recursal/Fanatic-Fandom huggingface dataset:
Martian Clod

***Martian Clod***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Clod

Primary Weapon
Astrogun

Effect(s)
Sniping capabilities

**Martian Clod** is an unlockable variant for Clod, added in the *Monster Warfare Update*. Crystal Clod adds long-range capabilities to Clod's arsenal, trading out his Coalgun with the powerful Astrogun. Martian Clod can zoom in farther than other Clods and can deal extra damage via critical hit headshots.

## Upgrades

**COMING SOON**
Cosmic Krackle

***Cosmic Krackle***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Krackle

Primary Weapon
Galactic Krackler

Effect(s)
Chargeable

**Cosmic Krackle** is one of the three base-game variants for Krackle in *Minion Warfare*. Cosmic Krackle adds charging effects to Krackle's arsenal, trading out his Krackler with the chargeable Galactic Krackler. This grants Krackle the ability to charge up blasts.

## Upgrades

### Hypothetical Ammo

These Plasma Stars may or may not even exist. That might be why you reload so quickly.

### Hammerspace

Utilizing the magic of hammerspace increases ammo capacity.

### Graviton Ammo

Opponents develop their own gravitational pull to your ammo, causing it to deal more damage.
Speedy Warp

***Speedy Warp***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
45

Ability Slot
Primary

**Speedy Warp** is an unlockable primary ability for Krackle, added in the *Black Shock Down Update*. This ability has a much shorter duration time; it only lasts for 5 seconds rather than 8. Fortunately, Krackle retains his invincibility.

This version of the Dematerialize ability allows Krackle to move drastically faster (1.75% of the normal ability's speed, to be exact). This increase in speed makes it especially useful for avoiding approaching enemies or moving to a new location quickly to set up a new Machine.

## Armory Description

*"Zoom right past your robotic foes in an energy state. But hurry, it doesn't last long!"*
Braingun

***Braingun***
Braingun.jpg

Used By
Undead Sarge

Weapon Type
Chain

Capacity
N/A

Effects
Splash damage

The **Braingun** is the primary weapon for the Undead Sarge variant, added in the *Monster Warfare Pack*. It is an enormous minigun-type weapon that resembles a rotating gun barrel built into his left arm.

The Braingun fires at a rate of only twice per second in a straight line and is capable of quickly mowing down any approaching Shockbots. The damage is higher the closer Sarge is to his enemies and drops off over a distance, making it more useful at close-to-mid range. The Braingun is capable of firing nonstop for only 6 seconds before overheating and then must cool down for 4 seconds before it can be fired again. This weapon deals splash damage a la the Coral Cannon and the Gemgun.

## Damage Table

 Midrange
 Long Range
2 damage (Splash)

## Related Upgrades

**TBA**
Cymbal Solo

***Cymbal Solo***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
30

Ability Slot
Secondary

**Cymbal Solo** is an unlockable secondary ability for Chomper, added in the *Full Metal Cardigan Pack*. Chomper clashes two cymbals together, creating an area-of-effect soundwave around him. Any opponent hit by this sound wave will be stunned for a period of three seconds, during which time they can't move, jump, or use any attacks or abilities.

Unlike the original ability, this ability only stuns for a measly three seconds. On the plus side, the ability deals 30 damage to all opponents within range, regardless of how close they are to Chomper.

## Armory Description

*"Chomper prefers a drum solo, but he can't help but shed a tear at the sound of a beautiful cymbal solo. Magical and painful, ain't it?"*
Boom of Doom (Video)

***Boom of Doom*** is an unlockable short film that can be purchased from the Armory for 10,000 Power Orbs.

## Store Description

*In this video, the Minions must take down the Shockbots' newest weapon: the Boominator!*

## Cast of Characters

* Cannot
* Chomper
* Chucky
* Clod
* Snerlin
* Krackle
* King Grex
* Footbot
* Mac
* Zoom
* Sarge
* Doc
* Pappy
* Bronzhilda
Wormhole

***Wormhole***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
30 (for each warp)

Ability Slot
Primary

**Wormhole** is Doc's primary special ability in *Minion Warfare*. Doc pulls out a small pocket watch-like device and presses a button on it. After about one second after activating the ability, Doc will instantly be teleported a medium distance away. The distance Doc is moved is the same every time. Doc is able to Wormhole twice in a row before having to recharge.

When recharging, each Wormhole recharges separately, meaning that Doc will recharge one Wormhole at a time, steadily increasing the number of Wormhole he has in reserve. Each Wormhole takes 30 seconds to recharge.

Wormhole is useful both for getting within spraying distance of an enemy and retreating from a sticky situation.

## Armory Description

*"Teleporting through the endless vastness of time and space is useful for approaching or retreating. Plus, it's awesome!!!"*
Rock Leap

***Rock Leap***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
60

Ability Slot
Primary

**Rock Leap** is an unlockable primary ability for Clod, added in the *Full Metal Cardigan Update*. This ability is quite a departure from the original. Rather than charge across the ground, Clod leaps into the air and slams down a short distance away. This deals only 70 damage (5 less than the basic Rock Charge) and it takes a full minute to recharge.

The main use for the Rock Leap is mobility. Strategic use of the Rock Leap will allow Clod players to quickly cross like gaps that would previously be impassable for Clod, such as between rooftops and between different level on a platform. It is not practical for crossing entire maps due to its long recharge time, but it can come in handy when Clod needs to cross a gap or leap up to a new platform.

## Armory Description

*"Clod's been knocking Shockbots into the air so long that he began wondering what it was like. And now he does. Yay for Clod!"*
Drum Crash

***Drum Crash***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
30

Ability Slot
Secondary

**Drum Crash** is an unlockable secondary ability for Chomper, added in the *Full Metal Cardigan Pack*. Chomper performs a five-second drum solo, creating an area-of-effect soundwave around him. Any opponent hit by this sound wave will be stunned for the duration of the ability, during which time they can't move, jump, or use any attacks or abilities. If an opponent enters the soundwave while the ability is already active, they may not be stunned for the full five seconds.

Unlike the original ability, this ability prevents Chomper from attacking or moving during the duration. This makes him unable to chomp enemies from behind while they are stunned. However, it does make it useful for allowing teammates to get in easy shots.

## Armory Description

*"Chomper's here to sing his Top 10 Rock Hits...and stun some opponents. That too. Only six easy payments of $49.99!"*
Chomper Charge

***Chomper Charge***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
30

Ability Slot
Primary

**Chomper Charge** is an unlockable primary ability for Chomper, added in the *Full Metal Cardigan Update*. This completely removes Chomper's ability to burrow, eliminating one of Chomper's methods of swallowing enemies. However, the trade-off is power.

During the Chomper Charge, Chomper pulls his limbs into his spherical body and rolls forward in a straight line at high speeds. Any enemy hit by the Chomper Charge takes a whopping 75 points of damage and is thrown high into the air. While Chomper is not guaranteed to score a kill every time, he can kill injured enemies easily.

## Armory Description

*"Toro toro! Arriba arriba! Andale andale! (Chomper rolls really fast at people.)"*
Bowling

**Bowling** is a Game in Wii Sports.

Wii Sports **Bowling** is similar to normal **Bowling**. You attempt to knock down 10
pins with a ball. You have 10 attempts with 2 shots in each. Like Golf the only way to play against someone is
multiplayer. Shinnosuke, Helen and any Miis you have created are frequently seen in other
lanes. Bowling is held in the Bowling Alley.

## Bowling Balls

* Up Arrow: Blue Ball

* Down Arrow: Green Ball

* Left Arrow: Pink Ball/ Red

* Right Arrow: Gold Ball/ Yellow

**Usually, Player One will get the Blue ball,**
Player Two will get the Pink, Player Three will get the Green, and Player Four
will get the Gold.

## Strikes

**Here are all strike names in Wii Bowling (*Strike* = All pins are knocked**
down):

**1.** Strike

**2.** Double Strike

**3.** Turkey

**4.** Furth

**5.** Fifth

**6.** Six-Pack

**7.** Seven-Pack

**8.** Eight in a row

**9.** Nine in a row

**10.** Ten in a row

**11.** Eleven in a row

**12.** Perfect
Doctor DNA

***Doctor DNA***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Doc

Primary Weapon
Mixmonster

Effect(s)
Toxic effects

**Doctor DNA** is an unlockable variant for Doc, added in the *Spice of Life Update*. Doctor DNA adds Toxic effects to Doc's arsenal, trading out his Acid Sprayer with the toxic Mixmonster. Doctor DNA is capable of dealing toxic damage both with his weapon and his personal toxic aura.

## Upgrades

**COMING SOON**
Burrow

***Burrow***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
30

Ability Slot
Primary

**Burrow** is Chomper's primary special ability in *Minion Warfare*. Chomper dives beneath the ground and begins burrowing at a decent pace (approximately 1.25x his walking speed). Chomper is capable of burrowing for approximately 6 seconds, at which point he will emerge from the ground automatically.

While burrowing, Chomper is completely invincible and can not be affected by any weapons or special abilities (aside from Mac's Stun Pole). Chomper is not undetectable, however; while burrowing, Chomper can be detected by his mohawk, which sticks out of the ground like a shark's fin, and by the sound of him humming to himself.

Using the Chomp attack while underneath an opponent will allow Chomper to erupt from the ground and swallow the opponent whole.

## Armory Description

*"Burrow beneath the ground like a crazy sandworm and swallow Shockbots from below!"*
Shadow Sarge

***Shadow Sarge***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Sarge

Primary Weapon
Darkgun

Effect(s)
Random effects

**Shadow Sarge** is one of the three base-game variants for Sarge in *Minion Warfare*. Shadow Sarge adds random effects to Sarge's arsenal, trading out his Chaingun attack with the mysterious Darkgun. This weapon is unique among elemental weapons in that it deals one completely random status effect to any enemy shot with it. This can vary from fire to toxic to any other status effects.

## Upgrades

### Chilling Nightmares

The most chilling dreams possible make the **Darkgun** cool down faster.

### Warrior of the Night

Shadow Sarge's new promotion to "Warrior of the Night" increases his damage output.

### Repeating Dreams

The reload time for the **Close Blast** is shortened.
Reloading

**Reloading** is a very important maneuver in *Minion Warfare*. Unlike most shooters, *Minion Warfare* has no ammunition pick-ups whatsoever. This is because, technically, weapons never run out of ammunition. Even when the ammunition reserves go to 0, the player's character immediately reloads their weapon. This is a process that takes different lengths of time, depending on which weapon is in use.

However, pressing the Reload button allows players to manually reload. This can help prevent having to take the precious time to automatically reload while in the middle of combat. The player is defenseless while reloading, so it should preferably be done in a safe location out of harm's way.

Classes with Chain weapons (such as Clod and Sarge) and Brawler classes (like Chomper and Mac) lack weapons that rely on ammunition, meaning they are in fact incapable of reloading at all.
Cold Clod

***Cool Clod***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Clod

Primary Weapon
Coolgun

Effect(s)
Ice effects

**Cold Clod** is one of the three base-game variants for Clod in *Minion Warfare*. Cold Clod adds freezing effects to Clod's arsenal, trading out his Coalgun with the icy Coolgun. This grants Clod the ability to slow down (and with time, freeze) his enemies, making him useful for faster opponents.

Cold Clod now gains a new secondary attack: the Snow Toss, which deals splash damage.

## Pros and Cons

### Pros

* Freezing weapon
* Snow Toss secondary attack

## Upgrades

### Cold-down

An even colder cooldown module thingy cools down the Coolgun faster...and cooler.

### Loosely-Packed Projectile

Loosely-packed debris increases the splash radius of Snow Toss.

### Tightly-Packed Ice

A more tightly-packed torso increases Cold Clod's health to 250.
Snow Toss

***Snow Toss***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Cold Clod

Recharge Time
25 seconds

Uses
1

**Snow Toss** is an attack that serves as Cold Clod's secondary attack. It is a very powerful attack that deals 50 damage to all characters, but it takes a full 5 seconds to perform (4 seconds for the start-up animation and 1 for the actual attack).

During the attack, Clod rips a large chunk of snow out of the ground and throws it straight ahead. It must be aimed beforehand and can easily miss if enemies see it coming. The snow boulder travels through the air somewhat quickly, but the lengthy start-up time makes it best used if enemies are unaware of Cold Clod's presence.

Unlike the basic attack, the Snow Toss deals 25 points of splash damage in addition to the 50 damage points for a direct hit.

## Related Upgrades

### Loosely-Packed Projectile

Loosely-packed debris increases the splash radius of Snow Toss.
Repair Beam

***Repair Beam***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Doc + variants

Recharge Time
N/A

Ability Slot
Secondary

**Repair Beam** is an unlockable secondary ability for Doc, added in the *Black Shock Down Update*. Doc fires a thin beam of energy from him to the nearest teammate, healing them at a rate of 10 health points per second. This beam is rather short-range, meaning Doc must stay close to the targeted teammate to continue healing.

The beam can be used indefinitely, but many weapons will deplete your targeted teammate's health faster than the beam can replenish it. This beam is designed to be a counterpart to Snerlin's Heal Beam.

## Armory Description

*"After studying Snerlin's magic wand technology, Doc has invented his own short-range healing beam of nanobots!"*
Darkgun

***Darkgun***
Darkgun.jpg

Used By
Shadow Sarge

Weapon Type
Chain

Capacity
N/A

Effects
Random effects

The **Darkgun** is the primary weapon for the Shadow Sarge variant. It is an enormous minigun-type weapon that resembles a rotating gun barrel built into his left arm.

The Darkgun fires at a rate of six times per second in a straight line and is capable of quickly mowing down any approaching Shockbots. The damage is higher the closer Sarge is to his enemies and drops off over a distance, making it more useful at close-to-mid range. The Darkgun is capable of firing nonstop for only 5 seconds before overheating and then must cool down for 3 seconds before it can be fired again.

The Darkgun is capable of dealing a random status effect to hit opponents for 3 seconds. This makes up for the shorter firing time. This effect can vary from anything to fire to toxic to ice.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Chilling Nightmares

The most chilling dreams possible make the Darkgun cool down faster.

### Warrior of the Night

Shadow Sarge's new promotion to "Warrior of the Night" increases his damage output.
Air Mortar

***Air Mortar***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge + variants

Recharge Time
45

Ability Slot
Secondary

**Air Mortar** is an unlockable secondary ability for Sarge, added in the *Black Shock Down Update*. Sarge opens a hatch in his chest, revealing a large cannon. He then fires a powerful blast of air from the cannon. This ability, unlike the basic ability, deals no damage whatsoever. Rather, the Air Mortar's air blast can push enemies backwards into the air, similar to Sonic Clod's Airgun. The Air Mortar is more useful for keeping opponents at a distance.

## Armory Description

*"Did you just get up in my grill? I thought I told you not to get all up in my grill! Scram, private!"*
Zooming

**Zooming** is a very important maneuver that is crucial to successfully playing *Minion Warfare*. Zooming allows players to better aim their weapons, especially when fighting against faster enemies like Cannots. Every class in the game is capable of zooming (with the exceptions of Chomper, Mac, G.E.P., or Gertron).

Zooming does not necessarily equal going into a first-person view like most shooter titles. Zooming simply means enhancing the view, still from an over-the-shoulder perspective. Some variants, such as Martian Clod and Double-O Krackle, are capable of zooming in much farther than most classes while still remaining in the third person.

Only true Sniper classes (Chucky and Zoom) are capable of zooming into a first-person, traditional sniper view. This enhances their aiming ability greatly and allows them to score headshots.
Ambush Burrow

***Ambush Burrow***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Chomper + variants

Recharge Time
30

Ability Slot
Primary

**Ambush Burrow** is an unlockable primary ability for Chomper, added in the *Black Shock Down Update*. Chomper burrows beneath the ground, but unlike the basic Burrow, Chomper can only burrow for 4 seconds rather than 6.

The main difference between the original ability and the Ambush Burrow is that, while burrowing, Chomper does not hum to himself, making his burrowing completely silent. This makes it easier for players to sneak up on their opponents, since there is no humming to alert enemies.

## Armory Description

*"The other Minions finally got fed up with Chomper's humming and told him to shut up already."*
Spy Krackler

***Spy Krackler***
SpyKrackler.jpg

Used By
Double-O Krackle

Weapon Type
Chain

Capacity
10

Effects
Sniping capabilities

The **Spy Krackler** is the primary weapon for the Double-O Krackle variant, added in the *Spice of Life Update*. It is a slow-shooting weapon that allows Double-O Krackle to zoom in farther than normal Krackles.

The Spy Krackler is unique among Krackle's weaponry in that it gives him the ability to zoom in farther than a regular Krackle and deal critical hit damage with headshots.

The shots fired by the Spy Krackler are powerful when fired at the enemy's head, dealing 25 damage for a critical hit at long range.

## Damage Table

 Midrange
 Long Range
25 damage (Critical)

## Related Upgrades

**COMING SOON**
Bonus Videos

In the Armory, players can purchase short unlockable video clips for 10,000 Power Orbs each. These video vary in length and are generally humorous shorts that reveal extra information about the characters' personalities and act as supplementary material.

## List of Videos

* **A Giant Problem**: *In this video, the Minions must take care of a rampaging Shockolossus after their latest victory in battle.*
* **Boom of Doom**: *In this video, the Minions must take down the Shockbots' newest weapon: the Boominator!*
* **Chompd!**: *In this video, the Shockbots finally get a close look at what's inside a Chomper...and it isn't pretty...*
* **Crash and Burn**: *In this video, the Minions dare Chucky to go 24 hours without coffee. Can he manage it? Probably not.*
* **Doc's Wunderbar World of Science**: *In this video, Doc tries to educate Footbot about the wonders of science. What could be more wunderbar than that? Anything else, really.*
* **Ghost Blasters**: *In this video, Doc discovers that the Shockbot base is haunted! With the ghost picking off the team members one-by-one, can the Shockbots uncover the ghost's identity?*
* **In Remembrance of Catfish**: *In this video, Sarge and his war buddies take turns telling stories about ol' Colonel Catfish. What a guy...*
* **It Came From Who Knows Where!**: *In this video, we find out who...or what the Minions and Shockbots fear most of all.*
* **Mac's Birthday**: *In this video, it's Mac's birthday party! But Sarge isn't happy with the snack choices! Are you even shocked at this point?*
* **Training Camp**: *In this video, Sarge puts Footbot through a rigorous obstacle course to prove his worth. Can Footbot survive the deadly trials?*
UTLS

***UTLS***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
60

Ability Slot
Secondary

The **UTLS**, also known as the **Unidentified Terrestrial Laser Shooter** is an unlockable secondary ability for Krackle, added in the *Full Metal Cardigan Update*. Krackle launches a remote-controlled hover car that, while landlocked, can be driven around the map. While the UTLS is active, Krackle is immobile and the camera follows the drone around.

The UTLS, as its name suggests, is capable of firing lasers at enemies. Each laser shot deals 10 damage. The UTLS has limited fuel, however; it can be driven for a maximum of 3 minutes (although it can be cancelled early). The UTLS has 10 health points; the drone will be cancelled if the drone is destroyed or if Krackle takes any damage whatsoever. Because of this, it is crucial to launch it from a safe spot.

This is a drastic departure from the original UFLS, due to it being a car rather than a flying saucer. This gives the UTLS less mobility options and may make it easier for enemies to destroy it.

## Armory Description

*"After deciding that flying is for morons, Krackle decided that an RC car would be more his speed."*
El Chompacabra

***El Chompacabra***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Chomper

Primary Weapon
El Chomp

Effect(s)
Healing effects

**El Chompacabra** is one of the three base-game variants for Chomper in *Minion Warfare*. El Chompacabra adds healing effects to Chomper's arsenal, trading out his Chomp attack with the El Chomp attack. Similar to Turbo Chomper, El Chompacabra gains a buff when swallowing a Shockbot. However, instead of a speed boost, El Chompacabra regains 25 health.

Unfortunately, like Turbo Chomper, El Chompacabra only has 125 by default.

## Pros and Cons

### Pros

* Capable of healing himself 25 health points

### Cons

* Less powerful chomp
* Only 125 health

## Upgrades

### Vampire Gullet

The amount of health that El Chompacabra regains after swallowing a Shockbot is increased to 50.

### Speed Demon

El Chompacabra's running speed is increased.

### Reptilian Guts

Stronger, more monstrous digestive juices decrease digestion time.
Debris Toss

***Debris Toss***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod
Ore Clod
Sonic Clod
Crystal Clod
Martian Clod

Recharge Time
25 seconds

Uses
1

**Debris Toss** is an attack that serves as Clod's secondary attack. It is also used by all of Clod's variants except Cold Clod. It is a very powerful attack that deals a whopping 75 damage to all characters, but it takes a full 5 seconds to perform (4 seconds for the start-up animation and 1 for the actual attack).

During the attack, Clod rips a large chunk of concrete out of the ground and throws it straight ahead. It must be aimed beforehand and can easily miss if enemies see it coming. The rock travels through the air somewhat quickly, but the lengthy start-up time makes it best used if enemies are unaware of Clod's presence.

## Related Upgrades

### Titan Strength

Decreases the amount of time to perform Debris Toss
Char Chomper

***Char Chomper***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Chomper

Primary Weapon
Flame Breath

Effect(s)
Fire effects

**Char Chomper** is one of the three base-game variants for Chomper in *Minion Warfare*. Char Chomper adds fire effects to Chomper's arsenal, trading out his Chomp attack with the fiery Flame Breath. Rather than chomping opponents, Chomper emits a steady stream of burning flames from his mouth that ignites all enemies caught in it.

## Upgrades

### Inferno Breath

Opponents set ablaze by Flame Breath remain on fire for longer.

### Heartburn

Burning innards help Char Chomper digest faster.
Tesla Cannon

***Tesla Cannon***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Shock Doc

Recharge Time
N/A

Uses
N/A

The **Tesla Cannon** is an attack that serves as Shock Doc's secondary attack. This is the only variant that uses it. Unlike the basic Flu Cannon, the Tesla Cannon fires out a short-range stream of electricity that deals electrical damage to any enemies within the beam.

Unlike the basic attack, the Tesla Cannon does not need to recharge; instead, it will overheat if fired for too long. The Tesla Cannon can be fired for a maximum of five seconds before overheating. The Tesla Cannon will deal 5 damage points per second.
Chomp Rod

***Chomp Rod***
ChompRod.jpg

Used By
Turbo Chomper

Weapon Type
N/A

Capacity
N/A

Effects
None

The **Chomp Rod** is the primary weapon for Turbo Chomper. Rather than an actual weapon, Chomp Rod just utilizes Turbo Chomper's impressive teeth

The Chomp Rod is a close-range chomping attack that is basically identical to the normal Chomp, dealing the same 30 damage per chomp. The only real difference is that the Chomp Rod can be performed slightly faster than normal.

## Damage Table

 Midrange
 Long Range
Astrogun

***Astrogun***
Astrogun.jpg

Used By
Martian Clod

Weapon Type
Critical

Capacity
N/A

Effects
Critical rounds

The **Astrogun** is the primary weapon for the Martian Clod variant, added in the *Monster Warfare Update*. It is an enormous, bulky, rifle-like weapon with a futuristic design with an exhaust pipe and a large scope.

The Astrogun is unique among Clod's weaponry in that it gives him the ability to zoom in farther than a regular Clod and deal critical hit damage with headshots.

The shots fired by the Astrogun are powerful when fired at the enemy's head, dealing 25 damage for a critical hit at long range.

## Damage Table

 Midrange
 Long Range
25 damage (Critical)

## Related Upgrades

**COMING SOON**
Team Minion

**Team Minion** is one of the two major teams in *Minion Warfare*, the other being Team Shockbot. Team Minion consists of the Minion army, which is led by the diabolical King Reginald Grex. The Minion army generally resides in the Minion Kingdom, which is where the game takes place.

Normally, the Minion army is the one doing the invading, but not when the intergalactic military known as the Shockbot army lands on the planet Gooptonia. Not one to be outdone by a band of newcomers, King Grex sends his Minions to fight off the invasive robots.
Double-O Krackle

***Double-O Krackle***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Krackle

Primary Weapon
Spy Krackler

Effect(s)
Sniping capabilities

**Double-O Krackle** is an unlockable variant for Krackle, added in the *Spice of Life Update*. Double-O Krackle adds sniping capabilities to Krackle's arsenal, trading out his Krackler with the powerful Spy Krackler. Double-O Krackle is capable of zooming in much farther than normal Krackle (although not to a first-person perspective).

## Pros and Cons

### Cons

* Low rate of fire
* Low ammo capacity

## Upgrades

**COMING SOON**
Gemgun

***Gemgun***
Gemgun.jpg

Used By
Crystal Clod

Weapon Type
Chain

Capacity
N/A

Effects
Explosive rounds

The **Gemgun** is the primary weapon for the Crystal Clod variant, added in the *Spice of Life Update*. It is an enormous minigun-type weapon that resembles a large excavation tool with an exhaust pipe and several large crystal sticking out of it.

The Gemgun fires a steady stream of explosive crystals at a rate of 2 per second. The damage is higher the closer Ore Clod is to his enemies and drops off over a distance, making it more useful at close-to-mid range. The Sparkgun can be fired for 8 seconds before having to cool down for 3 seconds.

The crystals fired are highly explosive, dealing immense splash damage. A direct hit deals 30 damage at close range and the splash deals 15 damage. Due to the slower rate-of-fire (at only two shots a second), the Gemgun is more useful for close combat or against slower enemies.

## Damage Table

 Midrange
 Long Range
7 damage (Splash)

## Related Upgrades

**COMING SOON**
Shock Doc

***Shock Doc***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Doc

Primary Weapon
Ball Lightning

Effect(s)
Electrical effects

**Shock Doc** is one of the three base-game variants for Doc in *Minion Warfare*. Shock Doc adds electrical effects to Doc's arsenal, trading out his Acid Sprayer with the shocking Ball Lightning. This grants Doc the ability to fire floating, autonomous balls of electricity that zap nearby enemies.

Doc also gains a new secondary attack: the Tesla Cannon, a controllable stream of electricity that damages all enemies within it.

## Pros and Cons

### Pros

* Electrical weapon
* Potentially deadly when fully upgraded

## Upgrades

### More Durable Lightning

The ball lightning remains active for a longer period of time of 9 seconds.

### Fast as Lightning

The ball lightning will float towards nearby enemies.

### Bad Weather

Shock Doc can fire three balls of lightning at one time.
El Chomp

***El Chomp***
ElChomp.jpg

Used By
El Chompacabra

Weapon Type
N/A

Capacity
N/A

Effects
None

The **El Chomp** is the primary weapon for El Chompacabra. Rather than an actual weapon, El Chomp just utilizes El Chompacabra's impressive teeth

The El Chomp is a close-range chomping attack that is basically identical to the normal Chomp, aside from a lower damage. The El Chomp deals only 20 damage compared to the Chomp's 30 damage.

## Damage Table

 Midrange
 Long Range
Chompscavator

***Chompscavator***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Chomper

Primary Weapon
Drill Chomp

Effect(s)
Faster burrowing

The **Chompscavator** is an unlockable variant for Chomper, added in the *Spice of Life Update*. Chompscavator allows Chomper to burrow faster, trading out his Chomp attack with the powerful Drill Chomp. Chomper's running speed is now halved, making him dreadfully slow. However, Chompscavator's primary attack now deals more damage and he is capable of moving at 1.5x speed while burrowing.

## Pros and Cons

### Pros

* Faster burrowing
* More damaging chomp

## Upgrades

**COMING SOON**
Fire Cannon

***Fire Cannon***
FireCannon.jpg

Used By
Fire Krackle

Weapon Type
Basic

Capacity
20 (25 once upgraded)

Effects
Fire effects

The **Fire Cannon** is the primary weapon for the Fire Krackle variant. It is a slower-firing weapon that can set opponents ablaze with its rounds, making it especially useful for defense and offense.

The Fire Cannon fires at a rate of three times per second in a straight line and is useful for keeping opponents away from Krackle's machines. Its rounds set opponents on fire for a period of three seconds.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### More Coal, Please!

Fire Krackle politely asks for higher ammo capacity, and *he gets it!*

### Fried Fish

The juxtaposition of water and fire confuses Fire Krackle so much, he somehow increases his damage output.

### Turbo Reload

Fire Krackle completely negates the forces of friction, reloading his weapon much faster.
Aqua Doc

***Aqua Doc***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Base Class
Doc

Primary Weapon
Harpoon Crossbow

Effect(s)
H.L.A.B.

**Aqua Doc** is one of the three base-game variants for Doc in *Minion Warfare*. Aqua Doc adds H.L.A.B. to Doc's arsenal, trading out his Acid Sprayer with the powerful Harpoon Crossbow. This grants Doc the ability to fire powerful harpoons.

Aqua Doc also gains a new secondary attack: the Brine Cannon. This attack deals no damage (until upgraded), but can be used to push unwanted enemies away from Doc.

## Upgrades

### Urchin-Tipped Harpoons

Attaching sea urchins to the tips of Aqua Doc's harpoons increases the damage dealt.

### Salted Wounds

Water fired from the **Brine Cannon** deals damage to opponents with less than full health, but can't damage an opponent with full health.

### Atmospheric Absorber

Absorbing moisture from the atmosphere increases the **Brine Cannon's** maximum firing time.
Chaingun

***Chaingun***
Chaingun.jpg

Used By
Sarge

Weapon Type
Chain

Capacity
N/A

Effects
None
Fire damage (when upgraded)

The **Chaingun** is the primary weapon for Sarge. It is an enormous minigun-type weapon that resembles a rotating gun barrel built into his left arm.

The Chaingun fires at a rate of six times per second in a straight line and is capable of quickly mowing down any approaching Shockbots. The damage is higher the closer Sarge is to his enemies and drops off over a distance, making it more useful at close-to-mid range.

The Chaingun is unique among default primary weapons because of its independency from ammunition. Rather than use up ammunition like most weapons, the Chaingun instead overheats if fired for too long. The Chaingun is capable of firing nonstop for 7 seconds before overheating and then must cool down for 3 seconds before it can be fired again.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Cooled Unit

Decreases the cool-down time of the Chaingun
Dekracklize

***Dekracklize***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Krackle + variants

Recharge Time
45

Ability Slot
Primary

**Dekracklize** is an unlockable primary ability for Krackle, added in the *Full Metal Cardigan Update*. This ability has a much shorter duration time; it only lasts for 5 seconds rather than 8. Fortunately, Krackle travels at the same speed and retains his invincibility.

During this ability, Krackle does not become an orb in shape. He still retains his character model, although he is now translucent. In this form, Krackle still can't attack, but he can now jump, slightly increasing his mobility.

## Armory Description

*"Is it more powerful? No. Is it faster? Not really. Can you jump? Sure. That's cool."*
Boss Wave

In a game of Smack Ops, the fifth and tenth waves of the match are known as **Boss Waves**. These special waves can summon up to three different boss Shockbots. Boss Shockbots are much more powerful than normal Shockbots and possess their own unique attacks. Players must work together to take them down.

## Shockboss Slot Machine

The **Shockboss Slot Machine** is a gameplay mechanic that appears in the Smack Ops mode of *Minion Warfare*. It only appears in Waves 5 and 10. In these two waves, the roulette will appear on the screen, announcing a boss wave. The roulette will select up to three bosses.

### Mega Boss Waves

If the roulette chooses three of the same boss, it will start a **Mega Boss Wave**; whatever boss Shockbot is selected will be introduced with a cutscene and their own battle theme (such as Discobot's theme). In a Mega Boss Wave, three of the selected boss will spawn, but only two at a time. Once one of the first two is killed, the third with spawn and join the remaining boss.

## Spawnable Bosses

### Base Game Bosses

* Discobot
* Robowocky
* Shinobot
* Shockolossus
Galactic Krackler

***Galactic Krackler***
GalacticKrackler.jpg

Used By
Cosmic Krackle

Weapon Type
Charged

Capacity
12 (15 once upgraded)

Effects
Chargeable

The **Galactic Krackler** is the primary weapon for the Cosmic Krackle variant. It is a slower-firing weapon that can charge up for a stronger blast.

The Galactic Krackler fires at a rate of three times per second in a straight line and is useful for keeping opponents away from Krackle's machines. It can be charged up to three levels to get a stronger blast, although Cosmic Krackle will be slowed down while charging.

## Damage Table

10 damage
 Midrange
10 damage
 Long Range
4 damage
7 damage

## Related Upgrades

### Hypothetical Ammo

These Plasma Stars may or may not even exist. That might be why you reload so quickly.

### Hammerspace

Utilizing the magic of hammerspace increases ammo capacity.

### Graviton Ammo

Opponents develop their own gravitational pull to your ammo, causing it to deal more damage.
Airstrike

***Airstrike***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge + variants

Recharge Time
45

Ability Slot
Primary

**Airstrike** is Sarge's primary special ability in *Minion Warfare*. Upon activating this ability, Sarge radios in to call in an airstrike. This call-in action takes 2 seconds, during which Sarge is completely immobile and unable to do anything. During this 2-second period, a small circular area is selected a short distance in front of Sarge, manifesting as a targeting reticule. This reticule is invisible to enemies but teammates can see it.

After a period of 2 seconds, a missile will come screaming down from the sky and strike the reticule, dealing 200 damage to all opponents within the circle. This is one of the most powerful abilities, but that power is offset by the difficult aiming mechanics. It requires enemies to stay within the same general area for a period of 4-5 seconds.

## Armory Description

*"Call in an airstrike missile unto your foes! Explode-y death from above!"*
Toxic Chaingun

***Toxic Chaingun***
ToxicChaingun.jpg

Used By
Toxic Sarge

Weapon Type
Chain

Capacity
N/A

Effects
Toxic damage

The **Toxic Chaingun** is the primary weapon for the Toxic Sarge variant. It is an enormous minigun-type weapon that resembles a rotating gun barrel built into his left arm.

The Toxic Chaingun fires at a rate of six times per second in a straight line and is capable of quickly mowing down any approaching Shockbots. The damage is higher the closer Sarge is to his enemies and drops off over a distance, making it more useful at close-to-mid range. The Toxic Chaingun is capable of firing nonstop for only 5 seconds before overheating and then must cool down for 3 seconds before it can be fired again.

The Toxic Chaingun is capable of dealing toxic damage to hit opponents for 3 seconds. This makes up for the shorter firing time.

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Extra Poisonous Poison

Toxic Sarge's primary attack poisons opponents for four seconds instead of two.

### Yummy Antifreeze

Delicious antifreeze solutions help reduce cooldown time.

### Atomic Warfare

A teaspoon of radiation increases the radioactivity (i.e. damage) of the **Toxic Chaingun**
Eruption Geyser

***Eruption Geyser***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
60

Ability Slot
Secondary

**Eruption Geyser** is an unlockable secondary ability for Clod, added in the *Full Metal Cardigan Update*. This ability is quite a departure from the original. Clod causes a large geyser of searing lava to erupt from the ground in front of him, setting fire on any enemies within melee range. The initial eruption deals no damage, forcing players to rely on the fire damage. Furthermore, due to its nature, the Eruption Geyser is useless as a defensive measure.

## Armory Description

*"Clod just gets so angry sometimes. So angry, in fact, that he feels that he might just pop from anger. And you would not like Clod when he's angry."*
Downloadable Content

**Downloadable Content**, also known as **DLC** for short, is a term used to describe paid content for a game title that is released after the game's release and is purchased separate from the main game. While most new content for *Minion Warfare* will be released through free mandatory updates, some minor content will be released through paid DLC.

This content will be incredibly minor and will consist mostly of new accessories, upgrades, and taunts, rather than major content like variants, game modes, and maps.

## List of DLC

### Happy Holidays DLC Pack

This pack would be released on December 24, also known as Christmas Eve, the day before the Christmas holiday. Unlike most other DLC packs, this pack would include multiple hats, one for each class. The Happy Holidays DLC Pack would include the following:

* Accessory: A new pudding bowl helmet (for Cannot)
* Accessory: A new snowman hat (for Chomper)
* Accessory: A new pair of reindeer antlers (for Chucky)
* Accessory: A new elf hat with pointed ears (for Clod)
* Accessory: A new Santa hat (for Snerlin)
* Accessory: A new set of mistletoe Head Tentacles (for Krackle)
* Accessory: A new yeti scalp (for Footbot)
* Accessory: A new giftbox hat (for Mac)
* Accessory: A new Christmas tree hat (for Zoom)
* Accessory: A new wreath hat (for Sarge)
* Accessory: A new pile of snow hat (for Doc)
* Accessory: A new roast turkey (for Pappy)

### Leif Erikson Day DLC Pack

This pack would be released on October 19, also known as Leif Erikson Day. Leif Erikson is a national holiday celebrating the arrival of Norse explorers in North America, lead by explorer Leif Erikson. The Leif Erikson Day DLC Pack would include the following:

* Accessory: One new Viking Helmet-themed hat for each class
* Taunt: A new dialogue-based taunt for each class referencing the animated series *SpongeBob Squarepants*, where each class says the phrase "Hinga dinga durgen".

### St. Patrick's Day DLC Pack

This pack would be released on March 17, also known as St. Patrick's Day. St. Patrick's Day is a holiday originally celebrated at the anniversary of the death of Saint Patrick, the patron aint of Ireland, and currently celebrated as a day to honor Irish culture. The St. Patrick's Day DLC Pack would include the following:

* Accessory: A typical green St. Patrick's Day top hat
* Taunt: A new taunt for each class wherein they dance a jig while Irish music plays
Harpoon Crossbow

***Harpoon Crossbow***
HarpoonCrossbow.jpg

Used By
Aqua Doc

Weapon Type
H.L.A.B.

Capacity
12

Effects
H.L.A.B.

The **Harpoon Crossbow** is the primary weapon of the Aqua Doc variant. It is a steel blue-and-yellow crossbow that fires long steel harpoons.

The Harpoon Crossbow is more similar to other weapons in the game, rather than a unique weapon type like most of Doc's variants. The Harpoon Crossbow can fire at a rate of once every three seconds (the time it takes to fire and load a new crossbow). This extremely low rate of fire is offset by its high damage (a close-range direct hit deals 25 damage points).

## Damage Table

 Midrange
 Long Range

## Related Upgrades

### Urchin-Tipped Harpoons

Attaching sea urchins to the tips of Aqua Doc's harpoons increases the damage dealt.
Team Shockbot

**Team Shockbot** is one of the two major teams in *Minion Warfare*, the other being Team Minion. Team Shockbot consists of the Shockbot army, which is led by the cold and cynical General Bronzhilda. The Shockbot army is an intergalactic army of planet-conquering robots.

Normally, the Shockbot army steals natural resources away from planet, hollowing them out for the sheer thrill of it. However, when General Bronzhilda learned of the Magic Opals, she immediately changed plans and turned to collecting all of the Magic Opals from the planet.
Jumping

**Jumping** is a very important ability that every class shares. Jumping can be used to reach elevated positions, shorten walking distance, or avoid enemy fire. Jumping is crucial to know; when you aren't shooting, running, or reloading, you're most likely jumping.

Every class can jump and all classes jump equally in height, no matter if it's Footbot or Clod. Jumping is very basic and is a cornerstone ability that can assist in maneuvering around the map.

## Class-specific Jumps

Certain classes have abilities that allow them to perform special jumps.

### Cannot

Cannot's Turbo Charge ability grants him an extra high jump for the duration of the ability. The jump is high enough to jump onto most rooftops. The alternate version, Bouncy Treads, allows Cannot to jump even higher than the Turbo Charge does, but without the speed boost.

### Clod

Clod's Rock Leap ability allows him to leap forward a short distance. While not great for gaining height, the ability can be used to cross small-to-medium sized gaps, as well as cover ground faster. However, due to the long recharge time, the ability is not that useful for crossing the map entirely.

### Footbot

Footbot's Leap of Faith ability allows him to either jump high into the air or perform a running leap, depending on whether or not he is moving when the ability is activated. If he is standing still, he jumps into the air. If he is running, the long leap is performed instead. The alternate versions (Rocket Leap, Meteor Leap, Impact Leap, and Parachute Leap) also allow him to do this, although most of them reduce the height/length he can jump/leap. The Paracute Leap is unique, due to the parachute that opens at the peak of the jump, allowing Footbot to glide large distances.

### Mac

The Super Mac variant possesses the unique feature of the double jump. Super Mac can jump a second time while in mid-air to perform a double jump, allowing him to reach high platforms and access areas other Mac variants couldn't get to.

### Doc

Doc's Acid Jump ability allows Doc to blast into the air in a manner similar to Footbot's Leap of Faith ability, while spraying harmful acid down below him to harm nearby enemies. Unfortunately, this ability takes away Doc's ability to Wormhole.

### Gertron

Gertron's secondary attack (the Boom Grenade) allows her to "boom jump" by activating the attack after jumping. This deals 20 damage to Gertron herself, making it risky when low on health. However, the boom jump increases Gertron's effectiveness in the element of surprise, as well as her mobility.

## Inability to Jump

There are certain times when players will be unable to jump.

* When frozen
* When covered in slime
* When stunned by Cymbal Crash or a Stun Pole
* When in an area with a low ceiling
* When taunting
* When in mid-air (minus special ability jumps and Super Mac's double jump)
* When using a non-jumping special ability
Infantry (Role)

***Cannot***

Primary Function
Infantry

Secondary Function
Scout

***Footbot***

Primary Function
Infantry

Secondary Function
Rooftop Assault

The **Infantry** archetype is one of the three Offensive class archetypes in *Minion Warfare* and one of six available in the base game. The two Infantry classes are:

* Cannot (for Team Minion)
* Footbot (for Team Shockbot)

## Main Role

Infantry classes are designed to serve as basic foot soldiers; as such, they tend to be the easiest characters to play for beginners. They are useful for scouting ahead in new areas and attacking from elevated positions. Their abilities are very straightforward and they are very versatile. These classes tend to focus on mobility.

## Compare/Contrast

### Comparisons

Both Cannot and Footbot are incredibly straightforward and simple. They both possess means of reaching elevated areas such as cliffs and rooftops and they both possess some method of dealing high damage from a distance.

### Contrasts

Footbot seems to be more at home at higher elevations, as almost all of his abilities and attacks are benefitted by a higher position in the map. Cannot, on the other hand, has abilities that are suited to a particular altitude; his abilities tend to work wherever he is when he activates them.
Spike Web

***Spike Web***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Clod + variants

Recharge Time
45

Ability Slot
Secondary

**Spike Web** is an unlockable secondary ability for Clod, added in the *Black Shock Down Update*. Clod summons two stone spikes with a spiderweb between this. Rather than act as a shield, this web deflects  projectile weapon rounds. Normal hitscan weapons will still pass through the web, making characters who possess them more useful.

It should be noted that the deflection of projectiles also counts for teammates' shots. Enemies can hide behind the web and be protected from Minion-fired shots.

## Armory Description

*"Clod was doing some Spring Cleaning and came across this dusty cobweb. He could've thrown it out, but he decided to use to deflect rockets instead. We don't judge."*