Elder Lemurian

Speed | 13 m/s

The **Elder Lemurian** is a returning monster in Risk of Rain 2, and the grown-up version of the . It is part of the   Lemurian monster family.

## Environments

* Lemurian Family Event only:
* Other Environments with the Artifact of Dissonance enabled

## Skills & Behavior

Any single instance of damage that deals more than 15% of the Elder Lemurian's total health will stun it and interrupt its attacks or movement.

### Primary: Fireball Volley

The Elder Lemurian fires 5 fireballs in a 45° arc. Each fireball travels at 45m/s and explodes upon impact dealing 200% damage with a proc coefficient of 1.0 in a radius of 6m with sweet spot falloff.

The Elder Lemurian fires each shot at 0.35 second intervals and the attack lasts for 2 seconds, both of which scale with attack speed.

This skill has a cooldown of 4 seconds.

### Secondary: Fire Breath

The Elder Lemurian opens its mouth for 0.3 seconds (scales with attack speed) and then breathes fire aimed directly at its feet for 1.3 seconds, dealing damage over 8 ticks. This has the potential of dealing 500% if all hits connect. Each hit has a proc coefficient of 0.4 and will add a  stack to the target. This attack has an end lag of 1 second, which also scales by attack speed.

This skill has a cooldown of 1 second.

### Behaviors

1. **Use secondary**: the Elder Lemurian must be within 15m from its target and have line of sight.
2. **Use primary and chase**: the Elder Lemurian must be within 50m from its target and have line of sight. This behavior will be active for 2 seconds.
3. **Use primary and stop**: the Elder Lemurian must be within 50-80m from its target and have line of sight. This behavior will also be active for 2 seconds. This allows the player to maintain distance by kiting, as every time the Elder Lemurian enters the 80m range and have the skill on cooldown, it will fire and stop, giving the player the chance to build more distance.
4. **Chase**: no requirements.

## Notes

* While Elder Lemurians are relatively easy to kill on their own, be aware that they are still dangerous since they can move fast and their flamethrower deals immense damage. Take caution when there are multiple of them.
* Be aware that an Elite's Fire Breath is even more powerful than normal and can kill players rapidly with its immense damage.
* Elder Lemurians shake the screen whenever they spawn nearby. Keep this in mind to avoid getting surprised by them.

## Lore

```
FIELDTECH Image-To-Text Translator (v2.5.10b)
# Translating text... done. [12 exceptions raised]
Complete: outputting results.

Saved by [the hero], our paradise was one of sprawling tunnels and rich caves. Making our home in the depths of paradise, we began constructing a great civilization.

The elders constructed elaborate living quarters, decorated with tetrafoil and glass baubles, and our little ones began charting paths through the tunnels. [The hero] was honored for [his] kindness, and we constructed a great temple on paradise’s surface in [his] honor. Song and dance rang out through the tunnels for weeks to come in celebration for our salvation.

Translation Errors:

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Elder Lemurian

Early Access Hidden Realms Content Update
* Quality of Life
	+ Fix inconsistent prices across maps for Elder Lemurians

## Trivia

* The Elder Lemurian's primary attack can fire fewer than 5 shots for extremely high values of attack speed. Since each shot can be fired in an individual frame, for an attack speed of 30, the attack will end after 4 shots. For values of attack speed of 120 or higher, only one shot will ever be fired.