recursal/Fanatic-Fandom huggingface dataset:
12-3 (Alpha)

*For the version in ECLISE Beta, see 12-3.*

## **12-3: Debugger**

**Debugger**, also known as **12-3**, is the third level of the Lost City Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: We have a brand new challenge up ahead, User Dave.

Penny: These marked tiles will prevent us from planting on them.

Penny: We need to destroy them by letting the zombies trample on the tiles.

Crazy Dave: Maybe we can ask these bug friends for help then!

Penny: Bug FIENDS, you mean.

Crazy Dave: Tomato, tomahto! Let's do this then!

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)
10-7X

*For the normal version in ECLISE Alpha, see 10-7 (Alpha).*
{{#switch:10-7X

*For the normal version in ECLISE 2.o, see 10-7 (2.0).*
*For the version in ECLISE Beta, see 10-7.*

## **10-7X: Retro's Pawns**

**Retro's Pawns**, also known as **10-7X**, is the seventh level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player unlocks Guacodile.
3-7X

*For the normal version in ECLISE Alpha, see 3-7 (Alpha).*
{{#switch:3-7X

*For the normal version in ECLISE 2.o, see 3-7 (2.0).*
*For the version in ECLISE Beta, see 3-7.*

## **3-7X: Knight After Night**

**Knight After Night**, also known as **3-7X**, is the seventh level of Dark Ages Hardcore in ECLISE. After completing the level, the player gets Money Bag.

## Dialogue

(Penny appears)

Penny: Another conveyor challenge is up!

Penny: Remember to maximize the usage of all the given plants.

Penny: If you cannot use anything effectively at a moment, you should save it for later.

(Penny leaves)

## Tips

* This level showcases Spore-shroom, which will spawn a clone of it when it defeats a zombie. Use its ability to your advantage as you slowly create a siege full of them. Its eat hitbox has been extended as well, making Spore-shroom's effect on the zombie more efficient as it will guarantee a Spore-shroom spawn from the square where the zombie was killed.
* There are plenty of armored zombies appearing in this level, especially Knight Zombies, which are tougher than Buckethead Peasants. Use the Tier 3 Potato Mines to substantially damage them, enough for the Spore-shrooms to take control.
* Be careful of Wizard Zombies as well, they may manage to transform all your plants to sheep successfully especially when protected by Knight Zombies and Buckethead Pesants.
16-5

## **16-5: Railway Revolution**

**Railway Revolution**, also known as **16-5**, is the fifth level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Electric Currant.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: I have been wondering, Penny...

Crazy Dave: Why aren't there many zombies themed after trains?

Crazy Dave: I want a good train raid just as much as a shoot-our too!

Penny: I don't know, User Dave. We can never guess anything when it comes to Zomboss.

Penny: But although we don't have train raids, we DO have a lot of rails and carts this time.

Crazy Dave: Good enough for me! Carts are just small-sized trains anyway!

Penny: Your logic confuses me as always, User Dave.

(Crazy Dave and Penny leave)

## Tips

* Your planting spaces are extremely limited by rails, so big or homing attacking plants will do best. Some plants, such as Celery Stalker, will be extremely useful when planted on minecarts.
* The level is also quite heavy and the zombies will come in large crowds, keep some explosions in hand to use them in the dangerous moments.

## Gallery

By White1337By Cogafire (yellow)By Electricity GameBy Phantom of Ra (homing supremacy)By Phantom of Ra
11-3

*For the version in ECLISE 2.0, see 11-3 (2.0).*

## **11-3: Tomb Raiser**

**Tomb Raiser**, also known as **11-3**, is the third level in Ancient Egypt Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Being the introduction to the Tomb Raiser Zombie, it's recommended to bring some sort of counter to graves here despite there being no graves at the beginning of the level. This is because the Tomb Raiser Zombies, when arriving in groups, can change that in a matter of minutes, and they begin spawning from beginning to end.
* Simply build up your defense and make sure to get rid of the graves quickly before your firepower gets blocked, especially if using straight-shooting plants.

## Waves

**Note:**

+ has 3 segments.

^ has 6 segments.

## Gallery

By MattWarkoskiBy MattWarkoski (Missile Toe only, 4 slots)By MattWarkoski (Sap + Toad)By MattWarkoski (I honestly don't even know)By M5ghr5tam4
13-3

## **13-3: The Iron Farm**

**The Iron Farm**, also known as **13-3**, is the third level of Dark Ages Part 2 in ECLISE. After completing the level, the player unlocks Magnet-shroom.

## Tips

* Since you don't have Grave Busters to free the occupied spaces, immediately prepare your Puff-shroom army to face the early game. It is recommended to use Puff-shroom Tier 2+ for the best result.
	+ Bombegranate's seeds prevent graves from occupying their tiles. Use this to your advantage.
	+ Also keep in mind that Zombie Kings can't knight Peasants that ate Sun Bean.
* In sync with planting Puff-shrooms, use Sun Beans on armored zombies and have a lot of Sun-shrooms, and Twin Sunflowers later on as well, to have sun for Pea Pods - you will need to plant as many five-headed Pea Pods as you can.
* The level introduces the Magnet-shroom. **The level gives a huge penalty for not having enough Magnet-shrooms on the lawn**, so put it as soon as its cooldown ends and protect it at all costs.

## Gallery

By White1337 (T2 run, no PF)By White1337 (T3 run)By White1337 (T1 run)By White1337 (No Magnet-shroom)By Pathetic Bread (god this level was p a i n.)By Hungry bear from zooBy MattWarkoski (Magnet is OP lel)By Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaEclise DA 13-3Video walkthrough by Creeps20
## Trivia

* This is currently the longest Locked and Loaded in the game.
13-3 (Alpha)

*For the version in ECLISE Beta, see 13-3.*

## **13-3: Medieval Mending Machine**

Twenty, four contain , more appear later

**Medieval Mending Machine**, also known as **13-3** is the third level of Dark Ages Part 2 in ECLISE. After completing the level, the player receives Magnet-Shroom.

## Tips

* Zombie Kings will give knight helms to nearby adjacent peasants, will continue doing so if the helmet is dropped and still alive. You can ei kill the Zombie King quickly before it fortifies every peasant or kill those peasants with some strong shooting plant.
	+ Zombie Kings do not have a set square to spawn, they may drop on random rows in the 9th column.
	+ Zombie Kings will automatically be killed in the final wave if there are no other forward moving zombies left.
* Sun Bean is one of the weaknesses of Zombie Kings as they cannot knight peasants who are infected with sun plague (or ate Sun Bean).
15-8

## **15-8: Wind Shield**

**Wind Shield**, also known as **15-8**, is the eighth level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player unlocks Jack O' Lantern.

## Dialogue

(Crazy Dave and Penny appear)

Penny: That's a lot of ice right there.

Crazy Dave: And it ain't nice at all!

Crazy Dave: And now I scream for ice cream, because only it will melt my frozen heart!

Penny: Icy what you did there.

Penny: Icy a lot more, t-t-too. Future zombies have arrived in the past.

Crazy dave: A technological advancement in Frostbite Caves? ABSURD!

(Crazy Dave and penny leave)

## Tips

* This level consists of an abundance of ice blocks which will prevent the player from planting anything on them. They can easily be dealt with using Grapeshot and Hot Potato.
* Another difficult feature is the Zombie Nether Dodos. Primal Sunflowers are once again the best counter to this annoying threat.
* Beware of the Shield Zombies and Robo-Cone Zombies. You may want to bring E.M.Peach, stalling plants, and heavy firepower to repel against their advance.

## Waves

**Note:**

 pushes 3 ice-blocks.

## Gallery

By Phantom of RaBy Phantom of RaBy TheUnnamed44By Alex.eecs (Electric Blueberry is seriously overpowered, also I never ended up using Homing Thistle)By The Winter Lettuce (Instead of killing them, how about turning them into ally instead?)By Electricity GameBy Electricity Game ( Hypnotizes )
2-3 (2.0)

{{#switch:2-3 (2.0)

## **2-3: Head Protector**

**Head Protector**, also known as **2-3**, is the third level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Spikeweed.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: It sures is raining quite recently here, User Dave.

Penny: The zombies have already gone before us a mile with this.

Penny: Not only parachutes are raining down this time, zombies also have their own techniques to protect themselves.

Crazy Dave: An umbrella? What can that even do?

Penny: It seems that it can avoid all of our current catapults.

Crazy Dave: That sure is very umbrellanastic!

Penny: ...close enough. I will accept it.

(Crazy Dave and Penny leave)

### Outro

(After finishing the level)

(Crazy Dave and Penny appear)

Penny: User Dave, my analysis shows that time is starting to bend itself.

Penny: Zombies from any timeline may appear before or after their initial appearances.

Penny: We will have to be more careful from here on out.

Crazy Dave: Who needs to be careful when we have a world to save?

Crazy Dave: Now, ONWARDDDDD!!!

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)
14-3 (Alpha)

*For the version in ECLISE Beta, see 14-3.*

## **14-3: Pelican Delegant**

**Pelican Delegant**, also known as **14-3**, is the third level of Pirate Seas Part 2 in ECLISE. After completion, the player receives a Money Bag.

## Intro

(Penny and Crazy Dave appear)

Penny: A time attack challenge has been imposed on us.

Penny: We must beat the zombie horde quickly today, or admit defeat.

Penny: Coincidentally, some Seagull Zombies have chosen new animal companions...

Penny: Ones whose speed we should watch out for, User Dave.

Crazy Dave: How are we going to make them walk the plank then if they are flying, Penny?

Penny: ...good question, User Dave. Good question.

(Both leave)

## Tips

* This level introduces Toadstool, he can instantly gulp all Imp zombies, Animal zombies, Flying zombies and produces 100 Sun.
* Toadstool slaps zombies he cannot gulp.
* This level also serves as an introduction for the new Pelican Zombie. He is a faster version of the Seagull Zombie.
1-10 (Alpha)

{{#switch:1-10 (Alpha)

*For the version in ECLISE Beta, see 1-10.*

## **1-10: Behind The Storm**

**Behind The Storm**, also known as **1-10**, is the tenth and final level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Lost City key and will be sent to 2-1. The player also receives access to S-2.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: I knew you cannot resist being a goody-two-shoes, so I have prepared a surprise for you.

Dr. Zomboss: As you can see here, I have held some plants hostage.

Dr. Zomboss: Special couriers have been dispatched to take care of these pesky plants.

Dr. Zomboss: Once they are destroyed, your defense will simply be too demoralized to fight!

Dr. Zomboss: Surrender now - your brains are as good as mine!

(Crazy Dave appears)

Crazy Dave: We can't deny the S.O.S call on the banana phone!

Crazy Dave: Protect them, neighbor! Save them and us from a gruesome zombie death!

(Crazy Dave and Dr. Zomboss leave)

### Outro

(After completing the level)

(Penny appears)

Penny: That was the last mummy... for now.

(Crazy Dave appears)

Crazy Dave: That's a WRAP!

Penny: ... I sense that User Dave has been waiting to use that joke since we got here.

Crazy Dave: Do you know what's better than a wrap? A warp.

Crazy Dave: Let's move on to another timeline and catch Mr. Boss guy!

(Crazy Dave and Penny leave)

## Tips

* You might need to start placing your Sunflowers in front of your offensive plants, and putting down at least two columns of Sunflowers.
* Following the advice in the dialogue is a crucial step for getting past the beginning. Keep changing your strategies when one does not work, especially your combo of offensive plants, and eventually you will find a good way to conquer this challenge. Pay attention to the right side to figure out the level’s mechanic and stall any zombie close to the endangered plants at all cost.
* Do not use the Bloomerang on this level as the stun mechanic it has would sometimes stun a sandstorm zombie, which would possibly stop the sandstorm and drop the zombie on top of an endangered Wall-nut. This can be problematic with zombies like the Pharaoh Zombie.

## Gallery

By KaluteBy oatstrichBy Kalute (Alpha 1)By Poss (Alpha 1)
2-7

*For the normal version in ECLISE Alpha, see 2-7 (Alpha).*
{{#switch:2-7

*For the normal version in ECLISE 2.o, see 2-7 (2.0).*

## **2-7: Punchure Sealer**

**Punchure Sealer**, also known as **2-7**, is the seventh level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* You have 4 seed slots taken up by Bonk Choy, Spikeweed, Wall-nut and Aloe.
* One of your other seed slots should be used for a sun producing plant, Sunflower being the only available one at this point.
* The other slot should be used for a plant such as Snow Pea, to slow all zombies down while not being affected by the anti-projectile nature of the Parasol Zombie.
* Aloe is a plant that restores the rightward plant's HP when the plant's HP is below 75%. This is extremely useful and can be used to infinitely stall 1-3 zombies eating the Wall-nut.
10-8

*For the normal version in ECLISE Alpha, see 10-8 (Alpha).*
{{#switch:10-8

*For the normal version in ECLISE 2.o, see 10-8 (2.0).*

## **10-8: The Neon Nightclub**

> *For the Alpha level with the same name, see 10-10 (Alpha).*
>
>

**The Neon Nightclub**, also known as **10-8**, is the eighth level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Bombegranate.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Say Penny, why do we repeat everything we said when we visit certain levels again?

Penny: A good question I suppose.

Penny: There are their own 'dimensions', I would say.

Penny: When you visit one, you are starting from the beginning of that dimension.

Penny: Thus time has to flow, affecting everything in here, including us.

Crazy Dave: Is that a made-up, cheesy, unscientific explanation?

Penny: Definitely not, User Dave. Definitely not.

(Crazy Dave and Penny leave)

## Tips

* This is another normal level, quite similar to 10-6. However, the first waves are really heavy, they have Conehead Zombies, Punks and Glitter Zombies, so bring some early game instant-kills, along with heavy plants for the late game.
* The level also introduces Metal jam: while it plays, Hair Metal Gargantuars will generate shockwaves that heavily damage the first plant they reach. Fortunately, the Metal jam will play only on the final wave, so by this point you should have a good meat shield of Puff-shrooms or Sun-shrooms to block the shockwaves.

## Gallery

By White1337By Electricity GameKernels & LegumesBy Alex.eecsBy Alex.eecs (1.9)
1-10 (2.0)

{{#switch:1-10 (2.0)

## **1-10: Behind The Storm**

**Behind The Storm**, also known as **1-10**, is the tenth and final level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Lost City key and will be sent to 2-1. The player also receives access to S-2.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: I knew you cannot resist being a goody-two-shoes, so I have prepared a surprise for you.

Dr. Zomboss: As you can see here, I have held some plants hostage.

Dr. Zomboss: Special couriers have been dispatched to take care of these pesky plants.

Dr. Zomboss: Once they are destroyed, your defense will simply be too demoralized to fight!

Dr. Zomboss: Surrender now - your brains are as good as mine!

(Crazy Dave appears)

Crazy Dave: We can't deny the S.O.S call on the banana phone!

Crazy Dave: Protect them, neighbor! Save them and us from a gruesome zombie death!

(Crazy Dave and Dr. Zomboss leave)

### Outro

(After completing the level)

(Penny appears)

Penny: That was the last mummy... for now.

(Crazy Dave appears)

Crazy Dave: That's a WRAP!

Penny: ... I sense that User Dave has been waiting to use that joke since we got here.

Crazy Dave: Do you know what's better than a wrap? A warp.

Crazy Dave: Let's move on to another timeline and catch Mr. Boss guy!

(Crazy Dave and Penny leave)

## Tips

* You might need to start placing your Sunflowers in front of your offensive plants, and putting down at least two columns of Sunflowers.
* Following the advice in the dialogue is a crucial step for getting past the beginning. Keep changing your strategies when one does not work, especially your combo of offensive plants, and eventually you will find a good way to conquer this challenge. Pay attention to the right side to figure out the level’s mechanic and stall any zombie close to the endangered plants at all cost.
* Do not use the Bloomerang on this level as the stun mechanic it has would sometimes stun a sandstorm zombie, which would possibly stop the sandstorm and drop the zombie on top of an endangered Wall-nut. This can be problematic with zombies like the Pharaoh Zombie.
17-7 (Alpha)

*For the version in ECLISE Beta, see 17-7.*

## **17-7: Balloon Boon Bay**

**Balloon Boon Bay**, also known as **17-7**, is the seventh level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: hey there neighbor! We're playing a game today!

Penny: A game within a game, you can say.

Crazy Dave: Yes! But, instead of monkeys, we have plants!

Crazy Dave: And instead of balloons, we have Balloon Zombies!

Crazy Dave: And instead of paths, we have the entire lawn!

Crazy Dave: Now put down them plants, and pop me some zombies!

(Both leave)

## Tips

* Just like Bloons TD, you are now required to destroy 60 Balloon Zombies. You must plant as many Lily Pads as you can.
* To easily neutralize Balloon Zombies, use Hot Date, who is amphibious and cannot be eaten by Balloon Zombies and then blow them away with Hurrikale.
	+ Toadstool can gulp Balloon Zombies and Octo Zombies, making it an efficient secondary sun-producer.
* Be aware of Snorkel Zombies, who will destroy your Lily Pads, if you are not careful and can eat Hot Date.
	+ And Octo Zombies, who can wreck havoc as usual.

## Waves

**Notes:**
  spawn randomly.
 spawns from .
3-6

*For the normal version in ECLISE Alpha, see 3-6 (Alpha).*
{{#switch:3-6

*For the normal version in ECLISE 2.o, see 3-6 (2.0).*

## **3-6: The Heavy Trampler**

**The Heavy Trampler**, also known as **3-6**, is the sixth level of Dark Ages Part 1 in ECLISE. After completing the level, the player receives a Money Bag. The player also receives access S-5.

## Dialogue

(Penny appears)

Penny: A new challenge has arisen.

Penny: These lovely flowers will perish if the zombies step on them.

Penny: As such, you should try to protect them from being trampled.

Penny: **Any plants planted directly on top of the flowers** should prevent zombies from doing so.

(Penny leaves)

## Tips

* Be sure to use the advice from the dialogue to help you stall the zombies during the dangerous early game. Remember to bring counters against dangerous threats, bring strong offensive plants, and destroy tombstones as quick as possible since they block most of your attacks. Tombstones with sun will assist you with setting up defenses.
* With careful timing, you can prevent the flowers from being trampled by planting a stalling plant on it. Alternatively, using Spikeweed negates the level objective.

## Gallery

By Phantom of RaBy Phantom of RaBy Aka\_Crow 1.7 brings a new 3-1 to 3-10 meta with the Cabbage-pults dmg buff, being so easy to beat the levels just playing Cabbage / Sunflowers / Mines / StallersBy CogafireBy Alex.eecs (1.9)By Raphiel
11-8 (Alpha)

*For the version in ECLISE Beta, see 11-8.*

## **11-8: The Power Game**

> *For the Beta version level with the same name, see 11-7.*
>
>

**The Power Game**, also known as **11-8**, is the eighth level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player unlocks Pyramid of Doom, which is Ancient Egypt's endless zone.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Crazy Dave: Look, Penny! That's a lot of glowing zombies!

Penny: We should use these Plant Foods wisely then, User Dave.

Penny: Consider all the plants we get today, along with their Plant Food effects.

Crazy Dave: Use those powerful abilities and bury those zombies, neighbor!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: Though tetrahedrons are pyramids, this one is not a Platonic solid.

Crazy Dave: Aw. I would love a Platonic solid.

Penny: So you say.

(Crazy Dave and Penny leave)

## Tips

* The key to beating the level is to use Plant Food with great timing, and prioritize defeating zombies containing Plant Food. Remember to store Plant Food if you can actually defeat the threats without it (you can figure this out through trial and error), and save it for the highly dangerous final wave. However, Tomb Raiser Zombies make it easier said than done - destroy them before it's too late!

## Waves

**Note:**
 have 6 segments.
15-10 (Alpha)

*For the version in ECLISE Beta, see 15-10.*

## **15-10: Nuclear Winter**

**Nuclear Winter**, also known as **15-10**, is the tenth level of Frostbite Caves Part 2. After completing the level, the player unlocks Daytime Dark Ages DA-11, Brawl Trusts STR-1, and following Veteran Quests, Bubbling Floor, Tiny Skeleton and Wind Shield, aswell receives access to a 16-1 checkpoint.

## Dialogue

### Intro

(Zomboss appears)

Zomboss: How are finding me so quickly, David?

Zomboss: Thankfully, I have a ton of backup plans to throw you off!

Zomboss: More hostage plants should buy me more time with this experiment!

Zomboss: Time for me to go now - enjoy dealing with this primal rampage!

(Zomboss leaves, Crazy Dave and Penny appear)

Penny: You heard that Penny! We have to protect them!

Penny: Reminder that some plants' Plant Food effects may prove to be very useful.

(Both leave)

### Outro

(Crazy Dave and Penny appear)

Crazy Dave: Holy water! THAT was CRAZY!

Penny: And it will just get worsse from here.

Penny: The toughest challenges are far from over.

Penny: For now, we can leave this place. Go to somewhere warmer.

Penny: Like Wild West... there's another energy spike from there.

Crazy Dave: Another chance to finally face Dr. Zomboss? Well then, let's time travel!

(Both leave)

## Tips

* Expect heavy Freeze Winds, either have a big Sun Bank to spam Hot Potato or bring in Warming plants.
* Toadstool is still of great use here, due to the huge number of Imps and Nether Dodos.
* Spend excess Plant Food on endangered Strawburst.
20-6

## **20-6: Star Gate**

**Star Gate**, also known as **20-6**, is the sixth level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Be extremely cautious whenever the rap jam plays, as Breakdancer Zombies will be able to kick threats near the endangered Starfruits, such as Hair Metal Gargantuars and especially MC Zom-Bs, which can attack from other lanes.
* The Starfruits can handle early game so feel free to gather as much sun as you can while you have the chance.
* Bring plants that can hit Breakdancer Zombies while they are behind high HP targets to ensure that they won't be boosted forward too close to the endangered plants.

## Gallery

By White1337By Dj Tile TurnipBy Electricity GameBy Electricity Game pt.2By CogafireBy The Winter Lettuce
16-3 (Alpha)

*For the version in ECLISE Beta, see 16-3.*

## **16-3: Wild Runner**

**Wild Runner**, also known as **16-3**, is the third level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Intro

(Penny and Crazy Dave appear)

Penny: More chickens have joined the battle, directly this time.

Penny: They may come randomly at any time as a form of an ambush.

Crazy Dave: i'll have a lot of fried chickens after this , then!

Penny: Please do no eat the zombified chickens, User Dave.

Penny: It is as unsanitary and disgusting as it sounds.

Crazy Dave: Aw.

(Both leave)

## Tips

* This level introduces the Wild Rush ambush, making Lightning Reed a necessity.
	+ Bring in chill plants to make sure Lightning Reed does not get distracted.
	+ Use Chard Guard or a Tall-nut for Bulls.
* Build a good defense, so that you can complete the objective

## Waves

**Notes:**
  spawn randomly.

## Gallery

By Sunny (Cost inflated during Lightning Reeds POTW)By TargetVN
1-3X

*For the normal version in ECLISE Alpha, see 1-3 (Alpha).*
{{#switch:1-3X

*For the normal version in ECLISE 2.o, see 1-3 (2.0).*
*For the version in ECLISE Beta, see 1-3.*

## **1-3X: Timer Tackle**

**Timer Tackle**, also known as **1-3X**, is the third level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This is the first obstacle for the player on Hardcore Adventure and there won't be any lawn mowers present. All you have to do is keep the zombies out for 6 minutes.
* The player should use Bloomerang and use the stalling waves technique. Plant as many Sunflowers because the first wave is the hard part. Along with other ones too.
* When the first zombie appear, don't bother planting Cabbage-pult or Peashooter. You need enough sun to plant the Bloomerang. Also Camel Zombies are slow, therefore having more time to get sun, Bloomerang and Wall-nuts.
* If you think they are too many zombies in a lane, plant a Wall-nuts while you keep with planting Bloomerang. When a lane doesn't have an attacker, try to keep them until you get the attacking plant for that lane.
* When it keeps getting crazy in this level, you might need to plant Cabbage-pult or Peashooter for backup (only when you have enough sun).

## Waves

**Note:**
   spawn randomly.

 have 3 segments.
10-10 (Alpha)

{{#switch:10-10 (Alpha)

*For the version in ECLISE Beta, see 10-10.*

## **10-10: The Neon Nightclub**

> *For the Beta version level with the same name, see 10-6.*
>
>

**The Neon Nightclub**, also known as **10-10**, is the tenth and final level of Neon Mixtape Tour Part 1 in ECLISE. It is also the very last level of ECLISE Part 1. After completing the level, the player unlocks Plant Food. Then, they will be able to beat the Gate level back in Ancient Egypt and proceed to ECLISE Part 2. The player also receives access to S-20.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Perhaps getting so angry was not the best course of action.

Dr. Zomboss: But I have calmed down now, and I am tired of this party!

Dr. Zomboss: Melt before the musical might of my majestic and talented zombies!

(Dr. Zomboss leaves, Crazy Dave and Penny appear)

Crazy Dave: I'm scared, Penny! It's two minutes to midnight!

Penny: Be brave, User Dave. We will jilt this ditty... on rock and roll!

(Crazy Dave and Penny leave)

### Outro

(After finishing the level)

(Dr. Zomboss appears)

Dr. Zomboss: I am quite simply disappointed with all my zombies' performance so far!

Dr. Zomboss: How are you still alive after visiting all the major eras?

Dr. Zomboss: No matter. I will simply create more zombies for you to combat!

Dr. Zomboss: I will not accept my defeat just yet!

(Dr. Zomboss leaves, Crazy Dave and Penny appear)

Crazy Dave: All that time traveling and we still haven't caught Mr. Boss guy!

Penny: Patience, User Dave. I have detected an unusual energy spike in Ancient Egypt.

Penny: I believe zombies have regrouped there and become stronger for another push.

Penny: It is time we stepped up our game with this **newly acquired source of Plant Food.**

Crazy Dave: Plant Food, eh? No plant will go hungry anymore! I like the idea already!

(Crazy Dave and Penny leave)
17-3

## **17-3: Surfoccation**

**Surfoccation**, also known as **17-3**, is the third level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives the Sun Bonus upgrade, which lets the player start with 25 extra sun in the bank.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Seems like it's surfing season again.

Crazy Dave: Do you think that the plants will finally use my mini surfboards?

Penny: Unlikely. It's not a practical choice compared to Lily Pad.

Crazy Dave: But think of the implications... fighting zombies AND being rad at the same time!

Penny: We simply can't catch up with their speed normally.

Penny: That's why we need Lily Pads - only a stable defense will do.

(Crazy Dave and Penny leave)

## Tips

* The solution for this Last Stand is surprisingly easy to figure out, since there are only 4 zombie types and finding a single plant that directly counters every one of them is not difficult. If you are wondering, Starfruit is the answer.
* Defeat Surfer Zombies quickly before they can bypass your defense and use your Plant Food or instant-kills to deal with Deep Sea Gargantuars and groups of Octo Zombies.

## Gallery

By White1337 (1 slot)By EcliseCva (Garlimite blocked the Octos,OP)By Cogafire (1 seed slot lel)By Rockdrigo11By Alex.eecs
## Trivia

* The ambushes here are called *No Tide!* instead of *Low Tide!*, as while there are still zombies rising from the water, the tide does not move.
15-3 (Alpha)

*For the version in ECLISE Beta, see 15-3.*

## **15-3: Thaw Arena**

**Thaw Arena**, also known as **15-3**, is the third level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Intro

(Penny appears)

Penny: The icewind is very h-h-HACHOO!

Penny: ... how i was able to even s-s-sneeze is beyond my g-g-grasp.

Penny: Full lawn double icewind s-s-seem to be b-b-blowing every other wave...

Penny: T-t-try to avoid wasting H-h-hot Potato with t-t-this information.

Penny: N-n-now, excuse m-m-me. M-m-more anti-freeze for m-m-me.

(Penny leaves)

## Tips

* This level has an unique gimmick, you spend sun to place plants from the conveyor, which makes for an unique challenge, similiar to the minigame Sun Bank.
* Be cautious of Fullboard Freeze winds that will happen every other wave.
* As for the plants:
	+ Plant Wheat Slinger first on Collum 2, then on Collum 1, as they can target A.K.E.E. iceblocks.
	+ Use Hot Date to redirect Troglobites, so that they don't destroy your plants.
	+ There is no point in using Power Lily, though you can plant her if you feel you won't make it through the level.
	+ When the level starts, start by melting two Twin Sunflower iceblocks.
	+ If you see a Weasel Horder, melt down two or three Endurian iceblocks.
	+ Spend Plant Food on Cabbage-pults, as they are Tier 3 and can easily clean the board and free plants from iceblocks.

## Waves

**Notes:**
 pushes 2 iceblocks containing
13-7

## **13-7: Shadow of the Night**

**Shadow of the Night**, also known as **13-7**, is the seventh level of Dark Ages Part 2 in ECLISE. After completing the level, the player unlocks Moonflower.

## Dialogue

(Crazy Dave appears)

Crazy Dave: It's getting darker and darker... More magic?

(Penny appears)

Penny: This can't be good.

Penny: Better keep our eyes open, in case something slips by.

(Crazy Dave and Penny leave)

## Tips

* A brand-new zombie has arrived... the Shadow Zombie. He will move quickly and is hard to detect, with his feet being the most knowledgeable detection. If very inspective, a very thin outline of his protection can also be seen. He also avoids eating any plants, meaning a shield comprised of high-health plants like Wall-nuts or Tall-nuts cannot stop him, as he will simply walk through them.
* Judging by this zombie's capabilities, the player is expected to keep a keen eye out for these zombies, as they can be relatively easy to miss and can simply bypass your lawn if not detected. Thankfully, stunning/slowing single-use plants still work on the Shadow Zombie, and if the zombie takes enough damage, cracks will begin to form on its shield, revealing its location more clearly. As such, having a good amount of damage is recommended for this level, as to also deal with the Dark Ages Gargantuars.
* Remember about the PvZ 1 tombstones: they can only be removed by the Grave Buster, so make sure to bring him along!

## Gallery

By MattWarkoskiBy CogafireBy Electricity GameBy Alex.eecs (Primal Peashooter is great for dealing with Shadow Zombie)
1-2 (Alpha)

{{#switch:1-2 (Alpha)

*For the version in ECLISE Beta, see 1-2.*

## **1-2: Headstone Passer**

**Headstone Passer**, also known as **1-2**, is the second level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Bloomerang and will able to visit World Map.

## Tips

* In Eclise, there are so many plant introduction levels where you have to use the newly obtained plant to beat the level it is being introduced. They may come as conveyor, Locked and Loaded, and pre-picked. This will help for the newcomers of Eclise to play the game.
* Cabbage-pult is recommended because it lobs over graves, as hinted by the level name.
* Peashooter is not useless here as he can be used to destroy graves and open up spaces.
12-7

*For the version in ECLISE 2.0, see 12-7 (2.0).*

## **12-7 The Spike Trapped**

**The Spike Trapped**, also known as **12-7**, is the seventh level of Lost City Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* It's plant showcase time! Meet Cactus, who is a somewhat combination of Pea-nut and Spikeweed. It will shoot piercing spikes at zombies, but if a zombie gets close to it, it hides in the ground. In addition, its plant food effect is permanent.
* There are 3 endangered Cacti on the board. Remember that the only zombies that can destroy those Cacti in this level are Turquoise Skull Zombies and Porter Gargantuars.
* It is also recommended that you have a plant capable of destroying Bug Zombies and Lost Pilot Zombies.

## Gallery

By PlasmaSheePBy Hungry bear from zooBy Electricity GameBy Alex.eecs"Frozen Spikes" by The Winter LettuceBy Electricity Game pt.2
16-8

## **16-8: Vegan Vengeance**

**Vegan Vengeance**, also known as **16-8**, is the eighth level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Sweet Potato.

## Dialogue

(Crazy Dave and Penny appear)

Penny: User Dave...

Crazy Dave: Yes, Penny?

Dave: Zomboss lied last time. THIS is the true farmhouse.

Penny: Be prepared for a MASSIVE pet swarm.

Crazy Dave: More fried chickens then!

Penny: I still advice you against eating them.

Crazy Dave: But Penny! I'm hungry! We have been time travelling for ages!

Penny: No. I don't want you to become a zombie.

Crazy Dave: Aw.

(Crazy Dave and Penny leave)

## Tips

* Bring your AoE plants here and prepare for a HUGE pet swarm! Find a way to defeat massive amounts of Chickens, Weasels and Vegans. Zombie Bulls are also very dangerous and can easily break your defense. Good luck!

## Waves

**Note:**      spawn randomly, giving  x1 throughout the level.

## Gallery

By White1337By Hungry bear from zooBy Electricity GameBy Electricity Game ( Prospector Zombie very annoying in 16-8 )By Heady-pult (T3 Reed)By Cogafire (fun fact: this level here is where I farm my gems and sprouts • ω • )By Phantom of RaBy Phantom of RaBy Miroshi (Dusk Lobber is a cheap crowd control, T2 Homing Thistle is for dps and prospectors, and Endurians are used over Tall-Nuts for their ability to shred weak enemies)By The Winter Lettuce (Secondaries edition)By Rockdrigo11
10-1 (Alpha)

{{#switch:10-1 (Alpha)

*For the version in ECLISE Beta, see 10-1.*

## **10-1: Eighties Empire**

**Eighties Empire**, also known as **10-1**, is the first level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Electric Blueberry.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Flashback! I remember this decor from when I chased squirbos as a kid!

Penny: Indeed, User Dave. We appear to have arrived in the midst of a Neon Mixtape Tour.

Penny: I suspect the musical tempo may affect the zombies' speeds.

Crazy Dave: I'm feeding the rhythm, I'M FEEDING THE RHYTHM!

(Crazy Dave and Penny leave)
15-4 (Alpha)

*For the version in ECLISE Beta, see 15-4.*

## **15-4: Lava Floor**

**Lava Floor**, also known as **15-4**, is the fourth level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player unlocks Lava Guava.

## Intro

(Crazy Dave and Penny appear)

Penny: Would it b-b-be too far-fetched to say only a lava floor can warmp me up?

Crazy Dave: Don't worry Penny! We have Lava Guava for today this time!

Crazy Dave: His lava pool will surely warm you right up!

Penny: T-t-thank you User Dave.

Crazy Dave: No problem! Someone has to combat the cold for you!

Crazy Dave: Now, time to combat the zombies!

(Both leave)

## Tips

* The preselected Lava Guava is strong enough to kill Gargantuars on it's own, provided that you can keep them on the lava tile. With Stunion's support, you can start clearing the Frozen Gargantuars early into the level
	+ You may also knock the frozen Gargantuars back after they defrost with plants like Hurrikale.

* No freezing winds occur in this level, but there are Hunters, plants immune to freezing should be planted in front to barricade the snowballs.
	+ It is advised to make a trap on the 3rd column to mitigate all the imps thrown from Gargantuars.

## Waves

**Notes:**
 pushes 3 iceblocks containing
22-4

## **22-4: Safe Of Sound**

**Safe Of Sound**, also known as **22-4**, is the fourth level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Hey, look at that Penny! Some mimes!

Crazy Dave: It's good to find entertainment in the middle of nowhere, right?

Penny: Be cautious, User Dave. These Mime Zombies are no ordinary mimes.

Penny: If left alone long enough, they will destroy the leftmost plants on their lanes.

Penny: However, they seem to enjoy eating plants from a distance as well.

Penny: They may be distracted and unable to attack while eating, so we should take advantage of that.

Crazy Dave: You're right Penny!

Crazy Dave: We should do that by getting a front row seat to their shows! For free!

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)

## Tips

* The new zombie is here! Mime Zombies can eat plants 1 tile forward and backward from them. 30 seconds after entering the lawn, Mime Zombie will use a special attack that deals 1000 damage to the leftmost plant on his lane. Because of their low attack damage, Wall-nuts are very good for blocking them. Be careful with the Octo Zombies though, as they can disable your walls and let the Mimes use their special attacks.
16-5 (Alpha)

*For the version in ECLISE Beta, see 16-5.*

## **16-5: Plant Consumer**

**Plant Consumer**, also known as the fifth level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money bag,

## Tips

* This level introduces the Vegan Zombie, he enters the lawn with speed, eating through ground plants, shadow plants and wall plants.
	+ Fortunately, he is not imunne against chill and sap, making Snow Pea and Sap-fling more useful.

## Waves

**Notes:**
 spawns randomly.
13-5

## **13-5: Object Objection**

**Object Objection**, also known as **13-5**, is the fifth level of Dark Ages Part 2 in ECLISE. After completing the level, the player unlocks Ghost Pepper.

## Tips

* Fitting the intro to the Jester Zombie, your defense must consist of something along the lines of **pass-through**, such as Laser Bean.
* Though you should note that you'll only get 1500 starting sun, meaning you won't get a lot to play around with, you can get more from the gravestones that spawn.
* One more thing to note is the position of the graves. You may want to use Garlic to lessen your worries on some lanes, particularly when aided by Aloe.

## Gallery

By MattWarkoskiBy MattWarkoski (Fume-shroom + Phat Beet)By MattWarkoski (Phat Strat lol)By MattWarkoski (Have a weird AF Snap strat)By Electricity GameBy Cogafire (I tried laserbean but it turns out that they can't beat conehads by themselves so I replaced with fumeshroom)By Electricity Game pt.2By Alex.eecs (Caulipower only, you may lose some mowers)By Rockdrigo11
14-6

## **14-6: Air Shipping**

**Air Shipping**, also known as **14-6**, is the sixth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks Dandelion.

## Tips

* This level features the Dandelion, an alternative to the Threepeater that has splash damage and reacts with the Hurrikale as a result of releasing a barrage of seed in three lanes. He is very cheap at Tier 1, which you would have to use for this level. The layout of planks here greatly helps using the Dandelion's splash damage, and his interaction with Hurrikale can deal massive damage to all 3 lanes with zombies at once.
* However, Dandelion's recharge before growing back seeds after using Hurrikale takes quite a long time at Tier 1 (30 seconds). As a result, you can replace him immediately after using the aforementioned ability.
* Since there are no zombies in lanes 1 and 5 (excluding the Zombie Parrots from Pirate Captain Zombie), you could safely plant your sun producers or Dandelions there.

### Pre-1.9

By White1337By Electricity Gameby The Winter Lettuce (Secondary Sun Producer only)By Alex.eecs
### Pre-1.8.1

By Phantom of RaBy Phantom of RaBy Phantom of RaBy Electricity GameBy Heady-pult (Ignoring Penny's advice but Dave's)By VR456 (Ignoring the cutscene entirely)
## Trivia

* Before 1.8 update, the Player would need to face Imp Cannon and the Swashbuckler Zombie (instead of Barrel Roller Zombie)
20-2

## **20-2: Blind Audition 2**

**Blind Audition 2**, also known as **20-2**, is the second level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player unlocks Electric Peashooter.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Last time we had to work blindly due to the jamming condition.

Penny: This time it's probably different.

Crazy Dave: Can we assume that this is to be taken literally?

Penny: Maybe.

Crazy Dave: Time to see the truth, then!

Penny: Don't get blindsided by their dancing prowess, though.

(Crazy Dave and Penny leave)

## Tips

* This level has a special gimmick of all zombies being invisible.
* Use Primal Wall-nut to stall Hair Metal Gargantuars.
* After Flag 1, pay close attention to your Electric Peashooter's zaps. If there is something close to home and it doesn't eat, it is a Balloon Zombie. Use Hurrikale to kill it.
17-9 (Alpha)

*For the version in ECLISE Beta, see 17-9.*

## **17-9: Aisle Of Attention**

**Aisle Of Attention**, also known as **17-9**, is the ninth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player unlocks Tiki-Torch-er.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: That middle lane looks dangerous, User Dave.

Penny: I have detected that we will be getting a surplus of Plant Food today,

Penny: Perhaps we can make use of some certain Plant Food abilities to defend.

Crazy Dave: No hungry plants for today then!

Penny: I think we have bigger concers than that, User Dave.

Crazy Dave: What could possibly be more important than feeding our plants, Penny?

Penny: \*robotic sigh\*

(Both leave)

### Outro

(Crazy Dave and Penny appear)

Penny: Alert! I have detected a strange statue of surfing-era significance.

Crazy Dave: Well lookie there! It's a tiki statue. With crazy eyes.

Penny: Analysis indicates this tiki could inflict a challenge upon any who follow it.

Crazy Dave: So you're saying that a tiki torture awaits? Get it? A tiki TORCH-er?

Penny: User Dave, I must say, your pun is Torch-er-ous.

(Both leave)
4-3X

*For the normal version in ECLISE Alpha, see 4-3 (Alpha).*
{{#switch:4-3X

*For the normal version in ECLISE 2.o, see 4-3 (2.0).*
*For the version in ECLISE Beta, see 4-3.*

## **4-3X: The Inner Imps**

**The Inner Imps**, also known as **4-3X**, is the third level of Pirate Seas Hardcore in ECLISE. After completing the level, the player unlocks Threepeater.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Shiver me timber! Imps everywhere!

Crazy Dave: They are packed into the barrels! Do they feel uncomfortable?

Penny: They are zombies. They don't feel much, User Dave.

(Crazy Dave and Penny leave)

## Tips

* Barrel Roller Zombies appears in most waves in this level. Crowd control plants such as Stallia or Cherry Bomb are recommended to combat the barrel spam. Give yourself enough time to plant the needed plants by stalling for waves again. Piercing plants and Spikeweed are still effective like in the normal version of this level, but you are going to need a lot of them to avoid the Barrel Rollers from reaching the endangered Spikeweeds. Sun count must be managed well.

## Strategies

* This level is a pain where there are too many Barrel Roller Zombie and you have to protect the Spikeweed. So here is step-by-step to beat this level (create by Walking Abacus)
	+ Firstly, spam Sunflower on row 5. Freeze the first barrel roller, then place Spikeweed on row 2 column 1.
	+ Then, plant two Kernel-pults on column 2 row 1 and 3. Freeze the second barrel roller, then place Bloomerang on column 1 row 4. Place Kernel-pult on column 2 row 2 and 4, then plant Bloomerang on column 1 row 3.
	+ While you are doing that, after you have 4 Sunflowers on row 5, start filling other columns too (you will want as much sun as possible). Then immediately plant Bloomerang on row 1 column 1 and 3. Finish the second column of Bloomerang (while spamming Sunflower and be sure to place Wall-nut on column 5). Don't forget to plant 1 Bloomerang and 1 Kernel-pult on row 5.
	+ After you have two Bloomerangs each on row 1-4, time to start replacing your Kernel-pults with Bloomerang. Try to limit the use of Spikeweed until moments before the final wave, when you will need to spam the whole remaining tile with Spikeweed. Row 2 is by far the most vulnerable one, so save a Wall-nut to tank the barrel. On final wave, spam Spikeweed like crazy (the sun you save before will be used now).
	+ With a bit of luck, you can beat it. So, GOOD LUCK!

## Trivia

* The word: "They are zombies. They don't feel much" from Penny is reference to Phineas and Ferb show (since in some episodes, some characters would say this about Perry: "Well, he's a platypus, they don't do much." and It's quite close to what Penny said about the zombies.
3-8

*For the normal version in ECLISE Alpha, see 3-8 (Alpha).*
{{#switch:3-8

*For the normal version in ECLISE 2.o, see 3-8 (2.0).*

## **3-8: Stonecutter**

> *For the Alpha version level with the same name, see 3-9 (Alpha).*
>
>

**Stonecutter**, also known as **3-8**, is the eighth level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Spore-shroom.

## Tips

* The best way to deal with tombstones is to destroy them as fast as possible.
* Using Grave Buster here is an obvious choice, but there will be Turquoise Skull Zombies and Wizard Zombies to disturb this process, so high-damage plants that can damage tombstones as well are highly recommended.
16-9 (Alpha)

*For the version in ECLISE Beta, see 16-9.*

## **16-9: Vacantation**

**Vacantation,** also known as **16-9**, is the ninth level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Big Bad Butte.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: It appears that ALL zombies have become invisible today.

Crazy Dave: Can I become invisible too, Penny?

Penny: With a bit of radioactive waste? Probably.

Crazy Dave: Where can I find some in the middle of nowhere then, Penny?

Penny: \*robotic sigh\*

(Both leave)

### Outro

(Crazy Dave and Penny appear)

Crazy Dave: My Uncle Milo used to have one these, he called it a boom box.

Penny: Actually, that is close enough. I will allow it.

(Both leave)

## Tips

* Use Lightning Reed for an easier early game, as he can pin-point a zombie location.
	+ Electric Currant's sprites show, if a zombie is passing through.
	+ Tumbleweed will make a sound, when it interacts with a zombie.
* Playing the game with sound turned on can help.
* Watch your plants closely, if a plant is flashing, it means zombies are there.
* Due to presence of Bull Zombie, Tall-nut is excellent here
* Use plants that give zombies status effects, for easier lawn management