Zane (Stone Armor)

## Description

**A robotic attacker whose systematic strikes** **target and debuff enemy weak points.**

The first Nindroid ninja, Zane is kind and naïve, which is kind of ideal as far as deadly, ice-controlling, ninja-master robots go.

*The Elemental Master of Ice, the first ever Nindroid, and current White Ninja, Zane sure has come a long way for a robot. Built and raised as a son by the genius roboticist Dr. Julien, Zane combines the intelligence of a supercomputer, the Ninjitsu skills of a true master, and the cooking prowess of a five-star chef. Whether it's in the classroom, the dojo, or a kitchen, Zane is definitely the coolest ninja around.*

## Gear Upgrading Requirements

**Gear 2:** Basic Cherry I, Basic Pizza I , Basic Megaphone I, Basic Flintlock I, Basic Binoculars I, Basic Skateboard I

**Gear 3:**Basic Life Jacket I, Basic Pizza II, Basic Megaphone I, Basic Flintlock I, Basic Binoculars II, Basic Skateboard II

**Gear 4:** Basic Life Jacket II, Basic Pizza II, Basic Megaphone III, Basic Pizza III, Basic Binoculars III, Lofty Skateboard I

**Gear 5:** Lofty Life Jacket II, Lofty Pizza II, Lofty Megaphone I, Lofty Pizza I, Lofty Binoculars II, Lofty Skateboard III

**Gear 6:** Lofty Life Jacket III, Lofty Pizza III, Lofty Megaphone II, Lofty Pizza II, Lofty Binoculars III, Fancy Skateboard I

**Gear 7:** Grand Life Jacket I, Lofty Pizza II, Fancy Megaphone II, Fancy Pizza, I, Lofty Binoculars III, Fancy Skateboard III

**Gear 8:** Grand Shield I, Fancy Pizza II, Fancy Cherry I, Fancy Chop II, Fancy Flintlock II, Grand Skateboard II

## Tile Obtainability

Zane (Stone Armor) is unlocked at 2 star for 30 tiles. His tiles can currently be unlocked in the Arena shop and during the Holiday Break Event, through the campaign and through the Heroes Event shop .

## Abilities

**Level 2:** Deals **95%** damage to target foe and has a **25%** chance to inflict **Dizzy** on them for **1** turn.
**Level 3:** Deals **100%** damage to target foe and has a **30%** chance to inflict **Dizzy** on them for **2** turns. If the attack is a critical hit, there is a **50%** chance instead.
**Level 4:** Deals **110%** damage to target foe and has a **45%** chance to inflict **Dizzy** on them for **2** turns. If the attack is a critical hit, there is a **50%** chance instead.
**Level 2:** Deals **80%** damage to target foe, and inflicts **Defense Down I** on them for **2** turns.
**Zane** has a **10%** chance for each active **SPINJITZU** hero to inflict **Vulnerable** on the target foe.
**Level 3:** Deals **90%** damage to target foe, and inflicts **Defense Down I** on them for **2** turns.
Zane has a **10%** chance for each active **SPINJITZU** hero to inflict **Vulnerable** on the target foe.
**Level 4:** Deals **100%** damage to target foe, and inflicts **Defense Down II** on them for **2** turns.
**Zane** has a **15%** chance for each active **SPINJITZU** hero to inflict **Vulnerable** on the target foe.
**Level 5:** Deals **110%** damage to target foe, and inflicts **Defense Down II** on them for **3** turns.
**Level 2:** Deals **40%** damage to all foes. Foes that have **Dizzy** are dealt double damage.
**Zane** has a **50%** chance to gain **Skill Up I** for **2** turns.
**Level 3:** Deals **55%** damage to all foes. Foes that have **Dizzy** are dealt double damage.
**Zane** has a **60%** chance to gain **Skill Up I** for **2** turns.
**Level 4:** Deals **55%** damage to all foes. Foes that have **Dizzy** are dealt double damage.
**Zane** has a **65%** chance to gain **Skill Up I** for **2** turns.
If **Zane** has **Critical Damage Up II**, inflicts **Grit Down II** on all foes for **2** turns.
 **Level 5:** Deals **70%** damage to all foes. Foes that have **Dizzy** are dealt double damage.
**Zane** has a **75%** chance to gain **Skill Up II** for **2** turns.
**Level 2:** At start of battle, **Zane’s** skill is increased by **5%**, +**3%** bonus skill for every other **TECHIE** hero. He also gains **5%** critical chance.
**Level 3:** At start of battle, **Zane’s** skill is increased by **5%**, +**3%** bonus skill for every other **TECHIE** hero. He also gains **5%** critical chance, +**3%** bonus critical chance for every other **SPINJITZU** hero.
**Level 4:** At start of battle, **Zane’s** skill is increased by **10%**, +**3%** bonus skill for every other **TECHIE** hero. He also gains **5%** critical chance, +**5%** bonus critical chance for every other **SPINJITZU** hero.
**Level 5:** At start of battle, **Zane’s** skill is increased by **10%**, +**5%** bonus skill for every other **TECHIE** hero. He also gains **10%** critical chance, +**5%** bonus critical chance for every other **SPINJITZU** hero.

## Trivia

* **Fresh Snow -** The first Zane minifigure came out in 2011.
* **White Out -** Has been released 40 separate times across all LEGO sets, mystery bags and other products.
* **TV's Titanium Ninja -** Is a lead character of the "LEGO NINJAGO: Masters of Spinjitzu" TV series.
* **Leading Mandroid -** Is a lead character in "THE LEGO NINJAGO MOVIE."
* **Electronics Expert -** Appears in 12 video games.
* **Iced Out -** LEGO has produced 12 variants of Zane.