War

**Disclaimer**

This is both a **Worldbuilding** and **War** server. While we encourage war to happen, we want to remind players that we wish to seek a fun and healthy balance between the two. Our goal is to provide a method that encourages both Worldbuilding and War while not making one harmful to the other.

If you wish to be neutral and avoid conflict, you can toggle neutrality by doing:

* "/t toggle neutral"
* "/n toggle neutral"

Remember to listen to the **server rules** about War.

## Declaring War

### War Tokens

War Tokens are required to form Declarations of War. They are received each hour unless the town/nation receiving it is neutral or at war at the time. You can view your town/nation's amount of War Tokens by doing **"/t"** for your town info or **"/n"** for your nation's info.

### Neutrality

When neutral, towns/nations are immune to external declarations of war, but Civil Wars may be declared regardless of a town/nation's neutrality state. However, neutral towns/nations will be unable to receive War Tokens during their state, which makes neutral towns/nations nearly unable to participate with wars with outsiders.

* **/t toggle neutral** - Toggles a Town's neutrality
* **/n toggle neutral** - Toggles a Nation's neutrality

### Declarations of War

Declarations of War are made when a user redeems a town/nation's war token. To redeem War Tokens, do **"/t redeem token"** and select a type of war you wish to perform.

When holding a War Declaration, you can do **"/declare war"** and specify the type of war and target based off the Declaration of War you're holding and the target you want.

After a declaration, a 1-minute grace period will follow suit. When the countdown is over, war has officially begun!

#### Declaration Requirements

There are some plugin conditions that must be met in order to declare war. This is to help assure that wars are intentional and coordinated.

1. Neither side is neutral
2. At least one of the following:
	* At least 6 members of each town/nation are online
	* All members of each town/nation with less than 6 population total are online

## Types of Wars

There are different types of wars on this server with different mechanics and ways towns/nations participate.

### Riot

A riot is when players instigate an uprising against their town's mayor. It is the most unique type of war because there's no Townblock system to win the battle. Instead, the battle is fought by the amount of deaths.

#### Picking a Side

When the riot is declared, there is a 60 second grace period. Players have a choice to join the rioters or protect the government:

* /declare rebel - Join the rebels in a riot and fight against the government
* /declare government - Join the government and protect it from the rebels

#### Win Conditions

* Each player has 5 lives before getting kicked out of the war. Whatever side runs out of lives first wins.
* A side fully surrenders (requires all members of that side)
* There is a 3-hour countdown before the riot automatically ends. Whatever side has the most amount of points (determined by kills) by the end wins

#### Riot Rules

Even for riots, there must be an agreed Win/Tie/Lose Document detailing the rules of the riot.

### Town vs Town Wars

When a Town v Town war is declared, two towns go to war with each other. Players can break blocks, cause explosions, and loot chests during Town v Town wars.

#### Possible Win Conditions

In the Win/Tie/Lose Document, players should determine how to win Town v Town wars. Below are the ways plugins register a war victory.

* A town's homeblock is captured
* The mayor of one town surrenders

Nothing actually happens when a war is finished. To have terms in a war, the players need to agree on a Win/Tie/Lose condition.

### Nation Civil War

A Civil War is when a town instigates an uprising against their nation's capital. Like Town v Town wars, it uses homeblocks where towns are captured by taking the homeblock.

#### Picking a Side

When the riot is declared, there is a 60 second grace period. Players have a choice to join the rioters or protect the government:

* /declare rebel - Join the rebels in a riot and fight against the capital
* /declare government - Join the capital and protect it from the rebels

#### Win Conditions

* A side surrenders
* One side is fully defeated with their homeblocks taken

### Nation v Nation Wars

When a Nation v Nation war is declared, two towns go to war with each other. Players can break blocks, cause explosions, and loot chests during Nation v Nation wars.

#### Possible Win Conditions

In the Win/Tie/Lose Document, players should determine how to win Nation v Nation wars. Below are the ways plugins register a war victory.

* A capital's homeblock of a nation is captured
* The leader of one nation surrenders

Nothing actually happens when a war is finished. To have terms in a war, the players need to agree on a Win/Tie/Lose condition.

### Alliance Wars

In Alliance Wars, a nation and its allies will immediately go to war with their target and its allies. If a nation is an ally of both sides, they're excluded.

#### Possible Win Conditions

In the Win/Tie/Lose Document, players should determine how to win Nation v Nation wars. Below are the ways plugins register a war victory.

* All nation's capital homeblocks are taken
* Nations surrender

Nothing actually happens when a war is finished. To have terms in a war, the players need to agree on a Win/Tie/Lose condition.

### World Wars

World Wars are when all nations with enemies are at war with each other. World Wars only occur as an event and can only be started by a Server Admin.

#### Possible Win Conditions

* All nations have left the war or all remaining nations are allies

Nothing actually happens when a war is finished. To have terms in a war, the players need to agree on a Win/Tie/Lose condition.

## Rules for Declaring War

To minimize toxicity and assure that wars are fun for everyone involved, we have a few rules that players must abide to when declaring war. All the following conditions must be met when declaring war.

**Click Here** for the rules.

We want to help make sure that both roleplayers and warmongers have fun on Islands. If you want more action, please make a suggestion to staff and they'd be glad to prepare an event around combat to engage anyone interested. But please, do not pointlessly warmonger against people who don't want to fight.

## Win/Tie/Lose Conditions

There are no specific ways a war has to be fought and it is completely up to the participants involved in how they wish to fight a war as determined by their Win/Tie/Lose Conditions document. As of this moment, there are no specific ways it \*has\* to be written out. No requirements and no rules on how a war must be fought. As staff, we are giving you freedom. It is \*your\* responsibility to make sure you're happy with how you use this freedom. If you write poor war rules, it backfires, and you complain to us, all we can and will do is laugh at your folly. To clarify technicalities, if something is not specified in the document, it is open-ended so be sure to do your documents carefully!!!

However, we will write common ways to fight wars to help give you ideas on how to do your wars. **You do not need to do any of these, but it is encouraged to do something similar to what is below.**

### Possible Reasons to go to War

* Religious expansion (or crusade)
* Expanding your borders
* Looting/Pillaging
* Seeking Glory
* Throwing a Coup or Riot
* Insults went too far
* Territorial disputes
* Failure to uphold a treaty or agreement
* Weaken or humiliate the enemy

### Common Ways to Determine a War Winner

* A "King of the Hill" battle where whoever controls the "hill" at the end of a determined time wins
* Winning a specific number of pitched battles
* Whatever side holds a specific relic in the battle by the end wins
* Competitions and sporting events
* A group of third-party judges decide the winner from a specific competition.
* A duel between opposing leaders
* Whatever side gets exhausted of resources first and has no fighting equipment left
* Highest war score in a specific time frame wins

### Common Ways to Define a "Battle"

* Predetermined location and time
* Surprise attacks
* Mixture of the two above

### Common Rules for Battles

* No "naked rushing" (running into battle with no equipment)
* Looting chests are (or aren't) allowed
* Only break walls; no griefing buildings unimportant to fighting

### Common Forms of Peace

* White peace (war stops with no win/lose conditions enacted)
* Status-Quo peace (whoever occupies any towns keeps them)
* Conditional peace (one side's terms are accepted at a negotiated amount)
* Unconditional Peace (one side's terms are fully accepted)

### Common Results of a War

* A town gets ceded
* The disbanding of a town or nation
* Demanding war reparations or loot
* Execute a specific figure in public
* Building a triumphal monument in the loser's town
* Revoke the losing side's claim to a specific region
* Convert a specific area to another religion
* Form a puppet government
* Ban a certain behavior (like farming, mining, anything you want) that the winners are allowed to enforce through any means determined in the document

### Example Win/Tie/Lose Conditions Documents

Players are not expected to follow any formats or examples here, but it is encouraged to generally follow these suggestions to avoid poorly-written documents.

* A Simple Declaration: Click Here
* Highly Detailed Declaration for Lore and Fun: Click Here

Either examples are fine. The first one is simple, states a motive, and establishes any rules they wish are enforced. The second one fits lore well and establishes clear and well-defined ways of fighting. Whatever you do is up to your preferences.

## Extra Features

### Prisoners of War

If a player dies in an enemy town (with a jail) during a war, they are immediately jailed in that town.

Prisoners of War can be freed in a few ways

* The jail is captured in a war
* The prisoner escapes the town and enters the wild (which can be assisted by others breaking open the jail)

Which in jail, Prisoners of War are unable to kill (and get points for it) or damage townblocks.