AC721 - Heavy Logistics Destroyer

Location: Infinite Lagrange Wiki -> Ship -> Destroyer -> AC721

Back Story
“A good investment is normally accompanied by a deep insight into the future.” -- Mark Gates, “Investment Enthusiast” and CEO of the Pangaea Corporation

**TODO:** Add enhancement recommendations

## AC721 - Generic Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

21,890

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1,730

###

310

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00:34:40

* Category: Specialty (logistics)
* Advantage: Large cargo capacity
* Disadvantage: Everything else
* Game description: Equipped with an integrated artillery system and gigantic resource warehouse, it is ideal both as a multi-role ship and a long-range transport. Popular among military and civilian markets, it boasts a wide range of variants thanks to its simple production technology and excellent customizability.

The AC721 Heavy Logistics Destroyer plays a unique role amongst ships. While it is terrible at dealing damage and tanking damage, it has an incredibly high cargo capacity. This means that when it is put in a fleet with small (x8) and medium (x10) utility ships, it will boost their overall production as more ore can be carried in one trip. Note that this strategy has minimal gains for large (x20) utility ships

### AC721-SG-2275C Ultra Dual-Cannon Assault Battery

Module Description: A special 275mm dual-fire cannon designed for AC721 Destroyers. It is able to conduct effective attacks against ships—a perfect balance between versatility and power.

* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 2
* Adjustment base success: 20%

Ultra Dual-Cannon Assault Battery

### SG-330B/D Anti-Aircraft Turret

Module Description: A standard small near-defense cannon that is able to rapidly fire at aircraft and defend against attacks and interference from aircraft.

* Adjustment increment: 6%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 1
* Adjustment base success: 35%

Anti-Aricraft Turret

### 721 Integrated Battery System Enhancements

* Full enhancement cost: 50, or 55tech points, depending on which enhancements are selected

### AC-20 Generic Light Armor

Module Description: Light armor for frigates to resist impacts from stellar debris and offer some protection against light weapon attacks.

* Armor: 5

### DD-100 Ship Core

Module Description: A core structure used to construct destroyers. It can adapt to the complex space environment and resist impact and radiation.

* Hit Points: 31,240

### EN-180 Generic Vector Engine

Module Description: A medium vector engine for destroyers. It is used by small to medium ships for sailing and adjusting ship angles in combat.

* Cruise speed: 800

### EC-200 Generic Warp Drive

Module Description: A medium warp drive for destroyers. It enables small to medium ships to enter warp for fast travel in formation.

* Warp speed: 4,000

### RT-280 Integrated Energy Conversion System

Module Description: An integrated energy supply system for medium ships. It generates power through the core and converts the energy into different forms for the ship's various subsystems.

This component offers no extra abilities and cannot be enhanced.

### XC-1800 Bridge

Module Description: A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

This component offers no extra abilities and cannot be enhanced.

### W-100 Cargo Warehouse

Module Description: A generic medium cargo warehouse that increases a ship's storage capacity while also offering some protection for cargo.

* Storage: 1500

### Storage System Enhancements

* Full enhancement cost: 12 tech points

Total: 6
Total: 6