Charisma-Based Classes

This page introduces the **Charisma-Based Classes** that players can try. While they don't specialize in combat and they don't usually take hits left and right, they change combat prowess for the ability to swoon and charm opponents. They change the flow of the battle by applying status effects to multiple targets via extravagant dances and songs. They can bolster your team's abilities and defenses or cripple the enemies' forces capabilities. The center of a well-rounded team is a core built on Charisma.

## Dancer

Dancers use their body as a medium of expression. Dancers are charismatic, fun, cheerful, and usually high-energy companions. They're known for slipping around the battlefield, being the center of attention, and drawing enemy fire, but not ever actually being hit themselves. Oh what's that? You thought they were entertainers? Perhaps in some lofty place where you can eat a hot meal every day; but the art of the dance was born during the time of Ji-Tan Feudalism, where Jinn-ran was torn up into countless factions and groups. During such trying times, learning the vast Tension Control needed to dance kept many would-be headstones alive. To live is to dance, and to dance is to live.

### Dancer Default Abilities:

**- Dancer**: Passive; Gains +3 to Dances. Gains +3 to acrobatics. If a non-critical non-guaranteed attack would connect, you may roll Acrobatics to dodge 5 feet away in a target direction. You may not equip medium or heavier armor.

### Stat Alterations:

Dancer Health/Resources

Dancer Base Stat Alterations

Dancer Modifiers

## Bard

Where would history be without the humble Bard? Oral tradition taught through song is the lifeblood of any culture. Bards may seem out of place on a battlefield or in a party of gruff adventurer-types, but they actually have no better place to show their strengths. They can inspire the most heartbroken to carry on through dire circumstance, and simultaneously doom an enemy to a surefire death. Bards can soothe the most savage of beasts and romance the very air through which their music permeates. Great bards can have legions of armies playing to their fingertips without a single soldier knowing, but often times their motivations are nowhere near that sinister. Often times, Bards just wanna jam with their buds.

### Bard Default Abilities:

**- Bard**: +5 to Musical Abilities. -3 to Melee Attacks, Ranged Attacks, and Defensive Abilities. Cannot enter *Stealth*.

Bard Health/Resources

Bard Base Stat Alterations

Bard Modifiers

## Jester

Jesters are in an odd spot. Everyone hates the Jester, but in a way, is that not the point of their existence? The motives of a Jester are unknowable to all but themselves. Jesters are similar to Bards, but on the more sinister, malevolent side of things. They revel in your frustration with them and enjoy hearing those who oppose them give up, just so they can tweak their noses and start the whole thing over. Jesters nearly never have pure intentions, and if they do, then you're simply too blind to see that they don't. All being said about their twisted nature, the appearance of Jesters in the public often are a sign of good fortune and peace in the place they appear; after all, if someone takes up the mantle of performing pranks and making light of events, then it was probably because there was nothing more pressing at the time. All in all, If you see a Jester, you should probably stay away, because they'll usually end up bringing you into harm's way, regardless of if they're on your side or not.

### Jester Default Abilities:

**- Jester**: Gain +2 to Musical Abilities. Gain +1 to Dances. Lose -3 to Melee Attacks, Ranged Attacks, and Defensive Abilities. Harmful effects applied by this character have their duration or stacks doubled and helpful effects applied by this character have their duration or stacks halved. Cannot enter *Stealth*. If a *Taunted* character would attack the Jester, even if it's a critical attack or otherwise guaranteed, it will miss.

**-Mockery**: Talent (Extra); 3 Tension, Roll CHA to *Taunt* a target.

Jester Health/Resources

Jester Stat Alterations

Jester Modifiers

## Astrologian

Astrologian is perhaps both the most niche specific class one can pursue, as well as the potentially the most powerful, all depending on the cards they play and how they play them. Astrologians can read prophecies, tell the future, and speak to the cosmos. These mages are focused primarily on divination of one's fate, as well as learning how to change it. Once one's fate has been divined, it can change the entire course of one's history and future, and often times even physically change their body. Astrology isn't an exact field of the arcane however, and mistakes *do* happen... perhaps even fatal ones. Exercise caution around Astrologians either way, because they know if you're going to be a king or a peasant for your whole life, and might be willing to change that outcome.

### Astrologian Default Abilities:

**- Astrologian**: Gains +2 to Musical Abilities. Gains +1 to Healing Arcana. Loses -1 to Corrupting Arcana. Loses -2 to Melee Attacks, Ranged Attacks, and Defensive Abilities. Casting Arcana uses your CHA modifier rather than your INT. Knows what Tarot Cards are dropped by enemies before picking them up. May spend 5 Tarot Cards to make a single status effect last on the target until the end of combat or until cured manually. Starts with the "Tarot Deck" item. Damage dealt through throwing tarot cards as your weapon is doubled.

Astrologian Health/Resources

Astrologian Stat Alterations

Astrologian Modifiers