Vehicle Upgrades

**Vehicle Upgrades** are modifications you can make to a vehicle to enhance aspects of its performance or survivability. Unless stated otherwise, an option can only be taken once per vehicle. These upgrades are also rarely sold on the open market, and are only available to those with the right connections. Upgrades all require a specific Moto rank to acquire and install.

## Chassis

### Armoured Chassis

* **Rank Required:** 5+
* **Description:**
	+ Armours the vehicle with a Stopping Power of 13.
	+ Doesn't affect the vehicle's windows.
	+ Cannot be applied to vehicles that already have a Stopping Power value.

### Heavy Chassis

* **Rank Required:** 1+
* **Description:**
	+ **Not compatible with Bikes or Gyrocopters.**
	+ Adds 20 SDP to the vehicle. This doesn't affect the vehicle's glass.
	+ A vehicle with this upgrade can tow up to 10 tons. It might even have a large tow cable, appearance-wise.
	+ This upgrade is a prerequisite for some of the heavier duty vehicle upgrades.

### Bulletproof Glass

* **Rank Required:** 1+
* **Description:**
	+ Instead of providing no protection, all glass on the vehicle is now considered to be cover: Thin Bulletproof Glass (15 HP).
	+ If upgraded a second time, it becomes Thick Bulletproof Glass (30 HP).
	+ All windows on the vehicle sustain damage individually.

### Ejector Seats

* **Rank Required:** 1+
* **Description:**
	+ Any seats in a vehicle with this upgrade can fire the contents of the seat 10m into the air above the vehicle, through a trapdoor mechanism in the ceiling of the vehicle, as an action.
	+ An ejected passenger struck by a helicopter blade during such an ejection takes damage as if they had been struck by a Very Heavy Melee Weapon.
	+ Typically, these ejection seats are rigged with parachutes, but these could always be removed for an extra 5m of lift.

### Seating Upgrade

* **Rank Required:** 1+
* **Description:**
	+ **Not compatible with Bikes.**
	+ Adds 2 seats to the vehicle.

### Smuggling Compartments

* **Rank Required:** 1+
* **Description:**
	+ Upgrades the vehicle with two onboard Hidden Holsters (exactly the same rules-wise as the cyberware of the same name) which provide the driver and one passenger with an easily accessible concealed weapon, and one large space hidden somewhere within the vehicle for smuggling purposes.
	+ These spaces can only be discovered with a DV17 Conceal/Reveal Object Check.
	+ **This upgrade can be installed multiple times, except for Bikes or Gyrocopters.**

### Combat Plow

* **Rank Required:** 1+
* **Description:**
	+ **Not compatible with Bikes or Air Vehicles.**
	+ Whenever you slam the front of the vehicle into a piece of cover, another vehicle, or an unlucky pedestrian your vehicle doesn't take any damage and nobody in your vehicle suffers the Whiplash Critical Injury.

### Moto-Skin Neon

* **Rank Required:** 1+
* **Description:**
	+ An LED vehicle upgrade for all vehicle types, giving +2 to Wardrobe & Style to anyone seen driving the vehicle.
	+ Comes pre-installed with several colour and strobe effects.

### Housing Capacity

* **Rank Required:** 5+
* **Description:**
	+ **Only compatible with Vans, Trucks, SUVs, or Heavy Duty Vehicles**
	+ Adds a sleeping area with 1 bed, a toilet, a shower, and a small kitchen to the vehicle.

## Engine

### NOS

* **Rank Required:** 1+
* **Description:**
	+ A burst of power when you need it. Allows you to use your Action to use an additional Move Action when driving a vehicle.
	+ Each tank of NOS can be used once per day. Tanks capture nitrogen and oxygen from the air and synthesize nitrous oxide on their own over 24 hours, never needing manual refilling.
	+ If your vehicle was boosted by NOS on the turn when you slammed the front of your vehicle into a piece of cover, other vehicle, or unlucky pedestrian, damage dealt by your vehicle's ramming increases by 2d6.
	+ **This upgrade can be installed multiple times.** Each additional upgrade adds +1 tank.

### AV-4 Engine

* **Rank Required:** 7+
* **Description:**
	+ **Not compatible with Air Vehicles.**
	+ Adds retractable vectored thrust fans to the vehicle, and engine support for their function.
	+ As an action, the driver can turn the vehicle into an Aerodyne with the same stats, or back to a Land Vehicle.
	+ The vehicle is piloted using the Pilot Air Vehicle Skill instead of the Drive Land Vehicle Skill when it is in the air.

## Gadgets

### Communications Centre

* **Rank Required:** 1+
* **Description:**
	+ Easily accessible touchscreen console with onboard Agent and storage space loaded with removable tech.
	+ Includes: 6 Radio Communicators, 6 Scrambler/Descramblers, a Radio Scanner/Music Player, a Homing Tracer with 6 button-sized linked tracers, and an Audio Recorder.

### Security Upgrade

* **Rank Required:** 5+
* **Description:**
	+ Replaces all the locks on the vehicle with DNA locks, which can be set up to accept a thumbprint, iris scan, blood sample, or any other desired biometric method. Such a lock cannot be unlocked without either its biometric key or a DV 17 Electronics/Security Tech Check.
	+ A person who presents an inaccurate biometric key, or fails a Check to open one of the locks without the correct biometric key is struck as if they had been hit in the body by a Stun Baton if they are within 2 m of the vehicle.
	+ Additionally, the Security Upgrade adds a cloaking feature to the vehicle, allowing it to hide itself from all but a DV17 Perception Check, assuming it remains still. System takes a minute to engage, and operates by taking a video of the vehicle's surroundings and projecting it on the surface of the vehicle in real time, aided in part by nanomachines which cover hard-to-reach areas.

### Enhanced Interface Plug Integration

* **Rank Required:** 5+
* **Description:**
	+ **Only compatible with Bikes.**
	+ When you use your Interface Plugs to drive your bike with this upgrade, if you can dodge bullets (REF 8 or higher), and you, a passenger on your bike, or your bike are targeted by an attack that you could dodge or otherwise avoid on foot, you can attempt to dodge or avoid that attack with your Evasion Skill, just like you would if you were on foot.
	+ Your choice to dodge becomes the chosen defense of your passenger automatically.
	+ In the case of an explosive or other area attack, your bike swerves out of its range if you successfully dodge, just as such an effect would cause you to do if you were on foot.

## Weaponry

### Onboard Machine Gun

* **Rank Required:** 1+
* **Description:**
	+ Rotary gun port tied to the vehicle control systems for gunning down people you don't like.
	+ Can take any non-exotic Assault Rifle or LMG, but is only capable of using Autofire.
	+ The driver can fire it using their Action. Cannot be reloaded while driving.
	+ Weapon cannot be removed and cannot accept weapon attachments.
	+ **This upgrade can be installed multiple times.**

### Onboard Rocket Pod

* **Rank Required:** 5+
* **Description:**
	+ **Requires Heavy Chassis.**
	+ A Rocket Launcher that takes standard issue 84mm RPG UN rounds. Can hold 3 rockets.
	+ The driver can fire it using their Action. Cannot be reloaded while driving.
	+ Weapon cannot be removed and cannot accept weapon attachments.
	+ **This upgrade can be installed multiple times.**

### Onboard Gun Turret

* **Rank Required:** 5+
* **Description:**
	+ **Requires Heavy Chassis.**
	+ Transforms one of the vehicle's seats into a swiveling mount for any two-handed ranged weapon, which can be fired by a passenger using their Action. The passenger can reload this mounted weapon while the vehicle is in motion.
	+ This weapon can be unmounted or remounted using an Action.
	+ If the vehicle has Bulletproof Glass, a shield of the same glass protects the gunner.

### Onboard Melee Weapon

* **Rank Required:** 1+
* **Description:**
	+ **Not compatible with Air Vehicles.**
	+ A Very Heavy Melee Weapon you can mount front, side, or back facing on the exterior of a vehicle.
	+ The driver can attack with it using their Action.
	+ Weapon cannot be removed or concealed.
	+ **This upgrade can be installed multiple times.**

### Deployable Spike Strip

* **Rank Required:** 1+
* **Description:**
	+ **Not compatible with Air Vehicles.**
	+ Can be deployed by the driver as an Action.
	+ When deployed, any closely trailing vehicles with tires must make a DV17 Drive Land Vehicle Check. Should they fail the Check, their vehicle takes 4d6 damage to its weak point (damage that gets through any vehicle's SP is multiplied by 2).
	+ **This upgrade can be installed multiple times.** Multiple upgrades increase the amount of spike strips that can be deployed before the mechanism needs to be reloaded, which can't happen while the vehicle is moving. Replacement spike strips are $10.