Laser Minigun

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Powerup (Marine)**50% fire rate increase during powerups

**Scavenger (Technician)**Convert weapon into a Mod Pack

**Assembly Optimization (Technician)**50% damage increase

## In-Game Description

*Foreseeing a need for more high-firerate laser weaponry following the release of the Laser Rifle, the latter's development team set to work adapting the laser emitters for use in a minigun.*

*The result is even better that the team expected; cycling three emitters provides a fire rate unheard of in laser weaponry prior to now, while keeping the stress on each emitter at tolerable levels.*

*The excellence of laser accuracy still grips even this ludicrous weapon, allowing the wielder to unleash extremely accurate and punishing laser barrages, provided they can keep the gun well-stocked with energy cells.*

### Assembly Description

*Converts the weapon into an energy-based variant of itself.*

*Often very powerful, but remember the damage type is changed to Plasma.*

*If the weapon was already an energy weapon, it converts it to a more powerful variant.*

## Tactical Analysis

The Laser Minigun is a master class assembly weapon. It requires a **Minigun** modded with 1 **Power** modpack, 1 **Agility** modpack, **Technical** modpack and 1 **Sniper** Modpack. It is the most powerful rapid firing energy weapon in the game that can be crafted.

Despite belongs to the **Plasma Infusion** family, Laser Minigun, as its name suggests, shoots laser, not plasma. Laser weapons in DRLA are strictly hitscan weapons. A hitscan weapon will hit the target instantly as soon as the weapon is fired, can go through various decorations and generally having lower damage compared to projectile weapons. The opposite is true for Plasma weapons. Regardless, both laser and plasma have the same element (Plasma) and generally deals 10% to 50% extra damage against stronger, armored monsters. Save for one or two which have complete immunity against Plasma weapons, in which case they, including Laser Minigun, are useless.

Damage-wise, Laser Minigun is a big step up from the Minigun. Having base damage of 5 but with broader damage range from x1 to x7. On average, Laser Minigun deals around 20-30 per hit (compared to Minigun's 4x1-x3 or 4-12 damage per hit).

Laser Minigun has more or less the same rate of fire as the Minigun it is made from, which is extremely fast. But it also shares the Minigun's annoying windup speed, taking a second or two before it could start firing, this is perhaps, its greatest weakness.

Laser Minigun has a massive 500 rounds magazine with unique reload system where its speed depends on how many cells left. The less cells left in the magazine, the longer it takes to reload. With an empty magazine taking up to 5 seconds to fully reload. Having 500 rounds magazine also means the player gets to carry extra firepower in the form of 1100 energy cells (with backpack)

The best thing about Laser Minigun however, is accuracy. As with all laser weapons in DRLA, Laser Minigun is highly accurate. In fact, it has THE best accuracy of all rotary cannon type weapons. With 1.5 points on both horizontal and vertical spread, Laser Minigun is an effective sniping weapon.

Laser Minigun is a weapon that is best described with the phrase "The whole is much greater than the sum of its parts". With high average damage, best rate of fire, best accuracy and largest magazine combined, Laser Minigun can sweep through an entire army with precision and speed. But care must be taken as the downtime from both the reloading and the spin up can be as equally as deadly to the player.

With **Ammochain** perk, a **marine** can fire 2,000 rounds out of the already impressive 500 rounds magazine. The player can essentially hold down the fire button for 1 minutes and 30 seconds and melt everything in their path.

Being a tier-3 weapon, Laser Minigun in **Technician**'s hands will gain 50% damage bonus, raising the base damage to 7.5 and average damage to 25-35

As a masterclass weapon, the Laser Minigun cannot be further modded.

## Enemy-Specific Analysis

* **The Hungry** - Just one or two hungry will drain the entire health bar long before the player could spin up the gun, switching weapons is faster.
* **Cacobyss** - Laser Minigun is useless against Cacobyss.
* **Abominant** - Laser Minigun cannot stun Abominant, no matter how much damage being put into it.
* **Revenihilator** - Highly effective, highly recommended.

## Summary

### Pros

* Is a Plasma weapon, deals more damage to stronger enemies.
* High damage for a rapid fire weapon.
* Best accuracy for a rapid fire weapon.
* Best rate of fire.
* Best Magazine size.
* Best class synergies.

### Cons

* Is a Plasma weapon, useless against one or two dangerous enemies.
* Windup time.
* Slow reload speed.
* Can hardly stuns.
* Cannot stun bosses.