recursal/Fanatic-Fandom huggingface dataset:
Happonuljaska

The **Acid Slime** (in-game name **Happonuljaska**) is a flying enemy which shoots acid bubbles. It is encountered in various biomes, becoming more common deeper in the mountain.

The **Weak Acid Slime** (in-game name **Heikko happonuljaska**) is a weaker version of the Acid Slime that is only found in the Mines with less damage output and health, but otherwise identical in behavior.

## Behavior

The bubble projectiles it shoots will burst on impact, producing some acid when they do so. These projectiles can be shot to burst them before they reach the player, but combined with their rate of fire, this can make it difficult to hit the enemy.

## Combat Tips

* Happonuljaska bleeds Acid, making it even more dangerous to remain nearby.
	+ The aftermath of an encounter therefore typically results in significant terrain damage.

## Trivia

* A small army of Happonuljaska may spawn when the player climbs to the lowest branch of the Giant Tree to the west of the spawn point. This makes climbing the Tree quite dangerous to do early on, and serves to add risk to obtaining the valuable worm egg that can be obtained at the start of the game.
Spiraalikalma

The **Spiral of Death/Spiral Phantom** (in-game name **Spiraalikalma**) is an enemy found in the Magical Temple and the Temple of the Art. It closely resembles the Kiukkukalma, with the only difference being its 'hair' and number of eyes.

## Behaviour

The Spiraalikalma is floating creature, passively patrolling the Magical Temple and Temple of the Art until it learns the player's location. Once it knows the whereabouts of the player, it approaches until it has a clear line of sight, then shoots blue orbs which arc toward the player.

The orb travels through the air at a somewhat slow speed and stops upon reaching a wall or object. Once it has stopped, it remains stuck to what it has hit for a few seconds.
Along its flight, the orb sends out smaller blue orbs in a counter-clockwise fashion. This continues until the original orb disappears, then, the Spiraalikalma sends another orb to continue its attack.

## Combat Tips

* Both this and the Kiukkukalmas a are similar in behavior and attack pattern, so they share practically the same advice.
* This enemy is a slow flier, so you should be able to choose where you fight.
* Both the primary and secondary projectiles it fires are quite slow, but numerous. Use the corners and geography of the Temple of the Art and Magical Temple to reduce its area control.
	+ The slow speed of the projectiles mean that the Projectile Repulsion Perk will render this enemy practically unable to hurt you.

## See Also

* Kiukkukalma
Rotta

Fare (Oyun içi adı **Rotta**) başlangıç alanında en yaygı düşmanlardan biridir.Derinlere gittikçe kanı asit ve lav olan varyantlarına rastlanır.

Tek başlarına büyük bir tehdit değiller, Silahlı düşmanları sinirlendirdiklerinden oyuncu görünmez olsa bile sorun yaratabilir. Fazla Sevgi Yeteneği bunu engeller.
Taivaskristalli

The **Celestial Crystal** (in-game name **Taivaskristalli**) is a floating crystal exclusively found hovering around The Tower and the Cloudscape. It has a very large health pool and takes a lot of damage to destroy.

## Behavior

It's primary attack is rapidly firing a blue variation of the Concentrated Light spell, further making it a tricky, fearsome encounter.

## Combat Tips

* Like other rigid body enemies, it will die instantly when its material body is completely destroyed or erased. This means that, in a pinch, a player can one-shot it with the Black Hole spell (best done in close range as to not miss). It does not count as a trick kill but will drop the regular amount of gold, though the gold is often immediately erased by the black hole.

## Trivia

* Since its body is made up of rigid body material, the player can actually grab and kick it away with the Telekinetic Kick perk. (Not normally advised since the player will put themselves into its attack range). Kicking it away using the perk will not damage it.

## See also

* Verikristalli
* Kirottu kristalli
MLP and SLU: Twin-Verse Wiki

**Welcome to the MLP and SLU: Twin-Verse Wiki!**
The My Little Pony and Skylanders Universe Database is a wiki anyone can edit, full of characters, comic books. anime, and movies!

We're a collaborative community website about MLP and SLU: Twin-Verse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Turvonnu velho

The **Bloated Wizard** (in-game name **Turvonnu velho**) is a mage which uses toxic sludge to harm the player.

## Behavior

It produces toxic sludge and throws it at the player, this doesn't pose a big threat since the toxic sludge can be easily neutralized with water.

## Combat Tips

* Maintaining distance is a good option since it moves slowly and the toxic sludge spell doesn't have good reach.
* Throwing water in the area can help with the toxic sludge it produces.

## See Also

* Toxic Sludge
Taikasauva

The **Magic Wand** (in-game name **Taikasauva**) is an enchanted or possessed wand that appears in the Magical Temple to the west of the Snowy Depths.

Is only visible as a wand floating without any entity holding it, seemingly possessed or animated by a spirit.

## Behavior

As with all wands, its attacks are derived from the spells it contains, which can only be determined through observation. It may be harmless and fire Teleport Spell, or may cast Earthquake, dropping the walls on the player. Multiple spells/cast can be detected through the number of prongs on the wand, and the capacity is associated with the size of the wand. Some spells may also cause particle effects at the end of the wand, such as Eldritch Portal or Tentacle producing a swirling purple effect. Other than this, little can be determined from immediate observation alone.

## Combat Tips

* It is best to keep a safe distance until the spells it casts are known. It can be damaged and killed like a normal enemy, dropping the wand itself on death along with a small amount of gold.
* It is immune to fire damage.
Marraskone

The **Super Necrobot** (in-game name **Marraskone**) is a robotic enemy, mainly found in the Frozen Vault and The Tower, although they become more widespread in New Game Plus.

## Behavior

Upon seeing the player, Super Necrobots will fire an accelerating skull-shaped projectile in the player's direction, inflicting moderate damage. Much like the Assassin Robot, it comes equipped with a forward-facing shield, and like other robotic enemies in general, it bleeds Oil and can withstand quite a few hits before being downed due to its high defenses.

## Combat

When an enemy is killed in the presence of a Super Necrobot, a red skull icon will appear in the exact position where the enemy was killed, and after approximately four seconds, that enemy will respawn as a **Pienkätyri** (Tiny Minion). This can very quickly complicate combat; Tiny Minions have

400 ♥ apiece, meaning they can take a lot of abuse from less powerful spells, and their unpredictable movement and rapid-fire form of attack makes a whole *group* of minions a legitimate force to be reckoned with. Tiny Minions attack with fast-firing, short-ranged purple projectiles that can deal over 100 damage in a few seconds if they hit. They are very similar in behaviour and attack capability to the minions spawned by Kolmisilmä, and can be respawned an indefinite amount of times, making prolonged fights with them a futile prospect until nearby Necrobots are destroyed. On top of this, Super Necrobots have surprisingly long ranges for summoning Tiny Minions, capable of summoning them from off-screen and through materials.

With all of this combined, these robots should always be a very high-priority target.

Tiny Minions appear to be capable of digging through terrain with their bodies, similar to the Lukki. Additionally, other robots in the Power Plant are actually hostile to the Tiny Minions. Because most Power Plant robots are immune to Projectiles, Tiny Minions cannot damage them, leading to one-sided fights. Sometimes, letting Super Necrobots summon the minions can be beneficial, as the minion may then fight with nearby robots.
Liimahiisi

The **Glue Hiisi** (in-game name *Liimahiisi*) is a Hiisi enemy that can be encountered in the Snowy Depths, The Vault, the Frozen Vault, and a handful of other locations.

## Behaviour and Combat

The Glue Hiisi attacks by pairs firing gravity-affected glue globules that stick the player to nearby surfaces. The glue severely hinders movement, leaving the player as an easy target for Snipuhiisi and Rynkkyhiisi shots. The glue balls can be removed by being shot at.

The Glue Hiisi has to visibly take a moment to charge up shots, giving the player a telegraph when they are about to fire.

## Trivia

* The Glue Hiisi is the only Hiisi that can spawn in the Power Plant.
Vakoilija

The **Spy** (in-game name **Vakoilija**) is a flying robotic enemy found exclusively in the Power Plant.

## Behaviour and Combat

The Spy is invisible by default. It shoots very fast blue bullets to deal moderate, unexpected damage. It is healed by electricity. Although difficult to see, it is not truly invisible when concealed, and can be seen before its attack. Its bolts have a short attack range, so they get close to the player before firing.

## Combat Tips

* Move away from it. Its short attack range causes it difficulty in constantly attacking.
Laahustussieni

**Karma Mantar** (Oyun İçi **Laahustussieni**) genellikle Mantar Bölgesi.

Genellikle oyuncu görmezden gelirler, ama çok yakına yaklaşırsa oyuncunun üzerine atlayıp patlarlar, büyük miktarda hasar verirler. Öldürmekte aynı sonucu yaratır, uzaktan saldırmak önerilmektedir

Nadiren de olsa Madenlerde Ortaya çıkabilirler (küçük mantar odalarında).
Hämis

The **Spidey** (actual name **Hämis**) is a small, but aggressive three-legged critter that deals a moderate amount of melee damage.

## Behavior

Hämikset are often found in packs, sometimes up to 7-8 at once. Packs also spawn from breakable pots in the Pyramid and Temple of the Art. Their numbers might make them somewhat annoying to deal with, as their corpses and gold nugget drops will block player shots when they are packed tightly together.

Hämikset can sometimes be observed consuming corpses.

It is **rumored** that they actually have a preferred consumable material, chosen at the start of every run. They will become more aggressive towards creatures stained with their favorite food. If they eat enough of their favorite food, they will multiply and ultimately create a pack. (A proper investigation should be conducted.)

They can also be found spawning from nests, usually located in the Fungal Caverns. Like other enemies spawned from nests, they will drop no gold.

They can also be spawned from broken pots.

## Trivia

* Since these enemies are often found in packs, using explosive crates/barrels on them can be a good way to get money at the beginning of your run, as "accidental" kills will yield double gold. Due to their low health, fire from dropped lanterns is also effective for this, as they will jump in panic ignoring the player.
* These enemies appear to be the juvenile form of the Lukki and Hämähäkki found in the Jungle as indicated by their three eyes and spider-like appearance.
* These enemies make an appearance in the game Environmental Station Alpha, a metroidvania by Arvi Teikari, who is a part of Nolla Games.
* It should be noted that Hämis can spawn in the Temple of the Art, perhaps alluding to having a role in the creation of Kolmisilmä.
Peitsivartija

The **Lance Sentry** (in-game name **Peitsivartija**) is a large robotic sentry mainly found in The Vault, and occasionally in the Underground Jungle and the Cloudscape. It has a thrown lance attack that deals heavy damage and extreme knockback, which can send the player flying several screens away unless stopped by terrain.

## Behaviour & Combat

Like other robotic enemies, it is heavily armored and resistant to most attacks. Due to its large size, it has a problem fitting into tight spaces and can usually be shaken off rather easily by a fleeing player. If it sees the player, it will give chase and throw its lance from medium range (about half a screen). If it takes a lot of damage at once, it may flee.

Unlike other robotic enemies, it is **completely immune** to explosions. Combined with its natural resistances as a robotic enemy, this makes it extremely resistant to damage, being primarily vulnerable only to electrical damage.

Projectiles that deal a lot of damage in a single hit are preferable to fast-firing low damage wands due to its naturally high resistances. Lightning Bolt's range is a little low and its main damage source is explosive rather than electrical, so it will be less effective than normal, but can do the job if you can land enough hits. If you must use a fast-firing wand, consider adding Electric Charge for additional damage and the added stun effect. Keep your distance as much as possible and watch for their throwing animation to avoid getting hit with their lance attack. Melee combat is *not* recommended.

## Notes

Although the Lance Sentry has legs, it can hover and fly. Do not assume that it can't due to it's appearance.
Haavoittajamestari

The **Master of Wounding** (in-game name **Haavoittajamestari**) is one of the many Master spellcasters. It takes the appearance of a humanoid with a large fleshy head and is dressed in a red robe.

## Behavior

The Master of Wounding casts fast-moving projectiles that inflict the **Heartache** debuff for 20 seconds. The player's maximum and current HP are halved for the duration of the debuff, meaning any damage taken, healing received or further changes to maximum HP will effectively be doubled. This effect can stack multiplicatively if the player is hit multiple times. When the debuff wears off, the player's health is multiplied back the same amount.

For example, if you have **100** health, a single hit will inflict **Heartache**, dropping you to **50** (ignoring the actual damage from the Heartache projectile). If you then take **10** damage while under the effects of the debuff, you will be at **40/50** HP. When the effect wears off, your HP is multiplied back up again, giving you **80/100**. Note that the **10** damage you took during the effect becomes **20**.

## Combat Tips

* The damage types of explosion, electricity, and ice, will heal this enemy.
* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
* If you have the Glass Cannon perk, picking up a Extra Max Health while having the debuff will reset your HP to 50, effectively setting it to 100 when the debuff ends. Be careful not to pick any health upgrade from that point onward (unless you're affected by Heartache), as it will reset your health to 50.

## Heartache exploit

The heartache or heartbreak exploit can be used to gain large amounts of health.

The minimum value your Max HP can be reduced to from the Heartache debuff is **10**. It is possible to deliberately reduce your maximum health to this value, by purposefully getting hit multiple times in a row, and then picking up an Extra Max Health to have its Max HP increase (+25hp) amplified multiple times.

It is best to stain yourself with Ambrosia beforehand, to avoid the 7.5 damage from each projectile.

## Trivia

* Prior to the Sauna Update, the minimum Max HP value you could reach from the Heartache debuff was **1**, allowing players to massively explode their maximum HP by picking up an Extra Max Health at that point.
Turvalennokki

NG+: Hiisi Base, The Vault
NG++: Coal Pits, Fungal Caverns, Snowy Depths

The **Safety Drone** (In-Game name **Turvalennokki**) is an enemy that spawns only in the Frozen Vault, The Tower, and Power Plant initially, with additional spawn locations being available in New Game Plus and a few more again in NG++. It is an extremely sturdy enemy that possesses three layers of purple shields as well as one regular light-blue shield, and grants all nearby enemies the **Protection from All** status effect for 1 2/3 seconds (100 frames) at a time, similar to the Kadotettu alkemisti. The protection effect will be reapplied continually, as long as the enemy is in range of the safety drone's protection aura.

## Behaviour & Combat

**Turvalennokki** is a very high priority target; as long as it remains alive, any enemy nearby is completely invulnerable, very similar to the effects granted by being stained with Ambrosia. Its many layers of shielding make it difficult to attack directly, but its body is relatively flimsy in comparison to the typically more sturdy enemies around it.

Physics objects like rocks, propane tanks, or tablets will penetrate the many layers of shielding and quickly dispatch it. If nothing sturdy is on hand or can be easily kicked into it, a reasonably fast machine gun wand should be able to penetrate the shielding with sustained fire. In addition, they can be attacked from inside their shield, though this may damage the player and light them on fire when the drone explodes.

Since it has no offensive capabilities of its own, once the thick shields are disrupted, it can be quickly defeated.

Encountering two of these enemies together makes them both invulnerable.
Noita Wiki/Section 1

Noita Wikiye Hoşgeldiniz
Wiki Oyuncular Tarafından yazılmakta ve düzenlenmektedir
Katkıda bulunmaktan sakınmayın ve wikiyi genişletmemize yardım edin

Şu Anda 525 pages (163 articles).Sahibiz

Diğer Diller İçin: 日本語  •  中文

Noita Hakkında
Noita Her pikselin fiziksel olarak simüle edildiği bir rogue-lite oyunudur . Birbirinden farklı dünyalarda kendi oluşturduğun Büyüler ile Savaş, Keşfet, Buhar ol.

Noita ilham olarak klasiklerden: Liero, falling sand games,ve modern roguelike-likes, -lites and -lite-like-lites.

"Crayon Physics Deluxe", "The Swapper", "Environmental Station Alpha", "Baba Is You" Oyunlarının yapımcıları tarafından geliştirildi. Erken Erişimden sonra, 1.0 versiyonu şu anda erişilebilir durumda.

[Read more...]
Verikristalli

The **Blood Crystal** (in-game name **Verikristalli**) is an enemy that is normally only encountered in The Work (Hell). It is made of an unique material known as "Purple Crystal", and is able to survive having parts of it destroyed.

## Behavior

It hovers passively until it detects the Noita or another enemy nearby. When it does, it will hover near them. If they get too close to the Verikristalli, it will fire eight purple energy spheres that do heavy damage. It should be noted that invisibility does not prevent the Verikristalli from firing if the player draws too close, it only prevents the crystal from detecting the player's presence.

## Combat Tips

* Like other rigid body enemies, it will die instantly when its material body is completely destroyed or erased, even if no damage is dealt to it. This means that, in a pinch, a player can one-shot it with the Black Hole spell (best done in close range as to not miss). It does not count as a trick kill but will drop the regular amount of gold, though the gold is often immediately erased by the black hole.

## Trivia

* Since its body is made up of rigid body material, the player can actually grab and kick it away with the Telekinetic Kick perk. (Not normally advised since the player will put themselves into its attack range). Kicking it away using the perk will not damage it.

## See also

* Taivaskristalli
* Kirottu kristalli

[[ru:Verikristalli
]
]
Matkija

The **Mimic** (in-game name **Matkija**) is a rare enemy that looks exactly like a normal chest. It cannot move and it will not attack you until you are touching it.

The **Leggy Mimic** (in-game name **Jalkamatkatavara**) is a rare variant which will grow limbs when awakened and use them to attack the player. It will drop the Leggy Mutation perk when killed.

## Strategies

There are several ways to distinguish between a chest and a mimic:

* If there is no 'Treasure chest' tooltip displayed when hovering over a chest with the mouse, then it is a mimic.
* If you attack it and it displays a damage value, it is a mimic.
	+ It's generally safer to just shoot chests open since there's no known penalty compared to opening one by interacting with it. One possible risk, however, is that Treasure Chests may drop flasks, which may accidentally become shattered or broken in the process, especially with wands that shoot projectiles rapidly.
* If it is floating in water, it is a mimic.
* If it is not perfectly level, it is not a mimic.
* If a stain indicator appears on top of the chest, then it is a mimic.
* If a "NOT MIMIC" sign noted in Miscellaneous Glyphs nears it,it is not a mimic.

**Note:** None of the above strategies will help you identify a **Leggy Mimic**. Their disguises are significantly more sophisticated, and they will not awaken until you approach them and press the interact key to "open" the chest. Once you do, they will sprout legs and try to attack.

## Tips

* A mimic stained with Pheromone will drop gold nuggets of varying size and rarely Potions, while slowly losing health.
	+ By putting a friendly mimic in a pool of Ambrosia, you can take advantage of this mechanic to get infinite gold and potions (albeit very slowly).
Heinäsirkka

The **Cricket** (in-game name **Heinäsirkka**) is robotic enemy seldom seen in The Vault.

## Behavior

It will hop around and fire homing missiles at the player.

## Combat Tips

* As with other robots it is fairly resistant to damage, but explosions and electricity work well.

## Trivia

Note that if the player turns into this enemy using Chaotic Polymorphine, the missiles will turn on the player when they turn back normal. This may be a bug.
Kohdennusmestari

The **Master of Homing** (in-game name **Kohdennusmestari**) is one of the many Master spellcasters. It takes the appearance of a singled-eyed red humanoid with appendages surrounding its head and is dressed in a blue robe.

## Behavior

The Master of Homing casts what is essentially a short-lived Personal Gravity Field, causing projectiles to home in on the player and move faster when close.

## Combat Tips

* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.

## Trivia

* This enemy was renamed from **Master of Withering** (in-game name **Kuihduttajamestari**) in April 2021.
Kasvoton Lukki

The **Faceless spider** (in-game name **Kasvoton Lukki**) is a spider enemy native to the Lukki Lair. It resembles a collection of yellow spidery limbs. Apart from the unusual appearance, it behaves just like a normal lukki without the ability to dig, slowly moving towards the player and attacking with one of its limbs when close enough.
Varjokupla

The **Shadow Bubble** (in-game name **Varjokupla**) is a strange magical enemy in Noita. It is only seen in the Lukki Lair or via the use of Chaotic Polymorphine.

## Behaviour

The Shadow Bubble shoots projectiles that look very similar to itself which act both as an attack and its main method of moving around, appearing to launch itself at foes. It does not appear to be vulnerable to damage while moving in this fashion, and its moving / attack projectile has an effect similar to Phasing Arc where it appears to teleport short hops along its path rather than moving more conventionally.

## Combat Tips

* Dispatch it quickly, from a distance, taking care to avoid its attacks and firing only as it is finishing a movement / attack action to ensure attacks make contact.
* Avoid attacking it at close range when possible, as the Ominous Liquid it bleeds stains the player with a fairly strong Poison effect.
* While Ominous Liquid can spawn naturally in the Lukki Lair in small to large pools, it can also often be a sign that Shadow Bubbles are around.
* The darkness in their home biome can make them a very tough enemy to spot before they engage. Teleportation spells are highly recommended for quickly moving to medium or long range to make dodging its attacks easier. Falling down a screen or two can also be an effective way of gaining a lead for kiting, but as always be very cautious of any potential enemies below.
* If forced into close range without means of escape, focus purely on attacking and dodging. In close quarters it's very likely to receive a poison stain from their blood, but in most cases this is a lesser immediate concern than surviving the direct attacks.
* Keep a Water Potion (or other harmless liquid, like Slime or Invisiblium) handy to rinse off any poison stains accumulated from their blood at the first opportunity.
Hohtava hyypiö

The **Glowing Creep** (in-game name **Hohtava hyypiö**) is a ghostly white creature that appears in the Cloudscape, Temple of the Art, and rarely the Magical Temple. It has a retaliation attack but is otherwise not aggressive.

## Behaviour & Combat

As the Hohtava hyypiö are non-aggressive, they will not attack the player on their own. However, they will follow the player to the ends of the earth if allowed to and get in the way of spells with their long hitboxes, which is where their true nature is revealed. Upon being hit with direct wand attacks they will retaliate with Pinpoint of Light, dealing ~20 damage at 1 beam per damage tick received. They also have a large amount of health.

Using rapid fire, low damage per hit wands against them in the open is not recommended as the retaliation attacks will chew through even large health pools in mere seconds. Against rapid strikes like this, any shields will offer very little protection. For this reason single-projectile, hard-hitting spells are recommended in order to reduce the number of retaliation beams fired.

The beams, while fast, can be dodged by moving up or down as they don't have predictive aim. Fighting them in open areas with no cover is generally a bad idea. It is instead recommended to fight them around corners as their beams need a direct line of sight to hit. Since they only retaliate, a player can lead them to more favorable areas before engaging.

They will not retaliate against collision damage from falling or thrown objects, even those launched with Telekinetic Kick, and Personal Gravity Field will turn their retaliation attacks back onto themselves.

## Trivia

Despite their spectral appearance, they can be suffocated by burying them in sand.
Kauhuhirviö

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

The **Horror Monster** (in-game name **Kauhuhirviö**) is a secret flying creature in Noita. It has a comical cartoon-like face and simple sprite.

## Behavior

Upon death, it explodes in a massive area, roughly the size of a Holy Bomb explosion, depositing a large amount of Slime and causing an earthquake effect (similar to the Earthquake spell) in the process.

If provoked, it spits harmless seeds at its assailant which grow various kinds of small trees and shrubs if they hit the ground. Nine Horror Monsters can be found in a small room that generates in every paralel world, along with one Toveri. The location of the room differs with every seed; locating it requires the spatial awareness perk. The Horror Monster also spawns in the Frozen Vault, albeit very rarely. It may also be encountered from Hahmonvaihtaja or as a result of Chaotic Polymorphine.
Korjauslennokki

The **Repair Drone** (in-game name **Korjauslennokki**) is a flying drone enemy which normally appears in The Vault, healing other enemies.

## Behavior & Combat

Its weapon is a variant of the Heal Projectile spell, doing only 5 healing per hit, but firing much more quickly. Unlike the player spell variant, it does not run out of ammunition.

It is unshielded and cannot take much damage before being destroyed. Since robots cannot be stained with Pheromone, there is no way to convert it to your faction in order to make it heal you. However, if you have the Telekinetic Kick Perk, these robots can be held with telekinesis, allowing you to easily place yourself between the drone and an injured enemy for quick healing.

## Trivia

Previously, you could stain yourself with Berserkium or take the Plague Rats perk to make the drone heal you, but just like for the Parantajahiisi this functionality was removed and no longer works.

## See Also

* Parantajahiisi
* Healing
Ankka

The **Duck** (in-game name **Ankka**) is a passive animal that can only be found on the small island in the middle of the Lake. As it is a passive creature, it has no attacks and drop no gold when killed.

The Flock of Ducks spell summons several of these to fly around the area, however unlike their natural counterparts these ducks only live for a short while until they explode in a shower of blood and gore.
Lohkare

**Taş Ruhu** (oyun içi **Lohkare**) hiidenkivi ve Summon Rock Spirit spell tarafından canlandırılan cisimdir.

## Davranış

Havada uçarak kamikaze saldırısı yapar ve ortaya yüksek hasarlı Donmuş buhar bulutu çıkarır. Oyuncuya direkt olarak beklendiği gibi kilitlenmezler.

## Savaş Taktikleri

* Taş Ruhlarıyla baş ederken dikkatli olun, fazla sayıda oyuncuya karşı üstün olabilirler.
* Belirsiz hareketleri vurulmasını zorlaştırabilir, atışlarda dikkatli olunmalı.
Qin Yu

## Description

Elder son of Qin Family

No. 1 alchemist of the Western Prefectural Immortal City – Qin Zheng.

At the same time, he was also Qin Yu’s father. He was revered by countless people. However, his son, Qin Yu, had been very disappointing and unable to cultivate. Except for his rich theoretical knowledge, he was unable to refine a single lower-grade spirit pill.

## Trivia

* be able to cultivate when he drink enlightenment tea with Sun Hao
Lammas

A **sheep** is a passive animal that may be seen on the island in the center of the Lake frolicking or being chased by the wolf.

Sheep, along with **flying sheep** (**Lentolammas**) and **buzzing sheep** (**Suhiseva lammas**), are the three possible results of drinking or being stained with a polymorphine, and one of many more from chaotic polymorphine. You cannot attack when transformed into a sheep. However transforming into one of the flight-capable sheep is very useful to reach certain areas, or escape from a Holy Mountain without angering the gods.
Luo Liuyan

## Appearance

a purple robe woman, whose face was comparable to Su Yiling. She looked more mature and more feminine. Especially the proud figure under the purple robe.  It made the person who saw her gushing out blood.

## Description

was a student of God’s West Academy. She went to Jade Lake Palace because of her mediocre talent and hopeless promotion.

## Cultivation

* Perfection of the Void Transformation Realm (Ch.32)
* Perfect stage of Mahayana Realm (Ch.54)
* Early stage of Crossing Calamity (Ch.73)
* Late stage of Crossing Calamity (Ch.94)

## Trivia

* Because of Sun Hao she get tricolor Thunder Light her talent has increased several times (Ch.94)
Sun Hao

## Description

That was right, Sun Hao was a transmigrator. It had been twenty years since he arrived here. Initially, he wanted to have an invincible system, and like other transmigrators, slapped faces and walked to the apex of life.

Although he got the system, his constitution was a waste. His body couldn’t store any true qi and couldn’t cultivate it either.

Therefore, the system taught him guqin(1), chess, books, paintings, poems, wine, flowers, tea, forging, planting, cooking, cloth art, porcelain art, carpenters, alchemy, medicine … It was all mortal ways.

The vast majority of his mortal skills had reached the supreme realm. At this moment, he had only the art of painting that was still in the dark.
Turvattomuusmestari

The **Master of Vulnerability** (in-game name **Turvattomuusmestari**) is one of the many Master spellcasters. It takes the appearance of a humanoid wearing a white mask and is dressed in a white robe.

## Behavior

The Master of Vulnerability casts fast-moving homing projectiles that inflict the **Vulnerable** debuff for 20 seconds. This causes all of the players protective perks to be temporarily disabled.

## Combat Tips

* As with all Masters, exercise caution and focus on avoiding the projectiles. This is easily done by constantly moving perpendicular to the enemy's aiming trajectory (which usually means levitating up or falling down) and staying at a medium distance.
Noita Wiki

Noita Wikiye Hoşgeldiniz
Wiki Oyuncular Tarafından yazılmakta ve düzenlenmektedir
Katkıda bulunmaktan sakınmayın ve wikiyi genişletmemize yardım edin

Şu Anda 525 pages (163 articles).Sahibiz

Diğer Diller İçin: 日本語  •  中文

Noita Hakkında
Noita Her pikselin fiziksel olarak simüle edildiği bir rogue-lite oyunudur . Birbirinden farklı dünyalarda kendi oluşturduğun Büyüler ile Savaş, Keşfet, Buhar ol.

Noita ilham olarak klasiklerden: Liero, falling sand games,ve modern roguelike-likes, -lites and -lite-like-lites.

"Crayon Physics Deluxe", "The Swapper", "Environmental Station Alpha", "Baba Is You" Oyunlarının yapımcıları tarafından geliştirildi. Erken Erişimden sonra, 1.0 versiyonu şu anda erişilebilir durumda.

[Read more...]

Komunite Ayrımları
 Sistem Gereksinimleri
 Başlangıç
 Röportaj ve videolar
 Resmi Güncelleme notları
 Güncelleme Notları (Public)
 Güncelleme notları (Beta)
 Noita Discord
 Noita Subreddit

Hızlı Erişimler

Düsmanlar
Biyomlar
Yetenekler
Asalar
Büyüler
İksirler
Materyaller
Durum Efektleri
Eşyalar
Simya
Modlama
Oyun Hikayesi
Yardım

Wiki Komunitesi

**Kayıt Olma**

* **Wiki Hesabı** Oluşturup bize katılabilirsiniz
* **Noita discord Sunucuna**, katılıp **#noita-wiki** kanalında bize katılabilirsiniz

**Nereden başlayacağına emin değilmisin ?**

* **Yeni Sayfalar'a göz at. Kesinlikle düzenlenmesi gereken bir sayfa bulabilirsin**
* **Kayıp Sayfalar için içerik oluştur**
* Wiki ile ilgili daha fazlası için **Official Help Wiki**.

**Ekstra Bilgiler**

* **Genel Bilgilendirme**
* **İçerik Politikası**

Videos

Oyunun Eşsiz Özellikleri

* Piksel Bazlı Simülasyon: Her piksel bağımsız olarak simüle edilmektedir . Herşeyi, Yak, Dondur, Erit. Düşmanlarının Kanında Yüz!
* Kendi Büyün: Dünyada derinlere daldıkça yeni Büyüler Oluştur. Büyünü Kullanarak Düşmanlarını yok et ve çevrendeki dünyayı şekillendir.
* Aksiyon rogue-lite: Ölüm Kalıcı Ve Her zaman bir tehdit. Öldüğünde bunu bir sonraki maceranda ders olarak kullan .
* Eşsiz Oluşmuş Dünya: Her Oynadığında farklı bir dünyayı keşfet. Maceran İlerledikçe yeni Biyomlar keşfet.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Toveri

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**Friend** (in-game name **Toveri**) is a secret enemy.

## Location

It can be found in the Friends' Room, which is generated in one of 6 random locations, and is most easily found with the Spatial Awareness perk, which highlights the room's location with a green square.

## Behaviour

It will follow the player while spitting seeds, and performing a melee kick once you get close enough.

However once you kill at least one Kauhuhirviö, it will become a hostile miniboss attacking with a fast blue projectile. With every consecutive kill it will become exponentially stronger, increasing it's HP, firing rate and immunities.

For every Kauhuhirviö killed, its HP will be multiplied by 1.5, take 0.1x less damage from Projectile and Slice sources, and reduce its firing delay by 1 frame, maxing out at 9 kills.

When at least 1 has been killed, it'll gain immunity to Melee, suffocation, polymorph, fire, explosions, Touch Of spells, both Freezing and Electric stuns, and Curse damage.

## Achievements

**This content includes possible spoilers or secrets. Tread carefully.**

There are 2 achievements involving Toveri:

1. Defeating the Toveri after killing 9 of the smaller Kauhuhirviö will unlock one of the Achievement Pillars.
2. Similarly to with Kauhuhirviö, bringing Toveri to the Avarice Diamond at the top-left of The Tower and have it fly into the diamond, in order to unlock the Giga Holy Bomb.

{{#vardefine:spoilerCount|**İfade hatası: Tanınmayan "{" noktalama karakteri.**}}

**This content includes possible spoilers or secrets. Tread carefully.**
*Click to show/hide content.*

There are 2 achievements involving Toveri:

1. Defeating the Toveri after killing 9 of the smaller Kauhuhirviö will unlock one of the Achievement Pillars.
2. Similarly to with Kauhuhirviö, bringing Toveri to the Avarice Diamond at the top-left of The Tower and have it fly into the diamond, in order to unlock the Giga Holy Bomb.

There are 2 achievements involving Toveri:

1. Defeating the Toveri after killing 9 of the smaller Kauhuhirviö will unlock one of the Achievement Pillars.
2. Similarly to with Kauhuhirviö, bringing Toveri to the Avarice Diamond at the top-left of The Tower and have it fly into the diamond, in order to unlock the Giga Holy Bomb.
Rynkkyhiisi

The **Hiisi Gunner**  (in-game name **Rynkkyhiisi**) is a flying enemy commonly encountered in a variety of biomes. The player will usually first see them in the Snowy Depths.

## Behavior

Hiisi Gunners hover slowly with their jetpacks and fire alarmingly accurate bullets at the player. Their shots arc slightly as they fly, but still have enough range to hit the player from off-screen. The gunners are often seen in small groups accompanying Grenadier Hiisi, or accompanying a Hiisi Leader. If shot while hovering they will sometimes be knocked out of the air.

Their attacks deal 4 damage and temporarily disable levitation.

Their weakness is not being able to shoot vertically downwards, making them vulnerable to attacks from below and above.
Fang Xiaoxiao

## Appearance

dressed in a long red gown, with bright red rouge on her lips, looked very coquettish.

## Description

The famous genius of the Fang Family! Fang Xiaoxiao is said to be the tenth descendant of the Fang Family! Fang Family is a third-class force also the number one power in the Northern Territory.

It’s rumored that Fang Xiaoxiao has survived the Nine Color Thunder Tribulation and stepped into Ascendant Realm!
Su Yiling

## Description

the saintess of the Jade Lake Palace a sixth-class sect

## Cultivation

* middle stage of void transformation (Ch.55)
* late stage of Void Transformation (Ch.73)
* Perfection Mahayana Realm (Ch.92)
* Late stage of Crossing Calamity (Ch.94)

## Trivia

* she was saved by Sun Hao and he re-growing her meridians and get her immortal meridians
* Because of Sun Hao she get tricolor Thunder Light her talent has increased several times (Ch.94)
Huang Rumeng

## Appearance

She had long blond hair, two pointed ears hidden under the blond hair. Those azure blue eyes had a hint of timidity. It seemed to be her first time seeing such a scene.

## Description

She was the monster princess. she was being bullied when she was young

## Cultivation

* middle stage of crossing the calamity realm. (Ch.23)
* late stage of the crossing calamity. (Ch.25)
* Ascension Realm. (Ch.38)
* First step of the Ascendant realm. (Ch.52)
* Third step of the Ascendant realm. (Ch.71)
* Fifth stage of Ascendant. (Ch.75)
* Seventh stage of Ascendant Realm (Ch.89)
* Ninth stage of Ascendant Realm (Ch.100)

## Trivia

* she has blood of the Divine Phoenix
* Lieyang Golden Crow tried to kill her but Sun Hao saved and teach her guqin .
* Sun Hao helped her Obtain Nine-color thunder light. (Ch.26)
* Nine-color thunder light --> 18-color thunder light. (Ch.35)
Chen Daoming

## Description

a disciple of the Overlord Sect. The Overlord Sect belonged to the ninth-class sect, and in the Tianluo Continent, it was the last sect. The sect members’ population, including its patriarch, was just a little more than 100 people, which could be described as a miserable number.

he was saved by Sun Hao

## Cultivation

* Nascent Soul (Ch.37)
* Void Transformation Realm
* Early stage Mahayana Realm (Ch.73)
* Crossing Calamity Realm (Ch.92)
* Late stage of Crossing Calamity (Ch.93)

## Trivia

* Sun Hao give him a cup of Immortal tea. By drinking a cup of tea, Chen Daoming’s body has become a thousand times stronger. Even if it was a high-grade spiritual weapon, maybe it can’t hurt him. (Ch.53)
* Because of Sun Hao he get tricolor Thunder Light his talent has increased several times (Ch.93)
Ruo Xi

## Description

It was 80,000 years ago, and he was the top powerhouse of the human race, which created a legend. During that period, no one dared to challenge Daoist Ling Xu. It was said that he later fought in the void of the universe and never came back.

In fact, the real Daoist Ling Xu named Ruoxi. To commemorate her lover Ling Xu, she turned into his appearance and claimed to be Daoist Ling Xu who traveled all over the world!
Maasai

**Maasai** is a male African lion who is leader of his lion pride and the current King of Central Coast Zoo. Maasai originally worked at Stardust Circus with his sister Nairobi and four other lions until they were forced to retire from the circus in 2021, they were transported to Central Coast Zoo after their retirement.
Puffinpaw

*ROLEPLAYER: **BadLuckCharm#8208***

## Kin

**Father:** Sparrowsight**Mother:** Crowcloud

**Puffinpaw** is a black-and-white tom with pale amber eyes. He is currently a MeadowClan apprentice.

He was born to Sparrowsight and Crowcloud.

## Stats

* ***Strength: 2***
* ***Speed: 3***
* ***Agility: 4***
* ***Resistance: 3***
* ***Intelligence: 2***
* ***Fertility: 9***
* ***Sterilzation: 2***

## Personality

Puffinpaw is a shy and nervous cat. A little coward who’s scared of everything. Stepped on a twig? He thinks dogs are following him. Unlike other apprentices, he’s never eager to attend gatherings, unable to be surrounded by many unfamiliar cats. He never wants to participate in battles nor fighting events. Instead, he likes to hunt, swim, collect feathers and do apprentice duties.

He’s very afraid to make mistakes and is usually found with wet eyes when he sleeps. Despite his fearful nature, if a time of war comes, you’ll see him fighting like the bravest cat in the Clan. Always being teased by the other apprentices for being a scaredy-mouse.

Sometimes shares his feathers as a sign of friendship.

## Quotes

*“I wish I’d have wings. Then I could fly away from the world.”*

*“Don’t stay here to protect me, it’s not worth it. You’ll die and I’ll be no help in the future. Leave me. Go help the others. Please.”*

The speakers and the receivers of these quotes are unknown. However, it is highly possible that Puffinpaw is the speaker of the first quote.

## Trivia

* Puffinpaw likes swimming, running, and hunting.
* Puffinpaw's favourite type of prey is birds.
* Puffinpaw dislikes battles, death, and blood.
Shaggy

* Ultra Instinct
* Normal

Shaggy has many powers and attributes, in the 'Scooby Doo! Legend of the Phantosaur,' Shaggy becomes hypnotized by Mr. Hubley to make him fearless whenever he hears the word bad, but later in the episode he has almost super-human abilities. In '**Mortal Kombat Legends: Battle of the Realms'** Shaggy appears in the Warner Bros Screen
Alkemisti

The **Hiisi Alchemist** (in-game **Alkemisti**) is an uncommon enemy that drops a high amount of gold. It throws random types of Potions, that will sometimes hurt itself.

## Behavior

Hiisi Alchemists can be used to gain potions that you cannot make on your own, such as the Lava potion. A somewhat reliable way to collect their thrown potions is to have them throw the potions at you while you (and/or they) are submerged in deep water or other liquid, as sufficient amounts of liquid will slow the potions down enough to prevent them breaking.

They can also be useful in helping you obtain potions useful in Alchemy.

It is immune to lava, but not Acid, which it will sometimes throw and end up being killed by its own acid potion.

## Potions

The Hiisi Alchemist can throw potions containing anything in the Aggressive material list.

Potions thrown by Alchemists contain the amount of liquid equal of a regular bottle, but labeled as 200% full. If emptied the bottle cannot be refilled back up to 200% again and will only fill to 100%, equal to half the capacity of a normal flask.
Eagleclaw

*NOTE: NPC CAT.*

## Biographical information

**Cause of death:** Sickness, most likely greencough or whitecough

## Kin

**Mate:** Shalepelt**Daughter:** Juniperfrost

**Eagleclaw** is a tom.

**Eagleclaw** was a member of HollowClan, and was mates with Shalepelt, who gave birth to Juniperkit. Eagleclaw and Shalepelt later died to an unidentified sickness.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Puska

**"Bloom"** (oyun içi **Puska**) Yeraltı Ormanlarında bulunan yaygın bir düşmandır. Etrafta yavaşça hareket eder ve asit fırlatan menzilli saldırısı vardır.

## Davranış

Yavaşça ileri, geri hareket eder ve 8 tane aralıklı asit topu fırlatır. Doğduğu noktadan çok uzaklaşamaz

## Saldırı Taktikleri

* Mermilerinin ağırlığından büyük bir menzili yoktur ve menzil dışından kolayca alt edilebilir
* BalçıkTopları Yanabilir Gaz çıkarır ve ateşin yayılmasını kolaylaştırır
Jäähdytyslaite

The **Icer** (in-game name **Jäähdytyslaite**) are Flying robots found primarily in The Vault.

## Behavior

Icers fly around with their jetpacks and use an ice-elemental flamethrower, dealing high damage up close.

## Combat Tips

* Its projectiles are fairly slow and easy to dodge at range, but mind that they unleash small clouds of Freezing Vapour where the shots land or expire, which often deals more damage than a direct impact.
* It shoots quite quickly, and is best dispatched as soon as possible to avoid them filling the whole area with freezing vapour.

## See also

* Liekkari