Turret

## Definition

A **turret** (or weapon) is the upper part of the player's tank which is responsible for inflicting damage upon opponents as well as rotating the camera to provide the player with a better view. It's capabilities are reflected by it's damage, rotation speed, impact force, reload time, recoil, range, etc.

Each turret has it's own unique characteristics and functionalities, such as Smoky's "Critical Hit", Railgun's "Penetration", or even Ricochet's ability to shoot "Bouncy Plasma Bullets" Each of these unique characteristics make each weapon has its own playstyle.

## ​Varieties of Turrets

There are currently 11 turrets and 7 hulls in Tanki X, giving the players a total of 77 combinations to choose from. The developers will introduce new turrets or hulls if deemed necessary, beneficial, or profitable. The list of turrets below are ordered from shortest range to longest range.

Statistics such as Damage is categorized into "Low", "Medium", "High" and "Very high"; Reload is categorized into "Slow", "Medium" and "Fast"; Damage Distribution is categorized into "Continuous" and "Discrete".

Note: Detailed information is shown in the main articles, this page only shows approximate figures.

## ​Firebird

Damage per shot: Medium

   Damage Distribution: Continuous

Reload: Slow

Range: Close Combat

Uniqueness: After-burn Damage, unfreeze allies

## Freeze

Damage per shot: Medium

   Damage Distribution: Continuous

Reload: Slow

Range: Close Combat

Uniqueness: Freezing Effect (slow down opponents), cool down allies

## Isida

Damage per shot: Low

    Damage Distribution: Continuous

Reload: Slow

Range: Close Combat

Uniqueness: Heal, unfreeze and cool down allies, recover HP while attacking

## ​Hammer

Damage per shot: High (reduces over range)

    Damage Distribution: Discrete

Reload: Slow (after 3 clips fired)

Range: Short

Uniqueness: Deals damage onto a cone-shaped area, high impact force

## ​Twins

Damage per shot: Low (reduces over range)

    Damage Distribution: Discrete

Reload: Very Fast

Range: Short-Medium

Uniqueness: Insane firing rate, 3 bullets in a second

## ​Ricochet

Damage per shot: Medium (reduces over range)

    Damage Distribution: Discrete

Reload: Medium (You can fire a number of bullets before reloading the whole bar for a long time, and it reloads during you shoot)

Range: Short-Medium

Uniqueness: Bouncing ammo (user may receive damage)

## ​Thunder

Damage per shot: Medium (reduces over range)

    Damage Distribution: Discrete

Reload: Medium

Range: Medium

Uniqueness: Splash damage (user may receive damage)

## ​Smoky

Damage per shot: Low (standard), Mid-high (critical)

    Damage Distribution: Discrete

Reload: Fast

Range: Medium

Uniqueness: Deals critical damage at a given chance

## ​Vulcan

Damage per shot: Low

    Damage Distribution: Discrete/Continuous

Reload: Fast (immense firing rate)

Range: Medium

Uniqueness: Deals streams of bullets till reaching the afterburn, which will damage your tank for a while

## ​Railgun

Damage per shot: High

    Damage Distribution: Discrete

Reload: Slow

Range: Unlimited

Uniqueness: Any tank penetrated by the laser line receives damage

## ​Shaft

Damage per shot: Very high

    Damage Distribution: Discrete

Reload: Very Slow

Range: As long as you see the opponent

Uniqueness: Has an optical scope attached to aid with sniping