of competitors seeking to remain extant through vague cooperation.  Djinn are naturally territorial and will often conspire against each other for gains in wealth or prestige.  For this reason they have never been able to band together overly long and thus, have never been able to conquer their inferiors.

They form individual sultanates, with each sultan in control of his own domain.  However, they are forced to answer the call of the strongest of their collective.  This is the *Hadrah*, who reigns from the Golden Palace in Vyrvat. The current Hadrah is Kazzar, a descendent of Atesh the Burning.

Because of their ancestors, Djinn do have differing definitions of how to rule.  Though few would call Djinn kind, the aquatic djinn tend to be the most considerate, whereas the air are tricksters, the earth are solemn, and the fire quick to anger and action.

#### Military

With their immense wealth and power, Djinn can field armies that would cause most races to tremble with fear.  However, as they fear each other they never deploy these with any great number as they must always protect their own assets.

Djinn first utilized the Nirvans as their frontline soldiers and later the Sylph when the former rebelled.  Having lost both slave nations, they now rely on those they can buy as mercenaries.  But it is their awesome spellcasting that makes them truly terrifying.

#### Enemies

Nirvans, Kyn, Syn, and Horselords.  Anyone that is in their way.  Other Djinn.

### Historical Significance

Djinn were the masters of the land before the Syn defied them.  Merciless in their battle, they forced the growth of the Eternal Kingdom and eventually led to its downfall, all the while encouraging the world to develop vast systems to counteract them.

Djinn created the Sylph and a few joined in the Dread Tumult.  As Kin’u now stands opposed to them, it can be said they are also the cause for the creation of the hengeyokai.
The Taiva

### Origins

Founded by Crown Prince Vaegri and his followers, the Taiva are the fair-haired elves of dreams.  Having acclimated to life on Syv Nova, they adopted human views on knightly orders and greatly increased the romantic notion of war within them.  They fortified what became known as Skyvale, their primary asset on Syv Nova and a lasting testament to their dedication and determination to making a new place for themselves on Syv Nova.

### Organization

The High King is the leader of the Taiva, descending directly from Vaegri.  Rank and position in Taivan society largely relate to the position one’s ancestors held during the crossing, making a select cadre the closest advisors to the king, while others find themselves functionally within generational niches.  Despite this, Taivan society is based far less upon advancement than accomplishment, and be one a valued gate guard or coin counter, one’s duty is to uphold the majesty of their ancestor’s favor.  For this reason, some view the Taivan as far more akin to their Drow ancestors than their Bumi cousins.

Because of their natural inclination toward magic, Taivan cities are usually powered in a manner of higher sophistication than human settlements of similar size.

The current High King is Voltais, who has ruled with even temperament for two centuries.

#### Military

Taivans believe firmly in fortification and steadfastness.  Though they are gifted with spellcrafting, it is their knight-champions that often receive the greatest praise from the history books.  Their archery is impressive, but more reliant upon stationary defense in siege combat than the high speed and rapid action of the Bumi. This, as well, makes them more like their Drow ancestors.

#### Enemies

Bumi are disdainful of Drow and to an extent, certain races that they deem given to needless hostility.  For this reason they find goblins and dwarves equally distasteful, though the former are almost always to be handled with aggression while the latter ignored.

### Religion

Taiva are most closely dedicated to Aurin, the Brilliant, whose avatar as a representation of both the Sun and Light possess a direct conflict with the Drow and Dryss.  In addition, they have been known to worship Atesh the Burning, as fire is a popular form of magic used by the Taivan spellcasters. Ultimately, the only members of the pantheon absent from many homes tend to be Primal and Dark Gods.

### Historical Significance

Although humans had developed complex systems for fighting to a point, they largely lacked the foresight to provide more than small armies.  With their brilliance, the Taiva introduced reforms that saw humanity (in the form of Volantris) move from a warring band of disgruntled fighters into one of the leading races in the world.  For this reason, humans and Taivans are generally on very good terms.

However, Taivans like the Bumi are responsible for the arrival of the Dread Tumult. Some apprehension may result from this if one were to view them as responsible for personal loss.
Sylph

A people known for their trickery and duplicity, Sylphs are clever and often given to mischief for the sake of what they call “Pushing.”  The Push, as they refer to it, is when a person must grapple with a complicated task in order to advance in not only their field, but life.  Of course, this idealistic vision of Pushing is hardly what most deal in: petty tricks and pranks run in their blood.

### Origins

The mysterious and mercurial Sylphs are a very young race, created around the time of the hengeyokai. They are the result of Djinn performing blood magic upon human vessels to construct humanoid servants.  Sylph may have been intended to be minions to their elemental masters, but they did not count on something: the tendency for humans to band together.  Unlike the Djinn, who ruled solitary sultanates, the sylph saw the suffering of one another as a reason for unity.  In time, this bond saw them to freedom.

### Organization

Sylphs center their power and authority in Wyspyr, a region of near Mount Sunder.  It is an impressive cross-section of trade in Syv Nova and demonstrates the trust their new allies have placed within them.  Because of its harsh winds it is difficult for many to traverse, but many sylph claim heritage from wind djinn and thus, are able to trade without issue.

Their leader is Queen Gaelis, whose authority is accepted by those that feel like being part of any collective plan she may have. Of course, some simply choose not to be and that’s the way it goes.  In general, sylphs will wander on their own and delight in helping humans discover truths about themselves through trickery.

#### Military

Sylphs, though created for combat, were desired more for their expendability than martial prowess.  Though they do make excellent dervishes, they tend to be spellcasters, scouts, or rangers.

#### Enemies

The Djinn are the only enemy they hold in inequitable antipathy, seeing them as brutal and merciless masters that will return them to the suffering they fought free of.  They tend to annoy dwarves, who are generally of little humor.

### Religion

Though most Sylph are descendents of Azil, in truth they will worship whichever elemental god they are descended from.  In addition, they tend to favor Nepi for obvious reasons.  Some also like Salah.

### Historical Significance

Sylph under the Lord of Storms sacrificed a great many men and women so that they might bring sensitive intelligence to the Coalition toward the end of the war.  This information saved countless lives and gained them begrudging respect and admiration from the dwarves, who would have been overwhelmed without it.
Cassiterite

A heavy, metallic and hard tin dioxide that is the major ore of tin. It can be found both in hydrothermal veins and pegmatites associated with granite intrusions. When smelted in a furnace, a Tin ingot is obtained.

Cassiterite can be acquired as:

* **Uncommon** drop in Granite blocks
* Directly associated with Granite (Cassiterite in Granite)
* **Rare** drop in Diorite
* **Rare** drop in Andesite
* **Uncommon** drop in Rhyolite
Gabbro

Gabbro is a dark-colored and silica-poor intrusive igneous rock. It is the most abundant rock in Earth’s deep oceanic crust.

When broken with the Geologist Hammer, it has the following possible drops:

**Common (>20%)**

* Feldspar
* Olivine

**Uncommon (10% < x < 20%)**

* Magnetite

**Rare (<10%)**

* Quartz
* Copper
* Platinum
* Titanium
* Osmium
Andesite

Andesite is an extrusive igneous rock with fine grains, usually light to dark gray. Has the composition that is between that of Basalt and Granite. It is characteristic of plate subduction zones, representing the dominant rock type in island arcs. The name "Andesite" is derived from the Andes mountain range, where this rock is common.

If an Andesite block is broken by a Geologist Hammer, it has the following possible drops:

**Common (>20%)**

* Quartz

**Uncommon (10% < x < 20%)**

* Feldspar
* Biotite

**Rare (<10%)**

* Cassiterite
* Wolframite
* Torbernite
Titanium ore

Titanium (Ti) is only found in nature as an oxide, it can be reduced to a transition metal with low density, silver color and high strength. It was discovered in 1791 in Great Britain and is common within Earth's crust and lithosphere.

In the mod, it can occur associated with Gabbro and as a rare drop in a default Gabbro block. It can also be obtained by smelting Rutile in a blast furnace.
Geologist Hammer

A Geologist Hammer is used as a rock-breaking tool, like a pickaxe. When a rock is broken with the Geologist Hammer, the drops can vary according to the mineral composition of the rock that's being broken. The drops also vary in rarity, where some minerals are more common than others.

Not all rocks when broken with the Geologist Hammer have different drops. Some rocks, such as the Banded Iron Formations (BIF), only drop themselves when broken both with the hammer and the common pickaxe.

They can be made out of various materials, as shows below:

* Wooden Geologist Hammer
* Stone Geologist Hammer
* Silver Geologist Hammer
* Tin Geologist Hammer
* Titanium Geologist Hammer
* Lead Geologist Hammer
* Iron Geologist Hammer
* Gold Geologist Hammer
* Diamond Geologist Hammer
* Copper Geologist Hammer
* Netherite Geologist Hammer
Rhyolite

An extrusive igneous rock with a very high silica content and very small grains that become difficult to see with the unaided eye.

When broken with the Geologist Hammer, it has the following possible drops:

**Common (>20%)**

* Rhyolite

**Uncommon (10% < x < 20%)**

* Quartz
* Feldspar
* Biotite
* Cassiterite

**Rare (<10%)**

* Torbernite
* Wolframite
Nickel ore

Nickel (Ni) is a hard and ductile silvery-white lustrous transition metal. Pure native nickel is found in tiny amounts in Earth's crust, usually in ultramafic rocks. The use of nickel has been traced as far back as the 3500BCE and was first isolated and classified as an element in 1751, where it was mistook as a copper mineral.

Nickel can be acquired in the mod by smelting an Olivine crystal in a furnace.
Geoimmersion Wiki

Geoimmersion is a Minecraft precise Geological mod made by Antonio Vitor, Eduardo Taniguti, Felipe Trus, Leonardo Rimi and Troan Parra. Made with MCreator and funded by USP and CNPQ.

If you come across any bugs, please understand the mod is still under development. :) **Welcome to the Geoimmersion Wiki!**
Do you want geological and chemical realism for Minecraft? Inspired by BetterGeo and Mineralogy Mod, Geoimmersion comes with a similar but innovative premise in its mechanics and numbers of Rocks, Metals and Minerals. It is recommended to play with the Terraforged mod and the mod is compatible with Biomes o 'Plenty.

## Important articles

* Rocks
* Ores
* Metals
* Minerals
* Tools, Weapons and Armor

MetalsMineralsTools, Weapons and ArmorsRocksOres

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gneiss

Gneiss is a high-grade metamorphic rock, meaning it is formed in high pressures and temperatures. Can be formed either by the metamorphosis of granite or sedimentary rocks.

When broken with the Geologist Hammer, it has the following possible drops:

**Common (>20%)**

* Quartz
* Biotite
* Feldspar

**Uncommon (10% < x < 20%)**

* Tourmaline
* Garnet
* Magnetite

**Rare (<10%)**

* Wolframite
* Emerald
Pyrite

The most common sulfide mineral, forming both in high and low temperatures and throughout igneous, metamorphic or sedimentary rocks. Also known as the “Fool’s Gold” because of its resemblance to real gold. When smelted in a furnace, Sulfur is obtained.

Pyrite can be acquired as **uncommon** drops in Granites and **common** drops in Slate.
Olivine

A magnesium iron silicate mineral found in mafic and ultramafic igneous rocks such as basalt and gabbro. When smelted in a furnace, a Nickel nugget is obtained.

Olivine can be acquired as:

* **Uncommon** drop in Basalts
* **Common** drop in all Gabbro blocks
* **Common** drop in Kimberlites
* **Common** drop in Peridotite
* **Common** drop in Skarn
Arc 1 Episode 2: Oops All Mayhem

**Oops All Mayhem** is the second episode of Arc 1.

## Introduction

Our lovable interviewees journey into the Obelisk and discover it's not always fun to see how the sausage is made. The competition gets serious as Astrid learns money can't buy everything, Turbine asks the tough questions, and Brenda Elizabeth dons a new costume.
Silver ore

Silver (Ag) is a soft, lustrous and white transition metal. It has the highest electrical and thermal conductivity and reflectivity of any metal, being found in the Earth's crust in pure elemental form or sometimes as an alloy with gold and other metals. It can also be found in minerals.

In the mod, it can occur directly associated with Quartzite and also occurs in Galena and Argentiferous Galena, a silver-rich galena.
Human

Humans are one of the most numerous races on Terovin.  Though they are largely divided by mere degrees of superficial distinction, great cultural diversity emerges related to their relative proximity to other races, regional positioning, and general interactions with one another.  As a whole, humans often define themselves within their cultural spheres so if they are able to overlook their differences they may become a powerful force.

At present, there are numerous kingdoms that comprise the general spectrum of humanity, though nine kingdoms in particular are considered powers in their own right: Volantris, Schwar, and Bastion on Syv Nova; Zubia and Dowei on Syv Augur; Nirva, The Fallen Empire, and Kin’u on Jia; and the islands of Basted between Syv Nova and Augur in the Basted Sea.

As a whole, humans seemed to migrate across Terovin from an origination point in Zubia.  Some believe that they were created by the gods as a method of maintaining devotion, while others hold they share a common ancestor with the Or’Kati and merely deviated from their central norm as they moved across the planet.  Regardless, they occupy every known continent and generally establish kingdoms with some adherence to a centralized hierarchy.

Due to their tendency to be both prolific and politically aligned, humans have defined many of the modern great eras. The Imperium and Pax Novana are both resultant from human machinations.

Another kingdom, the Sikvar, have never associated directly with the other human kingdoms and are seen by many as closer to Or’Kati than humans.  However, they share ancestry with humans even if they view them as lesser beings.
Emily Axford

Emily Axford is an actress, writer, and producer. She plays Brenda Elizabeth in Arc 1 of the Rotating Heroes Podcast.

## Career

* Writer and Actress on truTV's Adam Ruins Everything
* Recurring appearances on CollegeHumor series "Hardly Working" and "Jake and Amir"
* Collegehumor's Dimension 20
* Former writer and cast member for CollegeHumor
* Co-creator of Hot Date
* Co-creator and Co-host of 8 Bit Book Club
* Co-creater and Co-host of Not Another DnD Podcast
Copper ore

Copper, represented with the symbol Cu, is a malleable, soft and ductile metal with very high thermal and electrical conductivity. Being one of the few metals that can occur in nature in a stable metallic form (native metals), it has been used by humans since circa 8000BC.

In the mod, it can occur associated with Gabbro and as a rare drop in default Gabbro.
Diabase

Diabase is a fine-grained intrusive igneous rock with dark gray to black color with a composition similar to that of Basalt and Gabbro, being silica-unsaturated. It was the rock used in the construction of the Stonehenge.

If a Diabase is broken with the Geologist Hammer, it has the following possible drops:

**Common (>20%)**

* Diabase

**Uncommon (10% < x < 20%)**

* Biotite
* Feldspar
* Magnetite
Gold ore

Gold is the chemical element with the symbol Au, often occuring in native (free elemental) form, grains, nuggets, in rocks, veins and alluvial deposits. It is a relatively rare mineral and was used for ages for various purposes.

In the mod, gold can occur associated in Quartzite, either as dust, nugget or vein. In addition, it occurs as an Uncommon drop in a normal block of Quartizite and Rutile in Quartzite.
Diamond ore

A solid form of C with its atoms in a diamond-cubic crystal structure, it has the highest hardness and thermal conductivity of any natural material. It is also one of the best-known and sought-after gemstones, being used as decorative items since antiquity.

Diamond can occur associated directly with Kimberlite and as drops with the following rocks and properties:

* Kimberlite (Rare)
* Peridotite (Ultra Rare)
* Skarn (Common)
The Yal

Yal, known as the Horselords, are a barbarous horde that have taken control of what was once the Eternal Empire of Syne. They are a brutal host, dividing up large chunks of the land and serving none save for their own interests.

### Origins

The Yal were first recorded as a nomadic band fleeing from the Brumal Path, to the north of Jia.  Whatever they fled from, they eventually settled along the Eternal Kingdom’s borders.  Though they had a few battles, the Syne were able to repel them with relative consistency.  However, as their empire stretched further and they required more assistance, they called on these centaurs to aid them as vassals.

The current Yal khans are often descended from a Syn princess and her centaur husband.

### Organization

The Yal are a herd-like people, thus understanding the importance of a collective but not requiring it to the extent that humans might.  They agree not to compete with one another directly in most cases and adhere to the commands of their overlord, the khagan.  Each leader is known as a khan who controls a swathe of land.  A young Yal is expected to claim his own stake if he believes he is capable of doing so, though death may result if he insults the honor of the one whose land he seeks to take.

It is common for the Yal to trade wives among each other, thus ensuring that their sons and daughters share firm bonds to one another.  This is seen as a practice picked up from the Syn.

#### Military

Yal are the best horsemen in Terovin, without question.  Exceptional archers, brutally powerful warriors, and devastatingly fierce generals, their sheer strength and ferocity makes them feared far and wide.  Their only issue is their difficulty with navigating the sea, which has seem their expeditions shattered several times.

#### Enemies

They like no one that does not bow to their strength.  They do seem fond enough of Or’kati though, perhaps because each recognize strength as one’s only call in life.

### Historical Significance

The fall of the Eternal Kingdom likely permitted the Djinn to join the Dread Tumult and certainly caused Kin’u to alter its external policy. Their current presence in the Fallen Empire makes it a dangerous place to visit and those Syn that still live there are captives of their brutal overlords.
Basalt

Basalt is a dark-coloured fine-grained extrusive igneous rock formed by the rapid cooling of silica-poor magma. Basalt also has a variation named Columnar Basalt, which consists in the formation of basaltic columns (usually hexagonal) under specific geological conditions.

If a Basalt or Columnar Basalt block is broken with the Geologist Hammer, it has the following possible drops:

**Common (>20%)**

* Basalt

**Uncommon (10% > x > 20%)**

* Olivine
* Feldspar
* Magnetite
Sandstone

Sandstone is a sedimentary rock composed of sand-sized minerals, organic material or rock. It is one of the most common types of sedimentary rocks.

When broken with the Geologist Hammer, it has the following possible drops:

**Common (>20%)**

* Sandstone

**Uncommon (10% < x < 20%)**

* Charcoal

**Rare (<10%)**

* Trilobite
Tourmaline

A large group of boron silicate minerals. They share similar crystal structure but differ widely in chemical composition. One of the most popular gemstones in the world.

Tourmaline can be acquired as:

* **Uncommon** drop in Granite blocks
* **Uncommon** in Marble
* **Uncommon** in Gneiss
* **Uncommon** in Schist
Quartzite

Quartzite is a metamorphic rock formed when quartz-rich sandstone is subjected to enough heat and pressure during the process of metamorphism.

When broken with the Geologist Hammer, it has the following possible drops:

**Common (>20%)**

* Quartzite

**Uncommon (10% < x < 20%)**

* Nether Quartz
* Rutile
* Gold Nugget
Garnet

Garnet is a large group of rock-forming minerals with common crystal structure. They can be found in metamorphic, igneous and sedimentary rocks. Can be used to craft Garnet Sandpaper.

Garnet can be acquired as:

* **Rare** drop in all Granite blocks
* **Uncommon** drop in Gneiss
* **Uncommon** drop in Kimberlite
* **Uncommon** drop in Peridotite
* **Uncommon** drop in Schist
* **Common** drop in Skarn
Wolframite

An iron and manganese-rich tungstate mineral. Its name comes from “wolf rahm”, the name given to tungsten in 1747 by a Swedish mineralogist. When smelted in a blast furnace, a Tungsten ingot is obtained.

Wolframite can be acquired as:

* **Rare** drop in all Granite blocks
* **Rare** drop in Diorite
* **Rare** drop in Andesite
* **Rare** drop in Rhyolite
* **Rare** drop in Gneiss
* **Common** drop in Skarn
Torbernite

A radioactive and hydrated green copper uranyl phosphate that can be found in uranium-bearing deposits as a secondary mineral. When smelted in a furnace, an Uranium nugget is obtained.

Torbernite can be acquired as:

* **Rare** drop in Granite blocks
* Direct association with Granite (Torbernite in Granite)
* **Rare** drop in Diorite
* **Rare** drop in Andesite
* **Rare** drop in Rhyolite
Coal

Coal, or charcoal, depending if its man-made or not, is a sedimentary rock formed as rock strata. Its composed by mainly carbon and is formed when dead organic matter, uniquely plant matter, decays into peat and is converted into coal by the pressure and heat of deep burrial across millions of years.

Just like in real-life, coal can be found in the mod associated with various sedimentary rocks, such as:

* Limestone
* Metalimestone
* Sandstone
* Metasandstone
Quartz

A crystalline mineral made of silica, member of the tectossilicates. The second most abundant mineral in Earth’s continental crust. Can be used to craft Quartz Sandpaper. Quartz can also be found in the form of Amethyst, a purple-coloured version of quartz.

In the mod, it can be found as:

* **Common** drop in all Granite blocks;
* **Uncommon** drop in Diorite;
* **Common** drop in Andesite;
* **Rare** drop in all Gabbro blocks;
* **Uncommon** drop in Rhyolite;
* **Common** drop in all Gneiss blocks;
* **Common** drop in Schist;
Rocks

Unlike stones, rocks are geologically realistic.

As of version 0.5.0, there are 28 types of rocks with 49 deposits (mineral inclusions for example) . They completely replace the standard Minecraft stones and ores and most of them can be broken with Pickaxes or with the new tool, the Geologist Hammer.

* Granite
* Basalt / Columnar Basalt
* Diorite
* Andesite
* Diabase
* Limestone
* Metalimestone
* Sandstone
* Metasandstone
* Gabbro
* Marble
* Quartzite
* Rhyolite
* Gneiss
* Banded Iron Formation (BIF)
* Kimberlite
* Travertine
* Peridotite
* Slate
* Sulfur Block
* Sodium Nitrate
* Potassium Chloride
* Bauxite
* Galena
* Schist
* Meteorite
* Evaporite
* Skarn
Minerals

Minerals are crystalline forms that compose rocks, they give materials to make important recipes or are just cosmetic.

* Quartz
* Feldspar
* Biotite
* Garnet
* Hornblende
* Lapis Lazuli
* Diamond
* Cassiterite
* Olivine
* Emerald
* Wolframite
* Torbernite
* Fluorite
* Osmium Tetroxide
* Calcite
* Apatite
* Sodium Nitrate
* Potassium Chloride
* Amethyst
* Sulfur
* Spodumene
* Magnetite
* Tourmaline
* Rutile
* Pyrite
* Sphalerite
Arc 7 Episode 2: When in Pompapumpa

**When in Pompapumpa** is the second episode of Arc 7.

## Introduction

Our band of heroes arrives in the city proper and takes in all that Pompapumpa has to offer. The best spas, thriving culture and a high council with a stupid name? Listen now to hear Uh Oh finally make friends, Sago struggle to assimilate and Grib seek out his origins all while Mt. Trunkus continues to rumble...
The Diary of Arez Smythe with a Silent E

> At six years old, Arez Smythe is identified as a dainisa — a magical threat against Australia's safety.
>
>

> At thirteen, after a meeting with the Prime Minister he can't remember, Arez and all other dainisa are locked away in Re-education Centres for Magical Threats Against Humanity. Marked by purple ribbons and behind the iron bars, any dainisan voice of protest or question is silenced.
>
>

> Just because you can’t hear it doesn’t mean it’s not there.
>
>

> As his imprisonment wears on, Arez increasingly considers it his destiny to seek retribution for the crimes against his people.
>
>

> Three years in, a blonde emo named Lao is thrown in Arez's prison claiming to have the key to ending dainisan imprisonment, and Arez demands to help utilise it. But as the true nature of their imprisonment is brought to light, Arez is increasingly confused about how to save their people and what their place in Australia could be.
>
>

> And Arez takes it on himself to tell his story, how he wishes it to be told.
>
>

>
>
>
>

1. ↑ https://www.amazon.com/Diary-Arez-Smythe-Silent-Trilogy-ebook/dp/B07QNGDWCG/ref=sr\_1\_1?dchild=1&keywords=silent+e+the+diary+of+arez+smythe&qid=1616897188&sr=8-1
Ezekiel Malediktus

Ezekiel trabalhava para a Iniciativa NEBSN e lá ele colaborava em pesquisas mais voltadas para a química das anomalias, porém ele se revoltou e saiu dela, levando sem querer a Eliandre com ele. Ele foi introduzido oficialmente na Ordo no final de A Ilha Enigmática.

**Aparência física e vestimentas**

Atualmente ele tem um bom porte físico, cabelos ondulados e pouco longos e uma barba de cor castanha, seus olhos são verdes e sua pele é escura, ele tem uma tatuagem de um besouro azul em seu braço direito. Ele usa uma blusa de manga longa com as mangas sendo pretas, uma calça da cor preta e um par de botas marrons. No seu dedo ele usa um anel com o símbolo do sol.

Anteriormente na Ilha Enigmática ele utilizava o uniforme da Iniciativa, que era totalmente laranja e com o símbolo no peito.

**Equipamentos de combate**

Ele utiliza uma pistola silenciada e uma El Diablo.

**Personalidade**

## *Informações rápidas*

### Status:

Vivo

Na Ilha Enigmática ele era bastante curioso e guardava bastantes segredos sobre a ilha, que no final foram quase todos revelados.

Atualmente em A Rosa Branca ele ainda é bastante curioso mas algo está perturbando ele, e não aparenta ser só psicológico.

**História**

Ele estava na ilha junto com o Marcelo Schneider quando a equipe foi teletransportada pelo Caim para lá. Ele já foi namorado da Eliandre antes mesmo da equipe chegar, porém ele acabaram se separando. Durante a ilha Ezekiel tentou ajudar a Magnólia que estava "grávida", mas acabou sendo possuído por uma entidade denominada NUN mas assim que ele se afastou dela com um tapa ele voltou ao normal. Durante a ilha ele e a Eliandre reataram sua relação, moraram juntos por um tempo em um apartamento porém eles tiveram que ir morar com a Magnólia após a Ordo Veritatis não conseguir mais mantê-los no apartamento.
Diorite

Diorite is an intrusive igneous rock formed by the slow cooling of magma with moderate content of Silica and low content of alkali metals. It is intermediate in composition between Granite (Silica-rich) and Basalt (Silica-poor). Usually found in large intrusions, dikes and/or sills within the Earth's crust.

If a Diorite block is broken by a Geologist Hammer, it has the following possible drops:

**Common (> 20%)**

* Diorite

**Uncommon (10% < x < 20%)**

* Quartz
* Feldspar
* Biotite

**Rare (< 10%)**

* Cassiterite
* Wolframite
* Torbernite
Main Page

**Welcome to the Wiki CỔNG THÔNG TIN ĐIỆN TỬ TỈNH QUẢNG BÌNH!**
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## Important articles

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Công ty TNHH TVXD Tiến thành

## Công ty TNHH TVXD Tiến thành

### Tên Công ty

Công ty Trách nhiệm hữu hạn tư vấn xây dựng Tiến thành

### Địa chỉ

TK5, phường Đồng Phú, Thành phố Đồng Hới , Quảng Bình

### Loại hình hoạt động

Công ty TNHH

Công Ty Tnhh Tư Vấn Xây Dựng Tiến Thành Là công ty xăy dựng
Trụ sở TK5, phường Đồng Phú,, Thành phố Đồng Hới, Quảng Bình

## Khép lại sứ mệnh

Công ty Đóng cửa từ ngày 01/11/2008 Sau 5 Năm hoạt động

1. ↑ Báo cáo năm 2005 của công ty
Đài phát thanh - truyền hình quảng bình

Đài phát thanh - truyền hình quảng bình là đơn vị truyền thông tỉnh quảng bình

## Lịch sử

1/7/1989: Đài phát thanh quảng bình thành lập từ Đpt tỉnh b-t-t

1990: Phát sóng chương trình truyền hình đầu tiên lấy tên là "Đài truyền hình quảng bình"

1993: Hợp nhất 2 đài Đài phát thanh quảng bình & Đài truyền hình quảng bình

1995: Đưa ra logo đài

1/7/2009: tách kênh QBTV thành 1 kênh riêng
Chumsley Freakums

**Chumsley Freakums** is played by Luke Field in the one shot The Freakums on the Rotating Heroes Podcast.

## Description

Chumsley is described as having a strange look about him. His clothes are ragged and he has a corn-husk doll. His arms are a little too long and his hair is wild. He also has a little bit of facial hair which is odd given he is 10 years old.

## Powers and Abilities

### Class Abilities

Chumsley is a Barbarian who has chosen the Path of the Beast.

#### Barbarian Abilities

* ***Rage.***
* ***Unarmored Defense.***
* ***Reckless Attack.***
* ***Danger Sense.***
* ***Primal Path: Path of the Beast.***
	+ ***Form of the Beast.***
	+ ***Bestial Soul.***
* ***Extra Attack.***
* ***Fast Movement.***