recursal/Fanatic-Fandom huggingface dataset:
The Battle of Fort Helena

**From the Lakayan Morning Rooster:**

The united tribal attack was overall a success. The Larawak sea elven sappers crippled the Luskan fleet in the docks and caused chaos, penning the inhabitants in. Prince Ghi's horse archers successfully spread the defending forces over the walls, making them believe that there were many more of the tribes than it seemed. The attack on the second gate was successful - it was breached, with heavy losses from the gatewatch and the loss of some Larawak wood elves.

The outlaws set to looting, as the Bayut heavy hobgoblins moved to the keep, but along with the remaining Larawaks and Uiyets they had to battle through more of the guardia in the South Horn Market Square. In this battle, many watch members, a large number of Uiyets, and General Sokhatai lost their lives. Overseer Lee was present; though she herself did not kill the general, she rushed back to the keep, with Sokhatai's head, sensing the plot unfolding.

As the final, dramatic episode played out in the outer and inner keep, the guardia fought on. After Silverhand's death, Gianluca and Rogers flew the white flag from the keep, and ordered the guardia to stand down. This effectively curtailed the fighting, whilst Orthalas rode into the city to announce the situation of the Luskan surrender to the tribes. Just a few Luskan lives were lost after the call to ceasefire, mostly by the hands of the thieves. The Larawaks and Uiyets ordered the outlaws to cease immediately, bows pointed at the ruffians 'till they left the walls, arms full of treasure but no longer welcome.

The remnants of the leaders then gathered in the smouldering wreck of the outer keep courtyard, to take stock of losses. General Sokhatai of the Bayut had fallen to the guardia. The most senior Luskan guard officer, Colonel Woodes, was missing, presumed dead in the explosion of the powder store. Lieutenant Castomir, the bald interrogator in charge of the keep watch, was also presumed dead in the explosion. Several other Luskan officials and nobles were missing, presumed fled, drowned or killed.

All in all, the Guardia had lost well over half of its strength, whether killed or wounded. Of the eighty Bayut hobgoblins, only *four* remained, the rest killed in the assault on the walls or by Elna's last act. The Larawak sea elves were still many in number, close to the hundred they set out with. Biting Shark and his Larawak wood elves had suffered heavy losses, dwindling from the few hundred warriors down to barely a hundred.

Prince Ghi was alive and relatively unharmed, but his horse archers had been halved down to one and a half hundred. Many civilians had lost their lives to fire and crossfire, though with the warning afforded, the lucky or rich were long fled.
The Edict of the Seventh Dragon

> *A child or Tyrvok turned traitor be'est he, from darkest sh-*
>
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> *Well, well, well, what's all this then?*
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> *-Virion and the Waterdeep Watch interrupting the final ritual of the Edict.*
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***The* Edict of the Seventh Dragon,** also known as **The Edict, El'Lasharin** or **The Sevens** were an ancient, and revived, Netherese dragon-worshipping cult. It centred around the dead god Tyrvok, greatest of Netheril's ancient dragon gods. It shared much superstition with south Athasian mythology.

They performed acts such as murders in the pursuit of power in South Netheril. They were founded around the year -800, and devoted their early years to freeing Tyrvok the wish-dragon from Xinlelal's power chamber. With the help of some interesting heroes like Lil Wood, Vallo, Baraar and Kazam, they managed to free him, and he and them sought refuge far away for many years as he led the cult.

During this time, the cultists carried out many questionable missions in his name.

Sometime after the year -30, the cult came into possession of Zaahnwir and corrupted it, killing Mielikki with it.

The cult fell apart when the cultist Weyloran used the weapon Hazirawn to kill Tyrvok. Ever since, there was a prophecy - Weyloran's 23rd descendant would bring back their god to glory.

The 22nd son was Jarren Weyloran, and the 23rd was Karrus Weyloran. Unbeknownst to them, Vezrath Startouched was also a follower of the cult, who knew that Jarren could not have the sword. They remained in the shadows whilst Vezrath killed Tyr and Lliira, and after Karrus' failure went public, they made contact with him in the village of Blackfeld, Netheril. They sent him after Trajan, but he was frozen in ice in Rakkimar and presumed gone.

In Flamerule 1519 they cast a replace-summon spell to try to summon Hazirawn, but accidentally replaced the sword of Arnaud DuPont Leroux with their own spell component instead, somehow.
Sendari Selim Halil

> *Standing on the pier that you begin to pull into is a young human man with a short, well-groomed beard. Skin golden brown beneath the midday sun, he wears a mustard-yellow and brown tarmoosh, or fez, adorned with a central topaz gem. Hands behind his back, he is flanked by two guards on either side, in loose white robes, each standing holding a poleaxe, all in the shade of a huge flowering palm tree. He grins when he sees you, and as your ship docks, he raises his bushy eyebrows.*
>
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**Crown Prince Sendari Selim Halil** was the son of Selim XXIX of the Beyir Khelumvirate. He was a young and cunning human of thirty with a mustard, brown and topaz tarmoosh.

He paid two Beyir mages to go and rob Thay and steal a djinn in a golden jar of sand. One mage was apprehended by Solodar Tailor.

He sent Thovir and Snovir on a mission in summer 1516, but then they killed the second mage and used the Djinn's wishes to teleport to Sendari in The Xantic Isles, then they took him to Bracken. Thovir killed him outside a port-a-potty.
Moor Rider

The **Moor Rider** was a name given throughout history to several bandits, often gnolls of a local clan, who patrolled the Deathcap Moors between Mir Osod and Guzuth Toth in The Underdark. Moor Riders were often imitations of the last legend. They tended to be a solo bandit who challenged travellers to fights, until meeting their match.

Cursed Shelby and Smurf Neblin killed a gnoll Moor Rider in late 1516 on the road, This rider was armed with a devilsight mask and two flintlocks. They rose him as a zombie, and used him as muscle in their party, until he was killed by the risen Dain Axehelm.
Takuro

> *We’re appointing an apprentice thief to you. Wood elf. Mad eyes. Take care of him. He's a loose cannon, for fuckin' sure. Attached is upfront pay. Then ninety in return for the goods - some of it is for the elf too.*
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> *Happy landings, Crow.*
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- Cazryl De'Zephyn's note to Kessar Truespear when the latter arrived in Datria.

**Takuro of the Thieves** was a member of the Datrian Thieves' Guild in 1490. A quiet and unassuming character, he was prone to violent outbursts. He was assigned as a rookie thief to Kessar Truespear when she arrived in the city.

He was the spark that caused the Violet Catastrophe, killing hundreds of thousands and himself in the process, when he ignited the stocks of WRWL in the University of the Danderillon East.
Sylyntyr

**Sylyntyr, the Dappled City** was a large Upper Underdark citystate on the northeastern shore of Lake Rend.

It was a large city of many levels with lots of houses, with three inner keep levels that led upward. Its mouth was a bridged dam over the inflow of the lake, on the river Thorn. Most the buildings of the city were made of dark bluish-grey heavy stone with gold veins, as well as beautiful marble with veins of gold that glittered in the midday twilight. It was surprisingly beautiful. To them, gold was worth as much as cut stone - it was a building material.

Their main goods were gold-veined marble and seafood, and their markets were a culture hub of the Underdark. It was a melting pot of cultures. Shops owned by people like Xelym were everywhere.

The city's greatest landmark was the **Beacon of Dusk**. The tallest, marble tower in the city had a head like a flanged mace, and it emitted a slowly spinning pale sickly green beam of light. It was visible from very far away, and was the most beautiful sight in the city easily.

The ruler of Sylyntyr was **Lady Xenna Knifetongue**. She was an absolute ruler - the people of the city certainly idolised her, but she was quick to quell dissenters.

The guardia of the city included the **Knights of the Beacon**, black plate clad drow and duergar with forked swords, pointed hammers and bearing the flag of the city.
Sparkbrooks Metal and Vehicle Works

> *Sparkbrooks used to be the top carriage makers this side of Carmogan, but when the Cassalanters started diggin' oil instead, they went broke. Now it's crawlin' with vermin.*
>
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> -Robin Knocks, Rapscallion.
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The **Sparkbrooks Metal and Vehicle Works** was a Waterdhavian metal factory in the Clarkenwell district. It used to make carriages and horse gear, but when the Cassalanter family started looking at the lucrative oil business (see Cassalanter Kerosene and Tar) it was sold to the Calinezzi family in around 1505, but fell into disrepair.

It was used as the unofficial base of Papá Warad and his advisors during his 1517 election campaign, who operated a soup kitchen for the homeless out of it. In summer 1517, Solodar Tailor, Hummanus Voratiant and Marco Polio showed up there, and blackmailed Warad when they revealed that they knew how he ordered the death of Scoop McClean.

Sparkbrooks was then acquired by Edward Loveridge in the land grab scramble after the Calinezzi family fell to the West Marchers' bombardment of the harbour, in summer 1522. It was used as the base of the The Loveridge Family operations from 1522 onwards.

The The Agents of Chaos crossed paths with Maxwell Loveridge and his boys there many times in 1552-3.

By 1560 or so, it had been cleaned up significantly, now only a factory in historical name, with finely furnished offices, expensive carpets, paintings of horses, and whiskey shelves, to name a few things. Maxwell Loveridge used it as his work office. It was also home to some fine drawing rooms, offices, and a small taproom. He had it connected with a landline phone, the place's number being **Clarkenwell 1921**.
TSS Dear Wormwood

The **TOWER Space Skipjammer Dear Wormwood,** also known by its callsign Khepri I, was a galleon skipjammer used as a colony ship to Rhino. It arrived in 1515 after 7 years of travel, and its inhabitants were taken out of stasis. They all helped to build New Amkhemar, the colony city in the south of Rhino's Mare Burgundia. The ship was then moved to a large protected underground gorge just outside the city, where it would lay until needed in the unlikely event of offworld transit. By 1516, the Brood had infested it.
Rakki (language)

The **Rakki** language (*Rákkisk*) was a Tarkassic language spoken all across Rakkimar, Gildegra, Tarkassia, and some of the Xant and Danderillon. It was one of the widest distributed languages of the world, rivalling languages like Euluska and Vortais.

## Blood-Cousins Over The Whale-Road

It also had an incredibly close relative, Darim, which was a conserved form of Old Rakki spoken in Kol Darim. Kol Darim was founded in -2296 by Rakki sailors, so their language was a much older variety, very similar to Old Rakki enough that the two would have been mutually intelligible (like Icelandic).

## Relatives and Derivatives

The Rakki language came from Old Rakki, which came from Proto-East-Tarkassic, which itself came from Proto-Tarkassic. This language family branched off to also include Tbikhlan and Saemhl. These relationships were easily visible. For example, compare the following:

* Rakki *brygg*, Old Rakki *bregg*, and Darim *brekkur*, compared to Tbikhlan *vrego* and Saemhl *mheago* (mh pronounced like 'V')
* Rakki *hrislan*, Proto-Tarkassic *Nalan*, to Saemhl *Nan*

## Script

Rakki was written in an ancient runic script, also written in standard characters. The alphabet (known as *kadevoh*)was as follows:

* k, a, d, e, v, o, h, l, þ, g, ð, m, n, r, t, y, u, p, s, i, f, j, æ, x, b
* ᚑ ᚁ ᚌ ᚆ ᚖ ᚂ ᚏ ᚒ ᚙ ᚎ ᚗ ᚜ ᚚ ᚊ ᚘ ᚈ ᚃ  ᚋ ᚇ ᚍ ᚐ ᚅ ᚕ ᚛
Namfoodle Schwindle

**Namfuđil Xuíndl / Namfoodle Schwindle** was a forest gnome from Boarwood and Lanmop. A tiny teeny old holy man, disciple of Garl Glittergold, he 'collected alms' for 'charitable purposes'. He knew a few magic tricks too.

Throughout the Night Watch's travels, he collected copper coins and was a funny little fellow, always getting hurt severely by gunfire, cannonfire, crossbows, or roof slates.

After their escapades, he journeyed back to Lakay with a cowboy hat and Jane Caramel. They were going to do the Big Schwindle.
Mielikki

**Mielikki** was a Fallonese goddess of the wilds and woods, and the deity of the Estir Woods. She was twinned with Lliira, goddess of the hearth and harvest.

## The Old One of the Wilderness

Mielikki represented the wilderness, nature, beasts, forests, and all that was wild about the world. Her mark reflected this, with wolves, moons, leaves, vines, bees, thorns, rivers, suns, branches and brambles all making appearances, for instance.

## Victim of the Edict

Sometime between -32 and 0, Mielikki was killed by Weyloran using Zaahnwir, and her soul was stuck within the blade forevermore. This act slowly meant that the Estir Woods, once verdant, became more haunted, as a corrupted Mielikki tried to form her consciousness there, only causing trees to die, vines to strangle travellers, the insects to swarm and strange beasts to lurk. The reputation of the woods was due to her disappearance and inability to tend them, and the corruption of her being.
Egri

The **Egri** (Beyir: Curved Moon) was a family of swords from Bey. Made of the golden ironlike metal of the Ratallas Straits, **Altinium**, they had long curved profiles and were often decorated with tassels and gems.

The **Egri-Üly** was a huge curved greatsword. The **Egri-Gysgá** was a smaller curved shortsword, and the **Egri-Ëlli** was a glaive with a curved profile.
Rhona Istrina Azoälda

**Rhona Istrina Azoälda** was the granddaughter of the first Luskan Emperor Regulus Kingmaker, and killed the legendary god-killing betrayer Weyloran in a duel at Withering /Whispering Ridge near Malfur in 37 TE.

Rhona wielded a black iron revolver with gold glowing runes and a pearl grip. It was notable because revolvers *weren't invented for over another thousand years*. She used it to duel and kill Weyloran.
The Burning of the Brick and Mortar

*'Ut'hyngar, you shall not leave this place alive!'*

*'Yes... Bodies will be cremated here.*'

- Antler to Hallbjorn.

The **Burning of the Brick and Mortar** was a minor event in early Marpenoth -1775.

In Bræknge, now a ruined city, the Crew of the Wolf showed up, seeking a Ravensbone branch. They paid a local girl, Hunwalda, to guide them through the dangerous inner city, but she led them right to the Brick and Mortar tavern, an old, wisp-haunted inn inhabited by the Body Snatcher gang of thieves, led by the druid Antler. Petram took off running, a little frightened, but Richard Dread and Hallbjorn Ulfsson tied up Hunwalda out back, then snuck into the tavern again, seeing the hiding snatchers. With Breighde MacEoin, they set the tavern alight using a giant green-flame skull, and battled the ruffians. Their jagged knives and rusty dirks sapped the group's strength, and Antler was a formidable foe, with a spectral shade that mimicked her attacks, and a jagged bone-blade. Hallbjorn nearly fell, but they killed or gravely wounded all the snatchers, especially with Hallbjorn using the skull to incinerate a few. However, Antler fled and made it away, but not before slitting the throat and taking the tongue of the captive Hunwalda outside.

It was, well, a little spooky.
The Bog Beast

—A Cran folk rhyme about the Beast.

The **Bog Beast** was a folklore monster tied to the mythology of the town of Cranberry Brook.

## Info

Cranberry Brook was a halfling and half-human village founded after the God Wars, situated in the Southwestern Danderillon; it was along the floodplain of the Dvoryac River - the village was a few days northwest of Prior's Gap, and a few days southeast of Vintner's Keep. The town was often flooded by the river's tidal swell, and cranberries were grown in the surrounding waterlogged lands.

The Bog Beast was a subject of local rhymes and stories. Children of the town were warned not to stray too far from the town lest the bog beast snatch them up. This tradition, passed down through generations, contributed to the people of Cranberry Brook rarely straying from their town and being quite isolationist.
Рэйчел Хофманн

Одна из самых влиятельных учениц в Астерфатуме.

Возглавляет сестринство "Рассветной Астры" вместе с Доминикой и Элисон.

- Энергетический щит

- Ораторское искусство

- Практика чёрной магии

- Алхимия

- Боевые искусства

- Академия Астерфатум (2012 - ...)

- Рейнер Хофман (дедушка по отцу) +

- Августа Хофманн (бабушка по отцу) +

- Максен Ноктем

- Мэтью Марц

- Константин Хорс

- Гидеон Резерфорд

- Фредерика Картер

- Сабрина Новелл

- Эрик Новелл

- Хлоя Дестро

- Дмитрий Вознесенских

- Рико Миллерсон

- Эллен Эйн

- Стефан Бреквик

Родилась и выросла в Берлине. С ранних лет её готовят стать жрицей храма Артемиды, как и всех женщин по линии отца. Со стороны матери много родственников, прибегающих к использованию тёмной магии. Благодаря врождённому обаянию и хитрости успела подмять под себя всех учеников и преподавателей, едва перешагнув порог. Привыкла отыгрывать роль хорошей девочки, но при этом та ещё стерва.

Перфекционистка. Не переносит "смешанную кровь"(как и вся её родня).

Является прекрасной певицей, что с удовольствием демонстрирует. Использует свою красоту в корыстных целях.

Дружит с Доминикой ещё с пелёнок, так как их отцы работают вместе. В 2010 году знакомится с Элисон Мотидзуки на уроке изобразительного искусства. Троица очень сдружилась и до сих пор является "эталонной". С 2015 года стоят во главе Сестринства "Рассветной Астры" и активно участвуют в школьной жизни.

С семи лет планирует свадьбу с Максом Ноктемом. Сблизилась с ним после смерти его родителей через Доминику. Тайком пробралась на церемонию посвящения охотников и провела с ним ночь в храме, после этого считает себя полноправной хозяйкой сердца Макса, даже если он этого не осознаёт. Терпеливо ждёт, когда он забудет свою "бывшую" и найдёт свою истинную любовь в Рейчел. Ревнует его ко всему, что движется рядом и силой изменяет их траекторию.

## Книга 1.

Искренне переживает за Макса, после его первой миссии, и радуется когда его назначают охранять воскресшую наследницу ковена стихий, ведь они смогут больше времени проводить вместе. Видит, изменения в его поведении и не понимает причину.

Впервые встречает Кристин на уроке истории магии и отпускает безобидные шуточки в её сторону. Начинает испытывать к ней неприязнь и считает выскочкой. Видит в девушке соперницу, бесится когда видит их вместе с Максом. Всеми способами пытается ограничить их общение, ибо чувствует между ними эфирную связь.
NPCs

You might call this the old 'Nurse Joy''

* General Store Owners are almost always eccentric bald Beyir men called Selim.
* Barkeeps are almost always large women with huge biceps and an old adventuring weapon on the wall over the bar. Isn't that hot?
	+ See: The Limping Mare, The Hunter's Hoard, The Goodberry, The Roaring Hearth, The South Walker's Rest, The Polished Pump,
* Mayors and Sheriffs oftentimes end up having the first name Daisy.
	+ See: Daisy Read of Taros, Daisy Beecher of King's Stead
Sellana d'Oruya

**Sellana d'Oruya**, also called **Starling**, was a member of the Datrian Thieves Guild of Datria in the 1470s and 1480s.

She took Rufus, son of Erla and Heinrich, under her wing when Rufus' mother died and his father was busy.

She helped him escape to Bracken but left once Altor took the child under his wing.
Seloim

> *'That's my wee lad, Selimli'*
>
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- Seloim showing a picture of his son.

**Seloim** son of **Seroim** was a bald Haradrim dwarf. In 3018 TA, the West Marchers met him near Dimrill Dale. He sold them some goods, including the UnRing, Oathbow, and more...

Forte gave him a flintlock, new tech for Middle-Earth.
Ravenna of Lusken

**Ravenna Elyza Lyzkäna**, later Saint Ravenna of Lusken, was a sage from the city of Luskan. She became the patron saint of birds, especially corvids, and of the wise and wisdom.

Ravenna Elyza Lyzkäna lived before formally recorded history, about one millenium before zero TE. She was said to be a wise sage who solved many great riddles and logic puzzles at a surprisingly young age for a wise person. She spent her time living in the Troodos Mountains east of the then-town of Luskan, where she whistled to the birds - and they spoke back, in ways only she understood. It was said that during a time of great famine in the Lusken foothills, when many peasants faced hunger after a fiery summer that burned the crops, the birds told Ravenna that lush grounds lay over the mountains. The birds told Ravenna to save her people from famine with their knowledge. Ravenna led the people east over the mountains to found a small village on the fertile bounteous coast, and became a folk hero, and later was canonised as a saint.

Her followers often wore bird feathers or carried fancy quills. Crows and other corvids were her symbolic bird.
Sharktooth War Club

The **Sharktooth War Club** was a +1 greatclub given to Elna Carrinstoke by the Bayut. It was embedded with sharp shark teeth.

When used against an enemy that had bloodied one of the wielder's allies recently, it scored a critical hit on a roll of 19, too.

The wielder could also cast the *water breathing* spell once per day.
Naysayer-Cassalanter Court

**Trollskull Alley** was once a famed street in Waterdeep's dock ward, home to many great shops and the greatest pub of the land. It was brought to glory by The Naysayers, many of whom were inhabitants of the very street. Under the rule of Lord Renaer Smytt, the street was renamed to **Naysayer-Cassalanter Court,** honouring the history of the inhabitants and their patron family.

The telephone line number of the street began Dockward 121-.

A cul-de-sac, it was home to The Polished Pump and other shops:

* The Wonky Branch, a carpenter's owned by Tally Fellbranch, an Alderei elf
* Steam and Storm, a smith owned by Embric and Avi, husband fire and water genasi
* Cures of Corellon, a herbalist owned by Fala Lenfallir, a Vreigardt wood elf
* Anith's Oddities, a knick-knack shop owned by by Janda Anithsdottir, a Yupiit elf
* The Dragon's Scriptorium, a scroll and writing shop owned by Milda Lyshkyra, the gold Kalkaghyr dragonborn
* and last but not least, Selim's Lucky Wares, a general store owned by an odd Beyir vendor, Selim Smethwick-Turner.
Seiros

**Seiros** is the star at the centre of its eponymous **system**, home to numerous planets, moons and more. It is a near-perfect globe of incandescent, burning plasma. It is midway through its lifespan, being around 4.5 billion years old. It appears yellow-orange to an observer.

Being somewhat of an unstable star, it underwent many coronal mass ejections. Notable ones include in the year -1145, when the Xantic Isles and Rasmussia were melted of ice, and in the year 0, when a harsh solar flare caused The Dalereckoning.

Outwards, its *main* orbitals are as follows:

1. Icarus, a tiny scorched rocky planet far too close to Seiros, home to many constructs.
2. Jacktar, a sickly green planet with a more acidic atmosphere than Toril.
3. Toril, the cradle of life! It has one satellite, our Moon.
4. Itztla, a red dusty dirty planet just smaller than Toril, with frozen poles, and lots of snow too. Two misshapen moons - the long Lizard and the spiky Vulture.
5. Erebos, a small planet almost completely covered in cold water and some ice too.
6. The Ophidia Belt, the belt of asteroids of many different sizes that ring around Seiros
7. Ishtar, a beautifully coloured, ringed gas giant with countless varied moons.
	1. Her largest moons are Freyja the atmosphere moon, Hathor the gently glowing faded once-comet, and Yama, a ball of snow and ice and water, frozen all over. Her sixth largest moon is Rhino.
8. Vennor, a tiny rocky planet with a geostationary moon, Lilla.

Seiros is located on the Zephyr arm of the Great Chain galaxy, part of the Kela Sauheromu Supercluster , which sits at the centre of the prime observable universe.
Pătrat

The **Pătrat** (from a Limba Vrei word meaning Four Peoples) and officially the **Pătrat Union of the Native People** was a union of the four most powerful main native groups of The Danderillon: The Vreigardts, the Darim, the Highlanders and the Boarwood.

It was known as **Paträtten** in Darim / Rakki, **Padrath** in Tbikhlan, and **Paħát** in Lusk-Nethir.

It was a multi-ethnic, multi-cultural union of natives, highly anti-imperialist and eager to reclaim and uphold the land that was historically, and by right, theirs. They had their sights on reclaimance of all of Faerun to its native peoples.

Their next goal was to unify with Tibeal and the Second Mandate of Netheril.

Their ultimate goal was then to compromise with the ex-Lusken states down south to kick the Vortic Mercatorium off Faerun, and get rid of all overtextended empires and powers they thought tainted Faerun.
The Accordion

> *"Aye, be ye... bethought, or do ye... fuck this. Avast, give me your coin!"*
>
>

-Navassa.**The Accordion,** formerly **Captain Cassio's Accordion** and later **Captain Kenway's Accordion**, was a Brackian faction of sailors, pirates, privateers, merchants and other seafarers and landlubbers.

Initially founded by **Captain Mina Cassio I**, the faction was part of the Free City of Bracken, and controlled the central Spine of the bay. It lasted some thirty years - during The Battle of Bracken, under Captain Mina Cassio II, it played a part in taking out forces of the Di Lamendolio Family, trapping them on the North Spine when Heinrich blew the bridges with Cassio's help.

In post-battle, monarchic Bracken, the Accordion was reformed and became the official maritime and mercantile authority of King Mazander.

On Hammer 23 1514, Mina Cassio II was killed by a Maw summoned by Heinrich of The Serpent's Head. The Accordion's assets, piers and ships were seized by Navassa Kenway, taking her claim in the new free way of Brackian life. She named it **Captain** **Kenway's Accordion.**
Navassa Kenway

**Commodore Navassa Kenway** was a charismatic Vortic drow smuggler and marauder, and the original owner of Kenway's Cutlass, a pistol sword, as well as Navassa's Necklace.

## In North Lakay

In the 1510s, she worked as a hired hand for some smugglers, but was arrested by The Lusken Empire and sent to Lakay aboard the LEV Alverosa Sunset, where she joined the crew of the Scaleskull. She was a valued member of the crew and enjoyed her time there. Lass liked tying her up. It was on her journey in 1510 she gained valuable experience.

## In Bracken

By late 1513 and early 1514, she had become a smuggler captain in her own right.

She wore a black and gold tricorn, a prussian blue captain's coat, and a cape slung over one shoulder. She was cheerful and loved a good scrap.

As a **Captain**, she and her crew were running weapons through the north sewers of Bracken in early 1514 when Rufus and his party attacked them. She was nearly bested in the fight, and deathly wounded Rufus, but admitted she had been beaten. She surrendered her sword to Rufus and parted ways. She ended up a stowaway on a Bruiser ship at the Whillenheath drydock, where The Independent Contractors found her - she joined them before the disaster.

She was witty and charismatic, balancing Thomson's stoicism. After Jason Greysword's death, she covered for Taf as he left, and passed them her necklace. She never got her sword back from Rufus, but she did gain something in anarchic Bracken - she led The Accordion, taking over from the dead Captain Cassio. By the 1520s, she had 'promoted' herself to **Commodore,** and spent the next few decades being the **Smuggler Queen of Bracken**.
Ranger - Conclave of Ophidia

> *She gives me sight. Ouroborea.*
>
>

-Kelita di Lamendolio

Rangers of the Serpent conclave look to the natural world for their fighting style. The deadly constrictor, the majestic cobra or the venomous viper all stalk with deathly silence and strike with lightning-fast precision. Through a combination of unrelenting training and harnessing the natural magic of the wild, rangers of the Serpent conclave are ready to sap even the most tenacious foes' strength.

### Ophidian Swiftness

Beginning at 3rd level, you have learnt to emulate the swiftness of a serpent. You gain a swim speed equal to your walking speed, and you can take the Dash action as a bonus action.

### Extra Attack (Revised Ranger)

At 5th level, you can attack twice, instead of once, when you take the Attack action on your turn.

### Cobra's Hypnotism

By 7th level, your agile fighting style or your graceful, swaying poise seem to evoke a sense of wonder. You gain proficiency in the Performance skill. If you already have it, your proficiency bonus is doubled for any checks you make with it. As an action, you can attempt to enthrall a creature by making a Charisma (Performance) check contested by the creature's Wisdom (Insight) check. The creature must be able to see you. If the creature fails, they are charmed for 1 minute. A charmed creature can repeat the saving throw at the end of their turns, ending the effect on a success.

You can use this ability a number of times equal to your Wisdom modifier (minimum 1) between long rests.

### Copperhead Lunge

At 11th level, you are able to dart at your prey like a snake coils and launches itself. As a bonus action, you can grant your melee attacks on your turn an additional 5 feet of reach. You can use this feature once between rests. You do not gain this benefit with a weapon that has the *two-handed* or *heavy* properties.

### Boomslang's Sight

At 15th level, your senses have become magically honed. You gain blindsight out to a radius of 30 ft.
Nova Republic

The **Nova Republa (Nova Republic)** was a republic formed after the fall of The Lusken Empire, based in the two fort towns of **Novassa** and **Novarra** on the northwest Luskan Peninsula.

They were republics of local guardia, civilians, officers and others who had escaped the southern conquest by The Vortic Mercatorium. They were particularly small and not too powerful.
Poppaea Decimus

**Poppaea Decimus** was a Luskan noble-born human. Her father was a famous explorer and naturalist, **Sir Tiberius Decimus the Elder.** He and his ship, the *Spirit of Steel,* went missing whilst trying to chart the furthest northern reaches of Tarkassia. She was trying to find him.

Her daughter was Aresilia Decimus.
Tanis

> *"For Lyslen!"*
>
>

-Tanis as she charged out at Pier No3.

**Tanis Halfmoon** (née **Wildflower**) was a high elven battlemage, who wielded a lunarch staff and heavy armour. She was the partner of Jezibel Halfmoon.

She went on many missions with Jez, including the one where they hunted down Lyslen MacEoin. After they returned to Bracken, Tanis and Jez went off the grid with their newfound secret knowledge. Tanis went south whilst Jez went north. She was 'rescued' by The Union Hacks and joined their group.

At the showdown at Pier No3, she tried to ambush The Independent Contractors, but Heinrich killed her with his crossbows with a rapid flurry of shots. She died quickly and sadly, metal armour pierced deep.
Sirensong Shifter (subrace)

## Sirensong Shifters

Sirensong shifters are beguiling yet vicious, a subrace of the Shifter race.

* **Ability Score Increase.** Your Charisma score increase by 2.

* **Siren Song.** You have proficiency in the Performance skill.

* **Child of the Deep*.*** You have a swimming speed of 30 feet, and you can breathe air and water.

* **Shifting Feature.** While shifted, you have advantage on Charisma checks. Additionally, whilst shifted, you have advantage on saving throws against being charmed.
* **Fatal Weakness**. You are vulnerable to slashing, bludgeoning and piercing damage inflicted by bronzed weapons
Altor of Athay

**Altor Maŕakkal** of Athay was an affluent businessman and later canon saint of merchants and wealth.

Born a halfling in the Burning Hills in the 1360s, he grew up in the town of **Athay** near the Fallo-Burning Hills border mountains, and began as a talentless fool. However, he soon turned his witlessness to his advantage by using his charm to sell exotic goods to people in the city of Sanctum - his reasoning being if he didn't know what he was selling, others wouldn't care either. It was incredibly successful work. His defining moment came when one night, arsonists burned down a large swathe of the Sanctum markets. Many people were to be homeless and without a livelihood. Instead, he used his massive wealth to rebuild their houses so they could keep living and working in the community.

After he died of gout in the early 1400s, he was made a Saint. His holy day was Ekalo 14th, and his icons were lucky coins or golden trinkets.
The Bruisers

**The Bruisers** were a loose group of rougher people in Bracken, rising to power around 1490. Mostly working-class, they benefitted greatly from The Battle of Bracken at the side of Kessar Truespear. In the new monarchic city, they were one of the main groups, and controlled the north side. They were much more organised and official, but still low-level bullies too.

They owned companies for factories, shineries, production shops, and the like. They also included the **Bruisers Private Security Corps**.

Their grand leader was Kessar 'One-Ear' Truespear, and her other two lieutenants were Ashlen Bocker and Gulrak Browbeater, until Browbeater's death in 1514.
Sanity

**Sanity** is a cheeky simple rule I thought fit, especially after the events of the West Marchers early campaign. It begins at 10 and I sometimes call for the modifier to be added.

When you see some really bad shit, you'll make a check, usually around DC 10. Passing or failing adds or minuses your score. Simple as. I'm not gonna make it too gamey.

Here's a table.
Perennial Althier

> “*Innocence does not find near so much protection as guilt.*”
>
>

- François de La Rochefoucauld.

**Perennial Alexandrine Althier** was a master strategist, diplomat, and infamously a double agent, later a politician and scribe of sorts.

## In the Field

In 1553, she met the other The Agents of Chaos after she had been assigned to protect Gror Warbell II, after *his* father was killed in the Gold Ring Hotel bombing, part of a convoluted plot orchestrated by The Loveridge Family using the Red Hand.

She promised Maxwell Loveridge she'd get his guns back, but truth was, she never meant to.

She had a near-death experience after her and the group blew up the train containing the stolen Hotchkiss-Davis Model 1544 LMRs on the Waterdeep-Naysayer cross-country line, and was shaken since.

She continued to be the voice of reason for the group throughout their adventures. After the unrest in Waterdeep died down, she took a committed role in helping the city stay pest-free, using her counterterrorism to great effect at the side of the final Lord of Waterdeep, Corinna Fellbranch, and then being placed on the Convocation of Waterdeep.

Some people did question her dark past and flaky allegiances, as well as her questionable history of playing more than one side.

## Settling Down

In late 1553, when the unrest had died down, Renny and Maxwell got to know one another a bit more, reminisced over saving each other and beating each other up, and the pair eventually married in 1554 at the Old Minster in Waterdeep (much to Renny's father's annoyance at marrying, quote, '*some oil-stained tinker in a too-small waistcoat*.')

Some who knew the pair remarked that they would '*certainly not want to be there at dinner during an argument*', since they were both very sharp witted.

In 1558, as Maxwell took a more hands-off role in the business and let his two sisters do the tougher work, the pair had a child, Iris Loveridge-Althier, a half-orc.

## Last Act

In 1560, she was asked by Aresilia Decimus to aid the Night Watch in their pursuit of the The Oracles.

However, the Oracles got to her mere minutes before she met the group. She was killed and placed in the street in another grisly display.
Professor Langdon

**Professor Henry Oliver Langdon** was a half-Luskan, half Larawak human professor of history, and a fine scribe and chronologist. He was a little tubby, wore a tweet jacket and shirt, red tie, and little glasses. He was slightly balding. His name in Larawiyaki was **Mind Like A Fox**. He was born in Lera, but moved to Fort Helena and worked as a scribe under Gianluca Disforza under Laeral Silverhand. He worked under Machavellio Disforza from 1513-1518, when he retired and moved to Sedia, but in 1522, the West Marchers recruited him.
Mori

> *'That girl don't say much, but she do say the right things...'*
>
>

- Catriona MacGillivray about Mori.

**Mori** was an Ethereal Tiefling. She was pale as a sheet and sometimes wore a white mask, too. She rarely spoke, and was reserved, but a fearsome fighter and sometimes a bit scary if crossed the wrong way.

Years ago, her family was attacked for possession of their unopened, ancient scroll. The bandits who took it sold it to Captain Selim, who sold it to Machavellio Disforza for his collection.

She died, but somehow, (suspectedly through a Larawak shaman's ritual, raising a revenant to bring vengeance upon Machavellio Disforza for the death of Born of Thunder, an act that was in line with the prophetic curse Max carried), The shaman raised her from great distance, but died in the process, transferring her own life force to Mori as a risen warrior. Mori thus bore a mark on her neck, the letter **ŋ,** found only in the Larawiyaki (and Fenet but that's irrelevant) alphabets.

She travelled to Hjarofjall in the new year of 1521 with Soot, and they both joined the West Marchers. She had many adventures with the group that were varied and exciting, over the course of a year or two.

After their travels, Soot, **Mori**, Professor Langdon, and the ancient Greek captain Angélos left the ship and crew in the spring of 1523, bound for Lakay.

There, the others accompanied Mori to Fort Thunderlord, where they confronted Lord Protector Machavellio in the fort keep. Machavellio's pride was wounded by their brazen attitude, and with Soot and Angélos throwing their weight around, Max was less inclined to be kind. There followed a short duel, with Angélos sustaining a few light wounds, until Max was satisfied he had taught them their place (yikes).

Thus, sensing an opportunity to gain something, he entrusted them with a task - to assassinate Niesz Jakovky Fyidorovasky, a Volenyan prince, and frame it as a bandit attack. This was because of the Vola Imperiya occupation of west Lakay was causing Max grief.

They travelled across Lakay for many weeks, and successfully carried out the deed on the outskirts of the city of Grán Blackwater using some stolen rifles, shooting him in his carriage. They returned to the fort, and Max was pleased, handing over the scroll and - a rare sight - a half-apology and well-wish.

Soot, Mori, Langdon and Angélos travelled back on a merchant ship to Luskan, then via carriage to Penmorwen, and returned southward into the grassland, to the ruins that were once her family home. Mori was laid to rest with her scroll at the end of 1523, and was finally at peace.

Soot then began the months-long journey overland back home, through Turmish and the Danderillon, along the Great Northern Road to Waterdeep. Langdon returned to Sedia via the same route, while Angélos travelled west, the way they had came. He ended up in the Fallo.
Rogue - Bladeslinger

> *Catch!*
>
>

Rogues without their daggers are like dragons without their scales. But some keen eyed, fast handed thieves, assassins and charlatans thought, why limit knives to close range stabs? This is where this archetype comes from. Whether these rogues juggle kunai, flick poison-tipped playing cards towards their victims, jab at their enemies with darts, or dodge and roll, letting loose knives from beneath their cloak as they do, knife throwing is undoubedly as beautiful as it is deadly, as much an art as it is a technique.

### Thrown Arsenal

Beginning at 3rd level when you take this subclass, you choose a favoured weapon. The weapon can be any throwing weapon within reason, such as daggers, darts, playing cards or shurikens. You are proficient with your chosen weapon, and it gains the *finesse* and *light* properties if it didn't already have them, and they have the thrown range of a dagger. The damage die for these weapons is a d4. As you gain levels in this class, the damage die increases, to a d6 at 11th level and a d8 at 18th level.

### Pinpoint Feint

Starting at 3rd level, you gain an additional way to attempt to enable a Sneak Attack against a creature that can see you, through use of feints and calculated throws. As a bonus action, you can attempt to make a Charisma (Performance) check, contested by your target's Wisdom (Insight) check. If you succeed, you do not need advantage on your attack to use Sneak Attack with your favoured weapon, until the end of your turn.

### Artistic Form

Beginning at 9th level, your fighting style is more like a performance, and this composure and form helps refine your physical skills. Whenever you make an Acrobatics or Sleight of Hand check, you gain a bonus to the check equal to your Charisma modifier.

### Quick and Quiet

By 13th level, your throwing technique is clean and impeccable, making it hard to pinpoint where you threw from. Your attacks with your favoured weapon are silent. When you hit an enemy with an attack from your favoured weapons and you are hidden from the creature, it doesn't immediately reveal your position, but the creature might be able to tell the rough direction you attacked from.

### Fan Throw

At 17th level, you can let loose an arc of your favoured weapons with ease. When you take the Attack action using your favoured weapon, you may make one additional attack as part of the same action using another thrown weapon.
The 3 Euluska Gods

The 3 Euluska Gods, known in common Euluska as **Evasanktara Indra** ('*The greatest of the people's divines*') or in the Euluskan Clerical Register of Speech as *Thrivakithin*, were the three gods that the Euluskans believed in.

They were **Maiöna, Malini** and **Makë**. Each's domains corresponded with one another. It worked quite well!
The Bulldogs

**The Bulldogs** were a short-lived iteration of The Loveridges formed when Maxwell had a disagreement with his sisters over things set in motion by The Agents of Chaos. After the Agents blew up the guns on the train with much of The Red Hand, the Loveridges lost their bargaining chip in Waterdhavian politics, leading to the schism for several months from late 1552- early 1553.
Renaer Neverember

> *Who's your daddy?*
>
>

> *-Fionn upon learning of Renaer's family.*
>
>

**Renaer Smytt Neverember** was the son of Dagult Neverember, open lord of Waterdeep. He became one of the Naysayers, when Fionn McCullen and Velarin Naysayer rescued him from the beholder Large Luigi, of the Eyes Guild. He stayed with them till the end, and took a share of his father's gold.

> *We stand by Smytt!*
>
>

> -Renaer's slogan in 1514.
>
>

Renaer worked his way back up the political ladder, eager to move on from his family's past - he remade himself as **Renaer Smytt,** dropping his infamous father's surname. It was hardly a secret, but clearly he wanted to distance himself from the sins of his father. His successful campaign involved making good with the Vortic Mercatorium to improve trade in the absence of Luskan, as well as with the city of Naysayer. With the backing of Waterdeep's rich, merchants, and his old friends to help, he managed to barely beat Warad, and become Open Lord in 1519.
Shootout at the Lanchester Steelworks

**The Shootout** was an event in Waterdeep in 1553. the lingering remnants of The Red Hand and some of The Red and Blacks had barricaded themselves in a large disused factory, and were threatening to bomb the city.

The Agents of Chaos, two Moonstars, pirates of the Rapscallions, some ten deckhands of the Thunderchilde, and bruisers of the Loveridge Family stormed the factory, splitting into three groups. There was fighting on the shop floor, round the loading deck, and in the offices too. It was a bloody and long skirmish, with lots of rifles being fired.

Barney Bombs leading the anarchists had constructed a huge flamethrowing mechanical exoskeleton with which he laid great waste to the forces of good. He almost killed Virion Galadell, and did kill Virion's girlfriend Florida Burns. He was taken down by Luke Stormwind using Hazirawn.

The Shootout was a pyrrhic victory for the Agents and the good people of Waterdeep, but it wiped out the lingering remnants of the Red Hand save for Romeo - the others had been killed on the train months earlier.
Sunwalkers

> *'As a thousand flames appeared on the horizon, our people beat their ploughshares to swords once again.'*
>
>

The **Eja** tribe, also called **Tenqalutu** (*Sunwalkers*) by the Anoq people) were a violent Late Bronze Age tribe of Neanderthal humans and other presently-extinct races. They spoke **Eje**, a possible ancestor to Old Vrei.

### Known For

Obsession with fire; violent and strong; slash-and-burn lifestyle; frequent raiding

### Religion

shamanic zealous belief in the sun god Tengu

They were **obsessed** with fire and the sun.

Their method of living involved (inefficient) **slash-and-burn** agriculture, burning plants to create nutrient-rich ashy soil that tended only to last for one harvest before becoming too poor. Thus, they were fairly nomadic, moving around the area west of modern Farwydd Basin. They often would violently attack other tribes' settlements for their resources.

They were also ritualistically cannibalistic. This led them to have incredibly high rates of Skullfire, an otherwise almost unheard-of brain disease transmitted by eating brains.

TuhweAn Eja tribeswomanAn Eja tribesman
The Cutters

> *Hey mister, you got the time?*
>
>

> *-The last words you'd hear before your watch got stolen, probably.*
>
>

**The Cutters** were a Hjarofjallan group of small-time thieves, cutpurses and urchins who lived in the north slums. They wore dark red cloaks and sometimes wore grey badges with vultures on them. Despite their main modes of making money being quite dodgy, they tended to be pretty good people, protecting those in the slums when the guards would not.

One of their many hideouts was above the Yew Street soup kitchen in the slums.

The Cutters were at odds with the Fixers, and resented the iron fist of Clan MacCrannack.

In 1513, many of their members had gone missing after trying to rob patrons of The Lion's Head, so the member Thistle enacted the help of Lyslen, Elrod and Aric, who earned the group's respect by finding out the disappearances had something to do with 'Bluebell'.
Seiromancy

—A Lusken soldier is saved by a Sun Priestess whilst fighting in the Great North Wars

**Seiromancy**, also known **sun magic** or **light magic**, was a discipline of magic. It was seen as a fairly good and benevolent practice. Many people revered sun mages for the light and warmth they could bring. Many Harpers used seiromancers to illuminate crime scenes, and many armies used them to guard castles at night and illuminate dark battlefield to help troops. Rural people saw them as a blessing. They often worshipped gods like Malini and Lliira.

As a seiromancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft/Light esque cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Sunsong**. You can brighten lights within 10ft of you, renewing fires and torches or turning dim lights to bright ones. You cannot light fires though with this sadly; that is more of an Incandomancy spell. In addition, you can summon a small light in your hands, which sheds dim light for 10ft, lasts a minute as mentioned above, and can be given to one of your companions to hold. Help those humans out! The lights you create or renew are warming and calming, but they can also be made to feel uncomfortably hot (but not enough to cause harm).

One notable seiromancer was Jeyda Stormwind.