Jake Thayne/Profession

## Profession Evolutions

 Prodigious Alchemist of the Malefic Viper | 25-99
 Heretic-Chosen Alchemist of the Malefic Viper | 100-199
 Heretic-Chosen Alchemist of the Malefic Viper

## **Alchemist of the Malefic Viper**

> ***Alchemist of the Malefic Viper*** – The Alchemist of the Malefic Viper can combine natural treasures of the world to make potions and pills, transmute one material to another, and employ a slew of other mystical means to be discovered. This rare type of alchemist specializes in the concoction of poisons. From a craft classically bringing restoration and improvement, the Alchemist of the Malefic Viper brings pain, deterioration, and death. Stat bonuses per level: +2 Vit, +2 Wis, +1 Will, +1 Tough, +2 Free Points.
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### Alchemist of the Malefic Viper Skills:

> Level 0: ***[Herbology (Common)]*** – Grants knowledge of herbs found throughout the multiverse. The most numerous source of natural treasures comes in the form of herbs found throughout existence. The knowledge of plants and their effects is, therefore, essential to any alchemist. An alchemist must know what he works with in order to create his products, after all. Grants the ability to recognize herbs at a glance, and correctly Identify their properties.
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> Level 0: ***[Brew Potion (Common)]*** – Potion brewing is the bread and butter of most alchemists. A potion can be the savior in a time of need, or that extra boost to defeat your opponent. Allows for the brewing of potions with common rarity and below. Must have suitable materials and equipment in order to create potions. Adds a minor increase to the effectiveness of created potions based on Wisdom.
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> Level 0: ***[Concoct Poison (Common)]*** – While most focus on the aspect of giving life through their craft, others prefer to take it away. Allows for the concoction of commonrarity poisons and below. Must have suitable materials and equipment in order to create poisons. Adds a minor increase to the effectiveness of created poisons based on Wisdom.
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> Level 0: ***[Toxicology (Uncommon)]*** – The knowledge of all that is toxic. Be able to recognize poisonous substances at a glance and correctly identify their properties. To concoct the deadliest toxins, one must know what to mix, after all.
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> Level 0: ***[Malefic Viper’s Poison (Rare)]*** – The Malefic Viper stalks its prey and needs only to strike once as venom devours its prey. Increases the potency of all crafted poisons. Grants the ability to craft a poison with a rarity above that of your Concoct Poison skill if certain conditions are met. The poison may at most be upgraded to the rarity of the Malefic Viper’s Poison skill (Common —> Rare). Allows poison not to lose efficacy for a short amount of time after being applied to a weapon.
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> Level 5: ***[Palate of the Malefic Viper (Rare)]*** – The Malefic Viper has honed its venom by devouring myriad toxins found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Grants the alchemist immunity or resistance to most low-level poisons. Through consumption, may your power grow; through gluttony, may your Records expand.
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> Level 10: ***[Cultivate Toxin (Uncommon)]*** – Cultivate the desired toxic ingredient, allowing it to amplify its deadly toxins. On poisonous plants, this skill will also enable said plants to grow faster and increase their quality. Cultivate Toxin does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Cultivate Toxin based on Wisdom.
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> Level 15: ***[Sense Poison (Uncommon)]*** – Gives a passive ability to detect poisonous substances and their toxicity level. An alchemist must be able to find the materials to craft his products, after all. Adds a minor increase to the effectiveness of Sense Poison based on Perception.
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> Level 20: ***[Alchemist’s Purification (Common)]*** – Attempt to purify any alchemical ingredient. Purification can help remove unwanted properties from a component, making the finished mixture purer. Must have suitable ingredients. Must have suitable materials. Purification does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase to the effectiveness of Alchemist’s Purification based on Wisdom.
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## **Prodigious Alchemist of the Malefic Viper**

> ***Prodigious Alchemist of the Malefic Viper*** – A Prodigious Alchemist of the Malefic Viper has come far from when first concocting his first poison. You have displayed speed and skills at the pinnacle. Allows the alchemist to combine the natural treasures of the world to make potions and pills, transmute one material to another, and employ a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. Your proven talent as an artisan of death stands above all peers, signaling the coming of another harbinger of decay following in the footsteps of the Malefic Viper. Only his chosen may walk this path. Stat bonuses per level: +4 Vit, +4 Wis, +3 Will +2 Tough +2 Int, +5 Free Points.
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### Prodigious Alchemist of the Malefic Viper Skills:

> Level 25: ***[Alchemical Flame (Common)]*** – The flame of an alchemist is one of the most critical aspects of the crafting process. The flame itself is affinity-less and not polluted by the impurities of burning a catalyst. The path to refining one’s alchemical flame is a long and arduous one for all alchemists seeking the pinnacle. Allows the alchemist to create a small alchemical flame, emitting heat. Adds a minor increase to the effectiveness of Alchemical Flame based on Wisdom.
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> Level 25: ***[Touch of the Malefic Viper (Rare)]*** – With a single touch, the Malefic Viper has slain countless foes. Attempt to inject poison into a being through physical contact. The nature of the poison is determined by the user. The alchemist can only use toxic effects he has concocted or created prior. Some toxins cannot be used. Adds a minor increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom.
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> Level 30: ***[Sense Poison (Uncommon)]*** ——> ***[Sense of the Malefic Viper (Rare)]*** – Fusing the skills of Sense Herb and Sense Poison, the Prodigious Alchemist of the Malefic Viper has earned Sense of the Malefic Viper. The Malefic Viper sought out many natural treasures on its path to power; it is only natural to learn to sense them. Gives a passive ability to detect herbs and poisons in different forms and a rough feeling of their properties. Allows you to far better sense the poison you have inflicted on others. Adds a small increase to the effectiveness of Sense of the Malefic Viper based on Perception.
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> Level 40: ***[Blood of the Malefic Viper (Epic)]*** – The blood of the Malefic Viper is a toxin more deadly than most poisons. Allows the Prodigious Alchemist of the Malefic Viper to turn their blood poisonous, imitating their Patron. The blood can be used as an ingredient in alchemy and as a deadly weapon against your foes. The nature of the poison is determined based on the Records of the Alchemist. The blood’s toxicity level is based primarily on Vitality and Wisdom but receives an increase from all physical stats.
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> Level 50: ***[Scales of the Malefic Viper (Ancient)]*** – The Malefic Viper’s scales are the first, and often the only required, line of defense. Allows the Prodigious Alchemist of the Malefic Viper to turn parts of his skin into scales, vastly increasing the effect of Toughness and adding a certain damage threshold. All damage below the threshold is nullified. The scales are exceptionally resistant to magic, allowing the alchemist to handle toxic substances better. Passively provides 1 Toughness per level in any profession related to the Malefic Viper. May you continue down your path, o chosen of the Malefic One.
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> ***[Touch of the Malefic Viper (Rare]*** ——> ***[Touch of the Malefic Viper (Epic)]*** – With a single touch, the Malefic Viper has slain countless foes. Attempt to inject poison into a being through physical contact. The nature of the poison is determined by the user. The alchemist can only use toxic effects he has concocted or created prior. Can be used with all compatible types of mana affinities, further altering the effects. Some toxins cannot be used. Adds a small increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom.
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> ***[Palate of the Malefic Viper (Rare)]*** ——> ***[Palate of the Malefic Viper (Epic)]*** ——> ***[Palate of the Malefic Viper (Ancient)]*** – The Malefic Viper has honed its venom by devouring myriad toxins found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Further evolved, you can now also learn properties of herbs, while at the same time enjoying a greater benefit from all potions consumed. Grants immunity or resistance to most poisons. Passively provides 1 Endurance per level in Alchemist of the Malefic Viper. Through consumption, may your power grow; through gluttony, may your Records expand.
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> ***[Blood of the Malefic Viper (Epic]*** ——> ***[Blood of the Malefic Viper (Ancient)]*** – The blood of the Malefic Viper is a toxin more deadly than most poisons. Allows the Prodigious Alchemist of the Malefic Viper to turn their blood poisonous, imitating their Patron. It has been further improved, even carrying traces of the True Blood of the Malefic One within. The blood can be used as an ingredient in alchemy and as a deadly weapon against your foes. The nature of the poison is determined based on the Records of the Alchemist. The blood’s toxicity level is based primarily on Vitality and Wisdom but receives an increase from all physical stats. Passively provides 1 Vitality per level in Alchemist of the Malefic Viper. May your blood be forever the bane of all that wishes you harm.
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> Level 60: ***[Sagacity of the Malefic Viper (Ancient)]*** – To hold just a fragment of the wisdom of a Primordial is more than most ever achieve. Much rarer is being personally taught that knowledge directly by the god himself. Allows the alchemist to peek into a fragment of the Malefic Viper’s Records to seek his knowledge. Grants the Alchemist of the Malefic Viper far better understanding of mana and of most affinities. Allows the alchemist to make creations he does not have the associated crafting skill for. (Does not receive stat effectiveness bonuses without associated skill). Passively provides 1 Wisdom per level in Alchemist of the Malefic Viper. May your search for knowledge be as inexhaustible as the Malefic One.
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> ***[Sense of the Malefic Viper (Rare]*** ——> ***[Sense of the Malefic Viper (Rare —> Epic)]*** – The Malefic Viper sought out many natural treasures on its path to power; it is only natural to learn to sense them. Having walked further on your path as an Alchemist of the Malefic Viper, your senses for poisons and herbs only sharpen. Gives a passive ability to detect herbs and poisons in different forms and a strong feeling of their properties and affinities. Allows you to far better sense the poison you have inflicted. Allows the alchemist to far more easily detect affinities in the environment and detect areas optimal for cultivating herbs. Adds an increase to the effectiveness of Sense of the Malefic Viper based on Perception.
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> Level 70: ***[Wings of the Malefic Viper (Ancient)]*** – Refusing to remain earthbound, the Malefic Viper sprang wings to devour the skies. You too refuse to be earthbound. Allows the alchemist to summon two phantasmal wings and take flight. While active, you can burn the blood within the wings and release potent toxic fumes. The toxicity and effect of the poison are based on Blood of the Malefic Viper. Toughness and maneuverability of the wings and speed are based primarily on Agility but receive a bonus from all physical stats. The wings count as part of your body for all relevant skills. Passively provides 1 Agility per level in Prodigious Alchemist of the Malefic Viper. May the sight of your wings be the harbinger of death.
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> Level 80: ***[Pride of the Malefic Viper (Ancient)]*** – The arrogance and strong will of the Malefic Viper is known throughout the multiverse. Now, you have learned to take after him, your own pride now a tangible weapon. Allows the alchemist to force their will upon the world far more easily. Significantly increases the effect of all Words of Power spoken. Your pride increases all resistance to any kind of mind-affecting effects, but be warned that it wanes in despair. Passively provides 1 Willpower per level in Prodigious Alchemist of the Malefic Viper. May your will be truth, your pride eternal.
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> ***[Concoct Poison (Common)]*** ——> ***[Concoct Poison (Uncommon)]*** – While most focus on the aspect of giving life through their craft, others prefer to take it away. Allows for the concoction of uncommon-rarity poisons and below. Must have suitable materials and equipment in order to create poisons. Adds a small increase to the effectiveness of created poisons based on Wisdom.
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> Level 90: ***[Fangs of the Malefic Viper (Ancient)]*** – When born, the Viper had limited weapons to fight with, yet it prevailed only with its fangs. Its bites the deliverer of death. As a human, you have taken inspiration and learned to apply the same concept. Allows the alchemist to coat his teeth in deadly venom, sharing all the same effects as Blood of the Malefic Viper in an empowered state. Additionally, all poisons you have crafted or created are significantly more effective when injected directly into the body of your foes. Passively provides 1 Strength per level in Prodigious Alchemist of the Malefic Viper. May you bring death in a single strike.
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> ***[Sense of the Malefic Viper (Epic)]*** ——> ***[Sense of the Malefic Viper (Ancient)]*** – The Malefic Viper’s greed for natural treasures is never-ending. You are following his path for your senses to see all that you desire. Your desire for knowing the suffering you bring upon your foes has brought you even further down this path. Gives a passive ability to detect herbs and poisons in different forms and a strong feeling of their properties and affinities. Allows the alchemist to far more easily detect affinities in the environment and detect areas optimal for cultivating herbs. Massively improves your ability to sense the poison you have inflicted and its effects on any afflicted entities. Adds an increase to the effectiveness of Sense of the Malefic Viper based on Perception. Passively provides 1 Perception per level in Prodigious Alchemist of the Malefic Viper. May your gaze scour the multiverse for all that is rightfully yours.
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> ***[Touch of the Malefic Viper (Epic)]*** ——> ***[Touch of the Malefic Viper (Ancient)]*** – With a single touch, the Malefic Viper has slain countless foes. Attempt to inject poison into a being through physical contact. The nature of the poison is determined by the user. The alchemist can only use toxic effects he has concocted or created prior. Can be used with all compatible types of mana affinities, further altering the effects. This effect is especially effective when using your arcane affinity. Vastly increases the potency of transmutations made using Touch of the Malefic Viper at the cost of partly binding them to your soul. Some effects cannot be replicated. Adds an increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom. Passively provides 1 Intelligence per level in Prodigious Alchemist of the Malefic Viper. May your touch be the catalyst of corruption as you bend the world to your will.
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## **Heretic-Chosen Alchemist of the Malefic Viper**

> ***Heretic-Chosen Alchemist of the Malefic Viper*** – You walk a paradoxical path, understood by none but you and your Patron. His Chosen, but not his believer; his ally, but not of his Order; and a bearer of his Legacy, yet a blasphemer in the eyes of most. You have the ears of a Primordial, yet you choose to remain dedicated to the alchemy that first made the Malefic One known to you. Allows one to combine the natural treasures of the world to make potions and pills, transmute one material to another, and employ a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. As a heretic, the Legacy of the Malefic Viper is no longer contingent on retaining any blessing from the Malefic Viper, yet as his Chosen, you are closer to him than any other mortal. May you walk your own path—be it that of a Heretic or a Chosen, or one entirely unique to you and the Malefic One. Stat bonuses per level: +15 Will, +15 Wis +14 Vit, +10 Int, +10 Tough, +10 Free Points.
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### Heretic-Chosen of the Malefic Viper Skills:

> Level 100: ***[Craft Elixir (Common)]*** – Potions for emergencies, flasks in preparation for the toughest of foes, and elixirs to build the foundation of power. Allows the alchemist to craft elixirs of common rarity and below. Elixirs are able to grant those who consume it a permanent increase to stats. Must have suitable materials and equipment in order to create elixirs. Adds a minor increase to the effectiveness of created elixirs based on Wisdom.
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> Level 100: ***[Malefic Viper’s Poison (Rare)]*** ——> ***[Malefic Viper’s Poison (Epic)]*** – The Malefic Viper stalks its prey and needs only to strike once as venom devours its prey. Increases the potency of all crafted poisons. Grants the ability to craft a poison with a rarity above that of your Concoct Poison skill if certain conditions are met. The poison may at most be upgraded to the rarity of the Malefic Viper’s Poison skill (Uncommon —> Epic). Allows poison not to lose efficacy for a prolonged period of time after being applied to a weapon.
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> Level 100: ***[Path of the Heretic-Chosen (Unique)]*** – A unique path between the Primordial known as the Malefic Viper and his Chosen, the Progenitor Jake Thayne. Allows you to experience the Legacy of the Malefic Viper on a far more direct level by relying on your direct connection as a Chosen and mentality of a heretic. Focusing on the Malefic Viper’s Legacy’s core skills, which you adequately comprehend, will allow you to peer into its true Records as you journey through time, space, reality, and experience history firsthand. Be warned that gains are not guaranteed, and while the journey cannot harm you directly, the journey may cause harm or have lasting effects—a risk you must take as a Heretic. May you walk with confidence as you tread a path never walked before. Gains 1 use every 10 levels in Heretic-Chosen Alchemist of the Malefic Viper. Any skill can only be chosen once.
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> ***[Palate of the Malefic Viper (Ancient)]*** ——> ***[Palate of the Malefic Viper (Legendary)]*** – The Malefic Viper has honed its venom by devouring myriad toxins and treasures found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Further evolved, you can now also learn the properties of herbs while at the same time enjoying a greater benefit from all potions consumed. Natural treasures can be swallowed and refined at an accelerated pace, using your current level of Cultivate Toxin (Uncommon). If the item is not a toxin, the item will still be refined but at a slower pace. Allows you to learn the properties of any treasure in your stomach as you slowly refine it. Grants immunity or resistance to most poisons. Passively provides 3 Endurance per level in Heretic-Chosen Alchemist of the Malefic Viper. Through endless consumption, may your power grow; through gluttony, may your Records expand as you devour the world.
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> ***[Craft Elixir (Common)]*** ——> ***[Craft Elixir (Uncommon)]*** – Potions for emergencies, flasks in preparation for the toughest of foes, and elixirs to build the foundation of power. Allows the alchemist to craft elixirs of uncommon rarity and below. Elixirs are able to grant those who consume them a permanent increase to stats. Must have suitable materials and equipment in order to create potions. Adds a small increase to the effectiveness of created elixirs based on Wisdom.
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> ***[Pride of the Malefic Viper (Ancient)]*** ——> ***[Pride of the Malefic Viper (Legendary)]*** – The arrogance and strong will of the Malefic Viper is known throughout the multiverse, and all of existence is made to quake in fear in his presence. Now, you have learned to take after him, your own pride a tangible weapon as you demand of the world to bend in your presence. Allows the alchemist to far more easily force their will upon the world. Significantly increases the effect of all Words of Power spoken. By channeling mana, you can make your presence no longer simply a warning, but a weapon to target the psyche of your foes directly. During this time, forcing your will upon the world in any area affected by your presence becomes even easier than before. Your pride increases all resistance to any kind of mind-affecting effects, but be warned that it wanes in despair. All effects of the mental-attack increase are based on the target’s vulnerability, the nature of your mental attack, and the disparity in Willpower between you and your foe. Passively provides 3 Willpower per level in HereticChosen Alchemist of the Malefic Viper. May your will be truth, your pride eternal.
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> Level 120: ***[Legacy Teachings of the Heretic-Chosen Alchemist (Legendary)]*** – To be taught by a Chosen is an honor most would embrace wholeheartedly. To be taught by a heretic is a crime most would shun. But to be taught by a HereticChosen is to learn both the endorsed and the unorthodox, heretical knowledge at once. A true paradox you can now pass onto others. Allows you to far more easily convey knowledge of alchemy and your path to others, and your teachings will have a larger impact on the paths of others. Allows those who listen to your teachings to earn experience and Records, and rewards you for their progress. The time to pass down your Legacy and your Records begins now, as you spread your unique path. Adds a noticeable increase to the effectiveness of Legacy Teachings of the Heretic-Chosen Alchemist based on Wisdom and Willpower.
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> ***[Alchemical Flame (Common)]*** ——> ***[Alchemical Flame (Uncommon)]*** – The flame of an alchemist is one of the most critical aspects of the crafting process. The flame itself is affinity-less and not polluted by the impurities of burning a catalyst. You have just embarked on the path of refining your alchemical flame, and may your path towards the pinnacle be swift. Allows the alchemist to create a moderate alchemical flame, emitting heat. Adds a small increase to the effectiveness of Alchemical Flame based on Wisdom.
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> ***[Scales of the Malefic Viper (Ancient)]*** ——> ***[Scales of the Malefic Viper (Legendary)]*** – The Malefic Viper’s scales are the first, and often the only required, line of defense. Throughout the ages, as the Malefic Viper became a dragon, he too was granted the power inherent in the well-known dragon scales, making him a bane of all magic. Allows the Alchemist of the Malefic Viper to turn parts of his skin into scales, vastly increasing the effect of Toughness and adding a certain damage threshold. All damage below the threshold is nullified. The scales are legendarily resistant to magic and will store excess mana from any magical attacks that would have otherwise damaged you. If the damage taken by the scales is too high, this mana will be dealt as direct damage after a certain amount of time. Otherwise, this mana will be slowly refined and absorbed or dispersed into your surroundings. Passively provides 3 Toughness per level in Heretic-Chosen Alchemist of the Malefic Viper. May your scales be as perennial as the Malefic One, and may the sight of your scales let all know their resistance is futile.
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> Level 140: ***[Soul Ritualism of the Heretic-Chosen Alchemist (Ancient)]*** – As a master of your own path, the power of your Soulspace and authority of self is unquestionable. Grants knowledge of and allows the Heretic-Chosen Alchemist to perform rituals pertaining to the soul. Soul Rituals must be performed both within the Soulspace and the real world. As a forger of your own path, Records infused during any soul ritual will hold more weight. Effects of the ritual are based on the nature of the ritual performed as well as the materials used during the ritual. All rituals will scale with Willpower in addition to other stat bonuses applied according to the nature of the ritual performed.
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> ***[Fangs of the Malefic Viper (Ancient)]*** ——> ***[Fangs of the Malefic Viper (Legendary)]*** - When born, the Viper had limited weapons to fight with, yet it prevailed only with its fangs. Its bites the deliverer of death. As a human, you have integrated these concepts and made them your own. Allows the Alchemist to coat his teeth in deadly venom, sharing all the same effects as Blood of the Malefic Viper in an empowered state. Allows any part of your Soulshape viewed as a weapon to function as fangs, making it possible to excrete venom through them, and passively empowers any toxin upon your fangs. Additionally, all poisons you have crafted or created are significantly more effective when injected directly into the body of your foes. Passively provides 3 Strength per level in Alchemist of the Malefic Viper. May your fangs be the harbingers of death.
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> ***[Concoct Poison (Uncommon)]*** ——> ***[Concoct Poison (Rare)]*** - While most focus on the aspect of giving life through their craft, others prefer to take it away. Allows for the concoction of rare rarity poisons and below. Must have suitable materials and equipment in order to create poisons. Adds an increase to the effectiveness of created poisons based on Wisdom.
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> Level 160: ***[Advanced Core Manipulation (Ancient)]*** – To touch upon a core of pure energy and Records is to touch upon the broken shell of a soul. Allows the alchemist to far more easily manipulate cores and the Records within the broken soul shells with the goal of refining them. Refined cores will, in most cases, be more effective, and you can also choose to amplify certain effects. Having taken it further, you have learned that the layers of souls can be malleable in some circumstances, and applying this knowledge, you have learned to fuse cores containing similar Records and even change their nature in some circumstances as your own soul influences the core. Adds an increase to the effectiveness of Advanced Core Manipulation based on Wisdom and Willpower.
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> ***[Touch of the Malefic Viper (Ancient)]*** ——> ***[Touch of the Malefic Viper (Legendary)]*** – With a single touch, the Malefic Viper seizes control of the world. Attempt to inject toxic energy into a being through contact. The nature of the toxic energy is determined by the user. The alchemist can only use toxic effects he has concocted or created prior or to further empower an existing toxic effect within the target. Allows the alchemist to far more effectively control all toxins he is in contact with when using Touch of the Malefic Viper. Can be used with all compatible types of mana affinities, further altering the effects. This effect is especially effective using your arcane affinity. Vastly increases the potency of transmutations made using Touch of the Malefic Viper at the cost of partly binding them to your soul. Some effects cannot be replicated. Adds an increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom. Passively provides 3 Intelligence per level in Heretic-Chosen Alchemist of the Malefic Viper. May your touch be the catalyst of corruption as you bend the world to your will.
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> Level 180: ***[Anomalous Soul of the Heretic-Chosen (Legendary)]*** – Heresy and orthodoxy united in one body, power claimed from both. To be both a Chosen and a Heretic requires not only mental deviancy but a truly anomalous soul to reconcile opposing concepts. A soul that only grows more unique as you walk further on your Path as a Heretic-Chosen. Due to your connection to your Patron, your mana will begin to carry faint hints and morcels of the Records of the Malefic Viper when crafting poisons, making each creation more potent. Due to your identity as a heretic, this is not granted but taken, resulting in significantly increased mana expenditure during this process. As your soul mutates, so does it get empowered, allowing it to break convention. Going forward, every stat point in Wisdom increases your Mana Points by 12.5 rather than 10. May your very existence become an anomaly that shuns normalcy for power as you continue paving your own Path as a Heretic-Chosen. Note that this skill results in a permanent change. Losing your status as a Heretic-Chosen or your profession will make the skill further mutate and transition into a race skill.
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> ***[Wings of the Malefic Viper (Ancient)]*** ——> ***[Wings of the Malefic Viper (Legendary)]*** – Refusing to remain earthbound, the Malefic Viper sprung wings to devour the skies. Refusing to be bound or trapped anywhere, the wings of the Malefic One shall always leave a path of escape. Allows the Alchemist to summon two phantasmal wings and take flight. While active, you can burn the blood within the wings and release potent toxic fumes. The toxicity and effects of the poison are based on Blood of the Malefic Viper. Toughness and maneuverability of the wings and speed are based primarily on Agility but receive a bonus from all physical stats. The wings count as part of your body for all relevant skills. Allows the Alchemist to further infuse and sacrifice both wings to create an opportunity to escape if in a perilous situation. Doing this makes resummoning the wings impossible for a variable duration, dependent on Agility and the amount of energy infused into the wings upon the sacrifice. Passively provides 3 Agility per level in Heretic-Chosen Alchemist of the Malefic Viper. May the sight of your wings be the harbinger of death and instruments of escape to feed another day.
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> ***[Blood of the Malefic Viper (Ancient)]*** ——> ***[Blood of the Malefic Viper (Legendary)]*** – The blood of the Malefic Viper is a toxin more deadly than most poisons and the lifeblood of an immortal being. Allows the Alchemist to infuse their blood with energy to turn their blood poisonous, imitating their Patron and even carrying traces of the True Blood of the Malefic One within. The blood can be used as an ingredient in alchemy or as a deadly weapon against your foes. The nature of the poison is determined based on the Records of the Alchemist. Allows your blood to carry more energy than usual, including vital energy, passively speeding up regeneration. This effect is further amplified when consuming a health potion or other sources of beneficial vital energy. The blood’s toxicity level is based primarily on Vitality and Wisdom but receives an increase from all physical stats. Increase in natural regeneration based on total health pool. Passively provides 3 Vitality per level in Heretic-Chosen Alchemist of the Malefic Viper. May your blood be forever the bane of all that wishes you harm and that which brings you eternal life.
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> ***[Sense of the Malefic Viper (Ancient)]*** ——> ***[Sense of the Malefic Viper (Legendary)]*** – The Malefic Viper’s greed for natural treasures is neverending; his desire to discover all the world has to offer ceaseless. Gives a passive ability to detect herbs and poisons in different forms and a strong feeling of their properties and affinities. Allows the alchemist to far more easily detect affinities in the environment and detect areas optimal for cultivating herbs. Massively improves your ability to sense the poison you have inflicted and its effects on any inflicted entities. Allows you to temporarily merge a part of your soul into a Soulbound cauldron or similar crafting device, making it effectively act as part of your body. Even without fully merging your soul, you will still receive all sensory benefits from using a Soulbound cauldron or similar crafting device. Adds an increase to the effectiveness of Sense of the Malefic Viper based on Perception. All effects of Sense of the Malefic Viper are further improved within the body of the alchemist. Passively provides 3 Perception per level in Alchemist of the Malefic Viper. May your gaze scour the multiverse for all that is rightfully yours; may all truths lay bare before you.
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> ***[Sagacity of the Malefic Viper (Ancient)]*** + ***[Herbology (Common)]*** + ***[Toxicology (Uncommon)]*** ——> ***[Sagacity of the Malefic Viper (Legendary)]*** – Blood containing Records, personal teachings, insights from a sage, and the knowledge of a traditional alchemist. Combined, you bring honor to your Patron as you strive for omniscience. Allows the Alchemist to extract knowledge from a fragment of the Malefic Viper’s Records to claim his knowledge as your own. Grants the Alchemist of the Malefic Viper a far better understanding of mana and of most affinities. Grants the Alchemist knowledge of a myriad of alchemical ingredients, allowing him to far more easily Identify them. Allows the Alchemist to make creations he does not have the associated crafting skill for (does not receive stat effectiveness bonuses without associated skill). Passively provides 3 Wisdom per level in Alchemist of the Malefic Viper. May your search for knowledge be as inexhaustible as the Malefic One.
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## **Heretic-Chosen Alchemist of the Malefic Viper**

> ***Heretic-Chosen Alchemist of the Malefic Viper*** – Still, you walk a paradoxical path, understood by none but you and your Patron. The Path you walk continues to be Unique as you learn more about the Path your Patron once followed, his struggles, and even his mortality. Secrets most ancient beings would wish forgotten lay bare before you as you gaze upon Records only known by the Malefic One. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. As a heretic, the Legacy of the Malefic Viper is no longer contingent on retaining any blessing from the Malefic Viper. May you continue to embrace your Path and all that comes with it. Stat bonuses per level: +50 Will, +50 Wis, +40 Vit, +30 Int, +25 Tough, +35 Free Points.
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### **Skill Rarity Adjustment**

> ***[Alchemist’s Purification (Common)]*** ——> ***[Alchemist’s Purification (Inferior)]***
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> ***[Alchemical Flame (Uncommon)]*** ——> ***[Alchemical Flame (Common)]***
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> ***[Cultivate Toxin (Uncommon)]*** ——> ***[Cultivate Toxin (Common)]***
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> ***[Soul Ritualism of the Heretic-Chosen Alchemist (Ancient)]*** ——> ***[Soul Ritualism of the Heretic-Chosen Alchemist (Epic)]***
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> ***[Advanced Core Manipulation (Ancient)]*** ——> ***[Advanced Core Manipulation (Epic)]***
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### **Heretic-Chosen Alchemist of the Malefic Viper Skills**

> Level 200: ***[Malefic Viper’s Poison (Epic)]*** ——> ***[Malefic Viper’s Poison (Ancient)]*** – The Malefic Viper stalks its prey and needs only to strike once as venom devours its prey. Increases the potency of all created poisons. Grants the ability to craft a poison with a rarity above that of your Concoct Poison skill if certain conditions are met. The poison may at most be upgraded to the rarity of the Malefic Viper’s Poison skill (Rare --> Ancient). Allows poison not to lose efficiency for a long period of time after being applied to a weapon.
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> Level 200: ***[Path of the Heretic-Chosen (Unique)]*** ——> ***[Path of the Heretic-Chosen (Unique)]*** – A unique path between the Primordial known as the Malefic Viper and his Chosen, Jake Thayne. Allows you to experience the Legacy of the Malefic Viper on a far more direct level by relying on your direct connection as a Chosen and the mentality of a heretic. Focusing on any core skill, event, or entity related to the Malefic Viper’s Legacy will allow you to peer into the True Records of the past as you journey through time, space, and reality to experience history firsthand. Limitations on Record Fragment selection may apply. Be warned that gains are not guaranteed, and while the journey cannot harm you directly, the journey may cause harm or have lasting effects – a risk you must take as a Heretic. May you walk with confidence as you continue to thread a Path never walked before. Gains 1 use every 20 levels in Heretic-Chosen Alchemist of the Malefic Viper.
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> Level 200: ***[Grimoire of the Heretic-Chosen (Unique)]*** – Expand your Path and allow others to walk in your footsteps. Allows the Heretic-Chosen to craft a Grimoire related to his Path, allowing another of the enlightened races to consume it, granting them either a class or profession. The nature of the Grimoire depends on a multitude of factors, including crafting ingredients, the will of the creator, and several unknowns. Requirements to use the Grimoire vary. A cooldown period is required between each crafting attempt, and a longer cooldown is triggered after a successful Grimoire craft. Due to your unique Path, every Grimoire created will be more potent by default and receive additional Records based on all your stats.
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> ***[Advanced Core Manipulation (Epic)]*** ——> ***[Core Manipulation of the Primal Hunter (Legendary)]*** – The soul of all is sacred, the Truesoul infallible, yet even the impossible awakens when the Origin calls. Allows the Primal Hunter to far more easily manipulate cores and the Records within the broken soul shells to refine and even fuse them for increased effectiveness or amplification. Infuse the essence of your being into a core, allowing its Origin to awaken, resulting in an unpredictable transformation of Records. Be warned that being the harbinger of primeval origins comes with a cost and should not be indulged in lest you wish to lose your Path and Lineage. Delays between each use of essence infusion are heavily recommended. Adds an increase to the effectiveness of Core Manipulation of the Primal Hunter based on Wisdom, Willpower, and Perception.
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> ***[Cultivate Toxin (Common)] + [Touch of the Malefic Viper (Legendary)]*** ——> ***[Touch of the Malefic Viper (Legendary)]*** – With a single touch, the Malefic Viper seizes control of the world. Attempt to inject toxic energy into a being through contact. The nature of the toxic energy is determined by the user. The Alchemist can only use toxic effects he has concocted or created prior or to further empower an existing toxic effect within a chosen target. Allows the Alchemist to far more effectively control all toxins he is in contact with when using Touch of the Malefic Viper. Can be used to cultivate toxins of various forms. Can be used with all compatible types of mana affinities, further altering the effects. This effect is especially effective using your arcane affinity. Vastly increases the potency of transmutations made using Touch of the Malefic Viper at the cost of partly binding them to your soul. Some effects cannot be replicated. Adds an increase to the effectiveness of Touch of the Malefic Viper based on Intelligence and Wisdom. Passively provides 9 Intelligence per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). May your touch be the catalyst of corruption as you bend the world to your will.
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> ***[Palate of the Malefic Viper (Legendary)]*** ——> ***[Palate of the Malefic Viper (Legendary)]*** – The Malefic Viper has honed its venom by devouring myriad toxins and treasures found throughout the multiverse. In the same vein, the Alchemist of the Malefic Viper can consume toxins to learn their effects and properties. Further evolved, you can now also learn the properties of herbs while at the same time enjoying a greater benefit from all potions consumed. Natural treasures can be swallowed and refined at an accelerated pace using your current level of Touch of the Malefic Viper (Legendary). If the item is not a toxin, the item will still be refined but at a slower pace. Allows you to learn the properties of any treasure in your stomach as you slowly refine it. Allows the Alchemist to fully consume a swallowed item, destroying it in the process if possible. If the item cannot be destroyed or the result of its destruction is too violent, the Alchemist will suffer a backlash, and the internal space will be damaged. Grants immunity or resistance to most poisons. Passively provides 9 Endurance per level in Heretic-Chosen Alchemist of the Malefic Viper (C-grade variant). Through endless consumption, may your power grow; through gluttony, may your Records expand as you devour the world.
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> Level 230: ***[Arcane Curse Manifestation (Ancient)]*** – Allows the Alchemist to condense pure curse energy into objects known as Curse Fragments by stabilizing the volatile curse energy using your arcane affinity and encasing it in stable arcane mana. These Curse Fragments can be used in rituals, as alchemical ingredients, and as catalysts in crafting and transmutation. Curse Fragments cannot be effectively used directly as weapons. Be warned that wielding the power of curses can lead to unexpected results and requires a high level of control. Curse Fragments left unattended may begin to influence the world around them. The quality and amount of curse energy that can be put into Curse Fragments depends on Wisdom and Willpower.
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> ***[Brew Potion (Common)]*** ——> ***[Brew Potion (Uncommon)]***
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> ***[Craft Elixir (Uncommon)]*** ——> ***[Craft Elixir (Rare)]***
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> ***[Soul Ritualism of the Heretic-Chosen Alchemist (Epic)]*** ——> ***[Soul Ritualism of the Heretic-Chosen Alchemist (Ancient)]***
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