Crafting

Players can collect crafting particles from enemies, and use the particles to craft or upgrade items.

## Elements

This allows you to craft multiple lower-tier elements into higher tier elements, or break down one higher tier element into several lower ones.

In order to make lower grade elements to better one, you need 3x 1st rank to make one 2nd rank element.
Later levels there is also option to dismantle better element for 3x lower rank elements.

There's also option to make one 2nd rank element out of 2x 2nd rank elements. It sounds stupid, but it might be useful if you got plenty of green ones for example and you need blue ones, you can try to make them by using this.

### Element Types/Ranks

* Enhanced Genome (Green)
* Nanotech Filament (Yellow)
* Ionic Particle (Red)
* Astral Essence (Purple)
* Unstable Molecule°1

1*Unstable Molecule is now a rare crafting material available for purchase on the in-game store.*

## Costumes

These allow you to add some offensive or defensive affixes to your hero's costume. At Crafter Level 10, you can add a Core to your costume. You can also merge a visual artifact with your costume.

### **Remove stats**

* Remove Costume stats, does make plain costume.

### Add Offensive affix

*List of Offensive affixes*

 **Add Offensive Affix to Costume (Grade 2)** | Costume
 **Add Offensive Affix to Costume (Grade 3)** | Costume
 **Add Offensive Affix to Costume (Grade 4)** | Costume

*\*Which elements you will need depends on which hero you are playing. Refer to the below table for element types and of course the core is not needed.*

### Add Defensive affix

*List of Defensive affixes*

 **Add Defensive Affix to Costume (Grade 2)** | Costume
 **Add Defensive Affix to Costume (Grade 3)** | Costume
 **Add Defensive Affix to Costume (Grade 4)** | Costume

*\*Which elements you will need depends on which hero you are playing. Refer to the below table for element types and of course the core is not needed.*

### Costume Cores

* **Unlock**: Crafter Level 10
* **Cost**: 85,000 credits
* **Costume Level**: Requires character level 27

* **Material Quality**: Refined
* **Material Quantity**: see table below

* Key:
	+ Adam = Adamantium Core
	+ Prom = Promethium Core
	+ Isotope = Radioactive Isotope Core
	+ X-gene = X-gene Core
	+ Shard = M'Kraan Shard Core
	+ Vibra = Vibranium Core

* Core Types:
	+ Scholar: +1 to Intelligence
	+ Hardy: +1 to Durability
	+ Speedster: +1 To Speed
	+ Powerhouse: +1 to Strength
	+ Tactician: +1 to Fighting
	+ Destroyer: +1 to Energy
	+ Keeper: +20% to Special Item Find
	+ Precious: +25% Item Rarity boost
	+ Invincible: +(21-35) to Physical Defense
	+ Supercharged: +(23-31) to Spirit
	+ Life: +1700 to Life

## Gear

Allows you to upgrade a rare item into an epic item, or transform an epic item for different hero to an equivalent one for your currently active hero.

### Upgrade Rare Item to Epic

 **Upgrade Rare Item (13-24)** | Requires: level 13 to 24 rare (blue) item
 **Upgrade Rare Item (25-36)** | Requires: level 25 to 36 rare (blue) item
 **Upgrade Rare Item (37-48)** | Requires: level 37 to 48 rare (blue) item
 **Upgrade Rare Item (49-60)** | Requires: level 49 to 60 rare (blue) item

## Misc

Allows you to craft various consumables and artifacts.

### Med kit

* Craft 1 S.H.I.E.L.D. med kit - any simple element (1st rank) + 10.
* Craft 6 S.H.I.E.L.D. med kits - any two primitive elements (2nd rank) + 60.

### Stim pack

* Craft S.H.I.E.L.D. Stim pack - any complex element + 1000.

### Flasks

* Adrenal Formula - Any 2 Primitive elements (rank 2) + 100.
* Dynamic Serum - Any 2 Simple elements (rank 2) + 100.
* Healing Balm - Any 2 Simple elements (rank 1) + 50.
* Spirit Booster - One Primitive Astral Essence & One Primitive Ionic Particle. (rank 2) + 100.

### Bannertech

* Fantastic Force Field (formerly Bannertech Force Field) - Doctor Doom medal + Essential Ionic Particle + 100,000.
* Bannertech Accelerator - Lady Deathstrike Medal + Essential Ionic Particle + 100,000.
* Bannertech Adrenalizer - Doctor Octopus Medal + Essential Ionic Particle + 100,000.

### Unbind Equipments

* Unbind an Artifact - any artifact + Magneto Medallion + unstable molecules + complex enhanced genome + 90,000.
* Unbind any Armor, Weapon or Artifact - any armor, weapon, or artifact + matrix of unbinding + 1000.

### Reset Artifact's Variable Numbers

* Reset an artifact's random variable number values - any artifact + The Hood Medallion + unstable molecules + refined astral essence + 240,000.

### Portal to Confidential Bovine Sector

* Recipe can be obtained as a Fortune Card reward; drag and drop the recipe to a crafter's portrait to teach it to them
* Components needed: The Hood Medallion, Sabretooth Medallion, Rhino Medallion, Taskmaster Medallion, Wizard Medallion, and 10,000 credits
* Crafting time: 1 hour

 Artifacts • Medals & Medallions • Relics • Team Insignias • Uniques • Legendary Items
Story Mode • Heroes • Team Up Heroes • Villains • Attributes
**Crafting** • Affixes • Cores • Consumables