Maezyr Dolorenthi

Maezyr (MAY-zeer) is a young Aereni wizard whose actions have both doomed his chance at nobility and put him on a path amongst the wayfinders.

## Appearance

Maezyr is a tall elf with tan skin and greets most people with a self-assured smile. His two tattoos are the white skull on his face and the red veins on his face and arms. He wears his hair short, with shaved sides.

Maezyr dresses brightly, preferring patterns in brass yellow and deep red. His usual outfit consists of well-made brown trousers and a two-piece top, with legs and sleeves “cuffed” with bronze bracers and boots.

Maezyr’s familiar is lys, a yellow squam viper.

## History

Maezyr was born in Shae Ulum, the city state of the line of Darian, and both of his parents were part of the noble house, selected to bear their second child despite their lack of involvement. He spent his first two decades under the watch of caretakers, as his parents continued their duties. The line has a strong tradition of transmutative alchemy and the study of elements and matter. Many elves grew to be stoneshapers and alchemists, and Maezyr was no different. He'd undergone training lasting a century, practising the somatic and verbal component associated with every element and plane, mastering their conditional variants and transition.

The cities of Aerenal are a competitive environment for a young wizard, and Maezyrr, like many elves his age in recent years, looked outside the safety of the island to hone his skills. Seeking lost relics from the age of Exodus in Xen'drik as his ticket to nobility and the undying court.

Maezyr's last trip to Xen'drik had been in 993. Like many last trips to Xen'drik, this one did not end well. His group had been racing with an expedition from Khorvaire that has managed to beat them thanks to the curse on the land. The Khorvairan expedition had been reckless, however, and the walls began to shake as the interior caved in on them. They had taken losses, but they had been closer to the exit, while the Khorvairans were further in the ruins. Through a narrow crack in the rubble, he managed to contact the other group.

The artifact they were seeking was a necklace, and Maezyr got hold of it as payment for helping him escape. Knowing the nature of cave ins such as this, however, there was no way to get either group out without risking the other. His allies were urging him to turn his back, that their dead needed to be whole to be resurrected. How an elven soul was destined for some much more, but he could not find it in him to do it. He took the risk, helping the group closer to the exit, but by doing so caused another cave in, crushing some of his own allies. The expedition they had saved called themselves Wayfinders, and they extended an invitation to Maezyr.

Maezyr expected to return from the expedition a noble, but his choices had led many of his kin to their doom. Maza, Maezyr's mother by blood, urged for a greater punishment as anything less would encourage such dangerous behaviour, but Draelys, his father had been on the forefront of defending his actions. This surprised Maezyr, as Draelys took to his duties as a priest, and had not been around for Maezyr's upbringing.

Maezyr knew such a problematic situation meant his ascension has gotten even further away than it had ever been, and, filled with shame and regret, put himself on self-exile from the island, to the new and strange land of Khorvaire.

### The Last War

Maezyr made land in Breland, staying in the (relative) safety of Sharn. He had gotten his blood tattoos in the Veil of Flesh in memory of the events in Xen'drik. He was in Sharn when the mourning happened, and witnessed the grief and rapid healing of the people around him with amazement. Death is something the Aereni are accustomed to, but that's only because it does not entail as much *loss*.

### Invitation

The risk Maezyr had taken on his last Aereni expedition to Xen'drik lead to him rescuing a group of wayfinders trapped after a cave-in, who extended an invitation to him.

He had taken them on that invitation a few years later. After his self-imposed exile, after the mourning. It took some time, as he had been expecting a Sending spell to arrive to him, rather than having to check the Sivis station. They had almost gotten rid of the reply form the foundation. The process took a few months, but he had done his interviews in Sharn and gotten in.

### Experience

Maezyr has an intimate knowledge with the island of Aerenal, something not many members of the foundation can boast about. He had also seen parts of Xen'drik and knows to expect the unexpected.

### Motivation

Maezyr feels like he has to prove himself. He wants to put his skills to the test, and reach the level of magic expected of a proper Aereni wizard. He also wants to understand the Khorvairans and their ways. Their attitude to life and death are very different from what he has grown up with, and he finds many of the differences thrilling.

### Future Goals

Although he had not seen them, Maezyr recognises the threat of the Mabaran undead on Khorvaire, and would not hesitate to put an end to some. He would also like to revisit Xen'drik, a land that had taken so much away yet opened the doors of the foundation to him

### Enemies

Maza Darian, Maezyr's birth mother, carries no feelings for him, and still thinks he should have gotten worse punishment.

## Personality

**Personality Traits**

* Maezyr is a bit sensitive when talking to Khorvairans about their dead. The fact that they're lost forever is more tragic than he's used to
* Maezyr likes to think he's aloof, but he cares about his allies in the foundation and often carries out acts of kindness. He just won't admit to them.

**Ideals**

* Strength and Self-Improvement. Maezyr has reached for ideals all his life, and would not rest until he reaches them.
* The Khorvairan belief of it being better to fade in Dolurrh than to be returned or perserved is foolish, but the way this has shaped a society is fascinating, from a purely scholarly interest, of course.

**Bonds**

* The foundation is Maezyr's new home, and he will fight for it.
* Maezyr still carries out his spirtiual duties for the Court. He performs religious rites in shrines and whenever is appropriate. Although his more vocationall duties have been replaced with his activites for the wayfinders
* The artist who had done Maezyr's markings in the Veil of Flesh knows intimate information about Maezyr. She's of the line of Jhaelian, and has heavily modified her appearance (tattoos, piercings, and the Jhaelian signature decayed flesh)

**Strengths**

* Maezyr is fiercely dedicated to proving himself. He would push and risk himself for the sake of others, and expect no praise in return.

**Flaws**

* Maezyr feels whatever he achieves on Khorvaire is never enough. That the continent is so behind that whatever challenges he overcomes are not "real." Praise makes him feel like an imposter.

## Crunch

### Inventory

* Dagger
* Component Pouch
* Explorer's Pack
* Spellbook
* Bottle of black ink
* Quill
* Small Knife
* letter from a dead colleague posing a question you have not yet been able to answer
* set of common clothes
* belt pouch

### Character Sheet

* https://ddb.ac/characters/36415759/cKF1BZ
* Familiar:  https://roll20.net/compendium/dnd5e/Eagle#content

### Gallery

Maezyr Dolorenthi, full art.Lys, Maezyr's Familiar