recursal/Fanatic-Fandom huggingface dataset:
Simon Black

**Simon Black** is the co-host of *ChronoMC Network*. Simon runs *Time Voyage* (formally: *DatzrrVerse-Lore*), *Missionary's Quest Log*. Simon hosted *Extended Adventure* before not posting anymore on it.

Simon was originally gonna co-host *Morph Paradox*, before being passed on.

## Characters

> *Note: This list in in alphabetical order, and could possibly be unfinished.*
>
>

### A

* Abara
* Alejandra Walton
* Alex Harrison
* Angelina Primus
* Arbor Datzrr (Inverse)
* Arbor-Kyle Datzrr
* Arbor Primus
* Ashley
* Ava Diamine

### B

* Blixer Zelenskie (after s2 of *Missionary's Quest Log*; originally Taq Axon's character)
* Bonestormer
* Brahma
* Brexit
* Bryce Primus

### C

* Caitlin Primus
* Charlie

### D

* Damena
* Datzrr Incarnate
* Dion Harvey
* Dublic

### E

* Eliana Lancaster
* Ember J. Luis (after s2 of *Missionary's Quest Log*; originally Taq Axon's character)
* Emily N. Lancaster

### G

* Giant unnamed Mecha
* Gwyn Pines

### H

* Heinz Henthsworth
* Heinz Henthsworth (Timeline-13)

### J

* Jack Miller
* Jacklyn A. Walsh
* Jayden West
* Jacob Alinsky-Datzrr
* Jonas
* Johnny Wright (after s2 of *Missionary's Quest Log*; originally Taq Axon's character)

### K

* Kayla Mongore
* Kyle Datzrr

### L

* Lando-190
* Lando-Prime
* Lando-Prime (Mike's Lando)
* Leo Black
* Levi Datzrr
* Lexus
* Leo Black
* Lucas
* Lynta
* Lynn Loris-Bolton
* Lynn Proi

### M

* Malice
* Malice (Antimatter)
* Malice (Inverse)
* Marsco Dezborn
* Mari Gold
* Michael "Mike" Bishop

### N

* Neptune Loris-Bolton
* Noah "Terminal" Bright

### P

* Phoebe Alinsky-Datzrr
* Prim Loris-Bolton

### R

* Rana Loris-Bolton
* Raymond Bright
* Rye Datzrr-Primus

### S

* Sara
* Sigal Abdiel
* Sigal Abdiel (robot)
* Simone Black

### T

* Tahlia Lancaster
* Theseus
* Thalia (Inverse)
* Thalia Lancaster-Bolton
* Thalia Primus
* Thomas Lancaster II

### Z

* Zombi7032 (after s1 of *Time Voyage*; originality unknown)

## Trivia

* In "New Ownerships", Simon Black appeared as a character named "Simone Black.
Long Shimmer (2102)

## The Long Shimmer of 2102AU

The long shimmer of 2102 was a cosmic event where much higher than normal levels of magical radiation were scattered onto the surface of Ijzeria for an extended period of time. Specifically, the long shimmer of 2102 lasted 29 days. This, coupled with the unusually potent levels of magical radiation being bounced around, meant that magic within the affected areas was significantly easier to use and more powerful.

The long shimmer of 2102 affected the marshlands around the Nightingale Kingdoms (the modern day Quiet Kingdoms), as well as the kingdoms themselves.

Unfortunately, at the time of the long shimmer, the kobold city of Ch'Agl was under the control of religious extremists and maniacs who used the "boost" provided by the shimmer to cast otherwise impossible magics of incalculable evil and cruelty.

They emerged from their dark city in hoards and destroyed the kingdom of Amhull, near the modern day town of Ysterwood, and the grand duchy of Ondorei, whose precise location is lost to history. Only a fraction of Amhull civilians were able to escape with their lives, whilst nearly all traces of Ondorei were totally erased by the kobold onslaught. This first assault is believed to have taken place over fewer than nine hours.

This suprise attack was fuelled by dark magics, which themselves were otherwise impossible without the long shimmer. The fact that the magic boosting effects didn't relent for such an incredibly long time meant that each of Ch'Agl's neighbours fell too rapidly for The System's unified security forces to save them from destruction. The Nightingale kingdoms were all human-majority, with a low degree of technological adoption and an even lower rate of magical literacy. Even still, they had strong martial traditions based on chivalry and fealty, so their rapid destruction sent shockwaves throughout the international community.

The initial military advantage this long shimmering provided is hard to understate, since it literally turned the kobold city of Ch'Agl from a backwater swamp town into an international superpower overnight. System forces would wait until after the shimmer subsided to launch a counterinvasion.

Such shimmerings are exceedingly rare, and at the time it was widely believed that the kobolds must have somehow known of it in advance, though how this could have been accomplished is unknown, and such a feat remains impossible even today.
Lifetap (Mechanic)

Lifetap is a **gem ability**.

Lifetap is one of the first six gem abilities that appear in the game, along with **breach**, **flight**, **initiative**, **overrun**, and **empower**. Like the other five premier **gem abilities**, **lifetap** was chosen because it has a very strong connection to the key it appears in. In this case, **lifetap** is considered very emblematic of **shadow**.

### Mechanic

Lifetap is a **passive** ability.

Lifetap means "Damage this deals also causes its controller to gain that much HP."

Multiple instances of lifetap don't stack.

### Rules and Rulings

A source with lifetap gains the HP at the same time it deals damage. There is no delay, lifetap doesn't use the stack, and can't be responded to.

If a lifetapper has greater ATK than the DEF of whatever it's attacking, blocking, or being blocked by, that does not affect the HP gain. For example, if a **Harvest Hand** attacks an **Earth Sprite**, then the controller of Harvest Hand will gain 3HP, and not 1HP. Lifetap only cares about the damage that is being dealt, not how high a unit's DEF value is, or how many hitpoints a player has left.

If a unit with lifetap blocks a unit with overrun, the lifetap unit will gain its controller HP at the same time that the overrun damage (if any) is dealt. This may result in a lifetapper saving its controller from losing the game, by causing that player to gain HP.

### Flavour

The flavour that lifetap is trying to get across is that of shadow's propensity for parasitism and thievery. Lifetap is meant to convey a kind of vampirism or otherworldy desire, and that is embodied in lifetap as the ability to grow stronger by feeding on the suffering of others.

### Trivia

* Lifetap was one of the very first abilities designed for Key of Ijzeria, because it's somewhat easy to understand, and also quite powerful.
* Lifetap went through the most name changes out of all the six gem abilities that appear in Hello, World!
* Lifetap gets its name from "Life Tap", a spell that was once part of the warlock class in World of Warcraft. It was removed from World of Warcraft for balance purposes in 2018 as part of the Battle for Azeroth pre-patch.
* Lifetap can be quite dangerous; if lifetap allows players to gain too much HP, then games might take too long to end, or possibly never end at all. As a result, most units with lifetap tend to be quite delicate and have low DEF, or are very strong and can end the game quickly. If there are too many mid-range units that have lifetap, then the HP totals of players won't change enough to matter - and the game will go on forever!
Halloween Event 2022

The 2022 Halloween events started on 26th October and lasts until 11th of November.

## Events

Halloween Bonuses: 26-Oct until 02-Nov. Daily login rewards.

Spooktacular Soiree (2022): Trick or Treat event with daily missions for tons of rewards and pumpkin buckets.

Tile Crush: Daily playable Minigame where you match three tiles of the same type to make them disappear. Similar to popular game Sheep N Sheep Match 3 tiles
Gear/Stat Table

This page shows the various stats of a piece of gear. You can check the specific rolls possible when Imbueing epic gear. For purple gear there is no easy way to show the orange stats, but the rolls are the same as the first orange stat slot of epic gear.

## Orange stats

Orange 1 and 2 are relevant for Epic (Orange) gear while for Elite (Purple) gear only Orange 1 is rollable.

Master (Red) gear will have an additional 3rd orange stat unlocked at level 30. This stat varies between DMG Mitigation and DMG bonus, both rolling from 3.0%-5.0%.

Weapon
 AGI 10 - 20
 INT/STR (%) 3.0%
 AGI (%) 4.0%
 Crit Rate 10.0%
 Crit DMG 15.0% - 20.0%
 TAC/WPN ATK 4.0%

Helmet
 VIT 10 - 20
 AGI (%) 3.0%
 VIT (%) 3.0%
 Crit Immunity Rate 8.0%
 HP 4.0%
 WPN DEF 4.0%
 TAC DEF 4.0%
 TAC DMG Mitigation 4.0%

Body
 VIT 10 - 20
 AGI (%) 3.0%
 VIT (%) 3.0%
 Crit Immunity Rate 8.0%
 DEF 4.0%
 WPN DEF 4.0%
 TAC DEF 4.0%
 WPN DMG Mitigation 4.0%

Jewelry
 Crit Rate 10.0%
 ATK 5.0%
 DEF 5.0%
 HP 5.0%
 DMG Bonus 4.0% - 5.0%
 DMG Mitigation 4.0% - 5.0%

## Gray and Blue stats

The following table shows stats 1-4 of gear pieces, per level and gear type/quality. The main stat of gear can either be STR and WPN ATK or INT and TAC ATK.
Alliance Duel

The Alliance Duel is a weekly event chain that is started automatically on Mondays. The Alliance is matched against the Alliance of another server. Every day, a new duel mission starts. Every alliance member can gain points and rewards for each daily mission. In order to win the weekly duel, it is needed to earn more total points obtained by winning the daily events.

Alliance Trial is the main page with details and tips for the daily duel missions.

## Starting Requirements

In order to start the duel, an Alliance must meet any of the following conditions:

* The number of members with CP greater than 200,000 reaches 30 or more.
* The Alliances is in the top 30 of the Alliance CP rankings in this Server.

The Alliance automatically starts a duel on Monday if the requirements are met.

## Schedule

For detailed points guide and rewards for all days, see Alliance Trial.

### Enemy Invasion

For days 7, capturing an enemy city will grant +7% ATK bonus versus enemy Commanders for every city you capture, up to 21%. Capturing their main city will grant your Alliance 10 Million points for the duel score. Note these are not added to the individual scores. If the enemy has less than 4 cities, you will automatically be granted the ATK bonus depending on how many cities they are missing.

The game assigns you a city to capture at first. Afterwards you can capture other cities at your own will. In Seasons or Dimensions that use crystals, you can build the Outrider Camp after capturing your first city.

## Rewards

Rewards are sent by mail for every won daily mission. If the weekly duel is won, extra rewards are sent. Every alliance member can also gain reward chests for daily missions by earning enough points, which is the main portion of rewards earned in this event. The points earned can be increased by using card boosters (obtained by participating and earning rewards in the Duel) and by researching the Alliance Commemoration research tree.

The points required for each event's chests are listed in the table below (k meaning thousand and m meaning million).

On the last day of the Alliance duel (Enemy Invasion), the potential medals earned are doubled.

Alliance medals are earned in this event and can be spent for related Alliance Commemoration and Alliance Conflict research. The three technologies "Once Again" 1, 2 and 3 in the Alliance Commemoration will double all the rewards earned, which includes Alliance medals.

## Notes

Commanders who are not in any Alliances and whose Alliances haven't entered the competition can also participate in the Alliance Trial, but they cannot obtain the (daily and weekly) victory rewards for the Alliance duel.
Beat the Nian Monster

This event is part of the holiday Spring Festival 2023. It lasts from 20/01/2023 until 26/01/2023.

### Rules

1. The Nian beast will appear on the map during the event. Players of all Zones can defeat it together to win rich rewards!
2. Nian will randomly appear in the world at 0:00, 8:00, and 16:00 daily, with each round lasting 1 hour, so don't miss out on the opportunity.
3. Players can choose to attack Nian individually or launch a rally attack on it. Deal more damage to it to earn more points. When in a rally attack, the points are calculated based on the total damage dealt by the team.
4. The single attack damage ranking list and the historical damage ranking list only count the single attack damage of a single player.
5. After defeating a low-level Nian beast, you can challenge higher-level Nian beasts to earn greater rewards.
6. The Nian beast surviving your attack will escape and show up next time.

### Rewards

There are leaderboard rewards and also rewards for participating in the Nian event. The former rewards cosist of Hero medals, Speed-ups and Stone. The latter rewards are shown here
Humanoid

"Humanoid" is the common term for intelligent species of animal life on Ijzeria.

Originally, the term was restricted to members of the "homo" genus. More specifically, "humanoid" refers to all the sapient species of the world which are capable of interbreeding with one or more other species in the homo genus; most typically, humans. Humanoids get their name from humans, who are the closest living relatives to what are colloquially known as the "seed race", the common ancestor of most intelligent life. They were a race of upright, intelligent mammals who were themselves a kind of primate. There is some debate as to where the seed race went or what happened to them, but it's generally believed that it must be somewhere nice or something good, since they haven't returned.

Before the widespread understanding of genetics, many species were classified as humanoid despite not being genetically close to humans. *After* the widespread understanding of genetics, it didn't seem important to come up with a new word.

With the application of biomancy, it is more than possible that a particular person, or group of people, may choose to alter their own genomes such that they are only human-shaped, and become a new species altogether. A modern example of this would be the awakaan people, who are a nation of shapeshifters which at birth are outwardly perfectly human, but over time will develop animal-like physical traits such as fangs or wings.

### List of Humanoid Species (That Have Appeared In-Game, In No Particular Order)

* Djinn
* Kobolds
* Awakaan
* Humans
* Golems (Debateable)
The Void Between

The "void between" is a common shortening of the phrase "the void between worlds", which is the Ijzerian term for outer space. It is the expanse that exists beyond Ijzeria and its atmosphere, and between celestial bodies.

In very recent history, it has become a subject of some interest that Ijzerians may one day travel across the void between and visit other planets, though this is generally held as a flight of fancy, and not an inevitability.

### History of Void Travel

Multiple attempts throughout history have been orchestrated by national research teams across the globe and across history. Unfortunately such research programs have all inevitably failed as there is currently no known way to escape Ijzeria's atmosphere.

Each void travel program has inevitably discovered or encountered, one or all the the several major obstructions to void travel:

* **The Shimmer.** A giant belt of glittering debris which orbits Ijzeria. It contains millions of pieces of debris, only a small fraction of which have are actually visible to the naked eye. This makes crossing the shimmer extremely dangerous, as a space vehicle would surely be torn to shreds if it came into contact with parts of the shimmer. Removing or damaging the shimmer is totally out of the question; it is viewed just as highly in art and society as the sun or moon.
* **Aurora Astralis.** The aurora astralis radiation belt is a zone of magical radiation which contains charged particles captured by solar winds. Like the Shimmer, it is beautiful and dangerous, but for reasons that are even more deadly and unpredictable.
* **Public interest.** Void travel programs have never reached a large-scale, since the natural wonders of Ijzeria have always taken precedence in the mind of common citizens over what mysteries could lie beyond. There remain dedicated patrons and scientific leaders who believe that a properly coordinated void travel program would yield valuable results, but in order to get funding, they need to compete with other programs such as deep-sea exploration, medical research, and puppetry. People really like puppets.
Flight (Mechanic)

Flight is a **gem ability** that appears on units.

Flight is one of the first six gem abilities that appear in the game, along with **breach**, **initiative**, **overrun**, **empower**, and **lifetap**. Like the other five premier **gem abilities**, **flight** was chosen because it has a very strong connection to the key it appears in. In this case, **flight** is considered very emblematic of **air**.

### Mechanic

Flight is a **passive** ability.

Flight means "This unit can't be blocked except by units which have flight."

Multiple instances of flight don't stack.

### Rules and Rulings

Units with flight that are exhausted can still be attacked by units that do not have flight.

Unlike with breach or empower, it doesn't matter if a unit with flight is the first attacker in a turn. Units with flight are always "flying".

### Flavour

The flavour that flight is trying to get across is that of avoidance and evasion. Flight is meant to convey the ability to literally fly around in the air, and the willingness to use that ability to fly in a battle.

### Trivia

* Flight was one of the very first abilities designed for Key of Ijzeria, because it's somewhat easy to understand, and also quite powerful.
* Flight was originally named "vol" which is the French word for "flying" or "flight". Eventually it was changed to "flight" because players who were not from Canada did not understand the meaning of the word. It is still called "vol" in the game's French language version.
* Flight is considered an "evasion ability".
Breach (Mechanic)

Breach is a **gem ability** which appears on units.

Breach is one of the first six gem abilities that appear in the game, along with **flight**, **initiative**, **overrun**, **lifetap**, and **empower**. Like the other five premier **gem abilities**, **breach** was chosen because it has a very strong connection to the key it appears in. In this case, **breach** is considered very emblematic of **water**.

### Mechanic

Breach is a **passive** ability.

Breach means "As long as this is the first attacker in a turn, it can't be blocked.".

### Rules and Rulings

If a unit with breach is the first attacker in a turn, then during its attack, blocking is skipped entirely. After the priority window created by declaring an attacker is resolved, the game will proceed directly to damage calculation.

If an effect would cause a breaching unit to be blocked, that effect will resolve as much as possible, but the portion of the effect which would block the breaching unit will fail to happen. Breaching units can't be blocked, or become blocked through any means.

### Flavour

The flavour that breach is trying to get across is that of something that is nimble or elusive and able to slip by unnoticed, or to move with such agility that it cannot be intercepted. Breach sometimes also literally means "breaching" a watery surface, particularly if it's on a unit card whose illustration depicts that unit being under water. Breach is meant to convey the natural shiftiness and slipperiness of water.

## Trivia

* Breach was the last to mechanic to be developed among the first six gem abilities, and many mechanics were considered before breach was settled on. This is due to the relative complexity of water as a concept compared to the other five keys. Water is about flux, change, and bending the rules.
* Breach is considered an "evasion mechanic".
* Breach was initially feared to be simply be a better/worse version of flight. During playtesting, it became clear that breach had a fundamentally different play pattern compared to flight, and breach quickly became water's signature gem ability.
Season 2 (Missionary's Quest Log)

## Season 2

*Missionary's Quest Log* was renewed for a **second season** which is set to on March 7, 2023.

## Cast

### Starring

* Simon Black as Lynn Loris-Bolton, Prim Loris-Bolton, Tahlia Lancaster, Thalia Lancaster-Bolton

### Guests

* Trelawny Monroe as Negan Smith
* Unknown as Star

## Arcs

 2
 3
 4
 5

## Confirmed plot points

* ZETA-59 will be a main villain in season 2 of *Missionary's Quest Log*.
Sea of Trees

## The Sea of Trees

The Sea of Trees is a vast megaforest that stretches throughout the northernmost reaches of Ondaaban. The diversity of flora and fauna there is incredible, and a source of great pride and joy for the people of Ijzeria. It is largely unsettled because of laws and regulations which protect its size and density, although some people do live there permanently, and even some nations exist which call it home. It is not permitted that human necessity nor endeavour should ever be allowed to interfere with the Sea of Trees.

### Recent Environmental Disaster

About 80 years before the events of Hello, World! there was a (currently) mysterious environmental disaster which impacted thousands of square kilometres directly, causing an enormous loss of plant and animal life. The wounds caused by this tragedy are still being actively worked on today.

## Trivia

* The Sea of Trees gets its name from the sheer number of trees which so completely crowd the area. When a person is lost, the only way to find their bearing is to climb a tree all the way to the canopy, otherwise the sky is completely blocked from view. Upon reaching the canopy, one can only reflect on how as the wind blows through the millions of leaves of the thousands of trees, how alike they are to waves of a great ocean.
* The Sea of Trees stretches to a part of Ondaaban which is known as the Crow's Beak, which faces towards a part of Ymiron known as the Wolf's Maw. The Wolf's Maw and other parts of northern Ymiron are likewise covered in an enormous forest. The Sea of Trees is the name given to both these forested areas, despite being divided by a great body of water, and being on two separate continents. The bulk of the Sea of Trees is in Ondaaban, however, since Ymiron developed and enacted its own conservation laws and environmental protections much later.
* The idea that the size of the Sea of Trees is protected by law is actually inspired by the realworld Kingdom of Bhutan. Bhutan is so fiercely protective and respectful of its wonderful trees, that the constitution of Bhutan mandates that 60% of their land be forested at all times. To learn more about this bold perspective on conservation, please explore the Kingdom of Bhutan wikipedia article, or another trusted source.
The Shimmer

The shimmer is the common name for the belt of void debris above Ijzeria's atmosphere which orbits the planet.

The shimmer is held in high regard amongst mystics and artists, in a similar position to the sun or moon. A trail of square diamond shapes is usually used to symbolize the shimmer, just as the moon is often represented by a crescent, or the sun by a circle with pointed rays.

### Name

The shimmer can be seen throughout most of Ijzeria, and as such has many different names given to it by people who are thousands of kilometres apart. However, it is commonly known as the shimmer, and it is referred to as such by nearly everyone.

### Composition

The shimmer is made up of a variety of asteroids, most of which are metal-rich. These metallic asteroids are what reflect sunlight and moonlight onto Ijzeria's surface. As these asteroids reflect light, they also rotate, scattering the light unevenly across the planet, giving the shimmer its trademark shimmering effect.

### Shimmering

During certain parts of its orbit, portions of the shimmer are visible to the naked eye, as they will reflect sunlight and/or moonlight, creating the trademark "shimmer" effect on the surface. During long stretches of "shimmering", spellcraft can become noticeably easier, as magical radiation is being reflected in larger amounts than usual and being trapped in Ijzeria's atmosphere. These are known as "long shimmers".

The long shimmering of 2102 played a central role in initiating the period of warfare and suffering known as the kobold terror, as it was used to perform acts of black magic which had previously been thought impossible.

### Effect on Technological Advancement

Despite being a common source of scientific inspiration and academic inquiry, the shimmer has proved to be very disruptive in the advancement of technology.

Shimmerings do not need to be very long or very intense to interfere with radio signals. Additionally, it remains nearly impossible to predict shimmerings, although certain lengths and levels of shimmerings do seem to recur at semi-regular intervals. Due to this, the popularity of radio and televised communication is largely confined to urbanised areas, with film reels and pressed musical records remaining the dominant form of pre-recorded entertainment.

The void debris which makes up the shimmer make launching satellites impossible. Only a very small portion (possibly less than a percent) of the shimmer's debris is "mapped"; there is currently no way to predict where void debris is or will go, meaning that any satellites put into orbit will almost assuredly be shredded by errant debris. Because of this, modern telecommunications continue to be conducted over wires, cables, and radio signals, limiting their range severely.

### Effect on Magical Advancement

Areas experiencing the shimmer phenomenon are often used as staging areas for grand magical experiments. The amount of information collected in this way is generally minimal, but some key advancements in things like chi pressure and mana capacitance have occurred underneath shimmers.
Beast (Class)

"Beast" as a card class refers to unit cards which are generally terrestrial, breath air, and are less than sentient.

There are some gray areas - whether Rock Crab is a bug or a beast is the subject of some debate - but for the most part, what gets labeled as a "beast" is fairly obvious.

Like most classes, the "beast" class is meant to encompass as many animal species as possible without losing too much meaning.
Bits (Rewards Program)

## Bits

Bits are the currency that players can use to buy player rewards directly from the Ministry of Distraction's website. By participating in the player rewards program, Key of Ijzeria's players will accrue bits through participation in promotional offers as well as through the normal buying of KOI cards.

## Current Rewards

### Coupons

Currently, players can use bits to buy coupons which can be redeemed to help pay for the corresponding product.

These coupons can be used together until the item's price is reduced to zero, but if a coupon would reduce the price of an item below zero; no refund, rebate, payment, or remuneration is issued. The excess value of the coupon will simply be lost.

**Coupons Available;**

* **RED Envelope: Year of the Tiger 2022 -** This coupon is worth $5.00 and is available in the rewards store for 1000bits.
* **Champion Collection 1 -** This coupon is worth $5.00 and is available in the rewards store for 500bits.
* **PXL.1 -** This coupon is worth $5.00 and is available in the rewards store for 750bits.
Rye Datzrr-Primus

**Rye Datzrr-Primus** (created c. 2018-2020) is a clone of Arbor Primus and Valerie Primus.

## Biography

### Birth

Rye Datzrr-Primus was created by a pair of scientists experimenting with clones.

## Appearances

### *DatzrrVerse-Lore*

Season 1
* "Multiverse of Primus!" (indirectly mentioned)
* "Multiverse of Primus? Again?"

Season 2
* "Return of the Past!"
* "Arbor in Jail"
* "Case of Arbor-Primus"
* "The Old Way.."
* "Time Masters Sparring"
* "Deep Dark"
* "Induction day!"
* "The Social Recruitment"
* "Into the Fifth Dimension"

Season 3
* "Chaos Awakening"
* "New Life, New Beginnings!"
* "Force & Destiny" (mentioned)
* "To Make Ends Meet"
* "Road to War"

## Trivia

* Rye is left-handed.
	+ Which doesn't make sense, since presumably both Arbor and Valerie are right-handed.

## References

1. ↑ "Multiverse of Primus? Again?"
Yggdrasil

Yggdrasil is the name commonly used on Ymiron to describe an ancient tree which was said to have existed somewhere above the Gambler's Sea between Ymiron and Ondaaban.

Yggdrasil has many names and appears in stories from many cultures. It is described as being a wide variety of trees (ash, fir, and maple, being most common), but it is generally agreed to be massive, with roots that descend into hades, and leaves that reach into the void between.

Despite appearing in a great deal of literature, Yggdrasil is not believed to actually exist, or to have ever existed. This is mostly due to the fact that shortly above the Gambler's Sea is the magnetic north pole, which hasn't been able to support vegetative life for as long as history has been recorded.

In modern times, there is a concerted effort to launch an expedition to uncover any evidence of Yggdrasil's existence, but preparations are sluggish, since such an expedition would be very difficult, very dangerous, and most horrifyingly of all, very expensive.
Bug (Class)

## Bug

"Bug" as a card class refers to unit cards which are generally arthropodic, and are less than sentient.

There are some gray areas - whether Rock Crab is a bug or a beast is the subject of some debate - but for the most part, what gets labeled as a "bug" is fairly obvious.

Like most classes, the "bug" class is meant to encompass as many animal species as possible without losing too much meaning.

## Trivia

* For a large portion of **Key of Ijzeria**'s development, the "Bug" class was known as "Insect" class. This was never intended to be permanent, since the class was meant to include things like beetles as well as spiders. The definition of insect does not include spiders or scorpions, however the meaning of "bug" is much more nebulous. It also has a nice "computery" feel to it, which fits **KOI**'s science-fantasy theme.
* Ijzerian bugs usually have fewer legs than realworld insects. This is because the common arthropodic ancestor of Ijzerian bugs had fewer limbs than the common arthropodic ancestor of realworld insects. For example, a realworld Atlas Moth has six legs, but the Towering Owlmoth only has four legs. Similarly, a Hercules Beetle also has six legs, but the Siegebreaker Beetle again only has four legs.
* There are many species of Ijzerian bugs which have much more complex nervous systems and much higher emotional intelligence than realworld bugs. Towering Owlmoth, Siegebreaker Beetle, and Rostroot Widow all depict giant bugs which are each at least as smart as a dog, for example.
* Bugs feature prominently in **Key of Ijzeria** because the Ministry of Distraction felt that it was important to include the bizarre and intriguing beauty of realworld insect life in **KOI**.
Evasion Ability

An **evasion ability** is any passive ability that improves a unit's chances of dealing battle damage to whatever it's trying to attack by affecting how, and even if, that unit can be blocked.

Currently, there are three evasion abilities in the game;

* **Flight** - A unit with flight can't be blocked except by other units which also have flight.
* **Overrun** - A unit with overrun changes the way damage calculation is performed, thus reducing the effectiveness of blocking it in the first place.
* **Breach** - If a unit with breach is the first attacker in a turn, then it cannot be blocked at all.

## Trivia

* **A unit with flight can still be attacked if it's exhausted**, and **breach only works on one attacker per turn**. These restrictions were put in place so that flight and breach had natural weaknesses and would not require "counter-mechanics"; mechanics which exist only to prevent another mechanic from mattering. There is no need for an explicitly "anti-air" mechanic, since units that have flight can still be interacted with, they just have to be exhausted first. Similarly, there's no need for a mechanic which counters breach - since it only works once each turn, players can simply use unit removal effects to reduce breach's effectiveness.
* Overrun being considered an evasion mechanic is quite curious, since it's much more "smashy" and not at all "evasiony".
Hextant (Geography)

The surface of the planet Ijzeria is divided vertically into six areas of equal size that each begin and end at the north and south poles.

Because hextants run vertically up and down the globe, dividing the planet in this way is not useful to the average Ijzerian, but rather merchants and governments. No cultures have evolved to incorporate their hextant into their identity or society; hextants exist only to ease discussions of shipping and transportation. As such, hextants are not usually referred to by nicknames, but whatever numerical codes they have been assigned.

### Hextants by Current Numerical Code

1. Hextant 01 - Hextant 01 contains the continents of Ymiron, Ondaaban, and Zant. Notably, it also contains the lowest accessible reaches of the arctic, while containing very little of the antarctic.
2. Hextant 02 - Hextant 02 contains the continent of Mon Talos, as well as three other (as yet) unrevealed continents.
3. Hextant 03 - Unrevealed.
4. Hextant 04 - Unrevealed.
5. Hextant 05 - Unrevealed.
6. Hextant 06 - Unrevealed.

## Trivia

* Only people and places native to hextant 01 are featured in Hello, World!
* Everything depicted in Year of the Tiger 2022 is native to hextant 02.
* The arctic and antarctic continents are both technically in all six hextants at once.
Undead (Class)

## Undead

"Undead" as a card class refers to unit cards which are generally living things that have died, yet have been reanimated, either through sorcery, science, or some twisted biology.

Undead is meant to describe creatures like zombies, banshees, ghosts, and vampires. Creatures which were alive, but at some point in their existence have died and been reanimated, but not resurrected. The distinction between a creature which is undead and one which has been resurrected is related mostly to the condition of the creature. If it has undergone a fundamental change in its physiology, psychology, or morphology, it is generally classes as "undead". Something that has died, yet been returned completely to life and in its natural healthy state is considered "resurrected" and also "very lucky".

Like most classes, the "undead" class is meant to encompass as many species as possible without losing too much meaning.

## Trivia

* There are currently three undead cards in the game. The cards represent a zombie (Spirit Catcher), a skeleton (Gallant Avenger), and a banshee (Whitewood Banshee).
* Undead cards usually have no "species" since they lose so much of their bodies and their psyches when they pass away that they retain little connection to it when they're reanimated. Spirit Catcher is an exception to this though; she's still a good girl and a happy pupper, even though she is long dead.
Tonia

**Tonia** is a planet from Proton and the planet for Matianians.

## History

***This section is a stub. You can help this section by adding some information.***

The city of Morph was destroyed in an attempt to finally kill Dublic, Arbor set off a nuclear chain reaction that blew up Tonia in the process, but prior to this the people were evacuated. This cause permanent damages to the whole place with made the planet uninhabitable.

## Known locations

* Morph
* Spruce Heights

## Notable individuals

### Former residents

* Pmpknmanfan5/Blixer
* Ribcage3
* Haristic
* Nerd/Toasty

### Known visitors

* Arbor Primus/Dark Datzrr
* Lynn Loris-Bolton
* Valerie White-Primus
* Daniel
* Thalia

## Behind the scenes

* Tonia is the oldest planet out of all all the planets, but it's credited as the second oldest planet.
* Tonia was created by Pmpknmanfan5/Blixer.
First Minister

The first minister of the great parliament, is the highest elected position in The System. The first minister is the leader of the legislative branch of The System, the great parliament.

The first minister is appointed by the stadtholder after a general election. Traditionally, the first minister is chosen from among members of the great parliament, though this is not a requirement, and several first ministers in history have served without previously winning any electoral contests.

### Duties

The first minister is mostly in charge of introducing legislation that has been sponsored by a member of the great parliament. The position of first minister is very "nuts and bolts", and not very glamourous. Any admiration or special respect that the general public might have for someone in a position of authority typically goes to the stadtholder, (though in general, Ijzerians do not idolise their public servants) and the first minister is usually just viewed by the public as a bean counter.

### History of the Position

During the very earliest years of The System, the first minister was essentially the stadtholder's personal assistant and scribe. They did not participate in elections, and they introduced legislation directly at the request of the stadtholder. Over time, the first minister's position changed to reflect the will of the people, rather than the will of the stadtholder. This caused some friction between parliament and the stadtholdery, but nothing came of it, since the stadtholder is by definition one person, and parliament is usually at least three.

### Term Limits

The first minister is subject to the same term limits as any other member of the great parliament, which is 64 years. These years can be non-consecutive, but every day is counted and accumulated into the total term limit, regardless of position, rank, or office. Once a person has served for 64 years in the great parliament, they are forbidden from holding any position or office. After this limit has been reached, a waiting period of 64 years must pass, after which a person may again seek election. This rarely comes up, though.
See the Patterns

See the Patterns is an air wave card.

## Contents

* 1Function
* 2Rules and Rulings
* 3Flavour
* 4Trivia

### Function

See the Patterns is a midrange "scaling" card that is best used in heavy control decks, or in aggressive Spirit Catcher builds.

It is important that any deck that includes even a single copy of See the Patterns should include a full playset. See the Patterns is a card that benefits from being used multiple times in a single game, and indeed if a player were to successfully resolve See the Patterns three times in a single game, it would be hard to see how that player might lose.

### Rules and Rulings

When drawing the "bonus" cards for See the Patterns, simply count EVERY card named See the Patterns that you own. It doesn't matter how those cards got there, only that they are in exile. Banished by Zener Feather? Still counts. Banished by Opal Golem? Still counts.

### Flavour and Lore

The flavour of See the Patterns is of personally looking deeply into the fabric of reality and trying to see which parts (if any) line up such that one could make a credible or effective mid-to-longterm prediction of the future. If one can safely and securely navigate the twists and whorls of time itself, they can end the game in their favour, without ever firing a shot.

### Trivia

* See the Patterns was originally a rare due to its complexity, but for draft purposes, its rarity was changed to uncommon.
* See the Patterns was created so that air decks could have a "pacifist win" card. Nobody takes damage or gets hurt when See the Patterns wins the game.
* See the Patterns is inspired by alternate win condition cards which force players to think about the game in a radically different way. In order to win with See the Patterns, a player must adopt a quite unconventional playstyle - or at least be very lucky!
* The "scaling effect" of See the Patterns was added in order to make See the Patterns as impactful on turn four, as it is on turn twelve. The "winning effect" of See the Patterns was added so that it would be awesome.
Overrun (Mechanic)

Overrun is a **gem ability** which appears on permanents.

Overrun is one of the first six gem abilities that appear in the game, along with **breach**, **flight**, **initiative**, **lifetap**, and **empower**. Like the other five premier **gem abilities**, **overrun** was chosen because it has a very strong connection to the key it appears in. In this case, **overrun** is considered very emblematic of **earth**.

### Mechanic

Overrun is a **passive** ability.

Overrun means "During battle damage calculation, if this unit is blocked, it deals damage to whatever it was originally attacking equal to the difference between this unit's ATK, and the blocking unit's DEF."

### Rules and Rulings

Even though overrun is not a spark ability, any "overrun damage" still needs to be announced. This is because all damage that is dealt must be announced, otherwise players might have difficulty tracking HP.

If a unit with overrun is blocked, but then the blocking unit is somehow removed (possibly it was deleted by Expunge, or returned to hand by Bounce), then the unit with overrun will deal ALL of its damage to whatever it is attacking. This is because the DEF value of what is blocking the overrun unit is now zero, since there is nothing blocking the overrun unit.

### Flavour

The flavour that overrun is trying to get across is that of a larger force that is able to break through weaker defences. Overrun is meant to convey unstoppability and/or destructive power. It also demonstrates earth's tendency to overcome obstacles simply by being stronger than the obstacle itself, rather than thinking of something cunning or clever.

### Trivia

* Overrun was one of the very first abilities designed for Key of Ijzeria, because it is very easy to understand, yet also quite powerful.
* Overrun is considered an "evasion ability".
* The name "overrun" was chosen because it does not suggest the size of a unit; and so even units which are quite small can still have the overrun ability without causing a flavour mismatch.
Scythe of Justice (item)

*For other versions of "Axe of Justice (item)" see Scythe of Darkness.*

"*The origin of this axe was the kill the person who killed my parents, but they were unworthy of it, so I called up some of my friends to take him away permantly, and now it makes as my weapon to find people like him.*"
—Lynn Loris-Bolton to Zombi7032
**The Scythe of Justice** or formally known as **The Axe of Justice** is a scythe created by Professor Lynn, was supposed to be an item strong enough to rip a hole through the space time-continuum, but never achived this goal this technology only existed Type 15 Civilization, and since no universe or realm is that advance, it's impossible, so they changed their goals to make it be able to destroy stuff, as a weapon only used to cause good, but it fell into the wrong hands, and created the Scythe of Darkness.
Djinni

Djinni (singular) or djinn (plural), are a sapient humanoid species.

The djinni species has multiple races, which are named in accordance to the four classical elements. These races are almost as different in appearance from each other as they are from normal humans, but regardless of what they look like, they share quite a bit of DNA, which is most obvious when observing their horns, which humans do not (usually) have.

Djinn are descended from a handful of ancient human tribes who for one reason or another settled in extreme environments. Each race of djinni features some unusual adaptations specific to a harsh region of the world, as well as their trademark horns, which in each race are used to regulate body temperature and of course demonstrate physical beauty.

## Ancestral Traits

### Humanoid Healing

Djinn, like humans and awaakan, can survive much more physical damage than realworld humans. If a djinni is wounded, but not killed, there is a much greater chance their natural healing processes will preserve their mortal coil. This does not mean djinn are immortal, or that they can't be permanently disfigured or injured, but rather, humanoid species on Ijzeria have a significantly higher chance of *surviving* damage, not ignoring it.

### Magical Affinity

Djinn of all varieties and cultural backgrounds have a much higher aptitude for magic than the average Ijzerian. However, this aptitude can also become a dependency, as a djinni may find branching out and learning newer varieties of magic more difficult than the ones they were brought up with.

In case it was not obvious, water djinn are naturally proficient with hydromancy, air djinn are naturally proficient with aeromancy, fire djinn are naturally proficient with pyromancy, and earth djinn are naturally proficient with geomancy.
The Edge

The Edge was a legendary sword, considered to be an undeniable symbol of power and authority.

Legends throughout Ijzeria speak of how it assured victory for whoever possessed The Edge, although precisely how The Edge was wielded in battle is unknown. It's not known what kind of blade it was, only that it was a sword of some sort. Throughout history, there have been many attempts at recovering The Edge, but with no avail.

Thousands of expeditions launched across the centuries surely confirm that The Edge is destroyed and lost forever, if ever it existed at all.

## History

It was said to be the weapon of choice for several conquerors, none of whom ever tasted defeat while it was in their possession, but all of whom eventually had The Edge taken from them at some point, and subsequently fell from grace. This has given The Edge something of a reputation as an accursed item, but it's much more likely that these warlords were quickly dispatched by their enemies once they lost control of The Edge on account of them generally being a "bunch of bastards".

There are generally three main reasons that the existence of The Edge is contested;

1. All references to The Edge appear during the Era of Strife, amid the Age of Division. During this period, it was not uncommon for world leaders to manufacture falsehoods and deceptions for not just their enemies but their own people.
2. Many of the events involving The Edge are seemingly impossible; or at least not something a big sword would be very helpful in accomplishing.
3. There remains no reliable physical evidence of The Edge. There are no measurements or drawings of it, there are no pieces of it anywhere, and no objects remain which are even believed to have been damaged by it. This seems to suggest that it was perfectly invisible, indestructible, and that everything it cut instantly exploded, never to be seen again. This is agreed by most anthropologists as being "probably not the case".

The only proof that remains of The Edge's existence are numerous and generally trustworthy references to it in the history books of various nations who would not have gained anything by collaborating on the existence of a big sword that they did not own.

## Trivia

* There was a concerted effort for many thousands of years to locate The Edge, but in the last 2000 or so years, interest has waned. There are still some dedicated explorers who feel the answers they're looking for are just around the corner.
* The Echo of the Edge card does not depict The Edge, nor is it meant to visually approximate what The Edge looks like or ever looked like. It is simply one of thousands and thousands of attempts at recreating The Edge from as much archaeological evidence as could be found at the time. Regardless, its beauty is inspiring and its power is awesome.