Cavalier

## Description

The Cavalier is a two part character, a rider and their mount. As a tag team, they move with incredible speed and can deal great damage with powerful charge attacks.

## Gameplay Info

Primary Attribute(s): Strength and Wisdom

### Class Frame

Ride as One. Once per combat, while mounted on your mount, you can use a Free Action to have Advantage on all attack rolls made as part of your next Action this turn.

Wears Swift OR Balanced Armor

## The Mount

Equipping the Mount ability gives you a mount, which is a rideable Character that has limited actions they take as part of your turn. Your Mount could be a horse, tiger, dire wolf, giant spider, etc, as long as it makes sense for your character to be riding it.

* While riding your Mount, you share the same space for combat purposes.
* Your mount has a speed of 6. While mounted, use your mount’s speed.
* Your mount has no HP, while mounted, all damage is directed at you.
* If your mount takes damage and you’re not riding it, your mount instead moves 10 spaces as far away from the source of damage.
* While mounted, all conditions that currently affect you also affect your mount.
* If your mount receives a condition while you’re not riding it, it is as if your mount is paralyzed, regardless of the condition afflicted.
* Your Mount cannot attack and has no attributes, the only actions your Mount can perform are those used with your Cavalier Abilities.

Equipping a Mount creates new Moves:

Mount: Move half your speed rounding down and mount onto a mount that you are adjacent to.

Dismount: Dismount off of a mount and move up to half your speed rounding up.

Additionally, you get the Ability Simple Command:

## Abilities

### **Tier 0**

* **Mount (2PP)**
	+ *You have a loyal steed, ready to carry you around the battle*
	+ Frequency: Passive
	+ Effect: Your character gains a mount. See Mount in the Rulebook.
* **Simple Command (0PP)**
	+ *Give your mount a basic task*
	+ Frequency: At-Will
	+ Action Type: Free Action
	+ Requirements: Mount
	+ Range: 40
	+ Target: Mount
	+ Effect: Command your mount to do any one of the following. The mount will perform the action to the best of its ability:
		- Come to me: The mount will use it’s speed to move as close as adjacent to you.
		- Get Away: Your mount will move away from you up to it’s speed.

### **Tier 1**

* **Speed Training (1PP)**
	+ Your mount is well trained and very fast.
	+ Frequency: Passive
	+ Requirements: Mount
	+ Target: Mount
	+ Effect: Your Mount's Speed increases by 1
* **Charge Attack (2PP)**
	+ You charge forward with your mount, smashing into the enemy with your weapon and steed.
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Mounted, Melee Weapon
	+ Range: Melee
	+ Target: One character
	+ Effect: Move up to your mount's speed and then make an attack. You must at least move 3 spaces to use this Ability.
	+ Attack: Str/Dex vs Def
		- Hit: Weapon + Wis + Str Damage
* **Rearing Strike (2PP)**
	+ Your Mount rises up on its hind legs or something similar, and strikes down with their weight.
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Mounted
	+ Range: 1
	+ Target: One Character
	+ Attack: Wis vs Ref
		- Hit: 1d12 + Wis Damage
* **Ride-By Attack (2PP)**
	+ You dash past your target and strike from the back of your mount.
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Mounted
	+ Range: Melee
	+ Target: One Character
	+ Attack: Str vs Def
		- Hit: 2 Weapon + Str, and the target cannot make opportunity attacks against you until the end of this turn.

### **Tier 2**

* **Mount and Rider Strike (2PP)**
	+ *Your Mount and you both strike at the same time at the same target*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Mounted, Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: Make two attacks as defined in the Attack and Hit descriptions
	+ Attack: Str vs Def AND Wis vs Def
		- Hit: Weapon + Str AND 1d10 + Wis
* **Deft Saddling (2PP)**
	+ *Stay upright, no matter the odds. Your saddling is a cut above the rest.*
	+ Frequency: Passive
	+ Requirements: Mounted
	+ Target: Self
	+ Effect: While mounted and whenever you are knocked prone, roll a Wisdom Check. On a success, you are not knocked prone.
* **Cycle Charge (3PP)**
	+ *Get in, get out, and hit them again. Such is the life of the cavalry.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Mounted, Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: Move up to your mount's speed and then make an attack. You must at least move 3 spaces to use this Ability. Hit or miss, after the attack roll you may move up to your mount's speed without provoking opportunity attacks.
	+ Attack: Str/Dex vs Def
		- Hit: Weapon + Wis + Str Damage
* **Hind Leg Smash (3PP)**
	+ *Your Mount spins around and rams the enemy, sending them flying backwards.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Mounted, Melee Weapon
	+ Range: 1
	+ Target: 3 Hex Line
	+ Attack: Wis vs Def
		- Hit: 2d10, knockback 2

### **Tier 3**

* **Run Down (2PP)**
	+ *Charge down your target and leave them for the crows.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Mounted, Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Attack: Str/Dex vs Ref
		- Hit: Weapon + Wis + Str Damage and the target is knocked prone (1)
* **Flying Mount (2PP)**
	+ *Your mount takes to the sky, controlling the battle from the air.*
	+ Frequency: Passive
	+ Requirements: Mount
	+ Target: Mount
	+ Effect: Your Mount can fly, you can remain flying at the end of your turn.
* **Mount and Rider Takedown (3PP)**
	+ *You attack together with your mount with a brutal strike.*
	+ Frequency: Chapter
	+ Action Type: Action
	+ Requirements: Mounted, Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: If both attacks hit, then the target cannot use a Move until the end of their next turn (which means they can't stand up or crawl)
	+ Attack: Str vs Def AND Wis vs Ref
		- Hit: 2 Weapon + Str AND 1d10 + Wis and Target is knocked prone.
* **Shock Charge (3PP)**
	+ *You courageously charge forward without a hint of holding back*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Mounted, Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: Move up to your mount's speed and then make an attack. You must at least move 3 spaces to use this Ability.
	+ Attack: Str/Dex vs Def
		- Hit: 3 Weapon + Wis + Str Damage

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