recursal/Fanatic-Fandom huggingface dataset:
Iron Cliff

Member of the Cliff Race. He is the trusted servant of Su Chen. Su Chen is his fourth master, previously he was treated well by his second mistress but she was killed by a powerful cultivator.

He has immense strength: Adamantine Battle Body, Iron Mountain Shield, Devouring the Heavens, Grade Six Armor, Blood Fiend Constellation, Grade Six Origin Tool Armor-Piercing Mountain-Cleaving Hammer.

## Primordial Blood Incarnation

After drinking the Primordial Blood Medicine ,The medicine he had ingested was made from a combination of the bloodlines of Luo You and the Sea-Imprisoned Magic Cloud Beast. Both were a water-type beasts, but The Sea-Imprisoned Magic Cloud Beast was even more skilled at controlling fog, using these finer particles to obtain victory ,Iron Cliff wasn’t good at fighting on water, and there was no water nearby. However, his blood Qi was very abundant, so Su Chen had told him to turn his blood into fog, then use the Divine Water Spirit’s way of fighting to combine the unique attributes of those two bloodlines. This created the extremely powerful Origin Skill known as “Blood Fiend Constellation”.

## References

1. ↑ Vol 3 , Chapter 88
2. ↑ Vol 3 , Chapter 91
Sunstone

A legendary artefact guarded by the Morass people, the Sunstone grants the bearer immortality. Though one cannot die while the stone is attuned to one's person, it does not protect against pain or old age. Was sought by Ridqek and Balloq for a long time, without results.

Beneath the domed city the Sunstone was sacrificed by Omako to resurrect Edith Ra.

Known bearers:

* Krin Mor
* Teft Shallan
* Omako
Remnants of Realms

Remnants of Realms was the 33rd session of the Daevenfell campaign, and the second session of Chapter 7: Crusade of the Damned

## Resistance summary

Travelling deeper into Tír Annouhns, The Resistance once again reaches the fiery world of the Duergar. The Footswamp clan is nowhere to be seen, but as the group is crossing the bridge above the lava, they're ambushed by the dragon Illawn, whose diet consists solely of dwarf. He crushes a part of bridge behind the party, leaving them no choice but to spring through his onslaught to the other side.

The party figures out they'll stand a better chance if they put healing Goodberries between their molars, so they'll bite down on them if they fall. It actually works. The bridge is long, however, and the dragon is ruthless. They catch a break when Ridqeck manages to climb onto the dragon's back, trying to make a deal with him. In exchange for their lives, he'll let Illawn eat the duergar. Which he does, all except for Horgar Gazedark.

Illawn is pacified for a moment, but not for long. The party realizes they will have to fight, and miraculously, the tide turns. Right as they're about to finish the dragon off, he retreats, flying off to his distant island in the lava.

Safe on the other side, the party maneuvers around the pyramid and meets up with the few remaining members of the Footswamp clan. Gazedark is about to start up the old enmities again, but Wolfram, tired of their nonsense, forces a truce. Gazedark is allowed to stay with the Footswamp clan, and the rest of the party go through the final set of red doors...

The POV switches to Prince Auburn and his coterie, thousands of years ago.
Thaddeus Tinfoyle

CG Divination Wizard

Thaddeus Tinfoyle is a human divination wizard in his late forties. He's mainly self-taught, owing to an (un)healthy distrust of authorities. After many lonely years under the radar, in the lamplit back-alley taverns of Soskni, moving amongst the city's conspiratorial rejects and doomsday prophets, he has recently joined the expedition to Stormfyord in order to shake off his imagined pursuers and escape the crushing weight of the metropolis.

This may or may not have been a terrible idea.
Keeper Melvin

Keeper Melvin is a strong, charismatic all-around asshole half-orc who pretends to be something he's not. He's blindly following the Keepers, even when Garth leads them into utter evil. He used to pretend to be a circus strongman, but was actually creepily spying on Tarrik "Twitch" Timbers, a much more down-to-earth acrobat who saw right through Melvin's shtick right from the beginning.
Urql Stadfeldt

Urql is a survivor of the March, a silver haired sixty-five year old human, who managed to escape alongside his young son Ulrik Stadtfeldt. The Resistance met him hiding in a cave atop Barricade, where they almost killed him. He was the first to warn them of the March and their brutal ways.

Despite his trauma and doubts, Urql grew to become a trustworthy member of the Resistance. When The Resistance joined forces with The March, however, Urql and his son left for the south alone.
Mae Gloom / Mae Monty

Mae Monty grew up (in what she would call) the dumping grounds of Crescent. More commonly known as Yellows. Luckily her father had thaught her how to read - she spent most of her childhood hidden away somewhere, nose deep in a book, trying to avoid the outdoors. Where the heavy yellow fumes seethed in from the fields of war, on top of wich this shitty little town was situated. The fumes turned everything it got in contact with, into a sickly yellow color. The buildings, clothes, the people.  To this day she could not stand the color yellow.

When speaking of Mae, it is important to note that she was born with a defect. Or at least it was seen as a defect while she was still named Mae Monty. There was something weird with her leg. It caused a rather severe limp,. It was shorter and stumper, and … well… It did not look like her other leg. Nor anyone elses that she knew. And they let her know it. So, shy and tormented, she kept to herself. And to the adventures in whatever book she could get her hands on, longing for it herself - Until one day, adventure came to Yellows.

He was a tall dark tiefling that sought shelter in a particular stormy night, but found Yellows unwilling to provide it. At first she had been like them. Scared by his red gleaming eyes, sharp teeth, wild horns and tail. She let him sleep in the stables connected to the in her parents had - The Monty In - because it seemed like something a character in her book, A thorny Rose, would do. Besides, the stables had not had horses since who knows when.

She had brought him left over food when she could, in secret, and he would sing her stories from the world outside. He may look like a demon, she had thought, but he sings like an angel. Most importantly, he did not seem to mind the name calling or how he differed from the rest. In less than a fortnight, Mae had packed her bags and headed out into the night, never to return again to the place where she was born.
The Black Fleet

The term used to describe the captured airships controlled by Garth the Wise and his Mind flayers. Painted black and filled to the brim with maniacs, murderers and mind-controlled dummies - it is a threat to all who dwell in Crescent. The Black Fleet figures prominently during The Rise of Garth.

**Prominent members**

* Garth the Wise
* Keeper Melvin
* The Council of Eight, previously known as The Council of Nine

**Pawns**

* Kil-Yu Deathglare
* Salasar Grim
* Veslemøy
* Leopold Bertram Stegel

**Deceased rabble**

* Bridget T.
* Bolg
* (?)olg
* Dooh Nibor
* Lil' Missile
* Nicodemus Dolch
* Swan
* Mourningale of the Searing Sun (Ghost)
Morrow of the Blazing Void

Morrow, or Mellow as he was more famously known, was an influential wood-elf who, after becoming an aspect of Summer, lived amongst the elves of Aos Sí. Originally a ranger and a vital member of the Original Eight, he spent his days as as a demi-god making bows, avoiding too much contact with other elves. However, after the war with the human-led Empire, he was convinced to take up arms. He fought alongside the Princess Hassanah, and became her lover.

Their offspring was Garth, but the princess died fighting the Empire on the Fields of War. Furious but filled with restraint, Morrow advanced on the Imperial ranks and managed to broker a peace, by awakening elven sympathies amongst the humans of Anchorage.

His fame as the saviour of the elves was cemented, and the humans would forever onwards call the woods of Aos Sí for Mellow's Wood.

One of the Children of the Seasons.

## Age of the Seasons

As the centuries passed more and more of his memories faded, his recollections of the Sundering all but gone. He blamed Áine for her hubris in wanting to rule the Garden in the North, causing an imbalance in the power between Summer and Winter, leading to the war which brought the Age of the Seasons to its close.

He decided to aid the Skyfarers in claiming the Bane of Seasons, fearing what damnation Olomarch and his brood might wreak upon Crescent. A famous battle is the one fought between him and Olomarch, the Skyfarers riding on his back, high above the Void, which resulted in the death of Olomarch.

Along with the adventurers he was captured by slavers from Zalasad Grum, and was mind controlled by Grum - to be used at the ultimate weapon in the arena. He was freed from this spell by the Skyfarers after a vicious battle, where he rejoined their ranks.

While the adventurers travelled to the Caverns of Gloom, Morrow attempted to seek more knowledge of his rivals amongst the Winter siblings. Eventually he was almost killed by Tearach, when the great Winter dragon escaped from his prison. Saved by Garth he managed to rejoin the Skyfarers in Ohran Vorrd, following them on the last leg of their journey.

He was eventually slain by a trap sprung by Isarah of the First Frost, as the Void engulfed him, Medion the Wise and Julia Galeion.

## Splintered timeline

Morrow was aware of the disturbance created by Castellan Maere, but did not at first understand what had happened, other than a certain group of adventurers had a suspicious aura about them.

He followed the Heroes of Storm Isle for for a year before finally revealing himself to them. He was concerned that their escalation of conflicts in Crescent would trigger the War of the Seasons, an event which predated the Sundering. He bid them be careful and left them for two years, seeking answers.

He has not been seen since...
The Skyfarers

The legendary heroes who saved Crescent from the Sundering during the Age of the Seasons. Known as "Himmelfarerne" in common. Descendants of the Children of the Seasons. Were for a long time known as The Incompetent Morons, but we don't talk about that.

* Excellence Uriel
* Fergus Von Dandyvale
* Sekken Numberson
* Slitherin' Pete
* Tarrik "Twitch" Timbers
* Torinn Beardfist, son of Fistbeard

Members of the party, but not instilled in the hall of fame:

* First
* Garth (Later known as Garth the Wise)
* Serk Goldswift
* ~~Shou Shin~~
Shield group

The light that burns twice as bright, burns half as long.

The Shield group almost singlehandedly ended Vagrant of The March. We never learned their names, their faces or their stories. Yet their bravery will live on in the hearts of every member of the Resistance. Being a hero is easy. But the common soldier who does his duty, transcends his standing to become something more.

A symbol.

An inspiration.

A shield.

The shield that breaks to save its Master, is not a shield that has failed. It has done its duty.

It may rest.
Freddy Bollox – defunct

*Did you mean Prince Ycaron of the Amethyst Isles?*

Freddy Bollox is a phantom. Nobody knows where he came from. Nobody knows who he is. But his name keeps popping up wherever The March runs into trouble. Became widely known as a source of grief for Mother Myrtha, who believed him dead after an incident with poisoned rations in Heather.

Basically the Che Guevara of Daevenfell's oppressed peoples.
Chronicles

Chronicles, written either in Gnomish or common, detailing the exploits of the Trifecta Line Company in Stormfyord, in northern Kazar.

## Expedition #1 – Vale of Blossoms

Investigated purple light, discovered hidden valley ruled by Blossom Queen. Killed shadow creature, left Timou behind.

## Expedition #2 - North-East Castle

Explored castle and learned about absent Great Wizard. Fought magic armors on behalf of, and later betrayed, enchanted furniture.

## Expedition #3 - Ødemarken

Utforsket ødemark, fant dvergiske ruiner og gravkammer. Kjempet mot skjeletter, ble jaget hjem av spøkelse som lette etter tyv.

## Expedition #4 - Return to the Valley of Flowers

Pandemonium quickly destroys Valley of Flowers, leaving it an inferno. The Trifectan party bravely escapes.

## Expedition #5 - Puff er dum

Lurte Puff og møblene, drepte de fleste av dem og fant spor etter ekkel mat laget til... trollmannen?

## Expedition #6 - Teppe er ålreit

En ny gruppe får oppleve det magiske og fortryllende møblementet, og kommer dypere inn i tårnet enn noen før. Oppdager kikkert som viser vei til nye regioner.

## Expedition #7 – Rød Måne, Blå Sten

Utforsket krater glødende av rødt lys, og transportert i et øyeblikk til en annen verden. Fant også dvergelandsby utslettet av kampestein, og en serie blå broer lenger unna.

## Expedition #8 – Trollbroen

Aburaguzgul kidnappes av et troll, men reddes i siste liten. To større troll oppdages på veien mot et slott i fjellene.

## Expedition #9 – Tilbake til den sunkne borgen

Vi dro tilbake til den sunkne borgen og drepte dvergekongen som bodde der! Spøkelset er der fortsatt, men ville ikke prate med oss. Noen må også finne ut av hva den soppen som fryser oss til is er..

## Expedition #12 – Batzarca!

Investigated Rift, met red lizards worshipping extinct dwarfs and guarding Vondur Hrakk's old ship.

## Expedition #13 - Black Marrow

Var så vidt innom Black marrow, fant flyvende hode-monstre og mistet nesten Maurice til deres forbannelse (og Fiona til den mytiske fuglen Roc)

## Expedition #14 - An audience with the wizard

Defeated massive armor in the wizard's castle, led to meet Quen. Ritz killed Quen, Puff killed Ritz.

## (Southern) Expedition #16 - An outbreak in Bucklehill

Investigated outbreak of zigzag sickness in Antonio's hometown and discovered secret plot by Rex Sanitem in basement of local school.

## Expedition #17 - The Blade and the Red Moon

Learned Flower Queen's identity as Suleberiz, Blade of Sublatti. Triz betrays party on behalf of Krktmnnyr, but is defeated. Vale of Blossom collapses.

## Ekspedisjon #19 - eller Fram og tilbake igjen

Våre eventyrere reiser til ukjente steder oppover lavaelven. En forlatt havn med en ensom demon, et ikke fullt så forlatt tårn der alt ender.

## Ekspedisjon #20 - Krise i Ørkenen

En lang og udmattende kamp mod tilbedere af den smilende gud endte med Fionas tragiske død.

## Expedition #25 - How to kill a Devil

En djævel har hjemsøgt et kloster med illusionsmagi i 1000 år.
Baron Blood

Baron Blod is ancient drow nobility, so no one dares to question his off-putting nature. He has been appointed Royal Assassin to King Ycaron, and stepped up to the task with eerie, bloodthirsty glee. He personally enjoys sneaking, stabbing, and violently invading your personal space.

While initially sceptical of his new personal murderer, Ycaron has recently grown to appreciate his value, after the old creep snuck onto the Mithalqua and blasted the doors to Barge Town open, allowing the drow army to burn the city to the ground.

He perished as the adventurers were attempting to leave for the 13th world, his addiction to the Goblet of Fog spelling his doom.
Murmillo de Vara

Murmillo de Vara was Quintillion's disgraced daughter, who joined Ycaron's inner circle after the death of Toksen Rot. Having former experience as a gladiator, she had time and again proven herself in battle alongside her uncle Ycaron, and was a highly esteemed warrior for the Drow cause.

Served her king faithfully to the end, but became confused and torn when her father entered into conflict with the king. Fighting to keep the drow alive, Murmillo led a desperate, suicidal charge against the Resistance on Ycaron's orders when they arrived in the Domed City, perishing in the attempt.
Tarrik "Twitch" Timbers

Tarrik "Twitch" Timbers, a gnome monk with a short fuse, grew up in Yellowstone Monastery, right outside of Bulwark, under the tutelage of Olomarch. Unfit for a life of strict discipline, he ran away to join the circus, where he stayed until a drunken argument led to him volunteering for the ship to the Garden in the North. Here he teamed up with the Skyfarers, as a founding member.

He helped defeat Cailleach and Olomarch, but fell to a mindflayer right before facing Mourningale. As the Skyfarers were no household names until the Siege of Anchorage, he is mainly remembered by other gnomes and one very big fan in Zalasad Grum.

He was returned to life through unlikely means, and spent many years as a hermit in the Basin of Lost Dreams. Here he became the wise sensei he was meant to be, until he was pulled from his lonely existence by the crew of LS Kongle, joining the ranks of a new generation of adventurers.
Morgana de Floc

One of the Trifecta, the most powerful individuals in Kazar. Succeeded the seat from President-Elect Garold Lawson in 20 PT.

Morgana de Floc (b. 7 BT) is a human merchant, descended from nobles who emigrated from Vergenwell following its independence from Fuhdain two centuries ago. According to the complex rules of the Overseer her family was considered a latecomer, therefore wielding little power in Soskni.

Her ascension to President-Elect is therefore a mystery to most. Elected for seven consecutive terms, Morgana de Floc is the undisputed ruler of the human and halfling enclaves in Soskni. She herself is often present at most gatherings, her long dark hair framing a pale, serious face which brooks no argument from her would-be rivals.

She is unmarried and has no children.
Bordering nations

The Trifecta considers itself the very centre of Kazar, but to the south and west lie other considerable nations.

## **Chytyr**

*Dominant worship: None, though many tribes swear fealty to Jeroule and Yakkavad*

A massive landmass which knows no end, Chytyr is a nation in name only. Consisting of never-ending grassy plains, few visiting ships ever survive contact with the rural chiefs. Considered the birthplace of all humanity.

Vicious and untameable.

## **Fuhdain**

*Dominant worship: Church of the Lifebringer*

One of the oldest countries in the known world, The Republic of Fuhdain is proud and ambitious. Once it colonized Vergenwell, until its people finally rebelled, installing their own Emperor. Fuhdain desperately wishes to reclaim its former glory. The western coast and southern lands are bountiful, while the eastern shore, bordering on the Verganian straight, harbours mostly warships and collapsed bridges due to centuries of conflict with Vergenwell.

Proud and ambitious, but decadent.

## **Vergenwell**

*Dominant worship: Sword of the All-Judge, Church of the Wavesinger*

The Empire of Vergenwell is a small nation, neighbour to Fuhdain. Boasting a large navy, it nonetheless struggles to grow due in large to its ongoing war with Fuhdain, from which it earned its independence two hundred years ago. Religion and state are closely intertwined.

Militaristic and zealous, but foolhardy.
Experience point guide

Experience points are counted in a different manner in Kazar. A single point is worth considerably more and indicates a dramatic foray into the wilderness.

The more dangerous the Expedition the greater the chance the reward will be higher than a single point. Failing to achieve any objectives during an Expedition could mean not receiving an experience point upon return.

Characters that fall behind on XP can benefit from joining higher level characters on more dangerous missions.

All characters start at level 1 with one experience point - what they know from life so far. Experience points stack.

* **Level 1: 1 XP**
* Level 2: 2 XP
* Level 3: 4 XP
* Level 4: 8 XP
* Level 5: ???

Experience points record: Tied at 2XP: Thaddius, Timou, Snella, Antonio, Fiona
Expedition sites in Stormfyord

Stormfyord is a place of mystery, and still in the process of being mapped out. Here follows a list of main places of interest, that serve as destinations for various expeditions by the crew of Stone-Upon-Hill.

## The Vale of Blossoms

Hidden behind a purple barrier of light lies a strange, otherworldly valley, home to The Blossom Queen. Its inhabitants appear to be a creation of her spurned psyche, after being rejected by an unknown lover. Currently dangerous, as her rage has become the dominant emotion.

## The Wizard's Castle

The ancient castle of a mysterious wizard called Quen Carellon, inhabited by sentient furniture that appears to be at war with living armors. Most furniture is killed, apart from Puff and his pet Carpet. Further progress is barred until the main armor is defeated, but Quen appears to still live at the top of the tower.

## The Sunken Ruins

An old fortress or crypt belonging to the royal Hrakk family of dwarfs, haunted by their undead remains. Major players are King Hrakk, the princess magician Dimra Hrakk, and the warrior prince Vondur Hrakk. Only Vondur is still unaccounted for, the two others' undead selves have been defeated and laid to rest.

## The Rift

Desolate area with large cracks in the ground, guarded by a powerful roc named Almavat. Cracks lead to an underground dwarf (Hrakk?) fortress now populated by red lizards worshipping dwarfs as mythical creatures. Underground magma rivers may possibly be traversed by Vondur Hrakk's ship, kept behind High Priest Qaleq's chambers.

## Troll Bridges

Massive stone bridges above a stormy sea with a terrifying creature under the waves. Guarded by three successively larger trolls: Pog (dead), Drett and Grog. They seem increasingly afflicted by boils caused by the fog or spores in a jungle at the end of the final, largest bridge, which also makes them immune to the fog. Bulu Kasil, the castle with the lighted window which is the origin of the fog, lies at the end of the final bridge.

## Black Marrow

A black and uninviting maw in the mountains, leading to a dark hall. It's barred with spikes, perhaps to keep something locked away. Tracks on the ground indicate it may once have been a mine belonging to the Hrakks. It is now filled with headless corpses and dangerous beholders.
Remnants of the Realm

Remnants of the Realm was the 15th session of the Daevenfell campaign, and the premiere of Chapter 4: Remnants of the Realm.

## Summary

A week has passed, and the two new arrivals have become part of Woodrope. Edith, Kaun and Ridqeck decide to bring them along to Tír Annouhns, hoping they might know the language written on the closed door. Turns out it's in elvish, and proclaims "Only a trueborn prince may enter". Ycaron (the real one) is allowed to open the door.

Inside, they cross a bridge over a large chasm, leading towards a massive, ominous floating citadel under the surface. Above them, they can see the dark mists that cover the sea. They are attacked by a large flying bug, and run inside before they're forced to fight on the narrow bridge.

They discover another of the ancient Prince Auburn's letters, speaking of his companion Rosencrantz' betrayal, and how he's had to leave him in chains. Otherwise, he still has high hopes of finding whatever it is he seeks at the dungeon's center.

They spend most of the session solving dungeon puzzles, until they finally open a set of doors that leads deeper into Tír Annouhns. Ridqeck is just going to check out this one fascinating orb mechanism...
General Arlan Howl

Arlan Howl was a powerfully built man with a great fiery moustache, whose service to the King of Balmar ended when he was murdered in Daevenfell.

Father of Jess Howl, he was responsible for the inhabitants of Woodrock when they first arrived in Daevenfell. Besieged by the March, they held out for weeks, before a demon from the depths of Swennegall started thinning their numbers. Arlan Howl surrendered and was sent to Lachstein. There he met Pilgrim Selthas and Lt. Mallark, as well as the other Morass prisoners later on.

When freed by Teft and Lhoris Shallan he was revealed to be the general of the campaign in which they had been forced to fight. An illegal territorial dispute, the King had ordered Howl to use criminal slaves to harry the hobgoblins of the southern mountains in Davenfeldt.

His involvement in this conflict would spell his doom, as the Shallan brothers had him and Lt. Mallark executed by their Morass allies.
Factions in Kazar

A complete list of all known factions in Kazar.

* River of Gold - Vital banking institution in Soskni
* Tamburn School of Sophisticated Elven Magi - Magical university which seldom admits students without elvish heritage
* Rex Sanitem - Order of clerics seeking scientific answers to rare medical conditions
* The Kin Court - Trade union which elects the President-Elect (previously Overseer)
* The Trifecta - Ruling class of Kazar
	+ The Northbound Guard - The Trifecta's central and largest military regiment
		- Keepers of the Arc
		- Officers of the Line
		- The D’Yavol
		- The Northbound Armed Engineering School
		- The Trifectian Naval Forces
	+ Trifecta Line Company - Responsible for Steam Singers and operation of the Line
	+ Trifectian Magi - Controls all magic users and tracks down illicit practioners
* Zil ‘a Zan - Most renowned university of Soskni
Barge Town (session)

Barge Town was the 22nd session of the Daevenfell Campaign, and the third session of Chapter 5: Heavy Lies the Crown. It is notable for not featuring Barge Town at all.

## Summary

The Resistance trudges down a narrow path on their way to Barge Town. In the distance, the massive Drowned Mountain looms mysteriously, and they spend a good hour discussing whether to check it out for no reason at all.

Their plans are cut short as they see a couple March soldiers approaching. They hide in the underbrush, and ambush them once they pass. The soldiers, hardly anyone of note, beg for their lives, but The Resistance is ruthless, cutting one down, and decapitating the other with Ridqeck's bag of holding. Teft and Lhoris seem a little put off by the violence, but keep quiet.

They run into Urql Stadtfeldt, who's staying behind as a rearguard, and is a little shocked that the Village Council is headed for Barge Town.

Moving on, they come upon the Ice River. A bridge spans across it, and underneath is a small March float with a couple soldiers on board. Using a ring of water walking, they manage to get the drop on the soldiers, holding one underneath the river, drowning him, while standing atop the waves, and fighting off the rest.

They sail towards Barge Town.

## Trivia

* The DM has stated this was his favorite session of all time.
* **DM notes:** The group narrowly missed Bryan Gainswood himself, who was camping next to the main road they travelled along!
The Gainswood Gambit

The Gainswood Gambit was the 28th session of the Daevenfell campaign, and the third session of Chapter 6: People of the Dying World.

## Resistance summary

The battle against Bryan Gainswood begins on the town square of New Rope. Wolfram, flanked by soldiers, rushes Vagrant to grab him and pull him towards the trap inside the Town Hall. Gainswood pulls out a strange chalice, and wipes out the entire flank through a necrotic mist. Barely standing, the dwarf pulls Vagrant to the Silenced hole, where he's promptly stabbed to death by like fifteen spears.

Edith reveals her true form, enraging Gainswood, and is knocked unconscious before she's able to cast Hold Person on him. Through a hail of arrows and swords, Gainswood makes his way to his fallen friend, pouring the last of the contents of the chalice into his mouth. Vagrant rises again as a gargantuan, horrible demon, horrifying even Gainswood. Vagrant lets out a howl.

As Edith regains consciousness, she recognizes the hooded tiefling as Hyvvar Ketema, one of the leaders of the hidden tiefling clan known as the Bateratu, which she left on bad terms back in Davenfeldt. Hyvvar tries one last time to make Edith submit, just as in the last world, telling her she's making a horrible mistake by not joining the March. Once again, the seventeen year old girl is in over her head, meddling with forces she doesn't understand. Once again, she doesn't listen.

The battle claims many lives, but eventually the demon Vagrant is slain, as is Hyvarr Ketema, and Bryan Gainswood is captured by Ridqek's Rope of Climbing from atop Oleg in his elk form.

For the first time in months, the Resistance has the upper hand.

## Drow summary

Preparing to fight to the last man, in a battle they're sure to lose, the drow draw their weapons. Suddenly, a demonic howl rings out from far away (Vagrant?), and the demons scatter. The drow take the opportunity, and bolt back to their stronghold.
Timou Grolsch

The Grolsch are Trifectan middle class loyals who’s sweat, blood and craftsmanship are literally part of The Line.

Although Timou is a Grolsch of no particular importance, he was in recent years sent to Soskni to train as a fighter (Runic Knight). Having a Grolsch formally trained previously unheard of, however three reasons drove the family to invest in his education.

1. Scores of his siblings have died from some work-, gamble- or squabble related incidents along The Line. This is an ongoing threat to the family line.
2. Timou is well known for his work ethics, clear intentions and unwavering decision making. He is an uncomplicated young dwarf who shows up on time and puts in the work.

*“Stay true to the Trifecta, procreate, and provide opportunity for your future. In hundred years, a Grolsch will Sing on The Line …"*

Tawny Grolsch’s fireside story In grandfather Tawny Grolsch’s fireside story.

Stonemaid ‘The Proud’ Grolsch was made responsible for showing Bourghoul the Wide northerngoing work expansions on The Line in 12PT. Bourghoul gave her a shiny golden coin for the trouble, now an heirloom in Timou’s possession. The truth of the story is of little importance - it fills Timou with courage and purpose as he now travels from Soskni and northwards to the Expedition.

And Timou sings for the Trifecta…
Overseer

Archaic term for the office of President-Elect, which designates the human seat of the Trifecta, the ruling body of Kazar.

When humans and halflings first settled the southern shores of in 430 BT the need quickly arose for a ruling body to ensure the newfoundland be fairly distributed between the settlers. A democratic voting system was established, where the age of the merchant family would lend the vote increased weight. As the years passed and the old merchant families' legacy grew more intertwined the system became more obtuse. An entire committee, The Kin Court, became devoted to simply researching the genealogy of the different families, cross referencing marriages, numbers of children and all sorts of oddly specific details.

Today no-one understands how the President-Elect is chosen.
Expedition 30 - Return to Black Marrow

Reisefølge: Dwyghte, U'Trizthur, Aburaguzgul, Figma, Valentin

Hei, hei, det er meg, Figma.

Ting har vært litt tåkete og rart i det siste, så jeg husker ikke så mye av denne turen, for å være ærlig. Men jeg skal prøve så godt jeg kan. Vi dro i hvert fall ut på eventyr igjen. På veien stakk vi innom et tårn (tydeligvis en slags utkikkspost) som hadde tre teleskop på toppen som speidet utover ørkenen. De andre så gjennom teleskopene og så tre båter i ørkenen. På den ene båten gikk noe eller noen rundt. Et spøkelse? En ekte person? Hvem vet, ikke jeg, for jeg fikk ikke se..

Vi fant også en steintavle der hvor det sto noe på. Vi kunne ikke lese alt, men det var noe som:

«Fantastisk syn.. Dimras styrke uten sammenligning.. De vantro straffet. Nå vil ingen betvile portalplanen.»

Så dro vi videre til Black marrow. Vi fant noen fine ting, vi sloss mot flyvende hoder og vi fant to steintavler til. Den ene lå under en haug med skjeletter uten hoder, og der stod det noe som:

«Mye lyd i skorstein…. Smie på nivå 3 . Anbefaling grundig… Meldes inn som…. Dyr eller fugl».

På den andre, som hang på veggen i samme rom, stod det:

«Om man går opp kommer de… om vi går ned kommer de…»

og så stakk vi ned til bunnen hvor det lå en ekkel, ekkel drage som fødte dverghoder. Dragen sa på Giant til Dwyghte at den het Modra, og at den var sendt av De Gamle for å renske dette stedet.

Etter litt Slossing klarte vi å komme oss inn i rommet vi skulle inn i nederst i borgen. Der satt det en stor, gammel dverg. Jeg skjønte ikke helt hva som skjedde her, for han virket som han skulle ta oss, men Triz og Dwyghte (?) sa noe som fikk han til å sloss med oss. Han hadde en kjempestor hammer, som jeg har forstått i ettertid var våpenet vi var der for å hente.

Ja, så etter vi beseiret Modra døde dessverre den gamle dvergen også, men han ga oss hammeren rett før han tok kvelden. Tydeligvis var kroppen så sliten og utmattet etter hundrevis av år i denne gruva. Og så dro vi hjem igjen.

Jeg hadde kanskje hatt en litt mer positiv innstilling til denne turen hvis det ikke var for at den avsluttet med at jeg ble overfalt, bundet fast og ranet av mine egne turkamerater da vi kom tilbake. De tok blant annet en fin kniv jeg fant i ørkenen for lenge siden. Men men, vi fikk i hvert fall hammeren.

Takk for turen, håper neste blir litt hyggeligere.
The Sunken Ruins Hrakk

Synkeborgen tilhørte den kongelige dvergeklanen Hrakk, som hersket over Stormfyord for over tusen år siden. Stone-Upon-Hill, Black Marrow og festningen nede i The Rift var nok også bygget av dvergene. De tilba (eller var underkastet) mystiske vesener i nord kalt De Gamle.

Kong Thyn Hrakk hadde en sønn, den store krigeren Vondur Hrakk, som også eide skipet i The Rift. Og en datter, den mektige magikeren Dimra Hrakk.

Kong Thyn Hrakk møtte Blomsterdronningen og drakk av den magiske elven hennes som fremkaller sinne. Han bestemte seg for å gjøre opprør mot De Gamle, og heller tilbe skaldegudene, som han mente det var mulig å nå hvis dvergene kunne komme seg nord for De Gamles borg Bulu Kasil (bortenfor Trollbroene).

Dvergen Potros, en dyktig smed, bygget et våpen det ble sagt kunne drepe De Gamle i Black Marrow. Etter Black Marrow falt til "heslighet" (ref. utspørring av Dyrlum Bogg) gikk Kong Hrakk til angrep.

Det store slaget sto i Kuld-Norogh i nord, hvor vi ennå ikke har vært. Her døde barna til Kong Thyn Hrakk: Vondur og Dimra. Stein regnet fra himmelen på De Gamles kommando – det store røde krateret kan stamme herfra. Etter at slaget var tapt, la tåken seg over Stormfyord, med opphav i Bulu Kasil, antagelig som en straff.

Alle statuene ( i.e bronze statue) som ber om tilgivelse, refererer til denne mislykkede krigen, som endte opp med å ruinere dvergenes rike. Dvergene vi kjenner i sør har nok opprinnelig vært flyktninger fra Stormfyord.

Prins Vondur Hrakk og prinsesse Dimra Hrakk og mange andre dverger sine gjenferd har nå blitt stedt til hvile av våre eventyrere. Hvis det finnes et gjenferd av kongen, har vi ikke møtt ham.

Rondo, Dimras forlovede, er anklaget for å stjålet *Prinsessens fødselsrett.* Inntil han "...returnerer, viser anger eller noen andre er kronet til konge, vil Hrakk linjen være brutt.

**For more knowledge of the Sunken Ruins, see:**

* King Hrakk, the one who spoke to the
* Princess Dimra Hrakk
* Prince Vondur Hrakk
* Rondo
* Q ... Carellon (Quen Carellon) - handed a key that is unaccounted for
* Dyrlum Bogg
* Bronze Statues - tilsvarende funnet i trollmannens slott

SEE CHRONICLES FROM EXPEDITION #3, #9, #10, #15
Rosencrantz

Ancient companion of The Prince. Due to an unknown course of events, was turned into a terrible beholder, who resided deep within Tír Annouhns. He had several lives on his conscience (Skip Wenchang, Genji Whoeverthefuck), and was finally brought to justice by The Resistance, returning to finish him off through shark/eagle/flail-based shenanigans.
The Moonlit Bag Trick

The Moonlit Bag Trick was the 9th session of the Daevenfell campaign, and the fourth session of Chapter 2: Shadow of the March.

## Summary

Time moves differently on the Astral Plane. And a bag of holding uses this ethereal plane between planes as storage space.

One by one the Resistance members slip into the bag, becoming ensconced in see-through blueish cocoons, suspended from the mouth of the bag. Dangling them above the dark, blue void below - the world surrounding them as vast as space.

Minutes pass by. Edith tries to communicate with Junior, but attempting to access his thoughts causes her physical pain. The party deduces that time in "the real world" is moving a snail's pace. They're going to be here for a while.

Curiosity eventually gets the better of Folgy and Ycaron, who realize that their cocoons are but a few amidst a veritable forest of identical, dangling sacks. They manage to swing closer to the nearest cluster, extracting an assortment of smoked hams and magical weapons.

It is at this point the Githyanki arrive. Standing upon a floating barge, they patrol the grove, searching for tresspassers. The Resistance is caught red handed having stolen from someone else's bag of holding.

Seized and seperated from their cocoon, but still covered in the strange blue-ish material, they are forced onto the floating barge and told they will be taken to the Githyanki's home. There are always buyers to be found for creatures such as them.

Although Ycaron at first seems willing to sell out his friends to escape himself, he is interrupted by a violent revolt, through impeccable timing from Ridqeck's rope of climbing, which trips one of the soldiers off the barge. Ycaron claims his selling everyone out was part of a bigger plan.

Defeating the would-be-slavers, they take control of the barge, steering it back to the cocoon forest. The massive floating skull of a dead God on the horizon was not a tempting destination.

As they approach their point of entry they spot a small, floating boat making its way stealthily far below. They approach and are greeted by a human who calls himself Ryan MacCrimmon - a bard who travels between worlds at the behest of his fey masters. Who, he admits, have turned out to be long dead.

As strange an encounter as this is, the Resistance nonetheless gleans some new knowledge about their current situation. Ryan, based on their descriptions, tells them that they are in a terrible place. A world consumed by the Bored God known as Gyevroo.

Little more is said before Junior finally reaches inside to retrieve the group. Ryan calls after them that surely they will meet again, and to take care in the meantime.

No more than two minutes have passed on the outside. The group has finally made it into Heather.
Squelch

Squelch grew up on an island floating above a deadly fog, as part of a tribe of gnomes, only the island was home to a Tarrasque and his entire tribe was murdered. Excuse him for being kinda twitchy and nervous.

Squelch is a druid, and has the peculiar ability to turn himself into an ooze, especially when he's scared. He's barely able to control it, which ensures he's usually covered in a membrane of gooey slime. He is tiny, even for a gnome, and usually hangs out on the shoulder of Calculus Numberson, his best friend in the world.

He is part of the crew of LS Kongle.
Hvalnus Vinroris

Hvalnus Vinroris was a powerful high elf druid, and one of Prince Auburn's most trusted confidantes. He assisted in the genocide of the Fey, and was turned into a monstrous dragon as the Coterie was corrupted as punishment.

He had a mental bond with Oleg Dift, who could merge consciousnesses with him when asleep. This helped him remember who he used to be, but once the Coterie realized he was plotting against them, they killed him. Oleg assumed control of his corpse, cast a resurrection spell on it, and thus transferred his own soul into the remains of the dragon. He led the Coterie on a long chase far from the borders of Daevenfell, where he was finally caught up with and disintegrated – but not before helping his former friend Leonhardt Danci remember as well.
Heavy Lies the Crown

Heavy Lies the Crown was the 20th session of the Daevenfell campaign, and the premiere of Chapter 5: Heavy Lies the Crown.

## Summary

Much has been afoot while the Resistance leaders have been plundering the murderous depths of Tír Annouhns.

After spending some time ensuring new defences are being built, and Greybowl is still being grown in the depths, the group sets out to pay Heather a visit, hoping to prevent the meddling Inquisitor from realising the Resistance has secretly taken over the town.

Arriving at the walled village, they quickly discover that the Inquisitor is narrowing in on Burnt priest Tower, and a emotionally drained Myrtha has let her hold on the village slip.

Edith concocts a wild tale of Bollox still being alive, using her deceptive magic to fool Myrtha into once again dancing to their tune.

As they plot to lure the Inquisitor into a trap, the more impulsive Ycaron and Shallan brothers find themselves cornered by the Inquisitor after visiting Tower. Desperate to cover their tracks, Ycaron indulges Tower's wish, killing him to prove his loyalty to the March. Vanderhelm is frustrated, but convinced they are nothing more than zealous March volunteers. He has now lost his lead on the Resistance.

Foolishly, hoping to glean more information from the Inquisitor, the group visits him prior to their departure. Vanderhelm might be blind, but his sense of smell is keener than ever. He recognises Edith's scent as that of "Erika" - the 17 year old tiefling who plead innocent love in Woodrock, and realises he's been played for a fool.

A battle ensues!
The Council of Eight

The Council of Eight (previously known as The Council of Nine before eating one of their own) is a democratic council of mind flayers serving Garth the Wise. They specialize in schemes of mind control and necromancy, and tend to have other creatures do their dirty work remotely.

They quarrel a lot, and their schemes so far have a 0% success rate.
Suleberize

Suleberize is the sentient Blade of Sublatti, forged to destroy Yakkavad the Betrayer. She was manipulated into falling in love with the latter and letting him live, and fell into a state of denial where she hid away in a dream valley of her own making (The Vale of Blossoms), titling herself the Flower Queen and splitting off parts of her psyche into different individuals to worship her and the concept of love in general. At some point she took Quen Carellon's dwarf servant Yurret as a lover.

She seems to have powerful capabilities for enchantment of others, through variously colored water that amplifies certain emotions in those who drink it. She let King Thyn Hrakk drink from the water that amplifies rage, which led him on a deluded, rage-filled quest to defy the Old Ones and meet the Bardic Gods.

Adventurers from Stone-Upon-Hill have returned her to sanity and reunited the fractured parts of her psyche, and she now inhabits her true form as a blade again, in the possession of Dwyghte Lifebringer. She is still hellbent on the destruction of Yakkavad.
Monir Iscariot

Monir Iscariot was a disgraced elven noble, who was a founding member of New Rope and the Resistance. What turned her from her highborn noble ways to the disgraceful life of a rogue? Guess we'll never know, as she was tragically pierced by like a million March arrows after tricking Fletch to his (alleged) death, to reclaim the colony as their own.
Spike

High-Elf, Fighter.

Spike grew up in Soskni, he does not know the exact location, and he does not care. With only fractions of memory of his family, he still does not care or seek to know who they are.

Spike attended Tamburn School of Sophisticated Elven Magi, but did not finish his studies.

Since leaving Tamburn it is unknown what Spike was doing in Soskni before entering the Line.
Inventor

The age of technology has carved a new niche for the entrepreneurial and quick witted in Kazar. As an inventor you have worked for years either in a workshop of your own or in a Trifecta run factory, working on innovating steam powered devices. This could be anything from hot water heating and plumbing to the development of new weaponry and Steam Singers. This has led to an innate understanding of how magic performed many of these tasks in the days before the Trifecta.

Personality Trait, Ideal, Bond and Flaw should somehow be linked to the colleagues and rivals you have encountered in your field of expertise and the ambition you hold for innovation or personal gain.

Skill Proficiencies: Arcana, Insight

Tool Proficiencies: One toolset of your choice

Language Proficiencies: Choose one

Equipment: One artisan toolset of your choice, a factory apron, magnifying glass, and a pouch containing 10 gp

Feature: Pride of the Trifecta: Steam and innovation is critical to the growth of the Trifectum, meaning their inventors are greatly valued. An inventor will be able to request feedback on their blueprints and products from the great universities in Soskni.
Daevenfell - Crescent crossovers

The multiverse is vast, but now and then paths between worlds will undoubtedly cross. This page is dedicated to defining crossover elements and explaining their potential meanings - aimed at those who have not experienced the initial events.

* Gyevroo of the Void. One of the Bored Gods who secretly orchestrated the conflict between Summer and Winter in Age of the Seasons. His reach is infinite. His being unimaginable. In Daevenfell we are aware that he is the cause of the calamity, swallowing the moon and the people of the world. Other than the idea of him as a gruesome, cosmic deity - no other knowledge is needed.
* Ryan MacCrimmon. A dimension hopping bard who owes allegiance to some unknown Fey gods, he makes just as much sense as Tom Bombadil. Don't worry. His role so far has been to reveal the name of Gyevroo to the Resistance.
* Moon aka. Gealach the Banished. The lifeblood of Daevenfell, the exiled moon is the catalyst for the campaign. In Crescent, however, he appeared only for the briefest of time. First, trapped in a mysterious prison which the adventurers freed him from, leading to him vanishing from their world. And secondly, appearing as the patron of the warlock Slitherin' Pete, he gave them advice in their battle against Gyevroo's avatar on Crescent. How any of this directly impacts Daevenfell is unknown.
* The Elves from Yearning. Information about the origin of the elves we now know inhabit the south is not something that is known by the players of the previous campaign. All we know is that long ago, 300 hundred years before the previous campaign started, the elves lost a great war against the humans and many vanished from Crescent as a result.
* Bryan Gainswood. An antagonist from the Survivors of Yearning's campaign, he is an enigma to all other players. That he hails from Crescent is supposed to be new information for both players and characters. No other knowledge is needed.
New Rope

New Rope was a village in Daevenfell, established by a few survivors shortly after arrival. It got its name from the rope that allowed the villagers to cross the nearby river. For a year, it grew to a stable little community, under the leadership of Mayor Prince Ycaron of the Amethyst Isles. Eventually it was colonized by The March, who forced the inhabitants to work as slave laborers to gather greybowl.

After a week or two, the village revolted, killed the usurper Commander Fletch and his guards, and tricked the visiting overseer Vagrant into believing it was still under The March's control. It was eventually abandoned for the more heavily fortified city of Woodrock (renamed Woodrope), and left to decay, crumbling under the heavy snow as the world grew colder.
Amethyst Tower

Prince Ycaron once had a dream. That the inhabitants of New Rope should not be content with a few dirty huts, cowering under the threat of the March. He wanted to make a statement. A beautiful casino, hotel and brothel, all combined in one glorious building to meet every recreational need of his loving populace.

He was shot down.

Then he was *shot down.*

Amethyst Tower lives on in the hearts of the ones who believed in him.