Fuuton Technique

## E-Rank Techniques

▰ Wind Clone [ Kaze Bunshin ] | Rank E

Nearly exactly like the academy variation technique except this one applies the wind chakra nature. Upon it’s creation a user may pair another wind element ninjutsu along with paying the cost for both, if they do then after it’s destruction the clone’s body will rupture and release the sealed technique. This sealed techqniue may not exceed up to C rank in strength.

▰ Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E

Utilizing fuuton chakra nature, the user is able to direct wind beneath an object in order to force it up off the ground and move/throw it in any direction. The effectiveness of this jutsu is dependent upon the weight of the object it is being used on. The weight limit for this technique is twenty pounds, and anything ten pounds or heavier takes a full post to lift and throw.

▰ Vacuum Sword [ Shinkūken ] | Rank E

The user swings a blade of some sort and a vacuum of wind directly in front of the user. This empty space sucks in projectiles aimed at the user and nullifies them as long as they are physical object such as kunai. Techniques that do not fall under the formless category and whose power is greater than this technique cannot be stopped in this way.

▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E

A basic skill for those learning to master the art of wind control, this technique allows the user to a direct thrown weapon while they still in flight without altering the original power behind the technique.

▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E

This technique utilizes wind to pull objects toward the user. After creating a small gust of fuuton chakra, the user manipulates it to pull nearby small objects towards them to either grab and use themselves or to combo into their own jutsu. This technique has a weight limit of five pounds.

## D-Rank Techniques

▰ Wind Explosion [ Kaze ] | Rank D

The user gathers fuuton element chakra into a swirling ball that is invisible to any who cannot sense chakra. At any time after it’s creation, the ninjutsu may be thrown, and while it may deal no damage to opponents, the force of its explosions is easily enough to knock back a target fifty feet.

▰ Gale Surge [ Boufuu Kyuuzou ] | Rank D

A snap defensive technique in which the user rapidly compresses the air around them and releases it in a large burst around their person. The blast itself travels only twenty feet from the user's body but is capable of knocking up into the air and trapping them in a vortex of wind. Once lifted in the air the target is trapped until they pay the cost of this technique in chakra.

▰ Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D

The user exhales fuuton element chakra onto any held weapon, increasing its sharpness, range, and lethality by adding a gust of cutting wind to their weapon. This gust not only doubles the range of the weapon but is very hard for normal eyes to follow it’s exact length. Weapon attacks that follow it’s creation treat the opponent's agility as being [1] point lower for its duration. Lasts for [5] posts before an upkeep of E-Rank per post must be paid.

▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D

Using Chakra and a weapon, the user creates a tornado that surrounds and slashes at objects, capable of cutting tree branches and items of similar durability. Like a real tornado, the wind expands as it goes farther and hits larger targets. The tornado travels thirty feet a post and grows in size at a rate of five feet in with starting at ten. Techniques launched at the wind or are within it’s pulling range and are its rank or lower are automatically korabo’d into the jutsu and added to its strength.

▰ Bursting Air Pockets [ Happa Shinkuutai ] | Rank D

Focusing on the air around them, the user creates sudden bursts by compressing and decompressing small areas rapidly, causing anything nearby to be knocked aside. The burst does not do any damage however, as its primary purpose is to interrupt and leave the enemy open for further attacks. This technique is able to stop one attack activation from a previous post by disrupting the concentration needed to cast it. May only be created within a twenty-foot radius of the user and only at spots they are able to see.

▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D

The user expels chakra from their hands, using their fuuton element to create a spinning shield. Instead of deflecting attacks, the shield reflects whatever was thrown at it back toward the enemy at the same speed it was fired. Only works on projectiles and ninjutsu of C-Rank and under. Last for three posts before the user must pay an E-Rank amount as an upkeep.

▰ Wind Release Stream [ Kouryuu ] | Rank D

A multi-function jutsu, the user releases a large gust of wind capable of either slowing their descent or changing their direction mid-air. It’s third and much more useful function however is its ability to blow up a large cloud of dust in the surrounding area. All those in the area are then forced to suffer from tier two blindness.

▰ Propelling Winds [ Suiyaku Kaze ] | Rank D

Creating a short blast of air from their hands, the user causes themselves to fly in the opposite direction with considerable force. Can be used to move very quickly in any direction, and capable of propelling the user up to fifty feet directly upward. Alternatively, the user may place this jutsu as a hidden trap on the ground. Opponents who step on the trap and then launched fifty feet in the air. Both versions of this technique cause Tier one vertigo for three posts.

▰ Decapitating Air Waves [ Zankuuha ] | Rank D

Gathering chakra in their arms, the user releases any number of crescent shaped blasts of wind directly from the palms of their hands. While the total strength of the projectiles cannot exceed D rank in strength, each of the blades of wind are able to be controlled by the projectile control skill. Beware that the more airwaves created the more divided the chakra between them is.

▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D

Nearly exactly like the Maruton version of Shunshin no Jutsu, this iteration lifts the user into the air, allowing for flight over the same distance as the technique it's based on, as well as releases a small burst of air upon use that acts as back current preventing airborne poisons and wind release ninjutsu from impeding the users movements. Usable up to three times per battle, including the other versions of Shunshin.

## C-Rank Techniques

▰ Great Breakthrough [ Daitoppa ] | Rank C

After bringing a hand to their mouth, the user blows a large blast of wind while simultaneously using their chakra to greatly increase its oxygen count. The result is a highly flammable wind ninjutsu that, when paired a katon ninjutsu, gains a two-rank increase when used in a katon korabo instead of the normal one. Conversely, this jutsu also suffers a two-rank strength loss versus katon ninjutsu when used by itself. May only be korabo’d with up to a B ranked katon jutsu. When used with a katon technique this technique does not cost an activation to use.

▰ Cutting Whirlwind [ Kamaitachi ] | Rank C

Creating a blast of Fuuton chakra the user launches a tornado at the target. If making contact with the target the tornado not only does its rank in damage but will also lift the target thirty feet into the air and leave them trapped in its winds for up to two posts. The winds may be overcome with same rank amount of chakra, however, targets will need to use some kind of slow fall or suffer broken legs when making contact with the ground. While trapped in the winds and for up to one post after the target suffers from the vertigo status.

▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C

This technique creates a dragon formed from wind that can launch concussive blasts of wind. The dragon resembles a traditional Chinese dragon in shape but is made entirely out of wind. Once formed the creature is capable of flight and any physical attacks the creature makes are treated a wind element ninjutsu equal to the rank of the dragon. Lasts for three posts.

▰ Wind Riding [ Kaze Nori ] | Rank C

The user forms balls of rapidly swirling air beneath their feet. These balls then act much like roller skates rapidly propelling the user along the ground gaining them a [1] point increase to speed and agility for the duration. Additionally, while in the air the user may use this jutsu to create a slow fall effect for themselves to prevent injury and can even readjust their direction while doing so.

▰ Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C

This technique forces the air pressure in a thirty by thirty-foot area to drop dramatically. This, in turn, raises the temperature in the area forcing enemies to sweat profusely and pay [20] stamina a post due to increased exhaustion and endurance is reduced by [1]. E-Rank upkeep must be paid per post or the technique is dispersed and normal temperature returns.

▰ High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C

This technique forces the air pressure in a thirty by thirty-foot area to rise dramatically. This, in turn, cools the temperature in the area forcing enemies to pay [20] chakra a post in order to stay warm and agility is reduced by [1]. E-Rank upkeep must be paid per post or the technique is dispersed and normal temperature returns.

▰ Explosion [ Bakuhatsu ] | Rank C

The user gathers a large amount of wind into the lungs and expels a highly explosive three-foot-wide ball of wind. This wind forms a torpedo shape when launched and is nearly invisible and denies opponents their agility stat when attempting to dodge it.

▰ Tornado Trap [ Tatsumaki Wana ] | Rank C

The user creates a large tornado about ten feet high directly around their enemy, just wide enough to trap them but not enough that they can freely move without touching the technique. While trapped in the center of the tornado, the target remains unharmed by the winds. If the target attempts to escape the swirling winds push them back inside the center, making it impossible to leave without an equally strong effect pushing through. However, just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles its rank and below are simply deflected around the tornado by its winds and launched back at their creator at no cost, allowing the technique to be used in a defensive manner in a pinch. The tornado can be korabo'd with a katon technique to increase the fire technique's rank by [1] and scorch the prisoner alive. The tornado lasts for three posts only.

▰ Gale Wind Palm [ Reppuushou ] | Rank C

After forming the needed hand seals, the user sends a strong gust of wind towards their target. The resulting gust is roughly palm-sized, and capable of severely injuring an unarmored foe. When acting in conjunction with another thrown weapon or ninjutsu, the wind can increase its power and deadliness, but where this jutsu truly shines is against any projectile, ninjutsu or otherwise. As long as their rank is lower the opponents attack may be overturned with this jutsu and forced back at them automatically being korabo’d with this jutsu. This technique requires both attack activations.

## B-Rank Techniques

▰ Pressure Damage [ Atsugai ] | Rank B

The user inhales and then releases a massive projectile made of compressed Fuuton Chakra. When the projectile makes contact with anything, it explodes into a swirling vortex of wind powerful enough to scatter gusts of wind in every direction in about a twenty by twenty-foot square. If the user wishes, they may hide a sub effect in the center of the jutsu that is released upon the wind blasts destruction. These effects may range from anything to poison to be spread through an airborne means, or to a katon or suiton jutsu that releases its effect upon impact. Jutsu that are placed within the wind shell is clearly visible as a small ball in the center and are increased by [1] rank in potency.

▰ Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)

After forming the need hand seals, the user infuses an item (normally a weapon) with fuuton chakra, subsequently allowing them to control its movement while it is away from their body. With this technique, the user can cause weapons to hover in the air and move in any direction. After it’s used, the ninja may alter the winds currents to allow for maximum cutting potential and thus allowing the blade to keep both strength and speed stats it would normally have while performing techniques. This, however, comes at the cost of the user needing to pay the rank of the technique performed after these stats as the cost of this technique.

▰ Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)

Similar to other wind manipulation techniques with the exception that this may be used on organic materials. After forming the needed hand seals, the user creates a spinning vortex of fuuton chakra manifestations that resemble flower petals, though they may take any physical appearance the user wishes. This vortex then engulfs their target, first disorienting their target by inflicting the vertigo status, and then slamming them into nearby objects. To be clear, these winds currents are capable of controlling the movement of an opponent (lifting them up, pulling them back into the air as they fly downwards, etc) with the rank of chakra paid to be its power for collisions and a measure for how much damage caused when pushed into another object. This jutsu, unless pushing someone into something, can deal no damage on its own. When used against [ Solo flight ] it gains an extra rank’s worth in strength for controlling their movements.

▰ Flowing Wind Fist [ Furyuuchou Ken ] | Rank B

A skill where the user gathers a great amount of wind chakra around their whole body. The wind flowing around them is continually condensed and can be released at any time or held onto. Firing off powerful, explosive bursts when released. While active, in addition to their normal effects, formless and taijutsu now release a blast of cutting futon chakra. This damage happens after the physical technique and breaks the normal ‘one activation per activation rule’. Meaning that for as many punches/kicks the user releases that many blasts of wind may be created. However, each of these blasts of wind must be paid for separately. (i.e. taijutsu that throws three punches for one activation may launch up to three B ranked wind blasts per punch, but the total cost of this technique will then be [120] chakra). Lasts for four posts.

▰ Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B

A deadly attack formed by modifying any wind created construct, clone, or dragon as long as it is semi-sentient and can act on its own. Upon its destruction, the wind that is used to create the construct suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone, as only those with analytical doujutsu are capable of noticing the technique before its activation. In the case of multiple creations of a construct, this jutsu may affect all copies that it is paid for. (i.e three clones require paying the chakra three times over for each). Because this technique releases the wind used to create the clone this effect also has the added potency of potentially disorienting the target. If used against an airborne target this wind explosion may cause vertigo based on the rank of the original technique as opposed to this technique rank for up to two posts.

▰ Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B

After a set of handseals the user creates a chakra construct, while this chakra creation may be anything the user desires it will most commonly appear as a weasel riding a long pole with a sickle-blade at its end. Regardless of it’s appearance the summon gains a single activation and may unleash sweeping crescent-shaped blades of wind at the target. While these blades are B ranked in strength the futon creation requires only an E ranked hit to disperse it.

▰ Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B

Expelling a great deal of chakra, the user forces a vast amount of wind out of their hands. This blast of wind has few effects: first, anything in the direction the technique is pointing is knocked over by the force of this technique, second, it propels the user extremely quickly in the opposite direction. During this movement user may make continual adjustments to their trajectory and can cover around one half-mile, thirdly the wind from this technique is completely silent and potentially allow for greater stealth in missions.

▰ Tornado Barrage [ Tatsumaki Rendan ] | Rank B

An unusual jutsu as it does nothing the activation it is summoned, but still consumes an attack activation. Once performed the user will use that activation to use their fuuton chakra to cause four large tornados to touch down onto the ground. Each of these four tornados, despite only having a B ranked amount of chakra for their creation, are all B ranked in strength. Once all four tornados are created the user may use one of their activations to direct them. Regardless of the number of attack activations no more than two of these creations can assault a single target at any given time.

▰ Wind Return [ Kazegaeshi ] | Rank X (learned as B)

This technique is used to counter a projectile-based attack launched against the user (chakra or otherwise). Utilizing air currents the user is able to redirect the attack and choose its new direction all by paying the same cost in chakra as the rank of the technique. If of the ninjutsu class and able to apply statuses to their attacks, then any attack directed this way carries with it gusts of wind that applies vertigo to any that it hits for one post. The stage of this vertigo is dependent on the redirected technique.

▰ Violent Whirlwind [ Ressenpū ] | Rank B

The user performs a simple hand seal and blows across it to produce a powerful stream of wind from their mouth. If this stream of winds lands, in addition to dealing with it’s rank in damage the resulting attack is capable of lifting people or similarly-sized objects up into the air and preventing escape for single activation worth of time and allowing for a follow-up attack to find it’s mark. It is important to be noted that the opponent is by no means paralyzed and is capable of performing ninjutsu to defend themselves. As with most techniques, body flicker is also able to escape this technique.

## A-Rank Techniques

▰ Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A

Using their hand, or a bladed weapon, the user launches a sharp burst of wind Chakra from the tips of their fingers towards the target. After traveling more than thirty feet, or if the technique collides with an object, the burst of chakra explodes in a concussive blast.

▰ Air Current Sense [ Kiryū kenchi ] | Rank A

The user spreads their Fuuton chakra throughout the air around allowing them to sense subtle changes in it's pattern. This affords a psuedo-form of sensing any attacks that could disturb this aura in a fifteen foot circle around themselves. Unlike sensory jutsu this effect is crude and relies on physical disturbances and not a form of chakra sensing, which leaves it weaker than it's derivative techniques. Lasts for four posts.

▰ Cast Net [ Kakeami ] | Rank A

Using their fuuton chakra the user creates layers of thin fine lines of it intertwined with each other, this effectively creates a cutting net made of fuuton that fails inward on itself to catch the slice the target into multiple pieces. Because of the method of it’s creation targets start out trapped but instead may escape though the holes of it’s crisscross pattern before it enclosing in around them. If used on a target that is in the air the cost of evasive techniques used to escape this jutsu require one rank higher of their resources. (Only an A Rank is required but should be paid for as if S) The wind release shuushin and solo flight being exempt from this rule.

▰ Wind Stream [ Kaze no nagare ] | Rank A

The user forms a single hand seal and blows a continuous stream of wind that can blow event he largest opponents back. Because of the power of this technique combined with it's constant assault, it's power is often enough force to immobilize larger summons and severely damage, or potentially even destroy, unfortified structures. Bijuu sized living creatures are stricken with tier four paralysis while anything smaller is blown in the opposite direction a hundred feet and applies vertigo to the target for two posts.

▰ Solo Flight [ Tandokuhikou ] | Rank A

This technique grants the user the ability of controlled flight, while flying the user is considered to be using an evasive technique and can outrun any ninjutsu it’s rank or lower than this technique. The flight effect from this technique lasts for five posts before an upkeep of half it’s chakra cost must be paid to keep the jutsu going. When used against [ Flower Scattering Dance ] it loses a rank’s worth in strength in it’s collision against it.

▰ Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A

This technique requires a fan to perform. The user swings their fan into the air, causing the sky to grow dark and stormy. The resulting clouds create a cutting tornado that drops down on top of both themselves and up to twenty other targets, lifting all into well over a hundred feet into the air to battle it out in the eye of this massive wind creation. If the opponent is not capable of the fuuton chakra nature or under the effects to [ Solo Flight ] will find maneuvering here to be almost impossible, causing vertigo for as long as enemies remain trapped in the winds. The walls of this super tornado are as sharp as any blade and deal A ranked damage to those knocked into them. The user who created the technique is also able launch any wind element ninjutsu from the walls of this tornado as well. Finally, while both parties are in the tornado the user is capable of both controlling and dispersing the tornado at any time, allowing one to readjust their arena as high, low, or in between as they want. Last for [10] posts.

▰ Chaos Theory [ Ranmyaku Setsu ] | Rank A

The user forms a series of hand seals and exhales a sideways wind vortex at a target. If captured in the initial part of the technique it becomes impossible to escape as the vortex spins the target around inside, causing disorientation and preventing concentration needed for techniques, with vertigo applied thereafter for three posts. Once traveling forward twenty feet the winds disperse leaving open cuts along the opponent’s body. Unless treated by a medic the blood from these collective wounds drains [15] stamina a post.

▰ Turbulence [ Fuon ] | Rank A

The user creates a small airless pocket around a target enemy's head causing suffocation. Any movement from the target during this time will disrupt the jutsu meaning it is best to use on a target who is already unable to move. If held for at least three posts the victim is losses consciousness and placed into a permanent coma state until healed by a medic.

## S-Rank Techniques

▰ Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S

The user inhales deeply and expels one large, penetrating wind bullet that is fifty feet in diameter. The bullet has the power to blow through several buildings before dispersing. This vacuum effect is powerful and if physical contact is made with the technique the target will suffer an extreme loss of breath interrupting any potential attacks before collision applies. Because of this vacuum effect the jutsu lacks it's ordinary weakness to the fire element.

▰ Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S

Gathering an immense amount of fuuton chakra in their fist the user unleashes a powerful uppercut into the opponent that causes a loud cracking sound that can be heard for miles. In addition to it’s rank in damage the opponent is Immediately is launched three hundred feet into the air on a gust of wind. This attack happens so fast that unless the user dodges the initial punch it is impossible to avoid be thrown into the air.

▰ Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S

Using their mastery of fuuton ninjutsu the user creates a massive hand hang of storm clouds in the area. Upon their creation the area surrounding the battlefield becomes so quiet that one would almost think that the build up of chakra was for nothing at all, while in reality they are in the eye of a hurricane. From the clouds descends a massive Chinese dragon made fully of wind. The brother of Kirin and twin dragon of the storm, unlike other fuuton jutsu this creation is not made of the users chakra but of the natural wind created by a F12 tornado. The dragon will then slam down onto the battlefield dealing it’s rank in damage to a massive two hundred by two-hundred-foot area.

▰ Windfury [ Kaze no ikari ] | Rank S

Filling themselves with the fury of the winds the user becomes an avatar of the storm and can move at the force of a great typhoon. While in this state the user is able to freely draw from their next turns activation pool. Doing so can grant them up to one extra activation a turn at the cost of the users next turn only having two. While in this state it is also important to note that unless the user has a discipline that allows for it they still may not make three attack activations in one turn. Speed and agility are also increased by [2]. Five post duration.

▰ Drilling Air Projectile [ Renkuudan ] | Rank S

The user inhales deeply, and then slams a fist in to the chest, expelling a massive spherical projectile made of wind. This projectile is of a size capable of decimating small villages and upon it’s destruction releases a secondary explosion A ranked in strength that is hostile to all those in the area. Generally, this technique is only to be used while it’s creator is in the air to avoid blowback to themselves. If used while the ninja is still on the ground, they must defend themselves from the A ranked area of effect as well.

▰ Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S

The user projects a great spiraling mass of wind from their body, forming it into a large falcon. This falcon has Bunshin-level intelligence and is capable of fighting on its own will by using wind element ninjutsu A rank and below that do not involve the creation of other wind constructs (Augments included). This technique can take damage totaling a rank lower than the amount of chakra used to create it before dissipating and any dodging attack the falcon takes must be done with the soft formless style. Lasts for ten posts.

▰ Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S

A skill where the user gathers a great amount of wind chakra within their body, taking the chakra within their lungs, focusing it and refining it to a much higher level. The user’s chest expands as they then release the jutsu, sending forth a great blast of wind. This wind has no cutting power, but it’s danger comes from it’s ability to tear up large swaths of earth in front of the projectile and send them flying at the target. If caught up in the wind blast the target suffers from vertigo for up to two posts after.

▰ Orb of the Storm [ Arashi no Kyuutai ] | Rank S

This jutsu causes wind to spin and condense within the hand, forming an orb with various bumps on its surface and contains a powerful storm within it. The strength of this jutsu comes purely from the release, sending a powerful storm of wind out to the opponent, casting them back within its wake. May be either thrown and used in a similar manner to rasengan. If thrown the user may detonate it at any time along it’s path otherwise it will explode on first contact with any object. If used like rasengan the user will be thrown backwards out of it’s range of effects while the intended target will be consumed in hurricane, applying vertigo for two posts.

▰ Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S

Complicated in it’s creation the user will shot forward a gust of air, forming a tornado capable of taking on effects from another elemental chakra nature or a naturally occurring instance of them. If the user has the corresponding chakra nature then they may impart it upon the tornado’s creation, alternatively the user may also spend the chakra cost of an opposing technique in order to consume it within the tornado and grant it whatever element the absorbed technique had. This technique requires two attack activations but is treated as an S ranked attacked followed immediately after with another S ranked attack. When combined the tornado itself gains all the elemental weaknesses, strengths, and counterbalancing of both elements.

* Suiton: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or target a large flood is sent forward capable of crushing or drowning those hit.

* Katon: If the tornado hits a fire it picks up the flames and shoots forward towards the victim. If it hits the ground or target an explosion occurs, leaving a large fire in its wake.

* Raiton: If the tornado absorbs electricity it turns gray, and lightning begins arcing across its surface. Once it impacts the ground or target the lightning discharges across a wide area.

## S+ Rank Techniques

**▰ Vacuum Style: Erasure [ Shinkū sutairu: Shōkyo ] | Rank S+**

In massive eruption of chakra the user sucks out all the oxygen in massive fifty by fifty area around themselves. The only air the exists in this zone is a small safety bubble around the user that is fit perfectly to their bodies. As it’s creator moves this dome will stay fixed in it's orginal location. Opponents that are in the vacuum zone when it is created or when entering it for the first time have their breath stolen right from their lungs causing tier four suffocation, with the exception that everyone except for the user is giving one activations worth of time to leave the bubble or lose consciousness. The sort of drawback to this ability is that no wind release jutsu of any kind that are not Vacuum style are permitted within it's boundaries. Additionally, as with all vacuum jutsu, it lacks it's ordinary weakness to the fire element. Meaning same rank collisions when dealing with it. Lasts for four posts or unless the user ends the jutsu earlier.

**▰ Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+**

Breathing into the palm of their hand, the user swings outward in a manner similar to a sword thrust. What follows is what is considered the most powerful futon jutsu in existence. A seemingly never-ending gale, summoned from the tallest peaks in the world, travels outward in a cone shaped blast spanning over a five hundred feet in length and reaching a maximum width of two hundred feet wide and it’s tail end. The power of this jutsu is such that it channels throughout the user’s entire post, meaning that it can be the only attack activation used. However, because of this it’s strength does not diminish immediately. Instead it is only weakened, first dealing it’s damage as S+, then again as S, and then one final time as an A ranked jutsu. At any time after it’s use it may be canceled and it is possible to move during it’s channel time, or use evasive based techniques as long as they are fuuton release. Each stage of this jutsu gains it's counterbalancing and elemental strengths/weaknesses.

## Augment Lines

Description: Augments are techniques which are required to learn the parent jutsu. Those of the Ninjutsu class may learn all techniques in an Augment line where only the parent jutsu consumes a slot. Non ninjutsu classes must spend [1] slot per technique in the line only after learning the parent technique unless otherwise stated.

### Wind Clone [ Kaze Bunshin ] | Rank E

▰ Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B

Allows the user to upgrade the strength of their created wind clone and increases the amount of sealable techniques up to S.

### Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E

**▰ Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)**

The users fine control over wind currents allow them to lift much heavier in exchange for more chakra output. Each increase in rank allows for fifty pounds heavier to be lifted and manipulated.

**▰ Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive**

Allows the user to no longer consume an extra activation when pairing this ability with [ Projectile Control ], and allowing both to be used in the same post for a single activation.

### Vacuum Sword [ Shinkūken ] | Rank E

**▰ Vacuum Sword [ Shinkūken ] | X (Learned as D)**

Proficiency in the wind creation arts has left the user the ability to create more powerful weapons. The rank of such creations determines the force required to break them and not the power of their swings.

### Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]

**▰ Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D)**

While the E ranked skill still allows for directional control, this ability adds a cutting force of wind on top of whatever effects the thrown projectile has. It's power being equal to that of the rank of this ability and may be done at any point during the thrown weapons trajectory.

### Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]

**▰ Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D)**

Similar to the parent technique this jutsu forcibly pulls non-living objects back to the user. The rank paid determines both the strength of the pull and it's potential strength should it collide with anything on it's return flight. This ability does not consume an activation if used on an object already being manipulated with projectile control.

### Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]

**▰ Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B**

In addition to it's normal effects, while performing any physical technique with the weapon the user may add in an extra B-Ranked worth of damage to their attacks that applies first in collisions at no cost to them. This effect may only trigger once a post.

**▰ Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A**

An augment of the previous variation that expands on it's power. In addition to it's previous effects the user now gains the ability to perform an extra attack activation that immediately follows a physical based one with their sword. This effect does not use one of the users offensive activations in a post but is lost if the first technique fails, meaning you must be successful in your strike. Can trigger once a post and is equal in power to an A-Ranked ninjutsu.

### Spinning Shield of Winds [ Kaze no Bouseki Tate ]

**▰ Consuming Winds [ Kaze o shōhi suru ] | Rank B**

As long as the attack deflected is within korabo range, when the user catches the opponents attack they may korabo one of their wind element ninjutsu with it before sending it back.

### Decapitating Air Waves [ Zankuuha ]

**▰ Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C**

This technique is a variation of the Zankuuha and may occupy the same slot on your profile. Like the Zankuuha, the user sends out a large gust of air pressure from the palms of the hand, capable of destroying sturdy structures and large boulders.

**▰ Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B**

During their creation the user may impart a dosage of a carried poison into their waves to be released on a successful hit. Because this jutsu changes the area effect of this poison to such a small area, when used this way the poison is released in gaseous form but is instead applied as if it were a liquid. (Meaning if you strike a target they are infected with it on that post). This also means however that on an unsuccessful hit the poison does not spread through the air and is dispersed.

### Wind Dragon Technique [ Furyuu no Jutsu ]

**▰ Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B**

Allows the created wind dragon to cast wind ninjutsu up to B - Rank by drawing from the users chakra pool.

**▰ Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)**

The user may create as up to two dragon for a single activation although the strength of this jutsu is divided equally among them for collision purposes. The created dragons are now passively able to korabo with themselves, the user, and any the user has trained with.

### Low Air Pressure Technique [ Teikiatsu no Jutsu ]

**▰ Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A**

Greatly decreases the amount of air pressure in the area so much that the temperature begins to rise to obscene levels. Techniques that cause dehydration now apply one stage higher then their ranks would normally allow for.

### High Air Pressure Technique [ Koukiatsu no Jutsu ]

**▰ High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A**

Greatly increases the amount of air pressure in the area so much that the temperature begins to drop dramatically. Techniques that cause frostbite now apply one stage higher then their ranks would normally allow for.

### Pressure Damage [ Atsugai ]

**▰ Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)**

The blast of wind created by the after effects is can now be automatically korabo'd with the 'seed' effect to either increase it's rank where applicable, or to give ranked damage to a usually non-ranked effect. (i.e. poison).

### Beast Wave: Gale Wind Palm [ Juha: Reppushou ]

**▰ Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A**

Like other vacuum jutsu, this augment turns the wind palm technique into a vacuum one that creates suction loss of air at any area it makes contact with. If striking a target the user may interrupt their last action taken in a post. In the case of a collision this effect happens first, as it can negate any concentration required to sustain a jutsu, and will then collide with the target second.

**▰ Beast Wave: Palm [ Juha: Shou ] | Rank A**

This augment is capable of splitting the blade of wind into as many as the user wishes (to A ranks maximum split of sixteen) and are launched towards an opponent. The user can control the path of these blades and because they are made of fuuton chakra, they are easily capable of cutting through objects and enemies in their path. All blades benefit from the previous vacuum effect if learned.

### Solo Flight [ Tandokuhikou ]

**▰ Supporting Flight [ Sapōto-bin ] | Rank A (Passive)**

Allows the user to cast [ Solo Flight ] technique on up to two target individuals (the user and another they choose) per a single activation.

**▰ Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)**

With a finer control over the air currents the user may opt to use this techqniue to grant them a more powerful dodge effect. While this ability still costs a A rank amount of chakra to allow for flight, it is during this flight that the user may spend any amount of chakra to dodge incoming attacks by paying their rank in chakra. This unnamed dodge effect may be used as far up to S+ in rank but the flight ability can no longer freely dodge those it's rank and below and instead requires a cost and defensive activation for it.

### Dragon’s Big Job [ Tatsu no Ooshigoto ]

**▰ Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S**

At any time during their tornado the user may end their technique early and for a brief moment in time create a free fall in which it is possible for the target to escape. The creation of momentarily weakness is well worth the effect as those unable to escape during this time are left unable to escape for it’s duration. During this free fall the user will usually position themselves above the target, though it may be done from any angle, and create a thin tornado around the target. Aside from an increased strength the difference between this and it’s original technique is that the wind becomes more like a tunnel shape that leaves the opponent no room to move without being lacerated by the vortex. In addition to this the target is left so rag dolled by the tornado that they become unable to respond to any follow attack made by the user. After which the tornado will disperse fully and leave the target catapulting to the ground. Escape effects used against this augment must equal it in rank or will fail before the wind tunnel forms.

### Chaos Theory [ Ranmyaku Setsu ]

**▰ Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A**

Altering the technique just slightly with the chakra shaping manipulation, the user may create hundreds of thin blades of wind within the vortex. The purpose of which is to allow the user to forgo the damage of this technique to instead apply even more superficial cuts along the opponent’s body. Stamina after the technique ends is now increased to [40] stamina per post until healed by a medic. A use of the D ranked healing hands technique may cure the bleeding from all of these these wounds.

### Vacuum Great Sphere [ Shinkuu Taigyoku ]

**▰ Vacuum Spheres [ Shinkuu Gyoku ] | Rank S**

An augment of [ Vacuum Great Sphere ] After forming the needed hand seal, the user inhales deeply and expels up to six penetrating wind bullets. Because of the shape alterations plied to these bullets the vacuum effect isn’t spread out over a large enough area to affect an individual. The trade-off for this is that their small size allows them a great penetrative power even for a wind element ninjutsu. The bullets have the power to blow through several buildings before dispersing and each one treats the targets endurance stat as zero when interacting with this technique, active included. Additionally, as with all vacuum jutsu, it lacks it's ordinary weakness to the fire element. Meaning same rank collisions when dealing with it.

**▰ Vacuum Wave [ Shinkuuha ] | Rank S**

After forming the needed hand seals, the user inhales air and then rotates his body while expelling arcs of cutting wind. The number of arcs may be as many as the users wishes and each lasts until they are destroyed by an outside force. Each arc counts as a projectile for the wind projectile controlling ninjutsu. Additionally, as with all vacuum jutsu, it lacks it's ordinary weakness to the fire element. Meaning same rank collisions when dealing with it.

**▰ Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)**

An alteration meant to benefit the user who fights in the air. This ability costs no chakra or activation but instead may only be of benefit when used against airborne targets. Vacuum Wave, Sphere, and Great Sphere become clear as the air they travel through and thus become much harder to spot denying the agility stat when dodging them. This bonus is nullified against those who can sense chakra or see chakra (such as certain doujutsu) Assuming of course that the target is not blinded or under another such effect that would prevent them from having access to their normal sensing ability.

### Twin Dragon of the Storm [ Arashi no tsuindoragon ]

**▰ Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S**

Becoming as one with the storm brothers with casting this parent jutsu the user may now korabo it with Kirin for a single attack activation. Additionally, when used against Kirin, instead of attacking each other the two meet in the sky as brothers. This secondary effect is treated as korabo with the opponents jutsu, that costs the user neither and activation nor an increased chakra cost. Instead the two dragons will ignite together in their refusal to attack one another and create a massive S+ explosion that is harmful to all in the area, user included.

### Windfury [ Kaze no ikari ]

**▰ Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)**

Utilizing an unheard of mastery of the storm, the user is now capable of applying vertigo to their physical techniques while under the effects of Windfury. This effect lasts for one post and is equal in stage to it's rank strength after stat increases are applied.

### Giant Falcon Blast [ Kyojin Taka Bakuha ]

**▰ Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)**

Using their fuuton chakra the user will create a bond with created Falcon spirit. For as long as it is in the air and flying the Falcon may benefit from the user’s agility stat for the purposes of dodging. However this close bond is now also a source of weakness for If either Falcon or ninja suffers from a status effect that would otherwise lower this agility stat, then both parties are affected. (i.e. if you are on the ground and get poisoned to lose [1] point of agility then your Falcon loses it as well. Abilities that hit both you drain double the amount of agility from you).

### Spiral Sphere [ Rasengan ]

**▰ Spiral Shuriken [ Rasen Shuriken ] | Rank S**

An advanced variant of the Rasengan that requires it's parent technique be mastered. The user applies their wind element to their perfect chakra molding, causing a high pitched noise to fill the topic, forming a spinning shuriken like pattern around the orb as they hold it in hand. The technique in hand measures approximately three feet at this point. The user then thrusts the orb into their target. The Rasen-Shuriken expands upon impact, canvasing a one hundred foot radius as it's impact throws the user safely out of it's reach just in time. Anything within the one hundred foot range of this detonation is shredded mercilessly as all within it's range also have their chakra networks severed, nullifying chakra manipulation for five posts in any contacted area while reducing the targets of eighty chakra. This technique ignores armor, berserker discipline and treats simple defenses as two ranks lower. This technique's shredding effects however are not lost on it's user, applying tier one paralysis on the arm it is executed with, increasing it's tier each time it is used without seeking medical treatment.