Bosses

*This article is a stub. You can help Sundered Wiki by expanding it.*

Bosses are extremely powerful enemies that pose a significant challenge to the player. Mini-bosses are smaller bosses that can be encountered in certain rooms.. Each region contains one main boss and three mini-bosses, except for the Holy City of the Eschaton, which contains an optional boss that is only accessible after obtaining all of the extra ability masks. All main bosses must be destroyed before the final boss is unlocked.

Minibosses and the optional boss can be damaged like a normal enemy. Main bosses, however, separate their hitboxes into three Elder Shard Fragments that must be individually taken down before they are defeated. Defeating a main boss rewards a whole Elder Shard, while minibosses give an Elder Shard Fragment.

## Minibosses

### Model LutherX09 | Deviant Meteoroid

Model LutherX09 is a miniboss variant of the Meteroid, and often the first miniboss that a player will right. It attacks like a regular Meteoroid, except that it pauses and changes directions multiple times before being staggered on collision with a surface. In addition, it frequently summons Meteroids to assist it in battle.

It is encountered in the Valkyrie Camp.

### Arlie Waylon | Fallen Valkyrie Panzer

Arlie Waylon is a miniboss variant of the Panzer. He is initially transparent and almost invisible as he stalks its large room, and reveals himself when readying an attack. He is encountered in the Valkyrie Camp.

### Tag'ehr'lng'yling | Quietus Ternion/Eschaton Devotees

Quietus Ternion is a fight against three Ternions, miniboss variants of the Notoctus. Like the regular enemy, each Ternion extends piercing, thorny vines at Eshe as well as wrapping themselves in spines when she is near.

They are encountered in the Valkyrie Camp.

### Phaztu Othaloth | Fallen Eschaton Priest

Phaztu Othaloth is a miniboss version of the Abberation. Like the regular enemy, he will grapple to walls and fire a burst of five homing projectiles at Eshe. He can be encountered in the Holy City of the Eschaton.

### Llaeyea Yi-Bot | Fallen Eschaton High Priest

Llaeyea Yi-Bot is a miniboss version of the Cultist. He casts a chain of three consecutive air explosions and summons two Corrupted Walls at once. Unlike regular Cultists, Llaeyea has a large amount of regular health underneath his shield, which prevents the Shield Piercer perk from instantly killing him.

He is encountered in **Llaeyea's Lair**, an endless hordes area in the Holy City of the Eschaton, meaning that other enemy spawns can contribute to this fight.

### Itacha Chol & Bhaloli Sael-Yot | Fallen Eschaton Priestesses

Itacha Chol and Bhaloli Sael-Yot are a pair of minibosses based on the Screamer. Both bosses behave in the exact same way, firing flaming skulls at the player. Occasionally, one of them will fire a wide conical blast of multiple projectiles at once. When one of them is destroyed, the other reddens and becomes enraged, gaining a new attack where it fires skulls in a cross as it rotates. The conical blast of the enraged priestess also increases in density. They can be encountered in the Holy City of the Eschaton.

### Herald of Ruin | Corrupted Sentinel

The Herald of Ruin is a miniboss version of the Sentinel. It moves across the lower level of the room and periodically performs one of two attacks.

* If Eshe is nearby, it will reveal its gun and fire a large blast, dealing heavy damage.
* At any point, it will instead fire around 15 homing bullets.

It is encountered around the lower area of The Cathedral.

### Hiram Macias | Fallen Valkyrie Hunter

Hiram Macias is a miniboss version of the Hunter. Initially, he will appear deactivated until Eshe attacks him, which makes him vanish and triggers the fight. Hiram will summon fake copies of his Hunter mech across the arena, each one firing with a small stagger. These fake copies will vanish after one hit, but Hiram has a delay when attacked before he repositions and spawns new copies.

He can be encountered in The Cathedral.

### Cnidaria | Valkyrie Overseer

Cnidaria is a miniboss version of the Medusozoa that can be encountered in the rightmost areas of The Cathedral. It moves erratically around Eshe and grows in size as it takes damage. Initially, it will have only one continuous beam, which increases at certain health thresholds:

* At 75% health, it fires two beams in perfectly opposite directions.
* At 50% health, it fires four beams in a cross at right angles to each other.
* At 25% health, it fires six beams, with two beams opposite each other and adjacent beams at 45 degree angles to them.

Like the regular Medusozoa, Cnidaria contains a large amount of shield health.

## Bosses

### Xea'she'kaebt | Dominion/Krurhal Milarh

Dominion is the main boss of the Valkyrie Camp. He is Krurhal Milarh, a priest that tried to restrain the Valkyries from entering the Holy City of the Eschaton.

Dominion himself has no attacks and instead damages Eshe by summoning patterns of purple vortexes, out of which eldritch fists emerge to strike. These patterns include:

* A chain of punches, one at a time, aimed at Eshe's location.
* Two parallel line of punches facing into each other, with each punch intersecting.

Just before each fist emerges, the centre of the vortex will become a bright green.

After one fragment is destroyed, Dominion will occasionally summon a few Chaos Gates that can be damaged. If they remain alive for too long, they start summoning Crawler Minions. His punch attacks can now include:

* Two sets of parallel line attacks, this time with each vortex spaced out instead of intersecting.
* A set of five equally-spaced fists that punch one at a time, emerging around a single point.
* Massive fists that emerge from the top, bottom, left and right side of the room.

After two fragments are destroyed, the number of Chaos Gates that spawn significantly increases. Smaller, indestructible portals will also appear that immediately summon a Crawler Minion. All summons are immediately killed once Dominion is defeated.

If the Eradicator perk is equipped:

* Dominion can spawn a set of interlocking spaced fists from the floor and ceiling of the boss room.
* The double parallel fists will intersect instead of interlocking.
* Denser sets of Chaos Gates can be summoned at one shard down instead of two.

### X'zea'shia | Hysteria/Emmitt Nelson

*"The air is thick with corruption, we're about to meet a sinner.'"* *—* *The Shining Trapezohedron*

Hysteria is the main boss of the Holy City of the Eschaton. It is the remains of Emitt Nelson, a cowardly Valkyrie soldier that snuck into and commited a mass genocide on an Eschaton civilian refuge housing women and children. The boss room is located above the Alcove of Grief.

Its primary attack is to forcefully slam the ground with its front legs, dealing extremely high damage to Eshe if she is struck. The impact will send the debris on the ground flying into the air, where they will temporarily float and act as platforms to reach the Elder Shard Fragments. While the main body is not attacking, its turrets will periodically fire several pairs of plasma bullets at Eshe. When no debris platforms are floating, Hysteria's chassis will flatten and shake before firing a beam close to the ground, inflicting heavy damage; this attack is immediately performed at the start of battle.

After one Elder Shard Fragment is defeated, a set of equally spaced vents will appear across the room and pull Eshe to the ground. In addition, Hysteria gains a new attack where it latches to the ceiling with its back legs and telegraphs a rotating beam, which will quickly revolve and sweep the screen. Turrets will also fire more frequently as it loses more health.

If the Eradicator perk is equipped, Hysteria is able to fire a rapid barrage of homing bullets from each turret. This attack is performed after the first ground laser and can occur throughout the fight. The regular bullets that the turrets fire will travel much faster.

### Hanosha Ischott | Magnate of the Gong

The Magnate of the Gong is an optional boss that can only be faced once all the extra ability masks are collected. Once it is available to fight, the gate at the very bottom of the Prayer Grounds will open, which drops down into the Magnate's boss room.

The Magnate attacks by floating across the floor to Eshe's location and performing one of the following actions:

* Swing its gong towards Eshe and back three times, dealing damage in a short range in front.
* Slam its gong while facing Eshe's direction, dealing heavy damage if she is next to it.
* Jump and stomp on Eshe.
* Jump and swing its gong in front mid-air.

The boss room contains five interactable Gongs. When they are struck by Eshe or the Magnate's melee attacks, they will summon random Nox'-level Crawlers, Screamers and Devourers to further complicate the fight. At half health, the Magnate is temporarily staggered, before it rings all five gongs at once.

Defeating the Magnate rewards Eshe with the Rank 4 Eradicator perk, allowing other Rank 4 perks to be obtained.

### Lea'yi'elih & Zael'va'tielih | Legion & Salvation/Rivalry/Leonard Waters & Ishaela Bah'gor

*"How lucky, you're going to meet the leaders.'"* *—* *The Shining Trapezohedron*

Legion and Salvation are the main bosses of The Cathedral, and can only be fought once all four portal catalysts are activated. The fight consists of three different entities:

* Legion is the corrupted remains of the Valkyrie leader, General Leonard Waters. It periodically unleashes a continuous, conical barrage of bullets.
* Salvation is the corrupted remains of the Mother of the Eschaton, Ishaela Bah'gor. It periodically turns into a black sphere that charges at Eshe.
* Rivalry is a large crystal that is initially stationary and enveloped by a barrier. At half health, the crystal slowly moves in random directions and fires radial bursts of eight homing projectiles that can phase through to the other side of the boss room, starting with a round of five bursts. The fight concludes once Rivalry is destroyed.

Legion and Salvation each carry their own Elder Shard Fragment. To dispel Rivalry's barrier, one of the fragments must be destroyed, which will temporarily disable the boss that holds it. Unlike with other bosses, the fragments on Legion and Salvation will come back with full health after a short period of time, reactivating their boss and Rivalry's barrier.

When one of the fragments are down, the other boss becomes enraged. Legion will fire its barrages with a shorter cooldown between attacks, while Salvation will charge very frequently with little delay. The Elder Shard Fragment on the enraged boss also cannot be damaged until it returns to normal.

If the Eradicator Perk is equipped, the boss that is disabled upon destruction of its Elder Shard Fragment will become active and enraged instead. Rivalry will also begin its mobile phase after reaching 66% health instead of at half.

## Final Bosses

### Ng'yehaer'llw'aetaght'litagehph | Nyarlathotep

Nyarlathotep is the final boss that Eshe faces if she has not corrupted any of her abilities. He remains stationary on the right side of the map and has three Elder Shard Fragments, one on his forehead, face and chest. The ground below Nyarlathotep's shoulder is covered by damaging thorns.

His primary attack is to swing his left arm from the bottom of the room to the top, which must be dodged. Sometimes, he will slam his arm back down afterwards. Periodically, portals emerge from the right side of the room at random heights that summon strong eastward winds and large flaming skull projectiles.

At half health, Nyarlathotep can summon a barrage of piercing lasers that emerge in a random order from all sides of the room. Each laser is telegraphed with a dimmer violet beam before it fires.

If the Eradicator perk is equipped, the left wall will be covered in thorny bushes.

### Ng'yehaer'llw'aetaght'litagehph & Taght'eh Shht'yng'yng'gl Tagr'laeph'ehts'liht'ehct'r'lling | Nyarlathotep & The Shining Trapezohedron

If Eshe has destroyed all Elder Shards, The Shining Trapezohedron will betray her and join with Nyarlathotep, triggering a second phase once the main body is defeated. The Trapezohedron acts as a final Elder Shard that can be damaged. Because the Trapezohedron is no longer with Eshe, melee attacks are all disabled and only the cannon can be used to defeat the final boss.

Nyarlathotep's swings now summon ballooning projectiles from the top and bottom of the screen that travel vertically. Occasionally, a stream of these projectiles also spawn from the top-right corner. Projectiles from the top-right that get destroyed or explode upon collision with a wall will occasionally drop fragments and ammo pickups, preventing a loss from using all of Eshe's ammo. The laser attack now spawns groups of a few at a time instead of the first phase's continuous barrage.

If the Eradicator perk is equipped, the left wall's thorny bushes carry over.

### Eshe | Beacon of Hope

Eshe, Beacon of Hope is fought upon entering The Nether if Eshe has corrupted all of her abilities. The Beacon of Hope is able to perform all of Eshe's movements and the uncorrupted (although not upgraded) versions of her abilities. Once defeated, the boss encases herself in a crystal and transforms into Humanity.

If the Eradicator perk is equipped, the Beacon of Hope uses finishers and upgraded resist versions of her abilities.

### Ht'uimg'aeng'ytagyeh | Humanity

Humanity is the true final boss of the embrace route, a nightmarish amalgamation of flesh, limbs, bones, skulls, and eyes that represents the last semblence of Eshe's human nature. Her main attack is to summon branching, spiky tentacles that either radiate from the amalgam or from a spewed flesh that lands on the opposite side. If the spewed flesh is attacking, she will move to the top area and fling herself at Eshe, alternating for a total of three attacks. If Humanity herself attacks, she will move to the opposite wall after the attack; that wall will be covered with thorny bushes. Humanity can only be damaged by attacking the floating crystal that contains the uncorrupted Eshe.

As the fight progresses, the chromatic abberation effect will increase in intensity. At half health, poison gas will form on the floor and ceiling of the room, restricting access to the bottom and top areas. At 25% health, the crystal will become stationary at the centre of the room.