Assassin's Creed II

***Assassin's Creed II*** is a 2009 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft.[1] It is the second major installment in the *Assassin's Creed* series, a sequel to 2007's *Assassin's Creed*, and the first chapter in the *Ezio trilogy*. The game was first released on the PlayStation 3 and Xbox 360 in November 2009, and was later made available on Microsoft Windows in March 2010 and OS X in October 2010. Several minor game related features could be redeemed on Uplay and three downloadable expansion packs were released on Xbox Live.

 Publisher(s)
 Director(s)
 Producer(s)
Jamal Rguigui
 Designer(s)
Patrick Plourde
 Programmer(s)
 Artist(s)
 Writer(s)
Joshua Rubin
Jeffrey Yohalem
 Composer(s)
 Series
 Platform(s)
Xbox 360
Microsoft Windows
Mac OS X
PlayStation 4
 Release
* AU: November 19, 2009
* EU: November 20, 2009
* JP: December 3, 2009

**Microsoft Windows**
* AU: March 4, 2010
* EU: March 5, 2010
* NA: March 9, 2010
* JP: April 30, 2010

**Mac OS X**
* EU: October 1, 2010
* NA: January 6, 2011

**PlayStation 4, Xbox One**
 Genre(s)
 Mode(s)

The plot is set in a fictional history setting and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Knights Templars, who desire peace through control. The framing story is set in the 21st century and follows Desmond Miles as he relives the genetic memories of his ancestor Ezio Auditore da Firenze. The main narrative takes place at the height of the Renaissance in Italy during the 15th and early 16th century. Players can explore Florence, Venice, Tuscany and Forlì as they guide Ezio on a quest for vengeance against those responsible for betraying his family. The primary focus is to utilize the player's combat and stealth abilities, as Desmond begins to uncover the mysteries left behind by an ancient race known as the First Civilization in the hope of ending the conflict between the Assassins and Templars.

Using a newly updated Anvil game engine, *Assassin's Creed II* began development shortly after the release of *Assassin's Creed*. The game received critical acclaim from video game publications, with praise directed towards its Renaissance setting, narrative, characters, map design and visuals, as well as improvements from its predecessor. It was the biggest selling game of 2009-2010 and has sold more than 9 million copies. The PC version was met with some criticism in relation to the digital rights management system and, thus had the always-online DRM permanently removed. The game spawned a follow-up, *Assassin's Creed: Brotherhood* and its direct sequel, *Assassin's Creed: Revelations*. Remastered versions of all three games were released for the PlayStation 4 and Xbox One on November 15, 2016 as part of *The Ezio Collection*

## Gameplay

Players directly control the on-screen character through a third-person perspective and can control the camera, allowing for a 360° view of their surroundings. The game takes place in an open world environment with nonlinear gameplay, allowing the player to roam freely within several regions of late fifteenth-century Italy such as Venice, Florence, Monteriggioni, Forlì, San Gimignano, Rome (The Vatican only) and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in *Assassin's Creed*, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries.[2] More grievous injuries require visiting a street-side doctor or use of medicine (which can be purchased from doctors or found on bodies).

The player may now swim in water, and Eagle Vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving.[2] A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "Codex pages" that Altaïr, the original game's main character, left behind for future Assassins' analysis and insight.[2] Within the game, the player will be able to use Leonardo's flying machine (based on real-life plans by Leonardo) during one mission. The player also has the ability to control a carriage in one level, and can row gondolas, as well as ride horses at any point in the game where they are readily available between towns and cities.[2] The setting of the various places the player may go to have been made more detailed and in-depth; civilians sometimes cough or sneeze. Additionally, the player can hire different groups of NPCs, such as mercenaries, courtesans, or thieves; these groups can be used to fight, distract, or lure guards, respectively. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.[2]

There are many ways to interact with NPCs. Money thrown to the ground, or a corpse carried and then deposited on the ground, may also serve as a distraction for both guards and peasants. There are also several different types of enemies, some more agile or stronger than others, and some of which will actively search hiding places where Ezio was last seen.

Ezio stealing a gondola from a small pier

The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter-attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills the enemy.[2] Da Vinci provides the player with specialized weaponry, such as the dual hidden blades, poison blade and the miniature wheellock firearm, which are all based on schematics found in Altaïr's Codex pages. Generic swords, cutlasses, maces, axes and daggers can all be purchased from vendors in each city. The player can also pick up any weapon on the ground or use improvised weapons, such as brooms or halves of a spear. These weapons are used just like normal blunt weapons. In addition, players are able to purchase artwork for their villa, obtain new armor as the game progresses, and even dye Ezio's clothing with a number of different colors. Other equipment includes larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with *Assassin's Creed: Bloodlines* to the PS3.[3]

The Auditore family's countryside villa, located in Monteriggioni, acts as Ezio's headquarters: the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings, and clothing dyes. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell. Purchasing weaponry, armour sets and artwork also contributes to increasing the villa's overall worth, in turn generating more income for Monteriggioni.

There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break guards' line of sight, and blending may be performed with any group of people, rather than only a specific type (as in the first *Assassin's Creed*).[2] The game features a notoriety system, with guards more alert to Ezio's presence depending on his behavior, location, and current mission. This infamy can be reduced through bribery, removing wanted posters, or assassinating corrupt officials.[2]

The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in the game; about half are part of the main storyline, while the rest are side quests which need not be completed in order to finish the game's main storyline. Cities also contain hidden locations such as catacombs and caves (the design of which have been compared by the developers to the *Prince of Persia* series, where the objective is to navigate the area). Exploring these locations eventually rewards the player with an Assassin's Seal; the collection of all six Seals allows the player to unlock the Armor of Altaïr, in a concealed section of the Villa.

Like *Assassin's Creed*, characters based on historical figures are present in the game, including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Bartolomeo d'Alviano, Lorenzo de' Medici, the Pazzi family, the Barbarigo family and Pope Alexander VI.[4]

Locations in the game include the Tuscany region[2] (Florence, Monteriggioni and San Gimignano),[5] the Apennine Mountains, the Romagna region (Forlì),[5] Venice and Rome. Specific landmarks include St Mark's Basilica,[2] the Grand Canal, the Little Canal, the Rialto Bridge,[2] Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.[5]

## Synopsis

### Plot

In the "Truth puzzles", certain historic paintings are used, such as the first depiction of a firearm.

After the events of *Assassin's Creed*, test subject Desmond Miles is rescued from confinement by undercover Assassin Lucy Stillman and taken to a remote safe house, where he meets her team, consisting of historian and analyst Shaun Hastings and technician Rebecca Crane. Using design plans stolen by Lucy, they have constructed their own version of the Animus, dubbed "Baby", which they intend to use to train Desmond as an Assassin through the so-called "Bleeding Effect", which allows the user to learn all their ancestor's skills instantly. Desmond is assigned to investigate the memories of his ancestor Ezio Auditore da Firenze, starting with his birth to a wealthy Florentine family in the late 15th century.

*Assassin's Creed II*'s plot includes the fictional depictions of historical characters including Niccolò Machiavelli and Rodrigo Borgia, later known as Pope Alexander VI.

The story then skips forward several years, with Ezio growing into a charismatic but reckless young man in the time of the Renaissance. After his father and brothers are hanged after being framed for treason by a corrupt magistrate, Ezio kills him and flees to his ancestral home of Monteriggioni with his mother and sister. There, his uncle Mario explains that both he and his late father served an ancient order known as the Assassins, and agrees to train Ezio in stealth and combat. With his new abilities, Ezio embarks on a quest to kill the men responsible for arranging his father's death, including politicians, bankers, mercenaries, and merchants aligned to the Pazzi and Barbarigo families. The search takes him to cities such as Florence, San Gimignano, Forlì, and Venice. During his journey, Ezio also makes a number of new allies, including philosopher Niccolò Machiavelli and inventor Leonardo da Vinci, the latter of whom provides him with new equipment based on information left by Altair's Codex. While in Venice, he learns the identity of the Templar grandmaster known as "the Spaniard": Rodrigo Borgia, who has been planning to secure all of Italy for the Order by unifying the most influential families behind his leadership. Dressed as a soldier, he confronts Rodrigo while helping him transport an Apple of Eden to Rome. Armed with the papal staff—which turns out to be a Piece of Eden—Rodrigo reveals his intention to unlock the "Vault", a chamber he believes to contain a power greater than any the world has ever known. He manages to escape, leaving the Apple in Ezio's possession. As a reward for service, Mario has him formally inducted into the Assassins.

Around this time, Desmond uncovers a random memory left over from his time at Abstergo, in which Altair is shown impregnating Maria Thorpe, a Templar he encountered in the previous game. He also finds a series of glyphs similar to the drawings he found in his cell, which, when deciphered, reveal a vision of two human slaves stealing an Apple. The video ends with the ASCII codes (in binary) for "EDEN" (01000101 01000100 01000101 01001110). The team theorizes that the two humans may be Adam and Eve, the first man and woman.

With several sections of memory too corrupted to access (later made available as DLC Sequences), the team sends Desmond to the final memory, set in 1499. With Rodrigo now secure in his position as Pope Alexander VI, Ezio infiltrates Vatican City during Mass and beats him in a fistfight. Rather than kill his nemesis, he lets him live with the knowledge that he has failed.[6] Combining the Apple and Staff, he opens the entrance to the vault. Inside, he is contacted by a strange woman named Minerva. Aware that Desmond is listening, she explains how her people, the "First Civilization", created humanity to serve them, but were subsequently destroyed by an unknown catastrophe. The survivors joined forces with their former servants, building a network of vaults to both preserve their technology and culture and serve as a preventative measure against a future disaster. Before vanishing, she tells Desmond that only he has the power to fulfill this "prophecy", leaving both him and Ezio confused as to what she means.

Shortly thereafter, Abstergo agents led by Vidic enter the hideout, forcing the team to abandon everything except the Animus. As they head to a new location, Lucy informs Desmond that the Assassins have detected strange occurrences in the Earth's magnetic field; a solar flare scheduled to pass the planet in a few months would likely trigger the same event that ended the First Civilization. Desmond prepares to reenter the Animus, beginning the story of *Assassin's Creed: Brotherhood*.

## Development

Ubisoft's Yves Guillemot officially confirmed that *Assassin's Creed II* was in development on November 26, 2008, during the company's financial performance report.[7] This was followed by Michael Pachter speculating in GameTrailers' "Bonus Round" that game would change its setting to the events of the French Revolution, which turned out to be false.[8]

A promotional video was released by Ubisoft on April 6 showing a skull, some hidden blade designs, and Leonardo's flying machine on a scroll.[9] On April 16, *Game Informer*released details of the game, including pictures of Ezio,[10] a new teaser trailer[11] was released, and the game was "officially" announced by Ubisoft.[12]

In an interview, in May 2009, Sebastien Puel stated that the development team working on *Assassin's Creed II* had increased to 450 members, and the development team's size had tripled since the first game.[13]

On June 1, 2009, Ubisoft released a new four-minute cinematic *Assassin's Creed II* trailer at E3.[14] On June 2, 2009, Ubisoft revealed the first live gameplay demo, lasting 6 minutes, at the Sony Press Conference.[15] GameTrailers features an exclusive developer walkthrough from E3 2009. In an interview with GameTrailers Ubisoft Montreal creative director Patrice Desilets stated Desmond would be doing more than walking around and discovering clues.[16]

It was announced at the *Assassin's Creed* panel at Comic Con 2009 that a mini-series of three episodes, *Assassin's Creed: Lineage*, would be released showing the events leading up to the game and the history of Ezio and his father Giovanni.

It was also revealed that the humorist Danny Wallace would be voicing a new character in *Assassin's Creed II*: Shaun Hastings, a sarcastic historian assisting Desmond. The character's face would also be modeled after him.[17] Actress Kristen Bell returned for the character of Lucy Stillman.[18]

The game was originally due to be released at the same time on all three platforms, but Ubisoft announced on September 24, 2009 that the PC version would be delayed to the first quarter of 2010 in order to have "a bit more time for the dev team to deliver the best quality game."[19]

## Downloadable content

On December 1, 2009, Ubisoft announced the first of several downloadable content (DLC) expansions for the PlayStation 3 and Xbox 360 versions of *Assassin's Creed II*. The first, titled *The Battle of Forlì*, continues the story of Caterina Sforza, and was released on January 28, 2010. It also includes a special memory that allows users to pilot Leonardo da Vinci's flying machine over Forlì. The second expansion, titled *Bonfire of the Vanities*, concerns the mass burning of sinful objects in Florence and was released on February 18, 2010.[20] These were both initially planned to be included as part of the main game, but were later cut due to time constraints;[21] this issue was written into the game's story as the Animus corrupting several memory sequences. Both the retail and digital releases of the Deluxe PC version include these DLC packages as part of the main storyline.[22]

### Uplay content

Ubisoft's Uplay system enables further in-game enhancements which can be redeemed by points that are given when playing the game. The available awards are an *Assassin's Creed II* theme or wallpaper for PC and PlayStation 3, 5 additional throwing knives, Altaïr outfit and the Uplay exclusive Auditore Family Crypt map.[23]

### *The Battle of Forlì*

The two downloadable content packs feature the corrupted memory sequences, which Rebecca is able to repair with a computer patch. Sequence 12, "Forlì Under Attack" (released as *The Battle of Forlì*) is set in 1488, just after Ezio has recovered the Apple of Eden. Machiavelli, Mario Auditore, Ezio and da Vinci meet to discuss what to do to protect the Apple, and it is decided that it will be sent to Romagna, to be defended by Caterina Sforza. When Ezio arrives however, he finds that the city is under attack from the Orsi Brothers, who have been hired by Borgia to take a map featuring the locations of the Codex pages, made by Sforza's late husband. In an attempt to force Sforza to hand over the map, the brothers kidnap her children. Ezio leaves the Apple in Sforza's protection; he rescues her children and kills one Orsi brother. When he returns, he discovers that Checco, the other brother, used the distraction to steal the Apple. Ezio gives chase, and kills Checco. As he stands over Checco's body, Checco stabs Ezio. Ezio falls to the floor bleeding, and before he passes out, he sees a man missing a finger and wearing monastic robes take the Apple.

Ezio wakes up with Sforza at his side. He sets out to reclaim the Apple, and Sforza gives him the map of the Codex page locations. He travels to a monastery in the wetlands, where he is sent to Forlì's monastery. He attempts to speak to the abbot, but the abbot recognizes him as the Assassin who killed Stefano de Bagnone (one of the Pazzi conspirators) and flees. When Ezio catches him, the abbot names the monk who stole the Apple as Girolamo Savonarola.

The Pack also includes a bonus memory in which Ezio can pilot Leonardo's Flying Machine over the Forlì area. Unlike regular memories, the player is able to play this memory an unlimited number of times.

### *Bonfire of the Vanities*

Sequence 13 begins in 1497, two years prior to Sequence 14 and nine years after Sequence 12, after the events of Assassin's Creed II: Discovery. Ezio has tracked Savonarola to Florence, where the player can now explore the southern district of the city. After meeting with Machiavelli, Ezio devises that bringing unrest to the city will force Savonarola to come out and settle the unrest. In order to bring about this unrest, Ezio assassinates nine of Savonarola's lieutenants who preach within the city. The people become angry and a mob forms outside the plaza, where Savonarola preaches to the mob to disperse. He exposes the Apple to bewitch the mob, but Ezio quickly throws a knife at the Piece of Eden and Savonarola drops it. The mob proceeds to take the monk away, but a Templar courier quickly rushes in to retrieve the Apple; Ezio rushes after the guard and reclaims it. Afterward, the mob takes Savonarola to the Piazza della Signoria to burn him at the stake, but Ezio, believing no one deserves such a painful fate, jumps onto a wooden platform, leaps at Savanarola, and stabs the monk with his hidden blade to spare him the pain. Ezio stands before the confused crowd and declares that all should follow their own path, as he was taught by his mentors.

### *Templar Lair*

These three dungeons, platforming puzzles, similar to the game's Assassin's Tombs but without special rewards other than treasure, were originally included in the *Assassin's Creed II: Black Edition* (European and Australian release), with one included in the *White Edition* and two in the North American *Master Assassin's Edition*. Ubisoft subsequently offered them as DLC via PlayStation Network and Xbox Live. They have since been included in *Assassin's Creed II: Deluxe Edition* and *Game of the Year Edition*.

### Bonus skin

This costume (dye) is unlocked by entering a code obtained after buying the *Assassin's Creed II* 3D mobile game from the Verizon App Store. Also this bonus skin is included in the *Game of the Year Edition*, "The Complete Edition" and *Digital Deluxe Edition*.

## Music

The score to *Assassin's Creed II* was composed by Jesper Kyd. It was recorded at Capitol Records with a 35-piece string ensemble and 13-person choir, with featured vocals by Melissa Kaplan.[24] A soundtrack was released via download on November 16, 2009.[25] 14 tracks of the soundtrack were also released on the game disc available with the special pre-order Black edition of *Assassin's Creed II*.[26]

In the marketing, "Genesis" by Justice was used in the "Visions of Venice" trailer.[27]

## Marketing

### Promotion

On October 20, 2009, Ubisoft announced a series of short films, to be broadcast via YouTube, that would provide additional back story and the introduction of some of the characters found in the game. The shorts, collectively called *Assassin's Creed: Lineage*, came in three parts and were developed by Ubisoft's Hybride Technologies, who previously worked on the films *300* and *Sin City*. The series focused on Ezio's father, Giovanni Auditore, and contained live-action and computer-generated imagery. The first of the films was released on October 27, 2009, with the remaining two released on November 13, 2009.

On November 12, 2009, Ubisoft released *Assassin's Creed II* themed virtual items on PlayStation Home to promote the release of the game, as well as the game *Assassin's Creed: Bloodlines* for PSP.[28] *Assassin's Creed II* virtual items and an Ezio costume were also released on the Xbox Live Marketplace for the Xbox 360's avatars.[29] On November 19, 2009, more *Assassin's Creed II* virtual items were released in PlayStation Home, along with a costume for Ezio, which was released on November 26, 2009, in which the player could obtain and roam PlayStation Home in it.[30] On December 3, 2009, more 15th century Italian renaissance themed items were released in Home.[31] Ezio's "Purple Assassin" costume is available to download on *LittleBigPlanet*, as of December 8, 2009, on the PlayStation Network.[*citation needed*]

*Assassin's Creed II* is the first game to be linked to Ubisoft's Uplay feature.[32] Progression through the game allows Uplay members to acquire points that can be redeemed for bonuses for use in the game, including a new crypt to explore and an Altaïr costume.[33]

A novel based on the game, *Assassin's Creed: Renaissance* (by Oliver Bowden), was published by Penguin Books in November 2009.[34]

### Editions

There are several different limited editions of *Assassin's Creed II*. The *Black Edition* contains an Ezio figurine garbed in a black outfit and was released in Europe and Australia. Included also are three bonus areas and missions, an art book, a DVD with part of the game's soundtrack, one premium PS3/Xbox 360 theme, behind the scenes videos, and 2 desktop wallpapers. The *White Edition* contains one bonus area/mission and an Ezio figurine in his white outfit.[35] The *Master Assassin's Edition* is the North American limited edition, which contains an Ezio figurine, two bonus areas, an art book and a Blu-ray with music and behind the scenes videos.[36]

After much complaining from *Assassin's Creed II* fans that they were unable to complete the game due to the need to complete the three Templar Lairs (only available on the *White*or *Black Editions*) to earn 100% synchronisation, Ubisoft released *Assassin's Creed II: The Complete Edition*. Included in the package are download codes for the two DLCs, *Battle of Forlì* and *Bonfire of the Vanities* and the three Templar Lairs. Later *Assassin's Creed II: The Game of the Year Edition* was released, containing the extra content incorporated on the game disc. Both versions also have the Bonus Skin, however, it needs to be unlocked through the game code.

Eventually *Assassin's Creed II: Digital Deluxe Edition* was also released, containing the three bonus areas & missions and the downloadable content *Battle of Forlì* and *Bonfire of the Vanities*. This Edition, however, is only available via Digital Download. Assassin's Creed II: Digital Deluxe Edition as of now is available only on the PlayStation 3 through PSN and PC through Steam. It also has the Bonus Dye for Ezio's outfit, albeit it is unlocked from the very beginning of the game and available for free at Monteriggioni.

The PC version of the Retail Edition or the Digital Deluxe Edition now requires a one-time online activation, after which the game, its activation key, and the Uplay Account will be bound together and the game can be played offline, even with the Uplay Launcher forced to run in Offline Mode in the Settings Menu. Even in Offline mode, users can log in into Uplay, provided they have already logged in online with a legitimate e-mail account when they started using the software for the first time.

Users already owning the Retail Edition through Steam can upgrade to the Deluxe Edition.

## Reception

Upon release, *Assassin's Creed II* received critical acclaim. Review aggregator site Metacritic gave the PlayStation 3 version a score of 91 and the Xbox 360 version a 90, making it the highest-rated game in the franchise on the site.

In an exclusive review by *Official Xbox Magazine*, *Assassin's Creed II* scored 9/10.[41] Its second review was a perfect score from the *Official PlayStation Magazine US*, while the *Official PlayStation Magazine UK* scored the game a 9/10.[40]

German magazine *Computer Bild Spiele* reported that the game's publishers offered to provide a pre-release copy of the game if the magazine would guarantee a review score of "very good". The magazine rejected the request and instead opted to delay their review.[53][54]

GameSpot which reviewed the PC version of the game, said despite the game being "fun and beautiful" it was hard to justify the higher price point. It was also mentioned that the game was hindered by Ubisoft's DRM and the game "deserved better. For that matter, PC gamers deserved better too."[55][56]

According to pre-official sales estimates, Ubisoft announced that *Assassin's Creed II* sold 1.6 million copies worldwide during its first week of sale, representing a 32 percent increase over the first week retail performance of the original *Assassin's Creed*.[57] As of February 10, 2010, the game has sold 9 million copies.[58]

At the 2009 Spike Video Game Awards, *Assassin's Creed II* was named Best Action Adventure Game, and IGN named it as the Action Game of the Year for Xbox 360 and Xbox 360 Game of the Year. Game Informer also named it as Xbox 360 Game of the Year. It also received Game of the Year from *GamePro*, Eurogamer and *The New York Times*. *Assassin's Creed II* has been nominated for the "Outstanding Achievement in Animation", "Outstanding Achievement in Art Direction", "Outstanding Achievement in Visual Engineering", "Outstanding Achievement in Game Play Engineering", "Outstanding Achievement in Original Story", "Outstanding Achievement in Original Music Composition", "Outstanding Achievement in Sound Design", "Outstanding Achievement in Game Direction", "Adventure Game of the Year" and "Overall Game of the Year" Interactive Achievement Awards from the Academy of Interactive Arts & Sciences.[59] The game was also nominated for several Game Developers Choice Awards including "Best Game Design", "Best Visual Art", "Best Technology", and "Game of the Year".[60]

The game is included in the 2010 book *1001 Video Games You Must Play Before You Die*.[61] In December 2015, *Game Informer* ranked the game as the second best game in the *Assassin's Creed* series to date.[62]

### DRM-related criticism

The PC version of the game utilizes Ubisoft's Uplay platform, which includes a digital rights management (DRM) system that initially required all users to remain connected to the Internet while playing. In the initial retail version, any progress made subsequent to the last checkpoint was lost if the Internet connection was severed. Ubisoft stated that if the disconnection was temporary, the game would pause. In addition, the company argued that there were numerous checkpoints spread throughout *Assassin's Creed II*.[63] The company was also criticized by overseas members of the U.S. Armed Forces, who could not play the game while in locations with sporadic and expensive connections.[64] Ubisoft has since published a patch to finally remove the DRM: the PC version of the Retail Edition or the Digital Deluxe Edition now requires a one-time online activation, after which the game, its activation key, and the Uplay Account will be bound together and the game can be played offline, even with the Uplay Launcher logged in offline. The game can then be activated many times on the existing or new machine and still be played offline.[65]

Shortly after the release of the Windows version, Ubisoft claimed that a cracked version of the game had not been created, and was confirmed by at least one website. During the following weekend, the DRM servers for *Silent Hunter 5* and *Assassin's Creed II* were, according to Ubisoft, affected by a denial-of-service attack. Ubisoft later stated that "95 per cent of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors."[66][67][68] A server emulator to overcome the DRM has been developed. A cracked dynamic-link library bypassing the connection requirement entirely was released in late April.[69][70][71]

Following the series of server outages, Ubisoft offered owners of the Windows version all DLC from the *Assassin's Creed II Black Edition* (despite already having the Battle of Forli and Bonfire of the Vanities DLC incorporated into the story mode from the beginning by default), or a free copy of *Heroes Over Europe*, *Tom Clancy's EndWar*, *Tom Clancy's H.A.W.X*, or *Prince of Persia* (2008).[72]

The DRM was modified in December 2010. By that time the game no longer required a constant Internet connection while playing. Instead, the player had to be connected to the Internet every time the game was launched.[73] In 2012, Ubisoft announced that they would patch the game to remove internet access as a requirement to play, and would not require internet access for DRM henceforth. It worked on the PC version. The PC version of the Retail Edition or the Digital Deluxe Edition now requires a one-time online activation, after which the game, its activation key, and the Uplay Account will be bound together and the game can be played offline, even with the Uplay Launcher forced to run in Offline Mode in the Settings Menu . The game can then be activated infinitely on the existing or a new machine if the game is ever reinstalled for some reason, and it can still be played offline. The same rule for Assassin's Creed II on PC now applies to any Ubisoft game on the PC that once required a persistent online connection.[65] However none of these changes affected the Mac OS X version of the game which still requires a constant Internet connection and players still lose progress if the Internet connection is disrupted.

## Sequel

Discussions about details of *Assassin's Creed III* were already present before the release of *Assassin's Creed II*, with the game staff's notion of possibly having a female descendant in England during World War II.[74] However, co-writer Corey May has stated that the series will never take place during that period, as a major goal was to take players to settings normally unvisited in games.[75] Ubisoft's Philippe Bergeron stated that potential settings could include England in the Middle Ages, during the era of King Arthur, and feudal Japan, the latter of which had been a "personal favorite" of many in the staff. However, on March 1, 2012, the setting for *Assassin's Creed III* was revealed to be colonial Boston during the American Revolution, starring a Native American protagonist named Ratonhnaké:ton.[76] This game was released at the end of October 2012.

Two *Assassin's Creed* games were released concurrently with *Assassin's Creed II*: *Assassin's Creed: Bloodlines* and *Assassin's Creed II: Discovery*. *Discovery* is set during the missing chapters in *II* and features Ezio Auditore.[77] A direct sequel, *Assassin's Creed: Brotherhood* was released on November 16, 2010 for PlayStation 3 and Xbox 360,[78]continuing directly after the events of *Assassin's Creed II*. The game once again featured Ezio Auditore da Firenze as the primary protagonist, and included a new online multiplayer mode.[79] The game takes place primarily in Rome, the seat of power for the Borgia family and the Knights Templar. The game's primary antagonist is Cesare Borgia, Rodrigo Borgia's son.