Kite

Kite is a character in Platform Fighter Test. It appears to be a sentient upside down green kite.

## Playstyle

Kite is an extremely difficult character to describe, but the best description as of now is that Kite is an All Rounder hybrid character. Kite does have a bunch of downsides, poor KO ability, slow speed, bad grounded attacks and mediocre specials. However, all of this is thrown out of the window with Kite's Dair Infinite and Up Special 0-to-death (holds the record for the 0-to-death with the least damage dealt currently.) It's other yet balanced upsides are its long range, good and strong damage output and decent (other than Dair).

Kite is one of the few ItC-type characters, or characters that cannot be coded to be attacked by the CPU.

## Overview

Originally, Kite was considered to be the worst character in the game for several reasons; for one there's its sluggish speed and weight, as it is a heavyweight and has one of the slowest air speeds in the game. Its main issue lies in its KO Power, which is abysmal. Most characters usually are able to kill at 100% or lower, meanwhile Kite has to go atleast 150% and up to get a kill, leading to Kite getting ko'd usually more.

Its specials are noticeably subpar. Most of them don't have uses and are considered to be not useful at all; and to this day, Kite's normals are considered more useful than its neutral, side and down specials. Kite was a very bad character and other than what it has, its still bad.

However, thanks to the digging and testing from TYS and others, Kite now is seen as the second best character. This is thanks to its dair infinite, an incredibly easy infinite all thanks to its dair, tied as the best move with the game with Pentagon's Neutral Special. Its jab was also noted to be a new strong KO move, allowing Kite to easily finish off the Dair Infinite with the move.

Kite's other upsides include its long range, allowing for Kite to attack from a distance and act as a decent Zoner. Its power, despite not having good KO moves, is great. Most of its aerials do 10%, and in particular, it's down air, does an incredible 50.7%, leading it to being a strong contender for an incredible damage racker.

Overall, other than using Kite's Dair Infinite, Kite isn't that strong; Unless it didn't have its dair it has today, it would still be down at the bottom of tier list.

## Moveset

It is unknown what Kite is using as its weapon, but the best guess is probably a stone club.

### Grounded Attacks

* Jab: Swings its club forwards. A good KO option. Does 4.3%, and with multi hit (difficult to do) does another 4.3%, totaling 8.6%.
* Up Tilt: Extends upward and hits with its sharp tip of its body. A good KO and combo move.
* Forward Tilt: Swings its club forwards before spinning around and hitting opponents with its tip of its body. We are telling you, do not use this move at all, it has no hitbox outside of the first 5 frames and leaves you open as it lasts long. Does 4.1%.
* Down Tilt: Same as Ganon's Down Smash. Does 14.9% if the opponent is dragged with the 2 hits, and 6.8% with the 1 hit only.

### Aerial Attacks

* Neutral Air: Swings its club around its body. A decent KO move for high %s, perfect for Kite's abysmal kill power. Does 6.1%.
* Back Air: Swings its club forwards. Hits on both sides, kind of strong. Does 11.2%.
* Up Air: Swings its club upwards, waving it slightly. Extremely good range. Does 10.2%.
* Forward Air: Swings its club forwards. Extremely poor knockback, but edges between not recommended to use and recommended to use.
* Down Air: Tied as the best move in the game with Pentagon's Neutral Special. Kite seems to swing its club downwards, although it just looks like it just is making its club say still while holding it downwards. The reason why this move is so good is hitstun and damage, and can allow for infinites. More on that later. Does an astounding 50.7%.

### Specials

* Neutral Special: Swings its club around it, also twirling with it. Sends the CPU in the opposite direction Kite is facing. Does 2.1%.
* Side Special: Lunges forward. Puts Kite into a helpless state. Does 9.8%.
* Up Special: Jumps upwards. If Kite attacks the CPU with the special, it will not go helpless, leading it to being one of the best 0-to-death moves. Does 7.2%.
* Down Special. Jumps up and spins around while spinning its club downwards and facing downwards before falling. In the air just sends Kite downwards. Does 11.4%.

## Advanced Tech

### Dair Infinite

The Legendary Dair Infinite by players, or simply named the Dair Loop/Dair Infinite, is an infinite which allows Kite to essentially hit the CPU forever by repeatedly short hopping and doing the dair. The short hop and dair allows Kite to "Skip" the final hit of Kite's dair, which essentially opens up for this infinite.

1. ↑ https://www.ssbwiki.com/Ganondorf\_(SSBU)