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## Episodes

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## TAKE IT OR LEAVE IT

### PRECARIOUS PARLEY

The group decides that GORIN and CLAYMONT will make a case to the LIEGE LORD of THE DWARVEN VALLEY to allow them to enter with the DARK CHARDALYN
SKITTER, BEHLEN and RODRICK will stay behind with the BATTLEHAMMER DWARVES and the wagon
GORIN & CLAYMONT are greeted by DWOZZOC and UDUT and make their case
### UNINVITED GHASTS

BEHLEN, observing from above, senses an energy similar to the FROST MAIDEN’S RIME
Shadowy figures seem to be approaching from the south
BEHLEN reveals this to the group and makes haste to aid those in the valley below
The group, along with the dwarves, group together to take on the 2 COLDLIGHT WALKERS that attack
* They remind them of the beings that engaged them at the BLACK CABIN

DWOZZOC is ushered underground and protected by the POLAR BEARS
They defeat the COLDLIGHT WALKERS who dim and then reveal the corpses of dwarves that shatter
### AFTERMATH

One of the DWARVEN GUARDS was frozen solid by an enemy attack.
They attempt to thaw them out, but it does not appear to melt, appearing to be an ongoing magical affect
* When the area is confirmed to be safe, DWOZZOC is escorted by GORIN to the wagon of DARK CHARDALYN

SKITTER and RODRICK stay behind at the entrance to the realm
Enroute, he explains that touching the material seems to corrupt a person and leave them in a state of undead
DWOZZOC discloses that the LAC DEHUR (Dwarvish for DEEP LAKE), a landmark feature of the DWARVEN VALLEY realm, has magic dampening powers
He believes the DARK CHARDALYN will be safe there
* The group is escorted into the valley with a single piece of the DARK CHARDLYN to visit LAC DEHUR

They leave ROCKY and RODRICK behind to guard the wagon and stay with the men
Enroute, they encounter NATHEAS MINESPINE, a scout they had met in their first visit to the valley
He checks in on them and accompanies them, DWOZZOC and UDOT to the lake
### RAVING RUIN RANTING IN THE RESERVOIR

* The LAC is reminiscent of the WAVE ECHO CAVE, a large underground body of water stretching out into the darkness
* The difference seem to be the still and tranquil nature of this lake’s water
* As they approach, some of the PCs noticed a familiar voice
* GORIN

* SKITTER

* CLAYMONT

* The PCs are immediately alarmed and warn DWOZZOC and insist they make their way quickly to FOGAH

### THE HOME OFFICE

On their way to see FOGAH, the PCs discuss where they stand
CLAYMONT is unsure who to trust at this stage, GAGDRINIKIN or RAVING RUIN
They continue on and look to discuss the matter further
When arriving in their reserved chamber, the CONTAINMENT UNIT, they are shocked to see a more advanced FOGAH
* The suit for YEDEWA, TINK, and GRIBST seems to now be a more advanced looking construct
* It moves with more grace, more humanoid than a lumbering scarecrow

The group introduces BEHELEN and asks if they can find a way to diffuse or uncorrupt the DARK CHARDALYN
* In a voice, again, that sounds familiar, FOGAH replies “We can help”

## Gorin's Log

Gorin & Claymont walk ahead to meet up with Dwozzoc and Udut to discuss the dangerous dark chardalyn cargo with the Battlehammer dwarves accompanying them. In the valley there are multiple dwarf sentries and polar bear guards. Gorin explains that they have dangerous cargo and that only the dwarves can be trusted to keep the region safe from its powerfully evil potential. Skitter, Behlen & Rodrick look upon them from the cliff above. Behlen senses a feeling of the Frost Maiden's energy. Off in the distance to the south he sees what appear to be 2 Dwarven figures. When they get closer, light starts to emanate from their faces. Behlen immediately quickly climbs down the cliff to warn the others of the incoming enemies. The dwarves call in Dwozzoc and Udut so they are not harmed. As the frost maiden's cold-like walker acolytes are beaten, white light escapes them and what's left are frozen husks of dwarve corpses that shatter. They try to thaw one of the dwarven warriors that died by the fire, but the ice does not melt, revealing that the ice is magical in nature. After about a half an hour Dwozzoc reappears and he says that he will need to see the dark chardalyn to assess it. Gorin accompanies Dwozzoc on the way to investigate the dark chardalyn. Gorin explains what he has seen the dark chardalyn do when it was touched, turning them into zombie-like beings. Udut, Claymont & Behlen accompany them. They meet up with Skitter and Rodrick. Skitter warns that these rocks are very highly charged. Dwozzoc explains that they can submerge and depower the dark chardalyn in the "lac dehur" (deep lake) inside the fortress. Soon Natheas Minespine, a dwarf the group met early on, comes to check on things as well. They decide to bring in one piece of the dark chardalyn and inspect the deep lake. They group is led inside, except for Rodrick and Rocky, who stays behind with the dark chardalyn. They near the deep lake and Skitter senses the magic of the lake and it messes with Gorin's tatoo as well. As they are getting ready to throw the rock into the lake, Raving Ruin makes himself known mentally to Skitter and Gorin in particular. They learn through mental attacks that this lake is going to empower and draw in Raving Ruin, due to the water. They warn the dwarves of the danger and make their way to Fohga instead and get the right kreels for the ghosts they're currently facing and do they know a way to depower the dark chardalyn. They stop on the way to have a discussion. Claymont is starting to question things about who can they really trust, Gagdrinikin or Raving Ruin. Gorin says if this is the case, then they are questioning EVERYTHING that they are doing. They then go to see Fohga, who are actually in the mech suit, which now looks more advanced than it was the last time they saw it. The group introduces them to Behlen. Skitter then asks if they can depower the dark chardalyn. Fohga then says "we can help" all at once but it is in the voice of Raving Ruin.