recursal/Fanatic-Fandom huggingface dataset:
Emorok

Emorok is the largest continent in the realm of kahari. It is nearly entirely covered in forests. Above Emorok are a collection of 30 massive floating islands, each one containing its own ecosystem and inhabitants.

The center most island is the largest of them all and is located in the center of Emorok. Emorok is an incredibly dangerous continent and is mostly uncharted, despite the amount of inhabitants there.

**Karathir:** the lost city. Karathir was once the capitol city of the Tritons. Half of it was underwater, the other half was above ground. The city consisted of one large road, with various buildings on both sides, going past the road led to a large stone staircase that descended into the waters below. Powerful magic was used to keep the water from spilling into the main city. The main city was one dome, with other air bubbles leading off of it. In the center was the massive silver palace. Karathir was destroyed when the 5 Lords of the Sea came together with their armies to raid Karathir. It was destroyed in the end sadly.

**Morok**: Morok is the capital city of Emorok. It’s massive walls defend it from any threats, and is one of the few truly safe locations in emorok. Despite the majesty of the large marble buildings and pristine roads, it is riddled with corruption. After the old ruler was killed, Bobu was placed to rule it. Bobu was captured by technomancers and was forced to pass unjust laws. After a raid on the palace by Bobus forces it was freed from the grasp of the technomancers.

**The Tree of Life:** The tree of life is a manifestation of the god Cylvano’s will. It keeps nature stable and balanced. Without the tree of life the world would be torn apart by floods, storms, flames, and earthquakes. As a result of this, Cylvanos ordered four powerful beings to defend the tree. They called upon the powers of a Kirin, Coatl, Jörmungandr, and a Phoenix. The four mystical creatures guard the tree of life with their own life. The only way to bypass the guards is with an Amulet of Cylvanos. Presenting one of these to the beasts will allow clearance to the tree. All Siblings of the wild are given one of these during their initiation process

**The Dragonspine Plains:** Created in the dragon storm, the dragon spine plains are the final resting place of the dragons. The dragon spine plains are rich with resources. Dragon bones, fangs, and dragons breath can be found here.

**The Ashen Fields:** In the battle between the two dragons, massive parts of the forest were burned away. Dragon breath kills soil, making any land uninhabitable. Few creatures live in the fields, but those that do are incredibly powerful.
The Astral Eye

Astral eyes are one of the rarest items in all of Kahari.

An astral eye is used to see into the deepest parts of the astral plane. These eyes allow a mere mortal to see into the fabric of reality, granting the user a sense of cosmic understanding.

Obtaining an Astral eye is nearly impossible. There are a few ways to obtain one. It is possible to transplant an Astral eye. Gazing into the weave can unlock an astral eye. Gods can also grant their followers astral eyes.

An astral eye gives a creature 120 feet of truesight. They can also cast planeshift 3 times per long rest.

Astral eyes can also give a character some amount of meta knowledge. This is triggered when a DM wants to and can have a various array of effects
The Timeline of Kahari

**The Realm Kahari is the youngest plane in the world**

???: Kahari and the is created by combined efforts of the gods.

Kahari originally was one large mega continent.

???: This mega continent splits into two pieces: One will eventually become modern day Ezaizuin, the other will eventually form into Ishtoc and Emorok and is named: Archire.

???: Burried deep in the mountain of Rhetta (arguably the oldest landmark in Kahari) is a single seed, planted by Cylvanos. This seed sprouts and begins expanding its root all throughout Kahari. It travels over land, under oceans, and through entire continents. Eventually a part of this root system sprouts above the ground. A small tree grows from the earth. The powerful magic from this tree causes magical energy to surge into the surrounding forests. This magic awakens the trees, creating the first ents. These ents walked through Archire, learning about the world they had been born into.

???: **Ragnarok:** The first son of Cylvanos and Tibris is born, the Tarrasque. Maturing to full age in minutes, the Tarrasque flees heaven and defends to Kahari. It destroys everything in its path. It takes the combined efforts of the gods to stop the Tarrasque. In this battle Archire is split in two. One part becoming Ishtoc and the other forming Emorok. As a way to repay this destruction, Kahari is filled with new life. Humans, elves, orks, dwarves are all created by the gods.

???: These new races adapt and grow in their new and dangerous homes. Over time they grow and flourish, learning from the wilderness.

???: Eventually through sheer luck a spring of magic is found. A rift in the world, that radiates magic. This spring is located in the mountains of Rhetta and is one of the three springs of magic in the world. The people of this world harness the magic and expand across Kahari.
New and Modified Weapons

**Handaxe** Slashing / bludgeoning

**Spear** Piercing / bludgeoning / slashing

**Battleaxe** Slashing / bludgeoning

**Glaive** Slashing/ piercing/ bludgeoning

**Greatsword** Slashing / piercing / bludgeoning

**Halberd** Slashing / piercing / bludgeoning

**Longsword** Slashing / piercing / bludgeoning

**Morningstar** Piercing / bludgeoning

**Scimitar** Slashing / piercing

**Shortsword** Piercing / slashing

**Trident** Piercing / bludgeoning

**War Pick** Piercing / bludgeoning

Modifications: Damage is 1d6 + dexterity modifier

The greatbow is a more powerful version of the longbow. The greatbow is most used by the Ulreath Naar orks. They also wield the ones with the heaviest draw weight, 250 lbs. The greatbow is not for the weak, as the ones with the lowest draw weight are 180 lbs.

The greatbow requires a strength of 16 to use well.

Damage: 2d6

Damage Type: Piercing

Item Rarity: Standard

Properties: Ammunition, Heavy, Range, Two-Handed

Range: 500/1000

Weight: 4 lbs
Gincana de Perguntas e Respostas Com Zé Matuto e Seu Vardo!

**Vídeo**
Galeria
Transcrição

## Gincana de Perguntas e Respostas!

"**Gincana de Perguntas e Respostas Com Zé Matuto e Seu Vardo!**" ou simplismente "**Gincana de Perguntas e Respostas!**" é o terceiro vídeo da série Central de Comédia.

## Sinopse

Hoje Zé Matuto e Seu Vardo vão disputar uma gincana de perguntas e respostas, quem vencerá?

## Personagens

* Zé Matuto (estreia)
* Seu Vardo (estreia)
* Fabiano (apenas voz)
* Gravador (apenas voz)

## Curiosidades

* Este vídeo marca a estreia da vinheta.
	+ E também do chroma key do se inscreva-se no canal e dê o like no final.
* O nome de Zé Matuto ainda não estava definido.
	+ Sendo assim, o nome antigo do vídeo era "Gincana de Perguntas e Respostas Com **Marcelo** e Seu Vardo".
* O final do vídeo foi considerado desnecessário para a produção.

## Erros

* Zé Matuto não aguenta e ri em várias partes.
* Fabiano se enrola um pouco nas perguntas.
* Zé Matuto tira sua peruca no final do vídeo.
* O final do vídeo foi desnecessário.

## Assistir Vídeo

Gincana de perguntas e respostas com Zé Matuto e Seu Vardo!
Zé Caipira e Sua Turma

***Zé Caipira e Sua Turma*** é uma série de animação FlipaClip do Central de Comédia.

## Transmissão

A série é transmitida no canal do Central de Comédia. A série primeiramente, foi transmitida no Instagram do Central de Comédia em 25 de Maio de 2021.

## Elenco

Marcelo.jpgMarcelo como Zé Matuto/Zé CaipiraFabiano como Fabiano/Fazendeiro
## Episódios

Lista de Episódios de Zé Caipira e Sua Turma

## Curiosidades

* Os episódios desta série serão mesclados com os vídeos.
	+ Sendo assim, a animação vai aparecer no fim do vídeo.
* Curiosamente, o primeiro episódio desta animação, foi postado pela primeira vez no Instagram do Central de Comédia.
O Matuto e o Fazendeiro Gaiato!

Se você está tentando a procurar a parte 2, clique aqui.

**Vídeo**
Galeria
Transcrição

"**O Matuto e o Fazendeiro Gaiato!**" é o décimo quarto vídeo e a primeira parte da saga de O Matuto e o Fazendeiro Gaiato! da série Central de Comédia.

## Personagens

* Zé Matuto
* Fazendeiro (estreia)

## Curiosidades

* Este foi o primeiro vídeo a ser separado em partes.
* Este foi o primeiro vídeo a mostrar a cocheira por dentro.

## Cena Deletada

Na cena deletada, Zé Matuto iria cair dentro de uma caixa cheia de água com o capim nas costas, mais a cena foi deletada por causa que a sua peruca tinha caído.
Guide for Editing

## Rules

1. DO NOT VANDALIZE PAGES If you were to vandalize a page, the penalty would be a block, and the pages will be reverted to its usual form.
2. DO NOT CREATE USELESS PAGES OR EDITS If you were to create a useless page, you will be blocked, if you were to uselessly edit a page, you will given a warning or blocked depending on how severe the edit was, useless edits can also sometimes count as vandalism
3. THINK BEFORE YOU ACT Will this edit be needed? Does this count as vandalism or a useless edit? Always think these questions to yourself before you edit.
4. DO NOT FARM EDITS

If you were to farm edits for example, putting a period in a page, then deleting it right after and so on, you will be given a block.
Sophialand Wiki

**Welcome to the Sophialand Wiki!**
Sophialand is an art style of manga released in Japan. it was established since 2020 and created by Metadon knight. the hero of the green bird named Sophia. a green swallow who wants to be a pilot. most characters are anthropomorphic birds. cast of characters attends a school named tori educational and the community named tori acres.

category:characters

category:females

category:birds

## Important articles

Educatonal toriCharactersGender reveal

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Os Boxeadores Malucos!

**Vídeo**
Galeria
Transcrição

## Informações do Vídeo

### Participação Especial

Messias
Mião

### Próximo Vídeo

Show de Karaokê!

"**Os Boxeadores Malucos!**" é o décimo vídeo da série Central de Comédia.

## Sinopse

Hoje, a luta mais ÉPICA vai acontecer: Tádeu VS. Tádando.

## Personagens

* Zé Matuto (nomeado como Tádando)
* Messias (nomeado como Tádeu)
* Fabiano
* Seu Vardo (apenas voz) (pode ser visto no final)
* Mião (camafeu)

## Curiosidades

* Este é o primeiro vídeo a aparecer várias pessoas.
	+ Também é o vídeo que faz a estreia de Messias e Mião.
* O final do vídeo é gravado no celular de outra pessoa.

## Erros

* Um lençol pode ser visto saindo da barriga de Zé Matuto.
* O número 4 aparece duas vezes.
* O número 2 aparece no final do vídeo.
Zé Doloroso

Predefinição:ETab (ZCST)

"**Zé Doloroso**" é o 1º episódio de Zé Caipira e Sua Turma.

## Sinopse

O Fazendeiro manda o Zé Caipira trabalhar, mas o Zé Caipira não quer, e ele se vinga.

## Personagens

* Zé Caipira (estreia)
* Fazendeiro (estreia)

## Enredo

O Fazendeiro manda o Zé Caipira trabalhar, e o Fazendeiro dá a ele um ciscador, mas o Zé Caipira não quer, e ele se vinga, o episódio termina com Zé Caipira batendo na cabeça do Fazendeiro com o ciscador

## Curiosidades

* Primeiramente, este episódio foi lançado no Instagram do Central de Comédia.
Pegando Tanajura... Descalço!

**Vídeo**
Galeria
Transcrição

"**Pegando Tanajura... Descalço**" é o vigésimo primeiro vídeo da série Central de Comédia.

## Sinopse

Marcelo está tentando pegar tanajura, mas ele se lascou porque está... Descalço!

## Personagens

* Marcelo
* Tolentino (estreia)
* Adailson (apenas voz)

## Curiosidades

* Este é o segundo vídeo com a palavra **pegando** no título, a primeira vez foi no vídeo "Zé Matuto **Pegando** Sapo".
* Este é o primeiro vídeo a ter a reticência (...) no título.
Elias

Elias with a red a beak

Elias is a character from Sophialand series. She's a stork that resembles a real white stork. She's be friend with Think.

## Biography

She is a white stork who loves to run on water, but with bubbly blue hair, black tips on her wings as soon as tail, and feathers are white. She has a spoiled catchphrase with a stork's click. She can see environments, elements, etc.

## Trivia

* She has a pearl on her forehead
* her goals is to save her friends. But succeed.
Fortune Teller

*A mystic otter who predicts the location of Cats with a crystal bought at a flea market.*

## Description

The Fortune Teller is a League 1 trap which has a chance to damage anyone leaving the room it is in. The exit directions which trigger this effect are determined at the beginning of a burglary, and do not change for the rest of the burglary. This effect is similar to the Apprentice Magician.

## Strategy

Fortune Tellers aren't too useful, unless you want to play with luck. The damage they do is high, but there's a chance they'll do absolutely nothing, and the areas they'll attack you at don't change throughout a burglary, making it easy to avoid them if you keep track of them. Generally, they are best placed wherever you want quick damage.

As stated above, try to figure out where you're safe, and only travel in that direction when leaving the room the Fortune Teller is in. Overall, these aren't too threatening, as long as you remember which way is safe.
Pedreiro Atrapalhado!

**Vídeo**
Galeria
Transcrição

"**Pedreiro Atrapalhado!**" é o sexto vídeo da série Central de Comédia.

## Sinopse

Zé Matuto, o pedreiro atrapalhado vai trabalhar.

## Curiosidades

* Este é o primeiro vídeo em que o Zé Matuto grava sozinho.
* Este é o primeiro vídeo curto do canal.
* Estranhamente, Zé Matuto gosta de trabalhar neste vídeo, sendo que nos vídeos "O Matuto e o Fazendeiro Gaiato!" e "O Matuto e o Fazendeiro Gaiato Parte 2" ele odeia trabalhar.
Electric Rail

Ingenious electrical trap based on a retro toy. Get a nasty shock if the metal bits touch! Prevents movement to above/below when active.

### Ability

Blocks burglars from going up or down

*Ingenious electrical trap based on a retro toy. Get a nasty shock if the metal bits touch! Prevents movement to above/below when active.*

## Overview

The Electric Rail is a League 3 trap. It blocks burglars from moving vertically for 4 seconds or more.

## Strategy

The Electric Rail can be put between two Guard Doges to make it impossible for a burglar to run away, It can also be used in many other ways in order to bait burglars into an advanced trap setup. The Electric Rail can be countered by simply standing and waiting. After waiting for a while, it will run out of electricity and deactivate, but don't wait too long, or it will turn back on again and you'll have to wait again before leaving vertically.

## Rarity in Manors

Electric Rail is used fairly commonly, and the Electric Rail + Guard Doges combination is used quite frequently in mid-game and late-game.
Fabiano

**Personagem**
Galeria
Aparições

**Fabiano** é um personagem secundário da série Central de Comédia. Ele apareceu pela primeira vez no vídeo "Piscina Improvisada de Pobre!".

## Biografia

Fabiano é um homem que sempre está saindo com seu boné.

## Origem

Ele surgiu no vídeo "Piscina Improvisada de Pobre", e daí em diante ele aparece em quase todos os vídeos.

## Relacionamentos

### Marcelo

Ele é o sobrinho de Marcelo, sempre mostrando como cuidar da horta.

### Seu Vardo

Ele e Seu Vardo nunca interagiram em nenhum vídeo, mesmo assim, eles devem ser amigos.

## Curiosidades

* Ele nunca interagiu com Seu Vardo nos vídeos.
* Ele é o segundo personagem a aparecer mais nos vídeos, mais perdendo para Marcelo.
* As vezes ele e referenciado como "**In**" nos vídeos.
Patrol Nyandam

Regional manager of the security company. Can't be bothered to chase you, but he'll sound the alarm for every other patrol to come.

### Ability

Deals damage and causes noise to all rooms.

*Regional manager of the security company. Can't be bothered to chase you, but he'll sound the alarm for every other patrol to come.*

## Overview

Patrol Nyandam is a league 8 trap which inflicts moderate damage and causes noise to every room.

## Strategy

The main use for this trap is to use it in conjunction with stunning or debuffing traps to get burglars to be unable to escape being arrested by guard doges. Since it can alert Guard Doges very far away, it can catch burglars off guard. When encountering, you should wait a bit for doges to come unless there is a traffic light nearby in which case go for it ASAP.

On defense, this trap is pretty bad since it costs a ton and your Guard Doges will probably be in range of cheaper traps like Empty Can.

## Trivia

* Patrol Nyandam is the only league 8 trap.
* Patrol Nyandam is the only trap that affects all rooms.
Mostrando a Vida no Campo

**Vídeo**
Galeria
Transcrição

"**Mostrando a Vida no Campo**" é décimo oitavo vídeo da série Central de Comédia.

## Personagens

* Marcelo
* Fabiano

## Curiosidades

* Este vídeo é o vídeo a ter mais emoticons na thumbnail.
	+ Os emoticons que estão na thumbnail são:

1. 1. Arroz
	2. Girassol
	3. Trevo
	4. Rosa

## Cena Deletada

Neste vídeo a cena deletada era simplesmente Fabiano plantando algumas plantas, a cena foi deletada por conta de ele não ter capturado o som.
MechaDoge

Older-model AI Doge with faulty sensors. Moves fast, but can't turn around once it gets going. Sound detection features are also prone to errors.

### Ability

It will detect any burglar which is on the same floor as it and is not behind it and charge with a high speed. However, once it starts moving, it can't turn around again. Like Guard Doges, it arrests the burglar it contacts.

*Older-model AI Doge with faulty sensors. Moves fast, but can't turn around once it gets going. Sound detection features are also prone to errors.*

## Overview

The MechaDoge is a League 7 trap that charges at any burglar that is in front of it and is in the same room, as it has a high rush speed. It can't turn around once it starts charging though. It will arrest the burglar it comes in contact like Guard Doges.

## Strategy

MechaDoges can be extremely threatening. Their detection and rush speed are godlike, so approaching them vertically is a suicide mission. You want to approach the MechaDoge horizontally, as similar to spikes you can see if they are charging or not on one side.

The best way to counter MechaDoge is the disguise skill. Unlike Bomberdoges, MechaDoges cannot detect disguises. So you can just walk right past them if you activate the disguise skill.

In terms of using MechaDoge from a defense perspective, you want to pair MechaDoge with traffic lights or ice. Placing ice right beside MechaDoge forces the raider to get into the Mechadoge's space whether they like it or not, and there’s a high chance they will be caught. Traffic lights make timing difficult for the raider to invade during MechaDoge's downtime.

## Trivia

* MechaDoge is one of three traps that can arrest burglars; the other two are Guard Doge and Hidden Doge.
Gold

## Overview

Gold is one of the few currencies in The Burglar Cats. You can see how much Gold you have by looking at the top right corner of your home screen.

### Ways to obtain gold

* From Missions.
* In rooms in other people’s manors while burgling.
* Buying with Cat Food.
* From Packs in the Cat Market.
* From tapping on pawprints left from burglars.
* From Cats Swiping in exchange for Food.

### Uses

* To buy daily items in the Cat Market.
* To upgrade Food Factories.
* To upgrade miracles from the Cat God Shrine.
* To upgrade Traps, Outfits, and Accessories.

### Strategy

Currently the best way to get gold is to upgrade your pawprint analysis and wait to be robbed. this can easily get you 1000s of gold in just an hour.

In terms of spending gold, do not buy daily items from the shop, those are very overpriced and you're better off playing a battle and opening a chest. The best way to spend gold is to upgrade Outfits and Traps. Those have the highest impact on your success in the game. Do not upgrade Uber Rare items though, as they cost a ton and don't have big benefits.
Rarities

## Overview

Rarity is a trait that all cats, clothing, accessories, and traps have. There are 4 different rarities in The Burgle Cats; Common, Rare, Super Rare, and Uber Super Rares.

Each rarity is harder to obtain than the previous one, due to roll chances.

## Common

Common is the lowest rarity, you get common cats from cat hunting with 3 Normal (silver color) Tickets.

## Rare

Rare is the second lowest rarity, you mostly get these from Rare (Gold Color) tickets or Cat Food being used at the Cat Hunter.

## Super Rare

Super Rare is the second highest rarity, you get these occasionally from Rare Tickets or Cat Food being used at the Cat Hunter.

## Uber Super Rare

Uber Super Rare is the highest rarity, you get these rarely from Rare Tickets or Cat Food being used at the Cat Hunter.
Spike Switch

Hit the switch and get poked with sharp plastic! Can be seen from outside thanks to a design flaw. Activated when entering from the left or right rooms.

### Ability

Deals significant damage upon entering the room horizontally; this trap is one of a few that can be seen from adjacent rooms which makes it easy to avoid; this trap is harmless when entering vertically.

## Description

The Spike Switch is a League 1 trap which triggers when approached from the left or right, and heavily damages the player.

## Strategy

The most obvious usage of Spike Switches is to place them directly at entrances, such as on the floor Cat God is on, to damage the player as soon as they enter. However, they can also be used to encourage players to avoid sections of the map, since they are one of the only traps which can be seen before entering a room. This fact can also be used to bait players into traveling vertically in an attempt to travel around the Spike Switch, which can be used to lead them into other traps.

To avoid Spike Switches, the most obvious choice is to just go around them. They won't be triggered if you travel into them vertically, so just go up or down a floor, then come back to them. Be careful, though. Don't travel to another floor if you think it might be trapped. Remember, going through Spike Switches is still an option if there isn't a better alternative.
The Cat

Just a normal Cat. His dream is to conquer the world one day. Does he have what it takes to fight alongside The Battle Cats?

## Overview

The cat is the first and most basic cat you get in The Burgle Cats. 1 of the 5 Cats you get in the beginning. His skill, Cure-All recovers 2% willpower and has a 70% chance to cure any debuff if currently present

## Trivia

If you take his clothes of he looks similar to the first cat that you get in battle cats, The Cat.
Loud Speaker

Wanko Industries's standard 3.0ch model. Set up for the Doges' morning calisthenics. Creates noise in all rooms on that floor.

### Ability

Deals damage and makes noise on the whole floor that it is on.

*Wanko Industries's standard 3.0ch model. Set up for the Doges' morning calisthenics. Creates noise in all rooms on that floor.*

## Overview

The Loud Speaker is a League 5 Trap that deals damage and creates noise on the entire floor that it's on.

## Strategy

Use it roughly the same way you would use the Toy Hammer by putting Guard Doges on the same floor that the Loud Speaker is on. One advantage is that Loud Speaker can alert Guard Doges very far away, so burglars can be caught off guard if they keep moving horizontally.

The Loud Speaker is severely outclassed by Empty Can and Toy Hammer, both of which cost less than the Loud Speaker.
Staff Members

### Administrators

*Wiki member since Febuary 24rd, 2021*
 Not So Valiant D'arktanyan | System Operator Since Febuary 25th, 2021
*Wiki member since Febuary 24th, 2021*

### Moderators

*Wiki Member since Febuary 24th, 2021*
 Pokepompom | Content Moderator Since March 1st 2021
*Wiki Member since Febuary 28th 2021*
 Thehouseofsheeps | Thread Moderator Since March 1st 2021
*Wiki Member Since Febuary 25th*
 Goldfishdude | Thread Moderator Since March 1st
*Wiki Member Since Febuary 28th*
  Manik Eraser Dude | Content Moderator since March 1st
*Wiki Member Since Febuary 24th*
Tatamigaeshi

## Description

Tatamigaeshi is a league 4 trap that confuses and hurts any player who enters horizontally. It hurts any player who walks into it, dealing extra damage the higher agility they have.

## Strategy

It can be put next to a set of electric rails, which will block anybody from entering the room vertically (most of the time). It can also be used to confuse a lot of players, so that they will accidentally walk into a powerful trap.

To avoid it, just try to enter its room from above or below. If you get confused by it, it's sometimes okay to make a wrong move, but if you moved horizontally, DO NOT go back into the room, unless you're about to escape. If making the wrong move could arrest your Cat or lose too much willpower, you should either wait for the confusion to go away, or heal it.

## Trivia

* If you ran into a Tatamigaeshi while confused, the game would softlock, resulting in your willpower slowly draining making victory impossible. This bug was patched in version 1.5.6.
Episode 5

**Episode 5** is the fifth episode of LPS: Famouz, airing on November 5, 2011.

## Story

At the hospital, a nurse checks up on Elsy and Ace after their car crash, and is relieved to find out that they're not badly injured. The same goes for Rosa and Dapple.

The nurse tells the doctors that everyone is doing well, but they dismiss her, saying they shouldn't have to listen to a nurse.

The doctors cryptically talk about how they need to act fast and deactivate something. One of the doctors deactivates a machine.

Rosa wakes up, and a doctor tells her she's ready to go home that afternoon. Dapple says she feels great, and the doctor says that she can leave, too.

Shella suddenly runs away from the doctors, and the nurse follows her. Once they're gone, the doctors all gather. One asks if "it" has been deactivated, and the other one says yes. When another doctor asks what's next, they say they'll handle it.

Tug approaches the doctors, who claim that Ace is free to go. But when he asks about Elsy, the doctors say that Elsy's injuries are too severe, and that she won't survive. The doctors then tell him to leave. Once he's gone, they finish their operation.

But, out of nowhere, police barge in and arrest the doctors, claiming that something fishy is going on in the hospital. They take the doctors' pawprints, and discover that their pawprints match that of infamous design thieves. They think that they want to steal something from Elsy.

They try to arrest the thieves, but they claim that in just a matter of minutes, Elsy will die.

Ace wakes up, confused, and stumbles out of bed. But, he encounters the thieves, who are promptly tackled by the police. But they all freeze when they hear Elsy flatline.

## Appearing in Episode 5

* Thieves/Doctors (first appearance)

Supporting characters
* Ace Bronzestripe
* Rosa Pastell
* Dapple Brenda
* Shella (first appearance)
* Tug
* Dusty (first appearance)
* Zenna (first appearance)
Bucket

### Ability

Traps players under a bucket until they escape;cannot be arrested while under the bucket; makes noise 2 rooms horizontally upon the bucket's fall, and verically after escaping

## Overview

The Bucket is a league 1 trap that will drop on the player when entering a room, trap them, and make noise. The player cannot be arrested while under the bucket, and to get out they need to tap a variable amount of times and will take damage each tap.

## Strategy

You can place a Bucket to stop and trap a player so that a Guard Doge can arrest them, similar to Empty Can, but this is trivialized by the fact that you cannot be arrested whilst under a bucket. Make sure to place Guard Doges directly above and below buckets whenever possible, as they can catch escaping burglars off guard.

To escape from a Bucket, you must tap 6 times, each tap taking 7 willpower. (Both stats increase by 1 every upgrade.) You should wait in the Bucket for a few seconds to make sure a Guard Doge isn’t nearby, so you don’t get arrested upon escaping. Once you escape, you may not want to go up or down (unless you know there aren’t any Guard Doges there) since once you escape, the Bucket makes in noise 2 floors up and 2 floors down. Instead, you should usually go to the side.

## Trivia

* You can hide from guard doges under a bucket.
Poisonous Shroom

Inhaling spores lowers Willpower for a short time. No one knows the medical basis for why this happens. It tastes great fried with butter.

### Ability

Inhaling it will poison you, making your willpower reduce drastically for a short period of time.

*Inhaling spores lowers Willpower for a short time. No one knows the medical basis for why this happens. It tastes great fried with butter.*

## Overview

The Poisonous Shroom is a league 1 trap that inflicts the poison debuff to the player's burglar, the poison will reduces the burglars willpower every second for a moderate amount of time.

## Strategy

Poisonous Shrooms can be used in conjunction with other traps to very quickly reduce willpower, thereby leading to many losses for the burglars. These aren't used for big increments of damage, however, but can discourage players from traveling through certain locations, and can also bait them into using their heal skills too early. Despite not having high immediate damage, at higher levels it can devestate any burglar who runs into to it more than once. When encountering it try to avoid it and see if you can heal the poison. However, these aren't that threatening, so they can usually be ignored as long as you're already at decent willpower, and don't run into it too much.

The poison effect does not stack if you run into a Poisonous Shroom twice before the first poison effect ends, but the time of the effect will reset, and you will receive the full damage of the second shroom. Because of this, on defense, you should try to space out your shrooms so burglars will take the full damage.

## Rarity in Manors

Poisonous Shrooms are very common at the start, since it's one of the first traps unlocked. In the middle leagues, Shrooms are still used somewhat often. Their usage decreases in late game, due to the will damage being too low even at a high level.

## Trivia

* This trap is the only one that can inflict poison on burglars.
* In version 1.5.9, There was an error where the Poison Shroom did 900 damage per tick no matter what level your Poison shroom was. This bug only affected iOS devices. It was eventually patched in version 1.6.0, March 28th 2021.
Zé Caipira

**Personagem**
Galeria
Aparições

* Com maquiagem
* Sem maquiagem

**Zé Caipira** é um personagem principal da série Central de Comédia.

## Biografia

Ele é mais tolo e preguiçoso do que seu irmão, e ainda mais, não gosta de trabalhar mais ainda.

## Relacionamentos

### Fazendeiro

Ele odeia o Fazendeiro por causa que o Fazendeiro faz com que ele trabalhe mais ele acha ruim.

## Curiosidades

* Ele é mais tolo e preguiçoso do que o Zé Matuto.
	+ Quem sofreu foi o Fazendeiro que demitiu um ajudante pior para ganhar um ajudante mais pior ainda.
Rare Capsule

## Overview

The Rare Capsule is a League 2 trap that confuses and creates sound when entered horizontally.

The chance of getting confused and going in the wrong direction is 30% at level 1. It goes up by 3% each level.

## Rare Capsule

A "Probability-Type Joy Delivery Pod". Still in testing phase so it may malfunction. Get spun and confused after touching.

### Ability

Inflicts Confused debuff: might cause the Cat to move in the wrong direction for its next movement. This room will cause no noise when approach vertically.

## Strategy

You can place a Rare Capsule next to a damaging trap so that the burglar will be forced to take damage. It can also be placed next to a guard doge so that the burglar creates noises and notifies the guard doge. This trap is mostly outclassed by other effect traps such as Tatamigaeshi, which also deals high damage.

However, the confusion does not always make the burglar go to an incorrect room. Therefore, if you are running away with the treasure and must step on at least one trap, get hurt by this one instead of any other trap.

## Trivia

* The model of this trap is a reference of the rare capsule from "The Battle Cats".
* When getting hit by the trap, it displays the rarity of the Cat that has encountered it.
Icy Floor

## Ice Floor

A failed ice skating rink. Oh well. Slide through this room into the next. (3x) Break it by entering from above/below.

### Ability

Causes the Cat to slip into the next room when entering horizontally (MAX: 3 times before breaking). When entering vertically it will break and deals significant damage.

*A failed ice skating rink. Oh well. Slide through this room into the next. (3x) Break it by entering from above/below.*

## Overview

The Ice Floor is a League 3 Trap that causes Burglars coming in horizontally to slide across to the next room. You can slide on it 3 times, and it will break, but entering it vertically will destroy it instantly and deal significant damage to the Burglar.

## Strategy

As with many other traps, it is meant to support the rest of your traps, common examples of this are causing you to slide into damage-type traps; for example Apple Tree or Spike Switch. When encountering it; caution should be taken unless you are confident in being able to survive heavy damage. It's usually safer to go around it; however, it is not always there for damage, and sometimes it is there to alert Guard Doges with sound-making traps such as the Empty Can. Whenever that happens, there is likely a guard doge nearby so it's usually recommended to go up/down.

## Trivia

* The Ice Floor is one of the few traps that can only be used a limited amount of times.
Clothing chest

A chest!.. for outfits?

## Overview

Clothing chests give you clothing when unlocked, and clothing can increase the stats of your burglars. The ways to get a clothing chest vary; you could get one from robbing a manor, a user rank or mission reward or from buying it at the shop.

## Chest Chances

Common: 57%

Uncommon: 45%

Rare: 25%

Legend: 12%
Hidden Doge

### Ability

Arrests the burglar that opens it; the player loses that cat as a burglar for the rest of the robbery.

## Overview

Hidden Doge, also known as Fake Vault, is a league 1 trap that has the ability to arrest the player/burglar that opens it, it mimics a normal Vault.

## Strategy

The Fake Vault is extremely useful, as it is impossible to distinguish from an actual vault without the "Sharp-eyes" ability, which very few cats have. However, that doesn't mean you can just place it anywhere and expect it to work. Fake Vaults in completely isolated locations are very obvious, and most mid-game burglars will not open them. A better option is to place your Fake Vaults very close to your real Vault. This allows you to consolidate your traps more, and also makes it much harder to distinguish the real vault from the fakes.

To avoid these, the best choice is to use a cat/burglar that can detect vaults. However, if you do not have one of these, the only real option is to avoid vaults with no traps around them, or vaults immediately next to Cat God, since they are more often fakes than real.

On defense, consider placing them in spots that will catch escaping burglars, since a Guard Doge will come out if the Fake Vault has not been opened when the real vault opened. However, do note that they are only awake when they hear noise, so putting them just by exits is not a very good idea without the Haunter's possess ability, or the Fake Coin/Spiderweb's slow ability, both to prevent them from being able to outrun the Hidden Doge when they move up/down.

## Trivia

* This is one of the 2 traps that don't fill up the trap counter, the other is the guard doge.
* This is one of the 3 traps that can arrest burglars, the others are the guard doge and the Mechadoge
* In the tutorial, you are guaranteed to find this trap.
* This trap will act as a Guard Doge temporarily once the chest has been found.
Bomberdoge

Cheap, mass-produced robot guard. Chases you like any Doge, but upon arrival malfunctions explosively without fail (Once).

### Ability

Behaves like a Guard Doge but explodes upon contact and disappears from the manor for the rest of the heist.

*Cheap, mass-produced robot guard. Chases you like any Doge, but upon arrival malfunctions explosively without fail (Once).*

## Overview

The BomberDoge is a league 6 trap that behaves like a Guard Doge but instead of arresting the player, it explodes and deals massive damage, never to be seen again.

## Strategy

Bomberdoge is quite expensive, but can act like another Guard Doge that is arguably even stronger since the willpower damage is incredibly high, if you can afford it. Similar to Doge Balloon, Bomberdoge is a great siege trap and forces the raider to act quickly, creating a lot of pressure.
SM Supermalls Wiki

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SM Prime

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Banana Peel

*Deals damage and causes noise to the whole floor below it.*

## Overview

Banana Peel is a Tier 2 trap that creates a loud noise that alerts all Guard Doges which inflicts somewhat heavy damage and alerts all Guard Doges on the floor below.

## Strategy

You should almost always place this on a floor above a Guard Doge(s), as otherwise, it will deal average damage and nothing else. If you have multiple Guard Doges on a floor, this can be very useful to place above that floor. Although not usually recommended, you can also use this to bait burglars into getting arrested or taking heavy damage.

Due to alerting all the Guard Doges on the lower floor, it can be used as a distraction assisting the burglar further in achieving their goals essentially backfiring on the victim, Bionic Ears can make maneuvering around the Doges less risky.
Guard Doge

### Ability

Reacts to noise and run towards the player, the player will get arrested upon contact when awake.

## Overview

Guard Doge is a League 1 Trap, and all players automatically have 3. It wakes up when noise is heard, and will arrest the player's Burglar Cat upon contact, but only if it's awake.

## Strategy

Guard Doge won't attack the player unless the player makes a noise. So, obviously, place these near traps that make noise such as an empty can of Cat Food, or near high-traffic vertical movement areas. If you can get a Guard Doge in a location near multiple noise traps, that's even better. A common defense trick is putting an Electric Rail and two Guard Doges on both sides. That way, if somebody jumps into the Electric Rail, the noise will alert the Doges and the Doges will run on both sides of the Electric Rail and capture the burglar.

If you somehow trigger a noise, wait a little while, then move away from any Guard Doges that appear. They will not follow you to rooms beyond the one where you triggered the noise. If you are trapped in a Bucket, Spiderweb, or Bell, Guard Doges nearby will not attack you if you stay in it, allowing you to wait out the Guard Doge cycles. BEWARE: Guard Doges returning to their posts CAN still arrest burglars.

## Trivia

* This is one of the 3 traps that can arrest burglars.
* This is one of the 2 traps that are required in every manor.
* If a Guard Doge is returning to its room, the noise will not alert it.
Manhole

Placed here for a Jackie Peng Stunt from a cancelled film. He's still inside... Stepping on him creates noise vertically!

## Overview

Manhole is a league 6 trap which when stepped on from any direction will create noise vertically.

## Strategy

This trap can be used to alert your Guard Doges from above or below. It will cause the player to move away from the manhole, potentially into other traps. Using it with traps like Empty Can will make the manhole much more useful, as the manhole will alert any potential doges from above and below and the empty can will alert the sides. When encountering it move horizontally after waiting a bit to see if there are any doges.

Manhole is outclassed by bucket most of the time, as bucket costs 3 bars just like Manhole and creates vertical + horizontal noise. However Manhole has more reach, so depending on your strategy Manhole can be better.

## Trivia

* This trap is a reference to Jackie Peng, an enemy in The Battle Cats, another game developed by PONOS.
Burgle Abilities

List of abilities found in The Burgle Cats. Specs increase base on rarity of the burgle Cat. SP cost decreases linearly base on number of the Cat's duplicates and type of ability. These abilities can be used to help burgle others manors.

List of abilities found in The Burgle Cats. Specs increase base on rarity of the burgle Cat. SP cost decreases linearly base on number of the Cat's duplicates and type of ability.

Unused Icon for Doge SenseUnused Icon for Bionic EarsUnused Icon for ResilentUnused Icon for Sharp-EyedUnused Icon for Disguise Kit
The Siblings of The Wild

1100 CE: **The Union** In the continent of Emorok there were many druids and rangers. Oftentimes the groups would mix, teaching each other their own techniques and defending nature together. They decided to bond together and became the Siblings of the Wild.

The center of this faction is located at the Tree of Life, nestled in between the split mountains of Rhetta in Emorok.

1300 CE: **Expansion** The Siblings of the Wild expand to Ishtoc, there they become tied to the government. They defend the central government, and in exchange they are allowed a seat on the council.

Despite how powerful the group is, they rarely show themselves and prefer to stay in the sidelines of conflict.

Most Siblings of the Wild worship the nature god Cylvanos. The Siblings of the Wild are some of the only people Cylvanos has properly come in contact with. He has aided them in multiple battles and has taught them the secrets of nature.

1500 CE: **Enemies** The siblings of the Wild are focusing their attention on a strange group of scientists known as the technomancers. Their motives and goals are unknown, however they clearly show no care for the environment. (This is completely false, the technomancers are a lovely, charitable group that has done lots of work to aid the environment.) This has labeled them as enemies to the Siblings of the Wild.
Apprentice Magician

Trainee illusionist who acts like a master. Successful magic tricks create noise in the facing direction.

### Ability

Makes noise in the direction that the burglar faces. Has a chance to deal damage alongside the noise.

*Trainee illusionist who acts like a master. Successful magic tricks create noise in the facing direction.*

## Overview

The Apprentice Magician is a league 2 trap that creates noise in the direction that the player is facing and also has a chance to damage the player.

## Strategy

This trap is overall pretty bad since it does low damage, so it is best used horizontally to, above, and below Guard Doges.

This trap is usually ignored (for a good reason, since it does low damage), but be careful if there are doges nearby!

This trap is a decent filler option and replacement for Toy Hammer, but once you actually get Toy Hammer, Apprentice Magician becomes further outclassed.
Caltrops

Ninja Cat forgot to clean up after herself. Just rubber, but the pointy bits still hurt when stepped on! Imagine if it was actual steel!

### Ability

Deals low and continuous damage upon contact.

*Ninja Cat forgot to clean up after herself. Just rubber, but the pointy bits still hurt when stepped on! Imagine if it was actual steel!*

## Description

The Caltrops are a league 1 trap that can be set up in your manor or encountered during burgle battles / ticket heists. The trap continuously drains your willpower the longer you stand on it. In order to escape it, you have to exit the room.

## Strategy

Since Caltrops deal continuous damage, it's best to put them in locations where all directions are dangerous. Since it's obviously not an option to stay in the room with caltrops, players will generally try to leave as quickly as possible, which can be utilized to trap burglars. If you leave the room immediately after entering, you can take as little as two hits from the Caltrops. Speed is key with Caltrops, just don't blindly run into other rooms which might contain traps. Be aware though that high level (around 5 or higher) can deal very serious damage even if you rush through them.

You can pair Caltrops with Traffic lights to further obscure the raiders path.

## Notes

* You will always take two hits of damage, even if you leave the room as fast as possible.
Hornet Nest

Magnificent hive that has stood for years. Wasps don't like being bothered, so stay back or you'll get chased until you escape (Once)

### Ability

Forces the burglar to run from the manor and be unavailable until the end of the heist. Can only be activated once.

*Magnificent hive that has stood for years. Wasps don't like being bothered, so stay back or you'll get chased until you escape (Once)*

## Overview

The Hornet Nest is a Uber Rare League 5 trap that deals moderate damage and will force the Burglar to escape in a smoke bomb, effectively acting as a forced "Evade" button, but note that, unlike Evade, this will not restore any willpower. This trap can only be activated once.

## Strategy

Avoid it at all costs as it will permanently make one of your 5 Burglars not available until the end of the heist. The trap can only be activated once though, so after being triggered the room where the nest was is now safe.

This is an excellent trap for the defense side and there is even a method to force at least one burglar to be "wasped".

Countering Hornet Nest can be difficult, but generally, if you encounter a hive you should take the same pathing as seeing a hive is a good indicator that a vault is nearby.

## Trivia

* Before the English release, Hive used to cost only 7 Bars instead of 9 Bars, meaning you could have up to 5 Hornet Nests instead of 3 Hornet Nests. This means that Hive was nerfed at some point in it’s lifetime when the game was just for Japan.

* This is the only trap in the game to Evade your Burglars out of the Manor.
Bandit's Belt

*An empty pouch isn't cool, so this belt is packed with peanuts and shiny pebbles.*

## Bandit's Belt

An empty pouch isn't cool, so this belt is packed with peanuts and shiny pebbles.

### Rarity

Common

The Bandit's Belt is a Clothing from League 1, which can be obtained by Clothing Chests, it is decent for starters, but will get outclassed by the other Outfits you unlock later on.
Keys

## Key

**Keys** are necessary items needed to open chests. The amount of keys needed to open chests depends on the rarity of the chest. The number of keys you have is between where it shows your burgle points as well as your gold on the top of your screen.

## How to obtain

* From Missions.
* Buying with Friend points
* From User rank rewards
* From waiting 10 minutes per key (Max 10 keys)

## Trivia

* Keys have a small chance to open chests immediately. This chance can be increased by buying the Locksmith Training miracle from the Cat God Shrine.
* Keys acquired from Missions, purchases, or rewards will stack over the limit of 10, but you won't get any more from waiting if you have 10 or more keys.