recursal/Fanatic-Fandom huggingface dataset:
Gryphero Beren

*We'll help in any way we can."*
**Gryphero Beren** was an adolescent half-elf male born to an elf mother and a human father in the city of Silverymoon. He and his sister Tinereph eventually ran away from home to the Sword Coast, and in their teenage years were credited with the dismantling of a Sahaugin Kraken cult.

## Gryphero Beren

This image is AI GENERATED via Midjourney and is used for visualization purposes only.

## Early Life

Gryphero and his sister were born in the metropolis known as Silverymoon, a city known for its high elf population. Despite their supportive parents, Tinereph was subject to mockery and even disgust, including accusations of disrupting the elvish cycle of reincarnation. The two siblings began to despise their own ancestors, and at the age of thirteen she and her brother fled to the Sword Coast.

## Destruction of the Cult

Tinereph and Gryphero were taken in by the Sahaugin people, sharklike humanoids who lived in watery but otherwise liveable dens. During this period they met with a witchdoctor named Katya, who showed them kindness. They remained with the Sahaugin until discovering the truth about their religious practices, in which they sought Katya's help to escape.

The two half-elves were tragically captured by the Sahaugin, having heard of their betrayal, and placed in a brig within their den. They were eventually released by a small group of adventurers (Demarcus Fred Drock, Elynea, Ara, and Tillany) and vowed to help them defeat the cult.
Nepenthia the Exiled

Nepenthia the Exiled, better known as **Nepenthia** and sometimes as Thia, was a Gank female who specialized in artillery combat and interrogation. Outfitted with several specialized cybernetics, Nepenthia was equipped to extract information. She was employed by the Galactic Republic as a bodyguard and interrogator.

## The Exiled

Nepenthia left her clan due to inherent disagreements in culture, especially pertaining to violence. Nepenthia's doubt would cost her a close brush with death, including many scars over the lower half of her face that she would mostly cover with a mask.

## Appearance and Personality

Nepenthia was tall and imposing at 6 feet 5 inches, clad in different types of armor and tactical gear that are all the color yellow. Underneath her helmet but rarely seen, her skin is brown with blue-green hair and always changing eyes.

## Move to Coruscant

Nepenthia was raised as part of a Gank clan, eventually becoming disillusioned with what she felt was a philosophy mindless killing. She eventually chose to leave, entering a voluntary exile, effectively changing her name to reflect her ex-clan status. She then made her way to Coruscant to start a new life, learning to become an interrogator under the Galactic Republic and eventually became acquainted with some other Republic members under a pseudonym, Refrigerator.

## At Odds

Nepenthia's own motives did not always seem to align with those of her group. In particular, she resented Ktadra for being a Jedi, as well Lakeni by extension, due to her taking the Jedi path under the former's leadership.
Nepenthia's resentment would eventually give as soon as she blew up on Lakeni, accusing her of leading them into danger and being deserving of her complicated past. However, Nepenthia regretted her actions soon after once Lakeni made attempts to leave the planet. She would then apologize, explaining her reasoning and expressing her desire to rectify her actions.

She would also give them permission to use her real name, to which the group offered to reintroduce themselves.

## Apprehension and Return

In a plot to try and capture the assassin Rasmus, Nepenthia was seriously wounded and eventually kidnapped. She began to trust Rasmus enough, to the point where she became fearful when Bait and Zic Bic arrived to rescue her. In an attempt to prevent them from acting erratically, she agreed to hold them where they were with the threat of a blaster.

However, Nepenthia's actions seemed like betrayal to Lakeni, the latter of which pulled her blaster on her upon her return but did not shoot.

### Additional Facts

* She has a hobby of learning swear words in obscure trade languages, and she keeps them all in a datapad.
* She had a different accent as a child.
* There are only a small handful of people she allows to call her Thia.
* Every time she enters a room she fantasizes about how she would survive if said room was attacked.
* She has always wanted a pet tooka.
Vasbo Ahtfah

***Vasbo ahtfah***, or "green bowl" in Basic, was a Chiss soup dish based on Csilla and a favorite of Lakeni's.

*Ingredients*

* 6 ounces of fresh reyko meat, seared
* 3 *prih’mapora*\*, medium
* 60 mL Zaffa oil
* 2 L reyko broth, plus 16 ounces of water
* 3 protatoes, peeled and sliced into bite-sized pieces
* 2 kebroots, peeled and thinly sliced
* 2 sprigs of hemmel
* 30 mL vinegar
* 1 garlic clove
* 1 medium onion, finely chopped
* 60 mL mayo-ketchup

*Instructions*

1. Peel, grate, and/or slice all vegetables (keeping sliced protatoes in cold water to prevent browning until ready to use, then drain.
2. Heat a large soup pot (5.5 qt or larger) over medium/high heat and add 30 mL Zaffa oil. Add grated prih’mapora and sauté 10 minutes, stirring occasionally until prih’mapora are softened.
3. Add 2 L reyko broth and 16 ounces of water. Add sliced protatoes and sliced kebroots, then cook for 10-15 minutes or until easily pierced with a grub-stick.
4. While protatoes are cooking, place a large skillet over medium/high heat and add 30 mL Zaffa oil. Add chopped onion. Sauté, stirring occasionally until softened and lightly golden (7-8 minutes). Add mayo-ketchup and stir fry for 30 seconds, then transfer to the soup pot to continue cooking with protatoes.
5. When protatoes and kebroots reach desired softness, add the 2 sprigs of hemmel, garlic, and salt and pepper to taste. Simmer for an additional 2-3 minutes and add more salt and vinegar to taste as needed.
6. Serve immediately.

### Trivia

* This is a homebrew recipe and not canon outside of the Beyond the Stars campaign
* It is based off a recipe for Ukranian borscht
Horn of the Fallen

*Wondrous item, rare (requires attunement by a Fighter)*

This ancient, weathered war horn bears the markings of countless battles and is said to be imbued with the spirits of warriors long gone. When blown, it invokes the courage and physical aid of these fallen heroes.

Activation: As an action, you can blow the Horn of the Fallen, expending a charge. It has 3 charges and regains all expended charges at dawn.

Special Abilities:

1. *Call to Valor*: When you blow the horn, a spectral battalion of warrior spirits manifests around you. These spectral warriors resemble warriors from various eras, each wielding a different weapon, and they stand at the ready to aid you in battle.
2. *Spiritual Inspiration*: While the spectral warriors are present, you and your allies gain temporary hit points equal to your Fighter level + your Charisma modifier. These temporary hit points last for 1 minute.
3. *Echoes of the Past*: The spectral warriors fight alongside you in combat. They have the following statistics:
	* AC: 15
	* Hit Points: 20 (4d8)
	* Speed: 30 ft.
	* Attack: Melee Weapon Attack, +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
	* Special Ability: The spectral warriors have advantage on saving throws against being frightened and resistance to fear effects.
4. *Lasting Valor*: The spectral warriors remain in combat for 1 minute or until all charges are expended. Afterward, they fade away, returning to the ethereal plane. You cannot use the Horn of the Fallen again until the next dawn.
Ruby

**Ruby** was the name of a 15-year-old changeling under the service of Talvi Snowguard. Friends with Lily, Ruby swore her loyalty to Talvi in exchange for the eladrin's kindness to her.

## The Battle and the Deal

Ruby originally perished during the raid on the Feywild while fighting for her home. She was friends with Lily, originally assuming that the Kitsune had ended up dead during the fight. However, a strange entity offered Ruby a second chance in exchange for her loyalty. Their deal could end, provided she had managed to kill every soldier that had been involved in the fight--including Elien Rencrist. As a result, Ruby gave up her true name to the fae and was unable to remember it.

## Meeting the Group

Ruby became acquainted with Talvi and her group at the city of Athkatla, explaining who she was but hiding her identity and her magic. Unable to provide her name, Ruby insisted that the group call her what they wish. She then confided in Talvi her true intentions: that as soon as they found Elien, she meant to eventually kill her. Talvi refused, explaining she had questions for the elf, and Ruby relented as a result of her loyalty to Talvi.

Following Elien's rescue, Ruby revealed herself to the rest of the group and explained what she had meant to do. She threatened Elien, who divulged her true past and admitted she had been present during the attack.
Kikki

Kikki (also known as Eisuke Montgomery Aberwe) is a Legendary Mage, prophesied to save the Universes from impending doom. He is a Cat / Oni / Dragon hybrid, he was known for his bravery and ambitions

## Kikki Montgomery Aberwe

### Relatives

Shintaro (little brother), Cerulean (little brother), Hiroshi (little brother), Dawn (sister)

### Affiliation

The Mage Order, The Resistance, The Shinobi Alliance

## Biographical information

### Marital status

The Great All Powerful War (formerly; past life)

## Physical description

### Eye color

Gray eyes (formerly), Crimson Red with black on top
Ktadra'eta'ktom

Ktadra'eta'ktom, known as **Ktadra** on official documentation and **Aetak** by some of his friends, was a Chiss male Jedi Knight during the time of the Clone Wars. He is known as being a skilled duelist, specializing in Makashi, with a strong sense of nobility, and re-programmed the battle droid Bait.

## Appearance and Personality

Aetak stood at over 6 feet tall, with solid red eyes. Often mistaken for a Pantoran or even a Duros, he was unaware of what he actually was for much of his life prior to meeting another Chiss known as Lakeni. Like most other Jedi, he wears neutral-colored robes and has dark blue hair.

## Upbringing and Apprenticeship

Aetak was raised in an orphanage on the planet Mandalore until he was eventually brought to the Jedi Temple as a youngling. Unaware of the true circumstances of his birth or even his species, he shortened his name to "Ktadra," inconsistent with traditional Chiss naming conventions.

On Coruscant, he soon honed his Force-powers as a Padawan under Jedi Master Althiaoc and was eventually deployed to Nemoidia with a new group of acquaintances. Suspecting that Lakeni herself may retain some Force-sensitivity, he attempted to teach her some lightsaber skills despite his apprentice status.

## The Jedi Path

Eventually, Aetak offered to teach Lakeni to become a Jedi. In return, he asked that she help him discover his past, particularly on Mandalore. It was then that she informed him of his core name, Aetak, which she would continue to use. He also agreed to go with her to Sunrise to procure nyix for Lakeni's lightsaber, demonstrating a sense of disregard for the rules of the Jedi Order.

Following their departure from Nemoidia, Aetak was promoted to knighthood.

### Additional Facts

* He once forgot Shaak Ti’s name and rather than ask he waited to hear someone say it.
* Bait has a habit of giving him the wrong words for things on purpose and he doesn’t always know the difference.
* He has dedicated an unreasonable amount of time trying to figure out what kind of eye condition he has.
* He has had to tell Bait he cannot have a lightsaber more than once.
Dorian Ferth

*"Lieutenant Dorian Ferth was believed to be dispatched to this battlefield bearing the emblem of Lord Pelinal Rosebloom." -statue plaque*

**Dorian Ferth** was the name of a human lieutenant under the command of Lord Pelinal Rosebloom, who also caused his death. He was dispatched to carry a message and has a statue north of Candlekeep.
Corvas Esy'Nirinth

**Corvas Esy'Nirinth** was a female Drow and traveling performer known for her acts that combined both acrobatics and magic.

## Appearance and Personality

Corvas was tall and demure, both talented and softspoken. She had long, black, knee-length hair but was known to wear a variety of wigs for performances, as well as abundant jewelry. In particular, she had a gilded flower pendant given to her by an admirer.

## The Starlight Curios

After being smuggled out of the Underdark, Corvas was picked up by Professor Elwyn, an eccentric but kindhearted Genasi who was forming her own circus troupe **“Professor Elwyn and the Starlight Curios”** in Faerun. Elwyn passed on knowledge of acrobatics along with trickery to Corvas, who became her ward. Corvas slowly became more popular in her troupe, and was eventually taught magic to create a new act. This drew in much attention from all throughout Faerun, leading them to perform as private entertainment for many noble houses, including the Porterro, Grendrey, and the Davendarc families in Tethyr.

After 59 years traveling with this troupe, tragedy struck and a fire swept through a town they were performing in, burning down their tents and carts, and killing several of her fellow performers and breaking apart the troupe. Professor Elwyn also perished in this fire, and the investigation of the fire led authorities to believe it was started intentionally, with suspicion of foul play.

She explored on her own for 37 years, occasionally joining other troupes for short periods of time. During these years she also contemplated the deaths of her troupe, attempting to find out who could have started the fire. She had no luck in discovering the culprit and eventually gave up searching.

## Sworn to Service

Upon joining the group, Corvas met Rienn, a seemingly re-animated statue. To her surprise, he pledged his service to her. In return, she vowed to help him uncover his memories and his past. Through the Ballad of the Rose, Corvas and the prophesied uncovered his identity as Captain Malcer Dragonvale, as well as his reason for serving her. Corvas was the name of Malcer's betrothed from life, causing her to feel immense guilt as well as the sense that she had been lying to him.
Mirtul Feast

The **Mirtul Feast** was an annual event under the Saharnan Regime that consisted of five mortal sacrifices devoted to the goddess. They were transported to Baldur's Gate, where they were subsequently sacrificed by the reigning High Priestess. It was instituted shortly after Queen Coin rose to power, although it is unknown whether the ritual was mandated by the goddess herself or devised by Coin to appease her.

Until the last known Feast was interrupted by a pair of Hopeful, it had been carried out without issue for over a decade.
Bagel

**Bagel** is an entity of unknown origin, possibly possessing divine power. There is a great deal of mystery surrounding his origin, as there is a significant chance that he underutilizes his power unintentionally so he may one day unleash chaos upon the world.

### Aliases

Bagey, Bagey Boy, Cowboy, Cow, Chubby, Bagely-Wagely-Tagely-Magely-Dagely-Wagely-Doo

## Origins and Powers

Bagel's exact origins are unknown. The wisest of sages have speculated he may have been created at the very moment Toril came into being (see right). It is possible he may have been created to be the very protector of the Material Plane; yet, conversely, it is equally possible he may be plotting its demise.

Bagel has known to have communed with Celestial and Abyssal beings alike, and many Paladins as well as clerics have cited him as their sponsor/protector. The moral values and backgrounds of these individuals do not appear to make a difference: Bagel's word is spread throughout Toril and possibly the outer reaches of the universe, should they know of the gods. He has demonstrated behavior of both a benevolent being as well as a tyrannical one.

## Church of Bagel

Bagel's influence appears to transcend Toril. He has been known to gift his most faithful followers with dreams of a prophetic nature, as cited by multiple believers as far as Terra.

*"Must we fight over bagel? Can we not just accept that we share a mutual love of the beloved man?"*

*"Yes but are his eyes in her dreams? [...] I have had three dreams to date in which that one picture of Bagel have been present / But the notable thing about the image is his eyes"*

*"Bagel is a god / Bagel is the breeze in my hair on the weekend"*
Paw of Bear (Bear)

**Paw of Bear**, known to their friends as Bear, was a non-binary Tabaxi believed to be the "two-legged beast from across the waves" mentioned in the prophecy. A monk by trade, Bear uses their own body as a weapon in addition to their quarterstaff to strike down enemies.

## Background and Career

Bear's career started as a bounty hunter. Focusing mainly on high-profile or otherwise elite members of society, Bear agreed to keep part of the bounty money for themselves as well as goods, using the rest to provide for the poor.

During Coin's rise to power, the government paid Bear a large sum of money to eliminate a fisherman and his family. Unaware that they were members of The Hopeful, the fisherman's nephew Tormeld would eventually make it his life's goal to hunt Bear down.

They were also noted for owning a decently successful coffee shop, funding it through their bounty hunting.

## Accomplishments and Traits

Bear appears as a stocky, gray Maine Coon.

Paw of Bear is noted for escaping the annual Mirtul sacrifice under Adeen, the first group of individuals to do so. They are credited with the liberation of Elturel and the slaying of Adeen herself.

They are overall very straightforward. Bear often finds themselves covering for Kira-fang's and Raine Whispers' actions, and is the glue that holds the prophecy together.

When Bear finally encountered Tormeld at last, they instead persuaded them they were on the same side after all, and that it was Coin who wanted his family dead. Tormeld left in peace.

## Role in the Prophecy

*"Paw of Bear and bringer of justice, conduit of righteousness--I give you my gauntlets. You are no stranger to the evil that plagues Toril, no matter how small, and these are a mark of my divine justice. May they grant you strength and help you stand in the very face of death." -Tyr*

Bear is sponsored by the god Tyr, god of justice in the Faerun pantheon. The god identified with Bear's bounty hunting background and their constant search for good.

## Shadow of the Past

Over the course of the journey, Bear would be recognized by several members of their prior guild. This would often result in the group having to talk their way out of the situation, particularly when they were threatened with being brought in as a bounty themselves. As a result, Bear's troubled past would continue to overshadow them.

Bear would also be informed that their shop had been seized by royal authorities.

Bear left the prophesied following the wizards' attack on Athkatla.
Greatsword of Torm

*"Kira-Fang, the time to fight is nigh! The gods gave you two hands, hands best used to carry your weapon. To you I give a weapon worthy of a warrior." -Torm*

The **Greatsword of Torm** was a weapon of divine power gifted to the fighter Kira-fang by the god Torm. In capable hands, it was able to cut down enemies with the elegance and power of Torm himself in order to further the prophecy.

## Appearance

The Greatsword was made a shimmering metal with a pattern of scales down the hilt. Draconic motifs and the symbol of Torm could be found at the hilt's center.

## Abilities

The abilities of the greatsword were as follows:

### Greatsword of Torm

*This greatsword bears intricate etchings of valorous deeds and glows faintly with a heroic aura.*

* Special Abilities:
	1. *Radiant Strike*: When you hit with an attack using this greatsword, it deals an extra 1d6 radiant damage. This damage increases to 2d6 at 11th level and 3d6 at 17th level.
	2. *Indomitable Spirit*: While attuned to this greatsword, you have advantage on saving throws against the frightened condition, and you have resistance to fear effects.
	3. *Valiant Endurance*: You gain an additional use of your Second Wind feature per short rest. However, using this extra Second Wind leaves you fatigued, granting disadvantage on all attack rolls and ability checks for 1 minute. This fatigue can be removed with a short or long rest.

## Ownership

While originally presented to Kira-fang, the Greatsword of Torm newly-attuned to the Dragonborn Maka Maka after he joined with Talvi's group.

### Trivia

* This item's appearance, as well as its abilities, were generated using ChatGPT.
Raine Whispers

**Raine Whispers** was a red dragonborn male who clan designations were unknown. A bard by trade, Raine Whispers was believed to be one of the "wrathful Tiamat's slaves" mentioned in the prophecy.

## Professions and Origins

Raine Whispers was believed to be working primarily as a solo artist during Coin's rise to power. His instrument of choice was a hurdy-gurdy, which tended to draw large crowds.

He was also known for having a way with his words, which landed him in as many tricky situations as it got him out of.

## Accomplishments and Traits

Raine Whispers was the one who initially drew the attention of Adeen while attempting to interrupt her ceremony. An escaped sacrifice as well as a unique face, he was the one who Adeen wanted hunted in order to find the others, although the encounter ended her life.

Raine Whispers is known as the smooth talker of the group, but while his actions tend to lead to temporary solutions, it has caused problems for the group in the long run.

## Role in the Prophecy

*"Raine Whispers. It is uncommon for your people to enjoy the more musical elements in life. it is even rarer to possess talent over it. To you I give my handcrafted lute, that its melody shall give you courage when all seems bleak." -Milil*

Raine Whispers is sponsored by the god Milil. As a result, he was gifted with a silver lute capable of inspiring his teammates when all hope is lost.

## Candlekeep's Wrath

Raine attempted to steal a violin from Candlekeep, causing their group to be ousted from the property. In retaliation, much of the group (Malcer and Lily in particular), became angry with him as they were subsequently attacked by members of the Royal Guard. Afterwards, they made their way to Athkatla.

Their respite was short-lived as mage vigilantes soon caught up with them, resulting in Raine's death.
Akterich

**Akterich** was a sage under the service of the god Ilmater. Kind and wise, he was close friends with Elien Rencrist, and served as a symbol of hope for all who looked for the end of Saharna's reign.

## Akterich

This image is AI GENERATED via Midjourney and used for visualization purposes only.

## Appearances

### Appears in

"Great Ascent" Campaign

Very little is known about Akterich's childhood, other than the fact that he was raised in the Ilmateri church. When he came of age, he took a vow to the god of suffering that he would enter into an eternal service. As a result, he spent much of his life in solitude until Coin's rise to power made him feel as if his duty were to renounce his hermit life. He was one of the first to call himself "Hopeful," and many followed soon after.

Soon after, he met Elien, a young elf who he believed had lost sight of the truth. He ensured that she would be safe in Ilmater's gaze and taught her his ways, allowing her a new lease on life. Elien emerged a new person: a cleric of Ilmater and a powerful force.

## Role and Imprisonment

For awhile, The Hopeful were allowed to worship provided Saharna was their religious priority. Following the crown banning the worship of Ilmater, Akterich was taken into custody and separated from his sacred Ilmateri willow branch. With the help of Talvi Snowguard, Elien, Paw of Bear, Kira-fang, and Raine Whispers, they were able to free him and he went back into hiding as a result.

## End of the Line

Akterich's freedom, it turned out, would be on borrowed time. Eventually he would once more be tracked down by the authorities on a ship heading west away from Faerûn. Without a trial, he and a two other members of The Hopeful were executed via hanging while en route to the town of Beregost.
He was originally discovered by Corvas Esy'Nirinth, who helped bury his body with the help of Malcer Dragonvale, then known as "Rienn," and Kira-fang.
Saharna

This image is AI GENERATED via Midjourney and used only for visualization purposes.

## Appearances

### Appears in

the "Darkness Rises" and "Great Ascent" Campaigns

*"Only one may rule."*

**Saharna** was a demon goddess associated with chaos and destruction. She worked primarily through the queen of the Sword Coast, or Queen Coin, to expand her rule, and was highly cunning and manipulative.

## Rise to Power

Saharna began as a lowly demon who seized an opportunity to gain power through three criminals: Coin, BoomSlang, and Greg. Prior to their execution, she promised them their lives if they devoted themselves to her. They agreed, and she used them as her pawns.

Under Saharna's direction, the criminals would spread her word under the guise of a benevolent goddess, while simultaneously committing atrocities in other places. For her final task, she ordered them to kill the king of the Sword Coast.

They obliged, but there was one problem left. Only one of them could hold the throne. Successfully she pitted them against each other, Coin emerging victorious and subsequently moving the capital to Dragonspear Castle where she began her plan to expand Saharna's influence.

## Tradition

Saharna's places of worship are staffed entirely by women. While she has shrines and temples scattered throughout her domain, the main temple was erected in the place where BoomSlang and Greg met their doom by Coin's hand. In the center of the main atrium is a winged, artistic representation of the goddess herself, and at the rear is an altar on which sacrifices are performed.

Five mortal sacrifices are performed annually and are chosen randomly, mainly from the smaller towns. In the religious realm, it is considered an honor to be sacrificed, as it is believed the soul will finally make its way home to the Abyss.

## Cults and Rebels

While all are mandated to worship Saharna, most of that veneration is begrudging. Cults proved to emerge, mainly in secluded areas, even in places outside of the Sword Coast in which worship of the goddess is illegal. Some of the more extreme cults practice even more heinous rituals, including cannibalism and burning at the stake.

Additionally, The Hopeful are a "pushback" group that exists. They are not considered a rebellion, as they take no direct action against the government and even comply to its laws, but instead venerate Ilmater.
Abyssal Whip

The **abyssal whip** was a weapon purchased by Corvas Esy'Nirinth while in the Abyss.

## Abilities

*Abyssal Whip (requires attunement)*

*Damage:* 1d4 damage, slashing Necrotic Touch. Any creature attempting to make physical contact with the whip without being attuned to it must make a DC 15 Constitution saving throw. On a failure, the creature takes 2d6 necrotic damage.

*Fearsome Presence.* As a bonus action, you can crack the whip dramatically. The whip's crack releases harmless inky shadows.
Pelinal Rosebloom

Lord **Pelinal Rosebloom** was the name of the noble knight who commanded over the Knights of the Rose. While he was originally widely respected and virtuous, he eventually rebelled against the high king and was responsible for the deaths of a number of notable knights, both directly in the case of Lieutenant Dorian Ferth and indirectly for Captain Malcer Dragonvale.

## Physical description

### Gender

Male

His treachery was the main focus in the Ballad of the Rose.

Rosebloom was eventually executed for treason by the high king.
The Great Ascent EU Wiki

**Welcome to the The Great Ascent EU Wiki!**
Campaign Summary

I am a Dungeon Master who needed a collaborative and easy-to-find way to connect my NPCs, storylines, and my own PCs. This is intended for my players and my other Dungeons & Dragons enthusiast friends, but you're welcome to look around.

## Important articles

SaharnaThe HopefulTalvi SnowguardPaw of Bear (Bear)AkterichElien RencristRaine WhispersKira-fangThe Great Ascent

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: I draw my D&D characters as well as other projects on my Instagram, @amortentia\_art.
Adeen

**Adeen** was a priestess of the goddess Saharna and the main religious figure in the religious capital of Baldur's Gate. She was the facilitator of the annual Mirtul sacrifices and a close friend of the queen. However, she ultimately met her end by the hands of the very people she meant to sacrifice.

## Adeen

This image is AI GENERATED via Midjourney and is meant for visualization purposes only.

### Aliases

High Priestess, Queen's Right Hand, The Balor

## Education and Rise to Power

Much of Adeen's childhood is unknown, although she is believed to have originated from a fairly poor family. She became acquainted with Coin during the beginning of the queen's reign, and the two became friends. The now-queen instructed Adeen in the ways of Saharna and, feeling a deep-rooted connection to the deity, began studying to become a priestess. Adeen's power developed quickly, and several years after Coin's rule was established he named Adeen as the High Priestess.

It was Adeen who assisted in the designing of the new temple at Baldur's Gate, and she oversaw everything that happened outside and inside. She began recruiting young women to take her side in the temple, promising them enlightenment and immunity from the queen's "plans" (later, the annual sacrifices, which at this point had only been conceptualized by Adeen and the queen).

## Sacrifice and Death

Adeen oversaw the religious practices of the Sword Coast for fifteen powerful years. At the beginning of Mirtul, she would pray to Saharna to instruct her on settlements from which to procure sacrifices and would travel there with a group of guards to collect five beings. However, at perhaps her own fatal mistake--or perhaps the goddess'-- was selecting Paw of Bear, Talvi Snowguard, Raine Whispers, and Kira-fang. The four of them managed to escape at the last moment, and Adeen decided she was better off traveling to Elturel to find new sacrifices to appease the goddess. Unfortunately, her message about traveling to Elturel had been intercepted by those very four, who tracked her down and managed to kill her.

## Revival and True Death

Through the efforts of Abyssal priestess under the rule of Saharna, Adeen was resurrected as a balor in front of Elien Rencrist. Despite Elien's move to attempt to fight her off for the prophesied to escape, Adeen managed to re-capture Elien in balor form, bringing her to the Abyss with her. She was eventually apprehended within the Abyss by Talvi Snowguard, Corvas Esy'Nirinth, Malcer Dragonvale, Ravalynn Gemwish, Kaztzos, Maka Maka, and Ruby. Not only did they manage to rescue Elien, but they also killed Adeen on her new home plane, ending her life for good.
Rowan Galeen

**Rowan Galeen** was a former soldier of Saharna's army. Following her discovery that she was pregnant with Raine Whispers' child, she left her post and began working for The Hopeful.

## Upbringing and Professional Life

Rowan was born in a small settlement near Elturel. Neither wealthy nor particular poor, Rowan's childhood was ultimately safe and uneventful, although she described her parents as being kind.

With the Queen's rise to power, Rowan set out to make a name for herself by joining the guard, hoping to challenge herself with the rigorous training program. Thankfully, she was good at what she did, and eventually became skilled enough to be periodically assigned with the High Priestess Adeen herself.

## Change of Heart

On one particular assignment, Rowan was assigned on an emergency journey to Elturel to procure sacrifices for the Mirtul feast. Chaos erupted as the members of the prophecy attempted to stop the ceremony, ending bizarrely with a sexual encounter between Rowan and Raine Whispers.

Finding out she was pregnant, Rowan began to panic, ultimately deciding it was best for her to leave the Royal Guard. Instead, she used her resources she'd obtained throughout her time there to garner information for The Hopeful, sending direct coded messages to the group to aid them. Eventually she revealed herself, confessing what had happened, and asked to help them. Having discovered Elien Rencrist and Akterich were being transported to Dragonspear Castle, she made a bargain with one of her friends, named Endri, arranging for him to let her friends into the prison to better help them escape.

## Traveling with The Hopeful

Rowan helping the group was not without its disadvantages. While she'd envisioned she would be safer traveling with those concerning the prophecy, her life became far more dangerous than before, even with the guard searching for her. Their prison breakout turned out to nearly be thwarted when it became clear Endri had been executed, and she offered to put her own life on the line to help Elien and Akterich escape. As a result, she was also there when the group was eventually captured by the guard regardless and was present during Adeen's resurrection.

## Leaving Waterdeep

Over time, Rowan began to feel neglected and forgotten by Raine. She spoke to Ixium about her concerns, who advised her to do what she felt was right and offered to help her get to safety. Rowan traveled with the party as far as Waterdeep before speaking out, eventually leaving the party following their meeting with Garrick Lightsilver.
Ana

**Ana** was the name of a tiefling sword swallower who originally performed in the same circus troupe as Corvas Esy'Nirinth. After becoming re-acquainted in Athkatla, Ana offered to help Corvas uncover who was responsible for torching the troupe and killing their leader, who she believed to be the Vanguard of the Veil.
Slugger

Half pug and half magical, **Slugger** the dog (*Canis lupus familiaris*) hails from Ohio and is a true creature of mystery. Known to disappear from planes and reappear in others without the use of sigils or verbal magic, Slugger has been noted to have regular communications with creatures of the fae. Slugger can also see spirits and commune across planes.

### Aliases

Slug, Slugger the Brave, Slugger the Valiant

## Physical Characteristics

To the naked eye, Slugger appears to be an aging half-pug. Oddly enough, he has shown evidence of abilities far surpassing that of a first glance. It is commonly believed these powers stem from lineage beyond that of a typical mortal dog. Some popular theories include: gnolls, wolfweres, and hellhounds.

Whatever Slugger's bloodline looks like, he is truly an astounding creature regardless, having been studied by archfey of both the Seelie and Unseelie Courts.

## Fae Connections

Through his intra-planar journeys, Slugger is most noted to be found in the Feywild. It is unknown whether this a limit to his powers, or perhaps a preference. Regardless, he is most famously friends with the archfey Vilmi, but is trusted by many fae individuals. Perhaps the most famous example was his role in the most recent Unseelie Council, where he was sent for to be used as a neutral party in negotiations.

## Meta Campaign

In the Meta Campaign, Slugger was seen as a spiritual guide in the Feywild, and was known to lead the Earth travelers to an archfey.

## Great Ascent

In the Great Ascent, Slugger was also depicted as traversing the Feywild. He was originally kidnapped by Talvi Snowguard.
Tinereph Beren

*"Your cloak! Put it on and use it to get to the amulet!"*

**Tinereph Beren**, known sometimes as Tinn or Tinna, was an adolescent half-elf born in Silverymoon to an elf mother and a human father. She and her brother Gryphero eventually ran away from home to the Sword Coast, and in their teenage years were credited with the dismantling of a Sahaugin Kraken cult.

## Early Life

Tinereph and her brother were born in the metropolis known as Silverymoon, a city known for its high elf population. Despite their supportive parents, Tinereph was subject to mockery and even disgust, including accusations of disrupting the elvish cycle of reincarnation. The two siblings began to despise their own ancestors, and at the age of thirteen she and her brother fled to the Sword Coast.

## Tinereph Beren

This image is AI GENERATED via Midjourney and is used for visualization purposes only.

## Destruction of the Cult

Tinereph and Gryphero were taken in by the Sahaugin people, sharklike humanoids who lived in watery but otherwise liveable dens. During this period they met with a witchdoctor named Katya, who showed them kindness. They remained with the Sahaugin until discovering the truth about their religious practices, in which they sought Katya's help to escape.

The two half-elves were tragically captured by the Sahaugin, having heard of their betrayal, and placed in a brig within their den. They were eventually released by a small group of adventurers (Fred Demarcus Drock, Elynea, Ara, and Tillany) and vowed to help them defeat the cult.
Feywood Bow

*Weapon (longbow), rare (requires attunement by a Ranger)*

Special Abilities:

1. *Fey Shot*: When you make an attack with the Feywood Bow, you can channel the magic of the Feywild to infuse your arrow with fey energy. On a successful hit, the target takes an additional 1d6 force damage. Once per turn, you can use this ability.
2. *Feywild Step*: While attuned to the Feywood Bow, you can use it to cast the *Misty Step* spell once per short rest without expending a spell slot. When you use this ability, the world around you briefly shimmers with Feywild magic.
3. *Fey Sight*: You gain the ability to see in dim light and darkness as if it were bright light, up to 60 feet. This effect does not work in magical darkness. Additionally, you have advantage on Wisdom (Perception) checks involving tracking or observing creatures of the fey type.
4. *Feybond Connection*: Your connection to the Feywood Bow deepens as you attune to it. While attuned, you can communicate with small animals, plants, and fey creatures, such as sprites or pixies, in a limited way. You can ask simple questions and receive basic information in return, fostering a connection to the natural world and the Feywild.
Staff of the Huntress

*"Talvi, you and I both know what it's like to crave freedom above all else. With my staff, I challenge you to rise up once again, to embrace the wilderness within you." -Vandria Gilmadrith*

The **Staff of the Huntress** was a weapon of divine power bestowed upon Talvi Snowguard by the goddess Vandria Gilmadrith. Infused with divine druidic power, it was used to channel the power of winter and destruction and therefore further the prophecy.

## Appearance

The staff itself was ice-blue metal, carved to magically fit the height of the wielder. Its head was topped with that of a wolf.

## Abilities

The abilities of the staff are as follows:

**Staff of the Huntress**

*Weapon (quarterstaff), rare (requires attunement by a Druid)*

This staff is intricately carved with nature motifs and feels warm to the touch. It resonates with the essence of the wilderness.

**Special Abilities:**

1. *Nature's Wrath*: As an action, you can summon the power of nature to cast the *Entangle* spell (DC 14) centered on a point you can see within 30 feet of you. You can use this feature once per long rest.
2. *Nature's Guidance*: While attuned to this staff, you gain proficiency in the Survival skill if you don't already have it. Additionally, you have advantage on Wisdom (Survival) checks made to track creatures or navigate through natural environments.
3. *Nature's Whispers*: This staff allows you to communicate with beasts and plants as if you could cast the *Speak with Animals* and *Speak with Plants* spells at will. However, these conversations are limited by the willingness of the creatures or plants to communicate with you.
4. *Ephemeral Wild Shape*: You can use your Wild Shape feature one additional time between short rests. However, after using this extra Wild Shape, you become fatigued and have disadvantage on all ability checks and saving throws for 1 hour. This fatigue can be removed with a short or long rest.

### Trivia

* This item's appearance, as well as its abilities, were generated using ChatGPT.
Admus Moriarty

**Admus Moriarty** was a human male born in Neverwinter known for his affinity for close-range combat and love of travel. Originating from the affluent Moriarty family, Admus strove to make a name for himself through his noble actions.

## Adoption and Influence

Admus was born 22 years ago to his mother, Aela Moriarty, and an unknown father. Colin Moriarty, the husband of Aela, learned of this a few years after Admus was born, but did not take it out on Admus as the boy was already a son to him. Not to mention, Collin was far too kind to bear a grudge on a child with unfortunate birth circumstances. Admus was raised with good values without any knowledge of his true birth circumstances in the influential but relatively weak Moriarty family. A family of commanders and captains, they hadn’t had a great warrior among them in centuries, but Admus proved to be the first. In order to bring glory to his father’s name, as he believed his father so rightly deserved, Admus set out for adventure to get the Moriarty name out there.

## Great Ascent Setting

In the Great Ascent setting, Admus was known to travel with Seraphiel Thornwind and En, and assisted in battle when wizards attacked the prophesied at Athkatla. He and his group would eventually take Lily the sorceress with them to train.

## Solarcel Setting

In the Solarcel setting, Admus was friends with and traveled alongside Seraphiel Thornwind, En, Marshal Steel, Pentiment, and some retainers. His main motivator was to create an empire of his own, agreeing to help each of the others with ventures of their own in exchange for their assistance. His kind, carefree demeanor often earned him some teasing from En and Seraphiel in particular, the latter of which called him "Prince" as a nickname.

Over time, their work began to pay off, and eventually he earned the title Lord Moriarty of Crowvale.
Morris

Morris is an animatronic built for Watchful Eye Toys and is shown in Amazing Automation.

## Appearance

Morris is split down the middle with light grey with white stripes on the right side and black with dark grey eyes and stripes on the legs on the left. He also has wings, with the frame on the right being light grey and the wings themselves being two shades of green (lime and olive), and the left side being the same but with a black frame and two shades of purple instead (magenta and dark pink). They're also wearing a jester's cap that's the same color as their body and has bells on the bottom. The inside of the cap is the same color as the wings. Morris has lime green eyes with magenta swirls in them. He also has red cheeks and yellow teeth with a lime green tongue. His legs and arms (by his hands and feet) have red ribbon (?) tied around them with light yellow fringe. He also has a neck thing that's light yellow and a darker yellow around the edges and has a red bow with a bell on the front.

## Personality

Morris seems to be very energetic and happy but is nervous and asks if he can go home once he believes the camera is turned off.

## Relationships

Morris seems to be mildly afraid of Norman, only showing it when the camera's off or is believed to be so. as we can see this nervous behavior near the end of the video before Norman takes control of the video again.

## Abilities

Morris can hang upside down like a bat.

Morris is very flexible.

## Human Soul / Essence

He has the soul of a worker from either DreamWorld entertainment or Watchful Eye Toys who appears to be named Andrew, but it's hard to tell due to blood and positioning.

## Fun Facts

Morris had no clue Twimblos could talk.

Morris’ favorite story is about two sheep. One that’s content and one that wants to go see a rose in the forest.

## Editors' Notes

He needs a profile and a gallery.

✨B E A N✨
Celio Klein

Celio is the first non-binary character in the series (minus Rainbott, who just decided to insert themselves)

## Appearance

Celio has dark skin with tattoos of flowers on their left arm, medium black hair with white strands in the front, and brown eyes. They're also wearing a purple beanie with a couple pins on it and a light purple triangle on it. They also have silver earrings. They have a blue collared shirt, a brown skirt, purple socks, and light blue sneakers. They also wear the same necklace as their younger brother Damien Klein.

## Personality

Celio is shown to be very caring, trying to reason with Sara (now Litho) about opening up about what happened in second grade, and also becoming Sara's legal guardian when her parents went missing. They also seem to have more of a forward approach about their brother's case, going to talk to Sara themselves because they didn't want to wait for her brother and Wiatt to finish talking about a plan.

## Relationships

Celio has a younger brother named Damien Klein, who's been working as a detective since he was young.

Celio was Sara Covetman's legal guardian until Sara turned 18.

Celio was Owen Nicholson's (Wiatt Nicholson's father) childhood therapist.

## Appearances

### Appears in

Welcome to DreamWorld; Episode 11, Episode 13.
Lorenzo

(Image slightly altered to make more clear)

***!WARNING! This page contains spoilers for the "Welcome to Dreamworld" series!***

> "And thrilling! A lone, vintage violin, abandoned outside of a family arcade. Such a strange object for that setting. Almost like it was taken from another time." - excerpt from Lorenzo in episode 13
>
>

Lorenzo is one of the five animatronics removed from the lineup due to unknown reasons.

## Appearance

Lorenzo looks to be a moth with different shades of red on his skin. The main one being crimson. He also has a pink scarf around his neck. His upper torso his separated into 3 parts. The outsides being a less saturated and lighter red, while the inside being a bright red. His lower torso is crimson with a yellow band around it like a belt. His thighs are crimson while his lower legs are the same washed out red as the outsides of his upper torso and look like boots. Most of Lorenzo’s arms are crimson, however his hands are washed out red as well and look like gloves.

## Personality

Lorenzo is described as a match-maker. However, he seems to be a daredevil and thrill seeker as seen when Hazel talks about how she got the violin.

## Relationships

Lorenzo seems to be close to the other three discarded animatronics; Night Light, Millie, and Gruff.

Lorenzo also seems to be friends with Hazel as she has formed a bond with all of the discarded animatronics and has taken them home.