Illusion (RoR)

## Powers

* **Spook [5 Points]**
	+ Type: Target Effect (Eye Contact; Active)
	+ Description: *Allows the Aspirant to create a extremly short lived illusion regarding a any number of senses of a chosen target within line of sight. This must be an positive illusion (additive).*
	+ Active: After a successful Evocation Roll the Aspirant may create any illusion only visible for their chosen target. This requires a contested Charisma + Manipulation Roll against the chosen targets Perception + Inner Eye.. Illusions created with this power are extremly short lived, allowing for the simulation of gunshots, screams or rapid movements around corners.
* **Shadow in the Mind [5 Points]**
	+ Type: Target Effect (Eye Contact; Active)
	+ Description: *Allows the Aspirant to remove an element of a targets sensual reality, casting a negative illusion. This disappearence is only very brief, allowing to cover gunshots, quick movements or rapid disturbances. T*
	+ Active: After a successful Evocation Roll the Aspirant may revoke an element of a targets reality. This requires a contested Composure + Focus Roll against the chosen targets Perception + Inner Eye.
* **Swing the Mood [5 Points]**
	+ Type: Upgrade (Spook/Shadow in the Mind)
	+ Description: *Allows the Aspirant to subtly influence a targets emotions with their illusions.*
	+ Active: When casting an illusion, the Aspirant may influence a targets emotions aswell. When using this alongside other sensual effects the Aspirant needs to spend a point of Essence.
* **Mirage [10 Points]**
	+ Type: Upgrade (Spook/Shadow in the Mind)
	+ Description: *Allows the Aspirant to create a long lived illusion instead, allowing them to continously warp their reality.*
	+ Active: Illusions created by the Aspirant may last as long as they uphold Faint Focus and maintain eye contact to their target.
* **Trick the Herd [10 Points]**
	+ Type: Upgrade (Spook/Shadow in the Mind)
	+ Description: *Allows the Aspirant to project their illusions to anyone around them, seemingly influencing reality around them.*
	+ Active: When spending a point of Essence the Aspirant can make their Illusion affect anyone around them. They will no longer need eye contact, any target that would be able to percieve the illusion will be affected by it and may roll against the Aspirants initial roll.
* **Invisible Torments [15 Points]**
	+ Type: Upgrade (Spook/Shadow in the Mind)
	+ Description: *Allows the Aspirant to manipulate pain, allowing them to make illusionairy attacks feel real or inflict pain with the blink of an eye.*
	+ Active: When spending a point of Essence the Aspirant may affect their targets sense of pain, causing a point of *Mental Damage* for every margin success they rolled against their target.

## Rituals

* **Hypnos [5 points]**
	+ Casting Time: 1 AP / 15 Minutes
	+ Requirement: Sympathetic Link
	+ Description: *The Aspirant must gather a sympathetic link of their target and use it in the center of their ritual. After it has been performed they will recieve insight into their victims dreams and may project their illusions into it.*
	+ Effect: After gathering a sympathetic link the Aspirant may manipulate the dreams of their target in any way they desire for up to a night.
* **Wicked Mask of Death [10 points]**
	+ Casting Time: 3 AP / 3 hours
	+ Requirement: Object associated with their chosen mask
	+ Description: *The Aspirant must gather an object or a substance associated with the spectral mask they wish to place upon themselves. This can be the personal object of a chosen mortal, the blood of an animal, the flesh of a gravespawn or the personal belonging of a spirit. Afterwards their true nature will be shifted to their chosen mask against any supernatural vision.*
	+ Effect: The Aspirant must gather an object associated with what or whom they wish to mask themselves as. After the ritual is complete they will appear a different creature, being or person in any form of supernatural scyring.

## References

* **Changing Apperance**- It is possible to weave an illusionary cloak around oneself to assume a different appereance. Before the required Charisma Roll the caster needs to make an Intellect + Focus Roll, assuming a different generic apperance this way has a difficulty of 3, assuming the voice, gesture and apperance of a specific person has a difficulty of 6.
* **Impersonations**- It is possible to create illusions of living or unliving people through illusions. Before the required Charisma Roll the caster needs to make an Intellect + Empathy Roll. Creating a generic looking person (like a street seller or a policemen) convincingly has a difficulty of 3. Creating a convincing copy of a specific Person has a difficulty of 6.
* **Obstructing Vision-** It is possible to blind or obstruct a targets sight. When doing so they may reduce their dicepools for Dexterity or Perception Rolls by 1 for every the margin successes from their previous contested Charisma roll (as long as the illusion is kept active).
* **Causing Fear-** Through particularly scary illusions the caster may easily terrify a target. When doing so they may add the margin successes from their contested Charisma roll onto befitting Intimidation Rolls. Should the target be instilled with fear through Swing the mood the margin successes are added as automatis succesess instead.

* When using **Wicked Mask** of Death the Aspirant may appear as any of the following:
	+ A mortal
	+ An animal
	+ A gravespawn
	+ A spirit
	+ A different kind of Afflicted
	+ A different person
	+ Custom alterations of their identity