Master of Pain

## Overview

The Master of Pain is an expert in the art of torture as well as the overseer of the House dungeons.

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Power Actions**

### **Capture Noble - (POW Spend)**

Player orders the quiet kidnapping of a noble (Status 3-10).

**Used by:**  Lord, Heir, Master of Whispers. **Master of Pain**

**Cost:**  Power, See Chart

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1d6 INF 1d6 LAW, Player gains Ignoble Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

### **Kidnap Peasant - (POW Spend)**

Player orders the secret capture of a peasant (Status 0-2).

**Used by:**  Lord, Heir, Master of Whispers, Bailiff, Captain of the Guard, Constable, **Master of Pain**

**Cost:**  5 Power

**Reward:**  Target dies

**Failure:**  Mission fails, becomes public, -1 INF 1d6 LAW, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15), +5 for Honor-Bound Drawback

### **Torture Noble - (POW Spend)**

Player applies pain to a captive noble (Status 3-10) in order to gain information.

**Used by:**  Lord, Heir, Master of Whispers, **Master of Pain**

**Cost:**  1 Power

**Reward:**  One piece of intelligence

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  Victim dies, No information gained, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Deception (Any) or Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

-1 for Sinister Quality

-1 for Threatening Drawback

 4 - Petty Lord
 5 - Minor Lord
 6 - Major Lord
 7 - Great Lord
 8 - Warden
 9 - King's Hand
 10 - King

### **Torture Smallfolk - (POW Spend)**

Player applies pain to a captive peasant (Status 0-2) in order to gain information.

**Used by:**  Lord, Heir, Master of Whispers, Bailiff, Constable, **Master of Pain**

**Cost:**  1 Power

**Reward:**  Information, See Chart

**Exceptional:**  Each Degree of Success add +1 Influence

**Failure:**  Victim dies, No information gained

**Time:**  1 Month

**Check:**  Deception (Any) or Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

+5 for Honor-Bound Drawback

-1 for Sinister Quality

-1 for Threatening Drawback

 Cook
 Craftsman
 Farmer
 Scribe
 Soldier

## **Event Actions**

### **Execution - (POW+WLT to INF+LAW)**

Player demonstrates the King's justice by holding a public execution.

**Used by:**  Lord, Heir, Master of Laws, **Master of Pain**, Captain of the Guard, Constable

**Cost:**  Power and Wealth, See Chart

**Reward:**  Influence and Law, See Chart

**Exceptional:**  Each Degree of Success adds +1 Law

**Failure:**  Execution is shunned, -1d6 Influence, -1d6 Law

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation)

**Difficulty:**  See Chart

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