Ultimate Hunter Guide

The Hunter is the sniper of the game. He has an amazing long-range damage output, but very low health. This class focuses mainly on a hit-and-run style of game-play. Eliminate a target, change position, repeat. Even thought this class is fairly fragile at 120HP, it is simply the most adaptive and powerful class by far.

**General Strats/Common Sense**

* As the hunter is an extremely fragile class, make sure that if you take ANY damage at all, you immediately run for cover and heal. If you are trapped, simply defend as you fall-back and attempt to heal.
* Always try to snipe opponents from a safe distance. DO NOT put yourself into dangerous situations by getting closer than you need to.
* Remember that it takes time for your arrow to travel. So you must shoot slightly ahead of your opponent. Predict where they will be rather than shoot where they are. If they are standing still you don't need to worry. The faster they are moving the further ahead you must predict and fire.
* If you are moving your arrow will not fire directly where you're cursor is pointed. It will shoot slightly toward the direction you are moving depending on your speed. If you are running right, your arrow will be slightly to the right of the center of your cursor. It will be even more off if you are jumping or falling.
* Remember to try to aim for the head. Don't be shooting anyone's toes. Nobody like that.
* Quick firing your bow does decrease your accuracy and range, but the difference is extremely small and only is noticeable at long ranges.
* Your bow only has two different types of arrows: Charged and Uncharged. It doesn't matter how close you are to charging your arrow. If you do not fully charge it, it will be uncharged. Keep this in mind when spam firing. Don't wait for your bow to charge half-way. Just shoot as soon as you can.
* When someone is getting closer to you, try to shoot more uncharged arrows rather than fully charged ones. At close range quantity is better than quality.
* You quick dodge faster and further when you dodge diagonally rather than in a straight line.
* If you time a jump immediately before a quick dodge, you can dodge into the air. This can be extremely useful to make jumps you normally couldnt, or when combined with slowmo shot, to confuse your opponent.
* If someone is getting too close, make sure to either dodge away and continue firing or jump into the air and slowmo shot. Make sure to use these both randomly so your opponent can't predict you. Sometimes dodge away and sometimes dodge through them.
* Normally hitboxes in this game can be wacky sometimes, but when someone is climbing a vine, their hitbox is completely stable. Use this to your advantage to easily shoot people trying to get away.
* DO NOT peak from the same spot more than twice. You will get sniped.
* Be observant and unpredictable. The only thing saving you from instant death is your knowledge of enemy whereabouts and your wits.
* Never vine-peak an enemy as a hunter. You have no melee weapons so you are leaving yourself defenseless against the enemy camping atop the vine.
* If an opponent is climbing a vine up to you, simply stand a few feet away from the vine and wait with a charged arrow. This should give you an easy hit once they pop up. DO NOT stand too close to the vine or they will get you with a melee attack. You can also slomo shot from directly above them to get an easy headshot.
* If you are targeting an opponent who is spam jumping, simply aim your bow where they will land and wait for them to become grounded. It's much easier to hit a grounded target than an air-borne one.

**Shadow Hunter Strats**

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  **Agile**

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Agile gives the player a speed boost for most movement based actions. It boost your dodging, vine climbing, and crouch walking speed. This does not effect your default run speed. The other boosts aren't too useful, but the boost to dodging is vital for survivability. Because of this boost to dodging you can leap farther using the jump-dodge. (mentioned above) Also you'll want to focus more on dodging when someone gets close rather than jumping and shooting. Basically this makes the hard to catch class even harder to catch.

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  **Perception**

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Perception puts marker icons on gold and traps nearby. You also don't trigger traps anymore. This is a really good perk for luring opponents into chasing you through traps. Then when the traps hit them you can chip away at their health. This perk is best used when you are trying to escape someone. So, this isn't a very aggressive perk. The gold marker is also nice, but isn't the most useful.

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  **Camouflage**

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Camouflage allows you to make a bush around yourself by crouching for a few seconds. This also decreases the range at which people can see your username through walls and such. If you crouch walk you can bring the bush with you. This perk is great for more passive play. This allows you to sit and camp a gold site and snipe all the enemies that show up without them knowing what hit them. However other hunters may have a perk that lets them see you in bushes. BEWARE when using this bush.

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  **Infiltrator**

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Infiltrator greatly reduces the volume of all sounds your character makes. It also increases your quickshot fire rate. This is a great perk, because normally people can hear you draw your bow from a mile away, but this perk cuts that sound down severely and your enemies will barely notice it. Also the quickshot boost allows for easy mid-range arrow spam. This also allows you to take close-ranged enemies easier.

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  **Shadow Smoke**

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Shadow Smoke causes nearby enemies to be blinded when you dodge and also turns you invisible for a 5 seconds. However, it does have a 5 second cooldown. Combine this with your boosted dodge speed and if someone gets too close, you can easily get away and confuse them. Always try to dodge in a direction your opponent can't see. That way they won't know where to look for you. Simply dodge, reposition, and continue sniping from a safe place. You DO NOT want to collect gold with this mastery. It will show your location via the crown even if you are invisible.

**Falcon Hunter Strats**

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  **Swift**

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Swift boosts the player's jump height and reduces the jump stamina cost. This is probably one of the best mobility perks in the game. Even though the jump height boost seems small, it allows you to jump without stamina up to platforms that normally you wouldn't be able to reach without stamina. Also the jump pad boost allows you to get out of the middle canyon area much easier as well. You will never need to worry about getting stuck against a wall with no stamina again. With this perk i highly suggest putting priority on jump to slomo shot over dodging when enemies get near. The extra jump height will make it extra hard for enemies to hit you and will make it easier for you to get headshots. This boost also allows you to jump-dodge higher so you can dodge up to platforms rather than jumping normally.

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  **Prey**

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Prey gives all nearby bunnies a marker icon and also brings your HP up to 145 rather than the normal 120 when you collect a heart. Make sure that once a match start, you get a heart asap to get that health boost. This boost prevents archers and warriors from killing you in one shot. Keeping that 145HP is important so always use the bunny markers to heal asap if injured. This definitely allows for a much more aggressive play-style.

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  **Farsight**

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Farsight allows you to see enemy usernames from further away and shows an icon above enemies in bushes. This perk is perfect for keeping tabs on the enemy and hunting people down. Use this to easily spot enemies in the far distance and snipe them before they know where you are. Also this is great for stopping those annoying bush campers.

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  **Predator**

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Predator adds a marker icon to enemies with low health and gives you a full stamina bar from kills. The marker icon is pretty much useless, because you can see an enemy's health bar, but the stamina regain is amazing. If you run out of stamina while running from an enemy, just take out a gold guard and BAM! full stamina bar. This makes escaping by dodge spamming pretty easy if you're a good shot.

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  **Falcon Flight**

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Falcon Flight lets you fly forward for a bit by jumping mid-air. It's essentially a slightly more stamina intensive air-dodge. If you combine flight with jump-dodging you can get to ALOT of places that players aren't meant to be. This perk is great for finding spots to snipe from that are impossible to be ambushed from. Great for flying over enemies about to get you as well. This is a pretty good move to spam back and forth around opponents and is especially useful when you cancel the flight via slowmo.

**General Class Specific Strategies**

**Hunters**

* You can easily one-shot hunters with a fully charged arrow to the head, but they can do the same to you as well. Try to hit them from a far away angle and catch them off guard.
* Hunters are one of the few classes you don't need to worry too much about getting close to. Just remember that they can take you down just as easily as you can take them down.
* Make sure to watch the opponent closely and try to read their movements. This will help you avoid arrows and easily predict where to shoot next.
* Do your best NOT to aim at an archer who already has you in their sites. This will slow down your movement speed and make you an even easier target to hit.
* Try to fire by dodging rather than releasing your arrow normally. This will minimize the time for your opponent to target you.
* DO NOT slow peak an archer who is holding an angle. Always try to jump dodge around the corner and get them with the slowmo shot.
* When fighting a Shadow Hunter, try to keep them at a distance so you won't get stunned by their dodge and so it is easier to track their movements.
* When fighting a Falcon Hunter, simply wait for them to slowmoshot or land on the ground after flying to shoot them. Slow targets are easier to hit.

**Berserkers**

* The best way to take a berserker out is to charge headshot then quickfire into the body.
* If you see a berserker about to throw their axe TAKE COVER. It can easily destroy you if you aren't paying attention.
* Do not slowpeak a berserker with a charged throwing axe. When a berserker has their axe ready to throw treat them like an extremely dangerous hunter. Keep moving and be unpredictable to avoid that axe.
* If a beserker is getting too close to you, simply dodge away, fire, and repeat. They are slow while holding their axe and simply can't keep up.
* When going up against a Grim Beserker, the moment they use their ability, charge at them with all you have. They are defenseless when using their ability and thus are easy hunter food. Otherwise, stay out of the radius of the life-drain.
* When up against a Wild Berserker simply keep them at a distance to avoid their slow effect. That effect can SEVERELY hinder your ability to escape as a hunter. Be careful. Do not engage at close-range.

**Warriors**

* Warriors are generally best killed with charged headshot and a quickshot to the head.
* NEVER let a warrior get too close to you if you are unprepared. If they know what they are doing you WILL DIE.
* If a warrior is approaching you with a shield out try to spam quickshot it or charge shot it until it breaks, then try to get your shots in. Once he gets close just do a combination of dodging and slowmo shots to confuse him. Bring his health down to atleast a one-shot headshot kill. Then let him get close. Once he lets his shield down to swing his sword, pop him right in the head.
* Try to stay away from warriors if you can. They take up too much of your time when you try to kill them. Try to focus on other enemies unless you must take him out.
* If you find an Immortal Warrior do not shoot down their shield like you normally would, because you are fueling their ability. Simply wait for them to waste their stamina or drop shield. Then fire.
* Pray that you do not come across the Golem Warrior. This warrior is basically an anti-hunter and you should do you best to stay away from one. The best advice i can give is to try to get them off guard or simply wait for their force-field to drop. Otherwise don't engage unless you absolutely MUST. In this case you must get inside his force-field and spam mid-air slomo shots until you whitle his health down. Make sure you stay just far enough away to stay out of range of their attacks, but to stay in the field.

* Anti-Gold/Sneak Loadout
* Aggressive/Gold-Hunting Loadout

* Ultimate Warrior Guide
* Ultimate Berserker Guide