Research

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Description

Research can be performed to develop new Buildings, formulas, Decrees or other technologies for a settlement. Knowledge points are needed to perform Research. They are generated passively by Researchers working at the Research Station or acquired by completing Side Tasks or found during Expeditions. Research tiers are unlocked by collecting Utensils.

## Research Tree

>\*Unlock the next research on the line.

>\*\*This research line OR the line below needs to be unlocked to access the next research on the right.

## Detailed research

#### **Category - Food**

Unlock the Kitchen
Knowledge points: 2
Construction time: 0.2 - 2.3 seasons
Resources: 92 wood, 124 scraps, 36 cloth, 36 metal, 36 plastic

#### **Category - Housing**

Unlock Loitering Ban Decree
Knowledge point: 1
Construction time: 0.1 - 1.1 seasons
Resources: 150 water, 150 food
Unlock Sturdy House
Knowledge point: 1
Construction time: 0.1 - 0.5 seasons
Resources: 36 wood, 84 scrap, 6 plastic
Unlock Upgraded Shelter
Knowledge points: 2
Construction time: 0.3 - 3.9 seasons
Resources: 204 wood, 300 scrap, 30 cloth, 18 plastic

#### **Category - Resources**

Unlock the **Hemp Weaving Mill**
Knowledge point: 1
Construction time: 0.1 - 0.6 seasons
Resources: 66 wood, 96 scrap
Unlock Diligence Decree
Knowledge point: 1
Construction time: 0.1 - 1.1 seasons
Resources: 100 food, 100 water,
36 wood, 36 scrap, 12 cloth, 12 metal, 12 plastic
Unlock the Refinery
Knowledge points: 3
Construction time: 0.6 - 7.6 seasons
Resources: 346 wood, 444 scrap, 36 metal
Unlock the Mine
and/or coal Mining
Knowledge point: 1
Construction time: 0.1 - 0.5 seasons
Resources: 126 scrap, 12 metal
Unlock the possibility
to build Mines close without
loss of efficiency
Knowledge point: 1
Construction time: 0.1 - 0.6 seasons
Unlock the Mine
and/or iodine Mining
Knowledge points: 3
Construction time: 0.4 - 5.1 seasons
Unlock the Scrap Catcher
Knowledge points: 3
Construction time: 0.52 - 6.4 seasons
Resources: 246 wood, 288 scrap,
18 cloth, 24 metal, 36 plastic

#### **Category - Logistics**

Unlock the possibility to choose the next Trader
Knowledge point: 1
Construction time: 0.1 - 0.8 seasons
Resources: 100 wood, 100 scrap, 12 electronics
Unlock the **Warehouse**
Knowledge point: 1
Construction time: 0.1 - 1.4 seasons
Resources: 222 wood, 156 scrap
Unlock the **Upgraded Warehouse**
Knowledge points: 3
Construction time: 0.4 - 5.5 seasons
Resources: 306 wood, 22 scrap
Unlock Paved Road
Knowledge points: 3
Construction time: 0.1 - 0.7 seasons
Resources: 300 wood, 300 scrap
Unlock Motivation Decree
Knowledge point: 1
Construction time: 0.1 - 0.9 seasons
Resources: 100 food, 100 water, 52 scrap

#### **Category - Electricity**

Unlock Electronics
Knowledge point: 1
Construction time: 0.3 - 3.2 seasons
Resources: 100 wood, 100 scrap
Unlock the Wind Turbine
Knowledge points: 2
Construction time: 0.1 - 0.8 seasons
Resources: 36 wood, 364 scrap, 18 metal, 16 Electronics
Unlock the Electric Water Pump
Knowledge point: 1
Construction time: 0.1 - 0.6 seasons
Resources: 28 wood, 92 scrap, 24 metal, 24 Electronics
Unlock the Solar Collector
Knowledge points: 3
Construction time: 0.3 - 3.2 seasons
Resources: 36 wood, 168 scrap, 36 cloth, 60 Electronics
Unlock the Battery
Knowledge points: 2
Construction time: 0.2 - 1.6 seasons
Resources: 48 wood, 108 scrap, 36 metal, 36 Electronics