recursal/Fanatic-Fandom huggingface dataset:
NPC's of Akino

The NPC's that exist within the Empire of Akino.

## Imperial Officials

The various characters that hold an (important) office or position within the Empire.

* Katashi Scylding, the captain-commander of the Sworn Swords.
* Iroh Hon, second-in-command of the Sworn Swords.
* Nozaki Miyazato, Lord Admiral of the Royal Navy.
* Brandán Yamanaka, First Commandant of the Royal Navy
* Eòin Cho, a colonel within the 11th Brigade.

## Clan Leaders and folk

Various characters that are part of a clan (or lead said clan) as not part of an Imperial post.

### Cho Clan

* Min Cho, Leader of the Cho Guard.
* Teng Cho, Leader of the Assassins of the Rose.
* Jin Cho, an retired Cho Guard.

### Framí Clans

* Bergr, the heir of House Aldinn and an officer within the 13th Imperial Brigade.
* Bjarnfreður, lord of House Aldinn.
* Galdur the Brave, leader of House Óttar.
* Hafsteinn, heir and steward to House Óttar.
* Lífgjarn, the current lord of House Seggrfold.
* Sævar, the current heir of House Seggrfold.

### Hyuuga Clan

* Shirori Hyuuga, representative of the Hyuuga Clan

### Uchiha Clan

* Uchiha Shozo, the leader of the Uchiha Clan.
* Uchiha Hirasuke, the right hand of Uchiha Shozo.

## Other Characters

Characters that aren't part of a clan nor holding a high ranked office within their nation.

### Imperial Akinian Military

* Corin Mei, Chief Medical Officer - 11th Brigade.
* Reyn of Aldinn, Chief Scouts of the 13th Imperial Brigade.
The Hanta-Hon war

### Outcome:

The Hanta signed a peace treaty which saw some land being ceded to the north-eastern Hon Houses, paying tribute.

 The Hanta-Hon War was a conflict that preceded the Tokugawa Conquest. Starting out by the aggressive raids that were conducted by the House of Dowhon, the Hanta tried to not only repel the raids but raid the Hons back. Which resulted in a war.

## Raiding

The conflict started off with the Hons of Dowhon conducting raids into the lands of the Hanta clan. Striking hard and fast they managed to often vanish before local Hanta forces could apprehend them. This led tothe decision to launch a raid back into the lands of the Hons. While it initially wasn't considered to be an act of war, the raids increased with frequency. Joining in were the Hons of Ecla, who had decided to attempt to reap profits from the Hanta trying to repel the raiders from Dowhon. Soon enough open warfare and on the 7th of May, a war party of Hanta marched into the lands of the Hons. The war had started.

## Open Conflict

With the Hanta's war party advancing further the House of Dowhon send a messenger to the House of Rawon. While the Hons weren't unified the House of Dowhon and Rawon had an alliance through marriage and treaties. As the Hanta war party continued to advance the three Hon Houses wouldn't take the Hanta seriously. In their regards the Hanta weren't a real threat. From what they knew, the Hanta hadn't fought many wars and couldn't have gained much knowledge about war or having a lot of experienced troops. This turned out to be mistaken as the Hanta managed to win a few battles and starting to gain ground.

The development made the belligerent Hons to form a plan. While the war parties of the Hanta booked some initial success, they were preparing two armed forces. One would be dispatched to start to burn and pillage the Hanta lands, letting news spread and damage the morale of the Hanta troops as the remaining force would move in to confront the Hanta. This led to success as the Hanta were driven back to their own land, which would be continued raided as well the battles would now be fought on their own soil.

## Outcome and the Tokugawa

The Hanta realised that they had to cut their losses. Just before the three Hon Houses could deliver more damage the Hanta would cede some land to the Houses of Dowhon and Ecla as well paying tribute. Signing the treaty, the participating Hons went back to their own land, quite content with the outcome.

But the end of the war wouldn't mean that the Hanta weren't done fighting. Keeping watch of how the conflict went on the southern neighbour of the Hanta, the Tokugawa Clan would prepare for war and strike a few days later.
New Generations Wiki

###

### ***Welcome to the Wiki!***

Welcome to the Naruto RP : The Rise of the New Generation. This an alternative universe apart from the cannon. A story and RP that has been going on for at least two years, an RP where history has been made literally by the players and for the players. We hope that you will like your stay and wish you the best while being part of the RP. Any questions? Then please take contact with the GM's of the RP. The RP accept newcomers and interested people within our midst as it most likely will have a place where one can start and grow into the story. No matter what arc or situation!

### ***About:***

We’re a collaborative community about Naruto: New Generations. It is
a Roleplay found on the forum site of Iwaku. It started years ago on Roleplayerguild but with the notorious Decembers crash during 2015 the Roleplay would move to the more stable Iwaku. There the Roleplay continued to flourish, expanding in lore, posts as members. With the increasing lore and history, the decision was eventually made to form a wiki. This wiki serves the purpose to safeguard lore, history and various other information that is also better regulated and shown here than all compressed together on the Opening Page of the Roleplay.
Chonobi Fighting Styles

> *"Better to fight and fall than to live without hope."*
>
>

The Chonobi pride themselves on their martial and militant expertise as achievements. Having developed various fighting styles as well adapting other styles from both allies and enemies, this page serves to give some information on how the Chonobi Fighting styles.

What must be understood, however, before continuing is that a follower of one style will be stuck with that one fighting style. Many practitioners of Chonobi fighting styles tend to use two to even three fighting styles. Some who master a style well enough usually start to combine it with others, to make themselves even more competent.

## The Style of Björn

The Bear is an important symbol for the Chonobi. It is an animal that inspires strength and endurance. The Style of the Bear is focused on the art of defence and counter-attacking. The main focus of the Style of the Bear is incorporating the use of shields into combat.

### The Style of Grävling

Seeing as the smaller cousin of the bear, the Badger style is focused on using the shield in a more offensive manner. Very experienced practitioners of this style have shown that even with a shield alone they can be quite deadly. Cause where most consider the shield as a mere extension of armour, this fighting style makes use of the versatile round Chonobi shields. Such as punching and ramming with the shield.

## The Style of Ulfur

The Wolf is loved and respected by the Chonobi for its cunning and relentless spirit. Being an agile and lethal fighter, it is no wonder that the Style of the Wolf is a major fighting style among the Chonobi. The main focus of the Style of the Wolf is to use make use of a sidearm without shield or in conjunction with a smaller weapon.

### The Style of the Köttur

A sub-style from the Wolf, is that of the cat. Focused more on agility, the Style of the Cat favours the usage of short weapons in conjunction. Knives, short swords and hatchets combined together for a fighting style that is centred around speed and precise strikes.

## The Style of the Hrafn

Wolf-Bird is another name used for the Raven. Clever and deceitful creatures, the Style of the Raven is focused on ranged fighting. Making use of bows but also small arms like knives. Those orientated in the Style of the Raven are less concerned about endurance but to stay agile on their feet to deal with their opponents.

### The Style of the Kráka

The Crow is seen as the lesser cousin of the Raven but still respected for its wit. The Style of the Crow is focused on the use of poison and long ranged attacks. This also includes weapons like spears that aren't as cumbersome as large axes and swords but can deliver fast strikes.

## The Style of the Vildsvin

The boar is seen as the symbol of fortitude and prosperity. Big and quick to attack, the boar is not a prey to be underestimated. Not even for seasoned hunters. The Style of the Boar is focused on the use of spears and striking hard and fast, where it hurts, before turning defensive. Only to strike again, trying to take the foe down with precise and hard strikes.
The Homura University

> *"The pen is mightier than the sword. For it is the pen that begets knowledge while the sword simply begets blood and war."*
>
>

The Homura university is a large complex, found in the western part of Konohagakure. It is considered the largest centre of learning in all of the Empire of Akino. Many bright minds have been invited to educate and tutor those who seek knowledge within the large halls. It is one of the first large building complexes that is neither built in a Taika or Chonobi style, instead, it is built with a blend of various styles that together is considered 'Akenian.

When approaching the complexes, one will see the tall buildings that form together with the University. The main entrance is a staircase with fifty steps that lead upwards. Leading to the double row of marble columns, engraved with various symbols. Passing the columns, the large and double doors give access to the courtyard of the university. In the courtyard, students and visitors often take a break in the open air. Discussions regarding various topics can be overheard as it is a popular spot within the University to not only find some respite from studies but also to find potential people to converse or discuss.

If one would go to the east from the courtyard, they would stumble upon the various lodgings that are provided to the scholars, students and personnel of the University. The kitchens, storage rooms for edible supplies, dining rooms, washing rooms and such facilities could be found there.

If one would head north or west of the courtyard they would stumble upon the many halls and rooms where shelves are filled with books, scrolls and tomes. Despite what some might think, these shelves aren't filled with knowledge that permits one to learn how to wield ninjutsu better. Most works are focused on more historical, religious and cultural subjects. There are several large rooms that are for classes and lectures, usually given by respected scholars and elders. Most of these rooms are designed in a similar fashion. Where the speaker can take the floor in the front of the room where the audience sits in a half arc designed room, allowing everybody sight on the speaker and being able to clearly hear them due to the sound resonance.

There are various rooms that are designed to allow some privacy for students to focus on their studies or works. Some rooms have the rule that everybody within is required to be silent where other rooms debates are being held between various scholars or students.
Maiden's Rest

This peaceful and beautiful place is a rather quiet location. It seems that many either don't know about it or want to visit it. The 'regular' visitors are members of the Sato clan that sometimes visit the place to take a rest and to let their sheep graze on the fields.

**A member of the Sato clan about Maidens Rest:** *"But my favorite place must be up north. I doubt you have been there. There is nothing of real value hidden there besides beauty. Up in the mountain, there are fields of grass, whose blades are only stirred by the wind and rain and our occasional footsteps. When you get up very early in the morning when the dew it dripping from the leaves and the birds are still asleep there is a quietness there that is impossible to describe. And you look out over the valley below and see the river running into the dark that still looms there down below. It is a true sight to behold.*

*There are several landmarks in Maidens Rest. Such as what is said already, but there is also a statue of an unknown person that is watching the valley. Up hill, where the forest starts, there stands a sacred tree. Unlike the pines around it, it is an oak that stretches high into the sky. Around the stem, the traditional blessings hang on a rope to show that the tree is sacred."*
Guides

These guides are written by both players and members of the GM team. They serve the purpose of helping to both understand as work better in or with various scenarios and situations. As an example, the combat guide can help a member of the RP to write better for situations and scenarios involving combat. The guide, hopefully, enlightens the person on what is appreciated and what should be shunned in order to write better for a combat situation.

## Combat Guide - by Deuce

The combat guide serves to help one to understand as writing better for and in combat situations. With the setting of the RP and the military orientation of the characters, it is no surprise that combat plays an important role. Yet, this guide can provide some guidance and aid for those who either new or unsure of how to write for a combat scenario or situation.

Combat Guide by Deuce.

## Training Guide - by Aliceee

What can be said of the combat guide is the same for the training guide. Characters train alone or with each other to grasp and master techniques, fighting styles and etc better. This can't just be done in a sentence but requires a post. This guide will shed some light on how this can be obtained in a good way.

Training Guide byAliceee.
The Brother Kings

> *"Bonded in faith, love and steel. The Raven and Wolf. Separated in blood, they will join and usher a new age. Peace will break by war; death will follow the pair but dispersed by honour."*
>
>

An ancient prophecy told between the people of the Hon and Sarutobi clans, which detail two 'kings' that shall rise together. These two 'kings' are foretold to be bringers of a new age, one that shall see calamities but followed by prosperity - at least, if the wise aren't mistaken.

The most difficult about this prophecy is the fact there are multiple moments where monarchs of Chonobi blood have arisen at the same time. Some that have studied this particular prophecy claim that it has yet to come; for there hasn't been a Sarutobi king in centuries. Others state it doesn't need to be a Sarutobi or Hon, that the animals within the prophecy are merely symbolistic.

The prophecy has been 'used' several times to validate and reinforce the claims of various individuals, who sought to claim kingship - though their tales don't tend to end well.
Godai Earth Techniques

The elemental techniques using the Earth chakra nature. Primarily used for Godai but it isn't odd for various figures in active military service to utilise the techniques in other situations and scenarios.

## Light Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Heavy Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Block Technique

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:
The Jarldom of Horga

> *“Once you go over the mountains, don’t be mistaken. For the people in those cold lands are proud, not arrogant. They are strong but honourable. Just think before you talk.”*
>
>

The jarldom of Horga is one of the two southern Sanosuke jarldoms. It is one of the jarldoms that is the least open to ‘outsiders’, despite many don’t see much gain in venturing to the jarldom of Horga. This is because of the harsh surrounding but also because of their almost inherent distrust to any outsider from the south. A distrust that is likely the product of their history with the Hojo clan.

## Capital

As one might expect, the capital bears the same name as its jarldom. The capital of the jarldom, Horga, isn’t a large city as some other Sanosuke capitals. It is a large citadel, located in a strategic position that allows the local garrison to keep watch over who move further north, over the very few mountain passes.

Even while located in less hospitable terrain and surrounding than many other large sites, Horga is a thriving center. Home to the jarl, it is the administrative as economical hub of the jarldom. From the nearby rivers, resources are delivered to and from the citadel. Past the stout defences, the denizens have been able to life in comfort without much need for aid outside their jarldom.

While the citadel isn’t entirely closed to outsiders, it has some closed off districts. Some of which are burrowed areas into the nearby mountains. These areas are certainly comfortable during the harsh winters that plague the north, being the home of the more wealthy citizens.

## Jarldom

The jarldom of Horga is currently ruled over by Jarl Thorstein. He hails from the old lineage that goes by the name of Rorik, the founder of Horga. Known as a man that cares for his people,  Thorstein is considered one of the most honourable jarls of the Sanosuke. This honour, however, doesn't extend to much beyond that of his kin and other Sanosuke clans. He is opposed to the concept that the Sanosuke clans should follow the second-citizenship status that was once imposed on them. A sentiment that is shared with many and effectively used by Thorstein to achieve his goals.

The Jarldom is further defined with their constant struggle against the Hojo. Being the closest to the nemesis of all the Sanosuke, the people of Horga have built and expanded on a ring of fortifications that see to it that they hold most of the mountain passes.

## Trivia

* A complex relationship exists between the jarldom of Horga and Arkanes. While the two acknowledge each other as rivals, they have also shown a lot of competent cooperation and trade. Most feuds that exist between the two jarldoms is largely bickering on various matters of history. Such as who is a bigger threat to the Hojo or have the better warriors in their service.
* The Jarldom of Horga is the only Sanosuke clan that hasn't maintained much of their ancestor's focus on maritime power. Much like their Chonobi brethren in the Akinian Empire, they have shifted their martial focus on land warfare.
The Crow's Nest

The Crow's Nest is one of the mysterious oracles that exist in the world.

## Excerpt

*The many whispers of the mysterious Crow have been with the Yakimara, for as long as they can remember. Most of these whispers were nothing more than that. Hushed stories that kids were told before going to bed. Stories told by mothers in order to scare off the little children from misbehaving or else the Crow would come to take them to his faraway nest. Never to be seen again.*

*Over time, these stories started to become more than whispers in the night. The earliest recording of a man openly believing into the Crow, stating that the Crow had many gifts as heralding the end of the world was in the year of 212 ADS. But if one would delve further into the past, there have been many previous people that openly spoke of the Crow. That tried to convince others to assemble an expedition to pay the Crow homage. To enjoy his wisdom and gifts. But not much is recorded about any successful group that has managed to pay a visit to the Crow, for his nest is far away into the west. Past the treacherous desert and its hostile natives. Many that have considered researching more into the Crow, usually stumbled on forgotten knowledge and dangers. Some even have stated that they received a warning from the Crow himself, leading that only the brave and desperate ventured further.*

*Only, those either brave or desperate enough to cross the long distance into the unknown, few have returned. And most of those few souls never reached it, becoming bitter and angry for the lost time of chasing a mere myth. There are those who have claimed that they have spoken the Crow, conversed with the Crow and heard his prophecies. Only if it weren't for the change of sanity as personality, one would actually believe them.*

*And I was one of those who tried to delve further into the mysteries of the Crow and his heralds. I was one that tried to cross the desert, trying to survive the myriad of dangers and risking my own life to see if there wasn't more. Take my words as a warning, dear reader. Before I embark, I have received odd signs and yesterday I received a note telling me.*

*The Crow is watching.*

*- Citation from the Tales of Aegnus, "The Dangers of the Crow"*

## The Rules

The Crow is bound to several rules, which seems to hint about his abilities.

#### The Rules of the Crow

1. The Crow is referred to as a him but there is no clear further evidence on the Crow's gender (or lack thereof).
2. The Crow's Nest is somewhere far west, past the desert.
3. The Crow can see into the past and reveal some of its secrets, if found.
4. The Crow has possibly his own followers but past The Heralds of the Crow, it is uncertain to what extent his followers are.
5. The prophecies of the Crow are most often, quite unpleasant.
6. The Crow can't be wrong.
House of Daell

The crest and motto of House Daell.

Located in highlands, with an abundance of woods the Hons of Daell are considered different than most Hons. The saying that inhospitable lands breed inhospitable people might have some truth when considering the Hons of Daell . It is currently the area where one can have the biggest chance to encounter wild dire wolves, something that isn't recommended. Not to mention that with the small mountainous and many hills area in the borders of Daell, most who are familiar with the dangers and people of Daell tend to travel around the area, not willing to risk to endanger their own lives with the dangerous creatures that dwell there nor with the fierce locals.

The ruling lineage and family in Daell are that of Steinar. Much like the people, the Steinar lineage rules over, the jarls of Daell have been always known for their fierce attitude. The current ruler of Daell is Hilde Hon. A woman who is much like her predecessors, known for her stern and fierce attitude. Loyal as she may be to the entire Hon clan, she has made no secret of what she thinks of those who haven't proven their worth. And even then it has always been quite a challenge to impress Hilde. Other than her iron fist of ruling, she is known to be a capable warrior, following the example of her ancestor Ragnhilde Hon of the Steinar lineage.

 Thegns and Hersirs

Various places are being ruled over by thegns and hersirs in the name of the House of Daell and its leader. Most of these thegns and hersirs earned the approval of ruling over these sites from the jarl of Ecla as they can't just inherit the land and claim it as their birthright. Once approval has been earned, the thegn or hersir has a responsibility to the people who live on the land he or she needs to govern, in the name of their jarls. Within each Hon House there are many hersirs and lesser thegns, while there are a few powerful thegns that rule over more prosperous (or larger/important) settlements in the name of their jarl.
The Cult of Hinode

The cult of Hinode is a belief that praises the sun as the supreme deity. The monks and priests who spread the word of Hinode are of a pacifistic nature, claiming that the sun is above all. Yet they tend to stay away from arguing and claiming that their religion is superior or truer than that of others. If anything, a member of Hinode's cult is taught to respect other religions and cults for what they are. To seek the truth behind all in order to reach enlightenment isn't after all achieved by conflict.
Shinobi

Shinobi (忍), also interchangeably referred to as ninja (忍者), are the primary focus of the Roleplay. The majority of the characters belong to this profession, put together in team and units to serve their respective nations.

## Difference with canon

The shinobi within the Roleplay is quite different than from the canon/anime/manga. The differences lay that they are still quite human and use chakra to perform their feats. However, they aren't able to jump over buildings or crush metal without applying chakra. They are in essence more fragile and easier to relate to - compared to the canon's shinobi who are able to perform all kind of inhuman feats rather easily. The reasons are because it is easier to manage balance across a wide range of characters, ranks, classes and more.

Though some may state that this downplays the fun, the Roleplay has constantly endured through the test of time because it doesn't follow the canons kind of shinobi.

## Shinobi Abilities

Every shinobi, regardless of what military unit or nation they serve, is capable of moulding and using chakra. This allows them to perform a huge variety of techniques and abilities. The further weight factor is the addition of other abilities drawn from specific bloodlines or being taught Hidden (secret) techniques.

## Shinobi Reputation

The reputation of shinobi, in general, is far from good. As one might suspect, there have been enough instances where shinobi have abused their abilities to obtain their ambitions. If this wasn't enough, the majority of people don't fully understand how chakra works and for most the doings of ninjutsu seems to be akin to magic. That very same lack of understanding has fueled and settled a natural distrust for all kind of shinobi.

While hostility towards shinobi on sight is extremely rare, it isn't strange for the common populace to treat them with a certain disdain. In fact, many see the appearance of shinobi as a sign that trouble is imminent. Strange or fickle as humans can be, this tends to affect most shinobi that aren't renowned for incredible feats of aiding their country. There are enough prominent figures that have a shinobi background and yet enjoy the prospect of respect from the common folk, even being idolized and not considered a mere shinobi.

## Shinobi Forces

There are many shinobi forces that serve in the known world's militaries. The Roleplay focuses largely on the shinobi residing in the following countries. Though there are many similarities between the shinobi corps of various countries, they tend to differ in various aspects - such as recruiting, standards and equipment.

* The Shinobi of the Empire of Akino
* The Shinobi of the Lightning Country
* The Shinobi of the Republic of the Water Country
Test Page

This is a test page to test code.

**Bold is done with a three high comma's**

*Italics with two*

***Bold and italics with five***

This is the main heading for big topics

* One
* Two
	+ A sublist by putting two asterixes instead of one
* Code changes color if the coding is correct
* This means I have done it right

1. One
2. Two
	1. With subnumbers
3. And more numbers

### Waypoint

Am trying to make a good and simple navigation from where people can go to major pages, calling it the Waypoint. Have the example at the home page. Might try to make it fancier or more elaborate in the future.

### Infobox

Putting the info thingy at the top makes it appear at the top right. Which is neat! Now I need to figure how to edit it...

Tried to edit. Result: Not gaining much progress. Tried to copy paste and play a bit with the header of other Wikia. Result? Failure. Am not sure what is making the error occur.

I can make the table appear and fill it in and the info will show up. Echter volgens mij zit je aan vaste templates vast. Zo ver ik het begrijp moeten we een specifiek infobox template aanmaken die we vervolgens kunnen inzetten voor things like Clans. Anders zit je vast aan alle info. I tried deleting or changing things in the template but then they stopped functioning. Conclusion it is not fixed yet.

## *Unknown*

### Inhabitants

Weird people

I put a different template in here now: infobox:location. Maar je zit dus aan het template vast. En ik kan ook geen titel invullen. Best would be if we'd make our own infobox template maar ik be nu te moe om dat uit te vogelen.

Okay, so small test:

Result: After some attempts, apparently it worked with copying the template code into the source editor. I am now going to try to edit the information and see if it will have the desired effect. And boom. Will wait to discuss on what kind of templates we will need but start to get the hang of it.

## Family and nationality

### Grandparents

Grandfather, father's side,Grandmother, father's side.Grandfather, mother's side,Grandmother, mother's side.

### Parents

Sahuro Hon (Father)Forgot the name derp (Mother)

## Career details

### Occupation(s)

Current White Blade, Leader of Team 6, Colonel of the 'Foot Companions' - 13th Brigade, Hersir of Magnhild

### Team

Current leader of Team 6, past member of Team 8

Test 3 million 505 thousand whatever.

## Uchiha Clan

### Amount of Influence

Large

Trying out a new infobox!
The Keep of Dayi

It is an almost ancient site of the Cho. Legend has it that the first founders of the Cho clan built this place to provide some security for themselves and their possessions as servants. With the growing wealth and prosperity of the Cho clan, it was decided that the clan would 'celebrate' their growth to their once former power with building a keep. The terrain around the keep would most likely make an assault on it difficult. There is only one mountain path going up and from the towers, the guards of the keep have a good vision on who approaches the keep. Making it a perfect location as a safe haven, if the Cho clan ever need one.

Due to this, many a Cho have found a home in the keep. Though the clan does accept others, those aren't yet allowed to live in the high halls. Often residing in small houses outside the keep itself or if accepted, in the lower halls. There aren't many *'outsiders'* who decide to live near the keep, cause they would need to climb the steep path towards the Upper Gate. Or else attempt to climb the somewhat rocky terrain that could provide a sort of access, though seeing the guards not being fond of people attempting to come through what they call the 'Lower Gate', it isn't suggested one should do that.

Right in front of the Upper Gate is a more festival looking market. As the Cho clan is known these days to be a somewhat trading clan, the market in front of the Keep of Dayi, attracts traders from the province of the Noodle as Fire of the Akinian empire alike.

Inside the halls of the keep, the Cho clan harbour and gather their clan's knowledge. A great library where a vast amount of history of the Cho clan as well information about other clan's can be found within the great library. This library is rooted within the mountain in which the keep is built and only accessible if access is granted by the Gatekeeper - an honorary and very serious position, who oversees who is and why they are allowed into the underground and dark halls of knowledge. In those dusty and dark halls, the Cho clan have kept information about trade deals, treaties, contact with other clans and more information kept.
The Jarldom of Arkanes

> *"Fierce and determined are the attributes are given to any loyal Sanosuke. The people of Arkanes seem to have taken those two attributes even further, for better or worse."*
>
>

Located in the north, the Sanosuke of this jarldom have gained a certain reputation. While some might already consider the average Sanosuke a brute, the people that hail from this jarldom seem to take even further. Even among the other Sanosuke clans, it is reputed that those that hail from this jarldom revel in bloodshed, violence and as a result tend to be mad.

## Capital

The capital of the jarldom is the portcity of Arkanes. The port is one of the largest of the Sanosuke cities, only being surpassed by that of Yngvar. Build within a large fjord, the people of Arkanes have used their surrounding well for there are only two major places to enter or leave the city. Either through the main gate and the stout fortifications. Or through the port. Alongside the fjord, the people of Arkanes have built several outposts and watchtowers to look out for any vessel that sails into the fjord towards the city. Through signals of fire, messengers and horns these watchposts can quickly alert the people in the city of who or what is heading their way.

An unusual feature of the city isn't the location in which it is built. But rather the usage of various canals that go through the city and have been integrated as the city's infrastructure. Small boats can be loaded with cargo or people to then slowly make their way with the usage of the canals to another part of the city. Though not meant for defensive purposes, these canals can be used to hold various sections of the city or enclose them.

## Jarldom

Hallbard the Mad, a descendant of the Lineage of Emund, rules over the region. He is known as the Mad for his rather unpredictable behaviour, that sometimes seems to give hints of actual intelligence. Despite his sporadic decisions and behaviour at times, his people are firmly loyal to their jarl. While Hallbard is clearly not sympathetic towards outsiders, he doesn't rule out that other Sanosuke jarls can be a potential threat. Some do consider that Hallbard's interest and approval of the Saemund clan have influenced his way of 'ruling'.

## Trivia

* It is said that the descendants of Emund are cursed with slowly growing mad. Even though Hallbard is one of the few to ever gain such a moniker, his father died at the age of fifty-two while fighting a bear barehanded. More cases of jarls of Arkanes taking such daring and unpredictable decisions exist, which seems to fuel their reputation as bold madmen.
* Arkanes is the largest port which trades with those that call their home, west of the Lightning country. Their most important trading partner is the tribesmen of Saemund. Another origin of their trading partners are people from the Empire of Akino, which hail from the Hon clan or the Framí province.
The Blessing of the Divine

> *"His light shall shine from the heavens, driving away darkness and chaos. Those who are free of sin and able to accept his love shall prosper. Those who refuse to accept the Divine's blessing shall be driven from this world, into the endless terrors of the Void."*
>
>

A prophecy that is most popular among the people of the southern archipelago; known these days as the Republic of Water. It foretells the blessing of the Divine, Miku himself. Once the world is ready for it, the Divine shall encase the world into the light - thereby driving away any evil and chaos that may seek to undo it. Those who accept the Divine shall find and live forever in prosperity and peace. Those unable to bear the Divine's love and are wrought by malice, envy or hatred shall be driven into the Void; where they shall suffer the darkness.

It isn't entirely sure how or when the Divine shall usher the world into the 'final age'. Some state that it will be done when a group of holy champions slay a series of tyrants - that keep the Divine from enacting the start of this beautiful new, eternal dawn.
Leeches

Nothing is as worse to have near than a leech. Demons or wretched creatures disguised as mere humans, they seem to be always hungry for the chakra of other beings, wanting to sate their thirst for the life force of another.

## Lifestyle

Chakra Leeches are 'doomed' to experience sensations of an almost alien feeling that drives them to leech chakra from their (potential) victims. How they conduct the leeching of chakra varies among the tales, but it's reputed to be anything but pleasant. Thanks to this, they are depicted in stories as people who have become corrupted and vile creatures that simply use their human form to continue to keep existing while extracting chakra from their preys.

## Region of Appearance

There seems to be anything but a trend of an area or region where Leeches appear more often or are always to be found. In reality, leeches are nothing more than people who have been born with the natural talent to use an ability to draw chakra from a victim, literally pulling the chakra from another into their own. An often painful process for the victim as it has been reported to feel like claws are digging out your flesh.

## Strong Points

* Natural Ability: the natural ability to leech chakra allows chakra leeches to recover and replenish their chakra reserve faster than ordinary people.

## Weaknesses

* Urges: From time to time chakra leeches feel an urge, an almost alien sensation running through their arm(s), that makes them want to leech chakra from others. While strong-willed individuals can resist this urge for some time, it is inevitable that they can withstand it for prolonged times.
* Contact: In order to extract chakra from their victims, a chakra leech has to make physical contact.
The Royal Palace of Homura

The seat of the ruler of the Empire of Akino and the Homura dynasty, located in Konohagakure.

The perimeter of the palace is barred off by a thick wall - as a sensory barrier -, guarded by the Sworn Swords - the royal and the elite unit of the Empire. The gate leads to a park that is being tended by some of the best gardeners that the Yamanaka and Sarutobi can offer as it gives a very calming and soothing feeling for those who enter the area. The gardens lead to the palace, which also provides a large barracks to the Sworn Swords and spacing for the staff that work and live inside the walls of the palace.

The second wall is also heavily guarded and fortified, having several barriers that will limit people in or out of the complex. From the second wall, one enters also the personal gardens of the Empress, where she can be occasionally found reading a book or finding some cover from the sun in the shade of a willow or oak tree.

One can also see the two wide doors that will lead towards the internals of the palace. Many of the first and first floor halls are largely decorated with paintings and other decorations that are made to impress a visitor. There are several large rooms on this floor where most of the guests, which need to be invited, are received. On the second floor, the halls are less decorated as here are the halls and rooms that are designed for the personnel that work and live in the palace. The third-floor house any guests who are invited to stay in the palace, which is often seen as a sign of gratitude and honour as such invitations are often personally sent by the Emperor or Empress themselves.

The third floor also houses a small library and sort of lounging room where guests can gain some respite as they'll be served by the personnel who will try to see to most of the needs of the guests. There is also a small part where there is some spacing for the most elite of the Sworn Swords, who are selected out of the elite and royal guard unit to guard and accompany the ruler of the Empire.

On this bit of smaller department, are the personal rooms and halls made for the ruler of the Empire. A bigger library and relaxation rooms are meant to give some rest and peace for the one who leads the nation. There are only a very few who are allowed to enter this part, except for those who are granted access by the ruler.

Unknown to many, the whole place is a seal that is empowered by the people walking around. The seal is to subdue chakra in a similar manner as a chakra mast that active chakra moulding is hard to pull off and thus disallowing those who don't have Bijuu chakra to have trouble fighting there.
Other Information

This page is dedicated to the various artwork, podcasts and videos etc that have been made for the Roleplay. Here, you can watch and listen to some of the recorded material that the Roleplay has made.

## Podcasts

Ever since a session of voice-chatting between Roran Hawkins, Gerontis, Frostedcamel and Oblivion - that lasted over five hours- the idea to make podcasts has arisen in the community. First, there were a few jokes made but gradually over time it became an appealing idea and was supported by the community.

Here is a list of the podcasts recorded and uploaded so far:

* **Character Creation,**
Made by Oblivion, FrostedCamel, Nim and Gerontis.
* **Character Development, Part 1**
Made by Oblivion, FrostedCamel, Nim and Gerontis.

* **Character Interaction**
Made by Chromehound and Gerontis.

* **Character Development, Part 2**
Still in progress.

## Artwork

Over the years, the Roleplays had and still has amazing people who can draw. Various artwork has been made for characters, clans and the setting of the Roleplay.

Akenian characters by Sketcher.Eiji Emiya, made by Roran HawkinsKensuke Nimatsu, the Green Falcon, made by Roran Hawkins.Kensuke Nimatsu, redrawn by Roran Hawkins.Koike Hon, made by Sketcher.Several characters of Kumo, made by Sketcher.Madoc Yamanaka's backstory, made by Sketcher.Midori Sato and Yumeji Hojo, by Sketcher.More Akenian characters by Sketcher.Rini Yoto by Roran Hawkins.Soru Deshuga and Yoskuni Sadako by Fieryfly
Cho Compound

The Cho Compound that can be found in the southern districts of Konohagakure. It functions as the compound for the members of the Cho clan and culture.

A bright white wall marking the Cho district. While located in one of Konohagakure's more poor district, there is little sign of any poverty inside the compound. In fact, there is a certain calming atmosphere residing between the bright white walls of the Cho compound. While it boast various facilities and halls of improtance, the largest building is located in the centre, the Cho temple. A circular large building that houses a library and acts as the centre of the Cho clan's presence in the realm. Much in the same spirit as Konohagakure does for the Empire. It has a market from where they sell goods and resources that are hard to find. Such as good quality weapons from their Hyuzu allies and such.
Imperial Akinian Citizenship

To become acknowledged as a citizen of Akino, one has to be born and live for ten years in Akino, with parents both having citizenship. Those who don't fit with that have to request citizenship, even if they are born within the borders of the realm - as long as they haven't lived for ten years in the Akinian realm. Citizenship can be gained by a few ways:

* Serving for twelve (4 years of training and eight years of service) years in the Akinian military, without any long break during the time. A long break is seen as any pausing of the service for longer than two weeks.

* Paying taxes for twenty years as well having a good record (this means not being involved in any crimes) as married to a citizen of the Empire.

* Granted by the Emperor/Empress as a sign of gratitude for the person's service. This can also possibly extent that the current children of the person are granted and seen as citizens of the Empire, regardless of their age.

Once this is done, citizenship can be requested for a reasonable price. That is if the person will be acknowledged, this, however, doesn't mean that if a father of a family request citizenship and is granted that, it will be given to his family as well. It's only with each single individual person. Of course, there is a strict watch on papers and lists to prevent people from just getting citizenship.

Citizenship allows a person to live and roams around in Akino almost unhindered as border and province patrols allow those with the right papers to travel around. Akinian citizens are allowed to purchase homes and own more than 10 square of metres. This also includes shops and stands. With being a citizen it further allows the person to climb the higher ranks of society (and military). Citizenship can be revoked and will be done so- if not a contract is signed - as any citizen that remains longer than a year outside the borders (without being there on a mission, such as the military). A small fee each month is required to uphold the contract to keep the citizenship prolonged. Somebody's citizenship can also be taken away after a heavy crime. The respective person can attempt to earn it back, but even after meeting one of the conditions it can be denied because of the criminal record of the said person.
Bergjlot

> *(The name is composed of the elements berg "protection, help" and ljótr "light")*
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>

> *Lady of the Light, the stars, Moon and Nature as Secrets. One of the Asynjur Goddesses.*
>
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The goddess that goes by the name of Lady Bergljot is one of the most misunderstood deities within the Chonobi religion. Most deities that the Chonobi respect and now then pray to - excluding the Hon - have an origin that is rather well explained as well what their attribute is for the world of the living. But with the Lady of Stars, it is unexplained. She stands for what is unknown and is kept secret. Interesting to know is that some organisations within the Chonobi clans swear an oath of secrecy by Lady Bergjlot. An oath that was made with the mentioning of Lady Bergjlot is held sacred. If broken, the culprit might face being sent into the Black Pits when they enter the afterlife.

Her domain in the afterlife is known as the Hall of Whispers. There isn't much known other than that those who vow an oath of secrecy are sometimes bound to travel to the Hall of Whispers. Because of she is the Goddess of Unknown, many scholars as hermits claim her as their patron goddess.

## Rituals

Considered to be one of the most mysterious of deities, Bergjlot’s rituals vary quite a lot from the rituals aimed at the other Chonobi gods. Much like one can expect from the elusive goddess, it is rather unclear whether she will grant her blessings or not - whereas one can argue this is the case with every gods, this is most prominent with Bergjlot.

* *Lady of Nature*

As the goddess of nature, it is of no surprise that Bergjlot requests sacrifices that resemble a part of her dominion. Usually, sacrifices that are the product of nature, such as carved wood or valuable minerals, seem to appease her the most.

* *Claimer of Knowledge*

The Lady of Secrets, it is of no surprise that many seek to gain knowledge that Bergjlot has either kept away or doesn’t share with everybody. Those who have the ambition to learn and prosper with knowledge often make more drastic sacrifices. There have been various figures in both history as myths that have sacrificed such as an eye to gain a small insight into the knowledge that Bergjlot has access to. This knowledge can range from prophecies to a better insight into events that have taken place in the past or simply understanding how matters work.

* *Vow of Secrecy*

Vows that invoke Bergjlot’s name are sacred. Making one means that the person is never allowed to let the information spill from their lips, lest they desire to invoke the wrath and anger of the goddess. Managing to complete vows in Bergjlot’s name are said to please the goddess, usually with her subtly rewarding the said person with her blessing or favour. Unless they break the vow of secrecy before entering the afterlife.
Hallowed Hall of the Dead

This is the Hallowed Hall of the Deceased. On this page, you will find some information on previous characters who were in the roleplay and about their achievements before their departure.

## Empire of Akino

Those who served the Imperial banner.

* Sakamoto Senju
	+ Deceased in the year 477. Once served in the Hokage Guard, murdered within the confines of his own home during his retirement.

## Lightning Country

Those who served the North.

* Chizuko Irozaki
	+ Deceased in the year 476. Served as the Commander of the ANBU during the Fifth Raikage's tenure, assassinated by zealots of Rong in Kumogakure.
* Takeru Destrushia
	+ Deceased in the year 477. Served as the Fifth Raikage, poisoned within the Raikage Office complex.

## Republic of Water

Those who served the Republic.

* Hiro ‘Hajime’ Akiyama
	+ Deceased in the year 476. Served within the Republic's military as its first Lord Commander. Murdered in public.
Laws/Citizenship

Each country has their own set of laws. Most often they are quite similar to one another. However, due to a cultural difference or preference, they can slightly differ. Not to mention that citizenship can mean a difference in each nation as well. This section displays the laws and what citizenship entitles and how it's acquired.

## Laws

* Empire of Akino
* Lightning Country
* Republic of the Water Country

## Citizenship

* Empire of Akino
* Lightning Country
* The Jirou Authority