Sleep Talk (move)

**Sleep Talk** (Japanese: **ねごと** *Sleep Talk*) is a non-damaging Normal-type move introduced in Generation II. It was TM35 in Generation II, TM82 in Generation IV and TM88 in Generations VI and VII. It is TR27 in Generation VIII.

## Effect

### Generation II

Sleep Talk will fail if the user is not asleep. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. Sleep Talk can call a Disabled move. If Sleep Talk calls Rest, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.

Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

If Sleep Talk calls Metronome or Mirror Move and thus in turn calls a two-turn move, the move will fail.

Sleep Talk will not select itself or any of the unselectable moves listed below. If the user does not know any moves other than Sleep Talk or the unselectable moves, Sleep Talk will fail.

### Generation III

If Rest is called by Sleep Talk it will automatically fail. In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.

When using Sleep Talk while holding a Choice Band, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Sleep Talk can also be used as part of a Pokémon Contest combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

### Generation IV

When using Sleep Talk while holding a Choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no PP remaining.

Turns where Sleep Talk is used are always counted towards waking the Pokémon.

Sleep Talk will not select itself or any of the unselectable moves listed below.

### Generation V onwards

Sleep Talk now works multiple times if used while holding a Choice item.

Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.

Sleep Talk will not select itself or any of the unselectable moves listed below.

### Unselectable moves

Moves marked with ✔ cannot be selected by Sleep Talk.

## Description

 **DPPtHGSS****PBR****BWB2W2****XYORAS****SMUSUM****SwSh** | While it is asleep, the user randomly uses one of the moves it knows.

## In other games

### Pokémon Mystery Dungeon

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Sleep Talk is a move with a 17PP. Using it will have no effect; rather, it will automatically be used if the Pokémon that uses it is asleep and is attacked. When triggered, the user will face in the direction of attacker and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the cowering and cringing status condition, but is affected by Taunt and Muzzled status condition. This move will be picked only if the user does not have Snore in their moveset. This move is counted as Pokémon's most recent move only if it was used manually.

### Description

Template:Translation notice

 **MDRTDX** | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.

## Trivia

* Sleep Talk is the only move to have regained its TM status twice, as well as the only move to have ever been assigned three different TM numbers.
* In

## Sleep Talk (move)

, Sleep Talk's description erroneously says "*Uses an own move*" instead of "*Use its own move*". This was fixed in Pokémon Colosseum and Pokémon XD: Gale of Darkness.

## In other languages

Template:Generation II TMs
Template:Generation IV TMs
Template:Generation VI TMs
Template:Generation VII TMs
Template:Generation VIII TMs