Aghanim's Scepter/Upgraded Abilities

Item

Upgraded Abilities

Lore

Old Abilities

Changelogs

## Information

* Alchemist can buy and directly infuse Aghanim's Scepter into his allies, without having to upgrade it to  Aghanim's Blessing.

## List

Upgraded Abilities* Abaddon - Borrowed Time
*Increases duration. While Borrowed Time is active, anytime an ally takes more than 525 damage while within 1200 range of Abaddon, an individual Mist Coil will automatically fire towards that ally.*
* Alchemist - Chemical Rage
*Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and spell amplification for each gifted Scepter.*
* Ancient Apparition - Chilling Touch
*Removes cooldown and reduces mana cost by 50%.*
* Anti-Mage - Mana Void
Grants the Blink Fragment ability.
* Arc Warden - Spark Wraith
*Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2 second activation period. The new Spark Wraiths last 15 seconds.*
* Axe - Battle Hunger
*Battle Hunger also reduces enemy armor and grants Axe armor per affected target.*
* Axe - Berserker's Call
*Berserker's Call applies Battle Hunger to affected units and reduces Berserker's Call cooldown.*
* Bane - Fiend's Grip
*Reduces Fiend's Grip cooldown by 45 seconds. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions takes incoming damage and immediately die if they are interrupted. Damage does not stack.*
* Batrider - Flaming Lasso
*Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 650 units. The secondary target is tethered to the first.*
* Beastmaster - Primal Roar
Grants the Drums of Slom ability.
* Bloodseeker - Thirst
Grants the Blood Mist ability.
* Bounty Hunter - Shuriken Toss
*Increases cast range and applies Jinada on hit.*
* Brewmaster - Primal Split
Grants the Primal Companion ability.
* Bristleback - Bristleback
*Adds active ability to Bristleback. Bristleback rotates towards the targeted direction and, after 0.5s, forcefully ejects 6 sequential Quill Sprays in a tight conical pattern out of his back every 0.35s. Bristleback's facing is locked during this time, he is disarmed, and his speed is reduced by 40%.*
* Broodmother - Spawn Spiderlings
Grants the Spinner's Snare ability.
* Centaur Warrunner - Stampede
Grants the Work Horse ability.
* Chaos Knight - Phantasm
*Creates an illusion of allied heroes globally. Creates an additional illusion for Chaos Knight as well.*
* Chen - Holy Persuasion
*Grants persuaded creeps the **Lua error in Module:Ability\_ID at line 61: Could not find Cargo data for "Martyrdom".** ability.
Sacrifice the life of this unit to heal any ally or damage an enemy with the current level of Hand of God.*
* Clinkz - Death Pact
*Increases Skeleton Archer Hits to Kill.*
* Clinkz - Skeleton Walk
Grants the Burning Army ability.
* Clockwerk - Hookshot
Grants the Overclocking ability.
* Crystal Maiden - Freezing Field
Grants the Stop Freezing Field ability.
* Dark Seer - Wall of Replica
Grants the Normal Punch ability.
* Dark Willow - Shadow Realm
*Attacking no longer takes you out of Shadow Realm. Each attack still has bonus damage based on the duration of the buff.*
* Dawnbreaker - Solar Guardian
Grants the Solar Guardian Land ability.
* Dazzle - Shadow Wave
*Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 150% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.*
* Death Prophet - Exorcism
*Whenever an enemy is affected by Death Prophet's spells or when she attacks an enemy, a ghost will fly out, slow, and hit the enemy for an increased bonus of its usual damage then return to her with life.*
* Disruptor - Static Storm
*Mutes items.*
* Doom - Doom
*Allies in a 300 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around caster.*
* Dragon Knight - Elder Dragon Form
*Increases the level of Dragon Knight's ultimate. Adds a 4th level, Black Dragon. Black Dragon has bonus Corrosive Damage, Splash Damage and Slow amount, 25% increased Magic Resistance and free pathing.*
* Drow Ranger - Frost Arrows
*Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their regeneration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.*
* Drow Ranger - Multishot
*Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their regeneration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.*
* Earth Spirit - Boulder Smash
*Boulder Smash turns into a non-targeted ability and automatically casts on self when Earth Spirit is Enchanted.*
* Earth Spirit - Stone Remnant
Grants the Enchant Remnant ability.
* Earthshaker - Enchant Totem
*Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.*
* Elder Titan - Astral Spirit
*Causes Elder Titan to become debuff immune and gain 50% magic resistance for 2 seconds per affected enemy Hero when the spirit returns.*
* Ember Spirit - Fire Remnant
*Increases cast range, initial remnant speed, and maximum charges.*
* Enchantress - Enchant
Grants the Little Friends ability.
* Enigma - Black Hole
*Black Hole deals additional damage equivalent to 3.5% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1200 AoE. Pulls at a rate of 175.*
* Faceless Void - Time Walk
*Applies a Time Lock to all units at the landing destination.*
* Forged Spirit - Melting Strike
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Grimstroke - Soulbind
Grants the Dark Portrait ability.
* Gyrocopter - Flak Cannon
*Adds a Side Gunner that at random attacks enemy units near Gyrocopter. When Flak Cannon is active, side gunner attacks 2 units instead. Prioritizes furthest unit away within its range.*
* Hoodwink - Sharpshooter
Grants the Decoy ability.
* Huskar - Life Break
*Forces the enemy target to attack Huskar and increases cast range.*
* Invoker - Alacrity
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - Chaos Meteor
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - Cold Snap
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - Deafening Blast
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - E.M.P.
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - Forge Spirit
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - Ghost Walk
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - Ice Wall
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - Invoke
*Additionally Increases the level of Quas, Wex and Exort by 1.*
* Invoker - Sun Strike
*Creates a Cataclysm when Sun Strike is double tapped. Puts it on a 100 second cooldown. Creates visible Sun Strikes within - range of each enemy hero.
Also increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Invoker - Tornado
*Increases the level of all Invoked abilities by 1 and unlocks the 8th ability level.*
* Io - Spirits
*Spirits now passively spawn around Io constantly every second up to the max. Spirits colliding with enemy Heroes slows them briefly. Can be activated to explode spirits.*
* Jakiro - Macropyre
*Increases Macropyre duration, width and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 60%.*
* Juggernaut - Omnislash
Grants the Swiftslash ability.
* Keeper of the Light - Spirit Form
Grants the Will-O-Wisp ability.
* Kunkka - Torrent
Grants the Torrent Storm ability.
* Legion Commander - Duel
*Increases Duel duration and reduces cooldown. Legion Commander and her opponent take reduced damage from other sources.*
* Leshrac - Pulse Nova
Grants the Nihilism ability.
* Lich - Sinister Gaze
*Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of 400 in the target area. Sinister Gaze allows Lich to cast other abilities while channeling it.*
* Lifestealer - Infest
*Increases cast range and reduces cooldown. Infest may target enemy heroes for a short duration, disarming them and attacking them from the inside while increasing Lifestealer's regeneration rate.*
* Lina - Laguna Blade
Grants the Flame Cloak ability.
* Lion - Finger of Death
*Increases damage. Decreases cooldown. Finger of Death hits all units in a small area.*
* Lone Druid - Spirit Link
*Lone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed bonuses are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around.

The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.*
* Luna - Eclipse
*Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.*
* Lycan - Shapeshift
Grants the Wolf Bite ability.
* Magnus - Reverse Polarity
Grants the Horn Toss ability.
* Marci - Unleash
*Reduces Unleash cooldown by 10 seconds and causes Unleash to apply a basic dispel on Marci. While Unleash is Active, all of Marci's abilities unleash pulses when cast. All of Marci's unleash pulses will silence units for 1 seconds.*
* Mars - Bulwark
*Creates 75 invulnerable soldiers on both sides of Mars front while Bulwark is toggled on. Soldiers move alongside Mars, dealing his attacks that have bonus damage, knock back and slow approaching enemies. An enemy can only be attacked by one soldier at a time.*
* Medusa - Mystic Snake
*Causes Mystic Snake to turn enemies hit into stone. Stone duration increases with each bounce of the Mystic Snake.*
* Meepo - Divided We Stand
Grants the MegaMeepo ability.
* Mirana - Sacred Arrow
*Causes Sacred Arrow to release a Starstorm on enemies along the travel path of the primary arrow, releasing a second Starstorm that deals less damage to the impacted unit.*
* Monkey King - Jingu Mastery
*Soldiers can now gain Jingu Mastery charges independently.*
* Monkey King - Wukong's Command
*Spawns a monkey soldier near Monkey King at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby.*
* Morphling - Morph
*Adds an alt-cast to Morph. When enabled, a strong illusion is created of the target hero that can cast all of the hero's basic abilities. If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.

Upgrades abilities acquired via Morph to their Scepter version.*
* Morphling - Morph Replicate
*If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.*
* Muerta - Pierce the Veil
Grants the Parting Shot ability.
* Naga Siren - Ensnare
Grants the Reel In ability.
* Nature's Prophet - Wrath of Nature
*Lowers cooldown to 60s. Entangles all enemies it hits. Duration scales from 2s up to 3.8s seconds at max bounce.*
* Necrophos - Heartstopper Aura
*Health Decay is increased by 50% of Necrophos's current health regeneration*
* Night Stalker - Void
*Void becomes an area of effect ability. Increases the mini-stun duration and leaves behind a void zone. While in the zone, all of Night Stalker's abilities are empowered with their night time effect.*
* Nyx Assassin - Vendetta
Grants the Burrow ability.
* Ogre Magi - Fireblast
Grants the Unrefined Fireblast ability.
* Omniknight - Guardian Angel
*Grants one extra charge and global cast range. Always casts a Guardian Angel on self as well as the selected target.*
* Oracle - False Promise
*Causes False Promise to have a 0.15 second fade delay invisibility and grants the ally 25% bonus Spell Damage and 0.25 reduced Base Attack Time.*
* Outworld Destroyer - Essence Flux
*Damage that would bring Outworld Destroyer below 20% health triggers a strong dispel. In addition, when the effect is triggered Outworld Destroyer consumes of all his mana to create an all damage barrier equal to 75% of his maximum mana that lasts for 15 seconds. This effect can occur every 80 seconds and cannot be refreshed.*
* Pangolier - Shield Crash
*Causes Shield Crash to cast a 2-attack Swashbuckle in every 90° degrees around your hero.*
* Phantom Assassin - Blur
*Causes Blur to have instant cast time and applies a dispel. Any time Phantom Assassin gets a hero kill, her abilities are refreshed. Reduces Blur's cooldown.*
* Phantom Lancer - Spirit Lance
*Spirit Lance bounces twice on enemies, prioritizing Heroes. Increases Spirit Lance illusion damage.*
* Phoenix - Supernova
*Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.*
* Primal Beast - Uproar
*When Primal Beast activates Uproar, he releases 3 waves of 2 projectiles per stack of uproar each in a circle around him. Projectiles deal damage and Break enemies hit. After a short delay, each projectile splinters in two.*
* Puck - Dream Coil
*All enemies affected by Dream Coil are attacked based on Puck's attack rate. The attacks continue while the target is stunned if they break the Dream Coil.*
* Pudge - Rot
*Increases Rot radius and damage, and causes it to reduce enemy health regen.*
* Pugna - Life Drain
*Reduces cooldown by 50%. When targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. Debuff lasts 8 seconds.*
* Pugna - Nether Ward
*When draining through a Nether Ward using Shard, the rate of increase/decrease is 4% instead.*
* Queen of Pain - Shadow Strike
*Causes Shadow Strike to become a 375 AoE Spell, and have increased initial damage. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies.*
* Razor - Eye of the Storm
*Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient.*
* Riki - Tricks of the Trade
*Increases cast range, number of attacks and allows you to target an allied hero, hiding inside them for the duration. Each attack hits an additional target.*
* Rubick - Spell Steal
*Increases cast range, and the number of spells that can be stolen to 2.*
* Rubick - Stolen Spell 1
*Upgrades the stolen spells to their Scepter version.*
* Rubick - Stolen Spell 2
*Upgrades the stolen spells to their Scepter version.*
* Sand King - Sand Storm
*Every 0.2s, Burrowstrike spines are created at random locations, each having a 42.5/50/57.5/65 radius, that apply Burrowstrike damage and stun to enemies hit.*
* Shadow Demon - Demonic Cleanse
*Cooldown is removed, replaced with 2 charges that replenish every 60 seconds.*
* Shadow Demon - Demonic Purge
*Cooldown is removed, replaced with 2 charges that replenish every 60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.*
* Shadow Fiend - Necromastery
*Increases max souls.*
* Shadow Fiend - Requiem of Souls
*Reduces cooldown by 30 and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.*
* Shadow Shaman - Mass Serpent Ward
*Causes Serpent Wards to have split shot, attacking two units for full damage.*
* Silencer - Last Word
*Causes Last Word to become an AoE ability.*
* Skywrath Mage - Ancient Seal
*Anytime Skywrath Mage casts Ancient Seal, a different random target within 700 range will be affected by the same ability. Heroes will take priority.*
* Skywrath Mage - Arcane Bolt
*When Skywrath Mage casts Arcane Bolt, 3 bolts are created, one aimed at the original target, and the rest - at random enemies within 700 range of the original target. Heroes will take priority.*
* Skywrath Mage - Concussive Shot
*When Skywrath Mage casts Concussive Shot, a different random target within cast range will be hit with the same ability. Heroes will take priority.*
* Skywrath Mage - Mystic Flare
*When Skywrath Mage casts Mystic Flare, another Mystic Flare will be created on the position of a different random target enemy within 700 range. Heroes will take priority.*
* Slardar - Guardian Sprint
*Provides additional HP Regen, Armor and Status Resistance while in a puddle or in the river.*
* Slardar - Slithereen Crush
*Increases puddle radius and duration.*
* Slark - Pounce
*Provides charges and increases range.*
* Snapfire - Mortimer Kisses
Grants the Gobble Up ability.
* Sniper - Assassinate
*Causes Assassinate to fire quicker and stun the enemy target.*
* Spectre - Shadow Step
Grants the Haunt ability.
* Spirit Bear - Return
*Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.*
* Spirit Bear - Spirit Link
*The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.*
* Spirit Breaker - Charge of Darkness
*Reduces Charge of Darkness cooldown and makes it pierce debuff immunity.*
* Storm Spirit - Electric Vortex
*Electric Vortex affects all enemies within a radius around Storm Spirit.*
* Sven - Storm Hammer
*Increases cast range and transports Sven along the Storm Hammer. Storm Hammer also applies a basic dispel on the target. Can be cast on invulnerable targets. If alt-cast on the ability is enabled, Sven does not travel with the Storm Hammer.*
* Techies - Minefield Sign
*Increases radius and duration of Minefield Sign. When an enemy hero walks within 200 units of a minefield sign, the units area around the sign will become a minefield for 10 seconds, dealing damage to enemy units any time they move within its area. Minefield Sign is destroyed after this effect ends.*
* Tempest Double - Spark Wraith
*Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2 second activation period. The new Spark Wraiths last 15 seconds.*
* Templar Assassin - Psionic Trap
Grants the Psionic Projection ability.
* Terrorblade - Metamorphosis
Grants the Terror Wave ability.
* Tidehunter - Gush
*Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.*
* Timbersaw - Reactive Armor
*Reactive Armor can now be activated to get max stacks and 200 damage barrier. Grants Timbersaw 100 + 75 barrier amount per second for each enemy hero within 600 radius of Timbersaw up to a maximum of 800. After 8 seconds, Timbersaw deals damage to every hero within 600 radius equal to 200 + his remaining barrier amount and loses all of his barrier.*
* Tinker - Laser
*Upgrades Tinker's Laser into a Shrink Ray, granting +200 cast range and reducing the main target's size and current health by 10% (stacking) if it's a hero. The laser bounces once on the farthest target up to 700 range from the primary one, prioritizing heroes.*
* Tiny - Tree Grab
Grants the Tree Volley ability.
* Treant Protector - Overgrowth
Grants the Eyes In The Forest ability.
* Troll Warlord - Whirling Axes (Melee)
*Causes Whirling Axes (Melee) to dispel Troll Warlord. Reduces cooldown and manacost.*
* Troll Warlord - Whirling Axes (Ranged)
*Causes Whirling Axes (Ranged) to dispel enemies. Reduces cooldown and manacost.*
* Tusk - Walrus PUNCH!
Grants the Walrus Kick ability.
* Underlord - Fiend's Gate
*Summons a Pit of Malice around each of the portals.*
* Underlord - Pit of Malice
*Slows enemy movement speed in the Pit of Malice.*
* Undying - Decay
*Increases strength steal.*
* Ursa - Enrage
*Reduces cooldown and allows Ursa to use Enrage while disabled.*
* Vengeful Spirit - Vengeance Aura
*Upon death, creates a strong illusion of Vengeful Spirit that deals and takes full damage and can cast all of her spells. If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells.*
* Venomancer - Noxious Plague
Grants the Poison Nova ability.
* Viper - Corrosive Skin
*Corrosive Skin applies 2x the damage and attack speed slow to enemies that are within 500 distance of Viper.*
* Viper - Viper Strike
Grants the Nosedive ability.
* Visage - Summon Familiars
Grants the Silent as the Grave ability.
* Void Spirit - Resonant Pulse
*Causes Resonant Pulse to silence and gain charges.*
* Warlock - Chaotic Offering
*Calls 2 golems with reduced stats and bounty.*
* Weaver - Time Lapse
*Time Lapse may target allied Heroes with 500 cast range.*
* Windranger - Windrun
*No longer slows enemies. reduces physical damage taken by 45%, and grants invisibility that is not broken by attacking or casting spells.*
* Winter Wyvern - Arctic Burn
*Causes Arctic Burn to be a toggle ability, draining mana every second when active. Removes limit on number of attacks per target. Increases Winter Wyvern's movement speed.*
* Witch Doctor - Death Ward
*Death Ward attacks have True Strike and bounce between nearby enemies.*
* Witch Doctor - Voodoo Switcheroo
*Death Ward attacks have True Strike and bounce between nearby enemies.*
* Wraith King - Reincarnation
*Reduces cooldown by 15s. If a nearby allied hero is slain, they will be transformed into a wraith and have their death delayed and gain bonus attack and movement speed. Heroes who die this way respawn at a faster rate.*
* Zeus - Thundergod's Wrath
Grants the Nimbus ability.