recursal/Fanatic-Fandom huggingface dataset:
Little Miss Muddy

**Little Miss Muddy** is the second Little Miss Character invented by Alibongo327.

## Story

Little Miss Muddy is a very muddy Little Miss that likes to play in the mud all the time. Once, she accidentally splashed mud on Mr. Vexatious, and he is so livid, that he calls the police! He takes her to see Mr. Fussy, who is in charge of jail. Mr. Happy says that she should not be arrested as it was just an accident, and she just needed to be taken to Little Miss Neat’s School of Cleanliness. She goes into the school of cleanliness and she sees Little Miss Splendid before she was splendid (named “Little Miss Dull”. Little Miss Muddy sits down next to Little Miss Dull. The lesson is to learn how to wash hands, but Little Miss Muddy notices a huge pile of thick, slimy mud, and she jumps into there, and everyone else (Mr. Uppity, Mr. Muddle, Mr. Bump and Mr. Happy) sees her and they all start jumping as well. Little Miss Dull was sick because she was trying to become clean and they were all acting muddy, and she left. While Miss Neat pushes everyone out, she falls into the mud puddle as well and she starts dancing in it as well, and she says it isn’t actually that bad! Mr. Bump has an idea for her to set up a school for muddiness, and Little Miss Muddy says that she would as long as Mr. Vexatious didn’t come.
Mr. Awkward

Mr Awkward is the 3rd Mr Man character written by Alibongo327.

Story

Mr. Awkward was extremely awkward. One day, he was invited to Mr. Good’s house to have lunch. Nobody else would invite him to their houses because of how awkward he was. When he’s invited, he does his crazy house dance, causing everyone to be happy they invited him.
Scooper

Scooper is a frog in a raincoat who seems to be a driving force in the story.

He has the ability to teleport, and appears to have some greater knowledge of the events at hand - often appearing in front of Guac to tell her that she shouldn't be where she is. He appears to travel through some sort of wormhole.
Mr. Unique and the Unicycle

**Mr Unique and the Unicycle is the first episode of the first season of The Crazy Adventures Of The Mr. Men And Little Miss.**

## Plot

Mr Unique sees Mr One-Of-A-Kind riding a unicycle, so he tries to ride a unicycle, but he falls off every time! They get the rest of The Hungry Five, which include Mr. Scrumptious, Mr. Chocolate and Mr. Awkward to help him, and what they do it wrap some rainbow bandages around him, and that makes him look like Mr. Rainbow! When Mr Unique goes into town to get to Mr. Rainbow’s Unicycle Shop, they all think that he looks familiar! When he gets there, Mr Rainbow adds stabilisers to his unicycle, and he rides on his unicycle again, and he is really good!

## Character appearances

* Mr. Unique
* Mr. One-Of-A-Kind
* Mr. Chocolate
* Mr. Awkward
* Mr. Scrumptious
* Mysterious Michael (mentioned, shadow included)
* Mr. Rainbow
* Little Miss Muddy
* Mr. Friendly
* Mr. Surprise

## Trivia

* This is the first episode of the whole series.
* The story for this episode was originally written in June 2018 and was included in the 2019 Annual, but was later made into an episode in 2020.
* In the original writing, Mr. Bump from the original Mr. Men series was included instead of Mr. Rainbow.
* This is the first appearance of all the characters that appear in this episode in the show, but counting everything Mr Men OC-based in general, it was only the first appearance of Mysterious Michael.
Mr. One-Of-A-Kind

**Mr. One-Of-A-Kind** is the neighbour and best friend of Mr. Unique.

## Biography

When Mr. Unique’s old neighbour, Mr. Chocolate, moves away, he moves in, and Mr Unique is flabbergasted as he looks and talks exactly like him. The only difference is that Mr. Unique like custard and Mr. One-Of-A-Kind likes mustard!
Newsletter

Burrito Galaxy has a newsletter! You can sign up for the mailing list on the official Burrito Galaxy website.

The newsletter as of now is pretty infrequent - but usually contains some text and a new video. If you'd like to read the backlog, it's stored here: http://burritogalaxy.com/share/newsletters/

The newsletters often contain secrets when you click on images or certain bits of text - so hunt around.

**------Doritoe Galaxy------**

The biggest secret in the newsletter is in newsletter 2. If you click the blue ? near the end of the letter, you are sent to a download of a file called "Secret Data". This folder contains a phone background of the face from Guac's Cellular Rectangle and a small game called "Doritoe Galaxy" made by Mason. Over discord he confirmed that he made this game just to learn how Gamemaker works, and put it into the newsletter for fun.
Tree House

The Tree House is the home of Plepa and Trunko.

The house has two stories, and appears to be inside a tree. The bottom half has a grassy floor, a couch and some shelves - the second floor is more wooden, and has a bed along with an abstract set of drawers.

The second floor contains Trunko. He's either the walls, or part of the walls.
Main Menu

Can be seen, beside is the Main Menu screen, it consists of some sections which are:

1.Player Panel

Can be seen on top-right corner, which indicates some information: currently logged-in Driver Name (and Surname), money/cash, and bounty. The bottom part is the button that if clicked, a small window will be popped-up which tells the advantages of being a Premium Member and how to get that.

2.Menus

The main buttons which consists of:

- Race

- Freerun

- Crew (still in Alpha phase)

- Garage

- Statistics

- Ranking

- Magazines

- Police Pursuits

- Progress and Rewards

- Settings

- Help

3.Chat

The stream of ongoing chats from any channel. (See: Chat Channels)

4.Background

On the back, currently selected car will be displayed where place is the Garage.
Mr. Rainbow

**Mr. Rainbow** is the eleventh Mr. Man invented by Alibongo327.

What he looks like

## Story

Mr. Rainbow is the cousin of Mr. Daydream. He has a rainbow hat that he needs to keep on or he will turn sad. However, Mr. Naughty, Mr. Vexatious and Mr. Curmudgeon steal his hat and he cannot find it. He asks Mr. Greedy, Mr. Nosey, Mr. Chocolate and Mr. Scrumptious where it is, and he mistakes other rainbow things for it. Mr. Daydream tells Wilfred the Wizard about what they did, and he turns the three evil Mr. Men black and white, and he tells them that that is how Mr. Rainbow feels without his hat. Mr. Rainbow gives up and goes to bed. Mr. Daydream then shows up by his window and he gives Mr. Rainbow his hat.
Logan

> "*Burn it down!*"
> ― Logan
>
>

Logan's Fire gauntlets

***Logan is a character in the Super Power MixUp franchise, he is the hothead of team 'L is real'. He also is a love intrest for Elise in later seasons.***

## Appearance

Logan is a teen who focusses on the color red. His hair is dyed red, his pants are red, his boots are red and so is his upper clothing (Including protection metal). He also has a set of red gauntlets.

## Abilities

Logan has fire abilities, able to summon fire from his hands. He has his gauntlets to prevent it from burning him. He can use this for heating, attack, light and to launch himself in one direction. This also allows him to react at quicker speeds.

## Placement on the tier list

*Main article: Tier List*

Logan is on the A Tier as of now. Whilst this might sound ridiculous at first he has various reasons for being there.

First and foremost he is able to keep up and even be equal to Lane (Who is an S Tier). During sparring Logan always seems like an equal match.

He also has a great resistance to pain, being able to burn himself to near deadly levels but still fighting on.

As for his matchups he is able to compete with some characters but has trouble against water and other fire users.
Eurosong Festival Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Mr. Sloppy

**Mr. Sloppy** is the thirteenth Mr. Man invented by Alibongo327.

## Story

Mr. Sloppy is the cousin of Mr. Messy. They have lots of messy, sloppy fun together. Mr. Sloppy brings in a tin of green goo and a blue, slimy banana, which disgusts everyine, so they all decide to play sloppy jokes on him to see how he likes it. They put sticky treacle in his bed covers, replace his cornflakes with rubber and paint him red! He eventually becomes clean by an unknown person, and it is still a mystery at the end of a story that still isn’t solved to this day... and probably never will!
Nowhere's Perch

*Nowhere’s perch is in the center of a steep*
canyon, built like a high dive for some evaporated lake it towers out over the
empty plains below it, There are three buildings below it behind it you can see
the cloudy grey skys of The Ashlands and some kind of storm blowing to the east
with heavy dark swirls of dust and bright purple and blue flashes of light.

**Appearances:**

Session 0.5
Orlaïli

(Floshrun, Brotnerr, Gargaoro, Glamchtugna, Algomote, Forclide, Crypsodia, Paylistorm, Darkatum, Darcroft)

### Description

- Le système d’Orlaïli est un système stellaire très particulier de l’Univers, puisqu’une quantité astronomique d’Alaï y est présente, plus qu’autour de n’importe quelle autre étoile. Certains Érudits ayant étudié le sujet suggèrent même que le système entier aurait directement été créé à partir de cette Énergie Fondatrice.

- Le système est resté pendant longtemps totalement inconnu par toutes les espèces intelligentes de l’Univers. Le Titan Mirios finit par le découvrir quelques années avant le début de la Guerre des Titans et y forgea, à partir du cœur de chaque astre du système, les Épées de Pouvoir destinées aux Maîtres Dragonniers. Il y installa également des systèmes de sécurité appelés « Héritage » sur chaque planète afin de les protéger en cas d’attaque, activables uniquement par les pouvoirs des Maîtres Dragonniers correspondants. Il maintint le secret de sa découverte pendant un long moment et ne dévoila jamais à quiconque comment il avait créé les Maîtres Dragonniers (bien que Dentaros finit par découvrir la méthode lui aussi grâce à ses propres recherches), dans le but de faire d’Orlaïli un système protégé et un sanctuaire où se réfugier en cas d’événement grave dans l’Univers. Ainsi, durant la Guerre des Titans, Orlaïli fit partie, avec Nartius et Entayr, des trois dernières colonies restées en contact après que les Mékanoïdes ont séparé les peuples des Titans. Puis, lorsque Mirios et Dentaros s’endormirent, une partie du peuple de Nartius découvrit le système caché, et commença à le coloniser tout en le défendant contre les armées de Falzadèn. Finalement, le système se retrouva complètement isolé lorsque les Maîtres Dragonniers vainquirent Falzadèn et activèrent l’Héritage d’Orlaïli.

- Le
système d’Orlaïli n’a pas toujours comporté dix planètes, mais onze voire même douze. Tout d’abord, l’astre Knort est supposé être le noyau hautement énergétique d’une ancienne planète du type « planète magnétique ». Cependant, si cette théorie est largement acceptée, aucune preuve n’existe et personne n’a encore découvert comment la planète avait pu perdre toute sa masse jusqu’à ne laisser que le noyau. Ensuite, de manière absolument certaine cette fois, Atrius était avant la Guerre des Titans l’une des plus petites planètes du système d’Orlaïli. Elle possédait un noyau hautement énergétique et instable, dont les restes seront ensuite exploités longtemps après sa destruction. Cependant, vers la fin de la guerre, une importante bataille conduisit à la dislocation totale de la planète, formant ainsi un champ d’astéroïdes qui s’élargit avec le temps. Enfin, durant l’année 12 773, à la suite des conflits résultant de l’arrivée des Zorraks au sein des systèmes contrôlés par l’Union Galactique, le général Alvebus et son armée prirent le contrôle de Grën-Gabhat et de son gigantesque système d’arme stellaire. Contre l’avis de ses supérieurs, il utilisa l’anneau pour tirer en direction de la planète Darcroft du système d’Orlaïli, l’anéantissant complètement et réduisant le nombre de planètes du système à neuf.
Wiki 13 Dragons

## Bienvenue sur le wiki

Bienvenue dans le monde de 13D !

Cette encyclopédie en ligne aura pour but de regrouper un maximum d'informations à propos de l'univers 13 Dragons (notamment, à propos de la série *13 Dragon Riders*, mais également toutes celles qui sont prévues par la suite). Au fur et à mesure de sa complétion, elle regroupera des descriptions détaillées sur les personnages, civilisations, créatures, planètes et technologies de cet univers, ainsi que des informations supplémentaires concernant la magie, son fonctionnement et les événements marquants dans l'histoire de ce monde.

Attention, pour une meilleure compréhension et afin d'éviter les spoilers, il est conseillé d'avoir lu les épisodes de la série avant de consulter ce wiki. Vous pouvez en retrouver les versions gratuites sur les sites Wattpad, Neovel, Atramenta, L'Atelier des Auteurs et Plume d'Argent. Vous pouvez retrouver tous ces sites ainsi que les réseaux sociaux de l'auteur dans ce linktree.

## Liste des principales catégories

Système stellaire

* Planète

* Astre

Race

* Peuple

Personnage

Technologie

* Vaisseau spatial

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
Midnight

Midnight, (One of the Three Mains)

Age: about 1 1/2 years old

Gender: Female

Coat: Dense, dark tortoiseshell, almost black, with brown dazzled on her back, and a ginger tinted tail, tipped with an unusual brown marking on her foot (Shared by Maybolt)

Fixed: No, Times Pregnant: 3, Currently Pregnet: No

Kittens: Maybolt, Dawn, Dusk, Unknown3, Unknown4, Mint, Newie, Lightning, five unnamed newborns

Siblings: Spice, Pumpkin, Stormy, Kitten1, Kitten2, Turry, Pravender, Unknown1, Unknown2, Simba, Thunder, Gravy, Cotten Candy, Ginger, Snowball

Mother: Mama

Nicknames: Middy, Mid

Dominance: Top-Cat

Personality: Mean, Territorial, Intimidating, Slighty Playful
Dragon Knight

The Dragon Knight is a rogue member of the Royal Knights. His real identity is unknown.

## Demon Hunters: The Feast

When Caan Salvas is around ten years old, his parents are brutally murdered by the Dragon Knight and two accomplices which he calls the Bald and the Toothless. Some time after, the Dragon Knight went rogue, refusing to present himself in front of the King. It is unknown whether the murder was sanctioned by the King, but Caan believes so. After Caan tracks down the Bald and the Toothless, he finds that their tongues were ripped out, and they refuse to tell him about the murder, even under torture.
Caan Salvas

**WARNING:** This post contains SPOILERS for Demon Hunters: The Feast.

Caan Salvas is the main protagonist of the Demon Hunters saga.

Born in the year 1139 of the Golden Dynasty to farmers of the Wetlands, Caan is a quick, headstrong mercenary that roamed the land after his parent's brutal murder at the hands of the Dragon Knight.
Ganton

Ganton is the old advisor to Count Ricci of Ashenburg, as well as a powerful, albeit benevolent demon.

## History

Not much is known of Ganton's early life in the Days of the Souled. He mostly kept to himself and did not participate in the Erasure. Using his invasive powers with great success, Ganton has manipulated nobles for hundreds of years. He often employs an anti-demon task force whenever he detects a fellow demon nearby, so that his cover is not blown. Captured demons are held in the dungeons to rot, or their tongues are removed.

Recently, Ganton plays the part of advisor to Count Ricci of Ashenburg, and has served his family for three generations. Upon Kan's arrival in Ashenburg as Sir Glenn the Griffin, Ganton sends assassins after him.
Royal Knights

The Royal Knights are an old order created by the First Golden King. They serve the King directly, and are usually sent on special missions. Known for their loyalty, martial strength and intelligence, being one of the Royal Knights is a great privilege for any man.

There are around 100 Royal Knights at the time of the story. Whenever a knight dies or wishes to pass his mantle onto a successor, the name, armor and weapons are given to the successor. Usually, specific titles have their own separate duties, such as the Dragon Knight fulfilling the King's vengeance.

Known Knights at the start of the series are:

 Lion Knight | Juba
The Golden Kingdom

The Golden Kingdom is at the center of the known world. It encompasses most of the land area of the only known continent as well as some close-by archipelagos. It is ruled by the Golden Dynasty since its inception four hundred years before the start of the story. The current king is the Thirteenth Golden King.

## Regions and cities

The Kingdom is divided into four main regions: the North, Marshlands, Lakes and Rivers and the Lowlands. Each region is under the administration of a Count, and some cities are ruled by Barons.

The total population is around five million, with almost all of them living in the Lowlands or Lakes and Rivers regions. Major cities are the Capital, Welde, Royce, Golden Harbor and Borns.
Oliver Whisket (disambiguation)

**This article is a disambiguation page for Oliver Whisket (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Oliver Whisket** may refer to:

* **Oliver Whisket -** The character who created and owns Vendaria. A powerful mage.
* **Oliver Whisket (book) -** The final book in the Vendaria series.
Demon Hunters Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## A work in progress wiki for Shinygazelle744’s comic Demon hunters

This wikis purpose is for me to keep track of my own lore but also make it easier for others to read

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Percy and Jojo

This is the shipping page of Percy Isselhardt and Jojo Kem.

Pojo/Jercy is the romantic shipping of Percy Isselhardt and Jojo Kem. From the second they met in Vendaria, Jojo had a crush on Percy. For the first book it was hard to tell how Percy felt about it, but in the second book he reveals that he too has always found her attractive.
Twizzle Pop

**Twizzle Pop** or, as it is more commonly called, **"Twiz,"** is a beverage made in Vendaria. It is popular among teenage and adult mages alike. Serving as the Vendarian version of of vaping or drinking, Twizzle Pop is filled with many sweet fluids that taste very sugary. But, none of these chemicals are good for you. Sometimes the side-effects can lead to death, but once you start an addiction, it can be quite hard to stop.

## Customers

The characters below either smoke or drink Twiz:

* **GEMMA FERRARI**
Site Administration

There are **administrators** and **major contributors** that on this wiki to make sure comments are civil and polite, keep the peace, as well as make pages canon/factual.

For any questions or concerns, please don't hesitate to ask any
one of us for help; we don't bite! Any suggestions to improve and help
this wiki grow are always welcome.
Wiki Policies and Guidelines

The following is a list of policies that are meant to ensure everyone
accessing and participating in the Vendaria Wiki Page
can have an enjoyable and safe experience. By implementing these
policies admins and all other wiki users are to be held accountable to a
 set of standards as listed below. If policies are broken, admins have the right to warn or ban users to the fullest extent of their abilities accordingly to the infraction.

**THIS PAGE IS UNDER CONSTRUCTION**

## Behavior

1. Bullying, or any potential rude or hurtful comments toward any user under any circumstance is strictly unallowed. Any comments breaking this rule will be deleted promptly. If a problem involving bullying arises and has not been resolved, please contact an administrator immediately.

## Commenting

1. Please do not beat down other users' ships or opinions by adding rude comments on pages. Everyone is entitled to their own opinion and if you do not share that same opinion please do not say so rudely.
2. Keep all ship comments on their reserved shipping pages.

## Editing

1. All wiki pages have to be factual, containing ONLY information given from the books. Please do not add opinions to pages--these belong in the comments section. Do not add theories unless a theories section is available on the page.

## Pages

1. If you do create a page, please keep it factual and not opinionated.
2. Do not make a page for your theories.
3. Do not make pages for your own fanfiction or art--this belongs on blog posts or on your user page.

WARNING: All non-factual pages WILL be removed.

## Multiple Accounts

1. Please refrain from making new editing accounts without the permission from an admin.

## Warnings and Blockings

Template:Blocking1-4W

Template:Blocking1-?M

Template:BlockingP
廉政公署(香港)，反貪污組織和中國共產黨習近平總書記

介紹
--

廉政公署

廉政公署成立於1974年，是為了打擊香港的腐敗行為。 這是成功的，減少了香港的腐敗。 我們很幸運。 值得慶幸的是，香港貪污腐敗並不嚴重，因為廉政公署認真對待他們的工作。

香港是中國腐敗最少的城市。

歷史
--

香港嚴重腐敗的最後一根稻草是什麼？ 20世紀70年代，彼得戈德伯是一位高級警官。 1973年，他被指控警察腐敗。 他在他的銀行賬戶中積累了不少於430萬港元。 長話短說，他逃到了英國。 但香港人很生氣。 他們抗議並高喊“打擊腐敗，逮捕戈伯”。 終於在1975年，他被引渡回香港，被關押了4年。

## 中國的反腐運動

習近平成立了一個新的反腐機構。 近年來，共有100多萬名共產黨官員受到紀律處分。

我們只希望習近平的反腐敗鬥爭取得成功，大大減少中國大陸的腐敗現象。
Eric VanDeGuard

**Eric VanDeGuard**, originally named **Darek Vextor IV**, is the main character in the Vendaria book series.

## Biography

### Early Life

#### ***Adoption***

When Darek Vextor IV was just born, he was an asset in Lord Darek Vextor III's master vision. But, when Saviors of the Mastlantic kidnapped Darek, he was planned to live with them to grow up and become a warrior for their side. But, when he somehow ended up in an adoption center (undetermined how) he was adopted by Melissa VanDeguard and \_\_\_\_\_\_ VanDeGuard. They named him Eric ,since there was no file that he had a name in the first place. For a while, his life seemed like a happy one.

## Characteristics

### Special Abilities

**Super Strength -**

**Lethal Touch -**

## Relationships

* **GEMMA FERRARI**

Gemma and Eric had always been close friends, but not until book 3 do they begin their romantic relationship. It is revealed that Eric feels strongly for her in the beginning of book 3, and later in the book they have their first kiss.

* **LILY RODEBURG**At first, Eric has a crush on Lily, as he makes it quite obvious in the first book. But in the second book Lily reveals she always just thought of him as a friend, and nothing more. Sad and broken-hearted, this was when Eric decided to like Gemma.
Havok

At 170 points, this Mutant Adventurer is a reasonably priced leader who can do decent damage from range.

## Abilities

**A Little Help, Guys?:** When taking a turn with Havok, you may also take a turn with 1 additional hero you control. Instead of taking a turn with Havok, you may roll the 20-sided die. On a roll of 6 or higher, you may instead take a turn with any 2 Mutants you control, but those
Mutants may not activate additional figures.

**Plasma Bolt (Cosmic attack, Range 6, Attack 4):**
After attacking with Plasma Bolt, you may attack 1 additional time with Plasma Bolt against the same figure or a different figure.

**Meltdown (Cosmic attack, Range 1, Attack 6):**
All figures adjacent to Havok are affected by Meltdown. Roll 6 attack dice once for all affected figures. Each figure rolls defense separately. After using Meltdown, place 1 wound marker on this card.

**Genetic Immunity:** Havok never takes wounds from typed attacks by figures named Scott Summers or Alex Summers.

## Strategy

Havok's cost, species and class all make him a easy fit in a lot of armies. That said, his average Life and Defense mean he's not particularly durable, so you take a risk by making him your main leader. A better strategy is to pick a more survivable No. 1 leader, with Havok in a secondary leadership role. That way, if you lose Havok early (or if you're not rolling well for A Little Help, Guys?), your turns won't be wasted.
Session 0.5

**Players:**

Amp

Trellen Shriek

Savinixipop

Agnedt

*You’ve all been*
contacted by some means through work channels you respect. We’ll define that
more down the road. You’ve been asked to ride out with a supply airship (Hazard’s Ally) towards an airship station located 200 miles east of Lanis called Mackinaw and to plan for the worst. An introduction is promised upon completing your task, to whom you can only guess but the monetary compensation
is going to make life a lot easier as well as the promise of bigger and better opportunities. When the ship stops to supply the station, you have a few hours
to disappear from the crew with some select cargo and make your way north side of the station encampment. You’ve been introduced to each other by Eorikina, your contact aboard the supply airship.

*During your travels you would have spoken with Eorikina and learned that your mission is ultimately to travel by foot to meet an airship that will take you and others to Nowhere’s Perch, a station on the edge of The Ashlands. There she says they’ve got forward scouts beginning an assault on the Perch that you guys will end if it hasn’t ended already. You’ve also learned that Nowhere’s Perch is important as the trade gateway to The Ashlands but also because of it’s highly defensible location in a canyon between the barren plains and more barren Ashlands. You’ve been told. "Your employer wishes to setup a base of operations... of sorts and taking the Perch is just the first step."*

Hazard’s Ally eases into the berthing rigs at Mackinaw Station, Eorikina has directed you to the cargo to be carried. When the crew starts attaching the anchoring rigs, heavy loading ramps clang onto the deck of the ship. It takes two to carry the crates, you make your way down the tower and through a small base camp where a group of twenty others await you.

*Eorikina opens the crates and the humans and drones gear up. They keep one Crate closed and assign two to carry it before they start trekking north towards Nowhere’s Perch. A five day journey, half way there you meet another contingent of 10 with two small armored aircraft. Within the oily confines of the vehicles*
the hum of the ark drive is incessant and you can feel it’s heat and presence in the air. It’s been hollowed out to make space for you and the twenty others.
Not long after taking off you hit severe weather. Snow and ice pelts off the
side of the craft and pushes everyone below deck. Small rocks start to pelt the ship before truly boulder sized pieces of earth begin tearing into the sides. It’s not long before something catches on fire and the ship tilts downwards plummeting to the ground. The wreckage is a day’s walk south of Nowhere’s perch. Eorikina and you guys have survived the crash but just barely as you pull yourself free and get your bearings in the flickering light of the Ark Drive pulsing erratically nearby wedged into the ground with several cracks leaking a heavy blue mist.
Todd

Todd is a small stalagmite and Dirt's "Pet?"

Todd is wearing what appears to be a hollowed out plant pot with his name written on it and a yellow bow.

Todd grows from the drips that fall from a Stalactite above. These drips, according to Dirt at least, are full of minerals and nutrients.

What Todd thinks about all this is unclear as for all intents and purposes Todd is a rock. (Which doesn't mean he can't be loved all the same)
全球目標16 和平與正義 Wiki

這個Wiki是我們為全球目標16和平與正義和製作的一個項目。

腐敗給社區帶來的影響

停止腐敗的方法

暴力衝突給人們帶來的影響。

停止全世界的衝突的方法。

腐敗
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什麼是腐敗？ 濫用公共權力謀取私利。 比如：傑夫去了迪士尼樂園®。 他想玩阿隆人的游戲。 但是，這條線非常長。 所以他去了游戲的員工芹菜。 他提供了他的手錶，這樣他就不用排隊了。 他們兩人都犯了腐敗行為，在包括香港在內的許多地方都是非法的。

### 關於腐敗

腐敗使得政府很容易崩潰，企業難以發展，社會幾乎不可能產生真正的民主。 腐敗也威脅到可持續的經濟發展，價值觀和正義，使我們的社會變得更弱，並危及法治。 腐敗文化使得人們將大部分的努力花在了他們的產品或服務之外的欺詐行為上。 產品和服務的成本總是遠高於他們似乎的成本。 無論如何，我們希望能夠阻止腐敗。 這對任何人都不公平，所以我們希望你們都幫助我們。

####

腐敗也威脅到可持續的發展，價值觀和正義，並使我們的社會變弱，也可能導致政府的倒塌。

#### 廉政公署(香港)，反貪污組織和中國國家主席習近平

暴力
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## 我們怎樣達成和平與正義

推動廉政公署和反腐敗會有所幫助，但我們需要採取某種行動。 我們需要一個透明的政府，人們需要看到政府發生的事情，並且我們要在全世界建立夥伴關係。我們需要教育下一代，並告訴他們預防腐敗和暴力。比如，前一段時間，南北韓的局势非常緊張，北韓測試了导弹等。但突然間北韓运动员参加南韓的冬奥会，金正恩也访问韩国。 目前，两国已經也拆掉了給對方播放貶低彼此音頻的喇叭。這是向世界和平邁了一大步。
Amethyst

Flying mid-range hero with Magical Combat who can create blocking terrain.

## Abilities

* **Flight -** Figures with the Flying ability may choose, before moving, to start flying, and while flying, figures move as normal, but ignore elevations and obstacles, as well as engagement with any figures they may pass over. If a figure begins flying while engaged, they automatically take all leaving engagement attacks even if they do not move away from these figures.
* **Magical Combat -** When defending against an attack that does not have the Magic type, if a figure with Magical Combat rolls at least one shield, the most damage they can take from that attack is one wound.
* **Sword of Sorcery -** When attacking an adjacent figure with Amethyst, roll 2 additional attack dice.
* **Crystal Creation -** Once per round, instead of taking a normal turn with Amethyst, you may

roll the 20-sided die. On a roll of 8 or less, nothing happens. On a roll of 9-18, you may place a 1-hex Rock Outcrop on any empty space in clear sight of Amethyst on which it fits normally. On a roll of 19 or higher, you may place a 3-hex Rock Outcrop on any empty spaces in clear sight of Amethyst on which it fits normally. Amethyst may not be targeted with any attack or special ability that requires line of sight while she is adjacent to a Rock Outcrop placed by Crystal Creation.
Adventurer

## **Adventurers**

Adventurers are full-time heroes who don't easily fit into the career-based classes. There are lots of them, and there are several leaders who work specifically with them, making all-Adventurer armies easy to build.

**Adventurers in NAHSL**

* Angel (Warren Worthington III)
* Beast (Adventurer)
* Colossus
* Havok
* Invisible Woman
Kieł

**Kieł** (ang. **Fang**) - były członek Sfory Psów Bojowych. Syn Jutrzenki, brat Nawałnicy i Zawijasa. Zginął zabity przez Kosę w Nawałnicy Psów.

Po raz pierwszy pojawił się w tomie W ciemność.

## Wygląd

Kieł to ogromny, tęgi, przysadzisty, muskularny, brązowo-płowy pies rasy doberman o lśniącej sierści, nieco ciemniejszej wzdłuż grzbietu, spiczastym, podpalanym pysku, kwadratowej głowie, poszarpanych, spiczastych, postrzępionych na brzegach uszach, brązowych oczach, silnych, umięśnionych nogach i krótkim, cienkim ogonie.

## Ciekawostki

* Kiedy Fuks i Miki odratowali go i jego rodzeństwo, miał zaledwie 8-10 tygodni.

## Cytaty

**Mruk:** Nie boję się, jak ktoś próbuje mnie zastraszyć! Przenigdy nie wolno uciekać!
**Fuks:** Mogliśmy przez ciebie wszyscy zginąć. Zachowałeś się bardzo lekkomyślnie. Nie powinno dawać się nikomu zastraszać, ale chęć wdawania się w walkę to czysta głupota. Tamten futrzasty olbrzym był większy od nas wszystkich razem wziętych! Musisz się czasem zastanowić, zanim rzucisz się do ataku. Czy Stokrotka niczego cię dzisiaj nie nauczyła? Myślisz, że jest dumna z tego, jak się zachowałeś?
Absorbing Man

Bruiser hero who gets stat bonuses depending the terrain he's standing on.

## Abilities

* **Terrain Absorption -** Absorbing Man is never slowed or stopped by terrain and never takes damage from terrain effects. The following modifiers are made to Absorbing Man’s values if he begins his turn on:
	+ Water/Swamp Water: +2 Move, -1 Attack
	+ Sand/Grass: +1 Defense, -1 Move
	+ Rock/Cement/Asphalt/Road/Dungeon: +2 Attack, +2 Defense
	+ Lave/Molten Lava: +3 Attack, -2 Move, Fire Attack
	+ Ice/Snow: +1 Attack, -1 Defense, Cold Attack
* **Ball & Chain - Range 2, Attack 3+ Special** If Absorbing Man is not adjacent to any figure, he may attack all figures within 2 spaces and no more than 6 levels above or below his base with Ball & Chain. Terrain Absorption modifiers apply to Ball & Chain.
Mutant

## **Mutants**

A hero whose superpowers are genetic in nature, usually appearing at adolescence. The X-Men and their assorted allies and enemies make up the bulk of the mutants in NAHSL. Due to sheer numbers and several mutant-specific leaders, all-mutant armies are easily constructed and generally bond well.

Mutant Heroes in NAHSL:

* Angel (Warren Worthington)
* Avalanche
* Beast (Adventurer)
* Beast (Scientist)
* Cable
* Colossus
* Cyclops
* Gambit
* Havok
* Magneto
* Professor X
Doctor Doom

As ruler of Latveria, Doom commands other figures -- even those in other armies thanks to Mind Control. A high Defense and Magical Combat make him harder to kill than his 5 Life would indicate, and he can choose any type of ranged attack to exploit his opponents' weaknesses.

## Abilities

**Flight (symbol) -** Figures with the Flying ability may choose, before moving, to start flying, and while flying, figures move as normal, but ignore elevations and obstacles, as well as engagement with any figures they may pass over. If a figure begins flying while engaged, they automatically take all leaving engagement attacks even if they do not move away from these figures.

**Super Strength (symbol)** - Figures with Super Strength do not take normal or major falling damage. If a figure with Super Strength wounds an adjacent figure that does not have Super Strength with an untyped attack, you may move the wounded figure 1 space. A figure so moved does not take leaving engagement attacks.

**Magical Combat (symbol) -** Attacks made by figures with the Magical Combat ability are considered MAGIC attacks. If a figure with Magical Combat rolls at least 1 shield when rolling defense against a non-MAGIC attack, the most wounds it can take from that attack is 1.

**Magic and Science -** When attacking a non-adjacent opponent, you may choose which type attack to consider that attack.

**Diplomatic Immunity -** When Doctor Doom would be destroyed, roll a 20-sided die. On a roll of 17 or higher, place Doctor Doom in his army’s starting area and remove all Wound Markers from this card.

**Doom Commands It -** Before taking a turn with Doctor Doom, you may take a turn with
1 Hero or 1 squad you control.

**Mind Control (Magic) -** After taking a turn with Doctor Doom, you may choose 1 Unique Hero figure within 4 clear sight spaces of Doctor Doom. Roll the 20-sided die. If you roll a 17 or higher, immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled that Hero before the Mind Exchange. All Order Markers that were on the chosen Hero’s card will stay on the card.
Mastlantic (disambiguation)

**This article is a disambiguation page for Mastlantic (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Mastlantic** may be referring to:

* The Mastlantic
* Saviors of the Mastlantic
* Agents of the Mastlantic
Black Panther

Black Panther is a Mutate and ruler of Wakanda, allowing him to activate other figures. With his speed and Bast's Gift, he can move easily across the battlefield, where Vibranium Claws make him a formidable fighter, and Latest Upgrade means he gets even more dangerous as he is attacked.

## Abilities

**Counter Strike (symbol) -** When rolling defense dice against an attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.

**Super Strength (symbol) -** Figures with the Super Strength ability are not affected by falls and ignore any automatic shields given to destructible objects. When making an adjacent normal attack against a figure without Super Strength, if a wound is inflicted, you may move the wounded figure 1 space.

**Vibranium Claws -** After making a normal attack, Black Panther may attack 1 additional time. Black Panther rolls 2 additional attack dice for adjacent attacks, and 2 additional attack dice against Androids.

**Bast's Gift -** Black Panther can move through all figures and never takes leaving engagement attacks. Black Panther counts elevation changes of up to 5 levels as 1 space.

**Latest Upgrade (Concussive, Range 1, Attack Special) -** When rolling defense dice, for every skull that does does not inflict a wound on Black Panther, place a Charge marker on this card up to 6 markers. When attacking with Latest Upgrade, remove all Charge markers on this army card and roll that many attack dice against all figures adjacent to Black Panther. Roll attack dice once for all figures; roll defense separately for each figure. If at least 1 skull is rolled when attacking with Latest Upgrade, move all figures adjacent to Black Panther 1 space away from him.

**Born To Rule -** Before or after taking a turn with Black Panther, you may take a turn with one other hero or squad you control
Scarlet Witch

A Mutant Mystic with the devastating ability to choose 1 figure each round and negate its powers. Scarlet Witch also makes 2 magical attacks per turn. And if things go wrong? She can also always reroll with Probability Field.

## Abilities

**Flight (symbol) -** Figures with the Flying ability may choose, before moving, to start flying, and while flying, figures move as normal, but ignore elevations and obstacles, as well as engagement with any figures they may pass over. If a figure begins flying while engaged, they automatically take all leaving engagement attacks even if they do not move away from these figures.

**Magical Combat (symbol) -** Attacks made by figures with the Magical Combat ability are considered MAGIC attacks. If a figure with Magical Combat rolls at least 1 shield when rolling defense against a non-MAGIC attack, the most wounds it can take from that attack is 1.

**Chaos Magic Curse -** Start the game with 1 Curse marker on this card. Before attacking, you may choose an opponent’s Unique Hero within 8 clear-sight spaces of Scarlet Witch and place the Curse Marker on the chosen figure’s card. Figures with a Curse marker on their card may not use any special attack or ability but may still activate additional figures. At the end of each round, return the Curse Marker to this card. Figures with the Magical Combat ability are not affected by Chaos Magic Curse.

**Hex Spheres (Magic, Range 6, Attack 4) -** When Scarlet Witch attacks with Hex Spheres, she may attack 1 additional time. She may target the same figure or a different figure with the second attack.

**Probability Field (Magic) -** You may do each of the following once per round: Reroll any attack dice for Scarlet Witch that do not show skulls; reroll any defense dice for Scarlet Witch that do not show shields; or reroll the 20-sided for any effect or special ability that would  directly affect Scarlet Witch.
Figures

* Abe Sapien
* Abigail Brand
* Abomination
* Absorbing Man
* Amanda Waller
* Amethyst
* Anarky
* Angel (WW)
* Angela
* Ant-Man (HP)
* Ant-Man (SL)
* Aquaman
* Arbiter
* Arrowette
* Arsenal
* Atlas
* Atom
* Attuma
* Avalanche
* Azrael
* Baba Yaga
* Bane
* Beast (Adventurer)
* Beast (Scientist)
* Black Panther
* Cable
* Captain America
* Captain Marvel (CD)
* Cyclops
* Havok
* Magneto
* Mister Fantastic
* Nick Fury
Captain America

The ultimate in tactical flexibility. This Soldier lets you activate any 2 figures in your army, he can hit hard in melee or target multiple figures at a distance and boasts multiple defensive abilities.

## Abilities

**Counter Strike (Symbol) -** When rolling defense dice against an attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.

**Champion (Symbol) -** At the start of the game, choose whether Captain America’s Champion bonus applies to Soldiers, Agents or Adventurers. Figures with the chosen Class roll 1 additional attack die and defense die while Captain America is on the battlefield.

**Avengers Assemble! -** Instead of taking a normal turn with Captain America, you may take a turn with any 2 heroes you control, including Captain America.

**Shield Throw (Untyped, Range 5, Attack 4) -** After attacking with Shield Throw, you may choose up to 2 additional figures or Destructible Objects to attack with Shield Throw. Each targeted figure must be within 3 clear-sight spaces of the previously targeted figure or object. In place of 1 or more attacks, you may treat a single hex occupied by a ruin or castle wall as a targeted figure, then choose a targeted figure within 3 clear-sight spaces of that hex.

**On The Defensive -** When rolling defense dice for Captain America, you may add 1 automatic shield. You may not use On The Defensive and Counter Strike in the same turn.

## Strategy

Playing Captain America is all about decisions -- what kind of team to build around him, when to take advantage of his auto-shield vs. using Counter Strike, when to mix it up in melee vs. range.

* Adventurer often is the safest choice for Cap's Champion bonus -- there are a ton of them, and the bonus makes cheaper figures more effective, which is important when you've already sunk 260 points into Cap. If you're using Soldiers or Agents, you might be better off stressing quantity over quality, throwing waves of Champion-boosted squads at your enemies.
* Use Counter Strike strategically. Cap is too valuable to get taken out early, so rely on his auto-shield from On The Defensive unless you're pretty sure Cap can out-roll his attacker. That said, if a low-Attack hero is within striking distance, Counter Strike is a great way to land easy wounds or force that hero to abandon their position.
* With 6's in Attack, Defense and Move (not to mention Counter Strike), it's tempting to charge right into the fray with Cap. But again, pick your fights carefully. If you're uncertain Cap can survive a particular matchup, keep him in reserve or wear down opponents with Shield Throw from a safe distance while your other heavy hitters (or your squads) do the bulk of your fighting. Once the big threats are off the board, you can quickly move Cap out onto the field for cleanup duty.
Beast (Adventurer)

## **Beast**

This mobile Mutant Adventurer has slightly above-average basic stats, a multi-target attack and a healing ability.

## Abilities

**Super Strength (Symbol):** Beast does not take normal or major falling damage. If Beast inflicts at least 1 wound with an untyped attack against a figure without Super Strength, you may move that figure 1 space but may not move it closer to Beast. Figures so moved do not take leaving engagement attacks but do take any resulting falling or terrain effect damage.

**Acrobatic Leap:** Instead of moving normally, if Beast is not under an overhang, Beast may Acrobatic Leap up to 3 spaces. When counting spaces for Acrobatic Leap, ignore elevation. Beast may leap over water without stopping, leap over figures without becoming engaged and leap over obstacles such as ruins. Beast may not move more than 15 levels up or down in a single leap. He never takes leaving engagement attacks.

**Rolling Strike (Untyped, Range 1, Attack 4):** If at least 1 skull is rolled when attacking with Rolling Strike, Beast may move up to 4 spaces without taking leaving engagement attacks and targe a different figure with Rolling Strike. Beast may keep moving and attacking with Rolling Strike until no skulls are rolled, to a maximum of 3 attacks. Beast may not target the same figure more than once with Rolling Strike.

**It's OK, I'm a Doctor:** Instead of attacking, you may remove up to 2 wound markers from this card or that of an adjacent friendly figure.

## Strategy

Beast can be an effective support figure in an Adventurer army, using his maneuverability to hop around the battlefield healing key figures and picking off vulnerable opponents. Use Rolling Strike to move quickly across the board (and maybe inflict a few wounds along the way), then Acrobatic Leap to the high ground for extra attack and defense dice against key targets.
Mister Fantastic

As leader of the Fantastic Four, this Mutate Scientist can activate Adventurers. Stretch Stride lets him bypass obstacles on the battlefield, while Elastic Strike lets him keep dangerous opponents out of commission.

## Abilities

**Fantastic Leader -** After taking a turn with Mister Fantastic, you may take a turn with 1 additional Hero you control. Instead of taking a turn with Mister Fantastic, you may take a turn with any 2 Adventurer heroes you control.

**Elastic Strike (Untyped, Range 4, Attack 1-5) -** When using Elastic Strike, you may roll 1-5 dice. If Mister Fantastic rolls all skulls with Elastic Strike, the targeted figure may not move or attack for the rest of the round. Elastic Strike is always considered an adjacent attack.

**Stretch Stride -** When counting spaces for Mister Fantastic’s movement, ignore elevation changes of up to 20. He may Stretch Stride over water without stopping and over obstacles such as ruins. When Mister Fantastic starts to Stretch Strike, if he is engaged, he will take any leaving engagement attacks.
Gambit

This Mutant not only deals out solid damage at range and can move through opposing figures, but he also lives up to his Criminal class with the ability to steal glyphs from other figures.

## Abilities

**Trump Card (Energy attack, Range 4, Attack 5):**
Choose 1 figure adjacent to the figure targeted with Trump Card. The chosen figure also is affected by Trump Card. Each affected figure rolls defense dice separately.

**Three-Card Draw (Energy attack, Range 6, Attack 2):**
All skulls rolled with Three-Card Draw count as 1 additional
skull, to a maximum of 6 skulls per attack. After attacking with Three-Card Draw, you may attack 2 additional times.

**Pickpocket:** If Gambit moves adjacent to an opposing figure with a transferable glyph, you may roll the 20-sided die. On a roll of 11 or higher, possession of the glyph is transferred to Gambit.

**Smooth Operator:** Gambit can move through all figures and never takes leaving engagement attacks.

## Strategy

Gambit can a great addition to a Criminal army as long-range support to front-line bruisers. Three-Card Draw in particular can be devastating if you're rolling well, as height will give Gambit three attacks and potentially six skulls on each attack. His base stats are only average, though, so you'll want to stay out of melee as much as possible. If you have to get in close -- for instance, for a Pickpocket attempt -- have an exit strategy in mind. And speaking of Pickpocket -- don't be afraid to use it. Yes, there's a chance Gambit could get caught in a fight he can't win, but his 150 points might be expendable if it means a shot at making a more expensive opposing figure (say, Magneto at 340 points) vulnerable.