Adventure 16

**Real World Date: 9/3/2017**

**In Game Dates: December 14th, 5000 M.E. - December 15th, 5000 M.E.**

**XP: 2100 (Total: 8851)**

## Can Someone Hit B2?

 **Location** | Ithquandryic Society (Floor 2 - Blacksmith)

The party, now armed with a key for the elevator, descend down into the second level. The conditions of the second level is better preserved, but it is much colder and seems to be filled with a misty dampness in the air. The party move forward, observing two different blacksmith stations, one for armor, one for weapons. As they explore, they discover one of the blacksmiths has three fire Dwarves known as Azer and they attack.

The party fights off the creatures, defeating them, then inspects where these creatures came from. Their trail doesn't seem to lead anywhere, and they seemed to have just appeared inside the dungeon. They move along the halls, finding a bowyer/fletcher, a dining hall, a kitchen/pantry, and a common room, all seemingly empty. They discover a barracks and storage area, also empty, then move back in the other direction.

## Reading is Dangerous

 **Location** | Ithquandryic Society (Floor 2 - Library)

The party then discovers the bottom floor of the library they had seen from the floor above. It is covered in plants and most of the books are destroyed or faded. Hovering over two corpses are two Slithering Trackers, two ooze like creatures seemingly made of water. The party is attacked by the creatures, but they manage to defeat them. Aurelia speaks with the plants in the room but find very little information about these creatures or where they came from.

 **Location** | Ithquandryic Society (Floor 2 - Bedroom)

The party moves along from the library, heading south into a corridor with very fancy bedrooms. There are two bedrooms for important people that are faded and destroyed, but were once quite luxurious. The first is empty, but the second has two demonic creatures called Babau looting the rooms. They attack the party, but are dispatched. However, they do damage the party quite bad so they decide to make camp for the night, with Erevan and Aurelia taking the watches.

## Dreamscapes

During Aurelia's watch, Del appears out in the hallway and whispers some advice about the stairway around the corner. She tells the party that what they will see isn't real, and once they make it through that, they must not go to the left. They can go straight or right, but not left. Aurelia relays that info to the rest of the party when they wake and they discuss their plan. They decide to heed the warnings for now.

The party emerge from, the room an head further down the hallway and discover stairs leading down to the third floor. As they step onto them, they all have visions.

Wrax is in a destroyed fort. The world is one fire, with a pool of lava creepy towards him. He sees **The Fiend**, with **The Woman**, marching up a set of stairs to a portal at the top. He hears his loved ones, including his dead parents and all the party members, calling from a pit. He can help them get out, but **The Fiend** will escape. He decides to run towards the stairs at full speed. He hears from behind his loved ones scream in pain as the lava flow spills into the pit they are in as he runs up the stairs two at a time. He is stopped by random fiends who step in front of him and **The Fiend** escapes through the portal.

Aust is on a hill overlooking a battlefield. Dark, amorphous creatures with tentacles are moving amongst the thousands of dead bodies, finishing off any who live. A major city that he has never seen before is destroyed in the distance, flames burning throughout. He stands besides several generals of various monstrous races: Orc, Dueregar, Hobogoblin, Drow, etc. He is handed a blade by a figure that he can't quite make out, but it is definitely **The First**. He is asked to use it to execute the prisoners: his mother and all the members of the party. Instead of following orders, he throws the blade back. The other generals swarm him and kill him.

Aurelia is in a forest, being pursued by a mob. She sees her former lover, **Galvonna Blueshield** is next to her. She is not sure why they are being pursued, but they are both in trouble. As they run towards a carriage on the road that is their escape vehicle, **Galvonna** trips and falls. Aurelia decides to walk towards the mob peacefully, and when she does, **Galvonna** is suddenly fine, says "Sucker!" and runs towards the carriage and leaves Aurelia behind.

Lear is suddenly on a road, leading into directions. To her left is Aurelia being attacked by an unknown figure. To her right is a village being razed by an army of barbarians and they will all die without aid. Lear decides to kneel and pray for guidance. As she does, the village is destroyed and the figure reveals that it is Lear's old rival, **Esar Stormheart**, with his own Moon Blade. She runs over to stop the battle but she fails to save either one of them and is cut down by her rival.

All the party awake from these visions, having climbed down the stairs and they all collapsed onto their knees. They stand up, regain their bearings, and observe where they are. They see a large collection of dead bodies that were escaping the left hallway. They seemed to all have been killed by a blunt weapon. The party moves forward towards the middle hallway and continue exploring.

## Danger Zone!

 **Location** | Ithquandryic Society (Floor 3 - Danger Room)

The party discovers two locked offices as well as a jail and and an infirmary. They discover a lock box in the jail which is locked by a series of levers. They manage to figure out how to unlock the lock box and retrieve several magical items out of it. They find nothing of use in the infirmary, but they do discover a doorway that leads to a strange room with lines along the walls and floors and ceiling as well as a control room that looks damaged. There are also creatures in the room biting at the remnants of the room.

The party regroups and heads into the room to defeat the Guard Drakes in the room. They realize that this room is designed to project illusions for training purposes, almost like a Holodeck or Danger Room. Afterwards they realize they reached the end of this hallway and head back to the stairs and take the right path. They discover a barracks with one bed that is recently used. They are then approached by Del.

## Into the Vault

Del explains there are two vaults: one with holy relics, one with evil ones. The way the system is set up, there must be a minimum of one guard at each vault at all times. The enchantments also heal and preserve the guards so they are ageless. She guards the vault with the holy relics, and there is a sign in procedure that allowed the previous guard to sign out once she signed in. She escorts them to the vault after she asks the party, specifically Wrax, what their intentions are.

The party follow her down the hallway to the vault, passing the platform where you sign in. She opens the vault, which is a massive room with an infinite ocean below. She summons a moving platform that they all board and begin crossing to the other end of the vault. Del explains that the other vault being evil has corrupted Berelith. He has summoned or let in all the monsters in this place, his corruption get worse as the years go by. As she explains, she sees figures flying towards them.

## Flying and Platforms

 **Location** | Ithquandryic Society (Floor 3 - Holy Vault)

Two Nightmare horses with Ghoul mounts fly towards the platform, landing on it and causing it to shift. The party plus Del shift their positions and attack the creatures. As they defeat them, two other creatures, small Red Dragons, fly towards them as well. They land, shifting the weight again, causing the party to move more. They manage to push off or kill the creatures so the platform will become stable. Eventually they reach the other side of the vault safely.

The walk onto a platform with sixteen display cases, six of which are empty, the other ten containing powerful holy relics. The party must determine if the item that Wrax is looking for is among them...