Reactor Meltdown

This article is for the Sabotage on The Skeld, MIRA HQ and The Fungle.For the Polus Sabotage, see Reset Seismic Stabilizers.Alternatively, for the the location where the Sabotage is resolved, see Reactor.

## Reactor Meltdown

* Button
* Interface

### Maps

* The Skeld
* MIRA HQ
* The Fungle

### Duration

* 30 seconds (The Skeld)
* 45 seconds (MIRA HQ)
* 60 seconds (The Fungle)

**Reactor Meltdown** is a Sabotage in *Among Us*, occurring on The Skeld, MIRA HQ and The Fungle.

## Overview

Reactor Meltdown is caused by An Impostor when clicking the nuclear hazard symbol on the Sabotage screen over Reactor. When this Sabotage is chosen, players have 30 or 45 seconds to repair it, depending on the map. Two players must go to the different fingerprint scanners located in Reactor. Players must click and hold on each fingerprint scanner simultaneously, meaning this Sabotage requires at least two players. As with all other Sabotages, both living Crewmates and Impostors can resolve Reactor Meltdown, and the emergency button cannot be used.

When the player opens the Reactor Meltdown interface, it says "HOLD TO STOP MELTDOWN", and the hand is colored red. When the player is tapping on the scanner and no one is tapping on the other, it will say "WAITING FOR SECOND USER", and the hand remains red. When two players hold on each scanner, it will say "REACTOR NOMINAL", and the hand turns blue.

If players fail to resolve the Sabotage in time, The Impostors will be victorious. The only way to resolve this Sabotage without using the fingerprint scanners is for a body to be reported, which will end the Sabotage and start an emergency meeting as usual.

## Trivia

* Reset Seismic Stabilizers is an alternate version of Reactor Meltdown which can occur on Polus. It has a duration of 60 seconds and is resolved at the Seismic Stabilizers.
	+ Similarly, Avert Crash Course is an alternate version of Reactor Meltdown which can occur on The Airship. It has a duration of 90 seconds and is resolved in Gap Room.
* During Reactor Meltdown on The Skeld, the reactor in Reactor will begin to glow red. On MIRA HQ, the Reactor in Reactor will glow red and shake vigorously.
* Even though the handprints become red when the Sabotage occurs, the panel used to fix the Sabotage is still blue.
* In older versions, there existed an exploit in which a player could use to resolve Reactor Meltdown all by themselves, but this has since been patched.
* In a drawing Marcus Bromander posted on Twitter that was Innersloth's concept art for tasks, one drawing resembles Reactor Meltdown.
* Players have an additional 15 seconds to resolve Reactor Meltdown on MIRA HQ than The Skeld, most likely due to the fact that players must go through Decontamination, which can be time-consuming.
* The hand scanners show 5 fingers on the hand, despite the fact that the characters only have 4 fingers on each hand.
* Reactor Meltdown is impossible to resolve in Practice mode unless there is a reportable dead body.

## Gallery

The Reactor Meltdown interface when no one is tapping on the other scanner.The Reactor Meltdown interface when it is fixed.Reactor on The Skeld during Reactor Meltdown.Reactor on MIRA HQ during Reactor Meltdown.The panel used to solve the Sabotage.White and Purple resolving Reactor Meltdown as seen in How to Play.