Attributes and Skills

## Attributes

Your attributes are part of the configuration of your character. They can also be called characteristics. You assign your character attributes during **character creation**. It is important to keep in mind that your attributes describe and define your character's human side, without any enhancements by means of Cursed Energy.

Your attributes can be broken down into three classes:

* Power Traits: Strength, Charisma and Intellect

Your Power Traits hugely influence what type of Occupation (job) your character will take in the world. A very charismatic person will most likely lean towards social jobs: public speaking, hosting events, salesmanship. A person that is very strong, but lacks the charisma would probably do a more physical job like construction work and if they're smart too, they would probably opt for something like mechanical engineering (which would take the Intellect Attribute into consideration as well).

* Finesse Traits: Dexterity, Charisma and Wits

Your Finesse Traits determine the outward personality of the character; also called its Demeanour. Your Demeanour is an archetypal description of how your character is. A character with high manipulation and wits could be branded with the archetypal description: Silver-Tongued Devil. Take these traits into consideration when you pick the archetypal description for your character.

* Resistance Traits: Stamina, Composure and Prudence

Your Resistance Traits colour the Ethics of your character and the way it will manifest itself. A person with a Low Composure could either be a Timid Goody Two-Shoes or a Cowardly Evil-Doer. Someone that is Evil but has a Low Prudence rating would be more jaded and reckless in how they would go about doing crimes, often leaving unnecessary clues and therefore getting caught more easily. A Good person with Low Prudence could be taken advantage of quite easily, not seeing the dangers of helping those that don't have the right intentions.

 **Finesse Traits** | Dexterity
 **Resistance Traits** | Stamina

### Warning

Take the above-mentioned classes and how they relate to your character into account when you invest your Attribute Points during your character creation. Not roleplaying true to your character's attributes also referred to as "going against your own nature" too often will lead to becoming Accursed (Complete Willpower depletion). The consequences of that are quite grave in the world of Jujutsu Kaisen, as losing all Willpower will lead to the state of becoming a "Curse": a mindless and hollowfied version of your character that haunts the human world. (i.e. You lose your character and it becomes a Curse).

### Physical Attributes

#### Strength – Physical Power

Strength is the raw, brute power of a character. It governs how much weight a character can lift, how much he can physically push, and how hard he can hit another character or object. The Strength Trait is added to a character’s damage dice pool when he hits his opponent in hand-to-hand combat. It is also used when a character wishes to break, lift, or carry something, as well as when a character tries to jump a distance.

 **•••••** | **Special Grade (Outstanding):** You can lift 650 lbs (nearly 300 kgs) and crush skulls like grapes.

**Specialties:** Never Lets Go, Powerful Arms, Reserves of Strength, Vicious, Fists Like Anvils, Lower Body, Lifting, Long Jumping, Sustained Carrying

##### **Related Strength Skills**

* **Brawl:** Blocking, Boxing, Dirty Tricks, Grappling, Kung Fu, Throws
* **Weaponry/Melee:** Improvised Weapons, Knives, Swords.

#### Dexterity – Physical Finesse

The Dexterity Attribute measures a character’s general physical prowess. It encompasses the character’s speed, agility, and overall quickness, as well as indicating the character’s ability to manipulate objects with control and precision. Also included under Dexterity’s heading are hand-eye coordination, reflexes, and bodily grace.

 **•••••** | **Special Grade (Outstanding):** Your movements are liquid and hypnotic — almost superhuman.

**Specialties:** Precise, Swift, Feline Grace, Lightning Reflexes, Sure-Footed, Nimble Fingers, Steady Hand, Flexible, Light Touch

##### **Related Dexterity Skills**

* **Drive:** Operating automobiles under rough conditions. High-Performance Cars, Motorcycles, Off-Road, Pursuit, Shaking Tails, Stunts.
* **Firearms:** Identifying, Using and Maintaining Firearms. Auto-fire, Bow, Pistol, Rifle, Shotgun, Sniping, Trick Shot.
* **Larceny:** Concealing Stolen Goods, Sleight of Hand, Lockpicking, Pickpocketing, Security Systems, Safecracking.
* **Stealth:** Camouflage, Crowds, Moving in Darkness, Moving in Woods.

#### Stamina – Physical Resistance

The Stamina Trait reflects a character’s health, toughness, and resilience. It indicates how long a character can exert herself and how much punishment she can withstand before suffering physical trauma. Stamina also includes a bit of psychic fortitude, indicating a character’s grit and tenacity.

 **•••••** | **Special Grade (Outstanding):** Your constitution is truly herculean.

**Specialties:** Tireless, Visceral, Determined, Tough as Nails, Vigorous, Virility and Muliebrity, Resolute, Unbreakable, Resilient, Enduring, High Pain Threshold.

##### Related Stamina Skills

* **Survival:** Enduring Harsh Environments, Foraging, Navigation, Meteorology, Shelter
* **Athletics:** Climbing, Kayaking, Long-Distance Running, Sprinting, Swimming, Throwing.

### Social Attributes

#### Charisma – Social Power

Charisma is a character’s ability to entice and please others through her personality and a measure of how well a character makes a first impression. One of its facets may be conventional “attractiveness,” but it can also be the effect of distinctive features, an exotic mien, an air of confidence, distinctive posture, a flair for dressing well — anything remarkable upon initial observation can contribute to a character’s charisma. Charisma comes into question when a character tries to win another character’s sympathies or encourage others to trust her. Charisma reflects the power of a character’s charm and influence. It governs a character’s ability to convince others to see her point of view. This Attribute doesn’t necessarily indicate in what way the character is charismatic, whether she’s a silver-tongued charmer or a grinning bully. (These should come across through proper roleplaying.)

 **•••••** | **Special Grade (Outstanding):** People never forget you. Entire cultures could follow your lead.

**Specialties:** Graceful, Smooth Talker, Forceful, Urbane, Witty, Eloquent, Genteel, Witty, Air of Confidence, Captivating, Commanding Voice, Infectious Humour, Amusing, Confidant, Diplomatic, Persuasive, Trustworthy, Unconventional Looks, Photogenic, Fashion Sense, Unforgettable Face, Memorable Pose, Genial, Exotic, Alluring, Noble Bearing, Bold Demeanour, Fragility, Glamorous, Sex Appeal, Style.

##### Related Charisma Skills

* **Social Dynamics:** Master of Social Dynamics in Various Situations, Bar Hopping, Dress Balls, Formal Events, Frat Parties, State Dinners, Etiquette.
* **Animal Ken:** Understanding Animal Minds, Needs and Behaviours, Imminent Attack, Specific Kind of Animal, Training.
* **Expression/Performance:** Art of Communication and Entertainment, Classical Dance, Drama, Exposes, Musical Instrument, Newspaper Articles, Speeches.

#### Manipulation – Social Finesse

Manipulation measures a character’s ability for self expression in the interests of getting others to share her outlook or follow her whims. In short, it’s getting others to do what she wants. Manipulation comes into play when a character tries to influence or subtly guide another’s behaviour. Manipulation is used to trick, bluff, fast-talk, and railroad other characters. Whether or not the characters in question actually like the manipulator is irrelevant (this is why Manipulation differs from Charisma). After all, a skilled motivator can even employ the talents of people who hate her.

Manipulation is a dangerous affair, though it is the way many characters primarily affect the world around them. Failed attempts at manipulation often earn the ire of the would-be patsy. Botching a Manipulation roll may add a name to the character’s list of enemies. People are manipulated every day, and typically ignore it. (“Would you run to the store for me?”) If the fact is brought to their attention, however, many people become quite defensive.

Manipulation can be the most powerful tool in a character’s repertoire, but failure can be disastrous. Characters with high Manipulation ratings are often distrusted by those around them.

 **•••••** | **Special Grade (Outstanding):** “Of course, I’ll tell the boss that I was the one who made that mistake!”

**Specialties:** Persuasive, Seductive, Well-Reasoned, Misdirection, Conjurer of “Facts”, Forked Tongue, Unswerving Logic, Doubletalk, Cunning, Deceitful, Glib, Patient, Subtle, Underhanded

##### Related Manipulation Skills

* **Intimidation:** Coercing Via Force, Bluster, Physical Threats, Stare-Downs, Torture, Veiled Threats.
* **Persuasion:** Convincing Others, Fast-Talking, Inspiring Troops, Motivational Speeches, Sales Pitches, Seduction.
* **Subterfuge:** Con Jobs, Hiding Emotions, Lying, Misdirection, Spotting Lies.

#### Composure – Social Resistance

Composure is a character’s ability to keep control of her emotions and resist others’ manipulations. It also represents poise, dignity, and the ability to keep a level head when under fire (metaphorically or literally). The capacity to remain calm, appear (and actually be) unfazed in social and threatening situations, usually harrowing ones.

Characters with a high Composure rating can weather a storm of verbal slings and arrows, or have the nerve to look unspeakable horror in the eye. Whereas characters with a low Composure rating lose their temper at the slightest perceived insult, collapse emotionally under a mere façade of confidence.

This trait is a measure of emotional fortitude, restraint and calm. It's ideal among leaders, soldiers, moderators and anyone whose movements are public consumption. Composure is vital to resisting social influence and pressure -- overt, covert or otherworldly. It is pivotal to resisting supernatural forms of emotional controls; it acts as a veritable emotional defence.

 **•••••** | **Special Grade (Assertive):** You have entered the ranks of those that unapologetically assert their will for results.

**Specialties:** Unfazed, Stoic, Unperturbed, Pokerfaced, Unnerved, Unvexed, Courageous, Bold.

##### **Related Composure Skills**

* **Empathy:** Observing Emotion, Lies, Motives, Personalities, Understanding Other Viewpoints; Distinctly Different From Sympathy Which Is Understanding From Your Own Viewpoint.
* **Streetwise:** Black Market, Gangs, Rumours, Undercover Operations, Gambling.

### Mental Attributes

#### Intellect – Mental Power

The Intellect Attribute refers to a character’s grasp of facts and knowledge. It also governs a character’s ability to reason, solve problems, and evaluate situations. Intellect also includes critical thinking and flexibility of thought.

Intellect does not include savvy, wisdom, or common sense, as those are properties of the character’s personality, not Traits. Even the smartest character may be too foolish to realize the thugs who want to “borrow” her car keys are up to no good.

Characters with low Intellect aren’t necessarily stupid (though they might be); they are just uneducated or simple thinkers. Likewise, characters with high Intelligence aren’t all Einsteins; they may be better at rote memorization or have particularly keen judgment.

 **•••••** | **Special Grade (Outstanding):** Certified genius.

**Specialties:** Book Knowledge, Creative, Analytical, Problem Solver, Subject Authority, Probability Calculation, Trivia, Discerning, Logical, Pragmatic, Scholarly

##### **Related Intellect Skills**

* **Academics & Science:** Knowledge in Arts and Humanities. Anthropology, Art, English, History, Law, Religion, Research. The Physical and Natural Sciences: Biology, Chemistry, Geology, Metallurgy, Physics.
* **Technology & Computers:** Artificial Intelligence, Data Retrieval, Graphics, Hacking, Internet.
* **Medicine:** Understanding Physiology, Anatomy and Medical Treatments, Emergency Care, Pathology, Pharmaceuticals, Physical Therapy, Surgery.

#### Wits – Mental Finesse

The Wits Trait measures the character’s ability to think on her feet and react quickly to a certain situation. A character with high Wits responds quickly to new information and situations and can distinguish a clue from a pile of refuse, or uncover any other subtle tells, hidden or overlookable details (that could be of benefit), whether physical or otherwise. It also reflects a character’s general cleverness. Characters with a low Wits ratings are thick and mentally lethargic, or maybe gullible (and therefore easily deceived) and unsophisticated. By contrast, characters with high Wits Traits almost always have a plan immediately and adapt to their surroundings with striking expedience. Characters with high Wits also manage to keep their cool in stressful situations.

 **•••••** | **Special Grade (Outstanding):** You think and respond almost more quickly than you can act.

**Specialties:** Getting the Jump on Others, Witty Bon Mots, Changes in Strategy, Ambushes, Snappy Patter, Snappy Retorts, Cool-Headed, Cunning, Clever, Insults, One Step Ahead, Survival

##### **Related Wits Skills**

* **Crafts:** Constructing Crafting and Repairing Objects, Vehicles, Automobiles, Aircrafts, Forging, Jury-Rigging, Sculpting, Sewing.
* **Investigation:** Finding Evidence, Artefacts, Reading Body Language, Crime Scenes, Cryptography, Dreams, Autopsy Diagnoses, Solving Puzzles & Riddles, Scientific Experiments.

#### Prudence – Mental Resistance

Prudence (also Perceptiveness) is your character's mental shield. The Prudence Attribute is a measure of your character’s ability to observe his environment and see impending dangers (assess risk) and see through distractions that could pose a threat to their efficacy and disposition.

The first facet of Prudence involves **the ability to govern and discipline oneself by the use of reason. (Self-Control).**

The second facet of Prudence involves **skill and good judgment in the use of resources, sagacity or shrewdness in the management of affairs:** financial, jurisprudential (law) political. (See skills: Secular & Societal Ken)

The third facet of Prudence **involves caution or circumspection as to danger or risk**. This may involve a conscious effort, such as searching an area, but it is more often intuitive, as the character’s keen senses notice something out of the ordinary and determining if it’s a threat. (See skills: Occult Ken, Alertness)

In a nutshell, Prudence in all its facets **involves a broader awareness (perceptiveness), that gives your character the space to forge a resolve (the ability to stick to long-term plans).** The Prudent character is **not easily deterred from pursuing their long-term plans and has a focus and determination to see their will unimpeded.** They have the capacity to stay on target and ignore distractions.

Character’s with a low Prudence rating are considered reckless (uncareful) or jaded (who have seen it all before). Prudence implies a sensitivity to one’s surroundings, and it is seldom present in the reckless or jaded (and therefore easily preyed upon). Both reckless and jaded characters may be very stubborn and in that respect have a faux mental resistance, but it’s not based on being informed by what’s going on around them. In that respect, a reckless or jaded character usually misses out on details or detecting environmental stimuli that could warn them (i.e. ambushes, plotted dangers).

 **•••••** | **Special Grade (Outstanding):** You instantly observe things almost imperceptible to human senses.

**Specialties:** Perceptive, Focused, Attentive, Insightful, Perspicuous, Careful, Discerning, Tactical, Experienced, Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented, Intuitive, Empathetic, Keen-Eyed, Paranoid, Sharp Hearing

##### **Related Prudence Skills**

* **Occult Ken:** Understanding the Broader Scope of Cultural Beliefs and Lore about Ghosts, Magic, Monsters, Superstitions, Witchcraft (Perception)
* **Secular & Societal Ken:** Practical Understanding of Juris**prudence** (Law), Finances (Economics) and Political Processes: Elections, Federal, Local, State and Bureaucratic Manoeuvres, Bribery, Scandals (Perception).
* **Alertness**: Paying Attention To The World Around Them. Ambushes, Eavesdropping, Paranoia, Scents, Traps, Acuity to Environmental Stimuli, Risk Assessment.