Battle

**Battles** in *Triangle Strategy* take place on tile-based maps in a strategic turn-based fashion.

## List of battles

The battles available in the game include:

* Chapter I: A Young Hawk Soars
	+ Beset by Brigands
* Chapter II: To Arms, Brave Warriors
	+ The Tourney
* Chapter III, Part II: A Land of Snow and Ice
	+ Subduing the Smugglers
* Chapter III, Part II: A Land of Sand and Sun
	+ Apprehending Rebels
* Chapter VI: Remember Me
	+ Escape from Whiteholm Castle
* Chapter VII: Forced Hands, Fractured Bonds
	+ The Rout of House Falkes
	+ General Avlora's Assault

## Basics

Positioning units and initiative are two particularly key elements in battle. Attacks from high ground inflict greater damage on enemy units. The order in which units take action is determined by their speed attribute. The turn order can be seen at the bottom of the battle screen.

### Tactical points

Many actions require tactical points to be used. The number of points required is indicated by the number of diamond symbols to the right of the ability name. One tactical point is generally gained each turn, and some abilities may grant additional points. This is of particular importance to magic users as their primary actions often require two tactical points.

### Enemy attack range

When moving units, tiles that show up in purple are close enough for one or more enemy units to attack within a turn. Arching red lines will indicate which enemies can attack that tile during theit next turn.

### Weaknesses

Units may be particularly suspectible to certain actions or types of action, such as those of a specific element like fire. This usually means they will suffer increased damage when these actions are attacks. When enemy units are weak to a specific action, the word "weak" will appear over them when the action is highlighted.

### Backstabs and giving chase

Attacks from behind a target unit are guaranteed to score a critical hit.

Additionally, if a friendly unit is behind an enemy unit when that enemy is attacked by a different friendly unit, the unit behind will automatically make a follow-up attack. This "giving chase" is a particularly powerful tactic, but beware that the enemy can also use follow-up attacks in the same manner.

### Loot

Defeated enemy units may drop loot on the tile in which they were defeated, indicated by a bag icon. Move a unit onto the tile to claim the loot, which will be added to the inventory at the end of the battle.

## Quietuses and kudos

Quietuses are special actions that can be performed during any party member's turn. They do not use up the turn, but a single quietus can only be used once a battle. They are accessed by pressing the right stick button for "Secret Weapon." More quietuses can be acquired from the Eagle-Eyed Elder in the encampment in exchange for kudos. Kudos function as form of currency used to buy quietuses, and they are awarded for particular types of actions in battle.

## Pre-battle exploration phases

Exploration phases before battle offer a chance to speak to the party and various other characters while surveying the map an upcoming battle will take place on. But more importantly, they sometimes offer a chance to change something for the battle to the benefit of party, examples including getting something repaired or making a trap available. It is wise therefore to be through in taking with characters and checking out special or unique features out in the field. Additionally, items can usually be found laying about, their locations indicated by slow repeating sparkles.