Pyromancy

in: Magic Spheres

## Spells

### Dancing Flames (Special/RP Flavor)

*Support Casting* - The caster can control a bit of fire, making a small flame in their hand whenever they want. They can use this fire to light things, give light and warmth, and do cool tricks like lighting candles from a distance or put on a show with the flames.

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> #### **RPR Stats**
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> * **Target(s):** Self
> * **Range:** ---
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (6)
> * **Cost(s):** 2 Mana
> * **Effect(s):** The caster summons a flame, displaying control over the element with a minor show .
> * **Cooldown:** 2 Minutes
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### Fireball (Attack)

*Offensive Casting* - In a basic but powerful display of the caster’s mastery over fire, a pyromancer can form a condensed ball of fire between their hands and hurl it forward at an opponent from distance. On impact, this can explode and burn their foe.

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> #### **RPR Stats**
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> * **Target(s):** Single
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Target Roll (DC):** Pyro Resistance
> * **Cost(s):** 6 Mana
> * **Effect(s):** Attempts to apply the Burned status to target for 30 minutes (Target rolls Resist Fire vs. DC (16)), damages target's hit points (modified by Offensive Casting). *On Critical: Deals additional damage to target.*
> * **Cooldown:** 5 Minutes
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### Flame Whip (Attack/Debuff)

*Offensive Casting* - The caster can manifest their fire into a semi-solid whip of flame in their control, which they can use in combat to attempt to lash about opponents and drag them to the ground.

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> #### **RPR Stats**
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> * **Target(s):** Single
> * **Range:** 3 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Target Roll (DC):** Pyro Resistance
> * **Cost(s):** 4 Mana
> * **Effect(s):** Attempts to apply the Knocked Down status to target for 15 minutes (Target rolls Dodge vs. DC (18)), damages target's hit points (modified by Offensive Casting). *On Critical: Deals additional damage to target.*
> * **Cooldown:** 10 Minutes
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### Heat Metal (Special)

*Support Casting* - The caster is able to heat metal objects with a touch, turning them red hot after seconds of contact. This is not strong enough to melt metal, but it can make it hot enough to sear and cook flesh and otherwise cause injury. Used on an opponent holding metal or wearing metal armor it can cause terrible pain and damage to a victim, and can otherwise heat small areas of metal for other purposes.

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> ### **RPR Stats**
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> * **Target(s):** Self
> * **Range:** ---
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (10)
> * **Cost(s):** 2 Mana
> * **Effect(s):** On success, grants the caster the Heat Metal (Attack) and Heat Metal (Buff) Ability.
> * **Cooldown:** 15 Minutes
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> >
> > #### Heat Metal (Attack)
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> >
> > * **Target(s):** Single
> > * **Range:** 2 Tiles
> > * **Dice Modifier(s):** Offensive Casting
> > * **Target Roll (DC):** Pyro Resistance
> > * **Cost(s):** 4 Mana
> > * **Effect(s):** Attempts to apply the Burned status to target for 30 minutes (Target rolls Resist Fire vs. DC (16)), damages target's hit points. *On Critical: Deals additional damage to target (modified by Offensive Casting).*
> > * **Cooldown:** 5 Minutes
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> >
> > #### Heat Metal (RP Flavor)
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> > Text here.
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> > * **Target(s):** Self
> > * **Range:** 2 Tiles
> > * **Dice Modifier(s):** Offensive Casting
> > * **Target Roll (DC):** Fixed (15)
> > * **Cost(s):** 2 Mana
> > * **Effect(s):** The caster reaches out and touches something metal, heating it up in his grasp.
> > * **Cooldown:** 5 Minutes
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### Immolation (Buff)

*Support Casting* - The caster may wreathe themselves in the raw fire of their magic, only being spared from cremating themselves through their sheer control over the element. This grants the user even more potency in their casting, though fire can never be controlled perfectly and the magic will burn them to an extent even as it empowers them.

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> #### **RPR Stats**
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> * **Target(s):** Self
> * **Range:** ---
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (12)
> * **Cost(s):** 5 Mana
> * **Effect(s):** Applies the Immolation status to the caster for 30 minutes, damages the caster's hit points. *On Critical: Heals* the *caster's hit points.*
> * **Cooldown:** 20 Minutes
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### Firestorm (Attack)

*Offensive Casting* - The caster lashes out with a vulgar display of pyromantic power, summoning forth great gouts of flame at up to four opponents within reach in a wave of heat and explosive magic. The strength of this spell is considerable, and being reckless with it has been the burning end of many a pyromancer who didn’t take heed.

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> #### **RPR Stats**
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> * **Target(s):** Up to four (4) targets
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Target Roll (DC):** Pyro Resistance
> * **Cost(s):** 10 Mana
> * **Effect(s):** Attempts to apply the Burned status to target(s) for 30 minutes (Target rolls Resist Fire vs. DC (16)), damages target(s) hit points.
> * **Cooldown:** 15 Minutes
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### Burning Gaze (Attack)

*Offensive Casting* - The caster shuts their eyes and builds up magic behind their lids, opening them and letting it burst forth in twin violent streams with considerable range and accuracy. This spell is also extremely potent at instantly lighting fires, as the focused heat will set ablaze all but the most resistant materials.

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> #### **RPR Stats**
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> * **Target(s):** Single
> * **Range:** 5 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Target Roll (DC):** Pyro Resistance
> * **Cost(s):** 6 Mana
> * **Effect(s):** Damages target's hit points. (modified by Offensive Casting).
> * **Cooldown:** 5 Minutes
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### Flaming Repulse (Buff)

*Support Casting* - The caster may set the air about them alight with sparks of flame, which while largely useless against solid objects or the determined swings of an attacker will coalesce into a fiery ward  which will help to repulse magic used against them for a short time, improving their defenses in a fight against other mages.

> **RPR Stats**
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> * **Target(s):** Caster
> * **Range:** ---
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (14)
> * **Cost(s):** 4 Mana
> * **Effect(s):**
> * **Cooldown:** 20 Minutes
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### Bodyfuel (Special/Buff)

*Support Casting* - The caster sacrifices their own body to continue to power their magic, literally burning themselves from the inside out to fuel the use of further magic. Repeated use of this in a short span can cause permanent damage to a caster’s body, or even death outright if abused in excess. Restores mana.

> **RPR Stats**
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> * **Target(s):** Caster
> * **Range:** ---
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (12)
> * **Cost(s):** 4 Mana
> * **Effect(s):**
> * **Cooldown:** 15 Minutes
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### Burnout (Buff)

*Support Casting* - The caster can heat up their own body with powerful pyromancy, invigorating their muscles and quickly burning through fat. This rapid burn enhances their speed and combat ability greatly for a short time, but the magic takes a terrible toll on their body and leaves them damaged in the aftermath.

> **RPR Stats**
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> * **Target(s):** Caster
> * **Range:** ---
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (12)
> * **Cost(s):** 4 Mana
> * **Effect(s):**
> * **Cooldown:** 20 Minutes
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### Weapons Ablaze (Buff)

*Support Casting* - The caster can light their own or an ally’s weapons alight with magical fire. This fire does not burn or damage the weapon itself or the hand that holds it, but will burn targets that the weapons strike as surely as a torch.

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> ### **RPR Stats**
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> * **Target(s):** Single or Self
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (8)
> * **Cost(s):** 4 Mana
> * **Effect(s):**
> * **Cooldown:** 15 Minutes
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#### Weapons Ablaze (Attack)

*Offensive Casting & Melee Attack* - The caster can light their own or an ally’s weapons alight with magical fire. This fire does not burn or damage the weapon itself or the hand that holds it, but will burn targets that the weapons strike as surely as a torch.

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> ### **RPR Stats**
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> * **Target(s):** Single
> * **Range:** 1 Tiles
> * **Dice Modifier(s):** Offensive Casting, Melee Attack
> * **Target Roll (DC):** Pyro Resistance, Dodge
> * **Cost(s):** 4 Mana
> * **Effect(s):** On success, target suffers *1d4+(50% of the caster's Magic or Strength)-(50 % of the target's Pyro Resistance)*. Whichever is the higher stat for the caster, Magic or Strength, will be used to determine the damage modifier. The lower the target's Pyro Resistance, the more damage they will take. **On crit**, target suffers an extra **1d4** damage.
> * **Cooldown:** 10 Minutes
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### Cauterize (Cleanse)

*Support Casting* - The caster can use their precise control over the fiery heat within to cauterize minor bleeds, burnout poisons, and otherwise stop some other minor ongoing effects. They can only use this upon themselves.

> **RPR Stats**
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> * **Target(s):** Caster
> * **Range:** ---
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (12)
> * **Cost(s):** 5 Mana
> * **Effect(s):**
> * **Cooldown:** 5 Minutes
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### Burning Flash (Debuff)

*Offensive Casting* - With a sudden flash of heat and light from their hand the caster can attempt to temporarily and painfully blind a target. Vision taken by this spell returns gradually and it can take several minutes to see normally once more.

> **RPR Stats**
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> * **Target(s):** Single
> * **Range:** 3 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Target Roll (DC):** Pyro Resistance
> * **Cost(s):** 4 mana
> * **Effect(s):**
> * **Cooldown:** 5 Minutes
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### Stoke the Fire (Special)

*Support Casting* - Through mastery of pyromancy and its proximity to the raw power of magic, the caster may share their stores of magical energy with an ally and revitalize their ability to use magic. This has a cost, as ripping the raw energy from themselves causes the caster pain and damages their body.

> **RPR Stats**
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> * **Target(s):** Single
> * **Range:** 3 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (14)
> * **Cost(s):** 25% of the Caster's HP, 3 Mana
> * **Effect(s):**
> * **Cooldown:** 10 Minutes
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### Smokescreen (Buff)

*Support Casting* - The caster can quickly scorch through a measure of dust or other material with a flash of fire to produce a measure of smoke enough to briefly cover themselves and up to three allies. This smoky haze is not impenetrable, but it does make them more difficult to attack for a time by physical means as the smoke lightly obscures their positions.

> **RPR Stats**
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> * **Target(s):** Up to four (4) targets
> * **Range:** 2 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (10)
> * **Cost(s):** 5 Mana
> * **Effect(s):**
> * **Cooldown:** 10 Minutes
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## Rituals/Curses

### Inching Blisters (Curse)

The ritualist may place this curse upon a victim through a ritual involving a cursed flame stoked with a potent mixture of demonic blood and other ingredients. Drawing upon the terrible might of this fire, they place a burning mark upon the intended victim with a hand. While the initial agony is considerable, it leaves only a reddened handprint resembling a terrible sunburn upon the victim’s body at first. Over time however, that mark will spread and worsen in stages. If this curse is removed, the victim’s skin will slowly revert back to its pre-curse state even from severe damage, though in extreme cases permanent damage to the victim’s ability to feel sensations on parts of their body may occur.

1. **First Stage:** The pain of the mark is localized mostly to the point of origin but begins to spread slowly across the body and worsen in intensity, going from resembling a sunburn to resembling an actual burn from a fire as it grows.
2. **Second Stage (48 hours):** The pain of the mark intensifies and it covers far more of the body now, even potentially appearing in areas disconnected from the initial point of contact during the ritual. Patches of skin will resemble severe burns while greater areas will appear to be sunburned. It becomes much more difficult to cover up the marks of the burns entirely, and some areas are outright painful to wear clothes over without being somehow medicated.
3. **Final Stage (5 days):** The origin point is no longer distinguishable as the burn has progressed to a point of nearly universally covering the body, making the victim appear as if they had been burned over much of the surface of their skin to a terrible degree. Pain is extremely high in some areas and medicated bandages may be necessary to move in this state without debilitating agony. Allowed to continue indefinitely, the victim will not die but many of their nerve endings may, resulting in an end to the pain but incurable damage even should the curse be removed.

* **Ingredients:** Dragon Bile, Phosphorus
* **Requirements:** 2 Chunk(s) of Carnelian, 2 Chunk(s) of Amber
* **Required Scroll:** Evocation
* **Effect of Ritual:** Causes a victim to slowly become covered in terrible and disfiguring burns.

### Seed of Fire (Curse)

The ritualist may plant a burning ‘seed’ of their magic through ritual inside of the victim’s soul, a seed which grows from fairly innocuous to terrifying in its implications within only days of time. At first the only noticeable symptom is a feverish heat rising from the victim’s skin though that will quickly worsen over the course of the weak until the creature feels desperately overheated at all times, sweats copiously, and by far most terrifyingly has effectively become a living bomb at the whim of the original caster.

1. **Stage 1 (1 day):** After the ritual, the victim will begin to feel abnormally warm and feverish to the touch, and may find themselves much preferring cooler climes to help deal with the increased heat their body puts off. In hot climates they will sweat quite easily and be greatly discomforted, though for a time keeping cool is largely enough to counteract the effects of the curse.
2. **Stage 2 (3 Days):** The victim finds themselves sweating even if they take extraordinary measures to keep cool, their skin is nearly as warm as stone in the desert and they can often be made dizzy as if suffering from sunstroke or another mild delirium.
3. **Stage 3 (7+Days):** The victim’s symptoms grow in magnitude and severity over time until they are a delirious shadow of themselves, sweaty and stricken with a constant delirium. Their skin is outright hot to the touch, wholly unpleasant both for themselves and anyone who has unprotected contact with their skin though not outright harmful alone. However, the most profound change is within as the ‘seed’ that has been placed will now have reached maturity in the soul of the victim. The original ritualist can now, by briefly invoking their power when within sight of the victim, cause them to violently explode in fire to the potential detriment of anyone within close proximity to them.

* **Ingredients:** Phosphorus, Outer Void Vapors
* **Requirements:** 3 Chunk(s) of Carnelian, 3 Chunk(s) of Topaz
* **Required Scroll:** Evocation
* **Effect(s) of Ritual:** Infects a victim with a burning seed that will first cause great discomfort and eventually over time leave them vulnerable to being exploded at will unless removed.

### Burning Dawn

In a ritual involving building an enormous fire stoked with strange magics and arcane ingredients, the caster may after invoking a great deal of power cast their creation into the sky and cause a false sun to appear temporarily over the island. The incredible power of this creation means that it will not only remain in the sky for quite some time, but also empower certain rituals  with its light.

* **Ingredients:** Atropa Belladonna, Dragon Bile
* **Requirements:** 3 Chunk(s) of Carnelian, *Rumor upon success*
* **Required Scroll:** Illusion
* **Effect of Ritual:** The time will be set to continuous daylight for 6 hours, after which time will resume normally. Holy rituals and pyromancy rituals each gain a benefit from this ritual in that they may subtract one gem of their choice from the price of their rituals when they are performed under the auspices of Burning Dawn.

### Avatar of Fire (Raid)

By sending a powerful beacon of fire into the sky after the conducting of a ritual involving a ceremonial bonfire and often animal sacrifice, a draconic avatar of fire can be summoned to the battlefield close to the opposing force. The beast does not discriminate however, and will attempt to destroy any who come near it.

* **Ingredients:** Dragon Bile, Ghoul Saliva, Doman Plum
* **Requirements:** 2 Chunk(s) of Diamonds, 1 Chunk(s) of Onyx, 2 Chunk(s) of Carnelian, *Rumor upon success*
* **Required Scroll:** Conjuration
* **Effect of Ritual:** A powerful red dragon is summoned that can either defend against an incoming raid or attack an enemy settlement. It can be fought alongside, and those struck down by it are considered injured.

### Hearthfire

The ritualist can build a roaring fire, either as an open bonfire or contained within a great hearth for others to gather around. Through extensive ritual, this fire can be infused with the warming and comforting aspect of fire to such an extent that its glow and warmth can drive away curses from those who sit around it for a time. This fire does not last forever, and those seeking to benefit from its strength must sit beside it within the hour it is created. Curses removed by this ritual disappear gradually, and those who seek its benefit must stay beside it for a prolonged time.

* **Ingredients:** Phosphorus, Yafaem Wildgrass
* **Requirements:** 2 Chunk(s) of Carnelian, 1 Chunk(s) of Diamond, 1 Chunk(s) of Amber
* **Required Scroll:** Evocation
* **Effect(s) of Ritual:** Removes curses from all who gather around it for a time and stay for the scene. Can remove curses from the Wind, Hydromancy, Dark, Mental, and Marked spheres.