Game logic: the market

The Shangri-La market, where you can sell and buy anything.

I often see people who sell at absurd prices and people who buy useless things at a really too high price.

Well, let's explain this part of the game.

I am Jashin L. and this is my tutorial on the market.

The market is located in the central area of ​​Shangri-La and the screen options are only 3:

1. Check what you are selling.

2. Check what others are selling.

3. Upgrade the capacity of the number of items you can have for sale at the same time.

Let's start from the first point.

It is not wrong to sell what we do not need or what we cannot use, but we must not do it in a senseless way.

First you need to understand: what are we selling?

Is what you are selling a highly sought-after type of item? Can the quality justify a high enough price?

To understand if it is in great demand, just look at how many objects of the same type are currently on sale and make an average of the prices.

It is totally useless to put a higher price on everyone else thinking you are smarter because the opposite will happen, others will sell and you will be left with nothing.

Never sell off anything at an excessively low price unless it's an emergency and you need to clear your inventory, but even then there are better ways to clean up like putting some items in the bank rather than selling them off on the spot and regretting them later.

First identify the most requested items throughout the game:

- ai cores

- hash processor

- ammunition

- weapons with certain characteristics

As for the first two, the demand is always very high because they are mainly used for bitcoin farming and much faster leveling.

Ammunition is quite in demand so I suggest you take a look at crafting and produce at least 200 anti matter charges daily, you ask me: why?

Let's do some math.

Each single anti-matter charge has a starting price of at least 500 bitcoins.

500 \* 200 = 100k bitcoins

we multiply the figure for a whole week: 100k \* 7 = 700k;

700k bitcoins without wasting any medkits or ammunition in dungeons so we are talking about a stable gain because ammunition is always in demand because it is the basis of the game.

Why shouldn't you throw yourself into the production of energy cells?

Because you earn too little or better to have excellent earnings you have to produce in very large quantities and we are talking about producing at least 5k energy cells per day.

Let's do the calculations for a moment.

The average price of a single energy cell is: 50 bitcoins.

At most you will be able to produce 300-400 energy cells per day at the beginning.

50 btc \* 300 = 15k;

Virtually less than half of what you would have done with the anti-matter charge.

Weapons and armor, how should I sell them?

Everything varies depending on a few simple factors:

Strength of the item, level and rarity.

The strength of the item as a weapon is not just how much damage the weapon itself does, but how much stronger or weaker it is than the same type of weapon of the same tier.

Forget the rarity because it affects the damage, not very much in very rare cases it is really superior, but as a slot for upgrades / modifications.

Here is a small list of the base price for the various levels (obviously these are prices that can vary as the market is constantly evolving so you must always consider the change in prices with the passage of time):

level 1-5 weapons / armor no more than 500 bitcoins

level 6-10 no more than 1000 bitcoins

level 11-15 no more than 2500 bitcoins

after that the prices will go up incredibly or you will find weapons of level (example) 24 for 400 bitcoins precisely because people think that printing rather than finding in dungeons decreases the value.

It is wrong as a concept because the difference between a stamped weapon and a weapon found in dungeons is zero.

Both can be strong, both can be enhanced with upgrades.

So get smart, print the most useless rarities and sell what you have printed for a price slightly higher than the bitcoins paid to print like this you will have:

- increased the level of printing

- you will have recovered the costs of printing

- you will have earned that 5-10% more that never hurts

Armor is almost a similar speech so I will avoid repeating myself.

As for the slots to have as a sales capacity, I suggest you have a maximum of 20, if you really want to exaggerate, because trust that it will be a miracle to occupy them all at the same time.

Jash but the power-ups and modules to create objects?

For upgrades it depends on the upgrade bonus, read the build guide to understand which upgrades are the most sought after.

As for caches, it just depends on rarity.

The higher the rarity, the higher the price.