Pyromancer

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**Pyromancer Prestige Class**

Pyromancers, sometimes called "Fire Mages", are known to be somewhat unhinged, or crazy. In actuality, this is a selection bias as the "crazy" ones are the ones who stand out and get talked about. It's believed that such intense focus on fire magic aligns with emotional/passionate personality types, which may self-select for the kind of individual who, with this kind of power in hand, ultimately ends up making the news if they lack proper self-discipline. This is just a theory, of course. In reality, there are plenty of pyromancers that keep to themselves and don't make headlines, proving the stereotype to be just that, a stereotype.

* Hit Die: d4
* Proficiencies: None.
* Skill Points: 2 + Int Modifier
* Base Attack Bonus: +2/4
* Strong Saves: Will

Note that the Pyromancer PRC only has five levels.

**Requirements:**

* Alignment: Any.
* Feats: Resist Fire Energy, Fire Dart (Fire Domain qualifies for Cleric) OR Brimstone Blast.
* Skills: Lore 8 ranks, Spellcraft 8 ranks.

**Class Skills:**

Same as Wizard/Sorcerer

**Spellcasting:**

* Pyromancer levels do not add to your caster level except for fire based spells, which add two times your Pyromancer level.
* Pyromancer does not learn new spells, but every Pyromancer level you gain new spell slots as if you had leveled your highest arcane or divine casting class.

**Feats:**

* 1. Fire Resist 20, Fire Savant - Pyromancer levels get counted twice when determining the number of damage dice for fire based spells. However, pyromancer levels do not count at all for other types of spells. Additionally, fire spells cast by the Pyromancer gain +1 DC per Pyromancer class level.
* 2. Fire Resist 40, Pyroclasm - Your fire spells' area of effect increases by 30%. This has no effect on single-target spells.
* 3. Fire Resist 60, Ignition - Your fire spells now ignite enemies, making them take 1/4 the initial damage every round for 2 rounds. This effect stacks with itself. Spells that already did fire damage over time have their DoT damage increased by 25%.
* 4. Fire Resist 80, Invigorating Flame - Fire damage over time effects have a 10% chance to heal you for 50% of the damage dealt.
* 5. Fire Resist 100, Hellfire - All of your fire spells now do unresistable Hellfire damage instead of Fire damage. Spells that do half fire/half another element only have the fire half converted to Hellfire.

Special:

The following spells/invocations benefit from Fire Savant, Ignition, and Hellfire:

* Fire Dart
* Burning Hands
* Combust
* Flame Lash
* Flame Arrow
* Fireball
* Firebrand
* Flame Strike
* Inferno
* Delayed Blast Fireball
* Fire Storm
* Meteor Swarm
* Hellball (fire portion only)
* Brimstone Blast (all blast shapes)

The following spells/invocations benefit from Pyroclasm:

* Burning Hands
* Fireball
* Flame Strike
* Delayed Blast Fireball
* Fire Storm
* Meteor Swarm
* Brimstone Blast (Eldritch Line, Eldritch Chain, Eldritch Cone, Eldritch Doom)

The following spells/invocations benefit from Fire Savant and Hellfire but NOT Ignition or Pyroclasm:

* Incendiary Cloud
* Wall of Perilous Flame

The following spells/invocations have special interactions when you have one or more Pyromancer levels:

* Elemental Shield counts Pyromancer levels\*2 for determining duration and damage, and does Hellfire damage if you have the Hellfire feat.