Bone Release

The somewhat innacurately named Bone Style is in fact mastery over all aspects of ones body. It gives command over flesh, bone, organs, and more. It’s power draws in earth and it’s fortifying properties combined with the lifegiving power of Yang release. Bone style has no elemental properties, it cannot counter or be countered by any element and likewise cannot augment any element.

Name: **Bone Release** (Jutsu)

Technique cost: Origin, Bone Style

Prerequisites: Basic Yang style, Basic Earth style

Chakra cost: 1+

Weaving: 1 hand, swift action

Range: Personal

Effect: This Jutsu, the foundation of bone release allows the user to create specially shaped bones and extract them from their body to use as tools or weapons. The user can create any object or group of objects as long as they are composed only of rigid or flexible components. They could create for example a sword, whip, even a bow and arrows, but could not create for example a bomb, which relies on specific chemicals. This jutsu costs 1 chakra per 5 lb of equipment being created, with a minimum of 1 chakra. These objects function identically to their normal counterparts, though they weigh half as much (this has no effect on the chakra cost to create them). The items last until the creator melds their chakra at which point they crumble to dust. If the user pays double the items normal chakra cost they may create a masterwork version of the item in question.

Name: **Dance of the Camellia** (Jutsu)

Technique cost: 1, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: None

Weaving: Taijutsu

Range: Personal

Effect: The Ninja presses their attacks, becoming faster, wilder, and less predictable with each strike. This taijutsu can only be used while the ninja wields a weapon created using their Bone release jutsu. Each time this attack misses it gains a cumulative +1 bonus on all future attack. This bonus is lost if the user makes an attack not using this taijutsu, goes a round without making an attack using this jutsu, if they change targets, or when they successful hit an opponent.

Name: **Bone Hurting Jutsu** (jutsu)

Technique cost: 2, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 4+

Weaving: 2 Hands

Range: Close

Effect: This jutsu fills the target with a deep aching pain in their bones. The Target must make a fortitude save or gain the sickened condition for 1 minute. If the target is already sickened it is nauseated for 1 minute, but is allowed a new save at the end of each turn to end the nausea. For every 4 extra chakra the user pays they may target an additional creature within range.

Name: **Heart of the Maintainer** [Technique]

Technique cost: 2, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: See description

Weaving: No hands, Immediate

Range: Personal

Effect: The ninja’s kekei genkai has manifested a small but crucial organ, a second heart powered by chakra that can save the user’s life in the event of an emergency. If the Ninja fails their constitution check to stabilize while at negative hit points, their secondary heart kicks in and attempts to save them. The ninja looses chakra equal to the ammount they failed the DC by and instead suceeds. This chakra is extracted first from their melded pool, and if that is empty it comes form their daily pool instead. This can even potentially cause constitution burn, but only if doing so would save the Ninja’s life. This activates immediately and does not require any intention on the user’s part.

Name: **Biscopea** [Technique]

Technique cost: 3, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja possesses a special organ that allows them to grow more muscle mass rather than lose it as they progress through life. The penalties to strength due to aging instead become bonuses equivalent to the bonus received to mental ability scores. Thus strength increases by +1 at middle age, old age, and venerable.

Name: **Finger drilling bullet** (Jutsu)

Technique cost: 3, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 2+

Weaving: 1 hand, standard action

Range: close

Effect: This jutsu allows the ninja to fire a fingerbone with the same force and rotation as a firearm. The Ninja makes a ranged touch attack and on hit deals 1d8 piercing damage. This attack threatens a critical hit on a 20 and have a x3 critical multiplier. If desired the ninja may fire additional projectiles by paying more chakra, making a separate attack roll for each one. These attacks do not need to be directed at the same target. Each projectile beyond the first increases the chakra cost by 8 and the ninja may fire up to a maximum of 10 projectiles.

Name: **Bone Apple Claws** (Jutsu)

Technique cost: 4, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 3

Weaving: 2 hands, swift

Range: Personal

Effect: The Ninja grows a pair of wickedly sharp claws. They gain two primary claw attacks that deal 1d4 damage each. If the Ninja scores a hit on the same opponent with both claws they can rend as a free action, automatically dealing 1d4+1.5xstrength bonus to the foe. These claws gain all the benefits of being a bone style jutsu. This jutsu lasts 1 round at the end of which time the user may pay it’s chakra cost again to maintain it for another round without using an action.

Name: **Haemastamen** [Technique]

Technique cost: 4, Bone Style

Prerequisites: Heart of the maintainer, Bone Release, Basic Yang style, Basic Earth style

Effect: While most famous for their ability to generate bone, this kekei genkai can perform many other amazing feats, such as vastly increasing the quantity and performance of their blood. A ninja with this ability becomes immune to normal instances of fatigue, and any effect that would cause them to become exhausted instead only causes fatigue. Additionally the ninja receives +2 on any and all constitution based ability and skill checks.

Name: **Larch leaves** (Jutsu)

Technique cost: 4, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 3

Weaving: No hands, Immediate action

Range: Personal

Effect: This jutsu causes the user to sprout wicked spikes of bone that threaten to pierce any attacker. Any foe striking the ninja in melee with a non-reach weapon takes 2d4 piercing damage. Once activated this jutsu remains in effect until the start of the Ninja’s next turn, at which point they may pay it’s chakra cost again to extend the duration by another round without using another action. While this jutsu is active these bone spikes also serve as armor spikes, and if the ninja is already wearing armor spikes this damage is added to their spikes damage.

Name: **Bone Zone Barricade** (Jutsu)

Technique cost: 5, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 2 per 5 ft square

Weaving: 2 Hands, Full round action

Range: Close

Effect: This jutsu causes sharp and hard sprouts of jagged bone to rise from the earth forming a wall. The user may create as many squares of jagged bone within range as they like, paying 2 chakra for each 5 ft square. One square of bone is waist high and does not entirely block sight and so provides partial cover. If one square of bone is placed on top of another they provide regular cover. Any creature passing through or climbing the bone takes 2d4 slashing and piercing damage and treats the square as difficult terrain. A square of bone has 5 hardness and 35 hit points and after 1 hour it crumbles away.

Name: **Chakra Enhanced vitality** (Jutsu)

Technique cost: 5, Bone style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 3 chakra per point of constitution bonus

Weaving: no hands, Immediate action

Range: Personal

Effect: The user of this Jutsu focuses their chakra into every organ in their body, stimulating their functions the same way they stimulate their bone growth. The user expends 3 chakra for every +1 enhancement bonus to constitution they wish to receive. The effects of this jutsu last until the beginning of the user's next turn at which point they may the chakra cost again to extend the duration another round. This temporary constitution has no effect on the user’s chakra, and any extra hit points gained from the increase to constitution will be lost when the jutsu ends.

Name: **Iron Skeleton** [Technique]

Technique cost: 5, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja’s bones become harder and stronger than normally possible. Any bone the ninja creates has 50% more hit points and it’s hardness is increased by 3 or increased to 8 (whichever would be higher). Any damage dealt by their bone style jutsu is increased by 1 point and counts as being cold iron for the purpose of overcoming damage reduction. Any armor or shield created by their bone style jutsu provides an extra +1 to the user’s armor class than normal.

Name: **Larraman's Gift** [Technique]

Technique cost: 5, Bone Style

Prerequisites: Haemastamen, Heart of the maintainer, Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja’s ability to adapt and heal has reached superhuman levels by slowly but persistently replacing damaged cells. The Ninja gains immunity to bleed effects of all kinds. Additionally they now heal 1 hit point per hour even when not resting.

Name: **Occulobe** [Technique]

Technique cost: 5, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja’s eyes are evolved far beyond those of a normal human, often appearing slitted or with hourglass shaped pupils. The Ninja gains lowlight vision and 60 ft darkvision and only increases the DC of perception checks by +1 for every 20 ft away the target rather than the normal 10 ft. Additionally the ninja is immune to being dazzled, but not blinded.

Name: **Larch blossom** [Technique]

Technique cost: 6, Bone Style

Prerequisites: Larch Leaves, Bone Release, Basic Yang style, Basic Earth style

Effect: The spikes sprouting form the ninja’s body are longer and serve as an even stronger deterrent. When the Ninja uses Larch Leaves jutsu they also deal their spike damage to any creature entering a space adjacent to them. If this is activated in response to a creature moving into the damaging space the creature may choose to abandon it’s movement, forfeiting any remaining movement it had for that action. If a creature moves through multiple adjacent squares it takes this damage for each square passed through.

Name: **Preomnor** [Technique]

Technique cost: 6, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Effect: The ninja is now able to eat nearly anything and count it as a meal. A Handful of rocks, dirt and grass can sustain them. Supporting this, the ninja becomes immune to diseases or poison caused by ingesting something. A sharp but harmless pain in their stomach immediately alerts the ninja that they have consumed something that could pose a threat to a normal person. This also protects them from other effects of ingesting spoiled food such as sickness or nausea.

Name: **Third Lung** [Technique]

Technique cost: 6, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja has adapted and evolved so significantly that they now posses a third lung specialized in absorbing airborn threats. The Ninja can now hold their breath for three times their constitution score, rather than twice it. Additionally they are immune to any poison or disease delivered by an airborn vector. A heavy feeling inside their chest alerts the ninja immediately that the air they’re breathing would be unsafe for a normal person. This ability also protects them from other effects of terrible smells or airborn threats such as sickness or nausea.

Name: **Catalepsean Rest** [Technique]

Technique cost: 7, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja is able to run their body while shutting off and resting parts of their brain in sequence to allow them to endure long periods without rest, or to shield their mind. The Ninja now needs only 8 hours of sleep a week to maintain energy and stay alert and healthy. They may count any light activity such as keeping watch, maintaining their equipment, or tending a fire as rest for the purpose of natural healing and regaining their maximum daily chakra. Additionally upon failing a will save, but before learning the result of the failed save, the Ninja may choose instead to immediately pass out for 1 hour before the effects are revealed.

Name: **Dance of the Clematis: Vine** [Technique]

Technique cost: 7, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Effect: When the ninja uses Bone Release to create a whip they endow it with several exceptional qualities. Firstly they threaten the entire 15 ft within the whips reach rather than only the spaces adjacent. Secondly the whip counts as a light weapon and has a base damage of 1d8, and it can deal damage to creatures regardless of their armor or natural armor bonus. Thirdly the whip can entangle a struck foe on hit. While being used to entangle a foe the Ninja cannot use the hand holding the whip to attack, but still take penalties for two weapon fighting if they use their other hand to attack.

Name: **Ossmodula** (Jutsu)

Technique cost: 7, Bone style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 5

Weaving: None, immediate action

Range: Personal

Effect: My creating a powerful protective layer of bone under the skin the ninja can shield themselves from harm. This jutsu provides the user with damage reduction 3/Magic or adamantine. For every 5 extra chakra spent they increase this damage reduction by 1. This protection lasts 1 minute at the end of which time the ninja may pay the chakra cost again to extend the duration

Name: **Claws of the wolverine** (Jutsu)

Technique cost: 8, Bone Style

Prerequisites: Bone apple claws, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 8

Weaving: 1 hand, swift action

Range: Personal

Effect: This versatile jutsu creates a small assortment of sharp spikes emerging from the forearm or hand. These spines serve to augment the ninja’s combat abilities in a number of ways. First and foremost the Ninja adds 3d4 piercing damage to any successful unarmed attack they make. Secondly if the Ninja misses their unarmed attack, by 5 or less they still deal 1d4 piercing damage by grazing the foe. Third the Ninja gains a +2 shield bonus to their armor class thanks to the spikes serving as an excellent tool for blocking and parrying. Lastly as long as the jutsu remains active the ninja gains +2 on cmb for disarm attempts. This jutsu lasts 1 round at the end of which the user may pay it’s chakra cost again to extend the duration by another round without needing to use an action.

Name: **Larch breeze** [Technique]

Technique cost: 8, Bone Style

Prerequisites: Larch Blossom Technique, Larch Leaves Jutsu, Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja masters the art of rotating their spike covered body to grind down an enemy with innumerable blades. When using larch leaves the user may choose to use their standard action to automatically deal their spike damage to all creatures adjacent to them. For each attack the ninja could make on a full attack, not counting dual wielding, they may use this ability again during the round, though each counts as a separate instance of damage. These uses can even be activated at various points during the Ninja’s movement. Thus a hasted Ninja with base attack 12 could use this ability, move ten feet, use it again, and then move another 20 ft and use it twice more.

Name: **Bone Apple Teeth** (Jutsu)

Technique cost: 9, Bone Style

Prerequisites: Bone Apple Claws, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 6

Weaving: No hands Swift

Range: Personal

Effect: The Ninja grows large powerful fangs that they can use to tear through an opponent. The Ninja gains a primary bite attack that deals 3d8 damage. Additionally these fangs deal maximum damage to objects and grant the ninja the improved grab ability. This jutsu lasts 1 round at the end of which the user may choose to pay it’s chakra cost again to extend it another round without using an action. If the ninja desires they may weave both this and bone apple claws with the same action, paying the chakra for each seperately.

Name: **Dance of the willow** (Jutsu)

Technique cost: 9, Bone Style

Prerequisites: Occulobe, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 10

Weaving: no hands, swift action

Range: Personal

Effect: This jutsu utilizes the less addressed applications of bone release, improving the users reactions, senses, and situational awareness by pushing their sensory organs to their limits in response to danger. This jutsu stimulates the senses and focuses the user on the battle at hand. They gain +1 to attack and damage for each visible enemy they are facing in the current encounter. Additionally while this jutsu is active the user cannot be flanked and any attempt to use aid another against the ninja must roll against their actual armor class instead of the default AC 10 for aid another. This jutsu lasts 1 round at the end of which the user may pay it’s chakra cost again to extend the duration by another round without needing to perform the hand signs again.

Name: **Big Boned** [Technique]

Technique cost: 10, Bone Style

Prerequisites: Ossmudula, Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja has become so naturally adept at the growth and expansion of their bone mass that they have become substantially larger than normal. The Ninja’s size changes to large. This does not adjust their ability scores in any way but has all other effects of changing size.

Name: **Larch block** [Technique]

Technique cost: 10, Bone Style

Prerequisites: Larch breeze, Larch Blossom Technique, Larch Leaves Jutsu, Bone Release, Basic Yang style, Basic Earth style

Effect: The best defense is sometimes a wickedly sharp offense. While using Larch leaves jutsu the ninja deals their spike damage when a non-reach melee attack is declared against them, rather than when it hits. Additionally the attacker takes a penalty on their attack and damage equal to the damage dealt by the bone spikes.

Name: **Mythril Skeleton** [Technique]

Technique cost: 10, Bone Style

Prerequisites: Iron skeleton, Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja’s bones become harder and stronger than normally possible. Any bone the ninja creates has twice the normal hit points and it’s hardness is increased by 7 or increased to 15 (whichever would be higher). These extra hitpoints and hardness super-cede the effects of Bones like iron. Any damage dealt by their bone style jutsu is increased by +1 per die being rolled (instead of the flat +1 from bones like iron) and counts as being silver for the purpose of overcoming damage reduction. If the jutsu requires an attack roll it increases it’s critical threat range by 1. This stacks with, but is applied after, other effects that increase threat range. Any armor or shield created by their bone style jutsu counts as 1 category lighter, increases it’s maximum dexterity bonus by 2, and reduces it’s armor check penalty by 3. Light armor made using bone style does not count as wearing any armor. These benefits are in addition to the benefits of Bones like Iron jutsu unless stated elsewhere.

Name: **Blood thirsting bone** [Technique] (Metajutsu)

Technique cost: 11, Bone Style

Prerequisites: Mithril Skeleton, Iron Skeleton, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: x2 (+100%)

Effect: The Ninja is able to turn their jagged deadly bones into even more deadly hollow hypodermic spines meant to siphon as much blood as possible from their foe. When the ninja utilizes a bone release jutsu modified by this metajutsu the bonus 1 damage per die dealt by the Mithril skeleton ability is instead bleed damage. This bleed can be treated in the same way as any normal bleed damage and stacks with itself.

Name: **St Bones Wild Waltz** [Technique]

Technique cost: 11, Bone Style

Prerequisites: Dance of the willow, Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja has perfected a never ending dance of violence. While using dance of the willow jutsu the Ninja can, as a full round action, make a full attack and move up to twice their base land speed in the same turn, using their attacks as desired over the course of this movement. While performing this devastating assault, anytime the ninja’s attack downs a foe, by killing them, reducing them to 0 hp, knocking them out or destroying a clone, they may make another attack during their full attack at the same bonus. This may not be combined with the taijutsu technique “Army toppling mantra”.

Name: **Ultra Human** [Technique]

Technique cost: 12, Bone Style

Prerequisites: Third Lung, Preomnor, Larraman's Gift, Haemastamen, Heart of the maintainer Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja’s constant tampering with their own body has transformed them into something barely human, and barely mortal. The Ninja now heals hit points at a rate of 1 per minute, and they heal ability score damage at a rate of 1 per hour. However their anatomy has changed so far from that of a normal human that any attempt to provide them medical attention with the heal skill has a DC 20 higher than normal.

Name: **Incurable Bone-it-is** [Technique] (Metajutsu)

Technique cost: 12, Bone Style

Prerequisites: Bone Release, Basic Yang style, Basic Earth style

Chakra cost: x2 (+100%)

Effect: The same power that allows a user of Bone Release to regenerate and enhance their organs and bones is likewise capable of preventing the same effect in their opponents. A bone style jutsu modified by this metajutsu deals damage that cannot be healed at an accelerated rate. The damage can still be healed through natural bed rest, but any other healing effect, such as healing hands jutsu, curative magic, or even fast healing fail to repair damage caused by the jutsu. The modified jutsu even overcomes regeneration of all sorts. The only effects that can mend this damage early are “Creation Rebirth Strength of one hundred” Jutsu, or a wish or miracle spell. This metajutsu doubles the chakra cost of the modified jutsu.

Name: **Bone Atrophy** (Jutsu)

Technique cost: 13, Bone Style

Prerequisites: Bone Hurting Jutsu, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 26

Weaving: 2 Hands, standard

Range: Close

Effect: This jutsu causes a victims bones to weaken, soften, and sometimes even fracture under even the common stress of battle, wracking it’s target with terrible pain and making their body betray them. The target must make a fortitude save or 4 points of strength and dexterity damage. Additionally each time the target suffers weapon damage they increase the damage by 2d4 and take another 1 point of strength and dex damage. This Jutsu lasts 1 minute, though the ability damage remains until healed naturally. The ninja may target 1 extra creature within range for every 20 extra chakra they choose to expend on this jutsu.

Name: **Dance of Clematis: Flower** [Technique]

Technique cost: 13, Bone Style

Prerequisites: Dance of Clematis: Vine, Bone Release, Basic Yang style, Basic Earth style

Effect: When a Ninja with this jutsu uses Bone release to create a spear, lance or other polearm, it gains several special qualities. The weapon created deals damage as if it were 2 steps larger, and deals bludgeoning, piercing, and slashing damage. Additionally the weapon cannot be disarmed or dropped and it can be wielded 1 handed though it still gains the 1.5x str bonus and extra damage from power attack as if it were being wielded 2 handed.

Name: **Bone Drinker** [Technique] (Metajutsu)

Technique cost: 13, Bone Style

Prerequisites: Basic Nintaijutsu, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: x1 (+0%) See description

Weaving: 1 Hand minimum, standard action minimum

Range: Touch

Effect: This metajutsu allows the user to draw on the bone mass of opponents to power their jutsu. As part of using the modified bone style jutsu the ninja makes a melee touch attack against an adjacent foe. On success the target takes 2 points of constitution burn, and at the same time the ninja counts as having spent 4 extra chakra on the jutsu. However if the touch attack fails the Ninja must instead burn 2 points of constitution but still receives the 4 additional chakra. The affected jutsu’s weaving now requires at least 1 hand and is raised to a standard action if it would otherwise be shorter.

Name: **Dance of the Larch** [Technique]

Technique cost: 14, Bone Style

Prerequisites: Larch block, Larch breeze, Larch Blossom Technique, Larch Leaves Jutsu, Bone Release, Basic Yang style, Basic Earth styleChakra cost:

Effect: The Ninja masters the art of using a foe’s power against them. When the Ninja uses Larch Leaves to deal damage to an attacker they add the attackers strength bonus to their spike damage, regardless of if they are using strength to make that particular attack. Additionally when using Larch breeze to deal spike damage the Ninja adds their own strength bonus to the damage dealt.

Name: **Adamantium Skeleton** [Technique]

Technique cost: 15, Bone Style

Prerequisites: Mythril skeleton, Iron skeleton, Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja’s bones become harder and stronger than imaginable. Any bone the ninja creates with bone style has triple it’s hit points and it’s hardness is increased by 15 or increased to 20 (whichever would be higher). This supercedes the hardness boost of bones like iron and mythril. Any damage dealt by their bone style jutsu is increased by 1 die and counts as being adamantine for the purpose of overcoming damage reduction and hardness. Any armor or shield created by their bone style jutsu provides damage reduction X/-, with X equal to half the armor bonus it provides. Additionally, all damage reduction granted by bone style jutsu cannot be overcome.

Name: **Beast of blood and Bone** [Technique]

Technique cost: 16, Bone Style

Prerequisites: Ultra Human, Third Lung, Preomnor, Larraman's Gift, Haemastamen, Heart of the maintainer Bone Release, Basic Yang style, Basic Earth style

Effect: The Ninja has become a creature all it’s own, no longer human. They no longer count as human for abilities that specifically target humans such as favoured enemy or bane weapons and they gain the augmented subtype. Additionally they gain regeneration equal to half their character level and heal ability damage at a rate of 1 per 10 minutes. They also automatically heal1 point of ability drain and 1 negative level for every 8 hours of rest. Only fire and acid are able to overcome their regeneration. However they are now beyond the reach of both medicine and magic. The Ninja cannot regain hit points from the use of medical jutsu, curative magic, the heal skill, or any similar effect that would mend or repair their body or soul, including resurrection magic.

Name: **Irreplaceable Ash Bone** [Technique] (Metajutsu)

Technique cost: 16, Bone Style, Kinjutsu

Prerequisites: Incurable-bone-it-is, Blood thirsting bone, Mithril Skeleton, Iron Skeleton, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: x4 (x6 total) (+%500), see description

Effect: Few technique are as feared as this, which leeches away the very blood, muscle, and bone from it’s victims while at the same time destroying the cells that replace those things. This metajutsu can only be applied to a bone style jutsu already being modified by Incurable Bone-it-is, and it brings the total chakra cost increase to x6. The chakra cost of the jutsu cannot come to a total of less than 25, if it would it costs 25 instead. In exchange for this hefty chakra cost, any damage caused by the jutsu is completely incurable unless the victim succeeds on a fort save. And even if they succeed on that save, nothing, including wish, miracle or medical jutsu can repair the damage short of natural healing. A victim failing their fortitude save meanwhile cannot restore the damage in any way, reducing their maximum hit points by the amount of damage taken. The only way this damage can be circumvented is if some ability causes it to have never happened at all, such as by rewriting time itself or altering reality.

Name: **Dance of the seedling fern** (Jutsu)

Technique cost: 17, Bone Style

Prerequisites: Bone Apple Claws, Bone Apple teeth, Dance of Clematis: Vine, Dance of Clematis: flower, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 30

Weaving: 2 Hands, Full round

Range: Close

Effect: This awe inspiring and gruesome jutsu allows the user to create a veritable forest of jagged impaling bones, killing everything around them and creating the ultimate favourable terrain.This Jutsu creates a 40 ft radius forest of bone spikes 5 ft high that deals 20d4 damage to all creatures with a reflex save for half. Every square in this area is treated as difficult terrain and deals 2d4 damage to any creature passing through it or falling prone in it. This damage is doubled if the opponent is moved or rendered prone forcibly such as by being dragged or tripped. By increasing the chakra cost the Ninja may grow the area and make it even deadlier. Every 20 additional chakra spent doubles the radius and height of the jutsu and increases the immediate damage by 10d4, and the damage dealt for moving through a square by 1d4. Any space of jagged bones higher than 10 ft cannot be passed through so easily as it is effectively a wall. The bones can be broken and have 5 hardness and 30 hit points per square, however a creature occupying a space entirely filled with jagged bone takes penalties as if squeezing and takes the same damage for attacking or weaving that they would for moving through the space. The user of this jutsu may choose to exclude any squares desired from the area of effect, allowing them to create complex mazes or even shelters for their allies. On top of this however, the user is not only immune to the damage of the jutsu, but may in fact move through it instantly, as a move action they can emerge in any space created by the jutsu or adjacent to it, and they may attack freely without being hindered by it.

Name: **The thing that It is**  [Technique]

Technique cost: 18, Bone style

Prerequisites: Ultra Human, Third Lung, Preomnor, Larraman's Gift, Haemastamen, Heart of the maintainer, Bone Release, Basic Yang style, Basic Earth style

Effect: The ability to shape flesh and bone has reached it’s apex, allowing the ninja to take on nearly any form, becoming a true shapeshifting horror. The Ninja with this technique gains access to the Protean System. Additionally when using a swift action to change their protean abilities they can also weave any Bone style jutsu's they know that have a personal range and a swift action weaving.

Name: **Fearsome Frightening Skeletons** (Jutsu)

Technique cost: 19, Bone Style

Prerequisites: Bone Apple Claws, Bone Apple teeth, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: 1+

Weaving: 2 Hands, full round action

Range: Close

Effect: This jutsu allows the Ninja to create not only a handful of bones, but entire working skeletons, which they can then command absolutely. This jutsu creates one or more skeletons of the Ninja’s choice, effectively allowing them to create skeletons of nearly any variety. These skeletons are made by applying the skeleton template to any otherwise unmodified creature the user chooses. Because they are assembling these creatures themselves the user does not require corpses, and can create even skeletons of fantastical creatures that aren't normally present in the world. These skeletons cannot act on the round they are first formed. This jutsu costs 1 chakra per hd of skeleton being created and this cost must be paid each round to maintain the skeletons and keep them from collapsing, effectively destroying them. The user has complete control over the animate undead, directing them telepathically as a free action. These skeletons count as bone jutsu for the purpose of any abilities that augment the attacks or damage of such jutsu, applying these benefits to the skeletons natural attacks. Any effect that would normally increase their hardness, such as the iron skeleton technique, instead increases their damage reduction. Regardless of the chakra spent this jutsu does not allow the Ninja to create a creature whose challenge rating exceeds their own level-2.

Name: **All killing ash bone** [Technique] (Metajutsu)

Technique cost: 20, Bone Style, Kinjutsu

Prerequisites: Irreplaceable ash bone, Incurable Bone-it-is, Blood thirsting bone, Mithril Skeleton, Iron Skeleton, Bone Release, Basic Yang style, Basic Earth style

Chakra cost: x2 (total of x8)

Effect: If Bone release is the ultimate expression of ninjutsu’s ability to control and accelerate life, than this ability is the ultimate expression of it’s ability to perform the antithesis, to kill. This metajutsu can only be applied to a bone style that is benefiting from Incurable Bone-it-is as well as irreplaceable ash bones metajutsu’s. The modified jutsu instantly slays anyone damaged by it. Anytime the modified jutsu would damage a creature the target may make a reflex save to negate the damage. If they fail they die instantly and irrevocably. This has no effect on creatures that are immune to fortitude saves even though it does not allow a fort save itself.Just as nothing can heal the damage dealt by the attack, nothing can revive or re-animate a creature slain in this way. This metajutsu, combined with it’s requirements, increase the total chakra cost of the jutsu by x8, and the minimum cost can never be less than 40 chakra.