Class Levels and How They Work

## What are Class Levels?

Class Levels are in short, difficulty/harmfulness scales for levels and entities. Levels go from Habitable (NO CLASS 0!) to Deadzone, and Entities from 0 to 7. Habitable and 0 being the safest, Deadzone and 7 being the very least safe.

## Level Classes

### Safe Classes

#### Class Habitable

**Survival Difficulty: Class Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**
Class Habitable are all levels that are completely safe. They are safe, secure, and have no entities that are harmful to humans! Class Habitable levels are also most likely to have large colonies and outposts on them.

Examples: Alpha Level 1, Alpha Level 11, Alpha Level 25, Alpha Level 28.

Their source code is "{{Class Habitable}"

#### Class 1

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Low Entity Count**
Class 1 are all levels that are safe and secure like Class Habitable, but they have a small amount of actual entities unlike Class Habitable. These levels also have colonies and outposts on them, but they must be more watched over.

Examples: Alpha Level 0, Alpha Level 10, Alpha Level 21, Alpha Level 22, Alpha Level 26.

Their source code is "{{Class 1}"

### Mild Classes

#### Class 2

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
Class 2 are levels that while having a low entity count and being Safe or Secure like Class 1, they are either Unsafe or Unsecure. This makes them much harder to survive in, as they are worse for survival with less safety. You are less likely to find colonies and outposts on Class 2 levels.

Examples: Alpha Level 2, Alpha Level 5, Alpha Level 17, Alpha Level 19, Alpha Level 23, Alpha Level 24.

Their source code is "{{Class 2}"

#### Class 3

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**
Class 3 levels are both unsafe and unsecure, and have a higher entity count than Class 1 and Class 2. They are quite dangerous and not recommended to be in. They are very unlikely to have colonies or outposts, though cases still exist.

Examples: Alpha Level 3, Alpha Level 7, Alpha Level 16, Alpha Level 18, Alpha Level 20.

Their source code is "{{Class 3}}"

### Dangerous Classes

#### Class 4

**Survival Difficulty: Class 4**
**》Unsafe**
**》Unsecure**
**》High Entity Count**
Class 4 are levels that are still unsafe and unsecure, but with a higher entity count then the last one. They are very dangerous and quite hard to survive in. Colonies and outposts are nearly impossible to create in these levels.

Examples: Alpha Level 4, Alpha Level 6, Alpha Level 8, Alpha Level 12, Alpha Level 15.

Their source code is "{{Class 4}}"

#### Class 5

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**
Class 5 are levels that are still unsafe and unsecure, but they have an even HIGHER entity count. These levels are incredibly unsafe to be in and it is recommended to avoid them like a plague. Colonies and outposts are just about impossible to create on this type of level.

Examples: Alpha Level 14.

Their source code is "{{Class 5}}"

### Incredibly Dangerous Classes

#### Class Deadzone

**Survival Difficulty: Class Deadzone**
**》Numerous Hazards**
**》Strictily Uninhabitable**
**》Presence of Lethal Entities**Class Deadzone are all levels that are the very worst. They are INCREDIBLY unsafe, INCREDIBLY unsecure, and have an insane amount of incredibly lethal entities that could easily kill you. Class Deadzone levels are quite literally impossible to form colonies on.

Examples: Alpha Level 13.

Their source code is "{{Class Deadzone}}"

### Mental Hazard Classes

#### Class Ψ

    **Survival Difficulty: Class Ψ****》Unsafe****》Unsecure****》Mental Hazard**
Class Ψ are all levels that are the mental hazards. They are unsafe, unsecure, and have an no entities in most cases, but are mental hazards to those on them. Class Ψ levels are not easy to form colonies on.

Examples: Alpha Level 44.

Their source code is "{{Class Ψ}}"

#### Class Ψ+

    **Survival Difficulty: Class Ψ+****》Acutely Unsafe****》Acutely Unsecure****》Extreme Mental Hazard**
Class Ψ+ are all levels that are the serious mental hazards. They are extremely unsafe, extremely unsecure, and have an no entities in most cases, but are insane mental hazards to those on them. Class Ψ+ levels are very difficult to form colonies on.

Examples: N/A.

Their source code is "{{Class Ψ+}}"

## Entity Classes

### Safe Classes

#### Entity Class 0

**Entity Hazard: Class 0**

**》Entity Number: X**

**》Habitat: Level X**Entity Class 0 is for those entities that are harmless to humans and pose no threat to them. Some Class 0 entities are even helpful to humans! These entities are found mostly in safe levels, though some have been found in much more dangerous levels.

Examples: Alpha Entity 3

Their source code is "{Entity Class 0}}"

#### Entity Class 1

**Entity Hazard: Class 1**

**》Entity Number: X**

**》Habitat: Level X**
Entity Class 1 is for those entities that are relatively harmless, but can be provoked into attacking under certain circumstances. Some Class 1 entities help humans, like Class 0 entities. These entities are found mostly in safe levels, though some have been found in much more dangerous levels.

Examples: N/A

Their source code is "{{Entity Class 1}}"

#### Entity Class 2

**Entity Hazard: Class 2**

**》Entity Number: X**

**》Habitat: Level X**
Entity Class 2 is for those entities that are not typically aggressive to humans, but are capable of injuring people. Class 2 entities will not help humans. These entities are found majorly in safe levels, though a minority have been found in much more dangerous levels.

Examples: N/A

Their source code is "{{Entity Class 2}}"

### Mild Classes

#### Entity Class 3

**Entity Hazard: Class 3**

**》Entity Number: X**

**》Habitat: Level X**
Entity Class 3 is for those entities that are actually aggressive to humans, but are not notably dangerous. Class 3 entities will not help humans. These entities are found in both safe levels and dangerous levels, but mostly in safe ones.

Examples: N/A

Their source code is "{{Entity Class 3}}"

#### Entity Class 4

**Entity Hazard: Class 4**

**》Entity Number: X**

**》Habitat: Level X**
Entity Class 4 is for those entities that are actually aggressive to humans, and slightly dangerous. This is the basic entity type. Class 4 entities will not help humans. These entities are found in both safe and dangerous levels.

Examples: N/A

Their source code is "{{Entity Class 4}}"

### Dangerous Classes

#### Entity Class 5

**Entity Hazard: Class 5**

**》Entity Number: X**

**》Habitat: Level X**
Entity Class 5 is for those entities that are incredibly aggressive to humans, and very dangerous. Encounters with these entities are often fatal. Class 5 entities will not help humans. These entities are found in both safe and dangerous levels, but much more in dangerous levels.

Examples: Alpha Entity 4, Alpha Entity 5.

Their source code is "{{Entity Class 5}}"

#### Entity Class 6

**Entity Hazard: Class 6**

**》Entity Number: X**

**》Habitat: Level X**
Entity Class 6 is for those entities that are incredibly aggressive to humans, and incredibly dangerous. Encounters with these entities are almost always fatal. It is recommended to stay very far away from any of these entities. Class 6 entities will not help humans. These entities are found in dangerous levels only.

Examples: Alpha Entity 1, Alpha Entity 2

Their source code is "{{Entity Class 6}}"

### Incredibly Dangerous Classes

#### Entity Class 7

**Entity Hazard: Class 7**

**》Entity Number: X**

**》Habitat: Level X**
Entity Class 7 is for those entities that are incredibly aggressive to humans, and incredibly dangerous. They are mythological and insanely dangerous. Encounters with these entities are almost always fatal. It is recommended to stay very far away from any of these entities. Class 7 entities will not help humans. These entities are found in dangerous levels only.

Examples: Alpha Entity 1.2

Their source code is "{{Entity Class 7}}"

## Unknown Classes

### Entity Class Variable

**Entity Hazard: Class Variable**

**》Entity Number: X**

**》Habitat: Level X**

**》Reason That Make The Entity Variable: -**
Entity Class Variable is for those entities that are varied in nature. They change by the type and are very mysterious in most cases. It is recommended to stay away from any of these entities. Class Variable entities are unknown. These entities are found in some levels.

Examples: Alpha Entity 1.1.

Their source code is "{{Entity Class Variable}}"