Training Simulation/The Demons

## Description

In this Campaign, you will be participating in combat simulations against Demon Corps. Utilize the techniques you have learned to ensure you are victorious.

Training Simulation: The Demons is the fifth out of six Training Simulation campaigns and, true to its namesake, focuses on Demon Corps technology.

## Requirements

* Joined the game at least 4 days ago
* Completed Training Simulation/Mercenaries

## Target Levels

Enemy fleet levels are displayed clearly in combat. Enemy outpost levels are ostensibly equal to your player level but are approximated here based on the other encounters.

Encounters do not drop resources.

Each run consists of only one encounter.

Note that all ships have no minimum range.

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Welcome back to the Training Simulation and congratulations on making it this far.
During this next Campaign, you will be introduced to one of the Rebellions most feared adversaries, the Demon Corps. These merciless beasts have a "take no prisoners" approach - they are not to be taken lightly.
Demon Corps were created with the sole task of succeeding where VSEC failed by annihilating the Rebellion, at all costs.
Good luck Commander, you will need it.
// Please ensure your safety harness is fastened and all loose objects have been secured. //

 Antimatter | x200,000,000

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

This alone makes them a far more capable opponent than what you have previously faced.
In order to complete this Campaign you will need to think wisely about the strategy you employ against them.
Don't let them get too close, or you will quickly find they live up to their deadly reputation.
  x2
  x2
  x1

 Covenant Cruiser Blueprint
 Basilisk Cutter Blueprint
 Hellfire Battleship Blueprint
 Damocles Destroyer Blueprint
 Dominion Carrier Blueprint

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

If you can show you're capable of succeeding in this next encounter you will be given access to their technology... Better the devil you know, Commander.
  x4
  x1

* 1x Metaphase Shield III
* 1x Armored Thrusters I
* 1x Phased Magnets III
* 1x Zynthium V
* 3x Neutron Driver III
 Dominion Carrier Hull, pre-fitted with:
* 1x Metaphase Shield I
* 1x Elite Squadrons I
* 1x Zynthium III
* 6x Ranger Swarm III
 Hellfire Battleship Hull, pre-fitted with:
* 1x Metaphase Shield II
* 1x Armored Thrusters III
* 1x Volatile Fuel III
* 1x Zynthium V
* 7x Manifold Missile II

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

Getting comfortable with a wide range of tactics and technology will help you succeed.
If you are able to make it past this final encounter, your greatest challenge will be waiting for you tomorrow.
Best of luck, Commander.
  x2
  x2
  x1

## Trivia

* Training Simulation: The Demons originally appeared on Day 10 of joining the game prior to the mid-January 2020 update.