recursal/Fanatic-Fandom huggingface dataset:
Servant of the Order (Class)

## Overview of Servant of the Order Class

Servant of the Order is a 5 level support class dedicated to the healing, damage boosting, and protection of souls through the use of mysticism. This is a class exclusive to those who are affiliated with the Abbeonic Knights of the Order or those who are in possession of an Abbeonic Sword.

## Features

### **Class Unlock:**

At Level 19, you can unlock this class via an Affiliation Quest from the Order of Abbeonic Knights.

When this class is unlocked, you become proficient in *Bright-Magic and Soul-Magic*.

### **Abbeonic Flow:**

At Level 21, you gain 1 Abbeonic Flow token per game. These tokens stack and can only be used all at once. I.E. If you have 5 tokens, you must use all 5 at a single time. If you are maxed out on Flow Tokens and you gain another one, you automatically default back to 0 tokens and all of your Ability Stats lose -2 to their values. These tokens can be used as a reaction.

* 1 Token: +10% Damage on attack.
* 2 Tokens: +15% Damage on attack.
* 3 Tokens: +20%+ Damage on attacks OR +5 to attack roll.
* 4 Tokens: +30%+ Damage on attacks OR +7 to attack roll.
* 5 Tokens: +40%+ Damage on attacks OR +10 to attack roll.

### **Soul Foil:**

At the cost of one, two, three, or four Abbeonic Flow tokens, you may protect the souls of allies using the powers of Soil Foil.

* Soul Mirage (One Token): You can consume this Soul Foil to gain immunity from any form of Soul Detection.
* Soul Reinforcement (Two Tokens): You can consume this Soul Foil to gain -20 resistance for 1d4 turns.
* Party Soul Mirage (Three Tokens): You can consume this Soul Foil to have the party gain immunity from any form of Soul Detection.
* Max Soul Reinforcement (Four Tokens): You can consume this Soul Foil to gain -40 resistance for 1d4 turns or have the party gain -20 resistance for 1d4 turns.
* Anti-Soul Force (Five Tokens): You can consume this Soul Foil add +25 Resistance to any enemy of your choosing for the encounter.

### **Soul Support**

At the cost of two, three, or four Abbeonic Flow tokens, you may use Soul Healing to help your allies.

* True Bright (Two Tokens): A veil of mystical light surrounds the encounter healing party members by 20% per turn or 35% for one party member.
* Beautiful Light (Three Tokens): A veil of comforting light surrounds the encounter and boosting damage by 10%.
* Perfectly Beautiful Bright Light (Four Tokens): A veil of pure Abbeonic energy surrounds the encounter and increases all friendly damage by 10% while boosting resistance by -15 and healing by 15%.

### **Soul Capture:**

You may capture souls of defeated enemies and convert them into Abbeonic Flow Tokens.

* Four Normal Enemy Souls = 1 Token (Can only be made once per game)
* Tier 1 Boss Soul = One Token
* Tier 2 Boss Soul = One Token
* Two Tier 2 Boss Soul = Three Tokens
* Tier 3 Boss Soul = Two Tokens
Mathieu the Betting Man

## Overview of Mathieu the Betting Man

Mathieu the Betting Man is a, male Álainn, bounty hunter. His skillset was not viable for most jobs in the Álainn order of Knights, so he turned to bounty hunting instead. He was gifted an Abbeonic Blessing at birth and uses it to defeat those with high bounties. Although, if he senses defeat, he will most likely retreat. In his mind, no bounty is worth his life.

Mathieu the Betting Man believes he descends from The Magnificent Beguiler and has made it his life's mission to find, use, and preserve his mystical legacy.

## Special Ability

Whenever you attempt to hit Mathieu the Betting Man, you must roll 1d8 and abide by one of the following effects.

* 1 - You roll at disadvantage to hit
* 2 - You roll damage at disadvantage
* 3 - You deal minimum damage on a successful hit (disregarding crits)
* 4 - You roll at advantage to hit
* 5 - You must instead attack a random teammate and you disregard their AC
* 6 - You deal maximum damage on a successful hit (disregarding crits)
* 7 - You roll damage at advantage
* 8 - If you would miss Mathieu, you can instead choose to hit

Mathieu the Betting man is very lucky at card games.

* In-game Effect: Mathieu the Betting Man gains an extra card to use when playing card games.
* Cannon Effect: Mathieu's Abbeonic gift is related to luck.
Ebbeonic Rabbit

## Overview of the Ebbeonic Rabbit

his is a being that routinely appears on the Planet Ebbeon. However, outside of Ebbeon it is a rare and dangerous being to battle or even perceive. Ebbeonic Rabbits are born when pure innocent beings are unjustly slaughtered. Their final screams partially fuel the creation of Ebbeonic Rabbits. Just like the other Ebbeonic beings, coming into contact with these beings damages the very soul.

## Special Ability

The Ebbeonic Rabbit summons an Ebbeonic Sheep when rolling a critical hit or miss..

Is considered a Dark Monger, therefor has access to Soul based Mysticism.
Pastel Crown

## Overview

Professor Pastel Crown, a master of Conjuration and Binding Magic, is a figure of intrigue and apprehension at the University of Bingham. His origins are a mystery, with rumors suggesting he emerged from one of the dark planes he now studies. Pastel Crown 's mastery in summoning and binding entities from other realms is unparalleled, but it is also a field fraught with dangers and moral quandaries.

His classes are a complex blend of summoning rituals, binding spells, and discussions on the ethical implications of such powers. The creatures and entities he conjures range from the benign to the terrifying, each demonstrating the potential and risks inherent in this branch of magic.

## Anecdote / Known Lore

Pastel Crown's magnum opus, "The Blackthorn Grimoire," is a controversial text that some claim delves too deeply into the forbidden arts. His guiding principle, "Control is the essence of power," speaks to his focus on mastering these volatile forces, yet it also adds to the air of menace that surrounds him. Yet, his tome has gone missing as of late.

## Classes Taught

1. CONJ 201: Basics of Conjuration
	* Completion Bonus: You gain access to the **Unlisted Specialization**: Conjuration
	* Mastery of Course Reward: Gain Spell - Keepsake Token (MP - 5): You can bind a minor soul to an object as long as you or your party has killed them.
2. BIND 305: Binding and Controlling Summoned Entities
	* Completion Bonus: Gain advantage on rolls to bind or control summoned entities.
	* Mastery of Course Reward: Gain Spell - Call Forth (MP - Mana Dependent): Controls the soul of a bound being or summons a bound creature to your aide.
3. CONJ 415: Advanced Interdimensional Conjuration
	* Completion Bonus: Gain +2 to all Soul Binding related rolls.
	* Feat (Cosmic): You can now attempt to Soul Bind non-defeated Ethereal or Interdimensional beings.
4. BIND 500: Blackthorn Grimoire Studies - Course Restricted to Questline
	* Mastery of Course Reward: Learn an advanced conjuration spell from the Blackthorn Grimoire, enabling the summoning of rare or powerful entities.
5. CONJ 690: Ethereal Conjuration and Cosmic Binding
	* Completion Bonus (Cosmic): Gain the ability to briefly open portals to cosmic realms for knowledge or power, Mana Dependent.
Dark Adept (Class)

* Hit Points at Higher Levels: 1d8 (or 5) + your Forbidden Spells modifier per Dark Adept level after 1st

### Soul Reaver: Subclass

* **Proficiencies:** Soul Theft, Soul Binding
* **Feature: Soul Bond -** At level 1, you can bind a soul to your being, absorbing it to fuel your power. Once per long rest, when an enemy creature dies within 10 feet of you, you can absorb its soul, gaining temporary hit points equal to half your Dark Adept level (rounded up). To gain this bonus, a being must have over 6 HP.
* **Starter Spell: Soul Siphon -** For 4 MP, you can drain the life force of a creature within range, dealing 1d4 necrotic damage + your Forbidden Spells modifier and healing yourself for half the damage dealt.
* **Starter Item: Reaver's Talisman -** Holding this dark amulet, you can detect the presence of souls within 30 feet, whether they be free spirits or within living beings.

### **Curse Weaver: Subclass**

* **Proficiencies:** Grimoire Creation, Curse Casting
* **Feature: Malevolent Mark -** At level 1, you can mark a creature within sight. Your curse spells against this marked creature have advantage for attack rolls or you may impose disadvantage on the creature's saving throws against them (depending on the spell). You can mark one creature at a time, and the mark lasts for 1d6 turns.
* **Starter Spell: Hex of Weakness -** For 3 MP, you place a curse on a creature within range. The cursed creature has disadvantage on Strength and Dexterity ability checks for the next 1d6 turns.
* **Starter Item: Weaver's Grimoire -** This dark tome contains notes and incantations for various curses. This Grimoire automatically adds 1d6 to your Magical Capacity, you also gain +1 to any Willingness to Learn roll regarding Curses. This item is considered an accessory.
The Last Mistake of Al Vaunin

## Overview of the Last Mistake of Al Vaunin

The Last Mistake of Al Vaunin now resides in the destroyed city of Henthrin. Al Vaunin, an honorary Álainn and Mór-Ri genetic researcher, accidentally created an creature that escaped it's containment. This being was dubbed the "Last Mistake of Al Vaunin," for his folly killed everyone in the town, including him.

## Boss Features

### Action Economy

Once every two players

Requirement
 7
Does 1.5x DMG to hyper-flammable creature
Durability 1d4x10
 8
 9
Does 1d4 Poison Damage per turn, (stacks)
Durability 1d4x10
14LBS

 10
Mode 2: 4d4 + Dexterity + Disguise
3d3 + Trickery
5 LBS

## Special Ability

The Last Mistake of Al Vaunin is considered Non-Newtonian being. It gains the trait of: **Non-Newtonian +2 per hit, -2 per turn**.
Priest (Class)

* Hit Points at Higher Levels: 1d8 (or 5) + your Religion modifier per Priest level after 1st

### Heaven's Voice: Subclass

* **Proficiencies:** Bless Casting, Religion
* **Feature: Voice of the Gods -** Starting at level 1, your voice becomes a conduit for the divine. You can deliver messages from the deities, granting hope and motivation. Allies within hearing range gain temporary hit points equal to your Charisma modifier for 10 minutes once per 1d4 games.
* **Starter Spell: Divine Mending -** For 5 MP, you can channel divine energy to close wounds. Heal a target for 1d6 + your Religion modifier.
* **Starter Item: Holy Symbol -** A token of your faith. Holding it, you can focus your divine channeling more effectively, granting +1 to all religious spellcasting checks and attacks.

### **Guardian of the Faithful: Subclass**

* **Proficiencies:** Tome Creation, Religion
* **Feature: Aegis of the Faithful -** At level 1, you can summon a shield of divine energy around an ally. The shield lasts for 1 round and absorbs damage equal to your Wisdom modifier + 3. Once used, you cannot use this feature again until the next game.
* **Starter Spell: Sanctuary Ward -** For 4 MP, you cast a protective ward around a target. They gain 1d4 ac for 1d4 turns.
* **Starter Item: Blessed Amulet -** This amulet radiates soft light. When worn, it grants the wearer resistance to necrotic damage.
The Nokk

## Overview of The Nokk

-40% Water Magic

The Nokk is an ultra-demon responsible for killing the natives of this region. It frequently and only shows up in an area known as the Nokk Path. Seeing it is a bad omen. The Nokk only appears in times and eras when harbingers of ruin are born and active in the world. The last two times it was seen was when the Citadel of Light was active and the other was when the Witch Village summoned the Patron Saint of the Feast.

## Loot Table

Requirement
REWARD

## Special Abilities or Features

The water around the Nokk saps Mana and HP. It does 1d5 + the character's Religion bonus.
Applications

### **Current Applications**

**Please use the template below to fill out your application. Any application without the template will not be viewed! (In other words crtl-c and crtl-v are your best bet)**

We are looking for new members for multiple platforms, We want to find people to play with on MC and other games such as Rocket League, Overwatch, Payday 2, Dead by Daylight, Deceit, ect.

We at TeamDJ are also looking to recruit for our SMP server, and potentially our modded server for Minecraft. We'd like to have new people join, because we are starting season, and hope to see new faces. If you want a brief rundown of what we do check out TeamDJ.wikia.com . If accepted you'll know through Skype or Discord.

Please answer all of the following questions, except [Server Related] if you do not play Minecraft.

Youtube: (you can record gameplay)

Skype or Discord Username:

[Server Related] Have you ever been apart of a whitelisted server before or a constant player in a regular server? Give us an example of your experience.

Why would you like to join TeamDJ?:

[Server Related] What can you bring to the server?:

What can you bring to TeamDJ as a whole?

What is your gaming experience (please list in full detail):

Will you be able to be apart of group events? (Podcasts, tournaments, etc.):

[Server Related] What is your best skill in Minecraft?:

**Please submit your application in the comment section below so members of TeamDJ can easily acess it**
Sharpshooter (Class)

## Features

### **Preferred Firearm:**

At the beginning of the campaign, you can choose a specific ranged weapon type to be hyper-proficient in. Your hyper-proficiency allows you to never be disadvantaged using that specific weapon, unless bodily impairment occurs or exhaustion. You may also add your +1 to your mastery bonus while using said weapon type.

### **The Phantom:**

**Tier I:** Before combat starts and if you are in active stealth, you may choose to do double damage on your first attack. If you choose to do double damage, you may not roll at advantage for your first attack roll.

**Tier II:** You can use this ability even if you do not go first, but this ability must be used on turn one. Damage done by this ability increases to 2.5x instead of 2x.

### **Eye in the Sky:**

While in active stealth, your awareness doubles (or triples if below 7). You become proficient rolling for Stealth and Perception.

### **Daybreak:**

**TIER I**: Once per game, you can automatically hit your target without rolling to hit. Cannot stack with **"The Phantom"**

**TIER II:** You can now stack this ability with **"The Phantom"**

### **Dead Center:**

If you defeat an enemy while it is your turn, you can gain an extra attack action.

### Timed Shot:

**Tier I:** You must expend all your attack actions, but your attack action pool must be filled, to activate this ability. On your next turn, you gain +10 to hit, as well as the top three numbers of your action dice becoming critical hits.

**Tier II:** the top five numbers of your action dice become critical hits when using timed shot, you also gain +15 to hit while active.

### Sniper's Nest:

While in elevated terrain, you gain +3 to attack rolls.
FuneralHymm

## FuneralHymm (AKA Horrorscope, Eddie\_The\_Head, and/or Drsmoothcherry)

#### **Founder**

Horrorscope was one of the original 20 to join TeamDJ, and helped found it along with: Psychopavilion, MightyBethany, CookieRaider12, DavidtheDJ, Tyelrvause, billrazor, DrYoung101, MrYoung, Incandecy, Fat\_Cat\_Blue, PiePig, jarczyk, MineSweeper2012, LUCASU127, Davis203, Lady\_Pastel, TheDralienMC, DragonKilzer, and reaperasu101

#### **PvP Tournaments**

Horrorscope only participated in one tournament, in which he dropped out part way. However, he is undefeated in his battles.

#### **About Horrorscope**

In the beginning Horrorscope was known as Drsmoothcherry, and he was the best builder TeamDJ has ever had. He and MightyBethany decorated the Twin TeamDJ Mountains in the first TeamDJ central base in Minecraft. Ever since then he has always been active in all SMP TeamDJ servers, except the modded ones.

#### **Signature Trait**

Horrorscope is known for punishing people almost as hard as Tyelrvause, even psychologically breaking down DarkJedi13, forcing his to talk about Nascar.
Mora Xenith

## Overview of Mora Xenith

Mora Xenith is assigned as the protector for Elyra Justin. She and Elyra travel to many distant lands in order to terraform worlds. The goal is to bring life back to war-torn worlds. The goal isn't for the Álainn to destroy worlds, its to ensure they prosper for many millenniums to come. With the current political landscape of the galaxy, this goal may not be achieved for another 1 or 2 Álainn lifetimes.

## Boss Features

### Resistance

-3

Requirement
1d5 - 100 Aelic
1d10 - Machine Parts
 8
12 LBS
Durability 1d20 + 2

Double damage if in stealth.
 9
22 LBS
Durability 7d20

 10
+2 AC
+10 DMG while Stealthed
12 LBS

## Special Ability

Mora Xenith does 3x DMG for critical hits.
Automatic Guardian Mage

## Overview of the Automatic Guardian Mage

The Automatic Guardian Mage is a mechanical being that Guards the 4th Floor of the Tul-Necra. Each of the floors of the Tul-Necra are guarded by a mechanical being to test the denizens that may dare to enter that cursed tomb. This one was primarily created to guard places of high mystic potential. Even though this being is a floor guardian, on deeper levels, more can be found within the Tul-Necra.

## Special Ability

Has three bonus actions.

Heat seeking: Attacks from Automatic Guardian Mage are cannot be dodged

**Can be hacked to remove a bonus action:** Difficulty 15
Herbalist (Class)

## Features

### **The Good Stuff:**

**Tier I:** You have unlocked the ability to harvest plants via an agriculture roll. On the result of a failure, unless cultivated in your own garden, the plant is destroyed. Plants cultivated in your own garden cannot be destroyed unless you roll a critical failure.

**Tier II:** You now have advantage when harvesting plants. Critical failures no longer destroy cultivated plants.

### **The Doctor:**

**Tier I:** You have unlocked the ability create up to Grade 2 medication through the use of a medicine roll. On the result of a failure, a *mysterious concoction* is made. On the result of a critical success, *Life-Saving Medication* is made.

**Tier II:** You have unlocked the ability create up to Grade 4 medication through the use of a medicine roll. On the result of a failure, a *mysterious concoction* is made. On the result of a critical success, *Life-Saving Medication* is made.

**Tier III:** You have unlocked the ability create up to Grade 6 medication through the use of a medicine roll. On the result of a failure, a *mysterious concoction* is made. On the result of a critical success, *Life-Saving Medication* is made.

### **The Junky:**

**Tier I:** You have unlocked the ability create up to Grade 2 boosters through the use of a medicine roll. On the result of a failure, a *mysterious booster* is made. On the result of a critical success, *Super Steroids* are made.

**Tier II:** You have unlocked the ability create up to Grade 4 boosters through the use of a medicine roll. On the result of a failure, a *mysterious booster* is made. On the result of a critical success, *Super Steroids* are made.

**Tier III:** You have unlocked the ability create up to Grade 6 boosters through the use of a medicine roll. On the result of a failure, a *mysterious booster* is made. On the result of a critical success, *Super Steroids* are made.

### **The Toxicologist:**

**Tier I:** You have unlocked the ability create up to Grade 2 poisons/venoms through the use of a medicine roll. On the result of a failure, a *mysterious toxin* is made. On the result of a critical success, a *Deathly Toxin* is made.

**Tier II:** You have unlocked the ability create up to Grade 4 poisons/venoms through the use of a medicine roll. On the result of a failure, a *mysterious toxin* is made. On the result of a critical success, a *Deathly Toxin* is made.

**Tier III:** You have unlocked the ability create up to Grade 6 poisons/venoms through the use of a medicine roll. On the result of a failure, a *mysterious toxin* is made. On the result of a critical success, a *Deathly Toxin* is made.

### Prescription:

**Tier I:** You can create designs of medications you have made up Grade 4.

**Tier II:** You can create designs of medications you have made up Grade 6. You have advantage on creating unique class-based designs of your own creation. (Cannot exceed other limitations. I.E. using a Grade 6 Toxin when you have no unlocked Grade 6 toxins)
Lumbering Giga-Hulk (Mega)

## Overview of The Lumbering Giga-Hulk

The Lumbering Giga-Hulk is a remnant from when the IPU occupied the planet of Tsar-Alda. The only issue is that the Lumbering Giga-Hulk is usually alone due to the perceived risk of fighting the Lumbering Giga-Hulk. Due to its clockwork machinery, it cannot be hacked. For this additional reason, it is best left alone unless skilled opponents can defeat it.

## Special Ability

If defeated under 15 turns, The Lumbering Giga-Hulk drops 2x Loot.
The ANDOR Corporation

## Overview of the ANDOR Corporation

The ANDOR Corporation is a company most known for their bounty hunting robots, droids, and androids. They are also contracted by companies to build operating systems and technological defense systems. However, they bounty hunt for their own profits. All ANDOR bounty hunters have camera systems installed on them and they will take revenge on anyone who would try to reverse engineer or destroy an ANDOR unit.

## Perk Tier List

**Tier 1: Basic Business**

* The ANDOR Corporation will barely give you the time of day, but they will give you the time of day.
	+ **Base Bartering:** At this tier, the ANDOR Corporation is immune to haggling.
	+ **Commerce Restrictions:** You can only purchase Grade 1-3 level technology from The ANDOR Corporation. At this tier, the ANDOR Corporation will not sell you any sort of complete robots, droids, etc.
	+ **Shipping Fee:** To ship technology, the ANDOR Corporation charges 30% of an item's value.

**Tier 2: Membership**

* The ANDOR Corporation trusts you enough to allow you to purchase one of their droids, robots, etc. They also have instructed their units to be friendly with a person of your caliber.
	+ **Improved Bartering:** At this tier, you can attempt to haggle with an ANDOR Corporation merchant one time. On a successful haggle attempt, you can receive 15% off a bulk order order (10 or more droid parts).
	+ **Commerce Restrictions:** You can only purchase Grade 1-5 level technology from The ANDOR Corporation. At this tier, the ANDOR Corporation will sell you any sort of complete robots, droids, etc.
	+ **Shipping Fee:** To ship technology, the ANDOR Corporation charges 20% of an item's value.

**Tier 3: Affiliation**

* The ANDOR Corporation knows how much of an asset you are to their company. Depending on the circumstances, they may assign an ANDOR unit to protect you.
	+ **Excellent Bartering:** At this tier, you can attempt to haggle with an ANDOR Corporation merchant one time. On a successful haggle attempt, you can receive 25% off a bulk order order (10 or more droid parts). You can also get 10% off on an order of a complete droid.
	+ **Commerce Restrictions:** You can only purchase Grade 1-7 level technology from The ANDOR Corporation. At this tier, the ANDOR Corporation will sell you any sort of complete robots, droids, etc.
	+ **Shipping Fee:** To ship technology, the ANDOR Corporation charges 10% of an item's value.
	+ **Affiliate:** The ANDOR Corporation will repair robots purchased, made, or given to you by their company. They will give you a 40% discount when repairing robots. If you have a robot from a rival company, they will not repair it.
	+ **Brand Recognition:** You may create custom robots and pitch them to the ANDOR Corporation. If the pitch is successful, they will sell your design in ANDOR Corporation stores and give you 10% of the profits made. (Percentage can be increased upon successful track record of sales)
Elder Gowl

## Overview of the Elder Gowl

The Elder Gowl is a beast that lives in the depths of Duur Haven. It is the fiercest and most gluttonous of all Gowls living in the crevices of the world. All who go down there and face the Elder Gowl succumb to its ravenous hunger and die a painful death.

## Boss Features

### Action Economy

Every Three Players

Requirement
 8
 9
+1 Temp AC when over Max HP
 10
Durability 8+1d12
24LBS

## Special Ability

The Elder Gowl cannot be stunned and it's action economy gains +1 at half health.
Elara Nightshade

## Overview

Madame Elara Nightshade, with her captivating presence and piercing gaze, is the University of Bingham's esteemed professor of Divination and Astrology. Born in the

mysterious lands of Athea, Elara was always attuned to the subtler currents of magic. She grew up under the tutelage of renowned seers and astrologers, developing a deep understanding of the stars and the threads of fate.

At Bingham, Madame Nightshade's courses on prophetic magics and celestial divination are among the most sought after. Her classroom, adorned with celestial charts and crystal orbs, is a sanctuary where the future seems just within reach. She teaches her students to interpret the whispers of the cosmos, to understand the dance of the stars, and to gently unravel the secrets of the future.

## Anecdote / Lore Known

Madame Nightshade is also known for her annual "Night of Prophecies," an event where she offers glimpses of the future to those brave enough to ask. Her insights, though cryptic, have often proven to be eerily accurate, cementing her reputation as a conduit to the unknown.

## Classes Taught

1. DIV 105: Introduction to Divination
	* Completion Bonus: Gain +1 to all Divine Magic rolls. You gain 1d4 Madness
	* Mastery of Course Reward: You can use Chronomancy to age objects, Mana Dependent.
2. ASTRO 210: Fundamentals of Astrological Magic
	* Completion Bonus: Gain +1 to all rolls related to Prophesy. You gain 1d4 Madness.
	* Mastery of Course Reward: You gain the ability to interpret celestial events, granting advantage on rolls related to forecasting or predicting major events, Mana Dependent
3. DIV 315: Advanced Prophetic Techniques
	* Completion Bonus: You can see one second into the future and gain advantage on dodging. You gain 1d6 Madness.
	* Feat (Madness): You gain +2 to Arcane Echo.
4. ASTRO 402: Celestial Magic and Stellar Pathways
	* Completion Bonus: Ability to align spellcasting, in terms of Magical Literacy, with celestial events. You gain 1d6 Madness.
	* Mastery of Course Reward: You gain +3 to Eldritch Insight.
5. ASTRO 700: Celestial Divination and Cosmic Prophecy
	* Feat (Chronomancy): Master a powerful chronomancy spell that can alter the course of events or provide a glimpse into alternative timelines, subject to DM discretion. This is considered the Character's Magnum Opus.
Majestically Enigmatic God-like Crown

## Overview of the Majestically Enigmatic God-like Crown

The Majestically Enigmatic God-like Crown is a being sealed within the 7th and final floor of the Tul-Necra. The Tul-Necra was created to seal entities and items of great and terrible power. This being was an accidental creation of the Abbeon and was thereafter corrupted by Chaos. Before it was corrupted by Chaos, it was tasked with passively ensuring just and true souls were not tampered with in the afterlife.

One of the few Abbeonic machinations build by the forgotten Abbeonic Alter Gods. Although, this specific machination is not considered a rogue element and cannot be allowed to escape the Tul-Necra.

## Special Abilities

At the start of the turn, The Majestically Enigmatic God-Like Crown has to roll 1d6. That roll dictates the amount of actions that this boss gets to take on its own turn. The Majestically Enigmatic God-Like Crown can copy ANY ability from a previously beaten boss.

* This boss can also copy the stats of anyone it is facing.
* This boss can also copy the abilities of items used in battle to face it.
The Cybermen

## Overview of The Cybermen

The Cybermen of Tal-Mondas are held within "A tomb which holds an avatar of Greed, but was built for to contain the Eye of a God, and is protected by metal guardians." No one knows why they exist on Tal-Mondas and even fewer walk into the tomb and survive. This planet, just like the Ebbeon, is one of the Seven Galactic Curse worlds, each one contains a dark anomalous secret. This one being the The Cybermen.

## Boss Features

### Action Economy

Once every player (Minimum 4 times a turn)

## Special Ability

The Cybermen gain 1 level every time you defeat one. They also evolve to better beat whoever has defeated them.
Kim Petras

Kim Petras is a German-Born Americain singer and songwriter currently based in Los Angeles. Since 2016, Petras has been releasing music as an independent artist under her own imprint, BunHead Records.

Petras began recording music as a teenager, releasing her debut extended play One Piece of Tape in 2011. She independently released her debut single in 2017, "I Don't Want It at All", which went on to top several viral music charts on Spotify. The song was followed by Billboard-charting singles "Feeling of Falling" (with Cheat Codes), "Heart to Break", and "1, 2, 3 Dayz Up" (featuring Sophie).

Following her early success, Petras released a collection of digital singles which would later comprise her unofficial body of work known as Era 1. Petras released her debut album, Clarity, on 28 June 2019. The record was preceded with a nine-week-long promotional campaign, during which Petras released one single per week with an accompanying visual lyric video. Clarity received acclaim from music critics, reached number seven on the Heatseekers Chart and number 26 on the Independent Albums chart. Following this, Petras released a Halloween-themed album Turn Off the Light in October 2019. In 2020, Petras saw international chart success with her singles "Malibu" and "Broken Glass", the latter being a collaboration with Kygo.
Evie's Father

**Evie's Father** is a character who appears in the Zombie Apocalypse series. He is Evie's dad, and one of the series's protagonists.

## Appearance

He has spiky hair, a black shirt with white stripes, blue torn jeans and white shoes.

## Death

Evie's Father was blown up by himself, along with an entire cabin, after being bitten by a zombie.
Jericho the Dragon of Darkness

## Overview of Jericho the Dragon of Darkness

After Jericho's battle with Eclipse, his physical for was permanently damaged. He went to the Ebbeon with Ess and was healed by the utter corruption. Now he is a Dragon of pure Ebbeonic energy. The Darkness within him rivals even the most dangerous Ophidians.

## Special Ability

Jericho the Dragon of Darkness has advantage when attacking with AOE breath attacks.
Medium (Class)

* Hit Points at Higher Levels: 1d6 (or 4) + your Charisma modifier per Medium level after 1st

### Spirit Whisperer: Subclass

* **Proficiencies:** Spiritual Channeling
* **Feature: Spirit Guidance -** Starting at level 1, you can call upon spirits for guidance. Once per long rest, you can ask a spirit a question and receive an answer that provides insight or direction, though the reply might be cryptic.
* **Starter Spell: Evoke Presence -** For 6 MP, you can summon a nearby spirit to your location. The spirit can be commanded to perform simple tasks or answer questions to the best of its knowledge. It remains for 1d4 rounds before returning to its realm.
* **Starter Item: Spirit Lantern -** A mystical lantern that glows when spirits are near. Holding it grants you advantage on checks related to spirit communication.

### Astral Traveler: Subclass

* **Proficiencies:** Dimensional Arts, Intelligence
* **Feature: Astral Gaze -** At level 1, your eyes can momentarily pierce the veil between the material and astral realms. Once per game, you can see into the astral plane for one round, detecting astral entities or disturbances.
* **Starter Spell: Astral Step -** For 7 MP, you can momentarily step into the astral plane, allowing you to teleport up to 30 feet to a location you can see. This action is near-instantaneous and can be used to avoid obstacles or dangers in the material plane.
* **Starter Item: Silver Cord Bracelet -** A bracelet made of fine, shimmering thread. While wearing it, you are tethered to the material plane, preventing you from getting lost in the astral plane and offering some protection against astral threats.
Prodigious Ophidian

## Overview of the Prodigious Ophidian

The Prodigious Ophidian resides within the great lakes of Lithia and Bastia. It is a beast that monopolizes the waters and is above an alpha predator in its region. However, it came from the Abyssal regions of the world. While in the Abyssal Regions, it is a normal creature. Unfortunately for the overworld dwellers, it is a living terror aboveground.

## Boss Features

### Action Economy

Every Two Players

Requirement
 8
 9
12LBS
 10
6LBS
Durability 8 + 1d12 + Nature

## Special Ability

The Prodigious Ophidian heals 2HP every time it gets a turn.
Cursed Alfreidian Royal Guard

## Overview of the Cursed Alfreidian Royal Guard

Alfreidians, when left in their Horrific State for too long, tend to mutate into stronger and more malformed beings. This Alfreidian was cursed by an Álainn Princess to stay alive forever, while stuck in Horrific State, and suffer. She believed death was too much of a courtesy for one such as he. For him to truly die, he would have to be slain by Álainn royalty.

## Special Ability

The Cursed Alfreidian Royal Guard does 1.5x to Álainn.
Jamal Jefferson

Jamal Jefferson was a houseguest on Sims Big Brother season one.

## **History**

Hometown: Chicago, Illinois

Current City: Chicago, Illinois

Occupation: Unemployed

Three adjectives that describe you: Raunchy, rambunctious, and radioactive.

Favorite Activities: Missionary, doggy, cowgirl, 69.

**What do you think will be the most difficult part of living in the Big Brother house:** I'm not gonna have a phone to hit up my girls in Chicago.

What are you afraid of: I don't like clowns, and don't ever go in the ocean.

**Finish the sentence. My life motto is. . .** I'll let you play with mine if you let me play with yours.

My childhood? Well it wasn't good.

## **Trivia**

* Jamal is the first African American man to play Big Brother.
Stone Wolf Corporation

## Overview of the Stone Wolf Corporation

Stone Wolf sees itself as a more prestigious corporation. They have a heavy distaste for companies they see as "absurd" such as: Atomic Bomb and Heavy Weapons Platform. Instead, their weapons are meant to be heavy hitting but elegant. As such, these are weapons favored by poachers who use the weapons because of their stopping power.

## Perk Tier List

**Base Shop Traits:**

* **New Customer Program:** This company will give you a 50% on your first transaction (Two items max, and only below Grade 4).

**Tier 1: Basic Business**

* Stone Wolf makes an effort to recruit new hunters and hopes to make you a customer for life.
	+ **Base Bartering:** At this tier, the Stone Wolf is immune to haggling.
	+ **Commerce Restrictions:** You can only purchase Grade 1-3 level weaponry from Stone Wolf.
	+ **Shipping Fee:** To ship weapons, Stone Wolf charges 40% of an item's value.

**Tier 2: Membership**

* Stone Wolf will treat you way friendlier, because they will do their best to present themselves as professional and prestige.
	+ **General Merchant Discount:** You gain a 4% discount on all Stone Wolf transactions.
	+ **Improved Bartering:** At this tier, you can attempt to haggle with a Stone Wolf merchant one time. On a successful haggle attempt, you can receive **an additional discount** of 6% on a single Stone Wolf transaction and obtain one free ammunition clip.
	+ **Return Customer:** Stone Wolf will repair weaponry you buy from them at a discount. They will give you a 30% discount when repairing weaponry. If you have weaponry from Atomic Bomb or Heavy Weapons platform, they will **ban** you from their stores.
	+ **Shipping Fee:** To ship weapons, Stone Wolf charges 30% of an item's value.

**Tier Three: Affiliation**

* You are a valued customer and friend of the Stone Wolf Corporation. They now consider you as a potential Affiliate to represent them in the GCT-Es.
	+ **General Merchant Discount:** You gain a 8% discount on all Stone Wolf transactions.
	+ **Excellent Bartering:** At this tier, you can attempt to haggle with a Stone Wolf merchant twice. On a successful haggle attempt, you do not have to pay for shipping on a single Stone Wolf transaction and you gain **an additional** 12% off on a single transaction and obtain two free ammunition clips.
	+ **Affiliate:** Stone Wolf will now repair weaponry purchased from them for free.
	+ **Brand Recognition:** If you represent Stone Wolf in a GCT-E and place top three, Stone Wolf will create a custom ranged weapon for you up to Grade 10. Additionally, they will make you a short ranged weapon if you beat the representative of Atomic Bomb or Heavy Weapons Platform depending on placement. (First Place = Grade 10, Second Place = Grade 9, Third Place = Grade 8)
	+ **Shipping Fee:** To ship weapons, Stone Wolf charges 20% of an item's value.
Lunete Silence

## Overview of Lunete Silence

Lunete Silence, the Idol of Fear, is one of the Queen's Guard. It is tradition for most of the Queen's Guard to participate in the Queen's Tournament, but House Silence rarely does either way. However, because of the population's general distain for House Silence, she must always prove herself as a true and honorable fighter. House Silence has already disgraced the LCS once. Another blunder would label their household as heretics.
Ebbeonic Sheep

## Overview of the Ebbeonic Sheep

This is a being that routinely appears on the Planet Ebbeon. However, outside of Ebbeon it is a rare and dangerous being to battle or even perceive. Ebbeonic Sheep are born when the twisted souls of the universe converge in one location and resonate pure evil intent. In essence, the Ebbeonic Sheep is a being of true malice and should always be kept sealed within the Ebbeon. However, when less Owls are alive to tend the Sheep and other Dark beings, Ebbeonic beings escape the flock and terrorize unsuspecting civilians,

## Special Ability

The Ebbeonic Sheep deals 3x DMG on Critical Hits.

Is considered a Dark Monger, therefor has access to Soul based Mysticism.
Gatekeeper to a Heaven

## Overview of Gatekeeper to a Heaven

The Gatekeeper to a Heaven is an Abbeonic being that guards the entrance to an Abbeonic Holy Gate. That gate grants entrance to the lower levels of the Abbeon. Normally, when someone unprepared enters an Abbeonic Holy Gate, they get instantly annihilated by the voices of other Abbeonic beings. In a way, facing the Gatekeeper to a Heaven is tantamount to suicide without a plan afterwards. When the Gatekeeper dies, the gate opens by itself.

## Special Ability

Gatekeeper to a Heaven can copy the abilities of opponents it battles.
Loyalist Coalition for the Sovereign

## Overview of the Loyalist Coalition for the Sovereign (LCS)

The goal of the Loyalist Coalition for the Sovereign is to take over the galaxy. It is the Sovereign's will that the galaxy will be united under one banner. They claim to have seen the coming destruction of the galaxy, but other simply interpret that as religious ramblings. However, the Loyalist Coalition for the Sovereign are adamant in uniting the galaxy and will do it by force. They are not above executing entire systems that do not fit into their way of life.

The Loyalist Coalition for the Sovereign is made up of many members states, all of which are led by an Álainn princess. The LCS is a fierce matriarchy when it comes to their societal structure. The men in the LCS are viewed as inferior for their complete lack of magical potential. To be the most successful in the LCS, one must be a female Álainn with very strong magical potential and power. To be without magic it to be scorned by god.

### **Nation States under the Dominion of the LCS**

* The Holy Álainn State
* The National Hyōban Assembly
* Sanshōuoan Draconic Kingdom
* The Ascendency
* Seib Coourni

## Perk Tier List

**Tier 1: Joining the Organization/Party**

* You are no longer considered a threat to the plans of the LCS and will be given preferential treatment within the boarders of LCS territory.
	+ **Uninterrupted Travel:** You no longer have to pay the hyperlane toll while in LCS occupied space.
	+ **Base Membership:** If you are not already, you are considered an honorary Álainn.

**Tier 2: Political Delegate**

* The LCS trust you enough to be involved in the Grand Plan to unite the galaxy. You are considered a Holy Warrior in the LCS' Grand Army.
	+ **Improved Membership:** You can, and must, carry out missions given out by LCS Generals or equivalent (One mission at least every 6 games).
	+ **Missionary (TIER I):** You will not be extradited for your crimes while residing in LCS occupied space.

**Tier 3:** **Senator or Equivalent**

* You are now considered a general in the LCS' Grand Army.
	+ **Max Membership:** You can, and must, give out missions to LCS Holy Warriors and/or Missionaries (One mission at least every 2 games).
		- **Prepared for War:** The LCS will personally pay for **YOUR** repairs, upgrades, and ammunition up to 15K Aelic per IRL month.
	+ **Loved By God (TIER II):** You will not be extradited for your crimes while residing in LCS occupied space. If you are imprisoned by another political entity, the LCS will do their absolute best to free you. If you send an SOS yourself, they will send a Death Squad to break you out.
Atomic Bomb Corporation

## Overview of the Atomic Bomb Corporation (AB-C)

Atomic Bomb prides themselves as being the most destructive force in the arms market. From creating belt-fed rocket launchers to explosive shotguns, they are an explosion enthusiast's best friend. This company is infamous for investing heavily in gearing up affiliates for **Galactic Corporate Tournaments (GCT-E)**. Companies that win GCT-Es usually see heavy influxes of new customers, so Atomic Bomb spends nothing on marketing and everything on pseudo-warfare.

## Perk Tier List

**Tier 1: Basic Business**

* To Atomic Bomb, you are a small fish. You are not even worthy of buying most weapons they manufacture.
	+ **Base Bartering:** At this tier, the Atomic Bomb is immune to haggling.
	+ **Commerce Restrictions:** You can only purchase Grade 1-3 level weaponry from Atomic Bomb.
	+ **Shipping Fee:** To ship weapons, Atomic Bomb charges 50% of an item's value.

**Tier Two: Membership**

* Atomic Bomb sees potential in your exploits and will now allow you to buy military grade weaponry.
	+ **General Merchant Discount:** You gain a 7.5% discount on all Atomic Bomb transactions.
	+ **Improved Bartering:** At this tier, you can attempt to haggle with an Atomic Bomb merchant one time. On a successful haggle attempt, you do not have to pay for shipping on a single Atomic Bomb transaction.
	+ **Commerce Restrictions:** You can only purchase Grade 1-7 level weaponry from Atomic Bomb.
	+ **Return Customer:** Atomic Bomb will repair weaponry purchased from them. They will give you a 50% discount when repairing weaponry.
	+ **Shipping Fee:** To ship weapons, Atomic Bomb charges 35% of an item's value.

**Tier Three: Affiliation**

* You are a valued customer and friend of the Atomic Bomb Corporation. They now consider you as a potential Affiliate to represent them in the GCT-Es.
	+ **General Merchant Discount:** You gain a 12.5% discount on all Atomic Bomb transactions.
	+ **Excellent Bartering:** At this tier, you can attempt to haggle with an Atomic Bomb merchant twice. On a successful haggle attempt, you do not have to pay for shipping on a single Atomic Bomb transaction and you gain **an additional** 7.5% off on a single transaction.
	+ **Affiliate:** Atomic Bomb will now repair weaponry purchased from them for free.
	+ **Brand Recognition:** If you represent Atomic Bomb in a GCT-E and place top three, Atomic Bomb will create a custom ranged weapon for you up to Grade 10. (First Place = Grade 10, Second Place = Grade 9, Third Place = Grade 8)
	+ **Shipping Fee:** To ship weapons, Atomic Bomb charges 25% of an item's value.
Draconis Machina

## Overview of Draconis Machina

The Draconis Machina is a mechanical being that Guards the 2nd Floor of the Tul-Necra. Each of the floors of the Tul-Necra are guarded by a mechanical being to test the denizens that may dare to enter that cursed tomb.

## Special Ability

Draconis Machina has -5 extra Resistance to melee attacks.

**Can hack to disable AOE attacks:** Difficulty 15
Dark Monger: Twisted Monarch

Unlike Merel Oxford, the Twisted Monarch was a success attempt at creating a Dark Monger. Their horrid existence should not be allowed and they should all be destroyed before they can cause terror on the worlds they now inhabit. However, who knows what lies in the Castle of Dark Illusions.

## Boss Features

### Resistance

-5

Requirement
 8
 9
12LBS
 10
5 LBS

## Special Ability

The Twisted Monarch automatically deals 5 psychic damage per turn.
Seraphic Colossus

## Overview of the Seraphic Colossus

The Seraphic Colossus was once one of many Colossi that existed to shepherd and protect souls that found their way onto the Abbeonic plane. However, this one is a malfunctioning Colossus. Something in the balance of the galaxy shifted and it now attempts to kill all mortal beings and forcibly bring them into the Abbeonic plane. Although, some believe that the presence of living beings in a traditionally non-mortal realm is inherently corrosive to the inhabitants or the realm.

## Special Ability

Seraphic Colossus deals 2d20+4 damage on missed attacks.
Vomp-Eeal of the Pirapañ Faralien

## Overview of Vomp-Eeal of the Pirapañ Faralien

Vomp-Eeal is a professional huntsperson, a warrior that hunts down people of interest, of the Sgiele army. Once Ess-Eye-Emm-Ess came to power and defeated the Supreme Hunter of the Sgiele, he instituted a new governmental system with his own political party, Pirapañ Faralien, at the top. Pirapañ Faralien is a word that is mixed from both Midian and Valan lexicons. Vomp-Eal and his hit squad have the responsibility of taking Rutherford and Skarra down.

## Boss Features

### Action Economy

Once a turn; in stealth: once every action.
Cardnal88

### Community Run Events

Cardnal88 has participated all Ranked UHCs. However he has not been able to win a single one. Cardnal88 is known for excessive mouse clicking and screaming at the top of his lungs during competitive games.

### Signature Trait

Cardnal88's signature trait is fighting a guy over a game of chess.

### Quotes

"There was this lady that asked me to make gecko butter.."
Brian (Secret / Wandering)

## Overview of Brian

Brian is a being cursed to never die. He has been hunting the party ever since Ess gave him a working mechanical body. Now, he is fueled by his hatred of the people that killed him for amusement. He will now not stop until they are fully annihilated. One by one, the people that abused Brian will suffer.

## Special Ability

Brian has advantage on Dodging and Parrying the attacks of people he is acquainted with.

Brian takes double damage from normal attacks (this does not apply to critical hits).