recursal/Fanatic-Fandom huggingface dataset:
Garth

**Garth** was a laconic dwarven mercenary hired by the Knights Mercantile who participated in the The Skinchanger Campaign on Videna.

## Personality

A dwarf of few words, Garth was often assumed to be mute by many he encountered. He held to few principles in his life, and showed little emotion. The jobs he was hired for in his career as a mercenary were simply jobs. Being immersed in combat was the one thing that truly made Garth feel alive.

Garth's reputation for fearless indifference to tough jobs was aided and perhaps exaggerated as a result of his habitual silence. His trademark weapon was his two-bladed sword, which he wielded with a steady finesse.

## History

*Main article: The Skinchanger Campaign*
Little is known about Garth's early life in Clan Episur, or what drove him to leave home and roam the aether as a blade-for-hire.

While on Videna, Garth was hired by the Hauldt branch of the Knights Mercantile following the death of Kat Underhill. After the party chose to turn on their Skinchanger employers, Garth was killed in the fighting at Adolphos Knecht's mansion by collateral damage from Cloudtripp Riverbrother's explosive self-immolation.
Fialt Null Bomb Disaster

The **Fialt Null Bomb Disaster** was a null bomb detonation that occured on Fialt in 447 A.U..

## Background

The Null Bomb Disaster happened just after the Fialta Imperium's invasion of the Thalranese Marches at Firhbank at the beginning of the Second Coalition War.

## Summary

The incident occurred when a rogue cargo ship evaded detection and delivered a null bomb payload directly to the planetary gate of the Imperial capital of Fialt.

## Perpetators

Though the perpetrators of the attack were initially unknown, it was later revealed to have been an operation by Grand-Mistress Halifax Novascotia's Knights of Adarnum.

## Aftermath

The detonation resulted in massive, mostly civilian, casualties. 25,000 soldiers and 175,000 civilians were killed, and an additional 25,000 soldiers and 300,000 civilians were wounded or missing.
German Empire

The **German Empire** (formerly the **Bavarian Confederation**, and also known simply as "Deutschreich") is a minor cosmic power centered on the two-gate world of Deutschreich.

## Society

The German Empire is an industrialized kingdom mostly populated by humans, with sufficient cultural cohesion, population and war materiel to make its relatively navigationally uninteresting corner of the cosmos not worth the trouble of conquest by the great powers.

## Government

The state is based on a constitutional elected monarchy.

## Religion

The German Empire is officially secular (though not nearly as stringently as Aeldrum), and the population is disposed toward a mix of local divinities which keep the Germans nominally out of the eternal game of Great Pantheon power politics. The major god to make the greatest inroads into Deutschreich is Thalran, though Idolmar has a long and historic presence which keeps his faithful well situated within the kingdom.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*See also: Great German War*

## International Relations

The German Empire has adopted a mistrustful stance toward all of the great powers, and insists on careful parity in all trade and technological deals: the result to-date has been that great powers (neighboring Alusia and Aeldrum in particular) have been content to contain and then ignore the Germans while they focus on pillaging or influencing more pliable states. With the low-hanging geopolitical fruit plucked, Deutschreich may become a prize of greater allure.
Francis Mervodan

**Francis Mervodan** was the President of Aeldrum's Industrial Party and the Secretary of the Treasury during the First Coalition War, as well as a financial genius and leading figure of the Aeldrum corporate debt market through the Aeldrum Industrial Credit Association.

## History

*Main article: Spires of Aeldrum*
Mervodan was largely considered responsible for Aeldrum’s policy of economic warfare against the Fialta, leading some to call Aeldrum's predatory mercantilist Fialta Reconstruction the "Mervodan Doctrine".

Mervodan once had another public role, as the champion of human political and property rights on Aeldrum and its core worlds, for which he is both affectionately and derisively remembered as “Uncle Frank.”
Chem-Troopers

The **Chem-Troopers** were a military technological innovation headed by the Empire of Alusia and Lavrency Beriak in the mid-5th Century A.U. One of many modern super-soldier programs, the Chem-Troopers saw heavy use during the Alusian-Shantine War, often going toe-to-toe with the Shantine Seraphim.
Gunnar du Monde

**Colonel Gunnar du Monde** was an ex-ATC officer and a senior military officer in the Serene Duchy of Aeldrum during the 5th century A.U. He was the son of Reginleif and the partner of Serene Doge Guillarme du Montreal. He joined the Aeldrum Trade Company at a young age in a futile attempt to become close with his cold and distant mother; after repeated failure, he made a personal vow to be everything she was not. After serving ATC operations in the First Coalition War (where he first met Guillarme), he retired to a diplomatic position, supplementing his partner's lack of charisma where necessary. He was notably responsible for negotiating Aeldman diplomatic relations with Celestial Space and the Bank of Valdos. He was elected Governor of Calath in 454 A.U., and left the post to a final retirement with the formation of the Serene Republic of Calath and the other Aeldman breakaway states. He held a particular fondness for beignets.
Greater Alusian Conduit

The **Greater Alusian Conduit** is an Etheric Conduit, an artifical ley line connecting the territory of the Empire of Alusia in Imperial Space (specifically, Ley Line 5) to the Outer Alusian world of New Reilla in Celestial Space (specifically, Ley Line 10).

## History

The Greater Alusian Conduit and Lesser Alusian Conduit were constructed in the late 5th century A.U., after the technology had been pioneered by the Second Fialta Imperium with the Celestial Conduit built in 450 A.U.
Imperial Navy

The **Imperial Navy**, one of the the "Three Pillars" of the Mage Imperium, was nominally subservient to the Seer Council. As the Imperium grew and became increasingly decentralized, the Navy received ever great latitude in establishing and maintaining bases, shipyards, academies, even research labs. Naturally, administrative authority over materiel production followed. During the last century of the Mage Imperium, the Navy controlled perhaps 20% of the Imperium's economic activity, and ambitious captains instigated border wars in the hopes of subjugating foreign worlds and being charged with administering them.

## Naval Organization

The Imperial Navy was built around the idea of "Warship Battlegroups" as its organizing principle — singular large battleships accompanied by all the escorts and transports required to conduct a campaign. The Battlegroup was the tactical and strategic building block of the Imperial Navy. The Captain in command of a warship exercised a hefty amount of personal power, often being in charge of several thousand crew and marines between the warship itself, its escorts, and its ancillary vessels.

## Imperial Naval Ranks

 Lieutenant
 Captain
 Commodore
 Governor-General
 Rear Admiral
 Vice Admiral
 Admiral
 Grand Admiral

## History

Around the time of the beginning of the Seer Crisis, the circumstances of the Imperial Navy also brought a threat to Imperial stability. Grand Admiral Horatio, who had been the de-facto head of the Imperial Navy for the last half century and the architect of the Episurian Genocide, died at the age of 112. As Horatio shared the title of Grand Admiral with several other appointees and governed the navy largely through informal channels, there was no official line of succession. The remaining Grand Admirals were largely men of Horatio’s generation; the youngest was 100 years old. With a hoary and decrepit elite echelon, the **Imperial Navy** had no clear leadership, and the Seer Council was then too weak to impose a central authority.

What remained was a large and disorganized Imperial Navy whose official command structure had been overtaken by a parallel system of obligations and hereditary loyalties. As the Imperium grew, frontier worlds increasingly supplied the ships and resources for warfare, and it became an expectation that hereditary governors would also provide captains and generals from their own families. Navy Careerists were perhaps even more tightly knit, loyal not to siblings, cousins and parents in the aristocracy but to the officer class as a distinctive social caste, one with interests that often ran counter not only to the Seer Council but to the Mage Prince elite.

*For more information, see the Mage Imperium II campaign*
Grokkus Babooff

"**Sea Cults are the tarrg of the masses!*
"*
 — **Grokkus Babooff**

**Grokkus Babooff** was a goblin revolutionary who was exiled from his hometown of Goblinsburg prior to the Great Sea Road Campaign.

## Personality

Grokkus was boisterous and outspoken. He had a severe dislike for authority figures and sought to find (or make) a place to live built around principles of anarchy and communism.

He was somewhat attactive for a goblin, and usually traveled on horseback wearing a large black cloak.

## History

### Early Life

As much as he would later try to disown it, Grokkus came from a rather wealthy background.

### Political Activities and Exile

While still a relatively young goblin, Grokkus's violent revolutionary activities led to him being exiled from his hometown of Goblinsburg. From that point on, he decided he would wander Koral looking for like-minded folks and for a way to put his utopian ideals into practice.

While traveling, he encountered J.P. Hadid being held in a prison and helped him to escape, and the two of them afterwards set out northward together on the Great Sea Road.

### Travel on the Great Sea Road

*Main article: The Great Sea Road Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Trivia

* The character Grokkus Babooff is named after the the French revolutionary, Gracchus Babeuf

## Notes

1. ↑ on a horse named Rocinante
2. ↑ for reasons that Grokkus assumed to be political but which more accurately stemmed from the fact (unknown to Grokkus) that J.P. was an offworlder.
Grand Duchy of Outer Marivan

The **Grand Duchy of Outer Marivan** is a collection of territories in Celestial Space and Conduit Space controlled by the Second Fialta Imperium.

## History

Outer Marivan was established during the wave of colonial expansion by Imperial powers that took place in the latter half of the 5th century, following the development of etheric conduit technology and the discovery of Conduit Space.

The Celestial and Conduit Space portions of Outer Marivan are connected via the Na'Sau Conduit.
House Kataph

**House Kataph** was the ruling family of the Shantine Empire in the 4th and 5th centuries A.U.

## History

House Kataph includes dozens of saints in its ancestry and more than a few prophets.

### Notable Members

* Theodosius Antonius Valentinus Kataph (Emperor Theodosius IX)
* Theoboda Valentina Theodosia Kataph (Empress Theoboda IV)
* Irboda Theoboda Valentina Kataph (Empress Irboda I)
* Leandra Irboda Theoboda Kataph (Empress Leandra I)
* Lapheraz Leandra Irboda Kataph (Empress Lapheraz I)
* Emmet D'Arcy Kataph
* Arson Kataph
Huieven'mimbirs

**Huieven'mimbirs** was a small community of 30-something goblins neighboring the town of Fisherhome along Koral's Great Sea Road during the Interregnum era.

## Description

Huieven'mimbirs was built out onto a craggy bluff overlooking the Great Sea, with most of the shabby residences burrowed into the rock. At the time of the The Great Sea Road Campaign, it was home to an old soothsayer and to a village "mayor" who wore a fancy hat made of bones and seafood.
Hovhannes Senan Schwenke

"**1 v 3? Easy.**"
 — Hove, surrounded by Skinchangers in cramped escape pod

**Hovhannes Senan Schwenke** was a halfling employed by the Knights Mercantile during the theft of the Codex Exilium on Saldan, where he was killed by Skinchangers.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Heist Campaign*
Illithiad

**Illithiad** is a Pocket Dimension within The Elvish Enclaves. At the time of The Mage Imperium, it was one of the few Enclaves of the Elvish potentate to accept foreign visitors, although those visitors were kept always under the strictest surveillance, and were not permitted to remain for longer than two weeks. Illithiad is purported to be but a taste of the paradisiacal garden worlds of the inner enclaves. It is believed to lie close to Milgar.
Harpooner

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

## Meta

### Synergies

*N/A*

Characters that take the **Harpooner** Special Ability are granted the following effect: Hits with a harpoon initiate a grapple, ignoring size class difference (an Athletics check can reduce the distance).

## Characters

List of characters with this ability:

* Ashleigh Hab
Ico

*Not to be confused with Iko.*
*This article is a Stub. You can help The Aeldrum Wiki by expanding it*.

**Ico** was a Skinchanger and passenger on the Trans-Alpine Express who was shot and immolated by Steev and Nasurog during The Trans-Alpine Express (One-Shot).

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Trans-Alpine Express (One-Shot)*
Guy McFearson

**McFearson the Master of Lights** was a surgically handicapped psionic in the Court of Sigvald.

## History

*Main article: The Deep Ether Campaign/Side Story: Banshee Goes Home*
McFearson was the longest surviving member of Sigvald's inner circle at 50 years of service, with the exception of Sigvald's Surgeon, who might not be so much a member of the circle as a literal extension of Sigvald's will. McFearson's title aptly reflected his psionic ability to manipulate light itself. He used this power to guide the lighthouse of the city's port, but true to the wasteful spectacle of the Court, it seemed that Sigvald valued him more as a lighting director for the arena. Like all psionics who served the Prince closely, McFearson had been handicapped by Sigvald to prevent rebellion: McFearson and the Marionette both lacked ligaments, courtesy of the Surgeon. Each was held upright by wires connected to a (separate) floating disk, which they could propel using telekinesis. Naturally, Sigvald reserved the means to detach the disks from their wires with the press of a button, literally "cutting the strings" of his puppets.

McFearson ultimately died giving his life for Banshee during the fight with the Rainbow Serpent in 380 A.U.
Imperial Diet

**Imperial Diet**
"**The throbbing center of the Cosmos, the Diet is a true congregation of the great houses of the Imperium. Chief advisors to the Seer Council, the Diet advises the Counil on the temporal needs of the Imperium while the Seers guide with the spiritual guidance of Adalna.*

Located conveniently above the offices of the Inquisition in the Aeldrum Spire, the Diet Chambers are a must see for any respectable Prince from the Sectors visiting the Imperial Center..."*
 — Encyclopedia Imperia, 1st Edition

The **Imperial Diet** was one of the the "Three Pillars" of the Mage Imperium. It was essentially an advisory board to the Seer Council with increasingly significant executive powers in its own right. The Diet consisted of representatives from various academies on Aeldrum and across the Imperium. It was in no way democratic or representative of the worlds of the Imperium, meant truly to be a technocratic rung of government assisting the Seer Council. As the power of The Seer Council waned, however, the Diet became an increasingly attractive position for dynastic jockeying, with many influential families stacking the Diet with relatives and puppets.
Eugene Solaire

**Count Eugene Solaire** was the Serene Duchy of Aeldrum's Head of National Intelligence and Count of Lidenia during the mid-400s A.U. A staunch political rival to Sevrar Orvhim and the Neoconservative Party, he served as a balancing force during the Aefendt, du Montreal, and Emiir administrations. He was instrumental in discovering the Nipponese involvement in Orvhim's eventual public assassination, and revealing it at a strategic moment to derail the cultural momentum of the Church of the Spires and destroy the political career of Montreal (whom he viewed as a would-be autocrat like Aefendt, about whose legacy Solaire had evidently mixed feelings). Though officially a distant cousin of Count Homer of Lidenia, Solaire in fact had no family relation to the man, having served instead as his Factor and most trusted agent for decades. When Homer disappeared at the end of CW1 (sold to the Bank of Valdos by his spymaster, the perfidious de Turenne), Solaire used his access to and insight into the Lidenia network to take over the bulk of the Count's assets, fabricate a claim of inheritance and present himself as the rightful heir, with sufficient resources and blackmail material to smooth his accession. While the public narrative held that Homer had been murdered in a coup attempt led by the Marquise Corina Vendrin, for which she was heroically uncovered and arrested by Count Sevrar Orvhim, Solaire both knew Homer's actual fate and that Orvhim had been a co-orchestrator of the attempted murder of Homer (and had used his position of chief of police to pin full responsibility on his co-conspirators).
Great Fialta Academy

The **Great Fialta Academy** was an academy in the Second Fialta Imperium, founded in 454 A.U.

## Description

The academy built on the engineering and military schools that had been developed in the Imperium recently, extending both to military technology innovation and deep studies of lore, as well as to liberal arts in Fialta fashion.

Fialta Space at the time had many Othali and Valdosian academies and schools funded by private bequests and state grants, but the new academy was anticipated to rival the great colleges of Saldan. The Bank of Valdos, Church of Dalthad, and Church of Othal had a heavy role in funding and financing, but the project was distinctly Fialta in character, emphasizing unique cultural values and national virtues. Lore and military technology, once made accessible to the wider economy, were expected to make the Fialta Imperium a leading power in intellectual domains long dominated by Aeldrum and Saldan.

## History

The creation of the academy was announced by the Fialta Emperor Phillip Neptos. Fialta academics and nationalists praised the academy as being symbolic of the "New Fialta Culture", distinct from the traditionalism of the Thalranese Marches while still uniquely Fialta.
Guillaume

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Guillaume** may refer to:

* Guillarme du Montreal, Aeldrum's Minister of Defense during the mid-400s A.U.
* Guillaume Nye the Aetherics Guy, an Aeldman radio presenter during the First Coalition War
Great Basilica of Bishant

The **Great Basilica of Bishant** was a large Kirvan church on Bishant. Located at the center of the Shantine Empire, it was in many ways the heart of the Shantine Kirvan Church.

## History

The basilica became the permanent residence of Empress Theoboda Kataph during the latter part of her reign, quite literally unifying church and state in one vast city-sized complex that grew up around her seat of power.
Havaar

**Havaar** is a very wealthy city near to Xenar in the Celestial Confederacy dominated by criminal syndicates and a corrupt City Watch.

## Underworld

The Underworld of Havaar is highly structured. Freelance crime is not only looked down upon, but very dangerous. Stealing from the wrong person or failing to pay the proper bribes can mean the entire black market being shut off from an individual or organization.
House Linder

**House Linder** were a major family in The Hybern Sector during the late Mage Imperium.

## History

The Linders were part of a grand strategic alliance with House Keith through the marriage of Lord Keith's younger daughter to Governor Linder's grandson. This alliance was cut short, however, when Keith's daughter and Linder's grandson both perished during the Milgravian Civil War. Afterwards, the Linders focused on an aggressive strategy of agricultural development, essentially monopolizing several staple goods and achieving enormous influence over lesser worlds through exclusive contracts for equipment and agricultural genetic stock.

The Linders later made overtures to House Semokku to assist in the cultivation of Blood Sap, but the old wounds of the Milgravian civil war remained, and Governor Frederick Linder refused to entertain any negotiation with the family that he maintained killed his grandson. Only his death last year has allowed his nephew, Gov. Canan III, to assume a more cordial policy.
Ibis

**Ibis** was an occultist working for the Confederate Inquisition under Gryphon Arastsori. Ibis was a cultist of Othal and served as a permanent loan of the cult to Gryphon's retinue, in recognition of his significant contributions to logic. Ibis provided the necessary occult lore for Gryphon to maintain an unusual "correspondence" with an angel of Othal, known to Ibis as Nalogq. Though Nalogq enticed Gryphon with tantalizing hints and unusual logic systems to identify and attack "contradictions" (usually at terrible expense to the sanity and physical health of Ibis), Gryphon's gifts and remarkable lack of interest in higher-order cosmic questions were enough to shield him from the addictive properties of Othal's lore.
Foreign Concerns Gazette

The ***Foreign Concerns Gazette*** was a newspaper published on Aeldrum beginning in the 300s A.U.

## History

After widespread adoption of ethernet technology in the 5th century A.U., the Gazette was distributed both in print form and etherically. The Gazette used the slogan *"Expert Insights into Cosmic Affairs"* beginning in the 6th century A.U.

From 443 - 457 A.U., issues of the Foreign Concerns Gazette covered the events of the Grand Strategy 1 campaign. From 530 A.U. onward, the Gazette covered the Grand Strategy 2 campaign.

## Issues

### Years 443 - 454 A.U.

*See also: Grand Strategy 1*
* Foreign Concerns Gazette/Year 443.5 - 444
* Foreign Concerns Gazette/Year 444 - 444.5
* Foreign Concerns Gazette/Year 444.5 - 445
* Foreign Concerns Gazette/Year 445 - 445.5
* Foreign Concerns Gazette/Year 445.5 - 446.5
* Foreign Concerns Gazette/Year 446.5 - 447
* Foreign Concerns Gazette/Year 447 - 447.5
* Foreign Concerns Gazette/Year 447.5 - 448
* Foreign Concerns Gazette/Year 448 - 448.5
* Foreign Concerns Gazette/Year 448.5 - 449
* Foreign Concerns Gazette/Year 449 - 450
* Foreign Concerns Gazette/Year 450 - 451
* Foreign Concerns Gazette/Year 451 - 452
* Foreign Concerns Gazette/Year 452 - 453
* Foreign Concerns Gazette/Year 453 - 453.5
* Foreign Concerns Gazette/Year 453.5 - 454
* Foreign Concerns Gazette/Year 454 - 455

### Years 530 A.U. Onward

*See also: Grand Strategy 2*
* Foreign Concerns Gazette/Year 530 - 531
* Foreign Concerns Gazette/Year 531 - 532
* Foreign Concerns Gazette/Year 532 - 533
* Foreign Concerns Gazette/Year 533 - 534
* Foreign Concerns Gazette/Year 534 - 534.5

### Special Editions

* Foreign Concerns Gazette Special Edition no. 1 — Published 457 A.U.

## Notes

1. ↑ and served effectively as Session Summaries
Grapple

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Grapple** is a new skill in version 2. Winning an opposing check against another character allows that character to become "grappled" and lose their Dexterity bonus to their Armor Class, as well as becoming immobile.
Horatio

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Horatio** may refer to:

* Admiral Cuthbert Horatio, an Imperial Navy officer during the late Mage Imperium
* Horatio Prax "the Aetherfish", a Shantaran hero for hire during the Pirates Campaign
Hanon Mossag

**Hanon Mossag** was a wealthy philanthropist on Aeldrum. He achieved his fortune by being the sole heir of the three siblings who founded Mossag Aetherics Incorporated. He served as Aeldrum's Secretary of Energy during the First Coalition War.

## Personality

Mossag was a hopeless party animal, and was notorious in high society for his wild parties, extravagant taste, and irreverence to proper high society.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: Spires of Aeldrum*
## Rumors

Mossag's tendency to be a party animal led to a host of rumors concerning massive drug-fueled orgies that only the most upper echelons of society were privy to.

## Trivia

Hanon Mossag is afflicted with an unusual skin condition that leads to a patterned darkening of his skin—akin to a reverse vitiligo.
Gravity

**Gravity** is a constant force of attraction with a variable field of effect based on mass, meaning that a dominant object exerts the same gravitational effect on its satellites as any other, regardless of mass. Within the Aether, a sufficiently massive object (perhaps because of its large field of effect) causes space to collapse in on itself. This massive collapsing object becomes wrapped up tightly within the folds of the Aether, becoming a pocket of stability within the tumult of the wider universe. Habitable worlds exist under these circumstances, and the rules of constant gravitation mean that planets can have vastly different masses without changing the gravitational force experienced by entities on their respective surfaces.
Improved Grapple

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Improved Grapple** Special Ability are granted the following effect: Gains +4 on all grapple checks and does not provoke an attack of opportunity when making a touch attack to start a grapple.

## Recommendations

Consider spec-ing into the Bruiser build.

## Characters

List of characters with this ability:

* Luigi G. Alberghi
Heidegger Dawes

**Heidegger Dawes** was a Livethan businessman and investor in the Empire Club during the late 5th century A.U. Dawes has been trying to expand his operations and connections into Aeldrum proper, and bought into the Empire Club as a networking opportunity at the urging of his status-conscious wife Maggie. Dawes brought access to wholesale materials and craft labor for renovation and extension of the club, as well as strong connections to the nouveau riche of Liveth, who at the time were enthusiastic about all things Aeldman. Dawes, a human, was a baron in Liveth, having bought the title for himself during the formation of the state a decade prior to his investment.
Grandmaster Alexios

**Grandmaster Alexios** was a member of the Knights of Adarnum who was involved in the Restoration of the Seventh Spire on Aeldrum.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Aeldrum Campaign*
Huginn

**Huginn** was a member of the Knights Mercantile who was killed by natives on Sierna during the Third Knights Mercantile Expedition to the Taino Basin.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Aztlan Campaign*
Harnod Clan

**Harnod Clan** was a Clan of dwarves with a key presence on the pocket dimension of Telrion.

## History

Harnod Clan rediscovered the mining potential of Telrion around 0 A.U.. Attempts to settle the world and establish quicksilver extraction were met with violent resistance by the human natives, and the small Dwarven expedition was forced to retreat. Future attempts by the Harnods led to the establishment of a string of fortified mines near one of Telrion's aetheric gates, a now highly developed complex which became the center of the Harnod culture after their homeworld was ravaged by the Orcish conquests of the 3rd century A.U. (these conquests would be the prelude to the Orcish-Fialta War and the eventual birth of the Orcish Directorate). In the modern era, the Harnod Gate, as it is known, sees enormous quicksilver exports from Telrion and is one of the more successful Dwarven enclaves, overshadowing even the power of the Aeldrum Trade Company on Telrion.
Hydrogen Weapons

***Hydrogen Elephant Gun***"*There is nothing a prime man with a steady hand and a Hydrogen Rifle cannot kill. Powerful, proud, and a little venial, you should handle these beauties with care: respect the rifle, and it will keep you well. Mistreat it, and that rifle will break itself out of spite, and blast you with a thousand shards of its barrel.*" —  The Intrepid Guide to the Cosmos

**Hydrogen Weapons** are solid slugthrowers which use a careful burn of Hydrogen gas as their propellant. Working from the older concept of black powder firearms, Hydrogen Weapons improve greatly on the speed, range, and damage potential of ordinary firearms, at the cost of lower reliability, more dangerous fail-states, and a far lower rate of fire (though some companies are now working on that problem).

Hydrogen weapons are now the most prominent infantry weapons (along with the newly evolving light machinegun) to grace the battlefield. In the expert hands of the Aeldrum Dragoons or Fialta shock troopers, these weapons are deadly against even the best armored foes.

Many advanced variants exist, changing the structure of the weapon or meticulously machining its parts to increase its reliability, improve damage output, and otherwise improve the weapon. Masterwork custom-made Hydrogen weapons are common among higher-skill assassins, big-game hunters, and mercenaries - for example, KM contractors or graduates of Saldan's Combat Arts School. These weapons are often tailored to their user's particular combat style and may have strange or bizarre modifications to suit their owner's flair.

Profile for standard versions:

Hydrogen Pistol: 3d6, two shots, move action reload.

Hydrogen Rifle: 4d6, 1 shot, move action reload

Hydrogen Revolving Rifle: 3d6, 4 shots, full round action reload
Gunnar Kamrand

**King Gunnar Kamrand** was king of the Dwarf Kingdom of Druz during the mid-5th-century A.U.

## History

*Main article: The Grand Strategy Campaign*
In the aftermath of the Druz Fever of 446-447 A.U. and the death of King Rubloff, Gunnar was elected in 447 A.U. by an ethernet vote of clan elders after nine months of lengthy deliberations. Gunnar inherited a kingdom slowly recovering from fever after losing an estimated 3% of its population. After election, Gunnar announced that the worst was over and that he would push for the reopening of normal trade relations.

As king, Gunnar oversaw an attempted liberalization of the Kingdom of Druz politically and economically. 5th century technological advancements had seen Druz left behind, restricted in many ways by the labor laws of its traditional Clan-based economic model, leading many Druz citizens to leave the kingdom to seek employment elsewhere.
Himmel Brahm

**Prince Himmel Brahm** was the nephew of Gov. Maria Brahm of Hybern during the late Mage Imperium. He and his fiancee Lena Adlith were assassinated in 1750 C.A. by agents of Astrid Keith. He was the Minister of Foreign Affairs in the Hybern Sector court, replaced by Prince Simeon Duvalle after his assassination.
ISC Board

The **Industrial-State Cooperative Board**, or **ISC Board**, was an institution for managing the Serene Duchy of Aeldrum's Industrial-State Cooperatives.

## History

*See also: The Grand Strategy Campaign*
The ISC Board was created by Finance Minister Manuel Emiir in the early 450s A.U., and formalized into law with a constitutional amendment in 454 A.U.. Chella Nebai was the board's first chairwoman.
Great Celestial War

The **Great Celestial War** was a large-scale conflict in 450 A.U. involving most of the industrial powers of Celestial Space.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

The Great Celestial War was fought between two major blocs within Celestial Space, primarily over commercial rights, with the Nipponese and their allies on one side and a coalition of "interior powers" led by the Middle Kingdom and Kingdom of Aksai.

## Conclusion

The war ended in 452 A.U. with the signing of the Treaty of Volune's Gate. The treaty involved no territorial concessions, but restricted trade between Celestial and Imperial Space to only the corridor controlled by the Nipponese and New Celestial Confederacy. The end of the war also saw the establishment of the Celestial Trade Concordat.
Harald Novarend

**Prince Harald Novarend** was an ex-navy marine commander and member of the Court of Hybern during the late Mage Imperium. He was brutally injured while suppressing gnostic radicals in the Valander expanse. He served as Hybern's Minister for Public Order until 1750 C.A., when he resigned amid the Scramble for Hybern. He was later killed while attending the wedding of Ehrlai An'Drosse and Julia Brahm.
Hybern Development Consortium

The **Hybern Development Consortium** was an organization active during the late Mage Imperium. As the Brahm family established control over Hybern and became de-facto, and then de jure governors of the Hybern Sector, they took to managing resource extraction ventures through the Hybern Development Consortium; the consortium provided equipment and technology for Mage Princes, including the early Valander settlers, and used these as leverage to keep settlers in the fold of the Brahm family and thence the Imperium. The Consortium maintains its own fleet under the auspices of fighting piracy, and it has been known to act as a debt collector for the Brahm family.
House Brahm

**House Brahm** were the long-hereditary rulers of Hybern in the last century of the Mage Imperium.

## History

The Brahm family secured governorship of The Hybern Sector in the 14th century A.C., when the Mage Imperium authorized the creation of the Hybern Sector as a semiautonomous entity. After decades of colonization, followed by the rapid establishment of naval bases to protect Imperial settlers, Hybern and its neighbors seemed poised to be dominated by the Navy. The Brahms, however, were selected as a check on the power of frontier navy officers. With strong connections to Aeldrum (including several cousins in the Imperial Diet), the Brahms made a logical proxy for Imperial rule. The Brahms largely remained in this role, acting as the Imperium’s trusted bulwark in the sector, despite the growing strategic importance of worlds held by such families as the Keiths.
Gordon Gekko

Sumire: *"How long have you been hiding on our ship?"*
**Gordon Gekko**: *"Let's just say it's been long enough that I essentially have squatter’s rights."*

**Gordon Gekko** was a small reptilians rights officer, who boarded the Taigun as a stowaway. Following the discovery by the captain, he earned his passage via pest control. He had limited interactions with the crew, and met his fate at the wrong end of the captain's sidearm.

## Personality

Gordon was extremely paranoid and mistrusting. This was perhaps caused by a systemic hunting of his species due to the aphrodisiac nature of their cloaca.

## History

*See also: The Celestial Corsairs Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
Hieranthotat

**Hieranthotat The Usurper** was an ancient Thanasid god-king who lived before the Mage Imperium. He was the focus of an unsuccessful revival effort by the Cult of Hieranthotat on Semal in 435 A.U., during the Gangster Campaign.

Successor to the Thannasid God Kings, attempted to rebuild the Thannasid Dominions using restored Thannasid blood-magic. Hieranthotat was thwarted and his armies scattered by early followers of the Adalnan Mage cult that would become the Mage Imperium. Survived in distributed form for millenia through the structure of thousands of "blood medallions" imprinted with his true name and cast into the swamps of Semal to deny them to the Adalnan Mages.

Hieranthothat's cult sought to "reconstitute" Hieranthotat (or at least to simulate him) from his scattered medallions and other artifacts: when a critical mass of medallions was assembled, a binding ritual rife with human sacrifice produced a living manifestation in flesh and arcane stone, the Will of Hieranthotat. The Will claimed the form of a Semalese magisterial officer, the notorious and corrupt Slim Frank.
House Connel

**House Connel** were a minor family in The Hybern Sector during the late Mage Imperium.

## History

The Connels were once subordinate administrators of the later-defunct governorship of Ilberna. The Connels conspired with House Brahm to undermine and dispossess the governors of Ilberna and incorporate their worlds into the portfolio of The Hybern Consortium. In return for this service, the Connels were given major positions within the Consortium and in certain official capacities of the Hybern Court, making them close allies and agents of the Brahms.

The Connels acted in many ways as viziers and majordomos to the Brahm family.
Heinrich Vole

**Heinrich Vole** was a Skinchanger affiliated with the Knights Mercantile who was involved in The Black Pyramid Incident.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
House Semokku

**House Semokku** were the rulers of Milgar in the late Mage Imperium.

## History

The Semokkus had risen considerably in influence under the judicious rule of Governor Kermit, the younger son of the late Gov. Frodlaw. The Milgravian Civil War left the Semokku family relatively intact, and Raolf Semokku, the bastard son of Prince Statler (Kermit's older brother, widely believed to have been assassinated by Lady Astrid Keith) was Kermit's official heir.

While Kermit later ruled Milgar from a position of strength, his early reign depended heavily on the support of two men, Admiral Faisal Tiello and General Nold Tul'Semokku. Both were leaders of the Semokku Loyalist Faction during the Milgravian Civil War, and Nold saw to it that his nephew Raolf (born of an affair between Nold's sister and their third cousin, Prince Statler) was named as Kermit's heir. Afterward, Tiello remained Admiral of the Milgravian Navy and married his eldest daughter to Raolf, thereby securing the fleet's loyalty for a generation. Nold's children, Aria and Dante, were senior members of Kermit's council.

Shipments of "Bloodsap" filled the Semokku coffers, and the "Milgravian Corridor" became one of the safest trade routes in the Sector. With their capital and hinter-worlds far out on the Imperial Frontier, however, rumors persisted of unorthodox technologies and overly friendly relations with foreign governments. Such rumors were partly dispelled during the Milgar-Enclave War, in which Milgar seized a couple of frontier worlds previously held by the Elvish Enclaves — even this proud display of Imperial patriotism was darkened, however, by stories of monstrous sentient lizards serving as auxiliaries in the Semokku legions.

## Notes

1. ↑ Purportedly, the Semokkus were actually backed by a triumvirate of Tiello, Tul'Semokku and a sentient power-armored crocodile named Tam'Gul
Gul'Dan

**Gul'Dan** are essentially lizard-people. They are less humanoid than Kobolds.

## Description

Gul'Dan are bipedal and slightly larger than humans. They have sharp claws, which make for fearsome melee weapons but give them difficulty with tasks requiring finesse.

Gul'Dan are sentient and are capable of more intelligence than they are often given credit for, though the average Gul'Dan does tend to be less intelligent than the average human. Gul'Dan can learn the languages of the other humanoid races, which they tend to speak with a hissing guttural voice.

## History

Gul'Dan are an artificial race. They were created on the planet Milgar by the Mage Prince geneticist Dr. Tam Antelv during the late Mage Imperium, as a fusion of two existing reptilian races: Gul and Dan.

The first Gul'Dan was named Tam'Gul and served as a bodyguard for House Semokku during the Milgravian Succession War.

## Demographics

In the modern era, the largest native populations of Gul'Dan are found on the Gul'Dan Worlds. Gul'Dan society is mostly organized into familial Gul'Dan Clans.
House Andros

**House Andros** were a major family in The Hybern Sector during the late Mage Imperium. The name Andros is in fact a corruption of An’Drosse, a cadet branch of the Drosse family.

## History

House Drosse shared rulership of Telrion with House Keith and House Holden a little over a century before the Milgravian Succession War. The Keiths seized control of Telrion and massacred or exiled the other two families in the triumvirate, but the An’Drosse family was allowed to survive and is even rumored to have helped make the coup a reality in return for a share of the Keith’s influence within the Imperial Navy. Whatever the truth, the renamed Andros family leveraged wealth from the mines of Harlaw and naval connections to become directors of the Harlaw shipyards.

At the time of the Milgravian Succession War, Master Jorgen Andros controlled the shipyards of Harlaw, while his nieces and nephews held directorships over various mines and secondary industrial installations, and one of his younger sons was part of the Imperial Navy. It was rumored that one or more surviving members of the Andros family’s primary branch remained, however, having fled to Aeldrum and forged shadowy connections there in a century-long bid to undermine House Keith.
Hiru Ozataki

**Hiru Ozataki** was a member of the Yakuza who became involved in the power struggle between Genoan mafia families due to his friendship with mafioso and former Yakuza associate Luigi G. Alberghi. He was shot by the Piedmont Calvary during the Second Genoan Revolution.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Mafia Campaign*
Hazel Armoire

**Hazel Armoire** was a leader in the Aeldman Militia during the First Coalition War.

## Personality

Hazel was a dedicated true-believer in the militia's cause, and was virtually immune to fear. Unfortunately, she also had the tendency to be trigger-happy and unnecessarily brutal, and thus often missed opportunities where words could accomplish more than bullets.

## History

*Main article: Spires of Aeldrum*
Prior to the Coalition War, Hazel had been in and out of prison for numerous small crimes and seemed incapable of holding down any sort of job for more than a few months. However, this inability to integrate well into Aeldman society didn't stop her from reaching a place of prominence in the Aeldman Militia, where her dedication and courage quickly earned her the respect of her comrades.
Gunboat Wars

*For the One-Shot, see The Gunboat Wars (One-Shot).*

The **Gunboat Wars** were a series of conflicts between the Fialta Confederacy - particularly the Thalranese Marches - and the Serene Duchy of Aeldrum.

## History

Aeldrum sent a series of armed expeditions into Thalranese space with the stated goal of eliminating "pirates" (who were, in fact, Thalranese customs vessels) for seizing Aeldman goods.

At the height of the conflict, the Aeldmen blockaded and landed on Tar'Thalran, resulting in the death of many Thalranese civilians.

The wars were the a major breach of the 3rd Treaty of Korinth which had ended the First Coalition War and signaled the return of Imperial dominance within the confederacy and the marginalization of the Thalranese, both from Confederate influence and from the Coalition.
House Vendrin

**House Vendrin** was a family of old nobility on Aeldrum during the modern period.

## History

House Vendrin was once a merchant-warlord family controlling the city of Crossways on Aeldrum; the family received its title for ceding Crossways peacefully to the Doge of Aeldrum in 5 B.U., eventually taking a Parliamentary cash grant in 100 A.U. to allow Crossways to be designated a Sovereign City. This history also allowed them to keep the honorific “Marquis of Crossways” rather than “Crossways Marquis”.
Henry Crockdockle

**Henry Crockdockle** was a kobold who was employed as a lieutenant in Tucker's army on Telrion. He was known for his rambunctious exploits, his favorite color was yellow, and he enjoyed cosplaying as a sheep.

## Personality

Henry was a surprisingly introspective kobold, who found time for the finer things in life, particularly dancing, singing, and performance masturbation.

## History

*Main article: A Fistful of Crecibles*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
House Katiche

**House Katiche** were a major family in The Hybern Sector during the late Mage Imperium.

## History

A house as old as the Brahms, House Katiche was another contender for the sector governorship centuries prior to the Milgravian Succession War. However, Katiche’s reputation was sullied by a family affiliation with the Gnostic Movement, and it was hence denied control over the sector.

The Katiches grew rich on foreign trade, especially with the Dwarves of Episure, but the Episurian War ended that commerce and brought the family under renewed scrutiny. The following three decades saw Katiche’s dramatic decline, parceling off ancestral holdings to various “technology oversight commissions” (essentially bribes to keep the heavy hand of an Imperial investigation from falling on the family).
Imperial Conduit

The **Imperial Conduit** is an Etheric Conduit, an artifical ley line connecting Marivan in Imperial Space with the Brass Cities in Celestial Space. It was the first Conduit built, and was originally known simply as the **Celestial Conduit**.

## History

Construction of the Imperial Conduit was carried out by the Second Fialta Imperium in 450 A.U., during the Great Celestial War. The opening of the conduit brought Conduit Space into contact with the rest of the known cosmos.
Ilo

**Ilo** was one of the Harrowed Men and a native guide for the Knights Mercantile during the Third Knights Mercantile Expedition to the Taino Basin. He was killed during the expedition by Rosheen Darkwater.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Aztlan Campaign*