Blue Dragonlands

## Regions

The Blue Flight rules the volcanic isle of Crakon, though their influence also extends to the eastern reaches of Nevullon.

* On the northern edge of Crakon resides the Dragonborn kingdom of Valshahar. Unlike their cousins in Tzirek, the Val’shahir have no qualms about living just miles from their gods. Their city, situated on the lower slopes of Mount Crakon, has been destroyed multiple times in minor eruptions, yet the Val’shahir always return to this holy site and rebuild what once was. Also unlike the Scorching Wrynn, the Val’shahir are more tolerant of other humanoids, allowing them to become acolytes, although priestly positions are still reserved solely for Dragonborn. This tolerance stems less from altruism and more from necessity, as the Valshahar have been embroiled in a generational war with their western neighbors
* Across the Vulcairn islands, along the eastern reaches of Nevullon the elves of Phontus reside. Though this northerly land of lakes is under near constant snowfall, the hot springs and sulfur lakes of Nevullon, forming a region known as Ulphuria, provides pockets of hospitality where cities have taken root. The elves of Phontus form the most powerful of these city states. Like their Dragonborn rivals, they are devout practitioners of the Flamefaith, though their sect sees Valshahar as a desecration of a sacred holy site. For decades they have been locked in continuous war with the Val’shahir, trading islands back and forth along the Vulcairn chain and greatly disrupting life there for the local denizens. As a result of its more stable geological foundations, Phontus has grown into a grand imperial capital, though the constant warfare has drained it of its best and brightest over the decades.
* The inhabitants of the volcanic, fertile Vulcairn archipelago have long found themselves at the mercy of Dragonborn and Elven warfare, yet recently this has begun to change. A tribe of primarily human whalers who embraced raiding as their means of subsistence on the harsh isle of Svarog, the Varangei and have begun pillaging the coasts of both Phontus and Valshahar, claiming to redistribute the riches back to the besieged people of Vulcairn. This claim, however, is cast into doubt by their treasure decked base of Varan Gol, situated near a sulfur lagoon on the south coast of the isle Svarog. The Varangei are also rumored to have beast-like tendencies, and some even whisper that their ranks are filled with lycanthropes.
* Along the murky coasts of the inhospitable Broodmoor Marshes, the ghost city of Occul seems to materialize from the haze. Run by an extremely powerful coven of hags, Occul is a city of fear and superstition, inhabited by all manner of vicious and undesirable denizens. While still little more than a set of highrise shacks built on the marshy delta of the Coveine river, Occul is beginning to grow into a stopover point for pirates and smugglers, transporting weapons and magic west to the Gith rebels, and Nevullon ore and thralls east and south to Ulcanyos. The Occul Oligarchy is a secretive and powerful cabal, extracting a toll of some sort from anyone who lingers too long in this grim city.