Dungeons

## Dungeon City

A city an extra-large dungeon. Because it developed around the dungeon, talented people gather. There are Sherden, Pellati, and Merdin Dungeons in Silk Line, Mana Road, and Beyfeka, respectively. Once an explorer reaches a new floor, their Dungeon Level rises. There are up to 100 floors in total, and once a floor is reached, the floor number is recorded and one can start from that floor in future delves. This number resets in the other dungeons. If you have cleared the 20th floor in the Sherden Dungeon and reached the 21st floor, you can start from the 21st floor next time, but if you are transferred to Pellati, you have to start from the 1st floor again. In this case, the Level does not rise until reaching the 21st floor.

Due to its characteristics, the authority of a Dungeon City is as high as that of any duke. In fact, the fighting power of a Dungeon City is said to be enough to wage a war with any country.

### Sherden Dungeon City

Located in Silk Line. The entrance to the Sherden Dungeon is a magic circle inside the Great Hall. The category of the dungeon is 'ground'. Monsters such as Goblins, Saw Rabbits, Orcs, and Ogres appear. Most of the story takes place around this city.

### Pellati Dungeon City

Located in Mana Road. The entrance to the Pellati Dungeon is located in a temple slightly off the coast. The category of the dungeon is 'sea'. Monsters such as Lizardman, Merman, and Mermaid appear. Perhaps because of the nature of the sea dungeon, monsters often pop out from the shore.

Inside the dungeon, there are points where the entire floor is submerged in water, so the difficulty is higher compared to the level of the monsters. Therefore, it is said that it is relatively less popular than Sherden and Merdin. If someone uses wind or water magic, the difficulty drops exponentially, so preference is given to water and wind attribute mages.

### Merdin Dungeon City

Located in Beyfeka. The category of the dungeon is 'Life'. Undead such as zombies and skeletons appear.

## Dungeon Level

If one finds the staircase going down to the next floor in one of the three large dungeons, one's Dungeon Level will rise by 1. However, if the contribution level is insufficient, the Dungeon Level stays the same. One can go down to the next floor even if the dungeon level does not rise.

## Normal Dungeons

Normal dungeon refers to dungeons existing outside of the three large dungeons located in the Dungeon Cities. These dungeons often consist of only one or two floors. The Dungeon Level does not go up even if one goes down the floors or conquers the dungeon.

## Great Change

A phenomenon in which the structure of the dungeons changes. Occurs at regular intervals. The difficulty also varies accordingly.

## Dungeon Knights

Separate knighthood from the knights of the lord of the dungeon city. A non-heir son of the city lord can choose to become the captain of this order. If this option is chosen, the right to succession will be removed.

## Trivia

* Monsters in the dungeons are periodically generated in large numbers and run out of the dungeon. It is almost impossible to prevent this in large dungeons, but in small or medium dungeons, if managed well, backflow may not occur at all.
* After clearing the 100th floor, the Dungeon Level changes from 'Lv. 100' to 'Lv. Max'.