Barriers

Spoiler AlertThis article/section contains spoilers for in-game surprises, secrets, or storyline details, such as the end of the game. Please continue with caution if you are new to Sky: Children of the Light.

## Spirit Gates

Spirit Gates are the most common form of barriers players will encounter throughout their journey. To get past these, players will have to have relived a certain number of Spirits from a specific realm. Once done, the player can hold their flame to the barrier to get past it.

## Wind Walls

If players walk too close to the edge of the playable map, the sand/grass around them (if included) will seem to ripple in the wind. The more the player walks into them, the stronger they will get. At a certain point, the uplifting power will make the wind so hard the player will be knocked over onto their back. They will appear to be in a lie-down position when knocked down.

These are used so players stay in the boundaries and are present in every zone.

## Cosmetics Barriers

The only known barriers to have this feature are the barriers leading to the Secret Area and the Nintendo Switch Area. The Secret Area’s barrier will have a dress code requiring the player to wear the Beta Cape or Founder's Cape, while the barrier to the Nintendo Switch Area requires the player to wear one of two Capes found in the Nintendo Pack. There will be a sign on the barriers with the required Cape's Icon. If the player is not wearing the appropriate Cosmetic, the sign will flicker in red and a note will say: *Earn the trust by dressing properly or coming with a friend who does so.* If the player is dressed properly, the barrier will let them in. Sometimes, on special occasions, an NPC (non-player controlled) player wearing the Beta Cape will lend you a hand to get past it into the Secret Area. This does not apply to the Nintendo Switch Area.

## Winged Light Barriers

A Winged Light Barrier requires players to have a certain amount of Winged Light. The only known barrier to have this feature is the barrier blocking the entrance to the Eye of Eden. To get past this barrier, players must have at least 20 Winged Light to progress through and enter the Eye of Eden.

## Invisible Walls

In addition to Wind Walls, invisible walls can be present around the borders of the playable map. Players are able to touch them, but it is impossible to get through them.

These are used so players stay in the boundaries.

Note: In the Prairie Caves, it is possible to walk through these barriers with Chibi Fall.

## Reset Barriers

Reset barriers, also known as "Kill walls", are specially placed barriers that will trigger a transition screen if players come into contact with them. Typically, the barrier will teleport you back to a location within the same zone but there are a few exceptions. One example is the reset barrier above the Eight Player Puzzle in the Daylight Prairie. This barrier separates the Eight Player Puzzle from the floating islands introduced in Days of Color. If players come into contact with this barrier, they will be teleported Home instead of back to the Eight Player Puzzle.

These are used so players stay in the boundaries or to prevent access to exclusive locations.