Corridoria/Charting

The **charting** of Corridoria is an endeavor that is completely futile, as the actual dimension exceeds the ability to describe it by so much that the physical universe could not contain even a single name for each room if each name were written on an atom. However, TAOCEAR (and even before them, Henry G. Gordon and others), have made it their duty to record as much as humanly possible of Corridoria, so as to make a catalogue that new explorers can use when frequenting the realm. There are numerous ways and techniques that are used.

## Notating Paths

To notate a path to a room there are three main conventions used.

### LRS Method

The most popular of these is the *LRS Method*, which involves indicating a room by it's path from the Entrance by a series of left, right, or straight ahead turns. Examples of this can be seen here.

In some cases however, using this method can be tedious, such as in the case of The 300 Mile Outpost, whose path is R66002L1 / R66K2L1. In such a case, it is easier to go by the more spaced out stickering on the right side of the wall than to manually count out to the 66,002nd right turn.

### Stickering

**Stickering** is a technique by which stickers from Stickerworld are applied to the right side of the main corridor to keep track of the size of side-passages. On the immediate wall to the right, right after every 27 side-entrances of the main corridor, there is a red sticker. This corresponds to every iteration-four Viscek fractal, like so:

```
                                        █
                                       ███
                                        █
                                     █  █  █
                                    █████████
                                     █  █  █
                                        █
                                       ███
                                        █
                               █        █        █
                              ███      ███      ███
                               █        █        █
                            █  █  █  █  █  █  █  █  █
                           ███████████████████████████
                            █  █  █  █  █  █  █  █  █
                               █        █        █
                              ███      ███      ███
                               █        █        █
                                        █
                                       ███
                                        █
                                     █  █  █
                                    █████████
                                     █  █  █
                                        █
                                       ███
                                        █
             █                          █                          █
            ███                        ███                        ███
             █                          █                          █
          █  █  █                    █  █  █                    █  █  █
         █████████                  █████████                  █████████
          █  █  █                    █  █  █                    █  █  █
             █                          █                          █
            ███                        ███                        ███
             █                          █                          █
    █        █        █        █        █        █        █        █        █
   ███      ███      ███      ███      ███      ███      ███      ███      ███
    █        █        █        █        █        █        █        █        █
 █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █
█████████████████████████████████████████████████████████████████████████████████
 █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █  █
    █        █        █        █        █        █        █        █        █
   ███      ███      ███      ███      ███      ███      ███      ███      ███
    █        █        █        █        █        █        █        █        █
             █                          █                          █
            ███                        ███                        ███
             █                          █                          █
          █  █  █                    █  █  █                    █  █  █
         █████████                  █████████                  █████████
          █  █  █                    █  █  █                    █  █  █
             █                          █                          █
            ███                        ███                        ███
             █                          █                          █
                                        █
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                               █        █        █
                              ███      ███      ███
                               █        █        █
                            █  █  █  █  █  █  █  █  █
                           ███████████████████████████
                            █  █  █  █  █  █  █  █  █
                               █        █        █
                              ███      ███      ███
                               █        █        █
                                        █
                                       ███
                                        █
                                     █  █  █
                                    █████████
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                                        █

```

Every third is replaced by an orange sticker, while every third orange stickers is replaced by a yellow sticker. Every third yellow sticker is replaced by a green sticker and every third green sticker is replaced by a blue sticker, so that the following is the sequence of stickers down the main corridor:

```
███████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████

```

Each new sticker is introduced at a novel power of three, so the first red sticker is 648 feet from the entrance, the first orange sticker at 1,944 feet, the first yellow sticker at 5,832 feet (1 mile + 552 feet), the first green sticker at 17,496 feet (3 miles + 1656 feet), the first blue sticker at 52,488 feet (9 miles + 4968 feet), the first purple sticker at 157,464 feet (29 miles + 4,344 feet), the first white sticker at 472,392 feet (89 miles + 2,472 feet), and from then on multiple white stickers are used for subsequent iterations. The first instance of two white stickers are at 1,417,176 feet (268 miles + 2,136 feet). So, under this stickering system The 300 Mile Outpost could be more easily denoted as R█2██████+36L1.

This stickering makes navigation of large distances significantly easier, although it is limited by the fact many hallways have not been assigned stickers yet. This is why some paths to the 80,000+ dimensions that have been mapped consist of mixtures between normal form and stickered form notation.

#### Artifacting

**Artifacting** is akin to stickering except it uses non sticker objects such as heavy weights to denote a specific location along the central corridor. After it became a nuance to avoid some of these objects however, it was unanimously decided the central corridor should remain clear of everything save the stickers.

### Room And Turn Sequences (RATS)

The third most prominent method of denoting paths is via **room and turn sequences** (**RATS**). In this method, the number of 8\*8\*8 foot rooms, or volumes, are counted out until an explicit turn needs to be made, and this is repeated until a destination is notated. RATS has an advantage over the LRS and Stickering methods because it can denote locations within Corridoria itself, such as the middle of a hallway.

## Measuring Distance

In a peculiar - almost *aware* sense of the Imperial system - each room that makes up Corridoria is **exactly** 8 feet by 8 feet by 8 feet, meaning the distance to a location is typically assumed to be #\_of\_rooms\_in\_path\*8 feet. However, this is of course not the absolute distance between the Entrance and a given dimension entryway, which of course can be calculated using a variation of Pythagoreas' Theorem.

## Classifying Realms

Realms in Corridoria are classified according to a strata of both the physical characteristics, assessed safety level, and knowledge of the realm, usually notated in symbols on maps. Please note that these characters mostly apply to the immediate vicinity around the entryway. For instance, A Verde Planet is classified as █ (Celestial) even though the planet itself appears to be Terrestial █.

### World Biome Type

* █ = Aquatic / For dimensions whose entrance is filled with water in some way, such as Koiworld or The Glassworks.
* █ = Celestial / For dimensions opening up to a space from which one can see or interact with heavenly bodies, such as A Verde Planet.
* █ = Structural / For dimensions taking the form of buildings or "man-made" structures, such as The 300 Mile Outpost or Oneiros INC..
* █ = Surreal / For dimensions which fit into no clear cut category **and** exhibit absurdist and unexplained behavior, such as Streamerworld or The Needleworks.
* █ = Terrestial / For dimensions of a markedly terrestial quality, either in landscape or in vegetative/animalistic growth, such as Cloverworld or The Meadows.
* █ = *Unknown* / For dimensions of an unknown world type, such as The Final Realm.

### Safety Level

* • = Safe / For dimensions that are deemed non-threatening to human life such as Koiworld or The 300 Mile Outpost.
* • = Quasi-Safe / For dimensions that pose hazards or potential unknowns such as Oneiros INC. and Penultimate Forest.
* • = Dangerous / For dimensions where hazards can not be avoided and where caution must be incurred, such as The Woodworks or Mirrorworld.
* • = *Unknown Safety Level* / For dimensions where the safety has not be thoroughly established such as in the case of The Final Realm and Picasso's Nightmare.

### Exploration Level

* + = Well Explored / For dimensions that have had one or more expeditions in addition to being thoroughly written about, photographed, visited, etc.
* + = Expeditioned / For dimensions that have had at least one expedition.
* + = Cursory Examination / For dimensions that may have had many visitors over the years, but no expeditions.
* + = Poor Examination / For dimensions infrequently to never visited.
* + = No Documented Visitation / For dimensions of which there is no recorded documentation of anyone ever having visited them.

### Dimensional Macrotopology

* - = Infinite / For dimensions of a presumably infinite scope, usually taking the form of vast infinite planes or spaces.
* - = Finite / For dimensions presumed to be finite.
* - = *Unknown Extent* / For dimensions whose extent has not been assigned a reasonable verdict of "Infinite" or "Finite".

**ℂ𝕆ℝℝ𝕀𝔻𝕆ℝ𝕀𝔸**

**Artifacts** 4-Kallisti • MMC-OB6 camera (Operating Manual) • Oneir.OS • Starspeak

**TAOCEAR** *Overseers* Henry G. Gordon (1990 - 1993) • Mary Cindworth (1993 - 2020) • Marvin Levin (2020)
***Charting*** Expeditions • List of Dimensions • Map

**Miscellaneous** *Corridoria Unlocked*

```
             █                The Final Realm
             ^
             ^  •
          █  █  █             The 300 Mile Outpost
         █████████
          █  █  █             Cloverworld
             ^  •
             ^

```

```
              █
             ███•              Aqueous
              █
           █  █  █
          █████████
           █  █  █
              █
             ███
              █
     █        █        █
   •███      ███      ███      The Meadows
  •  █        █        █
  █  █  █  █  █  █  █  █  █    The Bilbous Plane
•███████████████████████████   The Garden
  █  █  █  █  █  █  █  █  █    The Needleworks, A 1920s Museum
  •  █        █        █  •
    ███     •███•     ███      Stickerworld, The Tower
     █        █        █       The Omega Beach, YggdraCole
     •        █        •
            •███•              The Glassworks, Picasso's Nightmare
           •  █  •
           █  █  █             Oneiros INC., Penultimate Forest
         •█████████•           The Hill's Pockets, Streamerworld
           █  █  █             A Verde Planet, The Woodworks
           •  █  •
            •███•              Koiworld, Mirrorworld
              █                Entrance

```

```
   █ = Aquatic            • = Safe
   █ = Celestial          • = Quasi-Safe
   █ = Structural         • = Dangerous
   █ = Surreal            • = *Unknown*
   █ = Terrestial
   █ = *Unknown*

```