Azrielon Codex

#### Races

Each race section will include a detailed description, history, and information about their unique language, including structure, script, and common phrases.

* Luminari
	+ Inhabitants of the enchanted forests, deeply connected to nature and magic. These are elves of Azrielon.
	+ Language: Luminaric Script (A language deeply intertwined with nature, often resembling the harmonious sounds of the forest)
* Stoutfolk
	+ Resilient mountain-dwelling dwarves skilled in craftsmanship and mining. Kin to Humans but keep to their own.
	+ Language: Stoutongue (Detail the linguistic characteristics, script, folklore, and calendar system of the Stoutfolk language)
* Humanari
	+ The most prominent species on Azrielon are humans. Agile and smart, they rule two powerful kingdoms.
	+ Language: Humanari Linguistics (Include a section detailing the structure, script, and common phrases in the Humanari language, based on the new language you created from the English reference)
* Dracos
	+ Hunted and inherently magical, they rallied together and learned to shape-shift into the races that hunt them.
	+ Language: Draconic Whisper (Include information about the language's structure, script, and a poem written in the Dracos language)
* Smallfolk
	+ Are the gnome-like race of Azrielon. They have a love obsession with magic and machinery.
	+ Language: Gnomish Code (Detail the complex linguistic structure, script, scientific terminologies, and job titles in the Smallfolk language)
* Minotaurans
	+ Humanoid race of bovines genetically altered beasts to be soldiers.
	+ Language: Tauranic Grunts (A language characterized by deep, resonant sounds, often accompanied by physical gestures)
* Leonyrians
	+ This race appears as humanoids with feline features, another beast race altered for war.
	+ Language: Leonyric Purr (A fluid and melodic language, with a script that resembles flowing patterns)
* Ursidaeians
	+ A race that has been altered for war, gentle for the most part but massive in size, they appear as humanoid bears.
	+ Language: Ursid Roar (A language that utilizes deep, rumbling sounds, with a script that resembles claw marks)
* Caninari
	+ A humanoid race of wolves mutated to be fierce warriors. They appear as werewolves but are not Lycans.
	+ Language: Caninari Howl (A language that utilizes a series of howls and growls, with a script that resembles paw prints)
* Tuskfolk
	+ This race appears as large tusked pigs. They’re another beast race mutated for war.
	+ Language: Tuskish Grunts (A language characterized by grunting sounds, with a script that resembles tusk marks)
* Troglans
	+ A race natural to Azrielon, who are the trolls of this world.
	+ Language: Troglish (A language that utilizes guttural sounds and physical gestures, with a script that resembles cave paintings)
* Goblins
	+ Another race closely related to Troglans, small but cunning, they’re the con artists and typically a neutral race to play.
	+ Language: Goblish (A quick and nimble language, often used for cunning negotiations and deals, with a script that resembles scribbles)

#### Factions

* The Dawnsworn
	+ Detailed information about the faction and the races that are part of it.
	+ Leadership and political structure.
	+ Relations with other factions, including the increasing friction with the Bloodbound faction.
* The Bloodbound
	+ Background information on the formation of the faction and the races that are part of it.
	+ Leadership and political structure.
	+ Relations with other factions, including the potential for a world war with the Dawnsworn faction.

#### Magic and Abilities

* Overview of the different schools of magic present in Azrielon. Some magical theorys.
* Detailed descriptions of various spells and abilities that different professions, especially druids, can use.
* Advanced magical technology of the Smallfolk.

#### Geography

* Overview of the different regions in Azrielon.
* Detailed descriptions of notable locations within each region.
* Information on the flora and fauna found in each region.

#### Culture and Society

* Overview of the different cultures present in Azrielon.
* Detailed descriptions of the traditions, customs, and societal structures of each race.
* Information on the relationships and interactions between different races and cultures.

#### Technology

* Overview of the different technologies present in Azrielon.
* Detailed descriptions of the Smallfolk's advancements in various sciences including space engineering.
* Information on the creation of magic-powered computers and holograms by the Smallfolk.

#### Bestiaries

* Wiki Bestiary
	+ Detailed information on the various creatures found in Azrielon.
	+ Tips and strategies for encountering these creatures in the game.
* Mythical Creature Bestiary
	+ Detailed information on the mythical creatures found in Azrielon.
	+ Background lore and stories associated with these mythical creatures.

#### Planes of Existence

* Detailed information on the different planes of existence in Azrielon.
* Descriptions of the characteristics and inhabitants of each plane.
* Information on how players can access and interact with these planes.

#### Game Mechanics

* Overview of the game mechanics in Azrielon.
* Detailed descriptions of the gameplay elements and mechanics.
* Tips and strategies for new players.

#### Narrative and Lore

* Overview of the narrative and lore in Azrielon.
* Detailed descriptions of the main story arcs and side quests.
* Information on the rich tapestry of folklore and legends, especially in the Stoutfolk language.

#### Resources

* List of resources available for players, including guides, tutorials, and community forums.
* Information on how players can contribute to the community and the development of the game.