Path of the Savant

The Path of the Savant recognizes your brilliance and your ability to learn anything you set your incredible mind to. This Path is recommended for INT-focused generalists who want to dabble in spellcasting, tinkering, and anything else they deem useful.

**Requirements:** Study (Scholar)

**Path Completion Bonus:** +1 Intelligence

## Core Abilities

**Improved Focus**

**Cost**: 300 XP

**Expedited for:** Mind

**Activation**: Passive

For every 3 abilities purchased in the Path of the Savant, gain +1 max MP.

**Well-Read**

**Cost**: 300 XP

**Expedited for:** Mind

**Activation**: Passive

Gain +2 to all Intelligence checks.

**Translator**

**Cost**: 300 XP

**Expedited for:** Mind

**Activation**: Passive

You carry a great tome with you that helps translation with common languages. You may spend time translating written words to and from common languages at a rate of one word per Round (15 seconds) spent. This ability is usable for spoken words if the words are able to be repeated at will (for example, using an audio recorder or a very patient speaker).

**Skimmed Learning**

*This ability is not required for the Path Completion Bonus.*

**Cost**: 300 XP

**Expedited for:** Mind

**Activation**: Passive

*Yes I read the entire thing. No I never actually practiced. Why do you ask?*

Choose a Path which you have not purchased any abilities in. All abilities in this Path have a base cost of 250 XP less (min. 0). Whenever you purchase an ability in this Path, all remaining abilities gain +50 XP to their base cost. You may purchase **Skimmed Learning** a number of times equal to your Level divided by 6, rounded up.

**Engineering Dilettante**

**Prerequisite**: **Skimmed Learning**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

During an Intermission, you may choose any number of abilities in Paths with "Tinker" in the name. These abilities are considered Expedited for you, even if they don't list any Expedited conditions. Your Bluespace decreases by 3 for each ability chosen.

**Savant's Schematics**

**Prerequisite**: **Engineering Dilettante**

**Cost**: 500 XP

**Expedited for**: Mind

**Activation**: Passive

At the start of each Quest, you may select a Path with "Tinker" in the name; add "Book of [Path]" (2 Bulk) to your inventory. You may hold one such Book at a time. While in possession of this book, Designs in this Path which cost at least 2 DC cost 1 DC less but Designs in other Paths cost 1 DC more.

**Lore Specialization I**

*This ability is not required for the Path Completion Bonus.*

**Cost**: 300 XP

**Expedited for:** Mind

Choose a category of knowledge. Gain +2 to Intelligence checks made to know something in this category. This ability may be taken multiple times; each time you take this ability, choose a new knowledge category. Each knowledge category must be approximately as specific as these example categories: Architecture, Local Culture [of a specific region], Dungeoneering, Economy, Farming, History [of a specific region], Law, Magical creatures, Military, Nature, Nobility, Nature, Religion [of a particular faith], Sailing, Technology [e.g., Clockworks, Steamworks, Ancient, etc.], Tributaries, Weather.

**Lore Specialization II**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: **Lore Specialization I**

**Cost**: 400 XP

**Expedited for:** Mind

You are well versed in a particular knowledge category. This category must be the same as the prerequisite Lore Specialization. Gain an additional +2 to Intelligence checks made to know something in this category. You may take this ability multiple times; each time you do so, this represents a different knowledge specialization, but you must have taken the **Lore Specialization I** for that particular category.

**Lore Specialization III**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: **Lore Specialization II**

**Cost**: 500 XP

**Expedited for:** Mind

You are well versed in a particular knowledge category. This category must be the same as the prerequisite Lore Specialization. Gain an additional +2 to Intelligence checks made to know something in this category. You may take this ability multiple times; each time you do so, this represents a different knowledge specialization, but you must have taken the **Lore Specialization II** for that particular category.

**Savant of Astrologian Magic**

**Cost**: 300 XP

**Expedited for**: Mind

**Activation**: Rest

Until the next Rest, gain 200 \* INT XP which can be spent only on spells and only during this Rest; these spells are unlearned and the XP lost at the next Rest.

**Excogitate**

**Cost**: 300 XP

**Expedited for**: Mind

**Activation**: Rest

*You review your tomes of arcane knowledge.*

You prepare a number of spells which you know, up to your INT. Spells you prepare must have a casting DL of 7 + INT or less. For each spell prepared, spend the MP it would cost to cast at the desired cast-strength. This MP cannot be recovered until the spell is removed from your prepared spells. Until your next Rest, when you attempt to cast a prepared spell, you may choose to succeed the cast without rolling; your Spellpower for this cast is equal to the casting DL of the spell at your chosen cast-strength. Once cast, remove the spell from your prepared list. You may prepare spells multiple times; each cast counts as a separate spell for the purpose of this ability. At the next Rest, all spells are removed from your prepared list.

**Advanced Apotelesms**

**Prerequisite**: **Excogitate**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

Take a -1 penalty to all casting rolls. When using **Excogitate**, double your INT for determining the casting DL limit of what spells you can prepare.

**Tome of Esoteria**

**Prerequisite**: **Excogitate**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

Take a -1 penalty to all casting rolls. You carry a tome of arcane knowledge with you. It has a Bulk of 2. When you use **Excogitate**, you can choose to increase the number of spells you can prepare by your Level. If you do so, you must wield your **Tome of Esoteria** in your hand when casting a prepared spell.

**Exceptional Inscriptions**

**Prerequisite**: **Excogitate**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

Take a -1 penalty to all casting rolls. When using **Excogitate**, preparing spells that cost at least 2 MP cost 1 MP fewer.

**Brilliant Star**

**Prerequisite**: **Excogitate**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

Take a -1 penalty to all casting rolls. When using **Excogitate**, three of the spells you prepare can exceed the casting DL limit by up to 6.

**Celestial Divinations**

**Prerequisite**: **Brilliant Star**

**Cost**: 500 XP

**Expedited for**: Mind

**Activation**: Passive

Take a -1 penalty to all casting rolls. When you prepare a spell with **Excogitate** which costs 0 MP, until the next Rest, this spell is not removed from your prepared list when you cast it.

**Arcane Dilettante**

**Prerequisite**: **Excogitate**

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

You may purchase spells for 50 \* INT XP less than their base cost (min. 50). Spells purchased in this way gain INT to their casting DLs. (Changes to your INT do not retroactively affect the XP spent or the casting DLs.)

## Gift Exclusives

**Fast Learner**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Gift of Mind

**Cost**: 300 XP

**Activation**: Passive

Choose a Path which you have not purchased any abilities in. All abilities in this Path are considered Expedited for you, even if the ability does not list any Expedited conditions. You may purchase **Fast Learner** a number of times equal to your Level divided by 9, rounded up.

**Studious**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Gift of Mind

**Cost**: 300 XP

**Activation**: 1 Action, 1 MP

*You study your allies, learning from them.*

Choose a non-Passive ability used by one of your allies since your last turn. You can use this ability once during this Encounter.

## Course of Heroism

**Trust Your Mind**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Heroism

**Cost**: 400 XP

**Expedited** **for:** Mind

**Activation**: Passive

Whenever you are Supported, you may reroll Intelligence checks once.

**Knowledge is Power**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Heroism

**Cost**: 400 XP

**Expedited** **for:** Mind

**Activation**: Passive

Whenever you share knowledge you learned from an Intelligence check with allies, they are Supported.

## Course of Combat

**Not Falling For It**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Combat

**Cost**: 400 XP

**Expedited** **for:** Mind

**Activation**: Free Reaction, 1 MP

Until the start of your next turn, you are immune to being threatened.

## Course of Conditions

**Mug Up**

*This ability is not required for the Path Completion Bonus.*

**Prerequisites**: Course of Conditions, **Excogitate**

**Cost**: 500 XP

**Expedited for**: Mind

**Activation**: 6 hours Respite

*You burn the midnight oil and cram as much knowledge into your brain as it can take.*

Gain fatigue twice, then **Excogitate** treating your INT as 2 less. This ability is usable once per Rest. This ability stacks with spells already prepared using **Excogitate**.

## Course of Bounty

**Loremaster Looting: Monsters**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Bounty

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

When you roll to loot for monsters or Tributaries, add your INT to the result.

**Loremaster Looting: Magic**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Bounty

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

When you roll to loot for arcanae or magic, add your INT to the result.

**Loremaster Looting: Undead**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Bounty

**Cost**: 400 XP

**Expedited for**: Mind

**Activation**: Passive

When you roll to loot for undead or cursed, add your INT to the result.