Night Elves

**Overview**

*The night elves from warcraft 3 are a race who benefit from growing presence on a base.  The Keeper of the Grove replicates leveling up through accumulating +1 power counters on the base and symbolically turning them into treants (power).  The huntress and druid of the claw have power bonuses when on the base with your other minions.  The tree of life can walk from base to base and gain wisps in the form of +1  power counters.  Lastly, the hide ability is replicated with a special that allows you to sneak on a base before it scores.  All this and more will give you a chance at victory when you choose the Night Elves.*

This faction is part of the Warcraft 3 custom expansion! Other factions from the expansion: Burning Legion, Naga, Human Alliance, Orcish Horde, Undead Scourge, Draenei, and Goblin Mercenaries. Optionally, you may integrate the buildings deck into any game where this faction is used.

**General**

**Details**

* Name: Night Elves
* Author: Lonan
* Complexity: 2.5/5
* Version: 6?
* Last Updated: July 30, 2023

**Breakdown**

This faction has an atypical structure of one 5 power minion, one 4 power minion, four 3 power minions, and four 2 power minions. This makes a total printed power of 29 power or 2.9 average power per minion. The actions exist in one double feature and the rest as single feature actions. The actions are classified as follows:

* 2x Play on Base Actions: 1x Tree of Life, 1x Wisp Forest
* 1x Play on Minion Action: 1x Taunt
* 7x Standard Actions: 2x Hide (Special), 1x They Even Move, 1x Rejuvenation, 1x Vengeance, 1x Focus Fire, 1x Cyclone

**Cards**

**Minions**

**1x Keeper of the Grove (5):** Place a +1 power counter on this base. Ongoing: At the start of your turn place +1 power counter on this base. Talent: Gain +1 power here for each power counter on this base.

**1x Demon Hunter (4):** Talent: Give another minion here -1 power until the start of your next turn to give this minion +1 power until the start of your next turn.

**1x Priestess of the Moon (3):** Talent: Use an action play to give this minion +2 power until the end of the turn.

**1x Warden (3):** Special: Before a base scores, you may move this minion.

**2x Druid of the Claw (3):** Talent: Give each of your other characters currently here +1 power until the end of the turn. Only use one Druid of the Claw talent per base.

**4x Huntress (2):** Ongoing: This minion has +1 power for every other huntress here.

**Actions**

**2x Hide: Special:** Special: Play before a base scores. If you have a minion there, play a minion there with canceled abilities as an extra minion.

**1x They Even Move:** Place a card from your hand on top of your deck to choose two bases and swap them. All cards that were attached to each base chosen are now attached to the other chosen base.

**1x Rejuvenation:** Shuffle up to two cards from your discard pile into your deck.

**1x Vengeance:** Place a minion from your discard pile into your hand.

**1x Tree of Life:** Play on a base. Ongoing: +1 power counters on this card add to your total power here.  Talent: Move this card to another base that has one of your minions on it to place a +1 power counter on this card.

**1x Focus Fire:** Destroy a minion with power less than or equal to the number of minions you have there.

**1x Cyclone:** Return another player's minion to its owner’s hand.

**1x Wisp Forest:** Play on a base.  Draw a card. Ongoing: If you have a minion here, draw a card at the start of your turn.

**1x Taunt:** Play on a minion. Ongoing: Your other minions cannot be destroyed by other player’s cards.

**Bases**

**(24) Hyjal (5 3 2):** Before this base scores, the player who selected this base for scoring may play a minion here with its abilities cancelled.

**(16) Night Elf Grove (2 3 2):** The winner may shuffle up to two cards from their discard pile into their deck.