recursal/Fanatic-Fandom huggingface dataset:
Deerfolk

The **Deerfolk** is a race of reindeer that reside in the capital of Rein within the cold regions of The Tundra. They are a graceful but robust species who are indulged by Ice Sprites.

## Society

The Deerfolk of Rein live in a rather privileged yet unusual society. For generations, this race has been cared and pampered by magical, elf-like creatures called Ice Sprites, who are the only sentient creatures who walk on two legs. With their magic, the sprites provide the Deerfolk with more than just food and shelter. More importantly, the food the Ice Sprites provide are golden oats, which grant the reindeer with their own magic, making them able to leap so high and far it seems they can fly, and giving them the ability to control aspects of the wintery weather of their homeland.

The Sprites treat the deer as if they were pets without actually owning them, and the deer treat the sprites like servants, except without actually ever bossing them around. It is a very extraordinary symbiotic relationship, but it’s a win-win: the sprites are happy and entertained, and the deer live a life of privilege and luxury.

## List of Deerfolk

* Velvet
* Blitzen
Key Seekers

The **Key Seekers** are the selected champions of their respective nations of Fœnum. Each have shown to be the strongest, fastest, and most devoted ambassador that is worthy of saving their world. However only one can become the Key Keeper, who will gain the Prophet's Key, defeat the leader of the Predators, and lock away the impending threat once again.

## List of Key Seekers

* Arizona
* Velvet
* Oleander
* Paprika
* Pom
* Tianhuo
Predators

The **Predators** are the main antagonists of *Them's Fightin' Herds*; carnivorous beasts that were banished from Fœnum. They originally terrorized and menaced the ungulates of the land on a daily basis. It was then that the nations of Foenum united a stand against the Predators, going into a long and costly war against the beasts. They eventually drove the Predators into an empty realm called The Hold, where The Prophet locked them away using an enchanted key made from one of her own horns. In addition, she also locked the door to Foenum to prevent outsiders from reaching the Predator's prison.

After years of living in their prison, the Predators discovered that the Prophet's magic was breaking. Before long, they would eventually break the lock to Foenum and once again return to the land en masse, lead by the greatest and most horrible of all Predators, The Devourer.

As they are trapped between worlds, they appear as ghostlike figures unable to intereact physically with the inhabitants.

## Trivia

* Some predators with no real ability to kill or eat ungulates, such as smaller snakes, Sheep Dogs, scorpions, and insects, weren't banished.
* Omnivores that still eat ungulates is considered a threat and were banished to The Hold along with the other predators.
* Longmas are part predator due to the species being descended from dragons.
Them's Fightin' Herds

***Them's Fightin' Herds*** is an upcoming 2D fighting game that is developed by Mane6. It features cartoon ungulates fighting each other to find a champion worthy of gaining a magical key that will protect their world from predators.

## Plot

The world of Fœnum is inhabited by sentient four-legged hoofed animals that are threatened by the return of carnivorous beasts known as the Predators. Long ago, the Predators were locked away in a separate realm called The Hold, but they have found a way to escape it. To put an end to the threat, champions of the various Fœnum races are chosen as "Key Seekers" by their tribes to find the key that will lock the Predators away again. The Key Seekers must face each other in friendly competition to determine which one will be the Key Keeper who will face the leader of the Predators.

## Gameplay

A four-button fighting system will used for the game: a button each for light, medium, heavy, and magic attacks, and thwill include staple fighting game maneuvers such as launchers, pushblocks, and cross-ups. Character themes will dynamically react to the battles taking place. The game will support both local and online multiplayer via a near-isometric pixel art lobby system.

## Development

The game was originally developed under the title of *Fighting is Magic*, an unofficial fan game based on the characters of the television series *My Little Pony: Friendship Is Magic*. After receiving a cease-and-desist letter from Hasbro for infringing their intellectual property rights, the development team of Mane6 discarded the original premise, game engine, and art assets, and began development on *Them's Fightin' Herds* as an original work with new characters.

Lauren Faust, who previously created the characters for *Friendship Is Magic*, offered to help Mane6 by creating a new world and new characters for the game.

An Indiegogo crowd-funding campaign for *Them's Fightin' Herds* opened on September 21, 2015. During the duration of its activity, the game was successfully funded, with a scheduled release sometime in April 2017.

## Gallery

Them's Fightin' Herds logo with the main charactersThem's Fightin' Herds Winter Fun
### Videos

Them's Fightin' Herds - Gameplay TeaserThem's Fightin' Herds - Raw Gameplay videoThem's Fightin' Herds - Dynamic Music SystemThem's Fightin' Herds - Visual LobbyThem's Fightin' Herds Crowdfund VideoThem's Fightin' Herds at Xanadu - Featurette
## Trivia

* The game's working title was called "Stampede".

## External Links

* Mane6 official website
* Them's Fightin' Herds Indiegogo Page

1. ↑ Them's Fightin' Herds - Oct 2 Stream // Part 4
Longmas

**Longmas** are a race of horse-dragon hybrids that reside in the Empire of Houshan. This magical race is the only in the world of Fœnum who are part predator, and the only ones with wings.

## Origins

It is said that the Longmas are descendants of a dragon, Honored Mother, and a horse, Honored Father. This unusual mated pair passed on their attributes to the Longmas; the herd mentality and protective nature of Honored Father and the power and ferocity of Honored Mother.

## Society

The Longma are highly aware of their exceptional existence, and as a result are a very proud race. They believe they have excluded from themselves the worst traits of their dragon ancestors, and embody only the best. Peaceful and robust like the ungulates, fearless and strong like the predators.

Though the diets of Longmas take after their herbivorous predecessors, their dragon roots are steeped in magic and history, nobility and chivalry, and theirs is one of the few true monarchies in Fœnum. Every subject of the Empire is a member of the military, sworn not only to protect their beloved Empress, their honored volcanic home, but all of Fœnum itself. As far as the Longma are concerned, no vile, flesh-eating, full-blooded predator will enter this world without having to answer to them.

## List of Longmas

* Tianhuo
* The Empress of Huoshan
Velvet

**Velvet** is a reindeer who was chosen as The Tundra's Key Seeker. She is one of the seven playable characters in *Them's Fightin' Herds*.

## Personality

Velvet is one of the most flamboyant reindeer of them all. However she is highly arrogant, prideful and vain, believing herself to be too delicate to perform tasks that require getting her hooves dirty. Vain and egotistical, she is completely full of herself. Although she does care about the fate of her world, Velvet knows it will be HER who will take the best to save it.

## Techniques

Almost as if to flaunt her superiority to jealous competitors, Velvet’s fighting style is not only formidable, it is a vision to behold! What she lacks in brute strength, she makes up with agility, grace and finesse.

She also has considerable talent in conjuring and controlling ice and snow. The source of this magic is in the form of magic oats, which are provided by the Ice Sprites, elf-like creatures that care and pamper the reindeer of Rein and have done so for generations. Velvet's ice cold magic stops opponents in their tracks. She'll allow you to admire her beautiful sculptures, but only from a distance! Control your opponent's movement with your magical ice crystals from afar. Velvet channels her magic faster the farther she is from her opponent. Keep them out of your personal space!

Her technique could easily be mistaken for dancing, and she takes down her opponents with the utmost ease and grace.

## Story

### Book of Lore

In the nation of Rein, within The Tundra region, the Deerfolk held a tournament to see who would be best for the position of Key Keeper. Velvet was among the many participants for the competition, but notably she didn't put much effort in each of the trials, much to the disgust and outrage of her fellow competitors. She is eventually pitted against a reindeer named Blitzen for the title of Key Keeper, effortlessly defeating him and winning the tournament. As Velvet bidded farewell to her people, she gained the affection of Blitzen.

*To see the detailed version of Velvet's Book of Lore, go here.*
## Trivia

* Velvet was originally going to be the Rainbow Dash replacement because of the "Santa's Flying Reindeer" concept.
* She originally had a reddish brown coat. Her horns were also a deep red.

## References

1. ↑ OCT 2 Part 2 Livestream
2. ↑ Fight or Flight
Paprika

**Paprika** is the overly affectionate Alpake Key Seeker and one of the seven playable characters in *Them's Fightin' Herds*.

## Personality

Paprika has a lot of love to give. A LOT. If only she could find somebody to give it to. Somebody. Anybody. She’s not picky. All you need to do is have a heartbeat and she will devote her heart, her life, her very *soul* to your mere existence. And should she have her heart set on you, whatever you do, don't run. It seems that her neediness and desperation infuses her with some kind of super strength that makes her extremely dangerous! Her hugs are crushing, her declarations of adoration will burst your eardrums. She will leap passionately into your arms – and knock you through a brick wall. Once she decides you are the love of her life, there is no escape. You are doomed. Whenever Paprika the Alpaca is in the mix, love can ***kill***.

She is unpredictable and notably oblivious to everything around her, including her role as Key Seeker.

## Abilities

Paprika is quick on her feet and confusing in her approach. Her attacks are bewildering and full of fluff. Don't breathe that! This playful alpaca has tricky movement and specials to confuse opponents. Add even more variables to the fight with her randomized magic attack!

## Book of Lore

For a long time, it was believed that the Alpake Clan of The High Plains knew nothing about what was beyond the remote Huacaya Mountains. The tribe has endured many hardships during their journey for suitable land, but their lives were threatened by Paprika, who they call the "strange one". Due to Paprika's constant affection, she is considered a natural disaster by her clan, having nearly killed them on a few occasions during their travels. Her tribe eventually decided to resign to their fate that would come along with Paprika's crushing embraces... until they received news of the tournament and the nation in need of a Key Keeper. After hearing about it, the Alapake were only enthusiastic about entering, with Paprika in particular being even more enthusiastic than most. Her clan eagerly carried and heaved the oblivious but happy Strange One to the gates of the High Plains' capital before running away, singing with glee.

*To see the more detailed version of Paprika's Book of Lore, go here.*
## Trivia

* She is constantly shedding and regrowing wool.
Oleander

**Oleander** is a black-coated unicorn who is The Woodland's unofficial Key Seeker. She wields a book of dark magic called the Unicornomicon and formed a pact with its resident entity, FHTNG.

## Personality

Being known as the resident rebel of her clan, Oleander defies her society's norms and specializes in dark magic. She is frustrated by her people's close-minded philosophies and wishes for progress. When her clan refused to take part in saving Fœnum, Oleander took it upon herself to become the ambassador of her people by becoming the unofficial Key Seeker.

## Techniques

Oleander literally uses every trick in her demonic book to devastate her opponents. As she reads, her power grows and a horrifying creature makes its presence known! Initially Oleander only has enough magic to cast one type of projectile. Her gameplay transforms completely when she gains additional knowledge from reading her book, allowing teleportation, casting of spells mid air and explosive traps!

## Story

### Book of Lore

When the call for a Key Keeper finally reached the unreachable ears of the Unicorns deep in the shady forests of The Woodland, it was ignored. The reclusive and reverent Order of the Horn does not participate in violence of any kind. They believe that Light Magic will ultimately prevail, though they did not presume to know how. This was not good enough for one Unicorn — and this surprised no one. Oleander has been long known as the Order of the Horn’s resident rebel. Frustrated with the closed mindedness of her people’s philosophies, she longed for progress and new ideas, and she found these in a book. A book of DARK MAGIC. She believes, that harnessed for the right reasons, dark magic is just as good as light magic. But the use of the book and its spells has marked her. Unlike the rest of her clan, her white coat has turned dark and now they turn deaf ears whenever she tries to speak her mind. It's no matter. She does not need their permission to save Fœnum. And when she does, she’ll prove that darkness is as good as light.

*To see the more detailed version of Oleander's Book of Lore, go here.*
## Trivia

* She is similar to *My Little Pony: Friendship is Magic'*s Twilight Sparkle.
Preston Garvey

"*We'll take back the Commonwealth, one piece at a time."*

## History

### Background

Preston Garvey originally enrolled with The Minutemen under Colonel Hollis at the age of seventeen. An avid believer in the espoused justice of the Minutemen cause, Preston rose through their ranks to become an officer under the direct command of Hollis himself.

Regrettably, as Preston states, the Minutemen settlements grew complacent. Freed from the greater concerns of the erstwhile dangers of the Commonwealth, settlements increasingly neglected their obligations to the collective in favor of petty self-interests.

In 2287, Sturges - an inhabitant of the influential trading hub at Quincy - requested the aid of the Minutemen after having heard one of Mama Murphy’s visions, which foresaw the town being surrounded and massacred. Preston joined Hollis on a mission to rescue Quincy, where they found the Gunners besieging it.

The Minutemen dispersed the Gunner lines and were welcomed by the battle-weary citizens of Quincy; the Gunners temporarily retreated. The Minutemen quickly moved to fortify the town but their efforts proved insufficient as the Gunners reformed their lines and relentlessly probed the town's defenses for weaknesses. An ex-Minutemen officer named Clint revealed himself to Colonel Hollis as the leader of the invading force. Clint sought to establish terms of surrender for Quincy and its defenders; these terms were summarily rejected by Hollis.

The Minutemen requested support, which did not arrive; the Gunners overwhelmed the defenders and murdered nearly all of the civilian. Col. Hollis, the linchpin of the long-dwindling Minutemen cause, died fighting.

The event is known as the Quincy Massacre, and it catalyzed the disintegration of the remaining Minutemen settlements.

### Continuing Adventures

Preston gathered the few remaining Quincy civilians and loyal Minutemen and fled to Lexington. Regrettably, Lexington was filled with feral ghouls; the hardships of the town gradually whittled the group's numbers down to just over ten. Eventually the group moved to Concord where they took shelter in the Museum of Freedom before moving onto the settlement of Sanctuary.

From there, Preston and the remaining members of the group from Quincy began to venture out and rebuild trust between the settlements of the Commonwealth and The Minutemen. After gaining enough traction, the Minutemen reclaimed their old base, The Castle.
Order of the Horn

The **Order of the Horn** is a race of white unicorns that live in The Woodland. A reclusive and reverent sort, they do not participate in any form of violence, believing that Light Magic shall eventually prevail, though they did not presume to know how.

## Society

The Order of the Horn are an ancient race; stoic and disciplined, their culture mired in ritual and tradition. They spend their days studying the sacred power their lives revolve around: the divine Magic of Light. Through the generations, they have used light magic to shape the trees into structures, spiraling to the sky in graceful, wooden columns, with branches twisted into delicate woven patterns. The most beautiful of these structures is their primary temple, The Sacred Grove, where they keep to themselves, hidden under the canopy of their home. They have no interest outside their rituals and study, including the other inhabitants of Fœnum, and the fate of Fœnum itself.

## List of Order of the Horn

* Oleander
* High Priestess
* Amaryllis
Fœnum

**Fœnum** is the main setting of *Them's Fightin' Herds*. It is a world inhabited by hoofed, four-legged mammals who built societies and cultures surrounding their natural environment that their species are native to. Long ago, the inhabitants of Fœnum were terrorized daily by the Predators, who were eventually banished to an empty realm called The Hold. When the Predators are threatening to return years later, the call of a Key Seeker reached the nations of Fœnum, allowing them to choose a champion capable of sealing the Predators in their prison and defeat their leader, The Devourer.

## Nations of Fœnum

* The Prairie
* The Tundra
* The Woodland
* Huacaya Moutains
* The Meadow
* Empire of Huoshan
Atlantic Hotel

*"The Atlantic Hotel is one of the oldest buildings remaining in Ocean City and was appropriately one of the first building restored in the wake of the War."'*

## Background

Founded in 1875, the Atlantic Hotel has stood in Ocean City since the beginning. Standing at the northernmost point of the Boardwalk, it has catered to tourists for as long as visitors have been coming to the city. Catering to affluent and influential tourists, the hotel has always been extravagant and opulent to match its residents.

After the War, the Hotel was initially abandoned in the chaos. However, it was also largely untouched by the devastation that struck Ocean City after the War. As such, it was seen as a valuable asset for any who could reopen the Hotel and restore it to its former glory.

At first, the hotel struggled to remain viable in Ocean City's new climate. With tourism effectively dead in the wake of the War, the hotel saw few visitors and those who came did not stay for long. In recent decades, however, this has begun to change. As trade and tourism returned to Ocean City, the hotel found increasing importance as a safe and neutral haven for visitors to The Boardwalk and the city as a whole. As such, it has become a prize for the nearby gangs, leading to an increasing need for security which the hotel has gladly enlisted to protect its clientele.

## Present Day

With Ocean City's increasing wealth and traffic, the Atlantic Hotel has begun to thrive once again. Rival gangs initially sought to claim the hotel as their own, but increasing amounts of security put in place by proprietor Veronica Kilmartin have finally discouraged the ruffians from pushing into the hotel. For now, it stands as the safest place for locals and visitors alike to live while in Ocean City, short of gaining entrance to Old Town.
The Boardwalk

*"The remains of Ocean City's pre-War pride and joy, the Boardwalk is still one of the city's major draws. However, the Boardwalk is home to numerous gangs and factions vying for complete control of the area and a share of the profits from its attractions, making long term visits a dangerous prospect."'*

## Background

Before the War, The Boardwalk was the center of Ocean City's ever-important tourist trade and its attractions were the crown jewel of the city and its lifeblood. It drew tourism from all across the East Coast and its only true competition was the more recognizable Atlantic City. Despite this competition, however, the Boardwalk attracted more than its fair share of visitors seeking a more family-friendly and relaxed atmosphere

When the bombs fell and heralded the end of the pre-War extravegance, the Boardwalk sat untended and abandoned for decades. Its increasing disrepair standing a silent vigil over the struggling denizens of the ruined Ocean City and serving as a constant reminder that glory days were over. Numerous early attempts to repair and revive the Boardwalk were made, but with Ocean City's increasing resource limitations and a general lethargy led to ever increasing decay. The fact that the Boardwalk was largely abandoned by the influential families of the city and rival gangs continued to squabble over every square block only served to reinforce the Boardwalk's status as a grim reminder of post-War realities of life.

This all changed when the Ancient Mariners arrived in Ocean City and brokered an important trade deal with the City and began to bring both resources and travelers back to the city. The Boardwalk became the focus of yet another attempt at renewal. While limits on resources were still a hurdle, the symbolic health of the Boardwalk became important as a way to bring more travelers and tourists back to the city, and with them the caps and materials to help the city thrive.

## Present Day

While still a shadow of its former glory, the Boardwalk is in the midst of a Renaissance of sorts. Entrepreneurs, far thinking gang-members, the Fenwicks, the Coffins, and many others have returned (in varying degrees) to the Boardwalk in varying numbers and they all have a stake in its revivification. Power was quickly (and thankfully easily) restored and many of the rides and stands have been reconnected to the grid and electricity restored. Many of the rides have been repaired back to working condition, even if their current disrepair leaves them a dangerous prospect at times. The gangs of the area (excluding The Black Cats) realize the importance of the Boardwalk to the city and they know to leave tourists alone, at least during the daylight hours. No matter the time, however, the Boardwalk is a mixed blessing; full of potential enjoyment, gambling, prostitution, and other distractions but also home to cutthroats, thieves, and con-artists.

## Locations

* Life-Saving Station
* The Rolladium
* Trimper's Haunted House
* White Marlin Marina

## Affiliated Groups

* Ancient Mariners
* Ocean City Rollers
* The Black Cats
* The Surgeons
Piper Wright

"Never thought a reporter could consider themselves a success until someone threatened their life. Me? I'm very successful."

## History

### Background

Piper grew up in a small community outside of the Commonwealth with her sister; Nat, and their father; a member of the local militia. After her father was found dead under suspicious circumstances, Piper learned that he had discovered a raider plot to sack the town. His superior, Captain Mayburn, arranged to leave the main gate open and unguarded one night to allow raiders access in exchange for a cut of the loot.

Piper's father was murdered by Mayburn to keep him silent. The local authorities did not believe her claims and refused to investigate. Piper then made and circulated wanted posters featuring the captain and a list of his crimes. The settlers, outraged by the story, exiledMayburn. When the raiders eventually showed up expecting the gate to be wide open, they instead met the aware citizens who drove them away.

Eventually Piper and Nat relocated to Diamond City where she began her career as an investigative journalist. Her fervor for discovering the truth made her popular for a while, but eventually public opinion turned against the nosy reporter. Piper's work led to multiple death threats, assassination attempts, and even a near-execution by the Children of Atom. Even so, finding herself in sticky situations is a point of pride for Piper, who feels getting into trouble is just part of chasing the truth.
Officer Mark

*"Lifeform detected. Present your credentials or depart, or face the consequences."*

## History

### Background

Built as the most advanced security unit of the pre-war world, Officer Mark was tasked with leading the security forces protecting the Oceanside Power Plant. Despite centuries of the plant being essentially abandoned, he has never shirked his duty and still defends the plant as if the bombs had never fallen.

## Personality

Strict and orderly, Officer Mark never deviates from his programming. When faced with an outsider within the Power Plant (excluding the officially abandoned reactor) he immediately requests that visitors present their security badge. If such qualifications are not presented within a reasonable time frame, he attacks and initiates security protocols to activate his subordinate protectrons to attack.

## Appearance

Officer Mark's chassis is no different than any other Protectron model, but he does sport an authoritative police paint job.
The Rolladium

*"The ruins of an old Rollerdome, the Rolladium has become the home of the Ocean City Rollers in recent years and is fiercely protected by the gang that calls it home."'*

## Background

Before the War, The Rolladium was built to capitalize on the increasing popularity of roller skating and roller derby in pre-War culture. As a common distraction, the rink was immediately successful. Roller Derby proved to be a particularly strong draw for Ocean City and the city frequently held exposition matches to draw crowds.

After the war, the Rolladium sat largely abandoned until Tomboy Judas decided to make a stand against the rampant misogyny of most of Ocean City's gangs. She knew that her gang would need a place to call their own and saw the perfect opportunity in the empty Rolladium. Surprisingly intact beyond some slight flood damage, the Rolladium was quickly back up and running, even if it now serves a much more exclusive clientele.

## Present Day

The Rolladium is home to the Ocean City Rollers and is a largely inhospitable place for most of the Boardwalk's residents. Increasingly, however, the Rolladium has taken on a secondary role along the Boardwalk. Tomboy Judas had never intended it as such, but her inherent empathy for the plight of women in the post-war world has lead to the Rolladium acquiring a secondary role as a safe haven for the women of the city. Any woman seeking respite from the troubles that dominate the Boardwalk can find temporary relief in the confines of the rink, and those seeking a more proactive role are often offered a position in the Rollers.
Trimper's Haunted House

*Located on The Boardwalk, Trimper's Haunted House may be opened to the public, but locals in the know suggest said public steer clear.*

## History

### Background

Trimper's Haunted House is just that, a haunted house. Built before the War, the attraction has fallen into ill repair in recent years but is still standing and fully functional; there are no employees conjuring up scares, but plenty of old school Halloween decorations and day-glo paint line the halls. The structure itself consists of a main lobby area, several long and winding hallways, and a handful of rooms originally set up to house different attractions.

The lobby area is decked with antique chandeliers, a number of scary portraits, and two animatronic barkers. The first of these is Count Wolf Von Vinderstine; a headless specter who gives a three minute looped spiel about what visitors will see inside the attraction. The second barker is a gargoyle. Hung right above the doors through which the guests enter the attraction's interior, the air-powered stunt gives a short dialog in which he dares the visitors to enter. The rooms have been claimed and converted into living quarters for the house's current inhabitants: The Black Cats.

Anyone is free to enter the house, but stories about The Black Cats' less than hospitable ways and tendency to greet and *eat* versus greet and meet have left the attraction far less popular these days.
Caroline Nesbit

Blurb Goes here

## Appearance

Caroline has several hard (and one that's not so very hard) to detect augmentations installed by her science-saavy sister. The most obvious of these is the metallic frame that makes up the lower half of her face. Less obvious are the internal implants whose purposes range from rendering her more physically resilient to altering her brain waves, the latter of which coincides with a similar implant in Daisy, allowing the sisters to communicate almost telepathically.
Tianhuo

**Tianhuo** (prounuced Tee-an-hu-o) is a longma who is the Captain of Huoshan's Imperial Guard. She is chosen as the Empire of Huoshan's Key Seeker and is one of the seven playable characters in *Them's Fightin' Herds*.

## Personality

For certain, Tianhuo is an intimidating sight, releasing stoic confidence without a hint of arrogance. She has no disdain for her opponents. In fact, she greatly admires skill and strength and cannot enjoy a duel unless she faces a combatant who offers her a challenge... and it takes quite a combatant to stand up to her bat-winged, aerial attacks or the force of fire she is able to magically conjure when she reaches her greatest speeds. Indeed, not many are even able to get past the daggers that shoot from her fiery, dragon eyes when she stares you down. No one is more disciplined, no one more determined, and even the Predators’ Champion should beware. Her past as a bully however fills Tianhuo with shame.

## Techniques

Tianhuo, Captain of the Imperial Guard strikes from above, below and all around! Flexible, aerodynamic, and explosive, she is a real firecracker! Flight-based attacks keep your opponent’s head in the clouds! Cancel any and all of your attacks into her Firecracker Magic attack to overwhelm your opponents, or use it to move quickly across the stage.

## Story

### Book of Lore

High above the clouds atop the highest of mountains lies the diminutive Empire of Huoshan (known to other Fœnecians as The Volcano), built over the gaping maw of an active, lava-spewing crater. The Empire’s subjects are Longmas, a very proud race who are half horse, half dragon. These very proud half-breeds are all members of their military and not only sworn to protect their empress, but all of Fœnum itself. The Empress's choice for who should be the Key Seeker is none other than Tianhuo, Captain of the Imperial Guard and the greatest that these half-breeds have to offer. However it was not always so. Originally the leader of a trio of bullies, a young Tianhuo received a prophetic dream where she bore witness to a clash between the spirits of a stallion and a dragon who gave rise to the Longma. She gained a change of heart and redeemed herself by saving a foal she had harassed recently from her former croonies, receiving forgiveness from the young foal afterward.

*To see the more detailed version of Tianhuos Book of Lore, go here.*
## Trivia

* Tianhuo and her fighting style is based off of Rainbow Dash, a blue pegasus pony from *My Little Pony: Friendship is Magic*.
* She is the only playable Key Seeker with the ability to fly.

## References

1. ↑ Them's Fightin' Herds - Oct 2 Stream // Part 4
The Minutemen

*"Protect the people, at a minute's notice." - Preston Garvey*

## Information

### Background

The Minutemen first stood out when they successfully defended Diamond City from a super mutant attack in 2180. The leader of the Minutemen at that time was General Becker. Upon his death, the Minutemen began having internal power struggles and could not agree on a new leader. Following the Quincy Massacre, all members of the Minutemen were either dead or have run off, with the sole exception of Preston Garvey.

### Recent Events

The Minutemen have begun to regain some of the notoriety they lost after the Quincy Massacre under the leadership of the new General, Preston Garvey.

## Player Characters

* Wendy Stipe
* Lyle Hancock
Ancient Mariners

*"Red sky at night, sailor's delight. Red sky at morning, sailor take warning."*

## Information

### Background

The Ancient Mariners did not start as a gang, or even an organized faction. Those that would become the Ancient Mariners were originally the fisherman, ferryman, and sailors that skirted the coastlines of the East. As a collection of like-minded individuals who frequented the same territories and ports-of-call, many knew each other and considered eachother boon companions.

As years stretched into decades and decades stretched into centuries after the War, these sailors began to form into a loose brotherhood of companions and allies. Their organization began to be recognized by others as this affiliation began to form into a true alliance; an attack against one of these mariners would be considered an attack against them all.

The Mariners first became a true faction slightly less than half a century ago, when the then young Horace Quentin saw potential safety and profits if he were to organize these scattered but loyal sailors into a cohesive trading company. He swiftly found the fiercely independent individuals who traveled the waves of the Atlantic were difficult to bring to heel in any significant fashion, let alone into something that could be recognized as a true company. Instead, he began to focus on acquiring pledges of loyalty and small tithes from these individuals in exchange for organized protection when it was needed and political support when it was not.

Over the past few decades, this loose but structured organization has found great success in the port towns of the coast. Few dare attempt to swindle the Mariners and fewer would risk threatening one of their members; else they will find their community deprived of essential resources or even attacked by vengeful salt-encrusted harpooners. This increasingly powerful influence has especially taken hold in the settlement known as Ocean City; as an isolated ocean community, the Mariners have become instrumental in providing supplies and ensuring the ferry-routes remain open and safe, thus bringing important revenue to the city. The dominant families of the city have begrudgingly acknowledged Horace and his “boys” as essential to the success of Ocean City; thus, with no small amount of protest, they have given Horace a place within their inner circle.

### Recent Events

Horace has brokered numerous deals with the locals of Ocean City to distribute water and import other essential supplies into the city. In exchange, he has been granted a seaside boathouse to be used as a de facto center of operations for the Mariners. Additionally, he has once again begun to attempt to bring increasing amounts of formal organization to the Mariners, establishing rough (but often ignored by members) ranks and duties, the latter of which are more often formally declaring what said individual would have been doing anyhow.

## Player Characters

* --
* --
Old Town

*"A testament to pre-War life, Old Town is a safe haven for the affluent and influential individuals of Ocean City. A sort of time capsule, the neighborhood is kept in a near copy of the suburban landscapes of the pre-War world."'*

## Background

Before the War, Old Town was nothing remarkable. The neighborhood was nearly identical to countless suburban communities in both Ocean City and the United States as a whole.

After the War, however, Old Town became nearly unique on the East Coast. Largely untouched by the destruction of the bombs and surrounded by destroyed neighborhoods of Ocean City, Old Town was quickly seized by the Fenwicks and Coffins as a safe haven for themselves and their associates. Walls were constructed and gates erected to keep out the chaos of the Boardwalk, Old Town became a near fortress.

The strict adherence to pre-War ideals, the culture of Old Town has become almost eerie. Each house is granted to only one family and any who break from pre-War traditions are swiftly ostracized by others of the community. Lawns must be carefully maintained and appearances are tantamount. If any home reaches any degree of disrepair, the residents can expect a visit from the "Homeowners Association" and censure techniques are utilized to stubborn or slow to act families.

This staunchly conservative mindset has lead to a strange and underground culture that is largely unknown to those outside its walls. The presence and practices of The Seven Thrones and The Watchtowers and a quietly rebellious streak among Old Town's residents has led to conspiracies and factions that meet secretly in the basements of Old Town.

## Present Day

Old Town has become Ocean City's new crown jewel. The community is surrounded by an air of mystery and extravagance by the "common" residents of Ocean City and gaining entrance is a secret dream of those who are excluded. As such, Old Town has become a powerful bargaining chip for the Fenwicks and Coffins, being used to persuade and influence those who seek inclusion. Even once they have been granted a home in Old Town, the power brokering is far from over; as one's politic decline can endanger the home they have achieved.

## Affiliated Groups

* The Seven Thrones
* The Watchtowers
The Commonwealth

*"The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... but the Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished" - Dr. Zimmer*

## Background

The Commonwealth (occasionally referred to as Commonwealth Wasteland) is what is left of the pre-War American state of Massachusetts in New England. Most of it is a "war-ravaged quagmire of violence and despair" like much of the rest of the former United States, but it is also where Boston and the mysterious Institute are located.

## Present Day

The most infamous faction within the Commonwealth, the organization known only as the Institute was founded by the descendants of the students who once attended the Commonwealth Institute of Technology. The scientists working within this underground, sealed environment possess highly advanced technology and technological skills. They have managed to create true artificial intelligence (A.I.) and are capable of manufacturing androids, also referred to as "Synths" - short for "synthetic humans," with the latest models completely indistinguishable from ordinary humans. The Institute has been blamed for many of the Commonwealth's disappearances; some have suspected that the Institute had a hand in the failure of the Commonwealth Provisional Government. The Institute seems to use the rest of the Commonwealth as a dumping ground for various failed experiments; the Commonwealth strain of Super Mutant can trace its history back to the Institute's experiments with FEV.

Another organization active within the Commonwealth, The Railroad, functions in direct opposition to the Institute. Named in honor of the Underground Railroad, the Railroad's mission is the rescue and salvation of synthetic humanoids primarily, though enslavement as a whole is also fought against.

The Commonwealth suffers from terrible radiation storms. During a storm, the sky turns a sickly green color and a thick fog forms, limiting visibility. These storms behave in the same manner as thunderstorms, with every "strike" emitting radiation across the land. Despite this, the Commonwealth appears to be a somewhat healthier area of the post-nuclear United States. The skies are brighter and clearer and vegetation such as Mutfruit and Tato plants can be seen growing plentifully in the region, providing wastelanders with a source of food. The Commonwealth also sees regular rainfall, in a similar vein to Zion Canyon. The overall landscape is less blasted and scorched than other areas such as the Capital Wasteland - this is due to the fact that the Boston area never suffered a direct hit, with the nuclear explosion in the prologue possibly detonating far to the southwest. However, since the Commonwealth covers the entirety of pre-War Massachusetts, it is unknown whether the rest of the region has emerged as fortunate.

## Affiliated Groups

* The Institute
* The Railroad
* The Minutemen
* Gunners
Изумрудный Клык/Сеттинг

На севере континента Ошу расположился большой полуостров, именуемый Изумрудным Клыком. Когда-то Клык был волшебным царством сидов, дарованным им самими богами. Однако, столетия небрежного управления разрушили страну фей. Революция разбросала сидов про миру и превратило Клык в арену для борьбы держав-наследников Цветного Двора. Наша история начинается здесь, где эльфы восстали против своих крылатых прародителей, люди отвернулись от собственных богов, а небольшие горные княжества оказались единственным спасением Клыка от мощи бескрайней южной империи.

На некогда сказочном острове, несмотря на войны, прогресс неумолимо движется вперед. Мануфактуры изгоняют с рынков ремесленников, огромные корабли мчатся к неведомым берегам, с трюмами, полными несметных богатств, даже волшебники включились в начинающуюся капиталистическую гонку и продают свою тщательно отмеренную и пригодную с промышленному использованию магию всем желающим. Среди проблем прошлого для жителей Клыка к добру или к худу открывается новый мир, в котором смертным с их книгами и машинами отведена ведущая роль.

Изумрудный Клык - это страна приключений, путешествий, запутанной политики и еще более запутанной древней истории. Здесь можно рассказывать истории о приключениях и путешествиях, вести расследования и раскапывать древние проклятые могилы. Можно искать бессмертия в милости древних как сам мир богов, а можно извлекать на свет их темные и неприглядные секреты. Добро пожаловать, надеюсь, вам здесь будет интересно!

## География и история

Историческая справка

Обзор географии

Расы

Языки и имена

Календарь

Кухни

Мода

## Космология и теология

Мифы о сотворении Вселенной

Боги

Магия

## Интересные факты, места и предметы

Княжество Мер

Культ Девы Ветров

Железный Караван

Encyclopedia Iverica

Ратонские свитки
Robert MacCready

*"Look pal, if you're preaching about the atom or looking for a friend, you've got the wrong guy. If you need a hired gun, then maybe we can talk.''*

## History

### Background

MacCready was born in 2265. He served as the mayor of Little Lamplight for six years (from age ten onward) when he was chosen by the other residents.

During the decade between 2277 and 2287, MacCready ended up marrying a woman named Lucy and the two had a son named Duncan. When he first met Lucy, he lied to her about his occupation, telling her he was a soldier and concealing the fact he was a hired gun. He never told her the truth. At an unknown point in time, feral ghouls killed Lucy while MacCready fled with Duncan. Some time later, Duncan contracted an unknown disease, prompting MacCready to travel to The Commonwealth to find a cure.

He was employed by the Gunners for some time, but left, and has ever since been hounded by them for continuing to take jobs in their territory.

## Relations

* *Lucy* -- Wife (deceased)
* *Duncan* -- Son
The Castle

*Formerly known as Fort Independence, the Castle serves as the headquarters of the Commonwealth's Minutemen.*

## Background

Before the War, it was known as Fort Independence. The Minutemen repurposed it as their headquarters in The Commonwealth until a colony of mirelurks forced them out and took it as their nest.

## Present Day

Preston Garvey led a mission to reclaim the Castle for a new generation of Minutemen, and the fortress currently serves as their base of operations. The Castle houses a series of underground tunnels and a fully stocked armory, along with a working artillery cannon.
Spelunk

## Spelunk Quest

Quest Name: Spelunk

In-game Description: Explore dark caves

Wiki Description: You need a new place to mine so you should probably go spelunking in that dark cave in the forest. Make sure you supply your hero with the right supplies in order to get the maximum bonus from the quest.

## Supplies Needed

These supplies will be needed in these exact slots.

1. Torches
2. Climbing Gear
3. Navigation Support
4. Food
5. Drinks
6. Anything else
Ocean City Rollers

*"Well-behaved women seldom make history." - Laurel Thatcher Ulrich*

## Information

### Background

The Seven Thrones gang is a powerful and influential gang in the area, and many denizens of the Boardwalk secretly desire a place within their ranks. Unfortunately for many of the headstrong and capable women of the Boardwalk, these dreams could never become reality due to the Seven Thrones open misogyny and “good ol’ boy” mentality.

After years of rejection from the Seven Thrones, Tomboy Judas had reached her breaking point and decided to do something about it. Thus, the Ocean City Rollers were born. Staking a bold claim to The Rolladium and putting out an open call to the women of the Boardwalk the aid her in defending it. Judas found that she was far from alone in her frustrations as women flocked to the Rolladium to join her. The Ocean City Rollers grew quickly and built a sizeable territory on The Boardwalk and quickly gained the respect that they had so long sought.

Due to their chosen base of operations, it only seemed natural for the gang to find a theme in the roller derby culture of the Pre-War; it only seemed right that warrior women from the ancient world could serve as inspiration for a gang of modern amazons. Taking to the streets on roller skates and modified sports equipment, the Rollers take no guff from anyone and are swift to prove that women can be just as intimidating as their male counterparts.

### Recent Events

The Rollers are still relatively new to the Boardwalk and they still have much to prove if they wish to become a permanent fixture of Ocean City. As such Judas has been aggressive in her girls claiming territory and holding it against all comers. With brutal ferocity and frightening coordination, the Rollers are spreading their influence wherever they can gain a foothold. What amount of territory will satisfy them? When will Judas decide that enough is enough for her gang? Will anyone be able to stop their growth? Does anyone even want to? These are questions that do not seem to have clear answers and Judas isn’t talking…

--
Player Characters

* --

## Photo Gallery

The Ocean City Rollers have adopted the look of classic roller derby girl groups: helmets, knee pads, jerseys, and gloves all apply. When not done up for "battle", the members shun the traditional look those haughty Seven Thrones housewives are forced to sport, choosing instead to wear whatever they please as long as it doesn't interfere with their ability to zip across the Boardwalk. The only rule is skates must be worn at all times, and many of the members have taken to modifying or decorating theirs as a sort of personal trademark.