Chapter 3

Chapter 3 crosses the Isthmus into Heavensong Territory moving further northward on the TinyGroove world map, leaving the Piedmont Plains of Chapter 2. Chapter 3 consists of 4 missions; 2 main and 2 side missions (including one [Heavensong] Side Castle).

### **Chapter Three Background**

The dynamic Chapter splits in two directions following the actions of the player at the end of Chapter 2, Mission 2. It introduces betrayal, new game play dynamics, and a deep sideline story exploring Dark Mercia's family past. Few missions are unlocked by simply completing prior missions at this point, as TinyGroove switches to relying on the player completing side quests to unlock (and ultimately complete) side missions.

All of Heavensong's Commanders may be recruited in this Chapter along with two Mystery characters. Further details on the Mystery Commander may be found if the player reads the spoilers in Chapter 3, Side Mission 1:

1. Ryota (Map 13: Chapter 3, Mission 2)
2. Mystery Character 1 (Map 14: Chapter 3, Side Mission 1)
3. Mystery Character 2 (Map 29: Achievement Castle)
4. Tenri (Map 15: Chapter 3, Side Castle 3)
5. Koji (Map 15: Chapter 3, Side Castle 3)

#### **Chapter 3** **Missions**

The four missions in Chapter 3 feature medium-sized maps as Dark Mercia's world expands with nearly 10 artefacts at her disposal, however the maps can be difficult to unlock unless the player pays attention to the in-game text prompts and cut scenes:

1. Chapter 3, Mission 1: The Tide's Divide (8x16)
	* Unlocked by routing Koji and all of his units and buildings before winning Chapter 2, Mission 2.
2. Chapter 3, Mission 2: Flower Power (9x16)
	* Unlocked by routing Ryota and all of his units and buildings before winning Chapter 2, Mission 2.
3. Chapter 3, Side Mission 1: Ice Grotto (7x16)
	* Unlocked by completing the Kingfisher Arch Sidequest in Chapter 3, Mission 1, OR
	* Unlocked by visiting the top-right water village after unlocking all 5 energy fields in Chapter 3, Mission 2.
4. Chapter 3, Side Castle 2: Heavensong City Keep (11x11)
	* Unlocked by completing Chapter 3, Mission 1 AND Chapter 3, Mission 2.Map 12Map 13Map 14Map 15

#### **Chapter 3** **Artefacts**

There are six Artefacts hidden in Chapter 3's four maps, with two maps containing 2 artefacts each! Thankfully, half of them are awarded to the player simply for completing the mission they can be found in. However, the other artefacts in Chapter 3 are some of the most difficult in the game to retrieve! Here's what they are, where you can find them, and what they do once you've got em':

* K. King(Tide)Fisher’s Arch (Map 12: Chapter 3, Mission 1)
	+ Found at the end of a complicated scavenger hunt in the Bay in Map 12, having this relic unlocks an important door for you in Map 14. Also, having it helps Mercia switch to Dark Mercia (and back again) each time she uses her Groove.
* L. Moontide Medallion (Map 12: Chapter 3, Mission 1)
	+ This prevents the holder's armies from being immobilized by flood tides (they'll still incur damage though). This Heavensong relic forms a natural pair with the Sunshadow Medallion in its dominion over impeding nature's wrath against your units on many maps where tides are a factor.
* M. Sunshadow Medallion (Map 13: Chapter 3, Mission 2)
	+ Having this slows the regrowth and regeneration of vines employed by Floran enemies. This Heavensong relic forms a natural pair with the Moontide Medallion in its dominion over impeding nature's relentless growth of vines on many maps.
* N. Familial Kin(g)ship Token (Map 14: Chapter 3, Side Mission 1)
	+ Summons Mercival upon Mercia's death, effectively granting the player a second life instead of ending the map if your commander falls. (Requires Mercival to be in your party to work)
* O. Urban Arsonist's Cache (Map 15: Chapter 3, Side Castle 2)
	+ Possessing this hidden relic provides you with extra income in the form of 100 gold per turn.
* P. Heavensong Triple Chalice (Map 15: Chapter 3, Side Castle 2)
	+ Enhances your groove accumulation by 15% per turn for your commanders when you have this artefact.

#### **Chapter 3 Achievements**

There are five Achievements in Chapter 3, and they should pose a reasonable challenge to moderate WarGroove players, as several require some sleuthing:

1. **A16: King Tide Champion -** Complete all 5 of Map 12's side quests and win!
2. **A17: Mitigated Natural Disaster -** Win Map 13 without becoming overwhelmed by the Floran muckdogs. Don't let Greenfinger field more than 10 simultaneously to net this achievement.
3. **A18: A Managed Retreat -** Escape the grotto in Map 14 with your life (and a companion's) after upgrading your Soldiers, Spearmen, and Merfolk to their maximum level of 5!
4. **A19: Please Sir, I Want Some More Salvation -** Rescue all of the Heavensong conscripted refugees in Map 15.
5. **A20: Raze the Roof -** Go full arsonist and burn down every village (including the 2 near the towers and the central barracks) in Heavensong City on Map 15.

Good Luck!

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