Basics

### ***Rob's Guide to Basics***

My guide restates what is within the HELP page in the SYSTEM page for parts, so feel free to read HELP if you feel I missed something- Or add a question here if the rest of the wiki and the HELP page does not answer. This information is set up to help you start only.

To begin with, for a beginner please understand that all classes are equal in different ways. You should never start the game with mage class, given that it has the lowest abilities to start with. Warrior and Angel are equal in different ways as a beginner- Angel allows faster clears, Warrior lets you go farther. I started with Angel since it has a longer reach for its starter attacks.

***Pros for each class***

Warrior

HP, Defence

Mage

MP, Range

Angel

Buffs, Speed

***Cons for each class***

Warrior

Low MP, Low Speed, high mana cost to use best skills

Mage

Low HP, Low Def, high mana cost to use best skills

Angel

Low ATK, Low MATK, no CLASS skill for as long a range/reach as warrior/mage classes

Please note pros/cons exclude GLOBAL skills. Global skills when mixed with classes can offset cons.

At your first rebirth, your first GLOBAL skill slot is available. If you switch classes, you can use a previous class's skills. This can be useful for a few things

Warrior has the skill with highest possible mana regeneration-Shield attack. Also has 2 skills with 150 range- Swing Around, Fan Swing

Mage's fireball, iceball, thunderball, and double thunderball all have mana regeneration. Has 150 range with most skills-3 lower range, 1 higher range.

Angel's buffs can be used passively, or if you are an active player you can have ALL the buffs by switching through them.

Now for those playing, you may notice your gold goes up. This happens one of two ways- Quests and Resources. Resources have 3 uses- Gold, Skills, Stats.

Gold- Below each resource is a bar. That bar is a level. For each level, you get gold cap. Rebirth points can be spent to increase the cap from that resource.

Skills- Your character can increase their abilities by skill use or by resource use.

Stats- Below your resources, there are Stone/Crystal/Leaf Rituals. These increase related stats.

Alchemy and you- Or why you need those damage pots now! I've seen a few questions on how to get a challenge boss killed. So! Simplest answer for challenge bosses is to make damage potions and use a good few dozen of them. New equipment gains from bosses is always good. Potions have individual timers based on quality, and quality has different ranges based on the \*L you are making them in. Potions also STACK. 20 25% damage potions is 500% damage! And if you decide to go cheapo route and make them for 15 seconds at lowest quality, you are free to raise water refill rate until its instant for a cheap cost compared to high quality potions.

Bosses and how do they fight? Please note that this isn't complete- its mostly knowledge I've noticed/read a hint about. Slime boss and Spider boss each spawn normal mobs, Golem boss, Fairy boss and Bananoon have VISIBLE ranged attacks you can dodge. Slime boss also is used as a trick to fast level on rebirth due to the fact that it doesn't attack still targets- Meaning don't move at the start and it won't reach you. Fast leveling refers to using alchemy and storing up slime boss level removers, or "Weakening Tincture" and then killing the boss from its lowest levels.