Jerry

* During battle
* After being spared

**Jerry** is a secret boss in ***Section 3 - Hell's Forest***, encountered inside the cave with the mysterious door. During Glyde's very first attack, Jerry will suddenly slash across the screen with its Bluster Blade, killing them instantly and making its grandiose introduction. It will start in the *Hostile* state.

If spared (or ditched), Jerry will thank the Delta Warriors for showing it a better future, and will give its Blood Bandana as a reward to Kris.

If killed, it will be possible to retrieve its Bluster Blade as a reward.

## Attacks

Jerry will primarily fight with its Bluster Blade, a WIND infused katana capable of several different types of attacks based on the current color it currently is, which will also affect the SOUL's color and power. Additionally, for each time a type of attack is repeated, it will gradually increase it's intensity and overall complexity.

### RED Mode

During this mode, the SOUL will be in its usual red color state.

* [LV 1] Jerry will slash it's katana 3 times to its sides, creating red waves that will swipe across the Bullet Board from one direction.
* [LV 2] At the end of the 3 initial slashes, Jerry will conclude the attack with a spin, creating waves that will swipe across the Bullet Board from both sides.
* [LV 3] 5 More slashes will be included, making the attack longer overall.
* [LV 4] Now multiple spins will be included in the combo.
* [LV 5] Much more slashes and spins will be included in the whole attack; at the end of it, Jerry will launch the Katana directly towards the SOUL.

### YELLOW Mode

During this mode, the SOUL will become yellow, now being capable of shooting projectiles with "[Z]", while holding and releasing the button will fire a "BIG SHOT", being bigger and having penetrating capabilities.

* [LV 1] Jerry will rapidly spin on itself, creating several yellow waves that will initially ascend out of screen, before all falling onto the Bullet Board. All yellow waves can be destroyed by the yellow SOUL's projectiles, giving a small amount of TP as well.
* [LV 2] Jerry will also create big waves that deal more damage and requires two normal projectiles to be destroyed or one big shot, as well as red waves that cannot be destroyed.
* [LV 3] More big and red waves will be generated.
* [LV 4] Even more waves will be generated overall, more will be big and around 50% of those will be red.

### BLUE Mode

During this mode, the SOUL will become blue, now being constantly affected by gravity. Pressing the “Up” button will cause the SOUL to effectively jump, how tall the jump will be is dependent on how long the button was held. It will also be possible to preform a dash by pressing “[Z]”, with the direction dependent on what directional key is pressed, which is also capable to phase through platforms. After dashing once, it can be performed again only after landing on solid ground.

Compared to the other colors, the blue sword is capable of performing 2 different attacks:

#### Platform gauntlet

* [LV 1] After turning blue, Jerry's katana will fly to the right off the screen; several blue waves, platforms and barriers will start sliding across the Bullet Board, followed by the blue katana at the bottom, punishing the SOUL with heavy damage if it falls down. Near the end of the attack, a green candy will sit on an high platform (which requires a dash to be reached), right before a guaranteed projectile will swipe across it a few seconds later; if taken, the candy will recoved 3 HP to everyone. This is also the only version of this attack where the candy will appear.
* [LV 2] The layout of platforms and barriers will be harder overall, with more blue waves being generated. At the end of the attack, a very long platform will appear, and Jerry's katana will launch itself directly towards the SOUL, tracking it's movement.

#### Spinning blade

* [LV 1] Jerry's katana will position to the right of the Bullet Board, spinning faster and faster, until it creates a wind strong enough to push the SOUL to the left; then the two sides of the Bullet Board will be covered in spikes, while several platforms and blue waves from the sword itself will come from the right.
* [LV 2] Far more waves will be generated during the attack, and at the end of it the katana will launch itself towards the SOUL.

## Mercy

Jerry can be spared by using all ACTs available in a specific order, each one increasing its Mercy bar by various amounts; after selecting the correct ACT at any given time, it is then followed by a specific flavor text suggesting the next correct one to select. The ACTs order and their effect is at follows:

* **Challenge** (requiring Susie's turn) will increase Jerry's Mercy by 1%, with Kris and Susie expressing their flabbergastment with Jerry having just killed Glyde.
* **Inquire** (replacing Noelle's N-Action) will increase Jerry's Mercy by 2%, with Noelle expressing her confusion regarding why it should matter if Glyde didn't do anything important for society, as it should instead be a good thing for Jerry in a place like Desolate Snowdin.
* **Reflect** will increase Jerry's mercy by 3%, with Kris wondering why it matters if Jerry is respected, from which Jerry is willing to further elaborate.
* **Criticize** (replacing Susie's S-Action) will increase Jerry's bar by 4%, with Susie criticizing Jerry's mindset regarding that it should be respected for having high stats, so that anyone doesn't die. This will also enrage Jerry, increasing its ATTACK for the next turn.
* A second *Challenge* will increase Jerry's mercy by 5%, with Kris and Susie bashing Jerry that being essentially the "big bully" isn't fun.
* A third *Challenge* will increase Jerry's mercy by 10%, With Kris and Susie pressing on the matter, that what it is all about it's just being a loser and how pathetic that would be.
* A second *Reflect* will increase Jerry's mercy by 10%, with kris reflecting on when Susie saved them from King's wrath, and how that strengthened their friendship.
* A second *Inquire* will increase Jerry's mercy by 10%, with Noelle inquiring about Jerry's mindset, that remaining a killer among many would just make more killers.
* A second Criticize will increase Jerry's mercy by 15%, with Susie telling it to ignore the status quo and that making a good change on the world would get Jerry a lot more respect than it would not.
* **Praise** to encourage Jerry to take a new direction with his life will finally completely fill Jerry's mercy bar by 100%, removing its *hostile* state and will stop it attacking.

After Jerry can be spared, **Ditch** can be used to remove it from the battle, ending the fight. Besides some dialogue changes, it is essentially the same as sparing it.

Last but not least, **SoulFinisher** is "The last resort" for when Jerry becomes fully invulnerable from attacks, requiring 100% TP and everyone's turns to grant Kris a full health refill from Noelle's ICE powers, and a series of weak but incredibly fast series of punches from Susie's RUDE power, allowing for a final showdown between Kris and Jerry. It wil also begin playing "It Has To Be This Way". Uniquely for an ACT, it's purpose it's directly for killing, instead of sparing.

## Strategy

For mercy, Jerry's fight could also be considered a "battle of conflicting opinions", as it requires the combined effort of all Delta Warriors's ACTs to finally change Jerry's prospect on the world. This can be done by following the order of ACTs below, which is even more important when considering that Jerry's attacks will gradually become more intense and dangerous the longer the battle draws out, making sparing it as soon as possible a priority:

> 1st *Challenge* -> 1st *Inquire* -> 1st *Reflect* -> 1st *criticize* -> 2nd *Challenge* -> 3rd *Challenge* -> 2nd *Reflect* -> 2nd *Inquire* -> 2nd *criticize* -> *Praise*
>
>

For fighting, it will instead become a battle of endurance: while initially dealing promising damage, Jerry will gradually get more and more defense as it loses health (by Jerry's words, it's natural ability to harden it's body in response to trauma), something even Susie will notice more and more as the battle continues. At 20% HP left, Jerry will become fully impervious to any attack and damage dealt to it. At this point, **SoulFinisher** will become available for 100% TP and everyone's turns, combining Noelle's ICE powers to fully heal Kris, and Susie's RUDE power to grant them a series of weak but incredibly fast series of punches by either mashing [Z] or holding it, each dealing only 1 damage but an extremely high speed rate. Jerry will then drop its sword, impaling it into the ground, allowing Kris to freely hit itself. After dealing enough initial damage, Jerry's sword will start moving on its own, attacking the SOUL until Jerry's HP is eventually reduced to zero, ending the fight.

## Flavor Text

* *Jerry suddenly attacks!* **[Encounter]**
* *Everyone knew Jerry, but on one that knew is alive.* **[Check]**
	+ *Or so it claims.*
	+ *It's WIND-infused katana is it's only means of attack.*

* *Jerry.* **[Neutral]**
* *Jerry readies itself.* **[Neutral]**
* *Jerry's blade seems to be glaring into you.* **[Neutral]**
* *Jerry stands unwavering. It definitely needs to use the bathroom right now.* **[Neutral]**
* *Smells like.......Jerry.* **[Neutral]**
* *It has been 0 days since last incident.* **[Neutral]**
* *Press [Z] to shoot when yellow! Hold and release [Z] to fire a BIG SHOT!* **[After first yellow sword attack]**
* *You all tried to ditch Jerry, but it appeared everywhere you looked!* **[Ditch]**
* *You tried reflecting upon Jerry's actions...* **[Reflect when not effective]**
	+ But nothing seemed to resonate.
* *You wonder why it matters if Jerry is respected.* **[1st effective Reflect ]**
	+ *Jerry seems willing to further elaborate.*
* *You reflect on when Susie saved you from King's wrath.* **[2nd effective Reflect]** (+10% Mercy)
	+ *Jerry looks confused.*
* Susie calls Jerry stupid. Jerry scoffs at her. **[Criticize when not effective]**
* *Susie criticized Jerry's mindset.* **[1st effective Criticize]**
	+ *Jerry became ENRAGED! His ATTACK increased!*
* *Susie almost calls Jerry stupid again, but changes her mind.* **[Criticize at 100% Mercy]**
* *Noelle tried asking about Jerry, but Jerry ignored her.* **[Inquire when not effective]**
* *Noelle inquired about Jerry's motivations.* **[1st effective Inquire]**
* *Noelle inquired about Jerry's mindset.* **[2nd effective Inquire]**
* *You and Susie tried thinking of something to berate Jerry with...* **[Challenge when not effective]**
	+ *But nothing came to mind.*
* *You and Susie express your flabbergastment with what just happened.* **[1st effective Challenge]**
* *You and Susie bash Jerry.* **[2nd effective Challenge]**
* *You and Susie press on this point.* **[3rd effective Challenge]**
* *You all pretended to praise Jerry's abilities.* **[Praise, not effective]**
	+ *Jerry saw them as insincere and nothing happened.*
* *You all encouraged Jerry to take a new direction with his life.* **[Praise, effective]**
	+ Jerry seems fully convinced.
* *Jerry's already been convinced.* **[Praise at 100% Mercy]**
* *Noelle is confused about Jerry's motivations.* **[After 1st effective Challenge]**
* *A thought stirs within your mind.* **[After 1st effective Inquire and 3rd effective Challenge]**
* *Susie looks annoyed with Jerry's logic.* **[After 1st effective Reflect and 2nd effective Inquire]**
* *You and Susie feel like voicing your disapproval.* **[After 1st effective Criticize]**
* *Jerry's logic still perplexes both of you.* **[After 2nd effective challenge]**
* *Noelle feels strongly about something...* **[After 2nd effective Reflect]**
* *Seems like Jerry's conflicted.* **[After 2nd effective Criticize]**
* *Jerry's having second thoughts.* **[Neutral, After 2nd effective Criticize]**
* *Jerry cannot bring itself to swing it's sword* **[100% Mercy]**
* *You and the other monsters ditch Jerry when it looks away!* **[Ditch at 100% Mercy]**
* *Jerry is wounded.* **[Low HP when sparable]**
* *Jerry has you in check.* **[20% HP]**
* *You called on your friends to help defeat Jerry!* **[SoulFinisher]**
	+ *Susie lends you the power of RUDE magic!*
	+ *Noelle offers her ICE magic for extra reinforcement!*
	+ *Your SOUL is glowing...*

* *(Kris powers up)*
	+ *Mash or hold [Z] to defeat Jerry!*

## Quotes

* Jerry: Finally... **[Right after killing Glyde]**
	+ Jerry: That egotistical asswipe is finally dead.
	+ Jerry: And what's this?
	+ Jerry: A human?
	+ Jerry: Everything's finally falling into place...
	+ Jerry: With a human SOUL captured...
	+ Jerry: Everyone will finally give me the respect I deserve.
	+ Jerry: It's time to die, human.

* Susie: What the hell are you doing, dude????? **[1st effective Challenge]**
	+ Susie: This wasn't your fight to fight.
	+ Jerry: Shut up!!! You know NOTHING!!!
	+ Jerry: That stupid, ego-ridden asshole contributed NOTHING to society!
	+ Jerry: And yet he's considered one of the remaining highlights of modern Snowdin???
	+ Jerry: Get outta here with that GARBAGE.
* Noelle: So what if he didn't do anything important? **[1st effective Inquire]**
	+ Noelle: Shouldn't it be a good thing that you have something like that...
	+ Noelle: ...In a place like this?
	+ Jerry: No!!!
	+ Jerry: Why should a useless piece of shit get respected by the sane people here...
	+ Jerry: When he has done NOTHING to help us escape this prison!!
	+ Jerry: Like, I dunno...
	+ Jerry: Like I'VE BEEN TRYING TO DO?
	+ Jerry: Like right now???
* Jerry: And besides... **[1st effective Reflect]**
	+ Jerry: I don't know about you, but I'm kinda a tough guy...?
	+ Jerry: I've got a LOT of EXP and a HIGH LV, so people should be respecting me.
	+ Jerry: You know...
	+ Jerry: So they don't die.
	+ Jerry: ...But they don't.
	+ Jerry: No one does.
* Susie: That's so stupid. **[1st effective Criticize]**
	+ Susie: No one's gonna like you if you're just a big, mean brute.
	+ Jerry: SHUT UP!!! SHUT YOUR FUCKING MOUTH, ASSHOLE!!!
	+ Jerry: YOU DON'T GET IT!!!
* Susie: DON'T GET IT??? **[2nd effective Challenge]**
	+ Susie: Do you know who you're talking to, loser???
	+ Susie: The hell even is your goal?
	+ Susie: Cuz being called the "big bully" is NOT fun.
	+ Jerry: Don't call me a loser, loser!!!
	+ Jerry: I'm fucking tired of hearing that!
* Susie: Says the one trying to steal enemies. **[3rd effective Challenge]**
	+ Susie: Is this what it's all about? Being a loser?
	+ Susie: Cuz that's...uhh...Pretty pathetic.
	+ Jerry: Well what am I supposed to do??? Keep being left behind?
	+ Jerry: It's either catch-up or become part of the dust.
	+ Jerry: Or as that one skeleton keeps saying...
	+ Jerry: "Kill or be killed."
* Jerry: What...? **[2nd effective Reflect]**
	+ Jerry: Do you know where that kind of naivety can get you here???
* Noelle: Everything happens for a reason, right? **[2nd effective Inquire]**
	+ Noelle: Why should you keep being another killer among many?
	+ Noelle: Won't that just make more killers?
	+ Jerry: But...
	+ Jerry: But it's always been this way.
* Susie: Screw the status quo. **[2nd effective Criticize]**
	+ Susie: Making a good change on the world actually rocks really hard.
	+ Susie: Honestly, it'd prolly get you a lot more respect than not.
	+ Jerry: I...I don't know.
* Jerry: Well, huh... **[Praise, effective]**
	+ Jerry: Gimme a moment...
* Jerry: Trying to escape, huh? **[1st Ditch, not effective]**
	+ Not the first time this happened to me.
	+ I won't let myself get ditched again...
	+ Now fight me, cowards!
* Jerry: My blade is faster than your feet! **[2nd Ditch, not effective]**
	+ Don't be foolish!
* Jerry: Just give up already! **[3rd Ditch]**
	+ You're wasting your life trying to escape!
* Jerry: What's this point you're trying to prove??? **[4th Ditch, not effective]**
	+ I'm immune to being ditched!
	+ Knock it off!
* Jerry: ... **[+5th Ditch, not effective]**
* Susie: Is it just me, or are our attacks not hitting as hard...? **[45% HP]**
	+ Jerry: I think you're just bad at your job, heh.
* Susie: Okay, something's up. This isn't normal **[35% HP]**
	+ Jerry: Why don't you just try harder, loser?
* Jerry: Heheheheh... **[20% HP]**
	+ Jerry: Y'know I was letting you hurt me on PURPOSE!
	+ Jerry: I have the natural ability to harden my body in response to trauma!
	+ Jerry: Basically...
	+ Jerry: You can't hurt me, human!!!
	+ Jerry: Give up and surrender your SOUL!!!
* Susie: Dude this guy is really getting on my nerves. **[SoulFinisher]**
	+ Susie: Show him who's boss.
	+ Noelle: Kris....
	+ Noelle: Be careful.
	+ Jerry: Oh, you're approaching me?
	+ Jerry: You're approaching me with no fear in your eyes?
	+ Jerry: Well then...

* *(Jerry throws its sword, impaling it into the ground)*
	+ Jerry: You won't be able to take me down!
	+ Jerry: Come as close as you'd like, human...
	+ Jerry: But you'll die trying.
	+ Jerry: Now enough talk. Hit me with you best shot!
* Jerry: Y-you... **[Killing Jerry with SoulFinisher]**
	+ Jerry: B-but I...
* *(Jerry will finally die, turning into red dust. Kris will rise up, panting heavily)*
	+ Kris: We're...done here...

### [Post fight dialogue]

#### (Spared)

* Jerry: ...
* Jerry: I've... made up my mind.
* Jerry: You showed me a better future.

#### (Ditched)

* Susie: Did we, uhh...
* Susie: Really need to do that?
* Jerry: I'm still here, you know!!!

*(Jerry enters the room)*

* Jerry: You know, that could've gotten you killed!
* Jerry: But...you showed me a better future.
* Jerry: So I'll forgive you for doing that.

#### (Either way)

*(Jerry sheathes its katana)*

* Jerry: I won't kill you, human.
* Jerry: In fact, I think I owe you something.
* Jerry: ...No, not the sword. I need it to survive.
* Jerry: But...
* Jerry: This... bandana that I've been wearing,
* Jerry: It possesses a special power that has let me build up more power in battle.
* Jerry: I probably don't need this thing anymore.
* Jerry: My swordsmanship has gotten a lot more...epic.
* Jerry: So take it.

*(You got the Blood Bandana.)*

* Jerry: So I thought about how I could turn my life around.
* Jerry: But I think you guys are the perfect model for how I could do that!
* Jerry: So...I think...
* Jerry: I'm gonna be the nicest guy to ever grace this place!
* Jerry: Everyone's gonna get a little bit of help from me!
* Susie: Uhhhh
* Susie: What about the whale guy you just killed?
* Jerry: ...
* Jerry: What they don't know won't hurt them.
* Jerry: Fair point...?
* Jerry: Well, I'm off to make a difference on the world!
* Jerry: Seeeeeeee ya!

*(Jerry leaves the room)*

* Susie: He's gonna annoy the hell out of everyone, isn't he?
* Noelle: I'm sure someone will appreciate the help!
* Susie: And if no one does...?
* Noelle: Well, he offered that bandana to us, right?
* Noelle: I think that's worth something.
* Susie: I guess.
* Susie: Let's just get going.

#### (Killed, Neutral Route)

* Susie: Yeesh, that was...Something.
* Susie: You good, Kris?
* Noelle: Hey, his sword is still here.
* Susie: Huh.
* Susie: Well, huh...
* Susie: Sure.
* Noelle: Is something wrong, Susie?
* Susie: No, but...
* Susie: Nevermind.
* Susie: I guess you can take it, Kris.

## Notes

* Jerry as a boss shares many similarities to the secret bosses in *Deltarune*: it's an hard, optional boss fight that requires a lengthy method to be spared or an high amount of damage to be defeated, and it's reward changes based on the method used to finish the fight, that being an armor for being spared, or a weapon for being defeated with violence.
* Much of the sequence after selecting SoulFinisher has numerous references to *Metal Gear Rising: Revengeance*, specifically it's final boss, Senator Steven Armstrong:
	+ The final boss theme "*It Has To Be This Way*" after selecting SoulFinisher.
	+ Jerry's phrases "*I have the natural ability to harden my body in response to trauma!*" and "*You can't hurt me, human!!!*" are extremely similar to the infamous phrases by Armstrong: *"Nanomachines, Son. They harden in response to physical trauma."* and *"You can't hurt me, Jack.".*
	+ Kris's extremely fast series of punches at low damage are a reference to the scene of Jack trying to punch Steven Armstrong at extremely high speed, while dealing little to no damage.