recursal/Fanatic-Fandom huggingface dataset:
Vellon Venator

## Early Life Edit

Emmeillius was born into the noble house of the Kuat's. She is the 2nd born of four siblings and the only daughter of Dijen out of Fordona. Like all Kassian children she was instructed at an early age in the usage of the sword, kunai, daggers, bow and the double bladed staff weapon the Cadbanan.

She recived the finest of tutors and at the age of her 1st assention was enrolled into the capitals imperial acadamy, where as with all nobles she studied tactics, herbalisom and Art of the martial art form of Sun Djem.

Upon her 2nd age of assention like all nobel women she was given the title of Nainen to signify her social statis and nobility.

## Exaltation Edit

Nainen Emmeillius Kuat during the war that ravadged the lands of Dromman Kass dissobayed her mother Nainen Fordona Kuat's instructions and left the safety of the capital city of Kass and traveled to the Iron wood town of Yavin with a hand full of Kuatian house guards. Upon arriving within the town and with enemy troops days away, she set about evacuating the children, eldely and injured of the town back to the safety of the capital. she was the first of any of the nobal house's of Kass to willingly put her self in harms way in order to aid her fellow Kassians.

This act of love for her fellow country men, touched and moved Lord Force, and so upon her return to the Jewel of Kass the Chour of Lord Force came to the estate of the Kuat's with a most honerable reward for her selfless service was summoned to the temples of Korriban to recive instruction and the gift of the abilitties of the venerable Vellon's.
Strigifae

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Kear Vahlen (Capital)

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
The 2nd Atlantean Renaissance:

The 2nd renaissance began in earnest with the coming of a plague. A miserable event that caused much consternation amongst the peoples of Atlantis. Since they had built the aqueducts, and learned of and implemented basic hygiene, disease amongst the people had reduced so much it was never a civic problem. This new plague however was fast to spread and deadly. The response of the Atlanteans was swift quarantine, families were separated from one another and panic started to set in as the death toll quickly rose. The best minds of the Atlantean people were put to work to find a solution.

Attempts to find a source failed as did a search for the first infected, with no one being able to identify any patient zero, or common causality. This greatly slowed their ability to create a cure and lead to further deaths. It was at this time that the peoples of Atlantean began to suspect a divine hand in the genesis of the blight, or perhaps a foreign agent. But no such agent was ever found. Rumours grew, fear and panic quickly got out of control. In the end the people had to swallow their pride, and ask Lord Morpheus for help.

Once the petition was delivered, by a soldier named Douglas, a disappointed Morpheus aided his people as only a capricious half mad deity could, by remaking Douglas into a golem, a form entirely immune to the ravages of disease, and an example to the people of what their future held. Soon thereafter all the people of Atlantean were upgraded in the same way, and each was granted a finely crafted, elegant body of iron. The Second Atlantean Renaissance was a remaking of he people from flesh and blood, into immortals made from iron.
The Barren

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Kear Vahlen (Capital)

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
The Blood Court

## The Sanguine Age

The Blood Court was founded by Sanguinius at the end of the Sanguine Age. Sanguinius presided over the court for 12 years following the Ascension, acting as arbitrator and shepherd to the newly exalted Courtiers before he was permitted to relinquish his duties at the Coronation of Hayid. During the Sanguine Age the Blood Court was comprised of:

Rhas'cton

Pangow

Atlantean

Droman Kass

The Duskwyld

Skogrid

Ashkai

Charging Yeddim

## The Gifted Age

During the Gifted Age the Blood Court was presided over by Hayid of Rhas'cton, who acted as arbitrator and head of state for the Blood Court. during the Gifted Age the Blood Court was comprised of:

### Full Members

Rhas'cton

Pangow

Atlantean

The Duskwyld

Charging Yeddim

### Affiliate Nations

Droman Kass remained a member of the Blood Court, but its powers were greatly reduced during this time as it was a vassal state of Pangow.

Skogrid too was an affiliate of the Blood Court during the Gifted Age and participated in all meetings of the court as an emissary of the Frost Court.

Recorded below are the meetings of that Court during the Gifted Age.
Blood Court Wiki

**The Blood Court**
Gathered here is an evolving record of the peoples, places and events that take place within the plane of Akinroc.

The records focus primarily upon the denizens of The Blood Court and nations of the Blood Lands as protagonists.

These records are compiled by the historians, sociologists and philosophers of those nations as well as the chroniclers of the Lyceum at the behest of Aristotle.

These annuls contain information from the Sanguine Age and the Gifted Age.

## Nations of the Blood Lands

Rhas'ctonPangowDroman KassAtlanteanSkogridThe Duskwyld
###

## Nations of the Barren Lands

### The Barren Princes

* Falelima
* Kahuna
* Kanaloa
* Kwakwaka'wakw
* Va’alele

## Nations of the Abyssal Lands

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Pyongyang

## Founding

Pyongyang was founded by a group from another Earth Minecraft server, EarthMC. Originally from the nation of Salish, they migrated to TerraeMC.

After a large discord call of nearly 25 people, debates ensued on the founding of a nation in the Pacific Northwest of the United States, looking to integrate into the United States, or found a new nation in Asia, to form either Korea or New Zealand. Korea was chosen, and to start in North Korea or South Korea was considered, the north won the vote and so Pyongyang would become the first city founded in Korea, setting it to be the first capital of the Korean Republic, which was created on March 12th, 2020.

## History

Pyongyang went through many phases during its foundation, starting from basic buildings being constructed, deconstructed, and relocated based on the needs of the city and nation. Much of the community shrugged off the creation of the town, as previous players had created it before, then leaving it to fall into ruin.

Starting on June 12th, 2020, an entire remodel of Pyongyang had begun. On June 13th, 2020 Pyongyang exploded in size due to the new nation bonus, growing from 88 chunks to 374 in the matter of an hour. This greatly boosted Pyongyang in town size globally. During the remodel, the National Assembly complex's construction was sluggish and had a much needed resource boost with the assistance of new Pyongyang citizens adding quartz to the national stockpile on June 14th, 2020 alongside the addition of the new shop, and a construction campaign lead by Vorobyevite and Chrysoprasus of Linjiang further progressed the remodel. Juche Tower, which had been relocated over four times over the course of 3 months, was finally finished on June 16th, 2020 and became the new spawn point of Korea.

On June 20th, 2020, the National Assembly complex was finished. After 6 months of development, the Korean government now finally had a seat in which laws could be passed and in game votes could be symbolically held.

## Districts

Pyongyang currently only has one district, which is an unnamed district of Pyongyang. This encompasses the National Assembly building, and Juche Tower.
Bulb

## Exaltation

Bulb was born to aid the Blood Court in the battle against the Fecund. Some nations sent veteran warriors or well blooded beasts but Pangow had not yet needed a war hero, so one was created, perfect for the task at hand as always.

## Feats

At the age of 5 days Bulb participated in the Battle of the Thorns. An unprecedented alliance between many members of the Blood Court to repel the insurgent force sent from the Fecund lands. Although many would and have questioned Bulb's place on the battlefield he proved his worth by facing an Ent in single combat allowing the other forces to engage the bulk of the Fecund army.

Bulb is one of the few heroes that has wielded Harpe. While under the protection of Pangow the artefact was named Nasturtium. All heroes that carried the sword before Bulb were bested in combat and lost the sword in disgrace. The young hero Bulb would prove to be the only hero worthy of the weapon and so had the honour of presenting it at the Coronation of Hayid.
Fabius

## Early Life

Fabius belonged to the nation of Rasc'ton

## Exaltation

Fabius belonged to the nation of Rasc'ton

## Feats

Fabius was gifted to the Muqin Sage by Master Hayid to secure the alliance between Pangow and Racs'ton known as the Hemlock Accords prior to the Ascension war. This was a great show of faith by Master Hayid as the court had been lead to believe that Fabius had been killed from his crimes against the other nations. No such acts were committed against Pangow however and Fabius was welcomed into the family.
Bitterclaw

Bitterclaw is an early creation of Hayid, an amalgam of various animal parts native to Rhas'cton and a reminder of more barbaric times.

Bitterclaw had been sent into action many times in hopes he would perish but he remained a lasting testament to the will and tenacity of Rhas'cton and it's leader.

Bitterclaw was finally destroyed while lifting the Seige of Memphis, he bore the brunt of the seiging force allowing them and their allies time to surround and rout the invading forces.

*" We can serve you, we are eager to please. Yes lord? How can I serve? You favour us with your intentions. Grant us the gifts great one"*
Nastur

## Early Life

Nastur did not exist before his exaltation

## Exaltation

Nastur was created to spearhead an exploration party into the northern mountains and what would later be revealed to be the Citadel of the Frost Court. The quest required a nimble and fearless hero and Pangow did not disappoint; this could not be said about the other members of the party. Nastur was made with extended limbs and extra mandibles for gripping while climbing.

## Feats

Nastur was present at all incursions into Citadel of the Frost Court until his death at the hands of the Jack of Frost. It was thanks to his sacrifice that Orkin was able to recover Harpe, a sword of great importance that was being wielded by a Skogridian warrior named Skold who was also killed by the Jack. Without him the Frost Court would have taken control of the powerful artefact and history may have played out very differently. To honour his bravery and sacrifice the sword was renamed for him, a title that was held until the Coronation of Hayid.
Flourish

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Kear Vahlen (Capital)

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
Asahi

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Mitra (Capital)

The capital of the Asahi nation is a thing of beauty. situated between the twin tributaries of the Narmada river amongst rich and fertile farmland. The streets are paved with a dark volcanic stone and the buildings made of a red sandstone. The city is built tall and proud with places of worship standing proud alongside businesses, bureaucratic buildings and homes of the people. The river port of Mitra is one of the busiest of Akinroc, as a hub of trade for the Warring Nations and Luminary Lands. The Merchant fleets of Mitra are rumoured to travel as far as Flourish and Pona in search of riches and resources to trade and exploit.

### Sakra

A small settlement on the banks of the Narmada river, Sakra is home to hundreds of Asahi who have chosen a simpler life closer to nature. Whilst the people here still benefit from the wealth of their nation; Sakrans live a humble life of service and horticulture. Their pleasure gardens are unmatched in the world and their spiritual healers and gurus have insights unmatched in the Luminary Lands. It is for this reason that the people travel to Sakra in search of serenity and enlightenment and find it in bounty.

#### Daska

A frontier city of the Asahi nation, Daska serves as a touch stone for travellers making their way through the Bhaga Path and into Asahi-proper by land. It is here that the Asahi fulfil their responsibilities to the Dawn Pact by maintaining a significant military presence within its fortified walls. Travel to the Luminary Lands from the Flourishing Lands is only possible by sea or through the Bahga Path, and to access the Bhaga Path an army would first need to sac the Citadel of Amsa. No army has achieved this feat in living memory.

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
Verdant

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Ovirana (Capital)

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
Surya Vansha

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Kear Vahlen (Capital)

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
Thrive

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Kear Vahlen (Capital)

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
Gannesha

## **Leader**

#### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## **Places**

### Kear Vahlen (Capital):

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost:

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak:

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa:

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth:

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## **Flora**

(Include names and descriptions of important plants and then animals from your nation here)

## **Land**

### Terrain:

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## **Military**

### Doctrines:

(add battle doctrines and practices that are important, not specific battles)

### Notable Units:

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
Heliod

## **Leader**

#### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## **Places**

### Kear Vahlen (Capital):

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost:

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak:

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa:

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth:

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## **Flora**

(Include names and descriptions of important plants and then animals from your nation here)

## **Land**

### Terrain:

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## **Military**

### Doctrines:

(add battle doctrines and practices that are important, not specific battles)

### Notable Units:

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
Nyx

> *"They say that Nyx' temper and fury is colder and harsher than the Northern Winds itself..." -* Skogridian drinking in a tavern.
>
>

### **First to Kneel**

Nyx was known in the Blood Court for her raven black hair, fair complex, her dark grey eyes and resting bitch face. She was also known for her stubbornness, temper and spiteful comments in court. Nyx would usually show up to court dressed in a long, black gown, dark red leather waist belt embroided with the symbols of Skogrid and black fur lined cape. Around her head, she would wear a metal band twisted into a Nordic pattern with a Jet sitting in the middle of it. Nyx also wore a silver ring on her right ring finger and a matching arm band on her left arm.

### **Queen of the Frost Court**

After the [GREAT PVP BATTLE blah blah blah] Nyx knew that she had 2 options - bend the knee to Hayid or see her beloved nation of Skogrid perish. Nyx, being as stubborn and proud as she was, would have quickly chosen the latter. That was until a 3rd, better option came along.

> *"Unlike those spineless cowards from Droman Kass and Atlantean, I would sooner see Rhegdovad freeze over than kneel to that putrid mess from Rhas'cton and his pet snake from Pangow!" ~* Nyx raging to Lagartha and Jakt whilst discussing the future of Skogrid.
>
>

The 3rd option came in the form of the Frost King, he offered Nyx the **[honour? glory? opportunity? i cant think of the right word]** of becoming the new Queen of the Frost Court which Nyx gladly accepted. No one really knows the reason behind this but it hasn't stopped various rumours circulating the Blood Lands.

Some rumours, particularly in the Duskwyld, claim that Nyx is merely acting as a vessel until the true (and recently defeated) Frost Queen rises again. Other rumours claim that, just like Nyx, The Frost King had to take drastic steps to ensure the survival of the Frost Court. Some rumours claim that the Frost Kind admired Nyx for determination, ferocity and devotion to Skogrid. Whatever the real reason is, this is only known between Nyx and the Frost King.

After becoming **Królowa Lodu**, Nyx' appearance changed dramatically, her raven black hair became ombre grey, her face became a little thinner, her cheek bones became that little bit more defined and sharper. The dark grey eyes now flashed with a sapphire blue whenever her temper flared or the thrill of the hunt excited her. The metal band became a crown of Ice spikes with ice crystals hanging from the tips. Her fur trimmed cape now a deep blue colour and silver embroidering on it with the symbols of Skogrid and the markings of the Frost Court. Many Skogridians speculate that this was simply due to her becoming the new Queen of the Frost court. However, there are rumours which claim that after years of being tormented and plagued by Rhas'cton left Nyx bitter, paranoid and very quick to anger which caused her appearance to change.
Kwakkwaka'kakw

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
The First Atlantean Renaissance:

Before the arrival of Morpheus, the people who would become Atlanteans were barely savages. They were without language, and maintained social order through mutual grooming, and might makes right stratification, with no explicit rules or laws to live by. While the people were focused primarily on day to day survival, they had at least mastered the use of tools, and were accomplished fishermen and hunters. They were capable of crafting fine enough tools for those tasks.

This simple society was often prone to bouts of extreme infighting and aggression however, when one of their number would grow envious of the craft of another, and have no alternative but to try and steal it. It would not be until Lord Morpheus guided them in the practices of language and education that they would be able to share ideas and live harmoniously; beginning the process of growing into us, the people of Atlantean.

When Moprheus came the the people, he did not do so with a fist, a sword nor even a thunder clap of power. He came with just a smile and fish. He just watched them, and they him; while the people were not so afraid that they tried to drive this new stranger away; they were also not without curiosity or caution. They watched him warily from afar throughout that first day, ready to defend themselves if this outsider into a threat, although in truth there would have been nothing they could have done had he wished them ill. When that first day was over; Morpheus spoke to the people in their dreams, and by doing so imbued each of us with the ability to speak the noble tongue that would become the Atlantean language.

To the people of Atlantis this was age is known as "the time of the word of Morpheus" or "The first Atlantean renaissance" where the simple gift of the spoken word brought them us out of the dark ages of subsistence and into the time of ideas and expression.
Jakt

* There are 4 main things which Jakt enjoys the most: fighting, fucking, drinking and leading the Battleclaws into War.
* His favourite words include: fucker, cunt & shitbag
* Can still fight extremely well even if hungover.
* Big brother figure to Lagartha
* [WILL INCLUDE SOME STUFF ABOUT HIS PREVIOUS BATTLES]
Akinroc

## Description

Akinroc is the name given to the plane by its most learned inhabitants, and whilst it has gone by many other names before, this is now the agreed upon term for referring to the world in its entirety. The plane is climatically diverse, ranging from the frigid northern mountains to the more temperate central regions of the Blood Lands, and the scorching deserts of the Luminary Lands. In the west there are tumultuous oceans where only the most accomplished sailors can hope to navigate successfully, and their reward for doing so will be the unforgiving blighted continent of theBarren Lands and its surrounding islands. The east is home to the Flourishing Lands and vast and diverse forests, each unrecognizable from the other.
Ashkai

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Kear Vahlen (Capital)

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
The Second Atlantean Renaissance:

The 2nd renaissance began in earnest with the coming of a plague. A miserable event that caused much consternation among the peoples of Atlantis. Since they had built the aqueducts, and learned of and implemented basic hygiene, disease among the people had reduced so much it was never a civic problem. This new plague however was fast to spread and deadly. The response of the Atlanteans was swift quarantine, families were separated from one another and panic started to set in as the death toll quickly rose. The best minds of the Atlantean people were put to work to find a solution.

Attempts to find a source failed as did a search for the first infected, with no one being able to identify any patient zero, or common causality. This greatly slowed their ability to create a cure and lead to further deaths. It was at this time that the peoples of Atlantean began to suspect a divine hand in the genesis of the blight, or perhaps a foreign agent. But no such agent was ever found. Rumours grew, fear and panic quickly got out of control. In the end the people had to swallow their pride, and ask Lord Morpheus for help.

Once the petition was delivered, by a soldier named Douglas, a disappointed Morpheus aided his people as only a capricious half mad deity could, by remaking Douglas into a golem, a form entirely immune to the ravages of disease, and an example to the people of what their future held. Soon thereafter all the people of Atlantean were upgraded in the same way, and each was granted a finely crafted, elegant body of iron. The Second Atlantean Renaissance was a remaking of he people from flesh and blood, into immortals made from iron.
Nichos

**Nichos** were cartoon characters that served as the avatars of non-controllable players (NPCs) in the browser game Chobots and were the main antagonists of Chobots. Nichos were an alien species that once co-existed with the Chobots, but they became archenemies over their disagreements on how to harness the power of a unique source of energy called Cho; while the Chobots sought to use cho for knowledge and creation, the Nichos used cho as a weapon for destruction. Since destroying their planet, the Nichos continued to oppose the Chobots in their floating cities.
Citizenship

**Citizenship** was a subscription membership service in Chobots that players could buy with real money. Players with citizenship were called **citizens**.

## Overview

Citizens had access to exclusive features within the Chobots game, such as exclusive virtual items for their chobots characters that could only be purchased and worn by citizens. Additionally, citizens had a number of upgrades, such as a unique citizens badge on the upper left corner of their player profile, a large, green chat bubble, a wall that only citizens could draw on, and an exclusive room that could only be accessed by citizens, the Citizens HQ. The Citizens HQ contained a catalog with even more exclusive items that could only be worn by players with citizenship.
Kahuna

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
FreeRayshawn

***#FreeRayshawn*** is an American drama series. The series tells the story of a young, black Iraq War veteran named Rayshawn. The series was released onto Quibi April 13, 2020.

## Premise

*Rayshawn Morris, an African-American Iraqi War veteran, finds himself holed up in his apartment along with his family after an altercation with overzealous NOPD cops. As he prepares to make his last stand, Rayshawn turns to social media and the help of a sympathetic police lieutenant for him to try and clear his name before it's too late.*

## Cast and Characters

* Laurence Fishburne as Lt. Steven Poincy
* Stephan James as Rayshawn Morris
* Jasmine Cephas Jones as Tyisha
* Skeet Ulrich as Sgt. Mike Trout
* Annabeth Gish as Detective Lincoln

## Episodes

* **"What Are You Doing Here?":**
* **"Clear The Building":**
* **"Get Away From The Windows":**
* **"Put The Brother on The Phone":**
* **"Face to Face":**
* **"It's Ok to Be Scared":**
* **"I'm Not a Negotiator":**
* **"No Way Back":**
* **"They All Want Me Dead, Don't They?":**
* **"He's Telling The Truth":**
* **"Black or Blue":**
* **"Fire In The Hole":**
* **"It's Time to Go":**
* **"It's Your Lucky Day, Marine":**
* **"He Just Wanted to Be Heard":**

## Gallery

### Promotional Videos

FreeRayshawn Official Trailer Quibi===Promotional Images===
Cow Mission

The **Cow Mission** was a mission in Chobots that could be accessed from the Missions Agency. The goal of the mission was to harvest milk from the cow, Daisy, and prevent the Nichos from stopping the Chobots' operation.

## Trivia

* The name of the cow that appears in Cow Mission is Daisy.
* Because it was one of the only missions ultimately developed for the game, it could often be accessed through multiple portals in the Missions Agency.
Chobots (characters)

**Chobots** were the cartoon characters that served as the avatars of the accounts created by real players in the eponymous online browser game Chobots. Chobots were an alien species that resided in artificially created floating cities in outer space powered by a unique source of energy called Cho; collectively, the cities were referred to as the Chobots World, which was located in the Milky Way galaxy. Chobots were opposed by Nichos, who sought to use the Cho for evil purposes. The Chobots also studied Earth and its creatures for knowledge, sometimes defending them against the Nichos.
Spells

Spells are the main game play element of Arcane Roots. Spells can be used to combat enemies, provide buffs to the player, and navigate terrain in the world. Each spell is associated with one of the 8 elements.

Each element has 3 spells of different tiers. Tier 1 spells are typically basic combat spells that are easy to acquire. Tier 2 spells are defensive spells that provide various buffs to the player or can help with navigating terrain. Tier 3 spells are rare spells that are hidden in the terrain their respective element. A complete list of spells is listed below.
Pona

## Notable figures:

(please just add a list here and then we'll make pages for each individually)

### The Sanguine Age

(Actors & Agents not including new characters created for the last roleplay eg Tarragon/Orrin, in alphabetical order)

## Places

### Kear Vahlen (Capital)

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Hollyfrost

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Jahrak

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Ursa

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

### Falkarth

(Describe things of note about the city, appearance, relative size (the largest city of,/ the smallest town of...), monuments that are public knowledge, fortress etc.)

## Flora

(Include names and descriptions of important plants and then animals from your nation here)

## Land

### Terrain

(describe the terrain, include details about specific areas that are different from the mainland of your nation)

## Military

### Doctrines

(add battle doctrines and practices that are important, not specific battles)

### Notable Units

(please just add a list here and then we'll make pages for each individually)

### Military Victories

(I'll sort this out, you may want to add details later)

### Military defeats

(I'll sort this out, you may want to add details later)
The Frost Caps

## Landscape

The Frost Caps is the region attuned with Ice magic. The Frost Caps is a frigid and arid region, comprised mostly of thawing icebergs and giant Briskback turtles. The dungeon for The Frost Caps is The Shell of Briskback Queen.

## Spells

* Ice Wall
* Blizzard

## Enemies

The Frost Caps is home to pretty much Briskback Turtles and as agents of **[BIG BAD GUY].**

### Icy Slime:

* Icy Slimes have a chance to freeze the player on contact.
* Icy Slimes are immune to Ice magic.
* Icy Slimes move slowly but can freeze themselves in a protective coating when at low health.

### Briskback Turtles:

Briskback Turtles are knowledgable in the ways of Ice magic and strive to protect it.

* Briskback Turtles have long sharp icicles on their shells that they use to hurt the player.
* Briskback Turtles are immune to magic.
* Briskback Turtles are dangerous in different ways depending on the ice formation on their backs. Some can launch icicles while others protect themselves with ice spikes.

### Freezing Agent of **[BIG BAD]**

* Freezing Agent of **[BIG BAD]** is similar to other Agents of **[BIG BAD]** but casts an orb of ice magic that slows the player.
* Freezing Agent of **[BIG BAD]** is not immune to any magic
* Freezing Agent of **[BIG BAD]** does not move but will teleport casting 2-3 orbs.
Sanguinius

When these chronicles began, at the dawn of the Present Age, Sanguinius had just abdicated the throne of the Blood Court, and been permitted his Enduring Rest. Sanguinius was responsible for commanding the peoples and armies of the Blood Lands during the Sanguine Age, which was named for him.

Like those who came before, Sanguinius served Aristotle with absolute deference and unwavering loyalty, carving a great and stable empire from the savage lands he had inherited from the Age of Insurrection and the lamentable leadership of Sooraj Ka Baagh.

The exploits of Sanguinius during the Sanguine Age are recorded in art that spans the length and breadth of the Blood Lands, and nowhere so much as in Droman Kass, as well as being recorded in the oral histories of the Charging Yeddim, the Annuls of the Heliod and the libraries of the Fecund and Flourish. Indeed, as is befitting his exploits both on the field of battle and in the Courts of Akinroc, he is widely remembered throughout the plane as both a terrifying monster, an accomplished general, and a formidable statesman. It is rare to say his name without being met by a curse or prayer, or some other more superstitious response.

Towards the end of his reign Sanguinius brought about the ascension of Hayid, Sage, Barstad, Nyx, Force and Morpheus.
Agents

**Agents** were Chobots players who were recognized by both the Chobots Staff and other players within the Chobots community for their kindness, helpfulness, and knowledge of Chobots. **Agency** was a specific rank endowed on these players.

## Overview

Agents were voluntary players of the Chobots game who were promoted to the rank of agency based on their recognition within the community, their kindness towards other players, and knowledge of the game. Agents were granted a unique blue chat bubble, the ability to draw art on an exclusive Agents wall, access to an exclusive Agents room, and a catalog with virtual items for Agents' chobots characters that could only be purchased and donned by Agents. Agents could be identified with an exclusive badge that appeared on the upper right corner of their player profile. Agents were not official members of the Chobots Team, and thus were not moderators, though they could warn players and acted as assistants to moderators, promoting the Chobots rules and general safety.
Magic

**Magic** was a feature in Chobots that referred to unique animations that could be played in-game by moderators, often during parties, and players who owned special magic items. In addition to these animations, magic allowed moderators to gift items to players by having them fall from the top of the screen, during which time players could click the items to collect them in an event known colloquially referred to as "rain," and modify the appearances of rooms, such as by changing their color and brightness. This page contains a list of magic.
Junior

**Junior** was the status held by free Chobots players who were not paid citizens, promoted agents, or official moderators. Although juniors could play the game and interact with other players, their access to features was limited, as some features could only be used by those who paid for the membership subscription or otherwise held a unique rank in the game. Nevertheless, juniors were still able to purchase some items and dress their chobot in them, and could play most minigames.