The Ship

**The Ship**, officially named *Hisa Maru*, is a large freighter vessel stranded in the middle of the ocean. It is where the events and storyline of *Monstrum* take place. Escaping the ship is the primary objective of the game, and can be accomplished via three different ways.

Although it appears to have been abandoned not too long ago, the player will quickly realize very soon that they are not alone on this cargo ship.

## Layout & Rooms

Certain sections of the ship have a randomly generated layout, and are different in each new game. The basic layout of the sections is the same however, and procedural generation only occurs within predetermined sections. Most of these rooms contain items however some may not.

### Upper Decks

Also referred to as the 'Crew Decks' or 'Residential Area', this is where the now likely deceased crew lived. Items commonly found here are duct-tape, lighters, fire extinguishers, and fuses. The most common item in this area are smashables (ie; glasses, cups, and bottles).

### Lower Decks

Located in the bowels of the ship, the Lower Decks consist of a total of four levels, and are much more expansive and maze like than the Upper Decks. Ruptured steam pipes are primarily encountered here, making it a volatile place to be explored.

### Main Deck

Also referred to as the 'Outer Deck', this is the outside area in-between the **Upper** and **Lower Decks**. Red lockers can be found in pairs along both sides of the entire length of the ship. Items do not spawn anywhere on the **Main Deck**.

### Generic Rooms

Generic rooms make up the vast majority of randomly generated areas of **Upper** and **Lower Decks**, and can contain anywhere from 0 to 3 or more various items in each of them, as well as hiding places such as lockers, cabinets, beds, storage shelves, or tables. The rooms are labeled as "generic" because they are otherwise unremarkable, and can even appear multiple times in an area.

## Hazards

The ship is riddled with many hazards and traps, most of which possess the ability to either stun or kill the player.

## Gallery

#### In-Game:

A map of the Ship in-game (Note that this is hardly accurate to the actual map).

## Trivia

* The name of the ship, *Hisa Maru*, is revealed in **Note #11**.
* According to **Team Junkfish's Design Blog #07**, 2 other traps were planned to be implemented into the game: the ***Tripwire Trap***, and the ***Drop Trap***.
* The ship's external appearance as seen in the ending cutscenes seems to be somewhat different than it is in-game. (for instance, there is no second outer deck below the Main Deck, or at least not one that is accessible or viewable from any angle).
* The *Hisa Maru* seems to be owned by a company named Red Pacific Shipping, as seen on one of the boxes in the loading area near the Life Raft. Based on the names of the vessel itself, its proprietors (Mr. Kobayashi) and the characters seen on the cover, this company is likely Japanese in origin. Given its name, it may only operate within the Pacific Ocean, meaning its primary destinations would be certain parts of Asia, Oceania, and the Americas.
* The *Hisa Maru* is, more specifically, a container ship (also called boxship) which is a type of cargo vessel that carries all of its load in truck-size intermodal containers, in a technique called containerization. Container ships are a common means of commercial intermodal freight transport and now carry most seagoing non-bulk cargo.
* All of the clocks in the *Hisa Maru* display 11:45, but it is unknown if this is actually representative of the current time or it the clocks somehow froze after the events described in the Notes.