Level 66

**Level 66** is the 67th Level of the Backrooms It is right now an unconfirmed level.

# **Description:**

**Level 66** appears as a Swamp, similar to the Florida everglades. This level is devoid of entities, except for Death Rats that swim in the swamp water. It is hard to navigate this level, since there are no pathways. You may easily lose your sanity, but drinking enough "Almond Water" can help you. The swamp water seems to be able to drive you into, and become a Insanity, so it is not recommended to drink it. the Entities in this Level are Death Rats, Insanities, Skin-Stealers, Camo Crawlers and Deathmoths. There is also an Alligator Entity, which remains unnamed, this entity will act like a normal gator, just faster, stronger, and has spikes on it's back, and it is very dangerous, it gets distracted by the Death Rats, so just avoid the Alligators at all cost. In the swaps there is a shack, while this place is mostly empty, with a table and a bed, with one old photo of Army Soldiers from the 1900's. You can find a crashed Cargo Plane, in this plane there is old supplies, with mostly old food and drinks, which is old "Almond Water", and both are not safe for consumption, and you can find weapons, and Gas Masks. While wandering through the swamps for a few days, a siren will play for a few minutes. the source of the noise is unknown, and after the siren stops, no ambiance can be heard at all. Some time after, you'll see a strange entity, which resembles a Human, wearing a 1920's era uniform, with a Gas Mask on. this entity will be staring at you from far, and if you walk up to it, the entity will walk away, and seemingly disappear. after this, you can hear planes in the sky, but they are not visible. after a few weeks, Explosions can be heard, and gas will be consuming the swamps, this gas is dangerous, and it is not safe, avoid it at all cost, The Exit Points are not effected by the Gas, and this is where those Gas Masks from the Crashed Plane might come in handy. During this phase the Alligator entities will be much stronger, this time having Gas emitting out of it's body. at this point the Gas Masked Entities will be in groups running through the Murky Waters. any attempts to distract these entities will result in failure, unless physical interactions are made, if this happens, they will all run up and grab you, saying the lines, "Come with us, this place is dangerous!", "Come over here you need help", "Stay Calm, don't panic", "Don't worry Everything will be fine" and more. after this interaction, you will be sent to "Level 14". this is all the Information that The M.E.G. "Team Murky Mariners", has discovered so far, more information will be posted when more is found.

# **Colonies And Outposts:**

## M.E.G. (A.k.a The "Major Explorer Group") "Team Murky Mariners"

* This Team is made to explore this Level.
* Has a base near one of the exit points.
* Found most of the info on this Level.
* They will help Survivors and Wanderers in need on this Level.
* They are willing to Trade.

# **Entrances And Exits:**

You can enter **Level 66** by going too far into Level 34 or Level 10 or exiting through the entrance gates in Level 78, where in all cases you will notice everything turning into a swamp slowly, and the air getting thin. It is possible to exit **Level 66** by finding a long road deep within **Level 66**. If you follow it, you will end up in "Level 11".

Written by: Stretchsterz