recursal/Fanatic-Fandom huggingface dataset:
Ancient page 2

This article is about the pages from the Ancient book. For other uses, see Ancient page (disambiguation).

Ancient page 2
 Release date

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File:Ancient page 2 detail.png
**Ancient page 2** can be found as a reward from all levels of Treasure Trails or by burning Vyre corpses in the columbarium.

The page can then be added to a damaged god book purchased from Jossik for 5,000 coins. There are 4 pages in total.

Once all 4 pages are added to the book it becomes Zaros' Ancient book, which you can then equip in the shield slot, or to preach from.

fi:Ancient page 2
Ali the Guard

Ali the Guard
 Race
 Examine | One of Ali Morrisane's associates. Looks like he's seen a lot of fighting

[view] • [talk]
File:Ali the Guard chathead.png
**Ali the Guard** is a trained guard, recently hired by famed entrepreneur Ali Morrisane. Ali has been hired to protect two small tents and an empty shop on Al Kharid's main street, apparently to prepare for the opening of several news shops.

Until recently, Ali lived in Pollnivneach, a crime-infested city to the far south of Shantay Pass. Although he seems to have been heavily involved in illegal activity, he will not share any further details.

Ali was recently hired by Ali Morrisane, along with a farmer, smith, and tailor, whom he is to guard. Since arriving in Al Kharid, however, the various shopkeepers have yet to open business due to lack of supplies and funding.

Of them, only Ali the Guard has begun his work, protecting the empty houses in the centre of Al Kharid where the shops are eventually to be set up.

## Trivia

* Like all the people in Pollnivneach, his name is Ali.
* There is a glitch that some people cannot see him, amongst other Alis, even after The Feud.
Agility tome

Agility tome
 Weight | 1 kg

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File:Agility tome detail.png
An **Agility tome** is an experience reward from the minigame, Temple Trekking. You can get one by taking one of the followers to Paterdomus or to Burgh de Rott. At the end, you will get a Reward token which can be exchanged by clicking on the first option, *Claim-reward*. The Agility tome grants agility experience once read. The colour of the tome depends upon the level of the reward token. A higher level reward token will give more agility experience.

 Yellow tome
 Red tome
Alviss/dialogue

* **Alviss:** Good day, sir.
* What are you doing down here?
	+ **Player:** What are you doing down here?
	+ **Alviss:** I'm waiting for my shift, of course. We can't dig all the time, you know. I'm also researching the links between the Fremenniks and the Dwarves. I've found that we have some mythology in common.
* Good day.
	+ **Player:** Good day.
Ahrim's wand

This weapon has an off-hand variant: Ahrim's book.

File:Ahrim's wand detail.png
**Ahrim's wand** is a one-handed magic weapon, and is tied the sixth strongest wand alongside the wand of treachery and crystal wand, after the Seismic wand, Seasinger kiba, Attuned crystal wand, Virtus wand, and Abyssal wand. It requires level 70 Magic to wield. It was released with the Evolution of Combat. It can be obtained from the Barrows chest, or bought on the Grand Exchange.

Ahrim's wand, coupled with Ahrim's book of magic, can be used as an alternative to the Ahrim's staff. Together, these provide the same bonuses as the staff but cast spells much faster, though damage per hit is considerably reduced. Unlike most of the Ahrim's set, this wand does not degrade.

It is one of the four nondegradable one-handed pieces of Barrows equipment. The others are Ahrim's book, Karil's pistol crossbow, and Karil's off-hand pistol crossbow.
Amulet of Doomion

Amulet of Doomion
 Weight | 0.01 kg

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The **Amulet of Doomion** is an item used in the later stages of the Underground Pass quest. It is obtained by killing the level 112 demon Doomion. It is one of the three amulets used in the quest. The other two are obtained by killing Doomion's comrades, Holthion and Othanian. Players can use their amulets to open a chest that contains Iban's shadow.

After the quest, the amulets cannot be obtained and have no other use.
Ale yeast

{{#NewWindowLink:runescape:Ale yeast|}}{{#NewWindowLink:w:c:2007.runescape:Ale yeast|}}

Ale yeast
 Store price | 5 Ecto-tokens (Metarialus)
 Weight | 2 kg

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Ale yeast - Detailed
**Ale yeast** is an essential ingredient for brewing ales as part of the Cooking skill. Yeast is the final ingredient that must be added to a vat, and begins the fermenting process, which can last anywhere from two to four days.

Players can purchase ale yeast from one of two brewing assistants found in breweries. These assistants are Blandebir, who can be found in the Laughing Miner Pub in the dwarven city of Keldagrim and charges 25 coins; and Metarialus, who is found in the basement of The Green Ghost inn of Port Phasmatys and charges 5 ecto-tokens (the Ghostspeak amulet is required). Players must also have an empty pot in their inventory to put the yeast in.

In Keldagrim, a pot can be found respawning near the vat and you can fill it from Blandebir for 25 coins. More can be purchased from Gunslik's Assorted Items in Keldagrim Palace. In Port Phasmatys, they can be purchased from the General store.
Alvis

This article is about the dwarf from Armies of Gielinor. For the dwarf in Miscellania, see Alviss.

Alvis

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**Alvis** was a dwarven military leader active during the God Wars. Unlike the majority of the dwarven race, Alvis remained above-ground during the God Wars, and eventually lent aid to Guthixian forces near the Wars' end. Alvis appears only in the FunOrb strategy game, Armies of Gielinor.

Alvis appears in the "Evacuate!" level of the "Guthix Awakens" campaign, alongside dwarven leaders Korick and Velenki. The dwarves aid the player in fighting Bandosian forces in what is now the western Wilderness. Given that the God Wars ended more than 2,000 years ago, Alvis is presumably deceased.
Ali Mirza/dialogue

## After Diamond in the Rough dialogue

* **Ali Mirza:** Welcome! It is good to see you again. How can I be of service, friend of Al Kharid?
* Ask about Ozan.
	+ **Ali Mirza:** Though I met Ozan only briefly, I could tell that he has a good heart. He has a sharp tongue too...but he is not lacking in responsibility or honour. But I find upon my return that he took the Kharid-ib against my father's wishes, and to rescind my father's last order would be to dishonour him. So, as things stand, Al Kharid must view Ozan as an traitor to be arrested upon sight. Personally, I hope it does not come to that. In fact, if he were ever to return the Kharid-ib, I would welcome him home as a brother.

* Ask about the Kharid-ib.
	+ **Ali Mirza:** My father did not tell me all of the Kharid-ib's secrets, but he did tell me enough to know its true value to Al Kharid. It may seem harsh to you that he would value it above even his own son's life, but I understand his reasons. Of greater concern to me is that the Menaphites, and Amascut, not only have the diamond, but also know something of it. We cannot rely on Ozan alone to return it. Osman is also doing what he can and, when the time comes, I hope we can rely upon you again too.

* Ask about Menaphos.
	+ **Ali Mirza:** As a prisoner, I was privy to much that my kidnappers spoke of. I am convinced this is all part of some wider Menaphite plot. And I now believe that, even during the war, their primary goal has always been to obtain the Kharid-ib. Now that they have it, the gods only know what their next step will be. I shall attempt to maintain the peace as long as possible...but I have assigned Osman to look into this matter further. We will have answers.

* Ask about Lady Keli/Amascut.
	+ **Ali Mirza:** Yes, it is the most troubling aspect of all of this. That the Devourer herself would directly intervene in such a way terrifies me. Since the end of the God Wars, the history of the desert is rife with reports of her destructive tendencies. And now she is behind my kidnap and the theft of the Kharid-ib. I only hope that whatever she is up to can be stopped in time, because whatever it is, it won't be good.

* That's all.

—— No dialogue ——
Al Kharid mining site resource dungeon

File:Al Kharid Resource Dungeon map.png

 File:Al Kharid Resource Dungeon location.png
The **Al Kharid mining site resource dungeon** is a resource dungeon located in the Al Kharid mining site. You need to be a member and have a Dungeoneering level of 75 to enter. This is the only place to mine gem rocks without completing a quest. Players will be granted 11,400 Dungeoneering experience upon first entrance to the dungeon.

## Inside

 File:Al Kharid Resource Dungeon entrance.png
Inside there are 7 gem rocks, 9 silver rocks, 11 gold rocks, and 5 impling spawns. It is a good place to catch low-level implings because the dungeon is small, preventing the implings from gliding around too much.

It takes roughly a minute for implings to respawn having caught them all. At most, 5 implings are in the cave at any given time.

All the gold rocks are on the west side, the gem rocks on the south side, the silver rocks spread around the north-eastern corner. The dungeon is a mere 27 squares across, making it very easy to navigate. A gem bag can be useful when mining the gem rocks.

## Trivia

* When this dungeon was first released, high-level implings such as dragon implings spawned fairly commonly. A hidden update the next day reduced the higher levelled imps spawn rates. High level implings, such as zombie implings, are only available for a limited time after spawning before they disappear.
Animated book (Dimension of Disaster)

This article is about one featuring in Dimension of Disaster: Demon Slayer. For Dungeoneering, see Animated book.

[view]
An **animated book** appears during Dimension of Disaster: Demon Slayer when searching a bookcase in a house to the west of the church of Saradomin. It must be defeated to reveal the Spirit of the Mind.
Ancient weapon piece (a)

Ancient weapon piece (a)
 Weight | 5 kg

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File:Ancient weapon piece (a) detail.png
The **Ancient weapon piece (a)** is a piece of the maul of omens. It must be combined with the ancient weapon piece (b) and ancient weapon handle to create the maul, which is required to defeat Vorago. All three pieces are dropped by Vorago throughout the fight.

This is the first piece gained by players during the fight against Vorago. In order to claim it, a player must navigate the small obstacle course in the arena and then be lined up with Vorago, with his back facing towards the jumper.

Unlike most items, if the piece is dropped, it will be visible to all players immediately. During the final phase, if any piece of the maul is in the inventory, the player holding the piece will receive the message The weapon component comes alive and bleeds you whilst it isn't reformed!, and they will be dealt 100 damage every tick. This damage does not stack with multiple pieces of the maul; i.e. it will *always* be 100 damage. The effect can be cleared by dropping the piece or creating the maul.
Agility Instructor

{{#NewWindowLink:2007:Agility Instructor|}}

Agility Instructor
 Race

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The **Agility Instructor** is a penguin with a megaphone at the end of the Penguin agility course. In many aspects, they are like the agility instructors at the Gnome Stronghold agility course, shouting encouragement and motivation to players completing the course.
Ambassador Alvijar/dialogue

*The following is a list of non-sequential dialogues.*

* **Ambassador Alvijar**: I can't stand these goblins sometimes! I come up with suggestions to make their city more efficient, and they just say it would spoil their precious way of life!
* **Ambassador Alvijar**: I miss Keldagrim. This city is all very well, but no one makes an underground city like the dwarves!
* **Ambassador Alvijar**: It's funny... whenever we dwarves have ventured onto the surface, we've found ourselves at war with the goblins there. But now we meet these goblins underground, and they're no threat at all. Maybe this will herald a change in our relations with the surface goblins as well.
* **Ambassador Alvijar**: Trade with the goblins is going well at the moment. It's a pity they don't seem as interested in our beer as in your food, though!
* **Ambassador Alvijar**: Thank you again for helping us complete the train link. Further delays would have cost the Consortium a lot of money.
* **Ambassador Alvijar**: Oh, and I hear you saved someone's life as well. Well done on that count too.
Air runecrafting gloves

Air runecrafting gloves
 Weight | 0 kg

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File:Air runecrafting gloves detail.png
**Air runecrafting gloves** are a reward that can be purchased with 75 tokens from the Fist of Guthix minigame or from Stanley Limelight for 80 thaler. They give double Runecrafting experience when crafting air runes. This effect lasts for the crafting of 1,000 rune essence, for a total of 10,000 exp (net gain 5,000 exp). After crafting 1,000 essence, they crumble to dust. The air runecrafting gloves require level 10 runecrafting to wear and are untradeable. You cannot have more than one pair of these gloves simultaneously. They are the lowest-levelled runecrafting gloves one can buy.

As with other runecrafting gloves, it cannot be used for assisting work if you are the runner in air running. Doing so will cause the assister to STEAL the charges from you! In contrast to this, a runecrafter who is air running can make full use of it as a rapid supply of essence is available to them.

When they are used up, the chat box says, "The charges in your gloves have been used up and they crumble to dust." Players can right-click on the gloves in their inventory and click "Inspect" to see how many charges they have left.

## Using the gloves

Crafting air runes with these gloves gives the same amount of experience as crafting death runes, also you will only need Rune essence, which costs 42 coins compared with 29 coins for Pure essence. At level 44 you will create 5x air runes, this makes the air gloves very useful as the prices of air runes is currently 17 coins. You can make a slight profit even when buying the rune essence from the Grand Exchange, currently this profit is 43 per piece of rune essence. This is explained better in the table below. The gloves CANNOT be sold, only alched.

The following table assumes you are crafting 28 essence at a time, and buying the rune essence from the Grand Exchange:

## Trivia

* It takes 1,304 pairs of these gloves to go from 10 to 99 runecrafting.

fi:Air Runecrafting gloves
Agility XP lamp (Plague's End)

This article is about the reward for Plague's End. For other uses, see Agility lamp (disambiguation).

Agility XP lamp
 Weight | 0.1 kg

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File:Summoning lamp detail.png
The **agility XP lamp** is a reward from completing the Plague's End quest, which wraps up the Elf quest series. It may be rubbed to claim 50,000 experience in the respective skill, and will be consumed in the process. The item cannot be banked or reclaimed if lost.
Alice's husband

Alice's husband
 Race

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File:Alice's husband chathead.png
**Alice's husband** is an unnamed ghost farmer who tends to his undead chickens and cows. His wife runs the farm shop next door and is still among the living. According to him, the ectofuntus turned him into a ghost, and his livestock into undead creatures, some years ago.

His daughter, Lyra, can watch over your crops in the farming patch nearby.

During the Animal Magnetism quest, players must acquire two bagged undead chickens from him. This can be done after helping his wife communicate with him. After the quest, more undead chickens may be purchased from him for 10 ectotokens each.

He gets upset when players kill his cows and chickens—even though they're already dead. The last straw is when Cow1337killr appears. After that, he decides to start using the proceeds from selling undead chickens to one day purchase some "killer cows."

## Trivia

* He talks with hints of a Somerset accent.
Ahab/dialogue

* **Ahab:** Arrr, matey!

* Arrr!
	+ **Player:** Arrr!
	+ **Ahab:** Arrr, matey!

* Are you going to sit there all day?
	+ **Player:** Are you going to sit there all day?
	+ **Ahab:** Aye, I am. I canna walk, ye see.
	+ **Player:** What's stopping you from walking?
	+ **Ahab:** Arrr, I 'ave only the one leg! I lost its twin when my last ship went down.
	+ **Player:** But I can see both your legs!
	+ **Ahab:** Nay, young laddie, this be a false leg. For years I had me a sturdy wooden peg-leg, but now I wear this dainty little feler. Yon peg-leg kept getting stuck in the floorboards.
	+ **Player:** Right...
	+ **Ahab:** Perhaps a bright young laddie like yerself would like to help me? I be needing another ship to go a-hunting my enemy.
	+ **Player:** Well, I do have a ship that I'm not using. It's the Lady Lumbridge.
	+ **Ahab:** Arrr! That ship be known to me, and a fine lass she is.
	+ **Player:** I suppose she might be...
	+ **Ahab:** So would ye be kind enough to let me take her out to sea?
	+ **Player:** I had to pay 2000 gp for that ship. Have you got that much?
	+ **Ahab:** Nay, I have nary a penny to my name. All my worldly goods went down with me old ship.
	+ **Player:** So you're actually asking me to give you a free ship.
	+ **Ahab:** Arrr! Would ye be so kind?
	+ **Player:** No I jolly well wouldn't!
	+ **Ahab:** Arrr.

## Special dialogue

—— When trying to take his beer ——
* **Ahab:** Oi matey, leave my beer alone!
* **Player:** Sorry!

—— When trying to telegrab his beer ——
* **Ahab:** Oi matey, no casting spells on my beer!
Ammo mould

Ammo mould
 Release date
 Weight | 4.535 kg

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File:Ammo mould detail.png
An **Ammo mould** is used for making cannonballs for the Dwarf multicannon. Cannonballs are used as ammunition for the multicannon, a member's only ranged weapon. An ammo mould can be stored in the Toolbelt.

To make cannonballs, a player must use a steel bar on a furnace, while having an Ammo mould in their inventory or tool belt. This will result in production of cannonballs from the Steel bar. Each bar makes four cannonballs and yields 25.6 smithing experience.

It is obtained during the Dwarf Cannon quest from the Dwarf engineer Nulodion. He is usually at the entrance of the Dwarven mines south of Ice Mountain and north-east of Falador. The ammo mould is priced at 5 coins, and can be bought again from Nulodion after the quest. If it is dropped and players talk to Nulodion, he will give another one for free.

## Trivia

* When creating ammo, the animation for the first part is putting the bar in the furnace. However, the second part of the animation is that of burying bones.
* When dropped, the mould almost fills the whole floor square that it is dropped in.

fi:Ammo mould
Ancestral key

Ancestral key
 Weight | 0 kg

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A detailed image of the ancestral key.
The **ancestral key** is used during the Spirits of the Elid quest. It opens the door of the Water Ravine Dungeon farther north along the River Elid. In order to get it, you must telegrab it from the shrine in Nardah.

This key can be placed on the steel key ring.

fi:Ancestral key
Amulet of Othanian

Amulet of Othanian
 Weight | 0.01 kg

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The **Amulet of Othanian** is an item used in the later stages of the Underground Pass quest. It is obtained by killing the level 78 demon Othanian. Once Othanian and his comrades Holthion and Doomion have been killed the player can use their amulets to open a chest that contains Iban's shadow. It looks similar to what an obsidian amulet would look like in its early stages of development, and this is possibly its concept art, before it was changed to what it is today.

## Dropping monsters

fi:Amulet of othanian
nl:Amulet of othanian
Ancient Guthix Temple

File:Ancient Guthix Temple map.png

The **Ancient Guthix Temple** is a temple found in the While Guthix Sleeps quest. To access it, the player must have a Sapphire lantern. If the player goes to the Tears of Guthix cavern, one of the Light creatures can be attracted to the player, who can then ride the creature down the chasm and to the temple. After While Guthix Sleeps, players can return to the temple to fight Tormented demons.

During the quest, the player, pretending to be Surok Magis in order to get past Movario and Darve, goes into the temple and must open an ancient huge door within this temple by solving a puzzle concerning Herblore.

Also during the quest the temple houses the legendary Stone of Jas. The Stone is protected by the Balance Elemental, a Guardian created by Guthix. It has remained there for centuries but during the quest it was stolen by Lucien, a Mahjarrat who also possesses the Staff of Armadyl.

## Trivia

* When accessing the temple, the cutscene that occurs of the character being lowered down by a light being could be a reference to a similar scene in the movie "The Abyss".
* When a player was at the entrance to the temple, the Air key, Water key, Earth key and Fire key could be seen floating in the blackness near the temple, easily visible on the minimap. These were removed in an update.
* When going down the chasm, during the cutscene there is a Cave goblin attempting to go down to navigate the chasm under Moravio's orders. This still occurs even after the quest is completed, and may be an oversight from Jagex.
* The Temple's design - namely the door with the likeness of Guthix carved into it - could be a reference to the likeness of Salazar Slytherin in the Chamber of Secrets in Harry Potter and the Chamber of Secrets.

fi:Ancient Guthix Temple
nl:Ancient Guthix Temple
An empty folder

An empty folder
 Weight | 0 kg

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File:An empty folder 1 detail.png
**An empty folder** is a quest item used only in What Lies Below. It is given to the player by Rat Burgiss to store the paperwork he is asked to recover from outlaws West of Varrock.

Once you put five sheets of Rat's paper in it, it will become a full folder.
Agility Trainer

Agility Trainer
 Race
 Examine | **•** Have you brought him the stick yet?**•** A werewolf agility trainer.

[view] • [talk]
File:Werewolf chathead.png
**Agility Trainers** are werewolves found at the Werewolf Agility Course. After completion of the course, the stick must be given to one of them to receive extra Agility experience. Other wolves are scattered across the course.

## Trivia

* Referencing Monty Python, one of the trainers sometimes exclaims, "I never really wanted to be an agility trainer..."
Ahrim's robe top

{{#NewWindowLink:2007:Ahrim's robe top|}}

Ahrim's robe top

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File:Ahrim's robe top detail.png
**Ahrim's robe top** is a piece of magic armour worn in the body slot which is part of Ahrim the Blighted's set of barrows equipment. To wear Ahrim's robe top, a player must have 70 Defence and 70 Magic.

Being part of Ahrim's barrows set, if Ahrim's robe top is worn along with all of the other pieces of equipment in Ahrim's barrows set the player may trigger a special effect. A successful Magic attack may temporarily lower the opponent's Strength level. This piece of armour **cannot** be made using the Smithing or Crafting skill.

* Ahrim's robe top is only tradeable when undamaged or fully broken.

## Repair

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 100,000 charges of combat (minimum time around 17 hours) until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. The remaining charges of Barrows equipment can be checked by right-clicking it and selecting 'check-charge'. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded. Items lose 20% charge if reclaimed from a gravestone after dying.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

* Bob - the axe seller in Lumbridge
* Tindel Marchant - the weapon and armour repairman at Port Khazard
* Dunstan - the smith in Burthorpe
* Squire - in the workshop area of the Void Knights' Outpost

 Helm
 Body
 Legs
 Weapon
 Total

{{#vardefine:repairPrice|270000}}Enter your smithing level here to calculate how much it would cost to repair the Ahrim's robe top on an Armour stand:

```
template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||{{#var:repairPrice}}|hidden

```

## Trivia

* Ahrim's robe top interferes with the magnetic abilities of Ava's devices. This implies that the robe top in Ahrim's set contains metal, which is unique amongst magic robes.
* On 4 January 2012, the Ahrim's set along with all other Barrows equipment received a graphical update.

fi:Ahrim's robetop
nl:Ahrim's robetop
Amulet of farming

"AOF" redirects here. For the combat amulet, see Amulet of Fury.

Amulet of farming

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File:Amulet of farming detail.png
File:Amulet of farming chathead.png
**Amulets of farming** are used to monitor the state of Farming allotment or flower patches, with the exception of the vine flower patch and herb patch. All amulets of farming that a player has are bound to the same allotment or flower patch at a time.

If the state of the patch to which the amulet is bound changes while the amulet is worn, it will hum. This should allow the wearer to detect when the patch is diseased or fully grown. This only works if the wearer is logged on at the time. Alternatively, the player can "Rub" the amulet to check the status of the patch.

The amulet starts with 8 charges. Once all the charges have been used up, the amulet is destroyed. Every time the player "Rubs" the amulet, it will use up one charge. You can rub the amulet without using a charge up if you don't go to the second part of the conversation where the amulet tells you how the allotment or flower patches is going. On the other hand, the humming effect does not consume any charges.

These amulets can be bought from any Farming shop.

## Bugs

* When this amulet is worn with a Warpriest of Bandos cuirass, or the Farmer's outfit, it appears as a diamond amulet.

fi:Amulet of farming
Amulet of defence

{{#NewWindowLink:2007:Amulet of defence|}}

Amulet of defence

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File:Amulet of defence detail.png
An **Amulet of defence** is an enchanted amulet that requires 20 Defence to be worn. It provides a 6 armour bonus and an overall +8 damage boost (not far from the +15 of the amulet of power).

Amulets of defence are created by casting Enchant Level 2 Jewellery on emerald amulets. One will need level 27 Magic, and it requires one cosmic rune and three air runes per cast.

It is one of the few items worn on the neck slot that provides armour bonus. This amulet may be worn in free-to-play situations where the player's defensive stats are of utmost importance.

## Dropping monsters

fi:Amulet of Defence
fi:Amulet of defence
Alice (farmer)

This article is about the farmer. For other uses, see Alice.

Alice
 Race

[view] • [talk]
File:Alice (farmer) chathead.png
**Alice** is a widow who runs the farming shop west of Port Phasmatys at her farm. Players must help her find a means of communicating with her long deceased husband during the Animal Magnetism quest.

Her husband, and the livestock, died after the activation of the ectofuntus. She and her daughter were spared as well as the Old Crone's son, who is the Old man found in the shipwreck north of Alice's farm. No explanation is given for this oddity.

Alice, and her husband, are the only source of undead chickens in the game. They can be purchased for 20 ectotokens. Players often kill the undead livestock for bones to use at the ectofuntus. So much so, that her husband decides to start saving the proceeds from the sale of undead chickens; They'll be going towards his plans to purchase "killer cows."

Her daughter Lyra can watch over your crops at the nearby farming patch.

fi:Alice
Amulet of magic

{{#NewWindowLink:2007:Amulet of magic|}}

Amulet of magic

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File:Amulet of magic detail.png
The **Amulet of magic** is an amulet used most commonly by mages as it provides an excellent magical damage rate - the best non-Dungeoneering item of its kind available for non-members. Its magical damage boost is 3 higher than the amulet of power, though the Dungeoneering reward arcane blast necklace provides a +24 damage rate, 6 higher than the amulet of magic's. Its ease of attainability makes it the second least expensive amulet crafted by players, as with sapphires being the most common gem, more amulets of magic are crafted than any other. It is created by casting Enchant Level 1 Jewellery on a sapphire amulet.

A trimmed amulet of magic is a possible reward for the completion of level 1 Treasure Trails, offering the same bonuses as the original amulet. Davon in Brimhaven buys Amulets of magic. He used to offer prices higher than the market price at the Grand Exchange and even offered better prices if the player was wearing any pair of Karamja gloves, but this is no longer the case.
Ali the Mayor

Ali the Mayor
 Race

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**Ali the Mayor** is an NPC who has the profession as the mayor of Pollnivneach. Although he is mayor of the city, he is helpless against the two warring gangs, the Menaphites and the Bandits, of this town, and cannot take the situation into his own hands by hiring guards to suppress the gangs. This makes him a mayor in name only, as he does not hold any real power.

## Quest

He plays a small role in The Feud quest. He can be found in front of his expensive house, in the town square of Pollnivneach. During the quest players must steal some of his wife's jewellery by sneaking into his house on behalf of the town's Menaphite gang. The gang will then trust the player.
Alchemy Guardian

Alchemy Guardian
 Race
 Examine | A guardian of the arena.

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File:Alchemy Guardian chathead.png
The **Alchemy Guardian** is a golem guardian of the Mage Training Arena. He can be found in the alchemy section of the mage training arena, walking around near the exit portal. The guardian will explain the details concerning its chamber. He yells out when the prices change, and also says which items are free to convert. This speech appears outside of dialogue.
Amulet of fury (or)

Amulet of fury (or)
 Weight | 0 kg

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File:Fury (or) detail.png
An **ornamental amulet of fury** is an amulet of fury after being used with a fury ornament kit. It has the same stats as a normal amulet of Fury, but has a different look. It is untradeable. However, the fury ornament kit and Amulet of fury can be separated at any time.

It costs 2,097,940 for both the parts to make the Amulet of fury (or).
Aksel's permission (sword)

Aksel's permission (sword)
 Weight | 1.8 kg

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File:Aksel's permission (sword) detail.png
**Aksel's permission (sword)** is an item received from Aksel in the Artisans Workshop. Aksel will only give this if he appears in the burial armour area or the track making area and a player speaks to him. The player must have an inventory space free to receive the item before speaking to him, otherwise he will disappear without giving permission.

If the player then speaks to Egil or Abel, that dwarf will take the item and the player can then smith a bronze ceremonial sword by clicking on one of the anvils in the ceremonial sword area. This is the only way that a player can make a ceremonial sword on a free-to-play server. After completing the ceremonial sword on a free server as a free-player, a dialogue box appears over the playing screen, displaying: "Master the art of ceremonial swordmaking at the Artisan's Workshop.". It doesn't appear if you're already a member, even if you did it in a F2P world.
Ali the Operator

Ali the Operator
 Race

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File:Ali the Operator chathead.png
**Ali the Operator** is a member of the Menaphite Thugs, an evil terrorist-like group of Menaphites banished from Menaphos because of their extremist worship of the goddess Amascut, The Devourer. Ali and the rest of his gang seek to cause massive destruction throughout the world in her name, but they are greatly hindered by the bandits, a separate gang that control much of Pollnivneach. Their ultimate goal is world domination, although this currently seems unlikely.

Ali the operator is involved heavily in The Feud quest, and can be found in the purple tent in southern Pollnivneach after the quest is complete. He is easily distinguished from other Menaphites by the scimitar he carries.

## Trivia

* His examine text is a reference to Smooth Operator, a song by the jazz group, Sade.
Animals' bones

Animals' bones
 Weight | 0 kg

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**Animals' bones** are items used in the Mage Training Arena Graveyard chamber. Players must cast bones to bananas or bones to peaches on the bones after removing them from various piles within the arena. The fruit can then be eaten to recover life points or deposited for pizazz points. The numbers near the bones indicate how much fruit will be obtained when the player casts bones to bananas or bones to peaches.
Ambush Commander

Ambush Commander
 Race

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File:Ambush Commander chathead.png
The **Ambush Commander** is a soldier that is stationed on top of Death Plateau right outside of the cave the player discovered during the quest. He will reward the player three reward lamps if the player delivers to him a crate of supplies. The delivery can only be made five times before the base is fully supplied and no further help from player is required.

**The ambush commander**

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Adrenaline potion

This article is about the 4-dose potion. For the potion flask version, see Adrenaline flask.

Adrenaline potion
 Weight | 0 kg

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File:Recover special detail.png
**Adrenaline potions** are made by players using the Herblore skill. It requires a Herblore level of 84 to make. When the potion is drunk, the player will regain 25% of their adrenaline bar or special attack energy. Prior to the Evolution of Combat, they were Recover special potions. All existing recover specials were automatically converted to adrenaline potions. The Invigorate aura and its superior versions do not boost the amount of adrenaline restored.

Boosts such as Greenman's ale can be used to make this potion, and the potion can be consumed at lower levels.

A super energy potion (3-dose) and a papaya are the ingredients required to create this potion. Making this potion will give 200 Herblore experience. The potion cannot be made with the assistance of others.

This potion can only be drunk once every 120 seconds (two minutes). It shares the same timer with the super Guthix rest, so a player cannot drink both within 120 seconds. The super Guthix rest is tradeable and is a popular alternative for players who cannot make adrenaline potions.

## Uses

* If used after a damage boosting ultimate ability, such as Berserk , it can allow more threshold abilities to be used under the effect, or in conjunction with another, direct damage ultimate, resulting in massive damage.
* When fighting Airuts it helps to keep Destroy/Asphyxiate/Rapid Fire available to combat their special attack.
* These potions can be used to increase adrenaline for Regenerate or Rejuvenate (at 75% adrenaline with a shield) abilities, thus healing you. This use effectively turns your Adrenaline potion into a food item.

## Flask

This potion can be made into an Adrenaline flask by using at least six doses of it with a Potion flask. Players do not need a specific level to turn potions into flasks, but since all untradeable potions must be made by the player, the flasks actually have the same level requirement as the potion itself.
Agile legs

Agile legs
 Weight | **In inventory**: 0.3 kg**Equipped**: -10 kg

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File:Agile legs detail.png
**Agile legs** are a piece of weight-reducing clothing. They are earned by completing 250 laps of the Advanced Gnome Stronghold agility course, you can fail a lap without it resetting your current progress, but the lap you failed will not count towards your lap progress of the advanced. When worn, they reduce the player's weight by 10 kg.

They require 85 Agility, 80 with a summer pie or a god banner, 81 with abyssal lurker's scroll ability, or 82 with an agility potion to be able to earn this item, not to wear it. The requirements to equip them are 35 Defence and 35 Constitution.

When one has completed 250 laps without falling (*The 250 laps do not need to be consecutive*), they will get the following message in their chatbox: *"You've completed 250 perfect laps! Speak to a gnome trainer for your reward."* Progress to 250 laps can be checked by talking about rewards with a Gnome Trainer.

If lost they can be re-obtained by speaking to the Gnome Trainer. It is free to re-obtain the legs, and additional laps will not need to be completed to do so.

It takes roughly around 145-150 summer pies to get the legs from 80 agility. In the process the player will most probably gain 81 agility. At 80 agility it is most of the time 1 bite per lap, at 81 agility it is around 1 bite per 3 laps. Failure rate is around 33%. However with extreme luck, and gaining a failure rate of just 6.9% or lower a player can still gain the legs with only 80 agility.

If you are using summer pies to boost your agility level, it is highly advised to use the Surefooted aura from the Members Loyalty Programme. This aura will prevent any failure on the agility course. A player could effectively spend 20 minutes (or 40 with Greater Surefooted) at the course and simply log out, then come back 2 hours later and resume training with perfect laps to get the agile set.

## Trivia

* On the release date of the agile top and agile legs, penance gloves were also changed from gold to grey to match the colour of the agile set.
* Obtaining this and the agile top are a requirement to trim the Completionist cape.

nl:Agile legs
Advisor Ghrim

RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.*This article is currently displaying the United States convention for floor numbering.*

Advisor Ghrim
 Race

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**Advisor Ghrim** is the advisor to King Vargas. He is involved in Throne of Miscellania and Royal Trouble. He helps players to manage the kingdom of Miscellania. He is located on the first floor of the castle in Miscellania. If players ask for advice about managing their kingdom, he will give them a book on the subject, titled *Managing Thine Kingdom for Noobes*.

Players may also deposit/withdraw money into/from the kingdom's coffers, retrieve the resources their subjects have gathered, and change how many subjects are working on a particular task. With the NPC Contact spell, players can now communicate with Advisor Ghrim from anywhere and can ask about their approval rating. They cannot, however, deposit or withdraw money or receive the book on kingdom management.

He will also give players the rewards for the hard Fremennik Province Tasks. After completing them, he will also purchase **unnoted** flat packs(q.v for prices) for 10% of the material cost needed to make them. This transaction is independent of the Kingdom Management activity.

Since a hidden update on 8 September 2010, you can now right-click Manage-Kingdom to go directly to that interface. And as of another update on 9 November 2010, there is a right-click option 'Collect' to collect your resources.

## Trivia

* In the past, players could only find out their approval rating by talking to Advisor Ghrim. After an update, players can now find out the approval by talking to any of the citizens in Miscellania or Etceteria. The RuneScape toolbar also shows approval rating and how much money is in the kingdom's coffers.
* The only times Advisor Ghrim appears with a jovial expression are while claiming the Fremennik sea boots 3, and when donating flatpacks.
* After the Treasure Trails update, there were forum posts about gaining abnormally large harvests from managing your kingdom on Miscellania. Shortly after these posts, Jagex changed Advisor Ghrim to when you tried to talk to him you got a message in the chat box saying, "Nothing interesting happens." Shortly after that they changed him again to have a chat message that said, "Please try again later."

fi:Advisor Ghrim
Animated book

This article is about Dungeoneering. For one featuring in Dimension of Disaster: Demon Slayer, see Animated book (Dimension of Disaster).

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The **Animated book** is an enemy found in the Occult floors and Warped floors. Its attack resembles a highly empowered version of Fire Bolt. It is highly advised to use deflect magic or protect from magic prayers because this monster hits extremely high with magic. These are usually one of the prime targets when a dungeoneering party enters a room, especially when other forms of threatening combat (e.g. high level forgotten warriors or forgotten rangers) exist, because as soon as the book is dead it will be safer to turn on the other protect-from prayers to reduce your chance of dying.

## Levels

 16
 32
 47
 63
 77
 92
 107
 123
 138

## Drops

Please note that the quantities and rarities are random. Dropped food will usually be the second best you can fish and cook, and drops in general will become less generous as you progress.

Food

Weapons

Runes

Torn bags

Please note that non-members can receive torn bags as well, although they can only sell them (or alchemise).

Ores

Branches

Textiles

Herbs

Seeds

Miscellaneous
Ancient Curses

File:Ancient Curses interface.png
The **Ancient Curses** are a set of prayers obtained as a reward after completing The Temple at Senntisten. They consist of prayers ranging between levels 50 - 95 Prayer. Prayers of this set include combat skill boosts, stat drainers, and damage recoilers.

After completion of The Light Within, seven additional prayers are unlocked. These Seren prayers are focused on players performing supportive and skilling roles, rather than direct combat.

## Switching to the Ancient Curses

The main altar that activates the Ancient Curses is the Altar of Zaros in the temple beneath the Digsite. After completing the elite Falador Tasks players can use an Ancient Hymnal on the altar in the White Knights' Castle to convert it to Zaros, allowing for activation of the Curses from that altar as well. Players who have completed Plague's End can use the Elven grimoire found within the Cadarn Clan district of Prifddinas.

Players can switch to the standard prayerbook again at any altar by default. One may choose to remove the option to switch to the standard prayerbook at normal altars. This will prevent the option menu from appearing, but to use the standard prayerbook again, the player will have to travel to the Altar of Zaros (or the Falador one). When the player has removed the option to revert to the standard prayerbook from normal altars, they may restore it at the Altar of Zaros.

## Ancient Curses

1. ↑ 1.0 1.1 1.2 1.3 This curse can be used with any others.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Can not be used with leech curses, Turmoil, Anguish, Torment or Fortitude.
3. ↑ Can be used with other deflect curses.
4. ↑ 4.0 4.1 4.2 4.3 4.4 Can not be used with other overhead curses.
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Can not be used with sap curses, Turmoil, Anguish, Torment or Fortitude.
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 This prayer requires The Light Within to be completed.
7. ↑ 7.0 7.1 Can not be used with other curses which double the spell effect occurance rate.
8. ↑ 8.0 8.1 Can not be used with other curses which in any way reduce the damage taken for nearby players.
9. ↑ Will not damage other players outside PvP areas.
10. ↑ 10.0 10.1 10.2 10.3 Cannot be used with any sap or leech curses.

## Trivia

* The Turmoil/Anguish/Torment animation will be played if the player tries to activate any of the Seren prayers without completing The Light Within.

Template:The Light Within
nl:Ancient Curses
fi:Ancient Curses
Air essling

Air essling
 Race
 Examine | An essling imbued with air energy.

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File:Air essling icon.png**Air esslings** are a type of Essling found on all floors of the Runespan. They can be siphoned for Air runes, requiring one rune essence and giving one air rune and 9.5 Runecrafting experience for a successful siphon; an unsuccessful siphon will give no runes, consume no essence, and give 0-2 experience. They require level 1 Runecrafting to siphon.You can absorb 5 Air runes before the essling dies, leaving 50 rune essence. However, if the player stopped siphoning before the Air essling was drained, they will not receive any essence. They respawn every 5 seconds.

## Chipping

Air essling can also be "chipped" for rune essence. By using 10 Air runes on the Essling, you will receive 10-20 rune essence. However, the same Essling cannot be chipped twice in a row; you can't chip the same creature until you have chipped three other Runespan creatures of any type.

## Location

### Lower level

Air esslings can be found on platforms 1, 4, 10, 16, 25, 26, 27, 30, 33, 35, 36, 43, 46, 50, and 51 of the lower floor.

### Middle level

Air esslings can be found on platforms 1, 4, and 5 of the middle floor.

### Upper level

Air esslings can be found on platforms 4, 6, 8, 9, 11, and 18 of the upper floor.

### Maps

Runespan lower level map numbered.pngRunespan Lower Level. Click to enlargeRunespan middle level map numbered.pngRunespan Middle Level. Click to enlargeRunespan upper level map numbered.pngRunespan Upper Level. Click to enlarge
## Trivia

* Essling is a portmanteau of essence and "ling" meaning either child of, or smaller creature.
* Air Esslings have the air rune symbol on the top of their heads.
Ancient chaps

{{#NewWindowLink:2007:Ancient chaps|}}

Ancient chaps
 Release date

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File:Ancient chaps detail.png
**Ancient dragonhide chaps** are a dragonhide armour released with the Elite Treasure Trails and New Rewards update on 4 August 2010. It can be obtained as a reward from a Level 4 Treasure Trail.

The player needs at least 60 Defence to wear blessed dragonhide armour. It has the same stats as a black dragonhide chaps. These chaps **cannot** be made using the Crafting skill.

## Trivia

* When a female character wears the Ancient dragonhide chaps, the Zarosian symbol near the waist is larger than that of a male character's Zarosian Symbol.
Alfonse the waiter

Alfonse the waiter
 Race

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File:Alfonse the waiter chathead.png
**Alfonse the waiter** is the waiter of The Shrimp and Parrot restaurant in Brimhaven. He helps you during the Heroes' Quest if you are in the Phoenix Gang. He also sells fish including karambwan. Alfonse is quite well-mannered. This is odd for a resident of Brimhaven, known for its population of pirates and thieves. His store, The Shrimp and Parrot, stocks 10 herring, cod, tuna, lobster, swordfish, and cooked karambwan.

fi:Alfonse the Waiter
Air tiara

{{#NewWindowLink:2007:Air tiara|}}

Air tiara

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File:Air tiara detail.pngFile:Air tiara chathead.png
An **Air tiara** is made by combining an Air talisman with a tiara. In order to combine it with a talisman, simply use the tiara on the Air altar with an air talisman in your inventory. Doing so earns 25 Runecrafting experience.

An air tiara can be worn in the head slot, allowing the player to left click on the altar to get inside, as well as saving an inventory space. It also is much cheaper than an Air talisman (like the other tiaras) providing another benefit.

Players must infuse a tiara with an air talisman to finish the Falador Tasks.

de:Luft-Tiara
fi:Air tiara
es:Air Tiara
Alison Elmshaper's Flying Arrow Fletching Shop

**Alison Elmshaper's Flying Arrow Fletching Shop**

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**Alison Elmshaper's Flying Arrow Fletching Shop** is a crafting shop that sells fletching supplies. It is run by Alison Elmshaper. It is located south-east of the Heroes' Guild.

## Stock

File:Alison Elmshaper's Flying Arrow Fletching Shop stock.png