Touma

## Legend

Markings in stone speak of a man, short of stature but famous for his skill in battle. Caves hold the tales of old battles, fought by a man with a gleaming shard of silver that painted the earth red. The man lived in death, fighting and hunting all across the land. Priests who hail from the Land of Water say that when time came for the man to die, he greeted death not as an infirm man, but full of fire. Raising his blade, he fought against death itself.

Touma was born in the Land of Water, or more specifically what would become the Land of Water. Touma was the son of a hunter, and a skilled one at that. From an early age, the young boy was taught the ways of the hunt, patience and the importance of making each strike count. The sight of blood became commonplace, and from an early age Touma learned how to slip a knife between the ribs of a fallen beast and skin it without damaging the meat. Life's wonder was nothing more than an inconvenience that needed to be overcome. Touma's father was strict, for he knew that the only way his family lived was through the success of his hunts.

As a young adult, Touma was wed to a woman, mentioned only in the most detailed of caves, but her name was lost to history. A family arose from their union, as often happened in that time, but Touma's happiness was not long-lived. A nameless clan attacked his village, slaughtering his clan and most importantly his family. Touma and the men of the village were captured and bound into slavery. Months passed, and then Touma's story resumed. It was said that he was placed into a group of slaves that were sent to weaken the ranks of another tribe. Touma was the only survivor, and he kept the sword fragments of the warriors he had killed. Over the next few battles, Touma collected more broken blades and kept the fragments as if they were trophies. In reality, he was building up material for a blade.

Through many battles and slain foes, Touma always came out alive. As his collection of metal scraps grew, Touma finally was ready to make his move. Binding the scraps of broken sword to a sturdy stick, he made a crude club that he used to beat his jailers into a bloody mess. Covered in the gore of his victory, Touma then continued to the other captives and freed them in a similar manner. Freeing the other slaves, Touma was able to overwhelm his captors and escaped into the wilderness.

## Abilities

### Binding DC - Binding DC + 10

Touma grants his vessel the ability to increase the lethality of their weapons, granting a profane bonus to weapon enhancement equal to 1/10th the binding check.

### Binding DC + 11 - Binding DC + 20

Touma grants his vessel the ability to hide and move more stealthily. He grants a bonus to all hide and move silently attempts equal to the binding check, in addition, a character is able to hide in plain sight, as the assassin feature. The character can attempt a hide check, even if being observed. As long as he is within 10 feet of some sort of shadow, an assassin can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow. In addition, any attempt to use a special ability to determine the target's location (such as scent, seeing chakra, blindsense, etc) has a 50% chance of failing.

### Binding DC 21 - Binding DC + 30

Touma grants his binder the ability to fall into a state of pure rage and bloodlust. They cannot concentrate on an action, and they lose the ability to cast jutsu or spells. However, they gain a profane bonus to their Constitution and Strength equal to 1/10 the binding DC (rounded down). In addition, they are able to use their strength score in addition to their primary attack and damage stat. This rage lasts for one round per con modifier the target possesses (adjusted for the increase from the rage). When the rage ends the target is fatigued.

### Binding DC 31 - Binding DC + 40

Once per turn, Touma can attempt to steal a weapon from an opponent. This is a standard action, and if the weapon is unattended, the check succeeds automatically, causing the weapon to appear in the vessel's hand. If the weapon being targeted is being held by another creature, they are allowed to make a character level check vs the binding check made to bind Touma. On a success, the weapon remains in the owner's possession. On a failed save, the weapon appears in Touma's vessel's hand.

### Binding DC 41 Binding DC 50

Touma grants the vessels a portion of his undying power. If the target is under a rage effect, they are able to shrug off mortal blows. If any attack would result in a vessel being killed or incapacitated, they instead instantly heal to full health. This can function once for ever 50 points that the binding check surpasses the DC. This ability activating ends the rage immediately and causes the vessel to be exhausted.