Hole in the Wall

**Hole in the Wall** is a movement-centric game. It was introduced as one of the first four games in the Closed Beta of the server.

## Description

Hole in the Wall is a last-man-standing game, in which players stand on a platform and try to dodge through giant slime walls or fall into the void. The game is played in a 4-minute round. Every minute, the wall difficulty rises.

In addition to the event's Hole in the Wall, sike walls are to be featured as well as return walls, which go back on themselves. Traps and Tricks are also implemented to eliminate players faster than before. As the game progresses, traps will be set off more often. When there's only one minute left, the game turns into a *total chaos* mode, which traps will be activated every 5 seconds.

Scores is awarded based on players' survival.

## Game Speed

As the game advances, wall speed and difficulty increases, traps get set off more often and the platform slowly shrinks. When there's only one minute left, the game turns into a *total chaos* mode.

### Time Table

**Wall Difficulty**: easy
 3 minutes 30 seconds
 3 minutes
 2 minutes 30 seconds
 2 minutes
 1 minute 30 seconds
 1 minute (Chaos Mode)
**Trap Frequency**: 5 seconds

## Platform

The platform you play on shrinks over time. Each platform has three stages that are active at a certain amount of players:

* The first stage is active if more than 66% of players are alive.
* The second stage is active if less than 66% and more than 33% of players are alive.
* The third stage is active if less than 33% of players are alive.

## Walls

The walls that you jump through have two special types: sike walls and returning walls.

### Sike Walls

Sike walls can appear after 1 minute. These walls will stop moving just before reaching the platform and are always paired with at least one real wall and up to two other sike walls.

### Returning Walls

Returning walls can appear at any moment during the game. These walls will go back over the platforms a second time before the next 'wave' of walls spawns.

## Tricks and Traps

Tricks and traps can occur randomly at any time during the round to distract and disrupt the player. Any blocks that are on the platform will be gotten rid of when the wall comes across them.

* **Arrow Storm** = Arrows will be shooting from every side of the platform.
* **Blast-Off** = Players are given a crossbow with a firework to launch themselves/other players.
* **Chicken Tornado** = Chickens are spawned throughout the platform and the side of the platform.
* **Cobwebs** = Players are given two cobwebs to try and trap other players.
* **Creepy Crawlies!** = Spides are spawned on the platform.
* **Eggs** = Eggs are thrown from every side of the platform.
* **Feeling Hot** = Blazes spawn to attack and distract players.
* **Fishing Rod** = Players are given fishing rods to try and sabotage other players. The fishing rods have 3 uses.
* **Hmm!** = Villagers are spawned on the platform.
* **Hoglins** = Hoglins are spawned on the platform.
* **Hot Coals** = A ring on the platform will be lit on fire.
* **Hot Potato** = Hot potatoes are randomly given to some players. Players must get rid of them by punching other players, or risk being exploded.
* **Jack Frost** = Snow golems are spawned on the platform.
* **Leg Day** = Players are temporarily given Slowness 3
* **Levitation Dart** = Players are given a crossbow loaded with a levitation arrow to try and make other players levitate in the air.
* **Low Gravity** = All active players are given slow falling for a short duration.
* **Lonely?** = Zombies are spawned on the platform.
* **Matrix** = Fireballs will be shooting from every side of the platform.
* **Mummy?** = Husks are spawned on the platform.
* **One Punch** = Players are given a boxing glove to punch another player for only once.
* **Pillagers** = Pillagers are spawned on the platform.
* **Revenge** = Slimes are spawned on the platform.
* **Sandfall!** = Sand rains down from the sky on to the platform.
* **Snowball Fight** = Players are given some snowballs to shoot at other players.
* **Springy Shoes** = Players are temporarily given Jump Boost 4.
* **Sticky Shoes** = A ring of cobwebs will appear on the platform. (Only active in the map: Classic)
* **Super Speed** = Players are temporarily given Speed 5.
* **Swimming Fish** = Guardians are spawned on the platform.

## Maps

Each map has it's own platform and set of walls, which makes the gameplay unique to each map.

ClassicBeachHighrise (since 0.3.0)Medieval (since 0.4.0)