recursal/Fanatic-Fandom huggingface dataset:
Reesdin

Reesdin

(Kepler-68 A)

Bandorian Protectorate

Distance from Sol 440 ly

System security rating 4/5

System civilian population 9,876,445

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 04408103

Ascension 19 24 08 Declination +49 02 25

Stars in system (binary system)

Kepler-68 A, 1.08 solar masses, 1.24 solar radii, metallicity +0.12 Fe/H, spectral class G2

Kepler-68 B, 0.18 solar masses, unknown solar radii, metallicity unknown, spectral class M

Non-CHZ planets

Ilonoe (Reesdin 1), 8 Earth masses, 2.26 Earth radii, orbital period 5.4 days, semi-major axis 0.06 AU, orbital eccentricity 0.02, equilibrium temperature 1280 K, uninhabited

Zaivis (Reesdin 2), 5 Earth masses, 0.93 Earth radii, orbital period 9.6 days, semi-major axis 0.09 AU, orbital eccentricity unknown, equilibrium temperature 946.5 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Belara (Reesdin 3), 301 Earth masses, unknown Earth radii, orbital period 580 days, semi-major axis 1.4 AU, orbital eccentricity 0.18, equilibrium temperature 241 K, uninhabited

CHZ moons

Batiter (Reesdin 3 b), 1.49 Earth masses, 1.37 Earth radii, equilibrium temperature 250 K, population 9,589,705

Jump Gate Station: Level 15, distance from jump gate 0.72 AU

System Details

Reesdin is a medium population Bandorian Kepler Sector system with two stars; because it is a binary system, you can get research probe deployment missions and missions to ferry researchers to the system. This system has a Starconnect hub and is known as a minor tourist destination due to the wonderful terrain and exotic but not dangerous wildlife on the system's inhabited moon. This system is quite safe, as necessary for systems with Starconnect hubs, and is a good system for trading; simply go to any station in the system, find low-priced items, and sell them for a profit at another station. While the profits from this kind of trading are not always spectacular, they provide enough credits to get by.
Natheed Business Center

The Natheed Business Center was a shopping mega-complex on Fallane in the Natheed system. It had extensive living facilities, with a population of over 150 million (as of 4050) living in these facilities and in the surrounding area. The NBC was also known for many years as the largest commerce center in human space. It was also remarkably disconnected from the UEO, despite being a major business organization. However, there were fierce rivalries between some of the businesses in the NBC which sometimes resulted in armed confrontations. Despite being the main center of the population on the moon, the NBC did not have any significant defensive capabilities, and was bombed out in the Second Kroll War in an attack that resulted in over 50 million casualties.
Nigrawa

Nigrawa

(Kepler-553)

Alliance of Independent Settlements

Distance from Sol 2364.6 ly

System security rating 3/5

System civilian population 297,350

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 32364675

Ascension 19 54 12 Declination +48 19 57

Stars in system (single-star system)

Kepler-553, 0.92 solar masses, 0.85 solar radii, metallicity +0.21 Fe/H, spectral class K0

Non-CHZ planets

Autov (Nigrawa 1), unknown Earth masses, 4.53 Earth radii, orbital period 4.03 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 975.3 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Voahines (Nigrawa 2), unknown Earth masses, 11 Earth radii, orbital period 328.24 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 225 K, uninhabited

CHZ moons

Zalanov (Nigrawa 2 b), 1.29 Earth masses, 1.18 Earth radii, equilibrium temperature 250 K, population 293,185

Jump Gate Station: Level 15, distance from jump gate 0.32 AU

System Details

Make sure your ship has plenty of fuel and that it has a good range, because there are very few stations in this remote AIS Kepler Sector system. Few pirates make their way to this system because the few stations in the system are well guarded by civilian and police ships. The governor of this system, Walter Boltman, has introduced several useful programs to improve system defense forces. First of all, pilots joining the system defense force in this system receive nearly twice the amount of training hours in the actual ships they will use when on patrol compared to new system defense force pilots in other AIS systems. Secondly, they are trained in advanced weapons and piloting tactics, and whenever a new tactic is introduced, all the pilots are instructed in how to use it to best effect with their ships. This system has major factories of UAP Shipyards and Ursa Systems, and is expected to become a major manufacturing center in the future. There are many asteroids and planetoids in the system with deposits of various metals.
Protector (starship)

## History

The Protector was originally planned as a light transport aircraft design, then the design team switched its intended role to a heavy assault aircraft, then it was finally decided to complete the design as a heavy fighter-bomber spacecraft. As a result of its multiple switches in planned role, it took the design team a very long time to complete the ship, and the first batch of Protectors released had many issues resulting from subpar materials used in their construction, most notably the cheap, underpowered maneuvering thrusters. The UAP Shipyards factory team used better materials in all subsequent batches, but the bad quality of the first ships released gave the Protector a bad reputation. In addition to its sales problems from its reputation, it was also not ordered by any major military forces, as it did not perform very well in any given role. On the civilian market, it sold only 28,000 units in its first 50 years on the market.

## Overview

The Protector hull design is based off a failed design for an atmospheric shuttle. This ship is notorious for its poor handling, which resulted from the UAP Shipyards factory chiefs of production using cheap maneuvering thrusters instead of the original maneuvering thrusters specified in the design. While this mistake only affected the first batch of released Protectors, they gave the ship a bad reputation. The Protector is known for its very long range, as well as its weak stock offense and defense. With upgrades, the Protector has mediocre defense, but can have extremely good offense. The strategy of most Protector pilots is to make the best possible use of their missiles to wear down enemy ships before fully attacking.

### Weapons Emplacements

4 ultra MPs fwd, 4 ultra MPs aft, 4 light pylons, 4 heavy pylons, 2 ultra MPs lateral

Stock DPS Rating: 2,400

 Afterburner 2
 Afterburner 3

Date of Release: 3864

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 8

Combat Scanner

Comm Relay

Heat Shielding

Atmospheric Drive

Fuel Scoops

Bounty Informer

Armored Fuel Tanks, Damage Resistance +200

Ablative Cockpit Armor, Damage Resistance +50

### Equipped Weapons

4x Brock Industries Ultra Laser Cannon fwd

4x Brock Industries Ultra Laser Cannon aft

2x Brock Industries Ultra Laser Cannon port

2x Brock Industries Ultra Laser Cannon stbd

8x Brock Industries Hound missiles
P9 Interceptor

## History

The P9 Interceptor was originally designed for a 3992 AISN design order for a 900 m/s class interceptor for use in combat reconnaissance missions. After several major design iterations had been completed, it was finally released in 3998 and the first 5,000 units produced went straight to the AISN, who gave it the designation "Pine". The P9's designers decided to give it the best range possible, and this was a major success. The P9 was also quite maneuverable and had decent armor and shielding for its size. It was also highly popular in the Asgardian Navy, which ordered 80,000 units. Its wide range of military-grade equipments definitely helped in reaching these sales figures. The Protectorate Navy ordered 40 units for testing in 4000, but decided against ordering any further units, choosing to order the Glazov and Kolguyev instead. The P9's best sales figures, though, came from the civilian market, with 469,000 units sold in its first 50 years there. It was popular in all regions of human-controlled space, with sales to bounty hunters and escort pilots making up a significant majority of its total sales.

## Overview

The P9 Interceptor is a clear competitor to the Black Bear Class Interceptor and the Korolev Class Interceptor. These 3 ships are almost always the top 3 in polls taken to decide which is the best purpose-built interceptor. The P9 has the lowest DPS of the 3 competitors but has the best range, making it least reliant on a carrier for deployment in naval battles. The P9 has seen huge sales in the Asgardian Navy; the AISN seem to prefer the Black Bear at present. The Protectorate Navy has purchased a few P9s for testing and praised the ships for their superb handling and AI support. The P9 is a very good deal for the price.

### Weapons Emplacements

4 light pylons, 1 heavy pylon, 3 ultra MPs fwd, 2 heavy MPs fwd, 2 ultra MPs aft

Stock DPS Rating: 56,000

 Afterburner 2
 Afterburner 3

Date of Release: 3998

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Sensor Array

Encrypted Comm Relay

Bounty Informer

Heat Shielding

Atmospheric Drive

ECM 3

Repair System 3

Stealth Package

Fuel Scoops

Plasma Collector/Recycler

Squadron Telemetry Datalink

Comm Jammer

ECM Power Doubler

Electronics Shielding

Dual-Layer Shield Array

Variable-Thrust Maneuvering Thrusters

UCP/Asteroid Scanner

TBA UCP Collector

TBA Escape Pod Collector

1x Solace-class Escape Pod

Ablative Cockpit Armor, Damage Resistance +300

### Equipped Weapons

5x Brock Industries Ultra Disruptor Cannon (3 fwd, 2 aft)

4x Brock Industries Lightning missile

1x Brock Industries Standard HV Missile Launcher fwd
Reujoka

Reujoka

(Kepler-1661)

Alliance of Independent Settlements

Distance from Sol 1355 ly

System civilian population 793,806

Ascension 19 00 40 Declination +41 58 01

Stars in system (single-star system)

Kepler-1661, 0.84 solar masses, 0.76 solar radii, metallicity -0.12 Fe/H, spectral class K

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Prustronk (Reujoka 1), 17 Earth masses, 3.87 Earth radii, orbital period 175 days, semi-major axis 0.63 AU, orbital eccentricity 0.06, equilibrium temperature 243 K, uninhabited

CHZ moons

Azzolar (Reujoka 1 b), 1.4 Earth masses, 1.19 Earth radii, equilibrium temperature 265 K, population 780,391

## History

### Colonization Period

Reujoka was originally colonized in 3964 by the Alliance of Independent Settlements, with an initial colonist force of 20,000, followed in 3966 by another colonist force of 100,000.

### AIS Period

Reujoka was mostly peaceful under AIS control, with its jump gate being completed in 3990.

### 4025 Guide to the Universe

Reujoka is a recently colonized AIS Kepler Sector system, very much still in its developing stage. It has a very small industrial sector, and is mainly focused on agriculture and low-level residential development. The system is surprisingly reasonably safe, mainly because the commerce sector is still too small to be of much interest to the UEO. Azzolar is a pleasant moon, with a cool but stable climate; its weather is mostly peaceful. The system is listed as having a system defense force with 15 capital ships, but in reality it only has eight capital ships, the other seven having been rented to other Kepler Sector systems in the AIS to boost their defense forces and boost Reujokan income. All 15 of these capital ships, five cruisers and ten destroyers, were built in Pollux. If you come to Reujoka to trade, bring in construction materials and leave with foods or other agricultural products.
Nagrash

Nagrash

(Kepler-296)

Alliance of Independent Settlements

Distance from Sol 1822 ly

System security rating 3/5

System civilian population 27,350

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 31822495

Ascension 19 06 10 Declination +49 26 14

Stars in system (binary system)

Kepler-296 A, 0.5 solar masses, 0.48 solar radii, metallicity -0.08 Fe/H, spectral class M2 V

Kepler-296 B, 0.33 solar masses, 0.32 solar radii, metallicity -0.08 Fe/H, spectral class unknown

Non-CHZ planets

Restremia (Nagrash 1), unknown Earth masses, 2.0 Earth radii, orbital period 5.84 days, semi-major axis 0.05 AU, orbital eccentricity 0.33, equilibrium temperature 710.2 K, uninhabited

Ulrealia (Nagrash 2), unknown Earth masses, 1.6 Earth radii, orbital period 10.86 days, semi-major axis 0.08 AU, orbital eccentricity 0.33, equilibrium temperature 603.5 K, uninhabited

Chistrion (Nagrash 3), unknown Earth masses, 2.0 Earth radii, orbital period 19.85 days, semi-major axis 0.12 AU, orbital eccentricity 0.33, equilibrium temperature 401.5 K, uninhabited

Hangoth (Nagrash 4), unknown Earth masses, 1.5 Earth radii, orbital period 34.14 days, semi-major axis 0.17 AU, orbital eccentricity 0.33, equilibrium temperature 336.2 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Siehines (Nagrash 5), unknown Earth masses, 1.8 Earth radii, orbital period 63.34 days, semi-major axis 0.26 AU, orbital eccentricity 0.33, equilibrium temperature 273.5 K, population 27,103

CHZ moons

Cowei (Nagrash 5 b), 0.15 Earth masses, 0.36 Earth radii, equilibrium temperature 274 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.05 AU

System Details

Nagrash is a recently colonized Kepler Sector system controlled by the AIS. It has relatively few pirate hideouts, and the small system defense force are sturdily committed to keeping the system as free of pirates and other criminal ships as possible. Many strange structures have been found in the system, leading some people to believe that it had been colonized by an alien species which had then abandoned the system, but this has not been proven. The colonists in this system had to overcome substantially higher gravity than most of their home planets or moons on Siehines. The UEO have tried to get a foothold in this system as with so many other new colonies in the Kepler Sector, because these systems are ideal places for UEO members to escape from the police and special police in the inner systems. However, the leadership and the citizens in this system have bravely resisted the advances of the UEO, saying that they do not want criminal influence in their system.
Owl-class fighter

Owl-class fighter

## Owl Mk1

### Armament

6x heavy disruptor cannon fwd, 1x twin light pelser automated turret (aft dorsal, 120-degree horizontal, 60-degree vertical swivel), 4x torpedo, 2x HV missile launcher fwd (w/125x HV missile each)

### Method of Deployment

Space station launch, carrier launch, ground launch

### Years of Service Use

2634-2705

The Owl Mk1 was designed in 2630 as a replacement for the TIE/Arrow series of fighters. It had a powerful new Vasimir engine and a high-performance magnadrive. The Owl was far more heavily armed than the Arrow series, with considerable assault and anti-capital ship capability. It could easily defeat most subcapital ships of its era. It was deployed on carriers, space stations, and all kinds of ground bases, giving it more widespread usage than the Arrows. The automated turret was greatly appreciated by pilots, and the Owl had considerable AI support improvements compared to the Arrows. It was widely known for reliability.

## Owl Mk2

### Armament

6x heavy disruptor cannon fwd, 1x twin light pelser automated turret (aft dorsal, 120-degree horizontal, 60-degree vertical swivel), 6x torpedo, 2x HV missile launcher fwd (w/125x HV missile each)

### Method of Deployment

Space station launch, carrier launch, ground launch

### Years of Service Use

2705-2756

The Owl Mk2 was slightly increased in size and power compared to the Mk1. It had an additional two torpedoes and more powerful space and atmospheric powertrains. It also had increased range and ISFTL speed. Unfortunately, the Mk2 had serious reliability issues, mainly with its space engine. The Imperial Navy struggled with the problems for almost 50 years before eventually requesting a new design in the same series.

## Owl Mk3

### Armament

6x heavy disruptor cannon fwd, 2x light disruptor cannon fwd, 1x twin light pelser turret (aft dorsal, 120-degree horizontal, 60-degree vertical swivel), 6x torpedo, 2x HV missile launcher fwd (w/125x HV missile each)

### Method of Deployment

Space station launch, carrier launch, ground launch

### Years of Service Use

2756-2832

The Owl Mk3 was an incredible improvement on its predecessor in range, as well as a considerable improvement in defensive capability. Both its space and atmospheric powertrains were assigned to different contractors than in the Mk1 and Mk2. The automated pelser turret was replaced with a crewed turret, and an additional two light disruptor cannons were added to the Owl's forward battery. It was widely praised by pilots and commanders for its ease of use and impressive tactical capabilities.
Mu Ultima

Mu Ultima

(Kepler-1593)

Alliance of Independent Settlements

Distance from Sol 2462.5 ly

System security rating 3/5

System civilian population 1,485,679

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 52462512

Ascension 20 01 57 Declination +44 27 38

Stars in system (single-star system)

Kepler-1593, 0.81 solar masses, 0.77 solar radii, metallicity +0.02 Fe/H, spectral class K2

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Benulara (Mu Ultima 1), unknown Earth masses, 3.1 Earth radii, orbital period 174.5 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 256.1 K, uninhabited

CHZ moons

Ubrao (Mu Ultima 1 b), 1.14 Earth masses, 1.06 Earth radii, equilibrium temperature 259 K, population 697,803

Gechenoe (Mu Ultima 1 c), 1.03 Earth masses, 1.01 Earth radii, equilibrium temperature 258 K, population 739,650

Jump Gate Station: Level 14, distance from jump gate 0.15 AU

System Details

Mu Ultima is remarkable for the efficient patrol routes used by the system defense force. This system is mostly free of pirates, although a few do get past the inner patrols and escape to their hidden bases in the outer regions of the system, which are a mess of random planetoids and asteroids, as well as dozens of comets; this system is also notable for being the system with the highest known number of comets, many of which are visible from the inhabited moons. As a result of this, many researchers come to this system, so you can make many profits by bringing in research materials and telescopes, as well as research probes. You can also get many very rewarding missions in this system for deploying research probes near comets and then retrieving them once they collect their data and bringing them back to the base where the researcher is conducting research on the comet. Unfortunately these missions are also considerably more dangerous than in other systems, as pirates will sometimes hide near the comets or use nearby asteroids as cover to prepare to attack. You should have at least a Pathfinder or another large, powerful ship with a Probe Launch Bay if you want to make the best profits in this system. The ship of choice for most research probe deployment missions, the Lunokhod, is too small and vulnerable to be used in this system. You can also get some good mining opportunities in this system, but these are also dangerous because the pirates generally hide in the asteroid fields, so mining them could be a problem if your ship does not have a powerful enough armament.
Owl Scout

## History

The Owl Scout was designed as a fast scoutship for reconnaissance missions, and potentially for use as part of an interceptor screen in convoys. Its powerful stock CACs were chosen for their DPS potential, as most casual pirates would rather not engage a ship armed with powerful weapons like these. The Owl was a popular choice for escorts for research mission convoys, which mostly consisted of Lunokhods, Discovery-class ships, and Pathfinders. The Owl was also designed to be relatively stealthy, with a small hull profile and good maneuverability. The ship had good handling, acceleration, and surprisingly good range for its size, as well as a small cargo bay. It was very popular on the civilian market, with 170,000 units sold in its first 50 years there. The AISN purchased 10,000 units for use as light interceptors in 3907. The LABS Navy also purchased 400 units in 3909.

## Overview

This ship is widely known for being an excellent deal, depending on what you need. If you need a fast, stealthy scoutship with relatively powerful forward weaponry, then this is the ship for you. If you are looking for a purpose-built interceptor with well-balanced, powerful offense and defense, then you might want to consider a different ship. The Owl Scout is powerful offensively, but only for its size; it can't compete against larger ships with more room for powerplants and weapons mountpoints. This ship does have a fairly large cargo bay, giving you the option to do trading instead of just patrol missions.

### Weapons Emplacements

2 medium MPs fwd, 1 light pylon

Stock DPS Rating: 20,000

 Afterburner 2
 Afterburner 3

Date of Release: 3905

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 4

Advanced Combat Scanner

Comm Relay

Stealth Package

### Equipped Weapons

2x Brock Industries CAC fwd

1x Brock Industries Seeker missile
Narkrist

Narkrist

(HD 176051)

Alliance of Independent Settlements

Distance from Sol 49 ly

System security rating 4/5

System civilian population 92,535,691

Number of assigned police squadrons: 18

Number of assigned naval squadrons: 2

System jump gate coordinates 14592730

Ascension 18 57 02 Declination +32 54 05

Stars in system (single-star system)

HD 176051, mass unknown, radius unknown, metallicity unknown, spectral class G0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Longeshun (Narkrist 1), 477 Earth masses, unknown Earth radii, orbital period 1016 days, semi-major axis 1.76 AU, orbital eccentricity 0.00, equilibrium temperature 100.7 K, uninhabited

CHZ moons

Divotov (Narkrist 1 b), 1.28 Earth masses, 1.17 Earth radii, equilibrium temperature 265 K, population 35,674,319

Lungeutune (Narkrist 1 c), 1.21 Earth masses, 1.13 Earth radii, equilibrium temperature 268 K, population 55,940,375

Jump Gate Station: Level 13, distance from jump gate 0.24 AU

System Details

Narkrist is a good system for trading because of favorable prices and relatively safe spacelanes. The system has very few repair facilities, but it does have a Starconnect hub near the jump gate station. The jump gate itself is of the newest AIS design, with heavy armor and many flak turrets; its accelerator is very fast in aiming and charging, so there are rarely queues of outbound traffic at the jump gate. Narkrist has a small naval base for the AISN, which is guarded by a squadron of corvettes and two squadrons of naval fighters. The spacelane between the jump gate and the stations near the star is not as well patrolled, and you can sometimes encounter pirates along this lane. The pirates in Narkrist usually jump in from other systems with modified transponders to conceal their identity, so the general level of competence and equipment varies. If you are unlucky enough to encounter pirates from New Cov, you may wish that you had brought a better ship- as you are ejected into space if you are lucky enough to have an escape pod. However, this is only what may happen if you try to go to stations near the star; if you only go to the jump gate station or the stations near the planet or the stations farther out in the system, you’ll probably be fine. As for trading, this system offers some outrageously high prices for certain items; compressed liquid nitrogen sells for 1050 credits per UCP, which is more than ten times its price in practically any other system. The system also offers good prices for precious metals, ship systems, and salvaged ships and equipment. If you go to the stations near the star with a powerful ship equipped with a salvage system, you can expect a good return on any expenses you incurred because of battling the pirates. Overall, this system is a good system to go to once you have a good ship and a fair amount of experience.
Mystic Drive Yards

Mystic Drive Yards is a Bandorian propulsion system and starship manufacturer based in the Mystic star system, founded in 2256 in the Darkstar system by Jet Hanlin; after the fall of the Galactic Empire in 3506 its headquarters was moved to Mystic, as the Bandorian and former Imperial territories integrated. It has two auxiliary companies, Marat Airspace and Mystic Ground Vehicles, which manufacture aircraft, hovercraft, and ground vehicles. Mystic Drive Yards has manufacturing facilities in many Bandorian systems, and is engaged in manufacturing ships of all sizes. This manufacturer is allegiant to the Bandorian Protectorate and has many manufacturing contracts with the Protectorate Navy; one of their most famous military ship designs was the Sword of Mystic-class super dreadnought, of which five were built. Some of their other famous models include the Fencer, Pathfinder, Lanerunner, Firewing, and the award-winning Sabre series of fighters. In addition to ships, Mystic Drive Yards also manufactures some weapons, equipment, and drones; it was originally, as its name suggests, focused almost exclusively on manufacturing propulsion systems, but expanded its manufacturing capabilities over time to include ships and other equipments, as well as the massive effort to manufacture aircraft and ground vehicles; Marat Airspace is one of the highest-popularity aircraft manufacturers in Bandorian territories, and Mystic Ground Vehicles is one of the highest-popularity ground vehicle manufacturers in all of human space. Mystic Drive Yards has long been considered a major competitor to Brock Industries. Despite Brock Industries' near-monopoly on many areas of manufacturing, Mystic Drive Yards still has a larger market share for starship space propulsion systems.
Recherch`e

Recherch`e

(Gliese 876)

Asgardian Alliance

Distance from Sol 15.3 ly

System security rating 4/5

System civilian population 4,673,293,801

Number of assigned police squadrons: 28

Number of assigned naval squadrons: 8

System jump gate coordinates 13826941 (Gate 1), 13826999 (Gate 2)

Ascension 22 53 13 Declination -14 15 13

Stars in system (single-star system)

Gliese 876, 0.37 solar masses, 0.376 solar radii, metallicity +0.19 Fe/H, spectral class M4 V

Non-CHZ planets

Onguenus (Recherch`e 1), 6.9 Earth masses, 3.14 Earth radii, orbital period 1.94 days, semi-major axis 0.02 AU, orbital eccentricity 0.11, equilibrium temperature 614.6 K, uninhabited

Vegaohiri (Recherch`e 4), 17.2 Earth masses, unknown Earth radii, orbital period 124.7 days, semi-major axis 0.33 AU, orbital eccentricity 0.03, equilibrium temperature 153.3 K, uninhabited

Non-CHZ moons

Xelminda (Recherch`e 4 b), 1.35 Earth masses, 1.23 Earth radii, equilibrium temperature 155 K, uninhabited

Podov (Recherch`e 4 c), 1.2 Earth masses, 1.11 Earth radii, equilibrium temperature 156 K, uninhabited

CHZ planets

Flariaxam (Recherch`e 2), 268 Earth masses, unknown Earth radii, orbital period 30.07 days, semi-major axis 0.14 AU, orbital eccentricity 0.25, equilibrium temperature 246.3 K, uninhabited

Paogantu (Recherch`e 3), 849 Earth masses, unknown Earth radii, orbital period 61.09 days, semi-major axis 0.22 AU, orbital eccentricity 0.03, equilibrium temperature 194 K, uninhabited

CHZ moons

Lidenope (Recherch`e 2 b), 1.4 Earth masses, 1.28 Earth radii, equilibrium temperature 250 K, population 406,379,109

Gnoulara (Recherch`e 2 c), 1.32 Earth masses, 1.21 Earth radii, equilibrium temperature 250 K, population 679,364,812

Filruphus (Recherch`e 2 d), 1.24 Earth masses, 1.14 Earth radii, equilibrium temperature 252 K, population 1,239,716,437

Olnetar (Recherch`e 2 e), 1.15 Earth masses, 1.07 Earth radii, equilibrium temperature 250 K, population 1,110,396,248

Ulmoria (Recherch`e 3 b), 1.22 Earth masses, 1.13 Earth radii, equilibrium temperature 253 K, population 1,209,652,319

Jump Gate Station: Level 15, distance from jump gate 0.05 AU (Gate 1), Level 14, distance from jump gate 0.02 AU (Gate 2)

System Details

Recherché is an important Asgardian system. It has two jump gates to promote the orderly flow of traffic in and out of the system. Trading in Recherché is generally profitable. Piracy is rare, and there is an Asgardian Navy base in the system on the same orbit as the third planet. Many researchers in the field of planetary physics come to this system. Make sure to bring ship system modules to this system if you want to trade, since the stations offer very good prices for them. Some missions can be got at the naval base, which is near a trojan.
Pserodon

Pserodon

(Kepler-1086)

Alliance of Independent Settlements

Distance from Sol 1513.4 ly

System security rating 3/5

System civilian population 3,941,452

Number of assigned police squadrons: 24

Number of assigned naval squadrons: 6

System jump gate coordinates 70024105

Ascension 19 41 00 Declination +45 50 35

Stars in system (single-star system)

Kepler-1086, 0.7 solar masses, 0.66 solar radii, metallicity +0.06 Fe/H, spectral class K5

Non-CHZ planets

Grovanov (Pserodon 1), 6.1 Earth masses, 2.4 Earth radii, orbital period 18.78 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 445 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Gobonides (Pserodon 2), 7.18 Earth masses, 2.88 Earth radii, orbital period 161.52 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 217 K, uninhabited

CHZ moons

Yonuanus (Pserodon 2 b), 1.31 Earth masses, 1.22 Earth radii, equilibrium temperature 259 K, population 2,091,572

Enrichi (Pserodon 2 c), 1.17 Earth masses, 1.09 Earth radii, equilibrium temperature 250 K, population 1,799,827

Jump Gate Station: Level 13, distance from jump gate 0.14 AU

System Details

Pserodon is a system which is a model for AIS colonization attempts in the Kepler Sector. It has a minor factory of UAP Shipyards as well as several other minor industrial companies located on Yonuanus, which is the more pleasant moon to live on. Enrichi has pesky wildlife which make living normally quite difficult, as well as actually having a much colder climate generally than Yonuanus. The colonists on Enrichi have overcome many problems, such as terraforming their inhospitable little moon into an acceptable place for humans to live in; this was done while their colonization ship was still in orbit. Then they have managed to get good industrial production started despite fewer colonists coming to their moon compared to the other moon. Each colony started with 10,000 people; while the colony on Yonuanus has gained more additional colonists, it only has a few research centers, which bring in almost as much money for the system as the industrial production on Yonuanus and on the UAP Shipyards factory in orbit. These research centers study the pesky animals that are found everywhere on Enrichi. These animals range from annoying insects that fly everywhere (and are very loud) to large wolf-like animals that attack lone travelers on foot, especially at night, and can push over speeders. The spacelanes in Pserodon are quite safe, and you can come here with many types of cheap, standard ships such as the Lunokhod, Kiakra, and Koala Class Hauler.
Komorov

Komorov

(HD 137388)

Bandorian Protectorate

Distance from Sol 124 ly

System security rating 4/5

System civilian population 567,983,140

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 20

System jump gate coordinates 14694317

Ascension 15 35 40 Declination -80 12 17

Stars in system (single-star system)

HD 137388, 0.86 solar masses, 0.82 solar radii, metallicity +0.18 Fe/H, spectral class K0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Ionope (Komorov 1), 70.9 Earth masses, unknown Earth radii, orbital period 330 days, semi-major axis 0.89 AU, orbital eccentricity 0.36, equilibrium temperature 220 K, uninhabited

CHZ moons

Duerilia (Komorov 1 b), 1.2 Earth masses, 1.12 Earth radii, equilibrium temperature 245 K, population 128,903,415

Boetis (Komorov 1 c), 1.13 Earth masses, 1.06 Earth radii, equilibrium temperature 243 K, population 134,619,033

Nahonus (Komorov 1 d), 1.1 Earth masses, 1.04 Earth radii, equilibrium temperature 246 K, population 146,789,250

Imaotov (Komorov 1 e), 1.0 Earth masses, 1.0 Earth radii, equilibrium temperature 248 K, population 155,697,814

Jump Gate Station: Level 13, distance from jump gate 0.15 AU

System Details

Komorov is an important system in the Protectorate because of its large naval shipyards. Each of the two large naval shipyards is defended by a full fighter group (5 squadrons, 40 ships) of Glazov interceptor-bombers. With their formidable firepower, the Glazovs are easily able to protect the shipyards from all pirate or Renegade threats, though the Renegades do not attack Bandorian bases. The ship manufacturers Spirit Shipyards, New Severodvinsk Shipyards, Brock Industries, Kordon Shipyards, and Seldar Industries all have major factories in this system. Many Bandorian naval squadrons get their IK-220 and IK-290 fighters made in this system, since the workers here are known for being skilled at shipbuilding. The jump gate in Komorov is often the site of traffic congestion, since many ships enter and leave the system every day. The governor of the system, Valentina Sereshky, has suggested that another jump gate be built in the system to lessen the traffic congestion at the main jump gate. Material transport for the new jump gate has begun, and it is expected to be completed in 4028. Piracy is generally not a problem in Komorov, as the naval presence deters pirates.
Rakhar Prime

Rakhar Prime

(KIC 8012732)

Bandorian Protectorate

Distance from Sol 1005 ly

System security rating 4/5

System civilian population 1,408,826

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 50283147

Ascension 18 58 55 Declination +43 51 51

Stars in system (single-star system)

KIC 8012732, 0.92 solar masses, 1.22 solar radii, metallicity +0.2 Fe/H, spectral class F8

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Cenvaeria (Rakhar Prime), unknown Earth masses, 10 Earth radii, orbital period 431.47 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 290.7 K, uninhabited

CHZ moons

Raduiter (Rakhar Prime b), 1.24 Earth masses, 1.12 Earth radii, equilibrium temperature 289 K, population 310,452

Montrosie (Rakhar Prime c), 1.2 Earth masses, 1.14 Earth radii, equilibrium temperature 285 K, population 294,617

Dunveshan (Rakhar Prime d), 1.12 Earth masses, 1.02 Earth radii, equilibrium temperature 285 K, population 346,290

Opranal (Rakhar Prime e), 1.05 Earth masses, 0.96 Earth radii, equilibrium temperature 283 K, population 365,790

Butania (Rakhar Prime f), 0.94 Earth masses, 0.9 Earth radii, equilibrium temperature 280 K, population 15,596

Jump Gate Station: Level 15, distance from jump gate 0.29 AU

System Details

Rakhar Prime was intended to be a trading hub in the Kepler Sector, but it failed because of lack of colonists. The system is relatively safe from pirates since traders rarely come here, and anyway it is easy for the police and naval squadrons to patrol the main spacelanes since the jump gate, jump gate station, and the planet are all aligned. There is only one station farther out in the system, and since it is a Level 5 pirates will sometimes go there to rearm or get supplies. The main asteroid belt in this system is between the jump gate and the outer station, about 3.0 to 4.5 AU from the star. Trading in this system is usually profitable despite the fact that traders rarely come here; this system is also a starting point for exploration of the Kepler Sector, so you can occasionally see big capital ships from the AIS in this system on their way out to the AIS holdings in the Kepler Sector. You can dock with these ships if your ship is Heavy or smaller in regards to weight class, and you can get very good deals on advanced equipment at these ships since they are the equivalent of Level 15 stations. The jump gate station in Rakhar Prime usually has very low prices for computers and ship system modules, as well as weapons. It has high prices for food, water, oxygen and mining equipment. Rakhar Prime itself has several good spaceports with excellent repair facilities and shipyards.
New Devon

New Devon

(GJ 682)

Alliance of Independent Settlements

Distance from Sol 16.57 ly

System security rating 5/5

System civilian population 4,869,273,587

Number of assigned police squadrons: 36

Number of assigned naval squadrons: 9

System jump gate coordinates 12709318

Ascension 17 37 04 Declination -44 19 09

Stars in system (single-star system)

GJ 682, 0.27 solar masses, unknown solar radii, metallicity unknown, spectral class M3.5 V

Non-CHZ planets

Oclite (New Devon 2), 9 Earth masses, 3.37 Earth radii, orbital period 57.3 days, semi-major axis 0.18 AU, orbital eccentricity 0.1, equilibrium temperature 172 K, uninhabited

Non-CHZ moons

Dukelara (New Devon 2 b), 0.87 Earth masses, 0.9 Earth radii, equilibrium temperature 260 K, population 5,496,138

CHZ planets

Gnadanus (New Devon 1), 4 Earth masses, 2.7 Earth radii, orbital period 17.48 days, semi-major axis 0.08 AU, orbital eccentricity 0.08, equilibrium temperature 255 K, population 4,829,909,417

CHZ moons (none)

Jump Gate Station: Level 14, distance from jump gate 0.01 AU

System Details

New Devon is primarily an agricultural system, with the inhabitants spread out over huge areas of land mainly on Gnadanus. The vast open plains of Gnadanus are a major tourist attraction, and tourists from all over the galaxy come to see the vast expanses of land, with very few trees or tall buildings. Despite the high population, residents on this planet often say it feels like a much smaller colony, with widely spaced houses on huge areas of land. Because of the long distance between each house, there is a brisk business in surface transport vehicles such as cars. The roads are usually in a state of disrepair, so most of the models used here are as sturdy as lunar rovers. The roads of Gnadanus star in a simulator game titled “The Galactic Highway Network”, which offers simulations of the roads of various worlds along with vehicles commonly used on those roads. Trading in this system is fairly simple, since agricultural products are always cheap. Alloys and equipment are always expensive, since they are in high demand. Note that Gnadanus also has many large rivers, and the beaches on these rivers are home to the New Devon fishing industry, which brings in a fair amount of revenue to the system. Piracy is virtually non-existent in New Devon, since there are many squadrons of police and AISN patrol fighters always ready to help traders who are under attack by pirates. Anyway, there is not much of an incentive for pirates to come here, since traders in New Devon rarely carry highly valuable cargoes. The citizens of this system are mostly considered poor, but they live happy lives nonetheless. There are no manufacturers of any kind in New Devon, so all equipment must be imported from other systems by traders. This means that to get the best profits, you should have a large ship like an Ironhull Trader and fill the hold with equipment for farming and other manual labor tasks.
Omega Imperatoris

Omega Imperatoris

(HD 220074)

Alliance of Independent Settlements

Distance from Sol 947 ly

System security rating 3/5

System civilian population 2,648,739

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 29473005

Ascension 23 20 14 Declination +61 58 12

Stars in system (single-star system)

HD 220074, 1.2 solar masses, 49.7 solar radii, metallicity -0.25 Fe/H, spectral class M2 III

Non-CHZ planets

Tinvadus (Omega Imperatoris 1), 3529 Earth masses, unknown Earth radii, orbital period 672 days, semi-major axis 1.6 AU, orbital eccentricity 0.14, equilibrium temperature 966 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Senzoria (Omega Imperatoris 2), 1.4 Earth masses, 1.29 Earth radii, orbital period unknown, semi-major axis 23.2 AU, orbital eccentricity 0.05, equilibrium temperature 280 K, population 2,419,583

CHZ moons (none)

Jump Gate Station: Level 14, distance from jump gate 2.5 AU

System Details

Omega Imperatoris was one of the 24 core systems of the Galactic Empire before its fall; most of these systems have not been renamed, with the notable exception being Mystic, which was renamed by the Bandorian Protectorate once they took control of it after the fall of the Empire. Many of these core systems were taken over by the Bandorian Protectorate, despite the fact that the Asgardian Alliance was actually the faction that had been fighting the Empire. This territory gain by the Protectorate, along with other occurrences, ultimately led to the Asgardian-Bandorian Twenty Years' War. After this war the power of the Asgardian Alliance was severely reduced. However, just as the Protectorate had taken Imperial systems after their defeat at the hands of the Asgardian Alliance, so the AIS took some of the Asgardian systems that had been conquered by the Protectorate. This system was one of them. Omega Imperatoris is remarkable for the incredible size of its star; almost 50 times the width of Sol, it makes the system's habitable zone start much farther out than normal. This means that the distances in this system are much larger than in most systems, so be sure your ship has a long range and plenty of fuel before coming to this system. Pirates commonly lurk on the route between the jump gate and the jump gate station, which is much longer than normal, so you have to have a powerful, well-armed ship if you come to this system and intend to survive. The system's defense force do not patrol most of the spacelanes in this system.
New Islington

New Islington is the second and last major planet in the New London star system. It is a medium-sized inhabited rocky planet with one major moon, Nuyama. New Islington's surface is almost an equal split between water and land. New Islington experienced a very high immigration rate in the early years after it was established as a colony; in the 4050 census, its population had increased to 1,005,617 citizens, nearly four times its population just 25 years earlier. New Islington became more law-abiding as its population increased, with considerable reductions in UEO activity. This made the New London system a far more popular destination for tourism and immigration, leading to the beginnings of industry in the system with a UAP Shipyards factory. Several local manufacturers also became quite large, producing aircraft, ground vehicles, speeders, aquaships, and submarines.
Pathfinder (starship)

## History

The Pathfinder was designed as an exploration starship, and was also developed to compete with the Victor on the civilian market. It had four large thrusters in nacelles to provide impulse power and had a specialized composite hull superstructure, with the forward section being attached to the aft section, with separate hull bracing and armor plating integrated into the two sections. The Pathfinder was one of the test ships for the Wideband Sensor Array, a new sensor system with more powerful scanning capabilities. Despite its main focus being exploration capabilities, the Pathfinder was also designed with some combat capability; its turrets were not complementarily positioned, but it had a very powerful forward battery supplemented by the forward ventral turret. The Pathfinder saw heavy use in exploration convoys, as most exploration flagships were larger and required support ships. The Pathfinder sold 49,000 units in its first 50 years on the civilian market, a very good figure considering its size and price. It was ordered by the LABS Navy (160 units) for use as a corvette, and by the UHW Navy (400 units) as a fire support ship. The Santonian Order also purchased 800 units, with the role of their use not identified.

## Overview

The Pathfinder is a tough, defensively oriented transport with some helpful equipments; it has superior offense as well when upgraded. This ship has excellent range, as well as good missile capabilities. The Pathfinder is perhaps best known for its heavy double turret in the forward ventral position, along with its good cargo capacity. It was originally designed as a heavy scoutship with high cargo capacity and long range, as well as a fairly high top speed; these characteristics, along with its Wideband Sensor Array to detect objects beyond the detection capabilities of normal sensors, make it good for exploration.

### Weapons Emplacements

1 heavy turret MP (fwd ventral), 2 light turret MPs, 10 ultra MPs fwd, 10 ultra MPs aft, 2 missile-only heavy pylons, 4 standard heavy pylons, 8 light pylons

Stock DPS Rating: 20,000

 Afterburner 2
 Afterburner 3

Date of Release: 3960

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

Stealth Package

Advanced Route Planner

Anomaly Detector/Analyser

Wideband Sensor Array

Fuel Scoops

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

TBA Escape Pod Collector

TBA UCP Collector

ECM 3

Repair System 3

### Equipped Weapons

1x Brock Industries Heavy Capital Disruptor twin turret

2x Brock Industries QF Ion Pulse Cannon single turret

20x Brock Industries Ultra Disruptor Cannon (10 fwd, 10 aft)

6x Brock Industries Pluton Torpedo Mk3

8x Seldar Industries SHM missile
Pluto

Pluto is a dwarf planet in Sol (star system), it is the tenth planet/dwarf planet in the system. It is a rocky planet with a thin atmosphere. It was colonized in the late 21st century and its major colonies were part of the League of Kuiper Belt Settlements before they were integrated into the League of Asteroid Belt Settlements. It has one major inhabited moon, Charon.