Appearance Decoration

**Appearance Decoration** is a page where the player can customize the characters in *Identity V* .

## Overview

**Appearance Decoration** has five categories: Costume, Accessories, Pet, Behavior, and Standby Motion. These are elements that enable the player to add unique visual qualities to their character.

## Costume

**Costumes**, also known as skins and outfits, change the physical appearance of the character. This may be as simple as a palette change, or as drastic as completely changing the overall appearance. This depends on the Tier of the costume.

There are three different Tiers of costumes.

* **C-Tier Costumes** are the least rare. They have green backgrounds in view mode and have similar designs to the original costume of the Character. The only difference in the costumes is the color palette. These costumes can be obtained from various Essences, the Logic Path and by completing Diary Deductions.

* **B-Tier Costumes** have blue backgrounds in view mode and have somewhat similar designs to the original costume of the Character. B-Tier costumes tie in to the theme of the essence they come from. The costumes have different color palettes than the originals. These costumes can be obtained from various Essences and the Illusion Hall. Occasionally, limited or special B-Tier costumes are sold in the Illusion hall.

* **A-Tier Costumes** are rare costumes. They have purple backgrounds in view mode and have different designs from the original costume of the Character. The appearance of the Survivors (hair, looks etc.) may change completely. These costumes may have special effects, like sparkles. A-Tier costumes tend to be showy and bright. These costumes can be obtained from Essences, Memory Spheres, and the Illusion Hall. Every Season, one A-Tier skin can be obtained by the player from the Logic Path by reaching step 1528.

* **S-Tier Costumes** are ultra rare costumes. They have golden backgrounds in view mode and have vastly different designs from the original costume of the Character. The appearance of the Survivors (hair, looks etc.) may change completely. These costumes have special effects, like sparkles. S-Tier costumes tend to be extremely showy and bright. These costumes can be obtained from the Illusion Hall or respective Season Essences. When a character is released, their Limited S-Tier costumes can be obtained from that respective Season's Essence.

Costumes can be obtained from participating in certain Events, the Illusion Hall or by opening Essences and Memory Spheres.

Costumes that have the limited icon on the top right hand corner of their view mode can never be obtained after their available period. This includes limited costumes sold in the Illusion Hall for a period of time and S-Tier skins found in essences.

Costumes from special series or events will have respective icons on their top right hand corner of their view mode. This includes Call of the Abyss skins, Deduction Star skins, Persona 5 crossover event skins, the Charity event skin, Edward Scissorhands crossover event skins, Danganronpa crossover event skins and more.

All skins can be viewed in their respective character pages.

When opening essences, repeats of skins can be obtained.

C-Tier skin duplicates reward the player with 36 Fragments

B-Tier skin duplicates reward the player with 200 Fragments

A-Tier skin duplicates reward the player with 1000 Fragments

S-Tier skin duplicates reward the player with 2000 Fragments

## Accessories

**Accessories** are an added object on the appearance of the character which may give them special effects while performing certain tasks. These objects are usually attached to the Character's waist, although in some cases, like the Geisha's hair accessories, they can be attached to other parts of the Character.

There are four different Tiers of accessories.

* **C-Tier Accessories** are common accessories that have a green background. They are shared by multiple characters, such as all survivors, all hunters, or all characters.

* **B-Tier Accessories** are common accessories that have a blue background. These accessories do not give the character any special effects when equipped. These accessories usually have specific characters that they can be attached to, and cannot be attached to any other characters. However, certain event accessories can be shared between all characters.

* **A-Tier Accessories** are rare accessories. These accessories will enhances the display of the character when carrying out certain tasks. Usually, the accessory is tied to the character's special skills or movements elusive to them, for example These effects may be prominent and showy. These accessories have specific characters that they can be attached to, and cannot be attached to any other characters.

* **S-Tier Accessories** are ultra rare accessories. These accessories will enhances the display of the character when carrying out certain tasks. Usually, the accessory is tied to the character's special skills or movements elusive to them, for example enhancing the display of the Ripper's Fog Blade by turning the fog black, adding sparkles and yellow roses to the Embalmer's Coffin, etc. These effects are prominent and showy. These accessories have specific characters that they can be attached to, and cannot be attached to any other characters.

Accessories can be obtained from participating in certain Events, the Illusion Hall, opening Crossover Event Essences or by opening Rank Essences.

Accessories from Rank Essences can also be bought from the Illusion Hall after the Season ends.

There are fixed prices for Rank Essence Accessories.

B-Tier Accessories cost 258 Echoes  or 968 Fragments

A-Tier Accessories cost 788 Echoes  or 2988 Fragments  (or 3888 Fragments )

S-Tier Accessories cost 1888 Echoes  or 8388 Fragments

## Pet

A **Pet** is a cosmetic that, when equipped, follows the Survivors in game. Pets of Survivors can be seen before the game begins in the waiting hall too. Pets have standby motions and can interact with Survivors when both are stationary. The pets may wander off while the Player is performing certain tasks, like decoding. Hunters cannot see the pets of Survivors.

Pets can be obtained by participating in certain Events, the Illusion Hall and specific Memory Spheres.

## Behavior

Behavior is composed of two elements: Graffiti and Emotes. Graffiti is an image that can be placed on any surface on the map in-game. An emote is an action that the character can perform, such as shouting or lying down. Certain emotes can be used while moving while others can only be used while the character is stationary.

Behaviors can be obtained from Essences and special Events.

This list only includes GENERIC behaviors. For behaviors exclusive to the character, please check the character pages themselves.

## Standby Motion

Standby Motions are actions that the character performs in the lobby before the match.

This list only includes GENERIC standby motions. For standby motions exclusive to the character, please check the character pages themselves.

All Hunters