Legend of the Saints Wiki

# **The World of Elysia, Vol. XXII**

*"With Saints, Dragons, and Demon Kings, I can feel a new age coming with every year. The mass reports of illegal teleportation incidents recently is just the start of my suspicions." -Professor La 'Celle*

**Sponsored by the Dragon King's Magic University**

## Prelude

I am Luna La 'Celle, an 8th year professor at the Dragon King's Magic University. I was born as an Imperial citizen, but my allegiance lies with the pursuit of knowledge and only to knowledge. While I am indebted to the Dragon King, I will try my best to remain unbiased.

Upon the integrity of the La 'Celle family and of my life, I swear to uphold the truth in this tome.

## The World at Large

During my travels as a saint-classed Moon Mage, I've been to many places, including the Unknown Regions beyond the Demon Realms. While I confess that combat is not my specialty, I can proclaim that I have survived to see the secrets of the world. While heretical to say, I must also confess that I am forcing myself to go against my nature as a follower of the Moon Saint. I believe that concealing this knowledge is dangerous to the well-being of the world, despite my fellow apostles saying otherwise. If I had one wish, it would be to know that this tome is not burned or lost for the future of Elysia.

Please use the table of contents for the information you need, and I wish you the best in your own pursuit of knowledge.

This is a map of all the known, explored landmasses and nations that my colleagues and I have collected over the last hundred years. Please be respectful, as the progenitors of this map have all passed away, leaving their knowledge to us, the second generation to be passed the map. Soon, whoever has this tome will be the third generation to improve another version of the World Map.

## Meta Commentary

### **Baseline**

I'm changing various things about the regular 5e basics such as races to fit my narrative and what I want out of a setting. Certain races are not available for mostly lore reasons, but as you explore the world, more races will be available if your original character either dies or retires from adventuring.

#### **Goals**

My goals for this game is as follows:

I want this game to feel fantastical in setting. If I'm using any term, it would be classified as mid-fantasy, despite all the high fantasy elements in the game. If there was a better term, it would be including low fantasy mechanics ie. travelling distances, negative ASI stats, and a few languages (Common in most places) but high fantasy elements such as listed below:

Yes, this game has floating islands, dragons being involved in conflicts, a thousand different saints, a hundred cults, and a demon king, all of which would be way above high fantasy standards.

I, however, plan on the exploration part of the game to be very important in the campaign and LoTS experience. My first focus is that I want the players to explore the world slowly, at their pace, instead of being pressured with no time for downtime at all. At least, of course, in the beginning levels.

Ex. "As you follow the Holy Sword Highway at a fast pace, you encounter a Red Dragon up ahead that may be too close for comfort." . . . "While traversing the forests, you encounter a fork. One has a sign scribbled in a speech (Draconic) and another that is even more illegible, with a path littered with vines you've never seen before." . . . "While setting up camp, a sight you never thought was possible bewilders you, as a shadow befalls you from the Floating Island."

In terms of travelling, I have specific encounters in mind for the places you are in, aside from the examples above. I'd like to imagine that characters and players alike can appreciate either the tranquility, mystery, or awesomeness of a part of the world. With that said, I will not be tracking rations unless you enter into a dungeon or very difficult terrain, such as the land of Frost Ogres or the Great Forest (Where you can get to forage fruit that may or may not change you!)

Unlike previous campaigns, there won't be any pressure or incentive to hole up in any one place at the start, unless you find an NPC that is very endearing to be with. I'd like to imagine that I am good at living worlds, of nations and everything having a pre-determined fate separate from the player actions.

My second focus is to see my players interact and apply their skills in this new universe. I want to exemplify the importance of exploration and writing things that you'd typically not see in campaigns, such as unique herbs, traditions, or artifacts around the world.

Similar to Diana, a change of playstyle from my previous campaigns would be to see the traits and flaws of any specific character and player alike. "I want players to make decisions based on their own irrational behavior, that changes how they see themselves and the world around them." I want the setting, however, to be "open," in which they can mostly fix their mistake through their own means directly or indirectly, giving more emphasis on creative freedom and hopefully not destruction.

## **Theoretical Rule Changes**

In order of what I believe are the largest things to know:

Homebrew Rules

This is a thing.

### Magic

Almost every living thing has a "gate" that they may use to cast magic. Wizards get their power through constant practice of using their gate, while clerics and warlocks get their power through the saints and cults they follow, with minor influence from the gates and leylines.

With magic everywhere, there will be a few enchanted items here and there, but the most major items you will see will be Saint Artifacts. These are blessed items that have a piece of a saint's soul imbued into it. One of the best examples would be the "Shattered Shield," whereas thirteen pieces are scattered throughout the world, many of which has been recovered by the kingdoms of Elysia. These blessed items offer what 5e would call "magic items" while enchanted items are +1~ through magical or leyline means.

### Resurrection

While not impossible, resurrection will be harder. Being meta info, souls are actively pulled away from their bodies for reasons in LotS. You will have a time limit of around 3 days with or without magical means, including "Gentle Repose." That is being nice; most souls will "disappear" within half an hour, while stronger souls can attempt to resist and stay within their deceased body. Yes, this probably means charisma or wisdom saving throws every hour of being dead if you are low leveled, without any real restraints or willpower. If you do have a restraint or overwhelming willpower, there is a chance you become a ghost instead.

### Economics

Usually, I am a lover of buying and selling things. For this game, however, economics will be more lenient; things are more easily accessible unless there is a reason why it is not in an area, and the "money sink" will mostly be in luxury food, books, and potions that offer certain bonuses respectively. With using Foundry VTT, any bonus is easily possible!

### Racism

Sarcastically, it's voluntarily servitude to the Empire. Speaking in meta terms, there most definitely is racism against, well, races and classes. If anything makes you uncomfortable, just send me a DM.

### Fantasy

While I do love creating and messing around with politics, it will be lightened up and simplified in this game for the sake of players not needing to feel involved or attached to one specific place. An example of this would be of, instead of say a Beleriand family blackmailing someone in Arthedain to attack Vasconia in a game of intrigue, they would instead settle a family dispute in the Strife Zone.

### Dumb Monsters

Monsters that do not have the capabilities to speak or negotiate probably won't be friendly at all. With that said, if you find a baby bird and raise it, it might be friendly to you when it grows up. Beastkin similarly will attack you unprovoked, and it's up for the party to decide if they should waste a turn trying to communicate to it. That talkative troll at the bar? Nonsense, it's rare to see them ever leave their island! I do see people trade with them though...