Malachi's World

### Platform(s)

Super Nintendo Entertainment System, Sega Genesis, Sega CD, Sega 32x, 3DO, Sega Saturn, PC, iOS MS-DOS, Tiger R-Zone, Virtual Boy, Game.com, Nintendo 64, PC, PlayStation, Amiga, Atari Jaguar, Game Boy, Game Gear, Game Gear Millennium, Game Boy Color, PlayStation 2, Sega Crystal, Xbox, GameCube, Ben's Period, Game Boy Advance

### Released

**Super Nintendo Entertainment System, Sega Genesis**NA: August 18, 1993

EU: October 13, 1993

JP: December 28, 1993

**Sega CD, Sega 32x, 3DO, MS-DOS, Greeny Arcade, Amiga, Atari Jaguar, Game Boy, Game Gear**

NA: November 1, 1994

EU: November 13, 1994

JP: March 1, 1995

**Virtual Boy**

NA: November 1, 1995

**Playstation, PC and Sega Saturn**

NA: October 23, 1995

EU: November 1, 1995

JP: November 22, 1995

**Tiger R-Zone**

NA: January 1996

**Nintendo 64**

NA: December 21, 1996

EU: January 23, 1997

**Tiger Game.com**

NA: December 1997

**Game Gear Millennium**

NA: July 23, 1998

EU: July 30, 1998

JP: December 23, 1998

**Game Boy Color**

NA: October 23, 2000

EU: November 23, 2000

JP: April 23, 2001

**PlayStation 2, Xbox, GameCube, Sega Crystal**

NA: June 13, 2003

EU: September 5, 2003

JP: December 21, 2003

**Nintendo DSi**

NA: 7 December 2009

PAL: 25 December 2009

**PlayStation Network**

NA: March 8, 2010

EU: March 17, 2010

JP: May 1, 2010

**Xbox Live**

NA: August 4, 2012

**iOS**

WW: 18 February 2016

**Android**

WW: 17 March 2016

### Mode(s)

Single-player
Multiplayer

***Malachi's World*** is a platform video game developed and published by TakaWave. Originally released for the Super Nintendo Entertainment System and Sega Genesis on August 18, 1993 in North America and on October 13, 1993 in Europe and Japan. Ports were also released for the Sega CD, Sega 32x, 3DO, Sega Saturn, Virtual Boy, PC, MS-DOS, Greeny Arcade, Nintendo 64, PlayStation, Amiga, Atari Jaguar, and Game Gear in 1994 and 1995. In 2003, a remake was released for the Sega Crystal, PlayStation 2, Xbox and Nintendo GameCube.

*Malachi's World* is the first game in the Malachi's World series using characters from Malachi Universal, chronicling the creation of the main protagonist Malachi at the hands of the main antagonist Cabel and her army. It follows Malachi, and his attempts to save ToonCity.

*Malachi's World* received generally positive reviews from critics, praising its graphics and reliability, but noted the game's lack of innovation as a platform game. It is now available for download at the PlayStation Store and Steam in 2010. The game sold over 700,000 units in Japan.

## Gameplay

Malachi's World is a platform game and the gameplay is very similar to that of Super Mario 64, and it is made up of different levels (realms), all connected together by hub worlds (homeworlds). The goal in each homeworld is to collect a certain amount of items, be it coins, tokens, or blue coins, in each realm in order to travel to the next homeworld. Most of the goals deal with getting the main character, Malachi.
In addition, Malachi is given a handful of standard platform maneuvers, including a "butt-bounce", reminiscent of Mario's ground pound and the Run-Rell, reminiscent of Sonic the Hedgehog's spin dash. Also, he'd gained the ability to use the dots offensively, throwing them at enemies. Like in the original game, Malachi can collect Power Pellets allowing him to hitting enemies for a short amount of time.

The level format is fairly straightforward; each world consists of three or four levels. The first level in a world would introduce a new technique or enemy type. The second and third would require use of that technique to complete, and couldn't be completed without it. The fourth level of each world is a boss battle requiring unique gameplay or puzzle-solving to defeat.

The second levels also include a key that, while not essential to complete the game, is required to free whichever of Malachi's friends held prisoner in the third level. Every freed character would then appear to aid Malachi in the final battle against Tolachi. However, there are a couple of exceptions to this, most notably the Ruins, Factory, and Space levels.

## Development

*Malachi's World* began development in 1990 under the title *Super Malachi.* During that time TakaWave was bankrupt, and the absence of limbs on *Malachi's World* was due to various technical limitations encountered. In its early development, *Malachi's World*was produced for Super Nintendo, NES, Game Boy, Game Gear, Master System and Sega Genesis consoles which featured a two-player mode. Music for the game was composed by TakaWave's in-house composer Jeff Yamada, along with H. Kingsley Thurber and Mark Ganus from Sculptured Software.

## Download

The game is now available for download on Wii's Virtual Console for Wii in North America and in Japan for $5.99 or 436 yen. It was released to the Wii's Virtual Console in Europe on March 1, 2007, together with Malachi's World 2. On 2010, The game is now also available for download on Virtual Console for Wii U and 3DS, PlayStation Store for the PlayStation Vita, PlayStation Portable and PlayStation 3, and Xbox Live for Xbox 360.

## Reception

*Malachi's World* received generally positive reviews from video games critics and was also a commercial success particularly in Europe. Over four million copies were sold.

## Sequels, spin-offs and remakes

> *Main article: Malachi's World (series)*
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## Gallery

> *Main article: Malachi's World/Gallery*
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## Beta elements

> *Main article: Malachi's World/Beta elements*
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## Trivia

* *Malachi's World*is inspired by Namco's *Pac-Man World*.
* Currently, Activision owns the rights to the game.