Realmsphere

The Realmsphere is a cosmic collection of energies, realms, matter and sentience. It houses thirteen distinct realms, as well as the negative space and vacuum of The Absence that exists between realms. Outside of the realms exists a cosmic miasma of unfiltered, raw energy, as well as the destroyed iterations of previous Realmspheres.

## The Realms

### The Primordial Realms

The Primordial Realms are twelve realms that have coalesced and formed around elemental and theological aspects of reality. Each of the Primordial Realms formed over many millennia, until eventually birthing an Erraté, a sentient deity to better direct and channel the realm's energy. The Primordial realms aligned into two distinct groups; The Outer and Inner Realms. Each of these realms is aligned within the Realmsphere to have an opposite, an anathema that opposes it on both an elemental and a theological level.

#### The Outer Realms

The Outer Realms are ten realms on the edge of the Realmsphere. They are fixed in position, and do not change their orientation. The energies from the Outer Realms bleed into the Mortal Realm through the Inner Realms, and settle there to govern aspects of mortal life and reality. The ten Outer Realms are:

* Aetherwal, the realm of Sky and Freedom
* Caosoul, the realm of Life and Chaos
* Fimfloresta, the realm of Nature and Peace
* Kmennyhrad, the realm of Stone and Innovation
* Manismortas, the realm of Death and Order
* Pyropheastus, the realm of Fire and Logic
* Qhalida, the realm of Time and Tradition
* Stridstriki, the realm of Winter and War
* The Sands of Loss, annexed realm of Sand and Control
* Yishagoth, the realm of Water and Legend

#### The Inner Realms

The Inner Realms are two realms that orbit clockwise within the center of the Realmsphere. Here, the realms of light and dark oppose one another, and serve as filters for the energies of the Outer Realms. The two Inner Realms ensconce the mortal realm, and it is their rotation that leads to the changing of night and day within Terra Aletheia. The influence of the Outer Realms energies is tinged by which Inner Realm they have passed through to reach the mortal realm. The two Inner Realms are:

* Dorchadasdelve, the realm of Shadow and Hatred
* Luminamoris, the realm of Light and Compassion

### The Mortal Realm

The Mortal Realm, or Terra Aletheia, is the central point of the Realmsphere. It is here that all the energies of the Primordial Realms meet, and their aspects collide, creating a perfect union through which mortal life can thrive. The energies of the Outer Realm manifest in Terra Aletheia in the form of the Aurorarcana, blazing storms of light that tear through the sky, serving as navigational waypoints to mortals. Day and night are created by the Inner Realms, the Domain of Praytorium lighting up the sky as the Bright-Sun, while the dreaded Fjaldorn sits in the sky at night as the Void-Sun. Within the core of the Mortal Realm, at the absolute center point of energies meeting from the Primordial Realms, is the heart of the Realmsphere, and it is at this point that souls are born. They emerge untainted, with equal connection to all realms, and over time through choice and the intervention of the gods, take on aspects of another realm, influencing their mortal form.

### The Absence

The Absence is the void of energy-less space that exists between realms. Here, realm energy can fizzle and die, leading to The Absence being a space of nothingness. It is a region of no emotion, no sensation, simple and utter non-existence. To enter The Absence for a being of the Realmsphere is to remove oneself from reality forever.