Cannonback

The Cannonback is a ranged guard which fires bombs towards the players location. These bombs continue to roll for 1.25 seconds before detonating. These bombs can be destroyed from any melee weapons' swing, and ranged weapon's bolt and trap/guard friendly fire.

## **Augments:**

### Offensive

#### Adrenal Converter

* "Increases the Cannonback's movement speed in combat."
* After spotting a player, the Cannonback will move at an increased speed until it has lost interest in the player
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **20** Capacity

#### Reflex Manipulation

* "increases the Cannonback's fire rate."
* The Cannonback can attack every 2.25 seconds instead of every 2.75 seconds.
* Unlock Cost: **550** Cells, **225** Synthite
* Build Cost: **20** Capacity

### Defensive

#### Bloodlust

* "The Cannonback rushes to battle when hearing another guard in combat,"
* Any guards with this augment become hostile to the player once another nearby guard detects a player.
* Unlock Cost: **550** Cells, **225** Synthite
* Build Cost: **20** Capacity

#### Optical Implant

* "Increases the range of the Cannonback's vision."
* The Cannonback can detect the player from an additional 3 blocks away (does not affect detection from the side or behind)
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **20** Capacity

#### Short Leash

* "The Cannonback remains within 1.5 blocks of its patrol path"
* Guards without patrol paths will remain within 1.5 blocks from the block they were placed on or within 1.5 blocks of any point on their patrol path
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **20** Capacity

### Special

#### Dead Man's Switch

* "A bomb implanted in the Cannonback explodes on death."
* Killing the Cannonback will cause their skin to flash red before detonating shortly after.
* An intensifying whirring noise will play to indicate the guard will detonate
* Unlock Cost: **600** Cells, **250** Synthite
* Build Cost: **20** Capacity

#### Grand Sacrifice

* "The guard sacrifices itself by exploding when close to their target."
* Unlock Cost: **650** Cells, **275** Synthite
* Build Cost: **??** Capacity

### Armor

#### Plating

* "Significantly improves the Cannonback's defense by adding armor to its upper body."
* The guards front torso and front legs are protected by armor.
* The guards head, back, behind of its legs and gun are still venerable
* Breaking any armor on guards will trigger a stun animation, stopping or preventing the guard from attacking for a short duration
* Unlock Cost: **650** Cells, **275** Synthite
* Build Cost: **20** Capacity

## **Codex**

The Cannonback brings an order of devastation to the battlefield that few guards can match. It's equipped with a Hazar-Ki Cannon that lobs electromagnetic explosives at its target. Much of the guard's cybernetic tech helps it hoist and aim the bulky weapon, though even with such upgrades, an elderly Cannonback's body will eventually break off from its base.

Part of the intrigue of the Cannonback is its psychological reactions on the battlefield. Studies have found it experiences a chemical release of serotonin and dopamine at the sight of explosives. Alternatively, it experiences a tremendous sense of loss after an explosion has dispersed.

## **Trivia:**

* Though the Cannonback was shown in the original reveal trailer for the game, it would later be added on the game's first content update which was deployed September 20th