Shadow Creatures

**“**I don't know what they want. They... they just watch.**”**
–Maxwell

**Shadow Creatures** have been reworked in the Uncompromising Mode and new ones have been introduced.

Additionally, some overall mechanics related to Shadow Creatures were changed:

* Shadow Creatures will begin to spawn when the player's Sanity drops below **82.5%**.
* Shadow Creatures turn aggressive when players reach **20% sanity or lower** originally 15%.
* The Shadow Creature limit has been increased to **4** from 3.
* If the player becomes sane while fighting, Shadow Creatures will not despawn. If the player becomes insane again, the Shadow Creatures will regain aggression and any lost health from the previous encounter will persist.
* Reduced Shadow Creature loot to **1 Nightmare fuel**; originally 1 Nightmare Fuel + 50% chance of 1 Nightmare Fuel.
* If a player kills a Shadow Creature, nearby players are given sanity in addition to the killer.
	+ The killer receives all of the Sanity the Shadow Creature provides on death.
	+ Players with 20% Sanity or less are given 50% of the sanity gain of the killed Shadow Creature.
	+ Players with 21% Sanity or more are given 25% of the sanity gain of the killed Shadow Creature.

## Crawling Horror

### Sanity Aura

-100/min (-50/min )
(-75/min )
(-110/min )

### Special Ability

Releases shadow ink when attacked
Teleports when attacked

### Code

`"crawlinghorror"
"crawlingnightmare"`

The **Crawling Horror** the most common of the Shadow Creatures has been tweaked.

* When attacked, the Crawling Horror will release several **Nightmare Ink** before teleporting away.
	+ Nightmare ink is lobbed from the Crawling Horror and deals 10 damage on impact. In addition, they **blind** the player similar to the Skittersquid.
* Reduced Sanity restoration of Crawling Horror to **10** ; originally 15.

### Trivia

Nightmare Ink was originally named "Faz Goo"; after a wiki writer insisted over the "official names" a developer hapazardly named them such. Despite both the aforementioned writer and developer's pleas, the rest of the team named them differently.

## Terrorbeak

### Sanity Aura

-100/min (-50/min )
(-75/min )
(-110/min )

### Special Ability

Teleports when attacked.
Won't drop their target after teleporting.

### Code

`"terrorbeak"
"nightmarebeak"`

the **Terrorbeak** has been tweaked to become stronger.

* Terrorbeaks will attack before performing a taunt and teleporting.
	+ Combined with them running at the same speed as a player with a Walking Cane this makes it impossible to get away from them. The only way to dodge the attack is to run away from the Terrorbeak at an angle.
* Reduced Sanity restoration of Terrorbeak to **20** ; originally 33.

## Dread Eye

### Sanity Aura

-100/min (-50/min )
(-75/min )
(-110/min )

### Special Ability

AoE Spike attack around it
Teleports away and diguised itself as a random prop
 Spawns Shadow Eyes near the player

### Code

`"dreadeye"`

The **Dread Eye** is a large eye-like Shadow Creature with writhing tentacles flourishing from its eye body.

* In addition to their basic attack, the Dread Eye may spawn a mass of **Shadow Spikes** in a moderate radius from themselves, dealing 28 damage each.
	+ Shadow Spikes can damage Sane players.
* After reaching a certain health threshold, the Dread Eye will teleport away and disguise itself as a random object such as Trees, Boulders, or Grass Tufts.
	+ While hiding, Shadow Eyes will spawn nearby the player.
	+ If the Dread Eye is attacked, they will exit their hiding state.
		- If they are not found for an extended period of time, the Dread Eye will heal 100 HP and resume attacking.
* Dread Eyes restore 20  and drop 1 Nightmare Fuel when killed.

## Shadow Eye

### Code

`"mini_dreadeye"`

The **Shadow Eye** is oblong in shape and lays on the ground. Shadow Eyes exist as result of the Dread Eye.

* When Dread Eye hides, they will spawn nearby the player. They will play the same melody as Shadow Hands until they are approached. In this state, they don't pose a threat. However, if approached, the Shadow Eye will bulge out of the ground and will begin dealing **-1** /second.
	+ Against players with 21% sanity or more, Shadow Eyes will instead deal **-2** /second.
* Shadow Eyes are invulnerable and cannot be targeted.
* When the Dread Eye exits their hiding state in any manner, all associated Shadow Eyes will immediately despawn.

###  Credits

* Idea: Scrimbles
* Code: Scrimbles
* Art: Anomen

## Creeping Fear

* Creeping Fear
* Shadow Tentacle

## Creeping Fear

### Sanity Aura

-100/min (-50/min )
(-75/min )
(-110/min )

### Special Ability

Launches an AoE spike attack in a straight line
Summons shadow tentacles

## Shadow Tentacle

### Code

`?????`

The **Creeping Fear** is a boss that only shows themselves if a player's sanity is 0%. So long as there isn't a boss creature nearby, Creeping Fear will always have a chance show themselves.

The Creeping Fear has three attacks:

1. The first one is a simple bite with a long reach that forces it to stand still.
2. The second one is a long range straight line AoE where it'll make **Shadow Spikes** come from the ground in a straight line in front of it towards the player three times in a row. Each shadow spikes does 60 damage.
3. In the third one it will summon several **Shadow Tentacles** around it that will attack the player. Shadow tentacles act similarly to normal tentacle. They will attack nearby players and drain sanity per second. They cannot move and will disappear after seconds.

The Creeping Fear drops 3 Nightmare Fuel and restores Sanity by 25% of the character's max sanity +10 when killed, which is enough to cause Shadow Creatures to become neutral again.

* Idea: Norfeder
* Code: Norfeder
* Art: Norfeder

## Trepidation

### Sanity Aura

-25/min (-12.5/min )
(-18.75/min )
(-27.5/min )

### Code

`"ancient_trepidation"`

**Trepidation** is a large Shadow Mini boss. It spawns in the Ruins and will begin to attack players when their sanity is below 50%. It can also stick its legs through shadowy portals which makes the legs act like individual enemies that don't move.

If the Trepidation spots the player, regardless of Sanity, it will begin to follow them. It will not harm the player if they are sane, but it has a small insanity aura, which can drain the player's sanity by up to -25/min if they are standing close enough, and it will turn hostile if the player's sanity drops low enough.

If a player is sane but attempts to harm a Trepidation, it will become hostile and begin to attack the player as normal. Harming a Trepidation while sane is not recommended as the sanity loss from its aura is usually minor or manageable, and it's quite powerful and will chase you for a long time, so fighting it when you don't have to is not the best idea.

For most characters without any speed buffs, it's difficult to attack it and then dodge its attacks, thus it is recommended to bait out an attack before attempting to hit it.

###  Credits

* Idea: SomeFukinPeep
* Code: Axe
* Art: Axe & SomeFukinPeep

## Gallery

Wolfgang running away from shadow creatures.A Dread Eye spawning Shadow Eyes. (Brightness Contrast edited)