Weather

Weather is implemented as random events, usually spanning several days, that affect your sect in numerous ways. Most notably, they control a multiplication factor during Breakthrough for Xiandao Cultivators. Weathers can be adjusted at will with Miracles.

## Weather Breakthrough

The table below shows the effect of weathers on breakthroughs and, when available, ways to trigger it. While it is advised to match these effects for high quality Golden Cores, waiting for the correct season, time of the year, and weather effect to randomly coincide is not generally recommended. For the best Golden Core breakthroughs, you will need to master the miracles that create these effects first, which can be done with earlier moderate quality cores. The breakthrough chance is additive for all weathers currently active.

Miracles respect the season restrictions of the weather they're conjuring, see the table below for details. For the golden core breakthrough factor, Add 1 to the sum of the GC value from all active weathers, with a maximum of 1.6.

### Air of Cultivation optimal usage

Once you get access to Air of Cultivation, it becomes the best possible Weather breakthrough for elemental cultivators. However, while it clears previous non-boss weathers on cast, new weathers can still be cast on top of it (since as explained below, it has an unique type). So you can use Fireworks (Dragon) to trigger the Spring Festival Weather for additional Tile Qi, and another miracle to optimize Lighting conditions and thus the Yin-Yang multiplication factor during Breakthroughs. For a golden core breakthrough, it is also possible to trigger a weather with 0.1 GC or better as the weather factors maxes at 1.6 (with 1 base) and Air of Cultivation only adds 0.5.

## Weather events

Random weathers are controlled by events, with the rarer (and powerful) weathers also being from rarer type of events, while benign weather changes are frequent. Some of them are also season or temperature dependent. Moreoever, weather have types, and only one weather of a given kind can be active at a time. The table below lists relevant data for weathers, ignoring Weather breakthroughs effects as they are detailed above, and moodlet effects.

As a reminder, weather of the same type are mutually exclusive, but you can combine a type 1 with a type 2, 5, 7, etc.

### Additional info

* A weather event can't reapply itself, so if the same weather event rolls twice in a row the duration isn't refreshed or extended.
* Naturally occurring Foehn Wind may also summon a non-interactable Phoenix, which drops a Blazing Feather.
* Naturally occurring Thunderstorms may also summon a non-interactable Flood Dragon, which drops a Dragon Scale or Dragon Feces.
* Weather will always change the mood, by adding a specific weather Moodlet; the only way to clear these moodlets is by removing the weather effect.
* Air of cultivation clears all non-boss weather.
* The rainmaking miracle triggers Light Rain or Heavy Rain randomly, with 50% chance for both.

### Fei and Lushu

On appearance as animals, Fei and Lushu trigger a non-expiring (but dispellable) weather, whose values are the same as Clear Skies and Heavy Rain respectively.

These are not the same weathers that they trigger when used as Spirit Contracts : those have a normal expiration, and more importantly Fei's weather behaves exactly the same as the Rainmaking miracle, which means it can be either Light Rain or Heavy Rain randomly.

## Dispelling

Most weather can be expelled by summoning the Air of Cultivation weather via an Immortal's Mortal Body. To do this, first perform rituals at the building using the Rites button until you have enough Incense/faith (same resource, named inconsistently in the translation), and then click the Protect button on the building.

The exception to this are the various special weathers summoned by Boss Monsters or by Natural Wonders, which cannot be dispelled this way. The Flood Dragon's rainstorm and the Phoenix's Drought can be dispelled, however.

One can also dispell weathers of the same type by casting a (season-allowed) miracle changing the weather to one with the same type. For example, a naturally ocurring Drought can be dispelled by casting Rainmaking.

## Breathing

There are two weathers which give essences to Body Cultivators while they are naturally active.

* Thunderstorm - Innate Metal Essence
* Polar Night - Everlasting Essence

The specific thunderstorm required for this is the one which states the "Metal element is extremely active", where a Flood Dragon will fly across the map.

Causing a Thunderstorm by way of a miracle, or a Polar Night from the Yin Yang Stela will not cause your body cultivators to obtain these essences via breathing.

The amount of Innate Metal Essence obtainable by your body cultivators in a natural thunderstorm can be increased by having more metal influence in the 5x5 breathing area. This can be done by either having metal within qi-gathering range, or by having a ring of Lumina Core at a 5 distance range on the outside, as while the qi gathering is 3 for those, the elemental influence is 5.

1. ↑ Except Law of Nimbus Conquest (DLC)
2. ↑ 2.0 2.1 The Polar Night from Ying Yang Stela is a different weather that doesn't help the weather breakthrough factor.
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Rain dance, either from Fei or the Miracle, changes the weather either to Light Rain or Heavy Rain, with 50% chance for both (`XiaWorld.ToilAbsorbGong.OnStepToil() [case 20] & Settings/Esoterica/Esoterica_Magic.xml [Magic_PrayForRain_1]`
4. ↑ `Settings/Weather/Weather.xml`
5. ↑ `XiaWorld.WeatherMapData.CheckWeatherHappen()`
6. ↑ We ignore `IntensityOfFire` because it only governs the speed at which fire spreads (`XiaWorld.SpreadMapData.DoStep()`), which is not an actual game concern.
7. ↑ `Settings/ThingDef/ThingNpc.xml [BindWeather values]`