Glossary

The **Glossary** is a section included in the official MetaZoo Rulebook, and has been reproduced here to help define terminology used in the game and gather related pages. You may also want to check out our lists of Traits, Terra Bonuses, and common abbreviations and acronyms.

## Terminology

The descriptions used here are taken directly from the rulebook; click on the glossary word to be taken to a specific page for it with further elaborations and rulings. Certain other words in the descriptions are also linked to their own pages.

### A

* **Action:** An Action is something a Caster chooses to do during the game, such as Contracting a Page, using an Effect or Power, Declaring an Attack, or moving a Trap Page.
* **Afterlife:** The area of the Arena reserved for those Pages that have moved on from the current game. Destroyed Terra and Aura are placed here. Special rules can require Pages to be placed in the Afterlife.
* **Anyplace:** Your Spellbook, Chapter, Limbo, Cemetery, or Afterlife.
* **Any Time:** The Ability to take an Action on your turn or during a generated priority window.
* **Archive:** A deck of up to 15 Pages that you can use to modify your Spellbook in-between games. This is also known as the “Side-Deck”.
* **Arena:** The part of the Battleground into which your Pages are Contracted.
* **Artifact:** The type of Page that represents an item imbued with magical energy that contains special abilities.
* **Attack:** The bold text on a Beastie Page, followed by a red number and any Effect text listed under it. A Beastie may have more than 1 Attack. You may pick only 1 Attack to use when Attacking with a Beastie.
* **Attack Damage:** Any Damage beside the Attack Name that is printed in red. Damage modifiers are applied in Attack Damage.
* **Aura:** MetaZoo’s resource used to Contract Pages into the Arena. Aura differs from aura Pages in that Aura leaves at the end of each turn, whereas Aura Pages generate Aura.
* **Aura Effects:** Effects that ONLY generate Aura and have no other Effects. These Effects can be used without passing priority. Only Aura Effects with “any time” clauses, or Aura Pages, may be used in a generated priority window. Unless an Effect would state otherwise.
* **Automatically:** Placing a Status Effect Indicator on a Page instead of performing a coin flip.
* **Awaken:** Changing the state of a Page active in the Arena to no longer be Fatigued.

### B

* **Battleground:** The entire area of place encompassing all the areas where Pages used in the game exist.
* **Beastie:** The type of Page that represents the various cryptids, monsters, and beings that inhabit the world of MetaZoo.
* **Bonus Damage:** Any Damage added to a Page past the printed Damage of the Page.
* **Bonus LP:** Any Life Points added to a Page past the printed Life Points of the Page.
* **Bookmark:** When you take a Page from the top of your Spellbook and add it to your Chapter.

### C

* **Caster:** Each player in the game is a Caster.
* **Cemetery:** The area of the Arena where Spells and Potions go once they have been used. Occasionally, a Beastie or Artifact will also go to the Cemetery due to an Effect.
* **Chapter:** the Pages you hold in your hand during the game. Pages may be Contracted from your Chapter. When you Bookmark a Page, it’s placed into your Chapter.
* **Combat Damage:** Any Effect Damage or Attack Damage that an Attack or Defender in Combat produces.
* **Contract:** To Contract a Page, you must page its Aura Cost, meet any additional requirements for the Page, and then place it into the Arena.
* **Copy:** To take the same printed information as the targeted or chosen Page and to apply it in a way a written effect will specify. Any Damage, Gains/Losses, inflicted Status Effect Indicators, Set Symbols, Aura Cost, or Pages equipped to it will not be copied.
* **Counter:** Die/Dice used to indicate a number or amount.

### D

* **Damage:** Damage represents any wounds or injuries a Page or Caster has received. Any time a Caster or Page suffers Damage, they subtract a number of current LP equal to the Damage they received. Damage can also mean the amount of Damage an Attack deals, shown via the red number to the right of an Attack. An Effect that has you lose LP (such as the Poison Effect) or pay LP is not considered Damage.
* **Destroyed:** When a Page is Destroyed, it’s removed from the Arena and placed into one of three areas: Beasties and Artifacts are placed in the Limbo (unless otherwise stated), Spells and Potions are placed in the Cemetery (unless otherwise stated), and Terra and Aura go to the Afterlife. Some special Effects may call for Pages to be placed in the Afterlife when Destroyed.
* **Discard:** To send a Page to its respective Limbo, Cemetery, or Afterlife.
* **Discard Zone(s):** (Interchangeable: Discard Pile) The Limbo, Cemetery, or Afterlife.

### E

* **Effect Damage:** Any Damage from a written Effect on the Page not including Attack Damage.
* **Equip:** When a Page attaches to another Page in the Arena and grants positive or negative effects based on its written text.
* **Equipment:** A Page that equips itself to another Page in the Arena and grants positive or negative Effects. Equipment Pages will have the Equipment Trait.

### F

* **Fatigued:** A Page that’s turned 90 (degrees) to represent being exhausted or having used its functions. A Fatigued Page cannot be Fatigued again until it’s Awakened.
* **Flipped:** Effects that resolve after a Page is flipped face-up.

### I

* **Immediately:** The next Action or Event that you may or must take, or resolve.
* **Index:** To reveal Pages from the top of your Spellbook until a specified Page is Revealed. The revealed Page is placed into a specified zone. An opposing Caster is then chosen to place every other revealed Page on top of your Spellbook in any order.
* **Inflict:** To attempt to affect a Page or Caster by placing a Status Effect Indicator on them.
* **Inflicted:** A Page or Caster that currently has a Status Effect Indicator on them.

### L

* **Life Points (LP):** The representation of how tough a Page or Caster is. The LP listed on the top right of a PAge lists a Page’s maximum LP. Maximum LP differs from current LP. Maximum LP is how much Damage a Page can receive, whereas current LP is how much Damage a Page can currently receive. Current LP can be calculated by subtracting a Page’s or Caster’s maximum LP by the amount of Damage and/or LP Loss they have received.
	+ All Casters start the game with 1000 LP. Pages enter the Arena with current and maximum LP equal to the LP listed on it.
	+ When a Caster has Damage equal to the maximum Life Points, they lose the game.
	+ When a Page has damage equal to or greater than its maximum LP, it’s Destroyed.
* **Limbo:** The discard pile where Beasties and Artifacts go when they’re Destroyed.
* **Look:** Some Effects will look at a Page from a specific zone. This is separate from revealing, and the gained information of the Page(s) does not have to be disclosed to other Casters.
* **Lose Conditions:** Some Page Effects will cause you, or other Casters to lose the game based on special conditions within the game.

### N

* **Nullify:** (Interchangeable: “Do not resolve”) To not resolve the Effects or Traits of a Page.

### P

* **Page:** A MetaZoo Card
* **Page Effect:** (Interchangeable: “Effect”) A sentence, phrase, or symbol on a Page that causes an outcome after its resolution by affecting something within the game.
* **Potion:** Have a one-time Effect and are sent to the Cemetery.
* **Power:** Represented by a blue oval in the text box on a Beastie or Artifact Page, Powers are skills that can only be activated on your turn (unless otherwise specified) by Fatiguing the Page and declaring which Power on the Page you will be activating.
* **Primary Defender:** The Defender in Combat that is inflicted with Status Effects and has an applicable Attack chosen. This is the only Defender in Combat that can use an Attack against a Beastie that declared an Attack. If no Defenders are declared, the original target of the Attack becomes the primary Defender. Beasties without Attacks can be declared as Primary Defenders, but Artifacts and Casters may not. Artifacts and Casters are considered Primary Defenders if they are the original target of the Attack and do not have any other Defenders declared.
* **Private Zone(s):** Chapter or Spellbook.
* **Public Zone(s):** Arena, Limbo, Cemetery, Afterlife.

### R

* **Recover:** Recovering represents healing any wounds or injuries on a Page or Caster. When a Page or Caster recovers LP, a number of Damage is removed from that Page or Caster. Page’s and Casters can recover their LP (remove Damage) even if they’re at maximum LP.
* **Replace:** To swap a targeted or chosen Page(s) for a stated object to take its place. You may not choose a new position in the Arena for this new Page and it will enter Fatigued under the control of the Caster who Controlled the Page at the time of being replaced, unless stated otherwise by an Effect.
* **Reveal:** To show a Page to all Casters. Revealing a Page does not activate its Effects unless stated otherwise.

### S

* **Spell:** A type of Page that represents magical abilities conjured by a Caster. Spells usually have a one-time Effect and are then sent to the Cemetery.
* **Spellbook:** This is your primary deck composed of at least 40 Pages.
* **Status Effect:** A hazardous condition that Beasties, Artifacts, and Casters may suffer from. The Status Effects in MetaZoo are Frozen, Burn, Paralyze, Poison, Scared, Sleep, and Confusion.
* **Status Effect Indicator:** A marker placed on a Page to indicate that it’s inflicted with a Status Effect.

### T

* **Terra:** A type of Page that represents a type of terrain, an event, or other situation that may activate the Terra Bonuses. While a Terra of a specific type is on the field, the Terra Bonuses that share a name with the Terra are considered active.
* **Terra Bonus:** An increase in Damage or LP activated by your surroundings or a Terra Page. These bonuses are displayed on the left section of a Page.
* **Trait:** Represented by a special symbol on a Page, Traits give your Pages a special edge in Combat or other situations.
* **Trap:** a type of Page that has the Trap Trait.
* **Tribe:** A Tribe is the collection of Beasties that may be closely related in form, function, or both. For example, both Napa Rebobs and Bigfoot are in the Tribe “Beastie Sasquatch”.
* **Type Advantage:** Represents the special relationship between two Aura Types that indicates whether one type may deal increased Damage to another.

### U

* **Unequip:** When a Page detaches from another Page and ceases to grant any positive or negative effects written on the Page.

### W

* **Win Condition:** Some Page Effects will cause you, or other Casters to win the game based on special conditions within the game.