recursal/Fanatic-Fandom huggingface dataset:
Towering Presence

Armor / Weapon

**Towering Presence** is one of the Cards available to Yagorath in Paladins.

**Description**

Increase the Health of your Ultimate Health pool by {200|200}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Towering Presence

Increase the Health of your Ultimate Health pool by 200.
1

Towering Presence

Increase the Health of your Ultimate Health pool by 400.
2

Towering Presence

Increase the Health of your Ultimate Health pool by 600.
3

Towering Presence

Increase the Health of your Ultimate Health pool by 800.
4

Towering Presence

Increase the Health of your Ultimate Health pool by 1000.
5
Unbreakable Will

Abyssal Fortress

**Unbreakable Will** is one of the Cards available to Nyx in Paladins.

**Description**

Reduce the Health reduction from placing Abyssal Fortress >30 units away by {20|20}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 20%.
1

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
2

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 60%.
3

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.
4

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
5
Unyielding

Dragon Stance

**Unyielding** is one of the Cards available to Koga in Paladins.

**Description**

Reduce the rate of Energy consumption while in Dragon Stance by {6|6}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unyielding

Reduce the rate of Energy consumption while in Dragon Stance by 6%.
1

Unyielding

Reduce the rate of Energy consumption while in Dragon Stance by 12%.
2

Unyielding

Reduce the rate of Energy consumption while in Dragon Stance by 18%.
3

Unyielding

Reduce the rate of Energy consumption while in Dragon Stance by 24%.
4

Unyielding

Reduce the rate of Energy consumption while in Dragon Stance by 30%.
5
Swift Spirits

Mending Spirits

**Swift Spirits** is one of the Cards available to Mal'Damba in Paladins.

**Description**

Increase the Movement Speed of allies affected by Mending Spirits by {5|5}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Swift Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 5%.
1

Swift Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 10%.
2

Swift Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 15%.
3

Swift Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.
4

Swift Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.
5
Strix/Removed Content

This page contains information about a past event or game feature that may or may not return in a future version.

This page contains all known removed content relating to Strix.

## General

* Old Icon

* Old Splash Arts

**Default**

**Phoenix**

**Switch**

## Talents

AmbushDefault Talent

Weapon Shots Made in stealth deal 15% more damage.

Crack ShotUnlocks at Mastery Level 8

Hitting an enemy with Talon Rifle increases the damage you deal to that enemy with your Pistol by 20% for 4s.

## Skins

Ghillie

(Common)

30,000   •  160
Release date: ?

* Old Infiltrator Collection Icon

## Old Collection Icons

* Default
* Phoenix
* Raven
* Coldsnap
* Bad Mother Clucker
* Switch
* Infiltrator
* Mercenary
* Remix
* Redux
* Hustler
* Swindler
* Scalebane
* Dragonsbane
* Golden

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## Parts and Pieces

These are the Parts and Pieces which were available for Strix.

There was also the old Strix/Mal'Damba collection Harrowing Horrors.

### Body Skins

Default

Ghillie

(Common, Exclusive)

Phoenix

(Uncommon)

Raven

(Rare)

Coldsnap

(Rare, Limited)

Infiltrator

(Epic, Exclusive)

### Accessories

Default

Ghillie Cowl

(Common, Exclusive)

Phoenix Cowl

(Uncommon)

Raven Skull

(Rare)

Coldsnap Guise

(Rare, Limited)

Infiltrator's Menace

(Epic, Exclusive)

### Weapon Skins

Default

Ghillie Talon Rifle

(Common, Exclusive)

Phoenix Talon Rifle

(Uncommon)

Raven Talon Rifle

(Rare)

Coldsnap Talon Rifle

(Rare, Limited)

Infiltrator's Deathstroke

(Epic, Exclusive)

Golden Talon Rifle

(Legendary)

**Maps**Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Old Map Designs**Fish Market  •  Frog Isle  •  Frozen Guard  •  Jaguar Falls  •  Magistrate's Archives  •  Shattered Desert  •  Stone Keep  •  Timber Mill  •  Trade District  •  Warder's Gate
**Game Modes** End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Siege Only  •   Capture Only
**Items** Blast Shields  •   Develop  •   Sterilize
 Equestrian  •   Huntsman
 Gather
 Aggression  •   Cauterize  •   Provision
**Features**Battle Pass  •  The Vault  •  Viewer Store  •  VIP Program  •  Map Features  •  Gameplay  •  Parts and Pieces
**Other**Avatars  •  Cards  •  Sprays  •  Alpha Lore  •  Treasure Chests  •  Boosters  •  Essence  •  Viewer Points  •  VIP Points  •  F. Announcer pack  •  Alpha Announcer pack  •  Game Music  •  Background Images  •  Quests (old)
Vex

This page contains information about a past event or game feature that may or may not return in a future version.

**Vex** was one of the Test Maps in Paladins and was fist released on August 9th, 2017.

## Description

This map had a mirrored layout and was designed for 2 teams of 5 players. The bases were located at opposite ends of the map.

The only Game Mode that was playable in this map was Onslaught.

**Onslaught**Foreman's Rise  •  Magistrate's Archives  •  Marauder's Port  •  Primal Court
**Team Deathmatch**Abyss  •  Dragon Arena  •  Snowfall Junction  •  Throne  •  Trade District
**Payload**Frostbite Cavern  •  Greenwood Outpost  •  Hidden Temple
**Other**Shooting Range  •  Tutorial  •  Hole  •  Sniper Haven
**Removed**Battlegrounds Map  •  Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Event**Abyssal Spire  •  Warder's Arena
**Test Maps**Bog District  •  Dark Crossing  •  Eastwatch  •  Moss Garden  •  Salt  •  Sand Bridge  •  Sierra  •  Undercity  •  Waterway
**Removed Test Maps**Arid  •  Arid old  •  Atrium  •  Bash  •  Bend  •  Deathgate  •  District  •  Forward  •  Frog Isle Redo  •  Grotto  •  Hangar 18  •  Ice Mines Redo  •  Rush  •  Sewers  •  Shade  •  Stride  •  Sunken City  •  Supa Rift  •  Thrones  •  Tilted  •  Toxic  •  Triumph  •  **Vex**
Trade Row

**Trade Row** is a major trading location in the Realm, serving as the only major land connection between the north and south of the Realm. However, in recent times, trade between the north and south has been damaged by the constant skirmishes between the Magistrate and Resistance. This location also serves as Greenwood's border, which itself, is still active with trade. It is here in Trade Row where Trade District, Timber Mill, Fish Market, and Greenwood are located.

### Trials of the Realm Bios

**Trade District**
"Once an affluent cultural hub, the Trade District shared a border with Greenwood and facilitated commerce between the North and South. However, constant skirmishes have left the city a shell of its former glory."

**Timber Mill**
"The aptly named Timber Mill is built on a major waterway, allowing for the precious arborous resources of Greenwood to be swiftly transported to all corners of the Realm."

**Fish Market**
"Constructed from the ships of the pirates who originally settled the area, Fish Market has become a bustling trade hub for the whole of Greenwood, easily accessible by both land and sea."

**Directions**Anti-Abyss  •  Anti-Darkness  •  Nature Protectors  •  Neutral
**Groups** Bomb Kingdom  •  Deepwerks  •  Eternal Pyre  •  Followers of Io  •  House Aico  •  House Arturos  •  Outer Tribunal  •  Paladins (Former)  •  Red River Orcs  •  Sentinels  •  Shadow Tribunal  •  Summer Court  •  Tau-Kor Monastery  •  Thousand Hands Guild  •  Warders  •  Unknown Groups
**Noteworthy Items / Forces**Crystals  •  Magic  •  Souls  •  Warder's Key  •  Warder's Relic
**Notable Positions**Abyssal Lord  •  Border Lord  •  Grand Magister  •  Pyre Lord
**The Realm**Abyss  •  Aico Tundra  •  Crosswind Hold  •  The Eight Oceans  •  Enchanted Forest  •  Greenwood  •  Lunar Coast  •  Seris (Village)  •  Temple Isles  •  **Trade Row**  •  Warder's Watch
**Races**Abyssal Creature  •  Animal  •  Construct  •  Darkness  •  Dragon  •  Deities  •  Dwarf  •  Elemental  •  Elf  •  Faerie  •  Goblin  •  Human  •  Leipori  •  Orc  •  Pyre Creature  •  Ska'drin  •  Spirit  •  Stagalla  •  Tigron  •  Transformed  •  Undead  •  Vulpin  •  Wyrin
**Complete Timeline**Complete Timeline  •  Paladins Chronicles
**Story Arcs**Crystal Arc  •  Darkness Arc  •  Ska'drin Arc
**Time Periods**The Ancient Age  •  The Age of the Paladins  •  The Golden Age  •  The Age of Resistance  •  The Lost Future
**Notable Events**Dragon Scourge  •  Goblin Scourges  •  Golden Age  •  Crystal War  •  Koga's Revenge  •  Destruction of Seris  •  Battle of Ascension Peak  •  Warders Return  •  The Fight of the Shattered Desert  •  Shattered Goddess' Return  •  The Summoning of Raum  •  The Darkness Released  •  Shift of Power
**Other**NPCs  •  Updated Bios  •  Alternate Realities  •  Canon Skins  •  Statues  •  Legends  •  Misconceptions  •  Retcons  •  Character Feats  •  Alpha Lore

1. ↑ File:ToTR\_Trade District.png
2. ↑ File:ToTR\_Timber Mill.png
3. ↑ File:ToTR\_Fish Market.png
Streetrunner

Prowl

**Streetrunner** is one of the Cards available to Maeve in Paladins.

**Description**

Increase the duration of Prowl by {0.5|0.5}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Streetrunner

Increase the duration of Prowl by 0.5s.
1

Streetrunner

Increase the duration of Prowl by 1s.
2

Streetrunner

Increase the duration of Prowl by 1.5s.
3

Streetrunner

Increase the duration of Prowl by 2s.
4

Streetrunner

Increase the duration of Prowl by 2.5s.
5
Talus/Removed Content

This page contains information about a past event or game feature that may or may not return in a future version.

This page contains all known removed content relating to Talus.

## General

* Blitz Upper Rune

* Old Icon

## Talents

Raging DemonDefault Talent

The duration of Overcharge is increased by 1s.

## Skins

Moonstone

(Common)

30,000   •  160
Release date: ?

## Old Collection Icons

* Default
* Geist
* Oni
* Trick or Treat
* Wukong
* Monkey-King
* Golden

 Rarity
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## Parts and Pieces

These are the Parts and Pieces which were available for Talus.

### Body Skins

Default

Moonstone

(Common, Exclusive)

Geist

(Uncommon)

Oni

(Epic, Exclusive)

### Accessories

Default

Moonstone Spires

(Common, Exclusive)

Geist Spires

(Uncommon)

Oni's Grin

(Epic, Exclusive)

### Weapon Skins

Default

Moonstone Veracharger

(Common, Exclusive)

Geist Veracharger

(Uncommon)

Oni's Cackle

(Epic, Exclusive)

Golden Veracharger

(Legendary)

**Maps**Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Old Map Designs**Fish Market  •  Frog Isle  •  Frozen Guard  •  Jaguar Falls  •  Magistrate's Archives  •  Shattered Desert  •  Stone Keep  •  Timber Mill  •  Trade District  •  Warder's Gate
**Game Modes** End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Siege Only  •   Capture Only
**Items** Blast Shields  •   Develop  •   Sterilize
 Equestrian  •   Huntsman
 Gather
 Aggression  •   Cauterize  •   Provision
**Features**Battle Pass  •  The Vault  •  Viewer Store  •  VIP Program  •  Map Features  •  Gameplay  •  Parts and Pieces
**Other**Avatars  •  Cards  •  Sprays  •  Alpha Lore  •  Treasure Chests  •  Boosters  •  Essence  •  Viewer Points  •  VIP Points  •  F. Announcer pack  •  Alpha Announcer pack  •  Game Music  •  Background Images  •  Quests (old)
Unseen Eyes

Savage Tear

**Unseen Eyes** is one of the Cards available to Kasumi in Paladins.

**Description**

Increase the base heal from Savage Tear by {10|10} per stack.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unseen Eyes

Increase the base heal from Savage Tear by 10 per stack.
1

Unseen Eyes

Increase the base heal from Savage Tear by 20 per stack.
2

Unseen Eyes

Increase the base heal from Savage Tear by 30 per stack.
3

Unseen Eyes

Increase the base heal from Savage Tear by 40 per stack.
4

Unseen Eyes

Increase the base heal from Savage Tear by 50 per stack.
5
Tracker

Hunter's Mark

**Tracker** is one of the Cards available to Tyra in Paladins.

**Description**

Increase your Movement Speed by {5|5}% while Hunter's Mark is active.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Tracker

Increase your Movement Speed by 5% while Hunter's Mark is active.
1

Tracker

Increase your Movement Speed by 10% while Hunter's Mark is active.
2

Tracker

Increase your Movement Speed by 15% while Hunter's Mark is active.
3

Tracker

Increase your Movement Speed by 20% while Hunter's Mark is active.
4

Tracker

Increase your Movement Speed by 25% while Hunter's Mark is active.
5
Unyielding Discipline

Projection

**Unyielding Discipline** is one of the Cards available to Corvus in Paladins.

**Description**

Reduce the Cooldown of Projection by {0.5|0.5}s for each enemy hit by it.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unyielding Discipline

Reduce the Cooldown of Projection by 0.5s for each enemy hit by it.
1

Unyielding Discipline

Reduce the Cooldown of Projection by 1s for each enemy hit by it.
2

Unyielding Discipline

Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
3

Unyielding Discipline

Reduce the Cooldown of Projection by 2s for each enemy hit by it.
4

Unyielding Discipline

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
5
Triumphant Ascension

Soul Harvest

**Triumphant Ascension** is one of the Cards available to Raum in Paladins.

**Description**

Heal for {100|100} after activating Soul Harvest.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Triumphant Ascension

Heal for 100 after activating Soul Harvest.
1

Triumphant Ascension

Heal for 200 after activating Soul Harvest.
2

Triumphant Ascension

Heal for 300 after activating Soul Harvest.
3

Triumphant Ascension

Heal for 400 after activating Soul Harvest.
4

Triumphant Ascension

Heal for 500 after activating Soul Harvest.
5
Undercity

**Undercity** is one of the Test Maps in Paladins and was first released on January 16th, 2017.

## Description

This map has mirrored layouts and is designed for 2 teams of 5 players. There is a Capture Point in the middle. The bases are located at opposite ends of the map.

The only Game Mode that is currently playable in this map is Siege in Custom mode or the Limited Time Mode named Test Maps.

## Gallery

**Onslaught**Foreman's Rise  •  Magistrate's Archives  •  Marauder's Port  •  Primal Court
**Team Deathmatch**Abyss  •  Dragon Arena  •  Snowfall Junction  •  Throne  •  Trade District
**Payload**Frostbite Cavern  •  Greenwood Outpost  •  Hidden Temple
**Other**Shooting Range  •  Tutorial  •  Hole  •  Sniper Haven
**Removed**Battlegrounds Map  •  Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Event**Abyssal Spire  •  Warder's Arena
**Test Maps**Bog District  •  Dark Crossing  •  Eastwatch  •  Moss Garden  •  Salt  •  Sand Bridge  •  Sierra  •  **Undercity**  •  Waterway
**Removed Test Maps**Arid  •  Arid old  •  Atrium  •  Bash  •  Bend  •  Deathgate  •  District  •  Forward  •  Frog Isle Redo  •  Grotto  •  Hangar 18  •  Ice Mines Redo  •  Rush  •  Sewers  •  Shade  •  Stride  •  Sunken City  •  Supa Rift  •  Thrones  •  Tilted  •  Toxic  •  Triumph  •  Vex
Uncontrolled

Armor / Weapon

**Uncontrolled** is one of the Cards available to Bomb King in Paladins.

**Description**

Reduce your active Cooldowns by {8|8}% after getting an Elimination.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Uncontrolled

Reduce your active Cooldowns by 8% after getting an Elimination.
1

Uncontrolled

Reduce your active Cooldowns by 16% after getting an Elimination.
2

Uncontrolled

Reduce your active Cooldowns by 24% after getting an Elimination.
3

Uncontrolled

Reduce your active Cooldowns by 32% after getting an Elimination.
4

Uncontrolled

Reduce your active Cooldowns by 40% after getting an Elimination.
5
Up in Smoke

Billow

**Up in Smoke** is one of the Cards available to Zhin in Paladins.

**Description**

Increase your Movement Speed by {11|11}% while Billow is active.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Up in Smoke

Increase your Movement Speed by 11% while Billow is active.
1

Up in Smoke

Increase your Movement Speed by 22% while Billow is active.
2

Up in Smoke

Increase your Movement Speed by 33% while Billow is active.
3

Up in Smoke

Increase your Movement Speed by 44% while Billow is active.
4

Up in Smoke

Increase your Movement Speed by 55% while Billow is active.
5
Trained Killer

Dragon Stance

**Trained Killer** is one of the Cards available to Koga in Paladins.

**Description**

While in Dragon Stance regenerate {6|6} Ammo every 1s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Trained Killer

While in Dragon Stance regenerate 6 Ammo every 1s.
1

Trained Killer

While in Dragon Stance regenerate 12 Ammo every 1s.
2

Trained Killer

While in Dragon Stance regenerate 18 Ammo every 1s.
3

Trained Killer

While in Dragon Stance regenerate 24 Ammo every 1s.
4

Trained Killer

While in Dragon Stance regenerate 30 Ammo every 1s.
5
Unfeeling

Shatterfall

**Unfeeling** is one of the Cards available to Terminus in Paladins.

**Description**

Reduce your damage taken by {8|8}% for 3s after landing with Shatterfall.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unfeeling

Reduce your damage taken by 8% for 3s after landing with Shatterfall.
1

Unfeeling

Reduce your damage taken by 16% for 3s after landing with Shatterfall.
2

Unfeeling

Reduce your damage taken by 24% for 3s after landing with Shatterfall.
3

Unfeeling

Reduce your damage taken by 32% for 3s after landing with Shatterfall.
4

Unfeeling

Reduce your damage taken by 40% for 3s after landing with Shatterfall.
5
Underkeeper Zhin Collection

**Underkeeper** is a collection for Zhin released on October 28, 2020.

Underkeeper Zhin Collection(Epic)
Release date: October 28, 2020
Exclusive800   •    •    •   Arcane Pacts Battle Pass Level 50  Includes: UnderkeeperExclusiveUnderkeeper's SoulripperExclusiveUnderkeeper Voice Lines
Exclusive

← Back to Champion Skins
Through the Warp

Nether Step

**Through the Warp** is one of the Cards available to Androxus in Paladins.

**Description**

Increase the distance of each Nether Step dash by {5|5}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Through the Warp

Increase the distance of each Nether Step dash by 5%.
1

Through the Warp

Increase the distance of each Nether Step dash by 10%.
2

Through the Warp

Increase the distance of each Nether Step dash by 15%.
3

Through the Warp

Increase the distance of each Nether Step dash by 20%.
4

Through the Warp

Increase the distance of each Nether Step dash by 25%.
5
Tomb Keeper Tiberius Collection

**Tomb Keeper** is a collection for Tiberius released on March 4, 2020.

Tomb Keeper Tiberius Collection(Epic)
Release date: March 4, 2020
Unlimited1,200   •    •   Sands of Myth Battle Pass Level 1  Includes: Tomb KeeperUnlimitedTomb Keepers ChakramsUnlimitedTomb Keeper Voice Lines
Unlimited

← Back to Champion Skins
Ultimate Ability

**Ultimate abilities** (Commonly referred to by players as '**Ults'**) are the most powerful abilities in Paladins only available to a Champion once their Ultimate Meter has filled. The meter passively gains a 1% charge every 3.33s. It can be actively increased by dealing damage to enemies and restoring the missing health of allies. The rate at which the Ultimate Meter fills can be increased by  Morale Boost. Landing a Killing Blow on an enemy with a high killstreak grants an additional 10% ultimate charge for each kill streak after the 5th which, scales as follows:

 Killing Spree (3 kills)
 Rampage (5 kills)
 Unstoppable (7 kills)
 Savage (9 kills)
 Immortal (11 kills)
 Godlike (13 kills)
 Annihilation!!! (15+ Kills)

Using an ultimate will deplete the meter, allowing it to recharge. Progress towards an Ultimate persists through death. Some Ultimates will refund a portion of the meter when cancelled or if it fails to fire.

Considering how impactful these abilities can be, many people hold on to their ultimates for the perfect moment. The problem with this strategy is that the perfect opportunity may never present itself during a game. Guaranteeing a single kill or saving the teams healer is often a better decision than holding on to the ultimate for another 2 minutes. On the payload defense the player should consider the Comeback Mechanic because ultimates can decide if the team wins the next objective fight.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  **Ultimate Ability**
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
True Damage

**True Damage** is a special type of damage that ignores any kind of Damage Reduction, being directly applied to the health of the target. However, while it ignores damage reduction, it is still negated by complete damage immunity and mostly don't ignore shields other than Executes. The name "True Damage" is an unofficial term.

## True Damage by Champion

* **Dragon Punch** deals 100% of the target's maximum health as true damage, ignoring shields, but not Damage Immunity.
* **The Law** will execute targets below 65% health, if not protected by a shield.
* **Pounce**, with **Street Justice**, executes targets below 35% health, ignoring shields, but not Damage Immunity.
* **Harbinger's Wrath** will execute targets below 66% health, ignoring shields, but not Damage Immunity.
* **Devour** will execute targets after they have been fully pulled towards Yagorath.
* **Spite**, with **Guillotine** deals 100% of the target's maximum health over its duration as true damage. Personal shields will buff the target health, but not the damage dealt.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  **True Damage**
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen
True Conviction

Sanctuary

**True Conviction** is one of the Cards available to Azaan in Paladins.

**Description**

Reduce the damage your other allies take by {5|5}% while they are within 35 units of the middle wall segment of your Sanctuary.

* Common
* Uncommon
* Rare
* Epic
* Legendary

True Conviction

Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
1

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
2

True Conviction

Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
3

True Conviction

Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
4

True Conviction

Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.
5
Unfair Advantage

Deflector Shield

**Unfair Advantage** is one of the Cards available to Vivian in Paladins.

**Description**

Increase the duration of Deflector Shield by {0.8|0.8}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unfair Advantage

Increase the duration of Deflector Shield by 0.8s.
1

Unfair Advantage

Increase the duration of Deflector Shield by 1.6s.
2

Unfair Advantage

Increase the duration of Deflector Shield by 2.4s.
3

Unfair Advantage

Increase the duration of Deflector Shield by 3.2s.
4

Unfair Advantage

Increase the duration of Deflector Shield by 4s.
5
Timeshaper

Protection

**Timeshaper** is one of the Cards available to Torvald in Paladins.

**Description**

Generate {2|1} Ammo for the target of your Protection.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Timeshaper

Generate 2 Ammo for the target of your Protection.
1

Timeshaper

Generate 3 Ammo for the target of your Protection.
2

Timeshaper

Generate 4 Ammo for the target of your Protection.
3

Timeshaper

Generate 5 Ammo for the target of your Protection.
4

Timeshaper

Generate 6 Ammo for the target of your Protection.
5
True Freedom

Armor / Weapon

**True Freedom** is one of the Cards available to Nyx in Paladins.

**Description**

You can miss {1|1} attacks before your chain resets. Increase the window to progress the chain by {0.05|0.05}s.

* Common
* Uncommon
* Rare
* Epic
* Legendary

True Freedom

You can miss 1 attacks before your chain resets. Increase the window to progress the chain by 0.05s.
1

True Freedom

You can miss 2 attacks before your chain resets. Increase the window to progress the chain by 0.1s.
2

True Freedom

You can miss 3 attacks before your chain resets. Increase the window to progress the chain by 0.15s.
3

True Freedom

You can miss 4 attacks before your chain resets. Increase the window to progress the chain by 0.2s.
4

True Freedom

You can miss 5 attacks before your chain resets. Increase the window to progress the chain by 0.25s.
5
Totemic Rescue

Armor / Weapon

**Totemic Rescue** is one of the Cards available to Grohk in Paladins.

**Description**

Gain a {200|200}-Health Shield for 4s after dropping to or below 30% Health.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Totemic Rescue

Gain a 200-Health Shield for 4s after dropping to or below 30% Health.
1
45

Totemic Rescue

Gain a 400-Health Shield for 4s after dropping to or below 30% Health.
2
45

Totemic Rescue

Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
3
45

Totemic Rescue

Gain a 800-Health Shield for 4s after dropping to or below 30% Health.
4
45

Totemic Rescue

Gain a 1000-Health Shield for 4s after dropping to or below 30% Health.
5
45
Unstoppable

Blossom

**Unstoppable** is one of the Cards available to Grover in Paladins.

**Description**

Reduce your damage taken by {6|6}% for 4s after using Blossom.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unstoppable

Reduce your damage taken by 6% for 4s after using Blossom.
1

Unstoppable

Reduce your damage taken by 12% for 4s after using Blossom.
2

Unstoppable

Reduce your damage taken by 18% for 4s after using Blossom.
3

Unstoppable

Reduce your damage taken by 24% for 4s after using Blossom.
4

Unstoppable

Reduce your damage taken by 30% for 4s after using Blossom.
5
Unchecked Ambition

Armor / Weapon

**Unchecked Ambition** is one of the Cards available to Vivian in Paladins.

**Description**

Hitting an enemy with a weapon shot has a {12|12}% chance to not consume Ammo.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unchecked Ambition

Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
1

Unchecked Ambition

Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
2

Unchecked Ambition

Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
3

Unchecked Ambition

Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
4

Unchecked Ambition

Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
5
Tranquility

Armor / Weapon

**Tranquility** is one of the Cards available to Vatu in Paladins.

**Description**

Increase your base jump height by {30|30}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Tranquility

Increase your base jump height by 30%.
1

Tranquility

Increase your base jump height by 60%.
2

Tranquility

Increase your base jump height by 90%.
3

Tranquility

Increase your base jump height by 120%.
4

Tranquility

Increase your base jump height by 150%.
5
Unified in Purpose

Dark Siphon

**Unified in Purpose** is one of the Cards available to Vora in Paladins.

**Description**

Reduce the damage you take by 10% for {1|1}s after hitting an enemy with Dark Siphon.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unified in Purpose

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
1

Unified in Purpose

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
2

Unified in Purpose

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
3

Unified in Purpose

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
4

Unified in Purpose

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
5
Tyra/Part and Pieces

This page contains information about a past event or game feature that may or may not return in a future version.

The Cosmetic Items of the old **Part and Pieces** system for Tyra.

## Body Skins

Default

Conifer

(Common)

Heartwood

(Common)

Alluvial

(Common, Exclusive)

Baroness

(Rare, Exclusive)

Lotus

(Rare, Exclusive)

Dire Wolf

(Epic, Exclusive)

Red Winter

(Epic, Exclusive)

Drakefire

(Epic, Exclusive)

Obsidian Tyra

(Rare, Mastery)

Cosmic Tyra

(Epic, Mastery)

## Accessories

Default

Conifer Plaits

(Common)

Heartwood Plaits

(Common)

Alluvial Plaits

(Common, Exclusive)

Baroness Tress

(Rare, Exclusive)

Lotus Tress

(Rare, Exclusive)

Dire Wolf's Diadem

(Epic, Exclusive)

Red Winter Cap

(Epic, Exclusive)

Drakefire Pinions

(Epic, Exclusive)

Obsidian Plait

(Rare, Mastery)

Cosmic Plait

(Epic, Mastery)

## Weapon Skins

Default

Conifer Auto Rifle

(Common)

Heartwood Auto Rifle

(Common)

Alluvial Auto Rifle

(Common, Exclusive)

Baroness Stinger

(Rare, Exclusive)

Lotus Stinger

(Rare, Exclusive)

REKT Carbine

(Epic, Exclusive)

Dire Wolf's Howl

(Epic, Exclusive)

Drakefire Ravager

(Epic, Exclusive)

Obsidian Auto Rifle

(Rare, Mastery)

Cosmic Auto Rifle

(Epic, Mastery)

Golden Auto Rifle

(Legendary)
Veteran

**Veteran** is a Healing Item. It provides a 5.5% Health bonus of the base maximum Health per rank.

## Changelog

➤ June 29th, 2022
Paladins Release Version 5.4.4675.4
* Increased cost 200 ➞ 300

➤ January 26th, 2022
Paladins Release Version 5.1.4424.0
* Current: Increase your base maximum Health by {4|8|12}%.

➤ November 10th, 2021
Paladins Release Version 4.7.4327.0

➤ July 21st, 2021
Paladins Release Version 4.5.4175.5
* Current: Heal for an additional {5|10|15}% of your max Health every second when out of combat.
* New: Increase your base maximum Health by {4|8|12}%.

➤ January 8th, 2020
Paladins Release Version 3.1.3487.7
* Increased Healing [4/8/12]% ➞ [5/10/15]%
* Reduced price [200/400/600] ➞ [150/300/450]

➤ February 8th, 2017
Paladins Beta Version 0.43.1585
* Reduced credit cost from 300 to 200.

➤ June 16th, 2016
Paladins Closed Beta Version 0.27.1089
* Reduced healing from 6% ➞ 4% of your maximum Health.

➤ May 5th, 2016
Paladins Closed Beta Version 0.25.1004
* Out of Combat healing increased from 4% ➞ 6%.

➤ March 11th, 2016
Paladins Closed Beta Version 0.18.885.1
* Reduced Passive damage from 4% ➞ 2%.
* Increased Passive Health from 50 ➞ 200.

➤ March 3rd, 2016
Paladins Closed Beta Version 0.17.865.1
* Increased healing from 2 to 4% per second.

➤ February 26th, 2016
Paladins Closed Beta Version 0.16.851
* [Armor] You heal an additional 2% of your max Health when out of combat.

 Nimble  •   Master Riding  •   Morale Boost  •   Chronos
 Kill to Heal  •   Life Rip  •   Rejuvenate  •   **Veteran**
 Bulldozer  •   Deft Hands  •   Lethality  •   Wrecker

**Removed Items**
 Blast Shields  •   Develop  •   Sterilize
 Equestrian  •   Huntsman
 Gather
 Aggression  •   Cauterize  •   Provision
Steadfast

Armor / Weapon

**Steadfast** is one of the Cards available to Inara in Paladins.

**Description**

Increase your maximum Health by {150|150}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Steadfast

Increase your maximum Health by 150.
1

Steadfast

Increase your maximum Health by 300.
2

Steadfast

Increase your maximum Health by 450.
3

Steadfast

Increase your maximum Health by 600.
4

Steadfast

Increase your maximum Health by 750.
5
Victory Rush

Armor / Weapon

**Victory Rush** is one of the Cards available to Skye in Paladins.

**Description**

Increase your Movement Speed by {10|10}% for 4s after getting an Elimination.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Victory Rush

Increase your Movement Speed by 10% for 4s after getting an Elimination.
1

Victory Rush

Increase your Movement Speed by 20% for 4s after getting an Elimination.
2

Victory Rush

Increase your Movement Speed by 30% for 4s after getting an Elimination.
3

Victory Rush

Increase your Movement Speed by 40% for 4s after getting an Elimination.
4

Victory Rush

Increase your Movement Speed by 50% for 4s after getting an Elimination.
5
Viciousness

Counter

**Viciousness** is one of the Cards available to Zhin in Paladins.

**Description**

Reduce the Cooldown of Counter by {15|15}% after successfully hitting an enemy with Counter.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Viciousness

Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
1

Viciousness

Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
2

Viciousness

Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
3

Viciousness

Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
4

Viciousness

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
5
Tormented Fissure

Ignition

**Tormented Fissure** is one of the Cards available to Raum in Paladins.

**Description**

Generate {25|25} Ammo after activating Ignition.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Tormented Fissure

Generate 25 Ammo after activating Ignition.
1

Tormented Fissure

Generate 50 Ammo after activating Ignition.
2

Tormented Fissure

Generate 75 Ammo after activating Ignition.
3

Tormented Fissure

Generate 100 Ammo after activating Ignition.
4

Tormented Fissure

Generate 125 Ammo after activating Ignition.
5
Undead Colossus Raum Collection

**Undead Colossus** is a collection for Raum released on March 4, 2020.

Undead Colossus Raum Collection(Epic)
Release date: March 4, 2020
Exclusive800   •    •   Prime Gaming  •   Sands of Myth Battle Pass Level 60  Includes: Undead ColossusExclusiveUndead Colossus Hellfire GatlingExclusive

← Back to Champion Skins
Vanguard

Shoulder Bash

**Vanguard** is one of the Cards available to Ash in Paladins.

**Description**

Reduce your damage taken by {8|8}% for 2s after using Shoulder Bash.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Vanguard

Reduce your damage taken by 8% for 2s after using Shoulder Bash.
1

Vanguard

Reduce your damage taken by 16% for 2s after using Shoulder Bash.
2

Vanguard

Reduce your damage taken by 24% for 2s after using Shoulder Bash.
3

Vanguard

Reduce your damage taken by 32% for 2s after using Shoulder Bash.
4

Vanguard

Reduce your damage taken by 40% for 2s after using Shoulder Bash.
5
Unyielding Advance

Abyssal Fortress

**Unyielding Advance** is one of the Cards available to Nyx in Paladins.

**Description**

Increase Abyssal Fortress' Health by {200|200}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Unyielding Advance

Increase Abyssal Fortress' Health by 200.
1

Unyielding Advance

Increase Abyssal Fortress' Health by 400.
2

Unyielding Advance

Increase Abyssal Fortress' Health by 600.
3

Unyielding Advance

Increase Abyssal Fortress' Health by 800.
4

Unyielding Advance

Increase Abyssal Fortress' Health by 1000.
5
Thunderstruck

Shock Pulse

**Thunderstruck** is one of the Cards available to Grohk in Paladins.

**Description**

Generate {6|6}% of your Ammo for each unique enemy hit by Shock Pulse.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Thunderstruck

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
1

Thunderstruck

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
2

Thunderstruck

Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
3

Thunderstruck

Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
4

Thunderstruck

Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
5
Twilight Armor

Armor / Weapon

**Twilight Armor** is one of the Cards available to Skye in Paladins.

**Description**

Increase your maximum Ammo by {2|2}.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Twilight Armor

Increase your maximum Ammo by 2.
1

Twilight Armor

Increase your maximum Ammo by 4.
2

Twilight Armor

Increase your maximum Ammo by 6.
3

Twilight Armor

Increase your maximum Ammo by 8.
4

Twilight Armor

Increase your maximum Ammo by 10.
5
Thunderlord

Armor / Weapon

**Thunderlord** is one of the Cards available to Grohk in Paladins.

**Description**

Increase your maximum Ammo by {10|10}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Thunderlord

Increase your maximum Ammo by 10%.
1

Thunderlord

Increase your maximum Ammo by 20%.
2

Thunderlord

Increase your maximum Ammo by 30%.
3

Thunderlord

Increase your maximum Ammo by 40%.
4

Thunderlord

Increase your maximum Ammo by 50%.
5
Umbral Gait

Armor / Weapon

**Umbral Gait** is one of the Cards available to Seris in Paladins.

**Description**

Your Movement Speed is increased by {8|8}% while any enemy is marked with a Soul Orb stack.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Umbral Gait

Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
1

Umbral Gait

Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
2

Umbral Gait

Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
3

Umbral Gait

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
4

Umbral Gait

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
5
Trail Blazer

Armor / Weapon

**Trail Blazer** is one of the Cards available to Tyra in Paladins.

**Description**

Generate {3|3} Ammo after getting an Elimination.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Trail Blazer

Generate 3 Ammo after getting an Elimination.
1

Trail Blazer

Generate 6 Ammo after getting an Elimination.
2

Trail Blazer

Generate 9 Ammo after getting an Elimination.
3

Trail Blazer

Generate 12 Ammo after getting an Elimination.
4

Trail Blazer

Generate 15 Ammo after getting an Elimination.
5
Tick Tock

Armor / Weapon

**Tick Tock** is one of the Cards available to VII in Paladins.

**Description**

Reset the Cooldown of Grappling Hook after falling to or below {10|10}% Health.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Tick Tock

Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
1
25

Tick Tock

Reset the Cooldown of Grappling Hook after falling to or below 20% Health.
2
25

Tick Tock

Reset the Cooldown of Grappling Hook after falling to or below 30% Health.
3
25

Tick Tock

Reset the Cooldown of Grappling Hook after falling to or below 40% Health.
4
25

Tick Tock

Reset the Cooldown of Grappling Hook after falling to or below 50% Health.
5
25
Veil

Shadow Travel

**Veil** is one of the Cards available to Seris in Paladins.

**Description**

Reduce the cast time of Shadow Travel by {10|10}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Veil

Reduce the cast time of Shadow Travel by 10%.
1

Veil

Reduce the cast time of Shadow Travel by 20%.
2

Veil

Reduce the cast time of Shadow Travel by 30%.
3

Veil

Reduce the cast time of Shadow Travel by 40%.
4

Veil

Reduce the cast time of Shadow Travel by 50%.
5
Towering Barrier

Shield

**Towering Barrier** is one of the Cards available to Fernando in Paladins.

**Description**

Reduce the Cooldown of Shield by {0.8|0.8}s. This card also increase the rate of Shield gain when using Aegis.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Towering Barrier

Reduce the Cooldown of Shield by 0.8s. This card also increase the rate of Shield gain when using Aegis.
1

Towering Barrier

Reduce the Cooldown of Shield by 1.6s. This card also increase the rate of Shield gain when using Aegis.
2

Towering Barrier

Reduce the Cooldown of Shield by 2.4s. This card also increase the rate of Shield gain when using Aegis.
3

Towering Barrier

Reduce the Cooldown of Shield by 3.2s. This card also increase the rate of Shield gain when using Aegis.
4

Towering Barrier

Reduce the Cooldown of Shield by 4s. This card also increase the rate of Shield gain when using Aegis.
5
Vatu/Removed Content

This page contains information about a past event or game feature that may or may not return in a future version.

This page contains all known removed content relating to Vatu.

## Old Collection Icons

* Default
* Sorrow
* Duty
* Mayhem
* Abyss Cultist
* Golden

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

 Rarity
 Cost
 Voicelines
 Voicelines

**Maps**Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Old Map Designs**Fish Market  •  Frog Isle  •  Frozen Guard  •  Jaguar Falls  •  Magistrate's Archives  •  Shattered Desert  •  Stone Keep  •  Timber Mill  •  Trade District  •  Warder's Gate
**Game Modes** End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   Battlegrounds  •   P.V.E  •   Match of the Day  •   Siege Only  •   Capture Only
**Items** Blast Shields  •   Develop  •   Sterilize
 Equestrian  •   Huntsman
 Gather
 Aggression  •   Cauterize  •   Provision
**Features**Battle Pass  •  The Vault  •  Viewer Store  •  VIP Program  •  Map Features  •  Gameplay  •  Parts and Pieces
**Other**Avatars  •  Cards  •  Sprays  •  Alpha Lore  •  Treasure Chests  •  Boosters  •  Essence  •  Viewer Points  •  VIP Points  •  F. Announcer pack  •  Alpha Announcer pack  •  Game Music  •  Background Images  •  Quests (old)
Triumphant Return

Form Swap

**Triumphant Return** is one of the Cards available to Yagorath in Paladins.

**Description**

Reduce your acid consumption by 90% for {0.4|0.4}s after swapping into Planted Form.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Triumphant Return

Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
1

Triumphant Return

Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
2

Triumphant Return

Reduce your acid consumption by 90% for 1.2s after swapping into Planted Form.
3

Triumphant Return

Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
4

Triumphant Return

Reduce your acid consumption by 90% for 2s after swapping into Planted Form.
5
Trigger Control

Armor / Weapon

**Trigger Control** is one of the Cards available to Strix in Paladins.

**Description**

Reduce the maximum inaccuracy of your Pistol by {8|8}%.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Trigger Control

Reduce the maximum inaccuracy of your Pistol by 8%.
1

Trigger Control

Reduce the maximum inaccuracy of your Pistol by 16%.
2

Trigger Control

Reduce the maximum inaccuracy of your Pistol by 24%.
3

Trigger Control

Reduce the maximum inaccuracy of your Pistol by 32%.
4

Trigger Control

Reduce the maximum inaccuracy of your Pistol by 40%.
5
Vantage Point

Distortion Field

**Vantage Point** is one of the Cards available to Octavia in Paladins.

**Description**

Reduce the Cooldown of Commanding Leap by {0.3|0.3}s every 1s while standing inside of your Distortion Field.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.3s every 1s while standing inside of your Distortion Field.
1

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
2

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.9s every 1s while standing inside of your Distortion Field.
3

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
4

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.
5
Vengeance

Defiance

**Vengeance** is one of the Cards available to Androxus in Paladins.

**Description**

Heal for {30|30} after hitting at least one enemy with Defiance.

* Common
* Uncommon
* Rare
* Epic
* Legendary

Vengeance

Heal for 30 after hitting at least one enemy with Defiance.
1

Vengeance

Heal for 60 after hitting at least one enemy with Defiance.
2

Vengeance

Heal for 90 after hitting at least one enemy with Defiance.
3

Vengeance

Heal for 120 after hitting at least one enemy with Defiance.
4

Vengeance

Heal for 150 after hitting at least one enemy with Defiance.
5