recursal/Fanatic-Fandom huggingface dataset:
Satyr

In Greek mythology, **Satyrs** are male nature spirits that are the companions of the god, Dionysus.

## **Characteristics**

Always shown naked. Satyrs were characterized by their ribaldry and were known as lovers of wine, music, dancing, and women. They were companions of the god Dionysus and were believed to inhabit remote locales, such as woodlands, mountains, and pastures. They often attempted to seduce or rape Nymphs and mortal women alike, usually with little success. They are sometimes shown masturbating or engaging in bestiality.

Satyrs were widely seen as mischief-makers who routinely played tricks on people and interfered with their personal property. They had insatiable sexual appetites and often sought to seduce or ravish both Nymphs and mortal women alike, though these attempts were not always successful.

Satyrs were also quite sexually violent, homicidal, and cannibalistic. Satyrs were known to consume and rip apart humans alongside the Maenads during rituals to Dionysus.

## **Similar Creatures**

Similar creatures include:

* **Seilonoi** (Greece)
* **Tityri** (Greece)
* **Panes** (Greece)
* **Faun** (Italy)

## **Powers and Abilities**

* **Super Strength**- Satyrs are stronger than humans, they seem to be as strong as Nymphs, they can tear apart humans with ease.
* **Super Senses**- They have an enhanced sense of smell and hearing, and vision with allows them to see well in the dark.
* **Super Agility**- Due to their abodes, they are very agile and dexterous, being able to preform leaps and jumps impossible for a human to do.
* **Super Speed** - They possess goat-like speeds and can move faster than a human, though their speed is lesser than most other creatures.
* **Longevity** - It is unknown if Satyrs are immortal, but they are able to live for centuries.
* **Minimal Invulnerability** - Satyrs are only vulnerable to being beheaded or dismembered. They are unaffected by stab wounds, lacerations, fire, or poison.

## **Weaknesses**

* **Decapitation** - Beheading is fatal to any Satyr.
* **Dismemberment** - Ripping or chopping apart a Satyr will kill it.
* **Mortality** - Satyrs may not be immortal and can die of old age.
Salt

In various cultures, salt can be used to repel and harm certain supernatural creatures.

## **Creatures Salt Affects**

* **Demon** - Demons cannot cross a salt line.
* **Ghost** - Salting and burning their remains will put them to rest, they can also not cross salt lines.
* **Fairies** - Salt can be used to repel Fairies, as if salt is poured in front of them, no matter how powerful the Fairy, they have to stop and count each grain.
* **Acheri** - Salt is very harmful to Acheri, and will cause them extreme pain.
* **Djinn** - Djinn are not fond of salt and can be repelled by it.
* **Lamia** - Throwing a mixture of rosemary and salt at the Lamia then setting it on fire can kill them. Contact with the rosemary and salt mixture is painful for them.
* **Buruburu** - Buruburu cannot pass through salt as it is painful to them.
* **Angiak**- Angiaks hate salt, it will cause them great pain upon contact with it.
* **Jiangshi**- Salt is incredibly painful to the Jiangshi, their flesh will corrode when in contact with it.
* **Rugaru** - Coming into contact with salt will burn a Rugarus flesh.
* **Aswang**- Aswangs hate salt, and be repelled by it.
* **Myling** **-** Mylings cannot pass a salt line.
* **Hellhound**- It serves as a barrier which they cannot pass. Salt also harms Hellhounds.
Puca

**Pucai** (singular: **Puca)** are a mischievous trickster race of fairy-like beings native to Ireland and who have been encountered by the ancient Celts.

## **Characteristics**

The Puca is a deft shapeshifter, capable of assuming a variety of terrifying or pleasing forms. It can take a human form, but will often have animal features, such as ears or a tail. As an animal, the Puca will most commonly appear as a horse, cat, rabbit, raven, fox, wolf, goat, or dog. No matter what shape the Puca takes, its fur is almost always dark. It most commonly takes the form of a sleek black horse with a flowing mane and luminescent golden eyes.

If a human is enticed onto a Puca's back, it has been known to give them a wild ride; however, unlike a Kelpie, which will take its rider and dive into the nearest stream or lake to drown and devour him/her, the Puca will do its rider no real harm. However, according to some accounts, the only man ever to ride the Puca was Brian Boru, High King of Ireland, by using a special bridle incorporating three hairs of the Puca's tail. The Puca has the power of human speech, and has been known to give advice and lead people away from harm. Though the Puca enjoys confusing and often terrifying humans, it is considered to be benevolent.

## **Similar Creatures**

Similar creatures include:

* **Pwca** (Wales, United Kingdom)
* **Pouquelee** (French Channel Islands, France)
* **Pouquelaye** (Channel Islands)
* **Poulpiquet** (France)
* **Polpegan** (France)
* **Pooka** (unknown)
* **Phouka** (unknown)

## **Powers and Abilities**

* **Super Strength**- A Puca possesses physical strength greater than that of humans, they are as strong as the forms that they take.
* **Super Speed**- While in either animal or human/oid forms, a Puca can move at speeds greater than that of humans and some animals.
* **Super Senses**- Puca are wild and animalistic in nature and possess enhanced senses of sight, smell, hearing, and taste.
* **Advanced Invulnerability** - Pucai are immune to physical harm and conventional weapons, however since nobody has hunted a Puca before, and they are benevolent in nature, there has been no reason to record their weaknesses.
* **Shapeshifting**- The Puca can take on a variety of different forms, ranging from human form, humanoid forms, and animal forms. They most commonly like to take on the form of horses, cats, dogs, goats, wolves, foxes, ravens, and rabbits.

## **Weaknesses**

Since they are not evil creatures, nobody has bothered to record their weaknesses.
Purgatory

**Purgatory** is a realm in the Abrahamic religions that acts as a "purifying" chamber, where souls that were not evil enough for Hell are purified so they can access Heaven.

## **Characteristics and Appearance**

Purgatory is the condition or process of purification or temporary punishment in which, it is believed, the souls of those who die in a state of grace are made ready for Heaven. This is a theological idea that has ancient roots and is well-attested in Catholic literature, while the poetic conception of purgatory as a geographically situated place is largely the creation of medieval Catholic piety and imagination.

Dante pictures Purgatory as an island realm pushed up, in an otherwise empty sea, by the displacement caused by the fall of Satan, which left him fixed at the central point of the globe of the Earth. The cone-shaped island has seven terraces on which souls are cleansed from the seven deadly sins or capital vices as they ascend. Additional spurs at the base hold those for whom beginning the ascent is delayed because in life they were excommunicates, indolent or late repenters. At the summit is the earthly paradise, from where the souls, cleansed of evil tendencies and made perfect, are taken to Heaven.

Purgatory appears to be an endless forest in an almost perpetual gloom or overcast. It is shown to be dark, as if during night time. Fog also naturally occurs in Purgatory. Despite its seemingly infinite size, there are certain locations and bodies of water that are fixed.
Plutus

**Plutus** was the Greek God of Wealth.

## Background

Plutus was usually seen as the son of the goddess Demeter and the mythical king Iasion, though sometimes he was also said the be the son of Hades and Persephone. He is often described as a small child, who holds a cornucopia, held by either the goddess Eirene or Tyche. He was lame and winged, so that he would take his time in arriving to people, but also leave faster than he came. At some point he was blinded by Zeus himself, so that he would dispense his gifts without prejudice.
Nacken

**Nacken** are a type of all male water spirits from Swedish folklore.

## **Characteristics**

The Nacken are male water spirits who played enchanted songs on the violin, luring women and children to drown in lakes or streams. It is unknown if they kill humans for food or for amusement.

Little else is known about these creatures. They seem to be related to the Nakki, Nix, and the Nokken.

## **Powers and Abilities**

* **Super Strength**- They have enough strength to drag full-grown humans into the water to drown them.
* **Low Invulnerability**- They cannot be killed with conventional means such as being stabbed or being shot.
* **Shapeshifting**- Nacken are excellent shapeshifters, able to take on many forms, usually the form of animals.

## **Weaknesses**

* **Decapitation** - It is assumed that beheading is fatal to a Nacken.
Pathokinesis

**Pathokinesis** is the ability to change people's emotions. Holders of this power are only able to manipulate those who are within earshot, and/or within the field of distance. While developed persons can see or potentially hear someone, the developed person can use the power.

## **Races with this Ability**

### Gods and Spiritual Beings

* Deities - Some gods are able to manipulate and influence the emotions of other beings on a very advanced scale.
* Ghost - Angry powerful Ghosts are able to cause others with them to feel a sudden feeling of intense anger.
* Loa - A power commonly associated with the Erzulie Loas, some are able to influence the emotions of humans.

### Monsters and Creatures

* Siren - Sirens can manipulate feelings of love and devotion to a degree through their singing, once enthralled, the victims will chase the creature to their deaths.

### Humans

* Witch - Through love spells, some Witches can influence the emotions in others.
Persian Pantheon

## Persian Pantheon

### Established

550 BC

The **Persian Pantheon** are gods worshiped by the Ancient Persians.

## **Notable Members**

### Ahura Mazda

**Ahura Mazda** is the God of Wisdom and ruler of the Persian pantheon. 1

### Vohu Mana

**Vohu Mana** is the God of Knowledge. 4.

### Ardvi Sura Anahita

**Ardvi Sura Anahita** is the Goddess of Fertility. 5

### Anahita

**Anahita** is the Goddess of Water and Healing. 7

### Zam-Armatay

**Zam-Armatay** is the Goddess of the Earth. 11

### Allatum

**Allatum** is the Goddess of the Underworld. 13

### Haoma

**Haoma** is the God of the Harvest and Health. 16
Redcap

**Redcaps** are a type of murderous, malevolent Fairy.

## **Characteristics**

They are said to inhabit ruined castles or abandoned buildings, especially those that were the scenes of tyranny wicked deeds, and great tragedy. When travellers take refuge in their lair, they fling huge stones at them; and if the Redcap kills them, it soaks their cap in their blood, giving it a crimson hue. Redcaps are unaffected by human strength and conventional weapons.

If the blood on their hat dries up, the Redcap will die, so they need a constant source of blood.

## **Appearance**

In their true forms, they appear as humanoid goblin-like creatures, they are a little shorter than average humans with long prominent teeth, skinny fingers armed with eagle-like talons. Their eyes are fiery red with grisly matted hair streaming down their shoulders. They wear iron boots and often carry a knife or a pikestaff. They wear a bloody red cap on their heads.

## **Powers and Abilities**

* **Super Strength**- Redcaps are one of the strongest Fairy types, they can easily pick up huge rocks and throw them, they can overpower humans with ease.
* **Immortality**- Being Fairies, they can live forever unless killed.
* **Medium Invulnerability** - Redcaps are unaffected by human strength and conventional weapons.
* **Invisibility**- Like all Fairies, they can make themselves invisible.
* **Shapeshifting**- They can change their forms to blend in, they can also change their size.
* **Teleportation**- Redcaps can teleport anywhere on Earth, and between Avalon and Earth.
* **Astral Perception**- They can see other Fairies even when they are invisible.
* **Clairsentience**- Like all Fairies, they can sense supernatural energies.

## **Weaknesses**

* **Iron**- Iron will burn them upon contact and cause them great pain.
* **Silver**- Being evil Fairies, silver can kill them.
* **Drying of Blood** - If the blood on their hats dry up, they will die.
* **Salt**- They can be distracted with salt if poured in front of them.
* **Magic** **-** Magic can be used to bind and banish them.
Sharur

**Sharur**, which means "smasher of thousands" is the weapon of the god Ninurta. Sumerian mythic sources describe it as an enchanted talking mace.

## **Background**

Sharur plays a prominent role in an incident in which Ninurta is described as using it to defeat Asag, a monstrous creature; Sharur has the power to fly across vast distances without impediment and communicate with its wielder.

This myth receives its most complete treatment in the epic Lugal-e, which in English is rendered as "The Exploits of Ninurta (O Warrior King)". According to this text, Sharur's role in the battle is not only as a weapon. It provides crucial intelligence to the hero, acting as an emissary between the gods Enlil and Ninurta and relating to him the former's will, including a command to defeat Kur, a primeval serpent god venerated in Babylon, as well as a strategy to defeat Asag.

Apart from its aforementioned ability to fly and communicate with its wielder, Sharur may also take the form of a winged lion, a common motif in Sumerian lore.
Norse Pantheon

The **Norse Pantheon** are gods worshiped by Ancient Nordic peoples.

“*In Norse Mythology, the gods and the earth were created at the death of Ymir, the primordial Jotnar. Before he was slain, the cow Audhumla, who was created with the same materials as Ymir, started to lick the salt off an ice block which in turn created the god Buri, who then immediately produced a son of his own, Borr. While Ymir fell asleep after drinking the cow's milk, he too bore a son and a daughter out of his armpits and a six headed Jotnar grew out of his feet. It was not too long before the Jotunn and the gods did not get along with each other; the forces of good and evil were at war. One day Borr married the giantess Bestla, who gave them three mighty sons: Odin, Vili, and Ve. The trio decided to join their father, Borr, at defeating the Jotunn, which they succeeded by killing the mighty Ymir. Thus, out of Ymir's flesh Midgard or the earth was created, of his blood the sea, of his bones the hills, and of his hairs the trees. With his skull the heavens were born and with the scattering of his brain the clouds. Odin, the all-father, and his son Thor, ruled the city of Asgard, home of the gods. Here they defended the advances of the evil Jotunn of Jotunheim. Aesir, as the Norse gods were called, were full of courage and heroism.*”

## **Notable Members**

### Odin

**Odin** is the God of Royalty and Wisdom, and is the king of the Norse pantheon.

### Frigg

**Frigg** is the Goddess of Marriage and is the queen of the Norse pantheon.

### Freyja

**Freyja** is the Goddess of Love and Fertility.

### Baldur

**Baldur** is the God of Light and Purity.

### Hel

**Hel** is the Goddess of the Underworld.

### Freyr

**Freyr** is the God of Weather and Fertility.

### Forseti

**Forseti** is the God of Justice and Reconciliation.

### Heimdallr

**Heimdallr** is the God of Foresight and Surveillance.
Mannegishi

The **Mannegishi** are a race of malevolent trickster water spirits that were recorded in Cree folklore.

## **Characteristics**

These creatures are said to live between rocks in the rapids. One of their biggest delights—a completely non-heroic form of trickster behavior—is to crawl out of the rocks and capsize the canoes of people canoeing through the rapids, spinning them to their deaths.

In the modern era, Mannegishi will move into cities where they will take residence inside of the sewers.

## **Powers and Abilities**

* **Super Strength**- Despite their weak and fragile looking physique, they are more than capable to flipping over canoes and dragging people to drown.
* **Super Agility**- Mannegishi are very flexible, they are able to squeeze in between large boulders in the river rapids.
* **Minimal Invulnerability -** They can only be killed through decapitation or dismemberment.

## **Weaknesses**

* **Decapitation** - Beheading is fatal to them.
* **Dismemberment** - If a Mannegishi is torn apart, they will die.
Jormungandr

**Jormungandr** is a Norse Demigod and the middle child of the Jotunn Angrbroda and the god Loki.

## **Background**

According to the Prose Edda, Odin took Loki's three children by Angrboda—the wolf Fenrir, the death-goddess Hel, and Jormungandr—and tossed Jormungandr into the great ocean that encircles Midgard. The serpent grew so large that it was able to surround the earth and grasp his own tail. As a result, he received the name of the Midgard Serpent or World Serpent. When it releases its tail, Ragnarok will begin. Jormungandr's arch-enemy is the thunder-god, Thor. It is an example of an ouroboros.

The major sources for myths about Jormungandr are the Prose Edda, the skaldic poem *Húsdrápa*, and the Eddic poems *Hymiskviða* and *Völuspá*. Other sources include kennings in other skaldic poems. For example, in *Þórsdrápa*, *faðir lögseims*, "father of the sea-thread", is used as a kenning for Loki. There are also image stones from ancient times depicting the story of Thor fishing for Jormungandr.

## **Appearance**

Jormungandr appears as a massive sea serpent, he is large enough to circle the entire world. He possesses monstrous fangs, a forked tongue, and has sharp pointy spines running along from the back of his head, all the way down his back.

## **Powers and Abilities**

Being a Demigod, Jormungandr is a very powerful being.

* **Super Strength**- Jormungandr is incredibly strong, he is able to effortlessly destroy ships and toss them around like ragdolls.
* **Super Stamina**- Unlike full gods, he does tire, but it takes a lot.
* **Super Speed**- He is able to move at very fast speeds underwater.
* **Super Agility**- Having the form of a sea serpent, he can move with great flexibility and dexterity.
* **Immortality**- Being a Demigod, Jormungandr is immortal, and will not die from aging or disease.
* **Advanced Invulnerability** - He can only be killed by gods or divine weapons.
* **Regeneration**- He is able to heal any non-fatal injury relatively quickly.

## **Weaknesses**

* **Deities**- Gods are able to destroy him, as Thor is destined to kill him during the events of Ragnarok.
* **Divine Weaponry** - Thor was able to smash open his skull with Mjolnir.
Niflheim

**Niflheim** is one of the Nine Worlds in Norse mythology.

## **Characteristics and Appearance**

Niflheim was primarily a realm of primordial ice and cold, with the frozen rivers of Elivagar and the well of Hvergelmir, from which come all the rivers.

According to Gylfaginning, Niflheim was the second of the two primordial realms to emanate out of Ginnungagap, the other one being Muspelheim, the realm of fire. Between these two realms of cold and heat, creation began when its waters mixed with the heat of Muspelheim to form a "creating steam".

## **Locations**

### Elivagar

The Elivagar are rivers that existed in Niflheim during primordial times.

### Hvergelmir

Hvergelmir is a major spring located in Niflheim. Hvergelmir is mentioned in the Poetic Edda in a single stanza, which details that it is the location where liquid from the antlers of the stag Eikþyrnir flow. The Prose Edda repeats this information and adds that the spring is located in Niflheim, that it is one of the three major springs at the primary roots of the cosmic tree Yggdrasil and that within the spring are a vast amount of snakes.

## **Inhabitants**

* Jotunn
* Nibelungs
Svartalfar

**Svartalfar** (singular: **Svartalfr**)are a race of beings that were recorded in Norse mythology.

## **Characteristics**

There is virtually nothing known about the Svartalfar. They are only mentioned a few times in the *Prose Edda.* However they are briefly mentioned in the *Ektors Saga* and the *Skaldskaparmal*.

The Svartalfar that are mentioned in the *Skaldskaparmal* are the sons of Ivaldi, whom Loki engages to craft replacement hair for Sif, wife of the god Thor, after Loki mischievously sheared off her golden tresses.

## **Similar Creatures**

### Mrykalfar

The Mrykalfar are also mentioned in Norse sagas, their name translates to English as "murky elves". There is nothing else known about them.

## **Powers and Abilities**

Due to the fact they are only very briefly mentioned in a few Norse records, their powers and abilities are vastly unknown.

## **Weaknesses**

Just like their powers, and as they are only very briefly mentioned in a few Norse records, their weaknesses are vastly unknown.
Pishacha

**Pishachas** are flesh-eating creatures indigenous to India.

## **Characteristics**

Pishachas like darkness and traditionally are depicted as haunting cremation grounds along with other monsters like Bhutas and Vetalas. Pishachas supposedly possess the ability to shapeshift and assume any forms at will, and may also become invisible. They also feed on human energy. Sometimes, they possess human beings and alter their thoughts, and the victims are afflicted with a variety of maladies and abnormalities like insanity. Certain mantras are supposed to cure such afflicted persons and drive away the Pishachas which may be possessing that particular human being.

Pishachas feed on the flesh and blood of the dead, making their homes in graveyards.

## Similiar Creatures

Similar creatures/variants include:

* **Adomkhor** (unknown)

## **Powers and Abilities**

* **Super Strength**- While their strength is never clarified, they can easily dig up and rip apart corpses to feed on.
* **Super Senses**- They can smell human flesh hundreds of feet away, they are capable of smelling things out of range for normal humans.
* **Low Invulnerability** - Only a sword that has been consecrated by an unspecified Hindu blessing can kill a Pishacha.
* **Possession**- Sometimes a Pishacha will possess a human being and control their thoughts and actions which drives them to insanity.
* **Shapeshifting**- Pishachas possess the ability to shapeshift, taking on many different forms at will.
* **Invisibility**- They may become invisible to humans.

## **Weaknesses**

* **Sword Consecrated with a Hindu Blessing - A** sword that has been consecrated by an unspecified Hindu blessing is able to kill a Pishacha.
Ljosalfar

In Norse mythology, Ljosalfar were beautiful creatures and were considered to be “guardian angels." They are the light counterparts of the Dokkalfar.

## **Characteristics**

The Norse god Freyr was the ruler of Alfheim, the home of the Ljosalfar. In terms of hierarchy, Light elves were minor spirits of nature and fertility; they could help or hinder, humans with their knowledge of magical powers. They also often delivered an inspiration to art or music.

In the Prose Edda, the Ljosalfar are attested in chapter 17 of the book *Gylfaginning*. In the chapter, Gangleri (the king Gylfi in disguise) asks the enthroned figure of High what other "chief centres" there are in the heavens outside of the spring Urdarbrunnr. Gangleri responds that there are many fine places in heaven, including a place called Alfheimr (Old Norse 'Elf Home' or 'Elf World'). High says that the Ljosalfar live in Alfheimr. High describes the Ljosalfar as "fairer than the sun to look at.

## **Powers and Abilities**

* **Super Strength** - Ljosalfar are much stronger than humans, and some other supernatural beings, and are able to overpower them with little difficulty.
* **Super Senses**- Like their dark counterparts, they have enhanced sense of sight and hearing.
* **Super Agility**- They can much with great dexterity and flexibility, able to preform long jumps without hurting themselves.
* **Immortality**- Ljosalfar are immortal beings, and cannot die from age or disease.
* **Low Invulnerability** - They are immune to conventional weapons and methods of killing, and can only be killed by being beheaded.
* **Power Granting**- Ljosalfar are able to grant humans the power of magic.

## **Weaknesses**

* **Decapitation** - Beheading is fatal to them.
Jotunn

### Affiliation

Ymir (progenitor/ancestor) (Frost Giants)Surtr (progenitor/ancestor) (Fire Giants)

### Appearence

Various

In Norse mythology, **Jotnar** (singular: **Jotunn**)are a race of beings contrasted with the gods and other figures.

## **Characteristics**

Norse myth traces the origin of the Jotnar to the first, Ymir, a result of growth of asexual reproduction from the entity's body. Ymir is later killed, his body dismembered to create the world, and the Jotnar survive this event by way of sailing through a flood of Ymir's blood. The Stone, Mountain, and Storm Giants dwell in the world of Jotunheim, Fire Giants dwell in Muspelheim, and the Frost Giants dwell in Niflheim. In later Scandinavian folklore, the ambiguity surrounding the entities gives way to negative portrayals.

## **Known Types of Jotnar**

* **Hrimthusar** - The most well-known type of Jotunn, also known as Frost Giants, they live in the world of Niflheim**.**
* **Eldjotnar** - A more malevolent class of Jotunn, also known as Fire Giants, this type Jotunn live in Muspelheim, the world of fire.
* **Bergjarlar** - A lesser-known type of Jotunn, also known as Mountain Giants, they live in the mountains and hills of Jotunheim.
* **Stone Giants** - Stone Giants are sometimes born without a head or a heart, they are also artificially made. Not much else is known about them. The only known Stone Giants are Hrungnir and Mokkurkalfi.
* **Storm Giants** - Obscure kind of Jotunn, known Storm Giants include Olvaldi, Thiazi, Idi, and Gang.
* **Sea Giants** - Rare type, known Sea Giants include Hymir.

## **Similar Creatures**

Similar creatures/variants include:

* **Risi** (unknown)
* **Thurs** (unknown)
* **Eoten** (unknown)
* **Ividja** (female beings, unknown)
* **Gygr** (female beings, unknown)
* **Pursar** (unknown)

## **Powers and Abilities**

* **Super Strength**- Jotnar are very strong creatures able to easily lift up over 2 tons and toss it like a ragdoll.
* **Longevity** - Jotnar are very long lived and can live for at least centuries. However they are not immortal except for primal Jotnar such as Surtr and Ymir.
* **Advanced Invulnerability** - They are invulnerable almost all forms of harm, and can only be killed by Deities or divine weaponry.
* **Shapeshifting** - Known to sometimes disguise themselves as animals, such as wolves, and eagles.

### Type Specific Powers

* **Hydrokinesis** - Frost and Sea Giants possess this ability. Frost Giants possess a variation of this power, Cyrokinesis, and are able to manipulate and generate ice.
* **Pyrokinesis**- Fire Giants have control over the element of fire, they can manipulate and generate fire.
* **Terrakinesis**- Stone and Mountain Giants can manipulate the earth to a limited extent.
* **Electrokinesis** - Storm Giants can manipulate and generate electricity to an extent.

### Special Powers

* **Immortality** - Primal Jotnar such as Ymir and Surtr are immortal even though the majority of their race are not.

## **Weaknesses**

* **Deities**- Odin, Vili, and Ve were able to overpower and kill the first Jotunn, Ymir.
* **Divine Weaponry** - A weapon of a god can kill a Jotunn.
Mount Olympus

**Mount Olympus** is the highest mountain in Greece. Olympus is notable for being the home of the Greek Gods.

## **Characteristics and Appearance**

The whole region of Pieria's Olympus was declared archaeological and historical site for the preservation of its monumental and historical character. Five km away from the sea is Dion, sacred city of the ancient Macedons, dedicated to Zeus and the Twelve Olympians. Its prosperity lasted from the 5th century BC to the 5th century AD The excavations, continuing since 1928, have revealed numerous findings of the Macedonian, the Hellenistic and the Roman period. Currently there is a unique archaeological park of 200 hectares, with the ancient town and the sacred places of worship, outside its walls. Many statues and other invaluable items are kept in the nearby Dion's archaeological museum. Pimblia and Leivithra, two other towns in Olympus' region, are related to Orpheus and the "Orphic" mysteries. According to a tradition Orpheus, son of Apollo and Calliope (one of the Muses), taught here the mystic ceremonies of worship of Dionysus. By the sea, in a strategic position, at Macedonia's gates is located Platamon Castle, built between 7th and 10th century AD in the ancient town of Heracleia. To the north the ancient Pydna is located. Here, in 168 BC, the decisive battle between the Macedonians and the Romans took place. Between Pydna and Mount Olympus are a fortified bishops seat from the Byzantine period called Louloudies and the Macedonian Tombs of Katerini and Korinos.

## **Locations**

### Olympia

The divine kingdom on Mount Olympus that is the home of the Greek Gods, ruled over by Zeus and Hera.
Kur

**Kur,** also known as **Irkalla, Kukku,** and **Kigal** is the land of the dead in Sumerian mythology.

## **Characteristics and Appearance**

Kur is often described as a dark, dreary cavern deep below the ground where inhabitants were believed to continue "a shadowy version of life on earth." Unlike many other afterlives of the ancient world, in the Sumerian underworld, there was no final judgement of the deceased and the dead were neither punished nor rewarded for their deeds in life. A person's quality of existence in the underworld was determined by his or her conditions of burial.

The ruler of the underworld was the goddess Ereshkigal, who lived in the palace Ganzir, sometimes used as a name for the underworld itself.

All souls went to the same afterlife, and a person's actions during life had no effect on how the person would be treated in the world to come. There was no process of judgement or evaluation for the deceased; they merely appeared before Ereshkigal, who would pronounce them dead, and their names would be recorded by the goddess Geshtinanna. The souls in Kur were believed to eat nothing but dry dust and family members of the deceased would ritually pour libations into the dead person's grave through a clay pipe, thereby allowing the dead to drink. For this reason, it was considered essential to have as many offspring as possible so that one's descendants could continue to provide libations for the dead person to drink for many years. Those who had died without descendants would suffer the most in the underworld, because they would have nothing to drink at all. Sometimes the dead are described as naked or clothed in feathers like birds.

## **Locations**

### Ganzir

Ganzir is a grand palace in Kur where the goddess Ereshkigal resides in.

## **Inhabitants**

* Sumerian Gods
* Souls
* Other Supernatural Beings
Nachzehrer

A **Nachzehrer** is a sort of German undead vampiric creature. Nachzehrer translates "after (*nach*) living off (*zehren*)" likely alluding to their living after death or living off humans after death in addition to the choice of "nach" for "after" which is similar to "nacht" ("night").

## **Characteristics**

A Nachzehrer is created most commonly after suicide, and sometimes from an accidental death. According to German lore, a person does not become a Nachzehrer from being bitten or scratched; the transformation happens after death and is not communicable. Nachzehrers are also related to sickness and disease. If a large group of people died of the plague, the first person to have died is believed to be a Nachzehrer.

Typically, a Nachzehrer devours its family members upon waking. It has also been said that they devour their own bodies, including their funeral shrouds, and the more of themselves they eat, the more of their family they physically drain. It is not unlikely that the idea of the dead eating themselves might have risen from bodies in open graves who had been partly eaten by scavengers like rats.

## **Powers and Abilities**

* **Super Strength**- Nachzehrer's possess enough strength to beat down full grown humans, though they are weaker compared to other monsters.
* **Immortality** - They can live forever unless killed, and they are immune from aging and disease.
* **Medium Invulnerability** - They are rather hard creatures to kill, as they can only be killed by placing a copper coin in their mouths then decapitating them. Their head will still remain animated if it was decapitated without a copper coin.
* **Regeneration** - They possess limited regeneration and can heal most injuries they receive.

## **Weaknesses**

* **Silver** - Silver can harm Nachzehrers, but it won't kill them.
* **Decapitation** - Beheading a one after placing a copper coin in its mouth is the only way to kill it.
Strigoi

In Romania, the Strigoi are creatures that have risen from the grave due to some kind of unrest.

## **Characteristics**

Strigoi are undead creatures that feed on human blood and are created if a human lived a sinful life, committed suicide, died from being executed, die from a curse, die without being married, or by being the seventh child of the same gender in a family.

One of the earliest mentions of a historical Strigoi was Jure Grando Alilović (1579–1656) from the region of Istria. The villager is believed to have been the first person described because he was referred to as a Strigoi.

Grando is supposed to have terrorised his former village sixteen years after his death. Eventually he was decapitated by the local priest and villagers.

Strigoi are known to be nocturnal monsters and will sometimes feed on infants.

## **Similar Creatures**

Similar creatures include:

* **Striga** (Italy)
* **Strigon** (Romania)
* **Strigun** (Romania)
* **Stragoi** (Romania)
* **Moroi** (Romania)
* **Vidma** (Wallachia and Oltenia, Romania)
* **Varcolacul** (Romania and Ukraine)
* **Cel-rau** (Ukraine and Romania)
* **Strigoaica** (Romania)
* **Strigoi-viu** (Romania)
* **Strigoi-mort** (Romania)

## **Powers and Abilities**

* **Super Strength**- While they are physically stronger than humans, they are not so powerful that they cannot be beaten, and they can be overpowered by multiple people.
* **Super Senses**- Strigoi are nocturnal creatures, and can see perfectly in pitch black darkness, like Vampires, they can also smell human blood and hear a human's heartbeat.
* **Super Stamina** **-** Strigoi are undead creatures, so they do not suffer from fatigue, however, they do require human blood to survive.
* **Immortality**- As they are undead, they have an arrested aging process and can live forever unless they are killed.
* **Low Invulnerability** - Conventional weapons are unable to kill a Strigoi, however they can be killed via decapitation or by ripping out its heart and cutting it into two.
* **Regeneration** - Much like Vampires, Strigoi are able to regenerate any non-fatal injury provided they consume enough human blood.
* **Invisibility** **-** Strigoi are able to become invisible.
* **Shapeshifting**- A Strigoi is capable of transforming itself into various different kinds of animals to evade capture.

## **Weaknesses**

* **Decapitation** - Cutting off the head of a Strigoi will kill it.
* **Heart Destruction** - Removing the heart of a Strigoi and cutting it in half is fatal to them.
* **Pig Fat** - Smearing a Strigoi with fat from a pig that was killed on St. Ignatius Day will prevent them from rising.
* **Garlic** - Placing a garlic clove under the tongue of a Strigoi will keep it in its grave.
* **Nails** - Driving a nail through the forehead will trap a Strigoi in its grave.
Защитная Астра

### Описание:

Защитную Астру очень пугают приведения. Она боится приведений больше, чем зомби. Поэтому она научилась создавать щиты. Хотя щиты особо и не помогали против приведений, Астра осталась довольной.

### Здоровье:

Низкое

**Защитная Астра** (англ. Protecting Aster) - растение из игры Plants vs. Zombies: Grave Attack.

## **Общее**

Защитная Астра - Маленькая астра со светло-лиловыми лепестками, и чёрные глазки-бусинки. Она создаёт Астровые Щиты, которые защищают растения от зомби с химикатов. Зомби могут прогрызть щиты, а химикаты никак не могут повредить щиты. Через некоторое время съеденные щиты восстанавливаются. Астра, при посадке на жидкость с подкормкой создаёт Атакующие Астровые Щиты, которые наносят урон зомби, едящие их. Зомби-призраки проходят сквозь щиты.
Shojo

A **Shojo** is a Japanese alcohol spirit. Japanese: (猩々 or 猩猩)

## **Characteristics**

Shojo also have a fondness for alcohol, and have been said to roam where there's lots of alcohol, and to skulk around breweries in Japan, particularly in ancient times. Japanese sources say Shojos are the result of a human dying of alcohol poisoning or being a drunkard all their lives.

## **Powers and Abilities**

Being a Japanese ghost-like creature, Shōjō possess similar abilities to Ghosts.

* **Super Strength**- They are able to lift, throw quite a distance.
* **Low Invulnerability** - They cannot be killed with conventional means, they can only be killed by a katana that has been blessed by a Shinto priest.
* **Telekinesis** - They are able to move objects without touching it.
* **Invisibility** - They are unseen unless the viewer is intoxicated. Their presence can however be captured on film, but they still can't be seen, unless the person is intoxicated.
* **Teleportation** - Able to move from place to place by thought.

## **Weaknesses**

* **Katana Blessed by a Shinto Priest** - Can kill a Shojo. When stabbed with this blade, it kills the Shojo and the creature becomes visible for a few moments before its death.
Pontianak

**Pontianaks** are a race of Malaysian vampiric supernatural creatures that are created when a pregnant women dies during childbirth.

## **Characteristics**

The Pontianak are the spirits of ladies who died during child-birth, and became undead. Pontianak are said to scare people, mostly men, and then rip out their internal organs for feeding with their claws. In the case of men that the Pontianak knew when they were alive (who abused, or otherwise betrayed them), they are said to remove the man’s genitalia with their bare hands. They are much like Vampires; however, they do what they do more out of vengeance, rather then necessity or sustenance. It’s also hard to judge just how far away from you they are; usually, a loud cry means the Pontianak is far away, whereas a soft cry signifies that the Pontianak is nearby. It is also said that a faint floral fragrance is detected upon first seeing it, however, the fragrance changes to something rotten after a short period of time.

They are associated with banana trees and are said to reside in them during the day.

## **Similar Creatures**

Similar creatures include:

* **Kuntilanak** (Indonesia)
* **Matianak** (unknown)
* **Pontipinnak** (unknown)
* **Boentianak** (unknown)

## **Powers and Abilities**

* **Super Strength**- Pontianaks are exceedingly strong creatures, they are easily able to overpower full-grown humans and tear them apart.
* **Immortality**- Pontianaks are naturally immortal since they are undead, and are immune to aging and disease.
* **Medium Invulnerability** - They cannot be killed with conventional means, they can only be killed by driving a iron stake through the back of their necks, then decapitating them with an iron machete.
* **Shapeshifting**- They are able to conceal their monstrous true forms by shapeshifting into beautiful women.
* **Teleportation**- Pontianaks are able to teleport short distances.
* **Invisibility**- Pontianaks are able to render themselves invisible at will.
* **Mental Manipulation**- Their presence can cause their victims to feel an intense feeling of fear.
* **Voice Mimicry**- They able to produce wailing voice like crying baby. If the sounds very loud, it means they are far away from their victim. However, if the voice weaken, they are very close to them.

## **Weaknesses**

* **Iron Stakes** - Stabbing a Pontianak with an iron stake in the back of their neck will immobilize them.
* **Decapitation with an Iron Machete** - Beheading Pontianaks with an iron machete will kill them, but only if they were immobilized by an iron stake first, or else the decapitation won't work.
Mayan Pantheon

The **Mayan Pantheon** are gods worshiped by the Ancient Mayans.

“*The primary purpose of the ancient Mayans was to give a sense of order and control to life, that was their world view. What created their world view was the mere fact that their primary crop was corn and they had to manage the wet and dry seasons which would predict the timing of the corn cycle. In the Popol Vuh, which is the Mayan creation story, the creation of the earth and the first human beings focus on the establishment of corn and on the creator deities. The important creator deities consisted of Huracan and Itzamna. In the Popol Vuh, Hun Hunahpu loses a ballgame against the gods of the underworld and they decapitate him. However, his sons the Hero Twins, Hunahpu and Xbalanque, defeat the gods of the underworld and restore the world to its former glory. The ancient Mayans worshipped the gods in order to keep the crop cycle going, they also performed sacrificial rituals for the gods in order to make sure their demands would come to fruition.*”

## **Notable Members**

### Kinich Ahau

**Kinich Ahau** is the God of the Sun, and the ruler of the Mayan pantheon.

### Camazotz

**Camazotz** is the God of Night and Sacrifice.

### Ah Puch

**Ah Puch** is the God of Disaster and Death.

### Xaman Ek

**Xaman Ek** is the God of Travelers and Merchants.

### Chin

**Chin** is the Goddess of Homosexuality.

### Xquic

**Xquic** is the Goddess of the Waning Moon.
Regeneration

**Regeneration**, also called **Healing Factor**, is the ability to heal wounds and injuries beyond that of a normal person. This ability does not however necessarily make its holder immortal or invulnerable, just more difficult to kill than normal humans.

## **Races with this Ability**

### Gods and Spiritual Beings

* Deities - They are able to heal any damage they do manage to receive in a short period of time.
* Angel - Angels can heal themselves, provided the injury wasn't caused by a divine weapon.
* Demon - Strong Demons can heal their injuries, and sometimes the injuries they received they received while possessing a host.

### Monsters and Creatures

* Vampire - Provided they have enough blood, Vampires can heal from any non-fatal injury.
* Werewolf - Werewolves can regenerate all non-lethal damage. Werewolves can even heal damage that would be fatal to humans Even if they are turned into a Werewolf after suffering such an injury, they can heal.
* Oni - Oni can heal themselves from any non-fatal injury faster than normal humans.
* Phoenix - Every 500 years, they will combust themselves and be renewed, and regenerated.
* Harpy - Harpy can heal any damage to itself if its body is not burned. They are capable of quickly recovering from non-fatal injuries.
* Strigoi - Much like Vampires, Strigoi are able to regenerate any non-fatal injury provided they consume enough human blood.
* Kappa - They are able to recover from any non-fatal injury, and even reattach lost limbs.
* Nachzehrer - They possess limited regeneration and can heal most injuries they receive.
* Skinwalker - They can heal injuries faster than regular humans.
* Okami - They are able heal any non-fatal injury the receive.
* Wraith - Wraiths can recover from any injury, provided they aren't killed.
* Draugr - Draugr can regenerate from virtually any injury. Even if they are badly mutilated or dismembered they can still heal themselves back to normal if their body is not completely destroyed.
* Aswang - By licking their wounds, or by feeding on humans, Aswangs can heal near-fatal injuries.
* Kanaima - They are capable of regenerating wounds on their host body, such as gunshots or stab wounds and quickly resuming a fight.
* Vrykolakas - If they have enough human flesh, they can heal any non-fatal injury much more quickly than humans.
* Asura - Provided they aren't decapitated, they can heal any injury.
* Zombie - Though their bodies can receive damage, they can repair themselves from their injuries.

### Hybrids

* Demigod - They are able to heal much faster than regular humans and monsters.
* Nephilim - They are able to heal wounds much faster than any Angel.
* Dhampir - Like full Vampires, they possess enhanced regenerative capabilities that allows them to regenerate wounds at a much faster pace than normal humans.
Sumerian Pantheon

The **Sumerian Pantheon** are gods worshiped by the Ancient Sumerians.

"*The myths of the Sumerians depicted a world full of mysterious spiritual powers that could threaten humans. People dreaded monsters and ghosts and used magical spells for protection against them. They worshiped a pantheon of major deities and other minor gods. Mythology was closely interwoven with political power in ancient Sumer. Monarchs were believed to rule by the will of the gods and were responsible for maintaining good relations between the heavenly world and their kingdoms. Each of the early city-states had as its patron one of the deities of the pantheon, and the importance of the god rose and fell with the fortunes of its city. A main theme of Enuma Elish, the Babylonian creation epic, is the rise of Marduk, the patron god of Babylon. Marduk became a leader of the gods, just as Babylon rose to power in the region."*

## **Notable Members**

### Enlil

**Enlil** is the God of the Wind and Air, and is the king of the Sumerian pantheon.

### Ninlil

**Ninlil** is the Goddess of the South Winds, and is the queen of the Sumerian pantheon.

### Inanna

**Inanna** is the Goddess of Love and Fertility.

### Ninurta

**Ninurta** is the God of Farming and Hunting.

### Ereshkigal

**Ereshkigal** is the Goddess of the Underworld.

### Nisaba

**Nisaba** is the Goddess of Learning and Writing.

### Nintinugga

**Nintinugga** is the Goddess of Healing.
Jotunheim

**Jotunheim,** also known as **Jotunheimr,** is the homeland of the Jotunn in Norse mythology.

## **Characteristics and Appearance**

Jotunheim is one of the Nine Worlds and exists on the middle of the World Tree along with Midgard.

From Jotunheim, the Jotunn menace the humans in Midgard and the gods in Asgard. The river Ifing separates Asgard, the realm of the gods, from Jotunheim, the land of the Jotunn. Gastropnir, the protection wall for the home of Menglad, and Prymheimr, home of Pjazi, were both located in Jotunheim, which was ruled by King Thrym. Glaesisvellir was a location in Jotunheim, where lived the Jotunn Gudmund, father of Hofund. Utgard was a stronghold surrounding the land of the Jotunn.

Jotunheim appears similar to Earth, but is entirely covered mostly by mountains and forests.

## **Locations**

### Gastropnir

The protection wall for the dwelling of Menglad.

### Mimir's Well

Located under the second root of the world tree Yggdrasil in Jotunheim, guarded by the Jotunn, Mimir. The well is the source of Mimir's wisdom. Odin, wanting to possess great wisdom, journeys through the land to acquire it.

### Prymheimr

Often anglicized as Thrymheim, it was the home of the Jotunn, Pjazi. Pjazi once tricked Loki into aiding him on kidnapping Idun, the goddess who grants magic apples of youth to gods.

### Utgaroar

Utgaroar is the capital of Jotunheim, serving as the stronghold of Jotunn. Utgarda, also known as Skrymir, rules this place.

### Vimur River

The river where the Jotunn Gjalp tried to drown Thor.