Zeppeli

## Introduction

Zeppeli is a versatile character whose quick Hamon generation allows him to always gain the benefits of his kit. This and the fact that his kit allows him to use all of his moves in combos makes him one of the best characters in the game, albeit at a slight learning curve.

## Commands

Zeppeli was confirmed for the game alongside Jonathan and Speedwagon.

As a Hamon User, Zeppeli has a **Hamon Gauge** that determines the strength of his attacks.

**Style/Other**

Hamon Breathing
 ON GROUND CHARGEABLE
Zeppeli performs a pose and Hamon Breathes, filling up the Hamon Gauge. He cannot move and is vulnerable to attacks while doing so.illing up the gauge will automatically empower his Normal and Powerful Attacks, and enhance/alter the properties of all his skills. It will also shorten the cooldown time on said skills. Using skills will drain a portion of the Hamon Gauge until there's an insufficient amount to use.What a jump! From a seated position, using only his knees! +  ON GROUND
Zeppeli leaps high into the air with his knees alone. This skill can be used to simply evade attacks, and can also be canceled using any mid-air attack.

**Skills**

One question at a time, okay?
 +  ON GROUND
Zeppeli swiftly charges forward, passing through partner and enemy alike. He is able to cancel this skill with any kind of attack or skill, allowing him to close the distance and/or Backstab opponents in one swift move. If Hamon-enhanced, the speed and distance of the charge is increased.Sunlight Yellow Overdrive! +  / EX  +  EX SKILL ON GROUND
Zeppeli dives forward with a Hamon-charged hand extended. If the opponent is hit, the Hamon will shock them in the abdomen. Zeppeli then pulls his hand back before hitting them off with a more concentrated attack, sending the opponent flying. If Hamon-enhanced, the skill will receive a damage boost and increase the speed and distance of the dive. The skill's damage is dependent on how much of the Hamon Gauge is filled.

**EX Version**: Zeppeli is invincible when executing the skill and the skill will crumple the opponent instead, allowing him to combo from it. This is in addition to the damage benefits granted by the Ripple Gauge. Zeppeli is able to cancel this skill immediately after the kick with a jump.Tornado Overdrive
 + ➜ / EX  + ➜ EX SKILL WHEN DOWNED IN AIR OK ON GROUND
Zeppeli performs a special flipping leap. Further input will make him come down at a diagonal angle spinning, using his legs as a drill. If the skill hits an already downed opponent, they will be blown back. If Hamon-enhanced, Zeppeli will be invincible during the initial jump, the attack's speed will increase, and more hits will be dealt. This skill can also be used in mid-air, and doing so will cause Zeppeli to perform the attack immediately. Zeppeli is able to cancel this skill with a normal or powerful attack.

**EX Version**: Zeppeli is invincible until he lands and will finish with a sweeping kick that launches standing opponents into the air.Ripple Cutter
 +  PROJECTILE IN AIR OK ON GROUND
Zeppeli spits wine out of his mouth as a disc-shaped projectile with some homing capability. If Hamon-enhanced, he spits out three with augmented homing capabilities, the third of which will send opponents flying.

**Dual Heat Attacks**

Hamon of the sun! Sunlight Yellow Overdrive (Solo)
 +  ON GROUND
Zeppeli will leap into the air and come down on a grounded opponent and send the Sunlight Yellow Overdrive through his finger into their abdomen.Here comes my Hamon! (With Jonathan) +  ON GROUND
The two of them attack the opponent's head, sequentially with a Hamon-charged Zoom Punch from Jonathan and a Sendo Wave Kick from Zeppeli, before they charge up and run up to the opponent and unleash a double Sendo Hamon Overdrive-enhanced Zoom Punch into them, the two reciting the phrase commonly associated with Overdrives.

### JoJolities

* **You have a reason to risk your life learning this!**: Zeppeli must completely fill his Hamon Gauge. (200 Points)
* **The ode to humanity is an ode to courage!**: Zeppeli must connect the final hit of a Hamon-enhanced Normal attack combo. (200 Points)
* **This is Sendo!**: Zeppeli must connect "Sunlight Yellow Overdrive!" 3 times. (300 Points)
* **Hamon Breathing is born from courage!!**: Zeppeli must use any Hamon-enhanced skill five times. Any skill will count as long as he lands five of that same skill. (500 Points)
* **Pour in! Hamon of the Sun!**: Zeppeli must retire an enemy with a DHA. (800 Points)

## Combos

**BnB**:  ➜  +   ➜ \*juggle  +  ➜  +  \*restand, collapse ➜  ➜  + .

**Alt BnB**:  ➜  +   ➜ \*juggle  ➜  +  \*restand, collapse ➜  \*cancel ➜  +   ➜ \*juggle  ➜  + .