David George Hollow

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **David George Hollow**
* Jersey Number: **21**
* Chapter History: **#1 • 1939 🏀**
* Position: **PF2** • **Off-Pine Power Forward** for the **Columbus Dutch**
* Age in Chapter: **19 years old**
* Date of Birth: **September 28th, 1919**
* Modern Country of Origin: **Virgin islands 🇻🇮**
* Career Goal: **Set Records**
* Struggle: **Family**
* Alignment: **Contrarian Innocence**
* Height: **6' 10" | 2.0828m**
* Weight: **263 lbs | 119.2948kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

David Hollow isn't known for a distinct play style yet.

### Player Class: **None**

Hollow isn't known for a distinct player class yet.

### Alignment: **Contrarian Innocence**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive,  gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

David George Hollow, a native of Christiansted, St. Croix Island, US Virgin Islands, was born on September 28th, 1919. His interest in basketball sparked after witnessing a group of American sailors playing the sport during a visit to the island. The dynamics and teamwork of the game captivated David, leading him to pursue basketball with great enthusiasm. Motivated by his desire to set records and defy conventional wisdom, David dedicated himself to the sport. Despite struggling with family expectations, his proudest moment was when he signed with the Columbus Dutch as a Founding Syndicate Player at the age of 19. As a Contrarian Innocence character, David brought a unique perspective to the team, often challenging the status quo and pushing his teammates to think outside the box.

David's innocence, however, occasionally left him vulnerable to manipulation, particularly in the media spotlight. Nonetheless, his sincerity and genuine passion for the sport endeared him to fans and teammates alike. David's ultimate hope was to make a lasting impact on the game and inspire future generations of players. The Columbus Dutch discovered David during their initial scouting for the team. The head Coach John Slack was impressed by Hollow's height and raw talent, despite his lack of a Play Style or Player Class. They saw potential in his contrarian nature and believed it could bring a fresh approach to the team.

## Details

* Favorite Food: Mangos
* Favorite Color: Mango Orange
* Favorite Animal: Flamingo
* On-Court Habit: Hollow tosses his used socks into the crowd after every game
* Piece of Trivia: David Hollow fancies himself a pirate, even though he's a terrible sailor himself
* Has a Fear Of: Mismatched socks
* Diet Plan/Training Regimen: a combination of local Caribbean foods for energy and agility, paired with beach volleyball and surfing for balance and coordination
* Pop Culture Interests: Calypso music, adventure films, and detective novels
* Love Interest: *None yet discovered*
* Other Professional Interest: Piracy on the High Seas, Collecting Rare Stamps

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***David George Hollow*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access