recursal/Fanatic-Fandom huggingface dataset:
Cooked lobster

**Cooked Lobster** is a consumable food source made from cooking Raw Lobster on a campfire or an eternal fire using the Cooking Skill. Cooked Lobster is a popular mid-game food source, requiring 40 Cooking to cook, granting 44 experience upon successful cooking, and healing 140 Constitution upon eating.
Guthan's spear

Guthan's spear

## Value

 306180
 204120

A **Guthan's Spear** is a two-handed melee weapon received as a reward for completing the Barrows minigame.

Guthan's Spear require an Attack level of 75 to wield. They have an attack speed of 1.8 seconds, a damage value of 176, and a damage-per-second (DPS) value of 97.8.

## In-Game Sources

Guthan's Spear, like all Barrows Equipment, cannot be crafted using the Smithing Skill.

Guthan's Spear can be received as a reward for completing the Barrows minigame.

## Repair

Guthan's spear can be repaired via Bob in Lumbridge. The repair cost, regardless of current durability, is 100,000 coins.
Dragon cane

A **Dragon Cane** is an uncraftable melee combat weapon received as a reward from completing Clue Scrolls.

Dragon Canes have a damage value of 100, an attack speed of 1.2 seconds, and a damage-per-second (DPS) value of 83.3.

Dragon Canes require level 70 Attack to wield.

## In-Game Sources

Dragon Canes can be received as a reward for completing Clue Scrolls and Treasure Trails.

Dragon Canes, like all Canes, and all Dragon equipment, cannot be crafted using the Smithing Skill.

## Trivia

* Like most Dragon Equipment, the Dragon Cane has a more intricate appearance than other Canes. In this case, the Dragon Cane looks like a royal scepter or a magic staff than a walking cane.
Cooked manta ray

**Cooked Manta Ray** is a consumable food source made from cooking Raw Manta Ray on a campfire or an eternal fire using the Cooking Skill. Cooked Manta Ray is a popular late-game food source, requiring 85 Cooking to cook, granting 135 experience upon successful cooking, and healing 255 Constitution upon eating.
Crafting/Guide

This guide is now outdated due to new Fletching update

While the guide is definitely outdated now, here's what you can do to at least get started on crafting. You craft String to crafting 7, after which you will gather 1236 leather from cows. You tan all of it, and craft it into leather boots. After this you should be at lvl 37, which unlocks the studded leather boots. You stud all the boots, and that will get you to lvl 52 crafting. From this point you can craft snakeskin chaps (as well as other stuff later on but ye). Also those numbers can be halved from 1236 to 618 if you craft purely on Double XP.

To start you will need to do the quest From Flax to String.

This will get you started and up to speed on crafting.

## Levels 1 - 50 Bowstring

 File:Bowstring.png
Collect flax in Rimmington and spin it into string at Rimmington's crafting table.

## Levels 1 - 3 Oak Bow

Across from the Lumbridge general store is a marker directing you to the building with the crafting table, right

Click the table and click on your string and oak log, then the oak bow to start crafting,

Oak bow requires 1 string and 1 oak log.

They give 11 xp each, 385 xp per inv.

There is a bank on top of Lumbridge Castle.

## Levels 3 - 15 Bronze Arrows

Bronze arrows are made with 15 bronze arrow heads, 1 oak log and 15 feathers. Better logs yield more arrows.

They give 21 xp each, 714 xp per inv,

## Levels 15 - 20 Bait Fishing Rod

Bait fishing rods are made with 1 string and 1 palm log. Palms are found on Karamja near the volcano, or on the beach of Al Kharid.

They give 11 xp each, 385 xp per inv.

## Levels 20 - 25 Teak Bow

Teak bows are made with 1 string and 1 teak log.

They give 35 xp each, 1,225 xp per inv.

## Levels 25 - 45 Fly Fishing Rod

Fly fishing rods are made with 1 string and 1 spruce log.

They give 35 xp each, 1,225 xp per inv.

## Levels 45 - 60 Cage

A cage is made with 1 stone and 1 yew log .

They give 70 xp each, 1,260 per inv.

## Levels 60 - 75 Sequoia Bow

A sequoia bow is made with 1 string, 1 sequoia log and 1 gold bar.

They give 124 xp each, 2,108 xp per inv.

## Levels 75 - 80 Masters Wand

A masters wand is made with 1 death rune, 1 elder log and 1 gold bar.

They give 296 xp each, 3,552 xp per inv.

## Levels 80 - 90 Baobab Bow

A baobab bow is made with 1 string, 1 baobab log and 1 gold bar.

They give 188 xp each, 3,196 xp per inv.

## Levels 90 - 99 Wizards Wand

A wizards wand is made with 1 law rune, 1 sakura log and 1 gold bar.

They give 400 xp each, 4,800 xp per inv.

## Tips

If you have the money and resources then making arrows is the fastest exp.
Dragon mace

## Value

 120000
 80000

A **Dragon Mace** is a mace used in melee combat.

Dragon maces are a one handed weapon that require an Attack level of 60 to use. They have a damage value of 96, with an attack speed of 1.2, resulting in a total DPS of 80.

## In-Game Sources

### Mob Drops

* Cyclop  91
* Ordeals Cyclop  110
* Giant mole  110
* Adamant dragon  305
* King black dragon  500
Fishing Guild

The fishing guild is located south west of Seers Village and is one of the best places for fishing. Level 50 fishing is required to enter the guild. The guild has bank deposit and fishing spots for swordfish, sturgeon, dark crab, sea turtle, shark, bass and manta ray. It also has a fishing shop to buy basic fishing gear from.
Iron spear

An **Iron Spear** is a two-handed melee weapon.

Iron Spears require an Attack level of 5 to wield. They have an attack speed of 1.8 seconds, a damage value of 52, and a damage-per-second (DPS) value of 28.9.

## In-Game Sources

Iron Spears can be crafted using the Smithing Skill, requiring level ??? Smithing, 2 iron bars, and granting ??? experience.
Flowers

**Flowers** are items harvested from the world of *MineScape* that can be used to make potions using the Herblore Skill.

Flowers can be harvested by right-clicking on them in the overworld, and can be harvested 20% faster by using shears.

## Types of Flowers

*Locations of all flowers in-game can be found in the Herblore Guide*

* Talupia Blancus
Entrana

**Entrana** is a small island west of Falador and the Dark Wizard's Tower, south of Catherby, and north of Crandor and Karamja.

Entrana is the best location for chopping Sakura Trees using the Woodcutting Skill, and contains high-level Fishing spots.

Entrana is also home to the Law Altar, used in crafting Law Runes with the Runecrafting Skill.

## Notable Features

* Sakura Trees are located on the northern half of the island.
* The Law Altar for use in the Runecrafting skill is located on the northern half of the island.
* A port with boat transport to Port Sarim, Falador, and Crandor.
* Two Potion Stands.
* Hot-Air Balloon Transport
* Two Smokers
* A Furnace
* A Bank Deposit
* A Prayer altar
* Fishing spots for Manta Rays, Monkfish, Sharks, and Tench
Dharok's boots

## Defence

+32
+22
+42

## Damage Buffer

0%
-10%
-10%

## Value

 300000
 200000

**Dharok's boots** is an armour used to train Attack, Strength, and Defence. It is a part of the Dharok's set, which consists of 5 pieces. All 5 pieces need to be worn for the set effect to be active.

## In-Game Sources

Dharok's boots, like all Barrows Equipment, cannot be crafted using the Smithing Skill.

Dharok's boots can be received as a reward for completing the Barrows minigame.

## Repair

Dharok's boots can be repaired via Bob in Lumbridge. The repair cost, regardless of current durability, is 60,000 coins.
Earth staff

## Value

A staff which can be used in combat that provides unlimited Earth runes to train Magic, Defence, and Slayer.

* As this is a two handed weapon, you may not use this with a Shield (Support Equipment) or Defenders obtained from the Warriors' Guild.

Item information
 Crafting Info
Crafting
* 1x  Earth rune
* 1x  Oak log
 Obtained From
Iron dagger

## Value

An **Iron Dagger** is a dagger used in melee combat.

An Iron Dagger requires level 10 Attack to wield. Iron Daggers have one of the fastest attack speeds in the game, at 0.6. Iron Daggers' damage value is 18, and the damage-per-second (DPS) of using an Iron Dagger is 30.

## In-Game Sources

### Smithing

Iron Daggers can be crafted using the Smithing Skill. They are the first Iron item that players can make, requiring level 15 Smithing, and 1 Iron bar. Making an Iron Dagger gives 10 experience in Smithing.

### Mob Drops

* H.A.M. member  14
* Skeleton  16
* Scorpion  17
* Skeleton  21
* Bandit  27
* Hill giant  29
* Hill giant  32
* Al-Kharid bandit  46
* Pollnivneach bandit  47
* Giant  55
* Scorpia guardian  77
Defence Skillcape

The Defence cape is a cape of accomplishment that you acquire for achieving level 99 in the Defence skill. Like all skillcapes, this one has a special effect. The skill capes are currently the best in slot for capes, as the only other cape in existence is the black cape which gives only 1% defence bonus.

## Defence Skillcape

A cape of accomplishment for achieving level 99 in the Defence skill.

## Section Header

### Special Effect

Automatically teleports the player to Lumbridge when below 10% Health Points.

 Purchasing

After achieving level 99 in any skill, the corresponding Skillcape can be purchased from the vendor within the Grand Exchange (-1179 / 360) for 100,000 coins.

## Notice

As of the time writing this page, there is currently a revamp of skill cape effects in the works. This may or may not be the correct special effect, as the information given could be out of date by the time you read this.
East Ardougne

**East Ardougne** is a large city neighbouring West Ardougne, located south of the Fishing Guild and north of Yanille.

East Ardougne is a grand city rivaling Falador in its size.

East Ardougne is **still currently under-development** but progress has been made to the construction of buildings and NPCs being added.

## Notable Features

* East Ardougne's Beacon
* East Ardougne General Store
* Smokers
* A Prayer Altar
* A Bank
* East Ardougne Mines
Cooked shark

**Cooked Shark** is a consumable food source made from cooking Raw Shark on a campfire or an eternal fire using the Cooking Skill. Cooked Shark is a popular late-game food source, requiring 75 Cooking to cook, granting 111 experience upon successful cooking, and healing 225 Constitution upon eating.
Extreme hunter potion

A Extreme hunter potion is made by mixing 1x  Kebbit teeth dust, 1x  Butterfly jar (snowy knight)and 1x  Butterfly jar (black warlock) in a potion stand requiring the player to have level 85 in the Herblore skill and making it awards the player 350 experience points in the skill.

Consuming this potion gives the player a +9% catch rate boost in the Hunter skill for 15 minutes.
Cooked swordfish

**Cooked Swordfish** is a consumable food source made from cooking Raw Swordfish on a campfire or an eternal fire using the Cooking Skill. Cooked Swordfish is a popular mid-game food source, requiring 50 Cooking to cook, granting 62 experience upon successful cooking, and healing 150 Constitution upon eating.
Cooked anchovies

**Cooked Anchovies** is a consumable food source made from cooking Raw Anchovies on a campfire or an eternal fire using the Cooking Skill. Cooked Anchovies is an early-game and low-level food source, requiring 15 Cooking to cook, granting 17 experience upon successful cooking, and healing 80 Constitution upon eating.
Corn pizza

**Corn Pizza** is a consumable food source made from cooking a Plain Pizza and Corn in a Smoker using the Cooking Skill. Corn Pizza is a utility food source that has additional benefits along with its healing factor. Corn Pizza requires 92 Cooking to make, granting 100 experience upon successful cooking, and healing 250 Constitution upon eating.

Corn Pizza will increase the player's critical hit rate by 20% for the next 40 attacks that the player makes in combat.
Deadfall trap

The **Deadfall trap** is a trap used in the Hunter skill for catching Wild, Barb tailed, Prickly and Saber toothed Kebbits.

To set up a Deadfall trap, go to any Kebbit hunting area and locate a Boulder. Upon right clicking the Boulder with a Knife and 1 log of any kind in your inventory, the trap will be set up, consuming the log.
Fire resistance potion

A Fire resistance potion is made by mixing 1x  Noilednad, 1x  Magmatius wrath, 1x  Alliuminatiand 1x  Dragoneye's rose in a potion stand requiring the player to have level 82 in the Herblore skill and making it awards the player 435 experience points in the skill.

Consuming this potion gives the player a 30% reduction in dragon fire damage taken during combat for 8 minutes.
Extreme ranged potion

A Extreme ranged potion is made by mixing 1x  Noilednad, 1x  Magmatius wrath, 1x  Talupia tangioand 2x  Orchicada blau in a potion stand requiring the player to have level 77 in the Herblore skill and making it awards the player 385 experience points in the skill.

Consuming this potion gives the player a +30% damage boost in the Ranged skill for 8 minutes.
Extreme prayer potion

A Extreme prayer potion is made by mixing 1x  Magmatius wrath, 1x  Talupia magentina, 1x  Talupia tangio, 1x  Orchicada blauand 1x  Azurus aqua in a potion stand requiring the player to have level 83 in the Herblore skill and making it awards the player 576 experience points in the skill.

Consuming this potion instantly restores 60% of the players Prayer points.
Edgeville

**Edgeville** is a town located across the southern border of the Wilderness, directly west of the Grand Exchange, and directly north of the Barbarian Village.

The town is popular for several reasons. It is the best place to smelt and smith ores and bars as it has both furnaces and an anvil that are the closest to a bank.

Edgeville is also home the slayer master Krystilia who assigns Wilderness Slayer tasks. It serves as a hub for many other Wilderness activities as well due to its convenient location and bank.

The town also has entrance to the Edgeville Dungeon which is popular due to Obor.

Edgeville is the most popular hang-out spot for Player Killers.

## Notable Features

* Edgeville Dungeon
* Edgeville Bank
* Ores Stall (Thieving)
* An Anvil
* Three Furnaces
Cursed dragon scimitar

## Value

A **Cursed dragon scimitar** is a melee weapon used to train Attack, Strength, and Defence. It is a one handed weapon, and is able to be used with a shield or Defenders obtained from the Warriors' Guild.

## In-Game Sources

### Shops

This item can be bought from any Slayer master.

* Costs 75 points.
* Durability is 1000.

### Smithing

You cannot use Smithing to receive this item.

### Mob Drops

You cannot receive this item through drops.
Gold ore

Gold Ore as it exists in the players inventory

Gold Ore, like Silver Ore, is used in the crafting skill once refined into Bars. similar to Both Iron Ore and Silver Ore, Gold Ore can be used as an effective way to train Smithing since smelting Gold Ore requires only 1 ore per Bar.

## Items made from Gold Ore

Smelting Gold Ore at a Furnace using the Smithing Skill produces Gold Bars
Dragon bones

Dragon bones are an item dropped by dragon-type mobs that gives 65 prayer experience when buried. Using them on a prayer altar changes them to Imbued dragon bones, which then grants 130 prayer experience.

## Dropped by

* Elvarg
* Ordeals green dragon
* Skeletal wyvern
* Blue dragon
* Ordeals black dragon
* Green dragon
* Red dragon
* Wilderness green dragon
* Hyflame
* Ordeals hyflame
* Black dragon
* Corrupted black dragon
* Bronze dragon
* Iron dragon
* Steel dragon
* Adamant dragon

Additionally, King Black Dragon drops two noted Imbued dragon bones per kill.
Dragon dagger

## Value

A **Dragon dagger** is a dagger used in melee combat.

A Dragon dagger requires level 60 Attack to wield. Dragon daggers have one of the fastest attack speeds in the game, at 0.6. Dragon dagger's damage value is 42, and the damage-per-second (DPS) of using a Dragon dagger is 70.

## In-Game Sources

### Mob Drops

* Deep earth warrior  59
* Dust devil  81
* Brine rat  84
* Fenkenstrain puppet  88
* Red dragon  114
* Magma guard  135
Fire staff

## Value

A staff which can be used in combat that provides unlimited Fire runes to train Magic, Defence, and Slayer.

* As this is a two handed weapon, you may not use this with a Shield (Support Equipment) or Defenders obtained from the Warriors' Guild.

Item information
 Crafting Info
Crafting
* 1x  Fire rune
* 1x  Oak log
 Obtained From
Falador

**Falador** is a city in *MineScape* and is the home of the White Knights and the White Knight Castle. Falador is the central-eastern point of the Kingdom of Asgarnia. It is a starting point for several quests, two banks, the Motherlode Mine, and other key features of *MineScape.*

## Notable Features

* Motherlode Mine
* White Knight's Castle
* Party Room
* Dwarven Mine
Defence potion

A Defence potion is made by mixing 1x  Talupia blancus, 1x  Orchicada blauand 1x  Rosarius poppus in a potion stand requiring the player to have level 10 in the Herblore skill and making it awards the player 21 experience points in the skill.

Consuming this potion gives the player a 10% reduction in damage taken during combat for 15 minutes.
Cooked rabbit

**Cooked Rabbit** is a consumable food source made from cooking Raw Rabbit, acquired from Rabbit, on a campfire or an eternal fire using the Cooking Skill. Cooked Rabbit is an early-game and low-level food that is popular among new players, requiring only level 3 Cooking to cook, granting 6 experience, and healing 30 Constitution.
Cooked sea turtle

**Cooked Sea Turtle** is a consumable food source made from cooking Raw Sea Turtle on a campfire or an eternal fire using the Cooking Skill. Cooked Sea Turtle is a late-game food source, requiring 80 Cooking to cook, granting 122 experience upon successful cooking, and healing 240 Constitution upon eating.
Fishing Skillcape

The Fishing cape is a cape of accomplishment that you acquire for achieving level 99 in the Fishing skill. Like all skillcapes, this one has a special effect. The skill capes are currently the best in slot for capes, as the only other cape in existence is the black cape which gives only 1% defence bonus.

## Fishing Skillcape

A cape of accomplishment for achieving level 99 in the Fishing skill.

## Section Header

### Special Effect

100% Fishing rate. (Removes the fail-chance while fishing)

## Purchasing

After achieving level 99 in any skill, the corresponding Skillcape can be purchased from the vendor within the Grand Exchange for 100,000 coins.

## Notice

As of the time writing this page, there is currently a revamp of skill cape effects in the works. This may or may not be the correct special effect, as the information given could be out of date by the time you read this.
Fly fishing rod

The **Fly Fishing Rod** is a tool used in the Fishing Skill.

The Fly Fishing Rod is used to catch fish through fly-fishing, including Raw Trout and Raw Salmon. Players must have the required Fishing level to attempt to fly-fish at fishing spots.

Fly Fishing Rods can be bought at various fishing shops around the world of *MineScape,* including the Port Sarim Fishing Shop and the Catherby Fishing Store.
Graphite ore

Graphite Ore requires level 65 Mining and is an alternative type of coal used for higher end smelting. This coal replacer only works for Adamant, and Runite.

Graphite Ore can be found at 4 locations.

### Locations

* Abandoned Mine (Best location)
* Taverley Maze
* Wilderness

### Requirements for Abandoned Mine

* Level 65 Mining
* Level 65 Agility (to enter the Abandoned Mine)
* Completion of the Priest in Peril quest (To gain access to Mort Myre)
Hunter potion

A Hunter potion is made by mixing 1x  Talupia blancus, 1x  Orchicada blauand 1x  Kebbit teeth dust in a potion stand requiring the player to have level 36 in the Herblore skill and making it awards the player 40 experience points in the skill.

Consuming this potion gives the player a +3% catch rate boost in the Hunter skill for 15 minutes.
Crafting

Crafting is a skill used to craft tools, armour, weapons and jewellery. A wide range of materials is used in crafting. They can be obtained through woodcutting, farming, mining, smithing, runecrafting and combat. The materials are made into items at crafting tables which can be found in some cities and villages. Crafting has its own guild which offers a tanner, crafting table, plenty of gold and silver veins, a bank deposit and cows which can be killed for their hides. The crafting cape offers unlimited teleports to the guild.

## Training

Crafting is trained by turning materials into items at crafting tables. Each item grants a set amount of experience. Each item requires a high enough crafting level in order to be made. The first craftable item is string, which is made from flax. In order to begin training crafting, From Flax to String must be completed to learn how flax is made into string.

One way to train crafting is to stockpile materials for a selected item and then mass produce it. The created items can be sold to specialized or general stores, high alchemized or traded with other players. Some might be worth taking into personal use.

## Crafting Tables

Crafting tables are used to create items. The table has three slots in which different materials can be inserted. One type if item only requires one slot. Multiple pieces of same item can be made automatically in succession, given that there are enough materials in the inventory. Crafting is started by clicking on the desired product on the table's menu. Moving while crafting ends the process and it must be started anew. Players with 85 construction are able to place a crafting table on their island.

## Tanners

Mobs such as cows, snakes and dragons drop hides that can be taken to a tanner who can turn the hides into leather for a fee. The leather can then be made into armour.

### Fees

Tanner's service fees for a piece of hide.

1. ↑ Requires level 20 crafting and grants 5 XP when tanned.

## Craftable Items

### Armour

Crafting can be used to create ranged armour from mob hides.

### Weaponry

Crafting can be used to create mostly magic weaponry. Level 80 crafting is also required to create the Kalphite whip.

### Tools and materials

Tools are made on crafting tables. Currently Fishing and Farming tools can be made with crafting.

### Jewelry

Jewelry is made on crafting bench with the listed materials. Cut gemstones are made by using a Chisel on uncut gemstones in inventory. Chisels can be bought from general stores.

Rings, necklaces, and amulets with gems embedded in them can be enchanted with magic. For effects of the enchanted versions, see Jewelry.

Attack •
Constitution •
Constitution •
Cooking •
**Crafting** •
Defence •
Exploration •
Farming
Firemaking •
Fishing •
Herblore •
Hunter •
Magic •
Mining •
Prayer •
Ranged •
Runecrafting
Slayer •
Smithing •
Strength •
Thieving •
Woodcutting
Fishing

This article has a guide here.

Fishing is a skill where you use different tools in order to catch fish and other types of seafood from ponds, lakes, rivers, and the ocean.

## Overview

Players need both the right fishing equipment and requisite Fishing level in order to catch their desired fish. Fishing equipment can be bought from Fishing Shops, such as the one located in Port Sarim. Note that unlike *RuneScape*, your success rate does not increase with your fishing level.

Fish can only be caught in their specific fishing spots with the required fishing equipment or tool. For example, Raw Lobster can only be caught in a Lobster fishing spot using a Cage once the player has achieved level 40 Fishing.

## Catches

*The official map is outdated, many spots are missing or in the wrong place. Spots get moved around in patches leading to information that may become outdated in this wiki. If you can please add to the wiki and update it!*

\*Best spots, aka close to a bank/bank deposit

For healing values of the cooked versions, check out the cooking page here!

## Fishing Guild

The Fishing Guild is located next to the Crafting Guild and is an excellent place to fish for high level fish beyond sturgeons. Since the guild is quite far away, it is recommended to raise your Magic level to 45 in order to teleport to Camelot. There are plenty of flowers around the guild as well, making it a decent place to gather: Talupia Tangio, Talupia Blancus, Talupia Crimson, Orchicada Blau, and Rosarius Poppus. There are 2 docks to fish from and in front of the farthest dock is a building containing bankers. On the docks are Fisherman's Shops.

Attack •
Constitution •
Constitution •
Cooking •
Crafting •
Defence •
Exploration •
Farming
Firemaking •
**Fishing** •
Herblore •
Hunter •
Magic •
Mining •
Prayer •
Ranged •
Runecrafting
Slayer •
Smithing •
Strength •
Thieving •
Woodcutting
Cooking

This article has a guide here.

Cooking is a skill that allows players to convert raw food into cooked food. Cooked food is used to restore lost health during combat or while training agility. Cooked food also restores more health than raw food. Some foods have special effects that improve other activities.

## Training

Cooking is trained by cooking raw food. Each successfully cooked piece of food gives cooking experience. Raw, cookable food and ingredients can be obtained by fishing, farming and by killing mobs that drop meat.

Cooking meats and fish always requires a fire. Fires can be either player-made through firemaking or eternal fires in that exist in the world. Eternal fires never go out. Left clicking a fire with raw food in hand starts cooking process which cooks the raw food one piece at a time. All food of same type is cooked automatically in succession once started. Once cooked, raw food is replaced with cooked food. The cooking process ends when all raw food is cooked, a different food is selected for cooking, player walks moves or if the fire goes out. Cooking over a fire has a small chance of burning the food which makes it disappear. The cooking cape has an effect that prevents burning food when cooking.

Foods other than meats or fish are cooked using a smoker. Right clicking a smoker opens a menu from which the type of food to be cooked can be chosen. Other than that, cooking with a smoker works very much the same as with fire.

## Cooking Guild

The Cooking Guild is located west of Varrock and is accessible to those who have reached level 50 cooking. It houses: a banker, an eternal fire, and two smokers. Around the guild there are four different crops: wheat, flax, potatoes and cabbages.

## Recipes

1. ↑ Meat pizza restore 26 health when made with chicken or lamb and 59 health when made with beef.
2. ↑ *"Luck applies to all RNG related interactions! Players have a 100% base luck status, which may be improved with buffs and items! One action is counted when the player performs a kill where loot was dropped"*
—  Leedly

## Tips

* It is a good idea to train cooking along with fishing as cooking fish currently gives more experience than cooking recipes
* Train cooking during Double Exp and fishing at other times so that your cooking level keeps up with your fishing level

Attack •
Constitution •
Constitution •
**Cooking** •
Crafting •
Defence •
Exploration •
Farming
Firemaking •
Fishing •
Herblore •
Hunter •
Magic •
Mining •
Prayer •
Ranged •
Runecrafting
Slayer •
Smithing •
Strength •
Thieving •
Woodcutting
Iron mace

## Value

 36
 24

A Iron Mace is a mace used in melee combat.

Iron maces are a one handed weapon that require an Attack level of 5 to use. They have a damage value of 35, with an attack speed of 1.2, resulting in a total DPS of 29.2.

## In-Game Sources

### Smithing

Iron maces can be crafted using the Smithing Skill, requiring level 2 Smithing and 1 Iron bar. Making a Iron mace gives 10 experience in Smithing.
Mithril shield

This one is Lighter, but twice as Strong!

A **Mithril shield** is a shield used in combat.

A Mithril shield requires level 30 Deffence to wield.

## In-Game Sources

### Smithing

Mithril shields can be crafted using the Smithing Skill, requiring level 57 Smithing and 3 Mithril bars. Making a Mithril shield gives "Unknown" experience in Smithing.
Master's wand

Master's wand

## Value

A wand which can be used in combat to train Magic, Defence, and Slayer.

* As this is a one handed weapon, you may use this with a Shield (Support Equipment) or Defenders obtained from the Warriors' Guild.

## In-Game Sources

### Crafting

* 75
Crafting level
* 1x  Death rune
* 1x  Elder log
* 1x  Gold bar
* 296 XP in Crafting

### Mob Drops

* Wizard  15
* Dark wizard  23,37,40,48
Kyatt fur

Kyatt fur comes as a rare drop from Hunting Saber toothed kyatt's, but can also be obtained from catching Ninja Implings.

Asyff at the Fancy clothes store in SE Varrock (-883 / 15) can turn your furs into Kyatt fur armor. Each armor piece requires 1 Kyatt fur and coins to pay Asyff for his service. Kyatt hat costs 1000gp, Kyatt top and Kyatt legs each cost 200gp each.
Magic log

Magic Logs are collected from Magic Trees with use of the Woodcutting skill. Magic logs require level 75 woodcutting and give 136 experience per log when cut.

**Uses:**

* **Firemaking:**

1.    Magic logs can be used to create a Magic Fire with the Firemaking skill. Burning Magic logs requires 70 firemaking and gives 136 experience per log when burned.

* **Prayer:**

1.    Magic Logs can be used to make Magic Ashes in the Incinerator giving a 1.55x XP boost to Prayer.
Larupia fur

Larupia fur comes as a rare drop from Hunting Spined larupia's.

Asyff at the Fancy clothes store in SE Varrock (-883 / 15) can turn your furs into Larupia fur armor. Each armor piece requires 1 Larupia fur and coins to pay Asyff for his service. Larupia hat costs 500gp, Larupia top and Larupia legs both cost 100gp each.
Mithril sword

## Value

A **Mithril sword** is a sword used in melee combat.

A Mithril sword requires level 30 Attack to wield. Mithril swords have a fast 1.0 attack speed. Mithril sword's damage value is 54, and the damage-per-second (DPS) of using a Mithril sword is 54.

## In-Game Sources

### Smithing

Mithril swords can be crafted using the Smithing Skill, requiring level 53 Smithing and 1 Mithril bar. Making a Mithril sword gives 104 experience in Smithing.

### Mob Drops

* Skeleton  21
* Ordeals skeleton  21
* Barbarian  41
* Turtlos  66
* Fire elemental  72
* Thug  73
* Demon  74
* Cyclop  91
* Ordeals cyclop  110
* Kalphite guardian  164
Mobs/Giant Mole

## Offensive stats

40
110
113
1
1

## Defensive stats

97
69
123

The **Giant Mole** is a Boss Mob within Minescape. Giant mole acts as the first boss added to the game. The boss is a large, slow-moving Mole that inhabits the tunnels below Falador.

## Location

Giant mole is located within the tunnels below Falador. The entrance to the tunnels are located within Falador Park at -833 / 904. Look for the large flowers in the south edge of the park to find the ladder.

## Recommended Stats and Items

* Level 45+ Magic.
* Chaos and Fire Runes for Fire Bolt.
* Super speed potion or  Extreme speed potion
* Magic potion or  Super magic potion
* Amulet of magic
* Master's wandor  Wizard's wand

## Strategy

Note that the Giant Mole arena takes place within a multi combat zone, this means that multiple players can attack the boss at the same time. If you are playing on a non Ironman server, feel free to bring other players along to help get the kill. Giant Mole has a reward system based on damage dealt, so If you can confidently beat the boss on your own, solo may be the better option.

Giant Mole only has a melee attack as its offensive capabilities. This means if you are able to run away and keep out of its range it will be unable to hit you. This means melee is not recommended for the boss. Due to its higher than average ranged defence, magic is the recommended build for completing the fight quickly.

Once you start attacking Giant Mole, it will start spawning smaller Mole minions to fight you. These moles can cause some large damage if you let them get to you. Safely kite them and kill them, or outrun them so they can't hit you. Make sure you watch the main moss during this so you don't accidentally enter its attack range.

Once the boss is defeated, it will automatically teleport everyone out of the tunnels after 3 seconds. All loot from the kill will be placed within the players inventory, or within the bank should the inventory be full.

Should you die during the fight, your gravestone will appear by the entrance of the boss arena.
Mobs/Imp

## Offensive stats

10
12
15
9
1

## Defensive stats

13
9
5

Imps are low level monsters that drop the 4 coloured beads that are required for the Imp Catcher quest.

Despite being a low level monster, new players may find these enemies quite dangerous in the early game, so be cautious when fighting at low levels.

### Locations

Imps are found throughout the world but are common around parts of Lumbridge, south of Falador, and north of the Wizard Tower.
Mithril hatchet

**Mithril Hatchets** are a piece of Mithril Equipment used as both a tool in the Woodcutting Skill as well as a melee combat weapon.

Mithril Hatchets are a mid-level of hatchet and require 30 Woodcutting to use when cutting down trees and 30 Attack to wield in combat.

When used in combat, Mithril Hatchets have an attack speed of 1.2 seconds and deal 24 damage.

## Crafting

Mithril Hatchets can be made using the Smithing Skill, requiring level 50 Smithing and 2 Mithril Bars.
Mithril scimitar

A **Mithril Scimitar** is a one-handed melee weapon.

Mithril Scimitars can be equipped at level 30 Attack. They have a damage value of 48, an attack speed of 0.9 seconds, and a damage-per-second value of 53.3.

## In-Game Sources

### Smithing

Mithril Scimitars can be smithed at level ??? Smithing, requiring 2 Mithril bars to create, and granting ??? experience to the player.
Magmatius wrath

## Example Location

Wild Magmatius wrath (Draynor -463 / 621)

Magmatius wrath is one of the more utilized flowers within the Herblore skill, covering all extreme combat-related potions, and a few others. It is a required ingredient in 8 different potions. It is used to craft Extreme speed, ranged, strength, magic, defence and prayer potions, as well as Fire resistance and Combat potions, and gives 33 XP when harvested.

You can find the only patch of Magmatius wrath in Draynor Village, making it the best place to gather the flower.
Maple log

Maple Logs are collected from Maple Trees with use of the Woodcutting skill. Maple logs require level 40 woodcutting and give 47 experience per log when cut.

**Uses:**

* **Firemaking:**

1.    Maple logs can be used to create a Maple Fire with the Firemaking skill. Burning Maple logs requires 40 firemaking and gives 56 experience per log when burned.

* **Crafting**

1.    Maple Logs can be used to make a Harpoon with the Crafting skill. Crafting harpoons requires level 35 Crafting and gives 58 experience per harpoon when crafted.

2.    Maple logs can be used to craft arrows with the Crafting skill. Experience varies with each tier of arrow.
Mobs/Giant rat

## Offensive stats

1
1
5
1
1

## Defensive stats

0
0
0

**Giant rats** are common, low-levelled Mobs . They can often be found in swamps and sewers, and are often killed by low-levelled players training their Combat skills as they are weak. Can be easily found around Lumbridge, Varrock, and Edgeville Dungeon.

They are the first monster a player will defeat in Minescape, as Vannaka will task the player with defeating one on Tutorial Island.

## Location

* Cities and Sewers
* Edgeville Dungeon - -1192 / 543
Mobs/Greater demon

## Offensive stats

70
80
88
1
1

## Defensive stats

97
69
123

Greater demons are mobs that require at least level 61 slayer to kill. They can be found at the third floor of Slayer Tower, along with ankous and abyssal demons. Also located in the Pollnivneach Dungeon.

## Location

-1360 / -450
Slayer Tower

317 / -224
Pollnivneach Dungeon

## Drops

Note that the drop table below may be incomplete.
Magic potion

A Magic potion is made by mixing 1x  Talupia blancusand 2x  Orchicada blau in a potion stand requiring the player to have level 7 in the Herblore skill and making it awards the player 17 experience points in the skill.

Consuming this potion gives the player a +10% damage boost in magic combat for 15 minutes.
Mining Guild

Mining Guild is a cave below Falador. It can be accessed through the dwarven mines or from the middle of the building complex between Falador's east bank and the artisan workshop. Accessing the guild requires level 50 mining. Its main highlights are a bank deposit, coal and mithril ore rocks. There are some gold and iron rocks as well but their number is more limited. Just outside the guild in the dwarven mines there are adamant ore rocks, which the guild lacks, and plenty of iron. Access to the guild offers a convenient way of banking these adamant ores.
Mithril mace

## Value

 720
 480

A **Mithril Mace** is a mace used in melee combat.

Mithril maces are a one handed weapon that require an Attack level of 30 to use. They have a damage value of 60, with an attack speed of 1.2, resulting in a total DPS of 50.

## In-Game Sources

### Smithing

Mithril maces can be crafted using the Smithing Skill, requiring level 51 Smithing and 1 Mithril bar. Making a Mithril mace gives 104 experience in Smithing.
Mobs/Banshee

## Offensive stats

16
30
24
1
1

## Defensive stats

11
8
14

Banshees are slayer mobs that require at least level 20 Slayer to kill. They can be found at the first floor of Slayer Tower, along with cave bugs, crawling hands and cave crawlers. They can also be found in Taverley Dungeon, enter the dungeon, jump down to the left, go past the crawling hands and head straight, up the stairs, past the Icevelds and then left before the green dragons is a pack of 3. These are a good source for Rune essence.

## Location

* Taverley Dungeon - -989 / 1268
* Slayer Tower - -1369 / -486
* Pollnivneach Dungeon - 396 / -249
Mobs/Cave horror

## Offensive stats

60
80
81
80
1

## Defensive stats

55
41
73

Cave horrors are combat level 85 slayer monsters which require level 58 slayer to harm.

They can be found on Mos Le'Harmless which requires the completion of the quest Dragon Slayer to enter.
To get to Mos Le'Harmless you can take the boat from port phasmatys which is far north of canifis, traveling there costs 1000 coins. There is a bank on Mos Le'Harmless.

Cave Horrors are mostly killed for their black mask drop which is required to craft the slayer helmet at level 55 crafting.
Mobs/Angry skip's pet

## Defensive stats

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## Drops

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Mining Skillcape

The Mining cape is a cape of accomplishment that you acquire for achieving level 99 in the Mining skill. Like all skillcapes, this one has a special effect. The skill capes are currently the best in slot for capes, as the only other cape in existence is the black cape which gives only 1% defence bonus.

## Mining Skillcape

A cape of accomplishment for achieving level 99 in the Mining skill.

## Section Header

### Special Effect

5% chance to receive an additional ore while mining, up to Adamant rocks.

 Purchasing

After achieving level 99 in any skill, the corresponding Skillcape can be purchased from the vendor within the Grand Exchange for 100,000 coins.

## Notice

As of the time writing this page, there is currently a revamp of skill cape effects in the works. This may or may not be the correct special effect, as the information given could be out of date by the time you read this
Karil's crossbow

Karil's crossbow

## Value

 102060
 68040

A **Karil's Crossbow** is a two-handed ranged weapon received as a reward for completing the Barrows minigame.

Karil's crossbow require a Ranged level of 75 to wield. They have an attack speed of 1.5 seconds, a damage value of 120, and a damage-per-second (DPS) value of 80.

## In-Game Sources

Karil's crossbow, like all Barrows Equipment, cannot be crafted using the Smithing Skill.

Karil's crossbow can be received as a reward for completing the Barrows minigame.

## Repair

Karil's crossbow can be repaired via Bob in Lumbridge. The repair cost, regardless of current durability, is 100,000 coins.
Maple

* level 45
* xp 56.0

Trees is an amber-coloured tree that require level 45 Woodcutting be cut, and grants 100 Woodcutting experience per maple log received. Maple trees have moderately high cut difficulty and its logs have moderate value. A very good location for maple trees can be found north of Falador which has more than 10 maple trees in its vicinity.
Karil's boots

## Defence

+22
+42
+32

## Damage Buffer

-10%
-10%
0%

## Value

 300000
 200000

**Karil's boots** is an armour used to train Ranged. It is a part of the Karil's set, which consists of 5 pieces. All 5 pieces need to be worn for the set effect to be active.

## In-Game Sources

Karil's boots, like all Barrows Equipment, cannot be crafted using the Smithing Skill.

Karil's boots can be received as a reward for completing the Barrows minigame.

## Repair

Karil's boots can be repaired via Bob in Lumbridge. The repair cost, regardless of current durability, is 60,000 coins.
Mithril battleaxe

A **Mithril Battle Axe** is a two-handed melee combat weapon.

Mithril Battle Axes are a "heavy" weapon, requiring two hands to wield (restricting the use of off-hand equipment such as shields). Mithril Battle Axes have an Attack level requirement of 30 to wield, a damage value of 74, an attack speed of 1.6 seconds, and a damage-per-second (DPS) value of 46.25.

## In-Game Sources

Mithril Battle Axes can be crafted using the Smithing Skill. Requiring level ??? Smithing and three Mithril bars to create. Smithing a Mithril Battle Axe grants the player ??? Smithing experience.
Karil's coif

## Defence

+23
+43
+33

## Damage Buffer

-10%
-10%
0%

## Value

 300000
 200000

**Karil's coif** is an armour used to train Ranged. It is a part of the Karil's set, which consists of 5 pieces. All 5 pieces need to be worn for the set effect to be active.

## In-Game Sources

Karil's coif, like all Barrows Equipment, cannot be crafted using the Smithing Skill.

Karil's coif can be received as a reward for completing the Barrows minigame.

## Repair

Karil's coif can be repaired via Bob in Lumbridge. The repair cost, regardless of current durability, is 60,000 coins.
Kebbit bolts

Kebbit bolts are fletched by using a chisel on a Kebbit spike, producing 6 bolts and giving 5 XP.

30 Fletching is required to make the bolts. No feathers or unfinished bolts are needed to make these.

These bolts are surprisingly good for low level Ranged training as they are comparable to Mithril bolts in terms of damage multiplier, as both have a 1.3x multiplier, but you only need to have a ranged level of 7 to use them, while Mithril bolts have a level 30 ranged requirement.
Magic Skillcape

The Magic cape is a cape of accomplishment that you acquire for achieving level 99 in the Magic skill. Like all skillcapes, this one has a special effect. The skill capes are currently the best in slot for capes, as the only other cape in existence is the black cape which gives only 1% defence bonus.

## Magic Skillcape

A cape of accomplishment for achieving level 99 in the Magic skill.

## Section Header

### Special Effect

10% chance to save runes when casting spells. Acts as a rune pouch.

 Purchasing

After achieving level 99 in any skill, the corresponding Skillcape can be purchased from the vendor within the Grand Exchange for 100,000 coins.

## Notice

As of the time writing this page, there is currently a revamp of skill cape effects in the works. This may or may not be the correct special effect, as the information given could be out of date by the time you read this.

## Previous effects

* Any wand can be used to cast any spell.
Mithril two handed sword

## Value

 2160
 1440

A **Mithril two handed sword** is a sword used in melee combat.

A Mithril two handed sword requires level 30 Attack to wield. Mithril two handed swords have a slow 2.0 attack speed. Mithril two handed sword's damage value is 101, and the damage-per-second (DPS) of using a Mithril two handed sword is 50.5.

## In-Game Sources

### Smithing

Mithril two handed swords can be crafted using the S

mithing Skill, requiring level 63 Smithing and 3 mithril bars. Making a Mithril two handed sword gives 312 experience in Smithing.

### Mob Drops

* Ordeals banshee  25
* Banshee  27
* Hobgoblin  50
* Mountain troll  81
* Bronze dragon  148
Meat pizza

**Meat Pizza** is a consumable food source made from cooking a Plain Pizza and any Raw Meat in a Smoker using the Cooking Skill. Meat Pizza is a utility food source that has additional benefits despite its low healing factor. Meat Pizza requires 72 Cooking to make, granting 32 experience upon successful cooking, and healing 15 Constitution upon eating.

Meat Pizza will increase the player's yields while gathering resources using the Mining Skill by 10% for the next 40 mining attempts.
Ashes

Ashes are an item dropped by various mobs, often demons, that gives 50 prayer experience when buried. Using them on a prayer altar changes them to Imbued ashes, which then grants 100 prayer experience.

## Dropped by

* Fire elemental
* Demon
* Ordeals demon
* Draugen
* Dust devil
* Greater demon
* Lesser demon
* Ordeals abyssal demon
* Abyssal demon
* Hellhound
* Black demon
* Ghoul
* Ordeals ghoul
Mobs/Brine rat

## Offensive stats

50
50
53
1
1

## Defensive stats

46
33
81

## Offensive stats

75
85
63
1
1

## Defensive stats

101
77
54

**Brine rats** are slayer mobs that require level 47 slayer (level 56 variant) or level 73 slayer (level 84 variant). They can be found both in the Brine Rat Cave near Rellekka and within Taverley Dungeon.

## Location

Brine rats can be found in 2 locations within Minescape. The level 56 variant of the mob can be found within the Brine Rat Cave at -1931 / 1650. A spade is required to enter the cave. The level 84 variant can be found within the Taverley Dungeon at -910 / 1180. Only the level 56 variant can drop the Brine Sabre weapon.
Jewelry

Jewellery are items that can be worn in their respective jewellery slots, and can be enchanted to provide additional effects.

## Crafting

For more about creating jewellery, see Crafting.

Jewellery can be crafted at a crafting station using a gem with it's respective base item (necklace, ring, amulet). Base rings can be crafted at a crafting station with a single gold bar, while base amulets and base necklaces can be crafted at a crafting station with a single gold bar and a single ball of wool.

## Enchanting

Each piece of jewellery with embedded gems in it can be enchanted to provide an effect when worn. To enchant a piece of jewellery, you may use one of the enchant spells on the piece of jewellery that corresponds to the gem in the piece of jewellery.

The effect of the jewellery is dependent on the gem and the base piece of jewellery. Some pieces of jewellery only have a limited number of charges. After the charges are exhausted, the jewellery will break and disappear from the user's inventory.
Lua/gamelib/components

Game specific components are stored in this folder. Components make up the attributes of an entity and contain entity specific data.

## Lua contents

### Scripts

* accessible
* craftable
* damaging
* defensive
* describing
* dragonfireprotective
* facilityhousing
* harvestable
* item
* location
* locations
* lootable
* magicdamaging
* meleedamaging
* mob
* mobhousing
* npchousing
* offensive
* pious
* questcheck
* rangeddamaging
* resourcedeposit
* skillcheck
* slayable
* teleporting
* thievable
* trading
Adamant scimitar

An **Adamant Scimitar** is a one-handed melee weapon.

Adamant Scimitars can be equipped at level 40 Attack. They have a damage value of 60, an attack speed of 0.9 seconds, and a damage-per-second value of 66.7.

## In-Game Sources

### Smithing

Adamant Scimitars can be smithed at level ??? Smithing, requiring 2 Adamant bars to create, and granting ??? experience to the player.