Level 78 - What's Left Behind

## DESCRIPTION

Level 78, "What's Left Behind" Is one level you do not want to enter. **Although it's rare to find what you need to actually *enter* the level, we recommend you do not do so if you *do* find the entrances**.

When you enter the level, everything around you begins to collapse and fall, roughly 5 feet behind the wanderer. When one enters, they hear a voice aggressively scream "***RUN***", and doing so is the best idea. The only way this level can kill a wanderer is by causing the wanderer to fall into the abyss.

As the wanderer runs, entities can jump out to try and catch the wanderer off-guard, but can only kill them indirectly via knocking them over. The hallways have random furniture, situated next to walls, or in the way of the wanderer. Sometimes even entire barricades will form, causing the wanderer to have to quickly find other ways to keep going. **It is recommended to look ahead and not behind to prepare for needing to backtrack. This is the best way to survive the level.**Every 5 feet is a door that leads to different rooms filled with a random assortment of furniture much like the hallway. The rooms are generally large, with a tall ceiling. The furniture stacks up close to the ceiling, creating maze-like sections. Each room, as stated before, is different. One room could be large and rectangular, while another is in the shape of an "L". Each room, however, will *always* have the maze-furniture, making the hallway the best bet of escape until needed to enter the rooms.

**Entities can appear from behind any furniture, anywhere, so be cautious and paying attention for movement behind obstacles, or waviness in any shadow. Entities reside within or behind them.**

The walls of the level, no matter where you are, are a dull-white color with a white trim. The floors are made up of a gray carpeting, with a weathered-white drop-down ceiling. Every 7 feet is a fluorescent light, giving enough light down the corridor to illuminate the obstacles ahead. The lights buzz loudly, able to give wanderers headaches. The doors are an off-white dull color, with a gold doorknob.

The wanderer will need to run for about 7 miles, however do not need to care for stamina or for hunger/thirst. he level negates that, somehow. After running for those 7 miles, you will come across a glass door with a random level showing behind it. Opening the door will send you to that level. Each run will produce a different, random, outcome.

For instance, the glass door could have level 0's hallways, and entering the door will send you there. The next turn, level 16's buildings could be shown, sending you to that level after opening the door.

## ENTITIES

Shadows

Fossils

Skin Dogs

Timids

Door Knockers

Smokey Eyes

## ENTRANCES / EXITS

### ENTRANCES

Finding and noclipping into a door labeled "demolition In Progress" that can appear within any level

Interacting with rubble from a broken wall within any level

### EXITS

Getting to the end and finding a glass door, with a random level showing behind it, will send you to that level. What's on the other side depends on where you will end up. **Each run is random. No run is the same.**