Update Versions

## **Update II 9.01.18**

--Fixes--

[Tutorial] Fixed rare cases of lagging graphics

[CardPopup] Fixed Level-Ups displaying wrong names and icons for some Level-Ups

[CardPopup] Fixed card in top left not updating when stats changed

[FeedbackPopup] Fixed cancel button graying out when switching between modes

[SafeOpenScreen] Card Popup now displays the correct new card names

[LeagueOverviewPopup] Fixed Maxx League Trophy

[SettingsMenu] Fixed terms and policy buttons sometimes not working correctly

## **Update I 9.01.18**

--Features--

[Tutorial] Complete Overhaul, including animated Maxx King

[CardPopup] Damage/Armor Tab now shows strengths and weaknesses of every card

[CardPopup] Reworked Perks and Lore of all cards.

[Cards] Renamed several cards

[League] New league trophy graphics and renamed all leagues

[SafePopup] Layout overhaul

[Matchmaking] Improved overall matchmaking quality

--Balancing General--

[Cards] Reworked unlock league of many cards. Maxx League does no longer unlock any new cards and is for pure competition of the world champions.

[Safes] Legendary Safes from Gold Core League and onward now guarantee at least one legendary card

--Balancing Level Ups--

[Attackers] Added Cooldown decrease Level-Up

[Attackers] Added Income increase Level-Up

[ShieldAttackers] Added Shield recharge delay decrease Level-Up

[ShieldOvercharge] Now also increases shield recharge speed by 30%

--Balancing Cards--

[Light Sword] Increased Damage (0.9-1.0 -> 1.0-1.1)

[Light Sword] Increase Laser Width (0.15 -> 0.3)

[Light Sword] Boosts - Increased Damage gain (2.0-2.2 -> 2.5-28 on boost; 2.9-3.1 -> 3.4-3.7 on hyper)

[MachineGun] Increased Boost Cost (20 -> 100)

[MachineGun] Boosts - doubled Damage (6.1-6.5 on boost, 10.5-11.1 on hyper)

[Oil Tower] Increased Slow Radius (0.3 -> 0.4)

[Oil Tower] Increased Slow Duration (0.15s -> 0.3s)

[Quad Striker] Increased Piercing Count from 1 to 2

[Smart Ice Tower] Cost and Boost Cost Increased (30 -> 80)

[Teslator] Cost and Boost Cost Increased (80 -> 150)

[Teslator] Decreased Damage Falloff per hit (25% -> 20%)

[Teslator] Increased Critical Hit Probability (1% -> 30%)

[Teslator] Increased Damage (57-67 -> 65-75)

[BOOMerang] Decreased Shield Recharge Delay (2s -> 1.2s)

[Discount Marine] Increased Boost Cost (100 -> 200)

[Money Truck] Reduced Speed (0.8 -> 0.65)

[Money Truck] Increased Health (230 -> 300)

[Money Truck] Increased Shield (120 -> 200)

[Shield Spider] Decreased Shield Recharge Delay (2s -> 0.8s)

[Shield Spider] Increased Shield Recharge Speed (30 -> 60)

[Shieldling] Decreased Shield Recharge Delay (1.5s -> 1.2s)

[Shieldling] Boosts - Increased Speed gain, decreased Income Increase and Shield

[Shieldling] Increase Boost Cost (100 -> 150)

--Fixes--

[General] Tower Duel is now more stable on older devices

[General] Improved font rendering across all devices

[General] Increased stability in case of an unstable internet connection

[Android] Fixed all text entry glitches (e.g. while entering player name)

[Ingame] Fixed a rare crash that happened right after finding a match

[Ingame] Fixed very rare occasions of irrecoverable issues when selling or upgrading towers

[MainMenu] Fixed a rare bug that only allowed safe opening after relogin

[MainMenu] Fixed a bug that could cause open safes to display a time of zero instead of 'Open Now'

[FriendList] Fixed a rare occasion of friend invites not working correctly

[FriendList] Fixed a rare crash that could happen if the connection broke up at an unfortunate time

[FriendList] General UI Improvements

[DeckMenu] Fixed a bug with rerolls that could lead to getting the same Level-Up options again

[OptionsMenu] When unlinking and re-linking a google or facebook account, you will now be asked again which account you want to link

Android Beta Download: https://play.google.com/apps/testing/com.forestringgames.apps.towerduel

iOS Testflight Download: https://towerduel.herokuapp.com/

It might take 1-2 hours until the build is available on the Google Play Store.

## **Update 17.12.17**

New Tower Duel update released!

--Features--

[FriendList] New friend list available from the main menu

[FriendList] Invite your friends to Tower Duel and get bonuses!

[Tutorial] Major improvements

[MainMenu] The league overview is now living in a popup

--Fixes--

[Ingame] Fixed a rare occasion of non-stopping loading screen after a match

[Ingame] Attacker slider cost display now uses the energy symbol

[Performance] Slight improvements during gameplay

Android Beta Download: https://play.google.com/apps/testing/com.forestringgames.apps.towerduel

iOS Testflight Download: https://towerduel.herokuapp.com/

It might take 1-2 hours until the build is available on the Google Play Store.

## **Update 27.11.17**

--Features--

[Ingame] Added new Maps (Hallways, Caves)

[Ingame] Adjusted map probabilities

[Ingame] Damage numbers are now disabled by default and can be toggled in the options menu

[Misc] New loading and end game screen text lines

--Fixes--

[Android] Tower Duel now runs again on Android 4.X. Sorry for the inconvenience

[Android] Fixed a crash that could happen if Google Login failed

[Ingame] Fixed a rare crash due to wrong random obstacle placement

[Ingame] Fixed a rare crash right after finding an opponent

[Ingame] Fixed a rare crash right after reconnecting to a game

[DeckMenu] Fixed visual glitch when switching between card illustration and ingame animation

[MainMenu] Card stats in Safe opening screen now correctly show with Level-Ups

[MainMenu] Multiple minor UI Fixes

[Login] Slightly shortened login duration

[Tutorial] Multiple fixes and minor improvements

## **Update 15.11.17**

--Fixes--

[Ingame] Slightly improved general performance

[Ingame] Improved handling of card menu when swiping quickly to other page

[Ingame] Improved handling of Tower dragging

[Ingame] Improved handling of Attacker Slider

[Tutorial] Fixed stutter that could happen at the end of the first tutorial game

## **Update 14.11.17**

--Fixes--

[Ingame] Fixed Map name display

[Ingame] Attacker Slider adjustments

[Ingame] Fixed bug that caused an unintended card menu slide after releasing the touch

[Ingame] Fixed display issue with the Laser Tower's Laser

[Ingame] If a disconnect happens while loading match rewards, it's now possible to retry

[Tutorial] Fixed occasional textbox flickering

[Tutorial] Fixed many rendering order issues

[Tutorial] Fixed arrows to display with better angles and sizes

## **Update 13.11.17**

--Features--

[Ingame] Added 15 new Maps

[Ingame] Added Map name display

[MainMenu] Home screen redesign with animated TV intro banner

[Tutorial] Complete overhaul

--Balancing--

[All Towers] Reduced damage of boosted Towers by 10% and of hyper boosted Towers by 15%

[Dizzy Sniper] Increased Damage (200-250 -> 250-300)

[Oil Tower] Increased slow radius (0.25 -> 0.3)

[Oil Tower] Increased slow effect (30% -> 35%)

[Piercing Tower] Decreased Firerate (1.5 -> 1.4)

[Shotgun Tower] Increased Damage (65-85 -> 75-95)

[Shotgun Tower] Increased Range (1.2 -> 1.3)

[Smart Ice Tower] Reduced Firerate (2.0 -> 1.7)

[Quad Striker] Reduced Cost (100 -> 60)

[Boomerang] Increased Speed (0.8 -> 1.0)

[Charge Pod] Reduced Cost (160 -> 140)

[Charge Pod] SargePod Level-Up now increase Cost by 420 Energy

[Charge Pod] TechnoPod Level-Up now increases Cost by 210 Energy

[Sarge] Reduced Cost (120 -> 110)

[Sarge] Reduced Cooldown (10s -> 8s)

[Mech Tank] Damage Reduction now scales with Boost (55% at Boost; 60% at Hyper Boost)

[Mech Tank] Reduced Cooldown (15s -> 10s)

--Fixes--

[Ingame] On-grid announcements are now correctly aligned on game field borders

[Ingame] Fixed a crash when sending lots of Attacker while Income and Energy are at 30,000

[Ingame] Fixed rare Tower boost cost display issue

[Ingame] Made Attacker slider easier to use on smaller screen sizes

[DeckMenu] Fixed Shield Spider card visual bug, showing Damage Reduction stat

[DeckMenu] Fixed chance of Maxx King deals being too high in upper card levels

[DeckMenu] Adjusted several statistics bars to better compare to other Towers and Attackers

[DeckMenu] Fixed overlapping value preview text when it is very long

[SafeOpening] Fixed showing contents twice when multi-touching the screen

[SafeOpening] The card name now also shows the amount of dropped cards (e.g. 2x Discount Marine)

[Watch] Fixed rare crash when pressing replay speed button

[Watch] Fixed rare bug that caused differences to actual recorded match

[Watch] Fixed a crash that could happen when rapidly spamming replay start button

[Watch] Fixed a bug that caused replays to disappear temporarily

[Watch] Now shows the intro animations with the player names at the the start

[Startup] Fixed rare bug that caused being stuck in the loading screen with a full loading bar

[Performance] Slightly reduced CPU usage on weaker devices

## **Update 30.10.17**

--Features--

[Tutorial] Interactive Tutorial to explain the game to new players

--Fixes--

[Startup] Fixed loading screen issue after account creation

[CardMenu] Fixed single reroll costs of some attackers having wrong values for their rarity

## **Update 19.10.17**

--Features--

[Ingame] New Maxx King Announcements during gameplay

[Ingame] New explosion animation and projectile graphics

[CardMenu] New Level-Up Animation

--Fixes--

[Ingame] Oil Tower visual glitch

[Performance] Improved general connection performance

## **Update 15.10.17**

--Fixes---

[Ingame] Fixed hit indicators sometimes showing when they should not

## **Update 14.10.17**

--Features--

[Replays] Updated UI

[Replays] Added 4x Speed

[Replays] Match results screen is now shown after watching a replay

--Fixes--

[iOS] Fixed Crash that could happen at startup

[Login] Fixed multiple login issues that would lead to long waiting times

[Shop] Fixed visual issue when buying credits from the shop

## **Update 10.10.17**

--Features--

[MainMenu] Opened the Maxx Bucks Shop! (Only Android possible in Beta Environment - iOS only possible in released games)

[MainMenu] Added ingame notification System

[MainMenu] Added League progress bar

[CardMenu] Full rerolls are now much cheaper

--Fixes--

[Backend] Fixed safe dropping issues

## **Update 30.09.17**

--Features--

[Ingame] 150% more Credits after winning a match!

[Safes] 100% more Credits from safes!

[MainMenu] Global Leaderboard that show the top 25 players in the world and your own score

--Fixes--

[Ingame] Improved performance especially when spawning when attackers in quick succession

[Ingame] Fixed random freezing crash

[Matchmaking] Fixed an unfair match-up issue

[MainMenu] Fixed safe opening showing double cards in rare cases

[Android] Fixed rare stuck in loading screen issue

## **Update 18.09.17**

--Features--

[Ingame] Vibration when found opponent and when losing health points

[Ingame] Further improved matchmaking fairness

[MainMenu] Reverted fan count display

[MainMenu] Settings screen features now a changelog button, vibration and notification settings

[Notifications] Notifications for Time Safe and links to system notification settings, shown if disabled

--Fixes--

[MainMenu] Fixed XP Bar display bug

[Ingame] Fixed exit-reached particle effects

## **Hotfix 15.09.17**

--Hotfix--

-[Ingame] Fixed wrong formatting of income numbers

-[MainMenu] Fixed wrong initial animation frames of safes

## **Update 15.09.17**

New Tower Duel update released!

--Features--

-[Balancing] Balancing Overhaul - Many Towers, Units and their boosts readjusted

-[Balancing] Changed Maxx King Level Up deals to be rarer but have more special effects

-[Ingame] Last-Touched Tower is now marked and will be built when double-tapping

-[Startup] Shortened app loading time

--Fixes--

-[Matchmaking] Further improvements to have fairer matchups

-[Startup] Fixed crashes on certain devices with 512 MB of RAM

-[Misc] Various other bugfixes

## **Update 5.09.17**

--Features--

-[Ingame] Added Particle Effects to show Energy and Income Increase

-[Ingame] Testing new animated rarity graphics for all cards

-[Ingame] Reworked Balancing of Ice Tower and Oil Tower

-[MainMenu] Added Particle Effects for opening Safes and buying Credits

-[MainMenu] Safe Notifications UI overhaul

-[Android] Back Button Support

--Fixes--

-[Network] Fixed several critical reconnect and matchmaking issues

-[MainMenu] Fixed a bug that allowed layering multiple popups

## **Update 29.08.17**

--Features--

-[Ingame] New Rule: Instead of gaining 4x income In the last 30 seconds, attackers are now speed boosted by 30%!

-[Ingame] All already built Towers of the same type can now be boosted by long pressing the card

-[MainMenu] (Optional) Push Notifications for Cracking Safes

--Fixes--

-[Ingame] Fixed crash that could happen when playing with an unstable internet connection

-[Ingame] Improved various animations

-[Network] Further matchmaking improvements

## **Update II 24.08.17**

-[HotFix] Fixed irrecoverable issue that happened due to new cooldown rule

-[Ingame] Fixed Match result screen shwoing negative MMR gain, even though player won.

## **Update I 24.08.17**

-[Ingame] Testing a new rule - Attackers now go on cooldown for a brief period after sending them

-[Ingame] Fixed rare crash after reconnect

-[Ingame] Fixed several critical network / irrecoverable issues

-[Matchmaking] Faster and fairer matchmaking

-[MainMenu] Like our Facebook Page and gain Maxx Bucks!

-[MainMenu] Added prompt for cracking another safe while already opening one

-[MainMenu] Safes now open instantly when tapping Open Now

-[Misc] Lots of other bugfixes