Sphere of Lumen

## Sphere of  Lumen - Astraelus / Asteria

Thaumaturges of Lumen are dedicated to the ideals of Purity, Truth, Vigilance and Beauty. Often taking the symbol of the sun that shines over Azura they are seen as the enlightened souls of Astraelus that have been charged with chasing away lies and burning away the encroaching darkness, their miracles revolve around the concept of the Holy Light and the Flame.

## List of Invocations:

### Disciple:

**Sacred Flames**:

The Lumen is able to call forward white fire to burn their foes, proving especially effective against the undead and corrupted. Disciple Thaumaturges wield it similarly to an Adept pyromancer, while a Herald is similar to an Expert and Champion to Master.

**(Passive) Sickening Light**:

This Lumen’s spells take on a sickly green pallor, lessening the burn of the flames, but causing weakness and nausea on those struck, as if taken by some foul chill. This also reduces the effect the flames have on undead and corrupted, opting for more effectiveness against the living.

*\*Cannot be chosen with Radiance of the Stars.*

**(Passive) Radiance of the Stars**

The Lumen’s spells take on a soothing blue glow, completely removing the harming effects of Sacred Flames and Symbol of Light against living creatures. It instead acts to rejuvenate living targets, erasing weariness and numbing pain while healing minor injuries such as shallow cuts and bruises. Mancers will find some of their vitor restored when in contact. Undead and corrupted, however, suffer worse under these fires, and will be destroyed much more quickly.

*\*Cannot be chosen with Sickening Light.*

**Eye of Providence:**

None go unwatched in his radiance's gaze. A lumen may manifest an orb in semblance to a star within any direction, visible in day and light, upwards to fifty feet and be able to see peripherally through it. The star may alter its direction to adjust where the Lumen sees.

**Holy Weapon:**

The Lumen is able to channel light directly into their weapon, surrounding it with sacred light. Those struck by the weapon suffer the pain of heavenly light, their flesh marked with divine flame. Undead and corrupted are damaged more by these holy magics. This effect can be cast on only one weapon at a time.

*\*Sickening Radiance applies its effect on this weapon, causing weakness to living creatures and lessening its damage against undead.*

*\*Radiance of the Stars applies its effect on this weapon, causing no harm to living creatures but rending extreme burns in undead.*

**Symbol of Light:**

The caster produces a small orb of daylight, lighting the darkness around them. Up close, the light can blind a living creature, but undead and corruption are blinded simply by residing within its light.

*\*Sickening radiance removes the blinding effect and replaces it with an aura of weakness.*

*\*Radiance of the Stars removes the blinding for living creatures but burns all undead the orb touches.*

**Detect Undead:**

Sending subtle positive energies around them, a Lumen can sense undead creatures, even through walls and barriers. Undead who are more than 350ft away are undetectable. The vague direction of an undead can be discerned if it is more than 100ft away, and their exact location can be found if they are within 100ft.

### Herald:

**(Passive) Fiery Soul**

The God of Fire and Light watches over his faithful. Natural fire, fire produced by pyromancy and fire produced by thaumaturgy do not burn this individual, though they still feel the intense heat and can suffer dehydration and heat stroke if over-exposed. Alchemist’s fire does still inflict burns, and Green Fire, especially Kinoro based, is still potent.

**Pillar of Light:**

Casting light down from the heavens, the Lumen is able to call a pillar of holy light that burns and blinds both living and undead creatures, though only when the Sun is in the sky. This spell does not go through barriers, and can only be cast at a point that the thaumaturge can see, within a range of 60ft. \*Radiance of the Stars allows this to be cast at night.

**Radiant Bolt:**

Instead of a flame, the Lumen can form a terrifying bolt of divine energy, able to be launched at opponents much further away. This also delivers an impact that can knock the unprepared off their feet, and deal damage to armoured opponents. It does not act the same as lightning, as it does not conduct through or attract to metal.

**Heavenly Wings:**

Celestial wings sprout from the back of the thaumaturge, allowing them to lift themselves into the sky, the domain of Astraleus. The caster is unable to use this ability while in armour, and cannot remain airborne for an excess of 30 minutes.