Gille Trebble

## Identity Information

### Aliases

Gille Trebble, Gille-T, Bill, Nonya Beezwax, Tremolo Note, Lady Delilah Rosita Emily Alexis Daemon

### Affiliation

Mersel A, Sandy Sweet, Bob, Ross, Bondlock, Bon Arlo

## Biographical Information

### Siblings

Solfa Midi Cleft (Sister)

An infamous troublemaker, wanted for many things. A Cartoon Villain, whose been... a little down on his luck, so he took to the road. After all, wasn't it time to see the world outside of his old, well-to-do town?

## Personality

Gille Trebble is prideful, boastful of his accomplishments and a little bit of a liar. He tends to assume that everyone knows who he is just by hearing his name, which often leads to air being taken out of his sails whenever someone has no idea who he is. He has a tendency to make chaotic moves on purpose, just to get on someone's nerves.

## Appearance

His first iteration incorporated a treble clef into his design in his ponytail, a sharp smile always upon the Warne toon's face. He wore a black jacket that turned out to be his plate armor, a popped collar over his red high collared shirt. An amulet of a jack o' lantern hung from his neck.

His Redesign has his hair let loose from the ponytail, letting it chaotically cascade to hang down near his rear end. His jacket became colorful (changing in certain situations). He started to wear an orange turtleneck and greyish purple pants over brown combat boots. The amulet became a piece of horn jewelry that bounced around from his right horn. He almost never takes off the Warrior Glasses he was given by Sandy Sweet.

## Backstory

Gille Trebble began to act as a Villain at the age of six, about two years after meeting his patron and best friend, Psychopomp. A couple of years after he met his first Nemesis, Jay Inkheart. As the years progressed, Gille started to look forward to having Jay foil his plans. However, Gille had stolen the identity of one of the Nobleman in town and had ruined his reputation so much that he was chased out of town. Upon hearing about this, Jay told Gille that he would no longer chase after him.

After that, Gille Trebble left Ilfreycombe, abandoning his old name completely.

## Shenanigans

**Jewel of Life:** Gille Trebble's debut game! Gille, Mersel, Sandy, and Bob are framed for stealing the life giving jewel in a town on Johtos Island. Gille led the charge in escaping the police by jumping out a window and breaking it, causing the rest of the party to follow after him. (This is about when he decides that they're all his minions). They clear their name by catching the real culprits and convinced the police (while wearing police disguises) that the heist note that was left hadn't been written by them.

**The Great Chihiro Festival:** The party finally arrives at the Great Chihiro Festival... on the last day. In examining the pamphlet for the festival, Sandy and Bob notice that Gille's mood drops for a little while. The party spends the day at the Festival, visiting some of the booths. This is when Gille's irrational fear of cats made it's first appearance. When they go to the banquet at the Bathhouse in Chihiro, they bump into a mysterious old woman who takes offense to being mildly inconvenienced. They ended their day with a nice hot bath and watching the fireworks, falling asleep in a pile formation of sorts. Upon waking up, Gille screams for his design had turned completely red.

**Animato Rosso:** The party is woken by Gille's screams and everyone except for Rad the Red Radio, is red toned. Generally taking out their anger on the Bathhouse not doing anything for them by stealing everything in their room, they leave the bathhouse and make their way towards the airplane tours that will take them to see the witch of Marshbum. Gille takes some of his anger out on the airplane pirates they run into along the way. When the party lands and approaches the witch's house, Gille realizes how powerful she is by the feeling of her projected barrier around the place. They go inside and weather a few words before being forced to spin bracelets that undid the curse that had been put upon them. Outside, Bob decides that he's had enough of this vacation and stomps off.

**The Stowaway at 12FPS:** Bob finds out that Gille Trebble had been hiding in his suitcase ever since he left the Ghiblian Empire when he places it down at home and opens it. Gille Trebble finds out that the place Bob comes from is as boring and grey as he had heard. They both find out that all of the "Misprints" are being "Redacted", which leads to Gille taking the initiative and keeping the Nobody from taking him there through Charm Person and his creative use of words and abilities. Once they had escaped, Bob tells Gille that being "Redacted" basically means being rewritten so that he would become like everyone else and Gille displays his extreme displeasure to that thought. Bob gets him to stay in No Man's to kidnap the other "Misprints" and Gille calls Mersel, Sandy, and Ross to get them to come to No Man's.

**Land of No Man's:** It starts with Gille Trebble's message to Mersel, Sandy, and Ross that fools all but Mersel into thinking that Gille Trebble is the reason why Bob is in danger. The team gets through the gates and gets subsequently caught in rush hour, until Gille Trebble throws a boogie bomb into the crowd. He gets them to come with him safely to where Bob and the rest of the Misprints are hiding, where they begin to plan their next move. They determine that it would be best to steal a couple of golf carts at night, but don't manage to do it secretly. Gille draws the guards away and loses them while Ross and Bob get the carts. Once Gille gets back, they all use the carts to drive down to the building that houses the printing machine (where Gille causes Bob to crash the cart).

They reach the room with the printing machine and are caught before they can do anything to it. Gille curses Amelia for touching and making Bob fall flat, before they are disarmed and taken away.

**Land of No Man's, Redactions:** Gille, Sandy, Mersel, and Ross are all stuck in an office room with a couple of guards outside. Rad the Red Radio arrives and gives almost everyone their weapons back, Gille's having been taken to a different area. They bust out of the room and get the idea to take one of the fallen guards and make the same mark as Amelia had made on Bob to get some directions to Redactions. It manages to work, with Gille's persuasive words and they arrive in a room with stacks of Nobodies. Some of the party has fun pushing over the stacks, before they find a Nobody that looks like Bob but isn't. They travel down to the Redaction machine, and frustratingly keep finding Nobodies that look like Bob but aren't. Gille decided to take his frustration out on the machine, which brought the Redacted Bob into the room.

Through Gille refusing to stop and toonish shenanigans from the others, Bob remembered himself and Sandy, Ross, and Bob had a nice hug. They all helped the other misprints in the room become conscious, before Gille used his skills to order three bags of glitter under the name Solfa Midi Cleft. They all took a long rest.

**Land of No Man's, Revolution:** Gille, who slept on top of the broken Redaction machine, is awoken by Norman. The two of them make their way to the mailing department and pick up the glitter bags Gille ordered. On their way back, they are accosted by the guards, who are taken out by Ross and Sandy. They all make preparations to charge to the printing department, Gille summoning Stopheles for the first time. Gille and Mersel ride Stopheles into battle, and they fight their way through the streets to the final showdown with Amelia. Through some throwing of glitter and some talking, the party gets Amelia to feel again and Gille finally hugs back in this super emotional moment. Gille steals a mug and has help avoiding the law from No Man Inc, spending some time with the party. After a few days, they all leave No Man's for Toontown.

**A Family Tradition:** Gille attempts to hold Sammy Jax hostage and is instead pulled down a series of alleyways to escape the police officer that was after him. They decide to sneak into a movie later that day and Gille freely uses Charm Person on the Movie Theatre attendant to get past him. This pisses Sammy off, so the two part ways there, Sammy promising to do something if Gille uses Charm Person again in a needless manner.

**Trebble in the Wings:** Gille Trebble breaks into Dodo Studios in a fox disguise, charming the guards at the front gate to cause shenanigans for Bob and Mersel. Primrose Poodle, March, and Bon Arlo also get caught up in the wild chase around the studio to catch the Cartoon Villain, figuring out that he had been lounging in the Engineer's Office for a lot of the time. Bon makes Gille think simply by talking to him like a person, after reading all of the notes Gille had left behind. The chase ended on the Engineer's abandoned set, with a dramatic play fight being filmed between Gille Trebble, Primrose Poodle, and March. In an unprecedented turn of events, Bon Arlo cuts the lights and helps Gille escape after Mersel walks up to let Gille know his thoughts about all these events. The disguised Devil escapes through the vents.

**Toonkind D&D at 12 FPS, The Villain Handbook:** Gille Trebble is attempting to find something in the Back Alley Market, a place where the underworld sells and trades illegal goods and services. He literally runs into a rubberhose toon named Bondlock and the two end up being chased by the police. Through shenanigans and a mysterious use of Bondlock's magic, the two escape law enforcement and head to the back stage of a nearby theatre. There, the two of them put their heads together to brainstorm how Bondlock could break into Dodo Studios, becoming pen pals in the meantime.

**Gille-ty Pleasures:** Bob had called Gille to tell him that someone had attempted to kill Mersel, leading to the Cartoon Villain to wait for the tall Warlock in his apartment. Mersel comes home after spending a week with his partners, only to find Gille Trebble munching on cookies inside a cabinet. The two speak about the events of Bal D'Argent, Mersel finding out that the person who had stolen Gille's face and had been attempting to kill him was Gille's sister, Solfa Midi Cleft. In turn, Gille found out that Mersel comes from an infamously shady noble family based in the Ghiblian Empire. The two of them make a pinky promise to not tell about each other's pasts, becoming closer to each other.

**Toonkind D&D, A Chaos Carol:** As Animas approaches, Gille Trebble comes down with the Dumps, shutting himself in his room at Mersel's apartment. To try to cheer him up, the team goes to Framour Town for some Animas gift shopping. Sandy and Rad the Red Radio runs off and finds a doll in the snow that asks for their help. Sandy's body is stolen, and it becomes a chase scene with Gille Trebble in his detective disguise, Mersel, and Bob following Sandy's body as she steals a magical artifact from the museum. Upon catching up, Gille notices a magic circle off to the side of Sandy's body and the two toons who appear to be from Johtos Island. The team stops the fight with Gille and Mersel both using Charm Person, with Bob dispelling the magic that was keeping Sandy from her body.

After relieving the two toons of the uncorked artifact, the two toons break out of the Charm Person and summon a toon who is heralded by background music. Sandy subsequently knocks the blue haired toon to the side, knocking him out immediately. The other two enemies are swiftly injured to the point where they use an escape rope to get away, Bob, Mersel, and the little girl known as Missy go over to check up on the blue haired toon. Gille Trebble goes to check up on Sandy, who almost beans him in the head with her lollipop. Gille offers Sandy a hug and it's at this moment that the cloud that had been hanging above his head dissolves. The blue haired toon, who is now known as Chifley, buys the team some objects as a reward for saving him and his little sister and they all exchange Animas gifts.

**Memory Lane:** Gille Trebble pissed off a deity known as Retrospect, who had come to him to offer him help in getting out of being framed for murder. She took Gille, Mersel, Bob, Sandy, and Ross and threw them into her domain, scattering their memories across it. Waking up without their memories, the team all named themselves with names that start with R, Gille being Red because of his hair. They walk into the next level and find Rad the Red Radio, who can now speak! This brought back Bob's memories of himself. The rest of the team find their items, Red introducing himself as Trill Trebble Cleft with the return of his memory of meeting Psychopomp. They all descend to the next level, Trill with an anger towards Retrospect for messing with his identity. There, they find their memories of each other, Trill finding that beyond the people that surround him here, he cares about Jay Inkheart and Sammy Jax as well.

With their relationships to each other now recovered as well as a memory that doesn't belong to them picked up by Trill, they move out into the hallway and split up in between two doors. Bob, Ross, and Rad the Red Radio go left and Trill, Mersel, and Sandy go right. Mersel rushes and picks up the ringing phone, receiving a memory that belongs to Bob while Bob receives a memory that belongs to Sandy in the other room. As they exit the rooms and walk down the stairs, Retrospect offers Sandy a deal to erase the bad memories in exchange for Sandy not attacking her. They continue on down the stairs and Mersel and Trill go to the basement alone, Trill getting back the rest of his memories. Here it is revealed that when Trill was four, his parents had held a competition between him and his sister, where he found out that he couldn't sing. Because he couldn't sing, he was stripped of his status as heir to the Cleft family and barred from all public activities his family was involved in. Because of this, Trill decided to become Gille Trebble, the Cartoon Villain.

Mersel supported Gille and then they headed back up the stairs, where the purple devil ran ahead to the kitchen and picked up Mersel's item, seeing a memory of Mersel meeting his patron, the Wishing Star. With that handed over to it's rightful owner, Ross entered his room alone and regained his final memory. They rejoined up together and went to meet Retrospect, with Gille and Bob airing their grievances with her aloud. The party starts a fight, with Sandy staying out of it. The fight ends with Retrospect stabbing Gille through with her clock hand sword, causing the universe to start to forget he exists. The party ends up surrounding Gille in a hug, keeping him from destabilizing and disappearing. They ended up back in Einquell each with a pocket watch, a Whispered Reminder.

**Book It!:** Gille and Sandy go out for a shopping trip, in which Gille gets Sandy to talk about the bad memories Retrospect tried to take from her. He gets Sandy to tell him about Dr. Kankal and what he looks like, with Gille pinky promising to never leave Sandy alone.

**Soul Searching:** Gille's been thinking about his own place in the world too much, struggling with his own identity now that he has a family. Psychopomp has a talk with him, untangling some of Gille's worries and changing the promise that is the basis of their relationship. When Gille wakes up in the morning, he has gone through a redesign, becoming a Vengeance Paladin and gaining new abilities.

**A Retrospective Conversation:** Gille Trebble sends Bondlock a short message to let him know that they need to talk before making his way to Witzend to talk with the Rubberhose toon about Clara. After walking to a park to be alone, Gille started to ask Bondlock about his past. Upon learning what Clara had done to Bondlock, Gille became so irrationally angry that he had to kick a tree. Afterwards, Gille caught Bondlock up on what Clara/Retrospect did, finding out that the scar on his chest isn't just a scar. With the words "I don't need anyone's help", Gille starts destabilizing from existence. After Bondlock helps Gille stabilize, he enforces rest upon the stubborn Purple Devil toon.

**Devil's Day Out:** Gille Trebble had set a trap and caught Benjamin-Herman Boingo Higgins in it. Upon letting him down, the two toons decide to make a competition out of pranking the whole marketplace of Toontown.

**Quite the Chase:** Marina Lotus Catus has finally run into Gille Trebble on the street. She has a time chasing the purple Devil down until she casts Levitate on him and forces him to stay still to answer her questions. Gille finds out through those questions that someone had burned down a forest and has been attempting to kill a bunch of music celebrities. Each time an amulet like the one he wears was left at the scene of the crime. Marina let Gille go, and the purple Devil left the scene, saying that Psychopomp would never condone those kinds of actions.

**Carnival of Hearts Toonkind 12 FPS:** Sandy invites Sammy Jax and Gille Trebble to a Carnival she found in Toontown. Sammy only realizes who he's been pining after Gille refuses to let him call him Gilly, only agreeing to go on the Ferris Wheel to get the purple Devil alone. Gille realizes then that this is Sammy Jax, and accepts the punch that he rightfully deserved. Afterwards Gille ascends to the third level of destabilization, being brought back to stabilization by the combined efforts of Sammy and Sandy. With a ride through the tunnel of love, Gille declared that Sammy was his nemesis now. Upon leaving, they were surprised to find that the Carnival Staff had marked the two of them with the couple stamp.

**12FPS Light Arson:** Bob invites Gille Trebble to Dodo Studios to help him burn some paperwork. The two of them get to talking about Sandy and Gille tells Bob about his plans to kill Dr. Kankal. They talk about gods which leads into plotting to stop or kill Retrospect. Gille briefly brings up what Clara did to Bondlock and the death of her husband on her hands. Gille tells Bob about needing to track down Kyle to kill him because of how he's hurt Bondlock. Bob mentions that Gille should talk to Mersel about the Evershore Iles. The third plan would be to go after the two toon enemies from A Chaos Carol together. Bob told Gille about the start of his vacation, almost getting murdered by a Sandman. Bob told the story of how he started work at Dodo Studios and let Gille know how No Man's is changing now.

Gille admits that he'd miss Bob if he left and hugs him. Gille called Bob his brother and Bob gets joyfully tearful. Bob mentions signing papers for Mersel and Sandy and Gille mentions it's not a good idea for his name to be on papers because of the bounty hunters that are after him. Gille pulls out a block of ice with a checkbook in it for a brief moment and his mood sours. And then Gille blows up the rooftop and the paperwork, jumping off the roof and holding onto the edge to escape the explosion. Bob is worried for Gille and convinces him to visit Bon for a medical checkup. They leave to go get lunch at Panini Queen.

**Devil's Advocate:** Gille honors his word to visit Bon and had intended to leave the room shortly after seeing the Reelkind Owl. Bon gets Gille to sit down and they talk about how Bob, Sandy, and Mersel were probably worried about him before showing the scar on his chest. Bon examines the scar, noticing the glitching edges of it. Bon asks about the side effects and how Gille got stabbed in the chest. Gille resists a bit, before explaining how he got the scar to Bon. Gille then explains the side effects by descending a level of destabilization. Bon recommends Gille stops and he descends another level of destabilization. Gille tells Bon who knows about this, before descending another level of destabilization and failed the roll, forcing him to not lie.

Gille admits that he doesn't want help because he is under the impression that he can handle this by himself. Bon walks him through some breathing exercise while Gille tries to convince himself that he's still real. Bon remembers hearing about the condition that Gille is in, but doesn't quite know how to fix it. Gille tells Bon how to mitigate the symptoms, and Bon pulls Gille into a hug. Gille admits that he believes that if he accepts help from anyone it makes him weak. Bon proclaims their annoyance before getting Gille to think about what will happen to everyone he leaves behind if he continues down this path. Bon correctly pegs Gille for the kind of person that was broken by the world so he decided to not care about anything, but that it's changed now.

Bon speaks about the difference between the Reelkind death and toonkind death, specifically when associated with gods. Bon gets Gille to realize that continuing to be prideful in this way is foolish, especially if there's no one around who can help Gille stabilize. Bon sees through Gille's minor attempts to keep how he's feeling hidden and talks through what will happen if Gille decides to try to push everyone out of his life to "try to protect them".

## Destabilization Rules

**Level One:** Take 1d4 damage, -1 on all ability checks.

**Level Two:** Take 1d4 damage, disadvantage on ability checks and attack rolls.

**Level Three:** Take 1d4 damage, roll a constitution save (DC 13). On a failed save the character is forced to blurt out what's bothering them/what they need help with.

**Level Four:** Take 1d6 damage, fall prone and take disadvantage on saving throws.

**Level Five:** Take 1d8 damage, fall unconscious and start taking 1d4 of damage every round until stabilized or until the affected hits 0. Character will be stabilized at 0 as if the Spare the Dying cantrip had been used and will take no more damage. The affected cannot be awoken until they are stabilized.

**To Stabilize:** The affected can be stabilized from the first level upon a short rest. The further levels must be stabilized by physical contact and verbal recall by someone the affected has an emotional connection to. Through the process of stabilization, the affected gains 1d6 health and exhaustion points equal to half of the level of Destabilization they are being brought back from.