Mushroom Kingdom U

Stage Type
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 Release Date of Origin
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## **Stage Info**

Much like its Mushroom Kingdom predecessors, Mushroom Kingdom U is not based on any one particular level or location, but on the general design and aesthetics of the game New Super Mario Bros. U. New Super Mario Bros. U is the fourth and most recent title in the line of “New” Super Mario Bros. games and introduced new elements such as Baby Yoshis with abilities, the Super Acorn, Dragoneels, Flipruses, Goombrats, Waddlewings, and Nabbit.

## **Stage Design**

Acorn PlainsRock-Candy MinesMeringue CloudsSlide Lift Tower
## **Stage Layout**

Mushroom Kingdom U features four different transformations which are all based on specific worlds and levels from New Super Mario Bros. U. These worlds are Acorn Plains, Rock-Candy Mines, and Meringue Clouds with the fourth transformation being based off of Slide Lift Tower which serves as a way to represent all of the various Tower levels in the game.

Each match will always start on the Acorn Plains layout before transforming. These transformations are always preceded by Kamek flying quickly out onto the screen. Kamek will float in place and cackle before continuing his flight and zooming across the screen. After a brief moment, Kamek will return and quickly fly back as he waves his wand and causes his magic to fall down onto the stage. At this point the stage’s background will fade to white before the appropriate background for the next stage transformation appears in its place. The platforms the fighters were previously fighting on will sink down into the ground as the new platform arrangement rises up. It is randomized what layout of the stage will appear after each transformation and their details are as follows:

* **Acorn Plains** - Acorn Plains has a long flat platform with solid walls going all the way down to the blast zones. Three soft platforms are both the stage with two on the left and one on right. The leftmost platform is the closest to the main platform. The second platform floats a good distance above the leftmost platform with its left half overlapping with the right side of the left platform. The third platform is off towards the right side of the stage and sits between the other two platforms in terms of height.
* **Rock-Candy Mines** - Rock-Candy Mines features a medium-length platform with a curved bottom that teeters perilously on a thin point below the stage. This platform can tilt one way or the other as the weight of fighters and objects above it affect the balance of the platform. Thankfully the platform can never completely fall over.
* **Meringue Clouds** - Meringue Clouds feature two tower platforms with a large gap between them. The tower on the right is longer than the tower on the left and there are two floating platforms above these towers. One platform is above the right tower with the other placed off-center between the two towers.
* **Slide Lift Tower** -  Slide Lift Tower is the most complicated layout of this stage to fight on top of. It features two wide rectangular platforms which are constantly traveling on a rail. This means that the platforms are always moving and at times one platform could be entirely under another meaning you effectively only have one platform to fight on for a time.

## **Stage Hazards**

### **Beanstalk:**

Sometimes while fighting a giant beanstalk will sprout in the stage’s background. When the beanstalk is finished growing it will sprout between 2-4 leaves and branches which the players can use as platforms. Eventually these platforms will wilt and recede back into the beanstalk as the beanstalk disappears. If a stage transition occurs while the beanstalk is in play then it will quickly vanish just before Kamek arrives on the screen. After the stage transition is complete, the beanstalk will regrow (if there was enough time left for it to be on the stage anyways) and its platforms will be in different locations.

### **Icicles:**

If you see a droplet of water drip down from above, watch out! Not long after a large icicle will fall from the sky and instantly freeze any fighter that touches it. If the icicle makes contact with the stage then it will bury itself into the stage where it can be used as a platform. This icicle has ice physics on it though so be careful. The icicle can also be attacked and destroyed by attacks.

### **Geysers:**

Geysers of water can spout up at times with fighters being able to fight on top of them as additional platforms. However some geysers come with a Big Urchin on top of them which take up the entire top of the geyser. The Big Urchins will damage any fighters that make contact with them.

### **Stretch Blocks:**

Stretch Blocks can materialize on the stage in groups and will hang around in the air where they can be used as additional platforms. Stretch blocks appear in their fully stretched out five-block form, but can shrink their length to only being one block which makes them considerably shorter. The stretch blocks can stretch and shrink multiple times before they disappear and all stretch blocks will stretch and shrink in unison.

### **Airship Platforms:**

Sometimes a parade of small flat platforms may fly in from both sides of the stage with little propellers attached at the end of them. These propellers will propel these platforms from one side of the stage to the other allowing fighters to fight atop them for as long as they are still on the stage.

### **Nabbit:**

Nabbit can be a nasty little hazard that appears after the stage transitions from one form to the next. Nabbit will chase after the players and open his large bag in his attempts to swing the bag over a fighter’s head and capture them inside of it. If he’s successful, Nabbit will take a moment before slowly rocketing off to the top of the screen taking the fighter with him. If Nabbit can make it past the blast zones without the fighter breaking out of his bag then the fighter will be KO’d! Nabbit can be attacked and KO’d like any other fighter making it possible, yet dangerous, to fight against him. If the Nabbit character is fighting in the match then this Nabbit hazard will look startled for a moment before it starts to chase down the fighters.

## **Soundtrack**

* **New Super Mario Bros. Wii**
	+ Athletic Theme
	+ Battle Theme
	+ Beach Theme
	+ Special Zone
* **New Super Mario Bros. U**
	+ Credits
	+ Ground Theme
	+ Layer-Cake Desert Overworld
	+ Soda Jungle Overworld
* **New Super Luigi U**
	+ Main Theme