recursal/Fanatic-Fandom huggingface dataset:
Arami

Difficulty: | 7

**Arami** is one of the Masters in Master X Master.

## Bio

* **Name:** Arami
* **Gender:** Female
* **Race:** Humanoid
* **Occupation:** Child
* **Quote:** Oh, I'm always looking for new friends!

## Story: Girl Wonder

Arami was unwittingly smuggled onto the Dredgion by Vonak for a client who has since disappeared. While she appears to be a human child, it is unknown whether or not she is technically human. DNA tests show odd abnormalities in her cells, but no direct matches can be found to any known species. Despite multiple attempts to remove her from the Dredgion and place her into the care of a family, she refused to leave. She exhibited immeasurable power and stubborness when anyone tried to make her do anything she didn't want to do.

Eventually, seeing that they were at an impass, Imadath told her that she could stay so long as she didn't use her power on the Dredgion, as her inexperience caused her to be a liability to the crew's safety. Arami agreed, and instead stowed away with Masters when they went out on missions to explore her powers. While she was reprimanded many times, it became clear that no one could keep her from sneaking onto away missions, and the Masters began to welcome her presense on their missions like a good luck charm. Arami seems to see this entire war as a game, completely unaware of any risk or danger as she gleefully charges into combat.

## Weapon

### Augments

 **Weapon Damage** +24
 *Level 1* : **Weapon Damage** +10 (+34)
 *Level 2* : **Weapon Damage** +14 (+48)

## Skills

Ability Video

Additional Information

* The debuff lasts for 5 seconds.

Ability Video

Additional Information

* Despite the in-game description, you only gain +100% movespeed for 0.3 seconds.

**[Combo]**
Instantly activates the glyph.
 **Cast Distance:** 12m **Attack Radius:** 3.5m
Ability Video

Additional Information

* Binds all enemies who enter the area upon activation.
* Poison lasts for 4 seconds. Additional stacks increases damage dealt and refreshes duration.

**[Combo]**
Instantly activates the glyph.
 **Base Skill Power:** 300 **Cast Distance:** 10m **Attack Radius:** 2m
Ability Video

Additional Information

Additional Information

Ability Video

Additional Information

* Slow lasts 1 second and 3 instances of slow is applied over 5 seconds. The first instance occurs upon contact with the plasm, and then every 2 seconds.
* Poison lasts for 2 seconds. Each instance of slow applies Poison.

**[Combo]**
Arami and the Glyph switch places, causing a damaging blast where Arami appears. The seal can be used twice before fading.
 **Base Skill Power:** 385 **Cast Distance:** 9m **Attack Radius:** 2.5m
Ability Video

Additional Information

* Speed boost lasts for 2 seconds.

Ability Video

Additional Information

* AoE damage skill occurs every 3 seconds.

## Skins

* **Default**
* **Supersuit**
* **Snaggletooth**
* **Schoolyard**
* **Brave**
* **Regal**
Pachycephalosaurus

*This article is a stub. You can help Jurassic World Evolution Wiki by expanding it.*

**Pachycephalosaurus** is a Dinosaur in Jurassic World Evolution.

## Summary

Pachycephalosaurus was a pachycephalosaur (or thick-headed dinosaur) that lived in North America. It was one of the last non-avian dinosaurs before the Cretaceous-Paleogene extinction event about 65 million years ago. It's distinctive for the reinforced dome of its skull, leading to speculation that they used to fight each other by head butting. This has more recently been countered with the suggestion of flank-butting.
Nodes

**Nodes** are equippable items in Master X Master. These items provide useful passive bonuses to Masters, such as bonus damage or additional movement speed.

Nodes are split into three categories:

* **Offensive**: This type of nodes affect a Master's auto-attacks: increasing *weapon damage*, granting higher *critical strike chance*, etc.
* **Defensive**: This type of nodes affect a Master's survivability: increasing their raw *defenses,* health pool*,* stamina regeneration*, etc.*
* **Auxiliary**: This type of nodes affect other aspects of a Master: increasing *skill damage*, *resource regeneration*, *movement speed*, decreasing *tag cooldown*, etc.

There are a total of 5 tiers of nodes, identified by the color of their icon borders and node name: Common, Standard, Superior, Rare and Legendary.

Nodes are obtained by completing Stages, purchased using  Battlefield Medals in the Medal Exchange, or purchased with  Gold from the Node Merchants located around the Dredgion.

## Node Pages

Nodes must be equipped into **Node Pages** to be used. Each individual Node Page has space for six different Nodes.

Each player starts with 2 node pages, and more can be unlocked with  Gold or  X-Coin. A node can be equipped in only one node page at a time, but it can be freely removed in order to equip a different node, or to move it to another node page. Players are also able to equip multiple of the same Node in a single Node Page.

All of the node pages a player owns are shared between all of their Masters. Players can select a node page for each Master to use in a match in the Master Selection Lobby.

## Node Compatibility

Each Master has a certain affinity with different amounts of the different Node types. Each Node category in a Node Page will contribute 100% of its stats as long as the number of Nodes does not exceed the Master's compatibility with that category (e.g. Lua is compatible with 2 **Offensive**, 2 **Defensive** and 2 **Auxiliary** Nodes).

Exceesding the amount of nodes a master is compatible with will reduce the effectiveness of all nodes of that type in that Node Page. Other nodes types will contribute their full value unless they also exceed a Master's compatibility.

Additionally, it's important to note that nodes only contribute 50% of their stats (after compatibility adjustments) in PvP game modes such as **Normal** and **A.I. Match** Arenas.

 5 | 58%
Essex

**Essex** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 3717
 Portside
 Armor:3717 (200 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Locations

This page lists the **Locations** in *TwilightStar: Heart of Eir*.

# Eathral

Hidden amongst the thousandth thousandth galaxy, Eathral is a small and inconspicuous planet gifted with the ability to retain life by Clavarai; an omnipotent being who thrives upon its abundance. Eathral serves as Clavarai’s key source of power in the universe, and is a testament to the legacy of the deities imbued with the ability to create and wield pure Stryah.

## Homaran

Eir’s village, the place she sets off on her Journey from. Her father raised her here to protect the sealed door no one has ever gained entry to.

## Windmond

Eir ventures to Windmond in search of answers as to why her father was murdered. There she finds an old ally of her father, who gives her insight, training in combat and a mission to return to the village to seek answers in the sealed dungeon.

## Dawnhold

A town with a long trading road linking it to Specula. The landlords take advantage of their tenants; abject poverty is rife despite an abundance of wealth throughout the higher reaches of the town.

## Artenia

A village currently following the rule of a person ***supposedly*** gifted with the ability to use pure magic.

## Hollowmead

A village that brides itself on its bohemian way of life; living in harmony with the land and the Stryan crystals that litter their home.

## Specula

Also known as the "City of Mirrors," because of how the Strya crystals the city uses to thrive glimmer against the lake the city is built around.

## Fablewood

A village sustaining a long-held grudge against its neighbouring settlement, Anand.

## Kree

A village sustaining a long-held grudge against its neighbouring settlement, Fablewood.

## The Iron Mountain

A tribal village based in the north-west mountain ranges of Eathral.

## Azura

A city almost entirely isolated from the rest of the world. They act as the location of the final battle between Eir and the Anoch.

## Ghaleon Bay

A small, remote fishing village tucked away in the North-Easternmost point of the continent. The final half of the map is hidden here.

## The Floating Islands of Portaga

The home of the Quaesar. Their elective seclusion protects them from those who would abuse their connection to the Clavarai.
Paladins Strike Wiki/Top section

Welcome to the  Wiki
the *Paladins Strike* guide written and maintained by the players.
We are currently maintaining 287 pages (26 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Paladins Strike

Paladins Strike is a MOBA and hero shooter hybrid game for mobile devices developed by Hi-Rez Studios.

Enter the Realm! Are you ready to play the world's best mobile hero shooter?

Become a legend and master more than 15 different Champions. Battle with your friends using high-powered guns and casting MOBA-like abilities in real-time, 5v5 combat. It's your favorite hero shooter, perfected for mobile.

Sign up to join the Alpha test today, and become one of the first to play Paladins Strike!

Quick Links

About the Game

Champions

Maps

Game Modes

Cosmetic Items
Tulam

Difficulty: | 6

**Tulam** is one of the Masters in Master X Master.

## Story: The Tombstone

Tulam is an Akumite, much like Koom--or at least, he used to be. When Koom vanished during his mission to Earth, Tulam was sent, along with an Amaari priestess, to find him. They arrived to find a war-torn earth, full of hostile creatures called the Synd. His memories of what happened after are tainted with sadness and rage, as is his soul--which makes him quite unlike his former self, and all others of his peace-loving race. With no memory of why he is so tormented or what befell the Amaari priestess, who made the journey with him, Tulam now devotes his life to the only purpose he knows; vengeance.

## Summary

Tulam is a devastating skirmisher who is hard to shake off. His passive and survival skill both increase his tankiness without shielding or invulnerability. In this way, he excels in short fights, but can't straight out nullify damage or poke.

## Weapon

### Augments

 **Weapon Damage** +11
 *Level 1* : **Weapon Damage** +5 (+16)
 *Level 2* : **Weapon Damage** +6 (+22)

## Skills

###  [Passive] - Chiseled Resolve

When Tulam's health falls below 50%, his weapon damage is increased by 10%, and his defense is increased by 25%.

###  [Survival] - Stone Faced

Tulam increases the density of his outer shell, increasing defense by 30% for 3.5 sec. and granting CC immunity. Movespeed increased by 15% for 2 seconds after using Stone Faced.

###  [1st ability] - Knuckle Duster

Spins into a whirlwind attack that deals damage in a 2.3m radius and reflects projectiles.

[Combo] Recast to cancel.

###  [2nd ability] - Landslide

Rushes to an enemy target and launches them into the air whiel flinging them behind you.

###  [3rd ability] - Tunnel Strike

Tunnel through the ground to explode from a target, avoiding incoming attacks and launching enemies into the air at your exit point.

###  [4th ability] - Weight of Stones

Lets out a bone shaking shout to weaken all enemies within 7.5m.

- Enemy Stamina is reduced to 0.

- Weapon Damage, Skill Power, and Movespeed are reduced by 30% for 5 sec.

###  [Ultimate] - Solquake

Tulam smashes his fosts into the ground, letting loose a shockwave in a 7.5m radius that deals damage to all enemies and pulls them towards the center.

The farther they are from the center, the more damage and air time is increased. Increases up to a max of 200% damage.
Jingtai

Difficulty: | 7

**Jingtai** is one of the Masters in Master X Master.

## Bio

* **Name:** Jingtai
* **Age:** 27
* **Gender:** Male
* **Race:** Human
* **Occupation:** Wandering Monk
* **Quote:** We cannot continue this cycle. It will end us all.

## Story: The Faceless

Jingtai was born and raised on Earth, among a small village of human refugees who survived the initial plague and Synd takeover. Though the village had managed to stay hidden for many years, Jingtai was still a child when the Synd found them. Most of the village was slaughtered, including Jingtai's parents, but a wanderer who had made his home there saved as many of the children as he could. This wanderer, Li Chi-Ang, revealed himself to be a first-generation Synd—therefore, one who had once been human.

He took the children to safety and settled them into a new life, raising them and teaching them all he knew. Still, it wasn't long before the Synd found them again, and this time Jingtai was the sole survivor. Carrying a piece of the Synd who killed his teacher with him, Jingtai has dedicated his life to avenging his family.

## Weapon

### Augments

 **Weapon Damage** +10
 *Level 1* : **Weapon Damage** +4 (+14)
 *Level 2* : **Weapon Damage** +6 (+20)

## Skills

###  [Passive] - Staff Fighter

[Endurance] Restores stamina after using 4 skills.

[Cascade of Blows] Each weapon strike increases your weapon damage by 2%. Cascade of blows stacks up to 20%. The weapon attack that ends your string of attacks launches enemies into the air.

###  [Survival] - Pogo

Jingtai balances on his staff, becoming invincible for 1 sec.

[Combo] Jingtai may reuse this skill to leap away. Moves in the direction you are facing if no directional movement command is given.

###  [1st ability] - Million Staff Burst

Delivers multiple blows in a short line and decreases enemy defenses by -10% for 5 sec. Moving or attacking cancels this skill.

###  [2nd ability] - Sweep Aside

Charge forward, pushing enemies away.

[Combo] Dash forward again.

###  [3rd ability] - Bounding Strike

Gathers Chi and leaps to the target area, dealing damage to enemies upon landing. Increases the distance leapt the longer you gather Chi.

###  [4th ability] - Fling

Dashes to an enemy and flings them over your shoulder.

###  [Ultimate] - Spirit of Protection

Jingtai projects a spiritual image of himself. The projection charges forward, spinning its staff and blocking enemy projectiles.

## Skins

* **Default**
* **Masked**
* **Street King**
* **Little Dragon**
* **Wok Master**
How to play guide for TwilightStar: Heart of Eir

*This article is a stub. You can help TwilightStar: Heart of Eir Wiki by expanding it.*

This page will serve as a basic **how to play guide for *TwilightStar: Heart of Eir***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Grapeshot

**Grapeshot** is an anti-personnel ammunition for cannon-type weapons in *Naval Action*. Used to target enemy crews, grapeshot contains small leaden balls packed into a canvas container, designed to disperse and destroy enemy sailors. It turns a cannon into a giant shotgun and with larger calibers or higher number of cannons on board the vessel can be easily used to de-crew ships in lieu of boarding.
Ignuma

Difficulty: | 7

**Ignuma** is one of the Masters in Master X Master.

## Story: The Burning

Spirits of Atreia have existed since their world's formation. They are born into the essence of life and death known as Aether, flowing eternally within the cycle. Beings such as Ignuma only take form when they are called upon by a Spirit Master. In Ignuma's case, it was summoned to a battlefield on Earth. It could not locate the one who called it, but it did sense Spiritmaster capabilities in Arami and spent much of the combat assisting her. Even once the fight was over, it could feel that it was still bound somehow, but no master appeared. Bewildered, the spirit followed Arami back to the Dredgion. It lurked around for a few days before Arami gleefully demanded that it give itself a name.

Since then, Ignuma has sought the one who first summoned it. As most fire spirits live in the ever-flowing Aether of existence, it has limited understanding of time or the sanctity of life, but it has been forced to examine its slowly emerging identity. Being stuck in a physical form for so long, Ignuma longs for nothing more than to return to the Aether. Until its Spiritmaster dismisses it, however, it must remain, ever struggling to form an understanding of its new, human companions. It has joined the Masters, hoping that one of their missions might lead it to answers.

## Weapon

### Pyro Blade

* **Weapon Damage:** 101
* **Attack Interval (sec):** 0.6
* **Maximum Range (cm):** 625
* **Heat Buildup:** 80
* **Slow during Attack (%):** 0

### Augments

 **Weapon Damage** +5
 *Level 1* : **Weapon Damage** +2 (+7)
 *Level 2* : **Weapon Damage** +3 (+10)

## Skills

Ability Video

Additional Information

Additional Information

Shield is raised in the direction of your cursor and cannot turn. Skill use and attacks are disabled while blocking. Cannot block area of effect attacks.**[Combo]** Right click to cancel.
Ability Video

Additional Information

Additional Information

Upon extinguishing your block, teleport forward and release a damaging explosion behind you that inflicts burning.
 **Base Skill Power:** 45 **Attack Radius:** 4.5m
Ability Video

Additional Information

Additional Information

Ability Video

Additional Information

Additional Information

Ability Video

Additional Information

Additional Information

Ability Video

Additional Information

Additional Information

Each burning target within your vicinity adds 100 HP to this healing effect, up to a maximum of 700.
 **Attack Radius:** 7.5m
Ability Video

Additional Information

Additional Information

## Skins

* **Default**
* **Basalt**
* **Cindercackle**
X-Coin

*This article is a stub. You can help Master X Master Wiki by expanding it.*

 **X-Coin** (previously known as **C-Coins**) is a type of currency in Master X Master. They are the cash currency in the game that is mainly obtained by purchasing it with real money. It can sometimes be found as rewards for completing certain missions and in daily login rewards.

They can be used to purchase Masters, Master skins, and Functional Items.

There is currently no way to buy them, but players receive a certain amount of X-Coin when starting the beta.
Paladins Strike Wiki

Welcome to the  Wiki
the *Paladins Strike* guide written and maintained by the players.
We are currently maintaining 287 pages (26 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Paladins Strike

Paladins Strike is a MOBA and hero shooter hybrid game for mobile devices developed by Hi-Rez Studios.

Enter the Realm! Are you ready to play the world's best mobile hero shooter?

Become a legend and master more than 15 different Champions. Battle with your friends using high-powered guns and casting MOBA-like abilities in real-time, 5v5 combat. It's your favorite hero shooter, perfected for mobile.

Sign up to join the Alpha test today, and become one of the first to play Paladins Strike!

Quick Links

About the Game

Champions

Maps

Game Modes

Cosmetic Items

Guides
* How to play guide for Paladins Strike

Videos

Twitter
Tweets by @PaladinsStrikewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Paladins Strike* Links

Official Website

Official Twitter

Official Facebook

Official Youtube

Official Twitch

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Brig

**Brig** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 1700
 Portside
 Armor:1700 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Paladins Strike Wiki/Flex section

Guides
* How to play guide for Paladins Strike

Videos

Twitter
Tweets by @PaladinsStrikewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Paladins Strike* Links

Official Website

Official Twitter

Official Facebook

Official Youtube

Official Twitch
Bellona74

**Bellona74** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 240 (top)600 (middle)840 (bottom)
Sail durability: 7400
 Portside
 Armor:7400 (350 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Trader Lynx

**Trader Lynx** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 700
 Portside
 Armor:700 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
BellePoule

**BellePoule** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 3089
 Portside
 Armor:3089 (100 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Lacrimosa Power Plant

*This article is a stub. You can help Master X Master Wiki by expanding it.*

**Lacrimosa Power Plant** is a kinetic-type  stage. The Lacrimosa Power Plant is still operational and is crucial to establishing an outpost. However, mutant hordes in the plant are siphoning most of the electricity it generates.

## Main Collectible Items

 Normal
 Brutal
 Extreme
 Nightmare

## Challenge Missions

 Don't kill a single Spore Carniphyte
 Don't get hit by the Overcharged Koros
 Don't get shocked
 [Easy] Complete a stage
 [Brutal] Kill the Ferocious Mortan and Overgrown Horticul at the same time
 [Extreme] Kill 2 Charged Mortan within 3 seconds of each other
 [Extreme] S Rank Cleared
 [Nightmare] Complete a stage
 [Nightmare] Kill shining Monora within 5 seconds of killing aggressive Mortan

## Rare Creatures

 Tanro
 Sath
 Toothed Blossom
 Volator
 Nightshade
 Hectorin
 Khor
Frigate

**Frigate** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 2675
 Portside
 Armor:2675 (100 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Pavel

**Pavel** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 240 (top)600 (middle)840 (bottom)
Sail durability: 9000
 Portside
 Armor:9000 (350 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Trader Snow

**Trader Snow** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 200 (top)500 (middle)700 (bottom)
Sail durability: 1350
 Portside
 Armor:338 (10 thick)Damage multiplier: 1.5Ram damage: x2

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Ships

Naval Action will feature various **Ships** with accurate hull models, Sail Plans, Guns, internal modules and parts, historical speed, turning and heel performance. Ships from trading ships and smugglers to small gunboats to large 100+ gun first rates will allow the player to experience every possible role of the Age of Sail period. Additionally there are five more models are in development including 140 gun Santisima Trinidad.

## List Of Ships

* 1st Rate
* 74
* Agamemnon
* BellePoule
* Bellona
* Bellona74
* Brig
* BrigMR
* Bucentaure
* Cerberus
* Constitution
* Crew
* Cutter
* Essex
* Frigate
* Gros Ventre
* Gunboat
* Heavy Corvette
* Hermione
* Indiaman
* Ingermanland
* Kepler
* Leda Class Frigate
* Light Brig
* Lynx
* Martello
* Mercury
* Navy Brig
* Navy Cutter
* Niagara
* Ocean
* Pavel
* Pickle
* PirateFrigate
* Privateer
* Rattlesnake
* Rattlesnake Heavy
* Renommee
* Royal Armed Yacht
* Santisima
* Santisima Trinidad
* Schooner
* Snow
* Super-Frigate
* Surprise
* Trader Brig
* Trader Cutter
* Trader Lynx
* Trader Snow
* Trincomalee
* Victory
* Yacht

* 1st Rate
* 74
* Agamemnon
* BellePoule
* Bellona
* Bellona74
* Brig
* BrigMR
* Bucentaure
* Cerberus
* Constitution
* Crew
* Cutter
* Essex
* Frigate
* Gros Ventre
* Gunboat
* Heavy Corvette
* Hermione
* Indiaman
* Ingermanland
* Kepler
* Leda Class Frigate
* Light Brig
* Lynx
* Martello
* Mercury
* Navy Brig
* Navy Cutter
* Niagara
* Ocean
* Pavel
* Pickle
* PirateFrigate
* Privateer
* Rattlesnake
* Rattlesnake Heavy
* Renommee
* Royal Armed Yacht
* Santisima
* Santisima Trinidad
* Schooner
* Snow
* Super-Frigate
* Surprise
* Trader Brig
* Trader Cutter
* Trader Lynx
* Trader Snow
* Trincomalee
* Victory
* Yacht
Champions

*This article is a stub. You can help Paladins Strike Wiki by expanding it.*

**Champions** are the playable characters in Paladins Strike. Each one has its own unique abilities and fighting style.

## List of champions

###  Front Line

These champions excel at maintaining control of objectives and protecting their teammates.

AshBarikFernandoInaraMakoaRuckusTerminus
###  Damage

These champions can consistently deal high amounts of damage.

Bomb KingCassieDrogozKinessaSha LinStrixTyraViktorWillo
###  Support

These champions offer a wide range of utility, both offensive and defensive.

GrohkGroverMal'DambaPipSerisYing
###  Flank

These champions excel at chasing and confirming kills from the enemy's rear.

AndroxusBuckEvieKaiLexMaeveSkyeZhin
Indiaman

**Indiaman** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 3492
 Portside
 Armor:3900 (100 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Boarding

**Boarding** is the act of capturing an enemy ship by directly invading it with your own sailors and marines. It's the more practical alternative to decrewing ships through brute force in open waters.

## Overview

### General

* Ships are captured if their entire crew is dead (obviously) or if the opposing crew's morale is reduced to zero, while the attacker's crew Attacks.
* In order to board the enemy, switch the boarding mode on and match speed to the enemy ship. Once you're close enough, a prompt will appear informing you that it's possible to board the enemy ship. Hit G to board. Due to the major decreases to effectiveness, only switch to boarding once you have enough wiggle room to close distance and attack.
	+ As the boarding mode is active, your ship gains *Preparation* points. These are essentially resources available for boarding the enemy ship and performing different actions. A good supply helps gains an advantage over the enemy from the first phases of combat.

### Combat

* Boarding is resolved through a hybrid turn-based/real-time system that abstracts combat. The two crews face off in combat, minus any losses sustained in the initial ship to ship combat. The crew's morale in combat depends on losses sustained.
* Every turn lasts 15 seconds during which you and your opponent select the command to use against your opponent. Note that changing a command has a 5 second cooldown and costs between 40% and 200% of a command's preparation (needs verificatio).
* Preparing a command for use takes 7 seconds. Each costs a certain amount of preparation. You automatically regain 10 Preparation at the beginning of each turn, allowing you to change commands or stockpile Preparation for more advanced ones. In addition, once a command has been executed, it's put on cooldown (only Brace and Attack can be used every turn).
* Each turn shows the expected crew losses on both sides, depending on which actions/commands were chosen. The game operates on what's essentially a stone, paper, and scissors system, with every command having advantages and weaknesses.

### Bonuses

* Although the crew performs in boarding reasonably well, it's recommended to upgrade to at least basic marines. They make up 15% of your crew and have 50% better melee damage and 10% better firepower.
* Additional equipment also improves performance in combat, including: .
Schooner

**Schooner** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 748
 Portside
 Armor:187 (10 thick)Damage multiplier: 1Ram damage: x3

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Outposts

**Outposts** can be constructed at any friendly ports, allowing for permanent storage of goods, provide docking space for five ships, and permit (at the present) instant fast travel between any two outposts once every four hours.

Each player begins with a single outpost at the capital port of their nation. Additional ones must be bought. The cost increases for every successive outpost bought.
Rattlesnake

**Rattlesnake** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 1900
 Portside
 Armor:475 (10 thick)Damage multiplier: 1Ram damage: x2

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Guardian Tower

*This article is a stub. You can help Master X Master Wiki by expanding it.*

**Guardian Tower** is a type of building in Titan Ruins. There are 8 on each side.

They deal great damage to a single target and emit shockwaves that knocks back enemies that get too close. The two towers to the sides of a titan core also deal area damage.

Destroying a Guardian Tower grants 10 points and allows deeper access to the enemy base.

Towers focus Titanites first before targetting Masters. If an enemy Master attacks a friendly Master while inside a Tower's attack range, it will automatically target that enemy Master.
Zombie card

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Zombie cardFile:Zombie card.jpg

## Directions

From the Nexus waypoint:

1. Right along the upper path
2. Reach a three way branch
3. Take the left path
4. Pass some zombies
5. Reach a checkpoint
6. Take lower-left path
7. Find an NPC you can talk to
8. Up
9. Left past a zombie
10. Continue left past a hole in the ground
11. Reach a room with three paths leading left
12. Take the middle path and continue past a few empty screens
Rattlesnake Heavy

**Rattlesnake Heavy** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 1950
 Portside
 Armor:488 (10 thick)Damage multiplier: 1Ram damage: x2

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Gunboat

**Gunboat** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 45 (top)45 (middle)120 (bottom)
Sail durability: 486
 Portside
 Armor:279 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Gold

*This article is a stub. You can help Master X Master Wiki by expanding it.*

 **Gold** is a type of currency in Master X Master. They can be found as rewards for leveling up, completing matches, playing Stages, and completing Missions. They can also be obtained by selling unwanted Nodes to the Node Merchant.

They can be used to upgrade Stage Skills, buy Nodes, add Node pages, and unlock additional inventory spaces.
Ingermanland

**Ingermanland** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 240 (top)600 (middle)840 (bottom)
Sail durability: 7000
 Portside
 Armor:7000 (350 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Cutter

**Cutter** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 800
 Portside
 Armor:800 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Debug area

*This article is a stub. You can help Anodyne Wiki by expanding it.*

Debug areaFile:Debug area.jpg

## Directions

Requires 47 cards and the Swap Upgrade
From the rainy forest Nexus waypoint:

1. Swap right
2. Go up, scaling the tower until reaching the rift area
3. Right
4. Up
5. Up
6. Up
7. Enter teleporter
8. Right
9. Up to find another teleporter
10. Down the linear path
11. Reach the 47 gate
12. Open and enter the teleporter
13. Back in the Nexus, Left
14. Enter teleporter to go to the actual debug area

## Items

* Sean face
* Jon face
* Black cube
* White cube
Lynx

**Lynx** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 700
 Portside
 Armor:700 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Titan Ruins

*This article is a stub. You can help Master X Master Wiki by expanding it.*

**Titan Ruins** is a 5v5 Arena battleground.

## Description

There are 3 lanes in Titan Ruins. Each lane is protected by towers. There two special towers to the sides of a titan core that deal area damage.

##### Titanites

Titanites are computer controlled units that march down each of the three lanes. They spawn in waves every 30 seconds.

##### Trivia

Some walls can be destroyed, and some low obstacles can be jumped over.

## Win conditions

Meet one of these as a team to win and end the game:

* Destroy the opposing team's Titan Core
* Reach 1000 points.
* Have more points than the enemy team when game time has run out ( 25 minutes ).

## Points

* Master kills provide 5 points.
* Kill assists provide 2 points.
* Defeating a Guardian Captain provides 2 points.
* Defeating a Guardian provides 2 points.
* Defeating Adaman or Ruak provides 10 points.
* Defeating a an Altar Watcher provides 2 points
* Defeating an enemy Titan provides 5 points \* times killed.
* Defeating a summoned Guardian provides between 75 to 100 points.
* Destroying a Guardian Tower provides 10 points.
* Capturing a Titan Sight provides 3 points.

## Objectives

* Buildings:
	+ Hero Altars
	+ Titan's Sight
	+ Towers
	+ Titan Core
* Neutral structures:
	+ Titan Monolith
* Jungle and river creeps:
	+ River King
	+ Guardian
	+ Warden ( blue buff )
	+ Keeper ( red buff )
* Legendary creeps:
	+ King Tanian
	+ Rozark

## Titans

Every time a team accumulates 100 points a Titan will be summoned for that team. Titans are gigantic creatures that will march down the middle lane, destroying everything in it's path.

##### Titan Attunement

There are three types of Titans, one attuned to the three types of masters:

* Helix Damizhra: This titan increases your team's defense and boosts health regeneration.
* Ardent Tsaphon: This titan grants your team lifesteal and increased stamina regeneration.
* Kinetic Marahv: This titan reduces your team's skill cooldowns provides mana regeneration.

##### Titan Shards

When a Titan is defeated they'll drop a titan shard that can be collected by a player. Picking up a titan shard will reduce the carrier's movement speed and will also reveal them to their enemies until the shard is dropped or delivered to their team's spawn point.

##### Titan Incarnates

When a team collects 7 titan shards, one of their players will be able to temporarily turn into a titan incarnate. Most players must vote agree to allow a player to turn into a titan, otherwise the transformation will be aborted.

Titan incarnate has two stances, one focused on dealing damage to enemy masters while the other stance is focused on siege against enemy structures.
Combat

**Combat** is the meat of *Naval Action*, aiming to evoke the feeling of large ship battles from the Age of Sail.

## Basics

* Combat is brutal and inelegant. Do not expect to escape any scrape without incurring damage and don't be afraid of sacrificing your own crew and ship durability to take advantage of the enemy.
* The goal of combat is to make the enemy ships flee (inefficient, no return for investment), destroy them (more efficient, but still lets a perfectly good ship go to waste), or capture them (most advantageous).

## Mechanics

* The principal form of exchanging pleasantries with the enemy is the cannon and its subtypes. Player accuracy is the key factor in victory: A talented cannoneer can put even a ship with limited guns to good use, while a poor one can fail even with a Santisima.
* Position is secondary and takes into account two primary factors: The wind direction (see sailing) and position relative to the target ship. Rigging determines which wind directions work best for outmaneuvering the enemy, while the relative position determines how much of their firepower the enemy can bring down to bear down on you. Obviously, presenting the smallest possible target at all times is crucial to living long enough to deter enemies.
* Mind the distance and ship type. Some ships work naturally as brawlers and should close distance as much as possible to bring them to bear on the enemy vessel. With a good speed, ramming is also a viable alternative to peppering the enemy with cannon balls (some ships are less resistant to ramming, check the individual ships articles for multipliers).
Ports

**Ports** are an essential part of surviving in the Caribbean. Not only do they provide crucial services, such as repair and a source of repair kits, they are also useful landmarks, allowing you to gauge where, exactly you are.

## Port features

* Ability to sell and buy goods, ships, improvements, and more.
* Crafting interface.
* Fleet management.
* Storage (if the player has an outpost there).
* Missions
Trader Brig

**Trader Brig** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 1700
 Portside
 Armor:1700 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Stages

*This article is a stub. You can help Master X Master Wiki by expanding it.*

**Stages** are one of the game types in Master X Master. They are PvE (Player versus Environment) instances and dungeons that players can run either solo or with other players and friends. Each stage is separated in several different areas with their own layouts, challenges, and bosses. Completing stages awards materials that can be used to upgrade masters, their weapons, and abilities. These upgrades have no effect in any of the arenas.

There is a rating system that defines the current performance. The higher the rating when the stage is cleared, the more rewards can be selected.

Each stage is aligned to a certain attunement: Kinetic , Helix  and Ardent . The attunement of a stage affects the performance of masters. For example, Helix masters will gain bonus damage and defenses while running Kinetic attuned stages. Properly choosing your Masters in PvE stages will allow you to attain higher ranks on harder difficulties, which provide additional rewards like XP, gold, items, and materials.

Each stage has different difficulty levels that players can unlock at they play. The harder an instance is, the better the rewards will be.

## List of stages

* **Caligo Factory**

* Munitions Factory
* Tesla Lab
* Arms Facility
* Mainframe

* **Lacrimosa**

* Derelict
* Power Plant
* Highcrest Tower
* Station

* **Rentu Laboratory**

* Breeding Chamber
* Research Wing
* Trial Facility
* Disposal Center

* **Karith**

* Forest
* Sanctuary
* Tribal Grounds
* Caverns

* **Nuuran**

* Outskirts
* Battlefield
* Ruins
* Ghost Town
Cannon long

The **long cannon** is a variant of the regular cannon, boasting a slightly reduced raw damage output, but capable of delivering shells at a longer range, more accurately.

## Overview

* Slightly reduced firepower with much better range.
* 20% better accuracy over the cannon (lower dispersion).
* Improved gravity modifier (1.1).
Navy Brig

**Navy Brig** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 1850
 Portside
 Armor:1850 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Privateer

**Privateer** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 774
 Portside
 Armor:194 (10 thick)Damage multiplier: 1Ram damage: x2

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Cerberus

**Cerberus** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 2164
 Portside
 Armor:2164 (40 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Copper Plating

**Copper Plating** is a Permanent ship upgrade.

## Background

Copper sheathing is the practice of protecting the under-water hull of a ship or boat from the corrosive effects of salt water and biofouling through the use of copper plates affixed to the outside of the hull. It was pioneered and developed by the Royal Navy during the 18th century.

The two primary benifits of copper sheathing a ship are speed and reduced maintenance allowing ships to stay at sea for longer periods and giving them an often decisive speed advantage over un-coppered opponent.

## Crafting materials

All materials are given for the Basic quality level
* 50 x Copper Ingots
* 10 x Iron Fittings
* 10 x Wooden Fittings
Snow

**Snow** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 200 (top)500 (middle)700 (bottom)
Sail durability: 1350
 Portside
 Armor:338 (10 thick)Damage multiplier: 1.5Ram damage: x2

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Victory

**Victory** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 300 (top)750 (middle)1050 (bottom)
Sail durability: 11500
 Portside
 Armor:11500 (450 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Surprise

**Surprise** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 150 (top)375 (middle)525 (bottom)
Sail durability: 2385
 Portside
 Armor:596 (50 thick)Damage multiplier: 1.5Ram damage: x4

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Accuracy

**Accuracy** is the measure of your effectiveness in combat against other ships. As *Naval Action* models Age of Sail weaponry very accurately, accuracy is determined by the player and your understanding of cannon ballistics, range, and particulars of every weapon type.

## Basics

* Unlike modern weapons, cannons have a very limited range and fire in an arc. The general range is largely determined by the type of the gun, with the carronade being a close-combat weapon and long cannons being principally a long-range weapon.
* Never fire blindly. *Naval Action* allows for firing a single cannon off (using *Shift*) which shows how far the shot will fly and where it will land. Use it to adjust your aim and fire off a volley when you think you'll hit it.
* Of course, the area of the ship hip with the cannon matters greatly. Hits to the hull are expected and thus will deal the smallest amount of damage, since that's where the bulk of the armor is. Ideal shots will target the weakest spots on the ship, such as the deck (over the side armor, also works great for reducing crew complements).

## Nuance

* Accuracy is not so much simply hitting your target, but hitting it right. Pick the right ammunition for the job and focus on hitting the enemy where it hurts. Grapeshot is one important example, as it's easily deflected by the sides of the target ship - but attacking when you are on top of a wave, while the enemy is below, with the deck exposed, is a very effective strafing method.
* Single shots are also useful for precision fire, against both the crew and vulnerable elements, such as masts, sails, the rudder, and other vital systems.
Mercury

**Mercury** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 1877
 Portside
 Armor:1877 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Bucentaure

**Bucentaure** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 240 (top)600 (middle)840 (bottom)
Sail durability: 9900
 Portside
 Armor:9900 (350 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*
Pickle

**Pickle** is a ship in *Naval Action*.

## Historical background

*This article is a stub. You can help Naval Action Wiki by expanding it.*

## Characteristics

Mast durability: 100 (top)250 (middle)350 (bottom)
Sail durability: 900
 Portside
 Armor:900 (10 thick)Damage multiplier: 1Ram damage: x1.25

## Crafting

*This article is a stub. You can help Naval Action Wiki by expanding it.*