recursal/Fanatic-Fandom huggingface dataset:
Wiki Task List

This is a page detailing all of the current wiki editing, creating, reformatting, or overhauling tasks/projects currently in progress or completed. If you would like to contribute to the wiki, start here! Please also read the Style Guide!

## Reformatting

* Satelite types

* Templates

* ~~Imperial tag, should be changed to The Empire.~~

* ~~All the faction pages need their ships to be made into a table, not a list!~~
* ~~Re-do the ship infbox; giving it more info (sprites?), and work properly for mobile. This will require an edit on \*every\* page that contains it. Copying the template under a new name will prevent breaking the old one.~~
* ~~Make a page listing all possible module bonus options. Such as how armor can be +armor or -weight~~
* ~~Merge the Starbase and Base pages, or make one relate to enemy bases, and the other to the player base.~~
* Ret-con Unaligned.
* The ship category pages.
* ~~Almost all instances of "degree" should be replaced with the "°" degree symbol.~~
* Revise the "Appears at Level" info on Factions. Should be light years away from home.
* More info for ship strategy and build examples.
* Make separate pages for module groups, weapons one for each sub-category. Videos of things in action and more Sprites instead of just text.
* Categorize the rest of the ship and faction pages.
* ~~Re-organize the change log page, show/hide as in spoilers would make it a shorter page.~~
* General maintenance, going through all the stuffs and editing/deleting.
* Add "Back to top" to pages?
* Finish Module Modifiers Page.

## Overhaul/Creation

* Stubs all need to be worked on!
* Pages for individual items!
* Proper "Free Stars" Faction page!

* ~~Wormship need to be split into two pages once one of them is renamed!~~
* All ships need their base crafting cost/level requirements updated with no captain buffs!
* Re-write Leveling page!
* Mark redundant, useless, off-topic, or otherwise poorly thought out pages for deletion.
* Event Horizon Frontier page needs to be updated to sync with game update. Skill tree has been changed completely and captains have been added.
Medium

Medium ships refer to those ships which mostly have a balance of speed and firepower in their basic form. Medium ships can equip M1 and M2 size satellites.

## Charecteristics

Due to a balanced number of slots, these ships are mostly agile and with decent firepower. They can wreck slow ships (like Oblivion) in just a matter of seconds. But they are mostly prone to small and medium missiles, unless weight-reduction modules like Inertial Dampers are added.

## Ships

* Non-aligned: Eden, Meteor

* Veniri: Paladin, Dart

* Bushrak: Zion, Trident

* Korerans: Praetor, Thunder

* Taraniak: Dragonfly

* Sayjix: Kryptoria

* Jurgans: Chrysalis

* Zumbalari: Interceptor (Mk2), Shadow, Helios

* Neganari: Probe

* Daazen: Leech (Mk2), Barracuda
* Unknown: Object 34 , Object 18, Object 61
* The Empire: ISS Corvette, ISS Gunboat
About Game

***Event Horizon*** is a hardcore 2d Action/RPG game about space. Splits into two titles: **Event Horizon** and **Event Horizon Frontier**, each offering different gameplay. Both offers exciting adventures across the Galaxy. Explore it, gain strength and fight against enemies! Millions of stars to discover, dozens of unique starships that you can modify, dynamic actions, as well as epic battles against enemy’s Capital Ships to be specially awarded if won, are waiting for you!

Available on the following platforms: Android, IOS, Steam, Nintendo Switch.

### **Game Features**

* Event Horizon
* Event Horizon Frontier

* You can explore the entire Universe! You will discover millions of new stars! Immerse yourself in a unique interstellar atmosphere!
* Arcade, dynamic galactic battles! - Over 70 spaceships to fly and upgrade build your own military force and start conquering the entire Universe!
* Evolve your ship as you advance and level up in the game.
* Unlock more than 100 different upgrades and weapons during the game, including hyperdrive warp system, lightsabers, rayguns, shotguns, grenades, laser cannons and swords.
* 10 galactic alliances to join during your infinite adventure! - Have a PvP spacefights with your friends online!
* **Free to play** (w/ micro-transactions)

* Save the Galaxy in arcade galaxy shooter game space combat and original action shooter, Best Galaxy Attack battle of all space games in the galactica. Offline epic combat strategy game with multiplayer PvP arcade.
* Alien shooter on the Stellaris . Galaxy is attacked by cosmic invaders! Shoot bosses in our star shooter . This infinity shooting game with space battles . Fight armadas on space shooter ships in an epic combat attack on fire.
* Epic clash fights on the fighter ship in the age of war like in Hades star. Action shooter with striker bosses on the Mars horizon . Best space armada and epic combat strategy game waits for spaceship dodge enemy's bullets and alien invaders in multiplayer PvP.
* Spaceship builder - build starships and construct spaceships & customize fighter ship and space arena sandship like MergeCrafter or Mars Horizon.
* **Free to play** (w/ micro-transactions)
Event horizon frontier/wiki.

energy absorbers. Energy resistance. Thermal armour, heat resistant. Impact armour: proj resistance. A common queston: why did the amoeba get a half of my energy instead of taking away all energy? Might be because of: energy resistant, anti matter reactors both large and normal, or the high energy capacity you have. Smallemp torpedo takes away 100, heavy takes a 1k. Another common question: why is my energy going up when I get hit by a ion cannon both large and normal? Most torpedoes like emp: energy type weapons. Energy resistance gives you energy whenever you get hit by energy type weapons like ion cannons both large and normal.
Cruisers

Cruisers are medium sized ships. They are the third largest ship type, after the Battleship and the Capital Ship. In the RPG, most cruisers can use up to M3 satellite class but some can only use up to M2 (see table below). In Frontier, Cruisers may only equip up to M2 class satellites. Currently there are nineteen Cruisers.

See Destroyers for the previous size of ship class, or see Battleship for the next size of class ship.

## Cruiser stats

CornCrabHatchetHeliosHornetISS CaravelISS Man Of WarJavelinMerchant ShipObject 61OblivionProximaRattletrapScavengerScorpioSlimeThunderValkyrieViperZion
Black Hole Generator

The Black Hole Generator is a kinetic weapon found in the Daazen tech tree that has a unique ability to produce a black hole. It fires purple projectiles that spawn black holes. These strongly attract missiles, drones, asteroids, ECM flares and enemy ships within their vicinity and deal damage on contact.

## Details

The Black Hole Generator takes up nine S weapon slots in a 3x3 square.

 Energy Consumption
 Reload Time
 Range
 Velocity
 Impulse (Recoil and force exerted on target)
 Weight

## Uses

The Black Hole Generator is an excellent weapon against drone carriers and missile skirmishers since the black hole sucks up and destroys all drones and missiles within a huge area. The black hole deals large amount of damage and destroy the black hole itself upon hitting an enemy ship or asteroid.

Players can manipulate the position of where the black hole spawns by holding the fire button. The purple projectile will spawn the black hole in the same position upon releasing the button, hitting other projectile or reaching the maximum range. If the purple projectile hits an enemy ship or asteroid, it deals damage immediately without spawning a black hole.

However, fast ships can easily escape from the gravity well, taking them down with the Black Hole Generator is very difficult. The Energy Shield is immune to the Black Hole Generator. The Point-Defense System can shoot down the purple projectile, but not the black hole.

## Pros and Cons

 Long range
 Low recoil
 Gravity well
 Sucks up and destroy missiles, drones and ECM flares
Rattletrap

Base/Minimum Weight

Rattletrap is the Scavengers' Cruiser. It can be bought from Scavengers using the translator.

For player use it can use EMP Torpedo coupled with Heavy Laser Beam M2. Laser is also guided in a 180° frontal arc.
With slot expansion it can equip EVERY torpedo, even the Heavy EMP or Heavy Acid ones.

## Strategy

* **Non-veterans** do not exist.
* **Veterans**are armed with Heavy Proton Torpedo and Heavy Laser Beam M2. They also have a terrifyingly big amount of HPs, surpassing some Capital Ship Veterans (!). As they have not so big energy pool they can be disabled with Energy-Focused EMP Torpedoes or Heavy ones. If not having these take them out from far away as they don't have anything to heal themselves.

## Trivia

* The presented Veteran build has the same modules as its in-game counterpart but in random order. This will be fixed.
* This is the only of the three Scavengers non-Capital ships that hasn't got a new name, against Nomad and Rustbucket that have also been Rattletraps but got their name changed.
Object 61

Base/Minimum Weight
 Crafting Cost
 Star Ingredient(s)

The Object 61 is a medium ship of the Unknown faction. It has a large hull among the Cruisers.

For player use, it can be useful with a Tachyon Beam and some automated reloaders, and can be very deadly when equiped with a Heavy Lightning Cannon. Built-in TU will help improve accuracy.

## Strategy

The Object 61 is a Cruiser with laser weapons.

* **Non-veterans** are armed 2 Laser Beams of high damage but short range.

* **Veterans** are armed with a Tachyon Beam and AI-only Super Stealth that gives stealth that doesn't wear off when the ship is hit. When stealthed they vary tactics from moving to remaining stationery completely if target is within Tachyon Beam range. They also have some energy resistance(over 64%) and AI-only Inertial Nullifier to decrease weight in order to quickly engage and face enemy.

* **Double Veterans** are armed with a Tachyon Beam, AI-only Super Stealth and AI-only Inertial Nullifier. Like the Veteran version they vary tactics when stealthed. They trade energy resistance for two M81(repair/laser) drones. Another variant uses Heavy Lightning Cannon and is very dangerous as it has one of the highest damage per second in the game and drains a point of energy when hit, which stops the target's energy regeneration.

## Gallery

Splash ScreenDefault LayoutVeteran LayoutDouble Veteran Layout
Probe

Base/Minimum Weight
 Crafting Cost

The Probe is a Destroyer. It shares several characteristics with the same faction's Spike and Hatchet.

For player use, this make a fast and powerful missile skirmisher, optionally able to use an Afterburner.

In *Frontier*, the duel with this ship branches off of 9-4, and requires use of a ship that is Destroyer class or smaller.

## Strategy

The Probe has somewhat low armor. It is not a tough foe and can usually be destroyed quickly with a burst of high damage weapons.

* **Non-veterans** are armed simply with six Small Pulse Cannons. They're rather slow moving and shouldn't be a threat.

* **Veterans** are armed with six Small Missile Launchers and a Quantum Detonator. In addition, they have an Afterburner.
	+ When facing an Afterburner-equipped foe it's advised to have at least one of or more of the following: Small Missile Launcher, Tractor Beam, Afterburner or long-range TU-assisted weapons.
	+ Quantum Detonator-equipped foes will only detonate when at low health and in close range. Killing them quickly or at range is advised as the explosion deals a high amount of damage and has a large radius.So that long-range attack is recommended.

## Gallery

Splash ScreenDefault LayoutVeteran Layout
Thunder

Base/Minimum Weight
 Crafting Cost

The Thunder is a Cruiser of Korerans faction with flexible C-Weapon options.

For player use, this is one of few ships capable of equipping dual Targeting Unit-assisted Railguns. Another option could be the use of TU-assisted Machine Guns, Heavy Neutron Blasters or Ion Cannons, possibly with Tractor Beams. Multi-cannons can be used to great effect with high speed. It can be very dangerous if its armed with just the heavy neutron blaster with automated reloader. With slot expansion, it can mount larger weapons such as a Heavy Railgun or Heavy Ion Cannon.

Players can also equip the L-slots with dual Small Repair Rays, which help reduce the need of Repair Bot.

## Strategy

Non-veterans and Veterans are medium ranged gunships of fair speed. Double Veterans are long ranged snipers and are much more dangerous foes, possibly one of the most dangerous other than Capital Ships.

* **Non-veterans are** armed with just two Heavy Neutron Blasters and some Shield Capacitor armors. However, they can be tough foes for early players.

* **Veterans** appear to keep the same weapons. They gain an ECM Jammer (flares), a countermeasure against missile ships and drone carriers. Their speed and overall stats are significantly increased.

* **Double Veterans** are armed with two Targeting Unit-assisted Railguns and are much more dangerous. The knockback from these highly accurate and damaging weapons combined with the impulse means it's extremely difficult to reach the enemy without fast ship or use of an Afterburner. The enemy also uses its Railguns as a way of evading your attacks- therefore missiles and other AoE weapons are recommended.

## Gallery

Splash ScreenDefault LayoutVeteran LayoutDouble Veteran Layout
## Trivia

* It can be seen as a GUI for joystick in mobile app.
ISS Gunboat

Base/Minimum Weight
 Crafting Cost

A Destroyer of the The Empire. While weakly armoured, it is capable of wielding extremely powerful L-type weapons.

For player use, the ISS Gunboat is capable of using an Afterburner, Antimatter Reactor, and two Targeting Unit-assisted Small Tachyon Beams, that can make it very powerful.

In *Frontier*, the duel with this ship branches off of 9-2, and requires use of a ship that is Destroyer class or smaller.

## Strategy

* **Non-veterans** use two Laser Cannons and are very lightly armoured. Hardly dangerous.
* **Veterans** have a Tractor Beam, an Energy Siphon, a Vampiric Ray, and an AI-only Vampiric Ray M2. Strong foes at close range.
* **Double Veterans** use dual Targeting Unit-assisted Small Tachyon Beams**.** They should be attacked with caution; ranged weapons such as the railgun help to kill them.

## Gallery

Splash ScreenDefault LayoutVeteran LayoutDouble Veteran Layout
## Trivia

* A Gunboat in real life is a small and maneuverable ship designed to carry one or more guns for coastal bombardment, or to ferry troops and supplies to shore.
Empire (Faction)

Capital Ship
 Combat types
 Appears at level

The Empire is one of the sixteen factions of Event Horizon.

It is sometimes referred to as the Imperial faction, however since 0.12.3 it is known as The Empire.

## Trivia

* All of this faction's ships are named after real life naval combat ships.
* The ISS on the faction's ship most likely means "Imperial Space Ship"
Falcon

Base/Minimum Weight
 Crafting Cost

The Falcon is unique in that it can only be acquired through an IAP worth the equivalent of 10$ USD.

It can only be battled rarely on gauntlet matches.

For player use the Falcon is very flexible as it has universal weapon slots and the chassis is mainly half green/blue slots. It's worth noting this is currently one of the 4 ships that can directly mount a Targeting Unit-assisted Heavy Proton Torpedo or the heavy anti-matter torpedo without slot expansion, the others being the Object 117, Corn and the Scavenger.

It is recommended to have built-in TU upgrade so all weapon slots can be ultilize. Plasma Throwers, Tachyon Beam, Heavy Anti-Matter Torpedo and Heavy Ion Cannon are some of the high damage weapons this ship can be armed with.

## Strategy

* **Non-veterans** are equipped with a Targeting Unit-assisted Heavy Proton Torpedo and a Pulse Multi-cannon. They aren't much of a threat against very long ranged ships.

* **Veterans** do not exist.

## Trivia

* Though its icon is standing on Cruiser slot in hangar, it has 70 slots which is a bit more than an average Cruiser, it is a Destroyer.
Energy Siphon

The **Energy Siphon** is an energy weapon found in the Daazen tech tree that has a unique ability to drain the energy supply of the enemy. The Energy Siphon is a medium-ranged beam type weapon that fires a persistent purple lightning bolt, the ray locks onto an enemy once it makes contact.

## Details

The Energy Siphon takes up two L weapon slots in a 1x2 rectangle.

 Energy Consumption
 Reload Time
 Range
 Velocity
 Impulse (Recoil and force exerted on target)
 Weight

## Uses

The Energy Siphon is very effective at reducing threat in close quarter combat. It can reduce the energy supply the enemy can use to attack. If you managed to completely deplete the energy supply, the enemy is disabled and vulnerable until you stop attacking it with the energy siphon. Multiple energy siphons can drain energy much faster, high energy focus also enhance the energy drain ability. Make note however, that the amount of energy drained from the enemy is not added to your own energy reserves.

However, the energy siphon does very few damage itself, thus must combine with other weapons to make the ship viable in battle. Fusion beam and vampiric ray can make a good combination since they share the exact same range and the beam property. Another viable combination is to use tractor beam to prevent the enemy from escaping so that you can keep on disabling it and attack with other weapons.

The Energy Siphon drains energy at the rate of 10/sec without enhancements.

## Pros and Cons

 Beam locking property
 Takes up very few slots
Meteor

Base/Minimum Weight
 Crafting Cost

Meteor is an Unaligned Frigate. It is currently only obtainable during the annual Christmas event during which it's blueprint can be purchased from a Santa Shop for the price of 200 Snowflakes (The special event currency). Once the blueprint is obtained it can be crafted at bases of any faction, even after the event has ended. It's one of the non-Capital Ships to lack a Splash Screen.

For player use, an example build could utilize triple Firework Cannons (with satellites) along with high speed. It is capable of mounting an afterburner.

In *Frontier*, the duel with this ship branches off of 12-3, and requires use of a ship that is Frigate class or smaller.

## Strategy

* **Non-veterans** have a Neutron Blaster M2 with some automated reloader. They are fairly fast but somewhat fragile.

* **Veterans** are armed with Firework Cannons and shields. They are similarly as fragile as their non-veteran counterparts.
Heavy Anti-Matter Bomb

The Heavy Anti-Matter Bomb is a heat weapon found in the Taraniak tech tree. The Heavy Anti-Matter Bomb is a very damaging charge-weapon which unleashes a huge explosion in the same position as the ship.

## Variants

**Heavy Anti-Matter Bomb**

The Heavy Anti-Matter Bomb takes up nine S weapon slots in a 3x3 square.

 Energy Consumption
 Reload Time
 Range(AoE)
 Velocity
 Impulse (Recoil and force exerted on target)
 Weight

**Heavy Anti-Matter Bomb M2**

The Heavy Anti-Matter Bomb M2 is similar to the previous version but has twice amount of damage and AoE with 4x more charging time as the cost.

 Energy Consumption
 Reload Time
 Range(AoE)
 Velocity
 Impulse (Recoil and force exerted on target)
 Weight

## Uses

The Heavy Anti-Matter Bomb is one of the deadliest weapon even in the very late game. The extreme high burst damage and huge AoE makes it capable of taking out multiple non-capital ships and drones with a single blow. Using hit-and-run tactics is a great way to take out most Capital Ship. The huge explosion area simply removes the need of aiming. Pairing with High Energy Focus is highly recommended. Auto Reloader also reduces its charging time. It also will do its damage if you are in cloak, making hit and run even more effective.

The charging property allows it to quick fire with lowered damage, excellent for taking down drones. Like all other weapons, the Stealth Field cannot be used while it is charging.

The Nemesis is an excellent choice for this weapon because of its good mobility and large amount of green slots, making it capable of installing multiple High Energy Focus M2s.

The M2 version has a very large area of effect, making it a very good anti-missile and drone weapons at very high levels. Having a 100% boost in AoE makes it much deadlier as its blast can reach long ranges, similar to Heavy Pulse Cannon's range, with perfect accuracy.

Like all other AoE weapons, the Energy Shield will absorb it.

## Pros and Cons

 Low energy cost
 Huge AoE range
 Doesn’t requires aiming
 Excellent against drone carrier
Skill Tree EHF

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
In Event Horizon Frontier you get one Skill Point for every level a ship level's up. So it is worth to change the ships every time a ship reaches level 100 against a new one.

Skill Points can be spend in 10 Categories

## Categories

### Ship Attack

Increase the attack for every level.

Max Level: 100

Skill Points increase 0.3 - 0.5 per level Starting from 1.

### Ship Defence

Increase the defense for every level.

Max Level: 100

Skill Points increase 0.3 - 0.5 per level Starting from 1.

### Starbase Attack

Increase the attack for every level.

Max Level: 100

Skill Points increase 0.3 - 0.5 per level Starting from 1.

### Starbase Defence

Increase the defense for every level.

Max Level: 100

Skill Points increase 0.3 - 0.5 per level Starting from 1.

### Engineer

For every Level spent The Engineer reduces the change of loosing a Blueprint by 5%.

Max Level is 15.

Skill Points per Level 5.

### Quick Learning

Increase the Experience Ships gain per Level by 5%.

Max Level is 20.

Skill Points increase 2 per level Starting from 1.

### Better Loot

Increase the Loot gained per Level by 5%.

Max Level is 20.

Skill Points increase 2 per level Starting from 1.

### Command Point

Add a Command Point Per Level

Max Level is 25.

Skill Points increase 1 per level Starting from 1.

### Salvage Drones

Add a Salvage Drone per level that collects Loot for you.

Max Level is 10.

Skill Points increase 1 per level Starting from 1.

### Better Prices

Give 1% Discount per Level on Mercans prices.

Max Level is 30.

Skill Points increase 2 per level starting from 1.
Level Modifiers and Experience Points

TBA:

* Player's skill points requirement for EXP in EH

The game, Event Horizon has a level mechanic. It is an important factor that influences your ships' stats in combat, and is thus fundamentally important for gameplay.

Levels in the game are collected by gathering Experience Points. These points (abbreviated EXP) are gained through combat only.

Experience points gained are proportional to the amount of damage a ship dealt to the enemy fleet.

The higher the level of your ship, the greater amount of EXP is needed to level up.

## Computation Table for EXP:

The amount of EXP to level ships to the next one for a specific level is calculated by the function:

Where *lvl* is the level on which you want to calculate the EXP required to level up any of the ships.

.

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## Level Stat Modifiers

The level stat modifier of the game increases the higher your ship's level. The formula is:

Where *stat* is based on a ship's damage of equipped weapon, Hit Points, and Shield Points, and *lvl* is the ship's level. The *(2)* is a modifier included only if the player has maxed all captain skills on the skill tree.

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Leech Mk2

Base/Minimum Weight
 Crafting Cost
 Star Ingredient(s)

The Leech Mk2 is a Frigate/Destroyer(EHF) of the Daazen faction. It is the improved version of the Leech with the addition of S-slots for extra weapons.

For player use, it is one of few ships capable of mounting a Black Hole Generator (BHG) and an Afterburner. Another build could consist of making it the lightest as possible, adding two Barrel M2 satellites, and having a minimum energy pool of fifty to turn it into a fast black hole generator ship with two Small Tachyon Beams. However it is advised to pick either BHG or two Small Tachyon Beams, as the ship's small hull means that it won't have enough fuel and armor to operate properly should both be chosen. When using a BHG build, one can install Small Repair Rays on L-slots to replace a Repair Bot.

## Strategy

While the Leech Mk2 is very fragile, it can output a lot of damage.

* **Non-veterans** have a Heavy Anti-Matter Bomb and dual Fusion Beams. It's worth noting that these only move at a medium pace compared to most ships and are extremely slow compared to their veterans.

* **Veterans** are equipped with a Black Hole Generator and two AI-only Vampiric Ray M2s. In addition, they have an Afterburner. These move extremely fast, regenerate health with their Vampiric Ray M2s, and deal heavy damage with the BHG. A Tractor Beam, an Afterburner, high speed tracking weapons, or missiles are advised against them. They are also very aggressive and tend to charge directly at you at the start to fire their BHG when your ship is close enough. Do not attack this ship with a small ship. Because the black hole will destroy you with its gun. My advice is to attack him with weapons that cause high damage and have fast bullets. Thus, the black hole will disappear before it can be made.

## Gallery

Splash ScreenDefault LayoutVeteran Layout
Reactors

Reactors are one of the basic modules in Event Horizon, allowing ships to refill their energy supply.

## **Reactor types**

### **Nuclear Reactors**

Nuclear reactors are the basic energy source found on the Free Stars tech tree.

All sizes weigh 50/module slot.

* **Small Nuclear Reactor** - 1x1, 2 energy recharge rate (2e/space)
* **Nuclear Reactor**  - 2x2, 10 recharge rate (2.5e/space)
* **Large Nuclear Reactor** - 3x3, 27 recharge rate (3e/space)

### **Anti-matter Reactors**

Anti-matter reactors are found in the Daazen tech tree and are much more useful than Nuclear Reactors due to their better recharge-rate/slot ratio, although they also weigh more accordingly.

All sizes weigh 100/module slot.

* **Anti-matter Reactor** - 3x3 + shape (5 slots), 30 recharge rate (6e/space)
* **Large Anti-matter Reactor** - 17 slots (3x3 square + 8 on sides), 119 recharge rate (7e/space)

## **Trivia**

Thermal Armors also provide energy recharging, where the Small Thermal Armor gives 0.4/sec, the Thermal Armor gives 2/sec and the Large gives 5.4/sec recharge rate.

## **Gallery**

**Nuclear Reactor (all look the same, only size changes)Anti-matter ReactorLarge Anti-matter Reactor**
Engines

Engines come in five types: nuclear, fusion, titan, afterburner and braking.

Nuclear drives provide little velocity but a large amount of turn rate, which affects your ship's ability to turn.

Fusion drives provide a lot of velocity but little turn rate. At least one is necessary to get any measurable speed out of a ship.

Titan Drive is the biggest of them all and provides the most velocity and turning rate per slot.

Afterburners are an activated component which provide a large burst of acceleration and are fueled by your energy supply, unlike normal engines. They provide no turn rate, and so must be supplemented with nuclear drives. In recent versions, afterburners require fusion drives to actually use properly as they act as a multiplier to your current forward speed/acceleration, not as a separate engine that can hit max speeds at all times. Heavy ships with a low baseline forward speed will still not go very fast with an Afterburner.

The Braking Unit passively slows your ship's movement speed when your engines are not being used in order to halt movement, as well as reduces the effects of enemy produced gravity. It consumes power based on a fixed ratio of 0.25% of your ship's base weight. (Base Weight x .0025 = energy consumption)

80% reduces text size for entire table Change to a larger value to increase header text size - 100% is 'no effect'
Tachyon Beams

**Tachyon Beams** are L-Slot heat-based laser cannons that charge up for a long time before releasing a powerful long-range continuous beam. These weapons are very useful when dealing with high HP targets like Capital Ships. They are unlocked through the Unknown's tech tree and are found on most of their ships, especially Object 61.

Tachyon Beams come in two size variations, small and large, although they are not the only chargable laser - the strongest is the Death Ray.

## Small Tachyon Beam

The small tachyon beam is a 1x4 L-slot weapon that charges for 5 seconds before unleashing a long-range light green laser. It is able to fit onto some frigates without expansion, such as the Leech Mk2 and Spike Mk2. The beam lasts 0.5 seconds, inflicting a total base maximum of 100 damage without any modifiers.

## Tachyon Beam

The large tachyon beam is a 2x4 L-slot weapon. It inflicts far greater damage and has longer range but must charge for longer with higher energy costs. It fires a red beam that lasts for one full second, inflicting a base maximum of 300 damage. Generally this is used if the player does not have access to the Death Ray.

## Notes

* Unlike the Death Ray, the beam is not connected to the ship and will dissipate without dealing damage if no enemies collide with it.
* Tachyon Beams are best used if a ship has a Targeting Unit or the In-Build-Targeting Perk for easier aiming and maintaining damage. High rotation speed is also useful for hitting fast strafing ships.
* If the ship runs out of energy while charging the beam, it will fire prematurely with less damage, range and lifespam.
* Automated Reloaders decrease the charge time of Tachyon Beams.
Chrysalis

Base/Minimum Weight
 Crafting Cost

The Chrysalis is a Destroyer aligned to the Jurgans faction. As with other Jurgans ships, the Chrysalis is a living ship with a repair rate of 1% per second.

For player use the back-mounted weapons are very hard to adapt to. This can be avoided by placing a pulsar, preferably mark two, in the S slots. This can make it a very powerful early game ship. As with a lot of low/mid tier Jurgan ships, this can easily be made into an extremely fast ship used to simply fly around the map, or for scouting. You can optionally add a plasma thrower to said super fast ship in order to produce an interesting looking trail.

In *Frontier*, the duel with this ship branches off of 8-1, and requires use of a ship that is Destroyer class or smaller.

## Strategy

The Chrysalis has a Mass Driver M2 facing backward, which it uses to push itself away while attacking. Long range weapons usually have an advantage against this enemy.

* **Non-veterans** are armed with Plasma Thrower M2 and Mass Driver M2. They have very low turn rate that makes dodging very hard for them.

* **Veterans** are equipped with a Stasis Field, a Mass Driver M2, an ECM Jammer, and a Quantum Detonator. They do not deal high damage, but with the ECM Jammer and a good speed, missiles and drones struggle enough against them to make them annoying foes. When reduced to low HP, they will attempt to perform a kamikaze attack using their Quantum Detonator. It is also dangerous when engaged as part of a larger group, usually three or more of them vs. the player, as a swarm of these ships can easily stunlock you.

## Gallery

Splash ScreenDefault LayoutVeteran Layout
-aceae

## -aceae **en détail**

### Botanik

* **Acanth**aceae
* **Actinidi**aceae
* **Aegicerat**aceae
* **Agav**aceae
* **Anagallid**aceae
* **Aponogeton**aceae
* **Ar**aceae
* **Arali**aceae
* **Arec**aceae
* **Begoni**aceae
* **Bignoni**aceae
* **Boragin**aceae / **Borragin**aceae
* **Buddlej**aceae
* **Burser**aceae
* **Cact**aceae
* **Campanul**aceae
* **Caryophyll**aceae
* **Ceratophyll**aceae
* **Cercidiphyll**aceae
* **Cist**aceae
* **Colchic**aceae
* **Commelin**aceae
* **Convolvul**aceae
* **Corn**aceae
* **Crassul**aceae
* **Cucurbit**aceae
* **Cyper**aceae
* **Drosera**ceae
* **Elaeagn**aceae
* **Eric**aceae
* **Fab**aceae
* **Gentian**aceae
* **Gerani**aceae
* **Grossulari**aceae
* **Haemanth**aceae
* **Irid**aceae
* **Lili**aceae
* **Malv**aceae
* **Onagr**aceae
* **Orchid**aceae
* **Orobanch**aceae
* **Papaver**aceae
* **Polygon**aceae
* **Primul**aceae
* **Ros**aceae
* **Rut**aceae
* **Saxifrag**aceae
* **Verben**aceae
* **Vit**aceae

## Oberbegriff

### formal

* -a-
* -ceae
Documents Used to Argue In Favor of HAES

BOOKS:

--Health at Every Size: The Surprising Truth about Your Weight, by Linda Bacon

--FAT!SO? Because You Don't Have to Apologize for Your Size, by Marilyn Wann

--Fat: The Owner's Manual, by Ragen Chastain

JOURNAL ARTICLES:

---"The 95% of people can't lose weight"

--The one that says being a few pounds overweight is better than being underweight
Is long term weight loss possible?

## Arguments for

The registry in America.

Case studies

Wing and Phelan, 2005 - 20% of overweight individuals are successful at losing at least 10% of initial bodyweight and maintaining for at least a year

## Arguments against

Proponents of HAES and FA often cite studies which demonstrate that significant long term weight loss is not possible.

The UK HAES website cites two papers in support of this argument.

The first, Confronting the failure of behavioural and dietary treatments for obesity, directly addresses this issue in the Journal of Clinical Psychology.

The second, Medicare's search for effective obesity treatments: Diets are not the answer, was published in the journal American Psychologist.

Miller, 1999 examined the long-term success of diets over a period of 3-5 years.

## Discussion

A key argument for long term weight loss focusses on the premise of the question itself. The argument that "95% of diets fail ... because they gain the weight back and then some" can be argued against directly if the reason for the weight gain is examined. In the majority of cases the 'diets' are considered temporary by their very nature, and involve a reduction in calorie intake which leads to weight loss. After the diet the practitioner would then go \*back\* to the previous dietary behaviours, which is what led them to gain weight before. a diet, then, can be seen as treating the symptom (weight gain) through calorie reduction and not the cause (the over-eating lifestyle) which led to it.

When method of weight loss is considered instead as a lifestyle change (ie longterm change to the habits and behaviours which led to the weight gain) its effectiveness is increased.

We must also ask the question of whether the diet itself has failed, or whether the person has failed to adhere to the diet. The two are very different results. If the diet has failed, we may come to the conclusion that it is not effective. If the person on the diet loses the willpower to continue, the discussion changes altogether.
What is HAES?

## Arguments for

Miller, 1999 examined the potential for health (fitness) and if it was possible to be fit and healthy whilst still being overweight.

Provencher et al, 2009 examined the influence of HAES on those who had practised the behaviour for a year.

Bacon and Aphramor, 2011 also investigated the influence of HAES on the the conditions of its practitioners.
Ragen Chastain

**Ragen Chastain** is an American fat activist who runs the blog **Dances With Fat.**

## Criticism of Ragen Chastain

### Intuitive eating

Like other Fat Acceptance activists Ragen believes in "intuitive eating" which is based around becoming more attuned to the body's natural hunger signals and allowing yourself physical and mental access to food to reduce cravings and feelings of lack of control around food. She believes in the principles of Health at Every Size, which is a framework that posits that health is not determined by body size. Many of the negative health effects often associated with high weights can actually be tied back to weight cycling (yo-yo dieting). Weight gain following or during a diet is not due to lack of willpower of the individual but rather due to the body's natural mechanisms that kick in and make a person crave food when it believes it is in a state of famine. It is unable to differentiate between a diet and famine.
Is BMI still relevant?

## Introduction

BMI, short for **body mass index**, is a measure of the ratio between the height and weight of a person. It is used as a *medical definition* for the weight class of the individual. Several categories of BMI exist; these categories vary depending on the institution and geographical location. Typical categories include:

* **Underweight:** Less than 18.5
* **Normal weight:** Between 18.5 and 25.0
* **Ideal weight:** Between 20.0 and 22.0
* **Overweight:** Between 25.0 and 30.0
* **Obese:** Over 30.0

## Arguments for

BMI works well as a measurement for average people who do not have an excessive amount of muscle. It is a useful heuristic for quick assessment of one's weight-related level of health. Though "better" measurements exist, such as body-fat percentage, BMI should be sufficient for most people.

## Arguments against

BMI only takes into account height and weight. It does not accommodate for physical fitness. A sufficiently muscular individual will find very little practical use for BMI, as it may estimate their weight level as "overweight" or "obese" despite being in good physical condition conversely (and much more often) it may say a sufficiently under-muscled individual may be classed as normal despite being obese when measured by more specific methods.

## Discussion

Whilst outliers, such as the bodies of extreme athletes, may have physiques which are not accurately represented by the BMI level the vast majority of the population should use this as a base metric for health. This is confirmed by the studies mentioned above (reference) which have correlated the BMI classes above normal with increased health problems.

Similar arguments which suggest those who are taller and smaller are not accurately represented can be referred to the new BMI calculation which has weighted the calculation to take this into account. The influence this has on the BMI level is rarely more than 1 or 2 points, however, thus this factor also has little significant influence on the outcome.

There is also a correction that can be applied to account for differences in trunk length vs leg length.

Some arguments against BMI seem to attack a straw man, suggesting that the measurement is intended to be an all-encompassing measure of one's health. No proponents of BMI are actually arguing this. BMI measurement is intended as a heuristic; it is naturally inferior to a full examination from a qualified physician.

## Conclusions

### Alternatives to BMI

As discussed above, the amount BMI can determine about health is limited due to the inaccurate quantification of components such as muscle. An alternative metric, in terms of health, is **Waist to height ratio.**
Are 'set points' a real biological factor

## Introduction

We don't get fat only because we eat too much and move too little. In actuality, small doses of the wrong foods and short periods of inactivity can lead to new "set points" (aka homostasis) at which the hormonal and regulatory mechanisms of the body compensate.

In healthy people reducing energy in and increasing energy out works exactly as predicted: the energy deficit is provided by body stores. In healthy people, homeostasis ensures that we get fat when food is abundant and lean out when food is scarce. For the obese, however, people who have been overweight for many years, homeostatic mechanisms can become broken. This is when insulin resistance leads to metabolic syndrome. The same can happen with leptin, the hypothalamus can stop sensing changes in leptin. And the same can happen for any of the other hormones and signalling mechanisms.

## Arguments for

Body weight homeostasis are the biological processes which govern the long-term behaviour of our bodies, which are themselves influenced by genes and hormones. changes in the rates of expression of these hormones can take weeks or months to re-adjust to new environmental conditions, for example a new diet.

Weight gain is a response to over eating, and not moving enough. These environmental conditions are resolved by the body by, for example, converting excess energy in order to convert carbohydrates to fat. This is expressed as insulin resistance, which is an adaptive response to a toxic environment. This is the biological mechanism bears use to store fat in the winter.

Weight loss reduces leptin signalling from fat cells. When a fat cell is full, it gives off leptin. When that cell has capacity to store more fat it stops producing leptin. The fuller your fat cells are, the more leptin your adipose tissue is producing. Leptin signals that there is enough fat already. This works well to suppress appetite, unless you become leptin resistant, or are naturally leptin insensitive.

Acute leptin deficiency, leptin resistance, and the physiologic response to leptin withdrawal
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC548993/
Support and resources

This page is a list of websites that will offer users support and resources as, apart from denouncing and discrediting the evils of fat logic, this community supports people taking care of their bodies and reaching, or maintaining, a healthy weight. The links below are to different sites offering support, advice and tips to eating healthy, Exercise tips, motivational and support and various tools for you to log, measure and record your progress.

## Useful tools

* MyFittnessPal - A free calorie counting website.
* NHS BMI Calculator
Ekko/Lý lịch

Bộc lộ tài năng thiên bẩm từ những khu phố ổ chuột ở *Zaun*, Ekko có khả năng thao túng thời gian để chuyển hóa mọi hiểm cảnh theo hướng có lợi cho bản thân. Sử dụng phát minh của riêng mình: ***Động Cơ Z Cộng Hưởng***, cậu ta khám phá các khả năng phân nhánh có thể xảy ra từ thực tại. Cùng với việc thí nghiệm sự khả thi của vũ trụ đa chiều, Ekko dành tháng ngày của bản thân chạy theo tiếng gọi của tự do cùng với những đứa trẻ lưu lạc của *Zaun*. Mặc dù tận hưởng cuộc sống tự do tự tại này, khi hiểm nguy tìm đến bạn bè của cậu, Ekko sẵn sàng làm bất cứ điều gì để bảo vệ họ. Với những người ngoài cuộc, Ekko chinh phục những điều không tưởng vô cùng dễ dàng, hết lần này đến lần khác.
Aatrox/Lối chơi

## Lối chơi

**Aatrox** là một vị tướng cận chiến phụ thuộc vào đánh thường, với sở trường đấu tay đôi và giao chiến toàn đội. Khả năng hồi máu tự nhiên và kỹ năng thoát thân sẵn có khiến hắn trở thành một vị tướng đấu sĩ đường trên hoàn hảo.

   **Ở đường trên:** Khả năng hồi máu đến từ kỹ năng *Khát Máu* giữ lượng máu của **Aatrox** luôn cao, cho phép hắn an toàn kiếm tiền trong suốt quãng thời gian đi đường. Sở trường của **Aatrox** là đấu tay đôi, với kỹ năng đổi sang *Nợ Máu* cho khả năng dồn sát thương cực mạnh khi trao đổi chiêu thức với đối thủ. Sau những pha như vậy, **Aatrox** có thể quay trở lại với kỹ năng *Khát Máu* để hồi lại số máu đã mất. Khi hắn đã sẵn sàng để kết liễu con mồi, Tuyệt Diệt tăng đáng kể hiệu quả của một combo vốn đã chết người.

Nếu tình hình không được khả quan cho lắm, hiệu ứng hất lên không trung của *Không Kích Hắc Ám* có thể được sử dụng để hỗ trợ tướng đi rừng lên săn đối thủ. Hoặc nếu **Aatrox** đã có thể áp đảo hoàn toàn kẻ xấu số đã đối đầu hắn, **Aatrox** có thể đẩy trụ một cách tự tin, với khả năng thoát thân đến từ *Không Kích Hắc Ám* và *Lưỡi Kiếm Đọa Đày* phòng thân một khi kẻ thù tìm đến thanh toán. Cho dù tình huống có vô cùng hiểm nghèo đi chăng nữa, *Bể Máu* cho **Aatrox** một cơ hội thứ hai để kết thúc con mồi hoặc thoát thân nhanh chóng.

**Khi giao chiến:** Sự cơ động của **Aatrox** cho phép hắn tạo sức ép lên tướng chủ lực của đối phương khi giao chiến tổng lực. *Khát Máu* cho phép **Aatrox** giữ máu trong khi khiêu vũ cùng bầy sói là dàn tướng cận chiến và đỡ đòn của đối phương. Khi cơ hội tiếp cận tướng chủ lực đối phương đã tới, K*hông Kích Hắc Ám* cho phép hắn nắm lấy cơ hội đó và khiến tướng chủ lực đối phương phải hối hận vô cùng vì sai lầm trong di chuyển. Trong vị trí đó, **Aatrox** có thể sử dụng toàn bộ khả năng gây sát thương lan và tầm đánh được cải thiện của *Tuyệt Diệt* - cũng như sử dụng *Lưỡi Kiếm Đọa Đày* để ngăn cản bất cứ mục tiêu nào thoát thân. Tất cả được hoàn thiện với kỹ năng *Khát Máu* và hiệu ứng hồi sinh từ *Bể Máu*, cho **Aatrox** đủ thời gian để *Tuyệt Diệt* tất cả những vị tướng yếu mềm của đối thủ.

Nếu đội của **Aatrox** rơi vào vị trí phòng thủ, một *Lưỡi Kiếm Đọa Đày* chính xác sẽ làm chậm cùng lúc nhiều mục tiêu, cho đồng đội một cơ hội thoát thân. Hay hắn cũng có thể giữ chân đối thủ với *Không Kích Hắc Ám*, mở ra một cơ hội cho đồng đội phản công. Nếu **Aatrox** là tâm điểm của mọi sự chú ý, lượng máu hồi liên tục từ kỹ năng *Khát Máu* và nội tại *Bể Máu* cho phép **Aatrox** sống sót trong tận cùng hiểm nguy, cho phép đồng đội của hắn có đủ thời gian để chọc thủng hàng ngũ đối thủ. Cùng lúc đó, Quỷ Kiếm sẽ hồi sinh với tuyệt chiêu kết liễu cuối cùng.
Is exercise unhealthy?

## Introduction

The official UK HAES website cites weight loss and dieting as unhealthy behaviours.

## Arguments for

The UK HAES website supports its ideals by linking to a study by Krotkiewski et al, 1978 which demonstrates that adverse effects were experienced by obese women who underwent physical training for 6 months. Whilst some of the participants lost fat over the time period, some of those participants severely obese patients gained weight. It was expressly mentioned, however, that diets was not a controlled factor during the experiments, and as it has been demonstrated to be a key influence on weight loss and gain may speak to the unreliability of the study as a whole.