recursal/Fanatic-Fandom huggingface dataset:
Monsters

**Monsters** refer to any creature in House of Pandemonium that can transform the seven humans. They are usually female humanoids that are malevolent towards humans, although this is not always the case; some monsters can be male, some are non-humanoid, and some are passive. Some aren't even monsters at all, and are humans brainwashed to fight their peers. With every monster, no matter what form or function they have, they all transform humans into a member of their species or role, through a variety of means.

This is a list of all monsters, sorted by their side. This will include forms that do not spawn as monsters, and are instead created through transformations.

## Monsters

* Alien
* Alraune
* Antgirl
	+ Antgirl Handmaiden
	+ Antgirl Queen
* Arachne
* Blowup Doll
* Bunnygirl
* Cheerleader
* Claygirl
* Clown
* Cowgirl Rancher
* Dark Elf
	+ Dark Elf Serf
* Darkmatter Girl
* Darkslave
	+ Dark Cloud
* Djinni
* Doll
	+ Pygmalie
* Double
* Draugr
* Dreamer
* Dryad
* Dullahan
* Entoloma
* Fallen Magical Girl
* Fire Elemental
* Frankie
* Frog
* Ghoul
* Goblin
* Golem
* Guard
* Harpy
* Hypnotist
	+ Assistant
* Imposter
	+ Progenitor
* Jelly
* Jiangshi
* Kitsune
* Lamia
* Latex Drone
* Leshy
* Lily
* Lithosite
	+ Lithosite Host
* Lotus Eater
* Mad Scientist
* Maid
* Mantis
* Marionette
* Marzanna
* Masked
* Mercuria
* Mermaid
* Mothgirl
* Mummy
* Nixie
* Nopperabo
* Nymph
* Oni
* Pixie
	+ Fairy
* Podling
* Pumpkinhead
* Rabbit Prince
	+ Rabbit Wife
* Rilmani
* Rusalka
	+ Rusalka Thrall
* Scorpion
* Scrambler
* Sheepgirl
* Skunk
* Slime
* Statue
* Teacher
	+ Student
* Treemother
* Undine
* Vampire Lord
* Vampire Spawn
* Werecat
* Werewolf
* Wicked Witch
* Worker Bee
	+ Queen Bee
* Wraith
* Xell
* Yuan-ti
	+ Yuan-ti Acolyte
* Zombie

## Neutrals

* Cow
* Dog
* Weremouse

## Angels

* Cherub
* Cupid
* Gravemarker
* Seraph
* Silk

## Demons

* Cultist
	+ Demon Lord Satin
* Fallen Cherub
* Fallen Cupid
	+ Fallen Thrall
* Fallen Gravemarker
* Fallen Seraph
* Hamatula
* Imp
* Intemperus
* Merregon
* Nyx
* Pinky
* Succubus
	+ Inma
Kitsune

> "Drag incapacitated humans to the shrine and pray to call a sister-spirit with your secondary action."
>
>

A **Kitsune** is a Monster found in House of Pandemonium. As guardians to the Shrine, they capture humans in order to possess them with a "sister-spirit".

## Description

Kitsune are foxgirls with long orange ears and a single tail. They have bright orange hair, in an assortment of styles, and orange eyebrows and whisker markings on their face. They wear traditional kimono and zori; each transformed human has a unique kimono. Some kitsune also wear glasses.

## Gameplay

Kitsune are one of several species who can only transform humans by dragging them while unconscious to a specific place; in this case, a shrine that spawns somewhere in the mansion. The location of the shrine is important to know as a human, but it is essential as a kitsune, in order to travel there as fast as one can with human in tow.

## Trivia

* Humans can volunteer to be a kitsune at the shrine. They may also involuntarily transform into a kitsune by the shrine if they use it with low willpower.
* Oddly enough, kitsune are unable to use their own shrine to heal themselves.
Vampire Lord

> "Hypnotize or bite humans to create new spawn or lords (if you are in your crypt). You can drag with your tertiary action."
>
>

A **Vampire Lord** is a Monster found in House of Pandemonium. They are powerful with their hypnosis, versatile with their transformations... and thirsty for your blood.

## Description

Vampire Lords are similar in appearance to Vampire Spawn (pale skin, red eyes, and fangs), with a change in wardrobe. Lords wear black and red dresses and heels, and have long red nails. Transformed humans retain their hairstyles, accessories, and ears or tail.

## Gameplay

Vampire Lords have similar attacks as Nymphs, as they lower humans' willpower and then hypnotize them. This means that their attacks do not drain health, unlike spawn. Once hypnotized, lords can either bite humans to transform them into spawn (which *does* drain HP), or lead them to the crypt to transform them into a vampire lord. Lords also have a drag action, in case they find an incapacitated human.

Vampire Lords rarely stray from the crypt, making them surprisingly easy to avoid if need be. A vampire lord player does not have to abide by these rules, and can traverse the mansion as they see fit. That said, vampire spawn have a chance of dragging incapacitated humans over to the crypt, so it may be wise to at least keep an eye on the crypt, in case a human has been dropped off there.

## Trivia

* Vampire lords and spawn originate from *Chambers of Pandemonium*.
* Volunteering to a vampire lord will always hypnotize humans. One can also volunteer on the bloodstain in the crypt.
* When playing as a vampire lord, one will always spawn near the crypt.
* Vampire Lords are rare in that they have a different pose for generic enemies, compared to once-human ones.
Darkslave

> "Incapacitate humans, then corrupt them with your secondary action or create new clouds with your tertiary action."
>
>

A **Darkslave** is a Monster found in House of Pandemonium. They may look more corporeal than their cloudy counterparts, but their goal is the same: to spread their evil influence throughout the mansion.

## Description

Aside from cloudy eyes, humans transformed into darkslaves do not change physically. Instead, they gain new outfits, which is different for every girl: for instance, Mei wears a black sheer dress, Sanya's bikini turns a shiny violet, and Nanako gains a mourning veil with a black rose marking below her right eye.

## Gameplay

The first Darkslave will result from a human succumbing to a Dark Cloud, and cannot spawn otherwise. Darkslaves can transform humans into either Dark Clouds or other Darkslaves.

## Trivia

* Volunteering to a dark cloud trap will always transform the player into a darkslave, but volunteering to a darkslave will only transform the human into a dark cloud.
* Darkslaves do not naturally spawn, and thus do not have a generic form; if such is chosen at the start, the form will default to Jeanne.
Inma

> "Try to keep your urges under control!"
>
>

An **Inma** is a Monster found in House of Pandemonium. They are humans corrupted by Succubi, and will eventually turn into them once they fall to their lustful urges.

## Description

Inma are naked demons with white skin and black markings over their body. They have curled ram horns and a long black tail with a spaded tip. Transformed humans retain their original hair and accessories, while generic inma all have pink hair.

## Gameplay

Inma are a rare case of form-related infection, with succubi transforming humans into inma, rather than other succubi. As an inma, players are still considered '''human''', in that enemy monsters will still attempt to incapacitate them, though they will **not** transform them. Inma can still attempt to find a cure, whether that be a Shrine or a Cleansing Potion. The infection counter is replaced by a "crazed" counter; after 30 ticks (30 seconds), they will become crazed and hostile to humans. Incapacitating humans or other inma will turn them into a succubus, while being incapacitated themselves will reset the counter. Therefore, if one is looking for a cure, it may be wise to carefully choose when to be incapacitated, keeping watch for other inma or succubi.

Inmas can transform into succubi by using their secondary action on incapacitated humans or inma, or being incapacitated themselves by inma or succubus. This means that, if a inma-turned-succubus is not distracted by another human, it is very likely that she will immediately incapacitate and transform an inma as soon as one regains control. Try to dash immediately after getting up, pausing to calibrate your direction if necessary.

## Trivia

* Spawned inma are monsters by default, and do not have a crazed timer.
* Despite being demons, angelic monsters will not "purify" inma.
Rilmani

> "Incapacitate humans, and use secondary action to move them to and then into the mirror. Tertiary action will randomly teleport."
>
>

A **Rilmani** is a Monster found in House of Pandemonium. As the stoic rulers of objective choice, they strive to replicate their numbers by abducting humans and 'enlightening' them into divinity.

## Description

Rilmani are monochromatic humanoids dressed in gothic lolita attire. They have pallid skin and visible, if grayscale, blush on their cheeks. Appropriate to their mirrored theme, every rilmani has a palindromic name.

## Gameplay

Even though rilmani can only transform humans in a certain room (in this case, one with a mirror), their secondary action will immediately teleport them and an incapacitated human directly to the mirror, removing any need to drag humans over there. The mirror can only house one human, but any humans teleported there will remain stationary until the mirror is free. The mirror can be broken, setting free not only its inhabitant, but anyone in waiting to be transformed. Therefore, a rilmani should guard the mirror if there is a waitlist of incapacitated humans near it.

Rilmani also have a tertiary action: a teleport that places them in a random location. Its cooldown is 14 seconds, and runs independently from a transformation-based teleport. This means rilmani have dangerously high offensive and defensive capabilities. If an unprepared human sees a rilmani, it may be wise to immediately head to the mirror instead of the monstergirl; rescuing the inevitably trapped human inside will guarantee to outnumber the rilmani who put her in there.

## Trivia

* Rilmani are also present in *House of Pandemonium Remastered*, alongside Slimes, Bee girls, Latex Drones, Eldritch Dreamers, Darkmatter, Alraune, and (to a degree) Werecats. They cannot be transformed into, but play a major role in the story of Chapter One. Rilmani were also one of the twelve monstergirls in the original House of Pandemonium.
* The generification for a rilmani quotes a line from the rilmani transformation in passelel's TFJewelled scenario *A Rogue Adventure*.
* Humans can volunteer to be a rilmani at the mirror, but not one that is already occupied.
* Sanya is the only human to not receive a new outfit, instead wearing a dark gray version of her bikini. This leads to the strange situation where Sanya loses her bikini top, only to regain it seconds later.
Frankie

> "Drag incapacitated humans to the laboratory and transform them with your secondary action."
>
>

A **Frankie** is a Monster found in House of Pandemonium. Born from the terrors of science unchecked, frankies are under the command of the creator, but are more than capable of completing her transformative work in her stead...

## Description

Frankies are Frankensteinian science experiments composed of halves of two different humans attached together. Transformed humans will retain their top half, and have the bottom half of either another human, or one of three generic bottom halves. Each half has pale skin, tinted a slight green.

## Gameplay

Frankies have identical transformation mechanics as their creators, the mad scientists, but without the ability to create other mad scientists. This also means they only have HP damaging attacks, and means they are one of several species who can only transform humans by dragging them while unconscious to a specific place; in this case, a laboratory that spawns in the mansion's basement. Their higher HP means they are more capable of attack humans than the mad scientists are; one might even choose not to transform humans at all, and instead merely focus on incapacitating humans so mad scientists can transport them to the lab and stay alive.

## Trivia

* Since frankies are comprised of a top and bottom half, there are a total of 81 different forms a frankie can take, far and away the most of any monstergirl.
* Humans can volunteer to be a frankie on the laboratory's operating table. If they volunteer to a frankie, they will leave for the laboratory on their own instead of being dragged there.
	+ Volunteering to a frankie will always transform humans into frankies, just like volunteering to a mad scientist will always transform humans into mad scientists.
Maid

> "Incapacitate humans, then use your secondary action to turn them into another copy of you."
>
>

A **Maid** is a Monster found in House of Pandemonium. A clone of the pink-haired Angelica, Maids seek to weaken and transform other humans to grow their hivemind.

## Description

All Maids look identical, with long pink hair, pale eyes, and a black and white french maid uniform. This is because all Maids are copies of a single Maid, Angelica. This can be altered in the ruleset, after which humans will simply gain a french maid uniform, and any Generic Maids will consist of Angelica and a short green-haired Maid.

## Gameplay

Maids have basic gameplay in HoP, with a Willpower-based attack and a secondary action (a kiss on the cheek) for transforming fainted humans. One unique action Maids have is to 'clean up' items strewn about the mansion. Using their primary action, Maids can remove consumables and weapons from the ground, in turn removing items the humans can use to fight back. This includes salvaged items in the yard, and items found from opening crates, although it does not include quest items, such as Keys or Star Pieces.

## Trivia

* If the alternate Maid transformation is chosen in the ruleset, transformed humans will never lose their name, even if that is switched on in the ruleset or if they're later genericized.
Zombie

> "Incapacitate humans, then bite them with your secondary action."
>
>

A **Zombie** is a Monster found in House of Pandemonium. One of two options for the deceased, zombies represent the body of those who cannot rest in peace...

## Description

Zombies retain the same appearance as their human counterparts, aside from deadened eyes and stark white skin. As they deteriorate, zombies gain cloudy dark grey skin, red eyes, and paler hair. Generic zombies have either long white hair or long green hair, and always start deteriorated.

## Gameplay

Humans incapacitated by either zombies or wraiths will spawn both a zombie and a wraith; players can choose which to control, so long as both are turned on in the spawn settings. WiP

## Trivia

* Volunteering to a zombie will always result in transforming into a zombie, and will not spawn a wraith.
	+ The volunteer text quotes and interpolates lyrics to *Thriller* by Michael Jackson, which has a music video that also features a zombie transformation.
* Zombies can only generify after fully deteriorating.
Mad Scientist

## Actions

### TF Method

Either lower HP/WP, then drag to laboratory and transform, or automatically transform one with low WP

## Attitude

### Names

TBA

> "Incapacitate subjects, then drag them to the laboratory for experiments!"
>
>

A **Mad Scientist** is a Monster found in House of Pandemonium. They have only one goal in their mad mad minds: the advancement of SCIENCE!!!

## Description

Mad Scientists are bespectacled human women dressed in a lab coat, long white stockings, and red rubber gloves. Their hair is put up in a large ponytail, with white lightning streaks, a la the bride of Frankenstein. Transformed humans keep their hair colour, accessories, and ears or tail.

## Gameplay

Mad Scientists are one of several species who can transform humans by dragging them while unconscious to a specific place; in this case, a laboratory that spawns in the mansion's basement. This will place the human on the lab's operating table; interacting with it again will either place a generic human on the other table, or another incapacitated human, if available. Further interactions will switch the humans' halves, and create two Frankies.

Mad Scientists have a second method of transformation, triggered when attacking a human with low Willpower. There is a chance that the human will become "inspired", and leave for the laboratory to become a mad scientist themselves. Since this only occurs on humans with lowered WP, it may be wise to focus on humans with lowered WP instead of HP, especially since mad scientists aren't as capable in combat as frankies.

## Trivia

* If frankies are disabled in the spawn options, mad scientists will always turn humans into other mad scientists, even if they are incapacitated.
* Humans can '''volunteer''' to be a mad scientist in the laboratory. In one of the most unique volunteering requirements in the game, one must interact with the lab equipment at least four times before the transformation begins.
	+ Volunteering to a mad scientist will always transform humans into mad scientists, just like volunteering to a frankie will always transform humans into frankies.
Imp

> "Incapacitate humans, then use your secondary action to transform them."
>
>

An **Imp** is a Monster found in House of Pandemonium. They are demons as unassuming as they are wicked, and have come to this realm to corrupt humans into their lustful lackeys.

## Description

Imps are diminutive demons with pale blue skin and dark blue hair. They have batlike wings, pointed horns, and a spaded tail (all except Lotta, who keeps her cat tail and ears). Aside from Sanya, who wears a blue tube top and microskirt, all imps wear the same outfit: a black tee shirt, blue tartan skirt, striped stockings, and loafers.

## Gameplay

What imps lack in stats, they make up for in versatility; they are one of the only monsters who can deal both health damage and willpower damage. Either attack can lead to a transformation, so an imp should choose their attacks based on their target's lowest meter, and not alternate between attacks. Primary actions deliver HP damage, and secondary actions deliver WP damage.

## Trivia

* Imps were one of the twelve monstergirls in the original House of Pandemonium. Not only that, but they are one of three monsters to return in *Chambers of Pandemonium*, they appear in passelel's TFJeweled scenario, *A Rogue Adventure*, and are the only monster in their prototype game, *The Box*. If imps were to ever appear in *House of Pandemonium Remastered*, that would make them the only monstergirl to be featured in every single passelel related transformation game.
* Imps are the first monstergirl that have demonic alignment, and are the second after the Cow to be an alignment other than Monster.
Merregon

> "Use your magics and aura to trap humans in a transformative sleep."
>
>

A **Merregon** is a Monster found in House of Pandemonium. They are slothful demons whose yawns are more than contagious...

## Description

Merregons are demonic women with batwings and horns. They have pale white skin and lilac hair, the same colour as their negligee. Transformed humans retain their ears, hairstyle, and accessories.

## Gameplay

Merregons cannot damage humans in the traditional sense. Instead, they inflict drowsiness on humans, either from their attacks (~9 ticks) or their aura (~2 ticks every second). Once a human's drowsiness reaches 60, they will automatically retreat to a Bed, transforming into a merregon. Humans can also transform if sleeping in a bed for too long.

## Trivia

* Merregons deal willpower damage towards nonhuman enemies.
* Players can also volunteer at a bed to transform into a merregon.
Pygmalie

> "Wait for your pretty dolls to bring you blank dolls, then turn them into more pretty dolls with your secondary action!"
>
>

**Pygmalie** (also known as the **Doll Maker**), is an enemy found in House of Pandemonium. Pygmalie is the rare human enemy, but that won't stop her from thinning out her human peers by turning them into her lovely dolls...

## Description

Pygmalie is a human woman with brown hair, light skin, and golden eyes. She wears a sea blue yukata with dark blue stockings, heels, and gloves. On her head is a large white sunhat with a blue ribbon.

## Gameplay

Pygmalie is a very unique monstergirl, in that she cannot attack on her own. The only thing she can do is transform blank dolls brought to her by other dolls. This makes her less of an enemy and more a mobile transformation spot, like the Draugrs' relic. Like the draugr, dolls can only be fully transformed by Pygmalie; if she is incapacitated (as Pygmalie will never despawn), blank dolls will slowly revert to human. Since Pygmalie herself cannot attack, one could continuously incapacitate her and fully prevent any doll transformations to take place.

NPC Doll Makers will be confined to a single room, which is recommended when playing as her. Dolls will attack, incapacitate, and drag humans to wherever Pygmalie is, so it is best to avoid conflict entirely, or at most, lead humans into a conflict.

## Trivia

* Pygmalie and her dolls originate from *Chambers of Pandemonium*, and they both play a much larger role in the standalone game *The String Tyrant*.
* Pygmalie is one of the only enemies that cannot be transformed into, and the only enemy unable to inflict damage.
* Pygmalie will always spawn if dolls are turned on in the spawn options. If the player starts as the Doll Maker, several dolls will always spawn with her, even if dolls are turned off in the spawn options.
* Humans can volunteer to either the Doll Maker or her Dolls to transform into a blank doll; it is recommended to volunteer to Pygmalie, as dolls will still need to drag humans over to her to continue the transformation.
Nopperabo

> "Spook humans, then help them hide from the real dangers with your secondary action."
>
>

A **Nopperabo** is a Monster found in House of Pandemonium. Nopperabo aren't malevolent monsters; just misinformed, and far too eager to spread their faceless '''safety''' to other humans.

## Description

Nopperabo are humanoids with smooth and featureless faces. Their skin is similarly featureless, with the same smooth texture and pale skin as their mask. Transformed humans remain in their original outfit and hairstyle, but generic nopperabo have a pink dress and blonde twintails.

## Gameplay

> *See also: Faceless Mask*
>
>

Nopperabo do not directly transform humans; instead, they forcibly apply a Faceless Mask on an incapacitated human. Masks applied by Nopperabo work identical to the item, with a few differences in removing them. Nopperabo-applied masks are harder to remove, but human NPCs will always attempt to remove them, instead of a chance of removing them for the first two turns. Since monsters will not attack masked humans, nopperabo transformations act like an infection, albeit with a chance to cure itself with each stage.

## Trivia

* If a human volunteers for a nopperabo, their transformation will occur in sequence, instead of waiting for the mask to transform them.
Hamatula

> "Knock out humans, then teach them the joy of greed with your secondary action."
>
>

A **Hamatula** is a Monster found in House of Pandemonium. Demons representing greed, the only thing hamatula are willing to share is the thrill of their demonic body...

## Description

Hamatula are demonic humanoids with pig ears, a pig snout, and pink batlike wings. They have neon pink hair and wear a light pink babydoll with numerous gold rings and bracelets.

## Gameplay

Hamatula have basic gameplay in HoP, with a health-based attack and a secondary action (a kiss) for transforming incapacitated humans. One unique action hamatula have, sharing it with Maids, is to 'hoard' items strewn about the mansion. Using their primary action, hamatula can remove consumables and weapons from the ground, in turn removing items the humans can use to fight back. This includes salvaged items in the yard, and items found from opening crates, although it does not include quest items, such as Keys or Star Pieces.

## Trivia

* There are three other actions that can cause a hamatula transformation: gambling too much at the Slot Machine, collecting too many weapons and consumables, and getting transformed by the Demon Lord. None of these will take place if hamatula are not allowed to spawn.
House of Pandemonium Unity Wiki

**Welcome to the House of Pandemonium Unity Wiki!**
A wikia for the erotic TF game House of Pandemonium Unity. 18+.

We're a collaborative community website about House of Pandemonium Unity that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Harpy

> "Incapacitate humans, then drag them to your nest, place them in an egg and sing. "
>
>

A **Harpy** is a Monster found in House of Pandemonium. Much like the harpies of Greek myth, they are aggressive half-human half-bird monsters who lure humans in with song; the difference is, these harpies use their voices to transform.

## Description

Harpies are birdlike women with taloned feet and large wings. They have white slitted eyes, and are naked, save for long sleeves. Aside from these traits, transformed humans are left relatively unchanged, retaining their proportions, skin tone, and hair. Each transformed human has a different coloured trim on their wings, as well as different sleeves.

## Gameplay

Harpies are one of several species who can only transform humans by dragging them while unconscious to a specific place; in this case, a nest that is in a random spot within the mansion. Once a human is placed in an egg, harpies must sing (through the secondary action) to progress their transformation. This means that harpies are vulnerable both before and during a transformation, and eggs can be targeted by other humans to release their inhabitants.

## Trivia

* Harpies are one of the twelve monstergirls that were in the original *House of Pandemonium*, and their mechanics are largely unchanged. They are also one of three monsters to return in *Chambers of Pandemonium*, alongside Imps and Slimes.
* Humans can volunteer to be a harpy at their nest. Since the transformation must involve a harpy, one spawns at the nest after volunteering to it; this is one of the only instances where one can intentionally spawn a specific species of monster.
Goblin

### Names

"Sluknofee", "Tratofi", "Myszeefti", "Ginea", "Nionxa", "Akkufz", "Fryfluxa", "Cheszai", "Koqi", "Flynrelk"

> "Defeat humans to turn them into goblins. When you need to, pleasure yourself with your secondary action."
>
>

A **Goblin** is a Monster found in House of Pandemonium. Trapped in a near-constant "breeding season", Goblins are highly infectious to anyone they incapacitate... when they aren't themselves incapacitated by their desires.

## Description

Goblins are short voluptuous women with green skin and long ears. They have black tribal markings on their arms and long claw-like nails, which they use to transform humans. Goblins wear revealing black lingerie and leopard print heels. Transformed humans retain their hair, while generic goblins have short hot pink hair.

## Gameplay

Goblins are afflicted with a constant timer that influences their stats and movements: an "arousal meter" that ticks every second. After 10 ticks (10 seconds), goblins become excited and gain a 20% damage buff, but after 20 ticks, they become distracted and gain a 40% damage **debuff**. After 30 ticks, goblins are incapacitated for 5 seconds while they pleasure themselves, after which the meter resets. Goblins can stop to pleasure themselves at any time with the secondary action, which will also reset the meter.

Playing as a goblin demands careful consideration of their arousal, pleasuring themselves when no humans are around to attack them. While it may be tempting to fight humans only when one's meter gives them a 20% damage buff, remember that the buff will only last 10 seconds, after which it is replaced with either a 60% loss of power or a 100% loss in the case of self-imposed incapacitation. Therefore, it may be wiser to approach and attack humans when the meter is less than 10, in order to have a longer fight. Conversely, if a fight can be won with a single powerful slice, goblins may wish to capitalize on attacking at full power, before dashing off to deal with the inevitable pushback; while the debuff makes fighting impossible, fleeing is still an option, for ten seconds at least. This monitoring of goblins' arousal meter applies to fighting goblins as well: attack them when their meter is high, avoid them when their meter is low, and rush in when the meter is maxed out.

## Trivia

* Goblins cannot transform an incapacitated human; they must deal the final blow with their claws.
Double

> "Incapacitate the remaining originals, and give them a nice mustache with your secondary action."
>
>

A **Double** is a Monster found in House of Pandemonium. Hailing from a bizarre mirrored dimension, these evil counterparts of the seven humans have a diabolic plan to spread their villainous, old-timey influence.

## Description

Doubles might have the least changes compared to humans: each double is merely a mirror image of the seven humans, in grayscale, with a mustache and tophat.

## Gameplay

Doubles have basic gameplay, in that they attack humans and transform them once incapacitated, in this case, by sticking a mustache onto them. Their main method of transformation isn't by themselves, but by their trap. Crates have a chance of shooting a mustache at the human who opened it, and risk transforming them into a double. The probability is related to Health: the lower the HP, the more chance that the trap will succeed. If the human manages to tear off the mustache, it will spawn a double of that human.

## Trivia

* Doubles are one of a few monstergirls unable to spawn without a trap. When playing a generic double, Christine will be chosen, with a name of "?".
* The music that plays for doubles is diagetic, and is implied to be audible to other humans, though the player will only hear it when playing as a double.
Mothgirl

> "Get humans in the right mood for the lamp with your secondary action."
>
>

A **Mothgirl** is a Monster found in House of Pandemonium. These insects are interested in only one thing: the mind-numbing joy of The Lamp.

## Description

Mothgirls are insectoid women with pale skin and two pairs of arms. They have large antennae and wings, and white hair on their head, arms, and legs. Transformed humans retain their hairstyle and clothing, though the latter turns a mixture of blacks and silvers.

## Gameplay

Mothgirls attack with a toxin that drains 1 willpower with each tick (typically 4 ticks, each taking 2 seconds to trigger). If a human is incapacitated by the toxin, or if a mothgirl uses her secondary action on an incapacitated human, they will go to the lamp, which will complete their transformation. The lamp itself deals 1 willpower damage every three seconds, and can be attacked to free any human currently transforming.

A mothgirl's toxin can be dangerously effective when paired with other willpower-damaging enemies: humans who had just fought such an enemy will likely have low willpower, and if an enemy is fought after getting poisoned, it can trigger before that enemy has time to finish them off. When playing as a human, their willpower must be closely watched when fighting a mothgirl, and the same is true for mothgirls themselves; sometimes, only one attack is necessary to eventually transform a human.

## Trivia

* The monstergirl is likely a reference to memes about moths and their love of "the lämp".
* Humans can volunteer to be a mothgirl at the lamp, though this will not stop other humans from breaking it.
* Since mothgirls are attracted to light, a Flashlight will deal extra damage to them.
Fire Elemental

> "Spread your flame amongst the humans. Your secondary action heats incapacitated targets faster."
>
>

An **Fire Elemental** is a Monster found in House of Pandemonium. They are creatures made from fire, and do what fire does best: spread.

## Description

Fire elementals have the appearance of women, made entirely of red and orange fire. They 'wear' transparent flames in the shape of a dress. Transformed humans retain their hairstyles, ears and tails, and accessories.

## Gameplay

Fire elementals exude an "overheating effect", which builds up when humans are near them. Overheating is also inflicted by an elemental's attacks, and they can use their secondary action on an incapacitated human to afflict even more overheat. Once a human is overheated by more than 30, they will transform into a fire elemental. Overheating can **not** be cured with a Cleansing Potion, though it can be lessened by the holy shrine, and will slowly dissipate over time.

The proximity-based overheating means that a fire elemental might not even need to fight humans at all; they could just watch as a human battles another monster, and finish them off when they are both weakened and overheated. This should also be noted when playing as a human, where it may be best to either focus on attacking fire elementals first, or move battles away from them.

## Trivia

* A Marzanna's chilling effect, logically, subtracts from a Fire Elemental's overheating effect, and vice versa.
Noctis Pt. Note

Noctis Pt. Note

File:Noctis Pt. Note.png

Chibi-Pet

 Type

Trophy

 Weight

3

 Stack size

1

 Added in

v2.0

{{#vardefine:fullname|Noctis Pt. Note}}{{#vardefine:fullname|Noctis Pt. Note}}

Purchase (Mobile)

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

The **Noctis Pt. Note** is a Trophy in *ARK: Survival Evolved Mobile*.

## Notes

fr:Noctis Pt. Note
Table of Fertilizer

Template:Include

\* When a plant has its maximum of fruits, it needs less fertilizer. As the fruits spoil after some time, leaving the plant in a non-full state for some time, these numbers are rather theoretical maximums.

es:Tabla de fertilizante
fr:Table of Fertilizer
it:Table of Fertilizer
ja:Table of Fertilizer
ko:Table of Fertilizer/ko
ru:Таблица Удобрений
AP-020

```
AP-020

```

```
"Hyperthermal Lamp"

```

```
Class: Risk

```

```
Subclass(es): Powerful

```

**Description:**

AP-020 or the "Hyperthermal Lamp" is seemingly nothing more than a standard lamp. It is approximately 1 1/2 feet high, with a fabric shade and a vertical brick pattern in the middle.

**Behavior:**

AP-020, at first, acts like a normal lamp. However, it will begin to warm its surroundings, and eventually cause heat distortions in the room it is in. If AP-020 is left toggled on for too long, it could become the cause of heat waves, and would only get worse afterwards. AP-020 will very rarely toggle itself on, even if unplugged, and if left unchecked, could kill the human race.

**Containment Procedures:**

AP-020 is to be locked inside of a small room with an observation window. Access to either of these rooms will only be permitted by level 7 personnel or higher.

-> THIS IS AN OFFICIAL DOCUMENT CONFIRMED BY THE APCF <-
Djinni

> "Defeat humans and convert them into fellow djinni with your secondary action."
>
>

A **Djinni** is a Monster found in House of Pandemonium. They are powerful and cunning, eager to show their powers to anyone who wishes for them...

## Description

Djinni are women with purplish blue skin and bright blue extremities. They wear harem pants and a face veil, and are topless. Transformed humans keep their hairstyle (though it turns blue), ears, and accessories.

## Gameplay

If a djinni is defeated by a human, they will become neutral and be bound to a lamp. If used, a bound djinni will grant a wish, though they have a chance to ignore it and transform the human instead. This chance starts at 33% by the second wish, and increases another 33% with each consecutive wish.
The player can type a number of wishes. If they wish for something not mentioned below, the djinni will ignore the wish.

* Health/Heal: Heals the wisher to full health.
* Cure: Removes any infections.
* Weapon name/Item name: Gives the wisher the weapon/item
* Help: Summons all friendly NPCs.
* Safety: Teleports monsters out of the room.
* Fresh air: Dissipates all dark clouds.
* Power/Love/Volunteer: Transforms the wisher into a djinni. Wishing to volunteer shows the voluntary transformation text.
* Thralldom/Enthrallment: Spawns a Rusalka, teleports the wisher to the lake, and transforms them into a thrall.
* Enemy name: Spawns the enemy in the room.
* Wishes/More wishes/Lamp: Spawns 40 djinni in the room.
* Pandemonium: Summons random monsters in the room.
* Escape/Freedom/Release: Releases the djinni from the lamp (and from the game if it was a generic). This wish does not have a chance of backfiring.
* Djinni's name: Reverts the djinni back to human form. Does nothing to a generic djinni.

((WiP, needs player wishes))
Golem

> "Incapacitate humans, then implant a core with your secondary action."
>
>

A **Golem** is a monster found in House of Pandemonium. They are robots with one prime objective: to multiply.

## Description

Golems are metallic humanoids with light glossy exteriors. Their only clothing is a pair of shoes, which is coloured the same as their hair and eyes. Each transformed human has a different colour, and retain their hairstyle, accessories, and ears or tail.

## Gameplay

Golems transform by implanting a core into incapacitated humans. They will then wander over to the golem tube to be transformed into either a golem or a Latex Drone, if they are also turned on. The golem tube can be broken by humans, setting free its occupant.

## Trivia

* Golems were one of the twelve monstergirls present in the original House of Pandemonium.
* Humans can volunteer to the golem tube to be transformed into either a golem or a latex drone, based on spawn chances. Volunteering to a golem will always transform the human into a golem.
Nyx

> "Attack humans to charge up your secondary action's transformation attack."
>
>

A **Nyx** is a Monster found in House of Pandemonium. They are demons that may look like nurses, but their infernal drugs often do more harm than good...

## Description

Nyxes are demonic women with blue batwings and spaded tails. They have blue hair and orange eyes, and dress in a stereotypical pink and white nurse outfit, complete with cap. Nyxes carry a massive empty syringe, which they use as a weapon. Transformed humans keep their ears and accessories.

## Gameplay

In order to transform a human, nyxes must build up "charges" from their needle by attacking humans. One charge typically occurs every four hits. Using the secondary action on either an incapacitated human or one with less than 6 health will use up a charge and transform them into a nyx. This means that nyxes lack the strategy of avoiding fights and focusing on weakened humans, at least at the start. A similar strategy could attained from stockpiling charges, and then chasing after weakened humans; even if one is fighting another monster, a nyx with a charge could steal the transformation.

## Trivia

* Administering a Knockout Drug has a small chance to give the player a *Nyx Drug*, which will transform any human injected with it into a nyx.
* A voluntary transformation into a nyx does not require a charge, nor will it use up an existing charge.
Prank Simple Gift

Prank Simple Gift

File:Simple Gift.png

Chibi-Pet

 Type

Gift

 Weight

0.5

 Stack size

1

 Added in

v1.1.04

{{#vardefine:fullname|Prank Simple Gift}}{{#vardefine:fullname|Prank Simple Gift}}

Purchase (Mobile)

 Purchase type

Special Item

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

 Cost

The **Prank Simple Gift** is an item in *ARK: Survival Evolved Mobile*.

## Notes

fr:Cadeau empoisonné simple
Elegant Lamp

Elegant Lamp

File:Elegant Lamp.png

Structure
 Type

Cosmetic Structure

 Health

500

Chibi-Pet

 Weight

0

 Stack size

100

 Added in

v1.0.86

{{#vardefine:fullname|Elegant Lamp}}{{#vardefine:fullname|Elegant Lamp}}

Purchase (Mobile)

 Purchase type

Structure

 Required level

Level 50

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

 Cost

The **Elegant Lamp** is one of the Cosmetics in *ARK: Survival Evolved Mobile*.

## Overview

The Elegant Lamp functions as a light source.

## Notes

fr:Lampe élégante
AP-055

```
AP-055

```

```
"The Suit"

```

```
Class: Safe

```

```
Subclass(es): Compulsive, Mind Controlling, Sapient

```

**Description:**

AP-055 or "The Suit" is an average adult-sized, light green and white fursuit resembling a canine. It has pointy ears, magenta irises, digitigrade legs, and 4-F paws. Origin/creator is as of yet unknown.

**Behavior:**

If AP-055 is within 5 feet of a human, the victim will immediately begin showing signs of an extreme compulsion to equip the suit. When equipped, victims will not take the suit off. Instead, they will wear it until they decease from heat-related illness. Entities inside of non-anomalous fursuits specifically designed by the "[REDACTED]" are unaffected by its compulsive properties. AP-055 is sapient and will possess the body that had equipped AP-055 and take complete control over their actions, but only if the body is alive. Dead bodies cannot be possessed by AP-055.

**Containment Procedures:**

AP-055 is to be locked inside of a container similar to AP-003's chamber. All personnel must stay at least 5 feet away from the suit, otherwise, the compulsive properties will be activated. When peronnel are commanded to enter AP-055's chamber to dispose of the corpse and place AP-055 back on its unisex mannequin, or for testing, they are required to wear a [REDACTED]-designed fursuit to protect them from compulsion.

**Containment Breach Procedures:**

In the event of a containment breach, all foundation personnel are required to relocate to the surface and lock the elevators. A group of 5-7 highly-trained foundation officers are released on every sublevel, and are required to wear ventilated fursuits over their armor and search for AP-055. Each officer must carry one .55mm pistol on their armor, inside of their suit during the breach, for they must be seen as "allies" to AP-005. When AP-055 is spotted, the officers must pull out their pistols and shoot AP-055 multiple times in the head. The breach will end once AP-055 is retuned to its unisex mannequin. The corpse will be disposed of at a later time.

-> THIS IS AN OFFICIAL DOCUMENT CONFIRMED BY THE APCF <-
Vampire Spawn

> "Incapacitate and bite humans with your secondary action to make new spawn, or drag them to the crypt with your tertiary"
>
>

A **Vampire Spawn** is a Monster found in House of Pandemonium. While they may be subservient to their Vampire Lords, they are dangerous in their own right, and can transform others nearly as easily as their mistresses...

## Description

Vampire Spawns have the least changes compared to humans, even considered the mirrored Doubles. Transformed humans are simply the same form with paler skin, blood red eyes, and fangs. Since even their pose stays the same, vampire spawn could use this to their advantage, mimicking humans and catching them unaware.

## Gameplay

Vampire Spawn drain health with their attacks, unlike hypnotizing vampire lords. They can only transform incapacitated humans into other spawn, but they can also drag incapacitated humans to the crypt; since vampire lord NPCs rarely stray from the crypt, this will ensure that a human turns into a vampire lord. One can also use the drag feature for other purposes, such as dropping a human off in a populated area and transforming them there.

## Trivia

* Vampire spawn and lords originate from *Chambers of Pandemonium*. The generic vampire spawn has the same appearance as Jessie from that game.
* NPC vampire spawn have a 50/50 chance of transforming humans into spawn or dragging them to the crypt, if vampire lords are on the map. Volunteering to a spawn, however, will always transform them into a spawn.
* Humans can also transform into a vampire spawn by drinking Blood. This will always transform the human into a spawn, regardless of their location.
Puchar Świata DSJ4 Wiki

**Puchar Świata DSJ4 - 2021/22**

1. edycja Pucharu Świata w skokach narciarskich. Rozpocznie się w Villach, a zakończy w Planicy na Letalnicy.

Imprezy tego sezonu to:

* Igrzyska Olimpijskie 2022 w Lillehammer
* Mistrzostwa Świata w Lotach w Vikersund

### Reprezentacje

* Norwegia
* Polska
* Słowenia
* Austria
* Niemcy
* Japonia
* Szwajcaria
* Finlandia
* Czechy
* Rosja
* Kazachstan
* Rumunia
* Ukraina
* Włochy
* Estonia
* Turcja
* Bułgaria
* Kanada
* Chiny
* Francja
* Korea Południowa
* USA
Dog

> "You love your master so much you'll help her with whatever she wants!"
>
>

A **Dog** is a Monster found in House of Pandemonium. Once a Werewolf (and perhaps once a human), dogs want nothing more than to help their master, which includes protecting them from all these nasty monstergirls!

## Description

Dogs are similar looking to werewolves, with fur on their arms and legs, and wolf ears and tail. Unlike their wilder counterparts, dogs wear a dress with a large paw print on it. Dogs also stand on two legs, and have a much tamer stance than werewolves.

## Gameplay

> *See also: Werewolf*
>
>

Dogs cannot spawn on their own. They must first be created by feeding a werewolf two bones and petting it three times. They are Neutral monsters, meaning they are allied with humans and will attack monsters, even their former packmates. Dogs cannot die, nor can they be reverted into werewolves; therefore, domesticating a werewolf is a very good strategy to stay alive and human, even if all that comes out of it is a friend-shaped target for other monsters.

## Trivia

* Dogs are one of the only monstergirls that cannot transform others or be volunteered to. Therefore, seeing a dog transformation may take a bit of preparation beforehand. That said, if human NPCs have the bones, they can domesticate a werewolf near instantly.
* Dogs are also one of the only monstergirls that cannot spawn randomly; they must be created.
Argentustus Pt. Note

Argentustus Pt. Note

File:Argentustus Pt. Note.png

Chibi-Pet

 Type

Trophy

 Weight

3

 Stack size

1

 Added in

v2.0

{{#vardefine:fullname|Argentustus Pt. Note}}{{#vardefine:fullname|Argentustus Pt. Note}}

Purchase (Mobile)

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

The **Argentustus Pt. Note** is a Trophy in *ARK: Survival Evolved Mobile*.

## Notes

fr:Argentustus Pt. Note