recursal/Fanatic-Fandom huggingface dataset:
Aurora

* Phase I
* Phase II

## **Description**

Aurora is the final boss of the 2022 Winter event and the creator of the three guardians, the ones who hold each of the types of Aurora and the ones that look up to it. It is the king of the lights in the sky and the beast who controls the kingdom. It made this kingdom long ago, right after it and Frosty parted ways from each other. Frosty left Aurora originally to make his own kingdom because he got strong enough to move on his own path. Aurora and Frosty were great friends, and since Frosty is gone, Aurora will not let you get away this time. This is the final boss of the 2022 Winter Event and is not letting you get away so easily. Good luck.

## **Appearance**

Aurora has a deep blue cloak and hood, fitted with an ice crown and two frozen horns. Aurora has two glowing blue eyes. Aurora has huge ice chunks coming out from the back of his head and has a cape with a unique pattern to it with ice spikes coming out from the top. Aurora has a frozen hoodie fuzz around his neck. In the centre of its torso there is a unique symbol that is bright and neon with teal, purple, and blue. There's also a little bit of his armour showing with neon blue and purple details. It has a bright cyan diamond belt buckle with a kilt. He has large ice crystals protruding out of its shoulders and ice shards on its arms and torso. In its 2nd phase, its eyes get angrier and its cloak gets torn off, revealing its full armour set that was lying underneath that has purple and neon stripes on its arms.

## Abilities

***Cold Presence*** - *While Aurora is alive, all towers on the map have a 5% slower firerate. This gets boosted to 10% in its 2nd phase*

***Light Bringing*** - *Aurora punches the ground, releasing an auroric blast that stuns towers hit for 7 seconds*

***Frozen Course*** - *Aurora raises both hands, freezing 10 random towers on the map for 10 seconds*

***Cloak Tear*** - *Aurora goes into phase 2 at 300,000 health, where his cloak is torn off. This gives Aurora a passive ability where it forms an aura around it as it walks, freezing towers that are too close to the track*

***Beam Breaker*** - *Aurora spins around, forming an Aurora ring that cuts off all phaser beams*

***Light Creation -*** *Aurora summons all 3 of the* Aurora Mists

## Trivia

* Aurora has the highest health out of any zombie, totalling at a whopping 850,000 health. 150,000 more than Grim.
* Aurora is the second largest zombie, only slightly shorter than Grim.
* Aurora is canonically tied to Frosty, as they were best friends a long time ago before they parted ways and formed their own kingdoms.
* Aurora is the one who created the 3 guardians and created all of the lights in the Nothern and Southern skies.
* Aurora is one of the only zombies to have a special effect dedicated to them, the other being Australis.
* He is the second boss to have a second phase, the only other being Frosty.
* It is the first ever boss to have any sort of passive ability.
	+ It is also the first boss to have an ability targeted directly at Phaser.
* It is the first event boss with no solid weapon.
Cold Front

## **Description**

From the overhead air, the temperature is freezing intense and now rushing against you. Cold Front floats its way along the path and it's not too easy to get a sight of it. You're gonna need hidden detection to take these guys down.

## **Appearance**

Cold Front is a translucent zombie with a feathery headpiece along with a scarf wrapped around it. They have a bright blue body.

## Trivia

* Buildrr (aka the modeller) unironically keeps forgetting that this **hidden** enemy exists.
Borealis

A huge stomper ready to absorb any form of attack

## **Description**

The first titan that emerges from the caverns, one of the three guardians of the Lord. A hugely intimidating force will make great distance through the path with relative ease. Borealis is an incredibly tanky and slow foe and is the first wall to get through, but he isn't easy. He is armed with a shield crafted long ago and is the most armoured out of the 3 guardians. He carries the symbol of the vikings and does not stop to anything. Based off of Aurora Borealis, he is the largest and most strongest out of all of them. If you don't have enough DPS, it's lights out to you.

## **Appearance**

Borealis is heavily armoured in deep blue with light glowing eyes and large tusks. He has a horned viking helmet with a spike on top and a snow pile resting on it. He has large ice crystals forming out of his shoulders and ice shards on his neck guard and right arm. Its cape is connected at the end with chains. In the center of Borealis's torso is the symbol of the vikings which appears to be in the shape of a shield. It has large boots and dark blue gloves. Its shield has ice horns at the top and is layered with ice crystals down the center.

## Abilities

***Mist Bringing*** - *Borealis rips a Borealis Mist from the ground*

***Antarctic Protection*** *- Borealis walks with his shield in front of him for protection, making him gain 75% damage resistance but slowing him down by 50%*

## Trivia

* Borealis is the largest non-boss zombie in the whole game.
* Borealis has the highest health out of any non-boss zombie in the whole game, with a whopping 175,000 hp.
* Borealis is the first and only zombie with a shield.
Orin

Orin, the compassionate god of the hunt, animals, and the forest, is a deity deeply attuned to the natural world and the creatures that inhabit it. Revered by hunters, rangers, and those who dwell within the embrace of the woodland, Orin embodies a harmonious relationship between humankind and the environment. With a benevolent spirit, this god advocates for responsible hunting and stewardship of the wilderness, encouraging his followers to take only what is necessary and to respect the sanctity of the forest. Orin's presence evokes a profound sense of empathy and a connection to the animal kingdom, emphasizing the importance of nurturing and safeguarding the delicate balance of nature. Worshipped with reverence, Orin teaches that the hunt can be a sacred act, honoring the cycle of life and demonstrating the value of coexistence with the wild.
Dorindar

Donrindar is a Dwarf who lives in the Dwarven enclave to the east of Tirn. He is an artificer who constantly seeks to improve his inventions, especially his explosives. He is a domineering man who serves as an intermediary between the Theocracy of Cairn Mors and its client state of the Golden Peaks. He also moonlights as a quest giver in order to make his own life easier.

## Dorindar

### Affiliation

The Town of TirnDwarven Enclave at Tirn

The Golden Peaks
Archimage

* Level 1
* Level 2
* Level 3
* Level 4
* Level 5

## **Description**

Archimage was a lost adventurer who found himself upon a pair of scouts lost in the freezing North. He was brought back in and was hired for his magical abilities.

It summons ice spikes onto the track that it is next to and will summon a stack of ice spikes with 8 health every 5 seconds up to 4 times, full stacks will have a total of 32 health its base level. The spikes can last for 3 rounds until they melt and the Archimage has to resummon them.

This is the 6th event tower and 3rd Winter related event tower. This is unlocked after beating the 2022 Winter Event.

## **Appearance**

Archimage on his base level has a deep blue torso and legs with a feathery headpiece. A magical aura can be seen coming from his hands.

On level 2, the Archimage has gotten a black glove on his right arm and has also gained ice crystals forming out of his head.

Level 3 Archimage gains sleeves and ice shards on his torso. The feathery headpiece gains a bright symbol in the centre.

Level 4 Archimage now wears an armoured helmet that has more ice crystals on it, along with a gauntlet on his right arm and a shoulder pauldron on his left arm.

Level 5 Archimage now has ice layered skin and is now fully armoured with boots and a cape. He now has a horned viking helmet on with larger ice crystals than before. He also is equipped with a heavy gauntlet with neon blue stripes similar to Aurora's armour. His left arm also gains a black glove with the same neon blue light.

## Upgrades

### Sharper Spikes ($400)

* Increases the damage per stack from 8 to 12.
* Sell price changes to $425.

### Frozen Fort ($1,100)

* *New Ability:* The Archimage can now summon a wall that has 10x the amount of health of a normal spike stack, however, it only lasts 1 round and has a 3 minute cooldown.
	+ The health of the wall increases as the spikes health increases.
	+ This wall can automatically hit Hiddens.
* The spike stacks can now detect and damage Hiddens.
* Sell price changes to $975.

### To the Core ($5,400)

* Increases the damage per stack from 12 to 75.
* The max stack limit increased from 4 to 7.
* Decreases the cooldown from 5s to 4s.
* Every zombie that goes through the spikes will receive a hypothermia debuff that slows them down by 50% for 3 seconds.
* Sell price changed to $3675.

### Cavern Layer ($16,500)

* Increases the damage per stack from 75 to 700.
* The max stack limit increased from 7 to 10.
* Spike stacks can last another round.
* Sell price changed to $11,925.

## Trivia

* This is the first summoning tower that has a still summon.
* This is the first summon tower with an ability.
* This is the first and only tower that has visible eyes.
* Archimage has a reference from both Aurora and Borealis. He has a chestplate similar to Borealis's and a gauntlet similar to the armour from Aurora.
* Archimage looks similar to Frosty on his max level.
Salem

Salem is a half-elf high Bronze Druid adventurer in the town of Tirn. She works with the religious adventurer group Solaria as a fellow devoted member of the Church of the Golden Circle with her fellow team mates Gawin and Corrin. She spends her spare time healing those who need it, though she does ask for some compensation in certain cases. She comes from the North Western town of Milina.

## Salem

### Affiliation

The Town of TirnSolaria

The Church of the Golden Circle
SnowDozer

## **Description**

Cutting off time from their job, the first titan steps foot onto the trails. Wielding their giant shovel and armour, they are sure to give your towers some trouble. Tanky and slow, however he can stun your towers with large AoE by shoveling up snow.

## **Appearance**

Snowdozer is a large blue skinned zombie with a winged helmet that has a snow pile resting on it along with icicles dripping down from the front of the helmet. He has an upper layer of armour with plated shoulder pads with more piles of snow laying on them. It has black fingerless gloves along with a band on its right leg. It wields a large deep blue snow shovel.

## Ability

***Shoveled up*** *- The SnowDozer shovels up snow on towers to stun them for 10 seconds*

## Trivia

* SnowDozer and Avalanche are canonically best friends.
SantaB0T

Rebuilt. Restructured. A cage.

## ----------

SantaB0T is a ̷r̶e̷a̷p̴p̴e̴a̸r̷i̶n̵g̸00 ̸e̵v̵e̶n̶t̸ ̸b̸os-s, based off of S--antaB0T. It has a whopping 250,000 H̷P̶,̷ ̴w̶i̶t̷h̴ ̸e̸x̷-t̵r̵e̴m̴e̵l̸y̸ ̵s̸l̸o̷w̸ ̴s̷p̸e̶e̴d, making it really tough to deal- with considering the abilities it h-as.

## a̶n̶c̶e̶-Ap0pear̸̜̀-a̵̟͂n̵͇̆c̴͓͋e̸̬̿

SantaB0T is a more dim, rusted version of SantaBot. Wearing dark red clothing, dark gloves, and boots. 0n his shoulders are two expos̵e̶d̵ ̸m̶e̶c̴h̸a̷n̴i̸c̸a̵l̸ ̴p̸i̵s̸t̷o̷n̶s̵, and on his torso is a revealed scre̴e̴n̶ ̸w̸i̵t̷h̸ ̴a̶ ̷h̷a̷n̵d̴ ̸t̷-r̷y̴̯͠ȉ̶̙n̶̳͆ḡ̶͉ ̶̱͋t̴̟̅o̸͉̾- ̵͉̈́ë̶̺s̴̤̒c̷̓ͅa̶̳̔p̷̳̕ë̷͓́. On his back is a rusted bin, ff̵u̸l̴l̴ ̴-o̴f̷- ̷s̵-k̴u̷l̴l̸s̵, and attac0hed to it is his Candy Cane Minigun.

## Ab ilil̸i̵t̴i̸e̶s̵-----

**Season's Greetings** - SantaB0T takes out his minigun, and shoots 8 random towers every 0.3 seconds. Towers hit are stunned for 10 seconds.

**Holiday Celebration** - When SantaB0T reaches 0 HP, his reactor will overheat, causing him to blow up in a ma̷s̵s̴i̷v̸e̸ ̴e̴x̷p̴l̴o̸s̷i̷o̶n̸ ̷b̸l̶i̷n̷d̸i̷ing the player temporarily in a white light and stunning every tower on the m-ap for 8 seconds.

## Lore

The once glorified creation of J&M, now rendered inoperable and worthless. J&M had found out what happened and opted to return it back to the facility to be repurposed, all done whilst they were infected themselves. It only caused this infection to leak into the wiring of the rusted goliath.

It now serves the role of disposing failed experiments inside the very same rusty bin it threw presents from. The large screen on its chest were >>>>>DATA MISSING<<<<<'s doing, it was used to constraint and control ERRORs, ISSUEs, and VIRUSes.

>>>>>DATA CONTINUED<<<<<
Alexandreina Covaci-Sinistre

Fürstin **Alexandreina Covaci-Sinistre** ist die Ehefrau von Fürst Cornel Sinistre und der Grund für den "Familienfluch" der Sinistres.

## Beschreibung

Alexandreina ist eine extrem hagere, alte Frau. Sie lächelt freundlich, allerdings wirken ihre schräg stehenden schwarzen Käferaugen übernatürlich, und natürlich ihre sechs Arme.

Sie trägt ständig einen feinen braunen Pelzmantel mit passender Pelzkappe aus dem Fell von Lammasu.

## Persönlichkeit

Alexandreina ist eine gealterte edle Dame. Sie interessiert sich nicht dafür, was über sie geredet wird, sie hat kein Interesse, ob die einfachen Leute sie fürchten oder hassen. All ihre Pläne sind mit dem Aufstieg der Familie Sinistre erfüllt. Was nun kommt, ist reiner Spaß.

## Rettungswürfe

* **Reflex:**
* **Willen:**
* **Zähigkeit:**

## Kampfboni

* **TP:**
* **INI:** +
* **RK:**
* **GAB:** +
Alcora

Alcora is the goddess of Hate and Vengeance in Cairn Mors, though she was formerly the manifestation of Beauty. Her brother was the evil god Gurash, who was disseminated into the land of Cairn Mors and seeks to avenge his apparent death.

**Past**

During the intervention of the gods into the fate of Gurash, Alcora was the only one who attempted to defend her brother. She claimed that though he was evil, it was only through his stopping of his other selves that evil was never a strong force in their lands. However, the other gods chose to ignore Alcora and Eldiel petitioned Amara to destroy Gurash and disseminate him into the lands of Cairn Mors. Ever since, Alcora has become a hateful god who seeks vengeance on the other gods by pushing her follows to destroy their worshippers and places of worship, while working to increase the power of Gurash's sealed soul so that one day he may return as he was.
The Siege of Sidonia

Taking place in 1397TD, the Siege of Sidonia was the final battle of the Coup of Cairn Mors. In the conflict were the loyalist forces of House Telchin as well as the Church of the Golden Circle led by the Grand Magister of the Golden Circle. The battle lasted several days, until the besieging army finally shattered several parts of the wall that proved to be the loyalists only defense. What occurred after was a massacre as all members of the loyalist army were either cut down or executed shortly after by the Church forces.

The Grand Magister himself entered the castle alone and slew all those inside, including Queen Mave and her consort.

## Siege of Sidonia

### Performers

The Grand Magister of the Golden CircleQueen Mave
Natasha

Natasha is a half-orc high bronze level Barbarian adventurer in the town of Tirn. She favours monster hunting missions as she finds battle thrilling and insists on being in front for combat. She is part of the adventurer party Orchad alongside Salus, Varruc and Ron. She is also dating Mayor Bigby of Tirn, she considers him a "fun distraction".
Ice

## Ice

### Users

* First Spinjitzu Master
* First Elemental Master of Ice
	+ Over one hundred generations
		- Past Elemental Master of Ice
			* Zane Julien
* Shard
* Titanium Dragon

### First Appearance

Beginings: Part 1

Ice is one of the four main elements of creation

## User's Abilities

* **Cryokinesis** - With this ability the user can create and manipulate Ice.

## Naotable User's

* First Elemental Master of Ice
	+ Over one hundred generations
		- Past Elemental Master of Ice
			* Zane Julien
* First Spinjitzu Master

### Creaturs

* Shard
* Titanium Dragon
Clan Seacaller

Clan Seacaller, a unique and essential component of the Dwarven community in the heart of the Golden Peaks, possesses a mystical and vital talent for managing underground water sources. Their profound connection to the subterranean aquifers, as well as their expertise in water magic, plays a pivotal role in sustaining life within the intricate underground cities of the Dwarves. Their intricate understanding of these water systems ensures that the realm's inhabitants have a constant and reliable supply of fresh, pure water. This mastery also allows them to manipulate the flow of water to serve various purposes, from irrigating underground farmlands to providing essential cooling for the forges and crafting workshops. The Seacallers' skills have made them invaluable caretakers of the Golden Peaks' ecosystem, safeguarding the life-giving resource that sustains both the Dwarven civilization and the rich underground flora and fauna of their realm.
Polaris

The light that is already at the end of the track

## **Description**

The second titan flies out of the caverns and the second guardian to the king of the lights. A fast, mobile packed ice full of dangerous and lost frozen souls. Don't be unimpressed to its low health, cause its speed makes up for it. Polaris is the fastest out of the 3 guardians and is the scout of the 3, usually keeping watch and the messenger of the guardians. Polaris has wings that allow flight for a short period time infused with the power from Aurora Polaris. It carries the symbol of souls which provides Polaris with the strength of each soul trapped inside of it.

## **Appearance**

Polaris is heavily armoured with teal glowing eyes and teal skin. It has a winged helmet with ice chunks, a snow pile, and glowing cyan antlers coming out with snowflakes hanging down. Above Polaris's head is a teal halo. It wears a fuzzy, frozen hood around its neck and has a shoulder pad on its right arm with spikes coming off and a snow pile atop the pad. On the sleeves of the armour there's cyan neon lights. On the torso is 6 pack abs with ice crystals and the symbol of souls on the right side. On Polaris's back is bright cyan and teal wings infused with Aurora Polaris.

## Abilities

***Polar Rush*** - *When Polaris is spawned, it dashes out of the entrance covering some immediate ground*

***Mist Bringing*** - *Polaris twirls around, causing a Polaris Mist to form out of their wings*

***Northern Flights*** *-* *Polaris dashes forward along the track covering some distance every 10-20 seconds*

## Trivia

* Polaris, being the messenger, is the one who originally informed Aurora about the troops which led to the start of the invasion.
* When Polaris dies, it shatters and souls are seen to be released from inside Polaris. This is inspired off of ShadowofDaiichi's original character concept.
* Polaris's canon max speed is 250 MPH.
* Polaris is the only zombie with an ability that alters its movement speed.
* Polaris treats its Aurora Mist differently from the other two, sometimes he summons them in his free time to let them rest on his shoulders.
Erin

Erin is the administrator of the Adventurers Guild Hall in the town of Tirn. She serves as the main quest giver for adventurers in the area. She is 27 years old and was once an adventurer, but decided that questing wasn't for her and she'd rather watch others growth instead.

### Personality

Erin, a clerk at the adventurer's guild, possesses a warm and nurturing personality that radiates positivity. She finds genuine joy in witnessing the growth and development of those around her, whether it's the aspiring adventurers she assists with their paperwork or her colleagues within the guild. Erin's patience and unwavering support make her a valuable pillar of the guild's community, and her genuine enthusiasm for helping others achieve their goals is infectious.
Lindalin

Lindalin is the newfound elf kingdom located on the West side of Continental Amara, just outside the Green Glades forest. It was created by God Emperor Cailear of the High Elves after his destruction of the polities on top of which his new empire stands. Not much is known about the kingdom as it does not allow outsiders entrance.

### History

As the Elves began to emerge from the Green Glades on a presumed exodus in 1350TD, one of their leaders, Cailear, noticed that the realm they had entered was inhabited. Thus, he decided to destroy everything in the area he now deemed as his. He lead the great elvish hosts against their enemies and decimated all who opposed them. The war had been quick as the strange magics and weapons of the elves laid waste to the settlements before they could even contact Amara to step in. As such, they were wiped off the map and the kingdom of Lindalin took their place. It is now considered one of the most fearsome powers in the world, and sparked action in the reactive Western Continent.
Captain Orvir

Captain Orvir is the Captain of the Guard of the town of Tirn and takes his job very seriously, he oversees all the guards, including Lance, Christy, Thomas and Bran. He is a veteran of the Coup, but was a loyalist, though he was pardoned after their defeat at the Siege of Sidonia, though he was pushed out to the smaller town of Tirn in order for the Church to keep an eye on him.

### Past

Guard Captain Orvar's past is a tapestry of resilience and unwavering determination. Born in a humble village on the outskirts of the kingdom, he grew up amidst the hardships of a challenging environment. Orvar's journey to his current leadership role was far from easy; he worked as a laborer, struggling to make ends meet and facing countless obstacles. It was during a dark period when his village was threatened by marauders that his true mettle shone through. Orvar emerged as a natural leader, rallying the villagers to defend their homes. This courageous act caught the attention of the kingdom's military, and he was recruited into the ranks of the guard. Through years of dedication and unwavering commitment, he climbed the ranks to become the esteemed Guard Captain he is today, drawing upon his challenging past to guide and inspire his troops.

## Physical description

### Eye color

Blue

As a significant chapter in Orvar's life, he served under the beloved Queen Mave whose reign was marked by grace and resilience, earning her the unwavering loyalty of her subjects. Tragically, the queen's life came to a tumultuous end during the Coup of Cairn Mors that swept through the kingdom, destroying the long standing House Telchin. Orvar, deeply affected by the loss of his queen and the upheaval that followed, found himself adapting to a drastically changed political landscape. Despite the chaos and uncertainties that the revolution brought, his dedication to the safety and well-being of the kingdom remained unwavering. His leadership style, marked by fairness and determination, endured as he continued to serve under the new government that emerged from the ashes of the old regime. Orvar's past experiences have instilled in him a deep empathy for those who come from modest backgrounds, and his loyalty to the memory of his late queen remains a driving force in his commitment to protecting the realm and its citizens, even in the face of a changed and challenging political environment.
Nitrogen

Frozen gas tank

## **Description**

A quick and tanky... tank? This tank full of nitrogen will explode and give your towers a frigid blast. Nobody knows who made these, unless you're about to find out..?

## **Appearance**

Nitrogen has a dark blueish body with a large cyan circle in its torso. It has pipes connected to its head and torso with a backpack full of nitrogen. On top of Nitrogen's head, you can see a leak of gas shooting out.

## Ability

***Cryogenic Flurry*** *- Upon death, Nitrogen vaporizes into a large amount of gas, freezing nearby towers for 5 seconds*

## Trivia

* Nitrogen behaves very similarly to Vampire, in which it explodes on death.
Ron

Ron is a Human low Bronze level Sorcerer adventurer in the Town of Tirn, though he comes from the capital of Sidonia, which causes many to consider himself a pompous brat, though his attitude certainly doesn't help his case. He is a member of the adventurer party Orchad along with Natasha, Salus and Varruc. He is also childhood friends with Corrin, with whom he has a friendly rivalry to become the best mage in Cairn Mors.
Clan Goldeater

Goldeater, an esteemed clan of the Golden Peaks, is celebrated for its unparalleled expertise in mining and metallurgy. As the rulers of the Golden Peaks, they have not only acquired immense wealth but also wield substantial political influence. Their mining operations delve deeper and with greater precision than any other clan, their techniques finely honed over generations. Their insatiable appetite for precious metals, particularly gold and silver, drives their ambition, and they are often found deep within the treacherous depths of the mountain, unearthing treasures that have remained hidden for centuries. Their ability to extract and refine these valuable resources is not only a source of pride but also the foundation of their leadership in the realm. Their vaults and treasure chambers are brimming with riches, symbolizing the might and endurance of both the Goldeater clan and their rule over the Golden Peaks.
Guard Christy

Guard Christy is a Dwarf member of the Tirn guard, which is considered unusual in the town, though it is appreciated. She mostly works in the trade district in order to supervise the trades and make sure no swindling occurs.

## Physical description

### Personality

Guard Christy is known for her steadfast and dependable personality. A staunch defender of fairness and honesty, she takes her role in the Tirn guard seriously and approaches her duties with a no-nonsense attitude. Beneath her tough exterior, however, lies a heart of gold, as she is ever ready to lend a hand to those in need. Her loyalty to her fellow guards and the town's residents is unwavering, and she is a pillar of support during times of crisis. Christy's presence in the town not only ensures order and integrity in the trade district but also embodies the principles of trust, reliability, and a commitment to justice that the people of Tirn deeply respect and value.
Mayor Bigby

Mayor Bigby is the mayor of the town of Tirn. He is a halfling and stands at 3'4. Though he is a generally quiet man, he seems to be unnerved at the growing power of the church in the town and seems to want to keep what control he can in the municipal government. He is also one of the most wealthy citizens of Tirn and his 'modest' mansion outside of the town serves as the largest residence in the area, being situated near the woods to the west.

He is also dating the half-orc adventurer Natasha as he finds her 'exciting'.
Clan Direforge

Clan Direforge, revered and respected throughout the Golden Peaks, holds a unique and prestigious role as the architects and builders of the grand fortresses and intricate tunnel systems that form the very heart of the Dwarven civilization. With their unwavering dedication to engineering and construction, the Direforges have left an indelible mark on the underground cities, shaping the very landscape in which their people thrive. Their craftsmanship is unparalleled, and they are responsible for the majestic citadels and sprawling tunnel networks that have not only withstood the test of time but have also served as impregnable bastions of Dwarven strength and unity. The grandeur of their work reflects not only the formidable nature of the Dwarven race but also their boundless creativity and determination to create formidable structures that stand as a testament to their enduring legacy within the Golden Peaks.
Clan Gemgrinder

Clan Gemgrinder is the cherished gemcutters and jewelers of the Golden Peaks, celebrated for their mastery of the art of turning raw gemstones into breathtaking, intricate jewelry and precious adornments. Their work is nothing short of enchanting, showcasing the innate beauty and allure of the gems found deep within the Dwarven mountains. The Gemgrinders' skilled hands carefully transform each gemstone into an exquisite masterpiece, often crafting intricate designs that reflect the natural radiance of the stones. Their creations not only serve as symbols of opulence but also as cherished heirlooms, passed down through generations, making them treasured artifacts in the Dwarven culture. The Gemgrinders' dedication to their craft and their ability to unveil the hidden splendor of the earth's treasures have earned them a prestigious place in the hearts of the Dwarves, as their jewelry represents a unique fusion of nature's beauty and meticulous craftsmanship.
Eldiel

Eldiel is the god of Light and Life in the country of Cairn Mors where he is worshipped as the principle god by the newly created Theocracy led by Arch Hierophant Iyrllic the Searching. He is one of eight major deities of the Human Faith of Cairn Mors.

**Past**

Eldiel was the one responsible for passing judgement on the split personality god Gurash, who has found himself murdering his other personalities one after the other, and chose to petition Amara to obliterate the evil entity with her power. Though a god who has faith in him can never truly be destroyed, as such Amara used her power to disseminate Gurash and seal his energies within several spots around Cairn Mors.
Telchin Dynasty

The Telchin Dynasty were the rulers of Cairn Mors from its founding in 425TD until 1397TD where it was overthrown by the Church of the Golden Circle and it's last queen, Mave, killed by the Grand Magister of the Golden Circle. The dynasty was known for its soft and fair rule, with many of it's monarchs being beloved and almost deified by the people it ruled. However, this rule grew too soft towards the end of it's existence and would gradually cause it's own demise.

### Rulers

#### Queen Mave (1374-1397TD)

Queen Mave was the last ruler of the Telchin Dynasty. She inherited the throne at 9 and let the realm be ruled by her uncle as regent until she came of age. When she did, it was noted that her reign was one of note as the rumors of a god seed being born into the kingdom soon caused waves of unrest and concern. This unrest culminated in the Coup of Cairn Mors as the Church of the Golden Circle used the rumors of a coming demigod to push its agenda and take control. She was killed at the height of the rebellion during the Siege of Sidonia.
Guard Bran

Guard Bran, a dedicated member of Tirn's Guard, found his way into the role as a means to make ends meet. Although his initial motive was purely financial, Bran's innate sense of responsibility and deep commitment to the town have transformed him into a dependable protector. He has a profound love for reading and often immerses himself in books, losing track of time in the world of words. Bran may appear lost in thought at times, but when it comes to his duty, he takes it with utmost seriousness. He firmly believes that the safety and well-being of Tirn's citizens are his responsibilities, and he refuses to let them down, no matter how distracted he might seem when engrossed in his beloved books.
Human Faith in Cairn Mors

The humans of Cairn Mors believe in a principle 8 deities. These deities cover many domains each and each have a large following in the country. The main deity which the Theocracy worships is Eldiel, the god of Light and Life.

**Gods**

* Eldiel: The god of Light and Life
* Arcys: The god of Deceit and Trickery
* Pondi: The goddess of Law and Commerce
* Irall: The goddess of Day, Night and the Twilight
* Orin: The god of the Hunt and the Forest.
* Parcens: The god of Magic and Knowledge.
* Alcora: The goddess of Hate and Vengeance (formerly Beauty).
* Gurash: The slain god of Evil and Murder.
Рухсар Султан

## В истории ( исторический прототип Первниял Султан )

Пертевниял родилась в 1810 году, по происхождению — черкешенка. Пертевниял попала в гарем при неизвестных обстоятельствах до середины 1829 года, поскольку 9 февраля (по другим данным — в ночь с 7 на 8 февраля) родила сына Абдул-Азиза. Будущий султан, предположительно, стал единственным ребёнком Пертевниял. Также, рождение сына принесло Пертевниял статус пятой жены султана Махмуда II. Пертевниял стала одной из немногих валиде, о жизни которых в их бытность наложницами султана нет никаких данных.

Султан Махмуд II умер 1 июля 1839 года; новым султаном стал старший из его сыновей, доживших до этого времени — Абдул-Меджид I. Матерью Абдул-Меджида I была другая жена Махмуда II — грузинка Безмиалем. О жизни Пертевниял в этот период также данных нет; вероятно, в числе других домочадцев покойного султана она была выслана в Старый дворец. Абдул-Меджид I умер 25 июня 1861 года, и на трон взошёл сын Пертевниял.

10 мая 1876 года заговорщики, возглавляли которых бывший и будущий великий визирь Мютерджим Мехмед Рюшди-паша, военный министр Хусейн Авни-паша, шейх-уль-ислам Хасан Хайруллах-эфенди[tr] и министр без портфеля Мидхат-паша, начали действовать. 12 мая заговорщиками был созван совет, который постановил, что Абдул-Азиз более не способен занимать султанский трон. В ночь с 29 на 30 мая Абдул-Азиз с семьёй оказался заблокирован во дворце Долмабахче — были перекрыты все входы и выходы — и оказался полностью отрезан от внешнего мира. В ту же ночь Абдул-Азиз был вывезен во дворец Топкапы, когда новый султан прибыл в Долмабахче, а затем с позволения Мурада V и его советников перебрался с семьёй в выбранный им дворец Ферие.

Пертевниял-султан, тяжело переживавшая смерть сына, нашла успокоение в общении с детьми. Предполагаемое убийство сына делало её ещё более богобоязненной и много времени бывшая валиде проводила за чтением детям Корана. Зная об этом, Безминигяр, до замужества служившая у Пертевниял, решила представить ей семью одного военного — Агыр Махмут-бея, добровольцем участвовавшего в войне с Россией в 1877—1878 годах; семья Махмут-бея, состоявшая из его супруги Эмине, дочерей Айше и Фатьмы и сына Шахина, осталась на попечении супруга Безминигяр — армейского офицера Хюсейна Васфи-паши. Пертевниял-султан была очарована прекрасным лицом Айше, её светлыми волосами и голубыми глазами, и красивыми кудрями Фатьмы. Она приняла решение взять девочек под опеку и вырастить их как своих детей, добавив к их именам *Дестизер* и *Дестипер* соответственно. Позднее, уже после смерти Пертевниял, старшая из девочек, Айше Дестизер, стала восьмой женой султана Абдул-Хамида II.

Умерла 5 февраля 1883 году во дворце Долмабахче, Стамбул. Похоронена в мечети Пертевниял Валиде Султан.
Stander

Stander is a Human female mid Silver tiered Cleric adventurer in the town of Tirn. She is one of the few religious people in Cairn Mors who does not follow the tenants of the Golden Circle, which causes her some grief with the new Theocracy in charge. She works as an adventurer with the group Qorina alongside Crowlitz, Essina and Stephan.
The World of Edirne Wiki

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Clan firebeard

The Dwarves of Clan Firebeard are a resilient and formidable group, revered throughout the Golden Peaks for their mastery of fiery forges and blacksmithing. Their forges blaze like the heart of a volcano, and their skill with molten metal is unparalleled, allowing them to create some of the most exquisite and sought-after weapons and armor in the realm. The Firebeards take great pride in their craft, often adorning their creations with intricate fire-themed designs that symbolize the fierce determination that courses through their veins. Their workshops resonate with the rhythmic clanging of hammers against anvils, a testament to the ceaseless dedication and discipline they bring to their work. Their weapons, often imbued with a unique fiery enchantment, are not only beautiful but also incredibly effective in battle, making the Firebeard clan an essential asset to the Dwarven realm, both in times of peace and in the face of formidable adversaries.
The Divine Trinity

The Divine Trinity represents the three children of the Lost One, who served as creator gods during the structuring of the world as well as it's guides for much of it's history.

### Members

##### Adeline (Missing)

Adeline was responsible for the Western Continent of Edirne in order to nurture there what she wanted to grow.

Adeline is currently missing after the events of the Song of Atan. Since then she has not been seen or heard from, with none daring to enter her home of Mount Arlind to see what might have occurred.

##### Atan (Deceased)

Atan ruled the Southern Continent of Edirne and used his influence to create an area of culture and learning.

Atan is said to have died when he performed the Song of Atan at Mount Arlind in order to curse Adeline and her brood.

##### Aara

Amara resides on the Isle of Amara where she grants audiences to those who wish to see her as well as giving aid and favour to the nations of the continent, though she stays neutral in conflicts she deems to be non-threatening to the core of the continent.
Queen Mave

Queen Mave was the last ruler of the Telchin Dynasty in Cairn Mors. The Coup of Cairn Mors was orchestrated by the Church of the Golden Circle against her kingdom.

### History

#### Siege of Sidonia

During the Siege of Sidonia, Queen Mave was killed by the Grand Magister of the Golden Circle as he entered the keep alone to finish the war.
Guard Lance

Guard Lance is one of the checkpoint officers of Tirn, working under Captain Orvir. He is a generally eager individual who hopes to be considered a hero one day. Has an unrequited love for Erin.

He has also begun following Sir Lanard around in order to study how to be a hero.

### Personality

Guard Lance possesses a timid and reserved personality, often blending into the background rather than seeking attention. His shyness is apparent in his soft-spoken manner and a tendency to avoid eye contact during conversations. Lance's dedication to his duties and loyalty to the kingdom remain unwavering, but he carries them out with a gentle, unassuming demeanor. He's meticulous in his work, painstakingly ensuring that even the smallest tasks are performed with care. Lance's innate humility and kindness make him approachable, and his timidity endears him to his fellow guards. His admiration for heroes like Sir Lanard is a quiet, internal motivator, inspiring him to quietly work on bettering himself in the service of the realm, all while remaining modest and unassuming in his approach. Guard Lance's timidity is a defining aspect of his character, and it makes him a subtle yet compelling role model for those who know him.
Liddel

Liddel is a Human tailor in the town of Tirn. She services the repairs of many of the adventurers in the city and often does fine work though finds herself struggling to keep her passion with her work. She is close friends with Erin, and they can be seen often going to the bakery during their breaks.
Halian

Halian is a Wood Elf new to the town of Tirn, where he has decided to become an adventurer and quickly rose to become a mid Platinum Monk adventurer due to his actions in helping a passing party defeat a notable hobgoblin tribe that was forming to attack the town. He works alongside his sister Sianna as part of the party Linviel. He is the eldest between himself, Sianna and Clarence.

### Past

In the tranquil realm of Elaria, nestled amidst the sprawling emerald canopies of the Green Glades, Halian, the elf monk, was born into a family deeply attuned to the spiritual essence of their surroundings. From an early age, Halian displayed an innate connection to the ancient energies that permeated their homeland. His parents, devout followers of the ancient monastic traditions, recognized his unique affinity and decided to nurture his talents under the guidance of the revered monastery of Ealdona.

At the monastery, Halian immersed himself in the teachings of the monks, mastering the art of martial arts, meditation, and harnessing the inner strength that lay within him. He embraced discipline, dedicating himself to the path of enlightenment and self-discovery. Halian's calm demeanor, unwavering focus, and profound sense of responsibility earned him the respect of his peers and mentors.

While Halian was the embodiment of serenity, his younger sister Sianna was a lively and adventurous spirit. Blessed with the same elven grace and quick wit, she possessed an insatiable curiosity about the world beyond the woodlands. Despite the contrast in their personalities, the siblings shared an unbreakable bond. Halian, recognizing Sianna's potential and sensing a deep-rooted wanderlust within her, decided to take her under his wing.

Together, Halian and Sianna embarked on a series of quests, their journeys guided by the principles of enlightenment, selflessness, and justice. Halian, the serious and composed monk, offered wisdom and stability, while Sianna, with her vivacious nature, brought laughter and spontaneity to their adventures. They explored the new continent of Amara, eager to find a place in the new world they found themselves.
Grand Magister of the Golden Circle

The Grand Magister of the Golden Circle is a mysterious figure in Cairn Mors. All that is known about him is that he served as a father figure to the young Iyrllic and now acts as the Iron Fist that enforces his rule. He always appears in full armor, allowing none to know what he looks like. He is known to be a very devout man however, as he seen praying before and after battle each time and always treats his opponents with honor and respect, if lacking in mercy.

### Past

The Grand Magister was born long ago, and all that is known was he was once a monk at the cloister where a young Iyrllic was found as a child. and took it upon himself to raise the child.

He took part in the Coup of Cairn Mors as the military leader of the Coup and was the leader of the Siege of Sidonia, where the war was finished. After the establishment of the Theocracy, he began to be seen in the countryside searching for something.

### Personality

A quiet and reserved person. He rarely speaks aside from his prayers.

### Relationships

#### Iyrllic

He serves as a father figure to Iyrllic as well as his most trusted advisor. He often has the ear of Iyrllic and assists him in both his faith and the administration of Cairn Mors.

## Physical description

#### Cain Hathes

He and Cain Hathes serve as the main two military arms of the Theocracy of Cairn Mors, he seems to somewhat resent Cain for his betrayal of House Telchin, though tolerates him in the current era as his experience has kept the nobles in check and the countryside at peace.

#### Liela Hathes

He has taught Liela Hathes several times at the Officers Academy in Sidonia and seems to sense some sort of promise in her as she seems to get a bit more of his attention than the other students.
Amara

Amara was the Creator God of the Western continent put in charge by her father the Lost One. Amara is the youngest of the Divine Trinity and the only one left who is still in action. She believed that the mortal races must be guided with a soft hand, and under her guidance the Western Continent was a very peaceful and prosperous area, though she did not allow any major nation to take control as the Southern Continent did.

### History

All that is known of Amara is that she has only involved herself slightly in the Western Continent, she mostly helps the races cooperate as a diplomat or advisor, helping those who seek her out at her home of The Isle of Amara. However, ever since the conflict between her siblings known as the War of Sand and Stone, she has become more reclusive and withdrawn from the world due to a melancholy cause by the disappearance of the only two she could really feel any sense of connection with. Still, she waits on her island so that those who wish her assistance or appeal might have an audience with her.

## Amara

### Relatives

The Lost One (Father)Adeline (Sister

Atan (Brother)
Tirn

Tirn is a middle sized town in the Central North part of Cairn Mors that serves as an intermediary trade town for the nation, many adventurers come here in hopes of starting off their careers as monster slayers due to the relative ease of quests and monsters in the area. Even small military outposts have been established here as training grounds for both the standing army and the Church of the Golden Circle men-at-arms.

### Inhabitants

HumansDwarfs

Halflings (Minority)

Elves (Minority)

### Layout

The town is unwalled, but has checkpoints for people to enter and exit. There are several merchants in the area selling important supplies that adventurers often use such are armor and potions. Though the town is dominated by the large adventurers hall that is in the centre of town and some argue what caused the area to swell in population.

Towards the outskirts are residencies usually inhabited by former adventurers or military who want to retire outside the city where the threats are minimal and they don't have to deal with the politics of Sidonia. To the North and East there are rivers that carry trade barges and some small fisheries, as well as a Dwarven enclave for traders from the Golden Peaks to the East, though dwarves are everywhere in the town. At the confluence where the rivers meet sits Kail Keep, home to the ruling noble line of Arquette.

### Government

Tirn is ruled over by Viscount Lucien Arquette, who manages the lands of Tirn. Directly under him is the Council of Tirn and the mayorship, currently held by Mayor Bigby. In recent years, the Church of the Golden Circle has also gained a position in the government due to the Coup and has established a monastic order in the town and installed themselves as a second branch of government.

### Important NPCs

* Erin
* Captain Orvir
* Guard Lance
* Guard Thomas
* Guard Bran
* Guard Christy
* Mayor Bigby
* Tom Tills
* Clarence
* Dorindar
* Liddel

#### Adventurers

##### Orchad

* Natasha
* Salus
* Varruc
* Ron

##### Solaria

* Gawin
* Corrin
* Salem

##### Linviel

* Sianna
* Halian

##### Qorina

* Crowlitz
* Stander
* Essina
* Stephan

##### Solo Adventurers

* Sir Lanard
* Sarah
* Palla
Pondi

Pondi is the goddess of Commerce and Law in Cairn Mors. Long ago, she discarded much of her more mortal sentimentality in order to gain a degree of reasoning she deemed herself unfit for her role. Many of her followers often do the same, performing the rite of Kordish, a form of self-lobotomization that leaves them as half their former selves, though with all sense of purpose dedicated to the fairness of their legal and commercial systems.

**Past**

Pondi at first was wholly for the destruction of Gurash as she saw him as being responsible for the evils of Cairn Mors and thus sided with Eldiel's decision. However, after seeing the lack of change due to the result and her fellow goddess Alcora falling to hate, she began the trail of thoughts that would lead her to removing her feelings.