Market

* Shared
* Asian

> "*Provides early economic improvements and exchanges one resource for another.*"
> ― In-game description
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## Overview

The **Market** is an economic building in *Age of Empires III: Wars of Liberty*. It provides early economic technologies and allows the player to trade coin for food or wood, or vice-versa.

It functions in the same way as its *Age of Empires III* counterpart, which also provides upgrades.

European civilizations serve as the baseline setup for technology researched at this building, with one technology per resource for each age, as well as two Villager combat upgrades. Major Native civilizations do not research that many technologies here, but their technologies at the Farm and Plantation apply to all sources of that resource instead of just gathering from the respective building. Asian civilizations split the effect of the resource technologies in half, between a resource-specific technology and an all-resources technology, but additively the result is the same increase in resource collection per age. Anglophone civilizations have their costs reorganized. Both Anglos and Latin Americans have the gatherer hit points technolgy split into 2 and one extra upgrade for mining. The Nation States all their late-game economic technologies available at the Market and have a level system which consists on upgrading the Market to furher unlock new technologies. Their hunting and combat technologies arent available at the Market, but at the Hunter's Lodge instead.

## Technologies

* African
* Anglo
* Asian
* Nation States
* European
* Latin American
* Native American
Template:AfricanMarket

## Civilization Differences

* *Latin Americans hunting upgrades also affects on another food sources.*
* *Greeks don't have accest to the Beehive gathering rate upgrades*
* *Romanians receive 1-4 Peasants, up to 10 in total, each time they level up their market. Additionally they can level it up in any age for an increased cost*
* *Indians start the game with the wood gathering upgrades researched*
* *Americans have access to extra technologies at their market equivalent (General Store)*
* *Brazilians and Japanese dont have access to hunting upgrades, instead they have technologies for the Mill and Cherry Orchard gathering rates respectively*
* *Koreans can gain access to both European and Asian market technologies*

## Trivia

* According to a unused texture in the game files (`trade_buy_fame.ddt`), it would be possible to exchange coin for experience in the Market (since the experience resource was originally called fame).
* There are unused files for the Market portrait in *The WarChiefs* (probably would be used by Native American civilizations), and in *The Asian Dynasties* for the Chinese and Indian Markets. The Market portrait used by Asian civilizations in *The Asian Dynasties* would be unique to the Japanese, as it is called `japanese_market_icon_portrait.ddt` in the game files.

## History

> "*A market provides a location to bring together buyers and sellers to trade. Ideally, prices are set by supply and demand. Markets were composed of stalls where vendors would sell their wares. As cities grew larger, stores replaced the open marketplaces.*"
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## Portals

* Civilizations
* Minor Allies
* Religions