Force Cards - Studio Era

Ouch! Lose two HP

**Played:** 1:12:00

It's dirt. But not just any dirt - this is a handful of nutrient-rich dirt. If you rub it on your wounds, regain 2 HP.

**Played:** 1:49:10

## Episode 4: Ride the Lightning

### Drunk (Force of Evil)

*For Uggo, from Jonathan Poppas*

You are instantly and thoroughly drunk. You immediately say something you regret You have disadvantage on all attacks, checks, and saving throws for 1d4 rounds, at which point you vomit and the condition ends.

**Played:** 0:14:09

### Scroll of Two-Fold Time Fold (Force of Good)

*For Uggo, from Methos6960*

Your next attack happens twice, as if time looped for a brief moment.

**Played:** 0:55:57

### Eggshell of Protection (Force of Good)

*For Siv, from Methos6960*

The next attack against you causes a giant egg to appear around you momentarily, and that attack must break through the shell before causing damage. +2 AC on the next attack against you.

**Played:** 3:04:13

### Voices (Force of Evil)

*For Fahima, from LambentZerker*

You hear voices in your head. Are they singing? No. Talking? No. Wait... Definitely singing. -5 on all rolls for one round

**Played:** 1:27:07

### Group Hug (Force of Good)

*For Siv, from Branded\_Nerd*

Don't say anything, but any player(s) you make eye contact with in the next 5 seconds gain 5 temporary HP.

**Played:** 0:51:19

### Clumsy (Force of Evil)

*For Uggo, from AnotherDamnZubat*

The next time you are adjacent to a teammate, you accidentally hit them with your weapon.

**Played:** 1:00:09

### Exhaustion (Force of Evil)

*For Lily, from Praco*

Your body and mind are suddenly weary and your next attack does not land with the force you expect. -2 on next dmg roll.

**Played:** 1:55:34 (Episode 5)

### The Match of Funky Flame (Force of Good)

*For Lily, from Methos6960*

When lit, every creature in a 25 foot radius begins to spontaneously dance until the match burns out or is extinguished

**Played:** 3:05:50 (Episode 16)

## Episode 5: Locks, Shocks & Two Smoking Perils

### Leech of Faith (Force of Good)

*For Siv, from user\_name\_eric*

A magical leech lands on an enemy of your choice, sucking its life force and reducing its health by 2d6. If you can grab the leech and squeeze it, you'll regain the same amount of hitpoints

**Played:** 2:02:35

## Episode 6: A War of Wardens

### Lightning Strike in the Laboratory (Force of Good)

*For Uggo, from JacobLee*

The recipient gets a free dash action to use during an upcoming turn

**Submitted By:** JonAllanson

**Played:** 0:59:13 (Episode 7)

### Element of Surprise (Force of Good)

*For Uggo, from Rlopez465*

Roll a D6 and a spontaneous appearance of an element appears on the battlefield based on the roll.

**Played:** 1:58:53

### Eye of the... (Force of Evil)

*For Jeff, from AMMOSHAWN*

A Beholder appears on the battlefield

**Played:** 2:32:00

### Warden and Peace...den (Force of Good)

*For Fahima, from DethlehemBrainhammer*

Your next attack transforms into a heal. Perform your attack and roll damage as normal, but this value is applied to the creature you attacked as healing instead of damage

**Played:** 3:00:52

### Warden Strength (Force of Good)

*For Lily, from NutMan*

Your Warden is able to make a grapple with any creature that is automatically successful

**Played:** 2:33:54

## Episode 7: The Scholar of Nightstone Abbey

### Coin of Certainy (Force of Good)

*For Lily, from Procco*

A normal looking silver coin that appears to have both a heads and tails, but when flipped will always land heads-up.

**Played:** 3:03:33 (Episode 10)

### Flumphy Bank (Force of Good)

*For Lily, from Procco*

A small porcelain figurine in the shape of a Flumph - filled with 10d20 gold coins!

But you have to break it to get them.

**Played:** 2:16:05 (Episode 18)

### Borrowed Power of the One (Force of Good)

*For Uggo, from DJGn0m3*

For a moment, the world around you looks different.

Everything around you slows down, or have you sped up? You dodge the next attack with style and grace.

Look at you, you badass!!

**Submitted By:** SefLeppard

**Played:** 1:18:38 (Episode 8)

### Amulet's Influence (Force of Good)

*For Lily, from DJGn0m3*

You feel blessed by the gods.

Your next skill check occurs as if you rolled an Awesome.

**Played:** 0:36:42 (Episode 8)

### Siren Scream (Force of Good)

*For Uggo, from [The Candles]*

You channel your spirit into a bellowing blast of energy that topples one chosen opponent. They lose one round of action and are knocked prone.

**Submitted By:** Crabtree2113

**Played:** 1:27:20

### The Curse of Siv (Force of Evil)

*For Jeff, from AMMOSHAWN*

For the next hour you gain disadvantage on any skill roll that you would have proficency in.

**Submitted By:** Zonust

**Played:** 2:49:24

### Crosseyed (Force of Evil)

*For Lily, from student\_of\_Grimm*

You go suddenly and inexplicably crosseyed. All of your attack rolls and perception checks are at disadvantage for 1d4 rounds.

**Played:** 1:15:36 (Episode 8)

## Episode 8: The Treasures of Terlis

### Weird Beard (Force of Good)

*For Fahima, from MickiWolf19*

Roll 1d4. You grow a beard that lasts for ten minutes made of material determined by your roll: feathers, ice, light or noodles.

**Played:** 0:10:43

### Health Potion (Force of Good)

*For Fahima, from IconZ1*

(Not read aloud)

**Submitted By:** Crabtree2113

**Played:** 0:20:10

### Third Eye (Force of Good)

*For Lily, from [The Candles]*

Your next insight is completely successful

**Submitted By:** Crabtree2113

**Played:** 1:22:30 (Episode 9)

### Me First (Force of Good)

*For Uggo, from Twinsen*

In the next combat, do not roll initiative. Instead your initiative is +1 to value of the highest initiative roll in the encounter

**Played:** 2:32:12 (Episode 9)

### Lord Arrabann's Diet (Force of Evil)

*For James, from Albrich\_Fireforge*

You take part in Lord Arrabann's shroom diet, but you accidentally picked the wrong one2. -2 to all Dexterity related rolls and +1 to Charisma related rolls for five rounds.

**Submitted By:** ghostyTrixter

**Played:** 1:14:58

### False Teeth (Force of Good)

*For Jeff, from student\_of\_Grimm*

On your next attack your teeth fly out of your mouth and bite your opponent adding 1d4 plus your strength bonus extra damage.

**Played:** 1:22:11

### Stinkberry (Force of Good)

*For James, from UrsaMinor1997*

A single brown berry, eminating a rancid odor that assaults your nose and that of any creature attacking you. The next attack within melee range of you is at disadvantage.

**Played:** 1:55:35 (Episode 10)

### Charge Into or Out the Fray (Force of Good)

*For Uggo, from Mr\_Listos*

Speed is doubled for 1d4 rounds, and the first attack on one enemy has advantage. Disadvantage on enemy if it needs to be a saving throw.

**Submitted By:** Zonust

**Played:** 2:44:35

### Scroll of I-Know-You-Are-But-What-Am-I (Force of Good)

*For James, from [The Candles]*

Touch a target. The next attack against you affects that target instead of you.

**Played:** 0:18:55 (Episode 14)

### Milo's Leash (Force of Good)

*For Fahima, from AMMOSHAWN*

Ensnare a monster for one round. They cannot make any movements or actions. Can be destroyed by a DC 15 Athletics check.

**Played:** 1:32:33 (Episode 10)

## Episode 9: Shantytown

### Interwebs (Force of Good)

*For Siv, from WeBurnDaylight*

The user is covered by spiderwebs, but instantly passes their next intelligence check.

**Submitted By:** SpoonCity

**Played:** 1:12:44

### Dreams of Bingle (Force of Good)

*For Uggo, from [The Candles]*

Suddenly one enemy begins to daydream about how nice a vacation to Bingle would be. They could really use a break - they've been working so hard. Lost in thought, with wishful grins and unfocussed eyes, they forget that they are in the middle of a fight and do not perform any action for a single round of combat.

**Submitted By:** Nd9dk

**Played:** 1:39:12 (Episode 12)

### The Midas Touch (Force of Good)

*For Jeff, from user\_name\_eric*

The holder of this card is given a single charge of the Midas Touch ability or spell, which allows the character to attack an enemy and receive a pile of gold coins equal to the attack value.

**Submitted By:** Nd9dk

**Played:** 2:39:10

### Keep it Foxy (Force of Good)

*For James, from Twinsen*

A quasi-planar fox appears and grants a +2 to Wisdom skill checks before disappearing.

**Submitted By:** FluffyFox

**Played:** 1:01:01 (Episode 10)

### Sweet Tooth (Force of Good)

*For Fahima, from Twinsen*

Next time you eat or heal or get 5 health.

**Submitted By:** Lazyanon

**Played:** 3:23:14

### Colsi Charcuterie Plate (Force of Good)

*For Fahima, from MickiWolf19*

A stylish selection of meats and cheeses originating from the signature farms of the Colci region. Spend 1d6 minutes eating it and regain an equal number of hit points.

**Played:** 1:08:50

### Respectable Spectacles (Force of Good)

*For Lily, from MickiWolf19*

A pair of thick glasses that give the wearer +2 to insight checks.

**Played:** 2:47:30 (Episode 31)

### Bountiful Brochure (Force of Good)

*For Lily, from Breshcar*

You pick up a discarded pamphlet that has so many coupons!

You can successfully barter the price of any shop item down by 50%

**Submitted By:** DoctorJedi

**Played:** Episode 39

### Bee Speech (Force of Evil)

*For Uggo, from Elias9996*

A bee flies out of the amulet and stings your tongue take disadvantage on your next Charisma skill check.

**Submitted By:** I-ship-uggo-and-lily

**Played:** 0:42:55 (Episode 10)

### Stick of Holding (Force of Evil)

*For Uggo, from student\_of\_Grimm*

You are given a green glowing stick, and whom ever first touches it is infatuated with it and cannot let go of said stick until the end of the next combat or long rest.

**Submitted By:** SpoonCity

**Played:** 1:20:46

### A Holy Hole (Force of Good)

*For Uggo, from Twinsen*

A hole radiating with bright divine energy. It is 1d6 feet deep and 1d10+2 feet wide and can be placed on any flat surface. Once placed, it remains there forever.

**Played:** 0:59:36 (Episode 17)

### Disposable Cookware (Force of Good)

*For Lily, from MickiWolf19*

Magical pots and pans turn anything thrown at them into a delicious meal. Eating this meal during a short rest heals the party an additional +5 HP.

But eat fast, as the cookware disintegrates upon use.

**Played:** 2:28:30 (Episode 14)

### Spyglass (Force of Good)

*For James, from circumspect\_sandwich*

Two identical shards of glass, looking into one will allow you to see out the other.

**Played:**

### Get you on the Flipside (Force of Good)

*For Siv, from Tubeman*

During your next action, you may choose to turn one rolled die over to its opposite side.

**Submitted By:** nerde

**Played:** 1:28:10

### Power Nap (Force of Good)

*For Fahima, from MickiWolf19*

You close your eyes briefly and feel much better. Gain the effects of a short rest instantly.

**Submitted By:** Crabtree2113

**Played:** 0:27:02 (Episode 10)

### Wave of Success (Force of Good)

*For James, from student\_of\_Grimm*

Add a +3 to a check of your choice to a teammate with a wave of your hand.

**Submitted By:** I-ship-uggo-and-lily

**Played:** 1:08:26 (Episode 10)

## Episode 10: The Knick Knack of Doom

### WILD Card (Force of Good)

*For Siv, from student\_of\_Grimm*

This card can be used to reroll a crit 1, but in doing so the next Crit 20 by the cardholder must also be rerolled too

**Submitted By:** ShowdowG

**Played:** 3:38:24 (Episode 11)

### Legion (Force of Good)

*For Siv, from IconZ1*

Before you read out loud, turn to a player beside you and ask them to name a small animal. That animal appears, and it copy-and-pasted until there are exactly 100 of them. They have a life span of 1d4-1 minutes.

**Submitted By:** goblinmech5000

**Played:** 0:18:15

### Roll in the Box (Force of Good)

*For James, from IconZ1*

You find a small box with a roll inside. Eat it to heal 1d6 health. You must make this roll in the box.

**Submitted By:** whovianoverlord

**Played:** 2:54:55 (Episode 12)

### What your Elven Eyes See (Force of Good)

*For Uggo, from thewookieking*

You eyes bloom with power. Automatically pass your next Perception or Investigation checks.

**Submitted By:** StrifeHiraeth

**Played:** 1:02:17

### I Could Have Had a D8 (Force of Good)

*For Fahima, from AMMOSHAWN*

After your next roll you can slap your forehead as if you've forgotten something, then roll a d8 and add that to it.

**Submitted By:** aegis13

**Played:** 1:44:55

### Spatula of Flipping (Force of Good)

*For Siv, from Goonguy*

On use a spectral floating spatula appears and will flip upside down an object of 400 lbs or less. If used on a creature they're knocked prone or must pass a Dex save or take 1d4 damage.

**Submitted By:** Overeasy

**Played:** 1:57:20

### Lucky Copper Coin (Force of Good)

*For Fahima, from IconZ1*

Well, would you look at that - a shiny copper coin! +5 on your next skill roll.

**Submitted By:** DoctorJedi

**Played:** 1:16:38

### The Poetry Bug (Force of Good)

*For Fahima, from circumspect\_sandwich*

Out of the amulet flied a tick
Quickly biting you in the neck
For the next 5 turns
Your party will learn
You may only talk in limericks.

**Played:** 0:30:20

### Revenge of the Suth (Force of Evil)

*For Fahima, from student\_of\_Grimm*

The ghost of Suth emerges to enact revenge on the heroes immediately attacking one of them from stealth.

**Submitted By:** Nd9dk

**Played:** 0:26:00

### Feel the Love (Force of Good)

*For Fahima, from MickiWolf19*

Choose a target. That target rolls 2d4 and gains that much HP.

**Submitted By:** Crabtree2113

**Played:** 1:47:45 (Episode 12)

### One More Time With Feeling (Force of Good)

*For Uggo, from Jellybean*

The next time you roll a natural 1, reroll.

**Submitted By:** Crabtree2113

**Played:** 0:45:06 (Episode 13)

### Magnetic Attraction (Force of Evil)

*For Uggo, from Blightwind*

You and the party closest to you have magnetic leg bracelets attached to you out of nowhere, and they pull you together. You must now move together for the current and next initiative phases at quarter speed and both have negative 3 to the roll.

**Submitted By:** Diceandcapes

**Played:** 0:32:08

### Shake it off (Force of Good)

*For Uggo, from thewookieking*

The haters gonna hate hate hate, but you just shake it off. Successfully pass a saving throw of your choice.

**Submitted By:** lostlegend15

**Played:** 0:59:52

### Kitty Laser Pointer (Force of Good)

*For Uggo, from patrickedge*

Shine the light from this ingenious gadget on any creature within in your field of vision, and Siv will get one free claw attack on it. It has three charges.

**Submitted By:** Baron Wilderness

**Played:** 2:53:09 (Episode 12)

### Start your Sentience (Force of Evil)

*For James, from Albrich\_Fireforge*

Your weapon - or clothes, if you have no weapons - gains sentience for 1d4 rounds, and must be convinced to do your bidding.

**Played:** 1:23:31

### Fires of the Nine Hells (Force of Good)

*For James, from Twinsen*

For one round when you enter combat, you or a team mate of your choice's weapon suddenly burst into flames and 1d6 fire damage is added to an attack made with that weapon.

**Submitted By:** Shotts\_20

**Played:** 1:26:40

### Opposites Attract (Force of Good)

*For Jeff, from user\_name\_eric*

(Not read aloud)

**Submitted By:** Ben22193

### May Your Enemies Die at Your Feet (Force of Good)

*For Uggo, from [The Candles]*

The next time an enemy goes to 0 hit points for any reason. It is magically transported across the battlefield to right infront of you.

**Submitted By:** Nd9dk

**Played:** 1:48:29

### Fates Decide (Force of Good)

*For Siv, from The\_Brush\_Of\_Ti*

If drawn in combat, this effect happens immediately. Roll a d6. On a 1-5, the player in the corresponding seat regains their full hitpoints.

**Played:** 0:25:02 (Episode 12)

### Hydration Salvation (Force of Good)

*For Lily, from Twinsen*

Before your next action, you take a swig from your canteen, taste a hint of lime, and feel unusually refreshed!

Heal 5HP (if at max HP, a watery shield protects you worth 5HP).

**Submitted By:** DoctorJedi

**Played:** 0:20:59 (Episode 14)

### New Catchphrase (Force of Good)

*For Lily, from circumspect\_sandwich*

Make up your own new catch phrase, instantly charm or intimidate the next character you say it too.

**Submitted By:** Poison\_Beard

**Played:** 1:56:13 (Episode 11)

## Episode 11: The Tardy Plunder

### The Pineapple potato Squid (Force of Good)

*For Siv, from circumspect\_sandwich*

A squid made of potato & pineapple lands at your feet. Eat it for 1d6 HP or use it as a weapon with 1d6 Bludgeoning damage.

**Submitted By:** ZabinTheCyndaquil

**Played:** 0:14:35

### Insanities Power (Force of Evil)

*For Lily, from student\_of\_Grimm*

The god of insanity forces you to attack your team for 1d4 turns.

**Submitted By:** Goldendag

**Played:** 0:19:40

### Gummiberry Juice (Force of Good)

*For Lily, from Methos6960*

A vial of potion that, once consumed, gives you the ability to bounce around for 2 actions, in or out of combat. You can bounce 30 feet in any direction (including up). If you are pushed or thrown into something, you will bounce off of it in the opposite direction. Blunt weapons, unarmed attacks, and blunt projectiles will also bounce off of you

**Submitted By:** Nd9dk

**Played:** 2:58:28 (Episode 16)

### The Power of Carrots Compels You (Force of Good)

*For Uggo, from de\_Pah-Ga-see*

The recipient gets increased passive perception for an hour

**Submitted By:** JonAllanson

**Played:** 0:25:20

### Spectral Mount (Force of Good)

*For James, from [The Candles]*

The ghost of a long dead steed appears underneath you, doubling your speed for one move

**Played:** 0:41:17 (Episode 12)

### Time-out (Force of Good)

*For Uggo, from HoboViking*

Play this card on your turn during a combat.

You are able to enter a stasis outside the normal bounds of time, forcing you to miss your turn, but you receive the benefits of a short rest.

### Sky-Thighs To The Rescue (Force of Good)

*For Fahima, from Twinsen*

After the next Initiative roll is made, the memory of Sky-Thighs takes shape and carries you into battle, allowing you to take an action before the top of the round. This does not alter your Initiative placement

**Submitted By:** radicaljackalope

**Played:** 0:19:22 (Episode 12)

### The Gods Take Pity (Force of Good)

*For Lily, from Twinsen*

Take an extra action to gain 1d6 HP

**Submitted By:** Poison\_Beard

**Played:** 0:23:10 (Episode 14)

### Divine Wrath (Force of Evil)

*For Jeff, from Twinsen*

The gods frown upon you, rendering your next attack, skill check or saving throw to be a critical failure

**Submitted By:** OhGodItsATurtle

**Played:** 1:17:57 (Episode 12)

### Heels of Healing (Force of Good)

*For Lily, from Armando89*

The heels of your opponent shine with healing energy. On your next attack, roll a DC 15 Dex check. If you succeed, your attack lands on a precise on their heels that is glowing. Your damage returns to you as health

### Love Bites (Force of Good)

*For Siv, from StevenJSantos*

The damage of the next enemy attack against you turns into healing instead. Maybe they really like you.

**Submitted By:** aegis13

**Played:** 0:59:09 (Episode 12)

### You Shall Not Pass (Force of Good)

*For Fahima, from circumspect\_sandwich*

Protecting your friends is the greatest strength there is. Shield one player from an attack but take the damage yourself

**Submitted By:** Axelxion

**Played:** 1:19:50 (Episode 16)

### Inconceivable! (Force of Evil)

*For Lily, from user\_name\_eric*

The words don't mean what you think they mean. Fail your next intelligence based saving throw or skill check.

**Submitted By:** StrifeHiraeth

**Played:** 0:31:21 (Episode 16)

### That Fahima Touch (Force of Good)

*For Lily, from Twinsen*

In the midst of battle a chosen opponent suddenly stops fighting and shouts “WAIT! They might want to be friends!”, healing the holder of this card 1d6 HP before shaking it off and getting back to the fight. (Thanks to Fahima for allowing this little joke, and for being so good hearted - Love you Fahima).

**Submitted By:** Genral-Marklar

**Played:** 3:04:40 (Episode 16)

### Light as a Feather, Stiff as a Board (Force of Good)

*For Uggo, from user\_name\_eric*

The party gathers in a circle, touching two fingers - index & middle - together chanting, “Light as a feather, stiff as a board”. Whatever person or object they are concentrating on within the circle is levitated one foot, regardless of weight, and can be moved ¼ the speed as long as the group holds concentration and the circle remains unbroken

**Submitted By:** ResonantDrifter

**Played:** 3:51:24

## Episode 12: To Bingle

### Illithid's Indemnity (Force of Good)

*For Fahima, from MickiWolf19*

You're covered by a thick layer of mucus. Reduce melee damage by 2 for one round.

**Submitted By:** JloFett

**Played:** 1:21:40

### Safety Dance (Force of Good)

*For James, from Quasarian777*

You can dance if you want to, but don't leave these friends behind. You may use your action to do a safety dance, but only if the player stands up and dances. One additional player may join them. If they do, they both get +2 to their AC for the next round.

**Submitted By:** Praetorian

**Played:** 2:37:37 (Episode 37)

### Revenge of the Siv (Force of Good)

*For Siv, from [The Candles]*

Suddenly a chosen opponent begins to cough, choke and gag, and brings up a Siv-colored furball taking 1d4 points of damage.

Everyone stares in disgust. Siv feels awkward for them for a brief moment, but hey, it's a tabaxi thing - deal with it.

**Submitted By:** Genral-Marklar

**Played:** 2:59:35 (Episode 13)

### Range Rover (Force of Good)

*For Uggo, from IconZ1*

You get double the range on your next attack

**Submitted By:** SquigsSquigley

### That's All Folks (Force of Good)

*For Uggo, from thewookieking*

The owner of this card can summon a huge anvil above an opponent. The anvil will drop suddenly and cannot be avoided. It will land on their foot causing 1D4 points of damage and pins them to the floor for one round as they howl in pain.

**Submitted By:** Genral-Marklar

**Played:** 0:43:45

### Takeover (Force of Good)

*For Lily, from MickiWolf19*

The player who draws this card may roll a D20 to see if they can turn a hostile creature over to their side for one round. If they roll above ten, they succeed. If they roll below the, then well... they attack their own party for one round.

**Submitted By:** Deviecu

**Played:** 0:48:27

### Glow of Protection (Force of Good)

*For Fahima, from MickiWolf19*

A beautiful glow appears around you for 1D4-1 rounds you gain a +1 to AC and saving throws

**Submitted By:** Elixstasy

**Played:** 0:46:19

### (Do not read aloud) (Force of Evil)

*For Jeff, from Wolfking230*

(Do not real aloud)

### Angry Letter to Fahima (Force of Evil)

*For Jeff, from ???*

Give this to Fahima.

Dear Fahima. My name is Fahoolie. Fahoolie Nobody. Yes, I'm a real person. You can imagine my surprise when rumors began to circulate that I had left my family and was on some ship. I'm still trying to explain things to my husband, who no longer trusts me. You should feel horrible. Disadvantage on your next roll.

**Submitted By:** Nd9dk

**Played:** 0:57:30

### May the d4s Be With You (Force of Good)

*For Siv, from Twinsen*

Add a d4 to an attack roll, saving throw or proficiency check.

**Submitted By:** aegis13

**Played:** 1:34:40

### Ultimate Ultimatum (Force of Good)

*For Siv, from Beowolf1596*

On an attack of your choice, instead of rolling to hit you may automatically do an awesome or a crit, but you also take half of the damage

**Submitted By:** EspySyn

**Played:** 0:34:29 (Episode 14)

### I Smite Thee (Force of Good)

*For Jeff, from user\_name\_eric*

The Gods of the Timestream gain one Smite, which they can vote to use on whomever they want, whenever they want. The Smite does 1d20 Radiant damage and can only be used once.

**Submitted By:** goblinmech5000

**Played:** 3:02:19 (Episode 13)

### James's Librarian Stare! (Force of Good)

*For Lily, from Quasarian777*

James at a given point stares at an enemy with a Librarians Scowl! It's as if they have desecrated the peace and quiet of Nightstone Abbey. Feeling confused and embarrassed the target misses a turn, and takes 1D10 of Nercrotic damage from the Withering Stare.

Don't mess with a Librarian on the edge!

**Submitted By:** Genral-Marklar

**Played:** 1:38:01

### No, I Insist (Force of Good)

*For Uggo, from Deathlehambrainhammer*

The next time you receive a Force of Good or Force of Evil you may give it to anyone else at the table, including Jeff

**Submitted By:** MamaArrabann

**Played:** 0:45:06 (Episode 13)

### Jorl's Curse (Force of Good)

*For Siv, from [The Candles]*

You can choose to succeed on any attack roll or saving throw at the cost of 1D8 damage, as life is pain.

**Submitted By:** Amra

**Played:** 2:58:56 (Episode 29)

## Episode 13: A Night on the Beach

### Honkers Healing Happiness (Force of Good)

*For Uggo, from IconZ1*

If the player lets out a huge Honker laugh, they feel the happiness of the cheerful pirate and heal 1d10 HP. Hee Hee Hee, not gonna die

**Submitted By:** Genral-Marklar

**Played:** 0:15:14

### Spongeblob Wetpants (Force of Good)

*For Uggo, from thewookieking*

The owner of the card can create a huge wet sea sponge under a chosen person to cushion a fall. Roll 1D6.

1-3) The player takes half the potential damage
4-6) They take no damage

Ether way, they have wet pants... Ewwwww!

**Submitted By:** Genral-Marklar

### A Circumspect Sandwich (Force of Good)

*For Siv, from IconZ1*

A suspicious sandwich appears. If you choose to eat it, roll a d4. 1) +5 temporary HP. 2) Vomit and go prone. 3) Automatically pass the next ability check. 4) Roll a d8 and heal that amount. This sandwich will disappear after the next long rest if not eaten

**Submitted By:** Kinser

**Played:** 0:17:37

### Hospitality of Bingle (Force of Good)

*For Lily, from InsaneBlack*

If you find yourself camping in a place that may hold overnight danger, use this card to pop up a 10x20 room with 4 bunk beds. Bedding and linens smell of the fresh sea air, and spectral turn-down service is provided. The room is weather-proof and only invited guests may enter. Disappears after a full rest is completed.

**Submitted By:** LoftyHandSlap

**Played:** 1:13:51 (Episode 28)

### Damage of Evil (Force of Good)

*For Fahima, from AMMOSHAWN*

When a Force of Evil is played, you can roll a d20. Take that much damage and negate the Force of Evil

**Submitted By:** Armil

**Played:** 0:58:43 (Episode 22)

### The Healing Rain (Force of Good)

*For James, from Neshasha*

A blue cloud appears above with a radius of 15-feet. A blue rain falls and anyone under the cloud including foes gets 1d20 health. All healed will glow with a noticeable blue aura for 30 minutes

**Submitted By:** Dradif

**Played:** 1:51:05 (Episode 14)

### Call Me on My Shellphone (Force of Good)

*For Uggo, from Methos6960*

This pink conch shell can be used to send a message, privately and directly, to one other player. But it “conchs” out after one use.

**Submitted By:** LoftyHandSlap

**Played:** 1:14:10 (Episode 14)

### Waiting To Exhale (Force of Good)

*For Lily, from thewookieking*

You can hold your breath for a number of minutes equal to your highest ability score, but if you speak or attack any time within this duration, the effect ends

**Submitted By:** aegis13

### Keno's Test (Force of Good)

*For Fahima, from [The Candles]*

A Dummy appears covered in bells and you have a chance of proving yourself worthy of joining the Foot. You have 15 seconds to make as many DC15 Dec checks as possible to collect the bells. The rolls must be made in the box with no modifiers. Each success up to 5 nets 25 gold pieces. Each after 5 is 50 gold pieces. Don't let Raph down.

**Submitted By:** StrifeHiraeth

**Played:** 1:22:09

### Delay The Inevitable (Force of Good)

*For Fahima, from Praetorian*

Prevent any creature or character from taking their next turn. The following turn, they may use two actions”

**Submitted By:** HiddenHearth

**Played:** 0:45:10 (Episode 14)

### Life is Pain (Force of Good)

*For Lily, from UrsaMinor1997*

Your foe has suddenly had a change of outlook on their life, they take 1d6 worth of Psychic DMG and smile

**Submitted By:** Vandurslice

**Played:** 2:47:07

### Mint of Embrace (Force of Good)

*For Jeff, from Twinsen*

A mint that when eaten, allows the consumer to choose a target to become love-drunk. That target can cause 0 harm to you for one turn

**Submitted By:** SpoonCity

**Played:** 3:23:05

### The Castle Rum (Force of Good)

*For Lily, from Nyarlathotep*

A magical mug of rum appears in front of you, if you can drink it and make a DC15 Con save, your speed increases by 12 for one turn. Upon failure, you can't hold your liqueur and your speed becomes 0 for one turn and you try not to puke.

**Submitted By:** Md4dnd2

**Played:** 3:27:02

### Curse of Loudmouth the Mute (Force of Good)

*For Siv, from Twinsen*

The player can call on Loudmouth the Mute to curse an enemy with silence for one round

**Submitted By:** Papa Tom

**Played:** 1:42:08 (Episode 29)

### Aren't You A Little Short for a Storm Warden? (Force of Good)

*For Siv, from Branded\_Nerd*

The power of the Storm Warden suddenly flows through you. Add 1d6 Lightning DMG to your next DMG roll.

**Submitted By:** JloFett

**Played:** 0:34:44 (Episode 14)

### Tougher Together (Force of Good)

*For James, from user\_name\_eric*

As a reaction, redirect half the damage taken by any other character to me

**Submitted By:** HiddenHearth

**Played:** 3:05:26 (Episode 17)

### Lily's Kryptonite (Force of Evil)

*For James, from student\_of\_Grimm*

Sprays a gas cloud of pineapple mist in the direction of Lily

**Submitted By:** Jutt

**Played:** 0:27:14

### DumbleStuck (Force of Evil)

*For Lily, from rpgmaker*

In your next combat, you are suddenly stuck in place. You may not move unless you use your action to attempt a DC 15 Strength check to pull yourself free. After 3 fails, another random character becomes stuck and must pass the same. This continues indefinitely.

**Submitted By:** StrifeHiraeth

**Played:** 2:45:05

### Loudmouth's Revenge (Force of Evil)

*For Jeff, from Twinsen*

The aspect of Loudmouth appears in front of the characters. He speaks into their minds and lets them know he was still alive and they could have saved him. All player take 1d8 psychic DMG and their mouths are filled with saltwater.

**Submitted By:** StrifeHiraeth

**Played:** 3:40:15

### Mind Chaos (Force of Evil)

*For Jeff, from rpgbreaker*

Roll 1d4. You are crazy due to overwhelming knowledge. The next attack from one of your friends, you leap in front of and take yourself. Your 1d4 roll determines who.

**Submitted By:** ZabinTheCyndaquil

**Played:** 3:55:30

## Episode 14: The Battle for Bingle

### Blood Donor (Force of Good)

*For Siv, from IconZ1*

Take the damage you received from an attack and distribute it among the players, but NOT yourself, as healing

**Submitted By:** Omegadeather

**Played:** 2:41:42 (Episode 20)

### Together Forever (Force of Good)

*For Fahima, from diceandcapes*

Take the damage from one attack and spread it between all players (I.E. if you take 15 points of damage all players take 3 damage)

**Submitted By:** Omegadeather

### Fahima's Flaming Cupcakes (Force of Good)

*For Uggo, from IconZ1*

You eat one of Fahima's cupcakes and then add 1D6 fire damage to your next melee attack

**Submitted By:** The\_forgotten\_God

**Played:** 0:42:41

### Safe Word "Hamlet" (Force of Evil)

*For Jeff, from SnarkontheCruel*

The holder of this card believes that Fahima has called Hamlet and so stops their planned action

**Submitted By:** Genral-Marklar

**Played:** 0:13:04

### With Friends Like These (Force of Evil)

*For Jeff, from Twinsen*

a party member rolls 1D6 and you lose that many hit points

**Played:** 0:24:02

### The Watchers Healing (Force of Good)

*For Jeff, from SheikYerBooty*

The watchers of the timestream take pity on a creature. They decide to heal 1d12 hitpoints to any creature.

**Submitted By:** purpledragon

**Played:** 0:25:23

### Liar Liar Pants on Fire (Force of Good)

*For James, from IconZ1*

A Lyre appears in your hands and you play a little ditty. An enemy's pants, or legs if the creature doesn't wear pants, causing 1D8 damage

**Submitted By:** RayRay-65

**Played:** 0:26:16

### The Fore Finger of Fury (Force of Good)

*For Lily, from [The Candles]*

Point at a creature, it MUST move towards the character pointing and attempt an attack.

**Submitted By:** VoxelBurglar

**Played:** 2:25:33 (Episode 20)

### Rock, Paper, Scissors (Force of Good)

*For Lily, from Sivs\_Love\_Intrests*

Play Rock Paper Scissors with the DM the loser takes 1d12 damage of the winners choice (Bludgeoning, Slashing, Piercing)

**Submitted By:** Omegadeather

### Spin to Win (Force of Good)

*For Siv, from Sivs\_Love\_Intrests*

Make one Melee attack to all creatures within range

**Submitted By:** rpgmaker

**Played:** 2:40:00 (Episode 35)

### Continuous Arrack (Force of Good)

*For Lily, from Babydriver*

Roll 1D20 until you get a natural 1. for every roll made before the natural 1 do 1 point of damage to a creature within Melee range of you, if a Nat 20 is rolled add 2 points of damage instead of 1

**Submitted By:** Omegadeather

**Played:** 1:00:08 (Episode 32)

### Ah Ah Ah Choo (Force of Good)

*For Siv, from Twinsen*

You sneeze on an opponent and make him blind for 1 round, Those that don't say "Bless You" are given 1D4 splatter damage

**Submitted By:** muskstickaddict

**Played:** 0:53:03

### Can't Touch This (Force of Good)

*For Fahima, from Twinsen*

You pants become baggy and shiny and you begin to dance like MC Hammer (shuffling back and forth)and enemies can not attack you this round

**Submitted By:** Nd9dk

**Played:** 1:49:33 (Episode 17)

### Barrel of Monkeys (Force of Good)

*For James, from Twinsen*

a small barrel appears and out jump 1D12 monkeys who attack an opponent for 1 point per monkey

**Submitted By:** Genral-Marklar

**Played:** 1:34:23 (Episode 17)

### Gift Shop Flute (Force of Good)

*For Uggo, from Twinsen*

You hear the Dumblestuck clan playing flute regain 1D8 health

**Submitted By:** Lotta\_Leche

### Dancing Blades (Force of Good)

*For Lily, from Twinsen*

Spinning blades appear over you and reduce the amount of incoming damage by 1D6+2

**Submitted By:** EmperorApophis

### Epipen (Force of Good)

*For Lily, from rpgmaker*

A magical Epipen for Pineapple allergies

**Submitted By:** Jutt

**Played:**

### Double Your trouble (Force of Evil)

*For James, from rpgmaker*

Draw two FoE cards-not counting this one

**Submitted By:** Branded\_Nerd

**Played:** 1:10:56

### Oh Balls! (Force of Evil)

*For James, from [Force of Evil [Force of Evil]]*

Metal Ball bearing fall from your pants causing you to fall prone

**Played:** 0:56:32 (Episode 17)

### Run DMC (Force of Evil)

*For James, from [Force of Evil [Force of Evil]]*

During the next combat all DM controlled critters(Monster, NPCs, etc) use Dash without using any actions to do so.

**Submitted By:** Nd9dk

**Played:** 0:56:32 (Episode 17)

### Never Tell Me the Odd (Force of Good)

*For James, from Twinsen*

For the rest of the Play session if you roll an odd number add 1 to it

**Submitted By:** Diceandcapss

**Played:** Episode 14

### Block of Mystery (Force of Good)

*For James, from erikthered*

A gold cube appears inside is a... roll 1D4. 1- Red Mushroom (Double your size until Damage or rest) 2- Orange Flower (shoot a flamebolt for 1D6) 3- Yellow Strength (Total Invulnerability for 1 round) 4- Turtle Shell hits your head 1D6 damage

**Submitted By:** WhoElseElliott

**Played:** 0:47:23 (Episode 32)

### CAPS LOCK IS ON (Force of Good)

*For James, from IconZ1*

One time only- You can make something you say be heard by the entire World

**Submitted By:** Omegadeather

**Played:** 2:27:08

### The One Legged Grandma (Force of Good)

*For Uggo, from NobleNoob*

A slot machine that looks like Granny Dumblestock appears- bet gold roll 3D6 3-6 you lose the gold 7-12 you double the gold 12-17 you win the bet times five 18 you win the bet times twenty

**Submitted By:** Stapleklown

**Played:** 1:42:32

### Error 404 (Force of Good)

*For Fahima, from Twinsen*

Draw Another FoG card

**Submitted By:** Omegadeather

**Played:** 2:00:27

### The Taxman (Force of Evil)

*For Fahima, from Maize*

roll 1D6 1-3 lose 20% of party gold, 4-6 lose 10% of party gold

**Submitted By:** Stapleklown

**Played:** 2:01:48

### Daft Helmet of Punctuality (Force of Good)

*For Fahima, from Twinsen*

This helmet reduces casting time of a ritual by 50%

**Submitted By:** LoftyHandSlap

**Played:** 0:39:39 (Episode 15)

### Forced Balance (Force of Good)

*For Fahima, from Twinsen*

Change your next roll to a Natural 20, the player on your left must change their next roll to a Natural 1

**Submitted By:** radicaljackalope

**Played:** 2:31:42 (Episode 15)

### A Hopeful Hand (Force of Good)

*For Fahima, from [Force of Good [Force of Good]]*

If you don't like your roll of a Die choose a player to roll the die instead

**Submitted By:** Zippo5767

**Played:** 0:32:38 (Episode 15)

### Eye of the Tiger (Force of Good)

*For Siv, from The\_Brush\_Of\_Ti*

During your next combat round add +3 to your attack roll if the equals 20 then it is a Natural 20

**Submitted By:** I-ship-uggo-and-lily

**Played:** 2:43:40 (Episode 19)

### Lord Arraban's Brains (Force of Good)

*For Siv, from AMMOSHAWN*

+10 to any intelligence check'

**Submitted By:** bingleinflames

**Played:** 2:39:48 (Episode 15)

### Epically Clumsy (Force of Good)

*For Uggo, from AMMOSHAWN*

Next time you roll a 1 treat is as a success but in the most clumsy and outrageous way possible

**Submitted By:** Invisible Man

**Played:** 3:08:24 (Episode 17)

### Love Hurts (Force of Good)

*For Uggo, from UggoHuggo*

You walk up to a willing creature. Compliment them and then slap them which heals them for 1D8 hit points.

**Submitted By:** Yours\_Truly

### Gaze of the Gorgon (Force of Good)

*For Lily, from Twinsen*

you meet a opponant's eyes, they must make a DC15 Constitution save of lose all actions until the end of the next card holder's turn

**Submitted By:** gouda\_gamer

**Played:** 1:05:02 (Episode 17)

### A Blink and Two Flashes (Force of Good)

*For Siv, from Twinsen*

When you have to roll a D20 roll 2D12s instead and add the two numbers together.

**Submitted By:** whovianoverlord

### Hey A Rock (Force of Evil)

*For Jeff, from Twinsen*

Out of nowhere a boulder hits you reducing your health by half.

**Submitted By:** goldendag

**Played:** 2:56:30

### The Scroll of Truth (Force of Good)

*For Fahima, from Twinsen*

A scroll appears and if you read it you will learn a random detail about any one creature you can see.

**Submitted By:** Shad0wViper

**Played:** 3:14:24

### Seer of Doom (Force of Good)

*For Lily, from [The Candles]*

You sense the next combat before it happens you go first in the iniative order and automaticly hit with your first attack.

**Submitted By:** purpledragon

**Played:** 2:52:25 (Episode 22)

## Episode 15: Pirate Problems

### Pure Dread (Force of Evil)

*For Jeff, from Twinsen*

Your heart is heavy with dread. Why are you even doing this? Your next attack roll has disadvantage.

**Played:** 0:10:42

### Booty Call (Force of Evil)

*For Jeff, from Twinsen*

For the next hour you gain disadvantage on any skill roll that you would have had proficency in

**Submitted By:** MsWicked

**Played:** 0:10:42

### Fake Fire Perfect Pretzels (Force of Good)

*For Siv, from Sivs\_Love\_Intrests*

Next Fire attack coming form an enemy is changed midair to perfectly cooked pretzels that fall at your feet. If you eat them, eat a real pretzel to signify this, you can heal for 1D8 and kick in Jeff's OCD

**Submitted By:** IAmRobynNicole

**Played:** 1:47:54

### Power Of Twin-sen (Force of Good)

*For Uggo, from Squigsquilly*

The adventurer who holds this card may attempt to turn a Force of Evil card into a Force of Good. Roll 'Blue Thinder' in the box - if you roll an even number discard the Force of Evil, and pull a new Force of Good. If you roll an odd number, keep the Force of Evil, and draw a second Force of Evil (it's "twin").

**Submitted By:** IAmRobynNicole

**Played:** 0:31:29

### Secret Room Side-Hustle (Force of Good)

*For Uggo, from thewookieking*

The next time a player is brought to Jeff's secret room, you can use the time making money on your side-hustle. For every 10 seconds they are in the room, roll a d12. The total number rolled is gold added to your personal pocket. You may give the party gold if you choose.

**Submitted By:** IAmRobynNicole

**Played:** 1:08:52 (Episode 19)

### Ostentatious Hat of Noticeabilty (Force of Evil)

*For James, from student\_of\_Grimm*

-2 to Stealth and intimadation until the end of the next encounter

**Played:** 0:12:08

### Let The Dice Rrrrrrrollll! (Force of Good)

*For Fahima, from AMMOSHAWN*

Next time you roll a d20, each member of the party rolls a d4. You may add the highest roll to yours.

**Submitted By:** MamaArrabann

**Played:** 2:48:13

### Deduce, You Say (Force of Good)

*For Fahima, from Mobius*

You succeed your next investigation check with an Awesome (nat 20)

**Submitted By:** MamaArrabann

**Played:** 2:37:39

### Worms, Oh God Worms (Force of Good)

*For James, from Twinsen*

Your eyes are covered with worms, you cant see through them but they grant you the ability to see in Darkness, even magical darkness. If you wear them too long they begin to feed

**Submitted By:** Longeness

### Sly Fox (Force of Good)

*For Siv, from The\_Brush\_Of\_Ti*

You catch a glimps of a fox add 3 to your next Stealth check

**Submitted By:** FluffyFox

**Played:** 2:42:44

### ??? (Force of Good)

*For Siv, from MickiWolf19*

Not read aloud.

### Loudmouth's Revenge (Force of Good)

*For Fahima, from MickiWolf19*

You gain the ability to remove the tongue out of an opponent you can see rendering them mute for eternity

**Submitted By:** MightyMatt

### Missing memories (Force of Evil)

*For Uggo, from AlphaOmega*

A magic user in the party loses one readied spell for the day

**Played:** 0:32:43

### One Stop Shop (Force of Good)

*For Lily, from MickiWolf19*

You may buy one item from the equipment list at any time.

**Submitted By:** Stapleklown

**Played:** 2:45:56 (Episode 25)

### Lord A Taketh Away (Force of Evil)

*For Uggo, from [Force of Good]*

You discard 1D4 FoG cards. If this is more than you currently have then the player to your left makes up the difference and so on until the number of cards is met.

**Submitted By:** knoble\_gm

**Played:** 0:32:43

### Trade Off (Force of Good)

*For Fahima, from Mobius*

This card allows you to replace a FoG with a new FoG

**Submitted By:** WillamBlackrose

**Played:** 0:49:29

### ??? (Force of Good)

*For Fahima, from MickiWolf19*

Not read - traded with FoG card Trade Off

**Submitted By:** n/a

**Played:**

### Inspire the Inspirer (Not for Lily) (Force of Good)

*For James, from thewookieking*

The player gains one Bardic inspiration to give out as they see fit

**Submitted By:** Lumby\_Bronzearm

**Played:** 3:00:04 (Episode 16)

### Slippery as an Eel (Force of Good)

*For Uggo, from Twinsen*

A bowl with an Eel appears if you eat the Eel you automatic succeed in your next save vs. grapple

**Submitted By:** Nate97497

### Counter Counter (Force of Good)

*For Uggo, from Twinsen*

When your Timestream advantage is canceled by a Time Stream disadvantage roll with advantage anyway.

**Submitted By:** Omegadeather

**Played:** 2:47:49

### T-Shirt Cannon (Force of Good)

*For Uggo, from Noganite*

A hand cannon appaers if you shoot an ally the get a Lord A T-Shirt and +3 to their AC for the next attack

**Submitted By:** Kyru82

**Played:** 3:15:17 (Episode 16)

### Lord Brony (Force of Good)

*For Lily, from MickiWolf19*

small chest with my little pony dolls and 4D12 of gold coins. Take the coins-the chest and ponies disaappear

**Submitted By:** MidnightGreninja

**Played:** Episode 15

### Is Siv Purring? (Force of Good)

*For Fahima, from [Force of Good]*

Siv starts purring players make a dc 15 Perception check, if they succeed they get 1D4 of healing. Siv get 1D6

**Submitted By:** FatpappaPower

**Played:** Episode 15

### Prim's Pinerumple (Force of Good)

*For Uggo, from Twinsen*

a mug of no rum Pinerumple asppaers in your hand. drink it and gain 1D8 healing and puts a smile on your face while you hear Prim's giggle.

**Submitted By:** UrsaMinor1997

**Played:** 0:53:10 (Episode 18)

### Huggo from Uggo (Force of Good)

*For Lily, from Containment*

Hug Uggo and gain +1 to your next Str check

**Submitted By:** Axelxion

**Played:** 3:21:21 (Episode 16)

### At Your Service (Force of Good)

*For Lily, from Deathlehambrainhammer*

Burly women appears to carry whatever you hand her for 24 hour- No combat.

**Submitted By:** DragonBard

**Played:** 1:50:10

### The Moustache of Charisma (Force of Good)

*For Siv, from MrWhisper*

You grow a Moustache and gain +3 on your next Charisma check

**Submitted By:** ThundirMuffin

### Mr. Whispers Time to Shine (Force of Good)

*For Siv, from MassSivFan*

Mr. Whispers sneaks out of the pocket goes into an enemies pocket and steals 1D10 gold coins then returns to safety

**Submitted By:** Genral-Marklar

**Played:** 1:40:14 (Episode 18)

### Mirror Mirror on the Maul (Force of Evil)

*For Siv, from LambentZerker*

In the corner of your eye you see the magical swirling of Uggo's maul and you are charmed by your own image that reflects off of it. THe next time he swings it, you get in the way of his intended target and take the damage instead. This uses your movement for your next turn.

**Submitted By:** FatpappaPower

**Played:** 3:01:17 (Episode 18)

### Surprise Landmine (Force of Evil)

*For Fahima, from LambentZerker*

next action you take landmines appear at your feet and explode for 2D4 fire damage and you are thrown back 20 feet all adjacent characters take 1D4 fire Damage and are tossed back 10 feet

**Submitted By:** VoxelBurglar

**Played:** 1:47:49

### Silence, I Kill You (Force of Evil)

*For James, from student\_of\_Grimm*

you are silenced for ten minutes and automaticly fail ANY Charisma checks during the duration.

**Submitted By:** I-ship-uggo-and-lily

**Played:** 1:42:29

### Don't Knock It (Force of Evil)

*For Uggo, from student\_of\_Grimm*

For the rest of the play session you must close every door you walk through even if there are people behind you

**Submitted By:** rpgbreaker

**Played:** Episode 15

### Spider in Your Shoe (Force of Evil)

*For James, from DeathandTaxes*

A spider magically appaers in your shoe you MUST deal with it BEFORE any other actions.

**Played:** Episode 15

### Pause that Force (Force of Good)

*For Uggo, from Twinsen*

With this card you can pause a FoG or FoE from happening, it will still happen this episode but you decide when.

**Submitted By:** Branded\_Nerd

**Played:** 1:46:07

### No U (Force of Good)

*For Siv, from Skies\_geek*

A spell that hits you also hits the caster. This can be used after the saving throw.

**Submitted By:** Omegadeather

**Played:** 2:38:20 (Episode 19)

### The DM Wants to Play (Force of Good)

*For Jeff, from Sivs\_Love\_Intrests*

The DM may take control of any one Character for One round.

**Submitted By:** Stapleklown

### For the Love of Meep (Force of Good)

*For Uggo, from [The Candles]*

A Meep treat appears, if you feed it to Meep you gain 5 hit points.

**Submitted By:** Meep\_is\_Life\_121314

**Played:** 1:59:35

### The Prestige (Force of Good)

*For Jeff, from Twinsen*

Do not read until card takes effect

**Submitted By:** WillamBlackrose

### Lily's Steel Gaze (Force of Good)

*For Siv, from Twinsen*

Stare at a oponent, their movement stops and they can take no action as you are locked in a staring contest until your next turn otr they are attacked

**Submitted By:** LilyDumblestuckFan

**Played:** 1:49:52 (Episode 19)

### Shot in the Dark (Force of Evil)

*For Fahima, from LambentZerker*

A Random arow falls from the sky doing 1D4 damage

**Submitted By:** DoctorJedi

**Played:** Episode 15

### Clothesline (Force of Good)

*For Fahima, from Twinsen*

you your next sucessful attack of opportunity the creature stops all movement and is knocked prone

**Submitted By:** Crabtree2113

**Played:** 1:51:53 (Episode 20)

### Hoard of the Hellhound - Wolf Queen Protects (Force of Good)

*For James, from Twinsen*

Summons a pack of giant lava-based wolves to protect the party and give disadvantage to all attackers for one round.

**Submitted By:** MickiWolf19

**Played:** 1:29:56 (Episode 17)

## Episode 16: Whitebeard's Jutty

### The stuff inside stretch armstrong (Force of Good)

*For Siv, from LHSemneyer*

the 80s were good to us a stretch armstrong doll that looks like mini Uggo appears in front of you. You pull his arms but unfortunately breaks apart and purple ooze explodes from him. Is it good? Is it evil? Let the dice decide. Rolla D6. 1-3 Evil = damage, 4-6 Good = healing.

**Submitted By:** MD4DND2

**Played:** 3:25:00 (Episode 35)

### Community Chest (Force of Good)

*For Fahima, from aegis13*

How did this card get in the deck? You have one second price in a beauty contest. Collect 10 gold.

**Submitted By:** Stapleklown

**Played:** Episode 16

### Mr. Whisper's goes fishing for treasure (Force of Good)

*For Fahima, from [The Candles]*

A fishing rod appears with a tiny mouse sized harness at the end of the line. Place Mr. Whisper's on the harness and you can cast the now concerned looking mouse in silence, to attempt to retrieve what your heart desired without the fear of being spotted. One time use. Please give Mr. Whisper's a lump of bread for his efforts.

**Submitted By:** Genral-Marklar

**Played:** 3:30:46 (Episode 19)

### Diet Free Arrabann (Force of Good)

*For Uggo, from Cunningflex*

A delicious brain of an unkown species drops from the sky. It must be a gift from the Lord Arrabann himself. Eat it to restore 10 hit points.

**Submitted By:** Obiwan Thiccnobi

**Played:** 1:05:48

### Anchor's Away (Force of Evil)

*For James, from [Milo's Bowl]*

A magical anchor and chain appear and attach to your leg. You can only move 5 feet in the next battle.

**Submitted By:** SpeedBump78

**Played:** 0:56:32 (Episode 17)

### Phoenix Down (Force of Good)

*For James, from Twinsen*

The radiant warmth of Meep's soft down invigorates your fighting spirit. Reroll 1 saving throw on yourself or a chosen companion however, Meep revers to egg form.

**Submitted By:** EllehcimNire

### You must be Dave's friend (Force of Good)

*For James, from Twinsen*

If discovered or a stealth deception roll fails, the target assumes, "You must be Dave's friend. Everyone knows a Dave." They will either forgive your clumsy move against them, or not report anything allowing you to continue your action undetected.

**Submitted By:** Genral-Marklar

**Played:** 1:11:32 (Episode 32)

### Fizzle Gambit Crossbow (Force of Good)

*For James, from Radioactivebeaver*

A magical crossbow appears in front of you.You may shoot a single magic bolt that finds your enemies' vulnerability and make your next act an awesome. But it will reduce your health to one hit points. Results may vary pain is guaranteed.

**Submitted By:** Battleturkey

### I choose you (Force of Good)

*For Lily, from ZMan9018*

Player is granted mystical powers to choose any party ember to reroll a single dice.

**Submitted By:** Jesse321321

**Played:** 3:15:07 (Episode 24)

### Hey Friend (Force of Good)

*For Uggo, from GreenDemon343*

Do not read aloud. Say Marco. If no-one responds, lose your turn. If one of two respond with "Polo" get back 4 hit points. If three of more respond, you get 8 hit points and all who responded get 4 hit points.

**Submitted By:** ShadowInTheShade

**Played:** 2:10:22 (Episode 17)

### Chicken chaser (Force of Good)

*For Siv, from Joker38*

Find the elusive foul of Fortuna, who's feather bring luck and riches to whoever has them. Chicken runs and disappears leaving only a single feather. wearer gets 50% more gold the next time they find some.

**Submitted By:** Batman\_JKR

**Played:** 1:39:54 (Episode 18)

### By Grabthar's Hammer (Force of Good)

*For Uggo, from Quasarian777*

If an ally is reduced to 0 Hit Points in combat, you may use your reaction to move up to movement speed regardless if you already made a movement this round and make an immediate attack against the foe who downed your ally. You must shout, "By Grabthar's hammer and the sons fo Warvan, I will avenge you!"

**Submitted By:** CosmicCandi

### Meep's Disguise (Force of Good)

*For James, from Quasarian777*

Out of the amulet appears a small one time use brd costume which will disguise Meep into any other bird with similar size. Requires a DC13 insight check or a DC11 invistigation check. If detect magic is running these checks gets a plus 5.

**Submitted By:** MickiWolf19

**Played:** 3:28:50 (Episode 22)

### A bag of unfavorable treats (Force of Evil)

*For Lily, from Odevar*

A small bag of candies appears and you can't resist eating one for 1D4 turns. For each candy you eat take 1D4 damage. Also the player that ate the candy has bad breath getting negative 1 charisma checks for the rest of the session.

**Submitted By:** Zaeras

**Played:** 2:19:39

### Grammy's Morning After Drink (Force of Good)

*For Lily, from Twinsen*

A mug of Grammy Dumblestucls' famous morning after drink appears. Drinking it heals you 1D4 and cures any one condition.

**Submitted By:** GarretRagland

### Stop Drop and Roll (Force of Good)

*For Lily, from IconZ1*

The next time you are damaged by fire in combat, you remember just what to do. You stop moving, drop to the ground, cover your face, and roll around, to put out the fire. This reduces damage from the fire by half and you move 15 ft and enemies within 15 ft knocks them prone.

**Submitted By:** Davuswolf

**Played:** 3:27:45 (Episode 37)

## Episode 17: The Extraction of Saugus VanFleek

### Candle Queen (Force of Good)

*For Uggo, from [The Candles]*

Roll 1D20 in the box. If Even the Candle Queen Amanda will light an extra candle on her next trip out. If odd She grants you +5 fire damage to your next attack

**Submitted By:** MidnightGreninja

**Played:** 0:12:44

### Just a Flesh Wound (Force of Good)

*For Siv, from Methos6960*

When you take damage, on your next turn heal back half unless your unconscious

**Submitted By:** dexterousDigit-9

**Played:** 3:02:04 (Episode 18)

### Shibata's PK (Force of Good)

*For Siv, from MrWhisper*

When an enemy, within your movement range, falls prone dash to that enemy and perform a soccor kick to the enemy's head. On a sucessful DC15 Dex check do 1D6 per 5 feet travelled

**Submitted By:** Acidhedz

**Played:** 1:28:32 (Episode 27)

### Wind at Your Back (Force of Good)

*For Uggo, from thewookieking*

Double the speed of the boat you are on for a short time.

**Submitted By:** Sivs\_Love\_Intrests

**Played:** 0:22:15 (Episode 18)

### Bingle's Rebirth (Force of Good)

*For Uggo, from Twinsen*

Winds swirl around you and all allies with in 30 feet. All those in the winds are granted a +1 to their next roll

**Submitted By:** Gingybeard

**Played:** 2:44:53 (Episode 18)

### Is That Gold? (Force of Evil)

*For Uggo, from YouHaveHadItTooEasy*

Gold comes pouring out of the amulet. Have another player roll 5D20 Lose that amount from the Party's gold.

**Submitted By:** BlueSmurph

**Played:** 0:15:28

### High Seas Happy Meal (Force of Good)

*For Lily, from IconZ1*

meal cooked up by Olo. eat it and get back 1D8 temp hit points

**Submitted By:** GamerCher

**Played:** 1:36:17 (Episode 20)

### Whip Swing (Force of Good)

*For James, from TK-421*

swing across a normally difficult gap or hole without the need of a roll

**Submitted By:** Genral-Marklar

**Played:** 1:35:52

### Punning Strike (Force of Good)

*For Siv, from BattleTurkey*

If you make a pun about yourself/the monsters/the situation and hit with your next attack then add1D6 physic damage unless the pun was bad and then The enemy takes no extra damage, just the Watchers of the Timestream take the Physic damage

**Submitted By:** SuperSayu

**Played:** 2:43:40 (Episode 19)

### Can't Stop the Feeling (Force of Good)

*For James, from thewookieking*

Everything stops and Everyone takes a twenty second dance break

**Submitted By:** Nd9dk

**Played:** 0:36:21

### Sling it like Siv (Force of Good)

*For Uggo, from TheMadJokester*

point at a target, a life bouy appears and lands on the target- The target is grapled for a turn and can be pulled by the attached rope unless they make a DC15 Str save

**Submitted By:** Andicus

**Played:** 0:52:19

### #BlameJeff (Force of Evil)

*For Jeff, from Twinsen*

It's your fault, you know it's all your fault. Next time a player strikes on of the DMs critter they do double damage

**Submitted By:** MidnightGreninja

### Ice Ice Baby (Force of Good)

*For Fahima, from AMMOSHAWN*

You create a sheet of ice under one opponent, They make a DC13 Dex Save or fall prone, lose half movement getting off ice with a sucessful save

**Submitted By:** Genral-Marklar

**Played:** 1:14:34

### Role in the Box (Force of Good)

*For Fahima, from AMMOSHAWN*

Next attack roll in the box, say two numbers in a voice different from your Character if either of those numbers or a twenty comes up then treat it like an awesome

**Submitted By:** GamerCher

**Played:** 3:00:57

### Whispers in the Dark (Force of Good)

*For Fahima, from Joker38*

Mr. Whispers has once again gone off and stolen something the party needs, and has hidden it on you, +3 to your next skill check.

**Submitted By:** Sabastion365

**Played:** 1:13:44

### Hammer Time (Force of Good)

*For Lily, from [The Candles]*

You strike for an extra 1D4 of damage but are deafened for 1 round becuase of loud music

**Submitted By:** Pizzawizard

**Played:** 1:40:03 (Episode 19)

### Illithid's Indemnity (Force of Good)

*For Fahima, from MickiWolf19*

You are covered in a thick layer of Mucus, subtract 2 off your next Melee damage on you..

**Submitted By:** JloFett

**Played:** 2:28:40

### The Grimm Couple (Force of Good)

*For Fahima, from IconZ1*

You gain a second attack for one combat round

**Submitted By:** ZabinTheCyndaquil

**Played:** 2:02:29

### Totally Rad Punch (Force of Good)

*For Fahima, from MickiWolf19*

make an unarmed attack- A Punch- two spectrals fists form on either side of yours. Dameage is regular unarmed strike damage times 3

**Submitted By:** Nd9dk

**Played:** 3:00:49

### Cheeto Dragon (Force of Good)

*For James, from IconZ1*

A Cheeto Dragon appears in your next combat doing 1D8 fire/spicy damage

**Submitted By:** bacon-boi

**Played:** 1:34:23

### Ain't No Party Like a Warlock Party (Force of Good)

*For Lily, from MickiWolf19*

Inky black tentacles reach upo from the ground pulling a chosen enemy. Enemey must make a DC13 dex save of fall prone

**Submitted By:** Kyru82

**Played:** 0:43:17 (Episode 27)

### Blood Smoothie (Force of Good)

*For Fahima, from MickiWolf19*

A red smoothie appears in your hand, drink it regain 10 hit points. The flavor is not strawberry.

**Submitted By:** RayRay-65

**Played:** 2:24:44

### The Bane of Dufo (Force of Good)

*For Siv, from Kaylith*

The Spirit of Dofu appears anbd throws a bottle of perfume on an enemy causing 1D8 poison damage.

**Submitted By:** Obiwan Thiccnobi

**Played:** 0:49:37 (Episode 24)

### General Marklar's Bag O' Kittens (Force of Good)

*For Fahima, from MickiWolf19*

A bag with 1D6 Bingle Kittens, that do one point of damage to an enemy, If anyone sqeeed when the card is read add 1 kitten.

**Submitted By:** Genral-Marklar

**Played:** 2:01:31

### The Snooze Button (Force of Good)

*For Siv, from Fectious*

A button with the word pause written on it appears. If you press it any FoE card's effects are delayed 10 minutes.

**Submitted By:** Stapleklown

**Played:** 2:26:16 (Episode 27)

## Episode 18: A Way Down

### Mr. Whisper's Escape Pod (Force of Good)

*For Siv, from TK-421*

A small card sized object with a tiny mouse door appears. Through the door is a portal to a pocket dimension with a small comfy bed and a magic cupboard with infinite tiny bread rations, water, and cheese. Fits neatly in the pocket of the player holding the card. In the event of a TPK this will allow the little mouse to escape unharmed. Mr. WHisper's will survive. HE. WILL. SURIVIVE.

**Submitted By:** Genral-Marklar

### Happy Together (Force of Good)

*For Fahima, from MickiWolf19*

An image of a dog and an Owlbear frolicking together appears before you. This makes you so happy that you're healed for 1D8.

**Submitted By:** Killer\_Goat

**Played:** 1:24:03 (Episode 20)

### Stick 'em up (Force of Good)

*For James, from Pytyris-Stormblade*

Appears as small squeezible tube. It is an adhesive tape that allows you to stick any two objects together for a short time. One time use.

**Submitted By:** Skinson

### General Marklar's Bag of Puppies (Force of Good)

*For Uggo, from JabberWB*

A bag appears of 1D8 cute puppies, add 1 for any squeeing. When opened the puppies will unleash 1 damage each and disappear before Jeff gets a chance to immolate them.

**Submitted By:** Genral-Marklar

### A Test for Siv (Force of Good)

*For Uggo, from thewookieking*

Four safes appears on the ground in front of Siv. For any safe Siv successfully picks a lock on without any advantages or disadvantage, he receives the following: 1. DC10 - 2. 15 gold 3. DC 20 4. DC 25

**Submitted By:** Genral-Marklar

**Played:** 0:15:50

### Hicklefist's Look (Force of Good)

*For Lily, from MickiWolf19*

At any point in the game you are able to communicate a thought with another player through only a quick glance. No words necessary your eyes say it all.

**Submitted By:** IAmRobynNicole

### Animorph (Force of Good)

*For Lily, from LilyDumblestuckFan*

When this card is played you can morph to any animal. This follows the rule of a Druid wild class feature level 4+ please see page 66 - 67 of the 5e player's hand book.

**Submitted By:** Nd9dk

**Played:** 1:05:16 (Episode 20)

### Would it help if I got out and pushed? (Force of Good)

*For Lily, from Fallstar*

Any conveyance air water land that carries the entire party can double its movement speed for a short time. At the end of this burst of speed, with a strange clang of metal on metal banging out the vehicle's movement speeed will be cut in half for the same amount of time if it had been accelerated.

**Submitted By:** TK421

**Played:** 3:07:25

### I wear my Sunglasses at Night (Force of Good)

*For Siv, from IconZ1*

A pair of sunglasses appears on the card holder's face and they have dark vision for 30 minutes.

**Submitted By:** Brrrrr\_Ice

### Storm War Den (Force of Good)

*For Siv, from [The Candles]*

Can only be used when raining if you have at least 1 minute in the rain you may call uppon the storm War Den. A room appears full of comfortable sitting, a mini bar, and a barrel full of towels. Up to 10 people may occupy the room, dry off and gain the benefits of an instant short rest.

**Submitted By:** SuperSayu

### As Hard as Dragon-Scales (Force of Good)

*For Fahima, from IconZ1*

That attack could have scewered a wild boar. Wait a minute how did that get there? On the next attack that would bring you below zero hit points you instead replace your health with 1D4 and are dazed for the next round.

**Submitted By:** The\_Revanchist

### Bingle Battle Bangle (Force of Good)

*For Fahima, from MickiWolf19*

You get a small bracelet proclaiming you to be one of the saviors of Bingle. You may use this Bangle once to receive free lodging at any Inn in Ain which would destroy it, you may also receive free drink in any Port town while wearing the bangle

**Submitted By:** SuperSayu

### Fire Dyer (Force of Good)

*For James, from IconZ1*

A small vial appears in your hands containing a dark powder, dumping this on a fire or fire creatre will cause the flamse to turn pitch black absorbing light instead of making it. This effect will last until death or extinguishment of the flame.

**Submitted By:** Battleturkey

**Played:** 2:58:15 (Episode 37)

### My Good Side (Force of Good)

*For Uggo, from IconZ1*

You always look great. The lighting is aking you lok so GOOD right now. Plus 3 to the next time you try to charm a creature.

**Submitted By:** ZChocobo

**Played:** 0:57:45

### We All Scream for Ice Cream (Force of Good)

*For Uggo, from Hazimus*

You have a chouce of two options 1. Out of combat you can create an ice cream wagon to appear everyone can now enjoy a free magical dessert that can restores 1D10 hit points. 2. In combat send the ice cream wagon by to lure a target away from you as they rush off to buy one for themselves. they roll a D12 Wisdom saving throw and a failed save they chase the wagon for 1 round.

**Submitted By:** Genral-Marklar

**Played:** 2:28:23 (Episode 19)

### Beast Mode (Force of Good)

*For Lily, from IconZ1*

Play this card when rolling initiative. Name a round of combat, take no damage of attack from that round.

**Submitted By:** Bambam

**Played:** 0:44:40 (Episode 29)

### You don't need the sun to shine (Force of Good)

*For James, from Pytyris-Stormblade*

You are imbued with Fahima's unwavering fascination with monsters. Your next investigation or nature check against an unknon creature is an awesome. If Fahima uses this card Jeff must also do his best imitation of what the creature sounds like.

**Submitted By:** The\_Goblin\_King

**Played:** 0:54:56 (Episode 19)

### Disgruntled Digit (Force of Evil)

*For James, from YouHaveHadItTooEasy*

Jame's mage hand is fed up doing his master's bidding and acts up. The bearrer of the card has to take part with a rock paper scissors challenge with the DM. Every loss they receive a 1D4 damage as the mystical hands slaps their face.

**Submitted By:** Genral-Marklar

**Played:** 0:52:00

### Necromancer's ritual (Force of Good)

*For Jeff, from TK-421*

A stillness fills the air as an eerie feeling creeps down the party's spine. Any fallen enemy anywhere in the map is raised from the dead with the same stats before death.

**Submitted By:** MidnightClover

### Tin of Delectable Frosting (Force of Good)

*For Siv, from TheGarbageMan*

A tin of frosting pops out of the amulet when applied ot any food item rotten, raw or otherwisem it adds 1D8 food recovery from that food item.

**Submitted By:** SoupAgent

**Played:** 3:15:50 (Episode 19)

### Mostly Platonic Kiss of Blessing (Force of Good)

*For James, from Joker38*

Imbues the user with the power of the 'friend zone'. To power their lips to heal one ally of one negative effect or 1D10 hit points with a kiss.

**Submitted By:** IShipSivAndLily

**Played:** 2:40:11 (Episode 22)

### Ain's Got Talent (Force of Good)

*For Siv, from Mipha\_Rivia*

It's time for the dice to strut their stuff. Grab 1 die from each member of your party but they all must be different: D10 D12 D20 etc. Each die is up for audition. and the one that lands the highest gets the golden buzzer and is the number used on your next roll. Player's choice: initiative investigation etc

**Submitted By:** ShadyShiba

**Played:** 2:11:14

### Do you remember the first roll? (Force of Evil)

*For Uggo, from AlphaOmega*

What was the number of the first rol in the Dungeon Run? If no one guesses 6. Everyone rolls a six on their next roll.

**Submitted By:** Stapleklown

**Played:** 2:08:50

### A Woman's Best friend (Force of Good)

*For Siv, from Kaylith*

On you next attack the spirit of Scurvy the dog suddenly appears to fight by Fahima's side add 1D4 to your attack roll as Scurvy helps the party. Proof that a dog is trualy a woman's best friend too.

**Submitted By:** GamerCher

**Played:** 2:43:40 (Episode 19)

## Episode 19: In Hot Water

### Amanda's Roll (Force of Good)

*For Siv, from TK-421*

If you don't like the result odf one of your rolls you can call out The Candle Queen Amanda to reroll it taking her result instead.

**Submitted By:** Genral-Marklar

**Played:** 2:46:38 (Episode 20)

### Looks Can Be Deceiving (Force of Good)

*For Fahima, from MickiWolf19*

You are given a bottle of maggots, however if your pour the maggots onto a poisoned wound, they will cure the poison effect

**Submitted By:** Genral-Marklar

### Squelaiche's Marshmallow Clovers (Force of Good)

*For Lily, from Jrock*

A green marshmallow clover pops out of the amulet, if you eat it regain 1D6 hit points but only if you say they are magically delicious.

**Submitted By:** SharkDoodery

**Played:** 2:52:23 (Episode 20)

### The Return of Jarred's Cursed Dice (Force of Evil)

*For Uggo, from ReptileMedic*

You get a -2 on all rolls until you roll below a five

**Submitted By:** mbury99

**Played:** 0:23:50

### Good Luck Jeff We Love You (Force of Good)

*For Jeff, from Twinsen*

One health potion for an NPC

**Submitted By:** Genral-Marklar

### Keeper of Secrets Missing Footwear (Force of Good)

*For Fahima, from AMMOSHAWN*

A pair of used leather boots that once equipped give the player double movement for one turn then the boots fall apart

**Submitted By:** BlueSmurph

**Played:** 3:09:51

### The Price is Right (Force of Good)

*For Uggo, from thewookieking*

All players guess the price (in D&D) of a Spyglass- the closest but not over wins 10D10 gold pieces that only they can use

**Submitted By:** Sivs\_Love\_Intrests

**Played:** 0:36:32

### Meep and Mister Whiskers' Token of Thanks (Force of Good)

*For Jeff, from UrsaMinor1997*

Heal a NPC, of your (Jeff's) choice, 1D6

**Submitted By:** Genral-Marklar

### Inspector Gadget's Magnifying Glass (Force of Good)

*For Siv, from Kaylith*

A magical Magnifying glass slides out from you sleeve, add 2 to your next Investigation/Perception check.

**Submitted By:** BadgerWildbark

**Played:** 1:28:36 (Episode 20)

### The Redthistle School of Rogue-ish-ness (Force of Good)

*For Fahima, from [The Candles]*

The player gains +3 oe roll involving Rogue skills(Stealth, Lock Pick, Etc). If player is Siv auto success on that skill check

**Submitted By:** Specterwolf

**Played:** 1:32:16

### To Ur is Human (Force of Good)

*For Lily, from The\_Brush\_Of\_Ti*

The next time a 4 is rolled on a d20 it counts as a critical success, but you take 4 damage.

**Submitted By:** DoodTheMan

**Played:** 2:37:09 (Episode 20)

### Sharing is Caring (Force of Good)

*For Siv, from FatpappaPower*

The next single use healing that effect one Player Character will effect all Player Characters

**Submitted By:** necronights

**Played:** 3:16:00

### Lucky Break (Force of Evil)

*For Jeff, from Twinsen*

The parties next failed roll is converted to a Critical Success

**Submitted By:** Dadpool

**Played:** 1:31:44

### Helpful Dice (Force of Good)

*For Siv, from Twinsen*

Roll 1d6. Add that number to the total of an attack roll, damage roll, ability check or saving throw.

**Submitted By:** Joker38

**Played:** Episode 19

### Arm Wrestling Contest (Force of Good)

*For Fahima, from LiteBright*

a machine appears with a big burly arm attached. Bet any amount of gold and if you succeed in a DC15 Strength check you win double the bet and get the chance to go Double or Nothing with a DC 20 Strength check.

**Submitted By:** Omegadeather

**Played:** 1:26:48

### Bingle Beach Bash (Force of Good)

*For Fahima, from Twinsen*

A spectral Gnome appears and feeds you a cool drink from a pineapple, gain the effects of a short rest

**Submitted By:** CommanderWiggin

**Played:** 0:45:13 (Episode 20)

### The Tide of Battle (Force of Good)

*For Uggo, from Joker38*

A Tidal wave of wine sweeps across the map, choose a direction and it deals 2D6 force damage to all creatures in it's path.

**Submitted By:** Follower-Of-Fahima

**Played:** 1:42:24

### Double Trouble (Force of Evil)

*For James, from AlphaOmega*

For the next combat your disadvantage can stack up to two forcing you to roll three D20s and take the lowest one

**Submitted By:** DoodTheMan

**Played:** 1:47:35

### A Kind Note in Your Pack (Force of Good)

*For Uggo, from Michael0812*

Write something nice about another player, you and that player roll ( you-stealth them Perception) if you win gain +3 on your next roll, If they win they get to read something nice

**Submitted By:** BobApples

**Played:** 1:56:49

### Three Stooges (Force of Evil)

*For James, from Khaaceil*

Siv, James, and Uggo get into a Three Stooges slap fight they each take 1D6 damge

**Submitted By:** Kaibuk

**Played:** 2:23:53

### Saugus and the Birds (Force of Evil)

*For James, from WilliamBlackrose*

The card holder hears birds and asks Siv what kind of Birds they are, Siv lashes out with a basic melee attack as he remebers Suagus' story

**Submitted By:** Acunamatata

**Played:** 2:33:45

### Well Actually (Force of Good)

*For Uggo, from LoftyHandSlap*

When you are damaged by anb enemy spell say "Well Actually" and heal that amount instead

**Submitted By:** LuridJuror

**Played:** 1:13:38 (Episode 29)

### Nerfed (Force of Evil)

*For Jeff, from Twinsen*

The DM gets -2 to all rolls for one round

**Played:** 2:54:44

### 23 and Meep (Force of Good)

*For Siv, from Quasarian777*

During the next enemy attack Meep flies around so fast that there appears to be 23 Meeps. The enemy attack misses. Jeff calls out a number you roll if the hjumbers match the attack hits the real Meep

**Submitted By:** Kaibuk

**Played:** 0:22:18 (Episode 20)

### Stay Awhile and Listen (Force of Good)

*For Uggo, from Hazzazul*

A image of Saugus vanFleek appears, at a designated location and begins telling a story. All Creatures with in 20 feet fall asleep for two rounds, or they take damage, or an action is taken to awaken them.

**Submitted By:** ANTJedi

**Played:** 2:52:12

### Maybe Next Time (Force of Good)

*For Jeff, from Twinsen*

The party's next critical Success is turned into a fail

**Submitted By:** Dadpool

### Blind Eye (Force of Evil)

*For Jeff, from Twinsen*

The part may move all enemies 10 feet in any direction but the must move all the enemies in that direction

**Submitted By:** Lotta\_Leche

**Played:** 3:20:22

## Episode 20: The Inferno

### Ray of Light (Force of Good)

*For Fahima, from MickiWolf19*

If uesed on an enemy it deals 2D4 damage, if used on a teammate it heals them for 1D6

**Submitted By:** Deatheater154

**Played:** 1:42:57

### Force of Jessica (Force of Good)

*For Uggo, from thewookieking*

Fill a cup with dice and 'spill' the cup onto the table. Any minis that are hit by the dice take 1D10 damage and if any minis are knocked over those characters fall prone

**Submitted By:** Braiba

**Played:** 0:58:01 (Episode 27)

### You Can't See Me (Force of Good)

*For Lily, from TK-421*

At the top of a round you can tell one NPC that "You can't see me" and for that combat round that NPC can not attack you

**Submitted By:** ZabinTheCyndaquil

**Played:** 3:27:48 (Episode 29)

### Ahhh It Burns (Force of Good)

*For Fahima, from Flok*

A pill drops in your hand, you may change one fire based attack to another type of element damage depending on the color she chooses: Yellow - Lightning, Green - Acid, Purple - Necrotic, Blue - Frost. Fire isn't the only thing that can burn you.

**Submitted By:** Battleturkey

**Played:** 0:44:48

### We Stand With You (Force of Good)

*For Fahima, from Cubanboi*

The amulet glows with a warm light and halves the damage of any one attack of your choosing- "Remember we stand with you Heroes of Bingle"

**Submitted By:** FragmentOfheart\_soul

**Played:** 0:50:38

### Breath of Life (Force of Good)

*For Siv, from [The Candles]*

An Air Bubble surounds your head. You can breath for Four turns. The Bubble can be destroyed by an attack dealing 15 points of damage

**Submitted By:** Musicman77

**Played:** 2:31:05 (Episode 21)

### Fanboi Cannata (Force of Good)

*For Jeff, from Pytyris-Stormblade*

If all the players fail a DC20 Perception Check they Jeff get advatage on all his rolls for the next two turns

**Submitted By:** KamikazeReaper

**Played:** 1:00:04

### Taking Advantage of Advantage (Force of Good)

*For Fahima, from Joker38*

On you next roll with Advantage add the lower number to your damage.

**Submitted By:** TheUnnamedUser

**Played:** 1:51:34

### Friendly Fire (Force of Evil)

*For Jeff, from TK-421*

On the next monster's turn, it gains an extra attack. This attack must be against another monster instead of a player.

**Played:** Episode 20

### Pyramid Scheme (Force of Good)

*For Lily, from Joker38*

All players roll 1D4. Add the numbers together and you can use that result as Damage on one creature or Healing on one creature

**Submitted By:** aegis13

**Played:** 1:16:54

### Disgraceful Dice (Force of Evil)

*For Uggo, from [Milo's Bowl]*

Roll 1D6 and subtract that result from your next roll

**Submitted By:** Joker38

**Played:** 2:19:37

### It's Just a Cup (Force of Good)

*For Fahima, from Quasarian777*

A beautiful Goblet appears but everyone who see's it say's it's just a cup, but drinking from it heals you 1D12 points

**Submitted By:** ThundirMuffin

**Played:** 2:20:06

### Same As You (Force of Good)

*For Fahima, from Quasarian777*

Pick a target on the Battlefield. You may do as much damage as you want to it. The smae amount of damage is dealt to you. You may roll 1D20-On the Role of a 20 the target takes double damage. On the rool of a 1 YOU take double damage.

**Submitted By:** TheSovietPotato

**Played:** 1:27:36 (Episode 24)

### Springlocked (Force of Evil)

*For Uggo, from eagleeye123321*

Your armor suddenly siezes up with springlocks appearing out of nowhere. For every five feet of movement take 1D4 damage for one round

**Submitted By:** Tiger\_gamer

**Played:** 2:28:25

### Once More With Feeling (Force of Good)

*For Siv, from Quasarian777*

Once a Force of Good is played you may replay that Card. To replay the Card you must read it in an over the top dramatic way. Roll 1D4 to determine the tone 1- Dying words, 2- Proposing to the person next to you, 3 -As if it killed your family, and 4 -William Shatner

**Submitted By:** Braiba

**Played:** 0:05:58 (Episode 22)

## Episode 21: City of Scrap

### Learn to Lose (Force of Good)

*For Siv, from TheDarkHound*

It's not how you fall, but how you get back up again. Keep this card nearby and place a tick mark every time you fail a check or miss an attack. Accumulate 10 ticks and the next thing you do automatically succeeds.

**Submitted By:** FragmentOfheart\_soul

**Played:** 2:50:37 (Episode 26)

### Whitebeard's Persuasion (Force of Good)

*For Siv, from RogueRat*

You appearrance chages to that of Whitebeard, gain up to +5 to your next intimidation check by doing your best Whitebeard voice.Jeff scores.

**Submitted By:** Genral-Marklar

**Played:** 1:13:36 (Episode 27)

### A Blink of Advantage (Force of Good)

*For Fahima, from MickiWolf19*

Next time someone rolls less than 10 on a D20 then you roll 1d20 if the number is higher than 10, your roll becomes the result

**Submitted By:** Callie Proudfoot

**Played:** 1:36:46

### I'm Fine (Force of Good)

*For James, from MrWhisper*

Move an additional 60 feet by means of a magical Tentacle that picks you up and moves you in the direction of your choice

**Submitted By:** Brrrrr\_Ice

**Played:** 0:47:48 (Episode 27)

### Feel the Love (Force of Good)

*For Uggo, from Fallstar*

for every like the You Tube video of this Episode gets you get 1 currency to be spent as follows - 1 to gain 1 gold, 10 to restore 1 HP, 100 to inflect 3 poits of damage to any one target, 1000 to add +5 to any attack roll

**Submitted By:** Braiba

**Played:** 0:28:07 (Episode 22)

### DLC (Dungeon's Lost Chest) (Force of Good)

*For Lily, from Kaylith*

(Which also stands for Dungeon's Lost Chest) A chest that was hidden in a shadowy corner of the original, simple dungeon you ran to start this adventure has finally tracked you down and presented itself to you. Roll a D4, and then roll a D20 that many times to see how much gold it contains.

**Submitted By:** Soroyama

**Played:** 0:26:14

### Lord Arrabann's Revenge (Force of Evil)

*For Fahima, from eagleeye123321*

Siv stole gold from Lord Arrabann and now you feel complelled to throw some of your gold at your enemies roll 2D20 and add them together, then multiply that result by five and throw that much gold at your enemies( gold is lost)

**Submitted By:** BlueLanternsHope

**Played:** 0:22:24

### Tears of Arrabann (Force of Good)

*For Fahima, from [The Candles]*

Next time Milo's Bowl lights up, and you notice, you get back 1D12 hit points-Lorad Arrabann get three times your result in healing.

**Submitted By:** FragmentOfheart\_soul

**Played:** 2:26:26

### Broadway Melody (Force of Good)

*For James, from IconZ1*

You are overcome by the urge to sing about everything around you and what you see and what doing, for every who sings gets 50 gold and if no one sings with you 25 gold

**Submitted By:** lullharrow

**Played:** 0:36:33

### Pineapple (Force of Evil)

*For Fahima, from queso\_gato*

Jeff says Pineapple and you lose your first round of action in the next combat trying to figure out what Jeff meant when he said Pineaple

**Submitted By:** muskstickaddict

**Played:** 3:28:50 (Episode 22)

### Hey There Old Roomie (Force of Evil)

*For Jeff, from DreamBlaze*

Lord Arrabann comes by to reminese about the College days. Monsters lose a turn.

**Submitted By:** aegis13

**Played:** 2:55:53 (Episode 22)

### One Bored Little Mouse (Force of Good)

*For Lily, from BagoFlutes*

You look in on Mr. Whisper and find he has made sock puppets of all the group, including Meep. He is embarassed and gives you a Flawed Gem he stole from Siv. It is not worth any gold but it gives you +3 on any roll of your choice.

**Submitted By:** muskstickaddict

**Played:** 2:41:41

### Uncopyrighted Dice Game (Force of Good)

*For Siv, from Kaylith*

Roll 5D6, if you get 5 of a kind you win 150 gold, 4 of a kind, or in sequence, you get 50 gold. You may reroll each D6 up to two times.

**Submitted By:** aegis13

**Played:** 1:31:03

### Legal and Binding Agreement (Force of Good)

*For Uggo, from Emperorbudpatine*

You and one other player enter into a binding agrrement. The next time either player is brought to zero hit points they both make Death Saving throws, if both fail both are reduced to zero hitpoints and both lose 1 death saving throw. If both suceed with the saving thrown both are healed to 100% max hit points, If only one suceeds then the downed player is healed to 50 % max hit points

**Submitted By:** Emperorbudpatine

**Played:** 1:35:52 (Episode 29)

### Haunting Strain (Force of Evil)

*For Jeff, from Twinsen*

Haunting strains of music play, DM has disadvantage on the his next roll

**Submitted By:** Deedonley

### Eating Contest (Force of Good)

*For James, from TK-421*

You gain the ability to eat food at an amazing rate. For every pound of food you eat, up to five pounds, you regain 5 hit points. You must pass a constitution check with a DC equal to the amounbt of hit points you will be healed. Fail and you puke and heal half rounded up.

**Submitted By:** TheUnnamedUser

### The Bowl of The Candle Queen (Force of Good)

*For Fahima, from [The Candles]*

Next Force of Evil out of Milo's Bowl for you it becomes a Force of Good card

**Submitted By:** Tonypuppy

**Played:** 2:26:04

### 100% Brightness (Force of Good)

*For Fahima, from [Force of Good]*

Your pupils dilate and start to absorb more light. You gain +3 to any skill check that involves eyesight (perception, investigation, insight, etc.)

**Submitted By:** TheUnnamedUser

**Played:** 2:33:53 (Episode 23)

### Double or Nothing (Force of Good)

*For Siv, from DireWolf87*

Next time you roll two of the same number - at Advantage or Disadvantage - add those numbers together and take the sum.

**Submitted By:** Tiger\_Gamer

**Played:** 2:32:40 (Episode 24)

### You See Nothing (Force of Good)

*For Lily, from Twinsen*

When you or a party member fails their Stealth check, you have an opportunity to roll a DC15 intimidation check instead so that the NPC sees nothing.

**Submitted By:** Kaibuk

**Played:** 1:13:24 (Episode 35)

## Episode 22: Broken Places

### Counting By One (Force of Good)

*For Siv, from Joker38*

Keep this card. mate a note of the date and type of roll in which you roll a natural 1. At anytime you may turn in this card and be healed 1 point for every natural 1 roll marked on the card.

**Submitted By:** Zander888888

### Burning a Hole in Your Pocket (Force of Evil)

*For Siv, from Morningstar666*

Spend 250 gold buy the end of this session or lose half af the gold you carry

**Submitted By:** aegis13

**Played:** 0:15:46

### Whitebeards Secret Notepad of Jokes (Force of Good)

*For Fahima, from MrWhisper*

The player getting this card must tell a pirate joke in Whitebeard's voice.

**Submitted By:** KamikazeReaper

**Played:** 0:23:03

### Team Up Time (Force of Good)

*For Fahima, from MickiWolf19*

Out of the amulet pops a small fireproof saddle, if you place it on Meep Mr. Whispers can safely ride on Meep's back for one journey

**Submitted By:** Genral-Marklar

### GPM (Global Positioning Map) (Force of Good)

*For James, from aegis13*

You have a magical map that shows your location as a red dot, the dot stays in the center of the map and the map terrien moves as you move. The map can be zoomed out and in with names of countries and nearby cities and towns appearing.

**Submitted By:** DrakoTempest

### Lord Arrabann's Curse (Force of Evil)

*For Uggo, from eagleeye123321*

You have stolen Lord Arrabann's gold and now you will suffer his wrath. For every stolen coin the player with the coin takes 1d4 psychic damage.

**Submitted By:** Dreamblaze

**Played:** 0:20:29

### Overflow Error (Force of Evil)

*For Lily, from Fectious*

Next time your roll and your modifiers result in a roll higher than a 20 subtract 20 from your results and that is the roll

**Submitted By:** TheUnnamedUser

**Played:** 0:58:16

### Place your Bets (Force of Good)

*For Uggo, from diceandcapes*

Before next d20 roll ( attack/save) you can spend gold to increase the roll by 1 for every ten gold you spend (10 gold =+1, 20 gold =+2, 30 gold=+3...) If the roll comes out to a dirty 20 it counts as a crit

**Submitted By:** TheUnnamedUser

**Played:** 2:53:07

### One Eyed Wonder? (Force of Good)

*For Lily, from Twinsen*

On your next nat one roll, Jeff blinked his EYE and didn't see it. You give Jeff a wink and reroll. Pew Pew Pew Pew

**Submitted By:** muskstickaddict

**Played:** 0:30:26 (Episode 24)

### Say It With Flowers (Force of Good)

*For Lily, from MickiWolf19*

You recieve a large bunch of flowers give to an NPC and get +3 to your next persuasion roll

**Submitted By:** Genral-Marklar

**Played:** 2:48:48 (Episode 33)

### Made a Wrong Turn at Owlbear-querque (Force of Good)

*For Jeff, from eagleeye123321*

???

**Submitted By:** Renegadefalls

### The Pickpocket's Pouches (Force of Good)

*For James, from Pytyris-Stormblade*

You get two pouches one green, one purple. If you put something in the green pouch it will appear in the purple pouch

**Submitted By:** Stapleklown

### Cloak of Shadowed Waters (Force of Good)

*For Siv, from radioactive\_beaver*

You are covered in a cloak of darkened water, gain +3 on your next stealth check, but the effect only lasts as long as you can hold your breath, then the cloak drops with a load and noticible splash.

**Submitted By:** Blaze-Wing

**Played:** 2:32:02 (Episode 24)

### Popeye the Sailor (Force of Good)

*For Siv, from [The Candles]*

A can of spinach appears in your hands. eat all the spinach and gain +2 to your next Strength check

**Submitted By:** Nate97497

### Meep's Holiday (Force of Good)

*For Siv, from Sivs\_Love\_Intrests*

Meep goes on vacation to a far off land and She returns with a souvenir for you. A deed to a parcel of land somewhere on Ain

**Submitted By:** Nax824

### Something About You (Force of Evil)

*For Uggo, from Emperorbudpatine*

The amulet flashes and suddenly all the local wildlife find you fasination, and follow you around in awe you are unable to stealth or move quietly due to the wildlife for 1D6 turns

**Submitted By:** Genral-Marklar

**Played:** 1:48:10

### Feel Fahima's Pain (Force of Good)

*For Uggo, from Fallstar*

Pick an enemy you can see and it must make a DC15 Con saving throw or be paralyzed until the end of their turn due to the overwhelming pain of childbirth

**Submitted By:** DoodTheMan

**Played:** 1:10:29 (Episode 25)

### A Crown for a King (Force of Good)

*For Siv, from Grimfated*

You may take 100 gold and instanly melt it and pour it on an enemy's head causing 2D12 fire damage. No the gold can not be recovered.

**Submitted By:** Baron Wilderness

### Guardians of the Galaxy (Force of Good)

*For Fahima, from Joker38*

when the card holder rolls an attack roll and misses the target, Uggo's Ancestral Gaurdians step in and attack for 1D8 blunt damage

**Submitted By:** Kazumas

## Episode 23: The Duke of Winkburgh

### Same My Name, Say My Name (Force of Good)

*For Lily, from TK-421*

For the rest of the episode everytime Jeff mispronouces A Watcher of the Time Streams name put a tally on this card. Sometime before the end of this episode you may use the tally marks to ad or subtract to or from a die roll of your choice

**Submitted By:** muskstickaddict

**Played:** Episode 23

### Word to the Wise (Force of Good)

*For James, from Pytyris-Stormblade*

Create a nonsensical word and slip it into the next conversation. If no-one notices or comments on it, gain +d4 to your next Wisdom skill check.

**Submitted By:** Brrrrr\_Ice

**Played:** 0:20:50 (Episode 26)

### Don't Spoil the Surprise (Force of Good)

*For Jeff, from RadioactiveBeaver*

Next time the players predict what the DM is going to do lose the ability to speak for a short time

**Submitted By:** Killer\_Goat

### Nice Save (Force of Good)

*For Uggo, from thewookieking*

Next saving throw you roll a 1 on you get to reroll

**Submitted By:** ZabinTheCyndaquil

**Played:** 1:09:12 (Episode 30)

### Arrabann's Bowl (Force of Good)

*For Siv, from IconZ1*

All the pain from Milo's Bowl goes to Milo and not Lord Arrabann and instead of a FoE card going to the Players a FoG card replaces it.

**Submitted By:** FragmentOfheart\_soul

**Played:** 1:52:23

### I Am Not Even Good at This (Force of Good)

*For Fahima, from IconZ1*

Next time you and another player are making a check you may switch the two rolls

**Submitted By:** Brrrrr\_Ice

**Played:** 1:20:46 (Episode 26)

### Double or Nothing (Force of Good)

*For Uggo, from thatguynamedrodney*

Flip a coin and call it everytime you are correct you win 10 gold, when you are not correct with the call, stop flipping and lose half the gold. You may stop flipping the coin and just take the gold at any time.

**Submitted By:** RyanWinters

**Played:** Episode 23

### Magic Bacon Flavored Wings (Force of Good)

*For Lily, from [The Candles]*

If you eat these delicious wings you gain the ability to levitate 1 meter off the ground for 1 minute

**Submitted By:** Stapleklown

**Played:** 3:29:02 (Episode 24)

### The Watcher's Mercy (Force of Good)

*For Siv, from TK-421*

this card allows you to nullify any FoE card but any active FoG cards will also be nullified

**Submitted By:** RedRobin

**Played:** 1:01:18 (Episode 29)

### Clam Killers (Force of Evil)

*For Siv, from Fectious*

You become overwhelmed with guilt and shame. You recall the act of destroying the large Clam and taking what was inside. The look of dissappointment from the Salvagemanders is seared into your head. Your next long or short rest is infected and you gain no benefit from the rest.

**Submitted By:** BlueSmurph

**Played:** Episode 23

### Hey, Hows It Going \*Winky Face\* (Force of Good)

*For Siv, from Twinsen*

You try to use a pick up line, add +3 to your next Chrisma check, however if you roll a natural 1 then you fail and take 1D6 damage

**Submitted By:** BlueSmurph

**Played:** 3:37:44 (Episode 36)

### Human, Kind be both (Force of Good)

*For Siv, from Twinsen*

One Nonhuman Character becomes Human until they Take Damage, Roll Iniative, or an NPC suceeeds with a DC 15 Wisdom check. With any NPC who trusts Humans you gain a +3 Charisma Check bonus

**Submitted By:** HumanKindBeJeff

**Played:** 1:25:33

### Meat Shield (Force of Good)

*For Lily, from Storm\_of\_Blades*

You are covered by a heavy tunic of raw meat, it protects from the first 5 points of damage done to you in a single round of combat

**Submitted By:** LoftyHandSlap

**Played:** 3:09:17 (Episode 24)

### Sledge-o-Matic (Force of Good)

*For James, from [Card: Force of Good]*

A watermelon appaers in front of Uggo. Uggo smashes it with his maul and everyone within 10 feet of Uggo, including Uggo, is covered in Watemelon guts and healed for 1D6

**Submitted By:** SpeedBump78

**Played:** 3:37:54 (Episode 29)

### Wonder Woman's Bracers (Force of Good)

*For Fahima, from Sivs\_Love\_Intrests*

Bracers appear on your fore arms, Add +2 to your AC for one projectile. If this blocks the attack roll 1D6 on a 4-6 you reflect half the damage back to the attacker

**Submitted By:** NovaRhea

### Let the Dice Troll (Force of Good)

*For James, from Joker38*

Carder holder and one other player of card holder's choice regenerates 1D4 hit points per round for 1D4 rounds.

**Submitted By:** Knick Knack Paddywack

**Played:** 2:33:55 (Episode 27)

### Two Ts and One N (Force of Evil)

*For Jeff, from Twinsen*

an NPC gets dizzy and falls prone, hitting their head for 1D4 points of damage and is now prone

**Submitted By:** cannotta

## Episode 24: The Spelltower of the Ashen Mage

### Call Your Shot (Force of Good)

*For Siv, from thewookieking*

Pick you spot on a creature take a -5 to your attack roll, if you hit add 2D6 damage to your damage roll

**Submitted By:** beardmestrength

**Played:** 3:26:03

### Manders Assemble (Force of Good)

*For Siv, from KennaFW*

A group of Salvagemanders appear if you succeed in a DC12 persuasion roll they will creat a shield for you that will absord half of the damage of one attack

**Submitted By:** Diceandcapes

**Played:** 0:23:57

### Now There are Dead Rats in my Tent (Force of Good)

*For James, from Pytyris-Stormblade*

All the rats who were plaguing Jorl's tent but were killed by Uggo reanimate and come out of the Amulet and attack the nearest ebnemy to the Adventures dealing 2D6 damage and 1D4 necrotic damage

**Submitted By:** MetaGod UK

**Played:** 3:11:33

### The Master's Armor (Force of Good)

*For Jeff, from Hazimus*

For One round all the DM's creatures are gifted with +3 to their AC

**Submitted By:** TheCarson

**Played:** 0:14:07

### More Liike Yawn Moanalouge (Force of Good)

*For Uggo, from Joker38*

If an enemy is making a speech you can use Lily's Vicous Mockery for free with an added 1D6 of psychic Sick Burn damage

**Submitted By:** aegis13

**Played:** 1:06:13 (Episode 29)

### Jeff's Benevolent Eye (Force of Evil)

*For Jeff, from Twinsen*

Roll a 1D6, rerolling if it is a 6, that player gains 2D6 temporary hit points

**Submitted By:** Cendream

**Played:** 0:40:34

### Return of the Acid-Rats (Force of Good)

*For Siv, from Kaylith*

2 Acid Rats (from Episode 0) appear of either side of a creature of your choosing. They have 1 hit point and when they are reduced to 0 hit points they explaode in a 10 foot radius doing 1D8 Acid damge.

**Submitted By:** Genral-Marklar

**Played:** 2:48:51 (Episode 27)

### Rock, Paper, Scissors (Force of Good)

*For Siv, from queso\_gato*

You force a monster of your choice to play Rock Paper Scissors instead of taking it's turn the winner deals damage according to the winning throw - 1D12 bludgeoing for Rock, Loser is grappled for Paper, 1D10 piercing for Scissors

**Submitted By:** Brrrrr\_Ice

**Played:** 1:06:13 (Episode 25)

### How Dare You (Force of Good)

*For Fahima, from Storm\_of\_Blades*

Next time a creature hits you roll 1D20 1-5 you take double damage, 6-10 you take normal damage, 11-15 you take half damage, 16-20 you take no damage

**Submitted By:** Kaibuk

**Played:** 3:23:02

### We’b’re he’b’er to’b he’b’lp (Force of Good)

*For James, from Kaylith*

A bunch of Salvagemanders slide out of nowhere and use thier glue saliva to imobilize one creature of the card holder's choice for one turn.

**Submitted By:** OhGodItsATurtle

**Played:** 0:57:46

### It's All About Encouragement (Force of Good)

*For Lily, from aegis13*

Next time you roll a Natural 20 to hit all the other player roll a 1D20. If one other player rolls a Natural 20 your damage is doubled, if two players roll Natyral 20 your damage is tripled, three players roll natural 20s the damage is quadrupled, and if all four players roll Natural 20s then your damage is Quintupled

**Submitted By:** Papa Tom

### You want a piece of me? YOU WANT A PIECE OF ME?! (Force of Good)

*For Siv, from UnholySaint*

The next sucessful bite attack you say "You Want a Piece of Me" and the creature must make a DC11 Contitution Save. On a successful save it takes half the damage it dealt, on a failed save it takes the same damage it dealt. If the damage drops you to 10 hp or lower you can sat "And I hope you choke on it and the creature takes double the amoutn of damage it dealt.

**Submitted By:** Lurkfish

**Played:** 1:22:12 (Episode 32)

### What is this Show? (Force of Evil)

*For Siv, from Fectious*

"Everyone says the right thing, but they're just making it up as they go? How do you know what they're supposed to say? It's a game, but also a show? How do they know when they win?" At the start of the next combat, take no movement or action for one round while you try to explain The Dungeon Run to your friends.

**Submitted By:** WhoElseElliott

**Played:** 3:06:17

### Push it Real Good (Force of Good)

*For James, from Pytyris-Stormblade*

When a creature comes into melee range of you your can push it, push it real good, 25 feet away from you in a straight line if the target hits an object before the full 25 feet it take 1D6 damage and falls prone.

**Submitted By:** Nd9dk

**Played:** 1:25:59 (Episode 27)

### Power of 5 (1 of 5) (Force of Evil)

*For James, from Grimfated*

Roll a D4 and take that amount of damage. but remember the amount you have taken. Once you have all five cards deal the combined damage you have taken to any enemy.

**Submitted By:** Stapleklown

**Played:** 1:25:10

### Suth’s Magic ARMor (Force of Good)

*For Siv, from Kaylith*

A pair of disembodies arms come to your defense granting you +2 to your ac for 1D4 rounds

**Submitted By:** MassSivFan

**Played:** 3:06:21

### Victory Dance (Force of Good)

*For James, from Cleverjuice*

When an enemy is killed you do a victory dance which intimidates all the other enemies in a 30 foot radius giving them disadvantage on thier next attack

**Submitted By:** Genral-Marklar

**Played:** 1:31:07 (Episode 27)

### UGGO SURPRISE (Force of Good)

*For Siv, from Kaylith*

You head butt your opponent. roll 1D4 - 1) you take 1D4 damage (there head is harder than yours 2) Nothing except you both ahve headaches 3) the target takes 1D6 damage 4) the target takes 1D4 damage and is knocked prone.

**Submitted By:** Tonypuppy

## Episode 25: A Fowl Curse

### Arcane Comprehension (Force of Good)

*For Fahima, from MickiWolf19*

After finding so many new spells and other spell books, you have been fed up with the amount of time it would take to learn all of them. But the amulet has decided to give you a break and grant you temporary power to immediately and permanently learn one new spell you have found or will find after reading it once.

**Submitted By:** WillDJ1217

**Played:** Episode 25

### Bleff Blannata, Substitute DM (Force of Good)

*For Lily, from [The Candles]*

Make Jeff re-roll any one roll Jeff does. Attack roll, saving throw, ability check, etc. and say "Oh no, Bleff Blannata. Clearly you misread the dice."

**Submitted By:** Lurkfish

**Played:** 1:23:42

### 400 Mauls. No 200. Okay (Force of Good)

*For Siv, from Alwalkeria*

The amulet has learned the art of the haggle from Lily and Uggo. Get an item you're purchasing for half the original price.

**Submitted By:** Obiwan Thiccnobi

**Played:** 2:46:42

### Poison of Procrastination (Force of Good)

*For Fahima, from Pytyris-Stormblade*

A vial of poison appears from the amulet, which you must apply to your weapon now. Your next attack with that weapon will deal an extra 1d4 poison damage. If you go an entire combat without using your weapon, its damage will increase by an additional 1d4, and you may continue this up to a maximum of 5d4 extra damage.

**Submitted By:** VoxelBurglar

### Mischevious Tactics (Force of Good)

*For Lily, from ThackeryBinks*

Roll a d20 in the box immediately, and write the value on this card. You can use this value for any single future roll instead of rolling, or may apply it to an enemy before they roll.

**Submitted By:** Newbnew7

**Played:** 1:33:43 (Episode 26)

### Spirit of Bingle (Force of Good)

*For Siv, from FragmentOfheart\_soul*

You feel the spirit of Bingle flow through you. Grants 1 Bardic Inspiration to everyone.

**Submitted By:** TheCommonBeast

**Played:** 1:03:11

### Bubble Shield (Force of Good)

*For Lily, from Joker38*

A magical piece of gum appears. Chew it and blow a bubble, which serves as a shield around you.

The next attack against you must first pop the bubble, which absorbs half the damage.

**Submitted By:** TheCommonBeast

**Played:** 1:09:59

### Crown of Fortification (Force of Good)

*For Jeff, from eagleeye123321*

A stone crown, fashioned in the style of castle battlements, appears atop the head (or closest approximation thereof) of the enemy with the most hitpoints.

It has an AC of 5 and 12 HP. So long as the crown remains on the creature, all of its allies within 20ft benefit from the effects of Stoneskin (resistant to non-magical bludgeoning, piercing and slashing damage). Once the crown is removed, it shatters.

**Submitted By:** Braiba

**Played:** 1:08:17

### Armor for Blood (Force of Good)

*For James, from Pytyris-Stormblade*

At any time you are below 20HP, you may choose to swap your AC with your current HP. You do not have to be conscious to activate this. Your AC will remain this number until combat ends.

**Submitted By:** DoodTheMan

### Together we are Greater than... (Force of Good)

*For Lily, from dresdendarque*

Card one...
Do not read aloud...

Two different players must each have...

If you have both halves of this card, you...

One of you may...
if the other gives up their turn...

Teamwork requires...

**Submitted By:** Braiba

### ...the Sum of our Parts (Force of Good)

*For James, from dresdendarque*

...of two
...until both cards are drawn

...one half of this card in order to play it.

...may give the other half to a player of your choice.

...double the damage on an attack
...and rolls higher than 10 on a d20.

...co-ordination and co-operation

**Submitted By:** Braiba

### Malice from the Chalice (Force of Evil)

*For Uggo, from [Milo's Bowl]*

It seems that no-one thinks that Fahima's chalice, recovered from the dragon's lair, is valuable. And for good reason - it's cursed!

All party members receive -5 on their next d20 rolls.

**Submitted By:** Brrrrr\_Ice

**Played:** 0:21:28 (Episode 26)

### The Lost Throws of Suth (Force of Good)

*For Uggo, from Twinsen*

Way back when you laid Suth to rest in a field of poppies, the amulet magically produced a glowing grey pearl hovering in the space that Suth's heart would have lain. You only now discover that it made its way into your pocket. On a death saving throw of your choice, the spirit of Suth adds 1d4 to the roll.

**Submitted By:** UggoDumbThistle

## Episode 26: Caravan

### Dr. Arrabann's Rejuvenating Tincture (Force of Good)

*For Siv, from Alwalkeria*

Greetings! Step up to Doctor Arrabann's strange selection of tittilating tonics, electrifying elixirs and mystifying medicines.

You there! You seem like you need a good pick-me-up! Try this positively potent potion of perfection!

Wait, this is just a re-branded health potion! Oh well, at least you get a health potion.

**Submitted By:** MamaArrabann

**Played:** 0:15:00

### The Night Vigil (Force of Good)

*For Fahima, from Hazimus*

A vision. A dream, or what you will. Three ladies graced your sight - one cloaked in shadown, one in stars, and one in chaotic light. A crystal bowl before you, filled with shimmering, moonlit tears.

"Hold true to hope. Still your fears. We hold vigil here tonight."

When you get a Force of Evil from Milo's Bowl, it becomes Good.

**Submitted By:** LadyofStars

**Played:** 0:17:26

### The Yahoos (Force of Good)

*For Fahima, from Twinsen*

On the next History check another player makes - it cannot be your own - you can assist them with your Yahoo search for the answer. Roll a d10 and add that number to their roll.

**Submitted By:** ManicMage92

**Played:** 2:26:58 (Episode 28)

### Minor Illusion of Advantage (Force of Good)

*For James, from TK-421*

The next time your roll with advantage is blocked by the Watchers of the Time Stream, roll 2d10 instead so that you still get the illusion of rolling with advantage. Add up the result of the two rolls

**Submitted By:** RaisinBran66

**Played:** 0:37:18

### Order! Order! (Force of Good)

*For Uggo, from snakemaster89*

When the next battle is about to begin, after initiative rolls have been set, you can swap any two participants position in the fight sequence.

When you do this, look Jeff in the eye and give him a big, cheesy grin.

**Submitted By:** muskstickaddict

**Played:** 0:37:02 (Episode 27)

### Duck Duck Goose (Force of Good)

*For Lily, from MalcolmS3X*

During a short rest, play a quick game of Duck Duck Goose. Select a teammate to be the goose. Both of you roll a d20. If their roll is higher, they catch you, and you both get 1d10 instant healing. If your roll is higher, you get away, and only get 1d10 of instant healing.

Nothing beats being able to hit someone on the head and run away laughing.

**Submitted By:** SaSers

### You're a 10 out of 10 (Force of Good)

*For Fahima, from [Force of Good]*

Roll each type of die (d4, d6, d8, d10, d12 and d20) and create stacks of 10 out of the values. For every 10 collect 35 gold, remainders are lost.

**Submitted By:** lostlegend15

**Played:** 0:17:54

### Hell on the Economy (Force of Evil)

*For Fahima, from queso\_gato*

The group has received so much gold from the economy that it's starting to cause some... inflation.

The next time anyone spends gold, they must pay 50% more.

**Submitted By:** DoodTheMan

**Played:** 0:19:00

### Leveling Lumber Lover (Force of Good)

*For Siv, from angeldevilson*

During your next combat you become encased in thick wood. It covers your whole body and gives you +5 AC, but your movement is cut in half.

For each 10 damage you do to an enemy, you lose one of those AC points. For each 10 damage you take, you gain an additional AC point.

At the end of combat, the wood cracks and falls to the ground.

**Submitted By:** SpoonCity

**Played:** 0:34:07 (Episode 27)

### Mine to Me, I Call to Thee (Force of Good)

*For Siv, from Digitalmalan*

You REALLY wish your group wasn't so spread out. All party members and friendly affiliates within 120ft are teleported to you. Each makes DC 16 Dex saves, or falls prone in a heap of bodies, on you, on arrival.

**Submitted By:** Fuzz58

**Played:** 3:10:02 (Episode 29)

### Temporary Tattoo (Force of Good)

*For Uggo, from UnholySaint*

A magical tattoo appears on your face. The bad news: the teammate to your left gets to decide what the tattoo looks like. The good news is, it gives you resistance to a damage type of your choice for one encounter. The tattoo lasts 24 hours and cannot be washed off.

**Submitted By:** Brrrrr\_Ice

**Played:** 0:39:58

### Counter Disadvantage (Force of Good)

*For Lily, from angeldevilson*

On a roll when you have advantage but also have disadvantage. This card negates the disadvantage.

**Submitted By:** Silverfang59

**Played:** 1:45:51 (Episode 31)

### Whitebeards Astrolab (Force of Good)

*For Siv, from [The Candles]*

Whitebeard's Astrolab appears from the amulet and, when used along with a map, you can discover the location of Whitebeard's greatest tresure.

Roll a d4. 1 - Buried in the Bingle cemetery. 2 - Beneath Castle Rum. 3 - The sewers of Biverby. 4 - Locked in a vault, in a bank, in Terlis.

**Submitted By:** Wilmiester

**Played:** 1:13:38

### Lady Luck's Revenge or Lesson in Chaos (Force of Good)

*For Fahima, from dresdendarque*

Lady Luck approaches, dressed in stunning purple, holding two whirling dice in one palm. She is not smiling.

"So, they steal his tears, rob him of sleep and then turn him into a human. Really? Who's the thief?" She tosses Siv a die, "Use this instead. Oh, and one for the cardholder."

You and Siv each get a single re-roll.

**Submitted By:** LadyofStars

**Played:** 1:34:00

### Memory of the Warden (Force of Good)

*For Uggo, from Hunter818*

At the beginning of combat you are incapacitated for one round by a splitting headache, as memories from time as a warden bleed through.

For rest of combat, gain 1d4 elemental damage based on the warden you embody.

**Submitted By:** Dasmyr

**Played:** 0:57:25 (Episode 27)

### Duck Tail (Force of Good)

*For Uggo, from dresdendarque*

Was a polymorph spell cast on you? A duck tail sprouts from your backside.

At the beginning of the next combat your opponent must make a DC 13 Will save or you get a surprise extra basic melee attack against that enemy.

**Submitted By:** Kaibuk

**Played:** 0:37:55 (Episode 27)

### Orc Dentures (Force of Good)

*For Siv, from Henda001*

You gain two orc-like tusks in your mouth. If you already have orc tusks they double in size.

If you make an Intimidation check you get a +2 bonus to it. If you make a Persuasion check, take a -2 penalty.

The tusks appear instantaneously, and don't go away until you do either check. Be cardful not to bite your tongue.

**Submitted By:** Tiger\_Gamer

**Played:** 1:30:51

### Chattering Skull (Force of Good)

*For Uggo, from gorbinplade*

Next time you look in your pack, you find a skull that is the same size and shape as your own, wrapped in a blood-red piece of cloth.

No matter where the skull is, you can hear what it would be able to hear, and may speak through its mouth as if it were your own, although once you begin this effect it deteriorates rapidly.

**Submitted By:** Braiba

**Played:** 2:52:52 (Episode 28)

## Episode 27: Feathers and Fangs

### The Magic of Friendship (Force of Good)

*For Siv, from Joker38*

Everyone gets 5 temporary hit points

**Submitted By:** lullharrow

### Does anyone have some orange slices? (Force of Good)

*For James, from MrWhisper*

Heal 10 HP. Also, if you've been knocked prone, can stand back up again without the use of any of your movement.

**Submitted By:** Diceandcapes

**Played:** 2:57:45

### VARDOzer (Force of Good)

*For James, from snakemaster89*

Allow 1 time use of Overrun feat of your achaierai

**Submitted By:** aegis13

### Those Warden Abs (Force of Good)

*For James, from Pytyris-Stormblade*

All acrobatic and athletic rolls have +2 for 24hrs

**Submitted By:** Brrrrr\_Ice

### Ancestors of Thorn (Force of Good)

*For James, from Pytyris-Stormblade*

For 1 round uggos ancestors add their you battle prowess to you, add +4 to any successful damage roll

**Submitted By:** TheCarson

**Played:** 1:19:00 (Episode 29)

### Don't feed the Duke (Force of Good)

*For Uggo, from thewookieking*

Five ducks storm out of the amulet causing 2D6 damage to enemy

**Submitted By:** WizardLee

**Played:** 0:51:05 (Episode 29)

### Put a feather in it (Force of Good)

*For Uggo, from aegis13*

All range attacks are +2 including magical for one turn

**Submitted By:** Brrrrr\_Ice

**Played:** 0:36:10 (Episode 32)

### The Healing Hands of Maud (Force of Good)

*For Fahima, from Joker38*

Gain 1D12 HP also cause 1D4 psychic damage

**Submitted By:** UggoDumbThistle

### "Clam"tastrophie (Force of Evil)

*For Fahima, from Grimfated*

Take 1 pt of piercing damage for every 5 ft you move as the clam shells peirce your foot wear, also considered as difficult terrain

**Submitted By:** Dreamblaze

**Played:** 0:39:57

### Meep's Blazing Reversal (Force of Good)

*For Siv, from dresdendarque*

Any Fire damage Meep can absorb the spell and send it back to its caster dealing half the initial damage that would have been delt

**Submitted By:** Pheremose

### Uncanny Likeness (Force of Good)

*For Fahima, from Henda001*

Make a sock puppet likeness of an enemy you can see. You can use your action to control that enemy on your turn, but they can still act normally on theirs. Last until they succeed a DC15 will save, or when until you take damage of anykind.

**Submitted By:** aegis13

**Played:** 1:54:40 (Episode 29)

### Sixth Sense (Force of Good)

*For Uggo, from Flok*

All enemies have a disadvantage on an attack against you for one turn of your choice and ends on your next turn

**Submitted By:** JayBeeLee

**Played:** 0:53:47

### Aggressive marketing (Force of Evil)

*For Uggo, from Emperorbudpatine*

The character of any player not wearing the appriate swag takes a hit from Uggo's tshirt canon for 2D6

**Submitted By:** aegis13

**Played:** 0:53:50

### Arithmolabe of Combat Efficiency (Force of Good)

*For Lily, from Storm\_of\_Blades*

When an enemy is defeated by an attack, record the damage of the killing blow on this card, if there is already damage recorded replace it but you take the original damage. Smash this device on an enemy to deal the recorded damage to it.

**Submitted By:** Braiba

### Purple Pain, Purple Pain (Force of Good)

*For Jeff, from Grimfated*

Magical purple cloud appears and covers a character with purple rain, make a dex save or take 2D6 acid damage, if saves take half.

**Submitted By:** Lurkfish

**Played:** 0:56:10

### Luck depends on your point of view (Force of Good)

*For James, from Sivs\_Love\_Intrests*

for 1 round all damage you avoid by saving throw is reflected to the attacker

**Submitted By:** fuzz58

### A Little Magical Razzle Dazzle (Force of Good)

*For Siv, from [The Candles]*

a spell of your choosing that you or a party member cast has the ff effect: the spell lasts for 2x the normal duration, effect 2x the number of targests, doubles the AOE, gives creatures disadvanteg on their save

**Submitted By:** FahimasFanOfFire

**Played:** 1:10:04

### Two birds with one stone (Force of Good)

*For Siv, from Emperorbudpatine*

When you damage a creature, you can also deal half the damage to creatures of your choice witin 5 ft of the target

**Submitted By:** Omegadeather

### Acme trap kit (Force of Good)

*For Siv, from Emperorbudpatine*

roll a stealth check against an enemy's perception check, if you win you set a trap without them noticing and they take a 4D8 damage, roll a DC10 dex check when setting it or it falls on you

**Submitted By:** fuzz58

**Played:** 1:17:52

### T shirt time (Force of Good)

*For Siv, from ChangeBox*

Portal opens for the party, 1 hr duration. They can enjoy a short rest at the Wink and a Smile, then return where they originally were

**Submitted By:** GrizzlyKhan

### Where we're going we don't need roads (Force of Good)

*For Siv, from ChangeBox*

use when travelling by Vardo through rough terrain, ground becomes smooth, trees bend, returns to normal after you pass through it. Effect lasts until the Achairai takes a rest

**Submitted By:** WhoElseElliott

**Played:** 2:28:58

### 321Math (Force of Good)

*For Fahima, from Sivs\_Love\_Intrests*

Roll all type of dice at once while eyes are closed. Add them up within 3 seconds, if you total the number correctly before time runs out you receive a plus 5 intelligence bonus on your next skill check

**Submitted By:** Brrrrr\_Ice

**Played:** 1:46:13

### Conrad's Phoenix egg incubator (Force of Good)

*For Fahima, from Emperorbudpatine*

Hatches a phoenix egg to the age it was before when last injured. Requires 4 spell slots the following day. after each use make a DC15 + number of uses durability check. The device breaks if the check fails.

**Submitted By:** aegis13

### I can't. I have to figure this out (Force of Evil)

*For James, from [Milo's Bowl]*

Loose one round while you ponder a riddle

**Submitted By:** DragonBard

**Played:** 2:26:08

### Lord Arrabann's Lucky D20 (Force of Good)

*For James, from Multiverse-Cleric*

reroll any attack/save roll while also rolling D4, add that value to the roll but also receive that much psychic damage, for using Lord A's dice w/o his permission

**Submitted By:** WizardLee

### Blessing belated (Force of Good)

*For Lily, from Praetorian*

When you roll a nat20, you may choose to give yourself disadvantage and save that natural 20 for later use. However, you can only use that natural 20 when you do not have advantage on the roll or your advantage has been countered.

**Submitted By:** Paynekilr

### Specialized bag of health (Force of Good)

*For Lily, from Multiverse-Cleric*

Roll a D4. Yes, right now. We'll wait. Record the number. Out of the amulet pops an empty bottle and a specialized bag of holding. Nothing can be put into the bag (looking at you, Uggo), except the bottle. Once per day, for the number of days you rolled, you can put the empty bottle in the bag and it will be filled with health potion.

**Submitted By:** SiLy

### Make a Reference (Force of Evil)

*For Jeff, from Twinsen*

Roll 4D4 2+1+1+1. The number of people who dont get the reference take that many point off of each enemies AC for the entire fight

**Submitted By:** Kaibuk

### Voodoo Doll (Force of Good)

*For Uggo, from patrickedge*

Select a number to know which one to strike 1 head 2 torso 3 arm 4 right arms 5 left leg 6 right leg. Select a number to decide which to strike. If you rolled a number that you rolled the limb is crippled.

**Submitted By:** MamaArrabann

### Thundercats Woah (Force of Good)

*For Uggo, from patrickedge*

Chant thundercats. 1 enemy makes a Con saving throw DC15, on failed save enemy takes 2D8 damage and is pushed back 15 ft on a successful save takes half the damage, and no push back

**Submitted By:** PedroP91

**Played:** 1:53:34 (Episode 29)

### Cupcake (Force of Good)

*For Lily, from ChangeBox*

For one round when eaten movement is unaffected by difficult terrain, spells and other magical effects can neither reduce speed nor cause you to be paralyzed or restrained you can also use half your movement to automatically escape from non magical effects

**Submitted By:** muskstickaddict

### James' Brown Beard (Force of Good)

*For Fahima, from gorbinplade*

Add 1D4 to next persuation check.

**Submitted By:** ObsoleteGamer

**Played:** 3:19:57

## Episode 28: Blood in the Alabaster Woods

### Where the Dice Fall (Force of Good)

*For Siv, from snakemaster89*

Everyone (Jeff doesn't count) gather all the d4's they can find at the table and roll them together. Add up all the numbers and add that total to the party gold.

**Submitted By:** RyanWinters

**Played:** 0:15:44

### W00T! Level Up! (Force of Good)

*For Siv, from aegis13*

Congratulations! Your dice have leveled up. The next time you roll roll (sic) a die you may roll the next die higher.

**Submitted By:** DragonBard

**Played:** 0:25:42

### Bleff's Blandana (Force of Good)

*For Siv, from CaptainCritical*

A bland bandana with only the inscription "Bleff" appears. This blandana can be worn and grants the ability to appear abundantly bland. You gain advantage on your next stealth check; if you already have advantage, you get the benefit of the invisibility spell, as you become completely and utterly bland.

**Submitted By:** FahimasFanOfFire

**Played:** 0:25:06

### A Small Price to Pay for Salvation (Force of Good)

*For James, from Pytyris-Stormblade*

You can use this card to pay any amount of gold in multiples of 30. For every 30 gold paid, add 1 to any roll.

**Submitted By:** Omegadeather

### Jeff's Eyepatch (Force of Good)

*For Uggo, from MrWhisper*

You find an eyepatch in you pocket with the name "Jeff Canatta" written inside. Funny, you don't remember any pirates named Jeff. As you put this on suddenly you are filled with visions of things only this mysterious Jeff can see.You gain knowledge of one stat from a monster of your choice.

**Submitted By:** Arun\_Ondo

**Played:** 0:32:00

### Power Word Hamlet (Force of Good)

*For Uggo, from Elusivetreat*

You utter a word of power, "Hamlet," that causes a magical barrier to appear around any one creature, including party members, for one round, making that creature immune to the party's attacks.

**Submitted By:** Braiba

**Played:** 2:50:42 (Episode 29)

### Time to Be a Hero (Force of Good)

*For Lily, from Kaylith*

Night time is the right time to fight crime! During your next night time combat, get an extra d4 added every time you roll to hit.

**Submitted By:** Ceetar

### So Many Villains, So Little Time (Force of Good)

*For Jeff, from TK-421*

With so many monsters, its hard to keep track. Use for a battle of your choice. Did the bad creatures go already? Who can remember? Just to be safe, they'll go again.

**Submitted By:** lullharrow

### All or Nothing (Force of Good)

*For Fahima, from TK-421*

When a teammate is in need of healing you may use your own hit points to heal them. Roll the amount of dice as close to your total hit points at that moment at that amount is transferred to your ally. (+ example, unread)

**Submitted By:** Dmwishes

**Played:** 2:43:35 (Episode 29)

### Vessel of Vampiric Vitality (Force of Good)

*For James, from Joker38*

An earthen jar with a decorative, fanged animal head lid appears. Upon opening, you discover a healing potion inside. (+ redacted)

**Submitted By:** aegis13

**Played:** 3:29:22 (Episode 29)

### Who's My Sister? (Force of Good)

*For Lily, from [The Candles]*

Can (you) name all of Lily's sisters on the spot? You gain +1 to your next roll per sister you correctly name. You can apply this same bonus to an additional roll if you correctly name them from oldest to youngest.

**Submitted By:** Mana\_Hakume

**Played:** 2:57:00

### Ring of the Grammerian (Force of Good)

*For Fahima, from Uncle-C-Dubyah*

The owner of this card receives a paper ring made from the pages of a book, allowing the wearer to change one letter of any known spell for any caster, thus changing the effects of said spell. After use the ring burns up causing 1 point of fire damage and destroying the ring.

**Submitted By:** Dasmyr

**Played:** 1:42:10

### A Spellcaster's Best Friend (Force of Good)

*For James, from Branded\_Nerd*

The player holding this card is granted or may gift one temporary spell slot for 24 hours.

**Submitted By:** Zacmac

**Played:** 0:55:21

### Should Have Aimed for the Head (Force of Evil)

*For James, from ColdCandor*

The next time you roll a nat 20 it counts as a miss instead.

**Submitted By:** DiceandCapes

**Played:** 3:33:17 (Episode 31)

### Is it Cold in Here, or is it Just Me? (Force of Good)

*For Uggo, from HoboViking*

The owner of this card can charge their weapon or spell to create a hailstorm of icy shards onto a target causing them 1d8 piercing and 1d(8?) cold damage on top of the damage it normally does. 1 time use.

**Submitted By:** Genral-Marklar

**Played:** 1:21:43 (Episode 29)

### Copyright Strike (Force of Evil)

*For Uggo, from ColdCandor*

Oops. The Yahoos have been charged for their group name. Apparently it's very similar to a trademark. Roll a d100, double it, and lose that amount of gold. If you hit 0 gold, another player must cover your share. Don't worry, it could have been worse. Afterall, the group name doesn't SEO well.

**Submitted By:** Wrokker

**Played:** 0:56:32

### I Need a Break (Force of Good)

*For Siv, from Kaylith*

Within combat you can choose to skip your turn to gain the effects of a long rest. If you are interrupted at any time by a team member or monster until your next turn, the rest fails.

**Submitted By:** Brrrrr\_Ice

**Played:** 3:31:57 (Episode 37)

### Welp... (Force of Good)

*For Siv, from ChangeBox*

Looks like the enemies dropped their coin purse. Before they even realize it, Mr. Whisper sneaks in to snatch it. Roll a d100, you gain that amount of gold.

**Submitted By:** RyanWinters

**Played:** 0:58:30

### How Do You Advantage? (Force of Good)

*For LIly, from Kaylith*

The next time you have advantage on a roll, instead of choosing the higher dice roll you get to add the dice together.

Now that's an advantage.

**Submitted By:** Brrrrr\_Ice

### "Flavored" Water (Force of Good)

*For Fahima, from HoboViking*

It's just flavored water. Drink it! Go on.We are watching, it is perfectly normal water. Regain 1d10 hit points, but you may want to plug your nose.

**Submitted By:** Brrrrr\_Ice

**Played:** 1:45:33 (Episode 32)

### Blessing Belated (Force of Good)

*For James, from Storm\_of\_Blades*

When you roll a nat20, you may choose to give yourself disadvantage and save that natural 20 for later use. However, you can only use that natural 20 when you do not have advantage on the roll or your advantage has been countered.

**Submitted By:** Paynekilr

### A Poem in Prose, d20 My Love (Force of Good)

*For Siv, from Kaylith*

There exists a die named d20, who results can help you aplenty. Yet sometimes the result is quite the insult, so just change the face to a nat 20.

**Submitted By:** goofybk

**Played:** 1:02:58 (Episode 29)

### What? What did You Say? I Can't Hear You (Force of Good)

*For Fahima, from Follower-Of-Fahima*

Resistance? I don't think so. Next time Jeff says an enemy has resistance it goes unheard and you or your party member's attack hits for full damage. Make it count, as it only works once.

**Submitted By:** muskstickaddict

### Mr. Whisper Get That Out of Your Mouth Now (Force of Good)

*For James, from Multiverse-Cleric*

Too late! He's swallowed it. Roll a d4 to see effects. 2, throws it up, but eats it again. Roll again. 3. He dances when the next bardic inspiration is awarded, giving everyone a +1. (1 and 4 unread)

**Submitted By:** muskstickaddict

**Played:** 2:20:03

### Ender Pearl (Force of Good)

*For Uggo, from Flok*

A blue pearl appears in your hand, When thrown, teleport to the area the pearl lands, then take 2d8 damage. 1 time use.

**Submitted By:** Omegadeather

**Played:** 0:38:18 (Episode 32)

### Candle Queen - Wax Attack (Force of Good)

*For Lily, from ChangeBox*

The Candle Queen comes to your aid fighting an enemy of your choice. She casts a spell that covers the target from head to toe in Hot Wax causing 2d6 damage. The target must make a DC 12 strength save check to break through the wax as it hardens. Until it succeeds its speed becomes 0 as it now a wax statue.

**Submitted By:** Damn It Tom

**Played:** 0:45:00 (Episode 29)

### Amulet's Envy (Force of Good)

*For Jeff, from eagleeye123321*

The Amulet grows green with envy as the party hoards its power. At the end of the next round of combat, the amulet inflicts 2d12 damage on each party member who did not spend one of their force of good cards during the round.

**Submitted By:** Braiba

**Played:** 0:49:20 (Episode 29)

### Grenade Dive (Force of Good)

*For Jeff, from eagleeye123321*

When a player does an area attack that would hit three or more enemies, pick one of those enemies. All effects of the attack that would have hit another enemy apply to that one instead. (for example, if five enemies would have been hit by a fireball, instead one of those enemies will make five dex saves and take five lots of damage)

**Submitted By:** Braiba

### Lefty Day Has Passed (Force of Evil)

*For Jeff, from eagleeye123321*

Lefty day is over, so for the next minute you must roll right handed and with disadvantage,

**Submitted By:** MataMous3

### Boys Vs. Girls (Force of Good)

*For Fahima, from Meeps\_Brother\_Peep*

Who wins? Roll a d20. (Even: Girls win! The girls each get +5 on their next attack).

**Submitted By:** MidnightGreninja

**Played:** Episode 29

## Episode 29: The Crimson Coil

### Shake it off (Force of Good)

*For James, from Pytyris-Stormblade*

A calmness and resolve washes over you. Your filled with strength and Honour. You are a Hero of Bingle after all . An attack that would take you below 10 HP is halved.

**Submitted By:** lostlegend15

### Power of the Lodestar (Force of Good)

*For Lily, from LilyDumblestuckFan*

Want to crush your enemies but good, use a Lodestar. Call upon the stars and channel your inner chi to drop a Lodestar upon your enemies. That's right, roll well enough and you throw an entire tower from the sky at your enemy. Roll 4 D20 in the box. If you roll doubles of any number double the combined total for force damage, triple for triples and 4x if you roll all four the same number.

**Submitted By:** Bullware

**Played:** 1:26:25 (Episode 35)

### Just in Queso (Force of Good)

*For Lily, from Flok*

You are infused with the strength of the mythical Cheese Cat. The next time your advantage is countered by a disadvantage, gain 5 temporary hit points.

**Submitted By:** WhoElseElliott

**Played:** 0:52:49 (Episode 35)

### The sweet taste of revenge (Force of Good)

*For Uggo, from Joker38*

Lord Araabann is now entirely separated telepathically with milos bowl, and the curse is reversed! Now milo will take all the damage. And it tastes oh so sweet! Also, player gets to draw another force of good!

**Submitted By:** Sonoflokiodin

**Played:** 0:16:54

### Slash Film Cast (Force of Good)

*For Uggo, from [Force of Good]*

If cardholder is Uggo or Siv, their next attack does an extra D8 of SLASH damage. If Lily, her next Vicious Mockery also covers enemy in a FILM giving them disadvantage on their next attack. If Fahima or James, the next magic attack they CAST has an extra D8 damage.

**Submitted By:** Soroyama

**Played:** 1:21:58

### Brain in a Bottle (Force of Good)

*For Fahima, from MickiWolf19*

When a Concentration spell is cast by you or another party member, you may have this little brain maintain that spell instead of the caster. It allows the caster to cast 2 concentration spells, but anytime you take damage you must roll the concentration check for the brain. Once it drops concentration, the brain breaks apart and dissolves into the bottle's fluids.
The resulting liquid gives 1d4 healing, if you're okay drinking it.

**Submitted By:** Braiba

### I feel your pain, really I do (Force of Good)

*For Lily, from JackDO57*

When another player suffers damage you can choose to take 1/2 the damage from them onto yourself.

**Submitted By:** fuzz58

### Spectral Grammy (Force of Good)

*For Fahima, from [The Candles]*

Not to be outdone by Uggos ancestral guardians, Grammy Dumblestuck appears in your next fight in spectral form and plays a heroic tune for one round of play offering you temporary +5 hitpoints and a loving smile

**Submitted By:** Brrrrr\_Ice

**Played:** 0:32:03

### Eye of the bee-holder (Force of Evil)

*For James, from Grimfated*

A swarm of bees come out of the amulet and sting your eyes. Take 4d4 damage and become blind for 2 rounds.

**Submitted By:** Omegadeather

**Played:** 0:50:58

### Ya Basic (Force of Good)

*For Uggo, from Meeps\_Brother\_Peep*

Shout "Ya Basic" at one target of your choice. Since the insult is so devastating it deals 2d4 force damage and they fall prone.

**Submitted By:** BattleClash

**Played:** 3:17:53

### Primal Scream (Force of Good)

*For Lily, from Storm\_of\_Blades*

Roll 5D20 your target takes damage equal to the sum of all prime numbers rolled. For each non prime number you take 1D4 damage.

**Submitted By:** aegis13

**Played:** 1:14:42

### Snack Break (Force of Evil)

*For Jeff, from aegis13*

For the next 2 rounds of combat, the DM must substitute all enemy minis with food items. (pretzels, fruit snacks etc). Now just sit back and watch as the DM feels the pain.

**Submitted By:** Just\_Joolz

**Played:** 1:03:18

### See Me After Class (Force of Evil)

*For Jeff, from Twinsen*

The spirit of a long deceased teacher has attached itself to you, critiquing your every move. Disadvantage on all rolls for the next two rounds.

**Submitted By:** DoctorJedi

**Played:** 1:04:15

### This is dungeon run! (Force of Good)

*For Uggo, from krforget93*

you're out of luck, down on everything but feel a sudden rush of power in your right foot. You can use an action to kick the nearst foe while screaming This is dungeon run! dealing 2 D6 dmg

**Submitted By:** KamikazeReaper

**Played:** 1:34:41

### I cast throw person (Force of Good)

*For Siv, from Arkantos1618*

Spontaneously gain the strength to lift the person next to you and throw them at an enemy. Make an attack roll plus Dex bonus to see if you hit your target. Thrown character rolls a dex saving throw to see if they land prone. Deals 1D4 of bludgeoning damage per 10ft thrown to the person being thrown, and 1D6 bludgeoning damage per 10ft thrown to the creature that got hit.

**Submitted By:** Tiger\_Gamer

### Cannata pinata (Force of Good)

*For James, from Maveith*

When you use this card every enemy under Jeff's control takes 1d6 phsycic damage

**Submitted By:** Firebird364

### You know to respect the Candle Queen (Force of Evil)

*For Jeff, from LacosaNostra*

Jeff You have seen the power of the queens roll. Now it is your turn. The next attack that a monster takes on a player shall be rolled by the Candle Queen. If it is an awesome the power of the Candle Queen is secure and the monster gets a second attack. But if it is anything other than a natural 20, she sides with the players and the roll is treated as a critical fail.

**Submitted By:** The\_Jedi\_Prince

**Played:** 2:39:47

### No pain, no gain! (Force of Good)

*For Uggo, from [The Candles]*

IN COMBAT:
Take ANY NUMBER of d6, your choice! Roll them and add them up. Then roll them again and add them up again.
One roll is damage to an enemy you are engaged with or have taken damage from. The other roll is damage you take!
It’s gonna hurt, but it’s gonna hurt them more!

**Submitted By:** Lurkfish

**Played:** 2:45:25

## Episode 30: Strangers Fete

### Twinning (Force of Good)

*For Siv, from Kaylith*

Can be used when 2 or more people make a roll of the same type at the same time. Choose 1 of the results, and everybody's roll becomes that roll.

**Submitted By:** Omegadeather

**Played:** 1:44:35 (Episode 33)

### Insurance (Force of Good)

*For Siv, from kaibuk*

Can be used to nullify half of the effect of any force of evil card that involves money.

**Submitted By:** Omegadeather

**Played:**

### Holiday Feast (Force of Good)

*For Siv, from The\_Brush\_Of\_Ti*

Its a potluck! Everyone brings something, but no duplicates! You and the rest of the party each roll 1D6 & card holder writes the numbers down. 1=Turkey 2=Stuffing 3=Deviled Eggs 4=Mashed Potato's & Gravy 5=Pie, 6=nothing. For each different number rolled the party gets a d6 of healing in their feast. Example {party rolls 1,1,4,5,6 party gets 3d6 healing}

**Submitted By:** Armyfightingnerd

**Played:** 2:49:08 (Episode 32)

### Luck of the Hin (Force of Good)

*For Fahima, from The\_Brush\_Of\_Ti*

For one roll, your advantages may stack up to two allowing you to roll 3D20s and take the highest roll. You must have advantages to use, however.

**Submitted By:** SeanPatrick

**Played:** 3:44:37 (Episode 34)

### Jeffs favorite player (Force of Good)

*For James, from Fallstar*

You notice Jeff's favorite player list on the back of Jarred's headshot. Put your name on top and become first in initiative. All NPCs go after you then the rest of the party. After all you are the favorite.

**Submitted By:** ThundirMuffin

**Played:** 0:24:41 (Episode 32)

### Amelia's grace (Force of Good)

*For James, from Pytyris-Stormblade*

A player or creature of choice is turned into a small infant that is just so darn cute that causes everyone who looks at it to say “awwwwwwww”. As a result of this, the infant cannot attack or be attacked for the duration of one full round.

**Submitted By:** Astsweetheart18

### Lily's pad of star stickers (Force of Good)

*For James, from Fectious*

Lily has been known to be Mama Lily but has lost her star stickers. The amulet has granted you the pad. The pad is well used and is missing most of its star stickers, but there are still 3 left. Each star is worth 1D6 HP, for when you have been a good boy or girl. But only one can awarded to the same person in the same turn.

**Submitted By:** KamikazeReaper

**Played:** 0:36:39 (Episode 36)

### Bleff Blannata's Buff-Bluffing Blessing (Force of Good)

*For Uggo, from Uncle-C-Dubyah*

For a moment, you are exactly as awesome as you think you are. You may make a Deception check in place of any Strength check, including any Strength-based attack roll. If you can say the name of this card three times fast, without a warm-up run, everyone in the party may add 1d4 to their next attack roll.

**Submitted By:** SuperSayu

### Siv's Coin Bag (Force of Good)

*For Lily, from MrWhisper*

You find a small brown bag inside are 5 special coins. Spending each gives +1 to any roll of your choice. After the bag is empty you realize it belongs to Siv, his name is on the bottom of the bag.
If you give the bag back to Siv, roll a d20 and keep that much gold for yourself as payment.

**Submitted By:** Aphotic Blades

**Played:** 1:23:31

### Mirror universe (Force of Good)

*For Jeff, from MrWhisper*

in another universe in another dungeon run session mirror jeff manages to roll better then you, at anytime of your own chosing you may reroll one of your own dice rolls if you do the vulcan finger greeting

**Submitted By:** KamikazeReaper

### Glass cannon (Force of Good)

*For Fahima, from MickiWolf19*

Use this card once to allow a caster to exchange hp for temporary spell slots. It cost 5 hp per spell level, per temporary slot. No limit on slots other then the caster's health. Once the slots are used they cannot be reused or regenerated.

**Submitted By:** DrSparks

### Suth's Baton of Portal Safety (Force of Good)

*For Fahima, from MickiWolf19*

Developed by portal experts of The Natural Order after the tragic loss of a young acolyte, this small baton glows green if a portal is within 100ft. If that portal closes with someone or something still in transit, they are ejected safely from the portal on whichever side the baton is. DO NOT CLOSE THE PORTAL ON THE BATON.

**Submitted By:** Aegis13

### I Like Your Haircut (Force of Good)

*For Uggo, from thewookieking*

On your next attempt to be persuasive, let the person/NPC know that you like their haircut. Add 1d4 to your persuasion roll.

**Submitted By:** ManicMage92

**Played:** 1:01:21 (Episode 36)

### Cousin Clem' Friendship Bracelet (Force of Good)

*For Lily, from Brrrrr\_Ice*

A old sweat stained and frayed friendship bracelet appears. Tie it on your wrist and gain immunity to necrotic damage for 1 rnd and resistance for 5 rnds. Be warned, the last strands could fray any minute now.

**Submitted By:** fuzz58

### The cats unlucky nature (Force of Evil)

*For Fahima, from LambentZerker*

Next time you travel in the Vardo it is as though you have the worst luck. Roll a D20 for every hour of travel up to three. 1-3 break a wheel, 4-6 drop the reigns, 7-9 bag of grain falls off, 10-12 roll a d6 to determine who falls out, 13-15 the Achaierai tied to the back breaks free, 16-20 all is fine.

**Submitted By:** Kaibuk

**Played:** 0:47:00

### Tony Stork (Force of Good)

*For James, from Newbienew7*

Wait until combat to read. A wise-creacking stork emerges from the amulet wearing sunglasses. Noticing the condition of your armor, he hands you his MkII prototype armor, giving you 10 temporary hitpoints until the end of combat - after all, it's just a prototype.

**Submitted By:** Flok

**Played:** 0:27:35 (Episode 32)

### Hungry Like the Wolf (Force of Evil)

*For James, from Grimfated*

You avoided being bitten during the werewolf fight, but a fleck of wolf spittle landed in your eye. Suddenly, latent lycanthropic cells are awoken and you are overcome with an insatiable thirst for blood
Find and consume raw living flesh within 60 seconds, or take 5d6 damage
Magically created flesh cannot sate the hunger

**Submitted By:** A\_Mysterious\_Robot

**Played:** 0:44:44

### IO(F)U (Incendairy Offer for Future Use) (Force of Good)

*For Uggo, from [The Candles]*

Next time you get an IOU you can decide to use this card instead of getting a FoG to gain plus 5 fire damage to all attacks in the next battle. If you get this card as an IOU you get plus 10 fire damage.

**Submitted By:** FragmentOfheart\_soul

**Played:** 0:37:22 (Episode 32)

### Mini Megaphone (Force of Good)

*For Uggo, from Calcaneous*

Your voice suddenly gets louder. So loud that you gain +2 to a persuasion or intimidation roll. Upon closer inspection, you see a tiny, primitive megaphone near your mouth.

**Submitted By:** TheSovietPotato

**Played:** 1:01:38 (Episode 36)

### Never Give Up, Never Surrender (Force of Good)

*For Siv, from Storm\_of\_Blades*

The amulet will not let you give anything else but your best. On your next DMG roll, roll your hit die until you roll the highest possible roll (if it is a d8, until you roll an 8). Count how many times you have to roll until you get it, and add that number to your DMG.

**Submitted By:** WillDJ1217

**Played:** 2:40:50 (Episode 35)

### Who's knocking (Force of Good)

*For Siv, from HoboViking*

You are gifted a single cast of Knock - see pg 254 in the players handbook- but you must tell a knock-knock joke with the DM.

**Submitted By:** Zander888888

### handle of many forms (Force of Good)

*For Siv, from Kaylith*

A 6 inch silver handle that can take the form of any object with a handle(sword, shield, hook, etc) Any roll made with this item grants +2 to the roll. (It has 1d4 uses)

**Submitted By:** dexterousDigit-9

**Played:** 3:35:12 (Episode 31)

### Utter Nonsense! (Force of Evil)

*For Fahima, from Lotta\_Leche*

The party is inexplicably struck by the urge to utter nonsense. For 2 rounds of combat or 10 minutes outside of combat, the party receves -5 to all skill and ability checks they make requiring speech. Additionally any spells with a vocal component receives -5 to their rolls, as the party can only utter nonsense.

**Submitted By:** CodyFurlong

**Played:** 1:54:08

### Cousin Clem' Rubber Boots (Force of Good)

*For Lily, from LHSemneyer*

A old stinky pair of rubber boots appear. Put them on and gain immunity to electrical damage for 1 rnd and resistance for 5 rnds. Be warned,wearing for more than an emergency invites a case of toe rot.

**Submitted By:** fuzz58

### Blood of my Blood (Force of Good)

*For Jeff, from Lotta\_Leche*

For one combat encounter, each time a player character hits or succeeds on a hit roll, add 1 point to the next d20 of antagonistic character of your choice.

**Submitted By:** dudarian

### Life is pain! (Force of Good)

*For Jeff, from Lotta\_Leche*

You may negate 1 awesome roll(Nat 20) of your choice turning it into pain. (Nat 1) All while Jorl sympathizes in the background.

**Submitted By:** Dasmyr

**Played:** 2:02:34

### The Knick-Knack of Doom (Force of Good)

*For Uggo, from HoboViking*

A shelf with many knick-knacks appears at a spot of the player’s choosing. An enemy within 20 ft of the shelf must make a DC 15 Wisdom Saving Throw to resist touching an item. On a fail, they turn into a tiny knick-knack & can’t act for 1 round. An attack with a magical weapon on them during that round deals double damage & immediately ends the effect.

**Submitted By:** thedungeonrunyayyyyy

## Episode 31: The Road to the Mountain

### Fruitcake (Force of Good)

*For Siv, from MrWhisper*

Oh. Someone gave you this. You don't even want it. Who does? What good is it, even?
Once per episode the owner of this card can try to gift this fruitcake to another player by making a dexterity vs. perception check. If they succeed, they receive 5 temporary hit points. Cannot regift to a player who's had it before, but also cannot ask who has had it before. When the last player gets it, its true power will be revealed.

**Submitted By:** Aegis13

**Played:** 0:33:35 (Episode 33)

### The 'Too much Turkey Blues' (Force of Evil)

*For Siv, from Grimfated*

The meal was great, the conversation was good, but the day was long and tiring. You make a valiant effort to prop your eyelids up but the end result is inevitable. You roll a Nat1 the next time you make a perception check for your solo night watch, as you gently snore, head down on crossed arms.

**Submitted By:** fuzz58

**Played:** 3:15:42

### Blame the lag (Force of Evil)

*For Fahima, from queso\_gato*

After taking damage from an attack, roll a d20:
Even, you have a slight lag problem and take half the damage again.
Odd, you're really lagging out, take the amount of damage a second time.

**Submitted By:** SpoonCity

### Home Advantage (Force of Good)

*For Fahima, from TenderBeast*

The amulet reveals blueprints for upgrades to the Vardo. At the cost of 2,000 gold, you are able to permanently add the following lair actions to it, which can be used on initiative 20 by anyone standing in or on it:
- The ground within 30ft of the vardo is difficult terrain to enemies this round
- Everyone on or inside the vardo heals 1d4
- Disadvantage to ranged attacks this round if targeting a player within 20ft of the vardo from further away

**Submitted By:** Braiba

### Whose Turn is it Anyway? (Force of Good)

*For Fahima, from MickiWolf19*

When you make a successful attack, your fellow players each can make a suggestion of how they could improve it by saying "Yes, and..." Each successful description of how they can help contributes an additoinal d4 of damage to you attack.

**Submitted By:** Aegis13

**Played:** 1:15:20 (Episode 32)

### Vendetta (Force of Good)

*For Fahima, from MickiWolf19*

Start a 30 second timer when you are ready. However many words you can say with the letter V within this time (starting or in there somewhere, think "Very" or "howeVer". Have the player next to you keep count. Add up the words you said, minus the ones writtern here on the card, and you deal that much damage to an enemy. Viva la revolution!

**Submitted By:** TheSovietPotato

**Played:** 1:34:21 (Episode 32)

### Baby Acharai (Force of Good)

*For Fahima, from MickiWolf19*

Next time you gather the Acharai after a long rest, you notice that one of them has laid an egg. You may either cook it up to provide a meal for the entire group that restores 2d10 health, or keep it safe for 2d8 days until it hatches as a Baby Acharai.

**Submitted By:** Wilmiester

**Played:** 1:09:20

### Hodgepodge High Five (Force of Good)

*For Fahima, from MickiWolf19*

A hand from the hodgepodge finds you after crawling for quite a long time. It turns out it wasn't ever against you; it just did what the hodgepodge was making it do. After it gives you a high five (i it proceeds to grapple the target of your choice until the target passes a successful DC 12 strength check.

**Submitted By:** TheDarkHound

**Played:** 0:49:00 (Episode 36)

### Years of Savings and Service (Force of Good)

*For Fahima, from MickiWolf19*

A mystical gecko appears and tells you to pump the brakes and keep it for next time. Roll a d20 and if you get 15 (percent) or more you are able to pump the brakes on one Force of Evil card. If you fail that’s ok keep it in your deck and try again next episode.

**Submitted By:** Bullware

**Played:** Episode 32

### The Lost Throws of Suth (Force of Good)

*For James, from Twinsen*

Way back when you laid Suth to rest in a field of poppies, the amulet magically produced a glowing grey pearl hovering in the space that Suth's heart would have lain. You only now discover that it made its way into your pocket. On a death saving throw of your choice, the spirit of Suth adds 1d4 to the roll.

**Submitted By:** UggoDumbThistle

### Trish of the Time Stream (Force of Good)

*For James, from Kaylith*

A magic force of benevolence comes from the Amulet to lend aid to the Magic Circle (that's your team name)

On the next 'The Dungeon Rundown,' Trisha will roll one each of a D4, D8, D10, D12, and D20 and record the results of each die. In a future session, choose one of those die results as a substitute for one of your own.

**Submitted By:** The\_Brush\_of\_Ti

**Played:** 3:46:35 (Episode 34)

### Sparkle in the Twice-Blinking Eye (Force of Good)

*For James, from kaibuk*

Do not read aloud.

Write the name of a watcher on this card. Whenever that watcher gives you advantage, make a mark on this card. Whenever that watcher gives you a Force of Good, make five marks on this card.

Spend these marks one-for-one for a bonus on any roll. Once you spend the first mark, you can no longer gain more.

**Submitted By:** Braiba

**Played:** 2:42:09 (Episode 36)

### Royalties of the bard's song. (Force of Good)

*For James, from diceandcapes*

The song is a hit! Everyone rolls in the box together and the party gains that much gold. If doubles are rolled those players get to roll again and add that gold as well.

**Submitted By:** Kaibuk

**Played:** 0:29:06

### Mobile Moratorium on Magic (Force of Evil)

*For Uggo, from Grimfated*

Triggers in combat. A moratorium on magic has been placed on the group for 1 round

**Submitted By:** zacmac

**Played:** 0:26:16 (Episode 32)

### 15 mins may save 15% (Force of Good)

*For Uggo, from DerrockMountainBear*

You decided to spend 15 minutes on the phone with the a magical Gecko to receive Vardo insurance. The next time any damage is done to the vardo, this card will fix the vardo because that Gecko's got you covered.

**Submitted By:** QueenScarlet

### Feign Death (Force of Good)

*For Uggo, from MickiWolf19*

As a reaction you may pretend to instantly die with a +7 performance bonus. Any opponent fooled will immediately stop attacking you and begin searching for a new target.
When you choose to stand up, you may do so without movement penalty.

**Submitted By:** Baron Wilderness

### Alphabet Scavenger Hunt (Force of Good)

*For Uggo, from diceandcapes*

A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z

Whenever you acquire an item, encounter a monster, talk to a named NPC, enter a location, or witness a spell being cast, cross off its first letter above.

Spend this card to get +1 to an attack or ability check for each crossed off letter. If you collect all 26 letters before using, receive 1000 gold.

**Submitted By:** Braiba

### Dungeon Non Disclosure Agreement Violation (Force of Evil)

*For Lily, from Fectious*

You and your team seem to have cracked under the pressure of the fowl circumstances you find yourself in. That pesky amulet somehow forged your signatures on the DNDA you refused to sign. You must make a DC17 Intelligence check. On a fail a lawyer informs you that you are in violation and must make a Duke Pun in The Duke's Duck voice and lose half the party's gold. On success lose 50 Gold

**Submitted By:** The\_Jedi\_Prince

**Played:** Episode 31

### The cups!!! (Force of Evil)

*For Lily, from LambentZerker*

Next time a player knocks over a cup on Jeff’s beautiful table all players that have knocked over cups to date take xD6 psychic damage, where x is the number of players who have knocked over cups.

**Submitted By:** Kaibuk

### Income Tax (Force of Good)

*For Jeff, from eagleeye123321*

The party must pay Jeff 20% of their total gold. Jeff may spend this pool on items to outfit creatures in future encounters with, such as health potions or +1 weapons or armor, which disintegrate upon their owner's deaths.

**Submitted By:** DoodTheMan

**Played:** Episode 31

### All Out Attack (Force of Good)

*For Lily, from Kaylith*

The next time you inflict 5 or less damage on your turn, the Amulet takes pity on you and slows time for everyone but you, allowing you to deal that same amount of damage 1d6 more times. If the enemy is killed, you must take a dramatic pose, then roll a DC15 Intimidation check to Frighten all enemies you can see.

**Submitted By:** stolenhat

### Oh No You Var-Don’t! (Force of Good)

*For Lily, from Joker38*

If a creature attacks you near the vardo and you can see it, you can shout “Oh no you var-don’t!” to cause the attack to miss you and hit the vardo instead.

**Submitted By:** beardmestrength

### Raiders Of The Lost Wardens (Force of Good)

*For Lily, from MickiWolf19*

Time to play some marbles! Take the d100 and shoot it from the edge of the table into the minis as a thunderous giant bolder. Note the roll value of the die where it lands and divide it equally amongst all those hit as damage, rounding up (because 0 damage is sad). If any minis are knocked over they are knocked prone.

**Submitted By:** Arun\_Ondo

### Vorpahl's Guidance (Force of Good)

*For Jeff, from TK-421*

Amy Vorpahl parts the veil of reality and appears from the 8th Dimension to confer with Jeff. Choose one of the following: All enemies gain advantage on their attack roles, all players gain disadvantage on their next attack roll, or one boss may heal 3d6. Choose two if Amy is actually present.

**Submitted By:** WizardLee

### A Nameless Fear (Force of Good)

*For Jeff, from ColdCandor*

Jeff receives two disadvantages and two advantages. He may distribute these as he wishes among the NPCs or PCs.

**Submitted By:** WizardLee

### The Fibon-ouchy Numbers (Force of Good)

*For Siv, from ColdCandor*

1 1 2 3 5 8 13

When you roll one of the numbers above on an attack roll, you may cross that number out to deal 1d4 psychic damage to the target, even if the attack missed.

**Submitted By:** Braiba

**Played:** 2:41:35 (Episode 35)

### Roll Model (Force of Good)

*For Fahima, from ColdCandor*

Strut your stuff by rolling a d20 in the box!
Give us a playful roll!
Nice! Now give us a fierce roll!
Hot! Show us a sexy roll!
Now finish by rolling blue thunder!
Pick two of these rolls. You can use them later as if you had the divination ability of portent (i.e. you must announce you are using them before rolling)

**Submitted By:** Aegis13

**Played:** 0:39:12 (Episode 32)

### Superhero Landing (Force of Good)

*For Uggo, from [The Candles]*

Instead of taking fall damage, you land with on one knee and slam your fist into the ground. Roll 1d6. The resulting wave of force converts the fall damage you would have taken into either:
(1-3) Healing - divided equally among any creature within 10 feet of where you land, or
(4-6) Damage - taken by every creature within 10 feet of where you land.

**Submitted By:** Baron Wilderness

### Dunal's golden egg (Force of Good)

*For Lily, from ColdCandor*

At the start of initiative, you can call out "For ducks sake!" and conjure a large golden egg. You can carry it or it can occupy Uggo's saddle, with his permission. It charges up with 1d4 20ft area-quackdamage (thunder) for each round the holder does not take damage, starting at 1d4. It can be thrown at any time during combat. If not used, it will crack open and reveal 1d4\*50 gold.

**Submitted By:** LifeIsPayn

### Push Your Luck (Force of Good)

*For Siv, from Y0ungBlood*

After you make a d20 roll, you may spend this card to reroll.

If you roll higher (or the same), you may keep the new result or repeat this effect. But if you roll lower, you must keep the new result.

**Submitted By:** Braiba

**Played:** 3:36:49

### Blessings of the Wayfarer (Force of Good)

*For Siv, from Y0ungBlood*

Maybe all that time at the temple to the Wayfarer got the god of commerce's attention. The next time you negotiate with a merchant, they are especially friendly towards you. Any wares you purchase are discounted by 25%

**Submitted By:** Aegis13

**Played:** 0:46:21 (Episode 38)

### Smash! (Force of Evil)

*For Fahima, from Grimfated*

Next time you fall prone an overwhelming force smashes you with ogreish might. You take 2d10 bludgeoning damage. Now you know how the clam...and the Achaierai rider felt.

**Submitted By:** Kaibuk

**Played:** 2:09:54 (Episode 35)

### The dungeon runvention (Force of Evil)

*For Fahima, from Dreamblaze*

You are teleported to a convention for the dungeon run for a single second, but even though it was only a second, it was so crowded that you were knocked prone and you were so disoriented that you take 2d8 psychic damage.

**Submitted By:** ZabinTheCyndaquil

**Played:** 2:06:53

### Chaomancy (Force of Good)

*For Fahima, from Y0ungBlood*

You've been around the Amulet a long time now, you even feel as though you might be able to control it. In combat, you can attempt to cast a Force of Evil aimed at you at an enemy you can see. On your turn, as an action roll a DC15 Wisdom or Intelligence check. On a success draw a Force of Evil to be applied to an enemy. You may keep trying on subsequent turns until you succeed.

**Submitted By:** Aegis13

### Orcish Things Affiliate Scheme (Force of Good)

*For Fahima, from Y0ungBlood*

You find a flyer for Orcish Things in your back pocket. You must have picked it up from Igli back in Terlis and forgotten about it.

If you give one of these to an orc, or someone else with an interest in orc-related goods, the next time you take a long rest roll 5d20 and receive that much gold in commission.

**Submitted By:** Braiba

### Standard of the Fateforged (Force of Good)

*For Fahima, from The\_Brush\_Of\_Ti*

A battle standard depicting Fahima, Uggo, Siv, James and Lily in front of their respective wardens. During combat, ram this into the ground to grant one effect of choice to the party for one round: Resistance to one damage type of choice or change all damage dealt to one specific type.

**Submitted By:** Wise\_Cyan

### Death and Taxes (Force of Evil)

*For James, from Grimfated*

One thing is certain; you have a choice to make. Either you take -3 to your next two death saving throws, or you take -50% to the next two sources of gold you find. Apologies in advance if this card kills Siv.

**Submitted By:** Aegis13

**Played:** 0:46:32 (Episode 33)

### Shake it Like A Polaroid Picture (Force of Good)

*For James, from angeldevilson*

Next time you are dealt a FoE card that causes damage or a negative effect with a duration, simply grab this card, yell "Hey Yeah!" And shake, shake, shake it like a Polaroid picture. The damage or duration of effect is halved.

**Submitted By:** UggoDumbThistle

### Megaball (Force of Good)

*For James, from Pytyris-Stormblade*

You just found a ticket to the Ain Super Megaball Lottery Sweepstakes!
Everyone at the table (including Jeff) picks a number from 1-20.
Now roll a D20 five times (in the box).
Depending on how many numbers you match:
1 = 50g
2 = 100g
3 = 300g
4 = 750g
5 = Jackpot! 2000g
Head in to any shop or town to claim your prize.

**Submitted By:** Baron Wilderness

**Played:** 2:08:55

### The Power of Might, Power of Right (Force of Good)

*For James, from Pytyris-Stormblade*

Perform a combination move with the player closest to you both rolling dice together for hit and then damage - taking the highest to use as your rolls. If at any point you two rolled the same number, add a D6 of additional damage for this righteous combo move!

**Submitted By:** Brrrrr\_Ice

**Played:** 3:09:45 (Episode 35)

### Deflect (Force of Good)

*For James, from Y0ungBlood*

The amulet conjures a energy barrier in front of your character .All damaged is absorbed and is redirected though a beam of energy at another party member. They have the opportunity to make DC 16 Dex saving throw to take half damage or full damage on a fail.

**Submitted By:** lostlegend15

**Played:** 1:26:35 (Episode 32)

### Shadow Strike (Force of Good)

*For James, from Y0ungBlood*

After you have succesfully attacked one enemy, you can instantly teleport up to 30 feet and attack another enemy.

But if the second attack misses, that enemy is allowed an immediate attack against you.

**Submitted By:** Blewbert

**Played:** 1:18:55 (Episode 32)

### Standing Out in the Crowd (Force of Good)

*For Uggo, from Y0ungBlood*

There are so many dice to roll, but only certain numbers immediately catch your eye. Grab as many dice as you can fit in your hands and roll them. Count how many max (20 on a d20, 12 on a d12, etc.) and 1 rolls you get. Add the number of max rolls to a DMG roll, or use the number of 1 rolls as healing. You may decide after rolling.

**Submitted By:** WillDJ1217

**Played:** 3:14:09 (Episode 35)

### Save my save (Force of Good)

*For Uggo, from Y0ungBlood*

In the event of a failed saving throw, this card can be used to JUST pass.

**Submitted By:** Brrrrr\_Ice

**Played:** 1:25:05 (Episode 32)

### Jorl's Die (Force of Evil)

*For Lily, from Grimfated*

On your next D20 roll, all numbers except 20 are changed to 1. Life is pain!

**Submitted By:** Dasmyr

**Played:** 2:37:57

### Strength Through Adversity (Force of Good)

*For Lily, from angeldevilson*

Whenever your advantage is blocked by disadvantage on a roll, choose one:

```
- Make a mark on this card
- Spend this card instead of rolling. Treat the result as being equal to the number of marks on this card.

```

**Submitted By:** Braiba

### Hidden in the seams (Force of Good)

*For Lily, from Pytyris-Stormblade*

Next time you miss an attack, your weapon/spell finds a weak point in the enemies clothing and aims for that, granting you a re-roll

**Submitted By:** TheSovietPotato

### Potatoes of bludgeoning (Force of Good)

*For Lily, from Y0ungBlood*

A brilliant flash from the amulet radiates out, and out from the amulet flies a potato
This potato can t be avoided and hits any enemy of your choice dealing 1d8 +5

**Submitted By:** TheSovietPotato

**Played:** 3:23:19 (Episode 37)

### Caught Ya Monologuing! (Force of Good)

*For Lily, from Y0ungBlood*

The next time Jeff monologues as an enemy of the party, wait until he's done, then exclaim, "I'm rubber, you're glue, whatever you say bounce off me and sticks to you!" The enemy takes 1d12 psychic damage from their own speech. Also... (DO NOT READ ALOUD)

**Submitted By:** GamerCher

### The Void is aVOIDed (Force of Good)

*For Lily, from queso\_gato*

On your next failed saving throw, you feel a pull at you from the void. Due to this void, you were pulled back through time, "was that a dinosaur?", and shoved back out right before you made the roll, you can try to redo your saving throw with disadvantage.

**Submitted By:** ZabinTheCyndaquil

### Boiling bubble buddys (Force of Good)

*For Lily, from Storm\_of\_Blades*

Boy it sure is great to be a germaphobe, you get surrounded in a 10 by 10 square bubble. The outside is hot to the touch and deals 1 fire damage to anyone who touches it. It can only be popped by you and one other of your choice. Lasts until popped.

**Submitted By:** SpoonCity

### Mr whisper and Digit take a course (Force of Good)

*For Siv, from Joker38*

Mr Whisper and Digit have recently passed their first aid course, next time your hp reaches single digits roll a d20 to see how good they did at patching you up. Above 10 they heal you for 1d12 HP. Half that amount for a roll below 10.

**Submitted By:** Muskstickaddict

### Power of 5 (2 of 5) (Force of Evil)

*For Fahima, from LambentZerker*

Roll a D6 and take that amount of damage. but remember the amount you have taken. Once you have all five cards deal the combined damage you have taken to any enemy.

**Submitted By:** Stapleklown

**Played:** 3:45:03

### Requiem for the Fallen (Force of Evil)

*For Fahima, from queso\_gato*

Next time you fell an enemy you will lose your next turn to sing a dirge for the fallen foe.

**Submitted By:** FragmentOfheart\_soul

**Played:** 1:35:23 (Episode 32)

### Armor of Cheese (Force of Good)

*For Fahima, from WilBitzen*

This amulet adds so much cheese. Literally. You are suddenly covered in a perfect suit of armor...made of cheese. For 3 turns, receive +5 to your AC, gain Adv to all Con saves. Your movement drops by 10ft, and the cheese helm limits your LOS, disadvantage on any ranged attacks. How ya like that cheddar?

**Submitted By:** WizardLee

### Parasol of excellent distraction! (Force of Good)

*For James, from scullyismyhomegirl*

You receive a small hand parasol. Spend your action to open it and and a series of large skyrockets shoot up and distracts the enemy. You and all party members within 10' may then take the hide action for free,immediately.

**Submitted By:** fuzz58

**Played:** 1:28:09 (Episode 35)

### Mr Whisper is outraged (Force of Evil)

*For Siv, from [Milo's Bowl]*

He has just found his James sock puppet in your possessions, he is absolutely livid! How dare you?!, his little expression says. You are actually frightened! The next battle you will automatically be last in the initiative check and must always end your turn by using some of your movement to move away from at least one enemy.

**Submitted By:** Muskstickaddict

**Played:** 0:25:23 (Episode 32)

## Episode 32: Runaway Dwarves

### Roaring 20 (Force of Good)

*For Siv, from TK-421*

The very next time you or a party member rolls a natural 19. count down.... 3, 2, 1, Happy New Year! that 19 is now a 20!

**Submitted By:** Paynekilr

**Played:** 0:58:38

### Epic High Five (Force of Good)

*For Fahima, from MrWhisper*

In combat, you can choose to perform an "Epic High Five" as a bonus action with a nearby teammate. This simulates the spell thunderclap (1d6 damage, 5foot range) but does not affect those performing the action.

**Submitted By:** Brrrrr\_Ice

### Red 5 Standing By (Force of Good)

*For Fahima, from Sabergamer*

As you prepare to attack a foe of your choice, you hear a strange voice come out of the amulet. "Red 5, standing by", it says. You now have a wingman for your attack and deal 1d8 extra force damage. May the force of good be with you, Red5iam.

**Submitted By:** UggoDumbThistle

**Played:** 1:34:05

### Scorecard (Force of Good)

*For Fahima, from EnderBear*

From the beginning of the episode to the end. Create a tally for every natural or dirty 20 rolled collect 20 gold .Hand it in at the end to reclaim the reward

**Submitted By:** lostlegend15

**Played:** Episode 32

### My 19 Page Character Backstory (Force of Good)

*For Fahima, from MickiWolf19*

The next time an enemy attacks you, shout "But have you read my 19 page character backstory?!". You hand that enemy a copy and make them read it. They skip the next round of combat, but can attack you for double damage after that, because they read about all your weaknesses.

**Submitted By:** WizardLee

**Played:** 2:37:16 (Episode 35)

### It's Chowdah this world! (Force of Good)

*For Fahima, from MickiWolf19*

A bowl of clam chowder appears before you. Roll 2d10 to determine how many clams are in this chowder. For each clam you consume, it gives you 1 HP of health, and you feel the warmth of the good clams filling your belly. You can share this soup with one other ally, divvying up the clams as you see fit.

**Submitted By:** Creationsby

**Played:** 1:02:00

### The sneer of disdain. (Force of Good)

*For Fahima, from MickiWolf19*

You sneer 'You'll have to do better than that!' as you bat away any one physical hit in combat. Your attacker has one chance to roll a natural 20, otherwise the attack misses.

**Submitted By:** fuzz58

**Played:** 1:44:58 (Episode 35)

### The Gift of Disadvantage (Force of Evil)

*For Fahima, from Grimfated*

Lord Arrabann is jealous of all the Advantage that's going around. So Lord Arrabann will be countering yours. Your next 5 Advantages will be countered by disadvatnages from Lord Arrabann himself. Life is Pain.

**Submitted By:** BlueSmurph

**Played:** Episode 32

### Do over? (Force of Good)

*For James, from Pytyris-Stormblade*

Your spell or attack failed to hit and that just won't do. You can take another stab at it with a whole new action but it means you get no action the next turn.

**Submitted By:** fuzz58

**Played:** 2:56:40 (Episode 37)

### This one's on Me (Force of Good)

*For Uggo, from thewookieking*

You hate seeing your friend hurt and wish you could help! Now you can. Intercede and take any one negative spell damage or effect that would hit another party member on yourself. No backsies, you don't get a saving throw.

**Submitted By:** fuzz58

### Throwback (Force of Good)

*For Uggo, from Storm\_of\_Blades*

When a creature is airborne (flying or falling), you may use this card as a reaction.
Make a ranged attack against the target. If successful, a familiar boomerang hits the target causing 2d6 force damage.

**Submitted By:** Paynekilr

**Played:** 0:35:57

### Naked And Afraid (Force of Evil)

*For Uggo, from Grimfated*

You get no modifiers on your next roll.

**Submitted By:** YouHaveHadItTooEasy

**Played:** 0:25:14

### Potted Plant (Force of Good)

*For Lily, from thewookieking*

All this chaos magic and no potted plant?
Make a basic melee attack against an enemy, if successful, the enemy 'dodges' the attack by shrinking down and transforming into a potted plant for one round losing its action and reaction. (The plant has AC 15, 25 HP, and works as polymorph)

**Submitted By:** Paynekilr

### Technical Difficulty (Force of Good)

*For Fahima, from [The Candles]*

When you fail your next attack hit, the Watchers of the TimeStream notify you that screen froze. Thus, it didn't happen. Re-roll the dice! ^\_^

**Submitted By:** lullharrow

**Played:** 1:33:26

### The gift of a turn (Force of Good)

*For Siv, from Y0ungBlood*

Yikes! You were so busy with the holiday that you forgot to give your teammate a present. You decide that they can go on your turn instead of you! This gifts your turn for a round and they go even if they have already gone this round. If their turn is later, they can either go again or re-gift their spot to you.

**Submitted By:** Brrrrr\_Ice

**Played:** 0:31:09 (Episode 36)

### The Meep-ire Strikes Back (Force of Good)

*For Fahima, from MickiWolf19*

1D20 spectral Meeps fly out of the amulet dealing 1 fire damage each to a single opponent, upon contact they disappear.

**Submitted By:** Kaibuk

**Played:** 0:58:02

### The mighty snort of Derision! (Force of Good)

*For Fahima, from MickiWolf19*

Triggers if your enemy fails to hit you. Your snort of derision is so loud he gets a complex. His attacks on anyone the next round are at disadvantage. If he fails to hit again he makes DC 16 Wis save or attempts to flee.

**Submitted By:** fuzz58

**Played:** 1:46:52 (Episode 35)

### Nippy Chippy the Penguin (Force of Good)

*For Fahima, from Y0ungBlood*

A spectral penguin appears next to you that only you know is there. Because he’s Nippy Chippy the Penguin and he’s always cold, you can use him to absorb half of any 1 fire attack you take or add 1D6 cold damage to any one attack on your turn. However, if you take any cold damage between now and when you use him, he disappears to a warmer realm.

**Submitted By:** IAmRobynNicole

### Mirror Opposite (Force of Good)

*For Fahima, from Joker38*

Card is to be used in the Party's next combat. The next time an enemy's attack hits, instead of taking damage, you instead takes that many healing points. If the healing points exceed your MAX hit points, the resulting number becomes your NEW MAX HIT POINTS for the duration of that combat.

**Submitted By:** Ben22193

### Blood Donor (Force of Good)

*For Fahima, from krforget93*

The cardholder may spend up to 15HP to heal an ally for the amount of HP spent. After the ally takes the healing the cardholder rolls 1D6; the result of the 1D6 roll is subtracted from the next check, skill roll, saving throw, or attack roll the card holder makes.

**Submitted By:** TheCarson

### Fight Dirty (Force of Good)

*For James, from kaibuk*

Did you roll a dirty twenty to hit? It's not a crit, you know. But go ahead and throw in another d10 on your damage roll.

**Submitted By:** Aegis13

### (Share the) advantage advantage (Force of Good)

*For James, from Y0ungBlood*

You and \*one other person\* (roll d6 to decide who, DM included) enjoy the effect of advantage on your next roll to which you have already been gifted advantage by a god of the timestream i.e. roll 4 x d20 and take the highest number as opposed to only two dice. This may be used on a roll, as stipulated, of your choice .

**Submitted By:** dudarian

### This is the way (Force of Good)

*For Uggo, from Y0ungBlood*

You recive a beskar helmet. You may put it on as a reaction, and get +2 to AC, but a -2 to perception checks and attack rolls. If you remove the helmet your stats revert to normal and you can never put the helmet back on. This is the way.

**Submitted By:** ThundirMuffin

**Played:** 1:37:42 (Episode 33)

### Feel the Sting (Force of Evil)

*For Lily, from frenchkick*

You are attacked by a swarm of four angry wasps. They each do 1D4 damage per round until all are destroyed. They each have 2 hit points and are immune to all attacks & influences from other players.

**Submitted By:** Solum\_Semper

**Played:** 0:59:05

### Leaf me alone! (Force of Good)

*For Lily, from krforget93*

You stick some twigs in your hair and think slow vegetative thoughts. You polymorph into a bush. You can't be found but you can't act. Lasts 2 rnds. Can only be used outdoors, uless there are other potted plants nearby. Enemies viewing the transform make DC 15 Wis save or suffer from Confusion spell

**Submitted By:** fuzz58

### Shattered Mirror (Force of Good)

*For Lily, from Y0ungBlood*

You gain a mirror that, when struck, reverses the damage to the attacker, however you take 2d6 slashing damage from the glass

**Submitted By:** TheSovietPotato

### Pinball Bumper (Force of Good)

*For Siv, from MsHuntress*

One reaction is just not enough. You're bouncing like a pinball bumper and get a reaction attack to every attack on you and movement past you for this round. By the next round you're worn out and get no reaction and half movement.

**Submitted By:** fuzz58

**Played:** 2:45:56 (Episode 35)

### Attack of the Gummies (Force of Good)

*For Jeff, from Braiba*

The gummies have worked for the party enough! The DM can place 1d8 gummy clones into battle against the adventurers. They have an AC of 12 and are able to fling themselves at enemies up to 30 feet away, causing 1d6 per 10 feet they travel before impact, 10 stats across the board. They may not be tough but they are cute... and delicious.

**Submitted By:** Kaibuk

**Played:** 1:09:14

### Um, I'd Like to Buy a Vowel (Force of Good)

*For Fahima, from Armando89*

f y cn rd ths crd dspt thr bng n vwls, thn y cn pss yr nxt ntllgnc chck lk y rlld ntrl 20.

**Submitted By:** Aegis13

**Played:** 3:15:02 (Episode 33)

### This time! Please? (Force of Good)

*For Fahima, from dont\_hate\_fahima*

Roll a D20. If you roll a 20 you get 1000g. If you fail roll again until you get a 20. For each roll you fail subtract 100g from the 1000. If you reach 0 you still get 50 gold.

**Submitted By:** fuzz58

**Played:** 1:51:35

### An ounce of preparation. (Force of Good)

*For Fahima, from TenderBear*

You knew you were feeling sleepy no matter what you said as you started your watch. So you take precautions and stretch a string and cans around the camp. Add 5 to your perception roll for night watch.

**Submitted By:** fuzz58

**Played:** 1:01:34 (Episode 33)

### Just Because You're Paranoid... (Force of Good)

*For James, from Fallstar*

... doesn't mean they aren't out to get you! You receive a large sheet of metallic foil that can be used to line a helmet or hat, granting +2 to a save vs. charm, control, or mind reading.
Oh, but you look crazy, so -1 to persuasion checks until you use it.

**Submitted By:** Aegis13

### Tacky Sweater (Force of Good)

*For Lily, from MickiWolf19*

It may not look appealing, but it'll keep you warm! The next time you're hit with cold damage, a gaudy but festive knit garment appears around you, granting you resistance to that cold damage. It is not well made, so it falls apart after one use. Bundle up!

**Submitted By:** Aegis13

### Dovie'andi se tovya sagain (Force of Good)

*For Lily, from Brrrrr\_Ice*

The sound of rattling dice appears in your head. You distinctly hear someone you've never met mutter, "Bloody dice." On any dice roll that isnt a d20, you may ask everyone at the table to roll. You may choose which roll to use. It's time to toss the dice.

**Submitted By:** Noahbody

### Alternate Timeline (Force of Good)

*For Lily, from ColdCandor*

Upon entering combat and after having rolled initiative, you may rearrange the turn order as you see fit. Everyone still has to get their turn at some point, but you may even alter the actual initiative roll of combatants to move before or after lair actions (initiative 20) if any exist.

**Submitted By:** Wise\_Cyan

### Return of the Dufo (Force of Good)

*For Lily, from [The Candles]*

You find in your sack of holding a perfume bottle with a label “Dufo Hims persuasion perfume”. By using this perfume you gain a +5 to a charisma check but suffer a -5 to stealth checks for the rest of the episode

**Submitted By:** Kaibuk

**Played:** 2:38:00 (Episode 33)

### HAMLET! (Force of Good)

*For Jeff, from Grimfated*

You call out Hamlet, and all the players stop fighting for 1 round.

**Submitted By:** BattleClash

### (Do not read aloud) (Force of Good)

*For Jeff, from queso\_gato*

(Do not read aloud)

**Submitted By:** BattleClash

### Curse of the endermen (Force of Evil)

*For James, from Grimfated*

Your movement speed becomes 0, and at the beginning of your next turn, randomly teleport 30ft in a direction determined by a 1d4 roll. 1=up, 2=down, 3=left, 4=right.

**Submitted By:** Omegadeather

**Played:** 1:40:04 (Episode 35)

## Episode 33: War at the Gates

### Winkburg Bond Offering (Force of Good)

*For Siv, from SaintThief*

In these chaotic times, you need safe investments, and Winkburg needs financing! Purchase for any amount of gold now. Write that value on the card. Grows at 10% of original amount per episode up to a max of 2x original amount. Gold tied to this bond is not counted as liquid assets and not affected by forces of evil. Guaranteed!

**Submitted By:** Aegis13

**Played:** 0:25:43

### Double O Vardo (Force of Good)

*For Siv, from angeldevilson*

The Duke customized the Vardo with a one-time use ejector seat, but forgot to mention it. Press the button and one passenger flys up to 60ft in the air in the direction of your choosing and has feather fall as they come down.

**Submitted By:** Acechris

### Probably useless (Force of Good)

*For Fahima, from kaibuk*

Those Heroes of Bingle, they are the best
Every week, they're put to the test.
As Watchers we want them all to succeed
And try to give them just what they need
But sometimes the only thing that they lack
Is a positive word to keep them on track
This force of good, make sure not to loose it.
It does nothing, but hold 'til you use it.

**Submitted By:** DragonBard

**Played:** Episode 39

### Free Gold! No Strings Attached! (Force of Good)

*For Fahima, from angeldevilson*

You get five hundred gold! It’s completely fine, and there’s no reason to be concerned...

**Submitted By:** Braiba

**Played:** 0:18:22

### Well, Actually... (Force of Good)

*For Fahima, from Storm\_of\_Blades*

Roll two D20s and record the results. As a reaction, any single time a D20 is rolled during tonight's session, say "Well, Actually..." and replace the roll with one of your two recorded rolls. This can affect ANY roll, including Jeffs.

**Submitted By:** WillamBlackrose

**Played:** 1:45:26 (Episode 35)

### Look at me! I'm Jarred Kjack! (Force of Good)

*For James, from ConfusingWookie*

For a moment, you channel Jarred Kjack's infamous charm. Gain +5 to your next Charisma check!

**Submitted By:** WizardLee

**Played:** 1:12:05 (Episode 38)

### Embrace the Pain (Force of Good)

*For James, from Pytyris-Stormblade*

Play when your advantage is cancelled to get a +2 bonus on the roll. This bonus continues to apply on subsequent d20 rolls until the next time you roll with advantage.

**Submitted By:** Braiba

**Played:** 1:09:44

### This is a charade! (Force of Good)

*For Uggo, from angeldevilson*

Impersonate the following NPCs and gain 3 points for each one correctly identified by party members. Total the points and use them instead of your next d20 roll.
Go!
(DO NOT READ THE BELOW ALOUD)
Jorl, Hermil Fesh, Grammy Dumblestuck, Griselda the Hag, Mervis Blowhard, Claudiette, the Duke as a human, A Robit.

**Submitted By:** dudarian

**Played:** 0:39:43

### All or nothing (Force of Good)

*For Uggo, from LaCosaNostra*

You can wager all (must be ALL) of your personal gold on one throw of the dice. Roll D20 in the box. 1-3=you lose it all. 4-10=no win/no loss 11-19=double your money. 20=win bet x 3. No helper cards or advantage. Card may be given to another player if they have more personal gold than you.

**Submitted By:** fuzz58

**Played:** 0:23:28

### Oh No! There Were Strings Attached! (Force of Evil)

*For Uggo, from Down-With-Uggo*

That free gold you got? It had been stolen from a fey. And they’re angry. Next combat, whenever a party member takes damage, they also lose that much gold. If you run out of gold, take an extra point of damage for every 5 gold you’re short by.

**Submitted By:** Braiba

**Played:** 1:16:51 (Episode 35)

### Bad Hair Day (Force of Evil)

*For Uggo, from Grimfated*

It's rough today. Spinach in your teeth, clinker in one nostril, stains on your coat, and holes in your knees. The flip flops just aren't helping. And the spicy taco belch as you scratch yourself tops it all off. Better hope they're a 'Dude" fan. Minus 10 on your next Charisma based check or save.

**Submitted By:** fuzz58

**Played:** 1:01:07 (Episode 36)

### Midas Mold (Force of Evil)

*For James, from ColdCandor*

All that glitters is mold. Your food begins to rot turn golden. When making camp, you will need to forage for something more palatable. (Survival check, dc 15. If successful, you spend time forraging and only get the effects of a short rest instead of long. If unsuccessful, no rest and take a point of exhaustion for the next day)
This only affects your food, not other party members’

**Submitted By:** Paynekilr

**Played:** 0:34:59

### 2020 Vision (Force of Good)

*For Lily, from Avamyr*

You may use this card to turn a perception or investigation check into a natural 20

**Submitted By:** Paynekilr

### Re-Action (Force of Good)

*For James, from [The Candles]*

You may use a force card as a reaction, even if it would normally be an action to use.

**Submitted By:** Paynekilr

**Played:** 2:03:47 (Episode 35)

### Lily's Hydration cure (Force of Good)

*For Siv, from ashjor*

A water pitcher filled with "Lily's Hydration Cure. TM" appears. As an action, a character may drink it or feed it to another character to heal 1d12 hit points and cures one condition (poisoned, frightened, etc)

**Submitted By:** DnDkid

**Played:** 0:50:52 (Episode 36)

### I could do this all day! (Force of Good)

*For Siv, from dresdendarque*

If the player is knocked prone, they instantly jump straight up negating the being prone effect, wipe their mouth and say "I could do this all day"

**Submitted By:** Acechris

### Stronger Together (Force of Good)

*For Fahima, from DontHateFahima*

A dagger appears in your pack, which you can use as a bonus action. Roll a D6 and write the result on the card. Add the result to the regular 1d4 attack of the dagger. The dagger now slips from you and into another member's pack (determine by roll). They add a 2nd number to the card, increasing damage further. Repeat. The dagger disappears when all party members have attacked with it at least once, or when any two numbers on the card are the same.

**Submitted By:** Soroyama

**Played:** 1:59:13 (Episode 35)

### A little instruction please? (Force of Good)

*For James, from angeldevilson*

You're really not sure how to do this, it just isn't your thing. But you know who's actually good at it, maybe they'll help just this once. Have another character make one skill or ability check for you using their roll and modifiers. No card help for them.

**Submitted By:** fuzz58

**Played:** 0:51:52 (Episode 35)

### This one matters! Quiet please! (Force of Good)

*For James, from robin\_up*

This roll is a make or break. It matters! Before Jeff tells you whether you have advantage or disadvantage on this roll, announce you're using this card. You focus with a laser intensity on the job at hand and roll in the box with advantage. All other distractions fade away and all disadvantages from any source or condition fade away and are disregarded.

**Submitted By:** fuzz58

**Played:** 1:11:21 (Episode 35)

### Tabaxi Tracksie (Force of Good)

*For James, from robin\_up*

Foot Lotion

Made from the saliva of sugar crazed hummingbirds collected at the peak of a feeding frenzy & a sprinkle of our patented magic enhancer.

When applied to the pads of the feet doubles all walk/run movement for 1 turns, but requires a DC 15 dex saving throw to stop where you intend. Failed save slides an additional 10 feet and incurs damage if you hit an obstruction.

Warning: do not use near cliffs, ledges or caldera.

**Submitted By:** Solum\_Semper

### Not a Meep (Force of Good)

*For Uggo, from TheWookieKing*

When you have a Meep you don’t produce a peep. When you use this card any player within a 15 foot cube of Meep imay nstantly succeed on a stealth check.

**Submitted By:** Sivs\_Love\_Intrests

**Played:** 2:51:50

### Giving is getting (Force of Good)

*For Uggo, from TheWookieKing*

You REALLY want to get this person on your side and aren't above bribery. Buy a +1 on your next persuasion check for every 25g you give the subject of your persuasion. Must announce bribe and amount BEFORE rolling the check. Must be your own gold.

**Submitted By:** fuzz58

### Mr Fop's Magic Mustache Wax (Force of Good)

*For Lily, from dresdendarque*

You receive a small container of a gluey wax-like substance. Use it the give yourself a luxuriant handlebar mustache even if you don't grow facial hair. Ridiculous? Maybe, but your self confidence is obvious to all. +5 to one Charisma based save or check.

**Submitted By:** fuzz58

### BFFs (Force of Good)

*For Lily, from angeldevilson*

As best friends for life, you may choose one of your companions to replace a roll you just made. However, they get to roll the die - because what are friends for?

**Submitted By:** gnome\_sweet\_gnome

### Bleff Blannata's Bluff-Buffing Blessing (Force of Good)

*For Siv, from Y0ungBlood*

A "holy" light emanates from the amulet and grants +1d8 to any deception check. If you can say the name of this card three times fast, without a practice run, the bluff check is an automatic Awesome.

**Submitted By:** SuperSayu

**Played:** 2:44:22

### Magic Cylinder (Force of Good)

*For Fahima, from Y0ungBlood*

You hear a laugh from the other room as Lord Arrabann's Magic Cylinder reverses the effect of Milo's Bowl. When you would receive a Force of Evil from Milo's Bowl, declare "You activated my trap!" and instead make Jeff draw a DM Force of Evil Card.

**Submitted By:** RaisinBran66

### The 4th Wall (Force of Good)

*For James, from Y0ungBlood*

Making a snappy comment to camera, you summon a five foot thick invisible wall between yourself and a point within 100 feet. It lasts for 1 round.
Ranged attacks reflect off the wall at a random character on that side.
Anyone trying to cross the wall takes their Strength in force damage.
May not be summoned between characters in melee.

**Submitted By:** Baron Wilderness

### Faux-nix (Force of Good)

*For James, from scullyismyhomegirl*

The next time Meep is targeted by an attack. The cardholder stoops down and hastily makes a fake phoenix from whatever they find nearby and then throws it into the air.
Roll a d6. On 1-3 the attack hits the Faux-nix instead of Meep. On 4-6 the fake is too easily identified and Meep takes the attack.

**Submitted By:** Renegadefalls

**Played:** 2:26:07 (Episode 37)

### Lord ArraBanhammer (Force of Good)

*For James, from Joker38*

A creature of your choice said something you didn't like in chat and gets muted for 1 round. Lay down the Ban Hammer!

**Submitted By:** ZChocobo

**Played:** 2:04:00 (Episode 35)

### Meep's Revenge (Force of Good)

*For James, from scullyismyhomegirl*

As like Meep was attacked in Shantytown so is one enemy of your choice. As a bonus action, 3 magic missiles fly out of the amulet at any enemy of your choice dealing 1d4 +1 damage per missle, and as each missile hits it creates the sound "Meep".

**Submitted By:** Chicken\_Chaser

**Played:** 3:00:06 (Episode 35)

### Elephant of Surprise (Force of Good)

*For Uggo, from Y0ungBlood*

Next time you start combat, you may activate this card. An elephant falls from the sky, and lands on one enemy of your choice. The target takes 2d4 bludgeoning damage, and if the target's size is medium, or smaller they are also knocked prone.

**Submitted By:** BattleClash

**Played:** 1:20:26 (Episode 35)

### Force of Evi.. Hey wait a second (Force of Good)

*For Uggo, from Fallstar*

A force of evil pops out the amulet when it should have been good, the amulet apologizes for this and makes the force of evil effect your enemies instead. draw a force of evil card and apply it to an enemy of your choice.

**Submitted By:** FragmentOfheart\_soul

**Played:** 3:20:49 (Episode 35)

### Granny's Leg up (Force of Good)

*For Lily, from Y0ungBlood*

Roll any dice, if even, Granny's phantom leg gives you a swift kick on the back side, deal 1d4 of damage, but lets you move as if dashing for 1 turn. If odd, Granny's Leg kicks an enemy with the same effects.

**Submitted By:** Zaeras

### Life is Gain (Force of Good)

*For Lily, from krforget93*

A ring-tailed lemur appears in a bright flash from the amulet. He does a little dance, swishing his tail, and apparently likes to move it about. After his little dance, he vanishes as quickly as he appears, exploding into sparkles. Player feels his groove, gaining 1 HP for five rounds. <He or She> is in good spirits!

**Submitted By:** SirGage

### Jeff needs solidarity (Force of Good)

*For Jeff, from TK-421*

Jeff is tired of being the only one left out so for the next ENTIRE COMBAT all the players must roll with their left hand. If the DM catches you tolling with your right hand, you will have to re-roll that dice with disadvantage. We lefties have to stick together!

**Submitted By:** RaiderXero

**Played:** 1:21:07 (Episode 35)

### Milo's Bowlzooka (Force of Good)

*For Uggo, from [The Candles]*

Suddenly Milo's bowl appears before you and instead of it hurting Arrabann, why don't we use it to hurt some baddies. Roll 2d12 damage, and the enemy can make a DC 12 Dex save to halve it. Please remember to use the bowlzooka responsibly.

**Submitted By:** FragmentOfheart\_soul

**Played:** 3:37:35 (Episode 37)

### True LARPing (Force of Good)

*For Lily, from ColdCandor*

During combat, The player chooses one opponent, that opponent’s weapon becomes a foam version of itself for a single attack and deals 1d4+Strength instead of its normal damage.

**Submitted By:** Swiftrider

**Played:** 0:54:07 (Episode 36)

### Mr. Glass (Force of Evil)

*For Uggo, from Grimfated*

You feel weakened as your bones suddenly become easily breakable. Double the next attack to you by any enemy in this combat.

**Submitted By:** TheDiceRolled

### Bardic Boombox (Force of Good)

*For Uggo, from Grimfated*

As a bonus action, a magical boombox appears in your hands, playing "All the Bingle ladies", the hit song by Beach-yansay Gnomes. Anyone within 20' of the boombox can receive bardic inspiration. Ladies, put your hands up, cause you can also add a D6 of damage to your attack this round.

**Submitted By:** Mansizedpussinboots

**Played:** 1:37:04 (Episode 35)

### That's my Secret, I'm Always Angry (Force of Good)

*For Uggo, from Grimfated*

Triggers the next time Uggo rages in combat. While Uggo rages, all players get +2 to their attack rolls, so long as Uggo continues to rage. However, once Uggo stops raging, he takes damage equal to the number of rolls this effected. Keep track on the card.

**Submitted By:** Know1

**Played:** 1:36:33 (Episode 35)

### Caught Off Balance (Force of Evil)

*For Lily, from Queso\_gato*

The next time Jeff rolls damage against you, you must guess how much the damage you're going to take, and Jeff will say if it is higher or lower. You must keep guessing until you get it right, taking an extra point of damage for each incorrect guess.

If you guess correctly on the first try, the attack misses you completely.

**Submitted By:** Braiba

**Played:** 3:24:50 (Episode 37)

### Troll in the Box (Force of Good)

*For Jeff, from TheCarson*

DO NOT READ ALOUD The next time a player rolls in the box, they discover that a troll has taken up residency there. They suffer a -3 to the roll.

**Submitted By:** UggoDumbThistle

**Played:** 0:53:16 (Episode 34)

## Episode 34: The Paladin and the King

### Fizzy Lifting Meep (Force of Good)

*For Siv, from Uncle-C-Dubyah*

DO NOT READ OUT LOUD. Pay attention to Jessica. The next time she hiccups, Meep is startled, and the flare of her wings inspires you. You automatically gain Super Advantage (3D20, take the highest) on your next roll.

**Submitted By:** Lumby\_Bronzearm

### A Second Chance (Force of Good)

*For Fahima, from dont\_hate\_fahima*

The entire party (including Jarred) have a chance to correct Jarred’s blustering blunder. Everyone takes a turn saying “Bleff Blanatta’s Bluff Buffing Blessing” three times fast. Count the # of players who are successful. You may add that number to any charisma based roll of your choice.

**Submitted By:** IAmRobynNicole

### Doubles! (Force of Good)

*For James, from ConfusingWookie*

This card is triggered if you're rolling an attack with advantage or disadvantage and you roll doubles. If the attack would have missed, it hits. If it would have hit, you get to roll an extra attack!

**Submitted By:** Aegis13

### Fire insurance claim (Force of Evil)

*For James, from Grimfated*

after the fire at white beards lair, an lawyer has found you with a insurance claim due of the fire, the party loses 5 d20 gold unless you can charm your way out.

**Submitted By:** KamikazeReaper

**Played:** 0:18:42

### Pulling the Mom Card (Force of Good)

*For Uggo, from ConfusingWookie*

You call out to one of your enemies and ask if their mom would be happy with what they are doing. They start rethinking their entire life and must roll a DC15 Constitution saving roll or miss a turn completely.

**Submitted By:** MidnightGreninja

### Power Pellet (Force of Good)

*For Lily, from Uncle-C-Dubyah*

After you or a party member roll a d20 and do not like the reult, you may take a snack from the snack bowl and attempt to toss it into the mouth of the player sitting furthest from you (or they can toss to you, if you prefer).

If you miss, the original roll is taken.
Catch it in the mouth, you win a reroll.

**Submitted By:** TheUnnamedUser

**Played:** 3:45:11

### Snake Eyes (Force of Evil)

*For Lily, from Queso\_gato*

You swear you see a pair of spinning cubic eyes staring at you from a distance, distracting you from what you're doing.

The next time 2 dice land on the same number in a single roll, both of the dice for that roll are turned to 1s. This includes d20 rolls and will make it crit fail.

**Submitted By:** TheUnnamedUser

**Played:** 2:05:33

### Kaibuk's Super smoker (Force of Good)

*For James, from [The Candles]*

Watchers fear for the party's safety due to their inexperience in meat preservation. The watchers present Kaibuk's Super Smoker. This upgrade smokes, salts, preserves, and vacuum packs meat, For only 500 gold this permanent item may be yours.

**Submitted By:** Beakerpar

### Just A Very Tall Green Dwarf (Force of Good)

*For Fahima, from dont\_hate\_fahima*

You may expend this card at any time to gain uncounterable advantage on one persuasion check when you are attempting to convince an individual that Uggo is not, in fact, an Orc.

**Submitted By:** DoodTheMan

### My Dinner With Squelaiche (Force of Evil)

*For Fahima, from Sir Mixalot*

You leap into an extradimensional void where you are the only guest at a dinner party hosted by Squelaiche. Despite being an awkward and horrifying host, you feel compelled to convince Squelaiche that you're having a good time. Roll five DC15 persuasion checks. Each failure stacks a -1 on your next Charisma check.

**Submitted By:** miko\_obliquo

**Played:** 1:43:42 (Episode 38)

### Contracted Bonus! (Force of Good)

*For James, from Pytyris-Stormblade*

You're confident in your teams abilities so you happily take a low paying contract with a big performance bonus. You receive 10g base pay plus 20g for every natural 20 rolled by any player before the end of the episode. Lose 5g for every natural 1.

**Submitted By:** fuzz58

**Played:** 3:50:28

### Digits widget (Force of Good)

*For James, from Marsha Pottimus*

Conjure a pair of magical mithril knuckles to equip on digit for one round. Digit can make a single punch attack. Damage is magical and deals 1d10 bludgeoning.

**Submitted By:** Nick-o

**Played:** 1:41:48 (Episode 35)

### The Cat Lady (Force of Good)

*For Uggo, from Uncle-C-Dubyah*

On a failed persuasion roll a little old cat lady walks by distracting Jeff allowing you to re-roll your roll.

**Submitted By:** Kaibuk

### Dire Straits (Force of Good)

*For Uggo, from krforget93*

Think you’re a sultan of swing? That you should get money for nothing?

Fine.

The next to-hit roll you fail, re-roll it. If you succeed, you’ll find 20 gold in your back pocket.

Also if Fahima looks puzzled or doesn’t get the reference, someone must sing "I want my MTV..." to her or you must give the money back.

**Submitted By:** That\_BarSteward

**Played:** 2:47:06 (Episode 35)

### Survival of the fittest (Force of Good)

*For Jeff, from MalcolmS3X*

Can be used during combat. The DM-controlled creature with the highest amount of HP deals double damage on its next attack/spell.

**Submitted By:** omegadeather

### Fantasy Dungeon Run (Force of Good)

*For Siv, from scullyismyhomegirl*

That’s right, we gave point values to everything you do during the show, and pick players every week to earn points for us. Now you get to play along! Pick two players, and earn an amount of gold equal those players’ combined scores for the previous week.

Discord will report back on the previous week’s scores and let you know your take!

**Submitted By:** WhoElseElliott

**Played:** Episode 34

### We'll Fix That in Post (Force of Good)

*For Siv, from Y0ungBlood*

If you make an attack roll or saving throw that misses, just loudly declare you'll fix it in post and reroll.

**Submitted By:** Aegis13

### But It Was Countered!! (Force of Good)

*For Siv, from Y0ungBlood*

You had advantage, but it was countered! But then it was countered again, by this card? Use this card when your advantage is cancelled to get the advantage back... and +2 on the roll!

**Submitted By:** WizardLee

**Played:** 2:54:52

### Jeff’s Katana (Force of Good)

*For Fahima, from CaptainCritical*

A beautifully crafted katana appears and begins to tell you all about the sportsball game. Your next attack or spell gets +2 to hit, as the katana cuts through your enemy, then disappears, presumably to go record a podcast.

**Submitted By:** WhoElseElliott

### Spa day (Force of Good)

*For Fahima, from Y0ungBlood*

You have found some amazing mud. Maybe it was the toads rolling in it but it feels amazing! Apply it as a bonus action to heal 2D6 damage, but also roll a DC15 Constitution saving throw. On a fail, some of the mud gets in your mouth and lose your action next round, trying to get it out.

**Submitted By:** Kaibuk

### We bought a used Bag of Holding? (Force of Evil)

*For Fahima, from TK-421*

That bag of holding you bought has a tear in it! Roll 1d100. The party loses that much gold. If this card is drawn in combat, you must spend an action to repair the bag or lose and additional 1d20 gold per round until the combat ends. "We bought a used Bag of Holding?"

**Submitted By:** WizardLee

**Played:** 2:01:12

### Coordinated Assault (Force of Good)

*For James, from Pytyris-Stormblade*

Play this card at the end of your turn to cause a glowing bullseye to appear across the face of an enemy of your choice for one round.

Whenever an ally successfully hits that enemy, subsequent attacks against that enemy get a +1 bonus to attack and damage, which stack. On your turn, these bonuses are doubled.

**Submitted By:** Braiba

**Played:** 0:37:20 (Episode 36)

### Trisha’s Hushburger (Force of Good)

*For James, from Vorko Sagen*

A delicious, fire-grilled burger appears and starts to ask you about your “process” and bringing your “character” to life. Devour the delectable abomination and your movements become impossibly quiet. Your next stealth check gains +2.

**Submitted By:** WhoElseElliott

**Played:** 3:44:21

### Combo (Force of Good)

*For James, from Y0ungBlood*

The next time you roll with advantage and the sum of the two equals 20, you treat it as a critical success.

**Submitted By:** RaiderXero

### Meditation Motivation (Force of Good)

*For Uggo, from in Japanese) (Something in Japanese)*

A sudden calm washes over you. Through the amulet, and in this quiet moment, you feel a sense of relief as you realize that you are loved and that your place in the world matters. With this meditation as your action, you gain the effects of a short rest, even in the midst of battle.

**Submitted By:** GamerCher

**Played:** 3:26:53 (Episode 35)

### “This is never easy but...” (Force of Good)

*For Uggo, from Y0ungBlood*

As a bonus action, against any one humanoid within 5' in combat: Give your best break-up talk. Start with “Hey, It’s not you...” and try to let them down easy. Roll a contested persuasion check against their insight. Win and they are just sad and miss their next turn. Lose and break their heart: they take 1d8 piercing damage, but immediately get to slap back with an attack against you.

**Submitted By:** Lirkfish

**Played:** 1:00:09 (Episode 36)

### Siv's Lost Poem Collection (Force of Good)

*For Uggo, from Y0ungBlood*

A ragged book, falls on the ground. It is Siv's lost collection of unpublished poems. If attempting a persuasion roll, you may read it to find the right words, giving you a +2.

**Submitted By:** KamikazeReaper

**Played:** 1:01:32 (Episode 36)

### Unconditional (Force of Good)

*For Lily, from Y0ungBlood*

Our unconditional love for this show radiates on the card holder at a time of their choosing. Using this card as an action removes one condition or effect that they are subjected to at that specific time.

**Submitted By:** Brrrrr\_Ice

### Tax Audit Refund (Force of Good)

*For Lily, from MalcolmS3X*

You were scared when you heard 'tax audit' and who wouldn't be. But they found deductions you didn't even know you could claim! Roll a D4 3 times. Each roll, in order, is one digit of your 3 digit gold Tax Refund!

**Submitted By:** fuzz58

**Played:** Episode 34

### The First Thing You Notice...Is The Tell (Force of Good)

*For Siv, from Y0ungBlood*

Something is just off here...was it the way they tugged on their earlobe...is it something about their haircut? The next time you think a character is hiding something from you, gain +2 on your insight check by looking for a tell.

**Submitted By:** GregThompson

**Played:** 3:37:49 (Episode 36)

### Let’s Make a Deal (Force of Evil)

*For Siv, from Grimfated*

Your rolls aren’t great, at best mediocre,
But I’ve got a deal that I’m willing to broker.
You’ve got a good healer, & HP aplenty,
Speak a number aloud, as much as to 20.
Whatever you choose, is the damage as toll, That number replaces your next awesome roll.

**Submitted By:** WhoElseElliott

**Played:** 1:16:02 (Episode 35)

### The Shepherd's Caravan (Force of Good)

*For James, from Y0ungBlood*

This card can be used to grant its holder the effects of a Scrying spell that can only be used to target Lily's mother, Margrit Dumblestuck, with automatic success.

**Submitted By:** miko\_obliquo

### Ethereal Echo (Force of Evil)

*For James, from Grimfated*

DO NOT SAY ALOUD UNTIL IT HAPPENS The next time a spell or card effect is cast by the party meant to cause damage to anything in combat and succeeds, the holder of this card rolls 1d6. If a 1 or 2 the damage is prevented, 3 or 4 the damage hits but also equally damages the caster, if 5 or 6 the damage hits but equally damages the whole party.

**Submitted By:** TheCarson

**Played:** 1:23:14 (Episode 35)

### Minor Illusion of Disadvantage (Force of Evil)

*For Uggo, from TK-421*

This card triggers the next time you make a skill check or attack roll with advantage. You imagine multiple ways to fail at what you're doing and become momentarily frightened. Instead of rolling a d20, roll 4d10 and add up the two lowest values as your roll. You do not remain frightened after the roll.

**Submitted By:** RaisinBran66

**Played:** 1:15:19 (Episode 35)

### RedThistle's Red cheeks (Force of Evil)

*For Uggo, from Grimfated*

Your attempt at honeyed words have soured. Your next Charisma check has a -5 and whomever you're talking to probably thinks you're in love with them now.

**Submitted By:** DoodTheMan

**Played:** 1:00:54 (Episode 36)

### Toss a coin to your Bard (Force of Good)

*For Uggo, from Y0ungBlood*

After Lily sings her next song, the party feels inspired and moved by her performance. Any party member who contributes 10g to Lily gains 5 temporary HP, which lasts through the next combat. If every party member contributes Lily also gains the effect.

**Submitted By:** lostlegend15

**Played:** 1:41:09 (Episode 38)

### Misfortune comes in Threes (Force of Evil)

*For Fahima, from Queso\_gato*

At the start of the next combat, roll 2d6. Every party member will take that damage. After rolling, you may decide to discard this FOE and not take the damage in exchange for 2 new FOE cards. What's worse, the devil you know or the devil you don't?

**Submitted By:** WillamBlackrose

**Played:** 1:16:45 (Episode 35)

### The Blip (Force of Good)

*For Lily, from [The Candles]*

Your hands blink and shimmer as if you've vanished for a second. The world around you hesitates and freezes. No one but you is sure what happened, or whether anything happened at all. Play this card to exploit the blip and take an extra action on one of your turns.

**Submitted By:** miko\_obliquo

**Played:** 1:15:39 (Episode 36)

### Easy You Say? (Force of Good)

*For Jeff, from Grimfated*

This card allows Jeff to block the use of any single Force of Good card by a player. The Force of Good returns to the players hand.

**Submitted By:** TheCarson

## Episode 35: Attack of the Orcs

### Going Out in a Blaze of Glory! (Force of Good)

*For Uggo, from Joker38*

Your friends are being overwhelmed, they just can't take the attacks coming at them! Time to step up and intervene. You shout 'It's me you want!' and all enemies within 100' must make a DC18 Wis save or attempt to attack only you for the next round.

**Submitted By:** fuzz58

**Played:** 2:38:03

### Karla, Noble Crab-Steed (Force of Good)

*For Uggo, from AMMOSHAWN*

As an action, you may summon Karla, Bingle's noble crab-mascot, for one hour by using this card. In addition to her normal attributes (Giant Crab in PHB), you may also use Karla as a mount, increasing her speed to 60ft while doing so. If any damage would reduce Karla to 0 or fewer hitpoints, she instead is unsummoned and returns safely to Bingle.

**Submitted By:** miko\_obliquo

### Warden Colors (Force of Good)

*For James, from AMMOSHAWN*

Do you remember which PRIMARY color was NOT a Warden color?

```
 - If yes, get an extra D4 piercing damage on your next attack.

```

Do you remember the color you chose for your Warden? Each member who remembers correctly, get an extra D4 of damage the next time they attack.

**Submitted By:** Brrrrr\_Ice

**Played:** Episode 35

### Echos of Pasta Forgotten (Force of Evil)

*For James, from Grimfated*

Something brushes against your neck. Was that... noodles?

You grab your face - suddenly overcome with fear that you might have grown a noodle beard that everyone's been too polite to mention. There's nothing there, but you find yourself constantly touching your face just to make sure.

Auto-fail your next Charisma check.

**Submitted By:** Braiba

### Force of Fahima (Force of Good)

*For James, from IconZ1*

Fahima's pissed off and someone's going to pay for it. If Fahima gets this card, she gets advantage on one roll where her advantage had been countered. If not Fahima, the spirit of Fahima overcomes you, allowing you to ignore the fiery vengeance of your enemies. For 1d4 rounds your eyes glow bright orange and you gain fire resistance.

**Submitted By:** miko\_obliquo

**Played:** 3:41:01 (Episode 37)

### Don't @ Me (Force of Good)

*For Fahima, from MickiWolf19*

If you're tired of the haters, swing this handy block-chain in the air as a reaction to deflect one ranged attack directed at you (physical or magical, but not AoE) at another target you can see. On a DC12 check (no modifiers) it hits your target, otherwise it lands elsewhere hitting nothing.

**Submitted By:** Aegis13

**Played:** 2:52:43

### Mountain Stew (Force of Good)

*For Siv, from ashjor*

A 12 oz chilled can of Mountain Stew appears in your hand. Save this for a Code Red situation when you should down it in one gulp, as a bonus action. When you do, gain double your movement speed for one turn but take a -1 to your next attack roll as the stew leaves you feeling a bit jittery. Mmm... mmm... do the Stew!

**Submitted By:** ChangeBox

**Played:** 0:51:27 (Episode 36)

### Face of War! (Force of Good)

*For Siv, from IconZ1*

The time for 'nice' is over. It's time for WAR! Take a page from the Orcish playbook and anoint your face with the blood of the first foe to fall at your feet. Gain +2 on your attack rolls for the rest of the battle, after coming within 5 feet of a dead enemy.

**Submitted By:** fuzz58

### As long as it's not me! (Force of Evil)

*For Lily, from Queso\_gato*

The next time you're hit you're desperate to NOT be hit. Enough so to take cover behind a friend. Even though that means they take the shot hard. Roll D4 to chose a player to take 2 x the damage you would have taken. No saving throw or mitigation for them as they never saw it coming.

**Submitted By:** fuzz58

**Played:** 3:26:30 (Episode 37)

### Angels Roll Their 'I's (Force of Good)

*For Siv, from angeldevilson*

(Not read aloud)

**Submitted By:** Witchspace

### Do You Feel Me Now? Feel My Pain! (Force of Good)

*For Uggo, from [The Candles]*

You may take as much self inflicted damage as you chose of any type of damage YOU can do up to your maximum hit points. Any one enemy within 60' takes the same amount. No saves or mitigation from any source for either you or the enemy.

**Submitted By:** fuzz58

**Played:** 3:27:04

### The Spinning Card of Death (Force of Good)

*For Lily, from BagoFlutes*

You hold in your hand the Spinning Card of Death. It might seem like a normal FoG card, but to game scale it's a 20x30' spinning murder blade. As an action during an encounter, stand anywhere around the table, but don't lean in. Throw this card at the minis. All minis you hit take 3d10 slashing damage, or half on a DC 15 DEX save.

**Submitted By:** miko\_obliquo

### Politeness Counts! (Force of Good)

*For Lily, from LilyDumblestuckFan*

You're trying to up your game, go for that polished look. Be very verbally polite as you attack your opponents this round and add an extra D6 of psychic damage if you hit them.

**Submitted By:** fuzz58

### It's All Good! (Force of Good)

*For Lily, from Brrrrr\_Ice*

Yes you took a mighty wack, but really it wasn't that bad, it's all good! Use this card as a reaction to take 1/2 damage from any one successful attack-spell or physical.

**Submitted By:** fuzz58

### C-C-C-COMBO! (Force of Good)

*For Lily, from Y0ungBlood*

Play this card at the start of any player's turn.

The first Force of Good card played this turn (aside from this one) earns you 10 gold, the second one 20, then 30, then 40, and so on.

For example, if 5 cards are played in the turn, you will get a total of 150 gold (10+20+30+40+50)

**Submitted By:** Braiba

### Tears of the Candle Queen (Force of Good)

*For James, from Pytyris-Stormblade*

You find a potion of golden liquid. Drinking it as a bonus action will cause one attack by the drinker to become radiant in damage type and is increased by half the number of currently lit candles, rounded down.

**Submitted By:** Nebbins

### (One last) Very Short Contract (Force of Good)

*For James, from Y0ungBlood*

Upon activation as a bonus action in an encounter, a few free company pikemen defend you. For one round, no opponent can come within 20 feet of the card holder. If deployed when enemies are already within 20 feet, it counts as a full action, but they are forced away from the card holder until they are 20 feet away. One round only--after all, it was a very short contract.

**Submitted By:** WaffleIron

**Played:** 1:45:01 (Episode 36)

### Dead Eye (Force of Good)

*For Fahima, from Y0ungBlood*

Your perception is heightened. Its as if you can sense where the weak points are on the enemy. On your next ranged attack deal a extra 1d8 of damage

**Submitted By:** lostlegend15

**Played:** 1:34:16

### Tag Team (Force of Good)

*For Siv, from Elusivetreat*

Pick a player. For duration of combat, regardless of position, if either of you get an opportunity attack against an opponent, you both get it. If movement is needed, you’re magically teleported to the enemy without invoking an opp attack against you and then teleported back to your original location. You must high 5 each time you tag the other player in.

**Submitted By:** IAmRobynNicole

**Played:** 1:21:40

### A stitch in time saves nine! (Force of Good)

*For Siv, from MalcolmS3X*

You receive a magical needle with thread. Spend your reaction in combat to use one to put one suture in your arm and take 1 pt damage. Prevents 9 pts of future physical damage. Will not cure existing wounds. Lasts until fight ends.

**Submitted By:** fuzz58

### No Pain or No Gain (Force of Good)

*For Siv, from Y0ungBlood*

The next time you take damage, Roll a D4
1- take half damage
2- take full damage and get the same amount in gold
3- take full damage and double the amount in gold
4- take double damage and 4x the amount in gold

**Submitted By:** Halfblood\_pheonxfire

### You get some damage, and you get some damage! (Force of Good)

*For Siv, from SaintThief*

Next time you roll an awesome on an attack, instead of adding extra damage to your attack, you may apply the extra dice to all other enemies within 10ft of the target. You don't want their friends to feel left out right?

**Submitted By:** Battleturkey

**Played:** 1:12:44 (Episode 36)

### The Innocence Of Youth (Force of Good)

*For James, from Flok*

Your eyes glint with youthful innocence that Fahima always exudes. In combat, a beast or monstrosity you make eye contact with is suddenly enthralled by your gaze. Use your action to attempt a DC 15 Persuasion roll. Success turns the creature friendly to you and your companions, allowing you to command it to move and attack one time on your turn. It returns to its senses on its own next turn.

**Submitted By:** TheWoomAndOnly

**Played:** Episode 35

### This is What it Sounds Like When Ducks Cry (Force of Evil)

*For Jeff, from Twinsen*

Enemy creatures controlled by the DM must make a DC15 Wisdom save or else be polymorphed into a duck. Lasts one round or until it takes damage. If in duck form on its turn, Jeff must move the creature randomly while making panicked duck noises.

**Submitted By:** Aegis13

**Played:** Episode 35

### “Nuk Soo Kow” (white warrior) (Force of Evil)

*For Jeff, from Twinsen*

A pedestal with hand wraps, a bowl of resin, and a bowl of broken glass appear. Any one who chooses can use one action to wrap their hands, dip them in the resin, and coat them with glass. Upon doing so adds 2d6 piercing to any unarmed melee attack. Effect lasts until an action is taken to remove gloves, but the player's hands are restricted and unusable while in the wraps.

**Submitted By:** Wilmiester

**Played:** Episode 35

### Ouch (Force of Evil)

*For Jeff, from Twinsen*

Digit slaps you across the face, clearly leaving an imprint of his 5 digits. take 5 damage on next big bad.

**Submitted By:** Muskstickaddict

**Played:** Episode 35

### Zonal marking (Force of Good)

*For Jeff, from Grimfated*

Attack of opportunity radius increased by 30 feet for all DM controlled enemies for this combat.

**Submitted By:** olebole

**Played:** Episode 35

### DM Stalling Tactics (Force of Good)

*For Jeff, from ???*

Do not read aloud until complete. Jeff suddenly rolls several dice behind his screen and looks at the party menacingly. Roll 5 d20s. Keep any 19 or 20 rolled for future use against the party in encounters.

**Submitted By:** WizardLee

**Played:** 1:45:17

### Interjection (Force of Good)

*For Jeff, from ???*

If not in combat, DON'T READ THIS ALOUD until Jeff says the words "Top of the Round" in combat.

```
A pink and brown elephant wearing a frilly tutu darts through the battlefield, and literally everyone and everything turns to look.

```

Wait, who's turn was it next? No one can rememeber. Re-roll initiative. Anything higher than a 16 has already gone this turn.

**Submitted By:** Ceetar

**Played:** Episode 35

### One Last Chance (Force of Good)

*For Lily, from Y0ungBlood*

If your attack is the killing blow, this card can be activated to allow the user to reverse time and pause their attack just before it lands to have one last chance to convince the enemy to surrender and/or provide info before they die. If they will not surrender, the effect ends and the killing blow will resume.

**Submitted By:** Thedungeonrunyayyyyy

### I will call him Mini Me (Force of Good)

*For Lily, from RogueRat*

A one foot tall chibi version of the player appears to help, it only has 10 health but it will take any damage directed at you before you do. When it is destroyed, however, it looks you in the eye.

**Submitted By:** FragmentOfheart\_soul

### Move-mint (Force of Good)

*For Lily, from AMMOSHAWN*

You eat a small candy that freshens your breath and tastes of butterscotch and mint, gain a second move action.

**Submitted By:** Star22233

**Played:** 2:42:51

### Dungeon Run Merch (Force of Good)

*For Uggo, from Y0ungBlood*

A strange but familiar garment appears on your body, and you feel awesome. Describe which Dungeon Run shirt you're wearing to gain +2 to AC until the end of combat.

**Submitted By:** Dndkid

**Played:** 2:06:51

### Style Points! (Force of Good)

*For Uggo, from Y0ungBlood*

You hit it perfectly! It wasn't a crit but it was a thing of beauty to watch, precisely aimed to hit that perfect weak spot in their armor! On any one non-critical hit you may add as many points to your damage as your attack roll went over the enemy's AC. i.e. Roll 19 against a 16AC and add 3 pts to damage.

**Submitted By:** fuzz58

### Doppelganger confusion (Force of Good)

*For Uggo, from RogueRat*

The amulet sparks to life and creates an identical image of whoever draws this card. An enemy attacking the party member must roll a Perception check of 15 or higher in order to hit them. If the number is less than that, the attack kills the "doppelganger" instead

**Submitted By:** Musicman77

**Played:** Episode 35

### Gloom and Blind. Be both. (Force of Evil)

*For James, from Queso\_gato*

Darkness descends, clouding your vision and your mind in an existential fog as you question whether or not what you've put out into the world has made it a better place. You're blind and roll with disadvantage for one round of combat, until you recall you love loving things and the fog lifts.

**Submitted By:** Mugsy

**Played:** 2:59:47

### The Infamous 'Final Straw'! (Force of Good)

*For James, from Y0ungBlood*

This is it! The actual straw that broke the camel's back! Placing it on any 4 footed creature's back provokes at immediate attack of opportunity, but their back breaks too. Their speed is reduced to 5 for 2 rounds.

**Submitted By:** fuzz58

### Biotic Grenade (Force of Good)

*For James, from Y0ungBlood*

The amulet flashes, it produces a grenade that is infused with healing properties. The grenade has a range of 25 feet and a 20 foot radius. As an action, throw the grenade and roll 2d6 to heal every creature within the radius, friend and foe alike.

**Submitted By:** lostlegend15

**Played:** 1:18:16 (Episode 36)

### I’d Like To Take This Opportunity... (Force of Good)

*For James, from ConfusingWookie*

(not read aloud)

**Submitted By:** Lurkfish

### Meep come to me (Force of Evil)

*For Fahima, from ConfusingWookie*

Meep thinks you are in trouble and flies to you. Problem is meep didn't have good depth perception and crashed right in to you dealing 1 d6 fire damage and knocking you prone.

**Submitted By:** ThundirMuffin

**Played:** 2:09:46

### You suffer for our amusement (Force of Evil)

*For Fahima, from Queso\_gato*

We say we love it because of the story, but the truth is we just like to see you suffer. Until the end of the episode, or you roll a 6 on a d20, every time you roll a d20, you must say "Ye Gods!" before you roll. If you fail to say it, you get -5 on the roll, otherwise a -2.

**Submitted By:** WizardLee

**Played:** Episode 35

### This is my special move! (Force of Good)

*For Fahima, from Y0ungBlood*

The power of anime course through your veins causing you to call out your next attack in the most spectacular and over the top way. Take disadvantage on your attack, irrespective of other bonuses, but if you hit you do double damage, crit and do triple damage.

**Submitted By:** FragmentOfheart\_soul

### Ring Toss! (Force of Good)

*For Siv, from Y0ungBlood*

You receive a large ring you may throw up to 30'. Use your bonus action to make a ranged attack roll to throw the ring over an opponents head. On success, they are Grappled and Restrained. DC15 Strength save to break free.

**Submitted By:** fuzz58

### Initia-shiv (Force of Good)

*For Siv, from SaintThief*

A successful melee attack with this small dagger is so painful that it moves its victim to the end of the initiative order. Deals 1d4 + Dex modifier damage, breaks after successful use.

**Submitted By:** Aegis13

### Spicy Curry Bites Back! (Force of Good)

*For Siv, from AMMOSHAWN*

This curry is great but it gives you crazy acid reflux! Use your bonus action to eat it and take 1D4 internal acid damage. Oh well, when life gives you lemons... You gain the ability to use your reaction to roll a reflex acid spit attack at anyone who melee attacks you(whether successful or not) until the end of your next rnd. D20 + your proficiency bonus. Does 1D8 acid damage.

**Submitted By:** fuzz58

### She turned me into a duck! (Force of Evil)

*For Siv, from dont\_hate\_fahima*

At the start of the next combat, you suddenly and immediately find that you've been transformed into a duck! For 1d4 turns, your only attacks are pecking the enemy for 1d6 piercing or dropping eggs on them for 1d4 bludgeoning. Your walking speed halved, but flying speed is double your walking speed.

**Submitted By:** dont\_hate\_fahima

**Played:** 0:30:48 (Episode 36)

### I would die 4 U (Force of Good)

*For Fahima, from angeldevilson*

You can take 1d20 damage to allow someone to re-roll a death saving throw. You can do this as many times as you want during this combat, taking 1d20 damage each time.

**Submitted By:** Lurkfish

### The power of Jeff (Force of Evil)

*For Jeff, from Twinsen*

You are the best DM! We love you! But this is a force of evil so your monsters must suffer. For this round, all enemies must attack the player that is farthest from them, even if it means they take attacks of opportunity.

**Submitted By:** BoboZinkerman

**Played:** 2:45:43

### Do the Stew (Force of Good)

*For Fahima, from [The Candles]*

After an extreme activity nothing hits the spot like a warm bowl of Mountain Stew. As an action, restore 2d8 health after eating a refreshing bowl.

Coming soon: Mountain Stew X-Treme.

**Submitted By:** Kaibuk

### My precious (Force of Evil)

*For Uggo, from [Card: Force of Good]*

You spot a ring on the ground with a slight glow... It's THE ring. You become suspicious that everyone wants the ring and immediately attack another player and then flee. DM decides the manner in which you attack, but you must use your movement to run away after, when you'll realize it's simply an old ring with 'Fred' engraved on the inside. As a positive, it's worth 10 gold.

**Submitted By:** Brrrrr\_Ice

**Played:** Episode 35

### The Lucky Coin of the Wink and the Smile (Force of Good)

*For Lily, from Joker38*

In the vardo you find a glorious gold coin emblazoned with a hot bartender. When you spend it, roll 1D4 and add to or subtract from ANY ROLL by any player or the DM, AFTER THE ROLL for no action and out of turn if needed. He got lucky with these coins. Will you?

**Submitted By:** LurkFish

**Played:** 0:39:53 (Episode 36)

## Episode 36: Steel and Bone

### Lord Arrabann's Cursed Dice (Force of Evil)

*For Uggo, from ConfusingWookie*

You have been gifted dice from Lord Arrabann however a curse is placed upon them . For your next 3 d20 rolls , you have to subtract 5 from the result. You can't have advantage either.

Let the dice rollll!

**Submitted By:** lostlegend15

**Played:** Episode 36

### When in Doubt: (Force of Good)

*For Uggo, from funkygmacman*

Choose one of your allies and channel their Power to flow through the amulet and into yourself. This allows them to roll in your stead, using their own stats to get you through whatever you're caught up in. Weird.

**Submitted By:** The\_Brush\_Of\_Ti

### That was incredible! Do it again? (Force of Good)

*For Uggo, from Twinsen*

Your friend's attack was awesome, a thing of beauty! Do it again! Do it again! You may spend your reaction to allow any other player character who's reported attack roll was 25 or more to attack again. They must have hit with the first attack and must attack the same target.

**Submitted By:** fuzz58

### Jeff.exe has failed to load (Force of Good)

*For Uggo, from Twinsen*

As Jeff reflects back on the insanity of FOE/FOG cards received in the first half of a prior episode his processor needs a reboot. Take advantage of this distraction and negate yours or another players disadvantage on 1 roll.

**Submitted By:** Kaibuk

**Played:** 2:27:05 (Episode 37)

### Ice Spear (Force of Good)

*For Uggo, from Twinsen*

A large jagged spear made of ice appears beside you.

As an action, you may throw this at a target. It has a 30' range and is +2 to hit

If you hit, It will deal 1D10 piercing damage plus 1D6 Cold damage.

Is a one use only item, as it melts after impact.

**Submitted By:** Genral-Marklar

**Played:** 3:54:57 (Episode 37)

### Mathematical Misreading (Force of Good)

*For Uggo, from Twinsen*

The next time you add 2d4 together to inflict damage or heal on a single target, instead, multiply the rolls together. It's okay, math is confusing.

**Submitted By:** MamaArrabann

### Too sexy of a name (Force of Good)

*For James, from ConfusingWookie*

You just realize you also have a name that's too sexy. Use this card for an uncounterable advantage.

**Submitted By:** ThundirMuffin

### Mortal Coil (Force of Good)

*For James, from Fallstar*

You find a thin metal coil, etched with familiar, sinister blood runes.
Wrapping it around your wrist enables you to charge the coil by collecting the life force of enemies you personally dispatch.
As an action, you may break the coil and direct healing towards yourself or someone else.
1d10 for each charge, holds 4 charges, after which it is destroyed.

**Submitted By:** Baron Wilderness

### Murderous Monarch (Force of Good)

*For James, from Pytyris-Stormblade*

You receive one counterfeit coin that looks just like the real thing. However, if anyone willingly takes the coin you may use an action to cause it to blow up, dealing 3d10 explosive damage and pushing the holder 20 feet backwards.

**Submitted By:** TheSovietPotato

### Twin Zen (Force of Good)

*For Fahima, from Storm\_of\_Blades*

The next time you roll hit dice during a short rest, double the amount (it's now twinned!) and recover that many hit points back.

**Submitted By:** SiLy

### Attacking pun (Force of Good)

*For Fahima, from The\_Brush\_Of\_Ti*

After a successful attack, make a pun related to the TYPE of damage hitting the enemy. Roll an extra D6 for a successful pun.

**Submitted By:** Brrrr\_Ice

**Played:** 1:09:01

### That’s Not My Name (Force of Good)

*For Fahima, from Twinsen*

The next time Jeff misnames an opponent NPC (such as calling an Orc an Ogre), you can choose to learn one fact about the creature (Damage immunities/resistances, etc). They’re not all the same Jeff.

**Submitted By:** WillDJ1217

**Played:** 0:50:49 (Episode 37)

### Share the Love (Force of Good)

*For Siv, from Storm\_of\_Blades*

You may pick any one player character within 60'. They receive 50% of all healing you receive in the next round. This is bonus healing and does not affect your heal. They may keep all this healing or opt to share and split off 50% of it to another player character.

**Submitted By:** fuzz58

### My Low Mistake (Force of Good)

*For Siv, from Twinsen*

Milo is very confused. Even though Lord Arrabann has explained advantage and disadvantage multiple times to him, he still doesn't get it. The next time you roll at disadvantage, you get to take the higher roll by mistake!

**Submitted By:** SiLy

### Horseshoes and Handgrenades (Force of Good)

*For Lily, from [The Candles]*

When you miss an attack, the target must make a dexterity save, dc 15, or suffer half damage from the missed attack as they accidentally dodge towards the oncoming blow.

**Submitted By:** Paynekilr

### Go Along to Get Along (Force of Evil)

*For Jeff, from diceandcapes*

DO NOT READ ALOUD Trigger at start of combat. Everyone else in the party must come up with a rhyming word to each of the following words. Players may pass but you may not return to a passed word. For each word successfully rhymed each player receives a +1 bonus to their next initiative roll.

Thistle
Uggo
Tadhg

Jeff judges response acceptability

**Submitted By:** ChangeBox

**Played:** 0:26:03

### Yellow card: Stacking (Force of Good)

*For Jeff, from Grimfated*

Do not read effects until conditions are met. When a player uses 3 or more Force of Good cards in a single turn, one monster of your choice gets an extra and immediate action.

**Submitted By:** DoodTheMan

**Played:** 1:04:11

### no U (Force of Good)

*For Jeff, from Grimfated*

Use this card to deflect a force of evil given to you to one of the players(let the dice rrrrrrroolll)

**Submitted By:** Rainwing\_Lightfury

### Inside and Out (Force of Evil)

*For Jeff, from Twinsen*

Your kindness shows. Reduce one of the party's enemies to half health at the start of combat.

**Submitted By:** RayRay-65

### Ram's delight (Force of Good)

*For Lily, from [The Candles]*

You feel a strange tingle on the sides of you head. For 1 combat, grow ram horns. Allowing 2d4 unarmed strike damage as a bonus action.

**Submitted By:** Unclecdubyah

### Interrogation (Force of Good)

*For Fahima, from [The Candles]*

Can be used on a dead enemy. The enemy is revived with 1 HP.

**Submitted By:** Omegadeather

### I give them a dagger (Force of Good)

*For Siv, from AMMOSHAWN*

How many times has Siv given someone a dagger? Where does he keep these daggers?!? You check your coat, you find a dagger. Any time you stand directly next to an enemy during the next combat, the dagger attacks on its own for 1d4+1 damage. Roll a d20, 1-5 it accidently sticks you, 6-20 it pierces your adjacent enemy. Remember that you can always give away a dagger.

**Submitted By:** Kaibuk

### Respite (Force of Good)

*For Siv, from ashjor*

During combat you may use your turn to call out "Respite", and receive what amounts to a short rest to regain HP with your hit dice. You've caught your breath now get in there and kick some booty.

**Submitted By:** SpeedBump78

### Bingle Surprise (Force of Good)

*For Fahima, from Drew\_from\_IT*

A pineapple magically appears above an enemy’s head. It falls and hits the enemy on the head. Roll D6 for damage.

**Submitted By:** Baby\_Driver

### Leroy Brown (Force of Good)

*For Fahima, from funkygmacman*

Your bad, bad. Badder than old King Kong, and meaner than a junkyard dog. just be careful around jealous married men. Get a + 3 to an intimidation check.

**Submitted By:** RetroArgent

### Humble Brag (Force of Good)

*For James, from CaptainCritical*

Being a Hero of Bingle is kind of a big deal. Add +3 to your next Charisma check.

**Submitted By:** lullharrow

**Played:** 1:11:55 (Episode 38)

### Ceiling Tar Pit (Force of Good)

*For Uggo, from Twinsen*

A tar pit forms above your nearest enemy. They are now drenched in tar, halving their movement and giving their attack disadvantage for 1 round.

**Submitted By:** Deviecu

### Clutch Slapstick bro! (Force of Good)

*For Uggo, from Twinsen*

When an ally that you can see fails a stealth check you may expend this card to immediately shove them to the floor. They land in something gross (mud, spilled food, etc) and they gain the effects of Pass Without a Trace (+10) while they remain filthy.

**Submitted By:** DoodTheMan

### Where is that banging coming from???? (Force of Good)

*For Uggo, from Twinsen*

You hear a large BANG that sounds like a trash can, in some magical way you know what attacks are incoming. At the top of a round add +3 to your AC for that round of combat,

**Submitted By:** Diceandcapes

### Waiting for my moment! (Force of Good)

*For Uggo, from Twinsen*

You're just marking time till your big moment. Save that rolling muscle for the big lift! You may take up to a -5 penalty on a D20 roll. Must announce it before rolling. Use however much you took as a penalty as a bonus on the same type of roll in the future.

**Submitted By:** fuzz58

**Played:** 2:51:23 (Episode 37)

### Life Is Pain (Force of Good)

*For Uggo, from TheWookieKing*

The next time you take damage, the attacker takes that much damage as well.

**Submitted By:** GarretRagland

### Split 'Er Skull (Force of Good)

*For Uggo, from Lord\_Helmsmasher*

When a creature attacks but misses you in melee range, you may use your reaction to perform an attack of opportunity, even if they don't move.

**Submitted By:** PyrateGirl

**Played:** 4:02:52 (Episode 37)

### Newest Latest Best (Force of Good)

*For Lily, from AMMOSHAWN*

The amulet suddenly spits out a newer, later, better version of the weapon of the cardholders choosing (can be another player’s weapon). The NLB weapon is +2 to hit and damage, but just like NLB, it doesn't last long and disappears after one use..

**Submitted By:** Soroyama

### Ohhhhh Yeahhhhhh! (Force of Good)

*For Lily, from funkygmacman*

If within 30ft of a prone enemy you can use your action to launch yourself in the air and land on them with a flying elbow drop! They take 1d8 + STR mod damage automatically and you end up next to them. Then snap into a Slim Jim and heal 1d6!
Stop looking confused. Jeff will explain it to you...

**Submitted By:** Lurkfish

### All's Fair in Love and Thumb War (Force of Good)

*For Fahima, from [The Candles]*

1, 2, 3, 4, let's have a thumb war! Have a thumb war with two other players. Whoever wins each match receives 100 gold.

DO NOT READ THIS NEXT PART ALOUD: If you win both thumb wars, you receive 500 gold, but must surrender at least 25gp of it to each of the players you defeated. All is fair in love and thumb war.

**Submitted By:** miko\_obliquo

**Played:** 2:30:00

### Yeah, I Was Counting on That (Force of Good)

*For Siv, from Joker38*

Don't read until use.
On a roll you're about to make that has its advantage blocked by the Watchers, say:
"Countered? Why, thank you! I was counting on it!"
Roll 2d20 and choose either die as your actual roll and the other gives you its value in healing.

**Submitted By:** Aegis13

**Played:** 3:53:00 (Episode 37)

### Family "keepsake" (Force of Good)

*For Fahima, from Demon47*

Oops! you remember you still have that old keepsake you grandpa gave to you.(If you count a bag of troll nail clippings as a keepsake.) You can use your action to pour them on the ground, making up to a 10 foot cube of terrain turn into difficult terrain for the duration of a fight, and any creature attempting to cross it takes 2d4 piercing damage.

**Submitted By:** Dndkid

### Blessing of Crispin & Crispian (Force of Good)

*For James, from LaireAlkenson*

We few, we happy few, we band of brothers;
For he today that sheds his blood with me
Shall be my brother!

In combat, activate as a bonus action. Every time any ally takes damage from an attack you gain +1 to hit until your next turn, at which point you may use the cumulative bonus on a single attack.

**Submitted By:** Lurkfish

### A lot of wookie action (Force of Good)

*For Uggo, from Twinsen*

There is alot of wookie action in the chat and Jeff gets confused by it. While he is preoccupied you can reroll any one roll.

**Submitted By:** ThundirMuffin

### True Crime Author (Force of Good)

*For Uggo, from Twinsen*

No guessing about how it happened, you're the one who wrote the book! Add+2 to any one investigation check.

**Submitted By:** fuzz58

### Grandma's Special Cookies! (Force of Good)

*For Uggo, from CaptainCritical*

You receive a giant oatmeal chocolate chip cookie. Umm, so good! And the oatmeal is good for you! Eating the cookie as a bonus action gives 1D6+4 healing. May be gifted to another player within 5'. Must be conscious to eat.

**Submitted By:** fuzz58

### Losing Streak! (Force of Evil)

*For Uggo, from Grimfated*

Bad just seems to get worse! You just can't catch a break! Your attack/spell attack rolls are at -1. Every time you successfully hit they get another -1. Effect continues until you miss 2 consecutive attacks

**Submitted By:** fuzz58

**Played:** 2:51:05 (Episode 37)

### Etham's Firecracker (Force of Good)

*For Lily, from Twinsen*

Young Etham from Marsh slipped you a firecracker as thanks for not getting him in trouble with his mother. If thrown it will explode, and every NPC within an 60ft diameter of the sound is distracted, giving everyone on the team a +2 their stealth roll.

**Submitted By:** TheCarson

### Unfortunate Rulebook Mix-up (Force of Evil)

*For Lily, from Grimfated*

Trigger at the start of combat. On each of your turns, cross out a chess piece below and use its movement:
Pawn: 1 orthogonal move of 5 feet
Knight: Move in an L shape up to 15 feet forward and up 10 feet orthogonally
Bishop: Move only diagonally up to 20 feet
Rook: Move only orthogonally, up to 20 feet
Queen: No change, move up to your speed
King: Move only 5ft in any direction

**Submitted By:** Braiba

**Played:** 2:45:50 (Episode 37)

### Marble Zombie from Way Back (Force of Evil)

*For Jeff, from Grimfated*

Marbles roll from the back of the battle tripping everything in sight. Roll a 1d4.
1- Rear most character (one) is tripped prone and takes 2 damage
2- 3 Rear most characters cartoonishly slide forward 10 ft
3- All DM (evil) controlled character are prone and take 1 damage
4- every character on the ground is tripped (heroes, too)

**Submitted By:** cannotta

### The Cannata-Crusher (Force of Good)

*For Jeff, from Twinsen*

When a creature you control succeeds on a melee weapon attack you may add 1d8 bonus magical force damage to the damage roll and the target must succeed on a dc 14 STR saving throw or be knocked prone, as the creature busts out Jeff's old finishing move from his days as a Luchador down in Mexico.

**Submitted By:** DoodTheMan

### The Flock's Special Pomade (Force of Good)

*For James, from [The Candles]*

Hey slick! That's right, I mean you. You run your fingers through your hair and realize it is covered with some of the Flock's patented Pomade. You gain +2 on your next DEX check because you're slick kid!

**Submitted By:** MataMous3

### The Fate of Balance (Force of Good)

*For Fahima, from [The Candles]*

On receipt of the card, choose light or darkness.

When you activate this card, surrender your next D20 roll to the current number of candles matching your choice (lit or unlit) at the moment of the roll.
Afterward, the following D20 roll is surrendered to the number of candles opposite your choice. Balance well!

**Submitted By:** The\_Brush\_Of\_Ti

### Dice and Cape (Force of Good)

*For Uggo, from patrickedge*

The dice favor your good will and heart. The next time you roll stealth, a camouflage cape pops out of the amulet giving you +2 to your roll.

**Submitted By:** SiLy

## Episode 37: The Magma Reserves

### Caffeine hit . . . (Force of Good)

*For Siv, from DireWolf87*

A hot, strong cup of coffee appears. Drink it and roll a D6

1. Too much caffeine! - Eyes wide awake you can't sleep! Get no benefit for your next short or long rest
2-5. Super Alert - Any initiative rolls in this episode are considered a 20
6. Amped - Add 1 to all perception and attack rolls for the rest of the episode

**Submitted By:** SonOfAlbion

**Played:** 0:22:34

### All. Hail. The. Candle. Queen. (Force of Good)

*For Siv, from ashjor*

You may use your action to look your opponent in the eye and offer a prayer to the candle queen. Roll a d20, 1-5 heal 1d6, 5-10 heal 1d10, 11-19 heal 2d8, on a nat 20 heal that 20. All hail the Candle Queen.

**Submitted By:** Kaibuk

### I Eldritch Blasted A Man in Terlis... (Force of Good)

*For Siv, from TK-421*

"I eldritch blasted a man in Terlis just to watch him die." You channel the spirit of the Man In Black. Your wardrobe changes to all black and you get sunglasses. +5 to single intimidation check.

**Submitted By:** WizardLee

### Field Surgery With a Pocket Knife (Force of Good)

*For Fahima, from MickiWolf19*

You receive a 'Handy Pocket Guide to Field Surgery'. You're sure it's all good, what could go wrong? Use an action to sew up a friend's injuries. Roll a Dex check and do 1 pt of healing for every pt of your roll, divided by 2. On a Nat 1 you nicked an artery causing D8 piercing damage.

**Submitted By:** fuzz58

### 1 2 3....This One Is for Free (Force of Good)

*For Fahima, from MickiWolf19*

This card allows the player to re-roll any single skill check.

**Submitted By:** Canadian Owlbear31

**Played:** 2:24:19

### Trivia Time round 2 (Force of Evil)

*For Fahima, from Grimfated*

In what episode - number or name - did Uggo say "Lily, you're not as ugly as most people say"? If you answer incorrectly, you get -5 on your next attack roll.

**Submitted By:** SeanPatrick

**Played:** 0:18:06

### Reflective Sunglasses (Force of Good)

*For James, from MrWhisper*

While wearing these sunglasses, when your advantage is countered but before the culprit is announced, stare the amulet in the eye and say the name of a Watcher. If you correctly guessed the Watcher trying to counter your advantage, the disadvantage bounces harmlessly off the sunglasses.

Breaks when used successfully or at the end of this session.

**Submitted By:** Braiba

### Bingle Bard (Force of Good)

*For James, from TK-421*

Play as a bonus action. Grammy Dumblestuck appears and begins playing the same song she played at The Battle for Bingle, just for you. You get +5 temp HP.

**Submitted By:** Dasmyr

### Grim Fated (Force of Good)

*For James, from Pytyris-Stormblade*

On your next successful attack, a spectral dog appears and cause an additional D6 of damage. It was fate!

**Submitted By:** SiLy

### Help from the Fey, Siri (Force of Good)

*For James, from CaptainCritical*

Say "Hey, Siri" to summon the fey, Siri to help you out with a +2 bonus to any knowledge check.

If Jeff's watch responds at any point while you're reading this card, the check is an auto-crit as you use the distraction to peek behind his DM screen and read his notes.

**Submitted By:** Braiba

### Granny Dumblestuck's Tea Service (Force of Good)

*For Uggo, from kaibuk*

When Fahima casts her Tiny Hut, use this card to manifest Granny's Tea Service, a piping hot pot of tea with cups and biscuits (cookies) for all. Drinking the tea and eating a biscuit removes 1 level of exhaustion and gives the benefit of a short rest.

**Submitted By:** Nate97497

### Looking from a different perspective (Force of Good)

*For Uggo, from gnome\_sweet\_gnome*

As you reflect on your situation you realize if you just viewed it from a different perspective you would be better off. For any roll that isn't a 1, take the number on the opposite side of the die.

**Submitted By:** cannotta

**Played:** 2:52:02

### Shattering glass and Guitar riff (Force of Good)

*For Lily, from gnome\_sweet\_gnome*

You hear glass shatter and an unmistakable guitar riff. After "Shatter" is cast you can use your reaction to kick an adjacent opponent in the gut and deliver a Stunner. This will knock you and the enemy prone. And deliver 2d6 stone cold damage to the enemy.

**Submitted By:** cannotta

### You are cordially invited (Force of Good)

*For Lily, from [The Candles]*

I do so hope you will attend. Please come and feel free to bring someone. No need to RSVP.
Add a +1 to any one roll you are involved in. Damage roll, initiative, skill check, anything.

**Submitted By:** cannotta

### A la carte! (Force of Good)

*For Siv, from Battleturkey*

A standard full meal? No, you'd rather pick and chose. Before you make any one roll with advantage, you may decide to use 4D10 instead of 2D20. Add any two rolls of the 4 to get your total.

**Submitted By:** fuzz58

### Trivia Time round 3 (Force of Good)

*For Siv, from gnome\_sweet\_gnome*

Good Bartenders are hard to keep in Ain. Some get shot in the neck by Kobolds. If you (AND ONLY YOU) correctly identify the ill fated Bartender from "Through the Portal" to earn 1D8 times ten gold pieces. Correctly name the Tavern where this happened to multiply your earnings by ten. Consolation prize of 10 gold.

**Submitted By:** SeanPatrick

**Played:** 1:44:50

### Thumbscrews of Persuasive Pain! (Force of Good)

*For Fahima, from WheresTheMonk*

You receive a set of old fashioned torturers tools. The thumbscrews are truly scary looking! Show them to a creature and get a +3 on an intimidation roll.

**Submitted By:** fuzz58

### I’m Gonna Let It Shine (Force of Good)

*For Fahima, from Battleturkey*

You get a little candle that when lite makes things clearer. Get a d4 added to your perception check.

**Submitted By:** DrSparks

### In The Form Of A Limerick (Force of Good)

*For Fahima, from dont\_hate\_fahima*

Play this card as a reaction, will it
Cause a bad guy’s attack to remit?
Roll a six-sided die
And if 1, 3, or 5
It’s odd, but they just didn’t hit

**Submitted By:** GregThompson

### Pew Pew Finger! (Force of Good)

*For Uggo, from shadowglaive*

Who hasn't made the finger gun and pew pewed? Did you ever miss? No! The dream comes true! As a bonus action point your finger gun and make the dreaded 'Pew pew pew!' noise. Shoot your enemy within 120' with 3 magic missiles, 1d4+1 each.

**Submitted By:** fuzz58

**Played:** 2:33:44

### A Noble Sacrifice for a Worthy Cause (Force of Good)

*For Uggo, from shadowglaive*

Use this card as an action in combat. Tear it in half. Stack the halves and tear again. Continue tearing the pieces in half until you can no longer do so with the strength of your fingers. Toss the pieces onto the table from your position at the table. All friendly minis within 5ft of a piece receive 1d8 healing; all enemies, 1d8 damage.

**Submitted By:** Praetorian

### "Dirty" 20 (Force of Good)

*For Siv, from CaptainCritical*

The next time you roll a non-natural 20 on an attack roll you can play dirty. Use a bonus action to add one of the following effects to the attack (players choice): 1) Use dirt to blind the target for 1 round. 2) Go for the knee, knocking the target prone.

**Submitted By:** Praetor

### Poke-Édex (Force of Good)

*For Siv, from The\_Brush\_Of\_Ti*

The holder of this card received a small device it beeps and whirs. Using an action to point it at a creature or target will reveal 2 of the creature's Weakness, Resistances, or Immunities.

**Submitted By:** Nebbins

### Copy rights (Force of Good)

*For Fahima, from Joker38*

Some big unnamed corporation heard the dukes duck voice. Jeff must give the players 4D20 gold.

**Submitted By:** ThundirMuffin

**Played:** 3:06:21

### Finny Flannigan's Fundraiser (Force of Good)

*For James, from pd-blanch*

She has all your merch. She can win any trivia game about the heroes that saved Bingle. Finny is a \*die-hard\* fan. After hearing of your group's finance troubles, she gets to work organizing a fundraiser to help you out. Each player rolls a d100 in the box to see how much gold she raised for you guys and gals. However, any result ending in 0 is reduced from the total.

**Submitted By:** lullharrow

**Played:** 3:07:17

### Salvagemanders Sticky Fingers (Force of Evil)

*For Jeff, from Twinsen*

A horde of Salvagemanders appears before the heroes and aid them in battle. They vomit their sticky goop on the the DM’s creatures rendering them immobile until they make a DC 15 strength save to free themselves from the sticky goop.

**Submitted By:** Kohtalo

### Plot Armor (Force of Good)

*For Jeff, from Grimfated*

Ooh, you may not have been ready for that NPC to die just yet. If damage takes one of your creatures below 0 HP, they are instead still standing with 1 hit point, have advantage on their next roll, and are allowed to make an uninterruptable monologue.

**Submitted By:** Aegis13

### Famous noodle beard (Force of Good)

*For Uggo, from shadowglaive*

By now people have heard of the great noodle beard. Get +1d4 on a roll of your choice.

**Submitted By:** ThundirMuffin

### No one like paladins (Force of Evil)

*For James, from Grimfated*

You feel the presence of Dondo Karigina watching you, judging you, you get -3 on your next Deception roll

**Submitted By:** ThundirMuffin

### I'm Pretty Sure That's What You Said (Force of Good)

*For Uggo, from Fallstar*

Did the DM just say you had to make this roll with disadvantage? No, I think he said "This Advantage." That means roll 2d20 and take the higher. Why would he say it like that? I don't know, just take this Advantage!

**Submitted By:** Aegis13

### Elbow Grease (Force of Good)

*For Lily, from [The Candles]*

You notice that a considerable amount of grease has coalesced on your elbow, so you decide to use it to your advantage.

You have +2 on your next Strength check.

**Submitted By:** TheUnnamedUser

### Experienced Agent (Force of Good)

*For Fahima, from The\_Brush\_Of\_Ti*

You've committed to getting your client the very best deal you can. Play this card when any other player receives gold from a FoG card. They receive 50% more gold and you take 10% of the total.

**Submitted By:** fuzz58

### Yellowcard: Traveling (Force of Good)

*For Jeff, from Grimfated*

(Do not read aloud)

**Submitted By:** DoodTheMan

### Ultimate Food Fight! (Force of Evil)

*For Jeff, from Twinsen*

For one round, all weapons, of player's and NPC, turn to items of food and do bludgeoning damage. Damage spells turn into thrown pies and do bludgeoning damage. Any movement after that round requires DC15 Dex save to avoid slipping in the mess or fall prone.

**Submitted By:** fuzz58

### Flask of Chaos (Force of Good)

*For Siv, from dont\_hate\_fahima*

The amulet produces a flask with a single dose of healing potion in it. When the health potion is taken, keep the flask. At the start of a long rest you may roll a d20; the flask will then: 1-17 turn to dust, 18 or 19 it fills with a healing potion, at 20 it fills with a haste potion. Nothing can affect this roll.

**Submitted By:** TheCarson

### You Cannata Catch a Break (Force of Evil)

*For James, from shadowglaive*

The next time you take damage in combat you lose 1d6 additional hit points and you drop everything you are holding in your hands.

**Submitted By:** oggito17

### Cookie on the nose (Force of Good)

*For Uggo, from Thadius Tron*

You zone out, imagining what it would be like to be that poor dog staring cross eyed at the cookie balanced on his nose. The longer it's there the tastier it gets! Start making DC14 Dex saves until you lose one. Receive 10 gold for every success.

**Submitted By:** fuzz58

## Episode 38: Augury of the Elders

### The Inexplicable Fortune of Dufo Hims (Force of Good)

*For Siv, from funkygmacman*

The amulet delivers a contract from a legal emissary. He's been trying to reach you for weeks. Due to some odd facets of estate law in Aïn, you are the inheritor of Dufo Hims' inexplicably large fortune. However, in order to claim the inheritance, you must prove to the emissary in Kipeltern that you were the last people to see Dufo Hims alive.

**Submitted By:** miko\_obliquo

### Sound Bite! (Force of Evil)

*For Fahima, from Grimfated*

Right behind you, I mean RIGHT behind you, you hear an enormous set of jaws snap closed! You swear you can feel the breath and spit flying! You don't know what's there but it just ALMOST got you and it's time to RUN! Your first move in the next combat is to take the dash action straight ahead and add another 20' of movement from sheer terror!

**Submitted By:** fuzz58

### Book of Baa (Force of Good)

*For James, from angeldevilson*

You suddenly find a mysterious wool-covered book in your possession, that is written in the language of sheep! This book functions as a scroll of Speak with Animals.

**Submitted By:** fragmentofheart\_soul

### Re Spite (Force of Good)

*For James, from gnome\_sweet\_gnome*

Your last attack was so spiteful that you should do it again. So go ahead and Re Spite. Use this card to give up your reaction and bonus action to take a second attack action

**Submitted By:** SeanPatrick

### Fishing Vest (Force of Good)

*For James, from ashjor*

Your grand-dads fishing vest covered in lures and hooks looks funny but it's got a point. Actually it's got LOTS of points. As a reaction, put it on when a creature grapples you, and they take 2D6 piercing damage.

**Submitted By:** fuzz58

### The Rock Says (Force of Good)

*For Uggo, from for president uggo for president*

(Do not read aloud)

**Submitted By:** Wilmiester

### Do You Have Change for a 20? (Force of Good)

*For Uggo, from tiger angel white tiger angel*

When Jeff rolls a natural twenty on an ability check, attack roll, or saving throw, you may use this card to make Jeff roll a d10, a d6, and a d4, instead. The resulting value replaces his roll.

**Submitted By:** Praetorian

### Blackjack Anyone? (Force of Good)

*For Fahima, from [The Candles]*

Roll up to 4 D20's adding them together to get as close to a total of 21 as possible without going over. You receive gold equal to the final number X10 (19 total = 190 gold). If you get exactly 21, you get 500 gold. If you go over 21, you lose gold equal to the amount over 21 X5 (1 over = -5 gold 2 over = -10 gold, etc.)

**Submitted By:** Dazed-and-Confused

**Played:** 1:21:01

### Choatic chaos of chaos (Force of Good)

*For Siv, from 4Got10Nite*

You may redirect any one force card(good or bad) after it is initially read to any other player.

**Submitted By:** Dasmyr

### Combat Snack-tics (Force of Good)

*For Siv, from zack mak 09*

When an enemy is about to attack you, you may use your Reaction to take a Snack of Opportunity.

Eat a snack from the snack bowl. For a savoury snack, gain +2 to your AC or saving throw against the attack. For a sweet snack, heal 2d4 HP before it hits you.

**Submitted By:** Braiba

### Avenging Alliteration Attack Action! (Force of Good)

*For Siv, from Battleturkey*

There is so much alliteration in this game that it is terribly tiring on the tongue. If you can add alliteration to your next attack or action, you can gain an extra d4 of damage for every alliterative adjective (max 5). But it must make sense! I.E., instead of saying "Fireball" say "Furious, Flying, Fireball" for 2d4 extra damage.

**Submitted By:** WizardLee

### Fashion Wednesday (Force of Good)

*For Siv, from Y0ungBlood*

Its fashion Wednesday. During a short rest, you may use this card to open Monster Magazine (the Monster Manual) to a random page. Give creative descriptions of what's going on in the picture, make your teammates laugh, and steal one hit die from the creature pictured to regain HP for yourself with it for free

**Submitted By:** Storm\_of\_blades

### Your DM is taking a day off (Force of Good)

*For Fahima, from Y0ungBlood*

Your dungeon master is taking the day off. You see this a perfect chance to load one of your dice rolls. The next roll you make is now +3. Hey if you snooze you lose am i right?

**Submitted By:** KamikazeReaper

### Lord Arrabann's dice bath (Force of Good)

*For Fahima, from TheOtherPaddy*

A beautifully crafted tub appears in front of you. As an action, you can step into the bath (no clothes removal needed) and regain 1d8 HP. You are considered prone, but it requires no movement to get out. In combat, for each round you stay in the bath, you regain an additional 1d8 HP. You also feel extra clean.

**Submitted By:** Dndkid

### What you gonna do, Brother? (Force of Good)

*For James, from Pytyris-Stormblade*

Ask your opponent "Whatcha gonna do, Brother? Whatcha gonna do when the Heroes of Bingle and all the Binglemaniacs run wild on you?!"
Force an enemy to re-roll a die.

**Submitted By:** Wilmiester

**Played:** 2:55:51

### Not so fated (Force of Good)

*For James, from Joker38*

This card allows you to negate any Disadvantage on a roll. Not all fate need look so grim.

**Submitted By:** Divinematt

### The Optomist's Olio (Force of Good)

*For James, from Y0ungBlood*

A half-full bottle containing a swirling multi-color liquid appears.

Imbibing this elixir as a bonus action prevents the drinker from losing more than half of their remaining hit points from an enemy attack during that round.

(ie. If you have 30 hp remaining, you cannot lose more than 15 hp in that round.)

**Submitted By:** Baron Wilderness

### PARKOUR! (Force of Good)

*For Uggo, from Y0ungBlood*

You feel the rush of landing that cool move! If you can parkour across an obstacle by making 3 or more dex checks you get a +1 for every one you succeed in a row to the next roll made after you get to the other side. however you must call PARKOUR! with each check. If you fail to do so you lose the effect.

**Submitted By:** Mana\_Hakume

### Lord Arrabann's Cursed D20 (Force of Evil)

*For Uggo, from Grimfated*

You have found Lord Arrabann's Cursed D20! But you're not worried, how bad can the curse be? Roll a d20 5 times, record the results. Whenever you roll one of those results, you receive 1d12 psychic damage. Once all of the results have been rolled and used, discard this card. Why are all of his dice slimy?

**Submitted By:** WizardLee

**Played:** 1:26:39

### Lego My Eggo (Force of Good)

*For Lily, from Brrrrr\_Ice*

On your next investigation check, a tiny, familiar looking gnome made of plastic interlocking bricks appears in your hand. Let it walk over the object you are investigating to add a D4 to your roll

**Submitted By:** Dazed-and-Confused

### Caerbannog (Force of Good)

*For Lily, from Y0ungBlood*

A fluffy white rabbit appears. Roll a d20. If a Nat 1, the rabbit attacks you and bites you for 1d8. If 2-20 the rabbit follows you until you use a bonus action to make it attack one enemy for 1d12 horrible not cute bunny damage.
'Wait.. Did that group just skip by with coconuts?'

**Submitted By:** Dasmyr

### Egads! It's an Exploding Gummy Bear! (Force of Good)

*For Fahima, from gnome\_sweet\_gnome*

As an action, place a gummy bear exactly 40 ft from you. At the top of the round it moves 20ft in a random direction. If it hits ANY object or enters ANY occupied square it explodes, causing 2d10 fire damage. If any living thing enters its square it explodes as well. The EGB is immune to being pushed physically or magically.

**Submitted By:** Lurkfish

### Granny Dumblestucks Linament (Force of Good)

*For James, from The\_Brush\_Of\_TI*

You're not sure what's in it. Lichen, mold, and sheep berries from the smell. But it works great! Spend a action rubbing it in on you or someone else for 2D6+2 healing. Or just slather it on quick as a bonus action and get 1D6+2 healing. Either way it removes poisoned and paralyzed conditions.

**Submitted By:** fuzz58

### Snap, Crackle, and Pop (Force of Evil)

*For Siv, from [Milo's Bowl]*

(Do not read aloud)

**Submitted By:** SinisterDracolich

### President Milos Campaign funds (Force of Evil)

*For Fahima, from LambentZerker*

Lord Arrabann Minon Milo is being nominated for president. Unfortunately you cant run a campaign on just candy so Milo needs your help. You can either pay 2d100 in gold to Milos Campaign fund or take a -3 to every roll in the next combat.

**Submitted By:** Dethwind25

### Pain Magnet (Force of Evil)

*For James, from Grimfated*

Immediate if in combat-otherwise start of next combat. For 1 full rnd all damage or negative spell effect that any party member avoids by saving throw or miss hits you, no matter where you are in relation to the attack. Each time you are hit with this damage you can roll a DC15 Will saving throw to see if you can halve the damage.

**Submitted By:** fuzz58

### Wand of Ritual (Force of Good)

*For Lily, from Battleturkey*

The Wand of Ritual appears before you. A spellcaster on the team may take the same amount of time to precast a ritual and save the effect in this wand. The saved spell will be removed after 24 hours have passed, and the wand disintegrates after use.

**Submitted By:** Battleturkey

### Your Momma Was a Lava Lizard! (Force of Good)

*For Uggo, from aegis13*

Use this card as a bonus action to taunt an enemy within 30ft that you can see. It makes a DC15 Wisdom save. On a successful save, it takes half of 2d6 psychic damage. On a fail, it takes the full damage and must charge at you on its next turn for a disadvantaged melee attack. It will be open to AoO during this charge.

**Submitted By:** Aegis13