recursal/Fanatic-Fandom huggingface dataset:
Memoriam

**Memoriam** is an optional level in Prodeus accessible after completing Chaos Generator. It is the site where all of the Kickstarter backers have their names immortalized. The level is host to a large fight, including the first possible appearance of the Sniper Zombie. Surviving the fight nets the player a rune and safe passage to Excavation.

## Secrets

1. Upon entering the memoriam, turn left and jump on top of the circular formation. *Reward: Large Armor*
2. On the opposite side, look over the edge and shoot a narrow cutout in the wall. *Reward: 6 Large Rocket Ammo*

1. ↑ https://www.youtube.com/watch?v=lw64\_veS0So
Genesis Part 2

**Genesis Part 2** is the follow up to Genesis Part 1 and is followed by Excavation, although the player is also allowed to backtrack to the newly unlocked Chaos Generator. As the name would imply, it is a continuation of the first Genesis level, this time taking the player out of the Crater and into a fortress. It marks the introduction of both the Arc Rail and the Slayer.

## Secrets

1. Near the start, look for a hidden cave near a lava fall. *Reward: 2 Small Rocket Ammo and 1 Small Shell Ammo*
2. Upon reaching the fortress, shoot some targets and a crate will raise out of the lava. *Reward: Large Rocket Ammo*
3. On the underside of a rock bridge there is a switch. Press it to unlock a nearby grate. *Reward: 2 Large Rocket Ammo*
4. At the train yard after the Slayer fight, drop down onto a rock column below and press the hidden switch.
5. Before exiting the level, jump on top of the train to access a blocked off area. *Reward: Large Armor*

1. ↑ https://www.youtube.com/watch?v=MhZb3FQDpJc
Citadel

**Citadel** is an upcoming level in Prodeus. The level was found at the end of the campaign, after completing The Forge, but it could be accessed earlier by taking the secret exit in Sacrum. The level required 22 runes to enter, but only 12 were available making the level unplayable. It eventually got removed from the campaign select screen although it may return in a future update.
Wretch

**Wretch** is a level in Prodeus, following Research and being followed by Genesis Part 1 and Shotgun Trial. It takes place in a train depo and is the first appearance of both the Skull Fish and the Hazmat Zombie. It is the first time the player is given the Rocket Launcher outside of secrets.

## Secrets

1. When coming upon the opening cliff face, look for some outcroppings to jump up on. *Reward: Rocket Launcher*
2. At the first checkpoint, jump on the inlets. *Reward: Automap*
3. At the section with the rock pillars, jump on them to a nearby cave. *Reward: Large Armor*
4. Climb to the top of the cliffs and onto the top of the waste facility. *Reward: Large Chaos Ammo*

1. ↑ https://www.youtube.com/watch?v=Otg\_\_NUAUuk
Monsters

**Monsters** of various appearances are part of the game Prodeus.

## Zombies

* Zombie
* Zombie Hazmat
* Zombie Heavy Minigun
* Zombie Sniper
* Zombie Solder Shotgun

## Chaos

* Bloater
* Crawler
* Fiend
* Lunger
* Skull Fish
* Slayer
* Void Reaper
* Hunter (*final boss*)

## Pro Chaos

* Bloater Pro
* Crawler Pro
* Fiend Pro
* Lunger Pro
* Skull Fish Pro

## Prodean

* Cryomancer
* Harbinger
* Phantom
Grenade Launcher

The **Grenade Launcher** is a weapon in Prodeus. It is first acquired in the level Excavation. It uses rocket ammo.

Its primary fire shoots out a grenade which will bounce off of surfaces and explode either on direct hits against enemies, or after lingering for a short duration. While the secondary fire is being held, all grenades shot will become sticky grenades, sticking to whatever surface or enemy it hit. When the secondary fire is let go, the sticky grenades will all explode at once. Sticky grenades have a larger splash damage radius than regular grenades but you run the risk of enemies with sticky grenades attached getting too close.

Compared to the Rocket Launcher, grenades have higher direct damage and sticky grenades can be used as an ambush tool. However, the Rocket Launcher has a much shorter reload time and rockets can be manually detonated.
Soundtrack

Composed by French musician Rémi Gallego, also known as *The Algorithm*, this 18 tracks album will guide you through the strange purple mist.

> The Last Spell - Original Soundtrack will give you the strengh and courage to defend the last bastion of humanity. Survive the hordes of bloodthirsty monsters until The Last Spell is cast and banishes them all.
>
>

The soundtrack is available on Steam, Bandcamp, Spotify and Apple Music.

## Track List

1. Commander's Theme - 1:49
2. In Memoriam - 1:43
3. Distant Memories - 4:27
4. Mist - 1:33
5. A Sea Of Laments - 3:11
6. The Spirits - 1:54
7. Invocation - 3:28
8. All Hope Gone - 2:26
9. Tainted Essence - 2:22
10. Nocturnus - 4:49
11. Awake In The Dark - 2:03
12. Oraculum - 2:22
13. Shadow Battles - 2:20
14. The Great War - 3:05
15. The Infected Lands - 3:41
16. Oath - 2:53
17. Erebus - 3:43
18. Possessed - 2:46
The Forge

**The Forge** is currently the final level of Prodeus with the following level, Citadel, being unavailable. It is preceded by Meltdown and is followed by Ammo Cache. The level takes place in a large factory and marks the introduction of the Super Shotgun.

## Secrets

1. Just before the first checkpoint, press a button on the back of a pillar and drop down the hole. *Reward: Plasma Rifle and 2 Large Cell Ammo.*
2. In the room after the first marksman zombie, press a button on a raised platform to open a secret door. *Reward: Arc rail, 4 small cell ammo and 4 small chaos ammo.*
3. After activating the rising platforms, ride one up and jump onto the platform on your left when facing the wall. *Reward: Large armour.*
4. After entering the room with a large grate in the floor, find a button to open a hole in the floor. *Reward: Rocket launcher.*
5. After collecting the yellow key card, find and push a yellow button near a lava pit. This will activate two sets of moving platforms. Ride them up to find an opening in the wall. *Reward: Large armour.*
6. From the previous secret, jump off onto ledge surrounding the room where you found the key card. Follow the ledge and push the button. *Reward: 2 Large Energy ammo.*

1. ↑ https://www.youtube.com/watch?v=d-fW3Aj3JuA
Chaos

**Chaos** is one of the two enemy factions in Prodeus, the other being the Prodeans. As Prodeus seeks flesh and bone for perfect order, the forces of Chaos ravage this mortal plane. Chaos fights alongside Zombies. Some Chaos enemies can be turned into Pro Chaos, most notably by the Harbinger.

## List of Chaos Enemies

* Bloater
* Crawler
* Fiend
* Hunter
* Lunger
* Skull Fish
* Slayer
* Void Reaper
Darwin

We’re going by our TAC names for the duration of this contract. [...] If you break it, it's on your ass. You know how bounty hunters are if they have a name. Dismissed.
This article's name is a callsign, a codename, an occupation, or a nickname. There is no known real name for the subject.Any changes to the article's title should reflect consensus.

## Biographical Information

### Affiliations

Cascadian Independence Force
 Cascadian Air Force* Kornhill

## Appearances

*Project Wingman*

**Darwin** is a member of the Cascadian Independence Force Kornhill bomber unit.

## Biography

During the Cascadian Conflict's Operation Red Coast, Darwin participated in Kornhill's simultaneous bombing of Pacific Federation positions at and evacuation of Presidia.

## Trivia

Darwin is named after Darwin Ke, one of the Kickstarter backers.

## References

1. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 05: "Sirens of Defeat."
2. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Credits: Kickstarter Backers - Division 1
Slayer

The **Slayer** is one of the many Chaos creatures. The monster resembles a Fiend, albeit larger and more heavily armored, not to mention the greatly extended arm bones resembling bat wings. It can buff itself and all surrounding Chaos expect Skull Fish, restoring up to 50 points of health, although this can not exceed the enemy's maximum health value. The Slayer has two attacks, predictable by which arm it uses. The left arm will shoot a vertical wall of fire while the right arm will shoot a horizontal wall of fire. Both attacks have slight homing properties.

The Slayer is first seen in the Intro, where two of them are standing next to a Hunter. It is first fought at the end of Genesis Part 2, and at least one appears per map starting in The Forge. In both cases, it is fought in close quarters with Chaos enemies nearby. The best means of combating the Slayer is to use high-damaging weapons such as the Super Shotgun or the Grenade Launcher. Rapid fire can also work in a pinch although do be aware that the Slayer is immune to headshots.
Crawler

Crawler is one of the many Chaos creatures. It can spit a lava projectile at the player. They will use this projectile to predict the player's movement and connect their shots. When this projectile impacts the ground or a wall, it will create a spot of lava, which can cause damage over time to the player or any other creature if they walk on it. These spots of lava dissipate in seconds. If the player is close enough they will either jump forward to them or use a melee attack

Crawlers can appear in groups, some stationary and some follow the player. They have a small amount of health, but upon death will explode, releasing their lava contents and create a spot of lava where they have died, which just the same as their projectile will dissipate in seconds. This explosion does some damage to anything close to it.

The Crawler appears to be an infant version of the Bloater. Both creatures have a similar appearance and spit lava at the player.
Levels

**Levels** are the gameplay sections in Prodeus. Prodeus is designed with an intuitive level editor which makes it easy for the players to design their own levels and to share them with others.

The first official main campaign - "The Kingdom Between" - consists of 30 separate levels and a weapon/upgrade shop. Player navigates the campaign using an overview map:

In many cases, the route player chooses to reach specific levels might vary, as there are sometimes multiple paths available. The overview map is divided into 4 separate zones, each one is accessed using a Portal, which is available at the end of the previous one.
Elite Accursed

Template:Info enemiesBelieving in ghosts is common, whether or not they actually exist. Corrupted, mind playing ghosts might seem a little over the top, but unfortunately they now exist without a doubt! They love paralyzing people with fear and confusing their senses.

## Skills

 Range
 Targets
 Limit per turn
 Effects
Pro Chaos

**Pro Chaos** are former Chaos monsters that have been modified by the Harbinger. Pro Chaos fight alongside Prodeans and are able to turn invisible. Pro Chaos can be differentiated from their base forms by their glowing blue skin. Pro Chaos have more health and move faster than their base counterparts.

## List of Pro Chaos Monsters

* Bloater Pro
* Crawler Pro
* Fiend Pro
* Lunger Pro
* Skull Fish Pro
Skull Fish Pro

The **Skull Fish Pro** is a former Chaos creature now under the command of the Prodeans. Much like the regular Skull Fish, the Skull Fish Pro will fly towards the player and explode upon death. It is faster than its base counterpart, making it more of a threat, although it does not have increased health.

The Skull Fish Pro is first encountered in Atonement and becomes a regular occurrence afterwards, often appearing in groups. While it is possible for a Harbinger to turn a Skull Fish into a Skull Fish Pro, it is extremely unlikely due to the kamikaze nature of the enemy.
Shredders

The **Shredders**, also known as the **SMG**, is a weapon in Prodeus. They are first acquired in Sacrum. They resemble a pair of submachine guns and use bullet ammo.

The primary fire will shoot the left gun while the secondary fire will shoot the right gun. If one gun is shot then the weapon is fairly accurate while firing both guns causes the accuracy to drop immensely. Both guns share the same ammo pool and both will be reloaded at the same time even if only one gun or one bullet was fired.

Compared to the other bullet weapons, the Shredders do less damage than the Pistol, but they have a larger ammo capacity. The Minigun doesn't have to reload but the Shredders provide unrestricted mobility and no windup time.

The Shredders have their own time trial.
Chaos Caster

The **Chaos Caster** is a weapon in Prodeus. As of the latest version of Prodeus, it is available in both the Campaign (where it can be used to melt ice) and the Level Editor. It appears to be a living organism and it uses chaos ammo.

The Chaos Caster shoots out a corrosive substance that can stain the area around it for a short time, damaging any enemies who walk through it. The primary fire shoots out the substance in a constant spew somewhat similar to a close-ranged flamethrower. The secondary fire can be charged up to fire a ball of the substance.

The Chaos Caster is unique in that it has an ammo limit but it does not reload. Instead, the weapon will recharge its ammo supply over time. The crosshair for the weapon will keep track of how much ammo is currently available for the weapon.
MagicWeapons

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* MagicWand
* MagicScepter
* MagicOrb
* MagicStaff
* TomeOfMagic
* DruidicStaff

* Novice's Wand
* Wand
* Journeyman's Wand
* Adept's Wand
* Master's Wand
* Archmaster's Wand

 ID
 Hands
 Tag
 Skills

 5 | 85 | 110 - 156

 ID
 Hands
 Tag
 Skills

 5 | 94 | 122 - 170

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Novice's Scepter
* Scepter
* Journeyman's Scepter
* Adept's Scepter
* Master's Scepter
* Archmaster's Scepter

 ID
 Hands
 Tag
 Skills

 5 | 85 | 97 - 125

 ID
 Hands
 Tag
 Skills

 5 | 94 | 105 - 142

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Novice's Magic Orb
* Magic Orb
* Journeyman's Magic Orb
* Adept's Magic Orb
* Master's Magic Orb
* Archmaster's Magic Orb

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Novice's Power Staff
* Power Staff
* Journeyman's Power Staff
* Adept's Power Staff
* Master's Power Staff
* Archmaster's Power Staff

 ID
 Hands
 Tag
 Skills

 5 | 85 | 131 - 169

 ID
 Hands
 Tag
 Skills

 5 | 94 | 145 - 188

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Novice's Tome of Secrets
* Tome of Secrets
* Journeyman's Tome of Secrets
* Adept's Tome of Secrets
* Master's Tome of Secrets
* Archmaster's Tome of Secrets

 ID
 Hands
 Tag
 Skills

 5 | 85 | 94 - 178

 ID
 Hands
 Tag
 Skills

 5 | 94 | 104 - 196

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Novice's Druidic Staff
* Druidic Staff
* Journeyman's Druidic Staff
* Adept's Druidic Staff
* Master's Druidic Staff
* Archmaster's Druidic Staff

 ID
 Hands
 Tag
 Skills

 5 | 85 | 93 - 119

 ID
 Hands
 Tag
 Skills

 5 | 94 | 106 - 133

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills
Zombie Hazmat

Zombie Hazmat is a variant of the regular zombie. They can appear individually, in groups, or coupled with other regular zombies. They have a similar amount of health to their non-hazmat variant, and upon death, explode releasing the current environment's hazard, this can be Lava, Radiation, Acid or Sewage. These liquids can damage the player over time if they walk on them and can also damage enemies.
Ammo Cache

**Ammo Cache** is a hidden level in Prodeus. The level can be visited three times from three different locations, two of which require the player take a secret exit. Each locations allows the player to disengage a lock, and disengaging all three locks will unlock a surplus of ammo along with the Bandolier. The guns the player has collected are all stored within the level.

The level can first be visited by taking the secret exit in Chaos Generator, and then later by taking the secret exit in Marksman. Completing The Forge will reward the player with the final unlock, meaning that Ammo Cache is the last possible level the player can unlock.
Pants

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* Cloth Pants
* Light Pants
* Medium Pants
* Heavy Pants

* Worn Pants
* Linen Pants
* Woolen Pants
* Stag Greaves
* Magic Boots
* Priest Boots
* Gladiator Greaves
* Wildling Pants
* Noble Pants

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Fur Pants
* Leather Pants
* Silk Pants
* Cursed Pants
* Rogue Pants
* Ronin Boots
* Slayer Pants
* Prophet Loincloth
* Steppe Hunter Pants

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Worn Greaves
* Greaves
* Reinforced Greaves
* Lone Wolf Greaves
* Commander Boots
* Steel Greaves
* Cultist Pants
* Raven Queen's Talons
* Inquisitor Pants

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Heavy Greaves
* Warlock Greaves
* Paladin Greaves
* Brute Greaves
* Spiked Greaves
* Devil Greaves
* Warrior Greaves
* Frost Mage Pants

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID
Rocket Launcher

The **Rocket Launcher** is a weapon in Prodeus. It is first obtained in the level Wretch, but it can be found earlier in a secret in Research. It uses rocket ammo.

Its primary fire shoots out a rocket which will explode upon impact with both the environment and enemies. The secondary fire will manually detonate the rocket, causing splash damage. The splash damage of a detonated rocket is larger and more damaging than that of an impact rocket, making the rocket launcher good for crowd control.

Compared to the Grenade Launcher, rockets are easier to use due to the lack of gravity upon them, the continuous rate of fire, and the ability to denotate rockets. However, grenades do more direct damage and can fire multiple times before needing to reload, making them better against single, strong opponents.

The Rocket Launcher has its own time trial.
Usables

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

*The actual effect themselves are not stored in the json with the item itself, rather they are referenced by skillname. **TODO**: pull the full effects themselves from the files.*

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* Potion
* Scroll

* Potion of Health
* Potion of Mana
* Potion of Energy
* Potion of Speed
* Potion of Invisibility
* Potion of Stone
* Potion of Strength
* Potion of Stability

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* AxeBoomerangScroll
* ThrowingDaggersScroll
* ChargeScroll
* Sword Blast Scroll
* SuperSpinScroll
* Ground Smash Scroll
* Triple Swipe Scroll
* GrapeshotScroll
* Rain of Arrows Scroll
* ExplosiveBoltScroll
* AssassinateScroll
* MagicMissilesScroll
* HammerOfFaithScroll
* Death Ray Scroll
* Fire Thrower Scroll
* Scorching Wave Scroll
* Fireball Scroll
* Lightning Strike Scroll
* BeeStingScroll
* Teleportation Scroll

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID
Difficulty

Prodeus has different levels of difficulties which can change several stats for the monsters, such as their health, damage, movement speed, reaction time, refire time, their pain state delay and their taunt state.

It's noteworthy that the difficulty is dynamic, meaning it can be changed mid-level.

The original stats for the monsters are only being multiplied by the following numbers:

Damage
 Ultra Hard | 250%

Health
 Ultra Hard | 125%
Descent

**Descent** is the first level in Prodeus to introduce the player to the Prodeans with the entire level revolving around a captive Harbinger. The level also introduces the Lunger Pro and is the first level to have non-secret Crawlers.

## Secrets

1. As soon as the level starts, look behind you and jump on the rocks. *Reward: Automap*
2. On the first level, shoot a grenade into the vent to open an area later. *Reward: 2 Large Rocket Ammo*
3. On the second level, a switch can be found low to the ground in a side room. *Reward: Large Chaos Ammo*
4. On the third level, right behind the plug switch is an alcove that you can jump to. *Reward: 2 Small Health*

1. ↑ https://www.youtube.com/watch?v=zDQlTzr5H0o
Hunter

The **Hunter** is one of many Chaos creatures. It has the ability to give itself and all surrounding Chaos creatures (expect Skull Fish) a fire shield which will absorb 100 points of damage (https://www.youtube.com/watch?v=YosVEjA62B0&t=48s). It has three attacks, predictable by which arm it uses. Its left arm will either cause lava to burst out of the ground around the player, forming a ground hazard for a few seconds, or it will launch fireballs in small bursts. Its right arm will cause a line of rock to burst out of the ground.

The Hunter is first seen in the Intro level of the game. It appears in the final level, Nexus Distortion, as the game's final boss, where it appears periodically during a large arena battle against Chaos creatures, disappearing each time its health is depleted. (https://www.youtube.com/watch?v=M8j44KlEhis, starting from 3:28:50), (https://www.youtube.com/watch?v=x0mYLo1Rhdg&t=186s)
RangedWeapons

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* HandCrossbow
* Pistol
* Shortbow
* Longbow
* Crossbow
* Rifle

* Wooden Hand Crossbow
* Hand Crossbow
* Steel Hand Crossbow
* Silver Hand Crossbow
* Mythril Hand Crossbow
* Adamantium Hand Crossbow

 ID
 Hands
 Tag
 Skills

 5 | 85 | 72 - 84

 ID
 Hands
 Tag
 Skills

 5 | 94 | 79 - 94

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Wooden Pistol
* Pistol
* Steel Pistol
* Silver Pistol
* Mythril Pistol
* Adamantium Pistol

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Wooden Shortbow
* Shortbow
* Steel Shortbow
* Silver Shortbow
* Mythril Shortbow
* Adamantium Shortbow

 ID
 Hands
 Tag
 Skills

 5 | 85 | 92 - 179

 ID
 Hands
 Tag
 Skills

 5 | 94 | 96 - 192

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Wooden Longbow
* Longbow
* Steel Longbow
* Silver Longbow
* Mythril Longbow
* Adamantium Longbow

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Wooden Crossbow
* Crossbow
* Steel Crossbow
* Silver Crossbow
* Mythril Crossbow
* Adamantium Crossbow

 ID
 Hands
 Tag
 Skills

 5 | 85 | 132 - 160

 ID
 Hands
 Tag
 Skills

 5 | 94 | 145 - 177

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

* Wooden Rifle
* Rifle
* Steel Rifle
* Silver Rifle
* Mythril Rifle
* Adamantium Rifle

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills

 ID
 Hands
 Tag
 Skills
Mammonth

The **Mammonth** is a weapon in Prodeus. It uses chaos ammo and resembles a Webley single action revolver. The Mammoth fires a single powerful shot similar to the Arc Rail's alt-fire up to six times before needing to reload, each shot requires 5 chaos ammo. Alternate fire decreases accuracy but allows for a much faster rate of fire.

1. ↑ https://twitter.com/ProdeusGame/status/1360724206372220931
Shredder Trial

**Shredder Trial** is a timed level where the goal is to complete it as quickly as possible using the Shredders. It is unlocked either by completing Rocket Trial or finding the secret exit in Shotgun Trial. Completing the level fast enough will allow the player to collect a Plasma Rifle making this the earliest level with this weapon.

## Secrets

1. At the grinder crusher, jump on before it goes back up and make a jump. *Reward: Automap*
2. Before exiting the level, jump down to the lava below for a hidden cave. *Reward: Large Rocket Ammo*

1. ↑ ex ting the levels

https://www.youtube.com/watch?v=ga2wfaxuirE
Skills

**Skills** are powers in *The Last Spell* that can be activated by Heroes, usually in exchange for Action Points, Move Points and/or Mana. All skills (except for the punch skill) have a limited amount of uses per turn.

Skills are not tied to a character or class, but to their equipment and Perks.

Defenses are also a source of contextual skills.

## **Skill List**

### **Notes**

Check the Effects page for more information about the different effects.

Base damage: a multiplier applied to the base damage of an item to calculate the base damage of the skill.

: this skill is range modifiable, skill range will be applied.

: this skill can only target tiles directly in front of the hero in all 4 directions.

Numbers shown in this format: ¨0/1/2/3/4/5/6¨ change depending on the item level, +0, +1, +2, +3, +4, +5 and +6 (if applicable) respectively.

### **Magical Weapons**

#### Warp Crystal (off hand)

Maneuver
No Momentum

### **Potion Skills**

The range of potions can be improved with Skill Range & Potion Throw Perk (+12 base range).

### **Scrolls**

Scrolls can only be used once per turn. They have **2 uses** on **level 0-1**, **3 uses** on **level 2-3**, **4 uses** on **level 4-5** per Night.

### **Other Skills**

These skills are available to all Heroes under certain circumstances.
Excavation

**Excavation** is the first level shown off for Prodeus being available early to Kickstarter backers and in the closed beta. In the main campaign, it comes after either Genesis Part 2 or Memoriam and is followed by Marksman. It is the first level where the player gets the Grenade Launcher and can be the first level where the player encounters the Zombie Sniper, although the area with it is optional.

## Secrets

1. At the start of the level, an ammo crate is shown in a hidden cave. Jump into the lava ocean to find it.
2. Drop below the green key building to find a hidden switch. Press it to activate the lifts and ride them up. *Reward: Large Armor*
3. On the green key path, some ammo is obscured by a yellow shield. Shoot a grenade in the nearby hole to destroy it. *Reward: 2 Large Rocket Ammo*
4. When you get to the blue ramp with a Fiend at the top, look behind you and interact with the wall. *Reward: 4 Small Armor and Large Rocket Ammo*
5. On the yellow path, a Grenade Launcher is seen next to a yellow shield. Shoot a grenade in the nearby hole to destroy it. *Reward: Large Health*

1. ↑ https://www.youtube.com/watch?v=ddVwov5248E
Bloater Pro

The **Bloater Pro** is a former Chaos creature now under the command of the Prodeans. Much like the regular Bloater, the Bloater Pro can fly and uses a melee attack at close range. It has more health and is faster than its base counterpart, and it has a different projectile. The Bloater Pro does not shoot predictively like its base counterpart, and the projectile does not generate a pool of lava.

Bloater Pros first appear at the end of Hazard where there are seen infighting with Zombie Snipers. They are seen infrequently afterwards.
Shotgun Trial

**Shotgun Trial** is a timed trial where the goal is to complete the level as quickly as possible with only the Shotgun. It is unlocked after completing Wretch and was the final level in the closed beta. A secret exit can unlock Shredder Trial much earlier than usual.

## Secrets

1. At the red ramp, climb up it. *Reward: Automap*
2. Before jumping into the exit hole, look to the left for a hidden ledge. *Reward: Large Rocket Ammo*
3. Next to secret 2 is a ramp that leads to more enemies. No reward is given.

Secret Exit: Right after the first secret, shoot the two targets to open the door. Right at the entrance to the red tunnel, there is a panel missing. Drop onto the ledge and head through the door. *Unlocks: Path to Shredder Trial*

1. ↑ https://www.youtube.com/watch?v=799doD0tiD8
2. ↑ https://www.youtube.com/watch?v=XngIbsGzVVs
Schaden

* Hidden
* Revealed

Schaden is the Divinity of Darkness. She hungers for Tainted Essence and will trade them for Favors in the Oraculum. There are currently 133 favors in the game.

Schaden shows disdain for their Light counterpart, Freude.

 Spoilers ahead
When the Commander succeeds in breaking one Seal of Magic, Schaden admits it's not of any magical beings' interest to see all magic banished but seems less antagonistic of the Commander's goal than her sister Freude. She promises to help the Commander however she can, as long as she keeps getting.
Rocket Trial

**Rocket Trial** is a timed level where the goal is to get through the level as quickly as possible using the Rocket Launcher. It is accessed after completing Hazard and completion unlocks Shredder Trial.

## Secrets

1. At the yellow shield, shoot the target down the hall to disable the shield. *Reward: Automap*
2. Shortly after secret 1, a door can be entered. Instead, continue along the ledge to hind a hidden alcove. *Reward: Large Armor*

1. ↑ https://www.youtube.com/watch?v=UoILLz8jP-w
Prodeus Wiki

**Welcome to the Prodeus Wiki!**
We're a collaborative community website about Prodeus that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

 About **Prodeus** is a retro first person shooter re-envision using modern rendering techniques, created by Bounding Box Software Inc. and published by Humble Games. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.~*Developer information*
Bounding Box Software Inc. also developed a Level Editor and a set of community tools so the players can get involved and free their creativity. This way the players can share, browse, play and rate the communities map creations.

Players receive a lot of visual style options which makes it possible to change resolutions, switch from Sprite to 3D Mode, toggle the HUD elements, use filters, adjust screen sizes and much more.(Source:Prodeus Kickstarter)

Official Prodeus

Game Art

Source: From the igdb press kit

 Videos

```

```

*Early Access Trailer*

```

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*12 minutes of gameplay*

 Important articles
LevelsWeaponsMonstersDifficulty

 Wiki Community *Need help building out this community?*
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Crawler Pro

The **Crawler Pro** is a former Chaos creature now under the command of the Prodeans. Much like the regular Crawler, the Crawler Pro has a leap attack and can shoot a projectile. While the Crawler Pro has more health and moves faster than its base counterpart, the projectile that it fires is not shot predictively and does not generate a pool of lava. Additionally, the Crawler Pro does not leave a pool of lava upon death, although it still explodes upon death.

Crawler Pros are first seen in Hazard and appear regularly alongside other members of Pro Chaos.
Intro

**Intro** is the introduction to the main Prodeus campaign. It is the only level that can not be revisited and the only level that doesn't check for score. Killing all of the enemies is considered impossible since most are inaccessible. It marks the introduction of the Fiends Pro, the Fists, and the Pistol. It also foreshadows the Slayer, the Hunter, and the Plexus. It is followed immediately by Sacrum.
Swarmer

The **Swarmer** is a weapon in Prodeus. It uses rocket ammo, with each round rapidly firing 6 mini rockets, and can lock on to multiple targets. Each barrage of mini-rockets costs one rocket ammo and it can fire two in succession before needing to reload.

1. ↑ https://twitter.com/prodeusgame/status/1226222438243020801
Shop

## Description

 One of the rare buildings that are still standing at the beginning of the game, the Shop can be used to trade gold for basic equipment, or to sell items. The roster of available items regenerates every morning and can be refreshed for some gold, with an increasing price (up to 50 gold). The shop can be upgraded to increase the selling prices.

*Note: Building and upgrade cost 20% cheaper with the Easy Mode cost modifier on.*

## Upgrades

1. ↑ 1.0 1.1 Unlocked through the Shopkeeper's Friend Favor from Freude in the Oraculum
Trinkets

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* Boots
* Capes
* Rings
* Amulets
* Charms
* Crystals

* Swift Boots
* Sturdy Boots
* Armored Boots
* Spiked Boots
* Vicious Boots
* Elven Boots
* Sturdy Elven Boots
* Swift Elven Boots
* Armored Elven Boots
* Mystic Elven Boots

 ID

 5 | 85 | 16

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Leather Cape
* Hunter Cape
* Fey Cape
* Baron Cape
* Mage Cape

 ID

 ID

 ID

 ID

 ID

* Mana Ring
* Power Ring
* Focus Ring
* Holy Ring
* Meteor Ring

 ID

 ID

 ID

 ID

 ID

 5 | 104

* Fey Amulet
* Wisdom Amulet
* Troll Blood Amulet
* Crystal Amulet
* Battlemage Amulet

 ID

 ID

 ID

 ID

 ID

* Defensive Turtle Charm
* Life Turtle Charm
* Stingy Turtle Charm
* Attack Turtle Charm
* Lucky Turtle Charm

 ID

 ID

 ID

 ID

 ID

* Cracked Crystal
* Draining Crystal
* Magic Crystal
* Heavy Crystal
* Blood Crystal

 ID

 5 | 87 | 25

 ID

 5 | 104 | -15

 ID

 5 | 104 | -5

 ID

 ID

 5 | 87 | 80
Plasma Rifle

The **Plasma Rifle** is a weapon in Prodeus. It is first obtained in either Hazard or Shredder Trial, and it is the first and only cell weapon in the current Campaign. It resembles a stereotypical automatic futuristic energy weapon and uses cell ammo.

The Plasma Rifle's primary fire shoots out projectiles in rapid succession. The secondary fire will shoot a homing beacon which deals less damage but it will cause all further projectiles to home in on the beacon's position until the enemy is dead (if shot on an enemy), a few shots (if shot on a surface), or if another beacon is shot.

Despite having a max ammo of 50, the Plasma Rifle only gives 30 cells upon collection, meaning that the weapon will have to be reloaded unless cells were collected beforehand.
Phantom

The **Phantom** is one of the Prodeans. It has the unique ability to turn itself, any other Prodean, or any Pro Chaos invisible. Offensively, it can use a basic melee attack, fire projectiles with slight homing properties in volleys of five, or fire a laser from its chest which can be avoided through circle-strafing.

The Phantom first appears in the level Meltdown where it serves as the final obstacle before being allowed to leave. It reappears at the end of Atonement and most maps afterwards feature at least one.
Bloater

The **Bloater** is one of the many Chaos creatures. It can spit a lava projectile at the player. They will use this projectile to predict the player's movement and connect their shots. When this projectile impacts the ground or a wall, it will create a spot of lava, which can cause damage over time to the player or any other creature if they walk on it. These spots of lava dissipate in seconds. Although Bloaters can float and are usually above the player and away, they do possess a melee attack if the player gets close enough to them.

Bloaters can come in groups, but they are often stationary. Below them will be a circle of Chaos energy on ground level and they'll spawn a red lightning from themselves to it, but neither of these do damage to the player. They have a plenty of health, and move slowly trying to reach a position to spit their projectile at the player.
Lunger Pro

The **Lunger Pro** is a former Chaos creature now under the command of the Prodeans. Much like the regular Lunger, the Lunger Pro will run towards the player and attempt to melee them. The Lunger Pro has more health and mores faster than its base counterpart. Unlike its base counterparts, the Lunger Pro can fire projectiles from its mouth if its target is too far away. (https://m.youtube.com/watch?v=rdRODSsTZBc&t=62s)

Lunger Pros are first seen in Descent, where they appear alongside the Harbinger at the end. They become regular enemies afterwards, being the second most common member of Pro Chaos after the Fiend Pro.
Super Shotgun

The **Super Shotgun**, also known as the **Quad Shotgun**, is a weapon in Prodeus. It is one of the two initial purchasable weapons available at the beginning of the campaign. It resembles a four barreled shotgun and uses shell ammo.

Its primary fire shoots one barrel at a time while the secondary fires all four barrels at once. Since it only holds four ammo before reloading, the secondary will only fire what is left in it, reducing the total damage done.

The Super Shotgun is much better then the Shotgun when it comes to dealing with larger monsters due to its increased damage and ability to shoot four barrels at once. However, the Shotgun is has a better rate of fire and higher ammo count than the Super Shotgun, making it better at crowd control.
Zombie

**Zombies** are monsters appearing in Prodeus. They are weaker than the rest of the Zombie enemies types. They once were humans, but the Chaos Creatures corrupted them.

Zombies themselves do not pose any important threat individually. They don't use any weaponry so they rely on melee attacks to do damage. If they are alerted by the player, they will try to get as close as possible, walking slowly across the environment to reach them. They either already are scattered across the map or spawn in location when the player is present, often in groups, and even with other types of monsters. They can block the player's shots as well as the enemy's, so it's possible to use them for cover. However, they can also be overwhelming at times when their groups are dense.

They are among the weakest monsters. It takes 4 shots with the pistol to kill them, and 3 if all shots connect to one of their legs. Shooting one arm can dismember it, but the zombie will keep moving at the same speed and attacking at the same speed, producing the same damage.

While idle, they emit can emit a hissing or a gargling sound from time to time. Upon seeing the player, they will emit a grunt signifying that they have been alerted, and will continue to grunt as they follow the player. Neither of these sounds can alert other monsters.

They also have a tendency to stop and grunt, akin to a taunt, this sound being much louder than their usual grunt that happens when they move.

Shooting sounds and shooting at a zombie won't alert it. The length for their line of sight is infinite to the point the player can be far enough the monster despawns. The radius for their line of sight is in between 190º and 200º. They also have a line of sight behind them, but its range much more limited. If after being alerted, the player is gone from their line of sight, they will continue to follow them regardless of their location. If 10 seconds passes and they still don't see their target, they will return to their idle state.

There are three skin variants for the Zombie, yellow suit, red suit and a grey suit version. All of them feature the same red lit eyes, their attack and walking animations are similar, and their limbs can be destroyed.

Zombie with its arm visibly damagedZombie with its arm dismemberedZombie with its leg visibly damagedZombie with its leg blown offZombie with its head visibly damagedZombie with its head blown offZombie icon in game's level editor
Harbinger

The **Harbinger** is one of the Prodeans. It has the unique ability of turning certain Chaos monsters into Pro Chaos through the use of a shock wave. Offensively, it will either use a basic melee attack at close range or fire a volley of three projectiles.

The Harbinger is first seen and fought in the level Descent where it serves as the focal point of the level, turning Chaos into Pro Chaos before being fought in a boss fight. It later becomes the most common Prodean throughout the campaign, often appearing alongside Pro Chaos and occasionally appearing in pairs.

Chaos monsters susceptible to being turned into Pro Chaos are:

* Bloater
* Crawler
* Fiend
* Lunger
* Skull Fish
Stalwart Silverplume

## Stalwart Silverplume

* Female
* Male

## Information

### Fire Type:

Sparkling golden flames in a curvilinear triangular shape

### Features:

Feathered body
Two long feather plumes on head
Strong five-toed feet
Feathered tail (males only)
Tiny glowing tendrils with bulbs on tail and head (males only)
Long tail with a shiny orb in the center of the tailend (females only)

### Abilities:

Flying silently
Hunting
Tolerating cold temperatures
Hypnotizing other creatures, dragons, and humans (females only)
Tracking

### Colors:

White or silver with red and orange feather ends

### Diet:

Noggles
Herbivorous mammals
Birds

### Habitat:

Alpines
Alpine plains
Circus

**Circus** is the callsign of Sicario's armed transport unit. They transport personnel from **Sicario Airborne** and armored units and fly gunship C/T-17s.

## History

Circus transported Sicario's ground forces over the Fresnon Range on February 2, AC 432 during the opening stages of the Cascadian Conflict. Two days later, they participated in the capture of Rowsdower Air Force Base, airdropping paratroopers into the northern frontier base. The base was swiftly seized, with electronic equipment and prisoners being taken.

Two months later on the 4th, Circus transported Sicario's ground forces again, this time in a raid on the Solana Communications Array. They were protected from Pacific Federation defenses by their fighter group, and after unloading their assets, were ordered to stick around by Dominic Zaitsev and escorted by Gunsel 6 and 7 until the facility was razed to the ground and emptied of vital data. Circus then landed on the array's airbase and extracted their ground forces.

Circus' other actions in the war are unknown, though only one of them was confirmed to have survived the Cascadian Calamity Event and returned to Rowsdower; the base was abandoned for Highway 34, where Sicario operated from for the remainder of the war.

## Trivia

* Circus, along with Evelyn London, are the only Sicario members with comedian-themed callsigns.
* Jeremy Neils voices Circus' personnel.

## References

1. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 02: "Frontiers."
2. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 03: "Homestead."
3. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 10: "Pillars of Communications."
4. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 16: "Wayback."
5. ↑ ace was Circus + Woodward -Discord statement by Abi Rahmani, December 19, 2020, 12:40AM
Void Reaper

The **Void Reaper** is one of the many Chaos creatures. Their ranged attack consists of spiting Skull Fish at the player. It takes them a while to keep producing such projectile.

They can float, and have more health than their Bloater counterpart. They never appear in groups, but do rely on other types of Chaos monsters so they never come alone. The best method for dealing with them is to deploy rapid-firing weapons so as to destroy the skull fish when they spawn. An alternate method would be to use multiple heavy-hitting weapons in as fast a time as possible. When in a group of enemies these should be considered high-priority targets.
Bandolier

The **Bandolier** is an upgrade in Prodeus, currently not available in the Level Editor. In the base campaign, it is obtainable by accessing Ammo Cache three separate times, twice through secret exits in Chaos Generator and Marksman, and once after finishing the Forge. It is also available in the shop as a tier 3 item and can be purchased for 25 ores.

The Bandolier will permanently increase the player's maximum ammo capacity the first time it is collected. Repeat collections do not increase max ammo nor does the Bandolier itself give the player ammo. The increases in capacity are as follows:

Bullet Ammo: 200 -> 300

Shell Ammo: 30 -> 45

Rocket Ammo: 10 -> 20

Cell Ammo: 300 -> 450

Chaos Ammo: 150 -> 250