Early Access Update 5

**Early Access Update #5** is the fifth major update for *The Blackout Club (game)* in Early Access. It was released on *January 19th, 2019.*

## Hotfix 5.4

* Fix to crashes related to AI Navigation
* Possible fix for getting stuck in permanent grapple, especially with the Shape (stuck with black screen)
* Fix for players getting their customizations and powers reset upon experiencing a PlayFab connection error upon start
* Fix for double-consumption of energy bars for visitors with bad pings
* Fix for tranq dart arm being down in first person when primed for use
* Fix for consumable items lingering after use

## Hotfix 5.3

* Crash fix when transitioning back to hideout from a mission
* Optimizations and bug fix for intermittent hangs at the end of a mission
* Updated Stalker Menu in the Hideout to remove the "Wins As Stalker" Leaderboard
* Updated Stalker Menu in the Hideout to make clearer the role of stalker in the game (you're not expected to win like a versus mode in competitive games - just get a lot of points and cause mischief)
* Changed Stalker's Mission Complete screen to not give a "success" or "failure" message, instead the focus is on your Stalker Score of the sins you recorded
* Fixed Stalker UI for gamepad users when traveling through Red Doors to support the correct input glyphs.
* ALSO FIRST WEEK OF LEADERBOARD GIFTS GOES OUT AND LEADERBOARDS RESET.

* + The Top 10 on the "Stalkers Caught" and the "Stalker Score" and "Wins as Stalker" leaderboards will receive special items in their inventories.
	+ Top 10 on the "Wins as Stalker" and "Total Stalker Score" Leaderboards will get a stalker unique item in their inventories.
	+ The #1 players on the "Wins as Stalker" and "Total Stalker Score" Leaderboards get a unique item compared to the rest.
	+ The Top 10 on the "Total Stalkers Caught" Leaderboard will get a unique item as well (different from what stalker leaderboards get)

## Hotfix 5.2

* Omit leaderboard entries for values of zero
* Allow players with dossiers to enter the Stalker van regardless of level
* Make sure stalkers do not show up on the Mission Start screen
* Possible fix for crash reported by Rhiannon and MrMusicMan789
* Only grant dossiers when the Stalker is captured or flees.
* Give the capturing player the win if the Stalker disconnects during capture.
* Possible fix for co-op kids seeing Stalker outline.
* Prevent stalker from picking up quest items

## Hotfix 5.1

* Fix for leaning while crouched
* Fix to maze entrance in 1005 Hoadly

## Early Access Update #5

### Gameplay Changes

* Stalker mode available to the public
* Leaderboards for Stalker Wins and Stalker Top Score
* Getting suppressed will lead to death even if your last suppression was not from the Shape (to prevent exploits where a player jumps off a cliff to escape the Shape)

### Fixes

* AIs will be less likely to crowd around ladders when chasing players
* Improvements to AI mobility in instrument relay B
* new UI for tips screens during load
* Characters blink now, basic eye animations
* Characters close eyes in game when players close eyes
* New Eye animations for suppressed state and while being revived
* Updated Energy Bar info in hideout
* New female Pajama AI
* new UI for reward items in hideout
* Added name of item being looked at in customizations screen
* Fixed bad projector location in dream therapy
* fixed some issues with string damper placement that could block mission completion
* Fixed the case where only 3 posters where spawned when 6 are required to complete a mission.
* Fixed the First Fire's light not showing up when carried.
* Fixed lobby privacy (public/friends-only) not updating when the option is changed in the menu.
* Delay ability to shove when grapple starts to reduce the chance of accidental shoves
* Longer grapple immunity when starting ladder/rope climb
* Fix for spamming dev-looking names when The Shape's current target disconnects
* Fix for AIs teleporting players if the player jumps on their back right before they travel through the red door
* Allow interacting with world objects while jumping unless you are falling fast enough to have pending possible fall damage
* Fixed camera popping through top of arches
* FIxed security camera alert warmup sound to properly stop when the camera loses the player
* fix for ai pathing blockage in Host Conditioning
* Numerous fixes to character clothing rigging and weights
* Fixes to first person hands when walking, crouching, running
* Fixed mission complete count up audio to not go crazy when framerates are very high
* Fix for wastebasket in prologue
* Fix for sink audio in prologue kitchen
* Fixes for getting stuck in wall in bathroom of 922
* UI fixes to modal dialogues
* Fixes to collision in the hideout
* Fixed radius on lockpick interaction collision
* Fixed collision in dream therapy that could lead to players getting stuck
* Fixed collision in New Growth that could allow players into bad areas