Bestiary

Rift beasts - no creature from the rift will look the same, however some have similar characteristics and can be attributed to being of the same family of creatures much like the animal kingdom of our world. Origins and abilities can be similar despite varying appearances.

### Rarities -

Common - likely to come from any rift in multiple numbers

Uncommon - likely to come through the rift. Not as much as common

Rare - might not come through a rift but has a chance to.

Extraordinary - very low chance of coming through a rift. It makes a presence if it does.

Legendary - incredibly special enemies that pose trouble on the off chance that they are even seen.

Celestial - the most dangerous and rare of all classifications. Almost all that are celestial are exotic as usually one may exist.

Exotic - subcategory. These are either situational or exist at one place at a time. It doesn’t signify anything about their strength or numbers, just how they will only show in specific places or times.

## Common

Rachni (ankle biter) - very small and dog sized. Have varying amounts of legs to move quickly. They can dodge swiftly and climb up walls. The ways they attack can change depending on their appearance. Some can bite or scratch. However they all have low health and will usually die in one hit. Source: Aspharot

Bruisers - human shaped in most cases. Very slow and zombie-like. They can do an attack that can do decent damage if they manage to land it. Source: Aspharot

Hunters - animal-like creatures that usually claw or bite at people. Can be dog or bear sized and beyond. They either pounce or use other means of attacking. Source: Psionia Megosa

Ratti - A sibling species to the Rachni, Rats are smaller and generally weaker than typical Rachni. However, in what they lack in size and strength they make up for in intelligence and magic, being able to shift their form into those of other small animals, turn invisible, and even induce fear by channeling their magic. They make excellent spies and scouts for others, and are even intelligent enough to speak and carry out complex commands. Source: Tharizdun

Soldiers - those who die in the rift will most of the time become a part of it. These lost souls will have minds similar to other rift creatures. Many variants can exist with different weapons depending on what person died. Source: Psionia Megosa

Husks - Very similar to soldiers, however they are much weaker though a little more intelligent than soldiers. They are usually made by necromancers, and are a lot less corrupt than soldiers as they haven’t been in the rift. Source: The Pale One

Vespus - large flying insects with strong jaws and a slow but strong stinger that paralyzes its targets. They may often hunt in swarms but can scavenge alone. Seeing one can either mean that’s out scavenging or there’s a hive nearby. Colonies don’t grow too big, but they still have quite a few numbers to them. Source: Psionia Megosa

Dark Sprite - beings similar to fairies of legend, though these are malicious and enjoy using their abilities to cause horrible misfortune. Source: Tharizdun

Hemaleech host - These creatures aren’t spectacular in themselves. Similar to bruisers although much slower. though unlike husks, their arms arent large, it’s their torso. These specific creatures are hosts to hemaleeches, which the host can shoot from many different holes on its body. It’s like a symbiotic relationship. The leeches’ hive is fed with the blood of its victim and the host gets to eat the meat. Source Aspharot

Glub - Blob of sentient goo. Doesn’t do much. Usually spawned from the more dangerous glorb Source: Glorb

Flordionea - a carnivorous plant species that isn’t too bad on its own, but can reproduce quickly and be extra dangerous without its natural predators, the agini. Source: N/A

Agini - small fire reptiles that make homes in the charred remains of Flordioneas. They are mainly neutral to creatures larger to them but will attack anything that comes close even if it’s seemingly unprovoked. Their bodies are incredibly hot. Their bites do a lot of damage but are very small so it’s mostly extremely painful due to their sharp teeth and burning temperatures. Source: Drahamut

## Uncommon

Lobber - very short and stocky bodies but have long arms. They find any object of any size, mostly the largest things they can carry, and just hurl it at people. They almost refuse to use melee attacks so it’s best to get close to them to be the safest. Source: Aspharot

Glutton - cousins of Beasts. They have hard, animal-like bodies and humongous mouths. Easily able to swallow most people whole. It takes a second to open the mouth and a second to line up it’s attack. However it’s heart is visible when it’s mouth is open. Source - Psionia Megosa

Spritz - A creature that keeps a very low stance and spits an acid over a wide area that can cause painful burns and mild blindness. They are more support than offense and are hard to hit. Source: Aspharot

Shelled Snatchers -  round shelled bodies much like a crab or turtle and often have multiple insect-like legs. The most defining trait are their long front appendages that have crab claws that are meant to grab prey in front of them at a decent range. They are often stationary and have a long windup time before they grab. They aren’t very helpful in a direct attack but are extremely dangerous in sneak attacks and as trap monsters. Its methods are similar to that of a tailless scorpion. Source: Aspharot

Quillspine - similar to a fusion of the porcupine and the ancient ankylosaurus, they have armored backs with sharp blades with a weak underbelly. They have a tail that has these blades that they use as a melee weapon. They are able to roll into a nearly indestructible ball, though it cannot move or attack in this state. However this does not mean an outside force cannot use them as a weapon or tool in this state, be it a friend or an enemy. Source - Aspharot

Stymphavians - Hawk sized birds with metallic feathers. On top of those feathers being sharp, they are able to fling them at enemies, which are able to cause some pretty serious cuts. Their talons are easily able to lift up to around 200 pounds. Heavy attacks and strong piercing attacks are able to get through their thin feathers. Source: Psionia Megosa

Bicerocks - Agile and mountable creatures. The limbs are extra long and it’s able to get in a lower stance. The most notable trait are the two straight needle like horns on its head it will use to impale victims. Though they may usually be seen alone, in an attack some more intelligent creatures may use them as mounts. Source: Psionia Megosa

Spindle - Extremely tall yet extremely thin creatures with round heads. Like very lanky stockmen. Though the head splits in half and is filled with teeth. They are extremely agile and are almost acrobatic with their movements. Though their skinny nature makes them incredibly weak to damage so a lot of blows are incredible fatal. Source: Tharizdun

## Rare

Wraiths - ghost like enemies. They almost resemble humans but have either no legs or ones that are too useless to walk on. This is because they usually float. They are mostly invulnerable to physical attacks but extremely weak to magic attacks. Wraiths have different means of attacking with long sharp claws or other means of cutting a foe. Source: Tharizdun

Tachyons - beings made of pure energy. They come in different forms which affect their method of attack. Some are made of light, forms of energy, radiation, fire, or electricity. Source: N/A

Centurions -  a large gray humanoid shaped monster with multiple arms and a special armor that reflects magical attacks. Physical attacks seem to be the only way of harming it. Source: Aranami No Mikoto

Juggernaut - Mutated variation of the soldier. They have an armored exoskeleton of what seems to be depleted abberium and are incredibly strong. While their armor can withstand a large amount of damage, breaking a section reveals the vulnerable body. They are not particularly intelligent and rely on brute strength and armor to close the gap and trade blows with opponents. Source - Psionia Megosa

Archliche - Creature similar to husks, but are more cursed by the undead lord, the Pale One, and is able to resurrect dead rift beings in a similar way to how husks are made. These creature husks are very similar to how they were when they were alive, albeit a bit weaker. However these husks will not die again until they are completely destroyed or the Archliche is dead. Source: The Pale One

Glorbs - Giant slimes that consume whatever they touch. They are almost impervious to damage and absorb the impact of anything. The only way to kill it is to overload it with energy so much that it disintegrates or to remove almost all sources of energy from it entirely. Source - Nightmare Amalgam

## Extraordinary

Ogre - huge, hulking enemies. Most of them tower over most single floor buildings. They are incredibly powerful but very slow. They also have no defense whatsoever, so getting a critical hit or attacking a vital area should kill them quickly. Source - Aspharot

Monarachni (Limb Eater) - large cousins of arachni but with scorpion stingers and hands of pincers at the front of the body. They also have a hard exoskeleton while keeping a lot of its mobility. Source: Aspharot

Typhon Jr. - smaller version of the legendary Typhon with less defense. It is about 3-5 stories high. They are relentless at a younger age and will even attack other rift creatures. It is why more mature Typhons are rare as most die at a young age. Despite this, they are still one of the most dangerous beasts to come across. Source: Nightmare Amalgam

Gashadokuro - giant human shaped skeleton monsters that spit boiling blood as a ranged attack and swing it’s large bony arms for a blunt, and even on rare occasions piercing, attack. They are completely immune to magical attacks and highly resistant to elemental magic and a lot of energy attacks. Slashing weapons aren’t useful. Though through their tough defense, the bones are relatively brittle so long as you hit them with something strong and heavy enough. Source: The Pale One

Wyvern - When Drahamut is able to get ahold of someone who isn’t a witch or warlock, they become a Wyvern. Usually smaller, weaker, less intelligent, and are a lot less likely to have breath attacks than dragons. Source: Drahamut

Wandango - Solitary creature similar to the Spindle, although much taller and durable. These creatures are identified by the sound of their heartbeat, which can be heard from a great distance. Most creatures stay away from this sound. weaker creatures are terrified of it and other extraordinary creatures find it too much of a hassle to deal with a Wandango. The Wandango is triggered by sound and the rising speed of its heartbeat is a good indicator to run. Source: Tharizdun

## Legendary

(Exotic) Nightmare Avatar

Typhon - Kaiju sized being that varies in shape but has the same quality of being skyscraper sized and an absolute powerhouse. Typhon has been called a great devourer, using a giant hole in both its face and chest to suck anything it can into its body. 3 recorded instances in the entire great rift war. There is no hint to defeat it. You just have to do your best. It is unknown if it is stronger or weaker than a behemoth. Source: Nightmare Amalgam

Jörmungandr - A large serpentine beast as long as a river with strong, razor sharp toxic scales that cut through things as it travels. Its jaw has multiple joints that allow it to open and move in all sorts of directions while giving it the ability to crush anything. Source: Aspharot

Dragon

Mastermind - Large and brutish in appearance, a mastermind is truly what his name implies. He is smart, and able to command any creature other than Dragons, dragon derivatives, Undead, undead derivatives, and it’s counterpart Behemoth. He is not only powerful in strength, but usually a great caster as well. When a mastermind was on the field during the rift wars, the Sage was usually required to counter his plans. Source: Psionia Megosa

Behemoth - The legendary berserker of the great rift war. Massive. Intimidating. Alone. The beast had no allies. Everyone and everything was an enemy to the Behemoth. It’s body was plated in hard armor and it had all sorts of powerful limbs to rip people apart with. It’s mandible like jaws could chop through plate armor with ease. There was only ever one instance where humanity and the rift had ever worked together, and that was when a battle against a mastermind was interrupted by a Behemoth. Source: Malzathaoth

## Celestial

Yggrdrake - a powerful dragon beast that once reigned terror upon earth and was close to bringing humanity close to extinction. Was stopped through the combined effort of all 7 heroes. She is now known to be the result of a failed resurrection spell on the Original’s daughter, Elizabeth. Despite being the youngest of all celestial beings by a vast amount, the original’s power allows her to have just as much power and control of the rift as many of the other celestial beings, even Drahamut, who took part in her creation. Yggrdrake, much like many of celestial beings, is mountain sized. She is technically a crystal dragon, but is feral due to not having a master. Her scales are a black opal color, being pitch black but with a multitude of different colors emanating from within.

Nightmare Amalgam - The Nightmare amalgam is the entity responsible for the fall of Firrhna, the felin homeworld. It is an ancient rift entity of unimaginable size, dwarfing even Talos. It is made up of an incalculable number of souls and minds from its extensive conquest of the rift and normal realm. Due to this it is absurdly powerful and controls enough rift beasts to overrun a planet, however it is currently at odds with Tharizdun for control of the rift. It is extremely rare for it to make a personal appearance, being only seen within its own domain and on earth for a brief moment in an attempt to capture Manara, Rev, and the damaged Felin dreadnought. The latter of which was destroyed by the Felin fleet during their arrival at earth, wounding the nightmare amalgam and forcing it to retreat in the process

Tharizdun - ???

Malzathaoth - one of the few powerful beings created at the birth of the rift, if it was created. Was one of the celestial entities that invaded the world after the death of the creator and sought to enslave and torture the life of our universe, mentally, emotionally, as well as physically. Like many of the creatures that invaded, he was barely stopped by the original at the peak of his power. He was put in the worst condition out of all in his class, though this was merely due to his arrogance.

Nyx - a conceptual celestial being that both exists and doesn’t. Their force and power exists within the rift but has no weight to anything. It is an idea and an entity at once. If only there was something that could pull them into being…

Aranami no Mikoto - a celestial being who breaks the norms of most rift beings of her class. Despite being one who is bent on destruction, she is also a power that creates, though it is in her own image. She was once worshipped by a cult 75,000,000 years ago, which was forgotten due to the Original’s interference.

Psyonia Megosa - A giant brain like structure deep within the rift. She is responsible for a lot of targeted rift temptation and is also responsible for many rift creatures that were created from people and animals that were affected by the rift.

Aspharot - A large mass of flesh that was once the body of a powerful being. The flesh is still alive and is intense pain. From Asphorot’s open chest cavity is where most of the lesser rift creatures spawn from.

Sabik Dracones - Deity-like creature that is the source of dragons. He finds weak willed witches and warlocks who have recklessly used their own magic to the point where they are intertwined with the rift. Drahamut is highly intelligent yet sadistic and dangerous. Strong willed people, more often those that are devoted to him, usually retain their intelligence, however they will still develop sadistic and destructive tendencies nonetheless.

Ahmnecros - The Pale One - A rival of Psyonia Megosa. He functions similar to her but instead of turning those that are alive into rift creatures, he turns those who are dead. He is responsible for husks and archliches.