Xing An

## Overview

Where the stars go to rest. A continent currently embroiled conflict between three equally matched factions. Shou Guo, Ren Guo, and Shen Guo. The continent has been pretty isolated for the past few hundred years, however in the recent conflict some of the different factions have been opening back up, perhaps seeking an advantage from the outside world...

## Government and politics

### *Shen Guo*

They occupy the smallest amount of territory of the three nations, being spread across the Longqi volcanic island chain and the Longzhua continental archipelago, with some territory in the tundra of northern Xing-An. Shen guo is primarily made up of Elves, Yuan ti and Aasimar, with a significant minority of Warforged. Shen guo's culture places a lot of importance on seniority and age. This tends to mean Elves occupy most of the important positions within government and military. The capital of Shen guo is Daojing, and is located on the largest Longzhua island. Their warriors are extremely deadly individually, however the government is extremely unwieldy and due to the long age of most of its members, slow to adapt to changes. (edited)

### *Ren Guo*

A sprawling empire which maintains a vice grip over their polar and desert strongholds. Ren guo has a population of mostly Humans, Halflings and Orcs, with Dwarves, Kalashtar and Gnomes being the significant minority groups. They are the most populous of the three nations, and have the largest standing army. Ren guo has a meritocratic culture, and education standards are extremely vigorous. Despite it having an efficient government and large army, Ren guo haven't been able to gain much of an advantage over the other nations because of constant infighting. The south of the country is connected to the north only tenuously, and in recent years have been threatening to secede, with only the war keeping the two halves together. The capital of Ren guo is currently Xuejing, in the far north of the continent.

### *Shou Guo*

A nation that occupies the hilly forested region east of the Longbei mountains. Shou guo has a culture that places a lot of emphasis on the land and nature, as it is primarily dominated by druids and druidism. For the most part this has been fairly positive but in response to the war, a radical primitivist faction has popped up and is gaining a lot of traction. Shou guo is the most racially diverse of the three nations, with the largest groups being Shifters, Tabaxi and Bugbears, but with significant populations of Leonin, Loxodon, Centaurs, Grung, Goblins, Tortles and much much more. Shou Guo is extremely difficult to invade due to the massive advantage their forces gain when fighting and travelling in a forested area. They, despite being less populous than Ren guo and less skilled in combat than the warriors of Shen guo, have been able to hold their own thanks to using this advantage in conjunction with guerrilla tactics. The capital of Shou Guo is Linjing, near the southeastern coast. (edited)

## Economy

The Economy of each of the Kingdoms are reliant on ports chiefly due to strenuous relations, foreign trade being of primary concern and of import to each of the Imperial family. Yet the actions of the Merchant guilds acting as a neutral (Allegedly) party has allowed for land and air trade between each of the kingdoms to exist.

Each of the kingdoms trade is control legally and on the surface by the Imperial family. The seal of the Emperor can be seen on each crate and the merchant guild blessed with such authority pay a hefty homage and loyalty to the bestowing Imperial family.