recursal/Fanatic-Fandom huggingface dataset:
Xanathar, Crime Lord

Xanathar held a great feast for the warriors where he propositioned them: find information about these four locations:

-Sunless Citadel with a tree, bolt of lightning buried fortress
in the ground

                - Small village
goblin bring a strange fruit. Strange briar creatures around the citadel. Judge
and some other people went missing. Cold fire tree

- Forge where there were dwarves but are no more dwarves

- Hidden shrine of Tamoaschian

- Strange things in the mountain white plume mountain

... Or be disintegrated.

Xanathar is the beholder the gang were recruited to assassinate by Erergalfri. Depending on your outlook this could be "a conflict of interests" or "two birds with one stone" type situation... Let's hope for the latter.
Krisnda T'yana

Female Drow Warlock

One of Freya's first students, Krisnda is currently a level 1 Warlock

## Enemies

Lltoj Claddett - The drow priestess responsible from her expulsion and enslavement

## Backstory

Krisnda T'yana was a promising drow priestess whose devotion to Lolth began to upstage that if the daughter of the head priestess, one Lltoj Claddett. Priestess Claddett began looking for ways to remove Krisnda from spotlight so her daughter could shine, when one such opportunity presented itself.

One day, during morning studies, Claddett's daughter began relentless tormenting Krisnda. Quickly the verbal abuse became physical and in the midst of trying to defend herself, Krisnda's wild sorcerous magic manifested itself. The effect was trivial, a spray of colours and light that scared Claddett's daughter more than hurt her, but Lltoj saw her opening.

Citing Krisnda's magical outburst as proof not only of her being a danger to other students, but of being scorned by Lloth, she had her expelled from the temple. Ashamed of her, Krisnda's family did the only thing they could to maintain their honour and standing within the great house; exile her and sell her to slavers.

Here Krisnda began honing her sorcerous powers as a means of survival, but with the thoughts of revenge brewing in the back of her mind. Liberated by the Kingslayers, she still dreams of all the ways she will inflict suffering on Lltoj and her daughter.

## Other

Krisnda T'yana has the usual drow arrogance, although it has been somewhat tempered by her time as a slave. She is still condescending and patronising, but knows how to make well of a bad situation, often manipulating those around her to pity her.

But not all of it is an act, she learned a harsh lesson that drow society is unforgiving and her belief in its virtue was shaken. Now taken in by the Kingslayers, she is seeing for the first time that you don't have to live your life backstabbing and scheming.
Aranda Beladona

Female Half-High Elf Wizard

One of Freya's first students, Aranda is currently a level 1 Wizard

## Backstory

Aranada Beladona was a farmers daughter when the raiders came to her village. Taken by orcs, she was then sold to drow at the slavers market. Bought by a drow mage looking to improve his standing a fresh new status symbol, she was put to work mending his clothes.

Between patching jackets and cobbling shoes, Aranda began reading the various tomes the mage left lying around. Soon she began developing a working theory of magic and even managed to correct a few errors she found in her masters work. But to her slaver, she was always just the half-elf girl that darned his socks.

After having been freed by the Kingslayers, Aranda has taken up studies of magic in earnest under Wizard Hadeshaen

## Other

Aranda is curious to a fault, always looking for the next snippet of wisdom. Not one to hoard knowledge, she loves sharing what she's learned. However she hates it when people diminish her accomplishments or doesn't appreciate her help.

Aranda sees ignorance as the ultimate offence and will do anything she can to fight it. Her ultimate goal is to open a library that transcribes spells to make them available to all.
Baelfire Darkstar

### Bond

My instrument is my most treasured possession, and it reminds me of someone I love.

### Ideal

People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)

## Affiliations

### Family

Astrid (Mother), Regulus (Father), Caspar (Older Brother), Melchior (Younger Sister)

### Allies

Lukazra, Freya Hadeshaen, Gráinne Ní Mhaoilchiaráin

### Patron

Searlait

'Baelfire Darkstar' is the stage name of the aspiring bard extraordinarie Balthazar Aurelian. Born to the affluent Aurerlian family of False Isle City, he fled the comfort, albeit stuffy, life of luxury to become a bard. Following in the footsteps of his idol Friedrich Quicksilver, he has found adventure and glory around every turn.

## Past

Middle child of Astrid and Regulus Aurelian, of the Falsa Isle City Aurelian, Balthazar was born into the wealth of A.C.E. Industries (Aurelian Coin Exchangers). Expected to take up the mantle of CEO of the company, his eldest brother Caspar having left with their parents blessing to become a cleric, Balthazar had a heavy weight on his shoulders.

Excelling at his studies of business and management, Balthazar was nonetheless distracted by the calls of the heart when the vexing and impish Jester crossed his path. Gifting him his first viol, the power of music fulfilled him like nothing else, other than the passion the two tieflings felt for each other. But the happiness was not to last, for Jester left him for a mysterious figure called The Traveller.

Pity wasn't in Balthazar's nature and so he pulled himself up and set out to earn renown through the power of his music. Setting out on the road, he left the legacy of A.C.E. Industries to his younger sister Melchior. He plucked an artefact from the family vault that could help him get his wish and set off in search of more pieces of the fabled Shattered Crown. This led him to the Crossroads Inn, where he introduced himself as 'Baelfire Darkstar'...

## Present

Joining forces with the fighter Lukazra and the wizard Freya, Baelfire decided that their strengths would compliment his own in his quest for a wish from the Shattered Crown. Venturing across the land, he matched blade and wits with the Dark Jesters on several occasions, but it wasn't until he met the half-elf wizard Aoife O'Doain that he met his match, in more ways than one.

Baelfire has accumulated fame and infamy in equal measures, including having the town of Bridgewater renamed in his honour following his daring rescue of the citizens (with the help of the other 'Kingslayers of Darkwater'). Purchasing the Weatherlight, his tour of Aldernon now knows no limits, earning the group the title of Peacebringers of the Sunless Citadel, and the enmity of the Dark Jesters and hobgoblins of the Blood Moon Clan.

## Future

Goals:

Feathered Mound Fiesta Battle of the Bards

Mairt amhain Marta (DAY 98)
Sofia Haddok

## Informații Generale

### Ocupație

* Membru al Mafiei
* Motociclistă
* Studentă

### Porecle

* Sof
* Sofie (de către James)
* Barbie (de către Scott Haddok)
* Micuța Motociclistă (de către Violet)
* Prințesă (de către Kai Rodriguez)

## Relații

### Familie

* Jessiann Haddok (mamă)
* James Haddok (tată)
* Scott Haddok (frate)
* Andrew Haddok (frate)
* Vasilisa Lofdahl (mătusă)

### Prieteni

* Connor Horowitz
* Big Fink
* Lara Monego
Gonabald Trinklewick

Gonnabald in his finery

Rich, slightly pompous and obsessed with collecting the rare
and mysterious, Gonabald puts many off at first blush. But below his finely
tailored blouse beats an honest and compassionate heart. Having made his
fortune trading in magical items, Gonabald now satisfies his hobby of
collecting rare and precious artifacts.

After commisioning the party to recover the core of an arcane elemental in exchange for his crown shard, his household was attacked by Dark Jesters. He decided to gift the shard to the party to help them in their quest against a common enemy
Donation Robinson

Male Stout Halfling Barbarian

One of Lukazra's first students, Donation is currently a level 1 Barbarian

## Allies

Battalion Greenhill - Adopted Daughter

Lukazra - Mentor

## Backstory

Donation Robinson was taken by the drow many years ago from his quiet village. It's been such a long time that he's forgotten the name, or where it is. All he does remember is his daughter and his wife, both of whom were killed by the raiders.

Normally a peaceful man, it was that night that Donation found the fury deep inside him. At the loss of his family, he slew maybe half a dozen drow before he was subdued. He should have been put to death himself, but one of the raid leaders saw potential in him in the pits.

After many years of fighting, he was one day (or night, he could never tell) pitted against a giant spider alongside a halfling girl called Battalion. Seeing something of his daughter in her, he took her under his wing and they fought side-by-side until their liberation.

## Personality

Donation Robinson is normally a peaceful man, preferring to sit quietly with some tools and craft something from wood. But on that day he lost his family, he found a rage inside himself that he never knew he had. Or maybe he did, and he'd kept it so well hidden he'd forgotten about it himself.

Donation is a paternal figure, stern but compassionate. He may seem stoic and resistant to smiling, but that belays his affectionate nature and loyalty to those he cares about.
Ossian Portman

## Affiliations

### Loyalties

Citizen

A hansom man of his years, Ossian Portman holds the position
of Head of the Guild of Merchants and Shipwrights in Báile Caillte Harbour, a
rank equivalent of major within the town.

The party have discovered the Ossian secured this position
by trading secrets with a nothic, learning the misdeeds of his predecessor, and
using that to leverage his own rise to power, at the cost of revealing his own
dark secret.

```
Notes by Gráinne

```

Head of the guild of merchants
and shipwrights, mayor of Báile Caillte Harbour. Well spoken wealthy whiskey
drinker who gave the heros a quest to kill a Cyclops in a manor to the north of
the harbour.

Tricked the heros, the
"Cyclops" was actually a Nothic, with whom Ossian had been trading
secrets to help further his personal interests.

Heros became aware of a
secret that Ossian had traded with the Nothic, he let his dying mother suffer
rather than cover the costs of her treatment, so as not to diminish her estate
and his inheritance. He used to the secret he received in return to help him
take his position from his predecessor.

Upon killing the creature,
provided a letter of appeal to help find out more about Gráinne's alleged
crimes.

Unaware
that the heros know his secret and involvement with the creature.
Quill

Don't cross Quill, especially in her tavern

Quill is an expert forger, planner and all-round criminal
mastermind who runs The Mouse and Locket. She tries to use her exceptional, and
specific, skills for good, although sometimes morality and ethics is hard to
maintain when the money is good enough.

After helping the party steal a shard from Duengar Kigri, she's been laying low.
Fumio Kayada

Female Half-Wood Elf Monk

One of Gráinne's first students, Fumio is currently a level 1 Monk

## Allies

Isuma - Brother

Gráinne - Mentor

## Backstory

Fumio and her twin brother Isuma were captured by drow who attacked their parents merchant vessel while on a trade run from Mulan. They both remembered some of their mothers teachings of martial arts, but not enough to defend themselves against the raiders. It did however stand them in good stead surviving in the fighting pits.

When not being used to cave in the skulls of fellow slaves, Fumio's mighty strength would be put to work in the mines, digging out rare ores. She would come back exhausted to the point of collapse, but Isuma would always have extra rations for her.

## Other

Fumio has always been the pragmatic one out of her and her brother. She lacks her brothers social skills and stealth, instead preferring the blunt approach in both fighting and talking.

On their first night in captivity she was badly wounded protecting Isuma and still has the scar running down from her shoulder to her hip. It on occations pains her, but ignores Isuma's request she see a healer about it.

Fumio still wears the shackle on her wrist that was used to chain her to her brother, a sign of their bond.
Krath

The innkeeper of the Watchful Knight Inn is a large well muscled retired mercenary. Krath is well versed in the local goings on.  He’s a trusted staple of the town and is holding the gold for the bounty raised by the ranchers. He filled the party in on the continuous Hill Giant raids suffered by Beliard.
Elsa the Adventurer

Elsa in her usual adventuring gear

Although often stoic and to the point, Elsa does have an adventurous side, hence her occupation. But after coming into possession of a crown shard, which led to nothing but trouble, she's given up the adventuring business.

She was last seen saying farewell to the heroes after the burning of the the Crossroads Inn
The Weatherlight

The Weatherlight is an advanced skyship (not to be confused with an airship), or at least it was 100 years ago. Built during the Draconis Wars as the first of an intended line of aerial combat vessels, it was captained by Gerrard Capashen. It secured many victories for the Alliance in their fights against the forces of the Dracolich Sycothrax, which was a good thing because the vessel cost almost as much as three whole battalions.

It was during the last battle of the war that the Weatherlight, and her captain, fell from grace. During the final fight with Sycothrax, the skyship attempted a dangerous maneuver that allowed it to create a temporal duplicate of itself. This meant the Weatherlight could attack the dracolich on two fronts, but at a heavy cost. The skyships Interplanar Drive (IPD) was lost in the process, and it's systems fried. Captain Capashen was remorseless in his actions that cost the Alliance their single most expensive pieces of technology.

Gerrard Capashen was debriefed on his actions resulting in the loss of the IPD and his actions are found to have been reckless and against orders. He was stripped of his military rank and given a dishonourable discharge. The Weatherlight program, now without a prototype IPD from which more could be developed, was discontinued and Weatherlight was sent to be scrapped for parts, but Gerrard used the vast majority of his remaining wealth to purchase the ship, to which he had become attached.

The ship passed down through the Capashen line until Chloe Capashen, granddaughter of Gerrard Capashen, took ownership of the ship and its hangar. She vowed to see it fly again and fulfil her grandfathers dream.
Ostoria

Ostoria was the ancient empire of Giants that spanned the Savage North. The giants of this empire practiced great magics that can no longer be replicated, though scattered relics of this bygone age remain such as the few remaining cloud giant castles like Lyn Armaal and Zephyros's Tower. This empire faded away during a thousand year war with dragons.
Mobile

* Nornish Calendar
* History of Aldernon
* Pantheon of Aldernon
* Discovery Map
* Kingslayers of Darkwater
* House Rules
* Regions of Aldernon
* Races, Peoples and Cultures of Aldernon
* Kingslayer Chronicles
* Allies and Adversaries
* Myths and Legends
* Nornish Property Market
* The Aldernon Good Tavern Guide
* Dialects of Aldernon
* Pantheon of Aldernon
Dialects of Aldernon

*Although Common is the ‘official’ language of Aldernon, there are three dialects of prevalent languages unique to the Norn Isle. These variant tongues are deviations of the three most known languages after Common; Elvish, Dwarven and Draconic. This doesn't mean other tongues aren't spoke in Aldernon, for the island is very diverse in it's peoples and cultures, especially for its size.*

## Eire Norn

Meaning ‘High Norn’ this lilting variation of Elvish has a soft, more sing-song tone, with longer shushed vowels. It’s most commonly noticed amongst the elven speakers of the wood elves, although it can be noticed when speaking with high elves also. It’s a language beautiful suited to poetry and sorrowful ballads, and it’s said to be a sin against art itself to try and sing a Norn elf song in anything other than Eire Norn.

## Gael Norn

Although this dialect is also known as ‘Low Norn’, that is by no means an insult to the tongue, for the name refers not to the standing of the language, but it’s origin. A variation on the dwarven language, although also spoken commonly by goliaths and gnomes, this form of speech can vary greatly; from smooth and warm like a fine whisky, to coarse and aggressive, like a dwarves’ stubble (on the rare day you find a shaven dwarf). This dialect is known to be exceptionally suited for the singing of drinking songs, cursing, and threats.

## Cymru Norn

Meaning ‘Dragon Norn’, cymru norn is a variation on the language of Draconic, the tongue of dragons, dragonborn and most importantly, magic. Due to Aldernons isolated draconic population, their language deviated quite significantly from root draconic spoken elsewhere, but is still understandable by any draconic speaker. Cymru norn is almost exclusively spoken by mages as it is the language of magic, and rarely used to converse with; it is a language of power.
The Maelstrom

The Maelstrom is the name given to the Court of the Storm Giant King Hekaton, located somewhere beneath the waves of Sea of Swords. It is formed from rock and living coral at the bottom of the sea and includes a large complex of air and water filled chambers to house the storm giant court and their guests. Massive pink crystal windows allow viewing out to the seafloor below. Because of it's location most non-Storm Giants rely on conchs of teleportation to travel to this hidden palace. Serissa remarked to Diva that the Maelstrom destroys any ships that venture too close but how this occurs was not elaborated on.
Hemsworth

## Hemsworth

Proud of his job and loyal to his mistress

## Affiliations

### Loyalties

Lady Bellista Saryis

The head of the Sayris Manor's staff, Hemsworth was loyal to
a fault to his mistress Lady Sayris. This was his downfall when, attempting to
save Bellista, he was murdered for discovering her secret as a member of the
order. Crawling blood and wounded back to the Jealous Goat, he died slumped
over the bound Temperance.
James Nandar

The only son and heir of the late Lady Velrosa Nandar. James assumed the leadership of House Nandar and Nightstone after arriving at the town and learning of his mother's death. He accepted Diva's aid in rebuilding and rewarded the party by giving them his ancestral ring and promising to speak on their behalf if needed.
Giant Gargoyle

**Encountered:** In a narrow pass in the Spine of the World guarding the approach to the Eye of the All-Father.

Giant Gargoyles are massive elemental constructs formed from stone. The ones the party encountered had four arms that were used to try and overwhelm their victims with a flurry of attacks. Despite their stone construction they are surprisingly quick and can take to the air at a moment's notice.
Ardeep Forest

This forest east of Waterdeep and the Dessarin River was once part of the long-lost elven kingdom of Illefarn. The small clan of wood elves within refuse to leave their woods, viciously guarding the territory and ruins of ages past, and they want nothing to do with the world beyond their borders. They came into frequent conflict with the people of Nightstone in times past but have been in a state of uneasy peace since the previous ruler of Nightstone was slain in battle, leaving the capable Lady Nandar ruling over the small village.
Battalion Greenhill

Female Ghostwise Halfling Ranger

One of Lukazra's first students, Battalion is currently a level 1 Ranger

## Allies

Donation Robinson - Father Figure

Lukazra - Mentor

## Backstory

Battalion of the Greenhill folk was a member of a small, nomadic band of halfling travellers. She was training as a foreguard for her caravan when she was grabbed by a group of drow. It was bad luck; they weren't raiders, simply guards of an Underdark entrance that Battalion stumbled across.

Put into the fighting pits, she ended up fighting alongside Donation Robinson, a fellow halfling whom she sees as something of a father figure.

## Other

Battalion is a quiet girl, contemplative and prone to just sit and watch, rather than participate. Her aloofness cost her many friends before she was taken, but stood her in good stead while imprisoned.

Now she has embraced that silence further, using it as a weapon. She moves with eerie quiet, even when not trying to, and often surprises people. The only person she can't seem to sneak up on however is Donation, who also seems to be the only person who can make her smile.
The Nightstone

The Nightstone has stood in the center of the Town of Nightstone (named for the stone) since it's founding. It was unearthed when the bailey for the town was being constructed. The runic symbols on the Nightstone have proven impossible to translate but Eamon Targ recognized them on the Arcane Cypher.
Isuma Kayada

Male Half-Wood Elf Monk

One of Gráinne's first students, Isuma is currently a level 1 Monk

## Allies

Fumio - Sister

Gráinne - Mentor

## Backstory

Isuma and his twin sister Fumio were captured by drow who attacked their parents merchant vessel while on a trade run from Mulan. They both remembered some of their mothers teachings of martial arts, but not enough to defend themselves against the raiders. It did however stand them in good stead surviving in the fighting pits.

When not fighting for the ammusement of the drow, he would often use his deft touch to repair trinkets of some of the more affluent drow. He would use the favour incurred to get more food for his sister.

## Other

Isuma is light on his feet, preferring to catch his foes off guard in silence. When not fighting for his life however, he tries to be the life and soul of the party, wanting to be everyones friend.

The one person he loves the most is his sister, whom protected him from some fellow slaves during their first night in captivity. This cost her dearly and he feels that he can never repay her.

Isuma still wears the shackle on his wrist that was used to chain her to his sister, a sign of their bond.

Isuma is a sneaky but friendly prankster who loves nothing more than seeing other people smile. He despises violence but understands its utility, so prefers to do it discretely
La isla del tesoro

**Treasure Island** (en Latinoamerica y en Espana como La isla del tesoro) es un episodio de Dora, la exploradora.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Annam All-Father

Annam, referred to by the Giants as "The All-Father" was the chief giant deity and creator of the giant race. He established giantkind and structured them according to the Ordening. When the Time of Troubles began Annam did not appear to his followers as the other gods did. That day also marked the shattering of the Ordening, which began an upheaval in Giant Society.

The party learned this was because during his descent to the world he split his essence among all of the living giants to avoid breaking a spell he had cast long ago to imprison Tiamat away from the world. Together Annam and the party eventually defeated Tiamat and he resumed his voluntary exile to his throne in Jotenheim
Indoctrinators

**Encountered:** Within Nihiloor's simulation of Neverwinter

The indoctrinators are the form that the Mind Flayer Indoctrination process took the form of within the confines of Nihiloor's mental simulation of Neverwinter that the three found themselves trapped within. The creatures took the form of amorphous blobs of grey pallid flesh covered in hundreds of screaming mouths, each gibbering a maddening cacophony of grotesque noises.
Conch of Teleportation

**Found:**  In Svardborg, on the Throne of Jarl Storvald

The conchs of teleportation were each a large conch shell upon which the uvar ("storm") rune had been carved. Each conch was gifted to the giant lords of the North, allowing them to be called to the Court of the Storm Giant King. The conch allowed a single user to teleport unerringly to the Maelstrom, the seat of the Storm Giant King. If the king desired an audience with a particular lord he could cause that lords conch to emit the sound of crashing waves, bidding the user to make their way to court.
Cranium Rats

**Encountered**: In the derelict facility beneath Castle Never in Neverwinter

Mind Flayers create cranium rats by bombarding normal rats with psionic energy.

**Evil Collectives**. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm's constituents. The rats become smarter as a result, and they retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creator, bestowing upon the swarm psionic powers similar to spells

**Telepathic Vermin.** A single, low-intelligence cranium rat uses its natural telepathy to communicate hunger, fear, and other base emotions. A swarm of cranium rats communicating telepathically "speaks" as one creature, often referring to itself using the collective pronouns "we" and "us." Mind Flayers use cranium rats as spies. The rats invade surface communities and act as eyes and ears for their creator.
Esoteric Oddities

Esoteric Oddities is a shop located in the Ruins of Illusk within the city of Luskan. It is by all accounts the location in the city to find rare or magical items, though it's location is the purportedly haunted ruins prevents much foot traffic. The structure is a squat stone building with no windows and a single door. Within, the shop is utterly empty, save for a large desk, behind which the owner Jessamine awaits customers. The stock of the store is known only to her, and she strives to find the right object to suit any buyer's needs.
Artan Rossolio

Artan Rossolio is a member of a trade delegation from Mirabar that was rescued by the party from an odd organic egg-like structure floating in the River Mirar in Luskan. When found he couldn't remember how he came to be in that predicament and was suffering from a skin conditions that made his skin translucent and burned whenever it became dry. The party pieced together that he had likely visited the Golden Goose prior to ending up in this manner.
Harbin Wester

Harbin Wester is the townmaster of Phandalin. Arguably the only official in town, Harbin serves as a judge in minor disputes and keeps any records that need to be kept. Fat, old and something of a fool, the pompous townmaster had ignored the trouble caused by the Redbrands, dismissing them as nothing more than “just a mercenary guild”. Townmaster Wester posted a bounty on a band of Orcs that were based near Wyvern Tor, east along the Triboar Trail. He rewarded the party with 100 gold pieces for dealing with the orcs that have been troubling travelers.
Eltumil

## Eltumil the Fixer

There's no problem to big, or too bloody, that Eltumil can't 'fix'

Half-elf 'fixer' and recruiter for, and newest member of,
The Order, Eltumil was responsible for organizing the sacrifice required to 'prepare'
for The Orders meetings.

The party killed Eltumil before she could kill a child for The Order
Golden Goose

A river barge based casino, the Golden Goose was apparently a relatively recent addition to the city of Luskan. It was a place where the rich traders visiting Luskan could gamble away their hard-fought coin for a chance at greater riches. The games being played were changed from time to time but included Sava, Tymora's Favor, Yolanda's Bounty and Portholes
Griffon

**Notable Examples:** Notch, the personal Griffon of Sildar Hallwinter

**Encountered:** Waterdeep and Triboar

Griffons are ferocious avian carnivores with the muscular bodies of lions and the head, forelegs, and wings of eagles. When they attack, griffons are as swift and deadly as eagles, even as they strike with a lion's savage might and grace.

**Horse Eaters**. Griffons hunt in small prides, flying high over plains and forests near their rocky cliff-side aeries. Herd animals and horses are the prey they crave above all others, though they also hunt and kill hippogriffs. When it spots horses, a griffon screeches to alert its pride mates, which descend quickly toward their prey. Those riding or herding horses dread the griffon's piercing cry, preparing themselves for the bloody fight that inevitably follows. A griffon ignores a horse's rider when possible, and a rider that abandons its mount, or a herder that releases one or two horses, can escape unharmed while the griffon targets its chosen prey. Riders who attempt to protect their horses attract the full fury of an attacking griffon.

**Trained Mounts**. A griffon raised from an egg can be trained to serve as a mount. However, such training is time consuming, expensive (mostly for the ample food the creature requires), and dangerous. Expert trainers well versed in the griffon's legendary ferocity are typically the only ones able to raise these creatures safely. Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount retains its ravenous appetite for horseflesh, and a wise master ensures that a griffon remains satiated with other prey when passing through civilized lands.
Olivia Falcrest

Olivia Falcrest is an Elven woman and the second wife of the widower Lord Ethan Falcrest, patriarch of the Falcrest Family. She is the step-mother of Perin Falcrest and, until his death, Nathan Falcrest. Conversations with her and Ophala led Melech and Vohrun to believe that she felt stifled by her doting but protective older husband.
Chult

Chult was located at the westernmost end of the Chultan peninsula, in the southern part of the Trackless Sea, off the coast of Calimshan. It is a land of dense jungles and volcanic mountain peaks. It was glimpsed by Diva briefly in a vision after she sought guidance from Berronar Truesilver on Sirac's lineage.
Mirabar

Mirabar is the richest city of the North by far. It sits atop a knoll on the north side of the Mirar River like an unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them to make ice slides. There is no shortage of stone and weaponry.

Even the docks have battlements and fortifications. Visitors to Mirabar often wonder why they don't see more dwarves, as humans make up the majority of the city's surface dwellers. Another city lies just below the surface, and that place is dominated by dwarves. Underground, Mirabar is a city of lit residential caverns, superheated forges, foundries that operate day and night, and tunnels leading to the mines.

The city lies at the edge of the foothills leading up to the Spine of the World. The hills north of the city are dotted with countless mines as well as natural geothermal features and hot springs.
Thayan Enclave

The Thayan Enclave is a hidden subterranean complex beneath The Jade Jug in Waterdeep. It is managed by the Thayan Wizard Octavious under the supervision of the Archmage Manus Kost. The complex housed a number of the local Thayan's initiatives including their cloning operation, intelligence collection, and a reserve of undead combat troops. It was the birthplace of the Cloned Three. During their escape they partially disrupted the operations of the complex, though they left Octavious alive and the cloning facility intact.
Blue Dragon

**Notable Examples:** Imyrith

**Encountered:** In the Eye of the All-Father

Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.

A blue dragon is recognized by its dramatic frilled ears and the massive ridged horn atop its blunt head. Rows of spikes extend back from its nostrils to line its brow, and cluster on its jutting lower jaw. A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and dusty air.
Countess Sansuri

Countess Sansuri is the Cloud Giant who rules the floating citadel of Lyn Armaal. Hamun Kost of the Red Wizards of Thay were working with her to acquire the Arcane Cypher for reasons unknown. She later answered Hekaton's call to the Maelstrom but refused to involve herself in the war against Imyrith.
Diva Flinthelm

Diva has been apart of the Faenor most of her life. Her order follows Berronar Truesilver a Dwarven God of Hearth and Home. After a recent drinking instance it Matriarch Benezia suggested she take a long journey and "grow a little". Following the events in Phandalin the Matriarch named Diva her "Strong Right Hand", an agent to serve her interests throughout the north.

## Key Abilities (Level 14 Cleric of Life Domain)

Spell Casting - Level 14 Cleric

Channel Divinity - Turn Undead - For when the dead get uppity

Channel Divinity - Preserve Life - For when everyone needs a little pick-me-up

Disciple of Life - Improved healing spells - She's got the good stuff

Blessed Healer - Healing spells heal Diva as well - Sharing is caring

Divine Strike - Adds Radiant Damage - She brings the heat

Divine Intervention - Calls upon her God - Calling in the big guns

Dwarven Toughness - Increased durability - She's not going anywhere

Dwarven Resilience - Resistance to poisons - She can hold her drink

Proficiency in Insight, Medicine, Perception and Religion.

## Magical Items

Lightbringer - Magical warhammer that sheds light and purges undead - It's clobbering time

Gauntlets of Ogre Strength - Makes Diva a physical powerhouse - The "Strong Right Hand" title is not a metaphor

Sending Stones - Allow two-way communication with Matriarch Benezia - You should always call once a week

Mithral Splint Mail - Dwarven Personal Protection at it's finest

Bag of Holding - Convenient hoard transportation

Ring of Protection - The perfect accessory for dangerous times.

Dinner Bell - Don't come a knocking
Bronze Dragon

**Notable Examples:** Felegos

**Encountered:** Covering the party's escape from Lyn Armaal

Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest.

They are also fascinated by warfare and eagerly join armies fighting for a just cause. A ribbed and fluted crest defines the shape of a bronze dragon's head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A bronze wyrmling's scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon's eyes fade as the dragon ages, until they resemble glowing green orbs.

**Dragons of the Coast**. Bronze dragons love to watch ships traveling up and down the coastlines near their lairs, sometimes taking the forms of dolphins or seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a worthy addition to its hoard, it barters with the ship's captain for the item.

**War Machines**. Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon commits to a cause, it remains a staunch ally.

**Well-Organized Wealth**. Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies' means, it might settle for a collection of old books on military history or a ceremonial item commemorating the alliance. A bronze dragon might also lay claim to a treasure held by the enemy that it feels would be safer under its protection.
Nathan Falcrest

The youngest child of the Falcrest Family and brother of Perin Falcrest was found by the party conducting business with the the Waterdeep underworld figure Bren Heartsbane. Based on a conversation they overheard before confronting the two it appears Nathan somehow turned the heat up on one of Bren's adversaries in exchange for shipments of the narcotic Traveler's Dust. Nathan was executed by the Three with a lethal dose of Traveler's Dust.
Flameskull

**Encountered:** Wave Echo Cave

Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the undead flameskull discovers trespassers, it blasts the intruders with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory. Dark spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames erupt from the skull to complete its ghastly transformation.

**Legacy of Life**. A flameskull only dimly recalls its former life. Though it might speak in its old voice and recount key events from its past, it is but an echo of its former self. However, its undead transformation grants it full access to the magic it wielded in life, letting it cast spells while ignoring the material and somatic components it can no longer employ.

**Wreathed in Flame**. The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to loose them as fiery rays from its eye sockets.

**Undead Nature**. A flameskull doesn't require air, food, drink, or sleep.
Falcrest Family

The Falcrest family is a noble house based out of the city of Waterdeep. They are known to maintain a large shipping empire that runs the length of the Sword Coast. They seem to have pull within the government of Waterdeep, as evidenced by the Party's swift execution.

## Known Members

**Perin Falcrest** - The eldest son of the Falcrest family and the target of Melech's revenge.

**Nathan Falcrest** (Deceased) - Younger son of Perin, was slain by the party in Waterdeep after they encountered him engaged in the purchase of Traveler's Dust

**Bernard Swails** - An agent of the family who's role in unclear. He interrogated the party before their execution.

**Mikki Rehak** - The captain of the Falcrest ship with Clockwork Constructs serving as both crew and cargo
Jarl Storvald

Jarl Storvald is the giant lord leading the Frost Giants of the North from his base of power in Svardborg and his capital ship the Krigvind. According to his brother Harshnag he was a brutal and merciless hunter, embodying all of the traits that frost giants aspire to. He seeks the Ring of Winter and developed a plan to locate it's bearer, Artus Cimber. According to the Oracle of the Eye of the All-Father he intended to bring about an age of never-ending winter.
Duergar

**Notable Examples:** Ghared Deephammer

**Encountered:** Khundrukar

The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in the Underdark. Using ancient dwarven knowledge and myriad slaves, they work tirelessly to expand their subterranean kingdoms. Most duergar (including females) are bald and have ashen gray skin. They wear drab clothing designed to blend in with stone, along with simple jewelry that reflects their severe and utilitarian demeanor.

**Slaves to Slavers**. The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind ftayers. Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. Their craftsmanship and accomplishments endure, yet they are bereft of warmth or artistry. Duergar make war against their dwarven kin and all other subterranean races. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. They take and hold slaves to toil in the Underdark, regarding them as free labor and crude currency.

**Born of Darkness**. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. A duergar can increase its size and strength for a short time, becoming a powerful ogre-sized warrior. If it faces a foe it can't fight, or when spying on creatures approaching its territory, it can just as easily become invisible to slip away into the darkness.
Banshee

**Notable Examples:** Agatha

**Encountered:** Agatha's Lair, north of Conyberry

 When night falls, unlucky travelers hear the faint cries of the forlorn dead. This woeful spirit is a banshee, a spiteful creature formed from the spirit of a female elf. Banshees appear as luminous, wispy forms that vaguely recall their mortal features. A banshee's face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.

**Divine Wrath**. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted by the banshee's curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their transformation into undead monsters.

**Sorrow Bound**. A banshee becomes forever bound to the place of its demise, unable to venture more than five miles from there. It is forced to relive every moment of its life with perfect recall, yet always refuses to accept responsibility for its doom.

**Beauty Hoarders**. The vanity that inspired the banshee's cursed creation persists in undeath. These creatures covet beautiful objects: fine jewelry, paintings, statues, and other objects of art. At the same time, a banshee abhors any mirrored surface, for it can't bear to see the horror of its own existence. A single glimpse of itself is enough to send a banshee into a rage.

**Undead Nature**. A banshee doesn't require air, food, drink, or sleep.
Serissa

Serissa is the daughter of the Storm Giant King Hekaton. The party learned from Eigeron that she held the key to finding her father but did not know it. She rules from the King's throne beneath an eternal Maelstrom advised by Mithyri and Ithor and is the youngest of three daughters. She has a contentious relationship with her two older sisters Mirran and Nym. Serissa seems to have a fondness for the small-folk and mentioned trips her mother toke her on to meet with them fondly.

Diva entered her court and promised to help find Hekaton for her in exchange for their vow to stop the chaos inflicted by the other giant lords.
Merrow

**Encountered:** In the sewers beneath Luskan

Merrow haunt coastal waters, preying on fisherfolk, merfolk, and any other edible creature that crosses their path. These savage monsters snatch and devour unwary prey, hauling drowned corpses back to their underwater grottoes to feed.

**Coastal Bullies**. The merrow are bullies, attacking all creatures smaller and weaker than themselves. Merrow dwell in undersea caves filled with treasures and trophies, taken from their victims and sunken ships. They tie the rotting corpses of dead enemies and drowned sailors to strands of kelp to mark the borders of their territory.
Thane Kayalithica

Thane Kayalithica is the leader of a tribe of Stone Giants operating out of an ancient Ostorian burial ground known as Deadstone Cleft. Like most Stone Giants she believed the constantly changing surface world was too ephemeral to be anything more than a dream but Kayalithica took that philosophy in a more destructive direction. She ordained that all of the works of the small people were blasphemous nightmares that were preventing the return of what the world should be, Ostoria. When the party encountered her she attempted to exterminate them for their inherent blasphemy in her eyes, using and unknown source of power to raise the long-dead Thanes of the past as Fossilized Stone Giants or "Orloch Morrah". She proved a formidable foe and the party opted to steal her Conch of Teleportation and flee rather than fight her to a bitter end.
Sophie Lushboar

Sophie is the daughter of the largest Barley farmer near Neverwinter and one of Diva's only close human friends. One of the key ingredients for Diva’s hooch came from the idea of Sophie. Prior to her adventures with Melech and Vohrun, Diva could often be found at the Lushboar farm experimenting with Barley fermentation.
Gale Harpell

Gale Harpell is a wizard and member of the eccentric Harpell Family of spell-casters that make their home in the town of Longsaddle. She is also a member of the Lord's Alliance and was named the commander of the mixed force sent to secure the Stone Bridge. She is confident of her ability to hold the bridge against the Hill Giants by herself but was unprepared when a force led by Fire Giants attempted to make their way across the bridge.
Hic-Boom-Ohh

**Hic-Boom-Ohh** (en Espana Que es ese ruido?) is the Nth episode in the series.

## Plot synopsis

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## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Mithyri

Mithyri is an Storm Giant in the Maelstrom and a key advisor to Princess Serissa along with Ithor. Diva overheard her recommending that Serissa declare war on the small folk in retribution for the death of Queen Neri and the disappearance of King Hekaton. She insisted that this course of action would rally the other Giant Lords to Serissa's banner and preserve the sovereignty of her court. She was later revealed to be the Blue Dragon Imyrith in a magical disguise
Ghoul

**Encountered:** Wave Echo Cave

Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.

**Devourers of Flesh**. Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it can't feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that compels them to consume. A ghoul's undead flesh never rots, and this monster can persist in a crypt or tomb for untold ages without feeding.