recursal/Fanatic-Fandom huggingface dataset:
Other Plots/Magical Machinations: The Secret of Eldoria's Power

In the city of Eldoria, there exist several powerful factions that have been vying for control over the region for centuries. The first faction is the Order of the Celestial, a group of mystics who believe in the power of the stars and the cosmos. The second is the Arcanum, a faction of magicians who draw their power from the ancient tomes of Eldoria's lost history. Finally, there are the Ironclads, a powerful military faction who have long ruled the city with an iron fist.

The Order of the Celestial is led by the wise and enigmatic High Priestess Celeste, whose power lies in divination and prophecy. She is assisted by the fierce warrior-priestess Luna, whose mastery of astral projection and combat make her a formidable opponent. The Arcanum is led by the ancient wizard, Zephyr, who possesses immense power over time and space. His protégé is the rebellious sorceress, Aurora, whose wild and unpredictable magic threatens to upset the delicate balance of power in Eldoria.

The Ironclads are led by General Kael, a charismatic leader whose cunning and ruthlessness has kept his faction in power for decades. He is assisted by his loyal lieutenant, Riven, whose expertise in strategy and tactics make him a valuable asset to the Ironclad army.

The city of Eldoria holds a dark secret that has been hidden for centuries. It is said that beneath the city lies a powerful source of magic, which the factions have been seeking to harness for their own purposes. The only one who knows the truth about the magic is the mysterious figure known only as the Oracle, who has been guiding the factions in their quest for power for generations.

The Order of the Celestial and the Arcanum have been bitter enemies for centuries, their feud dating back to a time when they were once allies. The cause of the separation is shrouded in mystery, but it is said to have been a forbidden romance between Celeste and Zephyr that ultimately tore the factions apart.

As tensions between the factions escalate, Luna and Riven find themselves drawn to each other in a forbidden romance. Their love threatens to upset the balance of power in Eldoria, but they are determined to be together, even if it means betraying their respective factions.

Just as the factions are on the brink of war, an unexpected twist occurs. It is revealed that the true source of magic in Eldoria is not a physical object, but rather the people themselves. The Oracle has been manipulating the factions for centuries, using their beliefs and desires to siphon their magic for his own purposes. With this knowledge, the factions must decide whether to continue their quest for power or work together to overthrow the Oracle and free the people of Eldoria from his grasp.
Test

## Biographical information

### Age:

* 17 (*Shadow and Bone* trilogy)
* 20 - 21 (*King of Scars* duology, estimated)

## Known relatives

### Otherrelatives:

* Unnamed father †
* Unnamed mother †

## Affiliation

### Occupation:

* Owner of Keramzin Orphanage
* Leader of the Second Army (former)
* Cartographer's Assistant in the First Army (former)

## Physical description

### Hair color:

* White
* Brown (former)
* Red (briefly, tailored)

### Eye color:

Brown

1. ↑ *Six of Crows*, chapter 25
2. ↑ *Crooked Kingdom*, chapter 28
Achtocho

Achtocho is a town in The Feywest. It's in one of the Fey Forests, and is home to many fairies. The town itself consists of 8 large pillars, with bridges connecting them in an octagonal shape. The town is split into four different districts, 2 pillars belonging to each district. At sunset, each of the districts randomly switch position.

#### **Residential District**

The Residential District is as it's name implies, for the fey that sleep, this is where they do that. One of the pillars is host to The Jagged Squirrel hotel, the only spot in town meant for tourists (and importantly, people who sleep for 8 hours).

###### **The Jagged Squirrel Hotel**

* The Jagged Squirrel hotel is the only place meant for tourists, or the few that actually need to sleep for a full 8 hours. Rooms cannot be paid with Brass (money), instead a secret will buy you a 24 hour and 8 minute period of time. If you are still in the hotel when this period of time ends, you will be forcefully ejected from the top of the pillar, without warning.

#### **Combat District**

The Combat District is the only part of the city where fights, verbal or physical are allowed to happen. If you get into an argument of any sorts while within any other pillar., you'll be forcefully transported to a glass cage within the district and trapped there until 8 seconds after the argument has concluded There are roughly 100 glass cages in each pillar, perfectly lit and with bridges underneath. It's a form of entertainment for some. This is also where court is held for fey proceedings and contract overviews.

#### **Time District**

The time District is a shopping district where all the stores trade years off your life or the lives of those you care about for material goods. Time can be traded back and forth between traders, and there's a building called the "Time Bank" that no historian has been brave enough to enter, or at least if they do, they certainly don't talk about it.

#### **Height District**

The Height District's pillars forcefully pull up the ground beneath each time they're moved, once they leave, the ground resets to it's original height. This district is the most mysterious and ill-reported, doors are said to appear at night and disappear less than 10 minutes later, and those who enter the doors never seem to come out. It's thought these pillars might just lead to an immediate death, but considering how the fey like to be unpredictable, it's just as likely they could serve as teleportation or transport terminals. During the Day, these are just two solid rock pillars.
The Jailbirds

The Jailbirds are the most international of all of the gangs in Barigora Ridge, they would be considered a faction if they had enough members, but due to the secrecy required to pull off the type of work they do, the highest they’ve ever reached in member ship is 25. They’re currenlty sitting pretty at 23 members.

The Jailbirds work is to free others from prison, intercontinental, domestic, it doesn’t matter. They’re usually hired by scummy C.E.O’s or other people with enough money to purchase freedom, and most governments are aware and alert of them, but have not had any success creating defense mechanisms against the group. They’re also the only gang in all of Barigora Ridge that doesn’t activley have the ironsights of the other gang’s members ready on their heads, thanks to their communal service.

They used to break people out of prison and directly hire them, but after the prison systems grew wise, New Brass Hollow’s system in particular, they’ve been very hesitant to add people on, as they could be planted by the local government. Still, 23 trusted people is enough to get by for most operations.

##### Fronts

They own Barigora Arms, Nate himself isn’t a member of the gang, but he relies on them for safety and alerts of when people dumb enough to attack or rob might do so.

##### Rank Structure:

The gang does not have any particular ranks, or if they do, they’re kept secret.
The Sunriders

The Sunriders are a group of Bounty Hunters, Bandits, and others looking to stay in the grey area of the Law. They work together to hunt down bounties, power in numbers means its easy money for them. The major rule of course, is that if a bounty is posted on any members within the gang, it's taboo to even pitch the idea of going after it, unless they were accused and charged of something "too evil".

They get their name from their motto "Catch 'em before sunrise and deliver 'em by Sunset". Of course, this motto can't always apply, especially on more slippery bastards; but they generally try to work as fast as possible, and prefer working during the Day.

##### **Ideals**

- The Sunriders generally believe in the concept of Karma, and chomp at the bit to beat the shit out of those who really deserve it. They're famous for delivering their end of the contracts at incredible rates, thanks to basically having an entire small village chase after a guy or a couple of guys.

##### **Bonds**

- The Sunriders have a tempestuous relationship with The Electric Enclave, on one hand theirs no denying their methods are efficient, but on the other they tend to not give a shit about doing things legit and legally, and are okay picking up bounties on corrupt cops, in fact; when they get a case like that, they're known for being *especially* brutal.

##### **Flaws**

- They're known for being Brutal when it comes to catching people, since they don't have to abide by a general standard of Law, most of the people they turn in will be Dead if that was an option, or beaten if alive was required.

- Their speed can often be confused with impatience, which isn't entirely untrue. It's unlikely that this gang would take a second look at the contract, or attempt to understand more than "this is the guy we need to get, GO GO GO!". This means that they often live under the thumb of the corrupt, able to make up a false story about something horrible their opposition did, and receive a beating and capture for it. However, if they find out that they've been taken advantage of, it usually means the head of the person who hired them originally.
Funny Funny Wiki

**Welcome to the.**

## Stuff

Characters

BEANS

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ercanna

Ercanna is a small port town on the southern coast of Bryk just below Mossburg. Outside of its residents, It's known only to those who frequent it often, mainly thieves and pirates who visit *The Goods* (and the few other establishments within Ercanna).

#### Features

* The Docks, as you'd expect, Ercanna is right on the water, so it features docks capable of holding four average ships at a time.
* Forested, the town is surrounded by a thick mangrove forest on the southern end (except for where it's cleared to make room for the docks), and harsh jungle on the northern end. This makes it have a good natural defense from the prying eyes of larger civilization.
* The 50 or so people that actually live in Ercanna farm wild boars & fish for food, however most are just abandoned members of pirate crews or singular thieves, not quite ready to settle down but forced to by most circumstances. This makes Ercanna a good place to find replacement crewmembers.

#### Businesses

**The Goods.** The Goods is a "general store" that buys and sells stolen goods, they also work with various travelling merchants to pawn those goods across Bryk. It's run by a retired generation II workforged, named Karny, who used to serve as a defense robot for a Carnival in northern Bryk. Due to a "bug" in his manufacturing, he developed a pattern in his neural network that gave positive feedback when witnessing and committing illegal acts, while negative feedback was generated for strictly legal or acts.

**Shallow Waters Hostel.** A no-questions-asked hostel, quick place to rest for the night.

**The Ring.** A little bit outside of town, The Ring is an arena in a pit for anyone who wants to fight, to fight. It usually has an audience of 5 to 10 people around it waiting for something to happen and they get **really into it** when something does happen. This causes a domino effect of fights between an original pair of fighters and their individual fans. There are no rules to the combat done in the ring, however killing one another is generally frowned upon.
Thornton

Thornton is a town entirely within a humongous cactus. Parts of the town live on balconies made of thorns, and it's generally home to many aerial races like Aarokocra and Fairies. The inside of the city is split up into 8 floors, each with 3 districts.

##### **Districts**

The three districts of the city are Residential, Commercial, and Judicial. Each floor is connected by a large lilypad in the center of the cactus, that rises when stood on for more than 3 seconds. It automatically heads towards the intended floor of the person standing on it. If there was no intended floor, the platform simply does not rise.

**History**

In the late 1800s, a group of Gearbreakers from up north came down here and used powerful druidic magic to create the oversized cactus as it stands today, it was originally meant to just be another base of operations for the gear breakers, but they fucked up the incantation, making a plant very easily noticeable from over 300 miles a way, giving it a lot of unwanted attention. Because of this, most of the gearbreakers fled, while others decided to stick around, and after noticing the population's bizarre want for civilization within the Cactus, they decided to turn it into a town, with a focus on serving as a retirement place for ancient members of the Gearbreakers, or members that needed to lay low for a long time. In 1894 a Railway company decided to expand the one from Barigora to go further south, unfortunately they did not anticipate a giant cactus appearing directly in the middle of their path, so the railway is there, but is not completed.
Important Groups

### **Bryk**

Bryk is home to four Major Factions that hold influence throughout not only all of Bryk, but some areas of the wider world. Those four factions are:

#### **The Electric Enclave**

A powerful, tech-focused government, who as of 1910 is in charge of **all** of Bryk. Read more about them here.

#### **The Quorum Arcana**

A Scholarly, magic-focused group intent on teaching the importance of magic to those who would rather use / create technology. Read more about them here.

#### **The Gearbreakers**

An anti-enclave eco-terroristic organization hellbent on returning the world to a more natural state. Read more about them here.

#### **The Brasslouts**

An anti-enclave techno-terroristic organization hellbent on pure chaos, and the right to blow whatever the hell you want up. Read more about them here.
Animal Adventures

## Animal Adventure

Animal Adventure, LLC is a soft toy and plush designer and manufacturer based out of Hopkins, MN.

In 2020, the company was acquired by Dan Dee International.

## References

1. ↑ "D.A. Davidson & Co. Serves as Exclusive Financial Advisor to Animal Adventure, LLC in its Sale to Dan Dee International", *Business Wire*, February 19, 2020.
The Cloud Of Curses (Campaign Info)

### **The Cloud Of Curses**

The Cloud Of Curses has befallen the Feywest, rolling duststorms bring various unseelie threats that bring into question the survivability of all within. It’s up to you to find the entity behind the Cloud, and force the curse to be Lift. However, on your quest you must be careful to not get cursed yourself, or fall to the monstrosities released within. **GENRE: Action/Adventure**
AK

AK
--

The AK is an AR that can be found in areas all around the map such as the Bullet Bar, Clove Mart, and Glock n' Load. It's fast firerate and moderate recoil makes it useful for killing small groups although it is limited by its magazine size. In addition to its killing potential it can also be used to break the bank vault as it can destroy it in roughly 6-8 magazines.
Rules Of The World

## **Rules Of Cerul**

#### **There Are No Gods.**

Clerics, Aasimar, Paladins and traditional elements pledge themselves to beliefs that are not in an entity, but rather in the form of an opinion. For example, if you're a carpenter who believes that one type of Wood is like WAY better than others, you could technically gain Magic from that belief. No one's quite sure where this magic comes from, just that it's there. Aasimar form when many people share one very strong and specific belief. Immortal Beings, and Warlock Patrons still exist. While mostly mysterious and unexplained, Immortal Beings exist within the world, almost always having some insane level of power that in other settings would one hundred percent classify them as Demigod or even Deity, depending on who you ask.

#### **The Fey**

The Fey exist all across the globe, and act/exist as they do in most settings, chaotic beings with words holding great power and rules that seem strange and bizarre to outsiders.

#### **Warforged**

Warforged are split into two Subraces, Workforged & The Fanciful. Workforged are exactly as the name implies, built with next to no personality and exist with the express purpose to complete a task or a series of multiple tasks, usually but not only restricted to manual labor. The Fanciful are constructed with the purpose of being in Entertainment or Social Settings, and thanks to the magic components used to create them, they have genuine personalities and the ability to adapt and change as people.

#### **Genasi**

Genasi are no longer just covered by 4 elements, for every element on the real world Periodic Table there is a Genasi Variant, although specific racial features have not been figured out for each one, most might have things that are different than their basegame four or "closest relative".
Waddles

A **Waddle** is a common enemy in The Seasonal Convictions. They first spawn in World 1, and are generally passive to the player.

## Behavior

Waddles are very passive, usually walking around and hopping, rarely attacking the player at all. Some Waddles will bump into the player, with the 0.1% chance to say sorry and run away. They are rather clever, not walking off of edges, tipping over the edge before catching their balance.

Some Waddles will choose to attack the player if they were attacked, in which they will try to headbutt the player. However, the headbutt is very weak, and after 5 headbutts, they will turn dizzy after, making them venerable.

## Variants

Waddles can do other things than walk around.

### Disguised Waddle

Disguised Waddles appear as Waddles with bushes on their heads, dirt smeared faces, and a net in their hand. They will attempt to peep out of bushes and throw nets at them, trapping the player. They can be BURNed.

### Leeching Waddles

They are smaller versions of Waddles that leech onto the player, lowering their AGL. They can be shaken off by moving back and forth, or using the AIR element.

### Giant Waddles

Giant Waddles are larger, more buffed versions of Waddles. They are generally passive and have a new attack called Shockwave, in which they will ground pound the floor, causing any grounded character to be stunned. This effect can also be applied to enemies as well.

### Warrior Waddles

Warrior Waddles are the only species of Waddle that are generally aggressive to the player. They will usually use spears and other weaponry.
Media by Solar Day

## Solar Days 1(0) - 42

December 21 to January 31\*

\*When the upcoming Gregorian year is a leap year, then the Solar year begins with Day 0, and Days 0-42 coincide with December 21 through February 1.

Notable celebrations in this range include Yule (Winter Solstice) on December 21. Yule is Day 0 or Day 1.

## Solar Days 43 - 87

February 1 to March 17\*

\*When the upcoming Gregorian year is a leap year, then the Solar year begins with Day 0, and Days 43-70 coincide with February 2 through February 29.

Notable celebrations in this range include Imbolc (St. Brigid's Day) on February 1 and St. Patrick's Day on March 17.

## Solar Days 88 - 131

March 18 to April 30

Notable celebrations in this range include Spring Equinox on March 18 and the Day of Last Frost on April 15.

## Solar Days 132 - 182

May 1 to June 20

Notable celebrations include May Day on May 1.

## Solar Days 183 - 223

June 21 to July 31

Notable celebrations include Summer Solistice on June 21.

## Solar Days 224 - 278

August 1 to September 24

Notable celebrations include Lughnasadh on August 1.

## Solar Days 279 - 314

September 25 to October 30

Notable celebrations include Fall Equinox on September 25.

## Solar Days 315 - 365

October 31 to December 20

Notable celebrations include Samhain on October 31.
Hotcoal

Hotcoal is a small town of about 200 in The Feywest it gets its name from the large mountain in the center of the town, that at one point in time was constantly pluming smoke.

##### **History**

In 1891, miners in the town of Hotcoal dug one of their tunnels deep into the mountain, revealing the source of the smoke, a huge forge run by a single fire giant driven mad by isolation, he was hostile and made an attempt to attack the town, but luckily, he was trapped by a cave-in, giving the town enough time to contract a group of adventurers (Notably including Darla and Gruzgob Boone), who took care of the giant, for the payment of whatever items he forged. They did so, and the forge was shut down, in 1900, it was repurposed into a factory forge.

##### **Businesses**

**Hotcoal General.** Typical general store, owned & operated by The Caldwell Family.

**A Taste of Fire.** A restaurant known for it's rule on dishes: They Must be spicy. Owned by a retired Fanciful named Bruno.

**Hotcoal Industrial.** The forge in the mountain of the center of the town, they manufacture gun parts and ship them out to Barigora Ridge for distribution.

There may be other smaller businesses in town, but none worth noting here.
The Displacers

The Displacers is a gang in Barigora Ridge, primarily made up of the more fey-inclined individuals within the city. Their main motivation, and what they’re known for, is using various Fey Contracts to fuck up others. In terms of business, they usually will use these contracts to blackmail or extort others for money when they need it. Naturally, they’ve made enemies with many people.

##### Gang Ranks

* Initiate, people who just joined.
* Feylost, people who’s trust and loyalty has been proven.
* Archfey, Feylost who have successfully used Fey Contracts to scam 83 people.

##### **Fronts**

While not really a front as it’s kind of obvious from the get-go, the Displacers own Calico Casino, Rick and Rook (the casino’s owners) are two Archfeys in the gang.
Plush

Plush are stuffed toys. There are a variety of Peeps plush that come in different colors, shapes and sizes. Some have additional features, such as special embroidery, scents and lights.

### Types of Peeps Plush

* Standard Plush
* Scented Plush
* Build-A-Bear Plush
* Reversible Plush
* Glow in the Dark Plush
* Animated Plush
* Blanket and Plush
* Dress Up Plush
* Emo Peeps Plush
* Light Up Plush
* Mystery Egg Plush
* Gift Set Plush
Dan Dee International

Dan Dee International, LLC is the leading designer, manufacturer and supplier of seasonal plush and decor, as well as a market leader in animated plush (plush animals or characters that move and/or sing) and pet toys. Founded in 1954, Dan Dee has established a reputation for developing products that are freshly designed, innovative, high-quality, popular and attractive, with excellent sell-thru at retail.

As of 2020, Dan Dee employs over 150 designers and has over 60,000 copyrighted patterns.

In 2020, Dan Dee acquired Animal Adventure, LLC, a category leader in soft goods and plush toys, from Spell Capital.

## References

1. ↑ "D.A. Davidson & Co. Serves as Exclusive Financial Advisor to Animal Adventure, LLC in its Sale to Dan Dee International", *Business Wire*, February 19, 2020
The Feywest

The Feywest is the name given to the large desert in the southwestern part of Bryk. As its name implies, it is a variant of the Feywild, mostly contained within a Desert biome. The Feywest only has one major city, that being Barigora Ridge. There are smaller towns and individual estates, so its not entirely devoid of life.

# INTERACTIVE MAP OF THE FEYWEST

##### **Towns**

- Barigora Ridge.

- Hotcoal.

- Achtocho.

- Krow.

- Normalton

- Sandilyo.

- Thornton.

- Triego.

##### **Local Factions**

- The Tribe Of The Fluffalo.

- The Sunriders.

- The Standstills
Luitaro

(Luitaro Bodyshot)

Luitaro is one of the two main characters in Sonic Blur. He traveled from his dimension to Sonic's Dimension using a portal of sorts. Luitaro speculates that because their dimensions we're close, that's why he came there.

## Design

Luitaro's design is the same as Luigi from Mario.

### Notable Points

Luitaro has a very good combat sense, being the only one who was able to adapt to Edgar's fighting style which helped them beat him.
Solar Days 132 - 182

(back to Solar Days listings)

## Plants

Apple flowering Day 138Cornflower flowering Day 139Pear flowering Day 139Black Currant fruiting Day 139Rhododendron flowering Day 140Crimson Clover flowering Day 141Menzie's Baby Blue Eyes flowering Day 141Fivespot flowering Day 141Morel fruiting Day 141
## Animals

Cross Orbweavers hatching Day 133Eastern gray squirrel Day 136Brown-Lipped Snail Day 138Red-Tailed Bumblebee Day 139Raccoon Day 141European Rabbit Day 141

Special video!

Special video! (Sound UP)
Reversible Plush

Reversible plush are Peeps plush that can be turned inside out for a different look. They are produced by Dan Dee International.

### Colors

* Blue tie dye/Blue
* Pink tie dye/Pink
* Purple tie dye/Purple
* Rainbow/Yellow

### Retailers

These were found in 2023 at Kroger affiliates (Kroger, Harris-Teeter, Ralphs and others). They retailed between $12-16.
Peeps Plush (Standard)

Peeps Plush (Standard) are plush in the shape of marshmallow Peeps chicks, bunnies, and other holiday offerings that are similar in color and design to the marshmallow version it represents.

### Colors and Materials

The standard colors used for these plush are similar to the color of their respective marshmallows. The colors include yellow, blue, pink, purple, green and orange for the popular spring versions of chicks and bunnies. These plush are made of a polyester fiber with a smooth feel or very short fur length. Some are stuffed with polyurethane foam. Many also contain plastic pellets at the bottom of the plush to help it stand.

### Size

Standard plush can come in a range of sizes, from 4 inches up to 36 inches. Most common are 17 inch.

### Manufacturers

There are a variety of manufacturers that produce these standard plush, including Dan Dee International, Animal Adventures and Frankford Candy.

### Retailers

Standard plush can be found at a variety of retailers including:

* Walmart
* Target
* Party City
Nathan vs Teknix

## Strength

Nathan has been able to dent metal with ice fist but Teknix split mars in half with his bare hands. 1-point Teknix

## Speed

Teknix is able to become a blur, but Nathan can almost teleport using a platform of ice. 1-point Nathan

IQ
--

Nathan is a great strategist, but Teknix outsmarted his own clone. Teknix has 2 points now

## BIQ

Teknix has no known BIQ feats, so this is inconclusive.

## Stamina

Teknix endured 50 boulders crushing him, but Nathan ran around the earth 67 times just to prove he isn't a wimp
Shadow's Log Book

At some points in the story Shadow can be seen writing in his Log Book. This is a collection of all the logs we know about.

### Log #57

"It turns out that the being known as Luitaro did not actually pose any sort of threat to us. In fact, his skills in combat could come quite in hand for GUN or any other organization in our fights against Robotnik. With that being said, I'll make sure to keep a close eye on the subject to make sure that he does not turn on us. If he does turn on us, I will promptly eliminate him."
Electric Enclave

"*Honor In Innovation"*

The Electric Enclave are the main government throughout all of Bryk.

Established in 1701, the Electric Enclave was originally merged with the Brasslouts, due to their shared love of the new technology being invented. However, the Brasslouts split off as they wanted more Freedom to do what they wanted with these inventions. Due to the Enclave promising Safety to your everyday citizen, they quickly became the largest faction, and do a half decent job at running things.

Members of the enclave are split up into three forces:

- Enforcers, Police officers and soldiers.

- Embracers, Medical Personnel.

- Engagers, Disaster Responders / Facility Workers

The Enclave as a whole decides what Laws are in place regionally, and have smaller subsections in every city in charge of handling local ordinances. Since 1888, when travel across Bryk became much easier, the Enclave has been absorbing any smaller government that may have been in New Brass Hollow into itself, usually with little to no push back (see Nidport).

Trivia

As of 1891, the Enforcers' standard issue rifle has been the Blackwell Repeater MK. III.
The Royals

The Royals are probably the most egotistical gang in Barigora Ridge. They believe that they own Barigora, often using direct unexpected violence on anyone who would challenge that notion. Outside of just generally being bullies, they run The Post, forcing people to pay “donations” if they’re caught alone in Barigora, failure to do so will usually result in a beating, and more anxiety inducing auditory threats. Do to their general demeanor, they are feared by every other faction in town, and even The Displacers take special precautions before even entertaining the idea of fucking with them.

The Royals are also the only faction that very publicly advertise their membership, most of them ride identical motorcycles throughout town, equipped for the terrain of the Feywest. Their logo is that of a golden crown set infront of a rising sun, which most of them wear as a patch on the shoulder sewn on their everyday clothes.

##### **Fronts**

They own The Post, however outsiders might be led to believe that Barigora as a whole runs it due to it’s sheer scale alone.

##### **Ranks**

King, anyone in the faction.

True King, anyone in the faction who’s been proven loyal, typically by killing an enemy of the faction.

True Royal, anyone in the faction who’s died (commerative title, means nothing in case of ressurection), or anyone who’s been in the faction long enough to have deep connections with most members.
Image Upload Guidelines

This page describes the procedure for titling, describing, and categorizing your archive submissions.

## 1. Calculate solar day for your photo.

* Note the date of the photo.
* Calculate the solar day using timeanddate.com, making sure to start at the most recent Dec. 21 and to include the end date in the calculation. NOTE: When the upcoming Gregorian year is a leap year, please do NOT include the end date in the calculation.
* Note the solar day in the format "day###".

## 2. Properly title your photo.

Use the following format to title the photo:

`day###-yyyy_mm_dd(uniquetext).jpg`

* replace "###" with the solar day.
* replace "yyyy" with the full Gregorian year.
* replace "mm" with the Gregorian month.
* replace "dd" with the Gregorian day.
* replace "uniquetext" with any unique phrase.

Note that there is a hyphen after solar day and there are underscores in the Gregorian date.

## 3. Note the date range for your solar day.

There are fixed date ranges of interest for the archive. There are as follows:

## 4. Properly describe your photo.

Give the photo a simple description of the following template according to the kingdom:

Approved Kingdoms

(Note that for the purposes of this archive, fungi follow the plant template, except that the "fungi" tag and category are added.)

### Weather:

Solar day ## (Gregorian date) shows precipitation (please specify).

Tags: <species> <month> day### <kingdom> <daterange>

### Plants:

Solar day ## (Gregorian date) shows plant breaking ground/leafing/flowering/fruiting/dispersing/dying.

Tags: <species> <month> day### <kingdom> <daterange>

### Animals:

Solar day ## (Gregorian date) shows animal being active/mating/childbearing/dying.

Tags: <species> <month> day### <kingdom> <daterange>

### Compost:

Solar day ## (Gregorian date) shows compost adding greens/adding browns/watering/drying/resting/turning.

Tags: <species> <month> day### <kingdom> <daterange>

## 5. Properly identify the licensing.

All submitted images should be your own original photo, so you should select "I created this image myself" from the dropdown menu!

## 6. Properly categorize your image.

Make sure to please add the Tags: <species> <month> day### <kingdom> <dayrange> tags as "Categories" with the image. Don't forget to press enter after each tag and don't forget to hit "save"!

## 7. Update the date range page. DO NOT SKIP!!!

The page can be found by navigating to "Media by Solar Day", then selecting the page associated with your date range. See detailed instructions on the Solar Date Range Update Guidelines page.
Solar Days 183 - 223

(back to Solar Days listings)

## Plants

Salmonberry fruiting Day 183Raspberry fruiting Day 194Yellow-gilled Gymnophilus fruiting in cypress mulch Day 194Cherry fruit Day 195Red currant and cherry fruit Day 195Clematis flowering Day 195Raspberry fruiting Day 195"The Prince" fruiting Day 202Red huckleberry fruiting Day 204Steeplebush (Spiraea) flowering Day 204Rose Campion flowering Day 204Lesser Willowherb dispersing seeds Day 207Raspberry fruit Day 207Collards fruiting Day 207Peppermint dispersing seeds Day 207Lady's Thumb flowering Day 208Lesser Willowherb flowering Day 208Coriander (cilantro) flowering Day 208Wood Sorrel leafing Day 208Carrot and pink clover flowering Day 208Borage flowering Day 208Alfalfa flowering Day 208Broad-leaf Dock fruiting Day 208Garlic flowering Day 213Blackberry fruiting Day 215
## Animals

Brown headed cowbird Day 195Raccoon Day 195Garden Slugs mating Day 204Western Tiger Swallowtail butterfly Day 204Ladybug hatching from pupa Day 205Brown-Lipped Snail Day 205Leafhopper Day 207Parasitic ichneumonid wasp Day 208Leafhopper being active Day 212Western Tiger Swallowtail butterfly Day 215
Elara Wendersterk

## Biographical information

### A.K.A.:

* Elly
* Elara

### Kind:

Timekeeper (Elder)
Chronosian

### Residence:

Chronos (formerly)
Amaranth (currently)

## Known relatives

### Notableancestor(s):

* [[ ]] † (paternal grandfather)
* [[ ]] † (paternal grandmother)
* [[ ]] † (maternal grandfather)
* [[ ]] † (maternal grandmother)

### Otherrelatives:

[[ ]] (uncle)
[[ ]] (aunt)

## Affiliation

### Partner(s):

* Aiden Gloryfallow (fiancé)
* [[ ]] (ex-partner)

## Physical description

### Height:

Around 5'0"

* Timekeeper
Krow

Krow is a small town (population around 600) in The Feywest. It's home to Dhampir, Vampires, Kenku, and many beings that would be found in the Shadowfell in typical settings. When in town, it suddenly becomes night, and an inexplicable rolling fog naturally permeates the space.

The town is split into four districts:

###### **Famine**

Famine is ironically the town's farming district, vampire farmers breed goats, sheep, and occasionally other livestock. As one might imagine, these animals are bred to basically just be packs of blood, and the wool has historically been sold off to other towns.

###### **War**

Krow's Courthouse and other minor government buildings sit in the district of War. Due to the bizarre nature of this town, this is one of the Governments in Bryk that the Electric Enclave hasn't even attempted to overtake it.

###### **Death**

Death is the main residential part of the city, many large homes of ancient stone and large dark pits that dig deep into the earth.

###### **Pestilence**

Pestilence is strangely a portion of the city that has always been forced to be empty. New members attempt to build there, there homes disappear within an hour. Some people think it has to do with the sphere of eternal night, but even the founders of Krow don't seem to know why.

###### **History**

Krow was founded by vampires in around the 5th century, making it one of the oldest towns known to the world of Cerul. As such, many of its buildings are made of primitive rock and stone, without much proper care for masonry, despite this, it's still described by most that visit as beautiful.

In the center of town, there lies a large sky-piercing beam of light connected to 5 very powerful arcane devices, creating the bubble of constant night to form around Krow. It's been around since at most the 11th century, thanks to the basically timeless existence of Vampires, the ones who founded the town are still kicking around, finally appearing closer to their true age after ~1400 years.
Peeps Plush (Build-A-Bear) - Lavender Bunny

Peeps Plush (Build-A-Bear) - Lavender Bunny is a plush manufactured by Build-A-Bear Workshop.

## Details

Peeps Plush (Build-A-Bear) - Blue Bunny is a blue shimmery bunny plush that retails for $24. It measures 15 inches tall. It is made of polyester fiber and polyurethane foam. It was released in 2022.

## Customization

Like all Build-A-Bear plush, Peeps Plush (Build-A-Bear) - Blue Bunny can be customized with scents, sounds and clothing.
Normalton

**This document is written as if written by an in-universe historian, so it may be missing essential details.**

Normalton is a normal town occupied by normal people living regular and mundane lives, they export normal materials like shiny rocks and wood. Normalton is sometimes referred to as The Capital by very cool and regular people, however the Electric electric enclave Enclave doesn't want it to be for some unknown and probably bad reason.

##### **The People Of Normalton**

Like any other community, the people of Normalton are very focused on their community. They share most things if needed but also engage in normal commerce and regular shops.

##### **Businesses**

**The Normalton Bank.** This bank is very cool and normal, the vault sits right in the middle with minimal protection because everyone in normalton trusts each other.

**Normalton Travel Agency.** If you need help getting to Normalton, you can call the Normalton Travel Agency and they'll swing by to get you. Their number is 33.

**Normalton Cuisine.** This restaurant is 100% regular and serves great food like water and fish.

**Normalton Station.** The town's great train station, connects right up to the Travel Agency!

**History**

Normalton was formed in the 1700s, by a colony of ordinary people who decided the cool mountain that the town sits on was a good place to start a town.
Burnaby Pagan Archivists

The Burnaby Pagan Archivists (BPA) are the secular society that maintain the Burnaby Pagan Archives. The BPA is a member-funded non-profit society founded by Rue Bloodletter in 2023. The goal of the BPA is to ensure the transparent, accurate, and timely presentation of the Burnaby Pagan Archives to the general public.

As of 2023, the the Burnaby Pagan Archivists are not a registered society at the federal or provincial level.
Steel Pipe

A **Steel Pipe** is a uncommon class item in The Seasonal Convictions. It is a battering item that deals a incredulous amount of hitstun and are only found in World 7.

## Operation

As a battering item, combatants can use the Steel Pipe to directly hit opponents up close. However, the Steel Pipe has a 10% chance to crit, which doesn't raise the damage of the attack, but rather the hitstun of the attack. This can cause many follow ups with the hitstun in place. The Steel Pipe wears out after 10 Strong Attacks (20 Weak Attacks), which it will then turn into a Bent Steel Pipe. Using this once will deal incredible knockback to the opponent, but also cause the pipe to break, rendering it unusable. The Steel Pipe can be thrown, which compared with its high hitstun can leave opponents vulnerable.

A fully charged smash attack from this, or a power throw will most likely break the opponents block stance. The thrown Steel Pipe can be reflected, but not powershielded. A reflected Steel Pipe that is reflected again will stun the person who reflected it.

## Other Appearances

### *Super Smash Bros.* Series

*For more information, see here.*

Steel Pipes appear as a item in *Super Smash Bros. Ultimate.* They have the same function as in game, with it's high hitstun.
Barigora Ridge

Barigora Ridge is The Feywest's major city. It's known for crime, fey, and fey crime. If you say you're from Barigora, you're likely to be met by weary looks from most.

##### **Businesses**

**Barigora Arms.** A large weaponry department store protected by its value to the criminal community, if someone tries to run them up, they’re most likely going to get their head blown off.

**No-Questions-Asked Care Center.** A hospital, that as the name implies, does not ask questions about the source of injuries / infections unless absolutely necessary for diagnosing and treating said ailment. Simular to Barigora Arms, it is hard for someone to come up with a valid reason to attack this business, and doing so is a great threat.

**Calico Casino.** A fey casino run by a pair of Calico Tabaxi Twins, Rick and Rook. This business is frequently robbed by outsiders first visiting the town, their money literally lying out in a fountain in the middle of the place, but of course; there are a million horrible fey contracts that screw with thieves in unforeseeable ways.

**The Post.** The Post is Cerul’s largest Fence, it’s basically a mall for offloading and selling stolen items. It’s run by The Royals, and the closest thing the town has to taxes is “requested” donations.

**The Old Water Saloon.** A Saloon with incredibly infrequent and odd hours, people who come in feel a bit wiser and sometimes grow taller when leaving. The main entrance is covered with exotic and bright coral when it's open.

**Local Factions (Gangs)**

* The Cactusjacks.
* The Royals.
* The Jailbirds.
* The Displacers.

##### **History**

Barigora Ridge formed when large veins of nickel and iron were found in the nearby hills, and it quickly became a hotspot for those looking for work, as iron & nickel became more valuable resources, since there was an overwhelming abundance of copper and zinc in the rest of Bryk. When the various fey occupying the west heard of a new supply of folk who've yet to be met by their tricks, they flocked towards the town, giving its population a healthy and thriving fey population.
Sage

**Sage** (セージ(Sēji), **Sage**) is a playable character in the upcoming game, *The Seasonal Convictions*. He is the starter character of the game.

## Game Appearance

### Overview

Sage is a average character, with medium power, defense and resilience . However he suffers from low AGILITY and slow attack speed.

### Attributes

* POW: ✦✦✦
* DEF: ✦✦✦
* AGL: ✦✦
* CRIT RATE: 2.25%
* CRIT DMG: ✦✦✦
* RESIL: ✦✦✦

### Moveset

* *Note: All numbers listed are data without the use of Passive Talents and are base stats.*
Other Plots/The City of Whispered Secrets

In the land of Aevoria, the city of Gwyndale was a hub for political power and magical abilities. The city was divided into three main factions, each with their own beliefs and powers, and each striving to gain control over the other factions.

The first faction, known as the Arcanists, were powerful magicians who believed in the power of the arcane. They controlled the northern region of the city, where they lived in great towers and studied ancient tomes of magic.

The second faction, known as the Warden Order, were expert fighters and guardians of the land. They believed in the power of strength and the natural world, and controlled the southern region of the city, where they lived in fortress-like structures.

The third faction, known as the Silent Syndicate, were a secretive group of spies and assassins who controlled the eastern region of the city. They believed in the power of information and secrecy, and their members were known for their stealth and cunning.

The city had been divided into these factions for centuries, but the real secret lay hidden in the western region of the city. There, in a hidden underground chamber, lay an ancient artifact known as the Orb of Power. This artifact was said to hold the power to control all magic in the world, and the factions had been keeping it hidden and guarded for centuries.

The main characters from each faction were:

Aeloria, an Arcanist who possessed the power of divination and was a skilled seer.
Cedric, a Warden Order member who had the ability to communicate with animals and command nature's forces.
Leandra, a Silent Syndicate assassin who was a master of disguise and had the power to control shadows.
Aeloria, Cedric, and Leandra were all drawn to the western region of the city for different reasons, and it was there that Aeloria and Cedric met and fell in love, despite the strict rules forbidding any romantic relationships between members of different factions.

The backstory of the factions' separation was rooted in a long-forgotten conflict between the three leaders of the factions, who had disagreed over the use and control of the Orb of Power. The conflict had led to a bitter divide that had lasted for centuries, and the factions had grown increasingly isolated and suspicious of each other.

The unexpected twist in the story came when it was revealed that the Orb of Power was not what the factions believed it to be. It was not a source of ultimate power, but rather a tool that could be used to bring about the end of the world. Aeloria, Cedric, and Leandra had to put aside their faction loyalties and work together to stop a group of rogue magicians who were planning to use the Orb for their own nefarious purposes.

In the end, Aeloria, Cedric, and Leandra succeeded in stopping the rogue magicians and destroying the Orb of Power, but not without great sacrifice. The factions were forced to come together and reconcile their differences, and Aeloria and Cedric were finally able to be together openly, setting an example for future generations of Aevorians.
Batter

A **Batter** is a common enemy in The Seasonal Convictions. They first appear in World 1 and usually spawn with a Catcher.

## Overview

Batters are composed of brown baseball shirts, a black helmet, and brown masks.

## Behavior

Batters tend to mostly be aggressive towards the player, attacking on sight. They will try to attack by hitting them with their bat, with at the base of the bat deals the most damage and knockback. Seeing an incoming projectile, they with hit the projectile away with their bat, making the projectile have 1.9x the damage, and twice the speed, making throwing projectiles at them, futile. Their health is rather high for an enemy spawning in World 1.

Alternatively, they have their two counterparts, Catcher and Home Runners. Home Runners perform mostly the same way as regular batters, but instead have baseballs that they hit with their bats to attempt to hit the player with them. The baseballs themselves deal high damage and bounce off of walls.

## Appears In

* Grassy Plains (World 1)
* Winter Snowland (World 2)
* Mystic Forest (World 4)
* Industrial Factory (World 7)
* Cleaven Mountains (World 8)

## Other Appearances

### *Super Smash Bros.* Series

*Main Article: \* TBA*

Batters appears as a spirit in Super Smash Bros.