recursal/Fanatic-Fandom huggingface dataset:
Eagle's Tower

**Eagle's Tower** is the second dungeon of Link's Awakening. Within it Marty finds the Organ of Evening Calm, an Instrument of the Sirens.

Although Eagle's Tower has dozens of staircases, it is in fact the shortest dungeon in the game with only six rooms. There are also no puzzles and only three enemies in total. This, together with the lack of a dungeon item, makes it seem likely that this was not originally meant to be a level and was put in by the developers just to meet a deadline.

The boss of Eagle's Tower is the X-Monster, who attacks Marty from atop a large jet made out of various monster parts.

Extensive play-testing has confirmed that none of the staircases in this dungeon actually work.
Minerva Weasley

## Relationships

### Parents:

Emma Rosemarie Weasley (nee Reese, born Potter) (mother)George Gideon Weasley (father)

### Siblings:

Fred "Freddie" James Alastor Weasley (brother)Isabella "Bella" Nymphadora Weasley (sister)

Unborn sibling (brother/sister)

### Relatives:

Molly Weasley (paternal grandmother)Arthur Weasley (paternal grandfather)

```
Lily Potter (nee Evans) (maternal grandmother) †
```
James Potter (maternal grandfather) †

Hermione Granger, Angelina Johnson, Audrey Weasley, Fleur Delacour (paternal aunts)

Ron Weasley, Charlie Weasley, Percy Weasley, Bill Weasley, Fred Weasley I (paternal uncles)

Roxanne, Rose, Victoire, Dominique, Lucy, and Molly Weasley II (cousins), Albus Potter, James Potter II, Hugo Weasley, Louis Weasley, Lily Luna Potter, Albus Potter, James Potter II (maternal cousins)
Bellatrix Lestrange

**Bellatrix Lestrange** (née **Black**) is one of the most evil
witches in the entire *Emma Reese* series, acting as Regina's complete opposite. She was sentanced to time in Azkaban before her escape and failed at several attempts. Bellatrix later met her end when Molly Weasley came in to defend her daughter and thus kill Bellatrix in their duel.

## Biography

### Pre-series

Bellatrix Black was born in 1951 as the elder sister of Narcissa and Andromeda Black. Before the Wizarding War, Bellatrix was forced to marry Rudulphus Lestrange. They also became death eaters. While they were good colleagues, their marriage was a waste as Bellatrix truly loved Lord Voldemort.  Lestrange also tortured Alice and Franklin Longbottom, parents of Neville and drove them insane with her fellow death eaters. Bellatrix was later sentenced to prison in Azkaban by Barty Crouch, Sr.

## Relationships

### Lord Voldemort

Bellatrix not only loved VOldemort, but was obsessively in love with him. Unfortunately, Voldemort didn't know how to love and thus never saw Bella as such, and just saw her as someone of a powerful importance.

### Emma Reese

Emma hates Bellatrix with a heat of passion, for not only killing Sirius Black but on how she was a "Filthy Pure blood witch".

The feeling seems to be mutual. When they caught themselves in a ruckus, Bellatix easily identified Emma as her "filthy cousin's daughter", but was well aware that Emma was a biological daughter of Lily and James Potter. Reese considers her a tyrannical woman who must be taken down and even insane. Emma will stop at nothing until the woman who killed her godfather was dead.
Power Bracelets

The **Power Bracelets** are a set of power-enhancing items that allow Marty to lift various objects for purposes of exploration.

The Level 1 bracelet is obtained in Turtle Rock. Its powers are unknown because the player immediately gets a Level 2 bracelet after finding the first one.

The Level 2 bracelet allows Marty to lift tall statues and small rocks. It looks exactly the same as the Level 1 bracelet, and is even found in an identical-looking room. According to in-game text the bracelet will let you lift a whale. This is a lie, because Marty only runs into a whale at the end of the game and even then he doesn't lift it.

The Level 3 and 4 bracelets have no in-game function or sprites and were probably a coding mistake.

The Level 5 bracelet is found in Birdphone's Revenge and can probably lift the whole freaking planet at this point.
Annoying Owl

The **Annoying Owl** is the primary antagonist of Link's Awakening. His goal is to prevent Marty from awakening the Wind Fish and saving Marin. For unknown reasons the Wind Fish and the Annoying Owl are eternally sworn enemies. They are yin and yang, day and night, Holmes and Moriarty, Apple and Microsoft, (insert pair of opposite things here).

He attempts to foil Marty's quest by flying in whenever he is about to accomplish something and filibustering until the player quits in sheer frustration. Near the end of the game, he appears almost once per screen and unloads a barrage of pointless text. His subordinates, the Birdphone and Nightmare, take the more direct approach of trying to stomp Marty to bits.

The translator of Link's Awakening, Theodore "Wood" Tellsey, completely misunderstood the role of the owl in this game. A fan of owls, he thought the character was meant to be an ally and so replaced all his dialogue with hints on how to reach various dungeons. Of course Tellsey never actually played the game, so these hints are useless at best and actively misleading at worst.
Sirius Black

**Sirius Black III** is the titular character in the third book and is also Harry and Emma's godfather.

## Biographical Information

### Also Known As:

Padfoot (by Marauders & Trio)
Snuffles (by Trio)
The Grim
Prisoner of Azkaban

## Alliance

### Affiliation:

Black family (formerly), Potter family, Hogwarts School of Witchcraft and Wizardry, Gryffindor,The Marauders, Order of the Phoenix

## Relationships

### Parents:

Orion Black (father) †
Walburga Black (mother) †

### Ancestors:

Phineas Nigellus Black (great-great-grandfather) †
Arcturus Black III (paternal grandfather) †
Melania Black (née Macmillan) (paternal grandmother)
Pollux Black (maternal grandfather) †
Irma Black (née Crabbe) (maternal grandmother) †

### Siblings:

Regulus Black II (brother)†
Pandora "Regina" Reese (née Black) (younger sister)

### Children:

Harry Potter (godson)
Emma Weasley (nee Reese) (goddaughter/adopted niece)

### Relatives:

Bellatrix Lestrange (née Black), Andromeda Tonks (née Black), and Narcissa Malfoy (née Black) (cousins)
Draco Malfoy (first cousin once removed)
Scorpius Malfoy (second cousin)
Duke Reese (nephew)
Jack Reese (brother-in-law)
Alphard and Cygnus Black (maternal uncles)
Druella Black (née Rosier) and Lucretia Prewett (née Black) (aunts)
Ignatius Prewett (paternal uncle by marriage)
Black family (paternal family)

### Enemies:

Death Eater, Bellatrix Lestrange

He also happens to be the brother of Emma's adopted mother, Regina Reese (née Black) and also the uncle of Duke Reese.
Book 5

Night Of The Long War

Written by Jean Richeleau in 1957, this novel charts the battle of young French soldier Maximillion Suddart as he fights against the German Invaders in the second World War.

Synopsis

Suddart moves from his home to join the army. He trains for some time before meeting his friend, Pierre, who talks to him regularly about their dream of one day returning to Paris. Their captain, Grenuioux is a bitter old man who spits in their drinks regularly and makes them do a lot of physical exercise.

When out on a mission, Pierre and Suddart are seperated and almost killed by a German U bomber, only barely escaping thanks to an elderly British soldier who has, "Seen things."

The three become allies behind enemy lines and soon find themselves in Austria where they coordinate an attack to blow up a German Tank. The three meet a young Jewish Officer who is inexperienced in the field but wants to join them. At first the group turn him away, but when the elderly soldier falls ill and dies, Pierre and Suddart have no choice. The three head to their base to find the soldiers all dead, including Grenuioux. The Jewish soldier is captured by Germans, but the French pair free him. Forced to camp out overnight, the three manage to hold off the attacking Germans and take back their fort. The Jewish soldier is killed in a shootout.

As the final wave of soldiers swarm the camp, Suddart uses a mine and sacrifices himself to blow up the attackers, saving the camp and Pierre.

The final chapter, set in 1945 tells that Pierre returned to Paris and standing under the Eiffel Tower, takes out a photo of Suddart, upholding the promise that the two would one day make it home.

Trivia

On page 214 of the novel, the character of Suddart had his name written as Suddard. This may have been a typing error but has led to the wide belief that this is a canon Old Man Suddard novelization, despite it being written eighteen years prior to the creation of the franchise.
OMS: Sundown

OMS: Sundown was a six part mini series that ran it's original publication in the spring of 1986. It featured Old Man Suddard returning to his home to cause terror and fear only to accidentally disturb the resting place of an ancient vampire named Count Horton. The old man must set aside his differences with the teens of the town in order to take out the count and his ever growing undead army.

Featuring a new side to Suddard in which he is the protagonist, Sundown deals with various topics such as love and the symbol of hope in an ever changing world. The new edgier design of Suddard helped to boost the comic's sales after it came under serious pressure of cancellation due to the writer's choice to have a scene in which Suddard randomly played a banjo for forty eight pages.

After a lengthy battle, Suddard vanquished the Count only to return to slaughtering teenagers at the end of the series. The comic did however manage to introduce the Suddard franchise to a whole new audience who may not have heard of Suddard up to this point.

Trivia

The new look of Suddard used in "Sundown" which included the addition of a flamethrower as part of Suddard's left arm, was later used in 1993 when the company behind the franchise lauched the comercially available perfume product, "Untamed, by Suddard".

The second issue of Sundown also featured a guest artist in the form of Chubbs Power, the voice actor who lent his voice to the character of Lynch the Turtle in the Suddard and friends happy hour animated series from the late seventies.
Wrack

## Card Back

**0-1:***Pain wracks your body. Maintaining the magic could cause permanent damage.* Impair  unless you discard this card.
**2+:** *With how much the magic harms you to use, your enemies must be in agony.* Lose  1 Health and gain +8  during that encounter instead.
 **2** | 05 | Resolve the effect based on your test result:
**0:** *The vile magic permeates your being.* Discard this card unless you gain 1 Illness Condition.
**1:***The magic feeds on your lifeforce.* Lose  1 Health.
**2+:** *To obtain true control of the magic, you must pay in blood.* You may spend  1 Health to reroll up to 2 dice when resolving the  test during that encounter.
 **3** | 05 | Resolve the effect based on your test result:
**0:***The magic is erratic, coming and going as it pleases.* If you rolled any 1's, discard this card.
**1:***The effects of the magic are horrifying to behold.* Lose  1 Sanity.
**2+:** *Your control of the arcane arts is terrifying.* No additional effect.
 **4** | 05 | Resolve the effect based on your test result:
**0:** *You are stricken with unbearable agony.* Impair 1 skill of your choice.
**1:***Watching your enemies crumple under the intense agony of your magic shakes you to your core.* Lose  1 Sanity.
**2+:** *The creature convulses in agony, unable to effectively engage you in combat.* Reduce the Monster's damage by 1 to a minimum of 1.
Then flip this card.

## Notes

### Rulings, clarifications, and reminders

Based on the ruling for Handcuffs, the 2+ effect of Wrack's 2nd version cannot be used while encountering a Monster which do not have a  test, but can be used while encountering a Monster which has another skill icon in place of the  test indicator.

### References

1. ↑ Official answer from Nikki Valens for Handcuffs on  *BoardGameGeek*.
Stirbys

The **Stirbys** is a miniboss that appears in the fourth dungeon, Bottle Grotto. It is a twisted experiment created by the Birdphone to serve the dark forces at work in Koholint. In appearance it resembles a stack of kirbys with contorted faces. Some of them are smiling, tragically unaware of the cosmic horror of their own existence.

The Stirbys' main attack is to throw bombs. Although terrifying, it is easy to defeat with the Magic Rod.
Will Wright Crab

The **Will Wright Crab** is an enemy that appears commonly in the last two dungeons of Link's Awakening. It is a crab with the head of Will Wright from SimCity. Its repulsive appearance is the result of the Birdphone's attempt to create the ultimate life-form.

They are not that deadly, and hop in place in an attempt to squash Marty.
Marin's Memory

**Marin's Memory** is a secret ninth dungeon hidden inside Catfish's Face, which contains the hidden ninth Instrument of the Sirens, the Will Wright Crab.

As stated by the game's story (which MeccaPrime completely skipped), in this dungeon Marty goes deep inside Marin's subconscious mind to fight her inner demons. The worst of all of these is the Birdphone, who mutates into the Bird Knightphone to become the ninth boss. Defeating him yields the final item of the game, the Hookshot, which is never used for anything and is a complete waste of time.

The music changes several times inside the dungeon to represent Marin's mental state, and several chests contain lines of dialogue from her childhood.

Conquering this dungeon grants Marty the power of the Birdphone, which weakens the Annoying Owl enough for him to wake Marin up from her slumber.
Coral Triangle

The **Conch Horn** is the eighth Instrument of the...

No, wait, the **Coral Triangle** is the eighth and supposedly last Instrument of the Sirens, and is found in Birdphone's Revenge.

Although it looks exactly like the Conch Horn, it is totally a different item and not the same sprite reused due to laziness.

Honest.
Faceguy

The **Faceguy** is the boss of the fifth dungeon, Catfish's Face. He is a giant face that sprouts out of the wall, although due to coding errors less than half of his face appears at a time. He attacks by opening holes in the floor and launching tiles at the player. Bombs are his only weakness.

Based on in-game code and extensive forensic facial reconstruction techniques, we have managed to create an image that suggests what the entire Faceguy probably looks like:

Faceguy is also the name of a Let's Player on the SomethingAwful forums, but that's neither here nor there.
Phoenix: The Resuddarding

Phoenix: The Resuddarding

Released in 1980, the third film in the Suddard franchise featured an entirely new cast including Frank Deli, as Old Man Suddard. Set in the town of Smallhope, fifty miles from Horton, the wrath of Suddard resurfaces once more.

Synopsis

Old Man Suddard is suddenly thrown out of a hole in the ground. He looks around and discovers that the spell from the previous film has sent him fifty miles away to the town of Smallhope and it’s also Christmas. Suddard has risen like a phoenix from the ashes and so because conveniently it would soon be the anniversary of his first Christmas, he decides to go on a killing spree to prove he can.

On Christmas Eve, Suddard picks six people to kill and writes there names in blood on the door of the local University. The names are Gretchen, Deizel, Sandra, Colin, Zayne, and Roxy.

The six teens see the list and knowing the story of the murders in Horton, choose to ignore the threat. Gretchen is the first to die when Suddard causes her car to crash on her way to a Christmas party at Colin’s house out in the woods. The other five are the only ones at the party in the middle of nowhere and soon, when Deizel is killed, they learn that Suddard is in the house with them. Suddard kills the power but when Colin goes to switch it back on, Suddard electrocutes him.

With the telephone lines and transport cut, Suddard dismembers Sandra, leaving Zayne and Roxy to fight off the monsterous murderer. During the heat of the killing spree, the two teens have sex and Suddard, not wanting to interrupt and be a third wheel, decides to kill the teens in an hour or so. Returning in an hour, he finds that the teens have armed themselves with knives that they found under Colin’s bed. They ambush Suddard and kill him after a long battle. The two teens kiss but as they do, Suddard rises up and decapitates them both before leaving.

Suddard is shown hitchhiking on the side of the road. A driver picks him up and they head in the direction of Horton. Suddard grins as he passes the sign saying Welcome to Horton.

Trivia

This film was banned for two years in over twenty countries due to it’s highly controversial tagline, “The lynch who stole Christmas.” Since the film was remastered for DVD over thirty years later, it has been given the tagline, “The final snowdown.”

Based on this film, Suddard briefly starred in his own short lived television series called “The Dukes of Suddard.” It was cancelled after three episodes.

This would be the last Old Man Suddard film to be directed by Ruben Jomero due to death threats over his choice to cast Frank Deli instead of fan favourite, Patty Rick. Frank Deli also took a punch to the throat one night while out jogging courtesy of a fan who thought that he was the real Old Man Suddard.
Nightmare

The **Nightmare** is the name of both the last dungeon and final boss of Link's Awakening (though not the primary antagonist).

He is a servant of the Annoying Owl and seeks to destroy Marty before he can wake the Wind Fish. He accomplishes this by turning into a puddle and chasing Marty around a maze of dungeon rooms.

The Nightmare cannot be destroyed in the room where he appears. He has to be led into a room where he is vulnerable, so the first part of the fight consists mainly of running away. Once the player finds the right room, he will take on multiple forms.

The first stage is the **Skeleton**. In this form he just hops around the room and must be dusted with Magic Powder to damage him.

The second form is the **Total Agahnim Rip-off**. In this form he rips off Agahnim and launches glowing balls at the player that have to be batted back. If you have ever played a single Zelda game, or even just seen someone playing one while you were a baby, you've already seen this gimmick umpteen times.

The third form is **Caterpie**, who is totally the most intimidating Pokemon.

The fourth form is **Gelnon**, who is Ganon with the head of a Gel. He throws his gigantic double-edged halberd, but like everything else in this game is not too dangerous.

His fifth and final form is **Ol' Skeleton-Arms**. This is a giant eyeball with skeletons for arms. He represents the designers completely running out of ideas at this point and just drawing sprites at random.
Bow-Wow's Hut

**Bow-Wow's Hut** is the seventh dungeon of Link's Awakening. In it Marty discovers the Conch Horn.

Despite the name, Bow-Wow does not need to be in the party to allow entry. If Bow-Wow is taken in the dungeon, he will stay behind in one room to munch on Moldorms.

The theme music for this dungeon is very disturbing. This and the presence of numerous graphical glitches make it seem likely that this was intended to be the "horror"-themed dungeon.

Bow-Wow's hut has no item, but it does have a boss: Morphrogs, one of the most difficult mandatory boss fights in the game. Not that that's saying much.
Wizfrog

**Wizfrog** is the boss (or possibly mid-boss) of Birdphone's Revenge. It is an amalgamation of frogs and wizards created by the Birdphone to trap Marty.

This boss can only be attacked from the rear. Finding out which side is the rear is the most difficult part of the boss fight.

MeccaPrime describes the Wizfrog as "mid-boss material".
Bottle Grotto

**Bottle Grotto** is the fourth dungeon of Link's Awakening. In it, Marty acquires the Pegasus Boots and the Sea Lily's Bell. The game inaccurately describes it as Level 2.

This is one of the hardest dungeons in the game to find, as it can only be accessed by going through parts of two previous dungeons.

The miniboss of the dungeon is Stirbys, a stack of kirbys that throws bombs at you. It can be easily defeated with the Magic Rod.

About halfway through the dungeon changes in appearance, becoming the "true dungeon" which is darker and has more powerful enemies. As the dungeon does not have a proper boss, this change may have been meant to compensate for the lack of challenge. It doesn't.
Kago

## The Third City

It is known for its herbs, spices, and plants, along with the potent potions and poisons brewed there. The common tongue of Kago is Kagi but its merchants and other people of power also speak Stimuli, the language of the Five Cities.

### Location

Kago is located at the southern shore of the Barrens, along the coast of the Emerald Ocean.
Sud Hard

Sud Hard was an action film spin-off of the Old Man Suddard film franchise. Released in 1989, the film was created to cash in on the action film craze of the 1980's. This film was directed by Jack Rogers on a low budget and starred John Clause Magino as Suddard McBauer, an action hero take on Old Man Suddard. This film is considered non-canon in the overall Old Man Suddard mythos.

Synopsis:

Suddard McBauer was an ordinary cop with an ordinary job, lynching "thugs". However, when he's three days from retirement, things get anything but ordinary. Suddard has to take down a group of "terrorists" who have taken over Horton Tower. Suddard comes close to stopping the terrorists, but they blow up the building before he can save his wife. One year later, Suddard McBauer and the rest of the city recognize Horton Day, and vow that they will "never forget" the actions of those vile terrorists.

Suddard, still working the lynching beat, learns that the terrorist that organized the attack on Horton Tower, Mac Grubber, is still alive. Suddard pursues Mac Grubber in a high speed chase for all the marbles. Luckily, despite Suddard's vehicle being unable to stop thanks to a combination of no breaks and Suddard's drinking problems, Suddard smashes his car into Mac Grubber's rear end.

Suddard forces his gun deep into Mac Grubber's throat and says his famous catchphrase, "This is going to be reeeeaaaal good, motherfucker." Suddard blows Mac Grubber's brains out, but doesn't find solace for his lost wife. He then finds himself on a murderous rampage, killing every "thug" in the city. Chief Greene demands Suddard's badge, gun, and lynch at the end of the film, forcing Suddard to become a renegade cop who plays by his own rules.

Trivia:

Whether the producers of this film had the rights to the Old Man Suddard franchise is unclear. When asked, Jack Rogers, said, "Fuck off, I can make any movie I want." He then proceeded to fuck a house plant and film it. This footage is rumored to have been used in his hit sci-fi film, Challenge of the Plants.

Jack Rogers prefers to be called Corpsman Rogers due to his military background. It's said that he's had many violent outbursts on set when not addressed as such.

This film has been commonly found in bargain bin DVD bins with its sequel, Sud Hard with Revengeance. This DVD set was made without the permission of the rights holders to the Old Man Suddard franchise and is generally of poor quality.

The animated sequence from the film is a bonus feature on the Complete Suddardy Story Blu-Ray boxset. It is the only portion of the film that might be canon.
Bow-Wow

**Bow-Wow** is an optional sidekick character that can be found at the end of Moblin Keep. The translator apparently felt that he was some kind of dog, even though he looks nothing like one.

Bow-Wow will prance around the screen and eat enemies like there's no tomorrow. He can also eat the flowers blocking access to Bottle Grotto, but since these can also be burned by the Magic Rod he is not necessary to complete the game.

Taking Bow-Wow to his owner's house will remove him from the party permanently and initiates a cutscene in which Marty gets smooched. This does absolutely nothing for you game-wise, but whatever floats your boat, I guess.

Keeping Bow-Wow with you reduces the difficulty considerably, although it's not like the game could get much easier than it already is.
The Past

**The Past** is a term used to refer to all events which happened before the present time. It is derived from the human perception of time as one-dimensional and is accessed through memory and recorded history. For instance, at some point in Marty's past he was on a boat, and at some point in Marin's past she had an accident involving a bird and a phone.

At some time in your past, you were reading pointless articles on a wiki some guy threw together in five hours about a glitchy Let's Play of a video game that hasn't been relevant for two decades.

Also at some time in the past you clicked on a link that was probably very disappointing. Your present involves reading another disappointing article. Do you think the future will be any different?

You can go back if you want.
Link's Awakening

Link's Awakening is a video game released for the Game Boy in 1993 by Nintendo. Although an ambitious and creative project, the game was rushed out the door and improperly coded and tested, leading to a very strange and uneven playing experience.

Still, Link's Awakening is probably the best game for the original Game Boy, except maybe Pokemon.

...So, you like Mudkips?
Instruments of the Sirens

The **Instruments of the Sirens** are a set of ~~eight~~ nine instruments needed to wake ~~the~~ ~~Wind Fish~~ Marin. They include:

-The Thunder Drum

-The ~~Organ of Evening Calm~~ Piece o' Coral

-The Surf Harp

-The Sea Lily's Bell

-The Wind Marimba

-The ~~Full Moon Cello~~ Rabbit Head

-The Conch Horn

-The ~~Coral Triangle~~ Conch Horn Again

-The ~~Will Wright Crab~~ Will Wright Crab

~~Stop crossing out everything I write!~~ Thanks again for visiting the Actual Link's Awakening Wiki, and we'll see you next time!
Wood Tellsey

Theodore Tellsey, better known as "**Wood**" **Tellsey**, was a well-known Australian game translator and localizer known for his quirky scripts and strange proclivity for owls. He translated more than thirty games, mostly for the original NES but including Link's Awakening.

Tellsey was the originator of many cringeworthy mistakes in game scripts, including "this game is happy end", "a winner is you", and "this guy are sick". He justified these mistakes on the grounds that he found them funny and assumed others would as well. His worst work, however, was undoubtedly on Link's Awakening, where he turned in a nearly incomprehensible script that ignored most of the original Japanese text and even completely misinterpreted the roles of key characters such as the Annoying Owl.

Tellsey was given his nickname by the head of development for Link's Awakening, Auk Oia, who said that his head was "tough like a block of wood". Tellsey apparently saw this as a compliment.
Level 0 Shield

The Level 0 Shield is the first upgrade Marty receives for the shield. For unknown reasons, getting this shield is very important to Marty's journey.

It has exactly the same defensive power as the Level 1 Shield, but is also invisible. This gives the player the element of surprise, which is a distinct psychological advantage. The apparent in-game benefit of this is nonexistent.
Frog Knights

The **Frog Knights** are a miniboss encounter in Tail Cave. They take the form of a knight and two ghostly half-knights who attempt to destroy opponents by rolling a pillar of frogs over them.

Although intimidating, this is the easiest miniboss in the game and can be defeated with one swing of the Magic Rod. It is unknown why such an easy miniboss would appear so late in the game; fans have theorized that the frog pillar was meant to be the true enemy and that developers never expected players to attack the knight.
Fisherman's Brother

The **Fisherman's Brother** is a helpful character on the island of Koholint who helps Marty get to several dungeons by providing a shortcut for the price of 10 rupees.

He is found one screen below his brother who fishes in the pond. For some strange reason, he appears to be fishing in a tree. The reason for this strange behavior is unknown, but according to MeccaPrime it is because he's "kind of an idiot".

His shortcut is also the only way to access the Store.
Glitch Run

A **Glitch Run** is, as the name suggests, a playthrough of Link's Awakening in which the game has been deliberately modified to hide mistakes and improve its appearance. All playthroughs of the game other than MeccaPrime's are glitch runs. Things typically edited out include map transitions, sprite lag, level geometry, and many unappealing sprites, maps, and music tracks.

Because of the ubiquity of glitch runs, most people believe that Link's Awakening was a brilliantly designed, fun and polished masterpiece rather than the ungainly and tortured work of dark genius that it really is. Glitch runs make the game appear to have a nicely balanced difficulty curve, fair puzzles and challenging enemy combat. They also extend the apparent length of the game; the game's hour or so of run time has been artificially extended to as much as ten times its true length.

MeccaPrime deserves credit for being the first to play this game straight from beginning to end, with no glitching or other fakery, even if he is a big ol' dummy for missing almost the entire story.
Birdphone

The **Birdphone** is a primary antagonist of Link's Awakening, second only to the Annoying Owl. It appears frequently throughout Marty's adventure, always seeking to delay him in waking the Wind Fish or even to destroy him completely.

In addition to running a shop full of overpriced items, the Birdphone is also a genetic engineer; many of his mutated creations can be found throughout the game's dungeons, including the Stirbys, the Styguys, and the Stoldladies. If confronted directly, he unleashes a deadly and unavoidable x-beam.

Although it is malevolent and ruthless, the Birdphone actually holds the key to unlocking Marin's memory and waking her from her dream. This is why many birds appear in the eighth dungeon, and why the final Instrument of the Sirens plays a song with the power of birds and phones.

In the final dungeon, he appears as the Bird Knightphone, having mutated his own body in a last-ditch attempt to stop Marty. When this fails and Marty defeats him repeatedly, he is eventually revealed to have become a skeleton and collapses to pieces.
Stoldladies

The **Stoldladies** is an invulnerable enemy found blocking the entrance to the southern desert of Koholint. It is a stack of four Old Ladies doing various things, although the stack itself appears to be sleeping.

The Stoldladies cannot be attacked and will instantly kill Marty on contact. Since it cannot be moved, the player must find another way of entering the desert.

In a sense, this is the single most powerful enemy the game. Powerful and old.
Suddard 6: Suddard on Safari

Suddard 6: Suddard on Safari

Krystie Bacon rounded off her Suddard trilogy in 1989 with Suddard 6. Set three years after Suddard heads to Africa, this film is considered to be one of the weaker Suddard films but still an important part of the Old Man Suddard Mythology.

Synopsis

Three years after moving to Africa, we meet a much wiser Old Man Suddard. Living in South Africa, he now has a native African wife and a three year old son named Old Man Jr. who the local children call Man Child Suddard due to his mental disabilities. Junior, as he likes to be called, goes out to play in the wildlife reserve one day when he witnesses a group of poachers, kill his favourite lion. He runs home and tells his family about the situation. Suddard heads to the poachers home to make them stop and with a strong apology, the poachers convince Suddard to leave. Suddard has grown tired of killing and settled down but when the poachers kill again and release a public message that they will slaughter all of the lions on the reserve, Suddard comes out of retirement.

Suddard, knowing that there are five poachers, quickly kills two of them whilst disguised as an Elephant. He tracks another hunter to the plains and brutally slaughters him before feeding him to the animals. The two remaining poachers rally together an army of their friends to storm the Suddard family home and hunt the most dangerous game of all, Suddard.

Old Man Suddard tries to reason with the poachers but when they kill his wife, he gets angry and slaughters many of them. With only the two original poachers left alive, Suddard manages to fatally wound one of them leaving the leader who shoots Suddard. Suddard watches as the poacher is about to finish him off but suddenly Junior jumps out of nowhere and beats the poacher to death. Suddard learns that Junior has inherited his powers and after ten minutes of beating the corpse, Suddard stops his son. The two decide that the home brings back too many painful memories and so they decide to leave Africa. The final shot of the film shows the two on a small boat. Man Child Suddard raises the confederate flag up the mast but Suddard replaces it with one showing world peace. The two smile as the sun sets.

Trivia

This film caused a rift in the Suddard world. Following this film, Krystie Bacon retired out of the shame of the production. She had been paid a lot of money by a well known anti poaching and animal rights group to promote certain themes in her film.

Patty Rick publically discussed his anger at this production and how the animal rights group ruined Suddard. He said, “I have no problem with animal rights and helping the world to be a better place but it has no place in the Suddard franchise. It defaces the work of the cast and crew and makes it cheap and nasty. I have therefore decided to retire from the role that has fuelled my career........ after six more films.”

Despite how unpopular Suddard 6 was, the film gave rise to one of the franchise’s most quoted lines, from the scene where Junior is beating the poacher.

“Stop it, Man Child Suddard, he’s already dead” – Suddard.
Surf Harp

> *"I said a harp, harp, harp. Harp is the word."*
>
>

> *-"Surfin' Harp", by the Dustmen*
>
>

The **Surf Harp** is the third Instrument of the Sirens, found in Angler's Cavern after defeating the Angler.

Contrary to its name, it does not allow Marty to learn Surf. It does, however, have a pretty haunting tone, if you ask MeccaPrime.
Birdphone's Revenge

**Birdphone's Revenge** is the eighth dungeon of Link's Awakening. It contains many Will Wright Crabs and other abominations created by the Birdphone, and is the resting place of the Coral Triangle.

This dungeon has a lot of empty rooms, which is meant to induce paranoia at what may be coming next. However, it ends up being more boring than frightening.

Later in the dungeon images of the Birdphone spawn repeatedly and follow Marty through the dungeon if the player has stolen anything from the Store.

This dungeon also contains a really easy tile-stepping puzzle and the boss Wizfrog.
Turtle Rock

**Turtle Rock** is the first dungeon of Link's Awakening (although the game mistakenly labels it the eighth). The enemies here are surprisingly difficult for this early on in the game, although to compensate the dungeon is very short. After completing it, Marty obtains the Thunder Drum.

Early on in this dungeon Marty obtains the Magic Rod, which destroys most enemies in one hit. This takes much of the challenge out of the combat and leaves only the difficulty of finding the right way through dungeons, which remains extremely hard to do for most of the game.

Also appearing in this dungeon are the Level 1 and 2 Power Bracelets, which allow Marty to pick up extremely heavy objects and access later dungeons in just about any order.

Players have speculated that this was once intended to appear later on in game, but that the developers moved it to the front to give the game a more interesting first dungeon.
Catfish's Face

The **Catfish's Face** is the fifth dungeon of Link's Awakening. It is so named because Marty enters it through a catfish's face, and also because the boss is a face. Getting to the end of it nets Marty the Wind Marimba.

This dungeon is known for featuring one of the few puzzles in the entire game, namely the Knice, which have to be thrown correctly in order to leave a room.

It is worth noting that this is the only dungeon in the entire game that is given the correct number, although the text incorrectly describes it as "Level 5-Catfish's Maw". This is likely a translation error.
Yoshi Doll

The **Yoshi Doll** is an item in Link's Awakening which can be used in the unfinished Trading Sequence to obtain the most powerful in-game weapon, the Boomerang.

When the Yoshi Doll is first picked up it appears to talk to the player, saying "I don't suppose it would do any good to beg? Well, if you change your mind, tell me." This disturbing speech is likely a repressed memory from Marin's childhood.

In the game's original release this item had no function other than to disturb players. It performs that function admirably.
Wind Fish

The **Wind Fish** is a giant whale with tiny wings and a rug on his head. Waking him up is the ultimate objective of Link's Awakening, so that Marty can be freed from Marin's dream. When Marty plays the Ballad of the Wind Fish, he awakens and ends the dream by blowing water out of his blowhole, sending Marty flying through the air.

Who wrote this crap?
Marty

**Marty** is the protagonist (but *not* main character) of Link's Awakening. He is young, intrepid, and strongly resembles an elf.

The game's story begins with Marty being washed ashore on the island of Koholint, where he is found by Marin. From there he sets out on a quest to find the eight Instruments of the Sirens to wake the sleeping Wind Fish, which is the only way for him to escape the island.

Determining Marty's personality is not easy as he never speaks. However, in MeccaPrime's playthrough Marty is distinguished by an interest in burning things, an antipathy to chickens and old ladies, and a general unwillingness to play by the rules.

Marty can apparently carry an entire hardware's store worth of equipment in his pants, but his only other noteworthy ability is ocarina-playing.
Wilderness

*See also: City, Sea*
 Wilderness spaces are a type of space in Eldritch Horror World Map, Egypt and Dreamlands side boards, marked with a green symbol representing a hat, binoculars and leaves. Many Mysteries, particularly those of  Abhoth or  Shub-Niggurath, involve Wilderness spaces. A few cards, such as Mineralogy Research, can only be activated on a Wilderness space.

On a Wilderness space, a player may not Acquire Assets or Prepare for Travel.

 Leo Anderson gains a bonus die while on Wilderness spaces for himself and any other investigators on his space.

## Wilderness Encounters

An investigator in a Wilderness space can resolve a General Encounter.

## References

1. ↑ It looks like a pith helmet, but it may just be an explorer's hat.
2. ↑ Possibly the King in Yellow.
House of Black

* Sirius Black
* Phineas Nigellus Black
* Ursula Flint
	+ Sirius Black
	+ Hesper Gamp (spouse)
		- Arcturus Black
		- Melania Macmillan (spouse)
			* Lucretia Black
			* Ignatius Prewett (spouse)
			* Orion Black
			* Walburga Black (spouse/cousin)
				+ Sirius Black
				+ Regulus Black
				+ Pandora Black
				+ Jack Reese (spouse)
					- (adopted) Emma Reese
					- George Weasley (spouse)
						* Children
					- Duke Reese
					- Abigail Reese (wife)
						* Pandora Regina Reese
						* Sirius Jack Reese
	+ Phineas Black
	+ Cygnus Black
	+ Violetta Bulstrode (spouse)
		- Pollux Black
		- Irma Crabbe (spouse)
			* Walburga Black
			* Orion Black
				+ Sirius Black
				+ Regulus Black
				+ Pandora Black
				+ Jack Reese (spouse)
					- (adopted) Emma Reese
					- George Weasley (spouse)
						* Isabella **Nymphadora**Weasley
						* Minerva Weasley
						* Fred Weasley II
						* Unborn child
					- Duke Reese
					- Abigail Reese (wife)
						* Pandora Regina Reese
						* Sirius Jack Reese
			* Alphard Black
			* Cygnus Black III
			* Druella Rosier
				+ Bellatrix Black
				+ Tom Marvolo Riddle (significant other)
					- Delphini
				+ Rodolphus Lestrange (spouse)
				+ Andromeda Tonks
				+ Ted Lupin (spouse)
					- Nymphadora Tonks
					- Remus Lupin (spouse)
				+ Narcissa Malfoy
				+ Lucius Malfoy
					- Draco Malfoy
					- Astoria Greengrass (spouse)
						* Scorpius Malfoy
	+ Belvina Black
	+ Herbert Burke (spouse)
	+ Arcturus Black
	+ Lysandra Yaxley (spouse)
		- Callidora Black
		- Harfang Longbottom (spouse)
			* 1 son
			* 1 daughter
		- Cedrella Black
		- Septimus Weasley (spouse)
			* Arthur Weasley
			* Molly Prewett
				+ Ron Weasley
				+ Hermione Granger (spouse)
					- Rose Granger-Weasley
					- Hugo Granger Weasley
				+ Ginny Weasley
				+ Harry Potter (spouse)
					- James Sirius Potter
					- Albus Severus Potter
					- Lily Luna Potter
				+ George Weasley
				+ Emma Reese (spouse; adoptive member)
					- Isabella **Nymphadora**Weasley
					- Minerva Weasley
					- Fred Weasley II
					- Unborn child
			* Arthur Weasley's brothers
		- Charis Black
		- Caspar Crouch (spouse)
* Elladora Black
* Iola Black
* Bob Hitchens
Nixi Deities

### Nix

Nix is the god of snow and ice and is recognized and worshipped by the residents of Nixas. He is depicted as wearing a white robe with a crown of ice and having frost covering his body.

### Luna

Luna is the goddess of the moon and is recognized and worshipped by the residents of Nixas. She is depicted as being a tall, willowy woman wearing a flowing silver dress, with white skin, platinum hair, and silver eyes.
Uncle Samuel L Jackson

**Uncle Samuel L Jackson**, sometimes shortened to **Uncle Samuel**and **Uncle Jackson**, is the god of movies and magic. He is also part of The Main Twelve and is Uncle Baas's 2nd born child.

## Powers and Abilites

Uncle Samuel knowns every movie by heart. He is also able to do every magic trick in the world and can use actual magic.

## Role in the Great Snake War

In the Great Snake War, Uncle Samuel he was kidnapped by Private Dave Python, but was save after The Unclists won.
Moblin King

The **Moblin King** is an optional boss and the toughest enemy character in the game. He is the only enemy not affected by the Magic Rod and must be taken on with the sword.

The Level 0 Shield is required to beat this boss. The player must block his arrows with an invisible shield to confuse him. Once confused, he will charge the wall and knock himself out, thus making himself vulnerable to attack.
Bird Knightphone

The **Bird Knightphone** is the physical manifestation of Marin's inner demons, and the boss of the ninth secret dungeon of Link's Awakening.

He is a pile of birds and phones that wields a sword and shield. Defeating him is essential to Marin's recovery.

The player must defeat the Bird Knightphone four times. After the second, his outer shell is worn away and an inner layer of Will Wright Crabs is revealed. This is what gives him all of his power.

In the fourth and final encounter he reveals his actual true form: a plain ol' skeleton.
Sudd4rd: Suddard Impact

Sudd4rd: Suddard Impact

The fourth film in the Old Man Suddard Franchise was released in 1983 and featured the long awaited return of Patty Rick. This film features old man Suddard as he returns to Horton and is set straight after the third film finishes. Directed by Krystie Bacon, this film won an award for best choreography for the scene in which Suddard bare knuckle boxes against a small child.

Synopsis

Suddard has just returned to Horton. His first thought is to go kill Jane but he soon discovers that she killed herself after the events of the second film. Feeling lost as to what to do with his day, Suddard decides to do some killing but first he beats up a small child to prove he can. Having done that, Suddard sets his sights on killing Harold’s younger brother Martin and his friends, Edwardo, Gwen, Felix and Andrea all of which have gone for a camping trip into the Horton mountains. Suddard follows them. As a joke, Felix decides to fly the confederate flag from the tent in order to scare the others as they are camping on the hills were some slaves died.

Suddard learns that the confederate flag fuels him and gives him power and without remorse storms into the teen’s camp and tears Felix’s head off. The other four run from Suddard but a blizzard comes and the group become stranded. Andrea slips and falls to her death as the group try to escape Suddard. Suddard eventually corners the group and using his new banjo, begins to beat Martin. Gwen, who has been injured, begs Edwardo to help Martin. Edwardo grins and reveals that he in fact pushed Andrea off the cliff and had lured the group into the hills to murder them because he wanted revenge for what Harold did to his idol, Old Man Suddard. Suddard kills Martin and watches as Edwardo beats Gwen up.

Edwardo confesses his love for Suddard and tells him how he has studied his work. Suddard, who is homophobic, kills Edwardo in a fit of rage. Once calmed down, Suddard notices that Gwen has escaped back to the tent. He goes after her but is too late as she has incinerated the flag that gives Suddard his power. Feeling momentarily weak, Suddard falls to the ground and is quickly knocked out by Gwen. When he wakes up the police have arrived and he is in handcuffs. Gwen watches as the authorities take him away.

Trivia

This is the first film in which we see Suddard without his goggles.

Patty Rick used his real life son as the punching bag in the earlier scenes of this film. Patty Rick Jr. Would later go on to star in the critically acclaimed series, “Nipple Island.”

Suzie Wallace who played Gwen insisted to the director that she be paid in liquorice. Rumour has it she used to dip it in sugar in between takes on set. She soon developed a sugar addiction, morbid obesity and type two diabetes and died the following year of hear failure.
Old Lady

The **Old Lady** is one of the earliest enemies found in Link's Awakening. She is pretty deadly, and occasionally shoots Octoroks at you. However, Old Ladies can be fended off with a shield, and anyway they mostly just wander around.

The easiest way to defeat these enemies is to set them on fire with the Magic Rod. MeccaPrime does this quite frequently, even when they pose no threat to him at all.

The Stoldladies enemy is made out of a stack of four Old Ladies.
Mai Royce

### Appearance

Mai has straight platinum hair, big silvery-blue eyes, fair, nearly white skin, and freckles across her high cheekbones. She has a tall, willowy figure.

Mai wears her long hair over her shoulder, knotted three times, with multiple small braids. She wears a dark blue coat accented with light blue, with white fur on the bottom of the sleeves and hood and a light blue tank top beneath. She wears navy leggings and brown, white fur-lined boots. She wears a white sash that holds her throwing stars that are shaped like snowflakes. She also carries a long, slender, silver sword on a thin silver chain around her hips.

### Personality

Mai has a serene disposition. She lacks self-consciousness and is not afraid to show who she truly is. Mai is also intelligent and unusually perceptive, she is known to drift away from a conversation she does not find interesting. She has an uncanny way of making others uncomfortable by being bluntly honest. Mai rarely seems anxious or under stress, even under difficult circumstances. She is very protective of Briar and Lowell.

### Biography

Mai is the queen of the city-state Nixas. She is close friends with a peasant boy named Beck Robb. She is betrothed to Eli Wiker, a Nixi nobleman. She is extremely close to her younger siblings, Lowell and Briar. She is a beloved queen, believed to be the moon goddess Luna in mortal form. She is a skilled healer.