Rob Zombie's Beard/Abilities & Powers

By and large, Beard considers himself a jack of all traits combatant. His numerous resistances make him near impossible to damage, and his maxed speed stat ensures he can dodge the few attacks that can. Being mainly an assassin, he specializes in critical hits, dealing massive damage in a sudden blitz attack, then retreating to the shadows. Offset by this are his Soul Killer abilities, many of which allow him to simply drain the life out of a target by just being near them. Or more frighteningly, harnessing the soul of the recently defeated to fuel even more powerful attacks.

## Abilities and Powers

### Magic

* **Black spot** - A 1st tier spell. generates a black orb of negative energy that will rot objects upon impact.
* **Summon Shade** - A 2nd tier spell. Summons a level 20 shade. Shade will last for 3 minutes, or until killed.
* **Shadow Gate** - A 3rd tier spell. Opens a portal to a pocket dimension inside a shadow, inside which the caster can hide and travel between other shadows.
* **Destroy Item** - A 3rd tier spell. Instantly destroys any item of Relic class and lower.
* **Doppelganger** - A 4rd tier skill. Morphs a summoned shade into the visage of the caster, with all the skills up to level 40 of the character, and only 4th tier magic. Any skills used will use will be scaled to the shade's level, but at only 75% effectiveness.
* **Cover of Darkness** - A 4th tier spell. Creates a black bubble over a 500 meter area inside which no light can pernitrate. Objects and people can pass through the bubble unabated, but vision inside is obscured by pitch darkness. Effect is lessened by any sort of dark-vision ability.
* **Summon Greater Shade** - A 5th tier spell,. Summons a level 40 greater shade. Shade will last for 3 minutes, or until killed.
* **Summon Shadows** - A 5th tier spell. Summons a horde of level 20 to 40 shade monsters. summoned monsters will last for 3 minutes, or until killed.
* **Fog of Rust** - 6th tier spell. Generates a cloud of toxic red gas which will corrode the equipment of any it passes over. Deals 2% rot damage for as long as a subject stands within the fog, but 20% rot damage to constructs and automata. Fog lasts for 3 minutes and has a 5 minute cooldown.
* **Destroy Greater Item** - A 6th tier spell. Instantly destroys any item of Legendary class and lower.
* **Black Lightning** - A 7th tier spell. Casts a black lightning bolt to deal both electrical and corrosive damage to a target.
* **Summon Shadow Elemental** - A 7th tier spell. Summons a level 75 Shadow elemental. Said elemental will last for 3 minutes, or until killed.
* **Destroy Legendary Item** - A 8th tier spell. Instantly destroys any item of Legendary class and lower.

### Skills

* **Soul Tokens**: Rob can absorb and contain up to ten souls of anyone that died near him. The souls appear as swirling orbs that each can negate an attack that would damage him. Additionally. he can expend them to power his Soul Skills.
* **Soul Syphon** - Able to drain the soul out of the recently deceased, as well as mid to low level undead. Additionally, can draw the power out of soul infused objects. Can create a nauseating effect if used on the living. Every soul drained grants Beard 1 soul token.
* **Soul Eater**: Used by consuming any saved Soul tokens. doing so will recover up to 5% to 10% of both HP and MP per soul. persentage scales to the consumed soul's level.
* **Scream of Terror**: Unleashes a scream that can cause fear to multiple targets.
* **Spirit Fog** – A more defensive spell. Beard can emit a thick black fog to blind enemies and conceal himself. While it’s range can very, it’s maximum reach is fifty meters.
* **Vital strike**: Massively increases the damage dealt by critical hits.
* **Dread Claw**: A bladed attack similar to Touch of Undeath. Damage scales to the users Agility stat, and has a high critical hit rate.
* **Palm of the Puppeteer**: Use Ki to make a target unconscious and obey the user. Activates by touching the target's forehead.
* **Mind Daggers**: Creates two ethereal daggers that attack one's mind, disorientating their thoughts for a moment. Damage and effect of the skill depend on resistances and abilities of the target, but can bypass the effects of equipment.
* **Soul Blades**: The strongest form of Mind Daggers. Creates two ethereal blades that attack one's mind, disorientating their thoughts for a moment. The blades can be controlled once each until they hit something while it is possible to change positions with any of them once thrown, but said action destroys the blades. While the weaker Psychic Daggers skill can be used without cooldown, this skill has a ten minute cooldown before reuse and like the aforementioned skill, the damage and effect of the skill depend on resistances, abilities, equipment etc. of the target.
* **Soul Rot**: A melee skill that can be used by expending a Soul Token. A curse that can be inflicted with a touch, causing rot damage to be inflected over time. Additionally, the skill will drain the user's MP at the same rate as their health, and reduce the effectiveness of healing by 50%. The curse will last for five minutes, and has a five minute cooldown.
* **Soul Fire**: A skill that can be used by expending a Soul Token. Rob unleashes up to five orbs of ghostly fire that explode on contact and bypass fire resistance.
* **Soul Flare**: A skill that can be used by expending a Soul Token. Rob unleashes up a torrent of dark purple flames as an energy attack. Deals fire and rot damage simultaneously, and damage can scale to the number of soul tokens expended upon use.
* **Doom Spear**: Arguably one of Beard's strongest skills, used by expending all of Beards Soul Tokens. Beard will create a jet black ethereal spear which he can either use as a melee weapon, or throw as a ranged attack. Should the weapon strike a target, it will inflict both decay damage, and the Soul Rot curse. This skill can bypass the effects of equipment. Has a 10 minute cooldown, and requires a full 10 souls in order to use. The spear will vanish after it has been thrown, and will last for one minute should it be used in melee.
* **Red Sun**: A unique skill Beard attained as a reward after completing an in-game event. It works by creating a blood red orb that will float above a battlefield, projecting a deep red light that effects a one-kilometer radius. While inside the field, the holy weaknesses of undead monsters are switched to a resistance, and the undead resistance of holy creatures becomes a weakness. In addition, the effectiveness of holy magic is reduced by 50%. The skill lasts for ten minutes, and has a one hour cooldown.

## Summons

### Mid-Tier

* Swarm of Shadows
* Greater Shade

### Spirit of Decay

* **Eroding Aura I**: Has the power (if not resisted by ability, equipment, level difference, etc.) of causing Life Drain. Life Drain is the ability to steal some HP from a target which also tends to heal the user.
* **Eroding Aura II**: Has the power to double the amount of HP taken from Life Drain.
* **Eroding Aura III**: Has the power to triple the amount of HP taken from Life Drain.
* **Eroding Aura IV**: Has the power to quadruple the amount of HP taken from Life Drain.
* **Eroding Aura V**: Has the power to centuple the amount of HP taken from Life Drain and has a moderate chance of causing Instand Death.
* **High Tier Magic Immunity III**: Nullifies all low tier spells.
* **High Tier Physical Immunity III**: Nullifies all low-level attacks (below level 60).
* **Negative Energy Touch/Touch of Undeath**: Deals negative-type damage to the object being touched, attacked, or skill-attacked by Rob. Before the target is inflicted by negative-type damage, it can be fully recovered by avoiding direct physical contact with Rob. Death can occur from the unhealable strength attribute being reduced to zero. It can be acquired during the High Wraith level up and can be activated or deactivated at will.
* **Intangibility**: Rob can phase through anything except magical objects.
* **Turn Resistance III**: It protects Rob against undead control or domination effects.

### Basic Undead Race Traits

* **Biological Penalties' Resistance**
* **Bludgeoning Vulnerability V**
* **Critical Hit Immunity**
* **Dark Vision**
* **Death Immunity**
* **Disease Immunity**
* **Doubled Damage by Fire**
* **Eating, Drinking, and Breathing are Unnecessary**
* **Energy Drain Immunity**
* **Good, Light and Holy Vulnerability IV**
* **Good and Holy Consecrated Areas' Vulnerability II**
* **Mind-affecting Immunity**
* **Necromancy Resistance**
* **Paralysis Immunity**
* **Physical Penalty Resistance**
* **Poisoning Immunity**
* **Recover by Negative Energy**
* **Sleep Immunity**

### Passive

* **Level evaluation** (Not an official name): Specializes in evaluating the capacity of enemies.
* **Ki Sense** (Not an official name): Feels signals of life in his surroundings.
* **See Me Not**: A skill that protects the user from detection by all kinds of low tier divination-type magic.
* **Sense me not**: A skill that prevents the detection of magical aura and user status, i.e. being undead.
* **Concealed in Shadows**: Nullifies all item detection skills, up to and including equipment, weapons, and armor.

### Main Equipment

* **Phobos and Deimos** - A divine item in the form of black gauntlets that do non-type darkness damage with each physical hit. Also grants the user 50% resistance to both Fire and Holy elements.
* **Robe of Mammon** -A divine item in the form of merchant robes. Allows the wearer to conceal one's identity. If worn by a heteromophic race player, they will transform them into a human while the robes are equipped.
* **Hood of Persephone** - A Legendary class item that takes the form of a black hood. Nullifies any single stat lowering effect targeting the barrier. Can be used up to five times a day.
* **Chains of Prometheus** - A legendary class item taking the form of a pair of chains around the barrier's wrists. Once activated, they are able to bind to two targets in place for two minutes.