Super Smash Bros. Movesets

## Son Goku (Child)

**Special Gimmick:** Goku will have a hunger meter above his health which is to show how strong he is at the moment. Goku preforms his best if he is full, but the lower the hunger meter is, the less damage he does and the slower he gets. The meter will only drain if Goku is hit or doesn't stop moving for a while, and will refill by either standing still or using his Special 3.

* **Special 1 (Kamehameha):** Goku charges up a Kamehameha. The power of it depends on how long you charge up the blast for. Level 1 is just a fireball, like Ryu's Hadoken. Level 2 is a thin beam that can pierce enemies. And Level 3 deals the most damage and is the biggest by far. You can move around a little bit while charging, but getting hit or letting go of the charge cancles the charge.
* **Special 2 (Rock Paper Scissor Fist):**Goku winds up his fist, then unleashes one of three attacks based off of Rock-Paper-Scissors. Rock deals the most damage, Paper deals the most knockback, and Scissor can stun the opponent and break shields. You can choose which attack to use via imputing a direction after preforming the Side B (Left/Right is Rock, Up is Paper, Down is Scissor).
* **Special 3 (Chow Time):** Goku sits down and munches on some meat. He will continue eating as long as you hold down the button, and his hunger meter will fill up. If his hunger meter is full, Goku will instead preform a series of punches and kicks that end with launching the foes using the Power Pole. This attack is very powerful, but will drain half of his hunger meter. Better get eating when you have the chance!
* **Froggy Finisher (Break Through!):**Goku launches any nearby opponents into the air via his power pole. Then he uses a Kamehameha on the ground to launch himself up at them like a missile, put all his energy into his fist, and punch right through them. He lands on the ground as the opponents explode.

## Nate Wright

**Special 1 (Cheez-Doodle)**: Nate pulls out a bag of his favorite food, Cheez-Doodles, and begins eating them. Every time you use the special, Nate will consume a single cheez doodle, which will heal 2/10th of your health per cheez doodle eaten. You can keep using the special rapidly to keep eating. However, there is two catches: you only have about 10 Cheez Doodles per match, and if you run out there's no way to regain them. Use your doodles wisely!

**Special 2 (Walking Spitsy)**: Spitsy appears in front of Nate as the dog rushes forward, Nate being dragged along with his via leash. Spitsy will dash in a straight line and will not stop unless he hits something. If he hits an opponent, he will deal massive damage to them via crashing into them, but if it's a wall or attack, Nate and Spitsy will crash into it and take damage instead.

**Special 3 (Thunka Thunka):** Nate pulls out a plastic bottle and prepares to swing it. If anyone hits him while he is preparing, he'll begin lightly tapping them over the head with it, causing the opponent to be stunned in a moment of bliss. If Nate isn't hit or messes up the counter, he'll lightly tap it on his own head which does nothing.

**Froggy Finisher (Messy Locker):** A locker spawns in behind Nate who, with a smug grin, opens it up causing a huge wave of junk to flow out of it forwards at the opponent. Anyone caught in it will be swept away. If the attack K.O's anyone, a cinematic will play of them getting yelled at by Ms. Godfrey while Nate chuckles at them.

## Proxxy

* **Neutral B:** Proxxy stretches her arms out forwards a very long distance. If she can grab an opponent with this, she has two options: imput back to pull the opponent towards her, or imput forward to pull hemself at high speed toward the opponent, crashing into them. The forward imput deals great damage but leave you in a helpless state, while the back imput has few flaws but doesn't deal damage.
* **Side B:** Proxxy holds her hand out with a menacing glare. When you do this, a small ripple will appear in front of her. Anyone who touches the ripple will be subjected to Proxxy's blood bending, causing her opponents great pain and knocking them down in a crumpled state. Deals high damage but no knockback.
* **Up B:** Proxxy transforms her hand into a Mercury Gun and aims downwards, firing the gun and using the shots to propel her into the air (like Jetpack Joyride). Hold down the button to go higher. The gun runs out of ammo after a few seconds. Of course, anyone hit by the bullets will get damaged.
* **Down B:** Proxxy turns herself into metal. She is now completley immune to knockback or flinching, but at a cot of not being able to move or attack. Also you can only stay metal for 2 seconds.
* **Final Smash:** From off-screen, a Blood Letter hits Proxxy, causing her to lose control and enter her rage state. All of her attacks are boosted and she gains extra speed. However, there is something you need to watch out for: above her head is a meter, which drains as you do attacks. If it drains all the way before the rage wears off, Proxxy will be stunned for twice as long after the attack.