recursal/Fanatic-Fandom huggingface dataset:
Dirty Dagger

**Dirty Dagger**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

A small shiv of modest appearance, the so-called Dirty Dagger should never be underestimated. For starters, it's one of those blades that best combines speed and efficiency. We once saw Orville test a prototype of this weapon on a nut-and-screw-filled bolster. After just a couple of minutes of testing, the training course was covered with a thin layer of iron filings.

This blade also has a trick up its sleeve: If you attack a target behind their back, you're guaranteed to win! After piercing their skin, it injects them with a metallic substance that destroys their vital functions. It's the perfect knife for making friends at the office and ensuring colleagues address issues head on.

*"*My compliments to you and your nephew. This knife is perfect. Serious, elegant, efficient... just how I like it.*"*

*"*Hehe. Birds of a feather flock together, Master.*"*

*"*Huh?! What do you mean?*"*

*"*Erm, well, I didn't forget our little game the other night. This is inspired by a certain betrayal... if you know what I mean? From a crafty person of small stature. Mentioning no names.*"*

## Upgrades

### Base Upgrades

Cooldown 1.3s
 1
Cooldown 1.3s
 2
Cooldown 0.7s
 3
Cooldown 0.01s
Floplexil

Floplexil are minions at Death Inc., and are enemies in Have a Nice Death.

## Employee Handbook

Formerly the pills, tablets, and capsules of renowned pharmaceutical companies from the mortal world, the creatures known as "Floplexils" represent a range of medicines that cause doomed souls to die and under the care of Death, Inc. In fact, these pills haunt the company's halls, waiting for the chemical components to be recycled so they can get back to work. They macerate for days in test tubes filled with unappetizing liquids. Although they may look cute at first glance, make no mistake: They're hardened killers.

Prototyped by Corvusini Prestin, the old Sorrow of the Anthropozoonose, Floplexils were originally given the ability to levitate, then to move freely through the air. This was achieved by filling their capsules with a gas similar to heated hydrogen (yes, obviously very dangerous), although its smell was closer to the pungent fragrance of the beautiful stinking corpse lily. Prestin sure earned his retirement for that one.

Here's a fun fact about these minions: Now that the company is a multinational corporation, Floplexils are mass-produced, with a range of different shapes, flavors, and colors available. The most common type can fly. Some of them have an underbite and bite anyone who comes too close, while others project nasty, acid secretions. In his quest to overcome his inferiority complex, Hector Krank wracks his brains to find new forms of Floplexil for the R&D Department to develop. Orville *loves it.*

## Behavior

* There are 3 different types of Floplexils:
	+ **Normal Floplexils**: Will float around in random directions until provoked. Upon detecting the player, they will frequently have a short windup followed by rapidly chomping the player with their sharp teeth multiple times at melee range, with it getting larger each time and dealing slightly more damage every time.
	+ **Winged Floplexils**: Will fly everywhere in a small area until provoked. If the player is standing beneath them, they will immediately unleash a cloud of poisonous gas in a vertical direction, which will temporarily linger on the ground for a few seconds.
	+ **Golden Floplexils**: Will walk around a small area until provoked. Upon detecting the player, they will cough out a cloud of poisonous gas horizontally at a set distance before lingering on the ground temporarily.
Brutumhammer

**Brutumhammer**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

To better understand his most exceptional employees, Death started using *time jumps*. Edburt Behammer, for example, has an ancestor with the same understated, behemoth characteristics. Isolated with her clan in the glacial northern tundra, Brungar impressed her whole family with her strength, her unshakable will, and her ability to use her head… to split logs against her forehead.

Upon acquiring this new information, Death combined his enchanting abilities with Jacob’s artisan skills. The plan was to create an alternative version of the Behammorth, a weapon that recalled the strength of Edburt Behammer’s ancestor. Thus, the Brutumhammer made its way from R&D into the production chain. Jacob held off on making sardonic comments about the originality of the name chosen.

This weapon bears witness to the wealth of magic hidden in the Cloak, which does not need to assimilate a doomed soul in order to undergo metamorphosis. A powerful idea or concept is all that’s needed for it to take on a battle-worthy appearance! “Of course, the hardest part isn’t finding the right idea. It’s believing in it, developing it over time, and making sure it lasts. Every good blacksmith can tell you that, for sure.” — *Jacob, Manager of the Technical Department*.

## Upgrades

### Base Upgrades

 2
 3
 4
Boomah

**Boomahs** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

None of the employees in Death, Inc.'s mail department want to visit the Pollution Department for obvious reasons. The Boomahs, the minions tasked with transporting the most volatile fuels, are horrifically clumsy. They're almost certainly those responsible for the most recent gas leaks.

Management have issued a directive that Boomahs are formally prohibited from meeting in groups of more than three or taking breaks while transporting flammable liquids. Jerry has fought hard to uphold this last rule: "Breaks are sacred. Can you imagine what would happen if a barrel blew up the machine? I'm warning you now, if that happens... there will be hell to pay!"

Every now and again, imprudent Boomahs vanish from the Industrial Pollution Department, leaving behind nothing more of a small puddle of acidic waste behind them.

— I am sure — surer than I've ever been of anything — that Major sends his minions to kidnap them.

— Huh? Why?

— To build an all-powerful missile, exasperate Grimes... there are plenty of reasons.

## Behavior

* Will slowly float toward the player upon spawning. When lined up with the player horizontally, they will begin shaking violently and then shooting a powerful beam of energy from their barrel horizontally for a few seconds. This blood beam may still damage the player for a fraction of a second after the beam has disappeared, so be careful. Their attack is telegraphed by an orange targeting laser across the screen and an exclamation point over their head to show that their attack is being charged.
* When lined up with the player vertically, they will aim itself upwards and fire a homing energy projectile that explodes after a few seconds or when it gets close enough to the player. Their attack is telegraphed by their barrels opening up and an exclamation point over their head to show that their attack is being charged.
* They will also take a lot more knockback from most of the player's attacks, which allows them to unpredictably bounce around the room.
Jabelin

**Jabelin**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Laurencia's war-hungry soul is proud to have earned its place in a weapon summoned by the Cloak. Each new sprint week is a new opportunity to hone its skills. Since the end of the Middle Ages, the Spear has been training to replicate the approach speed and thrust style of the halberds wielded by the Belligerents in the Burgundian Wars. This is easier said than done when you're a javelin, since it involves throwing your weight forward as if your pike were shaped like an ax head. Nevertheless, the Shake Spear actually does a pretty job of it! That spear knows how to shear!

Laurencia is registered under the code name *"*Shake.*"* Even with two separate roles to fill, the soul inhabiting the spear is one of a kind. The two technicians had a long debate over what to call this other version of the weapon. Jacob simply wanted to call the first one *Spear\_A* and the second one *Spear\_B.* Orville thought it was worth putting a bit more effort in, to come up with a name that was as sharp as the weapon itself. In the end, they asked the spear what it thought, and it made the final decision.

— Huh, I didn't believe Uncle when he said it was possible but... GG, Laurencia, as spears go, you're one of the best.

— Thanks, Orville

— I'm in two minds about whether or not to mention it, but... Have you ever heard of a bayonet? I'm sure if you ask at the control room, they'll help give you a totally cool makeover...?

— Hmmm... I'll have to think about it.

— I don't know if this is what you had in mind, but how about something very aerial? We could insert this jewel in your handle so you can see. It works just like a left eye. Unfortunately, we can't offer you the right one because Uncle doesn't know where he put it.

## Upgrades

### Base Upgrades

Cooldown 1s
 1
Cooldown 1s
 2
Cooldown 1s
 3
Cooldown 1s
Perfect World Entertainment

**Perfect World Entertainment** is an American video game developer and publisher based in Redwood City, California and founded in 2008. It was a subsidiary of the Perfect World Group until it and Cryptic Studios were sold to and bought by Embracer Group, and are now under Gearbox Entertainment. The company is known for developing and publishing games based on popular IP's like *Star Trek*, *Dungeons & Dragons* and *Magic: The Gathering*, and games like the *Torchlight* series. It is also the publisher of *Have a Nice Death*.
Natural Disasters Dept.

The **Natural Disasters Department** is one of the Departments of Death, Inc. run by the Sorrow Catherine Imamura, and is the seventh world of the game,

## Overview

The **Natural Disasters Department** is a interesting world. consisting of burning forests, heavy storms, and destroyed houses, it is one of the more dynamic and crazy areas to explore. the background, consisting of destructive storms and blazing wildfires, represent the dangerous natural disasters that ever existed. In the storm background, platforms are strewn about randomly, with destroyed house-like shapes doting the area. In the fire background, there are less platforms, but more large hills and piles.

## Employee Handbook

Historically speaking, the Hall was the first infrastructure to become part of the Death, Inc. premises. The very first department built by the team of workers headed by Jacob is now known as the Natural Disasters Department. This wide-ranging project is run by the very first Sorrow to become a shareholder in Death, Inc." the indefatigable Catherine Imamura. Architecturally speaking, it's a work of art. Nature's elements are combined together to unleash their full strength: The crushing waves of the ocean, tornadoes, earthquakes, and violent winds. It looks incredible, and Jacob is really proud of his very own find — a technique he's since reused in other departments — a magical artificial sky!

In order to make a clear distinction between the various weather disasters, the depart has one section dedicated to forest fires, and to telluric turpitude. It's not just for the aesthetics, but also to make the sorts of post available in Catherine Imamura's department more attractive. Pyrogenic minions can't work properly when surrounded by constant rain showers, while aquatic minions would dry up in this section's oppressive dry heat. They have to stick to a strict schedule, but if, by some miracle, they want to work overtime, Imamura won't stand in their way...

One of Imamura's biggest ambitions for her department is to expand each of the elemental water and fire sections. And when it comes to the end of the world, the Sorrow has a wild imagination. Solar flares, tectonic dislocation, meteor showers... Catherine is never short on inspiration. However, since they are directly at odds with Death, Inc.'s global development objectives, its employees are reluctant to implement there very — overly — ambitious plans. "Short of starting from scratch again, or resolving our problems, we need to take a closer look at who in this company is throwing money at mammoth projects... Just sayin'..." — *Jerry, company social and economic committee representative.*

## Personnel

### Sorrow

Main article: Sorrows

* Catherine Imamura (Head of Natural Disasters Dept.)

### Thanagers

Main article: Thanagers

* Horace Sinistrocirrus

### Minions

Main article: Minions

* Stormy
* Drowned
* Flamebush
* Sparky
* Tempestilent
* Magmaboy-X4
* Rockster
Ganglion X-4

**Ganglion X-4**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

The practical applications of the X4 for company objectives are still undergoing experimentation. The principal manner of infection by the substance does not always currently allow total control over the obvious lethal potential: developing cognitive and physical faculties to their maximum. However, the X4 can change from solid to liquid state in a few tenths of a second. A perfect candidate for projectiles!

The Ganglion-X4 scheme mixes magic and chemistry; it allows you to project concentrated X4 buboes that can mimic the X4-H's quill armor. The Ganglions can also bounce, and with a little help from your local techs, they could fragment into smaller, no less dangerous projectiles. An amusing rumor within the company claims that the boss composed this spell to let off steam, since he was really irritated to see the Blobbies multiplying in the Industrial Pollution Department.

*"*Caution: Do not lend Ganglions to employee's children on Bring Your Child to Work days. They bounce like a balloon, and they're super fun, but catastrophes due to the quills must be avoided. If not, Uncle will tell me again that I didn't take enough initiative to prevent it. But what's done is done.*"* — Sticky note at the bottom of the Ganglion-X4 page written by Orville, Junior R&D Operator.

## Upgrades

### Base Upgrades

Mana 25
 1
Mana 25
 2
Mana ???
 3
Mana 25
* Projectiles break into snarpanel
Bleed

Bleed is a powerful status effect that can be applied to your foes.

## The Effect

Adds bonus damage to your attacks. This increases with each hit.

*+1 damage per hit / Max 10 stacks*

## Curses

List of curses with Bleed effect (Full list & what they do here -> Curses)

* Scything Attack
* Blood For Bones
* Bleed Yourself Dry
* Never In Vein
* Rivers Of Blood

## Weapons/Spells

List of weapons/spells with the Bleed effect (Links included)

* Daggust
* Arashi-Kunai
* Dark Claws
Dark Talons

**Dark Talons** is One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Dark Talons is not like other spells. This summons can only be cast by those versed in necromancy, which is Death's primary magical discipline. Each of the claws is a concentration of the shadows that cruelly cut through any targets that find themselves in Death's immediate surroundings

The summons calls upon a terrifying monster that Death reaped at the very start of his career. It comes from a quite strange world populated by humans that descend deeper into madness as the eternal winter approaches, while pigs that walk on two legs laze around without the slightest care in the world. This Creature's name is Charlie. Charlie is very well-behaved these days.

*"*Don't remove the black bookmark on page 37. Otherwise, Charlie gets gassy, and it's absolutely unbearable.*"* — Death's notes on Dark Talons

## Upgrades

### Base Upgrades

Mana 10
 1
Mana 10
 2
Mana 10
 3
Mana 10

## Trivia

The second Pitbook entry suggests that Charlie could be a reference to Charlie (also known as Darkness or the Night Monster) from Don't Starve, as the sanity mechanic, changing seasons and pig men are notable parts of the other game.
Crow

**Crows** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Black feathery beasts with vicious tempers, these half-macramé, half-barbed-wire birds could easily be mistaken for their earthly namesakes. If only they were as smart as those in the land of living. The ones that roam the grounds at Death, Inc. are, in fact alarmingly stupid.

Long before his company branched out into the Death, Inc. multinational franchises, Death set up his head office in the ruins of a cathedral in western Europe Crows were conjured up there using black magic. Legend has it these sinister birds circle poor souls who, it seems, are soon to meet their death.

After thousands of years spent listening to Brad talk nonsense about the castle's buttresses, the Crows imparted a deep apathy to their offspring, who were quick to descend into absurdity. At least they haven't forgotten to keep a watchful eye on the company's main premises. That's something.

## Behavior/Attack

* Will slowly move towards Death, but while approaching, they may dive-bomb towards them diagonally at a greatly accelerated speed until they hit either a wall or Death.
Troublecross

**Troublecross**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Troublecrosses are waves of Mana that crisscross over one another before hitting their target. They are sadly infamous in the living world, as they belong to a group of spells that any idiot can cast with whatever they have to hand. To perform Troublecrosses, simply dig out a subatomic confinement chamber under your kitchen, then, using a few capacitors and a blowtorch or camping stove, bombard the surfaces to reverse the protons and get ready to see molecules explode at the speed of light.

*"*What was *Incident 1984*? The file only contains a couple of lines of text, but it's, erm... Well, I'm not really sure I get it.*"*

*"*Urgh, Pump. I don't know all the paperwork by heart, you know. Why don't you read me out a passage?*"*

*"Venkman — amateur — stalker — to be executed asap."*

*"*Ah, yes! Oh, that's nothing to worry about. You can throw that file away. It's a report on this one time some living beings tried to open a transdimensional portal in New York. It's all sorted out now.*"*

*"*Erm... Okay.*"*

*"*The most difficult thing with such an easy and convenient spell is knowing when to stop. Ever since nuclear power became indispensable to human beings, amateurism and incompetence have gone hand-in-hand... In fact, you could say they've crisscrossed.*"* — Death's notes on Troublecross.

## Upgrades

### Base Upgrades

 2
 3
 4
Have a Nice Death

## System requirements

**MINIMUM:*** Requires a 64-bit processor and operating system

**RECOMMENDED:**

* Requires a 64-bit processor and operating system
* **OS:** Windows 10 (64-Bit)
* **Processor:** Intel Core i3 2100
* **Memory:** 4 GB RAM
* **Graphics:** NVIDIA GeForce GTX 650 or higher
* **Storage:** 4 GB available space
* **Additional Notes:** Specifications are not final and are subject to change.

***Have a Nice Death*** is a hand-drawn 2D action roguelite developed by Magic Design Studios and published by Gearbox Publishing. It was released on March 8, 2022 for PC via Steam and Steam Deck in Early Access.

## Gameplay

In the game, you take the role as Death who must travel through departments of Death Inc. in each run while facing the Sorrows at the end of each level in boss fights. Death's primary weapon is his scythe which can be used to perform combos with dash and aerial movement in hack 'n' slash combat.

## Story

### Setting and Characters

In the underworld, there exists Death Incorporated, a huge corporate empire which processes souls of recently deceased for to be ready to enter the afterlife. It is run by Death, an overworked CEO who found himself in mountains of paper work from the numerous souls coming in. This is caused by the doing of his team of top executives known as the Sorrows who run the departments of the Death Inc. and are responsible for containing to the flow of souls into the gates of the company. Because of their unruly state, they and their Thanagers and minions are allowed to have free rein on Earth and work overtime. Other employees of Death Inc. includes Pump Quinn, the secretary, Joe, the treasurer, Patrick, the switchboard operator, and several others.
Critical

Critical is a powerful effect that can be applied to your damage to heavily increase it's damage.

## The effect

The Sinister Arsenal deals bonus damage to enemies.

*200% of base damage*

## Curses

List of curses with Critical effect (Full list & what they do here -> Curses)

* Biting Mantle
* Light Steel
* NAT 20
* Terrific Luck
* Tyrannical Boss
* Scathing Scythe
* Twisting The Knife
* Unbearable Luck

## Weapons/Spells

List of weapons/spells with the Critical effect (Links included)

* The Scythe
Inevitable Time Dept.

The **Inevitable Time Department** is one of the Departments of Death, Inc. run by the Sorrow Time, and is the eighth world of the game,

## Employee Handbook

A millennia-old company department that was and always will be. This is where the most complex temporal data is processed: Decisions concerning the disappearance of entire civilizations, the untimely deaths of people who stop to tie their laces in the middle of the street... This department is drowning in work. With the universe being what it is, their job is never done. It is a maze-like vessel that is difficult to represent on any standard floor plan. Under the leadership of Time himself, there are plenty of comings and goings. Tick, tock, and sometimes boom. This creates complications. Speaking of, how long has the Inevitable Time Department been around?

The department is a Category Alpha quantum aberration. So, in order to make things more clear cut, this part of the company is built around a time paradox. It both already and doesn't exist *yet*. And will exist. As a point in principle, Time has done everything in his power to make it extremely complicated to understand. This allows him to justify his excessive demands as a Sorrow and hide his notorious incompetence as a majority shareholder. Actually, young Quinn has a good question about that: "Erm... What exactly do shareholders do?" Sometimes the most basic of questions gives us the solution to problems that have thus far escaped us.

-Inevitable Time Department, storage room, please Jocelyn. Thank you.

-Got it. When do you want to leave?

-Huh? Erm, well... Right away. What a weird question.

-That's not specific enough. Technically, you're already there. Well, you already traveled there in a different time line.

-Oh, no, please. I don't have time to mess around, take me to the storage room right now and...

-Be more *spe-ci-fic*, Boss, come on! You're the one messing around! I need a detailed time stamp. Otherwise, let's use the simple past, since you already went. Do you see what I'm getting at?

-(*Sigh.*)

## Personnel

### Sorrow

Main article: Sorrows

* Time (Head of Inevitable Time Dept.)

### Thanager

Main article: Thanagers

* The "Bridgets"

### Minions

Main article: Minions

* Dustin
* Kookoo
* Tempus
* Pendulus
* Destinatus
Industrial Pollution Dept.

The **Industrial Pollution Department** is a department of Death Inc. run by the Sorrow Mr. Gordon Grimes, and is the second world in *Have a Nice Death*.

## Employee Handbook

The Industrial Pollution Department can be found on one of the most highly renovated floors of the company's building. A great many modifications have been carried out over the years. This is due to the fact that the various energy industries have actually only existed on Earth since the end of the 19th century. Prior to this, the department was primarily sub-contracted out to help those departments responsible for mental and physical illnesses. All that changed once Death became aware of environmental unrest on Earth.

One thing that sticks out as you walk through the department is that it seems to be under constant construction. This isn't an optical illusion; and vats. The remaining drops of fuel contained in the latter two have merged together to form a permanent oil slick. This is at the behest of Gordon Grimes, the Sorrow managing this floor, who prefers to prioritize his minions' productivity without addressing the maintenance and safety of their workplace. It goes without saying that no Death, Inc. employee would choose to work in these conditions.

Industrial Pollution is, nonetheless, the department that Patrick likes to give pride of place to when showing visitors around the company. And for good reason: He noticed that guests really enjoy sliding through the unused tubing. "Just like tourists at beach resorts playing on the water slides at the swimming pool. Only here, you might find not all of you makes it to the end in one piece. That's all part of the fun, though!" Nevertheless, Death, Inc. is a quite serious place where fun and laughter are very much frowned upon.

## Personnel

### Sorrow

Main article: Sorrows
* Mr. Gordon Grimes (Head of Industrial Pollution Dept.)

### Thanagers

Main article: Thanagers
* Slyma
* X4-H
* Richard John Barron

### Minions

Main article: Minions
* Blobby
* Petroll
* Splurty
* Stormy
* Seaglue
* Boomah
Selenite

**Selenite**. One of the many Scythe varieties that you randomly get to choose from, before the start of the run.

## Employee Handbook

As a hybrid tool forged to excel at both war maneuvers, and cereal harvesting, the Selenite is perfectly balanced thanks to its characteristic crescent-shaped blade. Its counterweight, a mace covered in quicksilver spikes, connects with the Mana ley lines when it strikes the ground. Energy travels up the shaft into the blade, which starts to glow with the mesmerizing brilliance of a moonbeam. Better yet, the blade gets even sharper for a few moments. Aren't magically forged weapons marvelous?

Of all the scythes in the funereal arsenal, the Selenite is the one that is most coveted by rival companies... Many small companies on the eternities market have either tried to plagiarize it by making their own copies -none as good as the original, of course- or steal it from under Jacob's metallic nose and beard. He really hates it when people bring up the time when their competitors would stoop to any level to get their hands on it. "I'm not particularly happy that nothing's changed, but I can't stand it when people touch things without my permission!"

-The crown jewel in the CEO's splendid scythe collection, the blade with a counterweight carved from moon rocks... I've named it the Selenite! (...)

-Oh, there's no need to applaud, hahaha! You're all so kind. Scythes in the Death, Inc. arsenal answer only to its CEO. They have their own personalities, but only come to life when their master is present.

-Sir! Is it true that if Death blinks while holding it, he gets transported to the Moon? If so, that's so cool!

*-broadcast of a guided tour of the office given by Patrick, the receptionist.*

## Upgrades

### Base Upgrades

 2
 3
 4

### Evolutions

 2
 3
Veteran

**Veterans** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

The first of the Major's minion recruitment drives was a simple process that took place during a historic conflict of hitherto unheard-of violence. In the middle of World War I, all you had to do was drop into the trenches to find hordes of new recruits. Veterans are old soldiers who fell in no man's land, flattened by shells or suffocated by Zyklon A.

## Behavior

* Will wander in random directions across a small area until provoked. If the player approaches them, they will immediately raise their explosive barrel slowly before smashing the ground with it.
* Sometimes, they will hold up their explosive barrel like a shield, attempting to counterattack the player and going stationary for a while. If the player attempts to attack their barrels while shielding, they will immediately explode in a blast radius. Due to their explosive barrels, they can normally only be damaged from behind.
* Will also heal themselves whenever they successfully counterattack the player with their explosive barrels (Hairy Vets penalty effect).
Void Rift

**Void Rift**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Opening a rift into the Void is the very basis of summoning magic. It allows the extraction of *“*terrors*”* and *“*horrors*”* — just so you're under no illusion — from the most shadowy depths of the tangible universe. Basically, imagine a sort of black hole that opens onto a room about 45 square feet big... just enough space to put up a nice tent for a camping trip with friends under the dark sky of the abyss. Still, it's not a place we would advise mere mortals to venture to.

Death was initially a bit overzealous with the intensity of the spell in the first version of the Rift, and the tear in the fabric of reality grew large enough for a monstrous creature to escape. There are few words to describe it in the English language, but *Eldritchian* fits the bill. The beast tried to assimilate Death, Inc.'s employees. And of course, by assimilate, we mean eat them, which is usually the case when you're talking about a creature from the Void. For form, Death named the creature *Charlie* and kept it locked away in a secure part of the company.

*"*Charlie does speak sometimes — it's true. I've heard him say *Soon... Daddy... Come....* It can sound very threatening, but he did also give me the winning lottery numbers, so he's clearly got a good heart underneath it all.*”* — Death's notes on the Void Rift.

## Upgrades

### Base Upgrades

 2
 3
 4
Splurty

**Splurty** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

When Gordon Grimes is dissatisfied with a Blobby or Petroll's performance, or if they're getting too dissident and not respecting his managerial advice, he doesn't suspend or even fire them. He literally recycles the problematic minion and turns them into a Splurty.

By keeping just a small amount of residue of the dissident employee and adding a few extra eyes, Gordon has created a staff surveillance center. Each Splurty is tasked with spying on minions while they work and watching them in their cubicles to ensure they all do their nine hours of work a day at the very least.

Grimes's "minion recycling" program is not only cruelly unethical; it also shows a distinct lack of foresight. It results in a chronic lack of efficiency, with more surveillance minions than worker minions in the Pollution Department. This creates a constant source of stress for workers and makes the Sorrow's dissatisfaction all the more toxic, thus feeding into the vicious cycle.

## Attacks

* Will slowly crawl in random directions until provoked. Upon detecting the player, they will briefly go into a low ready stance before lobbing a tar projectile up into the air in an arc towards the player every three seconds, making it hard to hit without taking damage.
* Their projectiles will always immediately split on contact into smaller projectiles that bounce on the ground (Scattering Splurties penalty effect).
* Their projectiles will always inflict the Poisoned debuff upon hitting the player (Venomous Splurties penalty effect).

## Trivia

Categories

Categories
Death Star

**Death Star**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

As a quicksilver-plated mace, the Death Star is a threatening morning star that is able to *"*bring peace to the galaxy.*"* It comes from the acquisition of a company, rather than having been invented, unlike the Cloak's other metamorphoses. During a seminar organized by a federation of employers that is as hypocritical as it is deadly, Death found himself sitting next to an odd crumpled gentleman also wearing a cloak and hood, who bored him rigid by showing him photos of his new *"*secret*"* space base on his tablet... and some of these images did not escape the expert eye of Death, Inc.'s CEO.

The hooded old man was clearly pleased as punch with his project, Death just had to make a snide remark about how it was less a space base and more a *"*giant floating ball.*"* Things got heated after that, and Death and the old man got caught up on an unwarranted battle of egos — a classic between bosses of multinational corporations — nothing overly drastic, but the organizers did have to call security. If they wanted to cause a scandal, it would have to wait until after the appetizers.

*"*Urgh, we're not going to have to produce that junk, are we?! Imagine the budget for the alloys alone. It will burn through Death, Inc.'s funds for the next millennium, easily!*"*

*"*Don't get so worked up. Obviously we won't be making anything that big. It's not like WE have anything to compensate for."

*"*But you do realize it's going to cost an arm and a leg regardless, don't you? So it can destroy systems... Huhhuh.*"*

*"*I'm the one who determines the cost, Jacob.*"*

*"*Mmh. I have a bad feeling about this.*"*

## Upgrades

### Base Upgrades

Cooldown 2s
 1
Cooldown 2s
 2
Cooldown 2s
 3
Cooldown 1.5s
* **The Scythe** deals +20 bonus damage Gain the same damage bonus as **The Scythe**
Poisoned Gift

**Poisoned Gift**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Death finds the idea a poisoning rather quaint. It's powerful enough to be effective, but also quite sneaky. It can take a while to kick in, though. So, he had to find a killer compromise to make it work for him.

Poisoned Gift is a toxic concentration of all the venoms of all the snakes found on the surface, the poisons excreted fro all the glands of the most lethal spiders that have ever existed, and a hint of wild mint for flavor.

*"*Kills an infected target in mere seconds. Add a few drops to the coffee dispenser during seminars.*"* — Death's notes on Poisoned Gift.

## Upgrades

### Base Upgrades

Mana 10
 2
Mana ???
 3
Mana ???
 4
Mana ???
Jocelyn

**Jocelyn** is the Flux Logistics Manager at Death, Inc., and a supporting character and an NPC in *Have a Nice Death*.

## Employee Handbook

**Jocelyn — Flux Logistics Manager**

Jocelyn began her career as the second ever Death, Inc. employee. She was hired right after the Cloak. Can you believe it? She was initially hired as the hourglass, but her formidable efficiency soon saw her rising through the ranks. The CEO promoted her to the role of water clock, and then, after numerous negotiations during which Jocelyn demonstrated her hunger to succeed, she became Flux Logistics Manager. In plain English, this means her essence controls the network of Death, Inc.'s elevators. It goes without saying that she is, single-handedly, the heart and soul of the whole company. Well... Although she is a bit scary, Jocelyn has always put this trait to good use: Thanks to the right training and a big smile, your elevator phobia is now a thing of the past!

Jocelyn's unwavering asset is her punctuality, combined with an insatiable appetite for company gossip. Her ability to be everywhere at once allows her to hear everything that's going on at all times, and to gain first-hand knowledge of all the rumors making the rounds in the break room and through the corridors of the various departments. It's what she calls the perks of the job. As Jocelyn says, *"*Elevators have ears... No need to google it — if you heard it from me, it must be true.*"*

Every work day begins with the same ritual, which even Death has to follow: the MFCC's (Mortuary Flux Collaboration Charter) B-66 circular must be completed. Jocelyn makes sure of it! It's not possible to take an elevator up or down — or to move around within the corporation, period — without having first completed this administrative formality. It's not that difficult; it simply requires a quick signature, two or three things to do for the day, and Bob's your uncle! What's more, Jocelyn very generously lets you choose. (She doesn't have to tell you it's mandatory, of course.)
Break Room

Break Room is the place that you enter, after defeating a Sorrow & before entering the next Department.

## Employee Handbook

As shocking as it may - justifiably - seem to a lot of workers from competitors' companies, the break room is actually quite a recent addition at Death, Inc. Jerry, the employees' union rep, had to put a lot of pressure on the works council to get it set up. He argued that being able to take breaks in the workplace not only improved productivity, but it was also one of the fundamental and irreducible rights of employees. Just like cheap koffee and more Prismiums.

Unlike the other departments, the break room is equipped only with the bare essentials. Death, Inc.'s thousands of employees have to make do with a single koffee machine, a broken-down Animabooster, and a fridge that is inhabited stored in there belongs to it. Luckily, this creature is rather fond of Death and will often randomly share some unlucky employee's lunch with him.

As it turns out, the Fridge Monster is actually an unexpected mutation of an egg-and-prune panini. That explains why no one has managed to drag it out of the freezer compartment. The sticky substance is so deeply ingrained into the ice that it threatens to trap any careless employee and swallow them up into the deepest depths of the electrical appliance. Who knows? You could end up like poor Chantal, from accounting. Still, you have to put things in perspective. After all, the real monster is no doubt the person who eats egg-and-prune paninis!

## The Thing In The Fridge

To refill the fridge with other "tasty" snacks, you'll need to **pay for them with your own Soulary**. If you choose not to take the snack that's offered, you'll see **a different one** the next time you go to the break room. But beware: Prices increase as you go.
- No, but I've had enough! That awful junk is always in the fridge. Why won't anyone take it? - You could do it yourself, Jerry, instead of complaining. - You bet I will. I'll use this cover. It's so gross, I won't touch it with my... huh?! - "What? - IT HAS EYES! It's looking at me! IT'S LOOKING AT ME! Grab your phone and film it! It's so ugly!

## Anima Fountain

Mark regrets passing the Soulary margin on to customers, but at least in his place, the price of Animeline® isn't soaring...

## Distribig® 462

If you're lucky, you'll get a pleasant surprise when spending money on Blue Anime: a Prismium, a Golden Anima, Soulary, two Blue Anima, and a large koffee. Please note that you may get nothing. If not, well... *boom*!
Cinderthief

## Lore

The cinderthief is a common pixie that is often found around dwellings, where it steals flames from candles to play with and eat. Unfortunately, this often starts small fires, giving the tiny tricksters a bad reputation.

It's second attack called Ignite is a charged and delayed attack. If it manages to hit you with Ignite, the next attack will deal huge fire damage on top of the regular Singe attack.
Parce

**Parce** es un personaje secundario que aparece en la película animada de Disney, *Encanto*. Es un Jaguar, Es una de las varias mascotas de Antonio que anteriormente vivía en la jungla y se fue a vivir con Antonio en su habitación. Es el principal compañero de Antonio a lo largo de la película.

## Personalidad

Parce es amistoso y juguetón, no le gusta ser regañado por Antonio, como se puede notar cuando este lo regaña por querer comerse a las ratas de Bruno.

## Curiosidades

* En los subtítulos en inglés de *Encanto*, Parce se identifica como un leopardo. Aunque los leopardos y los jaguares tienen apariencias similares, son dos especies diferentes.
* "Parce" es una abreviatura de la palabra colombiana "parcero" que significa "amigo (leal) y/o hermano.
Curses

Curses are the bonus cards you receive from O'Shah. There are three types of curses: red, blue, and green. Each type of curse has their own growth tree with penalties set at random points. You can also use a Curse-Reroll to reroll ONE of the Curses if the Curses you've been presented aren't all that good. You can use an anti-penalty to remove one penalty from one curse.

## Curses

Here is the list of the cards that can be found in Have a Nice Death as of [6/8/23]

Some Curses and Curse Comments might be missing because the person who initially edited all of this has yet to unlock all curses, feel free to add them if you know what they are.
Roaster

**Roaster** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Have you heard about the company cafeteria? Of course not, because like all good Death, Inc. employees and customers, you take any opportunity to purchase food at Mark's Shop®, where you can enjoy excellent koffee. Zealous soldiers from the Modern Warfare Department, however, have been nervously protesting dear Mark's monopoly on dining options. These fighters, who are used to the awful food of the trenches, are the terrifying Roasters.

## Behavior

* Will wander around a very small area randomly, occasionally stopping to breathe out a long-reaching stream of flames everywhere around them and rotates slowly at 180 degrees. These flames have limited range but are capable of dealing heavy damage in close quarters.
* If the player approaches them in close proximity, they will instead perform an uppercut punch that pushes them forward.
Soul Razor

**Soul Razor**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Before becoming such good friends that they were inseparable for their final years at old Cronell, Saturday and Death were fiercely competitive. When it came to sorcery, Death always earned the jury's favor, leaving Saturday in second place for eternity. But when it came to their social lives, the latter was far more adept. The Soul Razor was his secret weapon: He sliced off infinitesimally small parts of the souls of his fellow students, friends, and family members for his own gain. And to gradually gain influence over them.

Mark is firmly convinced that Death and Saturday stopped fighting and joined forces in order to reach a shared goal: to be the sexiest students of all old Cronell. This would explain Vlad's entrance into their little *"*cool kids*"* club. Jacob is a bit more skeptical. At Prestin's going-away party, he mentioned that Death and his old enemy, Saturday, had both signed a contract. Only they know the details of their agreement, although we do know it involved the Soul Razor. But Jacob hadn't only been consuming lava at the do...

*"*Due respect, buddy. Now you must use your charm against the real scumbags taking advantage of the system. But be careful, you're the nicest person in our group. I'm not kidding.*"* — Notes scribbled at the bottom of the Soul Razor page by Saturday, insurance broker.

## Upgrades

### Base Upgrades

Mana 40
 1
Mana 40
 2
Mana 40
 3
Mana 40
* **Soul Rage** increases damage by 50%
* Adds another incantaion
Focus

**Focus**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

A key rule of sorcery: Never mistake *concentration* for *focus*. Beginners, who tend to be agitated to do complex spells, undertake endless meditation sessions in the hopes of gaining inner peace. It's the ideal approach for digging into the spiritual reserves of Mana. But concentrating isn't enough: You must focus. This means projecting your conscience into an inner bubble in which the *All* and the Abyss are perfectly balanced. It's quite technical. But very satisfying if you can manage it.

*"*Seriously, how does the boss do it?*"*

*"*You're not concentrating enough, you need...*"*

*"*Read the methodology again instead of spouting nonsense, Michael! Don't mistake concentration for focus, or whatever it was!*"*

*"*Don't get upset. Try to breathe.*"*

*"*I'm not upset; I'm asking you to read the passage again.*"*

*"*Well, uh... You really want me to repeat it? Because now that I'm reading it again, this spell doesn't look that cool anyway.*"*

*"*Seriously, how does the boss do it...? What does *focus* even mean?*"*

*"*The secret behind this little trick opens up incredibly flexible opportunities for spell-casting. But don't try to draw 9,999 Mana. That would be excessive.*"* — Death's notes on Focus

## Upgrades

### Base Upgrades

 2
 3
 4
* Serenity increases stacking by +2
Hara-Kola

Hara-Kolas are employees at Death, Inc. and Minions in Have a Nice Death.

## Employee Handbook

Hara-Kola members are experts in dueling sabers, not to mention well-versed in martial arts. Unfortunately, for insurance reasons, they're not allowed to use katanas in the workplace. a disciplinary exemption was granted to them in 1988 permitting them to wield plastic straws as if they were sabers. Rather than appeal to the courts or take the matter up to the unions, the Hara-Kola warriors developed their own technique for manifesting their rage: committing seppuku by stabbing themselves with a straw and spilling their sparkling bile all over Death, Inc.'s carpets.

To join the secret order of Hara-Kola — which is only secret in name, when you think about it, because posters about the order are regularly pinned to the break room notice board — you have to meet certain criteria:

* Drink at least two cans of Sweet Death Cherry® per day, or Sweet Death Lemon®, if you prefer (however, Sweet Death Diet® or Zero® is prohibited by the order).
* Clean P. Görske's office for a whole week, without disturbing him. He mustn't even notice you're there! This criteria has been added to assess your ninjutsu skills in an office environment.

— Come on, think about it, Pump! It's a silly idea. You'll never get into Hara-Cola with that ridiculous disguise!

— But, euh! I want to look cool, too. Ninjas have style. Look, woosh woosh! I made these nunchakus myself. And I made my paper mask from crepe paper that Patrick lent me. I even thought of a cool nickname: *Pump O'Lantern*! Woosh, look! I put an electric lamp in my head so my eyes would look more scary!

— Tsssk. unbelievable. Not to mention you left 'Pump' in your nickname. Everyone's going to know it's you. It's hardly discreet.

## Attacks

* The Hara-Kola will dash forward with their straw, before spinning and attacking again
* The Hara-Kola will stab their straw into their stomach before spraying a soda beam at the player

## Behavior

* The Hara-Kola will remain idle until it spots the player.
	+ After it does, it will wait until the player is in range before attacking, or run to them.
* If at a distance, the Hara-Kola will spray a beam of soda in the player's direction that travels from the Hara-Kola's chest to the floor.
	+ This attack is telegraphed by a red exclamation mark over the Hara-Kola's head and them sticking their straw into their chest.
* However, if the player is closer, the Hara-Kola will instead dash through them with their straw and, if they don't get the player, do a AOE straw spin and dash forward again.
	+ This attack is telegraphed by a red exclamation mark over the Hara-Kola's head and them being in a fighting stance looking as if they were about to dash forward.
Dustin

**Dustin** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Effigies of sand and dust, Dustins can burst forth from the ground and crawl across it to wipe out opponents with one swish of their. One of the most surprising things when you first come with one is their almost-gigantic stature. This exceptional, Fast-moving minion is inspired by the recent shocking death of Dusty Farum, a highly experienced scout, who was inadvertently buried alive under the Cariolis sand storm as he was camping on the side of a dune, even though the weather forecast had predicted mild weather.