recursal/Fanatic-Fandom huggingface dataset:
Twisting Vines

**Twisting Vines** is a Spell from the **Shamanic** magic school that damages all enemies, with each individual enemy having a chance to be stunned for one turn.

**Uses and Strategies**
Twisting Vines is able to deal the highest damage out of the other stunning spells, and can affect the highest amount of enemies compared to the other two. However, its ability to deliver stuns is the weakest, being only a low percentage chance to stun each one for 1 turn, as opposed to Glacial Spear nearly guaranteeing a stun on one enemy, and Confusion stunning for 2 turns.

Its biggest downfall over the other stunners is that the stun is not controlled, as it is a multi-target spell. While at the highest level you can generally get at least two enemies stunned, it may not be the dangerous enemies or bosses that need it the most. However, it is also one of few methods to stun all opponents, which is incredibly powerful. The other options are Cleave with Stunning Blow and the Dark Bomb.

* Twisting Vines at level 6 has a 60% chance to stun each enemy. This leads to a 0.63 = 0.216 (21.6%) chance to stun all enemies for one turn.
	+ At level 7 with a 65% chance to stun, this chance is increased to 0.275 (27.5%).
* Cleave with Stunning Blow at level 5 has a 30% chance to stun each enemy. This leads to a 0.33 = 0.027 (2.7%) chance to stun all enemies.
	+ At Stunning Blow level 5, the chance is increased to 0.0429 (4.29%).
* The Dark Bomb is a guaranteed stun on all enemies with no reduced effect on bosses, but is very rare to find.

**Upgrade tree**
Paintbrush of the Mad Genius

The Paintbrush of the Mad Genius is an accessory that prevents the player from experiencing any debuffs caused by low Sanity.

**Stats**

  Buy-Back
 30

**Acquisition**
The Paintbrush of the Mad Genius is awarded to the player once all ten Drawings of Nimai the Mad are collected.

**Usage**
The paintbrush essentially grants the benefits of the *Psychopath* background. However, it does not completely let you ignore sanity altogether; if your sanity goes to zero, it does not prevent a dungeon run ending in going insane, nor does it change the manifestation chance.

Against bosses that heavily drain your sanity, the Paintbrush can be a useful accessory, as the penalties can rack up and easily end the fight with your loss, especially once cooldowns become longer. This is especially strong against Sage Asmodius, the Heart Simulacrum, as well as Father Dagon & Mother Hydra, all of which are epic bosses that are taxing on sanity.
Regret Manifestation

The **Regret Manifestation** is a **Tier 3** Psyche Manifestation that can appear while between **Character Levels 12 and 23**.

**Combat Proficiency**

Regret is the tier 3 version of Guilt, and as such you should beware of **Self-Indulgence** and the balance stats in defense.

  **Damage:** 4-6
  **Critical:** 14%

**Ability**
Visage

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Visage** is a Tier 5 Undead found in the Imperial Mausoleum. Like the Spectre and the Arcane Essence, they are low-health, high-defense enemies that can be very difficult to defeat without the appropriate set of abilities.

Beware! Visages can appear alongside Lamias and Nosferatu.

**Combat Proficiency**

Unlike with the Arcane Essence, you do not have the option of waiting for Visages to kill themselves. Instead, you can reduce its defenses with Soul Rend and Abyssal Gaze, or let poisons like the Seed of Oblivion bypass it entirely. Their low health also means that they are actually no bulkier than an average enemy, and enough raw damage from Immolation or Arcane Binding will make it disappear faster. The strongest counter by far is Pierce Armor, and can get a one-shot crit with the right set-up.

  **Damage:** 9-14
  **Critical:** 15%

**Ability**
Avarice Manifestation

The **Avarice Manifestation** is a **Tier 2** Psyche Manifestation that can appear while between **Character Levels 6 and 17**.

**Combat Proficiency**

Avarice is the Tier 2 form of Fear, with higher damage, health, and a stronger **Self-Delusion** but no defenses. Because of this, its very easy to deal alot of damage to this manifestation, though you will need quite a bit to take it out in one go.

  **Damage:** 3-5
  **Critical:** 13%

**Ability**
Vile Highwayman

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Vile Highwayman** is a Tier 5 human enemy encountered in the Haunted Quarry. Easily one of the most insidious human enemies out there, they can cause great trouble when showing up alongside fellow criminals of the quarry.

**Combat Proficiency**

Any enemy that can disable your spells and skills is incredibly dangerous to all builds alike, making Vile Highwaymen very furstrating opponents to handle. Not only do they have great spell resistance, their flashbangs reduce both critical chance and evasion, making blows from Forsaken Mercenaries unavoidable. Thus, these enemies must be stunned before they blind you.

  **Damage:** 17-21
  **Critical:** 20%

**Ability**
Repeating Rifle

The **Repeating Rifle** is a weapon that gives the user +2 DMG and +3 ARM Piercing.

The Lawman's Rifle is an enhanced version of this weapon, providing more damage and armor piercing.

**Stats**

  Base Cost
 40

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan and Weaponsmith's Arsenal event, dropped as loot from enemies, or as dungeon event reward.
Woodsman's Hatchet

The **Woodsman's Hatchet** is a weapon that gives the user +3 DMG and +2 DMG against Mua-Ta. This weapon is the better variant of the Hatchet.

**Stats**

  Base Cost
 50

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan and Weaponsmith's Arsenal event, dropped as loot from enemies, or as dungeon event reward.
Traveler's Staff

The **Traveler's Staff** is a melee Weapon that gives the player one point of additional damage. It is obtainable from the start of the game.

The Journeyman's Staff is an enhanced version of this weapon, providing more damage and a bonus against The Dark.

**Stats**

  Base Cost
 10

**Acquisition**
The Traveler's Staff can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.
Mua-Ta Servant

The **Mua-Ta Servant** is a **Tier 1** Mua-Ta Enemy that can be encountered in the Sunken Grotto. It is one of the first enemies a new player will inevitably encounter.

Mua-Ta Servants vanish from the dungeon at **Character Level 11** or **Floor 25**.

**Combat Proficiency**
Among the weakest monsters in Grim Quest. Servants pose only a modest threat to a fresh character, and can be threatening in groups. Servants often accompany the more dangerous Mua-Ta Warrior and Mua-Ta Witch, potentially distracting you from dealing damage before they can use **Warcry** or **Sunder Weapon** respectively.

* Grim
* Nightmare

  **Damage:** 2-3
  **Critical:** 13%
Smilodon

The Smilodon is a **Tier 2** beast enemy that can be encountered in the Glacial Pass while the player is below **Character Level 17**. After reaching the character level or **Dungeon Level 25**, they are no longer encountered.

**Combat Proficiency**

The Smilodon is an enhanced version of the Young Smilodon, and a direct upgrade over the Dire Rat, both possessing higher stats and a stronger **Rend Flesh**. Caution is advised when facing these predators for those reasons.

  **Damage:** 3-6
  **Critical:** 14%

**Ability**
Orc Grunt

The Orc Grunt is a **Tier 2** Orc enemy that can be encountered in the Glacial Pass while the player is below **Character Level 17**. After reaching the character level or **Dungeon Level 25**, they are no longer encountered.

**Combat Proficiency**

The Orcish Grunt is a dangerous opponent, with stats similar to the Mua-Ta Elite. Unlike its predecessor however, the Orc Grunt has a stronger **Warcry**, which is capable of buffing its damage output just like a Ghoul, but without the armor reduction.

  **Damage:** 3-5
  **Critical:** 13%

**Ability**
Mystic Emporium

The **Mystic Emporium** is where Spells can be learnt and upgraded with Gold. Spells are special abilities with unique effects, such as inflicting spell damage or buffing the player, but have a cooldown after each use. Each spell also has three uses per battle, although this can be increased and replenished with equipment and items. Unlike with activated skills, each spell has their own cooldown that cycles independently.

Spells are divided into five classes: Elemental, Arcane, Occult, Dark and Shamanic. This is for specific items that grant bonuses for one class of spells, such as the Elemental Grimoire.

The base cost of purchase is 175 for classic, 200 for grim and 225 for hardcore and nightmare. Each level will increase the cost by 100. A new spell level is obtainable at character levels 5, 10, 15, 20, 25 and 30, meaning that the maximum level for a spell is 7. However, the council upgrade Scholastic Studies is required for level 7 spells. Spell and skill slots are unlocked as well as the player levels up, with the Post-graduate Program council upgrade granting up to 3 more. The Adept background will decrease the cost of learning a new spell by 15% and levelling up a spell by 10%.

After the Prince of Thieves is defeated, spells and skills can be forgotten at the Altar of Oblivion. Level 1 spells are free to forget, while level 2 spells and above require 125 gold per level.
Tamed Raptor

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Tamed Raptor** is a Tier 5 Beast enemy found in the Imperial Mausoleum. They are the domesticated animal of the southern Mua-Ta and frequently accompany them in combat.

The Giant Raptor is the miniboss version of this enemy, and can be found in the same dungeon.

**Combat Proficiency**

Raptors have strong physical damage and very high physical resistance, meaning that you should either weaken its armor or use spells against it. In a group of Mua-Ta, it and the Mua-Ta Matron can output the most damage against you, meaning that they should be eliminated rapidly.

  **Damage:** 10-13
  **Critical:** 16%

**Ability**
Soul Devourer

The Soul Devourer is a **Tier 4** Dark spawn that can be encountered in the Withering Woods starting from **Character Level 17**, or **Dungeon Level 25**. In addition, they appear at any level in The Tear. They will no longer be encountered in the Withering Woods after **Dungeon Level 33**.

**Combat Proficiency**

Soul Devourers are essentially beefed up Soul Drinkers, with overall higher stats. The strategy to engage them is pretty much the same, but you will have to contend with their higher damage output and resilience.

  **Damage:** 7-9
  **Critical:** 17%

**Ability**
Relic Blade

**Major Spoiler**
This page contains spoilers for imporant parts of the main story or the lore of Grim Quest. Read at your own risk.

The **Relic Blade** is a melee Weapon that gives the user +4 DMG, +5% CRIT and +2 DMG against The Dark. Unlike other weapons, its means of acquisition are hidden to the player as it cannot be rewarded from enemies, given by dungeon events or purchased in any shop.

**Stats**

  Buy-Back
 100

**Acquisition**
To Do List

This page contains all the things which are currently in-progress or are yet to begin. Please list any work that you are doing or plan to do. Remove any work which is complete.

## In-Progress

 Adding all sound effects to music page - GHOST612

## Future Work

 Character/Dungeon Creation Options

## Useful Links

https://game-icons.net/

https://soundimage.org/
Omnium Golem

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Omnium Golem** is a Tier 5 Dark Miniboss that can be encountered in the Haunted Quarry. It is the golem form of the Omnium Crystal.

**Combat Proficiency**

A mage's worst nightmare, the Omnium Golem comes equipped with an absolutely overwhelming **30** spell resistance, enough to make even Dark Pact deal minimal damage. If you rely on magical damage, you **MUST** use Soul Rend and Sunburst to reduce its spell resistance. Passives such as Gnosis and Intense Casting will also help greatly in bypassing its overwhelming resistance.

If relying on physical damage, this miniboss is a lot more manageable, but you must still take care to keep its **Crystalline Growth** ability in check. If used too many times, the Golem's health and damage can scale infinitely, potentially creating a far greater boss that will trample over you.

  **Damage:** 24-28
  **Critical:** 15%

**Ability**
Spectre

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Spectre** is a Tier 5 Undead found in the Imperial Mausoleum. Like the lesser Visage and the Arcane Essence, they are low-health, high-defense enemies that can be very difficult to defeat without the appropriate set of abilities. The Spectre in particular can quickly wipe your sanity away with **Wailing**.

Beware! Spectres can appear alongside Lamias and Nosferatu.

**Combat Proficiency**

The strategy used to deal with Visages and Arcane Essence, by lowering defenses or outputting enough raw damage, works well with the Spectre too. It is important that Spectres are dealt with quickly, as its rapid sanity drain through **Wailing** may cause devastating consequences in an area like the Mausoleum. As a result, your Pierce Armor or Aimed shot should be directed towards Spectres foremost.

  **Damage:** 10-15
  **Critical:** 13%

**Ability**
Veteran's War Pick

The **Veteran's War Pick** is a melee Weapon and the enhanced version of the War Pick. Like the War Pick, it grants damage and a very high increase in critical chance.

**Stats**

  Base Cost
 75

**Acquisition**
The Veteran's War Pick can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.
Priest Of The All-Seeing

The Priest of the All-Seeing is a **Tier 3** Human Enemy that can be encountered in the Sunken Grotto starting from **Character Level 11**, or **Dungeon Level** 25 if the character level requirement is not met.

Priests of the All-Seeing are no longer encountered once the player reaches **Dungeon Level 33**.

**Combat Proficiency**

Priests of the All-Seeing behave similarly to the Mua-Ta Shaman, although with Cultists instead of other Mua-Ta as allies. This translates to both having access to **Vitality** and high spell resistance, which means that melee attacks are recommended. For those that rely fully on spells, Soul Rend and Sunburst are useful for dealing more damage to it.

  **Damage:** 5-8
  **Critical:** 13%

**Ability**
Swarma Leaf

The **Swarma Leaf** is a consumable that increases the player's critical chance by 5% when consumed, lasting for the entire duration of a dungeon floor when consumed outside of combat.

It can also be turned into Liquid Fire and the Soma in the Boiling Cauldron.

**Stats**

 7

**Acquisition**
Swarma Leaves can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

**Tip**
Critical chance behaves like a percentage-based damage increase instead of the flat one granted by the Aconita. Because your critical chance will be low on a new save file, Swarma Leaves can be sold for a small amount of extra bank. As you accumulate more critical chance over time through Omnium Crystal upgrades, you are more likely to cross important thresholds such as 50% or 66%, especially if you stack it with Liquid Fire.

**Crafting**
Oaken Tea

Oaken Tea is a consumable that increases the player's armor by 1 point when used. As with most stat-boosing items, it lasts for the duration of the battle when consumed in combat and for the entire dungeon if outside.

Oaken Tea can be turned into the Oaken Salve in the Boiling Cauldron. Both the tea and salve's effects stack with each other but cannot be consumed while they are active.

**Stats**

 7

**Acquisition**
Oaken Tea can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

**Tip**
Armor is extremely powerful early on, where enemies only deal upwards of 3-5 damage. As a result, Oaken Tea is an extremely good investment at this stage of the game. Later on, where evasion becomes more valuable than Armor due to enemies dealing much higher damage, this item and its upgraded counterpart lose most of their lustre.

**Crafting**
Prototype C

The **Prototype C** is a weapon that gives the user +3 ARM Piercing.

The Prototype D is an enhanced version of this weapon, providing more damage and armor piercing.

**Stats**

  Base Cost
 30

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan and Weaponsmith's Arsenal event, dropped as loot from enemies, or as dungeon event reward.
Skeleton Key

**Skeleton Key** unlocks dungeon exits that otherwise requires searching for an ornate key. It must be equipped to function. Note that this item does not open the secret door in the secret door event or guarantee the success of any locked things in dungeon events.

**Stats**

  Base Cost
 35

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan, The Curio Shop, dropped as loot from enemies, or as dungeon event reward.
Mutagen Potion

The Mutagen Potion is a unique potion that permanently increases the player's maximum health by one point when consumed outside of battle, including when in Ashborne. It is crafted using Troll Blood Serum and, importantly, a Mutagen, hence the name.

When consumed in battle the effects wear off at the end, similarly to when Oaken Salve is used. Unlike other healing items, Mutagen Potions do not receive bonuses from the Physician Background and the Enchanted Frog.

**Stats**

 40

**Acquisition**
Mutagen Potions can be dropped by Enemies and be given as a reward from dungeon events. It is also craftable at the Boiling Cauldron with Troll Blood Serum and Mutagen.

**Tips**
Mutagen Potions should, obviously, be consumed as soon as you get one. In the end-game, you can gradually become an invincible monster of a character by stocking up on Mutagens and Troll Blood Serums.

**Crafting Recipes**
Pirate Captain

The Pirate Captain is a **Tier 2** Undead miniboss that can be encountered in the Sunken Grotto once the player reaches **Character Level 5**.

A powerful foe that can be encountered very early on, the Pirate Captain poses a grave threat to newer players who are caught unprepared. Though he will not always be met before the first major boss, it still helps to prepare for an unexpected encounter.

**Combat Proficiency**

The Pirate Captain is one of the first minibosses that a new player will inevitably encounter, and presents a unique challenge above the normally encountered monsters of its native dungeon. This undead swashbuckler is considerably more resilient than any other foe in its tier, short of the Prince of Thieves. His combat strength sets him above his kin, and as such it is recommended you carry some method of disabling him early on. Simply taking Confusion before you reach level 5 can ease the fight considerably.

With his ability, **Cursed Shanty**, the Pirate Captain can strike a nasty blow against you which will leave you more vulnerable to physical attacks, in addition to netting you a nasty sanity debuff. Be wary of this when you encounter him, as he could leave you in a critical mental state if you endure it.

  **Damage:** 4-8
  **Critical:** 15%

**Ability**
Undead Horde

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Undead Horde** is a Tier 5 Undead that frequently appears in the Imperial Mausoleum. With very high health but middling defenses, these foes can take a beating but are easily defeated with the right approach.

**Combat Proficiency**

Undead Hordes have the highest health out of all enemies in the Mausoleum, and their damage increase can make them formidable forces. However, they are not as resistant as Nosferatu and are especially vulnerable to high-damage, penetrating weapons. Abyssal Gaze easily renders this enemy fragile and irrelevant.

  **Damage:** 10-12
  **Critical:** 14%

**Ability**
Sand Emperor

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Sand Emperor** is a beast miniboss in the Blasted Wastes. Considered the second most dangerous miniboss short of the Deathcap by many players, this serpentine matriarch is nothing but frustration, and certainly not worth treading on.

**Combat Proficiency**
This overgrown reptile not only has an obscene amount of health, armor, and spell resistance, but has one of the most dangerous abilities: **Constrict**. This debuff not only drains Sanity and slowly strips away your armor, but you will be left helpless as it disables spells and skills for a turn. Her underlings are no joke either, as the Lizardman Sage will effectively turn your default attack into poking with a stick. The Lizardman Tracker will also attempt to bring down your evasion if the Sand Emperor is forced to use her normal attacks, which leads to more hits and damage taken.

To prevent her from effectively stun-locking you, you must prevent her from moving and casting the ability with abilities such as Confusion, Seed of Oblivion, and especially Crippling Volley. You must also quickly destroy the Lizardman Sage as well, since it will severely hamper your default attacks, which is the only offensive option when the Sand Emperor constricts.

  **Damage:** 21-25
  **Critical:** 25%

**Ability**
Tentacled Lurker

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Tentacled Lurker is a **Tier 5** beast enemy that can be encountered in the Glacial Pass once the player reaches **Dungeon Level 33**.

**Combat Proficiency**

Tentacled Lurkers are the **Epic** variants of Skeleton Mages, with superior stats and a stronger **Spark**. It inflicts significantly higher damage than its basic attack, which means that you should kill it quickly or disable it altogether with Seed of Oblivion. Upgrading Innate Resistance is also very useful for reducing incoming damage.

Dealing with these foes quickly is important, as their Spark can inflict grievous injuries upon players lacking spell resistance.

  **Damage:** 8-12
  **Critical:** 15%

**Ability**
Wizard's Staff

The **Wizard's Staff** is a melee Weapon obtainable from **Character Level 23**. It is the enhanced version of the Oak Staff and provides the largest spell power increase out of all weapons in the shop and standard loot pool.

**Stats**

  Base Cost
 75

**Acquisition**
The Wizard's Staff can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.
Shadow Hound

The Shadow Hound is a **Tier 2** Beast enemy that can be encountered in the Sunken Grotto from **Character Level 5**, or **Dungeon Level 25** if the character level requirement is not met.

Shadow Hounds are no longer encountered after **Dungeon Level 33**.

**Combat Proficiency**
Shadow Hounds are a stronger beast compared to the Dire Rat, with more health and slightly higher maximum attack damage. While they may lack the signature **Rend Flesh** ability that makes their predecessor quite feared, Shadow Hounds possess the **Rabies** ability instead, which weakens you by debuffing your evasion and critical chance. That being said, neither stat would be very high at the stage of the game that Shadow Hounds are encountered, and raw damage is your main focus.

* Grim
* Nightmare

  **Damage:** 3-5
  **Critical:** 13%

**Ability**
Trident

The **Gladiator's Trident** is a weapon that greatly increases physical damage against Orcs.

The Gladiator's Trident is an enhanced version of this weapon, providing more overall damage and greater counter damage against Orcs.

**Stats**

  Base Cost
 30

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan and Weaponsmith's Arsenal event, dropped as loot from enemies, or as dungeon event reward.
The Beast

The Beast is a **Tier 3** Beast Miniboss that can be encountered in the Withering Woods.

As a very powerful offense-oriented miniboss, The Beast boasts a high damage output on top of a devastatingly strong ability that improves its attack power further with repeated uses. If you hope to survive, you must be fast and lethal.

**Combat Proficiency**
The Beast is frightening to say the least. Already capable of dealing a max of **15** damage per hit, this attack power can be bolstered as it uses **Enraging Charge** against you, which will not only deliver a heavy blow of magical damage, but will also buff The Beast's attack power with each use. The more it charges, the more powerful it will become, meaning that you will have to act quickly.

  **Damage:** 12-15
  **Critical:** 17%

**Ability**
Omni Sword

The **Omni Sword** is a Weapon that increases your damage by 2 and inflicts one point of bonus damage against The Dark.

The Champion's Sword is an enhanced version of this weapon, providing more overall damage and a greater bonus against The Dark.

**Stats**

  Base Cost
 35

**Acquisition**
The Omni Sword can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.
Potion of Masochism

The Potion of Masochism is a consumable item that converts incoming enemy damage into healing for one turn, similarly to Absorb Pain. Unlike Absorb Pain, however, the potion fully converts damage instead of just converting half of it, but provides no flat bonus for each attack.

Unlike other healing consumables, the Potion of Masochism does not gain bonuses from the Physician background or the Enchanted Frog pet.

**Stats**

 25

**Acquisition**

The Potion of Masochism can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

It is also craftable in the Boiling Cauldron with Gyngko Leaves and a Mutagen.

**Tip**
Potions of Masochism primarily serve as emergency healing, for when you need just one extra turn to finish your opponents or need a bit of a buffer to avoid dying horribly. The Masochism Potion almost guarantees you will not die on the turn you use it, which is extremely helpful in dire situations.
However, certain abilities bypass the effects of the Potion of Masochism, primarily the **Self-Indulgence** and **Self-Delusion** abilities on Psyche Manifestations. The healing of the potion also gets reduced significantly once enough evasion is accumulated to dodge most attacks.

**Crafting**
Omnium Shards

Omnium Shards are crafting ingredients used to create Omnium Crystals, which can then be used at the Blacksmith to upgrade the player's base stats.

**Stats**

  Buy-Back

**Acquisition**
Omnium Shards can be dropped by Enemies and be given as a reward from dungeon events. In the Art of Antiquity dungeon event, Omnium Shards are obtained if you succeed in ripping the sculpture's eyes.

**Crafting**
Stone Heart Priest

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Stone Heart Priest** is a Tier 5 human enemy that can be encountered in the Haunted Quarry once the player reaches **Dungen Level 16**. One of the two Stone-Heart Cult members you can run into, the Priests take what made the Cultists an immovable wall and provide that effect to the ENTIRE battle, much to your indignant crying.

**Combat Proficiency**
The Stone-Heart Priest is, bar none, the strongest Human enemy in Grim Quest. It boasts an immense stat line-up in addition to one of the most powerful abilities: **Blessing of Stone**, which allows the Priest to amplify his own health, the health of his allies, and even **revive dead allies**. Fortunately, unlike **Dark Ritual**, this can only occur on the turn the ability is used and once per priest.

Dispatching the Priest first before anything else is highly advised, as should his blessing be activated after you've killed his allies, they will come back and you will need to finish them off again.

  **Damage:** 17-19
  **Critical:** 18%

**Ability**
Ritual Skull

**Ritual Skull** will not increase Regrowth heal.
Contagion and Corpse Explosion's initial damage will increase, but not the poison damage per turn.

**Stats**

  Base Cost
 40

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan, The Curio Shop, dropped as loot from enemies, or as dungeon event reward.
Orc Warlock

The Orc Warlock is a **Tier 4** Orc enemy that can be encountered in the Glacial Pass and Withering Woods once the player reaches **Character Level 17**.

Orc Warlocks are no longer encountered after **Dungeon Level 33** in a dungeon, although they can still appear in the other dungeon if the level there is not high enough.

**Combat Proficiency**

Orc Warlocks are quite dangerous spellcasters. While their resilience to damage is nothing spectacular, they are able to deliver on average 9 damage each turn when spewing **Flame**. Because of this, it is recommended to either mitigate incoming damage somehow, or keep them stunned to avoid receiving a nasty impact.

  **Damage:** 6-8
  **Critical:** 13%

**Ability**
Stunning Blow

Stunning Blow is a skill from the **Combat Techniques** regime that grants a chance to stun enemies for one turn on a physical attack, including from skills and ranged weapons.

**Uses & Strategy**
This skill is extremely good, despite its limited activation chance. The effectiveness of its stun cannot be underestimated, though it cannot be entirely depended on due to its uncertainty. Nevertheless, with skills such as Flurry and Cleave, you will have more chances to stun, essentially having a weakened melee version of Twisting Vines.

**Upgrade Tree**
Parasitic Leech

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Parasitic Leech is a **Tier 5** beast enemy that can be encountered in the Glacial Pass once the player reaches **Dungeon Level 33**.

**Combat Proficiency**

Parasitic Leeches are the **Epic** variants of Soul Devourers, with superior stats and a stronger **Soul Steal**.

As with Soul Devourers, having high **Spell Resistance** will significantly weaken their ability to heal. In addition, Seed of Oblivion will outright prevent them from regaining any health. Without access to Soul Steal, they are very fragile opponents.

  **Damage:** 8-12
  **Critical:** 13%

**Ability**

**Trivia**
* The Parasitic Leech was previously known as an **Old Leech**. To avoid confusion with **The** Old Leech, a Blasted Wastes miniboss, it was renamed.

**Sage Commentary**
Skeleton

The **Skeleton** is a **Tier 1** Undead Enemy that can be encountered in the Sunken Grotto. It is one of the first enemies a new player will inevitably encounter.

Skeletons vanish from the dungeon at **Character Level 11** or **Floor 25**.

**Combat Proficiency**
Among the weakest monsters in Grim Quest, Skeletons pose only a modest threat to a fresh character, and can only be threatening in groups. Skeletons often accompany the more durable Armored Skeleton, and can distract you from dealing damage before the latter uses **Defend**.

* Grim
* Nightmare

  **Damage:** 2-3
  **Critical:** 13%
Ring of Undeath

The Ring of Undeath is a special item that is automatically consumed when the player loses all of their health in-battle. It will revive the player with half of their maximum health if it is in their inventory.

**Stats**

 75

**Acquisition**
The Ring of Undeath can be dropped by Enemies or be given as a random reward from dungeon events. In addition, it is craftable in the Boiling Cauldron with a Gold Ring and Black Pearl.

**Crafting**

**Trivia**
* The Ring of Undeath's sell rate is less than the return when selling its ingredients seperately. Selling the Gold Ring and Black Pearl yields 115 gold compared to 75.
Spellweave Potion

The Spellweave Potion is a consumable that grants one point of spell resistance. When consumed outside of battle, its effects persist for the entire dungeon run. However, it can only be used once.

**Stats**

 15

**Acquisition**
Spellweave Potions can be bought in Various Assortments and the Merchant Caravan dungeon event, dropped by Enemies, and be given as a reward from other dungeon events.

**Crafting Recipe**
Roland's Revolver

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

**Roland's Revolver** is currently the best gunpowder weapon in the game. It has the highest stats out of any other gun and is the only weapon to decrease the cooldown on gunslinger tendencies Skills. It is obtained by defeating the Demon Lord.

**Stats**

  Buy-Back
 125

**Acquisition**
Roland's Revolver can only be dropped as special loot from the Demon Lord. If you have defeated him but did not use the dungeon exit (from entrance, Staff of Teleportation, etc), the boss can respawn and drop its loot again.

**Trivia**
* This weapon is a reference to *The Dark Tower*, a series of novels written by Stephen King starting from 1982, with a movie released in 2017 directed by Nikolaj Arcel. The weapon belongs to Roland, the last member of a group of elite gunslingers, whose guns are made out of Excalibur's Steel and shoot gold bullets. The description of the gun is the "Gunslinger's Creed", a poem that is said to improve the ability of the Gunslinger, and to calm his mind.
The All-Seeing

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The All-Seeing is the **Epic Boss** of the Sunken Grotto, and may be fought at **Dungeon Level 45** once the player reaches **Character Level 28**.

It is the first Epic Boss you are expected to face, and should be defeated along with the Epic Bosses of the Glacial Pass and Withering Woods before you venture into the Burning Caldera and beyond.

As the first of many Epic Bosses, the All-Seeing is a testament to the significant difficulty jump from the main quest.

**Combat Proficiency**

The All-Seeing is the first major challenge that you will need to face once entering Epic Content, with a set of stats rivalling The Final Boss and access to a devastating ability: **The All-Seeing Gaze**, which outright nukes your evasion. Because of this, you will need to act swiftly to take out its minions before it smacks you with that terrible debuff.

  **Damage:** 16-20
  **Critical:** 15%

**Ability**

**Tips**
* The cultist ascendant should be killed off first, as once it receives its dark blessing it becomes extremely problematic after The All-Seeing makes its move. The Blind Disciple is not a significant worry, but killing it off can single out the boss and make the fight easier.

* With obscene stats in both physical and spell resistance, anti-armor spells and skills like Soul Rend and Gnosis are very helpful, especially if Soul Rend reduces its spell resistance into the negatives. For gunslingers, the Lawman's Rifle, Abyssal Gaze and Arcane Binding is a very strong combo, but there is no need to upgrade Overcharge as armor pierce cannot reduce enemy armor past 0.

* Since All-Seeing Gaze can only be cast once, you can recover your evasion by using Slow Time or consumables after the boss uses its ability.

**Trivia**
* In Grim Tides, there is a deity known as Hectis and is sometimes referred to as the all-seeing god of knowledge. The Grim Tides weapon All-Seeing Staff mentions the existence of the All-Seeing cult, meaning that The All-Seeing boss is most likely a corrupted reincarnation of Hectis.
Scoped Musket

The **Scoped Musket** is a weapon that gives the user +4% CRIT and +3 ARM Piercing.

The Sniper's Musket is an enhanced version of this weapon, providing more armor piercing and CRIT chance.

**Stats**

  Base Cost
 40

**Acquisition**
It can be bought in Various Assortments, A Merchant Caravan and Weaponsmith's Arsenal event, dropped as loot from enemies, or as dungeon event reward.
Vodyanoi Lurker

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Vodyanoi Lurker is a **Tier 5** beast enemy that can be encountered in the Withering Woods once the player reaches **Dungeon Level 33**.

**Combat Proficiency**

The Vodyanoi Lurker is the **Epic** variant of the Beastman Raider, with overall better stats in addition to a stronger **Mark Target**.

Unlike other enemies with **Mark Target**, the Vodyanoi Lurker does not inflict a debuff icon when its ability is used against the player. This enables other Vodyanoi Lurkers to also cast their abilities, and stack the evasion debuff. As a result, lurkers become more dangerous when there are more than one of them in a group, as well as when they linger around for too long.

  **Damage:** 8-13
  **Critical:** 18%

**Ability**
Skeleton Mage

The Skeleton Mage is a **Tier 4** Undead enemy that can be encountered in The Tear.

**Combat Proficiency**

Skeleton Mages are essentially Skeleton Adepts on steroids, packing the same kit as the former but with MASSIVELY increased stats. The strategy to defeating them is remarkably similar however, though be wary of their frequent **Sparks**.

  **Damage:** 5-9
  **Critical:** 14%

**Ability**
Scepter

The **Scepter** is a Weapon that gives the user two points of melee damage and one point of spellpower. This weapon is an enhanced version of the Oak Staff.

The Cleric's Scepter is an enhanced version of this weapon, providing more damage and Spell damage.

**Stats**

  Base Cost
 35

**Acquisition**
The Scepter can be bought in Various Assortments and the Merchant Caravan and Weaponsmith's Arsenal dungeon shops, dropped as loot from Enemies, or as a random Dungeon Event reward.
Mua-Ta Warrior

The **Mua-Ta Warrior** is a **Tier 1** Mua-Ta Enemy that can be encountered in the Sunken Grotto. It is one of the first enemies a new player will inevitably encounter.

Mua-Ta Warriors vanish from the dungeon at **Character Level 11** or **Floor 25**.

**Combat Proficiency**
Mua-Ta Warriors are one of the most dangerous Tier 1 monsters. Their stats are the highest out of any other monster save for the Dire Rat, which inflicts more damage. This gets changed, however, once they use **Warcry**. Once under this buff, a Warrior matches the Dire Rat in attack damage, making this easily the most powerful monster in the Grotto during the early stages.

Their 1 point in armor makes physical attacks weaker against a Warrior. Approaching with magic is the easiest method of dispatching them, particularly with a spell that can reduce their defense. Eclipse Rite and Abyssal Gaze are both highly effective for reducing the armor (and strength with abyssal gaze) of the warrior. Dark Pact and Lightning are both capable of one-shotting a warrior (if RNG is in your favor for the latter), and even spells like Fireball inflict substantial damage.

If building into physical attacks or guns, Flurry and Aimed Shot are both excellent for dispatching one of these warriors, while Crippling Volley will provide you with some breathing room if you are fighting several. Poison is also extremely effective, be it from the Pet Cobra, Venomous Strike, Contagion and even Corpse Explosion, as all sources of poison will ignore its defenses and whittle down its health quickly.

* Grim
* Nightmare

  **Damage:** 2-3
  **Critical:** 13%

**Ability**
Possessed Orc

The Possessed Orc is a **Tier 2** Orc **Miniboss** that can be encountered in the Glacial Pass.

Easily one of the most powerful minibosses for its stage of progression, the Possessed orc is a dangerous and corrupted reflection of the Orc Chieftain with a similar buffing ability.

**Combat Proficiency**

Much like the chieftain, the Possessed Orc starts out strong and only gets stronger after it uses **Demonic Rage**. Although the ability does not jack up the critical chance to very high levels, it can heal back the damage you have already inflicted. This means that area of effect attacks such as Cleave will have the chip damage on the Possessed Orc wasted.

Thankfully, the Possessed Orc's spell resistance drops to zero after the ability is used. This makes it extra vulnerable to spells such as Glacial Spear, as well as Dark Pact and Soul Steal. It is possible to stun-cycle with Crippling Volley, which will keep your health from dropping excessively.

  **Damage:** 9-12
  **Critical:** 16%

**Ability**
Skeleton Champion

The Skeleton Champion is a **Tier 3** Undead enemy that can be encountered in the Sunken Grotto from **Character Level 11**, or **Dungeon Level 25** if the character level requirement has not been met. A Skeleton Champion accompanies the Baron of Bones during its boss fight.

Skeleton Champions are no longer encountered once the player reaches **Dungeon Level 33**, except as part of the Baron of Bones' fight.

**Combat Proficiency**

The Skeleton Champion is very similar to the Rogue Knight, albeit with better stats. Its **Defend** ability however, is on par with the Nomad Guardian. It is highly recommended to dispatch them with spells if you can. Otherwise carry armor-reducing abilities such as Abyssal Gaze.

  **Damage:** 6-7
  **Critical:** 13%

**Ability**
Pets

Pets are companions that accompany you throughout the entire game, providing a unique benefit all their own, not unlike a background. These pets will gradually level up as you do, getting more powerful alongside you and proving more useful to you. Your pet levels up once on every fifth character level.

List of Pets

If at any time you are dissatisfied with your current pet, you can trade it out for another pet. This transaction costs 750 gold, but the pet you select will be scaled to the appropriate level. The Strange Insect is the only pet that cannot be obtained in this way or at the start of the game and must be obtained with its own method.
Terror Manifestation

The **Terror Manifestation** is a Psyche Manifestation that can appear once the player reaches **Character Level 24**.

**Combat Proficiency**

Terror is the tier 5 version of Fear, and one of the strongest manifestations. Capable of inflicting significant damage with its standard attacks, and having the highest chance of draining sanity with **Self Indulgence** out of any other normal manifestation. Terror is a recurring threat to your mental equilibrium.

  **Damage:** 7-10
  **Critical:** 17%

**Ability**
Theurgy

Theurgy is a skill from the **Academic Aptitudes** regime that adds a chance for spells to inflict 50% extra damage, effectively granting the ability to land 'critical hits' with them. These critical hits are rolled separately from physical critical chance and do not benefit from bonuses such as from the Killer Lynx pet.

**Uses and Strategy**
It is worth it to take Theurgy very early on for mages, as it immediately has a 15% chance of activation, likely far better than the starting critical chance for physical attacks. Theurgy-boosted AOE spells such as Fireball are likely to activate (66% chance of at least one crit on three enemies at Level 6) and inflict as much damage as a single-target spell, potentially even killing the target right away. Landing crits with single-target spells can also instantly kill full-health enemies that otherwise would survive.

**Upgrade Tree**
Troll Warrior

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Troll Warrior** is a Tier 5 beast enemy that can be encountered in the Haunted Quarry. A member of the far more intellectually superior Western Trolls, the Troll Warrior is a dangerous, all-around powerful combatant with substantial damage output.

A Troll Warrior accompanies The Mountain King during his boss fight, and is one of the minions that he can summon.

**Combat Proficiency**
Troll Warriors are among the most physically powerful of the Western Trolls. While they have the weakest defensive stats compared to their peers, this is made up for with their damage output which, once buffed by **War Cry**, exceeds the damage of every other Troll in the quarry. With this in mind, dealing with them quickly is highly advised. However, doing so can be particularly difficult as they often appear alongside the Troll Metallurgist and, more frighteningly, the Troll Shaman. The latter can amplify their attack power to a STAGGERING degree through **Bloodlust**, which can very easily end you.

It is also worth noting these trolls have the highest critical hit rates of their peers, able to deliver staggering critical damage nearly 1/4 of every hit they deal to you.

  **Damage:** 15-18
  **Critical:** 22%

**Ability**

**Passive Ability**
Red Drake

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The Red Drake is a **Tier 5** beast enemy that can be encountered in the Burning Caldera.

**Combat Proficiency**

A Red Drake is essentially the Shadow Dragon compacted into an enemy. They have a significant 40% of its total health pool, in addition to having defensive stats equal to The Final Boss.

Much like the Shadow Dragon, Red Drakes can use **Fireball** to inflict magic damage. Because there can be multiple drakes in one encounter, it is very easy to endure significant damage from these attacks. Investing into Innate Resistance can help, but your main goal should be to slay the drakes ASAP.

  **Damage:** 10-14
  **Critical:** 17%

**Ability**
Orb of All-Seeing

The Orb of All-Seeing is a consumable used from the hotbar while exploring the dungeon. It reveals all unexplored enemy encounters and dungeon events when consumed.

**Stats**

 75

**Acquisition**
The Orb of All-Seeing can be dropped by Enemies or be given as a random reward from dungeon events. In addition, it is craftable in the Boiling Cauldron with a Diamond and Steel Ingot.

**Crafting**
Undead Brigand

**Epic Content**
This page contains content only available after completing the Main Quest, and thus contains spoilers. Read at your own risk.

The **Undead Brigand** is a Tier 5 Undead enemy that can be encountered in the Haunted Quarry. While brittle and decayed, the brigand is still dangerous - especially with an ability that will debuff everything at once.

**Combat Proficiency**

Undead Brigands are similar in nature to the Diamond Golem, possessing an offensive ability with a debuff. Unlike the former, however, which primarily deals heavy damage, the Undead Brigand has access to **Blade of Decay**. Despite the low damage of the ability, it tacks on **FOUR** major debuffs, all of which can stack with repeated applications of the blade. On its own, a Brigand isn't a major threat. When paired with other, far stronger mobs though, the debuff caused by this blade can be potentially lethal. As such, you should destroy these foes as soon as possible.

  **Damage:** 14-18
  **Critical:** 22%

**Ability**
Oscar

**Stub**
This page is a stub. You can help by expanding it.

**Major Spoiler**
This page contains spoilers for imporant parts of the main story or the lore of Grim Quest. Read at your own risk.

**Oscar** is a meme weapon obtained if your character is named "Oscar" and you succeed in the The Sword in the Stone dungeon event where you are meant to acquire the Relic Blade. It has the same base damage as the Claws of Amarok but inflicts 10 extra damage against Humans in place of additional benefits.

**Stats**

  Buy-Back

**Trivia**
* Oscar was previously the administrator of the Grim Quest Discord just below Goran K, the developer of Grim Quest. Due to his unprofessional conduct, he was dethroned and banned. The nuke weapon represents his tendancy to ban members for unfitting reasons.