recursal/Fanatic-Fandom huggingface dataset:
Black Adam (DC Extended Universe)

## Summary

**Teth-Adam**, later referring to himself as **Black Adam**, is a former champion of the Council of Wizards. After his son, Hurut, was made the Council's champion to liberate Kahndaq, he gave his wounded father the powers. After Hurut was subsequently killed by assassins of King Ahk-Ton, Adam slaughtered his court and nearly destroyed Kahndaq itself. This led to him facing down the Council of Wizards, nearly all of whom he killed, bar Shazam, who imprisoned him. 5000 years later, Teth-Adam was freed by Adrianna Tomaz to once again help liberate Kahndaq, fighting Intergang forces while trying to adjust to a new age thanks to Amon Tomaz. However, due to his brutal murders, Adam became the focus of the Justice Society who headed to Kahndaq to stop him.

## Powers and Stats

**Tier:** **9-C** | At least **Low 6-B**

**Name:** Teth-Adam, Black Adam

**Origin:** DC Extended Universe

**Gender:** Male

**Age:** 5000 years old

**Classification:** Empowered Human, Champion of Shazam (formerly)

**Powers and Abilities:** Blessed, Superhuman Physical Characteristics, Magic, Electricity Manipulation, Explosion Manipulation, Healing (Mid-Low), Shockwave Inducement (via thunderclaps), Cloth Manipulation, Flight, Expert Combatant, Social Influencing. Resistance to Fire Manipulation

**Attack Potency:** **Street Level** (Singlehandedly defeated an entire squad of A.R.G.U.S. guards) | At least **Small Country Level** (Claimed to be incapable of being stopped by anyone on Earth, which wasn't refuted by Amanda Waller, who decided to send Superman to stop Black Adam. Can put Superman on his heels. Destroyed a mine. Launched a large volume of water. Busted a hole in a mountain)

**Speed:** **Peak Human** | **Relativistic+** (Comparable to Superman. Can move near the speed of light. Perceived a rocket in slow motion and effortlessly caught a rocket). **Massively Hypersonic+** attack speed with lightning

**Lifting Strength:** **Athletic Human** (Lifted A.R.G.U.S. guards) | **Class T** (Superior to Karathen. Lifted a large sandstone statue. Threw a man far away)

**Striking Strength:** **Street Level** | At least **Small Country Level**

**Durability:** **Street Level** (Took hits from heavily armed A.R.G.U.S. guards) | At least **Small Country Level**

**Stamina:** Superhuman

**Range:** Standard melee range. Tens of meters with lightning, higher with lightning explosions

**Standard Equipment:** Suit

**Intelligence:** Gifted (Expertly uses powers in numerous creative ways. Skilled combatant)

**Weaknesses:** Spell that allows him to transform is purely vocal, so if prevented from speaking, he will not be able to transform | Can be harmed by Eternium. Will turn into powerless human if forced to say the word "SHAZAM"

**Key: Depowered | Full Power**
Doctor Octopus (Raimi Trilogy)

* Raimi Trilogy
* No Way Home

## Summary

A scientist and Peter's role model, **Dr. Otto Octavius** goes insane after his failure to create a self-sustaining fusion reaction. Becoming bonded with his handling equipment, four artificially intelligent mechanical tentacles, Octavius sets out to recreate the reaction, at any cost required, being dubbed as **Doctor Octopus**, or simply **Doc Ock**.

## Powers and Stats

**Tier:** At least **8-A**. Possibly **7-A** with protostar nuclear reactor

**Name:** Otto Octavius, Doctor Octopus

**Origin:** Raimi Spider-Man Trilogy, retroactively incorporated into Marvel Cinematic Universe

**Gender:** Male

**Age:** Unknown

**Classification:** Human

**Powers and Abilities:** Superhuman Physical Characteristics, Genius Intelligence, Preparation. Surface Scaling, Enhanced Senses, Elongation. Resistance to Heat Manipulation and Magnetism Manipulation with tentacles. Nuclear reactor has Magnetism Manipulation, Energy Manipulation and Enlargement.

**Attack Potency:** At least **Multi-City Block Level+** (Overpowered two Spider-Men at once. Fought against Iron Spider). Possibly **Mountain Level** with protostar nuclear reactor (Stated that the reactor threatened to destroy the entire island of Manhattan)

**Speed:** **Subsonic** travel speed. **Relativistic** combat and reaction speed (Kept up with Spider-Man and Iron Spider)

**Lifting Strength:** At least **Class 100**, likely **higher** (Can overpower Iron Spider. Superior grip strength to Spider-Man and restrained him. Can throw cars with relative ease, rip open bank vault doors, pull apart clock pieces, and pull down his own nuclear reactor)

**Striking Strength:** At least **Multi-City Block Level+**

**Durability:** **Multi-City Block Level+** (Endured hits from Spider-Man and Iron Spider), **higher** for tentacles (Effortlessly covered Green Goblin's pumpkin bombs with no damage whatsoever, and only Green Goblin's glider blades could slice through them)

**Stamina:** Peak Human

**Range:** Standard melee range. Up to 25 feet (7.62m) with tentacles

**Standard Equipment:** Tentacles, tattered clothes, safety goggles

**Intelligence:** Extraordinary Genius (Created the tentacles and the protostar nuclear reactor. Has a PhD)

**Weaknesses:** Was manipulated by tentacles to commit crimes, and becomes deeply regretful of actions when confronted (However, as of No Way Home, he was freed from their control). Blades of tentacles leave him vulnerable to electrical attacks
Multiple Selves

## Summary

**Multiple Selves** - The ability which allows to have several different entities existing within one being. They can either being minds, souls, living organisms or even combinations of these types. This ability has a number of advantages and a number of shortcomings.

## Types

Multiple selves are classified in the following manner:

**Type 1 (Multiple Minds):** Generally describes those who has one or more personas or personalities co-inhabiting their mind. Note that characters that simply suffer from a dissociative identity disorder (also known as multiple personality disorder) don't normally qualify for this ability; in order to meet the requirements, their alternative identities must be extremely relevant, influent and grant them exceptional or supernatural powers, abilities and/or resistances, sometimes even affecting the very structure of their body.

**Type 2 (Multiple Souls):** Generally describes those who have one or more spirits or souls co-inhabiting their body. Those who are possessed by one or multiple spiritual beings would fall under this category. In order to qualify as "selves" such spiritual beings should preferably be sentient, regardless of them being autonomous, dormant or forcibly controlled.

**Type 3 (Multiple Organisms):** Generally describes those who have one or more organisms co-inhabiting their body. This includes parasites, symbiotes, multiple heads and such.

## Possible Uses

* **The division of roles** - Each self can be strong in some ways and is only activated when there is a need for its services.
* **Collective Intelligence** - One head is good, two is better, and if one head has a million consciousness at once, with a sufficient level of organisation, they can replace a strategic headquarters or scientific institute.
* **Change in body** - Switching between selves may also change the body, getting different (and likely necessary) skills and abilities.
* **Mental resistance** - The presence of a large number of consciousness allows resistance to mental influences, because even if one of them succumbs to external control, the other personalities immediately bring the wayward personality to its senses.

## Limitations

* **Disorganisation/chaos/power struggle** - If each self pulls control towards itself, a situation may arise in which control of the body randomly shifts from one mind to another, which obviously does not benefit the whole person.
* **Increased complexity of control** - Usually if there is one dominant self, it has to constantly monitor all the other consciousness, which requires considerable effort, and in certain situations severely limits other abilities (because there is no mental direction at the other faculties of the body).
* **Problems with memory** - Because the selves are still autonomous, when you switch from one to another, the memory information may be lost. Or else, one of the personalities may unknowingly erase the memories that are important to the another.
Dark Peasant (Totally Accurate Battle Simulator)

* Red
* Blue

## Summary

The **Dark Peasant** is a classic enemy from early development versions of Totally Accurate Battle Simulator. As a tribute to the original unit, the developers reintegrated the unit into the game as a member of the Legacy Faction, while the Dark Peasant did not retain its classic abilities, it was still considered one of the strongest units in the game. The Dark Peasant is one of the two strongest units in the game, rivalled only by the Super Peasant.

## Powers and Stats

**Tier:** At least **8-C**, likely **far higher**

**Name:** Dark Peasant

**Origin:** Totally Accurate Battle Simulator

**Gender:** Wobbler (Appears male)

**Age:** Varies

**Classification:** Legacy Faction Unit

**Powers and Abilities:** Superhuman Physical Characteristics, Darkness Manipulation, Telekinesis, Instinctive Reaction & Pseudo-Forcefield Creation, Existence Erasure, Summoning, Explosion Manipulation, Flight, Attack Reflection, possible Immunity to Soul Manipulation

**Attack Potency:** At least **Building Level**, likely **far higher** (Can contend with Super Peasant, kill entire armies of Thors, Tanks and Ice Giants)

**Speed:** At least **Supersonic+** (Can outspeed most units and keep up with Super Peasant), **higher** with Hands (Can stop any projectile in the game easily indefinitely)

**Lifting Strength:** **Unknown** physically. At least **Class 25**, likely **far higher** with Hands (Can overpower and lift most units, which includes Tanks, Ice Giants, Bank Robbers, etc.)

**Striking Strength:** At least **Building Level**, likely **far higher**

**Durability:** At least **Building Level**, likely **far higher** (More durable than the Super Peasant and can take hits from them. Can take most attacks with very little effort)

**Stamina:** Superhuman (Can fight through massive amounts of damage and throw large amounts of attacks without tiring)

**Range:** Extended Melee Range to Tens of metres with hands and projectiles

**Standard Equipment:** None

**Intelligence:** At least Average (Should at least have very basic knowledge on combat as they can compete with other trained units)

**Weaknesses:** Often run directly into conflict without any tactical thinking
Darkness Manipulation

## Summary

The power to **manipulate darkness/shadows**. The opposite of Light Manipulation.

The user can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels.
	+ Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness.
	+ Absolute Darkness
	+ Darkness "Mist"
	+ Light Absorption
	+ Shadow Camouflage/Cloaking
* Darkness Adaptation
	+ Night Vision
* Darkness Attacks
* Darkness Solidification via controlling darkness/shadow:
	+ Animating/manipulate darkness/shadow, whether users own or cast by anything else.
	+ Tentacles/tendrils, chains and/or threads to attack or bind.
	+ Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.
* Flight/Levitation
* Shadow Marionette

## Limitations

* May be unable to create darkness/shadow, being limited to manipulating only from already existing sources.
* May have to be in sync with darkness, whether their own or the source of their power.
* May become affected/corrupted through extended exposure.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Light Manipulation and Light Generation are especially effective against this power. However it should be noted that darkness can overpower light as well.
* Umbrakinetic Immunity.
Magic

## Summary

**The ability to allow manipulating aspects of reality (or all of them), bypassing the known laws of physics.**

In most cases, use of magic requires special magical energy, often called mana. Mana may vary in quality and quantity across different mages. Accordingly, the magician or wizard whose mana is purer will have an advantage. His magic will be much stronger, and in addition the aforementioned magic user will be able to use more powerful spells.

Highly advanced technology is also nigh-indistinguishable from magic. As a result, what seems magical can one day become natural with the development of science and technology. For example, a primitive man might consider a computer magical, while for us it's just a regular form of technology.

## Types

* **Technomagic** - Essentially very advanced technology that allows to produce effects that are virtually indistinguishable from what we refer to as magic.
* **Elemental magic** - Magic that enables manipulation of any of the principal (air, water, earth, fire) or additional (lightning, ice, etc.) elements. Generally includes not only to creation of an item from nothing, but give also giving it any desired shape (which in fact is a kind of manipulation of matter). This type of magic also includes summoning of elemental spirits.
* **Natural magic** - Magic that allows control of various aspects of nature (weather, plants, animals, etc.). It also includes all kinds of summoning.
* **Light magic** - The magic of good and light. Mainly specialises in a variety of spells such as purification, exorcism, all kinds of blessings, healing of the afflicted, and even the resurrection of the dead. Usually spells of this school is very effective against the dark forces (the undead, demons, etc.). In special cases, the magicians of light can appeal to a higher power, and they sometimes even respond to these prayers.
* **Dark magic** - Magic of darkness and destruction. Contains spells which painfully kill living beings, curses for all occasions, necromancy and demonology. It also allows summoning all sorts of representatives of the forces of evil (from banal zombies to powerful dark gods).
* **Illusion Magic** - Spells of this type are usually part of the above kinds of magic, but in some cases they are isolated in a separate class. Magic illusions can influence the mind, confuse, hide presences, and in some cases even translate imagination into reality.
* **Magic artifacts** - A type of magic that allows you to use any of the above type of magic spells, but via special items called magical artifacts instead of directly. The disadvantage of it is the time and effort, spending on training with the artefact. However, when practice with it is finished, the user can gain incredible power. In fiction, a single magical artefact might easily destroy entire universes.
* **All other types of magic** - Includes various manipulations of matter, space and time. In fact, many magic spells which do not fall into the above seven types are commonplace Reality Warping.
Kurse (Marvel Cinematic Universe)

## Summary

**Algrim** was a Dark Elf lieutenant under their leader, Malekith, loyally serving him during the Dark Elves' war against the Asgardians many thousands of years ago, and was among the few of his race to survive that conflict. Five millennia later, the Dark Elves reawakened and Algrim willingly sacrificed himself for their cause of regaining the Aether, becoming **Kurse**, the last of a line of Dark Elf super-soldiers. He was instrumental in the downfall of Asgard. Kurse later engaged and was defeated by the combined efforts of Thor and Loki.

## Powers and Stats

**Tier:** At least **5-C**, **higher** for Black Hole Grenades

**Name:** Algrim, Kurse

**Origin:** Marvel Cinematic Universe

**Gender:** Male

**Age:** Thousands of years old

**Classification:** Transformed Dark Elf

**Powers and Abilities:** Superhuman Physical Characteristics, Longevity, Weapon Mastery, Expert Combatant, Pain Tolerance. Limited Gravity Manipulation and possibly BFR via Black Hole Grenades

**Attack Potency:** At least **Moon Level** (Overpowered and stomped Pre-Awakening Thor. Deflected Mjølnir), **higher** for Black Hole Grenades (Was killed by one)

**Speed:** **FTL** combat and reaction speed (Comparable to Thor. Reacted to Mjølnir)

**Lifting Strength:** **Class P** (Casually lifted and threw a boulder. Stronger than Thor)

**Striking Strength:** At least **Moon Level**

**Durability:** At least **Moon Level**

**Stamina:** Superhuman

**Range:** Standard melee range

**Standard Equipment:** Sword, Black Hole Grenades

**Intelligence:** Average

**Weaknesses:** Black hole grenades can be hazard if detonated on his person
Aldrich Killian (Marvel Cinematic Universe)

## Summary

**Aldrich Killian** was the founder and chief executive officer of Advanced Idea Mechanics. When Tony Stark refused to join him in his research, Killian participated in the development of Extremis thereby amassing a group of Extremis-enhanced soldiers under his command. To mask his illegal activities as terrorist attacks, he created an idealised terrorist persona known as the **"Mandarin"**.

## Powers and Stats

**Tier:** **Low 7-C**

**Name:** Aldrich Killian, the Mandarin

**Origin:** Marvel Cinematic Universe

**Gender:** Male

**Age:** Unknown

**Classification:** Enhanced Human

**Powers and Abilities:** Superhuman Physical Characteristics, Heat Manipulation, Fire Manipulation, Regeneration (Low-Mid), Breath Attack, Martial Arts and Limited Resistance to Pain

**Attack Potency:** **Small Town Level** (Can easily damage Iron Man armours)

**Speed:** **Relativistic** combat and reaction speed (Dodged Iron Man's repulsors)

**Lifting Strength:** **Class 1** (Casually snapped a waiter's neck. Effortlessly threw Happy in the air)

**Striking Strength:** **Small Town Level**

**Durability:** **Small Town Level** (Took attacks from Iron Man). Regeneration and Pain Tolerance make him hard to kill

**Stamina:** Superhuman (Able to carry on fighting after blowing up and losing parts of his torso, limbs and face)

**Range:** Standard Melee Range. Tens of meters with fire breathing

**Standard Equipment:** None notable

* **Optional Equipment:** Handgun

**Intelligence:** Extraordinary Genius (Created the Extremis serum with help from Maya Hansen)

**Weaknesses:** Cannot regenerate vital organs

**Notable Attacks/Techniques:**

* **Fire Breath:** An advanced control of Extremis granted the host ability to breath fire
Astral Projection

## Summary

**Astral Projection** is the ability to separate one's spirit/soul from one's body. The user can exit their body and gain access to Astral Plane, where they can exist as a spirit. It allows the user to communicate and interact with spirits/souls.

## Possible Uses

* Leave the body to enter astral realm as a spirit/soul.
* Communicate and interact with souls.
* Ability to harm or destroy other souls.
* Travel to Hell, Heaven, or another spiritual realm.
America Chavez (Marvel Cinematic Universe)

## Summary

**America Chavez** is a supernatural being from the Utopian Parallel with the ability to travel the Multiverse using large, star-shaped portals. After manifesting her abilities, she became knowledgeable of different universes which she visited, also learning in the process that no alternate selves of her existed within the Multiverse. Chavez was later targeted by Scarlet Witch, who sought to acquire her powers, leading to her being relentlessly hunted down by inter-dimensional creatures and monsters. Believing she could defeat her enemies with the Book of Vishanti, she took up the help of Doctor Strange, until he betrayed her. Using a portal, she escaped to another universe, where she was rescued by another Doctor Strange. Chavez and Strange continued to elude Scarlet Witch through different universes and searched for the book, however, they were arrested by the Illuminati in the process; their quest fell futile when Scarlet Witch destroyed the book and abducted Chavez. Strange was able to rescue Chavez before the Scarlet Witch was able to absorb her powers. In the aftermath, Chavez joined the ranks of the Masters of the Mystic Arts.

## Powers and Stats

**Tier:** **8-A**

**Name:** America Chavez

**Origin:** Marvel Cinematic Universe

**Gender:** Female

**Age:** 14

**Classification:** Utopian

**Powers and Abilities:** Superhuman Physical Characteristics, Acausality (Type 4), Stealth Mastery, Portal Creation, Dimensional Travel, and BFR with powers, Limited Resistance to Dream Manipulation

**Attack Potency:** **Multi-City Block Level+** (Parted clouds. Slightly harmed Scarlet Witch)

**Speed:** **FTL** combat and reaction speed (Can keep up with Doctor Strange)

**Lifting Strength:** **Unknown**

**Striking Strength:** **Multi-City Block Level+**

**Durability:** **Multi-City Block Level+** (Can endure the force of her own strikes)

**Stamina:** Average

**Range:** Standard melee range. Multiversal+ with powers

**Standard Equipment:** None

**Intelligence:** Above Average (Very well versed in the rules of the Multiverse and spent years travelling it)

**Weaknesses:** Normal human weaknesses. Portals would formerly open involuntarily whenever afraid, but can now open them at will by punching
Minotaur (Dario Agger)

## Summary

Nine year old **Dario Agger** was the sole survivor of a pirate attack on his family's private island, praying for anyone to help him, which he received. Now a multibillionaire CEO of Roxxon, Dario has the power to turn into the legendary half-bull, half-human creature known as the **Minotaur**.

## Powers and Stats

**Tier:** **5-B**

**Name:** Dario Agger, Minotaur

**Origin:** Marvel Comics

**Gender:** Male

**Age:** Unknown

**Classification:** Human Mutate

**Powers and Abilities:** Superhuman Physical Characteristics, Bodily Weaponry, Transformation

**Attack Potency:** **Planet Level** (Harmed a held-back Thor and was compared to Hulk. Fought against Weapon H)

**Speed:** **Relativistic+** combat and reaction speed (Comparable to Thor)

**Lifting Strength:** At least **Superhuman**

**Striking Strength:** **Planet Class**

**Durability:** **Planet Level** (Survived a punch from Thor, though was knocked out and Thor was badly injured)

**Stamina:** Very High (Can endure torture for hours and maintain confidence)

**Range:** Extended melee range

**Standard Equipment:** None notable

* **Optional Equipment:** Magic Axe

**Intelligence:** Gifted (Extremely successful entrepreneur)

**Weaknesses:** None Notable
Firelord (Marvel Comics)

## Summary

**Pyreus Kril** was serving as first naval officer aboard the Xandarian explorer ship Way-Opener when his commander and friend, Gabriel Lan, was unexpectedly abducted by a teleportation beam. Vowing to rescue him, Kril assumed command of the Way-Opener and began to pursue the ship of Galactus that transmitted the beam. Much later, Pyreus Kril caught up with him and boldly teleported himself aboard Galactus's ship, demanding the release of his former commander. Galactus was impressed by the Xandarian spaceman's determination, and offered to tell Kril of his commander's fate if he agreed to become his new herald. Kril agreed and was transformed by the power of Galactus into **Firelord**. Kril learned that Lan had also become a Herald of Galactus, known as Air-Walker, but ultimately passed away in defence of his master.

## Powers and Stats

**Tier:** **3-A**

**Name:** Firelord, Pyreus Krill

**Origin:** Marvel Comics

**Gender:** Male

**Age:** At least 100 years old

**Classification:** Xandarian, Herald of Galactus

**Powers and Abilities:** Superhuman Physical Characteristics, Cosmic Awareness, Heat Manipulation, Fire Manipulation, Heat Absorption, Flight, Self-Sustenance (Types 1 and 2), Immortality (Type 1)

**Attack Potency:** **Universe Level** (Fought on par with Silver Surfer)

**Speed:** **Massively FTL+**, **Immeasurable** at peak (Scaling to Silver Surfer)

**Lifting Strength:** **Unknown**

**Striking Strength:** **Universe Level**

**Durability:** **Universe Level**

**Stamina:** Nigh-Infinite

**Range:** Standard melee range. Extended melee range with staff. Interplanetary with attacks. At least Interstellar with non-offensive abilities

**Standard Equipment:** Staff

**Intelligence:** At least Above Average

**Weaknesses:** None Notable
Matter Manipulation

## Overview

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them. Converting matter into energy can also be listed as matter manipulation, but an appropriate explanation regarding the scope of applications the ability has should be given.

## The Scale

### Molecular Manipulation

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

### Atomic Manipulation

The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

### Sub-Atomic Manipulation

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

### Macro-Quantum Manipulation

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

### Quantum Manipulation

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Bug God

* Base
* Second Form

## Summary

**Bug God** was a Demon-level Mysterious Being from the Monster Association. Along with Royal Ripper, he was given the task of tailing Garou, and making sure that he followed through with his mission. He would later go on to fight Superalloy Darkshine, during the Hero Association's raid of the Monster Association base. Although powering up into his second form, he was instantly killed by just one punch from the S-Class Hero.

## Powers and Stats

**Tier:** At least **7-C** | At least **7-C**

**Name:** Bug God

**Origin:** One-Punch Man

**Gender:** Male

**Age:** Unknown

**Classification:** Mysterious Being, Demon-level threat

**Powers and Abilities:** Superhuman Physical Characteristics, Enhanced Senses, Transformation, Bodily Weaponry (Has a rough and spiky carapace, spikes on the end of his arms. These are amplified by his transformation), Additional Limbs (Gave himself extra arms) and Flight (Has a pair of wings hidden underneath exoskeleton)

**Attack Potency:** At least **Town Level** (Harmed Garou. Restrained Royal Ripper) | At least **Town level** (More powerful than his base form)

**Speed:** **Massively Hypersonic+** (Kept up with Garou alongside Royal Ripper) | **Massively Hypersonic+** (At least as fast as his base form)

**Lifting Strength:** **Class G** (Comparable to Garou) | At least **Class G** (Stronger than his base form)

**Striking Strength:** At least **Town Level** | At least **Town Level**

**Durability:** At least **Town Level** (Garou hurt his own hand by punching Bug God. No-sold having Royal Ripper's attack redirected into him) | At least **Town Level** (More durable than his base form)

**Stamina:** Superhuman

**Range:** Standard melee range

**Standard Equipment:** None

**Intelligence:** At least Average (Appears to be far more intelligent and composed than most other monsters)

**Weaknesses:** Arrogant and underestimates opponents

**Key: Base | Second Form**
Law Manipulation

## Summary

**The ability to manipulate "laws" that automatically apply themselves upon reality, referring to rules, mandates and even fundamental logical principles/truths/facts that are the way in which a reality may function**. The laws may or may not have been previously imposed by a higher authority within the setting of a verse.

Basic users of the power may only disturb one or more laws without control over them. Regular and more advanced users may be able to destroy, nullify, modify and/or create new laws, potentially to keep an order or to benefit themselves.

Users who merely do illogical things may only have Toon Force, especially when done in a cartoonish way. Although there are rare cases in which a law manipulator is actually using its powers to imitate traits of Toon Force.

## Possible Uses

* **Reality Warping:** Users of this ability may be able to control the laws of reality, and high-level users may be able to even negate the current laws and enforce their own upon reality.
* **Physics Manipulation:** The user may be able to alter the fundamental laws of physics.
* **Power Nullification:** High-level users may be able to "prohibit" the use of certain power or abilities in a universe, rendering the users of said power powerless.
* **Causality Manipulation:** By controlling the laws of cause and effect.
* **Mathematics Manipulation:** The user may be able to alter the result of a mathematical equation, or the fundamental process behind it.
* **Chaos Manipulation:** The user may be able to alter logical order.
* **Subjective Reality** and/or **Immersion:** By manipulating reality and unreality.

## Limitations

* The user may be limited to control only a specific form of law.
* Characters with type 5 and possibly type 4 Acausality may be unaffected.
* Could backfire on the user if it lacks the intellect needed to exploit the power, should this one also be attached to its modified law.
Mjolnir (Marvel Comics)

## Summary

**Mjolnir** is an enchanted Uru hammer wielded by the Asgardian God of Thunder and Lightning, Thor Odinson. Forged by Eitri and the Dwarves of Nidavellir using a dying star, Mjolnir is enchanted by Odin so it can only be wielded by those who are deemed "worthy". It is one of the most powerful weapons ever to be created.

## Powers and Stats

**Tier:** **Varies**, up to **2-C**

**Name:** Mjolnir

**Origin:** Marvel Comics

**Age:** At least millions of years old

**Classification:** Enchanted Uru Hammer

**Wielders:** Thor (Primary Owner), Odin, Old King Thor, Jane Foster, Eric Masterson, Captain America

**Powers and Abilities:** Superhuman Physical Characteristics, Non-Physical Interaction, Magic, Elemental Manipulation (Weather Manipulation, Lightning Manipulation, Air Manipulation, Earth Manipulation, Fire Manipulation), Energy Manipulation (Energy Projection and Absorption), Vibration Manipulation, Power Bestowal, Statistics Amplification, Flight, Forcefield Creation, Attack Reflection, Vacuum Creation, Homing Attack, Limited Telekinesis, Dimensional Travel, BFR, Portal Creation, Reality Warping, limited Spatial Manipulation and Time Manipulation (formerly Time Stop and Time Travel), Matter Manipulation (Transmutation, Antimatter Manipulation and Deconstruction), Law Manipulation, Resurrection, Power Nullification, Magnetism Manipulation, Invisibility, Intangibility, Heat Manipulation, Teleportation, Soul Manipulation, limited Holy Manipulation, Mind Manipulation, Sound Manipulation, Light Manipulation, Dimensional Storage, Radiation Manipulation, Cloth Manipulation, Clairvoyance, Danmaku, Information Analysis, Mass Manipulation, Magic-based Negation. Resistance to Magic, Extreme Temperatures, Explosion Manipulation, Fire Manipulation, Matter Manipulation, Antimatter Manipulation, Transmutation, Reality Warping, BFR, Illusion Creation, etc.

**Attack Potency:** **Varies**, up to **Low Multiverse Level** (Wielded by Thor when he shattered the root of Yggdrasil. Should be superior to baby Thor, who can create storm that shook all of Yggdrasil)

**Speed:** **Massively FTL+** (Used by Thor to cross lightyears nigh-instantly, fly faster than Ego and across a solar system and travel across the universe in a short timeframe), **Immeasurable** at peak (Transcended the boundaries between space and time. Can tag Silver Surfer)

**Durability:** **Low Multiverse Level** (Undamaged from the explosion caused by the destruction of Stormbreaker, which is made of Uru metal and considered its brother. Contained the God Tempest. Absorbed and deflected the energy of the Null Bomb, which was going to destroy the Black Galaxy)

**Range:** Standard melee range. Low Multiversal with attacks

**Weaknesses:** Only those who are "worthy" can wield it and use its powers, though characters more powerful the enchantment can still lift it

**Feats:**

* Can shatter planets with no issue
* Can easily shatter a sun
* The God Tempest shook planets half a universe away and created lightning that stretched from one galaxy to another
Suiryu (One-Punch Man)

## Summary

**Suiryu** is a Martial Artist and user of the Void Fist. He is said to be a top contender in the Super Fight tournament. Initially, he is shown to be easygoing and laidback, only caring about the prize money for the tournament he was joining. His power and level of skill had also turned him into something akin to Saitama, who is always bored by the lack of challenge he receives from his opponents.

## Powers and Stats

**Tier:** **7-C**

**Name:** Suiryu

**Origin:** One-Punch Man

**Gender:** Male

**Age:** Unknown

**Classification:** Human, Martial Arts Champion

**Powers and Abilities:** Superhuman Physical Characteristics, Master Martial Artist, Enhanced Senses, Limited Levitation (Via Void Sky Dragon Fist), Acrobatics

**Attack Potency:** **Town Level+** (Kicked an energy ball into the air hard enough to disperse clouds. Fought on par with Monster Choze. Broke the toe of Monster Bakuzan. Stated by Post-G4 Genos to be considerably strong)

**Speed:** **Hypersonic+** (Kept up with Monster Choze)

**Lifting Strength:** **Class M** (Lifted half a stadium)

**Striking Strength:** **Town Level+**

**Durability:** **Town Level+**

**Stamina:** Superhuman (Showed little to no signs of fatigue after match with Saitama. Later, with practically no rest, Suiryu forcibly fought four martial artists that transformed into monsters and managed to defeat all of them. Despite all of his injuries, and being stomped and tortured by both Gouketsu and Bakuzan, he remained conscious long enough for Saitama to come to his rescue)

**Range:** Standard melee range

**Standard Equipment:** None notable

**Intelligence:** Above Average (Highly skilled and knowledgeable in martial arts)

**Weaknesses:** Rather arrogant and does not take things very seriously. Will usually handicap himself to make a fight more interesting, such as insistence to only use legs initially when fighting Saitama. Can easily be disheartened when facing much stronger opponent

**Notable Attacks/Techniques:**

* **Void Fist:** This style focuses on maximising damage output while keeping a consistent flow of damage. The martial art revolves around the twisting motion of the body and its parts to maintain or increase the damage of attacks. The style also contains defensive techniques, such as concentrating to harden a body part to withstand an attack from an opponent.
	+ **Void Sky Dragon Fist:** Suiryu attacks his opponents rapidly with a barrage of punches to the point of creating tremendous momentum that makes him twist like a tornado in mid-air. The momentum he creates from his repeating blows preserves his mid-air rotations.
	+ **Void Shivering Tiger Fist:** Suiryu drives his foot into the ground and takes a stand to put more power in his strikes.
	+ **Void Phoenix Ascension Fist:** A follow-up to Void Shivering Tiger Fist in which Suiryu initiates a twisting punch that is launched into his opponent's body. The twisting motion further increases the power of his punch. Suiryu states that he can pulverise a truck with this attack. He uses this move to defeat Choze, and it was powerful enough to break through Choze's heavily armoured body.
Red Hulk (Marvel Comics)

## Summary

**General Thaddeus E. "Thunderbolt" Ross** was born into a family with a proud tradition of military service. As a boy, Thaddeus Ross immersed himself in the study of military history. Later he learned how to fly by barnstorming at county fairs. He would eventually become the most frequent nemesis of Hulk. Later on in his life, Ross was transformed into the **Red Hulk** in order to combat his nemesis more effectively.

## Powers and Stats

**Tier:** **5-B**

**Name:** General Thaddeus E. "Thunderbolt" Ross, Red Hulk

**Origin:** Marvel Comics

**Gender:** Male

**Age:** At least late 70s

**Classification:** Human Mutate

**Powers and Abilities:** Superhuman Physical Characteristics, Regeneration (Mid), Air Manipulation (with thunderclaps), Heat Manipulation, Fire Manipulation, Immortality (Type 1, 3 and 4), Radiation Absorption. Resistance to Transmutation, Matter Manipulation, Radiation

**Attack Potency:** **Planet Level** (Fought Abomination. Harmed The Sentry. Fought against Hulk)

**Speed:** **Massively Hypersonic+** travel speed (Jumped to the Moon and back). **Relativistic+** combat and reaction speed (Comparable to Hulk)

**Lifting Strength:** **Class G** (Should be comparable to Thing)

**Striking Strength:** **Planet Level**

**Durability:** **Planet Level**

**Stamina:** Superhuman

**Range:** Standard melee range, extended melee range with shockwaves and other attacks

**Standard Equipment:** None notable

* **Optional Equipment:** Large guns

**Intelligence:** High

**Weaknesses:** Turns weaker if exposed to Negative Zone energy. Becomes disoriented if body turns too hot
Zeus (Marvel Cinematic Universe)

## Summary

**Zeus Panhellenios** is the King of the Olympians, Greco-Roman God of the Sky and ruler of Omnipotence City. He is said to be the oldest and wisest of the gods. Zeus led a meeting of the Council of Godheads, during which ignored the pleas of Thor warning the gods of the threat of Gorr the God Butcher. Their disagreement led to confrontation, culminating in Zeus having his own weapon, Thunderbolt, thrown through him by the Asgardian God. However, Zeus survived the injury and tasked Hercules with hunting down and killing Thor.

## Powers and Stats

**Tier:** **5-A**

**Name:** Zeus Panhellenios

**Origin:** Marvel Cinematic Universe

**Gender:** Male

**Age:** Thousands of years old

**Classification:** Greco-Roman God, Olympian, God of the Sky and Lightning, Ruler of Omnipotence City

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Type 1 and 3), Regeneration (Low-Mid), Telekinesis, Lightning Manipulation, Air Manipulation, Weather Manipulation, Creation, Weapon Control, Weapon Mastery. His Thunderbolt has Lightning Manipulation, minor Self-Duplication, limited Illusion Creation, Teleportation

**Attack Potency:** **Large Planet Level** (Ruled over all of Omnipotence City, which is home of the most powerful gods in the universe, which should make him superior to Khonshu)

**Speed:** **Relativistic** combat and reaction speed (Struck Korg before he could react)

**Lifting Strength:** At least **Pre-Stellar** (Superior to Khonshu)

**Striking Strength:** **Large Planet Level**

**Durability:** **Large Planet Level**

**Stamina:** Unknown

**Range:** Standard melee range. Tens of meters via powers and with Thunderbolt. Interstellar via Teleportation

**Standard Equipment:** Thunderbolt, armour

**Intelligence:** Above Average (Ruler of Omnipotence City)

**Weaknesses:** Extremely arrogant, vain and egotistical
Ultron Sentries (Marvel Cinematic Universe)

## Summary

The **Ultron Sentries** are mass-produced robots that function as extensions of Ultron's will and can sometimes house his AI if his main body is destroyed.

## Powers and Stats

**Tier:** **9-A**

**Name:** Ultron Sentries

**Origin:** Marvel Cinematic Universe

**Gender:** Inapplicable

**Age:** Unknown

**Classification:** Robot

**Powers and Abilities:** Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Type 1, 2 and 3), Hive Mind (Type 1; Each sentry is part of a singular network commanded by Ultron, who can freely switch between each sentry as long as they are connected to the network), Flight, Energy Projection

**Attack Potency:** **Small Building Level** (Comparable to Black Widow and Hawkeye. Casually smash through concrete)

**Speed:** **Relativistic** combat and reaction speed (Should not be overwhelmingly slower than Black Widow and Hawkeye). **Unknown** flight speed (Can be easily caught up to by Vision and War Machine)

**Lifting Strength:** **Class 5** (Lifted a car with one arm)

**Striking Strength:** **Small Building Level**

**Durability:** **Small Building Level** (Undamaged from smashing through concrete. Bulletproof against AK-47s and handguns)

**Stamina:** Infinite

**Range:** Standard melee range. Tens of meters with Energy Projection

**Standard Equipment:** Laser cannons

**Intelligence:** Unknown

**Weaknesses:** Neck
Zeus (Marvel Comics)

## Summary

**Zeus Panhellenios** is the son of the titans Cronus and Rhea, and the ruler of the Olympians. He is the father of many Olympain gods, including Ares and Hercules. He is also often an ally to the Asgardians, such as Odin and Thor.

## Powers and Stats

**Tier:** **Varies**, up to **2-A**

**Name:** Zeus Panhellenios

**Origin:** Marvel Comics

**Gender:** Male

**Age:** Billions of years old

**Classification:** Skyfather, Olympian God

**Powers and Abilities:** Superhuman Physical Characteristics, Self-Sustenance (Type 1), Immortality (Type 1 and 4), Regeneration (High-Low), Extrasensory Perception, Cosmic Senses, Automatic Translation and limited Telepathy (via All-Speak), Underwater Breathing (Type 2), Flight, Magic, Reality Warping, Shapeshifting, Time Manipulation, Matter Manipulation, Transmutation, Energy Manipulation and Projection, Mind Manipulation, Telepathy, Lightning Manipulation, Dimensional Travel, Telekinesis, Teleportation, Precognition, Master Combatant

**Attack Potency:** **Varies**, up to **Multiverse Level+** (Considered to be on the same level as Celestials, Galactus and Odin, as well as fought against the All-Father. Easily brought down Hulk)

**Speed:** **Varies**, up to **Immeasurable** (Scaling from Odin)

**Lifting Strength:** **Varies**, up to **Immeasurable** (Stronger than Atlas, who lifted the infinitely massive weight of the heavens)

**Striking Strength:** **Varies**, up to **Multiverse Level+**

**Durability:** **Varies**, up to **Multiverse Level+**

**Stamina:** Nigh-Infinite

**Range:** Multiversal+

**Standard Equipment:** Thunderbolts

**Intelligence:** Gifted (The ruler of Olympus. Excellent combatant. Has billions of years of experience)

**Weaknesses:** Appears to be weak against some forms of dark magic

**Feats:** Respect thread
Superman (Donnerverse)

* Christopher Reeve
* Brandon Routh

## Summary

**Clark Kent** was born with the name Kal-El, on the planet Krypton. When his father Jor-El realized that the planet was doomed, he and his wife Lara Lor-Van sent Kal-El to Earth, where he would be found by Jonathan and Martha Kent. During his childhood and adulthood, he discovered that he had superpowers and decided to use them to become a superhero, taking the name of **Superman**.

## Powers and Stats

**Tier:** **6-C** | **5-B**

**Name:** Clark Kent, Kal-El, Superman

**Origin:** Donnerverse, retroactively incorporated into the Arrowverse

**Gender:** Male

**Age:** Late 20's to early '30s

**Powers and Abilities:** Superhuman Physical Characteristics, Flight, Telescopic Vision and Super Hearing, Heat Vision, Super/Freeze Breath, Memory-Erasing Kiss, Regeneration (Low-Mid), Longevity, limited Transmutation (Can turn coal into diamonds), Attack Reflection (Can reflect lasers with his bare hands), Thread Manipulation (Can turn his emblem into a net), Illusionary Duplication, Time Travel by flying around the world | All previous powers, plus: Creation Vision, Duplication (With Synthetic Kryptonite), Telekinesis

**Attack Potency:** **Island Level** (Lifted and threw a large island while weakened by Kryptonite) | **Planet Level+** (Pushed the Moon to block out the Sun)

**Speed:** At least **Hypersonic** (Caught a missile. Outsped bullets), likely **Relativistic** (It was stated that he "might literally be moving near the speed of light"). **FTL** at peak (Circled the Earth in order to time travel. Can fly faster than the speed of light), **higher** flight speed in space (Pushed an elevator into space)

**Lifting Strength:** At least **Class T** (Lifted and threw a large island while weakened by Kryptonite) | **Stellar** (Pushed the Moon to block out the Sun)

**Striking Strength:** **Island Level** | **Planet Level+**

**Durability:** **Island Level** | **Planet level+**

**Stamina:** Superhuman

**Range:** Standard melee range

**Standard Equipment:** Web emblem

**Intelligence:** At least Average

**Weaknesses:** Kryptonite greatly weakens Superman and causes intense discomfort. Much more vulnerable to magic than other conventional attacks

**Feats:** Respect threads

**Key:** **Canon Version (Superman I, Superman II: The Richard Donner Cut, Superman III and Superman Returns)** | **Non-Canon Version (Superman I, Superman II and Superman IV)**

**Note:** The canon version includes the Brandon Routh version because Superman Returns and Crisis on Infinite Earths are canon with Superman I and II (more specifically the Donner Cut) and III, but not with IV.