recursal/Fanatic-Fandom huggingface dataset:
Cervidal

* 3e
* 2e

**Cervidals** were the most common kind of guardinal. They lived in the Blessed Fields of Elysium and the House of Nature.

Cervidals were goat-like celestials that looked similar to satyrs, but were more noble in appearance. They had horns, hooves in place of feet, and bony plating on the backs of their hands. Cervidals were typically slim but muscular in build and were covered by short, reddish-brown or dark red fur.

Cervidals were peaceful by nature, but when they did get involved in a fight, they finished it. In a straight fight, cervidals were more than a match for rank-and-file demons and devils.

Cervidal horns had the interesting abilities of being able to negate poison and disease, dispel illusions, and dismiss a summoned or conjured extraplanar creature by touch.

Manath, the Horned Duke, was the leader of the cervidals and their representative in the Five Companions. Cervidals, like other guardinals, were known to serve the goddess Mystra as well.

## Appendix

### Further Reading

* Christopher Perkins (April 1999). *Warriors of Heaven*. (Wizards of the Coast). ISBN 0-7869-1361-4.

### References

1. ↑ 1.0 1.1 1.2 1.3 Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). *Monster Manual II 3rd edition*. (TSR, Inc), pp. {{#regex:42–43|%(,)(\S)%|$1 $2}}. ISBN 07-8692-873-5.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Richard Baker (October 1995). *Monstrous Compendium Planescape Appendix II*. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 45. ISBN 0-7869-0173-X.
3. ↑ Richard Baker, James Wyatt (March 2004). *Player's Guide to Faerûn*. (Wizards of the Coast), p. 158. ISBN 0-7869-3134-5.
4. ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). *Book of Exalted Deeds*. (TSR, Inc), pp. {{#regex:142–143|%(,)(\S)%|$1 $2}}. ISBN 0-7869-3136-1.
5. ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 13. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.

### Connections

Guardinals
Celestial Beings of Goodness and Nature
Avoral • **Cervidal** • Equinal • Leonal • Lupinal • Musteval • Ursinal
Coggin's Rise

**Coggin's Rise** was a trail that ran through the hills from Stagwick to Castle Hartwick. The hills in the region were covered with white-barked aspen trees. It took between a half hour and an hour to travel the full distance by horse.

## History

It was off Coggin's Rise where Princess Brianna and her firbolg bodyguard Morten were ambushed by Ice Spire ogres led by Goboka in 1366 DR. The princess was kidnapped, because her father, King Camden had promised her to the tribe of ogres in exchange for their assistance in his war against his brother Dunstan years prior.

## References

1. ↑ 1.0 1.1 1.2 Troy Denning (September 1994). *The Ogre's Pact*. (TSR, Inc.), chap. 2. ISBN 1560768916.
2. ↑ Dale Donovan, Paul Culotta (August 1996). *Heroes' Lorebook*. (TSR, Inc), p. 24. ISBN 0-7869-0412-7.
Blaskar Lauthom

## Blaskar Lauthlon

* 3e

## 3rd Edition Statistics

### Class

**Blaskar Lauthlon** was a male human wizard, and the Overwizard of the Host Tower of the Arcane and Master of the West Tower. He was responsible for the Arcane Brotherhood's operations in the western quadrant of Faerûn.

## Description

Blaskar looked like a very ordinary, middle-aged man with a sturdy build and inexpensive clothes. But his looks were a tactic carefully crafted by Blaskar. He knew that looking ordinary gave him an advantage against an enemy that at first glance would not think him dangerous.

## History

Blaskar was a member of the Watchful Order of Magists and Protectors of Waterdeep but was fired from the organization when his fellows discovered that he stole rare magical components for himself.

Soon he become a mercenary wizard, known among smugglers and thieves for his complete amorality, willing to do anything for the right price.

One day he was employed by a group of smugglers to protect their ship from pirates. When Luskan's pirates attacked the smuggler's ship, Blaskar destroyed them all. Agents of the Brotherhood discovered that it was Blaskar who destroyed the pirates and approached him with an offer to join their ranks. Blaskar saw no reason to refuse, and accepted.

Blaskar quickly become indispensable in the organization with his skill in the creation of magic artifacts. He quietly noticed that the Brotherhood's upper ranks destroyed themselves in civil war, leaving many positions empty, so it was no surprise when Arklem Greeth promoted him to the West Tower.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Jason Carl, Sean K. Reynolds (October 2001). *Lords of Darkness*. Edited by Michele Carter. (Wizards of the Coast), p. 112. ISBN 07-8691-989-2.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jason Carl, Sean K. Reynolds (October 2001). *Lords of Darkness*. Edited by Michele Carter. (Wizards of the Coast), p. 113. ISBN 07-8691-989-2.
Brownie

* 4e
* 3e
* 2e
* 1e

A **brownie** was sometimes said to be distant relative of the halfling (perhaps half halfling, half pixie), but were smaller and far less common.

## Description

Brownies appeared as small elves roughly one and a half feet tall. They favored brightly colored garments.

## Psychology

Whatever their origin - whether a mixed breed or a type of fey all to their own - brownies were generally friendly to humans and their ilk. However, they were very shy and seldom allowed themselves to be seen. The fact that they had exceptional senses in general and were never surprised helped them to accomplish this goal.

## Ecology

Brownies tended to prefer quiet, pastoral areas. They were sometimes said to inhabit houses or barns, and in return, they would help the owners out with household tasks - making or repairing small items of leather, metal, or wood, for example. In keeping with their shyness, they only worked at night, perhaps in exchange for small gifts or food. They were easily offended, however, and would abandon a house if their gifts were called payments or if they were offered gifts of clothing (no matter how shabby their own clothes are).

If encountered on friendly terms, brownies could often be convinced to help lawful characters. Brownies did not usually carry weapons other than short swords. They had a number of special powers including the ability to cause Confusion and employ other spells of distraction or misleading.

## Notable brownies

* Shank
* Fiddlenose

## Appendix

### Appearances

Short stories

* "Too Familiar" in *Realms of Magic*

### Further Reading

* Vince Garcia (March 1990). “The Folk of the Faerie Kingdom”. In Roger E. Moore ed. *Dragon* #155 (TSR, Inc.), p. 32.
* Steve Townshend (February 2013). “The Dragon's Bestiary: Fey of Wood and Wind”. In Steve Winter ed. *Dragon* #420 (Wizards of the Coast), pp. {{#regex:4–11|%(,)(\S)%|$1 $2}}.

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Doug Stewart (June 1993). *Monstrous Manual*. (TSR, Inc), p. 31. ISBN 1-5607-6619-0.
2. ↑ Template:Cite dragon/420/Fey of Wood and Wind
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Robert Wiese & Skip Williams (2004-10-06). Adventure Locales: The Silent Manse. Wizards of the Coast. Archived from the original on 2018-10-01. Retrieved on 2015-09-20.
4. ↑ Gary Gygax (December 1977). *Monster Manual, 1st edition*. (TSR, Inc), p. 11. ISBN 0-9356-9600-8.
5. ↑ Carl Sargent (May 1992). *Monster Mythology*. (TSR, Inc), p. 119. ISBN 1-5607-6362-0.
6. ↑ 6.0 6.1 David Cook (1995). “Too Familiar”. In Brian Thomsen and J. Robert King ed. *Realms of Magic* (TSR, Inc). ISBN 0-7869-0303-1.
Blackule Lane

The **Blackule Lane** was a street in the Blacklake District of Neverwinter.

## History

As of 1480 DR, the Blackule Lane was one of the few streets still operational in Neverwinter after the Ruining of 1451 DR.

## Appendix

### Notes

1. ↑ As the material in *Ed Greenwood Presents Elminster's Forgotten Realms* is intended to be useful regardless of what Dungeons & Dragons edition one may be playing, this implies that Blackule Lane must have survived the destruction of most of Neverwinter during the storyline that took place in 4th-edition.

### References

1. ↑ 1.0 1.1 1.2 1.3 Ed Greenwood (October 2012). *Ed Greenwood Presents Elminster's Forgotten Realms*. (Wizards of the Coast), p. 33. ISBN 0786960345.
2. ↑ 2.0 2.1 Ed Greenwood. Ed's Twitter. Retrieved on 2018-02-24.
Carp

A **carp** was a type of fish found on Toril.

## Species

### Giant golden carp

Giant golden carp were found in Scalewater, a pond south of the Thunder Peaks. A red dragon guarded this pond.

In 1367 DR, a sage in Thunderstone received from an explorer a deceased giant golden carp from Scalewater. Examining it, this sage found the carp had died of a gill rot sickness and estimated that all the carp in the pond would die by year's end. The sage feared the dragon would then retaliate against nearby villages. However, the disease could be treated with an antidote brewed from the shells of popper shrimp.

## Appendix

### References

1. ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Settled Lands”. In Karen S. Boomgarden ed. *Elminster's Ecologies* (TSR, Inc), pp. {{#regex:21, 31|%(,)(\S)%|$1 $2}}. ISBN 1-5607-6917-3.
Bottle Falls

**Bottle Falls** was a large waterfall in Calimshan.

## Geography

The falls were located in the central Marching Mountains, near the source of the Two Falls River.

## Description

Bottle Falls was a unique waterfall in that the water dropping some 500 feet into the narrow space between two cliffs fell not into a pool but rather into an old lava tube and vanished. This tube, looking somewhat like a bottle, gave the falls its name. As the water entered the "bottle", it created a strange whistling sound.

The water from the falls erupted from a hill about 600 yards (550 meters) to the southwest in an arc. The water shot 20 feet (6 meters) before crashing to the ground, and the mist created near constant rainbows. This was the second of the "falls" of the Two Falls River.

This second falls was high enough that one could walk under the spray, but this was very dangerous, as the ground below was always slippery and muddy. Mudmen formed in the muck under the second falls, because of the presence of magical items that had collected there.

## Reference

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Steven E. Schend and Dale Donovan (September 1998). *Empires of the Shining Sea*. (TSR, Inc), p. 87. ISBN 978-0786912377.
Candlekeep Chandlery

**Candlekeep Chandlery** was a shop in Baldur's Gate that sold beautifying products and candles, both mundane and magical in nature. The shop was located in the Seatower district of the Lower City.

## Services

“
*Longest Lasting Lamps and Magically Made Missives in the Lower City*
”
— Slogan of the *Candlekeep Chandlery*
Beyond cosmetics and soaps, the establishment's most famous product was its *whispering candle*. It was crafted with a small fire mephit place within its tallow. As the candle burned, the mephit repeated back any phrases or noises it heard while the candle was being made.

These candles were quite popular among a variety of folks, including the Baldurian patriar, who used them for their parties, as well as groups like the Watch, the Flaming Fist and the Guild, who used them for discreet communication.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. *Murder in Baldur's Gate* (Wizards of the Coast), p. 53. ISBN 0-7869-6463-4.
2. ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. *Murder in Baldur's Gate* (Wizards of the Coast), p. 54. ISBN 0-7869-6463-4.
Cat's Gate

The **Cat's Gate** was a Netherese extra-planar portal located in Anauroch.

## Description

Most of this gate was buried by the shifting sands. What was exposed stood fifty feet tall. The gate was composed of two worn stone pillars, both fifty feet apart. The surface of the pillars was covered with carvings of cats. Three sides of each pillar were straight, but the fourth was pyramidal.

In operation, the active region showed as a pane of green light, rippling with green lightning bolts.

The gate on the other side was inclined at a forty-five degree angle, to prevent the sands from draining away through the gate.

## Destination

The gate led to the Plane of Concordant Opposition (the Outlands). The exit was near the home of Gzemnid, the god of eye tyrants.

## History

Built during the height of Netheril, this gate was erected as part of an attempt to conquer the Outlands. The gate was large enough to admit an army for that reason. However, other more powerful beings of that plane had the same idea about Netheril, which sparked a conflict known as The Seven Sigils War. The surrounding Netherese domain of Rdiuz was abandoned after about a century of warfare, as the sands encroached.

## References

1. ↑ Jeff Grubb and Kate Novak (August 1997). *Finder's Bane*. (Wizards of the Coast), p. 197. ISBN 0-7869-0658-8.
2. ↑ Jeff Grubb and Kate Novak (August 1997). *Finder's Bane*. (Wizards of the Coast), p. 210. ISBN 0-7869-0658-8.
3. ↑ Jeff Grubb and Kate Novak (August 1997). *Finder's Bane*. (Wizards of the Coast), pp. {{#regex:214–5|%(,)(\S)%|$1 $2}}. ISBN 0-7869-0658-8.
4. ↑ Jeff Grubb and Kate Novak (August 1997). *Finder's Bane*. (Wizards of the Coast), p. 191. ISBN 0-7869-0658-8.
5. ↑ Jeff Grubb and Kate Novak (August 1997). *Finder's Bane*. (Wizards of the Coast), p. 216. ISBN 0-7869-0658-8.
6. ↑ Brian R. James and Matt James (September 2009). “Monument of the Ancients”. In Chris Youngs ed. *Dungeon* #170 (Wizards of the Coast), p. 48.
7. ↑ Jeff Grubb and Kate Novak (August 1997). *Finder's Bane*. (Wizards of the Coast), p. 198. ISBN 0-7869-0658-8.
Caesinmalsvir

**Caesinmalsvir** was an ancient dragon realm during the Dawn Ages (−30,000 DR to −24,000 DR). It warred with the giant kingdoms of the day.

## References

1. ↑ Eric L. Boyd, Eytan Bernstein (August 2006). *Dragons of Faerûn*. (Wizards of the Coast), p. 7. ISBN 0-7869-3923-0.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 8. ISBN 978-0-7869-4731-7.
Brightbuckler Street

**Brightbuckler Street** was a street in Silverymoon.

## Description

Brightbuckler Street was located in Northbank. It was a relatively short street, running a full length of only about 100 yards. It began at the River Rauvin, east of the Moonbridge, and headed north. It then bent to the west and merged into the Moonway.

## References

1. ↑ 1.0 1.1 1.2 1.3 Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast), p. 65. ISBN 0-7869-2835-2.
2. ↑ 2.0 2.1 Map included in Ed Greenwood and Jason Carl (July 2002). *Silver Marches*. (Wizards of the Coast). ISBN 0-7869-2835-2.
Burnbones

* 2e

**Burnbones** appear similar to the blazing bones found in Myth Drannor, but are selected high level members of the church of Cyric who have been transformed with a portion of his power by Cyric himself.

## Description

Usually proudly wearing a holy symbol of Cyric these undead monstrosities can call upon all the clerical powers they commanded when they were still alive and now do so with even more efficiency while their mere presence burns with the power of Cyric's dark fires. The infusion of divine power dissolved their puny mortal frames and turned them into the blazing glory of the Dark Sun that are the burnbones.

## Personality

Burnbones exist only to serve the greater glory of the Prince of Lies, bending to his every whim, suffering insufferable pain and anguish if they even think about doing otherwise.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Kevin Melka and John Terra (April 1995). *Ruins of Zhentil Keep (Monstrous Compendium)*. (TSR, Inc), p. 3. ISBN 0-7869-0109-8.
880 DR

880 DR
 MulhorandCalendar

*This article is initially from the page **880 DR** in the **Forgotten Realms Wikia**.*

## 880 DR in environment

* Much of the outer Yuirwood has been cleared by the human settlers, driving the Yuir elves deeper into the wood's interior.

## Miscellaneous

* In response to the summoning of devils by Wulgreth, wizards in Ascalhorn (who are influenced by fey'ri) begin summoning demons.

## References

1. ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. *Spellbound* (TSR, Inc.), p. 47. ISBN 978-0786901395.
2. ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). *Lost Empires of Faerûn*. (Wizards of the Coast), p. 90. ISBN 0-7869-3654-1.
3. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 108. ISBN 978-0-7869-4731-7.

de:880\_TZ\_T
Bent Mermaid Inn

The **Bent Mermaid Inn** was an inn at the edge of Tidetown in Westgate which was a hangout for pirates and other assorted trash.

## Structure

The inn was best known for a figurehead of a bent-over mermaid out the front of the establishment.

## References

1. ↑ 1.0 1.1 1.2 Erik Scott de Bie (September 4, 2012). *Shadowbane: Eye of Justice* (Kindle ed.). (Wizards of the Coast), loc. 2121. ISBN B007JCC1EU.
Blackhold

**Blackhold** was a trademoot located in a cavern of the nation of Fimbrul, on Laerakond. It was inhabited only by humanoids.

## Background

The population of Blackhold was not fixed, waning and waxing with the passage of travelers and adventurers exploring the Howling Mountains. Blackhold was rarely attacked by dragons, giants or other monsters, and thus was considered neutral territory.

## Economy

Adventurers and travelers used Blackhold to get supplies, to rest during their travels, or to recruit new companions. The few permanent residents traded with them and with the dwarves of the nearby settlement of Forgefires.

## Architecture

Blackhold was made originally by dwarves, inside of a cavern near the surface of the Howling Mountains. Its dwellings were chains of narrow-linked side chambers cut into the walls of the cavern. The main area was dominated by beast pens, rocks that served as a podium, and by a pool referred to as the Drinkwater Pool.

## Notable inhabitants

* Iskh Lammarask, a mother-like figure in Blackhold and owner of the only "inn", Iskh's Rest.
* Bleys Orltusk, owner of the Crossed Blades shop.
* The Cloaked, the only known resident wizard of Blackhold.

## Appendix

### References

1. ↑ 1.0 1.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), p. 208. ISBN 978-0-7869-4924-3.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), p. 209. ISBN 978-0-7869-4924-3.
Casus

**Casus** was a minotaur warlord.

## History

In 1377 DR, Lord Casus was captured by the Crone of Kiaransalee and taken to V'elddrinnsshar, where he was tortured and turned into an undead by Cabrath Nelinderra.

## Appendix

### Appearances

Novels

* *Storm of the Dead*

### References

1. ↑ 1.0 1.1 Lisa Smedman (September 2007). *Storm of the Dead*. (Wizards of the Coast), p. 147. ISBN 978-0-7869-4701-0.
Blushing Nymph

The **Blushing Nymph**, or just the **Nymph**, was a festhall in the Castle Ward of Waterdeep in the mid–14th century DR.

## Location

It stood on the north side of Rainrun Street, two buildings west of the corner with Cook Street.

## Inhabitants

The mage Zabbas Thuul rented rooms here around 1372 DR.

## Features

The backyard or alley behind the Blushing Nymph was the haunt of stray cats and garbage. The staff tossed drunks out the door here too.

From an oubliette (in fact, a covered garbage pit) in the alley, a passage known as the Long Dark Stair led down into the first level of Undermountain.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. *City of Splendors* (TSR, Inc), p. 65. ISBN 0-5607-6868-1.
2. ↑ 2.0 2.1 Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), p. 100. ISBN 0-7869-3693-2.
3. ↑ Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), pp. {{#regex:19,71|%(,)(\S)%|$1 $2}}. ISBN 0-7869-3693-2.
4. ↑ Eric L. Boyd (June 2005). *City of Splendors: Waterdeep*. (Wizards of the Coast), p. 126. ISBN 0-7869-3693-2.
Bichir

* 2e

A **bichir**, also called a **giant lungfish**, was a large fish found in many swamps. It was a giant cousin of the common lungfish.

## Description

Bichir were very large and had long, thick bodies. They had large jaws filled with razor-sharp teeth. Their scales were smooth and colored to allow camouflage with the murky water of swamps. Their eyes were black, set in a broad and flat head. They had fins that ran along their backs, ending in a broad tail.

## Combat

The bichir could hunt on land as well as in the water. On land its movement was slow; the fish used its body to slither and fins to aid in movement. It would use its sense of smell to track prey. The bichir would strike with sudden forward movement, attacking its prey with its powerful teeth. It never swallowed prey whole, preferring to drag it back to the water and consume it in pieces. In water, the bichir's sense of sight was superior and was able to spot prey from a distance of eighty yards. On land its vision abilities were reduced and it could only see about twenty yards. It would hunt amphibians, large animals, fish, and insects, but the bichir's favorite prey was lizardfolk.

The bichir had the ability to cast an *entangle* spell on its prey, with a range of sixty yards. It could only use it up to six times in a twenty-four hour period. This spell was also the primary defensive measure of the bichir while on land.

Despite having a natural resistance to magic attacks, the bichir feared magic and magic users, and would flee any creature with magical abilities or artefacts.

## Ecology

The bichir lived in schools but hunted alone. Similar to a lungfish, it had lungs and swim bladders, and must keep its scales moist while hunting on land, thus they never ventured far from water. Mating only occurred when the swamp it resided in became flooded, usually in the spring. They would travel until they found a mate, sometimes over great distances. Gestation lasted about six months and one to three young were born at a time. The young had limited mobility on land. The young could use its innate ability to cast the *entangle* spell but only three times in a day, and was born with the full magical resistance that adults had. The bichir had no language but would use a panting-like noise to signal each other and to attract mates.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 David Cook, Steve Winter, and Jon Pickens (1989). *Monstrous Compendium Volume Three Forgotten Realms Appendix (MC3)*. (TSR, Inc), p. 11. ISBN 0-88038-769-6.
Ches 16

**16 Ches**, or **the 16th of the Claw of Sunsets**, is the 77th day of the year in the Calendar of Harptos.

## On This Day

* In 1374 DR, Seiveril’s Crusade, a volunteer army led by Seiveril Miritar, started to reinforce Evereska against an attack by Sarya Dlardrageth's forces.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 155. ISBN 978-0-7869-4731-7.
Dendybar

## Rules Information

* 2e
* 1e

### Class

**Dendybar the Mottled** was a wizard and the guardian of the northern spire in the Hosttower of the Arcane in the seaport city of Luskan in the mid-14th century DR.

## History

Dendybar was once former priest of Myrkul, until one day he decided he could more effectively serve his god as a wizard.

## Abilities

Beyond his spellcasting capabilities, his devotion to Myrkul allowed Dendybar to *animate* skeletons and zombies.

## Relationships

Dendybar held a deep sense of jealousy and hatred towards his fellow guild member Eldeluc, due in part to him rising quickly within their ranks with little effort.

## Appendix

### Appearances

* *The Crystal Shard*
* *Streams of Silver*

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Jennell Jaquays (1988). *The Savage Frontier*. (TSR, Inc), p. 57. ISBN 0-88038-593-6.
2. ↑ 2.0 2.1 Dale Donovan (July 1998). *Villains' Lorebook*. (TSR, Inc), p. 20. ISBN 0-7869-1236-7.

### Further reading

* R.A. Salvatore (March 2005). *The Crystal Shard*. (Wizards of the Coast). ISBN 0-7869-1606-0.
* R.A. Salvatore (July 2005). *Streams of Silver*. (Wizards of the Coast). ISBN 0-7869-1606-0.

* Dale Donovan (July 1998). *Villains' Lorebook*. (TSR, Inc). ISBN 0-7869-1236-7.
* Ed Greenwood, *et al* (1989). *Hall of Heroes*. (TSR, Inc). ISBN 0-88038-711-4.
Ches 3

**3 Ches**, or **the 3rd of the Claw of Sunsets**, is the 64th day of the year in the Calendar of Harptos.

## On This Day

* Clerics of Deneir submit their most promising records of the written word to their local temple to be scoured for possible snippets of the Metatext.
* In 1370 DR, Iyachtu Xvim appeared to Fzoul Chembryl in a vision and demanded the death of Manshoon, the leader of the Zhentarim.
* In 1373 DR, the corpse of Gilgeam, god-king of Unther was reanimated by the High Priest Zimrilim using the Alabaster Staff.

## References

1. ↑ Eric L. Boyd, Erik Mona (May 2002). *Faiths and Pantheons*. (Wizards of the Coast), p. 92. ISBN 0-7869-2759-3.
2. ↑ Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). *Cloak & Dagger*. (Wizards of the Coast), p. 13. ISBN 0-7869-1627-3.
3. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4731-7.
Chicken

* 2e

A **chicken** was a domesticated, flightless bird that could be found in many places across Faerûn.

## Description

These small creatures were covered in feathers, and had small beaks. Chickens were valued not only for their flesh but also for the eggs they laid, and were considered a delicacy in many farms and cities.

## Ecology

Inns such as the Watchful Eye in Espar served chicken in pastries, and the Sleeping Cat in Wheloon served the meat in pies.

One of the material components for the *cloak of fear* spell was the tail feathers of a chicken or a vulture. Mages could often (accidentally) transform themselves, or others, into chickens.

## Miscellaneous

One of the zulkirs of the Red Wizards of Thay, known as Merdrith, could animate a magical hut that had large chicken legs.

## Appendix

### Appearances

Novels
* *Daughter of the Drow*
* *Windwalker*

Video games
* *Baldur's Gate*
* *Baldur's Gate: Siege of Dragonspear*
* *Baldur's Gate II: Shadows of Amn*
* *Icewind Dale*
* *Icewind Dale II*
* *Neverwinter Nights*
* *Neverwinter Nights: Shadows of Undrentide*
* *Sword Coast Legends*

### References

1. ↑ 1.0 1.1 1.2 1.3 BioWare (December 1998). Designed by James Ohlen. *Baldur's Gate*. Black Isle Studios.
2. ↑ Ed Greenwood (January 1996). *Volo's Guide to the Dalelands*. (TSR, Inc), p. 67. ISBN 0-7869-0406-2.
3. ↑ Ed Greenwood (July 1995). *Volo's Guide to Cormyr*. (Wizards of the Coast), pp. {{#regex:107, 113–114|%(,)(\S)%|$1 $2}}. ISBN 0-7869-0151-9.
4. ↑ David "Zeb" Cook (August 1989). *Player's Handbook (2nd edition)*. (TSR, Inc.), p. 216. ISBN 0-88038-716-5.
5. ↑ David "Zeb" Cook (April 1995). *Player's Handbook 2nd edition (revised)*. (TSR, Inc.), p. 274. ISBN 0-7869-0329-5.
6. ↑ Elaine Cunningham (April 2003). *Windwalker (Hardcover)*. (Wizards of the Coast), p. 198. ISBN 0-7869-2968-5.
7. ↑ Elaine Cunningham (July 2003). *Daughter of the Drow (Mass Market Paperback)*. (Wizards of the Coast), p. 51. ISBN 978-0786929290.
Blood amniote

* 3e

**Blood amniotes** were a type of undead ooze that were made of blood and which gorged on blood.

## Appendix

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### References

1. ↑ 1.0 1.1 Andy Collins, Bruce R. Cordell (October 2004). *Libris Mortis: The Book of Undead*. (Wizards of the Coast), pp. {{#regex:87–88|%(,)(\S)%|$1 $2}}. ISBN 0-7869-3433-6.

### Connections

Oozes
Aballin • Acid blob • Black pudding • **Blood amniote** • Bloodbloater • Brown pudding • Crystal ooze • Dense pudding • Dun pudding • Ethereal ooze • Fission slime • Flareater • Flotsam ooze • Gelatinous cube • Gray ooze • Gray pudding • Living muck • Mustard jelly • Oblex • Ochre jelly • Olive slime • Reekmurk • Shadow slime • Slithering hoard • Slithering tracker • Stone pudding • Venom ooze • White pudding
Blackraven Wagons, Doors, and Shutters

**Blackraven Wagons, Doors, and Shutters** was a woodworking shop run by one of Sundabar's famous master carpenters, Hundarr Blackraven. It was an extremely efficient workshop, providing high-quality pieces in a short amount of time.

## Goods

While Hundarr and his apprentices specialized in only the specific items advertised in the name of his shop, they were simple and strong pieces, with exceptionally sturdy joints and hinges.

## Appendix

*Our community needs more information on this page! Can you help out? Click here to add more.*
### References

1. ↑ 1.0 1.1 Ed Greenwood (1993). *Volo's Guide to the North*. (TSR, Inc), p. 181. ISBN 1-5607-6678-6.
Ches 22

**22 Ches**, or **the 22nd of the Claw of Sunsets**, is the 83rd day of the year in the Calendar of Harptos.

## On This Day

* Worshipers of Tyr perform the ritual of the Blinding at which an illusion of a giant pair of eyes appears above the congregation and then sheds flaming tears until they drain away to nothing.

## References

1. ↑ Julia Martin, Eric L. Boyd (March 1996). *Faiths & Avatars*. (TSR, Inc), p. 170. ISBN 978-0786903849.
Bernadette

### Class

**Bernadette** was an abjurer and a member of the Arcane Brotherhood who was imprisoned by the barber Jooge Nopsmoth in Silverymoon.[as of when?]

## Description

Bernadette had light skin and brown hair, and wore spectacles. She was clad in a blue robe and blue pointy hat.

## Abilities

Although able to cast lesser spells at will, Bernadette relied on her spellbook for most of her magical arsenal.

## History

While getting her hair curled by Jooge Nopsmoth, Bernadette was kidnapped by the barber and placed in an oubliette beneath Jooge's shop. Under duress, she helped Jooge construct the *Prismatic Coloring Machine*, a device that used extradimensional energies to color hair and cause a wide range of curious side effects.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Jason Bradley Thompson (2017-02-27). The Barber of Silverymoon (PDF). In John Houlihan, Adam Lee eds. *Dragon+* #12. Wizards of the Coast. p. 12. Archived from the original on 2017-06-17. Retrieved on 2017-06-17.
2. ↑ Mike Mearls, *et al*. (November 2016). *Volo's Guide to Monsters*. Edited by Jeremy Crawford, *et al*. (Wizards of the Coast), p. 209. ISBN 978-0786966011.
Broken Pike

**The Broken Pike** was a tavern in the subterranean city of Skullport in Undermountain. It was owned and run by Marks in 1370 DR.

A one-story tavern of shabby quality yet average prices, the Broken Pike's patron were a motley crew of fences, pirates, and smugglers. They were a tight-knit bunch who saw all strangers as targets and prey. One had to stay alert and ready for tricks or violence.

Some regulars used the Broken Pike as a venue to plan their crimes, from theft to murder to worse deeds. It was also a meeting place for the Unseen, so some regular patrons were doppelgangers. The duergar fence Thurn Blackskull could be found here many afternoons.

## Appendix

### Notes

This is misspelled as "Broken Pipe" when briefly mentioned on page 100 of *Cloak & Dagger*.

### References

1. ↑ 1.0 1.1 1.2 Joseph C. Wolf (1999). *Skullport*. (TSR, Inc), p. 41. ISBN 0-7869-1348-7.
Ches 20

**20 Ches**, or **the 20th of the Claw of Sunsets**, is the 81st day of the year in the Calendar of Harptos.

## On This Day

* The drow of Menzoberranzan celebrate the Festival of the Founding, the anniversary of their city's founding by Menzoberra the Kinless.
* In 1372 DR, King Bruenor received Alustriel Silverhand who came to aid in the defense of Mithral Hall in the long-running war against the orc clan Many-Arrows led by King Obould I.
* In 1374 DR, Seiveril Miritar resurrected Fflar Starbrow Melruth so he could once again take up the Baneblade Keryvian and fight the daemonfey attacking Evereska.

## References

1. ↑ R.A. Salvatore (September 2014). *Night of the Hunter*. (Wizards of the Coast), p. 59. ISBN 0-7869-6517-7.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 152. ISBN 978-0-7869-4731-7.
3. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 155. ISBN 978-0-7869-4731-7.
Burning Lands

The **Burning Lands** referred to a specific area in Zakhara where the northern reaches of the Haunted Lands bordered other major geographical features in the region.

## Geography

This extremely arid region effectively separated the vast expanse of the Great Anvil in the south from the Weeping Desert, the Genies' Garden, and the fortress of Krak al-Niraan by 1367 DR. The Furrowed Mountains enveloped the Burning Lands from the north and west.

## Appendix

### Notes

1. ↑ Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

### References

1. ↑ 1.0 1.1 1.2 Template:Cite book/Cities of Bone/Cardsheets
2. ↑ 2.0 2.1 2.2 Template:Cite book/A Dozen and One Adventures/Cardsheets
Ches 15

**15 Ches**, or **the 15th of the Claw of Sunsets**, is the 76th day of the year in the Calendar of Harptos.

## On This Day

* In the middle of Ches, 1373 DR, far-flung locations such as Waterdeep, Zakhara, Maztica, and the Utter East began seeing merchants from the Shining Lands wanting to trade.
* In 1374 DR, near the end of the Sothillisian War, an assault on the Twin Towers of the Eternal Eclipse in Amn by Selûnites from Hydcont Abbey fails.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4731-7.
2. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 155. ISBN 978-0-7869-4731-7.
Bay of Taertal

The **Bay of Taertal** was a bay located in southwest Halruaa along the Great Sea.

## Description

The Bay of Taertal offered natural protection for cities and towns dotting the southwest coast of Halruaa. The presence of Halruaa's naval base on Rulasuu dissuaded many would-be pirates from attacking settlements found along the Bay of Taertal.

## Notable Locations

* Khaerbaal
* Rulasuu

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Tom Prusa (1993). *The Shining South*. (TSR, Inc), p. 9. ISBN 1-56076-595-X.
2. ↑ Tom Prusa (1993). *The Shining South*. (TSR, Inc), p. 3. ISBN 1-56076-595-X.
Berrygobbler

A **berrygobbler** was a small, scurrying, chipmunk-like rodent common in the Heartlands and other areas of Faerûn.

In warmer climates of Faerûn, such as Calimshan or Tashalar, there were black-furred and speedy berrygobblers called "**slinks**".

## Reference

1. ↑ 1.0 1.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 80. ISBN 0-7869-1836-5.
Citadel Ankhalus

## Citadel Ankalus

**Citadel Ankhalus** was a fortress north of Phlan, in Thar, north of the Moonsea.

## Background

Citadel Ankhalus was the base of the Masked Wizards of Ankhalus.

In 1259 DR, after suffering several attacks on their outposts, the Zhentilar took action against the Masked Wizards. They attacked and defeated the group once and for all at the Battle of the Masks. Lord Theilon of Zhentil Keep was killed during the fighting, and Citadel Ankhalus was reduced to a half-melted ruin by summoned lava.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 Kevin Melka and John Terra (April 1995). *Ruins of Zhentil Keep (Campaign Book)*. (TSR, Inc), pp. {{#regex:14, 28|%(,)(\S)%|$1 $2}}. ISBN 0-7869-0109-8.
Blood warrior

* 2e
* 1e

**Blood warriors** were previously living human fighters transformed into powerful undead warriors through the dark magic of Kazgaroth.

## Description

Blood warriors were similar in appearance to decaying zombies, but with burning red eyes and armed with weapons.

## Personality

They were extremely bloodthirsty, were absolutely loyal to Kazgaroth, and had unwavering morale.

## Combat

Much like vampires, blood warriors had to kill to preserve their unholy vitality. For each week that went by without taking a life, the warriors lost more of their essence until they died or regained it through slaughter. They also had the ability to fight under the benefit of a *haste* spell. In order to receive this power, the blood warrior leader had to perform a dark ritual involving human or demihuman sacrifice and then bless his soldiers with the spilled blood of the victim.

As undead creatures, the blood warriors were immune to the aging brought on by the *haste*.

## Society

A unit of blood warriors consisted of 50–500 soldiers under a leader and all of them under Kazgaroth's control. Kazgaroth could form one of these units every time he came out of hibernation to spread terror and destruction throughout Moonshae.

## Appendix

### References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Dale Donovan (July 1998). *Villains' Lorebook*. (TSR, Inc), p. 75. ISBN 0-7869-1236-7.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Douglas Niles (1987). *Moonshae*. (TSR, Inc), p. 29. ISBN 0-88038-494-8.
3. ↑ Douglas Niles (May 1989). *Darkwalker on Moonshae*. (TSR, Inc), p. 77. ISBN 0-88038-451-4.
Bent Bow

*This article is about the tavern in Arabel. For other uses, see Bent Bow (disambiguation).*

## Basic Information

### Services provided

Beer

The **Bent Bow** was a tavern in Arabel, Cormyr as of 1368 DR.

## Location

The tavern was positioned next to the southern section of the city's west wall.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 Eric Haddock (1994). *Cormyr*. (TSR, Inc), p. 20. ISBN 1-56076-818-5.
2. ↑ Eric Haddock (1994). *Cormyr*. (TSR, Inc), p. 19. ISBN 1-56076-818-5.
Camel of the Pearl

* 2e

**Camels of the Pearl** appeared in Zakhara during prehistoric times, having been carved from a single great pearl by Jisan. They still served the people faithfully.

## Description

Their huge eyes expressed serenity and grandeur. These animals were huge, possessing white fur and pearl eyes. They were able to speak Midani as well as the tongue of giants and genies. When these creatures approached, they knelt down to avoid scaring others with their size. Many of these camels were equipped by their owners with rich bridles, saddles and other attributes.

## Combat

Camels of the Pearl were powerful healers and mages. They knew a large number of spells. They could also cure disease or neutralize poison at will. They did not spit, but if they were provoked they could fight on the same level as war camels. Camels of pearl perfectly combined bites with punches when in combat. They could become invisible at will.

## Habitat/Society

Camels of the pearl were always looking for a place where they could be useful and where they can find a good owner. They often served noble genies or giants as mounts.

## Ecology

Camels of the Pearl were omnivorous, eating insects, plants, grains, and even fish. They had a special love for sweets, often begging their owners for something tasty. Camels of Pearl loved being in the company of other good-hearted people. They enjoyed educating others. Often they were owned by selfish people, but were wise enough to disdain from evil acts.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Wolfgang Baur, Steve Kurtz (1992). *Monstrous Compendium Al-Qadim Appendix*. (TSR, Inc). ISBN l-56076-370-1.
Celadrin

* 3e

**Celadrin** were a planetouched race that resulted from the union of elves and eladrins (usually firre). Many of the celadrins encountered outside of their homes were warriors, though they were also known for their skill as bards.

## Description

Celadrins were of medium height and size. Celadrins resembled sun elves with the same golden-colored skin, but they also possessed gold eyes and flame-red hair. They preferred to wear brilliant robes, oftentimes fine silk with touches of silver and gold.

## Abilities

Known to be quite dexterous and charismatic, but with a frail constitution, celadrins had a number of useful abilities. They could see in the dark and had resistance to fire and *sleep* spells and effects. They possessed a fiery gaze that let them occasionally cast a *scorching ray* from their eyes. They were most notable for their melodious voice however, which could influence beasts and humanoids alike.

## Society

Celadrins were usually found living with sun elves, although a few were known to wander the world before eventually settling down in distant elven settlements. They usually lived in communities with prominent temples to Hanali Celanil, and tended to venerate her as their patron deity, though they worshiped the entire Seldarine pantheon as well.

When forced to fight, they were cautious warriors who tried to first learn as much of their enemy as possible. They then used that to find the most optimum time and location to fight, using ambushes, stealth, and hit-and-run tactics. Celadrins preferred to use longswords, rapiers, and longbows and shortbows in a melee fight, and their wizards often used *sleep* spells due to their kin's resistance.

Other than reproducing amongst themselves, celadrins also propagated from the union of elves with eladrin, typically during the height of the summer solstice and consummated at Hanali Celanil's more wild revels.

## History

It was said that many celadrins could trace their origin back to the height of Myth Drannor, a time of liberation and understanding. After the fall of Myth Drannor, celadrins moved to Deepingdale and Lake Sember. They also originated from other communities with prominent temples to Hanali Celanil, such as Evermeet and Evereska.

## Appendix

### References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Eric L. Boyd (December 2005). “Legacies of Ancient Empires: Planetouched of Faerûn”. In Erik Mona ed. *Dragon* #350 (Paizo Publishing, LLC), pp. {{#regex:52–53|%(,)(\S)%|$1 $2}}.

### Connections

Tel-quessir
**High elves**
 Moon elf • Sun elf
 **Elves**
 Aquatic elf • Avariel • Dark elf • Drow • Poscadar elf • Star elf • Wild elf • Wood elf • Snow elf
 **Related races**
 **Celadrin** • Fey'ri • Half-drow • Half-elf • Lythari • Maraloi • Marel • Shadar-kai
Bellany Tundash

**Bellany Tundash** was a wizard who worked for the famous pirate Sheila Kree in the late 1360s DR. She was one of her more trusted lieutenants.

## History

Bellany was Sheila Kree's ship wizard. After Kree was warned of a certain drow elf that was going to go after her, she sent Bellany to get information about the previous owner of *Aegis-fang*, Wulfgar. Bellany went to Luskan and asked Morik the Rogue, an old lover from back when she was an apprentice. She learned Morik had been visited by Drizzt, so she took him with her to Sheila so her captain could interrogate him further.

When the pirates stayed in their hideout, Bellany became Morik's lover once again. When the Companions of the Hall stormed the place, she decided not to kill Regis when she had the opportunity to do so. When Wulfgar threatened her, Morik interceded on her behalf, as he had once saved Wulfgar's life.

After Kree, her pirates, and their ogre associates died, Bellany went back to Luskan and lived with Morik there.

She joined the Host Tower of the Arcane, where she was placed among the lowliest members. When the battle for Luskan started *circa* 1377 DR, she was among those who chose not to fight Captain Deudermont and served Ship Rethnor with Morik. Morik sent her away to protect her, paying Maimun to take her in his ship.

After the winter, the four remaining High Captains of Luskan joined forces to drive Deudermont away. Robillard fought the lich Arklem Greeth, who'd attacked the *Sea Sprite*. After the battle, in which Robillard destroyed the lich (but not his phylactery), Morik saved Robillard from drowning thanks to a *fly* spell that Bellany had cast on him.

## Appendix

### Appearances

* *Sea of Swords*
* *The Pirate King*

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 R.A. Salvatore (October 2001). *Sea of Swords*. (Wizards of the Coast), p. ?. ISBN 0-7869-1898-5.
2. ↑ 2.0 2.1 2.2 R.A. Salvatore (Oct. 2008). *The Pirate King*. (Wizards of the Coast), p. ?. ISBN 978-0-7869-4964-9.
Bounty of the Goddess (Archenbridge)

## Bounty of the Goddess

The **Bounty of the Goddess** was a temple of Chauntea located in the town of Archenbridge, in the Dalelands during the mid–14th century DR. It was run by High Harvestmaster Thaliach Mindogar, and staffed by several lesser clerics.

## Description

The temple had a magnificent face, with a large arched doorway flanked by two towering pillars that resembled stalks of wheat. This facade led into a large barn filled with plants and crops all sown into the temple's floor of tilled earth.

### Statue of Chauntea

In the front garden of the temple was a large, stone fountain in the shape of Chauntea. In this depiction, sculpted by the famous dwarven stonemason Feldyn Fullbellow, the All-mother took the form of a barely clothed woman emerging from a blossoming flower extending one hand into the air. From her hand emerged an arc of water, which was blessed by her priests, three times per day.

Local tales told that if a priest of Chauntea was slain in the Arkhen Vale, the water within the fountain would turn to blood. It was said this blood could cure disease, infections from fungi or old, mummy rot, lycanthropy, and withering and could even make barren lands fertile.

## Services

In addition to typical temple services, the Bounty of the Goddess sold vials of the blessed fountain water. A single vial cost 25 gp, or 20 gp for visiting clergy or dedicated followers of Chauntea.

## History

During the 14th century DR, the worship of Chauntea was still a large part of life for many of the Archenfolk, even in the face of expanding commerce and mercantile enterprises. This increased veneration was due in large part to the leadership of High Harvestmaster Mindogar. Under his guidance, the church's identity transformed from placid and reliable to a local power with political and economic influence. By 1370 DR, Chauntea had become the most-worshiped deity within Archendale.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Ed Greenwood (January 1996). *Volo's Guide to the Dalelands*. (TSR, Inc), p. 18. ISBN 0-7869-0406-2.
2. ↑ Ed Greenwood (January 1996). *Volo's Guide to the Dalelands*. (TSR, Inc), p. 19. ISBN 0-7869-0406-2.
Castle Grimstead

**Castle Grimstead** (formerly known as **Castle Greatstead**) was a castle in Shadowdale, in the Dalelands. It was constructed in 834 DR by the Glittering Band with the aim of driving back the drow who inhabited the nearby Twisted Tower.

The castle survived until 864 DR, when it was overrun and destroyed by a combination of drow forces above and below the ground. As of 1367 DR, the castle's walls were pitching at dangerous angles and the wood had mostly rotted away. It was uninhabited at that time.

## References

1. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 105. ISBN 978-0-7869-4731-7.
2. ↑ 2.0 2.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). *Forgotten Realms Campaign Setting 2nd edition (revised), Shadowdale*. (TSR, Inc), p. 10. ISBN 1-5607-6617-4.
3. ↑ Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 108. ISBN 978-0-7869-4731-7.