Unspectre

THIS IS ALL FANON AND NOT REAL!

### Platform

Android, iOS, PlayStation 4, PlayStation 5, Xbox, Nintendo Switch, Microsoft Windows

### Genre

FPS, Hero shooter

**Unspectre** is a free-to-play FPS hero shooter video game developed by HoYoverse. Outside of China, the game is published under Cognosphere.

The game is a semi-open world game set in the future where the world is being invaded by unfathomable supernatural beings known as the “Spectres”. The game itself is a hero shooter, where each character, referred to as “agents”, have their own unique fighting abilities and can control one of five DMG types. The game also features a gacha monetisation system to obtain new characters and secondary weapons.

## Gameplay

### Abilities

The game is divided into two parts: the semi-open world detective campaign mode, and the multiplayer FPS mode, similar to the likes of Overwatch, Valorant, and Team Fortress 2. In both modes, the player controls one of multiple agents, who each have their own weapon classes, between machine guns, submachine guns, a generalist class which contains both handguns and shotguns, a class with high-precision sniper and marksman rifles, and assault rifles. Each character has their own unique weapon based on these types, while each character can equip a secondary weapon based on their class, and a melee weapon regardless of weapon type. Each weapon is considered to have their own benefits and disadvantages:

Aside from their designated weapon types, agents are also divided by their gameplay styles: **Vanguards**, who provide crowd control to lure their enemies into one area, who also provide intelligence to the party by stalking the enemies and lead them into the battle, **Sentinels**, who initiate battles by applying strong buffs onto allies and strong debuffs onto enemies, **Duelists**, who deal most of the party’s DMG and are the main fighting force, **Paladins**, self-sustaining fighters who hunt off isolated members of the enemies to prevent surprise ambushes, and **Guardians**, who provide defensive support and healing to their allies. Additionally, in Version 1.2, the **Engineer** class (also referred to as the **Artisan** class) was added. Members of the Engineer class focus on the creation and destruction of summoned entities and mechanisms in order to enable movement for the party. Each agent can control one DMG type: **Kinetic**, **Electric**, **Arctic**, **Pyrotic**, and **Cyclonic**. The element of Arctic in itself is separated into two types: itself, "referred to in-game as **Pure Arctic** and **Hydrotic**.

The elemental system comes into play with the HP, Shield, and Weakness system in the game. Each agent has a base HP that can go up from 100, a shield, which is usually twice the agent's HP, and a weakness to a certain DMG type. When an agent takes DMG, the attack towards them’s DMG will be halved when they have a shield. Additionally, their weakness causes them to take 0.9x DMG from attacks. However, both shields and weaknesses will take DMG. When an agent's HP reaches 0 without a shield, they will die. When an agent’s HP reaches 0 with a shield, they will activate Divine Shield, which will cause DMG against them to be reduced, deal increased DMG, and they will also briefly immortal while Divine Shield is active. Each agent has a weakness to a certain DMG type, which will cause them to take extra Weakness DMG from that specific DMG type. When a enemy's weakness gauge is broken, it will trigger the following effects based on the DMG type that triggered it. The effects are as follows:

* **Kinetic**: The enemy is inflicted with Bleed, a DoT status that deals DMG to both their shields and HP.
* **Electric**: The enemy is inflicted with Shock, a DoT status that deals high DMG towards their shield and very minor DMG to their HP.
* **Pyrotic**: The enemy is inflicted with Burn, a DoT status that deals high DMG towards their HP and very minor DMG to their shield.
* **Cyclonic**: Inflicts the enemy with Wind Shear, which will deal high **Cyclonic DMG** towards the enemy after a period of time. Every attack dealt to the enemy while they have Wind Shear active will increase the DMG dealt by Wind Shear.
* **Arctic**: Divided into two halves:
	+ **Pure Arctic**: Freezes the enemy, rendering them unable to move or attack for some time.
	+ **Hydrotic**: Greatly reduces the enemy’s Move SPD for a long time, regardless of their death.

Aside from each of the following abilities, each agent has their own primary weapon, dealing DMG based on their DMG type, a skill, a signature, and an Ultimate. The Ultimate requires SP to use, which can be gained by killing enemies and dealing DMG, as well as other things. Aside from their unique abilities, each character has the ability to Jump, the ability to switch weapons, by tapping for the next weapon and holding for the weapon two spaces ahead, and also the ability to reload ammo, which will have different times to reload depending on the weapon. Each character also has a secondary weapon that has a limited amount of times that it can be refilled with ammo, and a melee weapon which can be used for strong kills while near the enemy.