recursal/Fanatic-Fandom huggingface dataset:
How I do lineart

Note: My computer is having some problems with pics, so, if you would like to see a pic, click on it.

Step 1: I take a screenshot of the OC I want to draw lineart for:

Step 2: Import it into IbisPaint X:

Step 3: Lower the opacity:

Step 4: Use the second layer and start drawing the hair on this layer:

Step 5: Rename the layer to “Hair lineart” and make a new layer, use the new layer to draw the clothes:

Once you’re done with the clothes’ lineart, your art should look like this:
Ocean

## Basic

Age: 14
Gender: Female
Orientation: Pan/Bi

## Appearance

Ocean has long black hair that is usually always up in a ponytail (though irl I *never bother to do anything* including *literally brushing my hair*). As it goes to the bottom, it slowly fades into a darker blue color. Ocean's eyes are purple because why not. She does not care at all what she wears, and usually just puts on something random while still half asleep.

## Personality

Ocean is ~~pretty~~ really aggressive. When someone insults or says something to attack her or her friends, she'll probably attack them, *literally*. She's going to fight them and she gets in trouble 101% of the time. She has really bad anger issues and lots of mood swings. When she isn't angry, she is really fun to be around with. She doesn't get mad at her friends even if they do something wrong, and it's usually the mean people that she gets mad at. Ocean is also very protective of her friends and won't let anyone hurt them. She is very creative and productive when she is in a good mood.

## Gallery

Made using Gacha Club!
NormallyGlow lineart
Adventures in Dol Ressan Wiki

**Welcome to the Adventures in Dol Ressan Wiki!**
1/5
A repository for lore and other common knowledge

"As the adventures on the plane continue, there is much that has been done. In the interest of preserving the story of the parties and nations across this land, this shall be where the tales shall be recorded" -Orik Grimsborth
Gacha arts Wiki

Today's Date 01/26/2024
Welcome to this wiki! Create your own art, share it here. Make adopts, let others adopt them from you! Create tutorials, post them and share them with others! Feel free here! Create your own characters. Create pages for them. Make stories and so much more!

Before you start contributing, here are a few things you should know:* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles

Wiki Moderators and Admins - This is the list of Chat Moderators and Admins on the wiki.
Admins and Bureaucrats of the Gacha arts Wiki
Althea

**Althea is Stormstar88's OC. Thea is also known as Cocoa-Huskies on DeviantArt.**

Althea

Gender:
Female

Age:
13

Nickname:
Thea

Username:
Cocoa-Huskies

Features

Eye color:
Brown

Skin color:
Brown

Hair color:
Brown (A very dark brown that looks like black)

Other:
None

Appearance
Alth

Personality
Althea is really happy most of the times, she has a down-to-earth attitude and is casually sarcastic. Although, she's very sensitive and gets grumpy if you push her enough. She also can hold enmity against people (especially against old school bullies). She gets easily jealous but she is able to hide it back. She's patient but if you push her too much, she spill her emotions at you.

Trivia* She has four sonas: a few are her sona, fursona, catsona and ponysona
* She's single
* She used to want to be a doctor, but she got squeamish at the thought of surgeries
* She wants to be an artist, writer and a pilot at the same time
* You'd want to stay away from her, she possibly psychopathy
* Nicknames:"Thea","Bookworm"(I love books),"Human calculator"(Nickname given by old friend because I was really smart at maths)"Olives"(Given by Luna)

Stories she appears in
W.I.P

Gallery
Quintus

Quintus is an agent of the Domus Aecori, the logistics and intelligence arm of the Pontian Empire, the dominant power of the continent of Dol Rassan. Trained in counter-espionage, a chance posting led him to the Free City of Parchent, where he joined up with the first people who would later form the Iron Vanguard.

## Early Life

Quintus was born to unknown parents in the city of Pont Du Rach, on the southern tip of the Pontian Empire. Raised in a state orphanage funded by a wealthy senator, he, like most of the children there, dreamed of joining the legions. Thoroughly indoctrinated on the values of Pontus and its greatness, he grew from a gangly child with dreams of honor and glory into an ambitious young man. As he did, it became clear to people watching that his talents may lay elsewhere.

His appearance was so thoroughly unremarkable and forgettable it caught the attention of certain individuals. When they took a second look, they also realized that he was unnaturally fleet of foot, easily able to outpace his peers without any training. A disappointed legion officer who'd wanted him as a scout could do nothing but watch as he was snatched up for training within the Domus Aecori. As an orphan with few connections, thoroughly loyal to the Empire, he was excellent material.

He was apprenticed under a very successful Agent, Alethea, who had some renown within the small circle of officials, agents, and nobility that were privy to her identity, a demonstration of the relatively high expectations placed upon him.
Ari

Ari is Strawburry’s Gacha sona. She is like, half based off of my irl appearance.

## Personality

Ari is daring, adventurous, and fun. She often hangs out with boys, and doesn’t fit well with most females. She loves to skateboard and do dangerous things, and of course DJ at parties. Ari is very bold with her feelings, and doesn’t care what other people think. She gets grumpy often, and uses sarcasm a lot. Many boys think of her as the boy magnet, but Ari prefers not to have people like her, and doesn’t like others.

Ari makes enemies pretty easily, especially of the prissy girls. She has anger issues, and it’s hard for her to hold back strong emotions like anger.

Ari hates dresses, and feels misunderstood by everyone. Her parents are constantly pushing her to wear girly outfits, and her sisters say she might as well be a boy if she isn’t gonna act like a girl.

## History

#### Baby

Any other baby. Screaming, crying, fussing, begging, pooping, complaining...

#### Toddler

As a toddler, Ari learned her first words. Her first word was “balls”. Yeah, pretty disturbing, actually. Her parents shrugged it off and urged her to say mama or papa. Her second word was “shoe”. Yeah, her parents were pretty disappointed. As she got to two years old, she could speak, but had horrible grammar. As any toddler would. She learned many things, and started to become very demanding. She hated the girls isle at the toy stores, even as a young toddler, and was confused as to why the boys isle had all of the cool stuff. Her life as a toddler didn’t have many important things, other than that she was a demanding brat that was always fussing.

#### Child

Just when you think she might get some maturity... she doesn’t! She does learn a lot, and make a lot of friends, though. Ari starts developing a more little girl version of her current personality, and starts realizing the horrible ways of our world.

#### Pre-Teen

When Ari was 11, a massive fire came to their neighborhood. The police found a bad guy lighting the houses. Everyone evacuated the neighborhood. Ari got stuck in her house with her mother, though, and had trouble getting out. In the end they escaped, but Ari breathed in too much gas and had to go to the hospital for some time. No super serious injuries tho

## Trivia

* @StrawburryDoggo’s sona
* She’s an artist, a famous gamer, and a famous DJ
* I’ve had her for a while, but this is her first release. And I changed her appearance
* Idk what else to put in this section
IX

IX
--

> *"Progress is made but not measured; the work is done when it is done."- the craftsman's lament.*
>
>

IX, Is a Warforged Artificer, who re-entered consciousness approximately 500 years after (The Changing). They are a part of the (Ug'Toraki) dwarven society, and currently travels with (<Unnamed Party>)

## Life before traveling

IX was a warrior of the (Ninth Legion), A stalwart fighter who, alongside other Warforged, helped prevent the end of the world in the events that would later become known as "The Changing". They do not remember very much of their time serving in the legion, and much of their head was damaged in the days leading up to and the cataclysmic explosion that robbed the world of its ability to remember the more advanced magics. Bits and pieces of memory echo through their head, especially after traumatic or harrowing events. IX spends much of their time when not crafting, attempting to recover these memories, but their efforts have not proven to be fruitful as of yet.

After the events of the changing, IX spent the next 500 or so years in a state of hibernation. Not quite dead but certainly not fully alive, they were discovered by the dwarves. Upon repair and re-activation, IX was taken in by the dwarves, and given instruction on how to work the seams of metal that dwarves are renowned for finding. After some time spent mining IX was given instruction in the basics of many crafts and they began their work as an artisan and, later on, doctor. Ix spent many years creating and perfecting the art of prosthetics, gaining a level of respect among their dwarven kin for their skill in that craft. After many more years IX grew restless and stagnant. Unable to progress their craft much more in the confines of the hold, they ventured out with a rare caravan of traders, seeking new places and methods of crafting to improve their own work.

The caravan IX was traveling with went through many towns and villages before finally arriving in the city of (Parchant), where things finally looked advanced enough to give them the insight they desired, and they broke from the caravan to find work. Less than a day after they arrived, a ship was found burning in the harbor and after helping to stabilize a nearly dead man, IX encountered the people who would soon become his traveling companions.
9th Sword Xianzun

The **Xianzun** is the *Ninth Immortal Sword*, and also the Spiritual Device of Chen Fei.

## Appearance

The **Xianzun** sword, also known as the N*inth Immortal Sword* is one of the **Nine Immortal Swords** and takes the form of a straight double-edged sword with a sharp silver blade, and an obsidian colored hilt. In the center of the hilt, there is a shining purple core, which can also sometimes be red. The blade was broken down in the middle, due to weathering, until it was restored by Chen Fei.

## Power

Whilst being a sword, Chen Fei can use the power of the sword at both far and close attack ranges, via his powers. His range most likely extends to meters through this, and also unlocks his fire based abilities, which he can use with or without the sword. Since it is an Immortal Sword, it is capable of killing immortal beings as well as mortals.
How to apply for mod

**Administrators** *(Sysop)* are the group of users that oversee all edits made to articles on their corresponding Wiki. *Moderators* are a branch of administrators whom are essentially sysop but have the task of keeping the wiki clean and polished, such as watching for vandalism etcetera

as the owners { user:Bapdatap user:Mizu chinoike } you can ask one us or both of us for mod / admin although you will have to take a test for it ( and even than its completely opinion based and not 100% guaranteed ) one of our admin can

also recommend you but the chance is never 100% it is completely up to me and Bapdatap (or whoever is in charge at that time)

our current admin are (user:sverdherre) (user:mizu chinoike) (user:bapdatap)

our current mod are (user:JJisnotavailable) (user:unknownsaiyan3) (user:saiyan of legend bardock) if you would like to be mod please inform us.
Spiritual Device

**A Spiritual Device** is a weapon that can only exclusively be used by members of the *Eight Ancient Wu Families.* It posses the capability and power of amplifying the user’s combat power and skills by a good amount.

## History

Each spiritual device has its own unique history. All their ages vary, some being centuries old, and others being only as old as the users themselves. They are each crafted specifically for their destined user and no one else. This is why Spiritual Devices are only compatible with specific users.

## Known Spiritual Devices

**Xianzun** : *the **Xianzun** is the Spiritual device that was specifically created for Chen Fei*

**Wuji Sword** : *the **Wuji Sword** is a spiritual device that is sealed within the **Eight Trigrams Spirit Formation** for an indefinite period of time.*

****Two Spirit Sword**** : *The **Two Spirit Sword** is the spiritual device used by Chen Zuhang*

**Sky Catching Net :** *The **Sky Catching Net** is the Spiritual Device of Chen Di*
Chapters

There are currently 36 chapters in *Urban God.*

## Chapter One

Chapter One starts with the protaganist, Chen Fei, waking up on earth at Xia Shen University, according to Chen Fei himself. He used a time and space artifact that he used to travel back in time because the Six Sects attacked him in his last life. He was one of the great Nine Swords Immortals, but with this second chance, he could change the regrets of his past life.

In this chapter we also meet Gao Xiaoyu, who is also now known as Chen Fei's ex-girlfriend. She breaks up with Chen Fei, and takes his body tempering pills while shes at it. Chen Fei's parents had spent their life savings on the body tempering pills.

Chen Fei heads out of his dorm, where then he was ambushed by thugs.

(Chapter One is broken into 2 parts)

## Chapter Two

Starting off in Chapter 2, Chen Fei is ambushed by thugs, and his dog, Tiger, starts barking.

In the original timeline Tiger gets beaten by the thugs and Chen Fei is sent to the hospital, however in this timeline, Chen Fei kicks a thug in the face, causing him to fall backwards, and knocking the thug out. Two other thugs charge at Chen Fei, but very soon realize his combat power is well over 100.

So they all attempt to fight and overpower him, but he reveals his true combat power of 916, {nine hundred sixteen}. The thugs freeze in place, then Chen Fei starts to vanquish the thugs, one by one.
Qi

**Qi** is the Chi aspect of **Urban God.** It is the essence of living things, and the source of power for both martial artists and aura users.

## Overview

Qi is the live essence created by all living things, and can be controlled via meditation, and when controlled can further lead to the development of an aura. It is conmected to the blood of a person, and good Qi control can lead to a healthier body. Usually the higher the spiritual control someone has, the easier it is to increase the power and effect of their Qi. However, Qi isn’t relied on in combat, and auras are used for developed martial artists instead.

(stub. Will be expanded)
Aura

An **aura** is a universal term that refers to one’s control, mastery, and power over any of the **five elements**. **Auras** can grant supernatural powers and capabilities, even to those who have little to no mastery over any of the elements. Aura's can be used to increase one’s physical capabilities, by magic. Others even use **auras** it to show off their power.

## Overview

**Auras** are widely taught, practiced, and used among the members of the Ancient Wu families because their spiritual power and mastery is far greater the the average human’s. They are rarely seen among the average human, but since members of the Wu families posses supernatural heritage, it makes it easy to acquire for them. Both mortals and immortals alike use Qi as the source of energy for an aura.

## Usage

**Auras** are usually used by powerful martial artists who’s Martial Level is usually 3 or higher. Any variation of flame auras are the most used, since they are the simplest to acquire. However, if someone hasn’t mastered a flame aura, there are 4 other elements. If one’s Aura doesn’t posses any elemental capabilities, then other abilities, like telekinesis, are available.
However, members of the Wu Families have access to both.

## Users

Below is a list of Aura users and masters:

**Chen Fei:** Chen Fei can control a neutral aura, and mainly uses fire. He later acquires lightning.

**Han Liang**: Liang can easily control and likely has mastery over flames aura, and high mastery over it due to being a member of the **Han** family.
Dragon's scale

The Dragons’ Scale was first introduced in Chapter 22, regarding the Dragon Fish.

## Overview

It is said this *dragon scale* can extend one's life in a certain period. It can bring the greatest of luck or the worst suffering.

Rumor has it that when the carp jumps through the dragon gate, it becomes an actual dragon. This is most likely based off of Japanese folklore, and is believed that after a hundred years of jumping, one koi was able to finally reach the top of a waterfall. The Gods acknowledge this koi for its perseverance and determination, so they turned the koi into a golden dragon. The golden dragon is the image of power and strength. Devoted koi are said to have swam upstream China's Yellow River.
Urban God Wiki

**Welcome to the Urban God Wiki!**
**Urban God** is an action manhua by **Wild Boar Knight**. It revolves around the protagonist, Chen Fei, who is a celestial being.
Chen Fei happens to be able to rewind time, so he rewinds time back moments before his death, also his 18th birthday.

We're a currently building and collaborative community website about Urban God that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. We are also taking in anyone who has any experience on building wikis. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA Main CharacterPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Body Tempering Pills

**Body tempering pills** are expensive medications given to warriors to help boost their Martial Warrior Status, and Combat Power. Body tempering pills are only compatible with people who already posses exceptionally powerful spiritual attributes.

## Usage

Body Tempering Pills can be used to increase Martial Status, and to those who posses spiritual power can get Aura based abilities. Body Tempering pills not only amplify abilities, but can unlock new ones. To those who posses an Aura, they will receive more beneficial physical boosts, and grant themselves higher mastery among any elements they possess. The attributes granted, however, will increase with one’s control over their Qi.
Chapter Three: Wezer

We murder a room full of hornets, though Tenneth is knocked out.  Kriv and Aruna scout out more of the tunnels while Vex and Xa'oc guard Tenneth.  We find and search bodies used to hatch more hornets.  We kill the hornet queen. We find water and honey. We take a long rest. We are interrupted by another swarm of hornets trying to bring back a body.
Han Liang

**Han Liang** is one of Chen Fei’s rivals and a primary antagonist in *Urban God*.

## Appearance

Liang has a lean athletic build, and sometimes drawn as broad and fairly muscular. He has spiky orange hair brushed back away from his face, with the same orange colored eyebrows and pupils. He is usually show grinning with a smug expression due to his privilege as a member of the **Han** family. In later chapters, he gains a “demon” like appearance around his eyes, with black black marks around his eyebrows and cracked marks around his eyes. They glow purple when he uses magic.

## Personality

Liang is and arrogant demeanor, and is cocky in fights and often makes small talk. When things go his way he tends to take things too far referring to other people with things that make them less equal to him. When things don’t go his way, however, his demeanor can completely shift to tempered and hot headed, swearing at his opponents among other things.

## Power

As a member of the **Han** clan, Liang is fairly strong, and on top of that he possesses a spiritual device. He doesn’t train often, due to being in over his head about how strong he is. This is also another reason why he has repetitively lost to Chen Fei. His combat power, however is exceptionally high.

## Power Statistics

Since Liang’s stats were rarely stated, the following were made from deductive reasoning:
Combat Power

**Combat Power** is the power calculation system in *Urban God.* It is topped by Martial Status, also known as *martial warrior levels*.

## Understanding

Combat power is used specifically to define someone’s strength and power, if someone’s martial level isn’t specifically known yet.

It is said that an average person‘s range of combat power would be 10, most likely being a teenager, through 30, likely an athletic adult.

Although combat power can be in the negatives, though it is unknown how, Chen Fei's "rival" has a negative combat power and has even shown the power to turn a person into a demon-like entity. This demon like power, however, grants a significant power boost.

## Usage

Combat Power can be manipulated by the user when raising and lowering the number, if it is controlled correctly. However, depending on the fighter’s strength, they can only raise their combat power to a maximum number given their strength.

## Measurement

Combat Power can be measured and calculated by using different unnamed technologies. People can measure Combat Power to better understand and scout their opponents. Some Combat Power devices can be created to be disguised.
Heroes of Kled Wiki

**Welcome to the Heroes of Kled Wiki!**
A chronicle of the Heroes of Kled Dungeons and Dragons 5th edition campaign set in the Dark Sun campaign setting.

Follow the journeys of Aruna the mul monk, Kriv the dragonborn ranger, Tenneth the human fighter, Vex the human sorcerer, and Xa'oc the Thri-kreen monk as they adventure across the cruel and dangerous deserts of Athas.

## Important articles

Tenneth BrunskiKriv KerrhylonVexArunaXa'oc

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Caller in the Darkness

The Caller in the Darkness is an entity made up of consumed souls that resembles a enormous whirlwind. It's current know location is the Gray.

Xa'oc encountered the Caller in the Darkness in the Gray after being compelled there by the sword Mist Song. The Caller attempted to consume Mist Song and Xa'oc, but he was saved at the last moment by the spirit of his former gladiatorial master, Navarro. During the process, Navarro's soul left the Caller and entered Mist Song.

Navarro's spirit is currently the only known soul to have escaped entrapment within the Caller in the Darkness.
Privy Mob

Official art of the Privy Mob symbol, by Jordan.

**The Privy Mob** is a highly secretive criminal organisation originating in The Fyfe Isles some 300 years before the Isles' Collapse. The level of the Mob's influence is unmeasurable, as they have operated in extreme secrecy for over a thousand years.

## **Organizational Structure**

### **Leadership**

The longest serving member of each chapter oversees maintaining the order and enforcing any internal laws the guild may have. Despite sometimes living to incredible ages, the Wisehands try their best to be involved in all activities, often from the side-lines. Some will still lead missions of their own, and every guild of the Privy Mob acts independently and makes these decisions for themselves. The more hands-on Wisehands are often the most respected.
Serving underneath the Wisehand of each chapter, are the Bookers. These are a handful of members that are picked to assign jobs to the Cowls and act as intermediaries between the chapters.
Finally, the Cowls are general members of the Mob. They perform various tasks and are sworn into the mob by taking on a contract chosen by a Booker or Wisehand.

## **Quotations**

* "We're *Privy* to more secrets than one can ever imagine." (popular Privy Mob saying)

## **References**

**Art:**

1. ↑ Official art of the Privy Mob symbol, by Jordan (source).  Used with permission.

Template:Nav-Antagonists
List of Chapters

Chapter One: Wagon

Chapter Two: Sandstorm

Chapter Three: Wezer

Chapter Four: Oasis

Chapter Five: Elf

Chapter Six: Druid

Chapter Seven: Tyr

Chapter Eight: Broker

Chapter Nine: Sword

Chapter Ten: Bait

Chapter Eleven: Pit

Chapter Twelve: Tembo

Chapter Thirteen: Ambush

Chapter Fourteen: Girl

Chapter Fifteen: Shadow

Chapter Sixteen: Darkness

Chapter Seventeen: Arena
Chapter Twenty-One: Travel

On Ramas's body we find:

              - 20 dark sun silver (4 gp each)

              - metal splint armour (Tenneth)

              - metal long sword (Kriv)

              - silk cutting (fabric designed to protect you from sandstorms for 30 minutes)

Nirin heals Kriv with magic, Kriv heals himself some more.

Kriv says Ramas is of the second making of dray, the ones that were accepted by the Dread Lord, but another of his kind wanted the orb.  Vex suggests that we leave Kled ASAP so that further agents of the Dread Lord don't find the book here.

Tenneth suggests that the dwarves evacuate their children to the wezzer hive we cleared out to keep them safe from the armies of Urik.

Kriv stops the dwarves from burying the corpse, drags him through the town, and impales Ramas's body on a pike in front of the city as a warning.  Kriv dismembers the corpse.

The dwarves provide us with 2 healing potions each, and adventurer's packs, and enough food and water for the journey.

Vex tries to use the orb to drain magic from Ramas's corpse.  It works! 18 caster levels!

We take a long rest.

Vex gives Barunas an Eerie Token.

We are ready to leave that night with Nirin, who is carrying the book.

Nirin: "I think I found something. I think there's a spell in here to locate the other orbs. I just need a map and blood. And I have a map."  Vex thinks we should cast the spell before we leave.  Vex uses her shadow to cut Nirin's palm.  Nirin smears his blood on a page, crinkles it over the map, and his blood beads in specific areas. One of the drops doesn't form.

We bravely flee Kled in the dead of night.  We travel until dawn and make camp

We come up with a plan:

              1. (Altaruk)

              2. SW of Fort Melidor (Isle of Bones)

              3. E of Cromlin

              4. Nibenay

              5. One in the Gray that belongs to the bad dray.

Tenneth knows that Altaruk is a trading stop between some of the merchant houses, there is a toll at the gate of the 15' wall, it has an arena, and is not a city-state.

We plan to start by going to Fort Skonz and start a slave uprising.  It's a two-day journey to Fort Skonz.  En-route we are ambushed by weird insect things the size of people who make clicking sounds.  We murder a bunch of them and allow a couple of them to flee.  Kriv harvests their remains for plate armour and reach weapons

We arrive Fort Skonz.
Klick'chak'da

Klick'chak'da is a thri-kreen druid who watches over and maintains an oasis located near the city of Kled.

Klick'chak'da was kidnapped by Juradia elves from his oasis so they could contaminate the waters. This ensured that only the elves and their mounts would be able to drink from the oasis. The Heroes of Kled rescued the druid and his Gith companion from the elves' encampment. They also discovered the mysterious shortsword with the sprial blades, later referred to as Mist Song. Upon returning to his oasis, Klick'chak'da was able to cleanse the waters and make them drinkable for everyone.
Fana

Fana is a Juradia elf who resides in a village not far from the dwarven city of Kled.

Fana resented the kidnapping and imprisonment of the thri-kreen druid Klick'chak'da when her clan contaminated the local oasis. When she took her kank to drink from the oasis, the Heroes of Kled followed and confronted her. She admitted to her clan's actions and offered to help the Heroes free the druid in exchange for ensuring that her girlfriend, Jengi, would not be harmed in the raid. The Heroes agreed and after saving Fana and Jengi from a group of attacking gith, they placed Jengi in a deep pit to keep her safely out of the way until they had rescued Klick'chak'da.

Fana further assisted the Heroes by helping them cause a distraction. Fana, Vex, and Tenneth herded several sygra into the elves' village to draw the attention of the guards while Aruna, Kriv, and Xa'oc tunneled under the village.

Once the guards had been alerted by the sygra, Fana ran away leaving Vex and Tenneth to deal with elves. She is later reunited with Jengi when the Heroes free her from the pit.
The Pit

The Pit appears to be a deep chasm hidden within a cave system deep in the Ringing Mountains. In reality, the Pit serves as a gateway between Athas and a realm known only as "The Gray."

Halflings of the Ringing Mountains worshipped the Pit like a diety, often citing, "All things belong to the Pit." The would sacrifice entities and artifacts to the Pit with the expectation of receiving a boon from the pit. Occasionally, a halfling would fall into the Pit and less occasionally, they would return. Halflings who returned from the Pit were never quite the same.

While in possession of the mysterious shortsword Mist Song, Xa'oc was compelled to enter the Pit and as such entered the Gray. When he left the Gray, he emerged back out of the Pit.
Alder

Alder is a Dray that the Heroes of Dray captured while traveling to Fort Thetis.

Since Alder was vague in answering questions, Vex and Kriv dream walked in her mind with the help of the Kenku, Foxfang. In this way, they learned that Alder was a follower of Dragoth and was helping to plot his return.

Alder died when Kriv slammed a knife blade in her face.
Kemalok

Kemalok is an ancient fallen city. It was once the Sun's most favored city. However, Kemalok was destroyed by the enemies of the Sun. It is said that the Sun punished the earth was because the city was destroyed. Some cultures believe that once the city is restored, the world will become lush again.
Vex

Vex is a human sorcerer who specializes in psionics.

## History

Vex was trying to find lunch in the Urik marketplace when she was knocked out by a market stall. She awoke to find herself in the back of a large wagon, imprisoned by slavers. Among her fellow prisoners were Aruna, Kriv, Tenneth, and Xa'oc. An elf named Montivagus had also been captured by the slavers.
Ringing Mountains Settlement

The Ringing Mountains Settlements is an enclave of people who have various issues with the city of Tyr and have banded together to survive in the mountains. They were led by a human named Hasani. It was initially reported that there were 20 members of the settlement, including the elf, Gava.

The settlement fell under attack from an unknown force and the population had been reduced to 16 people when Ramas first offered to find them help. By the time the Heroes of Kled arrived to aid the settlement, there were only 11 people left.

The settlement had fallen victim to a local group of halflings which would prey on anyone who wandered alone into the mountains. The Heroes defeated the Halflings, restoring a sense of security for the settlement.

The Heroes later returned to the Ringing Mountains Settlement on their return trip to enter the Pit and retrieve the Book of Kemalok.
Aruna

Aruna is a mul monk.

## History

A former slave, Aruna was one of a number of individuals captured by slavers outside the city of Urik while trying to sneak away from an attack on the city by the Juradia elves. While imprisoned, she met Kriv, Tenneth, Vex, and Xa'oc. An elf named Montivagus had also been captured by the slavers.
Thakok-An

Thakok-An is the head templar of the city of Kalidnay.

Thakok-An took over leadership of Kalidnay because Kalid-Ma, the sorcerer king of Kalidnay has gone missing. She runs the Arena and sends all prisoners to fight there. She uses their souls as a fuel source for...something.

Mist Song originally belonged to Thakok-An.

After the Heroes of Kled were captured, Thakok-An sentenced them to the arena and reclaimed Mist Song for herself. During the battle in the Arena, Xa'oc leapt to the overhanging platform where Thakok-An was observing the battle. Before she could react, a shadow loomed from behind her, overwhelmed her and knocked her unconscious. Xa'oc nudged her prone form into the waters of the arena below.
The Pyreen

The Pyreen a group of ancient sentient beings that exist as shadows in our world. They resurrected Vex after she was killed fighting the kraken in Thakoth-An's arena. Vex is sworn to aid them in their quest to destroy the Orbs of ..... The Pyreen have made it clear that if Vex deters from this appointment for too long, they will abandon her and she will die.
Chapter Six: Druid

Aruna, Xa'oc, Kriv sneak near the camp.  Tenneth and Vex prepare to start the stampede at the appointed hour.  Kriv begins burrowing.  Fana helps us herd the sygra into the village.  There are so many elves.  The other cell contains an eerily still humanoid.  The druid says that we have to kill the chief of the elves before he leaves with us, in order to send a message.  Xa'oc promises to make the elves pay.

The druid says we should bring "that" out too, referring to the weird humanoid.  Xa'oc sees a gith that is gaunt and gray, and he also notices that the gith has a steel smoking helix shortsword.

                  Xa'oc offers to free the gith, but it doesn't react, so Xa'oc grabs the weapon.  The druid demands that Xa'oc brings the gith along, so Xa'oc grabs him.

                  The elf leader emerges from a nearby building and blasts Kriv with lightning.  The leader goes invisible.

                  Xa'oc convinces the druid that it's time to leave.

                  Four elves corner Tenneth and Vex, they knock out Tennth, Vex convinces them that they have bigger problems to worry about.

                  Kriv's greatsword shatters.

                  Xa'oc decapitates the elf chieftan with his chatka.

                  Vex feeds a healing potion to Tenneth and they both leave to rendezvous with the others.

We take the gith with us, the druid takes the elf's head and starts eating it.

                  Xa'oc can tell there is something sinister about the sword.

                  The druid's name is Klick'chak'da.  He says he doesn't know what's wrong with the gith, but he's giving off weird energy, has no life force.  He says we should be careful about the sword, he hasn't seen anything like it before.  He heads back to the oasis.  He says it will take a few hours to fix the water: most of the water drains away, he puts some herbs in, then it starts filling back up again.  He says "thank you for helping me restore this important oasis" and returns to his hut.  We fill up every container we have with water.

                  Kriv mends his greatsword.  We crash in the dwarf village.  Kriv completes his contract with the dwarflings.

                  Xa'oc asks the dwarf cleric about the sword: "it has never seen the sun before", he is willing to examine it overnight.  Kriv is going to start crafting a macuahuitl out of teeth and wood.  We are invited to an honourary banquet in the morning.
Chapter Five: Elf

We need to figure out if the dwarves are being poisoned by the elven plants, or, something the druid was previously dealing with.  We were attacked by a kluzd that drags us under the mud.  We kill it!

                  Aruna knows the poison is called methelanok, it is used by elves, because they and their kanks are immune.  We guess that the elves poisoned the water, which normally only lasts two weeks.  The elves showed up about two months ago, at the same time the druid disappeared.  About 20 elves show up, so we hide for a few hours. We have no choice but to follow the elves.

                  After a few hours we find a lone elf, who spots us and runs, but we catch her.  She offers a deal: she'll show us where the camp where the druid is, if we agree to hurt them without killing them.  The camp is surrounded by the wall with only one entrance, and she knows where they probably keep the druid.  She proposes to lead us in if we don't hurt a specific elf, who is currently herding sygra. She says that the dwarves let the slavers use their water source, and the slavers take elves.  She hates having a thri-kreen druid in the camp.  Her name is Fana.

                  She draws us a crude map and points out that there is a pen of kanks 20 feet to the west.  The druid is the smaller building directly NW of the dining hall with the skull on it.  Anywhere from 20-50 elves could be there

                  Xa'oc is practicing a lot of self-control in not killing the elf.

                  We decide to take the detour to go to the herding elf.  At the herd is an elf and two gith approaching her threateningly.  The two elves attack the gith.  We kill the gith and talk to the elves.  These are the elves that caused the fight in Urik that got us captured.  These are the elves that killed the slavers that captured us.  These elves hate the city of Urik, which is the source of the slavers.  The other elf's name is Jengi

                  Tenneth and Vex will control the herd and keep an eye on Fana (while we restrain Jengi as a hostage).  Tenneth casts Mage Armor on Vex.  Aruna, Xa'oc, Kriv are tunneling to get the druid.  The camp is in a canyon.  Out of line of sight, we dig a hole, tie up Jengi, and leave her in there for now.  We rest during the day, which allows the timing to minimize the number of elves in the camp.
Kalid-Ma

Kalid-ma is the sorcerer-king of the city of Kalidney. He is currently missing.

It is later revealed that Kalid-ma had been consumed by the Caller. He was absorbed into Mist Song when Xa'oc drew on the entity's souls for power. He was revealed as the dark presence in Xa'oc's mind. He attempted to strike a deal with Xa'oc to have the Thri'kreen serve him, but Xa'oc refused.

Later, when Xa'oc attempted to reject Kalid-ma on his own, so as not to endanger his friends, Kalid-ma seized the opportunity to possess Xa'oc and force him to perform a binding ritual. The ritual was completed successfully, though Xa'oc was subsequently subdued by his friends rendering Kalid-ma powerless for the moment.
Chapter Two: Sandstorm

We are following the path to Urik by following the tracks of the slave wagon.  After following for a couple of hours the wind starts picking up, which makes us worry about getting caught in sandstorm.  However we see some ruins in the distance that we're able to dash for, and we all manage to find varying degrees of cover.  Kriv helps Vex by throwing the lirr skin around her, and guiding her to the trench he psionically dug.  Vex starts telepathically calling the others over.  We hunker down for a while and the sand gets everywhere.  The storm lasts for 70 minutes and we cower.  We emerge from our shelter exhausted to varying degrees.  We search around and find some supplies.

Kriv attempts to excavate the well and finds 1/2 a gallon of water.  Tenneth searches the cellar and finds roots.  Hidden under the sand, we find a door that leads to another cellar.  Inside we find two scared little dwarf children, and they are afraid of us.  In dwarven they say that they hid here from the sandstorm, that they don't have any water of food (and they definitely do), and that they are just trying to take the water back to Kled.  They were "trying to help carry the water" and they lost their erdlu mounts.  Kriv estimates we're about four days from Kled.  They say that they know where to find water, and Kriv offers them a finder's fee.  Vex proposes that we all go to Kled with the water we find.  The kids explain that the water in Kled has been corrupted.  Kriv makes a deal: we all go get fresh water, and we will take the kids back to Kled, and then we can talk to them about helping with their oasis.  The kids are named Claodis (talky) and Khelmak (quiet).  They say the water is underground in a wezer colony, and the water is stored in wax containers.  The kids claim to have been the ones to find the wezer hive in order to save their village.

We rest for one day.  Kriv trades some lirr-tooth spears for a bit of water from the kids.  Kriv sets up a snare to catch something to eat for the next day and finds a day’s worth of food each (lizards).  The next evening the kids lead us to a large red wasp being attacked by two aarakocra.  Aruna asks the kids if we need to get involved, and they can take us to the hive, so we bypass the fight.

We arrive at five mounds in the earth about 8 feet tall with openings, and the kids tell us we can go in them to go underground to get the water.  Tenneth knows that wezers live in a hive, and they tend to capture people who get injected by eggs from the queen to feed the larvae, and they dig about 20 feet deep.  Kriv molds earth to create a tunnel into the hive, and he finds a wezer with a body with a larva in it.  We kill the wezer and set fire to the body.  We emerge into a chamber with a bunch of wezers in it.
Xyrra

Xyrra is a young girl from the city of Tyr who was paid to spy on the Heroes of Kled.

The heroes spotted the girl following them and whisked her onto a roof top to question her. The offered her 2 ceramic pieces to lead them to whoever had paid her. It was later revealed that Ramas had hired her. Ramas proposed disposing of Xyrra since her spying mission had failed. The Heroes convinced Ramas to allow her to continue monitoring them and they would take no further actions against either of them.

Concerned for Xyrra's safety, Vex and Tenneth convinced the girl to accompany them to the Ringing Mountains to ensure Ramas didn't kill her once the Heroes left the city.
Risi

Risi is the leader of a tribe of halflings residing in the Ringing Mountains.

The halflings would attack the residents of a local mountain settlement when they were isolated, bringing them home to their underground caverns to feast on them. Additionally, the halflings were self-proclaimed guardians of the Pit. They would toss items into the Pit as a form of worship, often receiving gifts back from the Pit.

In truth, the Pit was a gateway to the realm known as the Gray.
Amara

Amara is a gnome from the city of Kalidnay.

Amara made a deal with the Heroes of Kled to rescue their brother from the dungeons of Kalidnay. They also offered to move Navarro out of Mist Song and into Xa'oc's gythka.

They perished when the Heroes came under attack by one the Templars of Kalidnay.

Amara's spirit currently resides in the Mournblade known as Mist Song.
Tenneth Brunski

Tenneth is a human fighter who specializes in two-weapon fighting with his club and mace.

## History

Tenneth found himself fighting alongside the Juradiah elves when they attacked the city-state of Urik. He was subsequently captured by a group of slavers. While imprisoned by the slavers, he met Aruna, Kriv, Vex, and Xa'oc. An elf named Montivagus was also among the prisoners.
Navarro

Navarro was a human who trained gladiators for a living.

Navarro raised Xa'oc from a hatchling and trained him to fight in the arena.

On a trip to Nibenay to participate in the gladiatorial games being held there, Navarro's caravan was attacked by elves. During the attack, most of the other gladiators fled, though Navarro and Xa'oc fought together against the elves. However, Navarro was mortally wounded during the confrontation. Though Xa'oc drove off the elves, he was unable to save Navarro.

Navarro's soul later appeared trapped within the entity known as the Caller in the Darkness. He escaped the Caller during when the entity attempted to consume the sword Mist Song and its current wielder, Xa'oc.

Navarro's soul next spoke to Xa'oc from within Mist Song. Somehow, his soul had been transferred to the sword. Navarro is able to communicate with Xa'oc psychically from within the sword and those who hear Xa'oc's thoughts are also able to hear Navarro.

Navarro is currently seeking a way to train Xa'oc to be strong enough to defeat their nemesis, Ramas.
Mist Song

Mist Song is a metal shortsword whose three blades twist to form a loose braid from the hilt to the point. A smoky mist often emits from the blades. When swung, air passes through the blades creating a whistling sound or "song."

The Heroes of Kled first encountered Mist Song when freeing the Thri-kreen druid from his imprisonment with the elves. Xa'oc kept the sword himself, evenutally attuning to it.

The longer Xa'oc possessed the sword, the more possessive of it he became. It came to the point that he would not anyone else hold the sword or even set it down.

When the Heroes of Kled assisted the Ringing Mountains Settlement, a halfling there commented that the sword belong to Kriv Kerrhylon. And also that the sword belonged in the Gray.

While dealing with a tribe of halflings stalking the settlement, Mist Song compelled Xa'oc to travel to the halflings' cave and enter the Pit which served as a gateway to the Gray. While in the Gray, Mist Song urged to Xa'oc to give himself to an enormous whirlwind of souls known as the Caller in the Darkness. As Xa'oc extended Mist Song outward, his former master and trainer, Navarro, became entrapped in Mist Song.

Since this time, Mist Song's initial abilities seem to have vanished and it is unknown if the compelling force that once dwelled within still resides inside with Navarro or if it successfully joined the Caller in the Darkness.
Ramas

Ramas is a human job broker.

When the Heroes of Kled first entered the city of Tyr, Ramas approached Xa'oc in a tavern, interested in purchasing the shortsword, Mist Song. Xa'oc refused and Ramas left, asking to be informed if Xa'oc changed his mind about selling.

Later, Ramas approached the Heroes with a job offer to locate people missing from a small encampment in the nearby Ringing Mountains. He also inquired about purchasing Mist Song again. Xa'oc stormed off with Mist Song while the rest of the Heroes reluctantly agreed to take the job, despite feeling that it could be an elaborate trap.
Claodis

Claodis is a talkative dwarven child from the city of Kled.

Claodis and his young sibling Khelmak were searching for a source of fresh water when they were caught in a sandstorm. They were discovered by the Heroes of Kled. Claodis explains to the Heroes how the water at the oasis near their city had been corrupted. The children had found a new waters source in a wezer colony. They have enough for themselves, but they have no means of acquiring the water and bringing it back to Kled. Kriv Kerrhylon agrees to help the children acquire the water from the wezers and escort them back to Kled so they could ultimately help solve their oasis problem if they will be willing to provide food and water to his group. The children agree to the contract.

After completing the contract and helping restore the oasis, Kriv completes his contract with the dwarven children by giving them each weapons forged from Llir teeth.