Version 0.8.6

## Major

* Helheim - Realm of the Dead, is opening!

Bosses level 1M (Tier 6-1) or higher have a chance to drop a key to Helheim.
When you have a key, you can access the portal to Helheim in the North side of Town across the bridge. You can only enter Helheim from Town maximum 2 times every 24 hours.
Inside Helheim you will face monsters stronger than usual, and the monster level is based on your character level.
The monsters in Helheim hold exclusive relics and items, which also have reduced level requirements.
Successfully defeating the ruler of Helheim will open up a new (deeper) Portal, where you will face an even stronger challenge.
When inside Helheim you can check the current depth/stats and world modifiers by clicking at the location in the top center of the screen.

* Added a leaderboard for Helheim, where players are ranked based on how many consecutive Helheim portals (depth) they manage to complete.

Entering a new Helheim portal from town will reset the depth.
The Helheim leaderboard is reset weekly (Monday 00:00 AM UTC), and shortly before reset the rewards distributed to the top 10 players.
The rewards are visible in the Leaderboard screen for Helheim (spoiler: 400 Opals for #1, 200 Opals for #2, etc..)

* Several relics, reinforcements and portals are no longer available from Level 1 but instead start dropping at higher levels (Tier 2, 3, 4, 5 and 6).
* Added new relic and items for Helheim.

## Minor

* Pressing Enter quickly after sending a chat message will not repeat the same message again
* Reduced max level requirement of items to 5% of item level (down from 10%)
* Doubled rewards from randomly spawned loot chests
* Slightly increased monster life
* Increased Anvil stack sizes
* Arriving at a Boss (in dungeon or Helheim) will now pause the game until you click Continue
* Warrior Pounce now jumps twice as fast
* Mage Ice Blast Counter Blast mastery can now trigger when being hit by ranged attacks
* Niflheim portals can be dropped up to rarity S
* Changing pet now closes any open Town Portals
* Essence Lootbox can now contain up to one rarity AAAA essence, but requires level 1M to use. Cannot be shared with other characters.
* Knockback: Every time a monster is hit with knockback it will gain 10% knockback resistance, which lowers the knockback distance accordingly, eventually becoming immune.
* Stun: Every time a monster is stunned it will gain 10% stun resistance, eventually becoming immune.
* Frozen: Every time a monster is frozen it will gain 20% freeze resistance, eventually becoming immune.
* End level chest rewards are now sorted differently: Iron always appear first, and then other crafting reagents, sorted by rarity/drop chance.
* Fixed: End-level reward screen sometimes didn't show the Claim\*buttons when a tutorial was active
* Fixed: Hunter Backflip should no longer make you stuck and unable to move
* Fixed: Item Filter: Blacklisting items now works properly when used together with the "All Items" filter override
* Fixed: Some missing texts
* Fixed: Using a movement skill just before the reward chest spawns no longer makes you unable to move
* Fixed: Rare issue where golem minions could spawn portals outside the border of the world