Stats

Credits to ScherBeaR.

# Main Stats

They are flat values.

* **ATK:** Represents your Hero's strength, used for damage calculations. The higher ATK is, the more damage your Hero will inflict with his/her attacks.
* **DEF:** Represents your Hero's endurance, used for damage resistance calculations. The higher DEF is, the less damage your Hero will receive from attacks.
* **HP:** Represents your Hero's life. Once HP gets to zero, your Hero will die. You may revive him/her by using certain skills.
* **Attack Speed:** Represents your Hero's speed. It affects Heroes' turn order and determines who attacks first in battle.

**ATK, DEF**, and **HP** raises as your Hero levels up, and they can be further raised with Hero Talents, Runes, Guild Skills, Enhancement and with either passive or active skills. **Attack Speed** is different and cannot be raised by Level Up or Evolving; you can only raise it with Runes, Buffs, or by Enhancing your Hero (it raises Attack Speed by +10 on first enhancement). Each Hero has its own Attack Speed; it has no relation to its type, and it's often a reflection of Hero's playstyle.

# Secondary Stats

They are percentage values.

* **ACC:** Represents accuracy. It's an opposite stats to EVA. The ACC's formula is calculated as:
***100% + ACC - EVA = Hit Chance***
If the resulting value is higher or equal to 100%, your Hero's attack won't miss.
* **EVA:** Represents evasion. It's an opposite stats to ACC. The EVA's formula is calculated as:
***EVA - ACC = Evade Chance***
If the EVA is higher than ACC, your Hero will have a chance to evade an incoming attack.
* **Critical Strike Chance:** The chance that your Hero has to perform a critical hit when using any skill. Critical Hit Damage is based on the Critical DMG stats. It starts as 5%.
* **Crit. DMG:** The multiplier for your Hero's Critical Damage. The formula is:
***Damage x 1.(Crit. DMG)***
It starts as 20%.
* **Multistrike:** The chance that your Hero has to make a follow-up attack with his/her Skill #1 after attacking with any skill. It starts as 5%. The attacks from Multistrike can't be counterattacked.
* **Counterattack:** The chance that your Hero has to make a follow-up counterattack after being attacked by the enemy. It starts as 5%. Counterattacks always use Skill #1 and can't be counterattacked further. Multiple-target attacks can trigger each hit Hero's Counterattack chances.
* **Auto HP Recovery:** The percentage of HP that your Hero will heal at the end of his/her turn. It starts as 0%.

All Heroes have the same values for their secondary stats. These values can be increased with Hero Talents, Runes, Guild Skills, Enhancement and with either passive or active skills. There's a cap for all secondary stats. While the correct value is still unknown, the popular belief states that it's around 80% for most stats.

* **Combat Power:** Number used to measure your Hero overall power. It's only for reference.

# Stats Differences Between Rarities

All Heroes stats are based on his/her type and rarity, which means all Heroes from the SSR rarity that belongs to Attack-type will have the same base stats, with only Attack Speed being different. SSR Heroes have exavtly 20% more stats than SR and R Heroes. All R and SR Heroes have exactly the same stats, with only Attack Speed being different. The common difference between SR and R Heroes is that SR Heroes usually have more effects imbued in their skills when compared with R Heroes.