recursal/Fanatic-Fandom huggingface dataset:
Snake eyes

Even before he lost his voice in the explosion that ruined his face, **Snake Eyes** was never the talkative type. Raised by the Arashikage ninja clan, and trained by its masters, the stubborn but talented Snake Eyes proved to be a prodigy in the ninja arts; something that eventually led him to the U.S. Army Rangers, and then on to become one of the founding members of G.I. Joe.

One of the greatest martial artists alive, Snake Eyes is a fearsome opponent and distrusted even by his allies; something that stems from his silent, solitary nature and his rogue streak that leads him on independent, unauthorized missions. In truth, the only two individuals he can be said to be close to are his former lover Scarlett, and his partner in battle Agent Helix... and that's how Snake Eyes prefers it
Warcaby brazylijskie

Warcaby brazylijskie, nazywane też klasycznymi lub warcabami polskimi małymi to jedna z odmian warcabów.

## Zasady

Celem gry jest zbicie wszystkich pionków przeciwnika. Jak w większości odmian warcabów, możliwe są tylko ruchy po skosie. Szczegółowe zasady znajdują się poniżej:

* Piony ruszają się o 1 pole do przodu
* Piony mogą bić do tyłu.
* Gdy jest możliwość wielokrotnego bicia, należy wybrać najbardziej korzystne (damka liczy się jak zwykły pion)
* Rozpoczyna grający białymi.
* Pion zostaje damką tylko jeśli zakończy ruch na końcowej linii.
* Damka porusza się jak goniec w szachach. Bije lądując na dowolnym wolnym polu za bitym pionkiem.
Warcaby tajskie

Warcaby tajskie lub dwuliniowe (taj. หมาก ฮอส) to odmiana warcabów.

## Zasady

* Piony poruszają się i biją tylko do przodu, na ukos.
* Damka może poruszać się o dowolną liczbę pól, ale nie w przypadku bicia. Jeśli damka bije, musi zakończyć ruch na polu zaraz za bitym pionem.
* Można wybrać dowolną sekwencję bicia.
* Jeśli gracz nie wykonał obowiązku bicia i jego przeciwnik to zauważy, gracz traci piona który miał wykonać bicie.
* Gra kończy się remisem jeśli wykonano 25 ruchów damkami bez bicia.
Star Trek Picard Wiki

**Welcome to the Star Trek Picard Wiki!**
We're a collaborative community website about Star Trek Picard that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tablut:Angielski tekst Linneusza

The game called *Tablut* is played with a checkered board, and twenty-five pieces, or men, in the following manner.

[Pg 56]

Fig. 1, is the king, whose station is in the central square or royal castle, called *konokis* by the Laplanders, to which no other person can be admitted.

Fig. 2, represents one of the eight Swedes his subjects, who, at the commencement of the game, are stationed in the eight squares, adjoining to the royal castle, marked 2 and 3.

Fig. 3, is one of sixteen Muscovites, their adversaries, who occupy the sixteen embroidered squares, (some of them marked 4 in the cut,) situated four together in the middle of each side of the field.

The vacant squares, distinguished by letters, may be occupied by any of the pieces in the course of the game.

#### LAWS.

1. Any piece may move from one square to another in a right line, as from *a* to *c*; but not corner-wise, or from *a* to *e*.

2. It is not allowed to pass over the heads

[Pg 57]

of any other pieces that may be in the way, or to move, for instance, from *b* to *m*, in case any were stationed at *e* or *i*.

3. If the king should stand in *b*, and no other piece in *e*, *i*, or *m*, he may escape by that road, unless one of the Muscovites immediately gets possession of one of the squares in question, so as to interrupt him.

4. If the king be able to accomplish this, the contest is at an end.

5. If the king happens to be in *e*, and none of his own people or his enemies either in *f* or *g*, *i* or *m*, his exit cannot be prevented.

6. Whenever the person who moves the king perceives that a passage is free, he must call out *raichi*, and if there be two ways open, *tuichu*.

7. It is allowable to move ever so far at once, in a right line, if the squares in the way be vacant, as from *c* to *n*.

8. The Swedes and the Muscovites take it by turns to move.

9. If any one man gets between two squares occupied by his enemies, he is killed and taken off, except the king, who is not liable to this misfortune.

[Pg 58]

10. If the king, being in his own square or castle, is encompassed on three sides by his enemies, one of them standing in each of three of the squares numbered 2, he may move away by the fourth. If one of his own people happens to be in this fourth square, and one of his enemies in number 3 next to it, the soldier thus enclosed between his king and the enemy is killed. If four of the enemy gain possession of the four squares marked 2, thus enclosing the king, he becomes their prisoner.

11. If the king be in 2, with an enemy in each of the adjoining squares, *a*, *A* and 3, he is likewise taken.

12. Whenever the king is thus taken or imprisoned, the war is over, and the conqueror seizes all the Swedes, the conquered party resigning all the Muscovites that he had taken.
Wayfarer's Cap

Weathered but sturdy, this hat has been through many journeys.

**Wayfarer's Cap** is a Headwear item in *Garden Story*. It is a cosmetic item, affecting Concord's appearance but having no effect on gameplay. It can be purchased from Snow's shop for 75 Leaflets, after which it can be equipped at the coatrack in Concord's house.
Warcaby tureckie

Warcaby tureckie to jedna z odmian warcabów pochodząca z Turcji.

## Zasady

Piony nie ruszają się na ukos, ale poziomo i pionowo. Piony mogą się poruszyć o 1 pole w bok lub do przodu. Damka porusza się jak wieża w szachach. Zasady zmiany piona w damkę są takie jak w warcabach rosyjskich. Bity pion w trakcie bicia wielokrotnego jest zdejmowany z planszy od razu po przeskoczeniu, a nie po zakończeniu całego ruchu. Pat jest przegraną dla gracza, który nie może się ruszyć. Jeśli na planszy zostaje samotny pion przeciwko damce, gracz z samotnym pionem przegrywa.
Warcaby

Jeśli zaprowadził Cię tutaj wewnętrzny odnośnik warto go poprawić żeby prowadził bezpośrednio do docelowego artykułu.
Warcaby to gra planszowa wywodząca się z Alquerque. Ma wiele odmian. Bardziej szczegółowe informacje znajdują się na poszczególnych stronach.

* Warcaby międzynarodowe
* Warcaby brazylijskie
* Warcaby rosyjskie
* Warcaby czeskie
* Pool Checkers
* Warcaby kanadyjskie
* Warcaby tureckie
* Warcaby włoskie
* Warcaby portugalskie
* Warcaby hiszpańskie
* Warcaby tajskie
* Warcaby amerykańskie/angielskie
Warcaby rosyjskie

Warcaby rosyjskie lub **шашки** (szaszki) to jedna z odmian warcabów.

## Zasady

Takie same jak w warcabach brazylijskich, ale z kilkoma różnicami:

* Nie ma obowiązku realizowania najbardziej korzystnego bicia. Gracz wybiera dowolną sekwencję.
* Promocja do damki następuje natychmiast po osiągnięciu linii końcowej. Jeśli pion dojdzie do linii końcowej i może dalej bić, zostaje najpierw promowany do damki i dopiero potem kończy ruch jako damka.

1. * Nie ma obowiązku realizowania najbardziej korzystnego bicia. Gracz wybiera dowolną sekwencję.
Warcaby amerykańskie

Warcaby amerykańskie to jedna z odmian warcabów pochodząca z USA.

## Zasady

Różnice w stosunku do warcabów klasycznych:

* Gracz grający pionami ciemnymi wykonuje pierwszy ruch.
* Piony posuwają się tylko do przodu i bicie jest możliwe tylko w ruchu do przodu.
* Damka może się poruszać tylko o jedno pole do przodu lub do tyłu i może bić do tyłu.
* Gracz wybiera dowolną sekwencję bicia. Nie ma konieczności bicia w sposób najbardziej korzystny.
Tablut

**Tablut** to lapońska gra planszowa z rodziny gier taflowych. Opisał ją Linneusz w swoim dziele "Lachesis Lapponica" (tekst angielski)

## Zasady

Gracze wykonują ruchy na przemian, grę rozpoczyna grający pionami białymi. Ruch polega na przesunięciu swojego piona w dowolną stronę, w rzędzie lub kolumnie, o dowolną ilość wolnych pól. Piony nie mogą poruszać się po skosie. Bicie pionów polega na pojmaniu ich, to znaczy ustawieniu własnych pionów po dwóch stronach piona przeciwnika. Piony zbija się w ruchu atakującym – można w tym celu wejść pomiędzy piony przeciwnika, co nie skutkuje pojmaniem atakującego piona. Na środkowe pole nie ma wstępu żaden pion, także król nie może na nie powrócić, z chwilą gdy raz je opuścił. Pojmanie króla wymaga otoczenia go czterema pionami. W przypadku, gdy stoi tuż obok pola tronowego, na które nie może powrócić, wystarcza otoczenie trzema pionami.

Piony białe wygrywają, gdy królowi uda się uciec, to znaczy dotrzeć do jakiegokolwiek pola na brzegu planszy, natomiast dla czarnych zwycięstwem jest pojmanie króla, co oznacza unieruchomienie go.

Gdy biały pion znajduje się obok króla otoczonego z 3 stron, czarni mogą dostawić swego piona tak, aby pion biały znalazł się między otoczonym królem a czarnym pionem i od razu zbić ten biały pionek.

W zapiskach Linneusza znajduje się informacja, że zwyczajem Lapończyków było powiadamianie partnera gry o sytuacji zagrażającej jego przegraną w następnym ruchu.
Warcaby czeskie

Warcaby czeskie to jedna z odmian warcabów.

## Zasady

Różni się kilkoma szczegółami od warcabów brazylijskich.

* Jeśli gracz ma możliwość bicia damką lub pionem, musi bić damką.
* Jeśli gracz może zbić wiele pionów w jednym ruchu, może wybrać między biciem wszystkich pionów a biciem jednego.
* Zabiera się chucha.
Halatafl

Halatafl to bardzo stara gra planszowa. Jej historia sięga przynajmniej czternastego wieku. Została wspomniana w staroislandzkiej "Sadze o Grettirze".

## Zasady

Jeden gracz gra białym pionem, czyli lisem, a drugi 13 czarnymi, czyli gęśmi. Cel gry jest inny dla lisa i gęsi: lis wygrywa jeśli zbije 8 lub wszystkie gęsi, a gęsi wygrywają, gdy zablokują lisa tak, żeby nie mógł się poruszyć.

### Ruch

Zarówno lis, jak i gęsi mogą się poruszyć o 1 pole wzdłuż linii. Różnica polega na tym, że lis może bić gęsi, podobnie jak w warcabach przeskakując na wolne pole za bitą gęsią. Bicie nie jest obowiązkowe. Lis może bić wielokrotnie.

## Warianty

Freystafl. Plansza uzupełniona o linie skośne.

17 gęsi
Abstrakcyjne gry planszowe Wiki

# Witamy na Abstrakcyjne gry planszowe Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

W tej wiki opisujemy abstrakcyjne gry planszowe- gry takie jak Scrabble® czy Monopoly® nie mają tu miejsca. Za to np. Szachy, Warcaby czy Halatafl są tu mile widziane.

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
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* Zarządzaj swoją nową społecznością
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Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: Napiszcie tutaj ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Secrets of Merlin Wiki

**Welcome to the Secrets of Merlin Wiki!**
A place to discover the world of the Chatham Empire in the Secrets of Merlin series.

## Characters

Thea Manchester

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Anastasia Rhodes

## Biographical

### Issue

 Princess Thea Princess Freya

 Princess Carysa

 Princess Genia

 Princess Clement

### Affiliations

House of Rhodes (by birth)House of Manchester (by marriage)

Fortile

### Family

 King Clement (father- in law) Adelaide of Darnaway (mother- in- law)

 King Eugene (brother- in- law)

 Prince Henry (brother- in- law)

Deidre Greiner (sister- in- law)

Nickalas Ewig (step- son)
Adelbert Steiner

Adelbert Steiner (often referred to as "Steiner" or "Rusty") is the Captain of The Knights of Pluto, a group of misfit dope soldiers of the kingdom of Alexandria. While he is in charge of such a motley crew, he does have high ranking, only behind the royal family, Beatrix, and Zorn and Thorn.

Throughout his adventures with Zidane, he grows from strongly disliking him to have a great respect for him. He holds a deep friendship with Vivi and trusts his judgement, which makes them a powerful duo in battle. As a constant through the travels of the party, he remains steadfastly loyal to Princess Garnet. He has a great moral dilemma when he is no longer sure if he can continue to follow the orders of the Queen. He at first hinders but ends up helping the Princess throughout their journey, as his primary duty is to protect her at all costs. Ultimately he falls in love with Beatrix and they form a relationship, as is shown in the final cutscene of the game where, together, they hold of Beatrix's Save the Queen sword up high, as a sign of their love, and the unity and peace in all of Gaia
Carysa Manchester

## Princess Carysa of Fortile

 Princess Genia (sister)

 Prince Clement (brother)

Nikolas Ewig (half- brother)

Born June 26 1003, **Carysa Manchester** was the third child and daughter of King Augustus of Fortile and Anastasia of Rhodes. Raised in Northern Fortile, she moved with her family to Camelot after her Uncle Eugene became King of Fortile, and her father Crown Prince. Less than a month after her family had settled at court, Carysa unexpectedly fell gravely ill and died within a week. Her death deeply affected her parents and siblings, and made it much harder for them to accept that Augustus was now Crown Prince, and the quiet life they led in the north was over.
Sabrewulf

Count Von Saberwulf was inflicted by lycanthropy by a wolf bite many years ago. He became a recluse, living in his castle in a remote mountain tower. A number of years ago, his worst fears were realized when he failed to revert to his human form.

Saberwulf is convinced to enter the Killer Instinct tournament after Ultratech promises him a cure if he wins the tournament.

However, Saberwulf was badly beaten during the Killer Instinct tournament. He was captured by Ultratech and driven insane by their 'repairs'. He lives only for revenge during Killer Instinct 2.

In Killer Instinct 2, his ending changes depending on if he kills Glacius or not. If you kill Glacius, he continues to search for a cure until he finds a way back to his normal time, where he finds his life is emptier than ever, his only achievement his petty revenge. If you don't kill Glacius,

Saberwulf regrets leaving a member of the race that

he made a mortal enemy alive. Eventually, he succumbs to the beast inside and loses all humanity.

In the third Killer Instinct title, even though it is said to be a soft reboot of the series, his bio specifically states that he tore out the cybernetic arms he was fitted with in KI2 and was able to recover his own.
Ildir

The Ildir is an elder of a Dragon Tribian Village, and this particular one lives in Tanishatown. His true name is Le'aka'i, and was a fantastic fighter in the Tropiscare Wars. He led legions and is said to be able to speak Dragon. This myth however, has disappointed us by not being true. Although he still can understand Dragon with no translator, and also is able to speak a few easy words, but the structure of a wolf being is not made to be able to pronounce the language.
Thea Manchester

## Tilda, Princess of Fortile

 Princess Genia (sister)

 Prince Clement (brother)

Nikolas Ewig (half- brother)

**Tilda Laide Manchester** is the eldest child and daughter of King Augustus of Fortile and his wife Anastasia. After spending much of her early life in Northern Fortile, she moved to Camelot when her father was named Crown Prince because her uncle, King Eugene had failed to produce an heir.

She was one of Arthur Andrews' first friends in Camelot, and was later betrothed to him by her uncle. At the funeral of her Uncle Henry, Thea witnessed the assassination of her uncle while simultaneously being kidnapped by members of the Ambrosian army. While most of her family was held as prisoners in Camelot, she was sold by Marius Ambrosius to King Jovus of Torrinth because of her magical abilities. There, she fell in love with Prince Aevan of Torrinth, who was eventually killed in the war.

Subsequently held hostage by the Patrycians in The Woodland Realm, she was freed by Arthur Andrews while he was in hiding. She would go on to marry him and they would rule as King and Queen of Fortile.
Optimus Prime

**Optimus Prime** is the awe-inspiring leader of the Autobot forces. Selfless and endlessly courageous, he is the complete opposite of his mortal enemy Megatron. Originally a mere civilian known as **Orion Pax** or **Optronix**, he was chosen by the Matrix of Leadership to command, the first in a number of heavy burdens he has been forced to bear. Another is his bringing of the Transformers' conflict to Earth. Every casualty, human or Cybertronian weighs heavily on his spark. He does not show this side to his soldiers and never succumbs to despair. The Autobots need a decisive, charismatic leader and that is what he gives them. It was that leadership which turned the tide of the Great War.

On the battlefield, there are few who rival Optimus Prime's prowess. He is easily the strongest of any Autobot his size. When teamed with his Combat Deck and Roller drone, his ion blaster and energon-axe are deadly weapons. He would sacrifice his life to protect his fellow Autobots or those under their care and does so on a regular basis. His compassion for other sentient beings is his only real weakness, and one the Decepticons have taken advantage of time and again... though it's also the source of his strength!
Maximal

Arising from the ashes of the Great War, the **Maximals** are the descendants (at least in part) of the Autobots, controlling Cybertronunder the Pax Cybertronia. The Maximals and their counterpart race the Predacons both owe their origins to the Great Upgrade, which provided the downsized, fuel-efficient bodies that became the hallmark of the successor factions.

In many ways, the Maximals share traits with their Autobot ancestors; primarily a "civilian" race, the Maximals are committed to upholding the peaceful, democratic values of their forebears. All this said, they aren't perfect: they still have their jerks, and Maximal science has occasionally resulted in the odd unethical scientific horrors.

The most distinctive factor of both Maximal and Predacon physiology is their development of pseudo-organic beast modes, allowing both sides to adopt alternate modes that blend in seamlessly with the organic lifeforms found elsewhere in the universe. This technology, an offshoot of earlier Pretender tech, sheathes a beast mode in an artificial organic skin, integrating its natural instincts directly into the Maximal form.

When Maximals take on beast modes, they tend to select mammals, birds or fish, although this is not a hard-and-fast rule. Occasionally, Maximals might choose to become insects, reptiles, or dinosaurs.

The Maximal activation code is "Maximize".
Knights of Pluto

The **Knights of Pluto** is a humorously inept group of nine knights led by Adelbert Steiner in *Final Fantasy IX*stationed at Alexandria Castle. Effectively a police force of Alexandria, they are charged with the protection of Queen Brahne and Princess Garnet, but they get discharged when Steiner leaves with Zidane's group, being replaced by General Beatrix and her soldiers under martial law
Isle of Brandyburn

The Isle of Brandyburn is a small isle in the Misty Archipelago, home to its solitary settlement, Gautamtown. The island was created in 2003 by a volcanic eruption along with the other islands of Mistui.

## The Isle of Brandyburn

### Inhabitants

Hobbit-elves of Gautamtown

The island has a very alpine/temperate feel to it; it is covered in pine trees, a peaceful and clear lake, tall mountains tipped with snow, and a raging silver river. When Grantiniolatan Alenop came under orders of King Marcus to make a settlement (for the purposes of stopping the Rushchick-Shire War), he named all the island's natural landforms, such as the river (silver like Elvish Brandy, hence being named Brandyburn; the name was carried over to the island too), the mountains (covered in native Temperate Pineapple plants, hence being named Mount Pineapple), and the lake (filled with teenyducks, hence being named the Duck Pond). But despite all those wonderful places, the town's citadel was built upon a plateau at the riverhead. The isle is famous for its pineapple plants, which grow abundantly all over the island. It is, however, extremely prone to volcanic activity, as it is the closest island (a little closer than Dragon Island) to the Exploding Mountain. The mice population has skyrocketed since hunting them was outlawed in 2019 after the Gautamtown civil war. The island is abundant in many things, like vole cities and pineapple deposits, as well as its native sapphire, the shiniest sapphire known in the archipelago and Gautamtown's signature jewel. The hunting and fishing is very good, but in wintertime the entire area is covered in snow, the pine forest, citadel, and the river and waterfalls are frozen. It melts usually in March through July, and refreezes from September to October, and blizzards and snownadoes ensue for the next eight to nine months. Overall, the Isle of Brandyburn is a wonderful national park-ish island, and home to many a lovely thing.
Phoenixia

**Phoenixia** is the name of a city in the Cyclandic Union and the province in which it is located. The city is thought to be the first Elvish settlement in the world. Though vast regions of the city remain in ruins, it is still inhabited by over 700,000 people, mostly members of the Phoenix Tribe. The province is mostly green hilly terrain with a pine forest near the west. Other cities in the province include Notenal'e and Sero.
Scarlett

A constant presence in the history of G.I. Joe, Colonel **Shana M. O'Hara**, codename **Scarlett**, has risen through the ranks of America's highly-trained special mission force to become its commander. And it's little surprise, with her specialties ranging from computers to marksmanship to strategy, and a calm, collected head for leadership. The only time you'll see things get away from Scarlett is when Snake Eyes gets involved; her relationship with the mute commando is complex, but she cares deeply for him, and at times this has affected her otherwise excellent decision-making
G.I. Joe (team)

Officially named the **Joint Services Special Counterterrorist Group** or **Counter-terrorist Group Delta**, the team known as **G.I. Joe** — named in honor of the legendary Joe Colton — originated as an elite, secretive American special forces unit dedicated to fighting terrorism worldwide, particularly against Cobra, a sinister organisation with far-reaching influences. Recruited from the best of the best, the Joes' members were expected to give up their previous lives and be legally recorded as deceased, with their codenames as their only identities.

The team's organisation has changed multiple times; following the invasion of Nanzhao and Cobra's exposure of G.I. Joe's existence to the world, the team was reformed as a public team of "celebrity soldiers" under General Colton, operating in the public eye (with merchandise out the wazoo) along with a second, secret team that carried out less PR friendly missions. After Cobra renounced violence and began presenting itself as a legitimate group of private military contractors, the team was deemed unnecessary and shut down, but was eventually recommissioned as part of the Earth Defense Command to deal with the threat of the Transformers.

In the aftermath of the "Revolution" event, G.I. Joe parted ways with the U.S. government, and began operating as an international peacekeeping force, taking up the role formerly held by the EDC.
Waspinator

**Waspinator** (aka **Wasp**, **Thrustinator**, or **Waspscream**) is the universe's whipping boy. If something goes wrong, it happens to him. If something blows up, he's usually at the epicenter of the explosion. He has been blasted, burned, shot down, torn up, crushed, slashed, smashed, bashed, and otherwise reduced to his component parts times beyond counting. Disturbingly, Rattrap has taken to collecting his severed components.

Waspinator's not the brightest 'bot in the Beast Wars. Megatron has classified the harebrained Predacon as expendable, much to Waspinator's dismay; he doesn't get much more respect from anyone else, either, though Terrorsaur would occasionally remember to drag him back to base for repairs. His speech quirks don't help: he tends to refer to himself in the third person and to most other people by nicknames like "cat-bot" and "two-head." He's also a bit too fond of the letter "Z". (Those prone to witticisms might say he has a "liszzzzp.")

Waspinator may be dumb, but he's not stupid. He has caught on to his lot in life and tries to avoid his fate as often as possible... but fate always finds him. Thankfully, he's almost supernaturally durable and has survived the most devastating and humiliating of defeats
Stun the Insect

**full name**: Steven Goldberg

### Voice by

: Greg Dale (Bloody Roar 3), Ward E. Sexton (Bloody Roar 4)

### Ability plus

: Stun gains the Speed Up and Power Block abilities

**Relationships**: Busuzima (rival)

* Game appearances

* Bloody Roar 4November 11, 2003
* Bloody Roar ExtremeMay 27, 2003
* Bloody Roar: Primal FuryMarch 19, 2002
* Bloody Roar 3December 2000
* Bloody Roar IIJanuary 28, 1999
Rolly Roll

Rolly Roll is a character from Sega’s Billy Hatcher & the Giant Egg game. She is one of the protagonists of the game. She wears the Chicken Suit just like Billy, Chick, and Bantam. She and Garnet needs protecting from the evil clutches of Fortinbras.

## Trivia

* In the story, Rolly Roll is the damsel in distress even though she can defend herself.
* Rolly is protected by Crystal Gem member, Garnet from Steven Universe.
* True to her canon from the game, she and Billy are friends. But she actually has a crush on Billy.
Botanica (BM)

The Transformers have taken on myriad alternate modes over the years, but **Botanica** remains unique: she transforms into an ambulatory plant. She is competent and powerful, as well as a bit mystical, and has a strong connection to the planet and an affinity for growing things. A scientist first and foremost, she can be fastidious and fussy in her dedication to her work—sometimes to the point of overlooking the things that matter most.
Beatrix

Beatrix is the world-renowned General of the Alexandrian army. Her strength, skill and reputation is unmatched anywhere. Beatrix is the highest ranking Alexandrian not of royal blood. She is considered the greatest warrior in the world, and is known to show no mercy.

She has several aliases, but 3 stand out. The “Best swordsman in the continent"(or in this case swordswoman), “The cold-blooded woman who silences even the crying infant” and “Beatrix who felled 100 men”.

Her birthplace is unknown, as is the question if she has any family. Nothing is known of her past, other than her being a wunderkind in the art of swordsmanship and her serving of the Alexandrian royal bloodline.

She developed a rivalry with Adelbert Steiner after he defeated her during a practime match. The leader of the Pluto knights had a distinct advantage, as he was 23 while Beatrix was only 18. The loss had a significant impact on her to completely re-dedicate her life to the arts of war and her life as a knight. Beatrix and Steiner still don't completely see eye-to-eye, as she is still bitter about her loss and Steiner is enraged with Beatrix's Alexandrian guard being of a higher order than his Pluto knights.

Beatrix starts out in the game as an enemy, helping Queen Brahne obtain jewels for summoning Eidolons, as well as taking out all potential threats on the Mist Continent. It is revealed, however, that her feelings towards the campaign aren't what they seem. She feels as though she is taking a back seat, letting the black mages do the dirty work. She claims her soldiers would be more than enough power, but feels like Queen Brahne is neglecting her.

Upon discovering the Queen's plan to get rid of Garnet, and conquer the world, Beatrix sides with Zidane and the gang, considering her allegiance to Princess Garnet more important than her allegiance to the Queen. She stays behind with Freya and Steiner in Alexandria, to give Zidane the chance to safely escape with the Princess, and it is shown that she survives the ordeal.

When the Queen dies, Beatrix is one of the major helpers for Garnet, aiding her in becoming the new Queen, and coming to terms with her mother's death. She and Steiner team up when Alexandria falls under attack, and again, somehow survives. Over time Beatrix and Steiner go from being rivals to developing romantic feelings for eachother. For instance, Steiner admits to Zidane that he does in fact love her. Likewise Beatrix is extremely touched when she gets what she believes is a love letter from Steiner (which was actually a letter from Eiko to Zidane).

In the ending scene, Beatrix opens the door for the new Queen Garnet, letting her go to Zidane, as Beatrix and Steiner together hold the Save the Queen into the air, as a symbol of their love.
Tigatron

Damage to his stasis pod upon crashing to Earth caused **Tigatron** (aka **Unit 2**) to emerge far more tiger than robot. A loner who is more connected to the Earth than any other Beast Warrior, he enjoys the planet's natural beauty and is often concerned about the damage that the Transformers' battle is doing to it. Scout, infiltrator, and sometimes programming guru, Tigatron has filled a variety of roles for the Maximals.
Gaia (Final Fantasy IX)

**Gaia** is the main planet in *Final Fantasy IX* that consists of four major continents: the Mist Continent, the Outer Continent, the Lost Continent, and the Forgotten Continent. Majority of Gaians live on the Mist Continent, and few travel to, or are even aware of, the other three continents that make up their world, largely because the main mode of transport, airships, run on Mist, meaning they cannot fly outside of Mist Continent.

Gaians are diverse ranging from humans to moogles to dwarves to animal-like humanoids, such as the rat-like Burmecians, frog-like Qu, and an unnamed hippo-like race. Gaia has two moons, a blue moon, and a red moon.

Memoria is a place borne out of the memories from all walks of life on Gaia, including the earliest recollections of the planet itself from its conception as a sphere of roiling flame, to being entirely covered in water, to the more recent events
Megatron II

**Megatron** (aka **Savage, Noble,** **Gnashteeth,** **Beast Megatron,** **Galavar** and, um, **Joe**) began with one goal: restoring glory and power to the Predacon race, with himself at the helm. What distinguishes Megatron from the countless others who share this goal is his chutzpah. This is a guy who named himself after his faith's equivalent *of the Antichrist*. He is willing to risk *everything*—time, space, himself—if need be. He's willing to commit omnicide if it will further his goals. And there were times he would have won were it not for Optimus Primal.

Megatron is skillful at orchestrating vast schemes by manipulating others into doing them for him—an idle suggestion here, a conspicuously planted object of interest there. He knows his enemies, and these include some minions, inside and out and exactly how to provoke them. He has no friends, only pawns, or occasionally, pawns that are too reliable to risk losing. Because of this attitude, this superiority complex, he despises working with the very troops he needs to carry out his plans. His hubris does not make him very popular, and so he must rely on power and fear to rule them. In fact, he prefers mindless drones.

Megatron is a gambler and can sometimes be a ham. (His manner of saying "Yesss..." is practically vaudevillian.) He has a twisted sense of humor and an overdeveloped sense of drama which rule everything he conceives, both long and short term. When he destroys you, he wants you to know that it was he who did this, and just how badly you were had. This is his greatest weakness. Like a Bond villain, he'll gladly boast to the hero at length about how smart and clever he was, giving his victim time to formulate a counterattack (he admits the Predacons sometimes gloat too much). He often sabotages himself by neglecting the quick and easy solutions for the bigger, meaner, and more complex.

He has a Rubber Ducky
Silverbolt

Pure, strong, and fast", **Silverbolt**'s sense of right and wrong is so overdeveloped his fellow Maximals wonder if his programming has a glitch. He speaks in lofty platitudes of chivalry, nobility, and idealized heroism; his speeches make even Optimus Primal roll his optics. His conviction is both his strength and his weakness. He sees the world in black and white—and not just because his beast mode is partly canine. The only gray area for Silverbolt is Blackarachnia. His fierce love for the "evil" Predacon causes him to question his preconceived notions of right and wrong. He was very proud of his ability to convert Blackarachnia to the Maximals, and, though most of the Maximals are skeptical of her loyalty to the cause and to him, he has nothing but faith in her.
Spider-Man

Peter Parker is the only son of Richard and Mary Parker. His parents were agents of a secret organization called S.H.I.E.L.D. However, their demise was at the hands of the Red Skull. So Peter spent most of his life living with his Uncle and Aunt. His Uncle Ben and Aunt May were kind and loving people, they always encouraged their young nephew Peter and wanted him to succeed. They treated him like the son that they never had. When Peter was at the age of 10 he showed a interest in science, so that became his number one subject. When he grew older he became smarter, achieving "A's" in every subject that he did.

He might have been the smartest guy in class, but when it came to gym class he was the weakest of all. So Flash Thompson the number one athlete in the school called him "Puny Parker." Which was what Peter was. Peter was also girlfriend-less, because he was the school's nerd. However, while he was attending a high school field trip demonstrating the amazing talents of radiology. While Peter was watching the demonstration, he was bitten by a radio active spider, Peter then had all the ability's of a spider(except webbing) like strength, speed, stamina, super reflexes, agility, and Spider senses. After the death of his uncle Peter decided to use his powers to help people other than using his powers to get rich and famous. He remembered Uncle Ben's Words "With Great Power, Comes Great Responsibility." Those words are what Spider-Man stands for.

After becoming Spider-Man, Peter decided to take more responsibility around the house, He then got a job at the Daily Bugle as a Freelance photographer. J.J Jameson always wanted to destroy Spider-man's career as a super hero. Jameson hates masked heroes, because it was a masked vigilante that killed his wife. So later on in life Peter started to date Jameson's secretary Betty Brant. Due to Peter's 2nd life, the relationship ended in tragedy. Betty would later on date Ned Leeds. Peter wondered why all the other super heroes got by and he could not, so because of this he decided to go see the Fantastic Four. When he went to the Baxter building he found that the elevator door was looked, determined to get an interview Peter switched to his other persona.

Dodging the cameras, escaping the booby traps, and even encountering the team it's self. He finally found out that the Fantastic 4 are not a job of hire, because of this he decided not to join the team. After this Spider-man fought his first villain, the communist spy Chameleon. Which could disguise himself to be any person of his choosing. Spider-man then fought more villains like Vulture, Lizard, Kraven the hunter, Mysterio, Electro, Rhino, and Sandman. However, when Green Goblin made his cameo Spider-man started to fight tougher villains like Doctor Octopus!
High Islands

*This page refers to the High Islands geographical feature. You may be looking for the Elven Kingdom, High Islands Democracy, or the High Kingdom.*

The capital of the High Islands Democracy, Highton is a large, illustrious palace on a hill.

### Landform

Archipelago

The **High Islands** are a long chain of islands which run along the Straits of Fire and divide the two regions of Elven Lands, the North and South. The High Islands are very long and stretch miles from Foxdale (101st kingdom, North) to Cyclandia (1st kingdom, South). There are many small settlements of refugees on the islands because it is a good place to hide from enemies. The High Islands Democracy is located on one of the islands near the Straits. The islands are also a large part of the Straits, and is believed to be a long line of volcanoes which erupted to create the island chain.
Galvatron (G1)

Whether he's born from the fires of Unicron himself, an ancient Transformer warlord, or something else altogether, one thing is always certain: **Galvatron** is a focal point of power and madness given form. He is blind to all but his lust for power; his whims and desires can be sacrificed in a moment's rage. Not even his own subordinates are safe. Though he is not beyond the capacity for long-term goals, it is his unpredictability and casual disregard for any and all life that strike such horror in friend and foe alike. Truly, the Decepticon leader is without any sense of empathy.

In most universes, Galvatron was once Megatron but was reborn from his death throes in a Faustian pact with Unicron. He retains the memories and spark of Megatron but his personality was significantly altered after the near-death experience, massive physical upgrade and reprogramming; just ask Starscream about the difference. And that was *before* he went insane. The cause and extent of Galvatron's madness varies between different timelines, as does his physical power. Sometimes he's all but invincible.
T-Bone

**Chance Furlong** is one of the two main protagonists of *SWAT Kats: The Radical Squadron*. Once a member of the Enforcers, he is now part of a duo of crime fighting vigilantes known as the SWAT Kats, consisting of himself and his partner Jake Clawson. Taking on the alias "**T-Bone**", Chance serves as the duo's pilot
Megatron (G1)

**Megatron** is the founder of the Decepticon uprising, and their most well-known and feared leader. As a young, charismatic leader forged in battle and the heritage of war, he began to believe in a grand purpose for his race—it is the Transformers' glorious destiny to rule an empire which will span the universe. The opposite of his mortal enemy Optimus Prime, he feels great contempt for other Transformers who, he feels, betray their proud heritage by demanding peace and cooperation with weaker life forms. It is the destiny of the Decepticons to bring order to the universe through conquest, though in the millions of years since coining this purpose it remains to be seen how much of his mission statement is altruistic... and how much of it is mere words built to fuel warriors to further his desire for personal power.

Megatron will attempt almost anything to achieve his goals, but his schemes are rarely in any way subtle. This is perhaps due to his arrogance, but his pride is not so strong as to dissuade him from abandoning a battle he is losing. He often shows dramatic examples of cowardice, concealed in rage. Although Megatron rarely wins in his duels with Optimus, few can rival his ability to locate energy sources for the Decepticons. Some would question his sanity, though these few are mostly now dead by his hands... or his fusion cannon, depending on his mood. Sometimes he uses his energon mace to strike them down. It does not matter how they die. Death by the hands of Megatron is an honor.

Megatron is often reborn as Galvatron
Jaina proudmoore

Jaina Proudmoore is the leader of Dalaran and former leader of the port city of Theramore. Born into nobility, Jaina is the daughter of Grand Admiral Daelin Proudmoore, lord of the island nation of Kul Tiras.

After displaying magical talent at a young age, it was arranged for Jaina to be sent to Dalaran to begin an apprenticeship with the Kirin Tor (the faction of mages who rule Dalaran). After persistent badgering, Jaina was accepted as the apprentice of the Kirin Tor's leader Archmage Antonidas, becoming one of the few female wizards at the time.

During her early adulthood, Jaina struggled to prevent the spreading of a mysterious plague of undeath that would initiate the Third War and send her longtime friend and romantic interest, Prince Arthas Menethil, down a path of unmitigated darkness.

After the plague of Lordaeron and destruction of Dalaran during the events of *Warcraft III: Reign of Chaos*, Jaina rallied as many survivors she could and led them west across the great sea, eventually arriving on Kalimdor and founding the city of Theramore. As the war escalated, Jaina gained the trust of Thrall, the warchief of the reformed Horde, and became a key player in uniting the races of Azeroth to work together and stop the Burning Legion.

Once an advocate for diplomacy and peace between the Horde and Alliance, Jaina has more recently declared war on the Horde after the destruction of Theramore at the hands of warchief Garrosh Hellscream. Following Theramore's destruction, the Kirin Tor approached Jaina to become their new leader after the death of their former leader Rhonin at the hands of the Horde during Theramore's destruction. Accepting the role, Jaina pledged to maintain the rebuilt Dalaran's position of neutrality between the Horde and Alliance despite the events of Theramore. However, after it was discovered that blood elf mages had used Dalaran's resources to aid the Horde in stealing an artifact from the night elf capital of Darnassus, Jaina banished all blood elves from Dalaran, taking prisoners where possible but swiftly executing any who resisted. Jaina has since pledged Dalaran and the might of the Kirin Tor to King Varian Wrynn and the Alliance.
Garnet Til Alexandros XVII

Garnet Til Alexandros XVII, alias, Dagger and birth name Sarah, is the deuteragonist of Final Fantasy IX, and the heir of Alexandriain the 17th generation. Garnet notices a change in her mother, Queen Brahne, and seeks to escape Alexandria Castle.

She is a friend of Zidane and Billy Hatcher and a protector of Rolly Roll. She and Rolly are targets of Fortinbras.
Dragonian Staffs

In Dragonia, there are many different types of staffs.

## Ruling Staff

The Ruling Staff (Pelkulnhai {Leaders Wield}) is the staff of the Chief of Vulcannus. The staff isn't what brings power, although is represented as the Chief of Vulcannus always has it with him. It is made of silver metal and polished wood, at the top are wooden dragons, at the bottom, a deadly spike. There are ancient elvish writings on them, along with ancient Lehnalah writings.

## Chief Staff

The Chief Staff (Pilnai {Commanders Wield}) is what every village chief has as a weapon. The staff is made of wood and at the top there are palm leaves as well as Lehnalah markings. The staff is passed down from Chief to Chief in each village.

## Sentinel Staff

The Sentinel Staff (Halikahai {Protectors Wield}) is what every Sentinel has in
Blackarachnia (BW)

A sultry femme fatale, **Blackarachnia** is smart, sly, and dangerous. She's got eight legs, and she knows how to use them. Of the several rebellious Predacons under Megatron's command, she's one of the very few who can, on occasion, outguile him. Always looking out for Number One, Blackarachnia values her independence and freedom above all else. She would rather be deactivated than be a slave.

Blackarachnia's greatest weakness, other than her overconfidence, is her feelings for the Maximal Silverbolt. Something about his heroic demeanor and the kindness he shows her makes her uneasy. She hasn't experienced unconditional love before, and it scares her, though she'll never admit it.
Alexandria

**Alexandria** is both a kingdom and the capital of that kingdom, and for a time the capital of the Alexandrian Empire, on the planet of Gaiain *Final Fantasy IX*. The city is centered on a plateau in the northern Mist Continent, extending out over the Zamo and Gunitas basins.

A monarchy, it is ruled by Queen Brahne Raza Alexandros XVI with Princess Garnet Til Alexandros XVII as its heir. Alexandria is known for its all-female army led by General Beatrix and a group of male knights in charge of protecting the city, known as the Knights of Pluto led by Captain Adelbert Steiner.
Nikolas Ewig

Terragoth

 Princess Carysa (half- sister)

 Princess Genia (half- sister)

 Prince Clement (half- brother)

**Nikolas Ewig** is the bastard son of King Augustus of Fortile who was born in 996 while his father served as a general in the Fortilan army. His mother was a Terragothan named Celestina Ewig who died when Nikolas was 5. He was then raised on a farm in Terragoth to a Magi that lived in exile and no longer practiced magic.

King Augustus, then a prince, was not permitted to legitimize Nikolas because of his non- magi background. Despite not yet being Crown Prince, Augustus was married to Anastasia Rhodes. Augustus occasionally visited Nikolas on "diplomatic missions" to the Far East. Only Augustus' wife, parents, and brothers, would know of Nikolas' existence until his half- sister Genia Manchester found him after the execution of their follower.

Nikolas subsequently moved to Fortile to help regain the throne from Marius Ambrosius. He was widely accepted by his family, though some of the Manchester's loyalty did not view his presence favorably.
Cheetor

A young Maximal full to bursting with energy and exuberance, **Cheetor** is always ready to leap into action at a moment's notice. And, much to his colleagues' chagrin, he often does so without a moment's consideration or forethought. Nobody can fault his motives, just his methods. Sure, he's got a bit of cocky edge to him... after all, he is the fastest Maximal on four legs (and he knows it), making him an excellent advance scout and capable of running rings around opponents. And yeah, his enthusiasm often gets the better of him, and he doesn't seem to have much in the way of volume control. And he doesn't exactly handle people thinking he *can't* handle a job the best he could. But he's a kid with a good spark who just wants to do right. He just needs some guidance and experience... and a lot of luck, because this cat gets into a *lot* of scrapes.

Thankfully, Optimus Primal, himself something of a young firebrand, keeps a steady eye on the young Maximal and tries to guide him, and in turn Cheetor affectionately calls him "Big Bot". And a friendship with his fellow "big cat" Tigatron is also helping the spotted speedster learn a little patience.

Who knows—maybe the lad is destined for great things someday