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Pirates Outlaws Wiki

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About
**Pirates Outlaws** is a casual, card battle, turn-based pirate themed game developed and published by Fabled Game. The game was released on August 28, 2019.
Play cards, build your deck to get the best combos! In Pirates Outlaws pick a character with a pre-made deck. Explore and manage your expedition to get more gold and reputation. Manage your deck and ammo to defeat enemies’ strategy

Pirates Outlaws

**Heroes**

* Others
* First Mate

GunnerSword MasterExplorerCursed CaptainAlchemistAdmiralCarpenterMusicianVigilanteFortune TellerBear TamerUnknown CaptainDoctorChickenInventor

Gunner SkinSword Master SkinExplorer SkinCurse Captain SkinFortune Teller SkinAdmiral SkinCarpenter SkinMusician SkinVigilante SkinFortune Teller SkinBear Tamer SkinUnknown Captain SkinDoctor SkinChicken SkinInventor Skin

**Events**

Pirates BaySkulls IslandSouls RiftLost IslandsNorthern LandsEastern SeasPort Elysia

**Quest**

* Common Quest
* Heroes Quest

CartographerA Reputed PirateMaledictionThe PassageA Good LessonAwakeningThe FestivalForgotten City Time's up

The Blacksmith - CarpenterRecitals - MusicianBravery - VigilanteA well-done job - GunnerSkulls Island - Explorer Family - Sword MasterCuriosity - Alchemist20000 Leagues Under the Sea - Fortune TellerA Long Way Home - Bear TamerDoctor With A Big Heart - DoctorA Redemption - Unknown CaptainRevenge - Cursed CaptainLost Civilization - InventorThe Quest - ChickenBreaking Bad - AdmiralXV - First Mate

**Bosses**

* Pirates Bay
* Skulls Island
* Souls Rift
* Lost Islands
* Northern Lands
* Eastern Seas
* Port Elysia

GargantuaHankorRed BearHuldin brothersEd'hogBarakyBlackbeard RogersLa ComandanteRoly-Poly

Undead RogersPriestessKrekhanDead SquadsKezalkoatlGravediggerKrankSkheletorThe Sentinels

SlaughterColessyJack JonesStyrkurBanditosBone BreakerUlrichMomKeykeeper

KresousHungrySkuidEl RiderSharkyGranpa'sharkLady OctopusHermit CrabKing CrabKraken

BjornFridaYrsaAgeBirgerNjalRoarGorm and AxgardHodor

Sumotori MasterFire BuskerCharmer TellerGemimis BrothersPow-PowPowder MonkeysSao-flameThe Puppet MasterKhanShenlong

The Turret II-AElysian MachinistPira SainhaMechanical Kraken

**Other Pages**

GlossaryThe ArenaCursesRelics

Gallery

Featured Video

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Watch more Videos on the Wiki
or go to Fabled's YouTube page

Twitter
Twitter

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Musician

**Dueling:** +1 attack damage.

**Disguised:** Gain 25% Lifesteal.

**Performing:** Reload equal to the number of cards in hand at end of turn.

Get a random one at the start of battle.

The **Musician** is one of the twelve playable heroes in Pirates Outlaws.

## Strategies

The Musician is somewhat tricky to play, a jack of all trades, that can feel a bit weak in the hands of inexperienced players. He needs the right relics and a finetuned deck to work properly. But then he rewards experienced players with a flexible playstyle centered around stance switching and strategic choices.

Survival: This is the hardest part. The Musician has built-in lifesteal (25%) in **Disguised**-Mode. But this comes at the cost of not regenerating ammunition through Performing-Mode. You can try to play with Disguised-Mode, but then you must reduce the ammo-cost of your deck and rely on more melee-attacks. You will need additional Survival-Cards fast, to survive the early game (like **Gang of Sharks**). Try to use **Blind** or Attacks that give you the dodge buff: **Rapid Pace** is nice because it is a skill and not an attack, so it will not trigger the critical hit from Offensive Stance.

Tips: You have the highest Ammo-Reload-Ratio of all Heroes through **Impromptu**, so it would be wise to use it. 3-Ammo-Attacks like **Lightning Major** are very good here. Add card draw-cards like **Salvage** or **Restart** to enhance your turns.

You could also build a critical-hit focused deck through attack cards if you have the relic payoff. Take cards like **Soul Thief**, **Skeleton Crew**, **Hammer Thrust**, **Bombard**, **Explosive Shot,** or **Lock-on** if you see them, but don't actively hunt for them.

Generally, big number attacks (like **Dynamite** or **Piranha**) are better than Multi-Hit-Cards (like **~~Fire at Will~~**), because only the first hit will profit from your Auto-Crit.

Two cards will smoothen out your deck the most: **Excavate** and **Focus** will get you the stance card you need most of the time.

Relics to buy: Since you trigger critical hits regularly, use Relics, that reward you when you land a crit. **Telescope** (draws a card for ranged crit) is awesome. **Knife** and **Hourglass** are fine. The key relic is **Rose** for self-heal and survivability, especially in a crit-build. Add a **Dice** for better draws.

Packs to use: The Explosion Package is nice if you aim to go purely ranged. Use **Cooked Meat**, Rage effects, and **Detonate** then.

## Gallery

Musician In-game

Doctor Chicken Inventor First Mate
Tavern

* **Repair (100 gold)**: Reset your action points back to 100, or 120 if you have the ship potion. If you are the Carpenter, this will cost 30 HP instead.
* **Eat (30/60/90 gold):** Restore 20 hp, gets more expensive after the first time, resets when entering a new tavern. Heals 30 HP in Northern Lands.
* **Sell relics:** Sell relics for some gold
* **Remove (50/100/150 gold):** Remove a card from your deck, gets more expensive after the first time, resets when entering a new tavern. As the Alchemist, this option is replaced with Fuse. Fuse allows you to fuse two cards into one random card, permanently.
* **Repair (Inventor Only):** Repair a relic. Costs will vary based on the relic and how used it is.
Slaughter

aka. Mustache Tentacle Guy

He is a quite simple but annoying boss. He will frequently give you the Flaw curse, which CAN be played, but will give Slughter additional attack strength. Without using these, his attacks stay at 5. I would recommend not using a single Flaw, and just waiting until the right cards come around, as that keeps his attacks from reaching insane heights. Prepare for a long battle.

Health: 200
Hankor

aka. Anchorman

He is one of the harder stage 1 bosses. He is a heavy hitter and can't be moved. Prepare for the big attack with a couple of Shield, Dodge or Blind status cards. The Dodge and Blind cards can also be used to get rid of your Fragile status.

Health 180

Moves

* Debuff (Fragile x3)
* Special (?) Charges up for a powerful attack
* Attack 30/35/40, can only happen after the special
* Attack 5/10/15
* Armor 10, upgrades and loops the attacks before
Cartographer

## Cartographer (Pirates Bay)

A great captain must know everything.

* Defeat every boss at Pirate Bay - Stage 1 Hankor, Gargantua, Red Bear (0/3}
* Defeat every boss at Pirate Bay - Stage 2 Baraky, Huldin brothers, Ed'hog (0/3}
* Defeat every boss at Pirate Bay - Stage 3 Blackbeard Rogers, La Comandante, Roly-Poly (0/3}

Reward:

* 1500 Gold
* 500 Repute
* Amber (Relic)

*Your journey doesn't end here. Head up to the Northern and Eastern Seas.*

Tips:

To finish this quest you must beat 3 different bosses on each 3 stages of pirate bay
Pira Sainha

## Stats

### Moves

* 25 Damage, Remove 1 Random Card in Deck
* 15 Damage, Inflict **Fragile** x2
* 20 Damage
* Summon (Wait), **2 Rage** to both Boss and Summon

600 HP

Attacks have 25% Lifesteal, Heavy.

Wild (Summon Dies) Increase Damage

The Summons have HP between 40-48 HP.

* 25 Damage, Remove 1 Random Card in Deck
* 15 Damage, Inflict **Fragile** x2
* 20 Damage
* Summon (Wait), **2 Rage** to both Boss and Summo
Kresous

aka. Rich Guy with Dudes

He starts with 2 lackeys and summons a new one the turn after the last one is killed. Nevertheless, he can be damaged while the lackeys are alive. It is advised that you kill one lackey to reduce the damage and focus the boss with ranged attacks. A mixed deck works well here but the boss really isn't that hard. He himself hits like a flyweight.

Health: 150

Comes with two lackeys (23Hp, 44Hp)

Human
The Festival

## The Festival (Pirate Bay)

*Pirates from the East came at Pirates Bay to celebrate the New Year.*

* Explore Pirates Bay
* Find the Overseas
* Defeat the Overseas
* Defeat the Boss of The Overseas - 300HP, one lackey. Does not summon new lackeys. Puts mark on you and then hits with 30 damage so you need status changing cards.

Reward:

* 1000 gold
* 200 repute
* Fireworks Package (Package)

*The festival ends and all The Overseas leaves away.*
A well-done job - Gunner

## A well-done job - Gunner (Pirates Bay)

*A series of robberies rages against the small fishermen of Pirates Bay. Gunner decides to investigate*.

* Explore Pirates Bay
* Buy information from Fisherman with 50 coins
* Defeat three waves of enemies at stage 2
* Defeat the Unknown Captain at stage 3

Reward:

* 1000 gold
* 200 repute
* Instant order (Gunner Card)

*Corruption never stop at Pirates Bay*

Tips:

During the final battle, leave a weaker/harmless enemy alive so that you can stack up armour and Issue Order.
VeggieTales Theme

The Lyrics

 VeggieTales In The House 2015

English: Bob:
If you like to talk to tomatoes,

If a squash can make you smile,

If you like to waltz with potatoes

Up and down the produce aisle

Have we got a show for you!

Singers:

VeggieTales!

Bob:

Broccoli

Celery

Gotta be

Singers:

VeggieTales!

Junior:

Lima Beans,

Collard Greens

Peachy Keen

Singers:

VeggieTales!

Larry:

Cauliflower

Sweet and sour

Half an hour

Singers:

VeggieTales!

There's never ever ever ever

Ever been a show like

Veggietales!

There's never ever ever ever

Ever been a show like

Veggie Tales!

Its time for VeggieTales!

(children happily giggling)

Japanese: ボブ：

トマトと話すのが好きなら、

スカッシュがあなたを笑わせることができるならば、

あなたがジャガイモとワルツが好きなら

農産物通路の上下

私たちはあなたのためのショーを持っていますか！

歌手：ヴェジテールズ！

ボブ：

ブロッコリ

セロリ

得た

歌手：ヴェジテールズ！

ジュニア：

リママメ、

コラードグリーン

ピーチキーン

歌手：ヴェジテールズ！

ラリー：

カリフラワー

甘酸っぱい

30分

歌手：ヴェジテールズ！

これまでにない

これまでのようなショーだった

ベジタール！

これまでにない

これまでのようなショーだった

ベジテイルズ！

ヴェジテールズのためのその時間！

（子供たちは楽しく笑って）
Krekhan

aka. Undead Redbeard

Krekhan has one lackey and gives you the Betray curse (increases all enemy attack damage when drawn). As long as you can handle a couple of curses, he should be fairly easy no matter the strategy. Undead Specific Cards help even more.

**Health**: 150

Comes with a lackey (23 Hp)

Undead

Hits up to 18 damage.
Huldin brothers

aka. Fighter & Monk Duo

This is a duo, in which the one in the front does damage (the fighter) and the one in the back buffs and debuffs (the monk). If one of them dies, the other becomes enraged (and deals more damage). The damage increases during the battle, so numbers are not all accurate, but they still give a good representation. Focus primarily on the fighter. Once the fighter is dead the monk is harmless.

**Health** 150 and 80

**Fighter moves**

* Attack 10, 13, 23
* Enraged (Heal 50)
	+ Attack 8x2
	+ Special (removes all debuffs)
	+ Special attack 23 (gives broken shield debuff)

**Monk moves**

* Buff Rage 2 team
* Heal 20, +Immunity 2 team
* Debuff Mark 2
Lost Civilization - Inventor

## Lost Civilization - Inventor (Souls Rift)

*Alchemist asked Inventor to discover more about a small flask, which appears to contain shiny, pure water.*

Need to have Inventor and unlock Souls Rift first.

* Explore Souls Rift
* Explore the cave and defeat two waves of enemies and boss - stage 3

Reward:

* 1000 Gold
* 200 Repute
* Imperial Egg (Inventor Relic)

Tips:

The Anglerfish have lifesteal so use your stuns effectively to prevent them from healing.
Injury

Injury is a status effect that can be applied on characters in Pirates Outlaws.
The character with injury will take the amount of injury they have as damage at the start of their turn phase.

## Cards that give you Injury

* **Improvised Bomb** - Costs 1 ammo. Ranged. Deals 12/15 damage. Gain 3 Injury. (LI)

## Cards that give Injury to enemies

* **Meat Cleaver** - Deals 5/7 damage and applies Injury x2/3. (PB)
* **Poison Cone** - Deals 6/8 damage. Applies 6/8 Injury to monsters. (LI)
* **Shrapnel Bomb** - Costs 2 ammo. Ranged. Deals 5/7 damage and applies Injury x2/3 to all enemies. (PB)
* **Crossbow** (Bear Tamer's starting ranged weapon. Gives 1 injury, 2 when upgraded)
* **Spike Bomb** - Costs 1 ammo. Ranged Deals 6/7 damage. Apples 4 Injury on Crit (LI)
* **Spiked Bomb** - Costs 1 ammo. Ranged. Deals 6/9 damage. Applies 4/6 Injury on enemies with armour. (ES)
* **Spike Ball** - Costs 1 ammo. Ranged. Deals 2 damage to a random enemy and applies 2 Injury 3/4 times. (Thorn Package)
* **Reopen Wound** - Costs 1/0 ammo. Skill. Doubles target's Injury. (Removed) - PB
* **Brutal Spell** - Discard all hands, Apply 4/6 injury per card
* **Thorny Vine** - Costs 1 ammo. Skill. Ranged attacks apply **Injury** x3 this turn, x4 if upgraded.
* **Pincer** - Costs 1 ammo. Skill. Discard a card from your hand and apply Injury x6, x8 if upgraded
* **Battlecry**
* **Venomous Snake**
* **Ice Crystal**
* **Crystallize**
* **Eat Urchin**
* **Insulting Trap**
* **Thorn Armour**
* **Bear Trap**
* **Thorn Barrel**

## Cards affected by injury

* **Nailed Club** - Deals 6/9 damage + 1 damage per Injured effect on target. (PB)
* **Spiked Hammer** - Deals 6/9 damage. Critical hit to Injured enemies. Draw 1 card if enemy has 5 or more Injury. (ES)
* **Find Weakness** - Costs 1 ammo. Ranged. Deals 8/12 damage. Critical hit to Injured enemies. (PB)
* **Rip Wound** - Costs 1 ammo. Skill. Deals 3/5x target injury as damage.
* **Good News** - Costs 1 ammo. Skill. Draws 2 cards for each injured enemy, no ammo cost when upgraded.
* **Command** - Bear Tamer
* **Thorny Banana**

## Relevant Relics

* **Shuriken** - +3 damage when attacking injured enemies.
* **Thorn Potion**
* **Spiked Vine**
* **Broken Bottle** - +1 to all Injury gained by enemies.
* **Starfish** - After your attack, if the target still has armor, apply Injury x3 to it.
* **Coral**
* **Wooden Spoon**

## Good strategies

* If using a primarily melee-based deck, you can make it injury themed by using **Meat Cleavers** to apply injury and following up with **Nailed Clubs** and **Spiked Hammers**. **Good News** can be used to keep your turn going.
* Bear Tamer does great as she starts with 2 **Crossbows** and has a constant stream of **Commands**.
* Cursed Captain does really well with **Pincer** and **Brutal Spell**.
Eastern Seas

### **"You come across an antique market, but you know nothing about antiques. Will you try your luck?"**

* **Buy something:** - 50 Coins, get 1 random relic among Junk, Golden Cup and Cursed Idol.

### **"You have a chance to hire a martial arts master to train your crew."**

* **Basic training:** -50 Coins, + 5 Max HP
	+ **Skill training:** -75 Coins, + 1 attack
		- **Master technique:** -100 Coins, get card Killing Blow.

### **"You encounter a massive spirit ship."**

* **Battle:** limitless AP if you win the battle
* **Escape:** -20 AP

### **"You come across a massive gate."**

* **Enter the door:** encounter ghost enemies (enter the door if you want to fight doorkeeper Shenlong)
* **Close the door:** encounter human enemies (close the door if you want to fight Puppet Master）

### **"You acquire a beautiful gem. You feel dazed as you gaze into it, and strange visions begin to appear."**

* **Fight**(Get Illusion Gem pre-battle)(Unlocks the relic)
	+ Lose Illusion Gem

### **"You walk towards an illuminated temple. In front of the portal, there is an altar for offering."**

(*Need to finish quest Lost City first*)

* **Coins:** -50 Coins, teleport to Port Elysia
* **Food:** -10 HP, teleport to Port Elysia (Close the door).
* **Goods:** -20 AP, teleport to Port Elysia (Enter the door).
* **No Consecration:** teleport to Port Elysia
Banditos

aka. Random Band

Tough fight. They all do different things. B1 alternates between doing damage, giving you the Weakness status, and giving the Banditos the Strength status. B2 alternates between giving all of the Banditos shields, giving you 2 Rotted Wood curses (no effect other than removing itself when in hand at the end of your turn), and doing damage. B3 alternates between giving himself the Immunity status x3, giving you the Blind status x3, and dealing damage. He does two hits that start at 5 damage, but 5 more damage is added to his attacks every time a Bandito dies.

Since all three Banditos attack, plenty of protection is necessary. A couple of status changing cards are suggested as well. However, don't rely too heavily on them, because the last Bandito will always have Immunity while attacking you. Your deck also needs to not be extremely large, as the Rotted Wood curses will make it really difficult to cycle to the cards you need. In addition, don't worry about getting cards that get rid of curses, as Rotted Wood removes itself from your deck once the turn is over. It is fine to go after Los Banditos in the order they are presented, but since B3 is such a pain and normally does a lot more damage than the others, having ranged and damage-dealing skill cards can be useful in getting him out quickly. In fact, it's recommended that you do this, because of his damage buff that he gets whenever another Bandito dies.

Health: 100 each
Revenge - Cursed Captain

## Revenge - Cursed Captain (Skulls Island)

*Left for dead on a cursed island, Curse Captain prepares his revenge on the mutineers.*

* Explore Skulls Island, find the quest mark at stage 2
* Defeat two waves of enemies in event
* Continue the run to stage 3, find the quest mark, defeat the Undead Captain

Reward:

* 1000 Gold
* 200 Repute
* Hatred (Cursed Captain Relic)

*Curse Captain's revenge never ends and his body will forever remain marked by hatred.*

Tips:

Handle with care about the curse you use, it's like 5 continues fight in tavern
Birger

aka. Shaman with Wolves

A summoner type. He will replace his wolves regularly with higher Hitpoints and they will cause bleed while attacking. Not much of a problem so far but his curse Downgrade (Downgrade a random card in hand when drawn) will remain in your deck and remove all your upgrade-efforts. So if you rely on upgraded key cards, you might get unlucky here. Good thing this downgrade effect will not stick after the fight and your cards will return to normal.

Health: 200

Comes with two wolves (27 Hp)

Human
Krank

aka. Bomber Master

Krank has two lackeys and respawns them once they both die. Once a lackey dies, it gives everyone in battle 5 Injury, you and Krank! The main strategy is to kill him through this debuff while you remove or replace injury on yourself. Also the lackeys hit quite hard, so protection is a must.

Do not bring cards that apply weakened, mark, fragile etc. to the enemy because it will replace the injury. Armor cards are not so good here because they cannot protect you against injury. Try to bring at least three cards that apply a non-injury effect to yourself. Or you can make this boss become a joke with the **Pinata** relic. Cards that can regenerate your HP are also recommended.

**Health**: 800

Comes with two lackeys (15 Hp)

Can't be moved

Undead

**Moves**

* Attack 2, increment 1 each turn.
* Summon minions when there're none
Ed'hog

aka. Spiky Shield

He has a spiky shield, and each time he is hit with a ranged or melee attack you will get injury x1 (multi-hit-cards generate injury x1 for EVERY HIT!).

He is invulnerable to status for the first few turns. It is essential that your hand contains enough cards that can replace status (e.g. Rage, Drunk, Dodge, Immunity, etc.) otherwise you will die from stacked injuries. Hard-hitting cards are the best choice since you will only get one injury, and thus multi-hit cards should be avoided unless you possess status-changing and self-healing cards.

A rather hard boss since the best window to attack him is when, after three turns, gets a Mark and receives double damage from all the attacks. Nonetheless, his spiky shield will still be in effect and you will receive injuries. On top of that, he will add 5 injuries after two turns even if you have none stacked.

**Health** 180, **Initial Armor** 50

**Moves**

* Attack 5x2
* Armor 5
* Debuff Injury 5
* Armor 10 (also debuff himself with Mark)
Sharky

aka. Shark Gramps

His normal attack will apply 3 stacks of injury if you have armor on. If not, it will only deal damage as normal. Because of this, his multiple attack move can apply a huge stack of injury on characters with high armor like Captain or Admiral. Immunity is a must for them. Otherwise pretty easy for characters who have little to no armor like Vigilante and Swordsmaster.

Health: 200

Monster?
Baraky

aka. Ship Shielder

After he attacks, his next turn gives him shield (increases by 5 every time). Every shield you subtract also reduces his following damage. Focus primarily on attack with high damage cards. Cards which do bonus damage to armored enemies are recommended. Melt works wonders here, rendering his total attack power to 0.

In Hard Mode, bosses gain 30% of their maximum HP as block. This means he'll start the fight with a 91 damage attack due to his block value (and then loses all of it). Make sure your deck can remove as much of his block as possible in turn 1. Again, use Melt.

**Health 210**, **Initial Armor** 25, **Immunity** 5

**Moves**

* Armor 30, increases by 5 each turn.
* Attack damage equal to his armor and then loses all armor.
Bjorn

aka. Bearpaws

He will attack you with medium damage and his attacks will give you some injuries. Besides that he has relatively few specials except a moderate self-heal. This battle is a damage-test for your build. Burst him down while keeping an eye on the annoying frozen map mechanic that lets you exchange life for drawing extra cards.

Health: 200

Human

* Attacks in a row 4x2 to 6x2
* Pauses in turn 4
* Heals in turn 5 for 12 and applies 2 bleed to every attack
Doctor

**Doctor** is one of the sixteenth playable heroes in Pirates Outlaws. He has no armor limit but cannot heal or revive in battle. Doctor can be unlocked after reaching Arena 50 with any character and by spending 8000 gold.

## Doctor

### Ability

+1 max HP for each card in deck. Have no armor limit. Can't get healing in battle. When you die in battle, become a pile of bones and revive after 1 turn, and lose 10 max HP. Your attack will reduce the max HP of the enemy to its current HP.

## Skills

1. For each card in your deck, increase 1 max HP. Cards that are not permanent do not count. Removing a card decreases 1 max HP.
2. Cannot be healed in battle (Can't revive when HP becomes 0.)
3. Have no armor limit (Removes the limitation that armor cannot be greater than your max HP.)
4. When The Doctor's HP reaches zero in battle, he turns into a pile of bones. Bones revive after one turn, and lose 10 max HP (permanently). While you are a pile of bones, you cannot play attack cards, but can otherwise play as normal.
5. Your attacks will reduce the max HP of the enemy to their current HP

## Guide

### Survival

While Doctor has an insane resurrection ability, he can only heal in events.(e.g. floating tavern). In Taverns, the option to +20 HP will be replaced with +3 max HP.(where the ship upgrade Lantern may come in handy). This means that every drop of HP lost for Doctor is permanent, so cards that cause him to lose HP are not advised.

### General

To have armor or not to have, that is the question. On the one hand, his attack, shield and ammo cards are greatly weakened when he has armor. On the other hand, he cannot afford to lose HP often, so armor is a must for him. Upgrade your reload cards early, so you don't run out of ammo even when you don't lose all your armor.

If you choose to play with armor you can pick cards which will increase your armor such as Barricade (discard a card and gain nine armor) or Stand Together and then cards which allow you to use your armor offensively such as Throw Shield or Explosive Armor (deal damage to all enemies of the value of your armor or double this if the enemy has armor).

### Relics to get

1. Paper fan: All attacks crit if your armor is higher than your HP. Perfect for Doctor, who has no armor limits. Can make a crit deck around this.
2. Corpse Flower and Pendent are good for boosting your armor.
3. Conch doesn't react well with the Doctor's default attack cards, but is extremely powerful combined with Corpse Flower.
4. Dice is good if you want to go for discard-based decks.
The Passage

## The Passage (Souls Rift)

*Some ships have disappeared after traveling into Maelstroms in Pirates Bay.*

* Head up to a Maelstrom in Pirates Bay
* Defeat Specters in Pirates Bay (50/50)
* Defeat the boss Spirits at Pirates Bay

Reward:

* 1000 Gold
* 200 Repute
* Meteorite (Card)
* Volcano (Card)

*After* *repelling the Specters, the breach and the passage to the other world seem to be closed again.*

Tips:

Precision Strike and Skills can hit spirits in their spirit soul form.
The Puppet Master

* Lackeys will drop to the floor and give you 5 curses (Wood) if completely killed
* Lackeys will do damage as high as 19

aka. Red Mask Guy

A drag of a fight for melee characters but one of the easier end bosses here. The puppet master is a summoner type, that raises puppets. If they go down, they end up as piles of remains, which you will have to damage again to remove like the skeletons in the Skull Island's map. He will resummon those puppets fast, the turn right after they are eliminated. Additionally, if you kill either puppet completely, you will receive 5 curses (wood) divided in your draw and discard pile. Thus, it is not wise to destroy the puppets, instead it is preferable to keep them at bay with the Weaken debuff to mitigate their damage while you attack the boss.

Health: 200

Starts with 2 Lackeys (HP 40)

Human

* Summons 2 lackeys
* Lackeys will drop to the floor and give you 5 curses (Wood) if completely killed
* Lackeys will do damage as high as 19
A Long Way Home - Bear Tamer

## A Long Way Home - Bear Tamer (Northern Lands)

*Bear Tamer's blood and heritage of the "Highlanders" clan push her to reconquer the Northern Lands.*

* Explore Northern lands, defeat the Norths to recruit them at stage 1
* Continue to the stage 2, defeat Settlers to recruit them
* Reach quest event at stage 3 and get card ''Battlecry'', encounter battle and defeat enemies. (Boss1 HP 250, armor 250, Boss2 HP 300)

Reward:

* 1000 Gold
* 200 Repute
* Battlecry (Bear Tamer Card)

*The battle forever marked the history of the Northern Lands. And it also mark the rise of the "Highlanders" clan.*
As Últimas Canções Divertidas?

As últimas músicas divertidas!?! é o décimo primeiro episódio dos Legumes e o segundo canta junto com o vídeo. Este episódio ocorre após os eventos de Madame Blueberry. Algum tempo depois do episódio anterior (Madame Blueberry), quando Archibald Asparagus cancelou canções divertidas com Larry, Larry, depois de se afastar para a sorveteria de Jimmy em uma noite de tempestade, está em estado de depressão com a nova mudança e se entrega um sorvete dor de cabeça depois de afogar suas mágoas em sundaes de sorvete. Dentro da sorveteria, Jimmy, o proprietário do estabelecimento, está lavando alguns pratos. Depois de relembrar os eventos durante e depois de "A Canção do Cebú", Larry começa a ficar agitado e estressado, o que não dá a Jimmy outra opção a não ser sedá-lo enquanto a cena termina. Ele então tenta animar Larry, mostrando-lhe suas músicas de tontura anteriores.

 Producer(s)
 Writer(s)
 Music by
 Released
(*Christian bookstores*)
May 23, 2000
(*mass market*)
November 2004
 Runtime
 Previous episode
 Next episode
the Rumor Weed

* O episodio
Events With Photos

## **Pirates Bay Events**

General Events may appear on Pirates Bay as well as many other Chapters excluding Port Elysia.

### Secondary Events

Secondary Events are events that require previous event conditions to be meet in order to trigger. Sometimes a player might not find a Secondary Event after completing a primary event in the run.

* **Ignore and enter cave:**
	+ **Go deeper into cave:** Gain Plague Curse Card and upgrade 4 random cards.
* **Leave:** End Event

Available: All Chapters, Stage 2 and Stage 3.
	+ **Find him:**
		- **Battle:** +15 max HP
		- **Leave:** Get Curse **Deserter** card
* **Follow him:**
	+ **Battle:** +15 max HP
* +10 Max HP
* **Leave**: End Event
* **Open Chest:** relic *(replaces Old Key)*

## **Skulls Island**

Skulls Island specific events are located on this page. There are general other events that exists across Chapters with different themed image based on chapter.

See Also: Pirates Bay Event

* **Approach:**
	+ Failure, End Event
	+ Succeed, Relic **Arm Bone.**
* **Leave:** -10 HP
* **Console**
	+ **Take:** +88 Coins
* **Leave:** End Event
	+ +50 Coins/1 Random Relic/Random Card *(Repeat first option)*
	+ 1 Curse **Decompose** Card, End Event
* **Let it go:** End Event
	+ **Continue exploring:** -5 HP *(everytime you continue)*
* **Leave:** End Event
* **Take a piece of the portal:** relic N Rune

## **Souls Rift**

Souls Rift specific events are located on this page. There are general other events that exists across Chapters with different themed image based on chapter.

See Also: Pirates Bay Event

	+ **Take:** Relic **Backup Compass**
* **Forfeit:** End Event
	+ **Battle:** 1 upgraded card among Sapphire, Emerald and Ruby
* **Leave:** End Event
* **Decline:** 1 Random Relic
* **Leave:** -10 Max HP
* **Enter:** - 10 HP, open the portal
* **Leave:** + 10 HP

## **Lost Islands**

Lost Islands specific events are located on this page. There are general other events that exists across Chapters with different themed image based on chapter.

See Also: Pirates Bay Event

### Secondary Events

Secondary Events are events that require previous event conditions to be meet in order to trigger. Sometimes a player might not find a Secondary Event after completing a primary event in the run.

* **Take**: 1 random relic
Chicken

The **Chicken** is fourteenth of the sixteen playable heroes in the game.

Its property **Combative** means: "Increase attack damage by the Combative level till the end of turn, all attacks have 25 % lifesteal."

## **Strategies**

Get a lot of Relics, know the Enemies and their weaknesses and the Events.

Survival: the main problem with Chicken is the unability to get any armor at all, as well as having no money at the start of the game. Therefore, cards or relics that provide armor should be avoided, unless the latter are found at the beginning of the game (the first map) so they are later sold at the tavern to mitigate the cash problem.

Tricks: its starting deck is a very strong one, especially when the attack cards are upgraded. However, the Achilles heel of the Chicken is that **Peck**, the ranged attack, hurts enemies at random. Therefore, a couple of strong hard-hitting cards with two or one ammunition consumption should be added to deal with far away enemies such as the Cannon Snipers in Pirates Bay. Dish a lot of damage, receive a lot of damage and then heal while dealing a lot of damage.

Relics to acquire: any relic that increases the Chicken's maximum health and health recovery. In spite of having the most health (70) out of all characters (surpassing Sword Master's and Carpenter's 60 HP), it lacks the former's **Dodge** skill or the latter's **Wooden Shield**. The player could pick these basic relics available in all maps, should the player have reached 100% completion in Pirates Bay: **Bread** (for the +8 max HP), **Rum** (+5 max HP), **Cheese** (+10 healing at Tavern, though difficult if the player has few coins), **Apple** (heal 3 at the start of the battle) and **Crystal** (heal 6 if your HP is below 50% at the end of the battle). **Belt** is also a good choice since Chicken only has two ammunition slots by default and has four 1 ammunition consuming cards in its starting deck. Pick **Heart of Gold** from the start if possible due to the +20% of coins after battle bonus, the **Golden Cup** to be sold for 250 coins, and **Purse** to receive one to five coins whenever the Chicken loses HP in battle. These relics should be sold for attack-increasing ones once the player has amassed enough cash. Very effective to use **Mushroom** with **Pepper on Skulls Island.**

Packages to use: **Cost**, a high risk, high reward package.
The Sentinels

aka. Cursy Voodoo Twins

Quite hard without preparation. They alternate attacks and heal each other up to the health of the Sentinel that has more health (this will stop if one of them is killed). You need to bring them down together to 30-40%HP and burst one from here if you have high damage cards. Also they curse you a lot! Bring Cleansing Fire of Waste Not to this fight, if you want to endure the long battle ahead. A 50/50 mix of melee and ranged cards helps too (use melee on the first twin and ranged on the second).

Health: 180 each

Human
Family - Sword Master

## Family - Sword Master (Arena + Pirates Bay)

Sword Master grew up in the dust of the arena. Her ascent leads her to confront her master.

## Quest Details

* Defeat Lucy Weston at Arena 20 and take the relic ''Burned Key''
	+ *Relic is only visible while using Sword Master during Navigation. It cannot be removed.*
* Carry the relic ''Burned Key'' to explore Pirates Bay
	+ *Quest Location appears in Pirate Bay - Stage 2*
* Regardless of your next two options, the quest will still give you the Sword Master's Relic and you will still face enemies.
* Choose "Lose all Coins" or "Explore"
* Choose "Go Upstairs (-20 HP)" or "Keep Exploring"
* Use the relic ''Burned Key'' and get ''Medallion''

## Reward

* 1000 gold
* 200 repute
* Medallion (Sword Master Relic)

*Considering that the past belongs to the past, she returns to her new family and home. The arena.*
First Mate

The **First Mate** one of the sixteen playable heroes in Pirates Outlaws. He is one of the two heroes that use real life currency to unlock, also he's even more expensive (being $4.99) than the **Admiral** (who costs $1.99). While being more expensive, he is much worth the value, because he is literally 15-hero-in-one-pack: when he changes skins, his deck and abilities change accordingly, with each skin mimicking one of the other 15 heroes. His deck and abilities resemble the originals, but have some little tweaks.

## Gunner Skin

Ability: At the start of your turn, reload to 2 ammo.

## Sword Master Skin

Ability: Can't get armor if your HP is not full. When HP below 50% +2 melee attack damage, heal 2 for each melee attack, and gain dodge \*1 at the end of your turn.

## Musician Skin

Ability: switch among 3 different status

Enthusiastic: +1 attack damage. if you are in rage, your attack deals critical hits and consume 1 rage

melodious: whenever you attack, gain armor equal to 25% of the damage.

orchestrated: reload 1 whenever you are attack

get a random one at the start of the game

## Vigilante Skin

Ability: whenever you use a non-attack card,50% chance to get 1 lucky and and 50% chance to get 1 unlucky.

According to the ratio of lucky and unlucky, your attack will deal critical hit and consume 2 lucky, or your attack take half the damage you deal and consume 2 unlucky

## Fortune Teller Skin

ability: see the order of draw pile

At the start of game, get a special relic (crystal ball).

## Bear Tamer Skin

Ability:

+1 hand size(max 6)

At the start of battle, add 1 playmate to your hand

if your hp is below 50%, upgrade playmate when you get it

if you didn't use playmate in your turn, reduce 1 ammo cost for playmate in your next turn

Bear's action

1)deal damage to the last enemy you attack, deal additional damage if the target is injured

2) gain armor

## **Unknown captain skin**

Ability: +1 HP for each ammo you use. whenever you are ignited,+1 attack admage, +1 amor gain effect.
Scaling Cards and Relics

Some cards and relics will scale throughout your journey and become stronger throughout your whole journey. They often have limits, but some don't.

Melee:

Demonic Blade - Deals 15/20 damage. Increases this card's damage this journey by 1. Lose 1 max HP.

Ranged:

Heavy Cannon - Deals 3 damage. Increases this card's damage this journey by 3. Removed.

Octopus Express - Deals 12/15 damage. If this card kills an enemy, permanently reduce ammo cost by 1. Removed.

Relic:

Origami

Tarot
Skulls Island

# **Skulls Island**

Some common events see also Pirates Bay

You can also check the events content with photos.

### **"You see a dog with something in its mouth."**

* **Scare it:** relic Arm Bone, -10 HP.
* **Leave:** -10 HP
* **Approach:** relic Arm Bone if succeed.

### **"You see a sad-looking skeleton with only one arm."**

* **Give arm:** lose relic Arm Bone, + 388 Coins
* **Console**
	+ **Give arm:** lose relic Arm Bone, + 388 Coins
	+ **Take:** +88 Coins

### **"You caught a skeletal soldier."**

* **Extort:** +50 Coins/1 random relic
	+ 1 curse Decompose

### **"You come across a foreboding cave, filled with Coins and human bones."**

* **Take the Coins:** +50 Coins
	+ **Continue exploring:** -5 HP (everytime you continue)

### **"Fragments of the broken portal are strewn on the ground."**

(*Need to finish quest Lost City first*)

* **Take a piece of the portal:** relic N Rune
Granpa'shark

aka. white bearded old man

Starts with one minion and will summon 1 more after a couple of turns. He will put Barnacle Infestation curse (-1 max health permanently when drawn) in your deck once you kill his minion. Very annoying for characters with small deck or those that can go through their deck fast (curse captain). Try to kill the boss first.

Health: 200

Starts with a lackey (25Hp, 20 Armor)

Human
Gravedigger

aka. blind old Summoner

Remember La Commandante in Pirate Bay? This is similar, except that he can be hurt while there are lackeys in battle. The difference lies in that the lackeys are stronger but The Gravedigger doesn't start with them on board. He summons them and only replaces his lackeys after both die. So kill the lackeys preferably with melee and then hurt the gravedigger with your high damage cards. The Injury-Trick still works here: It will damage him even with the lackeys out.

Beware: He will give you the curse that depletes your ammunition. So melee-cards (especially group hitting ones) are the better choice here. It goes without saying, but Gunner players should gather as many ammunition-restoring relics as they can find, such as Bronze Ring, Seahorse, Shovel, Bandolier, Fossil, etc

**Health**: 180

Hits up to 12 damage

Can't be moved

Human
God Want's Me To Forgive Them!?!

**God Wants Me to Forgive Them!?!** is the second episode of VeggieTales. The first story is an in-name-only parody of "The Grapes of Wrath" by John Steinbeck, while the second is a parody of the 1960s sitcom, *Gilligan's Island*. On the countertop, Bob tells Larry that he ran into a friend of theirs named Marco after walking home from his bowling league. Marco says that when his little sister makes him mad and says she is sorry, their mom says he needs to forgive her, but Marco does not know why. Larry then tells the story of "The Grapes of Wrath."

 Director(s)
 Producer(s)
 Writer(s)
 Music by
 Released
February 16, 1999 (*Lyrick Studios*)
October 28, 2000 (*Lyrick Studios*)
May 18, 2001 (*Lyrick Studios*)
October 29, 2002 (*Warner Home Video*)
May 18, 2004 (*Warner Home Video*)
 Runtime
 Previous episode
Kraken

aka. hardmode Squid

*This is an optional Boss! You have to have an event on the map, where a Kraken steals some of your AP. If you choose to pursue it, you fight 3 Tentacles (HP up to 50). If you defeat them, you must choose to "pursuit" the Kraken. This will replace the last random Boss of Stage 3 with the Kraken. You will get an Achievement for defeating it.*

To win this battle you have to heal yourself or protect yourself with armor; A LOT OF ARMOR. The high health means this is a marathon of a fight. Having a tight deck that doesn't miss on draws is very helpful. Replacing the "blind" debuff with something else regularly is neat to keep up the offense. If you are in the between-stage, it might be wise to kill 2 of the tentacles and fight against the last one (5x3 damage) until you are regenerated.

Health 999 (no really!) Armor -

Monster

Moves

* Summon 1 tentacle in front of it (30 Health, low attack) Removes negative conditions from itself.
* Killing the tentacle makes it attack twice.
* It cannot be moved.

* Attack up to 20
* It makes the character fragile.
* It makes the character blind.
* Gives you a Tentacle-curse every 5 Turns, that prevents you from playing anything, then removed.
* Has 2 Stages. At 500 HP it dives away, leaving 3 tentacles (50 HP) in it's place. They do moderate damage up to 18 and have different moves.

Tips

* Cards that increase damage with every use are great here.
* You have to have an ability that replaces debuffs on yourself to counter blind.
* Making the Kraken blind helps a lot, because of the turns you won't be able to play anything while being targeted with 20 damage.
* Bring cards that can counter curses, or finish off the tentacles fast before they clog you with curses. It is no use against Tentacle Bind though.
Recover

"Skill. Adds 1/2 random cards from discard pile to your hand."

This can be incredibly strong and doesn't bloat up your deck. If drawn early, you can use this to repeatedly use your strongest cards if you get them as well. Works amazingly on small decks. Some decks that synergise really well with this are booster decks as you can use booster strikes multiple times on the first turn and will have it strengthened up early.
Cursed Idol

"Gain 2 Mark at start of battle."

This relic is only available in Eastern Seas and the Arena?
It is only found by going to the junk market event and choosing to spend 50 coins.
This relic sells for 300 coins.

Whilst this effect may seem terrible, it's often worth the trade-off if there is a tavern nearby to sell it. The effect can be easily mitigated with status changing cards as well, not to mention enemies. However, since Eastern Seas enemies can do a lot of damage quickly, I'd look to sell it as quickly as possible.

Good combinations:

* Porcelain Vase - If you get the vase after getting the Idol, the Dodge should override the Mark.
* Crab Pincer - Same vibes as above.
* Pinata - This will change the Mark into Dodge or Rage.
* Goggle (Inventor) - This will prevent you from being Marked.
* Boot - Most hits will hit you for above 10 when marked so this will change it to Dodge on the first enemy turn.
Skheletor

aka. Skeleton Flag Bearer

Skheletor has two lackeys behind him that periodically give you the Fishbone curse (all healing is nullified when in hand). You need to priorize them first, by attacking them with ranged cards or moving them to the front. After they are gone, focus on Skheletor himself and his large attacks. Beware: his attack raises in increments of 5. Protection, Dodge, and Blind cards are suggested, as well as anti-undead attack cards for extra effectiveness. This battle isn't too difficult if you quickly kill the lackeys and have some status for removing the mark from yourself.

Health: 200

Comes with 2 lackeys (50 Hp)

Undead
Roar

**Roar** (aka. Bearded Chieftain)

A simple boss with a twist. He will attack you for up to 11 damage which is not much for a boss, but his attacks will crit in you if you have any armor! He will regularly give himself 50 (!) armor. If you attack his armor, this will result in yourself gaining an equal amount of injuries (so up to 50). To win this fight, you have to either circumvent armor, delete all his armor by using the Melt card or just give yourself another status effect regularly to remove the injuries. Play it tactically and don't attack if you are going to take too many injuries without a way out. Besides that, he is quite a lackluster as a final boss.

Health: 250

Human
Lady Octopus

aka. Tentacle Leg Woman

The La Comandante equivalent of Lost Island. Starts at the back and summon 2 new minions once the two minions are dead. Unlike La Comandante, she can be damaged with attacks. After one minion is killed, she will heal self and her minions by a small ammount. This can outheal your damage. She will attack multiple times at once, so the Scorching Ring can make her attack dangerous. You can avoid this by constantly killing the minions and forcing her to heal and summon instead of attacking. Or you can use spike-cards that apply injury for each of her attacks and let her bleed out.

Health: 250

Monster
Dead Squads

aka. 3 Skeleton Graverobbers

Not very difficult, unless you can't handle a handful of curses. While the first two attack a lot, the last guy will buff his squad members and give you the Fishbone curse, which nullifies healing cards while one is in your hand.

What makes them difficult to kill is their "revive-mode". All of them form a pile of bones when defeated, and after a few turns, will revive if the bones haven't been killed. High damage cards are recommended for quickly killing them as piles of bones.

Health: 70 each

Undead
Gorm and Axgard

aka. Eyepatch Doubleaxe

Gorm is a tough boss because of his high damage output. Axgard is tough with 140 HP and will increase his damage every turn and will give you the Frost Seal Curse (prevents you from gaining armor while in hand, stays in the deck - not removed after the battle. Nonetheless, it can be removed during your turn with curse-erasing cards). Also, Gorm will regularly replace one card in your drawn hand with a Hatchet Card (deals 9 melee damage to a random enemy). The amount of curses means you will often draw 3 usable cards. Gorm will then pound you with 26 damage a turn. To win this fight, eliminate the minion with burst damage (he will not resummon it) and use dodge and blind effects on Grom to mitigate the damage while grinding him out.

Health: 300 & 140

Human
Carpenter

Gain 1 Focus whenever you attack. If Focus is greater than 5 at the start of your turn, lose all Focus and gain Overload. If Focus is greater than 8, gain 1 additional Fragile.

*Carpenter uses his health (-30) to repair ship in the Tavern.*

## Stats

### Coins

100

The **Carpenter** is one of the sixteen playable heroes in Pirates Outlaws.

## Strategies

[Tips, etc.]

[Feel free to give better tips if you have them]

While carpenter is weak, the key to dealing with him is to not get scared of his downside.

You need to get over the fear of overload. Carpenter works better when you're overloading but making full use of focus, than when you're going out of your way to not overload. This goes for both the deck building and actual playing strategy.

### Special mechanisms

1. Carpenter costs 30 HP instead of 100 coins to restore AP at taverns, so be sure to have strong healing cards. The ship upgrade lantern may come in handy depending on play style.
2. Having 7 or higher Focus makes him enter Overload status next turn, which makes him incapable of playing attack cards.

Biggest part of his issue is how bad his starting deck is. You basically start without anything reliable in your arsenal.

Fix that ASAP.

Your deck and general play style are also excessively "clumsy".

Look for cards that can help you fix that. Anything that can scroll your deck or and/or draw specific cards is of high priority. Salvage is particularly recommended as are other cards that come with discard.

For damage focus on melee and counter-intuitively, multi-hit cards.

Also be on the lookout for damage dealing cards that are NOT attack type (skill cards with damage) gang of sharks is particularly welcome.

Take a healthy share of defensive cards. For status cards I would recommend cards with rage (when attacking) and/or evasion (when not attacking).

## Gallery

Carpenter In-gameCarpenter (Overload) In-game

Doctor Chicken Inventor First Mate