Mastery

Mastery is achieved when you reach the max Operative Level (10). This usually comes with a special skin and buff. Example: GOC can spawn other units to fight for them with their mastery.

Please note that not all operatives have a mastery yet. This can change in the future.

List of mastery perks (not all of them, others will be added in the future):

- Scout: Spawns with a bat and can double jump forward. Base speed increased by 2 and heavily increased stamina regeneration.

- RCU: Spawns with a RC12 shotgun which has a to stagger enemies every second shot, as well as receives 50% damage from lightning attacks and gains an immunity to being stunned

- Viper: Enhanced spells. Heal spell costs 10 mana, and is improved to become an AoE heal, providing 75 health to operatives in range. Both teleports are now also 10 mana, and both create an explosion after teleporting. Chain is now lowered to 15, and threat reduction is buffed to -125 threat.

- SD Sergeant: Spawns with M4, all low tier operatives within a 100 studs' range are granted a 10% damage boost (boosted operatives: Guard, Scout, RCU, Viper)

- Anarchist: Gains 25 max health, as well as a slow 2 tick healing effect while on fire. Every time exterminator effect activates you gain a Molotov, you gain various perks while downed, and Last stand damage boost is increased to 200%

- ISD: Cloak upgrade which allows for other weapons to be used, deals 50% more damage to Chaos Insurgency

- TRU: Crouching: completely negates bullet spread while active, and improved scanning technology provides many buffs. Replaces the MRL4 with the **Improved MRL4** (48.5 base damage and slightly better RPM)

- SD captain: Gains an enhanced battle cry, called **War Cry**. Can place **enhanced ammo crate**, which contains bullets that light enemies on fire and poisons them. Replaces the K4LAS with the **Improved K4LAS** (+8 base damage and slightly better RPM)

- Vanguard: **Improved MK49** deals 10 more damage, with increased accuracy and slightly lower RPM. you gain the weapon on wave 16 rather than 14. Exoskeleton gains many perks, and you can spawn 3 for a 50 killstreak, rather than just one.

- Demolitionist: All devices explode upon death, and upon getting up you gain 75 health. Additionally, you gain a grenade pack every 45 kills (spin around and throw 4 grenades). Upgraded canisters do not slow others down.

GOC: Allows you to summon 3 GOC members after a 50 kill streak along with a immunity to poison and spawn with a improved G36

UIU Assault: Better aiming and better sprint speed(10% faster) when greater than or equal to 80% (120 hp) health and 50 extra hp

Hunter: Can crouch: reduces bullet spread, practically makes you invisible, doubles weapon range.

MTF Sigma-9: All Valkyrie radio airdrops cost 40% less. Recon plane can now do a carpet bomb, dealing heavy damage across the entire map. and can call in a airdrop with 2x PKMs for 900 points

MTF Epsilon-9: Spawn with a flamethrower that deals insane damage but has a short range. You also get fire grenades and immunity to fire

MTF NU-7: You can place down a small turret.

MTF Commander: ability to call an artillery strike with the requirement of 180 kills and spawns with a Improved BRH-17

Shade: Can instantly kill enemies with an ability called banish, and gains mana each wave.

NOTE: Most Operatives usually DONT have a physical buff you can see, most are passive.
\*Credits to jab2547 for doing these images!\*

-Ekis