Unlock: Rural Lizard Village

Occurs in:

1. Hektar Mega-Market(tm)

This event can lead to unlocking the Hektar Cruiser, the player must investigate the village and then side with the protestors after meeting Metyunt, after winning the resulting fight, the player must send a crewmember and tell Metyunt to stand down and finally give him a second chance to unlock the ship.

## Event

*At first this beacon seems rather unassuming, until you spot the massive spherical shipyard hovering above the ground. Upon further inpect, beneath it appears to be a rural village of some sort, definitely not one of a space faring species at least...*

1. Pull closer.
	* *The village below is bustling with what looks to be lizard creatures. You've noticed these guys working aboard Hektar ships before, but this must be where they live. Very strange, but as you approach the shipyard, it becomes apparent there's more here than you first observed. An orange spectacled lizard with a suit and backwards tie is screaming into a megaphone trying to calm down a croud of irate lizards with picket signs and armed weapons.*
		1. Speak to the manager.
			+ *You land your ship nearby, unnoticed by the crowd. The lizard in charge turns to you, while you catch shouts of "traitor" and more offensive terms being hurled towards them. "Hmmm, hello. I am Metyunt, the manager of this facility and caretaker of the Lizard demographic." Metyunt pushes the glasses back up onto his face, unphazed while a flaming stone is thrown nearby and some lizard rioters tear apart a Hektar ship in the background. You also notice a very large Slug ship hovering above the crowd. It's not firing yet, but you suspect if the crowd pushes thing too far, this is their plan to surpress it.*
				1. Your employees don't seem too happy.
					- *"Yes, I am glad to see you are not in fact blind. These riots are common, but what can you do? They call me a traitor because I 'sold out my own species to a corporation,' but look at it this way. I did them a favor, bringing them here. They would still be living in squalor back on their Homeworlds, and inevitable victims of some crazy Zoltan politician who wants to deforest their planet to make room for a new law school or something."*
						1. You betrayed your own species?! Side with the protestors.
							* *You step down from the pedestal and begin chanting with the protestors. Seeing the support of a Federation captain, the lizards go wild, and the Hektar ship moves in to attack. In the fray, you swear you catch Metyunt calling for the ship not to open fire, but they don't listen. Looks like you'll have to step in and defend them!*
								+ Fight the Hektar Loyalty Assurance(tm).
									- (**After defeating the enemy ship by any means**) *The Hektar ship has been defeated. Maybe you should feel guilty, considering they were just employees following orders, but you don't feel any sympathy whatsoever.*
										* You gain a **high** scrap+Weapon reward and return to the shipyard.
						2. They're just blind, you're right. Side with Metyunt.
							* *Turns out, when a Federation officer gets involved, people tend to listen better. You waste no time with some elegant speech, Metyunt can do that himself. Instead, you encourage the crowds to head back to their homes and not let things turn ugly. They begrudgingly listen and shuffle away. Metyunt thanks you sheepishly and offers a reward.*
								+ You receive a **medium** standard reward.
						3. This isn't our business. Stay uninvolved.
		2. Leave now before things get ugly.
2. Ignore the planet.
	* *Curious as it is, it's very unlikely there's anything here that requires your input.*
		1. Check the storage
		2. Do nothing.

## You return to the shipyard

* *With the ship out of the way, you return to the shipyard. During the battle, the rioters seem to have taken control of a good half of the place, but Metyunt and the remaining Hektar staff are pushing back. This could end in another firefight if you don't step in.*
	1. Send a crew out to talk things out.
		+ *Looks like things are tense. The Hektar employees look ready to fire, and you suspect Metyunt's reluctance is the only thing keeping them on hold.*
			1. Convince the crowds to go back to their homes now that they've proven their point.
				- *Your suggestion appears to be wildely unpopular. Chaos breaks out, and your crew is caught in the crossfire!*
					* You lose a random crewmember
						+ (**If Clonebay is present**) *Fortunately your crew is able to be revived, but it's too late to go back in and talk things out.*
							- The lost crewmember is cloned with some skill loss.
			2. Convince Metyunt to stand down.
				- *Metyunt wavers, but then gives orders for his men to evacuate the shipyard. He is captured by the lizards and taken back to the hangar, where they discuss what to do with him.*
					1. He deserves a second chance.
						* *The lizards groan, but they aren't going to question you after how much you helped them. Metyunt seems shocked he hasn't been torn limb from limb yet. "Well uh, I uh, I guess there's a moral in here somewhere. Don't sell your entire species into slavery? Yeah that sounds good..."*
							+ *It's obvious the lizards don't want Metyunt around. You offer to drop him off somewhere else in the sector, but he declines. "I'm afraid it is best if I find a different occupation. Hektar will have to make do without my help, because I'm done. I guess I'll stick with you now. Oh, and before we go, let me repay you..."*
								- Metyunt joins your crew with maxed out repair skills and **you unlock the Hektar Cruiser**
					2. He's had his chance. He shouldn't get any more.
						* *The lizards agree, and Metyunt is executed. You didn't quite expect things to be taken that far, but it's too late now. The lizards applaud their new found freedom, though chances are it won't last as soon as you're gone and Hektar sends in reinforcements. Nevertheless, the lizards thank you and offer a reward "borrowed" from another Hektar ship.*
							+ You gain a **medium** stuff reward.
			3. Draw your own weapon and demand both sides put down theirs.
				- *A bold move, and a stupid one. The second your crew draws attention to themselves and their now exposed weapon, hell breaks loose, and your crew is caught in the crossfire!*
					* You lose a random crewmember
						+ (**If Clonebay is present**) *Fortunately your crew is able to be revived, but it's too late to go back in and talk things out.*
							- The lost crewmember is cloned with some skill loss.
	2. We can't risk it. Take what you've got and leave.