Weapons

**Weapons** are the main method of dealing damage. Each is unique, with differing stats, such as cooldowns, damage, and price, along with unique attributes such as abilities, damage types, or other special effects.

Weapons are tied to the Station Weapons level, with higher tiered weapons being unlocked with each new upgrade of the Station Weapons level. Weapons can be upgraded at the Weapon Upgrade Station, gaining increased Damage on their attacks and abilities with each level.

New weapons can be purchased at Weapon Racks located around the Station and Moon. Ammo for Special-class and Heavy-class weapons can be bought at racks as well.

Even though every weapon has unique properties, they all share a few things in common:

* Deal more/less damage to specific types of targets, such as dealing different damages to Light or Armored entities.
* Have three Ranks (except the Medic suit's Bio Cannon), with each Rank giving the weapon a unique benefit, such as unlocking new abilities, upgrading existing abilities, or other stat benefits. These ranks are specific to each weapon, and upgrading one will not upgrade others.
* Have 10 damage upgrades, each upgrade increasing the damage by 10%. These upgrades are shared between every weapon.

There are three types of Weapons:

* **Primary**, which have unlimited ammunition.
* **Special**, which have ammo that needs to be replenished after depletion
* **Heavy**, which work on an ammo system like Special weapons, albiet more expensive to refill.

Each player has 3 Weapon Slots, one for each type of weapon. Equipping new weapons from your inventory takes a few seconds, but once equipped to your weapon slots, you may switch between them near-instantly.

## Primary Weapons

Primary Weapons are basic. They tend to be generalists - good in most situations, master of none, and aren't as specialized as the other types. They also tend to be the cheapest.

* SI Gauss Rifle
* Recon Rifle
* MK13 Incinerator (Hazard Suit only)
* Bio Cannon (Medic Suit only)
* Laser Rifle
* Ion Rifle
* Particle Phaser
* Pulse Destabilzer
* EC-13 Plasma Rifle
* Fusion Carbine

## Special Weapons

Special Weapons are more specialized (and usually stronger) than Primary Weapons. They all have some form of area of effect, and are useful for dealing with swarms of alien minions. However, they're more expensive than their Primary counterparts and require Special ammo to be fired.

* Incinerator
* Combat Shotgun
* Arc Welder
* Subzero
* Dual Subzeroes (Hazard Suit only)
* Gamma Ray Gun
* Super Shotgun

## Heavy Weapons

Heavy Weapons are even further specialized and stronger than Special Weapons, with the highest damage for their Station Weapons tier, but with significant drawbacks - most will slow the user's movement speed while equipped, and ammo is extremely expensive. Heavy Weapons are best reserved for fighting important opponents, like the Alien Host or their Spawns.

* Rocket Launcher
* DSR-55 Anti Material Rifle
* M134 Minigun
* Fusion Rail Gun

## Unique Weapons

Unique Weapons are, as the name implies, unique. They cannot be used/accessed by normal means or normal Crew members, and do not scale with weapon upgrades from the Weapons Upgrade Station.

* Psionic Fists
* Lightsaber