Patriarch's Prototype Hammer

## Ability

 **Reckless Attack**: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Blunt\_Tier4-3\_PatriarchsPrototypeHammer

**Patriarch's Prototype Hammer** is a blunt weapon in *Wasteland 3*.

## Description

The design of the Patriarch's hammer was subject to several rounds of revisions.

## Characteristics

Damage can be increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:

Fire damage maximization example

* -10% Melee damage from Incendiary Capsule  damage conversion penalty
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10

Applying all bonuses (+100% Melee damage +95% Fire damage) leads to the following result:

* 456 - 557 damage in weapon stats.

In fact damage will vary depending on a target:

* 592 - 724 damage against organic targets (+30% Damage).

Cold damage maximization example

* -10% Melee damage from Cryo Capsule  damage conversion penalty
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10

Applying all bonuses (+133% Melee damage +30% Cold damage) leads to the following result:

* 354 - 433 damage in weapon stats.

In fact damage will vary depending on a target:

* 460 - 562 damage against organic targets (+30% Damage).

Energy damage maximization example

* -10% Melee damage from Battery Pack  damage conversion penalty
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+133% Melee damage +35% Energy damage) leads to the following result:

* 368 - 449 damage in weapon stats.

In fact damage will vary depending on a target:

* 478 - 583 damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* -10% Melee damage from HE Capsule  damage conversion penalty
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+100% Melee damage +95% Explosive damage) leads to the following result:
* 456 - 557 damage against all types of targets.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights