recursal/Fanatic-Fandom huggingface dataset:
Smartgun

36 Bullets consumed per shot

Fires bursts of homing bullets.

* Hold for manual targeting
* Retains target

This heat-seeking weapon makes it easy to pick off fast moving targets, but it consumes ammo very quickly.

## Stats

* Rate - 3 [ # | 3 ]
* Damage - 20 [ # | 23 ]
* Accuracy - 85 [ # | 87 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Magcluster

A rocket with magnetic clusters

* clusters have homing capabilities

1 Advanced Missle consumed per shot

Dumbfire cluster missile with magnetic bomblets.

## Stats

* Rate - 0 [ 0 | 0 ]
* Damage - 110 [ 110 | 110 ]
* Splash - 1 [ 1 | 1 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Generation Zero Wiki/Section 1

Welcome to the Generation Zero WikiWelcome to the Generation Zero Wiki
The guide for Generation Zero written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Generation Zero

Generation Zero is an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside. Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Utilize guerilla tactics and fight back![Read more...]
Minigun

2 Bullets consumed per shot

Fires a stream of bullets at high rates.

* ripple fire available

An automatic bullet weapon that fires mid speed projectiles with good damage.

## Stats

* Rate - 12 [ 11 | 13 ]
* Damage - 6 [ # | # ]
* Accuracy - 80 [ 75 | 86]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Prisonniers

*Cet article est une ébauche. Vous pouvez aider Freeman: Guerrilla Warfare Wiki en ajoutant à l'article.*

Dans *Freeman: Guerrilla Warfare* vous pouvez prendre pour **prisonnier** des escouades ennemies, si vous gagnez le combat. Ce que vous allez faire de ces prisonniers déterminera le résultat, en fonction des options que vous choisirez. Cette page explique la gestion des prisonniers.

## Faire prisonnier

A la fin d'un combat, après la fenêtre de pillage, vous découvrirez une nouvelle fenêtre qui permet de faire des prisonniers. De là, 4 options s'offrent a vous.

* **Les persuader de se joindre a vous**

*Tenter de convaincre les prisonniers de se rallier a votre faction.*

* **Les emprisonner**

*Faites en vos prisonniers.*

* **Les executer**

*Exécuter les prisonniers! Cette action réduira votre Karma de 3 points et diminuera l'envie des autres prisonniers.*

* **Les relâcher**

*Laissez les partir! Vous gagnerez 1 point de Karma pour cette action.*

## Gestion des prisonniers

Après avoir emprisonné une escouade ennemie, vous aurez 7 options.

* **Les persuader de se joindre a vous**

*Tenter de convaincre les prisonniers de se rallier a votre faction.*

* **Utiliser la propagande**

*Utiliser les rumeurs circulant sur leur faction pour les faire changer de camp*

* **Soudoyer**

*L'argent peut tout acheter, et même la loyauté.*

* **Menacer**

*Menacez les de les tuer! Cette action peut potentiellement réduire l'envie des autres prisonniers de se joindre a vous.*

* **Torturer**

*Torturez les! Cette action peut potentiellement diminuer la volonté des autres prisonniers.*

* **Executer**

*Exécutez les prisonniers! Cette action réduira votre Karma de 3 points et diminuera l'envie des autres prisonniers.*

* **Relâcher**

*Laissez les partir! Vous gagnerez 1 point de Karma pour cette action.*

## Karma

En fonction de ce que vous faites subir à vos prisonniers, vous perdrez ou gagnerez du Karma, qui correspond à votre éthique dans ce que les prisonniers vivent sur vos ordres. Pour l'instant, les points de karma n'ont pas d'impact sur le jeu, mais on peut imaginer que ceux ci pourront détériorer vos relations avec les autres factions ou votre réputation générale.
Marking targets

To mark targets in Generation zero, you must first unlock the appropriate skill.
This skill open a new mode for binoculars, that you can cycle to. in order to mark the target, one must be using binoculars, in the correct mode, and simply highlight the target and press the appropriate key (x button for xbox one) to mark the target for the party.
System requirements

*This article is a stub. You can help Generation Zero Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Generation Zero*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: 64bit OS - Windows 10
* Processor: Intel i7 Quad Core
* Memory: 16 GB RAM
* Graphics: nVidia GTX 960 / R9 280 - 4GB VRAM
* Storage: 30 GB available space

## Minimum requirements

* Requires a 64-bit processor and operating system
* OS: 64bit OS - Windows 7
* Processor: Intel i5 Quad Core
* Memory: 8 GB RAM
* Graphics: nVidia GTX 660 / ATI HD7870 - 2GB VRAM
* Storage: 30 GB available space

## See also

* How to play guide for Generation Zero
* Release date
Gunship Hull

Good armour and primary ammo stores, but average space for missiles.

## Stats

* HP - 140 [ # | # ]
* Primary ammo - 2100 ? [ # | # ]
	+ Energy - 150 [ # | # ]
	+ Bullet - 1850 [ # | # ]
	+ Plasma - 100 [ # | # ]
* Secondary ammo - 119 [ # | 104 ]
	+ Darts - 89 [ # | # ]
	+ Missiles - 19 [ # | # ]
	+ Advanced missiles - 9 [ # | # ]
* Inventory capacity - 18 [ # | # ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Accessoires d'Armes

*Cet article est une ébauche. Vous pouvez aider Freeman: Guerrilla Warfare Wiki en ajoutant à l'article.*

**Les Accessoires d'Armes** peuvent être utilisés sur les Armes Principales dans *Freeman: Guerrilla Warfare*. Les Accessoires d'Armes sont un élément essentiel du gameplay et augmentent grandement votre capacité de combat contre les autres factions.

## Liste

### Viseurs

 Lunette ACOG
 Lunette PKA

## Lampe tactique

de Pistolet
 Lampe tactique
de Fusil
Transpulse

1.4 Energy consumed per shot

Energy pulse that bounces towards enemies.

A similar projectile to the Pulsar, this weapon is fairly accurate, firing two beams straight forward and bouncing off walls in the direction of the nearest enemy. Useful to kite enemies back and shoot them around a corner, although, a very valid strategy with this weapon is to simply fly circles through a room while shooting the walls. Each beam hits for "35" minimum, but often hits harder than that. A well placed shot (hitting them with both projectiles) will easily deal 80-100 damage on average.

* The projectiles will bounce off walls up to two times.
* The crystal formations in the later "cave levels" will absorb the shots and not bounce back.

## Stats

* Rate - 3 [ # | # ]
* Damage - 35 [ # | # ]
* Accuracy - 90 [ # | # ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Dog Log

The **dog log** is one of the apps on the player's computer. It keeps track on all the player's dogs including ones that are adopted or fostered. The player can also filter the dogs in the dog log. It is also the app to go to the foster network.

Filters
Of Filter
 Age
 Size
 Breed
 Sick
 Days At
Shelter
 Adoptabillity
 Status
Weapons

*This article is a stub. You can help Generation Zero Wiki by expanding it.*

**Weapons** in Generation Zero will be used for combat with the machines. Several guns have been pictured.

* AI-76
* Automatgevär 4
* Automatgevär 5
* Rifles:
* Meusser Hunting Rifle
* Älstudsare Hunting Rifle
* Pansarvärnsgevär 90 (Anti Tank Rifle)
* Pistol:
* Möller PP
* Klaucke 17
* 44. Magnus
* SMG's:
* M/46 "Kpist" SMG
* MP5
* Shotguns:
* 12G Pump Action
* Sjöqvist Semi Auto
* Rocket Launcher:
* Granatgevär M/49
To The Rescue! Wiki/Section 3

Guides

* How to play guide for To The Rescue!

 Game support

Videos

*See more videos*

Links

Official game site

To The Rescue! on Steam

Press Kit

To the Rescue! On Instagram

To the Rescue! On Facebook

Little Rock Games On Discord

**Twitter news by Little Rock Games**

Tweets by @ToTheRescueGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Pulsar

Versatile medium-damage energy weapon.

* Both simultaneous and alternate fire available

An automatic energy weapon that fires mid speed projectiles with good damage.

## Stats

* Rate - 5 [ 4 | 6 ]
* Damage - 17 [ 14 | 21 ]
* Accuracy - 92 [ 87 | 100 ]

\* values include common base value, [ lowest observed base value | highest observed base value ]
Generation Zero Wiki

Welcome to the Generation Zero WikiWelcome to the Generation Zero Wiki
The guide for Generation Zero written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Generation Zero

Generation Zero is an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside. Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Utilize guerilla tactics and fight back![Read more...]

Content

* **Play modes**
	+ Solo
	+ Co-op multiplayer
* **Machines**
	+ TBA

* **Items**
	+ Weapons
	+ Armor
* **Tactics**
	+ TBA

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides

* How to play guide for Generation Zero
* System requirements
* Release date

Videos

*See more videos*

Twitter

Tweets by @GenZeroGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 263 pages (19 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Generation Zero Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
How to play guide for Generation Zero

*This article is a stub. You can help Generation Zero Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Generation Zero***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Firebolt

0.25 Plasma consumed per shot

High damage, short range plasma weapon.

* Only alternate fire available
* Semi-automatic
* Overheats

Although short range, this weapon is capable of providing decent burst damage.

## Stats

* Rate - 20 [ # | # ]
* Damage - 24 [ 21 | 37 ]
* Accuracy - 80 [ 74 | 83 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Breed

To The Rescue! features 7 different **Breed** groups with 4 different sizes of dogs in each category. There are puppy, small, medium and large variants for each breed group. The dogs featured in the game aren't meant to represent specific breeds of dogs, but rather to showcase the wide variety of appearances dogs. Shelters often aren't positive about the exact breed of a dog, or they might be mixed. But people are often looking for specific kinds of dogs so they will be loosely grouped based on appearance.

## Known breeds

* Exotics
* Hounds
* Mastiffs
* Retrievers
* Setters
* Shepherds
* Terriers
Adoptability

**Adoptability** is one of the unique aspects of each dog in To The Rescue!. Each dog has a maximum adoptability score that is based off of their traits, and is modified by how well the dog is taken care of (as represented by their happiness). This score determines how likely the dog is to be adopted. A dog's adoptability ranges from 2 to 5 stars, with 5 being the most adoptable a dog can be. Each dog's adoptability manifests in three different ways: maximum, current, and effective adoptability scores.

### Maximum Adoptability

The combined value of the traits of a dog affect their **maximum adoptability**. This score is, as the name implies, the maximum number of stars that the current adoptability can reach. If a dog is well taken care of, its current adoptability rating as reflected in the Dog Log and in its folder will be equal to its maximum adoptability.

*NOTE: no dog can ever have less than 2 stars of maximum adoptability*.

### Current Adoptability

Dogs can become less appealing for adoptions if their needs aren't fully met. This is reflected as their **current adoptability**, which is viewable in the Dog Log and in the dog's individual folder. As dogs' happiness decreases, their current adoptability score begins to lose stars from their maximum. This is the score that is used to determine adopters' ratings.

### Effective Adoptability

The adoptability of a dog can be a bit subjective to different adopters. This is reflected by a dog's **effective adoptability**, which is the actual rating given to the dog during an adoption. Depending on how well the dog matches the adopters' preferences, the rating given to the dog may vary from their current adoptability score. For more information, see Adoption.

*NOTE: Fully vaccinating a dog and playing with them gives the dog adoptability stars allowing a dog to reach 6 stars adoptability before trait matching*.
Dogs

*This article is a stub. You can help To The Rescue! Wiki by expanding it.*

Every **dog** in To The Rescue! is unique, with its own particular personality traits and preferences. There are many breeds of dogs, and they come in many sizes. Dogs arrive at the shelter and await at the holding kennel until space is provided for them. Their needs, such as hunger, and thirst must be met. Some dogs are more adaptable than others. Dogs may also be adopted.
Version 0.111

Change Notes:

1. Bug Fix: Gun jam
2. Bug Fix: City menu pop up during the combat and can’t be closed
3. Bug Fix: Inventory text overlapping
4. Bug Fix: Keybinding menu can’t scroll down
5. Bug Fix: RPG won’t explode
6. Bug Fix: Empty hand when reloading RPG
7. Bug Fix: Cannot enter Gorinka
8. Bug Fix: Fall through terrain when leaving the battlefield
9. Bug Fix: Offset Scopes(AR41)
10. Difficulty slider will also influence damage taken by friendly units
11. Fire Mode indicator

Some of the suggestions/bug reports may be missed because we are still improving our bug reporting workflow. If you got any serious problem with the game(Crash, unable to start, etc) and need immediate assistance please join our discord and contact our moderators or staff. https://discord.gg/playfreeman

Have a good day!
To The Rescue! Wiki/Section 4

Wiki Community

We are currently maintaining 351 pages (39 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to To The Rescue! Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
System requirements

*This article is a stub. You can help To The Rescue! Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *To The Rescue!*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for To The Rescue!
* Release date
Adoption

*This article is a stub. You can help To The Rescue! Wiki by expanding it.*

The goal of the player in To The Rescue! is to care for dogs until they are **adopted**

### The Adoption Process

* The adopter comes to the lobby room of the shelter.
* The adopter will say their preference. (e.g Hi, I'm looking for a dog that is a puppy and has a docked tail)
* After the player talks to the adopter and they will say "Are you ready for me to look at some dogs?" by clicking "Yes" the adoption begins!
* The adopter will rate each dog you show them by 1 to 5 stars based on the dogs' current adoptability, then add bonus stars based on trait matching. The stars are based on the dog's adoptabillity and the adopter's preferences.
* If their willingness passed their resistance they will adopt 1 out of the amount of dogs you show them. However, if the adopter's willingness didn't pass their resistance they will not adopt a dog.
* In case of willingness not passing, there are 4 actions unlockable in LeashedIn you can use to increase the willingness further depending on your skill level:
	+ Emphasizing a trait (no cost, minimum 1 skill point to unlock, max level 8)
	+ Persuade (costs reputation, minimum 4 skill points to unlock, max level 4)
	+ Discount (costs some adoption fee, minimum 9 skill points to unlock, max level 4)
	+ Second Adoption Action (no cost but half effectiveness, minimum 15 skill points to unlock)
Generation Zero Wiki/Section 3

Guides

* How to play guide for Generation Zero
* System requirements
* Release date

Videos

*See more videos*

Twitter

Tweets by @GenZeroGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
LeashedIn

*This article is a stub. You can help To The Rescue! Wiki by expanding it.*

LeashedIn is one of the apps in the player's computer. It is unlocked after the player completes the second task in story mode (have no dieseases in the shelter). It is used to gain skills that makes the player's experience easier.

Skill Categories
 Logistics
 Public Relations
 Handiwork
Setters

The Setter breed category is used to identify dogs that were generally bred to be used in tracking and hunting small game.

## Setter Breeds

#### Large Setter

The Large Setter breed was inspired by the Irish Setter.

#### Medium Setter

The Medium Setter breed was inspired by the American Water Spaniel.

#### Small Setter

The Small Setter breed was inspired by the English Cocker Spaniel.

#### Puppy Setter

The Puppy Setter breed was inspired by being cute.
Retrievers

The Retrieverbreed category is used to identify dogs that love to fetch are generally versatile.

## Retriever Breeds

#### Large Retriever

The Large Retriever breed was inspired by the Golden Retriever.

#### Medium Retriever

The Medium Retriever breed was inspired by the Nova Scotia Retriever.

#### Small Retriever

The Small Retriever breed was inspired by the King Charles Spaniel.

#### Puppy Retriever

The Puppy Retriever breed was inspired by the Golden Retriever.
Shepherds

The Shepherd breed category is used to identify dog breeds that were generally used to guide and control livestock.

## Shepherd Breeds

#### Large Shepherd

The Large Shepherd breed was inspired by the German Shepherd Dog.

#### Medium Shepherd

The Medium Shepherd breed was inspired by the Border Collie.

#### Small Shepherd

The Small Shepherd breed was inspired by the Welsh Corgi.

#### Puppy Shepherd

The Puppy Shepherd breed was inspired by the German Shepherd Dog.
Shop

*This article is a stub. You can help To The Rescue! Wiki by expanding it.*

The **shop** is where players may go to replenish the goods needed to run the shelter, such as dog food or pens.

List of items (Some are missing):

Foods
 R & J
 Green Bison
 Mountain Balance

Vaccines
 Frontvantage Complete
 Intra-Check XD
 Tough-Guard Plus

Note: Misc Items can only be bought once.
To The Rescue! Wiki/Section 1

Welcome to the Official
To The Rescue! WikiWelcome to the Official To The Rescue! Wiki
The To The Rescue! guide for Dogs, Breeds, Traits and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About To The Rescue!

**To The Rescue!** is a dog shelter simulator created by Little Rock Games. In "To The Rescue!" the players are responsible for taking care of dozens of cute dogs in need of homes. It's not all cuddles and snoot boops though: running a shelter can be a lot of work. You have to manage all of the dogs' needs in order to maximize their chances of finding the right forever homes. [Read more...]
To The Rescue!

**Windows***Minimum:** **OS:** Windows 7+
* **Processor:** 2.2GHz Dual Core
* **Memory:** 4 GB RAM
* **Graphics:** 512MB VRAM
* **DirectX:** Version 11
* **Storage:** 1 GB available space

**Mac OS X**
*Minimum:*
* **OS:** Mac OS X 10.8+
* **Processor:** Processor: 2011 or newer Intel Core i5
* **Memory:** 6 GB RAM
* **Graphics:** Nvidia or ATi GPU with 1GB Memory
* **Storage:** 1 GB available space

**SteamOS + Linux**
*Minimum:*
* **OS:** Ubuntu 16.04
* **Processor:** 2GHz
* **Memory:** 2 GB RAM
* **Graphics:** (OpenGL ES 2.0)
* **Storage:** 1 GB available space

**To The Rescue!** is a charming dog shelter simulator. Take care of unique dogs and find the right homes for as many of them as you can. Upgrade your shelter, control disease outbreaks, learn each dog's preferences, and make tough decisions, all while helping support real-world animal shelters!

## About

To The Rescue! is a dog shelter simulator where you are responsible for taking care of dozens of cute dogs in need of homes. It's not all cuddles and snoot boops though: running a shelter can be a lot of work. You have to manage all of the dogs' needs in order to maximize their chances of finding the right forever homes.

Each day brings new challenges and rewards. Dogs have specific preferences, can get infectious diseases, and can have negative traits. But you can also hold fundraisers, get random donations, and, if you work hard, help someone find their new best friend. Unfortunately, there's never enough room, and always more dogs.

Some dogs are more desirable than others, but maybe if you can afford to wait long enough, just maybe, every dog will have their day.

## Features

* *Support real-world charity*. 20% of the profit from all sales of To The Rescue! goes towards real dog shelters. Charity partner here is PetFinder Foundation
* *Every dog is unique*. Each dog is generated with its own traits and preferences to make them unique and memorable.
* *Match dogs with adopters' needs*. Adopters will often come into the shelter looking for specific things. Match their preferences to increase the chances of adoption.
* *Upgrade your shelter*. If you end up with some spare funds, you can upgrade the shelter to have deluxe kennels, get help with cleaning or upkeep, and more!
* *Keep the shelter open*. Sometimes it can be tough to afford to take care of all the dogs in the shelter. You'll need to be thrifty and sometimes make tough decisions so that you can keep helping dogs find homes.

## Awards

* Dreamhack Dallas 2019 ... Student Game Showcase ... Official Selection

## External sites

* To the Rescue! official game site
* To the Rescue! on Steam
* Press Kit
* To the Rescue! Twitter
* To the Rescue! on Instagram
* To the Rescue! on Facebook
* Little Rock Games on Discord

## Game support

Questions and concerns relating to To The Rescue! may be directed to the developer, Little Rock Games.

*This article is a stub. You can help To The Rescue! Wiki by expanding it.*

## Sources

1. ↑ Nintendo Life article by Kate Gray, Tue 9th Mar 2021
2. ↑ Requirement information from Steam
3. ↑ Steam - see "Features"
Exotics

The exotic breed category is used to identify dogs that might be less common or that don't easily fit into one of the other groups.

## Exotic Breeds

#### Large Exotic

The Large Exotic breed was inspired by the Great Pyrenees breed and other large fluffy dogs.

#### Medium Exotic

The Medium Exotic breed was inspired by the Shiba Inu.

#### Small Exotic

The Small Exotic breed was inspired by the Chihuahua.

#### Puppy Exotic

The Puppy Exotic breed was inspired by the Siberian Husky.
How to play guide for To The Rescue!

*This article is a stub. You can help To The Rescue! Wiki by expanding it.*

This page will serve as a basic **how to play guide for *To The Rescue!***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Take good care of the dogs (food, water, cleanliness) to keep them alive and adoptable.
Greet visitors and try to find dogs that match their preferences and get the dogs adopted.
Increase your skill levels and unlock different room options in LeashedIn.
Play with dogs when you have unlocked the playroom (can give adoptability bonus).
Treat sick and injured dogs, maybe vaccinate them, too.
Make sure you don't run out of food, money, and medical supplies.

## Controls

WASD to move
Left click to interact
Scroll wheel to change interaction target
Q & E to switch item held in hand (or rotate features in the building menu)
Right click to drop item
Shift (or caps lock) + left click to leash a dog or place it in kennels
Shift (or caps lock) + right click to unleash a dog

## Tips and tricks

When picking out dogs for adoptions, use the dog log instead of going through dogs one by one.

Always show the adopter 5 dogs to increase the chances for the adopter to adopt a dog

Always try to vaccinate a dog fully even if it may be costly to do so because fully vaccinating a dog gives an extra adoptability start

For physical traits (cropped ear, docked tail, etc.), you have to check the dogs one by one as the traits don't show on the dog log.

Before having helper(s), bathe the dogs preemptively to keep them clean with high adoptability score. The dogs' cleanliness would be easier to manage that way as well.

Hire a helper to help feed, give water, and bathe the dogs as soon as possible. Those tasks consume the majority of your time.

Host an event daily for bonuses.

Do NOT click too fast or try to talk to a visitor when it's closing time lest you soft-lock your game.

## See also

* Release date
* System requirements
Terriers

The Terrier breed category is used to identify dogs that were bred to hunt small game.

## Terrier Breeds

#### Large Terrier

The Large Terrier breed was inspired by the Airedale Terrier.

#### Medium Terrier

The Medium Terrier breed was inspired by the Pitbull Terrier.

#### Small Terrier

The Small Terrier breed was inspired by the Scottish Terrier.

#### Puppy Terrier

The Puppy Terrier breed was inspired by being cute.
Hounds

The Hound breed category is used to identify dogs that were bred for or have a knack for hunting> They are a diverse group of dogs from all over the world.

## Hound Breeds

#### Large Hound

The Large Hound breed was inspired by the Irish Wolfhound.

#### Medium Hound

The Medium Hound breed was inspired by the Basset Hound.

#### Small Hound

The Small Hound breed was inspired by the Dachshund, colloquially known as the wiener dog.

#### Puppy Hound

The Puppy Hound breed was inspired by the Basset Hound.
Concussion

2 Missles consumed per shot

Dumbfire rocket with large splash and knockback.

* Effective for stunning enemies
* Hold and release for manual detonation

## Stats

* Rate - 1 [ # | # ]
* Damage - 165 [ # | # ]
* Accuracy - 1 [ # | # ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
FAQ Technique

* **Pourquoi les sons du jeu sont-ils si forts?**

*Les développeurs sont au courant de ce problème et pour l'instant, vous pouvez baisser le son dans les paramètres.*

* **Le jeu est-il moddable, ou est-ce prévu qu'il le devienne?**

*Nous allons surement l'ajouter durant le développement dans un futur proche, même si aucune date n'est pour l'instant prévu.*

*Il existe un Modding non-officiel disponible sur la page correspondante.*

* **Pourquoi mes FPS sont-ils bloqués à 60?**

*60 FPS est actuellement le maximum, ceci sera résolu dans les futures mises à jour.*

* **Ce jeu est-il jouable avec une manette?**

*Pas dans l'état actuel.*

* **Avez vous prévu d'ajouter un mode Coopératif ou Multijoueur à FGW?**

*Oui, les développeurs ont confirmé qu'il y aurait un mode coopératif.*

## See Also

* FAQ Index
* Quick Fixes
Vertigo Arena

## Continuity

**Episode**
Earth · Kyrron · Zeroth · Planet Eater1. The Underneath
2. **Vertigo Arena**
3. Structure
4. Plateau
5. Alien Tomb

**Vertigo Arena** is the second level of Kyrron in *Bombshell*.

## Objectives

### Primary

The Vertigo Arena
Find Holloway and his squad.
The Vertigo Arena (update)
Rendezvous with Holloway in a nearby temple.
The Vertigo Arena (update)
The President has been sighted in an arena nearby. Find a way in.
Eternal Flame
Find a way to open the arena doors...
The Vertigo Arena (update)
Rescue President Skye!
The Vertigo Arena II
Survive the Arena.
### Secondary

The Older Scrolls
Find all the Kyrronic Scrolls (out of 4).
Xenohorticulture
Find two glowing plants for Specialist Corwin.
Version 0.121

We have fixed a couple of bugs in this patch and added more detail to the skirmish map(Some buildings, terrain details, roads...). We also added localization to the system. So far only English and Chinese are available but we will add more languages in the future. The next update we will probably add simple mission system as well as regular bug fixes. For people who require resolution options which the game currently doesn't support, we will do more research on it and get the appropriate monitor for testing.

Patch Notes:

-Bug Fix：Shaky Scopes

-Bug Fix：Fixed most of the inaccurate weapons(scopes and iron sights)

-Bug Fix：Night Vision Goggles resets armor

-Bug Fix：NVG automatically turns on/off

-Bug Fix：Garrison menu can't be scrolled down when you have a lot of garrisons.

-Bug Fix：Pop up window after exiting the combat and cannot be closed.

-Bug Fix：You can command your squads even after you died bug.

-Bug Fix：Cannot deploy squads(not responding)

-Bug Fix：Soldiers flying, not moving or daydreaming.

-Directional/Spatial sound added.

-Adjustable environmental SFX(rain, thunder...)

-More details on the skirmish maps

-Cancelled the red zone and instead used red arrow markers to suggest the approximate direction of the enemies.

-Skirmish AI improved(Better sound detection, call reinforcement)

-Time flows slower on the world map

-Localization option(the Chinese language added)
Système de personnage

*Freeman: Guerrilla Warfare* comprend un solide **système de personnage**, qui détermine les capacités de votre Caractère sur le champ de bataille.

## Compétences

Dextérité
Détermine vos capacités d'infiltration et votre vitesse de mouvement.

Endurance
Détermine votre santé maximale et votre endurance.

Tech
Détermine votre capacité a réparer les objets et à utiliser des équipements de haute technologie.

Précision
Détermine le recul et la dispersion de vos armes.

Intelligence
Détermine votre gain d’expérience, votre compétence en médecine, en management de villes et en commerce.

Leadership
Détermine votre capacité de recrutement et de déploiement.

Strategie
Détermine la quantité de points stratégiques que vous possédez.
Freeman: Guerrilla Warfare Wiki

Bienvenue sur le Wiki Officiel de Freeman: Guerrilla WarfareBienvenue sur le Wiki Officiel de Freeman: Guerrilla Warfare
Le guide Freeman: Guerrilla Warfare pour les armes, équipements, escouades, villes et plus encore rédigé et entretenu par les joueurs.
N'hésitez pas à contribuer en créant de nouveaux articles ou en agrandissant ceux déjà existants.

A propos de Freeman: Guerrilla Warfare
Freeman: Guerrilla Warfare est une combinaison innovante d'un jeu de stratégie tactique, d'un FPS et d'un jeu de conquête du monde. En tant que leader d'une des factions souhaitant contrôler un pays post-soviétique effondré, il est de votre devoir de réunir la nation en écrasant tous ceux se dressant sur votre chemin en employant des tactiques d'escouade afin de lentement créer une équipe prête a tout.

Les bases
* Système de personnage
* Factions
* Quêtes
* Prisonniers
* Gestion de l'Armée
* Escouades
* Villes
* Compagnons

Equipement
Armes (munitions)

Armes de Poing

Armes Principales

Armes Lourdes

Accessoires d'Armes

Grenades
Equipement

Casques

Masques et Lunettes

Vêtements du haut du corps

Gilets de protection

Gants

Vêtements du bas du corps

Genouillères

Autres Objets

Guides
* Comment jouer : guide pour Freeman: Guerrilla Warfare
* Configuration requise
* Date de sortie
* FAQ
* Forum de la communauté
* Discord de la communauté

* Historique de version - Version actuelle : Version 0.133

Vidéo de la Communauté de la Semaine

*Voir plus de vidéos*

Twitter
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Communauté Wiki
Nous possédons actuellement 351 pages (67 articles)!

changements récents | Nouvelles pages | Pages manquantes

Comment aider
Cherchez comment contribuer au Wiki de Freeman: Guerrilla Warfare! Faites attention à adopter une écriture standard en ce qui concerne la grammaire et la ponctuation dans vos contributions, s'il vous plaît.

Sections de la page d'accueil : 1 · 2 · 3 · 4. Proposez des changements à la la page d'accueil ici.
Version 0.104

1. Added a loading screen and optimized the launching process to reduce overhead.
2. Bug: Soldier stuck in the equipment box
3. Bug: Falling down from the edge
4. Bug: Flying troops
5. Bug: AI don’t die or fight after relationship is changed from hostile to neutral
6. Bug: Squad name out of the box.
7. Bug: Inventory can’t be scrolled down when there are a lot of items in it.
8. Bug: can´t scroll to the top of my inventory in the trade screen.
9. Bug: Defending garrison don’t join the combat
10. Bug: Some armor do not increase armor value
11. Added confirmation window when pressed save/load/start a new game
12. Added Standard launcher to select resolution and overall quality before launching the game
13. Rebind lean keys
14. Rebind Aim and Fire keys
15. Button to reward individual squad
16. Reduced fleeing chance when morale is low
17. Hide UI keybinding
18. Reduced grenade affecting area

For people who cannot enter the game: In this patch, we did some optimization to the launcher, it may help avoid crashing on launch. Let us know if it works. You also can select resolution and general graphical quality before entering the game.
Version 0.112

Change Notes

1. You can now take prisoners from a battle and try to convince them to join your side.
2. You can hire faction troops in towns.
3. Added Vsync options in the settings window.
4. Added silencers.
5. Better ACOG scope.
6. Reduced footstep sound
7. Bug Fix: Retreating enemies sit on the ground bug

The next update is probably going to be a bug fixing patch. Thanks for your support!

Some of the suggestions/bug reports may be missed because we are still improving our bug reporting workflow. If you got any serious problem with the game(Crash, unable to start, etc) and need immediate assistance please join our discord and contact our moderators or staff. https://discord.gg/playfreeman

Have a good day!
Version 0.103

It is a quick patch that fixed some critical issues from v0.102.
For people who can't save/load the game because of the Kaspersky, this patch may fix the issue. Let us know :)

Change Notes

1. Bug: Weird sounds effects
2. Bug: SFX slider doesn't work
3. Bug: Gun has no sound sometimes
4. Bug: GUI Window overlapping each other.
5. Bug: Inventory disappear on load
6. Bug: Can’t hit the enemy when they are prone.
7. Bug: Can’t load/save unit experience
8. Bug: Shadow of hand on the ground removed
9. Bug: Blood screen doesn’t disappear.(Need to check if it still exists)
10. Bug: Can't find all squads in party window (Slider not big enough)
11. Tweaked saving/loading DLL so it will get less flagged by antivirus software.
12. Remapping quick save/load keys
13. Lowered army salary
14. Slightly lowered weapons prices
15. Highlight selected units
Version 0.101

Just a quick patch to fix a few bugs, some minor features, and tweaks

1. Don't give skill points
2. Auto-resolve not so crazy
3. Invert mouse rotation(world map and FPS mode)
4. Map scroll speed
5. Steal from merchant
6. Added 2560\*1440 resolution
7. Auto-combat win don't generate loot bug
8. Enemy squad generated right in front of you
9. Your deployment zone spawned too far from enemies
10. Enemies will defend city more and rush out less.

And some other minor things which we didn't document because we were overwhelmed by the launch. We will definitely keep everything more organized for the future.
Version 0.102

Change Notes.

1. "Follow Me" command.
2. "Cancel All Waypoints" command.
3. Basic player status report. (kills, deaths, battles won...Under Info/Report tab)
4. SFX volume slider.
5. Radio volume slider.
6. Reduced battle distance.
7. More options in video settings.
8. Select squad with F1,F2,F3…...
9. Bigger units icon on the strategy map.
10. Fast forward on the map(by holding the Spacebar)
11. Saving/Loading bug.
12. Added 2 kneepads.
13. Bug: The trade skill doesn't seem to work.
14. Bug: Can’t use Medkit.
15. Bug: Trader has no money.
16. Icons that show current squad status(cease-fire, following player..)
17. Cheat button for testing (End button)
18. Key to hide UI
19. Prevent enemy squads from spawning super close to you.

For the next update, we will keep fixing known issues and we will enable multiple squad selections and command.
To The Rescue! Wiki

Welcome to the Official
To The Rescue! WikiWelcome to the Official To The Rescue! Wiki
The To The Rescue! guide for Dogs, Breeds, Traits and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About To The Rescue!

**To The Rescue!** is a dog shelter simulator created by Little Rock Games. In "To The Rescue!" the players are responsible for taking care of dozens of cute dogs in need of homes. It's not all cuddles and snoot boops though: running a shelter can be a lot of work. You have to manage all of the dogs' needs in order to maximize their chances of finding the right forever homes. [Read more...]

Dogs

* Breeds
* Traits
* Health
* Adaptability
* Preferences

* Happiness
* Cleanliness
* Hunger
* Thirst

The Shelter

* Holding kennel
* Shop
* Adoption

Images

mw.loader.load('ext.slideboxlightshow');

Guides

* How to play guide for To The Rescue!

 Game support

Videos

*See more videos*

Links

Official game site

To The Rescue! on Steam

Press Kit

To the Rescue! On Instagram

To the Rescue! On Facebook

Little Rock Games On Discord

**Twitter news by Little Rock Games**

Tweets by @ToTheRescueGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 351 pages (39 articles)!

Recent changes | New pages | Missing pages

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See how you can help contribute to To The Rescue! Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Homing Missle

1 Missle consumed per shot

Medium damage, homing missle.

* Hold for manual targeting

Does slightly less damage than the Dumbfire, but will home in on targets. "Manual targeting" allows you to choose which enemy to home in on, it does NOT force it to travel in a straight line. The missile will also carry some of your current velocity, unlike the dumbfire, and this might throw your aim off a bit.

## Stats

* Rate - 1 [ # | # ]
* Damage - # [ # | 99 ]
* Accuracy - # [ 1 | # ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]

## Crafting

* Homing Missle + HVRL + 1000 Nanites = Homing Swarm (Tier 2, Dart)
Generation Zero Wiki/Section 4

Wiki Community

We are currently maintaining 263 pages (19 articles)!

Recent changes | New pages | Missing pages

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Version 0.122

This is a quick patch to fix a few things and added a few features.

Patch Notes:

-Minor changes on the skirmish map(removed some structures)

-Resumed the red dot enemy marker.

-Fixed the shaky shadows. (Separated the main camera and the weapon camera to allow accurate rendering)

-Guns no longer poke through the walls or the ground.

-Added Binocular. -Added Flashlight attachment.

-Added a progress bar when using the medkit.

-Optimized the world map and the strategy map FPS.

-Updated the instructions(work in progress)
Gestion de l'Armée

*Cet article est une ébauche. Vous pouvez aider Freeman: Guerrilla Warfare Wiki en ajoutant à l'article.*

**La gestion de l'armée** est un concept clé dans *Freeman: Guerrilla Warfare*

## Vue d'ensemble

* Lorsque vous parcourrez la carte du monde, votre armée consommera de la nourriture. Chaque jour, il vous faudra aussi payer vos soldats et combler leurs pertes au combat.
* L'argent est obtenu en commerçant dans les villes amicales ou possédées, en prélevant les taxes et comme butin après les combats. La nourriture est principalement obtenue en l'achetant dans les villes.
* L'aspect le plus important est l'économie et savoir quand acheter une amélioration et quand éviter. Les escouades peuvent devenir tres puissantes au fur et à mesure qu'elles gagnent de l’expérience, mais leur coût d'entretien augmentera avec leur efficacité. Pour faire simple, prévoyez à l'avance vos actions marchandes et vous devriez prendre une longueur d'avance sur les autres factions.

## Moral

**Le moral** est un aspect essentiel de la gestion d'une armée et nécessite d'être attentivement pris en compte. Le moral est simplement la satisfaction d'une escouade et est facilement altéré par certains scenario pouvant arriver dans *Freeman: Guerrilla Warfare*.

* Le morale est altéré quand l'un des éléments suivant survient :

## Trucs et Astuces

*Cet article est une ébauche. Vous pouvez aider Freeman: Guerrilla Warfare Wiki en ajoutant à l'article.*
Version 0.120

Freeman is now updated with a day/night cycle and weather system. Immersion is significantly increased when you can see the sunrise, sunset and the night sky full of stars in the game. And combat feels much different when they are fought in the different time of day. There are many weather types you can expect for example foggy, cloudy, sunny, thunderstorm and etc. Don't forget to put on a night vision goggle when you enter a combat. And also make sure to deploy squads equipped with night vision equipment in order to perform better in night operations. Usually, only the higher tier squads have night vision goggles. We will also add time-related Events in the future updates, such as more bandits activities at night...Have fun!

**This version is compatible with your previous save so you should be able to load with no problem. But if you run into any troubles when loading the game please let us know.**

**Change Notes**

1. Day/Night Cycle.
2. Weather System.
3. Increased the size of the deployment zone during town defense.
4. Night Vision.
5. Squad night vision device.
6. Moved default key of Quick Load to F11.
7. Increased food consumption.
8. Enemy army leftovers will disappear from the world map.
9. Better prisoner system. You need to increase the compliance points of the prisoners. The more compliance points the easier to persuade them to join.
10. Basic environment ambient SFX.
11. **Bug Fix:** Can fast forward in the menu.
12. **Bug Fix:** Sniper scope and RPG scope black.
13. **Bug Fix:** Can’t upgrade to Pozna sniper team.
14. **Bug Fix:** Enemy units freezes when running away.
15. **Bug Fix:** Captured squads move by themselves.
16. **Bug Fix:** Flag of the city flying in the sky.

Have a good day!
Compagnons

**Les compagnons** ont été ajoutés dans la mise à jour v0.130 "Customisation de Personnage et Compagnons" qui ajoute deux unités uniques (depuis réduite a une) possédant leurs propres statistiques et armements, que vous pourrez ensuite modifier à votre convenance. Les compagnons sont nommés Anna et Ivan, mais seule Anna a été conservée par la suite et pour l'instant par les développeurs.

## Attributs

Les compagnons ne possèdent pas le tableau des compétences au même titre que le joueur. Pour plus d'informations au sujet des Attributs, vous pouvez consulter la page Système de Personnage ou les différentes capacités sont mieux développées.

## Information sur l'Escouade

Vos compagnons commencent dans votre groupe de réserve, vous devrez manuellement les attribuer à une escouade afin de pouvoir les déployer en combat. L'escouade de votre compagnon est entièrement modifiable, au même titre que n'importe quelle autre escouade.

## Armement de vos Compagnons

Vos compagnons commencent avec une Arme de Poing, mais de la même manière que vous pouvez modifier votre équipement, vous pouvez leur attribuer n'importe quelle arme sauf le RPG. Pour plus d'informations sur l'armement disponible dans Freeman: Guerilla Warfare, veuillez consulter la page des armes.

## Notes

* | Toutes les informations listées sont collectées sur une nouvelle partie
Pain

**Le Pain** est une nourriture basique dans *Freeman: Guerrilla Warfare*. Lorsque que vous en placez dans votre inventaires, des choses incroyables se produisent!.. Ou pas, il a en fait exactement le même effet que toutes les autres nourritures. Mais c'est du pain!

## Adoption par la Communauté en tant que meme

### Origines

Les origines du meme sur le pain remontent au 5 février 2018 dans le salon #general du Discord avec une conversation normale au sujet du beurre, qui s'est ensuite étalée (sic) au sujet du pain. Des blagues sur le pain ont suivi, avec tous les sujets possibles touchant au pain, et même le rationnement durant la Seconde Guerre mondiale et bien plus encore!

Les blagues ont continué. La communauté s'est etoffée. Avec le pain présent dans Freeman: Guerrilla Warfare, c'était seulement une question de temps avant qu'il devienne un meme.