recursal/Fanatic-Fandom huggingface dataset:
DWE1M1: Home Sweet Home

## Home Sweet Home

*"Caleb defeated the Dreaming God Tchernobog in the Hall of Epiphany, inadvertently claiming the ability to bind dimensions as his own. Tchernobog's body was sent to The Void, but his power was vast - its flame not so easily extinguished. In his ruin Tchernobog revealed as special ability, just as Caleb had when Tchernobog cast him down. He could cheat death. Below a distant stygian tower, the Dreaming God hid his festering heart, the last remnant of his human form. When his body perished in the Hall, the heart began beating - the Demon was reborn! He removed the evil talisman that secured his immortality and placed it once again in the depths of the tower. With the task of binding dimensions lifted, Tchernobog's power grew. Seasons passed. Tchernobog realized he would never taste his full potential without drawing his divine form back from The Void. As the new binder of dimensions, Caleb would surely sense Tchernobog's efforts. The demon arranged a diversion."* — Opening cutscene

**Home Sweet Home** is the first level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 5 secrets and 1 Super Secret in this level.

1. Just to the left past the "portal" (where you can see Tchernobog's spirit close a door with a Mother Spider on it before floating away), you will spot a small rope bridge. There is a small niche underneath and to the right of it ***(Basic Armor)***
2. **SUPER SECRET!** Inside the minecart-filled tunnel to the left of the next rope bridge you come across, there are tons of TNT barrels standing against the wall; blow them up and carefully look through the newly-formed hole in the wall to spot a super-narrow ledge along the left side. Make your way onto this ledge and go all the way to the darkened room at the end which contains the Moon Key. After going through the Spider Key door and getting dropped through the floor into a blood lake full of Gill Beasts, turn around to spot the Moon Key door and go through it ***(Boots of Jumping, Life Seed, Napalm Launcher, Diving Suit)***
3. Across the aforementioned rope bridge, you will come to a giant Mother Spider insignia door that requires the Spider Key to pass. Look down to the left of the platform the door is on and follow the path around to an upward-sloped ledge ***(Life Seed)***
4. Inside the blood lake, swim towards the end of it (where the portal is) and go underwater -- underblood? -- to see a small passage to your right ***(Body Armor)***
5. Go through the portal at the end of the blood lake to reemerge just outside Caleb's home. The cart that the Cabalists arrived on previously is now on fire. Walk to the right of it to pick up the item ***(Box of Flares)***
6. Past the Mother Spider door through the portal near Caleb's home, you will eventually come to a hallway with a stone face on either side of you on the wall, and 2 Gill Beasts ahead of you that will drop into a blood pool. Use the stone face to your right to open up a secret niche in the wall to the right of the face ***(Spray Can, Basic Armor)***
DWE3M2: The Room

## The Room

**The Room** is the second level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 8 secrets and 1 Super Secret in this level.

1. Open the way to the train tracks. On the right side of the tracks is a barrier. Jump behind it and use the switch to open a nearby pillar on the train platform ***(Life Leech)***
2. Grab the Skull Key on the tracks, then quickly get into the only accessible alcove to avoid the train. In this room, use the slightly-elevated ledge to jump up to the opposite ledge in front of you (or use the head of an Axe Zombie if you prefer) and go to the back of this area ***(Cloak of Invisibility)***
3. Take the elevator to the upper subway hall. Through the main gate, on your right, is a metal slab with green flecks on it; use it to open a secret path ***(Life Seed)***
4. **SUPER SECRET!** In this same secret area, look at the 3 glowing orange tunnels across from you; the metal grating on the left one can be destroyed. Do so and jump into the tunnel; there is a switch here that will raise the floor outside up so you don't need to jump back to where you were before ***(Napalm Launcher, Gasoline Can x2, Boots of Jumping, Doctor's Bag, Super Armor)***
5. Back in the upper subway hall, jump through the giant blue "SLOTH" poster on the wall ***(Basic Armor)***
6. On the other side of the tracks in this same area, go to the rightmost phone booth and use it to open the wall to the left of it ***(Body Armor)***
7. When you return to the apartment to destroy 3 "Ghosts", use the bookshelf next to the bed to lower it ***(TNT Bundles x2, Shotgun Shells x2, Trapped Soul)***
8. When you pick up the Dagger Key, use the giant black advertisement poster to your left to lower it ***(Beast Vision)***
9. Go through the Dagger Key door. After picking up the Wooden Chest and taking out the enemies, look at the malfunctioning elevator door and quickly go through it. Follow this new path to the end (watch the Red Spiders!) ***(Napalm Launcher)***
DWE1M6: What Lies Beneath

## What Lies Beneath

**What Lies Beneath** is the sixth level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 5 secrets in this level.

1. Travel across the snowy tundra towards the main building ahead of you. Go around the right side until you hit a dead end corner with a mini-Tchernobog ***(Cloak of Invisibility)***
2. From the last secret, take an immediate right turn and go into the small hut beside the main building (watch for the Bloated Butcher!) ***(Basic Armor, Spray Can x2)***
3. In the room containing the Eye Key, use the bookshelf ***(Box of Shells, A Few Bullets)***
4. Inside the MedLab (Eye Key room); blow up the green medical chart on your right and jump in the niche ***(Body Armor, Spray Can x2)***
5. Inside the furnace in the Boiler Room (where the Fire Key is), go into the furnace and use the brown wall on the left ***(Life Seed)***
DWE1M4: The Abyss

## The Abyss

**The Abyss** is the fourth level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 8 secrets in this level.

1. When you dive into the first pool of water you come across, you will notice an underwater passage on the opposite side of you (watch for the Bone Eels!) ***(Basic Armor)***
2. In the room where you see Tchernobog pop up with three tiny pillars in front of you, turn around to your left and hit the skull switch to lower the grassy floor in the previous room ***(Life Seed)***
3. Drop through the watery hole in the next room to emerge in a giant abyssal area with a blood waterfall; before descending any of the stairs, look to your left and jump on the ledge with the bloodfall, and crawl through the niche at the end ***(Napalm Launcher)***
4. Descend down two flights of the aforementioned stairs and go through the door to emerge into a room with one door across from you and two on your left. Use the painting on the left wall ***(Tesla Cannon)***
5. Inside the church, go behind the organ and break any of the three windows with candles on them, and jump through to the secret powerup ***(Feather Fall)***
6. Go to the side hallway using the door to the left of the church entrance. Once you grab the Red Power Cell, the room behind that room will open, revealing Cultists. Go into their room and use the bookcase on the furthest part of the left wall, next to the window (watch for the Red Spider!) ***(Voodoo Doll)***
7. Use the Eye Key elevator, and go down the hole in the next room, facing the back wall. Shoot the right stone symbol and crawl into the niche ***(Body Armor)***
8. As you descend the extremely cramped staircase to go to the Spider Key, look carefully on the right wall as soon as you get off the stairs to see a crack, and blow it up. Follow the path to the secret item (watch for the Hell Hand... and the drop!) ***(Case of TNT)***
Cultist

*For other meanings, see Cultist (disambiguation).*

Cultist from *Blood*.

**Cultists** are the lowest-ranking cult members of Cabal. They are enemies that appear very commonly in *Blood*, appearing as early as in E1M1: Cradle to Grave from Episode 1.

In *Blood II: The Chosen*, male and female cultists appeared but are less dangerous than their original counterparts. The original robed Cultists do appear in *The Nightmare Levels* expansion, where Caleb flashes back to his fight in the frozen north, set in the map's old west. Similar from the first game, the Cultists equip sawed-off shotguns and spew cultist profanes.

## Description

   Cultists are middle-aged men wearing brown monk robes with yellow belts. Their ugly-looking face are hidden under their hood and seems to say crudox, cruo!

## Health Points

 Pink on the Inside
 Lightly Broiled
 Well Done
 Extra Crispy

## Official Bestiary

   These bad boys are the chief minions of the Cabal and it won't take you long to develop a deep, abiding hatred toward them. If you interrupt their dark rituals, they'll want to teach you a lesson in respect. They're equally fond of shotguns, Tommy guns, and dynamite, so be sure you're ready for a fight before you tangle with them. Their long service to the Cabal has eroded their fear as well as their sanity, and they'll stop at nothing to feed your soul to their dark master.

## Trivia

* From the alpha version, the Cultist's body will not melt away upon death.
	+ The Cultists contain unused sprite sheets for jumping and crouching.
* Cultists are one of the few enemies to have several re-colored counterparts. Two others were the Gargoyles and Spiders.
* Despite speaking in Cultist Language, they'll speak in regular English while burning up before their death, shouting "*It burns! It BURNS!*".
* Along with other types, Cultists' face is probably eerily similar to Freddy Krueger's from *A Nightmare on Elm Street* series.
	+ Axe Zombies also share this exact face.
* Their voice lines are attributed by Stephen Weyte, the voice actor of Caleb. Although, he doesn't remember very much:

"*Now I did the recordings almost, what, 15 years ago . . over 10 I know, so trying to remember who was who and what was what in my dotage is very hazy. However, when I've listened to snatches of Blood, I do recognize my voice in some other characters but for the life of me, I can't really remember doing them though, again, I'm pretty sure it's me. I probably tossed them off very quickly in some recording session . . .*" - Stephen Weyte
## References

1. ↑ http://web.archive.org/web/20080927214213/http://blood.lith.com/bestiary/cultist.asp
2. ↑ http://www.the-postmortem.com/forum/viewtopic.php?p=49976#p49976
DWE1M8: Vertigo

## Vertigo

**Vertigo** is the eighth and boss level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 3 secrets in this level.

1. Exit the starting elevator and turn left; use the snake panel on the wall to open it; you MUST grab the item inside to register this secret ***(Life Leech)***
2. In this same starting room, head up to the wooden doors, but destroy the window(s) on your left and carefully walk along the ledge to the item ***(Super Armor)***
3. When you enter the room with the staircase (past the room with the fireplace that Secret #2 overlooked), go to the left of the stairs and press the bloody handprint to open a niche across from the base of the stairs ***(Life Seed)***
Beast

*A sprite of the Beast's second form.*

The **Beast** (also known as the "**Priest**" from his first form) is the boss added in the Plasma Pack expansion for *Blood*. He is also the final boss from the last level of episode 6, E6M8: Beauty and the Beast.

## Description

   As a human known as the "Priest", he appear as a Caleb cult member with his monk robes colored in reddish-brown and wears a golden belt as well.

In his second form after killing his human self, he is a tall, werewolf-like monster twice the size of a human. His tough-stone skin are colored in grey-blue also with brown colors from the lower part of his arms and legs. It sport with razor-sharp claws, fangs, long ears, and bloody red eyes. Its head also possess with large, wild-looking brown hair.

## Trivia

* The Beast is likely came from the rejected feature for *Blood*. Caleb was originally going to transform into a Beast after the "bloodlust" meter is high enough if getting too much damage. As a Beast, Caleb would be a lot stronger and faster, but he'll revert to his normal self if he don't kill frequently. Furthermore, weapons are disabled while using this power.

## References

1. ↑ http://web.archive.org/web/20081120133644/http://blood.lith.com/aboutblood/development.asp
MRW04: Treated Sewage

## Treated Sewage

**Treated Sewage** is the fourth level of the first episode (Marrow) of the Marrow add-on for Blood, created by Nick Palsmeier, aka Damien\_Azreal.

## Secrets (as of version 1.0)

There are 3 secrets in this level.

1. After surfacing from the underwater sewer gate at the start, you will emerge into a hallway with some Spiders and a Gill Beast; use the pillar on the far right that is differently colored from the rest ***(Napalm Launcher, A Few Bullets x2)***
2. In the underwater maze, you will eventually come to a hall with 2 Bone Eels. Go up into the air pocket here and you will see a switch inside; use it and swim towards where the Bone Eels were to spot a now-opened secret room ***(Diving Suit, Shotgun Shells x3)***
3. After the underwater maze, you will emerge in a hallway with an intersection; go down the "No Admittance" hallway; the doorway on the far left (with the curtain you can walk through) contains a small morgue; use the morgue drawer on the lower right to open it (mind the Rats!) ***(Body Armor)***
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
E6M6: Forbidden Rituals

## Forbidden Rituals

**Forbidden Rituals** is the sixth level of the "Post Mortem" episode in the "Plasma Pak" extension for Blood.

## Secrets

There are 10 secrets in this level.

1. Open the Dagger Key door, and jump on the slanted ledge on the right. Walk up it a bit to notice a switch on the outside of the guard tower and shoot it to open a niche ahead of you ***(Reflective Shots, Voodoo Doll)***
2. From the same area, this time go INTO the guard tower and hit the switch inside; a niche will open up below you on the corner wall ***(Guns Akimbo, Box of Flares)***
3. Still in the same area, go through the wooden door on the left path from the Dagger Key door where you entered from, Across from the "X"-shaped wooden planks, go to the back wall and lower it ***(Beast Vision, Shotgun Shells)***
4. Ride the lowered wall from the previous secret to the top of the fortress wall ***(Basic Armor, Gasoline Can, Proximity Detonators)***
5. On this same wall that you rode up, face the wall it touches against and use it ***(Life Seed, Fire Armor)***
6. Break through the "X" planks and drop into the pit. In this watery tunnel, you will see a vine-covered opening to your left. Push the wall on your left and follow the stairs all the way up. Use the wall opposite from the pitfall that takes you to the Life Seed and ride the lift up ***(Super Armor)***
7. Back in the watery tunnel, go into the room with tubes and a massive Cabalist ambush from above; there is a switch on the left wall past the tubes that will open up a niche in the wall on the other side of the tubes ***(Cloak of Invisibility, Flare Gun)***
8. Past this secret, take the lift in the next room; get off it on the middle floor with the cobwebs; you will eventually end up in a room full of crates. Turn to your immediate right, jump on top of this stack of crates and use the wall on the same side as from where you entered ***(Cloak of Invisibility)***
9. Inside the ritual room with tons of Cabalists and loud chanting, jump into the pool of brown water in the middle of the room ***(Death Mask)***
10. In the graveyard area with the hedge wall all around it (this is taking the right path from the Dagger Key door at the beginning), go into the archway in front of you that leads to an outside area with Cabalists on a high-up ledge to your left, and use the right wall inside the arch ***(Super Armor)***

## Secret Exit

Shoot the eye above the Moon Key door; the path to the secret exit will open up to the right.
Alexander Volg Zangief

Alexander Volg Zangief

 Alias(es): | El Lobo

**Alexander Volg Zangief** (*arekusandoru vuorugu zangiefu*, romanizado de **アレクサンドル・ヴォルグ・ザンギエフ**, y en ruso ***Александр VOLG Зангиев***) es un boxeador de procedencia rusa que debutó como boxeador amateur en Japón para posteriormente convertirse en un boxeador peso pluma con el fin de obtener el cinturón de campeón japonés de Eiji Date.

A pesar de su presencia amenazante (como fue descrito por muchos) en el ring, Volg es un chico humilde e inocente que, como se revela antes de su pelea con Ippo, comenzó a trabajar como boxeador en Japón con el fin de recaudar dinero para su enferma madre. Más tarde reaparecería en Japón, tras volver a Rusia y enterarse de que su madre había muerto, con el fin de viajar a Estados Unidos y poder empezar desde cero en un lugar "menos agradable" como él menciona, ayudando a Ippo a mejorar el Dempsey Roll en el proceso.
DWE3M3: Shadehaven

## Shadehaven

**Shadehaven** is the third level of the third episode (War is Hell) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 8 secrets in this level.

1. From the invisible bridge that leads to Shadehaven's front door, drop off the bridge to the ledge on the right side (while facing the entrance). Take this ledge all the way around to a switch on the wall. Take this elevator up and go left. Clear the gap and take this ledge to the end ***(Life Seed)***
2. Enter through Shadehaven's front door, and head to the right (with the Cultist and Gill Beast). Go down the stairs until you get to a hole on the floor which (currently) is inaccessible. Head out the doorway on your right to find a skull switch on the wall and use it to open the wall across from the doorway ***(Box of Flares, Gasoline Can)***
3. Grab the Skull Key (where the Ackolytes are, as well as Hell Hands on the other side of a barred-off room). Hanging over the railing are 2 yellowish flags and 1 black flag in the middle. Jump through the yellow flag that is closest to you ***(Tommy Gun Drum Mag)***
4. Grab the Shrink Shroom from the pedestal in front of the Skull/Eye Key Door, then go back down to the small hole in the wall near where Secret #1 was; you will be automatically shrunk and entered into the hole. In this new area, turn around (away from where the Eye Key is) and walk around this rock wall ***(Fire Armor)***
5. Grab the Fire Key; you will notice a broken grate to your left that you can jump/crouch into; follow the path to a crack in the wall across from you and blow it up (if you fall down, don't worry, as you will land harmlessly in the water back on the first floor) ***(Napalm Launcher)***
6. Use the Fire Key on the symbol to activate the two elevators in this room. Take the one closer to the Fire Key symbol and ride it up. On your right is a pillar. On the other side of the pillar is a skull switch; use it to open the other end of the pillar ***(Basic Armor)***
7. After opening the Dagger Key door in the back of the dining hall, you will notice a hole at the bottom of the wall to your right where Spiders emerge from; crawl into the hole ***(Spirit Armor)***
8. In the same "hub room" where the spider hole is, face the door ahead of you and go to the room to the left (full of ammo, barrels and other things). Turn around and look up to spot a switch; shoot it to lower the shelf on your left ***(Beast Vision)***
Dempsey Roll

El **Dempsey Roll** (conocido como **Técnica Dempsey** en el doblaje latinoamericano) es una técnica que Ippo desarrolla y perfecciona a fin de luchar de una forma más eficiente y de tener un "arma" en caso de que su contrincante sea peligroso en terreno medio o largo.

El Dempsey Roll fue vital no solo para noquear y asegurar la victoria de Ippo en muchas de sus batallas, sino que también en la trama de la historia, dado que muchos boxeadores veían puntos débiles en su movimiento tan predecible y arriesgado para el cuerpo de Ippo (a tal punto que le fue dado el apodo "Campeón Queso", pues su técnica "estaba llena de agujeros").
Mimes

**Mimes** are the innocents found in a couple of levels from *Blood*.

## Profile

### Physical Appearance

The mimes appear as basic French mimes, wearing sleeveless black-and-white striped shirts, black pants, white gloves, a black cap, and a white facepaint makeup.

### Personality

Based on what they are, the mimes are completely silent and amusingly never act to any dangers (such as approaching enemies). They are stationary NPCs, and does nothing but casually moving their arms as if were performing the talent by being "stuck inside the invisible box."

## Data

### Health

*Note that the mimes share the same health points as the ordinary civilians.*

 Pink on the Inside
 Lightly Broiled
 Well Done
 Extra Crispy

## Involvement

They are mostly seen in some Episode 1 levels, mainly E1M4: Dark Carnival and E1M8: House of Horrors. Unlike the original civilians, the enemies will basically ignore the mimes.

## Trivia

* The mimes were first hinted on September 20, 1996 as mentioned in Monolith Productions' development update post.
* Caleb is revealed to coldly despise the mimes, commenting "*I hate mimes!*" and "*Boo-hoo, when's the hurting stop?*" upon killing them.

## References

1. ↑ "*"Update: 09/20/96: We aren't saying who the second innocent is, just that he fits in with the "DARK CARNIVAL" and "HOUSE OF HORRORS" level themes.*" - Blood Development Update - September '96

 **Minor** | TBA
Bryan Hawk

Bryan Hawk

 Alias(es): | Ninguno

**Bryan Hawk** (***buraian hoku***, romanizado de **ブライアン • ホク** ) es un boxeador con rol antagónico y es considerado el villano principal de Hajime no Ippo: New Challenger. Fue campeón mundial de peso medio junior.

Es soberbio, agresivo, burlón y un pervertido al que no le importa en lo absoluto relucir en público su poca brillantez y leso respeto por todo aquel que no sea una mujer.
Ippo Makunouchi

Ippo Makunouchi

 Alias(es): | Puños de Acero , Dios del Viento

Es el protagonista de esta serie con un extraordinario potencial en el boxeo y que posee un estilo agresivo de lucha basada en Mike Tyson que ni siquiera él sabía y que lo va mejorando con el tiempo. Su audacia como boxeador se basa en su personalidad tímida y amable fuera del *ring*. Vive con su madre, Hiroko Makunouchi, es hijo único y ayuda con el negocio familiar que es un barco de pesca, un trabajo que ha permitido el desarrollado su parte inferior del cuerpo lo suficiente como para convertirse en un boxeador eficaz. Cuando era joven, Ippo era constantemente intimidado por bravucones en su escuela, una tarde de regreso a su casa un trío de buscapleitos lo intimidan y comienzan a golpearlo en ese momento el destino quiso que se encontrara con Takamura un famoso boxeador, de una personalidad extrovertida y siempre con un deseo febril de luchar por sus sueños y metas, Takamura decidió ayudarlo, por la golpiza Ippo queda inconsciente y Takamura lo lleva al Kamogawa Gym donde entrena, Ippo recobra la conciencia y Takamura lo ínsita a defenderse de los abusadores y le da un video de Tyson, Ippo lo ve convirtiéndose en inspiración para el boxeo y para renacer, le pide a Takamura que le enseñe a boxear, el cual le pone como prueba para hacerlo, que logre tomar al menos 10 hojas de un árbol con las manos antes de que caigan al piso; creyendo que no va a conseguir dicha meta se retira, pero en el siguiente encuentro que tienen el muchacho lo logra con tan solo una mano. Takamura vio algo en Ippo y lo introdujo al mundo del boxeo. Inmediatamente después de llegar al Gimnasio Kamogawa son impresionados Takamura y Kamogawa con su poder de golpe explosivo y el espíritu en el ring de nunca rendirse. Al igual que él tiene con Takamura, Kamogawa personalmente asume a Ippo como su alumno y empieza con él el camino para convertirse en un boxeador profesional. Desde entonces, Takamura trata a Ippo como un hermano menor y le ha tomado bajo su ala.
Masaru Aoki

Masaru Aoki

 Alias(es): | saltos de rana

**Aoki Masaru** (青木 勝 - *aoki masaru*) es uno de los principales boxeadores del Gimnasio Kamogawa.

Aoki se unió al gimnasio junto a quien es su amigo de toda la vida, Kimura, tras que Takamura les diera una paliza luego de que estos le retasen, con el fin de algún día llegar a golpear a Takamura. Es muy ingenuo y algo desubicado, puesto que parece no importarle la reacción de los demás ante su extraño proceder y su estilo poco ortodoxo de boxeo.
Tatsuya Kimura

Tatsuya Kimura

 Alias(es): | Ninguno

**Tatsuya Kimura** (***kimura tatsuya***, romanizado de **木村 • タツヤ**, y posteriormente al katakana **木村 • 達也**). Opuesto a su amigo de toda la vida e inseparable compañero, Aoki Masaru, Kimura es algo más calmado y presumido. Se unió al Gimnasio Kamogawa tras ser derrotado por Takamura, junto a Aoki, con la promesa de algún ser tan fuertes como para golpearlo.
Fue el protagonista de la ova Kimura vs. Mashiba (Round Extra), en la cual demostró su aptitud y esmero como boxeador al asustar a Mashiba con su resistencia y por haber podido ganar de no haber quedado inconsciente.
DWE1M11: Shudder Island

## Shudder Island

**Shudder Island** is the eleventh level and second secret level of the first episode (In Cold Blood) of the "Death Wish" add-on for Blood, created by Bloatoid.

## Secrets (as of version 1.7.9)

There are 6 secrets in this level.

1. Once you get out of the cell you're in, look towards the Manager's office and you'll notice the cell door to the right (which is currently locked) has an overturned mattress inside it). Go inside the neighboring cell (which is not locked) and look through the hole in the wall to spy a Zealot hiding behind the mattress. Kill him through the hole in the wall to cause his cell to open and then go in it ***(Tesla Cannon, Tesla Charges, Red Potion x2, Delirium Shroom)***
2. When you get to the rainy, outside dock area, blow up the barrels to your left and go through the wall. To your immediate right is a basement-like room with two wine barrel racks and a bookshelf; use the bookshelf ***(Body Armor)***
3. Inside the room where you blew up the wall from the previous secret, this time head straight until you see a bloody handprint on the wall; use it to open a niche behind you ***(Box of Shells)***
4. You will eventually come to a room with a switch that allows you to open the window shutters (it overlooks the dock area); open the shutters and carefully walk along the thin wooden ledge to your left to a switch; use the switch and go into the niche ***(Basic Armor, Napalm Launcher)***
5. Blow up the gray wall with the explosive barrels next to it, then face the new area and jump up onto the right part of the destroyed wall, then up to a higher platform ***(Box of Flares)***
6. On the beach with the Eye Key, face where you entered from, then jump on the part of the metal fence on your right which touches the taller grey wall, then jump onto the grey wall. Follow the top of this wall around to three pillars and use the skull switch on the center one to open a niche on the floor across from you ***(Fire Armor)***
Kamogawa Genji

**Kamogawa Genji** (鴨川 源二 - *Kamogawa Genji*) es un boxeador retirado y el fundador del Gimnasio de Boxeo Kamogawa, donde es el entrenador e instructor de Ippo Makunouchi y Mamoru Takamura.

Genji es un conocedor del boxeo de poco temperamento y que llega a ser muy estricto con los boxeadores de su gimnasio. Cuando conoció a Ippo, vio potencial en él, por lo que lo entrenó hasta el punto de obtener la fuerza y técnica suficiente para hacerle frente a Miyata, demostrándole a Ippo que tenía potencial para el boxeo, lo cuál lo incentivó a seguir adelante.
Hajime no Ippo Wiki

29 artículos desde el día Jueves 14 de Julio del 2016, 10:15 p.m.

## Contenidos

Esta wikia es un proyecto llevado a cabo por fanáticos y aficionados a la serie con el fin de recopilar toda la información sobre *Hajime no Ippo* (también conocido como *Espíritu de Lucha* en Latinoamérica) y para funcionar como una comunidad activa de dicha serie. La wikia contiene información tanto del manga como del anime y sus largometrajes, así como de otro material relacionado a la serie, como ser arte conceptual, música y datos oficiales. La wikia también cuenta con información sobre la producción de la serie y su estudio de animación, así como de las personas detrás del manga y material original.

## Novedades

* Fecha- Texto de novedades
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## Colabora con este wiki

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## Artículo destacado

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Mamoru Takamura

mamoru takamura

 Alias(es): | Halcon Japones

**Mamoru Takamura** (***takamura mamoru***, romanizado de **鷹村 守**) es un boxeador de estilo ortodoxo del Gimnasio Kamogawa y ganador de dos títulos mundiales.

Gracias a Takamura, Ippo es parte del KBG, y asimismo es un gran amigo, mentor y a propias palabras de sus compañeros, un ejemplo a seguir. Es algo egocéntrico, muy desconsiderado, bruto y despreocupado, pero a pesar de su actitud poco altruista se preocupa por sus compañeros de gimnasio y por demostrarle al "viejo" que su boxeo es de talla mundial.
FO1M6: Aviation

## Aviation

**Aviation** is the sixth level of the first episode (Through the Veins) of the Fleshed Out add-on for Blood, created by SkobbeJakGames.

## Secrets (as of version 1.7.14)

There are 8 secrets in this level.

1. From the start, go towards the Fire Key door with the fish tank in front of it; go into the bathroom and blow up the door to the right of the stalls ***(Voodoo Doll)***
2. Jump up into the cargo hold (the room full of crates through the grate in the ceiling where the Fire Key door is). Face the stacks of crates in front of you, turn right, blow up the barrel and enter the side of the crate that was blown open ***(Super Armor)***
3. Facing the same wooden wall where the previous secret was, you will see that an upper section of the wall is slightly brighter-colored than the rest. Jump up and open it; you will need to grab the item inside to register this secret ***(Life Leech)***
4. From the previous secret, in this very same portion of the room, head over to the other side from where you entered; you will see a crate that says "Keep out"; shoot the signage and jump in quickly before it closes (watch for the enemies inside!) ***(Death Mask)***
5. Go the left-back portion of the room, all the way to the back wall. The crate on your lower right, despite not having any visual blemishes or cracks, can be blown open; do so and head inside (watch for the Spider!) ***(Trapped Soul)***
6. From the previous secret, head now back to the left-front portion of the room; the wall here (with the stack of crates to the left of it, similar to the crate from before, does not have any cracks, but can be blown open; do head and head into the fish tanks; mind the enemies! ***(Tommy Gun Drum Mag, Shotgun Shells, Cloak of Invisibility)***
7. Past the Skull Key door, go to the back wall of the brig and into the cell on your right. The wall to the right of the toilet -- again, no cracks visible -- can be blown open; watch for the enemies in here as well! ***(Doctor's Bag, Life SeedJ)***
8. Inside the main hall where the first big fight was (with the non-secret Death Mask), use the Boots of Jumping to jump up to the hanging metal platforms and grab the item on the ceiling ***(Reflective Shots)***
E3M8: Catacombs

## Catacombs

**Catacombs** is the eighth and secret level of the third episode (Farewell to Arms) in Blood.

## Secrets

There are 6 secrets in this level.

1. From the starting point, head left; at the point where the separating wall in the middle of the room faces the wall is a door to a secret passage ***(Voodoo Doll, Tesla Cannon, Case of TNT)***
2. In the same starting room, go to the second part of the room and use the cross on the middle pillar ***(Cloak of Invisibility)***
3. Past the Skull Key fence door, you will see a room with a pool of slime in the middle and faces on the walls; facing the back wall from where you entered, use the face on the left, which is differently colored from the rest, to open the two corner walls on the opposite side ***(Tommy Gun Drum Mag, Tesla Charge, Case of TNT x2)***
4. In the main room full of windows and light brown bricks, there is a Life Seed on the eye in the middle. Stepping on the eye will cause a nearby pillar to rotate. Step inside and let the pillar rotate back to where it was before to gain access to the secret item ***(Death Mask)***
5. From the main hall, face the pillar you just came out of and use the switch on your right to open the pillar next to it, revealing a new passage. Head through here and when you get to a hallway with a forking path, head right to find a crack in the wall. Blow it up and head on through to a switch; activate the switch and head back to where you came from to spot a new door that has opened ***(Napalm Launcher)***
6. Inside the room containing the Eye Key, collect the key, and then go into the compartment that opened up directly across from the key's location, where an Axe Zombie comes out. There is a switch in there. Press it to lower the wall where the Eye Key was ***(Super Armor, Tesla Charge x2)***
Ippo Makunouchi/Técnicas y Habilidades

* Ippo tiene un estilo con bastante talento, el cual es el Peekaboo.
* Ippo uso una técnica el cual ni el sabía que existía, y al final acabo dominandola, haciéndola casi imparable de detenerla.
* Ippo es uno de los hombres que pertenece a la velocidad, fuerza y durabilidad, gracias a su espíritu de lucha, su estilo de Peekaboo y la fuerza oculta que tenía antes de empezar el boxeo.
* Ippo tiene 3 técnicas: Golpe al hígado, Golpe gacela y el Dempsey Roll.
E4M4: Crystal Lake

## Crystal Lake

**Crystal Lake** is the fourth level of the fourth and final episode (Dead Reckoning) in Blood.

## Secrets

There are 6 secrets in this level.

1. Jump out of the first cabin, and immediately look toward the wall of trees next to the shed; you will see a group of Axe Zombies coming to get you from an invisible wall. Enter through where they came from ***(Voodoo Doll)***
2. Inside the giant mess hall with the fireplace, go past the "front desk" and into the hallway on the opposite side. Face the back wall (with the front desk to your right) and head left; one section of wooden wall here can be lowered like a lift ***(Tesla Charge x2, Proximity Detonators x2, Box of Shells, Super Armor)***
3. When you get to the bridge in one section of the forest, look to your left to spot a tiny niche on the ground above the shallow water ***(Guns Akimbo)***
4. When you get to the cabin with 2 bedrooms, one full of Spiders and one full of Hell Hands, look at the back wall between the entrances to those rooms with the lantern above it; use the wall to lower it ***(Life Seed)***
5. When you drop down the outhouse toilet into the sewers (lovely), you will eventually come across a section that seems like a dead end, with iron bars blocking your way; this is actually the secret. Blow the bars away with your Napalm Launcher or some other explosive you can use under water (such as Remote/Proximity Detonators) to clear them away ***(Trapped Soul x2)***
6. In the final room with the Mother Spider(s) and the end-of-level switch, face the switch and look to your right; there is a decently well-hidden crack in the wall. Blow it up ***(Secret Exit switch)***
Masaru Aoki/Historia

No se sabe nada de la infancia de Aoki,pero sabemos que,en su juventud,era muy amigo de Kimura,siendo un duo arrogante y que se metia en peleas donde normalmente ganaba.Hasta que,un dia,se toparon con Takamura quien les dio una paliza haciendo que se inscriban al gimnasio de Kamogawa.De sus peleas podemos destacar la que tuvo contra Imae
Floresta Shān

A **Floresta Shān** (山森 *Mori Shān;* Literalmente significa "Floresta das Montanhas") é uma grande área florestal localizada no extremo norte de Shigakure. Destinada para a realização dos Exames Chūnin da vila, o local costuma ser visitado apenas nesta ocasião. Possui uma flora bastante diversificada, com muitos pássaros e felinos, além de alguns rios e cavernas.
Meetups

Add planned meetups here. You can get the Google link by going to Google maps, clicking the spot where the gym is, then clicking "menu" (the three sideways lines next to the search field), then choosing "Share or Embed Map."

Please remember that anyone can edit this list, so be careful of muggers and evangelists!
Inland Empire Pokemon Go Wikia

## Welcome to the Inland Empire Pokemon Go Wikia

Are you playing Pokémon Go in the Inland Empire (Southern California)? So are we! This wiki is devoted to all the best places to find IE pokemon and local trainers.

## What to Contribute

If you've seen a pokemon in the wilds of IE, say where on that pokémon's page!

* Details are appreciated, but even "I caught a dratini by the college" is useful information right now. If you'd post it on Facebook or reddit, go ahead and add a line to the pokemon's page.

Got details about a general area? Add or edit a place!

* Since Pokestops are better described in groups ("There's three by ParkName"), to list a Pokestop create a page for the general place it's at ("ParkName"), then list it there.
* (If anyone wants to draw up a map of general regions we can use for quick reference, that would be super-awesome.)

List your local gyms!

Experiment: List your local meetups!

Pictures of all kinds are very welcome. Pokémon, maps, where to sit when using lures; if you're wondering if you should upload it, the answer is probably yes.

Got something else important locals should know about? Go ahead and create a category!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Canyon Crest, Riverside

video File:Placeholder
What's around Canyon Crest, Riverside?

## Pokémon Found

* Rattata
* Pidgey
* Cubone
* Bulbasaur (rare, with lure)
* Charmander (rare)

## Google Map

[Google Map Link]

(Can maps be embedded on Wikis?)

## Other Cool Things

* There are several Pokestops right next to each other in the Canyon Crest shopping center, including two (Post Office and FountainNameHere) that can be access at the same time. Perfect place to set up lures.

* Lots of restaurants, shade, and places to sit near the Pokestops.
Sensor

2020 reference

Sensor is one of the supporting protagonists for Strong Hearts Are Mandatory and only appeared in the first book, Heart of Glass.

## Visual Description

Sensor is a bright golden winged warbler. He has a yellow stripe across his wings and a yellow crest. The rest of his wings, his beak and feet, and two stripes on his face are grey and black. The rest of his body is white/very light gray.

## Behavior

Sensor loves to socialize, but his lack of knowledge of other languages has kept him in the Surveillance Room.

With Media's disregard to the smaller inhabitants of the land, Sensor was lucky to receive a title from a fellow avian, and while he planned to travel to make an impact for the bird community, the officials had another plan in mind for him. Gifted with detecting weather patterns, Sensor was stationed in the Surveillance Room to give warnings and help other titled residents. With that in mind, He stays optimistic about his current job.

## Design

Sensor was designed by Teelia Pelletier in 2015 with the rest of the supporting cast when she first began rebooting the series. He was the first character Teelia made that didn't speak cat dialect, but was a part of the main cast. He is a heavy reference to the general golden winged warbler, without many additional details for simplicity.

## History

### In The Classics

#### Heart of Glass

Sensor meets the chosen three along with Widget and Cassette, debuting by flying onto Widget's head.
Recorder

2020 reference

Recorder is one of the supporting protagonists for Strong Hearts Are Mandatory and debuted in the first book, Heart of Glass.

## Visual Description

Recorder is a tan female feline of many different shades of brown that's scattered in blotches, stripes, and spots. She has amber eyes.

## Behavior

Recorder tries to keep in mind what's best for everyone, even if it means putting aside her own wishes.

Surveillance work not being her true passion, Recorder often finds herself thinking about what else she could have done outside the castle walls. However, to remain close to her loved ones, she remained in the same field as her brother and the rest of their family. Recorder knows she could travel with ease, fulfilling her life away from the densely populated areas to help others, but she remains waiting until her family can hold their own without her to go on another path.

## Design

Recorder was designed by CapitanoMud on dA and acquired by Teelia Pelletier in 2015. Recorder was inserted with the rest of the supporting cast when Teelia first began rebooting the series. She was the second character (along side Widget) to get a Mandatory Animation Clip on Teelia's YT, and was always planned to be the most endearing and bold of the Surveillance Crew. Teelia has said in livestreams that Recorder is one of her most challenging designs to animate. Like her brother, Tape, Recorder has a dark blotch on both her chest and nose, and has bright orange eyes. Unlike Tape, all her paws are consistently light, and she only has one shade of dark pink for her nose, ears, and pawpads.

## History

### In The Classics

#### Heart of Glass

Recorder escorts the chosen three to the Surveillance Room with her brother, Tape. She and Tape introduce the three to Widget, Cassette, and Sensor, who gives them the background information on what they know about their assignment. From that point, Recorder and Tape take the chosen three to the outskirts of the Capital City, where they find the first of the shard fragments.

(more to be added)
Shan! Hi! Road! (Event)

## Shan! Hi! Road!

### SR Cards

[Shan! Hi! Road!] Hinata, [Shan! Hi! Road!] Suzune, [Shan! Hi! Road!] Akari, [Shan! Hi! Road!] Ayame, [Shan! Hi! Road!] Yukina

The event for the song Shan! Hi! Road! was held from November 10th-17th 2022. It was the 50st bit festa event in the game.

## Card Rewards

* [Shan! Hi! Road] Hinata (SR) *(Card #744)*
* [Shan! Hi! Road] Suzune (SR) *(Card #745)*
* [Shan! Hi! Road] Akari (SR) *(Card #746)*
* [Shan! Hi! Road] Ayame (SR) *(Card #747)*
* [Shan! Hi! Road] Yukina (SR) *(Card #748)*
The Guardians

## The Guardian Rats

The Guardian Rats, as they appear in Heart of Glass.

The Guardian Rats were one-shot characters that made their first and only appearance in Heart of Glass.

## Visual Description

The original appearance of the Guardian Rats is unknown. When they were controlled by Curiosity, their tails became intertwined and their eyes became cyan. Though one image suggests that they originally had different body colors with red eyes, all of their appearances after this show them as black with cyan eyes.

## Behavior

Before Curiosity controlled the Guardian Rats, their original personalities were unknown. It is only known that they became bitter towards each other when Curiosity posed as one of them.

After Curosity controlled the Guardian Rats, they became savage and insentient.

## History

### Chapter 3 - Rashness

In the cavern near Faith's village, an unnamed mouse is being dangled by Curiosity over the Guardian Rats. Even though the unnamed mouse begs to be spared, he is thrown into the pit anyway and killed.

When Radio, Pictures, and Video arrived at Faith's village, she explained the Guardian Rats' backstory; Faith hired a new recruit, who was incredibly strong and bonded well with the others. Within a few weeks, the Guardian Rats began to argue with each other, to the point where factions in the same unit would not communicate with other rats. Soon, the Guardian Rats began to disappear when they travelled with the new recruit. Even though Faith tried to get the remaining Guardians to find their missing companions, their bitterness allowed the new recruit to convince them to take separate paths. When Faith confronted the recruit, he turned into Curiosity, and revealed he had made them resentful of each other and had taken every single one of the rats.

In the caverns west of the village, the Guardian Rats were found in their new forms. When Video tried to attack Curiosity, he made the pillar under her crumble and dispense her into the pit, where the rats thrashed about. To Radio's surprise, Video was successfully able to fight with the Guardian Rats and kill them.
Unit

Of Events Prior Reference

Unit is an antagonist in Of Events Prior

## Visual Description

Unit is a brown clouded tabby-and-white with honey-amber eyes. He has a pink nose, ears, and pawpads.

## Design

Unit was requested by Teelia Pelletier's youngest brother as Stereo's companion. His design was offered as a gift by Viikin on dA, and is planned to be featured within Of Events Prior and mentioned in The Classics. He is a brown tabby with a white chest, muzzle, tail tip and paws, with copper rosettes scattered across his pelt, on his forehead, and down his tail. He has a long, thick tail, and a fluffy, solid ruff around his neck to make a mane. He has two layers of ear fluff, and white flecks along the bridge of his nose and forehead. He has pale orange eyes with golden rims around the pupils, giving a honey color from a distance. He has pink inner ears, pawpads, and nose.

## Trivia

* He was mentioned in Heart of Glass as Stereo's travel companion (not by name).
* He is be briefly mentioned in Straight to Video.
Teelia Pelletier

Teelia Pelletier, also known as Teelia or Lady Teelia is the author and original creator of the Mandatory series

Teelia created the Mandatory series and self published it, along with creating art, animations and designs to go along with the novel, she also owns a Deviantart and a Youtube account where she posts Mandatory and other non related art and also discusses the series on livestreams with her viewers.