recursal/Fanatic-Fandom huggingface dataset:
Carcosa

Support

 Support

**Carcosa** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Secrets of Arkham.

## Availability

SoA-38 appears in the Necronomicon Draft Pack.

## Artwork

AE-143 and SoA-38 use an illustration[?] by Roberto Marchesi.

## Mythos

Carcosa first appeared in the story *An Inhabitant of Carcosa* (Ambrose Bierce, 1886).

Carcosa is an alien city in the Hyades on the shore of the Lake of Hali. It's a metropolis of tall, black buildings, mysterious events, and inexplicable sounds and sights. The architecture varies widely in style, and a traveler's surroundings often change when his or her attention is elsewhere. Across the lake from the city is the palace of Yhtill, where the coming of the King is re-enacted for all eternity. It is here that the play The King in Yellow takes place. Overhead are the planet's two moons, as well as Aldebaran and the Hyades.

## Notes and references

1. ↑ Harms, Daniel, "Carcosa", *Cthulhu Mythos Encyclopedia*.
Book of Dzyan

Support

**Book of Dzyan** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition.

## Availability

*This section of the article is a stub. You can help by expanding it.*
## Artwork

AE-P05 uses an illustration[?] by John Goodenough.

## Mythos

The *Book of Dzyan* first appeared in the book *The Secret Doctrine* (Helena Blavatsky, 1888).

The *Book of Dzyan* is a volume of ancient wisdom that exists on a higher spiritual plane, where psychically sensitive travelers can find it. According to tradition, the Lords of Venus brought the first six chapters of this book, as well as the Senzar language, to humans. The grateful humans preserved the Book in the lost city of Shamballah.

Traders discovered the oldest known written copy in a Chinese cave in 595, from which it made its way to the Wharby Museum in England. This copy was written in Chinese, Sanskrit, and characters resembling those in the G'harne and Sussex Fragments, and proved instrumental in Gordon Walmsley's deciphering of both books. In 1901, Wallace Deely supposedly translated the book from the Tsath-Yo language into English.

The contents of this book remain a mystery. One section relates to the Seal of Solomon, a variant Elder Sign, and incantations that ward off evil might be found within.

## Notes and references

1. ↑ Harms, Daniel, "*The Book of Dzyan*", *Cthulhu Mythos Encyclopedia*.
Book of Iod

Support

**Book of Iod** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Revelations.

## Availability

R-52 appears in the Necronomicon Draft Pack.

## Artwork

R-52 uses an illustration[?] by Jesse Mead.

## Mythos

The *Book of Iod* first appeared in the story *Bells of Horror* (Henry Kuttner, 1939).

The *Book of Iod* is a volume of unknown origin, though some attribute it to a mysterious author named "Khut-Nah". Only one copy in the original "Ancient Tongue" (which may be a mixture of Greek and Coptic) exists. It has been suggested that the Druids used some of the rites therein.

The book discusses Iod, the Shining Hunter, Vorvadoss, and the being Zuchequon. Its philosophy seems to have much in common with that of the Gnostics.

## Notes and references

1. ↑ Harms, Daniel, "*Book of Iod*", *Cthulhu Mythos Encyclopedia*.
Call of Cthulhu: The Card Game

***Call of Cthulhu: The Card Game*** (formerly the ***Call of Cthulhu Collectible Card Game***) is an out-of-print card game produced and marketed by Fantasy Flight Games. It is based on Chaosium's *Call of Cthulhu* role-playing game, the writings of H. P. Lovecraft, and other Cthulhu Mythos fiction. In 2008, Fantasy Flight moved the game over to its Living Card Game (LCG) format, which retains the deck-building aspect of collectible card games, but without the random distribution.

## Expansions

### CCG sets

* Arkham Edition (1st base set)
* Unspeakable Tales (1st expansion)
* Forbidden Relics (2nd expansion)
* Eldritch Edition (2nd base set)
* Masks of Nyarlathotep (3rd expansion)
* Forgotten Cities (4th expansion)

### Asylum Packs

#### Forgotten Lore

* Spawn of Madness
* Kingsport Dreams
* Conspiracies of Chaos
* Dunwich Denizens
* The Mountains of Madness
* Ancient Horrors

#### Summons of the Deep

* The Spawn of the Sleeper
* The Horror Beneath the Surface
* The Antediluvian Dreams
* The Terror of the Tides
* The Thing from the Shore
* The Path to Y'ha-nthlei

#### Dreamlands

* Twilight Horror
* In Memory of Day
* In the Dread of Night
* The Search for the Silver Key
* Sleep of the Dead
* Journey to Unknown Kadath

#### The Yuggoth Contract

* Whispers in the Dark
* Murmurs of Evil
* The Spoken Covenant
* The Wailer Below
* Screams from Within
* The Cacophony

#### The Rituals of the Order

* The Twilight Beckons
* Perilous Trials
* Initiations of the Favored
* Aspirations of Ascension
* The Gleaming Spiral
* That Which Consumes

#### Ancient Relics

* The Shifting Sands
* Curse of the Jade Emperor
* The Breathing Jungle
* Never Night
* Into Tartarus
* Shadow of the Monolith

#### Revelations

* Written and Bound
* Words of Power
* Ebla Restored
* Lost Rites
* The Unspeakable Pages
* Touched by the Abyss

### Deluxe Expansions

* Secrets of Arkham
* The Order of the Silver Twilight
* Seekers of Knowledge
* The Key and the Gate
* Terror in Venice
* Denizens of the Underworld
* The Sleeper Below
* For The Greater Good
* The Thousand Young
* The Mark of Madness
Captain Obed Marsh

Character
 Cthulhu | 4

**Captain Obed Marsh** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Cities.

## Artwork

FC-55 uses an illustration[?] by Rafal Hrynkiewicz.

## Mythos

Captain Obed Marsh first appeared in the story *The Shadow over Innsmouth* (H.P. Lovecraft, 1931).

Captain Obed Marsh was Innsmouth's most prominent merchant-captain and founder of that town's Esoteric Order of Dagon. Obed's three ships, the *Columbia, Hetty*, and *Sumatra Queen*, did a brisk business in the Pacific trade beginning in 1820 and lasting for over twenty years. As a result of this prosperity, the Marshes became Innsmouth's most powerful family.

On one of his early trips, Captain Marsh stumbled across a group of Polynesian islanders in Ponape, who possessed a large number of golden ornaments. According to Walakea, the tribe's chieftain, a race of fish-beings had brought these to them in exchange for human sacrifices. For a few rubber and glass trinkets, Marsh procured a large amount of the natives' gold.

In the following years, Obed visited the islanders many times, trading for more gold and listening to their legends. When Marsh journeyed to this island in 1838, however, he found that natives from the surrounding isles had killed his trading partners, and that his source of revenue was lost. The repercussions of this disaster were felt throughout Innsmouth, and the town soon plunged into a depression.

It was then that Marsh began to preach a new religion based on the Polynesian's beliefs. If the people of Innsmouth followed the gods of his islander friends, he proclaimed, they would become rich and the nets of the fishermen would always be full. After a while, Marsh's Esoteric Order of Dagon became so popular that all of Innsmouth's churches were forced to close down due to lack of worshipers (or the Order's strong-arm tactics). During the chaos instigated by the plague of 1846, in which half the town's people died, Marsh became the town's de facto leader, a post that he held until his death in 1878. Following his demise, the Marsh family kept its hold on local power until the government raids of 1928.

## Notes and references

1. ↑ Harms, Daniel, "Marsh, Obed", *Cthulhu Mythos Encyclopedia*.
Crawling One

Dimension

 Horror

 Type
 Eldritch

 Aware
 2

 Under the Pyramids
 Horror

**Crawling One** is a Monster that appears in the *Arkham Horror Second Edition* Kingsport Horror, *Mansions of Madness First Edition* Forbidden Alchemy, *Mansions of Madness Second Edition* Suppressed Memories, and *Eldritch Horror* Under the Pyramids.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
Crowbar

Type
 Exploration

 Type
 Common Item

 Support

**Crowbar** is an Exploration Card that appears in the *Mansions of Madness First Edition* Core Set, a Common Item Card that appears in the *Mansions of Madness Second Edition* Core Set, and a Support Card that appears in the *Call of Cthulhu: The Card Game* The Yuggoth Contract.

## Artwork

TYC-32 uses an illustration[?] by Bruce Moffet.
Mr. Tofoli

Part of a series on

Characters
topic

Lists

List of Characters in Between

Templates

EasyInvokeData template
Relationships

List of relationships in Between

Categories

Unnamed characters, Main characters (root category)

**Mr. Tofoli** is a character in *Between*.

## Backstory

**Mr. Tofoli** was the former leader of the Survivalists before the Virus, and the father of Renee Tofoli.

## Killed by

* Virus

He was more than 22, so Mr. Tofoli dies. It can't be seen on the series, but Renee mentions the existence of her dad.
Clover Club Torch Singer

Character
 The Syndicate | 2

 Character
 The Syndicate | 2

 Character
 The Syndicate | 2

**Clover Club Torch Singer** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Unspeakable Tales and Core Set.

## Availability

Seventeen copies of CS-66P, an alternate art version of CS-66, were included with the Season Three 2013 Call of Cthulhu Game Night Kit.

CS-66 appears in the Necronomicon Draft Pack.

## Artwork

UT-38 and CS-66 use an illustration[?] by Bob Stevlic.

CS-66P uses an illustration[?] by Viktoria Gavrilenko.
Book of Eibon

Type
 Exploration

 Support

 Support

**Book of Eibon** is an Exploration Card that appears in the *Mansions of Madness First Edition* Call of the Wild, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Summons of the Deep.

## Availability

SotD-34 appears in the Necronomicon Draft Pack.

## Artwork

AE-53 uses an illustration[?] by John Goodenough.

SotD-34 uses an illustration[?] by Mark Hyzer.

## Mythos

*The Book of Eibon* first appeared in the story *The Holiness of Azedarac* (Clark Ashton Smith, 1933).

*The Book of Eibon*, or *Liber Ivonis*, is a tome penned by the Hyperborean wizard Eibon. The oldest confirmed copy still existing is the ninth-century Latin translation of C. Philippus Faber, which was likely the source of the Latin text printed in Rome in 1662. The Latin copies of the Book of Eibon at Miskatonic and Harvard stem from this particular tradition.

A great deal of Eibon's book is devoted to tales of his own youth, his magical experiments, and his journeys to Shaggai and the Vale of Pnath. The book contains information on the rites of Tsathoggua, the artist Rhydagand, and tales of the great Rlim-Shaikorth. Incantations for calling the emanation from Yoth and the Green Decay are held within, along with formulas for a chemical that petrifies living flesh and a powder that will destroy certain star-spawned monstrosities.

Though the *Book of Eibon* covers a vast amount of knowledge, only a fraction of the original work survives. For instance, certain rituals intended to call down dholes to serve the summoner have been lost, and an encoded onepage appendix regarding the Antarctic Old Ones is found in only a few volumes.

## Notes and references

1. ↑ Harms, Daniel, "*The Book of Eibon*", *Cthulhu Mythos Encyclopedia*.
Chthonian

Dimension

 Horror

 Type
 Eldritch

 Aware
 4

 Core Set
 Trophy
 2

 Core Set
 Horror

**Chthonian** is a Monster that appears in the *Mansions of Madness First Edition* Core Set and *Elder Sign* Core Set.

**Cthonian** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness Second Edition* Recurring Nightmares, and *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Chthonians first appeared in the story *Cement Surroundings* (Brian Lumley, 1969).

The Chthonians are a race of subterranean burrowers resembling short-tentacled, eyeless squids, which are led by a gigantic member of their species named Shudde M'ell. These beings were imprisoned near the African city of G'harne, but escaped their bondage and spread throughout the world by tunneling through the earth's crust. The chthonians move by burrowing through rock, using a process that seems to melt the stone through which they travel. By use of a similar ability, the chthonians may create earthquakes and subsidences wherever they desire. In fact, the San Francisco earthquake of 1906 has been credited to this species.

## Notes and references

1. ↑ Harms, Daniel, "Cthonians", *Cthulhu Mythos Encyclopedia*.
Corrina Jones

**Corrina Jones** is an Ally that appears in the *Mansions of Madness First Edition* Call of the Wild.

## Fiction

### DO NO DISHONOR TO ONE'S ELDERS

When Corrina Jones was a little girl, she often snuck out to her uncle's remote cabin in the wilds of Dunwich. He was a kind and loving mentor to her and taught her about other worlds and the ancient beings that dwell there. Now that she is grown ,[sic] her wealth of arcane knowledge makes Corrina a force to be reckoned with. She retains her affection for her uncle and worries over his safety. She believes he is too trusting of those who could take advantage of him, and she would do anything to protect him.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Mansions of Madness First Edition*: Call of the Wild — Corrina Jones Ally Card
Charlie Kane

Health
 5

**Charlie Kane** is an Investigator that appears in *Arkham Horror Second Edition* Kingsport Horror, *Mansions of Madness Second Edition* Sanctum of Twilight, and *Elder Sign* Omens of Ice.

## Fiction

### The Story So Far

Charlie Kane promised the people of Arkham a safer future. He made a lot of promises-- lower taxes, better schools, less crime. It was part of the job, after all. He said what he had to say to get elected, and then he set about doing what he could to help people. Although he had to do things he wasn't proud of, Charlie always worked for the greater good. The people came first.

So when Charlie Kane started hearing the reports, he put the people first. Of course, he couldn't tell anyone-- couldn't reveal what he had pieced together, reports from various parts of the city government that painted a macabre portrait of Arkham's future. For one, who'd believe him? For another, how would widespread panic serve the public good?

Still, Charlie has always had connections in town. So he gathered up his reports and paid a visit to Professor Grant at Miskatonic University.

The fact that he now stands before Professor Grant's mutilated corpse in Professor Grant's blood-stained office, does not fill Chalie Kane with confidence.

Charlie Kane's campaign was founded by casting him as a man who took on the most important issues facing Arkham. Between his legion of political allies and his healthy amount of personal funds, he felt uniquely qualified to handle anything being an elected official brought his way. Monsters, cults, and strange rituals were the farthest thing from his mind, but in order to keep Arkham safe–and his constituents alive and voting–he knows the most important issue is defeating the supernatural forces at work in his city.

## Artwork

The *Elder Sign* Investigator Card for Charlie Kane uses the illustration "Gang Boss" by Dennis Calero.

The *Arkham Horror: The Card Game* Investigator Card for Charlie Kane uses an illustration[?] by Magali Villeneuve.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Charlie Kane Investigator Card
2. ↑ *Mansions of Madness Second Edition*: Sanctum of Twilight — Charlie Kane Investigator Card
Colour Out of Space

Dimension

 Horror

 Unseen Forces
 Trophy
 3

 Core Set
 Horror

**Colour Out of Space** is a Monster that appears in the *Arkham Horror Second Edition* Dunwich Horror, *Elder Sign* Unseen Forces, and *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

The Colour Out of Space first appeared in the story *The Colour Out of Space* (H.P. Lovecraft, 1927).

The Colour Out of Space is a being from outer space that appears to be a color of no known spectrum (though it may take on a more material form after some time on earth). The Colour's life cycle in space is unknown, as the only encounters with it so far have been made on earth.

The Colour's embryonic stage is that of a small sphere three inches in diameter. When it enters a planet's atmosphere, the sphere is broken and the Colour larva emerges. It then begins to exert a subtle influence over life in the surrounding area, feeding first on the lower levels of the food chain and working its way up to animals and humans. Affected lifeforms often grow to abnormal sizes and mutate, though soon after they crumble into dust. When the Colour has gained enough energy, it drains the surrounding area and flies off into space, leaving a blasted area devoid of all life behind it.

## Notes and references

1. ↑ Harms, Daniel, "Colour Out of Space", *Cthulhu Mythos Encyclopedia*.
Carson Sinclair

Health
 8

**Carson Sinclair** is an Investigator that appears in the *Mansions of Madness Second Edition* Core Set and *Elder Sign* Omens of the Pharaoh.

## Fiction

### The Story So Far

Carson Sinclair has served three generations of the Webb family in Arkham, first as a footman and later as a butler. Always proper, Carson watched with disapproval as his most recent employer, Hercule Webb, began bringing bizarre artifacts and profane tomes into his house, engaging in occult studies. He was aided in these endeavors by his business manager, the disagreeable Dupuis.

Disaster struck when Mr. Webb was drawn through an impossible hole in the sky while Carson brought him evening tea. No one believes Carson's description of the events, and with no proof of Mr. Webb's death, control of his estate has passed to Dupuis, who has quietly siphoned funds from the Webb trust and effectively frozen out the Webb children. Carson has resolved to get to the bottom of the matter, for the children's sake.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Mansions of Madness Second Edition*: Core Set — Carson Sinclair Investigator Card
Erica Carlyle

+2 Combat+2 SpellGain a Retainer card when Erica Carlyle joins you.

 +2 SpellGain a Retainer card when Erica Carlyle joins you.

**Erica Carlyle** is an Ally that appears in the *Arkham Horror Second Edition* The Curse of the Dark Pharaoh and The Curse of the Dark Pharaoh (Revised Edition).

## Mythos

Erica Carlyle appears in the *Masks of Nyarlathotep* campaign for Chaosium's *Call of Cthulhu* role-playing game.
Duke

+1 Maximum SanityDiscard to immediately restore your Sanity to its maximum

 Core Set
 Type
 Starting Item

 Type
 Unique Item

**Duke** is an Ally that appears in the *Arkham Horror Second Edition* Core Set, a Starting Item Card that appears in the *Mansions of Madness First Edition* Core Set, and a Unique Item Card that appears in the *Mansions of Madness Second Edition* Core Set.

## Gameplay

### *Mansions of Madness Second Edition*

The Duke card is added to the pool of Starting Item cards if "Ashcan" Pete is one of the investigators.
Child of the Goat

Dimension

 Horror

 Type
 Humanoid

 Aware
 3

 Mountains of Madness
 Damage

**Child of the Goat** is a Monster that appears in the *Arkham Horror Second Edition* The Black Goat of the Woods, *Mansions of Madness First Edition* Call of the Wild, *Mansions of Madness Second Edition* Suppressed Memories, and *Eldritch Horror* Mountains of Madness.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
Dexter Drake

Health
 6

**Dexter Drake** is an Investigator that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Forbidden Alchemy, *Mansions of Madness Second Edition* Suppressed Memories, and *Elder Sign* Core Set.

## Fiction

### BE CAREFUL WHAT YOU WISH FOR

After returning from his stint in the army during WWI, Dexter became a stage magician, and proved to be very successful at his trade, but he always longed to find real magic. As they say, be careful what you wish for. Years later, in a rundown store, Dexter came across a burnt and torn fragment of the Necronomicon itself. Intrigued by this ancient piece of occult knowledge, Dexter began to use his wealth in search of the truth about the ancient lore, and what he found horrified him.

Now, the more he learns, the less he wants to know, but his studies have led him to believe that a great evil will soon arise in Arkham. He knows that he may well be the only person with the ability to stop this evil from swallowing the world, so he has come to that sleepy town to speak with the proprietor of Ye Olde Magick Shoppe, one of the few magic shops that contain true lore, and not merely the stage tricks he once studied.

Dexter Drake returned from the Great War to become a successful magician, enthralling audiences with his elaborate illusions and cunning stage tricks. Despite his meteoric success, Dexter always longed to discover true magic. This desire soon led him into the reserved section of a dust-filled shop dedicated to obscure books. There, he found a burnt and torn fragment of the Necronomicon itself. Intrigued by this ancient piece of occult knowledge, Dexter began to use his wealth in search of the truth about ancient lore, and what he found horrified him. His delving into the arcane eventually led him to Arkham, where he suspects a great evil will soon rise. He knows that he may well be the only person with the ability to stop this evil from swallowing the entire world.

## Artwork

The Mansions of Madness and Elder Sign Investigator cards for Dexter Drake use an illustration[?] from AE-39: Mysterious Benefactor by Anders Finér.

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Arkham Horror Second Edition* — Dexter Drake Investigator Card
2. ↑ *Mansions of Madness First Edition*: Forbidden Alchemy — Dexter Drake Investigator Card
3. ↑ *Mansions of Madness Second Edition*: Suppressed Memories — Dexter Drake Investigator Card
Earl Sawyer

+1 Fight+1 Sneak**Any Phase**: Exhaust instead of losing 1 Stamina. Discard Earl Sawyer if the Ancient One awakens.

**Earl Sawyer** is an Ally that appears in the *Arkham Horror Second Edition* Dunwich Horror.

## Fiction

Earl Sawyer is the closest neighbor of the Whateley Farm.

## Mythos

Earl Sawyer appeared in *The Dunwich Horror*, written by H.P. Lovecraft (1928).

## Notes and references

1. ↑ *Arkham Horror Second Edition*, Dunwich Horror, Whateley Farm encounter cards.
Eldritch Nexus

Event
 Faction

 Event
 Faction

 Event
 Faction

**Eldritch Nexus** is an Event Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Availability

Seventeen copies of CS-154P, an alternate art version of CS-154, were included with the Season Two 2013 Call of Cthulhu Game Night Kit.

## Artwork

AE-235 and CS-154 use an illustration[?] by Matthew "Matt" Dixon.

CS-154P uses an illustration[?] by Stephen Somers.
Dunwich

**Dunwich** is a village located in Essex County, Massachusetts, in the Miskatonic River Valley.

## Mythos

Dunwich first appeared in the story *The Dunwich Horror* (H.P. Lovecraft, 1928).

Dunwich is a town in north central Massachusetts, in Essex County, a few miles east of Aylesbury. Dunwich was founded in 1692 by a group of settlers who left Salem just before the infamous witch-trials. Members of the Whateley later built a large number of mills in the area, and Dunwich prospered until a tragedy in 1806 caused the mental collapse of George Whateley, the owner of these industries. From that time onward, the Dunwich economy spiraled downward as more people left the area to look for jobs outside town. Over the years, the remaining population has become so inbred and degenerate that during the First World War, the township was unable to meet its quota of recruits for the draft. Crimes of the most hideous nature occur on a regular basis, though the townspeople attempt to keep outsiders out of their affairs as much as possible. Some branches of the Whateleys and Bishops have remained above the town's degradation. For the most part, however, the people of Dunwich are uneducated and depraved. During the late summer of 1928, a strange calamity occurred which has since been dubbed "the Dunwich Horror".

## Notes and references

1. ↑ *Arkham Horror: The Card Game*, The Dunwich Legacy campaign guide.
2. ↑ Harms, Daniel, "Dunwich", *Cthulhu Mythos Encyclopedia*.
Dr. Herbert West

+1 Speed+1 Will**Upkeep**: Pay 1 Focus and exhaust to gain 1 Stamina.

**Dr. Herbert West** is an Ally that appears in the *Arkham Horror Second Edition* Kingsport Horror.

## Mythos

Dr. Herbert West first appeared in the story *Herbert West -- Reanimator* (H.P. Lovecraft, 1921).

Dr. Herbert West is a brilliant doctor and humanitarian. He attended Miskatonic University Medical School and rendered Arkham great service during the typhoid epidemic of 1905. West went on to establish a clinic for the poor factory-workers of Bolton,
Massachusetts, and even volunteered for medical service with the Canadians in World War I. His disappearance from his home in Boston is still unsolved.

Rumors of Doctor West's experiments with the revivification of the dead are widespread.

## Notes and references

1. ↑ Harms, Daniel, "West, Herbert (c. 1880–1921)", *Cthulhu Mythos Encyclopedia*.
Dreamlands

The **Dreamlands** are an Otherworld in *Arkham Horror Second Edition*.

## Mythos

The Dreamlands first appeared in the story *The Silver Key* (H.P. Lovecraft, 1926).

The Dreamlsnds are an alternate dimension accessible through a person's dreams. Earlier in life, most people can enter the Dreamlands at will, but as adulthood approaches, this gateway closes for the majority of these dreamers.

The influence of the Great Old Ones in the Dreamlands is minimal, though these beings do possess some power over this realm. Out of all the Mythos, Nyarlathotep holds the most power in this land. The main deities of the Dreamlands are the gods of earth, or the Great Ones, who are weak beings that mortals may overcome or outwit, yet who do take part in mortal affairs on rare occasions. These gods used to dance on the highest peaks of the Dreamlands, but as humans began to climb their beloved mountains, they withdrew to their home in Kadath in the Cold Waste, to be ruled by Nyarlathotep. Only Randolph Carter ever ascended Kadath, and his journey was fraught with the greatest perils.

A stone hatch in The Enchanted Wood leads to the Underworld.

## Notes and references

1. ↑ Harms, Daniel, "Dreamlands", *Cthulhu Mythos Encyclopedia*.
Displaced

Event
 Faction

 Support

**Displaced** is an Event Card that appears in the *Call of Cthulhu: The Card Game* Yithian Deck, and a Support Card that appears in the *Call of Cthulhu: The Card Game* The Key and the Gate.

## Artwork

EE-Y5 uses an illustration[?] by Michael Franchina.

TKatG-19 uses an illustration[?] by Brian Valenzuela.
Dagon

**Rise of the Deep Ones**: Whenever a Deep One Legion monster marker is discarded, place it next to this card instead. Deep One Legion monster markers remain next to this card even after the Ancient One awakens.

 Character
 Cthulhu | 5

 Character
 Cthulhu | 5

**Dagon** is an Ancient One that appears in the *Elder Sign* Omens of the Deep, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Unspeakable Tales and Core Set.

## Artwork

The Elder Sign Ancient One Card for Dagon, UT-56, and CS-42 use an illustration[?] by John Gravato.

## Mythos

Dagon first appeared in the story *Dagon* (H.P. Lovecraft, 1917).

Dagon is a minor being that leads the deep ones and in turn serves Cthulhu. It appears as a deep one of tremendous proportions. The deep ones and some coastal humans worship him alongside his mate, Mother Hydra. He is revered by Esoteric Order of Dagon in Innsmouth.

## Notes and references

1. ↑ Harms, Daniel, "Dagon", *Cthulhu Mythos Encyclopedia*.
Doctor Mintz

After an investigator pays to restore his Sanity to its maximum value at Arkham Asylum, he loses 1 Stamina

**Doctor Mintz** is a Blight that appears in the *Arkham Horror Second Edition* The King in Yellow.

## Fiction

### *Carolyn Fern (short story)*

A trim, older man, Doctor Mintz works at the Arkham Asylum. He is conducting a study on dreams. Nurse Heather is his assistant.

## Notes and references

1. ↑ *The Investigators of Arkham Horror*, "Carolyn Fern"
Deep One Assault

Event
 Faction

 Event
 Faction

 Event
 Faction

**Deep One Assault** is an Event Card that appears in the *Call of Cthulhu: The Card Game* Arkham Edition and Core Set.

## Availability

CS-56P, an alternate art version of CS-56, was given as an attendance prize for the 2014 National Championship. An additional copy was given for playing all rounds of the tournament.

CS-56 appears in the Necronomicon Draft Pack.

## Artwork

AE-104 and CS-56 use an illustration[?] by Toren Atkinson.

CS-56P uses an illustration[?] by Jon Bosco.
Esoteric Order of Dagon

**Esoteric Order of Dagon** is a location in *Arkham Horror Second Edition* Innsmouth Horror located in Innsmouth's Church Green neighborhood.

## Mythos

The Esoteric Order of Dagon first appeared in the story *The Shadow Over Innsmouth* (H.P. Lovecraft, 1931).

The Esoteric Order of Dagon is a cult devoted to the worship of Dagon, Hydra, and Cthulhu. Captain Obed Marsh, who had learned a great deal in Ponape, Polynesia, about Dagon, founded the Order around 1840 in Innsmouth, Massachusetts. The new religion he preached included elements of the native tales intermingled with Holy Scripture and the doctrines of Middle-Eastern fertility cults. The Esoteric Order of Dagon drove out all other churches and fraternal orders in Innsmouth and set itself up as the only religious center in the community.

## Notes and references

1. ↑ Harms, Daniel, "Esoteric Order of Dagon", *Cthulhu Mythos Encyclopedia*.
Cultes des Goules

Type
 Exploration

 Support

**Cultes des Goules** is an Exploration Card that appears in the *Mansions of Madness First Edition* Call of the Wild, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Eldritch Edition.

## Artwork

EE-56 uses an illustration[?] by Marc Simonetti.

## Mythos

The *Cultes des Goules* first appeared in the story *The Suicide in the Study* (Robert Bloch, 1935).

The *Cultes des Goules* is a book dealing principally with a Parisian ghoul-cult. The author was Antoine-Marie Augustin de Montmorency-les-Roches, Comte d'Erlette, a French nobleman of occult leanings who became involved in the Affair of the Poisoners, in which high-ranking nobles were accused of murder and black magic. The group circulated copies of the book in manuscript, but never published it. A later Comte of the same line, Francois Honore-Balfour, found the book, expanded it, and had it published at his own expense in 1703.

In this book, the Comte speaks of his membership in a ghoul-cult, and gives a set of prophecies concerning its future. Along with this appear descriptions of pagan fertility rites dedicated to the earth-deities, some of which have survived to the present. Also mentioned are Nyogtha, Shub-Niggurath (whom the book links to lycanthropy), and tales of the Yeti, for which no clear explanation is given. At least one authority, however, has stated that this book is more fancy than fact.

## Notes and references

1. ↑ Harms, Daniel, "*Cultes des Goules*", *Cthulhu Mythos Encyclopedia*.
Eltdown Shards

Support

**Eltdown Shards** is a Support Card that appears in the *Call of Cthulhu: The Card Game* Revelations.

## Availability

R-38 appears in the Necronomicon Draft Pack.

## Artwork

R-38 uses an illustration[?] by Drew Whitmore.

## Mythos

The *Eltdown Shards* first appeared in the story *The Warder of Knowledge* (Richard F. Searight, 1932).

The Eltdown Shards are pottery shards found near Eltdown in southern England in 1882. Psychic evidence from Professor Turkoff of Beloin College suggests that the Elder Things inscribed these ceramics and buried them when Great Britain was part of Pangaea.

The shards, which were discovered in a Triassic rock stratum, are inscribed with many strange markings of unknown meaning. Since the discovery of the Shards, however, several manuscripts purported to hold the true secrets of these artifacts have been circulated among certain occult groups.

The book refers to the planet of Yith, from which the Great Race came to Earth, the entity known as the Warder of Knowledge, and the imprisoned mist-being PneephTaal. It also tells of the Yekubian's colonization attempts. Many sections of this book bear a striking resemblance to the Pnakotic Manuscripts, though further work in this direction must wait for the discovery of more of the original Shards.

## Notes and references

1. ↑ Harms, Daniel, "Eltdown Shards", *Cthulhu Mythos Encyclopedia*.
Dark Young

Dimension

 Horror

 Type
 Eldritch
 Damage
 3

 Aware
 4

 Core Set
 Trophy
 2

 Core Set
 Horror

**Dark Young** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, Dunwich Horror, and The Black Goat of the Woods, *Mansions of Madness First Edition* Call of the Wild, *Mansions of Madness Second Edition* Suppressed Memories, *Elder Sign* Core Set, and *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Dark Young first appeared in the *Call of Cthulhu Rulebook, 5th edition* (Petersen and Willis, 1992).

Dark young are creatures that are the spawn of the Outer God Shub-Niggurath. They have tremendous black bodies with many thick tentacles sprouting from their tops, hoofed feet, and slobbering mouths protruding from their sides. Shub-Niggurath's children normally dwell only in forests where cults of that deity meet.

## Notes and references

1. ↑ Harms, Daniel, "Dark young of Shub-Niggurath", *Cthulhu Mythos Encyclopedia*.
Cthugha

Character
 Yog-Sothoth | 6

**Cthugha** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Forgotten Lore.

## Artwork

FL-115 uses an illustration[?] by Carlos Valenzuela.

## Mythos

Cthugha first appeared in the story *The House on Curwen Street* (August Derleth, 1944).

Chtugha is a Great Old One who takes the form of a huge airborne conflagration. Cthugha was the first of the Great Old Ones to come to the earth, which was still molten at the time. As the planet cooled, Cthugha and his children retreated beneath the surface until the Elder Gods expelled him. Cthugha now dwells in a small star called Korvaz near Fomalhaut, though a possible gate to his home may exist in a palace within a volcano in an alternate reality.

## Notes and references

1. ↑ Harms, Daniel, "Cthugha ", *Cthulhu Mythos Encyclopedia*.
Dimensional Shambler

Dimension

 Horror

 Aware
 4

 Core Set
 Trophy
 1

**Dimensional Shambler** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness Second Edition* Horrific Journeys, and *Elder Sign* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Dimensional Shamblers first appeared in the story *The Horror in the Museum* (H.P. Lovecraft and Hazel Heald, 1932).

Humanoid creatures with wrinkled hides and huge claws. Shamblers live in the same alternate dimension in which Yog-Sothoth dwells. Wizards often summon them to earth using a ritual that requires a dagger of pure metal, but shamblers occasionally appear spontaneously in our dimension. When shamblers encounter humans, they usually grab a victim and vanish with them.

## Notes and references

1. ↑ Harms, Daniel, "Dimensional Shamblers", *Cthulhu Mythos Encyclopedia*.
Eric Colt

+2 SpeedYou take no Sanity loss from the Nightmarish ability.

**Eric Colt** is an Ally that appears in the *Arkham Horror Second Edition* Core Set and *Mansions of Madness First Edition* Call of the Wild.

## Fiction

### WILD CARD WITH A GUN

People have usually heard of Eric Colt before they encounter him. Anyone who's met him, however briefly, has a story about him. Colt is a loud and boisterous man, and trouble seems to spontaneously crop up around him everywhere he goes. Remarkably, no matter how much pleasure a person takes in telling a story about Eric Colt, the tale often ends with the sincerest wish to never cross paths with that lunatic again.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Mansions of Madness First Edition*: Call of the Wild — Eric Colt Ally Card
Daniela Reyes

Health
 8

**Daniela Reyes** is an Investigator that appears in the *Mansions of Madness Second Edition* Path of the Serpent and *Elder Sign* Arkham Nights promo set for 2018.

## Fiction

### The Story So Far

Daniela always figured she had a good life. She had a loving, boisterous family. She had a steady job that used her brains and her hands. She had enough money to spend on fast cars, pretty girls, and her motorcycle, Gabriel. Then her brother, Ramon, got caught up in some trouble. And her mother began warning Daniela to be careful, that a darkness lay ahead of her.
She only set the glass of water behind the door to appease her fretful mother. It was meant to catch evil spirits. When she awoke the next morning to find it shattered, she was determined to figure out what happened and fix it. Just like she always did.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Notes and references

1. ↑ *Mansions of Madness Second Edition*: Path of the Serpent — Daniela Reyes Investigator Card
Dr. Ali Kafour

+2 Horror+2 SpellSearch the Unique item deck, taking the first tome you find.

 +1 Will+1 LoreSearch the Unique item deck, taking the first tome you find.

 Character
 Miskatonic University | 4

 Character
 Miskatonic University | 4

**Dr. Ali Kafour** is an Ally that appears in the *Arkham Horror Second Edition* Curse of the Dark Pharaoh and Curse of the Dark Pharaoh Revised, and a Character Card that appears in the *Call of Cthulhu: The Card Game* Eldritch Edition and Core Set.

## Mythos

Dr. Ali Kafour appears in the *Masks of Nyarlathotep* campaign for Chaosium's *Call of Cthulhu* role-playing game.

## Artwork

EE-31 and CS-22 use an illustration[?] by Jonathan Kirtz.
Daisy Walker

Investigator

**Daisy Walker** is an Investigator that appears in the *Arkham Horror Second Edition* Kingsport Horror, *Elder Sign* Omens of the Deeo, and *Arkham Horror: The Card Game* Core Set.

## Fiction

### The Story So Far

Books have always been the most important thing in Daisy's life. She started reading tales of horror at a young age, thrilling to the terror of Edgar Allen Poe, of Stoker's Dracula. She explored in fiction what she abhorred in life—horror, violence, fear.

Then, she stumbled across the John Dee edition of the Necronomicon. It was macabre indeed. It was also blasphemous, unholy, and too awful to be real. Frankenstein and "The Raven" were forgotten. The chills that ran down Daisy's spine were not those of a forbidden pleasure. A new horror was born in her mind, a terror that such things could be.

There were more books after that—De Vermiis Mysteriis, Cultes des Goules—each worse than the last. She read them all in a mounting panic. Could they be real? Could the things they spoke of be true?

Now she knows it to be so. The Thing that appeared in library was something she'd read about in the Ponape Scripture. If the Thing was real, then everything she'd read about might be real...in which case Daisy is the only one who knows how to stop it.

As a respected librarian at Miskatonic University, Daisy had always felt that books were the most important thing in her life. She explored in fiction what she abhorred in life: horror, violence, fear. Then, she stumbled across the John Dee translation of the Necronomicon. It was blasphemous, unholy, and too awful to be read. But given her studies in obscure and occult subjects, Daisy knew there was more truth than fiction within the book's pages. She began to wonder what other secrets the restricted collection of the Orne Library held...

## Artwork

The *Elder Sign* Investigator Card for Daisy Walker uses the illustration "Hound of Tindalos" by John Matson.

The original *Arkham Horror: The Card Game* Investigator Card for Daisy Walker uses an illustration[?] by Magali Villeneuve.

The revised *Arkham Horror: The Card Game* Investigator Card for Daisy Walker uses an illustration[?] by Aleksander Karcz.

## Notes and references

1. ↑ *Arkham Horror Second Edition* — Daisy Walker Investigator Card
2. ↑ *Arkham Horror: The Card Game* — **CS-2: Daisy Walker**
Dhol Chants

Type
 Exploration

 Support

**Dhol Chants** is an Exploration Card that appears in the *Mansions of Madness First Edition* Core Set, The Silver Tablet, and 'til Death Do Us Part, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Eldritch Edition.

## Availability

EE-54 appears in the Eldritch Edition Premium Starter Set as I34.

## Artwork

EE-54 uses an illustration[?] by Marc Simonetti.

## Mythos

The *Dhol Chants* first appeared in the story *The Horror in the Museum* (H.P. Lovecraft with Hazel Heald, 1938).

The *Dhol Chants* is a book from the Plateau of Leng. A Chinese copy was discovered in an Asian monastery of undisclosed location in 1650, and English copies have appeared since then. Metaphysical research has proven a link between this manuscript and the beings known as "Dholes", but whether or not they influenced its text in some way remains uncertain.

This book contains five hundred and fifty-five different "chants", which are not meditative in nature. They include one which calls the "Blue Glow" (whatever that may be), and others which are used to command spirits. The reader should be warned, though, that the beneficial spells within are often ineffectual, while the spells of vengeance usually only take effect after the caster's death.

## Notes and references

1. ↑ Harms, Daniel, "*Dhol Chants*", *Cthulhu Mythos Encyclopedia*.
Byakhee

Dimension

 Horror
 1 | 2 | 1

 Type
 Beast

 Aware
 4

 Core Set
 Trophy
 2

 Core Set
 Horror

**Byakhee** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, *Mansions of Madness First Edition* Forbidden Alchemy, *Mansions of Madness Second Edition* Suppressed Memories, *Elder Sign* Core Set, and *Eldritch Horror* Core Set.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Byakhees first appeared in the story *The House on Curwen Street* (August Derleth, 1944).

Byakhees are creatures resembling bats, birds, moles, and rotting corpses, but not quite like any of them. They dwell in Carcosa and interstellar space, though they have been known to frequent Yuggoth and other worlds.

## Notes and references

1. ↑ Harms, Daniel, "Byakhee", *Cthulhu Mythos Encyclopedia*.
Dhole

Dimension

 Horror

 Gates of Arkham
 Trophy
 3

 Mountains of Madness
 Horror

**Dhole** is a Monster that appears in the *Arkham Horror Second Edition* Core Set, *Elder Sign* Gates of Arkham, and *Eldritch Horror* Mountains of Madness.

## Artwork

*This section of the article is a stub. You can help by expanding it.*
## Mythos

Dholes first appeared in the story *The White People* (Arthur Machen, 1899), though the monster description more closely resembles the bholes from the story *The Dream-Quest of Unknown Kadath* (H.P. Lovecraft, 1927).

Creatures which resemble huge white worms with an open cavity at one end which serves as a mouth. From this cavity, the dhole may spit a huge quantity of mucus that engulfs its target.

Dholes usually are only encountered in the Vale of Pnath, but they may also be found at other ossuaries in The Underworld of the Dreamlands. They have even been reported living on other worlds, tunneling through them and thereby making them uninhabitable. Dholes have destroyed many worlds, including Yaddith, in this manner.

## Notes and references

1. ↑ Harms, Daniel, "Dholes (also Doel or Dhol or Dol)", *Cthulhu Mythos Encyclopedia*.
Domain cards

## The Crooked Manse

AE-F11, AE-F12, and AE-F13 are taken from a tripartite mural of the illustration[?] from AE-F10: The Crooked Manse by Matthew "Matt" Dixon.

## The Terror out of Dunwich

AE-F14, AE-F15, and AE-F16 are taken from a tripartite mural of the illustration[?] from AE-F08: The Terror out of Dunwich by Michael Komarck.

## The Secret of the North Woods

AEPSS-I1, AEPSS-I2, and AEPSS-I3 are taken from a tripartite mural of the illustration[?] from AE-F06: The Secret of the North Woods by Michael Komarck.

## The Forgotten Sepulchre

AEPSS-M1, AEPSS-M2, and AEPSS-M3 are taken from a tripartite mural of the illustration[?] from AE-F04: The Forgotten Sepulchre by Michael Komarck.

## Digging Deep

EE-251, EE-252, and EE-253 are taken from a tripartite mural of the illustration[?] from EE-243: Digging Deep by Aaron Acevedo.

## Abysses of Night

EEPSS-I48, EEPSS-I49, and EEPSS-I50 are taken from a tripartite mural of the illustration[?] from EE-241: Abysses of Night by Aaron Acevedo.

## Beyond the Doors of Sleep

EEPSS-M48, EEPSS-M49, and EEPSS-M50 are taken from a tripartite mural of the illustration[?] from EE-242: Beyond the Doors of Sleep by Allan Bednar.
Disc of Itzamna

Type
 Common Item

 Support

**Disc of Itzamna** is a Common Item Card that appears in the *Mansions of Madness Second Edition* Path of the Serpent, and a Support Card that appears in the *Call of Cthulhu: The Card Game* Ancient Relics.

## Artwork

AR-57 and the Mansions of Madness Common Item card for Disc of Itzamna use an illustration[?] by Melissa Findley.
Erich Zann

Character
 Hastur | 3

 Character
 Hastur | 3

**Erich Zann** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Summons of the Deep and The Mark of Madness.

## Artwork

SotD-10 uses an illustration[?] by Loic Zimmerman.

TMoM-13 uses an illustration[?] by Anthony Devine.

## Mythos

Erich Zann first appeared in the story *The Music of Erich Zann* (H.P. Lovecraft, 1921).

Erich Zann was a mute German violinist who ended his life in the Rue d'Auseil in Paris. He became known to the tenants of his apartment because of the strange unearthly violin music that he played at night. He is believed to have vanished while performing one of his "experimental pieces" in his garret apartment one night. The police were baffled by the lack of clues, and soon afterward called a halt to their search.

## Notes and references

1. ↑ Harms, Daniel, "Erich Zann", *Cthulhu Mythos Encyclopedia*.
Dr. Laban Shrewsbury

Character
 Miskatonic University | 3

**Dr. Laban Shrewsbury** is a Character Card that appears in the *Call of Cthulhu: The Card Game* Revelations.

## Artwork

R-8 uses an illustration[?] by Rhonda Libbey.

## Mythos

Dr. Laban Shrewsbury first appeared in the story *The House on Curwen Street* (August Derleth, 1944).

Dr. Laban Shrewsbury is an anthropologist and a professor of philosophy at Miskatonic University. Shrewsbury was born in Wisconsin, but spent much of his life in Arkham, where he occasionally taught at Miskatonic University. Professor Shrewsbury made himself a controversial figure with the publication of his first book, *An Investigation into the Myth-Patterns of Latter-Day Primitives with Especial Reference to the R'lyeh Text*. In 1915, shortly after the release of his book, Shrewsbury disappeared while walking upon a country lane near his hometown. He was given up for dead, and his collected notes on the latter nineteenth century were printed under the title *Cthulhu among the Victorians*.

Twenty years after he had vanished, the professor reappeared, giving no account as to where he had been. Having taken up residence once again in Arkham, he began work on his next book, *Cthulhu in the Necronomicon*. Sadly, the professor never completed this volume. A mysterious fire gutted Shrewsbury's house in 1938; the professor was presumed dead in the blaze.

The first section of Shrewsbury's *Cthulhu in the Necronomicon* was published posthumously, and the *Celaeno Fragments*, a manuscript he transcribed, remains in the vaults of Miskatonic University.

## Notes and references

1. ↑ Harms, Daniel, "Shrewsbury, Laban (1864–1938?)", *Cthulhu Mythos Encyclopedia*.