recursal/Fanatic-Fandom huggingface dataset:
Atom Cats garage terminals

This page presents the content of the terminals within the Atom Cats garage as is in game.

## Zeke's Terminal

**Note:** This desk terminal is located on the wooden crates within Zeke's trailer. It is locked Novice.

ATOM CATS RULE

Welcome User ToPCaT

NOT ZEKE? SET YOUR PEEPERS ELSEWHERE!!!

(Unless you are looking for a knuckle sandwich, then go ahead...)

### THE LeGeNd of ZEke- NO LOOKING

RouGh IDEas/ NoTeS

\* I was born in a tiny leather jacket.

\*I grew up in DIAMOND CITY, left when I realized a diamond was really just a tilted SQUARE. (GOOD LINE! keeping it.)

\*Tell that story about how I fixed up an old VERTIBIRD, but crashed it into the ocean. That explains why I don't have it anymore.... right?

\*Need a few chapters on POWER ARMOR. Why it's the cat's meow. Ooh, and some TIPS on how to make it really sing! (Don't reveal TOO much, they gotta need you for something.)

### THE LeGeNd of ZEke- MOrE IdEas

...ran out of space or something....

MOrE IDEas!

\*Story about finding the GARAGE! How I SINGLE-HANDEDLY SLAYEd a huge pack of ferals to claim it.

\*How I met and assembled the ATOM CATS. How I rescued them from their BAD NEWS lives and showed them the way of COOL. (Also, how much I love this kooky crew. Don't get too sappy, though!)

\*Chapter in Memoriam of AIMIN' ANDY, the Cat we lost too soon. ANDY found all the rockin' TUNES that we play in the garage to this day. USE THIS LINE: "He will live on in our HEARTS and in our JUKEBOX."

The following section is transcluded from Safe terminal (Fallout 4). To modify, please edit the source page.
### > Safe Control

**Note:** *This is the default header for the safe program.*

Safe Lock Mechanism Status: Locked

> Accessing Safe Functions...

**Note:** *This is the header once the safe is unlocked.*

Safe Lock Mechanism Status: Unlocked

> Accessing Safe Functions...

#### Disengage Lock

...Checking Clearance..........

...AUTHORIZED.................

...Locking Mechanism Disable..

> Accessing Safe Functions...

#### Engage Lock

...Checking Clearance..........

...AUTHORIZED.................

...Locking Mechanism Enable...

> Accessing Safe Functions...
B. Mitchell

Mr. **Bi. Mitchell** was a drunk driver who was arrested — for driving a tractor into a gulley — by the Natick Police Department prior to the Great War. He was arrested with the keys to the tractor on his person.

## Appearances

Bi. Mitchell is mentioned only in *Fallout 4*.

## References

1. ↑ Natick police department terminals; Natick Police Evidence Terminal, CASE 151-PI: Mitchell Public Intoxication Logs
Avery (Fallout)

**Avery** is a guard for the Friendly Lending Company in the Hub in 2161.

### Other interactions

* He will only act out if the player attempts to steal anything from the loan shark, or if they attack. The only line in his dialogue file is "What the hell? Get him/her!".

## Appearances

Avery was going to appear in *Fallout*, but was cut from the final version of the game, for unknown reasons. His dialogue file can still be found in master.dat, though it is unused.
Atom Bomb Baby

"**Atom Bomb Baby**" is the song used for the *Fallout 4* gameplay trailer. It was recorded in 1957 by The Five Stars.

## Lyrics

Got a doll baby, I love her so,

Nothing else like her anywhere you go

Man, she's anything but calm,

A regular pint-sized atom bomb!

Atom bomb baby, little atom bomb,

I want her in my wigwam!

She's just the way I want her to be,

A million times hotter than TNT!

Atom bomb baby, loaded with power,

Radioactive as a TV tower

A nuclear fission in her soul,

Loves with electronic control!

Atom bomb baby, little atom bomb,

I want her in my wigwam!

She's just the way I want her to be,

A million times hotter than TNT!

Atom bomb baby, boy, she can start,

One of those chain reactions in my heart

A big explosion, big and loud,

Mushrooms me right up on a cloud!

Atom bomb baby, little atom bomb,

I want her in my wigwam!

She's just the way I want her to be,

A million times hotter than TNT!

Atom bomb baby, sweet as a plum,

Carries more wallop than uranium

When she kisses, there's no hitch,

Zero power, she turns on the switch!

Atom bomb baby, little atom bomb,

I want her in my wigwam!

She's just the way I want her to be,

A million times hotter than TNT!

Atom bomb baby, little atom bomb,

I want her in my wigwam!

She's just the way I want her to be,

A million times hotter than TNT!

Atom bomb baby, little atom bomb!
Austin Engill

**Austin Engill** is a resident of Vault 81 in 2287.

## Background

### Quests

* Hole in the Wall - Austin, following Bobby to his stash of Jet, somehow becomes infected with a mysterious disease through a Molerat bite. The only way to cure him is to follow Bobby to his stash, a hole in the wall that actually leads to a secret sector in the vault. It's revealed in this quest, after the Sole Survivor goes through the hidden science sector (full of infected Molerats), the true purpose of Vault 81. Once they get through the sector, find the cure (and the companion Curie, to boot), and get back to the clinic, they will have three choices regarding who gets the cure. Austin will die if the cure is kept or shared, but if it is given to him, will wake up from his bed alive and well.

## Appearances

Austin Engill appears only in *Fallout 4*.
Autonomic Nervous System

**Autonomic Nervous System** is a terminal entry in *Fallout 3* which was cut from the final version of the game. It can only be obtained via console commands. It was written by Doctor Barrows.

## Transcript

In my seven dozen years studying the ghoul anatomy, I discover more and more evidence to support my theory on the nature of the not-radiological human, or "ghoul" as they are commonly called.

In summary: I theorize that our unnaturally long lifespan is due to a mutation within the autonomic nervous system of certain individuals following exposure to specific combinations of ionizing radiation with wavelengths below 10 picometers. This mutation, it seems, disrupts the normal process of decay in the neurotransmitters along the spinal cord.

Specifically, the transmitters effected are those responsible for cardiac and respiratory function in a healthy human. According to my studies, these transmitters are continually regenerated after mutation, carrying sufficient oxygen to sustain the life of the subject while being insufficient to retain skin elasticity and avoid necrosis, the result of which is the corpse-like appearance of post-mutation humans. It should be noted that exposure to radiation typically result in sickness followed by death and the x-factor that will lead to mutation upon exposure in lieu of the typical outcome remains unknown to this researcher.

In the coming months, I will be assembling my findings on this subject into a full study.
Automatron (video game)

***Automatron*** is a holodisk in the *Fallout 4* add-on *Automatron.*

## Characteristics

Published in 2072 by Planned Diversion Programming, *Automatron* is a top-down action game able to be played on the Pip-Boy 3000 Mark IV.

The main goal of the game is to destroy all of the robots on the screen while avoiding them and mines. Saving the wandering humans by touching them results in bonus points. On consoles, the character sprite moves with the left thumb stick and fires its gun with the right thumb stick; on PC, WSAD controls movement, while the mouse controls the gun.

## Location

* Found in the Fort Hagen hangar on the Rust Devil's gaming terminal. After finding Jezebel's console, head southwest into a room full of generators: the terminal is in the northwest corner of the room.

## Behind the scenes

* *Automatron* is heavily inspired by the 1982 William's Electronics game, *Robotron 2084*.
Asylum worker uniform weathered

**Asylum worker uniform weathered** is an outfit in *Fallout 76*.

## Background

Standard outfit of the Allegheny Asylum employees. Weathered by exposure to the elements.

## Characteristics

Asylum worker uniform weathered is classified as clothes: A cosmetic item, worn over the underarmor and any equipped armor pieces.

## Locations

* Can be found as a rare spawn within Fort Defiance, the former Trans-Allegheny Insane Asylum.
Awareness

**Overview**FalloutFallout 2Fallout 4Fallout Tactics

**Awareness** is a perk in **Fallout**, **Fallout 2**, **Fallout 4**, and **Fallout Tactics**. Click the tabs at the top of the page to see more information about the perk in each game.

“
With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with.

”— *Fallout 2* and *Fallout Tactics* description
Atom Cats garage

The **Atom Cats garage** is a location in the Commonwealth.

## Background

An old Red Rocket station and the adjoining junkyard are the home of the coolest of Commonwealth cats, the Atom Cats.

## Layout

The area is located on a peninsula, with the power armor garage (with two power armor stations) located in the Red Rocket garage, while their lounge and chop shop is located in the junkyard shed in the back. The chop shop also contains an armor workbench and weapons workbench.

## Inhabitants

* Zeke (leader)
* Rowdy (power armor merchant)
* Bluejay (everything-else merchant)
* Roxy (guide)
* Duke and Johnny D. (lookouts)

## Notable loot

* The Unarmed bobblehead is being used as the hood ornament of the car in the chop shop.
* The *Shark Paint* edition of *Hot Rodder* is inside Zeke's trailer in the back of the junkyard.
* There is a fusion core in the emergency generator on the north wall of the chop shop.
* Zeke's jacket and jeans, a unique outfit, is worn by Zeke.
* Cats poetry night holotape 1 is inside Zeke's trailer next to the *Hot Rodder* magazine.
* Cats poetry night holotape 2 is in front of the radio in the chop shop lounge.
* Cats poetry night holotape 3 is in the bedroom of the garage, next to a bowler hat.
* A Vault-Tec lunchbox is on the platform of the car stacks accessible from the hardware building.

## Appearances

The Atom Cat's garage appears only in *Fallout 4*.
Auto-cannon

The **auto-cannon** is an autonomous defense turret equipped with twin Minigun cannons (in varying caliber) and relatively heavily armored. They are usually part of an automated defense system.

## Variants

### Dual auto-cannon

Gameplay article: Fallout 2

A simple, yet efficient design, the auto-cannon turret is an autonomous defense robot. Built around an armored, rotating base, it contains a "head" with the main processing unit and sensors, with the auto-cannons mounted on articulated side mounts connected to the frame on the rear, which also contains eight hundred rounds of ammunition plus any additional ammunition cans for reloading. Simply put, it's an extremely potent defensive emplacement.

### Auto-cannon

 A single-weapon turret with an auto-cannon on an articulated mount, this turret variant was designed to be a versatile platform capable of firing a variety of ammunition, including 7.62mm, .50 cal, and even fire rockets. Their deployment was severely restricted to Cheyenne Mountain, Vault 0, and supporting facilities.
Atomic Wrangler cashier

The **Atomic Wrangler cashier**, simply named '**Cashier'** in-game is the cashier for the Atomic Wrangler Casino, living in the Mojave Wasteland in *Fallout: New Vegas*.

## Background

The Cashier will cash the chips you won at blackjack, roulette or the slots at the Atomic Wrangler Casino for caps, NCR dollars or Caesar's Legion denarii.

## Inventory

 Carried items
 Drops on death

## Appearances

The Atomic Wrangler cashier appears only in *Fallout: New Vegas*.
Atomic-valence tri-radii-oscillator

The **atomic-valence tri-radii-oscillator** is a piece of headwear in the *Fallout: New Vegas* add-on, *Old World Blues*.

## Background

Focusing on unlocking the potential lying in lightwave dynamics, researchers in the Z-38 lightwave dynamics research facility managed to harness light to create computer-controlled holograms capable of acting as shopkeepers, guides and mobile cameras. The project also yielded more outlandish results, such as the valence radii-accentuator and the atomic-valence tri-radii-oscillator, holographic halos capable of boosting the body's metabolism, increasing its regeneration rate and endurance.

## Characteristics

A variant of the basic valence radii-accentuator, the oscillator boasts three separate halos aligned at even angles, orbiting the wearer's head. It restores 24 hit points every game hour and gives a +1 bonus to Endurance. The regeneration effect stacks with other effects, like those provided by Rad Child, Monocyte Breeder, and Solar Powered.

It is assigned to the glasses slot, meaning it can be worn with certain types of headgear (berets, Daniel's hat etc.), but not with other glasses.

The regeneration does not apply to NPCs. However, it does give a total DT of 8 when worn with a space helmet, making it excellent for combat (for reference, the T-51b helmet gives 6 DT). It also allows for more versatility in choosing headgear.

## Locations

* Z-14 Pepsinae DNA splicing lab: Specimen 73
* X-7b "Boom Town" target zone: Found in a footlocker in a crater created by firing the X-7a "Left Field" artillery launch cannon.

## Behind the scenes

* The oscillator is modeled after the Rutherford model of the atom devised by Ernest Rutherford.

## Bugs

* Xbox 360 Sometimes when equipping and un-equipping it, then re-equipping it, the PC will regain back all of their health.
Atom's Bulwark

**Atom's Bulwark** is a unique chest piece in the *Fallout 4* add-on *Far Harbor*.

## Characteristics

This unique marine armor chest has the effect of raising one's damage and energy resistance the more radiation one accumulates. These resistances are 40 by default, but grow by 5 with every 100 rads accumulated.

## Mods

### Material mods

The difference between the Assault and Inquisitor pattern is purely cosmetic

## Location

* Received from the synthetic High Confessor Tektus after the completing of Reformation.

## Behind the scenes

Another version of Atom's Bulwark (`DLC03_CoA_Armor_Combat_Torso_Obsolete`) was cut from the add-on before release. Marked as obsolete, its enchantment would have provided an increasing energy resistance bonus as the player character gained rads. It would cap out at 60 Energy Resistance, with over 900 rads in the player character's system.
Auto-cannon (Fallout Tactics)

The **auto-cannon** is an autonomous defense turret equipped with a single Minigun cannon (in an both 7.62mm and .50 caliber, this platfrom is able to fire rockets) and relatively heavily armored. These are apart of the automated defense system of xxxxx, active in 2197.

## Characteristics

Main article: Auto-cannon

A single-weapon turret with an auto-cannon on an articulated mount, this turret variant was designed to be a versatile platform capable of firing a variety of ammunition, including 7.62mm, .50 cal, and even fire rockets. Their deployment was severely restricted to Cheyenne Mountain, Vault 0, and supporting facilities.

## Appearances

These Auto-cannons appear only in *Fallout Tactics: Brotherhood of Steel*.
Audio Sample - Giant Tarantula

**Audio Sample - Giant Tarantula** is a holodisk in *Fallout: New Vegas*. This is a holodisk that is used to upgrade the sonic emitter - revelation.

## Transcript

This holotape contains an audio sample entitled, "Giant Tarantula Attack." It can be used to modify the Sonic Emitter weapon at the Sink's Jukebox.

## Locations

It can be found in the upstairs leftmost room in House #00 in Higgs Village.
Ava Pelletier

**Ava Pelletier** was a member of the Bar Harbor Bowling League in 2077.

Although her fate is unknown, she may have been among those whom gathered at the Bowling alley on October 23. If so, she and the rest of the occupants would play their final set, they all dying from the radiation where they were.

## Appearances

Ava Pelletier is mentioned only in the *Fallout 4* add-on *Far Harbor*.

## References

1. ↑ The multitude of skeletons lying were they were.
Atom's Spring

**Atom's Spring** is a landmark of Mount Desert Island.

## Background

This holy spring is used by the Children of Atom to test potential candidates. Grand Zealot Richter directs new recruits here to drink from the spring to begin their recruitment into the cult.

## Layout

This spring is fairly simple; it fills from an underground spring into a dump site for barrels of toxic waste and has several blight mushrooms growing around it. The ambient radiation here peaks at 28 rads per second, while drinking from the spring provides 69 rads per second.

## Appearances

Atom's Spring appears only in the *Fallout 4* add-on *Far Harbor*.
Auto Axpert

“
You've become an expert with the auto axe. You do +25% damage whenever you use it. Vroom.

”
**Auto Axpert** is a perk in the *Fallout 3* add-on *The Pitt*.

## Effects

As the description states, this perk boosts the damage done by 25% when using an auto axe, or one of its variants such as the steel saw, the Mauler, or the Man Opener.

## Notes

This perk is automatically added to the list of active perks as soon as the tenth steel ingot is found and collected.
Automated solution response

**Automated Solution Response** is a holodisk in *Fallout: New Vegas*.

## Location

It can be found in the mainframe terminal from Vault 11.

## Transcript

Congratulations, citizens of Vault 11! You have made the decision not to sacrifice one of your own. You can walk with your head held high knowing that your commitment to human life is a shining example to us all. And to make that feeling of pride even sweeter, I have some exciting news. Despite what you were led to believe, the population of Vault 11 is not going to be exterminated for its disobedience. Instead, the mechanism to open the main vault door has now been enabled, and you can come and go at your leisure. But not so fast! Be sure to check with your overseer to find out if it's safe to leave. Here at Vault-Tec, your safety is our number one priority.
Automatic rifle

The **automatic rifle** is a weapon in *Dead Money*.

## Background

One of the rarest machine guns in the pre-War United States was this selective fire, air-cooled automatic rifle chambered for the powerful .308 caliber rounds, loaded using detachable 20 round magazines. The striker fired automatic rifle was one of the oldest and earliest light machine gun models, with a barrel screwed into the receiver, greatly limiting the ability to quickly replace barrels in the field, forcing the operator to fire carefully and more precisely than with stationary machine guns.

Automatic rifles found in the wastelands come with a fixed wooden buttstock and closed-type adjustable iron sights, consisting of a forward post and a rear leaf sight with 100 to 1,500 yard range graduations.

## Characteristics

An excellent automatic weapon and the only one, in fact, using .308 caliber rounds. The combination of these two factors, coupled with a high base critical chance results in excellent Damage Per Second performance.

The trade off is that the powerful ammunition leads to plenty of sway. The spread is very high for an automatic weapon, the highest in the game, in fact, and requires choosing targets carefully and firing in short, controlled bursts. As an automatic weapon, it also loses durability rapidly and requires regular repairs. If fully repaired, it will serve for 996 rounds without breaking, just short of 50 magazines.

Fires two rounds per attack when used in V.A.T.S.

## Locations

* Villa police station: In the locked contraband store room to the left of the entrance. The terminal on the desk can unlock the door with Science skill 75.
* Villa: On the rooftop, near one of Dean's Secret Stashes.
* Puesta del Sol switching station: In the locker room, inside one of the lockers.
* Salida del Sol courtyard: Near a secret stash and a pool full of Sierra Madre chips.
* Salida del Sol south: Inside a gun cabinet south of the building with the overturned billiards table.
* Sierra Madre Casino: Near a gun cabinet on the second floor. Another is stashed in a gun cabinet in the cashier's office.

## Behind the scenes

* This weapon is based on the M1918 Browning automatic rifle with some modifications.
* The collision mesh indicates that the weapon's bipod could be unfolded. In fact, the weapon's icon shows it with the bipod unfolded.

## Bugs

* PC PlayStation 3 Xbox 360 Automatic rifle damage does not increase the Click challenge damage count.

## Gallery

* The automatic rifle can be seen in the hands of a soldier at the Museum of Freedom in Concord.

## References

1. ↑ 1.0 1.1 Automatic rifle appearance.
2. ↑ Joshua Sawyer on Formspring June 11, 2011: *"**Is the Automatic Rifle from the Dead Money add-on based off of the M1917 Browning machine gun?***
*No, it's based off of the M1918 but with modifications to the grip and other parts."*
Audio Sample - Gabriel's Bark

**Audio Sample - Gabriel's Bark** is a holodisk that can be found in *Fallout: New Vegas* add-on *Old World Blues*.

## Transcript

This holotape contains a audio sample of Gabriel's Bark. It can be used to modify the Sonic Emitter weapon at the Sink's Jukebox.

## Locations

This holodisk can be found in one of Gabe's digging spots, during the X-8 residential test. This software is used to upgrade the sonic emitter.

## Related quests

* X-8: High School Horror!
* Field Research
Ayyyyyy!/Van Buren

OverviewJ.E. Sawyer's Fallout RPG**Van Buren**

**Ayyyyyy!** is a perk from *Van Buren*, the canceled *Fallout 3* project by Black Isle, as well as *J.E. Sawyer's Fallout Role-Playing Game*.

If you fail to pick a lock, you can punch or kick the object and add a bonus to the pass/fail check. However, this automatically opens the object if the check is successful, and may be noisy enough to alert nearby enemies. In *Van Buren*, this check was 5 times your Lockpick, out of 1000. In *J.E. Sawyer's Fallout Role-Playing Game*, this was the results of a 10-sided die times 5, plus your Security skill, out of 100.

## Behind the scenes

* This is a reference to Fonzie from the sitcom Happy Days, a character who would regularly forcefully hit the Jukebox in his local diner when it wasn't working and it would suddenly be in working order again. "Ayyyyyy!" was his catchphrase.

## References

The perk description was posted by J.E. Sawyer on the Interplay forum in 2003.
Attack Dog/Fallout 4

Overview**Fallout 4**

“
The Attack Dog perk allows your canine companion to grab an enemy's limb in combat, increasing your chance to hit in V.A.T.S. and possibly causing additional damage as well.

”— *Fallout 4* loading screen hints
**Attack Dog** is a perk in *Fallout 4*.

## Effects

This three rank perk revolves around increasing the effectiveness of your canine companion, Dogmeat. The first rank allows him to hold an enemy and make it easier to hit them in V.A.T.S.. The second rank gives him a chance to cripple the limb of the opponent he is holding. The third and final rank gives him a chance to cause bleeding damage to the enemy he is holding.

With *Nuka-World*, a fourth rank is added, which reduces damage by a flat 10%.
Austria

**Austria**, officially the **Republic of Austria**, was a country in Europe and was likely a member of the European Commonwealth. Not much is known about Austria, however, other than the company Glock, headed by the Gaston Glock AI, was located here.

## Appearances

Aside from the appearance of Glock weapons in *Fallout*, *Fallout 2*, *Fallout: New Vegas*, and *Fallout Tactics*, also Beretta in *Fallout Tactics*, there are no mentions of Austria in the published *Fallout* games.
Autopsy board game (Fallout 76)

**Autopsy board game** is a miscellaneous item in *Fallout 76*.

## Background

Made by the Don't Be Bored Games Company, Autopsy was intended for players 10 and over, due to the graphic content. The objective was simple: Complete the autopsy and learn what the alien is made of before other players.

## Locations

* Regular spawn at toy spawns and in places offering games, like lounges.

## Behind the scenes

* Autopsy is a parody of the Operation created in 1964.
Atomic pulverizer

The **atomic pulverizer** is a unique energy weapon of alien origin in the *Fallout 3* add-on *Mothership Zeta*.

## Characteristics

The atomic pulverizer is a unique version of the alien atomizer. It only deals 2 more points of damage in a shot than the alien atomizer, but has a very low AP cost of just 12 points. This puts it at the second lowest AP cost, tied with the ritual knife, and just 2 points above the toy knife. It has the same dead-on accuracy and long range of the atomizer, but lacks the raw power of a disintegrator.

The low AP cost combined with Concentrated Fire and Grim Reaper's Sprint can make this weapon very effective for quickly defeating groups of enemies when using V.A.T.S.. One downside is that this is likely the fastest way you can use up alien power modules.

The pulverizer can fire 676 bolts before breaking.

## Variants

* Alien atomizer Mothership Zeta, the standard variant found throughout the mothership.

## Location

It is located in the weapons lab after beaming up from the space walk section and proceeding through the Observation Deck. It can be found in a small room located in a hallway near the entrance. The room can only be accessed by using an alien door terminal that requires 75 Science to activate. The terminal is explosive so when killing the enemies don't destroy it. It will be found lying on a rack directly to the right after entering the door. Other notable loot inside the same room include some alien power cells, another atomizer, an offline guardian drone, and other forms of alien memorabilia.
Automatron trailer

The ***Automatron* trailer** is the trailer for the *Fallout 4* add-on, *Automatron*. It was released on March 14, 2016. It features the voices of Ada, Jezebel, and the Mechanist, while showcasing the new robots and mechanics of the add-on.

## Transcript

“
(Ada) This is the third time we've been attacked by robots like these. It's time to uncover the source and confront their leader. I ask your assistance in stopping this Mechanist. (Jezebel) You see junk; I see the building blocks of life... mine in particular. (Ada) The final confrontation awaits; I only hope we both live to see it. (The Mechanist) Now you'll face the full might of The Mechanist! Come, my robots! Let's finish this!

”
## Video

*Fallout 4 - Automatron Official Trailer* [1]

## See also

* Fallout 4 trailer
* Wasteland Workshop trailer
* Far Harbor trailer
* Nuka-World trailer
Auto-Doc Upgrade: Hair Styling Enhancements

**Auto-Doc Upgrade: Hair Styling Enhancements** is a note in the *Fallout: New Vegas* add-on *Old World Blues*.

## Transcript

This holotape contains an upgrade file for the Sink robotic assistant: "Auto-Doc."

## Characteristics

It allows your character to change their hair style once given to the Auto-Doc in the The Sink.

## Locations

The holotape can be found in Signal Hills transmitter, the holotape is on the desk to the right as soon you enter.
Aubert's note

**Aubert's note** is a paper note in the *Fallout 4* add-on *Far Harbor*.

## Location

* In a locked footlocker within the USS *Democracy* within the Nucleus. It can only be unlocked after finding the footlocker key under a bench in the locker room near the entrance of the Nucleus.

## Transcript

Edgar,

Grand Zealot says it was an accident. You wandered off alone and he couldn't get to you in time. Couldn't bring you back...

He's lying.

I know because you'd never do something that foolish. None of them will ever admit to it, but this was Tektus. He had you killed cause he's terrified of Martin. Because TEKTUS KNOWS Martin was the only one worthy of running this family.

Atom above, I need you, Edgar. You'd tell me what to do right now. What keeps coming to mind... I know is a bad idea.

Until we're together again,

Aubert
Attack dog

**Attack dog** is a creature in *Fallout 4*.

## Background

The domestic **dog** (Latin: *Canis lupus familiaris*) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist. The Master created centaurs by mixing dog, human and brahmin in the FEV vats. Dogs were also subject cyberization, which resulted in cyberdogs.

## Characteristics

Attack dogs are found with human group and typically distract targets so their masters can more effectively attack them.

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
2. ↑ Fallout Bible 1
Fallout Bible 0: *"**3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.**"*
*"Answer:*

	* *The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.*
	* *FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:*
	*Mantises.*
	*Most species of rats.*
	*Gecko lizards.*
	*Brahmin*
	*Scorpions*
	*Ants*
	*Various varieties of plants, including the Venus Flytrap.*
	*Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.*
	* *Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.*
	* *No one knows where those bird noises in Vault City came from.*
	* *I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."*
Austin Snyder

**Austin Snyder** is a producer who works with Bethesda Softworks. He was credited as a voice production associate on *Fallout: New Vegas*, and as an associate voice producer on Fallout 4.

He is a Producer at the creative consultancy *Horseless Cowboy* and the editor of the company's online publication.

Frequent collaborators include Timothy Cubbison, Brenda Marie Phillips, Phil Bache, Wes Gleason and Bennett Smith.
Automatron

“
The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

”— Official description
***Automatron*** is the first add-on for *Fallout 4*, developed by Bethesda Game Studios and published by Bethesda Softworks.

## Release and availability

*Automatron* was released simultaneously for the Xbox One and PC on March 22, 2016. Its release for the PlayStation 4 was delayed for a short period, after it was discovered that the season pass was being sold for a discounted price. In accordance, Sony delayed the add-on's release, in order to revoke these illegitimately received season passes.

## Overview

In *Automatron*, the Sole Survivor happens up on a caravan distress frequency and finds the caravan slaughtered by robots, which are hailing the "Mechanist" as the savior of the Commonwealth. Ironically, through a fault in their programming, the Mechanist's robots have found that killing the denizens of the wasteland are the best way to save them, still fulfilling the Mechanist as their savior. To this end, the Sole Survivor must enlist the help of Ada, a robot and the only survivor with the slaughtered caravan, to track down the Mechanist and bring an end to their reign of terror.

The add-on also adds a new aspect to the crafting system with the robot workbench, which allows the Sole Survivor to mix and match different parts and forge new robotic creations. These creations can accompany the Sole Survivor on their mission to track down the Mechanist, and/or make their own personal robotic army to protect settlements, if they so choose.

## Characters

### Mechanist forces

* Isabel Cruz
* Jezebel
* Sparks

### Jackson's caravan

* Ada
* Hurtz
* Jackson
* Liza
* Porter
* Shades
* Turing
* Zoe

### Rust Devils

* Ahab
* Ivey

## Robots and computers

* Assaultron
* Cybermech
* Duelbot
* Eyebot
* Junkbot
* Protectron
* Robobrain
* Sentry bot
* Swarmbot
* Servomech
* Trashbot
* Turretbot

## Items

### Armor and clothing

Headgear
* Assaultron helmet
* Sentry bot helmet
* Eyebot helmet

Apparel
* Robot armor
* Sturdy robot armor
* Heavy robot armor

Unique
* The Mechanist's armor and helmet
* Tesla T-60 power armor

### Misc

* Burnt technical manual
* Radar beacon
* Robot workbench schematics

### Weapons

* Assaultron blade
* Mr. Handy buzz blade
* Salvaged assaultron head
* Tesla rifle

### World objects

* Eyebot pod
* Robot workbench

## Quests

The following section is transcluded from Fallout 4 quests. To modify, please edit the source page.

## Achievements/trophies

The following section is transcluded from Fallout 4 achievements and trophies. To modify, please edit the source page.

## Gallery

* First screenshot of *Automatron*
* Key art
Auto-dictator v223

**Auto-dictator v223** is a PagSoft LLC program designed to interpret human speech into text. The program was originally created in 2074 and features onomatopoeia dictation, a phonetic spelling parser, automatic error correction, and more. Each software has to be configured to a particular user's voice for full effect.

## Appearances

Auto-dictator v223 appears only in *Fallout 3*.

## References

1. ↑ Dunwich Building terminals; Terminal
2. ↑ Dunwich Building terminals; Terminal, About Auto-Dictation Software
B1000

**B1000** is a special encounter in *Fallout Tactics*.

## Background

B1000 is a silver-colored brahmin with sparks flying off of it. It walks around something that resembles an abandoned steel mill.

## Inventory

 Weapon
 Carried items

## Quotes

* *I need your clothes, your boots, and your moo-torcycle.*
* *Brahmidyne Systems, Moo-del 101.*
* *I am a cybernetic organism. Living tissue over a metal T-bone.*
* *Hasta la vista, calfy.*
* *No problemooo.*
* *Moo'll be back.*

## Behind the scenes

The B1000 floating text is a play on quotes from the The Terminator movie.
The abandoned steel mill is a reference to the demise of the Terminators in Terminator 2: Judgement Day (being melted in a vat of molten steel). Much like the T-1000 in the movie, B1000 will "melt" into a puddle when damaged and then reform until killed.
Auto-Doc Rodeo

**Auto-Doc Rodeo** is a quest in *Fallout 2*.

## Background

Having Intelligence 3 and Luck 9 or 10 or 2 or 1 will grant you reward, depending on your Luck.

## Walkthrough

Go to the Auto-Doc in the Vault City courtyard and select the option to "ride". To get another rank, ride it again.

## Reward

Autodoc Raised Hit Points (II), Autodoc Lowered Hit Points (II)

## Note

* This quest is not marked in the Pip-Boy 2000.
Auto-Doc Upgrade: Implant M-5

**Auto-Doc Upgrade: Implant M-5** is a holodisk in the *Fallout: New Vegas* add-on *Old World Blues*.

## Transcript

This holotape contains an upgrade file for the Sink robotic assistant: "Auto-Doc."

## Locations

* The holotape can be found in Z-14 Pepsinae DNA splicing lab, on the lower level, on a operating table.

## Notes

This holotape will give the player increased speed while crouched, when used in the Auto-Doc for (10,000) caps.
Ayyyyyy!

**Ayyyyyy!** is a perk from *Van Buren*, the canceled *Fallout 3* project by Black Isle, as well as *J.E. Sawyer's Fallout Role-Playing Game*.

If you fail to pick a lock, you can punch or kick the object and add a bonus to the pass/fail check. However, this automatically opens the object if the check is successful, and may be noisy enough to alert nearby enemies. In *Van Buren*, this check was 5 times your Lockpick, out of 1000. In *J.E. Sawyer's Fallout Role-Playing Game*, this was the results of a 10-sided die times 5, plus your Security skill, out of 100.

## Behind the scenes

* This is a reference to Fonzie from the sitcom Happy Days, a character who would regularly forcefully hit the Jukebox in his local diner when it wasn't working and it would suddenly be in working order again. "Ayyyyyy!" was his catchphrase.

## References

The perk description was posted by J.E. Sawyer on the Interplay forum in 2003.
Atom's Judgement

**Atom's Judgement** is a unique weapon in the *Fallout 4* add-on *Far Harbor*.

## Characteristics

A holy relic of the Church of the Children of Atom, the weapon has a unique design compared to standard super sledges, with the hammer head comprised of four Fusion cores instead of the regular plain steel block, giving it a much more massive overall look. Said cores appear to have been deliberately damaged in order to leak glowing green radioactive material from the contact area, which is the source of the immense amount of radiation damage the hammer can inflict. When swung or simply held in hands, Atom's Judgement emits a sickly green vapor from its head that leaves a smoky trail whenever the weapon is moved in any way.

## Locations

* Atom's Judgement is received from Grand Zealot Richter after completing The Heretic.
Audrey Wasilewski

**Audrey Wasilewski** (born June, 1967) is the voice actor for the majority of female ghouls in *Fallout 3*, like Tulip, Greta, and Carol and other generic ghouls.

## Life and career

Born in Pennsylvania, U.S., Wasilewski studied acting at the Catholic University in Washington, DC and early on performed in musical comedies at area dinner theatres. Wasilewski's first role came in the 1994 Japanese animated film *Heisei tanuki gassen pompoko*, where she was one of the additional voices dubbed in English.

She is also known for her many television roles. She has made guest appearances in TV series, such as *Friends*, *Two and a Half Men*, *George & Leo*, *Total Security*, *Saved by the Bell*, *Party of Five*, *Diagnosis Murder*, *State of Grace*, *The Nightmare Room*, *Providence*, *Charmed*, *Cold Case*, *ER*, *General Hospital*, *Push*, *The West Wing*, *Wonderfalls*, *The Bernie Mac Show*, *Boston Legal*, *Family Guy*, *The Mighty B*, *Monk* and many more.

Audrey Wasilewski has recurred on the drama series *Big Love* as Pam Martin and on *Mad Men* as Anita Olson Respola.

In 2008, Wasilewski held a supporting role in the feature film, *Clear Lake, WI*, starring Michael Madsen. Most recently in the 2010 feature film *RED*, Wasilewski appeared in a "brief" cameo alongside Bruce Willis and John Malkovich in which she played a "gun for hire" sent to assassinate them, her character had a swift exit after calling Marvin Boggs an "old man".
Asylum worker uniform white

**Asylum worker uniform white** is an outfit in *Fallout 76*.

## Background

Standard outfit of the Allegheny Asylum employees.

## Characteristics

Asylum worker uniform white is classified as clothes: A cosmetic item, worn over the underarmor and any equipped armor pieces.

## Locations

* Can be found as a rare spawn within Fort Defiance, the former Trans-Allegheny Insane Asylum.
Autodoc raised hit points

“
Your hit points have been enhanced a little by repeated use of the autodoc.

”— in-game description, *Fallout 2*
**Autodoc Raised Hit Points** is a special perk in *Fallout 2*.

## Effects

Reserved for stupid characters, this perk grants a minor +2 to maximum hit points permanently, if the player is treated by Doc Andrew and selects the option to "ride" the Aut-Doc again.
Autumn senior

**Autumn senior** was a high-ranking Enclave scientist and the father of Augustus Autumn.

## Background

After the destruction of Control station Enclave, Autumn received orders from the President, telling him and all surviving Enclave troops to relocate to the Raven Rock military base on the opposite end of the country. He obeyed the order, gathered his troops and their equipment, and led his men through the post-nuclear United States. Upon the Enclave's arrival in the Capital Wasteland, he was the only one privy to the fact that John Henry Eden is actually a ZAX unit that has achieved self awareness. Prior to his death, he passed that knowledge onto his son, Augustus Autumn, who would later become the leader of the Enclave's military.

## Appearances

Autumn senior is mentioned only in the *Fallout 3 Official Game Guide*.

## References

1. ↑ 1.0 1.1 1.2 Fallout 3 Official Game Guide Game of the Year Edition p.66: *"**Colonel Augustus Autumn***
*Autumn grew up on an oil rig off the California coast (the base of operations for the Enclave, the secretive contingent of the United States government that survived after the apocalypse). His father was the high-ranking Enclave scientist on orders from the president to move all high-ranking officials to the only other secure Enclave location with a functioning ZAX super-computer, Raven Rock. Colonel Autumn has proven to be far less subservient than his scientist father, often openly disagreeing with the president's decisions."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Attracting the Nightstalker

**Attracting the Nightstalker** is a paper note in *Fallout 76*.

## Location

* Sons of Dane Compound: Tacked to wall behind the music stage inside The Bucks Den.

## Transcript

Here's a list of what seems to attract the Nightstalker to the Hall.

We'll put this info to use when we put out the nightly call:

-Playing music on the instruments.

-Blasting the Jukebox.

-Swinging around those instrument weapons Pauly rigged up and bashing ferals with 'em.

-Killing stuff. It seems to love fresh blood.

-Being drunk (We think it can smell the alcohol on us).

Don't do any of this stuff 'til nighttime when we're ready to face it!

We will kill that Nightstalker once and for all!
Aura token kicker

The **aura token kicker** is a piece of headwear in *Fallout: New Vegas*.

## Characteristics

This is an armor item "token" intended to provide the wearer with a specific scripted effect:

“
This script runs on an unplayable token in Legion Explorers' inventory. I place this GameMode code in an item so as not to run the script on the Actor entity.

The token merely kicks in a timer that, when appropriate, makes the Legion Explorer's reference cast on itself (CIOS) an AOE, touch based, spell. This AOE spell is responsible for applying the "aura" effects on nearby Legion allies.

”— Jorge, from the comments on the script
## Locations

This item is non-player character only and cannot be obtained by the player.
Auto-Doc Upgrade: Implant Y-3

**Auto-Doc Upgrade: Implant Y-3** is a holodisk in the *Fallout: New Vegas* add-on *Old World Blues*.

## Transcript

This holotape contains an upgrade file for the Sink robotic assistant: "Auto-Doc."

## Characteristics

This Auto-Doc implant removes any radiation taken from drinking an irradiated water source. It also appears to remove the radiation from some other beverages, but not all, nor does it always work on pools of water or puddles you may drink from.

## Locations

The holotape can be found in Z-9 Crotalus DNA preservation lab on an operating table by the nightstalker tail, in the room at the end of the corridor.
Avellone (location)

**Avellone** is a location mentioned in Fallout Tactics.

## Background

Little is known of Avellone. It is sometimes mentioned by guards in Bunker Gamma.

## Appearances

Avellone is mentioned in *Fallout Tactics*.

## Behind the scenes

Like numerous other references this location's name is based on Interplay's game designer Chris Avellone. It can also be a reference to a legendary island featured in the Arthurian legend named Avalon.
Auto-cannon (Fallout 2)

The **auto-cannon** is an autonomous defense turret equipped with twin Minigun cannons (in an both 5mm and .223 caliber) and relatively heavily armored. These are apart of the automated defense system of Control station Enclave and Sierra Army Depot IV, active in 2241.

## Background

Main article: Auto-cannonA simple, yet efficient design, the auto-cannon turret is an autonomous defense robot. Built around an armored, rotating base, it contains a "head" with the main processing unit and sensors, with the auto-cannons mounted on articulated side mounts connected to the frame on the rear, which also contains eight hundred rounds of ammunition plus any additional ammunition cans for reloading. Simply put, it's an extremely potent defensive emplacement.

## Characteristics

The auto-cannon is a stationary minigun with a very long range - just ten hexes shorter than the sniper rifle. It's absolutely lethal at close distances, especially against lightly armored targets (like Marcus), so a sniper or hunting rifle is the best way to destroy them without going into harm's way.

The standard dual minigun variant is located at Sierra Army Depot, with the heavy dual minigun turrets located at Control station Enclave.
Auto-Doc Upgrade: Cosmetic Enhancements

**Auto-Doc Upgrade: Cosmetic Enhancements** is a holodisk in the *Fallout: New Vegas* add-on *Old World Blues*.

## Transcript

This holotape contains an upgrade file for the Sink robotic assistant: "Auto-Doc."

## Characteristics

The holotape allows you to change your character's appearance once given to the Auto-Doc in the Sink.

## Locations

The holotape can be found in Y-17 medical facility, on the catwalk, on a cabinet.
Auto-Loom

**Auto-Loom** is a world object in the *Fallout 4* add-on *Contraptions Workshop*.

## Characteristics

This large rectangular contraption automatically produces clothing when one of the pre-programmed specification are selected from its software. This machination is operated from a makeshift terminal which has the Schlocket Industries Automated Manufactory Control Panel loaded onto it.

Simply attach a wire from a power source to power the device and attach a second wire to said terminal to operate. It requires 4 power to operate.
Autodoc raised hit points II

“
Your hit points have been enhanced a little more by repeated use of the autodoc.

”— in-game description, *Fallout 2*
**Autodoc Raised Hit Points II** is a special perk in *Fallout 2*.

## Effects

It can be obtained only by using the Auto-Doc in the Vault City Courtyard, then selecting the option to 'ride again'. With a Luck of 10 and an Intelligence of at least 4, your hit points increase by 4 permanently.
Automatic laser musket

[[Category:Fallout 4 laser muskets]]

**Automatic laser musket** is a unique weapon in *Fallout 4*.

## Background

The following section is transcluded from Laser rifle. To modify, please edit the source page.
The laser musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot. It is the signature weapon of the Commonwealth Minutemen.

## Characteristics

Perhaps the ultimate incarnation of the laser musket. Notably, it cannot be used by any NPC. It spawns in a level-dependent fashion.

## Modifications

All numbers are relative to the base stats.

### Stock

-15% recoil
 Full Stock
-20% recoil

## Locations

* The Castle: The Nuclear Option quest reward (if siding with the Minutemen).

## References

1. ↑ Fallout 4 loading screen hints: *"The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot."*