Status Changes

**Status Changes**, as they are referred to in *Stella Glow's* digital manual, are a group of effects that can modify a unit's attributes and status either positively or negatively. Most
effects are inflicted/bestowed through Orb triggers, specific character Skills and Songs, and terrain effects. Most status changes last 2-4 turns.

All detrimental status changes and debuffs are classified as *ailments* in the game's Skill and Ability terminology, meaning weapons slotted with Hunter Orbs and certain Skill interactions (i.e. Rusty's **Fatality**) will deal increased damage to afflicted units.

## List of Beneficial Status Changes

* **Aim Up**: Affected unit's next attack is guaranteed to hit.
* **ATK Up**:
* **Barrier**: Affected unit negates one attack.
* **DEF Up**:
* **Dodge Up**: Affected unit is guaranteed to dodge one attack. Functions identically to **Barrier**, but is bypassed by **Aim Up**.
* **[Element]+**: Bestowed by the Witches' "Blessing" skills. The affected unit's attacks and physical Skills are imbued with elemental properties. Elements include Water, Wind, Fire, and Earth.
* **Move Up**: Affected unit's Leg Speed (tile movement) is increased by 2.
* **Protect**: Status ailments are cured and the unit gains an immunity to further ailments.
* **SP Regen**: Unit gains 10% of their maximum SP at the end of each turn
* **Speed Up**:
* **Stealth**: A status exclusive to Nonoka. Makes it so she cannot be directly targeted by attacks, but can still be damaged when in range of area of effect Skills. Appears as **Hide** when applied.

## List of Detrimental Status Changes

* **ATK Down**:
* **Blind**: Reduces unit's accuracy, leading to physical attacks missing more often.
* **Burn**: Afflicted unit loses 20% of their maximum HP at the end of each turn. Functions identically to **Poison** and cannot stack, instead overriding it.
* **Charm**:
* **DEF Down**:
* **Freeze**: Unit is frozen and turn is automatically skipped. Functions identically to **Stun**.
* **Instakill**: An unlisted status effect. As its name implies, the target is instantly killed; shown by a brief skull effect that appears on the target after a battle sequence.
* **Move Down**: Unit's Leg Speed (tile movement) is decreased by 2.
* **Negate Move**: The afflicted unit is unable to move; though they can still perform actions. Stacks with **Negate Action**, in which the unit's turn is automatically skipped.
* **Negate Action**: The afflicted unit is unable execute attacks, Skills or use items; though they can still move. Stacks with **Negate Move**, in which the unit's turn is automatically skipped.
* **Paralysis**: Afflicted unit's action has a high chance of being cancelled when executing it.
* **Poison**: Unit loses 10% of their maximum HP at the end of each turn. Functions identically to **Burn** and cannot stack, instead being overridden by it.
* **Sleep**: Unit is asleep and unable to act. Functions identically to **Freeze** and **Stun**, but the afflicted unit will wake up upon taking direct damage.
* **Speed Down**:
* **Stop**: Unit is trapped in time and is unable to act. Functions identically to **Freeze** and **Stun**, but the afflicted unit's turn is removed from the turn order until the effect ends. All attacks directed at the unit are also counted as back attacks.

* **Stun**: Unit is stunned and cannot act and turn is automatically skipped. Functions identically to **Freeze**.