Morpheus project wars

An idea I had when Stechkov came up with the idea of scientists toying around with psionics, combined with my idea for having a hidden organisation that's interested in keeping the phenomenon of Stalkers active, capable and with power over it not occupied by a single government or organisation.

Said idea is project Morpheus.

The action I'm trying to create: scientists make a prototype of a psionic device that is capable of significant mental modifications of its targets, in essence mind control of individuals or enforcing a more or less strong suggestion onto major population centers. Due to a certain turn of events (that I won't go into right now), the prototype becomes the only trace of this technology, and every major and minor faction inside and outside of the Zone will want to obtain it at all costs in hopes of recreating it. Monolith, NATO, the Military, mercenary operations, Renegades, Sin... whoever the players are interested in playing. Hence, the "wars" part of the title.

While everyone and their mom will want to obtain the technology, my organisation sees its sole existence as a threat to the functioning of the groups within the Zone, and world peace altogether. Therefore, they will do whatever is necessary to destroy it and all of its traces, preferably without leading anyone to be aware of their existence.

My organisation is basically a secret society hidden all over the world, with significant interest in the Zone, including a sizeable amount of agents/operators hidden within... basically any known faction and any place around the Zone. In an attempt to make something interesting to make the RP more active, I'm letting any player have any of their characters be one of these agents, regardless of the previous presence or affiliation of said character (but please be reasonable about that as well!), be it a spy within a faction's rank, some stalker collecting information on accessible paths in the Zone or a hitman with a defined target. More specifics will come into play later.

My organisation is split into branches, basically different functions being carried out by different people. The current branches I thought of are:

CATAPHRACT - offensive operations, often behind enemy lines. Think small squads of commandos set to act independently. Currently no presence in the Zone.

VALIANT - defensive operations and regular forces. Think a PMC more organised towards peacekeeping and defensive actions. Much larger forces in comparison to other branches. Currently no presence in the Zone, but there are bases near capable of deploying them into the Zone if a situation is critical enough that risking discovery is an acceptable alternative. During the NATO wars, a group of Ukrainian soldiers breaking out of besieged Agroprom was temporarily assigned to this branch.

YOULING - research and developement. This is a typically 'stay home and research' branch, their only potential presence in the Zone is covert within other scientific communities. That said, there is a single retiree of this branch in the Zone as of the time of starting the event.

SHETLAND - signature presence in hard environments and recon. These are basically the pioneers the organisation sends out to keep track of otherwise unobserved regions and gather information in the wild. Due to that, their presence in the Zone is very significant; that said I have no named characters picked by anyone yet.

MIDWINTER - espionage, infiltration, asassinations. The summary speaks of itself. While other branches are generally covert as well, this one excels at the three activities. Currently no members assigned to it in the Zone, however Acid and Jackal (played by myself) were previously its members.

MORIARTY - communications and OpSec. They're responsible for distributing information, coordinating actions and detecting information leaks. They also maintain the communication infrastructure in the Zone (codename TRAILBLAZER). Due to that, they have access to other branches comms and are carrying out oversight over them. Current members: Shaper (basically a coordinator, present outside of the Zone), Acid, Jackal (all three played by me), Marquis (intern; played by Sebastopol). Former members: Mikhail Nord.

Due to the nature of the organisation and event, every character can be an operator in disguise, and all operators can be reallocated to other branches and retire at their leisure, as long as it makes remote sense. That way, you can have a character that was an operator but no longer needs to carry out their tasks later on when the event (and/or my participation) ends.
I am planning to do the bulk of writing/action over the course of a week, starting about on 5.02.2023. I'm very close to the actual Zone time, so expect my activity in... the evenings I guess? It's hard for me to tell as real life exists and keeps pulling me into spins and corkscrews. I will try to lay down a foundation for something interesting at the very least with this.