Wind

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> I have no throat, but I can wail. I have no hands, but I can touch you.
>
> *The Book of Elemental Powers*

Template:Element
**Wind** (also known as **Air** **Aero** **Anemo** **Spirare** **Gale** **Atmosphere** and **Atmospheric Gas**) is an element in Ninjago. It is generally associated with the color dark green and later white. A Master of Wind can manipulate the air to expel gusts of wind.

## Users' abilities

* **Aerokinesis** - The user is able to control and generate the wind, as seen in "Winds of Change," when Morro creates a gust of wind to blow the ninja backwards. Additionally, he can create a powerful air current to attract objects and people by pulling the wind towards himself via suction. Powerful blasts of air can be used to attack enemies or redirect objects. The users are able to release bolts, waves, spirals, pulses, blasts, spheres and/or bursts of wind and use them to damage and push people; this ability is able to send wind through any form of matter, creating ruptures and pulses that can spread through anything. Also, it can be used possibly underwater and to move objects from a distance.
	+ **Aerokinetic Flight** - The user can fly using the wind. A difference of flight with wind, the user can levitate in a similar style as Gravity (but not as steadily).
	+ **Lilapsokinesis** - The user can manipulate and generate tornadoes, allowing them to create a large vortex of air around themselves to attack, confuse, or defend against an adversary. It could also possibly be used for travel.
	+ **Air Solidification** - The user can manipulate pressure in the air molecules to solidify the air and use it to attack or defend against an adversary.
		- **Air Shield Construction** - The user can create a shield of solid air to avoid attacks.
		- **Air Wall Generation** - The user can also create walls of air/wind from nothing or by shaping the existing air/wind.
	+ **Tornado Spinning** - The user can spin like a tornado for both offensive and defensive purposes.
	+ **Aerokinetic Constructions** - The user is also have the power to create tools, objects, weapons, armor, and even appendages out of air.
	+ **Aerokinetic Immunity** - The user is also have the power to be completely unharmed by air/wind.
	+ **Aero-Telekinesis** - The user can move, manipulate and otherwise interact with matter using air/wind.
		- **Aerokinetic Surfing** - The user is also have the ability to manipulate air/wind to increase their maneuverability.
		- **Air Walking** - The user is also have the power to walk on air.
		- **Enhanced Strength** - The user is also have the power to possess a level of strength beyond that of the peak members of their species by using air pressure to lift heavy objects and land harder strikes.
		- **Repel** - The user is also have the power to deflect forms of attack and projectiles by controlling air currents.
	+ **Air Attacks** - The user is also have the ability to release/use air/wind for various attacks.
	+ **Air Ball Projection** - The user is also have the ability to project condensed spheres of air molecules.
	+ **Air Beam Emission** - The user is also have the ability to project beams of compressed air.
	+ **Air Blast** - The user is also have the ability to release air/wind on a specific target area.
	+ **Air Bolt Projection** - The user is also have the ability to project projectiles of air/wind.
	+ **Air Bomb Generation** - The user is also have the ability to create compressed explosives of air that blow away anything in their radius.
	+ **Air Breath** - The user is also have the ability to generate from within oneself air/wind and release them from the mouth.
	+ **Air Bullet Projection** - The user is also have the power to fire bullets of air.
	+ **Air Infusion** - The user is also have the power to infuse air/wind into objects (usually a weapon), beings or powers.
	+ **Air Pillar Projection** - The user is also have the ability to project pillars of air/wind.
	+ **Air Spike Projection** - The user is also have the power to project spikes of air/wind.
	+ **Air Vortex Creation** - The user is also have the ability to generate a spiral/vortex/tornado of air.
	+ **Air Wave Emission** - The users are able to release bolts, waves, spirals, pulses, blasts, spheres and/or bursts of wind and use them to damage and push people; this ability is able to send wind through any form of matter, creating ruptures and pulses that can spread through anything.
	+ **Expanding Air Bolts** - The user is also have the power to project air/wind that expands rapidly on contact with an object.
	+ **Formulated Air Blasts/Aerokinetic Creature Creation** - The user is also have the ability to create beings of air/wind or shape it into certain forms.
	+ **Hand Blasts** - The user is also have the power to release air blasts from hands.
	+ **Hidden Attacks** - The user is also have the power to channel attacks through a medium.
		- **Airborne Attacks** - The user is also have the ability to release/use attacks/techniques through atmosphere/sky.
	+ **Missile Generation** - The user is also have the power to create missiles of air/wind.
	+ **Omnidirectional Air Waves** - The user is also have the ability to release powerful omnidirectional waves of air/wind at once in a wide area.
	+ **Razor Wind** - The user is also have the ability to use the air/wind to slice objects.
	+ **Reflective Attacks** - The user is also have the power to release attacks of air/wind that can bounce off of any surface.
	+ **Scatter Shot** - The user is also have the power to release air/wind blasts that split into multiple fragments.
	+ **Sword Beam Emission** - The user is also have the power to release air/wind blasts from swords and other such bladed weapons.
	+ **Wave Motion Blast** - The user is also have the power to launch a massive wave of air.
	+ **Wind Vision** - The user is also have the power to generate beams of wind from the eyes.
	+ **Zap** - The user is also have the power a tiny short release of air/wind to cause pain or discomfort, usually too low-powered to be destructive.
	+ **Air Detection** - The user is also have the ability to sense the presence of air in one’s vicinity.
	+ **Hurricane Creation** - The user is also have the power to create hurricanes.
	+ **Air Interaction** - The user is also have the power to interact with air as if it is physical.
	+ **Air Negation** - The user is also have the ability to negate air/wind.
	+ **Air Pressure Generation** - The user is also have the ability to generate air pressure.
	+ **Air Purification** - The user is also have the ability to purify air.
	+ **Atmospheric Adaption** - The user is also have the power to instantaneously adjust to any given atmospheric environment.
	+ **Cold/Ice/Chilled/ Air/Wind Manipulation/Control/Cryo-Aerokinesis** - The user is also have the ability to manipulate and generate cold air along side Elemental Master of Ice.
	+ **Electrical Immunity** - The user is also have the power to be completely unharmed by electricity by using the air to insulate electricity.
	+ **Enhanced Senses** - The user is also have the power to possess extremely accurate senses.
		- **Enhanced Hearing** - The user is also have the power to possess a sense of hearing beyond that of the peak members of their species.
		- **Enhanced Touch** - The user is also have the power of possess a sense of touch beyond that of the peak members of their species.
		- **Enhanced Smell** - The user is also have the power to possess a sense of smell beyond that of the peak members of their species.
	+ **Enhanced Speed** - The user is also have the power to move at speeds beyond that of the peak members of their species by reducing air resistance and using pressurized air for propulsion.
	+ Manipulate the properties of air/wind.
	+ **Hot/Heat Air/Wind/Thermobaric Manipulation/Control/Pyro-Aerokinesis** - The user is also have the ability to manipulate and generate hot air.
	+ **Pressure/Nixu/Piezo Manipulation/Control/Nixukinesis/Piezokinesis** - The user is also have the power to manipulate and generate pressure via controlling air molecules.
		- **Crushing** - The user is also have the power to crush or deform people or objects no matter their constitution by increasing air pressure.
		- **Vibration Emission** - The user is also have the power to generate vibrations by releasing bursts of compressed air molecules.
	+ **Accelerated Rotation** - The user is also have the power to spin really fast by spinning in a tornado-like manner.
	+ *Tornado/Lilapso/Whirligigi/Whirlwind Manipulation/Control/Lilapsokinesis/Whirligigikinesis'* - The user is also have the power to manipulate and generate tornado-like phenomena.
	+ **Aerial Communication** - The user is also have the ability to communicate with the winds.
	+ **Aerokinetic Combat** - The user is also have the power to use air in physical combat.
	+ **Aerokinetic Invisibility** - The user is also have the power to become invisible in air by manipulating air densities to refract EM radiation such as light.
	+ **Aerokinetic Regeneration** - The user is also have the ability to regenerate using air/wind.
	+ **Aerokinetically Enhanced Condition** - The user is also have the ability to use air to enhance physical and mental attributes.
	+ **Aeromancy** - The user is also have the ability to gain insight into a question or situation using air/wind currents.
	+ **Air Teleportation** - The user is also have the ability to teleport via air and winds.
	+ **Aerokinetic Absorption** - The user can absorb air, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. They can create an implosion, cause others to suffocate, or release the air in order to create an explosion.
	+ **Air Augmentation** - The user is also have the ability to augment the element of air.
	+ **Air Aura** - The user is also have the ability to surround oneself in air/wind.
	+ **Air Boundary** - The user is also have the ability to separate air from anything and everything else.
	+ **Air Current Sense** - The user is also have the power to sense air currents.
	+ **Air Defense** - The user is also have the ability to use air/wind to defend oneself.
	+ **Air Exoskeleton** - The user is also have the ability to create armor around the user's body from air.
	+ **Air Empowerment** - The user is also have the power to gain strength from the of air/wind.
	+ **Air Portal Creation** - The user is also have the power to create portals using the air.
	+ **Air Sealing** - The user is also have the ability to seal air/wind into objects/beings.
	+ **Air Swimming** - The user is also have the power to swim in the air.
	+ **Air Transformation** - The user is also have the power to bestow Air Mimicry onto others.
	+ **Air Transmutation**- The user is also have the power to transform matter into air.
	+ **Wind Transmutation** - The user is also have the power to transform matter into wind.
	+ **Deoxygenation** - The user is also have the power to remove oxygen from one’s surrounding environment by removing the oxygen in the atmosphere.
	+ **Enhanced Breath** - The user is also have the ability to exhale/inhale with superhuman power.
		- **Enhanced Lung Capacity** - The user is also have the power to have extraordinary lung capacity.
	+ **Explosion Inducement** - The user is also have the ability to cause explosions by causing the air pressure inside an object to expand.
		- **Implosion Inducement** - The user is also have the ability to create and induce implosions by increasing external air pressure, causing a cave-in.
		- **Internal Rupturing** - The user is also have the ability to inflict internal injuries.
	+ **Healing Wind** - The user is also have the ability to heal by using air/wind.
	+ **Jet Propulsion** - The user is also have the power to move via energy expulsion via compressed air pressure.
	+ **Purification** - The user is also have the power to remove all evil or negativity from any object or person of the air by removing hazardous molecules.
	+ **Rot Inducement** - The user is also have the power to cause anything organic to decay and rot by oxidizing the target's area.
	+ **Sound/Acousto/Acousti/Audio/Echo/Noise/Sound/Sonic/Sono Wave/Energy Manipulation/Control/Acoustokinesis/Acoustikinesis/Echokinesis/Sonokinesis** - The user is also have the power to manipulate and generate sound.
	+ **Unrestricted Movement** - The user is also have the power to move effortlessly in any/all environments and conditions.
	+ **Air Embodiment** - The user is also have the power to become the embodiment of the element of air.
	+ **Air/Wind Energy/Force/Erg-Aero Manipulation/Control/Erg-Aerokinesis** - The user is also have the power to manipulate and generate energy from the air.
	+ **Bio-Air/Gas/Wind/Bio-Aero/Bio-Genzi Manipulation/Control/Bio-Aerokinesis/Bio-Genzikinesis** - The user is also have the power to manipulate and generate air and gaseous matter with one’s biofield.
	+ **Bubble/Foam/Fysallida/Shabon/Niti Manipulation/Control/Fysallidakinesis/Shabonkinesis/Nitikinesis** - The user is also have the ability to manipulate and generate bubbles and foam along side Elemental Master of Water.
	+ **Conceptual/Abstract Air/Wind Manipulation/Control** - The user is also have the power to manipulate and generate conceptual wind along side Elemental Master of Conceptual and Elemental Master of Conceptual Wind.
	+ **Cosmic/Solar Air/Wind/Turbulence Manipulation/Control/Cosmo-Aerokinesis** - The user is also have the ability to manipulate and generate cosmic/space winds along side Elemental Master of Cosmic and Elemental Master of Cosmic Wind.
	+ **Demonic/Demon/Demonish/Demonium/Devil/Devilic/Devilish/Devilium/Daevil/Daevilic/Daevilish/Daevilium/Deavil/Deavilic/Deavilish/Deavilium/Daemon/Daemonic/Daemonish/Daemonium/Deamon/Deamonic/Deamonish/Deamonium/Fiend/Fiendic/Fiendish/Diabolic/Diabolish/Hell/Hellish/Helly/Profane/Satanic/Cursed/Evil/Malevolent/Sinful/Malefic/Faust/Corrupt/Unholy/Disholy/Anti-Holy/Inholy/Undivine/Anti-Divine/Indivine/Disdivine Air/Wind/Inferna-Aerokinesis/Inferna-Anemokinesis/Inferna-Spirarekinesis/Inferna-Galekinesis/Aero-Infernakinesis/Anemo-Infernakinesis/Spirare-Infernakinesis/Gale-Infernakinesis** - The user is also have the power to manipulate and generate demonic winds along side Elemental Master of Demonic and Elemental Master of Demonic Wind.
	+ **Dust/Konio/Psocho Manipulation/Control/Koniokinesis/Psochokinesis** - The user is also have the power to manipulate and generate dust particles when combined with wind and earth.
	+ **Esoteric/Ethereal/Mystical/Rare/Special Wind/Air Manipulation/Control** - The user is also have the power to manipulate and generate esoteric air/wind.
	+ **Gas/Benzini/Gasa/Miasma Manipulation/Control/Benzinikinesis/Gasakinesis/Miasmakinesis** - The user is also have the power to manipulate and generate gaseous matter along side Elemental Master of Gas.
	+ **Helium/Ílio Manipulation/Control/Heliumkinesis/Íliokinesis** - The user is also have the power to manipulate and generate helium.
	+ **Hydrogen Manipulation/Control/Hydrogenkinesis** - The user is also have the power to manipulate and generate hydrogen.
	+ **Neon/Néo Manipulation/Control/Néokinesis** - The user is also have the ability to manipulate and generate neon.
	+ **Nitrogen/Nitro Manipulation/Control/Nitrokinesis** - The user is also have the ability to manipulate and generate nitrogen.
	+ **Oxygen/Oxi Manipulation/Control/Oxikinesis** - The user is also have the power to manipulate and generate oxygen.
	+ **Primordial/Ancient/Genesis/Origin/Primeval Air/Wind Manipulation/Control** - The user is also have the ability to manipulate and generate primordial air/winds along side Elemental Master of Primordial and Elemental Master of Primordial Air.
	+ **Psychic Air/Wind Manipulation/Control/Psycho-Aerokinesis/Psycho-Anemokinesis/Psycho-Spirarekinesis/Psycho-Galekinesis/Aero-Psychokinesis/Anemo-Psychokinesis/Spirare-Psychokinesis/Gale-Psychokinesis** - The user is also have the ability to manipulate and generate/wind made out of pure psychic energy along side Elemental Master of Psychic and Elemental Master of Psychic Air.
	+ **Pure/Benefic/Gentle/Nurturing/Light/Positive/Vital Air/Wind Manipulation/Control/Ictio-Aerokinesis/Ictio-Anemokinesis/Ictio-Spirarekinesis/Ictio-Galekinesis/Lumo-Aerokinesis/Lumo-Anemokinesis/Lumo-Spirarekinesis/Lumo-Galekinesis/Lumino-Aerokinesis/Lumino-Anemokinesis/Lumino-Spirarekinesis/Lumino-Galekinesis/Photo-Aerokinesis/Photo-Anemokinesis/Photo-Spirarekinesis/Photo-Galekinesis/Aero-Ictiokinesis/Anemo-Ictiokinesis/Spirare-Ictiokinesis/Gale-Ictiokinesis/Aero-Lumokinesis/Aero-Lumokinesis/Spirare-Lumokinesis/Gale-Lumokinesis/Aero-Luminokinesis/Anemo-Luminokinesis/Spirare-Luminokinesis/Gale-Luminokinesis/Aero-Photokinesis/Anemo-Photokinesis/Spirare-Photokinesis/Gale-Photokinesis** - The user is also have the powers to manipulate and generate the beneficial aspects of air/wind.
	+ **Smoke/Typho/Capno/Fumo Manipulation/Control/Typhokinesis/Capnokinesis/Fumokinesis** - The user is also have the ability to manipulate and generate smoke.
	+ **Spatial Air/Wind/Current/Flow Manipulation/Control** - The user is also have the power to manipulate and generate currents created by spatial distortions.
	+ **Spiritual/Astral/Ectoplasmic/Phantasmal/Phantom/Soul/Anima/Ghostly/Soul Air/Wind Manipulation/Control/Anima-Aerokinesis/Anima-Anemokinesis/Anima-Spirarekinesis/Anima-Galekinesis/Psychí-Aerokinesis/Psychí-Anemokinesis/Psychí-Spirarekinesis/Psychí-Galekinesis/Aero-Animakinesis/Anemo-Animakinesis/Spirare-Animakinesis/Gale-Animakinesis/Aero-Psychíkinesis/Anemo-Psychíkinesis/Spirare-Psychíkinesis/Gale-Psychíkinesis** - The user is also have the power to generate and manipulate spiritual air/wind along side Elemental Master of Spiritual and Elemental Master of Spiritual Air.
	+ **Thunder/Bronto/Tonitro Manipulation/Control/Brontokinesis/Tonitrokinesis** - The user is also have the ability to manipulate and generate thunder.
	+ **Vacuum/Keno/Suction/Atmospheric Pressure Manipulation/Control/Kenokinesis/Air Suction** - The user is also have the power to manipulate and generate vacuum.
	+ **Fog/Vapor/Mist/Atmido/Hygro/Aero-Hydro/Nepho/Nephelo Manipulation/control/Atmidokinesis/Hygrokinesis/Aero-Hydrokinesis/Nephokinesis/Nephelokinesis** - The user is also have the power to manipulate and generate vapor along side Elemental Master of Vapor.
	+ **Aerial Combat Mastery** - The user is also have the ability to master various forms of physical combat during flight or aerial based fighting periods.
	+ **Aerokinetic Immunity** - The user is also have the power to be completely unharmed by air/wind.
	+ **Aeroscience** - The user is also have the power to know everything about the air/the winds/gases/skies/vapors/breath/vacuums/weather/the atmospheres.
	+ **Air Arts** - The user is also have the power to utilize practices that are aerokinetic in nature.
	+ **Airwave/Sonic Wind Manipulation/Control/Airwavekinesis** - The user is also have the ability to manipulate and generate the oscillation waves of air.
	+ **Electricity/Lightning/Electric/Electrical/Electro/Fulgur/Fulmino Current/Charge Manipulation/Control/Electrokinesis/Fulgurkinesis/Fulminokinesis** - The user is also have the power to manipulate and generate electricity by manipulating atoms in the air to make the necessary ionization in order to produce electricity.
	+ **Illusion/Hallucination/Mirage/Perceptive Distortion/Halluci/Psevdaísthisi/Sensory Distortion Manipulation/Control** - The user is also have the power to manipulate and generate illusions by manipulating air molecules through endomorphism in order to produce any kind of image of the user's choice.
	+ **Oxygen Independence** - The user is also have the power to survive without oxygen.
	+ **Plasma/Plasmo/Ionized Gas Manipulation/Control/Plasmakinesis/Plasmokinesis** - The user is also have the ability to manipulate and generate highly ionized gas.
	+ **Vibration/Tremor/Vibro Energy Manipulation/Control/Vibrokinesis** - The user is also have the power to manipulate and generate vibrations.
	+ **Empathic Air/Wind Manipulation/Control/Aero-Pathokinesis/Anemo-Pathokinesis/Spirare-Pathokinesis/Gale-Pathokinesis/Patho-Aerokinesis/Patho-Anemokinesis/Patho-Spirarekinesis/Patho-Galekinesis** -
	+ **Death Air/Wind Manipulation/Control/Necro-Aerokinesis/Necro-Anemokinesis/Necro-Spirarekinesis/Necro-Galekinesis/Necro-Aerokinesis/Necro-Anemokinesis/Necro-Spirarekinesis/Necro-Galekinesis** -
	+ **Life Air/Wind Manipulation/Control/Animan-Aerokinesis/Animan-Anemokinesis/Animan-Spirarekinesis/Animan-Galekinesis/Animan-Aerokinesis/Animan-Anemokinesis/Animan-Spirarekinesis/Animan-Galekinesis** -
	+ **Aerokinetically Enhanced Durability** - The user is also have the power to enhance one's durability with air.
	+ **Air Exoskeleton** - The user is also have the ability to create armor around the user's body from air.
	+ **Air Infusion** - The user is also have power to infuse air/wind into objects (usually a weapon), beings or powers.
	+ **Air Strike** - The user is also have the ability to use air/wind to power a strike.
	+ **Tempestakinesis** - The user can change the weather to become more windy.

### Via the Scrolls of Forbidden Spinjitzu

* **Dark/Black/Destructive/Grim/Hazardous/Negative/Omnious Air/Wind Manipulation/Control/Umbra-Aerokinesis/Umbra-Anemokinesis/Umbra-Spirarekinesis/Umbra-Galekinesis/Aero-Umbrakinesis/Anemo-Umbrakinesis/Spirare-Umbrakinesis/Gale-Umbrakinesis/Aero-Achluokinesis/Anemo-Achluokinesis/Spirare-Achluokinesis/Gale-Achluokinesis/Achlou-Aerokinesis/Achlou-Anemokinesis/Achlou-Spirarekinesis/Achlou-Galekinesis/Aero-Erebokinesis/Anemo-Erebokinesis/Spirare-Erebokinesis/Gale-Erebokinesis/Erebo-Aerokinesis/Erebo-Anemokinesis/Erebo-Spirarekinesis/Erebo-Galekinesis/Aero-Sciakinesis/Anemo-Sciakinesis/Spirare-Sciakinesis/Gale-Sciakinesis/Scia-Aerokinesis/Scia-Anemokinesis/Scia-Spirarekinesis/Scia-Galekinesis/Aero-Scotokinesis/Anemo-Scotokinesis/Spirare-Scotokinesis/Gale-Scotokinesis/Scoto-Aerokinesis/Scoto-Anemokinesis/Scoto-Spirarekinesis/Scoto-Galekinesis** -

### Via Magic

* **Air/Wind Magic/Magik/Magick/Magyc/Magyk/Magyck/Arcane/Magical/Magikal/Magickal/Magycal/Magykal/Magyckal/Mystical/Mystic Arts/Sorcery/Wizardry/Magery/Magicianry/Magiry/Magusry/Warlockry/Witchcraft/Witchcry/Wizardcraft/Sorcerercraft/Magecraft/Magiciancraft/Magicraft/Maguscraft/Warlockcraft/Aeromancy/Anemomancy/Spiraremancy/Galemancy** - The user is also have the power to utilize air-based magic.

### Via the users' True Potential

* **Air/Wind Mimicry/Physiology** - The user is also have the power to transform into or have a physical body made up of air.
	+ **Aerial Adaptation** - The user is also have the power to adapt to high altitude environments.
	+ **Cloud/Nephelo/Nepho/Nubi Manipulation/Control/Nephelokinesis/Nephokinesis/Nubikinesis** - The user is also have the power to manipulate and generate clouds.
	+ **Nigh-Omniscience** - The user is also have the power to know *almost* completely everything by towards everything related to air.
	+ **Primordial/Ancient/Advanced/Genesis/Origin/Primal/Primeval Sky/Heaven Manipulation/Control** - The user is also have the ability to manipulate and generate the primordial skies.
	+ **Sky/Caelum Manipulation/Control/Caelumkinesis** - The user is also have the power to manipulate and generate the sky and everything in it.
		- **Sky Energy/Force/Essence/Element/Property Manipulation/Control/Ergo-Caelumkinesis/Sky Attribute Power** - The user is also have the power to manipulate and generate energy from the sky.
	+ **Superior Human Physiology/Mimicry** - The user is also have the power to be a human that possesses various supernatural abilities and powers while retaining one's humanity.
	+ **Weather/Atmo/Meteoro/Meteorological/Nimbo/Meteorological Manipulation/Control/Alteration/Shaping/Atmokinesis/Meteorokinesis/Nimbokinesis** - The user is also have the power to manipulate and generate the weather by controlling both hot and cold air.

### Higher-level powers

* **Fury of the Storm** - When used alongside Water, the user of Wind can use both elements to create Wave and Storm. When at full power, the user can create a giant storm that affects a realm and have power over the Endless Sea.

## Notable users

* First Spinjitzu Master
* First Elemental Master of Wind
	+ Over a hundred generations
		- Elemental Master of Wind
			* Morro
			* Euphrasia

### Creatures

* Elemental Wind Dragon
* Wojira
* Dragons (before adolescence)
	+ Wind Dragon
	+ Firstbourne
* Hydro-Aero Dragon
* Steaming Hot Dragon
* Eco-Aero Dragon
* Blizzard Dragon
* Storm Dragon

### Objects

* Amulets of Wojira
	+ Storm Amulet (unknown)
	+ Wave Amulet (destroyed)
* Whirlwand
* War Bladed Fan of Wind

## Appearances

### *Ninjago: Masters of Spinjitzu*

#### Season 5: Possession

* 45. "Winds of Change"
* 46. "Ghost Story"
* 47. "Stiix and Stones"
* 48. "The Temple on Haunted Hill"
* 52. "Grave Danger"
* 53. "Curseworld, Part I"
* 54. "Curseworld, Part II"

#### Season 9: Hunted

* 87. "Radio Free Ninjago"
* 88. "How to Build a Dragon"

#### Season 14: Seabound

* 165. "A Big Splash" (pictured)
* 176. "Master of the Sea" (flashback)
* 177. "The Calm Before the Storm"
* 178. "Assault on Ninjago City"
* 179. "Nyad"
* 180. "The Turn of the Tide"

### Ninjago Magazine

* 80. *Father vs Son!* (pictured)
* 81. *Mech vs Monster!* (flashback)
* 83. *Ocean Escape!* (pictured)
* 84. *Ocean Invaders!*

## Trivia

* Before the encounter with Morro, this element was briefly used by Jay. Despite his element being Lightning, Jay was able to use Wind in "The Green Ninja" to form a vortex.
	+ According to Tommy Andreasen, Jay using the power of Wind was merely an early mistake that should be forgotten.
* Wind, just like Water, Time, Technology, and Heat wasn't necessary for Chen's spell, explaining how his army transformed without it.
	+ It's worth noting that it was revealed in "A Big Splash" that Water and Wind were pre-existing powers belonging to Wojira.
* Though Tommy Andreasen and the 2019 Visual Dictionary confirmed Morro's dragon to be a corrupted version of Lloyd's Energy Dragon, LEGO.com stated it was the ghost of Morro's Elemental Dragon of Wind.
* Wind is the only element in the show to be passed down to a descendant in present day.
* Green was the common color shared between most of the known Wind users until Seabound. Morro's Airjitzu was green and the Wind Dragons have green markings on their body.
	+ As of Season 1 of *Dragons Rising*, white became the main color to represent the element.
* While the First Spinjitzu Master had said that Wind, like Water, was "not his to command", it is peculiar that the First Spinjitzu Master did not inherit the power of Wind, as the Wind Dragons have possession over it, and the First Spinjitzu Master was seemingly born with all the elemental powers of the dragons.
	+ When asked why the First Spinjitzu Master never inherited it, despite being born with all the other dragons' elements, Tommy Andreasen replied that the situation would be something he would change if he could.
		- According to Tommy Andreasen, he stated that all dragons before adolescence may temporarily use the Wind element before they get one of the four elements of Creation excluding the other secondary elements. This rule most likely doesn't apply to the First Spinjitzu Master since he's part-dragon although First Spinjitzu Master seems forgot to inherit Wind to control it.
* As of "Writers of Destiny", Euphrasia is the new Elemental Master of Wind after Morro.
* Lloyd as the Green Ninja and Golden Ninja does not have Water and Wind and combine them into Golden Power just like Avatar Aang in Avatar the Last Airbender and Korra in Avatar the Legend of Korra they are not elements of Creation they only belonged to Wojira not First Spinjitzu Master and in real life is only Air Earth Fire and Water instead of Earth Fire Ice and Lightning.
* It is unknown if Lloyd does not create control and cause winds skyquakes clouds tornadoes weather cyclones and skies with Power of Wind through Golden Power since Wind is not an element of Creation but Water and Wind belonged to Wojira since she command control and use Water and Wind with her Amulets.
* Andreasen may have hate and dislike Air Earth Fire and Water elements in real life.

## Gallery

### Season 5: Possession

Screenshot 20200618-171324.pngMorro using Wind to attack the ninjaMorro using Wind.gifMorroUsingWind.pngMoS45Pull.pngMorro using Wind to pull back the *Destiny's Bounty*Morro Wind.jpgMorro using WindMorroTVAir.pngWind AirjitzuMorrousingWind.JPG
### Season 14: Seabound

Ninjago–A Big Splash–6’53”.pngThe Fury of the Storm, a destructive force associated with Water and WindWojira Ep165.jpegNinjago–Master of the Sea–0’33”.pngNinjago–Master of the Sea–0’56”.pngNinjago–Master of the Sea–1’07”.pngNinjago–Master of the Sea–1’09”.pngNinjago–Master of the Sea–1’18”.pngNinjago–The Calm Before the Storm–0’02”.pngWojira's power over Wind affecting the Endless SeaNinjago–The Calm Before the Storm–0’45”.pngWind blows chicken away.gifNinjago–The Calm Before the Storm–9’55”.pngWojira attacks Ninjago Harbor (Gif).gif
## References

1. ↑ 1.0 1.1 https://youtu.be/uwvezZyxItw?t=5484
2. ↑ https://twitter.com/TommyAndreasen/status/1105535452151455744
3. ↑ https://twitter.com/tommyandreasen/status/1446166986304675847?s=21
4. ↑ *Ocean Escape!*
5. ↑ https://twitter.com/TommyAndreasen/status/776506010601160706
6. ↑ https://twitter.com/TommyAndreasen/status/877917442042806272
7. ↑ https://twitter.com/TommyAndreasen/status/863683352393650176
8. ↑ https://twitter.com/TommyAndreasen/status/812633086605348864
9. ↑ https://web.archive.org/web/20160924192228/http://www.lego.com/en-us/ninjago/accessories/vehicles/morros-dragon-season-5-7926a7595e7040e4ad89a1afc12cf1d3
10. ↑ "A Big Splash"
11. ↑ https://twitter.com/TommyAndreasen/status/1426213964963266562

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