Real Estate

Who hasn't dreamt of building and designing their own home? Luckily, I've developed a way to bring Real Estate into D&D so you nerds an own and design your own homes, with each room granting certain benefits - and having certain risks!

## **Property Costs**

### **Buying Land**

In order to build a house, you have to own land to build on! You can buy plots of land to increase the size of your house. Each plot of land is 100 sq. ft. and costs 500. You can also buy an acre (43560 sq. ft) for 217,800 gp. You can arrange the house however you want to, and can keep an up to date picture of it if you feel like drawing your house!

### **Initial Room Requirements**

Okay, so I know they're not all individual rooms, but that's what we're gonna call 'em. Each room has requirements that must be met.

#### **Gold**

You must have the denoted amount of Gold Pieces before starting construction. It's assumed that this gold covers the material and labor costs.

#### **Size**

Different rooms are different sizes. You need to have the appropriate amount of land available and in your possession to build the desired room.

#### **Construction Cost & Time**

The bigger and fancier the room is, the more resources are required, including the takes for people to build it

#### **Hirelings**

Of course, you can't be expected to maintain your homes cleanliness when you're busy adventuring! Certain rooms require hirelings in order to be maintained. You'll have to spend Downtime hours Finding Hirelings to work for you, once construction has been completed until you'll fully staffed.

#### **Duplicates**

You can build multiples of the same room, for +1,000 gp to the initial cost for each duplicate room, +8 hours (1 working day) initial construction time to build.

### **Upgrades**

Some rooms can be upgraded, some can even be upgraded multiple times.

Upgrading requires you to expend half the Gold, Size, and Construction time of that room, and allows you to gain all the benefits - they do stack! You'll also have to have an increased number of hirelings equal to the Initial Requirements of that room. You'll have to spend Downtime hours Finding Hirelings to work for you, once construction has been completed until you'll fully staffed.

Each room can only be upgraded a certain number of times, as listed in the table below.

### **Upkeep Costs**

The Weekly Upkeep cost includes everything it takes to maintain the property and keep things running smoothly, **including the salaries of hirelings**. If the property earns money (by charging fees, collecting tithes or donations, or selling goods) it can offset maintenance costs, or even turn a profit (see Income below).

**At the beginning of each Week (the 1st, 9th, 27th, and 25th of each month),** you must spend an hour of downtime paying the upkeep cost. If the upkeep cost isn't paid, the business won't be able to provide the services required to earn an income.

## **Hazards**

Having a fancy house doesn't come without risks, of course.

### **Burglary**

The fancier your pad, the more likely your house will be a target for thieves.

Every night I will do a **Burglary Check** to see if the house gets burglarized. The DC for the Burglary Check starts at a **DC 20** when you buy land, so the burglars will have to roll least a 20 before they can break into your stronghold. As you develop your stronghold, different rooms that you build can increase or decrease the DC for the burglary roll.

### **Theft**

Some rooms have more security than others, so when a burglary takes place, each room has its own chance of **Theft DC** that the thieves have to exceed in order to steal stuff from that room.

### **Reduced Lifestyle Expenses**

When you own your own property, you no longer have to buy all you meals, rent lodging and pay for the reparation of weapons and tools. When you own your own home, you can prepare your own meals, fix their own stuff and save on expenses.

 Poor
 Modest
 Comfortable
 Wealthy
 Aristocratic

*Click here to read more about Lifestyles & Expenses.*[1]

### **Storage**

Different rooms have storage capacity, so you don't have to bring everything you own on every adventure. For simplicity sake, storage space will be determined by pounds, since every item in the PHB has a weight.

### **Income**

Certain rooms, such as a shop or tavern, earn income for you. Every week, you make a roll to see how much money your business makes (or loses). You make this roll regardless of whether you are spending your downtime running the business or not. One of the NPCs on your staff is assumed to be managing the business if your PC is not available. Its a good idea to hire NPCs you already trust to run their business for them to avoid embezzlement.

### **Additional Benefits**

Most rooms grant a bonus to stats or skills while you're inside that room. Of course, you lose the benefit when you leave the room.

### **Special Benefits : Library**

If you own a fully staffed library, your tutors can help you improve skills, learn languages, etc. The Skills you can improve in this way are limited to Animal Handling (Wisdom), Arcana (Intelligence), Deception (Charisma), History (Intelligence), Insight (Wisdom), Intimidation (Charisma), Investigation (Intelligence), Medicine (Wisdom), Nature (Intelligence), Perception (Wisdom), Performance (Charisma), Persuasion (Charisma), Religion (Intelligence), and Survival (Wisdom).

What you want to learn determines how much time you must spend in class with your tutor.

Each Tutor can teach one person at a time, so if more than 2 people want to train at once, you'll want to consider upgrading your library.

Declare which of the below Benefits you wish to gain, and start expending Downtime Hours and Expenses in your Library. Once you spend the appropriate amount of Downtime Hours in the library, you'll gain the benefit.

### **Special Benefits: Training Facilities**

If you own a fully staffed Training Facility, your tutors can help you improve skills, and your base Ability Scores as well! When you start building your training facility, choose which of the below 4 types to build.

**Strength Training Facility:** If you have a fully staffed Strength Training Facility, you can improve your Strength and the Athletics (Strength) skill.

**Dexterity Training Facility:** If you have a fully staffed Dexterity Training Facility, you can improve your Dexterity and the Acrobatics (Dexterity), Sleight of Hand (Dexterity), and Stealth (Dexterity).

'*Constitution Training Facility**: '***If you have a fully staffed Constitution Training Facility, you can improve your Constitution

'*Weapon Training Facility**: '***Spending time in the Weapon Training Facility with your Tutor will allow you to gain proficiency and bonuses to certain weapons.

Declare which Training Facility and which of the below Benefits you wish to gain, and start expending Downtime Hours and Expenses in your Training Facility. Once you spend the appropriate amount of Downtime Hours in the Training Facility, you'll gain the benefit.

 Gain a +1 bonus to one specific weapon.
 Gain a +3 bonus to STR, DEX, or CON saving throws.
 Gain a +3 bonus to one specific weapon.
 Gain proficiency in STR, DEX, or CON saving throws.
 Gain proficiency to one specific weapon.

## **Paying Upkeep Costs & Collecting Property Income**

Daily Upkeep cost includes everything it takes to maintain the property and keep things running smoothly, **including the salaries of hirelings**. If the property earns money (by charging fees, collecting tithes or donations, or selling goods) it can offset maintenance costs, or even turn a profit (see Income below).

If the daily upkeep isn't paid, the business won't be able to provide the services required to earn an income.

**At the beginning of each week (the 1st, 9th, 27th, and 25th of each month)**, you must spend an hour of downtime paying the upkeep cost and collecting your property's income. If the upkeep cost isn't paid, the business won't be able to provide the services required to earn an income.

**You make a roll to see how much money your business makes (or loses).** You make this roll regardless of whether you are spending your downtime running the business or not. One of the NPCs on your staff is assumed to be managing the business if your PC is not available. The DM may elect to make this roll in secret and inform you of the results when you return from adventuring. Absent other factors, the DM determines how trustworthy the NPC is, so PCs are advised to hire NPCs they already trust to run their business for them to avoid embezzlement.

 **91+** | You cover your upkeep and make 200% of your income each day in profits.

### **Supervising Your Business**

You can spend downtime working in your business along with your hirelings. Spending 1 hour and 10 gp will grant you a +1 to your **Income Collection** roll at the end of the week. This bonus stacks, but the total bonus for time and money spent can’t be greater than +50.