recursal/Fanatic-Fandom huggingface dataset:
Shiny Larva Meat

## Details

### Type

* Food
* Cooking ingredient

### Effects

+12 food
+6% critical hit chance for 2 min
+2 life on melee hit for 2 min

### Tooltip

Rare, golden variant of larva meat, with increased effects.

## Technical

### Internal name

`GoldenLarvaMeat`

**Shiny Larva Meat** is an epic food item.

## History

* **0.4.4-d5ea**: Renamed from Golden Larva Meat to Shiny Larva Meat.
* **0.3.0-297a**: Introduced.
Stone Moss

### Tooltip

Ground plants found in the Forgotten Ruins. They grow tiny berries that attract cavelings of the corresponding area.

## Technical

### Tileset

`Stone`

**Stone Moss** is a spawning tile which has a chance of spawning Cavelings, Caveling Shamans or Caveling Brutes every spawn event, provided the player is at least 6 tiles away from the spawning tile. It spawns naturally in The Forgotten Ruins.
Suit set

The **Suit set** is a vanity set consisting of the **Top Hat**, **Suit Jacket** and the **Suit Pants**.

## Details

### Tooltip

This hat is worn by everyone who considers themself an admirable adventurer equipped with a captivating charisma.

## Salvage and Repair

### Salvage materials

* Scrap Parts (6)
* Wool (1–2)

## Details

### Tooltip

The elegant jacket has a stuck-on rose and is perfect for a romantic dinner. Remember to show up on time.

## Salvage and Repair

### Salvage materials

* Scrap Parts (8)
* Wool (2–3)

## Details

### Tooltip

These pants are made from black, silky farbic and hint at sophistication and confidence.

## Salvage and Repair

### Salvage materials

* Scrap Parts (7)
* Wool (2)

## Obtaining

* Top Hat
* Suit Jacket
* Suit Pants

## History

* **0.6.0.0-62a8**:
	+ Top Hat now requires 4 Wool instead of 8 Fiber.
	+ Suit Jacket now requires 6 Fiber instead of 10 Fiber.
	+ Suit Pants now require 5 Wool instead of 9 Fiber.
* **0.5.2.0-b84a**: Introduced.
Screen Device

### Tooltip

A small device made from blue glass, perfectly fitting into your hand. It's touch sensitive and scrolls through images and glyphs.

## Technical

### Internal name

`ScreenDevice`

The **Screen Device** is a valuable item.

## History

* **0.4.2-d097**: Was made available in the game through this hotfix. While this item's files were in the game, it could not previously be obtained due to an error in implementation.
* **0.4.0-3f9c**: Introduced.
Soul of Ra-Akar

The Soul of Ra-Akar is one of the three Titan Souls obtainable in the game, and is the third tasked by The Core to obtain. It is dropped by Ra-Akar the Sand Titan upon defeat it.

Once obtained, the power granted to the player by the soul can be activated or deactivated in the souls tab of the character. This power allows the player to spawn Ra-Akar's ancient orbs, which will follow enemies around and deal a large amount of damage upon impact.

## Activation Bonus

+10% chance on melee or range hit to spawn an ancient orb that follows the hit target and deals damage on impact.

## Description

""The soul of Ra-Akar empowers you with the ancient force of the desert."

## Useful Gear Paring

Godsent King Mask: +4% additional chance to trigger Ra-Akar's soul power
Throwing Daggers

* Level 14
* 15
* 16
* 17
* 18

### Tooltip

A set of curved blades. They're evenly balanced so that throwing them is as easy as pointing a finger.

## Details

### Tooltip

A set of curved blades. They're evenly balanced so that throwing them is as easy as pointing a finger.

## Details

### Tooltip

A set of curved blades. They're evenly balanced so that throwing them is as easy as pointing a finger.

## Details

### Tooltip

A set of curved blades. They're evenly balanced so that throwing them is as easy as pointing a finger.

## Details

### Tooltip

A set of curved blades. They're evenly balanced so that throwing them is as easy as pointing a finger.

## Salvage and Repair

### Salvage materials

* Scrap Parts (28)
* Galaxite Bar (6–10)
* Iron Bar (2)

## Technical

### Internal name

`ThrowingDaggers`

The **Throwing Daggers** are a rare range weapon.

## History

* **0.5.1.0-5633**: Fixed typo in name (renamed from "Thowing Daggers" to "Throwing Daggers").
* **0.5.0.0-9b96**: Introduced.
Skull of the Corrupted Shaman

### Tooltip

A reforged crystal skull that whispers ancient chants. It urges you to place it on the throne room sigil.

## Technical

### Internal name

`ShamanBossSummoningItem`

The **Skull of the Corrupted Shaman** is a Boss summoning item that can be made by combining 10 Crystal Skull Shards. To do this, hold right click while the shards are in your hotbar. Placing the skull on the throne room sigil will spawn Malugaz the Corrupted.
Thin Glass Wall

The **Thin Glass Wall** is a type of decorative wall.

## Colors

BlackBlueBrownCyanGreenGreyOrangePinkPurpleRedWhiteYellow
## Notes

* Despite this appearing similarly to fences, both in height and its ability to connect to other nearby thin glass walls, this item functions more closely to an actual wall; for example, bows cannot be fired overtop of thin glass walls like can be done with actual fences.
Topaz Ring

## Topaz Ring

* Level 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A precious little ring with a yellow gemstone on top.

## Details

### Tooltip

A precious little ring with a yellow gemstone on top.

## Details

### Tooltip

A precious little ring with a yellow gemstone on top.

## Details

### Tooltip

A precious little ring with a yellow gemstone on top.

## Details

### Tooltip

A precious little ring with a yellow gemstone on top.

## Details

### Tooltip

A precious little ring with a yellow gemstone on top.

## Details

### Tooltip

A precious little ring with a yellow gemstone on top.

## Details

### Tooltip

A precious little ring with a yellow gemstone on top.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Octarine Bar (2)

## Technical

### Internal name

`TopazRing`

The **Topaz Ring** is an uncommon ring.
Septum Ring

* Level 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

A golden piece of jewelry that's not put onto the finger but rather on the nose.

## Details

### Tooltip

A golden piece of jewelry that's not put onto the finger but rather on the nose.

## Details

### Tooltip

A golden piece of jewelry that's not put onto the finger but rather on the nose.

## Details

### Tooltip

A golden piece of jewelry that's not put onto the finger but rather on the nose.

## Details

### Tooltip

A golden piece of jewelry that's not put onto the finger but rather on the nose.

## Details

### Tooltip

A golden piece of jewelry that's not put onto the finger but rather on the nose.

## Details

### Tooltip

A golden piece of jewelry that's not put onto the finger but rather on the nose.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Octarine Bar (2)

## Technical

### Internal name

`SeptumRing`

The **Septum Ring** is a uncommon ring.
Sunglasses

## Sunglasses

* Level 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Details

### Tooltip

Nothing is more important than sporting cool sunglasses, even when it's dark.

## Salvage and Repair

### Salvage materials

* Scrap Parts (32)
* Iron Bar (1–2)

## Technical

### Internal name

`SunglassesHelm`

**Sunglasses** are a common armor piece.
Timeless Hourglass

### Tooltip

An intact hourglass, filled with blue sand. It is not clear what period of time it measures, as the sand seems to fall incredibly slowly.

## Technical

### Internal name

`TimelessHourglass`

The **Timeless Hourglass** is a valuable item.

## History

* **0.4.2-d097**: Was made available in the game through this hotfix. While this item's files were in the game, it could not previously be obtained due to an error in implementation.
* **0.4.0-3f9c**: Introduced.
Shrine

Image of location as seen in game

The **shrine** is a structure found around the world with multiple glowing pots and an ancient chest.

It is composed of an arch with various ruins made of stone bricks wall and dark caveling floor tile along with various objects named <missing>.

There is currently no known way to destroy any structure found within the game. Including the **shrine**.
Spine Ring

* Level 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

A ring found at the skeleton of a giant ocean creature. It's made from tiny cervical vertebrae.

## Details

### Tooltip

A ring found at the skeleton of a giant ocean creature. It's made from tiny cervical vertebrae.

## Details

### Tooltip

A ring found at the skeleton of a giant ocean creature. It's made from tiny cervical vertebrae.

## Details

### Tooltip

A ring found at the skeleton of a giant ocean creature. It's made from tiny cervical vertebrae.

## Details

### Tooltip

A ring found at the skeleton of a giant ocean creature. It's made from tiny cervical vertebrae.

## Details

### Tooltip

A ring found at the skeleton of a giant ocean creature. It's made from tiny cervical vertebrae.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Octarine Bar (3–5)

## Technical

### Internal name

`SpineRing`

The **Spine Ring** is an epic ring.
World

## Modes

The world mode is selected during world creation. There are 4 different modes available, which all offer a different experience.

### Standard

Standard is the default *Core Keeper* experience. Enemies offer a decent challenge to players.

### Hard

Hard mode significantly increases the game's difficulty, but also increases the amount of loot dropped by bosses.

In hard mode, enemy health is multiplied by ×1.5, enemy damage is multiplied by ×2, and the amount of times boss loot is rolled is multiplied by ×1.5.

### Creative

Creative mode worlds can only be accessed by characters specifically created for it.

### Casual

Casual mode allows players to enjoy the game in a more relaxed setting where enemies have less health and deal less damage.

Enemy health and damage is multiplied by ×0.5.

## Gallery

The world creation menu, where hard is currently selected as the mode.The world creation menu, where Creative is currently selected as the mode.
## History

* **0.6.0.0-62a8**: Introduced creative and casual modes.
* **0.3.0-297a**: Introduced hard mode.

## Footnotes

1. ↑ This is implemented by multiplying *after* the base amount of rolls has been chosen, and then rounding. For example, Glurch the Abominous Mass has 4–6 loot rolls. The game randomly picks 5, multiplies by ×1.5 (= 7.5), and rounds to 8 loot rolls total.
Slippery Slime Sword

* Level 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

A blue variant of the slime sword. It sometimes spreads slime onto your enemies that makes them slide around.

## Details

### Effects

+6% critical hit chance (+0%)
+39% chance on hit to apply slippery movement (+2%)

### Tooltip

A blue variant of the slime sword. It sometimes spreads slime onto your enemies that makes them slide around.

## Details

### Effects

+7% critical hit chance (+1%)
+41% chance on hit to apply slippery movement (+4%)

### Tooltip

A blue variant of the slime sword. It sometimes spreads slime onto your enemies that makes them slide around.

## Details

### Effects

+7% critical hit chance (+1%)
+43% chance on hit to apply slippery movement (+6%)

### Tooltip

A blue variant of the slime sword. It sometimes spreads slime onto your enemies that makes them slide around.

## Details

### Effects

+7% critical hit chance (+1%)
+46% chance on hit to apply slippery movement (+9%)

### Tooltip

A blue variant of the slime sword. It sometimes spreads slime onto your enemies that makes them slide around.

## Details

### Effects

+8% critical hit chance (+2%)
+48% chance on hit to apply slippery movement (+11%)

### Tooltip

A blue variant of the slime sword. It sometimes spreads slime onto your enemies that makes them slide around.

## Salvage and Repair

### Salvage materials

* Scrap Parts (26)
* Octarine Bar (5–8)
* Slippery Slime (4–7)

## Technical

### Internal name

`SlipperySlimeSword`

The **Slippery Slime Sword** is an epic sword.
Upgrade Station

### Tooltip

A high-tech workbench to upgrade tools and weapons, making them stronger and more effective.

## Technical

### Internal name

`UpgradeForge`

The **Upgrade Station** is a functional furniture item used to increase the level of weapons, tools, armor and accessories in exchange for various materials. Items can be upgraded up to level 18.

Interacting with the Upgrade Station opens a menu with two slots; the player places the item they want to upgrade in the left slot, and the right slot displays a preview of the item at its next level. If the player has sufficient materials, pressing the button with the yellow arrow will upgrade the item and consume the materials.
Slingshot

## Slingshot

* Level 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Details

### Tooltip

Simple ranged weapon to fire away at enemies.

## Salvage and Repair

### Salvage materials

* Scrap Parts (10)
* Tin Bar (1)
* Wood (3–5)

## Technical

### Internal name

`Slingshot`

The **Slingshot** is an uncommon range weapon.
Solarite Chest

## Locked Solarite Chest

### Tooltip

A shimmering chest made from solarite with heavy chains strung around it. It could be opened with the right key.

## Technical

### Internal name

`LockedSolariteChest`

The **Solarite Chest** is a storage item. It is found naturally as a **Locked Solarite Chest** that can be unlocked by placing a Solarite Key inside, where it will then turn into a Solarite Chest and allow players to access its loot.

## Also See

* Locked Chests
* Chests
Spawning Tiles

**Spawning tiles** are tiles which have a chance to spawn enemies during a *spawning event*, which occurs every 15-22 minutes. Spawning tiles do not spawn enemies if a player is within 6 tiles.

* Ground Slime
* Ground Poison Slime
* Ground Slippery Slime
* Ground Magma Slime
* Ground Acid Slime
* Stone Moss
* Clay Moss
* Lush Moss
* Urban Moss
* Valley Moss
* Fungal Soil
* Chrysalis
* Crystal Crust

## Usage

**Spawning tiles** can be placed over any ground to begin spawning enemies. If two spawning tiles are placed on a single tile, the spawning tile on the uppermost layer will be the ONLY one active. Light sources do not affect spawn rate, however placing a torch on top of a spawning tile will prevent enemies from spawning.

Most blocks and furniture placed on top of a spawning tile will **prevent** spawning except for: Conveyer Belt, Spike Trap,

NOTE: There is currently no known entity limit however, if an enemy is already on top of its respective spawning tile, the chances of spawning an additional enemy from that spawning tile is reduced by a factor of 5.

## Spawning Enemies

### Other Spawning Objects

In addition to spawning tiles, certain Grounds and Liquids can spawn enemies in the right conditions.

### Additional references

Enemy spawning mechanics: https://steamcommunity.com/sharedfiles/filedetails/?id=2846860078
Urban Moss

### Tooltip

Ground plants found in the forlorn metropolis. They grow tiny berries that attract cavelings of the corresponding area.

## Technical

### Tileset

`City`

**Urban Moss** is a flooring tile that can be placed on the ground. It spawns naturally in the Forlorn Metropolis sub-biome in The Sunken Sea. Caveling Scholars and Core Sentries can spawn on it.
Tower Shell Necklace

* Level 17
* 18

### Tooltip

A necklace featuring a coiling shell. Its ever turning spiral structure is captivating.

## Details

### Tooltip

A necklace featuring a coiling shell. Its ever turning spiral structure is captivating.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Solarite Bar (3–5)
* Ancient Gemstone (3–5)

## Technical

### Internal name

`TowerShellNecklace`

The **Tower Shell Necklace** is an epic necklace.
Scene/The Forgotten Ruins

**Object** :  Caveling Pot •  Ancient Crate •  Large Ancient Crate •  Caveling Floor Tile •  Caveling Table •  Caveling Chair •  Caveling Bed •  Broken Stone Pillar •  Water Well •  Stone Moss •  Potted Lush Tree •  Potted Abyss Tree

### Small Maze

* Screenshot
* Map
1/2
**Object** :  Caveling Pot •  Stone Floor •  Stone Pedestal

 **Chest Loot** :  Tin Sword •  Healing Potion (3) •  Stoneskin Potion (3) •  Enrage Potion (3)

### Medium Maze

* Screenshot
* Map
1/2
**Object** :  Ancient Crate •  Stone Floor •  Stone Pedestal

 **Ancient Chest Loot** :  Ancient Gemstone (10) •  Ancient Coin (30) •  Ocarina •  Iron Bar (10) •  Gold Bar (5) •  Flintlock Musket •  Clear Gemstone**[ ? ]**

### Large Maze

* Screenshot
* Map
1/2
**Object** :  Caveling Pot •  Ancient Crate •  Stone Floor •  Stone Pedestal •  Decorative Pot (5)

 **Stone Pedestal Loot** :  Recall Idol (2)

 **Ancient Chest Loot** :  Chipped Plate (2) •  Crystal Skull Shard (3) •  Ancient Gemstone (10) •  Ancient Coin (250) •  Oracle Card "Aura" •  Caveling Figurine •  Broken Handle •  Gold Crystal Necklace**[ ? ]**

### Giant Amber

* Screenshot
* Map
1/2
 **Amber Boulder Loot** :  Amber Larva

**Object** :  Wooden Crate •  Gold Ore

### Golden Carrock Altar

**Object** :  Carrock •  Stone Pedestal •  Stone Fence •  Stone Bridge

 **Stone Pedestal Loot** :  Golden Carrock

### Vein of Ancient Gemstone

* Screenshot
* Map
1/2
**Object** :  Ancient Gemstone (12)

### Stone Rest Area

* Screenshot
* Map
* Screenshot
* Map
* Screenshot
* Map
* Screenshot
* Map
1/8
There are various types, with 3-7 rooms.

**Object** :  Cooking Pot •  Basic Workbench •  Chest •  Decorative Torch •  Campfire •  Rug •  Wood Door •  Wood Wall •  Wood Floor •  Stone Floor •  Wooden Crate

**Pedestal Loot**:  Fiber •  Wood Pants •  Slingshot •  Bomb •  Ocarina •  Old Amulet

### Stone Bridge

* Screenshot
* Map
* Screenshot
* Map
* Screenshot
* Map
1/6
**Object** :  Ancient Crate •  Torch •  Stone Bridge

### The Forgotten Ruins Railways

* Screenshot
* Map
1/2
**Object** :  Wooden Crate •  Rail •  Torch

### Sticky and Forgotten Ruins

* Screenshot
* Map
1/2
**Object** :  Mushroom •  Ancient Crate •  Slime Vessels

**Loot** :  Chest

### Caveling Campfire

* Screenshot
* Map
1/2
**Object** :  Campfire •  Ancient Crate •  Caveling Pot •  Stone Fence •  Caveling Floor Tile

### Caveling Merchant Settlement

* Screenshot
* Map
1/2
**NPC** :  Caveling Merchant

**Object** :  Caveling Bed •  Campfire •  Ancient Crate

### The Forgotten Ruins Racing Track

* Screenshot
* Map
1/2
**Object** :  Wooden Crate •  Paintable Floor •  Primitive Go-kart

### Boss

#### The Throne Room

* Screenshot
* Map
1/2
**Object** :  Ancient Crate (31) •  Large Ancient Crate (2) •  Stone Bricks Wall (78) •  Caveling throne •  Stone Floor (16) •  Caveling Floor Tile (16) •  Dark Caveling Floor Tile (8) •  Stone Pedestal (2) •  Ancient Gemstone (2) • Malugaz Skull Sigil (for summoning Malugaz the Corrupted)

 **Stone Pedestal Loot** :  Caveling Skull (2)

**Room Dimensions** : 16 x 16 inside the walls , 24 x 24 to outside of pit
Skull Ring

* Level 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-32 max health (-3)
+9.6% melee attack speed (+1%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-36 max health (-7)
+10.5% melee attack speed (+1.9%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-39 max health (-10)
+11.5% melee attack speed (+2.9%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-42 max health (-13)
+12.5% melee attack speed (+3.9%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-45 max health (-16)
+13.4% melee attack speed (+4.8%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-48 max health (-19)
+14.4% melee attack speed (+5.8%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-52 max health (-23)
+15.3% melee attack speed (+6.7%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-55 max health (-26)
+16.3% melee attack speed (+7.7%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Details

### Effects

-58 max health (-29)
+17.2% melee attack speed (+8.6%)

### Set bonus

**3 set:** All nearby enemies burn for +45 damage every other sec* Skull Necklace
* **Skull Ring**
* Blue Leather Tome

### Tooltip

A grotesque blood-red ring, crested with a tiny caveling skull.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Iron Bar (2–3)

## Technical

### Internal name

`SkullRing`

The **Skull Ring** is an epic ring.
Smithing Glove

* Level 15
* 16
* 17
* 18

### Tooltip

Reinforced with several rare materials, this glove can withstand great heat and is a must have for every experienced blacksmith.

## Details

### Effects

+12 armor (+1)
+20% damage against burning targets (+1%)

### Tooltip

Reinforced with several rare materials, this glove can withstand great heat and is a must have for every experienced blacksmith.

## Details

### Effects

+12 armor (+1)
+21% damage against burning targets (+2%)

### Tooltip

Reinforced with several rare materials, this glove can withstand great heat and is a must have for every experienced blacksmith.

## Details

### Effects

+13 armor (+2)
+22% damage against burning targets (+3%)

### Tooltip

Reinforced with several rare materials, this glove can withstand great heat and is a must have for every experienced blacksmith.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Fiber (3–5)
* Galaxite Bar (3–5)

## Technical

### Internal name

`SmithingGlove`

The **Smithing Glove** is a rare off-hand accessory.
Solarite

**Multiple pages share the title or description of "Solarite". They are listed below.**The article you are looking for may be listed here. If not, you may want to start a new search.
*If an internal link led you here, you may wish to change the link to point directly to the intended article.*
**Solarite** may refer to:

* Solarite Bar, a refined crafting material
* Solarite Ore, a raw crafting material

## See also

	* Solarite Anvil
	* Solarite Bar
	* Solarite Barbute
	* Solarite Chest
	* Solarite Crossbow
	* Solarite Cuirass
	* Solarite Fishing Rod
	* Solarite Key
	* Solarite Ore
	* Solarite Ore Boulder
	* Solarite Pickaxe
	* Solarite Sword
	* Solarite Tassets
	* Solarite Workbench
	* Solarite armor
Solarite Ore

### Tooltip

An ore that fused with Ancient Gemstones. It can sometimes be found in crystalline walls.

## Technical

### Tileset

`Crystal`

The **Solarite Ore** is a type of ore found naturally embedded within Crystal Wall. It is required to craft Solarite Bars which are used for upgraded versions of tools, armor, and crafting stations. It takes around 32 seconds to smelt each bar in the Fury Forge.
Seasonal Merchant

* Default
* Valentine
* Anniversary
* Easter
* Halloween
* Christmas

The **Seasonal Merchant** is an NPC that can move in after placing a Seasonal Calendar inside a valid house.

## History

* **0.7.1.0-4ab5**: Added a new skin and items for Halloween.
* **0.5.5.0-3ad7**: Added a new skin and items for Easter.
* **0.5.3.0-c612**: Added a new skin and items for Anniversary.
* **0.5.2.0-b84a**: Added a new skin and items for Valentine.
* **0.5.1.0-5633**: Introduced.
Tables

**Tables** are a furniture item that can be used to display other items. Tables typically have 4 or 8 display slots.

* Wood Table (Paintable)
* Caveling Table
* Driftwood Table
* Big Gold-edged Table
* Gold-edged Table
* Festive Table (Event)
* Eerie Table (Event)

## See also

* Storage Objects
* Chairs & Stools & Pillows
Trenchcoat

## Trenchcoat

* Level 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Effects

+24 max health
+4% dodge chance
+40% pickup radius

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+28 max health (+4)
+4% dodge chance (+0%)
+44% pickup radius (+4%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+31 max health (+7)
+4% dodge chance (+0%)
+48% pickup radius (+8%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+35 max health (+11)
+5% dodge chance (+1%)
+51% pickup radius (+11%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+38 max health (+14)
+5% dodge chance (+1%)
+55% pickup radius (+15%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+41 max health (+17)
+5% dodge chance (+1%)
+58% pickup radius (+18%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+45 max health (+21)
+5% dodge chance (+1%)
+62% pickup radius (+22%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+48 max health (+24)
+6% dodge chance (+2%)
+66% pickup radius (+26%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+52 max health (+28)
+6% dodge chance (+2%)
+69% pickup radius (+29%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+55 max health (+31)
+6% dodge chance (+2%)
+73% pickup radius (+33%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+59 max health (+35)
+7% dodge chance (+3%)
+76% pickup radius (+36%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Details

### Effects

+62 max health (+38)
+7% dodge chance (+3%)
+80% pickup radius (+40%)

### Tooltip

A coat with deep pockets fit for a hoggish, dodgy fancier.

## Salvage and Repair

### Salvage materials

* Scrap Parts (28)
* Fiber (4–7)

## Technical

### Internal name

`TrenchcoatBreastArmor`

The **Trenchcoat** is an uncommon armor piece.
Tin

**Multiple pages share the title or description of "Tin". They are listed below.**The article you are looking for may be listed here. If not, you may want to start a new search.
*If an internal link led you here, you may wish to change the link to point directly to the intended article.*
**Tin** may refer to:

* Tin Bar, a refined crafting material
* Tin Ore, a raw crafting material

## See also

	* Tin Armor
	* Tin Axe
	* Tin Bar
	* Tin Dagger
	* Tin Fishing Rod
	* Tin Hoe
	* Tin Ore
	* Tin Ore Boulder
	* Tin Pickaxe
	* Tin Shovel
	* Tin Sledge Hammer
	* Tin Sword
	* Tin Workbench
Water

**Water** is a group of liquids the can be found occupying pits. Like all liquids, water will flowing into empty pits, occupying the space.

## Interaction

The player is able to interact with water in several different ways. Bridges can be constructed overtop water to allow the play to cross without destroying the water or any decoration that might be found within. Boats can also be used to freely travers water, which is especially helpful when navigating large bodies of water, such as The Sunken Sea. Players are also able to fish in water with Fishing Rods of the appropriate level.

## Types of water

* Normal Water
* Larva Hive Water
* Mold Water
* Sea Water
* Shimmering Water

## Transporting

Players can transport water to new sources with buckets; however, will some water types will retain their source fishing loot pools, normal water will take on whatever fishing loot pool is native to that biome.

Players are able to refill Watering Cans in bodies of water.

## Fishing

The player is able to fish in any body of water.

## Water Sources

When a body of water is not near, or is impractical to keep around, Wells can be used to refile watering cans.

Sprinkler can also be used to supply water to growing crops.

## Decorations

Various Water Objects decorations can be found naturally generating within certain bodies of water;  Pit Objects can also be placed in water, though they are not natural to it.
Underground lake

A player standing in the middle of an Underground lake.

The **underground lake** is a naturally spawning structure in the form of a large circular lake with a circle of dirt wall, gold ore, and iron ore sticking out of the water.

Within the middle of the lake is a few dotted glow tulips planted on dirt ground.
Tin Pickaxe

## Tin Pickaxe

* Level 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Details

### Tooltip

A durable tool, good for breaking down walls more easily.

## Salvage and Repair

### Salvage materials

* Scrap Parts (5)
* Wood (1–2)
* Tin Bar (1)

## Technical

### Internal name

`TinMiningPick`

The **Tin Pickaxe** is a common pickaxe.
Slime armor

## Set bonus

**2 set:** Immune to slippery movement**3 set:** Melee attackers become slippery when attacking you* Slime Helm
* Slime Armor
* Morpha's Ring

**Slime armor** is an armor set consisting of the **Slime Helm** and the **Slime Armor**.

## Slime Helm

* Level 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Effects

+29 max health
+16 armor
+8% damage

### Tooltip

A gooey, constantly dripping helm that covers half of your face.

## Details

### Effects

+32 max health (+3)
+17 armor (+1)
+8.6% damage (+0.6%)

### Tooltip

A gooey, constantly dripping helm that covers half of your face.

## Details

### Effects

+34 max health (+5)
+19 armor (+3)
+9.2% damage (+1.2%)

### Tooltip

A gooey, constantly dripping helm that covers half of your face.

## Details

### Effects

+37 max health (+8)
+20 armor (+4)
+9.8% damage (+1.8%)

### Tooltip

A gooey, constantly dripping helm that covers half of your face.

## Details

### Effects

+39 max health (+10)
+21 armor (+5)
+10.4% damage (+2.4%)

### Tooltip

A gooey, constantly dripping helm that covers half of your face.

## Details

### Effects

+42 max health (+13)
+22 armor (+6)
+11% damage (+3%)

### Tooltip

A gooey, constantly dripping helm that covers half of your face.

## Details

### Effects

+44 max health (+15)
+24 armor (+8)
+11.6% damage (+3.6%)

### Tooltip

A gooey, constantly dripping helm that covers half of your face.

## Salvage and Repair

### Salvage materials

* Scrap Parts (38)
* Octarine Bar (4–7)
* Slippery Slime (8–12)

## Slime Armor

* Level 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Effects

+37 max health
+22 armor
+11.9% damage

### Tooltip

A gelatinous upper body armor that looks like someone dumped a bucket of goo onto you.

## Details

### Effects

+40 max health (+3)
+24 armor (+2)
+12.7% damage (+0.8%)

### Tooltip

A gelatinous upper body armor that looks like someone dumped a bucket of goo onto you.

## Details

### Effects

+43 max health (+6)
+26 armor (+4)
+13.6% damage (+1.7%)

### Tooltip

A gelatinous upper body armor that looks like someone dumped a bucket of goo onto you.

## Details

### Effects

+46 max health (+9)
+28 armor (+6)
+14.5% damage (+2.6%)

### Tooltip

A gelatinous upper body armor that looks like someone dumped a bucket of goo onto you.

## Details

### Effects

+49 max health (+12)
+30 armor (+8)
+15.4% damage (+3.5%)

### Tooltip

A gelatinous upper body armor that looks like someone dumped a bucket of goo onto you.

## Details

### Effects

+52 max health (+15)
+31 armor (+9)
+16.3% damage (+4.4%)

### Tooltip

A gelatinous upper body armor that looks like someone dumped a bucket of goo onto you.

## Details

### Effects

+55 max health (+18)
+33 armor (+11)
+17.2% damage (+5.3%)

### Tooltip

A gelatinous upper body armor that looks like someone dumped a bucket of goo onto you.

## Salvage and Repair

### Salvage materials

* Scrap Parts (48)
* Octarine Bar (6–10)
* Slippery Slime (9–15)

## Obtaining

* Slime Helm
* Slime Armor
Sticky Stick

* Level 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 37.5% for 4 sec (5.4%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 42.9% for 4 sec (10.8%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 48.2% for 4 sec (16.1%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 53.6% for 4 sec (21.5%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 58.9% for 4 sec (26.8%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 64.3% for 4 sec (32.2%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 69.6% for 4 sec (37.5%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 75% for 4 sec (42.9%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 80.4% for 4 sec (48.3%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 85.7% for 4 sec (53.6%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 91.1% for 4 sec (59%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 96.4% for 4 sec (64.3%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 96.4% for 4 sec (64.3%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Details

### Effects

Reduces the target's movement speed by 96.4% for 4 sec (64.3%)

### Tooltip

This staff is drenched in slime that never seems to end no matter how much is flung away.

## Salvage and Repair

### Salvage materials

* Scrap Parts (8)
* Slime (6–10)

## Technical

### Internal name

`SlimeStaff`

The **Sticky Stick** is a rare staff.
Stone Turret

### Tooltip

This ancient trap shoots projectiles at anyone walking into its line of sight. Its inner workings are concealed by a caveling grimace.

### Attacks

Hostile creatures
Players

## Technical

### Internal name

`TempleTurret`

The **Stone Turret** is a trap furniture item. If there are players or enemies in 10 squares in a straight line, it deals 107-129 long-range damage.

## Obtaining

* Ra-Akar Maze
* Azeos Maze
* Omoroth Maze

## History

* **0.5.2.0-b84a**: Turrets now put enemies into combat. This makes them more useful for mob farms and also more consistent with how Spike Traps work.
* **0.5.0.0-9b96**: Introduced.
Paradise can wait: Boating Comic

The picture to the right shows the scene of Blucher boating. His helmet releases the sails from the horns, afterwards the wind blows into them and carries him and his boat far ahead of the competition.

It is at this boating tournament that Blucher makes Herzog von Schwanz into his mortal foe. Petite(add the sharp sign here) von Schwanz. Who has anything but, he is often seen awkwardly walking and fixing his underwear.

Maybe von Schwanz is a secret leprechaun? He dreams of becoming a knight. Schwanz has an innate ability to always kick blucher right in the balls. Image for reference to the right.
Titan's Chest

The **Titan's Chest** is a storage item placed by either Azeos the Sky Titan or Ra-Akar the Sand Titan upon defeat, containing their loot. The chest can also be found in some instances of the Forlorn Metropolis mini biome, containing various random loot.

## See also

* Golden Titan's Chest
* Floating Titan's Chest
Wooden Ring

## Wooden Ring

* Level 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Details

### Tooltip

A simple wooden ring, nothing more, nothing less.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Wood (4–7)

## Technical

### Internal name

`WoodenRing`

The **Wooden Ring** is a common ring.
White Paint Brush

The **White Paint Brush** is a paint brush used to paint certain objects white.

## Gallery

BedChestDecorative TorchDresserFloor PillowGlass Bridge (Snow Ground)Glass Floor (Dirt Ground)Glass Wall (Paintable Floor white)LampLamp light sourceLit FloorLoose FlooringMannequinPaintable Festive Wall LightsPaintable FloorPaintable WallPaintingPedestalPressure PlateRugThin Glass Wall (Paintable Floor white)Wash BasinWood StoolWood TableWooden PillarGeode Wall Display
White Whistle

### Tooltip

A rare artifact made from precious, white stone. It doesn't produce a sound when you try to use it.

## Technical

### Internal name

`WhiteWhistle`

The **White Whistle** is a valuable item.

## Obtaining

### Drops

The White Whistle can be obtained from a unique digging spot found in a generated structure containing a large amount of Glowing Tulips, Ice Wind butterflies, and a stone pedestal containing an Ancient Pickaxe.

## Trivia

* Certainly a reference to White Whistle from *Made in Abyss*.
Wood

**Wood** is a useful crafting material and one of the first resources the player finds.

It can generate in the Dirt Biome and Azeos' Wilderness commonly. Wood can also be grown from Root Seeds. Wood drops from Caveling Brutes commonly.

## Crafting

### Used in

**Lua error in Module:Recipes at line 56: bad argument #1 to 'ipairs' (table expected, got nil).**

## See also

* Coral Wood
* Crops
* Material Categories
Geography of Markland

It does make a great deal of sense for most of the big cities to be near the coast. I mean that is basically where the real cities are for a good reason, the midwest is pretty damn desolate. Would there be particular challenges in building the cities so close to water? Maybe it would even be usefull. Perhaps ocean water can be used to cool things. It does make some sense to use buttload of ocean water to cool things, but its rather difficult engineering.

ANyways further out to the west you go, the smaller and more nieche the cities become, smaller maybe and less well built. Maybe these cities were built were there were once mining placements? Like maybe Romans had technology to be able to scan the crust of the earths surface and somehow tell what is inside the planet. It does make sense that they would have some super scanning technology and they would know where the deposits are, and things would have been built based on that. Problem is earth is least good planet to mine stuff on. Because of gravity. Manufacturing things underground is also dumb, as you have to go through all the effort to dig, (and why dig 2 kilometers underground I will never know) It can only exist if digging new stuff is quite easy.

Maybe they use acid/water mining where there is acid sprayed at the tip of the drill, it softens the ground , it is mined off, mixed with water and the sludge is pumped out. This may not make much sense, but its SCI-FI and it does sit well with logic of the setting. Explains why coast mining was so much easier.

Let's use "communicating Vessels" Principle, and this might jsut make sense for mining. We dig really deep a hole under ocean, and naturaly water will start to flow with speed and pressure, we now use this energy to transport things around . If you let water fall down deep enough, it will boil and turn to steam. I think that they just build tunnels to the surface, and the shit flows outside, you add some pressure to the water and it will geisyr out with the stuff you do not want onto the surface.
Tin Axe

## Tin Axe

* Level 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Details

### Tooltip

A slower but more damaging weapon against multiple enemies.

## Salvage and Repair

### Salvage materials

* Scrap Parts (10)
* Tin Bar (3–4)

## Technical

### Internal name

`TinAxe`

The **Tin Axe** is an uncommon axe.