Staff

In Server Owner Tycoon, **staff** is very important to complete tasks and stay in touch with the community, most of the things the player can do can be done by the staff as well. Since the game relies on time management a lot, having enough and qualified staff is crucial to success.

There are various positions the player can hire a staff for, and each will have different responsibilities and advantages.

## Attributes

There are 4 main attributes that defines how a staff member functions.

* **Work Ethic:** Has to do with how long a staff member can work for and how easily they give up or persevere. Having higher work ethic allows staff to be more active and working, and having less does the opposite.
* **Skill:** Has to do with staff member's overall ability to perform on their knowledge-based skill. Having higher skill allows staff to work with less interruptions and undertaking more complex tasks, while having less skill causes them to get interrupted more often and require intervention.
* **Communication:** Has to do with staff member's overall friendliness and honesty/transparency. Having higher communication causes staff to let you know about problems more often and to be friendlier to the community. Having less does the opposite.
* **Productivity:** Has to do with how efficient a staff member is at doing their assigned tasks. Increased productivity allows staff to undertake tasks faster and allows multiple tasks to be done at once. Decreased productivity does the opposite.

Work ethic, Skill and Communication attributes can be found in the staff profile, and are based on a 10-Star rating system. Productivity is percentage based.

#### Positions

* Owner (Player)
* Builder
* Helper
* Moderator
* Administrator
* Developer
* Manager

Staff can be managed through the Staff Control Panel, where all the staff mechanics can be utilized.

### Interaction Table

In-office staff productivity changes depending on the presence of other certain staff in office. The interaction between each type of staff is below:

(Event)
Creator

#### Legend

* (+) = Productivity increased by 10%.
* (-) = Productivity decreased by 10%.
* (=) = Productivity unchanged.

### Equipment Table

In-office staff will be affected by the PC you have assigned them to, and each role will be affected differently.

Creator

##### Legend

* (+) = Skill increased by 2 (one star).
* (-) = Skill decreased by 2 (one star).
* (=) = Skill unchanged.

## Notes

* First time an employee comes to an office, they will need to be assigned to a desk to start working.
* Employees working in the office will come to the office at 9 AM, coming from the door, and will leave at 5 PM everyday, also leaving from the door.
* Employee happiness can increase the time employees stay in the office until up to 8 PM.
* Every 1 in-game hour of uninterrupted working, employee happiness decreases by a small amount.
* After staying idle for 30 in-game minutes, employees will make random idle actions that slightly increase their happiness. The random actions are dependent on items in the office.
* Each idle action can be done up to 3 times per employee.
* Lack of an available idle action will decrease employee happiness.
* An employee with no action available to do (not assigned to a desk, no idle actions) will sit anywhere available and have their happiness decreased periodically regardless of being able to sit or not.
* Productivity increase or decrease by staff interactions can be acquired up to 5 times each with decreasing amounts, to prevent overachieving bonuses.
* Owner (Player) does not get affected by any of the above interactions.