Halo UNSC Grenade Launchers

# **Grenade Launchers**

## **M301 40mm Grenade Launcher**

The M301 40mm Grenade Launcher, also known as the "forty mike-mike" among troops, was a UNSC weapon designed to fire explosive grenades. It can be attached to the MA5B and MA5C Assault rifles and the NA4 Flamethrower.

In Assault rifles, the launcher is fitted under the barrel, replacing the flashlight attachment standard to the MA5 series. Hellbringers were equipped with this to launch flashbang grenades used to stun and surprise enemy troops.

## **M319 Individual Grenade Launcher‎**

The M319 Individual Grenade Launcher, more formally known as the Individual Grenade Launcher, Caliber 40mm, M319, is a single-shot, break-action explosives launcher used by the United Nations Space Command, specifically the UNSC Army. Due to its simplicity, ruggedness, and firepower, it has been a mainstay weapon in the UNSC Army since its adoption in 2263, and has seen action in several armed conflicts during nearly three centuries of use, with the Human-Covenant war as the most prominent. It saw use during the Fall of Reach.

The grenade launcher has two firing modes. The first launches a single grenade: after hitting a surface, the grenade detonates on impact with an opponent or after the time of a frag grenade's detonation, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it; it will only explode after the trigger is released. This enables the player to lay a trap if the grenade is bounced properly into position, and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). This function is also helpful if the player wishes to fire at targets that are farther away than the detonation timer would normally allow. This firing mode also generates a small EMP field from the grenade when detonated, which can be used to momentarily halt vehicles or remove personal shielding. Like the fragmentation grenade in Halo: Reach, a player will take damage if hit by the grenade when it is merely primed.

The weapon utilizes a break-action breech-loading system: after firing one round, the weapon must be reloaded, like many twentieth century shotguns.

## **M363 Remote Projectile Detonator**

The M363 Remote Projectile Detonator fires a rocket-propelled adhesive grenade. The grenade leaves a tell-tale trail while traveling through the air and emits a red light after sticking to a surface. After the grenade is fired, a small screen pops out from the weapon and displays radar of the area around the grenade. A button located on the left side of the pistol serves as the detonator. If not remotely detonated, the projectile detonates on its own after a certain amount of time. The M363 holds only one projectile at a time and is reloaded by sliding a new grenade onto the front of the pistol.

## **XM510 Multishot Grenade Launcher**

The XM510 Multishot Grenade Launcher appears to be a semi-automatic grenade launcher used by the UNSC. In Halo Wars, the grenadier upgrade for the Warthog includes a Marine equipped with an XM510 in the passenger seat to improve attack strength of the vehicle.

## **MLRS-1 Hydra Gyroc Launcher**

The MLRS-1 Hydra Gyroc Launcher, often shortened to Hydra Launcher, is a medium-range airburst missile launcher introduced in Halo 5: Guardians. It features a 6 missile cylinder and a lock-on feature when zoomed in.

## **Source**

* Halo Wiki: M301 40mm Grenade Launcher
* Halo Wiki: M319 Individual Grenade Launcher
* Halo Wiki: M363 Remote Projectile Detonator
* Halo Wiki: XM510 Multishot Grenade Launcher
* Halo Wiki: MLRS-1 Hydra Gyroc Launcher
* thedemonapostle