Patches/January Update

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*January Update 2020 - January 28, 2020*
## General Tweaks & Improvements

### Gameplay

* Reduced the chance of Rivals being generated by Machines killing players and increased the chance for players killing Machines in a region.
* Experimental Weapons drop chance should now be correctly tied to Rival level and Machine type. The lowest chance is now a Level 1 Prototype Class Hunter and the highest is a Level 4 Apocalypse Class Tank.
* Restricted Experimental Weapons to only drop to players who are level 25 and above.
* Fixed an issue where you couldn’t reload immediately after exiting a bicycle.
* It's now possible to reload and sprint at the same time.
* Fixed an issue where it was possible to attach any ammo or attachment to any weapon.
* Tweaked the way in which flame damage was applied to Machines.
* Fixed an rare issue where weapon switching with only 1 main weapon equipped could un-equip the weapon.
* **[Community Report]** Fixed an issue where the Minken Bunker Mission could not be completed from the Warboard.
* **[Community Report]** Fixed an issue where the Skvadern Warboard Mission could become blocked if items were picked up in the wrong order.
* Fixed some issues with Mission objective counters not properly syncing when going from Multiplayer to Single Player resulting in blocked missions.
* Updated Missions to auto-complete from your log if all required Mission objectives have been achieved instead of being stuck in your log.
* Fixed an issue where Flying Objects and The Road to Salthamn could not be completed after finishing all objectives.
* Fixed an issue where players broken Missions would not be properly fixed if they immediately joined another player’s Multiplayer session after an Update instead of starting their own session first.
* Fixed an issue where Beyond the Barricade could get blocked for the host if a client picked up a Mission item in the host’s game.
* Fixed an issue where if a player left the game during The Resistance while in Multiplayer and then started the game in Single Player, the Mission would disappear from the log.
* Fixed an issue where Challenge progression could be carried over to a new character after deleting all previous old characters.
* Fixed an issue where players could infinitely revive themselves without any Adrenaline Shots.
* Fixed a few issues around getting stuck on a bicycle and attempting to dismount.
* Fixed an issue where NPCs would not respond to the power outage during the Fighting the Cold Mission.
* Fixed an issue where Machines would continually attack a players last known position when downed.
* Fixed an issue where Tanks would attempt to firing their missiles at a player when that player was well outside of the Tank’s weapon range.
* Fixed an issue where in specific circumstances Machines attacking the hotel would not deal damage.
* Fixed an issue where Tank Cluster Mines were not detonating for client players in Multiplayer.
* Fixed an issue where Tank Cluster Mines would sometimes materialize out of thin air.
* **[Community Report]** Fixed an issue where dead and alive Machines could disappear when looking away from them and then looking back.
* **[Community Report]** Fixed an issue where Ticks would sometimes spawn outside of a house instead of inside.
* **[Community Report]** Fixed an issue where players would not automatically respawn when falling into a lake near the Military Compound and Angerås Church.
* **[Community Report]** Fixed an issue where KVM-89 Squad Automatic Weapon ammo was not dropping on Östertörn (main island).
* **[Community Report]** Fixed an issue where players had trouble picking up the weapon in a small storage room at the Sävered Radar Mast.
* Fixed issues regarding players accessing / unlocking Safe Houses in Single Player after having entered them, but not unlocked them, in Multiplayer.
* Fixed several instances of loot containers that were unable to be looted.
* Fixed an issue where it was possible to continually respawn a Relay Beacon on Himfjäll.
* Fixed a few instances of Machines spawning and getting stuck inside buildings.

### Audio

* **[Community Report]** Fixed an issue where the air raid siren could end up constantly playing.
* Fixed an issue where several audio logs would show a giant block of text when using subtitles instead of pacing the text out.
* Fixed an issue with the player heartbeat from sprinting still playing when emoting or getting on a bicycle.
* Fixed an issue where the Overdrive sound effects from the Experimental M/46 “Kpist” SMG ended too early in Multiplayer.
* Fixed an issue where VO may not be heard during the Ghosts of the Past Mission.
* Fixed an issue with VO and subtitles overlapping the Credits during the Behind the Curtain Mission.
* Fixed an issue where sometimes audio log VO would reverberate while playing in a bunker.
* Fixed an issue where player footsteps wouldn’t play while reloading.

### Balancing

* Fixed an issue where a single destroyed Tick would sometimes count as multiple when playing in Multiplayer.

### UI Fixes

* **[Community Report]** Fixed an issue where sometimes Machine components would remain highlighted after leaving Tech View.
* **[Community Report]** Fixed an issue where the counter for Adrenaline Shots could become negative.
* **[Community Report]** Fixed an issue with the Storage Box incorrectly counting the number of attachments on a weapon against the item space available.
* **[Community Report]** Toned down the HUD filter from the Gas Mask.
* Removed the Gas Mask HUD filter when seeing your character in 3rd person. Ex. While emoting or on a bike.
* Added tooltips on how to cycle views when using a Vision Module.
* Fixed an issue where stats may not show on apparel when cycling through variations.
* Fixed an issue where the bike icon could get stuck on the map and in-world if you tried to spawn a bike multiple times.
* Fixed an issue where both Challenge tree tabs were highlighted when switching between menus.
* Fixed an issue where a Rival nameplate would disappear if something blocked your line of sight.
* Fixed an issue with scroll bar behavior in the Collectibles menu.
* Fixed a few issues with interaction prompts throughout the world.
* Updated controller mappings to indicate what button was reload.
* Fixed an issue where the Controls option appeared twice in the Settings menu.
* Fixed an issue where your screen could go mostly white if you used a Medkit while being hit by a flamethrower.
* Fixed an issue where the damage over time effect would not scale appropriately to your field-of-view setting.
* Cleaned up some erroneous POIs in a few Missions.
* **[Community Report]** Added translations for the Overdrive firing mode on the Experimental M/46 “Kpist” SMG.
* Updated various Collectibles & Missions Items to either include or remove text based on their description.
* Fixed a few issues with subtitle text disappearing too quickly or staying on screen for too long.
* Fixed an issue with inconsistency between Run and Sprint in the Settings menus.
* Fixed an issue where the Tutorial flow on PC would mention Left Stick while using a mouse and keyboard.
* Fixed several punctuation issues.

### Visual Fixes

* Fixed an issue with aiming-down-sights (ADS) with the 12G Pump-Action that resulted in a black bar appearing on screen when wearing the Worn Flannel Jacket or Elegant Tailcoat.
* Fixed an issue where player hair could appear distorted when looking through a scope.
* Fixed an issue where thrown items would sometimes disappear in mid-air (but still worked appropriately).
* Fixed an issue where from another player’s perspective, a player would still use the holding animation after a flare had been held for the maximum amount of time but had already been dropped.
* Fixed an issue where the jog animations may not play after sprinting and then running out of stamina.
* Fixed an issue where sometimes your weapon would stay in your hands while emoting.
* Cleaned up several reload animations that were acting glitchy.
* Fixed a few issues with how the Apocalypse Class Hunters’ flamethrower would look from certain angles.

### Map Fixes

* Fixed plenty of issues regarding floating objects, clipping objects, or inconsistent collision.
* Fixed an issue where swings would sometimes act as if possessed!
* Fixed an issue where televisions would still be on after the power went out in the hotel.

### Miscellaneous Fixes

* **[Community Report]** Fixed an issue where players could crash when retrieving the Experimental Klaucke 17 from their Storage Box.
* Fixed an issue where players would be stuck on the login screen after crashing.
* Various other crash fixes