Germans

"Waging war requires courage, purpose, and an iron determination."

 Back to the list of cultures

“*A powerhouse both of industry and of political philosophy! Though I hear it was a challenge to keep both the factories running and the workers happy.*„~ **When entering new Era with this culture**
“*Clever on many levels, these Germans. Their industrial plants and artillery are famous. But it's the invisible U-boats that are the real concern.*„~ **When meeting this culture**
The **Germans** are one of the cultures available in the Industrial Era, with the Militarist culture focus.

*"Industrialization is at the forefront of German culture, whose ambition is to bring the fruits of progress and enlightenment to the rest of the world -- by any means necessary."*

## Culture orientation

These cultures earn extra Fame from Militarist Era Stars for defeating enemy Military Units.

###  Affinity Action: Iron Reserves

Can periodically call upon able bodied patriots to take up arms in defense of the mother land.

* Instantly raise Militia Armies in your Cities, these militia behave like regular armies, cost no maintenance and upgrade automatically when a better version is unlocked in the tech tree.
* The Militias only cost Population to raise, limited to your maximum army size. In the Industrial Era and Contemporary Era militia costs 2Population each.
* Militia Units can be upgraded into professional Units in the Anti-Cavalry branch starting from Spearmen up to Rifles.
* The ability can be used once per turn and may be used to rapidly resettle population if needed.

###  Affinity Bonus: Vigilance

+30War Support equilibrium value on Relations.

* That is, Militarist Empires can declare Formal War without Grievances or Demands, and forcing a Militarist culture to surrender in a war is significantly harder than most of other cultures.

## Trait: Iron Ordnance

* +3Combat Strength on Naval Unit
* +3Combat Strength on Air Unit
* -20% on Unit Industry cost

## Emblematic quarter: Coking Works

“A vast crucible of heat and fire and smoke, many industries benefit in turn from the availability of high-quality coking coal.”

* +3Industry per adjacent Makers Quarter
* +10Pollution
* +1Workers Slot on City or Outpost
* -10Stability

## Emblematic unit: Uboat

“Lurking in the depths and armed with deadly torpedoes, Germans U-Boats strike fear into enemy seafarers.”

Cheap glass cannon meant to destroy Capital Ships. Cannot attack when adjacent to enemy Screening Ships.
**Stealth**
Able to enter any foreign Territory and remain Concealed as long as they have any Stealth. In Battle, they are invisible until attacking or adjacent to enemy Units.
**Torpedo Attack**

## City names

The names listed are default names, players can change their cities' names if they choose.

**Berlin, Hamburg, München, Köln, Leipzig, Dresden, Düsseldorf, Frankfurt, Nürnberg, Hannover**

* The first new city found by this culture will use the first name on the city list.

## Trivia

* The in-game appearance of the German City Center is based on the original design of Reichstag, the parliament building of German Empire, Weimar Germany, and unified Germany.
	+ The in-game Reichstag features a squared dome, the original dome/cupola of the Imperial Era Reichstag. It indicates that the concept of the in-game Germans is based on German Empire (1871-1918).