recursal/Fanatic-Fandom huggingface dataset:
Game Character

The Destiny Character refers to the player-controlled character in the game Destiny.

## Races

A player can choose one of 5 races for their character. See more

## Classes

A player can choose one of 9 classes for their character. See more

## Attributes and Growth

When a player levels up, they gain 10 stat points to spend on their attributes. These attributes will influence a Character's Stats. Each class has their own Growth rate, meaning a Swordman will receive more Attack from strength than a Healer.

Strength: Increases Attack Damage

Agility: Increases Attack Damage for Range Classes

Magic: Increases Mana Points and the power of magic skills.

Endurance: Increases Health by 10 per point.

Defense: Increases Defense.

## Character Stats

Attack: Amount of physical damage a character will deal when attacking. Increased by Strength and/or Agility

Defense: Reduces physical damage taken. Increased by armor worn.

Health Points: Amount of damage a character can take before they will die. Increased by Endurance.

Mana Points: Amount of mana a character has to use skills. Increased by Magic Points

Rage: Increased by dealing and taking damage from combat. Starts at 100 points. Used for activating skills of items.

Charm: Luck factor. Influences drop rates and skill proc rates. Increased by achievements.

## Professions

Characters can have one profession. Known profession are: Alchemist, Pharmacist, Metal Refining, Ore Mining, Metal Forging.
Nya

Nya is Kai's Sister and is Samurai X. Nya also is revealed to have a split heart between Jay and Cole

## Nya as Samurai X

*Main article: Samurai X*

Samurai X is atfirst the unknown rival of the Ninja. "He" always captured the Serpentine threats before the Ninja could think to stop them.

## Nya as Kai's Sister

Nya is a sweethearted and competitive girl. In the first episode, the Skulkin attack Ignacia, where they lived, Kai told her to stay back, but she refused. She wants to be involved.
Farming accéléré

A un moment ou un autre, on se demande si accélérer ses casernes pour farmer est une bonne idée.

Il y a deux méthodes: celui qui farme "tout au long" de la journée, sans accélération. Il fait une attaque tout les X temps, viens et repart de Clash plusieurs fois par jour. Et il y a ceux qui préfèrent mettre quelques heures d'affilée par jour et ne vont pas sur Clash le reste de la journée.

C'est vraiment juste 2 façons différentes d'investir son temps dans Clash.

Bon, il y a aussi la façon "barbare geek nazi", à savoir ceux qui font les 2. Des attaques éparses durant le journée PLUS des heures de jeu intensives le soir. Je ne cite personne, ils se reconnaîtront ;)

Perso, je suis de la deuxième école. Je n'ai pas le temps ou l'envie d'aller 20 fois par jour sur COC, du coup j'y joue 2 heures le soir. Forcément donc j'ai besoin d'accélerer mes casernes si je veux beaucoup farmer, sinon je vais pouvoir faire qu'une 12aine d'attaques, et encore, en utilisant la technique de lazy farming de Palmito. Du coup J'ACCELEEEEERE!

### Avantages

* 2 heures de jeu intensifs, concentré (perso je suis un gamer, je kiffe ça ;) )
* Permet de ne pas se soucier du jeu pendant sa vie "extérieur"
* Permet d'utiliser des troupes que l'on utilise pas forcément d'habitude vu le temps qu'elles prennent.
* Permet de se focaliser sur un certain type de ressources pour pouvoir lancer rapidement telle ou telle accélération
* Meilleur rendement. ça c'est IMPORTANT: il y a des moment de la journée où les bases ont plus à offrir en ressources qu'à d'autres moments. C'est simplement que tout le monde joue plus ou moins à la même heure, du coup tout le monde est plein en fin de bouclier vers les même heures, les extracteurs et mines ont tourné des heures.... Par exemple j'ai remarqué que tôt le matin ou certains soirs comme le dimanche les ressources dispo à prendre sont VACHEMENT plus intéressantes. Du coup....J'ACCELEEEERRRRE ;)

### Aïe ça coûte!

Oui, ça coute en gemmes.

Bah là ouai faut savoir mettre la main au porte-monnaie :/

Deux astuces: Je n'accélère que 2 de mes 4 casernes. Les deux plus upgradées. Pour moi ça suffit, car ça me permet de relancer une attaque quasiment instantanément après en avoir fini une.

De plus, je n'accélère que lorsque j'ai récolté l'équivalent du cout en gemmes en nettoyant ma map. Je ne n'achèterai jamais de gemmes, c'est mon challenge perso depuis le début (c'est dur parfois....).

Pour finir, en moyenne en 2 heures d'accélération de deux casernes je fais entre 2 millions et 4 millions...de chaque ressources... L'elixir noir c'est très variable, je ne sais même pas.

Voilou, à vous de voir, ya pas de vrai ou de faux. ça depend tout de comment tu veux investir ton temps dans le jeu.

Que la force soit avec toi. ;)
Demon Skin

**Demon power will be discussed with the user and will be added to the**
Character sheet permanently

1: 1 demonic feature, 1
additional point in Strength, Dexterity or Stamina

2: 1 additional demonic
feature, 1 additional point in Strength

3: 1 additional demonic feature,
1 additional point in Stamina

4: 1 additional demonic
feature, 1 additional point in Strength

5: 1 additional demonic
feature, 1 additional point in Dexterity
Trophées

Les trophées ne sont pas un but en soit. Ils ne servent à rien, ou presque. (hormis la fierté d'être Ligue Or ou autre)

Ce qui est important dans les trophées, c'est de ne pas être trop haut ou trop bas par rapport au niveau de tes troupes et de tes défenses.

Plus tu seras haut en trophées, plus les bases proposées seront difficiles à abattre, avec des ressources plus difficiles à prendre et les vengeances feront très mal.

Plus tu seras bas en trophées, plus les bases proposées seront faciles, mais elles auront aussi moins de ressources à prendre, souvent pas d'Elixir noir.

A toi, lorsque tu farmes, de remarquer quels sont les minimum et maximums de trophées qu'il ne faudrait pas dépasser.

Perso, je me suis rendu compte que je farme BEAUCOUP plus en étant au max de la ligue argent 1 et 70-80 trophées en dessous, c'est-à-dire entre 1320 et 1399 trophées. Pour info, toutes mes troupes sont lvl5, mes sorts 4 (rage en 5), roi 5.

Que la force soit avec toi jeune Padawan!
Kai

Kai is the Ninja of fire and is as hot headed as a pepper.

# In the Show

## Pilot

In the pilot episodes Kai is introduced to the team and is the main character. He tries to be better than the others, he nearly gets the ninja caught when looking for the Scythe of Quakes. At the Temple of Fire, Lord Garmadon use the Element of Mind to make Kai believe Nya was telling him to come, really it was garmadon. Kai was the first to find his Dragon.

## Rise of the Snakes

Kai and the others seek to find a new home after their's is destroyed by serpentine. Zane follows the Falcon after Kai and the others make fun of him and he finds the bounty. Kai is the last one to find his True Potential, but in doing so he discovers Lloyd is the Green Ninja.

## MegaWeapon

Kai is the ninja thet discovers thathe and the other ninja have become kids.

## Cold as Stone

Kai and the others regain their elemental abilities. Kai also seems to think more of his siter, Nya.

## Rebooted

Kai and the others find the Techno weapons in the statue they use them to reboot the system. However, Kai is self-concious.

## Tournament of Elements

Kai is know the Red Shogun, but Lloyd stops by and they meet at Chen's Noodles. They end up going to the Tournament where Kai finds the love of his life, Skylor. He later saves the day by breaking the staff.
Dragon

### Stratégie

La priorité lors d'une attaque "full dragons" est de supprimer les défenses anti-aériennes. Pour cela j'effectue les étapes suivantes:

1. Trouver la défense anti-aérienne la plus élevée et/ou la plus difficile à atteindre.
2. Lancer les sorts de foudres sur cette défense (3 sorts de foudres niveau 4 pour détruire une défense anti-aérienne de niveau 5).
3. Détruire les défense anti-aériennes qui sont à l'extérieur, donc non protégés (avec le château de clan, Roi ou Reine)
4. "Guider" les dragons vers les défenses anti-aériennes, simplement "en nettoyant" les mines/extracteurs/camps pour éviter que les dragons ne se séparent. (avec le château de clan, Roi ou Reine)
5. Ensuite je place mes 10 dragons le plus proche possible des défenses anti-aériennes restantes afin de les détruire en premier.
6. Admirer la destruction

### Efficacité

Avec 10 dragons de niveau 2 les 100% sont presque assurés si l'ennemi n'a plus qu'une défense de niveau 4 et une de niveau 5 (9 au total).
Charte du clan

1. Si éligible, aux GDC tu participeras ou ton statut tu changeras
2. Un ratio équitable entre troupes données et reçues tu conserveras
3. Au possible, sur le chat, actif tu seras
4. En toute circonstances, poli et respectueux tu resteras
5. à 3 GDC tu participeras et les règles tu respecteras, aîné tu seras
Améliorations

## Introduction

Vous êtes vous déjà demandé quoi améliorer en premier?

Cette page est faite pour vous!

Ci dessous vous trouverez les priorités que j'applique pour mon village.

## Priorités

### Ce qu'il fait votre force d'attaque

Et oui le nombre de troupes, de sorts et leurs niveau change drastiquement les résultats que vous obtiendrez. C'est ce qu'il faut améliorer en priorité absolue!

#### Laboratoire

Le niveau de vos troupes est aussi primordial!. Qui plus est le laboratoire est le goulet d'étranglement, c'est l'impodérable pour monter dans le jeu.

A mon sens le laboratoire devrait tourner 24h/24 7j/7 365j/an, c'est ce qui vous fera avancer le plus vite.

#### Usine de sorts, chateau de clan

Plus de sorts et plus de troupes c'est plus mieux ;-)

#### Casernes

L'essentiel est de débloquer les nouvelles troupes. Donc dans un premier une caserne max suffit, par la suite vous pourrez améliorer les autres afin de former des dragons plus rapidement par exemple.

#### Les super héros

Le roi des barabares et reine des archers sont essentiel dans le jeu.

### Ce qu'il fait votre force de défense

#### Défenses de type splash

Les défenses splash sont très efficaces contre les ennemi. Je conseille donc d'améliorer rapidement, cela étant dit, **attention n'améliorez qu'une seule défense de chaque type en même temps** :
Ninja

The Ninjago are an elite group of spinjitsu masters lead by Sensei Wu. The First Ninjas were Jay, Cole, and Zane, they were soon by reckless Kai in their battle against the Skulkins. These four had the powers of Lightning, Earth, Ice, and Fire. Later joined by Lloyd, the prophised green saviour, who was destined to rise above the others and defeat the dark lord.

# Suits

```
*Or the Golden Ninja Outfit

```

# Kai

Kai is the Red Ninja and master of Fire and the Sister of Nya. He was the 4th to go under Sensei Wu's wing. Kai is a wreckless warrior.
Coruscant

Coruscant is a planet located in the Galactic Core. The entire planet is covered by a single sprawling metropolis, stretching thousands of layers deep. It has been the seat of governments for millennia, providing a central and powerful location to rule from.

## Overview

Write the first section of your page here.

## Behind the Scenes

Coruscant was first named in the Legends book *Heir to the Empire* by Timothy Zahn. George Lucas liked the name ad decided to use it for Star Wars Episode I The Phantom Menace as the capital planet of the Republic. In the early drafts for Star Wars Episode VI Return of the Jedi, the capital planet was named had Abbadon.
Races

## Human

Racial Trait:

Construction-type jobs have the advantage of 25% increase in speed of raising skill proficiency.

Strength growth increase 10%.

DEF increase 5%.

## Moon Elf

Restricted to females.

Racial Trait: [Darkness Bred]

During the day, they have a 25% Attack reduction, and when exposed to sunlight they lose 1% of the HP every second.

During the night they gain a 25% Attack bonus.

Moon Elves gain a Off-hand heavy metal umbrella that can protect them from sunlight (negates the 1% HP loss). The umbrella can also be used as a shield, reducing magical attacks by 30%.

## Wind Elf

Racial Trait:

Wind elves have wings that allow them to fly up to a height of 100 yards. Receiving damage equal to 20% of max health will cause the wings to break, resulting in temporary loss of flight.

Range Accuracy increased by 50%.

Mana Growth increased by 5%.

Flying travel speed is increased by 200%.

## Barbarian

Humans that grew up in savage lands.

Racial Trait:

Strength growth increased by 10%

Endurance growth increased by 5%

## Undead

Racial Trait: [Undead Will]

Attack growth increased by 15%

1% Melee Lifesteal (Restores own HP each time they deal damage)

HP growth decreased by 10%
Order 66

Order 66 was an event at the end of the Clone Wars in which the clones of the Grand Army of the Republic turned against their Jedi commanders and killed them, bringing about the destruction fo the Jedi Order. This event was trigged by **Protocol 66**, an order implanted into the clones by the Sith Lords and Kaminoan scientists who created the army.
The Nomedlands

The Nomedlands are a series of planets that are contained within a dimension that exists very closely to Toweran.

The Nomedlands contain various creatures known to Toweran Wizards as ferocious monsters that once attacked Toweran as guilds of Wizards were forming.  The only way a Wizard can access the Nomedlands is through vague visions of the Universe and portals found randomly throughout Toweran.  Though the Nomedlands are considered forbidden by Toweran Wizards, most Wizards and Necromancers tame at least one Nomedland creature as a companion to fight with them in battle.

Novadan is the negative realm of the Nomedlands.
Voltaic

**Voltaic** is a type of energy derived from energized particles. there are voltaic creatures, colloquially known as **Stitched**, manmade creatures - both animal and human.

## Description

"If it had a brain a nervous system, the parts could be used for making a stitch, or voltaic creature."

The quality of a Voltaic is indicated by the placement of its stitches - with a poor quality Voltaic having joins in visible and/or inconvenient places. A good quality Voltaic have the joins and scars kept hidden just out of sight, under the chin, or in places where clothes could cover them.

## Types

* Humans
* Soilders
* Horses
* Advanced Stiched
GDC Stratégie

## A LIRE

La stratégie ci-dessous pour les gdc est a respecter en tout temps. Nous devons tous jouer le jeu, sous peine de pénaliser tout le clan et de nous faire perdre les guerres.

Non-respect de cette stratégie = non-participation à la prochaine guerre. Récidive = banni des guerres, voire du clan.

La stratégie est susceptible de changer ponctuellement. Veilles à rester à jour!

Que la force soit avec toi!

## Stratégie pour les joueurs du clan de plus haut niveau

Barème
GDC à 10: Villages 1 à 4

GDC à 15: Villages 1 à 6

### Première attaque

* *Quand*: Dans les **premières heures** de la guerre
* *Quoi*: Village mirroir

### Deuxième attaque

* *Quand*: Dans les **dernières heures** de la guerre
* *Quoi*: Là ou il y a le plus d'étoiles à prendre

## Stratégie pour les joueurs du clan de moins haut niveau

### Barème

GDC à 10: Villages 5 à 10

GDC à 15: Villages 7 à 15

### Première attaque

* *Quand*: Dans les **premières heures** de la guerre
* *Quoi*: Une base non attaquée ou vous pensez faire 3 étoiles
	+ la cible recommandée est un généralement bon indicateur

### Deuxième attaque

* *Quand*: A votre guise mais le plus rapidement le mieux
* *Quoi*: Là ou il y a le plus d'étoiles à prendre
Gowipe

### Introduction

L'idée de la GoWiPe c'est d'envoyer ses Golem en première ligne. Ils vont encaisser un maximum de degats et permettre aux sorciers de nettoyer les bâtiments en toute sécurité. De ce fait, malgré que c'est tentant, ne pas prendre de sort de guérison, cela irai à l'encontre du principe de la GoWiPe.

### Gestion du chateau de clan

Le chateau de clan, avec la reine, sont les défenses les plus puissantes qu'il y ai. La meilleur manière est de faire sortir les troupes avec 2 ou 3 cochons/ballons et de les attirer dans un coin. Idéalement on les attire avec un archer/sorcier placé à un endroit hors de portée des défenses. Il conviendra d'ajouter quelques archers/sorciers afin de grouper toutes les troupes. Puis on pose un premier sort de poison. Attention les sorts de poisons ne se cumulent que partiellement, on peut détruire un dragon-5 mais il faut laisser le premier sort arriver à terme avant de poser le deuxième.

### Funneling (Créer un entonnoir)

Lors d'une GoWiPe on veut poser ses Golem en premier. Il faut les poser de manière à ce qu'ils attirent un maximum de défenses afin de les occuper. Ensuite on pose quelques sorciers (2 groupes de 2-3 max) derrière les Golem, le plus à l’extérieur possible. De cette manière on va nettoyer les bords et forcer les troupes que l'on posera ultérieurement à aller au centre.

### Perçage

Les sapeurs sont difficiles à diriger où l'on souhaite. Il est rentable de n'en prendre qu'un petit nombre afin de ne percer que la première ligne de murs, puis on utilise un sort de saut pour faire pénétrer les troupes.

Si l'on a pas encore le sort de saut on peut envoyer les sapeurs en file indienne, de cette manière lorsque les premiers ouvrent les murs, les suivants se dirigent vers les murs les plus proches. Idéalement ouvrant un accès vers le centre.

Lorsque l'on pose les sapeurs il faut faire très attention au tirs de mortiers, tours de sorciers et bombes géantes. Pour cela on utilise les Golem (entre autre on les fait passer aux endroits ayant potentiellement une bombe géante) et on se synchronise avec les mortiers si ils sont dans la même zone.

### Le centre à tout prix

Une fois qu'on a effectué le funneling et donné l'accès au centre on envoie le reste des troupes.

On souhaite poser ses sorts de manière à favoriser le déplacement des troupes vers le centre. Un sort de rage permet aux sapeurs de casser plus de murs et plus rapidement, le sort de saut permet d'atteindre des zones que les sapeurs pourraient difficilement atteindre, atteindre le centre permet également de détruire l'hotel de ville et en général les défenses principales.

### Composition

#### HDV 8

[2-*3*]X
[**16-*26*]X**

#### HDV 9

[2-*3*]X
[15-*26*]X
Lips Sealed 3.10

This chapter article is a stub. Be a nice experiment and help us expand it.

**Lips Sealed 3.10** is the tenth chapter of Lips Sealed.

## Plot

Jamie feels guilty about helping kill Sub Rosa, because she was kind to him. Sy tries to reassure him that actually she was terrible and cruel, that she tried to hurt Shipman even if she didn't stab her, that she killed people in the Bowels. Jamie reminds him not to lie. They wonder what she was trying to do with the dynamite; an escape plan? Trying to rouse Radham's monster?
Only one doctor, Willard D, steps forward to help Jamie. He's badly hurt, breaks and cracks across his entire skeleton. Afterwards, Gordon, Gladys Shipman, Lillian, Mary and Sy agree to take turns watching Jamie, but Sy stays awake through their turns. Eventually he reassures Lillian that she was brave and grown-up and also she should sleep because it's not like he's sleeping anyway. He doesn't sleep when Gordon and Gladys wake and talk, quietly.

Eventually the quarantine is lifted, and those two go, leaving the Lambs free to *gossip*. Helen explains Gordon liked being the knight in shining armor, and Gladys liked that he explained things. Sy claims unconvincingly he's not jealous on any level. He also thinks Gordon is the first of them to have a crush on someone, which is not at all true. Poor Sy.

Talking to Hayle and Briggs, Jamie is worried enough about forgetting something to insist on having an appointment before a proper operation for his injuries. Briggs admits that he's being demoted, replaced by a duke. Then he tells them they have a new assignment, starting immediately: hunting the escaped would-be professor **Genevieve Fray.**
Jedi Order

The **Jedi Order** were a noble order of peacekeepers united by their ability to use the Force. They were the guardians of peace and justice in the Galactic Republic for a thousand years until they were wiped out by the nefarious plot of the Sith Lord Darth Sidious.

## History

### Order 66

##### *Main Page:* Order 66

Due to a plot by the Sith Lord Darth Sidious, who at the time was Supreme Chancellor of the Republic, the Jedi Order was all but annihilated in a galaxy-wide genocide.
Allstars???

I know I'm a mess lol but I really want to make a short all-stars cycle this summer ok!!!!!!!! cuz my cycles had a lot of fun girls!!!!!! ok??!!!!! yeah so this is preliminary planning also I might not call it all-stars just to mix it up!!! mariana mcnyan should appear lol

## Preliminary list of contestants

ok so first of all let's decide contestants!!! let's not have karla cuz she was fucking annoying (i'm rewatching cycle 1 it inspired me to do this)
All-Stars will feature a cast of ten memorable past contestants!!!
(*information stated is correct at time of contest*)

coco Ke'Ai Mi-Gu and Naomi pls!!!!

first of all no cuz coco is terrible ke'ai is annoying but I'll consider her Mi-gu idk cuz I didn't get that far when looking through my casts and naomi no cuz she's meh and secondly can you not fucking edit my wikias + can u forget this wikia exists because there are spoilers......... ok thanks!

well you wanted the most memorable girls, take coco and ke'ai cuz they're the most memorable everyone rooted for coco in her cycle and she had one of the best photos in history and ke'ai even made an appearance in one of your cycles so I really think she's a star

fair but I also want good models and neither of them were, coco looks like a bird and had one look so I got super tired of her towards the end of the cycle and ke'ai is ke'ai

ok if you want good models take danni, terrah, lillith, raschel, calli and drama, sierra, jin-ah and obama

can i be apart of the drama too? (also since when was jin-ah a good model)

as for me, jin-ah is a better model than hannah. i'm okay with hannah being in, i kinda like her, but at least give her some eyebrows :((

well a wikia contributor has shit taste!!!
Step-by-Step

#### **Mounting**

Mounting is the process of fixing the specimen inside the CT scanner. The important points to remember are to 1) use materials that are less dense than the specimen, 2) make sure the specimen is secure and will not move during scanning, and 3) that the area of interest is at the center of rotation.

#### **Positioning**

The positioning of the specimen is important for getting a high resolution scan. The closer a specimen is to the X-ray source, the higher the resolution or smaller the voxel value will be.

#### **Parameters**

Setting parameters appropriate for your specimen will result in a scan with good penetration and contrast. Parameters mainly include voltage, current, and timing.

#### **Calibration**

Calibration normalizes the detector panel for the parameters you have set. In other words, calibration allows the panel to compensate for bright or dark spots so that the reading is even across the panel when your sample is out of view.
Arcing

Arcing is an electrical discharge. This happens occasionally during warmup. To prevent arcing during a scan, be sure to warm up the tube before you start.

When arcing becomes frequent, it is likely arcing off of something - either a scratch or particle in the tube. A brown film can develop over time that can also cause arcing. This can periodically (couple times a year) be cleaned out with alcohol and chem wipes.

Following cleaning the tube with alcohol and chem wipes, there may be a lot of arcing during the next warm up, as it burns away particles left in the tube. Venting the tube and warming up again may help.

If arcing continues to happen, particularly consistently at the same kV, check for scratches.
Wendy

Wendy is a high quality stitched. She is more lucid than other stitched and retained more of her personality.

She originally belonged to the Howell family but was given to Warren by his mother. Wendy stuck by Warren during his stint as a head in the Thinking Machine Project and during his time in an Academy holding cell.

There they met Genevieve Fray, who freed them and offered them a job. Wendy would work for Genevieve Fray and Warren until the events of Crown Of Thorns, where Warren leaves her in the care of The Lambs.

Wendy enjoys music and carriage rides. She dislikes the dark and enclosed spaces.
Points

Further note on Points: Ideally, the number of points should equal the number of phases (different material types) in the sample. Generally, this is two, one for air and one for your sample. If you are scanning a sample that is made up of more than one material type (metal and plastic for example), you can increase the Point number.

Back to Calibration
Saving

After Calibration, you'll need to properly save your file so that it follows naming protocol.

Double check that your parameters are correct and that you have entered filter information into the Filter dialogue on the toolbar if necessary, then click New. You can save your scan into one of two linked directories on the reconstruction computer. Check that there is enough space in the directory you are using.

To archive data in a meaningful way, here is a description of naming protocol. Use underscores (\_) in place of spaces and avoid unusual characters in names (such as \ / \* etc).

You should use two levels of directories to archive scans. The top level is called the Parent Project folder. If you are doing multiple scans for a study about shells, use a name that starts with a descriptor of the project (shells), then who this project is for (use your or your PI's name), then the year, all separated by an underscore. In this example, the Parent Project folder may be called Shells\_Smith\_2015.

The directories under the Parent Project folder are used for individual scans and is called the Scan Sample folder. Each scan must have its own Scan Sample folder. The name used for the Scan Sample folder should be descriptive of the scan, using a species name or specimen number where appropriate and you may want to end the name with an iterative number (like 01) in case you decide to rescan. Following the above example, I may name a scan specimen#\_01. On the other hand, if I am scanning multiple bones from the same animal, I may choose to name my Scan Sample folder didlephis\_forelimb.

Within each Scan Sample folder you need to create a raw data folder, which should be named RawData. This is where the scan is saved along with all metadata files. Tiff or DICOM stacks generated from this data should be saved in a separate image stack folder (named ImgStack, Tiff\_stack, etc). There should also be a ScanSheet.pdf generated from the database, which contains information about the specimen and scanning parameters.
Positioning

Once you have mounted your specimen, it is time to position it.

Turn on the X-ray and Live-Image view and move the specimen into the field of view. The center of rotation must be at the center of the field of view, so the X axis must equal 0. To do this, click on the XS field in the CNC toolbar at the bottom of the screen and enter 0.

Next, move your specimen towards the tube until it fills the field of view (FOV). If you cannot see anything, click and drag your cursor in the field to select a region of interest (ROI), creating a red box. The contrast will be adjusted to the values of the pixels within that ROI. Move your specimen as close as possible without cutting anything off. You must rotate your sample 360º to be sure everything stays in the FOV. The closer your specimen is to the tube, and larger it appears, the higher resolution your scan will be (smaller voxel size) as your specimen is magnified. Be aware of where your specimen is in the chamber so that it doesn't collide with the tube. If you find that you cannot get your specimen close enough, you may need to disable the Collision Protection.

Once you have a satisfactory position, you must save it. Click the gear icon that says "Save" in the CNC portion of the toolbar and select "Acquire Position."

Note that setting up a position for a Multiscan works slightly differently.

Next Step: Parameters.
Multiscan

If you wish to run a multiscan on a tall specimen, where the individual scans can be stitched together, you'll need to first specify the top and bottom limits of the specimen.To do this, right click and turn on the cross hairs and position your specimen so that the top (or bottom) is at the middle of the screen. When you have one end positioned, click Add Position in the Multiscan module, then repeat for the other end. Once the top and bottom are defined, click Complete for the computer to calculate the intermediate scans.

Alternatively, you can define multiple scan levels without using the Complete button to get multiple independent scans. Note that Datos will not be able to stitch these together.

Disable collision detection (after checking that there will be no collisions) and start scan as normal from here. If a dialogue asks you to overwrite the position, click no. A Multiscan will result in separate files labeled "Scan1," "Scan2," etc under your defined directory.

### Reconstruction

Instead of opening the main .pca file, you must go into the “scan 1” folder and open the .pca there. Do not click AGC yet. You may crop here, but be careful since cropping at the sides will extend to the other scans. Go to Modules > Multiscan and do an AGC for each scan where given the option. Very large Multiscans may take a lot of time to reconstruct and may even crash the computer if large enough.
Center of Rotation Artifact

This artifact appears as "ripples" or vague rings centering on the center of rotation. The rings are not a white ring, but a noticeable variation in the values around it and gets stronger towards the center of the image. Unfortunately our machine cannot correct for this artifact. Other machines that are equipped with a motorized detector panel can correct for this by moving the panel slightly between projections.
Mounting

Take a picture of the specimen before mounting, for documentation! Mount your specimen using materials less dense than the specimen. Wobbling or movement of the specimen during scanning will result in a lower quality scan, so make sure it is stable and secure. Your mount will require something for the clamp to grab onto; either a rod or a tube, and it should be as centered as possible over the CNC chuck.

Mounting Tips:

* Be aware of materials that may expand over time or with heat, especially squishy foam or tape that may come loose.
* Avoid mounting flat edges parallel to the beam. It is better to mount long faces vertically or blocky objects at a tilt.
* Be aware of the position of the specimen. Center your specimen as much as possible and it is recommended to mount it in an orthographic orientation.

Suggested mounting materials: Kapton tape, teflon tubing, falcon tubes, styrofoam, polyethylene packing foam, thread, florist foam, cardboard, pipette tips, clear polycarbonate tubing, glass tubing for dense specimens, parafilm, etc. Remember to clean up, especially after cutting into styrofoam, using the hand-held vacuum in the lab.

Size Constraints: The largest size the scanner can “see” is 15in height and 9.8in diameter. This is only when the sample is moved as far as possible from the tube and will therefore have a very large voxel size and a magnification of 1.636. At this position, the maximum size that will physically fit in the space is 20in height and just under 14in diameter. Samples this large are not recommended.

Next Step: Positioning.
Internalize

1: **No Mind**: The user purges his mind
from distracting thoughts, which makes their auras indistinctive blue-white
and increases the difficulties to Frenzy Effect : + 5 to all mind impairing

2: **Blood Yoga**: By performing ritualistic
motions and katas, the user can recollect his Willpower more easily. Extended
action requires to perform Kata and take time but the user can recollect 1
willpower by 10 minutes spend

3: **Distant Death Kata**: By slowly inhaling and
exhaling while punching in the air, the user may mystically transfer his punch
on his target ( cost : none ) Range is no longer applicable to brawl attack but
will only do the normal damage. ( Mystical abilities and enhancement power are
applicable )

4: **Iron Soul**: The user turns his inner
energies into strengthening his mind and body, allowing for herculean feats.
Cost 1 willpower + 1 blood  Roll : none
For each Supplementary willpower spend the user gets +3 to all Physical
attributes for the number of round equals to its BP divided by 2 this power is
clearly a breach of the masquerade has you can see his body become one with his
soul and fueling each other with power. The aftermath forces the PC to be at –
2 to all rolls and cannot use this power again unless he pays double and risk
backlash.

5: **Harmony with the All**: The user can cast his
consciousness to the beginnings cosmic cycle, temporarily allowing him to draw
upon the perfection of the First Age. Cost : 3 Willpower to activate and 2 rounds  the effect will vary and cannot be displayed
here but at the first activation the Player will have to state why and how does
he sees himself and what is the vision of the first age for him and its origin.
Then the player will give the Sheet to the ST which will be used afterward for
the rest of the scene with the ST the player will not know how and how much
power he possess and will not be able to remain in that state or assume that he
can use the same power the next time. Though the ST will make sure that his
desire as a PC is accomplished to the best ability of the First Age PC.
Calibration

After setting Parameters, the scanner must be calibrated before running a scan.

Calibration optimizes image quality by creating an Offset filter to correct for background radiation, and a Gain filter to correct for variations within the detector panel.

Before calibration, make sure you have saved the "Acquire Position" by clicking the Save button in the CNC portion of the toolbar. Move the specimen out of the field of view and turn off the x-rays. To begin calibration, click the "detector calib" button in the Detector portion of the toolbar, which is shown here. For most scans, the Auto box should be checked, which will run both a Offset and Gain, and 2 Points should be used. The default for Average is 100 and for Skip is 10.

After calibration has been run, the panel should display an even, though likely noisy, picture without any shadow images, lines, etc. Calibration must be rerun before scanning if voltage, current, or filters were changed. To bring the sample back into view, click Move to in the CNC portion of the toolbar and "Acquire Position."

Next: Saving

Go back to Step-by-Step
Living End

=== Standard Powers – Note all level can be used and modified to do minor element such as
disrupt electric grid absorb and contain energy to discharge later on. ===

1: **Conjure Wind**: Generate a gust of wind
that can limit actions
Intel + occult + Living end – Stam + bp
Success score removes success on the future action the victim does.

2: **Thunderbolt's Kiss**: Discharging energy at an
enemy with a mere touch
The user must touch the victim hence do a brawl attack if unwilling
( this is not an reflexive action and is not subtle )
Wits + Occult + living end – Stam + BP
Number of success lethal Damage

3: **Thunderbolt's Caress**: Discharging energy at an
enemy without touching him
Same as above but defense does not apply and the range is as long as a firearm
can reach

4: **Cloud Chariot**: Create extremely strong,
localized winds that lift the caster and fly him wherever he wishes to go.
Intel + Occult + living end.

5: **One with the storm**: With this power, the Kindred
channels blood through his body to influence the weather pattern,
allowing him to potentially generate or disperse storms.
Wits + occult + Living end = Number of success and power of the storm will be
influencing people around and structure ( the user can also use thunder from
the storm to fuel its attack with the level 2-3 of this discipline )
I Supermodel Format Test Run

## Episodes

### **Episode 2**

* **First call-out:** Ekin Macar & Yamada Michi
* **Bottom two:** Matsushita Hoshiko & Zahide Apar
* **Eliminated:** Matsushita Hoshiko

### **Episode 3**

* **First call-out:** Takenaka Sayuri & Zahide Apar
* **Bottom two:** Karishma Misra & Nguyen Mai Truc
* **Eliminated:** Karishma Misra

### **Episode 4**

* **First call-out:** Yamada Michi & Pham Tu Ngoc
* **Bottom two:** Ekin Macar & Han Jianzhong
* **Eliminated:** Han Jianzhong

### **Episode 5**

* **First call-out:** Pham Tu Ngoc & Zahide Apar
* **Bottom two:** Ekin Macar & Yamada Michi
* **Eliminated:** Yamada Michi

### **Episode 6**

* **First call-out:** Takenaka Sayuri & Zahide Apar
* **Bottom two:** Ekin Macar & Zhuo He
* **Eliminated:** Zhuo He

### **Episode 7**

* **First call-out:** Nguyen Mai Truc & Pham Tu Ngoc
* **Bottom two:** Takenaka Sayuri & Zahide Apar
* **Eliminated:** Zahide Apar

### **Episode 8**

* **First call-out:** Takenaka Sayuri
* **Bottom three:** Ekin Macar, Nguyen Mai Truc & Pham Tu Ngoc
* **Eliminated:** Ekin Macar & Pham Tu Ngoc

* **Top two:** Nguyen Mai Truc & Takenaka Sayuri
* **Sims Next Top Model:** Takenaka Sayuri
Farseer

1 : prémonition : by listening to the ether and the very fabric of time the user of this power can see glimpse of the future to come concerning herself and herself only. ( action : instant cost : 1 willpower – wits +occult + farseer ) the number of success represent the bonus to any 1 of the following for 1 uses only – investigate – occult – danger sense – surprise ( or a question that will b vaguely answer by the st at your own risk )

2 : lapse : this power allows the user to trap a victim into a loop of action for a number of round = to the success score. Intelligence + empathy + farseer – resolve + bp ( any power stat ) ( action instant. Cost 1 blood. ) the power vanish if the victim is attack.

3 : déjà vu : cost 1 willpower ( action reflexive ) roll wits + investigate + farseer the number of success removes the number of damage triggered by an attack. The backlash of the pain is still in effect as the blow is felt mentally ( st discretion ) this power can only be used once a day.

4 : sight of beyond : 1willpower roll wits + occult + farseer vs the area score needed to break the veil . the user need to select a time in the area she is in then do the roll ( extended )until the reach the desired success ( limit of 2 rolls ) if successful she is transported into the exact time frame desired until she decides to leave she cannot interact nor change the vision she is also the only one witnessing this whole vision unfolding before her eyes. Warning use of this power abusively can result in time delirium.

5 : entropy : intel + subterfuge + farseer reflexives action cost 1 willpower the user of this power can add an entropy factor to a situation the success rate will determine how big or random the element can be ( IE its raining outside you are being chased and all the sudden you turn the corner and activate entropy saying since it rains it just happened to have thunder and that lightning would be so kind to drop on my enemy at the right moment ( roll success and action resume ) just to see the lightning strike on thy enemy. ( note entropy if forced ( no element to explain why ) will cause aggravated damage to the user.
Echoing Origins Wiki

## How to create a character

This is for the everyman

150xp + 5 per month they didnt play

Major bloodlines with power remove 25 xp from the total

Minor bloodlines with no unique power removes 15 xp from the total

Special discipline from a vanilla PC ( pure daeva or any other clan without bloodlines. ( such as Luminescence or power that ive builded specificly for you ) removes 25 to 35 xp depending on the complexity and munchkiness of your power.

Every rule of building a sheet applies ( 5/4/3 attributes with favored and disciplines and so forth )

I would like a background for upcoming pc to join in ( nothing major ) but a reason to be around and no ( i trip fell landed on a dick and there was a mystical map that appeared out of my poopshoot and i ended up with these jackass ... no just ...NO )

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Kai

Kai is the discipline of inner power. It is based upon the mystical honor fostered among the Bushi. The Bushi focuses her inner power and resolve into a weapon both martial and coercive. The fifth level of this Discipline is the highest given in this source book, but it is rumored that masters of this Discipline can draw upon the life force of others around them to destroy enemies hundreds of miles away. This Discipline must be learned from another Bushi, so those wishing to learn it will have to seek out a master.

1: Inner focus- May spend a blood point to remove frenzy if your action would be dishonorable.

2: Focused Strike- Spend a blood point to make an attack with an upgraded damage level. ( bashing to lethal or lethal to aggravated.)

3: Honorable Elixir- Create an elixir with your blood that when drank forces the targed to act acording to your plan and act honorably in doing so.

4: Shield from fire- Spend a blood point for each damage recieved from fire to ignore it's effects.

5: Daimyos Law- With a look and a Presence + Intimidation + Kai vs BP + Composure check you can force a target to do your bidding (you do not need eye contact) the target will have to fufill his end of the bargain and do so honorablyy. (this power can last no more than 2 days.)
CT Scanning Basics

### The UChicago PaleoCT machine

The CT scanner at the UChicago PaleoCT lab is a GE v|tome|x s with dual tubes: a microfocus directional 240kV tube, and a nanofocus transmission 180kV tube.

There are three basic parts to our CT scanner: the tubes (source of the X-rays), the CNC (which holds the sample), and the detector.

As mentioned above, our scanner has two tubes. One is a microfocus tube which can generate up to 240kV and is good to use for dense or large samples. The other is a nanofocus tube which can generate up to 180kV and can achieve a resolution as low as 0.2 µm, which makes it ideal for very small samples.

The CNC is the apparatus that holds the sample and moves in the X, Y, and Z directions. It has a 3 jawed self-centering machine chuck, which the sample is mounted to during scanning.

The detector panel
Luminescense

- 1 : Blinding light : cost : 1 willpower.The Luminarian can emanate a brief light that can bolster for a short period of time blinding enemies within close range Presence + Intimidation + Luminescence vs Resolve + bp the victim is blinded and unable to act for the reminder of the round unless attacked. ( reflexive action but counts as an action )

- 2 : Dimming the sun : cost: 1 blood the luminarian can alter the light within any room or street he’s in from dark to lighted to lighted to dark roll manipulation + occult + Luminescence this power provide an effective bonus of +2 to -2 to sight based action it can also be used over day time making the pc less susceptible to sunlight damage but not immune it can also provide a bonus to fear frenzy in relation to live fire.

- 3 : Sight of beyond : cost : ( no cost ) Manipulation + Investigate + Luminescence – success X 5 metre the Luminarian can see and hear inside light spot like he was present at the place.

- 4 : the caress that kills : Presence + Intimidation + luminescence : success = number of turn the power is active cost : ( reflexive ) 1 willpower + 1 blood the luminarian burst into a radiant flame he himself is immune but anyone within close range will take an automatic aggravated damage. This damage is an exception to the damage cap. If the victim is a vampire he does not suffer any damage if he falls into torpor. This power will also give a -2 to any range attack to the naked eye ( contact lens or shades are unaffected. )

- 5 : Speed of thoughts : cost : 1 blood per jump +1 for each successive one within the night. ( reflexive if not in combat ) Manipulation + occult + luminescence vs success ( range ) ( variable ) the user can teleport to any light source within his line of sight this can also work with auspex though the success needed will be greater
Tenfuin

1 : rod of power the player can summon metal rod or spear at the expand of 1 blood per size of the weapon in a reflextive action ( ie: combat I need a spear of size 3 it cost me 3 blood to summon the spear instantly ) this power can ignore the limitation to bp.

2 : roll wits + occult + Tenfuin = yards you can feel your rod of power and energy field around your character this can work in conjunction with level 1 – 4 of Tenfuin you can also use your rod to pierce other willing target to find them back. ( note if a victim is stab with a rod and doesn’t take it off he is subject to this power as well )
a) Chart 1 success – 10m - 2 success = 30m – 3 success = 50m – 4 success = 75m –
b) 5 success = 150m

3 : Metal is perfection : Dex + Athletic + Tenfuin cost 1 willpower this power allows the user to create a living range weapon out of his rod or any metal item in the surrounding to the limitation of bp in size this doesn’t ignore armor but does ignore defense as usual ( depending of the size and velocity of the object ) this power can be use with hidden rod on the user body for a surprise attack at +2 but will cost blood for the size of the spear or rod along the use of this power ( can only be used once on a single target )

4 : Living end – intel + occult + tenfuin vs the dead body former willpower and resolve ( extended ) 1willpower + 1 blood per roll – This create a retainer that the player will buy with xp this cannot be reduce cost and the retainer needs to be taken care every month and fed blood by the user. This provide multiple bonus – Note the living end retainer do not gain stats that he didn’t have prior he keeps the former human template.
A) The retainer gains an innate sence with the master they both know where eachother are and can communicate mentally
B) The retainer is filled with rods and is controlled mentally by the user when he wishes so the master can call upon the power of tenfuin through the retainer at any time the living end also gains access to physical discipline the master possess such as resilience vigor and celerity though the master needs to say that the retainer is using such.( cost is paid by the master always )
C) The retainer is for all purpose dead so do not register to predators taint and fear or anger or even hunger frenzy do not respond to dominate nor presence power but can be trigger by animalism 5

5 : Tenseiga the ultimate shield – Strength + Athletics + Tenfuin vs objects durability or victim defense this power cost 1 willpower and 1 blood once activated the user can break any attack coming her way by her shear will the user does damage to any upcoming weapon or projectile equal to the number of success , flames gets push back building and walls gets push back and makes building collapse this attack range equals the user bp in meters ( defense ) if used in attack this power can punch a victim with lethal damage and throw him in a control area in sight ( with reasonable distance ) the victim defence does apply but falling damage may apply. ( this power cannot be used to one shot kill or in such a way the victim cannot get out of the direction he landed )