Schools of Magic

## Beginning Magic

### Mana

All living beings have mana from people, plants, and animals but not all beings can utilize their mana. To those that can use mana and have an affinity for any of the schools of magic, they will be considered a mage. The amount of mana a person can have varies but the mana pool can be increased by stimulating their mana on a daily basis and as they age. If too much mana is used during casting it can result in the caster feeling extremely fatigued and becoming ill, known as mana sickness.

### Mana Enhancement

By stimulating mana through out their body, they're able to enhance their strength and speed. Though body's natural healing can also be increased not to the degree of light magic. A person will not strengthen their muscles if exercise is performed with mana enhancement. This is the result of a person having good control over their mana.

### Spell cores

The core of a spell that determines what the size and strength is of spell when being cast. Spell cores can be altered at the cost of expending more mana. If a person attempts to cast a spell of an attribute that they do not have an affinity towards by brute forcing the formation of a spell core, the spell core will destabilize and consume a lot of mana from the caster potentially leaving them with little to no mana left.

## Schools of magic

### Fire

Allows a mage to produce flames of varying intensity, ranging from orange flames to white hot flames.

### Water

Allows a mage to conjure forth and manipulate water. Water produced by magic can be drank.

### Wind

Allows a mage to produce and control wind.

### Earth

Allows a mage to produce and manipulate earth.

### Plant

Allows for manipulation of plants to attack and restrain opponents.

### Poison

Mages can produce unique poisons, of varying strengths dependent on how much mana is put into the spell core.

### Gravity

Magic that has become almost forgotten due the decline in people that can teach it and mages that can perform it. Gravity magic allows for the caster to control the directional pull of gravity, increase or decrease the weight for either objects or themselves. If an individual is skilled enough, they can utilize gravity magic to change the direction of oncoming projectiles of either magic or physical. Some of the basic uses of this school of magic are costly in mana, possibly the reason due the decline in users, as noted by Kaladin Shadowheart.

### Anti-magic

A peculiar school of magic, that can reflect opposing magical attacks back to its original caster and dispel any and all magic. Anti-magic users are very lacking in offensive power, as the only way to attack is reflect oncoming spells, are most effective when confronting opposing mages.

### Barrier

Mages with in this school of magic can create magical barriers capable of stopping any attacks. Used as mainly defensively.

### Lightning

Arcs of lighting are able to be created and shot out at targets.

### Ice

Solid ice is able to be conjured forth to be used as projectiles and can be use to freeze opponents in place.

### Blood

An exclusive school of magic that is only able to be used by vampires. Blood magic utilizes the caster's own blood instead of mana to cast a spell. Blood can be used as solid projectiles against enemies, enhance the user's strength and agility, and heal wounds rapidly. Blood sorcerers can manipulate the blood within another living being by biting into their flesh and be able to heal them to peak condition such as regenerating limbs. Blood magic appears to interfere with the healing effects of light magic.

### Light

Light magic is a rare affinity with how few mages are capable of using it. The main aspect that light magic is know for is the ability to heal injured people, to the degree a person can be healed is dependent on the mage's ability with the greater the injuries are, the greater the required skill level in order to fully heal the person. Light magic can also be used offensively by having light concentrated into a beam and launched at a target.

### Sound

Allows a mage to use sound to either amplify their voices or use as sonic attacks.

### Illusion

Magic that can be used to change the appearance of a mage as long as mana is supplied. The greater proficiency a mage develops within this school of magic, the greater the illusion they will be able to produce down to the finer details such as facial structures, texture of clothing, and presence. Some mages are completely capable of erasing their presence and making themselves invisible to the point only the most skilled of individuals would be able to detect them.

## Combination Magic

If a mage is skilled enough and are capable of using two or more schools of magic, it is possible to combine them to produce effects that are greater than with a single school of magic. This is considered to be rare as most mages would have to have expert level with both mana control and of the chosen schools.

* Fire + Lighting = Plasma
* Wind + Poison = Poison Mist
* Wind + Sound = Amplified Sound

Combination Magic
 Wind
 Wind