recursal/Fanatic-Fandom huggingface dataset:
Minion Masters Update 0.27

# Update 0.27 - The Tri-Team Tourney! | May 3, 2017

## Get ready for the Tri Team Tourney

**Choose your allegiance. Earn rewards before it ends!**

Collect all 15 unique keys for one team to open the mysterious chest. You collect them by winning online matches. After each win, there is a chance to receive a key for the team your master is on. Twitch.tv streamers will also receive a code with a key that viewers can grab. So watch out for that.

Will you join Team Bloody, Team Brawny or Team Brainy?

## Balance

* Tranquil Shi-Hou

* No longer walks while healing.

* Stun Lancers

* Now stun before they deal damage. This will make abilities like the Succubus' teleport disable before the damage.

## Misc.

* The “hide news” button now remembers its state upon game restart.
* You now have 6 deck slots by default, and unlock 3 new ones with every deck slot unlock.
* Added some lingering FX after AoE spell impacts (Fireball, Daggerfall, Magma Storm and Stun Blast).
* Moved one of the scrolls out of Mordar's face while in the match summary screen.
* Updated Burn the Bridges description to properly reflect that it only hits ground enemies.
* You can now skip the wheel spin earlier than before.
* Introduced a new 39.99$ ruby option in the shop.
* Fixed an issue where Ratbo's More Dakka! crosshair wouldn't lerp to its new target when the previous one was black holed.
* Fixed an issue where playing draft before claiming your draft rewards would show a weird button instead of claim. - Thanks DudeZor (and others)
* Fixed an issue where pressing escape during a spin would cause the GUI to disappear. - Thanks Darktail
* Fixed the text for free weekly rotation tooltips when mousing over masters.
* Fixed a visual bug with Settsu's hands.
* Fixed an issue where Stormbringer's Marksmanship buff icon would disappear in a mirror match. - Thanks Khazlariko
* Fixed an issue where a number of cards and perks would display with an error.
* Fixed an issue where Minions wouldn't turn red when Raged during a stun.
* Fixed a UI bug where the Milloween “summoned by” text could appear on arenas.
* Fixed a typo in the Portuguese-Brazil translation of Volco's description.
* Fixed an issue with the match summary saying “Rank increased” when you went down a rank.

Source
Boom Buggy

**Boom Buggy** is one of the Minion cards in Minion Masters.

Deals 40 damage per missile.

## History

* Boom Buggy was added in Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) as a season card as part of the Sand Wars battle pass.
* In Update 1.11 (26 Mar, 2020) Boom Buggy's damage was increased from 210 to 240
* In Update 1.21 (4 Feb, 2021) Boom Buggy received the following changes:
	+ Attack cooldown was reduced from 5s to 4.5s
	+ Attack delay was reduced from 2s to 1.5s
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the speed of Boom Buggy was increased from 3 to 4.
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), Scrat Swarm was reworked:
	+ Previously: Activate Scrat Swarm whenever 3 Scrats are in the opponent's arena
	+ Now: Activate Scrat Swarm whenever 5 Scrats are in the opponent's arena. This effect lasts for 5 seconds after their arena no longer has 5 Scrats in it.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Boom Buggy received Piloted.
Nyrvir Slumbers

**Nyrvir Slumbers** is one of the Spell cards in Minion Masters.

When using Nyrvir the Fallen, you start the game with this spell in your deck.

## History

* Nyrvir Slumbers was released in Update 1.0 - Bones & Bravery (24th May, 2019) and it originally dealt 70 damage to 2 enemies within its radius after a 2 seconds delay.
* In Update 1.2 - Morellia the Lich Queen (19 Jun, 2019) Nyrvir Slumbers was reworked:
	+ Now deals 20 damage per second, for 4 seconds, for a total of 80 damage.
* In Update 1.13 - Charging into Darkness (28 May, 2020) Accursed Ascension was reworked:
	+ Previously: Collect 15 Spectral Essence to gain Accursed Ascension. Certain Accursed minions or effects give Spectral Essence on death.
	+ Now: Spend 60 mana on Accursed cards to gain Accursed Ascension.
* In Update 1.20 - Uprising (7 January, 2021) Accursed Ascension was changed to activate after 70 mana spent on Accursed cards, from 60.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Accursed Ascension was changed to activate after 80 mana spent on Accursed cards, from 70.
* In a hotfix launched on 8 July, 2021, the mana cost of Nyrvir Slumbers was increased from 3 to 4.
* In Update 1.50 - Highland Hijinks (7 September 2023), Nyrvir Slumbers' damage was increased from 80 to 100.
Nether Bats

**Nether Bats** is one of the Minion cards in Minion Masters.

**Netherstep:**

* Teleport distance: 8
* Cooldown: 3-5 seconds

## Mechanics

When summoned, each of the bats will teleport in a different direction. 2 of them will teleport forwards in a wide V-shape, while the third will teleport backwards. There is an indicator showing where each of them will end up. This can also result in the bats spawning outside of the arena, though they will soon make their way back.

Each bat waits between 3 and 5 seconds before netherstepping. As long as there is a random minion alive that the bat isn't currently attacking, every 3-5 seconds it will netherstep 8 units towards another random minion.

## History

* Nether Bat was added in Update 84 - Rise of the Howling Moon (17 Dec, 2018) as a season card as part of the Rise of the Howling Moon Battle Pass
* In a hotfix launched on 20 Dec, 2018 Nether Bat received the following changes (in order to adjust Bats Bats Bats!):
	+ Health reduced from 35 to 30
	+ Attack delay reduced from 0.8s to 0.6s
* In Update 1.11 (26 Mar, 2020) Nether Bat received the following changes:
	+ Mana cost increased from 1 to 2
	+ Damage increased from 20 to 35
	+ No longer has a reduced aggro range.
* In Update 1.21 (4 Feb, 2021) Nether Bat was changed to **Netherstep** forward on spawn.
* In Update 1.22 - Outlandish Operations (4 March, 2021) **Nether Bats** received the following changes:
	+ Title changed from Nether Bat to Nether Bats.
	+ Count increased from 1 to 2.
	+ Damage reduced from 35 to 20.
	+ On spawn, Netherstep forward in a v shape.
* In Update 1.26 - Best Plan NO PLAN (1 July, 2021), Nether Bats received the following changes:
	+ Count increased from 2 to 3
	+ The third bat Nethersteps backwards
	+ As a flying minion, no longer captures bridges
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Nether Bats was changed from Common to Rare.
Arcane Missiles

**Arcane Missiles** is a perk for Milloween. It is only available to Milloween.

## Mechanics

The card is added to Milloween's deck automatically during a match after reaching level 2, as the next available card.

There are 5 missiles. Each missile deals 30 damage, for a total of 150.

Arcane Missiles only deal 10% of their damage to the Master Tower.

## History

* Arcane Missiles were added to the game along with its master, Milloween, in Update 22 - A mysterious portal! (29 Mar, 2017)
* In Update 40 - When things change... (9 Aug, 2017) the damage per missile was increased from 30 to 40 (total damage from 150 to 200)
* In Update 55 - Jingle spells, jingle spells.. (14 Dec, 2017) the damage per missiles was reverted to 30 and mana cost was reduced from 1 to 0.
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), Arcane Missiles was changed:
	+ Is now a single-use card
	+ Is now added to the top of Milloween's deck every 25 seconds
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Arcane Missiles was reworked:
	+ Instead of travelling in a straight line, you now target units in an area. The missiles home in on enemies and deal damage to the first one they hit.
	+ Arcane Missiles now deal only 10% of their damage to the Master Tower.
Crossbow Trap

**Crossbow Trap** is a perk card for Diona. It is only available to Diona.

## History

* Crossbow Trap was added in Update 86 - Diona the Witch Hunter (23 Jan, 2019) along with its Master, Diona.
* In Update 1.26 - Best Plan No Plan! (1 July, 2021), Crossbow Trap received the following changes:
	+ Damage and lifetime increased from 15 -> 20
	+ No longer captures bridges
R4Z:0R Squadron

**R4Z:0R Squadron** is one of the Minion cards in Minion Masters.

## Notes

* The Unstable Core tax applies to each R4Z:0R, so both of them in play will cost 10 Tech per second.
* Despite the description, each R4Z:0R ejects a single Plasma Marine when destroyed.
* When a R4Z:0R dies, it will spawn a pod randomly in a short radius which summons a marine, similar to Infiltration.

## History

* R4Z:0R Squadron were added to the game in Update 1.24 (5 May, 2021) as a season card in the Outlandish Operations battle pass.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), R4Z:0R Squadron became unable to capture bridges, since they are flying minions.
* In a hotfix launched on 8 July, 2021, the attack cooldown of R4Z:0R Squadron was increased from 0.4 seconds to 0.5 seconds.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the tech cost per R4Z:0R was increased from 4 per second to 5 per second.
* In Update 1.30 - Malediction (25 November, 2021), the Plasma Marines ejected received the following changes:
	+ Damage nerfed from 15 to 10
	+ Attack speed buffed from 0.9 seconds to 0.7 seconds
* In Update 1.44 - Mechanized Menace (2 February 2023), R4Z:0R's description was changed to give it the **Piloted** keyword (no functional change, except to be more consistent with other units and to have a synergy with Vuk's Clutchcooker)
Magma Court

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Magma Court** is one of the Arenas in Minion Masters. This arena is unlocked with 2800 Shards or 1400 Rubies.

## Description

Using evil demonic magic, this arena was created by simply ripping a chunk of a demonic world right out of the ground .. evil-y.
Rock Rivals

**Rock Rivals** is one of the Minion cards in Minion Masters.

## History

* Rock Rivals was added in Update 92 - Zen-Chi Zap (17 Apr, 2019) as a season card as part of the Zen-Chi Zap Battle Pass
* In Update 1.3 (17 Jul, 2019) Rock Rivals was changed so that the Living Statue is no longer summoned with **Rage**.
* In Update 1.5 (11 Sep, 2019) Rock Rivals was changed so that the Living Statue is summoned further away from the enemy Master Tower
* In Update 1.15 (30 Jul, 2020) **Haste** bonus was reduced from +50% to +33%
* In Update 1.28 - Malediction (20 September, 2021), Rock Rivals was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.44 - Mechanized Menace (2 February 2023), Rock Rivals was reworked:
	+ Now always summons a Living Statue for the opponent (instead of only when first played)
	+ The enemy Living Statue no longer has Haste
	+ Mana cost reduced from 6 to 4
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Rock Rivals received the following changes:
	+ Your Blue Golem's attack cooldown was increased from 2 to 2.2 seconds
	+ The enemy's Living Statue's health was reduced from 1000 to 900.
* In a hotfix launched on March 10 2023, the health of the summoned Blue Golem was reduced from 800 to 750.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Rock Rivals was changed from Common to Supreme.
Morgrul's Mark

**Morgrul's Mark** is one of the Spell cards in Minion Masters.

## Mechanics

Every 0.5 seconds, a Swarmer is summoned with rush at a random position around the target. 5 swarmers are summoned over time. If the target dies, no more Swarmers are summoned.

The Taunt lasts forever, not just for the duration of the spell.

## History

* Morgrul's Mark was added in Update 1.47 (18 May, 2023) as a season card as part of the Into the Void season pass.
* In a hotfix launched on 23 May 2023, the delay between each Swarmers summon was reduced from 1 second to 0.5 seconds.
* In Update 1.49 - Vanguard (3 August 2023), the number of Swarmers summoned was reduced from 6 to 5.
Harbinger

**Harbinger** is one of the Minion cards in Minion Masters.

If its attack hits a minion that survives, that minion gets knocked back for 6 range.

It is a complete rework of Drone Force One, a unit that is no longer available in the game.

## History

* Formerly known as Drone Force One
* In Update 14 - Wild cards! (19 Jan, 2017) Drone Force One's health was increased from 200 to 220
* In Update 72 - Harbinger of the Slither Lords (25 Jul, 2018) Drone Force One was reworked into **Harbinger**:
	+ Mana cost decreased from 8 to 7
	+ Health increased from 220 to 270
	+ Damage increased from 200 to 250
	+ Attack now has a knock back effect
	+ Speed increased from 2 to 3
	+ Range reduced from 18 to 14
* In Update 1.3 (17 Jul, 2019) Harbinger's speed was increased from 3 to 4.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Harbinger became unable to capture bridges, since it is a flying minion.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the health of Harbinger was reduced from 270 to 250.
* In Update 1.47 - Into the Void (18 May 2023), Harbinger received the following changes:
	+ Damage increased from 250 to 275
	+ Range reduced from 14 to 12
	+ Movement speed increased from 4 to 5
Adventures

## Description

Adventures are a roguelike deckbuilding game mode in Minion Masters. In this mode, players face formidable AI opponents in a series of challenging encounters. These adventures can be tackled solo or in collaboration with a teammate.
At the start of the adventure, the player must choose an Adventure Master and its *Affinity card*. After each encounter, players receive a healing boost of 1000 health and are presented with three options, each containing a pair of new cards. Subsequently, the player has the alternating option of choosing a relic or a campfire option.

Note: Adventures do not reward profile experience, season pass experience, nor do they progress quests.

## Campfire Options

Train the Troops
Reduce the mana cost of a card in your deck.
Risk/Reward
Gain a random relic. Enemies gain 5% faster Mana for the rest of the run.
Dig for Treasure
Add a treasure to your deck.
Cull the Ranks
Remove two cards from your deck.
Double Up
Select a card to duplicate. Reduce its mana by 1.
Legendary Find
Replace a card in your deck with a random legendary card with the same cost. Reduce its cost by 1.
## List of Adventures

* The Quest for Mountainshaper (N/A)
* Saving Jadespark Jungle (N/A)
* Nightmares (N/A)
* Uprising (N/A)
* Frost Dragon's Lair (750 rubies)
* KaBOOM Kingdom (750 rubies)
* The Showdown (750 rubies)
* Charging into Darkness (free)
* Crystal Consortium (750 rubies)
Queen's Dragon

**Queen's Dragon** is a perk for Morellia. It is only available to Morellia.

The card casts Nyrvir's Breath after 0.5 seconds, and then summons Nyrvir the Fallen in the same place after a further 2 seconds.

## History

* Book of the Dead was added in Update 1.2 - Morellia the Lich Queen (19 Jun, 2019)
* In Update 1.3 (17 Jul, 2019), the mana cost of Queen's Dragon was increased from 6 to 8.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the mana cost of Queen's Dragon was increased from 8 to 9.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the mana cost of Queen's Dragon was increased from 9 to 10.
Rampant Growth

**Rampant Growth** is one of the Spell cards in Minion Masters.

## Mechanics

After 1.5 seconds, a random shroom you control starts moving towards the minion. Each shroom takes 0.5 seconds to reach the target, and the next shroom starts moving 0.2 seconds after the previous shroom started moving.

If used on a Zen-Chi minion, it will absorb the shrooms, granting Giant Growth to it.

## History

* Rampant Growth was added in Update 1.38 - Wanderlust (August 4, 2022) as a season card.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), Rampant Growth was reworked:
	+ Previously: Healed 50 health per shroom, double for minions with Giant Growth, and disabled the effect of the shrooms (so they wouldn't give a Zen-Chi minion that picks them up Giant Growth)
	+ Now: Always heals for 75 health, and the shrooms stay active
* In Update 1.40 - Torment (13 October 2022), the healing of Rampant Growth was increased from 75 per shroom to 100 per shroom.
* \* In Update 1.41 - Chapel of Light (10 November 2022), the number of Growthburst Shrooms planted when drawn was increased from 1 to 2.
* In a hotfix launched on 10 March 2023, Rampant Growth received the following changes:
	+ Healing reduced from 100 to 75 per shroom
	+ Giant Growth (granted by Growthburst Shroom) was nerfed to grant +25% health and damage (previously: +30%)
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Rampant Growth was changed from Common to Supreme.
Combustion

**Combustion** is one of the Spell cards in Minion Masters.

## Mechanics

After a 2.5s delay, a friendly minion caught in the area of effect explodes, dealing 300 True Damage (which pierces shields) to itself, and 300 regular damage (which can be blocked by shields) to nearby enemies, in a radius of 8. Can also damage flying enemy minions.

## History

* Combustion was added in Update 59 - Combustion! (21 Feb, 2018)
* In Update 65 - Legendary Draft Event! (24 Apr, 2018) Combustion's damage was increased from 100 to 150.
* In Update 90 (20 Mar, 2019) Combustion received the following changes:
	+ Now only does 10% (15) damage to Masters
	+ Duration (Explosion Delay) decreased from 3s to 1s
* In Update 92 - Zen-Chi Zap (17 Apr, 2019) Combustion Explosion Delay was increased from 1s to 2s
* In Update 1.5 (11 Sep, 2019) Combustion received the following changes:
	+ Duration (Explosion Delay) increased from 2s to 2.5s
	+ Cast delay reduced from 1s to 0.5s
	+ Targets are now stunned for the duration of the spell.
	+ Master Damage increased from 15 to 50
* In Update 1.15 (30 Jul, 2020) Combustion received the following changes:
	+ Minions now deal 50 damage up to 5 times when they explode, changed from 150 once.
	+ Master damage per explosion is now 25 up to 5 times, changed from 50 once.
	+ No longer stuns affected minions.
* In Update 1.16 - Nightmares (20 Aug, 2020) Combustion's explosion count was reduced from 5 to 4
* In a hotfix launched on 8 July, 2021, Combustion received the following changes:
	+ Mana cost increased from 2 to 3
	+ Self-damage is now True Damage (pierces shields)
* In Update 1.36 - Frost Dragon's Lair (2 June, 2022), Combustion was reworked:
	+ Previously, it affected ALL minions in an area, and dealt 50 damage 4 times
	+ Now it only targets a single minion, and deals 200 damage once.
	+ Master damage reduced from 25x4 to 20 damage once.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the damage of Combustion was increased from 200 to 300. (Master damage remains unchanged)
* In Update 1.41 - Chapel of Light (10 November 2022), the damage range of Combustion was increased from 6 to 8.
* In Update 1.43 - Furry Fury (5 January, 2023), Combustion was reworked:
	+ Damage reduced from 300 to 200 (both self damage and AoE damage)
	+ If the explosion kills a minion, **Invoke**.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Combustion was changed from Legendary to Supreme.
Call To Arms

**Call To Arms** is one of the Spell cards in Minion Masters.

## Notes

There's a 2 seconds delay. If the building would be destroyed during this delay, it isn't healed and the minions aren't summoned from it.

Can not be obtained through random effects such as Draft, Apep's perks, Future Present or Future Past.

Does **not** work with Master specific buildings (Buildings gained from perks - Crossbow Trap, Shield Totem, Tombstone etc.)

## History

* Call To Arms initially had the following effect: Summon a Warrior for each building you have on the field (including the master tower); and it used to cost 6 mana.
* In Update 0.4.0 (23 Nov, 2016) a bug was fixed to not allow Call To Arms to be played on the opponent side of the field.
* In Update 28 - Answer the Call (10 May, 2017) Call To Arms was reworked:
	+ Mana cost down from 6 to 3
	+ Now replaces all of your buildings with a Warrior
	+ This means it destroys all of your buildings and spawns warriors instead, and no longer counts the master tower.
* In Update 40 - When things change.. (9 Aug, 2017) Mana cost of Call To Arms was reduced from 3 to 2.
* In Update 86 - Diona the Witch Hunter (13 Jan, 2020) Call to Arms was changed to no longer work with Master Buildings.
* In Update 1.11 (26 Mar, 2020) Call to arms received the following changes:
	+ Mana cost increased from 2 to 4
	+ Now also summons a Warrior by your Master tower.
* In Update 1.14 (25 June, 2020) the mana cost of Call to Arms was increased from 4 to 5.
* In Update 1.19 - Uprising (3 Dec, 2020) Call to Arms was changed to disable building abilities on transform.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Call to Arms was increased from 5 to 6.
* In Update 1.29 - Malediction (21 October, 2021), Call to Arms was reworked:
	+ Mana cost reduced from 6 to 4
	+ Now summons different units depending on the building's remaining health (previously, it always summoned a Warrior):
		- 100 health or less: Spear Thrower
		- 101 to 200 health: Legionnaire
		- 201 or more: Warrior
* In Update 1.31 - Invasion (6 January, 2022), Call to Arms received the following changes:
	+ No longer always summons a Warrior by your master tower
	+ No longer transforms buildings; instead, it summons the Empyrean units adjacent to them.
* In Update 1.36 - Frost Dragon's Lair (2 June, 2022), Call To Arms was reworked:
	+ Previous effect: Summon a minion beside each of your non-master buildings depending on the building's health (100 or less: Spear Thrower; 200 or less: Legionnaire; 201 or more: Warrior)
	+ New effect: Target a single building, heal it for 15% of its maximum health, and summon a Warrior and two Crossbow Dudes by it.
* In Update 1.41 - Chapel of Light (10 November 2022), the number of Crossbow Dudes summoned was reduced from 2 to 1.
* In Update 1.43 - Furry Fury (5 January, 2023), the number of Crossbow Dudes summoned was increased from 1 to 2.
Empowered Soul Stealer

**Empowered Soul Stealer** is one of the Minion cards in Minion Masters.

For more information regarding the mechanics of this minion, please visit Soul Stealer, as that is the minion this one is based on.

## Notes

Can not be obtained through random effects such as Draft, Future Present or Future Past.

## History

* Empowered Soul Stealer was added in Update 74 - Season of Raging Heat (15 Aug, 2018) as a season card as part of the Season of Raging Heat.
* In Update 78 - Guardians of the Crystal Spire (9 Oct, 2018) the number of souls that Empowered Soul Stealer starts with if a friendly minion has **Rage** was increased from 3 to 4.
* In Update 1.3 (17 Jul, 2019) Empowered soul stealer received the following changes:
	+ No longer gains **Marksmanship** when summoned.
	+ Souls gained when summoned increased from 0 to 2.
	+ Souls gained if a friendly minion has **Rage** reduced from 4 to 2 (total souls unchanged)
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Empowered Soul Stealer gained **Call Slitherbound**
* In Update 1.12 (30 Apr, 2020) Empowered Soul Stealer's speed was increased from 5 to 6
* In Update 1.16 - Nightmares (20 Aug, 2020) Empowered Soul Stealer's attack speed bonus per kill was reduced from 20% to 15%
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) Empowered Soul Stealer was reworked:
	+ No longer spawns with base souls
	+ Rage activator removed
	+ Now has **Sacrifice:** gain 1 soul per Slitherbound sacrificed.
* In Update 1.21 (4 Feb, 2021) Empowered Soul Stealer received the following changes:
	+ Souls gained when summoned increased from 0 to 2.
	+ No longer has **Call Slitherbound**
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Empowered Soul Stealer became unable to capture bridges, since it is a flying minion.
* In Update 1.29 - Malediction (21 October, 2021), Empowered Soul Stealer now gains 4 souls when summoned.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), Empowered Soul Stealer was reworked:
	+ No longer starts with 4 souls on spawn (but you can still Sacrifice to summon him with more)
	+ Now has Rage
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), the amount of Souls gained per Sacrifice was increased from 1 to 2.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the amount of Souls gained per Sacrifice was increased from 2 to 3.
Groggy Woodsman

**Groggy Woodsman** is one of the Minion cards in Minion Masters.

## History

* Groggy Woodsman was added in Update 1.18 (29 Oct, 2020) as a season card as part of Nightmares season pass 3.
* In Update 1.28 - Malediction (20 September, 2021), Groggy Woodsman was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the damage of Groggy Woodsman was increased from 90 to 100.
Blood Imps

## General

**Blood Imps** is one of the Minion cards in Minion Masters.

## Mechanics

Whatever damage is done to a blood imp, 85% of this is also suffered by its controlling master. If a Cleaver hits a blood imp, then the master will take 225 damage from the hit, even though the blood imp has only 30 health (this is known as overkill damage).

Apep's Shield Totem cannot block health loss caused by the Blood Imps.

## History

* Blood Imps originally were Blood Swarmers, and damage dealt to their master could have been blocked by master immunity abilities.
* In Update 8 - Join the fray! (2 Dec, 2016) Blood Swarmers received the following changes:
	+ Damage down from 25 to 20
	+ Health down from 40 to 30
	+ This made their stats identical to Swarmers.
* In Update 13 - Scratty Tech (13 Jan, 2017) Blood Swarmers were reworked to Blood Imps:
	+ New visuals and illustration
	+ Speed down from 10 to 5
	+ Attack speed worsened from 1.1s to 1.2s
* In Update 40 - When things change... (9 Aug, 2017) Blood Imps were reworked:
	+ Damage dealt to their master now bypasses master immunity
	+ Damage down from 20 to 10
	+ Attack speed improved from 1.2s to 1s.
* In Update 1.11 (26 Mar, 2020) Blood Imps received the following changes:
	+ Mana cost increased from 0 to 1
	+ Damage increased from 10 to 15
	+ Attack speed worsened from 1s to 1.1s
* In Update 1.13 - Charging into Darkness (28 May, 2020) Blood imps' attack speed was improved from 1.1s to 0.9s
* In Update 1.15 (30 Jul, 2020) Blood imps' damage was increased from 15 to 17
* In Update 1.19 - Uprising (3 Dec, 2020) Damage to master reduced from 100% to 50%.
* In Update 1.23 - Outlandish Operations (1 Apr, 2021) Damage to master was increased from 50% to 66%.
* In a hotfix launched on 8 July, 2021, Damage to master was increased from 66% to 75%.
* In Update 1.28 - Malediction (20 September, 2021), Blood Imps was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.33 - Invasion (3 March 2022), the damage of Blood Imps was reduced from 17 to 15.
* In Update 1.38 - Wanderlust (August 4, 2022), the self-damage of Blood Pact was increased from 75% to 85%.
* In Update 1.48 - Shroom Season (June 22, 2023), Blood Imps' attack delay was increased from 0.9 to 1 second.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Blood Imps received the following changes:
	+ Attack delay increased from 1 to 1.2 seconds
	+ Blood Pact damage reduced from 85% to 75%
Forbidden Knowledge

**Forbidden Knowledge** is a page found in Book of the Dead

## History

* Forbidden Knowledge was added in Update 1.2 - Morellia the Lich Queen (19 Jun, 2019)
* In Update 1.38 - Wanderlust (August 4, 2022), the cost of Forbidden Knowledge was decreased from 1 to 0.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Forbidden Knowledge received the following changes:
	+ Now only reduces the cost of 1 spell by 1 (instead of 2)
	+ With Unholy Bargain, it reduces the cost of 3 spells by 1 (instead of 2 spells by 2)
Rockin' Roller

**Rockin' Roller** is one of the Spell cards in Minion Masters.

## History

* Rockin' Roller was added in Update 1.20 - Uprising (7 January, 2021) as a season card as part of the Uprising season pass 2.
* In Update 1.36 - Frost Dragon's Lair (2 June, 2022), the cast delay of Rockin' Roller was reduced from 1 second to 0.5 seconds.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Rockin' Roller received the following changes:
	+ Initial damage increased from 200 to 300
	+ Total rolling damage increased from 100 to 150
Chain Lightning

## General

**Chain Lightning** is one of the Spell Cards in Minion Masters.

## Mechanics

* Always starts from the center of the range indicator circle
* Continues jumping to the nearest unit within 5 units of distance of where it last hit (as long as there is one).
* Hits each unit only once.
* There is a 275 ms delay between each bounce.
* Also hits invisible targets.

## History

* Chain Lightning was added to the game in Update 14 - Wild Cards! (19 Jan, 2017)
* In Update 15 - Happy Lunar New Year! (26 Jan, 2017) the bounce delay of the Chain Lightning was reduced from 352 ms to 275 ms.
* In Update 17 - Draft in the house! (17 Feb, 2017) Chain Lightning was changed to no longer hit invisible minions.
* In Update 19 - Achievement unlocked! (8 Mar, 2017) the last change was revert and Chain Lightning could hit invisible minions again.
* In Update 25 - Death from above (19 Apr, 2017) Chain Lightning cast delay was increased from instant to 2s.
* In Update 76 - Avatars and much more! (12 Sep, 2018) Chain Lightning was changed to also stun its targets for 0.5s.
* In Update 84 - Rise of the Howling Moon (17 Dec, 2018) Chain Lightning received the following changes:
	+ Cast delay reduced from 2s to 1.5s
	+ Stun duration increased from 0.5s to 1s
* In Update 90 (20 Mar, 2019) Chain Lightning received the following changes:
	+ Cast delay reduced from 1.5s to 1s
	+ Stun duration increased from 1s to 2s
* In Update 1.5 (11 Sep, 2019) Chain Lightning's radius was reduced from 8 to 7
* In Mini-Update - Mal’Shaars Malicious Malediction! (21 Nov, 2019) Chain Lighting was changed to only be able to hit a maximum of 10 enemies.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Chain Lightning was increased from 4 to 5.
* In Update 1.28 - Malediction (20 September, 2021), the maximum number of bounces was increased from 10 to 12.
* In Update 1.43 - Furry Fury (5 January, 2023), Chain Lightning was reworked:
	+ Mana cost reduced from 5 to 4
	+ Maximum number of bounces reduced from 12 to 6
* In Update 1.46 - Arise! (April 13, 2023), Chain Lightning's chain bounce distance was reduced from 7 range to 5 range.
* In Update 1.47 - Into the Void (18 May 2023), the number of bounces was reduced from 6 to 5.
Dormant Defenders

**Dormant Defenders** is one of the Building cards in Minion Masters.

## Mechanics

Arcane Sphere:

* Damage: 30

* Master damage: 15

* Orbit time: 2.4 seconds

Each Sphere is summoned immediately once the Defenders wake up.

## History

* Dormant Defenders was added in Update 1.13 - Charging into Darkness (28 May, 2020) as a season card as part of the Charging into Darkness Season Pass 1.
* In Update 1.19 - Uprising (3 Dec, 2020) Dormant Defenders' duration was increased from 20 to 40 seconds.
* In Update 1.22 - Outlandish Operations (4 March, 2021) Dormant Defenders received the following changes:
	+ Crystal Construct's damage was increased from 80 to 100.
	+ Mana cost increased from 6 to 7.
* In Update 1.32 - Invasion (3 February, 2022), the health of Dormant Defenders was increased from 800 to 850.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the Crystal Constructs summoned by this card gained Mana Surge.
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), Dormant Defenders gained Haste.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Dormant Defenders was reworked:
	+ Mana cost increased from 7 to 8
	+ Now permanently awakens from Dormant the first time you reach Mana Surge (instead of only being awake while you have Mana Surge)
* In Update 1.42 - Techsplosion (8 December 2022), each construct now gains 2 Arcane Spheres when they awaken.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the Crystal Constructs summoned by this minion lost Mana Surge.
* In a hotfix launched on March 10 2023, Dormant Defenders received the following changes:
	+ Health reduced from 850 to 800
	+ No longer have Haste
* In Update 1.46 - Arise! (April 13, 2023), the number of copies allowed in Team Battles was reduced from 3 to 1.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Dormant Defenders was changed from Rare to Supreme.
Bazooka Scrat

**Bazooka Scrat** is one of the Minion cards in Minion Masters.

## History

* Bazooka Scrat was added to the game in Update 13 - Scratty Tech (13 Jan, 2017)
* In Update 87 - Guilds (7 Feb, 2019) Bazooka Scrat recevied the following changes:
	+ Health increased from 60 to 65
	+ Damage increased from 200 to 225
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Bazooka Scrat received the following changes:
	+ Health increased from 65 to 100
	+ Now only deals half damage to Masters
	+ No longer attacks minions with Marked, removing an interaction with Vulture Prime A83
* In Update 1.38 - Wanderlust (August 4, 2022), the damage of Bazooka Scrat was increased from 225 to 250.
* In Update 1.40 - Torment (13 October 2022), the health of Bazooka Scrat was increased from 100 to 120.
* In Update 1.46 - Arise! (April 13, 2023), the health of Bazooka Scrat was increased from 120 to 140.
Minion Masters Update 0.12

# Update 0.12 - Blast Entry | January 5, 2017

## NEW Master - Settsu

Settsu is a former soldier joining the roster in her powerful mech suit. The suit is equipped with a Jetpack and a Pulse Rifle that uses ammo. She can enter the Arena herself to annihilate enemies with superior firepower.

## NEW Minions

* Red Golem
* Spirit Vessel

## Free Token

* You get a Free Token daily.
* Use Free Tokens to get Shards, Gold or Rubies.
* Whenever you have used 4 Free Tokens, your next reward will be guaranteed better.

## Leaderboards

Check out the Top 20 Minion Masters in the world and the last deck they won with.

## Balance changes

* Ghost

* Now stuns Masters for 5 sec. when trying to possess them.
* Possess cast time increased from 3 to 4 sec.
* Possess will interrupt any attacks when Minions switch sides.

* Ghost Turret

* Cannot target flying units anymore.

* Soul Stealer

* Attack range increased from 6 to 8.

* Spiritmancer

* Spirit effect range increased from 12 to global.

* Priestess

* Movement speed decreased from 5 to 2.

* King Puff

* Replaced the 2nd Perk with a new one, Inspiration - Inspires all friendly minions on bridges giving them +25 damage.

* Mordar

* Basic attack step up delay rescaled from 0, 4, 13, 30 to 0, 3, 6, 9.
* Basic attack speed decreased from 2 to 4.
* Basic attack damage increased from 3 to 10.
* Tombstone mana cost increased from 0 to 1.
* Replaced the 3rd Perk with a new one, Vengeful Dead - All minions raised by a Tombstone gain Frenzy. (+50% Movement Speed, +50% Attack Speed)

## Misc.

* Added Emotes. Hover over your profile picture in a match to use them.
* Added Apep to Free Weekly Master rotation.
* Removed the confirmation pop up when buying Power Tokens.
* Added opponent's name, rank and Steam avatar to decklist in match summary.
* Added hover color change on names in chat.
* Stunning a ghost now correctly stops the possess ability.
* Adjusted Grenadier Rat explosion sound volumes.
* Daily Challenges now unlock at level 10, level 15 gives the 350 Rubies instead now.
* Troubadour music volume is lowered over time.
* Fixed a timeout issue when buying Power Tokens.
* Fixed a timeout issue when using Power Tokens.
* Fixed a timeout issue when crafting.
* Fixed an issue with Daily Challenges wrongly registering which Master was used.
* Fixed an issue where the mouse cursor would change to the controller cursor.
* Scrap renamed to Salvage.
* Added a non-gore death ragdoll to Ratbo.
* Tweaked Rare Spin UI. It has been renamed from Fragments to Progress.
* Added an effect to Apep that shows the attack speed increase from 5+ mana cost cards.
* Added missing sounds to various buttons and minions.
* Renamed Graphics Quality presets.
* Game Windows tab should now blink when game is found.
* Fixed a bug with Spell Master Daily Challenge not counting all spell cards.
* Fixed an issue in replays where going back 10 sec. would make minions unable to die.
* Fixed an issue with not connecting to chat correctly.
* Moved Disruptor Puffs closer to the ground.
* Fixed an issue with the profile total win count being wrong.

Source
Howling Moon

**Howling Moon** is one of the Spell cards in Minion Masters.

Can only be cast on your side of the field.

Howling Moon first reduces the health of all minions to 50% of their max health, then summons 2 Werewolfs in front of your Master Tower (splitting them between the lanes), therefore the Werewolfs are not affected by the health reduction.

## History

* Howling Moon was added in Update 84 - Rise of the Howling Moon (17 Dec, 2018) as a season card as part of the Rise of the Howling Moon Battle Pass
* Howling Moon initial effect was: Give 2 random friendly ground Minions **Lycanthropy**, and reduce all Minions to 50% health.
* In Update 85 (9 Jan, 2019) the Werewolf unit received the following changes, also affecting Howling Moon:
	+ Damage reduced from 60 to 45
	+ Transformation time increased from 0.2s to 0.4s
	+ No longer invulnerable while transforming.
* In Update 90 (20 March, 2019) Howling Moon received the following changes:
	+ No longer gives units **Lycanthropy**
	+ Now summons two Werewolfs where the spell is cast after the effect of the spell has been applied
	+ Is now a Defensive Spell (can only be cast on your side of the field)
* In Update 1.6 (16 Oct, 2019) Werewolf's attack speed was increased from 1s to 1.1s
* In Update 1.8 (18 Dec, 2019) Werewolf's damage was reduced from 45 to 40.
* In Update 1.11 (26 Mar, 2020) Howling Moon was changed to always summon the Werewolfs in front of the master tower, splitting them between the lanes.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Howling Moon received the following changes:
	+ Mana cost increased from 7 to 8
	+ Werewolf's attack speed buffed from 1.1s to 0.9s
* In Update 1.28 - Malediction (20 September, 2021), Howling Moon received the following changes:
	+ Its effect is now **True Damage** (ignores shields and protection)
	+ Werewolf's attack speed nerfed from 0.9 seconds to 1 second
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the attack delay of Werewolf was buffed from 1 second to 0.9 seconds.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the health of Werewolf was increased from 400 to 450.
* In Update 1.48 - Shroom Season (June 22, 2023), the health of Werewolf was reduced from 450 to 400.
Plasma Blast

**Plasma Blast** is one of the Ability cards in Minion Masters.

## Mechanics

This card has a cooldown of 2 seconds between uses. Ruby stops moving while she aims her cannon. If Ruby dies before she shoots her cannon, the ability is cancelled and you lose the mana you spent on it.

## History

* Plasma Blast was added in Update 1.31 - Invasion (6 January, 2022), as the Ability card of Siege Imperator Ruby.
Propeller Scrats

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Propeller Scrats** is one of the Minion cards in Minion Masters.

## History

* Propeller Scrats were added in Update 13 - Scratty Tech (13 Jan, 2017)
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Propeller Scrats received the following changes:
	+ Count increased from 3 to 4
	+ Speed increased from 7 to 9
	+ As these are flying minions, they can no longer capture bridges
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the attack speed of Propeller Scrats was buffed from 1 second to 0.9 seconds.
* In Update 1.30 - Malediction (25 November, 2021), the attack speed of Propeller Scrats was buffed from 0.9 seconds to 0.8 seconds.
Highland Huntress

**Highland Huntress** is one of the Minion cards in Minion Masters.

## Notes

Vicious Strike acts as a normal attack, so can be increased by Rage.

## History

* Highland Huntress was added in Update 1.50 - Highland Hijinks (7 September 2023) as a season card.
* In Update 1.51 - Hail to the King (12 October 2023), Highland Huntress received the following changes:
	+ Damage increased from 40 to 45
	+ Attack delay increased from 1.2 to 1.5 seconds
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Highland Huntress' range was reduced from 8 to 6.
Bahra the Witchwolf

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Bahra the Witchwolf** is one of the Minion cards in Minion Masters.

Bahra's on summon effect starts rooting enemies from his spawning position and slowly affects further enemies.

Bahra's attack is similar to the one of the Fire Imp's, each attack dealing 21 ticks for 10 damage each, for a total of 210, and predicts target's movement. After the beam deals its first tick of damage, it will deal the full 210 damage even if Bahra dies during his attack.

## History

* Bahra the Witchwolf was added in Update 84 - Rise of the Howling Moon (17 Dec, 2018) as a season card as part of the Rise of the Howling Moon Battle Pass
* In Update 1.6 (16 Oct, 2019), Bahra's on summon effect was changed to no longer immobilize minions which are summoned after Bahra is summoned.
* In Update 1.25 - Best Plan NO PLAN! (2 June, 2021), Bahra's description was updated:
	+ The flavour text of "His powerful moonbeams spell doom for groups of enemies." was added to his description, and slightly modified to include information about his DOT (Damage Over Time)
	+ His mechanics were unchanged.
R3-KT

**R3-KT** is one of the Masters in Minion Masters. This master is unlocked with 1500 Shards or 775 Rubies.

## Description

Wielding dual 38-PR Autoblasters, R3-KT poses a threat to any foe standing in its way. Using the secrets of the shadows it will enter the battlefield joined by illusions to take matters into its own hands.

## Abilities

### Basic Attack

R3-KT shoots at targets within a range of 8, dealing 20 damage every 0.75 seconds.

### Perks

 **Shadow Dance** (Unlocks at 20 XP)

* Add a Shadow Dance card to R3-KT's deck every 20 seconds.

* Shadow Dance: A Mythic R3-KT enters the battlefield, accompanied by a Shadow Clone.
	+ Shadow Clones look like R3-KT to the opponent. They have little health, reduced damage, and explode for 50 damage in a small area when destroyed.

 **Shadow Dance** (Unlocks at 60 XP)

* Reduce the cooldown of Perk 1 by 5 seconds.

 **One Punch Blast** (Unlocks at 120 XP)

* Add the card One Punch Blast to R3-KT's deck whenever Shadow Dance is played, as long as you don't have another copy in your hand. Discard it when R3-KT leaves the battlefield.

* One Punch Blast: R3-KT deals 250 damage to a target within a range of 8. If it survives, the blast continues forwards with any remaining damage.

## History

* R3-KT was added in Update 1.23 (1 April, 2021) as part of the Outlandish Operations battle pass.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), One Punch Blast was reworked:
	+ Previously: Deals 250 damage to the first target it hits within 8 range
	+ Now: Deals 300 True damage to the first target it hits within 8 range, then continues with any excess damage.
* In a hotfix launched on 14 March 2023, One Punch Blast's damage was reduced from 300 to 250.
* In Update 1.51 - Hail to the King (12 October 2023), R3-KT was reworked:
	+ Perk 1:
		- Previously: Add 2 Shadow Dance cards to your deck
		- Now: Add 1 single-use Shadow Dance to your deck every 20 seconds
	+ Perk 2:
		- Previously: Add another Shadow Dance to your deck
		- Now: Reduce the cooldown of Perk 1 by 5 seconds
	+ Perk 3:
		- Previously: Add One Punch Blast to your deck.
		- Now: Add a single-use One Punch Blast to your deck whenever you use Shadow Dance, if you don't have one in your hand. Discard it when R3-KT leaves the battlefield.
	+ Attack cooldown decreased from 1 second to 0.75 seconds
	+ No longer gets +5 attack rate for each 4+ mana cost card in your deck
Ravager

**Ravager** is one of the Masters in Minion Masters. This master is unlocked with 1000 Shards or 525 Rubies.

## Caption

Ravager was the apex predator of his world, but with no regard for anything but the hunt, he eradicated every other living thing. He now travels the universe looking for any kind of fight.

## Description

Ravager is a fierce Master, able to quickly tear through close combat minions, but if they have a gun, he has a problem and that's where he needs Brutus!

## Abilities

### Basic Attack

* Extremely fast claw attacks. Deals 10 damage every 0.3 sec., but has a very short range of 4.5. (DPS: 33,33)

### Perks

 **Best Buds** (Unlocks at 20 XP)

* Ravager summons his powerful ally Brutus.
	+ Health: 900
	+ Damage per sec: 20
	+ **Mythic**

**Mythic: Leaves the battlefield instead of being killed. Your team can have only one copy of this Minion summoned at a time.**

 **Feeding Frenzy** (Unlocks at 60 XP)

* Friendly minions with less than 50% health gain **Haste**
	+ +33% Movespeed
	+ +33% Attack Speed

 **TERROR BRUTUS** (Unlocks at 120 XP)

* Ravager summons his most powerful ally TERROR BRUTUS.
	+ Health: 2500
	+ Damage per sec: 20
	+ **Mythic**

**Mythic: Leaves the battlefield instead of being killed. Your team can have only one copy of this Minion summoned at a time.**

## Notes

* Since Brutus and Terror Bruts are **Mythic**, **Destroy** effects (such as Lightning Bolt) only deal damage equal to 50% of their max health to them.

## History

* In Update 9 - First of many (8 Dec, 2016) Ravager's second perk received the following change:
	+ Before: Friendly damaged minions gain **Haste**
	+ Now: Friendly minions with less than 50% health gain **Haste**
* In Update 60 - Looks matter (28 Feb, 2018) Ravager's first and third perk received the following changes:
	+ Brutus & Terror Brutus
		- Attack Speed from 3.0 to 2.5 sec
		- Damage from 30 (40) to 50 (DPS 10 to 20)
* In Update 1.15 (30 Jul, 2020) Ravager received the following changes:
	+ First and Second perk:
		- Brutus and Terror Brutus now have **Mythic**
	+ Second perk:
		- **Haste** bonus reduced from +50% to +33%
		- Health threshold increased from 50% to 66%
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the health threshold of Ravager's second perk was reduced from 66% to 50%.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Ravager received the following changes:
	+ Brutus' health increased from 800 to 1000
	+ Terror Brutus' health increased from 2000 to 2500
	+ Brutus and Terror Brutus no longer heal any health when attacking
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), Ravager received the following changes:
	+ Brutus' health reduced from 1000 to 900
	+ Terror Brutus' health reduced from 2500 to 2300
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Terror Brutus' health was increased from 2300 to 2500.
Rapid Response Reserves

**Rapid Response Reserves** is one of the Spell cards in Minion Masters.

## Notes

When in hand, an image is shown above the card to indicate what Minion(s) will be summoned on play.

Works in a cycle - the first option it summons is random, but it will then cycle through the other options.

The cost reduction only reduces their cards a single time. If they have any 0-cost cards in their hand (such as from Apep's perks), the cost reduction stays on the card until it's used up.

## History

* Rapid Response Reserves was added in Update 1.49 - [Vanguard] (3 August 2023) as a season card.
* In Update 1.51 - Hail to the King (12 October 2023), the number of Plasma Marines summoned was reduced from 6 to 5.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Rapid Response Reserves received the following changes:
	+ Plasma Marines summon count increased from 5 to 6
	+ Cost increased from 2 to 3