recursal/Fanatic-Fandom huggingface dataset:
Indina Swirlwind

Indina Swirlwind is a long and sultry half-elfven woman who a "Mage for Hire". She owns a magic shop in Oppleton where she manufactures potions and practices divination as well as holding magical ingredients and some magical items.

She has an apprentice. A 15 year old human girl named Magaret.

Indina has a few magical items, a broach which detects against being magically located. Her prize possession is a neckland which allows her to hold two consentration spells in her head at a time. She traded for the necklace for a magical hammer which now is swung by Sir Argak. She didn't want to know where the necklace came from and keeps it well hidden with an enchantment and is kept on her person at all times.

Her business has a silent owner who owns 50%, House Rose.

**Products and Services**

Divinations

Enchantments

Potion of healing

Potion of water breathing

Potion of feather falling

Potion of Climbing

Potion of Greater Healing
Moss Beast

The Moss Beast of the Northern Jungles are a large cow type beast. Horns of an Ox & Rhino, the older the beast the more moss grows upon their back.

Unlike other animals who have 1 bull for each heard, the Moss Beast Master, keeps anything up to four younger bulls around to help keep predators at bay.

The Master Moss Beast will charge a predator head on while the young bulls charge from the flanks.

Northern Jungles - Northern Counties
Chafield - House Fronius Of The East

## Chafield

Chafield has a name for is self as a trading hub between the Northern Counties and the rest of the kingdom. Some rich and powerful merchants reside in Chafield have their own teleportation circles and work with a Count to sell their wares.

Chafield was a Freehold before the year 157 (Lythurnian Standard). Chafield was one of four free holds given as the seat of power as rewards for service and loyalty in the Rebellion of the Southern Duchies. Not one of the Freeholds took kindly to the giving away of their sovereignty of governership, Chafield was no exception.

Baron Daweshi Fronius & his wife Kaweria are the first of of their line. The first two decades of their reign in Chafield was a hard won. All the people of Chafield despised them being placed over them as Chafield was a Freehold. The first two years the Baron had to deal with 5 different riots. If it wasn't for the loyal soldiers gifted to Baron Daweshi by his father Duke Fronius the barony would have stopped after the first riot, and history would have been a lot different for the settlement.

### Chafield as six districts to the city, un-aptly named Quarters.

* Industrial Quarter: Houses the warehouses, trade workshops & factories, is the south of the city
* Market Quarter: Home to shops and trades people. south city
* High Quarter: To the South of the city where the wealthy reside. central city
* West Quarter: Lower income housing
* East Quarter: The newest Quarter of the city, developed to house the Baron and his people.
* Outer Quarter: local farms and outlying buildings and holdings.

House Fronius Of The East - Contents Page - House Fronius
Ranks in Arch Fey Courts

Fey Courts are a labyrinth of hierarchy that can really only make sense to an outsider who is able to afford and risk the time to study it. However, keeping up with the ever changing landscape of who holds what title and what that means is a different

**Confusing Mess of Fey Court Politics**

Arch Fey Courts are often split into Right Hand, Left Hand and Centre Court. The Left and Right are always higher than those in the Centre Court however, whether Right Hand or Left Court are higher depends on which one has earned the favour or disfavour of the arch fey most recently.

*Note: Some Arch Fey keep a Centre Left and Centre Right*

All Fey titles have prefixes and Suffixes that dictate where on the ranks they sit.

·       1st Prefix is their Actual Title

·       Name

·       Suffix is the order of importance within that rank

·       2nd Suffix is the side of the court they belong to

1st) **Arch Fey**

2nd) **Dara**

3rd) **Archle Feitheoir** (*Left Hand Overseer*) or **Certa Feitheoir** (*Right Hand Overseer*)

4th) **Archle Feitheoir** (*Left Hand Overseer*) or **Certa Feitheoir** (*Right Hand Overseer*)

*Note: There is no Overseer of the centre courts, they are a battle ground for recognition. In fact, having someone in the (**Ina Aonar**) Centre court of a higher rank than Nari is very unusual.*

#### The Upper Tier

The Next ranks are available in either the Left, Right or Centre side of the court. These are the Upper Tier of titles and would be considered the powerful nobility of the court.

5th) Rilf

6th) Flaith

7th) Tiarna

8th) Flarna

9th) Nari

10th) Taini

#### The Lower Tier

The next range of titles are the Lower Tier of ranks. These may hold some land and some power but are often the pawns in the power play of the Upper Tier.

11th) Ard

12th) Uarch

13th) Ionard

14th) Lar

15th) Iseal

16th) Fo

To make matter worse Fey Attach themselves to those of higher rank and take on some of that title in their own name. In this way courts are divided even further as the Left play against the right but those within the left play against on another also.

If a Fey is part of a Courtly sub-group named: Dluth, their official Title would be…

Seach (Servant), Title of the Fey they are attached to, their own title, their name, the order of importance within that rank that they are, then finally what side of the court they are a part of.

The rank order of a rank is in ascending order, 1 being the lowest and newest entry to the rank. There can many with the same rank, in which case which ever Dluth they are in will dictate who is higher within that rank of the title. However, If a Fey attains the rank of Sia or higher it is seen as shameful because they have reached their ability to climb higher in their courtly ascension.

1 – Aon

2 – Dha

3 – Tri

4 – Ceithir

5 – Coig

6 – Sia

7 – Seachd

8 – Ochd

**Example Court Title:**

Seach Flaith Boudicca – Lar Eragwyn Tri Certa

*Servant of Flaith Boudicca – Lar Eragwyn Number 3 of the Right*

The Fey Wild - Contents Page
House Blaintle

House Blaintle like many houses in the coastal area of the Faireborn Arch Duchy were once a barbaric tribe ruled by chieftans and elders. As King Tybalt the Conqueror expanded rather than risk a war against the united tribes he divided them by offering better steel; armour and weapons. Those who agreed to fight for him carved out more dominion for themselves than ever and defeated generation old enemies.

House Blaintle, once the Drodzak tribe took a name like the rest of the nobles in the kingdom to show their elevated and changed positions.

**Charges of House Blaintle:**

* House Dutun
* House Jagrak
* House Nanzor

Assets of House Blaintle.

**Knights of House Blaintle:**

* Sir
* Sir
* Sir
* Sir
* Sir

Faireborn Arch Duchy - House Conrance
House Arkuth

Baron Arkuth was loathed to hear that Baroness Starhorn had gifted 30 men to the new Arch Duchess. Strahorn had not been in the same battles as Arkuth and they hadnt the men to spare and yet he felt he had to atleast match the gift so also sent 30 men to join the growing ranks of House Conrance.

Faireborne Arch Duchy - House Conrance
House Guvadath

The only Triton noble household in the kingdom of Lythurn. They hold land on the eastern most coast of Lythurn. They are staunchly loyal to House Merhold.

**Knights of House Guvadath:**

* Sir Varalath
* Sir Zadasath
* Sir Adulvath
* Sir Duvolmath
* Sir Seganath
* Sir Lagulmath

Blackmond Arch Duchy - House Merhold
Racsor - god of death

Racsor is a god of death who delivers the souls of the dead into the after life.

Racsor's clergy prepared and bury the dead whereas his Servants deliver the soul of the person to the domain of their primary deity where they will then spend eternity.

***Note**: In other cultures and older kingdoms Racsor has been known as: Geteye*

Worshipped in the west and north of Lythurn.

The Original Three , The lesser gods
Order of the Silent Servant - Montrose Chapter

\*\*\* Please be aware, the following should be considered a secrete. Only Game Masters and selected players should know the below information and then, not all of it \*\*\*

The OSS Handler is Jaysira Longgrass (Her husband does not know of her affiliation.) She and her husband own and operate the Alnwick Hamlet.

**1st Montrose Chapter**
Bartholomew & Matheus are the only ones in their chapter:

• Matheus works out of the Temple of Wolwiethy in Montrose. Though the high priestess is unaware of his involvement in the order and thinks Matheus is one of her own spies.

• Bartholomew has been looking for the lost temple of zepris, he thinks he has narrowed it down but due to the giants and goblins has not risked entering to report back to their handler.

Matheus has let the high priestess know of the plot but the Temple of Wolweithy have only 5 temple guards and the high priestess is not willing to risk them to prevent the ritual. They have not been able to garner many followers who want to serve in a land locked position. The Montrose Temple does have a small militant arm but they are currently at sea training together.

Matheus has gotten himself into the Whozy church in one of the Limming Cells and is trying to get into the next circle which includes the Arch Bishop and Oscar so that he can report to the Order’s person in Governor Tarbert’s camp. This was Mistress Elizabeth but now that she is dead. They haven’t been able to contact her to let her know of the plan to do the ritual.

Both Bartholomew and Matheus are aware of the plot to use the ritual as a Public Relations stunt and is present and watches many of the cell loose control of their bodies and minds and begin sacrificing themselves.

Matheus and Bartholomew watch the Haddon Street Crew fight one of the Devils and decide to seek them out to help find the zepris temple... especially after seeing the parade of the Haddon Bridge crew through the city.

**2nd Montrose Chapter**

Another chapter in Montrose has two people in the house of Majesty Xuijing.

Plus another 3 back up.

The steward of House Blackberry.

**3rd Montrose Chapter**

The Heir to house Martin is the primary contact, along with two other servants in the house. (House Martin, owners of the Bank of Montrose and one of the few to profit from the war.)

House Annastis, arcane users with elvish roots, the war killed many of them. – (Partially responsible for the flesh golems the southern dukes attempted to use in the war.)
Ironheart Clan

One of two Dwarven Clans in the Iron Valley.

The Ironheart Clan are keen miners and are extremely proud of the iron arts. Iron work is one of the most prestigious achievements in their clan with the rank of Master being attained only by a few in each generation. The Ironheart are passionate clan of dwarfs who want nothing more to worship their gods in the formation of their iron art.

Agrate Steppes - Ironmind Clan - Blackmond Arch Duchy
Adolamin Gallentara

Was a simple human scribe who owns a humble business on the shore line warfs in South Docks. Governor Tarbert's wizard divined that of the best Montrosian options for Governorship Adolamin was the most likely to withstand to bribery and less likely to be blackmailed. Being approached by Egore of the Haddon Bridge crew (now temporarily Haddon Bridge Mercenary Guild) and convinced to join their organization under the guise to help with ideas and book work Adolamin is now in the fresh water sewers of Montrose with their small army ready to assault the Primary Whozy Temple and hopefully bring and end to the chaos that Whozyudutti and his Arch Bishop have spread in Montrose.

Adolamin has recently been knighted for his valour and bravery in ridding the cult of the Whozy Church from Montrose. He along with the Haddon Bridge Crew (Soon to be renamed into a guild) have been given administrative and authoritative power over southern Montrose: Red Grape and Lower Figging.

**Sir Adolamin Gallentara of Wolwiethy**

Adolamin's business has no name and simply has Scribe above his door.

His rates are:

* 2sp per page for paper
* 1sp for parchment.

These seem to be standard rates for the South Docks district

Adolamin is engaged to marry and sweet young woman who works as a bar maid in a local tavern a blocks walk from his business and home address.

Elexa Turnpipe
Current Members of A.M.D.A.S

## Current Members of A.M.D.A.S

**1) D-Squad**. *For training newbies*

* Grand Inquisitor Quarry Earth Genasi
* SI Cudark, half-orc man
* SI Landon, human man
* SI Leslie, human woman

2) **Unit 1**

* Inquisitor Gilford, human man (sorcerer, draconic ancestory)
* IU Tychus
* SI Elimi, Half-orc woman
* SI Esmond, human man

**3) Unit 2**

* Inquisitor Vicorin, half-elve man
* Iu Dorvalor, half-elf woman
* SI Kinsey, halfling man
* SI Hutton, human man

**4) Unit 3**

* Inquisitor Maitland, human man (Paladin level 5)
* IU Muke, half-orc man
* SI Bede, human man
* SI Hill, Earth Genasi

**Investigators**

* Inquisitor Caldwell, human man

* Inquisitor Traorin, half-elf woman

* Inquisitor Quartzshield, dwarven man

* Inquisitor Nafiz, gnome woman.

A.M.D.A.S - Contents Page - Office of the Magistratus
Capital River

Capital River, aka The Wet Road, is fed from multiple tributaries in the northern jungles. It marks the boundary between Blackmond and Grickairn Arch Duchies as well as part of the boundary between Grickairn and the Capital Arch Duchy. Running south through the centre of the Capital city of New Redmere and into the mouth of the Gulf of Lythurn.

Capital river is used as the primary way to reach the more northern counties, due to the fact that there are no roads through the northern jungles due to the dangerous nature of the jungles and those that live in them. Teleportation is often used but can be very expensive as taxes must be paid on arrival and they are often steep as a way of protecting local markets and ensuring the exotic spices, herbs and food from the north remain exotic.

In the wet season when the rivers are in flood those counties who are further south may risk an over land caravan via The Dry Road

Contents Page
Bounty Hunter's Guild

Based out of Coast City The Bounty Hunter's Guild excepts all types of Bounties and distributes them to members in various regions.

To place a bounty with the guild you must pay for what rank of member the Guild deem capable to track down and capture the bounty. Occasionally the guild may assign two or more member to your case.

**Usual pricing and ranks in ascending order:**

80gp for a Yuan member. Yuan (Circle): New recruits, must pay annual fee's as well as 20% of any guild work. Annual fee = 20gp. Yuan members are designated by the Guild logo inside an iron circle.

200gp for a San member. San (Triangle): Veteran/proven members, must pay annual fee's as well as 10% of any guild work. Annual fee = 40gp. San members are designated by the Guild logo inside an iron Triangle.

500gp for a Zheng member. Zheng (Square): Must pay 10% of any guild work. A Zheng member is the first member that is allow to opperate with unaffiliated hirelings. Zheng members are designated by the Guild logo inside an iron Square.

1000gp for a Wu member. Wu (Pentagon): Must pay 10% of any guild work. Wu members are designated by the Guild logo inside an iron Pentagon.

Lu (Hexagon): The Leadership of the Guild. They set their prices depending on job and the day. Lu Leadership are designated by the Guild logo inside an iron Hexagon.

**Guild locations:**

Coast City, headquarters.

Belhorne City, satellite branch

Freehold of Fienleor, satellite branch

**Membership Pricing:**

Members may hire other bounty hunters on a daily charge or under contract for a job.

Yaun - 4gp a day (1gp to the guild)

San - 6gp a day (2gp a day to the guild

Zheng - 8gp a day (3gp a day to the guild)

Guilds of Lythurn , Factions of Lythurn , Contents Page
House Illias

House Illias Elven, with many half-elf children.

Duke Illias is an old elf. He was a banner man to the king in the south before the formation of the Lythurnian kingdom. A shrewd man who knows the political sweet spot. Managing to send the least amount of men into the rebellion to give the southern arch dukes support but not enough that he was left weak when they lost. Strong enough that a public apology was all he needed to pay for his sins against the king.

Duke Illias is the strongest Duke in the Morreford Arch Duchy next to the Arch Duke Sygal.

Crest: A dark sun resting on two crossed bows on a field of white

**Charges of House Illias:**

* House Greydurd
* House Fletchmond
* House Copperough
* House Roffilon

* Sir Blockins

* Sir Tomcus
* Sir Cockrell
* Sir Odley
* Sir Halket
* Dame Habbershaw
* Sir Jaffrey

Morreford Arch Duchy
House Veidt

**AS=6**

House Veidt are a rich and powerful barony. When it comes to soldiers they have more than the dukes to their south on the coast of Lythurn.

House Veidt are one of the few Baronies to have their own teleportation circle. It lies under constant guard, with the threat of being flooded if need be.

House Blackmond - Blackmond Arch Duchy
AoHD - DM Notes

What Captain Alexandria’s uncle doesn’t know is that she was injured in battle and now cannot have children of her own. Because of that she has adopted a few street kids from Montrose. This also makes her unsuitable as a countess for the Commander but figures that Tarbet does need a financial backer so hasn’t told her uncle the truth yet. Her inability to have children is one of the closely guarded secrets of the army.

Alexandria of House Dupree
Arch Duke Dominic Sygal

Arch Duke Sygal new to his position was once a powerful Duke in the King's Arch Duchy. When the war of the southern duchies began he mustered his troops and was the first into the field with his Charges. Over 3000 soldiers held the advance of the rebelling arch dukes for a day to allow support to arrive from slower allies. it was the fast movement of Arch Duke Sygal that stymied the progress of the southern duchies preventing them from holding a very strategic location, the Valley of Hador.

House Sygal - Morreford Arch Duchy
House Ketoral

**AS=7**

House Ketoral boasts lineage from the fey wild.

Such is the fear that House Horogal has on the surrounding area House Ketoral have a fort that opperates the bundary between their house and house Horogal. This fort is always manned with a minimum of 20 soliders and is named Shield Fort. It has an alert system that has a beacon and a mechanical bell set up that will worn the barony that House Horogal are attacking.

House Thuzall - Grickairn Arch Duchy
Fleur Dector

Fleur is a half-elven woman and one of the 3 Heads of the Feinleor Mages Consortium as well as one of Seven Counselors who govern the Freehold of Fienleor. Fleur owns a Magic Shop, Wild Witches, where her public workshop is. Her home is a spiral tower that gets all day sun and one of the best views of Fienleor. The Tower is an obnoxious seven stories tall and her pet hippogriff can often be seen in the skies around the tower.

#### **Wild Witches:**

Fleur's magic shop that specializes in illusory enchantments; garments that make you legs look longer, biceps bulgier, nose smaller...

##### **Fleur's Apprentice & Staff:**

Orenda is Fleur's Apprentice of 2 years. A bright young student only 17 years old.

Solana is Fleur's Apprentice of 10 years. Recently graduated to Journey-woman. Solana helps teach Orenda and makes the less sophisticated magical items, she is the Manager of Wild Witches.

Jassamine is the shop employee, an older woman whose love for fashion and people makes her the ideal sales person.

Freehold of Feinleor - Blackmond Arch Duchy - Contents Page
Continent of Ostoria

The majority of Ostoria is under the control of the Giants. Towns, cities and entire regions are ruled over by the giants, humans are serfs and slaves to the whims of their masters. Some humans have a good quality of life and are valued by their masters, others are but insects.

Contents Page - Invasion of Ostoria
Blackmond Arch Duchy

The North Eastern Arch Duchy.

House Blackmond

Charges of Arch Duke Blackmond

* House Oxfray
* House Webren
* House Portver
* House Merhold
* House Hartborne

### Major independent areas

**Count Solarfear** is a powerful and rich Vampire who lives in the Blackmond Arch Duchy in a secluded location. Many give him and his domain a wide birth.

**Freehold of Feinleor**:

During the war of the southern duchies many individuals were given a title and land to the west of the Blackmond Duchy filling in empty "King's Land" between the House Blackmond Duchy and Count Solarfear.

#### Orcs:

They are four small orc tribes still functioning in the Blackmond Arch Duchy

* The Empaled Antlers
* The Burnt Wolfs
* The Poisoned Pincers
* The Broken Fangs

House Ardafork - Recently disolved Barony

Main Page
House O'Broin

The O'Broin Barony is seen to be very powerful but this is only a perception and in truth is not so.

House O'Broin is not a powerful house. Baron O'Broin is a good man and many of his taxes go to helping those in need. Unfortunately this means that the house is often on the poor side, especially for nobility.

Baron O'Broin is a widower with two grown children.

1) Liam, the eldest. Following in his father's footsteps he is a good and kind man. He is however more assertive than his father and less likely to let things happen without him being being the movement.

2) Sophie O'Broin. Sophie is a very ambitious young woman and a good swordsmn, willing to get her hands dirty or bloody if her family are threatened or if it may benefit her.

Knights of House O'Broin

* Sir Tadhg
* Sir Darragh
* Sir Oisyn
* Dame Cillian

The majority of O'Broin military might comes from the four very wealthy families within the baronies boarders and the taxes imposed on them.

* McCarthy family
* Munster family
* Connaught family
* Leinster family

The capital of the barony is Bryndale although it is not the hub of the barony like many others. It is not much bigger than the other four major townships in the barony, it doesn't recieve more trade or offer anything of special value apart from the temples. The other four major townships are the homes of the four powerful families.

* Carthdale, belonging to the McCarthy family
* Munsterton, belonging to the Munster family
* Condale, belonging to the Connaught family
* Ulster, beloning to the Leinster family

Each of the four families, provide their own guard for their town under the House O'Broin colours. Each house must have a standing army of 20 soldiers and one night but must be able to call upon and outfit a total of 60 soldiers. *This is only part of their tax*. Baron O'Broin taxes his wealthy families much more than most, he expects a lot from them as he sees that they have a duty to the people of the barony.

House Renard of the South - Contents Page - Tiger's Maw
House Barrualt

**AS=12**

Sworn and loyal to House Fronius. House Barrault is renowned for their flying mounts, which are among the most coveted and sought-after creatures in the Arch Duchy of Grickairn. These creatures, known as "Skymares," are winged horses that possess an otherworldly grace and beauty.

Legend has it that the Skymares were first discovered by Lady Margaux Barrault, who stumbled upon a hidden grove while out riding in the mountains. There, she encountered a herd of winged horses that seemed to glow with an ethereal light. Lady Margaux was so taken with their beauty that she vowed to capture and train them, and thus began House Barrault's breeding program for the Skymares.

Over time, House Barrault's Skymares have become the envy of the region, prized for their speed, agility, and ability to take to the skies in battle. They are particularly effective against enemy cavalry, as they can swoop down from above and rain down deadly blows upon their foes.

However, the breeding of Skymares is a delicate and dangerous process, and not all attempts have been successful. House Barrault guards their secrets jealously, and any attempt to steal or replicate their breeding techniques is met with swift and deadly force.

Despite the risks, House Barrault's Skymares remain one of the most powerful symbols of their prestige and power. They are a rare and valuable asset, both in battle and in the realm of commerce, where they are often used to transport valuable goods and people through the skies.

As long as House Barrault can maintain their hold over the Skymares, their position as one of the most powerful and influential noble houses in the region seems secure. But the dangers that come with such a valuable resource are always present, and House Barrault must remain vigilant if they hope to protect their flying mounts and maintain their dominance in the Arch Duchy of Grickairn.

*Note: The Averest family of tieflings are a known criminal element in the Barrualt barony. Run by Rexus Averest, the head of the family.*

* Belly Song the Deep Gnome Barbarian is a known enforcer of the family.

House Fronius - Grickairn Arch Duchy
Air Genasi

Able to trace their lineage back to the elemental plane of air, the Air Genasi are a rare and proud race within the boarders of Lythurn.

### Linages:

#### Ealimadj Lineage

Ealimadj was a Djinni who made his home in the mortal realm on the highest peak of the Onobor Mountains. From him a scattered line of Air Genasi now live all thorughout lythurn in small family units.

* Arabias-Hawa line
* Arabias-Barid line
* Arabias-Tazij line
* Arabias-Huniya line
* Arabias-Rannan line

#### Tanfis Lineage

A Djinni who passed to the mortal realm and left his seed behind. This lineage pops up occasionally in his descendents.

#### Aintishar Lineage

A Djinni who ruled a short lived kingdom but was overthrown and banished due to being a tyrant.

Races of Lythurn - Contents Page
House Slurnoss

Since the creation of the Lythurn kingsom House Slurnoss has been charged with protectin the southern ocean.

Most recently House Slurnoss received a major set back, before Duchess Slurnoss went to answer the call of the king she found that her fleet along with those of her charges had been sabotaged. It was on the downside of the war before the Maniver Archipalego was able to join the war.

House Slurnoss Charges

* House Clayburn
* House Southbeard

The Maniver Archipalego
A.M.D.A.S

## **A**nti-**M**age **D**efence and **A**ssault **S**quad

Anti-mage Defence and Assault Squad, known simply as A.M.D.A.S. Power hungry Wizards, sorcerers out of control, warlocks going crazy. AMDAS are called in by local people or nobles who don't have the skills required for dealing with the issue. The AMDAS is part of the Office of The Magistratus but is a little independent as its specialty.

Under Grand Inquisitor Belldoom, a dwarven battle cleric of the Judge. He and his squads have stopped many evil mages. Though Grand Inquisitor Belldoom lost his life to a wizard A.M.D.A.S lives on now under the watchful eye of Grand Inquisitor Quarry, an Earth Genasi who though is not as experienced as Belldoom he is very competitent an has different strengths than the old dwarf who founded A.M.D.A.S.

* Current Members of A.M.D.A.S

### Ranks

1) Grand Inquisitor

2) Inquisitor (Mitch’s  character will get to this rank)

3) IU = Inquisitor Understudy

4) SI = Soldier of the Inquisition

### The Home Base

AMDAS are based out of Fort Truth, in the Capital Arch Duchy. Manned by the Truth Guard (the old and the too young). It houses significant magical dead zone dungeon, plenty of living space and has it’s own land farmed by people for the AMDAS

Overseen by Grand Inquisitor Trihani (gnome woman) she looks after and tries to raise up many orphans left behind by the evil mages stopped too late by AMDAS, she also makes sure that the troops are fed and trained, taught and loved.

Office of the Magistratus - Contents Page - Capital Arch Duchy
Northern Counties

The Northern Counties are the most dangerous place in Lythurn. Keeps & Strongholds are the only safe bastions in a wild jungle where Orc clans are still strong and lizard folk tribes survive unmolested by the “Civilisation” of Lythurn. Though, Orc and Lizardfolk are not the biggest threats in the Northern Jungles. In many places it is as though the jungle itself wishes to push Lythurnians from it. Creatures great and small pose threat to life, even the plants of the jungle have ways to kill fast or painfully slow. But the huge expanse of this unforgiven jungle holds magical ingredients & components, spices and other riches that simply cannot be passed up.

DM Notes on the different areas of the northern jungles; split down into 9 areas.

The Wet Road is a river that provides a kind-of safe passage for the riches found and harvested in the jungles, but this is only for a small portion of the year before the flood waters become to dangers

The Dry Road, used for desperate caravans or goods heading to the heart of Lythurn Duchies, but even this poses a huge risk.

The only truly safe form of passage between the Keeps and Stronghold of the Northern Counties and the rest of Lythurn are the teleportation circles.

**Noble Famlies of the Northern Counties:**

 Darbey Hold - North Western Jungle

**Known Orc Clans:**

Black Tooth, Lightning Callers, Black Heart, Laughing Skull , Dragonmaw , Shattered Hand, Shadowmoon, Bone Chewer, Green Rock, Green Axe... It is assumed that there are many more though no one has survived an encounter with them to report it, or individual families haven't shared their intel yet.

Contents Page - Freeholds of Lythurn - Northern Jungle
House Horogal

**AS=8**

House Horogal, sworn to House Thuzall. However House Horogal are often ignored or deliberately forgotten about due to the rumours about their house. All know that House Horogal are evil and should be avoided at all costs save your own family line be infected with the Horogal curse.

*It must have slipped Duke Thuzall's mind to send a summons to the War Of The Southern Duchies to fight for the king because it took until halfway through the war for House Horogal to even learn that it was happening.*

House Horogal's barony is located in a valley with hills on three sides. Most simply go around the lands of the house making the barony very sheltered from the outside world. House Horogal have a work force on the boarder hills that are cutting way the far side of the hills to turn them into a wall of sorts.

The House's crest named the Thrice Horrors of Horogal or the Demented Heads of Horogal pay homage to the rumours about the house. That it was formed out of a dark deal with an other worldly patron who took the souls and bodies of the 3 eldest sons and turned them into demented horrors that gave House Horogal the strength it needed to rise to it's current station.

Horogal's 3 Eternal Knights wear grotesque armour and helms that resemble the 3 faces on the crest. Occasionally the three knights will walk through a tournament (but never enter), or are seen with a rare envoy, more common they are used as guards for wagon trains. The lead knight weilds a sword that has a heart of gold as a pommel, the other two have identical pommels in silver.

Another thing that continues the rumours of House Horogal being evil is that they breed Hell Hounds. It is unknown the where they came from but every wagon train is sent with at least 3 of them. The horses of Horogal don't mind the Hell Hounds but they do often startle other horses in the area or those they pass on the road.

DM Notes

House Thuzall , Graickairn Arch Duchy
Alexandria Of house Dupree

Alexandria of House Dupree is a Captain under Knight Commander Julius Tarbert, currently stationed in Montrose overseeing Plumdun and The Barry. She is the heir to House Dupree. Her uncle, Baron Dupree, has been sending Gorverner Tarbert gifts hoping to wed his niece to the fine man.

Her uncle, Baron Dupree, also would like her to marry. At the moment he is showering Commander Tarbet with gifts.

First was the skif which patrols the Montrose Harbour.

Second was a score of heavy work horses, knowing that Tarbet needs something to get his new house to lands when he is finally risen to Count Tarbet.

Third was said to be a magical artifact of significant value.

Forth is on it’s way.

DM Notes

Blue and White - House Dupree
House Elhace

House Elhace live on the coast of Southern Lythurn.

Before King Tybalt the Conqueror forced everyone into his kingdom the Elhacians were sea raiders, plundering the southern coast. Their coastal keeps made them one of the last bastians of independence until they were finally forced and choked into submission by blockades.

Faireborne Arch Duchy - House Dainse
Knights in Lythurn

A Knight in Lythurn can only be raised to that station by a Duke or higher nobility, or by a temple of The Three. A knight is the lowest form of Nobility in the kingdom of Lythurn but all are charged with protecting the weak and defending the kingdom from evil.

Knights typically come in four variations:

1) **Sworn Knight**: A knight who has sworn service and loyalty to a house.

2) **Landed Knight**: Those knights that hold land. This knight are the only ones who's title of nobility passes onto their heir. As it is, these knights are seen as more bureaucratic in nature rather than warriors, though that is not always the case. Many landed knights serve Dukes or Duchesses however a number of landed knights are a Knight of the Ring. Any noble may gift a sworn knight a parcel of land, thus, the knight becomes a 'Landed knight'. The duties of a landed knight are normally laid out in the Contract of Fealty, but as laid out by the King each landed knight must maintain a minimum of 6 men-at-arms ensuring they are ready for combay at a moments notice.

3) **Knight of an Order**: A knight who has sworn their life to an order and a higher purpose, often serving the greater good over one house. *These knights belong to a "Faction" of Lythurn. Often religious orders who make requests of knighthood from major temples of The Three.*

4) **Grey Knights**: A knight who has sworn no oath to any one. These knights wander the kingdom vanquishing evil where they find it.

### The commerce of knighthoods:

Knighthoods are a precious commodity and come with prestige and honour as well as authority that many desire. However, only a the King, an Arch Duke or a Grand High Priest of The Three can bestow a knighthood. Because of this a knighthood has become a commodity worth trading for; trading in favours or buying a knighthood is not unheard of, and in fact is common practice. Though, a knighthood is only ever spoken about being earned through merit and honour and glory rather than being bought or traded. A person must have acolytes of glory to their name to be knighted.

For a Baron to gain a knight and thus bring prestige to their house, must first request a knighthood from an Arch Duke/Duchess or a Grand High Priest, depending on the acolytes attained by the individual. Occasionally a knighthood may be a reward for the completion of a particular task.

Often times complex arrangements and agreements made upon the completion of a promise or promises will result in a knighthood from an Arch Duke or Grand High Priest. These may be "donations' to a temple, the construction of a temple, the protection of a priest on a pilgrimage to a dangerous place, the vanquishing of an evil foe or even "one's steedfast loyalty" to an individual.

Contents Page -
McCarthy Family - DM Notes

*Please only read this if you are wanting spoilers to the plot of Rurzokk, the Orc paladin of Grumsh.*

Mistress McCarthy is ambitious, ruthless and ambitious. She has everything she could want except a title. This she is working towards and has been for years. She has made promises and paid off the other three families: Munsters, Leinsters & Connaughts. She has arms and uniforms hidden away. The plans to upgrade the keep in Bryndale. Plans to convert a couple of watch towers in her land into manned forts.

Most recently she had learnt that Baron O'Broin had purchased 14 good war horses from House Cealaigh and for the first time planned to raise a decent cavalry. She could not let this happen as it would give him the upper hand if it turned to war. She highered bandits to kill the merchant and those with him, steal the horses and frame the Tiger's Maw tribe for the act.

McCarthy family , House O'Broin , House Renard of the South
Here's Here

An inn in the Free Hold fo Feinleor recently came under new ownership of Hector and Maisie Fraser after Mr. Fraser (Hector's uncle) passed away. They managed to bring the inn back into a very reputable inn in short order due to an injection of gold that they found when they were rescued by a trio of adventurers and almost sacrificed by Koa-toa in a swamp on their way to Feinleor

On the wall of the common room is a large 6 sided iron star, the symbol of the the Iron Star gods.

Free hold of Feinleor - Contents Page
Haddon Bridge Game

Our Haddon Bridge Game started in the Port city of Montrose in Kingdom of Lythurn. We started playing during lock down in 2020. The game started with 5 level 1 plyers who have grown in renown and ability. We've since added a player and one of our knigthed fighters has been retired as a PC allowing that player to bring in our Monk along with his ship "*Miss Grimshore*"

Egore - Half Elf Rouge / Sorcerer

Sir Uthal of Wolweithy - Golitah Fighter (Brute)

*Sir Argak of the Mother- Goliath Fighter (Battle Master) retired*

Malius - Dwarven Cleric

Carilius - Teifling Sorcerer / Warlock

Maximus - Gnome Ranger

Talon - Aarokocra Monk

Montrose - Red Grape
Iron Valley Dwarven Clans

## Iron Valley Dwarves

The Iron Valley Dwarves are made up of two primary Clans The Ironheart & the Ironmind. Each clan have sub-clans that have grown from them but all dwarves tie their ancestry back to one of these two clans descendant from two brothers who settled here ages ago.

Young dwarves all serve in the Order of the Ironfist, a militant order who defend the Iron Valley from those who would intrude and steal the iron ore from their claims. When a yougn dwarf comes of age they spend ten years serving in the Ironfists before they may seek out an apprenticeship or make their own life for themselves, Some choose to stay in the Ironfists and train to become an officer.

#### Ironheart Sub-Clans:

* Ironthroat
* Irongrip
* Ironbottom
* Ironwagon

#### Ironmind Sub-Clan:

* Ironback
* Straightiron
* Stoneteeth
* Stonegrip
* Stonecart

The Agrate Steppes - Balckmond arch Duchy
House Hadrazar

A house of powerful dragonborn, primarily gold and copper though other colours are very previlent through the Hadrazar Barony.

Duke Hadrazar is a proud man with golden scales. His family and clan are gold dragonborn.

### History:

The three Dragonborn clans that now form the majority of Hadrazar Barony's population where instrumental in the creation of the Kingdom of Lythurn. The first real victory for King Renard the Conqueror was bringing the dragonborn clans together under one house, House Hadrazar. The Dragonborn soliders are powerful and often have magic in their veins making them a force to be reckoned with in battle. Their breath weapons were invaluable in breaking enemy lines.

The Royal House Renard - The Capital Arch Duchy - Contents Page
Devils & Demons

Powerful evil denizens of the Hells and the Abyss

Levels of Hell: The Hells or the Nine Levels of Hell get nastier the deeper you go down. The 1st level is where the tamer devils reside. Those more likely to work for the mortals down to the 9th Level where the biggest and nastiest devils reside (*Or so it is theorised.*)

First Level, Second Level, Third Level, Fourth Level

The Abyss

Contents
Bridges of Montrose

Montrose is split into three segments which by two converging rivers. To get from river bank to river bank Montrose has many Bridges. Running from North to South

**Upper Bridge** - Connects Oppleton to the boader road between South Docks and The Grange

**Crown Bridge** - Built on the Crown Highway connects The Grange to the highway which is the boarder between Oppleton and Mangows

*Crown Bridge is a wide stone and brick bridge which is enchanted to withstand magic.*

**Lower Bridge** - Connects Mangows to The Grange

**Trestle Bridge** - Connects The Pomenade to the road which acts as the boarder between Mangows and Upper Figging

**The Toll Bridge** - Connects Upper Figging to The Pomenade

**Wickcliffe Bridge** - Connects Upper Figging to Lower Figging

**Ostwall Bridge** - Connects Red Grape to The Pomenade

**Haddon Bridge** - Connects Red Grape to Green Grape

Montrose
McCarthy family of the O'Broin Barony

The McCarthy line ended with Mistress McCarthy's execution for treason

Mistress McCarthy, a widow, is a staunch business woman. Rich and powerful and ambitious. Carthdale is the second largest town in the O'Broin Barony (not my much). She keeps a total of 40 soldiers as a standing army even though Baron O'Broin only requires her to keep 20 and a knight. The McCarthy family have one knight sworn to them, Sir Balturn.

DM Notes

House O'Broin , House Renard of the South
Grickairn Arch Duchy

The North West of Lythurn is the Grickairn Arch Duchy. Ruled by Arch Duke Grickairn is of Half-orc descent, though most of the colour has now gone from his skin giving it only a hue of green rather than the full green of his fore bearers. Arch Duke Grickairn is a man of good and noble stature with seven sons and a single daughter. He has ruled over the arch duchy for the previous 12 years since his father passed the responsibility to him.

House Grickairn

The charges of House Grickairn

* House Fronius
* House Thuzall
* House Orudurk
* House Dorabar

Independent Baronies of Grickairn Arch Duchy

* House Fronius of the East
* House Gaston
* House Naude

Places of note in the Arch Duchy

* Thorihann's School of Magic
Alnwick

Alnwick is a hamlet 4 hours south of Montrose. Primarily they grow wheat however they do grow other produce and raise animals.

**Characters:**

Halflings Jaysira Longgrass & her husband Mr Longgrass own and manage the hamlet

**The hamlet employs 3 guards.**

Jolly – Human fella. bit of a limp uses a Spear and shield.

Luwing – gaunt half-elf. On edge, always stays 35ft back uses a Crossbow.

Cuz, the Ogre

2 hours from Montrose

2 hours from Burry

4 hours from Cullfield
The Judge

**god of order and law**

Aka – The Great Judge, The Keeper, The Under Power, The Guardian of Truth, The Unchanging One.

Often depicted with a cloth over their head symbolizing being under the Authority of the law.

It is this god which holds the paper work for the ownership of souls. Contracts being patrons and warlocks or parishioners and deities.

### Tenants:

1)            Everything has its place and time.

2)            Law and order should protect life.

3)            Self sacrifice is beneficial to understand the importance of others so to allow their proper time.

4)            Humility helps maintain order. Arrogance disrupts order

### Clergy of The Judge

Clergy of the Judge wear grey robes with large hoods that they wear up and over their heads.

**Temples:**

Montrose, Silverbrook

### Children of The Judge

The Judge has his "Children" who are some of the lesser gods who have law and order as some of their primary tenants.

Madji

### Orders of The Judge

The worshipers of the Judge have multiple orders, all of which perform different specialised task or duties.

Order of the Gavel

.

Back to the Original Three - Contents Page -
Cairbre Bradubah

## Arch Fey Cairbre Bradubah

Cairbre Bradubah had often dabbled in the mortal realm. Particularly to pluck talented musicians and artists, offer them patronage.

Some might describe Cairbre Brandubah as fickle or hedonistic, she simply enjoys the good things in life.

### A Brandubah's Artist:

Promised good health, a long life, increase artistic skill all simply for the honour of playing in Cairbre Brandubah's court.

One of Brandubah's Artist's describes "The Call" as opening a door, any door, and finding yourself in Cairbre Brandubah's court. "Once I scaled a three story wall to call upon a maiden of incredible beauty, only to open her window, fall through it to find my self at a laughing Cairbre Bradubah."

The Fey Wild - Contents Page
Hythe - Starhorn Barony

## Hythe

DM note: The people of Hythe speak with a 'Southern American' accent.

Hythe is the second largest town in the Starhorn Barony. Wheat Fields and orchards surround the town but the town proper is a hub of potters who specialise in ceremics. Tiles and dishes are sent out from Hythe every week, sent via merchant train to the coast where they are then shipped all over Lythurn.

Prominent families are the Hemmingways (human - *Currently under going a re-brand after the Ettava Scandel*) and the Bancrofts (halflings), which are the two wealthiest families in Hythe. Each have their own clay pits and a ceramic factory. They are direct competition but as they have plenty of business outside of the Fairbourne Arch Duchy they leave each other alone.

#### The Hemmingways

The most recent scandel involving the Hemmingways had House Conrance's soldiers led by Sir Carsen to arrest Mr & Mrs Hemmingways for being part of a cult. Their son Aziel is a wanted man and has failed to return to Hythe. The family fortune passed to Miss Margery Hemmingways, now Margery Benefield. At only 16 Margery is the wealthiest girl her age in the kingdom. Already she has

The Hemmingways diversified into horse breeding. They provide horses to Arch Duchess Conrance and many others within the Fairborne Arch Duchy. The Business Hemmingways Pottery & Co has been passed onto their daughter Margery who has married a young man, Pippin (well below her station).

**Businesses in Hythe**:

House Starhorn - Faireborne Arch Duchy - House Conrance
Lythurnian Calendar

The Lythurnian Calendar has three Major months, three Minor months and 7 Standard months.

The plant has two moons orbiting it: Trondantha & Trondantos

1) Foundation: *Middle of Spring*. A Minor month with only 7 days. The month of Foundation is a festival to remember the birth of the Kingdom of Lythurn. The first day, Foundation Day, is the first day of the new year.

2) Month of the Mother: *Last month of Spring*. A Major month with 35 days: A month to remember the Mother.

3) Pritor: *First day of Summer.* A standard month with 28 days. the 19th of Pritor is the annual holiday to remember when King Renard the 3rd beat back the Southern rebellion and ensured all Lythurnians were one people once more.

4) Month of the Judge: *Summer*. A Major month with 35 days: A month to remember the Judge.

5) Athola: *Summer*. A standard month with 28 days.

6) Harvest: Last month of *Summer*. A Minor month with only 7 days. The Harvest Festival lasts the entire seven days.

7) Romula: *First month of Autumn*. A standard month with 28 days.

8) Month of the Child: *Autumn*. A Major month with 35 days: A month to remember the Child.

9) Bahanel: *Last month of Autum*. A standard month with 28 days.

10) Aithlim: *First month of Winter*. A standard month with 28 days.

11) Fire & Hearth: *The middle of Winter*. A Minor month with only 7 days. The coldest and shortest days of the year.

13) Akolkan: *The last month of Winter*. A standard month with 28 days.

14) Nerkom: *The Start of Spring*. A standard month with 28 days.

https://app.fantasy-calendar.com/calendars/af63b429c7633538c1cb4eee7c0c8341

Contents Page -
Chorentex

Chorentex is an Ancient gold dragon, and husband of the demi-goddess The Lady Annistrale. He lives in the mountain top paradise called The Mount by those who know of it. A member of The Council, a collective of dragons who rule over The Forgotten Duchy.

Chorentex is one of the most powerful beings in Lythurn not under The Limit, however due to his close and loving relationship with The Lady Annistrale he finds himself limited in the information he can pass on.

### Heralds of Chorentex:

Where Chorentex is the Black Bird of the Base Song can be seen. They are a black bird with metalic golden highlights in their feathers that sing the base notes of their song. They are smaller and sleeker than a sparrow. Magical in nature able to fly fast and relay messages in which ever language Chorentex can speak (which is most of them).

Contents Page - Dragons