Session x 140 "Candlekeep"

Session 140 recap: Candlekeep

The Lucky Seven made their way to the fabled citadel library of Candlekeep. There you met with Sylvira Savikas, an older tiefling woman, and one of the Avowed Monks of Candlekeep who knew of the exploits of The Lucky Seven. She offered you aid in your quest for more knowledge on locating the final two pieces of The Rod of Seven Parts. Bucky, who had contacted Tomisson Gralhund about joining up with you, also asked for a means to get to Silvery Moon where Tomission was studying magic. Sylvira said she could potentially help with that as well.

Kholam, who had been traveling with you also found a new potential home here having requested to stay in Candlekeep after your departure. Sylvira said this was something she believed was possible and prepared Kholam to interview for admittance.

Meanwhile the rest of the group that had entered, Bucky, Gram, Rhys, Muffy, and Bibble got rooms for the night in The Hearth Inn and Tavern within the walls of Candlekeep. The next day Sylvira presented Bucky with a teleportation circle linked to Silvery Moon and when Tomission informed Muffy that the teleportation circle in Silvery Moon was tightly regulated, Sylvira said she could help arrange your visit there. As to tracking the piece of the Rod of Seven Parts that was in the Astral Sea, she said she had a colleague, a powerful wizard named Traxor who had a floating tower some 20 miles off the coast, who would be able to transport you with precision into the Astral Sea. However, there was a problem: where exactly. A spell jammer is hardly a fixed location and even with knowledge that it was a mindflayer craft, the problem of finding it seemed potentially beyond the resources of Candlekeep. Almost as soon as she had delivered the news, an idea occurred to her. In the Astral Sea there was a certain type of creature known as a Berbalang. She said that they are obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, as well a by way of sending out spectral duplicates of themselves allowing them to observe and collect secrets without being seen. The knowledge that berbalangs accumulate makes them great sources of information especially on all things that occur in the Astral Sea.

She knew of one specific place that you could almost certainly find them, Tu’Narath, The City of Death: seat of the Githyanki empire. She said while it was a dangerous location for outsiders she could put together some information on Tu’Narath that would hopefully be of some help and that Traxor, her colleague in the floating tower, would be able to send you there with pinpoint precision. Bucky also asked if she would be able to prepare some information on Mechanus and Primus to which she said she would, along with a map of the location of Traxor’s tower. When you were ready to head to Tu’Narath, she said to message her and she would send a sending spell to Traxor to make sure he was prepared.

After a morning of some shenanigans that lead to Bucky removing some of Rhys’ memories with the memory scalpels, Sylvira returned with the notes on Mechanus, Primus, and Tu’Narath. Following that, Muffy contacted Tomisson to make sure she was ready to be picked up and Sylvira contacted the agents which controlled the teleportation circle in Silvery Moon to prepare for your arrival. Minutes after arriving within Silvery Moon before you could even see anything of the wondrous city, Gram teleported you all back to the deck of The Charm, Tomisson in tow. Balistar has arranged a meeting with the Mages Guild of Calypso on the Plane of Air to send you to Sigil with the aim of traveling to Mechanus. This is set for tomorrow morning and so, we return to the adventures of The Lucky Seven, your Airship floating alongside the cliffs of Candlekeep above the Sea of Swords, Rhys attempting to determine how many loaves of bread you have gone through on your adventures.