Longhorn Revolver

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

Sharpshooter (Scout)Deals 4.3x~ base damage per shotReduces spread by half

## Equipment Set Perks

WW-41 Peacekeeper ArmorDeadeye: All revolvers gain +50% damage and perfect accuracy.

## Unique Mod Effects

### Firestorm

Shooting an enemy will cause them to explode on death.

### Nano

Generates a second revolver, allowing you to dual wield them.

### Sniper

Shooting an enemy will cause them to drop health bonuses on death.

## In-Game Description

A gigantic wrist-snapper of a revolver, chambered in a calibre too terrifying to even consider. It definitely wasn't designed for human use, at least. If you can somehow manage to use this thing without it just snapping you in half, it doesn't seem likely you'll find a pistol with more firepower anywhere.

If a dragon man asks for it back, just give it to him without a fight, ok?

## Tactical Analysis

This behemoth of a gun is quite powerful, if slow.

It can shoot up to 6 times before reloading, and each reload consumes 2 ammo per bullet. It *does* feature a decent amount of recoil, so caution is advised to not run into other enemies projectiles on accident.

On addition, it seems it sometimes pierces enemies, hitting multiple of them at once. However since the shots themselves are quite small, they have to be lined up for it to happen in a somewhat consistent manner.

While on the hands of another class it seems to deal on average 99 damage per shot, on the hands of the Scout it can deal up to a staggering 432 damage. Making use of the WW-41 Peacekeeper Armor further increases this damage to a staggering 648 damage per shot, making this the second highest damaging pistol in the game, barring certain very specific cases such as a sniper modded Trigun's 6th shot or certain Mysterious Magnum random effects.

## Modpack Analysis

### Sniper

The Sniper modpack is self-explanatory - it causes enemies to drop health bonuses on death, somewhere around 5 on average. It goes without saying that this is very useful for staying healthy, and works even on summoned enemies, such as lost souls.

### Firestorm

The Firestorm modpack instead causes enemies shot to explode on death. The explosions themselves deal a decent amount of damage - somewhere around 150-170~ish damage to very, very close enemies. Moreover, the explosion radius is quite small, reducing the explosion damage to less than 50 on enemies farther away.

Enemies damaged from the explosion don't trigger further explosions on death, only being able to explode if shot directly by the weapon.

Overall, of all the exotic modpack upgrades it might be the least useful ones.

### Nano

The Nano modpack on the other hand enables the Longhorn Revolver to be dual wielded. It won't deal any more damage, but it sure makes it deal damage faster. The revolvers reload separately, so one can be shot while the other is reloading to make up for the downtime.

It *can* consume ammo a little too quickly, however, if used recklessly. The recoil is also pretty prone to dragging the player around the room.

Damage-wise, it can be the best modpack to use.

## Summary

Pros

* Massive Damage per shot
* Extremely accurate shots, it can snipe enemies very far away.

Cons

* Slow fire rate.
* Somewhat powerful recoil means you might need to reposition after each shot.
* Not really useful for any class other than Scouts.
* Being a legendary weapon means finding it is the **real** struggle. It's really, really unlikely to be found on a complete WAD without use of external mods or game modes.