Inanis Thrashers

Inanis Thrasher Insignia

Inanis Thrashers trooper wearing their trademarked void-hardened armour.

The **Inanis Thrashers** are the elite Astra Militarum regiments that hail from the inhospitable and harsh void stations of Inanis. Due to their harsh living and working conditions, the troops of these regiments make ideal void-borne warriors and often deploy as heavy void infantry formations. They also excel at planetary operations and can deploy as light infantry ground formations. As such, they are fully trained and equipped to deploy to void war zones, hazardous planetary environments and operate both as "interface" troops (meaning transitioning from void to ground operations in combat conditions) and fight heavily contested boarding actions.

## Inanis Thrashers

The regiments of Inanis are hardened fighters and vicious up close, deadly in melee as well as at range. Armed with the tools of their grim trade, they are not afraid to face their enemies in single combat, and feel the hot blood of the freshly-slain on their skin. The deadly, winding corridors of Inanis, endless mineshafts and tunnels deep below an asteroid's surface are where these specialists are borne and bred. Lightly armoured and armed with carbines, bullpups, and other short-barrelled weapons along with numerous deadly melee weapons, these close quarters specialists are trained to move and fight effectively in confined spaces.

Most Inanis Clansmen regard the strict rationing, draconian regulations, and complex bureaucracy of the Departmento Munitorum as needless restrictions upon their capabilities. These regiments are populated with those who scavenge additional equipment from the battlefield, possessing a habit of finding things that have dropped into their pockets by 'accident', picking things up in the streets, finding 'junk', and generally acquiring things that belong to other people. Inhabitants of a varied kinds of orbital stations from agri-domes and trading hubs to defence stations. Inanis Clansmen generally spend time in heavy mining operations strip an entire belt of asteroids of valuable metals and materials as they freely flow between what jobs are required on their stations. It is no surprise that many individuals born to serve aboard these facilities spend their entire lives space-bound, never setting foot on a world's surface, unless, that is, they are chosen to serve in the Imperial Guard. Life amongst the machinery and cramped corridors of a void station is quite different to life beneath an open sky, and is confining even by the standards of a hive world. As a means of making their otherwise uncomfortable living quarters more cozy, some Inanis Thrashers decorate their personal spaces with colorful quilts. These quilts serve a dual purpose, as they not only muffle sound but also provide a touch of homeliness in the otherwise stark environment of void stations.

Due to their being born and raised in these void stations, the Inanis Thrashers train extensively in artificial and even zero-gravity environments, becoming especially adept at operating in such environments under normal conditions and in emergency situations. They are considered a Void born regiment and are relatively rare within the Imperial Guard, as such are often highly valued by the general staff for their unique skills. Thrashers are often appear unnaturally pale and gaunt, combined with the insular, clannish ways of many Inanis have difficulties when interacting with non-Inanis regiments. Thrashers are well known for their fierce independence, as well as their highly innovative (though somewhat dangerous) methods. Other regiments generally do not think well of them. The Inanis use mines and processing facilities located throughout the subsector to acquire materials for the Imperium.

## Homeworld

The Inanis' top priority is the survival and sustainability of their Complex. Most of their laws and customs revolve around this goal. Because every Inanis depends on his or her crewmates to survive, they are much more community-minded than individualistic than most. Loyalty, trust, and cooperation are highly prized qualities. Even in their ancient past they were very emotional people. Conditions aboard most Inanis stations and ships are extremely cramped. It is not uncommon for all family members to share the same small living space, which in turn is in close proximity to many other families' quarters. These spaces are often uncomfortable and ill-designed for living in, having been reappropriated from other functions such as storage. Families decorate their individual dwellings with colorful quilts, which serve to muffle sound and also to make the environment more cozy. Inanis place low value on personal possessions, instead evaluating objects by their usefulness and bartering them for other items once they are no longer needed. Every ship has a designated trading deck where those looking to barter can gather to do business.

Inanis is governed by bodies such as the Board and the democratically-elected Conclave, though ship captains and onboard civilian councils tend to address most issues "in-house" before it gets that far. The Conclave is overseen by the Board, five Inanis who can override the Conclave's decisions. Inanis are divided into several clans that can be spread across several ships, or restricted to one. The Inanis Complex is broken up into various clans, sometimes spread over several ships and stations. Each individual ship or station has long been retrofitted to house as large a crew as possible. Over time the Inanis thin out the vessels they can't use or are too damaged to repair, pooling the resources to buy and convert new ships and stations. They rely mainly on secrecy to ensure their safety from predatory Imperial Representatives. They are extremely adaptable and can adjust their equipment and lifestyle to suit various harsh conditions. They rely on others for assistance, products, etc. as little as possible.

## Regimental Organisation

### Officer Ranks

* **Colonel**
* **Captain**
* **Lieutenant**

### Non-Commissioned Officers

* Sarge
* Corporal

#### Typical Inanis Thrasher Company

**Lieutenant (Company Executive Officer)**
**First Sergeant**
**Company Staff**
**Munitorum Clerks**
**Gunnery Sergeant**
**Sergeants**
**Corporals**
**Privates**
**4 Squads**
**Platoon Medics**
**Platoon Command Squad**
**1st Veteran Squad**
**2nd Veteran Squad**
**3rd Veteran Squad**
**4th Veteran Squad** | **Lieutenant**
**Gunnery Sergeant**
**Sergeants**
**Corporals**
**Privates**
**Platoon Command Squad**
**9 Squads**
**Platoon Medics** | **Lieutenant**
**Gunnery Sergeant**
**Sergeants**
**Corporals**
**Privates**
**Platoon Command Squad**
**9 Squads**
**Platoon Medics** | **Lieutenant**
**Gunnery Sergeant**
**Sergeants**
**Corporals**
**Privates**
**Platoon Medics**
**Platoon Command Squad**
**9 Squads**
**Platoon Medics** | **Lieutenant**
**Gunnery Sergeant**
**Sergeants**
**Corporals**
**Privates**
**Platoon Medics**
**Platoon Command Squad**
**1st Flamer Squad**
**2nd Flamer Squad**
**3rd Flamer Squad**

Hm lets say, 4 Veteran Squads, 9/9 split of Maul and Bullpup, and 6 Flamer Squads

## Regimental Recruitment & Training

Recruitment often begins at birth, as individuals born into the Inanis society and the void stations are potential candidates for the Inanis Thrashers. Family and community play a significant role in the recruitment process. Candidates are often recommended or selected by their families, clans, or other community leaders who recognize their potential as warriors. From a young age, potential recruits undergo training that prepares them for the life of an Inanis Thrasher. They are taught the values of community, resourcefulness, and adaptability. Their training include combat drills, survival skills, and education in void station operations. Recruits are often put through various trials and tests to assess their physical and mental aptitude for the demands of the Inanis Thrashers. These trials include obstacle courses, combat simulations, and live-fire exercises.

## Regimental Combat Doctrine

The Inanis Thrashers are experts in close-quarters combat. They excel in tight, confined spaces, such as void stations, tunnels, and urban environments. Their soldiers are trained to engage the enemy with melee weapons, shotguns, flamers, and short-barreled lascarbines, making them formidable opponents in close combat scenarios. They are trained to operate effectively in a wide range of environments, including void stations, asteroid mining complexes, and hostile planetary terrain. They make the most of their equipment and surroundings, utilizing tools and gear in unconventional ways. The Inanis Thrashers are equally skilled in void and ground operations. The Inanis Thrashers emphasize cooperation and community in their tactics. Soldiers operate closely as a unit, relying on their comrades for support and mutual survival.

The Inanis Thrashers are renowned for their expertise in boarding actions. Whether assaulting enemy voidships or repelling invaders, they execute precise and coordinated boarding maneuvers. They employ breaching drills, choke grenades, and stun grenades to incapacitate or disorient foes before closing in for melee combat. They use their knowledge of confined spaces to set traps and outmaneuver their enemies. The element of surprise is a valuable asset in their combat doctrine. The regiment makes extensive use of flamers in their tactics, especially in urban warfare. Flamers are employed to create fire barriers, deny enemy movement, and clear out entrenched foes. Choke grenades, stun grenades, and other specialized grenades are integral to their combat doctrine. These grenades are used strategically to disorient and incapacitate enemies, creating opportunities for the Inanis Thrashers to close in and engage in melee combat.

#### Notes

First Wave clears a hole
Second wave comes out and forms a kneeling firing line
Throwing grenades
Final line charges in melee while enemy is off balance
I was thinking pop choke grenades into a tunnel, Flamer march forwards, spewing flames, then they can split, melee dudes charge forward, then behind them you could lascarbines supporting with suppressing fire and stun grenades

## Wargear

* **M416d Mjorn Pattern Lascarbine Bullpup Variant**: Standard for Inanis Infantry which makes them excel in close environments. Designed purely for close range assaults, a variant of the Merovech Pattern Lasgun is heavily reinforced and has a bayonet built into its short and heavy frame. Slots for two power packs are included so the gun can switch to a fresh pack with no reloading. Since the firefights it is designed for are typically over long before two packs are exhausted, it serves its intended function perfectly.
* **3 Mjorn Pattern M1 Power Pack**: Charge packs are the powerful batteries used for all Imperial laser weapons, which varies in both size and output, depending on the classification of the weapon. M1 works by having several firing chambers arranged in a circle in a cylindrical block that are brought into alignment with the firing mechanism and barrel one at a time. As each energy camber is align the others charge giving the firer much longer length of time of usage before replacement. This provides a low power capacity per power cell in the pack and a low shot rate for las designs but ability for continuous precise fire over a long engagement.
* **Civitas Pattern Laspistol**: A simple utility weapon, the Civitas is another model whose origins date back far into Imperial history. The Civitas is both somewhat bulky and inefficient (owing to lower quality components than a military-grade laspistol), but remains popular due to its ease of manufacture, longevity and simplicity of maintenance. These pistols are made on almost every major hive world for planetary defence armouries and civilian hands.
* **3 Charge Packs** - Charge packs are the powerful batteries used for all Imperial laser weapons, which varies in both size and output, depending on the classification of the weapon. Also, depending on the number of rounds the weapon is able to fire, these charge packs provide for the number of shots for that particular weapon.
* **Mono-Knife** - The Mono-Knife is a one-handed melee implement that is one variant of the ubiquitous back-up melee weapon for warriors all across the Imperium, be they lowly hive scum or the elite soldiers of a Planetary Governor. Some, such as the Catachan Fighting Knife, are designed for a specific purpose, whilst others are more generic in nature.
* **2 Blind Grenades** - A more sophisticated type of smoke grenade, the Blind Grenade emits infra-red bafflers and broad-band spectrum electro-magnetic radiation in addition to smoke, to blind not only normal eyesight but also artificial sight aids.
* **3 Choke Grenades** - Choke Grenades explodes to fill its blast radius with a non-lethal gas which prevents anyone in the from breathing properly, temporarily incapacitating them.
* **Inanis Pattern Flak Armor**: A light and relatively simple form of body armour used by the military forces of the Imperium of Man. This variant is Void hardened in used both in ground and void operations.
* **Respirator** - A simple breathing mask that covers the nose and mouth or entire face, these offer much better protection than filtration plugs and are used by the troops of the Cogger Hive Guard in hive and toxic environments or during attacks by chemical or even biological weapons.
* **Webbing** - A Cogger Hive Guard soldier's webbing and belts are made of whatever material is readily available, while officers are made of leather. This harness is used to hang general equipment, pouches, water canteens, scabbards and holsters.
* **Micro-Bead** - This short-range communication device is worn in the ear and is utilised for short-range communication (usually about one kilometre, depending on weather conditions and terrain). These devices fit securely and discretely in the ear and often cannot be detected by a casual inspection.
* **Magnoculars** - Magnoculars are powerful vision aids that magnify distant objects. More advanced, high-quality magnoculars can also do such things as give range read-outs, detect heat sources, calculate target location positioning, and take pict-captures of a view for later analysis.
* **Poor Weather Gear**
* **Rucksack**
* **Basic Toolkit**
* **Mess Kit**
* **Water Canteen**
* **4 week's Rations**
* **Blanket & Sleeping Bag**
* **Rechargeable Lamp Pack** - Sturdy and reliable, these portable devices are used to help illuminate the darkness of a battlefield during inclement weather or occluded conditions, shining a highly luminescent, yellowish beam of light a dozen or so metres in width. A Lamp-Pack can be utilised for roughly five hours before its portable power pack needs to be recharged or replaced.
* **Grooming Kit**
* **Dog Tags**
* ***Imperial Infantryman's Uplifting Primer*** - This is the standard-issue field manual that covers a myriad of topics as it relates to the upkeep and care of standard-issue equipment and covers a wide variety of topics; from the various Imperial Guard ranks, organisation and structure, drill-and-ceremony as well as topics on survival, battlefield medical instructions and combat tactics. Those Imperial Guard troopers found without possession of this vital field manual often face severe punishment at the hands of their supervisors or attached Commissar.

* **Hades Breaching Drill** is a piece of industrial equipment that has been used for both civilian and military purposes by the Imperium of Man. The Hades drill is normally used on Imperial Mining Worlds to help miners dig new mining tunnels to find deposits of strategic ores and remove rubble and debris, but there have been several occasions where the Hades has been pressed into military service with the Imperial Guard

Shotgun
Demo Charges

Flak Shield
Flamer

## Notable Regiments

* **Inanis 23rd Voidstalkers**: Known for their exceptional skill in boarding actions and their adaptability to various combat environments, the 23rd Voidstalkers have a reputation for getting the job done, whether in the void or on a hostile planet.

* **Inanis 9th Tunnel Rats**: Specializing in subterranean warfare, this regiment is renowned for its ability to navigate through complex underground networks, ambush enemy forces, and secure crucial tunnel systems.

* **Inanis 4th Firebrand Brigade**: The Firebrand Brigade is recognized for its aggressive use of flamers and incendiary weapons. They are often deployed in close-quarters urban warfare, where they unleash devastating firestorms upon their enemies.

* **Inanis 32nd Chokehold Regiment**: This regiment specializes in the use of choke grenades and gas-based tactics, making them masters of incapacitating and disorienting enemy forces before closing in for brutal melee combat.

## Notable Inanis Thrashers

* **Colonel Elara Voss**: A highly respected leader of the Inanis 23rd Voidstalkers, Colonel Voss is known for her strategic brilliance in boarding actions and her unwavering commitment to the survival of her regiment.

* **Sergeant Kael Draygan**: Sergeant Draygan of the 9th Tunnel Rats is famous for his skill in leading his troops through treacherous underground mazes and his expertise in close-quarters combat.

* **Captain Ilsa Korr**: The fearless leader of the 4th Firebrand Brigade, Captain Korr is known for her daring tactics and her mastery of flamers in urban warfare. She's credited with several victories in heavily fortified city battles.

* **Commissar Tavira Delan**: Commissar Delan is a stern but respected figure among the Inanis Thrashers. Her unwavering commitment to enforcing discipline and morale within the regiments has earned her a reputation for unyielding loyalty to the Imperium.

* **Tech-Priest Zirra Kastor**: A highly skilled tech-priest from Mjorn, Zirra Kastor is responsible for maintaining and enhancing the Inanis Thrashers' specialized equipment. Her innovations in weapon modifications and adaptations for void environments have significantly contributed to the regiments' effectiveness. She is one of the few Mjornian's to have gained respect among the Inanis people.

## Regimental Appearance

Inanis Thrashers wear uniforms and armor suited for the challenges of their environment. Their attire is often dark and practical, designed for both void and planetary operations. Members of the Inanis Thrashers proudly display their regimental and clan insignia on their uniforms. These symbols represent their loyalty to their clan and the values they hold dear. The markings are often ornate and colorful, providing a stark contrast to their otherwise utilitarian attire.

### Regimental Insiginia

A circular emblem, resembling a stylized portal gateway, with intricate details. The emblem is primarily dark blue, representing the void, with a black border. In the center of the emblem, there's a fierce silver blade, symbolizing their expertise in close combat. Surrounding the blade are smaller symbols:

* At the top, a cluster of stylized stars, signifying their home in the void stations.
* On the left, a tunnel-like pattern to represent their proficiency in tunnel fighting.
* On the right, a depiction of a zero-gravity environment, with a soldier floating amid stars, emphasizing their adaptability to such conditions.