recursal/Fanatic-Fandom huggingface dataset:
Resource Raids

Back to Game Modes

## Battling

In Resource Raids you will be randomly matched up against an opponent's base for you to defeat. Opponents are either real players or randomly generated AI bases. The matches are loosely based on your TownHall and player level.

You have a 30 sec to either choose to fight the base or go to the next. Going to the next random opponent will cost a certain amount of gold based on your TownHall level. Once you drop one hero or spell the battle begins. Your goal is to completely destroy the opponent's defensive buildings. A battle star will be rewarded for each of the following accomplishments:

* Destroy 50% of the opponent's buildings
* Destroy the opponent's Town Hall

* Destroy 100% of the opponent's buildings

The more stars you earn the rewards you will get.

## Rewards

Rewards for successful resource raids include green and blue exp items and gold. With each successful 3-star resource raid you will also 20 player exp.

## Auto Raid

Before you enter the Resource Raid battle you have the option to instead use Auto Raid. With this option you will passively gain gold every 10 minutes depending on the strength of the heroes you choose. For every hour the auto raid is active you will earn one 3-star chest reward set. If you end the auto raid before a whole hour is passed that hour will not be counted in the rewards. For exmpale, if the auto raid timer says hour 5:00 of a 10 hour and you choose to end it, you will only be rewarded 4 chests. You must wait until it says 4:59 to be reward 5 chests.
Colossadrake

Back to Mercenaries

The Colossadrake is a flying class unit. The following heroes have colossadrake type mercenaries.

Epic: Air Elite, Hydrasaur, Sapphirix

Rare: Dragon Rider

Go to Colossadrake Base Stats

Talents unlock at certain mercenary levels

Lvl 1: Unlocks at Mercenary lvl 30

Lvl 2: Unlocks at Mercenary lvl 35

Lvl 3: Unlocks at Mercenary lvl 40

Lvl 4: Unlocks at Mercenary lvl 45

Lvl 5: Unlocks at Mercenary lvl 50

Talent 1

 2
 3
 4
 5

Talent 2

 2
 3
 4
 5
Paulo

**Day(s) Lasted** | 6

Paulo is a contestant from *Island's Survivor: Montenegro.*

**Survivor Spamming Challenge** (*lost*)

## Contestant Gameplay

Paulo was a very quiet contestant in Montenegro. He was never once active during any of the challenges, nor did he send in any confessionals. Due to this passive gameplay he was the second person voted out of the game due to his inactivity.

## Voting History

 1
 2
Guild Hall

Back to Offensive Buildings

The Guild Hall is where a player can form a guild with other players and try to compete with other guilds in a weekly Guild Clash. Each week, players in the top guilds are awarded with Souls and Jewels.

When in a Guild, the hall also provide access to the Battle Royale game mode, where the guild members will work together to conquer a dungeon system similar to that in Solo Campaign. Completing dungeons in Battle Royale awards each player with random reward chests including Mutagen, Hero Shards, Gold, Exp Eggs, Jewels and Rings. Guilds also have their own chat room that is separated from the Global channel.

The Guild Hall also provides access to the Guild Boss, Guild Quests and the Guild Chariot and Guild Bot, which can be upgraded with Gold or Jewels.

## Notes

* Joining a guild through the guild hall is one of the one-time tasks that rewards the player with 300 Jewels
Iceland

**CONQUEST: Iceland** was the twelfth season of the Conquest series.

## Twists

* **Day & Night -** Every round, the game would switch between Night and Day. Day rounds were normal rounds. Night rounds had a secret immunity winner, meaning everyone would attend Tribal Council and it was revealed at the vote reveal who won immunity. In the merge, the winner of the Night round's challenge would receive a Shadow Immunity, which functioned as an idol and had to be played that round.

## Production

The production team for this season consisted of John, Patrick, & Katie.

## Castaways

Eighteen castaways were chosen to compete.
Battle Royale

Back to Game Modes

## **What is Battle Royale?**

Battle Royale is a game mode where guild members fight dungeons in order to win prizes as a group. There are 20 dungeons that needs to be defeated in order to claim the prizes for that dungeon. The dungeons increase in difficulty as a guild progresses. Each player has 2 chances per day to challenge Battle Royale. Additional chances can be purchased for gems. Cost is from 100, 300, 300 for 3 extra chances.

### **Battling**

Each BR dungeon has at least one boss with significantly higher strength (HP and/or ATK) than their standard in game counterpart. Bosses can be defensive buildings or Heroes. Players' scores are determined by how much DMG they to the boss (or bosses) within a 90 sec time period. Only DMG done to bosses will count towards the score.

In BR hero mercenaries become are extremely important part of the game. Using a battle formation which greatly improves the strength of the mercenaries can vastly improve a player's score in BR.

### **Rewards**

Rewards are granted when all bosses in a given BR dungeon reach 0% HP. There are 3 chests rewards. The first chest is available to all members of the guild whether or not they participated in taking down that dungeon. The second chest is only available to members who participated in destroying the dungeon. The number of rewards in this chest varies depending on the player's DMG rank in that dungeon. The third chest is is only available to the player who brought the last boss to 0% HP, know as the kill shot.

Rewards include gold, rings, mutagen, hero shards, and exp eggs.

Guilds are ranked globally by how far they progressed in BR. The guild that completes BR first will be ranked highest. Glory Statues are available to the guild members based on their guild rank. See Glory Statues.
Alicia

**Day(s) Lasted** | 9

Alicia is a contestant from *Island's Survivor: Montenegro.*

**Survivor Spamming Challenge** (*won*)

**Survivor Puzzle Challenge** (*lost*)

## Contestant Gameplay

Alicia never really made any impact on the game when she was a contestant in Montenegro. She missed every challenge, and only managed to vote once in the two tribal councils she was a part of. The only time she was voting with majority was when she helped eliminate herself by self-voting.

## Voting History

 1
 2
 3
Executioner

Back to Mercenaries

The Executioner is a melee class unit. The following heroes have executioner type mercenaries.

Blockhead, Dark Rider, Demon Slayer, Great Sage, Won Ton.

Go to Executioner Base Stats

Talents unlock at certain mercenary levels

Lvl 1: Unlocks at Mercenary lvl 30

Lvl 2: Unlocks at Mercenary lvl 35

Lvl 3: Unlocks at Mercenary lvl 40

Lvl 4: Unlocks at Mercenary lvl 45

Lvl 5: Unlocks at Mercenary lvl 50

Talent 1

 2
 3
 4
 5

Talent 2

 2
 3
 4
 5
Renee Ven

Back to Epic Heroes

Renee Ven is a ranged attack healing hero with Sharpshooter class mercenaries. Her skills are used to revive both heroes, mercenaries, and other hero skills.

Renee can be most effectively equipped with, Thorned Bow, as this provides her sharpshooters with a range increase.

## Revival abilities

Renee can be used to revive:

* Dead heroes back to life with a certain percenatge of their HP when her active skill is activated
* Dead mercenaries back to life with full HP and additional damage reduction and speed buffs
* A used divine skill of another hero (unlocked at Pisces evolution)
Abyss Demon Evolution

back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 10% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Leech Lvl 1

Increases 20% ATK Rate and SPD when defending. Negates 20% DMG when attacked, converting it to HP to be divided among surviving heroes/buildings.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Blast Lvl 1

Grants Stun immunity for 20 sec. Also slashes 6x, dealing (1,500+75% ATK) DMG to nearby targets each time and reduces their DMG dealt by 25%.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,200 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Leech Lvl 2

Increases 35% ATK Rate and SPD when defending. Negates 30% DMG when attacked, converting it to HP to be divided among surviving heroes/buildings.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Blast Lvl 2

Grants Stun immunity for 35 sec. Also slashes 8x, dealing (3,000+90% ATK) DMG to nearby targets each time and reduces their DMG dealt by 35%.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Leech lvl 3

Increases 50% ATK Rate and SPD when defending. Negates 40% DMG when attacked, converting it to HP to be divided among surviving heroes/buildings.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Blast Lvl 3

Grants Stun immunity for 45 sec. Also slashes 10x, dealing (6,000+115% ATK) DMG to nearby targets each time and reduces their DMG dealt by 50%.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Supply Well

Back to Base Additions

The Supply Well is found on the lower edge of your base map. The supply well offers a random resource supply at certain time intervals. The time intervals increase each time you collect from the well. The time intervals also reset each day in game.

Resources that can be obtained from the supply well include souls, rings, mutagen, gems, shards, speed scrolls, and gold chests.
Pan Goli Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Goliath Might Lvl 1

Increases 300 + 10% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Aria Lvl 1

Increases Sniper Tower +30% ATK and +50% HP when Hero is deployed. The first time the Tower's HP falls to 1, Tower gains immunity for 3 sec with +66% ATK rate and +20% DMG.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Blaze Blast Lvl 1

Knocks the nearest 3 enemies away and deals (3,000 + 100% ATK) DMG, stunning them for 4 sec. Also reduces Pan Goli's DMG taken by 30% for 20 sec.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Goliath Might Lvl 2

Increases 1,200 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Aria Lvl 2

Increases Sniper Tower +40% ATK and +150% HP when Hero is deployed. The first time the Tower's HP falls to 1, Tower gains immunity for 4.5 sec with +100% ATK rate and +33% DMG.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Blaze Blast Lvl 2

Knocks the nearest 4 enemies away and deals (6,000 + 140% ATK) DMG, stunning them for 5 sec. Also reduces Pan Goli's DMG taken by 40% for 25 sec.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Aria lvl 3

Increases Sniper Tower +50% ATK and +350% HP when Hero is deployed. The first time the Tower's HP falls to 1, Tower gains immunity for 6 sec with +200% ATK rate and +50% DMG.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Blaze Blast Lvl 3

Knocks the nearest 4 enemies away and deals (12,500 + 205% ATK) DMG, stunning them for 6 sec. Also reduces Pan Goli's DMG taken by 50% and enemy HP for 30 sec.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Arcane Caster

Back to Epic Heroes

### Skill

Leech HP from the nearest enemy Hero for 8 seconds. Total HP leeched is equal to 90% (up to 460%) of own ATK, with a 40% (up to 95%) chance of stealing random buffs from target and transferring all negative statuses to target. The stolen buffs and transferred statuses will have their durations reset. Lowest Rage cost 1.5 @ Lvl 18

### Aid Skill

This skill will be activated when there are more allied Heroes than enemy Heroes in the battle. With each extra Hero, the Hero aided by Arcane Caster will deal 2% (up to 10%) bonus DMG. (Last upgraded at lvl 18 skill)

### Mercenary

Witches

Arcane Caster was introduced with the Guild Boss. Her skill and aid skill are designed to directly assist with countering the Guild Boss' negative status effects. Her skills involving draining enemy HP and stealing enemy buffs, whilst her aid skill increases hero DMG dependent on the amount of allied heroes in battle.

**Enlightenment**
Demon Slayer

### Skill

Strikes, deals (1120+30% ATK) DMG (AoE) to enemies in front. Converts 7% of DMG dealt to HP. Targets take 5% more DMG, with Dodge rate lowered by 2% for 8 secs. Costs 3 Rage.

### Mercenary

Executioners

Back to Epic Heroes

Demon Slayer is a melee attack ground hero with Executioner mercenaries. His skill is an AoE dmg / Healing with status effect detriments to targets hit.

Demon Slayer's divine skill pulls far enemy heroes into melee range and stuns them. He is very useful for countering Ambrosia's defensive fortitude as well as certain Battle Royale bosses and the Ether Ogre Guild Boss.

The Holy Hammer is the best equipment to use with Demon Slayer as it boosts his Executioner mercenaries and also allows his divine to do significantly more DMG.
Mercenaries

Back to Heroes and Mercenaries

## What are Mercenaries?

Mercenaries are troops that follow your hero into battle during offensive battle modes. There are six mercenary types belonging in 3 different classes. There is a melee class is a ground unit which only attacks ground targets at close range. The ranged class is a ground unit which attacks ground and air targets at a distance. Finally is the flying class which is an air unit that attacks ground and air units at a distance.

Mercenaries can greatly improve your odds of a successful offensive attack especially if they are used in the right combination. Certain epic and rare heroes aid and active skills provide mercenary related bonuses that apply to specific mercenary types during battle. These bonuses can make your mercenaries significantly stronger and can be the difference in success or failure.

Remember, mercenaries are not used defensively. This means they are not active during base defense. Base defense includes Lords League and Resource Raid defenses as well as El Dorado. In addition, mercenaries are not used in Hero v Hero battles such as Hero Trials and Coliseum.

The game mode where mercenaries play the most significant role is Battle Royale.

## Mercenary Types

Executioner

Sharp Shooter

Ox Warrior

Wizard

Warrior

Willy Fox

## Mercenary Upgrades

Mercenaries base stats can be improved by leveling up the mercenaries. Each level requires an increasing number of souls to upgrade. There are a total of 50 levels. Once your mercenaries reach lvl 30 they can acquire a passive talent. These talents are always active during battle. Every 5 levels after lvl 30 you can upgrade the talents an additional level.

The two types of mercenary talents named Talent 1 and Talent 2. Each mercenary type has different talents bonuses.

Each talent type has 5 levels and have increasing costs.

 2
 3
 4
 5

Talents are unlocked when mercenaries reach lvl 30, 35, 40, 45, and 50.

## Upgrade Cost

All mercenary types cost the same by level to upgrade
Ambrosia Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Inspiration Lvl 1

Increases DMG of allied heroes by 10% and HP recovery by 10%. Also increases Ambrosia's attack range by 120%.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Heart of Gold Lvl 1

Sets all deployed Heroes' HP to the average % of their remaining HP. Also deals (1500+60% ATK) DMG to most of the battle field. DMG done this way is recovered and distributed equally as HP among your Heroes.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +45% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,000 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Inspiration Lvl 2

Increases DMG of allied heroes by 20% and HP recovery by 25%. Also increases Ambrosia's attack range by 200%.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Heart of Gold Lvl 2

Sets all deployed Heroes' HP to the average % of their remaining HP. Also deals (3000+91% ATK) DMG to most of the battle field. DMG done this way is recovered and distributed equally as HP among your Heroes.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Inspiration lvl 3

Increases DMG of allied heroes by 35% and HP recovery by 45%. Also increases Ambrosia's attack range by 300%

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Heart of Gold Lvl 3

Sets all deployed Heroes' HP to the average % of their remaining HP. Also deals (8000+139% ATK) DMG to most of the battle field. DMG done this way is recovered and distributed equally as HP among your Heroes.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Shakri

The Shakri are a sentient race of primitive stature who are native to a nameless continent discovered by T'partan Dinoca. They worship the Eternal Sword and an unnamed god, whom they believed Hacyron to be the incarnation of.

A group of Shakri kidnapped a young Hacyron from his mother's expedition and forced him to wield the Eternal Sword. They were then killed down to the last child.
Landslide

Back to Epic Heroes

### Skill

Nearby foes will attack Landslide. Restores 10% HP. Reduces 41% and reflects 40% DMG for 10s. Reduces 35% DMG to allies for 3s. Costs 3 Rage.

### Mercenary

Warriors

Landslide is a high health melee attack ground hero with Warrior class mercenaries.

His skills are designed specifically to make him the most powerful tank hero. His active skill taunts all enemy heroes to attack him and deflect a percentage of the damage those heroes do back on themselves. His divine skill removes all the buffs of enemy heroes for a certain time, including immortality, and deals a large splash damage which can be very effective against mercenaries.

The Dragon Heart is the most useful equipment for LS as it provides HP and damage reduction increases for his already high HP, and gives him the chance to heal a large amount of HP if he dodges an attack. When combined with a high dodge rate, it can be extremely effective.
Arcane Caster Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 10,000 + 20% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Soul Guard Lvl 1

Increases defensive structures DMG by 10%

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Soul Link Lvl 1

For 8 seconds, transfers 60% of DMG taken to the enemy Hero with the highest HP. Damage dealt to this enemy Hero by allied units is raised by 30%. If the enemy Hero is still alive after this time, it will be Stunned for 3 seconds and Arcane Caster will be invulnerable for 6 seconds.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 30,000 + 50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,200 + 30% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Soul Guard Lvl 2

Increases defensive structures DMG by 15%. If any defending hero loses 50% HP in 5 seconds, their divine skill will be cast. Will not work if Arcane Caster is stationed in heroes hall or if they have already used their divine skill.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Soul Link Lvl 2

For 10 seconds, transfers 75% of DMG taken to the enemy Hero with the highest HP. Damage dealt to this enemy Hero by allied units is raised by 40%. If the enemy Hero is still alive after this time, it will be Stunned for 4.5 seconds and Arcane Caster will be invulnerable for 8 seconds.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Soul Guard lvl 3

Increases defensive structures DMG by 25%. If any defending hero loses 30% HP in 5 seconds, their divine skill will be cast. Will not work if Arcane Caster is stationed in heroes hall or if they have already used their divine skill.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Soul Link Lvl 3

For 12 seconds, transfers 90% of DMG taken to the enemy Hero with the highest HP. Damage dealt to this enemy Hero by allied units is raised by 50%. If the enemy Hero is still alive after this time, it will be Stunned for 6 seconds and Arcane Caster will be invulnerable for 12 seconds.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Renee Ven Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 10% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Frostbite Lvl 1

Deploying the evolved hero enhances a victory statue, increasing ATK by 25% and HP by 150% Deals 150% DMG to a target every 6 secs, reducing their ATK, ATK Rate and SPD by 20% for 3 secs.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Soul Song Lvl 1

Revives 50% of all dead mercenaries for 10 seconds with full HP and 50% damage reduction.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 15,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 800 +30% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Frostbite Lvl 2

Deploying the evolved hero enhances a victory statue, increasing ATK by 35% and HP by 200% Deals 200% DMG to a target every 6 secs, reducing their ATK, ATK Rate and SPD by 25% for 3.5 secs.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Soul Song Lvl 2

Revives 70% of all dead mercenaries for 15 seconds with full HP and 60% damage reduction. ​

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Frostbite lvl 3

Deploying the evolved hero enhances a victory statue, increasing ATK by 50% and HP by 300% Deals 300% DMG to a target every 6 secs, reducing their ATK, ATK Rate and SPD by 30% for 4 secs.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Soul Song Lvl 3

Revives 100% of all dead mercenaries for 20 seconds with full HP and 85% damage reduction. ​Also recovers the last used divine skill for one of your heroes.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Blockhead Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 10000 + 20% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Terraform Lvl 1

Cover the battlefield in mud, reducing ATK Rate and SPD of all enemies by 20% and 30% respectively for 15s.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Blockites Lvl 1

Blockhead grows larger, increasing his ATK by 50% and gaining 50% DMG RED for 15s. Also summons 2 Blockites, which taunt the enemies that they attack. Blockites explode on death, dealing 150% ATK DMG to nearby enemies and healing Blockhead for 30% of his Max HP. The explosion reduces the ATK Rate and SPD of any enemies hit by 30% for 12s.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 30,000 +45% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,200 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Terraform Lvl 2

Cover the battlefield in mud, reducing ATK Rate and SPD of all enemies by 35% and 50% respectively for 15s.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Blockites Lvl 2

Blockhead grows larger, increasing his ATK by 80% and gaining 65% DMG RED for 20s. Also summons 3 Blockites, which taunt the enemies that they attack. Blockites explode on death, dealing 200% ATK DMG to nearby enemies and healing Blockhead for 30% of his Max HP. The explosion reduces the ATK Rate and SPD of any enemies hit by 40% for 12s.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Terraform lvl 3

Cover the battlefield in mud, reducing ATK Rate and SPD of all enemies by 50% and 75% respectively for 15s.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Blockites Lvl 3

Blockhead grows larger, increasing his ATK by 125% and gaining 75% DMG RED for 30s. Also summons 4 Blockites, which taunt the enemies that they attack. Blockites explode on death, dealing 300% ATK DMG to nearby enemies and healing Blockhead for 30% of his Max HP. The explosion reduces the ATK Rate and SPD of any enemies hit by 50% for 12s.

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 Merc Lvl
Sinful Library

The Sinful Library is a huge repository of the Lords the Sin deep beneath the Red Peaks. Despite it's name, the Library does not only contain books and scrolls, but a vast sum of tombs, treasure, and other miscellaneous items. It it only called this because no one bar the Sins have gone deeper into the complex past the first room, vast though it is.

Onyx was born here.
Allied Winds

Back to Spells

Allied Winds is the third castable spell in the Ancient Ruin, and takes 15 minutes to procure. It increases the ATK, SPD and ATK Rate of all heroes and mercenaries in a specific area for a certain duration. Spells can be upgraded with Mystic Crystals obtained in the Campaign Clash game mode.

**Total Mystic Crystal cost to max this spell: 755,396**

## ATK Level (Main Spell Skill)

The attack level is the amount of ATK, SPD and ATK Rate increase the affected units experience, and the level of this skill determines the upgrades you can unlock of the other aspects like range and duration etc.

**Total Mystic Crystal Cost: 244972**

## Spell Area

All castable spells have an initial radius of 40.

**Total Mystic Crystal Cost: 96000**

## Targets

Castable spells target Heroes and Mercenaries, although heroes take priority.

**Total Mystic Crystal Cost: 80743**

## Mystic Crystal Costs

Below are the total crystal costs to complete all upgrades in each spell aspect, as well as the final amount of crystals needed to complete the entire spell.

 Area
 Cost Reduction
 Targets
 Duration
Attack

Back to Mechanics

## The Basics

The Attack (atk) attribute (not to be confused with attack animation) is a base measurement of the strength of a hero. It is a direct reference to how much HP a hero can take from an enemy each attack animation. The more atk a hero has the quicker it can kill its enemies.

### Improving ATK

The attack attribute can be improved by a few factors. The most important factor for improving ATK is leveling up a hero. This improves the hero's base ATK which further amplifies any ATK percentage based improvements. ATK Percentage based improvements are most commonly done through hero aids. Hero aids like Chiron, Hydrasaur, and Skull Mage, have aid skills that improve ATK via a percentage increase. Similar increases can be had through evolution, passive talents, enchanting, equipment, and enlightenment. The final improvement to ATK is a static bonus (whole number) that can be done through the same means as the percentage increase. The only epic hero aid that offers a static increase to ATK is Dark Rider.

## How ATK is calculated

All entities within the game (other than guild bosses) such as heroes, buildings, mercenaries etc. have a base ATK value that is fixed and depends on their level. This base ATK is then multiplied by the %ATK increases, and then combined with any additional ATK increases to get what players see as the actual ATK value of a hero. This can be represented mathematically as:

## Example

***ATK =**5815\*(1+15%)+300+900 =**7,887 ATK***
Ox Warrior

Back to Mercenaries

The Ox Warrior is a melee class unit. The following heroes have Ox Warrior type mercenaries:

Epic: BullHead, Pounder, Savage Chief

Rare: Exokid

Check out the Ox Warrior Base Stats by level.

Talents unlock at certain mercenary levels

Lvl 1: Unlocks at Mercenary lvl 30

Lvl 2: Unlocks at Mercenary lvl 35

Lvl 3: Unlocks at Mercenary lvl 40

Lvl 4: Unlocks at Mercenary lvl 45

Lvl 5: Unlocks at Mercenary lvl 50

Talent 1

 2
 3
 4
 5

Talent 2

 2
 3
 4
 5
Secret Gode Giveaways

Back to Events

Every few days or so, codes are given away through social media events and apps, and these can be redeemed in-game for mini-rewards such as 100 gems, 10k souls, 50 mutagen etc. Depending on the scale of the event larger rewards can be redeemed such as a level 50 heroes, 50k souls and 10 coral eggs. All codes can be redeemed by going into the social media codes section of the events page in-game.
Prison Guard Overshirt

The Prison Guard Overshirt Is A Overshirt Usually Worn By The People Who Guard The Reckless Prisoners In Their Cells. Comes In A Darker Blue, With Gold Or White Letters, A Cool Edition To Your Gear. Can Be Crafted Into Rags.

Item Rarity-Rare

**Variations-**

Dark Blue + White Letters

Dark Blue + Gold Letters
Arcane Caster Enchants

Back to Epic Heroes

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

The tier 2 enchants cost a total of 266 crystals to reach max level.

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 10

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 10

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 3
 4
 5
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 10

## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

 2
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 10

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## Tier 3 Special Enchants

These are enchants which are unique to a single hero and cost 1069 enchant crystals to complete.
Penthesilea

### Skill

Hurls 5 Javelins at random enemy Heroes, each dealing 80% ATK DMG, and reducing their DMG by 5% for 8s. Penthesilea then heals herself for 5% HP and ignores 5% of all DMG taken for 10s. DMG ignored is reflected to her attackers. If one or more enemy Heroes is killed by the Javelins, Sacred Javelins' cooldown is reduced by 10%. Costs 4 Rage.

### Aid Skill

Deployed Hero leeches 20% of reflected DMG as HP, which may occur once every 2s. Also reduces HP Recovered by enemies that take reflected DMG from deployed Hero by 30% for 6s.

### Mercenary

Warriors

Back to Epic Heroes

Penthesilea is a melee attack ground unit with a skill which hits random enemy heroes, doing DMG and reducing the DMG dealt by the heroes hit, healing Penthesilea an amount, and ignoring DMG taken over a time. This ignored DMG is reflected to her attacker. If the skill manages to kill an enemy hero, the cooldown for the skill is reduced.

Penthesilea has Warrior mercenaries.
Enchantress Stats

back to Epic Heroes

**Stats**

Base ATK and HP stats per 10 hero levels. This does not include any additional that would be added via glory.

Glory - Merging a hero onto an identical hero creates a Glory flame. Each glory flame will add a certain amount of ATK and HP. The hero that is merged will be consumed as Glory and EXP. After 12 glory flames are filled any further merging will result in EXP gain only.
Abyss Demon Enlightenment

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## Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes, insight bonuses are obtained at enlightened levels 1, 6, and 12.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

 5

## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

 5
Enchantress Evolution

back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Salvation Lvl 1

Dispels all negative statuses when the HP of nearby allies drops below 30%. Also summons a shield that absorbs 30,000 DMG and decreases incoming DMG taken by 25% for 10s. Can only be triggered once for each hero.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Faerie's Ward Lvl 1

Dispels all negative statuses for allied heroes. They also can't be stunned or or have their skills locked for 5s. Also reduces their DMG taken by 60% for 4s and restores 50,000 HP to all allied heroes in range.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +45% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,000 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Salvation Lvl 2

Dispels all negative statuses when the HP of nearby allies drops below 30%. Also summons a shield that absorbs 60,000 DMG and decreases incoming DMG taken by 30% for 15s. Can only be triggered once for each hero.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Faerie's Ward Lvl 2

Dispels all negative statuses for allied heroes. They also can't be stunned or or have their skills locked for 8s. Also reduces their DMG taken by 70% for 6s and restores 100,000 HP to all allied heroes in range.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Salvation lvl 3

Dispels all negative statuses when the HP of nearby allies drops below 30%. Also summons a shield that absorbs 100,000 DMG and decreases incoming DMG taken by 35% for 20s. Can only be triggered once for each hero.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Faerie's Ward Lvl 3

Dispels all negative statuses for allied heroes. They also can't be stunned or or have their skills locked for 12s. Also reduces their DMG taken by 80% for 10s and restores 200,000 HP to all allied heroes in range.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Mugs

Mugs are a type of rare resource. They are used exclusively to exchange for Rings or Souls.

## Obtaining Mugs

Mugs are gain from getting a 3-star victory for the first time in a dungeon in Solo Campaign. It is also randomly awarded to the player when opening a reward chest after winning a Solo Campaign.

## Spending Mugs

Currently, mugs are only spent at The Cat's Meow and the Dancing Dragons for getting Rings and Souls.
Hero Trials

Back to Game Modes

## Formation

The key strategy to Hero Trials is arranging your heroes in the right formation. You can use up to 9 heroes. There are 3 primary slots where you place aids. There are 6 backup hero slots. As a primary slot opens because a hero died the slot is filled with the backup hero and that hero gains the effect of the aids in that slot. Each slot has a specific bonus.

Primary slot bonuses given to the hero initially in that slot are

"Increases DMG by 30%" - "Increases HP by 30%" - "Increases ATK Rate by 30% and Hero Hit rate by 30%"

Backup slots have the following bonuses:

"Cast Active Skill upon entering battle" - "Increases Hero CRIT rate by 20% and CRIT DMG by 50%"

"Reduces Active Skill cooldown" - "Casts Divine Skill upon entering battle"

"Reduces Hero Skill DMG taken by 35%" - "Increases DMG by 50%"

You can set Offensive and Defensive Formations separately. You can also copy one formation to the other by tapping a single button on the formation screen.

You can also select team skills to use during battle. These must be purchase in the Trials Shop and are one time use.

## Battling

In Hero Trials you will battle on a playing field similar to that of a base area only narrower. A maximum of 3 heroes will be active at any given time for each player, when one hero dies the next hero in line will enter the playing field. Once the battle starts the heroes fight automatically. You may drop Team Skills/Spells or change the arrangement of next hero, that is all. Victory is declared to the player who defeated all of the other player's heroes within 3 minutes. Heroes will individually gain rage to use their skills/divines based on whether or not they are attacking. Stunned or moving heroes will not gain rage. All heroes have the same cooldown on skills except the backup hero in the "Reduces Active Skill Cooldown" slot.

Matchups are determined by the rank of the player. You will be given a list of 3 opponents. You can tap on their main hero icon to see their lineup and power. Each opponent will have a Points number listed above the challenge button. This is how many points you will earn if you defeat them. The amount of points correlates to their rank compared to your own.

You will have 3 chances to fight opponents each day. You may purchase up to 3 more chances for 200 jewels

## Ranking and Rewards

Hero Trials resets and starts anew every Sunday at 12:00 (PM) game time. At the start you will be unranked and will have to earn either an offensive or defensive victory in order to gain points and increase your rank. As you climb in rank you will earn Trial Tokens hourly as a reward. the higher your rank the more tokens you will earn hourly.

Tokens can be used in the Trials Shop to purchase Enchant Crystals, Team Skills, and other game items such as materials and shards. You can also use Trial Tokens to refresh the Trials Shop list.
Health Points (HP)

Back to Mechanics

## The Basics

Health points (HP) are a direct reference to the quantity of DMG a hero can take without dying. The more HP a hero has the longer they can survive in battle. There are other factors that influence longevity in battle including DMG reduction, CRIT Resistance, and Dodge chance. HP is simply a measure of how tough a hero is.

### Improving HP

HP can be improved by a few factors. The most important factor for improving HP is leveling up a hero. This improves the hero's base HP which further amplifies any HP percentage based improvements. HP Percentage based improvements are most commonly done through hero aids. Hero aids like Hydrasaur, Sapphirix, and Savage Chief have aid skills that improve HP via a percentage increase. Similar increases can be had through evolution, passive talents, enchanting, equipment, and enlightenment. The final improvement to HP is a static bonus (whole number) that can be done through the same means as the percentage increase. The only epic hero aid that offers a static increase to HP is Air Elite.

## How HP is calculated

All entities within the game (other than guild bosses) such as heroes, buildings, mercenaries etc. have a base HP value that is fixed and depends on their level. This base HP is then multiplied by the %HP increases, and then combined with any additional HP increases to get what players see as the actual HP value of a hero. This can be represented mathematically as:

## Example

***HP = ''***61055\*(1+20%)+10000+16000 =''***99,266 HP***
Blockhead

Back to Epic Heroes

### Skill

Increases ATK Rate by 6% and SPD by 20% for hero and friendly Executioners for 15 secs. Costs 4 Rage.

### Aid Skill

Increases a deployed Hero's ATK Rate by 2%

### Mercenary

Executioners

Blockhead is a melee attack ground unit with Executioner Mercenaries. Like Dark Rider and Skull Mage he is a mercenary support hero. His skill increases his own plus stats of all Executioner mercenaries currently deployed. Because of his boosts to executioners the best equipment to use with Blockhead is the Holy Hammer as it also increases stats of executioners.

As an aid blockhead is extremly powerful increasing deployed heroes atk rate by 50% which effectively increases their ATK by the same percentage. However, due to increased atk rate the deployed hero may crit more often therefore have a greater advantage especially with equipment that has a bonus every X attacks such as the Thunder Blade and Thorned Bow.
Berserker Enlightenment

Once a hero reaches enlightenment, they gain a new look and unlock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes, insight bonuses are obtained at enlightened levels 1, 6, and 12.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

 5

## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

 5
Carol d'Belle Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 6000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Solidify Lvl 1

Increases Snowy and Yeti's HP by 50% and their summon duration by 30%.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Yeti Lvl 1

Summons a Yeti to stun enemies in range. Yeti has 150% of Carol's HP and 80% DMG reduction, and will swallow an enemy clone or mercenary every 5 seconds (clones first). Each enemy swallowed grants +5% ATK and +10% HP. Yeti also taunts all enemies to attack themselves for a brief period.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +40% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,500 +40% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Solidify Lvl 2

Increases Snowy and Yeti's HP by 100% and their summon duration by 50%.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Yeti Lvl 2

Summons a Yeti to stun enemies in range. Yeti has 200% of Carol's HP and 85% DMG reduction, and will swallow an enemy clone or mercenary every 4 seconds (clones first). Each enemy swallowed grants +6% ATK and +10% HP. Yeti also taunts all enemies to attack themselves for a brief period.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Solidify lvl 3

Increases Snowy and Yeti's HP by 150% and their summon duration by 100%.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Yeti Lvl 3

Summons a Yeti to stun enemies in range. Yeti has 300% of Carol's HP and 90% DMG reduction, and will swallow an enemy clone or mercenary every 3 seconds (clones first). Each enemy swallowed grants +8% ATK and +10% HP. Yeti also taunts all enemies to attack themselves for a brief period.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl