recursal/Fanatic-Fandom huggingface dataset:
Seedot

**Seedot** is a Grass-type Pokémon.

It evolves into Nuzleaf starting at level 14, which then evolves into Shiftry when exposed to a Leaf Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Seedot obtained at level 1
* **Bold** indicates a move that gets STAB when used by Seedot
* *Italic* indicates a move that gets STAB only when used by an evolution of Seedot
* Moves in yellow cannot be learned by any previous evolutions of Seedot

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Seedot
* *Italic* indicates a move that gets STAB only when used by an evolution of Seedot
* Moves in yellow cannot be learned by any previous evolutions of Seedot

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Seedot
* *Italic* indicates a move that gets STAB only when used by an evolution of Seedot
* Moves in yellow cannot be learned by any previous evolutions of Seedot

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Seedot
* **Bold** indicates a move that gets STAB when used by Seedot
* *Italic* indicates a move that gets STAB only when used by an evolution of Seedot

## Trivia

### Design origin

Seedot seems to be based on an acorn, with its cupule resembling a cap.

### Name origin

Seedot may be a combination of *seed* and *dot* or *tot* (a small child).
Ectogen

**Ectogen** is a Ghost-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Ghost-type TDs. It is one of Skinka's final forms, the others being Dredgen, Stalagen, Chromagen, Aerogen, Caragen, Bludgen, Pathagen, and Legen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ectogen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ectogen
* *Italic* indicates a move that gets STAB only when used by an evolution of Ectogen
* Moves in yellow cannot be learned by any previous evolutions of Ectogen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Ectogen
* *Italic* indicates a move that gets STAB only when used by an evolution of Ectogen
* Moves in yellow cannot be learned by any previous evolutions of Ectogen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ectogen
* *Italic* indicates a move that gets STAB only when used by an evolution of Ectogen
* Moves in yellow cannot be learned by any previous evolutions of Ectogen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ectogen
* **Bold** indicates a move that gets STAB when used by Ectogen
* *Italic* indicates a move that gets STAB only when used by an evolution of Ectogen

## Trivia

* In the original video where Ectogen was revealed, other name options were mentioned, those being “Ectodai”, “Ethera”, and “Daiplasm”.

### Design origin

Ectogen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community and given permission for the team for use, it took several months of deliberation until the August 2021 design meeting, in which several designs were pitched, and Chargeblast's was chosen as the final.

Ectogen from the original video, by KaihatsuEctogen design by FuchsiaEctogen design by LeoEctogen design by ChromaDesign by Luc (Design Meeting Pitch)Design by Leo (Design Meeting Pitch)Design by Fuchsia (Design Meeting Pitch)Design by Chargeblast (Design Meeting Pitch)A combination of Fuchsia and Chargeblast's Designs (Design Meeting Pitch)
Landream

**Type**

 **Ability**

**Landream** is a Rock/Ground-type Pokémon.

It evolves from Lancake.

It is one of the fossil Pokémon of the Alola region designed by Lockstin for hypothetical use.

## Speculative Statistics

Landream would likely learn many Water-type moves, given its habitat.

It would also learn many Psychic-type moves.

It would have a signature move called Psy-Permeate. It's both Ground and Psychic-type, akin to Flying Press. It's a damage dealing move that summons rain.

## Trivia

### Design origin

Landream resembles the Dickinsonia, as well as pancakes. The stone it carries on its body resembles butter on a pancake. It's also based on the Wandjina, cave paintings from Australia that depict spirits that can affect the weather. These are known by some as "Dreamtime". It also has a third eye that it uses to navigate their surroundings.

### Name origin

Landream's name comes from "land", "dream", and "laundry", referencing the earth blanket it dons that it uses rain it causes to keep clean.
Kaskadian Diancie

**Kaskadian Diancie** is a Rock/Psychic-type Pokémon. It is the variant of Diancie from the Kaskade region.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Kaskadian Diancie obtained at level 1
* **Bold** indicates a move that gets STAB when used by Kaskadian Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Kaskadian Diancie
* Moves in yellow cannot be learned by any previous evolutions of Kaskadian Diancie

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Kaskadian Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Kaskadian Diancie
* Moves in yellow cannot be learned by any previous evolutions of Kaskadian Diancie

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Kaskadian Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Kaskadian Diancie
* Moves in yellow cannot be learned by any previous evolutions of Kaskadian Diancie

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Kaskadian Diancie
* **Bold** indicates a move that gets STAB when used by Kaskadian Diancie
* *Italic* indicates a move that gets STAB only when used by an evolution of Kaskadian Diancie

## Trivia

### Design origin

Kaskadian Diancie is based on the Lumerians, a civilization that would often visit Mt. Shasta, thinking that it had spiritual powers.

### Name origin

Diancie may be a combination of "diamond", "fancy", "pixie", and 石 "ishi" ("stone").
Oddish

**Oddish** is a dual-typed Grass/Poison Pokémon.

It evolves into Gloom starting at level 21, which then evolves into Vileplume exposed to a Leaf Stone or into Bellossom when exposed to a Sun Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Oddish obtained at level 1
* **Bold** indicates a move that gets STAB when used by Oddish
* *Italic* indicates a move that gets STAB only when used by an evolution of Oddish
* Moves in yellow cannot be learned by any previous evolutions of Oddish

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Oddish
* *Italic* indicates a move that gets STAB only when used by an evolution of Oddish
* Moves in yellow cannot be learned by any previous evolutions of Oddish

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Oddish
* *Italic* indicates a move that gets STAB only when used by an evolution of Oddish
* Moves in yellow cannot be learned by any previous evolutions of Oddish

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Oddish
* **Bold** indicates a move that gets STAB when used by Oddish
* *Italic* indicates a move that gets STAB only when used by an evolution of Oddish

## Evolution

 Sun Stone→

## Trivia

### Design origin

Oddish seems to be based on mandrake, plants from the *Mandragora* genus whose roots sometimes resemble human figures. Its habit of screaming when yanked out of the ground may be a reference to the myth that mandrakes will emit a deadly cry when uprooted. Its round body is also similar to various bulbous plant such as onions as well as root vegetables such as radishes and turnips. Its leaves are similar in shape to those of the snake plant.

### Name origin

Oddish may be a combination of *odd* (strange) and *radish*, as well as pun on *oddish* (somewhat odd).
Metapod

**Metapod** (Japanese: **トランセル** *Transel*) is a Bug-type Pokémon.

It evolves from Caterpie starting at level 7, which then evolves into Butterfree starting at level 10.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Metapod obtained at level 1
* **Bold** indicates a move that gets STAB when used by Metapod
* *Italic* indicates a move that gets STAB only when used by an evolution of Metapod
* Moves in yellow cannot be learned by any previous evolutions of Metapod

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Metapod
* *Italic* indicates a move that gets STAB only when used by an evolution of Metapod
* Moves in yellow cannot be learned by any previous evolutions of Metapod

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Metapod
* *Italic* indicates a move that gets STAB only when used by an evolution of Metapod
* Moves in yellow cannot be learned by any previous evolutions of Metapod

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Metapod
* **Bold** indicates a move that gets STAB when used by Metapod
* *Italic* indicates a move that gets STAB only when used by an evolution of Metapod

## Trivia

### Design origin

Metapod seems to be based on a butterfly chrysalis, possibly that of the cabbage white butterfly due to its pointed shape and green color.

### Name origin

Metapod may be a combination of *metamorphosis* and *pod* (a shell containing seeds).
Gurdurr

**Gurdurr** is a dual-type Fighting/Grass Pokémon.

It evolves from Timburr starting at level 25, and evolves into Conkeldurr when exposed to a Leaf Stone. In Unova, Gurdurr has a Fighting-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Gurdurr obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr
* Moves in yellow cannot be learned by any previous evolutions of Gurdurr

#### Unovan Form

 * A level of "Start" indicates a move that will be known by a Gurdurr obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr
* Moves in yellow cannot be learned by any previous evolutions of Gurdurr

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr
* Moves in yellow cannot be learned by any previous evolutions of Gurdurr

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr
* Moves in yellow cannot be learned by any previous evolutions of Gurdurr

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gurdurr
* **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr
Shiinotic

**Shiinotic** is a dual-type Grass/Fairy Pokémon.

It evolves from Morelull starting at level 24.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Shiinotic obtained at level 1
* **Bold** indicates a move that gets STAB when used by Shiinotic
* *Italic* indicates a move that gets STAB only when used by an evolution of Shiinotic
* Moves in yellow cannot be learned by any previous evolutions of Shiinotic

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Shiinotic
* *Italic* indicates a move that gets STAB only when used by an evolution of Shiinotic
* Moves in yellow cannot be learned by any previous evolutions of Shiinotic

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Shiinotic
* *Italic* indicates a move that gets STAB only when used by an evolution of Shiinotic
* Moves in yellow cannot be learned by any previous evolutions of Shiinotic

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Shiinotic
* **Bold** indicates a move that gets STAB when used by Shiinotic
* *Italic* indicates a move that gets STAB only when used by an evolution of Shiinotic

## Trivia

### Design origin

Shiinotic may be based on bioluminescent mushrooms such as those of the genus *Mycena*. It also features a volval sac and wide-brimmed warty cap, which are trademarks of the *Amanita* family. Its Fairy type may be due to the fact that both families are known to grow in fairy rings, or it may possibly be a reference to fairy fire. From its name, Shiinotic may have some aspects of the shiitake mushroom as well.

Due to its emphasis on shining light, and some of its foreign names including it, Shiinotic may also intentionally resemble a lamp, especially a bedside lamp with a lampshade. It may also be based on the supernatural interpretation of will-o'-the-wisps, due to its habits of confusing people in the woods with its lights. The connection between fungi and lights may be a pun on the homophonous Japanese words 発酵 *hakkō* (fermentation) and 発光 *hakkō* (luminescence) — Morelull and Shiinotic's Japanese category is はっこうポケモン *Hakkō Pokémon*.

### Name origin

Shiinotic may be a combination of *shiitake*, *shine*, and *hypnotic*.
Jynx

**Jynx** (Japanese: **ルージュラ** *Rougela*) is a dual-typed Psychic/Fighting Pokémon.

It evolves from Smoochum when leveled up with High Friendship. In Kanto, Jynx has a dual-typed Ice/Psychic regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Jynx obtained at level 1
* **Bold** indicates a move that gets STAB when used by Jynx
* *Italic* indicates a move that gets STAB only when used by an evolution of Jynx
* Moves in yellow cannot be learned by any previous evolutions of Jynx

#### Kantonian Form

 * A level of "Start" indicates a move that will be known by a Jynx obtained at level 1
* **Bold** indicates a move that gets STAB when used by Jynx
* *Italic* indicates a move that gets STAB only when used by an evolution of Jynx
* Moves in yellow cannot be learned by any previous evolutions of Jynx

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Jynx
* *Italic* indicates a move that gets STAB only when used by an evolution of Jynx
* Moves in yellow cannot be learned by any previous evolutions of Jynx

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Jynx
* *Italic* indicates a move that gets STAB only when used by an evolution of Jynx
* Moves in yellow cannot be learned by any previous evolutions of Jynx

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Jynx
* **Bold** indicates a move that gets STAB when used by Jynx
* *Italic* indicates a move that gets STAB only when used by an evolution of Jynx
Prospectre

**Prospectre** is a dual-typed Ghost/Rock Pokémon.

It is not known to evolve into or from any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Prospectre obtained at level 1
* **Bold** indicates a move that gets STAB when used by Prospectre
* *Italic* indicates a move that gets STAB only when used by an evolution of Prospectre
* Moves in yellow cannot be learned by any previous evolutions of Prospectre

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Prospectre
* *Italic* indicates a move that gets STAB only when used by an evolution of Prospectre
* Moves in yellow cannot be learned by any previous evolutions of Prospectre

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Prospectre
* *Italic* indicates a move that gets STAB only when used by an evolution of Prospectre
* Moves in yellow cannot be learned by any previous evolutions of Prospectre

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Prospectre
* **Bold** indicates a move that gets STAB when used by Prospectre
* *Italic* indicates a move that gets STAB only when used by an evolution of Prospectre

## Trivia

### Design origin

Prospectre is based on the strategy that miners used to tell if a coal mine was filled with dangerous gases in which they brought a caged canary bird into the mine. If the bird died, then the miners new it was dangerous and left immediately. Prospectre’s yellow eyes look similar to small wings, referencing the bird, and the rock on top of the cage resembles a cowboy hat, which could imply that it is a canary cage from the California Gold Rush, where cowboys were present.

### Name origin

Prospectre pulls from the words specter, a type of spirit or ghost, and prospector, meaning a person who searches for mineral deposits.
Nidorino

**Nidorino** (Japanese: **ニドリーノ** *Nidorino*) is a Poison-type Pokémon.

It evolves from Nidoran♂ starting at level 16, which evolves into Nidoking when exposed to a Moon Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nidorino obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nidorino
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorino
* Moves in yellow cannot be learned by any previous evolutions of Nidorino

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Nidorino
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorino
* Moves in yellow cannot be learned by any previous evolutions of Nidorino

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nidorino
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorino
* Moves in yellow cannot be learned by any previous evolutions of Nidorino

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nidorino
* **Bold** indicates a move that gets STAB when used by Nidorino
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorino

## Trivia

### Design origin

Nidorino appears to be based on a rhinoceros, porcupine, rabbit, mouse, or even a hamster, as seen by their aggressive and independent nature.

### Name origin

Nidorino may be a combination of *needle* and *rhinoceros*. *Nido* may also be based on *cnidocyte*, a type of venomous cell responsible for the stings delivered by stinging animals, most notably by jellyfish. Alternatively, it may be based on 二 *ni* (two) or 二度 *nido* (two times/two degrees), referring to the two distinct evolutionary lines using the name with similar names and traits. *Rino* likely alludes to its male gender; in some languages, such as Spanish, names and words ending in *o* are an indication to the male gender.
Shinies

A Shiny Pokémon is a specific Pokémon with different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.

Form differences, such as that of Mosskrat, are not normal/Shiny variations of one another, but the individual forms can be Shiny.

In Swirling Seasons, the in-party and in-box menu sprites reflect the shiny palette of a Pokémon and many Core Series shiny palettes have been changed to better reflect an actual meaning, akin to those shown in Lockstin's Shiny Pokémon series.
Rotom (Brawl Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Fighting Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes **Rotom Brawl**, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Kaskadian Trevenant

**Kaskadian Trevenant** is a dual-typed Ghost/Poison Pokémon. It is the variant of Trevenant from the Kaskade region.

It evolves from Kaskadian Phantump when leveled up in Cursed Winds.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Trevenant obtained at level 1
* **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
* Moves in yellow cannot be learned by any previous evolutions of Trevenant

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
* Moves in yellow cannot be learned by any previous evolutions of Trevenant

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
* Moves in yellow cannot be learned by any previous evolutions of Trevenant

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Trevenant
* **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant

## Trivia

### Design origin

Kaskadian Trevenant is based on the Conocybe Filaris, a type of mushroom that is psychedelic.

### Name origin

Trevenant may be a combination of "tree", "revenant", and possibly "treant".
Pidgeotto

**Pidgeotto** (Japanese: **ピジョン** *Pigeon*) is a Normal/Flying-type Pokémon.

It evolves from Pidgey starting at level 18, which then evolves into Pidgeot starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pidgeotto obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pidgeotto
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgeotto
* Moves in yellow cannot be learned by any previous evolutions of Pidgeotto

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pidgeotto
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgeotto
* Moves in yellow cannot be learned by any previous evolutions of Pidgeotto

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pidgeotto
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgeotto
* Moves in yellow cannot be learned by any previous evolutions of Pidgeotto

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pidgeotto
* **Bold** indicates a move that gets STAB when used by Pidgeotto
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgeotto

## Trivia

### Design origin

Despite its name, Pidgeotto does not resemble a pigeon so much as a bird of prey such as an osprey or an eagle due to its large size and predatory behavior. It also shares some characteristics with various passerine birds such as sparrows, chickadees, waxwings, and wrens. Its red crest is somewhat similar to the crests of cockatoos. The black markings around its eyes are reminiscent of Ra and Horus, the sun and sky gods of Egyptian mythology who were depicted with the heads of falcons.

### Name origin

Pidgeotto may be a combination of *pigeon* and *diciotto* (Italian for *18*, which is the level Pidgey evolves into Pidgeotto). It may also reference Otto Lilienthal (a pioneer of aviation). It is also very similar to the romanized spelling of Pidgeot's Japanese name, ピジョット *pijotto*.
Sigilyph

Sigilyph (Japanese: **シンボラー** *Symboler*) is a dual-type Psychic/Flying Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sigilyph obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sigilyph
* *Italic* indicates a move that gets STAB only when used by an evolution of Sigilyph
* Moves in yellow cannot be learned by any previous evolutions of Sigilyph

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Sigilyph
* *Italic* indicates a move that gets STAB only when used by an evolution of Sigilyph
* Moves in yellow cannot be learned by any previous evolutions of Sigilyph

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sigilyph
* *Italic* indicates a move that gets STAB only when used by an evolution of Sigilyph
* Moves in yellow cannot be learned by any previous evolutions of Sigilyph

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sigilyph
* **Bold** indicates a move that gets STAB when used by Sigilyph
* *Italic* indicates a move that gets STAB only when used by an evolution of Sigilyph

## Trivia

### Design origin

Sigilyph appears to have been inspired by the Nazca Lines, specifically the avian figures, and kachina dolls. Like Sigilyph, the Nazca Lines are found in a desert. It also resembles a wind chime.

### Name origin

Sigilyph may be a combination of *sigil* and *glyph*. It may also draw its name from sylph, a mythological spirit of the air.

Symboler may be a combination of *symbol* and *bora* or *Ra*.
Excadrill

**Excadrill** is a dual-typed Ground/Fairy Pokémon.

It evolves from Drilbur starting at level 31. In Unova, Excadrill has a dual-typed Ground/Steel regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Excadrill obtained at level 1
* **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill
* Moves in yellow cannot be learned by any previous evolutions of Excadrill

#### Kantonian Form

 * A level of "Start" indicates a move that will be known by a Excadrill obtained at level 1
* **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill
* Moves in yellow cannot be learned by any previous evolutions of Excadrill

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill
* Moves in yellow cannot be learned by any previous evolutions of Excadrill

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill
* Moves in yellow cannot be learned by any previous evolutions of Excadrill

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Excadrill
* **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill

## Trivia

### Design origin

Excadrill seems to be based on a mole, though it also shares characteristics with digging tools such as shovels and drills. When it is folded up, the spikes on its claws and horn give it a resemblance to the drill of a roadheader, a mining vehicle used to bore tunnels underground.

Kaskadian Excadrill keeps the mole inspirations, though it adds on pink crystals which are said to heal. This is based on the fact that many people in both Oregon and Washington believe that some types of crystals can heal many sicknesses. It is also mentioned that while Excadrill’s crystals do have some healing abilities, many people think they can cure more then they actually can, referencing a real world problem.

### Name origin

Excadrill may be a combination of *excavate* and *drill*.

Doryuzu may be a combination of *drill*, 土竜 *doryū* (mole), and 渦 *uzu* (spiral or swirl).
Paldean Swirlix

**Type**

 **Ability**

**Paldean Swirlix** is a Fairy/Psychic-type Pokémon.

It evolves into Paldean Slurpuff.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Speculative Statistics

Paldean Swirlix has two forms, although it isn't specified exactly what they do. However, we can assume that the swirled form has higher Defense stats than the base form.

Due to the lore, Paldean Swirlix would likely get access to Hypnosis.

## Trivia

* Lockstin also proposed that Paldean Swirlix and Slurpuff could be Fairy/Normal.

### Design origin

This variant of Swirlix is inspired by Chupa Chups, a Spanish lollipop brand. Its swirled form is based more on swirl lollipops.

### Name origin

Swirlix may be a combination of "swirl" and "licks". It may also involve "helix".
Llampas

**Llampas** is a Grass-type Pokémon introduced in Generation Ω.

It evolves into Danfluff starting at level 16, which evolves into Alfalphalops starting at level 36.

Along with Therpal and Burbwhirl, Llampas is one of the three starter Pokémon of Kaskade available at the beginning of Swirling Seasons.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Llampas obtained at level 1
* **Bold** indicates a move that gets STAB when used by Llampas
* *Italic* indicates a move that gets STAB only when used by an evolution of Llampas
* Moves in yellow cannot be learned by any previous evolutions of Llampas

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Llampas
* *Italic* indicates a move that gets STAB only when used by an evolution of Llampas
* Moves in yellow cannot be learned by any previous evolutions of Llampas

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Llampas
* *Italic* indicates a move that gets STAB only when used by an evolution of Llampas
* Moves in yellow cannot be learned by any previous evolutions of Llampas

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Llampas
* **Bold** indicates a move that gets STAB when used by Llampas
* *Italic* indicates a move that gets STAB only when used by an evolution of Llampas

## Trivia

* Llampas technically has an official Japanese name, that being **ラーマクサ**, romanized to *Rāmakusa*.

### Design origin

Llampas is based on a member of the Camelops genus, the extinct common ancestor of llamas, camels, and alpacas. Its fluffy fur is reminiscent of that of llamas and alpacas, and its resistance to extremely high temperatures is similar to that same trait in camels. It's inspired by pampas grass and camel grass, two species of drought-resistant flowering plants that are closely related to each other. The former of which has made its way to the Pacific Northwest from South America as an invasive species. These influences lend to its South American origins, being based on a traditionally South American species of plant and mammal to expand upon the theme of migration.

Llampas' evolutionary line is also inspired by the three main angles a triangle can have in geometry: acute, obtuse, and right. Llampas in particular is inspired by the acute angle, due to being the first member of its line, and also being seen as the cutest member of its line.

### Name Origin

Llampas is a combination of *llama* and *pampas grass*.
Skuntank

**Skuntank** is a dual-typed Poison/Normal Pokémon.

It evolves from Stunky starting at level 34. In Sinnoh, Skuntank has a dual-typed Poison/Dark regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Skuntank obtained at level 1
* **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank
* Moves in yellow cannot be learned by any previous evolutions of Skuntank

#### Sinnohan Form

 * A level of "Start" indicates a move that will be known by a Skuntank obtained at level 1
* **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank
* Moves in yellow cannot be learned by any previous evolutions of Skuntank

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank
* Moves in yellow cannot be learned by any previous evolutions of Skuntank

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank
* Moves in yellow cannot be learned by any previous evolutions of Skuntank

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Skuntank
* **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank

## Trivia

### Design origin

Skuntank is based on a hog-nosed skunk and a tank. Its appearance and notoriety of being incredibly foul-smelling is a trait also similar to the honey badger. Its stylized tail bears similarity to a pompadour, a hairstyle that is commonly associated with Japanese delinquents. It also bears similarities to cats.

### Name origin

Skuntank may be a combination of *skunk*, *stank* (past tense of *stink*), and *tank*.
Servine

**Servine** (Japanese: **ジャノビー** *Janovy*) is a Grass-type Pokémon introduced in Generation V.

It evolves from Snivy starting at level 17 and evolves into Serperior starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Servine obtained at level 1
* **Bold** indicates a move that gets STAB when used by Servine
* *Italic* indicates a move that gets STAB only when used by an evolution of Servine
* Moves in yellow cannot be learned by any previous evolutions of Servine

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Servine
* *Italic* indicates a move that gets STAB only when used by an evolution of Servine
* Moves in yellow cannot be learned by any previous evolutions of Servine

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Servine
* *Italic* indicates a move that gets STAB only when used by an evolution of Servine
* Moves in yellow cannot be learned by any previous evolutions of Servine

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Servine
* **Bold** indicates a move that gets STAB when used by Servine
* *Italic* indicates a move that gets STAB only when used by an evolution of Servine

## Trivia

### Design origin

Servine seems to be based on different species of serpents and legless lizards. Its Grass typing may be a reference to vine snakes, or even tree snakes and grass snakes. The Pokémon's combination of snake- and lizard-like features is similar to genera of skinks with serpentine aspect such as, but not limited to, *Brachymeles* and *Ablepharus*. The shape of its head, body, and crest may be based on the bird of paradise or false bird of paradise flowers.

Ken Sugimori has said that Snivy, Servine, and Serperior are based on French royalty, specifically mentioning the anime *The Rose of Versailles* as inspiration.

Servine's physical features resemble the acanthus leaf motifs popularized during the Renaissance.

### Name origin

Servine may be a combination of *serpent* and *vine*. *Servant* or a form of the word *serve* may also be involved.

Janovy may be a combination of 蛇 *ja* (snake) and *canopy* or *ivy*.
Perpetua

**Perpetua** (Japanese: **エイリアン** *Eirian*) is a dual-typed Psychic/Poison Pokémon.

It evolves from Estoe when exposed to an unknown item.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Perpetua obtained at level 1
* **Bold** indicates a move that gets STAB when used by Perpetua
* *Italic* indicates a move that gets STAB only when used by an evolution of Perpetua
* Moves in yellow cannot be learned by any previous evolutions of Perpetua

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Perpetua
* *Italic* indicates a move that gets STAB only when used by an evolution of Perpetua
* Moves in yellow cannot be learned by any previous evolutions of Perpetua

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Perpetua
* *Italic* indicates a move that gets STAB only when used by an evolution of Perpetua
* Moves in yellow cannot be learned by any previous evolutions of Perpetua

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Perpetua
* **Bold** indicates a move that gets STAB when used by Perpetua
* *Italic* indicates a move that gets STAB only when used by an evolution of Perpetua

## Trivia

### Name origin

Perpetua comes from the second part of the motto of Idaho, "Esto perpetua"
Reginger

**Type**

 **Ability**

**Reginger** is a Fairy-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regidust's Signature Ability, Stick Body reduces the speed of any Pokémon that makes physical contact with the user. It is activated if the user hits the opponent with a physical move, or if the opponent hits the user with a physical move.

## Trivia

### Design Origin

Reginger is inspired by the gingerbread man, a fairy tale where a gingerbread man cookie comes to life and begins to run around, taunting people to try and catch it. Its body is based on a cookie, due to this it can't move its legs, which are firmly attached to the main body. Its eye pattern is based on a smile.

### Name Origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and ginger. The key ingredient of gingerbread cookies.
Sap Sipper (ability)

**Sap Sipper** is an ability introduced in Generation V.

## Effect

### Generation V

When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage, and the move will have no effect on that Pokémon.
Multi-strike moves, such as Bullet Seed, will only increase the Pokémon's Attack once. Aromatherapy will not activate Sap Sipper.
Sap Sipper will not activate if the Pokémon is protected from the Grass-type move.

### Generation VI onwards

Aromatherapy now activates Sap Sipper of allies.
Lightning Rod (ability)

**Lightning Rod** is an ability introduced in Generation III.

## Effect

### Generation III

Lightning Rod forces all single-target Electric-type moves used by foes to target the Pokémon with this Ability. Electric-type moves used by foes will never miss the Pokémon with this Ability, unless it is in the semi-invulnerable turn of a move such as Dig or Fly (Thunder will never miss it if it is in the semi-invulnerable turn of Fly or Bounce).

Lightning Rod cannot redirect Electric-type Hidden Power.

If another Pokémon becomes the center of attention, Electric-type moves will be directed to it instead of the Pokémon with Lightning Rod.

### Generation IV

Lightning Rod now also forces all single-target Electric-type moves used by allies to target the Pokémon with this Ability. Electric-type moves used by allies will now never miss the Pokémon with this Ability, unless it is in the semi-invulnerable turn of a move such as Dig or Fly (Thunder will never miss a Pokémon in the semi-invulnerable turn of Fly or Bounce).

Lightning Rod cannot redirect Electric-type Judgment or Natural Gift.

### Generations V and VI

Along with its previous effects, Lightning Rod also gives the Pokémon immunity to all Electric-type moves, and raises the Pokémon's Special Attack by one stage whenever it is hit by an Electric-type move. Electric-type multi-strike moves (such as multi-strike moves affected by Electrify or Electric-type moves affected by Parental Bond) will only activate this effect once. If the Pokémon is protected from the move or immune to the move due to being Ground-type, its Special Attack will not increase.

Lightning Rod can now redirect Electric-type Hidden Power, Judgment, and Natural Gift.

If a Pokémon with Lightning Rod is holding a Cell Battery, Lightning Rod absorbs the move, so the Cell Battery's effect is not triggered.

In Triple Battles, Lightning Rod cannot redirect Electric-type moves if the Pokémon is out of range.

### Generation VII onward

Even if the Pokémon would be immune to the move due to being Ground-type, Lightning Rod activates and boosts the Pokémon's Special Attack.

The Abilities Propeller Tail and Stalwart bypass the targeting effect of Lightning Rod but not the Electric-type immunity.
Pignite

**Pignite** (Japanese: **チャオブー** *Chaoboo*) is a dual-type Fire/Fighting Pokémon.

It evolves from Tepig starting at level 17 and evolves into Emboar starting at level 36

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pignite obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pignite
* *Italic* indicates a move that gets STAB only when used by an evolution of Pignite
* Moves in yellow cannot be learned by any previous evolutions of Pignite

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Pignite
* *Italic* indicates a move that gets STAB only when used by an evolution of Pignite
* Moves in yellow cannot be learned by any previous evolutions of Pignite

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pignite
* *Italic* indicates a move that gets STAB only when used by an evolution of Pignite
* Moves in yellow cannot be learned by any previous evolutions of Pignite

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pignite
* **Bold** indicates a move that gets STAB when used by Pignite
* *Italic* indicates a move that gets STAB only when used by an evolution of Pignite

## Trivia

### Design origin

Ken Sugimori has said that Tepig, Pignite, and Emboar were designed in a Chinese style. Because of this, they may be based on Zhu Bajie, a pig demon from the Chinese tale *Journey to the West*. Appearance-wise, Pignite looks much like a British Saddleback or wild boar in a wrestling singlet. The swirls on its chest resemble the patterns on a ding or ancient Greek pottery.

### Name origin

Pignite is a combination of *pig* and *ignite*.

Chaoboo may be a combination of 超 *chāo* (Chinese for *super*) or 炒 *chǎo* (Chinese for *stir frying*) and 豚 *buta* (pig) or ブー *bū* (oink).
Rock (type)

The **Rock type** is one of the eighteen types present in Swirling Seasons.

## Characteristics

### Defense

Tied with Grass, Rock types have the most weaknesses of any type, with five. Additionally, double weaknesses among Rock types are very common.

The Special Defense of a Rock-type Pokémon is increased by 50% during a sandstorm, in addition to being immune to the damage caused by it.

Rock-type Pokémon, on average, have the lowest Speed of all Pokémon and of fully evolved Pokémon, but typically among the highest Defense and above-average Special Defense, as well as resistance against four common types.

### Offense

In particular, Rock pairs well with Ground, since very few Pokémon naturally resist this combination. Most Rock-types can learn Earthquake to this end. The biggest drawback of Rock-type moves is the large percentage of moves which have less than 100% accuracy.
Smoke and Mirrors (ability)

**Smoke and Mirrors** is an ability introduced in Generation Ω.

## Effect

During a Psychic Field, any move used by this Pokémon with a chance of confusing the target will have its confusion chance doubled. While this applies to moves that have a 100% confusion chance, their effects do not change.

Special attacking moves have their power increased by 1.2x.

### Affected moves

The table below lists the moves affected by Smoke and Mirrors. Although not all of these moves are learned by Pokémon that have Smoke and Mirrors, they can be used by a Pokémon that gained Smoke and Mirrors through an Ability like Trace or a move such as Skill Swap.
Pheromosa

**Pheromosa** is a dual-typed Bug/Fighting Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Beauty.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pheromosa obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pheromosa
* *Italic* indicates a move that gets STAB only when used by an evolution of Pheromosa
* Moves in yellow cannot be learned by any previous evolutions of Pheromosa

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Pheromosa
* *Italic* indicates a move that gets STAB only when used by an evolution of Pheromosa
* Moves in yellow cannot be learned by any previous evolutions of Pheromosa

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pheromosa
* *Italic* indicates a move that gets STAB only when used by an evolution of Pheromosa
* Moves in yellow cannot be learned by any previous evolutions of Pheromosa

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pheromosa
* **Bold** indicates a move that gets STAB when used by Pheromosa
* *Italic* indicates a move that gets STAB only when used by an evolution of Pheromosa

## Trivia

### Design origin

Pheromosa may be based on an American cockroach that has molted, which causes it to be white in color, and may also draw inspiration from a copepod. It also resembles a fashion model, given its idle pose, and its body resembling an artful set of clothes. Pheromosa's overall design and personality seems to contrast the real world perception of cockroaches, which tend to be considered creepy and unclean.

### Name origin

Pheromosa may be a combination of "pheromone" and "hermosa" (Spanish for beautiful) or "formosa" (Italian for shapely and Portuguese for beautiful).