Galactic community

Version

This article has been verified for the current PC version (3.10) of the game.

Diplomacy

Diplomacy

Relations

**Galactic community**

Federation

The Galactic Community is a governing body where each member empire can vote on laws that affect all other member empires. Any empire that established communications with a Galactic Community member is able to join or leave. Leaving the Galactic Community costs between 100 and 500  influence, depending on Empire Sprawl. If an empire leaves it will be unable to rejoin for 20 years and suffer a permanent **−30**  opinion penalty with the current Galactic Community members until it rejoins. Members of the Galactic Community are automatically given communications if they haven't encountered each other yet. By default, the Galactic Community button is located next to the top of the Outliner.

## Formation

Once an empire that is not  Gestalt Consciousness or  Fanatic Purifiers has established communications with at least 70% of the other empires in the galaxy (at least 3 non-Genocidal empires must exist), all non-genocidal empires will be offered to form the Galactic Community. If at least 3 empires agree the Galactic Community will be created, and all empires that voted to form will be members. When the option to form or join the Galactic Community is offered, AI empires will vote with the following weights:

* 18 if  Xenophile
* 25 if  Fanatic Xenophile,  Empath or  Rogue Servitor
* 8 if  Xenophobe
* 15 if  Fanatic Xenophobe

Joining the Galactic Community after it has formed costs  100 influence.

## Senate

The Galactic Senate is where resolutions are proposed and voted. It goes through two recurring phases.

When the Senate is in **Recess** no resolution is voted on. When the recess ends, the proposed resolution with the highest diplomatic support will be put in Session. An empire that’s part of the Galactic Council can declare a resolution an emergency measure every 20 years, instantly ending the recess. A recess lasts 720 days.

When the Senate is in **Session** all empires vote on the debated resolution. Supporting or opposing a resolution will add an empire’s diplomatic weight to either side while abstaining will not add diplomatic weight to either side. All empires can change their vote every 4 months. When the session ends the resolution is passed if the total Diplomatic weight of empires that supported it exceeds the total Diplomatic weight of empires that opposed it. A Session lasts 1440 days. An empire that’s the Custodian can end a session after half its time has passed.

### Diplomatic weight

Diplomatic weight is a measure of how influential an empire is within the senate and determines its power when supporting or opposing resolutions that are proposed or voted on. Diplomatic weight is gained from fleet power, economy, technology and pops. Assigning an  Official to the galactic community increases diplomatic weight by **+10%** per leader level.

* **Economic weight** is 15% of the empire’s economic power
* **Fleet power weight** is 2.5% of fleet power
* **Technology weight** is 40% of technology level
* **Pops weight** is the sum of each pop’s contribution which is described by:

# Pop's weight
2
⋅
Pop's happiness
1

{\displaystyle \text{Pop's weight} = 2 \cdot \text{Pop's happiness} + 1}

 . The  political power of the pop is not considered. All pops that are not affected by happiness contribute 1 to diplomatic weight from pops. Pops that have subversive jobs do not contribute.

### Voting

When a resolution comes to the Senate floor, all member empires can support, oppose, or abstain. The total  diplomatic weight of empires supporting and opposing the resolution is compared and the side with the higher total prevails. By spending  10 Influence per favor, any member can use up to  10 favors from each member voting opposite to themselves to add 10% of that member's diplomatic weight to their side of the vote; this does not reduce that member's diplomatic weight. Only  100 favors total may be used per resolution.

### Resolutions

Resolutions are laws passed by the Galactic Senate and affect every member of the Galactic Community. Any member can propose a resolution at any time, which is then added to the proposal list. Each member can only propose one resolution in the list. After a resolution is added to the list, all member empires can support it, oppose it or abstain, which determines its Diplomatic Support. The total Diplomatic Support or a resolution also determines its place in the list.

There are 5 resolution trees, each one containing at least two resolution lists. Most resolution lists contain 5 resolutions each, which must be passed in order, in addition to the option to vote to repeal the current highest level resolution in a list. Sanction resolution lists contain 3 resolutions each. Once a resolution passes another resolution from the same list, including the option to repel the new resolution, cannot be proposed until a resolution from another list is voted on.

The resolutions, depending on their tier, require 100, 150, 200, 250 or 300  Influence to propose. An empire can withdraw its own proposed resolution to propose another one but the cost is not refunded. Proposing to repeal a resolution costs as much as it took to initially propose it.

When a resolution that bans a policy is passed all members of the Galactic Community that use it are given the option to change the policy every 10 years as long as their ethics allow.

An empire that has proposed a resolution will gain for 6 years  **+5%** Diplomatic weight if the resolution passes and  **−5%** diplomatic weight if it fails.

AI empires will never vote for resolutions that would cause them to be in breach of the Galactic Law and will always vote for repealing them. If the AI is neutral on an issue it will vote solely based on its  Opinion of the empire that proposed the resolution and will not use Favors to influence voting.

 Gestalt Consciousness empires are not affected by modifiers that have no effect on their pops or planets, making certain resolutions have fewer drawbacks or benefits than they would for other empires.

 Effects
* **+5%** Trade Value
* **+5%** Bureaucrat Upkeep
* **+10%** Trade Value
* **+5%** Bureaucrat Upkeep
* **+10** Trade Protection
* **−10%** Naval Capacity
* **+15%** Trade Value
* **+25%** Bureaucrat Upkeep
* **+10** Trade Protection
* **−10%** Naval Capacity
* **+1-3** Consumer Goods from Passive Observation
* **+4-12** Consumer Goods from Aggressive Observation
* **+20%** Trade Value
* **+25%** Bureaucrat Upkeep
* **+25** Trade Protection
* **−15%** Naval Capacity
* **+1-3** Consumer Goods from Passive Observation
* **+4-12** Consumer Goods from Aggressive Observation
* **+25%** Trade Value
* **+25%** Bureaucrat Upkeep
* **+25** Trade Protection
* **−15%** Naval Capacity
* **+1-3** Consumer Goods from Passive Observation
* **+4-12** Consumer Goods from Aggressive Observation
* **+10%** Resources from Jobs
* **+50%** Ruler Happiness
* **−25%** Happiness
 AI voting
* **×2**  Corporate Dominion
* **×1.2**  Free Traders
* **×1.2**  Trading Posts
* **×0.1**  Gestalt Consciousness
* **×2**  Corporate Dominion
* **×0.8**  Militarist
* **×0.1**  Gestalt Consciousness
* **×2**  Corporate Dominion
* **×1.2**  Xenophile
* **×0.1**  Gestalt Consciousness
* **×2**  Corporate Dominion
* **×0.1**  Gestalt Consciousness
* **×2**  Corporate Dominion
* **×1.5**  Authoritarian
* **×0.5**  Egalitarian
* **×0.1**  Gestalt Consciousness

 Effects
* **+2.5%** Worker Pop Resource Output
* **−2%** Habitability
* **+5%** Worker Pop Resource Output
* **−5%** Habitability
* **+10%** Minerals from Jobs
* **+5%** Alloys from Jobs
* **+7.5%** Worker Pop Resource Output
* **−10%** Habitability
* **+15%** Minerals from Jobs
* **+5%** Alloys from Jobs
* **+10%** Planet Build Speed
* **+10%** Worker Pop Resource Output
* **−20%** Habitability
* **+20%** Minerals from Jobs
* **+5%** Alloys from Jobs
* **+10%** Planet Build Speed
* **−10%** Metallurgist Upkeep
* **+5%** Metallurgist output on Foundry designations
* **+5%** Artisan output on Factory designations
* **+10%** Refiner output on Refinery designations
* **+10%** Translucer output on Refinery designations
* **+10%** Chemist output on Refinery designations
* **+10%** Strategic resources output on Refinery designations
* **+10%** Worker Pop Resource Output
* **−25%** Habitability
* **+20%** Minerals from Jobs
* **+5%** Alloys from Jobs
* **+10%** Planet Build Speed
* **−20%** Metallurgist Upkeep
* **+5%** Metallurgist output on Foundry designations
* **+5%** Artisan output on Factory designations
* **+10%** Refiner output on Refinery designations
* **+10%** Translucer output on Refinery designations
* **+10%** Chemist output on Refinery designations
* **+10%** Strategic resources output on Refinery designations
 AI voting
* **×1.2**  Barbaric Despoilers or  Nihilistic Acquisition
* **×0.5**  Agrarian Idyll
* **×0.5**  Environmentalist
* **×1.2**  Barbaric Despoilers or  Nihilistic Acquisition
* **×0.5**  Agrarian Idyll
* **×0.5**  Environmentalist
* **×1.2**  Barbaric Despoilers or  Nihilistic Acquisition
* **×0.5**  Agrarian Idyll
* **×0.5**  Environmentalist
* **×1.2**  Barbaric Despoilers or  Nihilistic Acquisition
* **×0.5**  Agrarian Idyll
* **×0.5**  Environmentalist
* **×1.2**  Barbaric Despoilers or  Nihilistic Acquisition
* **×0.5**  Agrarian Idyll
* **×0.5**  Environmentalist

 Effects
* **+5%** Worker Happiness
* **+10%** Worker Political Power
* **+5%** Worker Happiness
* **+25%** Worker Political Power
* **+10%** Worker Output on some designations
* **+10%** Menial Drone Output on some designations
* **Banned** Basic Subsistence rights
* **+5%** Worker Happiness
* **+50%** Worker Political Power
* **+10%** Worker Output on some designations
* **+10%** Menial Drone Output on some designations
* **Enabled** Greater than Ourselves edict
* **Banned** Basic Subsistence rights
* **Banned** Stratified Economy rights
* **Banned** Chattel Slavery rights
* **Banned** Livestock Slavery rights
* **Banned** Grid Amalgamation Slavery rights
* **+5%** Worker Happiness
* **+75%** Worker Political Power
* **+10%** Worker Output on some designations
* **+10%** Menial Drone Output on some designations
* **−10%** Empire Size from Pops
* **−10%** Pop Housing Usage
* **Enabled** Greater than Ourselves edict
* **Banned** Basic Subsistence rights
* **Banned** Stratified Economy rights
* **Banned** Decent Conditions rights
* **Banned** Academic Privilege rights
* **Banned** Slavery rights
* **+5%** Worker Happiness
* **+100%** Worker Political Power
* **+10%** Worker Output on some designations
* **+10%** Menial Drone Output on some designations
* **−10%** Empire Size from Pops
* **−10%** Pop Housing Usage
* **+5** Stability
* **−10000** Resource Storage Capacity
* **Enabled** Greater than Ourselves edict
* **Banned** Basic Subsistence rights
* **Banned** Stratified Economy rights
* **Banned** Decent Conditions rights
* **Banned** Academic Privilege rights
* **Banned** Decadent Lifestyle rights
* **Banned** Social Welfare rights
* **Banned** Identity Sublimation rights
 AI voting
* **×2**  Rogue Servitor
* **×2**  Exploration Protocols
* **×1.4**  Fanatic Egalitarian
* **×1.2**  Egalitarian
* **×1.2**  Agrarian Idyll
* **×1.2**  Free Haven
* **×1.2**  Idealistic Foundation
* **×1.2**  Inwards Perfection
* **×0.8**  Aristocratic Elite
* **×0.8**  Police State
* **×0.8**  Gestalt Consciousness
* **×0.75**  Authoritarian
* **×0.5**  Corporate
* **×0**  Barbaric Despoilers
* **×0**  Slaver Guilds
* **×0**  Indentured Assets
* **×0**  Nihilistic Acquisition
* **×2**  Rogue Servitor
* **×2**  Exploration Protocols
* **×1.4**  Fanatic Egalitarian
* **×1.2**  Egalitarian
* **×1.2**  Agrarian Idyll
* **×1.2**  Free Haven
* **×1.2**  Idealistic Foundation
* **×1.2**  Inwards Perfection
* **×0.8**  Aristocratic Elite
* **×0.8**  Police State
* **×0.8**  Gestalt Consciousness
* **×0.75**  Authoritarian
* **×0.5**  Corporate
* **×0**  Barbaric Despoilers
* **×0**  Slaver Guilds
* **×0**  Indentured Assets
* **×0**  Nihilistic Acquisition
* **×2**  Rogue Servitor
* **×2**  Exploration Protocols
* **×1.4**  Fanatic Egalitarian
* **×1.2**  Egalitarian
* **×1.2**  Agrarian Idyll
* **×1.2**  Free Haven
* **×1.2**  Idealistic Foundation
* **×1.2**  Inwards Perfection
* **×0.8**  Aristocratic Elite
* **×0.8**  Police State
* **×0.8**  Gestalt Consciousness
* **×0.75**  Authoritarian
* **×0.5**  Corporate
* **×0**  Barbaric Despoilers
* **×0**  Slaver Guilds
* **×0**  Indentured Assets
* **×0**  Nihilistic Acquisition
* **×2**  Rogue Servitor
* **×2**  Exploration Protocols
* **×1.4**  Fanatic Egalitarian
* **×1.2**  Egalitarian
* **×1.2**  Agrarian Idyll
* **×1.2**  Free Haven
* **×1.2**  Idealistic Foundation
* **×1.2**  Inwards Perfection
* **×0.8**  Aristocratic Elite
* **×0.8**  Police State
* **×0.8**  Gestalt Consciousness
* **×0.75**  Authoritarian
* **×0.5**  Corporate
* **×0**  Barbaric Despoilers
* **×0**  Slaver Guilds
* **×0**  Indentured Assets
* **×0**  Nihilistic Acquisition
* **×2**  Rogue Servitor
* **×2**  Exploration Protocols
* **×1.4**  Fanatic Egalitarian
* **×1.2**  Egalitarian
* **×1.2**  Agrarian Idyll
* **×1.2**  Free Haven
* **×1.2**  Idealistic Foundation
* **×1.2**  Inwards Perfection
* **×0.5**  Corporate
* **×0**  Egalitarian

 Effects
* **−5%** Pop Consumer Goods Upkeep
* **+10%** Clear Blocker Time
* **−5%** Pop Consumer Goods Upkeep
* **+25%** Clear Blocker Time
* **−5%** Pop Amenities Usage
* **−5%** Planet Build Speed
* **−5%** Pop Consumer Goods Upkeep
* **+50%** Clear Blocker Time
* **−5%** Pop Amenities Usage
* **−15%** Planet Build Speed
* **+5%** Habitability
* **+5%** Food from Jobs
* **+1** Environmentalist Blocker Unity Bonus
* **−5%** Pop Consumer Goods Upkeep
* **+100%** Clear Blocker Time
* **−5%** Pop Amenities Usage
* **−15%** Planet Build Speed
* **+10%** Habitability
* **+10%** Food from Jobs
* **+1** Environmentalist Blocker Unity Bonus
* **+5%** Happiness
* **−10%** Alloys from Jobs
* **−20%** Minerals from Jobs
* **+25%** Terraforming Cost
* **Banned** Terraforming except to Gaia World
* **Banned** Using Deluge Machine
* **−5%** Pop Consumer Goods Upkeep
* **+200%** Clear Blocker Time
* **−5%** Pop Amenities Usage
* **−15%** Planet Build Speed
* **+15%** Habitability
* **+20%** Food from Jobs
* **+1** Environmentalist Blocker Unity Bonus
* **+10%** Happiness
* **−30%** Alloys from Jobs
* **−50%** Minerals from Jobs
* **+100%** Terraforming Cost
* **+5%** Pop Growth Speed
* **Banned** Terraforming except to Gaia World
 AI voting
* **×1.2**  Agrarian Idyll
* **×0.8**  Uses Food
* **×0.6**  Mining Guilds
* **×0.6**  Rockbreakers
* **×1.2**  Agrarian Idyll
* **×0.8**  Uses Food
* **×0.8**  Lithoid main species
* **×0.5**  Mining Guilds
* **×0.5**  Rockbreakers
* **×1.2**  Agrarian Idyll
* **×0.8**  Uses Food
* **×0.8**  Lithoid main species
* **×0.4**  Mining Guilds
* **×0.4**  Rockbreakers
* **×1.2**  Agrarian Idyll
* **×0.5**  Uses Food
* **×0.5**  Lithoid main species
* **×0**  Mining Guilds
* **×0**  Rockbreakers
* **×1.2**  Agrarian Idyll
* **×0**  Uses Food
* **×0**  Lithoid main species
* **×0**  Mining Guilds
* **×0**  Rockbreakers

 Effects
* **+10%** Research Station Output
* **+5%** Starbase Upkeep
* **+20%** Research Station Output
* **+10%** Starbase Upkeep
* **+1** Planet Sensor Range
* **+100%** Solar Panels effects
* **+100%** Listening Post effects
* **+100%** Black Hole Observatory effects
* **+30%** Research Station Output
* **+15%** Starbase Upkeep
* **+1** Planet Sensor Range
* **+100%** Solar Panels effects
* **+100%** Listening Post effects
* **+100%** Black Hole Observatory effects
* **+2-6** Society from Passive Observation
* **+3-9** Society from Aggressive Observation
* **+100%** Enclave starbase buildings effects
* **Banned** *Outlawed* Artificial Intelligence policy
* **Banned** *Non-Interference* Interference policy
* **+40%** Research Station Output
* **+20%** Starbase Upkeep
* **+1** Planet Sensor Range
* **+100%** Solar Panels effects
* **+100%** Listening Post effects
* **+2-6** Society from Passive Observation
* **+3-9** Society from Aggressive Observation
* **+4** Society from Indoctrination
* **+100%** Enclave starbase buildings effects
* **+10%** Researcher Output
* **+25%** Researcher Upkeep
* **−15%** Worker and Slave Happiness
* **Banned** *Outlawed* Artificial Intelligence policy
* **Banned** *Non-Interference* Interference policy
* **Banned** Any but highest Enhancement policy
* **+50%** Research Station Output
* **+25%** Starbase Upkeep
* **+1** Planet Sensor Range
* **+100%** Solar Panels effects
* **+100%** Listening Post effects
* **+2-6** Society from Passive Observation
* **+3-9** Society from Aggressive Observation
* **+4** Society from Indoctrination
* **+100%** Enclave starbase buildings effects
* **+20%** Researcher Output
* **+50%** Researcher Upkeep
* **−15%** Worker and Slave Happiness
* **Enabled** Extradimensional Experimentation
* **Banned** *Outlawed* Artificial Intelligence policy
* **Banned** *Non-Interference* Interference policy
* **Banned** Any but highest Enhancement policy
 AI voting
* **×0.75**  Spiritualist
* **×0.75**  Spiritualist
* **×0.75**  Spiritualist
* **×0.5**  Xenophile
* **×0.75**  Spiritualist
* **×0.5**  Egalitarian
* **×0.75**  Spiritualist

 Effects
* **+10%** Spiritualist Ethics Attraction
* **+5%** Unity from Jobs
* **−10%** Unemployment Happiness Penalty
* **+20%** Spiritualist Ethics Attraction
* **+10%** Unity from Jobs
* **−10%** Unemployment Happiness Penalty
* **−5%** Pop Consumer Goods Upkeep
* **+25%** Pop Assembler Job Upkeep
* **+10%** Robot Upkeep
* **+30%** Spiritualist Ethics Attraction
* **+15%** Unity from Jobs
* **−10%** Unemployment Happiness Penalty
* **−5%** Pop Consumer Goods Upkeep
* **+25%** Pop Assembler Job Upkeep
* **+10%** Robot Upkeep
* **−25%** Mechanical/Machine Pop Assembly Speed
* Organic pop priority in Jobs
* **+40%** Spiritualist Ethics Attraction
* **+20%** Unity from Jobs
* **−10%** Unemployment Happiness Penalty
* **−5%** Pop Consumer Goods Upkeep
* **+50%** Pop Assembler Job Upkeep
* **+20%** Robot Upkeep
* **−25%** Mechanical/Machine Pop Assembly Speed
* **−25%** Diplomatic Weight from robot empires
* Organic pop priority in Jobs
* **Banned** Synthetic Evolution ascension perk
* **+50%** Spiritualist Ethics Attraction
* **+25%** Unity from Jobs
* **−10%** Unemployment Happiness Penalty
* **−10%** Pop Consumer Goods Upkeep
* **+50%** Pop Assembler Job Upkeep
* **+20%** Robot Upkeep
* **−25%** Mechanical/Machine Pop Assembly Speed
* **−25%** Diplomatic Weight from robot empires
* **+10%** Organic Pop Happiness
* Organic pop priority in Jobs
* Machine Empires can become Rogue Servitor
* **Banned** Synthetic Evolution ascension perk
* **Banned** Non-Servitor Machine Intelligence
 AI voting
* **×1.5**  Spiritualist
* **×1.05**  Egalitarian
* **×0.85**  Authoritarian
* **×0.85**  Corporate
* **×0.75**  Materialist
* **×0.5**  Gestalt Consciousness
* **×0.25**  Mechanical main species
* **×0.8**  Gestalt Consciousness
* **×0.0**  Mechanical main species
* **×0.8**  Gestalt Consciousness
* **×0.0**  Mechanical main species
* **×0.8**  Gestalt Consciousness
* **×0.0**  Mechanical main species
* **×1.5**  Spiritualist
* **×0.8**  Gestalt Consciousness
* **×0.0**  Mechanical main species

 Effects
* **+10%** Naval Capacity
* **+5%** Ship Upkeep
* **+20%** Naval Capacity
* **+10%** Ship Upkeep
* **Banned** Using <50% Naval Capacity
* **+30%** Naval Capacity
* **+15%** Ship Upkeep
* **Enabled** Counterattack CB
* **Banned** Using <50% Naval Capacity
* **+40%** Naval Capacity
* **+20%** Ship Upkeep
* **Enabled** Counterattack CB
* **Enabled** Castigation Denouncements
* **Banned** Using <50% Naval Capacity
* **+50%** Naval Capacity
* **+25%** Ship Upkeep
* **Enabled** Counterattack CB
* **Enabled** Castigation Denouncements
* **Enabled** Preemptive War CB
 AI voting
* **×1.5**  Citizen Service
* **×1.5**  Distinguished Admiralty
* **×1.5**  Warrior Culture
* **×1.5**  Naval Contractors
* **×1.5**  Private Military Companies
* **×1.5**  Strength of Legions
* **×1.5**  Subspace Ephapse
* **×1.5**  Warbots
* **×0.25**  Pacifist
* **×1.5**  Citizen Service
* **×1.5**  Distinguished Admiralty
* **×1.5**  Warrior Culture
* **×1.5**  Naval Contractors
* **×1.5**  Private Military Companies
* **×1.5**  Strength of Legions
* **×1.5**  Subspace Ephapse
* **×1.5**  Warbots
* **×0**  Pacifist
* **×1.5**  Citizen Service
* **×1.5**  Distinguished Admiralty
* **×1.5**  Warrior Culture
* **×1.5**  Naval Contractors
* **×1.5**  Private Military Companies
* **×1.5**  Strength of Legions
* **×1.5**  Subspace Ephapse
* **×1.5**  Warbots
* **×0**  Pacifist
* **×1.5**  Citizen Service
* **×1.5**  Distinguished Admiralty
* **×1.5**  Warrior Culture
* **×1.5**  Naval Contractors
* **×1.5**  Private Military Companies
* **×1.5**  Strength of Legions
* **×1.5**  Subspace Ephapse
* **×1.5**  Warbots
* **×0.8**  In Breach of Galactic Law
* **×0**  Pacifist
* **×1.5**  Citizen Service
* **×1.5**  Distinguished Admiralty
* **×1.5**  Warrior Culture
* **×1.5**  Naval Contractors
* **×1.5**  Private Military Companies
* **×1.5**  Strength of Legions
* **×1.5**  Subspace Ephapse
* **×1.5**  Warbots
* **×0**  Pacifist

 Effects
* **+15%** Defense Army Morale
* **+5%** Army Upkeep
* **+15%** Defense Army Morale
* **+5%** Army Upkeep
* **−5%** War Exhaustion Gain
* **Banned** Purges except Displacement
* **Banned** Using World Cracker
* **+15%** Defense Army Morale
* **+15%** Army Upkeep
* **−10%** War Exhaustion Gain
* **−20%** Army Collateral Damage
* **Banned** Purges except Displacement
* **Banned** Using World Cracker
* **Banned** Using Neutron Sweep
* **Banned** Using Divine Enforcer
* **Banned** Using Nanobot Diffuser
* **Banned** Using Devolving Beam
* **Banned** Using Deluge Machine
* **Banned** *Indiscriminate* Bombardment Stance
* **Banned** *Armageddon* Bombardment Stance
* **+15%** Defense Army Morale
* **+15%** Army Upkeep
* **−15%** War Exhaustion Gain
* **−20%** Army Collateral Damage
* **+50%** Pacifist Ethics Attraction
* **+25%** Ship Build Speed during Defensive War
* **Banned** Purges except Displacement
* **Banned** Using World Cracker
* **Banned** Using Neutron Sweep
* **Banned** Using Divine Enforcer
* **Banned** Using Nanobot Diffuser
* **Banned** Using Devolving Beam
* **Banned** Using Deluge Machine
* **Banned** *Indiscriminate* Bombardment Stance
* **Banned** *Armageddon* Bombardment Stance
* **Banned** *Unrestricted Wars* War Philosophy
* **+15%** Defense Army Morale
* **+15%** Army Upkeep
* **−20%** War Exhaustion Gain
* **−20%** Army Collateral Damage
* **+100%** Pacifist Ethics Attraction
* **+25%** Ship Build Speed during Defensive War
* **−20%** Edict Upkeep
* **−25%** Naval Capacity
* **Banned** Purges except Displacement
* **Banned** Using World Cracker
* **Banned** Using Neutron Sweep
* **Banned** Using Divine Enforcer
* **Banned** Using Nanobot Diffuser
* **Banned** Using Devolving Beam
* **Banned** Using Deluge Machine
* **Banned** *Indiscriminate* Bombardment Stance
* **Banned** *Armageddon* Bombardment Stance
* **Banned** *Unrestricted Wars* War Philosophy
 AI voting
* **×0.8**  Militarist
* **×0.8**  Gestalt Consciousness
* **×2**  Pacifist
* **×0**  Militarist
* **×0**  Militarist
* **×0**  Militarist
* **×0**  Militarist

 Effects
* **−5%** Mercenary Naval Capacity Usage
* **−0.5** months Mercenary Dividend Wait
* **+5%** Trade Value
* **+1** Mercenary Enclave Capacity
* **+10%** Mercenary Fleet Upkeep
* **−10%** Naval Capacity
* **−10%** Mercenary Naval Capacity Usage
* **−1** months Mercenary Dividend Wait
* **+10%** Trade Value
* **+1** Mercenary Enclave Capacity
* **+20%** Mercenary Fleet Upkeep
* **−25%** Naval Capacity
* **−15%** Mercenary Naval Capacity Usage
* **−1.5** months Mercenary Dividend Wait
* **+15%** Trade Value
* **+1** Mercenary Enclave Capacity
* **+30%** Mercenary Fleet Upkeep
* **−40%** Naval Capacity
* **Banned** Being at war without hired mercenaries
* **−20%** Mercenary Naval Capacity Usage
* **−2** months Mercenary Dividend wait
* **+20%** Trade Value
* **+2** Mercenary Enclave Capacity
* **+40%** Mercenary Fleet Upkeep
* **−60%** Naval Capacity
* **+20%** Diplomatic Weight while hiring mercenaries
* **Banned** Being at war without hired mercenaries
* **−25%** Mercenary Naval Capacity Usage
* **−2.5** months Mercenary Dividend Wait
* **+25%** Trade Value
* **+2** Mercenary Enclave Capacity
* **+50%** Mercenary Fleet Upkeep
* **−80%** Naval Capacity
* **+40%** Diplomatic Weight while hiring mercenaries
 AI voting
* **×2**  Corporate
* **×0.8**  Gestalt Consciousness
* **×0.8**  Pacifist
* **×2**  Corporate
* **×0.5**  Gestalt Consciousness
* **×0.5**  Pacifist
* **×2**  Warrior Culture
* **×2**  Barbaric Despoilers
* **×2**  Naval Contractors
* **×2**  Private Military Companies
* **×0.5**  Gestalt Consciousness
* **×0**  Pacifist
* **×2**  Warrior Culture
* **×2**  Barbaric Despoilers
* **×2**  Naval Contractors
* **×2**  Private Military Companies
* **×0**  Gestalt Consciousness
* **×0**  Pacifist
* **×2**  Barbaric Despoilers
* **×2**  Naval Contractors
* **×2**  Private Military Companies
* **×0**  Gestalt Consciousness
* **×0**  Pacifist

* **+5%** Empire Size from Systems
* **+15%** Empire Size from Systems
* **+5%** Empire Size from Planets
* Integration Permitted is not a valid term
* Expansion Prohibited is not a valid term
* **+25%** Empire Size from Systems
* **+15%** Empire Size from Planets
* **+50%** Bulwalk Starbase Hull Points
* **+50%** Bulwalk Defense Platform Hull Points
* **+50%** Bulwalk Starbase Damage
* **+50%** Bulwalk Defense Platform Damage
* **+50%** Scholarium Research Cache Size
* **+50%** Prospectorium Deposit Discovery Size
* Integration Permitted is not a valid term
* Expansion Prohibited is not a valid term
* Expansion Regulated is not a valid term
* **×2**  Feudal Society
* **×2**  Franchising
* **×2**  Egalitarian
* **×0.5**  Xenophobe
* **×0.25**  Authoritarian
* **×0.25**  Overlord
* **×2**  Feudal Society
* **×2**  Franchising
* **×2**  Egalitarian
* **×0.5**  Xenophobe
* **×0.25**  Authoritarian
* **×0.25**  Overlord
* **×2**  Feudal Society
* **×2**  Franchising
* **×2**  Egalitarian
* **×0.5**  Xenophobe
* **×0.25**  Authoritarian
* **×0.25**  Overlord

#### Sanctions

Sanctions are resolutions that apply negative modifiers to empires that are in breach of Galactic Law or have been denounced and can only be proposed after such a thing is possible. The last two levels for each Sanction can only be proposed by members of the Galactic Council. All Sanctions require 25  Influence to propose. AI empires are **25%** more likely to vote for a Sanction resolution if a Rival is denounced or in breach of the Galactic Law but **50%** less likely if a member of the same Federation is denounced or in breach of Galactic Law. They will always oppose resolutions if they themselves are in breach of Galactic Law.

#### Space Fauna

The Space Fauna resolutions determine the status of Space Amoeba and Tiyanki Space Whales and cost 25  Influence to propose.

* Killing Tiyanki Space Whales no longer causes  Opinion loss with  Xenophile empires
* **×1.5** if  Militarist
* **×0.5** if  Pacifist
* **×0.5** if  Environmentalist
* **×0.5** if  Empath
* **×0** if  Xenophile
* Killing Tiyanki Space Whales grants no rewards and causes a **−1000**  Energy fine
* Killing the Tiyanki Matriarch guardian causes a **−5000**  Energy fine
* **×1.5** if  Pacifist
* **×1.5** if  Environmentalist
* **×1.5** if  Empath
* **×0.75** if  Militarist
* **×0** if  Xenophobe
* All members are offered the Amoeboid Pacification empire modifier

#### Denouncement

Denouncements are a unique type of resolution that targets a certain member empire. If the denouncement resolution passes the denounced empire will get a **−25%**  diplomatic weight modifier for 10 years. If the empire is a member of the Galactic Community it will be affected by Sanction resolutions even if it didn't breach Galactic Law. A denouncement resolution can only be proposed against empires with rivalry or negative Relations. There are two types of denouncements:

* Castigation denouncements cost 25  influence and can be proposed by any empire if the 4th Mutual Defense resolution is passed against an empire that is either in breach of the Galactic Law or is not a member of the Galactic Community
* Council denouncements cost 100  influence can be proposed by members of the Galactic Council against any member of the Galactic Community

#### Politics Traditions

The Politics Traditions resolutions can only be proposed by empires that finished the  Politics tradition tree and cost 250  Influence to propose.

* **+20%** Naval Capacity if Galactic Custodian
* **+10%** Naval Capacity if member of the Galactic Council or Imperial Council
* **−5%** Naval Capacity if none of the above
* **×2** if subject of a member of the Galactic Council or Imperial Council
* **×1.5** if  Diplomatic Corps
* **×1.5** if  Public Relations Specialists
* **×1.5** if  Empath
* **×1.5** if  Exploration Protocols
* **×1.5** if  Rogue Servitor
* **×1.2** if  Authoritarian
  Development Aides

* **+20%** Diplomatic Weight
* **−15%** Energy Income
* **−15%** Minerals Income
* **−15%** Food Income
* If not member of the Galactic Council or Imperial Council:

* **−20%** Diplomatic Weight
* **+5%** Energy Income
* **+5%** Minerals Income
* **+5%** Food Income
* **×2** if member of the Galactic Council or Imperial Council
* **×2** if subject of a member of the Galactic Council or Imperial Council
* **×1.5** if  Diplomatic Corps
* **×1.5** if  Public Relations Specialists
* **×1.5** if  Empath
* **×1.5** if  Exploration Protocols
* **×1.5** if  Rogue Servitor
* **×1.2** if  Authoritarian
  Galactic Threats Committee
* **+10%** Researchers Upkeep
* **−25** Minimum Crisis Year
* **If the Extradimensional Experimentation resolution has been passed, the Unbidden crisis can spawn earlier than the endgame start date**

#### Galactic Market

The Galactic Market resolutions determine what pops can be sold on the slave market and cost 25  Influence to propose.

* **×2**  Nihilistic Acquisition
* **×1.5** if  Authoritarian
* **×1.5** if  Xenophobe
* **×0.5** if  Egalitarian
* **×0.5** if  Xenophile
* **×1.5** if  Xenophile
* **×0.5** if  Authoritarian
* **×0.5** if  Xenophobe
* **×0**  Barbaric Despoilers
* **×0**  Nihilistic Acquisition
* **×1.5** if  Xenophile
* **×0.75** if  Spiritualist
* **×0.5** if  Authoritarian
* **×0.5** if  Xenophobe
* **×0**  Barbaric Despoilers
* **×0**  Nihilistic Acquisition

#### Pre-FTL Stance

The Pre-FTL Stance resolutions determine in what ways members of the Galactic Community are allowed to interact with pre-FTL civilizations. Only one Pre-FTL Stance resolution can be active and it must be repealed before another one can be proposed. All resolutions cost 100  Influence.

* **+2** Difficulty for operations targeting pre-FTL civilizations
* Commercial Agreements with pre-FTL civilizations can produce advanced resources
* Pre-FTL civilizations that discover FTL while provided technology start with maximum Loyalty
* *Aggressive Interference* Pre-FTL Interference policy
* **×2**  Rogue Servitor
* **×2**  Exploration Protocols
* **×1.4**  Fanatic Egalitarian
* **×1.2**  Egalitarian
* **×1.2**  Agrarian Idyll
* **×1.2**  Free Haven
* **×1.2**  Idealistic Foundation
* **×1.2**  Inwards Perfection
* **×0.8**  Aristocratic Elite
* **×0.8**  Police State
* **×0.8**  Gestalt Consciousness
* **×0.75**  Authoritarian
* **×0.5**  Corporate
* **×0**  Barbaric Despoilers
* **×0**  Slaver Guilds
* **×0**  Indentured Assets
 Non-Interference Act
* Enables the *Non-Interference* Pre-FTL Interference policy regardless of ethics
* *Aggressive Interference* Pre-FTL Interference policy
* Diplomacy with pre-FTL civilizations
* Failed operations against pre-FTL civilizations
* **×2**  Exploration Protocols
* **×1.2**  Pacifist
* **×1.2**  Agrarian Idyll
* **×1.2**  Environmentalist
* **×1.2**  Empath
* **×0.8**  Militarist
* **×0.8**  Pompous Purists
* **×0.8**  Franchising
* **×0.6**  Slaver Guilds
* **×0.6**  Indentured Assets
* **×0.6**  Barbaric Despoilers
* **×0.6**  Nihilistic Acquisition
 Exploitation Act
* **+2-6** Physics Research from Passive Observation
* **+2-10** Engineering Research from Aggressive Observation
* **+2-10** Physics Research from Aggressive Observation
* **−2** Difficulty for operations targeting pre-FTL civilizations
* Provide Technology diplomatic interaction
* Failed Plant Advanced Technology operations against pre-FTL civilizations
* **×2**  Slaver Guilds
* **×2**  Indentured Assets
* **×2**  Barbaric Despoilers
* **×2**  Nihilistic Acquisition
* **×1.4**  Fanatic Authoritarian
* **×1.2**  Authoritarian
* **×1.2**  Gestalt Consciousness
* **×1.2**  Materialist
* **×1.2**  Aristocratic Elite
* **×1.2**  Police State
* **×0.8**  Egalitarian
* **×0.8**  Agrarian Idyll
* **×0.8**  Free Haven
* **×0.8**  Idealistic Foundation
* **×0.8**  Inwards Perfection
* **×0.8**  Rogue Servitor
* **×0**  Shared Burdens
* **×0**  Exploration Protocols

#### Bureaucratic Surveillance

The Bureaucratic Surveillance resolutions can only be proposed by empires that have at least one subject.

* **×2**  Authoritarian
* **×2**  Xenophobe
* **×0.5**  Egalitarian
* **×0.5**  Feudal Society
* **×0.5**  Franchising
 Borderless Authority
 Personal Oversight

### Galactic focus

The Galactic Focus is the current objective of the Galactic Community and when accomplished will grant every member of the Galactic Community 100  Influence. Galactic Focus options only appear when certain conditions are met. The Galactic Focus can be changed by proposing a Galactic Priority resolution. If an empire is Custodian it can change the Galactic Focus without requiring a resolution. Both options cost 100  Influence.

### Galactic council

The Galactic Council can be created by passing the Form Galactic Council resolution, which requires the Galactic Community to be at least 20 years old. Members are chosen from the member empires with the highest  diplomatic weight every 20 years and have their  diplomatic weight increased by **+20%**, can propose Council denouncement resolutions and can declare a proposed resolution an emergency measure and put it into session immediately once every 20 years. After the Galactic Council is created the Galactic Reforms resolution list will be added.

#### Crisis declaration

The Custodian or members of the Galactic Council can propose crisis declaration Resolutions. Crisis declaration Resolutions cost 300  to propose or repeal. They will start a war between the Galactic Community or Galactic Imperium and the target using the Crisis War wargoal and the targeted empire cannot rejoin the Galactic Community or Galactic Imperium. During the war, member empires gain **+20%**  ship build speed and **−10%**  ship upkeep. The war will end prematurely if the resolution is repealed.

#### The Custodian

A Custodian can be chosen from the members of the Galactic Council by passing the Nominate Custodian resolution. The Custodian enjoys the following benefits:

* **+5**  Monthly influence
* **+30%**  Diplomatic weight (doesn't stack, replaces the Council bonus)
* **−50%** Emergency measure cooldown
* **−50%** Veto cost and cooldown
* Open borders from every member of the Galactic Community
* Can end any session after half its time has passed at the cost of 200  influence
* Can change the Galactic Focus without requiring a resolution at the cost of 100  influence
* Can freeze any resolution, preventing it from being voted on (the empire with the frozen resolution can still withdraw it to propose another one)

Initially, an empire stays Custodian for 30 years and afterwards returns to the Galactic Council. Custodians can propose the following unique resolutions for 200  influence:

Once the Galactic Custodian returns to the Galactic Council, any active resolutions passed during Custodianship will remain in effect. Custodian resolutions can be repealed, but additional Custodian proposals cannot be made. If the Galactic Defense Force was enacted before the end of the Custodian's term and a GDF fleet exists, it will become a neutral fleet that patrols Galactic Community space.

## Galactic Imperium

If the Proclaim the Galactic Imperium Resolution is passed the Galactic Community will be reformed into the Galactic Imperium. All Galactic Imperium members will leave any federation they're part of. The Custodian will become the Galactic Emperor, with a new name depending on previous authority, shift ethics towards  Fanatic Authoritarian, shift government to  Imperial, gain the  Galactic Sovereign civic and gain the ability to upgrade the planetary capital of the empire capital into the Imperial Palace. If the Galactic Emperor previously had  Corporate authority it will shift government as well but become able to use both regular and corporate civics. Hivemind empires only change name when becoming emperor. All Custodian perks will remain and in addition, the Galactic Emperor cannot be attacked by Galactic Imperium members. Empires cannot leave the Galactic Imperium.

When the Galactic Imperium is formed the Galactic Council will be reformed into the Imperial Council. Galactic Reform Resolutions will be replaced by Imperial Council ones, which can only be proposed by the Galactic Emperor. If the Galactic Defense Force Resolution has been passed it will be replaced by the Imperial Armada Resolution. In addition, the Galactic Trade Organization Resolution will be moved to the Imperial Institutions group and A United Front to Foreign Relations.

The Galactic Emperor will be able to propose the following Resolutions:

If the empire leading the Galactic Imperium is destroyed the Galactic Community will form again.

### Undermining the Imperial Authority

The Galactic Imperium measures its strength via Imperial Authority.  Officials can be assigned to the Galactic Imperium to raise or lower Imperial Authority by 0.1 per month each. This is done via the Galactic Imperium screen as shown in the image. They can be assigned (by clicking either icon) to support or undermine the Imperium. In addition to this, an Espionage Operation exists to *Weaken Imperial Authority*.

If the Imperial Authority is at least 100, all members of the Galactic Imperium will join the Galactic Emperor in defensive wars. If it falls below 50, members can use the *Spark Rebellion* espionage operation to attempt to bring down the Emperor. This operation requires a very high Infiltration Level, so it may be required to acquire additional assets first. In addition to the high starting requirements, events may happen that demand to sacrifice the assigned asset and thus lowering the maximum infiltration level. The *Contact Lost* event requires 10 more infiltration level than the starting requirement of the operation was originally.

## Galactic Law

The Galactic Law represents actions that are forbidden within the Galactic Community. When the Galactic Community is formed nothing is forbidden, but passed resolutions can ban certain policies and actions. If a member of the Galactic Community breaches the Galactic Law all other members will lose **100**  opinion with the breaching empire. In addition, as long as an empire is in breach of Galactic Law it will be affected by passed Sanction resolutions. Sanction resolutions themselves can only be proposed after at least one thing is banned by Galactic Law.

## References

1. ↑ 1.0 1.1 The tooltip for Environmental Control Board and The Paradise Initiative say +2 and +3, respectively, but this is incorrect. The actual effect is no more than +1 for all tiers of Environmentalist resolutions.

**Game concepts**