recursal/Fanatic-Fandom huggingface dataset:
Arbalis

**Arbalis (The Forest Elemental):** Arbalis is the forest elemental that was intentionally summoned to the Earth realm through The Lotus/Absinthe Spirit Ring. Her job among The Elementals appears to be twofold. First, she is in charge of watching over nature's flora in the realm and keeping it in check. Secondly, she seems to be the spark for all the other Elementals' ideas. She appears in our realm as a floating wooden mask adorned with many types of flowers, twigs, and other manner of plantlife. Her expression never changes, nor does she blink or move her lips, but she is able to communicate with The Alliance easily enough.

The mention that Arbalis is the seedling for all the other Elementals' ideas plays on the fact that the portion of Earth she balances grows from seeds. Therefore, it is in her nature to germinate ideas in the others, which can then be acted upon. Before Arbalis's creation, the world was just five elements going berserk with little to no direction. She was able to bring them into harmony, so perhaps she is the strongest of them? Or at least, the smartest?

**Trivia:** It is mentioned by Arbalis and the other Elementals that she is the youngest of them, which makes sense according to the timeline of the Earth's creation. All other elements were added to the planet first. Rock, fire, water, wind, and ice all came before floral life was able to grow in the realm.

She floats like all the rest of The Elementals, but she doesn't leak any parts of her into our realm like some of the others (another nod to her youthfulness as she hasn't begun to fall apart yet)
Scarabadon the Juggernaut

**Scarabadon the Juggernaut (Fragrance of the Mire):** Another Nocturn that the heroes will eventually encounter.  It is the largest of the Nocturns being as big as the dragons.  Its has the ability to make its two, upper appendages into giant clubs for smashing.  It also has a circle of defensive projections around its skull.  Like some other Nocturns, it can stun opponents with its dark energy.  This Nocturn possesses Jericho Rider sometime before the series begins.  The aroma of fresh flowers and floral pheromones can drive this Nocturn crazy and keep it captured.  Jericho’s tattoo represented by its exorcism is a black and purple rose twisting around his left elbow.  Scarabadon is destroyed in book 5.

Scarabadon appears before the group after it voluntarily exits Jericho's body in the swamp battle. It seems to have more allegiance to The Tyrant King than most Nocturns, even calling The Tyrant King its "master". Although the largest of the Nocturns seen in the books, it still moves with surprising speed and agility, being able to keep up with Julian in Synergist Knight form. It also seems to be able to take more damage from both physical and elemental attacks when it faced off against the main, four characters.

**Trivia**: Mr. Jones finds Scarabadon weakness inside one of the red books that the heroes have. Since they have been reincarnated many times over the years, most Nocturn's are described and documented in these books to assist future generations exorcise them from human hosts.
Siltstone Rasp

**Siltstone Rasp.** Jericho’s staff and Talisman combination.  The staff portion is approximately five to six feet long and made of reinforced metal.  At the top end, there is an ankh like the ones employed by the ancient Egyptians.  Attached to the ankh end by a chain is a small fortified, glass container that holds Jericho’s Talisman, Hatshepsut’s Tooth.  Jericho uses Siltstone Rasp proficiently as a melee weapon and enchanting rod when employing the protective power of his Talisman.  Though Jericho introduces the old Nocturn slayers tradition of naming a weapon after its first kill, the origin behind Siltstone Rasp’s name is unknown.
Occumus the Sable Cloud

### Chaos Eater Tattoo

A fiery, red sun being held by black, wraith-like fingers on the underside of his right wrist

**Occumus the Sable Cloud (Daybreak):** Another Nocturn the heroes will eventually encounter.  It is normal sized, but with four clawed upper appendages.  Its skull-shaped head has no eye holes.  It uses dark energy to make its arms stretch to very long lengths when attacking.   It can also use its dark energy to temporarily blind opponents, making it quite ironic that its weakness is manmade light. Jericho’s tattoo represented by its exorcism is a fiery, red sun being held by black, wraith-like fingers on the underside of his right wrist.  Occumus is destroyed in "A Dragon's Dyne".

Occumus runs into The Alliance once before The Battle in the Library Woods, but they never actually see it's abilities showcased until then. Mr. Jones finds Occumus's weakness inside one of the red books that the heroes have. Since they have been reincarnated many times over the years, most Nocturn's are described and documented in these books to assist future generations exorcise them from human hosts.

**Trivia:** Occumus is the Nocturn responsible for Mrs. Case's bouts of illnest during the events of books 3 and 4. It's attacks on her at Beacon leave her plagued by a darktouch curse which she removes using Beacon's Talisman. The fact that it leaves a darktouch curse on Mrs. Case without even possessing her shows that it may be one of the more vile Nocturns in The Void.
Den of Iglacia

**Den of Iglacia**: Who could live in the biting, frozen arctic temperatures of the far Southern hemisphere? The ice dragons come to mind. Being the only species with the perseverance and elemental affinity to master this bitter ecosystem, Earth's ice dragons not only survived here for hundreds of years, but apparently thrived. The only ice dragon we have met thus far in the series is Krysta Valanche who ran away from her family to perform The Great Synergy with a human. She mentions her family still lives at the den, but rarely interacts with the other dragon dens OR humans. Perhaps they will one day travel south in order to join the fight against The Tyrant King. Krysta, being a perfect example of her species has white, durable scales, crystalline wings, and a tail spike as strong as her wings. She also possesses the ability to blow freezing ice breath at her adversaries capable of cementing them in ice.
Communicative Precognition

**Communicative Precognition:** Moon Orchid Springthorn’s Dyne.  Moon Orchid is, as far as we know, the oldest dragon on Earth.  She has had many centuries to perfect her Dyne which allows her to preemptively see the flow of conversation.  This seems quite insignificant at first, but it allows her to basically detect when someone is going to lie or predict someone’s thought process.  She also has the comedic ability to finish people’s sentences and notice when someone will make a drastic change in their thought process. Assuming she can get into a conversation with someone, this can be quite a powerful Dyne indeed.
Clay Andreas

### Height

Human Form - 5' 6"Dragon Form - 20 feet at the shoulder. 22 feet high with neck.

### Weight

Human Form - 121 lbsDragon Form - 20,200 lbs

## Special Info

### Quirks

Usually seen eating some snack

**Clay Andreas-** Appears in all books but book 2. When the reader first meets Clay, he is one of Rome's hackey-sack buddies who seems to ultimately have his back. However, Clay's human form is just the product of a concealment spell placed on him by his Synergist Knight.  In reality, he is an Earth dragon that has completed The Great Synergy with shamed Rider family member, Jericho Rider. Together, they want to team up with Julian on his quest to defend the Earth against the Darkbrands, but after a Nocturn possesses Jericho, Clay is forced to use his Earth dragon abilities to attack the boys. Once the Nocturn is exercised, Clay and Jericho make lifelong pledges to support and defend The Alliance. Like all dragons who have used The Great Synergy, the concealment spell on Clay can be removed at his choosing allowing him to reveal his true dragon form. This usually happens either when it is time to fight or when it is time to eat.

**The Great Synergy**: He is bound to Jericho Rider by Hatshepsut’s Tooth. This allows his dragon heart to be completed, but it also links their souls together for life.

**Abilities**: Clay is an Earth dragon which is, on average, the most massive of the dragon clans.  They are flightless, but have thick, tough hides covered by dark-brown rock scales that cannot be penetrated.  Most have spiral horns and shelled foreheads, which can be used for both offensive and defensive weaponry.  Most Earth dragons have amiable personalities except when they are thrown into battle. Their size and warrior savagery alone make them some of the best tanks in the dragon ranks.

**Trivia**: Clay's first and last names are references to Georgia red clay and the San Andreas Fault respectively. Both are examples of terrestrial phenomenon.

Clay is constantly seen snacking throughout the books, though his favorite snack is reportedly jellybeans
The Heart of The Abyss

**The Heart of The Abyss (the dark Talisman)-** When The First and The Tyrant King performed The Great Synergy, The Mages of the First Order (The Elementals) were brought in to make this sacrament happen.  They regretted their decision because of the war that followed.  By the magic of the ancient times, they created The Heart of The Abyss which would prevent controlling of the Elementals and thus nixing The Great Synergy from ever happening again.  When The First banished The Tyrant King to The Void, he did not realize the Mages of the First Order had already cast this Talisman into The Void as well.  Unlike its light elemental counterpart, this Talisman’s location is not presently known. It is assumed that its power allows for portals to be opened regardless of the laws of The Great Synergy or prophecies regarding the First’s eternal slumber.  That is how The Tyrant King breached our world without having to wake The First.
The Tyrant King

The Tyrant king is the leader of the Darkbrand armies from The Void. Since the events of book #6 (A Dragon's Dyne), we have seen what The Tyrant King looks like. He is a massive and covered in a black, living armor connected by dark energy from the waist up. His legs are those of a spiders and have the ability to tunnel into the ground, but this renders him completely motionless. His helmet, which covers his face completely other than eye slits, and the rest of his armor is completely unbreakable. However, there is room in between the armor to navigate if you can squeeze in there.

The legend goes like this: Centuries ago, even before The Despot War, The Tyrant King wished to overtake the Earth realm, but ran into serious competition from The First and the dragon dens. In an attempt to trick the dragon leader, he performed The Great Synergy with The First, but this only created a lifelong bond between the two of them. When The First put himself into a catatonic sleep to stay The Tyrant King's ambition, the Darkbrand leader found himself banished to The Void where he waits to break into our world again. At the time of the series, his minions have already begun their crusade to reclaim the Earth for their evil and deplorable master.

**Trivia:** The Tyrant King's age is unknown. Seeing as how he was residing on Earth before even The First, we can only assume he is almost as old as the planet itself.
Human Spells

Human spells used to be handed down by oral tradition, but in modern times, the vast majority of spells have been collected into tomes by mages or spell collectors. Due to the secrecy and sometimes, broken abilities of spells, most of these collectors and mages do their best to hoard spells to themselves. Only a handful of mages have been known to share them leading to instances where only one mage may know a single spell. This is helpful in keeping the world safe, but also limits the expanse of human knowledge. Below are the spells known in the series thus far:

**Transportation Incantation**

**Dreamweaver**

**Deadbolt**

**Chaos Eater**

**Dimensional Crossrift**

**Amelioration**
Torrent

**Torrent (The Water Elemental):** Torrent is the water Elemental that is born from the Orichalcum Nautilus.  He is considered one of the strongest Elementals since he controls the oceans of the world. However, since the rest of the Nautiluses were lost to the depths, he only appears as a fraction of his original strength, having been summoned from only one Nautilus. His physical representation in our world is a hovering, swirling ball of water that is in constant motion.

Torrent's job of balancing all the water systems on the planet is probably the most taxing of all the Elementals. That is most likely why he was given multiple Talismans to use in his tasks. His utter devotion and need for constant attention gives him the inflated ego and swollen sense of self-importance.

**Trivia:** Torrent, like some of the other Elementals constantly drips part of himself in our realm, but seems to have some kind of magic that keeps him from running out.

The colors of the swirling waters on Torrent darken and lighten depending on his current mood.
The Great Synergy

The Great Synergy is a serious and rare pact made between humans and dragons. The First and The Tyrant King were the first to enact The Great Synergy with the assistance of the Mages of the First Order (now known as The Elementals). When completed, the human lends their heart to the dragon in order to complete it. Dragons are born with incomplete hearts, but The Great Synergy fulfills the dragon heart with some very intimate side effects. The human and the dragon involved share their heart, but also other aspects of their lives. These include their memories, their feelings, their pain, and their lifespans. What happens to one of the participants happens to the other. While this seems detrimental to the duo, there are some advantages which are exclusively beneficial. These include use of the spatial linking, internal telepathy, and raising the chance of the dragon developing a Dyne. The most intimate aftermath of The Great Synergy is the feelings the two members share for each other. Many times, the Master Dragon and Synergist Knights have referred to the bond as brotherly or sisterly implying that their bond is as strong as sharing the same mother.

Here are some pairs that have performed The Great Synergy:

Rome Lockheed and Julian Rider

Krysta Valanche and Camela Rider

Clay Andreas and Jericho Rider

Stratus, Skye, and Marin and Mrs. Case

Tidalus Harborfin and Mr. Rider

Leviathor and Sir Baldwin (previously)

There are many things that are required to perform The Great Synergy. For starters, it appears that only members of the Rider family bloodline are able to perform The Great Synergy. This explains why Synergist Knights and Master Dragons have been gone from the public eye for so long. Mr. Rider, a huge proponent against The Great Synergy, raised his children to believe dragons were slaughtering monsters. As for his siblings, he had his brother exiled, and did not even know about his half-sister (Mrs. Case). With no Riders making bonds with dragons, the magical duos faded into myth.

The second item required for The Great Synergy is a Talisman. This also limits the amount of Synergist Knights/Master Dragons since there are only 6 elemental Talismans on the planet. And since a bond between dragon and knight is for life, only 6 can be done at a time. It appears that non-elemental Talismans are unable to forge The Great Synergy. Even Pandora's Die of Hope is only able to replicate The Great Synergy. It does not create The Great Synergy in its entirety, but rather a subdued version.

Since the discovery of the light Talisman in "A Dragon's Dyne", it appears that anyone can form a pact with a dragon as long as both participants are willing to go through the process. The Scale of The First created an entire armoy of Master Dragons and Synergist Knights in the finale the same way it did for King Arthur during The Despot War. Unllike the false synergy created by Pandora's Die of Hope, these multiple bonds appear to be legit and the actual legendary pact.
Dimensional Crossrift

### Uses

Open the gateways attached to the Talismans and summon the Elementals to physically appear in our world.

### Debut

Desperate Tides, Desperate Measures

**Dimensional Crossrift:** Quite possibly the oldest and strongest spell found in Alakazam.  Originally, this enchantment was used to summon the Elementals to Earth to create The Great Synergy for The First and The Tyrant King. Its sole purpose is to open the gateways attached to the Talismans and summon the Elementals to physically appear in our world.  Though the spell had only been used once to beckon them, one side effect seems to be that the Elementals are able to cross over whenever they want through their Talismans.  The Mages of the First Order used the spell for The Great Synergy, and Rome’s team uses it to summon the Elementals to help locate the light Talisman.  Perhaps it could be used to summon other entities or allow passage to The Void?

Dimensional Crossrift is no joke! It takes the utmost confidence and concentration to be used correctly. Only a genius-level mage would be able to cast the spell with positive results. And that's probably for good reason. Fiddling with other dimensions and opening gates to them should only be handled by top-tier mages. It also appears to have limited time restraints which adds to the spell's difficulty.

**Trivia:** The only other time the spell had been used was when multiple mages had to cast it at the same time. Mrs. Case being able to do it alone shows her unequalled and virtually prodigal ability as the most powerful sorceress on the planet.
Den of Oceania

### Distinct Features

Blue scales, leathery, waterproof wings, fearless battle urges, and oceanic camouflage.

### Talents

Naval and amphibious fleet of the dragon race

### Population

Centralized - 1,000 +

   **Den of Oceania**: The Den of Oceania is a proud and honorable den made up of a talented collection of dragons who have adapted to life above and below the briny deep. The chieftain of the den, Tidalus Harborfin is not only one of the most feared dragons on Earth, but also one of the most respected. He keeps his den in prime, working order thousands of feet below the waves in order to avoid contact with the interloping Darkbrands and the humans who would have his race hunted. There, they flourish as a social community and as a band of protectors of the water Talisman.
Water Dragons are fearless and violent fighters.  Obviously, their dark blue scales help them excel at water combat, but they are formidable on land as well.  At this point, their battle tactics are not fully known, but they do excel at hiding from enemies under the water and do not require atmospheric oxygen for survival.  As demonstrated by one of their Sentries, Starboard, they are perfectly capable of fighting above the water as well. Most denizens of Oceania have converted physical attributes like that of the ocean after spending hundreds of years at the bottom of it.
Killer Disease

**【◈︵‿︵‿︵‿︵‿︵︵‿︵‿︵‿︵‿︵✦︵‿︵‿︵‿︵‿︵︵‿︵‿︵︵◈】**

**《◊** Quirk **◊》**

Quirk Name:  Killer Disease

Quirk Type: Mutation

Quirk Overview: The quirk is seemingly a curse at this point, it destroys the immune system of its user and sends them in loads of pain.(breaking down flesh and opening wounds) It’s a disgusting sight. Using the multiplying diseased cells the user can grow their body and spread weird tumors/appendages around to help them in various ways. They can grow multiple limbs which they can control and manipulate. Along with spreading and controlling a small army of infected.

Quirk Limits/Drawbacks: If pushed to exhaustion, the quirk will lash out into a frenzy. Not even the user will be able to control the quirk at this point. The more limbs or appendages are out, the harder it is to control the quirk. If the frenzy is active, the quirk will lash out and destroy anything it possibly can. This puts the user in extreme amounts of strain and or pain. If the user is strained too far, they’ll begin to vomit and gain extreme nausea. They’ll be in a weakened state to where they cannot move until much needed rest has happened. The quirk at the end of the day is still a disease and will kill the user or anyone infected eventually.

Quirk Strengths:

**Shapeshifting Mutation:** The user can dramatically change size and shape at will to help them in any way that seems fit. Whether it be to rearrange body parts, enlarge them, or even sprout new limbs all together.

**Regeneration:** The user is able to regenerate and heal any injured parts of his body if the received attacks are not fatal.

**Malicious infection:** If the user chooses, it can spread its quirk to others. The infected will gain a slightly lesser version of the quirk along with keeping their own but they will be under control of the original user.

**Disguise:** The users quirk would make them stand out in public like a sore thumb but if they choose, the user can disguise themselves to blend In with a crowd better. The drawback of this is that every power listed above(beside malicious infection) is weakened so the user would have to expose themselves in order to use the quirk to its fullest potential.

Quirk Weaknesses:

Radioactive lights: The lights will tear apart at the cell and weaken the user.

Quirk overusage: If overused, the quirk will enter a frenzy which puts massive strain on the user

Future Development: The virus grows and becomes more complex, the mutations will have more variants and allow for further manipulation.

**【◈︵‿︵‿︵‿︵‿︵︵‿︵‿︵‿︵‿︵✦︵‿︵‿︵‿︵‿︵︵‿︵‿︵◈】**

Extra Info

While others can be cured, he himself cannot
Tidalus Harborfin

**Tidalus Harborfin:** Appears in book 5 and is the unchallenged chieftain of The Den of Oceania. He is one of the oldest dragons on the planet and has stayed alive by keeping his den completely submerged under the ocean to avoid contact with humans and Darkbrands alike. He and his den are the keepers of the water Talisman, The Orichalcum Nautilus and the protectors of the oceans and freshwaters of the Earth realm. He is a very proud leader being shown to consider himself above the scuffles of the other Earth realm's races. Through years of training and fighting, he has developed a Dragon Dyne called Ionic Alteration which allows him to manipulate Sodium Chloride compounds in ocean water. He appears somewhat regal, even wearing a crown of coral and accepting visitors in his royal chamber which includes a makeshift throne.

**The Great Synergy:** He is bound to Mr. Rider by The Scale of The First. This allows his dragon heart to be completed, but it also links their souls together for life.

**Abilities:** Tidalus, like all water dragons has waterproof scales, leathery, webbed wings, and gills that allow for aquatic AND terrestrial breathing. He is the unquestioned chieftain of The Den of Oceania suggesting that he is tremendously powerful and skillful at fighting. He appears larger and bulkier in size than the rest of the water dragons.

He also possesses a Dyne called Ionic Alteration, which is mentioned to be one of the most powerful Dynes ever. When he finally unveils this Dyne during the final battle, we see that it is not just old fishermen's tales and that the Dyne is very powerful, indeed.

**Trivia:** Although coming across as a moderately tyrannical monarch, Tidalus does have a soft spot for two dragons in particular. Curiously, his decision making seems to be influenced by these two dragons even without them knowing it.

Tidalus took part in an arranged marriage with Den of Verdana's leader, Moon Orchid Springthorn in an attempt to foster a union between the dens. Together the two leaders hatched a hybrid dragonling named Cyprien Springthorn
Glaciataurs

Glaciataurs make several more appearences during the events of the series

One of the six types of elemental Minotaur Generals

**Special ability:** Their dormant skill (Absolute Zero) allows them to freeze water particles in the air in their immediate vicinity.  These crystallizations are then attached to their skin/armor as a reinforced shell around them.

The Alliance runs into their first Glaciataur in book# 5 ("Desperate Tides, Desperate Measures"), and it is by far one of the scariest debuts of a Minotaur general. That particular Glaciataur keeps the group completely in check, even rendering Rome's dragon fire and Julian's fire-based attacks futile. Beacon is again the site of a another furious battle with Minotaurs and Garms. This time the action takes place right out in front of The Allliance's headquarters. Luckily, Deadbolt protects most of the building, but the same cannot be said for the surrounding street.

**TRIVIA**: The ice Minotaur's dormant skill (Absolute Zero) is strong enough to repel even dragon fire.

Glaciataurs appear to be the rarest versions of Minotaurs in the Darkbrand army, making up only about 7% of the total population.
Terrataurs

One of the six types of elemental Minotaur Generals.

**Special Ability**: Terrrataurs have mild control over gravitational forces allowing them to make the Earth’s crust “rise” in conical spears.  Their skill (Stalag-quake) has been said to create stalagmites measuring nearly ten feet high.

During the events of book #3, "Windy City Ruins", a Terrataur general leads a small raiding party to attack Beacon while Rome and his squad are there attending Talisman matters. The brown-furred fury draws most of The Alliance out to the deserted streets of Chicago and gains the upper hand on them by utilizing its dormant skill. The battle continues through the streets causing more damage to the already dillapidated city. With a bit of luck, The Alliance is able to secure victory over the behemoth, though the win pushes most of them to their physical limits.

Second paragrah

          **TRIVIA:**
The Frostshard

**The Frostshard-** During the fledgling days of life on Earth, a meteor struck near the northern, arctic area.  It consisted of an unknown material similar to diamond.  Only three rock-like pieces survived the crash (the rest froze in the snow).  Nocturns attempted to manipulate these fragments to their will, but accidentally set off an enormous blizzard which modern scientists called The Ice Age.  Fearing the stones’ awesome power, the Nocturns discarded them into a volcano where they merged into one indestructible gemstone.  After eons, the volcano cooled, and the stone was found. Its power was stunted by the transformations inside the volcano, and it was weaponized by human rulers of the North. Its ability to create temporary snowstorms and miniature blizzards make it a perfect distraction piece or any warrior looking to make a quick exit or land a sneak attack.
Den of Tempestria

**Den of Tempestria**: The wind dragons are scattered. That makes sense, considering their penchant for dwelling in the skies above the Earth realm. With so much room to navigate freely, the wind dragons rarely stay in groups for very long. The only example of centralized living we have seen thus far are the three wind dragon orphans living in the abandoned river tower of Chicago.

Stratus, Marin, and Skye have adapted to terrestrial life by using human garbage to thrive. The scraps they live off have provided them with a home and plenty of accommodations for living. They have even created an online persona in order to mingle in society, interact with other like minds, and track Darkbrands. Like all wind dragons, the three dragons of Beacon have four sets of wings designed for speedy travel. They also don scales of many purple hues and smaller body frames for their scouting tendencies.
Gungnir

**The Claymore, Artemis, Pridwen, Gungnir, and The Caduceus.**  These legendary weapons are summoned from Julian’s Talisman, Pandora’s Die of Hope. They can be summoned for Julian’s use one at a time by making his die land on the corresponding number.  He is able to switch back and forth between them quite easily by rolling the die between his hands.  It is not known how he controls the number, but since he and Rome were forced into The Great Synergy, he has materialized each time correctly.

**Gungnir**: Summoned when Julian rolls a two on his die. Imbued by the Norse God Odin, his spear possesses the ability to always return to its wielder. Since Julian and Rome have completed The Great Synergy correctly, both ends of the spear can now be set ablaze with dragon fire.
Crake

**Crake (The Earth Elemental):** Crake, is the Earth Elemental that is associated with the Earth Talisman, Hatshepsut's Tooth. He is cranky and ornery, and has little time to fool around with the requests of mortals. He is considered the oldest of The Elementals, having been balancing the mountains and layers of crust of the realm since it's formation nearly 4.5 billion years ago. He has no physical representation in our world, though when he speaks, tiny fissures appears in the nearby ground.

Crake's job as balancer of all things rocky and muddy on the planet has left him very busy over the millenia. And since he is so old, he has lost most of his hearing and all of his physical body. He still maintains the balance accordingly, but his pace is incredibly slower and more deliberate than the other Elementals. Perhaps he doesn't even feel the passage of time anymore.

**Trivia:** When The Alliance first summoned Crake to their realm, they did not realize he was even there since he has no physical form. The only way they knew he was among them was by the tiny fissures and cracks in the ground that form when he speaks. No one knows what he may have looked like before time eroded away his physical appearence.

Crake can be a booming voice or a weak voice, but since he cannot hear very well, his voice usually comes across as the former.
Salamander’s Egg

**Salamander’s Egg -** Fire is considered the best of the elements when it comes to purging or cleansing.  The world is said to have been destroyed by fire multiple times.  Fire is a symbol of both regrowth (razing the land between crop seasons) and rebirth (the phoenix rising). For that reason, the most powerful elemental Talisman has been kept hidden in the good King Arthur’s treasures for millennia.  Rumor has it that the actual Talisman is an ancient egg housing the power to ignite weaponry with a flame to purify evil from the world in its most basic form; dragon fire.  King Arthur realized this power was too much for mankind and extremely dangerous in his hands, so he had it hidden in the Eastern Deserts where it remains to this day. Rome and Julian found the egg and used it to perform The Great Synergy the correct way.  When the egg is broken, one of the Elementals was accidentally summoned to Earth and stranded.  Though the Talisman is currently broken, a combination of Rome and Julian’s synergy scars and Mander's presence allow for Rome to change into dragon form on command and Julian to add the dragon fire to his weaponry.
Hybrid Dragons

**Hybrid Dragons:** Of course there would be some crossbreeds of dragons in The Talisman Series! These types occur when members of the different Dens have dragonlings. These dragons are very rare in the series as the Dragon Dens almost always keep to themselves. There is very little interaction between them anymore (besides The Alliance). This is a policy that harkens back to the times after Camelot fell, and dragons were considered evil by mankind. And here's a list of the ones known so far:

**Swamp Dragons** - Cyprien Springthorn: Cyprien is the royal son of a Forest Dragon and a Water Dragon. As far as we know, he is the first of his kind and possesses all the traits and abilities of both Dens.
Mander

**Mander (The Fire Elemental):** Salamander, known as Mander to The Alliance is the Fire Elemental that was accidentally summoned to the Earth Realm. When Rome and Julian broke the fire Talisman, Salamander's Egg, Mander was beckoned forth to their realm and stranded.   He is physically represented in our realm as a red and black lizard about the size of a small iguana.

Mander is the Elemental charged with maintaining control of the fire element on the Earth realm. Since fire can be an extremely unpredictable element, Mander must have his tiny hands full when trying to keep it in balance. Maybe that is why, unlike some of the other Elementals, Mander seems to prefer the Earth realm to the dimension where they reside. Where he can directly interract with the element he's sworn to.

**Trivia**: Mander speaks in cryptic Haikus over the spatial linking only.

The little guy has a very distinct affinity for Julian. Often appearing right on the boy's shoulder when communicating telepathically with the heroes.
Pridwen

**The Claymore, Artemis, Pridwen, Gungnir, and The Caduceus.**  These legendary weapons are summoned from Julian’s Talisman, Pandora’s Die of Hope. They can be summoned for Julian’s use one at a time by making his die land on the corresponding number.  He is able to switch back and forth between them quite easily by rolling the die between his hands.  It is not known how he controls the number, but since he and Rome were forced into The Great Synergy, he has materialized each time correctly.

**Pridwen**: Summoned when Julian rolls a three on his die. Imbued by the Good King Arthur, his magically enhanced shield is impervious to all elemental attacks.
Artemis

**The Claymore, Artemis, Pridwen, Gungnir, and The Caduceus.**  These legendary weapons are summoned from Julian’s Talisman, Pandora’s Die of Hope. They can be summoned for Julian’s use one at a time by making his die land on the corresponding number.  He is able to switch back and forth between them quite easily by rolling the die between his hands.  It is not known how he controls the number, but since he and Rome were forced into The Great Synergy, he has materialized each time correctly.

**Artemis**: Summoned when Julian rolls a five on his die. Imbued by the Greek Gods, this silver bow and arrow set has an infinite amount of arrows in it's quiver. Since Julian and Rome have completed The Great Synergy correctly, the arrows can now be set ablaze with dragon fire.
Fujin’s Teardrop

**Fujin’s Teardrop -** Fujin is the ancient Japanese god of the wind.  It was said that when he was born, his breath spread all the clouds so that the sun and heaven shined down upon the Earth.  The sight was so beautiful that he cried a single tear, which plummeted to Earth.  That teardrop, transformed into a compressed jewel by entering the Earth's atmosphere, was claimed by early humans. When enacted, it allowed them to ride air currents appearing as if they possessed the gift of flight.  Handed down myriads of generations, Mrs. Case was given Fujin's Teardrop by her deceased parents which she keeps on a necklace. She uses it to glide on the smallest of wind currents and launch explosive wind blasts at her foes.
Garms

**GARMS**: Garms are the scouts and slobs of the Darkbrand army. Easily the most numerous of the Darkbrands, they use pack hunting and stealth as their most deplorable strategies when trying to overrun the Earth realm. Physically, their body structure is similar to a wolf, but they are easily larger than any predatory mammal even averaging sizes larger than Earth bears. Garms are renowned for their deep-black fur and distinct, purple swirling markings that form patterns on their lateral sides and faces. Even though all Darkbrands are noted for being vile creatures, the Garms hold a special place on this list for being the most foul and putrid smelling of the bunch. Their stink is so potent, it could almost be listed as one of their special abilities.

   **Physical Traits**: Garms have razor-sharp claws the size of butcher knives and gnarly fangs comparable to a carnivorous beast of that size. Interestingly, they also have snake-like tendrils sprouting from their canine nose. These "whiskers" don't seem to have any beneficial purpose other than expressing the Garms anger level as evidenced by them vibrating voraciously.

**Special abilities**: Garms are meant to be scouts and trackers so camouflage is their modus operandi. Although their black and purple fur does not provide them much cover in Earth's natural environs, they boast the nifty trick of being able to disappear completely from the view of humans and dragons. Obviously, invisibility boosts the lowly Garm's threat of surprise attack, but also a quick retreat. Luckily, as mentioned above, their wretched odor can always be detected by a dragon's heightened sense of smell.
Synergy Scars

**Synergy Scars**: Synergy Scars are a byproduct of The Great Synergy. Since all magic on Earth is based on a alchemic relationship, meaning something must be lost in order for something to be gained, all participants in the ritual receive the scars in exchange. They do not hurt for more than a few sceonds after The Great Synergy is enacted, and they usually don't take up too much space on the body. Notable Synergist Scars include the following

Rome and Julian: Matching scars on the palms of their hands that ignite in fire when they change their forms.

Krysta and Camela: Camela's scar has not been documented, but Krysta does share her scar with Rome to further the trust between the two young dragons. Hers is a white circle on the upper part of her triceps.

Mrs. Case and the dragons of Beacon: Mrs. Case is the first to exhibit these scars and inform us about their purpose. The female wind dragons have their purple circular scars on opposite sides of their necks and Stratus has a similar one underneath his chin.
Scale of The Frist

### Used for Great Synergy

Yes. Tidalus and Mr. Rider as well as many other Synergist Knight and Master Dragon combos

### Associated Elemental

Unknown

**The Scale of The First (the light Talisman)-** The history of The First and The Tyrant King is well documented throughout the books.  After they conducted The Great Synergy, The First turned on the evil king and wiped out his armies.  He knew he could not kill The Tyrant King because he would end up dying himself.  So, in a last effort, The First banished The Tyrant King and all his surviving minions to The Void.  Eventually, The First would have to enter into an eternal sleep somewhere where he could never be disturbed.  The First, completely imbued with The Great Synergy, left the center scale from his breastplate with his followers and told them he would always be with them.  Years later, when the Darkbrands encroached on the Earth again, the stable boy (Rider) and a dragon descendent used this scale to perform The Great Synergy during The Despot War.  After that, the scale was used to create bonds between knights and dragons in order to build an army against the Darkbrands.  The Elementals were summoned in books 5 and 6 and eventually revealed the location of it to Rome’s crew.  It is in the lake in Somerset where the legend of the Lady of the Lake comes from.

**Trivia:** It is the only Talisman that can be used multiple times to perform The Great Synergy in one lifespan.
Minotaurs

**Minotaurs**: The Darkbrand Minotaurs are just like the infamous Minotaur from the legend. Physically, they are about twice the size of a man and about five times as strong.  They have the head (and horns) of a bull about 2-3 feet long.  They also have hooved feet and a sinuous tail.  All the Minotaurs consist of one of the six elements like the dragon clans.  There are five generals for each Minotaur element.  They are constantly updating when one dies like the Tiger Generals from ancient China.  All Minotaur clans are more known for their brute strength than their magic, but each elemental type has one skill they utilize in combat.

**Physical Traits**: Bull horns, superior strength, weapon use, enhanced durability, average intelligence, and elemental affinity.

**Special Abilities**: Each type of Minotaur has a separate ability. The six different types are: Hydrotaurs, Pyrotaurs, Terrataurs, Florataurs, Glaciataurs, and Tornadotaurs.
Yule

### Physical Description

A circular, hovering symbol with two frozen, jagged lances extending much like the hands of a clock

### Quirks

She melts in our realm, but has a surrounding mist that seems to keep her icy exterior regenerating

### Nickname

The frozen timekeeper

   **Yule (The Ice Elemental):** Yule is the Ice Elemental summoned from The Frostshard Talisman.  Her job among the Elementals is to watch over the progress of time in the Earth realm. She is represented by a circular, hovering symbol with two frozen, jagged lances extending much like the hands of a clock. The hands are not the actual time keepers, but do represent the slow, cold flow of time and move independently of each other.

Yule's dedication to the ice element makes her perfect for watching the slow slide of time. Since things are sometimes referred to be frozen in time, she has one of the easier assignments when it comes to balancing the ice of the Earth realm. She basically has an eternity to make sure there are no gaps nor slippages in the ice of the realm.

**Trivia:** Yule loves the very idea of time. She lights up upon mentioning it and is very serious about its wastage.
PondClan

PondClan is the clan on the west side of Startrees. Their territory borders WoodClan and StrikeClan. Their territory consists of oak woods, a large pond, the Thunderpath Field, and the side of a gravel mountain. They make their dens out of moss or in caves. Their usual prey is fish and birds. They have a rivalry with StrikeClan, and they are allies with MeadowClan. Their main abilities are swimming and running.

Their camp is a clearing surrounded with moss. Their territory covers the Thunderpath, both of The Great Mountains, and The Pond. The leader's den is under the Tall Tree.

The main colorings for PondClan cats are brown, white, blue, and gray. Their noses are orangish-pink.

## PondClan

### Inhabitants

PondClan cats

The current leader is Snowstar. Here is a table of every leader, deputy, and medicine cat.
The First

The First is, as the name implies, the very first dragon to exist on Earth. All of the dragon dens were born from The First, and he is even responsible for granting Dynes to the dragons. Legend says that The First was created in order to balance the Earth realm and become a foil for the Darkbrands. For millennia, The First and the dragon dens battled the Darkbrands until a peace treaty was enacted between the leaders of the two factions. This resulted in the first sample of The Great Synergy and sparked the events that lead to The Despot War and, eventually, the events of The Talisman Series.

In order to stop The Tyrant King from marauding the Earth realm, The First eventually put himself into a comatose sleep knowing the ins and outs of The Great Synergy. He only told his trusted lieutenants his plan, which, in turn, buried the knowledge of The Great Synergy for centuries. Only when the Darkbrands returned before The Despot War did the secrets resurface. As all the dragons from that bygone era are no longer on Earth, his whereabouts are currently unknown.

However, in the novella, "Slumber of Silence", Julian and Rome happened to stumble upon The First during an expedition to destroy two Garms. At the same time, they found a portal from The Void that could have led any number of Darkbrands to The First. Obviously, the evil creatures could have slayed The First while he slept, so the boys sealed the portal and decided to take The First's location to the grave with them. They could not afford to let the enemy or even their own alliance members know his whereabouts for fear of someone finding him. So they made an oath to keep the secret from ever escaping the dark and hidden caves where he sleeps, eternally.
The Claymore

**The Claymore, Artemis, Pridwen, Gungnir, and The Caduceus.**  These legendary weapons are summoned from Julian’s Talisman, Pandora’s Die of Hope. They can be summoned for Julian’s use one at a time by making his die land on the corresponding number.  He is able to switch back and forth between them quite easily by rolling the die between his hands.  It is not known how he controls the number, but since he and Rome were forced into The Great Synergy, he has materialized each time correctly.

**The Claymore**: Summoned when Julian rolls a four on his die. Imbued by the Scottish Warlord, William Wallace, it has the ability to cut through any metal. Since Julian and Rome have completed The Great Synergy correctly, the blade can now be set ablaze with dragon fire.
Julian Rider

### Relatives

Eldest child of Mr. Rider, brother of Camela Rider, first cousin of Jericho Rider, and nephew of Mrs. Case.

## Special Info

### Talisman

Pandora's Die of Hope / The Slamander's Egg

### Weapon

Pridwen, the Claymore, Artemis, Gungnir, and the Caduceus

**JULIAN PELLINORE RIDER**: Appears in all books.  Main protagonist.  Considered the funnier of the two boys because he is extreme with his emotions and demeanor.  Examples include the way he uses Knightspeak around his father, but is completely laid back and informal to everyone else. He is also very reactive during comical moments and nonchalant during serious ones. Julian shares a heart and soul with Rome Lockheed as predicated by them performing The Great Synergy. As with all Synergist Knights, this grants him access to the spatial linking between himself and his Master Dragon. Julian has studied under Mr. Jones for a handful of years, which led him away from the teachings of his family. He believes the re-emergence of dragons and The Great Synergy are the keys to stopping the inevitable invasion from The Void.

**Talisman**:  Weider of Pandora’s Die of Hope. His Talisman gives him the ability to conjure historical weapons of lore to utilize in battle. Until completing The Great Synergy, however, it only materialized trinkets, and he had little control over which number it landed on. It also comes with an upgrade donning him in Mythril armor.

When Julian and Rome lost their powers due to a Nocturn's Darktouch Curse, they had to find a new Talisman to enact The Great Synergy, Once they found The Salamander's Egg in Asia, they gained updated abilities. Julian retained his use of Pandora's Die of Hope, but also gained the ability to add dragonfire to all of his weapons, making him one of the most verssitile and powerful Synergist Knights in the world.

**Weapons**: Pridwen, the Claymore, Artemis, Gungnir, and the Caduceus

**Trivia**: Julian represents one part of the author, Brett Salter's personality. He is brash and braggadocios. Not to mention loud, and most times his mouth operates without properly consulting his brain first. Even the idea of him rebelling against his family ideals is indicative of the author's own brazen and defiant nature. Julian uses informal language with everyone other than his father to emphasize the fact that he tries hard to be cool with a "devil-may-care" attitude. Whereas Rome is the more internal example of how Brett Salter felt as a teen, Julian more closely resembles his physical appearance during those years.

Julian's favorite word is "dude".
The Lotus/Absynthe Spirit Ring

**The Lotus/Absynthe Spirit Ring -** According to Homer’s “Odyssey”, the Lotus Tree bore a fruit that put those who ate it into a pleasant drowsiness.  As the Greek empire expanded, the Gods hoped to protect the Earth’s natural wonders from man and their destructive habits.  So, they encapsulated the spirit of the Lotus Tree into an emerald ring.  This ring was kept hidden from mankind at Mount Olympus until its powers were needed to defend against the invading Darkbrands.  The ring, and its ability to put those nearby into a temporary, catatonic sleep, was weaponized for a short time by the humans after The Despot War.  Fearing mankind’s propensity for power and ambition, the forest dragons stole the relic and took it deep into the woods with them.   Mankind’s legend claims that whenever someone feels the urge for a catnap, it is the work of the Absynthe Spirit Ring, and the Lotus Tree’s spirit is nearby.