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# The United Nations of Sol

The United Nations of Sol is the unified government of Earth and her Nations, Luna, and all colonial sovereignties of the Sol System in the year 2350. The United Nations of Sol was formed on November 5th, 2262, following the end of the 2nd Invasion War. The UNS was formed out of necessity. Centuries of turmoil would bring humanity closer and closer together, resulting in an agreement between all sovereign nations and entities within Sol, and the writing of the Constitution of Mankind. The United Nations of Sol spans across dozens of star systems within the local region of the Milky Way (See notable colonies WIP).

## Government

The United Nations of Sol follows a Federal system of Government, with Sovereignties having power to make their own local decisions but matters of significance and representing humanity and a whole such as interspecies relations, interspecies trade, Defense, War, Federal laws, and others are ultimately left to the central government. The UNS chain of command starts with The General Secretary of the UNS (think of them as a president, although the two are quite different), and the Under-Secretary of the UNS (Vice President). Directly under them is the Sectoral Senate, House of Representatives and Military/Civilian Liaison Office. It is at this level were the split between the civilian and military governments truly starts, aside from the Department of State and the Department of Homeland Security which is jointly commanded by both sides.

### **Civilian**

-**Cabinet**-

The UNS Department of Treasury

The UNS General Attorney's Department

The UNS Department of the Frontier

The UNS Department of Management assistance

The UNS Department of Sustenance

The UNS Department of Labor

The UNS Department of Life Services

The UNS Department of Transportation

The UNS Department of Consolidation

The UNS Department of Education

-**Lesser/Non-Cabinet Organizations**-

Xeno-Relations Organization

Federal Retirement and Veterancy Organization

Environmental Actions Agency

(To be continued) ￼

### Military

-**Cabinet**-

The UNS Department of Defense

Office of Intelligence and Special Operations

The UNS Internal Security Initiative

The UNS Military Court

-**Branches of the Armed Forces**-

The UNS Army

The UNS Navy (And UNS Coast Guard Auxiliary)

The UNS Marine Corps

The UNS National Guard (Army and Naval Command)

The Colonial Gendarmerie

The Federal Legion
Robotic Animals

**Robotic Animals** was robot versions of The Animals created by Dark Eric and are reprogrammed to do evil. They was minor antagonists in the tenth season and are seen as servants of The Dark Animals themselves with the aim of helping their masters in their evil plans.

## Appearance

They have the same appearance as The Animals, with the same outfits (white color with the respective colors of each member), white pants and sneakers of the respective color with white, the exception is the skin, in which the robots' skin is gray.

## Personalities

As they are robots and an exact copy of The Animals created by Dark Eric, they are robots programmed to do evil, as they are only faithful and loyal to their creators, to help either disrupt or make the lives of The Animals hell or help their creators. world domination. They, unlike The Animals and The Dark Animals, cannot speak and display their antagonism through their malicious actions at the behest of the Dark Animals, their creators.

## Trivia

* They are the second evil version of The Animals, behind The Dark Animals, their creators.
* And it is said by Dark Eric that the robotic Animals can also change color, changing their robotic gray skin for a Caucasian, Asian or African one.

## Gallery

Robotic AlanRobotic ChasRobotic JohnRobotic EricRobotic Hilton

## Navigation

**Main Villains**
**The Dark Animals**
**(Dark Eric |**
 **Dark Hilton |**
 **Dark Chas |**
**Dark Alan |**
 **Dark John |**
**Dark Dave) |**
**Other Villains**
Emma Hawkins)
Ali Score (The Dark of Seagulls)

**Alister ''Ali'' Score (better known as ''Mean Ali Score'' or ''Dark Ali Score'')** is one of supporting/minor antagonists in The New Adventures of The Animals. He appears in episode 86 The Dark of Seagulls and is a member of The Dark of Seagulls and older brother of Mike Score.

## Appearance

Ali has short blond hair. He has blue eyes, white skin and wears an orange prison shirt with a black line in the middle of his shirt, his pants are orange and his sneakers are black and white laces.

## Personality

Ali is shown to be cold, serious, and as cunning as his younger brother and leader, Mike. Even though he is Mike's older brother, he follows Mike's orders without hesitation, in addition Ali seems to have a strong temper, as well as appearing to be the strongest of the group. Ali also enjoys his pleasure in stealing and just as his brother or his friends do not appreciate cruel crimes like murder, he prefers stealing and stealing which are light and less dangerous crimes.

## Trivia

* His rival counterpart is Dark Chas:
* Both are the henchmen (right-hand man) of their main group leader.
* They are both best friends, however Mike and Ali are brothers.
* Both are the strongest and angriest of their groups.

## Navigation

**Main Villains**
**The Dark Animals**
**(Dark Eric |**
 **Dark Hilton |**
 **Dark Chas |**
**Dark Alan |**
 **Dark John |**
**Dark Dave) |**
**Other Villains**
Emma Hawkins)
Places Template

```
[[file:xx.png|left|250x250]] This is a picture of where it is on the map
Description of the area

== [PageName] Places ==
List of places and subplaces. Links

== People ==
List of NPCs in the area. Links

== Enemies ==
List of enemies found in the area. Links with notes on general placement if notable.

== Maps ==
Links to maps that go with the area

[[Category:Places]]

```
Horns of the South - Fortress

Horns of the South fortress is located in the South West of the area. There is a Waystone just outside the gatehouse.

## People by Location

* Gatehouse
	+ Odrán
* Outer Ward
	+ Caden
	+ Cillian
	+ Keeper Aloys
	+ Keeper Temur
	+ Órlaith
* Battlements
	+ Keeper Alar
	+ Keeper Dan
	+ Keeper Pate
* Inner Ward
	+ Jann Heber
	+ Keeper Lanzo
	+ Keeper Sigibald
	+ Osbryht
	+ Keeper Dicun
* Keep
	+ Rhydderic
	+ Ruairc
Island Asylum

The Island Asylum is the starting location for the game. Located Southeast off the main Avalon Island. It is currently split into three different areas.

Prison and Research Facilities

Menhir Wyrdness Prison

Beach

***[WIP]***

## People

* Caradoc
* Fore-Dweller Soul
* Sirja
* Conchur

## Enemies

* Red Priest
* Red Guard
* Tainted Red Priest
* Wyrdspawn
The Warmest Coat

Get this Dan a coat
Suggested Level: 1

## Quick Walkthrough

1. Talk to Keeper Dan and offer to help
2. Talk to Osbryht
3. Craft Warm Coat
4. Deliver Warm Coat to Keeper Dan

## Detailed Walkthrough

### Talk to Keeper Dan

You can find Dan on the battlements overlooking the South waters. Offer to help him with a coat.
### Talk to Osbryht

Ask Osbryht for a coat. He can be found at the smithy on the southside of the inner ward. You'll have two options if you have high enough perception. He gives you a Recipe to make the coat yourself.
### Craft Warm Coat

Crafting the warm coat requires 2 leather and 2 wolf pelts. Leather can either be purchased from Osbryht or gained from killing deer outside of the fortress. There are wolves on either side of the Eastern Gate.
### Deliver Warm Coat to Dan

When you delivery the warm coat to Dan, he'll tell you of lights on the beach. If you say he's only repaying with gratitude, he'll bend and give you a Digestion Tincture.
Keeper Dan

Through some poor choices, an ill-timed prank, and not knowing when to set pride aside; Dan has found himself up on the battlements with less than ideal apparel to face the winds and a quartermaster who will not talk to him. He implores you for assistance.

Located on the battlements overlooking the water to the South.
Quest Template

```
<big>[Brief Summary on quest objective]</big><br><small>Suggested Level: [##]</small>
{| class="wikitable" style="text-align:left; border-style:solid; border-width:1px; cellpadding:1px;"
!style="text-align:Left"|Quest Giver
!style="text-align:Left"|Location(s)
!style="text-align:Left"|Rewards
== Quick Walkthrough ==
# [xx]
<br/>
<br/>
<br/>
== Detailed Walkthrough ==
=== Step One ===
:[Typed up description on how to do this part]

=== Step Two ===
:[Typed up description on how to do this part]

=== Step Three ===
:[Typed up description on how to do this part]

<br/>
<br/>
== Notes ==
* [Anything we may want to know]

[[Category:Quest]]

```

Example:The Great Escape
Horns of the South

***[WIP]***

 Horns of the South is the area accessible after leaving the Island Asylum.

## Places

* Horns of the South - Fortress
* Blood Lake

## People

List of NPCs in the area that do not fall into the Places listed above and can be found in the general wilderness.

## Enemies

List of enemies found in the area. Links with notes on general placement if notable.
The Dark Elves

**The Dark Elves** are the elf version of The Dark Animals in the special: The New Adventures of The Animals: Christmas in Danger, where The Dark Animals are the main antagonists.

## Members

* Dark Eric Elf (leader)
* Dark Hilton Elf
* Dark Alan Elf
* Dark John Elf
* Dark Chas Elf

## Personality

The personality of the Dark Animals as The Dark Elves is the same, except that they are more mischievous, faster and with intelligence to steal Christmas gifts and spread misery and despair at Christmas, however characteristics such as arrogance and revenge are still present in this form. . They intend to steal Christmas presents and using Santa Claus's magic cane, they also intend to temporarily make people who love Christmas hate it like they did with Hilton temporarily.

## Trivia

* This is the second alter ego used by The Dark Animals in their elf form, the first alter egos being their wolf form as The Wolf Dark Animals.

## Gallery

Dark Eric as Elf, the leader of group.Dark Alan as Elf

## Navigation

**Main Villains**
 **The Dark Animals**
**(Dark Eric |**
**Dark Hilton |**
**Dark Chas |**
**Dark Alan |**
**Dark John |**
**Dark Dave) |**
**Other Villains**
Emma Hawkins)
Brother Terrell's Diary

There's some unknown force blocking the passage. I can
see the outline of the bridge, so it should be possible to
cross it, yet when Brother Jere — may Cai watch over his
soul — threw rocks in that direction, there seemed to be
nothing there but air.

There must be a way. There must be some mechanism or
spell we're yet to discover. I can't give up now. All the
secrets on the other side are calling to me, and begging
to be uncovered.

I will be the first person to cross that bridge... even if it
kills me.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
The Seven Commandments

I. First was the Prophet - then came the Word. The Word is sacred.

II. The Pope, his cardinals and priests receive the Word. The Word is the way.

III. We're all brothers and sisters, starving for the Word. The Word is sustenance.

IV. Together in holy suffering we walk the pilgrim's path. The Word is our strength.

V. We repent by facing the trial of the Plague. The Word is our cure.

VI. The Priests clad in red guide us towards grace. The Word is salvation.

VII. There are no other sanctities apart from the Prophet's Word and the Will of the Red Church. Do not doubt your faith, and you will be rewarded.
Starting Bonus

Characters default starting stats are 10 in all categories. The prison guard asks some questions. Depending on your answer you are granted stat bonuses, crafting recipes, and/or items. Here are the results:

 +9 One-Handed+9 Heavy Armor+6 Medium Armor+3 Blocking
 I use fur to make clothes
 Give me a bow, and you'll see for yourself.
 ...Yes, I study healing magic.
 +6 Unarmed
Notes of Father Volad

This diorama of an ancient Fore-Dweller keeps nagging
at me. Why does it look so... dead? All the depictions
we saw before seemed to be of living creatures.

And this skull... so similar to ours, it's almost
disconcerting.

It looks like a Menhir, but the Menhirs were raised by
Merlin himself, back in the old days. So, that's
impossible.

Then how? How could ancient Fore-Dwellers predict
what Merlin would build in the future?

**7th of Hawthorn Moon, 442**

Finally, we have it. The ultimate proof that Merlin
actually couldn't have built the Menhirs himself!

We found one, buried deep down in the labyrinth.
Brother Hughar is examining it as I write this. So, if we
are the first to explore the depths of the Isle of the
Dead, it clearly indicates that Merlin couldn't have
invented the Menhirs.

This knowledge will shake the faith in that old bastard
across all of Avalon.

The Word of our Prophet Cai will finally prevail!

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Letter

It is time, my brothers!

I hear you cry : Woe is us! For we have escaped death, only for it to follow us all the way to the promised land!

But I say this! All is not lost. I say this! We have been delivered to our salvation. To the only place where we can battle the Red Death and emerge victorious.

For there is one thing we did not have in the Homelands, one thing native only to Avalon, one thing that is the answer to all our prayers – the Wyrdness.

Many think that the Wyrdness is nothing but another bane, an instrument of our inevitable doom, but I believe it is our only hope for survival. We should not fear it, but embrace it and welcome it into our minds. This will heal our bodies!

Seek items at the edge of the Wyrdness. Touch them! Let them heal us!

I call upon all the brave and all the faithful – spread the word! Prepare your tools! Eradicate doubt and fear until all that is left are minds ready to accept the Wyrdness as our saving grace.
Mom's Finest Pie

Bake the man a pie
Suggested Level: 1

## Quick Walkthrough

1. Talk to Keeper Temur and offer to bake him a pie
2. Gather ingredients as shown in the recipe and craft
3. Deliver the pie to Keeper Temur

## Detailed Walkthrough

### Talk to Temur

Speak to Keeper Temur in the Horns of the South Fortress. You'll find him near the cooking fire southside of the outer ward. Offer to attempt to bake the pie for him. He'll give you the recipe.
### Bake the Pie

Gather x1 of all three ingredients; Egg, Flour, Blueberry. Go to the cooking station and craft from the recipe tab 'Mom's Pie'.
### Give him the pie

Speak again to Keeper Temur and choose the option to deliver the pie.

## Notes

* Not sure if there is a minimum cooking skill that is needed when crafting the pie. Mine was 19.
Murron's Method of Separating the Mind

Although we have long relegated the revered Priest
Murron the Holy to the margins of history, I caution
against ignoring the wisdom and solutions he presented
in the study outlining his once-famous method.

As Murron lived during the reign of King Arthur, the
language he used may now seem outdated and rather
difficult; however, the contents of the text emphasize
crucial points regarding the separation or rather
extraction of the Subject's mind.

And yes, the Holy wrote his treatise while remaining
under the heavy influence of druidic practices;
however, we should not forget that it is full of
contempt towards that — now mostly eradicated,
fortunately — quackery.

On every page, Murron's words regarding the past so-
called masters are dripping with venom, yet in his
infinite wisdom, he plucked what was most valuable
from the treasure trove of their knowledge. This is
another reason why we should not disregard Murron's
work in this day and age: he was able to evaluate
which of the druidic practices and observations were
valuable and which were deservedly burnt along with
them on the fields of the Charred Conclave.

Murron stressed that the Subjects — as he called them
— should become familiar with the Red Priests'
practices. They should be able to see and feel most of
the proceedings.

If a Subject loses consciousness, he or she should be
revived. Partial anaesthesia is permissible so long as
the Subject still remains able to see. If a promising
Subject is in danger of haemorrhaging to death, their
wounds should be tended to, so they can serve the
cause for as long as possible.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Suspended Animation

Gather teeth from undead
Suggested Level: 3

## Quick Walkthrough

1. Talk with Keeper Aloys and offer to help
2. [xx]
3. [xx]

## Detailed Walkthrough

### Talk with Keeper Aloys

Find Keeper Aloys in the Horns of the South - Fortress. You'll usually find him on a bench near the eating area northside of the outer ward. Talk with him and offer to help him gather the teeth.
### Step Two

[Typed up description on how to do this part]
Beautiful Liliana in the Chamber of Ecstasy

He set about conquering her lips, neck, and cleavage
with hungry kisses. Liliana arched off the bed and
moaned wantonly, which only spurred him further. Sir
Osbert tangled the fingers of his right hand in Liliana's
golden locks, and with his left, he loosened the lacings
of her bodice. After he finally managed to unlace it, his
eyes were met with the rousing sight of Liliana's
voluptuous body.

He took her love apples into his hands, feeling them
rise and fall with her quickening breath. He caressed
them for a while, but soon his hand started wandering
down her body, to lift her skirt and petticoat. Liliana's
lips tasted like the sweetest cherries. Sir Osbert
couldn't help but cling to them as his finger slipped
between the alabaster columns of her legs. Liliana's
knees spread invitingly and without hesitation, almost
as if they had a mind of their own.

Sir Osbert pushed down his pants and took out the
weapon a man uses to lay love-siege. He aimed his
enormous battering ram at the opening of her gates
and began the attack.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Roundups Record

woman, age 20—25, of average build

potential: ++

Elderweald -

man, age 35-40, of average build

potential: +

Mathair Mines area -

man, age 25-30, strong physique

potential: ++

southern road to Cuanacht —

man, age 45-50, frail

potential: +

east of Grubwood -

woman, age 18-20, of slim build

potential: ?

Charred Conclave -

woman, age 35-40, of slim build

potential: +++

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Blood, Hearts, And Guts: The Alchemy of Viscera

There is a primal power in the viscera — a fact that
those who prefer to stain their dainty fingers with
herbs and flowers do not want to acknowledge. How
can anyone claim that the bark of an oak, no matter
how holy it might be, could yield better results than
the flesh of a living, breathing creature? It is beyond
me. Trees do not think, they do not feel, they are not
driven by instincts — there is nothing about them that
could translate into greater potency of ingredients.
The rage of a cornered beast, its fear, and its will to
survive are what produce the strongest ingredients and
therefore, the strongest potions. Those concoctions can

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Tainted Grail: The Fall of Avalon Wiki

**Welcome to the**
Tainted Grail: The Fall of Avalon Wiki!

Founded on April 1, 2023
**85 articles • 40 files • 741 edits**
Tainted Grail: The Fall Of Avalon is a first person RPG videogame developed by Questline. It is based on the Dark Arthurian lore of the Tainted Grail: The Fall of Avalon boardgame by Marcin Świerkot and Krzysztof Piskorski.

**About the Wiki**

*We are a collaborative and dedicated wiki community that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!*

If you are in need of any assistance regarding helping out on the wiki, hit up the official discord or throw a message at 0lMaltel0 or Kittea0088!

## Character

* Attributes
* Proficiencies
* Skills
* Active Effects
* Leveling
* Starting Bonus

## Quests

* Main Quests
* Side Quests
* Misc Quests

## Crafting

* Alchemy
* Cooking
* Handcraftin

## Gameplay

* Combat
* Tips
* Stealth
* Spells
* Items
* Gear

## World

* Readables
* Enemies
* NPCs
* Places
* Shops/Services

## Miscellaneous

* Bugs
* Music
* Voice Actors

**Patch Notes 0.6d - - 2024/01/11 14:53**

Hey there travellers! Here's a quick note with few changes we made :) Less unexplainable crashes of the game, especially upon exiting dungeons Some optimizations related to CPU (people with GPUs stron...

**December update - Cuanacht is almost here! - - 2023/12/22 17:00**

Hey, everyone! Since it’s the holiday season and most of you are probably busy with last-minute shopping and trying hard not to lose their minds after hearing “Last Christmas” and “All I Want For Chri...

**Nominate Tainted Grail: The Fall of Avalon in the Steam Awards 2023! - - 2023/11/21 18:00**

Hey everyone,The Steam Awards 2023 are underway and it would mean the world to us if you could nominate us in one of the categories.As far as early access RPG titles go, we think that Fall of Avalon,...

Awaken RealmsSteam StoreGoG StoreDiscordFacebook

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Autopsy Report

### Subject 17

I drilled a burr hole into the left temporal bone. The skull appears to be full of thick, partially coagulated blood.

I opened the skull by removing the calvaria, then I drained out the unnatural excess of fluid.
 I sawed through the cerebral falx. Using Morgaine's Cut, I severed the nerves ant the brain stem.

I lifted out the brain. Its shape is abnormal — swollen as if it burst from the bone. The base of the skill is intact.
 I made incisions in the venous sinuses and separated the putamen from the bone. The base of the skull is intact.

I placed the brain in a mixture of alcohol and cedar oils for the further examination.
The Great Escape

Meet the Mysterious Knight on the Beach
Suggested Level: 1

## Quick Walkthrough

1. Caradoc will talk to you at the cell
2. Find him later and step close enough to trigger dialog
3. Talk to him on the Beach and then enter the boat

## Detailed Walkthrough

### Talk to Caradoc - Prison Cell

Caradoc will automatically talk to you before you can leave the prison cell. He'll tell you to find him deeper in the dungeon.
### Talk to Caradoc - Catacombs

Walk up close enough to Caradoc for the dialog to trigger. Make sure you do not attack him. He is located at the bottom of the long stairs and to the left. Leaning up against a wall with a hole next to him leading to a cave like area.
### Talk to Caradoc - Beach

Talk to him on the Beach next to the boat. You'll need to make it through the entire Island Asylum area to reach here. Once you are ready, click on the boat.
Beautiful Liliana in the Chamber of Perversion

The man set aside his whip. He was dressed only in a
loincloth, a leather mask, and a harness that encircled
his broad back and muscular torso. He drew out his
pulsating manhood, sheathed in a purple hood, and
pressed it against the soft indentation at the top of
Liliana's thigh.

He thrust violently and savagely. A scream was torn
from the captive woman's lips.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Flowers for Betrys

Deliver flowers to a grieving widow
Suggested Level: 1

## Quick Walkthrough

1. Talk to Keeper Dicun
2. [xx]
3. [xx]

## Detailed Walkthrough

### Talk to Keeper Dicun

Dicun can be found on the southside of the inner ward mucking about beside a cart. First time you talk to him he'll automatically ask you to take some flowers to the recently windowed Betrys
### Step Two

[Typed up description on how to do this part]
### Step Three

[Typed up description on how to do this part]
To Brother Sefton

I would like to remind you of what I have mentioned
**numerous** times before, namely that the alchemical
station should be **cleaned** after each use. **Especially**
when you are so careless with caustic and toxic
substances.

I also recommend that you refresh your **elementary**
knowledge about the ingredients of a healing
concoction. Those are **alcohol and sage**, not
poisonous plants and hearts.

If this kind of **negligence** continues, I will be forced to
ask Father Vaughan to revoke your **privilege** to use the
laboratory.

May the Word of the Prophet be your grace,

Brother Aaren

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
A World to Win

Find pieces of the Fore-Dweller's Soul
Suggested Level: 5

## Quick Walkthrough

1. Meet the Fore-Dweller Soul in the Menhir Wyrdness and complete the tutorial combat sequence.
2. ***[WIP]***

## Detailed Walkthrough

### Meet the Fore-Dweller's Soul

After touching the Menhir in the Island Asylum catacombs find the Fore-Dweller statue across a bridge of stone bodies. There are candles marking the beginning of the bridge and it leads to a face with hands raised above. Get close enough to trigger the dialog. After that, go to the button to trigger the bridge into the combat arena. Finish the tutorial and take the portal back to the Island Asylum.
The Lenses and Eye of the Sage

Preform a druidic ritual at an ancient site
Suggested Level: 3

## Quick Walkthrough

1. Talk to Jann Heber
2. Perform the Ritual
3. Return to Jann

## Detailed Walkthrough

### Talk to Jann

Talk to Jann Heber and ask if there is anything that you can help with. He can be found in the medic building on the northside of the inner ward of Horns of the South - Fortress.
### Perform the Ritual

Once you get the quest, head North-East toward the Ancient Cromlech.
To perform the ritual, you need the following ingredients :
* 1x Venison
* 1x Onion
* 1x Garlic

During the ritual, you learn that it was a joke made by two druids who wanted to fool adventurers. while messing with you, they give you as a "treasure" a mistletoe. Once you get back to your senses, the Cromlech as changed, vines, like the one in the prologue, overrun the stone circle.
### **Return to Jann**

Get back to Jann Heber at the Horns of the South - Fortress.
While talking to him you can either :
1. Tell him nothing happens, the quest ends.
2. Tell him all about the rituals, give him the Mistletoe the druids gave you and informing him about the changes in the Cromlech. The quest ends but the quest : Black Tar Prophecies begins.
Hermit's Diary

I've been roaming Avalon for far too long, and I've had
enough. I can't find any of my brothers, and nobody's
left a message at our agreed place. Is it really possible
that I'm the last of the living druids?

**Oak Moon, 13th 621**

I tried to lay low near Cuanacht. People there seem
stern, but there's more to them than meets the eye.
They never believed the vile rumors about our
congregation, nor did they take part in the Charred
Conclave. But those red fools came there too! Again, I
had to flee for my life. My old bones can't take this
much longer...

**Vine Moon, 9th 621**

With the help of Hob in the Sunken Village, I made my
way to... the Island Asylum! Ha! That was the best
decision I could have made! They'll never seek druids
on their own territory, will they? Hob wasn't even

**Willow Moon, 6th 626**

My days are nearing an end, and those red bastards
never found my hiding place. I was able to live out my
days in relative peace. Even though it's been lonely
here, I will miss my cozy cave...

My instinct tells me that this will be my last entry. My
guts tell me that I will soon join my brothers. My heart
tells me that they will consider my diversion a great
plan — the last of the famous druidic pranks on this
sorry island. It was worth it.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Old Letter

I have finally arrived at the Island Asylum and have received my preliminary medical examination. Father Vaughan said that my symptoms point to the very early stage of Red Death, and that I did very well to come here of my own will. He promised to do everything in his power to help me, and to make sure our son (I am writing “son”, because I can feel it is a “him”, Martyn) is born healthy.

I know you have had your doubts about me coming here, but I really am of good cheer. I will keep you up to date on my progress. I hope to see you soon.

I love you and miss you very much.

Forever yours,
Katrin
Sealed letter from Caradoc

*Open this only in the event of my death*

I understand you may not trust me. However, you owe me your life, and I need this debt to be repaid.

The nameless one, the one I rescued from the prison – they are more important than any of you realize. You must protect them.

Bring them to the Captain of the Horns and ensure they undergo the ancient Trial of the Sea.

I realize I am asking a lot;, but we must put an end to this madness.

Caradoc
Sky2Fly гайды клана Карасс

**Добро пожаловать на Sky2Fly гайды клана Карасс Вики!**
Эта вики является попыткой собрать весьма разрозненную информацию об игре в одном **надёжном** месте. На начальном этапе она будет оформляться как серия гайдов с удобной навигацией. Позже, быть может, она приобретёт более стандартный для вики вид.

Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Навигация

Первые шаги

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Commentary to Brother Iustin’s “Underground Wonders”

### Commentary to brother Iustin's “underground wonders” by Brother Abbe[Small Description]

Contrary to brother Iustin't assumptions that the lower level of the island asylum is nothing more than a narrow yet impressive system of vaults limited only to the area of the building complex above, it appears there is no end to its tunnels and corridors. Moreover, I have long suspected that it might not only span the entire island but reach fat beyond its boundaries.

While I would not want to belittle Brother Iustin's commendable achievements during his exploration of the lower levels, he seems to have been all too eager to accept potential dead-ends to be exactly what they appeared. Furthermore, my own research has confirmed time and time again that most of the places he marked as closed-off passages proved to be buried tunnels leading even further into the complex.

As our doctrine dictates, determination yields results, and we have been rewarded generously for our own. At the end of one of those tunnels, once dismissed as closed-off, we have reached a vast chamber, and in the middle of it – a Menhir. It is a magnificent monument, yet quite unusual. It's truly an “underground wonder” as it may revolutionize our perception of those mysterious statues.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique – delete this section.
Father Vaughan’s Notes

*Symptoms: Typical of the red death – pale red spots on the face, neck, and arms.*Cause of death: Childbirth

Notes: Exposure to the Wyrdness might have altered the woman's psyche (anger outbursts, melancholia). As for physical alteration, the fetus seemed to be much more affected by Wyrdness than the mother, as if it absorbed it all.

After the first standard session, the fetus started to grow rapidly. After the second session, its mass had tripled. It needed to be extracted from the womb.\*

The torso and head of the fetus were unnaturally overgrown, but its limbs were weak and flabby. Despite its monstrous appearance, it turned out to ve a good viability. More research on subject #038 to follow.

\*The mother did not survive the procedure.
Trough the Blacksmith's Eye: Weakening blades

At that time, it was not unusual. Imbuing weapons with
exceptional properties ceased to be a domain known
only to those who practiced the arcane arts. In
smithies across the isle, they debated how to prolong
the additional "effects" meant to provide a warrior with
an advantage.

Returning, however, to the aforementioned duel
between the two aristocrats...

Though the first deeper wound was suffered by Bardolf,
by reaching Lulach with his blade, he inflicted far more
severe damage - albeit seemingly less obvious. It was a
curious sight. With each passing minute, Mulloy lost his
speed and vigor, even though the wounds were mere
scratches that would not have impressed even a young
stable boy!

In the end, Lulach sought to forfeit the duel, sensing
something was very amiss. Just then, Bardolf struck off
his head with a more solid blow. Together with other
esteemed blacksmiths from the guild, we concluded
that the scoundrel must have coated his blades with
two different substances — one slowing and one
weakening.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Cooking for the Resistant, Part 1

For a moderate hunger, try serving yourself what is
commonly known as Beggar's Fare, certainly very
popular among people... Well, people like you. All you
need is groats, oats and a pot of boiling water. Once
again, let me emphasize, in case you're not sure what I
mean — the boiling water bubbles!

An equally simple alternative could be Mashed
Potatoes. If you feel particularly comfortable with a
knife, you can try peeling the potatoes, trying to
remove the thinnest possible layer of skin with delicate
moves. However, this is not necessary. Throw the
potatoes into boiling water (as above) and wait about
twenty minutes. Pour off the water (please don't drink
it!), then add some milk — don't overdo it with this one!
You don't want your mashed potatoes to turn into a
starchy and milky mush, do you?

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Readables Template

```
==='''[Title]'''<br/><small>by [Name]<br/>''[Small Description]''</small>===

Transcribe the Readable here. Mimic formatting

===Location===
Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.

[[Category:Readables]]

```
The Silk Road

Find the missing supplier
Suggested Level: 5

## Quick Walkthrough

1. Talk to Órlaith
2. Find Nest
3. [xx]

## Detailed Walkthrough

### Offer to help

Talk to Órlaith and follow the dialog asking if there is anything else she needs and then offer to help. She can be found in the outer ward on the southside of the stairs under a canopy.
### Find Nest

Head est toward the Smuggler's Bay and enter the cave. You will find Nest in a cage in an alcove near the end of the cave.
You will need to heal her wounds before she can tell you where the cargo Órlaith need is, to do so you need either :
1. a healing potion
2. [x] spirituality
The Encyclical of the Second Pope

And the Prophet sees all and casts filth upon their
flesh. Their skin is covered in red marks; it festers and
flakes off their bodies. The fever consumes them from
the inside like an unquenchable fire. The Red Death not
only takes their lives but also deprives their souls of
the chance for salvation.

There is, however, hope for the impure. For the Prophet
says: renounce your unruliness, dishonesty, and
indolence. Take my Word to your lips and into your
hearts, and your souls will be purified, as mine was
purified.

And thus says the Prophet: trust in my disciples as you
trust in me, for they will lead you towards the cure. If
you bring harm to them, whether with deeds, words, or
thought, it will be as if you brought harm to me. And
for that, you will be severely punished.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
The World is Silent

***[WIP]***[Brief Summary on quest objective]
Suggested Level: 1

## Quick Walkthrough

1. Read Letter to the Prior
2. ***[WIP]***

## Detailed Walkthrough

### Letter to the Prior

Read the Letter to the Prior found next to a dead red priest on the Island Asylum Beach. This will auto-start the quest.
Dead priest location: From the teleport walk straight until you touch the tree stump. Turn right 90 degrees, move forward, and jump over the rocks. You should be able to see the body from here. You can crouch (default hotkey: Ctrl) to get under the rocks.
The History of the Island Asylum

And so Arthur went there and ordered his men to
remove the coffin's stone lid. But what he saw inside
was not bones but a beautiful woman who seemed to
have been snatched by Death in slumber mere
moments ago.

And then Arthur heard Her words, loud and clear:
"Arthur! The Plague is a daunting trial for all of us. My
Disciples brave it among the foul-smelling marshes and
poisonous vapours, yet they do not complain. They
humbly preach the Word, asking nothing in return. 50
it falls upon me to ask on their behalf for a place
worthy of their toil."

The King of Avalon said: "I will grant your request." And
he told his sister, Morgaine, to leave the Fore-Dweller
ruins on the Isle of the Dead. He ordered his men to
ready the place for the Priests clad in red so they could
continue their service to the people.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Experimental Treatment Report

### **Experimental Treatment Report***Medical observation notes from the Island Asylum*

I received three patients suffering with mild symptoms of the Red Death. With this batch, I decided to test a new treatment derived from creatures touched by Wyrdness.

Over the course of the last week, the patients were all given Wyrdbeast bone meal mixed in with their food. The results were as follows:

Patient #1: I found that he was actually suffering from
typhoid rather than the Red Death. I burned the body.

Patient #2: By the third day, she started behaving
erratically - scratching at the walls, pulling her hair,
and screaming incoherently. On the fifth day, it was
like some inhuman force possessed her. She pulled the
chains that were holding her off the wall, and she
started to bend the iron bars of her cell apart.
Fortunately, her heart gave out before she managed to
escape. I may learn more from the autopsy.

Patient #3: The bone meal seems to have little to no
effect. The disease is progressing at its usual pace, but
the patient's mind appears intact. I will continue the
treatment and monitor him closely.

Conclusions: Despite the outcome, I do not deem this
treatment a failure. Especially in the case of the
patient where the progression of the disease seemed to
slow dramatically. If I could mitigate the adverse
effects, I might get closer to finding a cure.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Первые шаги

## Руководство пользования.

Это руководство старается не перенагружать игроков информацией, которая не понадобиться им в ближайшем будущем. Потому, гайды поделены по регионам игры. Если вы только начали игру и находитесь в Тихой Гавани, то не стоит забегать вперёд и читать гайды региона Периферия. Там буквально не будет полезной информации для вас, пока вы не перейдёте в следующий регион.

Скорее всего, попав на эту страницу вы уже порядочно освоились в игре и находитесь в регионе Периферия, или выше. При всём этом, настоятельно рекомендуется хотя бы мельком пробежаться глазами по всем гайдам начиная с Тихой гавани. Там даётся общая информация по игре, полезная на всём её протяжении, а не только в конкретном регионе. Даже если вы всё знаете, в крайнем случае, вы можете заметить неточность и дать правки в комментариях или на прямую, за что сообщество будем вам очень благодарно.

### 8. Интерактивная карта и интересные места Тихой гавани

**Полезная, но необязательная информация**
Gear

***[WIP]***

Tossing this here from AR Piotr K so that I don't lose it, feel free to format or move. -Kittea (2023.10.05 Discord)

Buffs and penalties based on the armour you are wearing

Light:

Decreased stamina usage 10%
Decreased noise
Increased movement speed 10%
Increased attack Speed 5%
Medium:

Increased mana use 50%
Slightly decreased noise
Decreased dash duration 35%
Increased spell charge speed 25%
Heavy:

Increased mana use 100%
Increased stamina use 50%
You are more easily noticed by enemies
Decreased dash duration by 55%
You are 10% slower
You attack 5% slower
Increased spell charge speed 50%
Increased strength 20%
The art of Making Arrows. Introduction to Work for Journeyman Vol. I

But be it as it may, here it is — the long-awaited book
on wooden and iron arrows, the textbook edition. And
since I'm already sacrificing my time sitting in front of
parchment, I must point out that an often overlooked
but important aspect of arrow-making is the proper
manufacture of the fletching.

Properly sized, it gives the arrow greater speed and
reduces the air resistance it encounters during flight.
This obviously translates into increased penetration
and in other words — its deadly potential. Of course,
the heavier the arrow we make, the more abundant
feathers we must provide for our ammunition. From my
own experience, I can assure you that turkey feathers
work perfectly for any type of arrow.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Pedro Sanchez Castillo

**Pedro Sanchez Castillo Perez** (2 de junio 1908-7 de diciembre de 1958) fue un militar y politico que fue presidente defacto de la republica de beredia designado por fredy omelda cuando convoco a elecciones presidenciales para el 1 de diciembre de 1956, estuvo en el cargo desde el 13 de octubre de 1958 hasta el 20 de marzo de 1959
The Apparition Series

The Apparition Series is an internet horror VHS series created and written by GideonKAnimations. The Apparition Series can be found on YouTube in Kha Studios channel

The first episode of the Apparition Series is the Introduction VHS that shows preview of new characters and new enemy, it's a trailer for those people who are new to this channel.
Что такое реалы и как их получить?

Реалы - это внутриигровая валюта, получаемая в основном через донат, но также их можно получить за повышение уровня, за ежедневные бонусы, а также купить на аукционе. Остановимся на каждом способе подробнее.

### За уровень.

За каждое повышения уровня дают (10\*уровень) реалов. То есть:

 и т.д.

### За ежедневное посещение

Реалы таким способом можно получить за каждое 5 посещение. При этом, не обязательно посещать игру каждый день. Отчасти, этот способ тоже зависит от получение уровня. Ведь ежедневную награду вы получается ограниченное количество раз на уровень. В среднем около 4. При этом, количество наград которое вы можете получить не накапливается с повышением уровня, а обновляется. Из чего следует, что выгодно порой задерживаться на уровне, пока не будут получены все бонусы. Так же счётчик наград можно обновить до 5 за донат больше 1000RL.

### Покупка на аукционе

Через аукцион можно обменять дублоны на реалы, купив их у реальных игроков. Цена на реалы ограничена рамками от 5000 до 10000 за 1RL. Хоть это простой и надёжный способ, но курс обмена не очень выгодный, да и количество реалов зачастую выставлено довольно мало. Связано это с очень большой комиссией для продавцов при продаже, которая при этом растёт с повышением цены:

В общем, покупать реалы на аукционе не желательно.

### Донат

Этот раздел будет полезен даже тем, кто не собирается вливать реальные деньги.

Многие игроки будут готовы купить у вас дублоны за донат вам на счёт в игре. Конечно, таким образом вас могут **обмануть**, потому будьте осторожны.

**Важно.** Формально, подобные сделки вне правил игры, и за явные просьбы в чате купить донат за дублоны, на вас могут повесить молчанку, но в общем, администрация закрывает на это глаза. Если вы просто будете писать "Куплю реалы', вам ничего не сделают, при этом, все будут понимать о чём вы.

Текущий курс это около 7000DL за 1RL. Хоть подобная цена бывает порой и на аукционе, но покупая реалы через донат, вы получаете дополнительные бонусы. За первый платёж, даже самый минимальный, вы получите 50 Радужных МФ-комплектов и 30 корабельных монет. За любой донат вы также получаете премиум на один день, за донат до 1000 обычный Premium, за 1000 и более Premium Gold. Важно! Премиум на день активируется сразу, задонатив одномоментно 10 раз, вы не получите премиум на 10 дней, потому распределяйте донат по дням.

Хоть бонусы при повышенном платеже и выглядят привлекательно, к примеру при донате в 50к RL вам дадут 10% RL бонусом и 5 Больших Небесных Коробок III, НО лучше донатить по 1000Rl за раз в день. Ведь с премиумом на несколько дней вы нафармите гораздо больше, а при усердном фарме даже отобьёте сам донат.
Brother Hughar's Diary

Poor father Abbe was brave enough to touch it with his
bare hands. His disappearance shocked everyone. It's
not that he died, he's just... not here anymore. It's like
he never existed. After that, our Pope — bless his name
— forbade everyone from touching it again.

But I must admit that I can hear it whispering... it calls
to me by my name. I don't know how much longer I can
resist.

I know I should report it to my supervisors. | just... I
don't want to.

I'm sure someday I'll hear the call and answer it. I'll tell
them it was Cai, even if it wasn't.

I just need to know.

### Location

Add a picture and description of the location if it is a quest or unique readable. If it's not quest related or unique - delete this section.
Detective James

> I have encountered many Apparition in the Mallard Bay, they ruined our lives every single time at night, but they'll stop perhaps soon...
>
>

**Detective James** is a protagonist in the Apparition Series. James is a young man that works for the Mallard Bay Police Department, he has encounter many Apparition (Including the original Apparition) in the Mallard Bay area.

## Description

James is a fair-skinned young man with black fluffy hair and brown eyes.

He is seen wearing a Black Suit and a Tie.
Apparition

Apparition (The Ghost)

> THOSE WHO WILL SEE ME KNOWS WHO I AM, THOSE WHO DON'T SEE ME WILL BE HAUNTED BY US!
>
>

Apparition is the main antagonist in the Apparition Series, Apparition is an evil spirit of haunting down those people who are targeted. He is the first Apparition that haunted William Johnson in the middle of the night.