Tribe of the Black Sun

**The Tribe of the Black Sun** was a tribe far off from the Clans - many, many moons away. It was located in a rocky area beside a mountain and used to border a rival tribe named the Tribe of the Setting Sun, until they drove them out.

## Description

*There remains little knowledge of the Tribe but a wise spirit named Lorekeeper has recorded all there was to know. Among such knowledge were the following rules laid down by the Tribe's leader, called the Deathbringer, among other tidbits like Rank and Tribe structure.*

The Tribe of the Black Sun was evil and villainous. There were no pure souls there and if there ever was, they would have been bent into the ways of the Tribe or tortured. The Tribe of the Black Sun tribe captured the old Tribe of the Setting Sun's territory, which was a dispersed forest with several fields. The old camp was there as well, with the Shining Ledge still standing tall. The Tribe of the Black Sun drove out the other Tribe and they never returned. These cats hunted mice, rabbits, squirrel, voles and birds. They were not skilled enough to fish, so fish was a rare delicacy. In the old Setting Suns territory, there were usually hunt mice, squirrel, vole, hare, birds and fish.

### Tribe Hierarchy

*Deathbringer:* The Deathbringer is the leader. He is the cat that ranks you up, brings you down, and chooses your fate: life, death, or torment. May kill Tribe mates, Outsiders, kits, anyone.

*Aggressor:* Second-in-command. Role is to enforce aggressiveness in the tribe and assist Deathbringer when needed. Can not kill Tribemates unless Deathbringer organizes it, but the Aggressor may enforce torment upon any cat when there is a valid reason for it, unless it is against a Weakling.

*Deathstopper:* The healer. Is not very liked since its role is to stop death. May only have one apprentice.

*Blood-Spiller:* The Prey-Hunters of the Tribe. Always kill prey very brutally and viciously, since no one minds the bloody food. They also are the trackers and spies. If a cat has escaped, Blood-Spillers are the cats who are to track down this cat. They are also very sneaky and stealthy, the reason why they are spies.

*Titans:* The Cave Guards of the Tribe. May attack any intruder near the camp or on the territory. May not kill them and are ordered to bring them back.

*Darkseeker:* The apprentices. Deathbringer chooses what they shall be in the future and Darkseeker's must train as that. They may not fight or argue and if they do, they'll be demoted to a Weakling for a week. Deathstoppers' may intervene and ask to take the Darkseeker for their own.

*Breeder:* Mothers of the Tribe.

*Kits:* Kits. Become Darkseeker's at five moons. Their fate is decided by Deathbringer.

*Weaklings:* Prisoners, elders, anyone not able to serve the Tribe as best as possible. Usually are put up into Weakling Fights, where two Weaklings are forced to battle for their life, or they both die. Weaklings do not get much prey or medical treatment. May only be tortured whenever a cat gets permission. Cannot fight back unless they want Deathbringer to step in. Cats have their names changed when they are demoted to Weakling. These cats cannot leave camp. Weaklings may have kits, but only with each other, not with higher ranks. Those kits will grow up like normal kits but their parents shall be left behind.

### Tribe Rules

Cats are to respect the Deathbringer, or death or torment shall be brought to them.

The kits of two Weaklings shall grow as normal cats and are not allowed to be teased.

Any intruder on the territory is to be brought to camp and be imprisoned until Deathbringer decides their fate.

Death is always a happy thing here. Celebration washes over the Tribe when some one dies honorably and everyone celebrates until sunrise of the next day.

Weaklings only get two pieces of prey to share every two days. No more, no little.

No killing Weaklings, unless Deathbringer allows it.

Weaklings will only be healed to the point where they will live. After the initial treatment, there is no more healing.

Deathbringer gets first choice with meals.

Weaklings do not go outside.

No mating with outsiders. Especially not Setting Suns.

The meeting place is Scar Stone.