recursal/Fanatic-Fandom huggingface dataset:
Jas'Aham's Missile Storm

### Description

Casts magical projectiles, granting Mana, based on times cast this Exile. Passive: On cast, increases casts this Exile of a random spell on panel.

Often shortened to *JMS*.

## Details

Simulates a number of  casts, equal to:

⌊

(

C

E

×
0.001
1

)

1.3

⌋

10

{\displaystyle \left\lfloor (C\_{E} \times 0.001 + 1)^{1.3} \right\rfloor + 10}

by granting Mana, equal to:

N
×

(

⌊

(

C

E

×
0.001
1

)

1.3

⌋

11

)

×
E
×
60

{\displaystyle N \times \left( \left\lfloor (C\_{E} \times 0.001 + 1)^{1.3} \right\rfloor + 11 \right) \times E \times 60}

*Note: This increases  casts, Casts This Exile, Casts This Realm, and Total Casts.*

Passive: Increases casts of a random (non-Persistent) spell on panel by:

(

C

R

×
0.05

)

0.8

×
0.01
1

{\displaystyle \left( C\_{R} \times 0.05 \right)^{0.8} \times 0.01 + 1}

*Note: This increases Casts, Casts This Exile, Casts This Realm, and Total Casts.*

where:

* C

E

=
Jas'Aham's Missile Storm Casts This Exile

{\displaystyle C\_{E} = \text{Jas'Aham's Missile Storm Casts This Exile}}
# * N
Mana per Second

{\displaystyle N = \text{Mana per Second}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
* C

R

=
Jas'Aham's Missile Storm Casts This Realm

{\displaystyle C\_{R} = \text{Jas'Aham's Missile Storm Casts This Realm}}

To maximize JMS cast rates, see Maximizing Persistent Stacking.
Force of Nature

### Description

Increases Trees of Life profit, based on total amount of autoclicks during this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Trees of Life production by:

(
A
1

)

0.35

×
I
1

{\displaystyle (A + 1)^{0.35} \times I + 1}

Increases Trees of Life production by:

(
A
1

)

0.35

×
I
×
100
%

{\displaystyle (A + 1)^{0.35} \times I \times 100\%}

where:

# * A
Autoclicks This Exile

{\displaystyle A = \text{Autoclicks This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Lean Mean Shard Machine III

Timed Challenge - 1 Hour // Included Troubleshooting Guide *(low fps)*

## Strategy

Best to do this Challenge after e75 Mysteries.

Use Zombie for the first 30 minutes, to get  casts up to 120%~150%, then switch to the Interrogator for the last half an hour.

Spells:

1. for early experience
	* Can be switched for
3. * Switch it out for

Make sure to watch the Time vs. Challenge completion Ratio after you Equip the Interrogator. *You may need to Manually Click if you aren't making enough progress.*

*Optional -* After you've equipped the Interrogator:

1. Play with the Interrogator for ~50 Second,
2. Switch to Devourer, in order to refresh spell cool downs,
3. Use  again,
4. Return back to Interrogator.
5. Rinse & Repeat.

*(This will allow you to keep the power and speed of Box to power up 's shards, while allowing you to refresh  to get more out of your summons when switching to Devo.)*

(*You could even start using Box <-> Devo Switching as soon as you unlock , instead of using Zombie for a 30 minutes.)*

Attributes:

* 25 Intelligence
* 25 Insight
* 100 Spellcraft
* ~ 99 or 100 Wisdom
	+ You want to use more shards, so the last 10% spell reduction may not be the best boost.
* ~Patience

For extra help!

* Troubleshooting Guide
Goblet Of Fire

## Goblet Of Fire

### Description

Increases Hellholes profit, based on pet level.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Hellhole profits by:

(
(
L
1
)
×
0.25

)

1.25

×

I

1.6

1

{\displaystyle ((L + 1) \times 0.25)^{1.25} \times I^{1.6} + 1}

Increases Hellhole profits by:

(
(
L
1
)
×
0.25

)

1.25

×

I

1.6

×
100
%

{\displaystyle ((L + 1) \times 0.25)^{1.25} \times I^{1.6} \times 100\%}

where

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Interrogator

*Though a spirit of Light, the Interrogator can hardly be called benevolent or kind. Commonly a companion for Exorcists roaming the land, these spirits can probe and invade minds of most beings, very useful both for questioning and battling an opponent. Knowing one's weaknesses allows the Interrogator's master to use his spells with more efficiency.*

## Description

Increases the duration of Incantation spells and efficiency of Evocation spells.

Gains experience every second depending on the amount of currently active spells.

This box synergizes very well with all classes using Evocation spells.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation efficiency by:

L

1.06

×
P
×
0.73
1

{\displaystyle L^{1.06} \times P \times 0.73 + 1}

Increases Evocation efficiency by:

L

1.06

×
P
×
73
%

{\displaystyle L^{1.06} \times P \times 73\%}

Multiplies Incantation duration by:

l
o

g

10

(

L

2

×
P
)
×
0.025
1

{\displaystyle log\_{10}(L^{2} \times P) \times 0.025 + 1}

Increases Incantation duration by:

l
o

g

10

(

L

2

×
P
)
×
2.5
%

{\displaystyle log\_{10}(L^{2} \times P) \times 2.5\%}

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}

## Experience Gain

Gains experience each second, equal to:

(

S
2

×
5
F

)

×
M

{\displaystyle \left(S^2 \times 5 + F\right) \times M}

where:

# * S
Active Spells

{\displaystyle S = \text{Active Spells}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Conjure Void Elemental

### Description

Autoclicks 9 times per second with character Crit stats. Increases Void Mana Profit, based on max amount of Void Mana this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Void Mana Profit by:

(
V
1

)

0.4

×

S

0.65

1

{\displaystyle (V + 1)^{0.4} \times S^{0.65} + 1}

Increases Void Mana Profit by:

(
V
1

)

0.4

×

S

0.65

×
100
%

{\displaystyle (V + 1)^{0.4} \times S^{0.65} \times 100\%}

Autoclicks

9
×
N

{\displaystyle 9 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * V
Max Void Mana This Exile

{\displaystyle V = \text{Max Void Mana This Exile}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Head Of The All-Eater

### Max Effect

Gives an ability which allows you to convert most of your stats into a stackable passive bonus.

## Description

Gives an ability which allows you to convert most of your stats into a stackable passive bonus.

## Details

[Toggle Notation]
Percentage
Multiplier

On activation, for 30 seconds:

* Resets and disables its passive bonus
* Resets Mana and Void Mana
* Each second, consumes all Mana and Void Mana
* Accrues Void Entities, Autoclicks, and Spellcasts

After active period (30 seconds), consumes accrued stats (they do not contribute to stats This Exile).

Grants a passive bonus which multiplies profits by:

(

log

10

⁡
(
M
1
)
×
0.05
1

)

×

(

log

10

⁡

(

V

0.85

1

)

1

)

×

(

log

10

2

⁡

(

A

1.8

S

1.5

E
2

1

)

1

)

{\displaystyle \left(\log\_{10}(M + 1) \times 0.05 + 1 \right) \times \left( \log\_{10} \left( V^{0.85} + 1 \right) + 1 \right) \times \left( \log\_{10}^2 \left( A^{1.8} + S^{1.5} + E^2 + 1 \right) + 1 \right)}

Grants a passive bonus which increases profits by:

(

(

log

10

⁡
(
M
1
)
×
0.05
1

)

×

(

log

10

⁡

(

V

0.85

1

)

1

)

×

(

log

10

2

⁡

(

A

1.8

S

1.5

E
2

1

)

1

)

−
1

)

×
100
%

{\displaystyle \left( \left(\log\_{10}(M + 1) \times 0.05 + 1 \right) \times \left( \log\_{10} \left( V^{0.85} + 1 \right) + 1 \right) \times \left( \log\_{10}^2 \left( A^{1.8} + S^{1.5} + E^2 + 1 \right) + 1 \right) - 1 \right) \times 100\%}

where:

# * M
Mana Consumed

{\displaystyle M = \text{Mana Consumed}}
# * V
Void Mana Consumed

{\displaystyle V = \text{Void Mana Consumed}}
# * A
Autoclicks Accrued

{\displaystyle A = \text{Autoclicks Accrued}}
# * S
Spellcasts Accrued

{\displaystyle S = \text{Spellcasts Accrued}}
# * E
Void Entities Accrued

{\displaystyle E = \text{Void Entities Accrued}}

## Lore

The first Hungerer ever brought to material plane proved to be quite a menace. Its owner thought it harmless when starved of magical energy, but he couldn't be more wrong. While he was asleep, the creature fed upon everything else it found in the town. Next morning, the owner woke up only to find himself upon his bed, amidst an empty crater, with his pet sleeping peacefully by his side - the Hungerer didn't harm him, clearly still loyal to its master. In the end, with heavy heart, he had to fight and kill it before it could cause any more destruction. But due to the creature's immense power and infusion by the Void, its skull seems to have some semblance of life on its own - still consuming whatever is fed to it. Having no body, though, it gives it back in form of pure energy. Perhaps, in some form, the Hungerer's still alive in the Void, thinking it's its master that feeds him on material plane.
Holy Fervor

## Details

Grants **2** Hallowed Clicks.

Has a chance to crit, equal to:

(

log

10

⁡
(
E
)
×
1.25
1
)
×
10
%

{\displaystyle (\log\_{10}(E) \times 1.25 + 1) \times 10\% }

On crit, instead grants **10** Hallowed Clicks.

*Note: These can contribute towards* Excess  *Hallowed Clicks. 100% Crit Chance reached at ~1.585e9% Evocation Efficiency.*

where:

# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
Glossary

IW - Idle Wizard

CAP - Character Ability Power

PAP - Pet Ability Power

Evo - Evocation

Inca - Incantation

VE - Void Entity

HC - Hallowed Click

### **Classes:**

Demo - Demonologist

Necro - Necromancer

Prod - Prodigy

Exo - Exorcist

Chrono - Chronomancer

Umbra - Umbramancer

Tempo - Temporalist

Deso - Desolator

### **Pets:**

VT - Void Terror

Box - Interrogator

Worg - Arcanaworg

Simu - Simulacrum

SS - Soulstealer

VA - Voidlight Amalgam

Nix - Nix-Instability

PC - Psychic Cacophony

### **Attributes:**

Int - Intelligence

Ins - Insight

Spc - Spellcraft

Wis - Wisdom

Dom - Dominance

Pat - Patience

Mas - Mastery

Emp - Empathy

### **Spells:**

MM - Magic Missile

SF - Spell Focus

GR - Gem Resonance

SE - Synthetic Entity

RoP - Ritual of Power

LB - Lightning Bolt

AI - Arcane Infusion

JMS - Jas'Aham's Missile Storm

TA - Tempered Arcanomancy

TS - True Sorcery

TD - Temporal Distortion

### **Items:**

Nomad/Nomadic - Nomadic Wrists

Reso/Resonator - Resonator Ring

HOTAE - Head Of The All-Eater

Scythe - Heart of the Grave

Batstick - Chiropteric Rod

Membrane - Enchanting Membrane

Kata - Perfected Kata Bracers

Artificer - Artificer's Shoulderpads
Crystallization

### Description

Instantly earns Spell Shards, based on times cast this Exile. Doesn't earn Spell Shards on itself.

## Details

Grants Spell Shards, equal to:

(

C
100

)

×

E

0.1

{\displaystyle \left(C+100\right)\times E^{0.1}}

(maximum

1.7
e
38

{\displaystyle 1.7e38}

).

where:

# * C

Crystallization Casts This Exile

{\displaystyle C={\text{Crystallization Casts This Exile}}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
Converge Timelines

## Converge Timelines

### Description

Increases Character Ability Power, based on amount of Temporal Anchors.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Character Ability Power by:

B
×
I
×
0.15
1

{\displaystyle B \times I \times 0.15 + 1}

Increases Character Ability Power by:

B
×
I
×
15
%

{\displaystyle B \times I \times 15\%}

where:

# * B
Temporal Anchors

{\displaystyle B = \text{Temporal Anchors}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Materialise Doppelganger

### Description

Autoclicks 4 times per second with character click stats. Each autoclick grants Pet XP, based on Character XP. Passive: Halts Doppelganger XP drain while on panel.

## Details

While on the spell panel, pauses  experience drain. When removed,  will resume losing XP after 2 seconds.

Autoclicks

4
×
N

{\displaystyle 4 \times N}

 times per second.
Each autoclick grants Mana, equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

Every **0.25** seconds, grants Pet XP, equal to:

(

X

K

×
(

S

1.5

1
)
F

)

×
M

{\displaystyle \left( X^{K} \times (S^{1.5} + 1) + F \right) \times M}

At Wizard level **100** or lower, instead grants:

(

X

0.15201

×
(

S

1.5

1
)
F

)

×
M

{\displaystyle \left( X^{0.15201} \times (S^{1.5} + 1) + F \right) \times M}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
# * X
Total Character XP

{\displaystyle X = \text{Total Character XP}}
# * K

Character Level
2

100

000

0.05

{\displaystyle K = \frac{\text{Character Level}^2}{100\,000} + 0.05}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Guides

## Overall

 Intro Guides
 General Guides
Tips, Tricks, and Help
 Pet/class guides
 Higher levels
 2nd Realm
 High memory Guides
 Joke Guides

* *e1100+ mysts*: Archon guide for Defiance form , Archon Guide for the Tempest Form.
* Temporalist Guide (e550+)
* Summary of the full guide: Desolator\_Guide\_Summary

## Mechanics

### Items

 Forge

### Memories

 Enchanting dust and catalyst memory upgrades
 Forge upgrades
 General

### Triumphs

At the time of this writing, there is a short guide in Triumph

### Quasi-Realms

 **Redemption** | Voidmancer

Category:Guides
Mundane

Though the term can and is used in a derogatory manner, it slowly entered common parlance as an umbrella term to qualify any living being that has no Fifth Dimensional capacity or ability. This term does not merely apply to sentient sapient beings, but also to creatures and beasts, plants and fungi. Some people by their very nature are Fifth Dimensional, such as the Azimdi, but the vast majority of species and creatures qualify as Mundanes.

Mundanes outnumber non-Mundanes by an overwhelming majority. While non-Mundanes tend to garner more attention, most people tend to forget that for every mage they see there are several hundred Mundanes manning the cities, towns, ships, stations, and other facets of life.

A Mundane can utilize Fifth Dimensional technology the same as any other being, but utilization of Magitek requires significant training and tends to be draining to the individual in question, due to the nature of Magitek. This has also led to a bit of natural organization of having most major Magitek functions and devices including at least one non-Mundane involved in the crew or team or group.

While there are methods to cease being a Mundane, to-date all known methods involve soul alteration, and is a tricky and dangerous prospect. Even when done successfully there is no guarantee of being converted into a non-Mundane.
Gear Spreadsheet

I have made a spreadsheet that you can use to find BiS gear for your class. It supports most items and all rarities for those items. It can accomplish a similar goal to Spazou's BiSbot, albeit much more maual testing is required. This is a totally public project, so anyone can make edits and add as they wish.

## How to use.

Upon first opening the Spreadsheet you will see the Home sheet where you can leave messages and see what has changed among other things.

The second sheet(BiS Checker) is where most of you will want to be to find your BiS gear. All you need to do is input your base enchant level (if using legendary gear), Character level, etc. Most of these are used for the offhand calculations. Finally select which Class + Pet Combo to use. If what you are looking for isn't listed, feel free to add it (or leave a message in the sheet) or message me(Lambodroid#6134) in discord about it and I'll see what I can do.

Once all that is input you can use the drop downs in gear set 1 & 2 for each slot. You can use this to compare single slots, full gear sets or anything in between. There is an auto-generated BiS that you can use as a base if you don't know where to start. This auto-generated BiS is not perfect, if can't detect if a lower scored piece will give a set bonus that will make it better overall. Set bonuses are calculated automatically.

The next sheet is the table for all the class scalings. This is where you can add or edit if needed.

Sheet 4 is enchant scalings for the currently selected Class + Pet. There is nothing to type here.

All the following sheets are basically the where all the item information is stored. Most people can ignore these.
Dreaded Script Of Harvest

## Dreaded Script Of Harvest

### Description

Increases Forbidden Tomes profit, based on Idle Bonus.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Forbidden Tome profits by:

(
B
1

)

0.43

×

I

0.92

×
0.85
1

{\displaystyle (B + 1)^{0.43} \times I^{0.92} \times 0.85 + 1}

Increases Forbidden Tome profits by:

(
B
1

)

0.43

×

I

0.92

×
85
%

{\displaystyle (B + 1)^{0.43} \times I^{0.92} \times 85\%}

where:

# * B
Idle Bonus Multiplier

{\displaystyle B = \text{Idle Bonus Multiplier}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Iron Blood

### Description

Increases Character Ability Power, based on times cast this Exile. Can have an unlimited amount of charges.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Character Ability Power by:

(
(
C
1
)
×
0.005

)

1.18

×
I
1

{\displaystyle ((C + 1) \times 0.005)^{1.18} \times I + 1}

Increases Character Ability Power by:

(
(
C
1
)
×
0.005

)

1.18

×
I
×
100
%

{\displaystyle ((C + 1) \times 0.005)^{1.18} \times I \times 100\%}

where:

# * C
Iron Blood Casts This Exile

{\displaystyle C = \text{Iron Blood Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Draught Of Midas

### Description

While active, gaining Sources grants Mana Gems, based on current and maximum amount of Mana Gems this Exile.

## Details

While active, gaining any Mana source (except Mana Gems) grants Mana Gems, equal to:

(
M
−
C
)
×
0.2

{\displaystyle (M - C) \times 0.2}

(minimum 1).

*Note:  cost is paid before this calculation.*

where:

# * M
Max Mana Gems Affordable with All Mana This Exile

{\displaystyle M = \text{Max Mana Gems Affordable with All Mana This Exile}}
# * C
Current Mana Gems

{\displaystyle C = \text{Current Mana Gems}}
Empower

## Empower

### Description

Increases profits, based on total amount of sources.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(
(
B
1
)
×
0.1

)

0.34

×
I
1

{\displaystyle ((B + 1) \times 0.1)^{0.34} \times I + 1}

Increases profits by:

(
(
B
1
)
×
0.1

)

0.34

×
I
×
100
%

{\displaystyle ((B + 1) \times 0.1)^{0.34} \times I \times 100\%}

where:

# * B
Bought Mana Sources

{\displaystyle B = \text{Bought Mana Sources}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Insatiable Hunger II

### Rules

You start with 150 Mana Gems.Every second Devourer consumes an amount, equal to his level, from each Mana Source.

If the amount of Mana Gems is lower than 100, the challenge is failed.

You can't change hero class.

### Reward

Add 5 free attribute points

Medium Length Challenge - ~1 Hour - Depends on Activeness

2 minutes at high mysteries

## Strategy

Collect as much Experience as you can through:

* Collecting Void Entities
* Casting Spells
* Manual/Auto clicking the Orb
* Buying Sources & Upgrades

You can use the Devourer's ability, to make Mystery Profit, as an advantage - So, Just buy all the sources as you go, **be careful not to let the Mana Gems go below 100**, and Fight through the Devo to make it do work for you, by making Mana easier to get when buying sources.

This will still take some time.

Attributes:

* 100 Intelligence
* 25 Insight
* ~100 Wisdom
	+ Note that you won't be able to cast may spells the further along you go with more Wisdom, but Devo will level up faster & give more bonuses
* ~Patience
Criticals

You can collect Mana with each click (), whenever you click the orb, or an autoclick is made. With each click there is a certain chance that this click will be **Critical**.

Critical clicks earn more mana than regular ones, and are distinguishable by the red text in floating, as opposed to the normal white text of normal clicks, and with a white flash from the Orb. The chance to perform a critical click equals your crit chance (), while your crit profit () stat determines how much your critical clicks will earn. These two statistics can be increased in various ways, including certain upgrades, Critical rating, and some spells (only for the duration of the spell, though).

Certain pets, such as the Pixie & Ent, as well as the majority of the summoning spells, benefit from your critical stats. Of the available classes, the Druid, has the best synergy with critical clicks, alongside the Exorcist and his Hallowed Clicks.

Most of the information about Criticals can be found in the More Statistics Page *("Shift + S")*. These numbers will show the current power, including when spells & upgrades are currently affecting it. *(Hotkeys)*

## Critical Rating

This 3rd statistic increases directly critical hit chance and damage.

If `R` is your Critical Rating:

1. Increases critical hit chance (additively) by `log10(R) × 1%`

2. Increases base critical hit damage (before multiplication by spells or Dominance), by `R%`.

## Super Critical Hits (Removed)

**NOTE: Super Critical Hits were removed with version 1.10.0. This section is purely historical.**

Super Critical hits are a rare occurrence that happens based on your critical rating. A super critical will do x2, x5, x10, or even x25 the damage a regular critical would do! If your critical hit chance is over 100%, then the excess is used to boost your super critical hit chance.

With <100% critical hit chance, the odds of a click being a Super Critical Hit are:

```
log10(R + 1)1.75 × 1%

```

With >100% critical hit chance, the odds of a click being a Super Critical Hit are:

```
(log10(R + 1)1.75 + (CC - 100%)0.6) × 1%

```

Where:

* `R` = Critical Rating
* `CC` = Critical Chance

When you a super critical click occurs, the odds of it being x2, x5, x10, or x25 are as follows:

Chance of a x25 multiplier:

```
SCC × 1%

```

Chance of a x10 multiplier:

```
min(SCC × 9%, 100% - SCC × 1%)

```

Chance of a x5 multiplier:

```
min(SCC × 15%, 100% - SCC × 10%)

```

Chance of a x2 multiplier:

```
min(SCC × 75%, 100% - SCC × 25%)

```

Where `SCC` is your Super Critical Chance from the formula above.

The min() is there because as your Super Critical Chance passes 100%, the odds of getting higher multipliers increases, and the odds of getting lower multipliers falls in turn, to maintain a total of 100%. This allows your super critical hit chance to maintain usefulness far past 100%.
Alter The Laws

## Alter The Laws

### Description

Increases profits, based on total amount of sources.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(

(
B
1
)
×
0.5

)

0.45

×
I
1

{\displaystyle \left( (B + 1) \times 0.5 \right)^{0.45} \times I + 1}

Increases profits by:

(

(
B
1
)
×
0.5

)

0.45

×
I
×
100
%

{\displaystyle \left( (B + 1) \times 0.5 \right)^{0.45} \times I \times 100\%}

where:

# * B
Bought Mana Sources

{\displaystyle B = \text{Bought Mana Sources}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Exam

Each cast increases profits 10 times.

Starting mana 10k.

Level requirements reduced by 60.

You can't change hero class.

Short Length Challenge - 30 Minutes ~ 2 Hours - Depends on Activeness

## Strategy

The 10x multiplier to income for each spell cast is permanent. So your goal is to cast as many spells as possible to rack up the multi before finally casting a group of buffs to get the last push to the target mana of e140.

It is recommended to switch pets several times during this challenge. Pets of particular note are:

* Zombie is a decent starter pet that can help you get a few Pet Experience Upgrades early on as well as charge spells faster.
* Shadow Stalker can charge up ,  and . Do so and cast those 3 spells as soon as possible.
* Geode can be used to cast spells whose level requirement is too high.
* Spellhound can charge very expensive spells faster. Especially with . You can use it to preemptively charge spells that you are only going to cast later.
* Interrogator is useful for the final combo you use, besides the 3 best Incantation Spells, ,  and  to use for your final combo.
* Golem is an easier to use final pet than interrogator. Giving you a multi to profits without overly extending the duration of spells.

Be careful that your incantations will last very long when you get to interrogator, especially if high level. So take this into account when deciding on your path.

When leveling up your final pet, use the demonologist spells that give familiar XP, then cast your final combo of spells.

Although on exam 1 the requirement is low enough that you do not actually need to cast all spells to complete the challenge.

Attributes:

* Max Wisdom to cast spells faster
* Mastery to level faster
* Empathy to level your pets faster after switching them
* Insight for more income is potentially useful in the later exams, but not in exam 1
* Patience for more income is potentially useful in the later exams, but not in exam 1
* Spellcraft for more income is potentially useful in the later exams, but not in exam 1. Additionally it makes summons last longer which harms you, making this challenge take longer. So it should be the lowest priority.
Arcane Infusion

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Character Ability Power by:

(
C
1

)

1.15

×

(

log

10

⁡
(
I
)
×
2
1

)

×
0.2
1

{\displaystyle (C + 1)^{1.15} \times \left( \log\_{10}(I) \times 2 + 1 \right) \times 0.2 + 1}

Increases Character Ability Power by:

(
C
1

)

1.15

×

(

log

10

⁡
(
I
)
×
2
1

)

×
20
%

{\displaystyle (C + 1)^{1.15} \times \left( \log\_{10}(I) \times 2 + 1 \right) \times 20\%}

where:

# * C
Arcane Infusion Casts This Exile

{\displaystyle C = \text{Arcane Infusion Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}

### Notes

* This spell does not need to be in a spell scroll to provide its bonus.
* Effect lasts until Exile.
* Effect does **not** snapshot - it recalculates with updated Casts and Incantation Efficiency.
* Casts increase **C** but do not otherwise stack the bonus.
* Can only gain Spell Shards while all other shard-based spells on panel are at maximum charges.
Critical Mass

## Critical Mass

### Description

Increases Shadow Coals profit, based on amount of Shadow Coals.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Shadow Coal production by:

(
B
1

)

1.01

×

I
4000

1

{\displaystyle (B + 1)^{1.01} \times \frac{I}{4000} + 1}

Increase Shadow Coal production by:

(
B
1

)

1.01

×

I
40

%

{\displaystyle (B + 1)^{1.01} \times \frac{I}{40}\%}

Charges every:

T

{\displaystyle T}

seconds, by:

S
×
R
×
0.05
%

{\displaystyle S \times R \times 0.05\%}

*See also: Liquid Shadow*

where:

# * B
Shadow Coals

{\displaystyle B = \text{Shadow Coals}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * T
Shadow Spell Charge Delay

{\displaystyle T = \text{Shadow Spell Charge Delay}}
# * S
Liquid Shadow

{\displaystyle S = \text{Liquid Shadow}}
# * R
Liquid Shadow Conversion Rate

{\displaystyle R = \text{Liquid Shadow Conversion Rate}}
Hungerer

*The Hungerer is a deviation of the Devourer, the result of bringing those from the Void into the physical plane. When enough adaptation took place, the creatures discovered that almost everything made from mana can be consumed as a food source, grown in size and appetite. These consume spellshards, but also manasources, and grow faster and stronger.*

## Description

The Tier 2 version of .

Increase Mysteries power percentage based on Pet experience and multiplied by Pet level.

Periodically consumes shards from active spells, depending on average value of passive generation of shards from EACH spell. Periodically consumes mana sources. Gains experience based on number of Spell Shards or mana sources consumed.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies Mysteries power by:

X

0.4

×
L
×

P

0.9

×
100
1.5

{\displaystyle X^{0.4} \times L \times P^{0.9} \times 100 + 1.5}

Increases Mysteries power by:

X

0.4

×
L
×

P

0.9

×
10

000

%
50
%

{\displaystyle X^{0.4} \times L \times P^{0.9} \times 10\,000\,\% + 50\%}

Each second, eats spell shards from each spell slot containing a shard-based spell:

S
×
0.3

{\displaystyle S \times 0.3}

Each second, eats spell shards from each spell slot containing a shard-based spell:

S
×
30
%

{\displaystyle S \times 30\%}

Each second, consumes mana sources randomly from among those owned, totalling:

⌈

L
40

⌉

{\displaystyle \left \lceil \frac{L}{40} \right \rceil }

where:

# * X
Total Pet Experience

{\displaystyle X = \text{Total Pet Experience}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * S
Spell Shards per Second

{\displaystyle S = \text{Spell Shards per Second}}

## Experience Gain

Accrues experience based on spell shards and sources consumed:

(
(
D
F
)
(
1000
F
)
×
B
)
×
M

{\displaystyle ((D + F) + (1000 + F) \times B) \times M}

This XP pool is distributed over time, at a rate each second of:

1

X
10

{\displaystyle 1 + \frac{X}{10}}

where:

# * D
Spell Shards Devoured

{\displaystyle D = \text{Spell Shards Devoured}}
# * B
Mana Sources Consumed

{\displaystyle B = \text{Mana Sources Consumed}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * X
Accrued Pet XP

{\displaystyle X = \text{Accrued Pet XP}}
Hellrage

## Hellrage

### Description

Increases Pet Ability Power, based on amount of Hellholes.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Pet Ability Power by:

(
B
1

)

0.27

×
I
×
0.8
1

{\displaystyle (B + 1)^{0.27} \times I \times 0.8 + 1}

Increases Pet Ability Power by:

(
B
1

)

0.27

×
I
×
80
%

{\displaystyle (B + 1)^{0.27} \times I \times 80\%}

where

# * B
Hellholes

{\displaystyle B = \text{Hellholes}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Animate Skeletal Minions

### Description

Autoclicks 6 times per second, with 6% Crit Chance and 200% Crit Profit. Increases profits.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

S

0.9

×
1.5

{\displaystyle S^{0.9} \times 1.5}

Increases profits by:

S

0.9

×
150
%

{\displaystyle S^{0.9} \times 150\%}

Autoclicks

6
×
N

{\displaystyle 6 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

6
%

{\displaystyle 6\%}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×
3

{\displaystyle P\_{C} \times S \times P\_{A} \times 3}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
Liquid Shadow

**Liquid Shadow** (a.k.a. LS) is a resource unique to  and , replacing Void Mana. Unlike Void Mana, it does not directly increase profits (except some  Upgrades). It is gained from Shadow Clots (similar to Void Entities), certain spells, and passive generation over time. It is passively consumed to charge certain spells, and actively consumed by casting certain spells.

Liquid Shadow is unaffected by Void Entity and Void Mana statistics, instead using Liquid Shadow statistics ([\*] not visible in-game):

* **Current Liquid Shadow**: (base **0**)
* **Liquid Shadow Spent**: (base **0**)
* **Liquid Shadow per Entity (\*)**: Liquid Shadow granted by collecting a Shadow Clot (base **1000**)
* **Shadow Clot Spawnrate (\*)**: Rate at which Shadow Clots spawn (base **100%** = 1 per 120 sec, +- 10%)
* **Shadow Clot Lifetime (\*)**: How long Shadow Clots remain on-screen (base **160 sec**)
* **Passive Liquid Shadow Generation**: Each second, current Liquid Shadow is increased by Passive Liquid Shadow generation (base **2**).
* **Liquid Shadow Conversion Rate**: Some spells (if on the spell panel) will charge by draining current Liquid Shadow. Each consumes a portion of Current Liquid Shadow to charge (base **2%**).
* **Shadow Spell Charge Delay**: Delay between conversions of Liquid Shadow to spell charge (base **5 sec**).
* **Liquid Shadow Income Bonus**: Increase to all Liquid Shadow generation (base **0%**).
Homunculus

*An artificial humanoid created through magic.*

## Description

Increases profits, based on Pet Level. Periodically creates a new mana source while online, based on bought mana sources.

Gains experience passively, based on Character Level.

Uniquely suited to unlocking other classes and completing Challenges, it is useful to push the boundaries of an early wizard's power.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

L
×
P
×
0.25
1

{\displaystyle L \times P \times 0.25 + 1}

Increases profits by:

L
×
P
×
25
%

{\displaystyle L \times P \times 25\%}

Grants one mana source every:

⌊

S

0.6

P

⌉

{\displaystyle \left\lfloor \frac{S^{0.6}}{P} \right\rceil}

seconds (minimum 1), whose cost does not exceed:

M
×
500

{\displaystyle M \times 500}

*Note: Chooses from sources with at least one manual purchase.*

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * S
Bought Mana Sources

{\displaystyle S = \text{Bought Mana Sources}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * M
All Mana this Realm

{\displaystyle M = \text{All Mana this Realm}}

## Experience Gain

Gains experience each second, equal to:

(

0.75

L
75

F

)

×
M

{\displaystyle \left(0.75 + \frac{L}{75} + F\right) \times M}

where:

# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}

## Strategy

* Use its source maxing ability to make unlock conditions easier.
* Combine with  and  to quickly max sources at the start of an Exile.
* From the start of the Exile, buy only one type of mana source. Since its source-granting ability only works on purchased sources (i.e. excludes Red Catalysts), this is the fastest way to generate a particular mana source. After reaching the target amount, other sources can be purchased.
Handmade Copy

## Strategy

Use:

The Great Journey

Nomadic Wristband

Artificer's Shoulderpads

Endless Pouches

While casting spells, collecting void entities and autoclicks and buying sources.

Attributes:

Fill for the Items above and 175 mastery

Note: Your True Sorcery stack counts in this challenge so it shouldn't take very long

Update:

Completed in under 2 minutes without gear while afking.

Put 175 in Empathy, Mastery, Wisdom and Spellcraft, dump the rest in Patience.

Spells: Spell Focus, Kelphior's Black Beam, Alter the Laws, Primal Power, True Sorcery, Ley Overdrive.

Gear: Unneeded, keep what you have or put stuff that boost character experience.
Dirich Realm Rush: Farm

This is enchanting dust and catalyst memory upgrades related information for my Realm Rush guide, which you can find here:

* Dirich Realm Rush: e0-e300 Mysts
* Dirich Realm Rush: e300-e550 Mysts
* Dirich Realm Rush: Forge

## Splitting The Memories

The memory upgrades for enchanting dusts and catalyst shards are identical.

On the other hand enchants need points in Forgotten Might to be allowed to go over 20, and even then their current maximum is 35.

Note that we are not considering crafting dust and trial runes farming, as we are in the context of the Realm Rush guide.

Myst gains wise you primarly care of blue catalysts, and seondarily of red. Greens are mostly irrelevant

Memory farming wise, all you care about are green catalysts.

### Speed Farming Memories

The best way to farm memories is to just forget about mysts and enchanting dust, and point everything on catalysts. This is because:

* Memories scale better with catalyst than enchanting dust
* catalysts are easy to come around thanks to expedition, unlike mysts and enchanting dust (which is mostly a byproduct of Trials and crafting dust -via experiments- which are both time based mechanics).

## Memory Distribution

The following table recaps what tells you how to distribute your points between the additive and multiplicative upgrades, so that you minimize the cost and maximize the bonus. The farther down you go, the better the bonus.

Simply choose how many points to spend and check the row with the nearest cost, the next two columns in the row will tell you how many points to put in the two related upgrades, the last will specify what is the combined bonus of the two upgrades.

The enchanging dust memory upgrades are: Unseen Efficiency (additive) and Restored Rituals (multiplicative).

The catalyst memory upgrades are: Unending Resource (additive) and Reinvented Techniques (multiplicative).

**Beware, this table has the old Costs for the multiplicative Upgrades, they got since lowered in costs!**

If you want to invest more than 20600 memories you should keep the multiplicative upgrade to level 5 and put the rest of the memories you want to spend in the additive upgrade.

*Note:* if the table says your bonus is 500%, it means that your total production is 600% of the normal one (100% + 500%).
Army of Two

### Rules

Each cast of a Counterspell after an incantation spell increases summoning efficiency by 10%, otherwise it removes all charges from Spells on panel.Level requirements reduced by 120.

## Strategy

Tip: Casting Counterspell twice in a row will reset each spell without you having to wait for it to end.

Trick Strategy:

Counterspell in slot 1, Gem Resonance in slot 2, Materialise Doppleganger in slot 3 on auto. Press 211, 211, 211 repeatedly (cast incantation, cancel cooldowns). No waiting for cooldowns needed (assuming good shard speed). To save effort, put an auto-clicker on slot 1, and just keep pressing 222.

In 5 minutes your pet can reach level 500-1000. Add other incantation spells, and you're done.
Ironsoul Guide Updated

Updated version of Ironsoul guide v0.9 for v1.42. Credit goes to Makihuh and Rhasntsul.

### General Information

It's okay if you don't have all the gear this guide lists (except for . This is just the best gear if you have it all available, but you can do Ironsoul with whatever gear you have. You'll want to focus on Incant efficiency. Void Profit, Character Ability Power and Evocation Efficiency are also good. Void Mana Per Entity and Pet Experience are useful for certain phases.
With the release of v1.22, Ironsoul switches from using  to  for void mana, unless you have all legendary Pet Ability Power gear and high enchants on them possibly.

### Attributes

Recommended attributes for optimal runs:

* 75 Spellcraft for
* 200 Spellcraft for

Recommended Attributes to allocate for:

* 100 Intelligence (150 if you are able to use )
* As much Insight as you need to equip the Void Mana gear (110 if you have , 90 if you also have legendary )
* 100 Spellcraft (125 if you are able to use , 200 for )
* 150 Patience (For Perk)
* 150 Mastery (character ability growth rate is very valuable, character ability power less so)
* 75 Empathy (0 if you are using , 125 if you plan to use  and  to level pets)

Note: This attribute setup is a recommended to follow. Before e240, you do not have access to wrists and back slot, so you don't need as much empathy and you would if you have them unlocked.

Items that Give attributes to help with attribute allocation:

* gives 20 Intelligence
* gives 20 Insight
* gives 25 Mastery
* gives 75 Empathy

### Spellsets

**Spell Spamming Phase** (Pet:  can be used to max sources after a quick VM/burst, but otherwise  Weapon:  Stance: Meditation)

With this spellset, you build up incantation casts with  to increase 's passive and character ability power.

Item Set to wear during this phase:

Note: Only the incantation duration reduction gear is useful for this phase

**Void Mana Buildup Phase** (Pet:  ( can be used to get the Wisdom requirement for Anima if needed) Weapon: \* Stance: Meditation)

Level Anima Construct (equip any character experience and pet exp gear you have) for awhile, and then run this until Sufficient Voidmana is built up:

Item Set to wear during this phase:

Use  before you afk to build up some casts of  with  before you start stacking Void Mana.

**Burst Phase** (Pet:  Weapon:  Stance: Berserk)

Note: At e260, use and replace TTS with . This gives Ironsoul 5 profit incantations instead of the 4 his normal kit gives

Note: It's not worth getting  past common since the upgraded tiers just increase the weapon ability, not the power of

After sufficient void mana is built, switch to the BiS and use the burst phase spellset. Buy upgrades and repeat Void Mana and Burst phase until exile.
Forsaken Glory

### Description

Increases Click Profit, based on spells cast this Exile. Increases Autoclick Profit, based on autoclicks this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Autoclick Profit by:

(

A
1

200

000

)

1.25

×

I

0.65

1

{\displaystyle \left( \frac{A + 1}{200\,000} \right)^{1.25} \times I^{0.65} + 1}

Increases Autoclick Profit by:

(

A
1

200

000

)

1.25

×

I

0.65

×
100
%

{\displaystyle \left( \frac{A + 1}{200\,000} \right)^{1.25} \times I^{0.65} \times 100\%}

Multiplies Click Profit by:

(

S
1

80

000

)

1.15

×

I

0.65

1

{\displaystyle \left( \frac{S + 1}{80\,000} \right)^{1.15} \times I^{0.65} + 1}

Increases Click Profit by:

(

S
1

80

000

)

1.15

×

I

0.65

×
100
%

{\displaystyle \left( \frac{S + 1}{80\,000} \right)^{1.15} \times I^{0.65} \times 100\%}

where:

# * A
Autoclicks This Exile

{\displaystyle A = \text{Autoclicks This Exile}}
# * S
Spells Cast This Exile

{\displaystyle S = \text{Spells Cast This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Holy Wrath

Earn 1e63 Mysteries

### Rules

Level requirements reduced by 12.Possess NO MORE than 20 excess Hallowed Clicks (generated when the Hallowed Click pool is full) through the run.

You can't change pet.

### Reward

Add 5 free attribute points

Shorter - 30 Minutes ~ 2 Hours - Depends on xp & level reductions

Near instant at high mysteries.

## Strategy

Play as Exorcist to get as much experience as you can, the easiest way is to get exactly 20 excess Hallowed Clicks and play as a Normal Exorcist run, and treat everything as if you were bursting.

Note - Level Requirements are reduced by an extra 12 levels during this challenge.

Attributes:

* 25 Intelligence
	+ ~100 Int
* ~25 Insight
* 100 Spellcraft
* ~100 Wisdom
* 100 Dominance
* 75 Mastery
* ~Patience

*~ 1 may be the **Secret**. ~*
Devourer

*A creature made manifest by humanity's fears. While normally feeding on dreams and nightmares, brought to reality it consumes spell shards instead.*

## Description

Increases Mysteries power based on pet experience and pet level.

Periodically consumes shards from **ALL** active spells, depending on the average value of passive shards generation, to gain experience.

Doesn't work offline.

While this nightmarish creature can massively increase your mana output, it makes spell casting much harder. Nevertheless, the Arcanist can make fairly good use of it, just do not forget to maximize your scroll charges before summoning this pet.

Sustaining spell casting in the face of a Devourer requires the use of shard-generating spells like  and/or multiple Autoclick spells.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies Mysteries power by:

X

0.315

×
L
×
P
×
0.05
1.25

{\displaystyle X^{0.315} \times L \times P \times 0.05 + 1.25}

Increases Mysteries power by:

X

0.315

×
L
×
P
×
5
%
125
%

{\displaystyle X^{0.315} \times L \times P \times 5\% + 125\%}

Each second, eats spell shards from each spell slot containing a shard-based spell:

S
×
0.45

{\displaystyle S \times 0.45}

Each second, eats spell shards from each spell slot containing a shard-based spell:

S
×
45
%

{\displaystyle S \times 45\%}

where:

# * X
Total Pet Experience

{\displaystyle X = \text{Total Pet Experience}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * S
Spell Shards per Second

{\displaystyle S = \text{Spell Shards per Second}}

## Experience Gain

Accrues experience based on spell shards devoured:

(

D
14

F

)

×
M

{\displaystyle \left(\frac{D}{14} + F\right) \times M}

This XP pool is distributed over time, at a rate each second of:

1

X
10

{\displaystyle 1 + \frac{X}{10}}

where:

# * D
Spell Shards Devoured

{\displaystyle D = \text{Spell Shards Devoured}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * X
Accrued Pet XP

{\displaystyle X = \text{Accrued Pet XP}}
Animate Festering Abomination

### Description

Autoclicks 18 times per second, with 18% Crit Chance and 500% Crit Profit. Increases Character Ability Power.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Character Ability Power by:

S

0.92

×
1.5

{\displaystyle S^{0.92} \times 1.5}

Increases Character Ability Power by:

S

0.90

×
150
%

{\displaystyle S^{0.90} \times 150\%}

Autoclicks

18
×
N

{\displaystyle 18 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

18
%

{\displaystyle 18\%}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×
6

{\displaystyle P\_{C} \times S \times P\_{A} \times 6}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
Battle Trance

## Battle Trance

### Description

Increases Hallowed Click Profit, based on excess Hallowed Clicks this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Hallowed Click Profit by:

H
×
I
×
1.8
1

{\displaystyle H \times I \times 1.8 + 1}

Increases Hallowed Click Profit by:

H
×
I
×
180
%

{\displaystyle H \times I \times 180\%}

where:

# * H
Excess Hallowed Clicks

{\displaystyle H = \text{Excess Hallowed Clicks}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Denaturation

## Denaturation

### Cost

* 4200 Shards
* 400 Enchanted Tree

### Description

Increases Autoclick Profit, based on times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Autoclick Profit by:

(
C
1

)

0.6

×
I
×
0.01
1

{\displaystyle (C + 1)^{0.6} \times I \times 0.01 + 1}

Increases Autoclick Profit by:

(
C
1

)

0.6

×
I
×
1
%

{\displaystyle (C + 1)^{0.6} \times I \times 1\%}

where:

# * C
Denaturation Casts This Exile

{\displaystyle C = \text{Denaturation Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}