recursal/Fanatic-Fandom huggingface dataset:
Encounter

**Encounter** is a series of three unmarked quests in *The Inheritance*.

## Detailed walkthrough

### Courier with Revenge Letter

After killing Zimmer in The Inheritance, two days go by a courier will appear before you and hand you a holodisk titled Live it up, it is from Khagan who has heard the news of Zimmer's death, he ultimately warns you that he has sent men to kill you and they plan to attack you at an unexpected time, he claims he would've liked to have worked with you, but the time for that is over thanks to you killing his surrogate son.

### Syndicate Assassins, Wave I

At this point you'll have a wave of assassins hired by the Syndicate coming after you in certain locations, all carrying a holodisk or piece of paper titled Private Bounty. All of which can be found in these locations:

* Mercenary in Primm.
* Raider outside the New Vegas Medical Clinic.
* Drifter in Goodsprings outside the Saloon. He has another holodisk on him titled A Real Chance, revealing his name to be Juan.
* Bounty Hunter in Boulder City.
* Several Freeside Thugs will ambush you as you near The Strip North Gate. On the Ringleader's corpse you can find another holodisk titled Payday, bitch!, revealing his name to be Dex.

### Syndicate Assassins, Wave II

A week after encountering and killing all these assassins, Felix Cortez, the man who was in charge of giving out the reward for the bounty, and two Syndicate thugs, will arrive at the Mojave and locate you, taking the bounty into their own hands being that the others could not. You can choose to taunt Felix which will increase his health by 500 and his unarmed skill by 100, his thugs will also have their health increased by 250 as well. Kill them all and take Cortez's unique 9mm SMG named Chingón if you like it.

### Revenge is still not accomplished

After completing *New Vegas Bounties III*, Khagan will still be in anger over Zimmer's death, as he will reinitiate the bounty, increasing the reward to almost triple the previous amount. When you enter Freeside, you will most likely encounter hobo's trying to kill you for the bounty, which you'll find the piece of paper on their corpses.
Riptide

**Riptide** (**Janos Quest**) es uno de los miembros del Club Fuego Infernal de Sebastian Shaw. Él tiene la capacidad de crear tornados y de volar gracias a esos. Él sería uno de los primeros miembros de la primera encarnación de la Hermandad de Mutantes. Tras los experimentos de Industrias Trask, se desconoce su paradero debido a que no se sabe si también fue víctima de ellos.

## Biografía

### Club Fuego Infernal y la Hermandad

Riptide y el Club Fuego Infernal quieren causar la 3era Guerra Mundial con ataques nucleares entre la Unión Soviética y los Estados Unidos. Mientras Emma Frost estaba en Rusia y era capturada por Erik Lehnsherr y Charles Xavier, los del Club Fuego Infernal y Riptide atacaron la División X.

Ellos les dieron la oportunidad de unírseles, una que solo aceptó Angel Salvadore. Después, ellos estaban en su submarino a punto de comenzar la 3era Guerra Mundial haciendo explotar una bomba humana (Sebastian Shaw) de energía cinética. Pero ellos son atacados por los X-Men.

Después de la muerte de Shaw, Riptide se une a Erik Lehnsherr en su Hermandad de Mutantes. Ellos irían a la sede en donde tenían a Emma Frost prisionera y la rescatarían como otro miembro de su hermandad.

### Paradero Desconocido

Se desconoce lo que hizo exactamente después Riptide, posiblemente fue otro de los mutantes autopsiados por Industrias Trask o simplemente abandonó la Hermandad.

## Relaciones

* Club Fuego Infernal - ex-equipo
	+ Sebastian Shaw / Rey Negro - ex-líder
	+ Emma Frost / Reina Blanca
	+ Azazel
	+ Angel Salvadore / Tempest
* Hermandad de Mutantes - equipo
	+ Erik Lehnsherr / Magneto - líder
	+ Raven Darkholme / Mystique
* X-Men - enemigos
	+ Charles Xavier / Profesor X
	+ Henry "Hank" McCoy / Beast
	+ Sean Cassidy / Banshee
	+ Armando Muñoz / Darwin
	+ Alex Summers / Havok
* Moria McTaggert - enemiga

## Apariciones

* X-Men: Primera Generación - Álex González
Cormac

## Biography

#### **Background**

Cormac is The Judge's chief slave trader. He supplies The Fiends drugs and gives Violet sex in exchange for a place to base his operations.

#### **Death**

The Courier went after a clue to find The Judge, left to him by Steven Randall, which indicated that if The Courier found Cormac, he would find a way to the judge. The Courier killed Cormac and took the Map To The Judge from his corpse.

## Appearances

**1st** - ***New Vegas Bounties I***

* Holotape - I'm Dead - To The Courier - From Steven Randall
* Holotape - Another Batch - To The Judge - From Cormac
Debra Bridwell

Character from Potomac Breaks: Part I found inside Marko's hideout during the quest Dead End.

Head on down the hideout killing any raider that gets in your path. You'll encounter some slaves on your way such as Shank and Doctor Shaw, they are no threat so leave them be. Once you get to the tunnel that'll lead you closer to Marko, you'll find the door locked, on the other side are some hostile raiders, after killing them you can find the key on a non-hostile raider known as Steroid Kowalski, take him down or pickpocket him, and proceed.

Upon reaching the very tunnel that leads to Marko's office, you'll find it decorated with the bodies of Marshal Bridwell and his wife **Debra Bridwell**, the doorway itself is guarded by a sword wielder named Toranaga. Declaring himself a "ronin", he is committed to his "master" and will fight to protect him, so no matter the response, he'll turn hostile, kill the guy in anyway you see fit, he doesn't do much damage with his "sushi slicer". Take the key from his corpse and be ready to face the man himself.
Bounty: Kurt Katil

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Kurt Katil

Race: Caucasian?

Allegiance/Faction: Fiends

Location: Camped near the Sunset Sarsaparilla Headquarters

Notes:

Kurt Katil leads a band of Fiends who've been terrorizing the Westside Militia; he personally oversees the torture and mutilation of captives, and is reputed to gnaw on the intestines of living victims after disemboweling them. Like most Fiends, he's a drug-addled maniac who will shoot on sight, so don't take any chances.

- Randall
Cunty McLean

## Cunty McLean

* NVK
* NVBIII

## Status

### Vital

* (Non-Canon) Deceased (New Vegas Killer)
* (Wild Wasteland) Deceased (New Vegas Bounties III)

### Death

(Non-Canon, Wild Wasteland) Killed by The Courier

## Gameplay

### Canonical Appearances

* New Vegas Killer
* New Vegas Bounties III

## Technical Information

### Voice Actor

AlChestBreach

## Relationships

Friends - Family - Allies

* Shadow Company (formally)
* New California Republic
* Unamed McLean Father
* Unamed McLean Mother
* Donald McLean

Enemies - Antagonists

* Shadow Company

## Sources

**1** - *New Vegas Killer*

* Dialogue - Bobby Bass

**2** - *New Vegas Bounties III*

* Dialogue - Cunty McLean
A Man Who Says No

**A Man Who Says No** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 500 caps for the termination of Red Kelly. He is wanted for murder, robbery, and other felonies. He was last sighted near Spring Mountain Ranch. He is to be considered armed and dangerous, and should only be pursued by armed professionals. To collect the bounty, submit proof of Red Kelly's death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster in the Sloan Mining Office, go the Kelly Gang Hideout which is located at the Spring Mt. Ranch State Park, take care of the mongrel Cúchulainn, go to the pool table in the other room and read the note Out for a bit, take the time to set up an ambush as they will be coming back soon. If you want to be there straight away, exit the bunker and then come back in. Red Kelly and his gang, Sean, Aiden and Seamus will arrive in salvaged NCR power armor, Red has a unique light machine gun called Fear and a unique set of salvaged power armor. Once Red Kelly is dead, take his finger and bring it to Larry for 500 caps.

At one of the next points when you go to submit a bounty at the Boulder City Jail, one of the remaining Kelly's, Fergus, will try to snipe you with an Anti material rifle from a distance next to the train.

The coyote will also write up a newspaper that will differ depending on whether you've convinced to write up news in favour of you.
Brahmin Bill

Character from Potomac Breaks: Part I that can be found in his home during the quest Guess Who's Coming to Dinner.

After taking care of a child eating cannibal and having discovered a business of cannibals, Marshal asks you to visit him when you'r ready to take care of the rest. Go to Marshal about the mission, if you have cleared out in your playthrough, Andale you can question who could be left, he'll point out that the town was simply just one element of the cannibal network.

Marshal will tell you that recently a Regulator acquired some information that'll help with your investigation, he has a sexual relationship with an Outcast scribe who gave him some information about a high-profile scout named "Bill" who was discharged from the Outcasts, and supposedly he is shacked up to the west of Fort Independence. The scribe also gave the Regulator the key and the man's documentation, which are now handed to you. Marshal sends you on your way and tells you to be careful.

Head west of Fort Independence until you find Brahmin Bill's home, once there, use the key that was provided to get in. Inside the place seems to be completely empty, however in the corner, you will find a hatch to the basement, go inside and you'll find Brahmin Bill with a stealth boy equipped taking shots at you with his revolver; Precious. Kill him and search his body, you can take his revolver unlike all the previous unique weapons this mod had to offer, and take his key to the Hamilcar house, he'll also have a holodisk on him by this Hamilcar character.
Commendation for Valor

To all those present:

"Let it be known that Ryan Phillips distinguished himself through selfless acts of bravery and cunning during his prosecution of a successful ambush on a regulator campsite. He and his courageous squad subdued and captured the duo of encroaching humans, who will be summarily executed and used as fodder for marksmanship training. May their rotting corpses linger as a remainder of humanity's stain on this land. I am happy to present my nephew with this citation for valor, and implore you to emulate his actions, which exemplify the highest standards of the GLA."
Bishop

### Death

Killed sometime after the events of New Vegas Bounties I by unknown assailants. (New Vegas Bounties III) (Mentioned)

## Relations

### Enemies

* Josiah Peep
* Crazy Kid
* Unknown Assailants

## Canonical Biography

Dog of Bobby Bass. Bishop was killed sometime after the events of ***New Vegas Bounties I*** by unknown assailants.

## Non-Canon Biography

Dog of Bobby Bass. Ate Josiah Peep's corpse after it was revealed he was leaking information to the New California Republic. Saved Bobby Bass when he was attacked by a crazy kid.

## Appearances

**1st** - ***New Vegas Killer***

* Dialogue - Bobby Bass

**2nd** - ***New Vegas Bounties III*** (Mentioned)

* Holotapes, Notes, & Messages - Thanks But No Thanks - To Ketchum - From Bobby Bass
Forthcoming Developments

Ford,

I'm going to bury Randall myself, so I'm counting on you to keep that crew under control until the other half of Brookshire's bounty gets here. They can cut loose for a few days, but don't let them vandalize the shops or any other property. Miners and settlers will be making their way into town soon, and I don't want to waste resources cleaning up the place.

Python has agreed to hire all of the hunters to act as temporary security until things are stabilized. With Glanton out of the picture, this means we'll have to keep pressure on the 80's to the north. It also means there's big potential for added income.

You showed me something, and I have high hopes for you here. Randall didn't recognize your potential, but I do. Stay focused and you'll go far.

- Marko

P.S. If there is any sort of emergency, send a runner to the old graveyard.
Cleric

Clerics are healers that travel Ohr, restoring health to the wounded. Since the destruction of the gods, many have renounced them, but many still hold true to the old ways of worship.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Basic Passive - Blessing of Divinity - At the beginning of each of your turns, spend X Mana. Put ( X + 1d4 ) Shield HP on an allied unit within 10m. The Shields last until your next turn. Whenever damage depletes Shields granted in this way, you gain MP equal to the Shields depleted.

Basic Spell - Divine Edict - 4 AP - 3 MP - Place a mark of Divine Edict on target unit within 5m of an allied unit. The mark lasts until the end of a turn in which the marked unit takes damage to its HP. Max one mark per unit. Marked units take +1d8 damage to their HP and deal +1d8 damage to HP. Overcast places 1d8 Shield Hit Points on you or your target, your choice. OC: 16.

Basic Spell - Fulfillment - 6 AP - 5 MP - Choose a location within 15m. Allies within 5m of that location gain 1d4 Shield HP until your next turn, and gain Fulfillment for as long as they retain Shield Hit Points. Fulfillment causes them to convert Shields into HP equal to the damage they deal. If allies are at Full HP, they can convert any amount of their Shields into bonus damage. If Overcast, places a base 1d12 Shields instead. OC: 19

Ultimate Ability - Divine Might - Upon use, restore a target from Near Death, purge all debuffs from them, then grant them Shields until your next turn equal to their Missing HP, then restore them to Full AP and MP.

Basic Ability - Turn Aside - Upon use, grant a target 1d6 Shields until end of turn. Can be used any time. Gain an additional use each day for each 10 MP you have.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Minor Spell - Sustaining Light - The Cleric can restore health to the injured over time. The Cleric performs a 1d20 roll. Whatever that roll is equates into how many Hit Points are restored to a target every fifteen minutes spent using Sustaining Light. Sustaining Light can mend broken bones and other permanent injuries.

Minor Spell - Comforting Warmth - The Cleric can warm up a target, but not cause great heat in targets. This can be used to nullify the effects of the cold, and to restore vigor to targets if they are becoming lethargic. Is a roll based on Charisma.

Minor Spell - Resurrection - The Cleric can restore the dead to a living spirit form. This Spirit Form lasts for 1d20 days. The Spirit cannot harm the Cleric, and can be revived to life if brought to a more skilled Cleric.
Gold Cache Stolen!

This a news report from Jayson Ambrose that arrives at the Short Stick Saloon if you complete the quest The Inheritance, with having taken Zimmer down. If you convinced Jayson to stop writing reports giving you a bad reputation, you will instead get Organized Crime Purged!.

## Transcript

By Jayson Ambrose

Unsated by the bloody profiteering enjoyed as a bounty killer, the venal villain known as (*PC Name*) has now begun a career as a murderous treasure hunter. Accounts indicate this grasping gold digger unscrupulously acquired leads on a trove of Enclave bullion. Sources tell the Coyote Courier that (*PC Name*) exchanged sex acts in order to attain keys to select bunkers that retained the treasure.

Incapable or unwilling to brave the hazards of long-abandoned Enclave facilities alone, (*PC Name*) apparently relied on a lone militiaman from Westside to lead their party. "The only reason (*PC Name*) got Bradley to help was by sucking his cock," said Bobby Batts, a Freeside entrepreneur.

After scouring a number of empty sites, the disgraceful duo finally uncovered the Enclave stores in a shelter directly under the ruins of old Las Vegas. Though the gold was by all rights the property of the NCR, (*PC Name*) flouted legal precedent and common decency without hesitation, claiming the stores in their entirety. Furthermore, when the kind, elderly guide inquired into earning a meager portion of the spoils, (*PC Name*) casually gunned him down, leaving his corpse to fester in the bowels of an old war tomb.

Sources indicate (*PC Name*) is now bent on hoarding this newfound wealth, having refused all requests for charity. Let us hope that some brave soul has the moral courage and intenstinal fortitude to finally face down (*PC Name*) and bring the renegade to justice.
Final Purchase

Adam,

This latest batch should fit the bill for your business. I imagine the females will fetch a nice turnaround if you fatten them up a bit. A word of warning, though - you'd better geld those two males. One of them is a wild tribal who damn near beat one of my men to death. Even with their tongues cut out, I suspect they're plotting some type of escape.

This is my last run, so you better plan on acquiring stock through another dealer.

- Red Bear
11 General Orders of a Sentry

1. Take charge of this post and all government property in view.

2. Walk my post in a military manner, keeping always on the alert and observing everything that takes place within sight or hearing.

3. Report all violations of orders I am instructed to enforce.

4. To repeat all calls [from posts]more distant from the guardhouse than my own.

5. Quit my post only when properly relieved.

6. To receive, obey, and pass on to the sentry who relieves me, all orders from the Commanding Officer, Officer of the Day, Officers, and Non-Commissioned Officers of the guard only.

7. Talk to no one except in the line of duty.

8. Give the alarm in case of fire or disorder.

9. To call the Corporal of the Guard in any case not covered by instructions.

10. Salute all officers and all colors and standards not cased.

11. Be especially watchful at night and during the time for challenging, to challenge all persons on or near my post, and to allow no one to pass without proper authority
Groom Lake (Article)

"I always planned to use Zimmer in Groom Lake, for example." - **Someguy2000****, Dec 2019.**

"It's sheer madness, everything about it. The player was going to travel to Area 51 (the real one) and uncover an alien plot to snatch penises. There was going to be a scene where the player could converse with his/her genitalia. Like I said - madness." - **Someguy2000****, Nov 2015.**

"Groom Lake involved various chem-addled, alien factions squabbling over nonsense, a la Old World Blues." - **Someguy2000, May 2014.**
A Meeting

(*PC Name*),

My name is Grant, and I'm a physician with the Followers of the Apocalypse. I want to thank you for freeing New Vegas from the influence of the Syndicate.

Also, congratulations on acquiring the hard-earned spoils from your adventure. I have heard a variety of colorful, laudatory accounts detailing your exploits. However, every anecdote has included a recurring element: you retrieving a considerable sum of gold.

Ultimately, what you do with this newfound wealth is your business. However, I urge you to meet with me to discuss a charitable initiative that would greatly benefit Westside and all of New Vegas.

You have done great things in New Vegas, but the poor, the sick, and the homeless all continue to suffer. We are not asking for a handout, but an investment in the community. Help the Followers, and you will help everyone. I hope to meet with you soon.

Best Regards,

Thomas Grant, M.D.

Followers of the Apocalypse

P.S. My sincerest apologies if the courier is of an odd sort - a shortage of funds has compelled us to use discount shipping rates with the Mojave Express.
Culus the Mighty (mod)

## Nexus Mods Overview

Lay your enemies low with the help of an indomitable canine companion!

## Nexus Page Description

I believe dogs are a woefully underappreciated portion of the population in Cyrodiil. To remedy this situation, I recently invited select members of the canine intelligentsia to a conference in the hopes of opening a modder-dog dialogue. After finding common ground through lengthy poker games and the celebration of baked beans, we all agreed that a powerful canine icon would be in everyone's interest. Entrusted with the sacred mission of training and perfecting the ultimate hound, I invested months of careful planning and meticulous research into this project. After considerable toil and soul-searching, I am proud to announce the release of ***Culus the Mighty***.

He is no mere beast, but the paradigm for canids everywhere. His heart pumps with resolution and courage, his senses are the envy of gods, and shins everywhere twitch with unbridled lust when he walks near. His loyalty puts the 47 Ronin to shame, and his carnal prowess is studied and imitated by Zeus himself. Cats wish themselves dogs when they witness his pristine countenance and graceful gait.

If you wish to advance the cause of canine rights while acquiring a companion without parallel, seek out Culus in the basement of the Cheydinhal Fighters Guild. Activate Culus and he'll readily follow you on your peregrinations through Tamriel. Activate him again to send him home.

## Gameplay

* Non-Player Characters
	+ Culus the Mighty
Jesse Plunkett

Character from Potomac Breaks: Part I that may be found during the quest Coulrophobia.

Upon exiting Kranky's Cave, if you have killed Junders Plunkett in your playthough, you will be confronted by Jethro Plunkett and his family: Jed Plunkett, **Jesse Plunkett**, Jenny Plunkett, John Plunkett and Rufus.

Jethro is the father of Junders, and is out to kill you for taking away his baby boy. He claims that you're a murderer, and that he his family "believe in honor" and don't "go around killing people at random like you", believing they've got God on their side.

Regardless of your response, they'll turn hostile, forcing you to kill them, be sure to take cover because they can do a lot of damage.
Bounty: Tony Idaho

## Transcript

\*\*PROPERTY OF RANDALL & ASSOCIATES\*\*

Target: Tony Idaho

Race: Hispanic

Allegiance/Faction: Independent

Location: Near Clark Field

Notes:

Tony is the newest presence in the Mojave drug trade, and he's quickly established himself as a man who refuses to break his balls or his word - for anyone. He's almost a victim of his own success - he's put more drugs on the market at cheaper rates than anyone else, and this has perturbed the competition (the Khans, primarily). It's not just the Khans, however - Tony was benefiting from a deal with an underground supplier named Alexander, not to mention slave labor. Recently Tony and Alexander had a falling out, or as Alex said, "Tony tried to fuck me". In the midst of all this fucking, heads are going to roll, starting with Mr. Idaho. His drug den is a bunker near Clark field that keeps an armed guard 24/7. Have a plan before you try to infiltrate the place - my source says Tony keeps a suped-up carbine on his person all the time, even in his sleep. Be safe and keep your head down.

- Randall
A New Bureaucracy

**A New Bureaucracy** is one of the main quests in *New Vegas Bounties II*.

## Description

With the collapse of the Mojave's private bounty hunting firms, the market now favors individuals with the skill and fortitude to collect bounties alone. Short on manpower and at the fringes of its territory, the NCR is actively sponsoring bounty hunters who can bring the Mojave's most notorious outlaws to justice. Anyone can acquire a license, regardless of their affiliation, karma or creed. Speak to Captain Larry Scull at the Boulder City Jail to become a NCR-sponsored bounty hunter.

## Detailed walkthrough

As soon as you start the game with *New Vegas Bounties II* installed, your pip-boy will be updated with the quest. Your first objective is to travel to the Boulder City Jail, where you can meet Captain Larry Scull and become an official NCR-sponsored bounty hunter.

Travel to the Boulder City Jail which is just north east of Boulder City itself, next to the train tracks. Enter, and you will be greeted by three men sitting at desks working, you're main concern is to speak to Larry, the man on the right, however if you have the time you can speak to the other two men on the left, Joaquin and John. Ask Larry to join and he will give you the briefing and a modified slave collar that you can use to capture live targets and earn more money when completing a bounty, accept and you will become a part of the NCR-sponsored bounty hunters.

You will now be able to take on bounty hunting quests by looking at the posters in various locations. The only bounty you have to take care of in order to advance in the main quest is Loaded for Bear, but there is still plenty of opportunities you can take on that make for a good story.
Albert C. Breach

**Albert C. Breach** is a character referenced in Someguy2000's *Fallout: New Vegas* mods. More specifically if the player has the Wild Wasteland trait. He is a movie producer making wild movies in New Reno and has garnered an audience. Joe Briggs and Ford are noticeably fans of his movies.

Breach is based on the popular YouTuber and Fallout fan, AlChestBreach. For more detail, see the page on his very own wiki. *New Vegas Bounties I*, was the first ever mod that Al had reviewed and motivated him to continue making *Fallout: New Vegas* videos for his channel. Someguy2000 enjoys watching Al's videos at times and regularly makes references to the man in his mods, knowing that he'll be playing them.
Norris

*"Sujeto 1033, tu eres oficialmente propiedad del gobierno"*

―Norris

El **Comandante Norris** fue un miembro de la organización militar "HYDRA", siendo uno de los soldados más apegados a Stryker, pero no de manera social. Él sería el encargado de la captura de Dama Mortal y Dientes de Sable, y de el encarcelamiento de Nightcrawler.

## Biografía

### Años 2005-2006

#### Búsqueda del Sujeto 1033

El Comandante Norris iría a la oficina de el Coronel William Stryker para reportar el avista miento del Sujeto 1033, el cual se escapó hace meses de las instalaciones de HYDRA. Stryker mandaría entonces a Norris en su búsqueda.

Norris y su equipo serían advertidos por el agente de campo Lyman sobre que Dientes de Sable estaba con Wolverine, por lo cual, el equipo decide interceptarlos en un bar. Ellos derrotan a Dientes de Sable con unos dardos y a Wolverine con un Disruptor Sónico, llevándolos entonces a el avión devuelta a las instalaciones en el Lago Alkali. Dientes de Sable despertaría en el avión y tiraría a su "compañero" Wolverine de ahí, estrellándolo en el suelo, sólo para que luego Dientes de Sable fuese vuelto a capturar por los soldados de Norris.

Tiempo después, Norris admite con vergüenza que el proyecto con el adamantiun sobre Victor Creed no funcionó, ya que su cuerpo rechazaba el metal como lo había predicho Stryker hace mucho. Stryker entonces ordenaría a Norris a asesinar a Dientes de Sable, diciendo que debían conformarse con un solo espécimen victorioso, refiriéndose al proyecto "Dama Mortal".

#### Proyecto: Dama Mortal

Con ayuda del Coronel Stryker, Norris capturó a Nightcrawler, un mutante alemán que trabajaba en un circo que se enamoró de una ilusión creada por Jason Stryker y terminó cayendo en la trampa. Norris castigaría de vez en cuando a Nightcrawler, tanto verbalmente como físicamente. Diciéndole que ningún monstruo como él podía recibir el "amor de Dios".

Después de haber sido afectado por el suero del control mental de Stryker, este último le ordena a Nightcrawler asesinar a Norris, cumpliéndolo empuñando un puñal bowie, el cual utilizó para cortarle la garganta a Norris.

## Poderes y Habilidades

**Experto en Manejamiento de armas:** al ser un comandante, Norris debió de haber aprendido a manejar muchos tipos de armas, además de saber cuando utilizarlas y para que.

## Relaciones

### Aliados

* Departamento de Seguridad Doméstica y Defensa - equipo
	+ William Stryker - jefe
	+ Dama Mortal
	+ Jason Stryker
	+ HYDRA
		- Lyman

### Enemigos

* Nightcrawler - asesino
* Wolverine
* Dientes de Sable / Sujeto 1033

## Apariciones

Cómics (2)

* X2: Precuela: Wolverine
* X2: Precuela: Nightcrawler
Chubbs' Menu

CHUBBS' DINER

This week's special:

Dog steak, baked potatoes, banana yucca shake, and slice of apple pie, 15 caps

Soda - 2 caps

Beer - 5 caps

Dog steak - 10 caps

Pre-war food - 10 caps

Iguana on a stick - 10 caps

Brahmin steak - 20 caps

Geck steak - 20 caps

Everything else priced on availability.

Prices are not subject to negotiation. Complain and I will throw your ass out.

WE DO NOT HAVE ALBERT BREACH MUFFINS! So don't ask.
Epiphany Jones

Character from Potomac Breaks: Part I that may be found outside Little Lamplight.

Upon arriving outside of the lamplight caverns, if you have killed Eulogy Jones at any point during your playthrough, a man in a suit with a sword will come up to you, revealing himself to be **Epiphany Jones**, the brother of Eulogy.

He has trained for this moment and is going to kill to avenge his brother, telling you to make peace with God. No matter your response, he will turn hostile, forcing you to kill him. Feel free to take his suit.
Fisk

## Mr. Fisk

###

1.00

**Mr. Fisk** (First name unknown) is the leader and organizer of unnamed mercenary group related to Marko Booth and The Judge, a background character in New Vegas Bounties I and a secondary antagonist in New Vegas Bounties II. He is also a member of The Syndicate, albeit his relation with The Outfit is tenious as best, with Mr. K considering him expendable and highly incompetent.

## Biography

Little is known of Mr. Fisks' early life, except that at a certain point in his life formed a relatively powerful mercenary and bounty-hunting organization, whom which he appointed himself leader, and that he worked closely with bandits and raiders like Red Bear, Marko and Sergio Booth and other bounty hunters like  Judge Ritcher.

Notes from and between his associates reveal that Fisk and his other associates' relationship is extremely strained, specially with Sergio (Under the "Harmonica" monicker), with Fisk trying to silently eliminate him for stepping on his business.

### New Vegas Bounties I

Albeit not appearing in person, Fisk is shown to be working closely with The Judge, trying to initially stop both The Courier and Randall and Associates' presence in the Mojave by hiring and sending various hitmen and bounty hunters after them, to no avail. He eventually succeeds in eliminating Steven Randall, with the help of Javier Sugar. Albeit he is unable to stop The Courier from taking his payback by massacring The Judge, ending Ritcher and Associates aswell.

### New Vegas Bounties II

After his faillures to stop The Courier with both their monopoly in bounty hunting ruined and the destruction of Ritcher and Associates, whom he was in charge of, Mr. Khagan decides to expel and later have Fisk assassinated and by upcoming raider leader Sergio Booth in exchange for support to set up his raider haven and commerce town, Valle del Hierro. For this plan he fools Fisk into believing he has been re-instated into The Outfit, with a member coming to give him his new set of orders. The "member" was instead Sergio, who proceeded to murder him along with everyone in his bunker, leaving an engraved harmonica lodged in his throat as an MO.

The Courier later finds Fisk's bunker and corpse, along with the harmonica, using it with Larry Scull's help to locate and gun down Sergio later on.

## Sources

New Vegas Bounties I

New Vegas Bounties II

The Inheritance
Azmi Kagan

*This article is about the Potomac Breaks outline. You may be looking the canon character from New Vegas Bounties.*

## Biography

### affiliation

The Organization
Littlehorn & Associates
Vega Enterprises

### role

Leader
Antagonist

## Additional info

### canonicity

Non-canon

**Azmi Kagan**, otherwise known to keep his identity safe as **The Employer**, is the employer of Daniel Littlehorn and Vega. He serves as a mentioned-only antagonist whom had yet to appear in the first part to the cancelled mod series *Potomac Breaks*.

## Appearances

Azmi Kagan is mentioned in *Potomac Breaks: Part I*. Like in the canonical mods, he makes no appearance whatsoever.

* Quest - Them
* Dialogue - Daniel Littlehorn
Bloodlines: The Order (Article)

"***Bloodlines: The Order** is a quest mod for **The Elder Scrolls IV: Oblivion** that examines the role of the "Champion of Cyrodiil" long after the zenith of his/her glory. The player is asked to continue the work of a moribund military order, the Knights of St. Alessia. After accepting the Order's charge, the player will soon unravel a web of deceit and conspiracy spanning the whole of Cyrodiil, and will be aligned against a collection of ancient, predatory foes who hold the aging Champion in contempt.

Inspired by works such as Beowulf, Unforgiven, and Old Man Logan, The Order is a unique opportunity for the player to act as an "Aging Hero" (or villain) as he/she seeks challenges for a high-level character.*

*On a related note, The Order is intended to function as a "spiritual successor" to Tom Dawson's **Verona House: Bloodlines**." -* **Someguy2000****, Nexus Thread**
Blod er Tykkere enn Vann

**Blod er Tykkere enn Vann** is a side quest in *New Vegas Bounties II*.

## Description

The NCR is offering a bounty of 1,000 caps for the capture of Albert Quisling. He is wanted for High Treason and sharing state secrets with Caesar's Legion. He was last sighted at Cottonwood Cove. He should only be pursued by armed professionals. To collect the bounty, submit Albert Quisling or proof of his death to Captain Larry Scull at the Boulder City Jail.

## Detailed walkthrough

Read the poster at Camp Forlorn Hope Command Center, head to Cottonwood Cove and check the Office of Aurelius of Phoenix, you will find a note on a table titled The Traitor, which depicts that Albert is performing his duties in an underground lab, head north of the building and you'll find a hatch to a bunker, enter and you'll be face to face with Albert. You can choose to kill him or take him in alive, if you choose to take him in alive, you'll need to convince him, you can do so with either a Perception of 6, Speech of 80, Unarmed of 90, or a Science of 80. After convincing him, he will ask you to take his records so they will help his case, grab them and in will come Marcus Alcimus, a legionary who questions your presence, with an Intelligence of 8, you can speak his language and convince him to leave, if not then you will have to kill him, you can also taunt him which will spawn in some mongrels. If you kill Alcimus, search his corpse and you will find a note titled Caedere Proditor. Head back to Schull and claim your reward, 1,000 caps if Albert is alive, or 500 caps for his finger.

## Notes

* The Intelligence check reads, "Recedite! Gero rem imperialem," which means, "Go back! I carry out the the imperial will!" However, "Recedite" is plural for some reason, when Marcus Alcimus is the only adressee. Alcimus' response, "Intellego, me miseret!" means "I understand, I'm sorry!"
* The taunt reads "Tuam matrem futui!" which means "I fucked your mother!"
Blood Saga (Article)

"I'm sitting on a half-finished vampire-hunting questline, but it's absolute shit. The player runs around with a self-loathing, skooma-addled dhampir killing asshole bloodsuckers in each town. It's an on-rails, fedex killing spree. No deeper themes or moral ambiguity, just slaying faceless asshats. In other words, shit." - **Someguy2000, Dec 5th, 2013**

"I had started on a vampire hunting mod, Blood Saga, until Dawnguard came out, then I figured everyone had "Vampire fatigue", so I scuttled it. I actually love pre-Dawnguard vampiric lore, and I'd love to focus on vampire hunting as a nasty, thankless profession rather than some noble crusade launched from an impressive-looking castle." - **Someguy2000**

"I actually have a couple of half-finished mods sitting on my hard drive, ***Blood Saga*** and ***Hero's Saga*** (working title, it's terrible). The former deals with vampire hunting, while the latter is an adaptation of ***Beowulf***. I've avoided finishing them because I assessed them as pure s\*\*\*, but after releasing ***New Vegas Killer*** to a positive reception, I might end up wrapping them up. Perhaps certain matters of taste should just be left up to the player, not just the author." - **Someguy2000**
Captives (Jesse)

Jesse,

Bentley says his contact is offering extra for captives, so try to take them all alive. Use the stun grenades and bean bags to take them down, it should be easy pickings after that.

We've finally managed to get settled into this cave. Since you're a forgetful fuck, I'll remind you - it's located northeast of the northern encampment.

Mind the charges on your way in. Bentley doesn't play around.

- Eric
Frumentarius

Characters from New Vegas Bounties I and New Vegas Bounties II found when you hunt down Chuck Bowdrie and after find the Legion Gold in As a Judgment quest.

When your next target is a former NCR Ranger named Chuck Bowdrie who has defected to Caesar’s Legion and killed two fellow rangers. Randall suggests checking out Fields’ Shack as he is familiar that is where rangers would regularly hang out, check there and you will find nothing, however upon exiting the shack you will come face to face with Chuck himself alongside a legion assassin and a frumentarius disguised as gamblers, he offers to give you a quick death, but fuck him up before he can. Take his finger and give it to Randall for 1250 caps.

Days after finding and obtaining the gold, a legionaire named Quintus Fabius and four Frumentarius' will approach you. Quintus demands that you give the shipment of 250 gold pieces back as they belong to Caesar, in return he will let you live. You have several ways to get around this:

* Either tell him to fuck off, refuse to give up the gold, or deny you have it, all of which will turn him and his men hostile and you will have to kill them.
* With a Speech skill of 90, you can lie and convince him that you took the footlocker to Dead Wind Cavern, in return he gives you 2 Legion Aureus and heads off to the cavern, where he and his men will most likely be killed by Deathclaws. If you have less than 90 Speech skill, you can try to lie your way out by saying you were simply swimming around and that you didn't take anything from the footlocker, he obviously does not believe this and turns hostile immediately.

## Gallery

Frumentarius with Chuck BowdrieFrumentarius with Quintus Fabius
Azazel

**Azazel** es un mutante que tiene la capacidad de teletransportarse. Es uno de los miembros de el Club Fuego Infernal liderado por Sebastian Shaw y Emma Frost. Él también formó parte de la primera encarnación de la Hermandad de Mutantes de Erik Lehnsherr.

## Biografía

### Club Fuego Infernal y la Hermandad

Azazel forma parte del Club Fuego Infernal de Sebastian Shaw junto a Emma Frost y Riptide, con la misión de empezar la Tercera Guerra Mundial.

Azazel y el Club querían que los rusos empezaran una guerra nuclear contra los Estados Unidos. Al ver que Erik Lehnsherr y Charles Xavier estaban reclutando mutantes, Azazel junto al Club invadieron la División X. Luego de asesinar a todos los guardias, Angel Salvadore se les une como uno de los miembros principales. Después de que Emma fuese capturada por la C.I.A., el Club de Fuego Infernal hace su otro movimiento en su submarino intentando comenzar la Tercera Guerra Mundial, pero fueron detenidos cuando Erik Lehnsherr levantó el submarino y los lanzó a una isla, allí, Azazel luchó contra Hank McCoy durante la batalla contra los X-Men de Xavier. Al final, Magneto asesina a Shaw y los anteriores miembros del Club de Fuego Infernal (entre ellos Azazel) se unen a Magneto formando los primeros miembros de la Hermandad de Mutantes. Luego ellos pasarían por donde estaría encerrada Emma Frost sólo para luego reclutarla.

### Proyecto WideAwake

En Julio (Noviembre 5) de 1962, Azazel y Angel Salvadore fueron asesinados por el Proyecto WideAwake en una pelea de fuego. Luego de que estuvieran muertos fueron llevados a Industrias Trask para ser autopsiados y examinados. Mystique encontraría los archivos con las autopsias de Azazel, Angel, Riptide, Emma y Banshee.

## Relaciones

* Club Fuego Infernal - ex-equipo
	+ Sebastian Shaw - líder
	+ Emma Frost
	+ Janos Quested / Riptide
	+ Angel Salvadore / Tempest
* Hermandad de Mutantes - equipo
	+ Erik Lehnsherr / Magneto
	+ Raven Darkholme / Mystique
* X-Men
	+ Charles Xavier / Profesor X
	+ Henry "Hank" McCoy / Beast
	+ Alex Summers / Havok
	+ Armando Muñoz / Darwin
	+ Sean Cassidy / Banshee

## Apariciones

* X-Men: Primera Generación - Jason Flemyng
* X-Men: Días del Futuro Pasado - foto
Benjamin Hines

### Death

Died in the Cave of the Warrior shortly after getting a slug in the stomach during the First Raid of Silverwood (Russell - Mentioned)

### Citizenship

* Stateless (Formally)
* Sand Wolf

## Relations

### Family

* Benjamin Hines's Father
* Benjamin Hines's Mother

### Friends

* Dr. Graham
* Walks with Thunder

## Faction Relations

### Affiliated With Faction

* Followers of the Apocalypse
* Sand Wolves †
	+ Sand Wolf Senior Council †
	+ Sand Wolf General Council †

### Enemies With Faction

* East California Mining
	+ Silverwood

## Gameplay

### Canonical Appearances

Russell

 Biography

## Canonical Appearances

**1st** - ***Russell***

* Journal - Diary of Benjamin Hines, Vol. 1 - Benjamin Hines
* Journal - Diary of Benjamin Hines, Vol. 2 - Benjamin Hines
* Journal - Diary of Benjamin Hines, Vol. 3 - Benjamin Hines
* Journal - Diary of Benjamin Hines, Vol. 4 - Benjamin Hines
A Threat

Reverend Hitchens,

I want you to know that I have the greatest respect for you and your congregation, and as such, I feel compelled to warn you about a potential threat. It's come to my attention that The Courier, Judge Richter's new killer, will likely be making an attempt on you in the coming days. You should exercise caution and vigilance, and be certain to treat any intruders with hostility - your life depends on it.

Sincerely,

Robertson
Just a Courier (Article)

See the ***Lake of Fire Treatment*** on the ***New Vegas Bounties III*** article.

"Who is Mr. Kagan?" - LiamBenny

"Mr. K was supposed to be the "Big Bad" of ***Just a Courier***, a cancelled mod that was supposed to be set 20 years after the events of Fallout New Vegas." - **Someguy2000****, Jan 2016.**

"You would catch up with Marko 20 years later in ***Just a Courier***, only to find him on his deathbed, with a doting family at his side, all unaware of his past." - **Someguy2000****, July 2014.**

"***Just a Courier*** was supposed to be set in an obscure town in the Great Plains. Marko would be comatose, totally unaware that you're there. Killing him would only provide a hollow sense of justice. " - **Someguy2000****, July 2014.**
Damn Ghouls

Billy,

It was wrong what they did, drumming you out of the rangers on charges of bigotry. I just want you to know that you've still got friends on the inside who haven't forgotten about you.

The goddamn zombies are taking over, I tell you. With freaks like Jacob Powers running around, you'd think our leaders would learn not to trust those rotten fucks. But wouldn't you know it, we just got a new zombie NCO, SSgt. Ricks, a cocky fuck. He smells like deep-fried dogshit, and he's dripping skin half the time.

You were right, those goddamn zombies are running everything in secret. I think House is one of them, and maybe even Caesar. Has anyone actually seen him? They were around before the war, and they're just trying to keep us all down.

I heard about what you did last week, at it made me proud. Those zombies have to understand we don't want their kind anywhere near decent folks. I'll give that to the Legion - they don't tolerate any freaks.

You take care out there, and keep fighting the good fight.

- Schillinger
A Word of Warning

Tommy,

I understand you recently left the Omerta organization under less than favorable circumstances. In the Mojave, to find yourself alone often implies extreme peril.

With that in mind, I'm willing to make you an offer. My firm specializes in contracts of a very risky, specific nature - assassination. We are always cultivating new talent, and at first glance you definitely possess the acumen for our business. I am willing to offer you a position, under one condition.

Soon you will be visited by a contractor from my rival, Randall & Associates. Killing your assailant would be conducive to your health and beneficial to my business interests. If you bring me the head of (*PC Name*), consider yourself hired.

It would be wise to accinge yourself for the imminent confontation - the aforementioned individual, while new to the profession, is apparently precocious and quite capable.

Sincerely,

The Judge
Billy Joe

Character from Potomac Breaks: Part I that can be found in the Yao guai tunnels during the quest Kill Billy.

Upon activating the mod, go to Rivet City and enter the Muddy Rudder. After a few seconds of wondering around, a Regulator named Marshal Cooper will approach you. Recognising who you are, and being at the edge of retirement after serving for 20 years, Cooper asks that you take on his footsteps in assassinating the outlaws that roam the Wasteland, which in turn will not only earn you rewards but will get you the chance of promotions in the bounty hunting industry.

Accept the marshal's offer and he will ask that you go after an ex-regulator by the name of **Billy Joe**. He is wanted dead after going rogue several years prior, in which he killed, cannibalised and performed necrophilia on a fellow regulator. Rumour has it that in his years of pretending to communicate with Mole Rats and other vermin, he has learned to live amongst the Yao guai and is residing in the Yao guai tunnels. Marshal warns you that Billy is a well-trained unarmed fighter, so you may want to kill him via ranged weapons, he'll give you his dossier and let you go on your way.

Go to the Yao guai tunnels and reach the den where Billy Joe is resting. If this is your first time entering the den, expect some Yao guai to assist him which will make the job harder. If you've already been to the cave and have cleared out most of the residing Yao guai, then all you've got to worry about is setting your sights on the ex-regulator himself. Kill Joe, but don't expect to pick up his unique power fist; The Hammer, as for some reason it's been set to non-playable. If you have the Lawbringer perk, Joe will have 9 fingers on him from his time as a Regulator, which you can take and give to Sonora Cruz for some extra caps.

Head back to Rivet City to give Cooper the good news, he will be pleased with your skill and will reward you with 1,000 caps.
Captain Ribben

Fisk,

I used Captain Ribben's alias as leverage to secure another hidden cache of Enclave munitions. He's been operating as "Allen Rogers" for several decades, so it was quite a shock to the old man when he learned we knew his identity all along. Strange to think he's been living in Novac all these years, right under the NCR's nose.

He was more than willing to exchange information for NCR documentation. He's quite attached to that granddaughter of his. Maybe he's gone soft in his old age. It's hard to imagine - I scanned his dossier some time ago, and it's fair to describe him as "zealous" in his younger days.

I believe he has information on more weapon stores, so I'd like to continue leveraging his identity when our need for munitions dictates it. We can always hurt the girl if he refuses to comply, but we can't allow him to fall into NCR custody in any case. Sugar will be ready if Ribben's capture appears imminent.

Sincerely,

Judge Richter