recursal/Fanatic-Fandom huggingface dataset:
Protecting Our Secret

**Protecting Our Secret** is a Relayogram sent by Morgan Albright in *Weird West*.

## Transcript

```
Listen, Jane, I know what you saw wasn't exactly... natural... but you got to keep Flora's secret safe. It's been hard enough being Grackle's first woman sheriff--not to mention the comments folks already made about our skin--but you tell anyone about her affliction, and we might as well run ourselves out of town. Think on it, alright?

Morgan Albright
```

## Notes

Morgan sends this relay some time after Jane discovered the Albrights' secret in Albright Stead and decided to let Flora live.
Wine, Spirits, And Good Company For All at Cedar Flats

**Wine, Spirits, And Good Company For All at Cedar Flats** is am advertisement mail sent by Cedar Flats to residents across Weird West.

## Transcript

```
To the miserable downtrodden who have never had the pleasure of a draught of CEDAR FLATS RED, let your interest be piqued by the decanting of the latest vintage! A more beautiful, robust flavor was never contained in any other wine—nor for a better price! Let your joy ring free at CEDAR FLATS!
```
Orders from the Boss

**Orders from the Boss** is a written note found in *Weird West*.

## Transcript

```
Mister Cross will be traveling again soon. You'll supply enough gun for an escort, four choice slaves for entertainment on the road, and another four with strong backs to carry Snack's crate. Make sure they're your burliest--Boss won't tolerate his pet getting dropped again.
```
Ridgeback

```
Gruesome. Hope the poor bastard was dead before the hive moved in.
```

**Ridgebacks** are a type of hostile creatures in *Weird West*. They are corpses controlled by a type of semi-intelligent insects, which turned them into shambling puppets. The noses, eyes, and heads of ridgebacks are covered by large sacks, which appears to be nests of the insect swarms. Ridgebacks can also produce venom as a defense mechanism.

When the host dies or when threatened, the swarm would burst from ridgebacks seeking new hosts, especially live humans. When a new host is found, the swarm would burrow into the flesh and lay eggs inside. A living person, when infected by the insects, suffers agonizing pain, and the venom secreted by the swarm can cause severe damage to internal organs. Eventually that person is killed, turned into a new Ridgeback, and continues to propagate the insects to other areas. Doctor Minerva Long has been studying the Ridgebacks and hoping to find an antivenom in order to save those who are infected.

## Combat Tips

* Ridgebacks are weak against lightning damage, but poison heals them.
* The insect swarms coming from ridgebacks are annoying and relentless but they don't do much damage. Instead of running and dodging, focus on killing the ridgebacks.
* The swarms are immune to fire.
* Sometimes they vomit poison around them, but the poison can also be ignited to burn them.
* Areas infested by ridgebacks often have broodnodes, green pulsating nests that explode and release poison when someone is nearby. Care should be taken to void these nodes while fighting ridgebacks.

## Trivia

* During the Protector Journey, when Across Rivers arrives at Boulder Creek, the Narrator mentions the sound of *"bugs chewin' through meat"*. This is when the insects try to burrow into new hosts.

## Gallery

Two ridgebacks attacking Cl'erns.Across Rivers stalking a ridgeback.Desidério fighting a group of ridgebacks.Ridgeback insects.Warning poster about ridgebacks, also showing one of the insects.Warning poster about ridgeback broodnodes.A broodnode.A victim.
## References

1. ↑ 1.0 1.1 Plaque in front of ridgeback cage in Fort Glenn.
2. ↑ Of the Nesting and Reproduction Habits of Ridgebacks
3. ↑ Loading screen tips
4. ↑ An Infestation Most Foul, by Justinian Abernathy
5. ↑ Patient Notes: Leila Vidrio
6. ↑ Notes on the Ridgebacks
Orders from Franciscus

**Orders from Franciscus** is a written note found in *Weird West*.

## Transcript

```
Patty--that hunter’s been causing us trouble. Need you to talk to him, show him we’re good people. No fangs. No violence. Just talk. We can’t have witches and hunters both comin' after us.

-Franciscus
```

## Trivia

* The description of the note in its container refers to Franciscus as the "head cleric".
Somnolence

```
Hidden under sand and stone is a place of terrible power, where new dreamers come to learn the Oneirist arts.
```

**Somnolence** is a Temple of the Ancients, and the headquarter of the Oneirists.

## History

Situated in the El Castillo desert, Somnolence was the first Temple in the West discovered by the Oneirists when they migrated from the Old Home. Under the guidance of the Authority and following the energy emitted by the dreaming tree within, the Onerists dug down from the sand and unearthed the ancient temple, which the Authority dubbed Somnolence. It soon became the center of operations of the coven, from which their influence spreaded.

## Associated Quests

* Oneirist Journey
* Once Upon a Dream

## Gallery

The Authority's quarter.The room with the five portraits.Hall of Knowledge.Dreaming Tree.
Vulture

**Vultures** are non-hostile animals that can be found throughout *Weird West*. They are often seen flying around on the sky or perching on trees and high places. When there are corpses or carcasses, vultures will swoop down and eat them. It's possible to kill vultures and loot raw vulture wings from them.

## Trivia

* The achievement I Kicked a Bird and I Liked it requires kicking a vulture while it's in mid-air.
* Vulture can become poisoned if they eat poisoned corpses.
Ragged Journal

**Ragged Journal** is a written note found in *Weird West*.

## Transcript

```
(Looked like an ordinary journal once upon a time. Recently, though... handwriting's messy. Shaky. Drop of blood here and there, smudged by a nervous hand. Gold and bracelets, bracelets and gold...)
```

## Location

* In a small shed in the lower part of Fort Glenn. This is found near a letter titled Why Ain't You Returned My Letters? and it appears the person who wrote that letter is trying to find the owner of this journal.
Pigman on Parade

**Pigman on Parade** is a letter in *Weird West*.

## Transcript

```
You'll never believe it, sweet pea. A Pigman--half rotted snout and all--showed up on the Lantern's doorstep today. We was ready to run for it, even if it meant skipping town in our skivvies, but he wasn't there to raid--he talked, pea! Swear it on what little's left of my honor. The madam let him into the building and everything. We'll be mired in scandal afore the week's out. PS: Please send some more of that scented oil you make. There's nothing like it for my skin!
```

## Location

* Found in random mailboxes after Cl'erns Qui'g visited the Quigley's Lantern Room.
Who You Gonna Call?

## How to Acquire

There are two sidequests given by ghosts:

* Ghost Torment: from ghosts of characters who have just been killed by the Protagonist. This has very low chance to trigger.
* Last Request: from ghosts found randomly at night in graveyards of non-abandoned town.

These quests can only be started from the Protector Journey and onward, after Across Rivers learns how to speak to ghosts. If West Standing Woman is killed before the ritual, Across Rivers and subsequent protagonists won't be able to communicate with ghosts, thus locking this achievement.

The chance of ghosts giving these two quests is low but the side quest icon will appear when they do, even if communication with them is not yet possible. Note down the location of such ghosts in order to come back later and accept the quests.

## Trivia

* The name of the achievement is a reference to *Ghostbusters'* theme song.
Throwing Weapon

**Throwing Weapons** or **Projectiles** are a class of weapon that can be thrown to deal damage or effect in an area.

## Trivia

* Oneirists often use Lightning in the Bottles, Ravenous Wildfire Cocktails, and outlaws in general Dynamites.
* When a dynamite fuse is lit up, the spark can be seen moving from the end toward the dynamite, and only then the dynamite explodes.
* Water can douse out dynamites, but only when the sparks actually touch the water. Doused dynamites can be lit again but since the fuse were shortened, the dynamites will explode faster.
* Lightning in a bottle was named so because, during development, it was initially using the model of wildfire cocktails.

## Gallery

How Lightning in the Bottles temporarily looked during development.
## References

1. ↑ Developer Commentary - Dynamite 1
2. ↑ Developer Commentary - Dynamite 2
3. ↑ Developer Commentary - Lightning in a Bottle
Treasure Seeker's Journal

**Treasure Seeker's Journal** is a journal found in *Weird West*.

## Transcript

```
(There are various diagrams and sketches of what appear to be three gold bracelets. A travel log recounts the treasure seekers' movements across the Stackstone Plains, following leads on something called the Olvidado Bracelets. The final entry reads:)

Found the gravesite in question. Just like we thought, a false lead--no remains of the Olvidado children nor any evidence of the Olvidado Bracelets.

Of note: we're being followed. Not sure by who. They keep to the shadows. But at night, we can just make out two blue lights in the dark...

Will camp tonight and head back to meet up with the team at sunrise. Keeping my revolver close--and loaded.
```
Talking Pigmen to Make a Go of It on New Farm

**Talking Pigmen to Make a Go of It on New Farm** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
A curious story of a unique new settlement. Merchants have described to this publication a new farm to be settled, whose inhabitants are comprised entirely of Pigmen. Having regained their souls, the Pigmen claim, they wish nothing more than to earn an honest living, despite their monstrous features. Spirits keep them on a righteous path!
```

## Notes

* This news article is published after Cl'erns Qui'g freed the pigmen souls from the Soul Tree.
Ruth's Coven

**Ruth's Coven** is a rogue faction of the Temple of Oneirists who abandoned its teachings and instead followed Ruth Bough. They practice body transfiguration, turning normal people into Pigmen.

Ruth's Coven consists of two ranks: Acolyte and Ritualist Bleeder, which are the equivalents of the Oneirist's Initiate and Disciple. Witches from Ruth's Coven still have access to their oneirist powers, use similar equipment to their oneirist counterparts, except that they wear dark green robes. Acolytes, however, noticeably use normal knives instead of Initiate's Knives.

## Trivia

* During the Once Upon a Dream side quest, Ruth's Coven stole a Dreamer's Journal from one of oneirists. And the Oneirists refer to them as "Ruth's abominations".
* A Ritualist Bleeder can appear in the End of the Line Random Encounter, facing off against an Oneirist.
Yeb and Inun

```
Yeb and Inun, partnered spirits of the eternal cycle.
```

**Yeb** and **Inun** are the twin spirits worshipped by the Absolutionists. Their statues can be found in many spirit halls across the West.

Yeb is the spirit of harvest, change, death, and the ebb tide. According to the Absolutionists, when someone's life ends, servants of Yeb would come to harvest their soul.

Inun is the spirit of peace and plenty that guides people into life. Peace, however, can lead to stagnation which eventually bring down Inun's wraith.

## Trivia

* The Narrator has certain comments if the Protagonist interacts with the statues of Yeb and Inun. The comments are also different for Across Rivers and Constance Driftwood, who don't believe in Absolutionism:
	+ *"They say they respect balance, but it doesn't seem that way in how they treat your Nation."* (Across Rivers)
	+ *"A sense of foreboding. You're not welcome here."* (Constance)
	+ *"The Absolutionists will ever be enemies to the Oneirists."* (Constance)
	+ *"A sense of being watched. The spirits wonder what you'll do."* (Constance)

## References

1. ↑ 1.0 1.1 Loading Screen Tips
2. ↑ Inun, Spirit of Plenty
Ruth's Plea

**Ruth's Plea** is a mail in *Weird West*.

## Transcript

```
I know I am no longer kin... But in the name of the bond we once shared, please--I must find that pig who turned me into a beast. I have nothing left. Nothing. Please, at least give me this.

-Ruth
```

## Location

* Found in the sleeping quarter of Somnolence, after the Pigman Journey.
What's in the Box?

## How to Acquire

In order to get this achievement, players need to talk to Heathen during the 'A Witch at a Crossroads' Random Encounter. This encounter has many variations but in the encounter during the Bounty Hunter Journey, Heathen gives Jane Bell a box called Heathen's Box, and ask her to not open it. Do as she said and do not open it. Close to the end of the game, during the fifth journey, meet her again in another random encounter and she will ask for the box back. Once that's done, the achievement should trigger.

## Trivia

* Heathen never reveals the content of the box.
Rattling Dice

**Rattling Dice** is a Relayogram sent by Jane Bell to Constance Driftwood.

## Transcript

```
Made it to the temple alive. Those dice rattling around my brain have never been louder. I got to believe it's because answers are finally coming. Don't take too long, hear?

Jane Bell
```

## Note

* Jane sends this relay after Constance persuaded her to go to the Broken Steppe temple during the Oneirist Journey.
Poetic Pigman Announces an End to the "Tour du West"

**Poetic Pigman Announces an End to the "Tour du West"** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
The many sightings of this publication's favorite Pigman, known only as Joe (the self-styled "greatest poet in the west") appear to have come to an end. Pigman Joe, by his own report, has decided to end his journeys with an examination of his own faith. This publication hopes our fair readers have enjoyed these reports, and that they will pray for Pigman Joe to find peace with the spirits!
```

## Notes

* This news article is published after the Werewolf Journey if Joe is still alive by then and pigmen are sentient.
Why Ain't You Returned My Letters?

**Why Ain't You Returned My Letters?** is a mail in *Weird West*.

## Transcript

```
I'm getting worried, sweetheart. Last letter you sent was passing strange... and that was weeks ago. You ain't been writing back. Did I do something wrong?

Please send a reply. I know it's an extravagance, but Fort Glenn got a relay transmitter a while back, didn't it? I just want to know you're alive. You can't imagine the nightmares I'm having, knowing what you might have run afoul of out in those cursed woods, and now these rumors of folk on the roads goin' mad...

Write me soon. Please.

Love,

Alex
```

## Location

* In a small shed in the lower part of Fort Glenn. This is found near a Ragged Journal, which presumably belongs to the person Alex is trying to contact.
Please Just Pay It Back

**Please Just Pay It Back** is a letter found in *Weird West*.

## Transcript

```
You promised me you'd have it all paid back within a month, but it's two and more since I lent you that cash, out of the goodness of my heart! Where's my money? When are you paying me? I need that monet!
```

## Location

* In a mailbox of a random location where the protagonist needs to go to collect a debt, as part of the Paying What's Owed quest.
Patient Notes: Leila Vidrio

**Patient Notes: Leila Vidrio** is a note written by Minerva Long.

## Transcript

```
...doesn't look good for the eye, lungs. Too much damage, too much scarring. Still trying for an antivenom effective against Ridgebacks, but I won't have it in time for Leila. More painkillers--try to keep her comfortable. And keep that fool Cleric from putting ideas in her head. False hope won't do any good.
```

## Location

In Dr. Minerva Long's clinic in Grackle, after the town recovered from the Stillwaters raid.

## Trivia

* Leila Vidrio survived her terrible conditions by accepting Cleric Franciscus' offer of a "miracle cure". She later appears in the Werewolf Journey.
Ruth's Journal

**Ruth's Journal** is a journal found in *Weird West*.

## Transcript

```
[There's an illustration of a dark tree with three thick roots sprawling to the edges of the pages.]

Finally, a breakthrough. I've found the tree with the ability to harness souls. I can finally give those swine what they deserve--a life of absolute nothingness.
```

## Location

* Found in Ruth's hidden chamber underneath the Soul Tree in Dread Slough. This room can be accessed either by using an electricity attack on the door, or through the Astral Gate in Ruth's laboratory in Canker.
Special Bounty: Wayward Pigman

**Special Bounty: Wayward Pigman** is a Relayogram sent by Diego Trogón.

## Transcript

```
Alright, Bounty Hunters:

You seen it, too: one day, them Pigmen started to talk. Askin' for their lives back. I done my best to get along with 'em--I can feel bad for them sorry swine, if I try hard enough.

But ain't all of 'em good. We got a live one now, causin' a terror. Info's on the bounty board. Justice comes for all lawbreakers, whether they got a snout or not.

Marshal Diego Trogón
```

## Note

* Trogón sends this relay when there is a pigman bounty available. This only happens if Cl'erns Qui'g chose to free the pigmen's souls.
Translating the Olvidado Bracelets

**Translating the Olvidado Bracelets** is a Relayogram sent by The Scholar to Across Rivers.

## Transcript

```
My sources tell me you are collecting the Olvidado Bracelets. Surprised? I keep track of these things, you see--I make it my business to know.

But you cannot read their inscriptions, no. An ancient language. Old Home language. But I--I can translate them. Come visit me at Heronwall Summit. I am eager to meet you.

The Scholar
```

## Notes

* The Scholar sends this relay shortly after Across Rivers acquired the first Olvidado bracelet.
Sent You Some Cash

**Sent You Some Cash** is a mail in *Weird West*.

## Transcript

```
Courier didn't steal it again, did they? Sorry, guess I'm still paranoid--Millswood's safer than ever with the Natives and the Company playing nice, but I can't shake that old instinct. Anyway, it should be forty dollars--fur trade's treating us well this season. Buy something nice for the boys.
```

## Location

* Found in random mailboxes after Across Rivers chose to ally with the Dagger & Bones during the Protector Journey.
Snack

**Snack** is a mysterious creature who is kept by Shelby Cross as a pet.

## Biography

According to Flora Albright, Snack belongs to a group of "creatures" who wish to be consumed by Sirens in order to "transcend". Snack, on the other hand, claims that after being eaten, his memory will become part of a siren, and he will live forever. His chance to be eaten is dwindling, however, as he is too old and "leather-like", even Cross and the sirens don't eat him, instead opt to keep him around as a pet. It is unclear whether Flora refers to Snack as "creature" out of disgust or Snack is actually of a different species. His brain, however, appears to be human's.

## Bounty Hunter Journey

Snack can be found in a large wooden box, which is labeled "old meat", near the end of the Big Gulch Mine tunnels. Jane can either bring him or kill him and then bring his brain to Flora so she can eat and gain Snack's memories, thus revealing the location of Shelby Cross. Jane can also leave him be, and go straight to Copper Mountain Quarry, in which case, he will disappear after the Bounty Hunter Journey.

## Trivia

* Snack sent a letter to Flora prior to the Bounty Hunter Journey, begging her to eat him.
* Essex Mast met, and mentioned Snack in his journal.
* Snack and his large wooden crate are usually carried along with Shelby Cross wherever he goes.
Right Tools for the Job

**Right Tools for the Job** is a procedural-generated side quest in *Weird West*.

## Walkthrough

This quest can be given by any shopkeeper/tailor in Dagger and Bones shops in any town. The objective is to deliver trapper supplies to a random Dagger and Bones camp. Note that if the Highway Robbery Random Encounter is triggered during this quest, the outlaws will demand the supplies instead of money.
Poet Pig Sighted Again, This Time Visiting Natives

**Poet Pig Sighted Again, This Time Visiting Natives** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Trappers of the Millswood report a curious tale: a Pigman, seen previously performing his poems in Grackle, has claimed to be embarking upon a "Tour du West" when questioned. The snout proved to be quite literate, even offering to pen a poem for his supper, and was last seen entering Lost Fire Nation territory, apparently to seek out the Natives for "inspiration."
```

## Notes

* This news article is published during the Werewolf Journey if Joe is still alive by then and pigmen are sentient.
Quickbend's Freed

**Quickbend's Freed** is a Relayogram sent by Flora Albright to Jane Bell.

## Transcript

```
Folks're talkin' about how you put that Stillwater bastard out at Quickbend below snakes. You got 'em runnin'. Don't let up now.

Sheriff Flora Albright
```

## Notes

* Flora sends this relay after Jane free Quickbend from the Stillwaters' influence.
Roots of the Dreaming Tree

**Roots of the Dreaming Tree** is an Oneirist tome in *Weird West*.

## Transcript

```
But the Dreaming Tree of Somnolence is merely the greatest and most powerful of the Temple roots we've found. Offshoots of the Tree are present in many of the Temples across the West, lending their power to the workings performed within. Of course, not every Temple is lucky enough to contain such a root...
```

## Location

* This book can usually found on bookshelves of Temple of the Ancients.
* One copy can be found near the Dreaming Tree in Somnolence.
* Another copy is in Horsetail Grotto, under the large mural, near where the Tap Root is.
The Great Escape

## How to Acquire

This achievement can be acquired at the end of the Bounty Hunter Journey, when Jane visits Copper Mountain Quarry. Jane needs to find Alonso Bell who is held in a prison accessed only via a drawbridge. The drawbridge control mechanism is locked behind a grated room. Jane can either loot the key from the Stillwaters, pick the lock, or shoot at the lever. Once Alonso is free, bring him to the entrance of the mine to get the achievement (which also ends the journey).

Note that, it's possible to both save Alonso, eliminate Cross and get the Out on the Ebb Tide achievement if Cross is stealthily knocked out then killed.
Supper After the Spirit Hall Meeting

**Supper After the Spirit Hall Meeting** is a mail in *Weird West*.

## Transcript

```
Jane -Ought to come to supper next week, after the preaching's done. Morgan's making his famous rabbit stew-Huck's favorite. Let me know when next you come into town. -Albright. P.S. Hope Huck's liking that new teddy bear. Chloe insisted on sewing it special for his birthday.
```
Prisoner Extraction

**Prisoner Extraction** is a side quest in *Weird West*.

## Walkthrough

Go to a random town and the protagonist might encounter Upper Sky, a Lost Fire Nation native who asks for their help to free his fellow tribesman, who is in jail. The protagonist can choose to pay the sheriff, picklock and break the prisoner free, steal the key from the sheriff, or kill the sheriff (and fight off the townspeople) to get the key.

If Flora Albright ended up being hunted by the law, she will become the prisoner in this quest, and her daughter, Chloe, will be the quest giver instead of Upper Sky.

## Outcomes

* After freeing the prisoner, a news article titled Mercy and Forgiveness for a Criminal is published by the Western Gazette.
* If the prisoner is Flora Albright, this article is published instead: A Hanging Averted? Siren Sheriff Flora Albright Walks Free Once More.
Them Bones, Them Bones

**Them Bones, Them Bones** is a side quest in *Weird West*. This quest can be picked up by talking to an undertaker from any random town.

## Walkthrough

The undertaker says that when they buried a person, they forgot to take out certain items and asks the protagonist to dig up the grave. The undertaker is in fact a grave robber and uses other people to do the robbing. Bring a few shovels then travel to an abandoned town mentioned by the undertaker. Deal with the enemies in the town or sneak to the graveyard, and start digging up the graves until the quest items are found. Bring the items back to the undertaker and receive a Golden Ace of Spades (and a loss of 10 Reputation).

## Outcomes

* After completing the quest, the undertaker might end up on bounty boards for grave robbing. If this happens, a news article will be published: Scandal in the Graveyard: Undertaker Accused of Robbing Own Clients' Graves!
* After the quest, a mound cache will spawn behind the undertaker's house. Inside is a note and various junk items. The note contains a list of random names of deceased people in the town. The junk items appear to be these people's belongings. This suggests the undertaker robbed their graves.

## Trivia

* Sometimes, an item obtained from digging the graves, lace pocket square, can remain in inventory even after turning in and completing the quest. This item cannot be removed from the inventory or transferred to another storage/deposit box. This effectively leaves the player with one less inventory space for the playthrough.
Spirit Halls Abandoned Under Increasing Attacks by Vile Occultists

**Spirit Halls Abandoned Under Increasing Attacks by Vile Occultists** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Following the shocking defeat of Gavan's Hounds at the so-called Blood Moon Temple, our faithful readers will be saddened to know that many more Spirit Halls of the Absolutionists have been abandoned by the flock. Clerics confirm that without Gavan's Hounds to defend them, the Halls are easy prey for witches and other evils. May Yeb have mercy on their souls!
```

## Notes

* This news article is published after Desidério Ríos chose to destroy the Blood Moon meteor.
Stranded in Broke Hoop Hollow: One Cowhand's Journey

**Stranded in Broke Hoop Hollow: One Cowhand's Journey** is an book found in *Weird West*.

## Transcript

```
Of course, by this time, the cattle were distressed, we was all hungry, and the skies were fit to spit Yeb's mercy. So I says to Boss Cortez, I says, "You give me three days to find us a pass, and I'll get us out of here." And she says to me, "Son, if you can find us a path south, I'll give you enough cattle to start your own ranch." And I'm the craftiest cowhand in the west, see, so I take up my pack, and I set on out into the Shepherds' foothills...
```

## Location

* Can usually be found in bookshelves in haciendas.
Relay from Dr. Minerva Long, Grackle

**Relay from Dr. Minerva Long, Grackle** is a Relayogram sent by Minerva Long to Maryann Wilson.

## Transcript

```
Mrs. Wilson:

My area of expertise is Ridgebacks and related venomous megafauna, not mental issues. Whatever is happening to your people is beyond my experience. These symptoms of increased hunger, obsession, and decline of mental faculty could be caused by anything from a gas leak to a contaminated water supply. If you can send samples of any kind, I may be able to provide more information, but at the moment, there's nothing I can recommend.
```

## Notes

* This relay can be found in the cabin in the upper part of Fort Glenn.
Your Jewelry Was Handled by a Pig

**Your Jewelry Was Handled by a Pig** is a mail found in *Weird West*.

## Transcript

```
Would it sicken you to know that the fine necklace or ring you purchased from a certain Cedar Flats jeweler was handled--even forged--by a PIGMAN? Send your support to our cause at Cedar Flats to run the vile creature out of town. We accept FUNDS, RATIONS, and WEAPONS.
```

## Location

* Found in random mailboxes if Cl'erns freed the pigmen souls during the Pigman Journey, and he started to work at Lian & Sons Co.
Tragedy Averted! Horde of Zombies Destroyed by Valiant Traveler

**Tragedy Averted! Horde of Zombies Destroyed By Valiant Traveler** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
A local farm has much to celebrate despite dire circumstances, having reported to neighbors an attack by a horde of the shambling dead, averted only by a chance encounter with a well-armed traveler. The farmers' son wishes to express once more his thanks to the stranger for saving the farm. Well done, traveler!
```

## Notes

* This article is published if the Protagonist managed to save the entire family during the A Plague of Death quest.
Plague Outbreak Over!

**Plague Outbreak Over!** is a news article published by the Western Gazette

## Transcript

```
Travelers report that the dead are finally returning to
their graves, and the sickness is subsiding at last. It seems the worst has passed... for now.
```

## Notes

* This news can only be read from the *Weird West's* main menu when The Plage Community Event ended.
The Humble Shepherd's Book of Daily Prayer

**The Humble Shepherd's Book of Daily Prayer** is an Absolutionist scripture found in *Weird West*.

## Transcript

```
PRAYERS FOR THE DAWN. The dawn is a time of transition in the daily cycle, from the balanced peace and threat of night to a promise of new prosperity and challenges in the coming clay. Think on this balance as the cycle wheels onward: as Yeb warned you of threats to your flock in the night, may Inun's warmth nurture your crops in the clay.
```

## Location

* Can usually be found in spirit halls, particularly on bookshelves.
The Revelations of Gavan the Shepherd

**The Revelations of Gavan the Shepherd** is a book found in *Weird West*.

## Transcript

```
On the day of the spring thaw, Gavan went to his fields to see to his herds. His prize ram had died, but his best ewe had given birth. The spirits Yeb and Inun spoke to him, telling him of change and of peace, and the cycle between them. He promised to bring their message to his people, so that they might weather change and prosper from peace.
```

## Location

* On a bench in front of Grackle's spirit hall.
Wraith

**Wraiths** are spirits from the Beyond that had come to the world of Weird West.

## Details

Wraiths can be found in long-abandoned places or summoned by witches and Oneirists. Not to be confused with ghosts, whose spirits are trapped in the world of the living after dying with unfinished business, wraiths are vicious and attack anyone on sight. They have the ability to raise the dead, can teleport, and can drain the life force from nearby victims.

Most wraiths are mindless spirits, incapable of communicating, but there are some who are cunning and even capable of tricking their victims. A wraith tricked Pigman Joe into giving it his soul by promising to make him a better poet. Another haunted a town and possessed its inhabitants during The Strangeness quest. The Bloodstained Soul, a wraith who was imprisoned in a statuette by an Oneirist, lures and tricks people into releasing it from its imprisonment.

## Combat Tips

* Wraiths are immune to fire.
* After a wraith vanishes, it might reappear next to its victim and perform a swipe attack that deal high damage.
* Once a wraith is killed, all zombies it animated will also die.
* Wraiths can channel a spell that drains the health of nearby victims to heal themselves. When a blinking circle appears while fighting a wraith, quickly move out of it to avoid being drained.

## Trivia

* If a Companion is killed by a wraith, they might be resurrected by the wraith as a zombie.

## Gallery

A wraith, shown during the game intro.Across Rivers fighting a wraith and its undead minions.Red mist floating above a dead wraith.
## References

1. ↑ Six Shooters and Bad Magic - Weird West Lore Stream
2. ↑ Hunting Wraiths: A Guidebook By the Dagger And Bones
3. ↑ Loading screen tips
Weather

**Weather** plays an important role in gameplay, and can drastically change how the protagonists approach a situation.

* Rain puts out all fires, removes Burning status. It renders dynamites useless, but increases all lightning damage.
* During storms, lightning might also strike both allies and enemies.
* Both rain and storms increase the area of effect of Lightning in a Bottle.
* Tornados can take on elemental properties and become fiery, electric, poisonous tornados, or a combination of three.
* Tumbleweed can be set on fire and then wind can blow them, setting fire to whatever in their path.

## Trivia

* Across Rivers has the abilities to summon lightning and tornadoes.
Sybil's Journal

**Sybil's Journal** is a journal found in *Weird West*.

## Transcript

```
(As you read Sybil's journal, something becomes startlingly clear. The Blood Moon Prophecy, Devotees being turned into werewolves through prayer, Franciscus's story about being contacted by the gods...

It is all a lie.

A lie meant to give Franciscus control of the West. And then--for Sybil to take it from him.

The most recent entry reads...)

Franciscus, the fool. Now that Leila has fulfilled her part of the vision and located Blood Moon Temple, I am closer than ever.

All we need is for the marked wolf to bring four branches of wolfsbane to the temple, and we can finally unleash the Blood Moon's power...

...The West sill soon be mine.
```

## Location

* In Franciscus' secret chamber, under the Absolution Hall. The journal is locked behind a door which can only be opened by electric damage.
Services Offered: The Lantern Room

**Services Offered: The Lantern Room** is a note found in *Weird West*.

## Transcript

```
(Inside the pamphlet, in luxurious calligraphy: a list of activities clients might request, with prices included. A few of the more obscure items are accompanied by diagrams that are... almost tasteful.)
```

## Location

Found in various places in the Quigley's Lantern Room.
The New Frontier

**The New Frontier** is a book found in *Weird West*.

## Transcript

```
On the third day of the dig, however, a breakthrough: red soil, of the type described in Ser Roby's journals, and even more exciting, fragments of pottery in the style of the Ancients, as would have been carried away from the site by the original excavation crew. Believing ourselves now to be close to what we seek, the company's morale is redoubled, and we continue with renewed fervour. -From the
journals of Carrier and Co. Treasure Outfit
```

## Location

Found inside the house on Heronwall Summit.
Origins of the Undead

**Origins of the Undead** is a book found in *Weird West*.

## Transcript

```
But many have asked: where do these vile zombies originate? Modern scholarship and study of the ruins left behind by the Ancients seems to offer a possible answer: that festering witchcraft, seeping into the earth from vile experiments, may be seeking out the bodies of the dead and causing them to rise once more. Consider that zombies and other undead may frequently be found in the ruined temples of these Ancients, and that exposure thereto may carry plagues back to modern civilization...
```

## Location

* Might appear in backrooms of Dagger & Bones shops.
* Might be found in a random abandoned town, infested by zombies, during The Plague Community Event.
Weird West (Location)

*This article is about the location, you may be looking for the video game Weird West.*

```
The West, a land of opportunity. Adventure. A place where you can be a hero, a scoundrel, and anything in-between. Play your cards right and coming out here could be the best thing that ever happened to you. If you can survive, that is.
```

**Weird West** or **The West** is a region where the game *Weird West* takes place. It consists of a diverse number of ecosystems including desert, lush forest, swamp, and rocky mountain. Settlers, sailing across the seas from the Old Home, have been around this region for about a hundred years but there are ruins and ancient temples of an older civilization that once existed here.

## Areas

* Broke Hoop Hollow
* El Castillo Desert
* Gravedust Wastes: Stricken with droughts and poor soil, this is an unforgiving place for farmers and anyone else. Yet the people here endured and built Grackle, one of the biggest towns in the West.
* Millswood: Named after Glenn Mills, the late founder of the Dagger & Bones Trading Company, the forest is teeming with wildlife and monsters alike.
* Offerton Valley
* Pigeater Bog
* Ridgeback Wilds
* Sheperd Mountains
* Spirit's Backbone
* Stackstone Plains

## Trivia

* Traveling through swamps and mountains is slower, even with horses, which increases the chance of Random Encounters
* Random encounters to the east side of the map have higher chance to spawn more and stronger enemies.
* Characters in Weird West might change their surnames when their spouses pass away and they remarry.
* Discrimination against colored people also exists in the world of Weird West.

## References

1. ↑ Six Shooters and Bad Magic - Weird West Lore Stream, at 00:24:01
2. ↑ Drought in the Gravedust Wastes
3. ↑ Loading Screen Tips
4. ↑ Protecting Our Secret
The Dying Stillwater

**The Dying Stillwater** is a side quest in *Weird West*. Dean Stillwater was fatally shot by Alonso Bell, and left by his gang in the tunnels of Greenwood Run, to be later eaten by a Siren.

## Walkthrough

* Dean is found in the basement of the large building in Greenwood Run which can be accessed either through:
	+ The well, which requires a rope to climb down.
	+ The trap door in the main building, which requires a key taken from the camp leader, Caroline Stillwater.
* Once talking to Dean, Jane can ask about her husband, and then is given the choice of saving him or leave him to die. If she chooses the former, she needs to give him a bandage.
	+ If Jane agrees to help him but doesn't have any bandage, she has one day to find one otherwise the quest will fail.
* After giving Dean a bandage, Dean will become a Friend for Life, and reveal the location of a Secret Stash, which is random. Note down the name mentioned by him, since that will be the grave that needs to be dig up.
* Travel to Secret Stash which is now marked on the map. There, Jane has to deal with two grave robbers and two Coyotes.
* The map is full of graves, many of them already dug up. Find the grave of the person mentioned by Dean and Jane can find some valuables. Most of the other graves contain bones, skulls, and other Junk items, but it's possible to find items such as Golden Aces of Spades or Nimp Relics so make sure to bring a couple of shovels.
Zombie: Plague Spreaders?

**Zombie: Plague Spreaders?** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Are the recent undead sightings across the West connected, somehow, to the spread of the plague? In areas where plague symptoms are rampant, readers have relayed to report many sightings of the undead as well. If this sickness is indeed related to the undead curse, travelers would be wise to take extra precautions when journeying near infected towns!
```

## Notes

* This article is publish during a plague outbreak.
Plague Outbreak

**Plague of Undead!** is a news article published by the Western Gazette

## Transcript

```
Reports are rolling in from across the Weird West of a plague of undead rising from the grave! Worse, a terrible sickness seems to follow in their wake. Stay sharp, travelers.
```

## Notes

* This news can only be read from the game's main menu during The Plage Community Event.
You can Still be Absolved

**You can Still be Absolved** is a mail in *Weird West*.

## Transcript

```
Sweetheart, please--come home. I know we parted on rough terms, but I still love you. The kids still love you. They want their mama back. I talked to the clerics, and if you come home before it's too late, we can still set you right with the spirits. Just, please--come home.
```

## Location

* Found in the sleeping quarter in the Oleander Temple.

## Trivia

* The recipient of this letter likely wrote a response titled Do not Write Me Again.
Pigman Joe's Tour du Weird West

***Pigman Joe's Tour du Weird West*** is a lore book published by Special Reserve Games. There are only 1,000 copies being printed. It's also an in-world book written and illustrated by Pigman Joe, who traveled across the West and documented all the people and creatures he had encountered, and the places he had visited.

## Description

*A vibrant, full-color illustrated story book detailing the journey of Pigman Joe, written by the character in rhyme! Winding concept art and other original illustrations from the making of the game into a story that brings the beloved character to life while expanding on the world of the WEIRD WEST!*

## Features

* 56 pages
* Full-color art
* Signed by the developers
* Casebound hardcover: debossed cover with detailing metallic finish on cover details
* 9"x6" landscape format
Yeb, Spirit of Change

**Yeb, Spirit of Change** is an Absolutionist scripture found in *Weird West*.

## Transcript

```
Change is a frightening thing. It can mean bane or boon, fresh life or dire ruin. The arbiter of these is Yeb, great spirit of the balance, who refreshes our world and spirits, whose strength is in the ebb tide that carried us away from the Old Home, whose mercy is in suffering ended, and whose wrath is in famine and drought. Praise to Yeb, who brings us what we need! Praise to Yeb, who guides us home, when we are harvested!
```

## Location

* This book can usually be found in libraries of Absolutionist spirit halls.
The Mitchell Almanac for Western Farmers

**The Mitchell Almanac for Western Farmers** is a book in *Weird West*.

## Transcript

```
Should the western horizon burn violet at sunset's peak, beware of a foul wind to follow in the night. Take in ye herds to a sheltered place, and place the horn of an animal upon ye threshold, and the spirits will see ye respect them and do ye no harm.
```

## Location

* This book can usually be found in libraries of Haciendas.
Sybil Branch

## Oneirist Journey

If Sybil wasn't killed during the Werewolf Journey, she will be imprisoned by her former sisters at Somnolence. If Constance frees her while Dezi is part of the posse, she will immediately become hostile and has to be killed or incapacitated. However, if Dezi is not in the posse, Sybil will run away and can later be hunted down as a Bounty.

When Constance takes on Sybil's bounty and confronts her, she says the following: *"They sent... you? But-- you're the one who freed me in the first place! Well, I'll not go quietly back into captivity!"*

## Trivia

* The symbol on Sybil's forehead is the same symbol found on Ancient Temple sigil stones.
Rabid Pigs

**Rabid Pigs** is a mail in *Weird West*.

## Transcript

```
Heard some bad news out around Pigeater Bog. They say the snouts've gone full feral. Used to be, the raids felt like they was organized, like they was after food, supplies--predictable. Now... they're just coming out of the swamps to kill folk and play in the blood. Don't like the sound of that! If you travel, take Pa's old rifle with you. You might need it.
```

## Location

* Found in random mailboxes after Cl'erns Qui'g chose to let the pigmen souls burned during the Pigman Journey.
Vignette

**Vignettes** are short scenes that usually occur between NPCs and don't require any involvement from the Protagonist. Vignettes only occur in persistent locations such as towns, temples, and farms, as opposed to Random Encounter which only take place in random, temporary locations on the world map. Vignettes should not also be confused with cutscenes or idle dialogues.

## Trivia

* Pop Stillwater's body can actually be found in Copper Mountain Quarry, buried under a pile of rubbles.
The Wishing Tome

**The Wishing Tome** is an ancient book from the Old Home. It can grant the user any wish but there are only a handful of people left who possess the language to use it. The leather spine is worn from the touch of a thousand hands.

## Details

According to The Scholar, the Wishing Tome is older than even The Twenty-One. Empires have fought over it and were ruined by it. It has a mind of its own and contained nine wishes. By the time Aleph found it 4,000 years ago, there were only two wishes left. Aleph used one wish to make his daughter Anaïs and other members of the Twenty-One immortal.

Thousands of years passed, and the Twenty-One witnessed their loved ones die and everything crumble to dust before their eyes. The experience caused them much pain and suffering, and even drove some of them mad. They wished to become mortals again but the book didn't let them. The Scholar then came up with the idea of using the last wish to destroy the universe, ending their existence, thus ending their suffering.

## Transcript

```
(The book holds strange images. Disturbing symbols. But the ancient script is written in a language you do not understand.)
```

## Location

* Found in Broken Steppe Temple during the Oneirist Journey.

## Trivia

* The Proving Knife seems to be drawn on one page of the book, though it's unclear what the connection between the book and the knife is.
Server Patch 2.2

## Patch 2.2

**General**

- Added custom properties. A guide can be found here: https://vkserver.forumotion.com/t1670-updated-how-to-build-a-custom-property-guide

- Object IDs here: https://vkserver.forumotion.com/t1682-object-ids

- Added IRC again.

**Commands**

- Added /buycustomprop, /setproploc, /editingkeys, /sensitivity, /objectselect, /propedit, /objectalpha and more! (check /cmds)

- Added /ajail, /aunjail.

- /stats updated with rank name.
Relayogram from Treasure Outfit in Bitter Rock

**Relayogram from Treasure Outfit in Bitter Rock** is a Relayogram in *Weird West*.

## Transcript

```
TO: Bitter Rock Supply Team
FROM: Bitter Rock Dig Team

Found one of the Olvidado Bracelets. Come back to Bitter Rock--now. Blue eyes in hills. Attack imminent. Need help.
```

## Notes

* Found among the wreckage of a Carrier & Co. treasure seeker supply caravan, during the Protector Journey.
The Predator Among Us

**The Predator Among Us** is an book found in *Weird West*.

## Transcript

```
Mayhap your neighbor 'round the bend be naught but an ordinary shopkeep. But I ask ye this: do strange sounds issue from the home in question? Do visitors come at odd hours of the night? Does the scent of meat fill the air, far from a butcher's block? Ye may be neighbor to a SIREN.
```

## Location

* Can usually be found on bookshelves in haciendas.
Wanderers

```
Them Wanderer--peddlers of nimp relics, elixirs, and occult ephemera of all kinds...
```

**Wanderers** are a tribe of nomadic people who travel around the Weird West. They are magic users but according to Essex Mast, their magic is "messy", and not "clean" like Oneirists'. They deal with body transfigurations, body possession, trapping spirits, and resurrection.

Wanderers are treated by the general populace with wariness and distrust. They are sometimes accused of being *"practitioners of the vile occult"* and driven away from settlements. Marshall Diego Trogón also cautions people against dealing with them.

## Quotes

### Idle

* *"We're cursed by witches. That's it..."*

### To Protagonist

* *"Afraid the elder ain't seeing visitors at present."* (the guard in front of the Wanderer wagon)
* *"This door ain't for you, friend. The elder don't like onlookers."* (the guard in front of the Wanderer wagon)

## Trivia

* Wanderers appear to be based on the Romani people.
* It is implied that other than the elder who helped Aleph and Heathen with the plan, other Wanderers know about it too. Sometimes, during the Wanderer Caravan random encounter, certain Wanderers have special dialogues when talked to:
	+ *"Jane... It'll take me a span to get used to it on my tongue."*
	+ *"Eerie, seeing you like that."*
	+ *"A new face... but the same soul."*

## Gallery

A Wanderer caravan.A painted wagon of the Wanderers.An Elder who appears during Nimpossible Mode.A possible Wanderer companion met during The Strangeness quest.The Wanderer merchant in the Wanderer Caravan random encounter.The merchant in the Wanderer Outpost.