Quickswitching

**Quickswitching** refers to the method in increasing fire rate and/or elimination of shooting speed penalty by switching in certain patterns. Quickswitching on mobile is an extremely rare find; because of this, sniper rifles are not very commonly seen on mobile, although if you are good enough you can flick it then use another finger to select another weapon or quickly tap to any other slot.

## One weapon quickswitch

Also referred to by some players as 'No-Slow'.

After firing a Weapon, switch to your Melee Weapon, Throwables, or your other weapon, then back. The result would be that you would be holding the same weapon but still being able to move at full speed. For weapons such as Mosin-Nagant, SV-98, and AWM-S, quickswitching is essential to be competitive; it increases both fire rate and eliminates speed penalty. However, for weapons such as the Saiga-12, Model 94, USAS-12, Super 90, etc., quickswitching would decrease fire rate; and the user would have to choose between getting max DPS or eliminating speed penalty.

Fully-automatic weapons (Assault Rifles, SMGs and LMGs) should not be quickswitched, as they rely on their rate of fire for damage, and most of them have a low movement penalty for firing that is unavoidable.

## Two weapon combo quickswitching

### Shoot Twice, Cooldown

First weapon fired, switched to second, second fired, switched back to first, 1 second cool-down. The most iconic combination is Mosin-Nagant + M870. Two shotguns (see section below) or Sniper Rifles also work.

Example quickswitch combinations: SV-98 + SPAS-12, Double Mosin-Nagant, M870 + Saiga-12, Potato Cannon + other weapon.

This eliminates speed penalty, in exchange for having to fire one shot from both guns and no more often than every 1 second. With double Model 94, this increases DPS, as its fire delay is longer than 0.5 second. With double USAS-12, DPS is the same (probably lower in practice because of delays during quickswitching), but the speed penalty is removed. With double Saiga-12 or double Super 90, DPS is decreased.

However, quickswitching two shotguns of the same kind (e.g. SPAS-12 + SPAS-12, M870 + M870) will slow down your fire rate immensely. If you shoot once, and switch, and shoot again, it possibly will not fire any bullets at the enemy. SPAS-12 + M870 will also have the same result, but M870 + M1100 have the same result as two sniper rifles, or a sniper and shotgun, so if you want to quickswitch shotguns, the best choice is that.

### Shoot, Burst/Spray

First weapon fired, switched to second, shoot (burst or spray) until 1 second after first was fired, switch back to first.

Example: M870 + M416, M870 + Saiga-12 (can also be used as described in the previous section)

This does not eliminate the speed penalty while the second weapon is being fired, but it eliminates the speed penalty of the first weapon.

## Double pump nerf

Since the *Bridges of Sweatbath County* v0.6.0 update, switching from one pump-action shotgun (M870, SPAS-12) to another pump-action shotgun triggers switch cooldown; thus it is no longer possible to fire two in quick succession. The only effect left is the elimination of the speed penalty. This has lead those who liked these combinations to consider replacing one of these with MP220, or Saiga-12 (if they can find it).

Under some conditions, this however can be cirmcumvented. Indirectly switching from pump shotgun to pump shotgun with melee/throwables in between, if switch to melee was then 1 second didn't yet expired, but 2nd switch after expiring of timer, would not trigger full cooldown.

Switching Potato Cannon to another Potato Cannon also triggers full switch cooldown.

Double Sniper Rifle nerf (with Sniper Rifles becoming a separate deployGroup from Cannons and Pump Shotguns) was considered by developers and tried on Savannah update test server, but wasn't added to main branch, since many backlashes followed (https://survivio.fandom.com/wiki/Deploy\_Group#trivia).