Beta Testing/Late Beta/Menus & Contents

"The past is forever buried in the yellow sand."This article details something that has been **cut from the game**, with no official plans for it to be released. As a consequence, information and material may be partially incomplete and currently under research.
Warning! This page contains content that may be triggering.Content warning(s) for this page: **graphic violence & gore**; **noose imagery**. If you are sensitive to these topic(s), please take caution while reading.

This page includes the **Interfaces, Shop and Rewards of the Late Beta** period. Below are available menus, Illusion Hall and related currencies, Profile related items, Essence rewards and content overviews for each of these. Many of these elements would however go on to become permanent features, laying the foundations for many game mechanics still in use today.

## Season 0

On December 22nd, 2017 several changes and mechanics were introduced to the game as part of the fourth Beta test, the "Rorschach Inkblot Test" Update, the largest one yet. Prominent among these were the Logic Path and Season Essences, with rewards for players to customize their characters, as well a rework to the Illusion Hall and the addition of Graffiti, Standby Motions, Portraits and Portrait Frames.

**Season 0** would officially begin and was originally scheduled to end on the 6th of January, 2018, but an abrupt emergency shut down of the game's servers brought an end to the Season on January 2nd. The servers wouldn't open again until February 2018, with the fifth Beta test.

### Logic Path

The Logic Path was first implemented on December 22, 2017, with the start of Season 0. Along the Path were available an abundance of Memory Spheres, Essences and Clues, introduced in the same update. The Logic Path also contained four exclusive rewards:

* Go to Ivory White
* Go to The Night Bat
* Go to Bizarro Detective
* Go to Golden Cabinet
1/4
* Block 10 - **Ivory White** (Coordinator): *Pure white uniform. Combines heroic spirit with elegance.*
* Block 25 - **The Night Bat** (General Survivor Pet): *A very mysterious little bat...*
* Block 50 - **Bizarro Detective**  (General Hunter Accessory): *Hunter's accessories, Bizarro Detective*
* Block 120 - **Golden Cabinet** (Furniture)

Season 0's introductionThe exclusive Logic Path rewardsAvailable character deductions introduced in Season 0
It functioned differently from how its modern iteration. Once players accumulated 1000Logic Points through battles, a single step would be granted on the Logic Path. Once per day, one Lucky Coin would be automatically thrown when first accessing the Path, granting an additional one or two steps depending on the face it landed on. The first three won battles of the day also granted an extra 500Logic Points. Lucky Coins would be replaced by the current 4-sided Dice not long after the end of the "Rorschach Inkblot Test," in February 2018, allowing players to advance up to four steps per accumulated die.

The Logic Points earned after a matchThe Lucky Coin, automatically tossed upon accessing the Logic Path for the first time of the day with Detective and Villain Charm sideThe other side of the Lucky Coin Detective and Villain CharmThe Lucky Coin with Miss Nightingale side by 我是八达君的The other side of the Lucky Coin Miss Nightingale
Two treasures were available on the Path: Season 0 Essences and Memory Spheres. They could also be bought using Clues, costing 225Clues each. Season 0 Rank Treasures were also introduced but were only obtainable once per day upon successfully completing 3 Ranked Matches the previous day. Each Essence differed in content from one another. Some items' rarities and names would later be changed before the game's official release, while the costume Aquamarine Aladdin would be outright cut from the game at some point during beta testing.

The menu for the Season 0 Essences, completely lacking a background.Opening animation for one essence, although having a similar premise to the current opening animation but the animation is longer. The essence contents when opened will always flash gold no matter what.Opening multiple essences at once, as with the singular opening, the animation is slightly longer.
The Detective in the Essence menu used to look slightly and he appears to be less animated compared to his Season 1 counterpart, the shading is different and he had green eyes. The latter detail got removed for unknown reasons. Additionally there is an unused Essence/Memory Sphere design left in the files, it was either meant to be its own essence or it was the original appearance of the Memory Sphere.

The early version of Detective's idle state.Ditto, but for opening Essences.An unused essence design.A smaller version can also be found in the files.

### Logic Path Sounds

Originally, the Logic Path Essence menu used different sounds when opening essences and getting duplicates, the jingles after the player gets one or ten essences were clearer than the final counterpart.

* **Note that both open and close sounds for essences is the same as the final game's, so they aren't included in here.**

### Season 0 Essence

The Season 0 Essences were available between December 22nd, 2017 and January 2nd, 2018. They could be obtained from the Logic Path, as well as purchased in the Illusion Hall for 225Clues. The Essences' icon used a different design and contained two S-Tier rewards instead of just one, characteristics not shared by any Essence since. Several of its contents would later be made available through the Illusion Hall, Memory Spheres or other Essences once the game officially released.

*Note: The Essence contents listed below make use of items' names, icons and rarities during the "Rorschach Inkblot Test," and may differ from their modern iterations.*
* S/A-Tier
* B-Tier
* C-Tier
* D-Tier

### Ranked Treasure

Unlike Season 0 Essences and Memory Spheres, Ranked Treasures couldn't be purchased in the Illusion Hall for Clues. They instead were delivered to players through in-game mail after successfully completing three Ranked Matches the previous day, a system that is still in place today. As was usual for Rank Treasures up until Season 12, the Season Rank Portrait Frames were contained directly in their respective tier's Treasure as part of the reward pool.

*Note: The Rank Treasure contents listed below make use of items' names, icons and rarities during the "Rorschach Inkblot Test," and may differ from their modern iterations.*
* A-Tier
* B-Tier
* C-Tier
* D-Tier

*Note: To view a full list of Rank Frames available during Beta testing, please view this article.*

### Memory Sphere

The Season 0 Memory Spheres were available for the duration of Season 0. Much like Season 0 Essences, they could be obtained from the Logic Path as well as purchased in the Illusion Hall for 225Clues. Notably, the Spheres were present on the Logic Path in seemingly equal amounts to Essences, a feature later changed to include only one Memory Sphere. Several of its contents would later be made available through the Illusion Hall and other Essences once the game officially released, with the Memory Sphere itself receiving a new reward pool after official release.

*Note: The Memory Sphere contents listed below make use of items' names, icons and rarities during the "Rorschach Inkblot Test," and may differ from their modern iterations.*
* S/A-Tier
* B-Tier
* C-Tier
* D-Tier

### Post-Season 0 Logic Path

With the end of the "Rorschach Inkblot Test" on January 2nd, 2018, Season 0 would come to an end and the Logic Path would be reworked, first being available to players in its new form with the fifth test on February 9th. Its contents were identical to those found after official release on the Chinese Server's Season 1 Logic Path. Available on it were two Essences: Season 1 Essence 1 and Essence 2. The contents of the first were identical to what would later be Chinese Season 1 Essence 1, while the second was similar to Chinese Season 1 Essence 2 but lacked Soul Weaver's rewards as she was temporarily removed, and instead used some contents from the Memory Sphere as placeholders.

Essence 1 during the fifth testEssence 2 during the fifth test, using Golden Tentacle as a placeholder top rewardThe Memory Sphere during ther fifth test
## Illusion Hall

The Illusion Hall was first introduced to the game on October 20th, 2017, during the second beta test, "The Seven Days That Disappeared". Originally used only to redeem the Event's rewards, the Hall would later be turned into an interactive in-game shop for Characters, Cosmetics and Music during the fourth test on December 22nd, 2017. The Illusion Hall was only accessible after completing the Tutorial.

### "7 Days That Disappeared" Illusion Hall

To view the Illusion Hall's function after its introduction during the second test please visit **this article**.

### Illusion Hall Contents

The Illusion Hall was reworked after the second test, and was divided into four sections: Characters, Pursuit Music, Pets, and Cosmetics. The Cosmetics section would temporarily be empty until the fifth beta test on February 9th, 2018, when the Illusion Hall received yet another update, with a new interface, purchasable cosmetics and a new "Recommended" fifth section, displaying newly released and discounted items as well as currency bundles and Dice deals.

The shop's contents throughout the various tests were as follows:

*Note: The Illusion Hall contents listed below make use of the items' Beta testing names, icons and rarities, which may differ from their modern iterations.*
* Cosmetics
* Characters
* Pursuit Music
* Pets
* Recommended

### Fifth Test (February 9 - 26, 2018)

White Tentacle
2208EchoesGreen Tentacle
2208EchoesMoon Face
288EchoesCrimson
288EchoesSecurity Guard
288EchoesSilence
288EchoesMr. Puppet
288EchoesPainter
288EchoesAssassin
288Echoes
### Sixth Test (March 16 - 26, 2018)

White Tentacle
2208Echoes
4888FragmentsGreen Tentacle
2208Echoes
4888FragmentsMoon Face
1088FragmentsCrimson
1088FragmentsSecurity Guard
1088FragmentsSilence
1088FragmentsMr. Puppet
1088FragmentsPainter
288Echoes
1088FragmentsAssassin
1088Fragments

### Fourth Test (December 22, 2017 - January 2, 2018)

Magician
400CluesExplorer
400CluesMercenary
700CluesCoordinator
500CluesMechanic
700CluesForward
500CluesThe Mind's Eye
700CluesSmiley Face
500CluesThe Ripper
800CluesGamekeeper
800CluesSoul Weaver
1000Clues
### Sixth Test (March 16 - 26, 2018)

Magician
288Echoes
1468CluesExplorer
288Echoes
1468CluesMercenary
588Echoes

3048CluesCoordinator
688Echoes

3568CluesSmiley Face
368Echoes
1888CluesThe Ripper
768Echoes
3988CluesGamekeeper
768Echoes
3988Clues

### Fourth Test (December 22, 2017 - January 2, 2018)

Strong Beat
338CluesStrong Beat
338CluesDark Humor
888CluesDark Humor
888CluesUncanny
Price UnknownUncanny
Price Unknown
### Sixth Test (March 16 - 26, 2018)

Strong Beat
1088FragmentsStrong Beat
1088FragmentsDark Humor
288Echoes
1088FragmentsDark Humor
288Echoes
1088FragmentsUncanny
1088FragmentsUncanny
1088Fragments

### "Rorschach Inkblot Test" (December 22, 2017 - January 2, 2018)

Blue Butterfly
338CluesMiss Nightingale
888CluesObserver
888CluesPhonograph
338CluesSilent Alarm Clock
338Clues
### Sixth Test (March 16 - 26, 2018)

Blue Butterfly
88Echoes
388FragmentsObserver
888FragmentsMiss Nightingale
288Echoes
888FragmentsPhonograph
388FragmentsSilent Alarm Clock
388Fragments

### Sixth Test (March 16 - 26, 2018)

20-sided Dice
10Echoes
(Limit: 1/Day)4-sided Dice Enthusiast
60Echoes288 Clues Pack
40Echoes
(Limit: 1)128 Clues Pack
20Echoes
(Limit: 1)White Tentacle
2208Echoes
4888FragmentsGreen Tentacle
2208Echoes
4888FragmentsSecurity Guard
1088FragmentsPainter
288Echoes
1088Fragments
#### Cosmetics Section

For the duration of the "Rorschach Inkblot Test", no costumes were available in the Illusion Hall, with their section remaining empty. During the fifth test in February 2018 a limited selection of costumes were added to the shop, at first purchasable exclusively in Echoes and later, during sixth test from March 16th, 2018 onwards, with Fragments as well.

Some of the costumes in the shop were already available in previous beta tests through Season 0 Essences and Memory Spheres, but some new items were also introduced to the Illusion Hall, such as Security Guard for Lawyer and Silence for Hell Ember. Assassin's rarity was also changed from A-Tier to B-Tier when it was added to the shop.

#### Characters Section

During the "Rorschach Inkblot Test" all released characters, aside from those unlocked through the Tutorial, could be purchased in the Illusion Hall in varying amount of Clues, with the price increasing for more recently released characters. During the fifth test however, on February 9th, 2018, Soul Weaver, Mechanic, Forward and The Mind's Eye were removed from the Hall and temporarily couldn't be obtained, only returning to the store after the game's official launch. During the fifth test the prices were also increased and now included Echo options.

#### Pursuit Music Section

Pursuit Music could be purchased from the Illusion Hall and selected through the Self Examination interface. This was the only way to obtain the limited selection of tracks available at the time. Notably, the Hunter discs' icons used to display an evil smile with hollow eyes, a detail removed with the game's official release and replaced with the current featureless silhouette on the cover.

#### Pets Section

A small collection of Pets was available in the Hall, exclusively for Survivors. Aside from event-related ones, the shop was the only way to obtain Pets during testing. The selection of pets would remain unchanged throughout testing and into official release, however Observer and Miss Nightingale, originally classified as A-Tier during the fourth test in December 2017, would have their rarities changed to B-Tier during the sixth test, in March 2018.

### Gallery

* Fourth Test
* Fifth Test
* Sixth Test

The Characters Section during the fourth "Roschach Inkblot Test"The Pursuit Music SectionThe Pets SectionAn empty Cosmetics section during the fourth beta test

A screenshot of the Illusion Hall in during the fifth beta test. Notice the prices exclusively in EchoesThe character section, notice the different prices

The Characters Section during the sixth beta testThe Pursuit Music SectionThe Pets SectionThe Cosmetics SectionThe Recommended Section
## Currencies

### Entity Points

Entity Points were the first currency introduced to the game, available during the "7 Days That Disappeared" Event from the 20th of October, 2017 as Logic Points Rewards. A menu to exchange them was present, however its contents and prices are currently unknown. It's also unknown if there was a maximum capacity of Entity Points to obtain from the Rewards, or if the Points were also exchangable with real currency. They used the same icon later used for Echoes and were awarded for free to players like Clues. They were removed from the game inbetween the end of the second test and the start of the fourth, on December 22nd, 2017.

### Clues

Clues were introduced in the "Rorschach Inkblot Test" fourth beta testing period, replacing Entity Points as the game's only currency at the time. They were obtainable by advancing on the Season 0 Logic Path, as well as by obtaining duplicate items from the available Essences and Memory Spheres, a feature later replaced by Fragments. Clues were also gifted to players during weekly maintenances and in case of compensation for shut-downs and game-breaking bugs.

During the fourth test, all characters and items in the Illusion Hall were purchasable exclusively with Clues up until the fifth test, when Echoes introduced. Much like today, they couldn't be purchased using real currency.

### Echoes & Inspirations

Both Inspirations and Echoes were introduced to the game during the fifth beta test, in February 2018. Inspirations could be obtained by exchanging Echoes for a 1:1 exchange rate, or freely by advancing on the Logic Path, while Echoes themselves had to be purchased using real currency.

Echoes used the same icon as the previously removed Entity Points, and were used to purchase all shop items and characters, replacing or accompanying the prices in Clues from the "Rorschach Inkblot Test." Inspirations would instead be used to open Essences and Memory Spheres, a function that remains unchanged to this day.

### Fragments

Fragments wouldn't be added to the game until the sixth public test, on March 16th, 2018. They would now replace or accompany several of the previous Echoes-only prices, allowing players to purchase these items for free by accumulating the new currency. Fragments were obtainable once a duplicate item was obtained from Essences and Memory Spheres, replacing Clues and maintaining this feature into the game's modern versions.

### Gallery

The Entity Points available on the Logic Points Reward interface, in early November 2017300 Clues awarded to the player after December 29th, 2017's maintenance as compensationInspiration Exchange Menu during the sixth beta test, in March 2018
## Appearance Decoration Menu

### "7 Days That Disappeared" Appearance Menu

To view the Appearance Decoration Menu's function after its introduction during the second test please visit **this article**.

### Appearance Menu Contents

The Appearance Decoration Menu was reworked a first time during late beta when the fourth test began. With the addition of Standby Motions, Accessories and unique Survivor Emotes, the option to select these was added. The Menu had four options: Belongings, Appearance, Behavior and Standby Motions. The option to equip Pets was, at this time, still located in the Self Examination Menu. As for appearance, the Menu used a simple colored background, blue for Survivors and red for Hunters, and different icons.

The Appearance Decoration Menu was reworked once again during the fifth test, on February 9th, 2018, assuming the current structure and design still in use to this day. A Pets section was added, moved from the Self Examination Menu to allow each individual character to equip their available Pets, and the Emotes and Graffiti section were merged into a single Behavior menu.

For an overview of available character cosmetics, please visit **this article**.

#### Belongings

The Belongings section displayed available Accessories for both factions, functioning identically to its modern version. Curiously, during the "Rorschach Inkblot Test," the section also displayed items unavailable at the time, such as Hell Ember's Gardener Doll. The backgrounds for Accessories used different designs from their current form, changed during the testing period.

#### Appearance

The Appearance section allowed players to equip available costumes for a character. It's important to note that at this time, A and S-Tier Costumes lacked unique showroom animations and would instead use the default idling animations of the related character when viewed. Hell Ember was the only character with available costumes, excluding Worn Clothes, up until the fourth test. The icons and cards for costumes used different designs, in use until after release during Chinese Season 1.

#### Behavior

The Behavior section displayed Graffiti and Emotes for the viewed character. The backgrounds for Graffiti used a more crude-looking version of their current designs while the icons for emotes had a different appearance, lacking the silhouettes used today and opting to use gestures instead. Each character could only equip one Graffiti, and as Hunters had no Emotes, the Behavior menu was limited to Graffiti only for them.

#### Standby Motions

The section displayed the limited selection of Standby Motions available during testing for both factions and allowed the player to equip them. The Motion's unique animation however couldn't be viewed in the Menu, and their icons also used a different design. Interestingly, all of the Survivors' unique Motions were initially referred to as "Exclusive," and would be changed to their current variants, such as Snooze and Stand, at a later point.

### Gallery

* Hunter
* Survivor

The Hunter interface, missing the Emotes sectionThe Hunter Belongings sectionThe Hunter Appearance sectionThe Hunter Graffiti sectionThe Hunter Standby Motion section

The Survivor interfaceThe Survivor Appearance sectionThe Survivor Behavior section, showing EmotesThe Survivor Behavior section, showing Graffiti
## Player Profile

Much like today, the Profile served as the personal customizable interface that displayed each player's personal ID and username, as well as their icon and Battle Statistics. During the "7 Days That Disappeared" test, three sections were available: Messages, Profile and Add Friends. A fourth one, Record, was introduced with the fourth test. During the sixth test, on March 16th, 2018 it would receive a visual overhaul, adopting the appearance used until after the game's official release.

### Profile Content Overview

*Note: The Profile contents listed below make use of items' names, icons and rarities during the "Rorschach Inkblot Test," and may differ from their modern iterations.*
* Event Portraits
* C-Tier Portraits
* D-Tier Portraits
* Portrait Frames

#### Profile Section

Unlike its current iteration, the player's Profile during testing condensed most information into one interface divided into two sections. The left section displayed the player's name, ID, icon, number of Battles, Likes and MVPs; the right section displayed the player's rank, their Quick and Rank Matches winrate separately, and their Persona Points for both factions. Notably, at first, the MVPs and Likes counters wouldn't actually display any number, but only three question marks.

There was no option to display a Costume, Character or Portrait Effect, with the only customization a player could apply being Portraits and Portrait Frames. The icons used for Battles' data were also different, resembling wax seals, and small charts were present to show a player's progress in their Persona Points' specific categories, placed over a silhouette of Lawyer for Survivors and Silence for Hunters. Interestingly, Silence's silhouette would be used as early as October 2017, during the second test, despite the fact it wouldn't be made available as a costume until the fifth test in February 2018.

#### Messages Section

The Messages section was split into two selectable interfaces, Information and Mail. Information functioned like the modern Friends section, displaying the player's friends list and their exchanged messages. Mail acted like its modern equivalent, delivering system messages and compensation rewards to players. These two interfaces only differed from their modern counterparts in position and appearance, sporting a less detailed design and different icons.

#### Add Friends Section

The Add Friends section functioned identically to its modern equivalent, allowing players to find other users and send friend requests. The user could search for a player by inputting their name or ID, but the face-to-face option wasn't yet available. The interface also displayed friend suggestions and players recently encountered in match.

#### Record Section

Added on December 22nd, 2017, the Record interface allowed the player to view their past Matches, the players who took part in them and their related data. However there was no option to save and view Matches from the player's Record, as the Old News menu wasn't yet implemented. As with other menus its former appearance varied from its current iteration, using different icons and text. A faction-colored bar was displayed beneath the player's points, divided into four parts of differend lighting. Each of the parts had a width proportional to the points received in the respective Persona category during the Match.

### Gallery

The Player Profile from the second to the fourth test. Notice the Persona Points chart over a silhouette of Lawyer and Silence, the latter not yet released at the timeThe Friends' Messages section during the second test. Notice the presence of only three sections, as the Records would be added only with the fourth testThe Mail interface in the Messages section during the Christmas 2017 EventThe Player Records section, implemented during the "Rorschach Inkblot Test." Notice the points' bar beneath the score
## Lobby

During late beta, no Custom Lobby was available for purchase to the player, making the Default one the only usable option. Orpheus was used as the player model, and much like the modern lobby, could be used to roam the Manor room and access the matching interface, Illusion Hall and the Arm Chair, which allowed access to the Logic Path as of the fourth beta test and, previously, to the Logic Points Rewards interface during the "7 Days That Disappeared" beta test.

### Self Examination Menu

The Self Examination Menu was accessible through the Mirror and allowed the player to view and equip cosmetics and tracks. During the fourth test the menu had a different design, with a light blue background and less ornate icons, and contained four sections: Detective, Pet, Pursuit Music and Furniture.

#### Self Examination Content Overview

*Note: The Self Examination Menu contents listed below make use of items' names, icons and rarities during the "Rorschach Inkblot Test," and may differ from their modern iterations.*
* Detective
* Pets
* Pursuit Music
* Furniture

##### Detective Selection

The section regarding the Detective selection was functionally identical to its modern iteraton, allowing the player to choose between Orpheus' Original and, if obtained from the Season 0 Essence, Villain Charm. While the section behaved identically to its current form, the available Detective costumes could only be used in the Lobby as Synesthesia Mode wouldn't be introduced until long after official release.

##### Pets Selection

During the "Rorschach Inkblot Test" Update, Pets could only be equipped through the Self Examination menu, rather than for each individual character in the Appearance Decroation Menu. This meant that all characters could only bring along the same pet. The equipped pet would also appear in the Lobby, inside the cage above the piano. This system was changed to its current form, allowing individual Survivors to equip different Pets, with the UI rework during the fifth and sixth beta tests, removing the Pets section from the Self Examination Menu. The cages for Pets' icons also used different designs, which were later updated during the fifth test to their current form.

##### Pursuit Music Selection

Much like its functionality today, the Pursuit Music Section allowed to select which disc Survivors and Hunters would hear during active pursuit. The only difference was in appearance, as the menu didn't use the Phonograph, but rather a more modern-looking, black and white metal radio in its interface. This model can still be seen in the Main Lobby today, although it serves no purpose.

##### Furniture Selection

A unique feature present during the fourth beta test was the ability to obtain a Cabinet that would appear the Default Lobby. Three different types of cabinets existed during the fourth test, differing from eachother in appearance: Wooden Cabinet, Silver Cabinet and Golden Cabinet. Although icons and models for the former two were present in the game menus and files, they were unobtainable and only the Golden Cabinet could be accessible to players, being the final reward on the then-newly implemented Logic Path.

The cabinet could be enabled and would appear in the Lobby, but was purely aesthetic and served no gameplay purpose. They would later be removed during future beta tests, and are to this day the only ever implemented customization for the Default Lobby.

#### Gallery

The Self Examination Menu's Detective sectionThe menu's Pets sectionThe menu's Pursuit Music section. Notice the radio displayed in place of the PhonographThe cabinets available during testing. Notice the Silver and Wood Cabinets, displayed but never made obtainableThe Golden Cabinet, placed in the player lobby
### Matching Interface

The matching interface could be accessed by interacting with the Book Case, and functioned mostly identically to its modern iteration. The only notable exception was that, during the "Rorschach Inkblot Test" Update, the Hunter Matching icon used a different artwork of Hell Ember, displaying him lacking a mask and menacingly facing the viewer while holding a crudely-made axe. The background of both Survivor and Hunter matching icon also used a different background.

At an unspecified point in time, the matching interface also used two alternate icons featuring a human-looking, Worn Clothes Stranger 1 and Silence respectively. It is unknown at what point in time these icons were in use, or when they were removed.

When the player matches, the Matching lobbies were mostly the same as the current ones, with the only difference being that while queueing as Hunter, the dolls and puppets scattered on the ground of the Matching Room possessed unique animations where they moved and twitched erratically, quickly going back to their original position after doing so. At some point during beta testing, these animations were removed.

The matching icons featuring Stranger 1 and Silence, both in a Worn Clothes design. Notice the bright red blood stainThe Survivor and Hunter faction select icon, as it appeared in the second and fourth tests. Notice Leo's altered appearance, his weapon, and the brownish blood stainThe puppets suddenly shaking their heads and limbs in the matching room
### Room Layout

For the entire duration of testing, the Old News interface wasn't available, and wouldn't be added until after official release. This meant that, temporarily, the Newspapers werern't interactable and served no purpose. The Arm Chair was used during the second beta test, "The 7 Days That Disappeared," to access the Logic Points Rewards interface. A unique animation of Orpheus sitting down and getting back up was used each time the interface was accessed. The Logic Points Rewards will later be replaced by the Logic Path on December 22nd, 2017.

As the player advanced in the Tutorial, a secret basement would be unlocked in the Lobby. Underneath the carpet, a hidden trapdoor would be opened, allowing the Detective to walk down a set of stairs and into a basement. Inside it were a bloodied operating table, tool rackets on the wall and dusty shelves, as well as a bloodstained wooden armchair.

The trapdoor under the carpet, used to access the basementThe secret basement and its macabre furniture
Despite this, the basement served no gameplay purpose during its existence, and would be made entirely unaccessible to players in later tests and after the game's release. This basement was later reused during the Time of Reunion Update, although the bloodied details were replaced or removed.

## Music

The music in Beta Testing was pretty much finalized for most songs with some exceptions like the main theme, Logic Path and a song that didn't make the final cut after the beta test ended.

 Logic Path (Retro Electronic Prologue)
 Survivor Caught
 Early Uncanny (Hunter)

## References

1. ↑ https://weibo.com/ttarticle/p/show?id=2309404192151830451553
2. ↑ 2.0 2.1 2.2 https://weibo.com/6140485374/G21VRweSy
3. ↑ https://www.youtube.com/watch?v=kN2I7yi23kw
4. ↑ https://kknews.cc/zh-cn/game/93vo9q5.html
5. ↑ https://freewechat.com/a/MzU2MDAxNzE4MQ==/2247483934/1
6. ↑ 6.0 6.1 6.2 https://www.youtube.com/watch?v=VKGHgno1uHw&t=0s - A view of the shop's sections can be seen at 54:52
7. ↑ https://news.4399.com/dwrg/wenda/m/835918.html Sixth beta test shop prices for a few hunters
8. ↑ 8.0 8.1 8.2 https://wap.gamersky.com/sygl/Content-1024318.html shop contents on article dated March 14th, before the sixth beta test
9. ↑ 9.0 9.1 9.2 https://www.taptap.cn/topic/2708667
10. ↑ 10.0 10.1 https://www.bilibili.com/video/BV1VW411c7DA/
11. ↑ https://www.youtube.com/watch?v=2wsJSHHGqX4
12. ↑ http://www.18183.com/dwrg/201712/992859.html?1513320478
13. ↑ https://www.taptap.cn/moment/15212078121878701