The Beastfolk

Subraces
Ability Score Increase
Your Dexterity score increases by 1.

Feline Agility
Feline Beastfolks' reflexes and agility allow them to move with a burst of speed. When they move on their tum in combat, they can double your speed until the end of the tum. Once they use this trait, they can't use it again until they move 0 feet on one of their turns.

Cat's Claws
Because of Feline Beastfolks' claws, they have a climbing speed of 20 feet. In addition, their claws are natural weapons, which they can use to make unarmed strikes. If they hit with them, they deal slashing damage equal to 1d4 + their Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

**Lupine**
Ability Score Increase
Your Strength score increases by 1.

Fangs
Lupine Beastfolks' teeth are natural weapons, which they can use to make unarmed strikes. If they hit with them, they deal piercing damage equal to 1d6 + their Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Scent Tracker
Lupine Beastfolk are proficient with the Survival skill, and get advantage on tracking creatures by scent.

Wolf ears
Lupine Beastfolk get advantage on Perception checks relying on sound.

**Feathered**
Ability Score Increase
Your Dexterity score increases by 1.

Glide
When Feathered Beastfolk fall and are not incapacitated, they can subtract up to 100 feet from their fall when calculating their fall damage and can move horizontally 2 feet for every 1 foot they fall.

Talons
Feathered Beastfolks' talons are natural weapons, which can be used to make unarmed strikes. If they hit with them, they deal slashing damage equal to 1d4 + their Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

**Hooved**
Ability Score Increase
Your Strength score increases by 1.

Speed
Hooved Beastfolk base walking speed is 40 feet.

Charge
If a hooved Beastfolk moves at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, they can immediately follow that attack with a bonus action, making one attack against the target with their hooves.

Hooves
Hooved Beastfolks' hooves are natural melee weapons, which they can use to make unarmed strikes. If they hit with them, they deal bludgeoning damage equal to ld4 + their Strength modifier.
**Burrower**
Ability Score Increase
Your Dexterity score increases by 1.

Underground
Burrower Beastfolks walking speed underground is 40 feet, and they have an automatic proficiency in nature. They are also able to dig through soft earth out of combat with advantage.

Darkvision
Thanks to the burrowers tendency to stay underground, they have superior vision in dark and dim conditions. Burrowers can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Paws
Burrower Beastfolks' heavy front paws are natural weapons, which they can use to make unarmed strikes. If they hit with them, they deal bludgeoning damage equal to ld4 + their Strength modifier

Abilities
Beastfolk Wisdom score increases by 2.

**Survivor**
Beastfolk have proficiency in **one** of the following skills: Animal Handling, Medicine, Nature, Deception, Stealth or Survival.

Physical Appearance and Traits

- For one that is of one of the bird-like tribes they have feathered arms, as well as slightly curved and sharpened toe-nails similar to talons.

- It is likely that those more along the lines of goats likely have the legs of that animal, as well as fur along their arms similar to that of the coat of their animal.

- Their sizes typically vary depending on the animal they are similar to. One who is part bull may be as tall as six foot. Whereas those of bird descent can be as short as 4ft, rivaling that of Dwarven heights.

- The lifespan of a Beastfolk is typically between 70-80 years. They reach their full maturity at the ripe age of 16.

**Size**
Elves range from under 5 to over 6 feet tall and have slender builds. Beastfolk size is Medium. (4ft-8ft)

**Speed**
Beastfolk base walking speed is 30 feet.

> Languages
>
>

*[!] Beastfolk can speak, read, and write Common and Sylvan. [!]*

Lore

From the mountain ranges that cut them off from the rest of Astrotha, to the Sylvan Forest and of course their homeland in between, the Beastmen have spread like wildfire across the whole lot. Using their unique abilities to adapt and very much overcome the natural trials of their environment this race has had ample time to evolve not just physically, but from a cultural level as well. With the fear of survival relatively nonexistent, some Beastmen found their gaze turning to the stars, to ponderings on morality and nature. In truth, the Beastian Plains have spawned some of the greatest philosophers the Era of Reconstruction has ever seen. The Beastmen are not all thinkers and drinkers, however. Some are capable warriors and scouts, and some of the only peoples apart from the Aborian’s who can survive in the Sylvan Forest.

Religion