recursal/Fanatic-Fandom huggingface dataset:
Efreet Nacht

## MS-08TX/N Efreet Nacht

 MS Explanation

This MS was a specialized night combat variant of the ground combat prototype mobile suit Efreet. This machine was equipped with unique new technological systems in an attempt to capitalize on the superior ground combat capabilities of the Efreet series. It was designed with lower heat waste production and also utilized a special jamming system that provided stealth against enemy radar. In addition, it carried a physical sword or throwable weapons instead of heat type weapons in order to avoid heat signal detection, thus making this machine an excellent choice for covert activities. It was described as a stealth ninja hidden in the night. This machine was developed during the One Year War, but because it was hidden by M'Quve of Armored Assault Force at the base he commanded and was eventually seized by the Federation Forces, the Principality lost the performance and technology this machine offered until they recovered it after the war.

## Weaponry

### Main Weapon (Melee)

* Cold Blade
* Cold Blade x2

### Secondary Weapon

* Cold Kunai

 Range

* Cold Kunai x2

 Range

## Skills

* High Performance Balancer LV1
* Melee Combo Controller LV2
* Maneuver Armor LV2
* Forced Injector LV1
* Leg Shock Absorber LV2 (LV3 gained at MS LV4)
* Jamming LV2
* Stealth LV3
* Assault Booster LV2 (LV3 gained at MS LV3)
* Thruster Output Increase LV1 (Gained at MS LV3)
Banshee Norn

## MS Explanation

An upgraded variant of the Unicorn Gundam 02 Banshee, with revised weaponry and specifications to enhance its basic performance and operability.

The Armed Armor BS, once equipped for ranged combat, and Armed Armor VN adapted for melee weaponry were scrapped, and a Revolving Launcher was added to the Unicorn Gundam's Beam Magnum, which can house various weapons accessible by rotation. This modification enhanced its responsiveness on the battlefield.

To expand functionality, two newly-added Armed Armors include the DE Type, improving mobility with expandable thrusters and increasing firepower with beam cannons, and the XC Type, increasing generator output and expanding psycho-wave send/receive capabilities using Psycho-Frame.

As a result, the unit is easier to operate for those who may not possess remarkable Newtype abilities, and transitioning to Destroy Mode it quite easy, improving its overall performance as an anti-Newtype machine.

## Weaponry

### Secondary Weapon

* Head Vulcan (Mk-III)

 Range
 Cooldown Time
 Reload

* (RL) Flash Type APHE

 Range
 Cooldown Time
 Reload

* Mega Cannon

 Range
 Cooldown Time
 Overheat
 Focus

### Transformed Weapon

* Banshee Norn Back Beam Saber x2

* Beam Jutte

 Charge

* Banshee Norn Arm Beam Tonfa

## Skills

* Leg Shock Absorber LV3
* Emergency Evasion System LV2
* Anti-Blast Stabilizer LV1
* Flight Control Program LV2
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV1
* Forced Injector LV2
* Melee Combo Controller LV1
* High-Performance Radar LV2
* High-Performance Counter Program LV2
* Awaken Ability Boost LV2 (Transformed)
* NT-D Ability Boost LV3
* Special Leg Buffer LV2
* A Armor DE Special Def System LV1
* Offense System LV1 (Transformed)
* Optimized Cooling Efficiency LV2 (Transformed)
Volume 12

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Information

### Character on the Cover

Akari Yamamoto
Kazuomi Inui
Rio Yamamoto
Yuna Ichihara

Love Me, Love Me Not Volume 12 (思い、思われ、ふり、ふられ *Omoi, Omoware, Furi, Furare*) is the twelve volume of Love Me, Love Me Not.

## Chapters

* Chapter 45
* Chapter 46
* Chapter 47
* Chapter 48
Dowas Custom

## MS Explanation

A custom Dowas that is the final production model of the Dom series. The base model Dowas was developed in an attempt to improve the mobility of the Rick Dom II (Zwei). However, as the One Year War ended during its production, it was a phantom model that had never seen actual combat. The completed Dowas was taken to Axis by fleeing Zeon remnants, where they improved its mobility, increased its generator output for beam weapons, and reinforced portions of its armor with third gen Luna Titanium Alloy (later known as Gundarium alloy), giving the Dowas Custom extremely high overall performance for a first gen MS. The MS was later transferred to Anaheim Electronics to sample the refitted armor materials, where it is rumored to have been used to develop the Rick Dias, one of the first machines qualifying as a second gen MS. However, it is unclear if this is more than simply a rumor.

## Weaponry

### Main Weapon (Ranged)

* High Powered Beam Bazooka
* Raketen Bazooka

### Secondary Weapon

* Chest Diffuse Beam Cannon

 Range
 Cooldown Time
 Overheat

* Head Vulcan x2

 Range
 Cooldown Time
 Reload

* J. Grenade

 Range
 Cooldown Time
 Reload

## Skills

* Emergency Evasion System LV1
* High Performance Balancer LV1
* Forced Injection LV2
* High Performance AMBAC LV1
* Melee Combo Controller LV1
* Maneuver Armor LV1
* Explosive Reactive Armor LV1
* Special Back Add-On Buffer LV1
* Special Leg Buffer LV1

## Notes

* Only attainable as a clan match reward.
Кофемашина:Валютная система

**Валютная система** — самая заметная система бота; позволяет копить, передавать, раздавать и тратить основную ее валюту — кофейные зерна .

## История

Первые упоминания о валютной системе датируются 8 марта 2019 года. Одновременно с ней появилась и первая команда, `kof.balance`, и первый вид подарков. До этого систем у бота не было, а Кофе очень хотелось их заполучить. Толчком к созданию и непосредственным руководством послужил этот видос с Ютуба.

Сама валюта пару раз за всю историю менялась. Изначально это были *у. е.*, которые уже 27 марта были заменены на *пластинки* . В то время по-максимуму использовались стандартные эмодзи Дискорда, коим и являлся этот самый золотой диск. Но и они долго не продержались: 10 апреля вышло обновление 1.8.2, изменившее золотые диски на кофейные зерна , которые мы видим по сей день.

## Механика

Каждый впервые столкнувшийся с валютной системой пользователь получает свою ячейку в JSON-файле, подписанную его ID. Вот так, например, выглядит ячейка у Кофи:

```
"274916768164741131": {
 "kofies": 53607, // зерна
 "xp": { // опыт
 "cur": 8069,
 "life": 398669,
 "lv": 63,
 "status": "🏆 Легенда"
 },
 "rep": 26, // репутация
 "achis": { ... } // достижения
 "group": null // группа
}

```

Параметр, хранящий число зерен, называется не beans, а kofies. Так сложилось исторически, просто примите это.

Дальше. После выделения ячейки данных, где во всех полях стоят гордые нули, начинается интересное: **за каждое сообщение** в канале, удовлетворяющем внутренним требованиям, выдается **от 1 до 15** . Кулдауна на выдачу, как у других ботов, не существует, однако приняты противофлудильные меры.

Также за каждое сообщение есть шанс выбить один из четырех видов подарков, способных принести немалые средства.

Однако часто попапы о падающих подарках, а также вот эта вся практика подсчета валюты может порядком надоесть. В таком случае рекомендуется использовать команду `kof.ignore` — и бот не будет реагировать на твои команды и сообщения в принципе. А уведомления подарков можно отключить для всего сервера с помощью `kof.config popups`.

## Команды

*Команды валютной системы находятся в категории Кофемашина:Команды/Валютные*
*Основная: Кофемашина:Команды/Валютные*
Assault Guntank

## Melee Priority

1

 MS Explanation

Unlike the prototype and the mass-production type, the Earth Federation only produced three units as a special weapon to counter mobile suits. Development of the RTX-440, which is based of the rejected prototype RTX-44, took place when the Earth Federation's main weapon Type 61 tank couldn't matchup against the Zeon's Zaku II. The RTX-440 assault guntank is a special unit that uses combat data collected from battles against the Zaku II during its design. Its normal form is similar to the guntank, although boasting sufficient firepower, its performance can be unstable during mobility combat due to its top-heavy feature. However, being able to change into assault cannon form gives it the ability to move at high speeds. The RTX-440 is equipped with heavy weaponry, and provides excellent suppressive capability against MS, enemy lines and land battleships.

## Weaponry

### Secondary Weapon

* 220mm Smoothbore Cannon (APHE)

 Range
 Cooldown Time
 Reload

* 2 Barrel Modified Rapid-Fire Cannon

 Range
 Cooldown Time
 Reload

* Multi-Tube Rocket Launcher

 Range
 Cooldown Time
 Reload

* Mounted FLAMETHROWER

 Range
 Cooldown Time
 Reload

* Fuel Depth Charge

 Range
 Cooldown Time
 Reload

* Smoke Discharge

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV2
* High-Performance Scope LV2
* Observational Data Link LV1
* Transform LV1
* Precision Shelling LV1
* Stabilization Device LV1
* Enhanced Tackle LV3

## Notes

The Assault Guntank has a transformable high speed mode that disables some weapons, has a unique quick-swap pallet, alters movement behavior and consumes thrust gauge while active.

While in the high speed mode, it is possible to perform powerslides or drifts while holding crouch.

The "Fuel Depth Charge" Sub-weapon is deployed backward.
Gaza C

## MS Explanation

A mass-produced, transformable MS used by Zeon remnants during their return to the Earth Sphere from Axis. Based on MS used for construction and resource mining in the asteroid belt between Mars and Jupiter, the Gaza C was developed as part of a provisional war effort and generally demonstrates poor performance. When outfitted with an enhanced generator and powerful Knuckle Buster beam cannon, it nonetheless proves a threat when deployed in groups. Classified as a third-generation MS, the Gaza C uses a simple transformation mechanism with unique block-based movements. Its many issues, including lack of durability, were later rectified with the Gaza D and Ga-Zowmn.

## Weaponry

### Secondary Weapon

* Beam Gun x2 (Transformed)

 Range
 Cooldown Time
 Overheat

## Skills

* Transform (Flight) LV1
* Emergency Evasion System LV1
* Special Add-On Buffer LV1
* Special Arms Equipment Buffer LV2
* High-Performance Radar LV2
* Personnel Radar LV2
* High-Spec AMBAC LV1
* Forced Injector LV1
* Precision Shelling LV1
* Anti-Blast Stabilizer LV1 (Transformed)
* Shock Dampeners LV1 (Transformed)
* Ram Attack LV1 (Transformed)

## Notes

- The Gaza C is the first and only mobile suit in Gundam Battle Operation 2 to not have a secondary weapon in mobile suit mode
Galbaldy Alpha

## MS Explanation

A High-performance Gelgoog developed under the Pezun Project at the asteroid base Pezun. Although based on the Gelgoog, the Galbaldy Alpha also incorporated the close combat capabilities of the melee-specialized Gyan, the Gelgoog's main rival for selection as a next-generation mainline MS. According to the Pezun Project, two versions were developed, the A type for ground and the B type for space. The goal aimed for the A type to realize atmospheric flight and high-mobility combat, but development was ultimately canceled. The Galbaldy Alpha realized the planned specs for the B type. Although designed for space combat, it turned out to be a multi-dimensional, multi-purpose MS that could operate in both space and under gravity, much like the Gelgoog and Gyan. There are no combat records of its deployment in the One Year War. Some were shipped to Axis and the rest was captured by the Earth Federation.

## Weaponry

### Main Weapon (Ranged)

* Galbaldy Alpha Beam Rifle
* Gelgoog Beam Rifle

### Secondary Weapon

* Sturm Faust

 Range
 Cooldown Time
 Reload

* Galbaldy Alpha Shield

## Skills

* Emergency Evasion Controller LV2
	+ Pressing Boost twice causes the MS to perform an evasive move and using 80% of thruster gauge.
* Enhanced Tackle LV3
	+ +80% Tackle Damage+10% Tackle Distance
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Anti-Blast Stabilizer LV1
	+ Prevents the MS from being staggered by MS explosions.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Special Leg Buffer LV2
	+ Damage taken when hit in the legs reduced by 15%.
FA Gundam Mk-II

## MS Explanation

Based on the Gundam Mk-II, developed as a prototype by the Titans to serve as their flagship machine, this was developed alongside the G-Defenser as one of the upgrade plans for the unit by Anaheim Electronics. The Gundam Mk-II was one of the first units to employ a movable frame, giving it superior maintainability and human-like movement and structure. Reducing weight and attaching a high-performance back provides impressive mobility, but the use of composite armor based on existing materials and abundance of unarmored sections to reduce weight left many with concerns about its survivability, marking it as a flawed 2nd-gen MS. Taking inspiration from the Federation's FSWS Plan at the end of the One Year War, additional Gundarium alloy armor plating and improved propulsion via added thrusters were sadly unable to overcome the machine's weight-loaded mobility issues, leading to the G-Defenser upgrade plan being chosen instead.

## Weaponry

### Secondary Weapon

* FG Mk-II Vulcan Pod System

 Range
 Cooldown Time
 Reload

* Arm Grenade Launcher

 Range
 Cooldown Time
 Reload

* Twin Beam Gun Grenade Launcher

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorbers LV3
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Melee Combo Controller LV1
* Forced Injector LV1
* Damage Control LV1
* High-Performance Radar LV1
* Active Guard LV1
* Special Left Shoulder Armor Buffer LV2
* Special Arms Equipment Buffer LV1
* Anti-Blast Stabilizer LV1
Love Me, Love Me Not (manga)

***Love Me, Love Me Not*** is a shojo manga series written by Io Sakisaka and serialized in Bessatsu Margaret starting on June 2015 and ended June 2019. There are 12 volumes of the manga.

The series follows Akari Yamamoto and Yuna Ichihara: two first-year high school girls who meet each other by chance at a train station. Through the series, they try to get with their love interests. For Yuna, that is Rio Yamamoto and for Akari, it is Kazuomi Inui.

## List of Volumes

*Click on the images to see information about the volumes.*

Volume 1Volume 2Volume 3Volume 4Volume 5Volume 6Volume 7Volume 8Volume 9Volume 10Volume 11Volume 12
Currencies

## Reward Exchange Currency

### DP

DP is the most basic currency, earned through completing various missions, login bonuses, end of match supply crates, and playing matches, this is used to exchange for various goods at the Supply Depot. Equipment purchased for DP will have Rank requirements.

### Recycle Tickets

Recycle Tickets are a rare currency, most commonly earned by getting a duplicate piece of equipment, or additionally from various missions, and end of match supply crates. This currency is used for goods that rotate daily at the Supply Depot.

### Tokens

Tokens are the premium currency, most commonly earned by completing daily missions, or login bonuses, but may also be earned from end of match supply crates, or purchased, with a loose exchange of One Dollar (Or One-Hundred Yen,) per Token. This currency is used for obtaining random MS or Weapon rewards from the Supply Drop options at the Supply Depot. (3 per transaction)

## Hangar Currency

### 1-Star Mechanic Ticket

These tickets are earned for getting duplicate 1-star Weapons, or 2-star MS (If the MS has reached full upgrades) and these tickets reduce the time on an in progress Hangar upgrade operation by 5 hours per ticket for 1-star MS.

### 2-Star Mechanic Ticket

These tickets are earned for getting duplicate 2-star Weapons, or 2-star MS (If the MS has reached full upgrades) and these tickets reduce the time on an in progress Hangar upgrade operation by 5 hours per ticket for 2-star MS.

### 3-Star Mechanic Ticket

These tickets are earned for getting duplicate 3-star Weapons, or 3-star MS (If the MS has reached full upgrades) and these tickets reduce the time on an in progress Hangar upgrade operation by 5 hours per ticket for 3-star MS.

### 1-Star Modification Kit

These modification kits can be used on 1-star MS to be upgraded for advanced modifications in the Hangar.

### 2-Star Modification Kit

These modification kits can be used on 2-star MS to be upgraded for advanced modifications in the Hangar.

### 3-Star Modification Kit

These modification kits can be used on 3-star MS to be upgraded for advanced modifications in the Hangar.
Dom Tropical Test Type

## MS Explanation

This frontline variation unit is based on the Dom that is holding the battle line on the ground for the Principality of Zeon. It is fitted with desert and tropic equipment. The Dom played a large part when the Principality of Zeon was maintaining and extending the battlefront on the ground, but cooling issues in tropical environments often led to equipment malfunction. Per the request of the frontline soldiers, standalone modifications started at the California Base. The initial test unit was based on the Dom prototype, and it became official when the results looked promising. The standard Dom would be reverted to resemble a Dom prototype and then mass produced. An antennae for short distance communication was attached to its head. The fixed backpack was separated during mass production, while a support water tank and bigger cooling system were added. About 30 units were deployed into battle, and it's said that the combat data was later used to develop its successor, the Dom Tropen.

## Weaponry

### Main Weapon (Ranged)

* Giant Bazooka (With Cloth)
* Giant Bazooka

### Secondary Weapon

* MMP-80 Machine Gun

 Range
 Reload

* Cracker (Enhanced)

 Range

## Skills

* Leg Shock Absorber LV2
	+ Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
* Emergency Evasion System LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* Special Leg Buffer LV1
	+ Damage taken when hit in the legs reduced by 10%.
* High-Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* High-Performance Radar LV1
	+ Increases Radar range from 300m to 350m.
* Offense System LV1
	+ Reduces reaction when hit by a ranged attack during melee combat.
* Optimized Cooling Efficiency LV1
	+ Reduces thrust consumption when starting a boost movement or jump.
GM Dominance

## MS Explanation

A high-mobility unit based off of late-model GMs to collect data on potential improvements to the GM line. Designed to collect actual combat data using a variety of experimental gear, the GM Dominance is a balance machine with superior expandability, with hardpoints designed to carry additional equipment. When the Blue Destiny Unit-1 went berserk during a test run, the Guinea Pig Team, entrusted with collecting MS operations data, was sent in to assist, with ace pilot Yuu ~~Nakajima~~ *Kajima* piloting the Dominance. Many rumors surround the Guinea Pig Team, however, and it's unclear whether the GM Dominance ever really existed.

## Weaponry

### Main Weapon (Ranged)

* Prototype Twin Beam Rifle
* Hyper Bazooka

### Main Weapon (Melee)

* Box Type Beam Saber

### Secondary Weapon

* Bullpup Machine Gun

 Range
 Cooldown Time
 Reload

* GM Dominance Beam Saber

* Hand Grenade E

 Range
 Cooldown Time
 Reload

* Large Shield (Late Model)

## Skills

* Leg Shock Absorber LV2
* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* Melee Combo Controller LV1
* High-Spec AMBAC LV2
* High-Performance Radar LV1
* Optimized Cooling Efficiency LV1
Currency Converter

**Currency Converter**, или **Валютный конвертер**, — поделка, выполненная специально для Ахонг вики. Как понятно из названия, позволяет конвертировать одну валюту в другую.

## Установка

Скрипт не предназначен для использования на других проектах, кроме Ахонга, в силу своей не идеально гибкой настройки, а также дизайна. Впрочем, его, как и другие скрипты, можно притянуть с помощью `importArticles()`.

Использует местное оформление, следующий код выдран из страницы с общим оформлением Ахонга:

**Код оформления**

```
.ax-converter {
 background: linear-gradient(0deg, #EAFF0072 0%, #FFBC03 100%) !important;
 border: 2px dashed #000 !important;
 color: #000 !important;
 box-shadow: 0 0 5px #000 inset, 0 0 10px #000;
 padding: 15px !important;
 margin: 0 0 10px !important;
}
.ax-converter h2 { margin-top: 0 }
.ax-converter input {
 border-radius: 5px;
 border-width: 1px;
 padding-left: 2px
}
.ax-converter svg { margin-right: 5px }
.ax-converter ul {
 list-style: none;
 margin-left: 1em
}

```

## Описание

Готовый конвертер представляет собой блок, разделенный на две части: часть, собственно, с конвертером и декоративный список текущих курсов. Есть два поля с числами: в одно входит, из другого выходит. Кнопка "Поменять местами" позволяет выбирать тип перевода: из шпицисского в выбираемую валюту или наоборот. Значение на выходе обновляется при изменении ввода, режима работы и при выборе другой валюты из выпадающего списка.

## Использование

Вставить виджет на страницу можно, разместив на ней любой HTML-элемент с классом `.ax-converter`, желательно, чтобы это был `<div>`. Можно запихнуть его в шаблон, вызывая при необходимости.

Отмечу, что скрипт работает только для одного блока. Если он найден, виджет загружается. Если нет, происходит целое ничего. Если блоков несколько... э-э, не знаю, что будет, не пробовал.

## Настройка

Скрипт устроен таким образом, что при загрузке он обращается к странице **MediaWiki:Custom-Converter**, где лежит конфиг. Плюшек у такого способа хранения инфы много, начиная банальным "никто не сломает" и заканчивая сравнительной простотой настройки и отсутствием обязательной проверки, которая бы требовалась, будь переменные зашиты в сам код. Давайте посмотрим, как выглядит конфиг на Ахонге:

```
<syntaxhighlight lang="yaml">
# После двоеточий стоит количество валюты за один шпицисский
Доллары США (USD): 5
Евро (EUR): 4.5
...

```

Первые две строки скрипт не смотрит: это комментарий для редакторов и подсветка синтаксиса для декора. Таким образом, если вместо них вставить валюты, то они не появятся в финале. Так надо.

После вступления идут уже валюты. Строка разделяется двоеточием. Перед ним стоит **отображающееся** название валюты, после него — **значение** для рассчетов. Между двоеточием и значением может быть сколько угодно пробелов. Трехбуквенные коды рядом с названиями валют задают имена элементам дропдауна.

## История версий

* (FA) **[22.09.2019]:** первое появление скрипта.
* (PP / D) **Версия 1.0 [25.10.2019]:** публикация скрипта.
* (D) **Версия 1.1 [27.03.2020]:** код переписан. Теперь настройка валют происходит не с помощью атрибутов элемента, а на отдельной странице.
Armored GM

## MS Explanation

This modified GM was part of the F Type series with enhanced armor and mobility. The modified parts were the same as the Desert GM, with dust-proofing applied to its joints and enhanced reactive armor covering the parts with a higher probability of getting hit. It was also equipped with a high-output backpack to compensate for the weight gain. The biggest characteristic of this unit was the new thruster system attached to its leg, which granted it excellent mobility during hover mode. Although it might have lacked in firepower, the heavy armor and superb mobility easily made up for it. It was expected to be able to go toe-to-toe with the Dom which was feared by Federation forces on the frontlines. This unit was mostly deployed in the African warfront. Like the GM, it was easy to maintain, standardized, and offered exceptional versatility.

## Weaponry

### Main Weapon (Ranged)

* 100mm Machine Gun (Modified)
* Beam Gun
* Hyper Bazooka

### Secondary Weapon

* Hand Grenade E

 Range
 Cooldown Time
 Reload

* Commando Shield

## Skills

* Leg Shock Absorber LV1
	+ Reduced load on legs when landing. -15% after Jumping, -10% after evasive maneuver.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balance LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Explosive Reactive Armor LV1
	+ Prevents Stun and Stagger effects from non-direct hits of explosive weapons.
Gelgoog

## MS Explanation

The official mass production, next-generation MS of the Principality of Zeon, created as the replacement to the Zaku II. The sum of the full capabilities of every weapons development company, it was successfully developed as the MS to conclude the war, with the very future riding on it; a highly versatile MS with capabilities that far outstripped anything that came before. It featured Zeon's first portable beam weapons, an area in which they had fallen behind the Federation, in the form of a beam rifle, as well as a beam naginata for melee combat. Outside of armaments, it also offered both armor and high mobility, realizing capabilities rivaling those of the Gundam. While the mass production model was a slight step down from the early production model, it still remained a well-balanced, high specification MS.

## Weaponry

### Main Weapon (Ranged)

* Gelgoog Beam Rifle
* High Mobility G Rocket Launcher

### Secondary Weapon

* Hand Grenade Z

 Range
 Cooldown Time
 Reload

* Gelgoog Shield

## Skills

* Leg Shock Absorber LV2
	+ Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
* Quick Boost LV2
	+ -20% to charge time when jumping.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Special Leg Buffer LV1
	+ Damage taken when hit in the legs reduced by 10%

* High-Spec AMBAC LV1
Gaplant

## MS Explanation

A transforming MA that was the Federation's successor to the Asshimar, developed by the Oakland Newtype Lab. It can fly on-planet as well as in space. Its firepower and performance in MS mode have been enhanced, but it still has a number of problems, primarily a short operational time.

The moveable shield binders on its arms let it maneuver rapidly, but this puts great strain on the pilot. Its prototypes were so demanding as to only be usable by pilots who could withstand high G-forces or by Cyber Newtypes.

Afterward, a number of mass-produced versions were developed that both corrected flaws and installed limiters. which allowed normal soldiers to pilot them.

An optional large booster allows it to fly anywhere on Earth in a short time, or even conduct atmospheric raids.

## Weaponry

### Secondary Weapon

* Gaplant Double Beam Rifle

 Range
 Cooldown
 Overheat
 Focus

### Transformed Weapon

* Gaplant BR x2 (Discharge)

 Range
 Cooldown Time
 Overheat
 Focus

## Skills

* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV2 (LV3 at MS LV4)
* Forced Injector LV2
* Melee Combo Controller LV1
* Special Back Buffer LV2
* Special Arm Binder Buffer LV3
* Flight Control Program LV2
* Transform (Flight) LV1
* Anti-Blast Stabilizer LV1
* Shock Dampeners LV1 (Transformed)
* Emergency Evasion System LV1
* Offense System LV1
* Ram Attack LV1 (Transformed)
* Transformation Optimizer LV1 (Transformed)
* Offense System LV1
* Assault Booster LV3

## Notes

Sub-Weapon: "Gaplant Double Beam Rifle" is a charging beam weapon.
G-Line Light Armor

## MS Explanation

At the end of the One Year War, there were plans to mass produce mobile suits with the performance of those piloted by Newtypes. The plan was terminated eventually but rebooted after the war; however, the design concept was changed to allow basic units to swap gear in order to be multi-purpose. Only a few were ever made before development was cancelled. This project used the data of the previous FSWS Project and was conducted simultaneously as a new FSWS Project which aimed to achieve greater firepower and mobility by adding fixed weapon and booster to the extra armor. By design, it uses the high-performance unit G-Line, which is the last of the 7 Gundam units of RX-78's second unit series, as its base frame. It can switch out armor or equipment so that it can be deployed for different combat operations. This high mobility type uses bare minimum armor to reduce weight and achieves great mobility provided by a high output backpack which includes a large stabilizer.

## Weaponry

### Secondary Weapon

* Head Vulcan (Late Model)

 Range

* Missile Launcher Unit

 Range

* G-Line Shield

## Skills

* Emergency Evasion Controller LV1
* High Performance Balancer LV1
* Melee Combo Controller LV2
* Maneuver Armor LV2
* High Spec AMBAC LV2
* Forced Injector LV2
* Leg Shock Absorber LV2
* Shield Tackle LV1
* Assault Booster LV1 (Gains LV2 at MS lv3 & LV3 at MS lv4)
* Sheild Break Stance Mastery LV1
* Thruster Output Increase LV1 (Gained at MS lv3)
GM Intercept Custom (FB)

## MS Explanation

One of a small number of enhanced GM produced in response to elite pilots' dissatisfaction with the inferior capabilities of the mass-produced models. It was also equipped with the support unit called Fellow Booster. The Earth Federation's goal was to expand and secure the front lines after successfully mass-producing mobile suits. Their plan was to develop new support units with lower production costs than the G-Parts in order to increase the mission range and firepower of the GM. It used its corvette boosters or light glider within the atmosphere, it was equipped with a high-output propulsion device and a multi-tube missile with an internal Fellow Booster that enabled it to intercept and attack during assault mission in space. This GM Intercept Custom proved itself in combat during the A Baoa Qu battle, justifying the need to continue developing support units.

## Weaponry

### Main Weapon (Ranged)

* Rocket Bazooka x2
* Hyper Bazooka x2

### Secondary Weapon

* Head Vulcan

 Range
 Cooldown Time
 Reload

* Multi-Tube Missile Launcher

 Range
 Cooldown Time
 Reload

* Beam Spray Gun

 Range
 Cooldown Time
 Overheat

## Skills

* Enhanced Tackle LV3
	+ +80% Tackle Damage+10% Tackle Distance
* Maneuver Armor LV1
	+ During boost, negates basic ranged weapon stun and reduces ranged stagger to stun.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* High Spec AMBAC LV2
	+ Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.
* Forced Injector LV1
	+ Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost.
* Observational Data Link LV1
	+ Allows allies to see the HP of the enemy MS within Radar range.

## Notes

A lv1 is received for completing Step 1 of the Limited Time Gelgoog Vertex Promotional Directive as part of the Operation Star One Event.
GM Kai

## MS Explanation

An upgraded GM and successor to the original. The original ended up with lower specs than intended due to the priority placed on early mass production, but the resulting MS was also highly versatile and expandable, leading to the development of many variants. While particularly specialized models, such as those meant for support or special missions, were produced in small number, the GM Kai was created with the intention of improving the GM's basic specs across the board, and it too was developed and then deployed at a breakneck pace. While it ended up with no particularly distinguishing characteristics, it did successfully retain the versatility of the GM while enhancing a range of specs. While inferior to the later range of completely overhauled MS, it was used extensively during the end period of the One Year War and remained the primary Federation MS for a number of years after the war ended.

## Weaponry

### Main Weapon (Ranged)

* Bullpup Machine Gun
* Beam Spray Gun
* 2-Barrel Beam Gun
* Hyper Bazooka
* Hyper Bazooka (Modified)

### Secondary Weapon

* Head Vulcan

 Range
 Cooldown Time
 Reload

* Large Shield (Late Model)

## Skills

* Leg Shock Absorber LV1
	+ Reduced load on legs when landing. -15% after Jumping, -10% after evasive maneuver.
* Quick Boost LV2
	+ -20% to charge time when jumping.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Personnel Radar LV1
	+ Allows moving enemy pilots to be detected by radar within 150m.
Advanced Hazel

## Melee Priority

1

 MS Explanation

When the Titans Test Team was reorganized into an active-duty squad, they overhauled a Hazel II to meet the same specs as the Hazel Custom.

The remodeling incorporated the Hazel's improved performance via the inclusion an OS upgrade, structural optimization, and new materials. It also utilized operational data obtained from the unit.

The backpack swaps a movable booster pod for a multi-connector pod, which was supposed to be tested by the Galbaldy Beta High Mobility Type. This allowed two Shield Boosters to be attached on the back parts.

Further, the characteristic head part has been swapped out for a high-spec optical sensor unit with the same abilities as that of the GM Sniper III. The addition of special equipment, such as a weaponized Enhanced Shield Booster, has turned this into a balanced, high-level unit.

## Weaponry

### Secondary Weapon

* Advanced Hazel Grenade Launcher

 Range
 Cooldown Time
 Reload

* Enhanced SB Beam Cannon

 Range
 Cooldown Time
 Overheat
 Focus

* Enhanced Shield Booster

* Shield Booster x2

## Skills

* High-Performance Radar LV2
* Observational Data Link LV1
* High-performance Aerospace Gimbal LV1
* Leg Shock Absorber LV3
* Enhanced Tackle LV4
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Forced Injector LV1
* Shield Booster Controller Custom LV1
Bullpup Machine Gun

## Equipping Mobile Suits

* GM Kai
* GM Light Armor
* GM Command
* GM Command (Space Type)
* GM Striker
* GM Striker Kai
* Striker Custom
* GM Night Seeker
* GM Night Seeker II
* Powered GM
* GM Guard Custom
* GM Cold Districts Type
* GM Sniper II
* Guncannon Mass Production Type
* Pale Rider (Ground Heavy Arms)
* Pale Rider (Space Type)
* Pale Rider Dullahan
* Gundam Pixy
* Gundam GP01
* Gundam GP01Fb
* GM Command LA
* Hizack Cannon (Increased Armor)
* GM Spartan (BD Squad)
* GM Raid
* Metal Spider
GM Night Seeker

## MS Explanation

A special forces GM variant created for capturing enemy positions through missions requiring deployment via aircraft. Liberating key bases captured by the Principality of Zeon Forces required the ability for swift and covert operations, and thus existing GMs were outfitted with additional thrusters and propellant tanks on the chest and backpack in order to allow deployment from high altitude. Numerous other modifications were made as well, such as a sensor pod on the head to enhance communications and reconnaissance. Having lost many vital bases to the Zeon Forces, the Federation found this GM highly effective, and by the third production run, a total of 88 had been made. It is also equipped with a marker, capable of transmitting location coordinates, and allowing it to call in support fire with far greater precision than normal, raising effectiveness against targets that on MS unit alone would have difficulty suppressing.

## Weaponry

### Main Weapon (Ranged)

* 100mm Machine Gun
* Bullpup Machine Gun
* Beam Spray Gun
* Hyper Bazooka

### Secondary Weapon

* Head Vulcan

 Range
 Cooldown Time
 Reload

* Hand Grenade E (Enhanced)

 Range
 Cooldown Time
 Reload

## Skills

* Reduced load on legs when landing.
	+ -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.Leg Shock Absorber LV3
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* Flight Control Program LV1
	+ Allows the MS to perform additional jumps when in the air, if there is thrust available.
* Glide Structure LV2
	+ Reduces the fall speed of the MS.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Marker LV1
	+ Allows allies to target the friendly MS with Fire Support, with a longer ready time than normal, to allow the MS to position the Fire Support.
* Anti-Stealth LV1
	+ Negates LV1 Stealth, and negates all Stealth within 50m.
Efreet Schneid

## MS Explanation

This unit, assigned to Doug Schneid, the first commander of the Marchosias Company, was one of the eight Efreets developed during the One Year War. The Zeon remnants kept revamping and using it until U.C. 0096. The Efreet was an excellent unit to begin with, and after 10 years of constant modification, the output of its generator has doubled since the One Year War period. In addition, it has Gundarium Alloy for enhanced protection. It undeniably lacks firepower, but during the assault on Torrington Base, it refrained from using neither melee nor ranged beam weapons, thus pushing the unit's mobility to the limit with the extra generator output. The Efreet was therefore able to dodge the attack of a GM II Semi Striker, which was also a melee-oriented unit, and dodged to the side and destroyed it in no time. Although much of that relied on the skill of the pilot, this unit is definitely capable of going neck and neck with the latest models.

## Weaponry

### Main Weapon (Ranged)

* Giant Bazooka
* Shotgun

### Secondary Weapon

* Shoulder Heat DART

 Range
 Cooldown Time
 Reload

* Heat Dart (Discharge)

 Range
 Cooldown Time
 Reload

## Skills

* Leg Shock Absorber LV3
* Quick Boost LV2
* Emergency Evasion System LV1
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* Melee Combat Controller LV1
* High-Performance Radar LV1
* Forced Injector LV1
* Maneuver Armor LV1
Dom Gnomides

## MS Explanation

An MS developed by Noisy Fairy focused on air and land combat. With a Dom Tropical Test Type at its core, this large MS employs a Gallop's propulsion system and a Hildolfr turret. As a precursor of the United Mainenance Plan, systems that were beneficial to an active-duty squad, such as inter-cockpit linking were built in based on designs of Mis Brinkman, the unit's pilot. With a warship-class 30cm cannon as its main gun and variable equipment attached to the mobile wing with a weapon pack on its back, this unit excels in battlefield control. Its heavy MS concept is based on units such as the Rhinoceros, from the battle lines of Oceania, and the Xamel. Named for an Earth Fairy, it was active in North America near the end of the One Year War.

## Weaponry

### Main Weapon (Ranged)

* Giant Bazooka
* Large Gatling Cannon (Heavy)

### Secondary Weapon

* 30cm Cannon (HE)

 Range
 Cooldown Time
 Reload

* 30cm Cannon (Type 3)

 Range
 Cooldown Time
 Reload

* 30cm Cannon (APFSDS)

 Range
 Cooldown Time
 Reload

* Smoke Discharger x2

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV3
* High-Performance Scope LV3
* Observational Data Link LV1
* Frontline Support System LV2
* Special Back Add-On Buffer LV3
* Special Leg Buffer LV1
* Anti-Blast Stabilizer LV1
* Shock Dampeners LV1
* U.G.S LV1
* Precision Shelling LV1
Dag Doll

## MS Explanation

Pat of the same line as the Geymalk, which had the most firepower of any Newtype heavy MS from the First Neo Zeon War. Despite this, it bears little resemblance to the Geymalk outside of its Funnel-based Newtype weaponry. Its slender frame is balanced by high output and excellent overall performance. The distinctive backpack mounted behind the head is installed with Funnels and a Dag Leader, as well as a unique generator and multiple Mono-Eyes, resulting in an MA-like machine with power equivalent to two MS. It also uses a special system to triple Psycommu transmission speed and processing, allowing even a pilot with limited Newtype abilities to execute all-range attacks. This is highly experimental, however, and places a heavy burden on the pilot.

## Weaponry

### Secondary Weapon

* Head-Mounted Vulcan x4

 Range
 Cooldown Time
 Reload

* Abdominal Diffuse Mega Particle Cannon

 Range
 Cooldown Time
 Overheat

* Quadruple Mega Particle Cannon

 Range
 Cooldown Time
 Overheat

* Funnels x5 (Pincer)

 Range
 Cooldown Time
 Overheat

* Dag Leader

 Range
 Cooldown Time
 Overheat

* Beam Blade

## Skills

* High-Performance Radar LV2
* High-Performance Scope LV2
* Scouting Parallel Processing Device LV1
* Observational Data Link LV1
* Personnel Radar LV2
* High-performance Aerospace Gimbal LV2
* DD High-Performance Counter Program LV1
* Psycommu Amplifier LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Forced Injector LV2
* Enhanced Tackle LV5
* Special L-Arm Equipment Buffer LV1
* Special Back Add-On Buffer LV3
* Melee Combo Controller LV1
* Damage Control LV1
Gaza D

## MS Explanation

An improved successor to the mass-produced Gaza C, the main unit of Axis's Zeon Remnants. Inheriting the Gaza C's transforming MS design concept, development on the Gaza D took place in parallel with other units. Though the Gaza C found reasonable success, its design was mired in problems stemming from its rushed production schedule. The Gaza D's design is focused on resolving those issues. Revisions to overall construction improved the Gaza C's poor durability, while size and weight reductions led to boosted mobility and performance. Missile pods and other internal weaponry rounded out the package. Production lines smoothly transitioned to the new model, and Gaza D's were soon deployed en masse to the frontlines of the First Neo Zeon War, where they would continue to see use for some time.

## Weaponry

### Main Weapon (Ranged)

* Gaza D Knuckle Buster

### Main Weapon (Melee)

* Gaza D Beam Saber

### Secondary Weapon

* 4-Tube Missile Pod x2

 Range
 Cooldown Time
 Reload

* 8-Tube Missile Launcher x2

 Range
 Cooldown Time
 Reload

## Skills

* Emergency Evasion System LV1
* Leg Shock Absorber LV3
* Melee Combat Controller LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Forced Injector LV1 (LV2)
* Anti-Blast Stabilizer LV1 (Transformed)
* Shock Dampeners LV1 (Transformed)
* Special Shoulder Buffer LV2
* Special Back Add-On Buffer LV2
* High-Performance Scope LV2
* Transform (Flight) LV1
* Ram Attack LV1 (Transformed)
* Flight Control Program LV2
* Damage Control LV1
* Reaction Booster Program LV1 (LV2 Unit)
Delta Gundam

## MS Explanation

A transforming MS from early development of the Hyaku Shiki. An ambitious unit that includes a deformation mechanism in its Waverider, as a concept for a solo all-terrain transforming unit. The high-performance output of the Zeta Gundam was intended at the conceptual level, but issues with frame instability at current technological standards created difficulties at the implementation stage, ending development. Consequently, the unit was redesigned to omit transformation, and developed into the Hyaku Shiki. Its combat statistics are proof of the original design's excellence. It can be considered a design ahead of its time, given the existence of the Delta Plus developed in later generations based off of it.
This unit was made as a prototype, and is what would have been had the original technological issues been surmounted.

## Weaponry

### Secondary Weapon

* DG Beam Rifle (Rapid)

 Range
 Cooldown Time
 Reload

* Head Vulcan (Mk Enhanced)

 Range
 Cooldown Time
 Reload

* Shield Beam Gun x2

 Range
 Cooldown Time
 Overheat

* Delta Gundam Shield

### Transformed Weapon

* Shield Beam Gun x2 (Transformed)

 Range
 Cooldown Time
 Overheat

## Skills

* High-Performance Radar LV2
* Observational Data Link LV1
* Scouting Parallel Processing Device LV1
* High-performance Aerospace Gimbal LV2
* Flight Control Program LV2
* Glide Structure LV3
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Forced Injector LV2
* Melee Combo Controller LV1
* Shield Tackle LV1
* Transform (Flight) LV1
* Ram Attack LV1 (Transformed)
* Anti-Blast Stabilizer LV1 (Transformed)
* Emergency Evasion System LV1 (Transformed)
* Wings Special Cushioning LV2
* Anti-Beam Coating LV1
GAZ-L

## MS Explanation

Based on the Galbaldy's design, this MS was developed by Neo Zeon for Lance Gylen, a member of the elite Royal Guard squadron. Through visually reminiscent of the Galbaldy Beta in many ways, its overall capabilities are on par with baseline MS from the First Neo Zeon War. Initially, it fought alongside its sibling, the GAZ-R, to defend Haman Karn's Qubeley, but was later assigned as Chara Soon's dedicated escort. Its equipment mirrors that of the GAZ-R, allowing the two units to work together to counter or wall off enemy assaults depending on the situation. Its loadout, which includes a long-bladed Heat Lance, emphasizes melee combat. Both the GAZ-R and GAZ-L share a base silver frame and opulent ornamentation, with the GAZ-L distinguished by its red paint job.

## Weaponry

### Main Weapon (Melee)

* GAZ-L Heat Lance
* Twin Lancer

### Secondary Weapon

* Beam Cannon x2

 Range
 Cooldown Time
 Reload

* Large Beam Saber

## Skills

* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV2 (Gains LV3 at MS LV3)
* Forced Injector LV2
* Melee Combo Controller LV2
* Heavy Attack LV1
* Anti-Blast Stabilizer LV1
* Emergency Evasion System LV2
* Flight Control Program LV2
* High-Performance Radar LV1
* Special Left Shoulder Armor Buffer LV2 (Gains LV3 at MS LV2)
* Assault Booster LV1 (Gains LV3 at MS LV4)
* Thruster Output Increase LV1 (MS LV3 only) (Gains LV2 at MS LV4)

## Notes

Main Weapon "Galbaldy Beta Beam Rifle" causes stagger when hits target. Sub-Weapon "Shield Missile" both missles causes stagger when hits target.
Gelgoog Ground Type (VD)

## MS Explanation

This Gelgoog Ground Type, or G Type, was modified for use under gravity. It was then optimized, and became the personal machine of Visch Donahue of the Australian occupation force of the Principality of Zeon, also known as the "Thunderbolt of the Wilderness." As it would face the harsh environment on Earth, dust-proofing was applied throughout the body. At the same time, equipment necessary for terrestrial use was removed. A Gatling gun and a grenade launcher were included as fixed weapons to each arm due to freed up space. The backpack standard to the G type was removed as well to effectively extend operational time and reduce weight. The modified generator output aimed to enhance mobility and to increase its melee combat capabilities. The goal of this unit was to cover the rear for its allies and slow down the enemy, sacrificing its own safety.

## Weaponry

### Main Weapon (Ranged)

* Gelgoog Beam Rifle
* Giant Bazooka (With Cloth)

### Secondary Weapon

* Arm Grenade Launcher

 Range
 Cooldown Time
 Reload

* Arm Gatling Cannon

 Range
 Cooldown Time
 Reload

* Gelgoog Shield

## Skills

* Leg Shock Absorber LV2
	+ Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
* Quick Boost LV2
	+ -20% to charge time when jumping.
* Emergency Evasion Controller LV2
	+ Pressing Boost twice causes the MS to perform an evasive move and using 80% of thruster gauge.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Anti-Blast Stabilizer LV1
	+ Prevents the MS from being staggered by MS explosions.
* Enhanced Tackle LV1
	+ +50% Tackle Damage+5% Tackle Distance.
* Special Leg Buffer LV1
	+ Damage taken when hit in the legs reduced by 10%
* Special Leg Buffer LV2 (Gained at LV2)
	+ Damage taken when hit in the legs reduced by 15%