Irons

**Irons** is a popular sporting event held in Skyreach. It is similar to dogeball, in that two teams fight for possession of multiple Iron Bands of Binding, which they then throw at the opposing team to try to trap them. The team with the last remaining member(s) wins the match. It is typically played in a best of three series.

The playing field it is played on can often vary thanks to many spell effects supplied by The Arcane Conservatory. Augmented jumping and invisibility are among the most popular effects used to alter a match.

The current Surveyor of the Irons is Alegast Ustak.

## Rules

### Irons Match

The two opposing teams, each made up of 6 members, start at opposing ends of the pitch. The match Surveyor will then drape the pitch in its magical aura, starlight, sunshine, rain, etc. On go, both teams rush into the middle to fight for one of the 10 Iron Bands of Binding which rest along the central line. Opponents can fight, wrestle, scratch, and tear to make off with one of these bands. Once acquired, you must run back to your starting line. The Bands are now active and ready to be used!

Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. This attack is countered by the target making either an athletics or acrobatics check to attempt to outrun/dodge the bands. On a hit, the target is restrained. Missing with the attack causes the bands to contract and become a sphere once more, ready to be hurled again!

The restrained opponent can use an action to make a DC 18 Strength check to break the iron bands. On a success, the item is destroyed, and the captive is freed to battle on, receiving a new Iron Bands of Binding from the Surveyor. If the check fails, the targeted opponent is out of the match!

The match continues in this way until all of the players on one team are eliminated.

### Fouls

A foul occurs if any of the following events happen.

#### Match Forfeiting Events and Grounds for Legal Consequence

* Magic is used to augment your abilities or alter the state of the match beyond the Surveyor's rulings.
* Weapons are used in any way.

#### Standard Fouls

For a standard foul, the match is stopped. All players go to their respective sides, with the non-offenders receiving 3 of the 10 Irons, the remaining 7 of which are on the central line.

* Offsides - A player steps across the central line with their feet hitting the opponents side.
* Stalling - If the leading team holds onto all of the irons on their side for more than 5 seconds.
* Out of Bounds - A player runs across the outer lines on the pitch, their feet hitting out of bounds.

## Teams

Each of the below districts has their own arena/pitch for Irons. If a team finishes last in a tournament, they must play in a provisional tournament with other teams looking to make it into the professional ranks.

### Professional Teams

#### Azure Division

* Ashblack Cobras
	+ Current champions, led by Blakk Blazer.
	+ This team of House Torball manufacturing workers knows a thing or two about adversity and hard work!
* Deathsgate Dire Wolves
	+ Adventurers who fight tooth and nail for victory!
* Blades Edge Reavers
	+ Team of soldiers who has won in recent years.
* Dockfront Seadogs
	+ Dockhands and shipwrights from Lakeridge. They'll *sea* victory, yet!

#### Silver Division

* Daggerwatch Sabres
	+ Disciplined team of soldiers. Previous champs, seeking redemption.
* Blackgear Battlebots
	+ Warforged team from the lower reaches ready to grind to a win!
* Holdfast Hyppogriffs
	+ These stout dwarfs are hard to hit, and hit hard!
* Cornerstone Brawlers
	+ When a tavern district recruits a team, you know you're in for a good time.

### Provisional Teams

* Clifftop Chargers
	+ Adventurers... champions of ages past, looking to regain former glory.
* Crystal Bridge Unicorns
	+ Who knew, there are some elves who enjoy a little roughhousing!
* Stoneyard Stompers
	+ A group of citizens who got together and formed a pretty formidable bunch!
* Smoky Towers Sizzlers
	+ These performers can dodge and move with the best of them!
* Everbright Eagles
	+ Don't let their magic fool you, this team knows how to play!
* Ua'Steppes Gophers
	+ Mostly gnomish team that can dodge, but throwing is a bit harder.
* Eastbay Owlbears
	+ Wealthy ocean lovers who enjoy a nice toss of the Irons!

## Tournaments

### League I

* SIL (Skyreach Irons League)
	+ Runs: Belthar - Turar
	+ Reigning Champions 971 YS: Ashblack Cobras
	+ Battleback Team: Cornerstone Brawlers

### League II

* SIL Invitational
	+ Runs: Ronar - Kurtar
	+ Reigning Champions 970 YS: Dockfront Seadogs