recursal/Fanatic-Fandom huggingface dataset:
Chapa

**Lula Elena Chapa De Silva**, znana również jako superbohaterka - **Volt** - to epizodyczna postać w Niebezpiecznym Henryku oraz jedna z głównych postaci w Niebezpiecznym Oddziale. Zadebiutowała w odcinku Gra o fon.

## Wygląd

###### Chapa jako superbohaterka, Volt

Zwykle Chapa nosi wygodne ubrania, takie jak bluzy z kapturem, koszule z długimi rękawami i kurtki. Lubi też nosić długie spodnie przypominające piżamę. Czasami ma też duże kolczyki, które mają tendencję do dyndania. Chapa ma włosy obcięte na jeżyka. Ma brązowe oczy. Kiedy zamienia się w super bohaterkę, ma na sobie czerwono-czarną maskę oraz strój.

## Osobowość

Chapa jest silna, pewna siebie i czuje się usprawiedliwiona w swoim czasami irracjonalnym zachowaniu. Czasami może zachowywać się jak niedźwiedzica, broniąca swojego dziecka przed mrocznymi siłami świata. Jest odważna i lubi strzelać czerwonymi błyskawicami. Jest bardziej emocjonalna niż reszta grupy. Jest także bardziej ofensywną wojowniczką, używającą swoich mocy raczej do ranienia niż do ochrony. Jej zły humor doskonale pasuje do jej mocy, ponieważ są one oparte na gniewie.

## Występy

### Niebezpieczny Henryk

* Gra o fon
* Los Niebezpiecznych, część 1
* Los Niebezpiecznych, część 2

## Ciekawostki

* Chapa została przedstawiony w odcinku Niebezpiecznego Henryka, „Gra o fon”.
* Potrafi mówić po hiszpańsku.
* Przed odcinkiem Rozdarta Mika prowadziła klub walki szopów w piwnicy, dopóki Mika jej nie dopuściła.
* Nie ma telefonu, co jest powtarzającym się wątkiem w serialu. Lecz w końcu go odzyskała
* Nie lubi portfeli na łańcuszkach.
* Ma pakiet tatuaży.
* Potrafi kichać błyskawicami.
* Jest uczulona na pieluchy.
* Kiedy była dzieckiem, była modelką dla Doodie Diapers.
* Wstydzi się rodziców.
* Okazuje się (w odcinku Rodzinne kłamstwa), że mieszka w parku rozrywki od czasu swojej podróży, aby odzyskać swój telefon.
* W ciągu 5 minut wymyśliła około 30 tekstów o zębach rey'a
* W odcinku atak klonów została nazwana przez rey'a "lwica w butce telefonicznej"
* Rey twierdzi że chapa ma świetny głos
Harmony Freaks

### Motives

- Spread Love- Prepare Freaks to one day reveal their existance to humans, and to live in harmony with them

The Harmony Freaks are a group of well-intentioned Freaks living on the Island Of Freaks. They follow Katie as their leader, who guides, helps and protects them.

Like all Freaks on the Island of Freaks, they were at one point of their lives, human, had a Freak transformation, and were taken to the island to live under Katie's protection.
Lost Cause

Lost Causes are Freaks who have been declared by Katie to be "irredeemable" due to sufficiently and persistently bad behaviour in The Underground. Being declared a lost cause is a grave, official and public decleration. Anyone declared to be a lost cause begins to be largely shunned by the Cloud Nine and stigmatized by The Underground community. In addition, The Protectorate and Katie does not invest any energy into the betterment of Lost Causes, essentially meaning that anyone who is declared as such is abandoned and left to their own devices.

Being declared a Lost Cause holds a lot of weight to Freaks, and many of them will do anything in order to not be declared such. Many Freaks who have been declared to be a Lost Cause have either attempted suicide, suffered greatly, or became even worse. However, there have been rare instances where they worked hard to turn their life around such as Grumps.

Some examples of Lost Causes are: Fairy Powderdust, Vanity and Nightmare.
Equipment

...

## Items Related to Equipment

There are several items that are directly related to equipment and the equipment system. These items are steel and stones.

### Stones

The stones used for equipment are Keystones, Pecious Stones, Strengthening Stones and Reset Stones. How to get stones:

* Resource Tiles
* Monsters
* Materials Factors (Shaft)
* Store

### Steel

Required for upgrading, strengthening, and resetting equipment. How to get Steel:

* Fountain of Fate
* Monsters
Alternate Earth

Alternate Earth is the planet of main focus, home to almost 8 billion humanoids. The planet is similar to True Earth, but there are marked differences due to the far reaching effects of the Great Reset.

## Differences from Original Earth

One of the most notable differences is the existence of Freaks, who are humans who undergo a one-time permanent Freak transformation into monsters, each having their own unique, distinct features.

In addition, Alternate Earth has Magic, although the vast majority of Humans do not know of its existence as an actual school yet due to its seemingly random mechanics. However, the magic that exists is a very complex subject, and can only be practiced by humans who have greatly in-depth knowledge of the workings of the world and have an in-depth understanding of the Universal Concepts. All magic on Alternate Earth invariably has a scientific explanation and relies on abusing of unintentional faults within the universe that happened during the Great Reset. Freaks are gifted with being able to cast magic that reflects their emotions and history.

On Alternate Earth, everyone is connected to the Universe in various degrees. Anyone who becomes in tune enough with certain Universal Concepts will eventually be able to invoke that universal concept to use magic. For example, Whimpers has been linked to Extreme Emotions. This is a very powerful concept, because she is able to sub-consciously invoke a massive set of random magical abilities that reflect her current mood. For example, if she is frightened, she will use Lightning magic. If she is sad, her magic ends up becoming Ice magic. If she is angry, she begins being able to breathe streams of fire, and erect walls of fire from the ground. If she is feeling love, her magic becomes playful and beneficial to others. This is a classic example of invocations of the Universal Concept of Extreme Emotions.

## Origin

When the Original Earth was destroyed during the Total Annihilation of the Original Universe, there was nothing left but empty space, and an emergency magical field sustained by Katie and The ChessMaster. The previous universe was destroyed by a fight between the Seven Bearers of Unlimited Potential, who once were a team of Human scientists who were the first to discover Proto Magic, and advanced it right up to the point that they were able to create several dimensional modifications that unlocked True Magic.
Automaticity

Automacity is the a Magic technique whereby two or more spells can be cast simultaneously, by assigning one or more spells to the sub-conscious. Due to the sub-conscious of the mind being weaker, this simultaneous nature comes at a cost of more Mental Power than it would if the two spells were done separately using Spell Focus on each of them.

However, Automacity can be an extremely powerful technique, since the caster can do things like dodging projectiles using Levitate while returning fire at the same time.

Automacity is not a skill that is natural to everyone, and must be learnt first. Magic users with very good Mental Flow can not only grasp Automacity more quickly, but also reduce the mental power penalties that are associated with it.
Lorenzo Leone

Gaslighting

Unarmed combat

Lorenzo Leone is a human who runs a widely known organization, Serendipity Inc. as its CEO. He is a visionary who sees great intrigue in humanity itself, and sees Freaks as a special part of humanity who unintentionally serve the greater goal of helping humanity understand itself. In addition, he strongly theorizes that if Freak abilities were understood well enough, they could be of great use to not only all of humanity, but for the integration of Freaks in human society.

Although he sets the overall direction of Serendipity Inc., he delegates the implementation of his vision to his top managers. Lorenzo tends to be reclusive and stuck in his own world of thought and reflection. He lives alone in an apartment, despite having a net worth of $39.4 billion. Rather than using money as a means to live life in luxury, Lorenzo uses it as a way to try to change the world, buying the loyalty of people who promise to fulfill his visions and dreams.

Lorenzo has a reporting system in place where he is informed when a Freak transformation is either likely to happen or is confirmed to occur. Despite the possible danger, he wants to be personally involved, simply to have a first hand account of the scene. While the company rules prohibit it and his own company may attempt to stop him for his own safety, there's usually little in the way for Lorenzo to do what he pleases. He has covertly witnessed several of the more recent transformations, including Tangles, Binary, Hoers, Darlington and a few more.

He is somewhat seen as a celebrity to the human population, as the person who is behind Serendipity's movement to make esoteric knowledge more accessible to the public, and use science and technology to push the boundaries of what humanity previously deemed impossible.
Gesture Spell Casting

Gesture Spell Casting is a method of casting magical spells. This involves using body movements to assist the mind in casting the spell, and to define the point of where a spell fires. What the body movement is exactly does not matter, as long as it helps the user decide where they want to trigger a spell.

For example, a user may cast a Tornado Whip by pretending that they're holding a whip and making a whipping motion with their right arm. Alternatively, they could do it with their tail, in which case it will be triggered with the tip of their tail as the point of firing. The magic user ultimately determines where they want to fire from.

In the case of projectile spells, the projectile will be fired where the user is currently focusing on - not necessarily where their hand is aiming. This leads to mechanics of Feinting, such as turning to face ninety degrees away from the opponent and casting an Ice Spike sideways.

### Strengths

* Easier to grasp
* Helps the mind process spells by acting them out, leading to stronger spells
* Great for aggressive tactics
* Better for defense against aggressive tactics than Latent Spell Casting

### Weaknesses

* More physically tiring
* Consumes more Mental Energy - it's more difficult on the mind to move and cast spells at the same time
* Increased casting times due to having to act out the spells

Click here to find out about other methods of Spell Casting.
Angela Macklin

**Angela Macklin** to drugoplanowa postać Niebezpiecznego Oddziału. Jest żoną Hermana, mamą Miki i Milesa oraz siostrą Walnut.

## Wygląd

Mama Milesa i Miki, jest czarnoskórą osobą, tak jak oni i ich tata. Na jej twarzy zawsze widać uśmiech. Często chodzi w kolorowych i luźnych bluzkach.

## Osobowość

Angela jest bardzo miła, okazuje się, że jest bardziej odpowiedzialna i bardziej pewna siebie niż jej mąż, Herman.

## Występy

* Niebezpieczny Oddział się budzi
* Powrót Młodego (wspomniana)
* Wojna tysiąca kawałów, część 1
* Gry Vidja
* Bliźniak wygrywa
* Rodzinne kłamstwa
* Oszust wśród nas
* Musical Miki (wspomniana)
* *Unmasked: Part 2*

## Ciekawostki

* Urodziła Mikę w Rywalkowie w samochodzie.
* Opiekuje się swoim mężem, jak małym dzieckiem.
* W sezonie 2 Niebezpiecznego Oddziału, pojawiła się jedynie w pierwszym i ostatnim odcinku.
Latent Spell Casting

A Latent Spell is a a method of casting spells by storing in a floating ball of coloured magic and then trigger them at will. It takes Mental Energy for the user to cast and sustain it. When the magic user stops thinking about keeping the latent spell active, its effects will trigger and fire towards the intended target. If it was intentional due to intending to fire the spell, it launches as normal. However, if this was unintentional due to Spell Interruption, this causes a misfire and the latent spell fires with less power.

Using this method of spell casting has the advantage that it can catch opponents off-guard in a duel, and it also allows for better control of space in a battlefield, forcing opponents to retreat or being able to defend ground much more effectively than if the spells were fired from the source of the magic caster.

### Strengths

* Better control of space in a battle, forcing opponents to retreat or holding ground strategically much more easily
* Catching opponents off-guard by using latent spells as the magical equivalent of a landmine
* Less physically exhausting than Gesture Spell Casting
* Uses less Mental Energy than Gesture Spell Casting

### Weaknesses

* Increased vulnerability to Spell Interruption
* Increased vulnerability to aggressive tactics; poor direct defense
* Difficult to get used to and harder to master

Click here to find out about other methods of Spell Casting.
Life Signature

A Life Signature (shortened to lifesig) is the energy radiated from a living being. This is unique to each life form. The lifesig of a living being is more intense the more healthy they are.

The particular mechanic that is particularly useful about life signatures is that severe energy waves are tagged with a life signal. For example, if someone makes a sound, that sound has some of their life signal attached to it - which in turn can be traced back. This offers several interesting ways that magic users like Freaks or Humans using Proto Magic to be able to cast the spell Detect Lifesig.
The Final Council

- Expose self to the Humans and reign chaos for the cause of personal satisfaction

- Annihilate Serendipity Inc.

The Final Council is a small group of elite Freaks who have been banished by Katie to the Final Layer of The Underground.

These Freaks have formed a council in order to discuss plans for how to escape their confinement and seize power. Most Freaks on the Island of Freaks are terrified of or highly towards of the Final Council, and they are only spoken of in whispers.

The Final Council has a special hatred for Serendipity Inc., and if Katie were ever to let them visit the Humans, they will surely target them first.

Katie and The Final Council have a strained relationship, although they mostly comply with her. It is a constant game of bargaining, because Katie knows that they combined are too powerful for her to handle alone, but the Final Council also knows that Katie has a whole army of loving Freaks by her side if she were to alert them. In addition, Katie holds the ultimate bargaining chip, which is the Pillar of Life - she is the one giving them Death Protection in the first place, and without that, they can risk actual death at the hand of an army of Freaks if they were to turncoat on her. However, there is a special part of this relationship, which is that the Final Council does not actually want to kill and would prefer not to even maim Katie, but rather, they intend to capture her and do the same to her what she did to them - which is holding them captive while she shapes society as she saw fit.

The Final Council is highly feared and respected, and although they are technically supposed to be confined to the Final Layer, they often visit the other layers freely. Even though this is illegal, nothing is really stopping them and nobody does anything about them visiting all the other layers of The Underground.
Power Pose

A Power Pose is a way that magic users can position their body when using Static Spell Casting. This would be the magical equivalent of a power stance, and power poses help casting more intense magic while conserving mental energy. They tend to be dramatic and vary from magic user to another.

Each magic user have their own unique power pose. Due to the sheer difficulty in mastering static spell casting, power poses tend to be named - since seeing one being used tends to mean that the magic user means business, and intentionally studies magic.

Some power poses also have their own effect, which are spells that are passively cast intentionally by the magic user using Automaticity.
UtsuKushi

This section is currently being researched.

## Utsu Kushi

### Freak Name

Utsu KushiSukushi

Sushi (derogative)

## Associations

### Role(s)

HelperHotel Receptionist

Maid

Volunteer

Massage Service

Dish Washer

Messenger

Clerk

## Freak Data

### Universal Concepts

People PleasingHard Work

Self Neglect

## Appearance

This section is currently being researched.

## Personality

This section is currently being researched.

## Voice, Speaking habits & Examples

* ...

**Example phrases:**

1. ...

## Motives

This section is currently being researched.

## Hobbies

This section is currently being researched.

## Pre-freak History

This section is currently being researched.

## Post-freak History

This section is currently being researched.

## Reputation

### Character relations

This section is currently being researched.

## Abilities

This section is currently being researched.
Rally

There are two phases to a rally. Gathering the troops for a rally and then dispatching the rally to attack the target. While gathering, troops from your allies will be sent to your castle to prepare for departure. Once the gathering time comes to an end, the army you've gathered will be dispatched to the target you choose when you set the rally. The total number of troops you can dispatch in a rally is determined by the level of your Hall of War.

Please note that only the player who set the rally can disband a rally, and only during the gathering period. Once all troops have gathered and been dispatched, there is no recalling them.
Dora

## Freak Data

### Forms

Bipedal Gazelle

This section is currently being researched.

## Appearance

This section is currently being researched.

## Personality

This section is currently being researched.

## Voice, Speaking habits & Examples

* ...

**Example phrases:**

1. ...

## Motives

This section is currently being researched.

## Hobbies

This section is currently being researched.

## Pre-freak History

This section is currently being researched.

## Post-freak History

This section is currently being researched.

## Reputation

### Character relations

This section is currently being researched.

## Dora

This section is currently being researched.
Universal Concept

## Definition

Universal Concepts are philosophical mechanisms that build up the universe as we know it. Concepts are hierarchical. There are two types of concepts:

**Humanoid**: These are concepts that exist because of humans

**Natural**: These are concepts that simply are, and would remain even if humans were not there

## Importance of Science & Philosophy in the Island Of Freaks

Science and Philosophy are two methods that are applied to understand the concepts of the universe. Due to the nature of Magic, the more someone understands a concept and all its details, the more powerful their magic becomes when the spell relates to that concept.

Not everyone is linked to a Universal Concept, as it requires becoming in tune with it and feeling it on a deep level. Magic is impossible without either a deep understanding of the mechanics nor being linked to a Universal Concept.

## Some examples of Concepts and Freaks that resonate with them

Love is a human concept, and there are different forms of love (philia, eros, agape, and more..)

Here is a list of random examples of Universal Concepts, a description, examples of spells they govern, and Freaks who resonate with these concept:
Gazu, bo się pali

**Gazu, bo się pali** (ang.*Gas or Fail* ) - to szósty odcinek sezonu 3 i pięćdziesiąty pierwszy ogółem.

## Fabuła

Kiedy Kapitan B zostaje uwięziony pod ziemią, Henryk musi się wymknąć ze szkolnego testu, by ratować Ray'a.

## Bohaterowie

### Główni

* Henryk Hart

* Kapitan B

* Charlotte
* Jasper Dunlop

### Drugoplanowi

* Schwoz Schwartz
* Sharona Shapen
* Oliver Pook

### Epizodyczni

* Mary Gaperman
* Trent Overunder

## Ciekawostki

* To już czwarty odcinek w którym Piper jest nieobecna.
* To pierwszy raz gdy pojawia się łazienka w Svellviev Junior High.
Transformation

Transformation is a type of Magic spell that involves changing the user's body into something else. There are several different ways to transform oneself, each with their own peculiar mechanics.

### Biological types of Transformtion

* Bodymorph - Physically changes the user into something else as long as the spell is active. If the user turns into a non-viable life form, they will revert immediately
* True Bodymorph - A permanent, more dangerous version of Bodymorph
* Psychic Disguise - While the physical body remains the same, targets can be fooled into perceiving one's body as appearing to be different
* Chameleon - Modifying one's own body in such a way that they can easily camouflage themselves according to one's surroundings. An upgraded version of this can even temporarily camouflage clothes.

### Physics Transformations

* Invisibility / Opacity Shift - Modifying the surface of one's own body to reflect light in such a way that they appear as a difficult to notice blur in the air. The Super tier version of this also affects clothes. At Trained tier, this can be used to appear slightly transparent instead of completely invisible.

* Shadow Form - Enter the 2-Dimensional plane of shadows.

* Null Figure - Turn oneself into a being of light, essentially keeping the mind alive as a non-biological being. This allows traveling as a zero mass lifeform. The shape of their apparition can be customized at Super tier.

### Methods

Transformation can be achieved through a few ways.

* **Theory**: A body structure can be understood entirely, allowing the user to use theoretical concepts of anatomy, biology and physiology to transform (or physics in the case of non-biological transformations such as Null Figure and Shadow Form). This allows for the highest level of customization and despite being more powerful than Approximation, it still costs much less Mental Energy.
* **Observation**: By observing something, a transformation can be made more easily by thinking about the target. This restricts the user to transforming into lifeforms that already exist and are actively near them. Observing lifeforms or objects through devices will not work, since this relies on Life Signature. In addition, this does not allow for non-biological transformations. For example, it is not possible to turn invisible by observing another magic user being invisible.
* **Approximation**: By thinking of the concept of something, The Universe can approximate the steps required to reach such a transformation. This is highly taxing on Mental Energy, although it requires no theory and no observation.
Freak name

When Freaks are sent to The Island Of Freaks, it is the norm for freaks to give themselves a new name that is not their original name back when they were a human. Their freak names are allowed to be minor alterations of their human full name, such as Dianna selecting her name based on her real one, Dianne.

## Origins and Hidden meanings in Freak names

Due to freak names being ultimately decided by the freak in question, they generally tend to have some special meaning that the freak can really relate to. The following is a list of all the names and their hidden meanings.

## Addressing Freaks by their human names as a form of affection

In non-intimate or public situations, it is considered a social stigma to address a Freak by their human name because it implies being intimate.

For example, Squiggles will feel very uncomfortable if a stranger addressed her Sarah, but when having an intimate cuddling session with Katie, she feels affectionate when Katie addresses her as Sarah, because they have known each other and have felt close to each other for years.
Runa

## Freak Data

### Universal Concepts

EntrepreneurOpportunity

Optimism

Roleplay

## Combat Data

### Special Resistances

Emotional attacks

This section is currently being researched.

## Appearance

This section is currently being researched.

## Personality

This section is currently being researched.

## Voice, Speaking habits & Examples

* ...

**Example phrases:**

1. ...

## Motives

This section is currently being researched.

## Hobbies

This section is currently being researched.

## Pre-freak History

This section is currently being researched.

## Post-freak History

This section is currently being researched.

## Reputation

### Character relations

This section is currently being researched.

## Runa

This section is currently being researched.
Red Glitter

Red Glitter is an ExtraDimensional Being from an alternate dimension called The Downwards Spiral. Red Glitter takes the form of a bloody sword within Earth, but its true form lies within The Downwards Spiral. Red Glitter is closely related to Fairy Powderdust, and is the source of her murderous tendencies. It is known by a few that Fairy Powderdust 'snaps' upon certain conditions that are of no control to her, but rather, are due to the mind-damaging manipulation by Red Glitter. Attempts to convince Fairy Powderdust to let go of Red Glitter has failed, despite her desperately wanting to let it go.

Fairy Powderdust herself has alluded to Red Glitter having been brought back to Earth with her via a visit to a pre-existing, normally inaccessible dimension called The Downwards Spiral. She has explained that the only way to get there is to be "cross the point of no return". It is assumed that by this, she means that being sufficiently mentally deranged will grant access to this realm.

Due to the mechanics of The Downwards Spiral, Fairy Powderdust has been soul-bonded to Red Glitter, which allows Red Glitter to re-incarnate itself as long as Fairy Powderdust is alive. Katie is doing everything in her power to release Fairy Powderdust's abusive bond with Red Glitter, but the soul-binding mechanics is not entirely understood. There is hope among the Protectorate that entering The Downwards Spiral and destroying Red Glitter's spirit will hopefully free Fairy Powderdust and return her to her normal self, but without an established way to safely enter and exit The Downwards Spiral, there is no hope to save Fairy Powderdust, since destroying the sword itself only temporarily releases the bond. However, it is notable that her mental state seems to improve for a short while until the Red Glitter returns in the form of another sword.
Mental Sanitization

Mental Sanitization is a practice whereby someone, intentionally or unintentionally, routinely makes time for clearing their mind of negative thoughts and introducing positive ones instead. For magic users such as Freaks, this is the equivalent of showering, since neglecting any form of mental sanitation will introduce a certain level of mental lethargy and make their minds more cluttered with negative thinking.

While an Unhygenic Mind can actually improve the power of spells that involve bad feelings, for the most part it is highly undesirable, even for magic.

The majority of Freaks do not know about this mechanic, while the few that do tend to be very powerful. Because of this, many Freaks possibly have the potential to be more powerful if only they perfected the art of mental sanitization.

## Method

This can be achieved by establishing a "cleansing ritual", whether intentional or not. The more comfortable a ritual is, the better the effect. A task that is difficult to start (such as learning) or introduces negative emotions (such as complaining) both make for a bad ritual.

If someone personally enjoys and feels like sitting on a specific bench to watch the sun set every time, doing that every day will greatly refresh their minds, and with that, it will boost their magical abilities significantly. Some Freaks may have activities that can be quite deviant. Below is a list of Freaks known for their mental sanitization methods.

 Sir White the Righteous Knight | Reminiscing on past events and accomplishments
Spell Rainbow

Variety

Unpredictability

Everythingness

Grouping

Mixture

Fusion

Splitting

Uniqueness

Teamwork

Rivalry

Marriage

Divorce

Life

Death

Spell Rainbow is a Spell Combinatorics technique that can be used to cast several spells at the same time. This requires the user to store the spell into a Latent Spell, and then continue to fire different spells into it until it can be triggered by stopping to focus on keeping it formed. If a magic user is sufficiently distracted, the latent spells will be cast as a weaker version of themselves.

### Strengths

This can be a very powerful spell due to it becoming increasingly hard to defend against the more different spells can be mixed into the same rainbow explosion. For example, a Super II Spell Rainbow will allow the user to cast 4 spells at the same time - if those spells are Ice Spike, Fireball, Lightning Bolt and Tornado Whip all cast at the same time, it would be nearly impossible for beginners to defend with Ice Shield, Flame Cloak, Electrical Grounding and Air Shuffle all at the same time.

This is the perfect spell for both mass destruction, dueling and mass repair.

### Weaknesses

This power does not come without its weaknesses, which if not sufficiently overcome, can make Spell Rainbow unusable in combat, or simply cost too much mental power to do anything significant with.

Firstly, its weakness is that it requires charge-up time, which can be difficult to use in combat. If the magic user is not sufficiently able to multitask between building up the spell and defending themselves, they can lose the Spell Rainbow due to Spell Interruption. This causes all the latent spells to be cast prematurely, and as a weaker version of themselves.

Secondly, it requires more Mental Energy to create a Spell Rainbow than it does to cast the spells individually. This is because it requires a lot of switching between different spells, which requires a good Mental Flow.

Thirdly, Spell Rainbow can be dangerous to the user due to the mechanics of Latent Spell Casting. For example, creating multiple latent explosions in the combo and forgetting to move away from it can cause the user to get hurt by their own spell.
Achievements

As you progress in the game, your achievements are rewarded with gems and medals. Each medal gives you unique bonuses. Complete level 3 achievements to earn medals. The medal level increases with the achievement level.

## List of Achievements

* Walled City
* Landlord
* Young Lord
* Weekend Warrior
* Living Large
* Genie Trapper
* Tycoon
* Quest Seeker
* Resource Titan
* Crafty McSwifty
* Swift Marcher
* Killing Machine
* Monster Hunter
* Fierce General
* Rally Caller
* Team Player
* Master Craftsman
* Master Scholar
The Banished

- Lost Causes have quitted on wanting to exit The Underground and identify with their chaotic behaviour

The Banished encompass all the Freaks on the Island of Freaks who have been banished to The Underground by Katie for severe transgressions. They tend to be chaotic individuals and troublemakers for the most part.
Monsters

There are a variety of monsters prowling the kingdom. You can view what level they are by looking at the number at their feet. Monsters level 1 to 10 are the first to appear in the kingsom. As the monsters are slain, more monsters of higher levels will begin to emerge.

## Rewards

You will receive a First-Kill reward when you slay a monster (at each level) for the first time. As you slay more monsters, you will receive Lord EXP and various resources. There is also a chance of getting gems and other special items from higher level monsters.

## List of Monsters

 6-10
 11-15
Mortal Struggle

Determination

Persistance

Survival

Heroism

Committment

Mortal Struggle is a Death Protection spell that, after receiving a fatal blow, the magic user can reconstruct parts of their body to heal otherwise fatal wounds to enter a temporary state of "overtime". After this "overtime" elapses, the user will collapse to physical exhaustion depending on their Physical Endurance. It is extremely difficult to use Mortal Struggle to perfectly repair the body, but at least enough to continue fighting for a while longer.

Being a spell that highly correlates to survival, this is a highly desirable but very difficult spell to practice in a safe environment, let alone pull off in real combat without slipping up and making a mistake. Failing a Mortal Struggle due to mentally blocking to depletion of Mental Endurance will result in either a salvageable body that is too hurt to fight, or death happening anyway.

Binary is a notable example who is able to naturally use Mortal Struggle without understanding the exact mechanics of it, due to her resonating so well with the universal concepts of Determination, Survival and Heroism all at the same time. Due to this sheer resonance, Binary is able to cast up to Mortal Struggle way up her normal combat tier, which would be a HyperMass I Mortal Struggle - which would be a mortal struggle powerful enough to get back together even after being blown to pieces, although not powerful enough to get back together from being vaporized.
Mental Energy

Mental Energy is a hard to quantify unit of cognitive power that can be used by a Magic user when casting Spells. When mental energy is depleted, the user will have to take a short break (could be 3 seconds to up to a minute depending on Mental Recovery) to recharge mental energy from their Mental Reserve, much like taking a short, immediate break from a boxing match before getting back in.

The reason it is hard to quantify in concrete numbers for several reasons.

* There are many variations on how magical spells can be cast. One can decide to Detect Lifesig up to a 1 kilometer range, which will drain far more mental energy per second than an equivalent Detect Lifesig up to a 1 meter range.
* Every magic user has their different stats that affect how much of a certain spell they can cast, so it is hard to compare by getting a magic user to cast a spell.
* In addition, every magic user has a different level of understanding of a magic spell in terms of theoretical knowledge, which directly correlates to how much mental energy the spell takes to cast
* To add further complication, magic users can only give fuzzy words to describe how much of their mental energy is currently available, much like one would not know that they have say, 23% stamina left - because it is hard to determine.
Rapidfire

Repeat

Liveliness

Energy

Violence

Anger

Rapidfire is as Spell Combinatorics technique that allows users to 'prepare' a barrage of a specific spell, by going through an initial charging up phase, and then letting it out in a flurry of fully automatic attacks. Rapidfire works very well with high-energy personalities, and feeling a rush of adrenaline helps a lot in casting this spell. Feeling lethargic makes this spell almost impossible to cast.

Magic users who are about to use Rapidfire will begin to visibly charge up with magical energies, usually with colors indicating their next attack. It is possible to see what volley of attacks is coming using Detect Magicsig.

An example use case:

* Normally, this caster can fire one Fireball per second.
* In this case, they cast Rapidfire on Fireball, and spend 5 seconds hyping themselves up for their next attack
* The caster unleashes a volley of 10 Fireballs over the span of 1 second.

The trade-off for Rapidfire is that it costs far more mental energy overall when compared to firing the same attack over and over again. The advantage is that rapidfire can be especially useful for offensive attacks against an opponent with very good defensive capabilities. Rapidfire often causes defensive spells to have strange effects. For example, casting Kinetic Shield with Rapidfire causes multiple layers of shields to be deployed.

This technique has a notable weakness; in that during the preparation phase of a Rapidfire, taking damage can cause a misfire, causing the queued spells to be fired early. In addition, because of its long charge-up time, it is easier for opponents predict an incoming attack, and have even more information if they have an active Detect Magicsig. This can put someone at a significant disadvantage against smarter opponents. For example, a smart opponent will counter an incoming Fireball volley by using Flame Cloak, completely negating the attack.
The Protectorate

- Ensure safety

- Train Freaks to unlock their full potential

- Prepare defensive countermeasures for specific potential disaster scenarios

The Protectorate is a group of Freaks on The Island Of Freaks. They are essentially the Freak equivalent to the Human army. They will immediately inform Katie of any particular events of major importance, such as if the island's location is discovered. They also need to prepare for potential disaster scenarios, and design plans of action.

In addition, the protectorate is tasked with maintaining order according to the Way of Harmony. Freaks who are mistreating each other get verbal warnings, and social conflicts are broken up by intervention. In the case of a fight between freaks, The Protectorate must intervene to break it up, and the incident is reported.

Most transgressions of the Way of Harmony, especially the trivial ones, are forwarded to the Individual Support Carers to figure out why the crime was caused.

However, most major transgressions will result in being put on trial, especially if there is no sign of immediate, genuine repentance. An investigation is made to the events leading up to the major crime, and a verdict is made by Katie on whether to forward them to the Individual Support Carers or to banish them to The Underground for an indefinite amount of time. In addition, the level of the Underground is decided. An example of a major transgression was the time that Arky intentionally blew up the Soft Core and killed everyone inside because he was being irritated by bullies, and not showing any repentance for it. The most severe cases are sent to the Third Layer of the underground, while the less severe cases are sent to the Second or First layer.
Mental Fortitude

Mental Fortitude describes how strong-willed a person is when involved in a Psychic Struggle. A stronger mental fortitude makes it more likely to deliver or resist mental status effects, such as causing someone to become irritated, insane, tired or enraged using magic.

## Benefits

### Increased power in Psychic struggles

A Psychic Struggle involves an opposed attempt to inflict upon / defend against a mental status effect, such as being tired or enraged. Having more mental fortitude allows greater resistance to things such as going insane. This can be best seen as grit, the courage or resolve to fight off a specific status effect or dampen its effectiveness.

### Increased resilience and bravery

Having more mental fortitude makes Fear & Demoralization, Gaslighting and Soul Break tactics less effective in Combat.

## Examples

An extreme example of this is Happy, who due to his inability to feel, is so resilient to psychic struggles that he is almost completely immune, which surpasses Katie in mental fortitude. He is also not afraid of death due to his already suicidal tendencies, and combined with the Death Protection that Katie gave, Happy is not going to be scared, fooled by Gaslighting - and it is very difficult to Soul Break him due to not having much of one. Due to this, he is a direct counter to Nightmare's main method of attack.

See Magic Stats for more stats that are inherent to a magic user's mind.
Individual Support Carers

- Make friends with the individual with problems

- Comfort individuals about their problems, and provide re-assurance that they will be helped

- Ultimately build loyalty to Katie by helping resolve problems on a personal level

The Individual Support Carers are a team of Freaks on the Island of Freaks who work with Katie. Their ultimate motive is to keep track of problems that freaks are suffering from, and to reach out and help solve the problem.

For example, Whimpers was initially extremely lonely for the first 6 months of entering the island, due to her poor social ability - and never spoke up about it, because she did not know that the Individual Support Carers existed. Luckily, Squiggles noticed this loneliness, and found out that Whimpers hated the loneliness and didn't know what to do about it. After a few weeks, Whimpers was helped out by Squiggles to get many new friends, like Tangles, Dianna and even Katie.
Permadeath

Permadeath refers to a circumstance where it is not possible to bring back a dead character in the same way they used to be. Not having any form of Death Protection is one way that this can happen, as once someone dies without having any advanced form of death protection such as a Soul Backup or an Exact Clone, it is impossible to bring them back the exact way they were before. Necromancy, while it exists, not even the highest form of the spell can bring back consciousness the same way they were before death, essentially meaning that despite being the same body, the character is not there anymore.

## The Lack of Permadeath on the Island of Freaks

For the Freaks who live on The Island of Freaks, the vast majority become accustomed to being protected from Permadeath, and most would have trouble sleeping at night if they knew that they do not have any form of Death Protection. Katie protects all Freaks from Permadeath by assigning each Freak a Soul Backup in the Pillar of Life. In addition, Katie protects Freaks from aging by use of the Pillar of Eternity to keep them forever.

The fact that every Freak is protected from permadeath changes some dynamics and behaviours:

* Some Freaks are more likely to kill each other if they are driven to violence, because they subconsciously know that the only consequence is forcing them to wait till the beginning of the next month to be revived.
* Other Freaks are less likely to fight in the first place because they know that they will have to deal with the resentment from the other Freak when they inevitably come back. Landing finishing blows is considered extremely disrespectful in the Island of Freaks, and can seal a fate of hatred for a long time - so some freaks prefer to not go down path in the first place, especially due to the fear of also being banished by Katie.
* Suicidal Freaks are less likely to actually to perform the suicide, because they know they will not only be revived, but will have to explain themselves to Katie.
* Some Freaks are more likely to throw themselves in extreme danger and take life-threatening risks, because they know the worst that can happen is waiting 31 days as a ghost.
* While Freaks can still be insubordinate to Katie, none of them would even consider "going too far", because they fear that their Soul Backup would be removed from the Pillar of Life. A very select few Freaks suspect that Katie won't have the heart to remove them from the Pillar of Life and Perma-kill them, although no-one dares to try.

## Permadeath outside the island

The vast majority of the Humans outside the Island of Freaks have not only accepted permadeath as normal, but as an inevitable part of life. Most humans do not even know of Death Protection.

However, there are some extremely rare instances of people outside of the island who have achieved Death Protection, most notably Scott Williams and Brad, who both have achieved such protection by the Exact Clone mechanism. This is an almost necessary feature for them, due to their tendency to throw themselves in harm's way in order to save other Humans as well as saving Freaks who are having a Freak out.
Sergeant Superlative

This section is currently being researched.

## Appearance

This section is currently being researched.

## Personality

This section is currently being researched.

## Voice, Speaking habits & Examples

* ...

**Example phrases:**

1. ...

## Motives

This section is currently being researched.

## Hobbies

This section is currently being researched.

## Pre-freak History

This section is currently being researched.

## Post-freak History

This section is currently being researched.

## Reputation

### Character relations

This section is currently being researched.

## Sergeant Superlative

This section is currently being researched.
Mental Power

Mental Power is the measure of a Magic user's ability to perform more complex Spells. Essentially, this correlates to the strength of the mind.

## Benefits

### Ability to perform more complex spells

Someone with extreme mental power could understand how to cast Universe Tier spells and cast them in the first place, wheres someone with low mental power will only be able to reasonably cast lower tier spells.

### Ability to perform spells with higher intensity

The power of a spell is limited to how powerful the user's mind is, no matter how much energy they have stored in their Mental Reserve. A mentally powerful user can cast a Detect Lifesig to detect kilometers away, whereas a beginner may only be able to see a few meters away.

## Training

Highly intelligent and learned people benefit from Mental Power, and a common way to increase mental power is to practice spells that are not too complex to fail casting completely, but complex enough to be a big challenge to cast - essentially behaving similarly to mental weightlifting.

In addition, there are several non-magical ways of increasing mental power, such as taking playing certain skilled video games to a masterful degree, or even learning something complicated like programming or engineering.

Mental Power is not specific to a specific field of knowledge - being a mentally powerful programmer does not necessarily mean not knowing how to cast non-programming spells. Instead, the ability to specialize in certain spells to reduce their mental load (i.e. lowering the "mana cost") is called Theoretical Knowledge.

## Examples

The freaks with the highest mental power are Katie and The ChessMaster, who can complete very closely when it comes to the sheer complexity of spells they can cast. In fact, they were the ones who combined their power to perform the Great Reset, which is a spell that essentially involved recreating the whole universe from scratch, in such a way that an Alternate Earth with a mostly similar history to Original Earth was created.

However, there are a few freaks who can reasonably compete with such mental power, such all members of The Final Council, Dianna, Whimpers, Arky and Vanity.

See Magic Stats for more stats that are inherent to a magic user's mind.