recursal/Fanatic-Fandom huggingface dataset:
Alice (Disney)

Alice is the main protagonist of the Alice in Wonderland story arc.

## Appearance

Alice is a young, pretty girl living in what is assumed to be the Victorian era.

Her figure is slender and appears fairly petite, and it may be indicated she has fairly wide hips, as she gets momentarily stuck in the Rabbit Hole due to them.

She has big blue eyes, fair skin, and blonde, thick, medium-length hair is held back by a black ribbon tied in a bow.

Alice's signature outfit is a cerulean blue knee-length dress, with a white pinafore apron on top.

Underneath her dress, she wears a white petticoat, white stockings, and white knee-length pantalettes.

She also sports black strapped Mary Jane shoes with brown/gray soles.

Her dress is wide enough to make a parachute for her, so she can float down to Wonderland.

## Personality

Alice is depicted as a daydreamer first and foremost.

Prior to arriving in Wonderland, she sat on the bank of a river listening to her sister reading lessons, which she didn't like, as the book her sister was reading, had no pictures, and claimed, "In my world, the books would be nothing *but* pictures!" Alice, however, does enjoy reading, just not the books her sister prefers.

This gives some idea of Alice's large imagination, and at first, Wonderland seemed like the perfect place for Alice, as it allowed her to indulge in her imaginings as well as her intense curiosity.

Alice's pedantic eagerness to show off her knowledge, coupled with her push for respect, sensibility, and fairness, proved to be adverse to the chaotic environment in Wonderland, as her resistance to Wonderland's nonsense landed her in many precarious situations that ultimately get Alice chased from Wonderland.

Still, she's intelligent, polite, honest, and articulate, if not given a reason to be otherwise as aforementioned.

She is also very adventurous, idealistic and curious.

## Skills & Abilities

As far as the other main protagonists go, she is the only one who has no special powers or abilities but it good with lirature.
Daedalus

*Click here to return to characters page...*

*"You seek the destruction of the shadow government and to foil the plans of the New World Order. To this end, you will require my aid, and I will instruct your agents on where to strike..."*
**-- Daedalus**

Daedalus is a mysterious and an illusive hacker/informant supposingly to help Slyther and his mission to defunct the terrorist US government and it's puppet-masters. Daedalus seems to know alot more on Majestic 12's movements than the STAG paramilitary force does. Daedalus will eventually guide Slyther to MJ-12's vulnerabilities and battle strategems.

Unlike the Daedalus in Deus Ex, this Daedalus is not an artificial intelligence (AI), and in fact is not created by the Illuminati...

## Trivia

* Daedalus also appeared in Deus Ex as an AI, and as a warship in Saints Row the Third...
* According to Greek mythology, Daedalus is also the name of the father of Icarus, who taught his son how to fly...
* It is unconfirmed who Daedalus is in the EoA series, or who he is affiliated with. Others have predicted he may be an anonymous agent working on behalf of the Atlas Defense Force (ADF)...
Vulture Command Ship

The SKMC/SKAF Vulture gunship is a massive VTOL(Vertical Take-Off and Landing) aircraft that is roughly considered the Sniperdraconian future equivalent of the Lockheed AC-130, manufactured by Lockheed Martin of course, though bigger. This titanic aircraft however, was manufactured in the Misriah armory and shipyard on Mars, blueprinted and made by the Sniperdragon Kingdom government...

The vulture gunship itself when used by the STAG military, is often called the STAG valkyrie as an alternative variant. The vulture itself, houses two methods of landing light aircraft in it's hangar. It can store aircraft no bigger than the SKMC Pelican/STAG Paladin troop transport. Calculations are not yet predicted, but it can house roughly more than 250 personnel onboard. It's weapon defense systems are a perfection over the AC-130, putting Lockheed Martin's jets to shame. It's armaments are as it follows: the wings pack missile batteries of Atlanium hellfire heat-seeking missiles, can be packed for minicular warheads if necessary. It also comes packed with maser cannons, the same focus laser beam that shoots from an F-69 Talon fighter VTOL that it's origin even fires it in Saints Row. The rest are 80mm calibrated high-frequency plasma cannons, not to mention the bigger cannons resemble a larger equivalent of a railgun, as it's 230mm fusion cannon.

## Gallery

Onboard weapon systems of the STAG Valkyrie gunship (Gauss cannon selected)Onboard weapon systems of the STAG Valkyrie gunship (Focus laser selected)Onboard weapon systems of the STAG Valkyrie gunship (520mm rail cannon selected)The titanic aircraft in the sky (STAG Valkyrie) deploying flares...
## Trivia

* The vulture aircraft's alternative name, valkyrie was inspired both by of creative innovation and also by the original STAG variant of the Galawek A36 from Saints Row the Third, which got it's name from either the developers or a third-party modding site, and which the Galawek plane appeared as a resemblance to the Ukrainian aircraft, the Antonov An-255 Mriya.
* The name vulture is also the name of a giant bird that feeds on it's prey in the desert regions, preferringly martyrs and corpses lying around...
* According to Norse mythology, the word valkyrie defines a female host who chooses her warriors to die in combat, and then they must collect their bodies and ensure their safe burial to Valhalla, the Norse afterlife...
* The wings of the SKAF Vulture/STAG Valkyrie were inspired both off the Northrop Grumman B-2 Spirit bomber, and the fan-art fighter aircraft from DeviantArt...
* The onboard weapon systems of the STAG Valkyrie/SKAF Vulture can be related to that of the AC-130 mission gamemodes from Call of Duty Modern Warfare, however the valkyrie/vulture's weapons have been swapped for a more diverse style well suited for the future weapons of STAG, thus containing more firepower and more damage capacity dealt by them. Prior to the gallery of this page, the STAG weapons hud is similar to that of the AC-130's, however MAN NARO has been replaced with DRGN-FR, in short for codename dragon-fire...
FGM-748 Titan - Thermal-Guided Recoiless Rifle

The FGM-748 Titan is a Fire-and-Forget multi-purpose thermal-guided missile launcher that is capable of firing six minicular warheads in one revolver-like magazine. The ammunition is easily noticable by the top, where the RPG's receiver is. This weapon is capable of engaging anti-air and anti-tank as hinted in the beginning of this weapon's description.

This weapon has two firing modes. The firing warhead/missile can either lock onto their target, with it's improved aim-acquire system, ignoring flares or counter-measures from enemy aircraft, or the missile itself can be guided by the launcher's mounted laser seen on the front, similar to how the Resistance RPG in Half Life 2 functions...

Most STAG weapons can be acquired for citizen use in the Sniperdragon Kingdom through license and permit by it's government, however weapons such as this is restricted to military and law enforcement usage, therefore rendering itself illegal for civilian use. Mass productions of such a weapon has been shared alongside their allies in the Galactic Nations Space Command (GNSC).

Like every other STAG weapon, this weapon is protected by a DNA lock, meaning only registered owners of such weapons can use without being dematerialized by it's emanicipation particle field defenses.

This weapon has been issued and conscribed to the following armies:

* Sniperdragon Kingdom Marine Corps (SKMC)
* Sniperdragon Kingdom Army Rangers (SKAR)
* Sniperdragon Kingdom Navy (SKN)
* Sniperdragon Kingdom Airforce (SKAF - Stationary ground security)
* Special Tactical Armed Governments (STAG)
* Hyrule Kingdom Secret Air Service (HKSAS)
* Mushroom Kingdom Task Force (MKTF)

## Trivia

* Not to be confused with the FGM-148 Javelin, this STAG RPG may have a slight resemblance of the RPG from Half Life 2...
ADF Oracle (Long-Distance Focus Rifle)

The Oracle, otherwise known as the ADF Oracle is a long distance fusion beam sniper rifle capable of hitting it's targets through any material with little effort, like a bullet flying through a wall with no slight damage or bullet holes in it. The scope can pick up the lifesigns of an M1A2 Tusk's crewmen through X-ray vision and kill them with ease.

Many alien hostiles who came into battle with the homeland empire, this very sniper rifle is the very reason ADF snipers are feared by many. However, when it comes to the human race of the modern era, especially the deceitful, typical and highly optimistic US military who thinks they can win in everything, they have yet to find out why the ADF sniper divisions are a force to be reckoned with...

The disadvantages of this sniper rifle is the possible mistake of hitting civilians or friendlies if they come into obstacle with the main target. So the ADF secret police must be careful when picking their targets. Safe to say I.E. the Earth's crust is thick enough that the hitscan projectile won't make it through and mysteriously appear in China or wherever across the world from it's current position. The rifle was calibrated to punch through thick material without the enemy noticing. The gun itself is very ideal for a surprise attack. On a sidenote, the hitscan's reach is far enough to kill Grineer ghouls in hiding from deep within the soil of the Eidolon plains for example, however such an extremely overpowered weapon will not be featured in the main game ...

Like all empire weapons, this rifle is also protected by a DNA lock, registered to ADF military personnel and sometimes requisitioned by agents from the STAG high command.

## Gallery

ADF oracle in action, taking out NCR's President Kimball as a demonstration of it's force...The scope's lens in x-ray vision...ARG's Cmdr. Naomi Locke reporting back to STAG command on the sniper rifle's test results...

## Trivia

* The ADF Oracle sniper rifle's scope is mostly inspired by the alien weaponry from XCOM Enemy Unknown , and noticably slanted to fit the eyesight of the user at relative ease. The original idea was to slant the scope attachment to something that roughly resembles what would be seen otherwise on the Steyr AUG , but further back.
* According to the source and analysis of a friend, the sniper rifle also resembles a hybrid of both the covenant carbine and beam rifle from the Halo game series. However, the intended inspiration was this fan art but only the stock of the rifle meets slight referrence...
2.2

## 2.2 (1/3/2016)

* -Selection Screen updated; larger, displays Hero's primary attribute and roles; voice reaction for hero selection
* -Fatigue duration reduced to 180 seconds down from 300 seconds
* -Hero attributes now display a miniature icon; also a Hero's primary stat is now better indicated
* -Several structures now have shield vitals
* -Boosted Void Tower max life from 175 to 225
* -Damage of all blades has been reduced approx (-1.5 damage) on each blade
* -Ancient Temple Empowers / Gifts have been dramatically increased in cost
* -Subclass descriptions have now more details on hero weapon stats
* -Ultralisk life armor increased from (22) to (24), life increased from (1750) to (1850)
* -Random Hero odds were not working properly, fixed to be more random
* -EMP now disables all functionality on structures and reveals invisible structures
* -Cooked Meat cooldown reduced from 2 seconds to 0.50 seconds
* -Added new class: Techie
* Techies are structure based support Heroes. Capable of subclassing to become even stronger in structure support or become an armored tank.
Andy Barclay

Andy Barclay is the main protagonist of the Child's Play series.

## Appearance

He has brown hair and eventuly grew a beard when he became an adult.

## Personality

When he was a child he was playful and cheerful but after the Chucky indenct he recelty became more colder and distant as he was willing to kill Chucky at anytime even when was 6 and he burned Chucky or when he was 8 and meleted Chucky at the Good Guy Doll Factory.

## Skills & Abilities

Thanks to Millitary Camo he was able to use a gun as shown through Child's Play 3 and Cult of Chucky.

## Family

* Karen Barclay (Mother)
* Unnamed Father (Deceased)
Reliquary

## Description

The Blazing Fire Stone is a stat management building used for restoring heat and cooking raw meat. The Blazing Fire Stone is weaker than its enhanced version, the Mage Fire.

## Background and Lore

Fire stones are crystals that almost seem magical. They give off an intense heat when grouped together into a single cluster, but become harmless and safe to place into bags when spread out. By adjusting the stones arrangement, they can create a focal point of heat hot enough for cooking.

To create a fire stone, one needs to have raw untainted crystallized minerals, some crushed emberthorn, and some baneling dust. The emberthorn can easily ignite the baneling dust, so you must temporarily make it inert by using water. Add the baneling dust and emberthorn into a bowl of water, and then soak the minerals in that solution. The emberthorn and baneling dust will seep deep into the crystals, giving it a fiery power. They can't burn on their own however, as the emberthorn ignition is too weak. By placing multiple stones together in a single cluster, a blazing fire will start.

## Building Abilities

 **Burn Building:** | Passively deals 7 damage a second to all nearby buildings.

## Tactical Functionality

Fire is commonly used as a cheap way to block animals, or other protoss since it can be packed up and reused quickly.

Fires can also be used offensively, by placing them next to enemy buildings when raiding their base. The enemy will probably focus on targeting you instead of the fire, so the fire will be free to deal its damage. A sub-category of this strategy is when a cyborg takes over an enemy building but then will be unable to damage it normally. They can place a fire next to the controlled building to damage it.
Warrior

Warriors are veterans of battle. Mercilessly shedding blood and able to withstand great damage, this hero is sure to bring to the tribe an endless supply of animal remains, as well as the bones of his enemies.

## Base Stats
150 health
150 energy
15 damage
1.77 atk spd
3.0 armor
2.75 movespeed

## Growth
+1 each stat every level
Strength : +4 max health, +0.25 weapon damage
Intellect: +4 max energy, +0.25 spell damage
Agility  : +0.08 armor, +1% attack speed

## Growth
+1 each stat every level
Strength : +4 max health, +0.25 weapon damage
Intellect: +4 max energy, +0.25 spell damage
Agility  : +0.08 armor, +1% attack speed

*Back to Protoss Classes*
Keep an Eye on the Dragon Balls

Keep an Eye on the Dragon Balls is the 6th chapter of the series.

## ​Synopsis

Oolong attempts to betray the gang by stealing the Dragon Balls, unawhere that other people have the same intiontion.

## Major Events

* Adam tells Oolong about the Dragon Balls.
* Yamcha and Puar overhear them talking and Yamcha decides to steal the Dragon Balls and wish for his fear of girls to disappear.
* Yamcha gives Adam, Bulma, and Oolong a car with a radar to track them.
2.4

## 2.4 (6/3/2016)

* -It is no longer possible to shift queue to create a mass of structures from one item
* -Panic Switch opacity changed
* -Boss Stuns now properly display animation
* -Reduced duration of Boss Stuns from 2 seconds to 1.5 seconds
* -Boss Stun chance increased to 20% up from 15%, but can now only occur every 6 seconds up from 4 seconds
* -Exp NO. 1 (Boss) base attack decreased to 20.5 down from 24.5; base armor decreased to 10.5 down from 12; has new ability Call Drop Pod
* Call Drop Pod automatically starts to cast when Exp NO. 1 is at 50% or lower.
* This ability calls down a delayed pod of Zerglings at a target enemy.
* On Impact the pod deals damage and summons 3 weak Zerglings to attack enemies.
* -Exp NO. 1 (Boss) No longer has it's "hidden" critical strike behavior
* -Corruption (Boss) base life increased to 1550 up from 1500; now has a new ability Corrupted Ground
* Corrupted Ground automatically starts to cast after the Corruption is at 60% or lower.
* This ability causes an area below a nearby enemy to become corrupted;
* massively slowing movement and attack speed as well as dealing damage over time.
* -Meditate now has a sound effect
* -Nexus/POD meditate now apply the tint and opacity of self-meditation
* -Raw Meat again properly scatters when dropping
* -Ancient Armor duration decreased from 30 to 16 seconds
* -Cooked Meat cooldown adjusted to 1 second
* -Cooked Meat heal amount decreased to 40 Health down from 50 Health \*changes are to help improve the impact and value of potions/armor\*
* -Consume Raw Meat icon changed
* -Photon Cannons do not have Detection until upgraded with minerals
* -All structures have a 1 second, shared cooldown when placed
* -Improved a variety of tooltip's readability
* -Added attack impact sounds to several beasts
* -Aiur Champion will now revive properly
* -When a Hero dies post n00b time it will now spawn a "Bound Soul"
* Bound Souls are limited vision, invulnerable, invisible, undetectable units.
* The Spirit lasts until the Hero is revived.
* -True Form can no longer meditate; however, it now has the ability to Hibernate
* -Assassin's Mark for Bounty now properly removes it's previous bounty target
* -Shield blocking has significant changes to block value and blocking displays text when the block occurs
* All shields have been slightly adjusted in chance or value and now blocking can only occur every 2 seconds.
Forager

The Forager is essential for any tribe. Equipped with the largest inventory in the game and several abilities used to help gather important materials, this hero makes it easy to establish a base and craft valuable items.

## Class Abilities

Opens the Forager's scanning menu. An advanced set of radar signals that can scan individual item's locations within a 50 unit radius.
***Level 1:** Minerals, Baneling Dust, and Emberthorn.*
***Level 2:** Relics, Bones, and Stones.*
Enables Psy-Foraging, instantly creating a beacon at the Forager's position; all items picked up by the Forager will instantly teleport to the beacon.
Places a Forager's Ward at the target location that lasts for a long duration; this ward is capable of detecting invisible units.
*Duration: 120 Seconds*
1.70 - 1.79

## 1.78-1.79 (5/21/2015)

* Updated the Selection Screen with Subclass info and repositioned some objects
* Updated Screenshots and descriptions
* Updated Trickster icon
* Added an entire new resource 'Bloodsoul'
* This resource is used to purchase permanent buffs for your hero from the Ancient Temple's located to the far north and south of the map.
* Updated level up visual and sound
* Corrupted One potential command card / ability bugs fixed
* Sub classes stats rearranged to match original order

## 1.76-1.77 (5/18/2015)

* Removed all references of heat being "vespene" and changed it's icon to better represent "heat"
* Added a scoreboard to keep track of leavers, kills, deaths, status for all players
* Adjusted the selection menu (attempt to make it work for all players, it's been said it doesnt)
* Removed Dark Zealot being able to subclass again, retaining Tough Skin, and being able to DUPLICATE ITEMS!
* Removed scoreboard kills counting extra kill totals for hallucinations

## 1.75 (5/12/2015)

* Adjusted pawn values on several items
* Adjusted cost of values on several items from Trade Ships
* Added tooltip to items to show pawn value
* Fixed a bug where it was possible to duplicate Void Traps

## 1.74 (5/8/2015)

* Quick fix to allow ships to carry allies

## 1.73 (3/18/2015)

* \*\*\*AIR TRANSPORTSHIPS REPLACED WITH WATER BOUND TRANSPORT SHIPS NO MORE FLYERS!\*\*\* (SUGGESTED BY SEVERAL AND CONTEMPLATED BY MYSELF, THEHUN)
* Void Capsules now share cooldowns
* Void Capsule targeting fixed, can no longer target allies/self
* Bone Necklace can now only be used by Heroes

## 1.71-1.72 (3/18/2015)

* Fix on Spears which caused all of them to be disabled for a character upon use (Thanks Twoltchy)
* Panic Switch now grants your Hero "phasing" a 0 radius collision with other ground units (Idea derived from suggestion - Twoltchy)
Adam Ordeis & Zaryusu Shasha

This is a relationship between Adam Ordeis and his Universe 2 Father Zaryusu Shasha.

## Pre-Series

Zaryusu Shasha met Adam when he was just a baby and felt the need to protect the boy even with his own life.

## Current Series

Zaryusu Shasha met Adam again during the war with Ainz Ooal Gown and Zaryusu Sasha chose to stay with Adam even when the rest of his brethren chose to side with Ainz Ooal Gown.

## Current Relationship

They both care and love each other as family should.

## Type of Relationship

* Family
* Father & Son
Alchemic Fuser

## Description

The Blazing Fire Stone is a stat management building used for restoring heat and cooking raw meat. The Blazing Fire Stone is weaker than its enhanced version, the Mage Fire.

## Background and Lore

Fire stones are crystals that almost seem magical. They give off an intense heat when grouped together into a single cluster, but become harmless and safe to place into bags when spread out. By adjusting the stones arrangement, they can create a focal point of heat hot enough for cooking.

To create a fire stone, one needs to have raw untainted crystallized minerals, some crushed emberthorn, and some baneling dust. The emberthorn can easily ignite the baneling dust, so you must temporarily make it inert by using water. Add the baneling dust and emberthorn into a bowl of water, and then soak the minerals in that solution. The emberthorn and baneling dust will seep deep into the crystals, giving it a fiery power. They can't burn on their own however, as the emberthorn ignition is too weak. By placing multiple stones together in a single cluster, a blazing fire will start.

## Building Abilities

 **Burn Building:** | Passively deals 7 damage a second to all nearby buildings.

## Tactical Functionality

Fire is commonly used as a cheap way to block animals, or other protoss since it can be packed up and reused quickly.

Fires can also be used offensively, by placing them next to enemy buildings when raiding their base. The enemy will probably focus on targeting you instead of the fire, so the fire will be free to deal its damage. A sub-category of this strategy is when a cyborg takes over an enemy building but then will be unable to damage it normally. They can place a fire next to the controlled building to damage it.
Blazing Fire Stone

## Description

The Blazing Fire Stone is a stat management building used for restoring heat and cooking raw meat. The Blazing Fire Stone is weaker than its enhanced version, the Mage Fire.

## Background and Lore

Fire stones are crystals that almost seem magical. They give off an intense heat when grouped together into a single cluster, but become harmless and safe to place into bags when spread out. By adjusting the stones arrangement, they can create a focal point of heat hot enough for cooking.

To create a fire stone, one needs to have raw untainted crystallized minerals, some crushed emberthorn, and some baneling dust. The emberthorn can easily ignite the baneling dust, so you must temporarily make it inert by using water. Add the baneling dust and emberthorn into a bowl of water, and then soak the minerals in that solution. The emberthorn and baneling dust will seep deep into the crystals, giving it a fiery power. They can't burn on their own however, as the emberthorn ignition is too weak. By placing multiple stones together in a single cluster, a blazing fire will start.

## Building Abilities

 **Burn Building:** | Passively deals 7 damage a second to all nearby buildings.

## Tactical Functionality

Fire is commonly used as a cheap way to block animals, or other protoss since it can be packed up and reused quickly.

Fires can also be used offensively, by placing them next to enemy buildings when raiding their base. The enemy will probably focus on targeting you instead of the fire, so the fire will be free to deal its damage. A sub-category of this strategy is when a cyborg takes over an enemy building but then will be unable to damage it normally. They can place a fire next to the controlled building to damage it.
Chosen Elder

Having served the gods loyally; you ascend the ranks of the High Templar Order becoming one of the few Chosen. This subclass is capable of healing the weak and even returning the dead from the void.

## Base Stats and Growth

Base Stats

 2.75 movespeed

Level 1

Strength: 22

Intellect: 33

Agility: 20

Growth

+1 each stat every level
Strength : +4 max health

Intellect: +4 max energy, +0.25 spell damage, +0.25 weapon damage

Agility  : +0.08 armor, +1% attack speed

## Armor and Inventory

8 inventory

1 weapon

1 chest

1 gloves

1 boots

1 encryption

*Back to Protoss Classes*
Heroes

###

Base Classes

Subclasses

Tele-Gatherer
Seeker | Warrior
Subclasses

Aiur Champion
Ancient | Thief
Subclasses

Assassin
Trickster | Templar
Subclasses

Chosen Elder

Subclasses

Dragoon
True Form | Techie
Subclasses

Cyborg
Mecha-Annihilator | Voidmancer
Subclasses

Herald of Doom
Deathsayer | Blood Zealot
Subclasses

Warbringer
Tech Facility

## Description

The Blazing Fire Stone is a stat management building used for restoring heat and cooking raw meat. The Blazing Fire Stone is weaker than its enhanced version, the Mage Fire.

## Background and Lore

Fire stones are crystals that almost seem magical. They give off an intense heat when grouped together into a single cluster, but become harmless and safe to place into bags when spread out. By adjusting the stones arrangement, they can create a focal point of heat hot enough for cooking.

To create a fire stone, one needs to have raw untainted crystallized minerals, some crushed emberthorn, and some baneling dust. The emberthorn can easily ignite the baneling dust, so you must temporarily make it inert by using water. Add the baneling dust and emberthorn into a bowl of water, and then soak the minerals in that solution. The emberthorn and baneling dust will seep deep into the crystals, giving it a fiery power. They can't burn on their own however, as the emberthorn ignition is too weak. By placing multiple stones together in a single cluster, a blazing fire will start.

## Building Abilities

 **Burn Building:** | Passively deals 7 damage a second to all nearby buildings.

## Tactical Functionality

Fire is commonly used as a cheap way to block animals, or other protoss since it can be packed up and reused quickly.

Fires can also be used offensively, by placing them next to enemy buildings when raiding their base. The enemy will probably focus on targeting you instead of the fire, so the fire will be free to deal its damage. A sub-category of this strategy is when a cyborg takes over an enemy building but then will be unable to damage it normally. They can place a fire next to the controlled building to damage it.
Chapter 1: Welcome To The Jungle

One of the most important parts of Planet Protoss Tribes is crafting. Throughout the game Raw Materials will spawn across the islands; these materials are used to create important structures such as [Fire Stone].

Search the island for an Emberthorn, Mineral, and Baneling Dust. These items will randomly spawn on the ground. Gather them into your Hero's inventory.

Now while having your Hero selected; access the Crafting Menu [I].

Within the Crafting Menu, click the Blazing Fire Stone.

Congratulations you've crafted a [Fire Stone].

Now place the [Fire Stone] by accessing it in your Hero's inventory.

The [Fire Stone], when a Hero is near, will slowly restore your Hero's [Heat].

Also, the [Fire Stone] will burn down nearby buildings so be careful!

Lastly it can also be used to cook [Raw Meat]; a resource that drops from all living units.

[Wild Karak] are the most common source of [Raw Meat], they are found in abundance on the islands, migrating around aimlessly.

[Raw Meat] is held within a special inventory linked to your Hero's [Raw Meat Container], which can be accessed with [U].

In this [Raw Meat Container], [U], you can quickly gather [Raw Meat] nearby or drop any [Raw Meat] your Hero is currently holding. Each Hero can only hold 8 [Raw Meat] at a time.

Bring your Hero to a [Fire Stone] and drop your [Raw Meat]. Use the Fire Stone's [Cook Meat] ability to convert all nearby raw meat into [Cooked Meat].

Gather the [Cooked Meat], this will go to your "Use" inventory slots.

[Cooked Meat] restores Health over a short period. While also reducing your Hero's [Hunger].
Ancient Temple

## Game Description

The Ancient Temples are located at the center-north island, the center-south island, and on the Ultralisks high-rise. At these temples, players can spend acquired bloodsouls in order to receive a permanent stat enhancement. These boost can be purchased an unlimited number of times, and stack on top of each other.

## Background and Lore

The Ancient Temples are sacred sites located throughout the island. These temples were built on holy ground that allowed a greater connection to the gods. Many seek out these temples, hoping to receive a blessing. Most leave disappointment, but a select few discover the currency that the gods deal in, and gain great power through ancient rituals. Rituals of sacrifice, demanding blood.

## Building Abilities

 Empower Intellect
 Empower Agility
 Empower Magic
 Empower Fortitude
 Gift of Aiur
+1 Intellect
+1 Agility
+0.55 Armor
+6 Health
+6 Energy
 Gift of Xel'naga
+3 Intellect
+3 Agility
+1.25 Armor
+14 Health
+14 Energy
+3.5% Movement Speed

## Tactical Functionality

The temples are difficult to access in the early game, as they are located on islands (requireing blink or a transport ship), or in the heavily-trafficked center of the map. If a large fight breaks out in the early game, and a player acquires enough bloodsouls to purchase one of the greater upgrades, then they should try to visit the central temple. Apart from that, it is generally not worth the time to visit these temples just to buy one or two of the minor upgrades, since the early game is the most crucial time.

Once the players have progressed into the mid-late game, the temples will be visited more. Players will have gained bloodsouls through their boss and player kills, and should have the necessary means of transportation. The mid-late game is the most common time for the temples to be used, especially since they sit next to bloodsoul-providing objectives.

Since the are the temples are in will be visited by players, either for the temple itself or the boss monsters surrounding them, one tactic is to maintain vision over the temple, and gank any enemy who tries to visit it. One method for doing this is placing a fire stone by the temple, and using a warpstone to quickly travel to the fire.
P.O.D.

## Description

The P.O.D. is a structure that allows for the recovery of energy without the loss of heat or life. It can target players with its meditate ability, or house them inside to restore energy. The P.O.D. can be packed up and stored back into inventory after it was already placed, making it the only mobile energy restoring structure of the three.

## Building Abilities

 **Burn Building:** | Passively deals 7 damage a second to all nearby buildings.

## Tactical Functionality

Fire is commonly used as a cheap way to block animals, or other protoss since it can be packed up and reused quickly.

Fires can also be used offensively, by placing them next to enemy buildings when raiding their base. The enemy will probably focus on targeting you instead of the fire, so the fire will be free to deal its damage. A sub-category of this strategy is when a cyborg takes over an enemy building but then will be unable to damage it normally. They can place a fire next to the controlled building to damage it.
New Player Guide

## Chapter 1: Welcome to the Jungle

One of the most important parts of Planet Protoss Tribes is crafting. Throughout the game Raw Materials will spawn across the islands; these materials are used to create important structures such as [Fire Stone].

Search the island for an Emberthorn, Mineral, and Baneling Dust. These items will randomly spawn on the ground. Gather them into your Hero's inventory.

Now while having your Hero selected; access the Crafting Menu [I].

Within the Crafting Menu, click the Blazing Fire Stone.

Congratulations you've crafted a [Fire Stone].

Now place the [Fire Stone] by accessing it in your Hero's inventory.

The [Fire Stone], when a Hero is near, will slowly restore your Hero's [Heat].

Also, the [Fire Stone] will burn down nearby buildings so be careful!

Lastly it can also be used to cook [Raw Meat]; a resource that drops from all living units.

[Wild Karak] are the most common source of [Raw Meat], they are found in abundance on the islands, migrating around aimlessly.

[Raw Meat] is held within a special inventory linked to your Hero's [Raw Meat Container], which can be accessed with [U].

In this [Raw Meat Container], [U], you can quickly gather [Raw Meat] nearby or drop any [Raw Meat] your Hero is currently holding. Each Hero can only hold 8 [Raw Meat] at a time.

Bring your Hero to a [Fire Stone] and drop your [Raw Meat]. Use the Fire Stone's [Cook Meat] ability to convert all nearby raw meat into [Cooked Meat].

Gather the [Cooked Meat], this will go to your "Use" inventory slots.

[Cooked Meat] restores Health over a short period. While also reducing your Hero's [Hunger].
2.3

## 2.3 (5/31/2016)

* \*Drastic change to win condition - you now must kill all enemy Heroes AND their Void Towers to achieve victory\*
* -Dark Matter model change
* -Tele-Gatherer item duplication gimmick fixed
* -Assassin's Mark for Bounty can no longer be cast on a target already marked for bounty
* -Soul of Kahv'Oc duration decreased to 14 seconds; cooldown increased from 60 seconds to 75 seconds
* -Sacred One's Astral Storm now costs 55/60/65 per level; properly lasts 4 seconds; properly only occur every 1 second
* -Fixed Intellect Hero's Intellect attribute tooltip to include spell damage boost info
* -You can no longer forge multiple corrupted items from one Corrupted Shard & Dark Matter
* -Minerals as a currency has now been replaced with "Gold" to differentiate the currency from the crafting material "mineral"
* -Raw Meat is no longer considered an Item so it won't prompt the full inventory error and unable to be gathered
* -Fixed Raw Meat issue when Subclassing on some Heroes
* -Cooked Meat cooldown adjusted up from 0.50 seconds to 1.5 seconds
* -Energy and Healing Potion cooldowns adjusted down from 1 second to 0.5 seconds
* -Techies now properly give Bloodsouls
* -Techie and Cyborg Reinforce/Tinker abilities reworked (Longer Cooldowns - Stronger Effects)
* -Added "Harvest Raw Meat" ability under the Raw Meat Container, allows for quick pick up of nearby Raw Meat
* -Added Hotkey to Consume Raw Meat
* -Dying in a ship over water no longer kills you, but instead all units inside ashore to a random location with a debuff "Fatigue"
* -Readjusted several Panthor's placement and island sizes to make it easier to land without encountering them
* -Fixed the Player Tips (no longer displays the PPTr clan message indefinitely)
* -Accelerated Mode increases the spawn rate of items by 30%
* -Fixed Bone Armor not being returned to it's original armor piece when breaking \*primarily when subclassing\*
* -Bone Armor will now also keep it's condition (damage taken) when subclassing
* -Reduced the sight radius of all Techie/Cyborg summonables to 6 (never meant to be that large)
* -Reduced attack range of Techie/Cyborg summonables to 5.5
* -Increased the experience granted from killing Techie Mecha Droid to 75
* -Increased the experience granted from killing Cyborg Mecha Droid 2.0 to 200
Type-52-AT Main Battle Tank

The assault hovertank known commonly as the 'Warden' in the ADF military, it is the standard of mechanized heavy armor divisions, and the battering ram in the frontlines. Equipped with a magnetic rail photon cannon as it's main gun, following it's defensive matrix shields,  even the M1A2 Tusk is no match for such a war machine. The warden battle tank also has considerable anti-air leverage that comes not only from the sidepods of the main turret's central chassis, but also from the crew gunner's turret itself, firing a long-distance MASER being capable of ripping apart a B-1 lancer regardless of how fast it may be...

Vehicle

## ADF Warden

### Body type:

Land hovercraft heavy armored vehicle (Hover tank)Main battle tank (By ADF standard)

### Capacity:

4 crew members (1 driver, 1 gunner, 1 crew chief, 1 commander)

### Armaments:

2 Surface-to-Air side launchers (Self-guided photon capsule armaments)1 MASER fusion beam cannon (mounted on gunner's seat)

High-frequency magnetic rail cannon (Main cannon)

### Military Services:

Special Tactical Armed/Allied Governments (STAG) (Complimentary)Atlas Defense Force (ADF)

Blackdraconian Dominion / Children of Zyn

Even the Hexagon's military officials have stated this ground heavy armor unit is but one milestone of the ADF beginning it's foothold on Earth, and they will gladly show president Trump and his US military it's teeth. The royal family of the Sniperdraconian dynasty has stated in the past, and has stressed again that the United States is no match for Sniperdraconian military or the entire GN coalition as a whole, but also have the fire and steel to back their argument...

Ever since the recent events of late 2017, it can be expected not only more ADF battleships will orbit Earth, but also more heavy armor divisions such as these tanks will be seen more commonly as ADF flashpoints, checkpoints and military bases rapidly setup and expand throughout Earth's countries.

## Trivia

* The warden battle tank bares a rough resemblance of the Wraith from Halo...
2.12

* Quickening Blink buff was granting free post buffs
* Fixed an issue where Corrupted Items were not being properly randomized
* Corruption's Corrupted Ground will expire faster after it's death
* Corruption's Corruption attack debuff armor reduction decreased to -0.30 down from -0.50 per stack, stack count increased to 15 up from 12
* Corruption's Corrupted Ground base cooldown increased to 10 up from 8.5
* Post stun hostility has been fixed
* Trickster's Foresight no longer evades spell damage
* Gloves of Insanity tooltip and icon changed
* Gloves of Insanity visual added
* Gloves of Insanity duration decreased to 6 seconds down from 8 seconds
* Gloves of Insanity cooldown increased to 20 seconds up from 12 seconds
* Gloves of Insanity can be used in Transient
* After 6 minutes, Hostile Crabs now hava a chance to spawn at Fish locations that have Fish alive (\*Drops 2-3 Raw Meat, Grants 275 Exp)
* Added a Gather Herbs ability to all neutral plants; this gathers as many herbs as possible from the herb and gives it to the player's Hero
* Fixed an issue where all units with inventory could interact with ships (now only Heroes / Tele-Gathere's Trading Posts can do so)
* Fixed an issue where when Void Towers were killed it was not running the loss trigger
* Emberthorn now restores 5 Heat upon use
* Ignots are now Ingots, got it?
* Templars/Sacred Ones' Blind effects no longer reduce vision, but instead causes the target to miss 20%/30% of attacks for it's duration
* Cyborg's Gravibomb's can no longer be placed without vision
* Gravibomb's can no longer see up cliffs
* Gravibomb stun duration reduced to 3 seconds down from 4 seconds
* Prophetic Aura no longer evades spell damage
* Increased the chance for Exp No 1 to drop a Shard of Corruption to 33% up from 25%
* Herbs no longer grant players vision above cliffs
* Abilities which deal spell damage are better indicated
* Decreased overall movement speed granted from all boots
* Adjusted the overall attack speed of the higher end gloves
* Added visual and sound effects to Stormblade effect
* Adjusted the Stormblade effect now both effects are under one chance of 20% and can only occur every 3 seconds
* Updated all silence effects to silence all abilities
* Ancient's Tremor no longer is a snare but now a stun effect
* Hero's Skull/Cure All/Purify now removes the Soul of Koh'vac effect
* Adjusted tooltips on Cloak effects
* Thiefs/Assassin cloak attacks can no longer instantly occur after cloaking
* Changed the icons of encryptions
* Adjusted UI hover over Hero descriptions
* Tamed Beasts now gain increased stats with each Bone/Raw Meat consumed
* Added new class "Voidmancer" an offensive spell caster Hero
2.6

## 2.6 (6/10/2016)

* Hydro Boots ability now has visual and sound effects
* Hydro Boots ability duration decreased to 4 seconds down from 6 seconds
* Hydro Boots ability movement speed increased to 50% up from 30%
* Hydro Boots ability cooldown increased to 20 seconds up from 12 seconds
* Hydro Boots ability now has a 10% chance to combust, stunning the Hero for 2 seconds and dealing 25 damage
* Trickster Illusions now receive the bonus's of items
* Experiment No 1. no longer summons a drop pod for non-Heroics
* Experiment No 1. Zergling units decreased Life to 40 down from 55
* Trickster attacks now properly initiate when attacking moving enemies
* True Form ability Primal Frenzy has been replaced with Prey
	+ Prey reveals and pings the nearest enemy Hero for a moderate duration. As well as granting the True Form stealth, immense movement, and a Leaping Strike when attacking it's prey
* True Form Panic Switch has been replaced with a new version of Primal Frenzy
	+ This Primal Frenzy grants movement and attack speed as well as immunity to stuns and snares
* Shadow Beast buff life, armor, damage, and attack speed decreased to 25% down from 50%
* Fixed a bug of queueing and selling to ships
* Fixed a bug where Trickster Illusions would display a Hero Icon
* Improved the trigger that returns an item to inventory if the target inventory is full
* Dragoon Deploy Turret now grants the turret 100%/125% of Agility as damage, 5 Max Life per Strength, 0.25 Armor per Strength.
* Deploy Turret Max Life has been adjusted to 125/150 and Armor to 1/2
* These buffs are a different approach as to how the old Turret received bonuses.
* Mark for Bounty icon changed and sound effect added
* Assassin and Trickster voice changed
* Foresight, Quickening Blink, Assassin's Cloak, Elusive Blink icons changed
* Updated Fatal warnings to help prevent non-heroics from triggering them
* Trickster ability Flash Bomb has been replaced with Shadow Assault
	+ During Shadow Assault the Trickster is invulnerable and attacks multiple targets within the target area. Also spawning a short-lived, damaging Illusion with each attack.
* Trickster Illusions will now automatically attack nearby targets when spawned
* Trickster Foresight evasion adjusted to 25%/35% changed from 20%/40%
* Trickster Trickery costs reduced to 15/20/25 down from 20/25/30
Objective Individual Combat Weapon (STAG)

The Objective Individual Combat Weapon (OICW for short), is of one of the quality exclusives to any army. The US military have postponed their development, however STAG's variant has emerged in it's prime, putting the US army to shame. This OICW is energy built and has indeed proven to be superior to the OICW the US military or others may have built...

They are only very few of these weapons in existence as of the current era. This weapon was designed to assist STAG commandos and their squads for more efficient and tactical takedowns, however the weapon itself is still a prototype design, and the Sniperdraconian military has yet to conclude the final tests of it's in-depth analysis.

This rifle is the most expensive of all STAG weapons, and like the ADF weapons, it is protected with a DNA-scanning weapon lock that could shock and/or vaporize anyone unauthorized or not registered to the Sniperdraconian military database, in attempts to steal this rifle for their own, worst above all making full scrutiny of this weapon's development by human eyes very problematic. They know they would have to take the rifle apart and see how it is built, thus making it impossible due to the DNA systems lock.

## Trivia

* The STAG OICW was built to rival and combat the US-made OICW as the above information would clearly suggest, built and improved to provide less firing hazards as the original model was rumored to have a gas malfunction, thus it's delay for further development...
* This weapon bares a rough resemblance of the XM-8, however this weapon does have a built in STAG mini-XM-30 grenade launcher attachment at the top.
Ancient

The Ancient is a sturdy front-line fighter that aims to lock-down opponents with large amounts of CC. While the Ancient is hard to kill with its high health and defenses, it is also hard to kill with an Ancient. When going into battle, an Ancient player should be accompanied by teammates to have enough damage to secure a kill.

## Base Stats
150 health
150 energy
30 damage
2.75 atk spd
5.5 armor
2.6 movespeed

## Growth
+1 each stat every level
Strength : +4 max health, +0.25 weapon damage
Intellect: +4 max energy, +0.25 spell damage
Agility  : +0.08 armor, +1% attack speed

## Level 1
30 Strength
22 Intellect
23 Agility

*Back to Protoss Classes*
Karak

## Description

The karak is the simplest beast in the game. They wander around the islands and when attacked, will run a short distance away from the attacker.

## Combat

Wild Karaks will not fight back when attacked but instead attempt to flee. Their high movement speed makes directly chasing them an ineffective strategy. To kill a Karak without exhaustive effort one must focus to reduce their mobility. This can be accomplished in the early game by

* A Warrior's void beam ability
* Throwing a Stone
* Blocking the Karak's path in a choke point
* Running them into a Void Trap

## Loot

Killing a Karak will yield

* 4-5 Raw Meat
* 1 Bone
* 1 Karak Hide or 2-3 Karak Hide Scarps
* 225 EXP
* chance for Young Karak to spawn

Killing a Young Karak will yield

* 1 Raw Meat
* 1 Bone
* 1 Karak Hide Scarp
Nexus

## Description

The Blazing Fire Stone is a stat management building used for restoring heat and cooking raw meat. The Blazing Fire Stone is weaker than its enhanced version, the Mage Fire.

## Background and Lore

Fire stones are crystals that almost seem magical. They give off an intense heat when grouped together into a single cluster, but become harmless and safe to place into bags when spread out. By adjusting the stones arrangement, they can create a focal point of heat hot enough for cooking.

To create a fire stone, one needs to have raw untainted crystallized minerals, some crushed emberthorn, and some baneling dust. The emberthorn can easily ignite the baneling dust, so you must temporarily make it inert by using water. Add the baneling dust and emberthorn into a bowl of water, and then soak the minerals in that solution. The emberthorn and baneling dust will seep deep into the crystals, giving it a fiery power. They can't burn on their own however, as the emberthorn ignition is too weak. By placing multiple stones together in a single cluster, a blazing fire will start.

## Building Abilities

 **Burn Building:** | Passively deals 7 damage a second to all nearby buildings.

## Tactical Functionality

Fire is commonly used as a cheap way to block animals, or other protoss since it can be packed up and reused quickly.

Fires can also be used offensively, by placing them next to enemy buildings when raiding their base. The enemy will probably focus on targeting you instead of the fire, so the fire will be free to deal its damage. A sub-category of this strategy is when a cyborg takes over an enemy building but then will be unable to damage it normally. They can place a fire next to the controlled building to damage it.