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Montersang Coterie

The **Montersang Coterie** are the four vampires brought together by Baron Gabriela Roux to investigate the disappearances of people around their city and territory in the *Another Bad Side Quest* mini series *ABSQ by Night*. This page is an overview of the player characters including their vampire clan, age, and abilities.

### Addo

Played by Mak

* *Clan :* Tremere
* *Age (Appearance/True) :*
* *Predator Type :* Farmer
* *Abilities :*
	+ *Auspex :* Sense the Unseen, Premonition
	+ *Protean :* Eyes of the Beast, Feral Weapons
	+ *Blood Sorcery :* Corrosive Vitae, Extinguish Vitae
* *Merits :* Looks - Beautiful, Bonding - Short Bond
* *Flaws :* Prey Exclusion (Humans), Bonding (Junkie), Mythic (Stigmata), Status (Shunned)
* *Background :* Resources (Middle Class), Mask - Cobbler

### Aisling Burton

Played by Haelley, Aisling was born and raised by Irish watercolorist Frederic William Burton in 19th century Ireland though history does not know of her due to her disappearance early in life. In modern day, Aisling runs a section of a prestigious art gallery in Montersang.

* *Clan :* Toreador
* *Age (Appearance/True) :* 26/175
* *Predator Type :* Scene Queen
* *Abilities :*
	+ Auspex : Heightened Senses, Premonition
	+ Presence : Awe
	+ Dominate : Cloud
* *Merits :* Looks - Beautiful
* *Flaws :* Mythic (Folkloric Bane - Holy Water), Mythic (Folkloric Block - Holy Symbols), Prey Exclusion (White Collar Workers)
* *Background :* Resources (Middle Class), Fame (Art Hipsters), Mask, Status (Respected)

### Alexander

Played by Jeremy, Alexander lived and died as an orphan on the streets and was embraced at the point of death by his sire who he had spoken to before. After his birth as a Kindred he was instructed by them for a year, till they were sent the Baron's way and had a retainer provided to aid them.

* *Clan :* Tremere
* *Age (Appearance/True) :* 13/31
* *Predator Type :* Consentualist
* *Abilities :*
	+ Auspex : Heightened Senses, Premonition
	+ Dominate : Cloud Memory
	+ Fortitude : Resilience
* *Merits :* Looks - Beautiful, Eat Food, Retainers - Competent Retainer
* *Flaws :* Prey Exclusion (nonconsent), Masquerade Breacher
* *Background :* Ambitious Outsider

### Elvira Algarin

Played by Jessa, Elvira lived and died during the colonization of Louisiana as the daughter of a Spanish conquistador. After her birth as Kindred, she hunted the rival French colonizers, leading to her taste for French blood.

* *Clan :* Ventrue
* *Age (Appearance/True) :* 23/310
* *Predator Type :* Consentualist
* *Abilities :*
	+ Dominate : Cloud Memory
	+ Presence : Awe, Lingering Kiss
* *Merits :* Linguistics, Looks - Beautiful
* *Flaws :* Adversary
Shadow Twins

Art by @MorgsChronicles on Twitter

### Properties

Cursed daggers that allow the attuned user to teleport to enemies, marking them for death

## Historical Information

### Previous Owner(s)

Esmeria SwornguardKillian Rouge

The ***Shadow Twins*** are a magic item forcefully given to Killian by Esmeria in "Magical Markings & A Misty Moon".

The *Shadow Twins* are a pair of dark, ornate, curved daggers.

The daggers have a +1 bonus to attack, and though the party does not know the specifics on what daggers's full abilities, several properties have been observed through combat including the following -

* The attuned user cannot be separated from the daggers more than one round of combat (6 seconds)
	+ If they are out of the attuned user's hands more than one round, they will teleport back into the user's hands in a puff of purple smoke
* When a successful attack is made with these daggers, the attuned user can *Mark* creature they struck:
	+ a *Marked* creature is *Marked* for one minute
	+ if the *Marked* creature is within 120 feet of the attuned user for that time, the user can teleport to the *Marked* creature and make two attacks with the daggers as one action
	+ When the attuned user uses the ability to teleport to the *Marked* creature, the attuned user rolls a d100, and while the odds are unknown for the roll, can result in the attuned user being shunted through space to appear within 120ft of where they left

The daggers's location is currently unknown, after Killian was captured by Baron Elzagerick Vintorvas, and was stripped of all his possessions and items in "Morto".
Vile's Fang

Art by @MorgsChronicles on Twitter

### Properties

A token from Vile, this necklace allows for the chance to do extra damage once per turn

## Historical Information

### Current Owner

Alaerith

***Vile's Fang*** is a magic item, and the altered form of the necklace he originally wore, given to Alaerith by Vile in "Quarry Hold".

The fang was transformed into one bigger then it's original form, now with lines of blue added to it and thrumming with static energy. It transformed a second time into a larger, sharper form, now with more prominent blue streaks through and now partially constructed of tarnished bronze material.

The fang allows the user to roll a 1d12 once per round on a successful attack. On the roll of a 12, an additional 2d6 lightning damage is added to the damage. The tooth will also shock anyone that touches it, except the wearer.

Alaerith revealed that it was originally the necklace, the *Leviathan's Fang*, was a treasure past down from the Chieftain to Chieftain in his former home and was gifted to him.

In their visit to *Quarry Hold* the Demigod Vile told Alaerith that it was his and was a piece of him just before he transformed, in a show of visible sparks, into it's second form. At some point when the party returned to the *Nihjazurrean Monastery*, after falling from it, Quincy noticed and pointed out that it had changed again.

1. ↑ See "Quarry Hold"
2. ↑ See "Time Takes All"
Ring of Rooster

**Ring of Rooster** is a magic item that the party found in *Montie's Finds* in *Krak* and Sterling purchased from in "Why Didn't You Lead With That?".

The ring is made of twisting bands of bronze and copper that glimmer faintly, with an artistic engraving of a rooster on the face of the band.

The ring allows the wearer to immediately *Polymorph* into a rooster, when the ring is placed on their finger, once per day for an hour or until the rooster's hit points are reduced to zero. The ring regains it's charge at dawn. The faint glimmer of magic is lost when the charge is expended.
Umbra

***Umbra*** is a magic item given to Yashani by her mother Ovarandi Umbranax, when she met her echo in the *Dusterburyan Lighthouse,* in "A Mother's Last Wish".

*Umbra* is described as a pure black, ebony staff with thin red lines swirled around the staff that make intricate patterns up and around it,

The staff has to be attuned and could only attune to Yashani, demonstrated when it absorbed a portion of her Ki when she attuned to it. It has +2 bonus to attack and damage and has two different modes:

* Split mode lets her do one attack as two attacks witch each strike for 1d6 damage
* Full Connected mode is two handled, versatile and does 1d10 damage

It also has 4 charges, which recharge 1d4 charges at dusk, to activate *Umbral Bite* which creates a 15 foot aura, that lasts until the start of Yashani’s next turn, and causes any creature, other than Yashani (including allies), to be *Blinded* (unless they have *Truesight*), and causes 1d10 piercing damage to creatures starting within the aura. If a creature dies within the aura Yashani gains 15 temporary hit points and if Yashani expends all charges of the staff, she rolls 1d20 and on a 5 or lower the staff is destroyed.
Su'Hish

**Su'Hish** is a location in the *Skorian Empire*. Su'Hish was first seen in "The River's Port" and is located just two days travel from Yashani's home and monastery.

The town of *Su'Hish* is small, built in the swamp marshes of the south eastern portion of the *Skorian Empire* with a population just under 3000. A majority of the town is built upon wooden platforms that rest over the water of the river, the platforms made to float to allow the docks to accommodate larger ships that come into port for trading as needed.

The port town is a central stop along the *Skorian Empire's* coastline and is a semi-frequent stop for the Merchant King of Raw Supplies, previously a man named Quolong, but since his death in the fires of *Kra'Kash* is now a man named Vaultanis.

*Su'Hish* is home to a few interesting locations and NPCs that the party has visited.

**Murky Masters**

A four story building with a definitive lean to its construction, this is the main inn of the town. The front desk is manned by an Elven woman with short dark hair, several piercings in her pointed ears and a no nonsense attitude, named Po.

**Castle's Everything Emporium**

Owned and operated by Benric Castle and his wife Martha, two Lizardfolk with friendly personalities. Benric is an eccentric salesman, often taking long pauses when requests are made as he runs through the itemized list of things he has in his shop before running off to fetch it. Martha is a kind woman and talented chef who runs a small restaurant within the Emporium. Both Benric and Martha were once guild members who travelled with Pollen and Giovanni Lazarus many years prior.

**Pollen & Powder's**

Owned and operated by Pollen & Powder Merika, the shop contains spell components and small magical trinkets as allowed by the *Skorian Empire.* Pollen is a tall Satyr woman whereas Powder is also a Satyr, he much prefers interacting with other people as a billygoat.

**Docks**

The docks of Su'Hish are an every changing scattering of floating platforms which allow for the various sizes of ships to come through, some as large as small galleons though not as often as smaller trading vessels. The docks are where Giovanni Lazarus works when he is not tending to the temple to the Wild Sisters at the far edge of the town.
Sanctuary

**Sanctuary** is a galleon style ship, given to the Order of Restoration as a favored repayment from Admiral Mox Nilex, for the party's help in dealing with the sirens at the docks of *Krapjess*. *Sanctuary* is 110 feet long and 30 feet at its widest point.

In "*Departure*", after having defeated The Reaper and his undead sirens on the docks, the party returned *The Drunken Lantern* to sleep off the worst of their wounds. The next morning, they were found by Vice Admiral Jessica Moleka who told them the Admiral would like to speak to them, *Krapjess* being the Skorian Navy's headquarters. The party followed the vice admiral to Naval HQ and were brought to a large office where they met Admiral Nilex, seemingly an old friend of Tabernacle's. After first declaring themselves the Order of Restoration, the Admiral said she owed them a great favor for their assistance against the sirens and gave them a moment to decide. Options were posed as to whether or not to save the favor for when the need was great or possibly lift Tabernacle's old man of war ship from the bottom of the ocean was eventually talked down to asking for just a ship of their own. The Admiral agreed to a ship and had them sign some paperwork, requesting they stayed in town until it could all be finalized.

Though the party was unable to remain in *Krapjess* as requested, the Admiral was still able to deliver on her promised favor by sending the ship to *Krak*, along with Captain Flamecannon who had already been planning to leave town. Upon the party's arrival in *Krak*, they discovered Flamecannon in a tavern who excitedly brought them to the docks to meet their new galleon as well as two crewmembers that Flamecannon had brought with him, Charles and Luntz. Most of the party took to the ship readily as a new home away from home, though some were more hesitant including Yashani who was saddened that Tabernacle and Killian were not here to see it as they would be amongst those to enjoy it the most, and Alaerith who appeared haunted by old memories. Eventually, everyone boarded the ship and went about claiming their space, Quincy taking up a room that would mirror the one they had on the *Misty Moon* and RX settling in the captain's quarters. Luntz also notably took over most of the cargo hold where he resides quietly with 30 pseudodragons most days, though his pets tend to wander the ship to entertain themselves.

In "*On The Meta*", the party eventually sits down and discusses some of the finer details of their ship, including it's name and what to make of a figurehead as sailing traditions require. Quincy suggests *Sanctuary*, noting that *The* *Misty Moon* was always a home and safe harbor for them and Tabernacle's ship had been him home. The party agreed that while maybe not always accurate as their adventure so far had been harsh and chaotic, it was a good name. The party discussed a figurehead, Yashani admitting she was skilled with woodcarving, and though several ideas were tossed into the ring, an official figurehead is yet to be finalized.
Krapjess (Location)

**Krapjess** is a location in the Skorian Empire. The party first visited *Krapjess*, also known as "The Shipyards", after they disembarked from *The Misty Moon* in "Krapjess". *Krapjess* is where Tabernacle and his wife Grace are from.

The port city of *Krapjess* is the final stop on a sailors journey into the glacial north, into the oceans of the the Vejexian Glacier. The city's proximity to the *Ve'ji Trading Outpost* also made *Krapjess* the ship building and repair of the Empire, and is a well-known stop to anyone intending to travel to the distant and cold *Ve'ji Trading Outpost*. Not only is *Krapjess* the home of some of the grandest ships in the making, but people of all kinds, from adventurers to Merchant Kings, come to *Krapjess* to commission work from the city's fine carpenters and craftsmen. The city is also an major city for trade with the Puhan Trading Company, *Krapjess* also has a large land transport division to get good to *Kra'Kash* quickly.

*Krapjess*' popularity also means it is well defended, although not by the traditional numbers of the Iron Helm (Skori police). *Krapjess* is defended by a large naval presence due to it being the home of a large Naval Outpost. Lead by Admiral Mox Nilex and Vice-Admiral Moleka, *Krapjess* is defended by land and sea making it one of the most well defended port cities in the Empire.

**The Shipyards**

The floating craftsmanship of *Krapjess*, *The Shipyards* are where *Krapjess* gets its nickname and the majority of its commerce. Just about any ship you see sailing around Palamoa was either built or has been serviced in *The Shipyards*. Vice Admiral Moleka has watched over *The Shipyards* for the last three decades.

**The Drunken Lantern**

The most frequented inn and tavern in *Krapjess*, The *Drunken Lantern* is the place to be when night comes to the city. Known for ale, bare knuckle boxing and gambling, the *Drunken Lantern* is run by a quirky elf who calls himself Captain Flamecannon.

**The Barge**

Up the river that leads from the main port and cuts down the middle of the city is a massive galleon that was grounded and nearly knocked over in the middle of *Krapjess*. The ship was left there and repurposed into the main market of the city where you can find all your basic needs. *The Barge* is looked over by an associate of the Merchant Kings, a half-elf named Gabri.

**The Port Church**

The largest church in *Krapjess* can be found right along the port, backed up to the water. The *Port Church* is the largest shrine to Vile in the Empire. The church is run and kept by an elderly orc man, Vicar Gonth, a retired naval officer and medic.
Anansi

## Mythology

**Anansi** is an Akan folktale character and the god of stories, wisdom, knowledge, and trickery, most commonly depicted as a spider. Taking the role of a trickster, he is also one of the most important characters of West African, African American and West Indian folklore. Originating in Ghana, these spider tales were transmitted to the Caribbean by way of the transatlantic slave trade. Anansi is best known for his ability to outsmart and triumph over more powerful opponents through his use of cunning, creativity and wit. Despite taking on a trickster role, Anansi is often portrayed as a protagonist due to his ability to transform his apparent weaknesses into virtues. He is among several West African tricksters including Br'er Rabbit and Leuk Rabbit, who have persisted in popular culture globally.

## Links

* Anansi on Wikipedia.
* Anansi from GodSlayingExpert16's Ragnarok roster.
* Anansi from **Project Chronicles**'s Megiddo roster.
* Anansi from ProfessionalAxolotl's Ragnarok roster.
* Anansi from WhiteThunder506984's Ragnarok roster.
Alixndir Kelingd

**Alixndir Kelingd** is an NPC on *Another Bad Side Quest*. She is an Elf, described as a shorter elven woman, with bright blond hair styled into a spiked pixie cut, with heterochromatic eyes in blue and green, who wears dark purple robes. She resides in a large home in *Krak* and is a member of the Puhan Trade Council.

**Ep. 33 - Baron Vintorvas (The Ballad of Bo & Gal - Part 4)**

Alixndir was mentioned first by Sterling, when Boreal asked Sterling about a man named Ostence Bronte within *Krak* and after explaining Ostence was thought to be dead after his house exploded several years ago suggested Alixndir was someone he could talk to as they once worked beneath him.

Alixndir was mentioned briefly again by Lysandra Myleheart as she informed the party that her attempts to appeal to the Puhan Trade Council to remove Baron Elzagerick Vintorvas had failed and that of the five Trade Council members, Kelingd was one of the three who voted against Lysandra.

**Ep. 36 - The Icy Heart & Hasted Horses**

Alixndir was mentioned by Bo, after they arrived in *Krak*, as a possible contact to speak with.

She was mentioned later again when they talked about splitting up and eventually settled to talk with them the next day.

**Ep. 37 - "Why Didn't You Lead With That?"**

Alixndir met the party, when they came to home her home, and also learned she had a wife and three children, half-orc, a human and a tiefling. She revealed to Bo, after he explained his search of Ostence Bronte, that Ostence had an obsession with the *Dusterburyan Lighthouse* in the *Maltrop Strip* and spent a lot of time travelling there to investigate it and its odd connection to the Æther. She also revealed that he often went to *Montie's Finds* where he was introduced to Chronomancy and Graviturgy, magics that were unusual that Bronte went on to study and many people assumed his house exploded due to his studies in those fields. She also offered 12 volumes of notebooks that she had from Ostence, warning that the writings quickly became incoherent, but was willing to part with them as they were doing her no good.
The Book of Sanguis

Art by @MorgsChronicles on Twitter

### Properties

A tome of old secrets, revealed to the reader with time and training from other monastic masters

## Historical Information

### Previous Owner(s)

ChuluuPoackel

The ***Book of Sanguis*** is a magic item given to Yashani by Chuluu in "Quarry Hold".

The book is a large, leather tome, with silver trim, red edged pages and most notably, five sets of chains that seemed to lock different sections of the book. On the cover is a crest of a single blood droplet encased in a human hand, a devil's hand and an ethereal hand.

Through each chain being unbound it imparts an ability to the user, though they are unknown for now. The abilities revealed so far are -

* 1st chain release: (FULL DETAIL TO BE EXPLAINED SOON) ability to activate *Hand of Harm* from long range.

The book is of Yashani's God Sanguis, a God who predated the current pantheon. When Chuluu gave the book to her, he told Yashani, and Seren who was there at the time, that it had been left by the another monk of Sanguis that he had met, Poackel, who claimed the book needed to be protected from what the Aj'Snaga were trying to do, and that it was best in her hands. Yashani noted that the crest had been unseen by her order for a long time.

Chuluu demonstrated a special technique, which involving visualizing their ki, converting their combined ki into a floating, liquid like form, pressed it into the crest, which unlocked the first of the five chains. Chuluu also noted that she would need to seek out other masters and unbind the chains in the same manner, which was confirmed when Yashani later experimented and found that her solo attempts do undo the chain by the same technique provided no results.
Tali Underbrooks

**Tali Underbrooks** is an NPC on *Another Bad Side Quest*. She is a Human, described as a short woman, with shoulder length brown hair, dark brown skin, who wears short purple and gold robes to allow for mobility and has a rapier at her side. Tali is the adoptive sister of Boreal and lives and works at the *Hunter's Lodge* in *Eveed.*

**Ep. 41 - The Last Camp**

Tali was first mentioned by Bo when he said he should visit her as it had been two years since he saw her, and told the group she would likely be in a bad mood.

Tali spoke with Bo where, after a somewhat violent welcome back from her, he revealed all he had learned since his time away including his fate to fade away to sand when his hourglass faded, and while not happy with it agreed to his promise to spend his remaining he could when he finished helping the group. She later made him promise to say goodbye before leaving *Eveed* the day after before he met up with the group again.

**Ep. 42 - The Maltrop Strip**

Tali spoke with the group the next morning, after serving them breakfast, and gave them information about the "Unknown bounty" they had decided to take and also, on hearing some of the worries of casting magic in the *Maltrop Strip,* gave them rings to help the spell casters counter the unwanted effects on their magic. She also lent a book of fairytails, after hearing Quincy speak about her magic bullets, as she was also aware of it from a tale within titled *The Ballad of Bahemerial Bolton*, as well some Aetian books for Sterling and a book about elementals for RX and later gave a little information about items like the *Bag of Holding* worked in regard to their extra-dimensional spaces.

**Ep. 52 - Behind the Waterfall**

Tali was referenced when Quincy showed Braile, the librarian of the library of Sanguis, the book about Bolton and asked if they had others about him, but Braile noted she didn't have any related to the Fire Plane.

**Ep. 61 - The Plane of Fire**

Tali was referenced when Quincy rechecked the book she borrowed from her and learned more of Bolton's history.
Barricade

Art by @MorgsChronicles on Twitter

### Properties

Transforms into a stone barricade 15ft tall and 15ft wide, will conform to fit limited spaces.

## Historical Information

### Previous Owner(s)

Damen StonesSeren

RX-5284

***Barricade*** is a magic item given to Seren by Damen Stones when he left the *The Misty Moon* in "Krapjess".

The shield is made of sturdy plated iron, and can be held on one arm.

As an action, the shield can be planted against the ground, while yelling for a *"Barricade"*, to expand its height and width up to 15 feet in either direction, to become either a defensive wall or similar platform. The edges of the shield will magically conform to fit the shape of an enclosed shape such as a tunnel or hallway.

Once the shield has expanded in such a way, the user's speed becomes 0 and they have disadvantage on Dexterity saves and ability checks. Regardless of the shield's expanded size, the weight of the shield remains the same. While expanded, the shield is considered a nonmagical structure with an AC of 14 and 40 HP. The shield can remain up for 1 minute or until it drops to 0 HP. The user can also expend a bonus action to revert it early.

Seren gave the shield to RX-5284, when he had to say his goodbyes to the party, and had him promise to protect the party in Seren's stead when asked in "Departure".

The shield's location is currently unknown, after it was left behind and lost after the group's fight against Rusk Carguille, Captain of Cold Iron, and their forced escape from the Cold Iron Mercenaries in "Morto".
Bean Boy The Fourteenth

been boy the fourteenth was a relatively normal bean but he was captured and threatened to stay in one spot with bean guards threatening him not to leave. because of this he turned into a human and was forced to work at the nevadan containment facility and when he retired he began to write a wiki about his findings
Vaman

**Avatar Vaman** es el avatar del Reino Tierra que Sucede después del Avatar Nanimo en el Ciclo del avatar y Sucede después del Avatar Mushu en el Ciclo de avatares del Reino Tierra. Después de su Fallecimiento en 7538 AG, Precede en el Avatar Kaito en el Ciclo del avatar y del Avatar Cui en el Ciclo de avatares del Reino Tierra.

## Historia

Avatar Vaman nació en Ba Sing Se del Rey Tierra Sensu II. Vaman es el hermano menor del 13º Rey Tierra, Sud I. La era de Vaman como Avatar fue una época de paz y prosperidad sin precedentes para el Reino Tierra y el mundo entero. No hubo grandes conflictos bélicos durante su tiempo. Se sabía que Vaman era una persona amable que quería ayudar a las personas necesitadas, pero también alguien que se dedicaba a su deber. Asistió a la coronación de su hermano Sud en Ba Sing Se en 7590 AG tras la muerte de su padre. Vaman era un Avatar que era muy respetado y admirado por muchos. Cerca de su lugar de nacimiento de Ba Sing Se, había una aldea que lleva su nombre, El Pueblo de Vaman, que luego fue destruido por una pequeña guerra que se desató en el mismo prueblo en la época del Avatar Tzenno.
Aisar

**Avatar Aisar** es el avatar del Reino Tierra que Sucede después de Avatar Mua en el Ciclo del avatar y Sucede después de Avatar Kala en el Ciclo de avatares del Reino Tierra. Después de su Fallecimiento en 5013 AG, Precede en el Avatar Tzenno en el Ciclo del avatar y de Avatar Yueliang en el Ciclo de avatares del Reino Tierra.

## Historia

Avatar Aisar, nació en una tribu de Areneros en el desierto de Si Wong. Accidentalmente, Aisar con 5 años, hizo Aire Control jugando con el velero de su padre Cross, Aisar fue entrenado por Guardias de la Nación del Fuego, el Consejal de la Tribu agua del sur y los Monjes Principales de los Templos Aires. Luego de 49 años de entrenamiento, Aisar, volvió al desierto de Si Wong. Aisar, en honor a toda su tribu, el Avatar construyó un enorme castillo de Arena que permaneció incluso después de su muerte en 5013 AG. Aisar tubo varios conflictos cuando pasó a la vejéz, cuando tenía 80 años, un Maestro Aire fugitivo comenzó a causarle un gran problema, lo que hubo una gran separación con la nación del Aire, ya que las demas naciones estaban usando la fuerza para poder detenerlo, lo que estaban en contra de la violencia. Cuando cumplió los 100 años, el Maestro Aire Prófugo logró ser capturado y llevado a una carcel de tierra y finalmente murió cuando Aisar tenía 110 años. Avatar Aisar murió finalmente a la edad de 169 años y fue enterrado en el castillo de Arena como un Santuario al primer Avatar de Arena. Siglos mas tarde, la imprudencia del Avatar Fun Rha, destruyó el antiguo castillo que llevaba mas de 2000 años construido, y la tumba del Avatar Aisar desapareció entre las tóneladas de arena en el desierto Si Wong, hasta ahora, su paradero es Desconocido.
Jirem

**Avatar** **Jirem** es el avatar Nómada Aire que Sucede después del Avatar Zelda en el Ciclo del avatar y Sucede después del Avatar Tao en el Ciclo de avatares Nómades Aire del Fuego. Después de su Fallecimiento en 801 AG, Precede en el Avatar Sky en el Ciclo del avatar y del Avatar Yancheng en el Ciclo de avatares Nómades Aires.

## Historia

Después de que La señora del Fuego y Avatar, Zelda, falleciera en el castillo real, Raava encuentra un nuevo Avatar en el Templo Aire del Norte en un Nómada Aire llamado Jirem. La mayor parte de su infancia, era reconocido como "El Gordo Jirem" debido a su sobre peso, se le dificultaba planear por su gran sobre peso. En 883 AG Jirem es reconocido como la Nueva Reencarnación del Avatar después del Avatar Zelda quien había fallecido hace 18 años ya, desde ese momento, Jirem dejo de llamarse como el Gordo y comenzaron a llamarle El nuevo Avatar Nómada Aire. La Monja (Quien era su madre) comenzó a hablarse hacerca del avatar nómada aire anterior a el quien había fallecido hace ya 314 años. Miyorka (La Monja y Madre de Jirem) fue la ultima en despedirse de su pequeño Jirem para que se valla a la Tribu Agua del Sur a entrenar su agua Control. Después de convivir y entrenar por 2 años con la Tribu, se va al Reino Tierra ah entrenar su Tierra Control pero quedo varado en el desierto de Si Wong, y fue entrenado por Areneros para que aprendiera la Tierra Control y la Arena Control, fue un poco dificil pues como era su opuesto natural, pero en 3 años puedo dominarlo. Los Areneros le contaron, que una de sus vidas pasadas fue un Arenero llamado Aisar, y fue tan humilde que después de aprender las elementos, se regreso al desierto donde construyó un castillo para todos sus amigos Areneros en medio del desierto, pero fue derribado por el Avatar Fun Rha después de tener una pequeña pelea con uno de los areneros y derrumbo todo el Santuario que se había mantenido por siglos. Los restos de Aisar ahora mismo son un misterio y no volvieron a encontrar a su tumba. Jirem se traslada a la Nación del Fuego donde estubo por mas de 10 años entrenando el Fuego Control para después regresar a controlar su estado Avatar gracias al famosisimo Gurú Laghima (El Gurú que duró sus ultimos 40 años sin pisar el suelo gracias a su habilidad de Ingravides). Jirem muere a la Edad de 100 años su habitación del Templo del Norte. Llego a casarse a la edad de 40 años con una nómada aire llamada Janney y tubieron 2 hijos Jimbo y Jina.
Zelda

**Avatar Zelda** es el avatar de la Nación del Fuego que Sucede después de Avatar Bone en el Ciclo del avatar y Sucede después de Avatar Fun Rha en el Ciclo de avatares de la Nación del Fuego. Después de su Fallecimiento en 1022 AG, Precede en el Avatar Jirem en el Ciclo del avatar y de Avatar Szeto en el Ciclo de avatares de la Nación del Fuego.

## Historia

El Avatar Zelda nació en una gran familia en la Isla Ember. Ella era una de los 7 niños de su familia. Mientras crecía, Zelda fue pasada por alto por sus padres y no le prestaron atención. Cuando sus padres descubrieron que Zelda era el Avatar, comenzaron a prestarle más atención y a ayudarla a desarrollarse en su viaje como Avatar. Al final, la familia de Zelda se mudó a la Capital de la Nación del Fuego después del anuncio de que Zelda sería el próximo Avatar. En 997 AG, a la edad de 25 años, conoció al Príncipe de la Nación del Fuego en ese momento, Chan. Chan luego se convertiría en el Señor del Fuego y su esposo. Poco después de su boda, Zelda y Chan comenzaron a pelear mucho, pero tuvieron un hijo juntos. Al final, su lucha llevó a Chan a volverse loco y comenzar a pensar en dominar el mundo y conquistar el mundo. Zelda le dijo que no se abstendría de destruirlo si Chan amenazaba la paz y el equilibrio del mundo, pero Chan la desafió. 16 años después de que Chan invadiera el Reino Tierra, Zelda falleció en el Palacio Real por enfermedad y dolencia a la edad de 69 años.

El Avatar Zelda, como la mayoría de los Avatares, ofreció consejo a quienes la contactaron en su momento de necesidad. Fue contactada por Jirem y Sky sobre cómo comenzó la Gran Guerra para encontrar una solución para poner fin a la guerra. Zelda también fue contactada por Salai y Szeto sobre el ascenso del tiránico 41º Rey Tierra, Sud III. Avatar Yangchen también se puso en contacto con Zelda sobre el General Hierro Viejo con la esperanza de que otra mujer entendiera mejor su punto de vista. Su legado siguió vivo, ya que ella fue la única Avatar en ser la Señora del Fuego en la historia.
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Selene

**Avatar Selene** es el avatar de la Tribu Agua que Sucede después del Avatar Jamphel en el Ciclo del avatar y Sucede después del Avatar Nanak en el Ciclo de avatares de la Tribu Agua. Después de su Fallecimiento en 1989 AG, Precede en el Avatar Silver en el Ciclo del avatar y del Avatar Imiq en el Ciclo de avatares de la Tribu Agua.

## Historia

Avatar Selene nació bajo la luna Llena justo después de la muerte del Avatar Jamphel 2112 AG. Selene era hija de los jefes de la tribu y era conciderada como la mujer mas hermosa y con la voz mas bella que hubiese existido. Pasó toda su infancia cerca del lugar de Tui y La, desde los 9 años fue muy afiliada a los espíritus, lo que fue un indicio de que ella sería el nuevo Avatar. Selene descurbió que era el Avatar a los 14 años de edad, a los 25 años, tubo su primer hijo con un Maestro Aire llamado Fan Gruk, quien se la pasaba de mujer en mujer de cada tribu y Reino, Fan Gruk, fue quien enseñó el aire control a Selene, luego aprendió Tierra Control con un chico llamado Gilbie quien luego se convertiría en su esposo y tendrían una hija, aprendió el Fuego Control después de que Selene se casó y aprendió a controlar el Estado Avatar con un Gurú Mendoza, amigo del Avatar Jamphel, quien le había enseñado a controlar el estado avatar igualmente al Avatar Jamphel. 2027 AG un grupo terrorista del Reino Tierra liderado por Lang Swo una chica rebelde que reunía a todos los delincuentes para robarle a los habitantes del Reino de la Tierra, un verdadero Dolor de cabeza para el Avatar Selene. Selene fallece a la edad de 123 años, después de un derrumbe en el Reino Tierra por un atentado liderado por su mayor enemiga Lang Swo y reencarna en el Avatar Silver en el Reino Tierra justo en Ba Sing Se 1909 AG.

## Estilos de Pelea

### Agua Control

* **Sanación**
* **Hielo Control**
* **Nieve Control**
Szeto

**Avatar Szeto** es el avatar de la Nación del Fuego que Sucede después de Avatar Salai en el Ciclo del avatar y Sucede después de Avatar Zelda en el Ciclo de avatares de la Nación del Fuego. Después de su Fallecimiento en 500 AG, Precede en el Avatar Yangchen en el Ciclo del avatar y de Avatar Roku en el Ciclo de avatares de la Nación del Fuego.

## Historia

Avatar Szeto nació en una era de grandes conflictos en la Nación del Fuego. Las plagas y los desastres naturales destruyeron los medios de vida de la gente, mientras que los conflictos violentos entre los clanes nobles de la nación amenazaban con destrozar la nación. Para rescatar su tierra natal, Szeto optó por un enfoque extremadamente inusual. En lugar de tomar el control por sí mismo o tratar de hacer cumplir sus decisiones a la fuerza como era su derecho como Avatar, se convirtió en un ministro junior en el gobierno de la Nación del Fuego. Rechazó cualquier privilegio y comenzó a trabajar como funcionario regular, avanzando en las filas de acuerdo con sus logros en lugar de cualquier derecho de nacimiento. Aceptó las órdenes del Señor del Fuego Yosor y de los ministros superiores, y comenzó a mejorar su país utilizando su burocracia.

Szeto, que demostró ser un burócrata, diplomático y contador talentoso, reforzó la autoridad del gobierno, ya que trabajar para el Señor del Fuego significaba que todos sus logros también se reflejaban positivamente en el gobierno central de la Nación del Fuego. Finalmente, fue nombrado Gran Consejero del Señor del Fuego Yosor y negoció una paz duradera entre los clanes nobles. A partir de entonces, Szeto se concentró en restaurar la economía de la Nación del Fuego, que había sufrido mucho por los disturbios y la mala gestión. Como Gran Consejero, puso fin a la degradación de las monedas y estableció los primeros programas oficiales de ayuda para los agricultores en tiempos de hambruna. Mientras tanto, mantuvo registros meticulosos de su trabajo.
Meia

**Avatar Meia** es el avatar del Reino Tierra que Sucede después de Avatar Kama en el Ciclo del avatar y Sucede después de Avatar Avani en el Ciclo de avatares del Reino Tierra. Después de su Fallecimiento en 6068 AG, Precede en el Avatar Kaenakai en el Ciclo del avatar y de Avatar Kala en el Ciclo de avatares del Reino Tierra.

## Historia

Avatar Meia nació en Gaolin 6274 AG. Meia es considerada como el 2do avatar mas longevo después de Kyoshi en los avatares Maestros Tierra. Meia se crió en una familia de Maestros Lavas. Su padre Kon Rack fue quien la entrenó, y fue uno de los pocos avatares en manejar a la perfección la lava control, Val Ria era su madre, la cual falleció a causa de una enfermedad mortal en 6225 AG cuando Meia tenía 19 años, justo cuando supo que esta era el Avatar. Después de que supieron de que Meia sería el Avatar, Meia comenzó a viajar por todo el mundo aprendiendo subcontroles como la Planta Control, La curación, el sentido sísmico, entre otros. 6235 AG cuando Meia tenía 39 años, ya esta era un avatar completa, ya sabía dominar el estado Avatar completamente y fue aquí donde llego una de las batallas mas fuertes de la historia. La Reina Tierra de ese entonces, había comenzado a coger el territorio de los nuevos Maestros Plantas de las Tribus en el Pantano, lo que hacía que aquellos Maestros Agua no pudieran desarrollar bien su Planta Control, Los Maestros plantas, eran Maestros Agua que evolucionaron sus Poderes logrando controlar el agua de las plantas muchísimo antes de que se descubriera la Sangre Control. Meia tomo la desición mas dificil, que fue Eliminar a los pelotones de Maestros Tierra y hacer un golpe de Estado y ser ella quien tome el control del Reino Tierra duranto los próximos años. Meia falleció en 6068 AG a la edad lonjeva de 206 años en el palacio Real. Encarna en el Avatar Kaenakai en la Nación del Fuego.

## Estilo de Peleas

### Tierra Control

* **Lava** **Control**
* **Sentido Sísmico**

### Agua Control

* **Planta Control**
* **Curación**
Salai

**Avatar** **Salai** es el avatar del Reino Tierra que Sucede después del Avatar Sky en el Ciclo del avatar y Sucede después del Avatar Bone en el Ciclo de avatares del Reino Tierra. Después de su Fallecimiento en 589 AG, Precede en el Avatar Szeto en el Ciclo del avatar y del Avatar Kyoshi en el Ciclo de avatares del Reino Tierra.

## Historia

Salai nació en una familia común en el Reino Tierra y rápidamente encontró su habilidad como Avatar. A los 7 años, Salai pudo hacer Tierra Control y Fuego Control. Aunque su era como Avatar estuvo principalmente llena de paz, no tuvo miedo de usar sus poderes para restablecer el equilibrio en el mundo. A la edad de 16 años, Salai viajó al Templo del Aire del Norte ya que ya había dominado el Fuego Control para poder aprender Aire Control. Aprendió del monje principal actual durante ese tiempo en el templo. Después de dominar el Aire Control, Salai viajó a la Tribu Agua del Norte y fue instruido y guiado por el Príncipe de la Tribu Agua del Norte, Indik. Indik se convirtió en un amigo de toda la vida de Salai, similar al vínculo que compartían Avatar Roku y Sud. Más adelante en su vida, Salai viajó a la Nación del Fuego para reunirse con el Señor del Fuego, quien fue el sexto bisabuelo del Señor del Fuego Sozin sobre el actual Rey Tierra que estaba formando el ejército y haciendo amenazas. Al final, la amenaza fue suprimida durante un largo período de tiempo, pero volvió a surgir durante la época de su sucesor, Avatar Szeto.
Tzenno

**Avatar** **Tzenno** es el avatar de la Nación del Fuego que Sucede después del Avatar Aisar en el Ciclo del avatar y Sucede después del Avatar Ron Yang en el Ciclo de avatares de la Nación del Fuego. Después de su Fallecimiento en 4858 AG, Precede en el Avatar Haiyang en el Ciclo del avatar y del Avatar Coral en el Ciclo del avatares de la Nación del Fuego.

## Historia

Avatar Tzenno nació en 5013 AG en una familia noble de la Nación del Fuego. Era amigo cercano del Príncipe de la Nación del Fuego en ese momento, similar a Roku. En 4971 AG, Tzenno detuvo el inicio de una guerra masiva debido al terrible Rey Tierra en ese momento, Sud , que era el 11º Rey Tierra. Tzenno era conocido por su compromiso con sus deberes, pero también por su personalidad y pasión por ayudar a los necesitados. Cuando Tzenno tenía 49 años, el prueblo del Avatar Vaman entró en una pequeña guerra ya que había una pandilla bien grande queriendose apoderar de la villa, para parar la guerra Tzenno destruyó el pueblo para que no puedieran hacerse conquistarlo y se convirtió en un pueblo fantasma del desierto del Si Wong. Tzenno apareció en la vida de Aang varias veces. Una vez en una visión guiada por Avatar Roku a Avatar Aang donde estaba realizando lava Control mejorado en el Estado Avatar. Tzenno está acreditado por ayudar a Yangchen a volverse más feroz y de voluntad fuerte. Después del evento en 4971 AG, no hubo amenaza de guerra en el mundo hasta la intervención de Yangchen con el Hierro Viejo. En 4911 AG, Tzenno regresó a la Capital de la Nación del Fuego y vivió sus últimos 10 años en paz. Murió de enfermedad y vejez. Tzenno también es un antepasado de Avatar a través del lado materno de Zelda y Paterno de Szeto y Roku. Por lo tanto, también lo convierte en un antepasado del Señor del Fuego Zuko.
Sky

**Sky** es el avatar de la Tribu Agua que Sucede después de Avatar Jirem en el Ciclo del avatar y Sucede después de Avatar Eqna en el Ciclo de avatares Tribus Agua. Después de su Fallecimiento en 801 AG, Precede en el Avatar Salai en el Ciclo del Avatar y Avatar Kuruk en el Ciclo de avatares Tribus Agua.

## Historia

Avatar Sky nació en la familia real en ese momento en la Tribu Agua del Norte. El era el hijo del Jefe y su esposa. Sky siempre fue tratado bien y fue respetado debido a su condición de miembro de la realeza en la Tribu Agua. La era de Sky como Avatar estuvo marcada por el final de la Gran Guerra, similar a la Guerra de los Cien Años. 150 años antes del final de la guerra, el esposo de Avatar Zelda, el Señor del Fuego Chan, lanzó un ataque al Reino Tierra durante el Gran Cometa, ahora conocido como el cometa Sozin. 16 años después de este ataque, Zelda falleció. Durante el tiempo de Sky, llamó a Avatar Zelda para el consejo muchas veces queriendo saber cómo comenzó la guerra para poder terminarla. Finalmente, Sky y el ejército del Reino Tierra invadieron la Nación del Fuego y capturaron la Capital de la Nación del Fuego, asegurando la victoria en la guerra. Después de este evento, se firmó un tratado y el tataranieto de Zelda (Quien sería el Sexto Bisabuelo de Sozin) fue nombrado Señor del Fuego. Sky también fue influyente en algunos Avatares como su sucesor, Avatar Salai. Durante el ascenso del tiránico Rey Tierra, Szeto pidió a Sky que lo guiara sobre cómo derribar o derrocar al Rey Tierra. Yangchen también se puso en contacto con ella varias veces para recibir asesoramiento sobre cómo derrotar al General Hierro Viejo. Sky era legendario porque finalmente pudo poner fin a la Gran Guerra y marcar el comienzo de una era de paz y equilibrio en el mundo, pero también su influencia en otros Avatares.
Arcus Malasana

**Arcus Malasana** is an NPC on *Another Bad Side Quest.* She is an Eladrin Elf, described as an elven woman, with short dark hair, ears that curled back and were more pointed then any regular Elf, fully pale green colored eyes, who wears hooded deep blue robes and an orange sash around her. She is a member of the Holy Enclave.

**Ep. 57 - Doing What Is Right**

Arcus Malasana met the group when, after the group told their contact Gio that the issue with undead and the Corpse Flower in the swamp was more they could handle, contacted her via *Sending Stone* for aid and she appeared amidst hooded, flanked with her armored men, in a storm of cherry blossom leaves.

**Ep. 58 - The Enclave and Modipious Travel**

Malasana enquired why she had been summoned, as she removed her hood revealing her form, and after the group explained the issue with the undead, with what magical means they had, sent her two armored knights, Batharin and Canix, to deal with it, assuring they could handle it. She thanked the group for their attempt with some gold, noted the Corpse Flower may have come from the *Mist Waters* and the area there had an ever expanding bog that had made travel difficult for a while. The party also showed their group paperwork, surprising her with their contact being Admiral Nilex, and noted when her men came back they would return to *Rillasehje*. She looked at RX a lilttle bit before she officially introduced herself by name and parted with the group to check on her men by disappearing into her cherry blossom petals.

**Ep. 59 - The Old Artificer**

Malasana was referenced briefly when the party, after learning from Twynn II that RX was originally made on behalf of the Holy Enclave, noted they had met them recently.

**Ep. 62 - Deals of a Different Nature**

Malasana met Ilvwinter in secret within the *Fire Plane*, and was found that she had tasked him with capturing Masq, noting they needed him and wanted what he could do. After Ilvwinter left she immediately cast *Plane Shift* to take Masq with her.

**Ep. 63 - Help Me, Help You**

Malasana was mentioned when RX discussed with Quincy and Sterling the possibility that she wished for Masq to make other beings like himself, while Sterling believed maybe she was aware of the Order of Ruin and wanted an undying bodyguard to fight while never fearing them being turned. RX also theorized that she and Lunala were the same person which Quincy noted wasn't out of reach as magical disguises were possible.

Malasana was later mentioned when Ilvwinter revealed she and him were friends at one point.

**Ep. 64 - The Death Dealer**

Malasana was mentioned when Ilvwinter revealed, in exchange for getting Masq for her, she would find a means to get his soul out of his soul coin so he couldn't be revived again.
The Stringland Codex Wiki

**Welcome to the The Stringland Codex Wiki!**
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