recursal/Fanatic-Fandom huggingface dataset:
Laralee

## [Template]

**Laralee** is a resident of Mean Street. She serves as the curator of the town. She can communicate with Mickey Mouse throughout the game.

## Appearance

Laralee uses the female goat model, which contains a long-sleeved, brown dress with a hood, as well as white gloves and (unseen, since her lower body is hidden) brown shoes. Her face (along with the other female goats) also has slightly exaggerated lips and nostrils.

## Personality

Laralee gladly welcomes Mickey to Mean Street, and is polite to him. During the quest OsTown Projector Screen, she will be hesitant to give up the Power Spark required for the quest, but will give in if Mickey finds something more appealing.

She will offer the player 250 E-Tickets for Ortensia's Locket, showing that she may be kind of greedy.

After the Battle of Mean Street, Laralee will thank Mickey and comment about how she rarely went outside before, and now refuses the leave the Museum walls; this could mean that Laralee has some sort of agoraphobia (fear of going outside), which could have been amplified by the Blot's release.
Gertrude Goat

## [Template]

**Gertrude Goat** is a resident of Mean Street. She is one of the citizens who will roam the street, and one who will talk to Mickey Mouse throughout the game.

## Appearance

Gertrude uses the female goat model, which contains a long-sleeved, brown dress with a hood, as well as white gloves and brown shoes. Her face (along with other female goats) also has slightly exaggerated lips.

## Personality

Gertrude Goat acts very similarly to Corrine. She will express an aura of no-nonsense once Mickey reaches Mean Street, claiming that being soft and weak won’t help him in Wasteland, and that the Blot would eat him alive. As the game goes on, however, Gertrude will slowly start to think fondly of Mickey, claiming “Well, you certainly are a little softie, but I mean that in a good way. Maybe they are right about you being tough”, and that Oswald could not have been more wrong about him.

Leading up to the fight with the Fake Blot, she will become pessimistic, claiming that "Doom comes for us."

After the Battle of Mean Street, she will say that while she was hiding, she saw Mickey's fight and thought it was spectacular.

Gertrude Goat after the Battle of Mean Street.
Bog Easy Square

The **Bog Easy Square** is a sublocation found in Bog Easy. It composes the northern part of the map, and is where most of the Toon residents live.

## Structure

The Bog Easy Square is a small town area with a large square and one street that leads back to the Lonesome Manor Gate. On the left side is a large building, where Millicent can be found incessantly knocking on a door.
On the right is the Balcony Building. To the left further down the street is a staircase leading to the Bog Easy Shop, as well as the pod containing Animatronic Donald. At the very end of the street are two small alleyways and the gate leading to the Lonesome Manor Projector Screen. The entire square contains thinned out lamps which can be painted in as part of a quest given by Bertrand.

Later on in the game, after the player completes Restore the Bell, a large yellow bell will be located in the center of the square, and Louis will also relocate here.

## Missions

The Square serves as the main area for the quest Lonesome Manor Gate, as well as Light the Lamps.
Hut Shop

The **Hut Shop** is a sublocation and store found in Ventureland. It is one of two stores there, along with the Tiki Hut. It is run by Shopkeeper Travis.

## Interior

The interior of the Hut Shop is much less colorful than the Tiki Hut, showcasing a dominant blue/green tint. The walls are made of bamboo/wood, the ceiling is made of some type of fabric, and the floor is made of cobblestone. There are a few bookshelves in the back, as well as a single plant with a window above it. The counter is located in the direct center.

## Items

The Hut Shop will always have the following selections:

### Items

* Health Upgrade
* Paint/Thinner Refill
* Extra Content (Thinner Pump)
Ventureland/Locations

**Ventureland** is a hub in Wasteland, and therefore has a number of notable locations.

# Locations

## Treehouse

*Main article: Treehouse*

The Treehouse is a small, single-room structure located at the top of the large tree in the east of Ventureland. Inside it contains some items such as a hammock, some drawers, and a teddy bear.

## Tiki Hut

*Main article: Tiki Hut*

The Tiki Hut is a store run by Tiki Sam. It is located to the west of the entrance.

## Train Station

*Main article: Ventureland Train Station*

The Train Station is an inaccessible building. It is temporarily guarded by Damien Salt. It’s roof can be walked on to reach the Tiki Hut's roof.

## Exit Building

*Main article: Ventureland Exit Building*

The Exit building is located at the north end of Ventureland. It contains three doors, one of which contains the projector leading to Tortooga.

## Hut Shop

*Main article: Hut Shop*

The Hut Shop is a store run by Shopkeeper Travis. It is also guarded by One Eyed Ian unless the player fixed Hook's Machine.

## Mast

*Main article: Ventureland Mast*

The Mast is a large tower in the center of Ventureland. It can be accessed if the player executes a well-timed jump from the roof of the Tiki Hut.
Penny Arcade

The **Penny Arcade** is a sublocation in Mean Street. It is a small building run by Gremlin Markus, who will help Mickey power up the Projector Screens that connect Mean Street to the other parts of Wasteland.

## Structure

The Penny Arcade is on the northwest corner of Mean Street, and is located in the same building as the Ice Cream Parlor. It is very small and only contains one thing: a machine with four different containers, which are connected to the projectors at the Projector Roundabout. Gremlin Markus will tamper with the machine each time Mickey gives him a set number of Power Sparks. The top of the building contains a still-painted balcony with bright white, gray, and red colors.

## Missions

Gremlin Markus controls the projectors from the Penny Arcade. Mickey will be required to collect Power Sparks in increasing increments of five, once Markus tasks Mickey with a quest. There are four of these quests, each of which open one of the projectors on the close-by roundabout:

* OsTown Projector Screen (1 Power Spark)
* Tomorrow City Projector Screen (5 Power Sparks)
* Ventureland Projector Screen (10 Power Sparks)
* Bog Easy Projector Screen (15 Power Sparks)
Porter

## [Template]

**Porter** is a temporary resident of Mean Street. He will roam the streets and will talk with Mickey Mouse for a brief period in the game.

## Appearance

Porter shares a model with male cows, which contains a brown long-sleeved shirt, dark brown trousers, white gloves and brown shoes. His head has two small horns and his nostrils are spaced far apart.

## Personality

Porter is slightly confused about his whereabouts, but he is quite friendly to Mickey. He has made friends with Rufus McBark, who will talk to him *very* frequently. He and Rufus will generally hang around the sidewalk across from the Ice Cream Parlor.

Porter will tell Mickey about how he was once in a collection of cartoons. He then blacked out and woke up in Wasteland sometime while Mickey was battling Captain Hook.

After Mickey defeats the Mad Doctor in Lonesome Manor, Porter will vanish. He most likely either went into hiding, or became a Lost Character.

Porter chatting with Rufus McBark.
Starkey

## [Template]

**Gentleman Starkey** is a member of Hook's Crew and a resident of Tortooga. He plays a supporting role in the Pirates of the Wasteland chapter of the game, where he will give the player access to the path leading towards Captain Hook.

## Appearance

Starkey uses the "lanky green pirate" model, the same as Scurvy Pat. He has a long face, with a red head bandana, brown eyes, a round nose, and a noticeable five o'clock shadow. He wears an eyepatch over his right eye. He wears a turquoise short-sleeved shirt underneath a waist-length green vest, and green baggy pants. He wears black loafers, which look noticeably nicer than those worn by other pirates.

## Personality

Starkey is one of the few pirates who escaped from Skull Island, and only one of two to not flee to Ventureland (the other being Sherman). He can be found, arms crossed, perked against a tree in the Jungle.

Initially, Starkey is confused by Mickey's motives for tracking down Hook, but gives in and agrees to help Mickey if he first does a couple of tasks in the Jungle, one mandatory and the other optional. Mickey is required to find three symbols scattered around the jungle, but he can also optionally clear out all of the enemies in the area, for a better outcome.

If Mickey completes only the symbols quest, Starkey will not appear again, and the player will need to ask Beluga Billy in Tortooga to open up the door leading to Pirate Voyage. Furthermore, enemies will now be patrolling Tortooga.

However, if Mickey does clear the hostiles, then Starkey will appear in Tortooga, and alongside opening the door, he will give Mickey a special Pin.

## Trivia

* Starkey is based on two pirates from the 1953 film *Peter Pan*. He shares the same name with Starkey the Pirate, but this pirate looks nothing like Starkey and more like a shaved Damien Salt. Starkey's actual appearance is based on a pirate named "Mullins", who looks similar to Starkey, but wears a red coat, blue shirt, and has no beard stubble.
Solve Another Riddle for Jim

**Solve Another Riddle for Jim** is an optional quest given by Jim The Puzzled. The quest is the second in a trilogy of "riddle quests", the last of which is unlocked upon completion of this quest.

## Synopsis

Jim has devised yet another riddle, and wants you to solve it. You’ll need to walk a bit further this time…

*My hands, they move about my face. I am the master of every race. Who I am, time will tell. Thin me out for a gift that's swell.*

## Walkthrough

In contrast to the previous quest, Jim will task you with leaving back to Mean Street. Once the player reaches Mean Street, they must walk over towards the Train Station and find a way to climb it. This is easily done by going to the right awning (which is painted) next to the City Hall and climbing it to the roof. The player must then jump onto a cloud, and wait until it is in front of the clock. Mickey must then thin the clock. A door to the left of the station ramp will open, revealing a lone Candle. Grab the candle and return to Ventureland.

Jim will take the candle and in exchange will reward you with 100 E-Tickets and his final quest.
Maria

## [Template]

**Maria** (also known as **Lady Maria**, and referred to as **Maria Bell** by Ricky Row) is a resident of Ventureland. She wanders around and will occasionally talk with Mickey. She does not give the player any quests.

## Appearance

Maria shares a model with female cows, which contains a long-sleeved, brown dress with a lighter top, a hood, white gloves and brown loafers. Her face (along with other female cows) has slightly exaggerated nostrils.

## Personality

Maria is a slightly enigmatic character. She calls herself "Lady Maria", indicating that she may be a person of high standing. Despite this, she has no unique features. However, she does act friendly towards Mickey and thanks him for ridding Ventureland of the pirates. She also ponders about liking the plants, but the sounds of the wildlife “getting under her skin”, and also ponders whether to leave or stay in Ventureland.

She talks lowly of the pirate citizens, calling them "beastly".
Jim's Third Riddle

**Jim's Third Riddle** is an optional quest given by Jim The Puzzled. The quest is the third and final quest in a trilogy of "riddle quests". The first two must be completed to acquire this quest.

## Synopsis

Jim's final riddle is really in need of a genius. You’ll have to make quite a journey to find the answer…

*My voice carries, near and far. I work in homes, in planes, in cars. I’m rarely hearing, always talking. Turn my dials and I start squawking.*

## Walkthrough

Unlike the second quest, the player not only must return to Mean Street, but also go all the way to Bog Easy. Once the player reaches Bog Easy, they must make their way through the bog, past the town, and down to Louis’ Shack. Inside the shack, talk to the Radio. The radio will announce that the answer to the riddle is none other than itself. Return back to Ventureland to earn a Gold Pin from Jim.
Usher

## [Template]

**The Usher** is a resident of Mean Street. He will remain stationary at the end of the street and will talk to Mickey Mouse over the course of the game.

## Appearance

The Usher shares the male cow model, which contains a brown long-sleeved shirt, dark brown trousers, white gloves and brown shoes. His head has two small horns and his nostrils are spaced far apart.

## Personality

The Usher is a film enthusiast, and will give Mickey the Collect Film Reels quest, which requires Mickey to collect all 36 Film Reels in the game.

As Mickey collects more Film Reels, the Usher will begin to praise Mickey and congratulate him with various rewards.

If the player collected every film reel, he will talk about how being in the dark Cinema all the time made his eyes sensitive to light.
Return to Mean Street

**Return to Mean Street**, also called **Go Back to Mean Street**, refers to a number of minor, insignificant quests that are given at the end of Action Worlds. They contain no rewards and are simply used to progress the game.

## Synopsis

Get back to Mean Street and talk to either Markus or Oswald depending on where you are in the game.

## Walkthrough

As the name implies, all Mickey has to do is return to Mean Street once he is given the quest. The quest is automatically completed once Mickey arrives back to Mean Street.

## Aftermath

These insignificant quests have no major effect on gameplay.

## Names

These quests are identical but are sometimes referred to by different names.

* When Mickey returns from Skull Island, it is called **Return to Mean Street** and is given to Mickey by Mr. Smee.
* When Mickey returns from Lonesome Manor, it is called **Go Back to Mean Street** and is given by Gremlin Gus.
Jungle

## [Template]

The **Tortooga Jungle** is a location in the Pirates of the Wasteland area of the Wasteland.

It is the second Action World after the player leaves Ventureland, and is directly connected to Tortooga.

Mickey visits the Jungle between both of his visits to Tortooga.

## Structure and Location

As its name implies, the Jungle takes place somewhere deep within an expansive jungle environment. It can be assumed that the area is located somewhat close to Ventureland, as they both take place in a dense jungle region. When Mickey arrives at the location, the sky is a bright, piercing shade of green, making it likely that it is daytime.

The land is split in two by a large thinner river, the source of which is a large, wooden dam at the northeast end of the area (using the in-game map). There is a regular wooden bridge towards the southwest that crosses over the river, as well as a fallen-over log further to the east.
Battle of Mean Street

## [Template]

The **Battle of Mean Street** is a Quest given after the player releases The Blot from Mickeyjunk Mountain. It begins after the player completes the Battle of OsTown.

All of the toon in the level has been thinned away, and every resident has gone into hiding. Once the battle concludes, the residents will come back, but the toon will remain thinned until the player comes back from the Battle in Ventureland.

## Strategy

The level contains only one bloticle, located on the triangular patch of grass in the south of the map. The bloticle has four spots.

Mickey will encounter three enemy types, all of which are Blotlings:

* A single Spladoosh will sleep at the corner across from the Ice Cream Parlor.
* A Slobber will guard the bloticle.
* Three Spatters will also guard the bloticle.

Firstly, deal with the Spladoosh and get him out of the way. The highest priority should be the Slobber, as he is the most dangerous, so try to deal with him quickly. If you befriend him, let him swipe away the remaining Spatters.

It’s possible to get all of the bloticle spots from the ground, but some may find it easier to climb to the roof of the Emporium, Horace's Detective Agency, or the Museum to reach the spots.

Once the bloticle is destroyed, collect the Pin that spawns where it once stood.

## Aftermath

After the bloticle is dealt with, the battle ends, and many of the residents come out of hiding. For some reason, Penelope will be missing, although she was present the last time the player visited Mean Street. The rest of the residents appear as normal, though.
Pirates of the Wasteland/Missions

The **Pirates of the Wasteland** is a major location in the game and as such contains several quests.

## Jungle

 Hostiles in the Jungle | Starkey
 Mysterious Mystery Gems | Starkey
 Jungle Lanterns | Starkey

## Pirate Voyage

 Fix the Pumps | Gus
 Find the Missing Pirate | Horace Horsecollar | Mickey needs to find Rigger Greene, Moody's missing cousin.

## Skull Island/Jolly Roger

 Smee's Boat | Gus
 Hook's Machine | Gus
 Return to Mean Street | Gus
Sunken Steamer

The **Sunken Steamer** is a sublocation in Bog Easy. It plays a minor role in the quest Recover Louis’ Courage. It is located directly across from the entrance projector to Bog Easy.

## Structure

The Sunken Steamer is, as its name implies, a half-submerged, deteriorated steamboat. For the parts which are still above the surface of the Thinner Swamp, it appears to have white, wooden walls, and light blue or gray decks. Despite being partially underwater, the steamer still has functioning electricity and is well-lit.

The interior of the Steamer is clean and organized, containing what appears to a small office with nautical memorabilia. This room also contains Louis’ Badge of Courage.

## Missions

The Steamer needs to be entered in order to recover the badge for Recover Louis’ Courage. After exiting the Steamer, Mickey will be visited by Ian, and he can either sell it to the ghost or continue on and return it to Louis.
Wasteland

The **Cartoon Wasteland**, or just **Wasteland** for short, is the main location in Epic Mickey. It is a fictional world created by the wizard Yen Sid as a home for forgotten characters and toons. Every place in Wasteland is based on a certain area, ride, or souvenir of the various Disney theme parks around the world.

## Locations

* Dark Beauty Castle
* Gremlin Village
* Mean Street
* OsTown
* Mickeyjunk Mountain
* Tomorrow City
* Ventureland
* Pirates of the Wasteland
* Bog Easy
* Lonesome Manor
Mean Street/Music

Mean Street contains a total of 8 separate tracks: 5 karma-based tracks and 3 combat tracks.

# Karma-based music

### Neutral

The song begins with a trumpet doing lowering octaves, before doing 5 alike, faster beats. Another instrument (most likely a clarinet) is introduced, and that beat is played twice.

After that, the main harmony begins and the music changes key, using the clarinet as well as occasional trumpet notes and drums.

The main melody begins, adding a much more lightheartedness to the song, and this is played twice. The second time, the same instrument as the second part plays briefly.

After the melody, a trumpet plays in various high, held notes. At the end of this section, an instrument plays individual, spread beats, before the song restarts.

### Paint

The song begins in a mysterious, ambient tune. At the second part, a triangle plays. A trumpet entirely covers the harmony leading to the melody. A woodwind and harp cover the main melody.
At the end of the melody, a kazoo plays nine notes before transitioning. Various high brass instruments cover the remaining sections.

### Thinner

The song begins with a strum before a minor-keyed high pitch brass begins a harmony. Low strings, a bassoon, and percussion cover the harmony leading up to the melody. A contrabassoon plays over the melody, and the rest of the song is defined by the aforementioned contrabassoon and drums. During this part, clangs resembling construction sounds are heard to add to the gloomy, broken-down reality of post-disaster Mean Street.

# Combat music

### Combat V1

An intense, sped-up version of the Neutral theme. Extra notes are added to give a more intensive atmosphere. A low brass instrument plays as a harmony, most notably during the 0:37 timeframe.

### Combat V2/3

An even more intense version of the previous combat music. More background instruments are added, the percussion is louder, and certain notes are raised. If one listens very closely, they can hear the construction sounds from the Thinner Theme. At the 0:24 timeframe, there is a section that sounds very similar to the Mickeyjunk Mountain combat music.
Ice Cream Parlor

The **Ice Cream Parlor** is a sublocation and store found in Mean Street. It is one of two stores there, alongside the Emporium. It is run by Paulie.

## Items

A small selection of items will be sold throughout the course of game.

### 1st and 2nd Visit

* Health Refill
* Ice Cream (only for the quest Deliver the Cake to Horace)

### 3rd Visit

* Health Refill
* Health Upgrade
* Ice Cream (only for the quest A Pirate's Love)

### 4th Visit

* Health Refills and Upgrade
* Extra Content
Cinema

The **Cinema** is a sublocation in Mean Street. It is run by the Usher. It cannot be entered, but its exterior can be thinned out to reach the ceiling.

## Structure

The Cinema is located on the northeast corner of Mean Street. It is partially inert and partially painted-in. The front part of the building can be thinned out to reach the ceiling, which contains some minor items.

The awning over the entrance contains the words "Steamboat Oswald", but the "S" is written backwards.

## Missions

The Usher will give Mickey Mouse the quest Collect Film Reels, which will be active until Mickey finds all 36 Film Reels the game has to offer. Mickey can come back for various rewards depending on how many Reels he has found.
Jean Mark

## [Template]

**Jean Mark** is a resident of Ventureland. He is one of the pirates that will roam around, and one who will occasionally talk to Mickey Mouse. He may or may not stay in Ventureland, depending on how the player dealt with Hook's Machine.

## Appearance

Jean Mark uses one of the few pirate models, which he shares with Beluga Billy. He sports a white beard on his chin and sideburns that go to the back of his head. He also has prominent eyebrows, though one of them is covered up by an eyepatch over his right eye.

He wears a green, long-sleeved shirt with the sleeves slightly pulled up, white/grey trousers, a leather belt, and brown sandals. He always carries a musket around with him, but he never uses it.

## Personality

Jean Mark is initially spooked when Mickey talks to him for the first time, hinting that he may be paranoid. This is rather plausible, considering the fact that he and his crew had recently escaped from their demented captain before Mickey arrives. During their conversation, Jean will claim that he saw something move in the trees behind Mickey, but he isn’t sure what it is, and dismisses it.

If the player chooses to ignore or break Hook's Machine, Jean will stay along with the rest of the pirates. He will be unhappy that he cannot return to Tortooga, but he accepts it anyways.

After the Battle of Ventureland, he will disappear along with the rest of the pirates, subsequently being replaced by Toon citizens. It is unknown why this happens.
Gilbert

## [Template]

**Gilbert** is resident of Bog Easy. He is one of the many Lonesome Ghosts who were forced to flee from Lonesome Manor following the Pipe Organ going mad. He provides Mickey with a couple of quests, including the bad path to opening the Lonesome Manor Gate. He will return to Lonesome Manor if Mickey fixed the Pipe Organ.

## Appearance

Gilbert, like all the other Lonesome Ghosts, has a transparent, blue-green humanoid body, and wears a sort of jacket or cape around his collar. However, compared to the other ghosts, his face is more stout, his nose is longer and more pointy, and his top hat is taller. This is likely done to distinguish him as the sort of “leader” of the ghosts.

## Personality

Gilbert is a very mischievous and fun-loving person, although his motivations for his deeds are immoral. He finds great pleasure in scaring others, especially those who are vulnerable such as Louis. He offers Mickey the quest Help Gilbert Scare Someone with a focus on specifically terrorizing Louis.

If Mickey recovers Louis’ Courage from the Sunken Steamer and sells it to Ian, Gilbert will be able to scare Louis and subsequently open the gate, although this will earn the ire of the other Bog East Residents. Alternatively, if Mickey returns Louis’ Courage to its rightful owner, Gilbert will be disappointed and lament over not being able to spook Louis.

Later on, if Gilbert is forced to stay in Bog Easy, he will regret not being able to return to the Manor, but will take solace in trying to settle down in the Bog.

He is shown to have a more relaxed side and specifically enjoys fishing, as he will offer Mickey the quest Gilbert Wants To Fish.
Rufus McBark

## [Template]

**Rufus McBark** is a resident of Mean Street. He roams the street and will talk to Mickey Mouse throughout the course of the game.

## Appearance

Rufus McBark shares the male dog model, which consists of a beige, conical cap, a light brown long-sleeved coat, a belt, dark brown trousers, and white gloves.

## Personality

Rufus McBark keeps a straightforward personality throughout the game. He always speaks positively of Mickey and is thankful for his good deeds in the Wasteland. Even when the residents wait in anticipation for Mickey's fight against the Fake Blot, he still cheers for Mickey.

After Mickey returns from Ventureland, he will now be friends with Porter.

After the Battle of Mean Street, Rufus will say, "at first I thought you were trouble, but you really helped us out after all!". The first part of this statement is somewhat contradictory to his previous behavior, since he never said anything that wasn’t positive to Mickey.

## Gallery

Rufus talking with Porter.Rufus in an alleyway.Rufus talking to Mickey.
Firehouse

The **Firehouse** is a sublocation in Mean Street. It is home to Walt's Apartment, which is a secret area. It is opened by Gremlin Markus.

## Structure

The Firehouse is half of a building along with City Hall. It is mostly painted in besides the door on the bottom. The upper window can be thinned out to reveal the door to the apartment. On top of the building is a vantage point which can be used to jump over to the Emporium roof.

## Missions and Collectibles

Inside of the Apartment are two golden E-Tickets, worth a grand total of 200 E-Tickets. There is also a piece of Extra Content at the end of the room.

To access the apartment, the player must complete the quest Secret Door given by Gremlin Markus.
Power Spark

A **Power Spark** is an item found throughout Epic Mickey. They appear as floating, glowing yellow orbs. They function as a source of energy, most prominently used in powering the Projector Screens. Mickey Mouse will be tasked with locating increasing amounts of Power Sparks in order to allow him to advance.

## Function

Power Sparks are, as previously mentioned, glowing yellow orbs that float a couple of feet above the ground. They are based off real-life electrical sparks, which are seen prominently in metalworking.

The four projector screens in the Projector Roundabout on Mean Street each require a varying amount of Power Sparks to function. Gremlin Markus will give Mickey a respective quest for each screen:

* OsTown Projector Screen (requires 1 Power Spark)
* Tomorrow City Projector Screen (requires 5 Power Sparks)
* Ventureland Projector Screen (requires 10 Power Sparks)
* Bog Easy Projector Screen (requires 15 Power Sparks).

If Mickey is able to collect 30 Power Sparks, Markus will open the Secret Door to Walt's Apartment.

The maximum amount of Power Sparks Mickey can collect is 50.

## Acquirement

Power Sparks are usually found in secluded places, generally where the camera will not immediately notice them. They are found in each Hub and in certain stores.

Alternatively, Mickey can purchase Power Sparks from most stores, except for the Ice Cream Parlor and the Hut Shop. They will generally start at a price of 50 E-Tickets and increase by 50 each time a spark is purchased from that respective store.
Helmsman Antonio

## [Template]

**Helmsman Antonio** is resident of Ventureland. He is a member of Hook's Crew, who, along with the other pirates taking refuge in Ventureland, barely dodged their untimely demise by their insane captain. He will return to Tortooga if the player fixes Hook's Machine.

## Appearance

Helmsman Antonio uses the "fat pirate" model, which consists of a round, chubby face, a red short hat, a long handlebar mustache, and a rather portly build. He wears a pink short-sleeved shirt, a blue silk belt, grey trousers, and purple tipped shoes. He also carries a saber on his left hip.

## Personality

Antonio is a rather interesting character — he isn’t "nice" to Mickey Mouse per se, but he knows who Mickey is and normally greets him. He appears to be meditating, where he claims he can perceive various cartoons. When idle, he sits on the ground and randomly floats. He stands up on his feet when he is being talked to.

## Trivia

Antonio, like Damien Salt, is based on a design from the 1953 film Peter Pan. The original pirate is more obese, less built, and sports a larger mustache. However, he looks virtually identical and wears the same exact clothing. This pirate was named "Turk".
Projector Roundabout

The **Projector Roundabout** is a sublocation in Mean Street. It is located in the northernmost section of Mean Street and is the direct link to the other Hub Worlds in the game.

## Structure

The Roundabout is a cul-de-sac at the end of Mean Street. It lies on the edge of the area and above the Abyss. There are two projector screens on each side, with a small monument behind them that fits with their respective theme. On the very edge of the roundabout are the remnants of a sidewalk. If the player looks over the edge, they can see pipes and wires jutting out. The player can land on them, but cannot get back up.

In the direct center is a statue of Oswald and Walt Disney. It is a parody of the Partners Statue that is seen in most Disney theme parks; the real one also has Mickey Mouse instead of Oswald.

## Missions

The Roundabout is the main gateway to all of the main parts of Wasteland, excluding Gremlin Village and Dark Beauty Castle.

Gremlin Markus controls the projectors from the nearby Penny Arcade. Mickey will be required to collect Power Sparks in increasing increments of five, once Markus tasks Mickey with a quest. There are four of these quests, each of which open one of the projectors on the roundabout:

* OsTown Projector Screen (Two Gears + 1 Power Spark)
* Tomorrow City Projector Screen (5 Power Sparks)
* Ventureland Projector Screen (10 Power Sparks)
* Bog Easy Projector Screen (15 Power Sparks)
Scurvy Pat's Compass

**Scurvy Pat's Compass** is a quest given by Scurvy Pat. It is one of three quests that must be completed to finish The Door in Ventureland. This one is the easiest one, as it can be completed very shortly and in a straightforward manner.

## Synopsis

Scurvy Pat has the compass needed for part of the mechanism to reopen the Ventureland Door. However, he longs for his lost "Treasure", and will give the compass up if Mickey finds his treasure.

## Walkthrough

### Intended way

The quest will begin after Smee points out Scurvy Pat to the player. He shares an appearance with another pirate, One Eyed Ian, but it’s easier to distinguish Pat because he *actually moves*. Talking to Pat will begin the quest and its dialogue.

Pat will say that he left his Treasure up in the Treehouse, but claiming that he is too scared to go get it himself. Pat agrees that he will give up the Compass in exchange for his valuables.

Mickey must climb the platforms around the tree, and then circle the balcony and enter the Treehouse. Inside, you’ll see nothing of importance except for a **stuffed bear**. Gus is understandably confused, but comes to the conclusion that the bear itself is the treasure.

Returning to Pat will confirm that the bear is, in fact, his treasure. Upon his childish praise for being reunited with the bear, Pat will give Mickey the Compass.

### Pay for it

There is an alternative way to finish this quest even quicker. If the player talks to Pat again after finishing his first set of dialogue, he will offer Mickey the Compass in exchange for 30 E-Tickets. He will then state that the compass is "worth no more than 29 E-Tickets", contradicting his previous statement regarding how it was valuable.

## Aftermath

Upon completion of the quest, it finishes one of three thirds required to complete The Door in Ventureland. Scurvy Pat himself will not do anything notable after this, except for flaunting about how great he thinks his bear is.

## Trivia

* This is usually the first quest that many players complete in The Door in Ventureland trio, since it is the shortest and easiest to complete.
	+ This can also be backed as Scurvy Pat is the first pirate that Smee points out to the player.
* This is the only quest in the aforementioned trio that can be finished by paying a fee.
Lanan

Lanan - (Dwarf) Lawful Good

*This Female dwarf has Auburn hair and very alluring facial features. She wears a breast plate and matching greaves that are golden and seem to shine with a light all their own. She carries a hanging scale in one hand and a gavel in the other.*

**Domains**:

Law and Light

Goddess of Honor

**Symbol:**

An Eight Pointed Star.

See also: The Pantheon of Krixis
Fireworks Control Tower

## [Template]

The **Fireworks Control Tower** is a location in Dark Beauty Castle.

It is the third Action World after the player returns to Dark Beauty Castle in the final chapter of the game. It is connected to Sorrow Tower and Loss Tower via Utilidor IV and Utilidor VII, respectively.

## Location and Structure

The Fireworks Control Tower is one of Dark Beauty Castle’s many towers, and it is implied to be the central one. It contains all of the controls necessary to launch various fireworks that can be found on other towers in the castle. Oswald keeps the inert remains of Ortensia on top of the control deck.

## Prior History

The Fireworks Control Tower appears to have been Oswald’s former sanctuary/hideout from before he went into exile at Mt. Osmore Caverns. Oswald used to launch beautiful fireworks shows from here for the citizens of Wasteland to enjoy. After the Thinner Disaster, Oswald placed the stone remains of Ortensia in the tower and fled to Mickeyjunk Mountain.

## Events in Epic Mickey

The Fireworks Control Tower is visited twice in Epic Mickey, but the second time around, it is only seen via a cutscene.

After Mickey clears out Oswald’s Throne Room, he will arrive at the tower, where Oswald will be waiting. Oswald will tell him that in order to defeat the Blot, they will need to resuscitate the castle’s fireworks system. To do this, Mickey will need to visit the castle’s sister towers — Sorrow, Grief, and Loss Tower — and activate them individually.

After Mickey returns from the dangerous journey, he sees Oswald silently mourning Ortensia. Mickey apologizes for his involvement in the Thinner Disaster, and Oswald reciprocates and apologizes for his hostility against Mickey. Oswald, however, still shows some suspicion and humorously tries to make sure Mickey is not hiding anything. Just as they are about to shake hands, The Blot captures Oswald, Ortensia, and Gremlin Gus, and Mickey is forced to jump inside the Blot himself to defeat the monster once and for all.

## Quests

* Meet Oswald in the Control Tower
* Defeat the Blot
Riddles

The infamous tavern that was in a backwoods town was franchised by an adventurer named Grixis. Now there is a Riddles in every city, town and even village. The Riddles franchise is best know for their unique approach to greeting guests. Whenever someone enters a Riddles, a Riddle Master asks them if they would like to answer a riddle. If they answer the riddle correctly, they receive free room and board for the night. If they do not, they are charged double for everything in the tavern. Alternatively, the guest can choose to abstain from participating in the riddle, and pay normal price for everything.
Pirates of the Wasteland/Locations

The Pirates of the Wasteland area contains five unique locations, as well as a few sublocations within those.

# Locations

## Tortooga

*Main article: Tortooga*

Tortooga is a harbor town and the main settlement in the area, with an extensive view of the Thinner Ocean. The town serves as a gateway, with pathways to both the Jungle and Pirate Voyage.

### Tortooga Jail

*Main article: Tortooga Jail*

Tortooga contains a small jail with three cells. The jail is inhabited by Gabe, Tycho, and Branderson. Keys are scattered around Tortooga, which can be used to open the cells.

## Tortooga Jungle

*Main article: Jungle*

The Jungle is a dense rainforest with many tall, thick trees, a thinner river, and various caves. A notable Tiki monument is found here as well.

### Hangman's Tree

*Main article: Hangman's Tree*

The Hangman's tree is a small residence that is built entirely within a tree. A weight-based contraption on the outside will open a nearby cave. The inside is almost entirely vertical, and leads to a projector screen going back to Tortooga.

## Pirate Voyage

*Main article: Pirate Voyage*

Pirate Voyage is a boat attraction that passes through a Caribbean-styled town. Upon Mickey's arrival, the town is on fire, and the gate leading to the end of the ride is broken. Three Pumps are scattered around the area, which can be filled with either thinner or paint. The second part of the area resembles a sewer and a jail-esque system. One of these "cells" contains the projector to Skull Island.

## Skull Island

*Main article: Skull Island*

Skull Island is a large isle archipelago off the coast of the rest of the Pirates of the Wasteland area. The main island is shaped like a skull. Three other islands and several smaller islands border the main island. Four pumps are scattered around the island, which are connected to Hook's Machine. Also around the island, Mickey can find Pete Pan.

### Hook's Machine

*Main article: Hook's Machine*

In the mouth of the skull on Skull Island, there is a large machine that converts human pirates into evil Bashers. Filling the pumps with paint will reverse the machine, filling them with thinner will destroy the machine, and mixing the pumps will cause the machine to jam.

## Jolly Roger

*Main article: Jolly Roger*

The Jolly Roger is the name of the brig belonging to Captain Hook. It is a large ship, with two prominent masts and sails, and is not far off the coast of Skull Island. Pete Pan's Sprite is also trapped at the top of the aft mast. Hook himself resides on the deck, which is lined with many rails and turns that Hook uses to move. Mickey can climb the ship and rescue the Sprite, which will summon Pete Pan and leave Pan and Hook to duke it out.

The ship is also the location of the joystick, which is one of three rocket parts. There are also a few collectibles.
FreddyOfAxes' Epic Mickey Wiki

Description
This wiki is a personal project about the video game Epic Mickey.

Epic Mickey is an action-adventure platformer game released on November 25, 2010 for the Nintendo Wii. It was a well-received game and has sold over 2 million copies.

The game follows the more mischievous side of Mickey Mouse as he travels through the Cartoon Wasteland, a home made for forgotten Disney characters.
 This wiki is going to be a very detailed and examined showcase of that.

 This wiki is a personal wiki created by myself, as the wiki title says. Epic Mickey is one of my most memorable games that I played as a child. As I like to do, I decided to create a detailed wiki scrutinizing every bit of the game I can. If you are searching for the actual, official Epic Mickey Wiki, click that orange text.
Oswald Needs Help

**Oswald Needs Help** is an important Quest in Epic Mickey, given by Oswald. This quest is a considered point of no return, as completing it will send the player into the final part of the game.

## Synopsis

After Mickey has collected all three of the missing rocket parts, Oswald will summon him to Mean Street. From there, Oswald informs Mickey that his fortress in Mickeyjunk Mountain is facing an assault from Blotlings. As such, before they can launch the rocket to escape the Wasteland, Oswald and Mickey need to face off against the Blot atop the mountain.

## Walkthrough

Once Mickey returns to Mean Street from Bog Easy, he will need to speak with Oswald. Oswald will brief the player on the events that are going down on Mickeyjunk Mountain. He will advise the player to tie up any unfinished business before joining him to the mountain, as Mickey will have no time to finish any quests once the battle is over. Once the player has completed any unfinished quests as they see fit, they must go to OsTown and take the projector to Mickeyjunk Mountain.

## Quest Failures

This quest is essentially the last one in the game before the player’s attention is shifted to solely fighting the The Blot. As such, this is the last point where any optional quests the player has yet to finish must be completed, including the final parts of Detective Mickey and Bunny Roundup. After Mickey jumps into the projector leading from OsTown to Mickeyjunk Mountain, all of the player’s unfinished quests will instantly fail. It is advisable that the player takes the time before going to the mountain to complete these quests, especially if they are looking for 100% completion.

## Aftermath

The quest concludes once the player reaches Mickeyjunk Mountain, where they will then face off against the Fake Blot. Once the Fake Blot is defeated, an argument between Mickey and Oswald goes south, which causes the Real Blot to be released. Havoc is wreaked upon the Wasteland once more, and Mickey will now have to focus all of his effort on saving Wasteland and defeating the Blot.
Lonesome Manor Gate

*This article refers to both the quest and sublocation of the same name.*

**Lonesome Manor Gate** is a quest given by Metairie. It is one of the quests that must be completed in order to access Lonesome Manor. Alternatively, the player can complete Help Gilbert Scare Someone, but doing so will cause this mission to fail.

## Synopsis

Mickey arrives in Bog Easy to find it has been overrun by Lonesome Ghosts, who have taken to scaring the local townsfolk. In order to progress to the Lonesome Manor, Mickey will need to either side with the Ghosts or the townspeople.

## Walkthrough

This quest is longer than Help Gilbert Scare Someone, but it is more rewarding and is considered the “good” path. To start, Mickey must head to the Bog Easy Square and make his way to Metairie. She will explain how the Ghosts have begun to terrorize the residents, specifically Louis and Bertrand. She tells Mickey that she will open the gate for him if he helps both of them out.

Louis can be found near his orange shack at the southwest of the bog. He will give a separate quest called Recover Louis’ Courage, in which Mickey must retrieve his badge of courage from
the Sunken Steamer and return it to him.

Bertrand can be found in the same area as Metairie. He will explain that he is afraid of the dark, and requests Mickey to paint in various lanterns around the Square.

## Aftermath

Once the player completes both Louis’ and Bertrand’s quests, returning to Metairie will net her praise, and she will open the gate. She will also reward Mickey with a Gold Pin. Finishing this quest will automatically fail Help Gilbert Scare Someone.
Mean Street/Locations

Mean Street is the central hub of the Wasteland, and as such, contains a few notable locations.

# Southern Mean Street

## Train Station

*Main article: Train Station*

The Train Station is the southernmost location on Mean Street. The projector from Gremlin Village is found here.

## City Hall

*Main article: City Hall*

The City Hall is located on the west side of the triangular roundabout. Pete runs it and resides inside.

## Firehouse

*Main article: Firehouse*

The Firehouse is directly next to City Hall. Inside, the player can access Walt's Apartment if they collect 30 Power Sparks.

## Museum

*Main article: Museum*

The museum is located on the east side the triangular roundabout, directly opposite of City Hall. It is run by Laralee.

## Horace's Detective Agency

*Main article: Horace's Detective Agency*

Horace's Detective Agency is a building run by Horace Horsecollar. It is located opposite the Emporium and on the southwest corner of the street.

## Emporium

*Main article: Emporium*

The Emporium is a store run by Casey. It is located on the southwest corner of the street.

# Northern Mean Street

## Projector Roundabout

*Main article: Projector Roundabout*

The projector roundabout is the northernmost section of Mean Street. It contains four projectors, three of which lead to the other Hubs of the Wasteland. In the direct center is the Oswald Statue.

## Penny Arcade

*Main article: Penny Arcade*

The Penny Arcade is a location where Gremlin Markus resides. It is located on the northwest corner of the street.

## Cinema

*Main article: Cinema*

The Cinema is an building run by the Usher. It is located on the northeast corner of the street.

## Ice Cream Parlor

*Main article: Ice Cream Parlor*

The Ice Cream Parlor is a store run by Paulie. It is located on the northwest corner of the street.
Metairie

## [Template]

**Metairie** is a resident of Bog Easy. She is one of the citizens who will wander around. She provides Mickey with numerous quests, including the good path to opening the Lonesome Manor Gate.

## Appearance

Metairie uses the female goat model, which contains a long-sleeved, brown dress with a hood, as well as white gloves and brown shoes. Her face (along with other female goats) also has slightly exaggerated lips.

## Personality

Metairie is a brave individual, as she is not afraid of the Ghosts and even mentions that she enjoys taking walks in the swamp to “clear her head” despite the danger. She shows concern about Louis and Bertrand, noting their strong fears over the Ghosts and enlists Mickey to help them out. If Mickey follows her path in order to open the Lonesome Manor Gate, she will be elated and will gladly give Mickey a Pin. However, if Mickey helps Gilbert instead, she will chastise him and act dismissive.

She is seemingly knowledgeable about voodoo. Later on, if Mickey restored Animatronic Donald, she will mention the strange happenings in the swamp and mention how Donald’s mysterious pains in the quest Investigate Donald’s Pains are caused by the theft of a voodoo doll with Donald’s likeness.

## Notes

For some strange, unknown reason, likely because of a glitch, Metairie’s model is prone to changing from a female Goat to a female Cow. This only occurs after the Battle of Bog Easy. In *Epic Mickey 2*, however, Metairie is a Cow, which may imply that perhaps she was always meant to be a Cow, and that her status as a Goat was a mistake. This also might just be a continuity error.
Casey

## [Template]

Casey is a resident of Mean Street. He is one of two shopkeepers there, along with Paulie. He runs the Emporium, and will sell various items to Mickey Mouse.

## Appearance

Casey is only seen from the abdomen up, as his lower body is concealed by the store counter. However, he looks the same as other horses, and wears a beige bowler hat, a brown coat, tan trousers, white gloves, and brown loafers.

## Personality

Casey is generally friendly towards Mickey. He also greets him by saying "Welcome to my shop Mickey!". If the player has attracted Turps, then he will give Mickey a condescending stare, but his dialogue will be intact.

Since he is stuck behind a counter, he will not dance like other characters. He will do a basic idle animation, and will cross his arms while Mickey browses his selection.