recursal/Fanatic-Fandom huggingface dataset:
Store and Inventory

The **store** and its respective **inventory** are menu items in Deeeep.io that can be used to purchase skins, emotes, pets, and vice versa.

## Coins

In Deeeep.io, coins are utilized as the game's currency. **Coins** are portrayed to be gold and circular, with a logo of a Clownfish in the middle. This virtual currency can be obtained by simply playing the game. Obtain methods differ for each game mode:

* **FFA, TFFA or v1:** For every 100K score or 5 kills a player gets, the player will receive a **coin**. A player will also get a coin for surviving for 15 minutes. (May be false)
* **PD:** TBA
* **1 vs 1:** Players will receive a **coin** for getting a 5-streak
* **Toxic Algae:** Players will get ? **coins** for being in the 1st place, ? **coins** for being in the 2nd and ? **coins** for being in the 3rd.

The total value of **coins** a player will get is evaluated during gameplay and the **coins** will be added to the player’s account right after they get back to the Home Screen.

## Store

Clicking on the **Store Icon**  will lead to a pop-up, with tabbers StoreSkinsTier, StorePets and StoreEmotes on the top. The Skins Tab has icons for all animals (even unplayable ones) classified according to their tier. Clicking on those leads to the list of skins for the said animal. The Emotes Tab contains emotes (which are originally Deeeep.io Official Discord Server’s Emojis) that cost 10  each (for now). The Pets Tabber offers Pets, which are all worth 500 . Upon buying pets, an owner had to name it first.

To buy an item, a player has to click on it, which will lead them to another pop-up. Clicking ‘Buy’ in the pop-up will cause, a transaction: coins will be drained from your account and the item will be delivered to your **Inventory**.

## Inventory

The **Inventory** Icon  also leads to a pop-up which looks similar to the **Store**, with similar tabbers. The difference are:

* TBA
* The InventoryPets Tab has the list of pets the player owns in the right. Click the checkbox on one of the pets to equip it. Equipped pets appear on the left.
* The InventoryEmotes Tab has four slots on the left and the list of the emotes the player owns in the right. Drag and drop emotes into the slots to equip it and use it in game. A player can equip four unique emotes at once.

## Gallery

1.     Store\_Pop-up\_(Skins)

2.     Store\_Pop-up\_(Emotes)

3.     Store\_Pop-up\_(Pets)

4.     Inventory\_Pop-up (Skins)

5.     Inventory\_Pop-up (Emotes)

6.     Inventory\_Pop-up (Pets)
Glitches

The game is full of glitches. Some will not affect gameplay while others can disrupt the balance of different animals.

### Not related to gamemodes

A snake or a an anaconda standing on land in front of a tree will have its name tag flicker.

Evolve to Bobbit Worm, go to the lowest part of the map, try to go out the map by spam clicking boost while evolving to Frogfish or other sinking animals and you will leave the map and die due to temperature and pressure. This works with Ghost too by holding your boost and try to leave the map.

Piranhas and Whale Shark remoras sometimes got stuck in the ground.

King Crab can live in the whole deeeep. However, the evolution logo shows it cannot survive outside the arctic deeeeep.

Manta Ray won’t lose it attained abilities until they stop using them, even when the lost their animal boost. This means you can still hide in a beaver dam after you released a duck or a beaver from your aura as long as you don’t leave the beaver dam.

Typing a large chat message and pressing enter will make you move in a straight line regardless of direction for a while allowing you to swim backwards.

AI lampreys don’t have oxygen time limit. This means they can attach to birds without suffocating.

### Gamemode Specific

#### 1v1

The game will automatically choose an animal if you are not choosing. If this happens, the evolution button will not be removed.

Whale, (possibly only when sucking marlin) randomly while sucking, continually loses health.

#### FFA

There's a glitch about flying whales involving floating in volcanoes.

#### Pearl Defense

Animals will be slowed after airboosting with the pearl even after the pearl is retrieved. This effect can be removed by respawning.

Evolving right when the match ends will cause you to play as the animals you evolve to in the next match.

Being able to evolve further when the match ends will cause you to retain the evolve button even though you cannot really evolve to those animals.

You cannot evolve if you have just respawned and have not eaten any food even though there shall be no XP loss in respawning.

If you enter a match and choose an animal, quitting and rejoining the match later will somehow cause your evolution tier to reset after you die.

Anacondas using their ability next to the ground sometimes leaves the coil behind.
Toxic Algae

**DO NOT EDIT OR DELETE THIS PAGE, THIS IS MEANT TO BE KEPT FOR LEGACY!**

Toxic Algae was a gamemode where you must be the last player standing.

Number of players remaining is shown.

Touching the green toxic algae, which also appears in 1v1 after timeout, and you will start to take damage, and eventually you will die if you don’t leave the algae zone.

Players are randomly assigned an tier 1 animal to start as, in their suitable biome.

The gamemode has a few rounds.

When a round starts, the safe zone without green toxic algae will shrink towards a random point in the current safe zone (the whole map for the first round).

After the shrinking is finished, there will be a buffer time between the two rounds.

The map will show the safe zone where the green toxic algae will not appear next round and the distance between you and the safe zone if you are not in it during the buffer time.

Eventually, the safe zone will vanish and its deathmatch time for different players.

Tips:

* it is advised to stay and eat as an animal capable of surviving lot's of biomes and with good defensive capabilities to know where the algae will narrow and decide more accurately which animals are best suited
* some animals are better then others when the algae is closing in as they can push animals into the algae, for example hippo or sunfish, LBST or basking, sleeper.

When in the toxic algae gamemode, food XP is increased but boost regeneration and manatee heal by skill are reduced.

You recieve coins in the gamemode based on your placing. First place receives 5 coins, second place 4, third place 3 and so on. You also receive 1 coin for 5 kills.
Hiding Places and Props

**Terrain** refers to structures or organisms, that are typically (with a few exceptions) randomly generated and are part of the standard map. Terrain usually provides some sort of purpose that affects the gameplay in some way shape or form, but in some cases are just purely cosmetic decoration.

## Props

**Props/Hiding Places** are terrain that can be climbed on or hidden in by animals for protection. Not all animals can hide in all props though. Animals are vulnerable to the charged boost of Lionfish even when they are hiding in these terrains. They are also useful as AFK spots.

## Platforms and obstacles

**Platforms** and **obstacles** are terrain that cannot be hidden in but can still be interacted with (i.e. walking on it, burrowing/passing through it slowly or being unable to pass through it).

## Cosmetic terrain

**Cosmetic terrain** are terrain that cannot be interacted with.

## History

This section highlights all the changes made to terrain in documented updates so far. A full changelog can be found here.

 March 14th, 2017 | Added air bubbles leaking from shipwreck (h1637727's idea).
 March 17th, 2017 | An Abandoned House appeared in the deep sea. It's said its owner left long ago, after it was attacked by a giant squid and its pet was kiddnapped.
(FROM BETA) Added one new hiding place (shipwreck designed by Pathos too!)

## References

1. ↑ https://www.reddit.com/r/deeeepio/comments/5u6urg/notanimal\_related\_idea\_like\_really/
Icefish

The **Icefish** (in game ID: *icefish)* is one of the six Tier 1 Animals a player can choose to start as in Deeeep.io. It is based on the animal family **Channichthyidae**, which is the only known vertebrate to lack haemoglobin, which makes the blood of this species colourless instead of crimson.  The Creator of this animal is user FIIIISH, which also created the Piranha, another Tier 1 Animal.

## Buffs

You **heal faster** while holding still ***(faster regeneration 3x per second)***.

## Mechanics

Here is the list of mechanics that apply to the **Icefish** intentionally in the game (As of the FFA gamemode).

* **Icefish** are Tier 1 Animals, meaning that there are no existing animals that evolve into them.
* King Crabs evolve from **Icefish**. 4,000XP is required for the later to evolve into a King Crab.
* Like other Tier 1 to Tier 8 Animals, the **Icefish** is not able to damage or be damaged by their own kind. [Post Version 4]
* Like most Tier 1 Animals, the **Icefish** is not able to damage or be damaged by the Oarfish and Tier 10 Animals in any way. [Post Version 4]
* **Icefish** do not drop meat upon death, like other animals on its tier. Instead, they grant XP to the animal who killed them.

## Abilities

Each animal has its own unique abilities, and even the small **Icefish** has a few tricks of its own.

### Active Abilities

* Like most animals in the game, the **Clownfish** is able to dash boost. Left clicking [Mouse] , clicking on the spacebar [PC and laptop] or interacting with the ‘Boost’ button [Mobile] will cause it to impulse itself forward. This will deal 25% more damage to animals (in this case: 20DPS + [25/100 x 20 = 5]DPS = 25DPS).

### Passive Abilities

* Icefish will have their regeneration speed increased by 3x while holding still.

## Suitable Biomes

Each animal will at least have a habitat that is suitable for them to live in. Suitable habitats for a **Icefish** are Cold, Salt and Shallow Waters.

* If an **Icefish** enters a Warm habitat, it will lose temperature.
* If an **Icefish** enters a Fresh habitat, it will lose salinity.
* If an **Icefish** enters a Deep habitat, it will lose pressure.
* If an **Icefish** gets out of the water, it will lose oxygen.

## Diet

Foods are essential for an animal to evolve, heal and regenerate boosts. The table below shows the Diet of a **Icefish**.

## Skins

Skins are cosmetics used to change an animal's looks. The table below shows the list of approved non-seasonal skins that can be used for the **Icefish**.

## References

1. ↑ https://en.wikipedia.org/wiki/Hemoglobin
2. ↑ https://en.wikipedia.org/wiki/Channichthyidae
Boost momentum cancel

A **boost momentum cancel** (sometimes *dead-weighting*) is a physics exploit that, under the right circumstances, causes the user to be dived right down into the ground. It was discovered in a lengthy Reddit thread by user SwarmXDartz.

## How to perform

* Any animal that has 2 boosts.
* The ability to airboost.
* A large portion of air, not separated by a solid platform like an island.

## Steps

1. Angle your cursor at a 45/135 degree (direction-dependent) angle while at the surface.
2. Boost into the air.
3. Quickly move your cursor to a 225/315 degree (again, direction-dependent) angle.
4. Boost. This causes you to fall (or *deadweight* depending on who you speak to) downward with no horizontal movement at all.

## Properties

According to the poster, boost momentum cancelling if not angled at a downward angle opposite of where your fish is facing can jump you upwards, causing you to fall slower. Another property is that depending on how downward/upward you angle your cursor, you can either:

* Fall faster (if angled sharply downward)
* Jump higher (if angled sharply upward)

## Utility

Boost momentum cancels can be used to approach enemies better, as you can swoop down from the skies and potentially land a free hit. Characters like Orca can greatly benefit, as they have grabs among other unique stuff which enhances their approach abilities.
Status effects

Status effects are helpful or harmful conditions that affects an entity. Status effects can be inflicted in various ways, when an animal uses a boost, effected by an animal's active or passive ability, passing by certain props etc. Here is the list of positive and negative status effects in the game of Deeeep.io.

## Positive Effects

Positive effects are status effects that benefits an entity or a player. They appear as an animal's passive ability, or when an animal uses a boost. These status effects include armor, armor penetration, bleed resistance, damage reflection, speed, increased heal speed and much more.

## Negative Effects

Negative effects are status effects that bring negative impacts to an entity or player. They are inflicted when we approach certain props, hit by an animal's charge boost other various conditions. Negative effects include bleed, poison and slowness.
Goblin Shark

The **Goblin Shark** is a tier 10 animal.

## Mechanics

* Frilled sharks evolve into goblin sharks.
* 48,000 XP is required for a frilled shark to evolve into a goblin shark.
* Goblin sharks do not evolve into any other animals, as they are one of the latest animals.
* Goblin sharks drop meat upon death.
* As a goblin shark, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them however the jaw can damage them
* The Goblin Shark currently has the best vision in the deeeep, allowing it to see and snipe other creatures without being seen itself

## Abilities

### Active Abilities

Although the ability does have a separate hitbox, it is possible to take recoil if rushing the target head-on.
 Snipe |  | 0.4 seconds
Holding onto a charge boost will cause it to increase in power based on how long you hold it for (160-210 damage), this also increases the range of the projectile.
While holding onto a charge boost, you're unable to eat algae and you get slowed down (0-50% slowness based on how long you hold it for).

## Suitable Biomes

* The suitable biome for the goblin shark is the deeeep.
	+ If a goblin shark enters the ocean, it will lose pressure.
	+ If a goblin shark enters the ocean surface, it will lose oxygen and pressure.
	+ If a goblin shark enters the arctic, it will lose temperature and pressure.
	+ If a goblin shark enters the arctic surface, it will lose oxygen, temperature, and pressure.
	+ If a goblin shark enters the swamp, it will lose pressure and salinity.
	+ If a goblin shark enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.

## Diet

This is a complete list of food that goblin sharks can eat.

## Hiding Places

A Goblin Shark can hide in the sunken Titanic.
Reef

!!!!!error

* Reef are inside the deeep.io biomes. it is a Flairs Used is a Warm, Salt and Shallow.

Animals that can live here the:
Icefish,
Worm,
King Crab,
Lamprey,
Jellyfish,
Squid,
Little Auk,
Seal,
Bobbit Worm,
Ray,
Lobster,
Penguin,
Sea otter,
Octopus,
Sea Lion,
Leopard Seal,
Narwhal,
Beluga Whale,
Japanese Spider Crab,
Basking Shark,
Polar Bear,
Wolf Eel,
Elephant Seal,
Warlus,
Giant Pacific Octopus,
Goblin Shark,
Sleeper shark,
Bald Eagle,
Bowhead Whale,
Whale,
Humpback Whale,
Beaked Whale,
Cachalot,
Halibut,
Orca，
Pollock(NPC),
Baby penguin(NPC),
Lion's Mane Jellyfish(NPC).

* there are hideouts that can appear here the：

* there are props that can appear here the：

 Sargassum

* there are foods that can appear here the：

* If only adapted to warm animals enter, it will lose temperature.
* If only adapted to shallow animals enter, it will lose salinity.
* If only adapted to deep animals enter, it will lose pressure.
Deeeep.io Wiki:Admin noticeboard

## Animals outdated! why?

So I love deeeep.io, I always have, and I still play it a LOT. The problem is that the animals page is sooo outdated and unorganized (especially with the new reef update). Can we get some more people go through and update it, or fix some of the mistakes? Thanks. I'll continue doing as much as I can.

## Exploiting a glitch

Dear whoever looks at this,
There are a few people in the game of deeeep.io who are using a glitch in the game to get free food and, for example, get to a 30 million score on the leaderboard. I feel that the is unfair to others who play respectfully. The glitch is on iceberg right next to the "border" between the arctic and semi-arctic. It is to the right of the igloo on that iceberg. If you bite in that area you get free food and can level up very fast. I hope that whoever looks at this fixes it. Thanks.

There seems to be something wrong with the store, I have 155 coins and went to purchase an eagle skin but it broke. It won't register me clicking the button and doesn't buy even if I have enough. I've tried refreshing, still doesn't work.

## Shop Bug!!

I've been trying to buy stuff with coins, I have enough, but it wont buy! Then, later, it takes the amount of coins out of my account but doesn't give me the skin. I've wasted so many coins trying to get it to work, please help!
Crayfish

The **Crayfish** is a tier 2 animal.

## Buffs

* **You can dig** by using a boost into **the terrain.**
* You gain +25% speed buff while digging in **terrain**, **glacier**, **iceberg** and **islands,** but it also gain a little damage ***(speed 125% )***.

## Mechanics

* Worm and blind cavefish evolve into crayfish.
	+ 4,000 XP is required for a worm or blind cavefish to evolve into a crayfish.
* Crayfish evolve into all tier 3 animals
	+ 7,000 XP is required for a crayfish to evolve into a tier 3 animal
* Crayfish drop 1 piece of meat upon death.
* As a crayfish, friendly fire is turned off for other crayfish, oarfish, and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You can walk on islands, glaciers, and beaver dams.

### Active Abilities

* You can dig by boosting into the ground.
	+ While digging you lose oxygen

## Suitable Biomes

* The suitable biome for the crayfish is the swamp.
	+ If a crayfish enters the ocean, it will lose salinity.
	+ If a crayfish enters the ocean surface, it will not regenerate salinity.
	+ If a crayfish enters the arctic, it will lose salinity.
	+ If a crayfish enters the arctic surface, it will not regenerate salinity.
	+ If a crayfish enters the deeeep, it will lose salinity.

## Diet

This is a complete list of food that crayfish can eat.

## Hiding Places

This is a complete list of terrain that crayfish can hide in.
Halibut

The **Halibut** is a tier 10 animal. It is based off of its real-life counterpart, the Pacific halibut, *Hippoglossus stenolepis* and is considered to be an annoying creature if played well.

 Credits

## Mechanics

* Wolf Eels can evolve into Halibuts.
	+ 48,000 XP is required for wolf eels to evolve into Halibuts.
* Halibuts do not evolve into any other animals, as they are a tier 10 animal.
* Halibuts drop meat upon death.
* As a halibut, friendly fire is off for all tier 1 animals, meaning you can't damage them nor be damaged by them.

## Suitable Biomes

* The suitable biome(s) for the Halibut is the deeeep and the arctic (cold, shallow/deep, salt in open beta)
	+ If a halibut enters the ocean, it will lose pressure.
	+ If a halibut enters the ocean surface, it will lose oxygen and pressure.
	+ If a halibut enters the arctic surface, it will lose oxygen.
	+ If a halibut enters the swamp, it will lose pressure and salinity.
	+ If a halibut enters the swamp surface, it will lose oxygen and pressure, and it will not regenerate salinity.

## Hiding Places

The only place that the Halibut can hide in is the Giant Shipwreck. askibis

## Strategy

* Your health is not that high when compared to others, don't face-tank without your ability.
* Your charged boost will help you get farther than a regular one.
* Your mud detonation stacks with your boost damage, dealing around 275 damage. Use this to your advantage.
* Mud trails detonate upon passing above the surface of the water, though this isn't very useful, it could be used situationally to finish off an opponent.
* Mud trails also detonate if you boost normally.

## Skins

The halibut as of december of 2023 has a total of *21 skins*. With 9 of these being **Realistic**, 5 of these being **Unrealistic** and 7 being **Seasonal**.

## Trivia

* The halibut's ability is slightly based off the real-life fact that the halibut is a ground fish, meaning it usually stays at sea beds, which consists of mud and sand. It is also based off the mud skipper. \*
Flying Fish

Credits

The Flying fish is a tier 3 animal.

## Mechanics

* Lampreys, crabs, king crabs, and piranhas evolve into flying fish.
* (tip) if you use boost into the air go downwards and up and down and you will keep on flying. make sure to check the oxygen bar
	+ 7,000 XP is required for any of those animals to evolve into flying fish.
* Flying fish evolve into squids, little auks and catfish.
	+ 10,000 XP is required for a flying fish to evolve into a tier 4 animal.
* Flying fish drop meat upon death.
* As a flying fish, friendly fire is turned off for other flying fish, oarfish, and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Active Abilities

* You can glide through air.
* By gliding up, you lose speed. By dipping down, you speed up.

## Suitable Biomes

* The only suitable biomes for the flying fish is the ocean.
	+ If a flying fish enters the arctic, it will lose temperature and salinity.
	+ If a flying fish enters the arctic surface, it will lose temperature and will not regenerate salinity.
	+ If a flying fish enters the deeeep, it will lose pressure.
	+ If a flying fish enters the swamp, it will lose salinity.
	+ If a flying fish enter the swamp surface, it will lose oxygen and will not regenerate salinity.
	+ If a flying fish enters the ocean surface, it will lose oxygen.

## Diet

This is a complete list of food that flying fish can eat.

## Hiding Places

This is a complete list of terrain that flying fish can hide in.
Japanese Spider Crab

The Japanese Spider Crab is a tier 10 animal. It is based off of its real-life counterpart, *Macrocheira kaempferi*, a crab with the longest leg-span of any arthropod.

## Mechanics

* Mantis shrimps evolve into Japanese spider crabs.
	+ 48,000 XP is required for a mantis shrimp to evolve into a Japanese spider crab.
* Japanese spider crabs do not evolve into any other animals, as they are a top tier animal.
* Japanese spider crabs drop meat upon death.
* As a Japanese spider crab, friendly fire is turned off for all tier 1 animals, crabs, and Hermit crabs meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You slowly sink to the seabed, and you can walk on the seabed.
* You can walk on the surfaces of walls and ceilings too.
* You can walk on islands, glaciers, and beaver dams.

## Suitable Biomes

* The suitable biome(s) for the Japanese spider crab are the deeeep and the arctic (cold, salt, shallow / deep in open beta).
	+ If a Japanese spider crab enters the ocean, it will lose temperature.
	+ If a Japanese spider crab enters the ocean surface, it will lose temperature and oxygen.
	+ If a Japanese spider crab enters the arctic surface, it will lose oxygen.
	+ If a Japanese spider crab enters the swamp, it will lose temperature and salinity.
	+ If a Japanese spider crab enters the swamp surface, it will lose temperature and oxygen, and it will not regenerate salinity.

## Strategy

* Your web-sling ability lets you easily traverse through the arctic and the arctic deeeep, which depending on the map you're in, can have lots of terrain, or next to none.
* Your ability to inflict bleeding is unique; Colossal squids aren't as fast as Japanese spider crabs.
* Your main prey should be non-tank opponents that are susceptible to bleed damage.
* Do not overuse your web-sling ability for offense, rather use it to grapple to large patches of food or algae, to recover your health.
* You are not buoyant, but you can use this to your advantage when your prey is moving down; your non-buoyancy will move you faster than the animal.

## Skins

The Japanese spider crab currently doesn't have any skins.

## Trivia

* The Japanese spider crab's ability is a play on the word spider, and how spiders can use their webs for travelling.
Horseshoe Crab

The **Horseshoe Crab** is a tier 3 animal.

## Buffs

* You gain **+50% more speed** while **holding click**, it also deal a little damage ***(speed 140%)***.

## Mechanics

* Lampreys, crabs, king crabs, crayfish, climbing cavefish, and piranhas evolve into horseshoe crabs.
	+ 7,000 XP is required for any of those animals to evolve into horseshoe crabs.
* Horseshoe crabs evolve into squids, little auks, giant isopods, axolotls, and catfish.
	+ 10,000 XP is required for a horseshoe crab to evolve into a tier 4 animal.
* Horseshoe crabs drop meat upon death.
* As a horseshoe crab, friendly fire is turned off for other horseshoe crabs, oarfish, and whales: meaning it cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* All animals take 40% of their own damage when they attack a horseshoe crab from the back.
* You can walk on land.

### Active Abilities

* Holding the boost will give the horseshoe crab 50% speed, however this gradually drains its boosts.

## Diet

This is a complete list of food that horseshoe crabs can eat.

## Hiding Places

This is a complete list of terrain that horseshoe crabs can hide in.
Leopard Seal

Credits

The **Leopard Seal** is a tier 9 animal.

## Mechanics

* Sea Lions evolve into leopard seals.
	+ 42,000 XP is required for a Sea Lions to evolve into a leopard seal.
* Leopard seals evolve into polar bears, elephant seals or walruses (player-determined).
	+ 48,000 XP is required for a leopard seal to evolve into any of those animals.
* Leopard seals drop meat upon death.
* As a leopard seal, friendly fire is turned off for other leopard seals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You can walk on islands, glaciers, and beaver dams.

## Suitable Biomes

* The suitable biomes for the leopard seal are the arctic and the arctic surface.
	+ If a leopard seal enters the ocean, it will lose oxygen and temperature.
	+ If a leopard seal enters the ocean surface, it will lose temperature.
	+ If a leopard seal enters the arctic, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a leopard seal enters the deeeep, it will lose oxygen, temperature, and pressure.
	+ If a leopard seal enters the swamp, it will lose oxygen, temperature, and salinity.
	+ If a leopard seal enters the swamp surface, it will lose temperature and it will not regenerate salinity.

## Helpful tips

* Try utilizing hit-and-run strategies in order to kill animals higher than you. With the Leopard Seal, it's very fast and deals solid blows, as it has 125% speed and hits fairly good, with 7.0 damage.
	+ Do not try to approach Whales in whirlpools however, as it's virtually impossible to get out of that scenario.

## Diet

This is a complete list of food that leopard seals can eat.

## Hiding Places

This is a complete list of terrain that leopard seals can hide in.

## History

This section highlights all the changes made to the leopard seal in documented updates so far. A full changelog can be found here.
Pets

Pets are NPCs introduced in the Snow and Below 4.0 update, and so far includes the pets listed above.

## Behavior

Pets don't do anything except react to what you are doing with emotes, and they all cost 500 coins and **must** be named. Pets cannot be renamed after purchasing, but you can re-purchase a pet with a new name if you have the coins. Friendly fire is turned on for all animals, meaning you cannot damage them, nor be damaged by them. Even though pets are invincible, they can still die if their owner dies. Pets will also die if their owner airboosts and leaves them behind.

Plz Answer This:
Do different pets have any difference or no?
Thx sm
Also, do pets come back after every death? 🍣

Answer:Pets are permanent and will spawn along with the player. You can unequip pets in the inventory. The only diffrence between pets Is their appearance.
Idea

* Let's go **create ru-version wiki**?
* I see page "**Жемчужина**" (Zhemchuzhina, pearl) on this page was swear words on russian.
* Talk to me if you see russians pages **(I** **speak russian and english | Я говорю на русском и английском).**
* **I need get permission from official wiki for write ru-version.**

**PROBLEM:**

**Russian play in this game and can click on link with wiki if using auto-translater!!! Add new section on main page withlin to ru-version)))**
Squid (disambiguation)

*This is a disambiguation page. It exists to clear confusion if there are multiple pages that share similar names.*

The squid is a tier 4 animal in Deeeep.io.

Squid *might also* be referring to:

### Animals

* Humboldt Squid, a tier 9 animal
* Giant Squid, a tier 10 animal
* Colossal Squid, a tier 10 animal

### Skins

* The many existing skins for each "squid"
* Squid Slayer Cachalot, a skin for the Cachalot
Alligator Gar/Sandbox

Credits

## Overview

**Alligator Gar** is a tier 10 animal in Deeeep.io. Alligator Gar evolves from Electric Eel at 219,000 exp, sharing the same evolution branch with Saw Fish.

### Statistics

Base Stats

HP

DM

AP

DBHP stands for Health.
DM stands for Damage.
DB stands for Damage Block.
AP stands for Armor Penetration.
Click here to see how the stats are ranked.Abilities

OFF

DEF

UTLOFF stands for Offense.
DEF stands for Defense.
UTL stands for Utility.
Click here to see how the stats are ranked.
### Biome Statistics

Alligator Gar's traits include:

Fish: It can live underwater, but will lose oxygen outside of water.
Freshwater creature: It can live in the Swamp, but will lose from salinity in the Ocean.
Shallow-water creature: It can live in shallow water, but will suffer from pressure in the Deeeep.
### Mechanics

*Read about Alligator Gar's mechanics here.*

## Abilities

### Passive

* Gets +10% speed (114% total) at water surface.

### Active

* Normal Boost: Dash forward

* Charge Boost (1000 ms): Lunge forward 3 times and deal 60% more damage (280 total) on the next hit
	+ You are slowed by 30% while charging your boost.
	+ If you miss your target, you are slowed down by 15% for [?] seconds.

## Store

* Muskellunge
(200 coins)
by u/Emeglebon
* Orangetip Gar
(200 coins)
by u/sirDangel
* Platinum Alligator Gar
(250 coins)
by u/KrabzAga
* Ferocious Gar
(300 coins)
by u/sirDangel
* Gardian Of The Grove
(0 coins)
by u/Myhailot
* Gar: Living Fossil
(250 coins)
by u/sirDangel
Oarfish

Credits

The **Oarfish** is a tier 9 animal. It is based on the Giant Oarfish, *Regalecus glesne*, the longest bony fish in the world.

## Buffs

* You have **20% poison damage reduction** ***(reduce all 20% poison damage)***.
* You can **heal below 6 tier animals** except **the jellyfishes**.
* **Immune** to ***deep corals***.

## Mechanics

* Dragonfish evolve into oarfish.
	+ 42,000 XP is required for a dragonfish to evolve into an oarfish.
* Oarfish evolve into manta ray and sunfish (player-determined).
	+ 48,000 XP is required for an oarfish to evolve into any of those animals.
* Oarfish drop meat upon death.
* As an oarfish, friendly fire is turned off for other oarfish and all tier 1 to tier 5 animals excluding jellyfish: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You are immune to poison.
	+ Elephant seals can still reflect poison onto you.

This effect stacks for each Oarfish around the target.
This does not apply to jellyfish.

### Active Abilities

Clicking causes you to dash and deal 25% more damage to animals you hit.

## Suitable Biomes

* The suitable biome for the oarfish is the deeeep.
* If an oarfish enters the ocean, it will lose pressure, however, its pressure time is long enough for this not to matter.
	+ If an oarfish enters the ocean surface, it will lose oxygen and pressure.
	+ If an oarfish enters the arctic, it will lose pressure.
	+ If an oarfish enters the arctic surface, it will lose oxygen and pressure.
	+ If an oarfish enters the swamp, it will lose pressure and salinity.
	+ If an oarfish enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.

## Diet

This is a complete list of food that oarfish can eat.

## Hiding Places

This is a complete list of terrain that oarfish can hide in.

## History

This section highlights all the changes made to the oarfish in documented updates so far. A full changelog can be found here.

 March 1st, 2017 | Oarfish attack damage has been increased.
 March 17th, 2017 | Oarfish FOV in the deeeep has been increased.
Saw Fish

The **sawfish** is a tier 10 animal that evolves from electric eel.

## Mechanics

* Electric eels evolve into sawfish.
	+ 48,000 XP is required for an electric eel to evolve into a sawfish.
* Sawfish do not evolve into any other animals, as they are one of the latest animals.
* Sawfish drop meat upon death.
* As a sawfish, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.
* A skin of Sawfish, saw shark, has a different habitat and biome statistics.

## Abilities

### Passive Abilities

* The sawfish's saw deals 10 no recoil damage.

## Suitable Biomes

* the suitable biome for the sawfish are the swamp and the ocean.
	+ If a sawfish enters the ocean surface, it will lose oxygen.
	+ If a sawfish enters the arctic, it will lose temperature.
	+ If a sawfish enters the arctic surface, it will lose temperature and oxygen.
	+ If a sawfish enters the deeeep, it will lose pressure.

## Diet

This is a complete list of food that sawfish can eat.

## Hiding Places

Sawfish cannot hide anywhere as they are a tier 10 animal.

## Strategies

You are easy to kill and slow when moving, when fighting, face the side of animals, and shake a lot, as if you were a crocodile and you grabbed an animal
Beaked Whale

The Beaked Whale is a tier 10 animal. It is based on its real-life counterpart, the Cuvier's beaked whale *(Ziphius cavirostris).*

## Buffs

* You gain **+25% more speed** when you **detonated the bubble/s** and it also give more damage ***(speed 125%)***.
* You can **see animals far away** **if they have the bubble/s attached to their body** **fired by you.**

## Mechanics

* Narwhals evolve into beaked whales.
	+ 48,000 XP is required for a narwhal to evolve into a beaked whale.
* Beaked whales do not evolve into any other animals, as they are one of the latest animals.
* Beaked whales drop meat upon death.
* As a beaked whale, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Suitable Biomes

* The suitable biomes for the beaked whale are the arctic / arctic surface, ocean / ocean surface, and the deeeep (cold / warm, shallow / deep, and fresh waters in the open beta.)
	+ If a beaked whale enters the arctic, ocean, or the deeeep, they will lose oxygen, however its oxygen time is long enough for this to not matter.
	+ If a beaked whale enters the swamp, they will lose salinity.
	+ If a beaked whale enters the swamp surface, they will not regenerate salinity.

## Diet

This is a complete list of all the food a beaked whale can eat.

## Strategy

* Utilize your bubbles for a ranged attack. Remember to always keep at least one boost on you, to escape sticky situations.
	+ Don't waste your boost firing a bubble at an Icewall made by a Bowhead Whale; the Icewall will simply block it.
	+ If you keep two boosts on you, you can fire one bubble at them. When you're low on health, detonate your bubble to stun them temporarily and get a speed boost, then boost away. If done right, and you make sure to get as much food as you can after that escape, you should survive.
* You can fire your bubbles in the air, so you can use this to attack land animals, particularly Coconut Crabs and Bald Eagles.
	+ You can also fire bubbles at beached animals.
* The maximum amount of damage you can do with your bubbles is 450 damage, so keep this in mind when fighting tanks like the Cachalot and the Whale.
* Try to prevent your target from air-boosting away, since if they get too far, your bubbles will pop on them without any damage being dealt.
* Your prey are targets that don't particularly have great damage-dealing attacks, or non-tank targets.
* Be careful as Cachalot's slow wave can destroy your bubbles.
* Your unusually high oxygen time gives you an advantage against Anaconda; suffocation from the Anaconda will not put your oxygen in danger.
* Don't hunt in the estuary unless *you know what you're doing*. Third-partiers are likely to kill you when low.

## Skins

The beaked whale currently doesn't have any skins.

## Trivia

* The beaked whale's ability, shooting bubbles, is related loosely on the real-life fact that beaked whales use bubble-nets to catch groups of fish and eat them.
	+ However, the Humpback Whale is better known for this than the Beaked Whale.
Wolf Eel

Credits

The wolf eel is a tier 9 animal. It is based on its real-life counterpart, *Anarrhichthys ocellatus.*

## Mechanics

* Dragonfish can evolve into wolf eels.
	+ 36,000 XP is required for a Dragonfish to evolve into a wolf eel.
* Wolf eels can evolve into Halibuts or Coelacanths.
	+ 1 XP is required for a wolf eel to evolve.
* Wolf eels drop meat and a skeleton on death.

## Suitable Biomes

* The suitable biome(s) for the Wolf eel is the deeeep and the arctic.
	+ If a wolf eel enters the ocean, it will lose temperature.
	+ If a wolf eel enters the ocean surface, it will lose oxygen and temperature.
	+ If a wolf eel enters the arctic surface, it will lose oxygen.
	+ If a wolf eel enters the swamp, it will lose temperature and salinity.
	+ If a wolf eel enters the swamp surface, it will lose oxygen and temperature, and it will not regenerate salinity.

## Strategy

* As your stats make you a fragile fighter, it is advised to avoid tier 10s and evolve as quickly as possible (except in PD, if you want to stay as Wolf Eel)
* The ability to latch onto tier 8-10 animals is very powerful if utilized correctly.
	+ Charging your boost while latched will deal additional damage and boost your DPS, which can deal hefty damage to tier 10s.
	+ Try to latch onto unsuspecting / low-health tier 10s, as you'll be able to attack them easily (unless they are experienced players, which they'll probably shake you off)
* LMJs are very easy to kill with your Latch ability, so you could try to farm them.
* Like most latching animals (except Lamprey or Anaconda), you are vulnerable to outside sources of damage, so make sure to unlatch and boost away if low on health.
* Your main prey should be other tier 9s or tier 8s, as tier 10s are vastly stronger than most tier 9s.
* Don't try to latch onto tanks, especially whales with bleed reduction, as your DPS isn't too effective on them.
	+ This doesn't matter if they're low on health.
Narwhal

The **Narwhal** is a tier 9 animal. It is based on its real life counterpart, *Monodon monoceros.*

## Mechanics

* Sea Lions evolve into narwhals.
	+ 42,000 XP is required for a Sea Lion to evolve into a narwhal.
* Narwhals evolve into Bowhead Whale and Cachalots (player-determined).
	+ 48,000 XP is required for a narwhal to evolve into any of those animals.
* Narwhals drop meat upon death.
* As a narwhal, friendly fire is turned off for other narwhals: meaning you cannot damage them nor be damaged by them.

## Suitable Biomes

* The suitable biomes for the narwhal are the arctic and deep
	+ If a narwhal enters the ocean, it will lose oxygen and temperature.
	+ If a narwhal enters the ocean surface, it will lose temperature.
	+ If a narwhal enters the arctic, it will lose oxygen; however, it can swim and its oxygen time is long enough for this to not matter.
	+ If a narwhal enters the deeeep, it will lose oxygen; however, it can swim and its oxygen time is long enough for this to not matter
	+ If a narwhal enters the swamp, it will lose oxygen, temperature, and salinity.
	+ If a narwhal enters the swamp surface, it will lose temperature and it will not regenerate salinity.

## Diet

This is a complete list of food that narwhals can eat.

## Hiding Places

This is a complete list of terrain that narwhals can hide in.

## History

This section highlights all the changes made to the narwhal in documented updates so far. A full changelog can be found here.

 March 18th, 2017 | Narwhals can't walk anymore.
First version (gamemode)

**DO NOT EDIT OR DELETE THIS PAGE, KEEP IT AS A LEGACY GUIDE!**

This gamemode was an FFA server simulating the early days of playing the game.

Tips:

* A FFA that has a 11 tier system: Clownfish, Crab, Squid, Seagull, Ray, Beaver, Hammerhead, Dolphin, Shark, Orca, Whale.
* There is NO FRIENDLY FIRE. If you are a squid, run away from whales. They CAN kill you in this gamemode.
* Flappy birds are strategical resources for those reaching hammerhead or beyond.
* If you are a Crab or a Beaver, try to boost to eat apples on the island.
* Hammerhead can eat apples.
* Whales cannot eat Flappy Birds.
* You are forced to evolve when with enough XP.
* Crabs do not sink to the sea and you don’t need to charge your boost in this mode.
Pelican

The **Pelican** is a tier 6 animal. It is based on its real life counterpart, the American White Pelican, *Pelecanus erythrorhynchos.*

## Mechanics

* Any Tier 5 animal can evolve into a pelican.
	+ 24,000 XP is required for a seagull to evolve into a pelican.
* Pelicans evolve into any of the tier 7 animals. 30,000 XP is required for a pelican to evolve.
* Pelicans drop meat upon death.
* In Free for all mode, friendly fire is turned off for pelicans meaning that pelicans cannot damage other pelicans. Pelicans cannot also damage Seagulls in FFA, putting pelican at a disadvantage for hunting.

## Abilities

### Passive Abilities

* You can fly as long as you are in the air. When you are in the water, you will lose oxygen and float upwards automatically.
* You can walk on land and all other surfaces that are not under the water.
* You are slower when moving downward while underwater.
* Is not slowed down by coral fans or table corals.

### Active Abilites

* Boosting while walking causes you to ground attack.
* Charge boosting while walking causes you to jump.
* Boosting while not walking causes you to dash and deal 25% more damage to animals you hit.

* Charge boost to dash forward and swallow a tier 1-4 animal.
	+ Click to release the swallowed animal
* Charge boosting while walking causes you to jump. You will jump higher the more you charge a boost. This does not consume a boost.

## Suitable Biomes

* The suitable biome for the pelican is the ocean surface and the swamp surface.
	+ If a pelican enters the water, it will lose oxygen.
	+ If a pelican enters the arctic surface, it will lose temperature.
	+ If a pelican enters the deeeep, it will lose oxygen and pressure.
	+ If a pelican enters the deep swamp in the team FFA map ffa\_mrbirdyflee, it will lose pressure.

## Diet

This is a complete list of food that pelicans can eat.

## Hiding Places

This is a complete list of terrain that pelicans can hide in.

## History

This section highlights all the changes made to the pelican in documented updates so far. A full changelog can be found here.

 April 7th, 2017 | Pelican's grab time reduced to 15 seconds.
Competitive Deeeep.io

The concept of Deeeep.io being a competitive game has existed for about as long as the game has been out. Community-ran tournaments and events have been organized for a long while, and there is an active community of people who participate.

## History

*This section needs work. If you have info, please gladly put it here.*

## Tournaments

Official Deeeep.io tournaments **do not** exist, however community-made ones have existed and have drawn people's attention. Tournaments have primarily been held in the official Deeeep.io Discord server, as such all competitors are encouraged to join there.

A tournament named "Get On My Level" (potentially a nitpick at the popular Super Smash Bros tournament of the same name) was formerly planned by an unknown person, but never came to fruition.

## Format

Most tournaments are held in a single-elimination format, which stipulates that once a person loses a set to another, they are out of the tournament. In this type of format, players are seeded into specific places where they will then fight another person. The winning player moves on to the next seed, and so-on so-forth until the "finals". Here, whoever wins takes home the win.

If a tournament is double-elimination, a player will be knocked into "losers' bracket" upon loss in "winners' bracket". Once a player then loses in losers' bracket, they're out of the tournament. At the end of the tournament (being, the "grand finals"), the players coming from wins in winners' finals and losers' finals will fight. If the player coming from losers' side (indicated by [L]) beats the person from winners' side (indicated by [W]), in "set 1", then the "true grand finals" will commence, where whoever wins is the true winner.

Tournaments are typically held in a top 64 bracket, which means placements will be in the following order:

* 1st (winner)
* 2nd (runner-up)
* 3rd (bronze)
* 4th (**only if double-elimination**, if someone loses in "losers' semifinals" )
* 5th (2 players)
* 7th (2 players)
* 9th (4 players)
* 13th (4 players)
* 17th (8 players)
* 25th (8 players)

...and so on so forth.

### Extra

Tournaments typically run in 1vs1, which while it may seem easy to match up with your opponent, is actually a lot harder, corroborated by the removal of private matches in the Reef update. As a result, tournament organizers have to pick seclusive times to begin tournaments.

## Reception

It is unknown what Fedeio thinks of the competitive scene, as it is still, mostly in its infancy, and hasn't attracted enough people to make it a true part of the community.
Mechanics

*THIS PAGE IS CURRENTLY UNDER CONSTRUCTION!!!
Each section of this page will have its own page. However, the basic information about them will still remain in this page as it currently is.*

## Experience & Score

*For more information, visit Experience & Score.*
### Experience

**Experience** *(also called **exp** or **xp**)* is the number that measures how close you are to evolve to the top tier. You start the game with 0 exp, at which point you have to start eating food in order to gain more experience and evolve. Experience can be checked on the bottom green bar while ingame, along with the name of your animal and the required experience to evolve.

The following table indicates how much experience is required to evolve to a specific tier:

### Score

**Score** is the number showing how successful you are in playing the game. You start the game with the score of 0, at which point you have to start eating food and killing other animals in order to increase your score. Your score can be checked below your name and on the leaderboard and/or the  *... the top left section of the screen having the name of the Kings*  if it's high enough. At all moment, your score would always be equal to or greater than your experience.

Killing other animals is risky, but it's the most effective way to increase your score. Upon killing an animal controlled by another players, you gain *a part* of their score.

## Food & Diet

*For more information, visit Food & Diet.*
**Food** is considered everything that playable animals are able to consume, including the floating pellets and objects such as Hermit shells and Skeletons. **Diet** is the set of Food that a specific animal can consume. There are multiple kinds of food which you can consume to increase your experience and score.

AIs are not able to eat any food under any circumstances.

The following table includes *"all"* the Food can possibly spawn in Deeeep.io and the animals being able to consume them.

*It may appear confusing, but I made the Floating food and Terrain food from the old Plankton, Algae, Ice, etc. I'm intending for the image to contain all of them.*

## Skins & Store

*For more information, visit Skins & Store.*