recursal/Fanatic-Fandom huggingface dataset:
New Player Orientation

1. Join us on the Discord! You can check out our player base and even see some of our in character role playing. Note: simply joining the Discord will not allow you to interact with others, but if you like what you see, continue to step 2!
2. Message a DM to gain 'player' permission. There's a lot more to the Discord than what basic permissions allow. Once you're a player you'll be able to see most things.
3. Edit your Discord and Roll20 IDs so that the names match.
4. Making a character.
	* We keep an eye on Wizard of the Coast content and consider homebrew as players bring them up. Please check the list of approved content before coming to a DM with questions or a character idea.
		+ If you would like to suggest a new homebrew, go to Pengu. Be ready with good reasoning on why we should allow this content.
	* Characters will be made with the 27 point buy system as outlined in the PHB p.13
	* When you are ready, ask an available DM to provide a new character sheet. Be ready with the following:
		+ Starting stats in order, without racial modifiers
		+ Racial Modifiers

## Footnotes

1. ↑ Link to Discord
2. ↑ Everyone has secrets.
3. ↑ On Roll20, we place everyone's character sheets in a player folder for organization. Use this opportunity to choose what that folder will be called.
4. ↑ Link to Google Sheet
5. ↑ Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Elia Sv'intas

## Description

Elia was born somewhere in the northern forests. She was short, even for an elf. Her wild, red hair complimented her golden, reddish skin in all light.

## Life

Elia left her Elfstead as soon as she was permitted. She took her natural talents with blade and bow into the bigger world. For some years she took up with a band of adventurers known as The Golden Way. She grew bored of their squabbles and moved from band to band as the winds took her.

One of these bands had a significant haul in a dungeon near the town of Springdale. The group rolled into town for supplies and drinks at the tavern. Elia rolled into the 2nd tavern of the evening and saw something that would change her life forever.

All 220 lbs of the muscular Rigot Danvers stood bare chested, helping out a local gnome inventor install a fan system. Elia knew love for the first time in her long life. The bards say she drank dwarven ale with Rigot for the entire night, a drink she was famous for hating. Several months later they were married.

## Death

5 years later their lives were shattered. That story is told as the legend of The Rest of Elia.
Underwater

The **Underwater** is an aquatic biome located below the **Ocean** which generated upon world creation, it has an entrance located from the center area with the funnel shape hole that is similar to the **Underground Desert**.

The Underwater is home of many deadly enemies, since is underwater, is more difficult to avoid from their attacks.

Some features from the Underwater:

* Shipwreckss (an Underwater-themed Underground Cabin) randomly generated at world creation.
* Pearl can be mined from any pickaxes with 55% or higher pickaxe power.
* Upon entering Hardmode, has a low chance of Evil Biome to spread and starts spawning Aquatite Ore.
* Upon entering Supermode, Leviathan's Eggs begin spawning.

## Content

### Enemies

* Pink Jellyfish
* Shark
* Squid
* Sea Snail
* Green Eel
* Diver Skeleton
* Giant Clam
* Sea Urchin
* Queen Jellyfish (boss)

**In Hardmode:**

* Angler Fish
* Hermit Crab
* Giant Moray
* Octopus
* Sea Mine
* Sea Mimic (rare)

**Post-Plantera:**

* Devil Angler
* Box Jellyfish

**Post-Golem**

* Siren
* Merfolk
* Killer Whale
* Electric Eel
* Giant Isopod
* Kraken (boss)

**In Supermode:**

* Great White
* Giant Squid
* Sea Tortoise
* Dragon Fishron (rare)
* Leviathan (boss)

**In Ultramode:**

* Brittle Star
* Abyssor, The Sea Guardian

### Unique Drops

**Enemy Drops**

**Terrain Drops**

* Coral
* Seashell
* Starfish
* Bubble
* Coral Block
* Kelp
* Sea Bulb
* Marine Rock
* Dark Marine Rock
* Pearl
* Aquatite Ore

## Trivia

* The background music use is a remix version of the old-gen console Terraria Ocean music.
Delinda Loremuse

## Paladin of Inclusion

Delinda was a Paladin of Garl Glittergold, lived with a gleam in her eye and an endless stream of tricks to be played on her party and enemies.

Her mission in life was to spread enjoyment, laughter and education about getting along with everyone. The tenants of her life were inclusion, discussion, debate and knowledge. She would preach in town squares about listening to everyone's opinion before rushing to judgement. She did not believe the world was fair but that didn't stop her from trying to make small parts of it better.

## Personality

Her famous line was "That's why."

This stemmed from a frequent question:"You are obviously a (mighty) Paladin, why don't you try to convert us like the others?"

*"Because Garl Glittergold does not seek followers that do not choose him on purpose."*

"Who?"

*"That's why."*
Welcome Gas

No initial effect. Fortitude save negates. Failed Fortitude save means the first time the target does anything besides move actions or standard walking speed, they loose their breath for d4 rounds.

Lost breath means they can't speak or run. Takes effect the round AFTER first exertion.

*"Let's see them run from my pets now!"* -Old Necromancer
Prince Dekor Ruburt

## Description

Dekor is graying at the temples and expanding slightly at the waist. He was never a handsome man, but he was always considered attractive enough to be a noble. He stands 5'8" and weighs about 195lbs. He carries the weight of a few too many lavish dinners along with the massive frame of a career solider.

## Personality

The crown prince of Larantia is well liked in Lower Larantia. While he is not the official ruler, it is assumed most of the nobles in the south would swear loyalty to him. His influence comes from a fair and quick hand when dealing with all matters concerning the crown.
Tharn Wiki

## Welcome to the world of Tharn

The Reborn World of Tharn entered the year of Gentle Winds, 3023, with nary a demigod stirring. Nothing magical had happened in generations uncounted; no miracles to help the sick; no spells of fire and doom nor any magical divination from the gods or other entities. Once mighty theocracies crumbled and the petty lords squabbled over stream beds and hedgerows for longer than the grandmothers' grandmothers could tell. The elves went quietly back to places unknown and the dwarves retreated to their holds, sealing the entries.

The summer of 3023 changed everything. A young woman, newly married, was out for her honeymoon when their stage coach was attacked. The driver, the bride and the bride's husband fought off the bandits but the husband was gravely wounded. The weeping bride cradled her beloved, begging for the power to heal his broken body when suddenly he snapped back up right and the fatal wound closed on his chest. This was the first act of magical healing, or any magic, seen in 20 human generations.

That was 15 years ago. This is the year 3038, the year of Billowing Clouds. Magic blooms again as the time of the warrior draws to an end. Elven ships have been spotted and the rhythmic clang of dwarven hammers rings the ears again. The gods have reestablished contact and the world seems ready to receive their gifts after a long absence.

Tharn floats in The Multiverse near the other prime material planets. Apparently the gods have remembered where it is...
Gordak Tybold

## Famous Wrestler

Gordak is the current representative of the Church of Kord on the Council of Church Ambassadors.

He holds a large wrestling tournament in the capital every year. Gordak has won many of the competitions though he occasionally is beaten. He good naturedly credits Kord with helping his drive to be a better wrestler and person.
The Brotherhood

The Brotherhood is a group of teenage mutants, led by Magneto. They are similar to Xavier's students in that they've been gathered together for mutant defense and to hone their abilities, but their agenda is different. Largely recruited by Magneto from discontented mutants who have no desire to hide who they are or what they can do, they have few scruples, and are generally less interested in living with humanity than in using their powers to get what they want. They're based in an abandoned club named Asteroid M.

## Magneto - Erik Lenscherr

Erik Lenscherr is well known as an outspoken proponent for mutant rights. His past, however, is shrouded in mystery. It is known that Erik was raised by his grandmother, an Auschwitz survivor. He learned from an early age just how far bigotry and ignorance could be taken, and vowed that it would never happen again, not to him and not to anyone he cared about.

It wasn't until he was an adult that Erik's mutant powers manifested. He, his wife Magda, and their daughter were trying to cross secretly to West Berlin when they were discovered and shot at by East German soldiers. Erik watched his daughter Anya fall, and in his pain and anger lashed out, killing several soldiers in the process. His wife, terrified by his display of power, left him, and later gave birth to twins, Wanda and Pietro. Dying, she gave the children up for adoption.

It is rumored that Erik spent some time in prison for his crimes, but it's unknown how that was accomplished, and whether he escaped or was released.

It was only years later that Erik discovered the fate of his children, but in the interim, he'd developed a reputation as a mutant advocate - and for a time, was a close friend of Charles Xavier, also an expert on mutants. Fatherhood, however, cemented his beliefs - neither his children nor others would face the same fate as his birth family. Not if there was any way he could prevent it. Played by Ian McKellan (and Sue).

## Members

AvalancheBillyFataleHadesHarbingerHavokHellionMarvel BoyPhantaziaPyroQuicksilverSageScarlet WitchToadX-23
Pita

## General Information

Found in a dumpster in Salem Center, Pita (short for 'Pain In The @ss') was rescued and brought back to live at the school. She was kept a semi-secret at first, but her tendency to go on walkabout eventually drew the attention - and permission - of the staff.

Pita is curious, friendly and playful, but nervous around infants. Room 103 is her territory, and she will defend it against interloper animals. She owns Tommy Shepherd and Inu-Yasha.
(insert monster name here)'s Favorite Flavor

No save, no ill effects. The PCs reek of the scent of a given monster's favorite food. The scent may or may not be detectable to the PCs.

The monster in question now has "Life Sense" (Libre Mortis, 3.5) for 1000 feet for the PC(s) doused. Essentially the monster in questions knows exactly where the PC(s) no matter what is between them.

*"Here kitty kitty"* - Kobold baitmaster
Lächeln Sprechen Arme hoch

**Lächeln Sprechen Arme Hoch** ist ein Lied von Ralph Ruthe, welches für das Evangelische Klinikum Bethel produziert wurde. Im Lied geht es erst darum, dass man lächeln, sprechen und die Arme heben soll. Am Ende wird darauf hingewiesen, dass wenn man eines dieser Dinge nicht kann evtl. einen Schlaganfall hat. Das ganze Video dient dem Zweck, Menschen auf Schlaganfälle hinzuweisen.
Salem Center, NY

Salem Center is a fairly typical small-ish community located about a mile and a half from the Xavier's School for Gifted Youngsters. It features small shops, a couple of grocery stores, various fast food restaurants and a privately owned pizza place - and an outlet mall, located on the far side of town.

If you have anything specific in mind, feel free to locate it there. If you're uncertain as to whether or not it would fit, contact a mod.
NPCs

Most of the NPCs are played by the mods, with the general exception of any characters related to students, and The Brotherhood characters. They don't have wiki pages at the moment, but some information is provided here.

## At the School

A former police officer, Tom Corsi teaches gym, handles general school maintenance, and monitors the school's security systems. Tom's a down-to-earth sort of guy, is more than willing to talk with students, and enjoys tinkering with cars in his off hours.

## Antagonists

Erik Lenscherr is well known as an outspoken proponent for mutant rights. His past, however, is shrouded in mystery. It is known that Erik was raised by his grandmother, an Auschwitz survivor. He learned from an early age just how far bigotry and ignorance could be taken, and vowed that it would never happen again, not to him and not to anyone he cared about.
It wasn't until he was an adult that Erik's mutant powers manifested. He, his wife Magda, and their daughter were trying to cross secretly to West Berlin when they were discovered and shot at by East German soldiers. Erik watched his daughter Anya fall, and in his pain and anger lashed out, killing several soldiers in the process. His wife, terrified by his display of power, left him, and later gave birth to twins, Wanda and Pietro. Dying, she gave the children up for adoption.
It is rumored that Erik spent some time in prison for his crimes, but it's unknown how that was accomplished, and whether he escaped or was released.
Concealed behind a multitude of epithets--the Pale Man, Nosferatu, the White Devil--Dr. Nathaniel Essex is perhaps one of the most dangerous threats to mutantkind in existence, all while purporting to be their greatest benefactor. By his own assertion a contemporary of Charles Darwin, Essex has demonstrated an obsessive interest in the study of the emerging mutant phenomenon. His name is referenced in hundreds of research notes and experimental records, from legitimate university exploration of the X-gene to the horrific quasi-science of the Right.
Despite his pervasive presence, Essex remains largely a background figure--contributing advice, consulting, but never obviously taking the lead in any particular endeavor. He has a marked preference for remaining in the periphery, manipulating others into serving his ends, and observing the progress of the species from a position of detached, scientific curiosity. This tendency to act through intermediaries, his clandestine methods, and his unnerving appearance earned Essex a telling pseudonym among his minions: Mr. Sinister.

## Elsewhere

* Graydon Creed
* Senator Robert Kelly
* Trish Tilsby
Wanda Maximoff

## Personality

On the surface, Wanda presents a very definite "take no shit" attitude. Deeper down - no, actually, there's more take no shit attitude, a healthy amount of sarcasm, some general brattiness, and a desire to make a difference in the world. Fortunately for the world, it's all tempered by genuine concern for the wellbeing of mutants in general and her family, genetic and otherwise, in particular.

Wanda has a hot temper, and is guilty of acting before she thinks.

## Powers

Probability manipulation - Wanda can, essentially, make highly unlikely things happen. How she does this, exactly, is subject to debate - her former tutor, Agatha, described it as magic, her father was more likely to call it reality manipulation. In either case, there are few limits beyond her imagination as to what Wanda can do - provided she's willing to risk it going wrong, because the bigger it is, the more likely it is that it will.

As an additional downside, random things tend to happen around Wanda, especially to electrical devices. Never let her make coffee, and having her avoid the kitchen altogether is wisest. There's also some question about whether or not all the randomly appearing future kids are somehow a side effect of her abilities. She's hoping not.

## Talents

Playing pool, dancing, coming up with innovative ways to practice powers

## Interests

Reading (fiction and non-fiction), Physics, Statistics, military history and theory, sci-fi shows and movies

## History

When Wanda and Pietro (because it's always been "Wanda and Pietro") were about eight, their father finally found the family that had adopted them as infants, and took the twins back.  Having loved the Maximoffs and being none too sure about their father, Wanda took exception to this - but she still had Pietro, so everything was okay.  Until her powers erupted, full force, and nearly destroyed the home in which they were living, and Pietro with it.  She was sent away to Agatha Harkness, a friend of her father's, to learn control, and brought back only once she had it, having never been allowed to see Pietro in the interim.  She's making up for lost time there, and while she'd still not 100% sure about her father personally (how could she be, when he'd actually *separated them)*, she's a full believer in his message.
Chess

Chess is an educational video series on ZY showing how a chess piece works and how to set up a chess board.

## Quick Info

* Full Name: Chess
* Start Date: 17 October 2015
* End Date: 17 October 2015
* YouTubers: Yuanie Wikimaker (ZY Lim TV)
* Video Type: Normal video
* Genre: Educational

## Information

Mainly to boost views and out of boredom, this series was created on a day with 8 simple video tutorials on how to start your chess game.

This page was last updated on 5 September 2017.
Megan Gwynn

## Personality

Megan is an outgoing and bubbly person. She is into girly things predominantly, but she is always up for adventure. When she sees someone in distress she will always try and cheer them up, to the extent of being a bit intrusive sometimes. She is a daydreamer who often lets herself get distracted from the serious responsibilities in life...like Chemistry class...

## Powers

Megan has the power of flight using two prominent butterfly-like wings. She produces a fine pink dust that, if inhaled, brings on strong (though pleasant) hallucinations. As for the hallucinatory powder, having been told from a younger age that it is not appropriate to play with it she doesn't have much experience producing or disseminating it properly. Butterfly wings being less precise instruments than feathered wings, Megan doesn't fly as well as some of her peers might.

## Talents

Megan designs and sews most of her own clothing. Look out; you may see her on Project Runway someday.

## Interests

Obviously an interest of Megan's is fashion. She absorbs all she can about it from tumblrs, IG accounts and magazines, plus makeup and hair youtube gurus and of course any fashion related television. She is a social butterfly (ha!) and is not above hours-long gossip sessions--though she instantly feels bad if things turn catty. Considering her seemingly fairytale-like and actually magical powers, she's interested in paganism and witchcraft...though she doesn't have much discipline. Call her Wiccan-lite, colored by her Celtic Welsh heritage. She doesn't have much in the way of natural grace, innate strategic thinking, a lovely voice, or quick reflexes, but she will try out anyone's hobby or project with them if invited. From video games to talent shows to bands to hiking to chess.

## History

Abergylid is a coal mining town which has been facing increasingly grim economic challenges for decades. Megan's father, Thomas, was a miner with a drinking problem--not uncommon in their community. When Megan was 8 he died in a mineshaft collapse that devastated the town. Megan's mother, in her grief, turned to the bottle soon after the funeral. They were just getting by on her father's pension. As her mother slipped away into her addiction, Megan's grandparents rallied and raised the young girl on their own. Though the loss of her parents has been extremely difficult, Megan found a great deal of solace in the happy family home created by her grandparents. Megan had pink hair and dark black eyes from birth but it wasn't confirmed that she was a mutant until she manifested her wings and powder quite suddenly at age 12. Though it breaks her heart to leave her grandparents behind, the offer to attend a special school in America was too good to pass up. They encouraged her to go, and now that they've talked her into it she's beyond excited.
Swords

Swords are a well known weapon in the Ultra Super Fighting Force series, in the 7th Installment you are able to customize your sword using modifiers. The first sword you receive in Ultra Super Fighting Force 7 is the Basic Blade of Byroc which you receive from the wizard Jylo at the end of the tutorial.

The rest of this page will only focus on the 7th game.

## Modifiers

First off, modifiers, there are many different modifiers you can find throughout the vast expanses of the world. They can give you many different effects to your sword. To apply modifiers you need Modifier Points which can be earned through leveling up, purchasing them with IGC, or finding swords with Modifier Points already there.

The following is a list of all known modifiers, what they do, and how many modifier points they require.

Westreen blade: +15 overall damage, -4 Defense. Cost 1 MD points.

Sharpening V: +10 overall damage. Cost 1 MD points.

Sharpening IV: +8 overall damage. Cost .75 MD points.

Sharpening III: +6 overall damage. Cost .50 MD points.

Sharpening II: +4 overall damage. Cost .25 MD points.

Sharpening I: +2 overall damage. Cost .10 MD points.

Orcish Sword: +20 overall damage, -9 defense, -2 accuracy. Only can be found.

Database will be continued later.
Updates

Updates are random videos of ZY Lim talking about updates on his channel. Since the new ZY Lim TV plans came out, recent update videos are now part of the 'Vlogs' videos.

## Quick Info

* Full Name: Quick News on ZY Lim's Channel
* Start Date: 4 September 2015
* End Date: 30 August 2017/Further Notice
* YouTubers: ZY Lim (ZY Lim TV)
* Video Type: Normal video
* Genre: None

This page was last updated on 5 September 2017
The Big Pet

Written by
 Directed by

**"The Big Pet"** is the second episode of Season 1 and the second episode overall of *Downshift*. The episode first premiered on April 7, 2002.

## Synopsis

The boys wanted a pet (Strone wanted a monkey and Roman wanted a goldfish), and then they ended up getting a giant hamster that can talk.
Asgard

Asgard is a small Nordic country with a waning constitutional monarchy. In recent decades they increased their tourism industry, causing a major boom in the economy. The heart of Asgard is a shining city that’s practically a 24/7 Rennefaire. Resorts throughout the kingdom cater to skiing, hunting, camping, and theme parks. Depending on the storyteller, Odin and his six children are either named after old gods, or rumored to be descendants of myth.

**Time Zone:** EST + 6

**Holidays/Celebrations:**

Queen Frigga's Birthday (Feb 2)

Ostara (Spring Equinox - Mar 20)

Midsummer (Summer Solstice - June 21)

Freyfest (July 31 - Aug 1)

Prince Thor's Birthday (Aug 10)

King Odin's Birthday (Sep 3)

Falfest (Autumnal Equinox - Sep 23)

Winternights (October 31)

Feast of the Einherjar (Nov 11)

Prince Loki's Birthday (Nov 21)

Midwinter/Longest Night (Winter Solstice - Dec 21/22)

Jol (Dec 10 - Jan 1)

**Royal Family**

Odin (King) and
Frigga (Queen)

Hela, Tyr, Vidar, Balder (Children of Odin and his first wife, Queen Grydur [Deceased])

Thor and Loki (Children of Odin and Frigga)

**Legal Drinking Age:** There is no law or regulation that prohibits minors from consuming alcohol. Purchase age varies: Age 16 for purchase of beers, wines, ciders, and fermented beverages with less than 22% ABV. Age 18 for all other distilled beverages.

**Location:** A Nordic country in the same region as Denmark, Finland, Iceland, Norway, and Sweden.

**Official languages:** Asgardian (Derived from old Norse) and English.

**Education:** Required: Elementary school (ages 6–13), lower secondary school (13–16). Optional: Upper secondary school (ages 16–19), higher Education (Universities, etc.) While options for higher education are limited in Asgard, elementary and secondary education programs are well ranked. Due to commercialism and the huge tourism industry multilingualism is very common and encouraged starting in elementary education.
Ultra Super Fighting Force 7 Wiki

## Welcome to the Ultra Super Fighting Force 7 Wiki

This is an MMORPG with a very small fanbase. It is fantasy based with many different realms. Mainly focusing on the past, present, and future. Developed in 2011, not many people have heard of it, because of no media support, small funding, and a small developer.

## Games

There are 7 games in this series, with an eighth being in the works. This wiki only focuses on 7.The game is a fantasy MMORPG. The game was only open to a few Kickstarter contributors. This game is known for it's vast open world, strange humor, and creative enemies. The Developer of these games, Crabtree Digital, has not announced much news about the eighth game. They kept the servers open for existing players, but new players will have a very hard time trying to get in. Most Links are broken now, except for the exclusive player links.

## Categories

Realms

Death

Swords

Cooking

Forecast

Religion

Companions

TP (Trust Points)

Journey
Pete Wisdom

## Personality

\*laughs hysterically\* - oh wait, you're serious??

Pete's rude. He's abrasive. He'll tell you straight to your face that he doesn't want to meet you, and he means it. People are always after something, are usually full of shit, and he's better off without them.

That said, Pete will go the extra mile for anyone who genuinely needs it, friend or no. "It needed to be done" is his motto in these cases, and it ultimately doesn't matter whether or not someone else should be doing it - if they're not, he will.

## Powers

Pete has the ability to generate "hot knives", which uncannyxmen.net describes as "thin plates of razor sharp thermal energy that have enough speed and heat to cut through almost anything when fired, or can be shaped into blades extending from each finger." He also has the capability to use these to create a personal shield which incinerates incoming projectiles, but he hasn't mastered that trick just yet.

## Talents

The ability to make any clothing he's wearing look as if he's slept in it, even if he'd taken it off the hangar that morning. No, seriously, it's a gift.

No? Fine. Pete's not half bad in a scrap, though he fights dirty. He's good at picking up on clues and putting them together - physical clues, that is, not social ones. Or possibly he puts those together too and just ignores the results completely.

## Interests

Detective novels (not that he'll admit it), alcohol, cigarettes, action-adventure movies

## History

Pete Wisdom grew up in London, the son of Police detective Harold Wisdom and his wife Marjorie. When Pete was 12, his parents divorced (he never knew the reason, and just figures it's because his father's a wanker). His parents split custody - Pete went with his dad to a two bedroom apartment in Whitechapel while his older sister Romany stayed with their mom.

A few years later, and Pete had a row with his mom over the phone about a planned visit. Pissed off, he decided not to show - and his mom, who was standing at the window watching for him, was shot by a spree killer. Pete's still blaming himself. So is his father.

Shortly thereafter, Pete was approached by someone who identified himself as Nigel Orpington-Smythe, the head of the recently formed Resources Control Initiative. He'd gotten wind of Pete's mutant ability (Pete suspects Betsy's involvement, but doesn't know for sure) and wanted to offer him the opportunity to serve Queen and Country as part of STRIKE, a group of mutants who would receive training in their gifts in exchange for them using them as agents of the Crown. Despite some lingering questions as to just how Orpington-Smythe heard of his abilities (which he knew about, yeah, but he hadn't let on to anyone other than Romany), Pete agreed.

He'd already gone on a few missions with Betsy Braddock of the psi division when STRIKE agents quite inexplicably started falling dead. Pete and Betsy have decided to find out how and why - preferably before they're the next targets.
Douglas

## General Information

Douglas was a normal, non-sentient inhabitant of Limbo before Illyana brought him to the Brotherhood's neon party to deal with some spilled beer - and then promptly forgot about him.  He was found at the warehouse a few days later by Mort and brought back to the Brotherhood base, where Mort and Eileen have been systematically attempting to train him as a guard-lizard.  It hasn't been terribly effective, but he's great about keeping the floors clean.
Lucky

## Information

Lucky was discovered by Clint Barton and Cal Rankin at a farm a few miles down the road from the Institute. It's unknown what happened to him, but he was battered and clinging to life when discovered. Despite being saved, he lost his left eye in the process.

Still only a small puppy, he stays in Clint's room most of the time, unless on supervised field trips.
The Hollow Land Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Buttercup

### Usual Haunts

her crate, with Bucky out for walks, tucked into a carrying bag, with Natasha when she's working too late

## Information

Buttercup has some service dog training. She was intended as a gift from Natasha Stark to Bucky Barnes, but the message was poorly conveyed. Bucky assumes that Buttercup is Natasha's dog that he's now responsible for.

When Natasha is overworking on projects, Bucky will occasionally leave Buttercup with her as a reminder that living creatures require sleep, food, and water. He will then bring them both food and water, because he doesn't trust Natasha to remember to feed their dog.
Nico di Angelo

## Personality

Nico is a ray of sunshine, thank you very much. Okay, so maybe he's a little gloomy instead. He trusts exactly no one and wishes more than anything that he could raise the dead for real.

## Powers

Raising the dead (kind of)—most people call them zombies. Nico can re-animate a dead body. It will maintain certain hallmarks of their personalities, but for the most part it is a shell of their former selves that Nico can then order around. He also has the ability to shadow walk, meaning that he can use shadows as a mode of transportation. It's very draining on him, and he's only ever done it once. Maybe he'll get better at shadow walking in the future. Although he doesn't know it yet, Nico also has the ability to take life from the living.

## Talents

Convincing dead animals to steal him McDonalds. What, does that not count as a talent?

## Interests

Nico has a big interest in Greek mythology (thank you Mythomagic!) and in righting the wrongs of the world that caused his sister to die. If that includes some sort of confrontation with his father, even better.

## History

Nico was born in Italy, he thinks, but shortly thereafter moved to the US with his mom and sister, Bianca. After a freak lightening accident that claimed the life of his mother, Nico’s absentee father sent Nico and Bianca to a hotel in Las Vegas to live, then a boarding school in Maine. When he was eleven and Bianca was thirteen, Bianca was killed during a field trip with some friends—maybe it was just a coincidence that all of those killed were young mutants. Nico didn’t really think so. Withdrawn and scared of both his burgeoning powers as well as his crush on an older boy named Percy, Nico ran away from the boarding school. He lived on the streets with only his knife and the dead as his friends.

You could say there was no love lost for Nico and humanity. He had gotten good at hiding in the shadows, reanimating dead rats to steal him some McDonalds, and defending himself.
X-Force

A few months after opening the school, Professor Xavier revealed one of his motivations for doing so - he wanted to form a team of mutants who would protect both humans and mutants.

There was more than a little skepticism among the students at his announcement - both of his goal and his motivations for first concealing and then revealing it. Nonetheless, a number of students stepped forward.

At this time, X-Force is composed of the following members:

AngelBlinkCyclopsIcemanNightcrawlerNocturneNorthstarPhoenixShadowcatStormSwift
Team leaders will be chosen on a per-mission basis.
Tech

## The Danger Room

Professor Xavier and an unknown assistant created the Danger Room as a safe environment to test mutant abilities and teamwork. Through a combination of physical obstacles and a holographic interface, it can create fairly realistic training exercises. A monitor room oversees the room itself, and both pre-created programs and ones made on-the-spot by someone with the requisite skill are available. Programs come in four levels - beginner, intermediate, advanced, and dangerous.

* Beginner. Only beginner sims can be used by unsupervised single users. These are also appropriate for recreation.
* Intermediate. Appropriate for a good workout. There would be some danger of minor injury, and must either be run by a minimum of two people or supervised.
* Advanced. Potentially dangerous. Experience with the Danger Room is required, and someone monitoring in the Control Booth is recommended.
* Dangerous. While the Danger Room has safeties in place that should prevent serious injury, this is by no means assured in Dangerous sims. An experienced monitor is required to be present in the control room before a Dangerous sim can be run.

Students using the Danger Room for training have precedence over those using it for recreation, unless the recreation activity has reserved the room well in advance (i.e. a planned haunted house put on for the general student body).

## Cerebro

Cerebro is a computer interface developed to boost telepathic ability. It was designed by Professor Xavier and an unknown assistant, and is used by the Professor to locate new mutants. Access to Cerebro is limited to Faculty members. Students are only able to enter in their company.

## Image Inducers

Image Inducers are portable holographic displays designed to let a physical mutant blend in with general humanity. They can conceal any physical mutation - however, this will not keep someone bumping into Hank McCoy from realizing they've brushed against invisible fur. Image Inducers need to be recharged after approximately eight hours, and may glitch in situations where there is a lot of electromagnetic interference.

## Power Inhibitors

There have been rumors that the US Government (and potentially private organizations) have been developing power inhibitors of some kind. Rumor has it that these involve some kind of collar. This rumor is NOT confirmed at this time, and no power inhibitors have actually been seen to be in use.
Mutant Friendly Cities

## USA

* Seattle, Washington
* Portland, Oregon
* San Francisco, California
* Los Angeles, California
* San Diego, California
* Salt Lake City, Utah (with a grain of salt, because Mormons)
* Denver, Colorado
* New York, New York
* Syracuse, New York
* Cambridge, Massachussetts
* Burlington, Vermont

## Canada

* Toronto, Ontario
* Ottowa, Ontario
* Vancouver, British Columbia
* Montreal, Quebec (though obviously there is still heated division over the legacy of JP)

## Genosha

The entire nation has declared itself a mutant sanctuary.
Vox Machina

Originally, they called themselves 'The Shits'. Just a small band of teens who could be serious jerks...pretty much all of the time. Of course, as they picked up more members, their asshole ratio began to even out, and eventually, someone (not naming names) suggested that they choose a name with a bit more class.

'Vox Machina' was the product of a crazy, alcohol fueled night at a local club, where it was decided that someday, they really should start a band and get rich and retire to a gorgeous beach resort on the Mediterranean. Obviously, Scanlan would have lead vocals and lead guitar. Vex and Pike had backup vocals. Keyleth on rhythm guitar. Vax would take bass, while Percival would be on keyboard and Grog was all drums. It was the perfect plan.

That is, of course, until their merry little band fell apart, each getting pulled in their own direction. Vex and Vax found their father - or their father found them. Keyleth went on a spiritual journey. Pike and Grog returned to be with Pike's grandfather. And Scanlan...well, the story changes every time someone asks. In the end, Percy was left alone in their old home, an abandoned warehouse lovingly dubbed Castle Grayskull.

From there, the journey took a different turn, when Percy was recruited to a boarding school for mutants in America. Little by little, the group's members each learned about their own mutant abilities, and slowly found their way back to one another, even indoctrinating a new member in the form of the talented and gifted (and quite magical) Shaun Gilmore.

Maybe they aren't about to start a band, or even join Xavier's army, but with the power they wield, there sure are a lot of assholes out there that could use a thrashing. And that's what these shits are all about, right?

BlackguardCharmEverlightGloryHexTempestTroubadour
Gar Logan

## Personality

Gar is relatively carefree if a bit scatterbrained; he's a good kid, and his heart's in the right place. He can be surprisingly mature for his age, and is very sensitive to the needs and desires of others. He's a bit of a showoff when it comes to his powers, because he's so happy that he has them. He's a big sweetheart, essentially.

## Powers

Gar has the ability to shapeshift into any animal. The upper limit on this ability seems to be rather high and 'animal' has a somewhat broad definition; while he can't transform into any human form other than his own, he can shift into something as small as a fly (which he's done, once, it was a bit scary) and possibly smaller. He's transformed into an orca in the past, once, just to see if he could; it's possible he could go larger. However, every animal he transforms into (like himself) is totally green with varying shades; he's also only limited to the abilities of the animal that he shifts into, but doesn't need to return to human form in order to shift to something else. His clothing, fortunately, seems to get shunted to some sort of other dimension while he's shifted, and it comes back to his form whenever he changes.

## Talents

He's actually quite talented at vegetarian and vegan cooking. He's also good at video games, and generally at making people smile, if only because he can be a bit of a goofball. He's got a knack for following direction (when it suits him) and he even shows some blossoming leadership qualities that could be honed and developed.

## Interests

Vegetarian recipes, popular music, video games, comic books, basketball, soccer, new sports, new animal forms.

## History

Gar was born to Miranda and Jeffrey Logan, a pair of biologists researching rare and deadly diseases and their potential cures in middle Africa. While they were in Africa, Gar was born, and they raised him 'at arm's length' while there. However, when Garfield contracted a rare disease, his father injected him with a serum that triggered his latent X-gene, as well as damaging it slightly. He was at the very least cured of the disease, but it turned his skin, hair, and eyes green, and activated his shapeshifting mutation at the age of twelve. He entertained himself by turning into various animals while his parents continued their work, at the very least consoling himself with other animals (even though they tended to view him with wariness due to his odd coloration). However, his parents met tragedy when a flash flood capsized their vessel, and only Garfield survived. Picked up by relief efforts from the disaster, Garfield was shipped to the United States under the care of Nicholas Galtry; a rival biologist who had a great deal of contempt for both Garfield and his late parents. Galtry was abusive, and was in the process of embezzling a great deal of the estate left to Garfield, but when Professor Xavier arrived, he detected Galtry's deceit, and through some regular and psychic persuasion, rescued Gar from a rather abusive situation. Garfield's inheritance is now held in a trust for him, awaiting for when he turns eighteen, and he is now a ward of Xavier.
Characters

Characters in Academy X can be either canon Marvel mutants or characters from other canons that have been altered to be mutants in the Academy X story. This being an X-Men based game, there tend to be more Marvel characters than anything else, however, you may find several canons that have multiple characters represented. The following links may be helpful when looking for a specific character.

* Complete List of Characters
* List of Character PBs
* Dropped Characters

## Dorm Assignments

At Xavier's School for Gifted Mutants, the students are organized into two separate dorms - east and west. Each dorm room is expected to house at least two students, though some students are given rooms to themselves under exceptional circumstances or if there is not a roommate available for them. Some rooms are made for three. The dorms have communal bathrooms, but each individual room sports 2-3 beds, dressers, desks, and closets.

### Graduate Dorm

The graduate dorm is a separate building, newly built, that provides apartments for graduates that choose to stay on campus, for one reason or another. You must have finished classes to be eligible, but there is no restriction on who you can room with in the apartments. Each of the apartments has a slightly different floor plan - some larger or smaller than others, but they all have a living space, bedrooms, kitchen, balcony, and bathrooms with both shower and spacious tub. The building is a few stories tall, with both stair and elevator access. The first floor contains a public entertainment space, with offices for working or conferences, a game room, television room, small workout space, and bar area.

## Players

Below, you'll find a list of all the players in the game, and who plays which character. While emails aren't given out on the wiki due to privacy concerns, you can address the Academy X mailing list if you're looking for someone in particular. Characters in shaded grey are generally regarded as NPCs, or NPC-adjacent and therefore don't count against the limit of characters per player.
Eileen Harsaw

## History

Mutant whose abilities allow her to sense and manipulate the electromagnetic spectrum, from the grand forces of electron-repulsion and energy waves, to the tiny impulses firing between nerves or muscles.  After the death of her mother to cancer, her father threw her out; she spent several months afterward wandering the interstate between Ohio and Pennsylvania scraping along as best she could.  That was where Magneto found her, and the future he offered, with gifted individuals like her at the top of the pecking order, won her over immediately.  It didn't hurt that he was also willing to provide an environment in which she was able to flaunt her powers at every opportunity--she is extremely proud of what she can do.
Limbo

Limbo is both another dimension and a nexxus - it stands outside the multiverse, so to speak, but can be used to access any time or place, if one can control the stepping disks that are generated there.

In and of itself, Limbo is best described as a "demon dimension". The landscape is harsh and forbidding, given to extremes in temperature and environment. Limbo's former ruler, a sorceror named Belasco, shaped it to resemble what he remembered of Hell from Dante's Inferno, and its current ruler, Magik, has yet to make any long-lasting changes. It's permanent inhabitants include "demons"; inhuman entities of various types, some sentient and some not, and various mutated versions of Earth animals. Long term visitors to Limbo generally take on demonic attributes as well, even if these are not thrust upon them.

Different areas of Limbo feature different ecosystems; some of the prominent ones include a volcanic realm, an arid one, and one that could be best said to resemble Siberia in winter. There is also an acid lake, which its best to not drink from.

The Ruler of Limbo, currently Magik, inhabits a castle that looks as if it could have been taken straight from an old horror movie. Its interior is always changing, but inevitably features a massive throne room. A metal skeleton is pinned to one of the walls by a lance; if the demons know whose body is was, they're not telling.
Yuuri Katsuki

## Personality

Yuri is naturally a sweet boy, but he is plagued by anxiety and self-doubt. This tends to make him withdraw from those who love him sometimes. When he feels inspired he can work with an incredible amount of determination. On the other hand, failure can easily break his heart and send him into a depression.

## Powers

Can conjure ice blades on the bottom of his feet/shoes to be able to skate on any relatively smooth surface such as a body of water or a marble floor. Additionally has the tendency to spontaneously create frost on his body, clothes, or hair that expresses how he is feeling.

Right now, Yuuri cannot control his powers very much, so he more or less wears his icy heart on his sleeve. It is possible that with practice, he could actually be very combat effective by creating ice, but so far the manifestations are small and inert.

## Talents

Ice skating. Yuuri has true talent, though he doesn't always live up to his potential. Also due to helping around his parents' inn, he is good at domestic chores like cooking and cleaning.

## Interests

Ice Skating, Instagram, Travel, Good Food

## History

Yuri is from Hasetsu, Kyushu Japan. He grew up skating at the local ice rink and, encouraged by a local ballet teacher Minako Okukawa, he developed the skills to compete professionally in the sport of figure skating. Yuuri made a splash when he hit the competitive circuit, impressing fans and judges with his expressiveness and endurance. He moved overseas to Detroit to train with famed coach Celestino Cialdini. In Detroit, he met his best friend, Phichit, who remains in the competitive circuit for the moment. Like every other figure skating competitor, he's at least crossed paths with the others in his age group, including two students currently at the school.

For his entire career, Yuuri has looked up to famed skater Victor Nikiforov, but he has never met his idol face to face. He is getting close to the age to make the move from junior league to true professional skating. Then suddenly his powers manifested, and there was no way for him to hide them. The change made him lose concentration, and last year his scores were very poor compared to his previous years' performances. Concerns raised in online skating fan communities about mutants competing in athletics has temporarily taken him off the competitive circuit. He choked. His parents have sent him to the school hoping that they can help him come to terms with his mutant side, and that someone will guide their son back to his destiny on the ice.
Abs

## Information

Abs was discovered by Clint Barton and Cal Rankin at a farm a few miles down the road from the Institute. When Clint rescued her brother Lucky and Cal opened a portal for them to get back to the school, Abs wondered through and was consequently adopted by Cal.

She is a very outgoing and curious pup, and will be hella friendly unless she gets bad vibes from you.

Also? Very playful.

She is staying in Cal's room, but he tends to take her everywhere with him around campus.