The soul stealer

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Attributes:

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Height: Huntress height

Terror radius: 32 meters

Movement speed: 113%

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Killer name:

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The soul stealer

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Expansion name: Mortal Kombat

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Story:

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The Outworld emperor, Shao Kahn, always wanted an enforcer. A being that could enforce his will upon all who had the nerve to defy him. Finally, one of his subordinates suggested to combine the powers of thousands of warriors into 1 unstoppable being with power that might even rival the gods themselves. Shao Kahn fell in love with the idea immediately. He ordered his sorcerers to get to work. Within a few months, they were finished and the deadliest being the realms had seen in millennia was born. He was created to serve Shao Kahn and he did his job better than anyone could've thought. His power was nigh unmatched as was his loyalty to the Kahn. All was well, at first. But then, the master fell.

After Shao Kahn's failed invasion of earthrealm cost him his life, Ermac was left without a master. The 1000s of souls inside him, left without a caretaker, nearly ripped the body they used to pieces. That was, of course, until a new master offered itself a place with Ermac. It called itself "The entity." The beings inside of him, for the first time since their service to the Kahn, felt at peace. Ermac's vulnerable mind was easy to manipulate as the entity morphed their psyche to fit its needs. Before long, they only sought to serve their master, their god. They even sought to free themselves of the name they now looked down upon. Their name was not Ermac. Their name was....the soul stealer.

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Description:

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A soul powered killer able to overpower survivors with his magical abilities. With his power, **Spirit God**, he becomes a hellish force of nature, annihilating survivors in his path. His 3 perks, **Hatred of the many, Please the master** and **death walker,** allow him to halt survivor’s progress in escaping and put debilitating pressure on them.

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Power-Spirit God:

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Call upon the magical powers bestowed by Shao Kahn to destroy all that lives. With this power, Ermac manipulates the souls within him to unleash devastating attacks.

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**Soul Stance**-Ermac’s default stance.

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Gains access to **Soul strike**. Ermac brings his hands together, charging up, during which he is slowed from 115% to 105%. After a 2 second charge, Ermac will strike out to the side with his hands, putting survivors up to 1/2 meter away into the injured state. Attack has an extension, where Ermac lifts upwards with his hands, putting survivors up 1/2 meter away into the dying state if they’ve been hit by the first extension. If the attack hits, Ermac will be put into the same cooldown animation as his basic attack. If attack misses, Ermac suffers a 2 second cooldown. The only perk that affects this ability's speed is "Please the master."

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**Spirit Stance**-Ermac’s second stance.

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Gains access to 2 moves. **Spirit strike** and **spirit grab**. **Spirit strike** is a ranged attack that hits up to 5 to 8 meters. Puts survivors into the injured state. If charged for 3 seconds, this attack is an automatic down. If the attack hits, Ermac will be put into the same cooldown animation as his basic attack. If missed, Ermac suffers a 2 second cooldown. **Spirit grab** is a ranged attack requiring a 2 second charge time. It hits only from 3 to 5 meters in front of Ermac. When it hits, Ermac grabs the opponent, telekinetically lifting them into the air before slamming them on the ground, insta downing them. If the attack hits, Ermac will be put into the same cooldown animation as his basic attack. If attack misses, Ermac suffers a 3 second cooldown. Basic attacks revert Ermac to **Soul Stance.**

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**God Destroyer**-Ermac’s third stance.

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Flies up into the air above the environment. Allows for 3 attacks. **God strike** is a ranged attack that moves slightly slower than running survivors. When hitting the ground, it explodes without affect. When hitting a survivor, it injures them. If survivors are not in lockers or basements, their auras are shown to Ermac. **God blast** is an enhanced version of **God Strike** that takes 2 seconds to charge up, moves at ⅘’s the speed of **God strike** and insta downs survivors. Finally, **Apocalypse drive** is a ground pound where Ermac rushes to the ground at twice the speed of a running survivor, his body acting like an asteroid. On impact with the ground, a ground pulse reverberates through the entire environment. All survivors not inside lockers or in a basement or locker are afflicted by deep wound if not injured. If they are already injured, they are put into the dying state. If they’re crouching behind a structure, then they are safe. If a survivor is deep wounded, they are afflicted by the broken status affect for 60 seconds. This attack immediately cancels **God destroyer** and when the **God destroyer** timer runs out, **Apocalypse drive** activates. After **Apocalypse drive,** Ermac suffers 7 second cooldown. Ermac, by default, must wait 180 seconds before using **God Destroyer** again. **God Destroyer’s** timer, by default, is 30 seconds.

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Mori:

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Ermac levitates the opponent into the air, forcing his hands together and destroying their head before tossing their body away.

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Perks:

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**Hatred of the many**:

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You are deeply insulted by the survivors having the nerve to try and use tools against you. For every hooked, downed, or injured survivor, all survivors suffer a 5/7/9% stacking penalty to the efficiency of their toolboxes, flashlights and medkits. "*The beast seems to get angrier when its prey attempts to outsmart it."-*Unknown

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**Please the master**:

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A deep bond with the entity allows you to gain rewards for your obedience. For every hook or down, you gain 3/4/5% increased movement speed, vaulting speed, picking up speed and reduced basic attack cooldowns up to a maximum of 5/7/8 stacks. You lose 1 stack if a hook is disabled by sacrifices. Once a token is lost, it **can never be regained and the max number of tokens that can be earned permanently changes.** If the hook is a basement hook, the buff is increased by 8/9/10%. "*The fog has a soft spot for the beast, granting it gifts for its service." -*Unknown

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**Death Walker**:

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You become obsessed with one survivor. Every time a survivor that is not your obsession is hooked, you gain a token to a maximum of 8. For each token, each kick you do on a generator is 5/6/8% more effective. If all other survivors are dead, your obsession is afflicted with exhaustion for 40/50/60 seconds, the exposed status effect for 10/15/20 seconds and you can kill your obsession. If your obsession dies before all other survivors, you lose all tokens. You lose 4/3/2 tokens every time you hook your obsession.

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New survivor: Johnny Cage

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Story:

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Johnny Cage never took life seriously. Ever since he escaped the clutches of his deadbeat father and went on to become an actor, he no longer took life seriously. He was mainly an action star, using his unnatural, hereditary abilities to make millions of dollars. His life was good, for the most part. The ladies loved him and fans were begging for his autograph all over the world. However, that much attention often attracts...the wrong type of person and 1 day, while in bed deep in the night, Johnny awoke in a hellish landscape like one in one of his science fiction films. But this was no movie set. Chills ran up Johnny's spine. He could feel something watching him. And whatever it was, it only wanted 1 thing and 1 thing only. Him dead.

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Perks:

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**Nut punch**:

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You come from a hereditary line of warriors and you inherit their abilities. When pressing the active ability button, you inflict a powerful strike to the space behind you that afflicts you with the exhausted status effect for 60/50/40 seconds. On contact with the killer, they are stunned for 4/5/7 seconds.

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**Photobomber**:

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Being an actor comes with more advantages than you thought. When taking a protection hit, you are afflicted with the exhausted status effect for 60/50/40 seconds and if the survivor you protected gets hit while injured, they are afflicted with the deep wound status effect.

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**Camera pro**:

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You're the best in the business of taking pictures, so naturally, you see what others don't. When looking in the killers direction from within 16/20/24 meters of the killer, their aura is revealed to you, but so is your aura to them. This perk significantly increases the chance of becoming the killer's obsession.

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**New Map**: The Netherrealm.

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