recursal/Fanatic-Fandom huggingface dataset:
The Demon Hold

File:The-Demon-Hold.png
**The Demon Hold** is the seventh level (slot six) of *Catacomb Armageddon* (1992). It is set inside a riveted steel holding area, with Demons stuck behind energy barriers.

## Walkthrough

**Catacomb Armageddon**

*Level Warp Codes*

* **0: The Towne of Morbidity**
* **1: The Dark Forest**
* **2: The Garden of Forgotten Souls**
* **3: The Lost City of the Damned**
* **4: The Temple of Vipers**
* **5: The Torture Chambers**
* **6: **The Demon Hold****
* **7: The Ant Colony**
* **8: The Hall of the Wretched Pox**
* **9: The Lair of the Succubus**
* **10: The Chamber of the Evil Eye**
* **11: The Flaming Inferno**
* **12: The Subterranean River**
* **13: The Crystal Maze**
* **14: The Ramparts of Nemesis**
* **15: The Fortress of Nemesis**
* **16: The Passage to the Surface**

## Messages

* Entrance to the Demon's Hold
* West Hallway
* East Hallway
* West Storage Room
* East Storage Room
* Hidden areas behind the walls
* Holding Cell
* Access to the Ant Colony

## Items Present

* Treasure Chests
* Green Keys
* Blue Key
* Red Key
* Yellow Key

## Trivia

* This level revisits themes seen in The Dungeon from *Catacomb 3D* (1991).

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* **The Demon Hold**
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Cure Potion

File:Potion.png

**Healing Potions**, also known as **Cure Potions**, are a critical item in *Catacomb 3D* and the Catacomb Adventure Series. Unlike other FPS games, where healing is used the second you pick it up, in the *Catacomb* games, you hold onto Potions until you need them, when you use them with the **H** key (in *Catacomb 3D*), or **C** key (in the Catacomb Adventure Series). When used, the potion heals you to full health.

In *Catacomb 3D*, Healing Potions are fairly abundant and appear throughout the game. They have a distinctive blue bottle that's easy to see from a distance.

 File:Potion Abyss.png
In the Adventure Series, Cure Potions are even more abundant, and can be found in Treasure Chests at times. However, are more fragile than before, and can be destroyed if shot. They also have a brief pause before they heal to full, so the player has to be careful in their use. Individual Potions resemble decanters full of purple fluid in *Catacomb Abyss*, and red liquid in *Catacomb Armageddon* and *Catacomb Apocalypse*.

A similar item is present in the homage *Catacombs of the Damned*, called a Potion of Healing.
Good Map To Use

File:WDC GoodMapToUse.png
**Good Map To Use** is a test level from the *Catacomb Abyss*, residing in slot 22. It has no official name, but the MAPSABS.H file in the source code refers to it as 'GOOD\_MAP\_TO\_USE\_MAP'. This level is essentially an exact copy of the Halls of Blood level in Catacomb 3D. Nevertheless, the in-game appearance is different, due to the differences in the source code between Catacomb 3D and Catacomb Abyss. One of the consequences is that the wall textures look different. Also, the red demons from Halls of Blood are replaced with blue demons in Good Map To Use. Finally, the exit gates are replaced with red demons.
This level is not accessible via the original DOS game executable. However, it is playable in the CatacombGL source port, via the level warp cheat. The layout of the level can also be viewed in the Wolf3D Data Compiler.

## Walkthrough

**Catacomb Abyss**

*Level Warp Codes*

* **0: The Towne Cemetery**
* **1: The Garden of Tears**
* **2: The Den of Zombies**
* **3: The Mausoleum Grounds**
* **4: The Main Floor of the Mausoleum**
* **5: Mike's Blastable Passage**
* **6: The Crypt of Nemesis the Undead**
* **7: The Subterranean Vault**
* **8: The Ancient Aqueduct**
* **9: The Orc Mines**
* **10: The Lair of the Trolls**
* **11: The Demon's Inferno**
* **12: The Battleground of the Titans**
* **13: The Coven of Mages**
* **14: The Inner Sanctum**
* **15: The Haunt of Nemesis**
* **16: The Passage to the Surface**
* **17: Big Jim's Domain**
* **18: Nolan's Nasty**
* **19: Tile Tester 3**
* **20: Tile Tester 1**
* **21: Tile Tester 2**
* **22: **Good Map To Use****

 File:CatacombGL GoodMapToUse.png
Good Map To Use consists of two maze-like area's, connected by a pair of portals. There is no exit.

## Messages

There is no LEVEL23TEXT entry in the EGAGRAPH.ABS file, hence there are no messages defined for this level. Interestingly, the floor tiles of every room are marked as if there are messages available.

## Enemies Present

* Red Demons
* Blue Demons

## Trivia

* The source file C4\_PLAY.C lists only 21 levels. As Good Map To Use is the 23rd level, there is no ground or ceiling color defined for this level.
Catacomb Apocalypse

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- **Catacomb Apocalypse** (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**Catacomb Apocalypse** is the final game in the *Catacomb Adventure Series*. It was set in the distant future, accessible via time portals, and mixed fantasy and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original *Catacomb 3D*. It was developed by Softdisk and later republished by Froggman under the title *Terror of the Catacombs*.

## Levels

****Catacomb Apocalypse****

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Enemies

* Wizards
* Spectres
* Robot Ants
* Time Lords
* Android Mages
* Walking Tanks
* Sentry Eyes
* Cyborg Demons
* Blue Demons
* Fishmen
* Golden Trolls
* Death Squads
* Devil Rays
* Cyber Poxes
* Invisible Horrors

## Items

* Magick Missiles
* Cure Potions
* Treasure Chests
* Keys
* Zappers
* Xterminators
* Jewels
* Crystal Sphere
* Gates
* Crystal Hour Glasses
* Barriers
* Time Gate

## Cheats

* BKSPC+G (Triggers God Mode ON or OFF)
* BKSPC+W (Warps To Any Level Throughout Game)
* BKSPC+I (Gives You Many Items)
* BKSPC+B (Trigger Different Game Border Colors)

## Reception

Computer Gaming World said in February 1994 of *Terror of the Catacombs* that "Playability is good, almost addictive, and offers bang for the buck in spite of its lackluster" EGA graphics.

Transend Services Ltd. sold over 1,000 copies of the game in the first month of its release.
Big Jim's Domain

File:WDC BigJimsDomain.png
**Big Jim's Domain** is a secret level residing in slot seventeen of *Catacomb Abyss* (1992). It is accessible via the level warp cheat and via the exit of Mike's Blastable Passage, another secret level.

## Walkthrough

**Catacomb Abyss**

*Level Warp Codes*

* **0: The Towne Cemetery**
* **1: The Garden of Tears**
* **2: The Den of Zombies**
* **3: The Mausoleum Grounds**
* **4: The Main Floor of the Mausoleum**
* **5: Mike's Blastable Passage**
* **6: The Crypt of Nemesis the Undead**
* **7: The Subterranean Vault**
* **8: The Ancient Aqueduct**
* **9: The Orc Mines**
* **10: The Lair of the Trolls**
* **11: The Demon's Inferno**
* **12: The Battleground of the Titans**
* **13: The Coven of Mages**
* **14: The Inner Sanctum**
* **15: The Haunt of Nemesis**
* **16: The Passage to the Surface**
* **17: **Big Jim's Domain****
* **18: Nolan's Nasty**
* **19: Tile Tester 3**
* **20: Tile Tester 1**
* **21: Tile Tester 2**
* **22: Good Map To Use**

## Enemies Present

* Evil Eyes
* Skeleton Warriors
* Mage
* Orc

## Items Present

* Treasure Chests
* Red Key
* Yellow Key

## Trivia

* The level is named after programmer James T. Row.
The Flooded City

File:WDC TheFloodedCity.png
**The Flooded City** is the eleventh level (slot ten) of *Catacomb Apocalypse* (1993).

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: **The Flooded City****
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Antechamber to the Flooded City
* Entrance from the Sewers
* Hidden niche
* Guard room of the Death Squad
* Secret Chamber of the Death Squads
* Hearing Chamber of the Death Squads
* Protected chamber of the Time Gate
* Flooded passages
* Water seeps through the wall

## Items Present

* Treasure Chests
* Yellow Keys
* Time Gate

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* **The Flooded City**
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Ancient Node of Time

File:WDC TheAncientNodeOfTime.png
**The Ancient Node of Time** is the seventh level (slot six) of *Catacomb Apocalypse* (1993). This level features ancient brick walls and a population of Wizards. There are also Blue Demons trapped behind force fields, similar to the The Demon Hold level in Catacomb Armageddon. The blue key must be collected and taken back through the time gate to the hub level The Axis of the Time Lords. There the blue key serves to open the Fourth Door.

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: **The Ancient Node of Time****
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Courtyard of the Ancient Node of Time
* Wizard's Conjuring Room
* Chamber of the Time Gate
* Dusty passages of the Ancients
* Demons' Keep
* Time Gate back to the Axis

## Enemies Present

* Blue Demons
* Wizards

## Items Present

* Treasure Chests
* Red Keys
* Blue Key
* Time Gate

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ **The Ancient Node of Time**
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Underground Sewers

File:WDC TheUndergroundSewers.png
**The Underground Sewers** is the tenth level (slot nine) of *Catacomb Apocalypse* (1993).

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: **The Underground Sewers****
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Entry area of the Underground Sewers
* Drainage access chamber
* Central drainage sluice
* Treasure room of the Death Squad
* Southern drainage sluice
* Western drainage sluice
* Northern drainage sluice
* Final drainage channel
* The way out!

## Enemies Present

* Devil Rays
* Death Squads

## Items Present

* Treasure Chests

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* **The Underground Sewers**
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Towne of Morbidity

File:The-Town-Of-Morbidity.png
**The Towne of Morbidity** (aka **The Town of Morbidity**) is the first level (slot zero) of *Catacomb Armageddon* (1992). It is set inside the ruins of an ancient brick hewn settlement.

## Walkthrough

**Catacomb Armageddon**

*Level Warp Codes*

* **0: **The Towne of Morbidity****
* **1: The Dark Forest**
* **2: The Garden of Forgotten Souls**
* **3: The Lost City of the Damned**
* **4: The Temple of Vipers**
* **5: The Torture Chambers**
* **6: The Demon Hold**
* **7: The Ant Colony**
* **8: The Hall of the Wretched Pox**
* **9: The Lair of the Succubus**
* **10: The Chamber of the Evil Eye**
* **11: The Flaming Inferno**
* **12: The Subterranean River**
* **13: The Crystal Maze**
* **14: The Ramparts of Nemesis**
* **15: The Fortress of Nemesis**
* **16: The Passage to the Surface**

## Messages

* Entrance to the Towne of Morbidity
* Entry Courtyard
* You feel a cold breeze here
* A hidden niche
* Eastern hallway
* Hidden store room
* Arched passage
* Western hallway
* Eastern hallway
* Dark chamber
* Hidden lair
* Cathedral hall
* Western chamber of secrets
* Eastern chamber of secrets
* Dusty passage
* Passage to the Dark Forest

## Enemies Present

* Zombies
* Ants

## Items Present

* Treasure Chests
* Zappers
* Xterminators
* Cure Potions
* Purple Gem
* Red Key
* Yellow Key
* Blue Key

## Trivia

* The invocation of "chambers of secrets" pre-dates the *Harry Potter* novel by six years.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Torture Chambers

File:The-Torture-Chambers.png
**The Torture Chambers** is the sixth level (slot five) of *Catacomb Armageddon* (1992). It is set in a series of corridors containing chained or hung skeletons.

## Walkthrough

**Catacomb Armageddon**

*Level Warp Codes*

* **0: The Towne of Morbidity**
* **1: The Dark Forest**
* **2: The Garden of Forgotten Souls**
* **3: The Lost City of the Damned**
* **4: The Temple of Vipers**
* **5: **The Torture Chambers****
* **6: The Demon Hold**
* **7: The Ant Colony**
* **8: The Hall of the Wretched Pox**
* **9: The Lair of the Succubus**
* **10: The Chamber of the Evil Eye**
* **11: The Flaming Inferno**
* **12: The Subterranean River**
* **13: The Crystal Maze**
* **14: The Ramparts of Nemesis**
* **15: The Fortress of Nemesis**
* **16: The Passage to the Surface**

## Messages

* Central Hall of the Torture Chamber
* The Morgue
* Viper Stronghold
* Viper's Den
* An empty cell
* Hidden lair of the Vipers
* Chamber of Pain
* Hidden Passage of Hope
* Snake-like Passages
* Access to Demons Hold

## Enemies Present

* Vipers
* Skeleton Warriors (hanged and chained)

## Items Present

* Treasure Chests
* Yellow Keys

## Trivia

* The themes of this level are similar to Lower Dungeon from the original *Catacomb 3D*.
* The Hidden Passage of Hope seems to imply it was an attempt to tunnel out by the torture victims now turned into skeletons.
* Near the yellow key in the Morgue are two spawn spots for skeletons, located at coordinates (17,1) and (8,3). However, they never spawn a skeleton, due to the lack of a chained skeleton on a neighboring wall tile.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* **The Torture Chambers**
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Testing Chambers of Nemesis

File:WDC TheTestingChambersOfNemesis.png
**The Testing Chambers of Nemesis** is the fifteenth level (slot fourteen) of *Catacomb Apocalypse* (1993). This is a boss level, containing Nemesis and six of his clones.

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: **The Testing Chambers of Nemesis****
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Entry to the Testing Chambers of Nemesis
* Access Hall to the Testing Chambers
* The First Testing Chamber of Nemesis
* The Second Testing Chamber of Nemesis
* The Final Testing Chamber of Nemesis
* Access Hall to the Final Exit
* Cloister of the Most High Nemesis
* Time Gate to the Passage Out
* Entry to the First Testing Chamber
* Entry to the Second Testing Chamber
* Entry to the Final Testing Chamber
* Entry to the Exit Chamber
* You must be well armed to enter here!
* Almost home, oh Victor over Nemesis!

## Enemies Present

* Nemesis and his clones
* Invisible Horrors

## Items Present

* Treasure Chests
* Green Key
* Yellow Key
* Time Gate

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* **The Testing Chambers of Nemesis**
* The Passage to the Surface
Catacombs of the Damned

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* **Catacombs of the Damned** (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

File:Damned.gif
**Catacombs of the Damned** is an 8-bit first-person shooter created to run on an Arduino board (specifically the Arduboy handheld game console) that is "partly inspired by the Catacomb 3D games". Remarkably, this means there is arguably a demake of one of the world's first ever full on first-person shooters. It was released in October 2018 by James Howard. Rather than using texture mapping, the walls are generated as vector graphics on a monochrome display. The screen tilting when turning is reminiscent of the view bob in *Hovertank 3D*.

## Gameplay

As with the original game, the player is a spell caster blasting enemies in brick walled catacombs while collecting treasure. A major deviation from the original games is that there are no destructible walls, and that rather than charging up attacks you have a magic bar that depletes as you fire. This forces the player to be more judicious in their use of Magick Missiles.

## Controls

*Emulator*

* Arrow keys - movement
* X - shoots
* Left Control - menu options

## Enemies

* Bat
* Mage
* Knight
* Spider

## Items

* Treasure Chest
* Potion of Healing
* Scroll
* Gold Coins
* Gold Crown

## Decorations

* Torches
* Vases
* Ladders (takes you to the next level)

## External links

* Arduboy entry
* Co-op mode
* Browser emulator
* Source code - GitHub
* watchX post
Tile Tester 3

File:WDC TileTester3.png
**Tile Tester 3** is the first test level from *Catacomb Abyss* (1992), residing unmarked in slot 19. It has no official name, but the MAPSABS.H file in the source code refers to it as 'TILE\_TESTER\_3\_MAP'. It appears to be a level designed by the developers for testing the texturing, featuring a tile of each. Tile Tester 3 is the only playable test level in the orginal DOS game executable. It can be accessed via the level warp cheat. There are three additional test levels present in the game data, which do not work in the original game.

## Walkthrough

**Catacomb Abyss**

*Level Warp Codes*

* **0: The Towne Cemetery**
* **1: The Garden of Tears**
* **2: The Den of Zombies**
* **3: The Mausoleum Grounds**
* **4: The Main Floor of the Mausoleum**
* **5: Mike's Blastable Passage**
* **6: The Crypt of Nemesis the Undead**
* **7: The Subterranean Vault**
* **8: The Ancient Aqueduct**
* **9: The Orc Mines**
* **10: The Lair of the Trolls**
* **11: The Demon's Inferno**
* **12: The Battleground of the Titans**
* **13: The Coven of Mages**
* **14: The Inner Sanctum**
* **15: The Haunt of Nemesis**
* **16: The Passage to the Surface**
* **17: Big Jim's Domain**
* **18: Nolan's Nasty**
* **19: **Tile Tester 3****
* **20: Tile Tester 1**
* **21: Tile Tester 2**
* **22: Good Map To Use**

 File:Test-Level.png
File:Test-Level-Doorways.png

Tile Tester 3 consists of a single, large room, containing 24 columns with various wall textures. Among them are several doorways, and going through them takes you to The Towne Cemetery.

## Trivia

 File:You-Have-Arrived-At-Nowhere.png
* Even the level warp cheat does not acknowledge this level, listing only levels 0 to 18. Warping to it displays "You have arrived at ". This is because there are only 19 entries in the array of level names in the source code file C4\_GAME.C. According to NY00123, these level names are stored in the original DOS executable as an array of 19 pointers, each pointing to an address where the level name is stored. When attempting to warp to map 19, the array overflows and the first two bytes after the array are misused as a pointer. Since the actual level names are stored right after the array, the pointer is composed of the first two bytes of the string "The Towne Cemetery". Due to this, the level name of map 19 is expected to be at address 0x6854. In reality, this address should contain a pointer to one of the 16x16 background tiles. Since those tiles are never loaded in the Catacomb Abyss, there are only zero's stored at that address. This leads to an empty level name.
* At least for the moderator, this level does not appear to launch in *ReflectionHLE*.

## External links

* Post on Doomworld by NY00123 on the mechanics behind map 19
Zone 3: Caves, Brazos de la Madre

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* ****Zone 3: Caves, Brazos de la Madre****
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 3: Caves, Brazos de la Madre** is the third level of *Hovertank 3D*.

## Present

* 12 hostages
* Mutant Demons
* Squids
WinWolf3D

**WinWolf3D** is a Microsoft Windows source port for *Wolfenstein 3D* and *Spear of Destiny*, Catacomb 3D, Catacomb Abyss and Blake Stone. WinWolf3D was developed by Adam Biser. It is written in Visual Basic 6 and features a basic scripting language called WGD ('WinWolf3D Game Definition') to define various aspects of the games. Development started in 2002 and was discontinued in 2008. Support for Catacomb 3D and Catacomb Abyss is incomplete: levels are playable, but functionality such as the Crystal Sphere or the Crystal Hourglass objects do not work.

## External links

* WinWolf3D wiki
* WinWolf3D thread at the DieHard Wolfers forum
Catacomb Games

**Catacomb Games** is the current owner of the Catacomb game series. It acquired the games from Flat Rock Software in 2017, while keeping the distribution of the games via the Catacombs Pack at GOG.com. The organization was founded by Jay Weisskopf, previously the author of Catacomb WebGL.

## External Links

* Official website
* Company profile at GitHub
First Secret Level

File:WDC FirstSecretLevelApocalypse.png
The **First Secret Level** of *Catacomb Apocalypse* (1993) is located at slot sixteen and only accessible via the warp cheat. It has no official name, but the MAPSAPC.H file in the source code refers to it as 'EGYPT\_1\_MAP'. The level indeed has an Egyptian theme. The level exit takes the player to The Wizard's Garden.

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: **First Secret Level****
* **17: Second Secret Level**

## Enemies Present

* Trolls
* Spectre

## Items Present

* Treasure Chests
* Cure Potions
* Red Key
* Green Key
* Yellow Gem
Big Blue Disk

File:Big-Blue-Disk-50.png
**Big Blue Disk** was a monthly disk magazine that was published by Softdisk for IBM PC and compatibles that began circulation in 1986. It required 256k of memory. Softdisk was sued by IBM for trademark infringement over the use of the name "Big Blue" in 1989. The original *Catacomb* for MS DOS was released on volume #50 for December 1990. It was the only game on the disk, the closest alternative being an animated Christmas card. Later entries (#52 and #54) featured DOS ports of the first two volumes of John Carmack's *Dark Designs* trilogy.
Level 29 (Catacomb II)

**Catacomb II / The Catacomb**

* **Level 1**
* **Level 2**
* **Level 3**
* **Level 4**
* **Level 5**
* **Level 6**
* **Level 7**
* **Level 8**
* **Level 9**
* **Level 10**
* **Level 11**
* **Level 12**
* **Level 13**
* **Level 14**
* **Level 15**
* **Level 16**
* **Level 17**
* **Level 18**
* **Level 19**
* **Level 20**
* **Level 21**
* **Level 22**
* **Level 23**
* **Level 24**
* **Level 25**
* **Level 26**
* **Level 27**
* **Level 28**
* ****Level 29****
* **Level 30**

Accessed from Level 28. Exits to Level 30.

 File:Level 29 - Mirrors.png
There are two exit mirrors, both lead to Level 30.
Ground Floor

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: **Ground Floor****
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**Ground Floor** is the third level (slot three) of *Catacomb 3D* (1991). Having made it past the outer defences, the level is set on the ground floor of Nemesis' base.

## Walkthrough

The hidden portal takes you to Secret Halls, the secret eighth map.

## Messages

* Entrance Hallway
* Meeting Room
* Feasting Hall
* Food Stores
* Kitchen
* Greeting Chamber
* Dusty Corridor
* Grand Ballroom
* Audience Chamber
* Side Passage
* Hidden Storage Room
* Secret Gate Room

## Enemies Present

* Orcs
* Trolls

## Items Present

* Blue Key
* Cure Potions
* Treasure Chests
* Bolts

## Trivia

* This floor contains the exit to the secret level, Secret Halls. It is hidden in the Side Passage, behind a secret wall.
* There is a red door present on this map. There is no way to open it normally, as a Red Key cannot be found on this map. It can be opened with cheats.
	+ The door opens a connection between the Audience Chamber and Dusty Corridor, making it mostly useless.
* This floor, according to the messages, is involved in food preparation and social gatherings.

 * The Approach
* Nemesis's Keep
* **Ground Floor**
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Zone 12: Murder Hill

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* ****Zone 12: Murder Hill****
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 12: Murder Hill** is the twelfth level of *Hovertank 3D*.

## Present

* 7 Hostages
* Hovertanks
* Repair Units
Kieralon Empire

**Kieralon Empire** was a powerful kingdom in the world of *Catacomb*, which has succumbed to the forces of darkness. In an effort to save the country's treasures, the High Wizard Terexin contacts Petton Everhail, High Wizard of neighbouring Thoria, to descend into the imperial palace and recover what he can.
Sentry Eye

File:SentryEye.png
The robotic counterpart to the Evil Eye, the **Sentry Eye** is actually two different monsters in one! These two monsters share the same stats, differing only in behavior.

They are one of the fastest enemies in the entire *Catacomb* series, and they appear only in *Catacomb Apocalypse*.

They resemble small mechanical eyes with a red iris, floating ominously over the ground.

## In *Catacomb Apocalypse*

Sentry Eyes come in two varieties: The passive **Running Eye** variant, and the aggressive **Shooting Eye** Variant.

Both versions have 15 Hit Points and an attack similar to the Evil Eye - a rapid volley of lightning projectiles - but the Sentry Eye's is much more powerful, doing around 5 damage a hit on average.

Both versions of the Sentry Eye will only show up on the Crystal Sphere if the player has the Purple Jewel.

### Running Eyes

Running Eyes are, for the most part, intended to be helpful. They will zip around the level, following a specific route, and will, if followed, lead the player to important locations within the level - most commonly Keys, but occasionally caches of supplies or hidden entrances.

They first appear in The Fire Node of Time and will show up as well as some of the trickier levels, such as The Wizards Maze.

Running Eyes will never attack the player. Unfortunately, while helpful, they have a noted tendency to stray right into the player's line of fire during a firefight and accidentally tank a barrage of shots intended for another enemy. If you absolutely must kill one for some reason, the player is best off following one's route to line up shots along its travelling vector, and firing on them rapidly to bring them down fast.

They're usually best left alone, since they won't bother you and can actually help you figure out where to go.

### Shooting Eyes

Whereas the Running Eye variant is a helpful entity, however, the Shooting Eye variant is anything but.

Appearing first on The Computer Core, Shooting eyes have the exact same attack pattern and behavior as the Evil Eye in the other Catacomb games, and will aggressively pursue (and fire on) the player. Worse, they appear not only in large groups, where they can pump out even more damage, but they tend to escort Cyber Poxes, one of the most dangerous ranged enemies in the entire *Catacomb* series. The large group of them in the Open Field Array Area is particularly deadly.

Shooting Eyes need to be dealt with fast, ideally before they have the chance to overrun the player. It is vitally important to consider backing off, since these hostile Sentry Eyes do not let up with their firepower and can help wear you down in record time if you aren't careful. As is the case for other ranged support units (such as the Robot Ants that back up Wizards and Android Mages) it is highly recommended that you back off, take advantage of the terrain, and separate them from their escort targets.

Using this methodology, you can easily take them out in a much more manageable way.
Time Gate

File:Timegate.png
**Time Gates**, also known as **Time Portals**, are level exits in *Catacomb Apocalypse* extended from the Gates from earlier games. They have a highly distinctive appearance and are used for traveling through time. When activated, Time Gates have an extremely loud and distinctive sound when they activate, and are often set up on timers or triggers to activate when a player survives long enough or enters an area. The combination of their sudden appearance and loud noise can startle players who aren't prepared for them.

When traveling to or from The Axis of the Time Lords, Time Gates will be used to reach the place, as well as the various areas closer to Nemesis' base of operations.
Level 17 (Catacomb II)

Level 17 - Heaven 17

Accessed from Level 10. Exits to Level 10.

 File:Level 17 - Clue Message.png
Contains the message "The sweetest secret is not mistaken...after the 19th way has been taken". This is a reference to the hidden exit in the 19th numbered room in Level 13.

There are various cloud-shaped sections of wall throughout the level - shoot "cloud 9" to reveal hidden items.
Walking Tank

File:WalkingTank.png
A powerful war machine, the **Walking Tank** is a bipedal armored nightmare in *Catacomb Apocalypse*. In many ways it represents a very different breed of threat from previous *Catacomb* games, being both tough and primarily a ranged unit, a combination only seen relatively late in the other games.

It resembles a tall red robot with a single mounted laser cannon on one arm.

## In *Catacomb Apocalypse*

Walking Tanks first appear in The Fire Node of Time, and are the first enemy the player is likely to encounter there.

With 20 Hit Points, Walking Tanks are a very tough ranged combat unit. While they're slow moving, and their damage output is only moderate (7 per hit), they fire fairly fast and tend to appear in groups - and worse, alongside some of the most powerful enemies in the game, such as Cyborg Demons. In combat they tend to advance slowly, providing covering fire for other units all the while. While they're not as tough or powerful as the enemies they tend to escort, the enemies they tend to back up are strong enough to remain the main priority, which means Walking Tanks can often get away with firing on the player with inpunity, at least for a little while. Thankfully, like Robot Ants, they have a tendency to constantly advance on the player once they're aware of them, which makes them very predictable.

As is the case with Robot Ants, the best solution is often to fall back and bottleneck them to seperate them from other enemies. Zappers can help a lot for taking down individual Walking Tanks, but Xterminators are especially handy at close range, easily taking down a Walking Tank in two hits.

When destroyed, they overload, before disintegrating, leaving behind no corpse.

Walking Tanks require the Red Jewel to detect on the Crystal Sphere. They show up as a dark red dot.