Deep Silver

Their name represents how much silver franchises have gone deep from them.

**Deep Silver** is a German-Austrian video game publisher and a division of Plaion (formerly known as *Koch Media*). The company is notable for publishing the *Dead Island*, *Metro*, and *Saints Row* franchises.

Deep Silver was established in November 2002 to serve as a publishing label for Koch Media, with their first title being *Anarchy Online: The Notum Wars*. The company was initially labelled itself as a publishing label for smaller independent developers, before Koch Media invested into the gaming industry after the success of *Dead Island*, such as an acquisition of Volition (of *Saints Row* fame) in 2011, as well as a license of the *Metro* franchise from THQ who filed for bankruptcy in 2013. Thus Deep Silver have become the game development division of Koch Media.

In 2018, Koch Media has been acquired by Embracer Group (then known as THQ Nordic AB), which saw Deep Silver involved into a property exchange with Embracer's main publisher THQ Nordic in May 2020.

## Bad Qualities

1. They are heavily bad at handling titles from other companies, as they put out the quality of the original titles:
	* *Shenmue III* didn't improve much of the mechanics from the original titles of the game, repeating many of the same archaic design choices that those games had, which have aged poorly. A lot of the mechanics that made Sega's Shenmue games unique in the early 2000s are now common practices in modern gaming. As a result, *Shenmue III* is too similar to the older games without much improvements, making the game feel outdated when its selling points are now unimpressive.
	* Their *Duke Nukem* game, *Duke Nukem: Critical Mass*, was in development hell for a while. The game was supposed to be part of a trilogy and not only for DS, but also PSP, but PSP version got cancelled, the trilogy never came, and you can see why by just looking at the final result, it lacks the charm and personality of the older ***Duke Nukem*** titles.
	* When they handled *Homefront: The Revolution* from Crytek, is not a sequel, but a reboot, which disappointed actual fans and gamers of the game who wanted to see after the liberation of San Francisco, along with its weak story and lore.
	* They're responsible for ruining *Ride to Hell: Retribution*, as the game was supposed to be an open-world biker game co-developed by Deep Silver Vienna and Eutechnyx, but instead, they have cancelled the original project, due to the closure of the development studio, Deep Silver Vienna. The project has been recreated as a budget linear action-adventure game. During the creation of an actual *Ride to Hell*, Eutechnyx was only responsible for developing process. Deep Silver rushed the development of the game, who also planned to release both smaller projects of an upcoming series, which was supposed to be born by *Ride to Hell: Retribution*. As a result, *Ride to Hell: Retribution* became **one of the worst games of all time**. After the abysmal reception, Deep Silver cancelled *Ride to Hell: Route 666* and the mobile game titled *Ride to Hell: Beatdown*.
	* When they acquired Fishlabs, *Galaxy on Fire 3: Manticore* is built on a freemium model, introduces more IAPs and a premium currency and the more features from the prequels on this game are removed. And it even requires the Internet connection all the time.
	* They got involved in the publishing process of *Mighty No. 9*, which was a huge Kickstarter failure.
	* Recently released *Saints Row (2022)*, not only did the announcement received mixed reception from long-time fans who prefer the gritty tone of the first two games and past games' characters like Johnny Gat but when it was released fans went from mixed to ***negative*** due to the game being riddled with bugs and glitches, clichéd storyline, and boring and empty open-world.
2. They sometimes heavily rush their games, which lead to having many bugs and glitches, poorly-written dialogues, abysmal level designs and bad mechanics. An example is *Saints Row IV* which, while still a great game, suffered from a 9 month rushed development in order to release before *Grand Theft Auto V*.
3. They sometimes release similar games to older titles. For example, *Risen 3* is nothing, but a reskin of *Risen 2*. None of the elements have improve or refine, and the locations and assets are recycled from *Risen 2*. Though the main fault goes to Piranha Bytes, who went downfall after the release of the third *Gothic* game, who release recently stiff and outdated mechanically games.
4. They teamed up with Epic Games on a timed exclusivety deal for the PC version of *Metro Exodus* and *Shenmue III* on the Epic Games Store. Additionally, the deal was made and announced less than three weeks prior to the game's release, causing criticism and confusion among critics and fans of the *Metro* franchise.
5. When the infamous *Dead Island: Riptide* torso controversy happened, they receive backlash with using the "deeply sorry" apology.

## Good Qualities

1. Like THQ Nordic, they sometimes do very good handling titles from defunct companies. *Saints Row* (the fourth one and *Gat Out of Hell)* and *Metro* series are good examples.
2. Apart from the *Metro* and *Saints Row* series, they published some good games, for example *Wasteland 3*, the first *Dead Island* game, *Kingdom Come: Deliverance*, *Agents of Mayhem*, *Wasteland 2: Director's Cut*, *Broken Sword 5: The Serpent's Curse*, *Iron Harvest*, and more.
	* Additionally, they released *Persona 5* in Europe, one of the greatest anime-styled role-playing games ever.
3. In 2021, they revived the developer Free Radical Design (which was folded into Crytek in 2014), bringing back two of the company's founders.
4. Also, many gamers who hated *Ride to Hell: Retribution* hoped that they will ask to revive the original open-world project.
5. They ***finally*** announced *Dead Island 2*, released ***AFTER A DECADE AND TWO YEARS OF DEVELOPMENT HELL.*** It was scheduled to be released on February 3, 2023. The only thing left is to pray that the game is not cancelled for good, and the game to be delayed a few months to wipe off all the bugs and undo all the bad decisions, and the game's story to be that good.