recursal/Fanatic-Fandom huggingface dataset:
Harimau

## Crew

* Commander
* Driver
* Gunner

The **Harimau** is a Tier 8 progression Light Tank under Francine De Laroche's dealership.

## History

Class: Light Tank

Developed: 2015-2018

Service: 2018+

Vehicles Built: 18

Operators: Indonesia

The Harimau was designed after the collaborative Turkish-Indonesian program called Modern Medium Weight Tank. The vehicle has successfully passed trials, and by 2019, the Indonesian army should have received the first batch of these tanks.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* Advanced Hydraulic Suspension: This vehicle's advanced hydraulic suspension allows you to tilt its hull to the front, to the rear and to each side for improved gun elevation and depression angles.
* Ready Rack: This vehicle features a Ready Rack, which consists of several easily accessible rounds. It can fire several rounds in rapid succession, after which the reload time increases. Ready Rack reloads automatically when not in combat.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.

## Upgrades

### Armor

Harimau Stock Armor
 The armor of the Harimau Light Tank is modular can therefore customizable. In this configuration, the vehicle can withstand frontal hits from up to 30mm automatic cannons.

### Weapon

**Stats:**

* **Magazine Type**: Ready Rack
* **Magazine Size**: 4
* **Reload within Magazine**: 3.00 s
* **Burst Fire Rate**: 20.00 rd/min
* **Depression/Elevation**: -10.0° / 42.0°
* **Depression/Elevation incl. Suspension**: -12.0° / 44.0°

**Stats:**

* **Magazine Type**: Ready Rack
* **Magazine Size**: 6
* **Reload within Magazine**: 3.00 s
* **Burst Fire Rate**: 20.00 rd/min
* **Depression/Elevation**: -10.0° / 42.0°
* **Depression/Elevation incl. Suspension**: -12.0° / 44.0°

## Abilities

**Description:**This ability improves your vehicle's reload speed, allowing it to fire faster for a short period of time. However, for the duration of this ability, the gun also becomes considerably less accurate and ATGMs become far more difficult to aim.

**Description:**Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

## Footnotes

1. ↑ 650 mm at 150m;
520 mm at 600m
2. ↑ 690 mm at 150m;
552 mm at 600m
3. ↑ 18 mm at 100m;
9 mm at 1000m
4. ↑ 4.0 4.1 Optimized Ammo Rack and Improved Ammo Feed are mutually exclusive; equipping one upgrade will unequip the other.

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | **Harimau**
Flint

**Flint** is the leader of the Baboon Tribe. Flint was appointed as the leader of the Baboons after proving his worth by bringing the power of fire to his tribe. Flint is cunning and sly, and although he seems eager to join the other animals, he does nothing to mitigate the unease that the other leaders feel around him. He seems to know more about the Smokebeasts than he lets on.
Alisa Korhonen

**Alisa Korhonen** is a premium commander in *Armored Warfare*. She was first available as a reward in Warlords of the Wasteland Battle Path. She returns as a purchasable commander on MY.GAMES Market periodically.

Many of Alisa's skills are related to vehicle movement, such as increased mobility, reduced environmental damage from falling, or reduced accuracy penalty on the move. Furthermore, she can also increase her vehicle's maximum hit points as well as ammunition capacity. For aggressive Main Battle Tank gameplay, Alisa can be configured to deal heavy ramming damage against other vehicles.

Alisa's basic skill allows her to have a set chance to fire a missile with area-of-effect damage on a target enemy from off-map location whenever she successfully damages an enemy vehicle. This probability can be raised further with the Faithful Ally skills.

## Skills

### Skill Field

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Personnel File

*Place of Birth: Espoo, Finland*

*Alisa Korhonen hails from southern Finland. She was born in Espoo (near Helsinki) in a family of a neurosurgeon and followed in her father’s footsteps by becoming doctor. When her father was lost on a humanitarian mission in the Middle East, Alisa enlisted in the ISD and went looking for him, only to have discovered him to be murdered by terrorists. Vowing revenge, she joined local tribes to battle the warlord menace.*

## Trivia

* Alisa made a cameo appearance in Latakia Breakthrough, where instead of Clayburn Industries advertisements her portrait with the slogans "Refuse" and "Resist" can appear for a brief moment on hijacked advertisement screens periodically.
* When an enemy is destroyed as a result of Alisa's Mysterious Stranger skill, the kill log shows "Mysterious Stranger ATGM (Alisa Korhonen skill)" as the source.

## External link

* Alisa Korhonen Trailer - Armored Warfare YouTube Channel

## References

1. ↑ The Warlords of the Wasteland Battle Path has begun! - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
**Alisa Korhonen**  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Freja Højbjerg

**Freja Højbjerg** is a progression commander in *Armored Warfare*. She can be unlocked via M108's upgrade screen for  12,150.

Freja's skills mainly focus on long range shooting with gun-equipped vehicles, particularly in aim time, accuracy, and reload time. As a result she is usually picked to crew Self-Propelled Guns, but Main Battle Tanks with high caliber guns are also viable as they also tend to have long aim time.

## Personnel File

*Place of Birth: Roskilde, Denmark*

*Originally a UN Peacekeeper, Freja was forced to find creative and indirect solutions for the security issues she faced. Longing for a job with a more direct impact on people's lives, she left to join a PMC. There she found power within the confines of the cockpit, using unexpected tactics to harass her enemies.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

1. **Tier 1 - Anti-Material Explosives**: Module damage caused to enemies increased by 20%.
2. **Tier 2 - Take Aim**: Aim speed improved by 10%.
3. **Tier 2 - Bullseye**: Accuracy improved by 10%.
4. **Tier 3 - Quick Swap**: Ammo swap speed increased by 20%.
5. **Tier 4 - Full Auto**: Salvo rate of fire increased by 10%.
6. **Tier 4 - Fire When Ready**: Cannon rate of fire improved by 6%.
7. **Tier 5 - Deadly Explosives**: Damage to enemy crew increased by 50% for 60 seconds after destroying an enemy module.

## Gallery

* Freja's skill set before 0.22

Douglas O'Reilly  •
**Freja Højbjerg**  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
2S1 Gvozdika

* Default
* CAP-AP-2S1

## Crew

* Commander
* Driver
* Gunner
* Loader

The **2S1 Gvozdika** is a Tier 4 progression Self-Propelled Gun under Zhang Feng's dealership.

## History

* Gvozdika
* CAP-AP-2S1
### Gvozdika

Class: Self-Propelled Gun

Developed: 1965-1971

Service: 1971+

Vehicles Built: cca 10000

Operators: Russia, Ukraine and around 30 other countries

The Gvozdika (Carnation) was developed in Kharkov as the means to provide Soviet units with mobile firepower, intended to destroy enemy manpower, artillery and fortifications. It is based on an extended variant of the MT-LB tractor chassis. The mass-production of the 2S1 Gvozdika ran from 1971 until 1991. The vehicle was also license-produced in Poland (from 1971) and Bulgaria (from 1979). With more than 10 thousand made, it was widely exported and participated in many major conflicts such as the Afghanistan war, the Iran-Iraq war, the civil war in Yugoslavia. It is currently being used in Syria and Ukraine, where a number of Gvozdika SPG’s were - successfully – deployed in direct fire roles as improvised tank killers.### CAP-AP-2S1

Class: Self-Propelled Gun

Developed: 1965-1971

Service: 1971+

Vehicles Built: cca 10000

Operators: Russia, Ukraine and around 30 other countries

The Gvozdika (Carnation) was developed in Kharkov as the means to provide Soviet units with mobile firepower, intended to destroy enemy manpower, artillery and fortifications. It is based on an extended variant of the MT-LB tractor chassis. The mass-production of the 2S1 Gvozdika ran from 1971 until 1991. The vehicle was also license-produced in Poland (from 1971) and Bulgaria (from 1979). With more than 10 thousand made, it was widely exported and participated in many major conflicts such as the Afghanistan war, the Iran-Iraq war, the civil war in Yugoslavia. It is currently being used in Syria and Ukraine, where a number of Gvozdika SPG’s were successfully deployed in direct fire roles as improvised tank killers.

Exile Lore: CAP-AP-2S1 is the official Cuban designation of the 2S1 Gvozdika SPG. An unknown amount of Gvozdikas were acquired during Soviet times and are still in operation today.
## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

Gvozdika Stock Armor
 Built to be as light as possible, the Gvozdika has an aluminum body, offering resistance to small arms fire only.

### Weapon

**Stats:**

* **Depression/Elevation**: -2.0° / 70.0°

## Footnotes

1. ↑ 250 for Partial Penetration;
150 for Non-Penetrating Hits
2. ↑ 150 for Non-Penetrating Hits
3. ↑ 18 mm at 100m;
9 mm at 1000m

Msta-S  •
Akatsiya  •
Centauro 155  •
Abbot  •
Abbot VE  •
M108  •
M109  •
Paladin  •
Palmaria  •
PzH 2000  •
PLZ-05  •
PLZ-89
Basilisk

**Operation: Basilisk**  is a PvE mission in *Armored Warfare*.

## Briefing

*"July 11, 2037. Les Affreux attacked a power plant. They have stolen Plutonium for their own malicious use. You must intercept the enemy convoy before they leave the area."*

## Primary Objective

### Recover the Plutonium

Players have 10 minutes to capture the control point located between A2 and B2 on the minimap.

## Secondary Objective

There are two possible secondary objectives in this mission, but only one will appear per playthrough.

### Secure the Facility

Players have 5 minutes and 30 seconds to reach the four opened shutter doors indicated on the minimap and close them. It is not necessary to loiter within the objective circles until the doors start closing; the doors will automatically close when a player vehicle drives over a circle, albeit with a short delay.

### Destroy the Satellite Jammers

There are three satellite jammers to destroy for this objective. The time limit is 7 minutes.

## Strategy

Players will encounter enemy vehicles early at I4, and many of the enemies congregate around H5. Some enemies can also spawn near the edge of the facility at I3 and on the road from the eastern border at H7, so one should be careful of enemy vehicles attempting to flank player positions. Lightly armored vehicles can consider taking position behind building and foliage at J4, or flanking enemy forces from the sides.

Two light tanks will spawn around E4 as player vehicles approach the bridge. Once a player crosses the river at D3, more enemies will spawn around C2 and C3. A lieutenant vehicle defends the control point.

Driving over the control point triggers the final wave of enemies, which can come from A1 and either drive to A2 then south or drive to B1 then east towards the control point, or from the small road at B3. Occasionally an enemy vehicle can spawn and become stuck behind boulders at the northern edge of A2.

## Rewards

Basilisk has a x3.5  Experience multiplier and base x10.1  Credits multiplier for completing the mission. The latter can be boosted to x13.1 if secondary objective is complete.

## Gallery

* Old briefing screen
* Early preview screenshot
Banshee

**Operation: Banshee** is a PvE mission in *Armored Warfare*.

## Briefing

*"August 3, 2035. The Lions of Nequiel have seized and shut down an oil refinery so they can blackmail the locals. Break the Lions' hold on the facility and teach them a harsh lesson."*

## Primary Objective

### Capture the Oil Refinery

Players are given 15 minutes to capture the control point at F8.

## Secondary Objective

### Control the Pump Stations

The bonus objective is to take control of four pump stations within 10 minutes. This is done by driving over the white circle near each pump station and stay there until it disappears.

## Strategy

Banshee is an urban map that favors armored vehicle and close-quarters battle.

There is a chance where a lone vehicle may appear at the start of the mission between C2 and D2. After driving past the train and turning right, players will face a lieutenant vehicle that always spawns at C5 together with a few enemy vehicles at the western edge of the refinery. Much of the hostile forces concentrate near the control point, but some also linger around D7 and D8. While engaging the said enemies players should be wary of reinforcements spawning just northwest of the refinery that can come and attack them from behind.

## Rewards

Banshee has a x3  Experience multiplier and base x9.3  Credits multiplier for completing the mission. The latter can be boosted to x13.3 if secondary objective is complete.

## Trivia

* On Russian game client, the mission is called "Голод", which means "hunger".
Francine De Laroche

**Francine De Laroche** is a Dealer in *Armored Warfare*. Her dealership symbol is stingray.

Many of De Laroche's vehicles can be configured and customized to fit players' preferences by the means of mutually exclusive module mechanics. Her selection of French, Italian, and Asian vehicles has a wide variety of play style.

Francine De Laroche debuted as the game's sixth dealer on May 19, 2019 with low- to mid-tier French and Italian vehicles, followed by high tier counterparts two months later. A new set of Asian progression vehicles appeared on February 25, 2020, and was completed with high tier vehicles on April 2.

## Background Lore

*Few people belong to the corporate world the way Francine De Laroche does. Born to a high society family, she has always been sophisticated but also cold and aloof, indifferent to the plight of what she likes to call “unwashed masses.” Her life choices reflect that attitude – she is very picky about who she wants to offer her services to and you, commanders, are lucky indeed to have attracted her attention by your excellent performance so far for the circle of people she trusts is very small indeed.*

## Vehicles

### French and Italian Vehicles

* AMX-50
* AMX-30B2 Brenus
* OF-40
* AMX-13 DCA
* AMX-40
* C13 TUA
* Leclerc Proto
* C1 Ariete
* VCAC Mephisto
* Leclerc
* Leclerc T4

### Asian Vehicles

* Type 16 MCV
* Harimau
* AS21
* K-153C
* K2

### Premium Vehicles

* AMX-10P 90
* AMX-30B2
* AMX-10RCR
* K21
* Leclerc T40

### Special Vehicles

* Type 74
* Osório
* Seon'gun-915
* Type 89 IFV
* K1A1
* Type 90
* Hunter AFV
* Otomatic
* EBRC Jaguar
* Type 10

## References

1. ↑ The second part of the Arabian Nights season is now available - Armored Warfare Official Website
2. ↑ Maintenance - July 11 - Armored Warfare Official Website
3. ↑ The Spirithaven season is now available! - Armored Warfare Official Website
4. ↑ Maintenance - April 2 - Armored Warfare Official Website
5. ↑ In Development: Season 2 Vehicle Dealer - Armored Warfare Official Website
BWP-1M Puma

## Crew

* Commander
* Driver
* Gunner/Loader

The **BWP-1M Puma** is a Tier 4 premium Armored Fighting Vehicle under Zhang Feng's dealership.

## History

Class: Infantry Fighting Vehicle (Prototype)

Developed: 1990s-2009

Service: N/A

Vehicles Built: cca 5-10

Operators: N/A

Between, 1973 and 1988, Poland obtained 1297 license-produced BMP-1 IFVs from Czechoslovakia under the designation BWP-1. By the 1990s, however, the Polish military was well aware of their obsolescence and sought to replace them with something better or, at the very least, upgrade them. The upgraded prototypes received the designation "BWP-1M Puma" and the program ran from the 1990s to 2009. Several turret and hull configurations were tested with poor results, resulting in its termination and the adoption of the Rosomak platform and, most recently, the Borsuk.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BWP-1M Puma Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -4.0° / 33.0°

## Footnotes

1. ↑ 118 for Partial Penetration
30 for Non-Penetrating Hits
2. ↑ 18 mm at 100m;
9 mm at 1000m

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
**BWP-1M**  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Attack

**Attack** is the first chapter of the Caribbean Crisis Special Operations in *Armored Warfare*.

## Briefing

*"Mojave Desert, September 6 2042"*

*"Security at a Clayburn Industries chemical plant has reported an attack by an unknown group. The ISD has sent in your squad to deal with it. You need to figure out what happened at the plant and repel any attacks"*

## Primary Objectives

Players have 15 minutes to complete all primary objectives. With the exception of "Destroy 5 Fuel Tanks" objective on Extreme difficulty, all primary objectives appear one at a time. Completing one objective causes the next objective to become active.

### Move Towards the Facility

Move towards the circle at E7. This objective is automatically complete when a player vehicle reaches D7.

### Defend the Refinery

After capturing the control point, defend the same control point at H4 for 4 minutes.

### Escape

Capture the control point at F0. On Hardcore difficulty the time limit is 7 minutes. This is reduced to 4 minutes on Extreme difficulty.

### Destroy 5 Fuel Tanks

This primary objective is exclusive to Extreme difficulty, and it appears 10 seconds after "Escape" primary objective becomes active. Players have 3 minutes and 30 seconds to destroy the five stationary targets at A7, C7, E1, G8, and H7.

## Secondary Objectives

### Capture the Refinery in 2 min 30 sec

This objective appears at the same time as "Capture the Refinery" primary objective.

### Capture UAV

This objective appears 10 seconds after "Defend the Refinery" primary objective becomes active. Players have 3 minutes to capture the circle at C2, and if successful a friendly UAV will spawn near the center of the map to spot most incoming enemies for the rest of the mission.

### Destroy 5 Fuel Tanks

This secondary objective is exclusive to Hardcore difficulty, and it appears 10 seconds after "Escape" primary objective becomes active. Players have 6 minutes and 30 seconds to destroy the five stationary targets at A7, C7, E1, G8, and H7.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Holiday Mode

**Holiday Mode** is a time-limited capture the flag style PvP mode in *Armored Warfare*. It first debuted in December, 2017, and returned annually between late December and early January in multiple occasions.

## Lore

*A squad of snowmen took a magical sleigh and is dropping tree decorations over the village! Help Grandfather Frost gather the decorations and put them on the tree!*

*Tree decorations will spawn across the map and it’s your and your team’s duty to pick each one up and bring it back to your base. But beware – evil grinch-driven armored vehicles will stop at nothing to steal them from you, ruining your holidays!*

## Gameplay

When Holiday Mode becomes available, players can enter matchmaking queue by selecting a vehicle that they own or an active rental vehicle then click on the said mode button on top of the garage screen.

Battles in Holiday Mode take place in a modified River Point map with snowy environment. The goal is to capture five decorations that drop from the sky and bring them back to the player team's Christmas tree before the opposing team does the same for their own tree.

The first decoration always drops in the center of the map at the start of the match. Subsequent decorations spawn in random locations every 90 seconds. Players who capture a decoration will become spotted and visible to all players in the opposing team until they either successfully bring the decoration to their team's Christmas tree, or have their vehicles destroyed before doing so. Destroying a vehicle carrying the decoration will cause the decoration to drop to the ground and become available for capture by someone else.

## Gallery

* Official minimap
* Official preview screenshot

## References

1. ↑ Holidays are here! - Armored Warfare Official Website
2. ↑ My.com wishes you merry Christmas! - Armored Warfare Official Website
3. ↑ Holiday Mode Now Available! (2019) - Armored Warfare Official Website
4. ↑ Armored Warfare wishes you merry Christmas!
5. ↑ Holiday Mode Now Available! (2021) - Armored Warfare Official Website
6. ↑ Update 0.90.60 Now Available
Ghost Field

**Ghost Field** (formerly known as **Ghost Fields**) is a PvP and Global Operations map in *Armored Warfare*. It is the base map for several PvE missions, such as Albatross, Snake Bite, and Umbrella.

## Background Lore

*"The battle begins in the early morning on a summer day, with a light drizzle. The location is one of strategic importance. The airfield is spread out, with buildings in the hills, as well as fuel and missiles waiting to be fitted on aircraft. The airbase is partially abandoned, but still sees some action. Hangars have ammo stocked, and cases are ready to be loaded by the runway. Fighter jets and helicopters are parked all over. But at the same time, buildings are abandoned, and some aircraft lie in pieces across the fields. The wreckage is old, but has never been cleaned up."*

## Gallery

* Old minimap
* New official preview screenshot

## Trivia

* The airfield on the map is based on the Bezmer Air Base in Bulgaria.
* On Russian game client, the map was originally called "оздушная тревога", which means "air raid alert". It was then renamed to "Bezmer" ("Безмер") after the abovementioned air base in April 2017.

## External links

* The Ghost Fields Map - Armored Warfare Official Website
* Global Operations - Ghost Field - Armored Warfare Official Website

## References

1. ↑ 1.0 1.1 The Ghost Fields Map - Armored Warfare Official Website
2. ↑ Global Operations - Ghost Field - Armored Warfare Official Website
3. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
Hunter AFV

* Default
* Enigma Unit

## Crew

* Commander
* Driver
* Gunner

The **Hunter AFV** is a Tier 9 special premium Armored Fighting Vehicle under Francine De Laroche's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 2017-2018

Service: 2019+

Vehicles Built: 3

Operators: Singapore

The brand-new Hunter AFV was designed by ST Kinetics specifically for the defense of Singapore and to replace the aging M113 APCs in Singaporean service. The ability to swim was sacrificed in order to achieve sufficient protection (a NERA armor kit). It carries an unmanned Israeli Samson 30 turret by Rafael, armed with a 30mm Bushmaster Mk.44 Autocannon and two internal Spike-LR or Spike-LR2 ATGM launchers that are usually hidden in the turret and only appear when the vehicle is ready to fire. The true strength of this vehicle lies, however, in its integrated ARTEMIS Battlefield Management System that allows it to work as the ultimate infantry force multiplier. The Hunter is likely the most modern IFV in service. Mass production of this vehicle is scheduled to launch in 2020.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
* NERA: This vehicle's ablative armor provides additional protection, but deteriorates with each hit taken.
* Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.

## Upgrades

### Armor

Hunter AFV Stock Armor
 This vehicle's steel hull is relatively thin by itself, but it is covered by additional NERA modules, bringing its protection levels to those of heavier AFVs. NERA modules offer excellent protection at the beginning of a match, but their protection levels decrease with damage taken.

## Footnotes

1. ↑ 390 mm at 100m;
117 mm at 400m
2. ↑ 30 for Partial Penetration
5 for Non-Penetrating Hits
3. ↑ 180 for Non-Penetrating Hits
4. ↑ 26.00 s if Spike-LR2 ATGM Launcher is equipped

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
**Hunter AFV**  •
K-153C  •
K21  •
Type 89 IFV
Coastal Threat

**Coastal Threat** is a PvP map in *Armored Warfare*. The map was first introduced February 2016, and it served as the base map for several PvE and Special Operations missions, such as Watchdog, Meeting in Batumi, and Death.

## Background Lore

*"Throughout history, the Black Sea region has always been a strategic location many parties sought to control due to its importance in trade as well as its strategic value. In the late 2020s, relations in the region significantly deteriorated and the entire area became a battleground for various interests, often backed by the power of a newly established Private Military Company."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the map was originally called "Мирный рубеж", which means "peaceful frontier". It was then renamed to "Batumi" ("Батуми") in April 2017.

## External link

* The Coastal Threat Map - Armored Warfare Official Website

## References

1. ↑ Introducing Update 0.13 - Armored Warfare Official Website
2. ↑ The Coastal Threat Map - Armored Warfare Official Website
3. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
2S14 Zhalo-S

* Default
* Black Eagle
* Merc

## Crew

* Commander
* Driver
* Gunner

The **2S14 Zhalo-S** is a Tier 4 premium Tank Destroyer under Marat Shishkin's dealership.

## History

Class: Tank Destroyer (Prototype)

Developed: 1969-1980

Service: N/A

Vehicles Built: 1

Operators: N/A

The 2S14 Zhalo-S ("Stinger-S") is an experimental light, highly mobile, Soviet self-propelled gun from the 1980s, although its history goes much deeper than that. As early as the 1970s, the Soviets started working on a new generation of anti-tank guns, including some very light 85mm models of the Zhalo program. These would be suitable for light Tank Destroyers (although a towed version was developed as well) and achieved their killing power not by caliber, but by high muzzle velocity.

The first prototype of a 85mm self-propelled gun based on the BTR-70 wheeled chassis was ready in 1975 and was sent to the Kubinka proving grounds for extensive testing. Despite its unusually low caliber, the gun was very capable of defeating older vehicles, but it lacked the penetration of 125mm guns and was therefore useless against modern MBTs, a fact that ultimately doomed the project. The surviving prototype is currently located in the Kubinka Tank Museum.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

2S14 Zhalo-S Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -8.0° / 15.0°

## Footnotes

1. ↑ 500 mm at 150m;
425 mm at 700m
2. ↑ 104 for Partial Penetration;
26 for Non-Penetrating Hits
3. ↑ 18 mm at 100m;
9 mm at 1000m

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
LAV-150 90  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | **Zhalo-S**  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
Challenger (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Challenger** can refer to the following:

* **Challenger 1**, a Tier 7 progression Main Battle Tank under Marat Shishkin's dealership
* **Al-Hussein Hybrid**, a Tier 8 progression Main Battle Tank under Marat Shishkin's dealership
* **Challenger 1 Falcon**, a Tier 8 special premium Main Battle Tank under Marat Shishkin's dealership
* **Challenger 2**, a Tier 9 progression Main Battle Tank under Marat Shishkin's dealership
* **Challenger 2 Hades**, a Tier 9 special premium Main Battle Tank under Marat Shishkin's dealership that is obtainable as a Battalion Contract reward
* **Challenger 2 ATDU**, a Tier 10 progression Main Battle Tank under Marat Shishkin's dealership
* **Challenger 2 Streetfighter II**, a Tier 10 special premium Main Battle Tank under Marat Shishkin's dealership
AMX-13 DCA

* Default
* Beast

## Crew

* Commander
* Driver
* Gunner/Loader

The **AMX-13 DCA** is a Tier 5 progression Armored Fighting Vehicle under Francine De Laroche's dealership.

## History

Class: Self-Propelled Anti-Aircraft Gun

Developed: 1956-1969

Service: 1969-1990s

Vehicles Built: cca 60

Operators: France

The AMX-13 DCA is a self-propelled anti-aircraft gun based on the AMX-13 Light Tank. It was designed to provide the French with easily transportable short-range anti-aircraft capabilities. A very small batch was produced in 1969 and this vehicle never saw any action. However, it was in service until the end of the Cold War.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon.
* Weapon Diversity: This vehicle has several weapons or mode of fire options that you can switch between in battle.
* Powerful HE Rounds: This vehicle can fire powerful HE rounds that deal tremendous damage.

## Upgrades

### Armor

AMX-13 DCA Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

Reinforced Turret Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns. This upgrade increases the vehicles hitpoints by 300.

### Engine

 Detroit Diesel 6V53T 300 hp Diesel Engine

## Abilities

**Description:**Increases your vision range and the ability to spot enemies hiding behind foliage (bushes, canopies) at the cost of your own camouflage factor. In other words, activating this ability makes you easier to spot.

## Footnotes

1. ↑ 290 mm at 100m;
87 mm at 400m
2. ↑ 400.00 rd/min if Improved Trigger Mechanism is equipped
3. ↑ 42 for Partial Penetration;
21 for Non-Penetrating Hits
4. ↑ 300 mm at 100m;
90 mm at 400m
5. ↑ 24 for Non-Penetrating Hits
6. ↑ 6.0 6.1 Reinforced Turret Armor and Improved Thermal Imager are mutually exclusive; equipping one upgrade will unequip the other.
7. ↑ 7.0 7.1 Detroit Diesel 6V53T 300 hp Diesel Engine and Improved Cooling System are mutually exclusive; equipping one upgrade will unequip the other.
8. ↑ 8.0 8.1 Improved Muzzle Brake and Gyroscopic Sight are mutually exclusive; equipping one upgrade will unequip the other.

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | **AMX-13 DCA**  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Latakia Breakthrough

**Latakia Breakthrough** is the third chapter of the Arabian Nights Special Operations in *Armored Warfare*.

## Briefing

*"March 20, 2043"*

*"Douglas O'Reilley was handed over to Fedor Volkov, who delivered him to an ISD base. It was attacked by the forces of Clayburn Industries, and Fedor was compelled to call Magnus for help."*

## Primary Objectives

Players have 15 minutes to complete all objectives.

### Protect Fedor

Escort and protect Fedor from enemy attacks. Should the Fedor's durability reaches zero, the mission ends in a failure. This objective stays active throughout the mission.

### Destroy the Guns

Destroy the three Self-Propelled Guns located around I5.

### Destroy the Radio Jammers

Destroy the three stationary targets at G3, G5, and H4.

### Destroy the Security Officers

Destroy all lieutenant vehicles. On Hardcore difficulty, there are a total of three lieutenants at B2, B3, and C3. On Extreme difficulty there is one additional lieutenant at C2 for a total of four targets.

### Evacuate

Capture the control point at A3 to finish the mission.

## Secondary Objectives

### Finish before CI Reinforcements Arrive

This bonus objective appears near the beginning of the mission, which challenges the players to complete the mission under 13 minutes and 30 seconds.

### Capture the Battery

This objective appears shortly after "Destroy the Security Officers" objective becomes active. Players can capture the control point at C5 to reduce the enemy lieutenant vehicles' hit points.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Trivia

* The map is referred to as "coldburn" in game files.
* Alisa Korhonen has a cameo appearance in the mission, where instead of Clayburn Industries advertisements her portrait with the slogans "Refuse" and "Resist" can appear for a brief moment on hijacked advertisement screens periodically.
* Prior to 0.33, there was a Dune Worm Easter egg that had a chance to spawn in the sinkhole at F5. When a player vehicle enters the sinkhole, a Dune Worm would pop out from beneath and consumes the vehicle, destroying it in process. The affected player is then given the chance to respawn free of cost that did not count towards the two respawns normally given each player per mission. This Easter egg was removed from the game on September 15, 2020.

## References

1. ↑ Update 0.33 is now available! - Armored Warfare Official Website
Kodiak

**Operation: Kodiak** is a PvE mission in *Armored Warfare*.

## Briefing

*"May 2, 2039. The PLM is after this port to expand operations and move into new territory. Your job is to defend the port and prevent enemies from gaining access to this strategic location."*

## Primary Objective

### Defend the Cargo Terminal

The first objective is to defend the control point at I3 for 2 minutes and 40 seconds.

### Defend the Heli Base

Defend the second control point at E2 for 3 minutes.

### Defend the Dry Dock

Defend the last control point at B4 for 3 minutes.

## Secondary Objective

### Recapture Comm Stations

Players have 7 minutes and 30 seconds to drive over three white circles whose locations are marked on the minimap.

## Strategy

The initial wave of enemies first spawn from the south, particularly the southern border of the map at J2 and J4, but also from H4. Additional enemies also appear north of the control point and congregate around F3. Players with armored vehicles should anticipate the enemies' vectors of attack and position accordingly in the port area. Lighter vehicles can maneuver around the western edge of the map to pick off enemies from a distance.

The second wave of enemies attacking control point at E2 mostly come from the north, including one lieutenant vehicle. When pushing up north to clear out attacking enemies, more enemies may spawn from the south and attempt to capture the control point from behind.

For the third and final control point, enemies would first appear from beyond map border at A6 and A7, and later also at the narrow passageway between A2 and A3 or the area between C3 and D3.

## Rewards

Kodiak has a x3.05  Experience multiplier and base x9  Credits multiplier for completing the mission. The latter can be boosted to x13.5 if secondary objective is complete.
BMPT (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**BMPT** can refer to the following:

* **BMPT Terminator**, a Tier 8 special premium Tank Destroyer that has been removed from the game
* **Ramka-99**, a Tier 8 progression Tank Destroyer under Marat Shishkin's dealership
* **BMPT Mod.2000**, a Tier 8 special premium Tank Destroyer under Marat Shishkin's dealership
* **BMPT Mod.2017**, another Tier 8 special premium Tank Destroyer under Marat Shishkin's dealership
* **BMPT-72 Terminator 2**, a Tier 9 progression Tank Destroyer under Marat Shishkin's dealership
* **BMPT-72 Hades**, a Tier 9 special premium Tank Destroyer under Marat Shishkin's dealership that is obtainable as a Battalion Contract reward
Death

**Death** is the fourth and final chapter of the Apocalypse Special Operations in *Armored Warfare*.

## Briefing

*"June, 2047"*

*"I looked, and behold, a pale horse; and he who sat on it had the name Death; and Hades was following with him. Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth."*

*"With their tanks filled to the brim with acquired fuel, Ivo Rinaldi and Igor Kopylov are returning from another successful raid. Below them glitters the city of Batumi, formerly a coastal paradise, but now firmly in the grasp of ice, its prison forevermore..."*

## Primary Objectives

### Check the Warship

Capture both control points at I3 and I4.

### Protect the Warship

Players have 18 minutes to complete the mission. The warship automatically loses set amounts of durability in scripted events as the players progress through the mission.

### Capture the SAM Launchers

This objective appears approximately 50 seconds after "Protect the Warship" becomes active. Capture five control points to complete the mission.

The control points have to be captured in a fixed order:

* West team: F2 → E3
* East team: G5 → E5

The final control point at A4 can only be captured after completing the primary objective "Capture the Base".

### Reach the Base

This objective appears when one side has captured two control points. Reach the northern edge of the map to trigger the next objective.

### Break through the Roadblocks

Upon reaching the northern edge of the map, players have to destroy barricades in order to enter the base. There are a total of four barricades: two exterior barricades at A2 and A6, and two interior barricades at B4.

### Capture the Base

When one of the inner barricades is destroyed at B4, capture the control point located on the same grid to unlock the final control point for "Capture the SAM Launchers" at A4.

## Secondary Objectives

### Cover Kopylov

This objective appears approximately 1 minute and 10 seconds after "Protect the Warship" becomes active. Igor Kopylov spawns on the west side of the map and advances towards the primary objective locations on his own. If his tank loses all of its durability, this objective fails, and a new secondary objective called "Save Kopylov" appears in its stead.

### Save Kopylov

If Kopylov's tank is destroyed, a circle appears around his tank, and players have 1 minute to capture it in order to complete this secondary objective.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The name "Nevergreen" is written on the grounded tanker, which is a pun on the real container shipping company Evergreen that is involved in the 2021 Suez Canal obstruction.

## Footnotes

1. ↑ Time limit is set to 18 minutes after "Check the Warship" objective is complete
Lions

**Lions** are one of the types of Animals in the game Quench. Lions are strong and proud animals that value family before all other things. Lions are deadly fighters, and will attack anyone that threatens their group. Their insular and distrusting way makes them the voice of independence in the story of Quench. Unfortunately, they are poor swimmers that become panicked by deep water.
Custom Match

**Custom Match** is a game mode that allows players to create and play in their own match rooms. It can be used a variety of purposes, such as personal training (map exploration, testing tactics etc.) or community-driven events.

## Gameplay

Custom Match can be accessed by selecting a vehicle that they own or an active rental vehicle then select Custom Match under the Player vs Player tab on the HQ screen. The interface window will first display a list of active non-private Custom Match rooms hosted by other players (if any). Players can choose to join an existing room, or create their own with custom settings, such as match type, game duration, and room privacy.

Once in the room, players can be placed in Team 1, Team 2, or remain as unassigned to become observers in match. Up to four observers are allowed in a match. A Custom Game match can start even with just one player assigned to one team and none on the other.

Regardless of results, players do not earn  Experience or  Credits in Custom Matches.

## External link

* Custom Matches - Armored Warfare Official Website
Armored Fighting Vehicle

**Armored Fighting Vehicles**, or **AFVs** in short, are one of the playable vehicle classes in *Armored Warfare*.

## Gameplay

For a full list of playable Armored Fighting Vehicles, see Vehicles § Armored Fighting Vehicles.
By design, Armored Fighting Vehicles are intended to be the scouts in *Armored Warfare*. They can be wheeled or tracked, and armed with a variety of low to medium caliber weapons, including autocannons, missiles, or even unguided rockets. Although these vehicles are generally the least armored, their camouflage factor and view range are among the best in all classes. In combat, their role often overlaps with Light Tanks and Tank Destroyers as second line fire support, but their unmatched spotting capability gives them an edge in reconnaissance, allowing them to find enemies for teammates to target and destroy.

Armored Fighting Vehicles largely fall into two kinds of categories:

* Light Armored Fighting Vehicles are small and very mobile, allowing them to move into ideal positions at high speed to spot incoming enemies, or even perform flanking attacks if opportunity arises. Furthermore, many of such vehicles have the Designate Target active ability, which renders an enemy vehicle visible even behind cover and to take increased damage from attacks. However, this category of vehicles have very thin armor (vulnerable even to HE shells) and low health pools, and careless mistakes can lead to a quick demise.
* Heavy Armored Fighting Vehicles are larger, less mobile, and sometimes have less camouflage than their lighter counterparts, but they are also equipped with heavier weapons for greater offensive power.

Many Armored Fighting Vehicles are also infantry fighting vehicles, hence they can deploy Mechanized Infantry as an active ability. AT Squad and Mortar Squad can provide direct and indirect fire support respectively, whereas Sniper primarily provides additional spotting capability for themselves as well as other teammates.

As of December 2023, Armored Fighting Vehicles do not lose any camouflage when turning or moving below 30km/h. Camouflage loss when traveling above 30km/h or firing weapons vary from vehicle to vehicle. At Tiers 1 to 6, some Armored Fighting Vehicles also have the ability to switch ammunition type quickly when a shell is already loaded instead of having to repeat the whole reloading process all over again.

## External Link

* Armored Fighting Vehicles - Armored Warfare Official Website