Thoronor

**The Kingdom of Thoronor**

### History

The kingdom of Thoronàr (Thoronor in the common tongue) is the oldest kingdom known to Drevhall that still operates to this day. The kingdom is believed to have been started from a mining expedition that brought the first Rivish settlers to what is now known as the Dumenor Courtyard. The area has a natural layer of protection, being situated in the middle of large windswept snowy mountain canyons. The settlers realized this, and decided to begin their iron mining operation there, as it provided them safety, as well as a great access to trade routes, both by river and land, thanks to its central location. To this day, Thoronor is known to be the biggest supplier of iron in all the Riverlands, thanks to their prosperous iron mines and farms.

Thoronor gets its name from the old elvish language of outer realms. The settlers of Thoronor, being the main suppliers of iron, witnessed an illegal counter operation of iron trafficking from other settlers. Those settlers had their own iron farms, and promised to give out free iron to whoever would want it. What’s worse, is that they set up their camp right outside the walls of Thoronor. With their business threatened, Thoronor formed an alliance with the kingdom of Epheria and the settlers of Gantrick Kingdom at the time. The alliance was called “The Fellowship of the Red Jay”, due to the distinct red tunics that each member would wear. The fellowship was able to take down the illegal iron trade without violence, by imposing a tax on every shipment of iron sold, quickly driving the competition out of business.

Upon the excavation of the mountain, the Thoronor settlers came across something that was monumental to the creation of the kingdom. They discovered that the mountain they were excavating was actually an ancient fire temple, and so, they converted the mountain into the Temple of Fire, or as most of the Rivish people know it as, “The Halls of Fire” - now called Dùmenàr (Dumenor in the common tongue) which translates the Halls of Fire into ancient elvish. (Dùm en nár - halls of fire).

Thanks to both the iconic fellowship of the red jay, as well as the sacred halls of fire, the Phoenix rose from the ashes. The fire eagle was born - thus comes the name Thoronàr (Thoron Nàr - Eagle Fire - “Phoenix”).

### Holdings, Regions & Build Styles

    Apart from Dumenor (A fully dwarven themed castle) and the Dumenor Courtyard (Medieval style housing, famous for their red roofs made out of red nether brick and wart blocks, and their sturdy foundations, made out of quartz and bone blocks, held up by lots of spruce and dark oak variations) there are a few more notable locations in the kingdom:

* Dumenor - The main castle of Thoronor, home of the High King, the Temple of Fire and the center of History and Literature of all Drevhall. The build style is entirely Dwarven themed, mainly consisting of variations of quarts and stone, while the interior is decorated with many different types of wood as well as different colors of clay. This is where the Royal Thoronor Library can be found, which holds records of everything that has happened in Drevhall, both factual and fictional. This is a must visit place for any newcomers to Drevhall, where they can learn about this world, its lore and history.
* Dumenor Courtyard - The oldest region in Thoronor, where some of the first buildings were built, along with the infamous Thoronor iron farm. This is a villager city, where each house has some kind of villager associated with it. Medieval style housing, famous for their red roofs made out of red nether brick and wart blocks, and their sturdy foundations, made out of quartz and bone blocks, held up by lots of spruce and dark oak variations.
* Perina crater, connecting the Vena Inferior and Vena Superior rivers. Legends say that the crater was created due to either a meteorite that hit that specific area sometime during the prehistoric era, or this was due to a large explosion caused by the infamous Thoronor miners to get building materials quicker.
* Koku village - a prosperous settlement under the kingdom of Thoronor, which welcomes all newcomers and settlers! It has a distinct old Nordic build style mixed in with bits of oriental aspects. Build pallet mostly consists of 3 wood types - Oak, spruce and dark oak.
* Grand Koku Hall - The main political area of the kingdom, home to the Royal Courthouse of Thoronor and all of the Riverlands.
* Novaria - the Cloud District of Thoronor, home to the main Thoronor Brewery which is believed to be the largest across all of Drevhall, as well as Thoronor's main treasury. Build style is typical medieval, with a distinct block pallet of dark oak roofs outlined with polished deepslate, notable for their white walls mixing diorite, calcite, quartz and white concrete.
* Port Haven - the Industrial District of Thoronor, responsible for the main port of Thoronor, where all the import and export of goods happen, as well as being the main embarkment point to travel across the Northern Sea.
* Guardian Isle - A Thoronor Outpost in the Northern Sea, a stop on the sea route towards Plantatia.
* The Trifecta of Mushway Isles - More on that in the "Annexation of Mushway" section down below.
* The Rafts - A Thoronor Outpost in the Sea of Ice, used as Thoronor's main industrial district, home to many farms.
* Many more islands in the Northern Sea, as part of Thoronor's Empirical expansion.

In addition to that, the kingdom of Thoronor has a vast landscape, with plenty of areas for construction and builds, for new towns to grow, for more creations to appear.

### Annexation of Gantrick

Sometime at the end of the Sculk outbreak and following the events of the Elemental Trials, the leader of Gantrick, NCArchie, requested the annexation of his nation by Thoronor. This was made official during the meeting between the leaders of Gantrick, Epheria and Thoronor as they divided the land amongst themselves, with Thoronor gaining access to the open sea and no longer being landlocked. Thoronor now has three more regions - Novaria and Port Haven that were acquired during the annexation of Gantrick, which opened a sea passage to Thoronor's new outpost in the Northern Sea - The Guardian Isles.

More information about the ancient kingdom of Gantrick and its annexation can be found here: Gantrick

### Annexation of Mushway

Thoronor and Mushway always had a tightly knit relationship, having formed their defensive pact back in the Historic Era, with Mushway being High King David's personal bodyguards during the very first High King Election. Unfortunately, Mushway was abandoned by its founders who seemingly disappeared after their ventures to the End. The nation kept changing hands until there was only one member left, and in order to protect it from foreign invaders, High King David of Thoronor offered an annexation contract to the then leader of Mushway - Mon\_key, who accepted it without hesitation. Since then, Mushway became an official outpost for Thoronor in the Northern Sea and saw tremendous growth, with all islands reaching full development.

More on this annexation can be found here: Mushway.

### Thoronor Empire

Thanks to the events of the 3rd High King Election which happened at the culmination of the 7th Year of the First Era, the leader of Thoronor, High King David, lost the election and was High King no more. With only Thoronor under his rule, he began focusing all of his efforts on improving his nation and the livelihoods of his fellow citizens. This sparked a massive immigration to Thoronor, bolstering population numbers like never before. Thoronor became the most populated nation not just in the Riverlands, but in the entirety of Drevhall. This rapid increase in population encouraged the need in more land, and for the time being, instead of taking up land in the Riverlands and pressing neighboring nations, the Ruler of Thoronor decided to expand onwards into the Northern Sea, claiming almost every island.

Since David could no longer call himself the High King, there was a new title on the horizon awaiting him - as he proclaimed himself the Emperor of the Northern Sea. While such title breaks one of Riverland's fundamental rules, in the Riverlands, David is simply the "Ruler of Thoronor". But anywhere else, Thoronor is an Empire that spans across 2 seas - the Northern Sea and the Sea of Ice - and the Riverlands continent; with Emperor David sitting at its summit.

### Lifestyle

Being a member of Thoronor gives you the opportunity to grow and flourish under one of the most powerful kingdoms in the known world. Not only do the members of Thoronor immediately elevate themselves on the social status scale due to the fact that Thoronor is the nation of the High King of the Riverlands, but it also provides a sense of true comradery, a real brotherhood.

The following is what the Kingdom of Thoronor offers:

* Lifetime supply of food from the vast Thoronor food farms, ethically gathered by our hardworking villagers.
* Unlimited supply of Iron from the infamous Thoronor Iron Farms.
* Unlimited supply of diamond gear and tools, crafted by our local tool smiths and armorers.
* Unlimited access to the main Thoronor Villager Hall
* Enchantment services completely free of charge
* Monthly delivery of Totems of Undying upon request completely free of charge
* A home somewhere in Thoronor free of charge or land to build on (must follow block pallet and build style).
* Constant compensation (in rubies / shards) for any developmental projects done within the kingdom.
* Access to multiple mob farms both on the mainland and in our outposts.
* And most importantly, a proper kingdom structure, with titles, roles and perks.