Campaign Rules

This is a collection of the different homebrew rules this campaign will be using. It will be added to as more rules are needed or desired.

***Flanking***

* When two allied creatures are threatening an enemy creature, if a line can be drawn between them that crosses the enemy creature’s space, those allies are considered to be flanking that enemy. Their melee attacks have advantage against that enemy.

***Sharpshooter / Great Weapon Master***

* Sharpshooter and Great Weapon Master are feats that players can take. Due to their power, neither of these feats can be taken by a player until they are at least level 6.

***Feats***

* For most classes, every 4th level grants an Ability Score Increase. Players can choose to replace this with a Feat of their choice.

***Modified Fear***

* The rules for the Frightened condition are slightly different than in the Players’ Handbook:
* A frightened creature has disadvantage on Attack rolls against the source of its fear as well as Ability Checks while that source is within line of sight.
* The creature can’t willingly move closer to the source of its fear.

***Modified Invisibility***

* The rules for the Invisible condition are slightly different than in the Players’ Handbook:
* An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured.
* Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.
* The creature’s general location (within a 10-foot radius) can be detected by any noise it makes or any tracks it leaves (Passive Stealth vs. Passive Perception). If the creature stays still and makes no sound, they may make a Hide roll for free.

***Crafting & Learning a Skill***

* I am implementing a system that allows players to learn tools, languages, and skills outside of those granted by race, class, and background. Speak to me about the details; otherwise, I will announce those rules when they become relevant.

***Sparring***

* Sparring confers short-term benefits on characters, depending on their fighting style. I have a table that outlines these benefits, which I will roll on when you spar or train for an appropriate length of time.

***Spell Limitations***

* 2 Spells can be cast per turn (if one is a bonus action), but the second spell scales with character level according to the following table:
	+ Levels 1-4 ----- Level 1
	+ Levels 5-12 ---- Level 2
	+ Levels 13-20 --- Level 3

***Resurrection***

* I’ll be following a custom set of resurrection rules, which you may ask me about. I will explain them the first time that resurrection becomes relevant.

***Strength Intimidation***

* Players who wish to intimidate can use either Strength or Charisma for their ability check, whichever is higher. Note that a player proficient in Intimidation could add their proficiency bonus either way.

***Long Rest Benefits Reduction***

* Long Rests no longer allow you to recover your full health so quickly: instead of the normal benefits, the following rules apply to hit points and hit die, upon completion of a long rest:
	+ Characters regain a number of hit points equal to half their hit point maximum.
	+ Characters regain half of their hit dice, instead of all of them.
* Spell slots and class abilities still function and recover as normal.

***Ranger Pets***

* Players who playing the Ranger class with the Beastmaster Conclave may choose from the following for their Animal Companion:
	+ Ape, black bear, boar, direwolf (young), giant badger, giant fox, giant weasel, grizzly bear (young), mule, owlbear (young), panther, winter wolf (young), wolf.
* The Young animals are going to be customized stat blocks that I will make, should you choose that animal. We can negotiate other animals should you not be satisfied with any of the above choices.

 Rules
 Equipment
 Downtime | Researching  •  Sparring  •  Carousing  •  Enchanting  •  Alchemy  •  Foraging  •  Managing a Business  •  Performing  •  Recovering  •  Training  •  Aiko's Mushroom Lore  •