Warrior

In-game description: *Warriors are fierce fighters highly trained for close combat situations. Before the apperance of the First Shadow warriors were emplyed as city guards or bodyguards of important persons.*

*Warrios usually specialize in 1-handed weapon and shield combat (high defense) or 2-handed weapon combat (high damage).*

*Main characteristics:*

* *Melee combat oriented.*
* *Very tough.*
* *Has several passive abilities to enhance their defensive capabilities*
* *Can learn different combat moves.*
* *Cannot learn spells.*

Fighters are a melee oriented class that can specialize in shield combat or two-handed weapon combat. They tend to get more strength and constitution when compared to other classes.

## Talents

### **Rarity: Common (Gray/No Star)**

#### Shield Bash I

   Bash the target with your shield, pushing them back 2 tiles!

* Needs an equipped Shield!
* Target gets [1.2\*damage] and is knocked back 2 tiles. Target loses [300 + (character\_str - enemy\_str) \* 35] energy.
* If bashed into other target, that other taget might get moved back 1 tile and loses [300 + (character\_str - enemy\_str) \* 35] energy.
* Cooldown: 7 turns

#### Shield Positioning I

Increases block rating by 25%.

* Needs an equipped Shield!

*Note: This does NOT increase your block CHANCE by 25%, but the block rating is increased by 25%.*

#### Trap Prepared Armor I

   You know how to build your armor to resist some of the traps effects. Reduces trap effects by 40%.

#### Leap Attack I

    Leaps on the target's head, hitting them with your equipped weapon!

* Jumps up to 2 tiles to the target with tremendous force.

* Deals [damage\*distance]

* Cooldown: 5 turns

#### Great Constitution I

    Permanently increases the character's Constitution by 6 points.

#### Great Strength I

    Permanently increases the character's strength by 6 points.

### **Rarity: Uncommon (Green/One Star)**

#### Colosal Strike I

A massive attack on target that does 2.5X Damage but drains 2X Energy!

* Cooldown: 7 turns

#### Colosal Strike II

A massive attack on target that does 3.5X Damage but drains 2X Energy!

* Cooldown: 7 turns

#### Whirlwind attack I

    You move quickly up to 2 titles away and strike in all directions with your weapon(s).

* Needs melee weapon/s.
* Has 8 turn cool down.
* Uses 1200 energy.

#### Advanced One Handed Weapon Combat

    Increase damage and speed using one-handed weapons by 15%

#### Shield Bash II

    Bash the target with your shield,pushing them back 3 titles! Replaces the ”Shield Bash I” talent.

* Needs an equipped Shield!
* Target gets [1.3\*damage] and is knocked back 3 tiles. Target loses [500 + (character\_str - enemy\_str) \* 35] energy.
* If bashed into other target, that other taget might get moved back 1 tile and loses [300 + (character\_str - enemy\_str) \* 35] energy
* If bashed into other target, that other target might get moved back 1 title and also loses [500 + (char\_str - enemy\_str)\* 35] energy
* Cooldown: 7 turns

Hardened shield I //i think that this two appears after you take Shield Positioning I

Blocks an additional 75% of melee damage . Need shield to work

Shield polishing I

Shield blocks 75% more ranged damege. Need shield to work

### **Rarity: Rare (Purple/Two Stars)**

#### Anti Magic Training I & II

Anti Magic Training I:increase magic resistance rating by 25%. Magic resistance is dependent on constitution instead of intelligence.

Anti Magic Training II:increase magic resistance rating by 80%. Magic resistance is dependent on constitution instead of intelligence.

#### Phased Shield Coating

    A special coating enables the character to block most magical or elemental attacks.

#### Great Strength II

    Permanently Increase the characters Strength by an aditional 9 points. Granting a total of +15 Strength.

#### Great Strength III

    Permanently Increase the characters Strength by an aditional 15 points. Granting a total of +30 Strength.

#### Shield Bash III

    Bash the target with your shield, pushing them back 4 titles! Replaces the ”Shield Bash II” talent.

* Needs an equiped Shield !
* Target gets [1.5\*damage] and is knocked back 4 tiles. Target loses [800 + (character\_str - enemy\_str) \* 35] energy.
* If bashed into other target, that other taget might get moved back 1 tile and loses [800 + (character\_str - enemy\_str) \* 35] energy
* Cooldown: 7 turns

#### Armor Perfectionist I

    Needs an armor coverage of +50% to be active. Gives a flat 1 damage reduction of any source + 1 every 12 levels.

There are Armor Perfectionist II and III in the game.All need armor coverage of +50% to be active.

Armor Perfectionist II Gives a flat 2 damage reduction of any source + 1 every (8-10?) levels.//already had 3lvl of ability so cant say exactly

 Armor Perfectionist III Gives a flat 3 damage reduction of any source + 1 every 6 levels+chance to ignore any type of damage completely!.

### **Rarity: Legendary (Gold/Three Stars)**

#### Warriors Vengeance

    The more damage the character sustained, the more damage character inflicts, up to near double damage at 1 hit point.

”He continued the fight even harder than before. He was unstoppable”.
Hel tah” chronicles

#### Organ Protection

    Decrease Enemy Critical Hit Chance Rating by 30%.

#### Organ Targeting

    Increases Critical Hit Chance: Critical Rating increased by 100%.