Abilities

Attacks, skills, usable items and traits are considered "abilities". Most of them are combat related, but some of them (usually traits) can be used outside of combat to overturn situations. They are [[labeled]] in order to categorize and determine the chance of acquiring it during leveling, boosting abilities of a certain category or predict certain behavior. By acquiring a skill, you also gain the attached stat points. All acquired abilities (with the exception of basic abilities) can be upgraded once. This will create a stronger ability and give you an additional amount of the same stat points.

### Types

* Passive - Automatically activated, optionally with conditions.
* Basic - Consist of specific moves: Basic Weapon Attack, Moving Forward/Backward, Escape, Rest.
* Technique - A battle ability that costs a certain amount of AP to act out.
	+ Strength / Melee Attack (Red)
	+ Dexterity / Ranged Attack (Yellow)
	+ Intelligence / Magic Attack (Blue)
	+ Vitality / Defensive Skill (Green)
	+ Spirit / Supportive Skill (Purple)
	+ Agility / Maneuver Skill (Orange)
* Item - Costs 1 charge of the item. Can be replenished, sold and traded outside of combat.
	+ Throwable
	+ Consumable

Each newly created champion starts with a small set of abilities depending on the class and quirk chosen. Abilities are acquired by [[leveling]], during situations, buying/equipping items, by equipping weapons/gear or by in-combat events.

Some abilities, will have 6 stat points raised as well. Most of these are the ones acquired by leveling or during a situation. Some quirks however, raise 12 points, but lower another 6. Stat points are doubled when the ability has been upgraded. These stat points are usually associated with the ability and are visible in the information field and whenever choosing to acquire them. The stat points will be reduced whenever the ability is unlearned.

## Ability Attributes

* **Counter:** Ability that activates before other moves, while waiting for a response until the end of the turn. (Also before quick abilities???)
* **Charge:** Ability that activates before other moves, while waiting to do a delayed attack which can be interrupted when taking damage.
* **Quick:** Ability with a high priority
* **Delayed:** Ability with a low priority
* **Move:** Ability where the player chooses a direction

## Description Glossary

Each ability has a description to explain it's effect. Some of the words are highlighted and might have an important effect during the execution of your action.

* **Melee:** An attack that deals damage on direct contact. These mainly apply physical damage
* **Ranged:** An attack that deals damage from a distance.
* **Magic:** Magic damage will mostly come from spells. Resistance will reduce magic damage before reducing health,
* **Physical:** Physical damage will come from melee attacks and a portion of ranged attacks. Block will reduce physical damage before reducing health.
* **Clash:** Whenever a combatant moves into a row already occupied by an enemy, they will clash with the closest enemy. The combatant with the fastest speed will strike first.
* **Splash:** Damage will apply to surrounding characters or rows.
* **Aerial:** Attack comes from above and can not be blocked by the front, bypassing the defensive rows when ranged.
* **Ground:** Attack comes from below and can not be blocked by the front, bypassing the defensive rows when ranged. Does not have effect on flying enemies.

## Target

All active abilities require a target. Mainly the "who" and "what" to target are noted. However, some hits might extend over a larger area. Those might also have the width and depth parameters present.

### **Character targeting**

#### Team Filter

* **Self:** Can only target self.
* **Enemy:** Can only target enemies.
* **Ally:** Can only target allies.
* **Any:** Can target any character.

#### Character Filter

* **(Default):** Target a single character.
* **Dead:** Target a dead character.
* **All:** Targets everyone who can be targeted.
* **Other:** The ability has its own special targeting, which can be read in the description.

### Team Filter

* **Self:** The row of the ability user.
* **Enemy:** Can only target an enemy occupied row.
* **Ally:** Can only target an ally occupied row.
* **Any:** Can target any row.
* **Occupied:** Can target unoccupied rows
* **Unoccupied:** Can target rows occupied by either an ally or an enemy.

#### Character Filter

* **(Default):** Target a single character.
* **Dead:** Target a dead character.
* **All:** Targets everyone who can be targeted.
* **Other:** The ability has its own special targeting, which can be read in the description.

### **Area**

Some hits might extend over a bigger area. There are two parameters which describe this.**Width:** How many spaces, adjacent to the target, the hit will extend to.

**Depth:** How many rows the hit will extend to.

Some abilities have a more specific effect, which can be read in their description.