Necropolis

Necropolis is the dreadful stronghold of the Sect, a sprawling complex of tombs, towers and catacombs on an island hidden away within a vast mountain lake from where they conduct their attacks upon the Elemental League, their sworn enemies. Isolated in the northeastern reaches of The Land, the necromancers are carving a new empire from a wilderness never tamed by the Guild.

The thick taste of blood, the cold flesh of the dead, and the cries of the weak being gutted before a roaring crowd best describe life within the fire-lit halls of the Necropolis. In time, if one performs well enough within the course of the inquisitional Dark Crusade, one might be lucky enough to be made into an immortal vampire, or become a Necromancer trained to animate to control the restless dead.

## History

After Grand-Magus Tezla’s transcarnation in 278 Tz, Elven practitioners of Necromancy—death magic—departed Atlantis with the Tezla's soul safe in a Bone Golem Avatar. They traveled to the northeastern mountains with their precious cargo to construct the Necropolis. There, under Dark Tezla's direction, the Necromancers created a meritocracy where excellence in the blood pits, bedrooms and political arenas was rewarded with dark, seductive gifts: the immortality of vampirism and the power to raise and command the dead.

With the Order of Vladd-aligned Deathspeaker Aeradon's warriors winning the Vampire Civil War, Aeradon now holds a level of power in the Necropolis unmatched by any other Necromancer in the history of the Crusade. While the Dark Elves have long fought against their enemies, the ascendance of Deathspeaker Aeradon's powerbase within the Necropolis gives him the ability to order and control a full-scale assault upon the hated Elementals!

## Geography

Necropolis is bordered by riverlands which are frequently patrolled by Rathgad Thunderhoof's Free Army.

## Structure

In the blood pits of the Necropolis Nightblade warriors fight to earn a place in the Sect armies or to win the attention of powerful Necromancers in the Sect’s command meritocracy. The deathsport games are at their prime in the Necropolis, where they're almost a tradition. Some have suggested that the agony and death that characterizes such games are used to fuel necromantic magics, while others see the deathsports as merely indicative of the Sect's disregard for life.

One of the monsters frequently pitted in the bloodsport games is Rendark, a Lurker is renowned for savaging pit-­fighters. If Rendark is defeated, he is immediately resurrected and prepared for the next match. He is a favorite of the Sect’s pit­-fighting crowds, and his appetite for eyeballs is legendary.

Broods of Feral Bloodsuckers live in the mountains around the Necropolis - they are blood­drinking, vampiric beasts frequently used as shock troops by the Sect. Marsh Zombies are left to haunt the marshes surrounding the Black Lake on which Necropolis is built and then collected in times of war for use as battle fodder.

Those who spent a lot of time in the Necropolis are called Necropolitans by others.

***Necropolis Sect***

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Lancers.pdf
2. ↑ Mage Knight Stolen Destiny #4