Technomancy

>    "With the power of ley-lines and Technomancy, anything is possible." - Tezla
>
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Technomancy is one of the three schools of Magic. It is commonly practiced by members of the Atlantis Guild - magi and technicians. Practitioners of this art are called Technomancers, being able to animate constructs, enhance weapons, tweak structures and even make entire fortresses levitate - all with the power of Magestone.

Technomancy was invented by Grand-Magus Tezla shortly after he mastered Elementalism, Necromancy and also discovered the miraculous properties of the Magestone. Aside from Imperials, some members of the Oracles of Rokos know certain types of Technomancy as well.

## Usage

Usage of technomancy is only limited by the imagination of the wielder and how much magestone he has on hand. Known usages of Technomancy include:

* Golems of the Atlantis Guild are powered, repaired and enhanced through Technomancy and Magestone spines. Known Technomantic golems include Brass Golems, Blade Golems and Storm Golems.
* First invented by Tezla's pupil and then stolen from said pupil by Tezla himself is the ability to make things magically levitate through the power of magestone. The city of Atlantis-in-the-Sky is floating because of this and the Guild's flying fortresses work on the same principle.
* Magi of the Guild have the power to send bolts of lightning from their fingertips to assault their foes through Technomancy.
* Tezla’s Avatar was supposed to be the greatest achievement of Technomancy, the Magestone-powered Golem where the Grand Magus’ soul—his true essence—had transferred after leaving his body.
* Scrying stones used to see in far, far distances were invented by the Guild and use Technomancy to work - Prophet-Magus Karrudan had a few of these to spy on the Floating City, for example.
* Mage-writ used technomancy and large amounts of Magestone to function, but also delivered messages on great distances.
* Magus Gamelon was able to tweak Emperor Nujarek's statue in the Great Square of Khamsin by using Technomancy so that it would send out a signal telling Gamelon that an informant of the Guild wants to meet him.
* While Magestone energy can provide enough energy to levitate a small object, the force is not enough to puncture armor or cause even the most minor damage. But when used correctly, Tezla's Principle of Deflection can allow a Magestone wielder to ward off even the most serious of blows - this is used in, for example, the Wands of Fencing.
* After discovering how to send brief communications using mage-writ messages, Grand-Magus Tezla postulated that by implanting a specially prepared piece of Magestone in a Mage Spawn, he might be able to transport it to its person using a simple spell - that is how the Scrolls of Invocation came to be.
* The Guild also devised a Technomantic Attractor that can make the wielder attract magic to itself akin to a lightning rod.
* The breathing apparatus of Iron Lung soldiers is created using technomancy, allowing them to swim for hours underwater without coming up for air.
* Even the repair of grievous battlefield injuries is not beyond the power of the Atlantis Guild, with artificial limbs replacing those lost to severe wounds. Golem-men (also called G-men) are most often fallen soldiers who have been given the gift of golem-like limbs to replace amputations. The Technomancer is one of the most succesful, bestowing not only greater speed and dexterity to a wounded veteran but their special Amotep-designed staff also affords them limited magical capability,

## Gallery

Lightning pistol of the Altem Guardsmen, powered by Technomancy.
1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Items.pdf
2. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Relics.pdf
3. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Lancers.pdf