Tathalkash

Tathalkash are a race of celestial humanoids native to Dal Quor.

## History

After the expulsion of Hadar from the Plane of Dreams, il-Yannah, also known as the Great Light was able to once again reform. Confining the last of the quori betrayers into the Far Realm, il-Yannah moved to repopulate Dal Quor with new protectors from those that had remained loyal but suppressed, naming them tathalkash, or dreamweavers in the Quori tongue.

Tasked with offering up pleasant dreamscapes in place of the horrors wielded by the Hunter in the Ephialtes, the most powerful amongst the tathalkash craft the dreams that creatures of the Material Plane visit in their slumber, wielding innate illusionary magic with grace and poise to subtly guide their charges towards achieving admirable aspirations in line with the dreamer's personal beliefs and ideals.

In time, a small number of these dreamweavers have come to reside on the Material Plane, sent by their mentors at the behest of the Great Light to learn of the aspirations of the beings that they will one day come to serve. Endlessly curious, tathalkash on the Material Plane seek to inspire more mundane races to aspire for greatness, knowing that one day they will be tasked with creating visions of such dreams for generations to come upon their return to Dal Quor. Famed for their compassionate generosity, tathalkash possess within them a spark of divinity granted by their creator, gifted unto them at their creation. In an act of true selflessness, a tathalkash can relinquish this spark of light to raise another fallen before their desires and aspirations could be achieved, sacrificing themselves in the process.

## Tathalkash Characteristics

Beings made of pure starlight wreathed in clothing shaped from the Canvas of Night, talhalkash instead take more mundane forms when dealing with residents of the Material Plane. The first time that a tathalkash departs the Plane of Dreams, it picks a more unassuming form for itself mimicking the appearance of a humanoid race, though usually with radiant eyes akin to that of an aasimar.

As an action, you can return your appearance to your original starlight form. Once you have done so, you cannot transform back into your chosen humanoid appearance, except through use of a *Wish* spell.

### Tathalkash Names

Tathalkash typically have two names, their true name given to them by il-Yannah, the Great Light, as well as that they take when they first leave the Plane of Dreams.

Routinely, most tathalkash will use the names befitting of their chosen humanoid guise, but a few instead use their celestial-derived names, all of which are genderless.

**Tathalkash Names.** Antlia, Apus, Carina, Eridanus, Orion, Phodis, Verchiel, Xomos

## Tathalkash Traits

Your tathalkash character has the following traits.

#### Ability Score Increase

Your Wisdom score increases by 1, and another ability score of your choice increases by 1.

#### Age

Tathalkash start life as a faintly glowing wisp of light that grows in intensity until their maturity and formation of a corporeal form at the age of 50. They can live to reach over 500 years old.

#### Alignment

Prizing creativity and imagination above all other things, freedom to courageously express oneself is the cornerstone of tathalkash beliefs. As a result, most tend towards chaotic alignments, refusing to be restrained or fettered by the expectations of society.

#### Size

After reaching maturity, tathalkash can choose to take a corporeal form roughly akin to the height and build of any humanoid race. Your size is Small or Medium, depending on your choice.

#### Dreamseeker

You have proficiency in the Wisdom (Insight) skill.

#### Architect of Aspirations

You know the minor illusion cantrip. When you reach 3rd level, you can cast detect thoughts once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast major image once with this trait, and you regain the ability to do so when you finish a long rest.

Wisdom is your spellcasting ability for these spells.

#### Somnolence

As an action, you attempt to subdue a target with a pulse of fatiguing ardour. Choose one creature that you can see within 60 feet of you. The target must succeed on a Wisdom saving throw or become lethargic, suffering disadvantage on ability checks and attack rolls while you remain within its line of sight. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this trait, you can't do so again until you finish a long rest.

#### Final Reverie

You can cast the resurrection spell once with this trait, requiring no material components. When you do so, you immediately die, and your body vanishes into a cloud of starry dust. The resurrected creature awakes with a memory of yours (chosen by you).

A tathalkash who sacrifices themselves in this way can only be brought back to life by a *Wish* spell.

#### Languages

You can speak, read and write Common, Celestial and Quori.