recursal/Fanatic-Fandom huggingface dataset:
Soulmates/nl

Wij willen allemaal geloven dat er iemand is die dezelfde gevoelens en doelstellingen als ons heeft. Iemand die ons volledig begrijpt. Iemand die echt van ons houd. Helaas kunnen we je niet vertellen of dat wel of niet zo is, maar wat we je wel kunne vertellen is dat de kans dat je alleen bent klein is.

Elke ziel heeft een tweeling, iemand die gelijk is op welke manier dan ook. Wat dan ook het lot is van iemand, je zielsverwant heeft hetzelfde lot. Deze permantente link tussen zielen zorgt voor meerdere werderzijdse voordelen.

Als eerste is: hoe dichterbij zielsverwanten bij elkaar komen des te meer ze bewust zijn van elkaars aanwezigheid. Met beperkte afstand kan een zielsverwant altijd zijn tweeling vinden.

Als tweede zijn zielsverwanten zo scherp afgestemd op de herinneringen en ervaringen van een ander dat met een beperkte aftand ze de vaardigheden van een ander kunnen oppikken. Er word gezegd dat wanneer twee zielsverwanten in contact komen met elkaar dat de vaardigheden zo scherp op elkaar afgestemd zijn dat ze elkaar voltooien. Daarbij geven ze de gecombineerde vaardigheden van beide karakters in alles wat ze doen.

En als laatste, de gemeenschappelijke verbinding tussen twee zielsverwanten werkt als een batterij. Zolang ze dicht bij elkaar zijn en zolang hun lichamen het kunnen verdragen heeft een ziel altijd genoeg geestkracht hebben om zijn weg terug te vinden van het astrale veld.

Klinkt geweldig, toch? Helaas zit er een addertje onder het gras. Zielsverwanten beginnen hun leven als tweelingen. Elke ziel leeft zijn eigen leven en ontwikkelt zijn eigen affiniteit naar goed of slecht. Terwijl hun lotsbestemming gelijk zijn, is er geen garantie dat ze op dezelfde kant van de kosmische strijd zitten wanneer ze elkaar ontmoeten.

Maar het meest belangrijke is dat zielsverwanten die in twee verschillende richtingen gaan, er maar één manier is om verder te gaan met je leven. Je moet zijn ziel van zijn lichaam verwijderen en ze terug sturen naar de Akashic Records.

Zielsverwanten worden gekozen uit de 300,000+ zielen die gegenereerd worden op een server, dus de kans is zeer klein dat jij je zielsverwant gaat ontmoeten .

## Referenties

1. ↑ Walsh, Jeromy "Caspian" Design Journal #2 – Soul Selection, Destiny, Achievements and Soul Mates
2. ↑ Walsh, Jeromy "Caspian" IRC
Technology

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Technology plays a vital role in Chronicles of Elyria in creating a dynamic, ever-changing world.

Technology is represented by the set of all products, components, and materials that people know how to create or process. Additionally, it enables the creation of new, never-before seen patterns and recipes that add depth to the game world by solving problems, synergizing skills, and making locations in Elyria more divergent and unique (see Research).

* Render of a glider
* A clock on a mantle piece
* A Reflection Telescope

New recipes can introduce the processing of new materials for Gatherers, the construction of new components for Producers, or even the ability to create all new, never before seen items. Technological advancement can happen across all Producer and Gatherer skill trees, allowing for the development of new medicines and poisons, new methods of scribing, and even new construction materials.

## References

1. ↑ Caspian, Technology & Research, 16 November 2015
Magic

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Gaining Magic

**Magic** will be able to be gained in a few different ways. One of these is Talents, which **less than five percent of player characters will have**. Another way to gain magic abilities is magical relics and artifacts. The last method which is currently known, is becoming a lich.

The knowledge of Magic is currently meta-knowledge. As far as in-game Elyrian citizens know, Magic used to exist but hasn't been witnessed or experienced in the world for many centuries.

## Use

We do not have any information on the magic system currently. It will be talked about in the Magic Developer Journal.

## Design Journal

The Magic Design Journal has been said to be combined with the Talent Design Journal. This was said to be coming after the Combat Design Journal, but currently we do not know when these will be released.
Song Bird

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | Yes

## Information

This pet is different from the other currently available pets, as they have the potential to fly away and cannot be trained. This is a mated pair of songbirds, keep them fed and ultimately you will end up with a third!

**Note**: This pet is different from the other currently available pets, as they have the potential to fly away and cannot be trained.

## References

1. ↑ Kickstarterversary 2018 Week 2, 14 May 2018
2. ↑ Elyria and Chill Store Event, 6 February 2018
History

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

*But the way the lore had been privately written, the way I had written, subject to change depending on what the story director wants to do, there is multiple places or multiple planes of existences. It’s called Haven; it’s in the old Elyria where the world is broken up. There is kind of the New Elyria that people known as the Children of Mann are now populated, and there is another place that people are consumed by fire. And that world is known as Karcion. So that lore we’ve got now is there are multiple planes of existence and between those is the Astral Plane that’s separating all those other planes.*
*We have a huge storyline we’re working off of, that spans nearly the full 10-years, and we’re going to be doing some cool stuff. Is it pretty intricate? Yeah, it involves religions and magic the different planes and very importantly, what we call Antepyrovians. The people who existed before the fire that was part of the splitting of the different planes.''*

## Religious Histories

Each of the five religions in Elyria has their own History of the world.

See also Religion

### Qindred

See Qindred for the history of the world according to the Qindred.

### Virtori

See Virtori for the history of the world according to the Virtori.

## References

1. ↑ Caspian, ALL Q&A Transcripts, 8 February 2016
Lore Skills

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Lore Skills** are the skills of the academic. Whether it's reading ancient languages, performing forensic analysis to track down a murder, or creating finely detailed maps, the lore tree is about information and discovery.

## Inquiry

Inquiry is useful for solving crimes or finding hard to uncover truths through interrogation.

Inquiry is subdivided into the following skills:

* Forensics
* Interrogation

## Medicine

Medicine focuses on healing Mann through surgery or use of pharmaceuticals.

Medicine is subdivided into the following skills:

* Pharmacology
* Surgery

## Scribing

Scribing is subdivided into the following skills:

* Architecture
* Cartography
* Calligraphy
* Musical Compositions

## References

1. ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
The Searing Plague (event)

*This article pertains to a phase of development which is **either still ongoing or has already been completed**. It is documented for historical purposes.

For an overview of the phases of the game's development, see Development Schedule.*

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

The Searing Plague (a.k.a. TSP) was a 6 week massive, community world building event with various participation options which ran from August 3rd to September 14th, starting and ending at both 12pm PST.
Wolf

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Unknown

## Information

A **wolf'**s pack is its family, when one adopts a wolf, they are adopting a fiercely loyal companion. Family in spirit, if not in fact.

Wolves can be used in groups of 2 to 6 to pull sleds, or kept as pets. Wolves can be trained and domesticated.

## Trivia

Wolves and sleds could be purchased as Promo Items in the Merchandise Shop during the Festival of Passage celebrations in September 2018.

## References

1. ↑ 1.0 1.1 1.2 Serpentius, News: The Festival of Passage, 19 September 2018
Town

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A town is a settlement with a minimum of 25 parcels of land, 75 people, and a town hall.

## Becoming a Town

Villages become towns after satisfying the requirements stated above.

## Town Government

The leader of a town is the Mayor assigned during the chartering. This will typically be the player with the most land, but that is not a requirement. The other charter members become the Town Council.

## Becoming a City

A town will become a city when it has at least 49 parcels of land, 150 people, and a courthouse.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Caspian, DJ #18: Kingdom & Land Management, 18 May 2016
Mydarri

*This article pertains to an area of the game which is currently **in development**. The information presented here is incomplete, and will be updated as more information becomes publicly available.*

 Bonuses | *

The **Mydarri** (/mɪˈdɑːr.iː/ *mih-DAR-ee* ( listen)) are one of the twelve Tribes of Elyria, and are found natively in the the Saltwater Mangrove biome. The Mydarri are average in height and build, around 174cm tall.

## Biology & Nature

The Mydarri are an average sized tribe standing about 5'8.5" (174cm) tall. They are taller than the Waerd, and their genetic ancestors the To'resk and tend to be fit without excess fat or muscle. The Mydarri have medium-toned skin with Blue and Green eyes and either, auburn, black, brown or red hair. The Mydarri have eyes very similar to a sea turtles, they have a double lens, there is an outer lens which has a fairly large cornea as a secondary lens, while inside they have eyes that have the banding a sea turtle has." This allows them to see underwater clearly.

## History & Lore

The Mydarri are the genetic descendants of the To'resk.

## Character Creation & Playstyle

*HOLD: It is unknown if ever players will be able to select characters of Mydarri descent!*

Players have many options to choose from when creating their character. Dependent on their own preferred playstyle, they may prefer one or more tribes and regions over others. In order to assist players in their choice, the main page on tribes provides an overview of the main considerations players may have when making up their mind on the decision which would be the tribe or tribes their character inherited its main genetic traits from. This is presented here: Tribes - Playstyle Considerations. That page also provides an overview of the main physical and mental strengths and weaknesses for all tribes, and more comparative overviews on different aspects. This also helps players to compare the tribes before they choose their characters destiny.

## References

1. ↑ Vye, The Game Garden Grows, April 6 2017
2. ↑ 2.0 2.1 Soulbound Studios, Pre-Alpha Character Creator, 21 March 2018
3. ↑ Serpentius, Community Journal: Creativity Marches On, 30 March 2018
Kingdom of Aequitas

Others | Pyqsi, Forest Cant, Isshek

The Kingdom of Aequitas is one of the Official Launch Kingdoms of Elyria. This Kingdom is officially referred to as the **Free Duchies of Aequitas**.

## Duchies

 - Duchy of Randale
 - Duchy of Grey Lands
 - Duchy of Sommerlund
 - Duchy of Dawn's Throne
 - Duchy of Imperium
 - Duchy of Titan's Throne
 - Duchy of Ashmouth

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Trison

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | No

## Information

Trison may be used as mounts or to pull medium or large sized transport vehicles or siege weapons.

War Trison are trison that are wearing armor.

## Trivia

Before the release of Exposition, players who pledge a package of Mayor or above will have the choice of receiving either a War Trison or an Ursaphant as part of their starting package.

## Media

* Size relative to Mann
* Trison concept art
* Trison model early view
* War Trison early view

### See also =

* Dryas Elk and Trison texture and animation video clip, 6 April 2017.

## References

1. ↑ Soulbound Studios, Soul Chamber, 31 December 2017
2. ↑ Soulbound Studios, CoE Discord tag ##12.30.2017##Tribes distribution WIP#, 8 March 2016
3. ↑ Official Merchandise Store, Pets and Mounts
War Between the Virtues and Vices

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

In Virtori teaching, the **War Between the Virtues and Vices** was a great conflict in which the forces of good clashed with the forces of evil. This event seems to coincide with The Burning as taught by the Qindred, having ultimately resulted in the separation of Elyria, Haven, and Karcion. The Neran and the Hrothi are believed to have fought on the side of the Virtues, and the Neran believe that their ruling families obtained their divine mandate through historical involvement in this great conflict between the gods.

## References

1. ↑ 1.0 1.1 Caspian, Tribes: Neran, 2 June 2017
2. ↑ Caspian, Tribes: Hrothi 8 June, 2017
Selene (server)

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Selene**, also referred to as **EU**, is the game server based in Europe.

## Map of Elyria

The world generated for Selene was chosen in a map voting process in November 2018.

The player community chose this map to be their starting continent on their Elyria:

## Kingdoms

The player community has established five kingdoms on Selene.

They are the following five kingdoms:

*HOLD: The King of Nirath has opted out recently, leading to a 'temporary vacuum'. The kingship of the last unclaimed kingdom of Selene is therefore still vacant. This may also lead to a renaming of said kingdom. ~AlteOgre, 14 May 2019*

## Domain & Settlement Selection

This will be done during the process of Domain & Settlement Selection, which is executed in Q2 2019.

### Kingdom Selection

The selection of kingdoms by the Kings of Selene has been completed during the first week of Domain & Settlement Selection.

## Server-Wide Organizations

*HOLD: To be completed, if deemed useful.*

## References

1. ↑ 1.0 1.1 Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
2. ↑ 2.0 2.1 Snipehunter, The votes are in! Map Voting is Over and the Winners are..., 19 November 2018
3. ↑ Serpentius, November 2018 Promo Comes to an End, 30 November 2018
4. ↑ Vye, Domain & Settlement Selection begins April 29th, 8 April 2019
5. ↑ Vye, Domain & Settlement Selection Details, 8 April 2019
6. ↑ Vye, Selene (EU) Kingdom Selection Post and subsequent 5 posts, 29 April - 4 May 2019
Unreal Engine 4

Unreal Engine 4.9 will be one of the engines used in Chronicles of Elyria. The developers have stated that using this engine will allow them to drastically cut production time.

The Unreal engine will also make it possible to potentially add VR support and versions for other operating systems in the future.

Official Unreal Engine site
Guile Skills

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

Guile skills are those less savory skills that may aid in surviving more urban areas, however there is a steep risk associated with these. Examples of guile skills include: camouflage, makeup, mimicry, document replication, goods replication, light fingers, pursecutting, lock bypassing, and trap disarming.

This skill tree will not be available in the offline playable demo.

## Disguise

Disguise is a category of guile skills that allows for various ways to hide ones true identity or presence from other entities in the environment. This is divided in three sub-categories: Camouflage, Makeup and Mimicry. These are *(yet to be!)* described below.

*HOLD:* The art of stealth may be considered a combination of these disguise skill sub-categories.

* Camouflage
* Makeup
* Mimicry

## Prowling

* Lock Bypassing
* Trap Disarming

## Replication

* Document Replication
* Goods Replication

## Sleight of Hand

* Light Fingers
* Pursecutting

## References

1. ↑ *HOLD!* Caspian, *"Q&A"*, 15 February 2015
The Sunstone

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Providing a natural daylight cycle in a 192 meter radius, the Sunstone is capable of deterring the absence of daylight during the Longest Night and underground.

All tribes are affected by the Sunstone in the same way they would be affected by sunlight.

## Current owners

During the Raiders of the Lost Vault event, one player in every server but Oceanus (Server) won the Sunstone as the grand prize.

The current owners are as following:

 Selene (Server) | GhettoMaster

## References

1. ↑ Soulbound Studios, Raiders of the Lost Vault Event - Announcement, 17 December 2018
2. ↑ Soulbound Studios, Raiders of the Lost Vault Event - FAQ comment, 17 December 2018
3. ↑ Soulbound Studios, Winners of the Lost Vault - Announcement, 31 December 2018
River Barge

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Cost | ?

## Information

A River Barge is boat used on rivers or lakes, for the transport of heavy goods or bulk goods. When the barge is pulled by a pair of Otter Bears, it is referred to as an "Otterbarge".

> *"Moving goods across Elyria is a complicated task even under the best conditions, but when it comes to moving the heaviest goods, the "best conditions" don't involve traditional wagons at all. The shrewd trader moves the heavy goods via the rivers and other waterways of Elyria, shipping goods that would break the axles of any mere wagon."*
>
>

## Trivia

During the second Kickstarterversary, the River Barge was available for purchase from the Chronicles of Elyria Merchandise store. It was also available as part of the Otterbarge package which included the barge, two otter bears, two yokes, ropes, crates and barrels.

The River Barge may return to the store at some point, the Otterbarge will not.

## References

1. ↑ 1.0 1.1 Serpentius, Kickstarterversary week 2: Take me to the River!, 14 May 2018
2. ↑ Serpentius, Kickstarterversary: This Ship is Sailing!, 28 May 2018
Transportation

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Transportation available in Elyria is organized by size. The size of an animal determines which size vehicles it can pull.

## Beasts of burden

* **Small:** Single small beasts of burden (medium sized animals) are capable of carrying gear or pulling small vehicles. Two of such animals can pull a medium-sized vehicle.
	+ Mule

* **Medium:** Single medium sized beasts of burden are capable of carrying a person or pulling small or medium vehicles. Two of such animals can pull a large-sized vehicle.
	+ Horse: Capable of carrying a person for short distances.
	+ Ox: Capable of pulling plows and carts.
	+ Thoroughbred: Capable of carrying a person for longer distances.

* **Large:** Single large beasts of burden are capable of carrying a person for longer distances or pulling medium or large vehicles.
	+ Trison
	+ Ursaphant

## Transport Vehicles

* **Small**
	+ Battering Ram
	+ Cart
	+ Sled

* **Medium**
	+ Ballista
	+ Carriage for Two
	+ Gravekeeper's Cart
	+ Nomad's Wagon (a.k.a. Vardo Wagon)
	+ Paddy-Wagon
	+ Wagon

* **Large**
	+ Catapult
	+ Merchant Caravan
	+ Trebuchet
	+ War Wagon

### Animal Transport

Special wagons mounted with cages are available for transport of live animals.

## Boats

* **Small**
	+ Rowboat
	+ River Barge (Otterbarge)
	+ Coastal Raider

* **Medium**
	+ Coastal Cutter

## References

1. ↑ Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
2. ↑ Soulbound Studios, CoE Discord channel #Media, 4 July 2018
3. ↑ Soulbound Studios, Chronicles of Elyria | 9.19.2018 | Flora & Fauna Q&A, 19 September 2018
The Ring of Erathor

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Daemon, Qin of Fire, loved Selene, Qin of the Solitude, and cared for her, but as he was a being of Fire, and her of the Land, he could never get near her without scorching her. So he set to work creating a relic, a wedding ring, that she could wear that would protect her from his swelter. Unfortunately, being a Qin of Fire, he lacked the ability to create such an item. Instead, he created a ring which grants the wearer immunity to all physical harm... aside from Fire.

The legend continues. It says that while his presence was pain for Selene, she loved him dearly and refused to stay away from him. She went to him one night, and in spite of the heat and pain, created a child with him, Erathor.

When Daemon realized what the effects of their night together had done to her, he was mortified. His once beautiful Selene was covered in burns and blisters. Ashamed, he sent his wife away, exiled from Karcion.

It was there, in the Western region of Karcion that Selene, Qin of Solitude, gave birth to her only son. And when he was born, the loneliness of his mother and the heat of his father combined and were released into the world. At the spot where he was born the land became hot, dry, and devoid of life. When he was old enough to wear his father's ring, Selene gave it to him for safekeeping.

And thus, the Ring of Erathor, son of Daemon, and Qin of the Desert became legend. But the story does not end there...

## See Also

* Qindred
* Religion

## References

1. ↑ Soulbound Studios, New Video, Concept Art, and Lore..., 2 June 2016
Village

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A village is a group of land in Elyria with a minimum of 9 parcels of land, 25 people, and a tavern.

## Becoming a Village

Hamlets become villages after satisfying the requirements of having 9 parcels of land, 25 people, and a Tavern.

## Village Government

As a village is typically only 3 - 5 player characters, all land-owning members are automatically considered Elders and "should" have a say in village matters.

###  Implications of Land Ownership

If a player was to own 20% of a village's land and were to sell that to another player, the player who received the land would become an Elder. If an existing Elder were to buy the land, they may become a majority shareholder, allowing them to take over decisions for the village.

## Becoming a Town

A village will become a town when it has at least 25 parcels of land, 75 people, and a town hall.

## References

1. ↑ 1.0 1.1 1.2 1.3 Caspian, DJ #18: Kingdom & Land Management, 18 May 2016
2. ↑ *HOLD!* Caspian, *"IRC from a talk about towns with Caspian"*, dd month yyyy
Townhouse

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Stories | 2

A **Townhouse** is a residential building that can be purchased with Exposition Points during Exposition.

* It can be upgraded from wood to stone.
* It appears to be two stories tall by default.

Presumably after exposition, similar buildings may be constructed, but these will require blueprints, materials, etc.

## See Also

* Architecture
* Architecture Tool
* Construction

## Trivia

During Exposition, townhouses can be purchased for 700 EP. Stone variants would cost an additional 325 EP.

## References

1. ↑ 1.0 1.1 1.2 Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
Versary Monkey

A rare sight, Versary monkeys are highly sought-after pets and companions. Famed for their trainability, Janoa hunters have been known to use them as harassers on the hunt, while less... reputable folks have been known to train them to cut purses and pick pockets. But whether you need a pet that can fetch items for you while crafting, or you need a partner in crime, Versary Monkeys can fill that need.

## Information

Versary monkeys are rare, even in their home biome of the tropical rainforest. They are famous for their trainability.

## Uses

Versary monkeys are exceedingly trainable, and can be used to harass an enemy or hunted creature, cut purses or pick pockets, and as a helping hand in crafting.

## Gallery

* Versary Monkey
* Versary Monkey Inventory Page

## Other Information

The Versary Monkey is one of the rewards from Kickstarterversary 2019, awarded to any member who had a paid off pledge package by the end of the event.

## References

1. ↑ Serpentius, We're celebrating our Kickstarter-versary!, d16 September 2019
Tora

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Tora** is the Qin of the Air, child of Luna and Sanguinis. Her brother is Daemon, the Qin of Fire. Terra, Qin of Land, and Oceanus, Qin of Water, are her cousins.

Tora and Oceanus have two children: Mydra, Qin of the Sea, and a son, Qin of Storms.

## See Also

* Religion
* The Burning

## References

1. ↑ *HOLD!* Caspian, *"IRC chat"*, *dd month yyyy*
2. ↑ Caspian, Tribes: To'resk, 9 July 2017
Pt Tribos

*This article pertains to an area of the game which is currently **in development**. The information presented here is incomplete, and will be updated as more information becomes publicly available.*

As **Tribos** de Elyria são os doze grandes grupos raciais e geopolíticos que compõe os Filhos dos Homens. Cada grupo é nativo de um determinado bioma ou grupo de biomas, e têm seus próprios traços culturais e particularidades.

Haverão **oito tribos** no continente inicial quando o jogo **lançar**: Brudvir, Dras, Hrothi, Janoa, Kypiq, Neran, To'resk, Os Waerd. Outras quatro tribos adicionais serão jogáveis quando viagem pelo oceano for pesquisada e seus continentes descobertos: Erishé, Mydarri, Owem, Yoru. É importante observar que ainda que tenha apenas um continente quando o jogo lançar, todos os continentes estão sendo construídos e definidos antes do lançamento e estarão no jogo, apenas não disponíveis no lançamento.

## Comparação

Além dos aspectos mostrados com mais detalhes nesta página (ainda resumidos), as tribos possuem diferentes:

* **História:** Experiências históricas únicas para cada tribo.
* **Cultura:** De uma história única, nasce uma cultura única, com idiomas e religião.
* **Sociologia:** Convenções sociais específicas como Profissões, níveis de governo e avanço político.
* **Relações Mundiais:** Se outras tribos são amigas ou inimigas.

### Cultura

Benefícios culturais são específicos do patrimônio tribal. Quando seu personagem tem descendentes, você escolhe a cultura que deseja ensinar à criança. Aspectos culturais específicos se aplicam a todas as famílias de todas as culturas. É como você determina quais benefícios culturais e religiosos você deseja passar para seus filhos.

## Características

Há vários aspectos que são característicos das habilidades físicas e mentais dos indivíduos nas tribos. Esta seção apresenta a maioria deles de forma resumida. Descrições mais detalhadas podem ser encontradas nas páginas separadas de cada tribo.

### Panorama Geral

A tabela apresentada abaixo fornece uma visão geral dos seguintes aspectos específicos para cada tribo:

* **Biologia:** Aparência física e estado.
* **Ambiente:** O bioma em que uma tribo é normalmente encontrada.
* **Atributos:** As vantagens e desvantagens físicas e mentais específicas da tribo quando comparadas com o "Elyriano médio".

***Clique aqui para ver a tabela inteira.***

***Click here to collapse the full overview table.***

Work in Progress

1. ↑ Vye, The Game Garden Grows, 9 April 2017
2. ↑ Caspian, Tribes Q&A II, 20 June 2017
3. ↑ Vye, What Seams to Be, 29 June 2017
4. ↑ Caspian, CoE Discord tag ##11.14.2017#Various Topics#, 14 November 2017
5. ↑ Caspian, A Tale of Twelve Tribes, 31 May 2017
6. ↑ Serpentius, CoE Discord tag ##01.13.2019#NPCs/AI/Death/Exposition/Culture#, 13 January 2019
7. ↑ Caspian, Tribes: Brudvir, 8 June 2017
8. ↑ Caspian, Tribes: Dras, 18 June 2017
9. ↑ Caspian, Tribes: Hrothi, 7 June 2017
10. ↑ Caspian, Tribes: Janoa, 18 June 2017
11. ↑ Caspian, Tribes: Kypiq, 17 June 2017
12. ↑ Caspian, Tribes: Neran, 1 June 2017
13. ↑ Caspian, Tribes: To'resk, 9 July 2017
14. ↑ Caspian, Tribes: The Waerd, 10 July 2017
Tournament of Champions

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The Tournament of Champions is an event held every 4 in game years where Dukes and Kings put forward their best warriors to find the strongest champion in their realm.

## Information

Ref.:

In addition to the 16-year gathering of the nobles (Sedicim), every four in-game years, a Tournament of Champions is held. For this event, Dukes and Kings gather with each of their favourite Knights to determine who are the most gifted warriors of the realms.

A Duke must submit a bid to host the Tournament of Champions at the previous Tounament.

## References

1. ↑ Soulbound Studios, What's in store for you... , 27 September 2016
Woolly Mountain Goat

*"Often a source of ridicule and mockery by trained soldiers who have never had to face them, War Goat cavalry are an actual terror in the high mountain ranges of the Hrothi homeland..."*

## Information

A small-sized animal that can be ridden into battle, they are known as the War Goat. War goats are suited to Hrothi riders and do best in the mountainous terrain the Hrothi call home. Mounts are able to be ridden by tribes that are 1 size class larger and smaller, meaning that, in addition to Hrothi, war goats can carry Kypiq, Neran, Waerd, and To'resk.

War goats are able to pull vehicles. 1 animal can pull a light-weight vehicle or one size class smaller; 2 animals can carry one size class larger (medium-weight).

## Uses

* Battle Mount
* Vehicle Transportation

## Gallery

* Woolly Mountain Goat
* Woolly Mountain Goat Inventory Description

## References

1. ↑ Serpentius The Kickstarter-versary rounds turn 3!, 01 October 2019
Yoru

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

*This article pertains to an area of the game which is currently **in development**. The information presented here is incomplete, and will be updated as more information becomes publicly available.*

The **Yoru** (/ˈjɔːr.uː/ *YORE-oo* ( listen)) are the northernmost of the twelve Tribes of Elyria, accustomed to the harsh winters of the Tundra biome. They are also the tallest of the tribes, at an average of 225cm.

Rumor has it that Bearded King Thandrus may have some Yoru blood in him.

## Biology & Nature

The Yoru can live in the Tundra because they have a special kind of protein in their bloodstream that they get from eating a special kind of fish.

## Culture

Collectively, members of the tribe are referred to as Yoran (/ˈjɔːr.ən/ *YORE-un*).

## Character Creation & Playstyle

*HOLD: It is unknown if ever players will be able to select characters of Yoru descent!*

Players have many options to choose from when creating their character. Dependent on their own preferred playstyle, they may prefer one or more tribes and regions over others. In order to assist players in their choice, the main page on tribes provides an overview of the main considerations players may have when making up their mind on the decision which would be the tribe or tribes their character inherited its main genetic traits from. This is presented here: Tribes - Playstyle Considerations. That page also provides an overview of the main physical and mental strengths and weaknesses for all tribes, and more comparative overviews on different aspects. This also helps players to compare the tribes before they choose their characters destiny.

## References

1. ↑ Vye, The Game Garden Grows, 6 April 2017
2. ↑ 2.0 2.1 Caspian, More on the north..., 28 September 2016
3. ↑ Soulbound Studios, Chronicles of Elyria | Pre-Alpha Character Creator | 3.21.18[1], 21 March 2018
Villa

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Stories | 2

A **Villa** is a residential building that can be purchased with Exposition Points during Exposition.

* It can be upgraded from wood to stone.
* It appears to be two stories tall by default.

Presumably after exposition, similar buildings may be constructed, but these will require blueprints, materials, etc.

## See Also

* Architecture
* Architecture Tool
* Construction

## Trivia

During Exposition, villas can be purchased for 1300 EP. Stone variants would cost an additional 700 EP.

## References

1. ↑ 1.0 1.1 1.2 Soulbound Studios, Chronicles of Elyria - Epic Story MMORPG with Aging & Death, 3 May 2016
Trade system

In AoA (Age of Aincrad), trading is the way players exchange Items and Col.

## Trading mechanics

Trading in Age of Aincrad is very simple. A player can request a trade with another player in two ways: typing /trade <playername>, or through the drop-down menu that comes from right-clicking the player’s health bar (after clicking on them). Upon receiving a trade request, a notification will appear on the player's screen, asking them to simply accept or decline the trade request from the requesting player.

Within this menu, players can add items from their inventory into the trade box. This will be visible by the other player. Upon hovering over an item, players can see stats and info about the item, too.

The “Will not be traded” function allows players to input their item into the trade box without the intentions of it ever ending up in the other player’s inventory. The use of this is to allow the other player to modify the weapon (through enchanting or appraisal, for example) and not worry about ever having to receive the item. Lastly, it’s important to keep in mind that before a trade can occur, both players MUST select the trade button. Under the player’s name, there should be a text that says “READY”. This will show as green if the player is ready, red if not.
The Searing Plague

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Symptoms

Ref.:

Many symptoms resulted from the Searing Plague.

Early Stages: Tires you.

* Fatigue more easily, leading to a need to rest, seek treatment, or face incapacitation more frequently in the early stages.

Later Stages: Alters your interactions.

* Delerium - layers something akin to being drunk atop the fatigue, begins to impact how you interact with the world.

Final Stage: Kills you.

* Death - Coup de graced rather than incapacitated.

Results in spirit loss and a shortened lifespan, and leaves a more lootable corpse behind until you retrieve it.

## References

1. ↑ Serpentius,, CoE Discord Tag ##8.28.2018#Plague in Elyria#, 28 August 2018
Armours

**Armours** are in-game equippable items which will lower the damage you take through defence-points. There is not much info on them as of now.

## Information about Armours

* If the player is in a guild, they can have a guild-customised armour.
* Players will be able to forge armour, but there will be unique drops that can't be forged.
* Armours can be covered by cloaks.
* There will be many different classes of armour for every player. Players are not restricted to any specific armour type.
* There is a block mechanic that totals up all defence points of your armour, and uses that system to block enemy attacks.
Wolf

### Young wolf

First enemy you are likely to fight. Spawns at levels 1-3. Attacks slowly but will kill a level 1 player in 2 hits. Drops hides and fangs for an early quest.

 **Location:** | Woods south of Silirad

### Hungry wolf

Visually the same as the young wolf. Spawns at level 4- 7

 **Location:** | Hills Northwest of Silirad

### Corrupted wolf

Darker than the young or hungry wolves. Spawns in the area around Rashun and will attack players on sight. Spawns at levels 6-9. Drops a higher tier hide and fangs for a later quest.

 **Location:** | Due north of Silirad

### Rashun

Boss for the area. Spawns at level 12. Rarely drops a crystal that summons a small version of him as a pet.

 **Location:** | Due north of Silirad
Ward

A ward of the state is a character who does not have parents. When they come into the game they will be able to select their region but they will not be able to thrive any genetic information from there parents. Instead you will be selecting from basic tribe options that are available in the region you select.

A Ward sacrifices the financial and social support system which comes with a family, in exchange for additional character customization and more flexibility. Wards are able to select any Gender and have a point distribution system they can use to set their starting skill values and character attributes. Beyond that, Wards begin at age 12 rather than age 15 and so have an additional twenty-one days of adolescence in which they can further customize their character's skills and abilities. This does not mean those who are wards have 55 weeks of playtime compared to everyone else's 52. From age 12 to 18 is adolescence where skills and attributes develop more quickly, thus wards have 3 Elyrian years more time of that increased development.

In exchange for the increased flexibility they lose more than just the social and financial support of their families. Wards have no right of inheritance, no ties to help bind them to the world if they Spirit Walk, and lack any close, telepathic bonds that would allow them to communicate with a family member remotely. In truth, Wards lead a lonelier and more isolated life in the beginning. Of course, they can always earn fame, recognition, and noble titles for themselves and even begin their own dynasty!

Wards of the state have surnames as well. A ward's surname is based on the orphanage the ward comes from.

See also Character Creation

## References

1. ↑ Soulbound Studios, Chronicles of Elyria | Character Creation | Pre-Alpha Live Walkthrough, 23 March 2018
2. ↑ Caspian, Design Journal #5 – Families & Family Selection, 12 September 2015
The Burning

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

According to the Qindred, Angelica created the world, which was populated by all the ancients. But she was not the only Qin; there were others. One was named Daemon, the Qin of Fire, who was the first Qin to die. When Daemon was destroyed, the element he controlled started to run wild across Elyria - ****The Burning****. The fire was starting to destroy Elyria, and no one knew what to do about it.

The Qin took action. Ao and Sanguinis grabbed both sides of the world and tore off Karcion to keep the fire from covering the entire lands. But when they did, a third part split off and fell into the abyss, but was caught and held by Kernos, Qin of Nature and husband of Terra. Elyria was broken into three: Haven, the capital of Elyria; Karcion, where the flames from Daemon remained; and the remnants of the world, Elyria. Between the three - the Astral Plane.

## See Also

* Religion
* Qindred

## References

1. ↑ Caspian, MUST WATCH! Chronicles of Elyria: Live Panel January 30, 2016, 31 January 2016
Scavenger

Type: Passive

## Mechanics

Scavenging is a skill which is in close symbiosis with harvesting skills and PvE.

## How it works

If a player is harvesting a resource outcrop, scavenging gives a chance of receiving more than one resource at a time (for example player has a chance of receiving three logs at once while woodcutting instead of one every animation). The player also has a chance of receiving extra loot from the resource outcrop such as smaller equipment or other resources. In PvE, having a higher scavenging level lets you get better loot from mobs compared to the norm and also rarer drops which are not in the drop table of the mob by default (such as high tier equipment or resources). If a player successfully scavenges loot, he will receive experience – the amount depending on the quality or quantity of the item received.
Unseen University

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The **Unseen University** is part school, part church organization who look for those who have gifts. They give them protection and teach them to use their gifts. To protect the identity of their members they give you a new name in a formal ceremony, this name is often based upon your specific Talent or magical aptitude.
No one can find the Unseen University, the only way is to be invited.

**See also**: Anara Starsong

## Reference

1. ↑ *(Unofficial)* Victoria Rachel quoting Caspian, Akashic Records – Anara Starsong, 23 October 2015
Titan's Steppe

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Titan's Steppe** is an area that will exist on all servers, it will be found in the Lower Montane Forest. It is the setting for Prologue: The Awakening , with a playable region of roughly 8 km by 12 km.

The area consists of forests, plains, a river, lakes, and mountains, with small hamlets, animal dens, and a few forgotten ruins. The region is primarily Taiga/Boreal Forest biome, with Alpine Tundra and Tundra along the northern region, and Steppe along the southern regions.

Titan's Steppe also includes:

* New Haven (town)
* Silver Run (village)

## Media

* The plains of Titan's Steppe
* From the edge of the forest in Titan's Steppe
* Mountains in Titan's Steppe

#### A Tour of Titan's Steppe

In-game view of Titan's Steppe as at 19 Aug 2016

## References

1. ↑ Caspian, CoE Discord tag ##10.28.2018#Geography/Lore#, 28 October 2018
2. ↑ Caspian, Look both ways before you cross..., 11 June 2016
3. ↑ 3.0 3.1 Caspian, More on the north..., 19 September 2016
Villager Token

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A Pre-Expo item that can be purchased in the merchandise store that represents a players commitment to a settlement. By contributing a token to another player, you're investing in their organization in the same way you would when the game was live by contributing your time to the gathering of resources, the building of structures, or the execution of your duties and responsibilities. This allows your settlement and organization to begin to grow immediately, and will grant your player-community access to our website management tools as soon as they become available.

The more tokens the Mayor receives, the greater the settlement becomes. At certain thresholds, tokens will create special Settlement Kits that your Mayor can use to increase the city limits, add additional buildings, and more!

You may purchase a maximum of 3 tokens, whether they are Villager Tokens or Guild Tokens and contribute them to another player or keep them for your own settlement.

### What Each Villager Token Does

* **Notoriety:** Each token a settlement receives increases the notoriety of the settlement. This is an in-game mechanic that factors into the Reputation & Fame system. More notoriety means an increased chance that NPCs will seek out your settlement, and communicate your organization to other PCs and NPCs. *see Reputation and Fame*
* **Population:** Each token increases the population of a settlement by 1, with you, in theory, being at least 1 of those citizens. Population slots unclaimed by player characters will be filled by NPCs. The tokens **increase an already existing population** and are not the only population.
* **Expansion:** An additional parcel of land will be added for every 3-5 tokens, depending on the type of settlement.

*Related: Guild Tokens*

## References

1. ↑ Vye, Part of Something Noble and Purposeful, 18 May 2017
2. ↑ Caspian, Post #43 in News thread "Part of Something Noble and Purposeful", 19 May 2017
Weather

Chronicles of Elyria will have a weather system, which will greatly affect your character. Of note, muddy roads and snow banks will slow down travel and increase strain on people and vehicles that dare to venture outdoors. If you venture out in a thunderstorm, you may become ill or get struck by lighting.

Local weather and typical weather patterns may be strongly affected by the geography of a continent and the biome of a site.

## Snow

A video of snow accumulation can be found on CoE's youtube channel.

1. ↑ Vye, April Showers Bring Elyrian Flowers, 20 April 2017
2. ↑ Vye, Ideas to Reality, 24 October 2016
3. ↑ *Reference missing!*
Vampire

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Unknown

## Information

Ref.:

Most like vampires, but have no common-name, these creatures are a race that feed on the spirit/souls of Mann-kind. Weaker Vampires just drain spirit from their targets, reducing their overall life span. The more powerful Vampires can consume a person's soul entirely, sustaining them for much longer, and increasing their power. Doing so "captures" the soul, making it no longer playable by the owner. As well, the person who lost their soul becomes a Vampire themselves. A Vampire is extremely difficult to kill, and has many of the known advantages/disadvantages from lore.

### Facts

1. It isn't easy to detect a vampire.
2. If you do manage to kill a Vampire, however, it's permadeath for them. As well, any souls they'd consumed and hold onto are released to the Akashic Records.
3. In short, Vampires are among the worst creatures in Elyria, and they are always KoS.
4. Vampires are soul-less.

### Disadvantages

The biggest disadvantages from the player's perspective are:

* No adventuring during daylight hours.
* They have to feed on Mann-Kind in order to maintain the Spirit they lack.
* If they're killed, it's permadeath - and everyone will be trying to kill them.

### Advantages

* They never age or die.
* They get more powerful over time.
* They develop additional Talents as they consume Souls.

## References

1. ↑ Caspian, Posts #55 and #57 in Forum thread 'DJ#3 is live - Easter egg hunt here', 17 August 2015
2. ↑ Caspian, CoE Discord tag ##4.15.2018#Supernatural#, 15 April 2018
Player Cursors

**Player Cursors** are indicators of the way a person plays and how the player behaves. It shows if the player has committed a crime or not. There are 3 types of player cursors:

* Green.
* Orange.
* Red.

Player cursors are bound to all your characters (which could be up to a maximum of 8). If you commit a crime on one character slot, all characters on your account will have the same cursor. The cursors are shown to all the other players.

## Green specifications

* All players start with a green player cursor above their heads.
* Green players are considered good players who abide the in-game law.
* They are allowed to place bounties and take them as well.

## Orange specifications

* Characters who have committed a crime (stealing, attacking other players) will have the orange player cursor.
* The orange cursor will go back to green after a few days.

## Red specifications

* A character receives a red cursor upon killing another player.
* The red cursor lasts longer than the orange cursor, which means it will take even longer to revert back to green.
* With a red cursor, another player has the authority to put you in jail.
* It will not be possible to camouflage red cursors; which means players will be able to notice them easily.
Monsters

**Monsters** are in-game NPC beasts, which give the players items and experience when killed. Their elimination is needed to fulfill some quests, objectives, or may just be in some places for farming and space occupation purposes.

## Monster types

There are three monster types as of now listed below.

* Normal monsters
* Special monsters
* Boss monsters