Level 998

## Level 998: "The Zenith Clouds"

### Description:

Level 998 is a blank, flat plane of a cloud-like composition. These clouds were originally thought of a 3D texture or holographic display of cloud-like texture of supposed snow, but was proven false upon further investigation.

The main large circle in the center of Level 998 has a radius of about 100 miles. The floor of the circle is a repeating image of clouds, which have the texture of smooth concrete painted over. The "sky" of this level is also a still image of clouds. The layout is completely flat, and consists of 3 areas. Consistent with all three zones, as you progress further into Level 998, distant squares of the cloud texture will suddenly appear in front of you, and dissapear behind you, in a process known as the "rendering" effect.

#### Area 1:

Area 1 has a repeating terrain of clouds as its floor, and is completely devoid of entities. It is considered the safe area, and consists of about a 50 mile radius.

#### Area 2:

Area 2 has a similar terrain of clouds, but much darker. The clouds are dark grey, and the sky will turn to a similar image of dark clouds. This area is a 25 mile thick ring surrounding Area 1, and is full of dangerous entities. Hordes of Smilers, Skin-Stealers, Hounds, Wretches, Partygoers, Sanguine Festivus, and many more, will attack en masse.

Notably, entities that there should only be one of in existence, such as The Game Master and The Animated King can appear alongside the other entities, often as duplicates. It is assumed that Level 998 "pulls" simulacra of any entity perceived to be a threat to Area 2. Be prepared for a fight if you dare attempt to enter this area.

#### Area 3:

Once you pass the 25 mile mark, you will enter Area 3. Area 3 is flat, like the previous areas. But the sky and ground will become pitch black. You will only be able to see your own body. Turning back and traveling back through Area 2 and Area 1 is possible still. Traveling further beyond this point is not recommended whatsoever (See Entrances And Exits).

### Colonies and Outposts:

#### The Spiritors:

Whilst not actually residing within Level 998, The Spiritors are an unofficial group of interest that has existed since the early days of the B.N.T.G. in 2016. Residing in the Traders Vault until much later at the formation of the M.E.O.D., The Spiritors now host their main base within Level 370.

Their main goal is to unify and bring together those that are choosing to enter Level 998, regardless of which interpretation they believe in. This group has flyers, which they not only give out to random passersby, but also staple to the town walls and on lamposts to spread their message and try to bring the unfortunate together.

After collecting enough people, a small amount of two or three people often go to one of the many levels that Level 998 connects to and walk as a group towards whatever beyond their faith believes in. This group also chooses to leave individual, painted stones at the door outside of Level 998, allowing their group members to paint messages, symbols, or anything they wish onto the stone to leave as a monument to their memory before passing to whatever comes at the end of this level.

Though the group has generated controversy from those who morally oppose euthanasia and those who believe the group attracts unwilling individuals to sacrifice their own life, the M.E.O.D. has allowed them to keep operating.

### Entrances and Exits:

#### Entrances:

Level 998 has a wide catalogue of entrances, containing unsoubedly the most amount of catalogued entrances at an unprecidented 70. The method of entry, as described prior, is one extremely easy to find and use. Existing within the wide selection of levels listed below will be a white, metal double door that resembles those of lifts or elevators. Pushing these back will lead to the starting staircase of Level 998. It should be noted that the doors lack any form of handles or way to operate them except for pushing on their surface. Once the door close behind you, there is no way or them to reopened to the level one has previously come from.

* Level -16
* Level -14
* Level -10
* Level -8
* Level -6
* Level -4
* Level 1
* Level 1.1
* Level 1.5
* Level 2
* Level 2.1
* Level 3
* Level 4
* Level 4.2
* Level 5
* Level 6.1
* Level 7
* Level 8
* Level 10
* Level 11
* Level 11.1
* Level 14
* Level 16
* Level 17
* Level 18
* Level 19
* Level 20
* Level 22
* Level 23
* Level 25
* Level 29
* Level 32
* Level 33
* Level 34
* Level 35
* Level 37
* Level 38
* Level 40
* Level 46
* Level 48
* Level 54
* Level 57
* Level 68
* Level 69
* Level 71
* Level 74
* Level 78
* Level 83
* Level 90
* Level 93
* Level 94
* Level 98
* Level 102
* Level 119
* Level 136
* Level 141
* Level 156
* Level 164
* Level 190
* Level 199
* Level 399
* Level 404
* Level 480
* Level 666
* The Blackout
* The Electroscape
* The End
* The Hive
* The Whiteout
* The Deep Insulation

#### Exits:

Leave Level 998 by returning back the way you came. It is extremely risky to leave this level the alternative way. To begin, walk straight forward in any direction from the entrance. Bring some kind of weapon with you into Area 2, you will have to fight through possibly hundreds of Entities. If the horde is too much for you to handle, turn back and run. You will be able to see if you have made it to the border.

Once you pass the border between Area 2 and Area 3, continue walking. Do not bring any supplies into Area 3, leave them behind. Walk until you feel like you will die if you continue any further. Once you finally succumb to exhaustion, starvation, or dehydration, you will wake up in Level 999. Which means that you're journey through the Backrooms has finally come to an end.