Divisions

**The Grand Circle of Mages** is comprised of several divisions that focus on a number of role-playing themes that would reasonably be found within an order of Alliance loyalist magi. Our goal is to provide a unique role-playing experience where you can have fun and fulfilling role-play in which your character's skills and strengths can be utilized to their fullest. Additionally, we aim to provide an in-depth take on magical roleplay to strengthen the concept and community of Alliance mages.

The Grand Circle of Mages' wide range of roles and divisions may come off as intimidating to potential new members. If you have any questions regarding the guild's divisions or roles, our officers are always willing to walk you through the options and answer any questions that you may have!

## Aspirant

A character seeking to join and register with the Alliance Grand Circle of Mages must first undertake the role of Aspirant within the order. While the most subordinate of ranks provided as a probationary role, the Aspirant is granted to those who have either expressed a keen interest to join the Grand Circle of Mages or have been invited to join in recognition of their deeds and service. An Aspirant will retain this rank until they have completed an event known as Aspirant Orientation.

The Aspirant Orientation covers important topics within the Circle and are imperative if one is to progress within the guild and find their time within the guild as rewarding as possible.

### Aspirant Orientation Covers:

1. The Four Laws of Magic
2. The Schools of the Arcane
3. Magical History and the History of the Grand Circle

Aspirants are encouraged to reach out to the officers to set up and carry out said Orientation as it is ultimately the Aspirant's responsibility to ensure they are prepared for the next step in the guild.

Once the Conclave is satisfied that the Aspirant embodies the skills required, they will be allowed to choose their path and become an Initiate.

## Divisions & Progression

The **Divisions** of the Grand Circle of Mages are outlined below.

Each division carries options for progression within them.

More information on each of these divisions and their associated roles can be found in each of the links below. Feedback is always welcome, so if you have comments or concerns, please reach out to an officer or to the Grand Master.

## The Knights of Arkhana

The **Knights of Arkhana** are both the blade and the shield of the Grand Circle. Consisting of mages specializing in various martial magics, the Knights of Arkhana serve to protect and enforce the will of the Grand Circle and ultimately, by extension, the Alliance as a whole.

#### Hand of the First Hundred

The **Hand of the First Hundred** is a branch of the Knights of Arkhana focused on direct front line combat. These mages exceed the expectations most hold of the common mage, instead electing to fight on the very front lines of the battlefield. Battlemages and other close ranged magical combatants will find a welcome home within the Hand of the First Hundred.

#### Arkhana Alar

The **Arkhana Alar** is the order of spellbows and rangers within the Grand Circle. The spellbows of the Arkhana Alar are highly trained, swift, and efficient trackers, scouts, and marksmen. These highly specialized individuals utilize these skills in combination with their magical prowess, often hiding themselves from sight or infusing their bows with deadly magic, firing bolts of frost, fire, or raw arcane magic to bring a swift and decisive end to the enemies of the Alliance.

#### The Spellforged Bulwark

The **Spellforged Bulwark** are the mages tasked with the crafting and enchanting of magical weapons and armor for the Grand Circle. They are the artificers and runeforgers; creating and strengthening the blades and shields that will be used in the protection of the Circle and the Alliance. These elite craftsmen pour their resolve, intellect, and ferocity into their work, lending to the blazing magics that the Knights are known for wielding on the battlefield en tandem with their blades and armor.

## College of Esoteric Arts

Those within the **College of Esoteric Arts** are some of the most well learned, cunning, and powerful of scholars and mages of the Circle. Where the Knights of Arkhana specialize in the martial uses of magic, the College focuses their keen intellect on the search for and the understanding of both knowledge and power. The secrets of the universe are theirs to unravel under the safe instruction and oversight of the Grand Circle.

#### Ordo Antiquorum

There are many items of power to be found across azeroth and the beyond, the tools and weapons of the arcane can be used for both wondrous effect and great destruction. It is the Order of Antiquities who sees to the creation, collection and - sometimes - the destruction of these magical items.

#### Ordo Caeleste

The Diviners. This was a personal project of Andisarth’s, and something that was employed by him and the other rulers of the Imperial Province of Moonsong millenia ago. The celestial order deals in matters of the heavens, scrying of the stars and divining the matters of space and space. It is the celestial order who meet together and ponder the things that are, the things were and the things that are yet to come.

#### Ordo Arcana

Held deep within their cloistered halls, the Order of the Arcane employ their skills to the research of the infinite mysteries of the great sea of magic, pouring themselves over their books and tomes. It is they that see to the cataloguing, research and organising of arcane magic in all it’s forms… and the perfection of them.