Teddy

001 Teddy

Ability: Fur Coat

Fire : Firepower/Flaming Soul

Leaf : Photosynthesis

Pirate: Corsair Spirit

Valentines: Love Aura/Charmer

Jockey Rider: Horsepower

Wings of Dusk: Lunar Wings

Mane of Dawn: Plasma Mane

Teddy is from the Plush Franchise. He has 7 Forms that you can transform into: Fire Form, Leaf Form, PIrate Form, Valentine Form, Jockey Rider Form, Wings of Dusk Form and Mane of Dawn Form.

Teddy is a teddy bear who knows almost any move in the game. It is designed to be a beginners characters so hence having a decent amount of HP, knowing so much moves and being so common to buy makes Teddy accesable to almost anyone. It also has loads of skins so if you have a different version, it will still be allowed to be used in battle. Teddy also has 7 Forms to change between for more versatility. Fluffy Coat is useful for defensive, Fire form is arguably one of the better forms due to having good special moves and its abilities make it really good. Leaf form is ok and photosynthesiis doesn't really heal much, pirate form is good for double battle but Corsair Spirit is quite situational. Valentines form is a terrible fighter but really useful healer for double battles. Jockey Rider is by far the most recommended form if you want to main Teddy since his moves are so potent and horsepower being really busted due to already having a fast speed. The horse is really powerful and can be used for combos that can end a match early. The two twilight forms are really interesting with Dusk being a decent Special user and Dawn being a good physical moves.

Skins:

Teddy (almost everything)

Jumbo Teddy

Spiderman Teddy

Black Panther Teddy

Jack Skellington Teddy

Teddy Moveset:

Teddy is the most common character and it knows every move except Rock Spikes, Capture, Rifle Gun, Ice Spikes, Elf Minions, Chi, Maximum Overdrive, Quill Writing, Machete Stab, Dad’s Violins, Any Gena moves and Any other Legacy Move, Double heavy Punch **Pipe Splat, Oil Spill, Gas Blow, Tire Smash, Car Drift, Glacial Punishment, Oceanic Whirlpool, Flaming Acro Ball, De-Regulator, Any Star Platinum, The World, Snipe, Grenade, Pencil stab, Every Giga Move** and every other final attack.

Legacy Move: Death Hug 60 damage: Just hug the opponent really hard.

**Final Attack: Flurry Dashes 180 damage:** Move Teddy side to side rapidly at the opponent.

Leaf Form:

**(Change a green teddy bear and** put a paper leaf with two fold and a hat with multiple leaf and a big branch. Also put in paper around the Plush’s hands and you can even add real leaves if you want to).

Moveset:

Punch 10 Damage: Just punch the opponent with it’s fist.

Kick 5 damage: Just kick the opponent with it’s leg.

Protect  STATUS: Imagine creating a magical glass barrier to block any attack incoming at that turn.

Leaves  5 damage: Imagine Teddy throwing leaves at the opponent.

Meadow Dash 8 damage. Dash at the opponent.

Tail Whip 5 damage: Swing your tail and slap at the opponent.

Leaf Blades 12 damage:  Slash with your hands.

Leaf Tornado 12 damage: Spin Teddy and imagine leaves forming a tornado.

Nature Blast 20 damage: Imagine teddy blasting an explosion of flowers.

Branch Spikes: 20 damage: Imagine a Branch spiking up from the ground.

Flower Stamp 5 damage. Make a paper flower and attack it to the opponent. Damages for 5 turns.

Floral Beanstalk: 30 damage: Make a paper beanstalk and swing it around at the opponent at any direction.

**Final Attack: Meadow Storm: 195 damage**. Imagine a storm of flower and leaves damaging the opponent.

Fire Form:

**(Alter a red teddy bear and make a paper Hat with horns and fire and a big star in the centre. Also put a belt with a fire pattern around it’s Waist).**

Punch 10 Damage: Just punch the opponent with it’s fist.

Super Punch: 25 damage. Just like Punch but harder.

Fire Breath: 20 damage: Imagine Breathing Fire. (60% chance to burn the opponent)

Fire Spin: 20 damage.
Spin around with fire.

Fireball: 13 damage.
Imagine throwing a fireball at the opponent.

Inferno: 30 damage. Imagine summoning a wall of fire. (50% chance to burn the Opponent).

Fire Blast 35 damage: Imagine blasting a ball of fire at the opponent.

Fire Spit: 5 damage. Imagine spitting fire.

Protect: STATUS: Imagine creating a magical glass barrier to block any attack incoming at that turn.

Dig: 20 damage. This Takes 2 Turns**.** You put your plush under the table and wait 2 turns to jump back up.

**Final Attack: Wildfire: 200 damage:** Imagine summoning a wildfire that spread throughout the battlefield.

Valentine Form:

Love STATUS: Imagine it spreading love magic at the
opponent. (Lowers 20 – and heals 25 HP to user).

Heart Drum 5 damage:  Drum The heart that Teddy is holding but if
you drum in a melody, it deals 10 damage. Usually deals 5 damage.

Angelic Wings: 10 damage.
Make two paper angel wings. Then, you your wings at the opponent and fly
up.

Helping Hand STATUS: If you are in a double battle, you will
heal your ally 35 HP.

Flirt STATUS: If the opponent’s plush is the opposite
sender, you lower their damage by 8- damage.

Magic Healing STATUS: Imagine magic surrounding Teddy.  Heals 30 HP.

Helping Kiss  STATUS:  Kiss your ally to heal 20 HP regardless of gender.

Heart Dash: 11 damage: Dash with Teddy’s Heart at the
opponent.

Protect STATUS: Protect: STATUS: Imagine creating a magical
glass barrier to block any attack incoming at that turn.

**Final Attack: Heavenly Love: 160 damage. Imagine a**
heavenly light shines upon the opponent and blasts a pink laser.

(you have to replace Teddy with a Teddy bear holding a heart plush)

Jockey Rider Form:

(Replace Teddy with a Jockey teddy bear riding a horse Plush)

Lasso Jab: 1 – 2 – 5 damage.
Left lasso whip, right lasso whip and a rapid lasso whip.

Lasso 12 damage: Make a paper lasso and wrap around your
opponent. Then you throw the opponent away.

Lasso Whip: 30 damage: Use the lasso to whip the opponent.

Pistol: 3 damage. Make a paper gun and shoot at the
opponent. You can shoot up to 5 times.

Damascus Knife: 13 damage. Make a paper Damascus Knife and
throw.

Jokey Cards: 5 damage. Get real playing cards and throw
them. You can only use up to 2 cards.

**The Horse can use moves too.**

Horse Jab: 3 – 3 – 3 damage.
Left hoof push, right hoof push and a kick.

Horse Kick 20 damage: Kick with your hind legs at the
opponent.

Charge 20 damage: Charge at the opponent by rushing into
them.

Stomp 20 damage: Stomp with your foot at the opponent.

Horse Jump 20
damage: Jump on the opponent.

Hoof Swipe: 10 damage. Swipe with the Horse’s Hoof.

Horse Boost: - Get the Horse to ride faster and boosts 9+
damage.

Elbow Crash 15 damage: Charge with your elbow at the
opponent.

Downward Spike: 10 damage: Spike down with your legs to hit
the opponent. Try to throw your foe down to Make it work better. If you do
that, it will double damage.

Ground Dust STATUS: Drift and imagine dust blowing
away.  (Lowers 5- damage).

**Final Attack: Sweet Victory: 170 damage.  Charge at the opponent and take a big leap**
for Victory.

Pirate Form:

**(Put on a Pirate hat and make A paper pirate sword and a ship wheel as a Shield.  Also put in an eye patch and boots)**

Sword Slash Jab 2 – 1 – 2 damage: Left slash, upper slash
and right slash.

Wheel shield 18 damage: Dash with your Wheel Shield.

Sword Toss 16 damage: Toss your sword at the opponent.

Wheel Throw 15 damage: Throw your shield at the opponent.

Water Blast 10 damage: Imagine you creating a ball of water to blast at the opponent.

Sword Spin 20 damage: Spin around with your sword to hit the opponent.

Punch 10 damage:  Just
punch the opponent with it’s fist.

Upward Slash 8 damage: Slash with your sword upwards.

Water Bucket 8 damage: Make a paper bucket and imagine splashing water that the foe.

Slash Swipe 5 damage.   Slash the foe with your sword swiftly.

Shield Defence STATUS: Blocks attacks for the 2 turns.

Strength Boost  STATUS: Charge up your plush to boost 15+ damage.

Plank 20 damage: Get a plank and slam the opponent with it**.**

**Final Attack: Shipwreck: 197 damage. Imagine Teddy summoning a ghost Ship at the opponent.**

Wings of Dusk Form:

**(strap two Rabbit like ears from behind and add a black paper necklace.  Put two Diamonds on each side of the waist** and put Two big Blue bat like wings and attack that to the necklace).  (You can only change form during the sunset).

Moveset:

Wing Jab  3 – 2 – 3 damage: Left wing Slash, right wing slash and Left again.

Wing Cut 10 damage: Cut the opponent with teddy’s wings.

Upward Drill 25 damage: Fly up and spin around upwards to hit the opponent.

Fly 35 damage: Takes 2 turns. Fly up and wait for 2 turns and slam down at the opponent.

Flight Dash 10 damage: Fly diagonally to hit the opponent.

Wings Flap 12 damage: Flap with your wings to hit the opponent.

Downward Flap 20 damage: Flap your wings to spike the opponent.

Ghost Ball 20 damage: Imagine creating a ball out of spirit energy to hit the opponent. Can’t use in a combo.

Water Blast 10 damage: Imagine you creating a ball of water to blast at the opponent.

Lunar Laser 45 damage: You need the Moon to be present. If not, you cannot use this attack. Imagine the Moon blasting a laser at the opponent. You can’t use this in a combo.

Dusk Shot 10 damage: Imagine blasting small bit of power from the sunset at the opponent.

Protect STATUS: Imagine creating a magical glass barrier to block any attack incoming at that turn.

Strength Boost  STATUS: Charge up your plush to boost 15+ damage.

Moonrock Slash 27 damage: Slash the opponent with the Diamond’s on the Wings.

**Final Attack: Crepuscular Finish: 180 damage:** Fly up and charge at the opponent. Finish it off with a spin with the wings.

Mane of Dawn Form:

**Strap**
a piece of paper around Teddy’s head and Put on rubber bands too. Make 6
rectangles with diamonds on top of each for the Mane. Also put on paper around the gloves with 3 pointy claws on each hand. Put on two Cat like Ears). (You
can only change form during a Sunrise).

Moveset:

Scratch Jab: 2 – 2 – 6 damage.  Right Scratch, Left scratch and a Headbutt.

Scratch 20 damage: Scratch the opponent with your hands.

Super Punch  25 damage: Just like Punch but harder.

Charge 20 damage: Charge at the opponent by rushing into
them.

Stomp 20 damage: Stomp with your foot at the opponent.

Rocket Twirl 10 damage: Twirl around as you charge at the opponent.

Uppercut  7 damage: Uppercut with your fist at the opponent

Belly Flop 20 damage: Jump on the opponent on the Plush’s belly.

Solar Blast: 45 damage. Needs the Sun to be present to use this. If not, You cannot use this move. Imagine the sun blasting a Laser at the opponent. You can’t use this in a combo.

Mane Bash 20 damage: Headbutt with your Mane.

Protect: STATUS: Imagine creating a magical glass barrier to block any attack incoming at that turn.

Strength Boost  STATUS: Charge up your plush to boost 15+ damage.

**Final Attack: Sunrise Smash: 180 damage:** Jump up and Charge down at the opponent like a comet.

HP: 125

SPD: Normal

Teddy (Fire Teddy Form):

HP: 130

SPD: Fast

Teddy (Leaf Form):

HP: 100

SPD: Fast

Teddy (Pirate Form):

HP: 125

SPD: Normal

Teddy (Valentines Form):

HP: 125

SPD: Slow

Teddy (Jockey Form):

HP: 128

SPD: Fast

Teddy (Wings of Dusk Form:

HP:125

SPD: Fast

Teddy: Mane of Dawn Form:

HP: 125

SPD: Fast

Plush Type Chart:

Strengths:       Weaknesses:

Plush type is the only one whom has no strengths or weaknesses.

Abilities Descriptions:

- Fur Coat – Halves damage of any physical moves.

- Firepower - Fire moves will be boosted by 10+ at full HP and make those moves break through Armour abilities. I fit’s gets half HP, the ability will be deactivated until you are healed back to Full HP.

**-** Flaming Soul -  At the start of battle, it activates it’s ability and nullifies all water moves and boosts 10+ to all fire moves.

- Photosynthesis – If the sun is shining outside, you will get healed by 20 HP.

- Corsair Spirit – If you are next to a Pirate in a double battle, your sword moves will be boosted by 20+.

- Love Aura - Increases your damage by 10+ but your opponent will be lowered by 10- and if it’s a double battle, your ally will be boosted and the opponents side will be lowered.

- Charmer - User will lower opponent with the opposite gender at the start of battle. Lowers 20- damage.

- Horsepower: Increases speed by 1 if hit by any move but only once.

- Lunar Wings – Halves the damage of any attack and boosts speed by 1 when the moon is present outside.

- Plasma Mane – If the opponent hits you with a physical hit, they will get burned. When the sun is present outside, it will half the damage of special moves.