recursal/Fanatic-Fandom huggingface dataset:
COS II Session 21

Vampirates? Like from Warhammer?

## Starring...

* The Barovian Freedom Fighters
	+ Red, assistant executioner
	+ Xadriel Maverran, can't keep doing this
	+ Tacitus, inventing new naval manoeuvres
	+ Marya Krezkov, assistant everything
	+ Galia Trey, reformed executioner
	+ +2 shortsword, okay i made the joke about getting replaced back in session 19 but it's really just getting replaced like al's not even coming here for guidance and support anymore
	+ Zanna, getting in the spirit
* The crew of the Vistage, in high spirits
	+ Raljug Hook, flambéed
	+ Faeana Taerine, out of work
	+ Sadie Cher, bright-eyed
	+ Lily Silverdale, will be okay this time around!
	+ Viktor, stowaway
* Bloodbeard, behaving normally in the wake of his midlife crisis

Notable absentees: Twiggy

## Into the Sunset

### The Flix Nightmare

At this point, the party is Tokili, Stone, and Galia. All three of them have the following dream:

> You have a vision of a large, dark, metallic hall. It’s mostly featureless, other than the scene ahead of you.
> A window on the wall at the end of the hallway is blaring white light down at you, unnaturally bright. Silhouetted in front of the light is a jagged black metal throne.
> On the throne is a figure wearing a cloak of metal feathers. Atop his head is a jagged metal crown. He’s looking down at you, past you, with glowing red eyes. A grin slowly creeps onto his face.
> The figure stands, casting a shadow over you, and unfurls three pairs of wings—one a raven’s, one a pixie’s, and the last skeletal and claw-tipped. His smile widens as the dream ends.
> (The darkness in the hall exists despite your darkvision. The throne is also actually up 30 feet of stairs 😊)
>
>

## Developments

* ERA002 has learned the following spells: *wall of force, blindness/deafness*
* The following dolls have been obtained: Bloodbeard
Mysticons

**Mysticons** to grupa czterech legendarnych wojowniczek, których zadaniem jest obrona Królestwa Geminy i Drake City przed coraz silniejszymi siłami zła. Aby tego dokonać, korzystają ze swoich mitycznych mocy i legendarnej broni.

## Pierwsi Mysticons

Dawniej drużyna Mysticons składała się z dwóch nastolatek i dwóch nastolatków. Żyli oni tysiąc lat wcześniej i nie są już aktywnymi wojownikami. Szczegóły dotyczące ich bezczynności nie są znane. Wyjątkiem jest Imani Firewing, pierwsza Dragon Mage, która poświęciła swoje życie w ostatecznym starciu z Necrafą i generałem Dreadbanem.

Posągi tych legendarnych wojowników znajdują się na Wzgórzu Bohaterów i pośrodku królewskiego skarbca, gdzie znajdował się również Smoczy Dysk.

## Obecne Mysticons

Aktualna czwórka wojowników wybrana przez Smoczy Dysk to księżniczka Arkayna jako Mysticon Dragon Mage, krasnoludka i stajenna Emerald Goldenbraid jako Mysticon Knight oraz uliczne dzieciaki - Zarya Moonwolf oraz elfka Piper Willowbrook jako Mysticon Ranger i Mysticon Striker.

Ich pierwszym celem jest odnalezienie mitycznego Kodeksu, księgi podzielonej dawno temu na cztery części, bezpiecznie ukryte w odległych zakątkach królestwa. Każda część da jednej Mysticonce moc przypisanego jej mitycznego totemu. Dragon Mage włada mocą smoka, Ranger dzierży moc wilka, Striker panuje nad mocą Feniksa, a Knight kontroluje moc jednorożca.

Przypisane Mysticonkom zwierzęce totemy można zauważyć w kształcie ich "masek".
Yeska

***Atop the altar is a golden monstrance, where at the center of its sunburst design, a glass window allows a clear view of a number of thin, grey objects within. The soft light from the sunless sky outside causes the stained glass windows to appear to glow. Behind the altar, a young boy who cannot be more than ten years old dusts at the base of a tall statue of a robed man who holds a staff in one hand and a book in the other, sightless eyes gazing out over the rows of pews.***

## The Orphan

Before they died, Yeska's parents were among the truly faithful members of the Vallaki congregation, and among the few townspeople who would willingly travel to the Church of St. Andral even when there was no sermon being given. As such, Father Petrovich offered to take in the child after both of his parents died, believing that Yeska would naturally have been born with the same level of devotion, and thus would make a worthy successor.

Father Petrovich placed all of his expectations upon Yeska immediately, regardless of his age, and made his disappointment and displeasure clear whenever the boy did not measure up to them. Among the responsibilities he was expected to tend to was the care and keeping of the bones of St. Andral himself, which were kept locked under the altar, though out of his own pride and paranoia Petrovich had only told him how to get to the bones relatively recently - well over a month before the party arrived in Barovia.

## The Friend

Yeska, due to his work and the nature of how children are raised in Barovia and Vallaki, had very few friends. As he lives at the church, and his duties usually keep him very busy, he normally would only see others his own age, or near it, at either the burgomaster's festivals or the days that a sermon was held. As very few people enjoyed these, especially the ones they were forced to attend, Yeska is unpopular through his connection with the church.

His only close friend is Milivoj, another orphan who is a few years older than him. Milivoj only became an orphan recently, and has been working as groundskeeper at the nearby church for money for the last three years in order to take care of himself and his younger sisters. Despite not enjoying his job and despising both the priest and the burgomaster, Milivoj and Yeska became friends. When he had the money, Milivoj would buy Yeska toys when he went shopping for gifts for his sisters.

It was this friendship, and fear for what would happen to Milivoj's sisters if he was arrested or killed, that kept Yeska from admitting the truth of who he had told, instead taking Father Petrovich's punishments and scorn.
Amelia d'Avenir

* COS 2

wait so is the D capitalized or not i'm so confused

### Date of death

She actually survived her encounters with the BFF. Here's hoping she lives a long and healthy li

### Place of death

wait what do you mean, "Down with the VRS"?

## Physical description

### Style

Asking the questions here

Amelia d'Avenir is the leader of the 1043 incarnation of the Van Richten Society.

## Description

### Personality

* Lawful good
* Not corrupt at all.
* Don't call her corrupt.
* Unlawful imprisonment is okay when she does it.
* Playing judge, jury, and executioner is fine if you're lawful good.
* Sometimes the ends justify the means.

## Background

The d'Avenir family, known for being strict and harshly anti-illusionist, taught Amelia to kill illusionists on sight.

Amelia "probably had a rebellious phase as a teenager that lasted about a week".

## A Greater Game

### Session 12

Shortly after the murder of Iris the Incredible, Amelia arrives at the scene of the murder in order to investigate and apprehend the murderer. In lieu of a murderer, she finds a terrorist group. She revives Galia Trey, who was shot dead by police upon attempting to steal Iris' corpse, and interrogates her, learning literally everything about the Barovian Freedom Fighters, their membership, history, and current time travel predicament. Amelia sends her underlings Doven and Belasco Tabasco to retrieve the remaining Freedom Fighters.

After capturing Red, Xadriel Maverran, and the +2 Shortsword, Amelia leaves her suspects in the care of the Ravenloft PD as she ventures to a higher floor to capture Tokili. Tokili creates a harmless distraction to enable the rest of the party to escape, before evading Amelia himself.

Ultimately, Amelia manages to apprehend all of the Freedom Fighters except Tokili, Stone, and Twiggy.

### Session 13

Xadriel Maverran incapacitates a police officer, allowing himself, Galia, Al, and Red to escape custody.

Minutes after escaping the masquerade, the +2 shortsword and its wielder are captured by Belasco and brought before Amelia. Within hours, the entire BFF (excluding Stone and Tokili) are back in Amelia's custody. Amelia then negotiates with the captured party members to bolster their forces when attempting to detain the remaining members of the BFF still on the run.

## Trivia

* Amelia shares the combined last names of both Ezmerelda d'Avenir and NO ONE AT ALL. This is pure coincidence.
* She has unlimited telekinesis btw

1. ↑ transcription of Ouija board conversation with the author of *Curse of Strahd II: Pawns of a Greater Game*
2. ↑ transcription of Ouija board conversation with the author of *Curse of Strahd II: Pawns of a Greater Game*
COS II Session 9

Twiggy moment

## Starring...

* The Barovian Freedom Fighters
	+ Red, who came prepared
	+ Xadriel Maverran, caring about his dead friend (cringe!)
	+ Tokili, exploring his career options
	+ Stone, glad to be somewhere *disguise self* is useful
	+ Galia Trey, doing her best Batman impression
	+ Twiggy, "already doing Twiggy things and the masquerade hasn't even fucking started"
* Iris the Incredible, unaware of what's coming
* A friendly raccoon :)
* The (mostly) terrified populace of New Barovia

Notable absentees: Max von Austrahlung, +2 shortsword

## New Barovia, New Us!

* Arrive in the 1920s\* to a funny monologue. The gang's in an alley of trash and the time machine wants a silly little pyramid
* Poster advertising the masquerade, and Iris the Incredible is holding that silly little pyramid
* Raccoon obtained
* Harass passerby and a barkeeper
* Set up the MMMMM and a brand new wall
* Tokili's ale excursion

## 10 Hours Remain

* 10 hours remain: "How are we going to get out of this alley?"
	+ Twiggy walks out
* 9.75 hours remain: Twiggy gets shot (photography joke) (also with guns)
	+ Tokili and Stone walk out while everyone else is distracted by Twiggy
	+ Xadriel and Red *dimension door* to the opposite alley
	+ Galia gets on a roof and refuses to come down
* 9 hours remain: Everyone ushered away from the terrifying tree monster by local authorities
	+ Tokili ignores his own buddy system and beelines for Ravenloft, cites "the dice"
	+ Twiggy wanders off, gets kidnapped
	+ Stone, Red, Xadriel, and Galia link up with minimal wheedling required
* 8 hours remain: Tokili arrives at Ravenloft
	+ Meanwhile, the rest of the party follows Twiggy into a sewer
* 7 hours remain: Tokili successfully infiltrates Ravenloft
	+ Meanwhile, the rest of the party crawls through a sewer by torchlight
	+ Stone says strange and upsetting things to make up for all the social interaction she could be participating in
* 6 hours remain: Tokili does manual labor
	+ Meanwhile, Twiggy is introduced to the well-known 1920s literally-underground punk-jazz scene

With 6 hours until the masquerade begins, Tokili has infiltrated the masquerade's preparations, Twiggy is joining a band, and the rest of the party is trying to drag Twiggy back to the masquerade. All hope of legally acquiring tickets is lost. Most hope of legally acquiring formal wear is lost.

We're gonna crush this masquerade.

## Developments

* The party is back in Barovia, in the year 1043.
* Capitalism has been perfected

## Trivia

* I'm about to snap. I came here for a fun social good time but Twiggy's being a fucking
* Get excited for the masquerade!
A café

**a café** is a vampire-hunting-themed café operating out of Waterdeep.

## History

a café was established in 757, after the Barovian Freedom Fighters disbanded following ERA002's theft of The Bootstrap Device. Former Freedom Fighter Galia Trey, alongside comrades Blix and Red, settled in the city of Waterdeep as they waited for the second half of the campaign. Trey founded a café on the principle of "what else am I supposed to do", employing Red (whom she pays minimum wage) and Blix (whom she does not pay) to work with her. The café was "surprisingly successful".

In 758, Trey and Red both disappeared, presumably leaving Blix to run a café alone.

## Operations

a café sells beverages including coffee and hot chocolate (via Galia's many *decanters of endless hot chocolate*). It also supposedly offers pastries and other foodstuffs.

a café has a small indoor stage that acts as a venue for amateur artists and Xadriel Maverran.

Employees generally non-lethally subdue threats within the café.

## Notable Customers

* Ezmerelda d’Avenir
* Evart Vendeval
* Mariella d'Avenir
* Stone
* Xadriel Maverran

## Trivia

* Red's friend Querk has heard of a café.

1. ↑ 1.0 1.1 COS II Session 40#Galia's\_Familiar\_Coffee\_Date
COS II Session 45

## We'll Be Right Back

Session 45 thumbnail, featuring Tokili and the wielder of the +2 Shortsword admiring their work

### Baked Good

Apple Cinnamon Oatmeal Bars (Added vanilla extract, ginger, nutmeg, chopped walnuts, and lemon juice. Used 8" square pan and increaded bake time accordingly.)

## Starring...

* The Barovian Freedom Fighters
	+ Tokili, giving us nothing
	+ Galia Trey, rusting
	+ Marya Krezkov/Maria d'Avenir, informant
	+ +2 Shortsword, star of the show
* As well as...
	+ Captain Faraday
	+ Punished Wick
	+ Zaphora, Jaspyr, and Nubeck III
	+ The wonderful folk at Moloch & Load
		- Lloyd Locken
		- V
	+ Morie
	+ Sariel

Notable absentees: Red

## Developments

* Morie is dead, which may affect the BFF's reputation with the Finishing.
Blood on the Vine

Unfun fact: I can't find any art for this sign out there, so I made this online myself. So there.

### Inhabitants

Arik (Barkeep)Alenka, Mirabel, and Sorvia (Owners)

***The main, immediate difference you find walking inside is the temperature. The two fireplaces on either end of the main room burn bright and hot, chasing away the chill from outside. There are very few people here, besides your group, so finding a place to sit will not be a challenge. They are the barkeep, three tiefling women - Vistani, presumably - and a drow woman sitting by herself.***

## The Tavern

A large, two-story building almost at the center of the village, this tavern's true name is "Blood of the Vine" and remains so in spite of an act of vandalism on the sign outside, where someone, at some point, scratched out the "of" to instead read "Blood on the Vine."

As old as any other building in the village, the current owners are three Vistani women, and the place is tended to by a human man named Arik. The lower floor has the bar, kitchen, tables for patrons, two fireplaces, and sparse decor. The upper floor has rooms for patrons to sleep in.

## The Menu

The selection of what is available at the tavern largely depends on what has been delivered, and how recently. The permanent staples are wine, stews, loaves of dark bread, and cheeses of local varieties. Other food and drink options are reliant on Vistani caravans bringing in goods which might include fruits, ale, sweets, spices, and similar edibles from outside Barovia.

The prices for the common items are lower than those of imported goods.
Session Twenty Seven

***Inside, the conscious members among you try to catch your breath, and see that your refuge is a workshop of some kind, with strips of wood and iron placed in separate piles, tools hanging from hooks on the walls, a long workbench, and a set of double doors set into the westernmost wall. Outside, Ismark is the only one left standing, surrounded by the steadily encroaching plant-like creatures and the unconscious bodies of your fellows. The rain continues to fall, and a bright flash of lightning overhead is followed immediately by a loud crack of thunder as the wind begins to build up into a gust that sends the ashes and splinters of the twig creatures that have not become completely soaked yet scattering in its wake.***

## The Party

* Alyssandra, the Human Paladin/Warlock.
* Clara, the Human Warlock.
* Dakira, the Dragonborn Bard.
* Devi, the Drow Paladin.
* Kriswyn, the Firbolg Druid.
* Tansy, the Tiefling Light Cleric.

## Things Gained

* Three stablized but unconscious party members.
* A barricade.
* Knowledge the enemies outside aren't the only enemies around.
* Fewer enemies.

## Developments

Dakira and Ismark have constructed a barricade.

The party has retreated further into the winery.

Clara is still invisible.

Alyssandra is the only one still outside, currently unconscious.

Clara and Devi have seen another druid, who is still inside the winery upstairs.

Dakira and Ismark are carrying Kriswyn and Tansy.
COS II Session 44

## Now, a Word From Our Sponsors:

Session 44 thumbnail, featuring Tokili, Stone, and some stipulations

## Starring...

* The Barovian Freedom Fighters
	+ Tokili, hitting the books
	+ Maria d'Avenir, the worst client
	+ +2 Shortsword, substitute Galia
* As well as...
	+ Rami the Sinner
	+ Morie the fashion designer
	+ Lvena Bloom the talk show host
	+ Mika
	+ Aexrius

Notable absentees: Galia Trey, Red
COS II Session 36

## Too Many Tokilis

Session 36 thumbnail, featuring Tokili, Tokili, Tokili, Tokili, Tokili, Tokili, and Tokili

### Campaign

Curse of Strahd 2: Pawns of a Greater Game

## Starring...

* The Barovian Freedom Fighters
	+ Red, needs a few more minutes in the oven
	+ Tokili, a modern Robert Liston
	+ Galia Trey, upstaged
	+ Stone, not a great babysitter
	+ +2 shortsword, not Tokili
	+ ERA002, inherited these poor communication skills from somewhere
* The Barovian Redeemers
	+ Ezmerelda d’Avenir, asking too many questions
* The Confederate League of Adventurers, team building
* Platinum Engineering's finest white noise machines
* The Puppet!

Notable absentees: Twiggy, Xadriel Maverran
トゥーンリンク/技表

## トゥーンリンク

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概要
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## 地上技

### 通常攻撃

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### 強攻撃

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### スマッシュ攻撃

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## 空中技

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## 必殺技

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## 投げ技

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## 最後の切り札

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Lydia Petrovna

Victor Vallakovich (son)

***"Thank you so much, Rana, you're excused," the standing woman says, and then lets out a small laugh. "And Ismark, it is so good to see you!" She laughs again. "Who are your friends? Should I fetch Victor, I'm sure he'd be thrilled for the company." She laughs again, then clasps her hands together in front of her, staring at the party with a wide smile and slightly vacant eyes.***

## The Follower

Barovia is not gentle to those with a willpower of their own, but neither is it kind to those who lack a strong sense of self. Lydia Petrovna is one such example, a woman who has been conforming to the wills and wants of those around her since childhood. She is aware of her weakness and fearfulness, but has been convinced over the years that it is best to just follow the lead of those in authority.

Today she is a simple and superficial woman, shying away from complicated things and thoughts with the same desperation she holds for never setting foot outside of Vallaki. Whenever faced with a thought or a truth that is distressing or "wrong," she has trained herself to enter into an immediate state of denial and repression until "safe."

## The Baroness

Lydia has thrown herself wholeheartedly behind her wife's philosophy of happiness, and makes every effort to do her part. One example are the parties she holds at the burgomaster's mansion, where any "dear friends" who attend are treated to free food and drink in exchange for helping to prepare decorations and costumes for the many festivals of Vallaki. She is also perpetually smiling, and in recent years has developed the habit of laughing after she speaks, and occasionally after other people speak as well.

Besides the festivals and her attendance at services at the Church of Saint Andral, Lady Petrovna is never seen outside of her home.

## The Festival

After the Festival of the Blazing Sun erupted into a riot, Lydia was attacked along with her wife, and Lydia was dragged up onto the stage with the stocks and forced into one as much as the townspeople were able, as they did not have the keys to open one. Lydia instead had her arms forced through the holes and was held in place until she stopped resisting, and a small crowd gathered to laugh at her, as well as throwing things. Objects thrown included rocks, tankards, carrots, and insults.

When the crowd finally dispersed, Lydia was left in the stocks, reduced to only shaking silently in place, and otherwise unresponsive to her surroundings.
Father Petrovich

***"I can think of none who would be so foolish as to scorn the will of the gods. That ridiculous toymaker could have shoved them into one of his creations, the godless witch who works against my sister and her wife, the drunkard who runs the coffin shop could have decided to bury them on a lark, the burgomaster's son conducts strange rituals at all hours of the night, the owners of the inn might have stolen them to make soup, but the fact remains that none of them should know how. I told Yeska about the bones and how to reach them well over a month ago, and it is only in the last week that they have been taken." He turns his head to cast a cold look over his shoulder, into the depths of the church, as if the young boy was in sight. He turns back to level an imperious stare at all of you. "You would shy away from the will of the gods?"***

## The Priest

The older brother of Lady Petrova, the burgomaster's wife, Father Petrovich is the priest of Vallaki's church. He is a deeply devout man, certain of his righteousness and of his faith in the gods, and throws his beliefs behind his sister-in-law and her festivals as being for the good of Vallaki. When the people of Vallaki showed reluctance and faltered in attending his sermons, he convinced Baroness Vallakova to set aside days of enforced attendance, which she was happy to do.

Father Petrovich is also a cold, cruel, and corrupt man who stands only with his sister and her family. He has little, if any, compassion or kindness within him, and if he does it is not something that is seen by the common people, who he holds to high standards. In his eyes, a lack, or even a lapse, of faith is one of the highest sins to the point of being a criminal act, and believes and preaches that it is such failings of their ancestors that caused the gods to turn away from Barovia and that brought Strahd upon them as punishment. Only through the strictest faith and servitude to the gods could they be convinced to forgive the modern people of Barovia, and he holds himself and his family up as the example everyone should aspire to.

## The Child

Before they died, Yeska's parents were among the truly faithful members of the Vallaki congregation, and among the few townspeople who would willingly travel to the Church of St. Andral even when there was no sermon being given. As such, Father Petrovich offered to take in the child after both of his parents died, believing that Yeska would naturally have been born with the same level of devotion, and thus would make a worthy successor.

Heedless to his age, Petrovich still demands that Yeska lives up to his every expectation, and he is open in his displeasure and disappointment whenever the boy fails to meet them. Yeska's part in the theft of the bones is, in his eyes, on the same level as the theft itself, as not only did the boy betray him by telling someone else of the bones and how to reach them, but he then continued to lie about telling someone and refused to say who he had told.
Faeana Taerine

* COS 2

Faeana is a priestess of Iko and the head surgeon of the Vistage.

## Backstory

At the age of [single-digit number], Faeana lost both her parents in Umberlee's flood.

## A Greater Game

* Session 19: Faeana, a doctor in the Silken Ward Infirmary and Church, is taken hostage by Pfilinocgt and his band of Forsaken Scales goons. She is rescued by the Barovian Freedom Fighters.
* Session 20: Faeana formally joins the Vistage's crew as head surgeon.
* Session 27: Faeana invites Galia on a three-day camping trip. Galia, who is under the effect of a brain worm, gives no concrete answer until she is cured, at which point she agrees.
* Session 28:
* Session 29: Faeana and a cardboard cutout of Galia run the wildly successful Vistage recruitment drive in Kaitbaen.
* Session 30: Upon referral by Stone, ERA002 learns the remainder of *greater restoration* from Faeana. Faeana revives most of the crew members who died in Umberlee's attack on the Vistage.
COS II Session 10

Session 11 thumbnail, featuring a train :) and a horrific train injury :(

## Starring...

* The Barovian Freedom Fighters
	+ Red, crime committer
	+ Tokili, going by a pen name
	+ Stone, who should really stick to lying
	+ Galia Trey, dressed to impress (plate armor makes hell of an impression)
	+ +2 shortsword, getting too close to people
* Iris the Incredible, ~~aware of what's coming~~ ready to perform!

Notable absentees: Max von Austrahlung, Xadriel Maverran, Twiggy

## 7:20 PM

The party arrives at the masquerade after becoming NPCs and acting as the complete opposite of their characters for the past 6 hours. end of session.

## Developments

* ~~Iris thinks negatively at best of the party.~~
* ~~Tokili obtained the pyramid artifact.~~
* The party has entered the masquerade.
Sariel

* COS 2

Sariel is a devil and the leader of The Finishing.

## End of World Tour

### Session 44

Stone finds "Meeting with Sariel" written in Morie's agenda. She also sees Morie nervously stashing a *sending stone*, which in hindsight she was totally using to contact Sariel.

### Session 45

Under duress, Morie reveals to Tokili that she works for Sariel, and that Sariel himself is on the other end of her *sending stone*. She also mentions that Sariel is interested in the Barovian Freedom Fighters as a powerful group of outsiders that he wants to keep tabs on.

As Tokili and the wielder of the +2 Shortsword leave the Moloch & Load Weapons Testing Facility, they see a tall, masked, black-feathered devil leaving a truck.
Iris the Incredible

* COS 2

> “Watch as She Levitates Objects, Talks to Spirits, And Much More!”
>
>

Iris the Incredible was a magician, or something.

## Background

As a Tatyana reincarnation, see Ireena Kolyana and Olivia Delvana for this soul's past hijinks.

Iris, at some point, was part of a five-person adventuring party. The party went on a campaign to find the Pyramid Artifact, after which Iris was the only survivor. She then decided to use the artifact her friends died for to levitate objects, levitate objects, and talk to spirits (probably her dead friends).

## A Greater Game

Iris made a cameo in session 6.

Iris was first introduced by name in session session 9, when the Barovian Freedom Fighters arrived in New Barovia. They found a poster advertising Iris's performance at the Baron's 57th Annual Masquerade Ball. Her act was said to include levitating objects and talking to spirits, though there is no evidence that she knows how to do the latter.

~~Iris met a strange bird and an exceptionally charming sorcerer in Session 10, who convinced her to hand over the Pyramid Artifact.~~

Session 11 revolved around Iris, as almost every party member separately decided to accost her.

## Trivia

* Tokili may very well kill Iris for being the latest person to use the winery gems for trivial purposes.
	+ As of session 11, he won't get the chance.
* Iris does not have a surname.
Session Thirty One

***You have survived to see another day. Dull, cold sunlight - if Barovia has a true sun lurking behind the unbroken canopy of dark clouds - slips in through gaps in the curtains, where from time to time you can see Merletta flying by, tasked with keeping watch outside. The night was uneventful, and the world outside your rooms is quiet, for now. All of the aches and pains from yesterday's battles have largely faded into nothing more than painful memories as you rise and prepare for the day ahead of you.***

## The Party

* Alyssandra, the Human Paladin/Warlock.
* Clara, the Human Warlock.
* Dakira, the Dragonborn Bard.
* Devi, the Drow Paladin.
* Kriswyn, the Firbolg Druid/Cleric.
* Tansy, the Tiefling Light Cleric.

## Things Gained

* A long rest.
* Directions to the festival.
* Advice to meet the Martikovs at their stall for breakfast.

## Developments

* The party is in Vallaki for the festival.
Lysander Lycancroft

* COS

"Flix Purpleriver, my good friend, would you take this magic dagger off my hands for a paltry two silver?"

### Aliases

Lye SallotHey, you (by Barovian Freedom Fighters)

### Affiliation

Barovian Buddy-Cop ComedyBarovian Freedom Fighters (brief, tentative alliance, betrayal)

## Physical description

### Style

Illumination (formerly named Illumination Entertainment) is an American film and animation studio founde

## Backstory

Lysander was born in a dumpster at the tender age of twenty-nine. He emerged, bathed in dumpster slime and newspaper scraps, and went on to spread misery and poverty everywhere he went.

#### The Final Fight

As the BFF entered Ravenloft, Lysander pulled an epic prank on them by disguising himself as Strahd. He offered the party a suspicious and nearly-empty box of playing cards, which Tokili accepted before throwing down a flight of stairs.

## Trivia

* Lysander is modelled after the Lorax from Illumination's 2012 blockbuster, *The Lorax.*
	+ Lysander is often attributed to the quote "I [...] speak for the [...] [trees]."
	+ Lysander is voiced by Danny DeVito, who is often attributed to the quote "I'm the Lorax, baby!"
* Lysander is on the Barovian no-fly list.
* Lysander is afraid of spiders.

1. ↑ Paraphrased from a monologue by Malones, B. during session 76.
2. ↑ *[citation needed]*
COS II Session 30

The Vistage is OK!

The Truncheon is not OK!

## Starring...

* The Barovian Freedom Fighters
	+ Red, should be less normal
	+ Tacitus, gracious host
	+ Galia Trey, power-hungry
	+ Lucas Donovan, more mana potion than person
	+ +2 shortsword, of swollen brain
	+ Zanna, transceiver
* The crew of the Vistage, re-animated
	+ Faeana Taerine, tossed around
	+ Lily Silverdale, censored
	+ Nickel, soul sponge
	+ Vinc and Rags, lightning rods
* The crew of the Truncheon, adrift
	+ Detective Wick, amirite?
	+ Prince Matteo Ninetides, fearless leader
	+ Viktor, was there too!
	+ Raljug Hook, obscuring the map
	+ Tamothy Krakenmaw, a modern Cinderella
* Wyren, Gildradon, Filirious, Kelthu'psi, and Phase, none of whom deserve their own pages
* Brinn, killing two birds
* Leira, following the rules

Notable absentees: Twiggy

## Developments

* ERA002 has learned the following spells: (final 3/10 hours of) *greater restoration*, *fireball, crown of stars, blight, disintegrate, dimension door,* and probably some others I'm forgetting.
* Wyren, Gildradon, Filirious, Kelthu'psi, and Phase are dead.
* The Truncheon has sunk.
	+ This is Ninetides' second ship in ten days to do so.
* The remnant of Kelthuzar has been captured by Umberlant forces.

## Trivia

* By technicality, this is the longest COS II session, clocking in at around 7 hours and 40 minutes
* Phase, champion of the moon, now holds the record for most damage taken in a single instance at 277 after being spawncamped by the R2B Prototype's full explosion.
Stone

* COS 2
* COS

bowlhead LOLNOFACE

mfw i find out a party member i already don't trust can read minds

**Stone** is a

### Personality

* barely succeeded in lying to Amelia d'Avenir, proceeded to chase her down to lie to her again (Session 12)

## Backstory

Stone grew up in Krezk with her hermitic wizard mother, from whom she learned magic.

Thatch was there.

## Barovia

### The Blade and the Betrayal

At Tokili's request, Stone assisted in stealing Alucard's sword from him as he slept. She also helped Tokili by granting him *tongues* to communicate with the sword in Abyssal.

## A Greater Game

* Try reading the session pages :)?
* Died briefly (Session 18)
* Died briefly, again (Session 33)

## Trivia

* Stone is a janitor at her cult.
* Stone is a part of a cult but she's in denial
* Stone is proficient in cat's cradle.
* Stone watched her own dissection.
* Stone is left-handed.

## Gallery

Stone at time of introduction in COS1Stone COS2 initial tokenStone COS2 reference sheet 1Stone COS2 reference sheet 2Special edition foil card!Session 11 temporary thumbnail, featuring Stoneupdated portrait post-Session 33End of World Tour reference sheet 1End of World Tour reference sheet 2clerics realizing the only remotely useful 9th-level spell they get is *mass heal*Stone (bottom center) on the *Curse of Strahd 2: End of World Tour* poster.
ERA001

* COS 2

era (alive)

> "..."
>
>

## Backstory

ERA001 is one of the population of magical automatons in the year 201,786. She investigates time travel in her private wing of the Laboratory.

At some point in the future, ERA will create a functional time machine that she will use to travel to the jurassic era, where she will lose her mind and die in a volcanic eruption.

For a recent costume party, ERA dressed as a scarecrow.

## A Greater Game

ERA was first spotted in the jurassic era by the ever-observant Red, skulking around the party's short rest location. All attempts to communicate with her were unsuccessful, but she was deemed trustworthy after siding with the party in a combat encounter and inviting the party to her cave via teleportation.

She perished while attempting to teleport away from the volcanic eruption in session 8, melted and beyond repair. Her revival is currently pending.

In session 15, the Barovian Freedom Fighters were caught performing unauthorized time travel and referred to ERA for the fixing of their time machine. ERA, as of 201,786, was alive, understood spoken language, and was very excited to meet successful time travellers. She lost some excitement upon being shown her own mutilated corpse by Tokili. Still, she gave the party a keycard for her house and 50 credits per person. She also facilitated a paradox experiment that only killed Red a little.

ERA fixed the malfunctioning time machine and dubbed it the Bootstrap Device. She also gave it portability, disguising, and year-identifying features. She noted that it looked like something she would make, but modified by an unknown third party.

## Trivia

* ERA actually stands for "Explosive Reactive Armor" and is a reference the the dungeon master's love of MMO military game "War Thunder"

## Gallery

(note lack of fucked up face)Temporary thumbnail for Session15
ERA002

* COS 2

ERA002 as of her birthday

> "Why do you guys think I know what to do with her?"
> - ERA001, upon being introduced to her superior model
>
>

* being rapidly corrupted by the Barovian Freedom Fighters' mostly bad influence
* likes necromancy

## Backstory

ERA002 is (as of session 16) the youngest of the magical automatons in the year 201,786.

## A Greater Game

ERA was adopted by the Barovian Freedom Fighters shortly after being brought in to existence by The Dreamer. The almost immediately began fighting over custody by teaching her various spells from different classes.

## Gallery

ERA002 concept art(?)ERA002's *tenser's transformation* concept workTenser's TransformedTenser's Transformed TwoERA002 disguised as ZannaERA002 and an unknown specimen
COS II Session 43

i think it's self-explanatory

## Starring...

* The Barovian Freedom Fighters
	+ Tokili, efficient napper
	+ Galia Trey, centrist
	+ Red, pixie pusher
	+ Maria d'Avenir, ignored
	+ +2 Shortsword, broke as hell
* As well as...
	+ 🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺🐺
	+ One poor chain devil
	+ Aexrius
	+ A particularly excited Galia Trey fan
	+ Wolfgang von Bakerhaus
	+ Ydrey'ne Verma
	+ Max Von Austrahlung

## Developments

* The Barovian Freedom Fighters have risen to 12th place in the tournament.

## Trivia

* i'm not going to claim to have been keeping track but galia's 254 damage in one turn has got to be some sort of record
Cloak of Protection

### Effects

Wearer gains +1 bonus to AC and saving throws.Wearer occasionally desires to eat raw meat.

### Source

A footlocker in the Cult Leader's Quarters.

## Description

This hooded cloak is made from black leather, with black fur trim. A small gold chain and clasp keep the two sides of the collar together when pulled tight, or loosened to allow the cloak to more easily be removed.

## Effects

Once it has been Attuned, the wearer of this cloak gains a bonus to all saving throws, as well as a bonus to AC.

Additionally, the cloak causes the weaer to occasionally desire to eat raw meat.

## Attunement Status

Currently this item is Worn and Attuned to Alyssandra.
COS II Session 24

## This is the Last Lich Character FR

Session 24 thumbnail, showcasing the DM's lich problem

### Campaign

Curse of Strahd 2: Pawns of a Greater Game

## Starring...

* The Barovian Freedom Fighters
	+ Red, grounded
	+ Xadriel Maverran, tightrope walking
	+ Tacitus, tuckered out
	+ Marya Krezkov, hands-on historian
	+ Galia Trey, as stone
	+ Zanna, morbidly curious
* The crew of the Vistage, in dire need of a vacation
	+ Faeana Taerine, working overtime
	+ Sadie Cher, wants to go home for some reason :/
	+ Lily Silverdale, following fate
* Maq'kua, drug dealer
* Nirillax #702, ever the diplomat

Notable absentees: Twiggy, +2 shortsword

## Developments

* The following dolls have been obtained: Nirillax
COS II Session 27

Session 27 thumbnail, featuring Galia Trey suffering from the disease

## Starring...

* The Barovian Freedom Fighters
	+ Red; resting, relaxing, and reading
	+ Tacitus, hard at work
	+ Galia Trey, strung along
	+ Marya Krezkov, kidnapper kidnapped
	+ Twiggy, back and better than ever
	+ Zanna, accessory to murder
* The crew of the Vistage, perfectly fine
	+ Faeana Taerine, inspired
	+ Lily Silverdale, gossip
	+ Viktor, third wheel
	+ Maq'kua, justified
* Raljug Hook, tempter
* Kelthuzar, speaking directly into your ear
* Brinn, world's worst audience member

Notable absentees: Xadriel Maverran, +2 shortsword

## Developments

* Galia is ok!
* ERA002 has learned the following spells: *healing word*

## Trivia

* The author has cleverly left whether or not Al committed the murder up to interpretation.
Wick

## Physical description

### Style

Chill. So chill and normal and forgiving.

Wick is a Kaitbaen Police detective.

## Description

### Appearance

* Unkempt
* Sleepy
* Slouched

### Personality

* Pleasant
* "Good cop"

## A Greater Game

* Session 28: Yelled at the wielder of the +2 shortsword
* Session 29: Accosted Stone
* Session 30: Accosted Stone (again) also TBA

## Gallery

Detective Wick's portrait from the front page of Kaitbaen Kronicles issue #312.
Alyssandra Beaumont

## Physical Appearance

A tall human woman in her early twenties bearing a gaunt pale face with elegant sharp features and haunting eyes. A top her head is a wreath of gold flowers with the occasional raven's feather tucked in and her long flowing dark black robes are ornate in design. Her right hand bears many gold rings that glimmer in the light. On her shoulder sits a black raven, its eyes belay an intelligence unnatural for a normal animal.

Her left hand grips a tall gnarled scythe that appears to be formed out of shadows themselves, the end decorated with raven feathers.

## Early Life

Alyssandra was born to two peasant parents, who were slain by a mad necromancer when she was a child. After their deaths she was left to the care of a local temple of the Raven Queen, having been taken there by one of the goddess' clerics, the very one who slew the monster who killed her parents.

The temple was located in Brioude, a rare place where the enigmatic goddess of death, fate, and winter was worshiped openly. She was raised as an acolyte and performed various errands and menial labor to keep the temple running before formally entering the Raven Queen's service.

## Section heading

Write the second section of your page here.
Ezmerelda d’Avenir

Rudolph van Richten

***At the foot of these stairs you see an old elven man leaning heavily against the stone railing while a tiefling woman tends to his wounds. The elf appears to be one of the dusk elves, while the tiefling woman's attire marks her as Vistani. You quickly realize both that they are in the middle of a conversation, and that neither of them have noticed your arrival yet.***

## The Protege

Ezmerelda arrived in Barovia in search of her old mentor, Rudolph van Richten, after learning of his plans to travel to Strahd's realm. Though she had neither spoken to nor seen him in decades, she was determined to not let him face the vampire lord alone, whether he likes it or not.

However, she has been unable to find him, and in the meantime has been exploring Barovia in the hopes of finding secrets, weapons, or allies that might be useful against Strahd, or that she may stumble across her old mentor while he is doing the same.

## The Party

While approaching Argynvostholt, the party found Ezmerelda assisting the missing dusk elf, Savid, who she had discovered while searching the manor. She explained her purpose for being in Barovia, as well as for being at the manor, and when the party asked what she had found, she told them that she found nothing of value. She explained that between Strahd's forces and whatever looters might have come after them, there is hardly even furniture left inside. Further, she found no allies in the knights, as even the ones she found that could still speak turned her down, saying that they are forbidden from moving against Strahd, a fact that the party had learned from the revenant knight that they had met previously.

Ezmerelda parted ways with the party to follow Savid back home to ensure his safety, and to try and ask the dusk elves for any assistance they might be able to offer, but advised the party to meet her at the old wizard's tower on the lake, where her wagon was waiting, and where she would feel safer about sharing information with them.
Strahd Von Zarovich

**You just got Von Zarovich'd!**

> *"Shucks, not again!"*
>
>

-You, after getting Von Zarovich'd yet again

## Strahd Von Zarovich

* COS 2
* COS

## Biographical Information

### Date of death

* Session 5 (743)
* Session 21 (1178a)
* Session 34 (1178b)

### Place of death

* Castle Ravenloft (743)
* The Bloodcliffs (1178a)
* Center of Umberlee's storm (1178b)

Pictured above: You getting Von Zarovich'd

### Aliases

* An asshole (Kalil)
* The Devil
* The Land
Vistani Camp

https://www.patreon.com/jamesrpgart

***The woods part to reveal an expansive clearing: a small, grass-covered hill with low houses built into its sides. Fog obscures the details, but you can see that these buildings feature elegantly carved woodwork and have decorative lanterns hanging from their sculpted eaves. A path spirals up the hill ending at the top, where there is nothing but grass and dirt waiting for you. You do not see any people, but grey smoke drifts from the chimneys of some of the houses.***

## The Hilltop

A campsite for Vistani who pass through Barovia and, for better or worse, do not wish to leave immediately. It has been used for more centuries than Strahd has ruled the land, and is well known by all Vistani, as well as by many Barovians, especially those who live in the nearby town of Vallaki.

Though tensions and opinions toward the Vistani wax and wane, trade between the town and the encampment has never been uncommon. Under Burgomaster Varga Vallakovia, the trade was made illegal, and she further accused all Vistani of being the devoted servents of Lord Strahd, and so accusing all those who did business with the Vistani of being loyal to Strahd. This did not, however, put an end to the trading, but instead reduced it to a few people being willing to sneak away and brave the journey to the camp.

## The Houses

Both Strahd and his father, King Barov, waged many wars against the dusk elves, hungry for the glory and territories that came from completely eradicating an already fading people. The few who managed to flee, or even fewer who were allowed to do so after a surrender, were scattered far and wide.

Some managed to find their way to the lands that would someday become Barovia on their own, while others were taken in by groups such as the Vistani where, upon meeting other dusk elves while traveling with them, they chose to stay with them. However, their troubles were far from over, and Strahd's armies eventually filled the valley, and the dusk elves found themselves under attack once more, especially those who had joined the ranks of the town militias or the Knights of the Silver Order.

In the present day, the dusk elf numbers in Barovia have been reduced from just over one hundred people to six people who live in the shacks surrounding the hill, forbidden from entering any settlement in the valley. The elves here are all extremely old, and much of their survival is due to both their knowledge of the land, and the support of the Vistani.
Brinn

Brinn is the 1178 pantheon god of illusions, replacing\* 743's Leira.

* Something something eyeless mask blindness

## A Greater Game

* Session 22: Brinn visits Stone and Tokili in their dreams(?)
* Session 23:
	+ Brinn visits Al in a dream, inquiring about Flix. Al answers his questions readily.
	+ The following night, he visits Xadriel in a dream.
* Session 26:
	+ Brinn (disguised as Bahamut) visits Al in a dream, warning him not to trust gods who appear in his dreams.
	+ Brinn visits Stone in a dream.
* Session 27: Brinn invites Stone to see\* *The Ballad of Lindell*, a contemporary musical he wrote about the life and times of the goddess Lindell. Stone accepts his invitation. He talks through the entire performance.
* Session 30: Brinn visits Stone to inform her that their plot has been found out, and to give her a single gold coin (don't spend it all in one place).
* Session 31: Umberlee publicly executes Brinn in the Dreadstaal Imperium. As per their previous arrangement, Brinn resides in the coin he gave Stone.
* Session 33: Brinn assists Stone in speaking to Viti-III and procures her a new body because the old one was full of poison.
* Session 34: oh christ alive he was here for this one too wasn't he

## Trivia

* Brinn's divine punishments of choice are blindness and making you 14 years old.
* Brinn is loosely modelled after the character Yung Brian from short film *All I Want is Everything*, written and directed by Alexandra Cuerdo.

1. ↑ Wizards\_DnD. “We're aware one of our writers watched it prior to the planning for that era and may have unintentionally written a similar character in Brinn. Of course, he went through revisions in development to make him a unique character (just with an interesting origin story)! ✨” 9 July 2023, 12:58 p.m. Tweet.
The Forsaken Scales

The Forsaken Scales are a group of disgruntled former Bahamut devotees.

## Operations

* ok so they REALLY hate Bahamut
* but they also aren't big fans of other gods, judging by their attack on the Silken Ward Infirmary and Church
	+ except that was Pfilinocgt's gang, and they're a splinter faction apparently? so are all of them like this? or
* They have an island! Somewhere!
	+ It's in the splash zone of Umberlee's 100-mile storm!
* They have a fleet!

## Members

* Pfilinocgt (splinter faction head)
* Ully (left and rejoined)
* Unnamed gnome
* Vinc and Rags
* ?????, "the Hand" (Forgemaster and leader of the Forsaken Scales)

## History

* bahamut left :(
* made the Torrent Guides, a pair of compasses that can educate prospective pirates (and also point to Umberlee I guess)
	+ The compasses were seized by the Imperium, then lost
		- One compass was stolen by ex-Imperium agent Mason Stings, who fled to Kaitbaen. After some wacky escapades, it ended up in the hands of Prince Matteo Ninetides and is en route to the Imperium
		- The other compass was stolen by Vinc and Rags, who hope to return it to the Forsaken Scales