Iteration 1.3 Notes

*Iteration note 1.3 is finally ready to be presented for our game: The Legend of the Seven Swords. This update builds upon feedback on the new reworked Respawn and Flag system as well as tuning on hero balancing to promote more viability across the roster. Further adjustments have also been made to the rulebook and almanac to enhance clarity.*

## Playtest

This update was developed based on feedbacks from:

* In-class Playtest #2.

This update was featured during

* In-class Playtest #3.

## Hero Balancing

### Silac, the Wind Panda

* Basic Skill:

~~Able to move one tile and pull an enemy from within a 5-tile range to put them on any tile adjacent to the panda. The skill also deals 2 damage.~~

>> Able to move one tile and **pull ANY HERO (including enemies and allies)** from within a 5-tile range to put them on any tile adjacent to the panda. The skill deals 2 damage against enemy.

*By making this ability able to target allies, we seek to introduce a new function for Silac as a rescue-support, thinking that it would be an interesting use case.*

### Fia, the Snow Bunny

* ~~Initiative: 5~~ --> 7

*The change to Fia's basic skill range has made her safer to use. To further boost her viability, we gave her an Ini boost to 7 to further ensure that player picking her will get first turn advantage more often, as this is when her use case shines the most.*

### Luces, the Soul Squirrel

* Basic Skill: De Anima

~~Within the Heaven that you are occupying, you can connect the fate of any two chosen heroes, putting a Soulbind token on each of them. Any damage or healing done to one target will also affect the other.~~

>> Within your current Heaven, choose a Soulbind target, putting a Soulbind token on them. **Perform up to 4 movements, and choose another Soulbind target within your current Heaven**. **The two targets will mimic each other's damage and healing received**.

*Luces's ability restriction by Heaven causes it to have very limited use case especially if the flag is not close to where they currently occupy. To help them use their skill more often while remaining mobile, while having far reach on their skill, Luces is now able to perform 4 extra movements to either switch heaven or reposition in a pinch.*

## Flag System Update

*We received more positive reception to the clarity regarding tracking rounds and flag regeneration. However, we still receive mixed feelings regarding the unpredictability of flag generation. While we can't introduce any major overhaul as of now to the system, we will continue testing the current version but introduces a clarity update to the current system to aid player in predicting future flag spawn.*

### Addition

The following flag mechanics and or relevant features were added:

* Within the rulebook, there will now be **illustration regarding the backside of the flag card**, which indicates the color of the heaven wherein the flag will spawn next.

## Respawn System Update

*Based on feedbacks on Thursday, we came up with the idea of repurposing the mixed color tile on the board as new potential point for Respawn. This not only gives it a use where there used to be none, but also provides a mean for players to get back into the middle faster.*

### Addition

The following respawn mechanics and or relevant features were added:

* **Mixed color tiles between two heavens on the board can now act as Respawn point**. Players of either color in the mix gradient can make use of it. Unlike the original Spawn Point at the edge, **these do not grant invulnerability**. This makes these Respawn Point high risk, and high rewards.

## Rulebook Update

The following components have been added, modified, or adjusted in the rulebook to enhance clarity and reduce confusion.

* **Spawn Points**: A new section to explain Spawn Point functions. Will grant invulnerability to damage, and manipulative effects when standing inside your respective team spawn points. Enemy-made terrains such as Earth Wall and Snowstorm Field are also not placeable here. (ally placing is fine).

* **Mixed Tiles and Respawn**: Mixed color tile may now act as Respawn tile without invulnerability bonus.

* **Ultimate Flag and Player Terrain:** You cannot obstruct the Ultimate Flag token using Regu's Earth Wall or Fia's Snowstorm Field.

* **Differentiation between Hero color vs Team color:** A new illustration in the rulebook to show players that each hero can have different color token for different team (e.g Howie's tokens can be of 6 colors for 6 teams).

* **Predicting next tile generation using the backside of the card:** A new illustration and explanation on how players can use the backside of the tile ID to predict future flag spawn.

* **Team Composition Section:** A new section in the rulebook to help new players pick their first team.

* **Table of Contents:** The first page will have a ToC to aid players in finding the information they need quickly.

## Almanac Update

The following heroes have received additional entries in their Interaction Almanac:

* **Luces:** on the topic of Soulbind and multikills / self-inflicted K.O.