Carter History

**Carter Character History**
Born in 470, in the small town of
Oakdale in Kor Mydrin, Jared lived with his parents, three brothers and
two sisters. (Father: Martin, Mother: Danielle, Siblings in order of
age; Dylan, Kevin, Alea, Jared, Lewis, Isadore)

He followed the path of his two older brothers, and was in turn followed
 by the youngest brother in apprenticing with their father in his trade
of the cartwright. As the boys grew older, the town of Oakdale grew less
 and less prosperous. The family fell upon hard times and was struggling
 to survive. The children had to begin making difficult choices early in
 their lives. His older sister married a farmer in a neighboring town.
His two older brothers joined the Akkorian Army.

Realizing the need to do his part to ease the financial burden to his family, at the age of fifteen **(February 485)** Carter took passage with a caravan to Kor Elan and **joined the Akkorian Navy**.

In the Akkorain Naval Academy, Carter met **Harris Smith “Smitty” [Mike Antos]**
 and forged a friendship made strong by the stress and tension of their
military training. Having lived far from the sea and never been near a
ship or boat of any kind, the Officers of the Akkorian Navy quickly
determined that the two friends were best suited to be in an Akkorian
Marine Phalanx.

*All Akkorian Naval ships carry a Marine Phalanx. A Marine Phalanx is
 made up of twenty swordsmen, two combat mages, and one healer. The duty
 of these soldiers is to fight for the protection of the ship, to defend
 other ships against Pirates, provide enforcement of the laws of Akkoria
 or perform whatever needs may arise in the service of Akkoria. The
Marines are hearty, capable soldiers able to be delivered anywhere since
 they are aboard some of the fastest ships in the largest fleet upon the
 sea.*

*(Some Akkorian Naval Ship names: Arrow, Bloodstone, Broadsword,
Chimera, Courage, Cutlass, Dragonflame, Firebolt, Inferno, Lightning,
Lionhart, Longbow, Morningstar, Stalwart, Valiant)*

Having no knowledge or skills for sailing and no aptitude toward magik,
their training was directed to swordsmanship, fighting and maintenance
of their gear. They were taught how to work alongside the ships crew,
how fight at sea, naval and pirate tactics, and other things necessary
for soldiers at sea to know.

After their graduation from the Academy in **May 486**, Carter and Smitty were assigned to Akkorian Naval Ships and parted ways. Carter began his service aboard the **ANS Firebolt**.
 He served with them through his first season at sea, protecting trade
routes, hunting pirate ships, and defending the borders of Akkoria.

Most of **487** and **488** were spent aboard the **ANS Cutlass** hunting Pirate ships throughout the Frost Sea, the Malkarian Sea, the Azarin Straight and the Veldren Ocean.

While on leave in **Chercen** in **July 489**, Carter once again encountered Smitty in **“the Flaming Goblin”**
 tavern. They spent that night reminiscing about old times in the
Academy, laughing and drinking. By the end of the night, they decided
that they would put in a request to be transferred to a new Phalanx
aboard the same ship.

When the Cutlass came to port in **March 490**, Carter received orders that he and Smitty were to be transferred to the **ANS Valiant**.
 The following week, Smitty arrived. Their orders were to remain at the
Naval base until the Valiant came to dock. The Valiant came to dock in
April, restocked and set sail with both men aboard.

Over the years, Carter received information about his family through letters *(read to him by officers)*. **His parents were both killed in a Goblin attack on Oakdale in October 501**. **Kevin was killed while hunting down the Goblin horde that attacked his hometown**. To his knowledge, his other siblings are still alive.

In **March 505**, Carter and Smitty both **retired**
 with 20 years of service to the Akkorian Navy. Throughout their time as
 Marines, both men saved much of their military pay to put toward
retiring. Carter and Smitty both had the dream of buying large parcel of
 land, building homes, meeting wives and raising large happy families.

But they soon discovered that what they thought was a small fortune, was
 in fact, just small. They had a fair share of gold between them, but
they did not have enough money to buy the land that they dreamed of.

Having seen their share of mercenaries and adventurers, Smitty and
Carter knew that they could earn a good amount of gold in a short time.
Instead of settling for very tiny plots and even smaller houses, they
planned to carry on wielding their swords for money.

They spent frugally and purchased equipment of moderate quality and set out finding jobs selling their skills and seeking gold.

**July 9-10, 505** **[“Scouring of Sarwen”]** Carter and Smitty had taken pay, along with some others, to **rid the hills near Sarwen, Chalter Medrium of monsters**.
 Much to their surprise and dismay, their job became more complicated
when the magistrate paying the reward told them of a small child that
had been kidnapped by the local monsters. The magistrate also told
everyone that Ank’s Monster Army was venturing out of Uragoth and asked
that they make an assessment of the strength of the local monster
troops.

The two adventurers agreed to accept these tasks as well. Through their
search of the woods, they discovered that the monsters had been hacking
up and possibly eating the villagers and other captives. Even so, Carter
 and Smitty along with the help of a small squad of Karandian Talons and
 several others **located the missing girl**.

During the first afternoon of hunting Smitty and Carter were entertained by **Usel**, a fruit seller who claimed to tell fortunes through the peelings of his fruit. Usel’s **prediction** for Smitty was that the **next ship he sailed on would sink**.

While searching the woods and estimating the strength of the local monster hordes, they also **discovered a small treasure chest** containing some strange items and a great deal of **gold and gems**.
 The Talons told everyone that they were working under orders from their
 government to assist and could not take additional pay for their
service in Chalter Medrium. This, of course, made Carter and Smitty very
 pleased.

That night they encountered and fought several **undead**
creatures and ghosts. The ghosts were re-enacting a battle fought long
ago against a creature in the woods. Since neither Carter nor Smitty had
 ever seen anything like this before, it had a bit of a traumatic effect
 on them.

**The chest they acquired from the monsters contained enough coin for** their dreams to come true and **both of them to purchase their individual and adjacent farms**
 in Akkoria. Excited that their first major adventure had profited them
so much, they made arrangements to head to the nearest port city and set
 sail for home.

The trip to the coast was far longer than they anticipated. The journey
was interrupted by the occasional monster attack, but more commonly
interrupted by the frequent Tavern. **They eventually found passage on the “Red Lion**,” setting sail to Quivera, Nost’karé, Myere, Akkoria then Shorn.

After leaving port in Drambaar, Nost’karé, the Red Lion rounded the south end of Sha’Thraem and begain sailing north toward Myere.

On **October 13, 505** a squall came from the east and hit her hard. Riding, concealed by the squall was a band of tiger-striped Shark-Men. *(The Shark-Men were first seen in October of 496 on the Coast of De Mekrium – see Selachian played by Dave Selvaduari.)* **Between fighting the Shark-Men and trying to sail in the squall, the ship was lost and sank off the eastern coast of Sha'Thraem**. Smitty and Carter **lost nearly everything** when the ship sank. The chest of treasure is now lying on the sea’s floor along with most of their gear.

The two being experienced at sea, set out swimming for the far distant shore of Sha’Thraem.

**October 15-16, 2005 [“Shadowlands”]** Carter and Smitty
eventually fought their way through the current to the shores of
Sha’Thraem and exhausted, collapsed into unconsciousness into the pebbly
 sand.

The two awoke to find that their wounds had been treated, bandaged and carried inland to a camp of **religious pilgrims** from other parts of Xaria. The pleasant and good-natured pilgrims explained that they were there to participate in a special **ceremony of ascension**. The pilgrims were afraid of the creatures in the nearby woods and asked for the Akkorians’ help in protection.

Soon, however, Carter and Smitty discovered that there was some kind of
magik at work and most of the pilgrims were unknowingly involved in a
dark magik designed to resurrect and ancient evil power.

Some of the pilgrims were killed during the events of that weekend.
Eventually, Carter and Smitty, a bit out of their element were able to
defend themselves and others as best they could and they lived through
the ordeal. The mages and wizards present helped restore the temple that
 was there and the two swordsmen went on their way.

They traveled back to the coast. Having a fair knowledge of the coastline, the **two set out west toward Nost’Karé** and the busy port city of **Drambaar**.

Carter and Smitty took several odd jobs as hired swords in Drambaar **through the winter and into the spring of 506**.

In **May 506**, they were **hired on as defenders for the Eastern Breeze,** a merchant ship sailing to **Yentar**. The passage was only marred by one **pirate attack**
 that was barely survived. The ship was caught and boarded by a faster
pirate vessel. The pirates caused a great deal of damage but
underestimated how many defenders the Breeze had on board. **The pirate ship was sunk** by the Eastern Breeze and her fighters.

In late **July of 506, they reached Yentar**. The crew of the Eastern Breeze **remained in Yentar for six months**, repairing their ship and purchasing goods to bring back to Nost’Karé. **In January 507 they set sail for Drambaar and arrived in port in early April 507**.
The Eastern Breeze sailed to **Kurastan, Quivera in May** to deliver more of the Yentanese goods. Once in Port, the **ship’s captain was arrested**
 on old charges from the Quiveran Monarchy regarding evading Harbor
Fees. With the ship no longer able to sail, Smitty and Carter were **stranded in Quivera**.

While tavern hopping, the two came across talk and the posters calling
for mercenaries to defend the lands of Dakkor. Fighting monsters on land
 seemed relatively straightforward and as Akkorians they no love for
Gesnor, Carter and Smitty **signed up to fight for Dakkor’s cause**.

The two **hiked through Quivera** and came to a border point at the Orange Duchy. A **guard** wearing a tabard of orange **blocked their way**
 to the gate. He stopped them, raising his hand and said, “Sorry gents,
travel is restricted. I'll need to see your orders before I can let you
through here.”

Carter fumbled around inside his vest, eventually locating and removing a
 ragged parchment. He held the paper up for the Guard to see.
“Well, you see... sir... we mean to pass through your Duchy. We are on
our way to Dakkor to earn some coin. We are answering their request for
fighting men to take up arms to defend the lands of Dakkor from the
invading monsters of the Dark Woods of Uragoth."
“Is that so?” the guard replied. “Let me see that.” The guard took the
scrap from Carter’s hand and after looking it over rubbed a smudge from
the bottom. He relaxed a little as he turned the paper back towards
them.

“See here...here’s your problem. This Hall of Travelers mark is out of
date. This request for help is almost two years old. Things have changed
 a lot around here lately. I’m afraid Dakkor doesn't need any help
against Uragoth any more, they signed a treaty with them last year.”

The guard saw the look on the faces of the Akkorians.

“What? You didn't know? Where have you gents been all this time, Dominia?
 I'm afraid I can’t let you cross the border here, but if you're looking
 for some coin I have an idea. See that bloke there with the green and
blue sash, the one talking to the priest? He might have something you
can do. HEY JENKINS! THESE TWO WANT TO SEE YA!”

Handing the scrap back to Carter, the guard tells him, “Go see him...and don't forget to show him that.”
Carter and Smitty stood, dumbfounded at the very concept of the alliance.

“The Dakkorans are in league with the Monsters from Uragoth? Well, we
have been across the sea to Yentar for a long time. I'm a bit ‘mazed
that the mad elf-priests of Dakkor are now in league with Ank’s
monsters. What is the world coming to? Thank you for your help, sir.”

**Carter and Smitty walked over to** the man in the green and blue sash.

“Well met Mr. **Jenkins**, sir. The Border Guard over there
 tells us that you are looking to hire skilled and able bodied
swordsmen. We are ready to fight for your cause, provided the pay is
fair and coin is good.”
“Oh, and he told us to show you this paper.”

Jenkins finishes reading the old request for help, then after looking at
 Carter and Smitty reads it again. “Well...if you're looking to help
Dakkor then there's not much I can - or will do for you. However, if
you're looking for work and honestly didn't know what was going on I
certainly would appreciate the help.

“I've been trying to enlist the help of the Quiverans for weeks
now...but they say they have their own concerns and can't be bothered to
 help us."

Jenkins explains the treaties between Dakkor and Uragoth and between Lindora and Halgudar
 giving the two Akkorians a quick recap of politics for the last two
years. Just as the sailors eyes begin to glaze over he tells of the
invasion of Lindora by troops from Dakkor.
“I've been trying to get the Quiverans to help us, I've even explained how this jeopardizes travel to Palrim, Gesnor, Thorin...even Akkoria. If we can't stop the Dakkorian advances overland travel will have to go around Uragoth or the Badlands.
 Neither choice will be safe for anyone. All they care about is keeping
the conflict from spilling across their own border. And now there's
another problem.

“Just the other day **two young ladies** crossed over into
our land unescorted. The troops here did nothing to stop them, they say
these ladies have some tie to the Yellow Duke so they can come and go as
 they please. They also say the one called Rose
 couldn't really be stopped short of clapping her in irons and they'd
rather face the Dakkorians. And as I know where these ladies are heading
 and why I don't think I would stop them either even if I had the
chance.

“So here is my request", he hands Smitty a copy of **Lindoras' request for help and the location of the rendezvous site**, “**Help these ladies reach their destination, and help us try to stop the advance of Dakkor**.
 One or two more fighting men at the front line won't make a bit of
difference...but one or two more here might mean the difference between
success and failure. The Veldron
 have a plan, but while they always talk they won't say what it is. I
don't know what we can pay you but if you're successful I'm sure our
troop leaders will be grateful".

Smitty takes the paperwork. "Um, okay. So, you want us to track down
these two women? I'm pretty sure we know the two you are talking about,
believe it or not. These two will help you push back the Dakkorans?
Whatever you say. Now, there is the whole matter of coin... What is the
pay, and who do we get payment from? Any chance you want to front it in
case, you know, we can't, um, find you again?"

At Smittys' comment the Quiverans chuckle slightly. The Lindoran Ambassador glares at the soldiers.

“It's not just them. Anyone would be a help, but if we can't get
‘troops’ to defend us...we'll take what we can get. As for fronting
you..." He rips a small pouch from his belt and tosses it to Smitty. The
 contents are meager, no more than a weeks pay for two on board a ship,
but the look on his face says that is all he has left...possibly all he
has left in this world.

“Listen pal, we are not mercenaries willing to take your last copper.
We're not taking coin from your children's mouths." Smitty throws the
coin purse back. "Just put your chop and seal somewhere on a piece of
paper, saying we can get paid by someone tending your land's treasure.
And, promise to buy a few rounds if ever we meet under better
circumstances..."

"That done, which way did the two girls go? And, how far in front of us
are they? Do these papers work if a Lindoran or Halgudari unit stops
us?"

While hiking the road to the meeting place, Smitty and Carter found one
of their "charges" walking back toward them. They raised hands and
hailed **Lady Lily**. After the greetings and pleasantries
are exchanged, Smitty explains their purpose to find Lily And Rose. He
asks where Rose is and why Lily isn't with her. Lily explains that she
and her sister Rose had some sort of disagreement and decided to part
ways.

Lily tells the two men that Rose decided to continue on the road and that she's about a quater day ahead of them on the road.

Carter and Smitty eventually catch up to Rose at what looks like a **Lindoran encampment**,
 except with no Lindorans or anyone else occupying it. At first it takes
 Rose is reluctant to accept their paid protection, but eventually gives
 in.

While at this encampment near the Badlands Border, the two retired
Marines encounter a number of other interesting people and come under
attack by the undead again.

There was a magical portal that lead to some other place. Eventually,
the other adventurers there read some ancient spell from an equally
ancient book. It was supposed to close the portal but it actually
brought demons here. Smitty and Carter barely managed to saty alive, let
 alone protect Rose.

Finally everything settled down enough that the two friends could end their contract with Rose and depart the area.

Carter and Smitty left Dakkor with a small group of travelers heading south to Nost’Karé.

After four or five weeks of following the border of the Badlands, Smitty
 and Carter made it to Nost'Kare. Along the way various members of the
group that escaped Lindora with them split off on their own adventures.
Arriving at **Drambaar**, the two retired marines were
ready to wash off the dirty and stay awhile. Little did they know that
nearly a year later, they would be out of dough and looking for work,
thankful for a forgotten chit in an unused ration bag.

The **year in Nost’Karé** was generally peaceful. The two men found **occasional work guarding the money-changers coaches**
 as they moved around the city. About once every two weeks they would
walk with the coach as it moved around the city, taking in all the
foreign coin that had accumulated, and handing out the bracelets to the
local shoppe-keepers. Though the pay wasn't extraordinary, Carter and
Smitty appreciated the long gaps of sitting around between shifts, and
frankly had settled in to a fairly low-expense life.

The rented room in the older part of town, far from the satin-covered
walls of the entertainment quarter, wasn't that expensive. If you sat
just right on the corner of one of the beds you could see the water, and
 the scent of salty air was elixir to the two men, after so long deep
inland. The few times the old inn keeper or his wife needed something
heavy moved or some unsavory sort sent on his way helped the marines
earn their daily bread. Plus the wages of the moneychanger guard work,
the two were pretty comfortable. Every few weeks Smitty picked up
another nice bottle and drank with pleasure (better than the table wine
served everywhere in Drambaar, which was like pink spoiled water.)
Carter was content to put his feet up and watch the sunrises while
Smitty snored away the wine, until one morning he saw **Valerie**.

Between two boards of the balcony rail (on which Carter's stocking feet
rested), he saw a young woman, dressed well in older clothes, catch her
foot on a lobster pot and unceremoniously land cheek-to-mud along the
edge of the path below. Still a gentleman, and forever a sucker for a
damsel in distress, Carter lept the rail, landing on a twisted ankle,
and rolled ungracefully into the mud alongside poor Valerie. She looked
up and began to giggle her thanks to him for the effort, and he was
smitten.

The next three months were long ones for Smitty, having seen Carter lose
 his bearings in love before. As Carter followed Valerie around, he was
oblivious to her clumsy nature. Eventually his sprained ankle went away,
 but her ability to trip, break, and generally damage all things and
people in her proximity never went away. Smitty was convinced that she
had spurned Choth *(the God of Chance)*, but Carter would hear none of it.

This romance led directly to **the Inn in which the men stayed burning to the ground in late September 508**,
 followed closely by Carter (and a reluctant Smitty) spending nearly
their last coin to bail poor Valerie out of jail, followed (to Smitty's
relief) the appearance of Valerie’s father, who demanded a dowry
somewhat in excess of Carter's ability. **Valerie left on a ship**
 (gods help them) enroute to Kuristan. Early October was spent working
shifts with the moneychanger, and then working Carter through the
traditional period of grieving (lots and lots of whiskey). This grieving
 took the form of loud night-time debates, occasional rowdy
disagreements with nearby bar patrons, and a rare sword-wielding early
morning practice session in the square (one which the moneychangers
viewed with some concern).

Not surprisingly, as **November neared**, the men realized it was **time to move on from Drambaar**.
 Carter was mostly back to his jovial self, realizing in the end that
Valerie was too young, or too clumsy, or too thin, or too nice, or too
beautiful (depending on the moment) to be his love. The two men had
little coin, and a mostly-forgotten **chit from a Lindoran nobleman**. So, they decided to **travel back to Lindora** to collect their pay from services rendered well over a year ago (perhaps with interest?), and then decide where next to roam.

Upon reaching **Lindora**, the two found themselves tracking down **Arturo Jenkins**, the man who signed their chit for gold.

At a tavern nearer to their goal, Smitty found a posting on a Hall of Travelers
 message board stating that Lady Rosalinda de Orechester, the Yellow
Rose of Quivera was hiring able-bodied adventurers for an important **mission in Lindora**. Thinking
 to capitalize on this fortunate coincidence, Carter and Smitty followed
 the directions to meet up with the Yellow Rose and take on the job.

The trail led the
marines high into the snow-capped Lindoran mountains, where they met
Lady Rosalinda, who turned out to be their oft encountered ally, Rose Tanner. Carter and Smitty took the job, destroying walking dead and recovering the stolen harvest for the winter provisions in Lindora. They were allied with a Lindoran Resistance Fighter named **Hadrian**, a hunter/tracker called “**Icky**,” and a group of three **Karandian mages** that were seriously reluctant to reveal their true names. Together they were able to recover a good amount of the last of the fall harvest.

During this mission, they also found and **rescued a Lindoran Witchmeuller**that
 they recognized from their last adventure in Lindora. The rescue and
recovery of the food caused both Smitty and Carter to be seriously
injured. They took the Witchmeuller with them to the nearest coach stop, the Inn of the Two Blades.

Smitty was able to find a **local cleric who cleansed and healed Carter’s infected wound**. Carter spent the rest of the night passed out from the exertion and injuries of the day. He even slept right through a Wyndham Players performance.

The next day, Carter awoke to find they were snowed in from a severe winter storm.