Vore Feats

## Predatory Feats

### ABSORBING GOO [VORE]

Slime-creatures are extremely talented at engulfing and absorbing stubborn meals. Some don’t even realize they’re doing it until it’s too late...

**Prerequisite:** Goo Body or Goo Transformation

**Benefit:** A goo can deal her minimum possible acid digestion damage on each successful grapple check as a swift action. (i.e. if the goo deals 2d6+1 bludgeoning / 2d6+2 acid digestion damage, she'd be able to deal 4 acid damage every round she grapples someone. In addition, a single successful vore check while grappling fully swallows (engulfs) her prey. A slime with this feat can deal the same minimum acid damage to any object they touch once per minute.

### AERIAL PREDATION [VORE]

Either as a flier, someone who has the high ground or is just able to jump real high, you take advantage of your altitude and gravity when it comes to procuring meals.

**Prerequisites:** None

**Benefit:** If positioned at least 10' above a creature at the start of a round or making a successful DC 40 acrobatics check, as a full round action, you may make a charge attack to swallow the creature with a +2 bonus (+4 if beginning 30’ or more above your prey).  If you succeed, your prey is fully swallowed and stunned for 1 full round, and you take no falling damage.  If you fail, you take 1.5x fall damage and are stunned for a round as you regain your wits.

**Special**:  If the creature you are trying to swallow has the landing slide predatory trait, they may attempt to swallow you as you attempt to swallow them.  Roll contesting vore checks.  If the aerial predator has the higher roll, they proceed to swallow their prey as normal.  If the creature with landing slide wins, they treat the would-be predator as normal with landing slide except the character with aerial predation is stunned instead of dazed.  If they both fail, the creature with landing slide takes the normal fall damage, and the one with aerial predation takes half instead.

### AGILE TONGUE [VORE]

Your tongue is long, flexible, and adept at snagging your prey from a distance, pulling them into your open maw for eating.

**Prerequisites:** None

**Benefit:** Whether through wrapping or stickiness, you may lash your tongue out as a ranged touch attack at an enemy within double your current maximum unarmed melee range (typically 10’). If it hits, you may pull them 5' closer to your grappling range as a free action once per round including immediately after the attack, and attempt a bite attack as another free action when they are adjacent.

**Special:** With DM permission, you may take this vore feat twice, adding +10ft to the tongue’s range.

### AMBUSH CHOMP [VORE]

Your prey are caught off guard and sent down the hatch before they even know what’s happening.

**Prerequisites:** Chomp

**Benefit:** When making a bite attack or grapple attempt versus a target denied their dexterity bonus to AC, you gain a +4 bonus on swallow attempts versus a target denied their dexterity bonus to AC.

### ANTIMAGIC STOMACH [VORE]

Your gut is a death sentence for those who rely on spells.

**Prerequisites:** Internal Spell or Disruptive

**Benefit:** Your stomach is treated as under the effects of an *antimagic field*, as per the spell.  Summoned creatures that enter your stomach are immediately rendered helpless.

**Special:** If you have the Control Digestion feat, you may instead apply it selectively to objects and prey within your stomach.

### ASSIMILATOR [VORE]

No longer content with merely digesting your enemies, you have learned how to put them to more direct use.

**Prerequisites:** 8th level, 3 other predator feats

**Benefit:** The predator can choose to, instead of digesting their opponent, absorb and convert them into a still-conscious additional or changed part of their own body. Deal digestion damage as normal, except all damage is nonlethal and heals at a rate of 1 per second outside the predator. If the prey is reduced below 0 HP by this process, they are captured and turned into part of their predator. The predator can choose any one of the following mechanical benefits for each prey they absorb in this way: +2 temporary HP per HD of prey absorbed. Any single natural weapon attack the prey possessed. +1 to any attribute the prey possessed >10. Any one of the following abilities the prey had in this list: Climb 30 feet, swim 30 vfeet, darkvision 60 feet, low light vision, scent, trip, grab. Any of the following abilities a prey with >5 HD had from this list: Fly 30 feet, swim 30 feet, constrict, poison, web, breath weapon, spikes, burrow 60 feet. In addition, the predator can choose any set of purely cosmetic changes to represent their capture of their meal. Prey that are being used in this manner cannot be restored to life except via a wish, miracle, or the death of the assimilating predator. The predator, for each prey they are gaining benefits from in this way, takes a cumulative -1 to will saves, -1 to vore checks, and a -2 to Cha-based checks to the many people who might be freaked out by someone becoming a hodgepodge of other bodies and to represent the assimilated prey still being conscious and able to exert some resistance. These penalties and benefits last for 1 day after fully absorbing the prey, after which the benefits and drawbacks wear off and the prey may be resurrected as normal. At any time, the predator can disgorge an absorbed meal as a full-round action with all digestion damage healed and the immediate loss of all penalties and benefits from assimilating them.

### BACKBITER [VORE]

When you spot a vulnerability in your opponent, you take full advantage of it - unsuspecting prey makes quick meals, after all!

**Prerequisites:** Sneak attack 3d6 (Or equivalent)

**Benefit:** Whenever you are in a position to deal sneak attack damage with a melee or natural weapon, you may choose to devour your foe instead of making the weapon attack. You can only do this once per turn; if you are making multiple attacks, you are giving up the sneak attack damage on all of them for one vore attack. You may immediately make a grapple check- if this succeeds, you get an additional free vore check to send them instantly into your maw. Add your Dexterity as an untyped bonus to your vore and grapple checks against the target until the target is fully swallowed

### BELLY CRUSH [VORE]

You know how to use your extra bulk to your advantage in close combat.

**Prerequisites:** Improved Grapple

**Benefit:** Stuffed or Extremely Stuffed characters get an additional +4 to grapple checks against potential prey.

**Normal:** Characters apply half of their stuffed penalty to all grapple rolls.

### BELLY RUB [VORE]

You know just where to massage and rub to get uncooperative prey to sit still and gurgle away like they should.

**Prerequisites:** None

**Benefit:** As a move action, you may rub and massage another predator’s stomach, giving prey inside -2 to any attempts to escape and increase digestion damage dealt by +2.  At 4th level, the penalty increases to -4 and +4 damage, and at 8th level it increases to -6 and +6 damage. You may apply this to yourself instead of another predator for half of the penalty/bonus, respectively.

### BELLY QUIESENCE [VORE]

Knowledge of what a predator likes to feel can be also be used to soothe and relax their stomach muscles.

**Prerequisites:** Belly Rub

**Benefit:** As a move action, you may rub and massage the stomach of a predator, even your own, causing them to only deal half digestion damage. This effect can only be done for a number of rounds per day equal to the higher of your DEX or CHA modifiers + 1. This effect is applied *before* digestion damage resistance.

### CHOMP [VORE]

Your maw and teeth are well-suited to grabbing prey.

**Prerequisites:** Bite attack, base attack bonus +3

**Benefit:** When you succeed on a bite attack on an ungrappled opponent, you can choose to perform an immediate grapple check on them. If you do damage with a bite attack on a target that is already grappled, you can immediately progress their condition to partially swallowed as if you succeeded on a vore check. Chomp can only be used once per round.

### COMPLEX BODY [VORE]

Your biology is far more intricate than others of your species

**Prerequisites:** None

**Benefit:** You gain two additional vore traits of your choice.

**Note:** This feat may be taken only at level one.

### CONTROL DIGESTION [VORE]

You have complete control over what happens in your body.

**Prerequisite:** None

**Benefit:** You have complete, autonomous control over every aspect of your digestive tract.  Prey can be kept (comparatively) safe within you indefinitely with no effort on your part, and you may stop or start the digestive process at any time. This includes while the predator is asleep or unconscious.

**Special:** If you possess the Deep Gut feat, you may selectively choose whether each stomach is currently digesting independently of the others.

### DEEP GUT [VORE]

Your stomach empties into an additional digestive chamber, increasing your ability to handle large meals. This extra feat might represent a second stomach chamber, a separate stomach, or it might represent powerful intestines that are as dangerous as the stomach. All of these function the same.

**Prerequisites:** None

**Benefit:** On succeeding a vore check against an already swallowed opponent, you may send one creature currently in your stomach deeper into your gut instead of dealing digestion damage or pinning them that round. Creatures in the second chamber must escape to the first before they can attempt to escape to being “partially swallowed”. Any creature with this feat can while conscious choose to suspend digestion in either, both, or neither gut.

**Special:** You may purchase this feat multiple times, each time gaining additional depth.  For each past the first, it gains +4 level requirement.  IE the second requires level four, the third level eight, etc.

### DEXTROUS MAW [VORE]

Your tongue and jaws are very dexterous, able to easily stretch over even the largest meals, and hold them steady.

**Prerequisites:** None

**Benefit:** You get a +2 untyped bonus on vore checks against prey that is either grappled or partially swallowed.

**Special:** You may select this feat multiple times. Its effects stack. For each past the first, it gains +4 level requirement.  IE the second requires level four, the third level eight, etc.

### DIRTY TACTICS [VORE]

You are amazingly skilled in the usage of your tongue, especially in more...private...places. It bares no shame, oftentimes finding itself in places that are quite pleasurable to your prey.

Prerequisites: Dextrous Maw

**Benefit:** When you swallow someone, they must succeed on a will save of 10 + 0.5\*your level + your cha or dex mod (whichever is higher), or be rather overcome with pleasure/fear despite their predicament. If they fail this save, cannot take an escape or attack action inside the stomach for a number of rounds equal to the higher of your CHA or DEX mod.

**Note:** The GM may give a penalty to the will save for good roleplay of the 'dirty tactics'.

### DISARMING GULP [VORE]

You slip the dagger out of their belt with your tongue as you swallow hard, tossing it harmlessly to the side. They won't need that where they are going...

**Prerequisites:** Dextrous Maw

**Benefit:** You may make a free disarm attempt using your vore check when the prey ends your action in the partially swallowed condition, or if they end your action grappled via a bite attack and the Chomp feat. This check does not provoke an attack of opportunity. If this attempt succeeds, you may disarm a single, visible item of  your choice.

### DRAIN SOUL [VORE]

You can pull an opponent’s soul right out of their body

**Prerequisite:** Wis 12, level 8

**Benefit:** You may choose to swallow the soul of an enemy who is grappled or swallowed instead of continuing to swallow them or dealing digestion damage. On succeeding three times, you pull the target's soul from their body. A swallowed soul is unable to escape, attack, or cast spells, and is at the predator's mercy. The prey's body becomes unconscious, and can be freely swallowed with a standard action. The predator can digest the soul as a full round action or at the end of combat. A fully digested soul can only be raised with Wish, Miracle, or other powerful magic. An undigested soul can be kept indefinitely inside the predator, and can be detected with Detect Magic or other similar souls. You can hold a number of digested souls equal to your highest class level. Each soul gives you a +2 competence bonus to a single skill it possessed in life (chosen when the prey is first fully absorbed) and allows the predator to make untrained knowledge checks on things the prey would have known.

### DRINK ESSENCE [VORE]

Those who you get your teeth in quickly lose all capacity to resist you.

**Prerequisites:** Bite attack, base attack bonus +6

**Benefit:** While you control a grapple or pin, you may choose to damage a stat of your target’s choice instead of dealing HP damage to the grappled creature, dealing 1d4 damage per round plus one every fourth level.  This damage cannot be resisted so long as the target is grappled.  If the target would be reduced to 0 in any stat, they instead remain at 1 and take nonlethal damage equal to the amount they would have taken.  Any creature with a stat fully drained may be completely swallowed with a move action.

### ELEMENTAL BELLY [VORE]

Prey entering your gut find a very different environment that what they expected.

**Prerequisites:** Con 10

**Benefit:** You may deal one of the following chosen when you take this feat in place of acid damage when digesting creatures: fire, cold, or electricity. If you have the Lay on Hands, Touch of Corruption, Channel Energy, or spontaneous casting of Cure or Inflict spells, you may choose positive or negative energy as appropriate - however, it cannot restore hit points in any fashion when used in this manner. You may also split your digestion damage between damage types on a die-per-die basis, if you wish.

**Special:** This vore feat may be chosen multiple times, and gives you an additional elemental affinity each time.

### ESSENCE ABSORPTION [VORE]

Your stomach quickly utilizes nutrients stolen from your prey, using it to seal over the wounds you sustained getting your meal.

**Prerequisites:** None

**Benefit:** You gain fast healing/1 for every prey alive and  actively digesting inside your stomach. You cannot reduce damage to make them last longer. This effect also ends at the end of combat, even if prey remains alive inside of you.

### EXPERIENCED PREDATOR [VORE]

You've devoured more tasty little snacks than you can count - and you know just how to do it again, and again, and again.

**Prerequisites:** 2 other vore feats

**Benefit:** You get a +2 to vore checks, belly AC, and CMD for escape purposes. This feat may only be taken once.

### EXTRA ROOMY [VORE]

Your stomachs are quite used to processing multiple meals at a time

**Prerequisites:** Deep Gut

**Benefit:** Your stomachs are treated as separate for the purposes of capacity and stuffing, allowing you to handle multiple meals of the same size.

**Note:** This does not increase your maximum stomach size, and you are considered stuffed if any of them exceeds your capacity.

### FEARSOME BITE [COMBAT]

Your teeth are sharper and stronger than your fellows’.

**Prerequisites:** None

**Benefit:** You gain a bite attack of your current size.  If you already possess a bite attack, it increases in size one step.

### FLOODED BELLY [VORE]

Your stomach is either gel-based, flooded with liquid, or seals tight and snug around your prey, depriving them of air.

**Prerequisite:** None

**Benefit:** Creatures you swallow must hold their breath with a DC 10+1/2 level+Con bonus Constitution check or take 1d6 nonlethal damage per round.  This feat may be suppressed at will.

### GOO TRANSFORMATION

You can transform into a sticky, gooey version of yourself at will.

**Prerequisite**: None

**Benefit:** A non-goo character may assume the benefits and drawbacks given in the Goo Body trait at will, for up to 2 hours per day. A character *with* the Goo Body trait may instead relinquish those benefits and drawbacks, becoming a fleshy version of themselves, again for up to 2 hours per day.

### GREATER CHOMP [VORE]

You can open your jaws to take prey in a single bite.

**Prerequisites:** Improved Chomp, base attack +8.

**Benefit:** As improved chomp, except prey immediately gains the “swallowed” condition.

### Greater Quick Processing [VORE]

You can churn your prey into liquid in the blink of an eye.

**Prerequisites:** Quick Processing, Improved Quick Processing, Con 19

**Benefit:** Treat your size as three categories higher for the purpose of determining digestion speed. This does not stack with Quick Processing or Improved Quick Processing but, stacks with any other feat that increases digestion speed.

### Greater Tailmaw [VORE]

Your tail/other appendage is a voracious stealthy extension of your predatory appetite, able to snatch up prey before they realize what’s happening.

**Prerequisites:** Improved Tailmaw, Character Level 11, Dex 17

**Benefit:** You may make a vore check as an immediate action during the round, if successful the prey is completely swallowed.

### GUTSLAM [VORE]

You're used to being able to use a full stomach to your advantage in a combat.

**Prerequisites:** 1 other predator feat

**Benefit:** Whenever you have a live meal in your stomach, you gain a primary Natural Attack: Gutslam. You \*whack\* an enemy adjacent to you with your full stomach. Your damage scales with the size of the live meals inside you- treat your weapon damage as though you were the combined size of all your live meals. (Thus, if you had 1 medium prey in your stomach, you would deal 1d4 damage; if you had two, it would count as a large prey, and deal 1d6 damage.) You receive a bonus to this damage equal to the \*higher\* of your own STR mod or your single strongest prey's STR mod. Additionally, whenever you grapple someone the same size or smaller than the live prey you already have inside your stomach, you may choose as a swift action once per round to deal the same damage split in half between your swallowed prey and your grappled enemy, by smooshing them into their comrade.

### IMPENETRABLE STOMACH [VORE]

The tissue of your gastrointestinal track is incredibly resistant to harm. Only the most determined prey can even make you uncomfortable.

**Prerequisites:** Strong Stomach

**Benefit:** The natural armor bonus of your stomach increases by another +3 (This bonus stacks with the bonus from Strong Stomach) and gains DR 5/magic.

### IMPROVED BACKBITER [VORE]

When your opponent lets down their guard for even an instant, you do not give them a chance to recover! A few quick gulps, and they are gone. You fade back into the shadows to digest your latest meal.

**Prerequisites:** Sneak attack 5d6 (Or equivalent), Backbiter

**Benefit:** As backbiter, but the bonus to grapple and vore checks is equal to 2x your Dexterity mod, and the immediate vore check results in your prey being fully swallowed.

### IMPROVED CHOMP [VORE]

Your jaws can stretch to speed a meal’s descent into your stomach.

**Prerequisites:** Chomp, base attack +4, bite attack.

**Benefit:** As chomp, but if you succeed on the grapple check after biting your opponent, they immediately get the “partially swallowed” condition.

### IMPROVED GLUTTONY [VORE]

You're able to stuff yourself past your normal limits.

**Prerequisites:** Con 10

**Benefit:** You are treated as one size category larger for the purposes of determining stuffing penalties.

**Special:** This feat may be taken two additional times it's effects stack.

### IMPROVED GRAPPLE [COMBAT]

**Prerequisite:** None

**Benefit:** This feat functions as written in the SRD, except it no longer has prerequisites.

### Improved Quick Processing [VORE]

You can reduce prey from solid to chyme in no time flat.

**Prerequisites:** Quick Processing, Con 15

**Benefit:** Treat your size as two categories higher for the purpose of determining digestion speed. This does not stack with Quick Processing but, stacks with any other feat that increase digestion speed.

### Improved Tailmaw [VORE]

Your tail/other appendage is sly and effective with its ravenous maw at the end.

**Prerequisites:** Tailmaw, Character Level 8, Dex 15

**Benefit:** You may make a vore check as an immediate action at a -2 penalty. If it fails, you cannot use your tail to swallow again for two rounds. You can make a regular swallow check the following round as normal if you use this ability on the current round, at a -4 penalty.

### INTERNAL HEALING [VORE]

Your stomach fluids can heal as well as harm.

**Prerequisite:** Ability to cast healing spells OR Control Digestion

**Benefit:** Anyone with this feat can have their prey count as being under long-term care with an automatically successful Healing check (gain HP or ability score points at twice the normal rate). Additionally, any Dying character inside someone with this feat can be auto-stabilized as a free action by the predator. A spellcaster with this feat can cast healing spells on someone in their stomach, and healing of a swallowed target is doubled.

### INTERNAL HOSTAGE [VORE]

Your body has a perfect place to save a meal for later.

**Prerequisites:** Prolonged Swallow or Deep Gut, Con 12

**Benefit:** You may make a vore check with a -3 penalty on a swallowed opponent. If it succeeds, the prey is held until the end of combat (or for 1 hour out of combat) and is unable to take any actions but also does not take digestion damage.

### INTERNAL SPELL [METAMAGIC, VORE]

You can modify spells to be cast through your stomach.

**Prerequisites:** Primary spellcasting stat of 14

**Benefits:** You can cast an internal spell on a swallowed creature on a successful vore check. If your vore check is successful, you successfully cast the spell, and it takes effect before your chosen grappling action. Spell resistance still applies, and your target is entitled to a saving throw if one is normally allowed.  A spell that targets more than one creature, or whose casting time is more than 1 full-round action cannot be internalized. An internal spell can only target swallowed creatures.   An internal spell uses up a spell slot one level higher than the spell's actual level. Casting an internal spell doesn't provoke an attack of opportunity.

**Special:** You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time.

### KNOCKOUT BRAWLER [COMBAT]

You prefer your food in one piece and still squirming.

**Prerequisites:** None

**Benefit:** You may choose to deal nonlethal damage with any strike.  In addition, you may choose to leave an opponent reduced to 0 hp through nonlethal damage awake but unable to take meaningful actions, leaving them at your mercy.

### MERCILESS [VORE]

Once your prey has begun to limp, it's pretty much over.

**Prerequisites: B**ase attack bonus +4

**Benefit:** The bonuses on vore checks against injured prey are doubled.

### MIGHTY ABDOMEN [VORE]

The contents of your stomach are under incredible pressure.

**Prerequisites:** Str 14, base attack bonus +5.

**Benefit:** Your bludgeoning digestion damage is doubled.

### NO ESCAPE [VORE]

Food only moves in one direction through your mouth.

**Prerequisites:** Two other vore feats, base attack bonus +5

**Benefit:** A successful escape from your mouth provokes an attack of opportunity from you. This attack must be a bite attack, or a grapple attack to return the prey to the stomach.

### PERFECT ASSIMILATOR [VORE]

Those you claim, may never leave your body save by your mercy.

**Prerequisites:** Assimilator, 12th level

**Benefit:** As Assimilator with the following changes. After each 24 hour period, the assimilated prey may make a DC (10+Predator’s level) will save. If they succeed, the effects of the assimilation all cease, and the prey’s spirit is free to be resurrected. If the save is failed three times in a row, they are permanently bound to their predator, blended so thoroughly at a spiritual level that no escape is possible and their mind will slowly drift into hibernation. The predator no longer takes a -1 to will save and vore checks. The predator may only have 2 active special abilities due to permanent assimilation; if they eat and claim another, they must relinquish a special ability to make room. The prey may never be returned from the dead except by a wish or miracle spell.

### POTENT ACIDS [VORE]

Your stomach acids are far more dangerous than they seem.

**Prerequisites:** Con 14, Base attack bonus +5

**Benefit:** The acid damage of your digestion damage is doubled and you may digest a wider range of substances, such as wood and stone, halving their hardness for the purposes of digestion damage.  In addition, you count your size as one higher for the purposes of digestion speed.

### POUNCE [VORE]

You have trained to leap on and devour foes with open-mouthed tackles.

**Prerequisites:** Three other vore feats, Str or Dex 16, level 8

**Benefit:** Upon making a charge attack against an opponent, you may attempt to fully swallow them with a vore check at a -2 penalty instead of making any other attack.  Failure allows the target to make a free attack of opportunity against you. If a grapple or vore check is made as part of this attack of opportunity, your opponent gets a +2 bonus.

### PREDATOR’S CHARM [VORE]

Your silver tongue can turn the most recalcitrant morsels into quivering preythings ready for consumption.

**Prerequisite:** Cha 12, level 4

**Benefit:** You gain a +2 bonus (increasing to +4 at level eight) to any checks to convince another to allow themselves to be eaten. This includes the skill roll in the Social Eating rules. In addition, you gain a +6 bonus to Sense Motive checks to determine whether a target has the Submissive or Voraphilia trait.

### PROLONGED SWALLOW [VORE]

You enjoy savoring and drawing out your meals.

**Prerequisites:** None

**Benefit:** When you successfully swallow an opponent, you may hold them in your throat or another similar non-digestive area for 1+Con mod rounds. During this time, the opponent cannot take any actions, but takes no digestion damage.  When the duration ends, the opponent fully enters your stomach and will begin taking digestion damage as normal.  You may end this effect prematurely at any time as a free action.

**Normal:** When an opponent is swallowed, it is sent directly to your stomach.

### Quick Processing [VORE]

You can melt your prey down to nutrients faster.

**Prerequisites:** 1 Vore feat, Con 12

**Benefit:** Treat your size as one category higher for the purpose of determining digestion speed.

### RAVENOUS GOO [VORE]

Your slime has become adept at rapidly converting your meals into extra goo to heal your wounds.

**Prerequisite:** Absorbing Goo, 8th level

**Benefit:** For every 5 acid damage dealt to prey, either by grappling or after swallowing, you heal 1 HP worth of damage. Additionally, on reducing a prey your own size or larger to 0 HP or below, you may choose to grow one size category as from Enlarge Person for the duration of digesting the dispatched prey. Digestion time is unaffected by this buff. You cannot gain more than 2 size categories in this way.

### REFRESHING MEAL [VORE]

Whether by absorbing arcane or spiritual weaves, a good meal giving you that little spring in your step, or food simply helping you focus and settle your thoughts, having a nice snack refreshes you

**Prerequisite:** Class-specific pool such as ki, grit, or arcane reservoir

**Benefit:** When you finish digesting a sentient or magical creature, gain two points for one pool you possess.

### SLIME TO SLIME [VORE]

Slime + Anyone = Slime. Your ability to turn flesh to slime is so advanced that you can transform unwilling prey into more slime-people while mostly preserving the mind inside.

**Prerequisite:** Ravenous Goo, 12th Level

**Benefit:** This feat works in the same way as Transforming Body, with the following changes. All transformations are treated, mechanically, as “Unwilling”. The transformation can only be into a slime of the same type as the predator. Instead of a new racial template, the prey must take Goo Body as a feat, and discard one feat of the predator’s choosing to make room. This process only requires 1 hour for each HD the prey possesses, instead of 1 day. If the will save is failed, in addition to regarding the predator as family, the prey loses 2 INT and 2 WIS in addition to the 2 negative levels. A successful subsequent will save does not restore INT and WIS.

### SPIRIT EATER [VORE]

The spirit world isn’t off limits where your hunger is concerned.

**Prerequisite:** Wis or Int 12

**Benefit:** You may grapple, ingest, and swallow incorporeal creatures as normal.  Such creatures count as a creature half their size for the purposes of stuffing, but normally in all other cases.

### STRONG STOMACH [VORE]

The smooth muscle tissue of your gastrointestinal tract is very dense and resistant to harm.

**Prerequisites:** None

**Benefit:** The natural armor bonus of your stomach increases by +3. In addition, you can handle food that would make others sick, including ingested poisons, diseased or rotten meat, and the like.  This does not protect you from other forms of poison, however.

### Tailmaw [VORE]

Your tail/other appendage is unexpectedly equipped with a hungry maw.

**Prerequisites:** Alien tail, Character level 5, Dex 13

**Benefit:** You can make a vore check against an enemy at any time as a immediate action (including before they attack) at a -4 penalty. If it fails, you may not use your tail to vore again for 1d4+1 rounds. If you use this to make a vore check, you cannot make another vore check on your next turn.

### TIGHT BELLY [VORE]

You don't leave your prey any room to maneuver.

**Prerequisite:** None

**Benefit:** The CMD to escape your body increases by 3.

### TIGHT FIT [VORE]

Your stomach is incredibly tight, stretching just enough to allow another meal entry - but allowing little movement beyond that.

**Prerequisites:** Tight Belly

**Benefit:** For every creature in your belly beyond the first, all creatures get a -2 to escape/attack/damage rolls. This stacks with the benefit of tight belly.

**Example:** One creature gets no penalties. Two creatures both get a -2. Three creatures all get a -4, etc.

### TOTAL DIGESTION [VORE]

Your stomach is a veritable furnace, capable of rendering down nearly any substance known given time.

**Prerequisites:** Potent Acids, base attack bonus +7

**Benefit:** Your stomach is capable of processing anything, including magically-enhanced materials.  You bypass any hardness possessed by objects you swallow, and even targets normally immune to acid damage take halved damage as normal for a creature your size.  In addition, you treat your size as two higher for the purposes of digestion speed. Additionally, the predator does not leave behind much in the way of remains, making resurrection difficult or impossible at the GM's discretion.

### TRANSFORMING BODY [VORE]

You have the ability to transform your prey, willingly or not, into a different species.

**Prerequisites:** Control Digestion, Level 10

**Benefit:** A creature swallowed and either willing or brought to 0 HP via digestion can be transformed into a new species with HD equal to or lower than it began with. This process requires 1 day for each HD the prey possesses. All physical ills and afflictions are repaired. All class levels, feats, et cetera are retained, though some may become unusable; these can be retrained as per the normal rules. The subject receives two permanent negative levels that can be restored with Greater Restoration only. A wish or miracle spell can restore a transformed creature into its original form. This can be applied to multiple creatures, but it will take 1 day for each HD of all creatures combined.

*Willing*: If the transformed creature is willing, it can be changed into a new species. Choose a maximum of two races that you can transform people into, subject to prior GM approval.

*Unwilling*: An unwilling transformed creature also has a magical mental attachment to their new 'parent'. When they emerge, the transformed creature makes a Will save with DC 10+(predator's level). If they succeed, they retain their old personality entirely, and are probably not happy. If they fail, they regard the predator as family, and can be directed as though they were an NPC ally. Each time the transformed creature is asked to perform an act against its nature, it receives another will save, with a cumulative -2 penalty for each save it's failed. If the transformed creature ever fails a will save by more than 15, its attachment to its old life is gone and will permanently regard the predator as its new family.

### VORACIOUS [VORE]

You can eat much faster than other characters.

**Prerequisites:** Dex 13, one other vore feat, base attack +6.

**Benefit:** If you begin your turn controlling a grapple, you can make two grapple checks against your opponent as a full round action. If your base attack bonus is +12 or higher, you can make three grapple checks instead. You must attempt to swallow or digest your opponent with these checks. If your first check fails, your opponent escapes the grapple and you may choose to take a move action instead of subsequent grapple checks.

## Prey Feats

### AUTOHYPNOSIS [VORE]

You have conditioned yourself to resist the wiles of socially-adept predators

**Prerequisites:** Int 12

**Benefit:** You may make an additional saving throw each round after the first to resist any effect that would impair your judgement or ability to avoid consumption. This includes rolls to break out of Enthrallment by a social predator.

### BOND BEYOND DEATH [VORE, TEAMWORK]

You and your companion are so close that you can rescue each other even from the abyss.

**Prerequisites:** None

**Benefit:** If both you and an ally have this feat, whenever one ally gets digested, the other can reform them inside their own body. This process takes 1 day per HD of the ally to be reformed, and requires a meal of the same size class or larger than the person to be reformed (or, at the GM’s discretion, a **lot** of mundane food!)

### CLOSE QUARTERS FIGHTING [PREY]

Enemies who try to grab you expose themselves to a counter-attack.

**Prerequisites:** Base attack +3.

**Benefit:** Attempting to start a grapple provokes an attack of opportunity from you, even if your opponent has Improved Grapple, grab, or a similar ability.

### CONFINED CASTING [PREY]

You can cast spells in tight quarters without distraction.

**Prerequisites:** None

**Benefit:** You receive a +4 bonus on concentration checks made to cast spells while entangled, grappled or swallowed. This stacks with the bonus from Combat Casting. In addition, you treat digestion as continuous damage rather than injury for the purpose of concentration.

### CUMBERSOME PREY [PREY]

Would-be predators have a harder time escaping with you in their gut.

**Prerequisites:** None

**Benefit:** Treat your size as one larger for the purposes of stuffing if you are swallowed.

**Special:** This feat may be taken more than once. Its effects stack.

### DESPERATE STRUGGLE [PREY]

You want out *now*, and you don’t care much what happens in the process.

**Prerequisite:** Str 14

**Benefit:** You may force an opponent that has swallowed you to make a DC 10 Constitution check each round or be forced to expel you in addition to your usual action.  This DC increases by one every subsequent round that you continue to use the ability, but the predator’s digestion damage increases by 1 (both bludgeoning and acid) each time as your thrashing helps the process along.

### DIRE WARNING [PREY]

Something about your coloration or mannerisms serves to warn predators to seek a meal elsewhere.

**Prerequisites:** Int 13, must not have Alluring Scent flaw

**Benefit:** You may make a Bluff check opposed by the target’s Sense Motive to convince them to seek a safer meal elsewhere.  If successful, the target will not attempt to eat you if at all possible, but may pursue any other available course of action (not all of which may be beneficial to you).

**Note:** This feat will not function if you have the Tasty Prey feat and the target has already gotten your taste.

### EYES OF THE PRED [PREY]

You can see out of the eyes of those who have swallowed you, due to your empathy with both sides of the predator/prey divide.

**Prerequisites:** Int or Wis 12, 1 predator feat and 1 prey feat

**Benefit:** When swallowed, you can spend a standard action once per combat to be able to share the predator’s senses. This lasts until you are digested to 0 HP or are no longer fully swallowed. With an unwilling predator, this can be resisted with a will save of DC (10+predator’s HD). While sharing senses, you can cast spells that require vision as though you were in the predator’s space and unswallowed; however, you cannot try to escape on the same round you cast a spell in this manner.

### FEISTY FEAST [PREY]

Until the very end, you will fight back.

**Prerequisites:** Inedible, Level 6

**Benefit:** Whenever you receive digestion damage, you may make an immediate attack of opportunity against your devourer. Roll as normal, but with your damage as once dice level lower than you would normally attack with.

### FULL TOUR [PREY]

You're ready, willing, and able to get out of a predator through the back door, accepting some digestion and more time spent inside a predator for a likelier exit.

**Prerequisites:** Dex or Con 12

**Benefit:** You can spend three turns slowly wriggling through the predator's intestines to escape. If you use this feat, you require three successful escape artist or CMB checks to escape fully, instead of two. In return, you take half digestion damage (rounded down), your rolls to escape have a +4 untyped bonus, and the predator's vore checks to return you to the stomach take a -4 untyped penalty.

**Special:** If the predator has Deep Gut, you must push through to the second stomach before you can begin escaping. The roll to move from one stomach to another is the same as the escape roll for those who have this feat, but you take full damage on the turn you move between stomachs. The GM can rule that this feat does not apply if the predator devours the prey in a way that does not allow a rear exit, such as goo absorption.

### GUT PUNCH [COMBAT]

Well, why not? You're right there.

**Prerequisites:** None

**Benefit:** You can use the Dirty Trick maneuver against an opponent's interior. If your combat maneuver check is successful, the opponent is nauseated instead of merely sickened, and deals half digestion damage against all prey until the start of your next turn.

### HIDE WEAKNESS [PREY]

You are able to defend yourself, even when injured.

**Prerequisites:** None

**Benefit:** Predators gain no bonus against you for injury.

**Normal:** Vore checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, vore checks have a +4 circumstance bonus.

**Note:** This cancels the effect of the Merciless feat, resulting in no net change

### INDIGESTIBLE [PREY]

Your body is exceptionally difficult to digest.

**Prerequisites:** Acid resistance or Con 10

**Benefit:** You gain digestion resistance 5. This stacks with any permanent acid or damage resistance you already have.  Digestion resistance protects against both the bludgeoning and acid damage from digestion, but will not function against other sources of such damage. It provides no benefit against more exotic types of damage, nor does it prevent any other harmful effects of being in a creature's stomach.

**Special:** You may take this feat multiple times. Its effects stack.

### INDIGESTION [PREY]

Something about you just doesn’t go over well.

**Prerequisites:** Level 5

**Benefit:** While you are swallowed, the predator takes -2 to attack rolls, AC, and CMB.  These penalties double at 10th level.

### INEDIBLE [PREY]

You don't go down without a fight.

**Prerequisites:** None

**Benefit:** Whenever a predator fails on a vore check against you, they provoke an attack of opportunity. If this AoO hits, you gain a bonus on your next escape attempt against that predator equal to the damage dealt.

### INSIDIOUS OOZE [PREY]

You’re perfectly comfortable in a stomach- now, which way was that exit?

**Prerequisites:** Goo Body or Goo Transformation

**Benefit:** You receive damage resistance 5 against digestion, and receive a +2 to checks to escape a stomach. This may be taken a second time at Level 6, and a third time at level 12.

### INTERNAL VITAL STRIKE [PREY]

You’ve been inside your share of bodies. You know just where to hit.

**Prerequisites:** 2 other prey feats, Vital Strike

**Benefit:** When attacking someone who has swallowed you, you may target a vulnerable area of the predator and use your vital strike on it.  Double damage as normal, and the predator must make a DC (5+total damage) fortitude save or become immediately sickened.

### Lick Wounds [PREY]

Your saliva and belly slime can sooth injury and promote healing when you aren’t using them to digest.

**Prerequisite:** Control Digestion

**Benefit:** You may make heal checks to creatures in your mouth, stomach, other internal area, or that are subject to continuous licking at a +2 bonus as though you had a healer's kit with unlimited uses, and may substitute constitution for wisdom for the purposes of such. Creatures automatically stabilize and recover as though subject to Long-Term Care, with as many maximum patients as you can fit/lick. See stomach capacity.  Treat Deadly Wounds only takes half an hour and heals for double, and you may make a DC 20 heal check to cure the Fatigued condition. You may also perform these actions to a predator who devours you, assuming they have some means and inclination to not digest you.

### NEVER UNARMED [PREY]

No matter how desperate the situation, you can always strike back with **something**.

**Prerequisites:** None

**Benefit:**  While swallowed, if you have no natural attacks available, you gain the use of the primary natural attack Slam with damage according to your size class.

### PERFECTLY TASTY PREY [PREY]

You are capable of turning the meekest prey into a ravenous predator with a single lick.

**Prerequisites:** Tasty Prey, Cha 14

**Benefit:** Predators take -6 to vore checks to swallow you, and you gain +6 to attempts to seduction attempts that leverage your taste as a factor or when actively attempting to convince another to eat you.  Predators also receive a -4 to any vore checks that do not target you if they know of your one-of-a-kind flavour.

### POISONOUS SKIN [PREY]

Whether brightly colored or not, your body exudes a natural poison to ward off predators.

**Prerequisites:** Con 12

**Benefit:** Opponents that deal damage to you with a bite attack or digestion must succeed at a DC (10+1/2 your level+your Con mod) Fortitude save or be sickened for 1d6 rounds.  If they deal damage to you in the same manner before this duration expires, they must succeed at another save at the same DC or be nauseated instead for 1d4 rounds and be forced to expel any swallowed prey as well.

### POWERFUL SOUL [PREY]

Spiritual predators have a more difficult time with you than usual.

**Prerequisites:** Wis 12

**Benefit:** If an opponent attempts to devour your soul or possess you with an effect like *magic jar*, you may make a DC (10+predator’s level/2) Will save.  If it succeeds, the attempt is thwarted and the opponent may not attempt a similar attack for one day.

**Note:** For the purposes of Drain Soul, this save occurs after the three rounds of swallow checks are successful.

### Reconstitute Prey [VORE]

**Prerequisite:** Reform

**Benefit:** You can bring your prey back to life from some method without aid. You can revive the prey of someone that was last eaten by you (provided they are not currently alive) or possess the soul of in a ritual that takes 10 minutes, giving them penalties as per Reform. This ability cannot revive a creature that has died of old age, although spells such as Reincarnate still remain applicable to held souls. At the DM’s discretion, you may instead choose to take the negative level yourself.

### Reform [Prey]

Being digested doesn't mean the end for you, so long as you're soul is intact you can bring yourself back.

**Prerequisites:** Ability to Cast 2nd level divine spells, Ability to Cast 4th level Arcane/Psychic Spells or Character level 8

**Benefit:** You can bring yourself back to life after being digested by some method without aid. You can restore yourself to life with  maximum health, 2 points ability damage to all ability scores and 1 permanent negative level in a ritual that takes 24 hours. If any of these effects would render you dead instantly, such as being level 0 or having 0 constitution, you are unable to return to life. Ability damage from this ability cannot be healed or recovered until the Permanent negative level has been removed. The location you return to is at least immediately safe, and left mostly to the DM’s discretion. Reforming more than once without rest will compound the ability score damage and give you an additional negative level, which then begin to dissipate at a rate of one per day. Reform cannot bring back a creature that has died of old age.

### SACRIFICIAL LAMB [PREY]

You and your allies are willing to risk being devoured for each other’s sakes.

**Prerequisites:** 1 other prey feat.

**Benefit:** You and a willing ally within 10 feet  may swap places when you are targeted with a grapple or vore check. The check receives a +4 bonus to successfully grapple your ally. If you and a willing ally are adjacent, you may swap places with that ally when they are targeted with a grapple or vore check, again with a +4 bonus to that check.

### SAVAGE INSTINCT [PREY]

When you're inside someone, you aren't thinking of escape: you're thinking of revenge.

**Prerequisites:** None

**Benefit:** When you take an attack action while swallowed, you may either attack the stomach to progress towards escape, or directly attack the predator to try to incapacitate them.

### Scent Sleuth

You can sniff the air, and pick up traces of smells with your nose.

**Prerequisites:** Wis 13 or Int 13

**Benefit:** Gain the Scent ability.

### Smell Hunger [VORE]

Your nose is discerning and sensitive, and you can sniff out predators and tell when they’ve last eaten.

**Prerequisite:** Scent

**Benefit:** You can pinpoint the number of likely predators in range of your Scent ability, and you can tell what the last few things (3, one week expiration) a predator has eaten are, and in roughly what state they were in when they were consumed and let out. Full-bodied creatures have a much stronger presence on their breath, and are prioritized over biscuits and the like.

### SCRAWNY SNACK [PREY]

How could something that small be worth the effort?

**Prerequisites:** Small size or 8 in a physical stat, must not have Alluring Scent flaw

**Benefit:** You may make a Bluff check opposed by the target’s Sense Motive to convince them to seek a more substantial meal elsewhere.  If successful and given any reasonable alternatives, the target must pursue you last.

**Special:** If you also possess the Dire Warning feat, you gain a +4 bonus to the Bluff check.

**Note:** This feat will not function if you have the Tasty Prey feat and the target has already gotten your taste.

### SECOND CHANCE [PREY]

Your will is so great that digestion cannot stop you.

**Prerequisites:** Wisdom 14, Level 10

**Benefit:** If you are reduced to 0 HP by digestion, you may dissociate from your former body and become an incorporeal spirit version of yourself. You may use spells that do not require material components and other abilities that are able to target incorporeal enemies.

**Special:** If your predator has some ability that lets them eat souls/spirits, you must escape from their stomach as per the normal vore rules.

### SLEEPING POISON [PREY]

One taste of you can leave a predator unconscious.

**Prerequisites:** Poisonous Skin

**Benefit:** Instead of causing an opponent to become nauseated, your poison instead renders them unconscious for 1d4 rounds.

### SPARROW'S IRE [COMBAT, PREY, TEAMWORK]

Just as birds flock together for protection, you and your teammates work together to drive away predators.

**Prerequisite:** None

**Benefit:** Whenever an opponent you threaten attempts to establish or maintain a grapple against an ally with this feat, it provokes an attack of opportunity from you. You can't make more than one attack against a single opponent this way each round.

### SQUIRMER [PREY]

You use speed and flexibility to escape predators.

**Prerequisites:** Dex 13, Escape Artist 6 ranks.

**Benefit:** If you begin your turn defending against a grapple, you can make two grapple or Escape Artist checks against your opponent as a full round action. If have 11 or more ranks in Escape Artist, you can make three grapple or Escape Artist checks instead. You must use these checks to escape the grapple. If your first check allows you to escape the grapple, you can still take a move action.

**Special:** A monk who is at least 6th level can take Squirmer as a bonus feat, even if he doesn't meet the prerequisites.

### TASTY PREY [PREY]

Your taste is more pleasant than others of your species, and predators want to savour you rather than bolt you down.

**Prerequisites:** Cha 10

**Benefit:** Predators take -2 to vore checks against you to swallow you, and you gain +2 to attempts to seduction attempts that leverage your taste as a factor or when actively attempting to convince another to eat you.