Game updates/2018-10-16

### Balance

* Reduced ranged damage reduction for city, forest and imperial ruins from 50 to 33%, for outposts from 25 to 17%.
* Reduced Devastator Space Marines squad size from 4 to 3.
* Rebalanced Artefact boni: reduced damage bonus from 20% to 10%, healing bonus from +1 to +0.5, hitpoints bonus from 20% to 10% and loyalty bonus from 4 to 3.
* Increased Canoptek Scarabs group size from 3 to 4.
* Reduced Canoptek Scarabs attacks from 4 to 3.
* Added Power of the Machine Spirit ability to Stormraven Gunship.
* Jokaero Digital Weapon now has a cooldown of 3 turns, 1 attack, 12 damage, 8 armor penetration, 100% accuracy and range 2.
* Mourning Blade of Lazaerek now cleaves 0.75 additional members instead of 1.5.
* Tweaked research trees.

### AI

* AI now gathers intelligence data on enemy units to take into consideration which units to build to best counter them.
* AI now takes a look at the units it can build in each building and prioritizes buildings for units that are assumed to fare the best.
* AI now researches all units for the buildings it already has constructed with high priority.
* Improved the AI evaluation of units in relationship to group sizes, blast effects and amounts of attacks.
* Changed algorithm that determines when the AI expands, now being tied to loyalty. This way the AI will expand quicker on higher difficulty levels.
* Added AI support for Tank Commander abilities.
* Added AI support for Chaplain abilities.
* Added AI support for Warboss abilities.
* Added AI support for Lord elite.
* Added AI support for Destroyer Lord elite.
* AI Librarian now uses Shockwave.
* AI Lord Commander will now only use Bring it Down when there is at least one friendly adjacent unit.
* Improved AI usage of Captain, Cryptek and Primaris Psyker.
* AI now only uses Necrodermis Repair in rare cases instead of wasting influence on it whenever it can.
* AI no longer puts their economy in jeopardy by making too many heroes.
* AI considers military buildings more valuable when it doesn't have any.
* Water neighbor tiles are also no longer considered interesting for scouting.
* Fixed inconsistency in behavior between attacking and using abilities like Throw Grenade and Void Strike.
* AI now values tiles with wire weed less when deciding what to acquire.
* AI now considers maintainance cost of potential heroes.
* AI now takes into consideration how much the need for food, ore or requisitions will increase as its population grows.
* Fixed an issue that prevented the AI from stepping inside an opponent's city with ground units unless they could target an enemy.

### Modding

* Removed damageByGroupSizeFactor attribute.
* Renamed damageByGroupSizeMaxAffected attribute to additionalMembersHit.

### General

* Added Alexander Stumpp (Additional Programming) to the credits screen.
* Improved performance for all calculations involving modifiers.
* UPnP initialization is now performed threaded to prevent stalling.

### Bug Fixes

* Fixed a crash related to Mob Rule.
* Fixed an issue with Catachan Devils spawning on top of the lair.
* Fixed blast weapons doing incorrect damage in certain situations.
* Fixed accuracy of items and Orbital Bombardment scaling with unit accuracy instead of being fixed at 100%.