Damage Type

**Damage Type** refers to the classification of Damage. There are eight major damage types in the game: Energy, Explosive, Kinetic, Alien, Plasma, Blight, Blood and Void. Some technologies have the ability to take less damage from specified damage type(s); this is called Damage Resistance.

## List of Damage Types

### Energy Damage

Energy Damage is represented by two yellow zig-zag bolts. It is caused by transferring a dangerous amount of raw energy directly to the target.

Energy-dealing technologies usually have short range but high damage output. The vast majority of Energy-type projectiles cannot be avoided.

Also see: Category:Energy Dealing and Category:Energy Resistant

### Explosive Damage

Explosive Damage is represented by an orange blast. It is caused by detonations, resulting in shockwaves and heat that harm the target.

Explosive-dealing technologies usually have moderate range and damage output. They also have an Area of Effect (AoE) that damages all enemies within. Contrary to popular belief, this damage is the same regardless of the distance from the explosion.

Also see: Category:Explosive Dealing and Category:Explosive Resistant

### Kinetic Damage

Kinetic Damage is represented by a blue swirl. It is caused by the kinetic impact of massive objects into the target.

Kinetic-dealing technologies usually have long range but low damage output. Almost all Kinetic-type projectiles can be dodged.

Also see: Category:Kinetic Dealing and Category:Kinetic Resistant

### Alien Damage

Alien Damage is represented by a green circle swirl with a dot in the middle. It is a mysterious damage type dealt by Alien technology, its derivatives and a few Altairian weapons.

Alien-dealing technologies often exhibit characteristics similar to those of the traditional damage types (Energy, Explosive, Kinetic), suggesting that they are merely based on conventional technologies. However, they are much more powerful than their traditional counterparts.

Alien Damage is resisted by Xeno Division hulls and above, with the exception of Pharmakon. As such, Alien damage is especially effective against the latter.

Also see: Category:Alien Dealing and Category:Alien Resistant

### Plasma Damage

Plasma Damage is represented by a pink ellipse emitting shockwaves. It is a mysterious damage type dealt by Ancient Alien and Pharmakon technology, the latter of which is obtainable by players. Moreover, Damage Over Time effects from the Pharmakon faction also deal Plasma Damage.

Plasma-dealing technologies often exhibit characteristics similar to those of the traditional damage types (Energy, Explosive, Kinetic), suggesting that they are merely based on conventional technologies. However, they are much more powerful than their traditional counterparts.

Plasma Damage is resisted by A.X.I.S. hulls and above, with the exception of Umbra. As such, Plasma damage is especially effective against the latter.

Also see: Category:Plasma Dealing and Category:Plasma Resistant

### Blight Damage

Blight Damage is represented by an eight-sided star with a black center. It is a damage type mainly dealt by Umbra weapons, and works like a virus or corrosive substance, capable of eating through living things and hulls alike.

Blight-dealing technologies often exhibit characteristics similar to those of the traditional damage types (Energy, Explosive, Kinetic), suggesting that they are merely based on conventional technologies. However, they are much more powerful than their traditional counterparts.

Blight Damage is resisted by Umbra, Pharmakon, and higher tier hulls, but not by the Altairians. As such, Blight damage is especially effective against the latter.

Also see: Category:Blight Dealing and Category:Blight Resistant

### Void Damage

Void Damage is represented by a purple wormhole. It is a specialized damage type designed by the Marauders to wreck havoc on other factions.

According to the lore, Marauder technologies are repurposed versions of existing technologies, therefore it is only logical that they also exhibit characteristics of the traditional damage types (Energy, Explosive, Kinetic). They are also much more powerful than their traditional counterparts.

However, the majority of the NPC Targets have developed technology to defend themselves against the Marauders, and because of this, they have an innate 90% resistance to Void Damage. If possible, avoid using Marauder ships and weapons against NPCs. The only NPC targets that have no such resistance are the Alliance War Mining Outposts and Marauder targets.

Also see: Category:Void Dealing and Category:Void Resistant

### Blood Damage

Blood Damage is represented by a drop of red blood with spikes.

Also see: Category:Blood Dealing and Category:Blood Resistant

### Untyped Damage

Untyped Damage is damage that cannot be resisted by any means. While more common than some damage types, this "damage type" has never been officially mentioned in-game.

Untyped Damage only exists in base combat, in particular collateral damage and Solar Mines. Terminus Mines used to be able to do this type of damage, but in May 2019, they were changed to instead deal the normal three types.

## Trivia

* The "Kinetic" damage type was originally named "Projectile". The stat was renamed when "Projectile Range" was introduced, in order to avoid confusion between the two.