recursal/Fanatic-Fandom huggingface dataset:
Ametrine armor

Ametrine armor is a pink tinted armor stronger than Netherite armor. When upgraded to ametrine it removes the knockback resistance.

## Crafting

It is made of Ametrine Gems and Netherite armor in a Smithing table

## Stats

###### Helmet

1. 4 Armor
2. 3.2 Armor Toughness

###### Chestplate

1. 9 Armor
2. 3.2 Armor Toughness

###### Leggings

* 7 Armor
* 3.2 Armor Toughness

###### Boots

* 4 Armor
* 3.2 Armor Toughness

## Related items

1. Pendorite
2. Emeraldite
Otterpaw

“” Quote

Otterpaw is a brown tabby tom with yellow eyes. He was born as Otterkit to Breezefur and Badgerstripe alongside his littermates Spottedpaw and Sagepaw. He was apprenticed to Bearfoot.

Tigerfoot’s Revenge

* Allegiances: Otterpaw is listed as a Creekclan apprentice. His mentor is Bearfoot
* Chapter 2: Amberleaf watches the dawn patrol come in, which consists of Otterpaw. The apprentice sits down to talk to his denmates and is joined by his sister Spottedpaw., who couldn’t go on patrol because of a thorn in her paw.
Lightningpaw

“” Quote

Lightningpaw is a gray tom with a leopard spotted coat and green eyes. He was born as Lightningkit to Smokeclaw and Lilypetal alongside his littermates Frostkit, Tigerkit, and Daisykit. He was apprenticed to Tamepounce

Tigerfoot’s Revenge

* Allegiances: Lightningpaw is listed as a Fogclan apprentice. His mentor is Tamepounce
Owlfeather

“” Quote

Owlfeather is a brown spotted tom with amber eyes. He was born as Owlkit to Loudgrowl and Spotsplash alongside his littermates Smokekit and Heavykit. He was apprenticed and trained until he earned his warrior name Owlfeather.

Tigerfoot’s Revenge:

* Allegiances: Owlfeather is listed as a warrior of Fogclan
Dacite Ridges

**Dacite ridges** are mountainous forested biomes made of dacite.

## Description

The dacite ridges are lush evergreen forests, usually on mountainous terrain, with spruce and holly trees that bear sweet berries. Stone is replaced with dacite, with grass and podzol on top of it. Patches of coarse dirt are found on the surface, as well as boulders of mossy and rocky stone. Ferns, winter succulents, dead bushes, and various flowers like poppy, crocus, iris, and fairy slippers grow on the surface.

## History

In BYG 1.16.5, the biome was called **Dover Mountains**, inspired by the White Cliffs of Dover. The holly trees existed only in the evergreen taiga and its snowy variant, which were both removed in BYG 1.18.

## Gallery

### Historical

Dover Mountains (1.16.5)Evergreen Taiga (1.16.5) - the previous home of the holly trees
## See also

* Howling Peaks
* Black Forest
* Autumnal Taiga
Coconino Meadow

The **Coconino meadow** is a lush grassland biome.

## Description

The Coconino meadow is an open field of lush grass blocks, whose dirt is dark brown. Lots of grass plants grows on top, as well as alpine bellflowers, anemones, and vanilla double-tall forest flowers. Oak and dark oak trees generate sparsely on land, which have a unique shape. The grass color is a slightly dark spring green tone. Common animals and villages are found here, which make the Coconino meadow a preferable biome for survival.

The Coconino meadow generates in place of mountain meadows and sometimes regular plains.

## History

In BYG 1.16.5, the biome was simply called **Meadow**, before mountain meadows were introduced in Minecraft.

## See also

* Maple Taiga
* Autumnal Valley
* Twilight Meadow
Bayou

The **bayou** is a wetland biome with dense vegetation.

## Description

The bayou is mostly a wide, shallow body of water, with clay disks and seagrass underwater. On top of the water generate water silk, tiny lilypads and lots of willow trees that often cast large shadows for mobs to spawn. On land, many plants such as sugar cane, cattails, leather flowers, orchids and grass, spawn.

The water is murky green, with a yellowish fog visible when underwater.

The mob spawning chances are the same as with vanilla savanna. Slimes are able to spawn in this biomes like in a vanilla swamp biome.

## See also

* Glowshroom Bayou
* Cypress Swamplands
* Vibrant Swamplands
* Mangrove Marshes
Саундтреки игр

## Super Paper Mario 2

* Титульный экран
* Мрак (теневое облако)
* Слуга кошмара (саундтрек первого боя с Рыцарем Найтом)
* Не те, кем кажутся (саундтрек боя с метаморфами)

## Марио и Луиджи.Новые приключения

* Титульный экран
* Тоад Таун(в Тоад Тауне)
* Замок Пич(в замке Принцессы Пич)
* Боузер (Бой с Боузером)
* Таинственная тема(когда выключается свет)
* Время Фавфула (бой с Фавфулом)
* Король Раздора (бой с Найтмерстрайфом)
* Тёмный повелитель (бой с Найтмерсферусом)
* Наследник Хаоса (бой с Найтмером младшим)
* Спасение миров(после победы над Натмерстрайфом)
* Титры

## Марио и Луиджи.Финал

* Титульный экран
* Вступление

* Сон Марио
* Тема Марио
* Флипсайд

* Caute Cave Оракул
* Решающий бросок
* Строим чудо-столп(Битва с Оракулом)
* Двенадцать триумфантов

* Тема Диментио

* Последний бой(Битва с Найтмерстрайфом и Диментио)
* Финал
* Титры
Glowcelium block

**Glowcelium** is a natural big fat block that generates in the overworld.

## Obtaining

A glowcelium block can be obtained by mining it using a tool enchanted with Silk Touch. Otherwise, it drops dirt.

### Natural generation

Glowcelium generates naturally in the Glowshroom Bayou biome.

### Spread

Glowcelium can spread to nearby dirt blocks similar to mycelium and grass

## Usage

Glowcelium blocks can be used to grow Glowcane when adjacent to water.

When bonemeal is used on glowcelium tall grass, dubble tall grass and Black Puff have a chance of growing on top of it, when submerged in water it has a chance of growing seagrass.
Shulkren Forest

The **Shulkren Forest** is an end biome.

## Description

The Shulkren Forest is an end biome, which consists of multiple layers of End Stone, topped with a layer of Shulkren Phylium, which is end stone covered with lush green vegetation.
The Shulkren Forest is home to Shulkren Fungus and Shulkren Mushrooms, which are tall trees consisting of White Mushroom Stem as the trunk and Shulkren Wart Block as the main canopy, which conceals growing Purple Shroomlight.

As the name would suggest, Shulkers can be found here, along with the usual Enderman spawns.
Dunes

Removed biomeThis biome was removed in BYG 1.18.

**Dunes** are hilly, warm biomes consisting entirely of sand.

## Description

The dunes biome is rather monotonous and barren, with sand the only block that may generate down to sea level. The classic overhangs, hills and floating islands could be the main attraction of this biome, but be careful as once a block update occurs, they become a fatal hazard.

Desert villages and pillager outposts may be found there for some vital resources. Pyramids generate there too, but in the vast majority of the times, they are deeply buried under the sand, making them extremely difficult to find. Fossils can be found here as well.

No mobs can spawn naturally in the dunes biome.

## Variants

The Oasis biome may occasionally replace this biome in a similar way to Fresh Water Lake.

## See also

* Windswept Desert
* Red Desert
Imparius Grove

The **Imparius Grove** is an end biome with imparius fungi. It has a clearing variant.

## Description

The surface of the Imparius Grove consists of layers of End Stone, topped with a layer of Imparius Phylium, which is end stone covered with blue vegetation. On top of this layer grows various shrubbery and plants, such as Imparius Bush, Imparius Mushroom and Fungal Imparius.

There are also 2 types of tree here; the standard Imparius Tree, made out of Imparius Stem and Imparius Mushroom Block and the fungal variant made out of Fungal Imparius Stem and Fungal Imparius Block. Whereas the standard variant will grow small branches and vines, the fungal variant will grow filament and filament blocks.

This biome can also generate with small ponds or lakes, with the water taking on a green hue. ender lillies can also spawn on the water's surface.

Survival in the imparius grove is comparable in difficulty to other forested end biomes, with the usual endermen, and sometimes endermites spawning. Crafting stone tools requires finding nearby viscal isles or ethereal islands for ether stone. End cities and gateways can be found, like in other end island biomes.

The mob spawning chances are described below:

 Endermite | Hostile | 2/62 | 1-2

## Imparius Clearing

### Imparius Clearing

The **imparius clearing** has less huge fungi, which are smaller, somewhat resembling shrubs. It may also generate as a standalone biome, or as an edge biome.

The mob spawning chances are the same as in the imparius grove.

## See also

* Nightshade Forest
* Ethereal Islands
* Weeping Mire
Woods

A Page Categorizing Every Type of Wood avaliable in "Oh The Biomes You'll Go" mod and there respective saplings

Every Type of Wood comes in 4 varites: Log, Wood, Stripped Log, Stripped Wood, and can be used to create unique planks, slabs, stairs, fences, fence gates, crafting tables, bookshelves, doors, trap doors, buttons, pressure plates, and boats.
White Mangrove Marshes

The **white mangrove marshes** is a lush swamp biome featuring white mangrove trees.

## Description

The typical wet swamp terrain is filled with white mangrove trees, with vines growing on their trunks and leaves. The water is clear green, with big and tiny lily pads growing on it, and flowering tiny lily pads. Cattails and sugar cane grow next to water, and on the surface there are peach and violet leather flowers, dead bushes, and occasional oak trees. The dark green grass is mixed with moss blocks and peat.

## History

In BYG 1.16.5, this biome was simply called **mangrove marshes**, and had a **coral mangroves** as a sub-biome, which was a shallow lake filled with coral features.

In BYG 1.18, it was renamed to "white" mangrove marshes to distinguish it from the vanilla mangrove swamp.

## Trivia

* A marsh is technically a wetland with mostly non-tree vegetation, while this biome is actually a mangrove swamp.

## See also

* Bayou
* Cypress Swamplands
Red Rock Valley

The **red rock valley** is a mountainous desert biome.

## Description

The surface is made mainly of red rock, as the name suggests, mixed with terracotta, coarse dirt, and grass on top. Palo verde trees decorate the surface of, along with firecracker flower bushes. Boulders made of orange terracotta can also be found there. The terrain is elevated and a bit erratic, resulting sometimes in overhangs and floating islands. Massive arches of red rock and terracotta are also found in the biome.

Found here are unique villages with unique rocky architecture, and cattail thatch roof design. They occasionally use baobab and acacia wood. Farms of aloe vera and cattails may be found there, along with large marketplace buildings for various villager professions.

The biome is inspired by the red rock canyon found in the state of Nevada.

The mob spawning chances are as follows:

## Red Rock Mountains

### Blocks

*same as Red Rock Valley*
Gold Ore
Emerald Ore

The **red rock mountains** biome is warm and hilly, with 3 variants: wooded red rock mountains, red rock highlands, and red rock lowlands. The biome was removed/renamed in 1.18, and its variants were removed.

The surface resembles that of red rock valley. Emerald ore and gold ore make the red rock mountains among the better biomes for mining, together with some interesting building blocks to come by.

The mob spawning chances are the same as in the red rock valley.

### Variants

The red rock mountains have 3 variants. No structures spawn in these variants.

### Blocks

All blocks from Red Rock Mountains

The **red rock highlands** are mostly the same as the regular red rock mountains, but with higher average altitude, and they typically occur in small patches. They can be used as advantage points or as a place to view the scenery around.

The mob spawning chances are the same as in the red rock valley.

### Blocks

All blocks from Red Rock Mountains
Red Sand
Cactus
Mini Cactus
Grass Block

The **red rock lowlands** generate at much lower elevation than the other variants. The ground is covered in red sand and grass blocks, with some vegetation like cacti and mini cacti, and palo verde trees. Randomized columns of red rock, sometimes covered with red sand, create some interesting formations and a potential parkour challenge for survival. They serve as the border of the red rock mountains, and sometimes as a standalone patch.

The mob spawning chances are the same as in the red rock valley.

### Blocks

All blocks from Red Rock Mountains
Oak Log
Oak Leaves

The **wooded red rock mountains** have higher tree density than usual. On the coarse dirt patches, found are oak trees with a dry foliage hue reminiscent of the trees from the wooded badlands plateau.

The mob spawning chances are the same as in the red rock valley.

## History

In BYG 1.16.5, the biome was called **red rock mountains**, and it had a wooded variant, a highland variant, and a lowland variant with noise pillars.

### Historical

Red Rock Mountains (1.16.5)Red Rock Lowlands (1.16.5)Wooded Red Rock Mountains (1.16.5)
## See also

* Sierra Badlands
* Atacama Desert
Autumnal Forest

For other autumnal forested biomes, see Autumnal Forest (disambiguation).
The **autumnal forest** is an autumn-themed forest biome.

## Description

The oak trees that populate the autumnal forest have several different color leaves, such as green, orange, brown, and red. Birch trees occasionally generate as well. The shape of the trees vary from "vanilla-style" to larger and more chaotic. The grass and leaves have a pronounced warm tint. Common flowers like dandelions, poppies, lilies of the valley, rose bushes, lilacs, and peonies can be found, as well as anemones and crocus. Leaf piles are scattered as if they were fallen from the trees around.

The trees can sometimes cast enough shadow for monsters to spawn in the daytime, which is not ideal for survival. Otherwise, the availability of wood and the usual passive animals, in addition to wolves, makes the autumnal forest trivial for survival.

The mob spawning chances are the same as in the forest biome.

## History

In BYG 1.16.5, the biome was called **Seasonal Forest**, and it had a hills variant. There were other seasonal forests like birch and deciduous forests.

## Gallery

### Historical

Seasonal Forest (1.16.5)Seasonal Forest Hills generated in a single biome world (1.16.5)
## See also

* Autumnal Taiga
* Autumnal Valley
* Orchard
* Cika Woods
Araucaria Savanna

### Description

Added in the "Beauty of Nature" update, the **Araucaria Savanna** is similar to the vanilla Savanna but with the much larger Araucaria Trees. Like the vanilla Savanna, Acaica and Oak trees spawn sparsely across a wide, relatively-flat surface of faded Grass Blocks. the Araucaria Trees are more common but still spaced out. Additionally Firecracker Flower Bushes and the usual Grass, Dandelions and Poppies can spawn here

### Sub-Biome

#### Araucaria Forest

Spawning inside or next to the **Araucaria Savanna**, the **Araucaria Forest** is very similar to it's parent biome. Here the trees spawn closer together and the terrain is more varied.
Weeping Mire

The **weeping mire** is a swamp-like nether biome with lament trees.

The surface is made of a purpled-hued overgrown netherrack and soul soil and it is rather hard to transverse due to the abundance of lament trees and numerous tree-like mushrooms. The giant mushrooms present- red, brown, weeping milkcap, black puff, and green- all seem to be shorter than their usual sizes. No small mushrooms are present; the only foliage is lament sprouts, Nether sprouts, scorched grass and scorched bushes. Glowstone clusters can be found near the ceiling along with the lament vines, which hang from the netherrack and ooze purple particles.

Lament Trees also spawn in the lava ocean with logs reaching down to the nearest soild block, similar to the overworld swamp biomes.

## See also

* Wailing Garth
* Glowstone Gardens
* Withering Woods
Viscal Isles

**Viscal isles** are small floating end biomes of ether stone and vermilion sculk. The biome has a shattered variant, where ametrine ore can generate.

## Description

Ether stone is the main block of the viscal isles, like the ethereal islands, with vermilion sculk on top of it. Vermilion sculk growths are layers that slowly spread, and sculk tendrils are animate blocks which are made by using bone meal on vermilion sculk blocks. Lignite ore can be found within the ether stone, which is functionally equivalent to coal ore. Dead ether trees are occasionally found on the isles, implying the vermilion sculk may be an infection.

The isles generate at varying height over the void, hence elytra are recommended for easy access. Some isles have basin or boulder formations, and some have hanging therium lanterns on chains underneath. End cities and end gateways may spawn there, despite the seemingly unsuitable terrain. The biome can also generate as a main outer end island biome.

Endermen and endermites spawn in the viscal isles, with the chances below:

 Endermite | Hostile | 5/65 | 1-2

## Variants

There is one extra variant, the shattered viscal isles.

## Shattered Viscal Isles

### Structures

End City
End Gateway

### Blocks

Ametrine Ore

**Shattered viscal isles** are variants with more chaotic terrain. Ametrine ore and budding ametrine ore, which may grow ametrine clusters, are found only in this variant.

They are otherwise identical to the regular viscal isles.

## See also

* Shattered Desert Isles
* Ethereal Islands
Dusktail

“I’m good. I’m proud of [Silverfrost], but I miss Dusktail”- Goldenpelt missing her brother in *Tigerfoot’s Revenge, Chapter 1*

## Mentorship

### Apprentices

Goldenpelt

Dusktail is a silver tom with green eyes. He was born as Duskkit alongside his littermate Silverkit to Briarnight and Gingershine. Dusktail grew up and eventually became Shadestar’s deputy and mentored his younger sister Goldenpelt before being murdered, most likely by a fox, and being sent to Starclan. Silverfrost took his place as deputy afterwards.
Emeraldite

Emeraldite is found in the wailing garth biome. You can find it on any height. It is surrounded by Scoria stone normally. It generates in the Wailing Garth biome. It is a biome that only generates in the Nether. You will spot it with its distinct purple flowers.

## Emeraldite Shards

When the ore is broken it drops 1 Emeraldite shard without fortune.

### **Fortune**

Fortune 1 drops a max of 2 Emeraldite shards

Fortune 2 drops a max of 3 Emeraldite shards

Fortune 3 drops a max of 4 Emeraldite Shards

## Related Items

1. Ametrine
2. Pendorite
Cika

For the biome, see Cika Woods.

## Cika tree

* Variant 1
* Variant 2
* Variant 3

**Cika** is a fictional conifer native to the cika woods.

## Description

Cika trees are large, with fairly thick plus-shaped trunks and leaves forming a typical coniferous shape with alternating diameters. There is a smaller variant with a somewhat erratic trunk shape, and a variant that splits into two smaller branches with separate leaf formations. The tree heights vary from 24 to 40 blocks tall, and the maximum yield of wood is about 216 logs, more than 3 stacks.

The cika log uses the oak log bark texture, with slightly warmer tint, and inside the log there is a smooth, warm wood texture. The planks have a pretty rough texture, with the hue being light brown, leaning towards orange. The sapling sprite is the same as spruce sapling, recolored to orange. The leaves are similar to spruce leaves, with autumnal yellow-green color.

## Generation

### Natural Generation

Cika trees are generated densely in the cika woods biome, in large amounts.

### Growing

The normal and small variant of cika tree can be grown from a single sapling placed onto the ground.

## Blocks

Cika wood can be crafted to planks, slabs, stairs, fences, fence gates, buttons, pressure plates, doors, trapdoors, boats, bookshelves, and crafting tables. Stripped log and wood variants are available.

## Gallery

Stripped Cika LogCika PlanksCika TrapdoorCika Bookshelf
## See also

* Fir
* Spruce
* Redwood
Autumnal Valley

The **Autumnal Valley** is a plains biome with large pumpkins and lush soil.

### Description

There are no trees in the **Autumnal Valley**, instead there are small bushes made of Oak Leaves and Oak Logs, and Large Pumpkins consisting of 68 Pumpkin Blocks, Dark Oak Logs, and Dark Oak Leaves. Additional, Pumpkin Blocks are scattered throughout the Biome along with Crocus, Pink Anemone and Clover Patches.

## See also

* Cika Woods
* Autumnal Forest
Pendorite

**Pendorite** is a mineral found in the Nether. It is used as an upgrade for tools and weapons, as ingredient for Pendorite Horse Armor or as a decorative block.

## Generation

Pendorite ore only generates in the Embur Bog biome below y=56.

In Embur Bog biomes, pendorite ores are pretty common on the ceiling, so it's recommended to look up there. Towering towards the ores is gonna be easy, because of the insta-breakable yellow gel blocks that generate on top of the "trees".

## Obtaining

Pendorite ore may be broken with a diamond pickaxe or better, and it drops raw pendorite, which may be smelted in a blast furnace and turned into pendorite scraps.

Four pendorite scraps, two diamonds, and two emeraldite shards are required to craft a pendorite ingot, which may be combined with a netherite tool in a smithing table to produce a pendorite tool.

## Usage

Netherite tools and weapons can be combined with pendorite ingots in a smithing table to upgrade to Pendorite tools and weapons.

* Pendorite Axe
* Pendorite Pickaxe
* Pendorite Sword
* Pendorite Shovel
* Pendorite Hoe

You can also combine two pendorite axes in the smithing table to create a pendorite battleaxe, which deals damage of 12 health points.

### Crafting

Pendorite ingots are also used to craft pendorite horse armor and pendorite blocks.

Raw pendorite can be used to craft raw pendorite blocks.

### Beacons

Pendorite blocks can be used for the beacon base pyramid.

Pendorite scraps are accepted as a beacon payment material for changing status effect.

## See also

* Ametrine
* Emeraldite
Nightpaw

“” Quote

Nightpaw is a black tom with green eyes. He was born as Nightkit to Fluffypelt and Poppyfur alongside his littermates Birchkit and Pinekit. He was apprenticed to Sugarstream.

Tigerfoot’s Revenge:

* Allegiances: Nightpaw is listed as the medicine cat apprentice of Lightclan. His mentor is Sugarstream
Log

**Logs** and **stems** are the naturally spawning blocks that make up the trunks of trees and huge fungi. They are used mostly as decorative or building blocks and to craft planks. There are 27 logs and 6 stems added by this mod, along with 26 stripped logs, 3 imbued logs, and 2 accompanying stripped stems and 1 fungal stem.

Notably, the logs of **huge embur fungi** are known as **embur pedu**, instead of stems. Above and below, however, they are included alongside the counts associated with **stem blocks**.

**Stripped logs** and **stems** are made by using an axe on almost any **stem** or **log** block. Withered oak logs, imparius stems, soul shroom stems, white mushroom stems, and brown mushroom stems are the only blocks of this category which do not have a **stripped** counterpart. **Stripped** wood can not be reverted to its original form.

## Log/Stem

* Normal
* Stripped

### Flammable

**Logs**: Yes
**Withering Oak**: No
**Stems**: No

### Catches fire from lava

**Logs**: Yes
**Withering Oak**: No
**Stems**: No

## Obtaining

### Natural Generation

All **log** and **stem** blocks generate naturally as part of trees or huge fungi. Each type of tree and huge fungus have certain biomes where they generate.

### Post-Generation

**Logs** and **stems** can be obtained by growing trees from their respective saplings, mushrooms, warts, or fungi. Saplings will grow into trees naturally, but can be grown faster using bone meal, and bone meal must be used to grow huge fungi.

**Stripped logs** and **stripped stems** are obtained by using an axe on any **log** or **stem** which can be **stripped**.
White Puffball

**White Puffballs** are a growable item added with the **Oh The Biomes You'll Go** mod, found primarily in the Howling Peaks biome. When broken, they have a chance to drop **white puffball spores**, which can be planted in any biome on **podzol** and on **peat**, **lush dirt**, and **lush grass blocks** in biomes which have a **temperature** of 0.8 or less.

When a **white puffball** reaches a growth stage of 3, it can be interacted with to receive a **white puffball cap**, which can then be cooked into a food item which heals the player 3 hunger points. Using **cooked white puffball caps**, a player can also make **white puffball stew**, which heals 9 hunger points.
Zelkova

These uniquely shaped trees come in two colors: red (the default) and brown. They are tall and skinny and can be found in zelkova forests for the red and twilight valleys for the brown. Their wood is a typical brownish color, and they grow exactly how they look in their native environment when planted.
Seasonal Deciduous Forest

Removed biomeThis biome was removed in BYG 1.18.

The **seasonal deciduous forest** is an autumnal biome based on the deciduous forest. It has two variants.

## Description

Like most other seasonal forests, the seasonal deciduous forest has an orange-brown grass color, and the foliage can be found in red, orange, green, and brown. Deciduous oak trees and shrubs are densely scattered on the ground, with occasional aspen trees. Some leaf piles lie on the ground, as if they were fallen from the trees. Flowers such as dandelions, poppies, pink and white anemones, and crocus may be found. Some trees have bee nests on them.

Common animals may spawn in the seasonal deciduous forest, as well as wolves. Plains villages and pillager outposts may generate there. The terrain is somewhat hilly, like in other forest biomes. Overall, survival in this biome may be challenging since there are dark places, but finding food should not be a problem.

The mob spawning chances are the same as in the vanilla forest biome.

## Variants

Three sub-biomes generate in the seasonal deciduous forest: the seasonal deciduous forest hills, the seasonal deciduous clearing, and the fresh water lake.

## Seasonal Deciduous Forest Hills

### Blocks

All blocks from Seasonal Deciduous Forest, except Aspen Log and Aspen Leaves

### Seasonal Deciduous Forest Hills

**Seasonal deciduous forest hills** are variants with hillier terrain. No aspen trees or structures spawn in this variant.

Mob spawning chances are the same as in the seasonal deciduous forest.

## Seasonal Deciduous Clearing

### Blocks

All blocks from Seasonal Deciduous Forest, except Aspen Log and Aspen Leaves

### Seasonal Deciduous Clearing

**Seasonal deciduous clearings** are areas with sparse trees, being better for building and survival purposes. Neither shrubs and aspen trees are not found in this variant, nor structures.

Mob spawning chances are the same as in the seasonal deciduous forest.

### Fresh Water Lake

Main article: Fresh Water Lake
**Fresh water lakes** may generate within the seasonal deciduous forest, similar to many other BYG biomes.

## Trivia

* In BYG 1.18, the seasonal deciduous forest will be removed since there is already the seasonal forest, which will be called "autumnal forest".

## See also

* Seasonal Forest
* Seasonal Birch Forest
* Seasonal Taiga
* Deciduous Forest
* Snowy Deciduous Forest
* Cika Woods
Allium Fields

The **allium fields** are temperate grassland biomes filled with allium bushes.

## Description

The allium fields are home to allium flower bushes, with pink and purple sub-species, and double-block-tall variants. Some red oak trees are scattered throughout the fields, with bee nests occasionally found on their trunks. Standard passive mobs such as sheep, cows, pigs, and chickens may spawn there, along with some horses and donkeys. The surface consists of the standard grass blocks with grass, and the terrain is relatively flat and easy to traverse.

Plains villages and pillager outposts may be found in the allium fields.

The mob spawning chances are as follows:

## Variants

Two sub-biomes generate within the allium fields: the fresh water lake and the red oak forest.

### Red Oak Forest

Main article: Red Oak Forest
Small groves of green and red oak trees can be found in patches of the allium fields biome. No allium flowers may generate there.

### Fresh Water Lake

Main article: Fresh Water Lake
As with many other BYG biomes, the fresh water lake may generate along the fields, creating some interesting scenery.

## Trivia

* The allium flowers from vanilla Minecraft cannot generate in the allium fields, being exclusive to the flower forest.

## Gallery

A red oak forest generated within an allium fields biome
## See also

* Amaranth Fields
* Meadow
* Rose Fields
* Red Oak Forest
Firecracker Shrubland

The **firecracker shrubland** is a dry, warm biome.

## Description

The firecracker shrubland is similar to the plains biome, but it has lots of firecracker bush blocks, shrubs, and occasional oak trees. The grass color is bright dull green, matching the dry climate that the shrublands generate in. Common animals and plains villages may be found in the biome.

The mob spawning chances are the same as in the plains biome.
Make own Minecraft World. #25.

## History

In BYG 1.16.5, the biome was simply called "shrublands", and it had only oak shrubs. It occasionally had polluted lakes within its boundaries.

## See also

* Prairie
* Autumnal Valley
* Sierra Badlands
Snowy Evergreen Taiga

Removed biomeThis biome was removed in BYG 1.18.

The **snowy evergreen taiga** is a forested biome found in icy climates, filled with holly trees.

## History

In BYG 1.18, the snowy evergreen taiga was merged with the dacite ridges (previously Dover mountains).

## See also

* Evergreen Taiga
* Snowy Coniferous Forest
* Snowy Blue Taiga
* Dacite Ridges
Jacaranda Forest

## Description:

A vibrant purple forest of Jacaranda trees that come in regular purple and Indigo Jacaranda varieties. Some of the leaf blocks have decorative blossoms. Bamboo grows in the gaps. Jacaranda Bushes, Delphinium & Leaf Piles dot the ground.

## Notable Blocks:

Jacaranda Log, Jacaranda Bush, Delphinium, Leaf Pile (and Torch Ginger, Incan Lily, Bistort, Begonia, Lazarus Bellflower, Guzmania, Richea, Weed Grass & 4 BYG mushrooms with bone meal).

## Special Properties:

Non-native deciduous leaves are bright pink/lavender. Bone meal on overgrown stone yields torch ginger, incan lily, bistort, begonia, lazarus bellflower, guzmania, richea, weed grass and with sufficient shadow the 4 BYG mushrooms (green, black puff, wood blewit, weeping milkcap).
Brown Oak

For the regular oak tree, see Oak Tree.

## Brown Oak Tree

The **Brown Oak Tree** is a variant of the Oak tree. It is found in Deciduous Forests and Seasonal Deciduous Forests.

## Description

The brown oak tree is a variation of the oak tree with brown leaves.

The stem on the brown oak tree is made from regular oak wood.

## Generation

### Natural Generation

Brown oak trees generate naturally in Deciduous Forests and Seasonal Deciduous Forests.

### Growing

Brown oak trees can be grown by placing a sapling onto a soil block, and waiting. For it to grow faster, you can use bone meal on the sapling.

## Blocks

Oak wood can be crafted to planks, slabs, stairs, fences, fence gates, buttons, pressure plates, doors, trapdoors, boats, bookshelves, and crafting tables. Stripped log and wood variants are available.
Bluepelt

“[Wolfstep] took his spot slightly behind his leader on her right, while Bluepelt sat on her position to the left. This represented the thorium all three cats had, and showed how they guided and led their clans as a united force.”- Wolfstep thinking about the duties the leader, deputy, and medicine cat share in *Tigerfoot’s Revenge Chapter 1*

Bluepelt is a blue-gray she-cat with green eyes

Book 1

* Allegiances:
	+ Bluepelt is listed as the medicine cat of Breezeclan
* Chapter 1
	+ When Wolfstep is assigning patrols, he mentions that Bluepelt needs an escort to go collect herbs. Lynxstar interrupts the meeting to call an apprentice ceremony and Bluepelt hops up onto the rock along with Wolfstep. After the meeting, she suggests that Wolfstep switch patrols around, but asks him to be quick because she needs to go collect the herbs. He ends up sending Russetclaw and Brightwind to go with her.
Canyons

* Current
* Upcoming

Removed biomeThis biome was removed in BYG 1.18.

**Canyons** are an unused warm biome. It will be removed in BYG 1.18, and will be replaced by the red rock valley.

## Location

The current canyons biome is not found in the default world type, but it can be accessed through the Single Biome world type, or have a weight greater than 0 in the config file `byg-biome.json`.

### Current

High plateaus of overgrown stone make up the majority of the biome, with deep ravines down to sea level forming the canyons. Deciduous oak and aspen trees grow on the grass, with some leaf piles, horseweed, and azalea and various other flowers scattered around.

Common animals and wolves may spawn in this biome, but no structures are to be found. The terrain can be hard to traverse, when reaching a canyon, making the canyons biome uneasy for survival.

The mob spawning chances are the same as in the forest biome.

### Upcoming

The canyons biome is under development, and a tweet reveals it is going to be a dry mesa-type biome, resembling the vanilla badlands and the red rock mountains. Rivers flow between the weathered mountains, made of various strata of red rock and terracotta. The mountains have crag-like leveled patterns.

## Variants

### Canyon Edge

The canyons biome currently has the **canyon edge** biome, which is a river or lowland as a circumference around the mountains.

## See also

* Guiana Shield
* Red Rock Valley
* Red Desert
Tropical Islands

**Tropical islands** are biomes found in the oceans, surrounded by rainbow beaches.

## Description

Similar to tropical rainforests, mahogany and rainbow eucalyptus trees grow on the surface quite densely. Some islands have patches of bamboo, with podzol around it. Coral reefs sometimes neighbor the islands, regardless of ocean type. Tropical flowers like bistort, guzmania, begonia, and incan lily can be found along the grass.

Despite the shadows casted by the tree canopy, no hostile mobs spawn in the tropical islands, similar to the mushroom fields, and the passive mobs that spawn are the same as in the jungle, except ocelots and pandas. In practice, hostile mobs from the ocean and rainbow beach will wander to the tropical islands.

## Variants

The tropical island's shore is the rainbow beach.

### Blocks

Palm Log
Palm Leaves
Purple Sand
Blue Sand
Pink Sand
Beach Grass

### Rainbow Beach

The **rainbow beach** borders the tropical islands, with the sand having the colors blue, pink, and purple, and beach grass and palm trees growing on top.

The mob spawning chances are the same as in the badlands biomes.

## Gallery

A tropical island with bamboo and a coral reef
## See also

* Tropical Rainforest
* Guiana Shield
* Crag Gardens
Enchanted Grove

Removed biomeThis biome was removed in BYG 1.18.

For the current biome, see Forgotten Forest.

The **enchanted grove** is a magical biome with enchanted trees scattered like in the grove. It is related to the enchanted forest biome family, and it has a variant with giant flowers.

## Description

The unique light blue grass color is very noticeable in the enchanted grove, with the blue and green enchanted trees having a cone-shaped leaf formation. The enchanted leaves are luminous, so this biome is relatively safe for night-time survival. Flower and clover patches are occasionally found on the ground, in addition to some pink and white anemones, and purple and white sages.

Endermen are the only monsters that can spawn in the enchanted biomes, like in the warped forest, making the enchanted grove a decent choice for acquiring ender pearls. The standard passive animals may spawn there.

The mob spawning chances are as follows:

## Flowering Enchanted Grove

### Type

Temperate
Magical

### Blocks

Plant Stem
Red Petal Block
Purple Petal Block
White Petal Block
Pollen Block
Sunflower
Tulip
All enchanted grove blocks

The enchanted grove has two sub-biomes: the flowering enchanted grove, and the fresh water lake.

### Flowering Enchanted Grove

The **flowering enchanted grove** is a mutation of the enchanted grove, featuring the rare giant flowers made of plant stems, petal blocks, and pollen blocks. Like in the flowering grove biome, additional flowers are found, including sunflowers, and cyan, green, magenta, purple, and yellow tulips.

The mob spawning chances are the same as in the birch forest.

### Fresh Water Lake

Main article: Fresh Water Lake
The **fresh water lake** may be found in the enchanted grove, similar to many other BYG biomes.

## Trivia

* Certain tree leaves such as oak, acacia, mahogany, and willow leaves, have a purple hue if they are placed in the enchanted grove biome.

## Gallery

A flowering enchanted grove seen in the distance from an Amaranth Fields biome.
## See also

* Enchanted Forest
* Grove
* Skyris Highlands
Fragment Forest

The **fragment forest** is a temperate stony biome with tall stone spires.

## Description

Tall, shattered columns of overgrown stone are the most prominent feature of the fragment forest. The columns can reach extreme heights, and most of them are capped with snow. Oak and ebony trees grow between the stone formations, and sometimes attached to them. Tropical flowers like incan lily, richea, torch ginger, and begonia, as well as dandelion and poppy, are found on the vibrant warm green grass. Springs of water and lava frequently generate on the side of the stone columns, which can start local forest fires.

## History

In BYG 1.16.5, the biome was called **Stone Forest**, and it had a variant called "Pointed Stone Forest", with more pointy stone columns.

## See also

* Crag Gardens
* Guiana Shield
* Canadian Shield
Twilight Meadow

The **twilight meadow** is a plain biome with brown zelkova trees.

## Description

The surface of the twilight meadow is made of grass, coarse dirt, and peat. Zelkova trees with brown leaves grow somewhat sparsely, and flowers like pink anemone, white anemone, lily of the valley, and rose bush decorate the ground. Lots of rocky and mossy stone boulders and larger granite boulders are scattered on land. The grass has a dry tone despite the vegetation, and there are special ambient particles in the background.

## History

In BYG 1.16.5, the biome was called **Twilight Valley**. It was added in the Beauty of Nature update.

## Gallery

### Historical

Twilight Valley (1.16.5)A village in twilight valley biome (1.16.5)
## See also

* Zelkova Forest
* Weeping Witch Forest
Pendorite Ore

This article is about the ore. For the item, see Pendorite Scraps. For the mineral block, see Pendorite Block. For other uses, see Pendorite.
**Pendorite ore** is a rare ore that generates exclusively in the forest fault biome.

## Generation

Pendorite ore, by default, generates 10 times per chunk in vein size of 1 to 5, up to Y level 56. This can be configurable using the mod's settings page in the mod menu. In some versions of this mod, Pendorite ore has a blue netherrack texture. Despite this, it still spawns in the forest fault biome.

## Obtaining

Pendorite ore may be mined with a diamond pickaxe or better. It may drop itself if using the correct tool.

It is extremely difficult to find pendorite ores, due to them generating sparsely only in a small sub-biome of the black forest. The best mining method might be digging a quarry, preferably with a Haste II beacon.

## Usage

### Smelting

Blast Furnace
Any fuel

## Gallery

A rare sight of a pendorite ore generated in a cave.
## See also

* Pendorite Scraps
* Pendorite Block
* Ametrine Ore
Lush Grass

### Obtaining

Lush Grass Block and Lush Dirt replace Vanilla Grass Block and Dirt in some biomes, such as: Autumnal Valley, Flowering Meadow, Meadow, and Wooded Meadow. Lush Dirt can become Lush Grass Blocks through the process of Grass Spreading from other Lush Grass Blocks. Grass does not seem to spread from Vanilla Grass Blocks to Lush Grass Blocks.

### Apperance

Compared to Vanilla Grass Blocks, the Lush Grass Block has darker "dirt" and the "Grass" drapes over the block a little further. The Tops of the two blocks are the same, both changing colors depending on the biome they are in.

If Snow is placed on top of a Lush Grass Block, the top of the block will change to white that covers more of the sides then the usual green does.

### Usage

Similarly to the Vanilla Grass Block, using a hoe on a Lush Grass Block will change it into farmland while right-clicking with a shovel changes it to Lush Grass Path. If another block is placed on top of a Lush Grass Block, it will eventually turn into a Lush Dirt Block.
Using Bone Meal on Lush Grass Blocks may spawn Grass, Clover Patches, Roses, White Anemone, and Pink, Magenta, and Cyan Tulips

### Trivia

Before 1.18.2 these Blocks were called Meadow Grass Blocks with it's additional block types being Meadow Grass Path and Meadow Dirt
Dead Sea

The **dead sea** is an oceanic biome generating in hot climates, featuring stony spires and arches.

## Description

Spires of stone, andesite, and rocky stone, are found along the dull aqua-colored water, along with huge arches similar to the lush stacks, except the lushness is replaced with patches of dripstone.

Drowned may spawn here, and witches have a slightly higher spawning chance.

## Gallery

### Historical

Dead Sea (1.16.5)A pillager outpost generated in the Dead Sea biome
Maple Taiga

The **Maple Taiga** is a taiga biome filled with Maple trees like those found in the northeastern United States and southeastern Canada.

## Description

The Maple trees that populate the maple taiga have several different color leaves, such as red, green, and silver. Flowers are scattered and include Anemones, Roses, Sage, and Kovan flowers.
Raw Pendorite

Raw Pendorite is a resource obtained from mining Pendorite Ore.

## Obtaining

Mining a block of Pendorite Ore with a Diamond Pickaxe or better drops one unit of Raw Pendorite, it is subject to the Fortune enchantment, having a chance to drop an extra unit per level, a pickaxe with Silk Touch drops the block instead.

### Smelting

Smelt a Pendorite Ore block to obtain a single Raw Pendorite.

## Usage

### Smelting

Raw Pendorite can be smelted at a furnace to produce Pendorite Scraps.

### Crafting

It can also be crafted into Raw Pendorite Block
Enchanted trees

Magical trees that glow at night. They come in blue and blue-green coloration, and can be found in enchanted forests as well as enchanted groves. Their bark (green or blue in color on the inside) shimmers when you watch it. They come in smaller taller varieties in groves, but when planted and in forests they are large and tall trees.
Joshua Tree

Joshua Trees are found in Mojave Deserts, and produce Joshua Fruit on occasion. The Joshua Sapling randomly drops from the leaves of an already standing tree, and can be planted again in coarse dirt no matter the biome it is planted in. The wood it produces is normal oak, and produces 1-3 Joshua Fruit.

Joshua Fruit recovers one bar of hunger, and bone meal can be used on the saplings to grow them faster.
Atacama Desert

The **Atacama desert** is a lush desert biome.

## Description

The surface of the Atacama desert consists of red sand and cracked red sand, with red sandstone below. The sky becomes pink-orange in color if the player is in this biome. Despite the hot temperature, there is a high diversity of vegetation, including cacti from vanilla Minecraft and BYG, and the unique barrel cactus, which can be sheared and transform into a cauldron-like container for water and even honey. There are also flowers like sage and anemone, plants like aloe vera and shrubs, cattails on the riverside, and palo verde trees.

The biome is inspired by the real-life Atacama Desert, and it is similar to the old red desert, specifically the lush variant.

## See also

* Windswept Desert
* Sierra Badlands
* Red Desert
Emeraldite Shards

Pancrasio Emeraldite Shards are a resource obtained from mining Emeraldite Ore.

## Obtaining Esmeraldite Ore

Mining a block of Emeraldite Ore with any pickaxe drops one unit of Emeraldite Shards and some Experience, it is subject to the Fortune enchantment, having a chance to drop an extra unit per level, a pickaxe with Silk Touch drops the block instead.

### Smelting

Smelt an Emeraldite Ore block to obtain a single unit Emeraldite Shards.

## Usage

### Crafting

Emeraldite Shards are used to craft Pendorite Ingots
Forgotten Forest

The **forgotten forest** is a magical biome featuring the enchanted trees.

## Description

The forgotten forest is densely filled with enchanted trees and huge mushrooms unique to BYG such as green mushroom, weeping milkcap, and wood blewit. cyan roses, and fairy slippers make the flora of the biome, appearing on the unusual light blue grass.

Endermen are the only monsters that may spawn in this biome, like in the warped forest, so ender pearls are quite easy to get. Since enchanted leaves are luminous, surviving in the enchanted forest at night should be relatively easy. The standard common animals may spawn there.

The mob spawning chances are as follows:

## History

In BYG 1.16.5, the forgotten forest was previously called **enchanted forest** with an enchanted forest hill variant. A similar biome was called enchanted grove but was removed in BYG 1.18.

## Trivia

* Certain tree leaves such as oak, acacia, mahogany, and willow leaves, have a purple hue if they are placed in the enchanted forest biome.

## Gallery

### Historical

A view of the enchanted forest hills from the Glowshroom Bayou.
Therium Block

This article is about the block that grows therium crystals. For the block that grows to become therium crystals, see Therium Crystal. For the items crafted from therium crystals, see Therium Crystal. For other uses, see Therium Shard.
A **therium block** is a block found as part of spherical shaped structures that grows therium crystals.

## Obtaining

### Breaking

Therium blocks cannot be broken with tools in normal Survival Mode.

*Curiously, you can break (but not obtain) the blocks using TNT explosions, which is very helpful for when you need to clear that space out.*

## Usage

As the Therium Blocks can't be obtained, their only usage is to grow Therium Crystals.

## See also

* Therium Crystal
* Therium Shard
Temperate Grove

The **temperate grove** is a biome with sparse birch trees and flowers.

## Description

The temperate grove features bright yellowish-green grass, and various flowers like poppy, dandelions, sunflowers, sages, anemones, and flower patches. Birch trees with cone-shaped foliage populate the temperate grove, and about half of them have yellow leaves.

## History

In BYG 1.16.5, the biome was simply called **grove**.

In BYG 1.18, the grove was renamed to "temperate grove" since there is already a mountain grove in vanilla Minecraft.

## See also

* Aspen Forest
* Borealis Grove
* Orchard