Attributes

**Attributes**, colloquially known as **stats**, determine the extent of various things the player is able to do. The lowest value is zero, with higher numbers indicating stronger capabilities. These attributes improve as the player character's experience level increases.

Equipping armor and accessories, placing certain furniture in the house, improving the workshop, and consuming food can also boost attributes. Friendship perks can also affect stats.

Health, Attack, Defense, and Stamina\* are permanently increased upon level-up, though Endurance can only be increased with certain skills, and the other stats can only be increased by using or wearing certain equipment, weapons, accessories, and/or consumables.

\*Stamina increases from level-ups cap out at level 21.

## Level

*Main article: Experience*
The player's **Level** (abbreviated as **Lv.**) determines certain base stats, dictates which clothing and weapons the player can use, and is used as an indicator for if the player is ready to tackle certain levels of Hazardous Ruins. The player begins the game at Lv.1, and the maximum level is Lv.99.

The player increases their level automatically after gaining enough **experience points** (**Exp.**) from completing missions and commissions, gathering materials from either the wild or crafting stations, and other activities. Actions executed by a helper and materials crafted in the Factory will also still reward experience as if the player did the action themselves, but will be granted in bulk when the player wakes up the following day.

## Health

**Health** is the amount of ⁠⁠ (health points) the player has available. When Health reaches zero, the player collapses and must try again. Health can be restored by sleeping or using certain consumable items. The player begins the game with 110 maximum ⁠⁠. Sleeping fully restores HP.

Health is drained primarily when hit by monster attacks or certain terrain obstacles found in Hazardous Ruins, though the player can also be harmed by bees while cutting down larger trees. Sparring matches have their own health bars, so damage taken during one will not affect Health at all.

Items that can increase Health:

* Hats
* Health accessories
* Health furniture
* Health consumables
* King Salmon Fillet (permanent +1 increase)
* Foie Gras with Orange (permanent +2 increase)
* Note: Food consumed while dining at the Round Table will not restore Health, even if they would normally.

Certain relationship perks also increase Health, such as Xu and Lucy's.

## Stamina

*Main article: Stamina*
**Stamina**, or "energy," is the amount of ⁠⁠ (stamina points) the player has to expend on activities. It is used up as the player completes certain actions, such as chopping down trees, mining, sparring, and more. Stamina can be restored through sleeping, resting on certain pieces of furniture, and consuming certain foods. When stamina reaches at or near zero, the player will no longer be able to perform stamina-consuming tasks. The player begins the game with 80 out of 200 maximum ⁠⁠\*. The base cap is 300 ⁠⁠ (reached at level 21), while the maximum amount of stamina the player can have is 685 ⁠⁠.

\*Upon waking up on the first real day, the player character will comment on the bad state of the house impacting sleep. Various parts of the house can be repaired with some lumber, increasing the proportion of Stamina restored when sleeping, restoring full SP when all parts are repaired.

Items that can increase Stamina:

* Clothing (only Tops and Bottoms)
* Stamina accessories
* Stamina furniture
* Stamina consumables
* Restaurant consumables

Stamina usage can also be lowered with some skills, while stronger tools require more Stamina per action, though they can be more effective for the same task overall. Weapons always use one point of Stamina per attack, which can make slower weapons more efficient overall. Attacks used during Sparring matches don't cost Stamina, as these simply cost 15 Stamina to start.

Phyllis' and Mei's relationship perks also increase Stamina. The "Massage" interaction with a spouse also restores a small amount of Stamina.

## Endurance

*Main article: Endurance*
**Endurance** determines the length of time that the player can sprint or roll in one burst, and is represented by a circular yellow gauge in the overworld. It is depleted temporarily while the player uses **Dash** (sprint/run) or **Dodge Roll** (somersault), then gradually refills. The gauge refills faster if the player does not let the small orange part at the tail end of the meter run out completely. The player begins the game with 100 Endurance, though this number is not shown while in the overworld and is instead represented by a circular yellow meter that only appears while the player has less than 100% of their Endurance.

The player's yellow Endurance meter is separate from their mounts' green Endurance meter. While riding a mount, the mount's Endurance will be consumed instead of the player's, and both dashing and jumping cost Endurance. The player is unable to Dodge Roll while riding a mount.

No foods or items affect the maximum amount of Endurance the player or their mounts can have. However, the player can temporarily gain a buff to increase their Endurance restoration by resting in a Double Lounge Chair or at the Hot Springs Inn, or learn certain skills to increase their Endurance efficiency.

## Attack

**Attack** determines the amount of damage the player does to enemies as well as objects harvested through logging or quarrying. The higher this attribute, the more powerful the player's strikes will be. This results in more damage dealt to enemies, trees cut down in fewer hits, and more raw crafting materials mined out within the Abandoned Ruins per hit. The player begins the game with 15 Attack.

The effective Attack value when fighting enemies, logging or quarrying is the base stat value combined with the value of the weapon or tool selected in the hotbar to determine the damage. If no weapon or tool is selected, the player will fight bare-handed.

Additionally, larger trees and rocks have specific thresholds in required Attack to be cut or broken down at all. Though the ingame notification will state that the player needs a better axe or pickaxe (which is indeed the easiest way to increase the attack value), it can be overcome by raising base attack through other means.

Items that can increase Attack:

* Attack accessories
* Attack furniture
* Buff consumables
* Main course restaurant consumables
* Ocean's Fortune (permanent +1 increase)

Arlo's relationship perks also increase Attack.

## Defense

**Defense** is the defensive stat of the player. The higher this attribute, the better the player fares when receiving attacks from enemies. The player begins the game with 8 Defense.

Items that can increase Defense:

* Clothing
* Defense accessories
* Defense furniture
* Buff consumables
* Meat restaurant consumables
* Dragon Soup (permanent +1 increase)
* Secret Fish King Soup (permanent +1 increase)

Remington's relationship perks also increase Defense.

## Critical Hits

### Critical Chance

Critical Chance determines the chance of **Critical Hits** happening when the player attacks enemies.

Items that can increase Critical Chance:

* Weapons with bonus to Critical Chance
* Critical Chance accessories
* Magician's Hat
* Buff consumables
* Vegetable restaurant consumables
* Power in a Can (permanent +0.5% increase)

Arlo's Good Friend perk also increases Critical Chance by 10%, while Toby's gives another 5%

### Critical Damage

Critical Hits are more powerful than a normal attack. Critical Hits that the player inflicts will display the amount of damage inflicted in red text with a white border in a larger size than usual.

#### Melee Critical Damage

**Melee Critical Damage** determines how much extra damage that Critical Hits from gloves, knuckles, swords, and hammers do.

Items that can increase Melee Critical Damage:

* Melee Weapons with bonus to Critical Damage
* Buff consumables
* Dessert restaurant consumables

#### Ranged Critical Damage

**Ranged Critical Damage** determines how much extra damage that Critical Hits from guns do.

Items that can increase Ranged Critical Damage:

* Ranged Weapons with bonus to Critical Damage
* Buff consumables
* Drink restaurant consumables

### Resilience

**Resilience** reduces the chance of receiving damage from a critical attack. It is subtracted from an attacker's **Critical Chance** when determining whether or not an attack should give increased critical damage.

Items that can increase Resilience:

* Colorful Hat
* Resilience accessories

Sam's and Jack's relationship perks also increase Resilience.