recursal/Fanatic-Fandom huggingface dataset:
AK-74M

## Features

Modification of all known AK74. In contrast to the original has built-in holographic sights, tactical handle and butt.

Low recoil, increased accuracy, unchanged damage and a pleasant pace with quick recharging do their job and give this rifle a chance to show themselves both near and long distances, without losing their firepower.

## Modification

In addition to the built-in modifications, there is the possibility of improvement for parts that can reduce the recharge time and reduce the recoil force.

## IRL

AK-74M - AK-74 modernized. Equipped with a folding left-handed polymer stock and a universal mount (dovetail bar) for attaching sights, both optical and night, to the left side of the receiver.

The coven and the barrel of the gas tube are made of an impact-resistant glass-filled thermoset AG-4B. Metal parts are also protected from corrosion by a special coating. The changes also touched the muzzle brake, which received open cameras, which makes it possible to clean it without removing it.

To reduce the probability of mechanical damage to the cover of the receiver, its mounting was reinforced. In the design of the guide rod of the return spring there was a latch, which allows to shoot from the grenade launcher GP-25 or GP-30 without using an additional fastening of the cover of the receiver, which is necessary in such cases for the AK-74.

With the new automatic machines, it is possible to use the collimator sights PC-A and PC-01, as well as COBRA and 1P78. In 1991, the AK-74M was adopted and started its serial production at the Izhevsk Machine-Building Plant.
Characteristics

## Overview

In BRAIN/OUT, there is a wide variety of weapons to utilize. While most of them differ greatly in certain areas, they are almost all measured by the same metrics, or 'stats'. Their stats typically determine what role they have, what category they're in, and how they're used. The most recognized measurements are their handling and firepower, but there are some less important (as well as some hidden) factors.

### Accuracy

Accuracy is a measure of how small a weapon's bullet spread is, ie. how much it will divert from wherever the muzzle is aiming over a distance. In real life, this is usually measured as an angle, but in video games, it has to be an esoteric number that you want to be very high. More testing is to be done on how (much) this number effects you bullet spread.

A weapon's accuracy is always a number from 0 to 100. 100 is pinpoint accuracy, and there are no weapons with 0 accuracy, so we'll never know what that would look like.

Also note that it is different to bullet drop, which is inherently linked to the cartridge and bullet fired.

### Recoil

Recoil is a measure of how much your accuracy decreases when a weapon is fired. For example, an SVD has higher accuracy than an M4A1, but if you fired twice rapidly at a target with both of them, your second shot would be more likely to hit with the M4A1 than with the SVD.

Like the other core stats, it is measured with a value from 0 to 100; unlike the other core stats, however, it is inversely proportional to the recoil received, so a lower value is better.

That being said, recoil values are not proportional to each other; a weapon such as the MP7A2, with a recoil value of 5, does not have half the recoil of an L85A2 with 10 recoil, or a 12th of the recoil of the M1 Garand.

### Damage

Damage determines how many hitpoints characters lose when they are hit by something. Characters have 100 hitpoints in quickplay, and 200 in freeplay. When they reach 0 health, they die. for example, a weapon with 51-100 damage will kill an enemy in two shots (four in freeplay) at point blank, while a weapon with 35- 50 will kill in three (six).

While it has a meter like the other stats that goes from 0 to 100, there are many weapons, mostly shotguns and sniper rifles, which have more damage. The meter does not give any indication of damage over 100.

Almost all projectile weapons suffer from **damage falloff.** as the bullet travels distance, the damage they will do decreases. All weapons suffer 1 point of damage falloff regardless of range. This means weapons with 50 damage (eg. G36) will only do 49 damage, and will three shot kill at best, despite their base damage.
M93R

Drops out of the container Fur seal.

## Features

A good pistol, which will be useful, first of all, to snipers, due to the high rate of shooting, shooting at long distances is also possible due to the type of cartridge and the single shooting mode. The disadvantages are poor accuracy.

## IRL

The Beretta 93R is an Italian automatic pistol developed by Beretta based on a self-loading Beretta 92 pistol in the 1970s for law enforcement and military. The barrel is elongated (compared to the Beretta 92), equipped with a muzzle brake-compensator to reduce the barrel toss when firing. In this case, the muzzle brake performs the role of a flame arrester.

The main elements of the design:

elongated barrel with a muzzle compensator; gate; single trigger trigger mechanism (USM OD); reinforced frame; fuse; translator of fire modes; folding front handle; detachable folding metal shoulder rest (butt). Due to the emergence of cheaper compact submachine guns like the HK MP5K, Steyr TMP or Micro Uzi, with no less effective, out of production.
Contraband Crate

The Contraband Crate, also referred to as "Contraband" or "Contra" by the player base, is a purchasable crate. It costs 24 NM to purchase. Because the Nuclear Material cap is 20, to obtain the required amount of 24 Nuclear Materials you need to receive a withdrawal from a Clan.

A Contraband Crate can contain the following items:

## **Uniforms**

GromAlfaSteampunkWolfDevgruAviatorMorpehDianaMedic
## **Shotguns**

SaigaStoeger DDBenelli NovaMts-255Kel-Tec KSG
## **Misc. Items**

* EXP (100, 500, or 1000)
* Gears (2, 4, or 6)
De Lisle

**Falls out Of the full set of Krieg's Hull**

## feature

Carbine with built-in muffler of the second world war.

High accuracy, damage, rate of fire, not the biggest return.

Of the minuses - a small caliber bullet (due to which there is a strong decrease of damage at a distance), method of recharge - hand platoon, little ammunition

## IRL

De Lisle (De Lisle carbine) - English store carbine with integrated silencer, developed during the Second world war.

This carbine developed in an initiative order engineer William Godfrey de Lisle (William Godfrey De Lisle), who worked in the British Ministry of aviation. After the war began, he proposed a silent weapon based on the design of the 5.6 mm Browning self-loading carbine.

After testing the second prototype under 9 mm pistol cartridge, it was decided to use the gun pistol cartridge ..45 caliber.

The de Lisle carbine is the first production weapon with a multi-chamber integrated silencer. In the design of this rifle was used by elements of three different batch of weapons. The Lodge, breech and trigger mechanism were taken from the standard English Lee-Enfield Mk III rifle, the magazine from the Colt 1911 pistol, and the barrel from the Tommy gun, the Thompson submachine gun.
Consumables

## Skill points

**Skill points (Sculls)** - a game consumable used to unlock a character’s skills or equipment and weapon modifications, can also be spend for creating your own Faction.

**Skill points** can be obtained from Gold and some Exclusive containers, by doing quests and when you promote your Rank or get main Achievements.

The number of points is displayed in the main menu.

Skill points from container
## Details

**Details** needs for improvement your weapon and for repair it when it's damaged.

You can obtain **Details** from containers or when doing quests.

Also you can get 15 of it every day for 3 **Nuclear Material**.

Details from container
## Nuclear Material

**Nuclear Material (NM)** can be used for get standard, gold or some special containers. In addition, you can buy **details** for it, as well as some **equipment** and **weapons**. Also, **Nuclear Material** is required for joining an existing Faction and for applying for a Tournament.

You can get **Nuclear Material** once a day from a Lead container, by completing a FreePlay quests, opening Confiscate or Set of resources, or taking a prize in the weekly Tournament.

The amount of nuclear material is unlimited and can rise above 20. The only thing that will change is that the Lead container will not appear on the map.

Nuclear Material from container
## **Rubles**

**Rubles (RU)**  - a game currency that can be obtained on the territory of the conflict (in the FreePlay).

In addition to simply collecting money in the game, **Rubles (RU)** can be obtained by completing quests in the FreePlay, opening Confiscate, or by purchasing the Set of resources.

This currency is needed to purchase **RU** containers, including Confiscate.
FAMAS

## Features

It differs from its fellow combat modes, namely: in the drain, it shoots particularly accurate bursts of three cartridges, and when switching to automation it turns into a monster with an unrealistically high rate of fire.

In other words, this assault rifle shows itself perfectly well in battles at medium and short range, but can also kill a far-away enemy.

## Modification

Extended Magazine (Holds more rounds +15)EOtech Holographic sight (Increases accuracy by 10)Front grip (Decreases recoil by 10)

## IRL

The FAMAS or Fusil d'Assault de la Manufacture d'Armes de St-Etienne assault rifle has been developed in the late 1960s. The lead designer was the Paul Tellie. First prototype of this rifle was built in 1971. In the early 1970s this weapon was tested and evaluated by the French Army. It was adopted in 1978 and soon became the standard issue infantry rifle with the French Army. Initial production version was the FAMAS F1. It is reported that over 400 000 of these assault rifles were produced when production switched to its improved versions. The FAMAS F1 is still in service with the French Army. Though recently France selected the GermanHeckler & Koch HK416 assault rifle to replace their FAMAS. The FAMAS has been a commercial success in the long run. The original version of the FAMAS has been exported to some countries, including Senegal and United Arab Emirates. Currently there are about 15 operators of this assault rifle and its variants, including Djibouti, Gabon, Lebanon, Papua New Guinea and Vanatau. It is used by special forces units in Argentina, Indonesia, the Philippines, Serbia, as well as by Tunisian Presidential Guard.
FN F2000

## Features

FN F2000 has a very high rate of fire and great accuracy paired with fair recoil and damage. use this weapon in close to medium range in full auto. At longer ranges try to burst or you shots might miss.

## Modification

Acog Telescopic Sight (Allows you to aim further)Truglo Reflex sight (Increases accuracy by 10)Front Grip (Reduces the recoil by 10)
## IRL

The F2000 assault rifle was developed by FH Herstal of Belgium in the 1990s. It was developed as a successor to the FN FNC service rifle. It was also aimed at export customers. This futuristic-looking weapon was first publicly revealed in 2001. Currently it is in service with Belgium, Croatia, India, Libya, Pakistan, Peru, Poland, Saudi Arabia and Slovenia.
Five-seveN

## Features

Accurate, fast firing semi-auto pistol.

downsides include - low damage, not the best recoil when not fully upgraded, long reload.

## IRL

The **FN Five-seven**, trademarked as the **Five-seveN**, is a semi-automatic pistol designed and manufactured by FN Herstal in Belgium. The pistol is named for its 5.7-mm (.224 in) bullet diameter, and the trademark capitalization style is intended to emphasize the manufacturer's initials—*FN*.

The Five-seven pistol was developed in conjunction with the FN P90 personal defense weapon and the FN 5.7×28mm cartridge. The P90 was introduced in 1990, and the Five-seven was introduced in 1998 as a pistol using the same 5.7×28mm ammunition. Developed as a companion pistol to the P90, the Five-seven shares many of its design features: it is a lightweight polymer-based weapon with a relatively large magazine capacity, ambidextrous controls, low recoil, and the ability to penetrate body armor when using certain cartridge types.
RSh-12

## Features

* The RSH being a Sidearm bought with the Elite pack. This weapon is just like the Rhino but it is short one bullet. The Sidearm is a grande sidearm poking the P2W wall. However it could be said it isn't due to being short one bullet and requiring 100 kills to max out all of it's stats.

## Modification

* Trulgo Reflex Sight
* Speed loader

## IRL

RSh-12 (revolver of the Assault caliber 12.7) - revolver of the Tula KBP. The most powerful assault revolver.

It was developed in 2000 in the branch of the Tula KBP: Central Design Research Bureau of sporting and hunting weapons for the same cartridge 12.7 × 55 mm as the assault machine ASh-12.

Revolving complex RSh-12 is a revolver with a solid metal frame and with a 5-round basket, which is folded to the left. Due to the fact that the shot is made from the lower chamber of the drum, the recoil shoulder of the RSh-12 is smaller than that of many other revolvers and large-caliber pistols. In the revolver USM kurkovy type with an open location of the trigger. Like many revolvers for powerful ammunition, the RSh-12 revolver has a reinforced barrel casing that is equipped with ventilation holes. Over the barrel and under the barrel are provided systems of the rail interface of Picatinni type for the installation of all kinds of sights, flashlights, LCU, etc.

To ensure a small recoil arm and, as a consequence, reduce the throw of the barrel, the RSh-12 revolver shoots not from the upper chamber of the drum, but from the bottom, the same technical solution was used in the Revolver OC-38 engineer Stechkin. Sights include a fly and a rear sight.
RPD

## Features

A general purpose machine gun with stats very similar to the PKM. There are two notable differences: The PKM has 5 more base accuracy and 15 more upgraded, but the RPD has 5 more damage. This somewhat distinguishes their roles.

The PKM is more suited to rapid killing in close to mid quarters, where you can easily get 2-3 shots in on an enemy. But 7.62x39 has extreme damage falloff, preventing it from getting 2 shot kills at mid-range, and even getting 4 shots at longer range.

The RPD has the same issue, but its elevated base damage gives it a few meters of extra effective range. This makes it functionally more like a machine gun, ideal for suppressing fire.

## IRL

The 7.62-mm Degtyarev hand-gun (RPD, GRAU index-56-Р-327) is a Soviet hand-machine gun developed in 1944 under the 7.62-mm cartridge. 1943

The RPD proved to be a reliable and powerful weapon. Ribbon feed at it is carried out from a metal tape for 100 rounds, consisting of two parts of 50 cartridges each. The tape itself is placed in a round metal box with a folding carrying handle. Thanks to a belt for carrying, the machine gun allowed to conduct shooting "from the hip". The shooting mode is only automatic.
Hunting bow

## Features

Hunting bow is a interesting weapon. Because its not even a gun, Its a bow. having only 1 arrow and needing a reload for every shot, but it comes with a fast replenish. It deals massive damage but loses it over range at rapid speed and will fall slowly down.

## IRL

In modern archery, a **compound bow** is a bow that uses a levering system, usually of cables and pulleys, to bend the limbs.[1]

In general, compound bows are widely used in target practice and hunting.

The pulley/cam system grants the user a mechanical advantage, and so the limbs of a compound bow are much stiffer than those of a recurve bow or longbow. This rigidity makes the compound bow more energy-efficient than other bows, as less energy is dissipated in limb movement. The higher-rigidity, higher-technology construction also improves accuracy by reducing the bow's sensitivity to changes in temperature and humidity.
KGB container

## Description

*The exclusive container, with unique items*

Contains a sniper rifle created on the basis of the Kalashnikov assault Rifle-Zastava M76, a secondary weapon in service with the KGB of the USSR-APS and a unique form made in the style of the post-Soviet space-Captain.

In addition to unique items, you will receive four lead containers per purchase.

## Notes

1. ↑ when buying in-game store
2. ↑ when buying on game site
Five-seven

## Features

Accurate and fast gun. Of the minuses - weak damage and long recharge.

## IRL

The FN Five-seveN is a self-loading pistol developed and manufactured by the Belgian company Fabrique Nationale of Herstal.

The gun has an increasing popularity in the civilian market, and the characteristics of the gun have also made it popular in special forces and other similar areas.
Freeplay/Items

One of the main features of the freeplay mode is the presence of items that can be scavenged from various sources, such as crates, boxes, shelves, safes, and other furniture. All items have a specific purpose, some are impermanent or superfluous such as spray cans and password retainers, some are for outside the zone, like containers and rubles, while others are necessities for survival, such as healing items, weapons with ammo, and food. At the start, the player only has a knife and a weight capacity of 20 kilograms.
FT200M

## Features

This machine differs from others, already built-in grenade launcher and high rate of fire. It is also reliable and compact, but has a small range.

## Modification

Absent.

There is already an installed grenade launcher and optical sight.

## Skins

MonsoonSakura22Widow (Halloween container)LinaChess
## IRL

Belgian machine developed by FN Herstal. The FN F2000 was first introduced in 2001. These weapons are designed to perform combat missions in modern local military conflicts. Developed in the late 90-ies, it has been made since 2001-2002.

Variant of model:

* F2000 Tactical-similar to the standard model, but devoid of optical sight, instead of which an additional guide type Picatinny Rail, as well as open sighting devices.
* The FS2000 is a civilian self-loading modification introduced in June 2006. Fitted with an extended barrel with a flash suppressor and a pitch of rifling 1:7. Fastening for bayonet is missing. As well as the Tactical version is equipped with a Picatinny rail and an open sight instead of an optical one.
* FS2000 Standard FS2000 is different from the presence of the optical sight.
Polymeric container

## Description

*The exclusive container, with unique items*

Available for purchase in the in-game store (for real money) and in the currency exchange menu (for RU).

In addition to unique items, you will receive four Gold containers when you purchase for real money.

## Notes

1. ↑ When buying in-game store
2. ↑ When buying on game site
3. ↑ After buying a container one of the ways the second will not be available
4. ↑ The purchase of this container is necessary to be able to purchase other containers for RU
RGM-40

## Features

The RGM-40 is a secondary grenade laucher, the gun perfect for suppressing enermy team, destroying blocks and other obstacles, as well as killing through obstacles of different heights, with the correct calculation of the flight of the projectile.

It notably does not have a wear resistance. Since it uses 40mm grenades however, you can't reload it with an ammo box and the only secondary weapon that use 40mm grenade.

## IRL

The **RGM-40 Kastet** (English: Brass knuckles) grenade launcher is a stand-alone version of the Russian GP-30 grenade launcher with a telescoping stock, AK-type pistol-grip and flip-up tangent sights. It is a single-shot muzzle loaded weapon with a self-cocking trigger mechanism and offers a high degree of commonality with the GP-30. It was designed primarily for police use and can use a wide range non-lethal ammunition (e.g. tear gas, stun grenades, etc.). It can also use standard 40mm VOG-25 and VOG-25P fragmentation grenades. Used by the Russian Interior Ministry
Mts-255

## feature

An improved version of the M1014.
Superior three times the rate of fire, excellent accuracy, weak recoil and perfect damage for a shotgun.
Of the minuses of this shotgun long recharge, small ammunition and the ability to fire only single shots.

## modification

collimator sight BurrisPolice buttWith all modifications

## Related jobs

Make 1000 kills with the MTS-255.

* Reward: the Cover profile with MTS-255.

## IRL

МTS255 — Russian single-barrel revolver shotgun, developed in the company TsKIB COO. In the creation and testing of the rifles took part leading designer TsKIB COO - I. V. Seregin, and B. A. Borzov, V. V. Golovkin, V. S. Zotov, and A. N. Neverin.
Designed for hunting medium-sized game. The fuse is missing. Shooting is possible with a preliminary platoon of the trigger, and self-actuation. The drum when recharged or when loading the gun leans to the left side.

In order to exclude the breakthrough of powder gases into the gap between the drum and the barrel, special chambers are used on the sides of the barrel and feed the drum forward when pressing the trigger. The trigger mechanism is made of a single block, which greatly simplifies cleaning when disassembling weapons.
HK416

## Features

The HK416 is a compact assault rifle with balanced characteristics.

This weapon has a good rate of fire, light weight, large ammunition, low returns, a small spread and average damage. This allows you to successfully stay in the forefront and, with some skill, it is easy to kill opponents using submachine guns and other powerful weapons in close combat. Strongly pleased that this machine has an established assault rifle and tactical hilt, which do not require opening and buying.

## Modification

HK416 has an established assault rifle and tactical handle that does not require opening and buying.

## IRL

The Heckler & Koch HK416 is a carbine rifle designed and manufactured by Heckler & Koch. Although its design is in large part based on the AR-15 class of weapons, specifically the Colt M4 carbine family issued to the U.S. military, it uses an HK-proprietary short-stroke gas piston system originally derived from the ArmaLite AR-18 (the same system was also used in Heckler & Koch's earlier G36 family of rifles). It is the standard assault rifle of the French Armed Forces and Norwegian Armed Forces, and was the weapon used by SEAL Team Six to kill Osama Bin Laden in 2011.
M14

## Features

The predecessor of the M14 EBR, itself strongly resembles SVU or VSS due to the high rate of fire, medium damage and low return.

Together with a silencer and a roomy magazine for 20 rounds (when installing modifications) is almost the best choice when fighting the enemy at medium range, in confined spaces or behind enemy lines.

In fact, it is an assault automatic rifle, but in the game it belongs to the class of sniper rifles and has only a single shooting mode.

An excellent choice for any player.

## IRL

M14 - American automatic rifle, which was in service with the US Army in 1950-1960. Although the M14 has largely been replaced with rifles of the M16 family, it remains in service with the Marine Corps and the US Navy, as well as armies of several other states. In general, the M14 rifle at the time of its appearance quite satisfied the US military. It was light enough, had a great effective range of fire, good accuracy and killing of ammunition.

A few lightweight night sights of different magnification, diameter and thickness of the lens of the lens working in the passive mode, to enhance the reflected light of celestial objects (the moon and the starry sky), in addition to the already active active thermal infrared sight, were developed for the rifle.
Exclusive Container (SAS)

## Description

*The exclusive container, with unique items*

This set includes a silent automatic sniper rifle VSK-94, a Russian automatic SR-3 Vortex, as well as a special form of SAS.

In addition to unique items, you will receive four Gold containers per purchase.

## Notes

1. ↑ when buying in-game store
2. ↑ when buying on game site
AN-94

## Features

The AN-94 has great accuracy, low recoil, powerful damage, and a quick fire rate. also with a extended magazine paired with a suppressor this gun is a power house. being able to silently kill multiple enemies quickly and effectively is this gun trait. some may even call it overpowered and it maybe is.

## Modification

Kobra Reflex Sight (Increases accuracy by 10)PSO-1 Telescopic Sight (Allow you to aim further)USP-1 Tulpan Telescopic Sight (Allow you to aim further and increases accuracy by 6)Extended Magazine (Holds more rounds +15)Granade launcher
## Skins

AmethystAutumnLucidMaleNightfallRangeWarWave
## IRL

The AN-94 assault rifle has been designed as a possible replacement for the AK-74 by Genady Nikonov during the late 1980s and early 1990s. It was first publicly revealed in 1993. The Nikonov's design eventually won the competition against other new Russian assault rifles, such as theAEK-971. The Abakan had been officially adopted by the Russian Army and Ministry of Internal Affairs in 1994. Originally it was intended to replace most of the AK-74s in the Russian service, however currently it is used only in limited numbers by elite forces, mainly because of the funding problems. One interesting detail is that the AN-94 Abakan has not been proposed for export customers.
Halloween container

## Description

*The container contains unique items from the Halloween set*

A special container available for purchase only during the celebration of Halloween.

Guaranteed to contains 1, as well as the uniforms or a unique thematic camouflage for weapons.

## May contain

BonesCerberus AK-74 "Werewolf"SVD "Dracula"SVD "Ribs"SVD "Ivy"FG-42 "Ritual"Stoeger DD "Inquisitor"HK416 "Saw"AA-12 "Dead man"VSS "Dead man" AS Val "Nekron"FT200M "Widow"G36 "Mummy"AKS-74U "Swamp"Halloween GuitarTOZ-34 "Witch"
## Notes

1. ↑ The uniform is a reference to anime "Werewolfs" and in exactly the same outfit a special forces soldier "Cerberus"
2. ↑ Is a reference to April Fool's joke
RG-6

## Features

This grenade launcher is perfect for suppressing the enemy team, destroying blocks and other obstacles, as well as for killing through obstacles of different heights, with the correct calculation of the flight of the projectile.

It notably does not have a wear resistance. Since it uses 40mm grenades however, you can't reload it with an ammo box.

quite interestingly, it is the heaviest weapon in the game.

## IRL

RG-6 "Gnome" (index GRAU - 6G30) - manual revolver grenade launcher. It was developed in 1993 in CKIB SOO by designers Valery Telesh and VA Borzov.

The small-scale production of the RG-6 was started in 1994 at the Tula Arms Factory, and the first batch of six grenade launchers was handed over to the troops for testing in the first quarter of 1994.

At the moment is on the armament of the Russian army. It was used in Chechnya and South Ossetia.
IZH-94

## Description

This weapon uses both rifle caliber and shotgun shells making it effective at most ranges.

## Features

The IZH-94 has the unique attribute of firing a single rifle caliber round out of the top barrel and a shotgun shell out of the bottom barrel.

Pressing the LMB (left mouse button) fires the top barrel (the rifle round) and pressing the RMB (right mouse button) fires the shotgun shell.

After killing 25, 50 and 100 players using the IZH-94, the player can equip different top barrels to allow for the use of different bullets. Equipping a different barrel give the top barrel a different caliber and damage amount but leaves the bottom barrel unchanged.

Each barrel can only have 1 bullet loaded at a time so expect to be reloading very frequently. Having a secondary weapons that you can use effectively is essential if you plan on using this weapon.

Equipping the Extra Shotgun Ammo perk will give the player extra ammo for the shotgun and equipping the Extra Primary Ammo perk will give the player more rifle ammo.

## Obtaining

1. Find a drawing in a FreePlay and take it out:

2. Find parts of the weapon in a FreePlay and take them out:
Luger

## Features

Due to low damage and accuracy, high returns, as well as small ammunition (2 stores of 8 cartridges), this gun can rightly be called the worst in the game.

## IRL

Luger's gun (Luger, Parabellum, German P08, Parabellum, Borchardt-Luger) is a 9 mm pistol, developed in 1900 by the Austrian Georg Luger based on the design of Hugo Borchardt's pistol.

The main advantage of "Parabellum" is the high accuracy of shooting, achieved due to a convenient "anatomical" handle with a large angle of inclination and easy (almost sports) descent.

Difficult and expensive in production, Parabellum, however, proved to be very successful, and became an advanced weapon system for its time. Produced to the present.
M79

**Falls out of Vietnam set #2**

## feature

Very unusual grenade launcher.

It has the lightest weight among other members of the class, which allows you to quickly run away or catch up with the enemy. M79 is more suitable for "fun" rather than for serious purposes. But M79 has only 8 shells (with additional ammunition), unlike GM-94 and RG-6, which have only 6.

## IRL

**M79** is a single-shot 40mm grenade launcher, adopted by the us army in 1961. Developed in the period 1951-1961, he years designers-gunsmiths and Springfield arsenals Piratinski (state institution), together with the company's engineers Professional Design Co., Agawam, Massachusetts. The unofficial name is"Blooper". The first sample of American small arms with aluminum barrel. Later, in the mid-1960s. was developed dvuhsotmetrovy aircraft modification M5 to be placed on Board the helicopter (Philco-Ford — grenade launcher, Emerson Electric — SUV), tested at Aberdeen proving ground and accepted into service in June 1965 For placement underneath helicopters UH-1B was developed by a special grenade launching turret.

In General, the developed model of weapons corresponded to the definition of "manual mortar" (since the main method of shooting from it was mounted shooting), the innovation was the ability to fire at the enemy from above-down from the elevation and direct fire at close range to the target. The use of aluminum alloy as a material for the barrel has significantly reduced the weight of the weapon. The grenade launcher was tested at the Aberdeen proving ground in the early 1960s, at the same time it received an index of the prototype XM79. Form and the device adopted by the production model differed from the prototype by the shape of the stock trigger box and sighting devices. M79 is superior to that available samples of small arms of infantry in urban terrain, when firing at firing points, the embrasures of bunkers, clusters of infantry. In this form, the grenade launcher was designed to fill the gap between hand grenades and portable mortars. Setting it on the arms of the assumed decommissioning of the 60-mm mortar company commander, who was not needed in such conditions. The military personnel who took part in tests, the grenade launcher at once fell to taste, for its rate of fire, ease and convenience in operation.
Corps of Krieg

## Description

*The exclusive container, with unique items*

Appeared in the game with the 1.4 update on August 15, 2018. The design and contents of the container are based on Death Corps Of Krieg from the **Warhammer 40.000** universe. In addition to this container, it has a limited version that was only available for some time after the update was released.

In addition to unique items, you will receive six Gold containers per purchase.

## Notes

1. ↑ When buying in-game store
2. ↑ When buying on game site
3. ↑ It is an exact copy of the shape of the ordinary Corps of Krieg
PPSh

Obtained from red container #2

## Features

The legendary weapon of Victory PPSh-41 has simply a monstrous rate of fire, little recoil and good accuracy, but the speed of movement with this PP is quite low, which will not allow it to play with it too aggressively.

## IRL

PPSh-41 (Shpagin's submachine gun) was created in 1941 to replace the expensive in the production of the submachine gun Deltyarev PPD-40. In the same year, the Red Army adopted the PPSh-41- it represented a simple and cheap war-time weapon, and was produced in significant quantities - in total during the war, about 5 or 6 million PPsh submachine guns were produced. Shortly after World War 2, the PPSh-41 was removed from the armament of the Soviet Army, but it was widely exported to pro-Soviet developing countries, and in Africa it could be seen even in the 1980s.
DVL-10

## Upgrades

The DVL-10 is a unique sniper that is acquired from a container that is bought with real money (not nuclear material or RU). The DVL-10 Container also comes with the RSH-12, a revolver, and also the PP-19-01 VItyaz, a submachine gun.

## Features

The representative of the class "bolt" has similar characteristics with AWP: a huge range of damage, huge damage (but less by 10 units than the same AWP) and excellent accuracy, the ability to shoot blocks of land. Has the highest accuracy of 100 units.

Disadvantages: the need to distort the shutter after each shot, low wear resistance. Given the low number of cartridges in the store can play an evil thing, if the distant battle imperceptibly passed into the near. Recharging is longer than that of AWP, but if you stay away from the main fighting, this is not a very noticeable drawback.

Great for defending positions.

## Modification

Silencer (-30 damage)Enlarged shop (+5 to the store)bipod (-10 to recoil)With all modifications
## IRL

DVL-10 M2 "Urban" - Tactical sniper rifle of 2016. It is a modification of the DVL-10, specialized for fighting in the city.
Cz-75

## Features

This pistol will be very interesting first of all to snipers, because it is, roughly speaking, a handgun submachine gun, but it has a couple of controversial points, there is a good rate of fire and tolerable accuracy, but the return is extremely high, which makes it necessary to shoot cutoffs above a distance of 10 blocks.

## IRL

CZ 75 - self-loading pistol, developed in Czechoslovakia in 1975. Has gained wide acceptance all over the world. In the Czech Republic, it is used mainly by the police (CZ 82 remains in service with the army).

The CZ 75 pistol was developed by the brothers Josef and Frantisek Koutski in the town of Uhersky-Brod. The design was originally designed for production for export and was positioned as a modern replacement for "heavy" police and army pistols for the 9 × 19 Parabellum cartridge. Later, the gun was adapted for firing with more powerful .40 S & W cartridges and 9 x 21 mm IMI
Ballistic Shield

**Can be purchased with 16 Nuclear Materials after reaching level 23**

## Features

The shield will protect the user from shots directed at the torso and head, until it takes 1000 points of damage. However, since the shield decreases movement speed and cannot be fired from when equipped, the user is vulnerable to being flanked.
Note that:

-The shield takes 4 times as much damage from weapons firing the 7.62x51 cartridge and the rpg-7 rocket.

- The shield takes half as much damage from weapons firing 9mmx18 rounds

- The shield does not take damage from knife attacks, however the user can still be killed if the knife attack is made behind the user.

## IRL

Anti-bullet ballistic shields are an armament designed to protect against cold hand and throwing weapons and to some extent firearms. Usually, shock shields are in service of law enforcement bodies and the penitentiary system from the police special forces and troops of army units and special purpose security forces (gendarmerie, internal security forces, the National Guard, Military Police, UN peacekeeping forces) who are trained tactics of their application. Modern bulletproof shields are produced in several basic versions:

"Tactical shields" (light one-hand shields weighing from 6.4 to 8 kg, relatively small sizes, which can be used by fighters of assault groups, they provide protection against splinters, rifle shot, kartachi and pistol bullets caliber 9 × 19 mm or 11.43 × 23 mm); as an example, we can cite the Soviet BZT-75 (trapezoidal one-handed shield made of titanium alloy, 5.5 kg in weight and 21.2 dm² in area)

heavy (they provide a large area of protection, but have a large mass and are moved by the shield guard) as an example, you can bring the shield "PROTECH NATO High Treat", which is in the service of UK assault teams

mobile (provide protection from the bullets of automatic and rifle cartridges, used as a means of collective protection, move on wheels) as an example, you can bring the shield "PROTECH Phoenix IV", which is in the service of UK assault groups

Some models of modern shields are equipped with an embrasure for conducting fire, an observation window or a lamp.
MG 42

## Features

This is one of the only weapons that can have 0 recoil. This buzzsaw is great for suppression fire. 100 bullets,800 lead per minute is no laughing matter.

## IRL

MG 42 (German: Maschinengewehr 42) - German machine gun of the Second World War. It was developed by the company Metall-und Lackwarenfabrik Johannes Großfuß in 1942. Among the Soviet front-line soldiers and allies, he received the nicknames "Bonebreaker", "Hitler's Saw", "Emga", "Cross".

Adopted by the Wehrmacht in 1942. Production of the MG 42 continued in Germany until the end of the war, the total output was not less than 400,000 machine guns. It was so good that in a slightly improved form this machine gun is still in the arsenal of the Bundeswehr.
P90

## Features

High rate of fire, large ammunition, good damage, decent accuracy for PP and small spread, with the ability to install a silencer for silent shooting, allows you to control opponents at virtually all ranges ...

## Modifications

Muffler (weakens the sound of the shot and hides the muzzle flash)Sight (increases accuracy by +10)With all modifications
## IRL

FN P90 - Belgian submachine gun (personal self-defense weapon), developed in 1986-1987 by FN Herstal. It was developed, first of all, for tankmen and drivers of military vehicles and cars. Has a progressive and convenient ergonomic design. Specially for the P90, a 5.7 × 28 mm SS190 cartridge was developed, which has a high breakdown power and a low ricochet.

The bullet of this cartridge develops a muzzle velocity up to 715 m / s and is able to penetrate a titanium / Kevlar bulletproof vest that meets the requirements of NATO CRISAT, up to 20 meters.
ROKS-3

## Description

Can be unlocked by collecting the roks-3 blueprint and 3 parts of the flamethrower in freeplay.

The ROKS-3's flames arch steeply and have a slow travel time which limits the long-range uses of this weapon. With the extra primary ammo perk, the ROKS-3 gains a lot of extra ammo which can be used for pinning down enemies.

The ROK-3 is best used for close-quarters fighting since the range doesn't really matter in enclosed spaces.

## IRL

The first model of the flammable flamethrower ROKS-1 was developed in the USSR in the early 1930s.

At the beginning of World War II, as part of the infantry regiments of the Red Army, there were flamethrower teams consisting of two branches armed with 20 knapsack flames of the Roks-2.

The Roks-3 rifle flamethrowers were in service with the Soviet Army until the early 1950s, after which they were replaced by more advanced light infantry flamethrowers, such as the LPO-50.
Glock 18

## Features

The peculiarity of this pistol is the mode of shooting by cutting off three cartridges in a drain. Small damage is compensated by a pleasant rate of fire, quick recharging, a lot of cartridges in the store and pretty good accuracy.

Also, the gun has unique modifications in the form of LCU and silencer, which are rarely found among pistols.

## IRL

Glock 18 - Austrian automatic pistol manufactured by Glock GmbH for a 9 × 19 mm caliber cartridge Parabellum. It is intended for arming special forces of the army and police.

Glock 18 is a modification of the Glock 17 pistol and is completely identical to it and differs first of all by the presence of the interpreter of the shooting mode, which allows to fire with single shots and bursts. In the latter case, the rate of fire is 1200-1300 shots / min. In addition to the fully automatic fire mode, it is possible to release the Glock 18, which fires bursts of 3 rounds (only not in the same sample)

Glock 18 aroused the interest of police and military structures, but it did not get the expected popularity, due to the low efficiency of automatic fire in comparison, even with fairly compact pistol-machine guns. In general, the Glock 18 pistol inherited all the advantages of the basic Glock 17 pistol and is very similar to it.

In a popular culture, often the samples as Glock 18 are actually converted (with the option of automatic fire) Glock 17, usually with a magazine for 33 cartridges.
AR-57

## Overview

The AR-57 is a carbine which has the shape and ergonomics of an AR, but the functionality and cartridge of the P90. As such, it is half way between them in many of its stats.

Compared to the P90, it has slightly more damage, half the recoil with both upgraded, but 15 less accuracy upgraded. Other important disadvantages are a much longer reload, inability to equip a suppressor, and comparatively poor wear resistance.

For information comparing it to other weapons and strategies, look at P90's page.
M16А2

## Features

M16A2 - the classics of assault rifles. Balanced performance, good pace and shooting cutoffs of 3 rounds - that's what sets this weapon apart from others. It is suggested that you only use the 3 round burst function at close to medium range and switch to semi automatic when engaging targets at longer ranges.

Also, the M16A2 has an already installed grenade launcher.

## Modification

Increased store (increases ammunition to 30)
## IRL

It was created by Armalite to meet the US Army requirement for a new assault rifle, chambered for a new intermediate cartridge. This rifle was designed by Eugene Stoner and designated as the Armalite Rifle 15, or AR-15 for short. It was based on the previous Armalite AR-10 rifle, chambered for 7.62x51 mm ammunition. However the AR-15 was scaled-down, extensively modified and used a new 5.56x45 mm (.223 Remington) ammunition. First Armalite AR-15 rifles were delivered to the US Army for testing in 1958. Initial tests revealed some reliability and accuracy problems. In 1959 due to financial problems all rights for the design of this rifle were sold to a Colt company. Later Eugene Stoner, designer of this rifle, left the Armalite company and joined the Colt company. The Colt company made some modifications to this weapon and in 1962 sent a batch of 1 000 AR-15 assault rifles to Vietnam for field trials and evaluation. In 1964 the US Army and US Air Force officially adopted this rifle as the M16. Shortly after this weapon was adopted by the military, Colt introduced a semi-automatic only version for civil customers and law enforcement forces and also used the AR-15 trademark for this weapon. Currently variants of this assault rifle are still in service with the US Military, as well as over 50 operators worldwide. It is still manufactured in USA, Canada and China.
AUG A3

400 kills from AUG

## Features

A very interesting weapon.

Not the best damage and rate of fire in the class of assault rifles, heavy weight and long reload, but easily controlled recoil, good accuracy, accuracy and durability.

Not much different from the normal version, except that even more ease of use and variability. It has many modifications and can adapt to different styles of play.

## Improved version of AUG

Differences from AUG:

- Better wear resistance.

- More recoil.

- You can install a grenade launcher.

- You can install a tactical handle.

## Modifications

Grenade Launcher M203The ACOG scope (+10 to the aiming range)Tactical handle (reduces the recoil by -10)Collimator\_sight (+10 to accuracy)
## IRL

Steyr AUG (Armee Universal Gewehr) is a small arms complex, issued in 1977 by the Austrian company Steyr-Daimler-Puch (now Steyr Manlicher AG & Co KG). In Australia, the rifle is manufactured under license under the brand F88. It has exchangeable trunks of different lengths: the main one is 508 mm, as well as truncated trunks 350 mm and 407 mm and a heavy trunk 621 mm.

In this rifle, the layout scheme of the bullpen is used, in which the magazine and the shutter unit are located behind the fire control handle and trigger. There are two modes of fire: single fire and automatic fire. It is also possible to upgrade to fire single and with a cutoff of 3 rounds.

Steyr AUG A3 differs from the basic model by the presence of four Picatinny slats: the upper serves for fixing the sights, a grenade launcher or a vertical front handle can be attached to the bottom, and a laser pointer or other necessary additional equipment is attached to the side.
How the kevlar helmet and armor work

This guide was created to explain how the kevlar helmet and body armor work. A little bit of explanations:

* Here defense will be measured in AP (armor points)
* The guide can be edited if the game developers change the principle of work of this items.

## Kevlar helmet

**Kevlar Helmet** - a passive ability from the fourth slot, which unlocks for purchase when after reaching level 15. Kevlar helmet can protect the player from instant death caused by head-shot.

Head-shots are achieved by shooting in the opponent's head. They inflict double damage. For example, if you shoot in the opponent's head from a short distance from a weapon which has ~40 damage, he will receive ~80 damage.

Helmets also have their own "health", which receives damage that has been subtracted from the nominal. They (helmets) have a 100 AP. This means that if you was shot from the weapon with a 55 damage, then only 10 will be deducted from your health. From this follows the formula.

```
(Weapon Damage x2) - AP (Initially = 100)

```

If you was shot in head from a weapon which has 40 damage, then all the damage will be absorbed by helmet and even 20 more APs will remain in it. This means if you will be shot in the head again, your helmet will destroy, and you will lose 60 HP.

Also, author and his assistant tried to make head-shots from weapons with more than 100 damage. (for example, AWP with 150 damage) As expected, bullet pierced helmet and killed the player, because 150 x 2 = 300, and 300 - (100 AP + 100 HP) = 100. This means that the helmet does not have any protection against sniper rifles. (however, they can kill player with one-shot even when hit the body) When all 100 APs are used up, helmet will become completely useless and stop protecting until the next respawn.

(You can recognize completely absorbed damage from a shot by sparks and a sound)

## Kevlar body armor

This part will be shorter, since its principle of work is the same as helmet, which is described above.

Body armor can be bought after reaching level 16.

First of all, the armor protects only the "body" of player. This means that the legs and head will receive standard damage.

Author checked the body armor's AP by using different weapons, at first he used Makarov. (40 damage) Armor absorbed the received damage completely. However, after the next shot assistant received 20 damage. This experiment has shown that body armor has 60 AP, which is 40 less than of a helmet.

Why? Most likely, this is due to doubling the damage when shot hits the head.

## Ending

You still have the question "what is better?", right?

Let's figure it out:

Body armor covers a larger area than helmet. However, head-shots kill you with one hit. A helmet will reduce this probability very significantly. But everything, as always, depends on your style of play. Both helmet and body armor have advantages and disadvantages.