Blingdenstone

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## Geography

 ### Type

 City

## Society

 ### Races

 Deep Gnome (Svirfneblin)

 ### Religions

 Callarduran Smoothhands, Segojan Earthcaller, gnomish pantheon

## Commerce

 ### Exports

 Gemstones, salt, rare minerals

## Politics

 ### Ruler

 Reclamation leaders Dorbo and Senni Diggermattock

## History

 ### Population

 300

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The deep gnome metropolis of Blingdenstone has only recently been wrest from dark elf control. Although the deep gnomes lead a valiant and concerted effort to reclaim their city, there is still much to be done.

To the east, in a region the deep gnomes have named Rockblight, a mysterious entity called Ogremoch's Bane seeks to turn their own earth elementals against them. To the west, a renegade clan of deep gnomes threaten to upset the reclamation's tireless work. And to the north, slimes and oozes gather to the call of a mad deep gnome known only as the Pudding King.

### Status

* Blingenstone was liberated from drow, the pudding king and Juiblex were driven out, and Ogremoch's bane was cleansed of corruption.
* The town is bustling and has opened to traders from the surface. The Lords' Alliance especially is interested in acquiring a supply of spell gems here.
* Seeing its future success in a vision, Mouse has purchased a home in the most bustling and desirable part of town.
* There is a tentative but unofficial peace with the drow as mouse has been working with the council of spiders behind the scenes, who have secretly risen to power in Menzoberranzan.
* The Goldwhisker clan has made peace with the other gnomes and serve as their intelligence core, gathering intel from all places connected to the underdark in the form of ubiquitous and harmless rats.
* Thanks to Mauser Crystalfist's wish to Corellon Larethian to "Keep Blingdenstone safe" and her successful completion of the Elven pantheon's trials, he bestowed a mythal upon Blingenstone. What exactly this mythal does remains to be seen. Because her wish was so selfless they also resurrected her parents. Mouse has promised to build a shrine to the Elven gods in thanks.
* Thanks to her 10k donation to the temple of Corellon Larethian in the city of doors, Mouse can designate one person attuned to the Mythal to be able to cast summon animals.

## **Locations**

### **Shops**

* **Trader's Grotto** - #7
	+ This cavern serves as Blingdenstone's central market, where merchants gather amid the crystal clusters and giant zurkhwood stalks to hawk their wares and barter with one another. The Grotto supplies all manner of adventuring goods, sized mostly for gnomes and sold at a high price to foreigners. The characters have done business with the alchemist Kazook Pickshine, member of the Miners' Guild, who manages a profitable side-trade dealing in smuggled spell gems.
* **The Caves of Clatter** - #11
	+ This cluster of caverns serves as a workplace for weaponsmiths and armorsmiths. Traditional deep gnome arms, including picks, darts, and daggers, along with ring mail, scale mail, and chain mail shirts, are forged and traded here. Everything is, of course, sized for gnomes.

### **Inns & Taverns**

* **The Foaming Mug** - #16
	+ This jovial cavern was built as an inn to house foreign guests. The rooms are sized for Medium guests, with comfortable beds and two separate hot springs. Many deep gnomes visit the Mug's taprooms after work, keeping the place lively even when there are no guests. The inn is run by the perky Tappy Foamstrap, an old acquaintance of Mauser's. The Mug's most popular offering is Darklake Stout, which Tappy acquires from duergar merchants in Mantol-Derith.

### **Temples & Shrines**

* **The Ruby in the Rough** - #8
	+ This sparkling cavern is dotted by a myriad rubies, garnets, bloodstones, and other red-hued gems in all manner of shapes and shades. The temple is dedicated to Segojan Earthcaller, the gnomish god of deep earth and nature. It is tended by the neurotic Glyphic Shroomlight, a nervous young novice doing his best in a situation requiring a much older and more experienced cleric. Deep below the Ruby in the Rough is a system of catacombs where the deep gnomes bury their dead, watched over by the ghost of Burrow Warden Jadger.

* **The Speaking Stones** - #13
	+ According to deep gnome legend, this circle of stone menhirs which predates Blingdenstone is a cluster of truly ancient galeb duhr that serves as a manifestation of the gods. It now serves temporarily as a temple to Callarduran Smoothhands, the gnomish god of stone and patron of the svirfneblin. Gurnik Tapfinger, high priest of Smoothhands, serves as the caretaker of the Speaking Stones. He has requested the characters' help in reclaiming a ruin known as the Steadfast Stone, Blingdenstone's true temple to Smoothhands.

### **Other**

* **Staging Area** - #10
	+ This cave is fortified with barricades and defended by many burrow wardens and their trained cave badgers. They are led by Sark Axebarrel, who keeps Blingdenstone safe from the strange perils of the Rockblight. He has asked for the characters' help in investigating rumors of a hideous medusa roaming throughout the Rockblight.

* **Residential Districts** - #12
	+ (12A) In this block of dwellings, Mauser's Uncle Glock and Aunt Schpeil reside along with their children, Brickers and Frick. The characters defeated the cacophonous poltergeist of a deep gnome named Vazuk, allowing the residents of this dwelling to finally get a good night's rest.
	+ (12D) This block of dwellings is where Mauser's residence is.
* **Diggermattock Hall** - #14
	+ The de facto rulers of Blingdenstone, Dorbo and Senni Diggermattock, both live and work in this structure. Since the royal quarter of Blingdenstone has yet to be reclaimed, Diggermattock Hall currently serves as the "palace" of the provisional government of Blingdenstone.

## **Organizations**

All characters mentioned below are deep gnomes and have the following features in addition to any statistic blocks referenced:

* Gnome Cunning. The deep gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
* Innate Spellcasting. The deep gnome's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:
	+ At will: *nondetection* (self only)
	+ 1/day each: *blindness/deafness*, *blur*, *disguise self*
* Stone Camouflage. The deep gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
* Sunlight Sensitivity. When in sunlight, the deep gnome has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

### **The Stoneheart Enclave**

This assembly of deep gnome spellcasters were first taught their craft by druids of the Emerald Enclave. For centuries, they have studied, summoned, and tended earth elementals of all types for the betterment of Blingdenstone. Their headquarters is at the Stoneheart Quarry, an ancient cavern suffused with faerzress, used in the creation and binding of earth elementals. The Enclave also maintains a presence at all of the temples in Blingdenstone and provides spiritual guidance for the deep gnome population.

Notable members include:

* Yantha Coaxrock, a deep gnome wizard who currently leads the operations at the Stoneheart Quarry. She divides her time between Blingdenstone and the trading post of Mantol-Derith.
* Nomi Pathshutter, Yantha's assistant. She is both fascinated and terrified by the enigmatic entity the Enclave has dubbed Ogremoch's Bane, and is doing all she can to gather information about the corrupted earth elementals. She has enlisted the characters to bring her samples for study. Nomi Pathshutter uses the **druid** statistics.
* Gurnik Tapfinger, high priest of Callarduran Smoothhands, leads the Enclave's operations in Inner Blingdenstone. He wishes to reclaim Blingdenstone's ancient temple to Callarduran Smoothhands, the Steadfast Stone, and he has requested the characters' accomplish this for him as recompense for removing Zuggtmoy's cursed infection from Tik-Tik and Eldeth. Gurnik uses the **priest** statistics.

### **The Miners' Guild**

Much, if not all, of Blingdenstone's economic prosperity depends on the mining industry, which the Miners' Guild controls. The Guild oversees all of the picking, hauling, cutting, and refining from all the various mines outside the city. The enchanting and circulation of *spell gems* also falls under their jurisdiction, a responsibility the Miners' Guild protects with an iron fist.

Notable members include:

* Kazook Pickshine, unscrupulous smuggler and trader, buys and sells *spell gems* under the mushroom cap and behind his clan's back. The wealthy Pickshine clan has controlled the *spell gem* trade for generations, giving Kazook excellent access to industry supplies and surplus inventory. Kazook uses the **deep gnome** statistics.

### **The Burrow Wardens**

The burrow wardens serve as the law enforcement and martial might of Blingdenstone. Since the drow occupation, the ranks of the burrow wardens have been severely diminished. The reclamation has seen a small swell of young, patriotic deep gnomes eager to aid the wardens, but they still struggle to defend the city from insane elementals, rogue oozes, and thieving Goldwhiskers.

Notable members include:

* The **ghost** of Burrow Warden Jadger, an old burrow warden commander who fell in the drow invasion, still advises Dorbo Diggermattock and the current ranks of wardens. He dwells in the catacombs below the Ruby in the Rough, and has the capability of rousing all of the fallen wardens to come to the defense of Blingdenstone.

### **The Goldwhisker Clan**

The wild and crude Goldwhisker Clan have been dwelling in the warrens west of Inner Blingdenstone for decades. As more deep gnomes look to Blingdenstone to re-settle, living spaces become more and more scarce. Dorbo Diggermattock believes the Goldwhiskers should be driven out of the warrens to make room for good, hardworking Blingdenstonians. Senni feels the Goldwhiskers are still deep gnomes, despite their differences, and deserve a home in Blingdenstone. After inspecting the Goldwhisker Warrens, the characters discovered the Goldwhiskers had become infected with the curse of lycanthropy and are all wererats. In the face of a common, dire threat, the characters have convinced the Goldwhisker speaker, Chipgrin, to meet with the Diggermattocks to discuss an alliance.

Notable members include:

* Chipgrin Goldwhisker, patriarch of the Goldwhisker Clan, has helped his people to fend for themselves in the warrens for generations against all odds. He believes his people suffered greatly over the years and should be rewarded with homes and protection for remaining and defending Blingdenstone in her final hours. Chipgrin is a **wererat** with 45 hit points and AC 14 (studded leather).