Beasts and Beyond

No PC may have more than one tamed creature in a session at a time, though there is no limit to the number of tamed or domesticated creatures a PC may have outside of a session.

## Taming Beasts

Domesticated animals are the animals that can be purchased from the PHB equipment chapter, as well as those additional animals listed as available in Luskan. They function as the PHB describes, acting as controlled mounts when ridden, and on their own otherwise. The only cost of acquiring them is the listed gold. Note that only warhorses and mastiffs in the PHB are trained for combat. Other animals are capable of fighting, but are likely to flee if possible. A domesticated creature is considered Tame and trained for Riding or Hauling if appropriate.

Other domesticated animals may be available in certain locations beyond Luskan during sessions, refer to the Beasts and Beyond spreadsheet.

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Other animals can be tamed or befriended by adventurers if they put in the time and have the skills to make it work. A single use of the Animal Handling skill might be enough to avoid a conflict with a growling wolf, but it takes substantially more to get her to come back to town with you and then go on further adventures.

Taming an animal is done in stages: First, the PC must encounter it on an adventure (a DM may be contacted and an adventure constructed for the purpose of finding the creature in question, or it might be found during the course of an existing adventure). The animal obviously must survive the adventure and be returned to town, either through purchase, capture, successful Animal Handling checks, magical compulsion, or other means at the DMs discretion. Finally, the process of taming the creature during down time. As anyone that’s trained animals can tell you, this is a lengthy process.

Creatures up to CR 8 that are beasts with Intelligence of no higher than 4 can be tamed, trained for riding or hauling, and even combat. A creature must be tamed before they can be trained for riding or hauling, and trained for riding or hauling before being trained for combat.

The use of Animal Friendship or similar magic gives advantage on the roll. If the roll fails, the player may spend 10% of the money and downtime listed to try again until they either succeed or give up. Rolls must be made in #dm-supervised-rolls and overseen by a Founder or Keeper.

Note that tamed animals are not ranger companions, and will still act according to their nature. The DM is free to call for Animal Handling checks during adventures if the PC is trying to convince a tamed animal to act in a way substantially contrary to its wild instincts (e.g. trying to prevent a riding stag from fleeing if noticeably injured).

## Taming Creatures Beyond Beasts

A character may encounter even more exotic and rare creatures that may be tamed and trained. These creatures can be much more difficult and expensive to train, no less find and acquire in the first place. No creature beyond CR 8 may be tamed or trained by PCs, refer to the Monstrosities, Fey, etc. tab in this sheet for what creatures are available.

Use the following table to adjust the DCs and Costs above.

 Monstrosity type
 Fey type
 Dragon type
 Aberration type
 Chaotic alignment
 Lawful alignment
 Evil alignment
 Intelligence 8+