recursal/Fanatic-Fandom huggingface dataset:
Arbiter of Dawn

File:Nightbreak.png
A small terrarium featuring a miniature model of the Earth. Shaking it rapidly advances the apparent movement of the sun through the sky, changing day to night and vice versa - without the catastrophic effects you would expect if Earth's rotation were suddenly sped up that much normally. Bringing the terrarium below 0°C locks the day cycle in place, preventing it from moving forward; this can be undone by bringing it to above 100°C. Changes are observable from all across the planet, differing by time zones, and can't be explained astronomically. Has similar effects when used on other planets, though they may be less noticeable without an Earth-like atmosphere.

Speeding through days with this Relic does not speed up the recharge time of any Relics.

1.5 kg, 475 dubloons
Khemia

Khemia is a Companion you can hire at a cost of 170 Dubloons.

Fears Slime.

## Appearance

Khemia is a male with a height of 1.85 meters.

He sports a dark blue hair, brown colored eyes tanned skin and regular human ears.

## Benefits

Due to liking fitness he is able to easily sustain lifting up to 35kg.

Thanks to his extensive experience of over 50 expeditions into the Abyss he is able to subtract 2 days from *all* travel time costs.

## Conversations

Khemia Conversations\* Warning information comes straight from the source code!

## Description

"An adventurer through-and-through, he's been on expeditions into the Abyss well over 50 times, likely the most of anyone alive right now. He's extremely friendly, outspoken, and easy for just about anyone to get along with. Few can match his determination to reach the bottom of the Abyss, or his enthusiasm for uncovering its secrets.

Likes fitness, video games (especially adventure ones), and drinking with friends. Can easily sustain lifting up to 35kg. He's honed his skills with melee weapons to the limit, particularly with swords — put one in his hands and he's a demon in combat. He knows all the best shortcuts around the Abyss, and has an amazing knack for navigating even unfamiliar areas — subtract 2 days from *all* travel time costs while exploring the Abyss.

Someday, our drill will pierce through the Abyss and right into hell, and I'm gonna be there when it happens."

## Gallery

Khemia Layer 6Khemia Layer 6 Crude insert
Inn Room Pass

File:Inn Room.png
This shop also contains a very nice inn on the side for travelers passing through! They have a special deal where 15 dubloons covers the price of your room for your entire adventure, so you can have a nice place to stop and rest during the 2-day interval you have when returning to the surface, before you have to decide whether to return to the Abyss or call it quits. Otherwise, you'll be sleeping on the ground up here, which isn't fun. Also covers warm meals whenever you're up here, which can be *really nice* after living off food rations for a long time. Pretty much your only other option for meals while you're up here would be buying food rations (Note: complimentary warm meals would be terribly ineffective food rations in the Abyss, and you're not permitted to take them outside of town anyways.)

A securely-locked room at the inn would also be helpful as a place to drop off Relics that you don't want to sell, but also don't want to carry around with you in the Abyss. You weren't planning on simply leaving Relics lying in the street, were you?

## Functions

* Gives access to Inn
	+ Able to store Dubloons
	+ Able to store Relics
	+ When on the Surface able to eat a meal (+1 Food +1 Water)
Fray Goo

File:Fraygoo.png
A distant "relative" of the Kin Shifter Relic, perhaps? The face, again, appears, decorative.

Give the bottle a good shake while thinking of some Relics you own, uncork it, and pour it out, and this Relic will quickly spread to them and duplicate them. Unlike Kin Shifter, Fray Goo has no limits as to how many Relics it can copy after activated, and you could theoretically bury yourself in a pile of the strongest Relics around, if you so desired. It can create copies of a Relic it touches at a maximum rate of about 3 Relics per second. However, Fray Goo will only remain active for 1 minute, after which it will automatically retreat back to its bottle and sleep, and all the extra copies it transformed into will also be lost, Forbidden Grimoire Effects will be lot, Phoenix Obol revivals will be undone, Granted Granite-strengthened Relics will be unstrengthened, and so on. Knowledge gleamed from Gleam Dazer remains. After going to sleep, it will remain dormant for 9 days, and is completely impossible to wake up and use during that time.

0.3 kg, 345 dubloons
Layer 3

File:L3intro.png
Layer 3, also known as Veins of Tartarus.

Descending to Layer 3 will take 5 days.

Ascending back to the Layer 2 from here will take 6 days, and will cost 25 Corruption.

If you have a source of light you can reduce all traveling time on this layer by 1 day, including ascending and descending.

If you have Chlorophyll then travel time is increased by 1 day instead.

## Threats

1. Lesser Tentacle Beast
2. Slackslime

## Foraging

1. Crystalline Confectionaries - Without Encyclopedia Abyssia or Saeko, a day's worth of Crystalline Confectionaries will permanently reduce your physical age by 1 year.
2. Underground Rivers - You can fill your water at the rivers, but to reach them will take 4 days for the first time, which will decrease to 3 days for the following times. Having Encyclopedia Abyssia or Saeko can help further shorten the travel time.

## Wonders

1. Gossamery Scales - Travel Time: 2 days
2. Skewed Shrine - Travel Time: 3 days

## Intro

"As you reach the end of the second layer and the ever-present rain gradually abates, the terrain of the Abyss slowly begins to change alongside your march downward. The space between the rock formations you've been hiking down begins to shrink, the smaller rock outcroppings merging into singular masses of land. Before long, the Abyss begins to feel less like a single pit and more like many tunnels burrowing through the earth, twisting and turning into themselves to form a massive, incomprehensible cave network. Whenever you speak, your own voice echoes back to beckon you further down.

The miasma produces no light in this layer, and these dark, twisted caverns are slow to navigate without a light source, such as a torch or flashlight. If you have such a source of light, you may subtract 1 day from all the time costs on this page. Remember that if you're using torches, they will last for exactly one choice in this layer - including ascending or descending layers.

The Abyss has various bioluminescent moss, mushrooms, and so on scattered about, so exploring these caves without a source of light isn't so impossible or as much of suicide mission as exploring caves on the surface without a light source would be - though doing so would still be quite difficult down here."
Horsemanuniversepr Wiki

**Welcome to the Horsemanuniversepr Wiki!**
sadly on the night of the January 20 - 21, Persor made a bad choice and because of that there will be no more horseman mod or club. see the full story here: end of horseman

**You can still listen to the music**

The link to listen to the Horsemen V1 OST: https://m.youtube.com/watch?v=PyOA-nHlnH0

The link to listen to the V2 Horsemen OST: https://www.youtube.com/watch?v=TYLLSq4EM94

The link to listen to the Plectrum but Venus, Persor, & Pluto sing it OST: https://www.youtube.com/watch?v=O006xil-2pg

The link to listen to the Zerem but Arslo, Neptune, & Pluto sing it OST: https://www.youtube.com/watch?v=JMZlH7mj2c8

The link to listen to the Hyalus but H2180I, Uranus, & Pluto sing it OST: https://www.youtube.com/watch?v=8UVgtsAvDMo

The link to listen to the Goliath but BB-UD, ABY, & The Sun sing it OST: https://www.youtube.com/watch?v=J53NxESPijQ&t=60s&pp=ygUGbW9vbnk1

The link to listen to the Provenance but Dyztaki, Pluto, & Mars sing it OST: https://www.youtube.com/watch?v=RF5\_e2oNwyE

## The Horsemen Gallery

Arslo’s old appearance on ScratchBETA BB-UDA Dyztaki icon made by Marsho/Dusting\_OffA H2180I icon made by Marsho/Dusting\_OffGolden Tech’s old powered appearanceA $500,000 game of hide-and-seek on ScratchJavan as he appears in the dialogueA Arslo icon made by Marsho/Dusting\_OffA drawing of JavanA Golden Tech icon made by Marsho/Dusting\_OffA alternative Dyztaki designA alternative Javan designA alternative H2180I designA alternative BETA BB-UD designIelivZephyr/Zelda-43gA old alternative Arslo designAnother old alternative Arslo designOldest known version of LexA TBB8 icon made by theblueblur8A list of all the 1-35 Horsemen members (page 1)A list of all the 1-35 Horsemen members (page 2)The thumbnail for the Sun Club Horsemen studio on ScratchThe thumbnail for the Mercury Club Horsemen studio on ScratchThe thumbnail for the Venus Club Horsemen studio on ScratchHow popular every Sun Club Horsemen member is (including Javan & Golden Tech)Greeny’s iconsQuirinis' iconsOld Quirinusno way bananapersor and pacman rapperb attle(Epic Rap Battles)

* Rules of this wiki

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Forest's Gift

File:Forest'sgift.png
A simple necklace that allows you to talk to non-human animals, and makes them much more friendly towards you. It won't protect you from particularly violent animals intent on hurting you (like every beast in the Threats section), though it will be the difference between a stray cat biting you or snuggling up to your lap. If you form a strong friendship with some animals, they may even work to try and protect you from danger.

0.7 kg, 30 dubloons

## Functions

* On Layer 5 if you fall in a scorpion pit and have Forest's Gift you can avoid being attacked.
A New Appendage

A New Appendage is the Habitation Options for Layer 9.

Did you know that in some species of anglerfish, the tiny males fuse with the magnitudes-larger females during the mating process, becoming nothing more than a small fleshy bump on the female to supply her with sperm, entirely reliant on the female's circulatory system for nutrition and living the rest of his life attached to her?

The Elder precedes concepts like sex, and your sex is irrelevant in this equation, but you'll find yourself in a similar situation should you submit to the whims of The Elder. Its "mating process", if you'd call it that, is quite arduous and painful, as it restrains you with enormous tentacles, abuses your body's holes with no concern for your survival, and, if possible, removing whatever method you were using to breathe underwater, restraining you and drowning you repeatedly, only allowing you air when you're steps away from death's door. The Elder does not know gentleness or kindness; they are entirely foreign concepts that developed on the surface long after it first called these depths its home.

Eventually, your body will simply give up: you'll stop trying to breathe, your organs will fail, and you'll go completely limp. At this point the tentacles will carry your dying body over the main body of the Elder, and affix you to it. The Elder's body will take over your own, bits and pieces of it flooding into you, replacing your old cells, tissues, organs, blood, neurons...integrating you into The Elder in body and mind. The scale of its body and mind both transcend yours by several orders of magnitude, so it's hardly an equal fusion, and your sense of self, your entire identity, will be completely overwhelmed by The Elder's. From then on, it will use its new flesh-growth (you) to create experimental and exciting new species of tentacle beasts that it can spread to the upper layers. Whatever bits of "you" are still left will experience being a seedbed for tentacles, being relentlessly milked for sexual fluids, or both, continuing until the stars burn out. and then some.

 File:L9habitation.png
Affection

Depending on your actions as well as choices through the game you will end up either increasing or decreasing your Companions' Affection.

Higher affection unlocks certain scenes as well as actions, beyond that at certain points the companions' abilities may change slightly such as Maru being able to carry 10kg instead of 5kg. In turn lower affection could result in your companions abandoning you during expeditions.

Certain Relics increase the effect of affection change, thereby increasing affection higher or decreasing lower.

## Ways to change affection

### Introductions

When you first hire your companions you may introduce yourself to them, based on the choices made during the introduction you may end up in the negative or positive.

### Conversations

While on expeditions when moving down to a new layer, taking a Curse or picking up a Relic, you will have the option to talk with your companions which will cause their affection to increase or decrease based on the choices made.

### Curse Transfer

When transferring a curse forcefully you will cause all current companions in the party to lose affection.

### Defeat

Experiencing a Threat and failing to defeat it will cause all current companions as well as yourself to suffer. After the defeat scene ends the affection with all present companions will change.

### Time Update

Every 7 days or so a Time Update Event will happen that will increase your companion affection.

### Abandoning

A certain Relic allows you to move between Layers faster, but due to it being limited only to the player it causes the companions' affection to drop if you abandon them by flying to another layer.
Cloud Conversations

For the first conversation where you introduce yourself to Cloud go to Introductions.

## Affection Based Conversations

### Cloud Conversation 1

You need to have completed introductions with Cloud and have at least 6 affection.

1. Just follow his instructions (+0 Affection)
2. You sure seem to know a lot about bandits. Have you had any experience with them? (+1 Affection)
3. Why should we take anything from him? It's immoral, even if he is already dead (-1 Affection)

Regardless of which of the 3 options are choosen this will happen at the end: "Cloud will now occasionally find and scavenge a small number of dubloons or bullets for you! (+5 Dubloons)"

### Cloud Conversation 2

Complete Cloud Conversation 1 and have at least 15 affection.

* even more serious/close target practice while talking about revolution even less bullets spend [FloricSpacer hasn't finished this.]

### Cloud Conversation 3

You need to have at least 20 affection, are Submissive[>-2] and have completed Cloud Conversation 2.

* Double-click this passage to edit it. [FloricSpacer hasn't finished this.]

## Curse Based Conversations

### Cloud Semen Demon

If the player has Semen Demon curse and is satisfied by fluids that Cloud produces.

* if Cloud is Submissive or his Affection is higher than 15 [Scene]
* if Cloud's Affectiontion is higher than 8 [Scene]
* Otherwise [No Scene]

### Cloud Perma-dye

If you are on Layer 1 and have the Perma-dye Curse. (+1 Affection)

### Cloud Fluffy Tail

If you are on Layer 2 and have the Fluffy Tail Curse. (+1 Affection)

### Cloud Submissiveness Rectification A

If you are on Layer 3 and have the Submissiveness Rectification A Curse. (+1 Affection)

### Cloud Lie Detector

If you are on Layer 4 and have the Lie Detector Curse. (+1 Affection)

### Cloud DoM

If you are on Layer 5 and have the DoM Curse. (+1 Affection)

### Cloud Submissiveness Rectification B

If you are on Layer 6 and have the Submissiveness Rectification B Curse. (+1 Affection)

### Cloud Barter System

If you are on Layer 7 and have the Barter System Curse.

### Cloud Submissiveness Kiss

If you have the Submissiveness Rectification A and Submissiveness Rectification B Curse, Cloud affection is higher than 6 and have Male Scene Filter Toggled On.

### Cloud Submissiveness Oral

If you have completed Cloud Submissiveness Kiss and have Male Scene Filter Toggled On.

## Event Based Conversations

### Cloud ConvoLac

If you Lactate and Clous affection is higher than 16

* If you are not Dominant [>2]
	1. I don't really like where this is going, Cloud (-2 Affection)
	2. Okay, I trust you (+1 Affection)
* Else
Afar Wanderer

File:Afarwanderer.png
An oddly-shaped wand. When tapped twice against any single nonliving object with a volume of less than 1 cubic meter (which includes almost all Relics), this wand and that object will be linked, and moving the wand any distance in space will cause that object to move the same distance, in the same direction. Rotating this wand also causes the object to rotate in the same way. The reverse is not true, and movements of the linked object will not affect the wand. By applying pressure on different points of the wand, you can cause rotation of the wand to go out of sync with the object, or increase or decrease he distance by which the linked object travels in accordance with the wand by up to a factor of 5. With a great deal of practice this can function as single-object telekinesis.

Tapping another object twice will shift the link to the new object, or the link can be dispelled by bringing the object to the wand and using the wand to tap it thrice. Objects can remain linked up to maximum distance of 100m (330ft.) The wand will take on the average weight of itself and whatever object it's linked to.

0.5 kg, 55 dubloons

## Functions

* You can use it for Heavy Lifting on Layer 7.
Demential Aberrations

File:Dementialaberrations.png
One of the Threats on Layer 8.

It randomly chooses between the fears of MC and his Companions for them to face.

Spending time in this layer subtly but inexorably erodes the barrier between the real and the imaginary. Being this far removed from civilization while constantly living in fear of death is already quite bad for your mental health, but something about these corridors, stretching into infinity, folding into themselves, vanishing and appearing again - it just removes the last leg your brain had left to stand on. Every 7 consecutive days you're in this layer, you'll find yourself assaulted by terrible, nightmarish abominations; the creatures living beneath your subconscious, any sleep paralysis demons you might have had, those tiny nagging doubts that there's something watching you in the dark - and these will be persistent enough to completely prevent any kind of productive progress from being made on your quest that day.

Except the third time (after 21 days), they'll be real, and physically very capable of injuring or killing you and your companions, and/or giving you the weirdest, scariest fucking you could ever possibly receive. The monsters living in your companions heads will all come out to play too, making this Threat unique in that it can actually get more dangerous the more companions you have with you. You'd probably be better off fighting each others' Aberrations rather than your own, as they'll have less of a mental hold over you, but this probably won't be practical for the less combat-oriented members in your group. Keep plenty of weapons, escape routes, and failsafes. These creatures are born of your own unconscious thoughts, and so they will frequently know what you plan to do even before you do - it might feel like they're reading your mind at times, until you remember that they are your mind... or a part of it, anyways.

The cycle will repeat after the third time - two fake, one real, two fake, one real...try not to stay in this layer longer than you have to, these things are really bad for your head. It's all the way down here that Maru's secret special companion ability is finally revealed! His calming presence, great cooking, and gentle demeanor improves the group's mental state slightly, increasing the length of every cycle by 1, to 8 days instead of 7. He's just doing his best.
Gossamery Scales

File:Gossameryscales.png
Gossamery Scales is a Wonder found on Layer 3.

A pair of delicate, golden measuring scales that shift with even the slightest weight. You may choose to travel here and touch one end of them *at any point* on your journey after you pick them up. When you do, a number of dubloons will suddenly materialize on the other end of the scale, equal to your *current corruption* divided by 5, rounded up. This costs no corruption to use.

If you prefer, the reverse is also possible: piling dubloons on one side and receiving corruption equal to the number of dubloons divided by 5, rounded up. As with the alternative, this doesn't actually cost you dubloons.

After using them once in either fashion, they will deactivate and become unusable.
Literal Blushing Virgin

Whenever you're having sex, you'll temporarily lose your memory of all your past sexual encounters, leading you to believe every time is your first. If you have one, you can also choose to regenerate your hymen to "complete the effect" if you like. It's not really an accurate indicator of virginity, so it doesn't matter either way.
Mirage Vault

File:Miragevault.png
An enormous glass door with a mysterious panel serving as a locking mechanism at its base. Behind the pane, a large pile of gold and supplies can be seen.

If you touch your hand to the panel, the number 60 will appear on it, and it will begin counting down by 1 every 24 hours. The door will open when the timer reaches 0, but the panel will continue counting, and when it reaches -5, the door and the panel will vanish altogether, as if they were never there. You can either leave a companion behind to ensure there's someone to retrieve things from the vault, or time your travels so that you arrive back at the door on time. Remember that companions cannot travel down on their own; you will need to come back to get them. Attempting to reach the treasure in any way besides waiting for the panel to hit 0 (such as via breaking the door, or otherwise transporting yourself inside) will result in everything in the vault suddenly vanishing before your eyes.

The vault contains 200 dubloons, 9 days of food rations (bottles, no flasks), and 3 medkits, all identical to those you could buy in the shop. Notably, as the medkits didn't come with you into the Abyss, they're exempt from the effect of the One-sided Tunnel.
Encyclopedia Abyssia

File:Encyclopediabyssia.png
A compilation of all known information about the Abyss a diver could ever need, largely related to what kinds of flora and fauna are safe to eat (and which ones at least have minimal...side effects.) The most useful information in it is about the upper layers, and our available information about layers beyond those is still very limited. Mysteriously, all human-edible species in the Abyss contain hyper-adapted bodies, causing them to perish and rot near-instantly after being taken outside of their native layer. (In other words, you cannot extensively farm food in one layer and save it for future layers.)

*Taking this with you is strongly recommended if you intend to rely extensively on foraging!*

3.5 kg

## Functions

* Mitigates or Negates most Foraging options on the first few Layers.
* Decrease Travel Time to Underground Rivers and Oasis.
Golem

You can create a Golem with Lambent Specter.

There are several different types of golem including, but not limited to clay, snow, doll, water and skeleton.

For a snow type you must be on Layer 5, for a Doll type you must be on Layer 8, for a water type you must be on Layer 9, for skeleton type you must have Skeleton and you can make the Clay type on any Layer.

## Gallery

Female Bone GolemMale Bone GolemFemale Clay GolemMale Clay GolemFemale Snow GolemMale Snow GolemFemale Water GolemMale Water Golem
Crumbleweed

File:Crumbleweed.png
Eating flowers is much more common in some parts of the world than others, with some places only using them as flavoring, like rose and lavender, though differing cultural norms don't change their potential as a food source.

Of course, flowers are found all throughout the layer, but those Miasma-adapted plants are, as you'd expect, positively flooded with Miasma. Each day's worth of the flowers dotting the landscape will permanently alter your body, causing it to produce approximately 5% more sexual fluids (vaginal lubrication/ejaculate, and/or precum/semen) than the average person, stacking additively with each dose.

However, with the Encyclopedia Abyssia, you would know that a small group of flowers didn't entirely give up water. A select few instead adapted to travel with these delicate tumbleweeds, riding the wind to find the scant sources of water in this layer and protecting their roots from the dry desert air by keeping them on the inside of the ball. True to their name, these mobile floral arrangements quickly crumble upon impacting any hard surface, including hungry divers. Though they rely less on Miasma than the other flowers of this layer, they aren't entirely free from it - eating a day's worth will increase your fluid production by 1% instead.

They come with many different native species of flowers attached to them, all bearing floral flavors somewhat comparable to those of flowers on the surface like roses, violets, and lilies, though not quite the same as any of them.

## Affects

* +5 Fluids per day's worth or +1 Fluids if you have Saeko or Encyclopedia Abyssia.
Bloodstained Sanctuary

File:Bloodstainedsanctuary.png
A large, glowing altar suspended in quiet waters. If you kill a human being upon it, you'll gain +200 corruption.

If you're looking for a way to get the points without being evil, using the Phoenix Obol Relic and killing yourself is an option. (For these purposes, you still count as human regardless of what Curses you have.) Outside of that, you would probably need to betray a traveling companion. Getting in a fight with someone who has traveled all the way down here with you, and who probably knows you pretty well by now and could tell that something is amiss, and potentially retaliate with Relics, would be very dangerous (on top of being morally quite awful), but not impossible. (Cherry probably wouldn't fight back, if you're feeling particularly heartless.)

One other gray-tinged morality option is taking one of the Opportunistic Bandits all the way from the first layer down here, and sacrificing them. They won't come down willingly, and capturing them and bringing them down bound would be quite difficult (average human body mass is around 60kg) and dangerous due to the possibility of them escaping and retaliating partway down, but technically possible with the right preparations.

I don't recommend trying to bring a sacrifice from anywhere outside of the Abyss. People in Outset Town would stop you, and trying to fight off a whole town of adventurers with an economy based around Relics would be by far your most difficult option, as well as the most morally corrupt one due to the high number of innocent deaths this would result in.

You only get corruption for a single sacrifice. Further murders have no effect.
Layer 5

File:L5intro.png
Layer 5, also known as Windswept Potpouri Sands.

Descending to Layer 5 will take 19 days or 8 with a Rope.

Ascending back to the Layer 4 from here will take 24 days or 11 if you have Rope, and will cost 50 Corruption.

If you have heat protection like Self-Cooling Summer clothes made from Rømer Stones in the Workshop all travel time will decreasse by 1 day.

## Threats

1. Mayfly Scuttler
2. Booby Traps
3. Dune Devouring Borer

## Foraging

1. Crumbleweed - Without Encyclopedia Abyssia or Saeko, a day's worth of food will permanently increase the production of secual fluids by 5%, stacking additively. Even with one of them it'll only decrese the rate of increase to 1%.
2. Oasis - You can fill your water at the oasis, but to reach them will take 7 days for the first time, which will decrease to 5 days for the following times. Having Encyclopedia Abyssia or Saeko can help shorten the travel time by 1 day.

## Wonders

1. One-sided Tunnel - Travel Time: 2 days
2. Mirage Vault - Travel Time: 3 days

## Intro

"As you descend through the huge vertical shaft, the walls lining it slowly begin to become smoother, warmer, and drier. Before long, it transitions completely from a wall of ice into a wall of sandstone. As the shaft begins to open up horizontally into the fifth layer proper, the wind, previously gentle and cold, begins to roar beneath you, whipping up the vast expanse of sand in this layer into near-perpetual sandstorms. But sand isn't the only thing being scattered about by the wind.

For an area that otherwise bears such a strong resemblance to a surface desert, this layer is positively brimming with beautiful, colorful foliage, the petals of which chaotically dance in the wind, painting a shower of color against the backdrop of he ever-shifting dunes, and filling your nose with the scents of the world's best-stocked flower shop. Even the living flowers are astonishingly dry and fragrant, having long abandoned water and instead adapted to survive entirely on Miasma. Dotted about the layer, ruins carved from sandstone hide ancient secrets, telling the story of a long-gone civilization in a long-dead language."
Aeonglass

File:Aeonglass.png
A handheld hourglass containing a shimmering liquid. When turned upside-down and allowed to flow, it causes time in a 5 meter (16ft) radius around the hourglass to move at double speed relative to the outside radius for 10 minutes. Those inside the radius will see events outside it moving at half their typical speed, while those outside will see events inside moving at twice the normal speed, but neither will likely notice anything especially strange on their own side for the duration - sped-up brains inside the radius will process the sped-up events, and they will appear at normal speed.

After it has begun to flow to one side, it can only be turned again for another 5-minute time acceleration once the liquid has completely flowed into the other end. If it is kept completely vertical the entire time, this will take about 3 hours.

0.7 kg, 170 dubloons

## Functions

* After using Endless Time on it, halves Travel Time.
Escape Balloon

File:Escapeballoon.png
A mini passenger-sized Miasma balloon. The return trip from the Abyss is always longer and harder than the trip down, and hitching a ride on a balloon is much faster, taking hours rather than weeks or days. However, if you want to stop to pick up any kinds of Relics, you would need to cut your balloon flight short, and it's single-use. Pretty much the only thing you're able to do while ascending with your Escape Balloon is accepting Curses and gaining corruption from them. The Escape Balloon has no protection against the Miasma, so while you don't need to spend significant time during your ascent, you *do* still need to pay the full corruption price for every layer you ascend through.

5.5 kg. Folds up for easy storage.

## Functions

* Can be used to easily return to the Surface.
	+ You'll not be attacked on the way, but cannot interact with the layers.
	+ You still have to pay the Corruption price to ascend through layers.
Pangea Shaker

File:Pangeashaker.png
A salt shaker containing a rainbow-colored powder. But sprinkling it on any edible food, it can be made to taste like any other food the user imagines, taking on the same flavor and texture and leaving non of the original food's. Also can be used to dispense any culinary herb or spice the user wishes, for more conventional cooking. Does not alter any non-aesthetic qualities of the food, and even the dispenses garnishes offer no nutritional value, though they do offer flavorful value.

0.2 kg, 45 dubloons

## Functions

* Increase Affection gain If you have agreed to lend it to Maru during Time Update.
Null

Completely removes your genitals. You'll just have a smooth patch of skin on your groin, like a doll. Any waste that would've exited through there will instead be heading out the back door. Also removes your nipples, again leaving a smooth patch of skin in their place. If any Curse has its effects entirely negated by this, you lose the corruption points it gave you. Some Curses could be altered a bit, like Leaky lubricating your back door, or having Asset Robustness Curses that previously affected a penis now apply to boobs, while others will be inevitably be lost. Naturally, cannot be taken with A Little Extra.

I hope you really like oral and/or anal!
Praeterzoa

File:Zoa.png
A glass capsule with a great deal of space on the inside. Allows the user to implant part of their consciousness into someone or something else by placing them inside, shutting the cover, and

touching the panel on the outside continuously for about one hour.

After this process, the user's consciousness will reside in both bodies simultaneously, mixing with the target's in their body but ultimately taking precedence over it. Can be repeated once per day, with no upper limit. Subjects will slowly, over the course of weeks, morph to

take on any curses you have. use is not limited to humans. The entire hive mind will collapse if this Relic is destroyed, or if over 10 of its members die within a single day. A member can be released from the hive mind by taking them to this Relic and having them sit inside for 10 minutes.

All parts of the hive mind share the same corruption, Curses, and transformative food effects in the Abyss. If one ascends or takes a Relic, the entire hive mind will pay the cost. If multiple are ascending through the same layer simultaneously, there is no additional cost.

Any attempts to circumvent corruption costs using the hive mind will fail.

10 kg, 495 dubloons
Eggxellent

If you have a penis, it will function similarly to an ovipositor, releasing eggs during ejaculation rather than semen. If you have a vagina, laying eggs will replace both periods (egg laying will still occur even if periods would normally be prevented via Relics or medically) and live births. (They can replace live births for any extra non-vaginal wombs you have too.)
Messenger Balloon

File:Messageballoon.png  A small, durable, Miasma-propelled balloon designed to carry messages from divers deep in the Abyss to the surface. This, like all of the other available balloons, takes about 2 hours or so to reach the surface for every level you travel down into the Abyss. Has a very low capacity, and can't realistically carry anything heavier than a paper message. Nobody will venture down into the Abyss to save you, but maybe you'd like to keep the surface updated, or just let people know that you're alive? Comes with free pen and paper. Single-use.

0.1 kg
Sex Switcheroo

If you have a penis, it'll retreat inwards and be replaced with a vagina and all other associated organs, along with breasts roughly proportionate to the size of penis you had as compared to the average. The reverse happens if you started with a vagina, and you'll gain a penis roughly proportionate to the size of your old boobs. (Flat boobs get a very small micropenis.)
Superpositional Skewer

File:Superpositionalskewer.png
A spear tipped with a very sharp crystal. If one object (including living creatures) touches the dull end of the weapon and another touches the pointed end, and both objects have individual volumes less than 5 meters cubed, then the two objects will instantly teleport and swap places, regardless of the distance between them and how much time has elapsed since the first end was touched. If a second object touches the same end before one touches the other end, then the new object overwrites the old one. Touching the middle of the spear has no effect. After teleporting, the saved objects are cleared, so it's a one-way teleport.

These qualities can make it difficult and dangerous to use as a conventional weapon, but it can be useful if employed creatively.

2.7 kg, 125 dubloons

## Functions

* On Layer 5 you can use it to keep a Commerce Balloon after passing the One-sided Tunnel.
* Can be used for Heavy Lifting on Layer 7.
Lightning Rook

File:Lightningrook.png
A transparent, glassy chess piece in the shape of a rook. When held in a hand, it slows down the user's perception of time based on how long they've continuously held it, starting at 1/2 normal perception and slowly going down to 1/200 the normal perception over the course of 24 hours of continuously holding it. The effect cannot be toggled except by letting go of the rook and resetting the timer. Allows more time to make decisions, but doesn't make the holder physically move faster. Requires a great deal of patience to make full use of.

0.4 kg, 40 dubloons

## Functions

* If you are using it it'll reduce the consumtion of Bullets by 2 or 1 if you have Cloud with you.
* Increase combat power against Inanis Ego on Layer 8.
* Can be used to avoid the Booby Traps on Layer 5.
Power Dom

Modifies your personality to cause you to become markedly more dominant, both in and out of the bedroom. You simply won't be able to sit still and let someone else take the lead, even in situations where you might have been more comfortable doing so previously. Cannot be taken with any Submissiveness Rectification Curses.
Lethe Taps

File:Lethetaps.png
Various extravagant bathrooms can be found while you're wandering around these halls, and you can use the faucets in them to obtain fresh water.

Of course, by now you should be expecting a catch. Drinking the water of this layer leads to a general decrease in cognitive ability and performance, slowly draining your intelligence. Intelligence is a nebulous concept that can't really be quantified easily, but if you must have some sort of concrete value to go off of, you'd be losing about half an IQ point with each day of water. These decreases do slow down eventually and won't leave you drooling and braindead, but they absolutely can be a fast path to bimbo/himbofication if you keep drinking them enough. You can say goodbye to math/scientific skills, advanced vocabulary, and the ability to solve video game puzzles without a walkthrough if you rely too heavily on these taps.

The Heavy is the Head Relic provides a higher starting point, but these taps will still reduce your enhanced intelligence until it eventually reaches average or below levels - and you'll feel the full brunt of the taps after removing the mask.

If you have Saeko with you and a smartphone (it still gets service down here, weirdly enough), she can communicate with her colleagues on the surface and collaborate on some truly revolutionary purification techniques for this water, involving a multi-step filtration, exact temperature distillation, and incredibly clever use of some nearby Abyss-adapted plants designed specifically to target the corruptive effects of this water. It's incredibly advanced stuff, and she's sure to win some awards for it when she's back on the surface. Her purification slows down the intelligence loss from drinking this water by a factor of 10.

You can safely use these taps for bathing with no ill effects. This would probably be good for group morale.
Sunbeam

File:Sunbeam.png
A dark-as-obsidian sword that can be enshrouded in flames at its holder's will. The flames produced by this sword never harm the wielder even if they start spreading via a different medium. The sword is also much sharper than any mundane sword, able to slice through iron like bread and even through steel with a bit of elbow grease. In addition to being a powerful weapon, the flame is bright enough to serve as an infinite source of light.

3 kg, 125 dubloons

## Functions

* Functions as Cutting Tool, Sword and Light Source.
* If you brought Khemia you can give him the sunbeam to fight against Drifting Swallower on Layer 4.
* If you brought Khemia you can give him the sunbeam to fight against Dune Devouring Borer on Layer 5.
* Can be used to fight against Greater Tentacle Beast on Layer 6.
* Can be used to fight against Fell Dragon on Layer 6.
* Ads combat power against the Inanis Ego on Layer 8
Timekeeper's Keepsake

File:Timekeeper'skeepsake.png
A small metallic pocketwatch. Twisting it and halting its movement will stop time in a sphere with a 10-meter radius surrounding the watch, but only for non-organic (i.e. not living or primarily made up of something previously living) object, and not for the watch itself. Can remain active for 5 minutes, and is recharged to full after 24 hours. Objects stopped in time cannot be moved, but you can apply force to them which will affect the after time resumes.

What kind of materials are your clothes made out of? Make sure your clothing and other Relics don't get caught in the frozen time field.

0.5 kg, 55 dubloons
Verve Cell

File:Vervecell.png
No matter how hard this hammer is swung, the force it delivers will never be anything more than a light tap. When tapped against any Relic with a charge or use time, such as Tranquility Knell or Flamel's Folly, when it is ready to activate, this hammer will store that charge and revert that Relic to its 'uncharged' state, allowing it to begin charging again. Tapping the same Relic again when its charge has been stored allow you to restore the charge to that Relic instantly. The hammer can store up to 6 charges total, potentially from different Relics.

2.5 kg, 45 dubloons
World Stone

File:Worldstone.png
A small barbell that changes its weight to match the user's goals and capabilities. Using it to exercise will cause fat to burn and muscle to build at roughly five times the normal rate. With a great deal of hard work and diligence, this can allow you to surpass normal human limits, but only slightly - All Might-style super strength isn't attainable with this. Without diligence, it can instead be used to keep your body in good shape with just a modicum of effort.

Might not be the best use of time and calories down in the Abyss if you don't have a specific goal in mind.

While it has a variable weight ranging from 5 to 500 kg, it only weighs 5 kg when not being held.

5 kg, 25 dubloons

## Functions

Increase Player Fitness.

* If your Fitness is 10 or above "You don't think you would get anymore fit than you are from working out with the World Stone."
* Working out with the World Stone Increases Fitness by +1
Grizzled Diver

File:Grizzleddiver.png
Also known as 'Experienced Former Diver', you can talk with him on the Surface, and ask him for advice and information on diving.

## Conversation Options and replies:

The Choice made will decide the fear manifested on Layer 8 by Demential Aberrations.

### 'Darkness'

"Ah, the darkness can indeed be intimidating. Luckily, the Abyss itself provides light in most of its layers. There is, however, a zone beyond the lush rainforest-like area where light becomes quite scarce.

Navigating these darker regions can be easier with a flashlight or smartphone, available at the shop. Torches may seem like a good option, but their single-use life-span could be insufficient for the prolonged darkness you might encounter."

### 'Spiders'

"Fortunately, the Abyss isn't home to any spiders that are particularly threatening. You may come across some, but they're no different than their surface-dwelling counterparts.

And I trust you can handle those, at least."

### 'Wolves'

"Strictly speaking, the Abyss isn't home to *wolves*. However, some creatures residing in the upper layers bear a resemblance.

Thankfully, they pose a minor threat compared to other Abyss-dwelling creatures. Any weapon you bring should keep them at bay — a few strikes of a sword or gunshots should do. In case you're without a weapon, leaving some food rations behind would also divert their attention. And they likely won't bother you at all if you're in a large enough group."

### 'Snakes'

"While there aren't any special *snakes* in the Abyss, colossal worms have been reported deep down, in the fifth layer. These worms burrow through the sand in search of water, their sheer size making them invulnerable to any weaponry.

On the bright side, they're easily distracted. Leaving some of your water behind should attract them, allowing you to escape. Carrying a significant extra water supply is advisable if you're venturing that deep."

### 'Insects'

"Regrettably, the Abyss harbors a variety of bothersome insects. The first few layers house some bizarre bees and kite dragons, but they're essentially harmless.

However, in the deepest explored parts, swarms of insects can delay your journey. Shelter is your best bet against them, though you'll need to spend a day's worth of supplies to wait them out. I hated those encounters. I've never been a fan of bugs.

While some may try to travel through the swarm, I'd advise laying low and waiting it out."
Weakling

File:Weakling.png
Causes your physical strength to drop to hilarious, absurdly low levels. Your comfortable long-term carrying capacity drops to 5kg, and your short-term strength isn't much better. You'll also probably be much worse off in a fight, especially with melee weaponry. This affects your essence more than your physical musculature, so you could train and train and become positively sculpted, or even cut off your arms and replace them with robotics, and you wouldn't be any stronger. It won't reduce your strength in ways that could be hazardous to your health or prevent normal locomotion, though.
Outset Town

"Our town is built around the outer edge of the Abyss... Of course, the biggest draw bringing so many explorers to challenge its depths is the Relics, mysterious tools with abilities that can't be explained by modern science." - Riko

Outset Town is the Surface Habitation Options, as well as the place you begin the game.

 File:Outsettown.jpeg
Azure Aozora

File:Brilliantsky.png
A collection of minor arcana tarot cards, each depicting art with a weather motif. There are eight different weather patterns depicted in all: rain, thunderstorm, snow, hail, clear and sunny, cloud, foggy, and a very windy day. Each weather pattern is depicted on seven different cards in the pack, for 56 cards total. If one of the cards is burned, it will ensure that weather will dominate the next day, for a radius of roughly 50 km (30 miles) from the burning. Burning new cards will overwrite the old ones. The whole pack of cards will be magically refreshed at the start of every month. Naturally, this Relic has little impact down in the Abyss, where surface weather can only barely reach past the first layer, and never past the second.

0.1 kg, 230 dubloons
Empath Coil

File:Empathcoil.png
A pair of durable metal yo-yos. the string on each can be extended to a maximum of 10 meters (30ft), though the strong contained within sees infinite - if cut at any point, one needs only retrieve more string from the discs. While touching the string, the user can choose to see, heat, feel, taste, or smell from the discs just as well as if they were standing at their location, allowing them to scry around corners and the like. For more distance scrying, you may also leave one of the yo-yos somewhere and touch the other to sense through the second yo-yo regardless of distance. (Do note that the reverse is possible as well.)

The string and discs also serve as near-perfect conductors of electricity and render the user immune to electricity while held.

1.4 kg, 100 dubloons

## Functions

* On Layer 1 it can be used in combination with Toral Wave to electrocute Opportunistic Bandits.
* On Layer 6 it can be used in combination with Toral Wave to stun the Fell Dragon.
* On Layer 8 it can be used in combination with Toral Wave to electrocute Inanis Ego.
AI

You can obtain this Companion by using Omoikane Circuit on a Smartphone in the Relic Workshop.

\*Although most other people won't count Ai as a party member, you can have conversations with her, so you can find her in the party member menu to ask for tips!

You can Activate and Deactivate it, causing different Conversations to happen with slight changes the second and third time.

## Layer Based Conversations

* Ask Ai for information on this layer. [Can be asked on every layer and the Surface]
	1. Can you give me some more information on Threats in this layer? [Can be asked on every Layer]
	2. Can you give me some more information on the Relics in this layer? [Can be asked on every Layer]
	3. Can you give me some more information on the Curses in this layer? [Can be asked on every Layer]
	4. Can you give me some more information on the wonder in this layer? [Can be asked on every Layer]