Bedrock Edition 1.20.10/Development versions

This is a list of Bedrock Edition 1.20.10 development versions.

## beta 1.20.10.20

**Beta 1.20.10.20** (Android) or **Preview 1.20.10.20** (Windows, iOS, iPadOS, Xbox) is the first beta/*Preview* version for Bedrock Edition 1.20.10, released on May 25, 2023, which adds the crawl ability behind the experimental gameplay, brings more parity from *Java Edition*, and fixes bugs.

### Additions

#### General

Options
* Added the slider "GUI Scale Modifier" to the accessibility section.
* Added "Extra Largue GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).

#### Technical

JSON
* Released the `minecraft:cooldown` item component out of experimental in JSON formats 1.20.10 and higher.
* Released the `minecraft:repairable` item component out of experimental in JSON formats 1.20.10 and higher.

Recipe
* Added `unlock` field to the recipe JSON format.

### Changes

#### Blocks

Barrel
* Recipe now use planks instead of sticks to match *Java Edition*.

Concrete
* The ID's of `concrete` have now been split up into their own ID's.

Decorated Pots
* If they crafted with at least one pottery sherd now have a hover tooltip displaying the pottery sherd and brick ingredients.

Note Blocks
* Now produces the "harp" sound instead of "snare" using soul soil.

Packed Mud
* Can no longer mine faster with a shovel.

Sculk Sensor
* Can now detect the following events:
	+ Placing, rotating, or removing an item in an item frame or a glow item frame.
	+ Charging a respawn anchor.
	+ Scraping or applying wax to blocks of the copper block set.
	+ Switching a daylight detector to an inverted daylight detector or vice-versa.
	+ Adding food to a campfire.
	+ Adding or removing a music disc to a jukebox.
	+ Mud turning into clay.
	+ Harvesting sweet berries.
	+ Placing an eye of ender in an end portal frame.
	+ Bees entering or exiting a beehive or a bee nest.
	+ Interacting with composter.
	+ Attaching or detaching a lead from a fence.
	+ Attaching or detaching a lead from a mob.
	+ Dying a sheep.
	+ Picking glow berries.
	+ Farmland turning into dirt.
	+ Using a spawn egg on a monster spawner.
	+ Silverfish merging with blocks.
	+ Using a hoe on rooted dirt.
	+ Using a shovel to create dirt paths.
	+ Placing a door.
	+ Planting seeds in farmland.

Shulker Box
* The ID's of `shulker_box` have now been split up into their own ID's.

#### Command format

Block states
* Now "equals" (`=`) are used instead of "colons" (`:`) to match *Java Edition*.
	+ Example: `oak_log["pillar_axis"**:**"x"]` -> `oak_log["pillar_axis"**=**"x"]`

#### Gameplay

Sound
* Camera position is now used for audio listening and ambient sounds.
	+ Previously the player position and rotation were sometimes used for audio listening.

Rendering engine
* Rendering of snow or rain is now based on camera position instead of player position.

#### General

Experiments
* Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling".
	+ Now also contains the ability to crawl.

#### Items

Boats
* Recipe no longer needs a shovel to match *Java Edition*.
	+ Except bamboo raft.

Cobwebs
* Now can't craft into strings to match *Java Edition*.

#### Mobs

Horse, Mule, and Donkey
* Can now be tempted using a golden apple, golden carrot, or enchanted golden apple.

Llama
* Can now be tempted using a hay bale.

Magma Cube
* Can now be affected from Jump Boost.

#### World generation

Chiseled Deepslate and Polished Basalt
* Can no longer be replaced by sculk.

Polished Deepslate
* Can now be replaced by sculk.

#### Technical

Bedrock Editor
* Resolved an issue where the selection cursor was causing the glass block to render invisible.
* Added "Log Panel" for "Tool Mode" to display log messages. It can be accessed from the "View Menu" or by using the `CTRL` + `H` shortcut.
* Fixed a bug that prevented additional servers to be added from "Servers Tab" in "Editor mode".
* Fixed a bug that caused the gizmo to be hidden in "Crosshair Mode".

JSON
* Added deprecation error message for the `part_visibility` component.
* Fixed an issue where adding a `minecraft:peek` component to a custom entity would cause the game to crash.
* Updated the `minecraft:geometry` block component to allow bone visibility to be defined with a molang expression.
* Added a content error when `minecraft:balloonable` is used on `minecraft:player` to prevent issues as this component is not supported in this way.
* Invalid JSON objects within the entity component `minecraft:behavior.nearest_attackable_target` will no longer crash the game.

### Experimental

These additions and changes are accessible by enabling the "Short Sneaking and Crawling", "Experimental Cameras", and "Beta APIs" experimental toggles.

#### Additions

##### Gameplay

Crawling
* Added the ability to crawl.
	+ Created new player crawling animation.
	+ Players will now begin crawling when in a 1 block gap, similar to sneaking.
	+ Crawling is the same speed as sneaking.
	+ Players will automatically stand up or begin sneaking if they leave the 1 block gap.

#### Changes

##### Command format

`/camera`
* Changed camera command fade color to take integer values from `0` to `255` rather than `0.0` to `1.0` fractional values.
* Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between `0` and `10` seconds.
* Ensuring camera pitch can only be between `-90` and `90` degrees.
* Added `example:example_player_listener` camera preset.

##### Technical

API
* Dynamic properties can now optionally have default values.
* Increased dynamic property registration limits:
	+ Actors: `~1KB` -> `128KB`
	+ World: `~10KB` -> `1MB`
* `ScreenDisplay`
	+ Removed `clearTitle()-` Use `setTitle` with an empty string to clear the title.
	+ Updated `fadeInSeconds`, `staySeconds`, `fadeOutSeconds` to `fadeInDuration`, `stayDuration`, `fadeOutDuration` on `TitleDisplayOptions` (seconds to ticks).
	+ Updated `setTitle` to reset the times per each new title.
	+ Added `RawMessage` support for `setTitle`, `updateSubtitle`, and `setActionBar`.
* *Entity*
	+ Added `read-only` property `isGliding-` Returns whether the player is gliding with elytra.
	+ Added `read-only` property `isJumping-` Returns whether the player is using the jump action.
	+ Added `read-only` property `sFlying-` Returns whether the player is flying (e.g. creative or spectator mode).
	+ Added `read-only` property `isSprinting-` Returns whether the entity is sprinting.
	+ Added `read-only` property `isSwimming-` Returns whether the entity is swimming.
	+ Added `read-only` property `isClimbing-` Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).
	+ Added `read-only` property `isOnGround-` Returns whether the entity is on the ground.
	+ Added `read-only` property `isInWater-` Returns whether the entity is in water.
	+ Added `read-only` property `isFalling-` Returns whether the entity is falling.
	+ Added `read-only` property `fallDistance-` Returns the current fall distance (used for calculating fall damage).
	+ Added function `fly-` Makes the player fly (e.g. creative or spectator mode).
	+ Added function `stopFlying-` Makes the player stop flying (e.g. creative or spectator mode).
	+ Added function `glide-` Makes the player glide with elytra.
	+ Added function `stopGliding-` Makes the player stop gliding with elytra.
	+ Added function `swim-` Makes the player swim.
	+ Added function `stopSwimming-` Makes the player stop swimming.
* *Entity* effects
	+ Updated function `addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void` to return void and to throw if the effect does not exist or the parameters are out of bounds.
	+ Updated function `getEffect(effectType: EffectType | string): Effect | undefined` to throw if the effect does not exist.
	+ Updated function `removeEffect(effectType: EffectType | string): boolean` to throw if the effect does not exist.
* `BlockEvents`
	+ Added events `PressurePlatePushEvent`, `PressurePlatePopEvent`, `TargetBlockHitEvent`, and `TripWireTripEvent`.
* `ContainerSlot`
	+ Removed function `clone-`.
* `EntityHealableComponent`
	+ Removed `filters: FilterGroupproperty`.
* `EntityAttributeComponent`
	+ Added `effectiveMin: number` Returns the minimum possible value for the component.
	+ Added `effectiveMax: number` Return the maximum possible value for the component.
	+ Renamed `value` property to `defaultValue`.
	+ Renamed `current` property to `currentValue`.
	+ Renamed `setCurrent` method to `setCurrentValue`.
* Added `EntityHealthChangedAfterEvent` It is triggered when any health change happens for an entity.

JSON
* Items with the `minecraft:block_placer` component will now place blocks with correct orientation.
* Items in format version 1.20.10 and above with the `minecraft:throwable` component will trigger "item use" events when thrown.
* Custom items with `minecraft:block_placer` will no longer place certain blocks in the wrong location.
* Changed `minecraft:shooter` to only consume ammo when charging the item if `charge_on_draw` is set `true`.

### Fixes

37 issues fixed
From released versions before Bedrock Edition 1.20.10
* MCPE-46795 – Cannot move items if "Quick Move" isn't canceled.
* MCPE-54294 – Jump boost has no effect on magma cubes.
* MCPE-122663 – Player model isn't centered when swimming.
* MCPE-142918 – Holding two shields in RTX only shows you one.
* MCPE-152002 – `hasitem` doesn't check items in the cursor, unlike `/clear`.
* MCPE-155371 – Sculk sensor doesn't detect composter changes.
* MCPE-155372 – Placing an eye of ender doesn't produce a vibration.
* MCPE-156199 – Sculk sensors don't detect most game events post-Java 1.19 Pre-release 1.
* MCPE-156575 – Xbox: On screen keyboard won't move and is in front of the sign and chat.
* MCPE-157409 – Sculk sensors do not detect respawn anchors charging.
* MCPE-160189 – Item drop location for inventory contents of storage entities is offset to the southeast.
* MCPE-160238 – Sculk patches don't replace polished deepslate upon world gen inside ancient city.
* MCPE-161207 – Packed mud can be mined faster with a shovel.
* MCPE-162785 – Blocks are placed upwards when continuing to build.
* MCPE-163670 – Zombie villagers don't drop armor or held items when converting to a regular villager.
* MCPE-164064 – Camel's dash sound continues playing.
* MCPE-166411 – Blocks push the player when automatically initiated to sneaking.
* MCPE-166741 – Sculk sensors do not detect item frame & glow item frame interactions.
* MCPE-168054 – Block state autocomplete does not work unless you put a space between block name and first bracket.
* MCPE-168056 – Block state values don't autocomplete unless you type a space after the colon.
* MCPE-168129 – Invalid objects in entitiy component `minecraft:behavior.nearest_attackable` crash the game.
* MCPE-168368 – `/inputpermission` doesn't send you successful messages after executing it.
* MCPE-169974 – `/execute positioned` gets syntax error after 1.19.80 update.
* MCPE-170610 – Forced crouch interacts with entities as if the sneak button was being held.
* MCPE-170613 – Player is able to crouch while riding a camel.

From the 1.20.0 development versions
* MCPE-169758 – Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods.
* MCPE-170427 – When water is put in the cauldron, the water looks like lava.

Others
* Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
* Loyalty tridents will always return to the player's camera.
* Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
* Players will no longer suffocate when short sneaking in certain scenarios.
* Players without permission to open/close containers can no longer interact with chiseled bookshelves.
* Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
* Shields no longer flicker when held in both hands on RTX.
* Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
* Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
* Command positions will now use the current position/rotation when running mcfunctions via `execute`.

## beta 1.20.10.21

**Beta 1.20.10.21** (Android) or **Preview 1.20.10.21** (Windows, iOS, iPadOS, Xbox) is the second beta/*Preview* version for Bedrock Edition 1.20.10, released on June 1, 2023, which adds a new recipe unlocking system, brings more parity from *Java Edition*, and fixes bugs.

### Additions

#### General

Experiments
* Added "Recipe Unlocking" experimental toggle.
	+ Enable the new recipe unlocking system and the `/recipe` command.

Splashes
* Added a new splash text:
	+ Joule is neat too!

#### Technical

JSON
* Released the `minecraft:max_stack_size` item component out of experimental in JSON formats 1.20.10 and higher.
* Released the `minecraft:block_placer` item component out of experimental in JSON formats 1.20.10 and higher.
* Released the `minecraft:record` item component out of experimental in JSON formats 1.20.10 and higher.

### Changes

#### General

Fog
* Underwater and fog effects are now based on camera position rather than player position.

#### Items

Bamboo Raft
* Recipe no longer needs a shovel to match *Java Edition*.

#### Technical

JSON
* Converted "*properties*" to "*states*" for custom blocks.
* Items with the `minecraft:block_placer` component will now place blocks with correct orientation.
* Custom items with `minecraft:block_placer` will no longer place certain blocks in the wrong location.

### Experimental

These additions and changes are accessible by enabling the "Experimental Cameras", "Recipe Unlocking", and "Beta APIs" experimental toggles.

#### Additions

##### Command format

`/recipe`
* A new command that gives or takes (unlocks or locks) recipes for a player.
* Syntax:
	+ `/recipe <victim: target> give <recipe: string>`
		- Gives (unlocks) a specified recipe to a player.
	+ `/recipe <victim: target> take <recipe: string>`
		- Takes (locks) a specified recipe from a player.
	+ If `*` is specified in `<recipe: string>`, it will unlock or lock all recipes for the player.

#### Changes

##### Gameplay

Recipe book
* Recipes are now unlocked when the player collect materials for it.
	+ Picking up an item teaches the player how to craft that item.
* A new notification appears when the player find a new crafting material.

##### Command format

`/camera`
* Limit free cam JSON to not pitch camera beyond plus or minus `90` degrees.
* Rendering of experimental `minecraft:free` camera no longer affected by player state like night vision.

##### Technical

API
* *System*
	+ Replaced `events` with `system.beforeEvents` and `system.afterEvents`.
	+ Renamed event `beforeWatchdogTerminate` to `watchdogTerminate` and moved it to `beforeEvents`.
	+ Moved `scriptEventReceive` to `afterEvents`.
* `MessageReceiveAfterEvent`
	+ Removed property `sourceType`.
* `ScriptEventSource`
	+ Replaced enum `MessageSourceTypewith` a new enum `ScriptEventSource`.
* `ScriptEventCommandMessageAfterEvent`
	+ Changed property `sourceType` from `MessageSourceType` to `ScriptEventSource`.
	+ Increased maximum message length from `256` to `2048` characters.

### Fixes

18 issues fixed
From released versions before Bedrock Edition 1.20.10
* MCPE-123608 – Transparent leaves overlap with opaque leaves.
* MCPE-166566 – Camels don't play their walking animations when they are damaged.
* MCPE-169313 – Freshly generated chunks cause boats and chestboats to disappear when riding in them.
* MCPE-170208 – 30 second despawn immunity is broken again.
* MCPE-170645 – Game crashes when changing a mob's scale would make it collide with blocks.

From the previous development version
* MCPE-170832 – Hand position/size in first-person view are FOV dependent, making them look too small or stretched.
* MCPE-170836 – Players unable to open trapdoors when being inside of a composter/cauldron.
* MCPE-170858 – Game crashes when end crystal is placed on bedrock.
* MCPE-170882 – Player hitbox doesn't update after gliding with an elytra.
* MCPE-170896 – Bamboo rafts are still crafted with a shovel.

Others
* The paper doll will now show up properly when crawling.
* Suspicious blocks now display correctly on maps.
* Shield no longer clips inside the armor stand model while in the riposte pose.
* Sniffer can no longer dig up seeds in the air.
* Fixed a crash that could happen when running the `go_and_give_items_to_noteblock` goal.
* Custom items with `minecraft:block_placer` will no longer place certain blocks in the wrong location.
* Fixed `/camerashake` command to shake camera without also shaking player.
* Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller.

## beta 1.20.10.23

**Beta 1.20.10.23** (Android) or **Preview 1.20.10.23** (Windows, iOS, iPadOS, Xbox) is the third beta/*Preview* version for Bedrock Edition 1.20.10, released on June 14, 2023, which fixes bugs.

### Changes

#### World Generation

Fallen Trees
* Now generate with mushrooms again

### Experimental

These additions and changes are accessible by enabling the "Beta APIs" "Short Sneaking and Crawling" and "Experimental Cameras" experimental toggles.

#### Additions

##### Command format

`/camera`
* Added the "example:example\_player\_effects" preset to demonstrate this

#### Changes

##### Gameplay

Sneaking and Crawling
* Players can now be forced into sneak/crawl state while flying

##### Command format

`/camera`
* Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified

##### Technical

API
* Dynamic Property identifiers are now limited to `1024` characters.
* Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent.
* Moved several APIs to stable `1.30`
	+ Moving `tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions)`to `3.0`
	+ Moving `teleport(location: Vector3, options: ScriptTeleportOptions)`to `3.0`
	+ Moved `function getComponent`to `3.0`
	+ Moved `world event PlayerJoinAfterEvent`to `3.0`
	+ Moved `world event PlayerLeaveAfterEvent`to `3.0`
	+ Moved `world event PlayerSpawnAfterEvent`to `3.0`
	+ Moved `EntityComponent EntityHealableComponent`to `3.0`
	+ Moved `EntityComponent EntityHealthComponent`to `3.0`
	+ Moved `class FeedItem`to `3.0`
	+ Moved `class FeedItemEffect`to `3.0`
	+ Moved `addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions)`to `3.0`
	+ Moved `getEffect(effectType: string | EffectType)`to `3.0`
	+ Moved `getEffects`to `3.0`
	+ Moved `removeEffect(effectType: string | EffectType)`to `3.0`
	+ AfterEvents
		- Moved `ButtonPushEvent`to `3.0`
		- Moved `LeverActivateEvent`to `3.0`
	+ Moved function `spawnEntity`to `3.0`
	+ Moved function `spawnItem`to `3.0`
* Spawnpoint updates
	+ Removed function `clearSpawn`
	+ Removed property `spawnDimension`
	+ Added function getSpawnPoint: DimensionLocation | undefined- Returns the player's spawn point
	+ Added function setSpawnPoint(spawnPoint?: DimensionLocation): void- Sets the player's spawn point, or clears it if spawnPoint is undefined
	+ Renamed function `getDefaultSpawnPosition`to `getDefaultSpawnLocation`
	+ Renamed function `setDefaultSpawn`to `setDefaultSpawnLocation`
	+ DimensionLocation
		- Added new interface DimensionLocation- Represents a location in a dimension
	+ Added `hasParticipantfunction` to `ScoreboardObjective`.
	+ The following functions in `ScoreboardObjective` can now accept Entity or string types as participants:
		- `getScore`
		- `setScore`
	+ removeParticipant
	+ Removed `getScore`, `setScore` from ScoreboardIdentity and Scoreboard.
* Removed the `removeFromObjective` function from ScoreboardIdentity
* Raycasting
	+ Changed function `getBlockFromRay`
		- Changed return type from `Block`to `BlockRaycastHit` | undefined
	+ Changed function `getEntitiesFromRay`
		- Changed return type from `Entity[]`to `EntityRaycastHit[]`
	+ Changed function `getBlockFromViewDirection`
		- Changed return type from `Block`to `BlockRaycastHit` | undefined
	+ Changed function `getEntitiesFromViewDirection`
		- Changed return type from `Entity[]`to `EntityRaycastHit[]`
	+ Added interface `BlockRaycastHit`
	+ Added interface `EntityRaycastHit`
* Renamed `leverActivate` after event to `leverAction`
	+ Removed class `EntityHitAfterEvent`
	+ Added class `EntityHitBlockAfterEvent`
	+ Added class `EntityHitEntityAfterEvent`
	+ Class `WorldAfterEvents`
		- Removed property `entityHit`
		- Added property `entityHitBlock`
		- Added property `entityHitEntity`
	+ Added helper function isValidto several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
		- `Block` (checks the block is a valid position in bounds and the containing chunk is loaded & ticking)
		- `Container` (checks the relevent container inventory exists and is valid)
		- `Effect` (checks the owning entity is valid and the effect exists on that entity)
		- `ScreenDisplay` (checks the owning player is valid)
		- `ScoreboardObjective` (checks the objective entry exists and is attached to a valid scoreboard)
		- `Entity` (checks that the entity exists in the world. Will return true if the entity is dead)
			* `Player`
			* `SimulatedPlayer` (Note simulated players do not automatically get removed from the world, so isValidwill return true long after they are dead)
		- `ContainerSlot` (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)
			* Already existed as a readonly property, changed to a method for consistency
		- `Component`
			* `EntityAttributeComponent` (checks the owning entity is valid and the attribute exists on the entity)
			* `BlockLiquidContainerComponent` (checks block exists and is a valid cauldron type)
				+ Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)
			* `EntityComponent` (checks the owning entity exists)
			* `ItemComponent` (checks the owning item exists)
* World
	+ Renamed `getTime`to `getTimeOfDay`
	+ Renamed `setTime`to `setTimeOfDay`
	+ `setTimeOfDay` now accepts a `TimeOfDay` enum as an argument.
	+ The `timeOfDay` argument for `setTime` must now be within `0`-`23999` (inclusive).
	+ Added `getDay`
* Updated the following enums' values to be `PascalCase` instead of `camelCase`
	+ `ClipboardMirrorAxis`
	+ `ClipboardRotation`
	+ `HttpRequestMethod`
	+ `FormCancelationReason`
	+ `Direction`
	+ `DisplaySlotId`
	+ `EntityLifetimeState`
	+ `FluidType`
	+ `ObjectiveSortOrder`
	+ `ScoreboardIdentityType`
	+ `ScriptEventSource`
	+ `SignSide`
	+ `WatchdogTerminateReason`
	+ `WeatherType`

### Fixes

23 issues fixed
From released versions before Bedrock Edition 1.20.10
* MCPE-138333 – Fallen trees do not spawn with mushroom anymore
* MCPE-153446 – Cape when riding a boat changes its position (folds up) when you turn the camera
* MCPE-156444 – Horse / donkey jump meter isn't the same length as the experience bar
* MCPE-164801 – Chiseled bookshelf slot interactions aren't symmetrical
* MCPE-166569 – Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block
* MCPE-167447 – Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected
* MCPE-168119 – Remove an enchanted book from a chiseled bookshelf plays wrong sound
* MCPE-169453 – Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side
* MCPE-169772 – Boats broken and all mobs exit boats when updated to 1.20 versions
* MCPE-170814 – P2P/SIG: no\_session(Expired Auth from Discovery)
* MCPE-170885 – Crawl speed does not increase with swift sneak enchantment

From the 1.20.0
* MCPE-169732 – Conduit is black

From the 1.20.10 development versions
* MCPE-170834 – Mounts stop working after switching mounts directly
* MCPE-170838 – Player's head uses default rotations when crawling
* MCPE-170848 – It's still possible to craft barrels with sticks
* MCPE-170889 – Crawling animation is played on top of the gliding one
* MCPE-170983 – Mob spawning is not using json-defined collision box when checking for obstructions
* MCPE-171022 – Stuck in vines and ladders with the new short sneaking and crawling

From the previous development version
* MCPE-171073 – Recipe Unlocking works in spectator
* MCPE-171203 – Inventory cursor snaps to a random spot when flicking the left thumbstick in the Creative inventory or recipe book

Other
* Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off
* Fixed bug where scoreboard values would not be updated on the client when updated from script
* Fixed a crash.

## beta 1.20.10.24

**Beta 1.20.10.24** (Android) or **Preview 1.20.10.24** (Windows, iOS, iPadOS, Xbox) is the fourth beta version, and fourth and final *Preview* version for Bedrock Edition 1.20.10, released on June 21, 2023, which fixes some bugs.

### Changes

#### Items

Decorated Pots
* Now have information in their description if they are crafted from pottery sherds.

#### Mobs

Sniffers
* Now can't dig while having the levitation effect.
* Now stop digging after their target block is destroyed.

### Fixes

5 issues fixed
From released versions before Bedrock Edition 1.20.10
* MCPE-169693 – Sniffers can still dig when using levitation status effect.
* MCPE-170031 – Sniffers continue digging after their target block is destroyed.

from v1.20.0
* MCPE-169937 – Decorated Pot combined with pottery sherds doesn't have additional information in the description.
* MCPE-171429 – Pressure plates have become broken and inconsistent.
* MCPE-171798 – Mobs dismount from chest boats.

## beta 1.20.10.25

**Beta 1.20.10.25** (Android) is the fifth and final beta version for Bedrock Edition 1.20.10, released on June 23, 2023, which fixes a crash on Android.

## Notes and references

1. ↑ "Minecraft Beta & Preview - 1.20.10.20" – Minecraft Feedback, May 25, 2023.
2. ↑ "Minecraft Beta & Preview - 1.20.10.21" – Minecraft Feedback, June 1, 2023.
3. ↑ https://feedback.minecraft.net/hc/en-us/articles/16744110942349
4. ↑ https://feedback.minecraft.net/hc/en-us/articles/16942811622285-Minecraft-Beta-Preview-1-20-10-24
5. ↑ https://feedback.minecraft.net/hc/en-us/articles/17027817308045-Minecraft-Beta-Preview-1-20-10-25-Android-Only-