Asakusa Midori

**Asakusa Midori** (浅草 みどり) is the main protagonist of *Eizouken ni wa Te o Dasu na!*. After becoming friends with Tsubame Mizusaki and Kanamori Sayaka, the trio work together with the aim to create their own anime.

Her role in the Motion Picture Club is director.

## Personality

Observational and inquisitive at studying things from afar, she asks for Kanamori for help when it comes to interacting with people. She says she gets afraid of starting things by herself, needing support from others.

Although having an out-of-control imagination, Asakusa shares that she always gets intimidated whenever the time comes to act on things such as making an anime club.

### Official Bio

*Asakusa is a freshman at Shibahama Highschool, who likes anime. She is full of curiosity and imagination, yet not that sociable. Her policy is “Anime is all about its setting” and she has kept various settings inspired by her daily life in her sketchbook. Sayaka Kanamori, Asakusa’s classmate, used to be the only person who knows about Asakusa’s passion. But when they visited Anime Club together, they got along with Tsubame Mizusaki, which lead them to start up Eizouken. Her goal is to explore her own “Incredible World”.*

## Appearance

Asakusa is a girl of short height, shorter than her peers, with a combination of short black-colored hair that matches her pure black eyes. She also carries around a camouflage sun hat and backpack. Her voice is also very deep, almost like a boy's voice.

She wears the standard female uniform in the school that she attends, which consists of a short blazer over a tie, with a long dark blue skirt that comes down to her knee, finishing off the outfit with white socks and brown loafers.

## Story

Upon starting Shibahama Highschool, Asakusa spends her lunch on the roof while she examines and comments on her new school, happily stating she would love to make an anime based on it. She is brought lunch by Kanamori, and Asakusa asks her if she would come to the anime clubs presentation. While looking at the school campus with Asakusa's binoculars Kanamori spots Mizusaki Tsubame and upon hearing Kanamori describe her, Asakusa is inspired to create a drawing of mountain headquarters to use in her anime.

Asakusa is later able to Kanamori to attend the anime presentation with her. Asakusa guides Kanamori to the back of the hall where there are the least amount of people.

Being found and then following Mizusaki, Asakusa decides to rescue her. Escaping, they set about drawing an anime scene, and take part in it riding the KAIRI through the sky.

Sharing details of her military grade backpack, Asakusa along with Kanamori and Mizusaki make their way to the staff room. Whilst Mr. Yokota tries to guide her interests to a movie club, Asakusa agrees with Kanamori to settle for the motion picture club. She appears unsure what to make of Mr. Fujimoto deciding that he will be the club's advisor.

Heading to the area for club activities, Asakusa attempts to get Mizusaki to cease her antics. Left alone with a sub-standard warehouse as the club's base of activities, Asakusa resolves to have this as their base, their very own villa.

The scenarios continue to encompass a propeller skirt. Asakusa then falls from the ledge when the banister she is leaning on breaks, but is not seriously harmed.

She witnesses this event on television with her family.

Serious about their meeting to discuss the future of the club, Asakusa then decides to entertain herself with a pair of spinning plates.

Making their way to an old animation studio Asakusa imagines the windmill drawing as part of a larger world. With Kanamori and Mizusaki behind her on a futuristic hover vehicle they fly through the air before colliding into a building, and run before it explodes.

## Relationships

### Kanamori Sayaka

Asakusa asks Kanamori to help her with matters related to interacting with other people from buying her food to using her as a shield when making their way into the presentation hall.

In matters relating to the Film Research Club, Kanamori tends to be somewhat harsh on Asakusa as she tend to get easily lost in her imagination and lose focus on the topic of hand, but eventually learns to relent to allow Asakusa more freedom to come up with ideas. Kanamori also pushes Asakusa to be more more confident when dealing with others and mature as a director. Kanamori describes Asakusa as someone who acts weird to hide her insecurities, but is otherwise very capable when she is focused. Asakusa doesn't complain when Kanamori gives her a hard time, suggesting that she respects Kanamori's more pragmatic outlook, but this doesn't stop Asakusa from being a bit flaky when she isn't focused. Additionally, Asakusa never hesitates to try to include Kanamori in her wild imaginings and in the more creative aspects of the Film Research Club, showing how she values Kanamori's input.

### Mizusaki Tsubame

A student in her year, they both share aspirations of creating an anime. Asakusa has voiced that Tsubame's naivety in mundane things (due to her privileged upbringing) makes her seem like a kid that needs constant supervision.

Both her and Mizusaki share a childish yet imaginative nature about them, easily disappearing into their own worlds of creativity. Both their creative abilities seem to compliment the other's in terms of anime production, as Asakusa tends to be more focused in world-building, particularly in designing mechanisms and buildings, as well as story, while struggling with character animation. Meanwhile, Tsubame is more skilled with character animation but has less experience with world-building.

Together they strive towards the same goal; creating an anime.

### Asakusa Family

Asakusa moved to Shibahama with her parents when she was young and was very excited by the design of the city. She seems on good terms with her parents as Kanamori notes that they let Asakusa do her own thing so long she she checks in with them first. Asakusa also has a younger brother.

## Likes and Interests

* Asakusa likes drawing background settings.
* Asakusa is seen constantly with stuffed rabbit from her childhood which treats like a security blanket, often reaching for it in moments of discomfort or fear.

## Trivia

* She'll bite or suck her stuffed rabbit whenever she's stressed or feels discomfort.