Revenant's Launcher

* Item

Very Fast (Nano)

120 (Firestorm)

## Class Perks

**Fireangel (Demolitionist)**Splash damage immunity

50% less ammo consumed

**Scavenger (Technician)**Convert weapon to a modpack

## In-game Description

*"Two can play the homing missile game."*

*These shoulder-mounted twin missile launchers appear to be of the same make as those used by the skeletal giants of hell. It appears to have suffered some damage, as only one out of every two missiles fired will home in on targets.*

*They appear to be a derivation of UAC weapons technology, and it would seem they can still be modded as a result...*

## Tactical Analysis

The Revenant's Launcher is a unique two-shot missile launcher that have both of its samesake and mechanic taken after the resident longe-range damage dealer of Doom series, the **Revenants.**

As stated by the in-game description, the Revenant's Launcher is damaged and unreliable. While the missile itself is quite decent, having high base damage at the cost of slightly slower projectile speed, the way it fires is something to be wary of. The Revenant's Launcher has a 50% chance to fires either an unguided missile or a homing missile, and the target it locks on depends on the distance between the player and the closest enemy, not the enemy infront of the player. This means the homing missile may decides to target some enemies behind the player or on the ledge directly above them, causing it to blindly crash into a wall and heavily damages the user. It is one of the harder explosive weapon to use effectively.

The **Demolitionist** with his **Fireangel** perk is completely free from this problem and can simply treat this weapon as much better upgrade for most rocket launchers they have, baring another unique or Master assembly weapon.

the Revenant's Launcher is one of the "incomplete" unique weapons that would benefits greatly from one of the three exotic modpack upgrades, with each one completely changes the weapon into resembling an attack used by the revenant variants. As of DRLA 1.1.4 the normal modpacks are also allowed for installation as well.

## Modpack Analysis

### Sniper

Raises the magazine size to 8 and enabling the rapid-fire ability while still retain the same reload speed. The epitome of burst damage. The Sniper Revenant's Launcher is specifically tailored made for both arena battles and boss duel where the sheer DPS output from this weapon can cut swath through a tight group of enemies in seconds. It is a very ammo-hungry weapon and can burn through entire ammo reserves in he hands of a trigger-happy player. The 50% homing chance still applies as normal.

### Firestorm

Imitate the **Heavy Revenant's** missile attack. The right shoulder launcher is removed.

Despite still holding two rockets per reload, it now consumes both of the rockets in exchange for the missiles having a much higher damage output and splash radius. Additionally, the missiles launched are now always homing. However, the missiles are faster now, so it's difficuit for them to take sharp turns. Given the splash radius' increased size, it is not recommended to use in close quarters unless you have the **Fireangel** perk or have a high enough fire resistance.