recursal/Fanatic-Fandom huggingface dataset:
Flixlit

**Important Notes**
 ○ Highly intelligent and curious

## Description

Creatures said to be born of stardust and comet shards, the Flixlit is a beautiful shimmering delight to behold from afar, and an annoying nuisance to deal with up close. This species is comprised of only females, and although they can reproduce by themselves asexually, they do greatly enjoy the company of a partner. Only one Flixlit from the pair will lay and take care of the eggs while their partner Flixlit will help feed and take care of them.

## Behavior

Naturally the ever curious and troublemaking creature, the Flixlit will constantly try to make her own fun by causing-mostly harmless-mischief. They will playfully nip once or twice at creatures who are particularly sparkly or eye-catching but never anything threatening or malicious. They will also crash other creature’s food storages, rummaging around for better food than they can find and steal it for themselves or their mate. They might also try to intentionally antagonize another creature-for fun-by pretending to dive at them and attack or putting up a threatening display or even just lingering close and squawking loudly at the opposing creature to try and get a rise out of them in hopes to enact a chase of any sort. The Flixlit are frntly on the move unless sitting upon their nest, but they mostly enjoy staying close to the water. They will often sit on the water during the night like crystalline lily pads, drifting peacefully upon the waters as they look up at the night sky’s star where they once fell from so long ago.
Aereis

**Important Notes**
 ○ Breath is used as either defense or courtship.

## Description

Aereis are small, slender herbivores with a primarily monochrome color range. The common Aereis is either white, brown, tan, grey, or black. A majority of Aereis have contrasting primary and secondary colors, the most common being white and black. Alongside their contrasting colors, Aereis have bright markings lining their bodies and limbs, giving them a strange, angelic appearance when combined with their multiple sets of faux wings. Aereis are notorious for their ichor, which grants their meat an intriguing flavor.

## Behavior

Intelligent, Aeries prefer a close-knit flock over being solitary. Once an Aereis has rooted itself in a group, it will only spend time with its flock, taking its friends wherever plants go for quick meals. A group of Aereis are defensive in their own territory, but flee when danger strikes on a food run. Aeries bond easily with one another, albeit not with other herbivores. If other herbivores are spotted near food, Aereis will distance themselves as much as possible before eating comfortably. This is to ensure that no lives are lost to territorial herbivores and potential predators.

## Nesting and Courtship

Should a member of an Aereis flock die of any cause, whether it be predation, starvation, or illness, the next available males will undergo a courtship ritual with one female once one season has passed. The two will exchange fruits with each other, then take to the air. Once airborne, the two Aereis will breathe at each other and perform aerial stunts until the female is satisfied with her choice. If a male is rejected, the female Aereis will rest until she is ready to try courting another male.

## Electrifying Defenses

Should a group of Aereis become severely injured or grabbed by predators, they will let out stored electricity to paralyze attackers. This electricity forces the predator to let go of the Aereis so it may escape. This makes the exceptionally delicious Aereis a tricky yet rewarding catch for any lurking predators.
Novus Warden

**Important Notes**
 ○ Water Gale is to be used if you’re being attacked, not anywhere else.

## Description

Novus Wardens are meek, gentle creatures despite their size. Their tender personalities make them hard to see in a modern Sonaria, being a Warden of times long gone. They resemble massive metal “slugs” given magical hands at their sides. Novus Wardens are giant yet compact, preferring to keep themselves to tidy shapes despite their long form. They are naturally pacifist creatures, only seen scavenging.

## Behavior

These Wardens avoid conflict, constantly concealing their identity beneath mud and clouds. Due to this, Novus Wardens are the masters of making themselves untraceable, rarely seen by other creatures. Using their cloud breath to wet the ground allows the Warden to cover itself in mud, hiding their scent rather effectively. They have a soft disposition, and when they aren’t concealing themselves among various stone walls and foliage, can be spotted playing with smaller creatures. They despise personally wasting life, and thus will scavenge from large carcasses left in potentially active hunting grounds, before seemingly vanishing from the predator’s nose without a trace.

## Pact of the Wardens

All Warden species applicable to this pact are asexual, and will have children until a female heir has hatched. When a female heir becomes an adult, the parent will take their life, repeating the cycle. Upon the Novus Warden succeeding in raising a female heir, the parent will shut down, passing their memories on to their heir.
Boreal Warden

**Important Notes**
 ○ Nests offspring until female is born, mother dies upon adulthood

## Description

A titan of frost, a true testament to Sonaria’s vastness. Boreal Wardens are larger than life and have all the strength of said testament. Despite this, like all Wardens, these behemoths rest on the edges of the world in silence. Boreal Wardens will spend nearly their entire lives meditating at the highest peaks of the world, praying in communion. When threatened by larger predators like Kendylls and Lus-Adarchs, Boreal Wardens will attack with little hesitation; though their apathy to all but the mountains leaves them unwilling to herd with similar herbivores.

## Crown of the Tundra

As the figurehead of the Wardens, the Boreal Warden is able to telepathically communicate with other Wardens.

## Pact of the Wardens

All Warden species applicable to this pact are asexual, and will have children until a female heir has hatched. When a female heir becomes an adult, the parent will take their life, repeating the cycle. Upon the Boreal Warden’s succession, the mother warden’s body breaks down into a storm of snowflakes, causing a mountainous blizzard upon the tundra.

## Extra

“That which came before word, before thought, before feeling - there was cold, all-consuming ice and slate. The ice devoured, it scorned, it hated - the cold was an antithesis of life, it sought stillness and motionlessness amidst the wailing cries of an all-seeking wind. The wind sought to be found, to be heard, to be known of and spoken of - the wind was a desolate scream, yet also a whisper, a soft caress of the soul. Thus, amidst times of cold and desolation, the wind, the ice, and the ever-looming will of the world wrought forth in thought, ice and wind given mind, and so it was divine, unparalleled in majesty. The creature of ice and wind had thought of all things to come, all things to have been, with its breath, creatures with thoughts of their own came amidst its visage, wandering into an unnamed world, seeking meaning amidst the wind and ice. Forevermore, these creatures, these looming shadows amidst icy storms, among long-forgotten glaciers, they were to be known as wardens.”

```
- Eulogy of the Cold, Excerpt IV

```
Sar'Hingaro

**Important Notes**
 ○ Only use Gamma Beam when threatened by a T4/T5 creature.

## Description

Sar’Hingaro is a massive, ancient predator from the time period of the Wardens’ emergence. They sport bright markings on their backs and wings, as well as hard plates covering their faces. Each of their three heads acts in cooperation with one another, clicking and chattering amongst themselves in hunts. They have extremely toxic blood; spilled Sar blood can stain an area for years, polluting plants and water. This poisonous blood allows the hydra an immunity to most toxins. They look unable to fly due to their wingspan being small, but they utilize large flight bladders to ensure they can stay midair for long enough to scout.

## Behavior

Misconceptualized as cruel and unfeeling, Sar’Hingaro often exhibit odd behavior after a successful hunt, bowing at the prey—to either inspect food or to perhaps give thanks for the creature that had just given its life up is unknown—just before digging in. They are intelligent, old creatures that only have the guts to be cruel in their youth. Young Sar’Hingaro will often pick up smaller creatures and let them go, just to watch them run away. This behavior fades out as they age, and is often attributed to training themselves. Sar’Hingaro greatly disregard each other unless they come face to face, in which they will display aggressively at each other until one leaves to another stretch of territory.

## Gamma Beam

Being big and slow, a feeding Sar’Hingaro is often preyed upon by larger land-dwelling carnivores. Sar’Hingaro is capable of unleashing a beam of energy that slowly damages their target. They only use this if they themselves are being threatened by a larger predator (Tier 4 or other Tier 5 carni), not offensively. The Gamma Beam is meant to dissuade any potential threats, and usually does its job well as the slow-moving ancient beast takes flight shortly after, its meal in its mouths.
Ralokai

**Important Notes**
 ○ Sleep is only defensive, don’t overuse it.

## Description

Bioluminescent enough to attract small bugs, but not enough that they can’t hide within the foliage. Ralokais are swift and intelligent beings, having developed a special pouch inside their throats to produce unique sounds. Their saliva is known to be toxic upon touch, capable of becoming a strong sleep agent when vaporized by special organs that hide under the Ralokai's skin. They’re covered in a thick layer of feather-like fur, the exceptions being their heads and feet.

## Behavior

Ralokais tend to hang around as close as they can to whoever they’re targeting, whether it be to steal from or to place a nest when they’re not looking. Ralokais adore stealing, especially when it comes to food. They seem to have developed a likeness towards following hoarder herbivores above all else. Despite being omnivores, they’re quite a fruit-leaning species, strawberries being their favorite dish. These critters are overbearingly energetic, their bodies can’t stay still for too long or they’ll develop anxiety. Working from the shadows and using their knowledge to their favor, Ralokai survive by mimicking bigger creatures and utilizing their saliva to induce predators into a temporal sleep when needed. These abilities aren’t limited to just survival, for they also love scaring small and medium-sized creatures from time to time with them just for the fun of it. Hiding their nests where other creatures laid eggs, Ralokais have up to 3 pups at the same time. They are terrible parents that believe in “taught by experience” and are willing to put pups in dangerous situations just as a test, this being the main cause for most Ralokais to never reach adulthood.

## Mimicry

Trained by their parents from the moment they hatch, Ralokais are capable of imitating the calls of multiple different species, ranging from a hungry Lissiceous (Call 1), an injured Prabiki (Call 2), Phugu chicks (Call 3), and even a very high pitched baby Kendyll (Call 4).

## Profile Author

Originally written by lucidive (lucidive#0695). Rewritten by Peku\_G (Peku#0034).
Lingyun Sect

The Lingyun Sect was a fourth rank sect. However, the sect’s rank had fallen to the fifth rank or worse due to an unforeseen event.

The Lingyun Sect was now in ruins, with only devastated buildings left. The magnificent buildings were gone, leaving only sparse wooden.

The sect had only three disciples left.

Not to mention the extravagant buildings like the Pavilion of Cultivation Scrolls and Pavilion of Alchemy, which were gone too.

The entire sect’s heritage was gone now, and not even a single Core Formation technique was left.

The Lingyun Sect could only seek protection from the Huoyun Sect to continue their legacy.

However, the protection was naturally not free of charge. Every year, the Lingyun Sect had to give the Huoyun Sect plenty of spirit stones as offerings in exchange for their protection.

Yet, the Lingyun Sect’s situation was only getting worse than before. They didn’t even have enough spirit stones to offer that year.
Ghalgeya

**Important Notes**
 ○ Lead male establishes role through shows of dominance

## Description

Ghalgeya are most commonly found in the folds of meadows and sprinting through thick undergrowth. Their minuscule stature provides adequate shelter in most circumstances, meaning escape is merely to the closest bush. Diet wise, needle-like teeth have promoted a proficiency for tearing vessels and leaving behind blood trails. Some Ghalgeya have even taken a liking to this crimson liquid, known by other members of the pack as notably cutthroat. Stray carcasses and rotten meat are not above this species as an optional meal during pack migrations.

## Behavior

As a direct result of their minor size, Ghalgeya engage in hit and run swarming tactics. Tier 3 and above creatures are generally feared per the reduced survivability of the encounter, although an injured high tier may increase the confidence of any nearby Ghalgeya. Packs are organized under a leading male who attains this position via a display of dominance and physical prowess. Often, the one with the most pronounced whiskers or deadly bite occupies this role. Preferably, nesting occurs in individual pairs throughout the spring and summer seasons; however, one male may suffice if population counts are actively declining. Youth are monitored closely by all pack members and are not expected to leave unless overpopulation begins to detrimentally affect food supplies. Under circumstances of starvation, the strongest members of a group may resort to cannibalism.
Phyremia

**Important Notes**
 ○ Phyremias will only mate with those of the same color luminescence. (ex; A Phyremia with blue lights will only mate with a Phyremia with lights of a blue shade)

## Description

Aloof and elusive creatures, Phyremia are hardly seen. In fact, they prefer to remain concealed. Due to their hot blood, they stay underground most of the day to avoid the heat, before emerging during the nighttime and lighting up the sky.

## Behavior

Phyremia are primarily nocturnal creatures, burrowing deep underground to escape the daytime heat before emerging at nighttime to scavenge for food or look for a mate. During the warmer months, they’re known to hoard food in their den, regardless of whether or not it looks rotten. They save most of their findings for when they settle down with a mate, not ever eating in mass quantities and instead preferring to preserve their food. During Summer, they come out at night to search for a mate of the same color luminescence. The males fly high above the ground while the females remain perched below, only flying up to meet the male she finds most desirable. Because all females have the same criteria– the males with the darkest fur and the brightest luminescence being most favorable– they fight over the males until all but one competitor surrenders or dies. Once a mate has been chosen, they will gorge themselves on the food they’ve collected before placing a nest and hibernating until winter. Winter is the season when they are most active due to the heat not proving to be a hindrance. During this time, they take their pups and teach them the essentials of living on their own, hunting, scavenging, and how to defend themselves. After the winter is over, the pups part ways while the parents stay together for life.

## Territoriality

While Phyremia tend not to interact with other creatures, they are highly territorial towards their own kind– including children that have since left the nest. In stark contrast, Phyremia are fearful of other species, and, if challenged, will give up territory to them.

## Cannibals

Some female Phyremias are known to fake their luminescence colors, tricking males into thinking they’re the same type. After showing the male to her burrow, where he gorges on her supply of food, she’ll kill and consume him. Having just gorged himself on her food and containing more necessary nutrients for a Phyremia than any other species, he proves to be incredibly filling and healthy for her.
Beezu

**Important Notes**
 ○ If multiple males stumble onto a hive that needs a male, they’ll dance in front of the queen who will choose her favorite among them

## Description

Aggressive little creatures, Beezu form large hives in caves off the ground. Each hive has a single leader, who’s the original founding female. Although frail they do not make easy prey, and will keep fighting until death rather than flee if they must.

## Behavior

Hives are large, only ever having one male who doesn’t do much other than help with nesting. All female Beezu in a hive are able to nest, however only one is considered the leader. The queen Beezu is always the female to have founded the hive in the first place, or is one of their spawn. They make all of the decisions for the hive, such as where they’ll nest, when they collect food, who they attack, etc. They also decide which members stay and which are driven out of the hive.

## Nesting

Nests are made year round, with the exception of winter and famine, unless absolutely necessary for the survival of a hive. All male Beezu once they have grown are chased out of the hive, and must live on their own, or in a group of other males until they can find a hive in need of them. Whenever a creature(s) that is not a member of their hive approaches they’ll grow aggressive, making lots of noise. If they do not listen then all Beezu excluding the queen will fly out attacking until either they all die, or the threat is driven off. Beezu hives are friendly with each other, but will fight to the death over nesting grounds occasionally.

## Male Groups

After a male is kicked from a hive they begin to wander, often coming together with other males to form small groups. These groups have no leader nor do they seek caves to claim simply content to keep wandering until they find purpose in a hive. Should a group of males all stumble upon a hive in need of one of them all shall dance in front of the queen who’ll pick the one they liked most.

## Beezu & Eulopii

When out collecting food to bring back to their hive sometimes Beezus will become distracted by the sweet smell of the tiny Eulopii. Mostly they just fly around the creatures, or will try to drink nectar from the flower on their rears. Rarely some Beezu will mistake baby Eulopii for food, and will try to grab them, if they’re successful they’ll fly them back to their hive. Often the Eulopii will just run off once it is placed down, much to the surprise of the Beezu.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Jiang Yiming/System

[Ding! Sect Stimulation System, activation progress 100%. Activation successful!]

[Ding! Gamer Jiang Yiming detected online.]

[Do you wish to take over the Celestial King’s account?](Ch.01)

[Le simulateur de secte est conçu pour aider les joueurs à établir la secte la plus puissante.]

[En se connectant, en accomplissant des missions et en restant en ligne, les joueurs peuvent obtenir des techniques de culture, des ressources, des bâtiments, des compétences, des talents spirituels et d'autres objets pour se renforcer et renforcer leurs sectes.]

[Secte du joueur contraignant - Lingyun Sect.](Ch.02)

## Inheritance of Celestial King

### The Return of the Celestial King Gift Package

* **Green Lotus Creation Technique**: By cultivating this technique, you can absorb the Qi of Chaos in the dark, which will purify your spiritual energy and increase your cultivating speed.

* **Supreme Celestial Demon Body:** The strongest constitution in the world, with the combination of the celestial cultivators’ spiritual energy and the demonic cultivators’ physical body. The spiritual energy will enhance the physical body, which allows the physical body to be on the same cultivation realm as one’s spiritual enegry.

* **Void Shattering Eye:** Able to see through all illusions and disguises with no regard to cultivation realm

### The Return of the Celestial King Privilege

* **Celestial King’s Privilege 1, Mortal to Spiritual Upgrade:** The resources obtained through signing in, completing missions, and staying online will be increased by a grade

* **Celestial King’s Privilege 2, Best Luck Forever:** With the blessing of the Celestial King, fate and luck will follow, increasing the luck of the disciples under the player’s sect.

* **Celestial King Privilege 3, Transcending Karma:** Shields one’s fate. No one can know the player’s strength, neither can anyone deduce the existence of the player through divination

### Online for a million years Reward

* Celestial Crystals: 550,000
* Spirit Crystals: 660,000
* Supreme-grade Spirit Stones: 770,000
* High-grade Spirit Stones: 880,000
* Middle-grade Spirit Stones: 990,000
* Low-grade Spirit Stones: 1.29 million
* 1.2 million years worth of cultivation
Mordelium

**Important Notes**
 ○ Mordelium gather at the top of the Volcano during summer where males compete in a contest to impress females

## Description

Mysterious and elusive creatures, rarely are they ever seen outside a gathering despite their bright colors. Most creatures find them unnerving, for they seemingly always show up around death or just before it. To see a Mordelium is bad luck, to see a gathering of Mordelium is even worse… but to be seen, watched by those Mordelium, one may as well consider themselves already ***dead***.

## Behavior

Mordeliums lead very silent and solitary lives. They’re passive beasts and choose to avoid others as much as possible, hiding in shadow and traveling most during the night where the chance of interaction is low. Though despite their desire to stay hidden Mordelium can’t help but be drawn out and enthralled by the sight of decay, the sight of weakness. If a Mordelium is to sight a carcass or creature in a state of weakness (whether by injury or some other factor) they can’t help but become utterly entranced. They’ll often fly close, landing a short but safe distance away and just begin to watch silently. Many Mordelium may gather, though they often do not speak with one another simply content to watch whatever has caught their interest. After a while if nothing happens the Mordelium will often snap out of their trance and leave. Many predators have come to learn what a gathering of Mordelium means, the bravest of which often seek them out knowing it means an easier meal. If approached by other species Mordelium will usually do nothing, though if attacked a Mordelium may use its surprisingly hard feathers as a temporary reflective shield allowing it to quickly flee.

## Nesting

During the burning heat of summer Mordelium will gather at the very top of the volcano. Here males will compete in a contest to win the chance to nest with most- if not all gathered females. The contest is simple, a battle around the opening of the volcano with one winner, all competitors attempting to knock each other into the magma, or force forfeiting from heavy wounds. Flying is strictly forbidden during the contest, only being done when one forfeits the battle. Once a winner has been declared they’ll gather up the many impressed females and take them somewhere safe to nest. Though hope is not lost for the contest's losers, as many will feverishly dance at the bottom of the volcano, trying to impress the most empathetic females, who may feel pity and agree to nest with them instead.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Nymphasuchus

**Important Notes**
 ○ Violent even against their own kind (cannibalistic) unless protecting their own children

## Description

Nymph are well-camouflaged carnivores easily mistaken for fallen logs. After gathering in small groups they’ll claim a decently-sized pond of water as their territory, defending it and the close land. Once they’ve claimed a territory they’ll almost never leave it, instead patiently waiting for food to come to them.

## Behavior

Nymphasuchus spend the majority of their time within (or close to) lakes and ponds, biding their time until prey wanders close. They’re opportunistic predators and if any creature, no matter the size, is foolish enough to drink from their waters they’ll strike. Nymphasuchus are especially territorial and violent when it comes to their own kind, willing to cannibalize unknown Nymphs without a second thought when the opportunity presents itself. However, they can be rather lazy as well. Taking long naps at the water’s surface or edge. The sunlight warms their bodies and nourishes the semi-aquatic plants that grow along their backs. They’ll even allow small fliers close, seeing them as possible pollinators for the flowers. Since… tiny birds don’t make filling meals anyhow.

## Reproduction

Nymphasuchus are asexual and entirely female but do still require a partner to raise young. Both partners nest during the spring, choosing dens near the shore. They’ll protect the 2-3 children with their lives, occasionally becoming aggressive with fellow pack mates to keep the hatchlings safe. Once the young mature, they’re sent off to form their own packs.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Arena Mode

**Arena Mode** is a game mode in *Stride* and one of the five game modes of the game.

## Description

In Arena mode, you’re presented with a spacious section of the city’s rooftops, without the pressure of a creeping barrier coming up behind you. You have complete freedom of movement within this complex high-rise “arena” but you’ll be challenged with a variety of tasks. Examples include finding and collecting certain items , completing a specified route within a time limit, stealing an item without getting spotted by the snipers, or - simply - killing all the enemies! Arena mode feels even more like a real city, so enjoy the views… but try not to die.
Supreme Celestial Demon Body

The Supreme Celestial Demon Body, which combined both celestial and demonic traits. It was the strongest constitution in the game and was even envied by the Heavens.

It was rumored that when one cultivated it, in the initial stages, one could already split mountains and cut rivers with one strike of the hand. When one cultivated to its final stages, one could even kill Gods and Demons at will. Its power was endless!

[Supreme Celestial Demon Body: The strongest constitution in the world, with the combination of the celestial cultivators’ spiritual energy and the demonic cultivators’ physical body. The spiritual energy will enhance the physical body, which allows the physical body to be on the same cultivation realm as one’s spiritual enegry.]
Cultivation: I Inherite The Strongest Account In A Sect Simulator Wiki

**Welcome to the Cultivation: I Inherite The Strongest Account In A Sect Simulator Wiki!**
Some information about the novel Cultivation: I Inherite The Strongest Account In A Sect Simulator

We're a collaborative community website about Cultivation: I Inherite The Strongest Account In A Sect Simulator that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Jiang Yiming/Skills

## Skills

 Supreme Celestial Demon Body | The strongest constitution in the world, with the combination of the celestial cultivators’ spiritual energy and the demonic cultivators’ physical body. The spiritual energy will enhance the physical body, which allows the physical body to be on the same cultivation realm as one’s spiritual enegry.
 Shattering Void Eye | Able to see through all illusions and disguises with no regard to cultivation realm.

## Special

 Celestial King’s Privilege 2
 Celestial King Privilege 3
Time Run Mode

**Time Run Mode** is a game mode in *Stride* and one of the five game modes of the game.

## Description

Compete for the top spot on the leaderboard. In Time Run mode, it’s all about speed. As the terrain unveils itself ahead of you, you’ll need to visualize your route on the fly, and execute each move with precision.
Stride

***STRIDE*** is an action VR game developed and published by Joy Way. It was released on Steam for Microsoft Windows on June 10, 2022. It requires a virtual reality headset.

## Premise

*STRIDE is a high-octane parkour adventure in virtual reality. Fight for your life as you hurtle through the rooftops of a futuristic metropolis. Step into the shoes of a master freerunner as you vault, swing, and shoot your way through this action-packed adventure. Multiplayer now available!*
Jiang Yiming

**Jiang Yiming** is the main character of the novel **Cultivation: I Inherite The Strongest Account In A Sect Simulator .**

## History

Jiang Yiming realized that he had transmigrated! He had transmigrated from Earth to a cultivation world called the Ethereal Realm.

The Lingyun Sect could only seek protection from the Huoyun Sect to continue their legacy.

However, the protection was naturally not free of charge. Every year, the Lingyun Sect had to give the Huoyun Sect plenty of spirit stones as offerings in exchange for their protection.

Yet, the Lingyun Sect’s situation was only getting worse than before. They didn’t even have enough spirit stones to offer that year.

A few days ago, the representatives from the Huoyun Sect came to Jiang Yiming. Jiang Yiming wanted to negotiate with them, hoping they could give him some time to gather enough spirit stones to offer.

However, he didn’t expect the representatives of the Huoyun Sect to be so cold-hearted and even beat him up.

They also ordered the Lingyun Sect to hand over the offering within a month, or else the Lingyun Sect would lose the protection of the Huoyun Sect.

But, the Lingyun Sect had nothing to offer at the moment. They wouldn’t be able to gather so many spiritual stones, even if they emptied all their assets.(Ch.01)
Green Lotus Creation Technique

The Green Lotus Creation Technique could be said to be the most monstrous and magical cultivation technique.

In his previous life, his greatest regret in the game was that he had never been able to obtain this cultivation technique.

He had never expected that he would be able to directly obtain it from the return gift package!

[Green Lotus Creation Technique: By cultivating this technique, you can absorb the Qi of Chaos in the dark, which will purify your spiritual energy and increase your cultivating speed.]
Achievements

This is a list of **50 achievements** in *Stride*:

* **First time?:** Enter the game for the first time
* **Warm-up first:** Complete the Tutorial
* **To Infinity and beyond!:** Play Endless mode.
* **Bull's eye:** Kill an enemy with a headshot in Arena or Endless mode.
* **The Colosseum is outdated:** Play Arena mode.
* **Curiosity:** Play all Stride game modes.
* **Tick-tock, tick-tock:** Play Timerun mode.
* **Gotta go Faster:** Run from Harmless to Medium difficulty in the Endless mode.
* **Hmmm, not bad:** Complete 2 quests in one Arena mode session.
* **Nice One:** Reach 1km distance in Endless mode in one run.
* **Errand boy:** Complete 5 quests in one Arena mode session.
* **Leg Day:** Complete 5 Timerun levels.
* **From One To Ten:** Kill 10 enemies in a single Arena run.
* **The game starts now:** Run from Harmless to Hard difficulty in the Endless mode.
* **Me, the Gladiator:** Complete 7 quests in one Arena mode session.
* **Faster than Time!:** Complete 10 Timerun levels.
* **Marksman:** Kill 10 enemies with a headshot in Arena or Endless mode in one try.
* **Not even sweating:** Survive for 2 minutes on the Hard difficulty in the Endless mode in one run.
* **Sorry, Lost My Temper!:** Kill 20 enemies in single Arena run.
* **You're A Monster:** Kill 30 enemies in single Arena run.
* **Headshot Master:** Kill 30 enemies with a headshot in Arena or Endless mode in one try.
* **Better than Forrest:** Reach 5km distance in Endless mode in one run.
* **Mission Possible:** Destroy 100 laser bombs in total.
* **Chosen One:** Dodge 100 sniper shots.
* **Neo:** Use focus 100 times.
* **Mushroom Eater:** Jump on the head of 10 enemies.
* **Long Live The King:** Drop 10 enemies from the roof.
* **Strider:** Play for 10 hours.
* **Watch Your Step:** Destroy 100 radius bombs in total.
* **Balloons:** Destroy 100 balloon bombs in total.
* **Daring Tackle:** 10 kicks in a tackle per run
* **Target Number One:** Kill 1000 enemies.
* **Expert:** Run to the expert level.
* **Death From Above:** Kill 100 enemies overall while you are airborne.
* **Drone Hunter:** Shoot down 50 drones in total
* **In My Sight:** Pick up 100 lasers in total
* **Medic!:** Pick up 100 medkits in total
* **Greedy:** Collect 20 bonuses per run
* **Real Pro:** Hold on to the expert level for 5 minutes.
* **Friendly Neighbor:** Use the hook 100 times in total
* **Fighter:** Knock out 10 emenies with a blow to the head
* **Bullet Proof:** Pick up 100 kevlars
* **Geronimo!:** Use the zipline 100 times
* **Brisk Step:** Complete 12 Timerun by at least 2 stars
* **Slider:** Make 500 tackles in total
* **Too Slippery:** Make 50 tackles per run
* **Gun Go Brrr:** Pick up 100 semi-auto in total
* **Faster Than Light:** Complete 8 Timerun for 3 stars
* **Calm Step:** Complete 16 Timerun by at least 1 star
* **Fight Club:** Knock out 100 emenies with hands
Khiku

**Important Notes**
 ○ Often confuse Therokis with own species

## Description

Khiku are imbeciles, how they aren’t extinct is a mystery. Extremely flighty they’ll run from anything they do not think is a Khiku. Packs are large only having one male at a time despite having no form of hierarchy.

## Behavior

Khiku are very very dumb, and only trust what they believe to be other Khiku. Ill-contented to stay in one area, packs are almost always on the move, only stopping for brief moments when needed. All Khiku seem to have an extreme fear of being entrapped, practically breaking down even if they’re simply underneath a tree. They’re so averse to staying in areas of shelter even during catastrophic events such as volcanic eruptions they’d much rather dare swimming deep below water than even feeling trapped for a second. Packs are formed simply by whatever Khiku stick around each other, however only one male travels with a group at a time. Male Khiku are extremely aggressive to each other and will fight almost immediately upon seeing one another even if there is no need to. Although omnivorous Khiku never hunt, scavenging being the only way they’ll feast upon flesh. If packs notice a creature they do not perceive as one of their own they’ll flee the area almost instantly.

## Nesting

Nests are made wherever, whenever, simply plopped down in an open area lacking any kind of protection. Khiku do not stay by their nest, simply going about their normal activities checking on them whenever they happen to pass by the area again. Matured Khiku are unable to see young as one of their kind and as such children are immediately abandoned upon birth. The strange small creatures that suddenly appear from their eggs are so frightening to adults that they flee the area upon seeing them.

## Khiku & Therokis

Lacking in eyesight occasionally Khiku will confuse adult Therokis for one of their kind, happily running up to greet them much to the Therokis' confusion. Khiku will poke and prod at the strange new ‘Khiku’ friend until it usually is brought to it’s breaking point. The behavior displayed by the distraught Therokis is what makes the Khiku realize that their new Khiku friend is not actually a Khiku, this frightens them so badly they flee the area.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Huang Chaoyu

Huang Chaoyu was one of the three remaining disciples of the Lingyun Sect.

Jiang Yiming had taken her in as a disciple on a trip down the mountain.

At that time, the Lingyun Sect had already started to falter, and Jiang Yiming had just become the Sect Leader.

Huang Chaoyu’s background seemed to be quite mysterious, and even Jiang Yiming didn’t know much about her.
Arrainoa

**Important Notes**
 ○ Nest in Summer & Autumn, gather in kelp forests to do so

## Description

Elusive bioluminescent beasts of the depths, they’re well known for chasing prey over long periods as it bleeds out. With keen eyes and dagger-like teeth, Arrainoa truly make for terrifying predators.

## Behavior

Arrainoa form small schools with no distinct leader. In fact, they’re often known for fighting amongst each-other with whoever winning forces the rest to do as they say before they eventually fight once more. Despite the amount of fighting that occurs in their schools, they will not hesitate to protect one another when attacked. They hate to see one of their fellow members lose to an outsider more than they do the member themselves. Arrainoa are vicious and ruthless predators having no qualms over cannibalizing those outside their own schools, however only if they’re extremely hungry. When hunting, Arrainoa often target already weakened creatures, using their immaculate vision to sight even the smallest of injuries something may have. They’ll quickly swarm their victims, stacking as much bleed as they can on it before it flees, and chasing once it does. Hunts last as long as they chase prey until it either bleeds out or grows too tired to continue fleeing. If their prey can outlast them and all of the school runs out of stamina, the hunt will end. If unsuccessful in hunting, schools will quickly turn to scavenging, sometimes driving off other predators that may be protecting the carcass. They do not stay in one area long and favor wandering, however they dislike being approached by unknown creatures and if they believe something is getting too close they’ll chase it away.

## Nesting

Throughout the summer and autumn season Arrainoa nest and are more open to being approached by others of their own species, schools also being more likely to form in this time as such. They’ll gather in kelp forests seeking a temporary mate of the opposite gender to nest with, whether they be a member of their school or not. Nests are hidden among the greenery where the two mates will occasionally check on it until eggs are ready. They’ll have any amount of young called pups which they immediately abandon upon their hatching. Mates will of course also separate from one another after their young hatch unless they share the same school.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Gryvila

**Important Notes**
 ○ Takes only one mate their entire life

## Description

Elusive brightly colored creatures, Gryvila often stay submerged in water to maintain the toxic oily membrane they produce from drying out. They have much love for anything colorful or shiny, as such usually stay around coral or other colorful objects when underwater. They’ll never fight instead opting to flee anytime they’re attacked.

## Behavior

Gryvila are pacifist by nature, and are extremely friendly to any creature they meet. Though they’ll avoid approaching creatures they know to be aggressive or predatory. Most things dislike hunting the Gryvila due to them being coated with extremely potent poison. Though if hunted the Gryvila will do its best to flee, never turning to attack. Unless nesting they’re always on the move growing restless if they stay in one area for long. They dine almost exclusively on plants, only eating scavenged meat when nesting. If not with young, mated Gryvila will often try to impress their partner with small objects they find, whether it be a brightly colored fruit or a particularly pretty small creature. Of course if a creature they grab seems distressed by the action they’ll place it back down out of pity.

## Nesting

During the summer Gryvila gather near the surface of water close to the base of the fliers peak. There they’ll find a mate, dancing with one another in the air to form a pair. Mates become very closely bonded, and if one is to die the other will usually die of heartbreak soon after, never again taking another if they live. A pair can be of any gender however only a male and female one can produce young. When ready to nest they’ll move onto the shore and around the tide-pools, the female will remain sat on the nest the entire time it takes to incubate an egg unless needing to drink/flee. The male will do whatever they must to feed the female, bringing them plants and scavenged meat. Having only one child at a time they’ll take it with them on their travels until it wishes to seek a mate of its own. Pairs unable to produce their own child take in any orphaned or abandoned young as their own as a result.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Shro

**Important Notes**
 ○ After pack is killed, lone Shros attack on sight

## Description

The Shro is a defensive creature with a stout but speedy build. Their flesh is toxic, rubbery, and porous, a perfect substrate for growing mushrooms on their backs. This porous flesh can cause them to get dehydrated easily and they tend to favor dark damp places to survive. Shro’s have thick wood-like arms and legs with razor sharp claws. Their powerful limbs allow them to outrun their enemies if their main form of defense fails. Shro’s have the unique ability to place a “lamp,” a large extremely toxic mushroom from the spores that drift out from their long tails.

## Behavior

The Shro’s unique physiology matches its even more unique behavior. Packs of 4 to 5 Shros will lay claim to a small den, preferably with a single small opening— but the larger the pack the larger the opening may be. They will then place a lamp at the opening of the cave and periodically refresh them to keep their toxicity. Within this cave they will rear their young, who are born defenseless without mushrooms. They will take turns dousing them in spores for their mushrooms to begin to grow. At night the Shro rush out of their cave and find food before quickly hurrying back before they dry out. When a group of their young grow up the whole pack will guide them to a new den that they can live at and occasionally help them out in times of famine, winter, etc.

## “In the event of an emergency”

Shros have way too much time on their hands for a species that’s as toxic and smart as they are. Often during the heat of the day, they are tucked away in their dens discussing attack plans, survival tactics, and how to raise their young. If their defenses fall, they bolt to a smaller secondary cave to protect themselves from carnivores. In the event of an extinction of the pack, the final, lone Shro attacks everything in sight, even tier 5 carnivores. This final frantic movement allows their spores to be spread far and wide.

## Profile Author

Written by EternalRamenNoodles (YaBoiRamen#3696).
Shinouregionanime Wiki

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Denjzi

**Important Notes**
 ○ Cowardly while solitary, however, packs are not so

## Description

These armoured, pelagic fish lurk amidst a versatile range of habitats. Closely related to Reviiaton and Syroudon, the Denjzi use their bleeder heritage to exhaust and kill large prey. Though commonly solitary, Denjzi will also hunt in packs of two to four.

## Behavior

With high intelligence, Denjzi possess object permanence and an ability to recognize specific members of a species, or relatives. Due to this, Denjzi have very close-knit familial bonds in their packs, the loss of packmates is often mourned. Denjzi packs have individual traditions, cultural beliefs and superstitions. A very common observed tradition among many Denjzi packs is a tendency to completely eat the corpse of a fallen packmate, especially if very close.

## Nesting

Denjzi have a pack structure of one dominant matriarch, followed by the most recent brood, and the remaining packmates. Generally, only the Matriarch nests, and does so asexually. Other cows (females) of the pack may also nest, however, this risks being harassed from the pack, and therefore losing the matriarch and its bulls’ protection. The bulls, or males of the pack, will raise the children to their best ability. Denjzi have a tendency to hunt a very large kill before nesting season, and lay eggs within the carcass, allowing their hatchlings to develop quicker.
Crata-Peretina

**Important Notes**
 ○ Screeches and aggros at threats until they back down

## Description

Crata Peretina are large, quadrupedal, slug-like creatures, which spend most of their adult life wandering aimlessly in search of food. Their flesh is extremely squishy, and is pierced effortlessly by even the smallest of fanged creatures, but they are not entirely defenseless; the Crata’s body is coated in a naturally produced neurotoxin, which immediately attacks a predator’s nervous system upon ingestion, resulting in confusion, muscle spasms, and ultimately internal bleeding. This toxin also affects the Crata, however. With the toxin constantly pumping through its blood, the Crata is immune to its negative properties, but it doesn’t stop the effects on its brain. As children, Crata are very intelligent and social, however, by the time it reaches adulthood, Cratas are permanently stoned, under the influence of their own toxins.

## Behavior

Crata spend most of their adult lives wandering around their habitats, eating and sleeping. They have almost no cares in the world, as their massive size and neurotoxin help to stop predators from trying to take a bite. When a threat does appear, Crata will gather together and screech at the threat until it goes away, then go back to numbly feeding and wandering.