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Gem Shield

Type
 XP to master
 Found in

The **Gem Shield** is part of the Gem set, found in *Infinity Blade II*. It can only be obtained in the negative rebirths. It defends against all elements (prism defense) and can be customized with three circle gem slots. It takes 250,000 XP to master.

The Gem Shield is the dark version of Maximus.
Stormland Wiki/Section 4

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Cardboard Armor

Type
 Dodge stat
 Found in

The **Cardboard Armor** is the armor item of the Cardboard set, found in *Infinity Blade II*. It can be purchased for 12,000 and grants an increase of 8 points to health and 5 points to dodge. It takes 14,000 xp to master and has one circle gem slot. It is considered a joke item, appearing as various pieces of cardboard strapped with tape, except for the feet, which are actually trainers.
The duct tape on the chestplate is arranged to show a picture of an eagle.
How to play guide for Stormland

*This article is a stub. You can help Stormland Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Stormland***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Stormland Wiki

Welcome to the Stormland WikiWelcome to the Stormland Wiki
The Stormland reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 261 pages (16 articles).

Stormland
**Stormland** is a new VR game from Insomniac. The Tempest shattered your android body. Now you must journey through an ever-changing cloudscape to augment yourself and save your friends. Explore an expansive world with complete freedom—bound up cliffs, glide across chasms, and fly through the slipstream with velocity. Detonate explosives, harness electricity, and wield makeshift weapons to overcome titanium sentries and monolithic guardians. Play single-player, or explore forgotten ruins together.

It’s time to reclaim your world.

[Read more...]

Gameplay

* Characters
* Weapons
* Enemies

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Guides

Videos

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Fringe Wars Wiki/Section 4

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Dictator

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Dictator** is a recon mortar vehicle that needs to setup to gain camouflage and launch long range indirect attacks that target top armor, briefly slow targets, and do area-of-effect damage making them effective against all targets. Dictators break camouflage on attack and have a long reload time making them vulnerable to units that survive their initial volleys if the truck is detected and hangs around.
Fringe Wars Wiki/Section 1

Welcome to the Fringe Wars WikiWelcome to the Fringe Wars Wiki
The Fringe Wars reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 306 pages (29 articles).

Fringe Wars
**Fringe Wars** is an upcoming game developed by Thinking Stars and published by Oasis Games. It is expected to release sometime in 2018.

Fringe Wars is a team-based multi-player space game that puts you in direct command of massive capital starships and propels you into tactical warfare. Get ready to customize your ships, soar among the galaxies and engage in fast-paced shooting episodes for fame and glory.on’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting—the way of the Ghost—as you wage an unconventional war for the freedom of Japan.

[Read more...]
Butcher

Type

The **Butcher** is a giant enemy found in *Infinity Blade II*. Either he or the Headsman will be guarding the skycages in front of a guillotine. The Butcher is based off of the Butcher from the *Gears of War* franchise. Encounters with him are generally less common than the Headsman.

## Dialogue

The Butcher is one of the few non-boss enemies that exchange dialogue with Siris.

* Butcher: Step lightly, human - this is no place for one such as you.
* Siris: Who is imprisoned here?
* Butcher: They are the vilest of creatures, traitors to the Houses of the Great Pact.
* Siris: I will free those who the deathless fear!

## Trivia

The Butcher is one of the only people to talk with their mouth exposed, even though the mouth does not move with the words. The other is the Headsman, although you can barely see it.
How to play guide for Fringe Wars

*This article is a stub. You can help Fringe Wars Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Fringe Wars***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Admirals' Mausoleum

## Construction

**Admirals' Mausoleum** is a Vampire Coast basic military building in *Total War: Warhammer II*.

*"A fine resting place for the most audacious naval commanders of all time, until the time comes for them to serve once more."*

## Effects

* Unlocks recruitment of:
	+ Depth Guard (Polearms)

## Building Chain

* Tier I - Lagoon of Drowned Sailors
	+ Tier II - Deckhands' Boneyard
		- Tier IV - Tomb of First Mates
			* Tier V - **Admirals' Mausoleum**
Grunt

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Grunt** is a general-purpose infantry armed with rifles that can fire while moving, fire up cliffs, and whose attacks ignore Cover. While primarily used to hunt infantry, they can harass recon and tanks by making rear attacks and swarming.
Dark Omega XOS-7

Type
 Attack stat
 Bonus
 Found in

The **Dark Omega XOS-7** is the dark version of the Omega Armor XOS-7. It can be obtained as part of the Dark Mech set by reaching the negative bloodlines. It has +50 health (3,000 HP), +50 attack, and XPGain+++. This armor, combined with the other Dark Mech items, allows the player to defeat enemies very easily.
System requirements

*This article is a stub. You can help Fringe Wars Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Fringe Wars*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
* Processor: Intel Core i5 4590 @ 3.3GHz (4 CPUs) / AMD FX8320 @ 3.2GHz (8 CPUs)
* Memory: 16 GB RAM
* Graphics: NVIDIA GTX 960 4GB / AMD Radeon R9 380 4GB
* DirectX: Version 11
* Storage: 5 GB available space

## Minimum requirements

* OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
* Processor: Intel Core i5 3470 @ 3.2GHz (4 CPUs) / AMD X8 FX-8350 @ 4GHz (8 CPUs)
* Memory: 6 GB RAM
* Graphics: NVIDIA GTX 650 2GB / AMD HD 6970 2GB
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 5 GB available space

## See also

* How to play guide for Fringe Wars
* Release date
Rainmaker

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Rainmaker** mortar trooper is a long-range, deployable infantry whose indirect attacks target top armor, briefly slow targets, and do area-of-effect damage making them effective against all targets. Mortars have a limited arc of fire, making them vulnerable to flanking attacks, and are unable to attack when not deployed, making them vulnerable in transit. They gain a brief speed boost after undeploying to help escape danger or pursue targets.
Units and Companies

*This article is a stub. You can help Victory Command Wiki by expanding it.*

## Troopers

* Assassin (Sniper Trooper)
* Grunt (Rifle Trooper)
* Javelin (Missile Trooper)
* Rainmaker (Mortar Trooper)
* Striker (Rocket Trooper)

## Tanks

* Chameleon (Camo Tank)
* Goliath (Heavy Tank)
* Incinerator (Flame Tank)
* The Jack (Medium Tank)
* Sentinel (Missile Tank)

## Vehicles

* Dictator (Recon Mortar Truck)
* ReVee (Medium Recovery Vehicle)
* Sidekick (Recon Buggy)
* Stalker (Light Tank Destroyer)

## Other

* Combat Surgeon (Medic)
* Dune Runner (Heavy MG Recon)
* Trident (Rocket Recon)
Fringe Wars Wiki

Welcome to the Fringe Wars WikiWelcome to the Fringe Wars Wiki
The Fringe Wars reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 306 pages (29 articles).

Fringe Wars
**Fringe Wars** is an upcoming game developed by Thinking Stars and published by Oasis Games. It is expected to release sometime in 2018.

Fringe Wars is a team-based multi-player space game that puts you in direct command of massive capital starships and propels you into tactical warfare. Get ready to customize your ships, soar among the galaxies and engage in fast-paced shooting episodes for fame and glory.on’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting—the way of the Ghost—as you wage an unconventional war for the freedom of Japan.

[Read more...]

Gameplay

* Abilities
* Battle modes
* Customization
* Developers
* Equipment
* Groups
* Guides

* How to play guide
* Main powers
* Release date
* Resources
* Ship types
* Starships
* Weapons

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Videos

*See more videos*

Twitter
Tweets by @fringe\_warswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Purge Drone

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Purge Drone**, after a brief delay, creates an aura that purges negative buffs from Allied Units and positive buffs from Enemy Units that remain in range. The Drone self destructs after a few seconds and can be killed by enemy units.
Tomato

Type

Tomatoes are a type of food and a resource. When eaten, the tomato restores +4 hunger. Tomatoes can only be obtained by farming.

## Farming

You can grow tomatoes by placing  Tomato Seeds on land tilled with a hoe.

### Obtaining Seeds

You can obtain tomato seeds in two ways, long grass and tomatoes themselves. Harvesting tall grass has a small chance of dropping 1 tomato seed. Alternatively, each tomato can be crafted into 1 tomato seed.

### Harvesting

Harvesting a tomato plant will drop 3 tomatoes and 1 tomato seed. Therefore each harvest provides +12 hunger worth of food in its raw form.

## Crafting

Tomatoes cannot be cooked but are instead turned into tomato puree using a kitchen. Tomato Puree is an ingredient used to make pizza.

## See also

* Tomato Puree
* Tomato Seeds
* Seeds
* Farming
Stalker

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Stalker** is a light tank destroyer and excells at killing tanks because its attacks ignore armor, but it needs to stop and set up to fire, has a limited arc, and a slow rotation. Its open top makes it especially vulnerable to flame and indirect attacks, and its weak rear armor makes it especially vulnerable to rear attacks. Stalkers automatically enter camouflage if they are stationary and not firing for a few seconds.
Diamond gem

**Diamond gems** or **defense**/**perk gems** are used to increase elemental defense or item drop rates. They can be purchased in the store, dropped by titans, or found in chests/prize wheels.

## Diamond gems

 - Increases drop rates of items

 - Light defense or rainbow defense

 - Fire defense

 - Ice defense

 - Poison defense

 - Shock defense

 - Water defense

 - Wind defense

 - Dark defense
Alchemist's Elixir of Puissance

**Alchemist's Elixir of Puissance** is an Enchanted Item in *Total War: Warhammer III*. It is unique to  Grand Cathay.

## Description

*The fighting prowess of Cathay's greatest can be taken in draught form when a further burst of aggression is needed to tip the balance in the Celestial Emperor's favour.*

## Effects

* Ability: "Alchemist's Elixir of Puissance"
Incinerator

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Incinerator** is a flame tank that is good at killing infantry with fire that damages over time, does extra damage to units in brush and flammable units, and explodes when destroyed, damaging everything around it. It is excellent at scouting and detecting enemy units, but is especially vulnerable to rear attacks and being swarmed.
Amulet of Foresight

**Amulet of Foresight** is a Talisman in *Total War: Warhammer II*. It is unique to the  High Elves and can only be gained through the Dilemma after the Invocation of Vaul (Vaul's Dilemma 1).

## Description

*The bearer of this amethyst amulet knows things no mortal should.*

## Effects

* Enemy Hero action success chance: -10%
* Missile resistance: 5%
* Physical resistance: 8%
* Ambush defence chance: +30%
Chameleon

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Chameleon** is a camo/light tank that is a fast and good at killing other tanks by using its speed, mobility and inherent camo, but vulnerable to rear attacks, being swarmed, and attacks that ignore armor. Camo breaks on taking damage and when the tank attacks, but will restore itself after a brief delay.
Movement Drone

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Movement Drone** increases the Movement Speed of all allied units while they remain in range. The Drone will also reduce the movement speed of enemy units while they are in range. The Drone self destructs after a few seconds and can be killed by enemy units.
Victory Command Wiki

About Victory Command
*Victory Command* is a free-to-play RTS from Petroglyph Games that pits you and four other commanders against five enemies in tactical combat.
Choose a company of units comprised of either infantry, jeeps, or tanks and customize them for battle with literally millions of strategic combinations. No battle will be the same.
Teamwork is key in this 5v5 arena. Coordinate with your other commanders to out-gun, out-maneuver, and out-play your rivals.

Quick Links
* Drones
* Gameplay
* Units and Companies

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Victory Command on Twitter
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Sidekick

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Sidekick** is a fast-support recon buggy with a limited firing arc that is excellent at scouting and detecting enemy units. Sidekicks can move slowly through heavy cover to both attack infantry and to get around the map to provide intel and harass objectives. Sidekicks automatically enter camouflage if they are stationary and not firing for a few seconds.
Sobeit Studio's desire is to make the ordinary obsolete

Find Sobeit Studio in a beautiful Art Deco building at the foot of a majestic mountain in the gorgeous seaside village of Muizenberg, dreamily, sometimes feverishly, designing and creating pieces of tomorrow. The studio's desire: to make the ordinary obsolete. Giving a funky twist to designs, the studio creates a wide range of lifestyle and décor pieces for all fun-loving individuals.
With expertise in composites, metals and mould making, Sobeit manufactures all its own designs
Fringe Wars Wiki/Section 3

Videos

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Striker

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Striker** is a rocket armed trooper that ignores armor making them good at killing tanks. The unit is able to fire up cliffs, but must stop and set up to fire. The unit gains a brief speed boost after setting up to help escape danger or pursue targets.
Victory Command

*This article is a stub. You can help Victory Command Wiki by expanding it.*

***Victory Command*** is a free-to-play RTS from Petroglyph Games that pits you and four other commanders against five enemies in tactical combat.

Choose a company of units comprised of either infantry, jeeps, or tanks and customize them for battle with literally millions of strategic combinations. No battle will be the same.

Teamwork is key in this 5v5 arena. Coordinate with your other commanders to out-gun, out-maneuver, and out-play your rivals.
Javelin

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Javelin** is a missile armed trooper that must deploy and is good at killing groups of enemy units, especially recon, with its area-of-effect missiles. They can only attack when deployed, making them vulnerable while in transit. They gain a brief speed boost after undeploying to help escape danger or pursue targets.
Alchemy Workshop

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Alchemy Workshop** may refer to:

* Alchemy Workshop (Bretonnia)
* Alchemy Workshop (Dark Elves)
* Alchemy Workshop (Grand Cathay)
* Alchemy Workshop (High Elves)
* Alchemy Workshop (Kislev)
* Alchemy Workshop (Rogue Armies)
* Alchemy Workshop (Skaven)
* Alchemy Workshop (The Empire)
* Alchemy Workshop (Tomb Kings)
* Alchemy Workshop (Vampire Coast)
* Alchemy Workshop (Vampire Counts)
A Very Big Campaign

Reason: "*redirect is not needed anymore, Immortal Empires confirmed to be the official name, links to this redirect have been fixed*"

**This page is a candidate for deletion.**
Reason: "*redirect is not needed anymore, Immortal Empires confirmed to be the official name, links to this redirect have been fixed*"

1. REDIRECT Immortal Empires
Ancient Dragon Cave and the Dead

**Ancient Dragon Cave and the Dead** is a set piece battle in *Total War: Warhammer*.

## Description

The Undead adopt a defensive stance around their Lord. Pale skeletal warriors await the Dwarfs in a silence broken only by mindless moans of numberless Zombies and the feral cackling of Ghouls and other nameless horrors. Ungrim must strike, and strike now - for who knows what is being called to Undeath from within the cave.
ReVee

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **ReVee** is an auxiliary recovery vehicle recon unit that can heal other vehicles, but must stop and set up to use its healing aura. This unit is also good at scouting and detecting enemy units, and can use its machine gun even while moving to provide extra firepower. They do not form companies of their own, but can be added to a customized company load out.
A Wrong Put Right

**A Wrong Put Right** is a random event for the Dwarfs. It has the peculiarity of proposing two options that have different flavor texts but actually have the exact same effect.

## Description

*One of the oldest entries in this Dwarfhold's Book of Grudges has been struck out. A great feast is held to celebrate!*

## Effects

* Celebration (5 turns)
	+ Public order: +5
	+ A grudge has been settled and your warriors are happy.
Combat Surgeon

*This article is a stub. You can help Victory Command Wiki by expanding it.*

The **Combat Surgeon** is an auxiliary infantry that can heal a single infantry unit over time, but must stop and set up to heal. Medics can attack with a pistol, even while moving, but are primarily a support unit and not meant for offensive combat. They do not form companies of their own, but can be added to a customized company load out.
Albion

**Albion** is a province introduced in *Total War: Warhammer II* for the Eye of the Vortex campaign. Later in an update, Albion was added to Mortal Empires.

In The Old World and Mortal Empires campaigns, the settlements of Troll Fjord and Pack Ice Bay are found in Vanaheim Mountains instead.

In the Potion of Speed Update, the province in Mortal Empires was expanded and changed.

## Description

**Albion** is a small, windswept island off the coast of Norsca in the Great Ocean. It is said that it rains every day in Albion, the islands are shrouded in mist and heavy fog and the land is predominantly bogs, marshes and fens. This damp and gloomy environment is inhabited by tribes of woad-wearing humans, led by Truthsayers, guardians of the mysterious Ogham Stones, and inhabited by creatures such as Giants and the strange Fimir.

## Settlements

### Eye of the Vortex

Ogham Stones
Empowered Ogham Stones-------
Albion Docks
 Troll Fjord

### Mortal Empires

Ogham Stones
 Citadel of Lead | Minor

Outdated

### The Realm of Chaos

1. ↑ https://warhammerfantasy.fandom.com/wiki/Albion
Altdorf (Hamlet)

## Construction

**Altdorf (Hamlet)** is a The Empire unique settlement building in *Total War: Warhammer*.

*"The current capital of the Empire and seat of the Reikland Emperors. Altdorf is a large, cosmopolitan city-port full of wonders and danger."*

## Effects

* Income generated: 100
* Public order: +1
* Growth: +10
* Income from all buildings: +30% (all regions in this province)
* Income from all buildings: +15% (all regions in adjacent provinces)
* Grants 2 construction slots in the settlement
* Provides garrison:
	+ 2 Empire Knights
	+ 2 Greatswords
	+ 4 Spearmen (Shields)
	+ 4 Crossbowmen
* Unlocks recruitment of:
	+ Spearmen
	+ Archers

## Building Chain

* Tier I - **Altdorf (Hamlet)**
	+ Tier II - Altdorf (Village)
		- Tier III - Altdorf (Town)
			* Tier IV - Altdorf (City)
				+ Tier V - Altdorf (City-State)
Abbatoir of Khaine

## Construction

**Abbatoir of Khaine** is a  Dark Elves Black Ark defence building introduced in *Total War: Warhammer II*.

*The lucky ones that hang from the giant hooks are already dead before they enter the abattoir.*

## Effects

* Army ability: "Khaine's Scourge" (replaces: "Khaine's Flail")

## Building Chain

* Sacrificial Pit of Khaine
	+ **Abbatoir of Khaine**
Arbiter's Perch

## Construction

**Arbiter's Perch** is a  Wood Elves defence building introduced in *Total War: Warhammer* with the Realm of The Wood Elves DLC.

*The Deepwood is ever vigilant.*

## Background

Wild places breed wild people and nowhere is this more truer than in Athel Loren. There are Elven Lords and Ladies who live their entire lives in glittering halls and know nothing of the hardships of the Deepwood, but there are others who are raised to know that the forest is not always forgiving. These Elves often choose to live away from Court, preferring the company of the forest as they keep their constant vigil.

## Effects

### Wood Elves (except Wargrove of Woe)

* Upkeep: -10% for all units (armies in region)
* Ammunition: +100% when under siege (armies in region)
* Reload time reduction: +20% when under siege (armies in region)
* Provides garrison:
	+ 2  Deepwood Scouts
	+ 1  Dryads
	+ 1  Wildwood Rangers
	+ 1  Deepwood Scouts (Swiftshiver Shards)
	+ 1  Tree Kin

### Wargrove of Woe (Wood Elves)

* Upkeep: -10% for all units (armies in region)
* Ammunition: +100% when under siege (armies in region)
* Reload time reduction: +20% when under siege (armies in region)
* Provides garrison:
	+ 2  Deepwood Scouts
	+ 1  Malevolent Dryads
	+ 1  Wildwood Rangers
	+ 1  Deepwood Scouts (Swiftshiver Shards)
	+ 1  Malevolent Tree Kin

## Building Chain

* Tier I - Guard Platform
	+ Tier II - **Arbiter's Perch**
		- Tier III - Eternal Watcher's Garrison
Abandon Ship!

**Abandon Ship!** is a shipwreck treasure hunt / dilemma introduced in Total War: Warhammer II. It can be encountered when searching Fell Cargo or Shipwrecks.

## Version one guide

A loaded shipwreck starts to sink as your heavy-booted crew fail to take care while offloading the salvage. There is only time for one more load before they must abandon ship!

### Arms & Armour

*Recovered from the wreck - fine blades and armour for the battlefield.*

Your army will perform better in battle.

Result
*Your exploits on the high seas has led to the salvage of arcane imbued blades, enhancing your army's combat skills.*

* Treasury +1500, or an uncommon item, and:
* Faction-wide buff; 10 turns; Ensorcelled Blades: Melee defence +8, Melee attack +8

**Or result**

*During your adventure on the high seas you salvaged heavy armour and an arsenal of weapons.*

* Treasury +1500 (or uncommon item possibly?), and:
* Faction-wide buff; 10 turns; Heavy Iron: +8 Armor Piercing Damage, +15 Armour, +8% Weapon Strength

### Barrels of Rum

*Yo-ho-ho and a barrel of... such a restorative will keep your armies merry and healthy, and have the crew throwing caution to the wind to explore the map.*

Your army will perform better in campaign.

Result
*Your exploits on the high seas have borne fruit, a bounty of maps revealing distance lands.*
Trunk of Maps (10 turns)

* Magic item drop chance +25%
* Possibly treasury +1000?
* Campaign line of sight +50%

Common magic item drop.

Or result
*During your adventures on the high seas your procured a bounty of rations to stave off ill-health.*

* Treasury +1500
* **Wax-sealed rations**
	+ -10% upkeep, all armies, 10 turns
	+ -50% casualties from attrition due to high seas, reef, maelstrom and storms
Altar to the Ecstatic Hunt

## Construction

* Recruit rank: +2 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (all provinces)

**Altar to the Ecstatic Hunt** is a  Slaanesh landmark building introduced in *Total War: Warhammer III* with Update 4.0.

*Kurnous preaches moderation in hunting and respect for the quarry. This shrine's new worshippers take an altogether different view...*

## Effects

* Income generated: 200
* Growth: +25
* Slaanesh corruption: +4
* Recruit rank: +2 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (all provinces)
30th Birthday Regiments of Renown

The **30th Birthday Regiments of Renown** is a free content pack for Total War: Warhammer which added many new regiments of renown to races which previously had none.

Downloading them requires signing up for Total War Access, but is otherwise free.

## Content

* 6 new regiments of renown for Warriors of Chaos:
	+ Mirror Guard (Chaos Warriors), The Soul of Damnation (Hellcannon), The Daemonspew (Forsaken), Wyrd Spawn (Chaos Spawn), Swords of Chaos (Chaos Knights), Summoners of Rage (Dragon Ogres)
* 6 new regiments of renown for Beastmen.
	+ Destroyers of the Drakwald (Ungor Spearmen Herd - Shields), Black-Horn's Ravagers (Gor Herd - Shields), Khorrok's Manrippers (Bestigors), The Eye of Morrslieb (Cygor), Sons of Ghorros (Centigors - Great Weapons), Butchers of Kalkengard (Minotaurs - Shields)
* 6 new regiments of renown for Wood Elves.
	+ Winterheart Guards (Eternal Guard - Shields), Wild Hunters of Kurnous (Wild Riders - Shields), Loec's Tricksters (Wardancers - Asrai Spears), Hawk-eyes of Drakira (Waywatchers), Wardens of Cythral (Wildwood Rangers), Firebark Elders (Treekin)
* 6 new regiments of renown for Bretonnia.
	+ Beastslayers of Bastonne (Foot Squires), The Holy Wardens of La Maisontaal (Battle Pilgrims), The Companions of Quenelles (Questing Knights), Knights of the Lionhearted (Knights of the Realm), Defenders of the Fleur-de-lis (Knights Errant), Wardens of Montfort (Mounted Yeomen Archers)
* 6 new regiments of renown for Norsca.
	+ Soulcrusher (War Mammoth), Brutes of the Hound (Marauder Berserkers), Beasts of Tashnar (Norscan Warhounds), Mist Stalkers (Fimir Warriors), Maws of Savagery (Skin Wolves - Armoured), Icehorn Marauders (Marauders)

## Links

* Total War Blog
* Link to the 30th Birthday Regiments of Renown web page
* YouTube trailer
* Total War Access dashboard - this is where you go to download them.
A Worthy Foe

**A Worthy Foe** is a Dilemma for Khorne.

## Description

*Your enemy proves impressively bloodthirsty. They are deserving of respect. That said, the risk that they might dishonour you upon the field of battle grows considerable. You must seize control of this situation.*

## Choices

### A Salute of Skulls

* *Select the strongest Bloodletter from every regiment, harvest their skulls, fill them to the brim with blood and send this great tribute to your foe.*
* Diplomatic relations: +20 with (faction at war)

### Gain an Edge

* *Arrange for the capture of one of their weaker underlings. They will yield soon their secrets if they value their skull.*
* Total Favour: -500
* Campaign line of sight: +25% (all characters)
Stormland Wiki/Section 1

Welcome to the Stormland WikiWelcome to the Stormland Wiki
The Stormland reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 261 pages (16 articles).

Stormland
**Stormland** is a new VR game from Insomniac. The Tempest shattered your android body. Now you must journey through an ever-changing cloudscape to augment yourself and save your friends. Explore an expansive world with complete freedom—bound up cliffs, glide across chasms, and fly through the slipstream with velocity. Detonate explosives, harness electricity, and wield makeshift weapons to overcome titanium sentries and monolithic guardians. Play single-player, or explore forgotten ruins together.

It’s time to reclaim your world.

[Read more...]
"Stay Here, I'll Get Help!"

**"Stay Here, I'll Get Help"** is a  Skaven active ability unique to Tretch Craventail.

*It's not running away. It's knowing when and where to be to secure the best advantage.*

## Effects

* Active Ability
* Type: Augment (Area)
* Uses: 3
* Self
	+ Unspottable
	+ Stalk
* Ally
	+ Leadership: +16
* Range: 60m
* Effect range: 35m
* Duration: 35s
* Cooldown: 90s
* Affected units: Affects allies in range (all)
* Can use if: Out of melee
* Tretch receives Stalk and Unspottable
Amber

**Amber** is a special resource for the Wood Elves race. Amber works differently in Total War: Warhammer, compared to game II and III.

## How it works (Warhammer II)

Amber was significantly stripped down with The Twisted and the Twilight DLC and Wood Elves overhaul. Amber is now only gained from fully healing a magical forest settlement. It is now only spent on select technologies that give powerful buffs. Thus, it impossible to have negative Amber.

## How it works (Warhammer I)

The total amount of amber you can access is seen at the top center of the campaign screen. Amber is never expended like money, just temporarily used or "taken up". If amber is no longer being used then it goes back into the total pool. For instance if you take a settlement then 1 amber is added, and if you lose the settlement then 1 is taken away. Likewise, if a unit is consuming 1 amber and then it is desroyed or disbanded, 1 amber goes back into the total.

Having a negative total amber (ie: you are using more than you are producing) will cause penalties for your faction.

### Confederating other Wood Elves

After confederating another Wood Elf faction, you can end up getting some negative amber totals from them, as the AI seems to be able to cheat and go below 0 without first acquiring any.

### Negative Amber Penalties

When you have a negative total amber you get the following penalties:

* between -1 and -9: -5% Casualty replenishment rate
* below -9: -5 to public order, no unit replenishment
* Past -15: attrition which overrides replenishment even in friendly territories

### Acquiring Amber

* Each settlement (except the Oak of Ages) you control generates amber.
	+ Minor settlements: 1
	+ Major settlements: 2
* Each military alliance with another faction generates 1 amber per settlement they control.

### Uses

* Amber is required to upgrade the Oak of Ages, and thus win the campaign.
	+ A total of 30 amber is required for a fully upgraded Oak.
* The Wood Elves faction requires amber to recruit elite forest spirit and monster units:
	+ Treemen
	+ Forest Dragons
	+ Great Eagles
	+ Tree Kin
	+ Hawk Riders
* The Argwylon faction requires amber to recruit elite elven units:
	+ Wardancers
	+ Wardancers (Asrai Spears)
	+ Wildwood Rangers
	+ Sisters of the Thorn
	+ Waywatchers
* Several Wood Elves technologies use amber once researched. See that page for details.
Alchemist's Workshop (Chaos Dwarfs)

## Construction

**Alchemist's Workshop** is a  Chaos Dwarfs resource building introduced in *Total War: Warhammer III* with Forge of the Chaos Dwarfs.

*This is where the magic happens...*

## Effects

* Medicinal Plants resource production: 30 bundles
* Casualty replenishment rate: +2% (factionwide)

## Building Chain

* Herbalist's Camp
	+ **Alchemist's Workshop**
		- Alchemists' Guild Hall
Amulet of Sea Gold (dilemma)

For the item, see: Amulet of Sea Gold

**Amulet of Sea Gold** is a dilemma for Balthasar Gelt of The Empire.

## Description

*The Wizard reports back to Gelt that his researches have turned up two possible locations: the barrow of the ancient tribal Chieftain Marbad in Middenland or the tomb of an unknown Lord in the dusty foothills of distant Estalia. Gelt decides that it is time to look to the field to beat the enemy to the prize.*

## Choices

### South: Estalia

* You will be required to move a character to Magritta.

Travel south to investigate a location in Estalia.

### North: Middenland

Travel north to investigate a location in Middenland.

## Postscript

The Wizard reports back to Gelt that his researches have turned up two possible locations: the barrow of the ancient tribal Chieftain Marbad in Middenland or the tomb of an unknown Lord in the dusty foothills of distant Estalia. Gelt decides that it is time to look to the field to beat the enemy to the prize. Gelt decides that it is time for research is over. The leads must be investigated in person.
Animal Store (Chaos Dwarfs)

## Construction

**Animal Store** is a  Chaos Dwarfs resource building introduced in *Total War: Warhammer III* with Forge of the Chaos Dwarfs.

*A store that procures and sells the tusks of various creatures.*

## Effects

* Income generated: 100
* Ivory resource production: 20 tusks

## Building Chain

* **Animal Store**
	+ Tusk Market
		- Tusk Compound
Alluress

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Alluress** is a spellcaster hero unit for Slaanesh. There are 2 varieties which each use a different lore of magic:

* Alluress (Slaanesh)
* Alluress (Shadows)
Agent of Decay

**Agent of Decay** is an ancillary in *Total War: Warhammer III*.

## Description

Who ensures that noble-born mortals fall to corrupt decay and Ruin\? Why, it is their loving Grandfatherâ€¦

## Notes

* Carried out a successful img:icon hero/imgHero action against a character

## Overview

### Type

Follower

**Agent of Decay** is an ancillary in *Total War: Warhammer III*.

## Description

Who ensures that noble-born mortals fall to corrupt decay and Ruin\? Why, it is their loving Grandfatherâ€¦

## Notes

* Carried out a successful img:icon hero/imgHero action against a character
A Surfeit of Loot

**A Surfeit of Loot** is a dilemma for Norsca.

## Options

*While raiding across the sea, your warriors discover rich pickings in a coastal village that was easily overcome. So rich, it turns out, that your ships, already heavy with early plunder, cannot carry all you wish to take. What should you take with you, and what should you leave behind?*

### Iron and Metal

Abundance of Metal
Take all their iron, metal and pots - anything that can be melted down into a weapon ready to be bloodied.

*More blades and armour lets you press deeper into the southlands.*

* Duration: 10 turns
* Upkeep: -15% for all forces

### Meat and Mead

Abundance of Meat
Take their meat and their mead, these weak fools do not need their victuals now they are all dead.

*The food and drink sustains your warriors, giving them new strength to conquer many new lands.*

* Duration: 10 turns
* Casualty replenishment rate: +15% all forces
An Age of Discovery

**An Age of Discovery** is a random event for various factions.

## Description

*The raging Sea-God, Stromfels, has gone missing, perhaps blown too far south by the arcane tempest that is consuming the world. With his absence, the Great Ocean is becalmed. The denizens of the world sense an opportunity - it is now no longer the Elves who dominate the seas alone. Other powers seek to play the oceans, hunt for treasures, and expand their empires abroad. However, they must not mistake a calm sea for a safe one - there are still countless dangers lurking in the deeps!*

## Effects

* All major port owners have become known to each other via diplomacy
Ancient Stegadon

## Attributes

* **Siege Attacker**: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.
* **Can Cause Fear**: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
* **Can Cause Terror**: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
* **Fire Whilst Moving**: This unit can fire while on the move.
* **Primal Instincts**
* **Wounds**
* **Missile Resistance**: 15%. Damage of missile attacks is reduced by this amount.

**Ancient Stegadon** is a  Lizardmen missile monster unit introduced in *Total War: Warhammer II*.

## Recruitment

* Lizardmen
	+ Unlocked with: Pyramid of Itzl
* Spirit of the Jungle
	+ Unlocked with: Ancient Stegadon Arena

## Description

The eldest Stegadons are the strongest of their kind. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. Each new team honours their beast and elder Stegadons are widely venerated. Many crews will hammer bronze or gold plates covered with glyphs into their gnarled hide, more to mark a beast's status than to provide additional protection. Likewise, on the eldest of beasts, reinforced masks are set over the creature's headcrest, and ornamental bracelets or sharp metal tips are commonly seen to cover its horns. Ancient Stegadons frequently carry fearsome blowpipes in their fighting howdahs. Each fires a cluster of darts that separates in flight to create a hail of poisoned death. It is for good reason that the Skinks name these fearsome weapons 'Sotek's Sting'.

## Attributes

* **Missile Monster**

* ▲ **Armour-Piercing Melee**: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
* ▲ **Armoured**: Armoured units can block damage from any source apart from Armour-Piercing damage.
* ▲ **Fire Whilst Moving**: This unit can fire while on the move.
* ▲ **Causes Terror**: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

## Strategy

Click here to add a strategy!

Where the standard stegadon functions as a long-ranged artillery unit to be used against armored and large targets, the ancient variant serves as an anti-infantry melee tank. The poisoned projectile barrage fired by the skinks riding on top have a short range, but are able to do so while the beast is moving and in the thick of combat. Melee mode is recommended over keeping it on ranged mode, as the beast's melee and charge attacks are its primary source of damage with the projectile barrage providing debuff support. The stegadon itself should be supported with counters against anti-large units, as it will trade poorly with them given its high cost.
Acidic Fear Musk

**Acidic Fear Musk** is a unique augmentation available from the Flesh Laboratory, exclusive to Throt the Unclean's Clan Moulder faction, which can only be gained by a monster unit. It grants the powerful Acidic Musk Glands activated ability, which causes damage to combatants and provides a major armour debuff to the unit, enemy and friendly units alike, over an average period of time.

## Lore

> *This creature has mutated fear musk glands that constantly produce highly-corrosive acid. Painful as this is for the subject to bear, the armour of nearby foes is melted clean away.*
>
>
A Plan of Action

**A Plan of Action** is a dilemma for the Vampire Coast.

*The night sky bleeds purple! The Wind of Shyish is strong, instilling the crew with new found vigour an' strength. Now is the time for action - for conquest - an' for using this magical boon to our advantage. Should we control the seas or turn our attention to new lands?*

## Choices

**Sea Legs**

**Push Ahead** (15 turns)

*This boon will enable us to reach shores far further away than is usual.*

* Campaign movement range: +20% (all armies)

**Landlubber!**

Land Ho! (15 turns)

*This boon allows us to traverse lands that would normally cause us to suffer great losses with no worries at all!*

* Casualty replenishment rate: +20% (all armies)
Anvil of Doom

## Effects

* Locus of Power
* Rune of Doom (Thorek Ironbrow only)
* **Physical Resistance**: 25%. Damage of physical (non-magical) attacks is reduced by this amount.
* **Spell Resistance**: 5%. Damage of magical attacks is reduced by this amount.

## Characters

* **Thorek Ironbrow**
* Runelord

The **Anvil of Doom** is a  Dwarfs mount introduced in *Total War: Warhammer* with the The King and the Warlord DLC.

## Description

*Covered in the Runelord's ancient script, the anvil has given form to the most powerful runic weapons ever forged.*

## Effects

*Adds:*

* Locus of Power
* **Physical Resistance**: 25%. Damage of physical (non-magical) attacks is reduced by this amount.
* **Spell Resistance**: 5%. Damage of magical attacks is reduced by this amount.

*Adds for Thorek Ironbrow only:*

* Rune of Doom

## Strategy

Click here to add a strategy!

The following applies only to Total War: Warhammer:

* The Anvil of Doom gives the Runelord 25% physical resistance, which if stacked with the locus of power that provides a total of 40% magic resistance, the Runelord becomes a very tanky combatant to all damage.

The following applies only to Total War: Warhammer II:

* The Anvil of Doom abilities were changed to cause miscast damage when an enemy caster casts a spell. This means the Anvil of Doom should position closer to the center of a fight to make sure enemies take the damage. In addition, Thorek can use the rune of doom to drastically boost the melee attack of all Dwarfs units, which dramatically helps their typically low damage output. Fear can also help scare rout lower leadership units.
* Also of note, the Anvil still provides 15% magic resistance to the character, meaning their magic resistance will be 40% on top of their 25% Physical resistance, making the Anvil of Doom a resistant combatant to all damage types.
Aeson the Fallen (Mutalith Vortex Beast)

## Attributes

* **Siege Attacker**: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.
* **Can Cause Fear**: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
* **Can Cause Terror**: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.

**Aeson the Fallen (Mutalith Vortex Beast)** is a  Tzeentch,  Daemons of Chaos and  Warriors of Chaos Regiment of Renown monster unit introduced in *Total War: Warhammer III* with Shadows of Change.

## Recruitment

* Recruited with: Regiments of Renown Recruitment panel

## Description

A Mutalith Vortex Beast is an utter abomination of nature. A terrifying fusion of monster and magic, the creature has been twisted beyond all reason by the powers of Chaos. Wherever a Mutalith treads, mutation and madness are left in their wake. With a ball of raw magic anchored into the creature’s body, it exemplifies the tumultuous nature of change, as the seething orb of Chaos energy warps and twists everything in its path. The flesh of the Mutalith itself is forever being healed and remoulded, sucked in and poured back out again by the vortex. All the while, these same wisps of malign energy reach out across the battlefield, mutating everything they touch.

## Attributes

* **Mutalith Vortex Beast**
* ▲ **Barrier**: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
* ▲ **Causes Terror**: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

## Unit Abilities

### Passive

* Gift of Mutation
* Tides of Transformation
* Wounds

## Changes from Mutalith Vortex Beast

* New Active Ability:  Maelstrom of Change
* Barrier Health increased from 800 to 1400
* Passive Ability Lost:  Aura of Mutation
* Cost increased from 2100 to 2600 (SP & MP)
* Upkeep increased from 500 to 650