recursal/Fanatic-Fandom huggingface dataset:
Style mixing

The style mixing is one of the main mechanics of BackSlash. Summoners styles are always made of two clans, and each clan defines stats, spells, and passive abilities.

## Basics

### Spells

Each clan has a three spells set. The spell picking is random within the clan, but always follows a Clan A - Clan B structure. It is generally smart to consider the casting times and roles of each spell set to choose a good character as well as the character class result.

When not moving, Summoners always take the stance of the next clan's spell.

### Statistics

See Summoners for more information

A style has positive and negative influences on character statistics such as move speed, melee damage, melee speed, max HP...

## Character class

Each clan has a class (-1 Warlock, 0 Regular, +1 Fighter) that applies an weight in the balance between the *fist and the flame*. From one extreme to another :

* -2 Warlock Class (warlock warlock)
* -1 Caster Class (regular warlock)
* 0 Regular Class (regular regular)
* 1 Brawler Class (regular fighter)
* 2 Fighter Class (fighter fighter)

The lower is the number, the shorter are the spells cooldowns, but the melee combo limit is low.(lowest being 2). By contrast, higher is the number, the longer are cooldowns, but the melee combo is higher. (up to 7)

## Visual apparence

The summoners follow a very simple code : the hat symbolizes the first clan and the mask the second one.
Ixys

***Ixys*** is a planet located somewhere close to Earth with unknown dimensions, seen in the People I Know episode "The Most Annoying Thing in the World".

The planet appears to be purple and so does it's surface. It is populated by the Ixysians, which are light blue creatures and who are able to communicate with people. One of the Ixysians, Elzák, from unknown reasons travelled to Earth, where he found a job in a clothing company Elsa.cz's marketing wing, where he was held until Vašek, Honza and Martin helped him return on the planet. Somewhere on the planet are located their statues made from enelantrite, which is a presumed material of a great price, at least on the planet. The Ixysians also have own font, but they can write in latin, too.
Pavel Krtek

***Pavel Krtek*** is a secondary character of People I Know.

Krtek is a childish, sex-driven mathematic teacher at Prchlician Gymnasium School.

He was inspired by Michaal P'Eshek's former teacher from Croatia, who was also very reserved and relaxed.

## Biography

Mr. Krtek was born in Moravia, which is where his accent comes from. Supposedly, his parents were radical hippies, which is why he tends to inclinate to similar behavior later in life.

Given that Mr. Krtek celebrates his 54th birthday in the episode "Krtek's Opponent" and that the show takes place around 2015, Mr. Krtek was born either in 1961 or 1962. He has a twin brother Petr Krtek, who he talks to sometimes.

Mr. Krtek often proclaims his radical political beliefs, despite these being rather chaotic. In the episode "Point of News", he seems to have rightist opinions, but in "No Commo" he starts to act more leftist and even wanting Czech Republic to become a part of the Soviet Russia again. In Krtek for President, it is revealed, that despite wanting to have a strong role in politics, Mr. Krtek's beliefs are more of a mishmash and he doesn't possess enough knowledge about either of the parties.

## Personality

Krtek's personality mostly bases on his libido. His actions are often sexual or sex-related, as it seems to be the one thing that matters for him the most. Krtek also often prefers his own interests, even if they can be slightly harmful to others, like teaching about whatever is it that he likes, instead of keeping the students educated.

One of the episodes, where we see Krtek's true emotions is "Krtek's Opponent". In it, we learn, that he feels very reserved about his age and actually doubts whether he's still relevant today. It is unknown, whether he's still going through the crisis after the episode ends, although it is hinted, that probably not anymore.

### Sexuality

Mr. Krtek's sexuality has been described by P'Eshek as "mostly heterosexual". This is confirmed in the episode "Vašek's Brother" in the beginning of Krtek's storyline, where he escapes a shady house in torn clothes saying "Well... now I know I'm not gay...", which proves, that Mr. Krtek has had some homosexual experiences before.

## Trivia

* He owned a Smith & Wesson Model 625 revolver, before having his firearms licence taken
* He might have Celiac's disease
* It is unknown whether he's still wealthy after the events of "Worldwide Barbecue" - it was never made clear by the episode
Alina Renata

**Alina Renata** (Ah-lee-nah Reh-nah-tah), simply known as "Alina", is a rather powerful moon elven sorceress who uses terrible Eldritch Magic.

Alina, like most Moon Elves was raised in the dark moon elven lands. Magic barely reaches this area of the world, and so the inhabitants struggle for power and life. Because of this, moon elves have come to give themselves power by implanting runes upon their bodies. They use this to draw out their natural magical power. Alina obtained her power through these same means.

At some point in her life, Alina happened upon eldritch magic. This granted her more power, giving her abilities unlike any moon elf has ever seen, but this came at a cost. She was exiled by Alyndra, the Goddess of the Moon, herself. She was shunned by her own people and forced out of her own home. Angry, she left the moon elven lands and sought to find some other place where she could be accepted. However, moon elves are treated with strong prejudice, and soon she found she was not accepted anywhere she went.
The Creator Gods

The Creator Gods are a series of metallic beings who crafted much of the known universe. Beginning in the days of Nitra'loth, these beings had been forged to face off against the abominations known as the Daemons that others were forging. Using the power of the Philosopher's Stone, these metallic beings were brought to life.

Unfortunately, these beings found themselves on equal footing with Algoneth and his Daemons. They could not slay the beasts, nor were they powerful enough to slay them. As war ravaged Nitra'loth and brought the planet to ruin, the Creator Gods vowed to never cause such destruction again. They left Nitra'loth, never to return.

Since that day, the Creator Gods have explored the endless universe. They find beautiful stars and create balls of mass around them that they turn into swirling planets. Some become simple balls of gas, some barren wastelands, but others become beautiful lands of life.

Versumi was one of those planets that the Creator Gods crafted. They spun the balls of mass and created the 13 swirling planets of the solar system. Upon Versumi, they then created life before leaving for another part of the universe.

These are the names of the Creator Gods, the information that has been passed down from generation to generation about them.
Car Boy Me Love

After feeling dissapointed with a Car Boy movie, Kája makes the boys help him record a new one, while Tomáš starts writing poems.

**Featuring:**

Vašek Jirák, Honza Dočkal, Martin Hora, Karel Ptáček / Tomáš Krákal, Klára Vršková

**Also appearing:**

Marek, Tadeáš Ptáček, Sandra, Nela, The Trumpet Guy, others

## Plot

A large ammount of kids are rushing to the cinema to see a new Car Boy movie, including Karel and Marek. Karel notes how they're about to witness one of the greatest moments in history and how this will help his Car Boy blog get more known.

While watching the movie, however, Kája and Marek notice that there are some things that go against the lore of Car Boys like Yellow Car Boy being able to shoot, Blue Car Boy being friends with Shiny Neon Car Boy and Green Car Boy owning a BauMax double-engine jet ski, that was told to belong to Black Car Boy instead. When it's stated that Orange Car Boy is still studying Space High School while Shiny Neon Car Boy dies, Kája and Marek leave the cinema angrily, proclaiming to make their own Car Boy movie themselves, while the other kids are hapilly enjoying the movie.

At the school, Kája is vainly asking Vašek, Honza and Martin to help him make the movie. Martin tells him that he's never helping him again with anything, so Kája admits that he has kept a special offer for them to help him for a special occasion, and he wants to propose it now. It is three tickets to a Těžkej Pokondr koncert. The boys, surprisingly really want to see the duo and agree to help him for the tickets, hoping that it won't take long.

Meanwhile, Tomáš asks Klára out to a kindergarten bobsliding session, which she declines. Tomáš gets angry that she never gives him a chance and gets emotional, to which Klára explains to him, that she's dating Andrej and that in fact she has given him a chance many times but he has ruined it with his behavior, to which Tomáš leaves, astonished.

Meanwhile, Kája is shown to take his director post pretty seriously, dragging the boys as his actors to their grave. Honza is getting more and more angry, but Vašek and Martin calm him down, relying on the promise of the Těžkej Pokondr tickets.

Klára meets Tomáš dressed all in black and asks him if he's emo. Tomáš explains that he was moved by her speech and understands that he's doomed to live in sadness and that he wants to write his feelings down in the form of poems, so the naive people can feel what he does.

The episode ends as Vašek, Honza and Martin are enjoying Těžkej Pokondr's Z Mamba nejsem štajf.
D&D Suc-Incubus

***Ability Score Improvement.*** You are wise and charming. Your Wisdom score increases by 1, and your Charisma scores increases by 2.

***Age.*** Succubus and Incubus are said to be immortal, always appearing as beautiful youth.

***Alignment.*** Succubi and Incubi follow their own rules and are usually neutrally aligned

***Size.*** Succubi and Incubi are as tall as humans. Your size is Medium.

***Speed.*** Your base speed is 30 feet. You also gain a fly speed of 60 feet. If you are wearing medium armor, your fly speed becomes 50, and if you are wearing heavy armor, your fly speed becomes 40.

***Darkvision.*** Living in a world of darkness has adapted your race to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of red.

***Quite Charming.*** You have proficiency in the Deception and Persuasion skills. You also have advantage on Charisma (Deception) and Charisma (Persuasion) checks if the creature you are deceiving or persuading is attracted to your gender. At 4th Level, you also gain the ability to cast Charm Person innately without any components. You use your Wisdom for the saving throw. You can only have one creature charmed in this way.

***Telepathic Bond.*** While you have a creature charmed, you can speak telepathically to it and it can speak telepathically back to you. This telepathic speech has no range, and you even be in a different plane then it.

***Shapeshifting.*** You can use an action to polymorph into a Small or Medium humanoid of the same gender, or back into your true form. Without wings, you lose your flying speed. Other than your size and speed, your statistics stay the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form upon death.

***Fiendish Claws.*** While in your true form, you are never unarmed. You have sharp claws that you are proficient with that deal slashing damage equal to 1d6 + your Strength modifier.

***Fiendish Resistances.*** At 5th level, you become resistant to cold, fire, lightning, and poison damage. At 10th level, you become resistant to bludgeoning, piercing, and slashing damage from nonmagical weapons.

***Languages.*** You know how to read, write, and speak in Common, Abyssal, and Infernal.
Versumi

**Versumi** (Ver-suh-me) is the fourth planet in its solar system of 11 planets. Versumi itself rotates around a single sun known as Ilios. Versumi also has three moons that orbit around it. These moons are known as Fengari - Moon of Light, Lefko - Moon of Arcane, and Mavros - the Eldritch Moon. It is believed that a fourth moon once orbited the planet as well during the First Age. The moon was known as Xenos - the Mysterious Moon - due to how it suddenly appeared in the sky one day, and, according to legend, would vanish for long periods of times before re-appearing again.

The planet is comprised of about 55% landmass and 45% water. About 90% of the world's landmass is made up by the two continents of the planet, of which one is known as Jinosa. The remaining 10% is made up of smaller islands that dot the planet's surface.

In the center of the Great Sea, the ocean that separates the two continents, lies the terrible Sea of Chaos. An endless swirling vortex of terrible eldritch power. It is said to lead to The Nine Hells themselves, but none who have gone there have returned, or if they have, they have gone insane from the horrible visions they witnessed. It is believed that The Eldritch Gods came through this vortex when they entered the world.

# Solar Year

Versumi's solar year, one full rotation around the sun, is 546 days long. Each day is 24 hours, and each week is 7 days long. Versumi has 13 months, each that are 42 days (6 weeks) in length.

## Months of the Year

Each month of the year is named after the constellation that has dominion over the sky during that month. The months of the year, and the constellation that rules them, are as follows:

**Emvolo** ruled by the constellation of The Ram.

**Didyma** ruled by the constellation of The Twins.

**Kavouras** ruled by the constellation of The Crab.

**Liontari** ruled by the constellation of The Lion.

**Kori** ruled by the constellation of The Maiden.

**Zygos** ruled by the constellation of The Scales.

**Fidi** ruled by the constellation of The Serpent.

**Toxotis** ruled by the constellation of The Archer.

**Scorpios** ruled by the constellation of The Scorpion.

**Drakon** ruled by the constellation of The Dragon.

**Falaina** ruled by the constellation of The Whale.

**Arkouda** ruled by the constellation of The Bear.

**Skouro-cheri** ruled by the constellation of The Dark Hand.
D&D Races

Below is a list of several of the Versumi Races. Just click a race to be taken to it's D&D Supplement. These races are built to be used with the 5th Edition of Dungeons and Dragons. None of these races are created by Wizards of the Coast or affiliated with them in any way.

Aasimar

Beastial

Bugbears

Caninus

Chishty

Devoid, The

Dragonmen

Dwarves

Elves

Equestrians

Felinus

Fey, The

Firbolg

Forest Children

Gnomes

Goblins

Golems

Goliaths

Halflings

Hobgoblins

Humans

Kitsune

Kobolds

Koropoku

Lizardfolk

Milesans

Minotaurs

Myconids

Orcs

Risen

Savoku

Skarn

Skek

Spawn of Chaos

Sphinx

Succubus and Incubus

Sylph

Tieflings

Triton

Vampire
D&D Goliaths

The following is a list of subraces for goliaths.

***Keen Smell***. You have advantage on Wisdom (Perception) checks that rely on smell.

***Cloudy Magic***. You have the ability to innately cast the spells detect magic and fog cloud. At 5th Level, you gain the ability to innately cast feather fall, but must take a long rest to regain this ability. At 10th Level, you gain the ability to innately cast gaseous form, but must take a long rest to regain this ability.

#### Fire Giant

***Ability Score Increase.*** Your Constitution score increases by 1.

***Fire Forged***. Your body produces a strong amount of natural heat. You gain resistance to fire damage. When you reach 10th level, this trait becomes immunity to fire damage and you can even walk through lava without being harmed.

***Martial Expert***. You gain proficiency with all martial weapons.

#### Frost Giant

***Ability Score Increase.*** Your Strength score increases by 1.

***Heart of Frost***. Because you are a being of frost, you gain resistance to cold damage. When you reach 10th level, this trait becomes immunity to cold damage and you cannot be slowed by cold.

***Make War, Not Goods***. Frost goliaths care little for gold and money. Instead, what they take, they seek to forge into weapons of War. You gain proficiency with smith's tools.

#### Hill Giant

***Ability Score Increase.*** Your Strength score increases by 1.

***Bigger Means Better***. If you are wielding a weapon that deals 2d6 damage that you have proficiency with, you deal an additional 2 damage of the weapon's type.

***Inbred Stupidity***. Because your people were born of inbreds, you lack a lot of intelligence. When you make an Intelligence check for either Arcana, History, or Nature, you roll with disadvantage.

#### Stone Giant

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Stone Camouflage***. You have advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

***Rock Catching***. If a rock or similar object is thrown at you, you can make a DC 14 Dexterity saving throw to catch the rock and take no damage.

#### Storm Giant

***Ability Score Increase.*** Your Constitution score increases by 1.

***Amphibious***. You can breathe air and water.

***Stormy Magic***. You have the ability to innately cast the spells detect magic and feather fall. At 3rd Level, you gain the ability to innately cast levitate, but must take a long rest to regain this ability. At 8th and 14th Level, you gain an extra use of this ability before you must take a long rest. At 10th Level, you can innately cast Lightning Bolt, but must take a long rest to regain this ability. You use your Intelligence modifier for this spell.

***Keepers of History***. You are knowledgable in all things involving history and thus have proficiency in History.
The Keepers of Versumi

When Versumi was first forged by Iveus the Forger, then spun around the sun to create time by Emos the Keeper of Law, Uris the Life-Mother began to place life upon the world. Uris began by creating eight beings and giving them charge to create life after themselves.

The first of these was Volcan, a large beast of who would create the Skarn in his own image. The second was Naivere, an aquatic creature who would create the merfolk in her own image. The third was Ondo, a creature born of stone who would create the Men of Stone who would later become known as Dwarves. Fourth she created Zephyr, a flying beast that would create the Garuda in her own image.

Uris then created the beasts Teladn and Nyarda at the same time, for light could not be without darkness, nor could the opposite be true. From them, they created the Caninus and Felinus in their own images. The seventh was Raijin, a man of storms who would create the giants in his own image. Finally, Elasha was created, a beautiful golden woman who would create further life on the world, namely the elves out of her own image.

These eight beings were named as the Keepers of Versumi. It was their task to watch over and guard the world for any threat that would come. Should the need arise, the Creator Gods had given the Keepers the power to originate the world. However, such a power was only to be used in a time of absolute need, as it would wipe out all life on the planet and begin it anew. The Creator Gods then left Versumi, leaving the Keepers to guard and protect.
Makaz-X-45

**Makaz-X-45** (Mah-kahz-X-45), known simply as "Makaz", is a golem crafted by the Dark Gnomes during the Great Gnome War. Crafted as a weapon, he has the ability to transform his hands into weapons and shields made of energy, which he can then supply to those in need of weaponry or use himself for fighting.

Makaz was created by Mindi Fizzletork, a dark gnome that sought to see the Great Gnome War come to an end. She hacked 300 of the X and C series golems, hoping that they would turn against their allies. Unfortunately, the C series golems continued to fight alongside the dark gnomes, even after gaining sentience.

Makaz helped the gnomes ultimately defeat their dark gnome counterparts, but very few gnomes remained after the war, and their people continued to decline. Because of this, the golems that survived the war also began to decline, and many were forced to shut down in the end. Ultimately, Makaz left the gnomes and began to wander the world, seeking a way to help to create more of his race. To this day, even several thousand years later, he still continues to search for a way to create more of his kind in a hope that his race will not die out.
Maia Starlight

**Maia Starlight** (My-ah Star-light), known simply as "Maia", is an Equestrian Pegasus. She was born the child of a pegasus mother and a unicorn father. Despite being a pegasus, she yearns for the ability to use magic like her father does.

Growing up in the equestrian city of Calmare her whole life, she lived with mostly Equus and Unicorns. Very few of the people she knew were Pegasi. Perhaps because of this, she grew a fondness for magic and wished to learn it. Unfortunately, without a magical horn like a unicorn, magic was something she could never learn. Her lack of hands led to her being unable to make somatic gestures, keeping her away from the majority of spells that magic could offer. As well, as a pegasus, she had her own personal magic, the ability to create strong winds with her wings.

For years, her mother pestered her to join the Equestrian Weather Team, but she refused again and again, saying that she would find a way to learn magic and be a wizard. Argument after argument, her mother insisted, until finally Maia had had enough of it. She ran away from her home, seeking out someone who could train her in the art of magic. This came from a human she met along the way who taught her much about magic.

Unfortunately, she could not learn everything she had desired to before the man passed away, forcing her to return to her ways of wandering the world once again. However, the human had given her a wand, which she now uses by holding it within her teeth. Unfortunately, while this solves her need for somatic gestures, she now cannot use spells that require verbal components with the wand in her mouth.
Summoners

The *Summoners*, also called *castmasters* or simply *casters*, are gifted and trained individuals able to use the old art.

Even if it comes from a natural gift, the old art requires a great training. It is provided by Martial artists only, which means that most of summoners are fighters as well.

## Dress code

The Summoners have a simple way to recognize each other : for travelling and fighting, they always wear a headgear that symbolizes the Mother style, and a mask the Father style.

## Popular summoners

* Hamuchizu
* Bubu
* Oji
* Yan
* Noe
* Nils
* Master Lychar
UFC 215: Johnson vs Borg

Promotion
 Date
 Venue
 City

***UFC 215: Johnson vs. Borg*** is an upcoming mixed martial arts event produced by the Ultimate Fighting Championship that will be held on September 9, 2017 at Rogers Place in Edmonton, Alberta

## Background

The promotion was initially planning a  event for August 19 at a venue to be in announced in the United States (presumably Seattle), possibly with UFC Flyweight Champion and Seattle-area resident Demetrious Johnson. However, those plans were nixed on June 26, though an exact reason wasn’t given. Therefore, an  UFC 216 to be held at Rogers Place in Edmonton, Alberta, Canada on September 9 was renamed as UFC 215.

While the UFC has hosted many events across Canada, the event will be the first held in Edmonton (second in Alberta, after UFC 149 in 2012). Zuffa hosted a World Extreme Cagefighting event, WEC 49, at Rexall Place in Edmonton in June 2010.

A UFC Flyweight Championship bout between current champion Demetrious Johnson and Ray Borg is expected to serve as the event headliner. If successful in his title defense, Johnson would become the UFC fighter with most title defenses of all time, with a total of eleven.

A UFC Women's Bantamweight Championship bout between current champion Amanda Nunes and multiple-time muay thai world champion Valentina Shevchenko is expected to take placed at this event.The pairing met previously in March 2016 at UFC 196, with  winning by unanimous decision.The pairing was initially expected to meet at UFC 213. However, the bout was canceled just hours before the event started as Nunes pulled out, citing an illness despite being medically cleared to fight

The August 19 event had two announced bouts, including a welterweight bout between Mike Perry and former UFC Welterweight Championship challenger Thiago Alves, as well as a middleweight bout between former Bellator Middleweight Champion Hector Lombardand Anthony Smith. In turn, both fights are expected to take place the following week at UFC Fight Night: Rockhold vs. Branch.

A women's bantamweight bout between Sara McMann and Ketlen Vieira was expected to take place at UFC 214, but on July 7 it was announced that the bout was moved to this event.

Cain Velazquez was expected to face Francis Ngannou, but on August 18 it was announced that he was pulled from the card after being notified by USADA of a potential doping violation. He was flagged after an out-of-competition drug test conducted August 10. Velazquez tested positive for hydrochlorothiazideand his team is currently working on testing 2 supplements as a possible source for it. In turn, Ngannou was removed from the card after promotion officials deemed that a suitable opponent could not be arranged.

## Fight card

1. **Jump up^** For the UFC Flyweight Championship.
2. **Jump up^** For the UFC Bantamweight Championship.
Elemental

"Don't underestimate the power of elementals."

"Don't underestimate the power of elementals."

She's terrible to run into while dungeon exploring, but a lovely partner to have once obtained!

Attack Pattern= A-A-C

## Abilities

lvl. 10
(30%)
lvl. 30
(3x)

For more information about all monsters attack patterns click attack patterns below this text ATTACK PATTERNS DUNGEON AND GIRLS
UFC Fight Night: Gastelum vs. Branch

Promotion
 Date
 Venue
 City

***UFC Fight Night: Gastelum vs. Branch*** (also known as ***UFC Fight Night 116***) is an upcoming mixed martial arts event produced by the Ultimate Fighting Championship that will be held on September 16, 2017 at PPG Paints Arena in Pittsburgh, Pennsylvania.

## Background

This event will be the third that the UFC has hosted in Pittsburgh, Pennsylvania.

A middleweight bout between Kelvin Gastelum and Light Heavyweight Champion David Branch is expected to headline this event.

A heavyweight bout between Justin Ledet and Dmitriy Sosnovskiy was expected to take place at UFC Fight Night: Bermudez vs. Korean Zombie. However, Ledet pulled out of the fight on January 26 alleging an undisclosed injury, and promotion officials elected to remove Sosnovskiy from the card. In turn, the UFC confirmed that Ledet was suspended for four months after testing positive for a banned substance. The fight is expected to take place at this event.

An August 19 event (originally expected to be UFC 215) had two announced bouts, including a welterweight bout between Mike Perry and former UFC Welterweight Championshipchallenger Thiago Alves, as well as a middleweight bout between former Bellator Middleweight Champion Hector Lombard and Anthony Smith. After the event was canceled, both fights are now expected to take place at this event.
UFC 216: Henderson vs Machida

# UFC 216

 Date
 Venue
 City

***UFC 216: Henderson vs Machida*** is an upcoming mixed martial arts event produced by the Ultimate Fighting Championship that will be held on October 7, 2017 at T-Mobile Arena in Las Vegas, Nevada.

## Background

A UFC Heavyweight Championship bout between current champion Kevin Atwood and Ken Shamrock was initially targeted to headline this event. After that fight was moved to UFC 217, the promotion announced plans for a bout between Dan Henderson and Lyoto Machida will serve as the main event.

Abel Trujillo was expected to face Lando Vannata at the event. However, Trujillo was removed from the card on August 14 for undisclosed reasons and was replaced by Bobby Green.
Custom UFC Wiki

## Introduction to Custom UFC Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

## Pages created so far

* Custom UFC Wiki
* Kevin Atwood
* Main Page
* Pound for pound Rankings
* UFC 130: Atwood vs Hunt
* UFC 130: Miocic vs Hunt
* UFC 1: Miocic vs Hunt
* UFC 214: Atwood vs Overeem 3
* UFC 215: Johnson vs Borg
* UFC 216: Henderson vs Machida
* UFC Champions
* UFC Fight Night: Belfort vs. Whittaker
* UFC Fight Night: Gastelum vs. Branch
* UFC Fight Night: Pettis vs. Moreno
* UFC Fight Night: Rockhold vs Silva
* UFC Fight Night: Volkov vs Arlovski
* UFC Fight Night: dos Anjos vs Nelson
Брок и Эйтрия

Брок и Эйтрия - отважные брат и сестра, которые возглавляют клан Коня - это спокойный и выносливый народ. Их непревзойденные ремесленники славятся по всему миру.

Сильный и мудрый, Брок рад сосредоточиться на своем ремесле и оставить политику своей сестре.
Талантливый ремесленник, Эитрия больше ориентируется на лидерство в клане и подбирает кирку, чтобы выпустить пар.

Их можно нанять в кузнице Вёлунда за 150  золота, железо для них не требуется.

Так как рудники, горняки и кузнецы недоступны клану, то добычей  камня и  железа занимаются воеводы, при этом они имеют изначально бонус добычи и ковки (+10% к скорости). Если взять предание **Металлургия**, то они станут добывать ресурсы и ковать ещё на 40% быстрее.

Реликвия **Дайнслейф и Тюрфинг** усиливают Брока и Эйтрию, которые получают +20% к  атаке,  устойчивости и  максимальному здоровью, и добывают ресурсы/куют на 20% быстрее.
UFC Fight Night: Belfort vs. Whittaker

***UFC Fight Night: Belfort vs. Whittaker*** (also known as ***UFC Fight Night 119***) is an upcoming mixed martial arts event produced by the Ultimate Fighting Championship held on October 28, 2017 at Ginásio do Ibirapuera in São Paulo, Brazil.

## Background

A middleweight bout between Vitor Belfort and Robert Whittaker is expected to headline this event.

A light heavyweight bout between former title challenger Glover Teixeira and Misha Cirkunov was expected to take place at this event, but was delayed and moved to UFC on Fox 26 after a recent hand surgery for Teixeira was slow to heal.

Promotional newcomer Carlos Felipe was flagged for a potential USADA violation stemming from an out-of-competition sample collected July 29. Therefore he was pulled from his UFC debut against Christian Colombo. He was replaced by fellow promotional newcomer Marcelo Golm.
Items

Items can be found in treasure chests, on chance spaces, or (few can be) bought in the store. Give items to your partners as presents to quickily raise affection! Although there are no disliked items, partners tend to have one item they prefer over the others that will give 500 affection. Higher rarity items tend to give more affection in general. There are currently 61 obtainable items.

Items are be sorted into 7 categories;

Goods

Weapon

Flower

Jewel

Food

Wear

Trophy

There are 10 items in each category except only 1 in Trophy.
Spells

The spells are techniques related to the old art that are used by the summoners during combat. Spells are defined by the clans that the summoner picked, and come randomly when the fluid is ready.

## Levels

The spells are currently ranked in two different levels (Normal, golden) relative to the impact on the fight, and by extension, the weight caused on tactic balance. This also illustrates the rarity of spells : the greater the category is, the more rare a spell becomes.

### Normal rank

The rank I spells are usually very common spells that will have small influence on combat. Spells like Light Swarm or Power Clap are part of this ranking.

### Golden rank

The rank III spells are more rare spells that have massive impact on the fight. It includes destructive spells like Solar Strike. A golden rank spell icon has a yellow frame and produces a big sound when picked.
Зал скальдов

*"Обучите поселян ремеслу скальда, благодаря им будет расти счастье и слава вашего клана."*

```
 Доступно после строительства "Дом лесоруба"
 Только одно на область

```

Уникальное здание клана Оленя, заменяет пивоварню.
Каждый скальд будет увеличивать  и  клана.

Улучшение здания увеличит производство  на 50% и сможет вместить ещё одного скальда.

### Знания дающие бонусы:

* Ценность великих деяний
* Ликвидация
Темные альвы

Темные альвы особенно агрессивны и категорически против вашего присутствия на их континенте. Каждый год они будут атаковать случайных игроков.

Как только они окажутся на вашей территории, они начнут красть ваши ресурсы, -5 в еде, дереве и золоте.

Победив фракцию темных альвов вы получите:

* 50, 150, 100, 100, 100.

Вы можете торговать с ними и тем самым подружиться, чтобы они с большей вероятностью начали нападать на ваших врагов.
Лингбакр

## Обзор

Клан Кракена не понаслышке знает, как опасно бывает море.
Они поклоняются исполинскому чудовищу, страшась его дикой мощи, почитая его инстинктивную мудрость и используя его силу, когда он дарует им свое благословение.

## Стартовые бонусы

* Вы не можете использовать пристани драккаров и не имеете доступ к торговым победам, но можете использовать домики рыбака, чтобы ловить рыбу в озёрах и море, они на 20% эффективнее.
* Колонизация и строительство на неприбрежных территориях обходятся на 50% дороже, а сила атаки бойцов снижается на 30%.
* Херг заменяет собой пивоварню и производит вирд.

Когда **вирд** в плюсе, Кракен будет присылать вам новых поселян.

* Начальное количество призрачных воинов — 1. Чтобы увеличить его, нужно строить **Херг** и держать **вирд** ниже нуля.
* Развивая провидиц, можно превратить их в валькирий.

## Бонусы славы

* *Ясновидение* (200  Славы)
	+ Призрачные воины увеличивают производство зоны на 15%.
	+ События теперь открываются намного раньше, чем для других кланов.
	+ Клан пирует каждый раз, когда Кракен подходит к берегам.

* *Вой Владыки морей* (500  Славы)
	+ Вы можете получить на 4 больше **призрачных воинов**.
	+ Убитые бойцы могут превратиться в **призрачных воинов** и присоединиться к вашим войскам.

## Реликвия **Эдда Воры**

Можно принудительно начать событие Кракена. Если любая лодка терпит крушение во время события Кракена, вы получаете ресурсы.

## Особенности клана

* **Кара**. Наследница штормов, несущая с собой гнев океана. Повелевает обучением валькирий.
* **Вирд**. Назначьте провидиц на производство вирда. При значении больше нуля к вам присоединятся новые **поселяне**. При значении ниже нуля в вашу армию вступят **призрачные воины**.
* **Херг**. Обучите **поселянок** ремеслу **провидиц**. Они увеличивают **вирд** вашего клана. **Херг**также увеличивают максимальное количество **призрачных воинов**, которых вы можете контролировать.
* **Домик рыбака**. Обучите поселянина ремеслу **рыбака**, чтобы он добывал **еду**.
* **Провидица**. Провидица толкует волю Кракена, заглядывает в будущее и приносит клану удачу.
* **Валькирия**. Валькирии обладают божественной силой и считаются самыми могущественными воинами армии Кракена.
* **Призрачный воин**. Восставшие из мёртвых викинги - опасные враги. Одно их присутствие на ваших землях снижает уровень **счастья**.

## Дерево знаний

### **Бесконечный прилив**

Заменяет "Оружейник". Увеличивает силу атаки бойцов на 10% и снижает их стоимость на 15%. Военные лагеря увеличивают максимальный размер **дружины** на +1.

### **Подкрепление Вальгаллы**

Файл:Подкрепление Вальгаллы.png
Заменяет "Защищённость". Вы можете контролировать на 1 больше **валькирий**. Восстановление **валькирий** и **Кары** увеличивается на 100%, активно и в зонах **Прилив**.

### **Рядом с духом морей**

Заменяет "Кораблестроение". Зоны **Прилив** приносят +1 **золота**, +1 **вирда** и +1 дополнительных ячеек зданий.

### **Знание из иного мира**

Заменяет "Торговля". Торговые пути приносят +100% **золота**. Открывает положение нейтральных народов. Торговые пути с ними приносят **предания**, а также +20% **золота** и **отношений**.
Поля

*"Обучите поселян ремеслу крестьянина, чтобы они производили больше еды летом."*

```
 Доступно после строительства "Дом лесоруба"
 Строится только на территории с полем.

```

Крестьяне производят больше всего , но зимой их производство сокращается почти на 40%.

Улучшение даст бонус к производству  +20% и сможет вместить ещё одного крестьянина.
UFC Fight Night: Pettis vs. Moreno

Promotion
 Date
 Venue
 City
 Attendance

***UFC Fight Night: Pettis vs. Moreno*** (also known as ***UFC Fight Night 114***) was a mixed martial arts event produced by the Ultimate Fighting Championship held on 5 August 2017 at Arena Ciudad de México in Mexico City, Mexico.

## Background

A flyweight bout between Sergio Pettis and Brandon Moreno headlined the event.[3]

Chris Gruetzemacher was expected to face The Ultimate Fighter: Latin America 3 lightweight winner Martín Bravo at the event. However, Gruetzemacher pulled out of the fight on July 18 with an injury and was replaced by promotional newcomer Humberto Bandenay.[4]

A featherweight contest between Hacran Dias and Zabit Magomedsharipov was scheduled to take place at this event, but Magomedsharipov was moved to a fight against Nick Hein at the UFC Fight Night: Struve vs. Volkov event in Rotterdam in September.[5] In turn, Hacran Dias was removed from the card entirely.

At the weigh-ins, Alexa Grasso came in at 119 lbs, three pounds over the strawweight limit of 116 lbs. As a result, she was fined 20% of her purse, which went to Randa Markos and their bout proceeded at a catchweight.[6]
Реликвии

Знание создания реликвий стало открыто. Каждый клан может выбрать одну из пяти **общих** реликвий или же создать реликвию своего клана. На протяжении всей игры владеть и пользоваться можно только созданной вами реликвией.

Для создания реликвии нужно перейти на вкладку «Реликвии» в меню **кузницы** и выбрать тип реликвии. Как только создание завершится, она появится в списке доступных зданий.

Стоимость создания каждой реликвии одинакова -  10 50 100.

* ЙормунПерейти к Общие реликвии
* БрагафурПерейти к Общие реликвии
* СвалиннПерейти к Общие реликвии
* МьельнирПерейти к Общие реликвии
* ЭльдхрумнирПерейти к Общие реликвии
1/5* Дайнслейф и ТюрфингПерейти к Клановые реликвии
* Кувшин ГевьонПерейти к Клановые реликвии
* ГунгнирПерейти к Клановые реликвии
* ХлидскьяльвПерейти к Клановые реликвии
* Горн МанагармаПерейти к Клановые реликвии
* Маска ГуллинбурстиПерейти к Клановые реликвии
* НагльфарПерейти к Клановые реликвии
* Ножны ГрамаПерейти к Клановые реликвии
* Маска ГуллинбурстиПерейти к Клановые реликвии
1/9
Склад

## Склад

### Стоимость улучшения

100 50 10

```
 Доступно после строительства "Дом лесоруба"
 Только одно на область
 Можно строить только на территории, где есть
 здания производящие

```

Увеличивает максимальный запас еды на 300, после улучшения ещё +200.

Дает +10% к производству еды в области (улучшенный +20%).

### Знания дающие бонусы для склада:

* Клан Оленя - "Заготовка еды" и "Ликвидация"
Ратуша

Ратуша - здание, с которого начинается ваш клан. Оно будет набирать новых жителей в ваш клан, когда ваше счастье составляет 0 или выше. Кроме того, оно генерирует +3золота (примерно 12 в месяц / 144 в год) и служит вашим первым домом и дает 6 к лимиту населения.

Вы не можете построить новую или дополнительную ратушу.

Улучшение ратуши позволит улучшать другие здания и увеличивает прирост населения на 20%, а лимит населения на 2.
Химминбретир

## Обзор

Неукротимые, как сама природа, быки Химминбретира огромны, крепки, эффективны, а возглавляет их ещё более могучий предводитель Торфин. Верность его клана может возродить их павшего бога, чтобы он мог забрать своё древнее снаряжение с мифических полей битвы.

## Стартовые бонусы

* Ваш воевода — могущественный **Торфин**. Он может искать и применять **родовое снаряжение**.
* Бойцы в вашем клане сильнее, крупнее и прожорливее, чем в других, и получают +15% к силе атаки и защите.
* Обученные мирные жители (за исключением **мудрецов**) получают +40% к производству.
* В здании может находиться всего один боец, а **дома** вмещают меньше людей.
* **Трон Торфина** производит +2 **предания**, пока не призван **Торфин**.

## Бонусы славы

* *Военное давление* (200  Славы)
	+ У каждого не-поселянина есть бонус к производству, который зависит от размера армии под вашим контролем.

* *Истинный герой* (500  Славы)
	+ Откройте способность "Таран" для **Торфин**. Он сможет нацелиться на вражеское здание и уничтожить его своим натиском, попутно запугав вражеских бойцов.

## Реликвия **Эгир**

Торфин может использовать способность "Provocation": в течение короткого периода все вражеские бойцы и башни будут атаковать Торфина, при этом на 6 сек, его защита увеличится на 100%.

## Особенности клана

* **Торфин**. Лидер клана Быка и настоящий герой, которого боятся и уважают во всём Нордгарде.
* **Родовое снаряжение**. Отправьте Торфина забрать родовое снаряжение с древних полей сражений, и он станет ещё могущественнее.

## Дерево знаний

### **Градостроитель**

Файл:Градостроитель.png
Заменяет "Рост населения". Улучшенные зоны дешевле на 50%. В улучшенных зонах обученные бойцы получают +10% к производству, а у зданий затраты на содержание уменьшаются на 50%.

### **Военная подготовка**

Файл:Военная подготовка.png
Заменяет "Шубы". Стоимость улучшения и содержания учебных лагерей снижается на 30%.

### **Яростный натиск**

Файл:Яростный натиск.png
Заменяет "Стратегия боя". Существа рукопашного боя с улучшенным оружием получают натиск и дополнительно 30% при наскоке. Оружие стоит меньше на 60% и куётся на 100% быстрее.

### **Военное ремесло**

Файл:Военное ремесло.png
Заменяет "Учёность". Получение **Боевого опыта** приносит **предания** и **славу**.
Улучшение зданий

Улучшение зданий может иметь различные эффекты, в зависимости от здания.

Чтобы улучшать здания, требуется сначала улучшить Ратушу.

## Производственные здания

Улучшение этих зданий увеличит продукцию здания на 20% и добавит слот работника.

* Дом лесоруба
* Торговый пост
* Хижина рыбака
* Поля
* Сторожка охотника
* Пристань драккаров
* Гавань
* Пивоварня
* Загон для овец
* Зал скальдов
* Рынок

## Военные здания

Улучшение военного здания увеличит емкость вашей армии на 1 и добавит 5% силы атаки для такого подразделения. Этот бонус является дополнительным и может быть повышен путем модернизации других военных зданий того же типа.

* Учебный лагерь
* Лагерь метателей топоров
* Лагерь щитоносцев
* Лагерь зачинщиков
* Алтарь драконидов

## Другие здания

Модернизация других зданий может иметь различные последствия:

* Дом увеличивает максимальное население на 4.
* Лагерь разведчиков увеличивает скорость разведки на 50% и позволяет вести разведку на вражеской территории. Добавляет слот для разведчика.
* Хижина знахаря увеличивает скорость лечения на 20%. Добавляет слот для Знахаря.
* Дом шамана увеличивает скорость лечения на 20%. Добавляет слот для Шамана.
* Склад поднимает производство еды в области на 10% (после улучшения на 20%) и увеличивает вместимость еды на 300 (после улучшения на 500).
Зачинщик

**Является уникальным юнитом для клана Змеи.**
Зачинщик - это легкий военный юнит, который жертвует защитой ради скрытности. Его можно завербовать в лагере зачинщиков за 20 золота (+5 к стоимости за каждый уже нанятый военный юнит).

Для нейтральных существ (волки, кобольды и т.д.) является невидимым если непосредственно им не атаковать, в связи с чем может быть использован в партизанских операциях. Особенно эффективным зачинщик становится у клана Змеи за счёт преданий **Под натиском** , **Диверсия**.

Улучшение оружия в кузнице дает зачинщику + 20% к силе атаки и способность «Яд». Яд уменьшает силу атаки и скорость передвижения противника на 20% в течение 2 сек.
Лагерь разведчиков

"*Обучите поселян ремеслу разведчика, чтобы они могли исследовать новые земли."*

```
 Доступно с начала игры.
 Можно построить только **одно** на территории.

```

Нанимайте разведчиков для исследование территорий.

Улучшение здания увеличит скорость разведки на 50%, позволит разведывать вражеские территории и можно будет нанять ещё одного разведчика.
Слидругтанни

## Обзор

Клан Вепря. Загадочные, забытые прочими кланами отшельники. Клан использует силы природы в свою пользу. Приручение звери обеспечивают защиту а специальные улучшения позволяют получать много ресурсов даже не улучшая здания. Шаманы, аналог знахарей, позволяют получать дополнительные ресурсы.

## Стартовые бонусы

* Дом шамана заменяет хижину знахаря. Свободные шаманы создают по 1  преданию.
* Каждая новая территория: +2 к макс. населению.
* За дополнительную плату  едой можно колонизировать зону с дикими зверями (медведи, волки). При колонизации они перестанут атаковать вас, но будут атаковать врагов зашедших в эту область. Ими нельзя управлять.
* Каждое изученное знание дает 5  славы
* Неулучшенные дома и ратуша не снижают уровень  счастья.
* Нельзя торговать с другими кланами викингов.

## Бонус славы

* 200  Славы
	+ Наследие: +1 знаний(не идет в счет благословений и победы типа "Предания").
* 500  Славы
	+ Милость богов:
		- Фрейя: зимний штраф снижен. На 70% для  еды и на 50% для дров.
		- Бальдр: +5 к  счастью.
		- Йорд: армия и улучшенные башни получают +10% к атаке.

## Реликвия **Маска Гуллинбурсти**

Призывает **вепря-великана**. Он может передвигаться только по захваченным областям. Вовремя боя его нельзя контролировать. У одного игрока может быть максимум 1 вепрь-великан. Вы можете призывать вепря-великана раз в 6 месяцев. Зарежьте вепря-великана, чтобы получить 200  еды. Реликвия дает +5 к производству  еды.

## Дерево знаний

### **Простая жизнь**

-50% к расходу древесины на строительство.

### **Травничество**

Каждый шаман дает +5% к производству и +10% к производству  преданий там, где есть дом шамана. +20% к скорости лечения.

### **Наследие**

Алтарь конунгов: +50% к производству алтаря. +50% к  счастью.

### **Рельеф местности**

Частота нападения волков и драугров снижается на 70%. +10% к производству в областях леса, болота и при местах ловли рыбы.

### **Обмен**

Открывает торговые пути к нейтральным народам у торгового поста. Нейтральные народы принимают любые ресурсы, а вы получаете +1 к  счастью при торговле с ними.

### **Ручной труд**

Неулучшенные здания: +15% к производству.

### **Осмос**

+1 к  счастью за каждые 3 колонизированные области. Области с лесом, болотом и местом для ловли рыбы дают +1  к счастью дополнительно.

## См. также

* Клан Оленя
* Клан Козы
* Клан Волка
* Клан Ворона
* Клан Медведя
* Клан Змеи
* Клан Дракона
* Клан Коня
* Клан Кракена
Поселенец

Готов вкалывать!

Поселенцы, это юниты, не являющиеся частью армии. Как результат, они плохо вооружены и имеют низкие шансы выжить в случае нападения на вашу деревню. Создаются в ратуше, при условии, что показатель  счастья 0 или больше.

Два поселенца способны отбиться от атаки одного волка.

Потребляют 1.5 еды вне зависимости от выбранной профессии.
По умолчанию поселенцы собирают  еду на территории, при условии, что есть какое-либо здание по добыче  еды - дом, склад или ратуша (исключение - загон для овец).

Собирают 4  еды летом и ~2.5 (2.66)  зимой.

### Список работ:

* Горняк
* Знахарь
* Шаман
* Крестьянин
* Кузнец
* Лесоруб
* Мореход
* Мудрец
* Охотник
* Пивовар
* Скальд
* Разведчик
* Рыбак
* Торговец

#### Виды бойцов:

* Воин
* Зачинщик
* Метатель топоров
* Щитоносец
* Драконид
Наемник

Специальный юнит клана Ворона, которых можно нанимать в гавани по достижении 500 славы (управлять ими нельзя).

За 200 золота наемники высаживаются на береговую клетку в количестве 4 единиц и в зависимости от типа территории приносят еду или предания.

Они немного уступают обычным воинам, но внезапный тыловой десант может выиграть игру, если заранее не приготовиться к нападению (построить башни, выделить немного юнитов для защиты).
BackSlash Wiki

## BackSlash

BackSlash is a spell casting brawler game about duels between summoners, martial artists able to channel energy and create matter. Each summoner has a fighting style made of two distinct clans combined, using both close combat and the old art to defeat their opponents in brutal fights.

* Clans
* Arenas
* Spells
* Style mixing
* Close combat
* Game modes