The Curator

The Curator is the sixth boss in Karazhan (Wing 1). He is located just after the Broken Stairs and he guards the entrance to Karazhan (Wing 2).

## **Mechanics**

* The Curator begins the fight with 200 mana. His mana will gradually decrease by 1 mana per second throughout the fight.

* Overload - [Every 9 seconds] - Curator will damage the entire raid with moderate instant damage. The Curator expends 3 mana after using Overload.

* Static Charge [Every 16 seconds] - Curator emits a static charge, affecting the Volatile Energy on the field depending on what stage they're on. The Curator expends 5 mana after using Static Charge.

* Volatile Energy [Every 10% Health] - When the Curator loses 10% of his health 4 blue orbs will spawn randomly in the room. They are dormant until Static Charge. When they are active, they deal deadly damage to anyone that comes into contact with them. When they become inactive they do not deal any damage and they can be killed. When Volatile Energy is killed Curator loses 10 mana.

*Stage One* - Volatile Energies are inactive in this phase and do not deal damage. They are transparent in appearance.

*Stage Two* - Volatile Energies become active, but they remain stationary. They deal damage in this stage if a player touches them.

*Stage Three* - Any active Volatile Energies on the field will move to a random location indicated by a spark on the floor. They deal damage in this stage if a player touches them.

*Stage Four* - Any active Volatile Energies that have already moved once will move to the location of the boss and stack together. They deal damage in this stage if a player touches them.

*Stage Fifth* - Active Volatile Energies that have already moved to the boss will deactivate. They do not deal damage in this phase. When they are deactivated, they are no longer affected by Static Charge.

 *Volatile Energy (Inactive)*

 *Volatile Energy (Active)*

 *Volatile Energy (Deactivated)*

* Unstable Energy [Every 26 seconds] - A rune will spawn underneath every member of the raid group, after a 3 second delay, it will explode, dealing severe damage to anyone standing in the runes. The Curator expends 5 mana after using Unstable Energy.

* Power Discharge [Every 36 seconds] - Curator will create a pool of mana underneath his location that covers a large radius of the room. Standing in the pool will deal DoT damage to any players standing inside of it. The Curator expends 12 mana after using Unstable Energy.

* Mana Beasts [Every 57 seconds] - Curator spawns 4 Adds, when they are killed each Mana Beast deals light AoE damage to the raid upon death and restores 10 mana to the Curator.

* Evocation [At 0 Mana] - When Curator reaches 0 mana, he stands still and begins to channel an ability to gain his mana back. During Evocation, Curator loses 50 armor temporarily, regenerates 5 mana per second, and the raid takes 1.75% damage of their maximum health per second until his mana returns to 200. Other mechanics do not activate during Evocation. However, Mana Beasts can still spawn during this phase. If Evocation happens while Curator is on top of a pool created by Power Discharge, he will clear the pool and instantly gain some mana from it.

## **Tactics**

* Avoid standing near Volatile Energies even if they are inactive. However, once they become deactivated they are harmless.

* It is recommended for the players to stack on top of each other right before Unstable Energy to prevent runes from being placed in areas that may cut off and sabotage other allies. You are given enough time to move. Press H if you are spell-casting to stop your spell-cast it in time to be able to move right away.

* Destroy the deactivated Volatile Energies during Evocation to prolong Evocation and prevent other mechanics from happening.

* Stacking toward the northern wall is a valid strategy to avoid most Volatile Energies. However, some may wander there regardless.

* It is recommended for Healers to save big healing cooldowns for Evocation.

* If active Volatile Energy orbs are underneath Curator when he Evocates, they will be difficult to see, use caution as a melee character when encountering this situation.

## **Drops**

### Items:

Knight's War Hammer - {Epic} - [Tanks] - [Right Hand] - (Ilvl 90)

Signet of Unshakable Faith - {Epic} - [Healers] - [Trinket] - (Ilvl 90)

Ring of Unrelenting Storms - {Epic} - [Intelligence DD] - [Trinket] - (Ilvl 90)

Dragon-Quake Shoulderguards - {Epic} - [Strength DD] - [Secondary Armor] - (Ilvl 90)

## **Changelog**

02.05 - Updated for 13.2.7

10.05 - Updated for 13.3.8