Joreng

Joreng possess 8 spider-like eyes on a human-like face with spider-like fangs, all on a human-like torso that connects to a spider-like body in place of legs. This is the long way of saying that Joreng bear an appearance similar to Driders, as a spider-centaur-like creature. Their arms often also take chitinous elements useful in weaving.

A fun detail about Joreng is that, unlike centaurs and similar, they possess pedipalps which connect to the torso exactly as humanoid legs would, and that aside from legs, Joreng actually do have a full humanoid body above them, rather than being cut off at the waist.

They aren't particularly common anywhere, but they are more common in places with the Fey, as you would expect from a fey-descended Beastkin.

* Joreng as DnD Characters
* Joreng as FATE Characters

## Joreng as DnD Characters

Joreng share the following traits;

**Large Humanoid; Dexterity +2, Constitution +1; 30 ft. Walking/Climbing speed**

**Fangs**. Your Fangs are natural weapons which use strength or dexterity for attacking and damaging. They possess a d6 damage die, and any one internally-processed poison may be injected as part of a bite attack.

**Internal Proficiency.** You gain proficiency in the Poisoner's Kit and the Weaver's Tools. Your body functions as the necessary equipment to use these tools(Though the use of a poisoner's kit may be a somewhat strange or grisly image for those watching). In addition, clothes made from your own webbing grant an armor class equal to 10 plus your dexterity modifier plus your proficiency modifier(At the time of item-crafting; These webs do not get retroactively stronger), and all objects made from your webbing possess 10 times the hit points of the ordinary silk item(Thereby, Rope made from your webbing would possess 20 hit points, rather than 2). The DC to break such items is also increased by your proficiency modifier.

**Spider Climb**. You may attach to and climb solid surfaces at any angle.

**Spider Magic**. You may cast the Web spell a number of times equal to your constitution modifier, regaining all uses at the end of a long rest. You are unaffected by your own webs. Alternatively, you may spend a use of this ability over the course of an hour to create clothes, rope, or similar items from your magical webbing. You may choose if the webs produced by this ability are created Instantaneously or have the duration.

**Spider's Toughness.** You are immune to poison damage.

### Heroic Joreng

Heroic Joreng are granted a unique magic through their webbing and poisons, from the Seelie and Unseelie courts respectively. Your webbing is imbued with the energy of sunlight, becoming resistant to all damage but Slashing. In addition, creatures with a vulnerability to sunlight suffer the full extent of this vulnerability while in contact with your webbing. Your venom is enhanced by the mind-shattering talents of the Shadow Court. Whenever you deal poison damage, you may replace it with psychic damage.

### Joreng Paragons

Joreng Paragons gain a special control of their webbing, even while disconnected from their bodies. As an action, you may move a 5-foot cube of your webbing, and everything restrained by it, upto 30 feet in any direction. You must be within 60 feet of the webbing through the entirety of it's movement, and your webbing does not need to end this movement anchored to a point.