Trimp (species)

Trimps are the main creatures in the game. They are a renewable resource, and can be assigned to jobs. Those unassigned to any job contribute to breeding. They can also be sent to fight on the world map.

The game reveals some story about them.

## Housing

In the beginning of the game, the player will be able to trap up to 10 Trimps in traps. These Trimps are housed in the player's ship. However, the player will soon notice that 10 Trimps are not nearly enough to help explore the vast world, and has to acquire upgrades to accomodate more Trimps.

The following housing will be able to accomodate extra Trimps:

* Hut
* House
* Mansion
* Hotel
* Resort
* Gateway
* Wormhole
* Collector
* Warpstation

These are combined into a "Housing" category under the breakdown for Max Trimps. In addition, one is able to earn extra space for Trimps in the world by clearing cells with a present icon, adding this "Battle Territory Bonus" to your housing. Finally, one is able to use the Dimensional Generator to generate extra housing for your Trimps.

The following factors **increase** the maximum number of Trimps you can have:

* Tauntimp (Exotic Imp-ort)
* Carpentry
* Carpentry II

The following factors **reduce** the maximum number of Trimps you can have:

* Large (Daily challenge modifier)
* Large Trimps (Size)

## Jobs

Any Trimps you have acquired can be assigned to jobs to help you produce more resources.

The following jobs are available to your Trimps:

* Farmer
* Lumberjack
* Miner
* Scientist
* Trainer
* Explorer
* Geneticist
* Magmamancer
* Amalgamator

## Breeding

If Trimps are not assigned to any jobs, then they will begin to breed, creating even more Trimps.

## Battle

At the beginning you can send one Trimp at a time to fight. After completing the 10th cell of Zone 1, the player unlocks an upgrade called Bloodlust, which gives the ability to toggle an AutoFight switch which sends Trimps automatically to fight after your maximum number of Trimps has been reached.

After completing each zone the player gets a Coordination upgrade, which increases the size (and stats) of your battle group.

Fighting Trimps have three major statistics: Attack, Health and Block.

### Attack

*Main article: Attack*
In the beginning, your single fighting Trimp has a base attack of 6. Attack can be raised with equipment, perks, map bonuses, bonuses from achievements, through mastery, and during various challenges (see Attack Increase for a comprehensive list).

There is a minimum/maximum range of attack power Trimps are able to deal to the enemy. The default is Min 80%, Max 120%, but some perks and challenges may affect this. Trimps may also perform critical hits against the enemy.

### Health

*Main article: Health*
In the beginning, your single fighting Trimp has a base health of 50. Health can be raised with equipment, perks, geneticists, and during various challenges (see Health Increase for a comprehensive list).

### Block

*Main article: Block*
Trimps start out not having any block. However, Gyms and Shield with Shieldblock can be purchased to allow your Trimps to nullify part of the enemy's incoming damage. With a block value higher than the enemy's attack, your Trimps are able to take no damage at all. However, focusing only on block is not recommended once the player breaks the planet since enemies will be able to bypass your block and damage your Trimps.

## Fluffy

Fluffy is a special Trimp the player encounters after beating the fifth row of Spire II. He acts as the player's pet, being able to level up and give the player various additional bonuses.

## Trivia

* The name Trimp comes from trapped imps as trapping was the first mechanic that Greensatellite made.