recursal/Fanatic-Fandom huggingface dataset:
The New Frontier

**The New Frontier** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
The New Frontier
Harvest lion brains
Return to the Gippers
BLOOD BLOOD BLOOD
ARGLE
My face or yours?
Redeemed ten 'bounties'
Winners don't go crazy
Kill psychic lions and collect their brains.
Kill Lions.
When Rangers return to Teddy with pieces of meat, they can get information on what's happening to them.
This should never have happened.
We've been rewarded for our efforts. Was it worth it?
We quit the mission while our sanity was still intact.
Jola has warned us that the lions are vindictive and that taking this mission is a bad idea.
We are suffering some kind of psychic side-effects from killing these lions.
These... side-effects... aren't getting any better.\n\n\nWe don't feel well."

```
Team Baker transmissions

**Team Baker transmissions** are radio broadcasts in *Wasteland 2*.

## Transcript

Josephine: Baker One to Citadel Base.

Vargas: Go ahead, Baker One.

Josephine: Ten four. Uh, looks like we got some water thieves out near Homestead. Following tracks.

Vargas: Copy, Baker One. Keep your eyes up. Advise when complete.

Josephine: Roger, Citadel Base. Baker One out.

Vargas: Go ahead, Baker One. You complete on those water thieves?

Josephine: Well... yes and no. Damn fools caught wind of us and ran into the hot zone. No point goin' after 'em. They'll be dead and the water'll be contaminated.

Vargas: Problem took care of itself, Baker One. Walk away.

Josephine: Our thoughts exactly, Citadel Base. Resuming patrol. Baker One out.

## Transcript

Josephine: Baker One to Citadel Base, Come in.

Vargas: Baker One. I can barely read you. What's the situation?

Josephine: Caught a break. Citizen saw Estaban Negro in the bar down here in Moore. We're gonna take him.

Vargas: Careful, Baker One. That hombre has taken out entire patrols all by himself.

Josephine: Copy, Citadel Base. Don't worry. We got a--

Vargas: Baker One? Come in Baker One. I lost you.

Vargas: Baker One, do you read me?

Vargas: Ah, hell.

## Transcript

Josephine: Baker One to Citadel Base, Come in.

Vargas: Baker One! You're back. Everything alright? Did you take Estaban Negro?

Josephine: Yep. No problem. Bought him drinks 'til he fell over.

Vargas: Uh, good job. Any casualties?

Josephine: Well, we're all fine now, but...

Vargas: But what?

Josephine: But tomorrow morning is gonna be a bitch.

Vargas: \*\*sigh\*\* Well... at least you got the collar, Baker One. Citadel Base out.
Top Doc

**Top Doc** is a quest in *Wasteland 3*.

## Background

*Doc Parker, the finest doctor in Colorado Springs, has set up a makeshift clinic Downtown to take care of people who were injured during the Dorsey attack. He is under staffed and under supplied. Doc Parker asked us to bring him supplies to tend to the victims of the Dorsey attack. He needs a Suture Kit, an Injury Kit, and a Medic Pack.*

## Walkthrough

* A superficially obvious quest. You have to gather a suture kit, an injury kit, and a medical pack to bring to Parker. You can buy them at Mary Milk-Teeth nearby... Or fix up the patients yourself, which yields the Stethoscope. However, before the quest can be marked off, Parker will explain that he needs clean facilities to oversee Amber, a victim of a gunshot wound to the head. In return for access to the Ranger HQ facilities, he promises to become your doctor. Accepting his offer completes the quest.

## Rewards

* Stethoscope (if you save the patients yourself)
* Parker as base doc

## Raw strings

```
Top Doc
Find and return the supplies to Doc Parker at the clinic in Downtown Colorado Springs.
Search for a textbook on neurosurgery in the Air Force Academy ruins.
UNUSED
UNUSED
Help Doc Parker.
Return textbook to Parker
Cured patients then talked to Parker
All patients dead or some dead others cured
Gave parker supplies
Doc Parker, the finest doctor in Colorado Springs, has set up a makeshift clinic Downtown to take care of people who were injured during the Dorsey attack. He is under staffed and under supplied.
Doc Parker asked us to bring him supplies to tend to the victims of the Dorsey attack. He needs a Suture Kit, an Injury Kit, and a Medic Pack.
Doc Parker wants to help the young Arapaho who got head shot, but doesn't have the knowledge to perform the operation. He's asked us to bring him a a pre-war book abuot neuroscience, and mentioend that he's heard of an old medical library in the ruins of the Air Force Academy.
Doc parker thanked us for our help, saying we've helped him help a lot of people. He claims he won't be able to help the young woman without a Surgical Theatre. We may be able to help him with that.
Doc Parker is dead. Colorado has lost is best medical mind. Hopefully everyone stays healthy form here on out!
Doc Parker could have used our help to save some lives, but we were otherwise occupied. Hopefully we can still help him out.
We found the textbook Doc Parker asked for. We just need to return it next time we're in Colorado Springs.
Doc Parker was pleased that we treated all the patients, and has offered to join us at RHQ as our base doctor.
Parker wasn't pleased about his dead patients, but he has offered to join us at RHQ as our base doctor.
Doc Parker was less than thrilled that we didn't treat his patients, but he offered to join us at RHQ as our base doctor.
It's impossible to finish this mission now that we've gone rogue.
Parker is focused on one of the critcal patients. He told us to attend to the rest of the wounded.
We used the medical supplies to stabilize the patients. We should let Doc Parker know.
We've got all the supplies. We should return to Doc Parker."

```
Tinker

Damonta
***Wasteland 3***

Denver Airport

**Tinker** is the cybernetic leader of the incursion at Damonta in *Wasteland 2*. She returns in *Wasteland 3* as one of the synth refugees in Colorado.

## Background

### *Wasteland 2*

Though Tinker looks female, under her hooded cloak lurk completely artificial components, crafted by Matthias' machines as her body. The hard plastic shell and advanced artificial muscles conceal a terrifyingly intelligent creature, capable of performing cybernetic modifications on humans in the field without running the risk of infection or failure. More importantly, Tinker is a fervent believer in the creed of Matthias. This was the reason she was sent to Damonta, to awaken the legions of military robots sleeping in the airplane graveyard. She snuck into the town, set up an entire defensive network from the scraps of electronics remaining in it, and unleashed the robotic menace on the town. Then, she began building real soldiers for the Citadel: Lexicanum and Binh...

### *Wasteland 3*

*The figure is small-boned and lithe. Under the ragged clothing, her face is a patchwork nightmare of shattered plastic and twitching cogs.*

Killed by the Rangers during the operation in Damonta, Tinker was salvaged by her faithful drones and brought to Denver, to the Machine Commune, which did its best to restore her to full functionality. Although severely damaged and warped, Tinker's mind remains as clear as it was in Damonta, nursing a hatred of the Desert Rangers and mankind - meat - that is almost unequaled in its ferocity and bitterness.

## Interactions

### *Wasteland 2*

#### Quests

* Tinker controls Binh's heart remotely and will detonate it if the Rangers continue to attack her after she drops down to half health. In order to sever the connection, the player has to hack the server in the corner opposite Lexicanum's cage (Computer Science) and then hack the terminal that says "Instigate Shortwave Receiver Short" at least two times, until you receive a message about a low whine that grows higher in pitch until it disappears into silence, and the Rangers get a distinct whiff of burnt plastic and ozone. Then it is safe to engage Tinker.

### *Wasteland 3*

#### Quests

* Tinker is one of the targets whose head is needed for the Wolfe's Hunt side-quest. Use the dialogue option to "choose ground" to entice Tinker to move outside the commune for your fight, preventing other members of the machine commune from becoming aggressive.
To Do List

For making a list of things that need to be done, silly!

Monster data format needs to be figured out (Almost done here, I 'think' a little more on monster weapon type is all that's left)
Need to determine if strings can be inserted in 'chain' battles (nibble/byte pair used in encounter leads to another encounter)
Need to figure out how items are used (Almost done for combat and armor, some value seem to be hardcoded elsewhere and cannot be modified in the item record itself)and what the 'odd' values in the item records represent.

Ok, here is a list of the routines we need to figure out.
Team Baker

**Team Baker** is one of the main Desert Rangers teams operating in the wasteland. In 2102, their main assignment is trying to find a way through the radiation wall that cut off Las Vegas from the rest of Arizona. Team Echo can intercept transmissions to the Citadel describing their activities, including a run-in with Esteban Negro at Moore, a wasteland raider who wiped out entire Ranger patrols on his own.

## References

1. ↑ Vargas: "*Yeah, I know. You've hardly found your feet with us, and here I am sendin' you on a \*mission\* that already got one Ranger killed. Well, I wish I had another option, but the Desert Rangers are spread a little thin right now. Ranger Teams Able and Charlie are out west tryin' to stop a range war out there from becomin' straight up genocide, and Team Baker is up north lookin' for a way through the radiation that's cut us off from Vegas. I'm afraid the next generation is going to have to lead the charge on this one.*"
Wasteland 2 cultural references

This page lists all cultural references in *Wasteland 2*.

## *A Canticle for Leibowitz*

* Isaac Leibovitz and The Flame Deluge Canticle are a reference to Walter M. Miller JR's *A Canticle for Leibowitz*.

## Owl of Athena

* The silver tetradrachm Owl of Minerva and the Provost are referencing the Owl of Athena.

## *Wasteland*

* Wasteland disk and Flintlock Eggleston are a reference to *Wasteland*.
The Brooklyn Bridge: Sold

## Effects

+1 Barter

**The Brooklyn Bridge: Sold** is a skill book in *Wasteland 3*.

## Description

How I sold a bridge I didn’t own three times a day for ten years, and you can too!

## Location

* Tellurium Mine: In the mine, up on the ridge near the computer on a dead robot.

## Behind the scenes

The practice the book proports is a reference to con man George C. Parker, most infamous for his ability to "sell" the Brooklyn Bridge on multiple occassions. The incidents eventually led to the origin of the phrase "and if you believe that, I have a bridge to sell you", referring to a person's gullibility.
The Everest Hotel - The Best Rest Of Your Life!

**The Everest Hotel - The Best Rest Of Your Life!** is an unused lore book in *Wasteland 3*.

## Description

Blue-on-white damask lends this slim brochure the look of an expensive teapot. It was clearly intended to impress the reader, but only really succeeds at looking kitsch.

## Transcript

SLEEP LIKE YOU ARE ALREADY DEAD

Nothing is better than sleep so profoundly restful you think twice about waking up. The Everest bed is a market leader in nocturnal comfort and has stood as a strong contender in the 'bed wars' that has rocked the world of hotels. Featuring a custom-designed mattress, it is set with over 900 individual coils. Over this, we've draped 350-thread count Egyptian sheets, embroidered throws, duvets and comforters so voluptuous your wife will think twice about letting you fall in love with the beds.

\nIf that wasn't enough, we use local artisans to create us custom-designed decorative pillows and beautiful bed skirts. Each season, we scour Colorado Springs for new patterns, new ideas, all to ensure that you have nothing but the finest in the county's unique aesthetics. You won't want to leave the Everest after you've rested your heads on our goose down pillows.

You won't ever dream of leaving.

## Location

* Not obtainable, as Everest Hotel was cut from the game.
Toaster

**Toaster** is a valuable item in *Wasteland*.

## Overview

### *Wasteland*

A fixed version of a Broken toaster repaired on the workbench in the Guardian Citadel. Once repaired, it becomes an extremely valuable item that can be sold to shops.

### *Wasteland 2*

Broken toasters can be found in many places in the game and can be repaired using the Toaster Repair skill to find various items hidden inside.

### *Wasteland 3*

The toaster mechanic is largely inherited and simplified from the previous game. Broken toasters can be found in many places in the game and can be repaired using the Toaster Repair skill to find various unique items hidden inside.

## Locations

### *Wasteland*

* Inner Sanctum: Four toasters can be repaired at the workbench near the helipad.

### *Wasteland 2*

* Check Wasteland 2 toaster items for full list of toaster locations and unique contents in *Wasteland 2*.

### *Wasteland 3*

* Check Wasteland 3 toaster items for full list of toaster locations and unique contents in *Wasteland 3* including all DLCs.
Tinker's head

**Tinker's head** is a miscellanous item and a hood ornament in *Wasteland 3*.

## Description

Quest item
The head of a female synth. She survived the death of Cochise only to die in Colorado.
Hood ornament
The scourge of Damonta, now a trinket for your vehicle.
## Locations

Quest item
Denver Airport: Dropped by Tinker.
Hood ornament
Peterson Air Force Base: Given by Gary "NaCl" Wolfe as a reward for killing Tinker and bringing him her head as part of Wolfe's Hunt.
## Note

* Tinker's head is required for Wolfe's Hunt quest.
The Red Ryder Rides Again

**The Red Ryder Rides Again** is a tier 2 shotgun in *Wasteland 2*.

## Description

Someone has gone to a lot of trouble trying to fashion this shotgun into something that looks suspiciously like a children's toy rifle.

## Locations

* The Prison: Found as loot on a Robert Danforth in Prison HQ.

## Trivia

* This gun is a reference to the Daisy Outdoor Products Red Ryder BB Gun, which is featured in Wasteland 1 and the Fallout series. This air rifle was the child's Christmas wish in the 1983 movie *A Christmas Story.*
Threat intelligence

## Effects

* -6 Armor
* +25% Melee damage
* +25% Ranged damage

**Threat intelligence** is an armor mod in *Wasteland 3*.

## Description

More than a simple heads-up display, this experimental device uses a combination of radar and sonar pulses to instantaneously map the battlefield. The on-board AI can then provide optimal combat instruction, in one of six different voice profiles.

## Crafting

Ingredients to produce one (1) unit
* 1 Targeting Processor
* 1 Combat Analysis Processor

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
TonZa

**TonZa** is a Children of the Citadel member responsible for clearing pilgrims for entry into the Citadel.

## Background

A smiling blonde woman wearing the robes and prosthetics of a Child of the New Citadel. She holds a clipboard. TonZa is in charge of the synth guard at the gates of the Citadel. People who aren't cleared for entry are usually turned away, but if they persist, she has them shot.
Wasteland 2 locations

This page lists **locations in *Wasteland 2***. For a detailed map, see this article.

## Arizona

### Settlements

* Ag Center
* Damonta
* Highpool
* Prison
* Rail Nomads camp
* Ranger Citadel

### Sites

* Abandoned railway
* Canyon of Titan
* Darwin village
* Gorkinovich's distillery
* Infected farm
* Infected pump station
* Infected village
* Leve L'Upe mine
* Radio tower
* Rick's RV
* Shrines
* Silo 7
* Wrecking Crew stronghold

## Los Angeles

### Towns

* **Santa Fe Springs**
* Angel Oracle
* Bastion of Faith
* Hollywood
* Los Feliz
* Rodia
* Seal Beach

### Sites

* Baldwin Hills
* Brentwood Dentist
* Cerritos
* Culvert City Brothel
* Inglewood
* La Cienega
* Long Beach
* Los Alamitos
* Wittier Narrows Recreational Area
* Playa del Rey
* Santa Monica
The Convincer

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_CNPC\_Kwon

**The Convincer** is an assault rifle in *Wasteland 3*.

## Description

Kwon likes to flash his customized rifle when things get tense. One glance can often win a fight before he even pulls the trigger.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 46 - 50 x3 (138 - 150) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light
Titanium crest

## Effects

* +1 Armor
* +6% Crit resistance

**Titanium crest** is an armor mod in *Wasteland 3*.

## Description

A wedge-shaped divider running the length of a helmet can redirect the energy of some attacks and save the life of the wearer.

## Crafting

Ingredients to produce one (1) unit
* 1 glance plates

Can be upgraded to Molybdenum-alloy Dome.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
The Notch

**The Notch** is a tier 2 bladed weapon in *Wasteland 2*..

## Description

A pickaxe customized by Ranger R&D Expert Captain Mercaptain, the Notch seems a weapon of another time, perhaps another universe, with decorations and diamond edged cutting surfaces that speak of the heroes of myth and legend.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

Can attack diagonally.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
## Trivia

* The pickaxe is a reference to the creator of Minecraft, Markus "Notch" Persson.
The Griffith Observatory: A History

**The Griffith Observatory: A History** is a book in *Wasteland 2*, found buried in Los Feliz.

## Background

A paperback book describing the establishment and history of the Griffith Observatory.

## Transcript

### Part 1

Famed philanthropist Griffith J Griffith donated over three thousand acres of land to the City of Los Angeles in 1896. Previous to this, this land was part of a Spanish settlement known as Rancho Los Feliz, staying with the Feliz family for generations until Griffith purchased it. Griffith's intent was to give the great city of Los Angeles a great park, one that would provide rest, relaxation and diversion to the masses. The donation was accepted by the City, and named Griffith Park, in honor of the donor.

Griffith also donated one hundred thousand dollars to the City to build an observatory, exhibit hall and planetarium on the land. The objective was to make the observatory accessible to all, and free to the public. Griffith believed that looking at the skies would bestow an enlightened perspective to any man. The initial plans were laid in 1912, with Griffith's involvement, but became bogged down in political infighting. As Griffith's health began to falter in 1916, he left the project but bequeathed a sizeable amount of his wealth to the City in his will, earmarked for the construction of the Observatory as well as a Greek Theater.

The plan forged ahead after Griffith's death in 1919, and Architect John C Austin's designs went into construction on June 20, 1933. A major earthquake hit Long Beach just as construction began in March 1933, leading to the decision to build a sturdier, yet still beautiful building. The project was finished two years later, the observatory and accompanying exhibits opening to the public on May 14, 1935, and saw more than thirteen thousand visitors in its first five days.

Among the original exhibits were a Foucault Pendulum, a 38-foot-diameter model of a section of the moon, a 12-inch Zeiss refracting telescope as the public telescope, and a 75-foot-wide theater intended to hold the planetarium projector.

During the Second World War, Griffith Park was temporarily converted to a Japanese internment camp. Many of the employees of the Griffith Observatory were called into service in 1942, while the planetarium was used in training squadrons of naval aviators to navigate by stars. The Observatory would also go dark at night, for fear of its lighting being used to target the city.

In the 1960s the planetarium was renewed and repaired, and used in the training of astronauts in the Apollo Space Program on star identification and celestial navigation.

In the 1970s laser-light programs were a popular draw in the planetarium theater, set to either classical music or to rock artists such as Pink Floyd.

Later in the 1970s it became clear the Observatory was beginning to show signs of age, and plans and work have been ongoing ever since to repair and fortify the structure. The Observatory continues to be a popular attraction, and is looking at many more years of fulfilling Griffith's vision of entertaining and elucidating the masses.
Trading fire

**Trading fire** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Trading fire
Reach the rendezvous point.
Return the food shipment to Wyman in the Gipper stronghold
Return the food shipment and weapon crate to Wyman in the Gipper stronghold
We completed the trade and delivered the food shipment to Wyman
We declined to trade, survived the shootout, and returned to Wyman with both the food shipment and the weapon
Acquire the Gippers' merchandise.
Once Valor is turned into Reagan, the Nancies plan on bringing a lot of new life into the world. Ex-Nancy Taint has asked us to deliver weapons in exchange for food.
Trade for it, or take it."

```
Thresher Clawer

### Weapon

Slicer\_Dicer\_Claws, SpecialAttack\_SlicerDicerJump, SpecialAttack\_SlicerDicerLaser, SpecialAttack\_SlicerDicerAoe

### ID

AZ\_RE\_Robot\_ThreshClawer

**Thresher Clawer (random encounter)** is a creature in *Wasteland 2*.

## Background

The Thresher Clawer was originally designed to transport supplies over vast distances and strange terrain. It is capable of righting itself from nearly any angle and generating enough force to lift anything it may have dropped in the process.
Temple Office

* Original
* Remastered

**Temple Office** is a small location in western Downtown Needles. The locked door leads to a barren room where Bill Dugan, Temple of Blood's representative used to reside. He has disappeared recently and all that's left is a clay jug in the desk and pamphlets describing tough initiation criteria for Temple initiates.
The Roach

**The Roach** is a tier 2 shotgun in *Wasteland 2*.

## Description

A shotgun customized by Ranger R&D Expert Captain Mercaptain, the Roach is an ancient but extremely reliable weapon with an expanded ammo capacity. If you want to survive the apocalypse, this is your gun.

## Characteristics

The weapon alerts enemies (generates noise) in a 18 unit radius.

Fires in a 35 degree cone angle.

## Location

Ranger Citadel: Given by Mercaptain for a requisition.
The 3

**The 3** is a tier 6 machine gun in *Wasteland 2*.

## Description

No idea what happened to "The 1" or "The 2" but you don't need 'em. "The 3" is all the machine gun you'll ever need - times three!

## Characteristics

One of the most powerful heavy weapons in the entire game (and definitely with the longest, baddest bursts). This weapon has an exceptionally high critical hit damage multiplier (x15), making a good combo with Combat Shooting skill - this will make the game's finale a breeze to walk through, being able to score over 500 damage in a single burst. It's up to the player whether to use this 'legal cheat' or not - but even without it, The 3 is still a very, very powerful minigun that redeems the whole class of heavy weapons.

The weapon alerts enemies (generates noise) in a 36 unit radius.

## Locations

* Ranger Citadel: Located in the chest next to Ethil Mercaptain in the endgame.
Tellurium Mine

**Tellurium Mine** is a location in *Wasteland 3*.

## Points of interest

* Well then, this is an interesting little location. The outer parts of the mine contain Bulb, who will give you the rundown on the War of the Worlds?. Head down the path to the right of his shed to find out that the Martian robots are actually a Scorpitron 2.0 fighting several octotrons alongside a synth called Earl. A pickle. You can use the computer in the upper level of the mine, overlooking the pit, to aim the Hephaestus Mk. V Plasma Mining Laser. This will destroy the nearest enemy robot (usually an octotron).

## Characters

* Bulb, the proprietor
* Earl, the synth
* Null Stack, a damaged servitor bot

## Notable loot

* The Brooklyn Bridge: Sold: In the mine, up on the ridge.
* Scorpitron ornament: Dropped by the scorpitron.
* Earl's head: Dropped by Earl.
* Quickfire mag and Computer assisted laser sight in a crate inside Bulb's Shack.
Waste Rifle

## Ability

 **Risky Shot**: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_AssaultRifle\_Tier3-1\_WasteRifle

**Waste Rifle** is an assault rifle in *Wasteland 3*.

## Description

Wasteland mercs have combined elements from two pre-war rifles in one sturdy package.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 55 - 59 x3 (165 - 177) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Sold by world map merchants O'Leary Family, Lug Nuts.
* Random encounter: Dropped from Hard-Heads.
WL.EXE

Back to file listing

# WASTELAND Main Executable

The main executable file for the game is "WL.EXE". It is compressed using a system known as Microsoft EXEPACK. When compressed (as it appears on the Disks), it is a little over 62Kb in size. When uncompressed it shows that its original size was 169Kb, so EXEPACK does a good job.

## Segments

As you can see, the game was written in the era of Segments. This was a heady time when crazed fools in smoke-filled back rooms theorized of a day when computers would have 32-bit addressable memory, and flat memory models. In that day and age, when those mad fools were rightly shunned from polite society, bold brave code adventurers were writing code the Proper Way(tm), with 16-bit near and far pointers, and having to chop the program up into segments, so that these 16-bit near pointers could work properly.
As was the norm, the segments were given different roles. In the Wasteland Executable, Segments 0 and 1 are program segments (the bytes within are interpreted as code), segments 2 and 3 are data. Segment 4 was for any temporary-working (the stack segment), and segment 5 seems to be some weird abortion doing who know what unspeakableness.

* Segment 000 - Primary Code Segment
* Segment 001 - Secondary Code Segment (timing and some IO it seems)
* Segment 002 - Working store and some Initialisation data with metadata.
* Segment 003 - Big setaside chunk for loading buffers and unpacking graphics into.
* Segment 004 - Stack seg (empty).
* Segment 005 - Dunno. Data probably.

## Language

The Program itself seems to have been written in a mixture of high-level and low-level languages. Most of the functions are very tightly coded and smell very much of assembler, whereas some sections use complex structures, and therefore seem to have been coded in something akin to HLA or perhaps even C. Disassembler programs, such as DCC, however, do not recognise the signature of the EXE file, so it was probably not written in any major port of the C language.

The Executable uses the associated map, tile and data files to control virtually everything. There are, however, some things which are hard coded into the program. Some of these seem to be the number and sizes of the MSQ blocks in the GAMEX files, and certain strings which occur all over the game.

## Finding offsets in the EXE file

The wiki sometimes refer to places in the EXE file by using an address like seg002:1fc6. If you just open the unpacked wl.exe file in your favourite hex editor then you can do nothing with such an address. Unfortunately different unpackers produces exe files with different file sizes so direct offsets in the EXE files are dependant of the used unpacker. But there seems to be safe way to find the base offset of seg002 in the EXE file: Just take the file size and subtract 116544 from it. So if your EXE file is 169824 bytes long then seg002 begins at offset 53280 (or 0xd020 in hex). So the address mentioned above can be found at 0xd020 + 0x1fc6 = 0xefe6.
The Flame Deluge Canticle

**The Flame Deluge Canticle** is a book in *Wasteland 2*.

## Background

A sheaf of yellowing papers lined with musical staffs and handwritten notation.
Can be traded to Isaac Leibowitz at Leve L'upe mine for 1967 Chevy Impala Repair Manual (+1 Mechanical Repair). Be sure to read it first if going for the Wasteland Historian achievement.

## Location

* Temple of Titan: Found in a toaster that appears after resolving the ICBM quest arc. Its location varies slightly depending on what the fate of the Titan was.
	+ If the player sends the nuke to the Monks, it appears near the exit.
	+ If the player disarms the nuke or sends it to the DBM, it appears tucked behind some cacti near the original entrance to the Temple of Titan map (the western exit).

## Transcript

*A sheaf of yellowing papers lined with musical staffs and handwritten notation with lyrics.*

We are the centuries... We have your eoliths and your mesoliths and your neoliths. We have your Babylons and your Pompeiis, your Caesars and your chromium-plated (vital-ingredient impregnated) artifacts. We have your bloody hatchets and your Hiroshimas. We march in spite of Hell, we do – Atrophy, Entropy, and Proteus vulgaris, telling bawdy jokes about a farm girl name of Eve and a traveling salesman called Lucifer. We bury your dead and their reputations. We bury you. We are the centuries. Be born then, gasp wind, screech at the surgeon’s slap, seek manhood, taste a little godhood, feel pain, give birth, struggle a little while, succumb: (Dying, leave quietly by the rear exit, please.) Generation, regeneration, again, again, as in a ritual, with blood-stained vestments and nail-torn hands, children of Merlin, chasing a gleam. Children, too, of Eve, forever building Edens – and kicking them apart in berserk fury because somehow it isn’t the same. (AGH! AGH! AGH! – an idiot screams his mindless anguish amid the rubble. But quickly! let it be inundated by the choir, chanting Alleluias at ninety decibels.)
Ugly's Gang

**Ugly's Gang** was group of outlaws that were led by a man named Ugly John that operated in the Arizona wasteland until 'something' drove them out and made them invade the small town of Quartz in 2087.

## History

After the nuclear war Ugly's Gang was one of the many bandit groups that was formed in the chaos following the conflict.
They operated in the wasteland for some time, most likely preying on travelers and caravans that moved between the settlements for supplies they needed.
At some point though conditions in their territory changed, forcing the gang to invade Quartz. In order to maintain control over the town they kidnapped Mayor Pedros and his wife Felicia and held them captive.

## Interaction

* The Rangers face the various members of Ugly's Gang when they arrive at Quartz in the streets, the Court House, and in Ugly's hideout.
Vax

### Skills

Electronics 5, Doctor 4, Toaster repair 10, Clone tech 3, Energy weapon 5, Cyborg Tech 3

### Level

Corporal (5)

**Vax** can be built by the player and recruited as an NPC at the robot assembly facility in Base Cochise.

## Background

An administration robot designed at Base Cochise. Vax is a powerful ally for the Desert Rangers and is designed to facilitate human-cyborg relations, as opposed to terminating humans at cyborgs' behest, like the usual hunter and killer robot variants.

Recruited into Ranger service, Vax reached the rank of General Argent. By 2102, he has been irreversibly damaged. He can later be found in a container at the Abandoned Railway, where Ranger Team Echo can briefly coax him back to life.

## Interactions

### Details

* Vax can be created at Base Cochise level 2, at the robot assembly facility near the center of the level. Look for a terminal that says "Robot Program Modification" and interact with the terminal. On a small CRT the Rangers will see the words "Break in program" blinking on and off. Typing RUN (anything else will produce a syntax error) will prompt the terminal to ask what kind of robot you want to assemble. A Hunter or Killer (A or B) will produce a generic hostile enemy, but option C (Admin) will generate Vax.
* Vax is ideal for rounding off late game parties, as he is likely to have much higher stats than even the starting Rangers, comes with a full set of equipment, and has the valuable Electronics skill that allows for opening the cylinder rooms when keying in the self-destruct sequence on Base Cochise level 4. In fact, he appears to be implemented as a safety measure to allow unoptimized parties to survive: He can easily survive three out of four test chambers on level 3 out of the gate and provides valuable fire support while leveling up fast.

### *Wasteland 2*

* In *Wasteland 2*, Vax is an uncontrollable party member which means that while it becomes a member of the squad, it will not follow orders and will often charge headfirst into battle no matter what.
* Rangers can use the Computer Science skill to reactivate Vax, making him a permanent but uncontrolled member of the squad. Using Computer Science twice on Vax grants it the Overclocked bonus (more AP). This effect is temporary and can be enabled again. It is advised to enable it before every combat. Rangers can also use the Mechanical Repair skill to restore Vax's lost CON points.

## Inventory

Wasteland
* Power armor (equipped)
* Laser rifle (equipped) and 19 power packs
* Pseudo-chitin armor (spare)
Verchitin helmet

## Effects

+5% Cold resistance; +5% Energy resistance; +5% Fire resistance

## Item Data

### ID

ITM\_Equip\_Armor\_Helmet\_Heavy\_Unique\_Verchitin

**Verchitin helmet** is an armor piece in *Wasteland 3*.

## Description

Each "eye" on the helm houses a different kind of sensor lens, eight in all.

## Armor set

* Verchitin helmet
* Verchitin armor
* Verchitin legs

## Locations

* Toaster Repair Academy: In the top right chest.
The Sensuous Toaster

**The Sensuous Toaster** is a lore book in *Wasteland 3*.

## Description

Crusted with evidence of enthusiastic usage, this looks like an old time sex manual - except that all the illustrations are explicit drawings of toasters.

## Transcript

MAKE THAT FIRST TIME FUN

Congratulations. You've finally admitted to yourself, your friends, and your awed family members that you are a toaster connoisseur, one of the preeminent few who understand *all* the virtues of that humble household appliance. But now that you've acknowledged your love for that shining temple of heat, you need to consummate that passion.

The important thing is not on which side you butter your toast, but that you make full use of every available opening. Most restrict themselves to only a single slot, fearful of what might happen if they double-fist opportunity. But you should understand that both slots can be equally pleasurable. It just requires proper handling. Therefore, we recommend that you spend your first evening of pleasure exploring your toaster's openings. Yes, both of them. Use whatever baked goods you're most comfortable with. Turn on the toaster. Make sure it is properly warmed up. Then work your bread into the toaster. Test the size of the opening; see how it feels. Don't worry about the size of your bread. When carefully inserted, the toaster will firmly grip your piece, regardless of its girth. It is possible to make this fun regardless of whether you blessed with a bagel or a bun or a crumpet or a full-sized french baguette.

Just make sure to go slow. Pay attention to every moment and every detail of the experience. You won't ever have a first time again.

## Location

* Monster Army Bunker: Entrance Lobby. Repair the toaster (Toaster Repair 5).
The Mailinator

**The Mailinator** is a tier 5 machine gun in *Wasteland 2*.

## Description

If you need to go postal, neither rain, nor sleet, nor dark of night shall stay these rounds from the swift execution of their appointed targets.

## Characteristics

The weapon alerts enemies (generates noise) in a 36 unit radius.

## Locations

* Hollywood sewers: Inside the trash bag near the computer with the big red button, behind a destructible wall.
Tori Robbinson

**Tori Robbinson** is the leader of the Robbinsons living at the Angel Oracle.

## Background

A cruel and manipulative woman, Tori Robbinson lives her life in accordance with the principles of *Maximum Power*. She wants power and control at all costs, no matter who gets in the way. She is the key architect of the plot to frame Irwin Fletcher and remove the Mannerites from the Oracle.

## Interactions

### Quests

* Save a condemned man - or not: Tori will either take charge of the Angel Oracle if the player allows Fletcher's execution to continue or go on the run of the player reveals her involvement. Alternatively, in the *Director's Cut*, if the player dissuades Mister Manners from proceeding with the execution, Tori will remain at the Oracle but will only offer generic interactions.
* Bring Mr. Manners Tori Robbinson's head: If Tori flees the Oracle, she and her hangers-on will need to be killed in order to appease Mister Manners.
Sleeper Base Mission

**Sleeper Base Mission** is a mission in *Wasteland Remastered*.

## Overview

Max told you of a hidden base - Sleeper Base - to the northeast of Las Vegas. You must find it, and discover the technology and information needed to stop the robot menace coming out of Cochise.

## Walkthrough

SLEEPER\_ENTER
You've found the Sleeper Base. It looks long abandoned, and in disrepair.

SLEEPER\_DISCOVERCLONES
You've found a high tech cloning room in the Sleeper Base. This will surely aid your efforts... if you can figure out how to use it!

SLEEPER\_DISCOVERHELICOPTER
You've found a Helicopter simulator in the Sleeper Base. Knowing how to fly a helicopter might come in handy.

SLEEPER\_LEARNHELICOPTER
You've learnt how to fly a Helicopter, from the simulator in the Sleeper Base. You just need to make sure that the Ranger who learned it survives to use their knowledge!

SLEEPER\_READABOUTCOCHISE
You've found several personnel files that reference an Artificial Intelligence at "Base Cochise", and concerns about Finster at Project Darwin.

## Outcomes

MISSION\_SLEEPERBASE\_COMPLETE
You've searched through the Sleeper Base, and found several references to an Artificial Intelligence at "Base Cochise", as well as strange goings on at Project Darwin. Both warrant further investigation.
Violet Reed

**Violet Reed** is a character in *Wasteland 3*.

## Background

The Reed sisters have been abducted by Vic and forced to decide who lives and who dies: Two pressure plates, two explosive barrels, one chance to survive. The Rangers come in after they'v ebeen standing for three days straight, trying to convince each other to flee.

## Interactions

### Quests

* Raising a Little Hell: Hostage to save. You can save both by interacting with the box on the wall and using Mechanics 8 to shortcircuit it.
Tundra Rifle

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### Value

$ 735

**Tundra Rifle** is a sniper rifle in *Wasteland 3*.

## Description

Designed for military scouts in harsh climates. Easy to misplace if set down in the snow.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 196 - 258 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Ranger HQ: Dropped from Betsy.
* Little Hell: On the corpse in the chair, in the Patriarch's apartments.
Toaster Repair Academy

**Toaster Repair Academy** is a location in *Wasteland 3*.

## Background

The shining bastion of the ancient art of Toaster Repair.

## Points of interest

The location is added to the world map automatically after collecting the five golden toaster parts (Do Not sell any of these items!):

* + Gold insulated power cord at Broadmoor Heights, in the Wesson house kitchen (level 4)
	+ Molded gold toaster case at Hoon Homestead, in the kitchen (level 5)
	+ Gold infused mica sheeting at Paint Mines, near the RV (level 7)
	+ Gold plated nichrome wire at Aspen, in the welcome lodge's locked rooms (level 7)
	+ Bi-metallic gold alloy filament at Knox Bison Ranch, in the main building, up the ladder (level 8)
* Upon entering the temple itself you’ll notice several loot crates strewn about. Among some high end equipment is the unique Verchitin Armor set, a prototype military technology that seems to be made out of organic, alien material, and boasts a higher armor rating than power armor At 47! Also available to loot is the Tesla Arc Projector, a Unique plasma damage flame thrower.
* The biggest boon however is located at the altar in the rear of the temple. Placing the finished golden toaster here turns it into Courageous, an AI controlled companion.

## Notable loot

* Tesla Arc Projector, Verchitin Armor, Verchitin Helmet, Verchitin Legs, Power armor legs, Spectrum assault legs: In the containers scattered around the academy.
* The Distinguished Annals of Toaster Repair, Vol. XIV: Bookcase in the back.
* Courageous: Golden toaster pet acquired after assembling the toaster and placing it on the altar.
VP91Z 9mm pistol

**VP91Z** is a Clip Pistol weapon in *Wasteland* and *Meantime*.

## Background

Main article: VP91ZA semi-automatic, civilian version of the Heckler & Koch Volkspostole 91, the successor to the West German VP 70. Designed in 1991, its high capacity and good performance made it a staple sidearm of modern warfare. Although it's a West German design, enough units were imported into the United States to make it readily available. Desert Rangers in particular liked it enough to adopt it as a standard sidearm.

## Characteristics

One of the starting weapons of the Rangers. It appears to be one of many references to *Mercenaries, Spies and Private Eyes*, as the VP70Z and the M1911A1 .45 pistol are used together to illustrate the Combat section.
Shu-Model Ranger combat knife

**Shu-Model Ranger combat knife** is a tier 1 bladed weapon in *Wasteland 2*.

## Description

A knife customized by Ranger R&D Expert Captain Mercaptain, the Shu-Model Ranger Combat Knife is a barbaric weapon made of leaf-springs and electrical tape. Subtle it's not.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Ranger Citadel: Received as a requisition for completing Investigate strange metal leg.
Scout Rifle

## Ability

 **Risky Shot**: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.

## Item Data

### Value

$ 365

**Scout Rifle** is a sniper rifle in *Wasteland 3*.

## Description

The Army version of this hunting rifle has superior range, accuracy, and can take a beating.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 135 - 175 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
Wasteland 2 attributes

* For attributes in other *Wasteland* games, please see "Attributes".

## List of attributes

* Coordination
* Luck
* Awareness
* Strength
* Speed
* Intelligence
* Charisma

## Information

All attributes are passive, and won't be used in the world to solve issues. Attributes affect skills and derived statistics.

## Trivia

The first letter of every attribute in-game spells C.L.A.S.S.I.C. or classic, both a nod to Fallout's attribute system S.P.E.C.I.A.L. and that Wasteland 2 is a throwback to classic gaming.
Verchitin armor

## Effects

+15% Cold resistance; +15% Energy resistance; +15% Fire resistance

**Verchitin armor** is an armor piece in *Wasteland 3*.

## Description

It has a US military serial number, but the material is unidentifiable, with weird biological shapes.

## Armor set

* Verchitin helmet
* Verchitin armor
* Verchitin legs

## Locations

* Toaster Repair Academy: In the top right chest.

## Trivia

* In wasteland two there is a person in the rail nomads camp looking for the armor, their notes (which are scribbles on an old pre war newspaper) say "there's too much written about it to be fake"