recursal/Fanatic-Fandom huggingface dataset:
Southbound Train

Southbound Train is a Player Character introduced in the Curious Case of Coldwater Crater played by Amelia.

## Description

Southbound Train is a Warforged Samurai Fighter, and part of the SK Warforged line. Their name as an SK Warforged is SK-42, but they do not remember that.

She is fairly large and wears several coats on top of each other, as well as a "best friend scarf" from Wagonwheel. They wear the scarf as a sash.

Canonically, Southbound Train has a flat ass.

## Backstory

As SK-42, Southbound Train is a spy Warforged, whose memory is wiped after every mission. At some point, something about this process goes wrong, what exactly she doesn't remember, but now she is just walking around and helping people, since she is really good at fighting.

At some point on his journey, a couple of years before The Curious Case of Coldwater Crater, South is encountered by Wagonwheel, who finds him as he is in a sleeping state and accidentally activates him. Since then, they are best friends, and travel together. During their journey, South is often the one who has to put Wagonwheel's bones back together.

Shortly before The Curious Case of Coldwater Crater, the two of them are bored, find a flyer to go to Coldwater, and follow it.

## Trivia

* Southbound Train was inspired by Amelia finding a "word search" thing on Twitter that said "the first two words you see are your next DnD character".
* Another inspiration was Fender from the Robots movie.
* Southbound has a cup holder.
* He claims to be a DJ (dragon jouster).
Thymore Flameskulls

The Thymore Flameskulls are the orbula team of the village of Thymore.

## Description

The Thymore Flameskulls are an orbula team competing in the Azure League of HASMORQL. They only joined HASMORQL halfway through the season of 143 AE, and are considered an easy opponent by most. The fact that Thymore is a village few people even know about leads to the team also, for most people, seemingly appearing out of nowhere.

The established teams have not yet done a lot of scouting on them, but apparently, the Flameskulls want to bring back "old orbula" instead of playing after the modern rules.

Their coach, Coach Mortyss, is a literal flameskull, and their colour is green.

They have dedicated fans that travel with the team, and wear green cloaks. While usually, fans rarely travel to games outside their town, many of the Thymore fans do.

## Notable Members

* **Coach Damir Mortyss** - A cackling flameskull and coach of the Thymore Flameskulls
* **Asa Blood** - Jammer
* **Jaguar Jones** - Blocker
* **Martin Michelle Mayhem III\*** - Rusher
* **Snako Branson** - Blocker
* **Vanilla Glistens\*** - Captain of the team, Rusher. A tall and buff half orc woman with stark white hair, black eyeliner, eyeshadow and black lipstick.
* **Xivizar** - Blocker

\*Patreon Submitted NPCs

## Trivia

* Coach Mortyss is the Flameskull that was the enemy of Arc 1. He still sometimes accidentally refers to himself as "King Mortyss".
Planes of Existence

Alphabetical overview over all planes that are canonised on podcast. Click on a headline to get to the main page of the plane, where you can find further information as well as locations that are situated on that plane.

## Astral Sea

(Mentioned, not described in further detail)

## Ethereal Plane

A plane of magic. The Border Etheral Plane is closely overlapping the Material Plane.

## Feywild

The Feywild is the origin plane of the faerie creatures.

## Hell

Hell is layered in multiple rings. It is the origin plane of devils.

## Material Plane

The Material Plane is the main location of the podcast, the "normal world" where most people spend their whole life.

## Plane of Air

The Elemental Plane of Air is a plane of a vast sky.

## Plane of Earth

The Elemental Plane of Earth is a plane consisting mostly of stone, with some tunnels through it.

## Plane of Fire

The Elemental Plane of Fire is the fiery origin plane of the Efreeti.

## Pocket Dimensions

These are for any notable locations that appear because of an item, in an item, spells, things like that. They're not one of the main planes of existence. Pocket dimensions are often very exclusive dimensions, that are only accessible for a limited group, and through special means.

## Shadowfell

The Shadowfell is one of the realms of death, a place of shadows and madness that is devoid of colour and emotion.
Van

> *Everything is for trade, silly.*
>
> - Van, Arc 1 Episode 2
>
>

Van is a Changeling merchant introduced in Arc 1.

## Description

Van is a travelling merchant that likes to go many places, but never settles down. They collect interesting items to sell to interesting people.

### Arc 1

Van meets the Arc 1 party looking like a slender, androgynous Half-Elf with shoulder length red hair, blue eyes, and pointed ears. They are wearing plain clothes. While taking out various items and dealing with the party, they slowly change their appearance, taking inspiration from the party members. At the end, they have golden eyes like Hope, white hair like Thavius, the physical statue of Sir Mister Person, and the pink skin colour of Deb.

### Arc 5

Upon first appearance, Van looks like a blonde Half-Elf and then switches their hair colour to match Wren's reddish brown. She warns them that they might be confused for a Lovejoy, which they don't understand.

## Character Arc

### Arc 5

Van works as a merchant on the Festival of the Dawnfather's Rest in 21 AP. Thus, they become subjected to the time loop as well.

### Arc 1

Only shortly before Arc 1, they set up shop in Thymore. Soon, they learn to keep track of the laughter coming from the mausoleum, and find some joy in scaring travellers with it. They meet Aura, who becomes one of their favourite customers, and then later the Arc 1 party, and are able to hint them towards the mausoleum.

## Trinkets

Generally, Van seems to have very little care for their items, just dumping them on their countertop when presenting them. The price at which they sell their items varies with what they assume their customer is willing to pay.

* A rabbit's foot on a chain
* A vial containing some liquid
* A necklace with a pendant carrying some symbol
* Caltrops made out of bone
* A necklace chain with an intricately made bell
* Dark leather gloves with floral designs etched on the back, they have a minor warming charm on them

## Trivia

* In Arc 1, Haley had a d100 table they rolled on to determine what kind of items Van shows the players.
* Van's unusually long life span might result from their exposure to the time loop.
Arc 3 Characters

The Arc 3 party consists of:

* **Aldrum** (He/Him) (played by Josh - He/Him)
* **Annie Wintersummer** (She/Her) (played by Gus - He/Him)
* **Bombyx Mori** (She/They) (played by Amelia - She/They)
* **Diarmad** (He/Him) (played by Owen - He/Him)
* **Fey Moss** (She/Her) (played by Sedona - She/Her)

The party was brought together by Lathe Nightrym (He/Him), who used to be a member, but was killed during a previous adventure.
Scruff

Scruff is a Player Character of the Pinn Drop Oneshot and played by Sam. They are first mentioned in Arc 1 as a name in the mausoleum of Thymore.

## Description

Scruff is a Goblin and a Order of the Lycan Bloodhunter / Rogue multiclass. The level in Rogue is relatively recent as of the Pinn Drop oneshot, and he is a bit private about it.

They have a green complexion, are wearing many earrings, and have pierced eyebrows. He wears a black and red varcity jacket that matches the ones his childhood friends Kolanay and Damir are wearing. Additionally, they have one large fang with ruby veins that is a bit too big for their mouth: it is one of the Teeth of Dahlver-Nar, specifically the Incendax's Tooth. This tooth gives them an immunity to fire, and they quite enjoy being set on fire and regularly ask their friends to do so. As an Order of the Lycan Bloodhunter, Scruff can turn into a wolf-man. Because of these various abilities, Sam describes him as a "Goblin Wolf Man Dragon".

Since Sam rolled really well for his stats, he has both the Tough feat and the Shadow Touched feat.

To activate their crimson rites, Scruff sniffs some sort of powder.

## Backstory

He has been friends with Kolanay and Damir Mortyss since they were children. At some point, someone joked about Kolanay and Scruff being twins, and since then they believe this to be true, even though they are aware that they are not related, since they do not actually know what the word "twins" means. Damir threatens everyone who even considers telling them the truth.

Either Kolanay's and / or Scruff's parents are wealthy and used to own the Teeth of Dalver-Nar before the two took them. Also, Kolanay's and / or Scruff's mother is very supportive of the two of them and regularly tells them that they can achieve anything they want.

While Damir was studying at the Arcane Academy, the twins regularly visited him in his dorm.

At some point, the three of them were found by Zlata, and joined the Slutty Six, which became not only their adventuring group, but their polycule as well.

## Character Arc

In 91 AP, the Slutty Six infiltrate the Ember Keep and assassinate Lucius Pinn as well as his henchmen.

There is a grave in the mausoleum of Thymore with his name, just as for all of his adventuring party. Their casket contains a smaller casket so that they can be buried in one of appropriate size without the full picture of the mausoleum looking weird from the outside. As the Arc 1 party finds the mausoleum, Scruff's grave is empty.

## Fan Additions

* Mood board of Scruff by Reed: https://www.pinterest.com/lumcsandnox/the-slutty-six/scruff/
Birk

Birk is a guardian of the Whispering Woodlands and a mentor to Wren Forrester.

## Description

Birk is a very big, strong man with muted greyish green skin and jet black hair that is shaved on one side, and while the other side could come down to his clavicle, he usually keeps it braided in a french braid that is tucked into a neat bun at the nape of his neck. He is a mountain of a man with strong features, although his brown eyes carry an unexpected softness. Two tusks poke out from his lower lip. Birk is missing his right arm from the elbow down, so the sleeve on that side normally is carefully rolled up to be out of the way.

Usually, he wears ranger-style clothing in earth tones. He is accompanied by an enthusiastic wolf named Amber.

He is a forrester and guardian of the Whispering Woodlands together with Wren, and a kind of mentor figure for her. They both live directly in the forest, instead of in the town of Dryad's Crossing. Because of this, he knows Omen and his siblings well, and spends a good time of his day to day chasing them and trying to stop them from doing too many shenanigans.

Wren and Birk have a little inside joke going where they jokingly pretend that they cannot stand each other and would prefer to spend as much time apart as possible, but actually, they are very close.

He accompanies Lily and Wren to the Festival of the Dawnfather's Rest of 21 AP to help them there, and to talk to the Dinferni. Also, he appreciates having a vacation from the Haxolpenny children.

## Background

Not much is known about Birk's background, but it was cold where he grew up.

He has lived in the Whispering Woodlands and worked as a forrester for longer than Wren.

## Character Arc

As he, like everyone else at the Festival of the Dawnfather's Rest, gets caught in a time loop, he cannot remember previous loops, and it takes Wren a good time and some additional witnesses and proof to get him to trust them that there actually is a time loop.
Hell

Hell is a plane of existence consisting of nine different rings, the layers.

## Description

### Second Layer: The City of Dis

The city of Dis is a city made of iron, on a ground like black glass, from which steam coils off. The city-sized plane consists of identical, blackened streets, and buildings that are pouring smoke into a deep red sky. There is an omnipresent, pressing heat, and the densely populated and unforgiving city feels as though there are eyes watching from the shadows.

**Lair Actions in Arc 11 Episode 5:**

1. Unknown
2. **Unimaginable Speed** - the train goes around a sharp corner. Everyone has to succeed on a DC 16 DEX save or fall prone. On a success, nothing happens. On a 12-15, the character falls prone and takes some bludgeoning damage from falling. Below a 12, the character takes some additional bludgeoning damage from being flung to the side.
3. **The Hordes of Hell** - imps start swarming the train, biting everyone reachable from the outside.
4. **The Floor is Lava** - for one of the train cars, the floor begins to heat up, bubble, and break, as magma breaches through it. DC 14 DEX save to get on higher ground, no effects on a success.
5. **Fear the Fiend** - the roar of a pitfiend in the distance makes the ground shake. DC 16 WIS save from everyone able to hear it. No effects on a success.
6. Unknown

## Hell and Death

Dying in Hell is generally ill-advised (moreso than dying in general), as the soul needs to travel to its final destination, but Hell is not a place that likes to let go of souls. Its hopeless ambience has a particularly oppressive energy on souls. They can easily get stuck there, and physically need to be transported out.

## Inhabitants of Hell

Hell is generally inhabited by fiends of any kind, as well as Tieflings related to them. The lowest kinds of fiends are imps, who are usually seen as replacable and disposable pawns for the higher status fiends.

### Notable Inhabitants

* **Ialius** - a Tiefling living in the city of Dis in 131 AP (Hyranor time). He does not enjoy his life there, and joins the Arc 3 party as they go back to the Material Plane.
* **Justicar** - an Erinyes and enemy of the Arc 3 party
* **Kalazar** - an enemy of the Arc 3 party
* **Lars** - a Horned Devil and enemy of the Arc 3 party
* **Tybyrone** - an enemy of the Arc 3 party

## Notable Visitors

* **Arc 3 party**, including **Lathe Nightrym** - go to Hell in 131 AP to defeat Kalazar and stop him from trying to open a portal to the Material Plane
* **The Ascendant Engine**, its staff and passengers, including the **Arc 11 party** - the train planeshifts into Hell during Arc 11
* **Bartholomew Albion** - while not originally on the Ascendant Engine, he transports himself onto the train during Arc 11 to check for himself that the problems are getting fixed
The Land Before Crime

The Land Before Crime is a level 4 oneshot DMed by Haley that aired live on Twitch on September 19, 2022, the day of the Arc 9 finale, and got uploaded on Youtube afterwards.

## Characters and Players

**DM** - Haley (She/Any)

**Art g'Rish** (He/Him) (played by Josh - He/Him)

**Julian Crimeboy** (He/Him) (played by Gus - He/Him)

**Juniper Erydis** (She/Her) (played by Grace - She/Her)

**Riot Hallowheart** (She/Any) (played by James - She/They)

**Serenity Sapphire** (She/Her) (played by Jess - She/Her)

## Plot (Full Spoilers)

We started the livestream by Josh asking everyone about their day; aka the pre-crime ritual.

Haley starts the one shot with a mini monologue about Qto. We start on the north side at the duplex. Juniper gives Julian a dino sweatshirt and asks him to wear it. Julian agrees begrudgingly and puts it on before the party heads out for crime.

Riot is a very new addition to the crime group and enters the one shot in the kitchen struggling to find coffee. Serenity enters the one shot outside in her skater phase, skateboarding around waiting for the crime meeting to start.

The party gathers up and heads to the apothocary to get their mission.

The party enters a room in the back made for crime. Julian and Art sit at the table while the rest of the party stands behind(or Serenity sits on her skateboard). A local politician stand across the room waiting for the group. Uriah Bullion is there, a He/They half elf stands judging the party.

Uriah asks the crime family to stop their competition, Darric, from being able to show up to the capitol. Art is charging 675 Gold for the job and rols persuasion for 1/3 up front (225 Gold).

(When Juniper and Riot were out the other night they meet a Drake Greenbridge that they mistaked for maybe the politician the other night)

The party then discusses plans on how to kidnap Darric, where to take him, etc.

The plan is to kidnap Darric by taking his carriage on a path to ambush, then take him to the docks and hold him there. Julian can drive and has done previously, Juniper is asked to drive but doesn't have her license. Art suggests having some of the party fake kidnapped, Julian is confused.

The party continues to talk in the apothocary with Jackson aroudn to figure out their plan. They talk about hair growing potions for Julian and Art. Julian is curious what drinking an anti-anti-glowing potion would be like and they leave the store decing to go instead to a joke shop to get disguises. Riot hangs back and buys the potions for the party before convincing the gorup she just found them on the street, Julian is convinced she stole them for the group.

Jackson also warns Riot that he's heard rumor that Darric has a pact with someone for the town.

The break then happened.

Julian tries the hair everywhere all the time potion but drinks the full effect and Julian grows a mustache, beard, his hair grows and his eyebrows get bushy. Julian then goes for the glowing potion, Julian ends up dimming a bit from the glowing potion.
Bengy Shadyglade

Bengy Shadyglade is a Backup Character for Arc 6 and played by Julia.

## Description

Bengy is a Human Wizard. In Arc 6, he is about 75 years old, but still young in spirit. He is described as "a huge dick" and "annoying", and follows the Arc 6 party around without them liking him.

His Patreon submitted item are the Grandma's Dawnfather Socks.

He is depicted as a very loud person. During the Sky Pirate Beach Day, the Arc 6 party encounters him as a captain of his orbyball team ("Bengy's Boys"), even though they wish he wasn't, wearing very high shorts and doing awkward victory dances, in which he makes a fool out of himself.

## Trivia

* His name is not spelled Benji, because Julia first wanted to name him Bengor.
Arc 13: All that Glitters

Arc 13 would have been a pirate-themed Arc DMed by Haley, and the first Arc using a different system than Dungeons & Dragons 5th Edition. It was publically announced on June 12th, 2023, and was supposed to release the week later. However, shortly after the announcement, it was taken back, as Haley and Gus learned about problematic behaviour of one of the designers of the system they had used for the Arc.

The day of the trailer release, Haley posted on her own twitter account about the situation, explaining that Unprepared Casters does not recommend supporting the Dungeon World system. The tweet was retweeted by the official Unprepared Casters account. She included a link to an article containing more information about the game designer in question.

## Hiatus

Three days after the release of the Arc 13 trailer, the official Unprepared Casters account tweeted that they would not release the Arc, and instead go on hiatus. The trailer was later deleted on all platforms.

During the hiatus, some of the oneshots available only on YouTube in video format up to that point were remastered and uploaded to the podcast feed, namely Richard and the Boys, Sasha and Mischka's Wedding, Pinn Drop, Arc 3 Flashback, and Annie and Charles' Day of Fun.

On September 25, 2023, it was announced on social media and in the podcast feed that Gus would leave Unprepared Casters to prioritise his mental health and wellbeing. Haley would continue the podcast together with Amelia. The official Unprepared Casters account also posted a twitter thread introducing their crew again, including Andre as a safety coordinator and Aram as a new editor.

## References / Additional Links

1. ↑ Haley on Twitter about the Dungeon World system: https://twitter.com/whippedjack/status/1668370253326307328?s=20
2. ↑ Information about Adam Koebel on "Refereeing and Reflection": https://refereeingandreflection.wordpress.com/2020/04/03/something-you-should-know-before-giving-money-to-the-dungeon-world-guys/
3. ↑ Unprepared Casters about the non-release and hiatus: https://twitter.com/UnprepCasters/status/1669139394387918848?s=20
4. ↑ Podcast episode "Goodbye Gus <3" (free): https://www.patreon.com/posts/goodbye-gus-3-89682323 Farewell from Gus: https://x.com/GusRachels/status/1706361832137527415?s=20
5. ↑ Thread about the crew behind Unprepared Casters: https://twitter.com/UnprepCasters/status/1706403963208077346
Arcs and Side Quests Overview

Overview over all Arcs and Side Quests. For the Arcs, there is a column showing whether there are any spoilers for the arc: Minor (M, e.g. mentions of an event or character), Medium (MM, e.g. mention of a plot twist, mention of a character in the future and thus revealing they are still alive), Major (MMM, e.g. revealing the end). For the Side Quests, there is a column showing whether it is connected to a specific Arc or a standalone oneshot.
Arc 2 Stolen Items

As well as the Ember Gem, many other items were confirmed as stolen, either before or during Arc 2’s events. Here is the complete list:

**Ash**

* Art that covers walls of Ash’s apartment (Ep 0)
* Bracers of the Gricks from local Orbula star sport player (Ep 0)
* Calendar featuring the “Sexiest Potters of Hyranor” from Clay Lovejoy’s bunker room (Ep 5)
* Clothes, multiple including one of Robyn's complete outfits (Ep 3)
* Couch that folds out to a bed (Ep 3)
* Painting of Lovejoy family (Ep 3)
* Rug  from Summer Vault (Ep 5)
* Rugs x 20 assorted in Ash’s apartment from previous jobs (Ep 6)
* Various items from each Lovejoy’s child bunker room (Ep 5)
* Viktor Rose’s compass - sold for “a few gold” (Ep 1)
* Wine, notably several bottles of locally ice specialty type (mentioned Ep3, confirmed Ep6)

**Robyn**

* Gem Lovejoy’s Diadem (Ep 2)
* Binoculars for bird watching (Ep 5)
* Bird seed, bag of that casts *Summon Steed* (Ep 5)
* Bird whistle, casts *Silence* (Ep 5)
* Book, “The Great Avians of Hyranor” which is hollow inside (Ep 5)
* Richard Lovejoy’s watch (Ep 2)
* Rolling papers, from “The Great Avians of Hyranor” hollow book (Ep 5)
* Tobacco, from “The Great Avians of Hyranor” hollow book (Ep 5)
* Wine flask, from “The Great Avians of Hyranor” hollow book (Ep 5)

**Lyndell**

* Photo of Robyn Lovejoy, from "The Boys" photo album (Ep 5)
* Numerous precious gems from Summer Vault (Ep 6)

**Sasha**

* Opal for Mischka’s wedding band [Robyn claims this is gifted not stolen] (Ep 6)
Ialius

Ialius is an NPC that was introduced in Arc 3. He is a tiefling man saved by the Arc 3 Party, and a member of Diarmad's Enclave. He has another appearance in Arc 4, where he offers the party a place to rest in the enclave.

## Description

He is a tiefling with bright red skin and described by Diarmad as "a bit shy". His nervousness is also remarked on by the Arc 4 party, but he refuses to admit it.

He does his best to help, from getting Bombyx a glass of sparkling water, even though he doesn't know what that is, to offering to stay with Diarmad and the party in a fight that he has no chance of winning and barely a chance of surviving in.

Ialius seems to honestly enjoy being at the enclave a lot and makes a big thing out of showing the Arc 4 party around and showing them interesting locations, even though they don't technically have to be at those locations.

## Background

Ialius grew up in hell, but didn't enjoy it there. The Arc 3 Party met him during their first adventure to save the world in the City of Dis in hell. They saved him, and he took a liking to Diarmad, so he was sent with him to the enclave to learn magic. During the two years between these events and the events of Arc 3, he managed to become a Level 2 Circle of Wildfire Druid.

## Character Arc

### Arc 3

During Arc 3, Ialius again gets kidnapped by the forces of hell, and nearly dies in Arc 3 Episode 7. Because of that, afterwards Diarmad first wants to give him some time to process the experience, and then afterwards help him get on his own feet. Owen teased that Ialius might want to go on some adventures himself some day.

### Between Arc 3 and Arc 4

Shortly after Arc 3, Ialius started going on adventures himself. On his first adventure, he and his party encountered Damir Mortyss, the flameskull. There was talking of someone wreaking havoc and causing trouble in the region, killing and reviving some people and animals, and since Mortyss has the custom of telling everyone his name, they soon identified and had a trail on him. When they tracked him down, though, they underestimated him, and first witnessed him as he blasted away a carriage full of innocent people, and then he turned against them and they had to flee. Since then, the reports about him died down, and Ialius had hoped that he might not be a problem anymore.

### Arc 4

By the time of Arc 4, in 143 AE, Ialius has travelled around and adventured quite a bit, enough that he reached level 8 (he can turn into an eagle, which is only possible after reaching level 8).

He shows up in the Trembling Timbers with a grizzled look and an appearance as if he had been travelling around for some time. He has been in the woods before and knows his way around. Diarmad sent him to find some necromancers, but instead, he only finds the Arc 4 party and offers them to accompany him to the enclave, where they can rest and meet up with some people Ialius gathered who he thinks might be able to help.

## Trivia

* Ialius is not into sports and doesn't know a lot about orbula. He also has never played it.
* On his adventures, he encountered some undeads, but no ghosts.
Coldwater

The town of Coldwater is a mining town and the location of the oneshot The Curious Case of Coldwater Crater.

## Description

Once, Coldwater was set to take off, and rising to importance, driven by the gold vein beneath it, until this vein bled dry before the town could grow enough in size and importance to survive losing its main economy. After that, the town had nothing more than an abandoned mine and some ghost stories. Nobody travels through the town or makes business with them.

At the time of The Curious Case of Coldwater Crater, the town is basically unheard of by outsiders, and if they know of it, they most likely assume it is abandoned. The people in the town don't manage to get their economy running again, but at the same time, many cannot really move away, either.

After the adventures of the oneshot, the adventuring party helps the people leave their ghost town waiting to happen by funding the relocation efforts and giving them suggestions as to what to do instead.

## Notable Places

* **Coldwater Crater** - The old mining shaft that once brought the town wealth.

## Notable Inhabitants

* **Greggory** - middle aged Half-Elf man, helped Juniper
* **Juniper** - important person for the people of Coldwater, planned the operation of hiding them in the mine to lure adventurers towards Coldwater.

## Notable Visitors

* The Curious Case of Coldwater Crater party

## Trivia

* The town is part of a region that is governed by Baron Uriah Yuramo at the time of The Curious Case of Coldwater Crater.
* There were only about 15 people in the town not involved in Juniper's plans.
Royal Succession in Hyranor

After the Age of Pinn a robust set of laws were set in place so that the oppressive reign of King Lucius Pinn would never happen again and so that there was a smooth succession of Monarchs after him.

## Rules of Succession

* A Monarch cannot magically extend their lifespan
* If a Monarch is of a race that tends to have along lifespan i.e an elf, they have to pass an approval rating every 80 years to continue their rule
* If a Monarch is dying, in order to name their successor they need to schedule their own death
* The named successor of the dying monarch must be voted in by the Minor Council

## Death Ceremony

After the naming of a successor there is a celebration for the dying Monarch where the Monarch is then magically euthanized by the Prime Lord Wizard. The day after the celebration, the Major Council convenes one last time, to vote in the successor. The celebration and euthanization portion of the death ceremony happens publically, the meeting and the voting portion of the death ceremony happens behind closed doors.

## Voting in the Successor

Any successor wether it be the named successor of the dying Monarch or the chosen nominee of the Major Council, they have to be magically analyzed by the Prime Lord Wizard to make sure it is actually who you say you are.

### Council Vote

After the magical euthanization of the previous Monarch, the Minor Council votes on the named successor. On a successful vote the successor will be coronated the following day. On a failed vote the successor is ineligible from being the next monarch and anyone who shares a blood relation with the Monarch. So in the case of a successor losing their vote and they have a spouse, the spouse can be nominated to be the next monarch due to having no blood relation.

### Kingdom Vote

A Kingdom Vote only happens if the named successor fails the council vote. In a Kingdom vote the entirety of the Major Council votes on a new Monarch, and it is based on nominations. If the nominee accepts their nomination to be the next Monarch, they must pass a vote of 5 members to be confirmed as a nominee. After nominee confirmation, their is a plurality vote until there is one nominee left. That nominee being the next Monarch of Hyranor.

## Dissolving of the Kingdom

If the Major Council cannot agree on the next Monarch of Hyranor the Kingdom is dissolved and the City Barons gain full legal control of their populations. If chosen, the City Barons can negotiate a new form of unified government.

## Abdication and Retirement

### Abdication of the Throne

The current reigning monarch cannot simply decide to leave the throne early and then name their successor. In order to name your successor you have to schedule your death.

### Retirement

In the case of retirement the naming of a successor is not needed and it goes straight to Major Council nominations.
Florid

Florid was first mentioned during Arc 2, and was portrayed by Haley for the "Richard and the Boys" one shot.

## Description

Florid is a gnome sorcerer, who's Wild Magic tends to surge more when drinking. He is a member of "The Boys"; a group of 5 best friends, consisting of himself, Richard, Jorid, Bob and Grass.

He is significantly shorter than the rest of "The Boys" and compensates for this by lying about his height (claiming to be 3'5" when he's really 3'4"). As well as being really good at finding things, Florid often is the one cleaning up "The Boys" through the use of his "prestidigitation" cantrip.

## Trivia

* Florid has no last name.
* When "The Boys" form a huddle Florid stands in the middle and looks up.

* Despite their similar names, Florid is of no relation to Jorid.
* The Boys often sleep in a pile. As Florid is the smallest, he lies across all four boys on top.
* Florid and Jorid often practice throwing food into each others mouth.
Arc Page Formats

Brief summary fo the arc. What type of arc it is, what level the PCs are.

The next paragraph is the connections to the previous arc.

The third paragraph should be any other relevant arc information. Any tropes it follows, anything like that.

Lastly, if there are any special Homebrew rules or anything they get noted last.

## Arc Characters and Players

Characters and Players in order of introduction in Episode 0:

* DM (Name - Pronouns)
* First Player Introduced (Pronouns)(Played by Player - Pronouns)

Then we have a brief summary of the introduction questions and how people answered.

## Fan Additions

This is any fan additions, normally it'll end up being a playlist, explanation and Quiz
Adelaide

Adelaide is a Player Character for the Snowdrop Livestream Oneshot, played by Haley.

## Description

Adelaide Ammerson is a relatively tall Lightfoot Halfling and an Oath of Glory Paladin. She has long blonde hair that she keeps braided up.

For her appearance in Snowdrop, she wears big beautiful garments with swooshy skirts in red and gold, with some tasteful spots of blue in them. With her, she carries a beautifully polished longsword.

She is a bit anxious, and cares a lot about the rules and everyone following them as they are supposed to.

## Backstory

Adelaide has not competed in Snowdrop before 19 AP, but she has memorised the whole rule book.

## Character Arc

Even before they all realise something is off about the Snowdrop Competition of 19 AP, Adelaide is very anxious about everyone following the rules, telling Caesar that he is not allowed to hand out cut fruit on stage. When they get back to prepare for the bloodsports, and they realise that there are no staff there, she gets even more anxious.

During the bloodsports, Adelaide takes out a player that tried to stab Caesar, but then later gets taken out herself as the sixth person standing by Avi, so she doesn't make it to the talent show.
Arc 3 Stats

Stats are sorted by episode and displayed in sortable tables, which by default are sorted by Player in order of introduction of their character in Episode 0, with the DM first.

For average rolls, only d20 rolls are noted. In brackets behind the average is the amount of rolls used to calculate the average.

Find the full stats sheet, including time stamps, descriptions, and calculations, here.

## Episode 0

 Sedona (Fey)
 Josh (Aldrum)
 Amelia (Bombyx)
 Gus (Annie)
Annie's Contract

This contract stipulates that Annie Wintersummer (heretofore referred to as "The Signee") will, with the help of her familiar, Charles, (heretofore referred to as "The Friend") complete the Scavenger Hunt within a 24-hour period (heretofore referred to as "The Time Period" and is defined as the time between 12 Noon on two consecutive calendar days). Failure to complete the Scavenger Hunt within the Time Period will subject The Signee to punishment as seen fit by the creator of the contract (heretofore referred to as "Bombyx"). Upon completion of the Scavenger Hunt, The Signee and The Friend will spend the rest of the time "hanging out" and doing whatever The Friend wants to do. The Signee may solicit help of anyone who Bombyx would consider "cool."

The Friend can, at no point during the Time Period, be willfully dismissted by The Signee. Should The Friend be dismissed by external means, The Signee will have no more than 11 minutes to re-summon The Friend. Failure to do so constitutes breach of contract, and subjects the Signee to punishment as listed in the previous section.

The List below constitutes the Scavenger Hunt:

The heart of that which does not beat

The gills of that which does not swim

Tooth from the mouth that does not speak

The fire once burned, no longer within

One single petal from the most beautiful lily

Two unique stars fallen to the ground

Three wishes held in hand as gifts.

Four plumes, not smoke, detached and found

-Friendship and Love,

Bombyx

\*Annie had an amendment added: "hanging out" consists of activities following a reasonably achievable course of action that will not confer any harm bodily or otherwise to The Friend, Signee, or other involved parties.**\***
Avi

Avi is a Player Character introduced in the Snowdrop Livestream and played by Pax.

## Description

Avi is a pale halfling with long, really dark hair that has an almost purple undertone. For the Snowdrop Competition of 19 AP, he has it neatly braided up, with leaves and a gold circled in it.

Their armour has metal leaves on its chestplate. For the talent portion of the competition, he wears golden bracelets and ankelets with leaves on them.

Avi has really good manners.

In 19 AP, he competes in Snowdrop for the first time.

## Character Arc

During the beauty pageant presentation, Avi raises his shield and knocks against it with his bracer, using Thaumaturgy to amplify the noise.

For the bloodsports, Avi tries to form an alliance with Roasty Toasty, which includes a pinky promise. During it, Avi takes out Adelaide at the end of the round.

For the talent show, Avi first plays a little tune on the panflute, and gets a 25 with the help of casting Guidance on themselves. In the second round, he does a gymnastics routine while his magical duplicate mirrors him, rolling a Nat 20 (modded 32) and thus winning Snowdrop.
Chuck Breezy

Chuck is a Player Character of the Wintersummerschool Oneshot and played by Zac Oyama.

## Description

Chuck is a Dwarf and a Graviturgy wizard studying at the Arcane Academy in Tyle. He is a sweet guy who loves his slinky and enjoys seeing how far he can roll it down various places. He is relatively smart, and seems studious, but he studies out of inquisitiveness instead of being motivated by grades. This leads to him sometimes focusing less on his courses, and more on his slinky, which all of his notes are about as well. His learning style is "learning by doing", he prefers to try things out instead of going through them theoretically.

## Backstory

It is implied that Chuck comes from a family of miners.

## Character Arc

During the Wintersummerschool Oneshot, Chuck does his best to help the people in Rune Circle as well as his friends. He is the one who first comes up with the idea of helping Mips by giving her barrels, and later, he bops the padlock the Goliath was wearing, breaking the cage and giving Marius the idea of twisting and pulling the other ones. Thus, the group passes their exam in Basics of Adventuring, and they all get their adventuring license.

Chuck does not plan on becoming an adventurer, though. Instead, he goes back to the mines he came from and will test out there how far down he can make his slinky go.
Solaris

Solaris is a town in Hyranor and the location of Arc 5. It is the central city of the political population of Solaris.

## Description

The town is right off the Western Ocean in Hyranor. The town of Summerview is a few ports south of it. The land around Solaris is relatively flat, open grassland, and there are not even any prominent forests around it, just a few trees and rocks. Apricots are a native fruit in the area.

Solaris is inspired by classic western medieval towns. It has very narrow cobblestone streets, which the buildings are leaning in over.

It is a decent sized town, big enough to employ guards.

The town is most famous for being the location of the Festival of the Dawnfather's Rest, a festival that attracts people from all over the world to come and visit. For a better description of what the town looks like during the festival, visit Solaris during the Festival of the Dawnfather's Rest.

Following the events of the Festival of the Dawnfather's Rest in 21 AP, in which Solaris is caught in a timeloop, Solaris is one day and 12 hours behind the rest of Hyranor, forming its own separate time zone.

In the ending monologue of Arc 5 the night is described as lasting 42 hours, and in the Verbal Component of Arc 6 Episode 0, Solaris is described as being 6 hours behind. However, following the timeloops over the episodes, it would be a 48 hour long night, and 12 hours behind.

## Notable Places

* **Beach** - There is a decent amount of beach around the harbor, which, on warm days, is filled with people.
* **Koatoe Landing (Harbor)** - The harbor right off the Western Ocean.
* **Sougle's Apartment**
* **Town Square**

## Notable Inhabitants

* **Lexington Graf** - the city baron of Solaris in 163 AE
* **Sougle Whackamole** - member of the Arc 5 party

## Notable Visitors

* **Eirik family** - Sybilla's husband and children briefly are in Solaris in 163 AE
* **Haxolpenny family** - visits the end of the Festival of the Dawnfather's Rest in 21 AP
* **Omen Haxolpenny** - member of the Arc 5 party
* **Onyx Mayfell** - member of the Arc 5 party
* **Wren Forrester** - member of the Arc 5 party

## Trivia

* It is possible to get strong alcohol in Solaris if you know where to look.
Borple Family

The Borples are a well known Artificer family in the Kingdom of Hyranor. The Borples were introduced in Arc 4.

## Family Members

* **Bingelbug Borple** - Uncle to Bixlebong Borple. Lives with Diarmad's druid enclave in the Charcoal Grove.
* **Bettlebee Borple** - Grandmother to Bixlebong Borple. Lives with her grandson Bixlebong Borple in the town of Winster.
* **Bixlebong Borple** - The son of Gorple Borple and best friend of Aster. Lives with his Grandmother Bettlebee Borple in the town of Winster.
* **Gorple Borple** - Father to Bixlebong Borple
* **Battlebox Borple aka John Borple** - Wanted to make a name for himself instead of being grouped together with his family so he goes by John. He goes around and helps people, trying to look good while doing it, and getting the love, glory, and attention.

## Development

The Borple family at some point goes into weapons manufacturing. Serenity Sapphire has a gun on which the name "Borple" is written, but she does not know what the inscription means and assumes it to be Draconic. As of Arc 11, Chet Sapphire smuggles a lot of contraband firearms, which are cheaply made as mass produced goods by the Borple family.

## Locations

* **House of Bettlebee and Bixlebong Borple** - The house where Bettlebee and Bixlebong lives resides in the town of Winster.

## Trivia

* When asking what the name of Bix's father, Amellia responded with Gorple and we went with it
Opening Description Analyzed

The Kingdom of Hyranor is never still . The watchful and dangerously competent eyes of King Alarick Eirick(eye-rick) see the borders shift ever outward into the unknown bring land, peoples, and wealth untold under his wing. Old magic crackles across the landscape and is captured by discerning hands. Creatures the size of cities sleep beneath the soil unseen by the eyes of mortals. And the waves that buffet the shores leave behind cracked glass bottles of waterlogged secrets, a glimmer of something pretending to be gold, the wooden remnants of an old captain’s only love. There are a thousand thousand machinations with effects untold many of which will stay untold for most. And at the southernmost edge of it all, on the Verdant bay, a village is growing up.

1. ↑  Why is the kingdom never still? What are people doing? What about at night? Is this just the kingdom above what about the Under Dark? Later monsters underground are mentioned, are they a part of the kingdom? Is this one big kingdom that’s ultimately trying to take over the world?
2. ↑ Dangerously: Able or likely to cause harm or injury. Competent:having necessary knowledge, skill or ability to do something successfully. Typically “dangerously competent” is used to signify some one who is dangerous and very skilled at it. Therefore the king might be the ultimate BBEG.
3. ↑ Implies no one from inside the land has never been outside of the land and came back. Where did they go, why didn’t they come back. It also implies that this kingdom doesn’t get any communication from outside kingdoms. Why are they so self-isolated?
4. ↑ Magic is actively traveling across the land, therefore there must be a place where it hasn’t reached the “discerning hands”
5. ↑ First off, seen by non-mortals, second off, what creatures?(see "Creatures the Size of Cities” page
6. ↑ Multiple waterlogged secrets could be something to come back to
7. ↑ Sunken ship. The story behind that could come up
8. ↑  The tip of the hat that this is to the entire concept. For anyone who doesn't know Machinations means plots or schemes. So this is saying there are thousands upon thousands of plots or schemes that this kingdom can tell(aka arcs) but most of them will never get to be told on the podcast or maybe even ever.
Winster

Winster is a small town in Hyranor and the location of the events of Arc 4.

## Description

Winster is a little town, about a day's journey from the shore of the Azure Sea. It is close to the Trembling Timbers and most famous for being the town where modern orbula was invented, so it has got to be about as old as the kingdom of Hyranor itself, more than a thousand years.

The town is small enough to make it anywhere on foot, and on the outside of it, there are rows of little houses.

Orbula is still an important aspect for many people in Winster. The local team are the Winster White Claws.

## Notable Places

* **Bakery**
* **Big T's Carts and Carriages** - A carriage dealership run by Woody "Big T" Tauron
* **Flower Shop** - Run by Clarabelle Tauron
* **House of Jack and Jill**
* **House of the Taurons**
* **Tree House in the Taurons' Yard**
* **Orbula Stadium**

## Notable Inhabitants

* **Ace** - an Aetherborn who showed up in town and became their star orbula player and celebrity of Winster
* **Aster** - a teenager and twin brother of Quinn
* **The Borple Family**, including **Bixlebong** and **Bettlebee** - a family of Artificers, neighbours of the Taurons
* **Jack and Jill** - parents of Aster and Quinn
* **Orbula Cruyff** (former) - inventor of modern orbula
* **Quinn** - star cheerleader of the orbula team and twin sister of Aster
* **The Tauron Family**, including **Russ Tauron** - a family of orbula players

## Notable Visitors

* **Dwala Keys** - owner of the Tyle Tarrasques orbula team
* **Ialius** - a member of the Druid Enclave that helped the Arc 4 party.
* **Kix** - a Warforged that used to work as a mascot for the sports of orbula.
Side Quests

## Side Quests In Order of Release

**Catpaign** - Jenny DMs a short adventure for a literal cat.

**The Witch is Dead** - The Arc 1(and 7) cast play a TTRPG entitled The Witch is Dead and go on a perilous adventure to save their mom.

**Richard and the Boys** - Richard and his Boys crash the Lovejoy Decennial Family Celebration of Love and Joy.

**Arc 3 Flashback** - Four years before the events of Arc 3, the party(including Lathe) go on their first adventure together.

**Ace's First Birthday** - 3 months after the events of Arc 4, Ace is missing when their birthday is supposed to be being celebrated and the party must go find them.

**Annie and Charles Day of Fun** - After being mean to Charles, Bombyx and Fey made Annie promise Charles a day of fun, and Annie delivers.

**Snowdrop Livestream** - 2 years before the events of Arc 5, we get to witness a Snowdrop competition how it was intended to be.

**The Curious Case of Coldwater Crater** - a group of adventures take on a case after seeing a flyer about a town in need

**Sky Pirate Beach Day** - About 5 months before Arc 6, our favorite sky pirates have a relaxing day at the beach to celebrate Kipp's first successful mission.

**Sasha and Mischka's Wedding** - The day after the end of Arc 3, Sasha and Mischka get married

**Soul Coinclusion** - After the events of Arc 7, Thavius and friends complete his soul coin mission.

**Wintersummerschool** - Oops all Wizards oneshot

**Battle Royale** - UC characters fighting each other

**Pinn Drop** - The killing of King Lucius Pinn

**The Land Before Crime** - The Arc 9 party kidnaps a politician

**Ranch Sweet Ranch** - The Arc 10 party tries to fix the Westberry Ranch
Material Plane

## Basic Facts

Has one moon with two moons on it. The bigger of the moon moon's name is Liam and the small moon moon's name is Clarice.

## Countries

* Blue Haven - A pirate island that is not officially acknowledged as a nation, or even an existing location, by the monarchy of Hyranor.
* Hyranor - Hyranor is the first country visited on podcast. It was founded "thousands and thousands of years ago".
* Malum - The country of Malum is a country to the west of Hyranor, separated from it by the Western Ocean.
Deb's Apple Cinnamon Muffins

Recipe by Shklerp from the Unprepared Casters discord server.

**Debs apple cinnamon muffins**

Gather the ingredients

2 and ¼ cups all-purpose flour

3 teaspoons baking powder

½ teaspoon salt

½ tablespoon cinnamon (adjustable depending on how spiced you want it)

1/2 cup sugar and extra for topping

1 egg

¾ cup milk

¼ cup vegetable oil

¼ cup smooth applesauce

1 apple, thinly sliced, or diced depending on preference

Mix the dry ingredients in a large bowl. In a small bowl beat egg with a fork then stir in milk, oil and applesauce. Make a well in the center of the large bowl containing the dry ingredients. Add the wet ingredients into the well and mix lightly with a fork until moist, do not beat. The batter will have lumps. Fold in the apple slices/chunks. Pour the batter into paper lined muffin pan cups and sprinkle granulated sugar, preferably of the course variety onto the top of the muffins.

Bake until golden, around 25 minutes.