Dead Or School/PC Release & Update History

## Version 1.00

Version 1.00 went live on on June 4, 2018, playable for crowdfunding backers who donated $20 or more. During the first boot-up, a disclaimer warning will state that since the game is still under development, bugs and error occurrences would be commonplace and can be reported via Steam Community Hub.

Moreover, the base game only had three levels available: Shinjuku, Harajuku and Ichigaya.

## Version 1.10

Steam Early Access release went live on July 13, 2018 and came with an update that fixed the following issues:

* Perfect dodge effect not occurring.
* Japanese language font has some unclear characters.
* The screen sometimes goes black after selecting Start Game.
* Vertical sync changes not being applied.
* Some mutant attacks not hitting.
* Other minor fixes.

## Version 1.12~1.14

All released July 14, 2018.

**1.12 Fixes:**

* Fixed Harajuku memory leak.
* Adjusted issue where player character disappears after entering elevator from the right.
* Other minor fixes.

**1.13 Fixes:**

* Adjustment of enemy attack hitboxes and behavior patterns.
* Issue where items cannot be gained even when crouching.
* Skip icon not disappearing after FMV ends.
* Removed enemy wave meters from elevators with no encounters.
* Selected save data from the title screen not loading.

**1.14 Fixes:**

* Movies not playing, especially the preview part for upcoming Budokan update.
* Obstacles found in the Ichigaya underground with high HP can be bypassed without breaking them.

## Version 1.15~1.16

Both released July 16, 2018.

**1.15 Fixes:**

* Mutant:Assault gets stuck in the wall after a jumping attack.
* Explosion effects in Ichigaya.
* Fixed breakable objects in Ichigaya becoming unbreakable.

**1.16 Fixes:**

* Certain enemies inexplicably falling through the ground after the 1.15 update.

## Version 1.17

Released July 17, 2018.

**Fixes:**

* Enemies not spawning in certain confrontation areas.
* Made the mouse cursor stay within the game screen (for windowed mode).
* Removed bug that made Shinjuku boss invincible.
* Adjustment of the Thunder weapon ability.

## Version 1.18 & 1.18.1

Released July 18, 2018.

**1.18 Fixes:**

* Stacking percentage abilities between skills & attachments.
* Achievements unlocking even though the requirements weren't met.
* Instances where player can accidentally get stuck inside a rock.
* Issue where a battle that is supposed to occur only once happens again.
* Ability stacking made possible, earlier version only enabled one with the higher percentage rate.
* "Pinch Heal" ability can now activate on any weapon equipped, with the recovery amount adjusted.
* Added PS4 controller support
* Separated control key assignments for menu navigation and gameplay.
* Directional controls can now be mapped individually.
* Implemented sequential weapon change controls.
* Other minor fixes.
* Running action is to be added but not implemented yet.

**1.18.1 Fixes:**

* Issue where dodging causes events to be bypassed.

## Version 1.19

Released July 19, 2018.

**Fixes:**

* Weapon switching function also active even on the customization and status screens.
* Destination point does not load when teleporting from a memory spot in Ichigaya.

## Version 1.20

Released July 20, 2018.

**Fixes:**

* Left and right input of the directional keys were reversed with the default controller assignment with XINPUT.
* Inability to restore defaults when no input devices are connected.
* Bug where the only way to cancel in the customization screen is by right clicking with the mouse.
* Player character stuck in aiming pose.
* Harajuku Boss memory leak.
* Some achievements could not be acquired.
* Other minor fixes.

## Version 1.21~1.22

Both released July 21, 2018.

**1.21 Fixes:**

* Bug for a specific achievement.
* Launcher Critical rate became 0%.
* In Easy Aim mode, the reticle will position itself to the front when no other inputs are detected.
* Bug where blank (????) items in Gallery Mode can be selected.
* Enemies not appearing in forced confrontations for the Shinjuku area, causing the game to get stuck.
* Adjusted input sensitivity of squat and upward slash.
* Other minor fixes.

**1.22 Fixes:**

* Enemies not appearing in forced confrontations for other areas, causing the game to get stuck.
* Ichigaya Boss bug.
* Reversed parameters for the Absorb ability.
* Easy Mode Joystick bug.
* Launcher can fire while reloading.
* Launcher cannot damage enemies.
* Other minor fixes.

## Version 1.23

Released July 22, 2018.

**Fixes:**

* Compatibility issues with some Windows 7 versions.

## Version 1.25~1.26

Both released August 12, 2018.

**1.25 Fixes:**

* Opening the pause screen and closing it when multiple joysticks are connected makes the other joystick active.
* Enemies no longer appear in forced battle sections.
* Save data will not be reloaded when you continue.
* Added Sprint function.
* Added Hard Mode
* Can now turn mini-map display on and off.
* Other minor fixes.

**1.25 Improvements:**

* Adjusted input sensitivity for UI selections.
* Loading progress now displayed.
* Improvement of processing control input assignment.
* Updated savedata format.

**1.26 Fixes:**

* When updating the system data, the connected controller does not function and it is not displayed on the settings screen.
* When the inactive game window is restored, the cursor restriction is removed.

## Version 2.00

Released September 3, 2018.

**Additions:**

* Budokan stage now playable.
* Addition of Simplified Chinese language (text and UI only).
* New enemies.
* New weapons.
* New action.

**Fixes:**

* Level-to-Damage ratio gap.
* Customization screen bug
* Other minor fixes.

The overall graphics quality was also improved.

## Version 2.01

Released September 5, 2018.

**Fixes:**

* The abilities "Anti-Mutant", "Second Shot" and "Dodging Attack" appearing as "UnknownID".
* Hisako changing size (growing larger), causing a scale mismatch.
* Room gimmicks not working, halting progress.
* Other minor fixes.

## Version 2.02~2.03

Released September 8, 2018.

**2.02 Fixes:**

* Sprites falling through the floor in Budokan.
* Accomplished objective being re-displayed.
* Other minor fixes.

**2.03 Fixes:**

* Player character controllable even on knockdown state.
* Enemies not taking damage.
* If the player enters critical status after getting hit by the Ichigaya boss' ram attack, character control will be lost.
* Other minor fixes.

## Version 3.00~3.01

Both released October 15, 2018.

**3.00 Additions:**

* Akihabara stage now playable.
* New enemies.
* New weapons.
* New action.

**3.00 Fixes:**

* Sound setting does not return to default even if prompted at the settings screen.
* Controller setting can not be changed when it is not connected even if there is existing system data.
* Hit detection flaw from a Budokan stage wall.
* Ability effect not reflected in UI value when modifying or switching equipment on customization screen.
* UI shifts a little when display resolution is not 16:9.
* Enemies not appearing in forced confrontations.
* Boss of Harajuku stage warping to another room.
* Updated system data version.
* Other minor bug fixes.

**3.00 Improvements:**

* Animation frame of the first jump.
* Optimized UI to prevent breaking on resolutions other than 16:9.
* Addition of an "Enable Controller" option.
* Addition of a "Controller Vibration" slider.

**3.01 Fixes:**

* Budokan surface event crashing.
* "Examine" space turning into "Run" at the key assign screen.
* Some event objects unresponsive.

## Version 3.02

Released October 18, 2018.

**Fixes:**

* Enemies no longer appearing in Akihabara stage.
* An unassigned button/key being pressed stops the game's sound volume from increasing.
* The reticle disappears after closing the memory spot menu.
* BGM suddenly stops playing.
* Other detailed bug fixes.

## Version 4.00

Released November 28, 2018.

**4.00 Additions:**

* Shinjuku (Surface) stage now playable.
* New enemies.
* New weapons.
* New action.
* Addition of Virtual Combat Simulator Program where defeated bosses can be fought again starting from base up to maximum level. Some levels give rewards like Skill Points, Weight Limit, etc.

**4.00 Fixes:**

* Ability issues
* Other major bug fixes.

**4.00 Improvements:**

* Worked on player and enemy sprites getting stuck on terrain.
* Overall optimization.

The early part of the story had some issues with the English translation, so some users were given save file to replay the aforementioned.

## Version 4.01

Released November 29, 2018.

**Fixes:**

* Cannot start a new game.
* Bonus values for life and stamina not reflected on the game screen, but shown in status.
* Tutorial video not playing.
* Chinese language font has some unclear characters.

Issue with the English language part also addressed.

## Version 4.02

Released December 1, 2018.

**Fixes:**

* Yurika's message for unused skill points at the start of a forced battle still appearing even if all points have been used.
* One Refugee not appearing on the train.
* "Nagadosu" not appearing as a Souvenir nor Weapon, in turn affecting the "Shinjuku Surface Explorer" achievement.
* Certain gallery images/movies not displaying.
* Disappearing platform gimmick issues.
* Problems with the Chinese language mode.
* "Rapid Fire" and "Destroyer" achievement only obtainable when using swords and other melee weapons.
* Other minor bug fixes.

Save data with negative skill points and no "Nagadosu" will be corrected upon loading using the new version.

## Version 4.03~4.04

Both released December 2, 2018.

**4.03 Fixes:**

* Problems with Chinese language text.

**4.04 Fixes:**

* Hidden background objects.

Version 4.04 unfortunately incurred a save data load bug. The developers requested players to refrain from continuing until the 4.05 build is completed.

## Version 4.05

Released December 4, 2018.

**Fixes:**

* Save data not loading normally.
* Life and Stamina parameter increases gained from Souveniers/Refugees not reflecting in the current stats.
* A certain Refugee that hasn't been rescued yet will inexplicably appear in the base train.
* Enemy spawn counter in elevators.
* Other minor bug fixes.

## Version 4.06

Released December 6, 2018.

**Fixes:**

* Transition message in "Virtual Combat Simulator" not disappearing.
* Bug with the Budokan boss.
* BEST TIME not updated after boss rematch
* Fixed the AI pattern of the Ichigaya Boss.
* Shop list item notations.
* Area transition not working
* Other minor bug fixes.

## Version 5.00~5.01

Both released January 30, 2019.

**5.00 Additions:**

* Asakusa stage now playable.
* New enemies.
* New weapons.
* New action.

**5.00 Fixes:**

* Save data format updated.
* Support for Cloud Saving.
* Implemented Shadow Play function.
* Frame drop in equipment menu when there are a lot of weapons and attachments.
* Adjustment of a contrasting color error item in the shop menu.
* Ammo count as shown in the main screen will consume only one unit when using a burst/laser weapon.
* Stage sound effects also being heard on the menu screen.
* Achievement bug for "Full of energy".
* Tutorial movie does not loop.
* Custom graphic setting problems.
* Cursor disappears from the Checkpoint menu.
* Other minor bug fixes.

**5.01 Fixes:**

* Some saved data could not be loaded.
* The game freezes when talking to Sachi at the home base.
* Stage items are displayed even at the home base.
* Objective display for making sweets remains on the screen even after finishing it.
* Unobtainable Souvenir from the Five-Story Pagoda.

## Version 5.02

Released February 5, 2019.

**Fixes:**

* Xinput and PS4 controller key icon display.
* "Check" key icon displayed during the stage was the "confirm" key during UI phase.
* Launcher ammunition count always at zero.
* Status is not initialized when skill tree is reset.
* Tutorial message issues.
* Enemies only take 1 damage from flamethrower and laser type weapons.
* Experience points cannot be gained with the flamethrower and laser type weapons.

## Version 5.03

Released February 20, 2019.

**Fixes:**

* Events not replaying when the player and last monster/boss are both defeated .
* Chainsaw weapon SFX volume not matching the system setup.
* A Strong attack with the flamethrower weapon equipped only deals 1 damage.
* Improved visibility of player character as well as the pointer.
* Borderless window view implemented.
* Typographical errors in Shinjuku, Harajuku and Ichigaya stages.
* FPS was fixed at 60 even if vertical sync is off.
* Voice SE not changing even if adjusted in settings screen.
* Map icon does not disappear even after getting the souvenir at the Budokan stage.
* Improved souvenir gimmick puzzle at Budokan stage.
* Step detection of the moving lift at Budokan stage.
* The normal parameters of the headband does not appear on the description.

## Version 6.04

Released April 5, 2019.

**6.04 Additions:**

* Roppongi stage now playable.
* New enemies.
* New weapons.
* New action.

**6.04 Fixes:**

* Key icon on the settings screen is not displayed when the new joystick is activated.
* Pressure applied not matching the input value when using joystick aim.
* Slope climbing issues for the player character.
* Tyrants geting on the roof at Asakusa stage.
* Message remaining on the screen.
* BGM can not be played if you start the game again with BGM 0.
* Optimized Shinjuku (Surface) boss battle.
* Optimized Ichigaya boss battle.
* Hit effect displayed when the penetration bullet hits itself.
* Added option keys for switching weapon attributes and deleting saves.
* Corrected determining Confirm and Cancel key from OS language when initializing key assignment.
* Aura effect is not displaying if player defeat the enemy even once.
* Player character's hair goes crazy when crouched while equipped with a grenade launcher.
* Improved runtime memory.
* Other minor bug fixes.

## Version 6.05

Released April 6, 2019.

**Fixes:**

* Game freezes when talking to Fou at the base train.
* A rock cannot destroyed by the drill in Akihabara, halting progress.
* Maps not loading and the player character falling while moving from a checkpoint to the ground in Roppongi.
* Achievements for collected souvenirs not registering
* Unused skill point display disappearing after talking to Fou in Roppongi.
* Enemy name "BloodVessel" is displayed as "UNKNOWNID".
* Some joystick buttons cannot be assigned functions.

## Version 6.06

Released April 9, 2019.

**Fixes:**

* Wall does not disappear and progress is stopped after a game over during the boss battle at the Roppongi headquarters.
* Event bug in helicopter battle.
* Added process of checking the all souvenir/rescued refugee achievements performed when loading save data.
* Asakusa Boss bug.
* Other minor bug fixes.

## Version 6.07

Released April 12, 2019.

**Fixes:**

* AIMX / AIMY items can not be given key assignment.
* Asakusa and Roppongi station images replaced to the correct ones.
* Player character faces left when aiming up and down if set at manual aim.
* Some attacks of the last boss inflict just 1 damage.
* Screen sometimes blacks out after a conversation event.
* Corrected achievement names in Chinese.

## Version 6.08

Released April 12, 2019.

**Fixes:**

* Displayed critical rate is not a total.
* Displayed reload time can be less than 0.
* There is still a required EXP count despite being at maximum level.
* Game hangs when using dodge, causing progress to be stopped from the first tutorial.
* Blur effect remaining after an action tutorial in Harajuku
* Event battle happening again in most scenes.
* Starting position of the Ichigaya boss is odd.
* Afterimage effect remaining for one boss fight in Roppongi.
* One attack of the last boss inflicts just 1 damage.
* Other minor bug fixes.

## Version 7.00

Released June 3, 2019.

**Fixes:**

* Game crash.
* Revised first opening scene.
* Overall optimization.
* Odd effect after a movie event.
* Weapon acquisition info remains on-screen.
* No sound in the loading screen.

## Version 7.01

Released June 5, 2019.

**Fixes:**

* Sudden crash in Asakusa Boss Fight.

## Version 7.02

Released June 15, 2019.

**Fixes:**

* Player character's hair is bugged when using launcher skill.
* Drone with empty ammo permanently disappearing even after resupplying from a memory spot.
* Cars in Akihabara stage do not have explosion gimmick.

## Version 7.03

Released October 17, 2019.

**Additions:**

* Russian language for user interface and scenario script.
* Ultra-wide resolution (2560x1080)

**Fixes:**

* Removed the unused ????? in the Overall Objective list.
* Description for the Kill Heal skill updated.
* Resolved a language mix-up in which Japanese can be seen in the English mode for one objective.

## Unresolved Issues and Minor Bugs

* Items getting buried and unobtainable in uneven surfaces.
* Melee hitbox issues when standing on slopes.
* If Hisako gets knocked down by an enemy and falls into a pit, she will perform her jumping recovery after respawning. In most cases this will cause her to practically fall into the pit again.
* Certain surfaces *(especially steep inclines and moving areas)* cause the character sprite to get stuck in falling animation with varying lengths of time, in turn losing the ability to jump while in the aforementioned frame.
* Skill Point+1 being given in advance after first taking Noriaki's request.
* Roppongi Boss occasionally jumps off the fight area, causing the game to get stuck.
* A major character Yuki not having a field sprite and Student Handbook profile entry.
* The name of the legendary guitarist being altered in many parts except in the game screen corridor, gallery thumbnail and Japanese souvenir description text.
* The room in Harajuku with the Crepe souvenir has pitfalls that cause the player to respawn in the home station starting point.
* Some pitfalls in Asakusa trigger the lab entry event.
* In the story part where Yurika talks about infiltrating the Civilization Investigators HQ in Roppongi, the iArm display instead shows Shinjuku.
* Instances where meter that displays enemy numbers shows "0" or "-1" even if there are enemies remaining.
* If money hits maximum when collecting an item, the held amount will display as 999998.

## Bugs/Minor Issues Gallery

Though Yurika is talking about the Civilization Investigator HQ location, the iArm shows something else.Mutant Code Name: Zero.One Machine Doll minus one.