Fairy-Long-Legs/Enemy

## **Fairy-Long-Legs**

**Fairy Longlegs**

**Parts**
* Body
* Left Arm
* Head

**Skills**
 **Left Arm**

**Skim Wounds** 44 (40+4) Atk Weight ⯀**Amt.** x [On Use] If target has , inflict 1  [On Hit] Inflict +3  Count   [On Hit] If target has 2+  Count, inflict 5

 **Left Arm**

**Entangled Injury** 44 (40+4) Atk Weight ⯀**Amt.** x [On Use] If target has , inflict 1  next turn [On Hit] Inflict 3

 **Left Arm**

**Smeared Flesh** 44 (40+4) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 3    [On Hit] If target has , heal 20 HP [On Hit] If target has 2+  Count, inflict 5

 **Body**

**Casting Shade** 44 (40+4) Atk Weight ⯀**Amt.** x [On Use] Spawn a Giant Clover next turn  [On Use] Deal +5% damage per  Count  [Clash Lose] The Giant Clover spawns with 70% HP [On Hit] Remove all  Count

 **Body**

**Churning** 44 (40+4) Atk Weight ⯀**Amt.** x  [On Hit] Heal by 1% of Max HP per target's    Remove all  Count

**Passives**

**Lost Means**When the arm is broken, the unit gains 2  every turn.

**Damaged Shade**When the leaf is broken, the unit gains 4  and 1  every turn.

### Behavior

#### Attack Pattern

At the start of battle, Fairy-Long-Legs uses the following rotation:

- Skim Wounds, Entangled Injury, Skim Wounds, Entangled Injury

- Skim Wounds, Skim Wounds, Entangled Injury, Churning

- Entangled Injury, Entangled Injury, Smeared Flesh, Smeared Flesh

The turn it takes approximately 30% damage, it will use the following rotation:

- Casting Shade, Skim Wounds, Entangled Injury, Churning

After which point, it will use the following rotation:

- Skim Wounds, Entangled Injury

- Entangled Injury, Smeared Flesh

#### Parts

Fairy-Long-Legs is made up of 3 parts.

The Body when destroyed will cancel all attacks that turn, but then it will fully heal the following turn.

When the Arm is destroyed, all skills it is using get interrupted, and its passive Lost Means triggers. However, it can still use its Left Arm attacks.

When the Head is destroyed, it remains as a Fatal target and activates the Damaged Shade passive, but otherwise nothing changes as the part does not have any attacks.

#### Events

An Abnormality event triggers the second time Fairy-Long-Legs uses Casting Shade to create a Giant Leaf. Success makes the Giant Leaf lose 100 HP, and inflicts 3 Bind on Fairy-Long-Legs.

**Combat Event**
**The sky seems to have been covered again. Why does it keep casting that shade?**

The giant plant that the fairy made grow was as thick as it was tall.

It did have its perks.

Like hiding behind a building's column, one Sinner managed to escape the fairy's view.

The Sinner then carefully struck at the stem.

**Who struck at the stem?**
 Gluttony Advantage:  ≥ 13No Advantage:  ≥ 15

 **Check Passed**

Striking at the stem, [Sinner] climbed up the plant, hand over foot over hand.The Sinner climbed so high, the others and the fairy appeared as tiny dots.The plant seemed endlessly tall, but it had its end.At last, [Sinner] climbed onto the massive leaf at the top.Then the Sinner carefully walked up to the edge...And poked a hole in the leaf, causing the pool of water to fall on the fairy's head.The fairy is making quite a fuss, looking surprised.

**[Giant Leaf] lost 100 HP[Fairy-Long-Legs] gained 3**
 **Check Failed**

Striking at the stem, [Sinner] climbed up the plant, hand over foot over hand.The Sinner climbed so high, the others and the fairy appeared as tiny dots.The plant seemed endlessly tall, but it had its end.At last, [Sinner] climbed onto the massive leaf at the top.But perhaps the Sinner failed to consider the amount of water that ponded on the leaf...As soon as [Sinner] stepped on the leaf, they slipped and fell right to the ground....It might be fortunate that the Sinner didn't die.

**[Sinner] lost 50 HP**

## **Refracted Fairy-Long-Legs**

**Refracted Fairy-Long-Legs**

**Parts**
* Body
* Left Arm
* Head

**Skills**
 **Left Arm**

**Skim Wounds** 35 (35+0) Atk Weight ⯀**Amt.** x  [On Use] If target has 2+  Count, inflict 5    [On Hit] If target has 2+  Count, inflict 1    [On Hit] Apply +4  Count

 **Left Arm**

**Entangled Injury** 35 (35+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 3

 **Left Arm**

**Smeared Flesh** 35 (35+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 3    [On Hit] If target has , heal 20 HP [On Hit] If target has 2+  Count, inflict 5    [On Hit] If target has , heal 20 HP

 **Body**

**Casting Shade** 35 (35+0) Atk Weight ⯀**Amt.** x [Combat Start] Spawn a Refracted Clover next turn.  [Clash Lose] The Refracted Clover spawns with 50% HP. [On Hit] Deal +5% damage for every  on target   [On Hit] Spend all of target's

 **Body**

**Churning** 35 (35+0) Atk Weight ⯀**Amt.** x [Combat Start] All parts gain 3 . [On Hit] Heal 1% of Max HP for every  on target   Spend 1  Count from target

**Passives**

**Lost Means**When the arm is broken, the unit gains 1  every turn.

**Damaged Shade**When the head is broken, the unit gains 2  every turn.

**Refracted Bleed and Tremor** and  Potency maxes out at 30.
  and  Count maxes out at 5.

**Apply Refracted Rupture**When gaining , gain 1 additional Potency and Count

### Behavior

#### Attack Pattern

At the start of battle, Fairy-Long-Legs uses the following rotation:

- Skim Wounds, Entangled Injury, Skim Wounds

- Skim Wounds, Skim Wounds, Entangled Injury

- Entangled Injury, Entangled Injury, Smeared Flesh

The turn the head or the arm breaks, or it takes approximately 30% damage, it will slot in Casting Shade to replace the first skill in the above skill rotation (depending on the turn)

After which point, it will use the following rotation while the Giant Clover is active:

- Churning, Churning

- Churning, Churning

## **Luxcavation**

**Fairy-Long-Legs**

**Parts**
* Body
* Left Arm
* Head

**Skills**
 **Left Arm**

**Skim Wounds** 43 (40+3) Atk Weight ⯀**Amt.** x [On Use] If target has , inflict 1  [On Hit] Inflict +3  Count   [On Hit] If target has 2+  Count, inflict 5

 **Left Arm**

**Entangled Injury** 43 (40+3) Atk Weight ⯀**Amt.** x [On Use] If target has , inflict 1  next turn [On Hit] Inflict 3

 **Left Arm**

**Smeared Flesh** 43 (40+3) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 3    [On Hit] If target has , heal 20 HP [On Hit] If target has 2+  Count, inflict 5

 **Body**

**Casting Shade** 43 (40+3) Atk Weight ⯀**Amt.** x [On Use] Spawn a Giant Clover next turn  [On Use] Deal +5% damage per  Count  [Clash Lose] The Giant Clover spawns with 70% HP [On Hit] Remove all  Count

 **Body**

**Churning** 43 (40+3) Atk Weight ⯀**Amt.** x  [On Hit] Heal by 1% of Max HP per target's    Remove all  Count

**Passives**

**Lost Means**When the arm is broken, the unit gains 2  every turn.

**Damaged Shade**When the leaf is broken, the unit gains 4  and 1  every turn.

### Behavior

This version of Fairy Long-Legs is identical to the base version of the boss.

## **Original**

This enemy was originally present in the Mirror of Mirrors Normal difficulty, and can no longer be encountered.

**Fairy-Long-Legs**

**Parts**
* Body
* Left Arm
* Head

**Skills**
 **Left Arm**

**Skim Wounds** 43 (40+3) Atk Weight ⯀**Amt.** x [On Use] If target has , inflict 1  [On Hit] Inflict +3  Count   [On Hit] If target has 2+  Count, inflict 5

 **Left Arm**

**Entangled Injury** 43 (40+3) Atk Weight ⯀**Amt.** x [On Use] If target has , inflict 1  next turn [On Hit] Inflict 3

 **Left Arm**

**Smeared Flesh** 43 (40+3) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 3    [On Hit] If target has , heal 20 HP [On Hit] If target has 2+  Count, inflict 5

 **Body**

**Casting Shade** 43 (40+3) Atk Weight ⯀**Amt.** x [On Use] Spawn a Giant Clover next turn  [On Use] Deal +5% damage per  Count  [Clash Lose] The Giant Clover spawns with 70% HP [On Hit] Remove all  Count

 **Body**

**Churning** 43 (40+3) Atk Weight ⯀**Amt.** x  [On Hit] Heal by 1% of Max HP per target's    Remove all  Count

**Passives**

**Lost Means**When the arm is broken, the unit gains 2  every turn.

**Damaged Shade**When the leaf is broken, the unit gains 2  and 1  every turn.

### Behavior

This version of Fairy Long-Legs was identical to the base version of the boss.