recursal/Fanatic-Fandom huggingface dataset:
Alarm Level

The **Alarm Level** in Invisible, Inc is a game mechanic which shows your current level of evasion and is shown in the top right hand corner. Typically as the Alarm Level increases you can find yourself in deeper trouble as Enemies will have higher chances of coming to find you, or even sending troops down, which can easily overwhelm you. Try to keep the Alarm Level as low as possible unless you find yourself loving hardcore mode.

The **Alarm Level** starts at 0 and can reach a maximum of level 6. The following are the consequences for each alarm level:

* Level 1: The corporation is activating additional cameras. You have one turn before they are fully activated.
* Level 2: The corporation has installed firewall upgrades. All firewalls have increased in strength by +1.
* Level 3: The corporation has brought 1 more guard patrol into the building.
* Level 4: The corporation has brought 1 more guard patrol into the building.
* Level 5: The corporation has called in 1 elite enforcer. Their security has also pinpointed 1 agent location.
* Level 6: Two elite guards will be sent to hunt for you.

The alarm cannot increase higher than Level 6.

There are other ways the alarm can increase. Some examples are:

* Guards have a heart monitor that will signal the alarm to increase by one when they die. Some guards have advanced heart monitors that will increase the alarm by two when killed, and some also have consciousness monitors that will increase the alarm by one when they are knocked out.
* Security Cameras will signal the alarm to increase by one each turn they spot an Agent.
Hack 'n' Slash Wiki/Bottom section

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Derek

**Derek** Mossman is an unlockable Agent as part of the Contingency Plan DLC. He is unlocked the first time you play with the purchased Contingency Plan DLC enabled.

## Bio

Derek Mossman was a skilled, self-taught hacker who stole and cheated his way out of post-industrial Manchester. His curiosity for exotic technologies far outstripped his means, and he originally joined the PEIA to gain access to the newest toys. Gladstone could see his potential and took him under her wing. Their fortunes at the agency raised together, and when Gladstone took charge she appointed him her second-in-command.

While Derek is a serviceable agent, his true skills lay in logistics. His ability to produce credits and material seemingly out of thin air kept the PEIA fighting strong until the bitter end of the conflict. After the war, he would use those same skills to create one of the most extensive private information gathering networks on the planet under the alias "Monst3r".

## Strategy

Remember, Derek doesn't have to be the one to throw the teleporter to use it. It is highly recommended that at the beginning of the infiltration to give the teleporter to the second agent to maximize its effectiveness. This will allow him to make plays that no other agent in game can like distracting all of the guards and then teleporting away, allowing both agents to get away. Archive Prism is a particularly strong agent to give the teleporter to. Prism, while disguised, is practically invisible and can ghost her way through the entire area, and once she finds the exit, she can throw the teleporter at the exit allowing Derek to escape easily.
News

Reason: "*Outdated, this page could be handled by the "News" section on the main page, which is currently being used to describe the game's content*"

**This page is a candidate for deletion.**
Reason: "*Outdated, this page could be handled by the "News" section on the main page, which is currently being used to describe the game's content*"

## 2014

### August

 Invisible, Inc. coming to Steam Early Access August 19! | 2014.08.01
Hack 'n' Slash Wiki/Flex section

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*Hack 'n' Slash* Links
Official pagePublisher
Invisible, Inc.

Invisible, Inc, is a turn-based, tactical stealth & espionage strategy game with a stylish Sci-Fi noir flair from Klei Entertainment, the makers of Don't Starve. Keep in mind that there might be some annoying and pesky guards around the corner, super laser beams blocking your way, highly intelligent AI, Big Brother on Overwatch, and locked doors between you and your target. So put together a plan, and some careful movement and deceptive trickery, and you just might be able to survive and escape with your trophy in tow.

Note that Invisible, Inc. is currently in Early Access, which means that they are still in the beginning stages of development. At this time, they have the core mechanic of turn-based espionage, but the major features and content of the game are still being implemented. They expect the game to change significantly as they test and release new updates, and as much as they try to keep them out, they're expecting bugs along the way. And remember; Invisible, Inc isn't about clearing your opponent from the board.
Gameplay Modes

In Invisible, Inc play different Game Modes to strategize for the most optimal game playthroughs. See the list of Game Modes below.

* Campaign Mode

You have 72 hours to prepare for a final mission. Choose your locations carefully, Operator. There's still plenty of content to add to The Campaign, but what's there now is already plenty meaty.

* Endless Mode

Complete Story Mode to unlock Endless Mode! Build up your agency and see how long you can last in the unforgiving world of corporate espionage!
Decker

Agent Brian **Decker** is a starting Agent.

### Starting Equipment

Decker's custom augment, Neural Networking, allows him to identify a Daemon in any adjacent mainframe device.
He begins with Speed 2, a standard Neural Disrupter, and a unique Modded Cloaking Rig, which works like a Cloaking Rig II but has a reduced Speed requirement.

### Strategy

Decker's augment can be used to allow a more educated decision on how to deal with Daemons - for instance, hacking any visible devices before triggering a Modulate daemon, or opening any nearby safes before triggering an Authority daemon. This usefulness can be leveraged further by equipping Decker with EMP devices to disable critical daemons. Since he will be needing to stand adjacent to objects to scan them, Decker is also frequently in a position to make good use of Buster Chips.

Decker's Modded Cloaking Rig is useful as a starting item, especially for newer players who might find themselves frequently landing themselves in danger. Decker is usually able to take advantage of Holocircuit Overload or Chameleon Movement augments, and, if the player chooses to give him additional cooldown items, Torque Injectors.

## Archive Decker

### Starting Equipment

Archive Decker's custom augment, Sensory Injector, grants 2 AP whenever he is noticed by an enemy, including simply standing in peripheral vision. This will not trigger on being spotted by a camera, but will be triggered by drones.
He begins with Speed 2, a standard Neural Disrupter, and a unique firearm - the Refurbished Revolver. This item is functionally similar to a Hand Cannon, inflicting lethal damage with no inherent armor piercing. It differs in having the largest clip in the game, holding 6 bullets. However, it can never be reloaded, becoming useless once emptied.

### Strategy

Archive Decker is a fairly versatile character, though his playstyle is somewhat geared towards desperation plays due to his augment and usage of a lethal weapon. Archive Decker thrives most when a mission has gone bad and guards are already Hunting around, and their peripheral visions can be dodged through for large boosts to AP.

If one wanted to focus on this playstyle, Archive Decker would benefit from an Optical Enhancement for armored targets, or Anatomy Analysis to avoid Heart Monitor penalties. A secondary weapon capable of reloading, such as a Hand Cannon, would be a useful addition to his loadout. If his gun is kept loaded until the last mission, its huge ammo capacity could help in a pure firefight.
Central

**Starting Items:** | Neural Disrupter

Olivia Gladstone, also known as **Central**, is an unlockable Agent. She is unlocked the first time you clear Experienced Mode. Unlike the eight normal agents, she has no archive version, though a younger version of her is playable as a separate Agent in the Contingency Plan DLC.

## Perks

Central's custom augment, Antiviral Proxy, generates 5 PWR whenever a daemon is installed.
She begins with Anarchy 3 and a standard Neural Disrupter.

## Strategy

Central's augment works best if you intentionally set off daemons whenever you can. Authority, Felix, and Mask have fairly mild effects and will frequently be worth the 5 PWR gain; Siphon is completely neutered with Central on your team, Fractal just creates more fuel for the fire, and even Labyrinth and Modulate can be tolerable if you plan ahead. Partner her with a character with high Hacking skill (like, say, Monst3r) and you'll never be short on PWR. Which means you can safely load Incognita up with powerful programs - how appropriate!

Her affinity for daemons means Central is also an excellent choice for a Daemon Code run (Faust + Brimstone).
Slayer System

Once you reach level 40 you will be able to PK or get PK'ed.

Open world PVP can be fun but dangerous, If your opponent doesn't fight back you will receive harsh penalties for your actions
such as having your items durability reduced or possibly even losing some of your valuable.

But don't worry!
If you don't like Pvping or PKing you will be able to active peace mode but **beware:** players in Slaughter mode will still be able to cause you harm.

Around the world of Nuanor there are peace zones where PVP is not allowed and guards are stationed to keep you safe.
Here you can mend your wounds and prepare for future battles.
For those of you still thirsting for blood, there is an island available where no penalties will be imposed upon you when killing other players!
Draco

**Starting Skills:** | Strength 2

Matei Cernat, better known as **Draco**, is an unlockable Agent as part of the Contingency Plan DLC. He is unlocked the first time you play with the purchased Contingency Plan DLC enabled.

## Bio

Born with a rare photo-sensitive skin condition, Matei grew up a recluse in a dimly-lit world of dusty books and old stories. His debut neurval 'The Data Vampires', made him a small fortune upon its publication, but he spent much of it resecuring his privacy. Dogged by rumors of strange augmentations and questions about the real-life inspiration for his macabre works, he eventually faked his own death and retreated into the shadows.

When corporate forces overran his hometown in the first major offensive of the war, he emerged from hiding and offered his skills to the PEIA. Strapped for agents, the PEIA didn't ask too many questions about how a reclusive neurvelist would have attained such skills.

## Perks

Scanning KOed Guards will randomly produce:

* 2-5 AP
* 100 CR
* 1-4 PWR
* -2 to cooldown of all caried items

Scanning dead Guards will randomly improve one of his Skills.
When all skills are maxed, scanning will always give bonuses as for KOed targets.

## Strategy

Synergizes well with agents who are good at KO'ing/killing guards (e.g. Shalem) as his ability will get a lot of use from their KOs/kills. Other than that, a good all-round operative
Game Objectives

Invisible, Inc. has one main objective: to survive and continue to the next level. But there are several optional objectives that will allow your team to improve faster. The Main Objective is pretty simple in most games: **Get to the exit** By moving an Agent onto an exit tile will give you the ability to exit the current level.

There are other Optional Objectives which will help you out later in the game. Make use of the Alarm Level to maximize your objectives.

Optional Objective: Break into safes

* Scattered in the levels are Safes which contain items that help improve the team. Items, Credits and intelligence documents can be found inside. Either CPU Points or special items are required to unlock a safe.

Optional Objective: Hijack computers

* In order to advance through levels, it may be necessary to shut off Security Systems. This is done by breaking the firewalls on the security feature in the Mainframe view. CPU points are required to do this. Computers hijack by agents will provide CUP points to The Agency each turn.
Shalem

Raymond Malik - or as he's better known, **Shalem 11** - is a playable Agent.

## Shalem 11

### Starting Equipment

Shalem's custom augment, Enhanced Optics, increases his armour piercing with ranged attacks by 1.
He begins with Strength 2 and two unique weapons: a Salvaged Disrupter and his personal rifle, Desert Wind. The Salvaged Disrupter is a downgrade from a standard disrupter, with cooldown 5 rather than 3. Desert Wind is similar to a Cooker, being a lethal weapon with armour piercing 1, but carries 2 rounds.

### Strategy

Shalem and his rifle can easily handle most armoured threats, and a single Piercing Scanner augment will allow him to reach the crucial armour-piercing-3 threshold for late-game enemies like the OMNI Soldier. It's recommended to not rely too heavily on killing targets, since the alarm tracker increase can cause more problems. Anatomy Analysis can also be a great augment on Shalem, letting him be more indiscriminate with threats. Having some means to gain funds can also help with Shalem's constant need for more ammo.

## Archive Shalem 11

### Starting Equipment

Archive Shalem does not have a custom augment. He begins with Strength 2, a standard Neural Disrupter, a Hand Cannon, and a Ventricular Lance.

### Strategy

Archive Shalem is a very standard agent, with no augments, and nothing that cannot be acquired during the game. Though he begins relatively well-equipped, his weakness is his lack of speciality.
Cartoon Strike Wiki/Top section

Welcome to the Official *Cartoon Strike* Wiki
the *Cartoon Strike* guide written and maintained by the players.
We are currently maintaining 490 pages (21 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Cartoon Strike

"All Games in One". In Cartoon Strike, each map is inspired by a popular game. Players can enjoy a few minutes of fighting in the WWII, followed by a few minutes in the present, future or even Middle Ages. Aside from the default game modes (Team Deathmatch, FFA or Arms Race), players can experience the well-known Battle Royale mode. *[ Read more  •  System requirements ]*

Content
MapsGame ModesCharactersItems
How to play guide for Cartoon Strike

*This article is a stub. You can help Cartoon Strike Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Cartoon Strike***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Sharp

Alex McTeague, better known as **Sharp**, is a playable Agent.

### Starting Equipment

Sharp's custom augment, Modular Cybernetic Frame, grants him a total of 6 augment slots (including the one it occupies). This number cannot be increased further at Cybernetic Grafters. Furthermore, it grants his melee attacks an additional point of KO damage for every three augments he has installed, extending the time guards remain unconscious.
He begins with Hacking 2 and a standard Neural Disrupter.

### Strategy

Due to his melee-based KO damage improvement, Sharp functions well as a melee specialist, with augments such as Penetration Scanner, Predictive Brawling, and Titanium Rods assisting in this role. (With five Titanium Rods and a tier-3 disrupter, he can knock out a guard for a whopping 10 rounds on Expert difficulty.) MicroSLAM augments, if available, can quickly return their investment, allowing for more money to be spent on Sharp.

Sharp arguably has the potential to be the most powerful agent in the game simply due to the fact that 2 KO damage and two more augment slots are likely to have more use than any individual unique augment or item. However, this increased power cap can only be reached with a high expenditure of credits, which are typically a finite resource outside of Endless mode, or frequent side trips to Cybernetics Labs.

Archive Banks provides an early, improved Econ Chip, which Sharp can make good use of thanks to his increased base hacking skill.
Monst3r can reduce general costs at Nanofabs, allowing more augments to be bought.

## Archive Sharp

### Starting Equipment

Archive Sharp's custom augment, Modular Cybernetic Frame X2, is similar to the standard Modular Cybernetic Frame, but grants armor piercing rather than extra KO damage. It also permanently reduces his AP by 1, making him slower than other agents.
He begins with Hacking 2 and a standard Neural Disrupter.

### Strategy

Most of the above comments apply equally well to Archive Sharp; he is probably the character who changes the least between his two versions. He has a uniquely high potential for armor-piercing attacks; if you are able to fill all his augment slots, even a single Penetration Scanner will bring him to the crucial threshold where he can KO armor-3 guards. (If kitted out with *five* Penetration Scanners and handed an armor piercing weapon, he hits hard enough to bring down even a fully shielded OMNI Protector.)
Parasite

**Power Cost:** | 0 PWR, +1 PWR cost per hosted parasite

**Parasite** is an active Program which can be applied to devices with firewalls to infect them. The cost increases by 1 PWR per device currently infected. This cost is only applied when the parasite is applied, not every turn.

At the START of the agents' turn, it will reduce the number of firewalls on an infected device by one. Note that in particular this cannot be used to disable activating Cameras on the same turn they activate, meaning that the player will be seen if they are in an infected camera's view at the start of the enemies' turn.
Fusion

**Buy Cost:** | 300 Credits

**Fusion** is an active Program which generates 3 PWR each turn of its cooldown, which lasts 4 turns. It requires 5 PWR to activate. It grants more power than Power Drip, however if the player mismanages their power then they run the risk of not being able to use any Incognita programs until they can find a console.
Olivia

**Olivia** Gladstone is an unlockable Agent as part of the Contingency Plan DLC. She is unlocked the first time you play with the purchased Contingency Plan DLC enabled.

## Strategy

Maxing out Strength and installing Titanium Rods both increase KO damage, and therefore Olivia's power gain when KOing guards with her Ambient Turbine. If you really want to exploit the game, you can assemble a Volt Disrupter 3, Stim IV, Predictive Brawling, Titanium Rods and max Strength on Olivia to generate unlimited AP by repeatedly zapping a downed guard, costing and generating 5 PWR each time. If you started with On-File Nika, the combination works even better with Nika's Volt Disrupter, actually getting you ahead on PWR with each hit.
System requirements

*This article is a stub. You can help Cartoon Strike Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Cartoon Strike*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows 7/8.1/10 (32-bit versions)
* Processor: Intel Core i5-2400/AMD FX-8320 or better
* Memory: 4 GB RAM
* Graphics: NVIDIA GTX 660 2GB/AMD Radeon HD 7870 2GB or better
* DirectX: Version 10
* Network: Broadband Internet connection
* Storage: 2 GB available space
Cartoon Strike

"All Games in One". In **Cartoon Strike**, each map is inspired by a popular game. Players can enjoy a few minutes of fighting in the WWII, followed by a few minutes in the present, future or even Middle Ages. Aside from the default game modes (Team Deathmatch, FFA or Arms Race), players can experience the well-known Battle Royale mode.

## Early Access

The Steam Early Access version includes:

* 7 maps
* 4 game modes
* Classes
* Leveling system
* Bonus boxes
* A number of skins, weapons and other accessories

### Maps

* Tounine – WWII with Germans and British forces
* Castle Gate – a medieval map with Knights fighting Vikings
* Dirt 2 – a map from the present with security forces battling ISIS
* Planet Khione – a snowy map from the future
* Cartoonfield - a military conflict from the present
* Stream Houses – a war of streamers
* Royale Island – a dangerous island with a Battle Royale mode

### Game modes

* Team Deathmatch
* Free for all
* Arms Race
* Battle Royale

## What will be in version 1.0?

* New maps - War of robots, Wild west shooter and Community choice
* Cars and Tanks
* Conquest mode
* Achievements
* A Steam Workshop implementation
* An upgrade of the already available maps and functions.
* Bots
* And much more

### New maps

* A war of robots
* A wild west shooter
* Community choice – you will be able to submit ideas about your own maps

### Vehicles

* Cars
* Tanks
Darkfall Monument Quest

The Darkfall Monument Quest can be located behind the Darkfall raid and requires you to gather 4 monument pieces. Upon gathering all 4 pieces right click on any fragment and it will give you the lore sheet. (Note: This is mainly a lore quest and gives no actual beneficial reward.)

First Monument Piece: To get the first piece you must use the Iron Shovel and dig up the appropriate excavation sites. The Iron Shovel is obtained from the chest to the right of the broken monument.

Second & Third Monument Piece: In order to get these you will do the same thing as with the first piece however, you will need the Treasure Hunter Shovel and Sun Shovel. To obtain the Treasure Hunter shovel you must dig it up from the Iron Shovel excavation sites, and the Sun Shovel will be from Treasure Hunter excavation sites.

Fourth Monument Piece: The fourth piece is located in Amanita Hamlet where you can find 3 monkey NPCs; Third Monkey, Second Monkey, and Big Monkey. Second Monkey will give the 4th fragment however he requires you to trade him Stupor Brew for a chest key. Which is a random drop acquired from killing the Naughty Lemurs.
Acid

Weight | 0.005 (5 /stack)

****Acid**** is a type of resource in Memories of Mars used in crafting recipes and the Memory Capsule.

## Obtaining

**Acid** can be obtained by :

* finding Acid bottles in biospheres (mostly on tables/shelves)
* scavenging robots with acidic abilities : the SCO-RP10 scuttler and the CO-8R4 serpentes.
* looting from supply trackers
* grabbing it on ground, tables, shelves

## Crafting with Acid

Note that resource numbers can decrease with your skilltree bonuses (Crafting Cost).

## Memory Capsule

And you also need 2000 **Acid** to launch the Memory Capsule :
Cartoon Strike Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Monst3r

**Starting Skills:** | Hacking 3

Derek Mossman, better known as **Monst3r**, is an unlockable Agent. He is unlocked the first time you clear Experienced Mode. Unlike the eight normal agents, he has no archive version, though a younger version of him is playable as a separate Agent in the Contingency Plan DLC.

## Perks

Monst3r's custom augment, Fabricator Multithreading, gives him a 15% discount when buying items from nanofabs.
He begins with Hacking 3 and a unique weapon, the Overclocked Neural D.A.R.T. This weapon only vaguely resembles a standard Neural D.A.R.T., as it has been modified to have armour piercing 3 (the highest of any weapon in the game) and to operator on a cooldown timer of 8 rather than needing ammo. However, it comes with a powerful drawback: each time it is fired, a random daemon is immediately installed.

## Strategy

Monst3r needs to get another weapon ASAP, as the drawback of his custom gun is unpredictable and often rather painful. It's a very good weapon of last resort, however, able to knock out even an OMNI Soldier unassisted. His augment makes buying gear much less expensive, so he partners well with characters that need some investment to shine (like Sharp). Of course, he also partners well with Central, who generates PWR every time a daemon goes off.
Kyn the Obscure

Age
 Gender
 Race
 Class
 Profession
 Alignment
 Status

## Description

Kyn the Obscure is NPC which you can use to create & join guild, and also to enter your guild base.

## Location(s)

The NPC is located in these places:

* Sulan Bridge (5480, -1924, 9)
* Sulan Elite Quarters (5533, -1369, 46)
* Sulan Elite Quarters (5517, -1249, 56)
* Fort Whetstone (-2975, 812, 306)

## Additional Information

* Kyn the Obscure appears 3 times in Sulan an 1 times in Fort Whetstone, but 0 times in Sidus Ur.

## Gallery

* Kyn the Obscure in Sulan Bridge
* KynSulan2.png

Kyn the Obscure in outside of the Castle
* KynSulan3.png
Upgrading your Battle League Rank

Open the Attributes Panel (default hot key “C”), click “Battle League”, from there you can see detailed information of your Battle League rank.

On the upper side of the Battle League panel, it will show your current Battle League rank and your Valor/War Medal gained last week. It will also show you how many Valor you still need to level up your rank, what items you can exchange at your current rank, and what items you can exchange at the next rank.

On the lower side of the Battle League panel, it will show your total Army Coins and War Medals, and how many you gained this week. The panel will also show your Valor rank.

You can click “this week’s Valor/Army Coin events” to see what events you can participate to earn War Medals and Army Coins. By participating in other PVP activities (e.g.: PVP battlefield, arena, last-man-standing, Snowpine Peak Battle) you can get certain War Medals and Army Coins from the activities.

When you are qualified to level up your Battle League rank, you can find the Imperial Society and Battle League Promoter— Nora Thern in Sidus Ur and get the level-up quest (usually is to win a battle in Darkwood Vale Battleground). After you finish the quest, you’ll get a level-up token from the NPC.

Go to the Battle League panel and click “level up”. Then you can use corresponded token to level up your Battle League rank. You will gain more weekly War Medals/Army Coins at higher Battle League ranks.

Here is a table showing the current Battle League rank and the maximum weekly War Medals/Army Coins of each rank.
Oculus Oroboros

Regenerate (78-82) health when you hit with an energy power+(94-422) physical defense

+1 to current rank of all powers

The Oculus channels elemental magic of significant potency, Mister Parker, so please stop playing ring toss with it IMMEDIATELY.-Doctor Strange

* Maht's Arrowhead
* Ka-Zar's Pendant
* S.H.I.E.L.D. Motion Tracker
* Yukio's Charm
 Crafting
* Bannertech Accelerator
* Bannertech Adrenalizer
* Fantastic Force Field
 Sold by NPCs
* Asgardian Runestone
* Bloodstone Eagle
* Bloodstone Eel
* Bloodstone Jaguar
* Bloodstone Lion
* Bloodstone Mammoth
* Bloodstone Panther
* Bloodstone Porcupine
* Bloodstone Raptor
* Jewel of Yggdrasil
 Drops
* A.I.M. Robot Dispenser
* Amulet of Quiox
* Atlantean Jewel
* Beta Particle Mini-Reactor
* Black Cat's Grappling Hook
* Blinding Brazier of Balthakk
* Chthonic Idol
* Circlet of Cyttorak
* Crimson Crystal of Cyttorak
* Crystal of Kadavus
* Cybernetic Implant
* Darkhold Scroll
* Edge of Infinity
* Extremis Serum B
* Fearsome Fist of Farallah
* Flames of the Faltine
* Graviton Generator
* H.A.M.M.E.R. Ordinance
* Hellfang of Zarathos
* Idol of Khonshu
* Infinity Formula
* Ivory Idol of Ikonn
* Kree Hyper-Optics
* Kung Fu Training Sequence
* Latverian Regalia
* Mark of Odinborn
* Mask of Doom
* Metasensory Array
* Moonstone Shard
* **Oculus Oroboros**
* Personal Arc Reactor
* Phoenix Feather
* Plandanium Graft
* Power Prism Shard
* Pym Growth Serum
* Pym Shrinking Serum
* Raptor Stone
* Reactive Repulsor
* Repulsor Field
* Ringed Ruby of Raggadorr
* Scrolls of Pama
* Scrolls of Watoomb
* Shi'ar Cloaking Device
* Skrull Targeting Computer
* Starktech Cybernetics
* Starstone Tooth
* Super-Soldier Serum
* Talisman of Hoggoth
* Talisman of K'un Lun
* Talon of Khonshu
* Terrigen Crystal
* The Circlet of Cyttorak
* Tome of Oshtur
* Tome of Zhered-Na
* Verdant Vial of Vartorr
* Vita-Ray Projector
* Wicked Wand of Watoomb
* Wundagore Clay
* Xerogen Crystal
 Decorative
* Embers of Balthakk
* Flames of Zarathos
* Fog of Wundagore
* Mists of K'un Lun

 Artifacts • Medals & Medallions • Relics • Team Insignias • Uniques • Legendary Items
Story Mode • Heroes • Team Up Heroes • Villains • Attributes
Crafting • Affixes • Cores • Consumables
Credits

**Credits** are the currency system used in Invisible, Inc. Credits are primarily obtained by unlocking Safes, stealing from Guards, and completing specific objectives. Credits can also be earned by selling equipment, or by using certain augments or items. Credits can be spent at Nanofabricators, Server Terminals, or can be used to upgrade Agents' skills.
Lockpick 1.0

The **Lockpick 1.0** ability is an Incognita Program which allows you to hack firewalls, enabling you to control security cameras, drones, and more. It instantly breaks 1 firewall for 2 PWR.

## Description

The Agency has provided you with **Lockpick 1.0** allowing you to hack 1 firewall for 2 Power PWR. When out in the field, you may install additional programs for added utility.
Superior Spider-Clone Medal

Sell Price: 68 Credits

* Acquired in Industry City Patrol
* See Superior Spider-Clone

 Batroc Medal • Black Cat Medal • Blob and Toad Medal • Bovine Sector Medallion • Bullseye Medal • Doctor Doom Medal • Doctor Octopus Medal • Electro Medal • Elektra Medal • Gorgon Medal • Green Goblin Medal • Grim Reaper Medal • Hulk Medal • Juggernaut Medal • Kingpin Medal • Kirigi Medal • Kraven Medal • Kurse Medal • Lady Deathstrike Medal • Living Laser Medal • Lizard Medal • Loki Medal • M.O.D.O.K. Medal • Madame Hydra Medal • Magneto Medal • Malekith Medal • Man-Ape Medal • Mandarin Medal • Mega-Sentinel Medal • Mindless Titan Medal • Mole Man Medal • Mr. Hyde Medal • Mr. Sinister Medal • Pyro Medal • Rhino Medal • Sabretooth Medal • Sauron Medal • Shocker Medal • **Superior Spider-Clone Medal** • Taskmaster Medal • The Hood Medal • Tombstone Medal • Venom Medal • Wizard Medal

 Artifacts • Medals & Medallions • Relics • Team Insignias • Uniques • Legendary Items
Story Mode • Heroes • Team Up Heroes • Villains • Attributes
Crafting • Affixes • Cores • Consumables
Revelation Online Wiki

**Classes**
**Game Features**
**Game Systems**
**Mechanics**
**Crafting System**
**In-game Events**
**Guilds**
**PvP**
**World**

Welcome to the  Wiki

This Gamepedia Wiki is under construction. For information about Revelation Online visit the About the Game section on the website for in depth guides.

We are currently maintaining 1,028 pages (216 articles), written by 1 users.

**Revelation Online**

Revelation Online is an ambitious and breathtaking new MMO in which players will discover an amazing adventure. Explore a vibrant world of ancient mystery using the power of flight without any boundaries. It is difficult to come across this much and diverse content for any type and level of player. The game includes numerous PVP modes, like a Last Man Standing arena, sieges for up to hundreds of players, as well as PVE raids, requiring teamwork and tactical gameplay.

**News**

**Gameplay**

Classes
* Assassin
* Blademaster
* Gunslinger
* Occultist
* Spirit Shaper
* Swordmage
* Vanguard

**Technical Aspects**

* System Requirements
* EULA
* ToS

**Twitter**

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Hyphaeans

The vast world of Revelation Online brims with deep lore and rich histories. Of all the diverse civilizations, some ancient some newly arrived, that you’ll find in Ausgyth continent the timeless Hyphaeans are among the strangest.

**A Prehistoric Village**

The Hyphaeans are a mushroom race who emerged from under the massive Greatwood Baum. This lifeform, by far the largest in Nuanor, was more than a tree - its roots stretched for miles, forming dense networks of mycorrhizae with the Hyphaeans. These friendly fungi offered trace minerals from deep below the earth, while the Baum fueled their growth with its precious life force. It was a truly mutually beneficial relationship.

Amanita Hamlet was formed through the eons from Hyphaean activity and is the largest Hyphaean colony. But these peaceful mushrooms lost their great patron during a battle with the demons of the Dark Progenitor. The Greatwood Baum was damaged from trunk to root, withering away and scattering to the horizon, now only a distant memory. The Hyphaeans are bound to Amanita Hamlet and harbor an unshakable faith that a new Greatwood Baum will someday rise.

**Antibiotics and Tall Tales**

The Hyphaeans are famous for two things: Their love of story-telling, and their pharmaceutical trade. Able to synthesize powerful antibacterial substances and enzymes, these beings have learned the value of their innate knowledge through trading with other races. Humans lap up a steady supply of potent antibiotics from the Hyphaeans, and many injured travelers have been pulled from the brink of death by Hyphaean cures.

Hyphaeans live in sturdy houses formed in tree trunks or larger fungi. At the entrances to their homes one will find collections of catalysts, stabilizers and other medicinal materials. It almost looks like a massive-albeit chaotic-medicine factory. The air is redolent with spores, ethers and volatile gases. Humans, with their poor sense of smell, barely notice but keener races maintain their distance.

**The Lishiye - An Old Foe**

The tranquility of Amanita Hamlet masks a growing danger. The Leshiye, whom also descended from the Greatwood Baum but lacking their fungal counterparts’ eternal memory, resent the Hyphaeans’ sprawling colonies. The Leshiye have forgotten the ancient unity between plant and fungus, seeing the Hyphaeans as mere parasites.

Some of the more extreme Leshiye believe it was the Hyphaeans who undid their mighty ancestor. These fast-growing plants are immune to the toxins of the Hyphaeans and have sought to drive them out of Amanita Hamlet for centuries. The Hyphaeans continue to rely on the humans as their natural allies to ward off the Leshiye incursions…
Green Vines

*This article is a stub. You can help Revelation Online Wiki by expanding it.*

 Class
 Tags
 Range
 Target
 Casting Time
 Cooldown
 Heals yourself and nearby teammates. Recovers HP.

**Green Vines**

## Effect

Abbreviated Description
At the same time, it recovers x HP for you and nearby teammates.
Can spread a maximum stack of 1..?? Spring Inspiration to nearby teammates.
Detailed Description
At the same time, it recovers 123.3%..?? of base Healing, plus an additional 16-19..?? HP for you and surrounding teammates.

## Notes

* Spring Inspiration is a heal over time buff granted by Essence of Spring.
Jumping Fish

*This article is a stub. You can help Revelation Online Wiki by expanding it.*

 Class
 Tags
 Range
 Target
 Casting Time
 Cooldown
 Continuously causes Binding and damage to enemies withing the specified area for 5 seconds.

**Jumping Fish** Does damage over time to enmies withing a targeted area, while also binding any enemies hit.

## Effect

Abbreviated Description
Causes x Spirit damage every second to enemies in range.
All enemies in the area will get a Binding state.
Detailed Description
Causes 114.6% of base Magic Attack plus an additional 13-16 Spirit Damage every second to enemies in range.
All enemies in the area will get a Binding state.
Reduces movement speed by 50%
Falling Sakura

*This article is a stub. You can help Revelation Online Wiki by expanding it.*

 Class
 Tags
 Range
 Target
 Casting Time
 Cooldown
 Heals you or a friendly unit by recovering HP.

**Falling Sakura** is a powerful AOE heal centered around the targeted ally.

## Effect

Abbreviated Description
Recovers x HP for you or friendly unit.
Detailed Description
Recovers 338.7% of base Healing plus an additional 21-26..?? HP for you or a friendly unity.
PvP

* Arena Tier Contest
* Dual Competition
* PvP Modes
* PvP Ranking
* Slayer System

**PvP Events**

* Deathly Atoll
* Deathmatch
* Guild Tournament
* Guild Wars
* Snowpine Peak Battle
* Starshatter Island
* Territory Wars

**PvP Battlegrounds**

* Arenas
* Battlegrounds
* Darkwood Vale
* Iron Precipice

**Battle League**

* Battle League Event
* Battle League System
* Battle League Rewards
* Upgrading your Battle League Rank
Life Skill Tools

Every trade can equip at most 3 life skill tools, the slot for equipping tools will be opened when your life skill reaches lv10, lv20, and lv30. You can only equip tools correspond to trades.

1. When crafting or manufacturing products, the “Durability” of one of your tools will decrease 5 points.
2. You can repair your tools by activating “life skill support” in the Life skill panel, under each trade.
3. Repairing tools include “Common Repair Pack” or “Excellent Repair Pack”. Common Repair Pack is for tools under lv29, while Excellent Repair Pack is for tools above lv30.
4. If you use the above two Packs to repair your tools, there will be 20% chance to lose 5% of the durability permanently. However, if you repair your tools using “Excellent Repair Suit”, there is no such problem.
5. Tools have 2 groups of attributes. One group is the attributes when you equip your tools, another group is the attributes when you use your tools.

**Identify**

When crafting or manufacturing products, there is a possibility to get “unidentified items”. A player with high level life skills will get a higher possibility to get “unidentified items” with high qualities.

Quality of one item is up to 100, it shows the percentage to get an “excellent product”. For example, if you crafted/manufactured one unidentified item with 60 of quality, it means when you identify it, you’ll have 60% chance to get one excellent product, and 40% chance to get one normal product.

Quality is a range (e.g. 0-20), not a solid number. If you have a wider range of quality (e.g.: 0-60), you have a higher chance to get unidentified item with high quality, thus you have a higher chance to identify an excellent product.

You can also use “excellent” materials or tools when crafting or manufacturing products, they’ll give you a higher chance get “unidentified items” with high qualities.

**Title Manager and Life Skill Master**

*Title Manager*

1. When one life skill hits lv9, lv19, lv29, and lv39, you need to find a Title Manager of this life skill and pass a test. After the test, your life skill will move to lv10, lv20, lv30, and lv40, and you can continue to level up your life skills.
2. A test quest will show up under the “Learning Quest” panel if you’re qualified to take a test. The system will also notify you should take a test when you’re using the life skill that should be leveled up. You can path-find a Title Manager.

*Life Skill Master*

1. In most cases, once you learn one recipe, you’ll be able to craft/manufacture the item. However, for some top and precious recipes, even though you learned them, you still can’t be able to craft/manufacture. Instead, you need the help of a Life Skill Master.
2. Every Life Skill Master belongs to one Favor. You’re qualified to meet a Life Skill Master only when you reached “Exalted” of that Favor.
3. After meeting certain requirements, the Master will give you a Master Tome, then you can craft/manufacture items without limitations.
4. You can path-find a Life Skill Master in the corresponded “Favor” panel.
Hammer

**Hammer** is an active Program which can be applied to devices with firewalls. Upon use, it will remove 5 firewalls at the cost of 5 PWR, with a 3 turn cooldown. This program is more power-efficient than Lockpick 1.0 when a device has 3 more or more firewalls. Devices that have 2 firewalls or fewer should be hacked with another program.
Augments

In Invisible, Inc., **Augments** are skills that can be added onto agents, enhancing their abilities. All agents start with one augment unique to themselves and one empty augment slot (excluding Sharp, whose starting augment grants him six empty slots). Augments are split into two types; conditional and passive. Conditional augments activate when a certain criteria is met, while passive augments are always applied. All agent starting augments are passive.

\*Contingency Plan DLC only

\*Contingency Plan DLC only
Arcane Arts

Arcane Arts have two important aspects: “Experience” and “Knowledge”.

Both Experience and Knowledge can be obtained by leveling up your social levels and life skills.

1. Experience is the criteria for opening new “Chapters” of your life skills.
2. Knowledge is used to activate certain abilities in Arcane Arts.

**Abilities in Arcane Arts**

1. Ability of social attributes: once been activated, you’ll gain certain social attributes.
2. Ability of system features: once been activated, you’ll be able to use some features in the game, e.g.: storage, set stall, auction, etc.
3. Ability of enhancement: once been activated, you’ll have extra buff on your life skills, like increasing the percentage to gain double skill expertise, and increasing the percentages of obtaining extra awards.
4. Ability of recognition: once been activated, you’ll be able to gather sources (e.g.: grass, trees, mines) that you recognized.
5. Ability of creating recipe: once been activated, you’ll be able to craft/ manufacture products based on the recipes.

**How to activate abilities**

1. First you need to check “Nodes”, they are sub sections under each Chapter of your life skills.
2. Then you need to activate one node, which will give you one ability by the time you activate it.
3. After one node been activated, you’ll be able to learn all abilities included in the node. It’s your choice to learn all or part of the abilities that one node has.
4. Some nodes are connected with each other. You have to activate one node before you can activate another.
Practice Post

**Practice Post** is the fourth quest in the **Portrait of a Village** series.

## Lore

Aria commands you to defeat a practice post.

## Quick Walkthrough

Use your attack skills on a Practice Post.

## Detailed Walkthrough

* Target the Practice Post that appears for you.
* Use the number keys to apply your defined skills.
* Return to Aria.
* Receive Two (Grumpy) Peas in a Pod.

## Rewards

Imperial Note: 40

XP: 67
Housing

After reaching level 40, players can buy their own private property to decorate, invite friends to and gain daily experience for their characters.

These apartments are instances that will be located in the inn on the back of the giant turtle. On the base floor of the inn is a large lounge where you can meet up with other house owners and on the other floors of the building will be the apartments. These apartments can be fully decorated with over 160 different types of furniture and come in two wildly different themes. Some of this furniture can be crafted through the profession systems in the game and some will even be rewarded for completing quests.

You will get the freedom to arrange the furniture but also can create different spaces for a walk-in closet, a bedroom and even a bath with a spa. Players don’t have to enjoy all of this on their own, they can give the key to five of their friends and they can port to the apartment from any location in Nuanor. Some of the decorative belongings are interactive: the heroes can comfortably relax on the couch or in a chair, take a bath or try on a suit in the spacious closet. Some interactivity will be available to the guests, but will only be fully unlocked to the player’s spouse. The number of objects to use in the apartment will increase in the future and owners can expect to get a garden, pets and staff to help around the apartment.

* Housing in Revelation Online
* Housing in Revelation Online
* Housing in Revelation Online
* Housing in Revelation Online
* Housing in Revelation Online
Moonlight Herald

*This article is a stub. You can help Revelation Online Wiki by expanding it.*

 Class
 Tags
 Range
 Target
 Casting Time
 Continuously recover friendly target's HP for 3 seconds.

**Moonlight Herald** is a spell in which the Spirit Shaper channels healing into the target over a 3 second period.

## Effect

Abbreviated Description
Recovers x HP every seconds.
Detailed Description
Recovers 164.3%..?? of base Healing every second, plus an additional 10-13..?? HP