recursal/Fanatic-Fandom huggingface dataset:
Ethnicities (Races)

Commoner

* Standard ability scores.
* Born of modest origins.

Northerner

* Strength +1, Constitution +1.
* From the strong, nomadic northern tribes.

Astora

* Strength +1, Faith+1.
* Hails from the mighty Kingdom of Astora.

Vinheim

* Intelligence +2.
* Raised in or near the Dragon School at Vinheim.

Thorolund

* Faith+2.
* Taught religious teachings by the Clerics of Thorolund.

Carim

* Dexterity +1, Faith+1.
* Descendant of the Knights of Carim.

Catarina

* Strength +1, Constitution +1, Intelligence -1, Charisma +1.
* Known for their boisterous personalities and ability to hold their drink.

Great Swamp

* Strength +1, Dexterity -1, Charisma +2.
* Raised in the swamps where Pyromancy was born.

Outlander

* Strength +2
* Used to living and surviving in the desolate outskirts of civilization.

Londor

* Dexterity +2, Faith+1, Charisma -1.
* Born in the dark and sinister land of Hollows.

Irithryllian

* Dexterity +1, Intelligence +1.
* From the mysterious and frigid Boreal Valley.
Darkwraith Knight

*Medium abberation, lawful evil*

**Armor Class** 16 (bone)

**Hit Points** 91

**Speed** 30 ft

**Saving Throws**Str +7, Wis +6

**Skills**Stealth +5

**Damage Immunities**Necrotic

**Damage Vulnerabilities** Radiant

**Senses** darkvision 60 ft., passive Perception 13

**Language** Abyssal

**CR 8**

## **Actions**

**Multiattack.** The darkwraith makes two dark sword attacks.

**Dark Sword.***Melee Attack:*+7 to hit, reach 5ft. *Hit:* 8 (1d8+4) slashing damage. plus 14 (4d6) necrotic damage

**Life Drain *(Recharge 4-6)*.** The Darkwraith grabs a target within 10 ft. and attempts to leech its life. The target must make a DC 14 Wisdom saving throw or take 11 (4d6) necrotic damage and take 1d4 points of Constitution drain.
Classes

Below are the starting ability scores for each class at level 1.

**Warrior**

* HP: 13
* Strength: 14
* Dexterity: 10
* Constitution: 15
* Intelligence: 6
* Faith: 6
* Charisma: 8
* Starting Equipment: Longsword, Heater Shield, Hard Leather Armor, Lifegem.

**Knight**

* HP: 11
* Strength: 15
* Dexterity: 10
* Constitution: 14
* Intelligence: 6
* Faith: 12
* Charisma: 6
* Starting Equipment: Broadsword or Halberd, Kite Shield, Knight's Armor, Light Crossbow, Crossbow Bolt x10.

**Swordsman**

* HP: 9
* Strength: 12
* Dexterity: 15
* Constitution: 10
* Intelligence: 7
* Faith: 8
* Charisma: 9
* Starting Equipment: Scimitar, Shortsword, Leather Armor, Lifegem x2.

**Explorer**

* HP: 8
* Strength: 10
* Dexterity: 12
* Constitution: 10
* Intelligence: 12
* Faith: 12
* Charisma: 12
* Starting Equipment: Dagger, Light Crossbow, Crossbow Bolt x20, Traveler's Armor, Lifegem x10, Torch x3, Firebomb, Alluring Skull x2

**Wanderer**

* HP: 8
* Strength: 12
* Dexterity: 13
* Constitution: 12
* Intelligence: 10
* Faith: 8
* Charisma: 8
* Starting Equipment: Scimitar, Leather Shield, Wanderer's Armor.

**Thief**

* HP: 6
* Strength: 7
* Dexterity: 15
* Constitution: 10
* Intelligence: 13
* Faith: 12
* Charisma: 5
* Starting Equipment: Dagger x2, Target Shield, Black Leather Armor.

**Assassin**

* HP: 7
* Strength: 9
* Dexterity: 15
* Constitution: 8
* Intelligence: 11
* Faith: 11
* Charisma: 12
* Starting Equipment: Shotel, Dagger, Poison Throwing Knife x5, Throwing Knife x10, Alluring Skull x3, Poison Moss Clump.

**Bandit**

* HP: 10
* Strength: 12
* Dexterity: 13
* Constitution: 13
* Intelligence: 9
* Faith: 8
* Charisma: 6
* Starting Equipment: Bandit's Knife or Battle Axe, Bandit Armor, Firebomb x3.

**Hunter**

* HP: 9
* Strength; 10
* Dexterity: 14
* Constitution: 10
* Intelligence: 7
* Faith: 12
* Charisma: 7
* Starting Equipment: Shortsword, Leather Shield, Leather Armor, Short Bow, Wooden Arrow x20, Torch x3.

**Sorcerer**

* HP: 5
* Strength: 6
* Dexterity: 12
* Constitution: 6
* Intelligence; 15
* Faith: 13
* Charisma: 11
* Starting Equipment: Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer's Attire, Amber Herb, Witching Urn, Soul Arrow (Spell).

**Pyromancer**

* HP: 9
* Strength: 12
* Dexterity: 9
* Constitution: 12
* Intelligence: 6
* Faith: 6
* Charisma: 15
* Starting Equipment: Hand Axe, Wooden Shield, Tattered Cloth Set, Pyromancy Flame, Lifegem, Fireball (Spell).

**Cleric**

* HP: 10
* Strength: 13
* Dexterity: 7
* Constitution: 12
* Intelligence: 10
* Faith: 15
* Charisma: 7
* Starting Equipment: Mace, East-West Shield, Holy Robe Set, Canvas Talisman or Cleric's Sacred Chime, Heal (Spell).

**Herald**

* HP: 10
* Strength: 12
* Dexterity: 10
* Constitution: 12
* Intelligence: 10
* Faith: 13
* Charisma: 8
* Starting Equipment: Spear, Kite Shield, Chain Mail, Talisman, Heal Aid (Spell).

**Deprived**

* HP: 6
* Strength: 8
* Dexterity: 8
* Constitution: 8
* Intelligence: 8
* Faith: 8
* Charisma: 8
* Starting Equipment: Club, Wooden Plank Shield.
Hollow Dogs

*Medium undead, neutral evil*

\*These are **NOT** the same Undead Attack Dogs from Dark Souls 1

**Armor Class** 14

**Hit Points** 9

**Speed** 40 ft

**Damage Weakness** Fire, Radiant

**Senses** passive Perception 12

**Language** —

**CR** 1/2

**Souls** 20

## **Actions**

**Bite.** *Melee Attack:* +4 to hit, reach 5ft. *Hit:* 2 (1d4) piercing damage.
Skeletons

Skeletons tend to occupy tombs or caves, prisons and dungeons. Living masses of bones animated either through the power of the undead curse, or some necromantic magic. These are another standard enemy type- like hollows- but tend to be a little stronger than the average hollow.

###### Skeleton traits

Most skeletons possess the following traits (unless otherwise noted in their entry)

* Weakness to bludgeoning and radiant damage
* Immune to charm, sleep, and exaustion effects
* Immune to poison damage and condition

Skeletons speak and understand no languages except when otherwise noted

## List of Skeleton enemies:

###### Dark Souls 1

* Skeleton
* Giant Skeleton
* Skeleton Beast
* Bone Wheel Skeleton

###### Dark Souls 3

* Gravewarden Skeleton
* Carthus Swordsman
* Overgrown Skeleton
Hollow (Enemy)

*Medium undead, neutral evil*

**Armor Class**8

**Hit Points** 10

**Speed** 30 ft

**Damage Weakness** Fire, Radiant

**Senses** passive Perception 8

**Language**—

**CR** 1/4

**Souls** 20 in asylum (40-80 depending on area late game)

## **Actions**

**Shortsword.** *Melee Attack:* +2 to hit, reach 5ft. *Hit:*3 (1d6) slashing damage.

**Torch.** *Melee Attack:* +1 to hit, reach 5ft. *Hit:*3 (1d6) fire damage.
Balder Knight

*Medium undead, neutral evil*

**Armor Class** 17 (plate)

**Hit Points** 47

**Speed** 30 ft

**Damage Weakness** Radiant, Lightning

**Senses** passive Perception 10

**Language**—

**CR**2

## **Actions**

**Multiatttack.**the Balder Knight makes two melee attacks.

**Balder Side Sword.***Melee Attack:* +5 to hit, reach 5ft., *Hit:*10 (2d6+3) piercing damage.
Abyssal

## Abyssals

Corrupted monsters corrupted by the Abyss, the realm of darkness born from Manus. Enemies of the abyss tend to linger in deep caves where the influence of the Abyss lingers, or in cities where the Abyss has taken root. These enemies tend to be on the stronger end, lending them to be placed in higher level areas or acting as strong fights at lower levels.

###### Abyssal traits

Most abyssals possess the following traits (unless otherwise noted in their entry)

* Weakness to Abyss slaying weapons (such as the Greatsword of Artorias from DS1 or the Farron Greatsword of DS3)
* Immune to charm and sleep effects

## List of Abyssal enemies:

###### Dark Souls 1

* Oolacile Resident
* Oolacile Sorceress
* Chained Prisoner
* Darkwraith Knight

###### Dark Souls 3

* Pus of Man
* Monstrosity of Sin
* Harald Legion Knight
Giants

Big boys, ranging between just a bit taller than the chosen undead up to a size that dwarfs the likes of dragons. The giant race of DS1 and DS3 are used as slaves and servants to the Lord race, used to build their cities and perform other heavy labor. Some giants show there is a more refined side to the race however, including a master weapon smith and a couple highly skilled archers.

Dark Souls 2 gave us a different flavor of giants which will here be called hole-faced giants due to obvious reasons. These giants are more akin to barbarians, they use crude weapons and wear primitive clothing, some even use pyromancy.

Whichever flavor you use, giants are challenging opponents. All giants have large health pools and can hit very hard. And they're usually quite sparse, only one to two per area usually

###### Giant traits

Most giants possess the following traits (unless otherwise noted in their entry)

* Weakness to Storm Ruler (I know that it was only effective vs. Yhorm in the games, but it seems silly not to be effective vs all giants so it will be listed as a weakness here)
* Weakness to poison damage and condition

Giants can understand the common language, but only intelligent giants appear to be able to speak it, and with difficulty usually. Hole-faced giants however have not been shown to speak, though they may be able to speak to each other.

## List of Giant enemies:

###### Dark Souls 2

* Hole-Face Giant Warrior
* Hole-Face Giant Mage
* Hole-Face Giant Elite
* Golem

###### Dark Souls 3

* Giant Slave
* Giant Archer
1995

* Logo
* Alt. Logo

**1995** was the third year of the Wooden Railway Line.

Due to a surplus of components from previous years, vehicles were dated 1994, and some still retained flat magnets.

## Products

### Engines

* Thomas
* Edward
* Henry
* Gordon
* James
* Percy
* Toby
* Donald
* Douglas
* Diesel
* Bill
* Ben
* Daisy
* BoCo
* Duck
* Mavis
* Rusty (**NEW**)
* Oliver (**NEW**)
* Peter Sam (**NEW**)

### Rolling Stock

* Annie
* Clarabel
* Henrietta
* Troublesome Truck
* Troublesome Brakevan
* Sodor Line Caboose
* Henry's Forest Log Car
* Knapford Express Coach
* Tidmouth Milk Tanker
* Tar Tanker & Fuel Car (**NEW**)
* Breakdown Train (**NEW**)
* Chinese Dragon (**NEW**)

### Off-Rail Vehicles

* Bertie
* Harold
* Terence
* Sir Topham Hatt's Car
* Crosby Station Cargo Truck
* Sodor Bay Cargo Ship
* Sodor Bay Tug Boat

### Bridges & Tunnels

* Arched Stone Bridge
* Single Stone Tunnel
* Tidmouth Covered Bridge
* Double Wide Old Iron Bridge (**NEW**)
* Lifting Bridge (**NEW**)

### Destinations

* Special Engine Shed
* Water Refilling Tower
* Elsbridge Station
* Elsbridge Platform
* Windmill
* Gristmill with Waterwheel
* Sodor Bay Lighthouse
* Knapford Station Platform (**NEW**)

### Track

* 2 Bumpers & 2 Signs
* 2" Straight Track
* 4" Straight Track
* 6" Straight Track
* 8" Straight Track
* 3 1/2" Curved Track
* 6 1/2" Curved Track
* Special Engine Shed Switch Track
* Cross Track with 2 Warning Signs
* 3 1/2" Single Curve Switch Track
* 6 1/2" Single Curve Switch Track
* 8" Turntable
* Ascending Track
* Ascending Track Risers
* Track Adapters
* Switchyard Track (**NEW**)
* Switch T-Track (**NEW**)
* Highway Crossing (**NEW**)
* Graded Track Risers (**NEW**)

### Track Packs

* Track Expansion Set No. 1 (**NEW**)
* Track Expansion Set No. 2 (**NEW**)

### Sets

* Instant System Set No. 1
* Instant System Set No. 2
* Instant System Set No. 3
* Instant System Set No. 4
* 100 Piece Set
* Instant System Set No. 2 (**NEW**)
* Instant System Set No. 3 (**NEW**)

### Accessories

* Set of Five Signs (*New Look*)
* Set of Five Trees
* Family of Four (*New Look*)
* Set of Three Buildings (**NEW**)
* Sir Topham Hatt, 1 Workman, 2 Engineers (*New Look*)
* Seasonal Trees
* Cow on the Line
* Thomas Comes to Breakfast
* Playboard
* Play Table
* Thomas Carry Bag
* Thomas Felt Playmat
* Island of Sodor Felt Playmat
* Playmat with Quarry
* Playmat with Pond
NPCs

**Merchant** - Sells various items, mostly consumables, usually for souls, but, depending on the setting, will also accept coins. There are a few subtypes to this type of NPC as well.

Merchant, Spell - Sells spells, special rings, various catalysts, and misc magical items.

Merchant, Miracles - Sells various Miracles, talismans and chimes, special rings.

Merchant, Pyromancies - Sells various pyromancies.

**Traveler** - Aimless wanderer, can give you useful random items or consumables, provide information or lore, and will usually disappear from the bonfire or waypoint upon leaving and then returning.

**Blacksmith** - Repairs/upgrades/infuses weapons and armour, occasionally has weapons and armour to sell. Also sells various blacksmithing tools. subtypes also apply

Blacksmith, Magic - Repairs/upgrades Magical weapons, may also sell basic catalysts, in addition to everything in the basic description. May also convert current weapon into that of a Magic type

Blacksmith, Divine - Repairs/upgrades Divine weapons, may also sell basic talismans and chimes, in addition to everything in the basic description. May also convert current weapon into that of a divine type

Blacksmith, Fire -

Blacksmith, Lightning -

**Quest Giver** - NPCs that gives quests, may also give rewards for completing said quests. Quests might range from a simple fetch quest, to a story arch.

I encourage all of you to add/improve some NPC types as well
Insects

Creepy crawlies, the many legged terrors. Fairly self explanatory, bugs can be slotted into swamps, forests, ruins, dingy alleyways, anywhere you want really. And yes, I know leeches aren't really insects, I'm still not gonna take them off the list.

Insects speak and understand no languages except when otherwise noted.

## List of Insect enemies:

###### Dark Souls 1

* Giant Leech
* Giant Mosquito
* Chaos Bug
* Minor Moonlight Butterfly

###### Dark Souls 2

* Ducal Spider
* Poison Brumer
* Great Poison Brumer
* Poison Moth

###### Dark Souls 3

* Corpse Grub
* Rotten Slug
* Giant Fly
Talismans

This is a list of the Talismans in DS D&D

Talismans are used as a medium for casting Miracles of the Gods. Chimes and Talismans are the only means to cast Miracles.

**Talisman** - "*Standard talisman issued to common believers"*

Magic Adjust - plus 1 to all Miracles

Requirements

Faith - 10

**Canvas Talisman** - "Canvas Talisman is for clerics on a pilgrimage."

Magic Adjust - Plus 2 to all Miracles

Requirements

Faith - 14

**Thorolund Talisman** - "*This talisman is only granted to high-ranking Thorolund clerics."*

Magic Adjust - Plus 1-2 to all Miracles

Requirements

Faith - 10

**Ivory Talisman** - "*Ivory Talismans are granted only to female clerics."*

Magic Adjust - Plus 2-3 to all miracles

Requirements

Faith - 16

**Velka's Talisman** - "This black tuft of hair that serves as a talisman belongs to Velka, Goddess of Sin."

Magic Adjust - plus 3 to all Miracles

Requirements

Intelligence - 16

**White Hair Talisman** - "This lock of hair belonged to a deformed member of the chaos witches. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies."

Magic Adjust - plus 3 to all Miracles

Requirements

Intelligence - 16

Faith - 16
Enemy Types

Monster categories. If they have a complete page, then this will aid in finding the monsters you need.

For now, these will take you to the completed monsters. Thank you for your patience.

Please change the hp and damage dice to any of these monsters to fit **Your** campaign, whatever fits the encounter
Catalysts/Staves

This is a list of the Catalysts/Staves in DS D&D

**Sorcerers Catalyst/Staff** - "*Sorcery catalyst used by sorcerers of Vinheim Dragon School."*

Magic Adjust -

Requirements

Intelligence - 10

**Tin Catalyst** - "In contrast to other catalysts, the metal catalyst qualifies as a weapon"

Magic Adjust -

Requirements

Strength - 10

Dexterity - 10

Intelligence - 12

**Ivory Catalyst** - "*Formed by enchanted whitebark branches. The whitebark boosts sorcery adjustment."*

Magic Adjust -

Requirements

Intelligence - 12

**Great Staff** - Cast Sorceries and Miracles

Magic Adjust -

Requirements

Intelligence - 14

Faith - 13

**Heretic's Catalyst/Staff** - "Catalyst used by generations of heretic sorcerers."

Magic Adjust -

Requirements

Intelligence - 16

**Demon's Catalyst** - Can also be used as a fire weapon

Magic Adjust -

Requirements

Strength - 12

Dexterity - 10

Intelligence - 10
Items

Items

Soul of the Lost - 5 souls given

Estus Flask - Healing item

Lifegem - Healing item

Purging Stone - Reduces curse build-up and breaks curse

Life gem - Fast healing 2/round, lasts 5 rounds

Radian Lifegem - Fast healing 5/round, lasts 5 rounds

Old Radiant Lifegem -  Fast healing 5/round, lasts 10 rounds

Dried root - Fast healing 2/round, lasts 5 minutes

Divine Blessing - Full heal and remove status effect

Homeward Bones - teleport group to last Bonfire

Prism Stone - Emits light and mark ones path

Aromatic Ooze - add 1d6 magic damage to weapon, lasts 5 rounds

Dark Pine resin - add 1d6 necrotic damage to weapon, lasts 5 rounds

Gold Pine resin - add 1d6 radiant damage to weapon, lasts 5 rounds

Charcoal Pine resin - add 1d6 fire damage to weapon, lasts 5 rounds

Rotten Pine resin - add 1d6 poison damage to weapon, lasts 5 rounds

Fragrant branch of Yore -  Restores the life of things turned to stone

Firebomb - 20/60ft deals 2d4 fire damage to target hit and 1d4 fire damage to all creatures within 5ft of the main target.

Poisoned throwing knife. range 15/30ft.  Creature hit must make a dc 10 con saving throw or be poisoned for 1d6 turns. Poison deals 1d4 damage at the beginning of every turn the condition is afflicted.
Hollow Assassin

*Medium undead, neutral evil*

**Armor Class**10

**Hit Points** 12

**Speed** 30 ft

**Damage Weakness** Fire, Radiant

**Senses** passive Perception 11

**Language**—

**CR** 1/2

**Cunning Action.**On each of its turns, the hollow can use a bonus action to take the Dash, Disengage, or Hide action.

**Sneak Attack.**Once per turn, the hollow deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hollow that isn't incapacitated and the hollow doesn't have disadvantage on the attack roll.

## **Actions**

**Dagger.** *Melee Attack:* +2 to hit, reach 5ft. *Hit:*3 (1d6) slashing damage.

**Hand Crossbow.***Ranged Weapon Attack:*+3 to hit, range 30/120 ft., one target. *Hit:*5 (1d6+2) piercing damage.
Giant Skeleton

*Large Undead, Lawful Evill*

**Armor Class** 16

**Hit Points** 38

**Speed** 30

**Damage Weakness** Miracle's

**Damage Resistance** Slashing, Piercing

**Damage Immunity** Poison

**Condition Immunity** Poisoned, Exhaustion

**Senses** Darkvision 60ft, passive Perception 9

**CR** 2

**Souls** 500-1000

## **Actions**

**Sword Slam** *Melee Attack:* +4 to hit, reach 5ft, *Hit:* 6(1d10+2)

**Combo** 2 horizontal attacks, *Melee Attack:* +4 to hit, reach 5ft, *Hit:* 7(2d8+4)

**Kick** *Melee Attack:* +4 to hit, reach 5ft, *Hit:* 5(1d8+2)
Knights

This category is here because there's quite a few armored boys that don't quite fit into the other categories. Either they're not explicitly stated to be hollow, or they're not affiliated with the abyss or and other "faction". Additionally, these are numerous enough to be given their own category instead of just being placed into the Misc. Enemies.

Knight traits

Most knights possess the following traits (unless otherwise noted in their entry)

* Weakness to lightning due to their metal armor

## List of Knight enemies:

###### Dark Souls 1

* Silver Knight
* Black Knight

###### Dark Souls 2

* Alonne Knight
* Alonne Knight Captain
* Charred Loyce Knight
* Syan Soldier
* Imperious Knight
* Archdrake Pilgrim

###### Dark Souls 3

* Winged Knight
* Outrider Knight
* Cathedral Knight
* Pontiff Knight
* Millwood Knight
* Corvian Knight
Necromancer

*Medium Undead, Chaotic Evil*

**Armor Class** 14

**Health** 150

**Speed** 30

**Damage Weakness** Piercing, Slashing

**Souls** 1000

**Strengths** Fire, Magic

**Senses** passive Perception 13

**Languages** N/A

**CR** 5

## **Actions**

**Firebolt** *Range Spell* +6 to hit, Range 5ft-60ft. *Hit* 5 (1d10) *4 uses*

**Fireball** *Range Spell* +6 to hit, Range 20ft-80ft, 10ft sphere. *Hit 12* (4d6) *1 use*

**Skull** *Melee Attack* +3 to hit, Range 5ft, *Hit* 4 (1d8)
Dark Souls D&D Wiki

## Designing a Dark Souls Campaign

The purpose of this Wiki is to provide you with the resources to design your own campaign built with in the Dark Souls universe, or to utilize Dark Souls-style mechanics within any other campaign universe. To get started, see the Introduction page. To discuss Dark Souls D&D with other players, please visit the DS D&D subreddit.

## About DS D&D

Dark Souls is a video game franchise developed by FromSoftware and created by Hidetaki Miyazaki. The origin of the series was based on Demon's Souls (2009), originally released for the PS3. Dark Souls franchise games have been released for the PS3, PS4, Xbox 360, Xbox One, and PC (Steam). Dark Souls is a copyrighted and trademarked property of FromSoftware.

Dungeon & Dragons is a tabletop pen-and-paper RPG designed to be played either in-person or online with at least two people: one or more players and a Dungeon Master (DM). D&D has been around since the 1970s and is owned by Wizards of the Coast. D&D is played using either a handbook or customized ruleset and a set of dice, with the DM and player making rolls to determine the outcome of specific actions and possibilities within the game.

DS D&D is the fusion of these two games in a way that allows the player to experience D&D mechanics in a way that is true to the spirit of the Dark Souls franchise: a focus on exploration, character customization, strategic combat based on weapon style, and a desire to overcome challenge and difficulty.

Prepare to Roll.

## Resources / Sections

I. Introduction - Before you start...

II. Basic Game Mechanics and Functions - The true DS D&D starts here.

III. Character Creation - A step-by-step guide to creating your character.

IV. Classes - A full listing of classes based on the Dark Souls universe.

V. Ethnicities (Races) - (OPTIONAL) A comprehensive list of races from the Dark Souls universe.

VI. Weapons - All basic, non-magical weapons you will find on your adventures.

VII. Shields - A good defense is the best offense.

VII. Magic - A guide to the three types of Magic you can use within DS D&D.

IX. Equipment - Get your Fashion Souls on.

X. Stances - It's not what weapon you use, but how you fight that matters.

XI. Items - The loot is what you really came here for.

XII. Enemies - GASP! We're under attack!

XIII. NPCs - Types of NPCs that you can encounter in a DS D&D campaign.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Undead Attack Dog

*Medium undead, neutral evil*

**Armor Class** 11

**Hit Points** 19

**Speed** 40 ft

**Damage Weakness** Fire

**Skills**Perception +3, Stealth +4

**Senses** passive Perception 11

**Language**—

**CR** 1/2

**Keen Hearing.**Undead Attack Dogs have advantage on Wisdom (Perception) checks that rely on hearing.

**Pack Tactics.**Dogs have advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't incapacitated.

## **Actions**

**Bite.***Melee Weapon Attack:*+4 to hit, reach 5ft. *Hit:* 4 (1d4+2) piercing damage. If the target is a creature, it is grappled (escape DC 12). Until this grapple ends, the target creature cannot move and has disadvantage on dexterity saving throws, and the undead dog cannot bite another target.

**Claw.***Melee Weapon Attack:*+4 to hit, reach 5ft. *Hit:* 4 (1d4+2) slashing damage.
Introduction

The basic goal of this ruleset is to create a system that allows the player to experience the spirit of Dark Souls in a D&D system based on the 5th Edition basic ruleset. While there have been many adjustments, the large bulk of the PHB and DMG should remain in play. Ultimately this ruleset is a list of guidelines for this playstyle, and if there is ever an inconsistency within the interpretation of the rules, a clear hierarchy must be maintained as follows:

1. The Dungeon Master is always the final authority on any rule or rule interpretation, as is the case in any D&D campaign.
2. The rules contained in the DS D&D ruleset should be considered the authority when a conflict arises between these rules and those within the PHB.
3. If any rule is left unclear or not found within this ruleset, the PHB and DMG should be considered as the last authority for rule interpretation.

## Rules and Mechanics

Within the pages of this Wiki you will find many different pages discussing rule adjustments. The recommended reading order of these pages is contained on the main page of the Wiki. If you have read all of these pages, you should be ready to play DS D&D.

Most pages are designed to be read by the player, but there are some pages that are recommended to DMs only. An example of this may be some of the Item descriptions. As a player you will only need to know the particulars of the items that you start with in the game. As you play you will find more and more items and at that point, your DM can outline the details of these items to you. Reading them all ahead of time may spoil some of the surprise that you will experience in playing the game.

To discuss particular mechanics and rules, see the DS D&D subreddit.
Trevor

* 2017
* 2000
* 2000 Prototype

**Trevor** is a traction engine who used to work on a farm and now gives rides to children at fairs.

## Availability

Trevor was first introduced in 2000 and was retired in 2009.

In 2017, Trevor was reintroduced. This model had red wheels, a larger face, a smaller funnel with a bronze top, a stockier body, and dark red highlights.

## Trivia

* Trevor's 2000 model prototype shows him with a rounded flywheel and a different face.
Bosses

Bosses are usually required to progress the game, and not all are required to get through the game. Bosses range from Minor Demons to Dragons and even more beyond that. They are usually in the way and hidden behind a fog gate at the middle or end of an area.

If it has \* its optional, if it has + its a DLC boss

## List of Bosses

###### Dark Souls 1

* Asylum Demon
* Taurus Demon
* Bell Gargoyles
* Capra Demon \*
* Moonlight Butterfly \*
* Gaping Dragon \*
* Stray Demon \*
* Chaos Witch Quelaag
* Grey Great Wolf Sif
* Iron Golem
* CrossBreed Priscilla \*
* Smough and Ornstein
* Dark Sun Gwyndolin \*
* Pinwheel
* Gravelord Nito
* Seath the Scaleless
* The Four Kings
* Ceaseless Discharge \*
* Centipede Demon \*
* Firesage Demon \*
* Bed of Chaos
* Gwyn Lord of Cinder
* Sanctuary Guardian +
* Artorias the Abysswalker +
* Black Dragon Kalameet +
* Manus, Father of the Abyss +
Black Knight

*Medium Creature, Lawful neutral*

**Armor Class** 17, 18, 19, 20 (*Sword, great sword, Halberd and Axe)*

**Hit Points** 75, 80, 85, 90 (same order as AC)

**Speed** 35

Sword/Greatsword/Halberd/Axe

**Damage Weakness** Lightning

**Damage Resistance** Fire

**Condition Immunity** Exhaustion

**Sense** Darkvision 60ft, passive perception 10/11/11/12

**CR** 4/6/8/10

**Souls** 800/800/1200/1800 (2000 for all in the Kiln)

**Triple Slash** *Melee Attack* +6 to hit, reach 5ft, *Hit:* 8 (2d8+4) per hit

**Heavy Slash** *Melee Attack* +6 to hit, reach 5ft, *Hit:* 10 (2d10+4)

**Shield** **Stab** *Melee Attack* BA +6 to hit, reach 5ft, *Hit:* 4 (2d4+4)

**Stab/Thrust** *Melee Attack* +6 to hit, Reach 5ft, *Hit: 10 (2d10+4)*

**Shield Stab** *Melee Attack* +6 to hit, Reach 5ft, *Hit:* 4 (2d4+4)

**4 Hit Combo, Slam/Stab/Thrust/Slash** *Melee Attack* +6 to hit, Reach 5ft, *Hit:* 5 (1d10+4) per hit

### ***Halberd***

**Single/Double Thrust** *Melee Attack* +7 to hit, Reach 10ft, *Hit:* 7 (1d10+5) per hit

**Spinning Slash** *Melee Attack* +7 to hit, Reach 10ft AOE, *Hit:* 8 (1d12+5)

**Shield Stab** *Melee Attack* +7 to hit, Reach 5ft, *Hit:* 6 (2d4+5)

**Jump Attack** *Melee Attack* +7 to hit, Reach 10ft, *Hit:* 7 (1d10+5)

### ***Greataxe***

**Double/Triple Chop** *Melee Attack* +7 to hit, Reach 5ft, *Hit:* 8 (1d12+5) per hit

**Jumping Attack** *Melee Attack* +7 to hit, Reach 5ft, *Hit:* 8 (1d12+5)

**Overhead Slash** *Melee Attack* +7 to hit, Reach 5ft, *Hit:* 12 (2d12+5)

**Shield Stab** *Melee Attack* +7 to hit, Reach 5ft, *Hit:* 6 (2d4+5)
Fearless Freddie

* 2013
* 2013 Prototype
* 2008
* 2008 Prototype

**Freddie** is a hero to the younger engines and an old Warhorse of the Narrow Gauge Railways. In his youth, he was known as the daredevil of the hills for being fast and fearless. Freddie knows all the routes on Sodor, including many hidden tracks.

## Availability

Fearless Freddie was first included in the Fearless Freddie Expansion Pack in 2007. The next year, in 2008, he was produced individually, and was retired in 2017.

In 2013, Fearless Freddie underwent a redesign. His blush was removed and his running board lost its indentation.

## Trivia

* Fearless Freddie's 2008 prototype had a slightly different face than the production model.

* Fearless Freddie's 2013 prototype had a slightly different face and a bronze dome and funnel trim.
Berenike Knight

*Large Undead, Neutral Evil*

**Armor Class** 16

**Health** 120

**Speed** 30

**Damage Weakness** N/A **Souls** 800

**Senses** passive Perception 15

**Languages** N/A

**CR** 4

## **Actions**

*(only one weapon per fight)*

**Hammer** *Melee Attack* +5 to hit, reach 5ft. *Hit* 4 (1d8) bludgeoning

**Sword** *Melee Attack* +5 to hit, reach 5ft. *Hit 6 (2d6)* slashing

**Axe** *Melee Attack* +5 to hit, reach 5ft. *Hit 4 (1d8)* slashing

**Estus** *Self* Heals 30 hp, use at under half hit points
Weapons

Below is a listing of most standard weapons.

Magical weapons are (generally) not listed on this table.

Weapons can be infused using a gem to change the ability score which modifies them. (See Infusion table.)

Weapons can be upgrading using Titanite. Due to D&D dice-rolling mechanics, the maximum upgrade is +5 for standard weapons, and +3 for infused weapons. (See Upgrade table.)

## Infusions

 Item Required:

Fire, Lightning and Dark infusions do not change the ability score modification.

Only one infusion may be added to a weapon at a time.
1994

Logo

**1994** was the second year of the Wooden Railway. This year is notable for the introduction of Clickity-Clack Track (which was not available in sets until the following year) and the relocation of production from the United States to China.

Vehicle designs received dated wheels, non-stapled bottoms, and rounded magnets (a surplus of flat magnets led to some vehicles still having them). Although many vehicles were listed as "new" for this year, they were available previously.

## Products

### Engines

* Thomas
* Edward
* Henry
* Gordon
* James
* Percy
* Toby (*New Look*)
* Donald (listed as NEW)
* Douglas (listed as NEW)
* Diesel (listed as NEW)
* Bill
* Ben
* Daisy (listed as NEW)
* BoCo (listed as NEW)
* Duck (**NEW**)
* Mavis

### Rolling Stock

* Annie
* Clarabel
* Henrietta
* Troublesome Truck
* Troublesome Brakevan (listed as NEW)
* Sodor Line Caboose (listed as NEW)
* Henry's Forest Log Car (listed as NEW)
* Knapford Express Coach (listed as NEW)
* Tidmouth Milk Tanker (listed as NEW)

### Off-Rail Vehicles

* Bertie (**NEW**)
* Harold
* Terence
* Sir Topham Hatt's Car (listed as NEW)
* Crosby Station Cargo Truck
* Sodor Bay Cargo Ship (*New Look*, listed as NEW)
* Sodor Bay Tug Boat (listed as NEW)

### Bridges & Tunnels

* Arched Stone Bridge
* Single Stone Tunnel
* Tidmouth Covered Bridge (**NEW**)

### Destinations

* Special Engine Shed
* Water Refilling Tower
* Elsbridge Station
* Elsbridge Platform
* Windmill
* Gristmill with Waterwheel (**NEW**)
* Sodor Bay Lighthouse (**NEW**)

### Track

* 2 Bumpers & 2 Signs
* 2" Straight Track (*New Look*)
* 4" Straight Track (*New Look*)
* 6" Straight Track (*New Look*)
* 8" Straight Track (*New Look*)
* 3 1/2" Curved Track (*New Look*)
* 6 1/2" Curved Track (*New Look*)
* Special Engine Shed Switch Track (*New Look*)
* Cross Track with 2 Warning Signs (*New Look*)
* 3 1/2" Single Curve Switch Track (*New Look*)
* 6 1/2" Single Curve Switch Track (*New Look*)
* 8" Turntable (*New Look*)
* Ascending Track (*New Look*)
* Ascending Track Risers
* Track Adapters

### Sets

* Instant System Set No. 1
* Instant System Set No. 2
* Instant System Set No. 3
* Instant System Set No. 4
* 100 Piece Set

### Accessories

* Set of Five Signs
* Set of Five Trees
* Set of 2 Trees, 2 Houses, & 2 Signs
* Family of Four
* Set of 4 Workmen
* Sir Topham Hatt, 1 Workman, 2 Engineers
* Seasonal Trees Set #1
* Seasonal Trees Set #2
* Cow on the Line
* Thomas Comes to Breakfast
* Playboard
* Play Table
* Thomas Carry Bag (**NEW**)
* Thomas Felt Playmat
* Island of Sodor Felt Playmat
* Playmat with Quarry
* Playmat with Pond
Beginner's Expansion Pack

The **Beginner's Expansion Pack** was a track expansion pack that included ten pieces of track.

## Includes

* 2- 6" Straight Track
* 2- 3" Straight Track
* 2- 6 1/2" Curved Track
* 1- 3 1/2" MMF Curved Switch Track
* 1- 3 1/2" FFM Curved Switch Track
* 1- MM Track Adapter
* 1- FF Track Adapter

## Availability

The Beginner's Expansion Pack was introduced in 2007 and was retired in 2009. It was sold exclusively at Target stores in the United States.
Push Along Thomas

**Push Along Thomas** is a special version of Thomas "perfectly sized for beginning engineers." It is large in scale with chunky features. As it rolls along, the rear wheels click and Thomas' eyes move from side to side.

## Availability

Push Along Thomas was only produced in 2008.

## Trivia

* The official picture of this product depicts it with moderate wear around the edges of its decals.
Northmen

The **Northmen** are the human inhabitants of the Northern Kingdoms in northwestern Parias. It is a colloquialism often used by the inhabitants of southern Parias, but rarely used by the inhabitants of the Five Kingdoms themselves.

## Appearance

The northmen commonly possess dark hair, light-colored eyes, and fair skin tones.

## Culture

### Religion

Though a minority of Northmen follow the southern Arian religion, a majority still revere the Seven Luminaries.
1993

**1993** was the first year Wooden Railway products were available to consumers. It is regarded as the first year of the line overall, although the toys were initially developed the previous year.

## Products

### Engines

* Thomas
* Edward
* Henry
* Gordon
* James
* Percy
* Toby
* Donald
* Douglas
* Diesel
* Bill
* Ben
* Daisy
* BoCo
* Mavis

### Rolling Stock

* Annie
* Clarabel
* Henrietta
* Troublesome Truck
* Troublesome Brakevan
* Sodor Line Caboose
* Henry's Forest Log Car
* Knapford Express Coach
* Tidmouth Milk Tanker

### Off-Rail Vehicles

* Harold
* Terence
* Sir Topham Hatt's Car
* Crosby Station Cargo Truck
* Sodor Bay Cargo Ship
* Sodor Bay Tug Boat

### Bridges & Tunnels

* Arched Stone Bridge
* Single Stone Tunnel

### Destinations

* Special Engine Shed
* Water Refilling Tower
* Elsbridge Station
* Elsbridge Platform
* Windmill

### Track

* 2 Bumpers & 2 Signs
* 2" Straight Track
* 4" Straight Track
* 6" Straight Track
* 8" Straight Track
* 3 1/2" Curved Track
* 6 1/2" Curved Track
* Special Engine Shed Switch Track
* Cross Track with 2 Warning Signs
* 6 1/2" Single Curve Switch Track
* 8" Turntable
* Ascending Track
* Ascending Track Risers
* Track Adapters

### Sets

* Instant System Set No. 1
* Instant System Set No. 2
* Instant System Set No. 3
* Instant System Set No. 4
* 100 Piece Set

### Accessories

* Set of Five Signs
* Set of Five Trees
* Set of 2 Trees, 2 Houses, & 2 Signs
* Family of Four
* Set of 4 Workmen
* Sir Topham Hatt, 1 Workman, 2 Engineers
* Seasonal Trees Set #1
* Seasonal Trees Set #2
* Cow on the Line
* Thomas Comes to Breakfast
* Playboard
* Play Table
* Thomas Felt Playmat
* Island of Sodor Felt Playmat
* Playmat with Quarry
* Playmat with Pond
Thomas Carry Bag

* 2006
* 1998
* 1994

The **Thomas Carry Bag** was a portable bag that could hold a sizable amount of either track or vehicles and has an adjustable, detachable shoulder strap. James, Thomas, Henry, and Percy (until 1998) were depicted resting in some sheds, with Harold flying overhead.

## Availability

The Thomas Carry Bag was introduced in 1994 and was retired in 2008.

Starting in 1998, Percy was no longer depicted on the bag.

## Trivia

* The A.C. Moore exclusive Thomas Travel Bag is very similar to this item.
Thomas the Tank Engine Book Pack

The **Thomas the Tank Engine Book Pack** was a pack that included Thomas as well as a copy of the 2011 edition of the *Thomas the Tank Engine* My Thomas Story Library book.

## Availability

The Thomas the Tank Engine Book Pack was produced from 2014 to 2017. It was only sold on the Fisher-Price online store, and formerly on the official Wooden Railway website.
Hollows

Hollows are humans or other creatures that have been affected by the undead curse. Hollows tend to be weak enemies, so they fit in easily as standard enemies for your low level players to fight. Even at higher levels you can add them to encounters to add a few meat shields for your players to deal with.

###### Hollow traits

Most hollows possess the following traits (unless otherwise noted in their entry)

* Weakness to hollowslaying weapons (such as the Hollowslayer Greatsword of DS3 and Old Whip of DS2) as well as radiant damage
* Immune to charm and sleep effects

Hollows that have recently hollowed can speak and understand the language of their land, but speak and understand no languages.

## List of Hollow enemies:

###### Dark Souls 1

* Hollow
* Hollow Assassin
* Undead Soldier
* Balder Knight
* Undead Crystal Soldier
* Undead Attack Dog
* Berenike Knight
* Darkwraith Knight
* Necromancer
* Infested Ghoul
* Engorged Hollow

###### Dark Souls 2

* Varangian
* Ironclad Soldier
* Rupturing Hollow
* Undead Abberation
* Undead Rats
* Gyrm
* Gyrm Warrior
* Priestess of Amana

###### Dark Souls 3

* Hollow Shield Warrior
* Hollow Crossbow Warrior
* Hollow Dogs
* Large Hollow Warrior
* Lothric Knights
* Deacons of the Deep
* Irithyll Slave
* Hollow Cage
* Evangelist
* Infested Corpse
* Lycanthrope
* Hollow Thrall
Mona Bouris

**Mona Bouris** was a castaway on *Survivor: Seychelles*.

**Current Residence:** Minden, Nevada

**Occupation:** Housewife

**Tribe Designation:** Praslin

**3 Words to Describe You:** Particular, Comfortable, Caring

**3 Interesting Facts About You:** I've actually never held a job in my life. My father owned a successful candy company, and then I married my husband Jonathan when I was 18. He's a billionaire and ever since then I've been living the lavish lifestyle of a housewife. We have three adopted children because I think it is important to help homeless children, and I couldn't bear to have children myself. Too painful for me, personally.

**Favorite Past Castaway:** My favorite past castaway would have to be Pia Chavez. She was a quiet, unsuspecting mother who no one expected to be much of a threat, but she was a huge hero in the game and I found myself rooting for her with all of my heart. That's a real woman, right there.

**Why Will You Be the SOLE SURVIVOR?:** I think I will be the Sole Survivor because I have something to prove to myself and the world, that I can do things for myself and get outside of my personal bubble and making things happen on my own! I am a strong, smart, independent woman, and I've been told I'm a hoot at parties, so I think I can take this game on by the horns and run it to the end.

## Voting History

### *Survivor: Seychelles*

 1
SPEED LIST

**GOTTA GO FAST VERSION 2.0. [note some of these characters arent in the actual brawl list kthanks]**

13.3: Small Sammer Guy

13.2: Ninjoe

13.1: Ninji

13.0: Bullet Bill

12.9: Puni

12.8: Spinia

12.7: Mini-Oing

12.6: Jabbi

12.5: Bzzap!

12.4: Duplighost

12.3: Pyro Guy

12.2: Nimbi

12.1: Star Kid

12.0: Parabuzzy

11.9: Fire Bro

11.8: Spiky Parabuzzy

11.7: Li'l Sparky

11.6: Buzzy Beetle

11.5: Squeek

11.4: Boo

11.3: Choppa

11.2: Bob-omb

11.1: Lava Bubble

11.0: Spike Top

10.9: Bandit

10.8: Swooper

10.7: Fly Guy

10.6: Spiny

10.5: Paragoomba

10.4: Crazee Dayzee

10.3: Ghost Shroom

10.2: Zombie Shroom

10.1: Skellobait

10.0: Sammer Guy

9.9: Sombrero Guy

9.8: Broozer

9.7: Blooper

9.6: Squiglet

9.5: X-Naut

9.4: Fuzzy

9.3: Groove Guy

9.2: Shy Guy

9.1: Slurp Guy

9.0: Sproing-Oing

8.9: Goomba

8.8: Snifit

8.7: Toad

8.6: Paratroopa

8.5: Yoshi

8.4: Raven

8.3: Cheep Cheep

8.2: Yellow Magikoopa

8.1: Bumpty

8.0: Bony Beetle

7.9: Spiked Goomba

7.8: Gray Magikoopa

7.7: Ruff Puff

7.6: Screamy

7.5: Medi Guy

7.4: Skellobomber

7.3: Red Magikoopa

7.2: Hammer Bro

7.1: Koopa Striker

7.0: Boomboxer

6.9: Spear Guy

6.8: Lakitu

6.7: Warpid

6.6: Ackpow

6.5: White Magikoopa

6.4: Spy Guy

6.3: Nibbles

6.2: Craw

6.1: Foton

6.0: Hooligon

5.9: Blue Magikoopa

5.8: Boomerang Bro

5.7: Koopa Troopa

5.6: Security Guard

5.5: Atomic Boo

5.4: Chain Chomp

5.3: Skellobit

5.2: Jellien

5.1: Bub-ulb

5.0: Ptooie

4.9: Magiblot

4.8: Longator

4.7: Monty Mole

4.6: Cherbil

4.5: Ice Bro

4.4: Koopatrol

4.3: Bald Cleft

4.2: M. Bush

4.1: Barribad

4.0: Yux

3.9: Bone Goomba

3.8: Fishbone

3.7: Tileoid

3.6: Mr. Blizzard

3.5: Spike

3.4: Hurt Plant

3.3: Sledge Bro

3.2: Green Magikoopa

3.1: Shield Guy

3.0: Cleft

2.9: Snow Spike

2.8: Wizzerd

2.7: Jawbus

2.6: Urchin

2.5: Doogan

2.4: Gulpit

2.3: Pianta

2.2: Piranha Plant

2.1: Clubba

2.0: Mister I

1.9: Floro Sapien

1.8: Big Sammer Guy

1.7: Bristle

1.6: Cursya

1.5: Dino Rhino

1.4: Wiggler

1.3: Pokey

1.2: Muth

1.1: Growmeba

1.0: Dry Bones

0.9: Whomp

0.8: Floro Cragnien

0.7: Blobule

0.6: Thwomp

0.5: Shlurp

0.4: Shayde

0.3: Underhand

0.2: Bulky Bob-omb

0.1: Crumpled Boo

0.0: Mini-Yux (immobile)
McColl's Pig Shed

**McColl's Pig Shed**is a small destination on a special 4" piece of straight track. Pressing down on the chimney or having a vehicle pass over the track's sensor will activate pig-themed sounds. It also includes a wooden pig figure that can be stored inside the shed.

## Availability

McColl's Pig Shed was introduced in 2007 and was retired in 2008.
Character Creation

Character creation within DS D&D is a little bit different than your standard 5th Edition Dungeons & Dragons campaign. Because of the mechanics adjustments, some things are significantly more simplified, while others are more in-depth.

Below you will find a step-by-step guide to creating a character that will work within your DS D&D universe. As always, your DM may find adjustments to their liking, and the DM's decisions always supercede any other rule -- whether it's from DS D&D, or from the standard D&D 5E Player's Handbook (PHB).

### Step 1:

- Choose a character name and ethnicity.

In DS D&D, **Ethnicity** replaces both Race and Background from your PHB. While your character name, likeness and background are largely aesthetic and non-functional in standard 5th Edition, **Ethnicity** is very important in DS D&D because it directly affects your ability scores.

### Step 2:

- Choose a character **Class.**

You'll notice the Classes outlined in DS D&D are different than your standard PHB classes. These are classes pulled from Dark Souls, Dark Souls II or Dark Souls III. The ability scores and statistics outlined on the Classes page are your starting ability scores at level 1. These classes are designed to present you with a variety of archetype choices with which to build your character. As you progress, you will continue to add ability score improvements to your character. In standard D&D, there were a number of limitations that do not exist in DS D&D -- part of the appeal of the Dark Souls games is the ability to continue to grow your character and mechanically this was not allowed in standard D&D. You will find more customization options with DS D&D, and you will have the ability to change archetypes far more easily as part of this ruleset.

### Step 3:

- Choose your initial weapon and item loadouts.

In most Dark Souls games, the player is given a standard set of starting equipment. This is the case in DS D&D as well, unless you DM deems otherwise. All character classes in DS D&D start with the following (detailed lists are found on the Class page):

* One or more primary weapons.
* Either a shield or a secondary weapon.
* A basic armor set (excluding Deprived class).
* One healing item: Lifegem (+5 HP), Amber Herb (replenishes spell casts) or Moss Clump (removes Poison).
* Some additional items, depending on class.
Enemies

## ↓↓↓↓↓↓**HEY!!!!** Before you scroll further, read this statement ↓↓↓↓↓↓

This wiki is currently in the process of being given a slight overhaul. If you stumble into this and want more fleshed out enemy stat blocks and some nicer looking pages, click here. Please keep in mind that this is all fan-made and still in the works, so the enemies might need some more tweaking before they're perfect. Thank you, and may RNGesus bless your rolls.

### **↑↑↑↑↑                                                                                                       ↑↑↑↑↑**

`

Enemies:

**Decrepit Hollow**

* Health: 15
* AC: 8
* Strength: 8
* Dexterity: 8
* Constitution: 9
* Intelligence: 5
* Faith: 6
* Charisma: 4
* Weakness: Fire

Actions: Shortsword. +2 to hit, reach 5ft. *hit:* 1d6.

Torch. +1 to hit, reach 5ft. *hit:* 1d6 fire damage.

**Hollow Warrior**

* Health: 22
* AC: 13
* Strength: 12
* Dexterity: 8
* Constitution: 14
* Intelligence: 7
* Faith: 6

* Charisma: 5
* Weakness: Fire

Actions: Battle axe. +3 to hit, reach 5 ft. *hit:* 1d8+1

Firebomb. *ranged* +1 to hit, range 10/15ft. *hit:* 1d8 +3 fire damage.

**Hollow Soldier**

* Health: 20
* AC: 14
* Strength: 12
* Dexterity: 10
* Constitution: 12
* Intelligence: 8
* Faith: 4

* Charisma: 5
* Weakness: fire, magic, Hollowslayer GS

Actions: Spear. +3 to hit, reach 10 ft. *hit:* 1d8+2

Crossbow. +2 to hit, range 30/120 ft. *hit:* 1d6+2

**Hollow Assassin**

* Health: 15
* AC: 11
* Strength: 9
* Dexterity: 14
* Constitution: 10
* Intelligence: 10
* Faith: 4
* Charisma: 3
* Weakness: fire, poison/toxic

Actions: Dagger. +3 to hit, reach 5ft. *hit:* 1d4+3. x3 critical damage

Poisoned throwing knife. range 15/30ft. *hit:* 1d4-1. Players hit must make a dc 10 con saving throw or be poisoned for 1d6 turns. Poison deals 1d4 damage at the beginning of every turn the condition is afflicted.

**Lothric Knight (regular)**

* Health: 25
* AC: 16
* Strength: 15
* Dexterity: 14
* Constitution: 13
* Intelligence: 10
* Faith: 4
* Charisma: 8
* Weakness: lightning, blunt damage
* Resistance: fire

Actions: Long sword. +4 to hit, reach 5ft. *hit:* 1d8+2

Shield Bash. +1 to hit, reach 5ft. *hit:* 1d4. Players struck must make a dc 14 dex saving throw or be knocked prone.

**Basilisk**

* HP: 20
* AC: 13
* Str: 8
* Dex: 13
* Con: 10
* Int: 2
* Faith: 5
* Cha: 2

Actions: Curse/Petrifying Breath. 20 ft cone. Players in range of the mist roll a d100 every time they begin their turn in the mist, the result of this roll is recorded as "curse stacks". At 100 stacks the player becomes cursed/petrified (condition up to dm).

**Berenike Knight**

* HP: 35

* AC: 19

* Strength: 17

* Dexterity: 10

* Constitution: 17

* Intelligence: 10

* Faith: 10

* Charisma: 10
Talking Engine Set

The **Talking Engine Set** is a multi-car pack that includes three talking engines.

## Includes

* Talking Thomas
* Talking Diesel 10
* Musical Caboose

## Availability

The Talking Engine Set was introduced in 2016 and was retired in 2017. It was only sold on Fisher-Price's online store.

## Trivia

* The official product description erroneously refers to the Musical Caboose as the **Talking Musical Caboose**.