Orion's Works

**Orion Ernas** is an extremely skilled Royal Forgemaster who has many personal techniques privy to his family legacy. His swords are highly sought after by the Crown, and he has crafted artifacts for his daughters and Lith before.

## Weapons

### Gatekeeper

An enchanted Orichalcum longsword with a 3.6 feet (110 cm) long double-edged blade and an even longer hilt, allowing the wielder to use it with one hand or both according to the circumstances. It had 4 blue magic crystals embedded, one on each side of the blade and two on either side of the hilt. It was capable of cutting through a wyvern's scales, flesh and bones like butter.

Gatekeeper could shrink, allowing the wielder to fight in enclosed spaces, and also enhance the strength of all elements channeled into the sword. It allowed the wielder to infuse First Magic into each strike. Each element produced a different effect:

* Fire: strengthens the flames into an emerald storm that engulfs the wielder's entire body, turning him/her into a human comet.
* Darkness: turns the blade pitch black and causes small vortexes to appear on its surface. When the blade makes contact with a living being, it saps the target's life force and transfers it to the wielder.
* Water: conjures an ice coffin around the wielder.
* Air: boosts the sword's edge.

The longsword's pseudo core was destroyed after being corrupted by Abomination blood in a battle against Bytra.

### Ruin

**Ruin** is Orion's second sword for Lith and was a placeholder until he finished making War. Unlike Gatekeeper, Ruin can also focus and amplify gravity magic in addition to first magic, turning the usually ineffective trick into a game-changing spell. It allows Lith to make the sword heavier when it hits and lighter when it moves. It also amplifies Lith's abilities and vice versa.

Ruin's second enchantment is the ability **World Mirror** which lets Lith leech off the elemental energy from any incoming spell and use it to improve its own performance without any mana cost for its wielder. World Mirror comes with several limitations, like being ineffective against fast spells or the fact that it saps the elemental energy of a spell too slowly to dispel it completely, but it is still effective in many situations where most mages would be helpless.

Purple mana crystals are embedded in both sides of the hilt, on the guard, and the pommel. Smaller blue crystals the size of a nut are placed in a vertical line along the middle of the flat sides of the blade, to ensure that the enchantments stored within its pseudo core are evenly channeled throughout Ruin's surface. A complex pattern of mystical words covers the sword and gives it its red glow.

After Kulah, Orion modified his crafting method so his loved ones would never be cornered by a construct again. Both Ruin and War are capable of absorbing mana from nearby spells, which includes the arrays that animate golems.

### War

*Main article: War*

An enchanted longsword given to Lith by Orion in absolute secrecy since its creation without permission is considered treason. Orion's rage at his own country for their treatment of his daughter Phloria is imbued into it, and the presence of wrath can be felt from its inferior will. It is the completed version of Ruin, with superior elemental control. It is a plain bastard sword with a silvery blade, cross-shaped guard, and pommel as well as a black grip. Numerous purple crystals line the blade's groove. War isn't sentient and the only feeling it inherited from Orion is an unquenchable thirst for destruction. Due to its unique imprint, War would die along with Lith - it had been meant for one master and one purpose, not to be passed down. Their rage is their bond and it makes War an extension of Lith's being the moment he unsheathes the blade from its bloody scabbard.

### Dreadnought

An enchanted rapier crafted for Friya. It can emit all 6 elements, even light, giving Friya the greatest versatility in battle. She can even use it to heal her allies or stab and heal a target at the same time in order to capture them easier. Like most of Orion's recent works, Dreadnought is equipped with the anti-undead properties from the Balkor department. Additionally, after the Nalear incident, Orion enchanted his daughters' weapons to be unable to hurt a member of their family. Dreadnought doesn't channel and amplify its wielder's magic, but produces simple spells on its own without them needing time to be cast nor requiring any mana from Friya.

### Reaver

An enchanted estoc crafted for Phloria back when he crafted War for Lith. Orion enchanted the estoc with the ability to hold spells on its own. Reaver relieves Phloria from the mental burden that keeping several spells at the ready requires and prevents them from fading in the case she loses her focus. Unlike a magic holding ring, the estoc can't hold spells indefinitely, but only for a short while (no more than two minutes). Yet battles rarely last long and having the temporary equivalent of several magic holding rings of all tiers has countless applications. Reaver is engulfed in the golden aura typical of the anti-undead weapons developed by the Balkor department. Like the other weapons crafted for his daughters, Orion enchanted Reaver to be unable to hurt a member of their family.

Reaver allows Phloria to coordinate her spells with greater efficiency and speed than even a mind link, leaving her target no opening for escape. It is the perfect weapon for a fake mage, allowing its wielder to pack the same assault prowess of a small unit on short notice. To Phloria as an Awakened who can cast spells with her mind and use Invigoration to replenish her mana at will, however, Reaver grants the same power of an army. She gains two full minutes of casting, allowing her to relentlessly attack while she keeps refueling the estoc. She doesn't need hand signs anymore so she can keep using her mind to cast new spells to store inside Reaver while unleashing those that are close to expiring. At the same time, she uses Invigoration to never run out of mana. The only weakness of her weapon is its inability to hold Spirit Magic spells, but those she can keep on her own.

The **Take and Give** function of the blade collects any bit of mana that fails to strike at the enemy and uses it to fuel another of its pseudo cores. A glowing rune appears around the estoc with each spell that Reaver unleashes. As the number of runes around the sword increase, they form a spiral that go from the hilt to the tip of the blade. By absorbing them, Phloria is supposed to temporarily boost her physical prowess and be coated in a defensive layer of solid mana thanks to Take and Give.

By spending lots of time getting used to her equipment and finding ways of using it that not even Orion had imagined, Phloria discovers how to make the energy from Take and Give flow from the estoc to her and back at will instead of just absorbing the glowing runes that orbit Reaver's blade. The repeated exchange allows her to control Reaver's every enchantment as if they are her own. This also forcibly raises the compatibility between her and her weapon, creating her Blade Tier spell Omnislash.

### Bloodbind

A pair of Adamant chains crafted for Quylla. Their extremities end in sharp hooks, and the energy from the mana crystals that are usually used to fuel offensive abilities instead allows Bloodbind to move according to Quylla's will. Unlike her body, they aren't affected by poor hand-eye coordination nor lack of muscle mass. Once the chains grab their target, they are capable of transmitting Quylla's spells as if she is touching them, akin to an extra set of limbs that put her thoughts into action. However, the further it gets from her, the weaker it becomes. Moreover, the chains have almost no offensive power by themselves and their defensive abilities are bound to Quylla's ingenuity. They are only a last resort in the case everything goes wrong and an enemy arrives too close for comfort.

Once a target is bound by the chains, Quylla needs but a thought to slam them around. The strength behind the chains comes from their enchantments and is fueled by her core, not her muscles. When broken, Quylla can use her energy to hasten artifact's regeneration, making all the scattered fragments of the chains return to their original place.

Like the other weapons crafted for his daughters, Orion enchanted Bloodbind to be unable to hurt a member of their family.

### Other

**Rapier/dagger** (for Friya and Quylla): the blades are enchanted with air magic, making them vibrate on hit and enhancing the edge's effectiveness. It absorbs impacts and dissipates their energy as heat via earth magic (akin to kinetic shields and vibro-weapons in science fiction). The blades also have a limited ability to change their size to adapt to confined spaces without hindering their wielder.

**Needles** (for Jirni): they amplify light magic, allowing Jirni to stimulate the victim's pain receptors, maximizing the effects of her interrogation techniques and healing most of the damage dealt at the same time. They also act as lightning rods, safely grounding electric attacks, and can also assemble together to form a spear

**Fang**: an enchanted estoc crafted for Phloria. It can store and release all the kinetic energy accumulated with each swing and block she performs.

**Skywarp**: A semi-sentient Davross weapon like War that can change form at its master's will, Forgemastered by Orion with the help of Friya for Jirni Ernas.

## Armors

### Featherwalker Armor

Orion's latest breakthrough and improvement of Lith's Orichalcum Skinwalker armor. It is made of purified Adamant, has a power core capable of coordinating and mixing several enchantments at the same time, and has wings on its back that allows the user to fly. It is the result of the collective work of hundreds of Royal Forgemasters, but Orion had led the most successful research team, earning him the title god of the forge.

Abilities

* **Highmaster ability**: the same perk that the Highmaster Armor has, to activate a one-time code from the Royals that makes the wearer immune to city arrays and boosts all of their physical attributes.
* **Life Shield**: allows its user to project outward the energy sheath that usually coats the Adamant. It consumes a lot of energy but it also gives them a safe space and time to recover.
* Razor sharp plumes on the wings. The wings can be extended as shields to absorb impact.

### Breaker

An Adamant shield crafted for Phloria. When activated the black stone at its center comes to life, turning into a black liquid that covers the silver surface of Breaker until it becomes a black slate. When hit by a spell, the multiple Darwen layers that now cover the shield shatter the spell's mana flow into countless smaller streams that the Adamant underneath deflects with minimum effort.

## Accessories

**Cloaking Ring**: A ring made from electrum shaped like a coiling dragon with a small purple crystal embedded in a socket between the dragon's folded wings. The ring's surface is covered by invisible runes of power and suppresses the magical aura of an item, making it undetectable to most creatures and artifacts capable of sensing magic. The ring can also disguise the wearer's core as weaker than it is, and hide life force to some extent. It is standard black ops equipment for those who carry weapons that are not supposed to exist. Orion gifts it to Lith during Jirni's birthday gala as thanks for saving Jirni and the Ernas sisters in the past. The ring disguises Lith's blue core as a yellow core.

**Hairpin** (for Phloria): a small silver hairpin that is a mix of dimensional magic, air, and light magic. It can roll up hair like a shutter while compressing it as if it is vacuum-packed. It also has several runes covering it.

**Night Vision Goggles** (for Quylla): helps avoid the need for light.

## References

1. ↑ Legion on Discord
2. ↑ 2.0 2.1 Chapter 231: Gatekeeper
3. ↑ Chapter 280: Operating Room (Part 2)
4. ↑ Chapter 232: Outmatched
5. ↑ Chapter 233: Outmatched (2)
6. ↑ Chapter 298: The Lives of Others (Part 2)
7. ↑ Chapter 355: Fair Fight? (Part 1)
8. ↑ Chapter 630: Sudden Death (Part 2)
9. ↑ Chapter 769: Ruin (Part 1)
10. ↑ Chapter 773: Trickster (Part 1)
11. ↑ Chapter 874: Hidden Signs (Part 2)
12. ↑ Chapter 871: Old Enemies (Part 1)
13. ↑ Chapter 956: Raiders of the Lost Academy (Part 4)
14. ↑ Chapter 926: Secret Meeting (Part 2)
15. ↑ Chapter 1253: Demons of the Flames (Part 1)
16. ↑ 16.0 16.1 Chapter 794: Ill Omen (Part 4)
17. ↑ 17.0 17.1 Chapter 1017: Orion’s Wrath (Part 1)
18. ↑ 18.0 18.1 18.2 Chapter 1150: Soul Projection (Part 2)
19. ↑ 19.0 19.1 Chapter 1018: Orion’s Wrath (Part 2)
20. ↑ 20.0 20.1 20.2 20.3 20.4 Chapter 1528: Chaos Unleashed (Part 2)
21. ↑ Chapter 1009: Awakening Power (Part 1)
22. ↑ Chapter 1527: Chaos Unleashed (Part 1)
23. ↑ Chapter 1550: Fire and Metal (Part 2)
24. ↑ Chapter 1559: The Price of Success (Part 1)
25. ↑ Chapter 1396: Undeath’s Purpose (Part 1)
26. ↑ Chapter 170: Second Exam (2)
27. ↑ Chapter 289: Bonding (Part 1)
28. ↑ Chapter 314: Reunion (Part 2)
29. ↑ Chapter 1911: Skywarp (Part 1)
30. ↑ 30.0 30.1 Chapter 1392: The Third God (Part 2)
31. ↑ Chapter 1394: One Mind, Five Bodies (Part 2)
32. ↑ Chapter 1556: Harmonizer (Part 2)
33. ↑ Chapter 521: Unexpected Gift (Part 1)
34. ↑ Chapter 854: Xedros (Part 2)
35. ↑ Chapter 633: A Fair Trade (Part 1)
36. ↑ Chapter 789: Weeds (Part 1)