Biomes

There are several biomes in One Hour One Life, from green grasslands to barren badlands. Each biome has resources commonly associated with it, though many can be found in multiple biomes. Biomes can vary in temperature. In the Temperature Overhaul update, deserts and jungles became hotter, and a "Thermal Shock" component was added which causes you to rapidly jump between extreme temperatures if you cross certain biome boundaries without the insulation of clothes. It is no longer advised to stand on desert edges to keep warm. Use a fire instead.

Some races (e.g. black-skinned) are specialized for biomes like the desert, making them the only ones to interact with items and features in that biome. Otherwise, these biomes will be marked "Inhospitable" ("Frigid" for Tundras) and characters will drop their held items if they attempt to enter. Thus, technological progress requires trade or a diverse town. At every special biome (jungle, desert and tundra) there are direction stones (which look like square rocks with a hole in the middle) that point the player towards the nearest village with the required type of skin color.

## Grasslands

* Grasslands

Grasslands generally has wild food, and branches for kindling and tools. Grasslands are cold, but bearable if wearing a full set of clothes.

* Milkweed
* Wild Gooseberry Bush
* Juniper Tree
* White Pine Tree
* Yew Tree
* Maple Tree
* Lombardy Poplar Tree
* Sapling
* Fertile Soil Deposit
* Stone
* Big Hard Rock
* Flint
* Burdock
* Wild Onion
* Wild Potato
* Natural Spring

## Yellow Prairies

* Prairies

Yellow Prairies are cold, but bearable if wearing a full set of clothes.

* Rabbit Family Hole
* Seeding Wild Carrot
* Ripe Wheat
* Juniper Tree
* Bison
* Turkey
* Wild Squash Plant
* Teosinte
* Wild Bean Plant
* Indigo
* Rose Madder
* Wild Rose with Fruit
* Natural Spring

## Swamps

* Swamp

A good place for farms, considering the water for plants (CHECK if relevant any more). Swamps are cold, but bearable if wearing a full set of clothes.

* Canada Goose Pond
* Tule Reeds
* Willow Tree
* Bald Cypress Tree
* Clay Deposit
* Wild Boar
* Natural Spring

## Badlands

* Badlands

Badlands are colder than grasslands, though not as cold as tundra.

* Iron Vein
* Iron Ore
* Limestone
* Wolf
* Bear Cave
* Mouflon
* Wild Cabbage
* Malachite
* Calamine
* Flint
* Stone
* Big Rock
* Flat Rock
* White Pine Tree

## Tundra

* Tundra

Also known as Polar. Bitterly cold. Only accessible to white skinned characters.

* Penguin
* Antarctic Fur Seal
* Gold Vein
* Ice Hole
* Snow Bank
* Tarry Spot
* White Pine Tree
* Big Rock
* Stone
* Flat Rock

## Desert

* Desert

Searingly hot. Only accessible to black skinned characters.

* Alum
* Dead Tree
* Barrel Cactus
* Hot Spring
* Tarry Spot
* Rattle Snake
* Wild Horse
* Monolith
* Cinnabar
* Lapis Lazuli
* Niter
* Glasswort
* Sand Deposit
* Electrum Ore
* Big Rock
* Stone
* Flat Rock

## Jungle

* Jungle

Jungle is hot, though not as hot as desert. Only accessible to brown skinned characters.

* Wild Mango Tree
* Rubber Tree
* Oil Palm
* Banana Tree
* Mosquito Swarm
* Dark Nosaj
* Sugarcane
* Wild Tomato Plant
* Wild Pepper Plant

## History

* v.170 - Jungle biome added
* v.200 - Jungles are no longer an ideal temperature and are much hotter. Deserts are much hotter and are no longer suitable for settling. Thermal Shock component added.

* Grasslands
* Prairies
* Swamp
* Badlands
* Tundra
* Desert
* Jungle