Unused Content

**Unused content** refers to assets, visual or audio, that are left over in the files or were shown or planned to be included at one point in development but were scrapped and unable to be seen in the final version. This page compiles all of the unused content seen throughout the Five Nights at Wario's games.

* FNaW
* FNaW 2
* FNaW 3
* FNaW O
* FNaW 4
* FSaW
* FNAW DX
* Gallery (OG)
* Gallery (DX)
* Audio

# Prior to Original Release

## Scott Cawthon text

In earlier versions, the Scott Cawthon bootup text was aligned to the left before being changed to the center.

## 'Red Wario'

One of the most notorious unused findings. "Red Wario" is part of a cut title screen animation from the original demo. The Wario render used is taken from Super Smash Bros. for Wii U, and his "evil" state turns his clothes red and removes his pupils, thus the name given to him by the community.

This animation was cut later in development and replaced with the circling artwork of Wario and Waluigi.

## UI differences

### Text strings

In the original demo, the UI was slightly different in a couple of ways. The clock, night indicator and room names were displayed as text strings using the Emulogic font. Unfortunately this meant if the user did not have the Emulogic font installed on their PC, the font would display as a basic and off-center Arial font.

### Battery Meter

The demo's usage meter was smaller in size and had graphics for a maximum usage of three. In addition, the power counter was positioned to the right.

The final game stretched the battery and positioned the counter below it. It also added a green usage tier between blue and orange.

Both the demo and final game have graphics for an empty battery, indicating a usage of 0, which is not possible in any version of the game.

### Camera buttons

The camera buttons used a typical Arial font and had their numbers to the right of the CAM text. These were replaced in the final version with Emulogic text with numbers on the bottom.

## Keyboard controls

In early builds, the cameras were toggled up and down with the corresponding arrow keys and the door was toggled with the Spacebar. The player could also skip the phone call with Enter. These controls were removed and replaced with clickable door buttons, a skip call button and a camera toggling button.

## Early Night 1 phone call

The early demo version of the game had a different phone call. This was changed due to the changed controls in the final version.

## Hallway camera

Entrance 1 was originally called the Hallway, likely changed to match with the added starting location later in development which would become Entrance 2.

Wario had an unused pose in this Hallway, where he was seen crawling on the ground. Waluigi had his standing pose from the final game but without modified arms. The demo is likely why Waluigi's standing pose is only present on the first night.

## Waluigi in different rooms

Graphics for Waluigi in the Storage and the Freezing Room exist in the game files but were not visible in any version of the game, likely because it would mean Wario and Waluigi's path would be exactly the same and the player couldn't see them both in the same room.

Waluigi's Storage pose would be reused in the Machinery room. Waluigi's Freezing Room pose is also repurposed into his early blindspot image before lights were implemented.

## Early blindspot graphics

In early versions of the game, a light did not exist for the left doorway. Instead, Wario and Waluigi would appear as flickering shadows in the left doorway. Compared to their final blindspot graphics, they were much harder to spot.

## Lack of right doorway

The right doorway did not exist until after the early demo version. In that version, the right window was shut with blinds.

## Map layout

The early demo had only six rooms, with Entrance 2, Corridor and the Control Room not present. Despite not appearing as a camera, the Game Over screen's background image is what would later become the Corridor.

## Early jumpscares

Wario and Waluigi's jumpscares had yellow pupils in the early versions of the game, left over from the original Brawl model. In addition, Wario did not yet have two sets of teeth in his jumpscare.

Test versions of these jumpscares also exist in the files, which have raw lighting with no modifications and they end the instant moment they reach their last frame.

In the final game, Luigi and Peach also have test jumpscares with no dark lighting.

## Game Over screen

The Game Over screen originally only had Wario alone. Waluigi or Richard’s disembodied head were not in the demo. The room is also brighter.

## Peach in the Corridor

There is an unused graphic in the files that shows Peach in the Corridor. This was likely scrapped for the same reason Waluigi's other room images were cut, that being to give them a different path from another character. Her pose was reused and mirrored for the Control Room image.

# Updated Releases

## Cut ending text

During the game's ending sequence, there was story text similar to the intro cutscene in the original release. This text was cut for version 2.0 for unknown reasons.

## Unused All-Out ending text

In the files for the all-out mode ending, the line *"Don't let her know of this"* is unused and was replaced with ""Don’t Let Her Know"".

## Achievements background

The picture of Wario Man in the Bathrooms was originally used for the Achievements menu. This could be seen in the game's release trailer, but was replaced by a picture of Entrance 1 for the final 2.0 release. Due to its presence in the release trailer it was likely a last minute change.

## Original 6 AM

The 6 AM screen remained unchanged since the early demo version before finally being replaced with a raster animation in the 5.0 release.

## Original left blindspot

The left blindspot, which was a dark office hallway with the characters under dark lighting in the original release, was replaced in the 2.0 version with a larger, more industrial hallway with brighter lighting. The characters inside the hallway were given new poses as well with much brighter lighting, with Waluigi given an entirely different model that does not resemble his other assets.

In Five Nights at Wario's Deluxe, the original left hallway was brought back and it is much more brighter than in the original.

## Unused 5.0 update text

There is an unused alternate version of the message on the v5.0 update screen that specifically mentioned it being required for FSAW DX's Endgame Quest. This was probably removed in order to avoid spoiling the Cellar from Five Shows At Wario’s

## GAME OVER and END?

The Game Over and End? text were replaced in version 5.0 with a different pixel font.

# Prior to Original Release

## Leftover original game assets

Since the second game was built off of the first game, many graphics from the first game are left unused in the second game's files, including Luigi's jumpscare despite not making an appearance as an enemy in the game.

## Wooden doors

A pair of two wooden doors were cut from the game at some point in development and were left in the files. This was likely meant to be used for the Back Room, but since they are big enough to cover the screen it is likely that they would have slid across the screen and closed in the center to hide the player before being scrapped for the Back Room.

## Alternate Back Room arrow

In a teaser for the game, an unused teal arrow button is next to the generator. This was likely meant to be used for exiting the Back Room, but was scrapped and replaced with a green button with a blue arrow on the bottom of the screen likely to have a more consistent UI.

## Early Night 1 phone call

Similar to the first game, the early demo had a different Night 1 phone call, voiced by WwwWario. This was before Dawko was chosen to voice Richard McRoy. This phone call is notorious due to one of the lines being "I call it bullshit."

## END OF DEMO text

A large END OF DEMO text is left sitting unused in the files. Ironically enough this text was not even used in the game's demos.

# Updated Releases

## Office decoration customization

The unlockable decorations that appear in the Office were supposed to be able to be placed in different set locations to the players' liking. Due to trouble implementing the mechanic, this idea was scrapped. Unused white square icons intended for this mechanic were left in the game files.

## Unused v5.0 logos

The 5.0 version contains files for unused orange recolors of the old logos with v5.0 text. Likely placeholders until the more detailed final logos were created.

## Replaced ambience

The original version had audio called Fan Ambience 2 as the game's main ambient noise. In 2.0 this was replaced with an ambience track from CO.AG.

## Replaced 6 AM

The 6 AM screen in the original version was identical to the first game besides different music. The graphics for this sequence were replaced with raster images in version 2.0.

# Prior to Original Release

## Early map

In the teaser trailer, a smaller version of the map can be seen. This version of the map lacks the Laundry and the Playroom. This was likely due to the previous games having maps with nine cameras and the third one planned to be the same before expanding it with two more rooms.

## Wario sliding off camera in the Kitchen

The beta seen in the first trailer also shows Wario sliding to the left off the Kitchen camera. This functionality remains intact in the game's code but is unable to be seen due to Wario's movement freezing whenever the player is viewing any of the cameras.

## "Dinner room"

Living Room 3's intro tune in the files refers to the room as Dinner Room, which was likely the original name for the room before being changed. This was possibly done because of the way room labels lack spacing and thinking "DINNERROOM" looked weird on camera.

## Minigames

Bedroom's intro tune was originally made for a hypothetical minigame according to its filename. WwwWario later claimed that it was something he named on a whim without having any idea what any mini game could be like before forgetting and scraping the idea.

## Immediate attack in the Bathroom

In Dawko's early preview gamplay video for the game, when the Bathroom loaded Ashley immediately entered the room. It is unknown if this was intentional, but was most likely a bug.

## Yoshi in the Kitchen

In the same Dawko video, he was jumpscared by Yoshi in the Kitchen. Fans came to the conclusion that Yoshi was replaced by Wario later on in development, but in reality this was a visual bug exclusive to the jumpscare.

## Waluigi's invisible powers

In one of LuigiKid's stream of Five Nights at Wario's 3, Waluigi laughs when the clock hits 5 AM on Night 5 and it causes the UI to disappear, adding more challenge. This was cut at the last minute before releasing the game.

## Beta Room's jingle

In the demo Living Room, Kitchen and the bathroom has a diffrent jingle that was changed in the full game.

# Updated Releases

## Ashley's original design

Ashley's original design was replaced with a lankier horror version of the design for the 2.0 version, making the original one unused in updated versions. Her old design has an unused Custom Night icon in the files. Despite this, that icon appeared in a preview image in the main menu for Custom Night before being fixed in v5.0.

## Unused Daytime Quest Edward sprites

Sprites for various skins of an older Edward sprite can be found in the files. Each alternate skin was eventually applied to the final sprite of Edward with the exception of a completely unused Mario skin.

## Replaced 6 AM

Similar to the second game, the 6 AM screen was replaced in the 2.0 version to a raster animation. Unlike the original version, the Text is red, has a new font and the 6 AM text fades out, ending in just the picture of sunrise.

## Old Living Room 4

In the 2.0 version, Living Room 4 was a secret room you can only access in the Extra menu after 100%ing each of the the all the games with the exception of FSAW. It had the same intro tune as Living Room 1 and would crash with a picture of a Wario head before the phone call could begin. Waluigi was also oddly placed in Living Room 1 at the start of the night. This version of Living Room 4 replaced with the Endgame Quest version in v5.0.

# Prior to Original Release

## Early map

In the files, originally the Lounge room was called the main room as well a scrapped 2nd floor. The Bathroom and the Basement were not connected.

## Unused Phone, Light switch and Music Box

In the files, of the 1.0, there is unused Phone, Light switch and Music Box. The Phone's font is different then the 2.0 version it was possibly a phone guy before it was replaced by cutscenes, there is also an Music Box as well an unused theme it was most likely a scrapped Mario mechanic. There is also a Light switch which is unknown what it would do. They were reused in the 2.0 version in the new 2018 Mode.

## Unused Skip Call

There is a Skip Call that is entirely unused it was most likely used for the 5 main nights cutscenes.
It was replaced by pressing "enter" instead.

## Wario Man Render

There is an unedited Wario Man power out render. It is unclear why this was scrapped, it was later replaced with a render of Wario Man’s face.

## 3rd Game Mode

There was a 3rd game mode called "Hide And Seek With Luigi" that was planned to have Luigi in both version 1.0 and 2.0 but it was scrapped.

# Updated Releases

## 2016 Mode

In the files there is an unused 2016 mode it was an old name for 2018 mode, it was unused mostly it takes between Five Nights at Wario's 2 and Five Nights at Wario's 3 before it was changed after these events.

# Prior to Original Release

## "Chapters"

In the files, there are "Ch" for chapters its purpose is unknown.

## Reach night 5 To Play

In the files, that says "Reach Night 5 to Play". This may be because Night 6 and/or the Extras were visible from the beginning of the game, but clicking them would result in this image popping up if you hadn't beat Night 5.

# Prior to Original Release

## Early VIRUS Wario Design

In the Files, there is an unused VIRUS Wario design with eyebrows and it’s eyes weren’t glowing.

## Early VIRUS Yoshi Design

This design features a red Yoshi with retractable human teeth and a flattened nose. He has no eyes, and he has very tiny pupils that can only be seen in the last two frames of his jumpscare. He had a walking cycle and a jumpscare before being completely unused and left in the files it was used in the early testing of the game.

## Unused Cellar Intro

In the files there is an old The Cellar intro before it changed. It reads the following:

'Welcome to our grounded show' 'Where it's coming towards ur room' '5 minutes is what you have' 'To prevent your eternal doom'

## Cooking With Emma 20 Ingredients

In the trailer for Five Shows at Wario's, when it cuts to the Cooking With Emma part near the beginning, it shows 20 Ingredients instead of the regular 15 in game. This was probably scrapped due to balancing issues.

## Safety Terror Error & Maps

There is an unused 12 square Safety Terror map.

There is an unused text saying the following 'Error' 'Cannot use this' 'item in' 'this room' it was possibly removed do to being easy.

## Unused text

In the files there is a text writing which is unknown why it is here.

# Director's Cut

## Unused Office text

In the files there is an text named office but only red and bigger.

## Mario in the Bathrooms

In the files, there is an unused render of Mario in the Bathrooms that went unused which was for the the 4th night in the Corridor.

## Unused ambients

In the files there is unused ambients both base and director's cut.

## Unused Crossroads themes

In the files, there is 2 unused crossroads theme that if the player wins a microgame.

## Unused Colosseum Of The First death sprites

There is an unused of every playable character of them dying which was unused for unknown reasons.

# Prior to Original Release

## Unused Character's render

'Wario' has an unused office exit pose one of his normal form and the final form. The Normal Form went unused due to Jeb\_Yoshi replicated that pose from the original. The Final Wario render is completely unused and possibly an early render.

In the files, there is an unused renders Graphics for Waluigi in the Storage and the Freezing Room exist in the game files but were not visible in any version of the game, likely because it would mean Wario and Waluigi's path would be exactly the same and the player couldn't see them both in the same room this is the same as the original.

Waluigi was planned to be seen in the bathrooms but it went unused.

There is only 3 unused Luigi render which is the old Entrance 2 poses and an unused Bathrooms render which was only seen in the betas.

There is an unused graphic in the files that shows Peach in the Entrance 2, Corridor, Machinery and the Control Room. This was likely scrapped for her new mechanic.

## Old Entrance 2

The Old Entrance 2 was replaced with Five Shows at Wario's Entrance 2. It was removed due to the room's lighting being bland.

## Old red map

In the trailer and gamejolt teaser the map was red like the original but it was changed to white in the full game.

## Luigi's Mechanic

It was revealed that Luigi was the one who was going down to the Cellar to attack the player in a different way but it was changed to Peach.

Wario in the Office Exit. (v0.0)Peach in the Corridor.Achievement icon outline.Achievement notifier, empty.Unedited key piece.'Don't let her know of this.'Custom Night portrait, empty.Custom Night portrait outline.Alternate 5.0 update information.

Unused left door that was most likely used in the back room.Unused right door that was most likely used in the back room.an unused FNaW 2 on where you could move your rewards decoration.an unused FNaW 2 on where you could move your rewards decoration. (Hovered)Unused old v5.0 main logo.Unused old v5.0 classic mode's logo.Unused old v5.0 endless classic mode's logo.

Unused custom night button.Unused custom night hovered.Unused custom night portait.Unused Ashley's 1.0 portait.Unused night completed sign.Unused press enter button.Edward Coleman's unused sprite in the Daytime Quest standing up.Edward Coleman's unused sprite in the Daytime Quest standing to the right.Edward Coleman's unused sprite in the Daytime Quest standing down.Edward Coleman's unused sprite in the Daytime Quest standing to the left.Edward Coleman's unused sprite in the Daytime Quest walking up.Edward Coleman's unused sprite in the Daytime Quest walking to the right.Edward Coleman's unused sprite in the Daytime Quest walking down.Edward Coleman's unused sprite in the Daytime Quest walking to the left.Edward Coleman's unused sprite in the Daytime Quest standing up. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Captain variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (The good ol' days variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the right. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Wario variant)Edward Coleman's unused sprite in the Daytime Quest standing up. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest to the right. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest standing down. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest standing to the left. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking up. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking down. (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left. (Mario variant)Unused no signal that was most likely for virus luigi in living room 4.

The cell phone that was scrapped in the version 1.0.The Lightswitch that was scrapped in the version 1.0.The cellphone that was scrapped in the version 1.0.The music box that was scrapped in the version 1.0.Unused 2016 mode.The Camera Button of the Office broken clicked on.The Camera Button of the Bathroom broken clicked on.Unused key in a small map.

Reach Night 5 to play.Ch 1.Ch 2.Ch 3.Ch 4.Ch 5.Ch 6.James should test the games.James trying to get the rewards.james thinking should he trust to sent the games.

Warning unused.New game unused.Unused fsaw main menu.Unused new game.Unused new game hovered.Unused load game.Unused load game hovered.Unused safety terror.Unused VIRUS Wario with eyebrows.Unused unknown writing.Early fsaw corrupted menu.V1.0.Not available yet.Unused cellar introduction.Unused press space when red marker overlaps battery text.Unused playing with power text.Unused playing with power text.This is a map of the building text.there are 3 entities coming for you text.A1 reverse.A2 reverse.A3 reverse.B1 reverse.B2 reverse.B3 reverse.A1 reverse green.A3 reverse green.B1 reverse green.B2 reverse green.B3 reverse green.Old VIRUS Yoshi run.Old VIRUS Yoshi jumpscare animation.Unused Balcony in the cameras.unused wario attack animation.unused wario attack animation. (left side)unused wario attack animation. small>(right side)unused wario attack animation.unused wario attack animation. small>(right side)unused wario attack animation. (left side)unused wario victory animation. small>(right side)unused wario victory animation. (left side)unused wario roll animation. small>(right side)unused wario roll animation. (left side)unused wario attack animation. small>(right side)unused wario eating animation. (left side)unused wario drowning. small>(right side)unused wario drowning. (left side)unused wario victory animation. small>(right side)unused wario victory animation. (left side)Colosseum Of The First Hard Mode Main Menu.the enemy shooting right in gray city unused.the enemy shooting right in gray city unused.Explosive end beta.Holy shield beta.Piercing beta.Demon Shade beta.Spirit shield beta.Iron thornes beta.Split shot beta.Friendly spikey beta.Unused cellar introduction.Unused press space when red marker overlaps battery text.Unused catacombs map.Unused playing with power text.Unused playing with power text.Unused decorrupting.This is a map of the building text.there are 3 entities coming for you text.A1 reverse.A2 reverse.A3 reverse.B1 reverse.B2 reverse.B3 reverse.A1 reverse green.A3 reverse green.B1 reverse green.B2 reverse green.B3 reverse green.Spirit essence unused animation 1.Spirit essence unused animation 2.yes hello this is richard text.chirstopher peterson i dont know text.yes my father worked on stuff like that text.you worked for him text.do you think his research will help us text.Unused no signal that was most likely for virus luigi in living room 4.Unused key in a small map.Unused text in the overworld.Unused bruno dying sprite.Unused wario dying sprite.Unused luigi dying sprite.Luigi crouching (right side, unused)Luigi crouching (left side, unused)Unused peach dying sprite.Unused mario dying sprite.Unused Demon Wario dying sprite.Old VS.Unused Endgame quest instruction.Unused In your world, time flows text.Unused It will spilt like a rock cutting river in half text.Unused Office text.Unused Mario in the Bathrooms.Unused decorrupting.Unused catacombs map.

Unused Night 6 in the main menu.Unused Night ? in the main menu.Unused Night 6 start night.Unused Final Night Wario in the Office Exit.Unused Waluigi in the Office Exit.Unused Waluigi in the frezzing room.Unused Waluigi in the storage.Unused Waluigi appearing in the bathrooms.Unused Waluigi appearing in the bathrooms 2nd pose.Unused Peach in the Machinery.Luigi & Peach in the old Entrance 2.Luigi & Peach in the old Entrance 2 2nd pose.Unused Peach pose in the Corridor.Unused Wario & Waluigi in the Corridor Game Over screen.Unused Peach in the Control Room.Wario taking a doodoo in the urinal in the bathrooms.Unused Door.Unused Wario Office Exit render that was also used as an teaser.

 Unused wario slide

 Unused Kitchen jingle

 Unused Bathroom jingle

 Unused record player

 Unused ambient

 Unused breach sound effect

 Unused crossroads jingle (1)

 Unused crossroads jingle (2)

 Unused crossroads jingle (3)