recursal/Fanatic-Fandom huggingface dataset:
Almiehda Sunspire

## Information

*Level*: 15

*HP*: 142

*BAB*: +13

*Skill Points*: 78

*Speed*: 30

*Initiative*: +12

*Hero Points*:

*Racial Traits*: Eternal Grudge, Elven Immunities, Fleet Footed, Low Light Vision.

*Traits*: Strong Arm, Supple Wrist, Warrior of Old

*Languages*:

## **Class Features and Feats**

**Warpriest 4**:

Aura

Blessings (Protection[you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute], War[1 minute select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round])

Focus Weapons Throwing axe

Orisons

Sacred Weapon +1

Fervor d6 5/day

Channel Energy

Bonus Feat

**Unchained Rogue 4:**

Finesse training

Sneak Attack +2d6

Trap Finding

Evasion

Danger Sense

Debilitating injury

Scouts Charge

Rogue Talent \*2

(Graceful Toss, Expert Leaper)

**Fighter 7:**

Bonus Feat \*3

Bravery

Armor Training \*2

Weapon Training: Axes

**Feats**:

Point Blank Shot

Startoss Style

Startoss Comet

Startoss Shower

Charging Hurler

Greater Trip

Weapon Specialization

Sliding axe throw

Bonus Feat \*6

Run

Weapon Focus Throwing Axe

combat expertise

Improved trip

Fury's fall

Precise Shot

## **Equipment**

### *Weapons*

Modifiers
+26\*4

*General Goods*\*:

*Magic Items*: Celestial Plate, Throwing Axe (Returning +4), Belt of Physical Might +4, Gauntlets of the Skilled Trip, Vestments of War, Verdant Boots

*Containers*:  Bag of Holding I

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Cassius Cost

## Profile

### Personality:

Aptitudes: Ballistic Skill, Defense, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill.

Demeanour: Jaded, Loyal, Sarcastic.

Insanity: 19

Mental Disorders:

### Comrade:

Vorgen Malakai

Demeanour: Braggart, Talkative.

### Statistics:

Wounds: 15/15

Fate: 1/1

Initiative: +3

Corruption:

XP: 50 Spent: 550

Advancements: Fel +5

## Combat

Light Carapace Armour
9
9
9
 L.Leg
9
9

## Inventory

**Weight:** 36.5kg/56kg

* Weapons: 19kg
* Armor: 15kg
* Items: 1kg
* Wargear: 1.5kg

### Items:

Anointed Toolkit, Basic Tools, Blanket, Grooming Kit, Dataslate, Dog Tags, Mess Kit, Poor Weather Gear, Rechargeable Lamp Pack, Ruck Sack, Sleep Bag, The Imperial Infantryman's Uplifting Primer, Two Week's Rations, Uniform, Water Canteen.

### Wargear:

Combi-Tool, Deadspace Earpiece, Micro Bead, Respirator.

## Talents & Trait

### Talents:

Basic:

Bombardier, Die Hard, Hatred (Heretics, Mutants), Storm of Iron

Weapon Training:

Las (Basic, Pistol), Launcher (Basic),

Orders:

**Get Them!:** (Sweeping Order Free Action) As part of this order, the Sergeant must make a Challenging (+0) Command Test. If he succeeds, all Comrades in communications range become inspired by the Sergeant’s fervor, charging into battle with a renewed zeal. For the next Round, when performing the Ranged Volley or Close Quarters Orders, the Comrades grant their controlling Player Character an additional +4 Damage to the affected Melee or Ranged Attack.

**Ranged Volley:** (Comrade Half Action) The Comrade lines up with the Player Character and fires upon his target. The Player Character gains an additional +5 to all Ballistics Skill Tests this Turn.

**Close Quarters:** (Comrade Half Action) The Comrade joins the Player Character in close combat, striking out with bayonet, lasgun stock, knife, or his M9 Entrenching Tool. The Comrade moves to flank one of the opponents the Player Character is engaged with, granting the Player Character the benefit of Ganging Up (see page 253), even if the two of them do not outnumber their opponents.

**Take Cover!:** (Comrade Full Action) If the Comrade has suitable cover in his immediate vicinity, he immediately hunkers down, trying to avoid incoming fire. For the next Round, all attacks that hit the Comrade must roll Damage. If the Damage of the attack does not exceed the 3 + the AP of the Comrade’s cover (see page 253 for cover APs), the Comrade is not Wounded by the attack.

### Traits:

Blessed Ignorance: -5 on all Forbidden Lore

Special: +10 to hit Aircraft, Ships, and Flying Creatures
Contracts

Contracts undertaken by the player characters in Spoopy Space.

Task: Deliver drives to several habitats and planets. These contain news, movies, education materials, blueprints, music, and personal correspondence. Basically any kind of information that can be stored digitally.

Pay: 200,000 credits per delivery.

### Deliver Air Filtration Units

Client: MatGas

Task: Deliver two new air filtration units to a MatGas facility.

Pay: 1,000,000 credits up front. 4,000,000 credits upon completion.
Garreth Ironside

## Background

Paralictor of the Order of the Nail, Garreth Ironside often visits Korvosa with invitations by the Crown to aid with culling threats from the wilderness outside the city, and from criminals too entrenched within the city to be confronted by local authorities. Having dedicated most of his life to his Order, Garreth is a well respected and feared by those under his command. He is often the man Lictor Severs DiViri turns to when they are paid for a mission to execute law and order in Korvosa.

## Description

A wall of muscle and steel, Garreth epitomizes his steadfast and unyielding ideals in the flesh. Hellknight Ironside prides himself in crushing the "weakness" of civilization and lets his dreams of a lawful utopia guide his warhammer into the skulls of evildoers no matter what gutter they may hide in. Despite his brutish persona Garreth respects any who would comply and assist in his war against the uncivil and corrupt, even going as far as paying lawful adventurers and mercenaries to aid him.

Also he fucks Succubi without falling to corruption with his 10 inch cock, he said so.

## Information

*Level*: 10

*HP*: 123

*BAB*: 10

*Skill Points*: 30

*Speed*: 30

*Initiative*: +8

*Racial Traits*: Human base traits

*Traits*: Muscle of the Society, Bloody-Minded

*Languages*: Common

## **Class Features and Feats**

**Fighter**: Bravery +1, Armour Training +1, Weapon Training +1(3), 3x Combat Feats

**Hell Knight**: Aura of Law, Detect Chaos, Order of the Nail, Smite Chaos 2/2, Discern Lies, Hell Knight Armour 2, Force of Will +2 (Compulsion)

Disciplines: Onslaught

**Feats**: Weapon Focus (Warhammer), Iron Will, Toughness, Improved Initiative, Hell Knight Obedience, Weapon Training (Warhammer), Hell Knight Obsession, Powerful Maneuvers, Improved Critical

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*: Gauntlets of Dueling, Boots of Striding and Springing, Headband of Alluring Charisma +2, Belt of Physical Protection +2, Ring of Protection +1, Amulet of Natural Armour +1, Cloak of Resistance +2

*Containers*:  Bag of Holding 1

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Bawdi Toolson

## Physical Attributes

### Skin Colour

Fair

 Background

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
Bolvar Blazeguard

## Feats

*Level*: 4

*HP*: 40

*BAB*: +4

*Skill Points*: 12+4

*Speed*: 30 (20)

*Initiative*: +5

*Hero Points*: 0/0

*Racial Traits*:

*Traits*: Aldori Caution (Combat) [+1 DodAC when FD/TD]

*Languages*: Common, Skald

### *Armor Class*

Fighting Defensively: -4Att +6 DodAC (+2 base +2 Caut Fight +1 AldoriCaut +1 3rank Acrobatics) When attacking

Total Defense: +9 DodAC (+4 base +2 CautFight +1 AldoriCaut +2 3rank Acrobatics) Std, no AoO

## **Class Features and Feats**

### **High Guardian Fighter**

Obligation (Ex) Spend 1min to select a single ally as obligation for the day. 1 week atone period if they die

Right Hand (Ex) Take 5' step as an immediate action as long as they stay adjacent to obligation. Uses up 5' step of next turn

Defender's Reflexes (Ex) Can use Strength modifier instead of Dexterity modifier for number of bonus AoO gained from Combat Reflexes

Unassailable Allegiance (Ex) +1 Will vs compulsion spells and effects. +1 per 4lvs past 2

Royal Protector (Ex) Gain Bodyguard and In Harm's Way, but can only select obligation as a target for improving AC or intercepting a successful attack

### **Feats**

01: Cautious Fighter - +2 DodAC when fighting defensively or total defense

01h: Racial Heritage (Halfling) - Counts as Halfling for purposes of feats/spells

02f: Combat Reflexes - Gain Str mod bonus AoO

03: Blundering Defense - When Fighting Defensively/Total Defense, give half the gained DodAC to adj ally as a Luck bonus to their AC/CMD

04f: Bodyguard - When adj Obli is attacked, spend AoO to Aid Another for AC

04f: In Harm's Way - When Aid Another to increase AC to Obli, can intercept as a Immediate action taking full damage and effects. Can only trigger once per attack

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained
FuYu City

FuYu is both the population and spiritual center of Ziyaun its towering city blocks house tens of thousands of aasimars, tieflings, and other assorted native outsiders, hundreds of churches and monasteries, and a single dominating parliament building. Built vertically in and around a mighty extinct volcano its multiple storied buildings are constructed from rare minerals dug up from the center of the realm itself allowing for the cities shocking construction. While many races live together in FuYu they stick to their own distinct districts each with their own unique architectural style and distinctly different moods.

## Notable Buildings

The Unearthly Assembly (The Parliament Building)

Thousand Samsara Monastery
Gavaev Vodata Swifthand

Mind
 Soul

Initiative:5

Awareness:

Armor: 2

Mettle: 2

Toughness: 8

Wounds:

### Talents:

Shining Company: Free action, enter formation(close) +1melee,acc,def. Lose if you leave close

Hail of Doom:Zone 4:1body bs vs 4:1body ref. dmg=suc

Stand and Fire:Once per round attack enemy entering zone

Spellcasting Light: core 89 can cast spells.

Bedecked in Splendor: Add trait to starting equipment.

## Inventory:

Equipment: Floating Tray.

Medium Armor (Vanari Plate) Expertly made and ornately decorated.

Currency: Drops: 100 Phials
Khurdok Cinderfury

## Attributes

Homeland: Karak Zorn

Career: Ironbreaker - Tunnel Warden

Wounds: 15

Fate/Fortune: 1/1

Resolve/Resilience: 3/3

Movement: 3/6/12

## Equipment

3
4
4
2

Armor Piece: Leather skullcap [0], Mail Coat [3], Shield

Encumbrance: 5/9

## Talents & Traits

* Magic Resistance - Must resist spells with opposed Willpower vs Language (Magick)
* Night Vision (1) - Can see with minor light 20'/rank; extend illumination by 20'/rank
* Read/Write
* Sturdy (1) - Increase encumbrance- by rank x2
* Resolute (1) - Plus rank to SB on charges

## Trappings

* Clothing

**Leather Pouch**

**Coins: -**/-/36

(1GC=20 SS=240BP)

**Corruption Points:** 0

**Sin Points: 0**

**EXP: 50**

(Creation: 50 Gained: 0)
Ike

Reynad's trusty warjack, Ike was a repaired Khadoran Berzerker heavy warjack that was salvaged and fitted with a new cortex. Always twitchy and on high alert until it was scrapped in a fight against the Cryx. Has recently been modified to operate in a new Ironclad chassis.

**Height:** 12' 3"
**Weight:** 5.7 tones
**Max Fuel Load:** 582 lbs of coal/water
**Fuel Consumption:** 5.5 hours (general), 60 minutes (Combat)

**Cortex**

Aurum grade cortex equivalent
**Imprint:** Frenetic
**Notes:**
**Fighting Bonus:** +2 Mat, +1 Rat
**Language(s):** Cygnaran

## **Weapons**

**MAT:** 7
**RAT:** 5

## **Gear and Upgrades**

Buckler: +1 Arm in the front arc.
Augmented Cortex Receiver: When checking to see if a steamjack with an ACR is in its warcaster’s control area, double the area.
Alchemical Optic Treatment: brightens surroundings; Dim light = bright light; Darkness = dim light
Inhospitable Aura

Palpable waves of killing intent and bloodlust ever radiant from this Champion of Battle causing his enemies to shudder before his deadly advance. Enemies within a number of meters equal to the Khornate's Willpower Bonus x 8 have their movements reduced by a number of meters equal to half his Willpower Bonus to a minimum of one. In addition every round must pass a Fear (1) Test or be frozen in terror (Helpless) until they pass in any subsequent turns, if they survive! Once they pass this test they are immune to it's effects for the encounter.
Additionally targets within his aura that have failed their Fear test suffer 1d10 damage that ignores Armour. The Khornate can willingly choose who is affected by this aura for the effects of allies and yet-to-be foes.
Alec Nester

Alec Nester the often forgotten second eldest of the Nester children, less physically gifted that his eldest brother, less magically inclined than his younger sister and less intelligent than his younger brother he has not found a way to stand out in the battle for succession. This does not mean he is a wastrel or an incompetent instead he has searched outside of his family for teachers and connections to strengthen his position within the politics of Ulthwe.
Curse over Avistan

David

Hendrik

## Campaign Summary

Ten years have passed since the destruction of Lastwall. A year after it fell portals to the shadow plane have been tearing into the material plane, depositing all manner of foul creatures to haunt over the corpse of a once great nation. And yet opportunity strikes as surrounding countries move to conquer weakened neighbours, while brave crusaders and insane plunderers search for artifacts in the now renamed Shadow Land. The adventurers of this campaign find themselves caught up in the power plays of Queen Ileosa of Korvosa as she moves to secure her own future at the cost of her own subjects.

## Player Characters

Ilya Livgrace

Khanamireith Bloodclaw

Hendrik angry aasimar barbarian

Grox

#### The Graveyard

~~Lantano Kharion~~

~~Foundling~~

~~Heydrich Balthazaar~~

~~Todo~~

#### Retired

Nadine Waegra

Zee

Vocado

## Factions

### Korvosa

Queen Ileosa

Gaedrin Lamm

Rolth Lamm

Cressida Kroft

Alexander Thalassinus Endrin

Saphiel Ophanium

### Order of the Nail

Maralictor Garreth Ironside

~~Maralictor Heydrich Balthazaar~~

Hellknight Valla Whitebrook
Cahlean Deenus

## Profile

Born on Caseria**δ** to servants of the Rogue Trader house (Rudolph) Haze worked on the flag ship (Eydearn) made some trades with a xeno race (Eldar) inquisitor found out about the trades willing to trade the conviction for free no questions asked transit anywhere in the universe and access to their crew and whoever they wanted from the crew.

## Personality

Character Sheet Info
Home World: Garden World
Background: Rogue Trader Fleet
Role: Heirophant
Divination: A mind without purpose wanders in dark places
Age: 30
Gender: Female
Build: Flowering
Height: 1.63m
Weight: 54Kg
Complexion: Bronzed
Hair: Black
Eyes: Sapphire
Quirks: Pierced Cheek
Superstitions: Welcome the Stranger
Memento: Dried pressed lilly

Wounds: 10

## Skills

Awareness
Charm +10
Common Lore: Rogue Traders
Decieve
Linguistics: Eldar
Operate: Aeronautica
Scrutiny

## Talents & Traits

Talents: Weapon Training (SP/shock),
Peer: Rogue Traders
Clues from the crowds

## Special Abilities

Serenity of the Garden
Sway the Masses

## Equipment

Reinforced Shock Maul
Compact autopistol
Carapace Chestplate
Chrono
Auspex
Light flak coat
2 Rounds Bleeder ammo
Survival Suit

**Corruption Points:** 0
**Insanity** **Points**: 0
Gift of Tongues

The Blood God Khorne demands his warriors take the skulls of any and all beings. He grants his mortal champion the ability to issue forth an irrefusable challenge in his target's own language. In addition the Khornate may attempt an opposed Challenging (+0) Command vs Willpower test to lure a single enemy into melee combat in which he gains +10 to Weapon Skill tests within 88 meters. However so great is his ego that his must accept any and all challenges issued to him by a foe of equal or higher Weapon Skill.
Black Sites

A type of space station in the Spoopy Space campaign.

### Historical Use of the Term:

Black sites were locations where secret projects would be carried out, typically by the military forces of nation-states. In the early 21st century "Black Site" was most often used to refer to the extra-legal locations where the CIA of the United States would detain and torture enemy "unlawful combatants" in the "War on Terror".

### Modern Usage:

"Black Sites" are locations where secret projects are carried out by the governments of nation states or corporations. These are most frequently research facilities that the operators wish to keep secret, particularly if the research being carried out is illegal. Many other black sites are prisons. While some black sites are found in secluded areas of star systems, many are built in the interstellar medium between star systems, where they are effectively impossible to locate given the vast areas involved.

### Known Black Sites:

Diam Hitam (Operated by BIN of Indonesia)

Cahaya Hilang (Operated by BIN of Indonesia)
Dharma

The major center of support for the worship of the royal family, a small oasis dominated by temples. Inhabited almost entirely by the priests and clerics of the temples they're cared for by a small dedicated and pious group of civilians, no slaves are allowed in the holy city. The central temple is a temple to the royal family as a whole which each successive generation of Hachani ruler's they add another temple to the head of the family and shrines around it to each of the children. Fierce theological debates often conclude in violence on the streets of Dharma with clerics and scribes battling each other over minutia in the diaries of the first generations of Hachani rulers.
Derek Hamberger

*Name:* Derek Hamberger

*Race*: Human
*Class*: Alchemist
*Size*: Medium
*Gender*: Male
*Height*: 5’8”
*Weight*: 11 stone

*Age*: 30
*Hair*:
Hispanic and Bald
*Eyes*:
Brown
*Skin*:
Brown
*Alignment*: Chaotic Good
*Deity*:
Ayzul
*Languages*: Common

**Stats**
*Level*:
10
*HP*:
73
*BAB*:
+7/+2
*Skill Points*: 4+5 per lvl
*Speed*: 30
*Initiative*: +3
*Hero Points*: 3

*Ability Scores*:

*Armor Class*:

*Saving Throws*:

*Attacks*:

**Racial**
Traits

**Class**
Features
The alchemist’s class skills are Appraise (Int), Craft (any)
(Int), Disable Device (Dex), Fly (Dex), Heal (Wis), Knowledge (arcana)
(Int), Knowledge (nature)
(Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Use Magic Device (Cha).
**Feats**

**Equipment**
*Armor*:
mythril chainshirt (1000), belt of constitution (4000), masterwork thieves
tools (50), ring of protection(2000), cloak of resistance(1000), Handy
Haversack (2000), amulet of natural armor (2000), pocketed scarf (8), loaded
dice (50), ring of sustenance (2500)

*Weapons*: Dagger

*General Goods*\*:
*Magic Items*:
*Containers*:
*Currency*: 2,290 GP
*Carried Weight*:

\*If quantity is unspecified,
assume a quantity of 1

**Skills**

\*Armor Check Penalty applies

**Bomb: 5d6+5**
Splash of 10

10+5 bombs a day, takes a standard action to brew and throw,
they last one round before going inert

**TALLY: 1/15**

**Weapon:**

Stone bow +2

1d6+1 crit x2, 50ft,

**Mutagen:**

One mutagen of Constitution +4/ +2

Potions:5/4/3/1

Level 1 summon monster 1 x2, shield x1, enlarge person x2,
shock shield

Level 2 summon monster 2 x2, cure moderate wounds, vomit
swarm x1, heroic fortune x1

Level 3 burst of speed, summon monster 4x2, remove disease,
potion of haste x1, potion of tongues, elemental aura

Level 4 summon monster 5x1, viper bomb admixture

**FEAT:**

Planar preservationist

Point blank shot

Summon good monster

Rapid shot

**Discoveries:**

Preserve Organs: 1d4 to resist crit or sneak attack

Mummification: gain mummy like immunities: immune to cold/sleep/paralysis/nonlethal
damage

Wings: can fly for 1 minute per caster lvl

45 feet for summon spells
Esserin the Lost

## History

Of all the texts that record the existence of the Forgotten Pantheon the goddess Esserin is the most shrouded in mystery. Evidence points strongly towards her portfolio being that of a lower ranking deity of magic concerned with the preservation of her mortal kin. During the Cataclysm the information on the final fate of Esserin is largely unknown save for she escaped the massacre wrought by the mad warrior god Astanar.
Malior Nostramos

Several concubines

Unknown first born son

Alessia Nostramos (daughter)

Linaya Nostramos (daughter)

Several dozens of illegitimate children

## Background

Son to Ralomoris and survivor of the Catclysm, Malior does all he can to ensure his father's dark legacy survives while warding away the prying eyes of other Noble Houses who he believes wishes for nothing more than to stamp out his bloodline and have their degenerate hands upon his wealth and research.

## Description

A byproduct from the coupling of his father and a gullible female golden dragon, Malior is both unnaturally handsome and powerful in the arts of the arcane, flexibly able to use prepared and spontaneous spells. While the fiery blood of a gold dragon runs through his veins, Malior is rotten at the core. Putting on a facade during royal council gatherings, he even keeps up his charismatic front in public to awe any elves who are looking to pledge their loyalty to a noble house. However he reverts to his true nature of dominance and cruelty when back at his own estate. His marriage to Sinnia was one of formality and often takes concubines to magically or alchemically alter so that he may see the results of the children spawned from such couplings.

It is perhaps due to King Iorthondir's royal decree that his hate festered over millennia, it is said that before his father's betrayal he truly loved his legitimate first son like a father should. Now he see's his children as nothing more than disposable experiments, keeping a select few as his favourites if they grow through childhood unbroken. The exception to this is Linaya, as the resources he has put into her creation makes her more valuable to his end game plans than any other under his rule and as a result spoils her rotten, often undergoing great lengths to cover up his daughter's salacious rampages whenever she goes about killing unfortunate servants that have been "selected" by Malior to serve her every need and whim.

Despite belonging to a House that boasts proudly of their mastery of magic, Malior's abilities are virtually unknown to the public past a few low level spells that he uses for convenience. Even inside his estate the Lord of Nostramos rarely deigns to use his powers in the presence of others.

## Feats

* Unknown

## Information

*Level*: 20

*HP*: 280

*BAB*: 10

*Skill Points*: 220

*Speed*: 30 ft

*Initiative*: +9

*Racial Traits*: Elven Immunities, Illustrious Urbanite, Dragon Magic, Weapon Familiarity, Low-Light Vision

*Traits*: Arcane Researcher, Arcane Temper

*Languages*: All

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Annä Goldhorn

Background

Youngest niece to Matilda Goldhorn, Annä has always been somewhat of a black sheep in her family. While overall loyal to her family Annä mainly focuses on her own goals using the Goldhorn name and power to fulfill her own desires as she travels abroad. Unlikely to answer the summons of her coven Annä regardless feeds intelligence back to her superiors on the actions of the other members of the National Council and news of the general state of the world.

## Information

*Level*: 16

*HP*: 106

*BAB*: 8

*Skill Points*: 112

*Speed*: 30

*Initiative*: +7

*Racial Traits*: Bonus Feat, Skilled

*Traits*: Illuminator, Honeyed Words

*Languages*: Common, Undercommon, Necril, Elven, Draconic

## **Class Features and Feats**

**Seducer**: Cantrips, Hex, Patron Spells (Decadence), Witch's Familiar (Compsognathus), Otherworldly Allure, Fey Charm, Seducer's Kiss, Garden of Delight

Hex List: Charm, Coven, Flight, Retribution, Cackle, Evil Eye, Agony

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

 Level 1 Spells

 Level 2 Spells

 Level 3 Spells

 Level 4 Spells

 Level 5 Spells

 Level 6 Spells

 Level 7 Spells

 Level 8 Spells

 Level 9 Spells
Grace Convicta

## Combat

Wounds: 30

Artificer Armour
11(16)
12(17)
17(22)
 L.Leg
12(17)
12(17)

Force Field: 35

## Inventory

Clothing and Worn Gear: Convent robes

Drugs and Consumables: n/a

Tools:

Wargear: Rosarius (+10 vs Fear & Pinning), Ecclesiarchy Overlay (+10 Charm, +10 Command & Fellowship Tests, -10 WP vs Supernatural Creatures), Hexagramatic Wards (+20 vs Psychic Powers, 2x AP vs Force Weapon and Psychic Powers, ignore Warp Weapon)

Cybernetics: Synthmuscle, Good Cranial Armour, Good Subskin Armour

Mounts:

## Talents & Trait

Talents: Adamantine Faith, Ambidextrous, Bolter Drill, Combat Master, Counter Attack, Crushing Blow, Eye of Vengeance, Hatred (Heretics, Psykers), Hip Shooting, Mighty Shot, Peer (Adepta Sororitas), Quick Draw, Rapid Reload, Resistance (Fear, Psychic Powers), Step Aside, Strong Minded, Swift Attack, Unshakeable Will, Weapon Training (Bolt, Chain, Flame, Heavy, Plasma, Throwing)

Sister of Battle Talents: Blessed Martyrdom, Ceaseless Crusader, Emperor's Guidance, Divine Vengeance, Furious Zeal, Spirit of the Martyr, Shielding Faith, Zealots Passion

Traits: Touched by the Fates (4)
Hewn Mountainsoul

Background

## Information

*Level*: 25

*HP*: 151/151

*BAB*: +16

*Skill Points*: 90

*Speed*: 50ft, Burrow 30ft,

*Initiative*: +10

*Racial Traits***:**

*Traits:*

*Abilities:* Regeneration 1/Hour, DC 44 Calming Aura (20ft Calm Emotions) Freedom of Movement, True Seeing, Greater Sustenance

*Languages:*

### *Armor Class*

DR 10/Evil

Resist: Cold, Electricity, Fire, Sonic: 15

Immune: Acid, Crits, Sneak Attack.

## **Class Features and Feats**

**Stone Warden:** Bloodline (Elemental: Earth, Deep Earth)

**Scaled Fist:**

**Feats:** Weapon Focus (Fists), Sacred Vow, Vow of Poverty, Vow of Nonviolence, Vow of Peace, Vow of Chastity, Vow of Purity, Hamatulatsu, Fencing Grace, Nonlethal Spell, 1

**Bonus Feats:** Blind Fight, Weapon Finesse, (9 VoP, 3 Monk)

## **Equipment**

### *Weapons*

Modifiers
 Elemental Blast

*General Goods*\*: Gi

*Magic Items*: -

*Containers*: -

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

 Spell List

 1
 2
 3
 4
 5
 6
 7
 8
 9

Sorcerer Spells:

Level 0

* Arcane Mark
* Detact Magic
* Mage Hand
* Message
* Open/Close
* Prestidigitation
* Read Magic
* Root
* Flare

Level 1

* 4
* Burning Hands (Acid)

Level 2

* 4
* Scorching Ray (Acid)

Level 3

* 3

Level 4

* 3
* Stoneskin

Level 5

* 3
* Spike Stones

Level 6

* Contingency
* Mislead
* Stone Tell

Level 7

* Greater Teleport
* Resonating Word
* Repel Metal or Stone

Level 8

* Sunburst
* Greater Shout
* Earthquake

Level 9

* Time Stop
* World Wave
* Elemental Swarm
Champions of the Dark Gods and the Immortal Emperor Wiki

## Welcome to the ALL NEW Champions of the Dark Gods and the Immortal Emperor

Wikispaces has abandoned us. Thus begins the ~~painful~~ pleasurable migration to a new wiki hosting service.

## Campaigns

Active:

* Black Crusade Revengeance
* COMPLAINTS WILL BE MET WITH THE LAUGHTER OF DARK GODS
* The Rise of Ruin

One-Shots:

* Blades in the Dark
* Fires of Redemption
* Goblin Quest

Hiatus:

* In Death do the Carrions Thrive
* Ben's Pathfinder Campaign
* A Journey through the Fading Archipelago
* Curse over Avistan

Dead:

* Spoopy Space
* AoS Soulbound
* Wandering Amongst the Mist
* Heresy in the Askellon Sector
* Iron Kingdoms RPG
* Into the Void
* Knight Scions of House Doukas
* Dark Heresy
* Tax Collection Simulator
* Deathwatch
* A Sightless Odyssey
* The Karakoram Line
* Black Crusade

Finished!

* Shadow of the Hungry Mountains
* Hendrik Crusade

## Campaign Settings

* Telesku
* Golrynn

## Memes, Jokes, and Other Content

* The Anus Knife
* Homebrew Rules
* Pulling a Konsky
* Dewblyitis
* Old wiki edit counter
* Current Wiki Edit Counter
* OwO What's This?
* Jim McIroncock

## Character Collections

* Spectre Omega
* Griffin
* Kono
* Benjamin
* Luke

## Templates

* Kono's Pathfinder Character Template
* Griffin's WFRPG Character Template
* DH 2nd Ed Character Template
* AoS Character Template
* Lancer Template
* BC Character Sheet

File:Placeholder
BIN

The State Intelligence Agency of Indonesia in the Spoopy Space campaign.

BIN (Badan Intelijen Negara) is the primary Indonesian intelligence agency. It co-ordinates information sharing between other Indonesian intelligence agencies and runs its own operations, including managing the most infamous of Indonesia's black sites, such as Diam Hitam.
Katherine Kallidora

Once head of her family, Katherine was consumed by her need to stay young and beautiful forever and turned to the worship of Urgathoa in order to preserve her features to indulge in her vanity for all time.

Encountered at the estate of Lord Vidus she enslaved the soul of Lennard Whitestone to fight the inquisitorial party and fled shortly after.
Elizaren Allerion

Jalad Iorthondir (Exiled)

Konrad Iorthondir (Missing)

Elizabeth Iorthondir (Missing)

Jerod Iorthondir (Missing)

## Background:

Once a member of his royal escort, Elizaren was taken as a concubine to the Wizard King Farondis Iorthondir What was supposed to be a secret between the two of them quickly came into the public eye as Elizaren was revealed as pregnant, faced with a choice between excommunication from her house for having personal relations conflicting with her duty to her ward and taking her place as an official concubine of the Wizard King she made the only decision a woman of her position could and found her new place beneath Farondis. Standing out from the other concubines to their great chagrin she is not defined by her beauty or place within the Noble Houses of Sorrein, instead by the graceful air of a warrior any can see in her presence,

Often looked down upon by the others within the Royal Harem she lacks the innate natural talent many of the others carry within their veins, a trait unfortunately passed on to her children dampening many gifts they may receive from their father. The only saving grace is the training and discipline she is able to bestow upon them from her few remaining friends and family within House Allerion making even her youngest daughter Elizabeth a world class swordsmen and duelist.

Shortly after the birth of her youngest son Jerod and the condemnation of her eldest Jalad her presence in the royal palace seemed to disappear along with her remaining children, few know of the fate that had befallen her family and the few concubines that are aware have been sworn to silence since.

### Children:

Jalad Iorthondir

Konrad Iorthondir

Elizabeth Iorthondir

Jerod Iorthondir
Eternal Foe

Through out the years this individual has survived time and time again across the war torn galaxy, their experience lending an unnatural level of proficiency for the task at hand.

**Benefits:** The character may spend an Infamy point once per session. When they do so, re-roll all failed characteristic rolls. This effect lasts for a number of rounds equal to half his Infamy Bonus.
Gretin

Gretin is the second largest city in Ulthwe backed up against a mountain its main exports are the seemingly endless minerals buried beneath the mountains surface. It is the only mine in which Mithral is mined in Ulthwe. Gretin is a large supply depot for the "United Armed Forces", the Ulthwe'n military, and their southern border patrols. It has a very strong national presence hosting two native families in the National Council the Monroe's and the Osmond's the only non native family with any real presence within the city is the Bai family.

## Demographics

 Demi-Human (half-blood)
 Elves
 Dwarves
 Orcs
 Unknown
Chernathria the Night

Féanor breathed life into the primordial chaos that stormed around the fledgling planet, and brought forth the elves and his children to guide them as gods, but chaos is pernicious. It worked its way into his creations forming the ever changing fey, t

Chernathria formed not from Féanor but against his will, forged by the primordial chaos and the fears of the mortals Chernathria's birth was the first great disaster. Its birth was heralded by the creation of nightmare,

Féanor subdued the fledgling god but could not bring himself to kill it, he saw within its being the capability for not just fear and destruction but the infinite potential inherent within the dreams of his creations. Féanor wielded his authority and tempered Chernathria's chaos, directing and restricting it to within the sleeping minds of his creations.

Since then Chernathria has walked the outskirts of the pantheon voyaging through the dreams of all who sleep, bringing wonderful visions of success and devastating nightmares. They've come to represent all those creations discarded by life forced to forever wander the shadows.

Like many others Chernathria stopped responding to his followers or appearing during the cataclysm and while few within the elven pantheon suspected Chernathria's involvement in the corruption of Astanor, they could find no evidence of such collusion.

WIP (like massive progress)
Chum Bucket

**Height:** 13' 1"

**Weight:** 5.89 tones
**Max Fuel Load:** 300 lbs of coal/water
**Fuel Consumption:** 6 hours (general), 60 minutes (Combat)

**Cortex**

Aurum grade cortex equivalent
**Imprint:**
**Notes:**Cannot be knocked down, as a quick action friendly characters can lash themselves to Chum Bucket so they cannot be knocked down.
Chum Bucket’s furnace is not extinguished if it is knocked down in shallow water or enters deep water. Chum Bucket can operate in deep water for up to 30 minutes at a time. While completely in deep water, the Mariner cannot be targeted by ranged or magic attacks, cannot make ranged attacks, and can only make melee attacks targeting other characters in deep water. While completely in deep water, the Mariner does not block LOS.
**Fighting Bonus:** +1 Mat, +1 Rat
**Language(s):** Ordic

## **Weapons**

**MAT:** 6
**RAT:** 5
Aghaly Ag Alambo

Mental Disorders:

Demeanour: Boisterous

### Statistics:

Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, Willpower, Ballistic Skill

Wounds: 6/11

Initiative: 3

Insanity: 18

Corruption: 0

Fate: 1/1

XP: Spent: 300

Advancements:

Radiant Presence 200xp, Command (Known) 100xp

## Combat

Light Carapace Armour
8
8
8
 L.Leg
8
8

## Inventory

### Items:

Anointed Toolkit, Basic Tools, Blanket, Grooming Kit, Dataslate, Dog Tags, Mess Kit, Poor Weather Gear, Rechargable Lamp Pack, Ruck Sack, Sleep Bag, The Imperial Infantryman's Uplifting Primer, Two Week's Rations, Uniform, Water Canteen.

Book of Scripture and Ecclesiarchy Robes.

### Wargear:

Lascarbine (Best Craftsmanship) with Auxiliary Grenade Launcher and four charge packs, Flamer, Chainsword, 2 Knives, 1 Frag Grenade, 1 Krak Grenade, 9-70 Entrenching Tool, Light Carapace Armour, Combi-Tool, Dataslate, Deadspace Earpiece, Rebreather, Chrono, Microbead

Weight: 5, 6, 0.5, 6, 1, 1, 15, 1, 1, 0.5, 0.5

## Talents & Traits

### Talents:

Bombardier: May make indirect attacks as half action rather than full. When firing indirect or throwing grenade, roll twice to determine scatter direction and choose result.

Die Hard: When suffering from blood loss, may roll twice to avoid death.

Hatred (Daemons, Heretics, Mutants): +10 to WS tests against hated foes. Must make a Willpower Test to retreat or surrender when fighting hated foes unless massively outnumbered or outclassed.

Storm of Iron: When dealing Damage with semi-auto or full-auto burst, may allocate extra hits to other target within 5m rather than 2m.

Unshakeable Faith: May re-roll any failed Willpower Tests to avoid the effects of Fear.

Radiant Presence: Allies within 20m and line of sight gain +10 to Willpower Tests to resist Fear or against Intimidation attempts.

Weapon Training:

Weapon Training (Chain), Weapon Training (Las), Weapon Training (Flame), Weapon Training (Low-Tech)

### Traits:

Blessed Ignorance: -5 on all Forbidden Lore

Special: +10 to hit Aircraft, Ships, and Flying Creatures
D'trixia

The light isnt light but pure magical energy

Dark Folk

Urdefhan

A mighty underground city, few that have seen it have survived. Ruled, perhaps, by the Drow it is both unworldly beautiful and truly terrible. Little is known about it other than almost fanatical place it holds in the hearts and minds of the soldiers of the Underdark. Vast magical energy courses through its city streets and many clever mages have tried to pinpoint the cities location through studying the magic that leaches to the surface, but have never succeeded. The magical energy both makes it hard for the civilians to live ordinary life and serves to occasionally rouse them into frenzies in which they storm the surface slaying and slaving all those they encounter.

## History

Forged before the cataclysm tore the world asunder D'trixia was the center of magical engineering and theory, great wealth and power flowed through its marbled streets. As the cataclysm worked its way through the world people turned to D'trixia to save them, and at first they tried. Nothing they tried no machine or spell could stop the cataclysm and soon people were dying by the thousand on the walls outside the city, in a desperate attempt to at least protect their own people the magicians sunk their city into the land hoping that kilometers of earth would protect them. It proved a costly mistake, the rich arcane reserves drew countless creatures from the deepest nightmares, they too seeking to escape the cataclysm. The population fell, ravaged by the nightmarish creatures of the underdark, and soon the city found itself under the control of new masters. Since the cataclysm, its new inhabitants control districts of the city and search through the remains of magic far greater than their own seeking to expand their knowledge and their power.

## Notable Individuals

Prime Queen Lilith Sindyrfaen

First Princess Xethi Sindyrfaen

High Matron Sinasta Auvryath

Tri'Sha Auvryath

Bret'nay Auvryath

Shadow Huntress Verona Umberfen

"King" Obsidian Shadowforge the 1st

The Whispering Shadow

Zesstra Argith
Deurra Ashenhammer

Background

## Feats

*Level*: 16

*HP*: 204 (Regen 1/10min)

*Damage Reduction:* 6/-

*BAB*: +16/+11/+6

*Skill Points*: 42

*Speed*: 20'

*Initiative*: +0

*Hero Points*:

*Racial Traits***:**

*Traits:*

*Vision:* DV120 (Dazzled in bright light)

*Languages: Common, Dwarven, Orc, Undercommon*

+2 bonus vs Death effects and Negative Energy attacks

Immune to Paralysis, Phantasms, Poisons

## **Class Features and Feats**

Bravery (Ex): +4 Will vs Fear

Armor Training (Ex): -1 ACP, +1 Max Dex

* Armored Juggernaut: H-DR/3- M-DR/2- L-DR1/- stacks with material
* Armor Specialization (Full Plate): +1/4LV Max +5 to AC of armor
* Armor Material Master : +2/day to Armor Material Expertise

Weapon Training (Ex) Hammers +4Att/Dam

* Defensive Weapon Training (Ex): 2+1/4 weapon Enh as a shield bonus
* Abundant Tactics (Ex): +3/day to uses of Armor Material Expertise

**Feats:**Power Attack, Exotic Weapon Training (Greathammer), Great Fortitude, Armor Trick (Shrug it Off - 4/day Immed; after crit/sneak attack, deals minimum damage), Endurance, Armor Adept (Double Plated, Slumbering), Steel Soul, Armor Material Expertise (Adamantine - 6/day Immed; half lethal, half nonlethal damage on one hit), Cut From the Air (as an AoO, can test melee att vs ranged hit to negate), Combat Expertise (-5Att for +5 DodAC), Improved Critical (Greathammer - Double crit range), Smash From the Air (Can cut large ranged or spells with opposing attack roll), Weapon Focus (Greathammer), Vital Strike (Double weapon damage), Cleave (Std BAB if hit, attack against new -2AC)

## **Equipment**

### *Weapons*

Sulfuros Att Mods: 24 (Melee) + 5 (Enh) + 4 (Training) + 1 (Focus) - 5 (PA)= 34 (29)

Sulfuros Dam Mods: 10 (Str) + 5 (Enh) + 4 (Training) + 15 (PA) = 19 (34)

*General Goods*\*:

*Magic Items*: Wayfinder, Pearly White Spindle (regen 1/10min), Cloak of Resistance +5, Necklace of Natural Armor +3, Ring of Protection +4, Lenses of Darkness (Negate Light Blindness), Belt of Physical Might +4 (Str/Con)

*Containers*: Bag of Holding Type III (35lb - 1000lb 150 cuft)

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*
Maraketh Shinlim

Maraketh Shinlim an ancient attendant to the Wizard King, his reward for hundreds of years of loyal service was a house named in his honour. His tireless work assisting the king with magic did not go without notice and Farondis Iorthondir granted Maraketh a magical college and house name as long as he works with Farondis's bastard Raegal Iorthondir. Maraketh is more than happy to share the duty of command with Raegal and Raegal is more than happy to let Maraketh deal with the day to day mundanities. Maraketh is a genial old man, always willing to greet a guest no matter how important with a smile on his face, and he derives great joy from teaching the elf children magic. His overwhelmingly positive nature combined with the reverence of the commoner elves, and his unknowingly immense reserves of arcane power leave even the Nostramos family unwilling to move against him.
Death Metal

**This article is a disambiguation page for Death Metal**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Death Metal** is a skeletal reaper whom wields a scythe-microphone and Shield of Bats in his hands. In his corner of the Crypt, he single-handedly plays metallic tunes that pull in spirits of the undead.
Ignitus

Ignitus is a Techmarine serving in the Deathwatch group. Rather dislikes Sigmus (Will still help the guy, though).

**Chapter:** Salamanders
**Rank**: 1
**Renown**: 25 (+1 to Admechs)
**Wounds**: 20
**Fate points**: 5

## **Characteristics:**

**WS**: 50 **BS**: 30 **S**: 50 (x2, +20) **T**: 70 (x2), **Ag**: 50, **Int**: 50, **Per**: 30, **WP**: 35, **Fel**: 30

## **Damage reduction:**

Head: 23
Body: 26 (27 on the back)
Left arm/leg: 24
Right arm/leg: 23

## **Non-starting Space Marine skills:**

Tactics (Defensive doctrine), Tech-use, Language (Techna-lingua), Dodge.

## **Talents/traits:**

Resistance (heat), Mechadendrite (servo-arm), Mechanicus implants, Improve cover, The Flesh is Weak (1), Autosanguine.

## **Gear:**

Power Armour (mark VIII, head/R.arm/leg: 9 Body: 12, L.arm/leg: 10), Promethean Sigil (The Flame), Repair cement, 3 frag grenades, 3 krak grenades, bolt pistol, bolter, Servo-arm, Breaching auger, lots of promethium.

Requisitioned gear:
Salamander Mantle, Hellfire flamer, combi-tool.

## **Armour:**

Mark VII Astartes power armour.
History: Destroyed and rebuilt
Golrynn

Golrynn, Golrynn is surrounded to the East South and West by an ocean seemingly without end, to the North is a mist covered mountain range and despite many experts best efforts people can only venture a couple of kilometers in before being turned around. There are seven kingdoms who control the vast majority of land on Golrynn. In the northern mountains are the D'trixian (purple) and Tokatek (brown), on the eastern coast are the Urcart(gold)the south holds the Sorreinn (so rain black) and the Hachani(green) in the center the Ziyuan(pink) and the west where we shall start is ruled by the Ulthwe(red). Many islands on the map are missing, because Ben forgot islands were a thing.

## Races by location+colour

D'trixian (Purple): Underdark Denizens

Tokatek (Brown): Dwarves

Urcart (Gold): Orcs

Sorreinn (Black): Elves

Hachani (Green): Human (Persian-esque master race)

Ulthwe (Red): Humans (multicultural)

Ziyuan (Pink): Elemental folk
Marron

Lord Discordant Xeriis is making demands once again to prioritize the subjugation of the mining world of Marron. While his prattling is annoying the allegiance of his warband is of far too much importance during the early stages of our campaign to dismiss. Abundant minerals and metals are overseen by a paltry force of Mechanicus drones so a slaughter is inevitable, but the planet is well defended and deep inside loyalist territory making a brazen assault a foolish task at best. Xeriis promises to bend Marron's resources towards supplying armanents and the creation of new daemon engines, but the longer we wait the more impatient he becomes.
Demetrius Slavan

## Feats

*Level*: 5 Battle Knave

*HP*: 40

*BAB*: +3

*Skill Points*: 40

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

## **Class Features and Feats**

**Battle Knave**:

**Critical Sneak (Ex):** When a battle knave successfully strikes with a sneak attack, he may treat his attack as a critical threat instead. If he does, he deals no precision damage from the sneak attack ability, and must instead confirm the critical hit. He receives a –5 penalty on this attack. If he was modifying his sneak attack with a rogue talent (such as Bleeding Attack), the extra effect conveyed by that talent only applies if the critical hit is confirmed. If the battle knave fails to confirm the critical, his attack still hits, but is neither a critical hit nor a sneak attack.

**Vulnerability Sense (Ex):**The battle knave uses his level in place of his base attack bonus when flanking or any other time he could normally perform a sneak attack. This ability functions against creatures normally immune to sneak attack, but not against those without Intelligence scores (such as most constructs), nor those with all-around vision. It affects the bonus on his attack rolls and the calculations of feats like Power Attack and Combat Expertise.

**Dirty Combat Expertise (Ex):** a battle knave treats any weapon he wields as though it had the distracting weapon property, gain Deft Manouvers

**Fighter Training (Ex):** A battle knave’s fighter level is equal to his battle knave level –3 for the purposes of qualifying for fighter-only feats.

**Sneak Attack:** 2d6

**Rogue Talents:** Combat Trick

**Rogue Talents:** Combat Trick

**Feats**: 4+2 combat tricks + the free feat tax docs

Dazzling Display: Intimidate all in 30ft

Weapon Focus Heavy Blades:

Gory Finish:-hp free intimidate in 30ft

Intimidating Prowess: +str to intimidate

Persuasive: +2 diplomacy/intimidate

Skill Focus: Intimidate +3

Shinigami technique @ 7

Shatter Defenses @8

Spring Attack @9

Whirlwind @10

Shinigami Reap@11

Shinigami Pursuit@15

## **Equipment**

### *Weapons*

Modifiers
2d4+10
(8d4+3d8+40)

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells