Master of Ships

## Overview

Master of Ships is a title given to a manager of the affairs of both the navy and long term trade.

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Influence Actions**

### **Mint Coins - (INF to WLT)**

Player issues a series of local coins, promoting more currency-based trade.

**Used by:**  Lord, Master of Coin, **Master of Ships**

**Cost:**  1 Influence

**Reward:**  1 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  Your coins don't help the local economy

**Time:**  1 Month

**Check:**  Knowledge (Education) or Persuasion (Bargain)

**Difficulty:**  Challenging (9)

### **Take Iron Bank Loan - (INF to WLT)**

Player approaches the Iron Bank of Braavos for a currency loan. (Player can still decide to reject loan after terms are offered.)

**Used by:**  Lord, Master of Coin, **Master of Ships**

**Cost:**  Influence, See Chart

**Reward:**  Wealth, See Chart, Player and Lord gain *Debt* Drawback

**Exceptional:**  Each Degree of Success generates 100 Silver Stags for the Player

**Failure:**  Loan negotiation fails, Iron Bank not interested this month

**Time:**  1-12 Months, every 3 Months adds +1B to Check

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  See Chart

Cost
Reward
 Sizable
 Large
 Expansive

## **Law Actions**

### **Sell Prisoners into Slavery - (LAW to WLT)**

Player ships many of her prisoners east to the Free Cities of Essos to be sold as slaves.

**Used by:**  Lord, Master of Laws, Master of Whispers, **Master of Ships**

**Cost:**  1 Law

**Reward:**  1d6 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  Transaction becomes public, -1 INF -1 LAW, Player gains Ignoble Drawback

**Time:**  1d3 Months

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  Formidable (12)

## **Population Actions**

### **Sell Serfs into Slavery - (POP to WLT)**

Player sends a group of innocent serfs out to be sold in the Free Cities.

**Used by:**  Lord, Bailiff, **Master of Ships**

**Cost:**  1 Population

**Reward:**  1d6 +1 Wealth

**Exceptional:**  Each Degree of Success adds +1 Wealth

**Failure:**  Transaction becomes public, -1 INF -1 LAW, Player gains Ignoble Drawback

**Time:**  1d3 Months

**Check:**  Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  Hard (15)

## **Power Actions**

### **Construct Warships - (POW Build)**

Player creates a new small fleet of ships or troop of sailors.

**Used by:**  Lord, Master at Arms, **Master of Ships**

**Cost:**  Power, See Chart

**Reward:**  You gain a new naval unit to command

**Time:**  1 Month

**Check:**  None

 Trained
 Veteran

## **Wealth Actions**

### **Conduct Business Venture - (WLT to WLT)**

Player invests coin in a financial operation.

**Used by:**  Lord, Heir, Master of Coin, **Master of Ships**

**Cost:**  3 Wealth

**Reward:**  Wealth, See Chart

**Exceptional:**  Each Degree of Success generates 100 Silver Stags for the Player

**Failure:**  Business venture fails, Investment lost

**Time:**  1-12 Months, every 3 Months adds +1B to Check

**Check:**  Persuasion (Bargain)

**Difficulty:**  See Chart

 Risky
 Longshot

### **Embezzlement - (WLT Spend)**

Player reorganizes the House coffers to hide her personal theft.

**Used by:**  Lady of the House, Heir, Master of Coin, **Master of Ships**, Master of Whispers

**Cost:**  Wealth, See Chart

**Reward:**  Personal coin for the Player, See Chart

**Exceptional:**  Each Degree of Success adds 10 Gold Dragons

**Failure:**  Theft is discovered, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Cunning (Logic) or Deception (Bluff)

**Difficulty:**  See Chart

 Sly
 Overt
 Hoggish

### **Trade Expedition - (WLT+POW to WLT+INF)**

Player amasses a merchant fleet to bring local goods to foreign markets.

**Used by:**  Lord, Heir, Master of Coin, **Master of Ships**

**Cost:**  Wealth and Power, See Chart

**Reward:**  Wealth and Influence, See Chart

**Exceptional:**  Each Degree of Success generates +1 Influence

**Failure:**  Business venture fails, Investment lost

**Time:**  1d6 +6 Months

**Check:**  Knowledge (Research) or Persuasion (Bargain)

**Difficulty:**  See Chart

## **Event Actions**

### **Race - (WLT to INF+Varies)**

Player conducts a public match of speed.

**Used by:**  Lord, Lady of the House, Heir, **Master of Ships**, Seneschal

**Cost:**  3 Wealth

**Reward:**  1d3 Influence and Bonus, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Race is ruined, no benefit

**Time:**  1 Month

**Check:**  See Chart

**Difficulty:**  Challenging (9)

 Dog
 Horse
 Rowing
 Sailboat

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