Where are the Sheep

***Random Quest***

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## Quest Data

* Normal, from level 15
* Hard, from level 20

* Charisma check (DC70)
	+ If failed: Water Elemental - level 12
* FULL HEAL
* Tainted Werewolf - Level 14
* FULL HEAL
* Weresheep? - Level 14
1 PXP
1.25 GUILD

* Charisma check (DC70)
	+ If failed: Water Elemental - level ?
* FULL HEAL
* Tainted Werewolf - Level ?
* FULL HEAL
* Weresheep? - Level ?
1 PXP
? GUILD

* Fine Fleece
* Wolf Pelt
* Leather

## Story

### ***Location: Fairglen***

"I don't care what yu do, just please do something!" The frustrated farmer throws his hands up in exasperation. It's shearing season and you've been sent to Fairglen to investigate a growing number of disappearing sheep. So far, the theories you've heard include goblins, wolves, and bandits.

To be honest, the culprit is likely to be the last of those, so you decide to start looking for clues. You make your way over to the fenced paddock the sheep are kept in during shearing.

### ***Location: Fairglen Farm***

Arriving at the field, you first investigate the gate. The farmer mentioned that each morning the gate is wide open. He had tried to secure the gate, even trying padlocks and chains, but alwaysfinds the broken remains of the chains on the ground the next day, and another sheep gone.

You look for clues around the paddock.

### ***Location: Fairglen Farm***

Your search rules out goblins. There's no way goblins could be this organised, or subtle. The fact the field is being broken into also removes wolves from the equation, although strangely enough, you do find some patches of brown fur. You suspect that it's likely the bandits that are known to be active in the area. You remember hearing a rumour that they were camping near the bridge to the east of Fairglen.

You take one last look around the area, then set off eastward from the farm, heading straight into the forest that spans between Fairglen and Wryvale.

### ***Location: Forest***

As you make your way along your shortcut, clambering over logs and ducking under branches, the back of your neck prickles and you get the feeling you're being watched. You look around, remembering that bandits are supposed to be relatively nearby.

You don't spot any hidden outlaws, but you instead see a large grey wolf emerge from the undergrowth. It snarls and attacks, and you duck behind a log, attacking with a strike of your weapon as it passes by. The wolf's quick reflexes allow it to avoid your blow and you attack again as it tries to circle around.

Fight a Wolf!

### ***Location: Forest***

After defeating the wolf, you keep traversing the forest. Not too long later, you come across the corpse of a sheep. You investigate the remains, and to your surprise, it looks like it has fallen prey to a wild animal, maybe the wolf you just killed.

But why would bandits go to the effort of stealing sheep, only to let it escape into the forest? Confused, you continue on, eventually emerging from the treeline along the edge of the Dragonway River and an involuntary gasp escapes you as you look across the water to the other bank of the river.

### ***Location: Dragonway River***

You can see the broken remains of the bandit camp, collapsed tents and a number of unmoving bodies strewn around. One of the tents has fallen onto what was probably a campfire, and it's starting to spread to nearby trees. Hurrying, you step into the wide shallow water and begin wading your way to the other side.

### ***Location: Dragonway River***

You're about halfway across and you can now see the slashed canvas of the tents, and unfortunately the bodies are in a similar state. You're try to piece together what might have happened when you realise that moving through the watre has become quite difficult. The river around you has started to churn, making it hard to stay on your feet. You struggle on, but a moment later you find your path blocked as, with a spray of water, an enraged Elemental rises from the river in front of you.

**Roll a Charisma check! (DC70)**

Failed check

***Failed Charisma check - Location: Dragonway River***

You raise your hands placatingly and try to convey you mean no harm, but unfortuately the Water Elemental doesn't seem to recognise you mean no harm and walls of water rise up to surround you. Realising the danger you're in, you understand you have no choice but to fight!

Fight a Water Elemental!

Calmer after its defeat, the elemental being appears to realise you didn't cause this destruction. The Water Elemental turns back to the campsite, and the slowly spreading fire, and *surges*. Melding back into the rising wave riverwater, it crashes down on the shore, extinguishing the flames and swallowing the ruined camp. As the flood receeds, all that remains of the scene you arrived to is a few pieces of broken equipment and the singed branches of the trees.

Passed check

***Passed Charisma check - Location: Dragonway River***

You raise your hands placatingly and try to convey you mean no harm. Regarding you silently for a moment, the elemental being appears to realise you didn't cause this destruction. The Water Elemental turns back to the campsite, and the slowly spreading fire, and *surges*. Melding back into the rising wave riverwater, it crashes down the shore, extinguishing the flames and swallowing the ruined camp. As the flood receeds, all that remains of the scene you arrived to is a few pieces of broken equipment and the singed branches of the trees.

### ***Location: Dragonway River***

Somehow, you aren't pulled along with the swirling water, and you watch as the surge continues downstream, carrying the debris away. There's no sign of the Elemental anymore, and after a few moments you finally wade out of the other side of the river.

The Water Elemental seems to have washed away any clues, but the gashes and gouges you saw are still fresh in your mind. What sort of monster could have caused such destruction? You haven't ever seen anything like it but whatever it is, it's clearly a dangerous threat.

Realising you don't have any immediate leads to follow and somewhat winded after your hasty river crossing, you stop for a short while to rest.

### ***Location: Dragonway River***

It's now getting late into the afternoon, and you know you'll need to start to head back to Fairglen soon. As you search your memory for anything that could possibly match what you've seen, you hear a faint sound. Because you're deep in thought, at first it doesn't even really register, but then you hear it again... the faint bleating of a sheep.

You focus, and as another bleat sounds through the trees, you manage to identify the direction it's coming from. If there's still bandits alive, they might hold off trying to kill you long enough that you can find out what attacked their camp. Hoping you can reach your goal before it gets any darker, you re-enter the forest.

### ***Location: Forest***

More bleats echo through the forest, and you know your getting really close when, to your immense frustration, another wolf blocks your path in a small clearing. Frustrated at the delay, you're about to try to scare it out of your way when a second wolf appears in your peripheral vision, and then a third.

Realising that intimdation won't work against a pack, you back up against a tree and are readying yourself when a deeper growl reverberates through the clearing. The wolves react as one, whimpering and scampering away. You hear heavy footfalls approaching, and out of the darkness you see a shadow.

### ***Location: Forest***

With each step, you see more of the creature in front of you. Vaguely human hands and feet with wickedly sharp claws. Orange-brown skin stretched taur across powerful muscles, and a snarling lupine maw. With a sinking feeling, you realise what the monster in front of you is.

A tainted werewolf. Not one of the respected shapechangers from The Everwood, but a feral, warped mackery that first appeared during The Great Invasion and imbued with demonic energy.

### ***Location: Forest***

It howls, sending shivers down your spine, and in an instant, it's next to you. Your quick reflexes are the only thing that saves you as you jump back from the slashing claws. Gouges cut deep into the tree you had positioned yourself next to. Trying to clam yourself, you manage to deflect the next onslaught, channeling magic into your defenses to hold off the flurry of fast attacks.

The werewolf howls again and you prepare for the imminent fight.

Fight a Tainted Werewolf!

### ***Location: Forest***

You're exhausted, but you somehow have emerged victorious in your fight against the tainted monster. Just like the legends say, the werewolf's corpse melts into a bubbling puddle of black ooze that fades out of existence. Mentally thanking every deity you know of that it wasn't a full moon, you down a healing potion in case the wolves return.

"Baaaaaaaa!" You're pulled from your thoughts by the bleat of a sheep.

### ***Location: Forest***

You turn and a very fluffy shape appears ahead of you, its light colour standing out in the dark. It moves closer, and you can make out the puffy outline of the sheep's fleece.

"Baaaaa-GRRRRRRRRRRRRRRR" It's only when the sheep's next bleat morphs into a chilling growl that you suddenly realise something is very, very wrong. You see a twisted hybrid that would almost be humorous if it wasn't so horrifying. This sheep must have taken on the lupine attributes of the werewolf. It snarls at you, revealing sharp fangs, and you realise you need to destroy this monstrosity.

Fight a Weresheep?!

### ***Location: Forest***

To your surprise, the "were-sheep" doesn't turn into the same sludge as the werewolf did. Some of the dark ooze pools around the sheep, but you watch as the demonic fluid disappears and monster's corpse twists and morphs into that a normal sheep.

Shaken by what you've seen, you make your way back to Fairglen as fast as you can. Reporting this to the office of the Farmers' Guild, you have a night of uneasy rest. There hasn't been any sightings of a tainted creature in decades, and now you've come across two in a day.

The next day, you set off at dawn to return to Guildtown to make your report, all the while hoping that this isn't a sign of dark times ahead...