Custom Games

Custom games are an important part of Krunker.io They are the only way to take advantage of the maps other users create in the Map Editor, and playing them also allows you to check out the numerous Game Modes that exist in the game, but are considered too niche to be present on the default servers.

It is also possible to earn KR from **Official Custom Servers** or **Custom Games which have KR Enabled Setting.**

Originally, KR could only be obtained in custom games from maps containing verified players (players with a verified check-before their username), but the maximum possible amount of KR able to be earned per match was capped at 10. Nevertheless, people still managed to "farm" KR through unfair tactics. For example using tiny maps with only one spawn point. So this option was disabled as of update 1.1.8, and has recently been reintroduced in the 3.1.3 update. With the update, players can now earn KR in custom maps by finding a map that has the letters in yellow KR next to the title of the map. Only the maps with a yellow KR tag next to its title will give KR to the players for earning points (see Krunkies to learn how to earn KR on maps).

## Hosting Custom Games

1. Click the blue Host Game Button in the lower left corner, above the advertisements.
2. You will then see a popup that says Server Setup.

## Custom Game Settings

### Select Maps

Here, you get to specify if you want any or even all of the default maps become available for selection alongside the custom map you picked.If you mainly want to play the default maps with special modifiers, just pick a minor modification of a default map like Burg, Littletown or Subzero that came out in a recent update as your custom map, and enable the rest of the default maps.

If you haven't made your own map, and are not planning to do so, click on Map List. This'll open a new window, and it has the list of most upvoted maps. You can click on one of those, opt for the "newest" added maps or "hot" maps (all maps that have actually been actively played and upvoted recently), or search for a specific map, or a keyword. (You may want to also use the links in this wiki's Map List.)

### Add Mod Pack

This is mainly used if you want specific music or background effects in place of either the default ones, or those "baked into" some custom maps. Another popular alternative are the mods that replace existing gun textures. Like with the custom maps, clicking on "Select" will show you the most popular and the newest mods at once, and you can try searching for the rest. You can also link directly to the Dropbox (or another hosting service) where the desired mod is located.

### Select Modes

You get to pick which Game Modes you want to be enabled in your custom game. By default, Free For All is enabled, while everything else is disabled. Like on the default maps, the game will randomly switch between the modes you've selected once leave the settings and start playing the game.

### Select Classes

Lets you pick which classes you want available for player's selection. By default, all of them are enabled: however, Runner and Deagler will only show up if you have disabled every other class in the game, and will not be playable otherwise. Restricting is useful if you want a contest between specific classes, members of the same class, Parkour with no weapons, or if you want to restrict classes that would be useless/overpowered on the map you chose.

### Weapon Configuration [Toggle] {Drop Down Menu}

As per the update of 2.5.2 , Various classes weapons data can be edited for your custom game. The various prospects which can be edited are:

* Damage [Slider] (From -200 to 200)
* Ammo [Slider] (From 1 to 500)
* Rate [Slider] (From 70 to 1000)
* Reload Time [Slider] (From 500 to 5000)
* Swap Time [Slider] (From 100 to 1000)
* Swap Speed [Slider] (From 100 to 500)
* Move Speed [Slider] (From 0.5 to 3)
* Pierce [Slider] (From 0 to 1)
* Range [Slider] (From 5 to 2000)
* Damage Drop [Slider] (From 0 to 100)
* Spread [Slider] (From 0 to 500)
* Zoom [Slider] (From 1 to 3)
* Recoil [Slider] (From 0 to 0.05)
* Recoil Y [Slider] (From 0 to 1)
* Recoil Z [Slider] (From 0 to 10)
* Secondary [Toggle] = To Keep a Secondary Weapon or not
* Akimbo [Toggle] = Dual - Handed
* Single Fire [Toggle] = Firing Option Automatic/ Single Fire
* No Spread [Toggle] = Switches Spread On/Off
* Disable ADS [Toggle]

### Server Settings

Here, you have the really in-depth modifiers available. If you are just looking for a quick, mostly standard experience, you only really need to adjust the first setting, unless you intentionally going for a 1v1. (Potentially gravity too, if you are hosting a map where gravity would enhance practicality or authenticity.) Otherwise, skip straight to Start Game.

#### Players

Defines the maximum number of people who can play the game at your server. Caps at 10 for normal players (6 for guests), 20 (16 before update 2.3.7) for those with verified accounts and 16 for people who purchased premium (effects of premium only last for a limited time). The default is 2, to suit the players who just want quick 1v1 matches with no-one else disturbing them. From update 2.3.7, guests have a cap of 6 players. In update 2.3.9, a new setting was added where you can host 40 player lobbies if you spend 1000 KR.

**Min Players**

Added in the version 1.0.1. Defines how many players need to be present for the match to start. If there are fewer players, then they'll be in a "lobby mode", where they'll be unable to attack each other and the time limit does not elapse. Like with the maximum player count, it also caps 10 for normal users and 16 for the verified ones.

#### Lives

Added in the version 1.0. Defines how many times the players are allowed to die and respawn before it's over for them. The default of "0" is actually the standard indefinite respawn. Setting it to 1 results in an Elimination-style round. Higher values (caps at 10) produce something in between. As of the update 1.0.4, when the Lives switch is on, the last player standing is the winner of the match.

#### Minutes

Defines how long a single match will last. The default is 4 minutes, like on the default maps. It can be as low as 0 (which is pointless, unless you want a very long Parkour game), and as high as 60 minutes.

#### Warmup Time

As the name suggests, You can put a time limit so that the players get ready for the match. Any sort of movement is not allowed in Warm-Up Time

#### Auto Respawn Time

A time gap can be given before a player respawns in the game. The maximum time that can be allotted is 15 seconds

#### Score Limit

If you want the game to have a certain score limit, You can put a limit from 0 to 10000

#### Hide Nametags

Another slider, turned off by default. Turning it on prevents you from seeing the names and the health bars of the enemy players. This setting is especially useful on the larger, more open maps (as otherwise Hunter and Marksman get free reign, since they'll immediately spot all enemies by their health-bars), and on the low-visibility maps (where glowing health bars defeat the purpose of the map.

### Server Upgrades

#### 40 Players Server

People Can host 40 player custom servers for a fee of 1000 KR

#### Promote Server

Server Can be promoted for a fee of 2500 KR. They will be mentioned in the top of the custom server list succeeded by a special star sign

### Physics (Game Physics)

#### Gravity

Defines how strongly your characters are pulled towards the ground. The default is 1, which is the standard experience. Reducing this setting (down to 0) will allow players to move faster and jump higher. Raising it (with the maximum of 2), will instead slow everyone down, and sufficiently high values make jumping basically impossible...unless you also mess with the setting below.

This setting can be used to set the atmosphere on the maps set outside the Earth. Practically all the Moon/Mars/space maps would be more immersive with the gravity lowered. Be careful, not to overdo it, though, as Krunker's default gravity

is already much lower than the realistic one, so hosting a moon map with 0.1/0.2 gravity, for instance, will simply result in everyone jumping 10+ meters in the air and hovering there for multiple seconds, and wreck both the atmosphere and the gameplay.

#### Jump Force

Defines how well can each character jump. 1 is the standard, 0.1 is the minimum, 3 is the maximum. This setting overlaps with gravity quite a lot, but it can be useful on its own too.

For instance, a slight buff will allow Spray N Pray to actually jump on top of boxes and similarly high obstacles like everyone else (since many custom maps require such jumping to get to certain locations during normal gameplay, which makes them unplayable for this class.) Then, you can use it to reduce the strength of the default jumps if you find them too fast, but don't want to slow down normal movement with high gravity. On the contrary, it can be used to make jumping possible while high gravity is turned on to slow down movement. Then, you can simply use it to "cheat" on the Parkour maps you find impossible otherwise.

#### Time Scale

Can make the actual game run slower or faster. Lowering the setting (down to 0.1) can allow for a "bullet time" effect. Raising it is not as fun, so it's capped at 1,5.

#### Strafe Speed

The speed of sideways movement. Default is actually 1.2, and it goes from 1.0 to 2.

#### Slide Time

The time for each slide during slidehopping. It goes from 1 to 5; 5 being the best jumps you can achieve, and 1 being your average slide hops

#### Weapon Impulse

Affects knockback of weapons (rocket/shotgun jumping). The impulse of all the weapons can be adjusted too. This can be helpful for hosting Prop, Gun Game ,etc. Goes from 0 to 3.

#### Wall Jumping Power

Don't want your Runners, Agents, and Run N Gun to jump like frogs from the wall? Don't Worry, you can change the power for the wall jumpers. Can be very useful for extreme parkour maps.

**Sliding**

Added in update 1.1.2. A slider turned on by default, the "sliding" setting allows you to disable/enable sliding in your custom game. At first glance it seems like a relatively useless mechanic, but this setting is actually very useful when hosting a Parkour map. This is because in parkour maps crouching in midair is the usual way to slow down in midair and steady yourself to land on platforms, but if you are still crouching when you land on a platform, you will slide which may cause you to slide off platforms. Turning sliding off will make it much easier to control your jumps.

#### Auto Jump

Self-explanatory. A simple on-off slider, off by default.

### Game Logic

#### Health Multiplier

Determines how tough or how fragile you want everyone to be. Can be lowered down to 0,1 to make everyone die basically immediately from any shot (Hunter would have 6 health, Spray N Pray 18, or raised up to 3 for bullet-sponge combat (Hunter will then get 180 HP, and Spray N Pray 540.) Picking a smaller adjustment would probably be more reasonable.

#### Fire Rate

The Fire Rate of all the weapons can be adjusted on a scale of 0.5 to 2 where 2 is the maximum fire rate possible.

#### Reload Speed

The time taken for each reload can be adjusted. It can be adjusted on the same scale of Fire Rate. This is very useful if you are hosting 40 Players Server

#### Hitbox Scale

The Hit-box or the area where a player receives damage from bullets or melee can be altered from 0 to 1. 0 will have the smallest possible hit-box

#### Headshots Only

If you are a sniper lover and love that lovely headshot sound. This is a crazy gift for you from Krunker. If you toggle this on. No Damage will be conceived on torso. Damage on the head will only be taken into account

#### Health Regen

Don't want your players to regenerate their health. Don't worry we have got you covered. The Option of Health Regen Can be toggled 'On' or 'Off'

#### Kill Rewards

An option added in the 1.0.4 update. Turned on by default, the kill rewards switch allows you to choose whether or not you want scoring to determine the victor in your custom game. Turning it off makes scores irrelevant to the game.

#### Disable Secondaries

Self Explanatory. Secondary Weapons can be disabled

#### Disable Streaks

You can disable the kill-streaks if you don't want them. The kills will be counted as normal but streaks won be taken into account. This will disable the Nuke too

**Disable Borders**

Added in version 2.0.1. You can disable the borders in your custom game. Helpful for modes like Hide and Seek

### Teams

#### Select teams

A slider, off by default. Turning it on causes players to see a slider with Team 1's name on one side and Team 2's name on the other side, upon joining the custom game. The player can then choose which team he/she would like to be part of by moving the slider to their preferred team. Added in update 1.3.1

#### Team 1 name

You can assign a name to Team 1 by typing it into the text box. Added in update 1.3.1

### Other

#### Spectating

An option added in the update 1.0.1, right after 1.00 added spectating itself. Turned on by default. Turning it off is strongly recommended if you have enabled the Hide and Seek mode because the seekers could just cheat by dying, spectating instead of respawning, and locating those hiding in such a cheap manner. Turning it off for Infected can be good too, as some players survive that mode through hiding instead of trying to shoot all the zombies.

#### 3rd Person

Added in the update 1.0.3, and turned off by default, the 3rd Person switch allows you to change the perspective of players. Turning it on results in a rather distant perspective, like in Star Wars: Battlefront 2 (2005), as opposed to the "over-the-shoulder" view of most console shooters.

#### Private

A slider turned off by default. Turning it on prevents those browsing all custom game servers from finding your game so that only the people you send the link to can get in.

#### Server Password

Want your game to be more secure for you and your bunch of friends, You can put a password to your custom game. Each player has to enter that password before joining the game

## Start Game

That's it! After you tweaked as many or as few settings as you like, you can click this button and it'll generate the playable server! Make sure to then copy the URL of your custom game, go to Krunker Bunker's #krunker channel and post it there, along with a brief description of what map/modes you are using. Otherwise, you may be waiting for other players to stumble onto your map for a long time.

If a message pops up saying "Server Limit Reached," that simply means that the maximum amount of custom games hosted in your server region has been reached (New York, Frankfurt, e.t.c). To fix this problem either: Switch your server region in the settings or just refresh and try again.

### Host-only commands

If your custom game finds itself with a user who's being generally obnoxious or suspected of hacking with good evidence, you can immediately eject them by going into chat and entering **/kick** *"username"* or typing in **/ban** *"username".* If the username in question has special characters in his/her username you can bypass this by pressing the tab button on your keyboard. Once pressed, a list of all the players will be shown and you can choose to kick or ban a player by clicking the kick/ban button next to their username(s).

If you purchase Krunker Premium, then you can host 16 player servers by default(in-game verified players can host it too). Never the less, Host who has purchased the Krunker Premium will receive access to the following commands.

* /**god:** Makes you invincible**.**
* /**noclip:** Allows you to fly around and go through blocks.
* /**kill:** Kills yourself.
* /**smite:** Allows you to one-shot anyone regardless of which gun you are using. (each shot of any gun does 4000 damage when this command is used)