Crafting

# **Crafting For DND**

This campaign has a unique crafting system that allows for the crafting of mundane and magical items.

## Prerequisites

Any character can craft, but before they do so they must fulfill the following prerequisites.

### Crafting Stations

Main article (Crafting Stations)

Certain items must be crafted in certain places. Most basic crafting stations can be bought, rented or earned, but some more advanced ones are harder to get. Once you have a crafting station you have fulfilled that prerequesite to craft an item as long as you can access that station. A complete list of the different crafting stations can be found on the Crafting Stations page.

### Knowledge

You must have knowledge of the item you are trying to craft. If the item is one you can gain proficiency with, you can craft it if you have proficiency in that item. For example, you know how to make light crossbows if you are proficient with them.

Schematics are another way to craft items. You may find or buy schematics during your adventure, and these schematics give you the knowledge required to create an item. If you have an item and wish to make more of it, you can create a schematic for that item by passing an intelligence check, the DC is decided by the DM.

#### Studying

Players can research here to learn how to make certain items. You can choose any item to attempt to learn how to make as long as the item doesn’t have the “Special Recipe” tag in the notes section. Studying here takes 2 hours per study-session, and you make an investigation check each time. The DCs are shown in the table below.

Studying Table
 Common Item
 Uncommon Item
 Rare Item
 Very Rare Item
 Legendary Item

IIf you roll 1-2 behind one of the DCs you don’t learn the specific item you are going for, but the DM picks another of the category you tried.

### Materials

Main article (Materials)

To craft an item you need the requisite materials. The materials required are listed on the crafting table. Items used to craft are always consumed. There are many materials of varying rarities and uses. You can find a complete list on the Materials page.

## The Crafting Process

Once you have everything you need to craft an item you can spend a maximum of 10 hours per day working on it. Then roll an amount of d20s equal to the amount of hours you spent working, subtract the total from your item’s craft progress value. Every item has a craft progress value, which is listed on the crafting table. Once this value reaches 0 or below, you have finished crafting the item, more complicated or powerful items will have a higher craft progress value. If you have proficiency with a tool that the DM decides would contribute to the crafting process, you add your proficiency bonus multiplied by the amount of hours you spent working.

### Time Pressure

Every day if you have an item you haven’t completed you must spend gold pieces on components to maintain the item. The following table shows the costs for different items.

Time Pressure Table
 Common
 Uncommon
 Rare
 Very Rare
 Legenday

## Transmutation

Main article (Transmutation)

You can use an alchemy lab to transmute certain resources into others. Transmuting items requires ingredients, a conduit, and the knowledge. The ingredients are found in the recipe column, but the conduit is found in the conduit column. To transmute an item you must make an Arcana check. Each item in the table has a DC, if you pass the DC you keep the conduit. Regardless of whether or not you pass, the ingredients are consumed. A full table of the different items that can be made from transmuting can be found on the Transmutation page.

## Enchanting

Main article (Enchanting)

You can use an enchanting room to enchant ordinary items. Enchanting an item takes 1 hour.  Enchantments have varying costs and requirements. You can’t enchant magic items, and you can ONLY enchant items made from non-magical materials. An item can only hold one enchantment at a time. A complete list of every enchantment can be found on the Enchanting page.

## Properties

Main article (Properties)

Most generic, non-unique items only require a certain type of material. Unless stated otherwise, items that request a generic material category, such as “metal” or “gemstone” will gain a special trait determined by the material. A full list of properties can be found on the Properties page.

## Crafting Table

The Crafting Table is a table compiling every single item recipe in the game. The full table can found on the Crafting Table page.