The Colour Out Of Space

## Overview

What lurks beyond the veil of Time And Space! What unearthly being is going around, destroying the very land we stand on? THE COLOUR OUT OF SPACE! Drawing Madness into your hand, you wait until the most opportune time, before revealing your hand, and showing what lurks in the shadows for awe-inspiring benefits!

Download this faction from Imgur: https://imgur.com/a/nBQv5jh

### Details

#### General

* Name: Colour Out of Space
* Author: Snakevin, ludichrisness
* Complexity: 4/5
* Version: 1.0
* Last updated: May 24, 2022

### Breakdown

The Colour out of Space deviates from the standard minion structure and power, as they have 10 minions and 10 actions, but all 10 minions are the same minion. They have a total power of 30, averaging at 3 power per minion. Their actions feature

* 4 play-on-minion actions: 2x Infected Livestock, As A Family, Locked In The Attic
* 3 play-on-base actions: Stagnation, The Well, Meteorite
* 3 standard actions, 1 of which directly affect one or minions: 2x Water Table Survey, **From Whence It Came**
* 1 actions which directly increases a minion's power: The Well

### Minions (10)

* **10x The Colour:** Draw a card or a Madness Card. Place a card from your hand on the bottom of your deck. Talent: Place this card on the bottom of your deck to play an action off the top of your deck. Play that action here or on a minion here if possible. Place any other revealed cards on the bottom of your deck in the order drawn.

### Actions (10)

* **2x Infected Livestock:** Play on a minion. Ongoing: Place a counter on this card when you draw a Madness card or place a minion on the bottom of your deck. This minion has -1 power for each counter on this card. If a player destroys this minion, they draw a Madness card. Talent: Destroy this minion if this card has at least three counters to play an extra minion here for each counter, each with the same name.
* **2x Water Table Survey:** Return a Madness card in your discard pile to the Madness deck and place a card from your discard pile on the bottom of your deck. Reveal any number of Madness cards from your hand. Look at that number of cards from the top of your deck and return them in the same order.
* **1x Stagnation:** Play on a base. Ongoing: Other players cannot destroy minions here. Talent: If you have a minion here, draw a Madness card.
* **1x As A Family:** Play on a minion. Talent: Draw a Madness Card. This minion's owner draws a Madness card.
* **1x The Well:** Play on a base. Talent: Play an extra minion here of power 3 or less OR move your minion here to another base. You may reveal your hand. That minion gets +1 power until end of turn for each Madness Card revealed.
* **1x Locked In The Attic:** Play on a minion. Talent: Discard a Madness card to play an extra action OR draw a Madness card and destroy another player's minion here with less power than this minion.
* **1x Meteorite:** Play on a base. Ongoing: Other players' minions cannot move away from this base. Talent: Discard a Madness card to change this base's ability until the end of the turn to "After you play a minion here, you may reveal your hand and destroy a minion with power less than or equal to the number of Madness cards revealed."
* **1x From Whence It Came:** Special: Play before a base scores and choose a minion there. You may return Madness cards from your hand to the Madness deck equal to its power, then move that minion to another base.

### Bases

* **(22) Alpaca Farm (4 2 1):** Once per turn you may place a minion you own here on the bottom of your deck to play an action off the top of your deck.

* **(17) Water Reservoir (3 2 1):** On your turn, if you have a minion here, you may draw a Madness card to draw a card.

## Clarifications

* **The Colour:** When the minion's talent is used, reveal cards, one at a time, until you reveal an action. Any minions revealed, are placed at the bottom, making sure to maintain the order they were drawn in. If the action revealed cannot be played (IE, Specials), they are discarded without effect.
* **Infected Livestock:** As long as the minion is seen before it is placed on the bottom of the deck, you will place a counter on this card. the minion can be placed from anywhere (Ie, Hand, Discard, Deck), as long as it is stated that the card is placed.
* **The Well:** The OR used in this card only affects whether you play an extra minion, or move one of your minions. Revealing your hand, and gaining power from Madness, can be used for either effects chosen.
* **Meteorite:** Cards that protect minions from other player's actions or abilities cannot protect against the destruction, since the ability being used is a base ability, which is an ability used by a player, but it is not classified as that player's ability.

## Author Notes

**Snakevin:** This faction was originally made, from events that happened at a Smash Up tournament I ran. A player, who was relatively new to the game, came up against someone playing a Cthulhu deck, which promptly left them flooded with madness cards, and maybe a little bit of salt, swearing off any future tournaments where Madness was present. I wanted to see if I could rectify this, by creating a Madness centric deck, that while antagonistic, didn't feature Madness card flooding on your opponents, but rather buffing up your minions based on the number of Madness cards, similar to the Elder Thing's The Price of Power. I also wanted to try and create a deck, filling the niche that Innsmouth, Vigilantes, and Princesses hadn't covered yet, in creating something with just 3 powered minions, which is now going to be taken up by the Teen slot.