recursal/Fanatic-Fandom huggingface dataset:
Zone 0

# ***Zone 0 - The Entry***

## Description

**Zone 0** is the first zone the player will encounter after noclipping, **Zone 0** consists of an expansive group of rooms with electrical outlets scattered everywhere, mono-yellow walls, brown lining, moist carpets, loudly hum-buzzing fluorescent lights and tiled ceilings.

### The Manila Room

Finding a transparent wall will lead to **The Manila Room**. the room has manila wallpaper with a different pattern. and a hanging pendant lamp in the ceiling, it has a window in the right and 4 chairs and a table in the center.

## Entrances and Exits:

### Exits

* Finding an exit door will lead to Zone 1.

* ~~Finding a Library will lead to The End.~~ (Not Finished)
Attorney General

The **Attorney General** of Voices of Democracy is a key member of the government and serves as the state's chief attorney. They are responsible for representing the government in all legal matters and enforcing the nation's Criminal Code. As part of the cabinet, the Attorney General plays a crucial role in upholding the rule of law and ensuring justice in the country.

## Responsibilities

As the chief legal officer, the Attorney General has the following key responsibilities:

1. Legal Representation: The Attorney General represents the state in all legal matters, provides legal counsel to government agencies and officials, and defends the government's positions in legal proceedings.
2. Prosecution Authority: They have the power to prosecute individuals who violate the nation's Criminal Code, thus ensuring law enforcement and upholding public order.
3. Special Counsel Appointment: In cases where there is a conflict of interest, the Attorney General may appoint a special counsel to represent the state and maintain impartiality in legal proceedings.
4. Investigative Powers: Per the VIA Re-Establishment Act, the Attorney General is empowered to launch investigations into VIA (Voices Intelligence Agency) officers or the VIA Director for gross misconduct of their power, ensuring accountability in the intelligence agency.
5. Electoral Fraud Cases: According to Section 11 of the Criminal Code, if the Head of State finds evidence of electoral fraud, they must submit it to the Attorney General for appropriate legal action.

## Independence and Accountability

As a cabinet member, the Attorney General operates within the framework of the Prime Minister's government, while still maintaining independence in their legal functions. Their actions and decisions may be subject to oversight by other branches of government or the House of Representatives, ensuring accountability and the preservation of democratic principles.
A Key Event

The key event in "CelestialGuard Tale" is the "Cosmic Convergence." This momentous event marks the convergence of celestial energies within the Underground, resulting from the Stellar Convergence that infused the realm with the power of stars and galaxies.
The Cosmic Convergence is the pivotal point in the story where Astrum Sans, the CelestialGuard, and Lumin Pixel, his loyal companion, must unite the energies of various stars and constellations to confront the malevolent "Dark Nebula." The Dark Nebula, an ancient and enigmatic entity, seeks to harness the power of the stars to plunge the Underground into eternal darkness.
During the Cosmic Convergence, the celestial energies gather at the heart of the Underground, forming a cosmic nexus of brilliant starlight and celestial waves. Astrum Sans realizes that it is at this moment that the stars themselves lend their power to aid him in the battle against the Dark Nebula.
The battle that ensues during the Cosmic Convergence is a dazzling spectacle of light and darkness. With the combined energy of stars and constellations, Astrum harnesses his full cosmic might, unleashing a breathtaking display of celestial power.
In the end, the Cosmic Convergence culminates in Astrum Sans' triumph over the Dark Nebula, banishing the malevolent entity back into the depths of the cosmos. This pivotal event not only ensures the restoration of balance in the Underground but also solidifies Astrum Sans' role as the true cosmic protector of the realm.
The Cosmic Convergence serves as the climactic and defining moment in "CelestialGuard Tale," shaping the destiny of the universe and setting the stage for further cosmic adventures in the enchanting saga.
Enhanced Strength

This allows the user to be physically stronger than those of similar rank, rating, or stature as themselves (+1 rank above your current). For example, you may punch harder, kick with more power, or potentially even crush bones with your bare fists if trained enough. This effect extends to those with kagune, however, does not make your kagune stronger in composition, it merely adds power to your strikes. Be careful to know your own limits and not damage your own body!

## Notes

* **Natural one-eyed ghouls**: can only apply for a single additional trait, as opposed to the usual two. They are barred from gaining any pseudo-elemental traits, and are unable to apply for any enhanced traits besides **enhanced regeneration** and **enhanced endurance**.
* **Artificial one-eyed ghouls**: With the exception of enhanced regeneration, enhanced traits will not give artificial one-eyed ghouls a +1 boost. Instead, they will give them a +0.5 boost, bringing up the rank of a stat to a complete total of +1 accordingly.
RULES

Let's keep communities of all ages safe with these rules.

- DO NOT MAKE PAGES AGAINST PEOPLE OR GROUPS

- DO NOT MAKE INAPPROPRIATE CONTENT HERE, THIS COMMUNITY IS MADE FOR ALL AGES.

- DO NOT GET PEOPLE TO HATE THIS COMMUNITY. THIS COMMUNITY IS MADE TO SHARE KNOWLEDGE SO WE DO NOT WANT TROLLS. LET'S KEEP THE COMMUNITY SAFE.
Zone 2

# ***Zone 2 - Pipe Dreams***

## Description

Zone 2 is the 3rd Zone of the backrooms, it consists of long industrial maintenance halls with grey floors, concrete walls and pipes. Smilers can be found in this level making this zone dangerous, loud machinery can be heard in this zone.

## Entrances and Exits:

### Exits

* ~~Finding an exit door will lead to Zone 3. (not finished)~~
A Main Character

Astrum sans. (sprite wip)

In CelestialGuard Tale, Astrum Sans takes on the role of the guardian of the stars and cosmic energies. His mission as the CelestialGuard is to protect the harmony of the Underground and safeguard it from the impending darkness brought forth by the Dark Nebula. With his powers tied to the celestial realm, Astrum Sans embarks on a cosmic quest to gather the essence of various stars, unlocking his true potential as the cosmic protector and bringing forth the radiant light of the stars to vanquish darkness. The tale unfolds in this enchanting and awe-inspiring journey through the celestial wonders of the universe.
Blue Mechanics

* Blue Mechanic V2 (BETA)
* Blue Mechanic V1 (PRE/ALPHA)

### Perks

• Spawns at a huge fortress that is protected by 2 hard-to-lockpick doors• Spawns with a super-powerful crossbow that can penetrate armor and spike shields

### Debuffs

• Paladins can easily break into their base

**“**-The admission workers were getting tired of being treated unfairly by the knights, treated like common peasants and decided to set up a trap. If anyone dared enter into the admission’s booth, they would get executed by unethical methods. They soon took over most of the border, the walls and the kingdom’s mechanic related stuff. This caused an outrage which fueled an anarchic revolution. Even though most of them fleed, now they have to learn how to defend themselves if they want to survive. With their new technological knowledge, they started upgrading their equipment and creating new gadgets using whatever they could scavenge.-**”**
– Blue Mechanics Lore

## Overview

The Blue Mechanics are one of six tribes in Tribal Games. Their tribe color is (obviously) blue. The Blue Mechanics spawn on the hill just outside the Blue Mechanic Fortress. The hill has direct access to the fortress. Blue Mechanics are notorious for their powerful crossbow, with a fast reload, long range and mediocre damage that can also penetrate armor and spike shields.

Blue Mechanics also have their own category of single-use items, gadgets. Gadgets are more situational and miscellaneous single-use items. As of now, they are not released, but they are planned for a future update.

### Loadout

* 1x Sword
* 1x Crossbow
* 3x Random Gadgets

## The Craftsman

"The Craftsman" is the Blue Mechanics' evolution. As of now, evolution is not added (excluding The Persistent). Evolution is planned for a later update.

The evolution process is unknown.

The evolved loadout is unknown.

## Trivia

* The OG Blue Mechanics, led by Ma\_arko were unstoppable and dominated Tribal Games back in the day.
* Blue Mechanics used to have a flintlock instead of a crossbow.
Potions

## What are potions?

Potions are single use items that give various buffs when you drink them. Currently, there are 5 potions ingame.

### List of Potions:

* Agility Potion
* Explode Potion
* Health Potion
* Invis Potion
* Untouchable Potion

## How to obtain potions

There are 2 methods to obtain potions. Spawning with potions and brewing potions.

### Spawning With Potions

Necromancers obtain 3 random potions upon spawn. No other team spawns with potions.

### Brewing Potions

Necromancers can scavenge for ingredients on the map. Once you have found the correct ingredients for a specific potion, you can go back to the cauldron in the Necromancer spawn area and brew potions.
Worlds of Univeria; OC and RP Wiki

**Welcome to the Worlds of Univeria; OC and RP Wiki!**

 This wiki was made on July 22nd, 2023

Here at this wiki, you can let your imagination unwind and post freely of any creative ideas you have! This even includes your OCs, OC worlds, story ideas, and much more!
You're free to create pages for your OCs, short stories, novels, and many more to your hearts content!

 Please read the guidelines and be respective towards others while you're here!
Invisibility Potion

## Overview

The invisibility potion is a potion in Tribal Games. You can obtain it in 2 ways: spawning with one as a Necromancer or brewing one with the correct ingredients.

### Effects & Statistics

The invisibility potion makes the player that drinks it invisible for a period of time. Full statistics below.

* Drinking time: 2sec
* Effect duration: 15sec
Washuu Haruka

## Haruka Washuu

* Current
* Young

## General Info

### Affiliations

Washuu Clan
Sunlit Garden
CCG
Masaru Shiina

### Relatives

Kazuyoshi Washuu (Father)
Unnamed Mother
Madara Washuu (Paternal Half-Brother)
Ryukichi Washuu (Uncle)
Shoyo Ihei (Cousin)
Norugai Washuu (Cousin) †
Numerous Half-Siblings

## Combat

### Traits

Abnormal Kagune
RC Suppression
Iron Man
Enhanced Endurance
Enhanced Regeneration

### Quinque

Kasa (Ukaku, A)
Jack o' Lantern (Ukaku Kakuja, S+)
Zebizu (Ukaku, S+)

## Appearance

### Faceclaim

Han Sooyoung

**Haruka Washuu** (和修 春化, *Washū Haruka*) is your mother
Agility Potion

## Overview

The agility potion is a potion in Tribal Games. It can be obtained in 2 ways: spawning with one as a Necromancer or brewing one with the correct ingredients.

### Effects & Statistics

The agility potion increases a player's walkspeed and makes them able to double jump. Full statistics below.

* Drinking time: 3sec
* Effect duration: 20sec
* Walkspeed: 25
* Stamina: ∞
* Double Jump: Enabled
* Run: Disabled
Yūrei-Yūrei no mi

## Description:

The **Phantom-Phantom fruit**, also known as the **Yūrei-Yūrei no mi**, is a rare and mysterious Paramecia-type **Devil Fruit** that grants its consumer the power of phantom and ghost. It is quite a sought after devil fruit due to its unique abilities and potential for both evasion and deception. When consumed the fruits essence bestows the user with ethereal powers allowing them to become ethereal like a ghost

## Appearance:

The **Yūrei-Yūrei no mi** is a small round fruit with a faint, ghostly aura emanating from it. Its surface is a pale ghostly white surrounding adorned with subtle swirling patterns and an orange colored center. Its stem is reminiscent of a dead cursed tree.

## Abilities and Powers:

1. **Intangibility**: The primary power of the fruit allows the user to become intangible at will. They can phase through solid objects and attacks, rendering them immune to physical harm. However certain parts of the users body must remain tangible. Typically the users feet must always remain solid to prevent them from falling through floors, and if they are holding something, their hand must also be tangible to maintain a grip.
2. **Phantom Manipulation:** The user gains the ability to extend their spectral limbs and can use them for various purposes, such as striking foes from unexpected angles, reaching distant objects, or disorienting opponents in combat.
3. **Possession:** Perhaps one of the most powerful abelites this fruit grants is the ability to possess a persons body of weak will. By extending one of their spectral limbs into the body of someone, the user is able to gain complete control of their body. However the user keeps their original strength and mindset despite being in the body of someone else

## Weaknesses

1. *Seastone and Haki:* As with all devil fruit users, the powers of the **Phantom-Phantom fruit** are nullified in contact with seastone. Additionally, skilled [1]**Haki** users, particularly those proficient in **Armament Haki**, can potentially bypass the intangibility of the user and deal damage.
2. *Physical Vulnerability:* While the user can avoid direct attacks through intangibility, they are not physically invulnerable. When tangible, they remain susceptible to injury, so timing and strategic use of their abilities are crucial
3. *Mental Strain:* Employing the Spectral possession ability can put a significant mental strain on the user. Overusing this power may lead to exhaustion and diminished combat effectiveness.

## Current and Past users

1. Rhyden: The Phantom Lord
2. (TBD)
Ill Be Building This Ok Wiki

**TRIBAL GAMES WIKI**

Welcome to the official Tribal Games wiki!

Tribal Games is a ROBLOX game that is developed by Samson\_641 and youchoosethe. Tribal Games is a team-deathmatch last standing game, where 6 different tribes fight each other. Each tribe gets its own unique tools, weapons, gadgets and perks which their members can use to their advantage to take down enemy tribes. You can explore the map, find ingredients to brew potions and juices, fight other tribes and evolve yourself to become stronger! Will your tribe fall to the others, or will you remain victorious?

**Wiki News**

Currently learning the source editor. I PLAN on making this a real fandom, but Tribal Games isn't large enough. The Trello will substitute this Fandom (for now). Tell me how you found this!
Cup

> "Ball Haha" - Cup, Many Occasions.
>
>

Cup From Episode 4

Cup is a Female Contestant from Every Object Show, she competes on Team Stupid Berry's Two.

Cup's appearance is of a glass cup.

## Personality

Cup is a team leader, usually being the one to bring up, or put down Ideas. as shown in Episode 3 and 4. Cup also has a close friendship with Ball, and later Dumbbell.

## Kills

1. Ball, Indirectly after she caused a fire in Episode 4
2. Dumbbell, indirectly after she caused a fire in Episode 4
3. Panny, Burning him alive in Episode 4

## Trivia

* Cup and Ball's friendship are based on the children's toy, Cup and Ball (or Ball in Cup)
Cooler

Cooler in Episode 1a

Cooler is a male contestant from Every Object Show.

Cooler was eliminated on the 3rd Episode with 17 votes and ranks 11th Overall in the competition.

Cooler's appearance is a light blue, portable ice chest.

## Personality

Cooler is shown to be "cool" and romantic person, as shown with his affectionate attitude towards Dumbbell. Cooler, is very loyal towards Dumbbell, as he is apart of the only people he's interacted with. He also cares about the competition, as shown in Episode 2.

## Trivia

* Cooler is based off Ice Box. A scrapped contestant from one of Crowned Crow shows, Inanimate Object Brawl.

* It is cannon that Cooler is gay.
Panny

Panny is male contestant from Every Object Show, He competes on Team Stupid Berry's 2

Panny's appearance is of a black nonstick frying pan

## Personality

Panny is logical and self-aware, He is the only contestant that knows that he's in a cartoon, In Episode 1a, he is portrayed to be emotional and irrational, Rambling about being in a cartoon to Button. Later, he starts to accept that he's in a cartoon in Episode 1b. Panny is also shown to be friendly. as shown with his greeting to Boxy in Episode 3.

1. Being Burnt Alive by Cup in Episode 4

## Trivia

* Panny is based off of SharkBearBerry, A male contestant from EEE, Which follows the same idea of recognizing that they are in a cartoon
* Panny is the second Contestant to have a side asset, the first being Leafy
* Panny is the third contestant to canonically die, The others being Ball, and Dumbbell all in Episode 3.
Inias Douma

## Introduction:

**Inias** is a captivating and charming figure standing tall at 6 feet, always adorned with a warm smile. Formerly a village guard, **Inias's** life took an unexpected turn when his village was attacked by pirates. Entranced by the beauty of their captain, **Myalezea**, he joined their crew and fought alongside them. As they encountered a Mythical Zoan Devil Fruit, the **Hito-Hito no mi Model Medusa**, their lives changed dramatically, leading Inias on a journey of self-discovery and vengeance.

## Personality and Quirks:

**Inias** is known for his entrancement with cute things, and his compassion extends to baby animals, children, and especially snakes. He is kind-hearted and cannot stand by when something adorable is in harm's way. His care for appearances is evident, and he takes pride in his beauty, confidence, and capabilities, "seeing" himself as "fabulous".

## Background:

Once a village guard, Inias's life turned upside down during a pirate attack. Fascinated by the captivating **Myalezea** of the **Liberation Pirates**, he joined her crew, fighting by her side. As **Myalezea** encountered the **Gorgo-Goro Fruit**, her inability to control it led to their crew's dissolution. Inias stood by her side, sacrificing his sight to support her.

After the tragic loss of **Myalezea** through the hands of a marine sniper, **Inias** left his daughter **Mya** with his family and embarked on a quest for strength, revenge, and to protect his loved ones.

## Relationships:

* Myalezea (Deceased): **Inias** was enchanted by **Myalezea's** beauty and fought alongside her in the pirate crew. Their relationship grew closer over time, and he sacrificed his sight for her, standing by her side until her demise.
* Mya: **Inias's** daughter, left under the care of his family. He holds deep love and concern for her well-being, driving him to gain strength and protect his family from danger.

## Abilities:

**Inias** is a skilled fighter, honed from his experience as a village guard and his time with the pirate crew. Despite being blinded, his remaining senses and determination make him a formidable opponent.

## Trivia:

* His fashion sense and attention to detail are horrible, but he is convinced they are fabulous.
Spryte: OP DND Wiki

## **WELCOME TO THE Spryte One Piece DND WIKI**

This is a fanmade wiki for Spryte's One Piece D&D campaign, Inspired by Rustage's One Piece D&D

## What to do

### Explore the Fandom

Here in the SpryteMyst Fandom, we've compiled a vast collection of fan-created content, from thrilling adventures to incredible artwork and in-depth character analyses. Our community of passionate fans is always eager to share their love for this unique crossover.

### Join the Adventure

Are you ready to set sail on a daring journey through the world of One Piece? Join us in creating new stories, discussing theories, and immersing ourselves in the lore of this amazing fusion of universes.

### Get Involved

We encourage everyone to contribute to the Fandom! Whether you're an experienced Wiki editor or just getting started, your insights and creativity are valuable assets. Feel free to add your fan art, character backstories, or homebrew adventures to enrich the collective experience.

### Connect with Us

Stay updated with the latest news and discussions about SpryteMyst's One Piece D&D Fandom by joining our Discord server and following us on social media.
Every Object show Wiki

Welcome to Every Object Show's Official Wiki!

Every Object Show, Or EOS. Is an object show created by Crowned Crow on July 1st. It was made to be parody of older object shows, like BFDI, II, and other object shows. Poking fun at cliches and writing styles.

EOS contains 12 contestants battling for a currently unknown prize.

There are currently 4 Episodes in total.

## Important Pages

Contestants

* Ball
* Blue Popsicle
* Boxy
* Button
* Cooler
* Cup
* Dumbbell
* Leafy
* Leek
* Panny
* Pink Popsicle
* Tomato

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level Fun

5
5

**Survival Difficulty: Class 5**
»⠀Extremely Unsafe
»⠀Extremely Unsecure
»⠀Unknown Entity Count

The Party area of Level Fun

## Description

**Level Fun** takes the appearance of a children's birthday partyroom, having colorful table settings, what appears to be cake, and murals painted on the walls. Level Fun is the main habitat and main base of the Partygoers. Due to the Partygoer's advanced knowledge of noclipping to the point of creating quantum tunnels to find prey, there are massive numbers of entrances and exits to Level Fun, and one never quite knows if they've entered one or not. **Level Fun** is not very large. Partygoers are virtually everywhere in the level, and can be found either out in the open or behind constructed cover.

## Entities

In **Level Fun**, the only entities reported to be encountered are the **Partygoers**.

## Entrances and Exits

### Entrances

There are only two ways of entering this level:

* Going through the locked door in Level 4 will bring you here
* Accepting an invite by the partygoers in Level The End will also bring you here

### Exits

There is only one way to exit the level and that is by going through the door in the room near the Party Area
Main Menu

## Description

The **Main Menu** is a crucial part of The Backrooms Deluxe, allowing you to access many features present in the game, such as the Level Select, the save selection screen and in the future, Multiplayer and Level Editor.

## Revisions and versions

### v1

The version 1 of the main menu was pretty bland, the background was a static image, the text massive and the buttons just default unreal buttons with a transparency

This version of the menu is accessible by using the -legacy command line argument

### v2

The second version of the menu is similar to the one we know today. It was introduced in version 0.6. It had button styling, a cinematic that played in the background and an overall premium feeling.

This version of the menu is accessible by switching to either the *beta-0.6* or the *beta-0.7* branches in the Betas tab.

### v2 (original)

The original second version of the menu is a mix of the old one and the new one. It has the new menu style but the whole game is the legacy mode.

This version should be accessible by using the -v2menu command line argument, but as of 14/10 it broke.

### v3

This is the latest version of the menu, before spooktober. The text on the buttons are now all caps and the level select has been moved to a different page.

### v3-Spooktober

This is the spooktober version of the menu, available from the 9th of October to the 1st of November. This version has some blood on the floor and some pumpkins laying around.
Levels

## Levels

Here is a list of all levels in the game's wiki:

* Level 0
* Level 231
* Level 1
* Level 2
* Level 37
* Level 4
* Level Fun
* Level Kitty's House
* Level 188
* Level ! (Run for your life)
* Level The End
* Level The Hub
* Level 94
* Level 52
* Level 3
* Level 3999 (The True End)

#### Removed Levels

Here you can find a list of the removed levels from the game:

* Level 0 (old)
* Level 37 (oldest)
* Level 37 (old)
* Level 0.1

#### Negative Levels

Here you can find a list of negative levels in the game:

* Level -0
* Level -1
The Hub

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

An image of **The Hub**.

**The Hub** is a hidden level which serves as the nexus to the entire game, containing an entrance to every single level.

## Level Properties

### Difficulty

Very Easy

**The Hub** presents itself as a vast subterranean complex, composed of an infinite interconnected network of tunnel systems. The tunnels are lined with evenly-spaced doors, the design of each one representing the respective level that it leads to. There is only one door for each level, marked by a unique runic symbol. A door can only be unlocked if it's already been completed.

## Entrances and Exits

### Entrances

* Following a specific sequence of halls and doors in Level 1 may lead to The Hub.
* [1.0] There are rare instances in which a door to The Hub may temporarily manifest in any given level.
* Completing the tasks in The End will take you to The Hub

### Exits

* Unlocking and entering any level door in The Hub will bring you to its respective level. It should be noted that the level doors are one-way and you cannot return to The Hub from the other side, as the doorway will disappear from within the entered level after being crossed.
Verndari Order

The **Verndari Order** is an ancient peacekeeping orginization of solarians, unified by their belief in the Cycle. They now find themselves peace keepers for the Pact. Empowered by the the stars themselves, Verndari manipulate solar energy to aid them in combat. Throughout their history, the Verndari have faced many threats. Most often against the the Cult of the Devourer, and the dark Solarions that draw power from the consuming voids of the galaxy.

## History

Since the big bang, philosophers around the Milky Way Galaxy studied the Cycle. Stars create planets with their gravtional pull, provide the energy to form life, and ultimatley destroy it all by erupting in devestating supernovas, or consuming black holes. In the after math, new stars are formed from their their energy, thus continuing the cycle.

In rare cases, individuals became sensitive to the solar energy of the Cycle. They were able use their connection to manipulate the power of the galaxy's stars and black holes. The ones that could weild these abilities became know as Solarian.

Around 25000 BPE, the Verndari Order was founded by Solarians on Kasath. For millenium, the Verndari flourished on Kasath, constructing monuments and specialized temples to train and meditate, honing their powers and understanding of the Cycle. The order became peacekeepers for the Kasath people.

After 10,000 years of stability, conflict arose amongt the Verndari. A inconsolable difference in ideology split the order into two sects: The Verndari, who drew strength from the brightest stars in the galaxy, and the Devourers, who hungered for the power of the all consuming black holes. A civil war broke out amongst the two forces, as the fought for their beliefs. After a decade of battle the Devourers were defeated.

While a majority of the Verndari stayed on Kasath, more proactive members sought out other star systems to experience spread the teachings of Cycle. Aboard Sling Ships, Vendari launched into the galaxy at light speed. These journeys took between 5 years to 5 decades, and often only carried a single pilot.l

After arriving in the Golorion System in 450 PE aboard the Idari, the Verndari established their first temple on Akiton.
Path-Path Fruit

## Introduction:

The Kiro-Kiro no Mi, also known as the Path-Path Fruit, is a Paramecia-type Devil Fruit. This unique fruit bestows its user with the incredible power of redirection, allowing them to control the trajectory of various objects and incoming attacks with remarkable precision.

## Appearance

The Kiro-Kiro no Mi is a deep violet colored banana shaped fruit, adjourned with dark red arrows surrounding it.

## Abilities:

1. Redirecting Touch: The primary ability of the Kiro-Kiro no Mi enables the user to manipulate the course of any non-living object or attack they come into physical contact with. By using their reaction, they can redirect the path of the incoming object or attack. With a mere swipe of their hand or body part, they can skillfully alter the trajectory to their desired direction.

1. Precision Control: The user's mastery over the fruit grants them exceptional control over redirected objects and attacks. They can adjust the path of projectiles or weapons mid-flight to outmaneuver opponents and protect allies.

## Weaknesses:

1. Living Beings Immunity: The Kiro-Kiro no Mi's power is limited to non-living objects and attacks. At a low mastery level, the user cannot redirect the trajectory of living beings' attacks, such as punches or kicks.

1. Non-Physical Attacks: The fruit's redirection power is limited to physical objects and attacks. Mental or non-physical attacks, such as illusions or mental manipulation, cannot be influenced by the user's ability.

## Usage and Limitations:

The Kiro-Kiro no Mi is a versatile and strategic Devil Fruit that requires precise timing and control. In combat, the user can expertly manipulate the trajectory of thrown weapons, arrows, bullets, and other physical attacks to their advantage. They can also use their ability defensively to protect themselves and their allies from incoming harm.

## Trivia:

* The fruit's name "Kiro-Kiro" comes from the Japanese word "Kiroku" (軌路), meaning "trajectory" or "path."
Começo

Onde o jogo começa.

**Começo** é o primeiro nível do jogo IMSCARED, e uma sala alternativa Último Começo é encontrada no fim, que é idêntica mas completamente preto e branco. Precede o porão, e segue a Área de Tutorial no lançamento da Steam do jogo, porque a versão original de 2012 não tinha um tutorial.

## Aparência

"Começo" parece o mesmo que um quarto normal - com uma cama, mesa, e armário. As paredes e teto são cinza, os rodapés das paredes são amarelo, e o chão é de madeira. A cama é branca e a estrutura dela é cinza-escuro. O design geral é muito simples e pode ser considerado entediante.

A passagem escondida desbloqueada depois de abrir o armário tem um piso de ladrilho cinza, provavelmente feito de metal.

## Passo-A-Passo

Em uma das paredes está uma porta que tem "SAÍDA" escrito em texto vermelho. Para ser desbloqueada, o jogo diz que você precisa de um coração. O jogador deve coletar o Coração Pulsante no porão para entrar na porta. A porta levará para um final falso do jogo.

Próximo a cama está uma mesa que tem uma Chave Pequena embaixo. Coletar a chave permitirá que você abra o armário, que está sujo de sangue e gotejando do topo. Coletar a chave também dará ao jogador a conquista "First Key".

Depois de abrir o armário, uma passagem secreta é aberta atrás da sala, que revela uma escada que leva para o porão.

Quando você abre a porta "SAÍDA", a tela fica preta e texto aparecerá na tela dizendo que é o fim.

> Na **versão de 2016**, o jogo também manda você pressionar ESC para sair do jogo. Quando você o faz, o jogo não fecha de verdade (o que o ícone da barra de tarefas diz, já que não desaparece), mas o desktop é mostrado. Uma risada é escutada, então o jogo "abre" novamente e o jogador está numa jaula enquanto 4 White Faces aproximam-se de lados diferentes. Antes deles alcançarem o jogador, o jogo fecha mas realmente fecha agora, com um arquivo aparecendo na pasta.
>
>

> Na **versão de 2012**, o jogo abrirá seu navegador e mostrará uma imagem de White Face no mapa Rua, antes de abrir o jogo novamente e dar um jumpscare, e o jogador está preso numa jaula enquanto White Face gira em volta do jogador. O jogo então vai automaticamente fechar e um novo arquivo aparecerá na pasta Imscared.
>
>

## Curiosidades

* A mesma porta "SAÍDA" é vista na Sala da Porta.
The End

α
α

**Survival Difficulty: Class Alpha**
»⠀Illusive Appearance
»⠀Completely Unsecure
»⠀Unknown Entity Count

An image of The End

## Description

**A False End**, also known as **The End** or **A False Ending** to many, is a trap location or level that is meant to "lure" wanderers into a false sense of security, thinking that they have escaped The Backrooms. The appearance of **A False End** seems to mimic that of an abandoned library from **The Frontrooms** with two signs that read "The End" and "The End is near", both appear in different angles of the location.

The level also houses an old, but fairly conditioned computer seemingly from the 1900s. The computer is able to operate without any additional fixing or materials needed, and the computer has been reported to act as a "hub" to other levels; similar to the doors of The Hub leading to other levels. The key difference of the computer being able to teleport anyone to unexplored or documented levels. It is advised that one should not fiddle around with the computer unless they know what they are doing.

## Entrances and Exits

### Entrances

* Going to the end of the hallway in Level ! brings you here

### Exits

* Putting all the 24 tapes in the computer brings you to The Hub
Level 0 (old)

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Unstable
»⠀Devoid of Entities
 **Level 0** is the 1st level of The Backrooms Deluxe, being the first location that players will initially find themselves in.

## Description

**Level 0** is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in **Level 0** share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout.

The fluorescent lighting in **Level 0** hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has proven inconclusive. Additionally, the fluid saturating the carpet cannot be consistently identified.

The space in **Level 0** is not like the original Backrooms, it is a confined space.

In the old level 0, you would access other levels by noclipping in walls that had colored lights near them

## Entities

As reports are inconsistent and difficult to verify, it is unknown whether entities exist within **Level 0**.

## Entrances and Exits

### Entrances

**Level 0 (0.5)** can no longer be accessed from 0.8

### Exits

In versions prior to 0.8, there were many ways of exiting this level.

* Going near a blue wall would bring you in Level 37 (old)
* Going near a red wall would bring you in Level 0.1

zh:Level 0 th:ด่าน 0 pl:Poziom 0 pt-br:Nível 0 fr:Niveau 0 ja:Level 0 (1) it:Livello 0
Joseph Stalin

Stalin in 1945

### Spouse

Ekaterine Svanidze​​(m. 1906; died 1907)​Nadezhda Alliluyeva​​(m. 1919; died 1932)​

### Children

Yakov DzhugashviliVasily StalinSvetlana AlliluyevaArtyom Sergeyev (adopted)

### Religion

Atheist (since 1897)Georgian-Orthodox (1878-1897)

## Political Information

### Position

General Secretary of the Central Committee of the Communist Party of the Soviet Union

### Predecessor

None (Lenin as leader of the Soviet Union in 1924)

### Political Party

RSDLP (1898–1903)RSDLP (Bolsheviks) (1903–1918)RCP (Bolsheviks) (1918–1925)AUCP (Bolsheviks) (1925–1952)CPSU (1952–1953)

was a Georgian-born Soviet politician who was leader of the Soviet Unio from 1924 until his death in 1953 from a cerebral hemorrhage. He replaced [[Vladimir Lenin as leader of the Soviet Union. His ideas and Policy
turned the Soviet Union into a powerful, relatively modern country, as the largest on Earth. His way of thinking was called Marxism-
Leninism, and his form of government was later called Stalinism.
Level 2

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

**Level 2** is the 3rd level of the Backrooms Deluxe.

An image of Level 2

## Description

**Level 2** consists of long, dim concrete maintenance hallways with steam pipes lining the walls and ceilings. Doors are rarely found; they house metal shelves and ventilation ducts. The pipes cause the heat in **Level 2** to reach immense temperatures, reportedly reaching 200 Fahrenheit (93 °C) and higher, boiling any wanderer alive. It is generally described as decrepitude compared to previous levels, with cracks in the stone surfaces and the pipes being rusted from what appears to be decades of neglect.

As one walks in this level, after a few days of traversing, the pipes will commonly be found with leaks; the steam being shot from these holes will heat up the tunnel, making it impossible for one to walk any further without suffering third degree burns. If one persists at this point, the tunnel will close behind them and they will be cooked alive.

## Entities

Known entities that lurk in **Level 2** are Smilers and Scratchers.

## Entrances and Exits

### Entrances

One of the two the only known way to enter **Level 2** is via a stairwell in Level 1. There, one can find an unlocked door that will lead to here.

### Exits

There are 3 known ways of exiting **Level 2**.

* Finding a fire exit in **Level 2** will transport one to Level 37, despite the dangers and risks.

<<‏‏‎ ‎Level 1‏‏‎ ‎| Level 2 |‏‏‎ ‎Level 37‏‏‎ ‎>>
Level !

5
5

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Unstable
»⠀Entity Infestation

The exit door

## Description

**Level !** consists of a long hallway, with its structure resembling that of a hospital. The hallway has several doors, each one approximately three meters from each other. There are also bright, flickering exit signs for the entirety of the level, each one about ten meters from each other.

Upon entry, one will immediately notice a loud alarm sound with no apparent source. A few seconds after entering the level, one will then notice a horde of entities heading directly for them. The apparent "objective" is to escape the level as fast as one possibly can before it's too late.

The entities will adapt to one's capacity of running, to a point of giving difficulty even to the ones experienced at running. The further one goes, the less the entities will become, however the only few ones left will be even more aggressive than before. It has been reported that different people can be in **Level !** at the same time, however one will never meet another. It's presumed the level will create a copy for each person that is in, so there's no way to be with someone else inside the level.
Créditos

**Créditos** são uma forma de dar crédito a criadores de mídia e outras pessoas que ajudaram no processo de criação de algo. Os créditos geralmente são mostrados no fim de um filme ou jogo ou programa de TV, mas em IMSCARED os créditos são mostrados depois de terminar o nível Sepultura, por volta do meio do jogo.

## Créditos

*IMSCARED*

*BURY HER*

*O FIM*

*Áudio/Música feita com FL Studio 10 e Cool Edit Pro v2.0*

*Gráficos feitos com Game Maker Sprite Editor*

*Modelos feitos com Game Maker Model Creator*

*Código da chuva feito por Tizzio de Revolab*

*Criado por Ivan Zanotti (talvez seja meu nome)*

*Viu? Com pouco, você pode fazer muito!*

*Obrigado por jogar!*

## Curiosidades

* Os créditos dão uma dica da próxima senha - Ivan Zanotti.
* Os créditos revelam que o jogo inteiro foi feito por Ivan Zanotti sozinho, exceto o código de chuva usado no nível Sepultura.
Главный герой-автор-рассказчик

Ключевой персонаж книжки. Именно от его лица чаще всего повествуются события. Создает гайды и треды на название-хостига\_Name.

## Книга 1

По сюжету 1-ой книги, ведет свой блог на название-хостинга\_Name, в котором рассказывает о своей жизни и интересах.

Один из гайдов повествует о его прибытии вместе со своим другом Владом на остров, на котором происходят загадочные события. Во время пребывания на этом острове, состояние героя ухудшается, и он начинает видеть галлюцинации. Позже, был отправлен в дурку на этом же острове.

### 1-ая версия

Во время пребывания в деревне у бабушки, уходит в мегаполис, где его принимают на работу в корпорацию МегаДурни и поручают создать свой дискорд-сервер. Создание сервера принесло ему популярность и власть. По этой причине он решил свергнуть нынешнего главу корпорации – Стрельцова, попросив помощи у Прихожего, на что он согласился.

Уже стоя в главном кабинете, Главный герой понял, что Прихожий предал его. Переворот провалился, а Главный герой был отправлен на маяк, где был подвергнут испытаниям и промывке мозгов, вследствие чего начал считать себя блогером.

### 2-ая версия

Решает выбраться с острова, что приводит его к маяку. Главный герой привлекает на свою сторону Влада [Стрельцова], которой соглашается помочь герою, вопреки своему статусу. Успевает заметить Прихожего, который едва не сбежал с острова, и вместе со своей командой окружает его, доведя Прихожего до самоубийства.

## Книга 2

Появляется только в 5-ой главе и эпилоге.

Дает в долг Гофману и Прихожему большую сумму денег.

В одном из эпиологов, приезжает на остров, на котором должен был проходить лечение его друг Влад. Обнаружив, что остров был разрушен, а в одном из помещений обнаруживает своего должника Прихожего и Влада [Стрельцова].
Gistoric771 Wiki

**Welcome to the Gistoric771 Wiki!**
Fanon

We're a collaborative community website about Gistoric771 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level Select

## Description

The Level Select is one of the most important features in the whole game and it is the system used for selecting different levels of the game. It is one of the most useful and time-saving features as the player does not need to beat any levels to reach the one they desire, they can just select directly it and play

## Versions and revisions

### Pre-v1

We are not gonna be covering older versions of the level select, as the game only had 2 levels at the time.

### v1

This version of the level select was incorporated into the main menu. It was a scroll box with all the pictures, level numbers and names.

### v2

Version 2 is the next version of the level selection, containing the secret levels of the game and the unlocked easter eggs.

It was still very similar to the v1, so no screenshots will be shown.

### v3

This is the newest version of the level select. It's now its whole page and it's more "backroomy" with the level names and the bigger screenshots. This version is still pretty buggy and it's being actively worked on.
The First Episode

Introduction: In the wondrous realm of the Underground, the Stellar Convergence occurs, infusing celestial energies into the world and transforming it into a breathtaking celestial wonderland. Emerging from this cosmic event, "Astrum Sans," now known as the "CelestialGuard," discovers his newfound powers to harness the energy of stars. As the guardian of the stars, Astrum is entrusted with maintaining the delicate balance between light and darkness.
Plot: Astrum Sans receives a mysterious cosmic message from "Stella," a distant celestial being. Stella reveals that the malevolent "Dark Nebula" seeks to plunge the Underground into eternal darkness by harnessing the power of the stars. To thwart the Dark Nebula's plan, Astrum must embark on a cosmic quest to gather the essences of powerful stars and constellations.
With his loyal companion, "Lumin Pixel," Astrum sets out on his cosmic journey. They visit various star-lit locations within the Underground, encountering unique challenges and celestial puzzles that test their cosmic abilities.
Along the way, Astrum and Lumin Pixel encounter ancient guardians who were once protectors of specific stars and constellations. These guardians reveal cosmic secrets and provide guidance to aid them in their quest.
In one of the starlit dimensions, they encounter "Lyra," the guardian of the Lyra constellation. Lyra challenges Astrum to prove his worthiness by completing a series of cosmic trials. Success in the trials grants them access to the essence of the Lyra star, bolstering Astrum's cosmic powers.
However, they discover that the Dark Nebula has sent shadowy creatures to impede their progress. Astrum and Lumin Pixel face dangerous encounters and learn the true extent of the Dark Nebula's malevolence.
During their journey, Stella contacts Astrum again, revealing a cosmic prophecy tied to his role as the CelestialGuard. The prophecy speaks of the "Cosmic Convergence," a moment when the celestial energies must be united to confront the Dark Nebula.
In the climactic episode finale, Astrum and Lumin Pixel arrive at the heart of the Underground for the Cosmic Convergence. The celestial energies converge, empowering Astrum to face the Dark Nebula. A cosmic battle ensues, with cosmic waves and brilliant starlight colliding in a dazzling spectacle of light and darkness.
With the combined energy of stars and constellations, Astrum harnesses his cosmic might to vanquish the Dark Nebula, restoring the balance of the universe and the Underground. The Dark Nebula retreats into the depths of the cosmos, vowing to return.
As the first episode concludes, Astrum Sans emerges as a true cosmic protector, ready to defend the harmony of the Underground and the beauty of the stars. The tale leaves viewers with a sense of wonder and cosmic discovery, setting the stage for future adventures in the enchanting saga of "CelestialGuard Tale."
Lisa (Mafia 2)

She is a friend of Vito Scaletta, who had presumably known him when they were teenagers. In Home Sweet Home she can be found in Stella's Diner in Little Italy, and she is glad to see that Vito is home again from his Army deployment. Vito then asks her out, only to hear that since Vito's departure to war she has since married and had two children. Vito expresses surprise at this, and Lisa says her family pressured her into marriage as she was getting close to 20, and they feared of having an "old maid" in their family.
Level 37 (old)

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Unstable
»⠀Devoid of Entities

An image of **Level 37**.

## Description

**Level 37 (old)** is the previous version of Level 37, that was present until 0.5.1 and was completely removed from the **available** game files in 0.8. This version of Level 37 was much smaller and the collisions were very bad.

## Entrances and Exits

### Entrances

* You can enter this level by going through a blue wall in Level 0 (old)

### Exits

* Turning all the valves and going through the portal will bring you to the End Screen