Weapons

### **Information**

Each weapon has their own unique set of abilities and movement. They are the defining part of Artificial Manifestation, allowing players to fight their own style. (This page will be edited constantly, so make sure to check up on this page if a new weapon comes along.)

### **Save Slots**

Each player as three slave slots, allowing them to choose up to three weapons and allows variety between each one. XP is not shared between your saves, as well as levels or skins. The only thing shared between your classes is the currency.

### **Looks & Colors**

Completing certain missions can unlock a special color that can be added to your current save. You can change to the newly acquired color (Menu>Gameplay>Color). Also, some mini-bosses and side quests allow a different look to your weapon but don't change the move set. This feature just allows the player to be unique amongst others, as well as boasting their achievements in duels.

### **List of Weapons & Their Abilities**

#### **Offensionis**

The list of Offensionis weapons and their abilities.

##### **Sword**

Swing - User will swing their sword left, right, up, down, then spin around to the left.

Stab - User will prepare for 1s before charging forward with their sword pointed outwards.

Pierce - User will prepare for 1s before charging forward with their sword pointed outwards, ignoring Armor.

Frenzy - User will perform Swing before performing Pierce, applying Bleed.

#### **Praesidium**

The list of Praesidium weapons and their abilities.

##### **Warhammer**

Light Swing - User will swing their hammer left, then right.

Heavy Swing - User will swing their hammer right.

Slam - User will slam the ground with their hammer, creating an AoE effect that causes Stagger. Deals double damage if actual hammer makes contact with the opponent.

Annihilate - User will begin to spin and follow nearby opponents, hitting up to three times. Applies Stagger and Confusion.

#### **Arcus**

The list of Arcus weapons and their abilities.

##### **Crossbow**

Arrow - User will shoot up to two arrows that shoot forward. Cannot pass through walls.

Fire Arrow - User will shoot one arrow that applies Scorch upon contact. Cannot pass through walls.

Spread - User will shoot up to five arrows in a semi-circle in front of them. Cannot pass through walls.

Explosive - User will shoot one arrow that explodes, applying Scorch to anyone caught in it. Upon the explosion, ten arrows will shoot out that apply Scorch upon contact. Can pass through walls.

#### **Satani**

The list of Satani weapons and their abilities.

##### **SMG**

Fire - User will aim and shoot five bullets in front of them out of both guns. Cannot pass through objects.

FMJ - User will reload one gun before aiming and shooting bullets that do double damage. Can pass through walls.

Whirl - User will spin around and shoot up to a maximum of twenty bullets all around them. Cannot pass through walls.

Bullet Storm - User will reload both guns and perform Whirl with FMJ. Once Whirl is complete, User will take 1s to aim before firing a volley of FMJ bullets in one direction for 5s.

#### **Proice**

The list of Proice weapons and their abilities.

#### **Artificium**

The list of Artificium weapons and their abilities.

##### **Staff**

Fireball - User will shoot out one fireball in the direction of the mouse. Has 25% chance to apply Scorch.

Curse - User shoots out a wall that applies Confusion + Slow, but deals no actual damage.

Enchantment - User will create an Aoe effect for 1s that gives themself and other party members Heal, Sharpen, and Haste for 5s.

Calamity - User will create an Aoe effect for 2s that applies Paralyze + Bleed for 5s, adding Stagger once Bleed and Paralyze have subsided.

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