recursal/Fanatic-Fandom huggingface dataset:
Medusa

* In-game
* Token
* 3D Model
* Summer Icon

* Lvl 1
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* Lvl 5
* Lvl 6

**Medusa** is a big snake-like creature in the purple area of the Jungle. She is half-woman with a head full of snakes and half-snake with a tail instead of legs. Medusa has a wide range of abilities compared to other Encounters: she can slow down and later stun her enemies dealing damage in process, and after stunning the enemy completely (which is called the petrified state) she dashes towards them to attack. She also likes to swing her tail dealing massive damage to all enemies around her. Defeating her gives a healing buff to the Champion which recovers their health and creates an area around them which can heal allies. Her Encounter Token allows the player to use her Petrifying Gaze ability in a cone area and stun enemies instantly.

## Encounter Token

She is one of two monsters that give a short-term buff when defeated and leave an encounter token behind.

### Healing Aura

The passive Encounter Token is automatically picked up by the champion who kills it. A large aura appears around this champion, which constantly heals all allies (including the wearer) within this aura.

* Duration: 60 second
* Range: 6

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### Petrify

Collecting and using her Encounter Token casts a petrifying gaze burst, dealing damage and petrifying troops. Petrified troops receive extra damage from all sources.

* Lifetime: 120 seconds
* Stacks: 1
* Ability Lifetime: 120 seconds
* Angle: 180
* Range: 12

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## Origin: Medusa

In Greek mythology, Medusa (/mɪˈdjuːzə, -sə/; Ancient Greek: Μέδουσα "guardian, protectress") also called Gorgo, was one of the three monstrous Gorgons, generally described as winged human females with living venomous snakes in place of hair. Those who gazed into her eyes would turn to stone.

Medusa was originally a beautiful maiden, but when Poseidon had intercourse with her in Minerva's (i.e. Athena's) temple, Athena punished Medusa by transforming her beautiful hair into horrible snakes.

Medusa was beheaded by the Greek hero Perseus, who thereafter used her head, which retained its ability to turn onlookers to stone, as a weapon until he gave it to the goddess Athena to place on her shield.

According to Hesiod and Aeschylus, she lived and died on an island named Sarpedon, somewhere near Cisthene.

## References

1. ↑ The information is taken from Wikipedia.
Hai

Haie sind aggressive Tiere im Ozean.

## Lebensraum

Haie leben in den Ozeanen von Orbis. Sie verstecken sich zum Beispiel in Schiffswracks.

## Verhalten

Haie sind aggressiv und greifen Spieler an, die sich zu nahe an sie heranwagen.

## Geschichte

### Während der Entwicklung

Am 13. Dezember 2018 sind Haie im Hytale-Trailer zu sehen.

Am 4. Februar 2019 werden Haie in einem Tweet gezeigt.
Sagharo

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**Sagharo** is a Skydome Champion. Sagharo is one of the oldest Trunkars. Guardian of the world's largest desert, he uses his powerful body and sharp spines to protect his home from civilizations that dare to invade his sands. With the expansion of other civilizations, his land is being invaded and destroyed. He sought help from the Trunkar council, but no one was willing to take action. Now alone and tired he wanders through the sacred desert seeking justice in his own way.

# About Sagharo

## Appearance

The Trunkars are beings of nature, thus Sagharo is a huge humanoid-cactus. A lot of little cacti grow on his back, but his head, hands and feet are stone. Sagharo is always grumpy, his facial expression doesn't change and his eyes glitter with blue. The skins available for purchase for gold are Flames and Venom.

# Champion Tower: PIERCING RUG

A big Cactus that creates an area around it which deals damage and has a chance to stun enemy units inside it.

Constant stats:

* Attack Range: 8
* Stun Duration: 2.5 seconds

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Tiere

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* **Von der Pluralform:** Dies ist eine Weiterleitung von einem Substantiv im Plural zu seiner Singularform.
Schwein

Schweine sind friedliche Tiere, die im Emerald Grove leben.

## Lebensraum

Schweine leben im Emerald Grove auf Orbis.

## Verhalten

Schweine sind friedliche Tiere.

Schweine können von Spielern gezichtet und als Vieh gehalten werden.

Sie werden von räuberischeren Tieren wie Wölfen oder Bären gejagt.

Schweine können für ihr Fleisch geschlachtet werden, das auch gekocht und dann von den Spielern verzehrt werden kann.

## Geschichte

### Während der Entwicklung

Am 13. Dezember 2018 sind sie im Hytale-Trailer zu sehen.

13. Dezember 2018 erscheinen Schweine im Hintergrund des Abschnitts "In-Game Scripting" auf der Hytale-Website.
Transporter

Transport resources within its range of influence. It is chainable.

## Tips

* These are the last thing you upgrade. They are fine at level one for most of the game. Absolutely wrong. Especially on harder difficulty, where cannonball bottlenecks are a huge pain.(false)
* Don't worry about using too many of these. You will have more than enough throughout the game.
* Upgrading these result in a diminishing return. Even at a level 7 Base level 2-3 are good enough. (false)
* Make sure not to place these close to Walls, as screamers can destroy them, with transporter's low health.
* If you notice something going slow, check to see if it's transporters are connected to the main network.
* they have a 4 tile range, except in the corners where they have a 3 tile range.
* Upgrade Transporters to increase amount of resources transported. If you have a high-level producing building, but a lower-level transporter, it will be unable to conduct all the resources.

## Characteristics at different levels

[1]
original reference
Krokodile

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Zone 6

Weiterleitung nach:

* Zone
**Diese Seite ist eine Weiterleitung:**
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Nicolas Gauthier

**Nicolas Gauthier**, auch bekannt als **Bilou**, war Entwickler von Hytale.

## Geschichte

Er arbeitete vorher an CraftStudio, welches später zur Entwicklung vom Hytalemodellersteller führte. Im Februar 2016 wurde er bei Hypixel Studios eingestellt.

Mit Élisée Maurer traf er sich zum ersten Mal wegen der Software, die das Spiele erstellen vereinfachen soll, indem es Tools bereitstellt, mit denen die Spieler ihre eigenen benutzerdefinierten Spiele erstellen können. Um eine modulare und webbasierte Version von CraftStudio zu erstellen, starteten sie ein neues Projekt namens Superpowers. Als die Entwicklung von Hytale begann, bemerkten die CraftStudio Entwickler, dass das Hytale-Team CraftStudio verwendete, da es einen einzigartigen visuellen Stil hatte. Die Software hatte jedoch einige Einschränkungen. Daher beschloss das Hytale-Team, sie in das Team aufzunehmen, um eine neue Software zu erstellen — der Hytalemodellersteller.

Im März 2020, nach mehr als vier Jahren, verließ Gauthier das Team. Er arbeitet nun wieder mit Élisée Maurer an seinem eigenen Spiel, Sparklin Labs.
Egon

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**Egon** is a Skydome Champion. He is a young and gifted swordsman. He gained renown for his extraordinary abilities in combat. Both his enemies and allies alike are astonished by his rapid growth and talent.

Egon was the firstborn of a poor family in Athalan Kingdom, from a very young age he displayed an outstanding talent and reflexes. He always did everything that was needed to help his family. After protecting his town from an attack of barbarian bandits, the king himself decided to hire Egon as a squire of the Kingdom Army. The Athalan Kingdom is the largest and most virtuous of the Human Kingdoms, and Egon became a prestigious member of Athalanian King’s Guard a few years later. He truly believes in his nation and swore upon his life to protect his people and their world view.

# About Egon

## Appearance

Egon is a tall man with short fair hair. His default outfit consists of a blue knight's cape on his shoulders and around his waist, a brown garment underneath and knee-length boots. He always wears a big sword on his left side. The skins available for purchase for gold are Golden Knight and Fallen Knight.

# Champion Tower: JUDGEMENT

A complex structure that starts spinning once enemies get within range. This structure needs some time to reach its final range and spinning speed. Once it reaches the maximum speed, it stays spinning until there are no enemies within range.

Constant stats:

* Rotation per second: 1
* Range Min: 3
* Range Max: 6
* Attack Speed Min: 1
* Attack Speed Max: 5
* Time to Reach Min Stats: 1 second
* Time to Reach Max Stats: 8 seconds

Changeable stats:

>
>
>
>
>
>
Zeitleiste der Ereignisse

Diese Seite zeigt die wichtigsten Ereignisse der Geschichte von Hytale.

## 2012

* 16. Juni – Die Hypixel.net Domain wurde registriert.

## 2013

* 23. Januar – Hypixel Inc. wurde gegründet. Sie erhielten den internationalen Freinamen 8414483 Canada Inc.
* 13. April – Der Hypixel Server wurde gegründet**.**
* 16. Dezember – Der MVP+ Rang auf Hypixel bekam den Vorteil "Early access testing to our future video game" (früherer Zugang zu unserem zukünftigen Videospiel).

## 2014

* 1. August – Mojang nimmt Änderungen an der EULA von Minecraft vor und verbietet Servern Mikrotransaktionen, die sich auf das Gameplay auswirken, was zu einem Rückgang der Einnahmen des Hypixel-Servers führt. Dies veranlasste das Hypixel-Team, über die Entwicklung eines eigenständigen Spiels nachzudenken, das Minecraft ähnelt.
* 30. Juli – Käufer des MVP+-Rangs auf dem Hypixel-Server bekommen nun doch keinen zukünftigen Beta-Zugang mehr zu einem bevorstehenden Titel.

## 2015

* 2. Februar – 8414483 Canada Inc. wurde zu Hypixel Inc. umbenannt.
* April – ***Hytale-Programmierung beginnt*.**
* 28. Oktober – Hypixel-Server nun für die *Minecraft: Pocket Edition* verfügbar.

## 2016

* 31. März – Der Hypixel *Pocket Edition* Server wird eingestellt.
* 9. April – Die Hytale.com Domain wird registriert.
* 29. Juli – "Hytale" wird als Marke eingetragen.
* 14. August – Die HypixelStudios.com Domain wird registriert.
* 28. Dezember – Noxy gibt bekannt, dass Hypixel ein eigenes eigenständiges Spiel entwickelt.

## 2017

* 21. Mai – Hypixel erscheint für *Minecraft China*.

## 2018

* 18. Oktober – Hypixel Studios wird gegründet.
* 10. Dezember – *Hytale* veröffentlicht einen Countdown zum Hytale-Trailer auf Hytale.com.
* 13. Dezember –
	+ **Der erste Hytale Trailer wird released.**
	+ Die vier ersten Blog-Posts erscheinen.
	+ Beta Vorregistrierungen beginnen.

## 2019

* 20. März – Auf der Spieleentwicklerkonferenz 2019 (2019 Game Developers Conference) war eine Demo des Spiels verfügbar.
* 6. April – Hypixel Studios veranstaltet auf der EGX Rezzed ein Panel, auf dem die Geschichte der Entwicklung von Hytale erläutert wird.
* 23. Oktober – Hytale wird bei den Golden Joystick Awards für das meistgesuchte Spiel nominiert.
* 27. November –
	+ Das Erscheinungsdatum für Hytale ist auf 2021 festgelegt.
	+ Das erste Gameplay-Material für Hytale wird veröffentlicht.

## 2020

* 16.April – **Hypixel Studios wird ein Teil von Riot Games.**
* 30. Juni – Hypixel China wird eingestellt.
* 30. Juli - Das Hypixel Büro wird in Londonderry, Nordirland eröffent.

## 2021

* 1. Juli -
	+ Der Release wird auf frühestens 2023 verschoben.
	+ Neben der PC-Version werden Konsolen- und Mobileversonen angekündigt.
* 21. November - Beim UndercityNights-Event von Riot Games wird Hytale und Hypixel Studios in einem 6-müntigen Film vorgestellt und viel neues Gameplay-Videos gezeigt.

## 2022

* 22. Juli -
	+ In einem Blog-Post wird bekannt, dass Hytale frühestens 2024 veröffentlicht wird
	+ Die komplette Programmiersprache/Engine von Hytale wird von Java auf C++ umgestellt
Cannon Ball Factory

Produce cannon balls out of 2 unprocessed iron.

## Tips

* These can be 1-2 levels below your cannons.
* You don't need these as leveled as Arrow Factories.
* As cannons aren't as important in the midgame, you don't need to focus on them as much as the other defenses ammo sources.
* Make sure to check your production with the z button. If red increase iron production.
* Be careful upgrading these, as it's iron use can stifle arrow production.
* before placing/upgrading these, make sure your defense towers are upgraded/placed.

## Characteristics at different levels

[1]
original reference
Ellie

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**Ellie** is a Skydome Champion. She is an Elven Child that always admired the idea of superheroes, using one of weapon prototypes made by her father and some old equipment she found, Ellie created her alter ego Supernova. Supernova decided to leave Belarya alongside with her plush toy Mr. Freckles to show to the people of the continent the blinding light of justice.

# About Ellie

## Appearance

Ellie is a skinny little girl with pink ponytails. She wears a short blue dress with a huge star on her chest, blue knee socks and massive boots that let her fly. Her face is always covered with a superhero mask matching the color of her gloves and her superhero cloak. Mr. Freckles is always on her belt. She holds a big gun shooting bubbles in her right hand. The skins available for purchase for gold are Ruby Hero, Sapphire Hero and Jade Hero.

# Champion Tower: BUBBLE BUSTER

A technological structure that shoots colorful bouncing balls that pass through enemies, dealing damage and colliding with walls and changing directions. The balls keep moving, bouncing, and dealing damage for a short period of time.

Constant stats:

* Cooldown: 2 seconds
* Attack Range: 8
* Bouncing Ball Amount: 4
* Bouncing Duration: 3
* Bouncing Speed: 10

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Wildschwein

Du kannst dem Hytale Wiki helfen, indem du ihn mit weiteren relevanten Informationen weiter ausbaust.
Vorerst sind unzureichend Informationen enthalten, wodurch diese Seite lückenhaft ist.
**Wildschweine** sind Tiere der Zone 1. Sie kommen vor allem in Wäldern vor.

## Verhalten

Das Verhalten von Wildschweinen ist zurzeit noch unklar.
Yeti

Du kannst dem Hytale Wiki helfen, indem du ihn mit weiteren relevanten Informationen weiter ausbaust.
Vorerst sind unzureichend Informationen enthalten, wodurch diese Seite lückenhaft ist.

## Yeti

### Feindseligkeit

Unbekannt

Der **Yeti** ist ein Tier der Zone 3.

Obwohl es ein Tier ist, kann es auch als Monster eingestuft werden.

## Verhalten

Yetis können größere Erdbrocken aus der Erde herausreißen und auf den Spieler werfen.
Defenses

*This article is about Defense. To learn more information about neutral structures, see Structures.*

**Defenses** are a feature in Skydome.

Get tactical with a large number of defense mechanisms at your disposal, customize the battlefield and make it your own. Build walls, place different towers onto them and destroy the enemy troops!

# Walls

*Walls* are basic constructions in Skydome. They are used to cover the area from the Spawn Gates to the Artifact and make it more difficult for enemy troops to proceed by prolonging their path. Each player has 35 walls to build around the map within the building area (which can be seen by pressing the SPACE button). The more peculiar a maze of walls is, the harder it is for the troops to advance and the more effective the defense is. The only rule is that the maze must have an entrance and an exit. However, the walls have health points (check the table below) and can be destroyed by opponents using Ballista, Encounters, Encounter tokens or Champions' Intervention Skill. Bosses attack walls as well. Each wall segment costs a specific number of Glory Points to build (check the table below). Players can also customize their walls by purchasing different skins.

# Towers

*Towers* are special constructions that are used to help players defend their Artifact against enemy troops coming in waves. The towers can be placed on walls built by any team member. Each player has 8 towers per match, the number of identical towers is not limited. Skydome provides a variety of towers to choose from, and each of them has its own purpose.

## **Types of the towers**

### **Basic Shooting tower**

This tower is the first one a player can place right after the beginning of a match. **All 8 towers a player is able to build start with this one and can be later upgraded to a different type. The Basic tower has no special attacks except for shooting the enemies.**

* *Damage: 15*
* *Range: 6*
* *Cooldown: 1*
* *GP cost: 20*

### **Plague Tower**

Plague Tower, also known as 'the Slowing Shooting Tower', or 'the purple tower', creates an area around it that slows the enemies inside it. It can be used against all types of enemies including the flying units. The effect of this tower does not stack.

### **Arcane Tower**

Arcane Tower, also known as 'Continuous Shooting Tower', or 'the fire tower', or 'the red tower', deals continuous and progressive fire damage to a single enemy. This tower is the most expensive to upgrade, however it is considered helpful against Bosses. It takes time to reach the maximum damage and cannot attack flying units.

### **Sharpshooter**

Sharpshooter, also known as 'the shooting tower', or 'the yellow tower', shoots long-range projectiles that deal a huge amount of damage to all foes. It is mainly used by players to attack flying units.

### **Bombard Tower**

Bombard Tower, also known as 'Splash Shooting Tower', or 'the blue tower', throws a bomb in areas within range 8.5 that explodes dealing damage to all nearby enemies. This tower can be used against all kinds of troops by dealing the most damage, however unable to attack flying units.
Zakkar

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**Zakkar** is a Skydome Champion. He is the leader of a Voh'Rashian tribe. He thirsts for blood and power, and will use his powerful hybrid tiger body and razor-sharp claws to tear apart anyone who stands in his way.

# About Zakkar

## Appearance

Zakkar is a tiger who runs on four legs but sometimes can walk in a human way on hind paws. He wears gray bandages to cover all four of his paws and his tail, and also knee pads on his hinder paws. There's a loincloth around his waist and a belt across his chest that holds a huge menacing pauldron that with claws that he can use to attack his enemies.

# Champion Tower: EYES OF THE FOREST

A powerful sentinel used to hunt vulnerable prey in the forest.

This Sentinel creates traps that when activated fire sharp spikes that cause damage and apply bleeding to enemy units hit.

Constant stats:

* Bleeding Duration: 10
* Number of Traps: 6
* Trigger Distance: 4
* Waiting Time between Traps: 4

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Minenschächte

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Sula

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**Sula** is a Skydome Champion. She is a hunter who has great mobility, powerful attacks and traps to imprison the champions of the opposing team. Sula is the bravest hunter known in her tribe. She has always dedicated herself and trained to be able to hunt the strongest and most feared beasts. Faction: Forgeborn.

Once a happy child, Sula got her life twisted inside out when she saw her father being killed by vicious creatures. And without having time to even grieve for her loss, she was forced to kill the same beast that had murdered her dad to save her own life. All that made her the savage and furious huntress that she is today. She trained and dedicated her life to hunt and defeat dangerous monsters and powerful beasts.

# About Sula

## Appearance

Sula is a young woman with red hair and big amber eyes. She wears a braid ponytail with two hair strands falling on her shoulders. Her clothing consists of a green and gray top, a wide waistband decorated with metal rings on both sides and a purple stone at the front; dark red trousers with armor knee pads and big blue metal boots. She also wears a protective wristband on her left wrist while holding a big axe in her left hand. The skins available for purchase for gold are Jade Hunter and Amethyst Hunter.

# Champion Tower: HUNTING BALLISTA

A powerful Automatic Ballista that rapidly fires arrows at its enemies.

Constant stats:

* Cooldown: 0.5 seconds
* Attack Range: 8
* Projectile Hit Range: 1

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Anleitungen/Server beitreten

In *Hytale*, Server sind große Netzwerke, wo Spieler drauf kommen können zum spielen. Wenn Sie auf einem Server spielen, können Sie mit anderen zusammenarbeiten.

## Serverbrowser

*Hauptartikel: Serverbrowser*
Der spielinterne Serverbrowser ist ein integriertes Tool zum Auffinden und Herstellen einer Verbindung zu Servern.
Spieler können nach Servertyp filtern, zu dem sie eine Verbindung herstellen möchten - Abenteuermodus, Wettbewerb, Minispiele usw. - und ohne weitere Probleme eine direkte Verbindung zum Server herstellen.

## Externe Methoden

Während der Serverbrowser im Spiel verfügbar ist, gibt es andere Methoden, mit denen Spieler Server finden können.

1. Navigiere zur Server Auflistungsseite und suche einen Server.
	* Es gibt viele Seiten, auf denen verschiedene Server aufgelistet sind. Diese Sites ordnen die Server nach den Stimmen der Spieler. Je mehr Stimmen ein Server hat, desto beliebter ist er. Dies kann verwendet werden, um die weniger interessanten auszuschließen und sich stattdessen darauf zu konzentrieren, die Server zu finden, auf denen das Spielen am meisten Spaß macht. Dies bedeutet auch, dass die ersten Server normalerweise oben bleiben können.
2. Notiere die IP-Adresse und den Port oder URL (was auch immer verwendet wird) von dem ausgewählten Server.
	* IP Adressen sind eine Folge von Zahlen (e.g., 127.0.0.1) und der Post ist ein Doppelpunkt (:) gefolgt von einer Zahl,obwohl der Port normalerweise automatisch eingestellt wird. Hytale's standard Port ist noch nicht bekannt.
3. Geben Sie die IP-Adresse oder URL ein.
	* Starte *Hytale*, klicke "direct connect", und geben entweder die IP-Adresse und den Port oder die Server-URL ein.
Erde

Weiterleitung nach:

* Block
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SkyWars

**SkyWars** (dt. Himmelskrieg) ist ein Mehrspieler-PvP-Minispiel und stammt ursprünglich von dem Hypixel server. In diesem Spiel beginnen die Spieler auf getrennten Inseln und kämpfen darum als letzter Spieler beziehungsweise Team zu überleben.

## Spielverlauf

Üblich ist eine Teamanzahl von ungefähr 12 Solospieler bis Viererteams, welche auf einer teameigenen Insel gespawnt werden. Die Inseln schweben im "Himmel" (über der Leere). Es gibt mehrere Truhen welche oft Endspiel-Items enthalten und auf jeder Anfangsinsel vorkommen. In der Regel gibt es in der Mitte auf einer großen Insel Truhen, die noch bessere Beute enthalten. Hier sind Waffen, Rüstungen, Geschosse, Essen, Blöcke und sonstige Hilfsmittel enthalten. Teilweise hat sich ein "deathmatch" (dt. Todesspiel)-Modus etabliert, welcher nach einer bestimmten Zeit startet, wobei die Blöcke der Inseln langsam zerfallen oder sich auf eine andere Art zerstören. Dabei werden die verbleibenen Spieler zum Kampf gezwungen, wodurch sogenanntes "campen" (also das passive Auflauern auf Gegner) verhindert wird. Üblicherweiße ist das cross-teaming (also das Verbünden mehrerer Teams) strikt verboten.

## Das ursprüngliche Hypixel-SkyWars

SkyWars wurde ursprünglich am 14. Juni 2015 als Minispiel auf Hypixel veröffentlicht und konnte sich bis heute als eines der erfolgreichsten Minispiele bewähren.
Hypixel-SkyWars hat fünf Hauptmodi: Solo, Duo, Mega Duo, Rangliste and Labor. In Solo und Duo kämpfen 12 Teams von einen oder zwei Spielern gegeneinander, wobei zwischen zwei Untermodi unterschieden wird: Normal und Insane. Der Untermodus "Insane" (dt. wahnsinnig) bietet bessere Waffen und Rüstungen als der normale Modus. Der Labor-Modus besitzt eine Reihe spezieller Herausforderungen.
Varyn

Du kannst dem Hytale Wiki helfen, indem du ihn mit weiteren relevanten Informationen weiter ausbaust.

### Feindseligkeit

Unbekannt

**Varyn** ist der Hauptgegner in der Handlung des Spiels.

## Verhalten

Varyn können Monster wie Varyn's Spawn erschaffen um eine Armee zu erstellen.

## Aussehen

Varyn sieht "ein bisschen wie ein Dämon und nicht gerade humanoid" aus, mit grüner Haut und rautenförmigen Augen. Varyn hält eine violette Kugel, die leere Magie darstellt.

## Galerie

* Konzeptzeichnung zeigt Runen für Varyn, "The Evil".

## Einzelnachweise

1. ↑ a b "Designing monsters for Hytale" – Hytale.com, 26 April 2019.
2. ↑ a b "Key art showcase" – Hytale.com, 1 Februar 2019.
Marcus

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**Marcus** is a Skydome Champion. Coming from a background among the nobility, Marcus abandoned all the luxury and futility of Athalan's court to serve and protect, joining the strictest and most qualified order of knights in Athalan, The Golden Wings. He quickly demonstrated his virtue and became a great Commander of the Order.

Marcus always had a different perspective in life than his family. He didn't want to have the life of a noble man. His heart was in the battlefield, protecting his people. He trained in secret all his life so that he could become a member of the Golden Wings, the elite army that protects the Kingdom. Usually the world is not an easy place to live in but that was not the case of Marcus. Born with a silver spoon, he always had a comfort life but the balls and fancy dinners were never his place. He wanted to do something different. Marcus always loved training for combat, so much that he would even run away from his obligations as a noble so that he could take part in the Kingdom's Army drills. His family didn't approve his actions or his desires, especially his father. Marcus was his only son, so Mavrick Voster wanted him to take the leading role of his family. He would never allow his son to live a lowly life of a soldier.

Marcus trained and dedicated himself to learn all that there is to be known about the art of war and combat. But despite his efforts, he was never accepted in any squad, troop, battalion or order of Knights. No one would dare to go against his father's will. There was only one way for Marcus to achieve his goal. There is one group of elite soldiers that are different from the others. To them, it doesn't matter if you are a noble of a peasant. Only those who can truly prove themselves can become one of them. Only those who are willing to relinquish their own name, family and life to the Kingdom. And so, Marcus wasn't a member of the Voster family anymore. He became something else, a member of the Golden Wings. The ultimate defense of the Athalanian Kingdom. And that was only the beginning for him.

# About Marcus

## Appearance

Marcus is a tall dark-skinned young man. His hairstyle is dreads gathered into a ponytail. He wears blue and lilac plate armor edged with gold, and there’s the emblem of The Golden Wings on his chest, shoulders and legs. He always holds an enormous human-sized hammer in his right hand which he uses to attack his enemies. The skins available for purchase for gold are Fallen Knight, Lieutenant Marcus, Golden Marcus, Fabulous Marcus.

# Champion Tower: HAMMERING JUSTICE

A structure with four hammers, each of which acts as an independent entity and hits targets in an area in front of the impact. Targets inside the area get damaged and stunned.

Constant stats:

* Attack Range: 2
* Cone Angle: 90
* Cone Range: 6
* Hammer Cooldown: 5

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Kreg

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**Kreg** is a Skydome Champion. He makes use of his versatile constructions to fight the enemy troops and to cause great amounts of damage to enemy champions. Faction: Forgeborn.

When he was young, he even tried to challenge the Black Forge itself to determine who was the better inventor. After receiving the greatest gift he could ever imagine from the Forge, the power to manipulate electricity, Kreg’s inventions only got more complex and powerful. Now Kreg uses his power over electricity to protect his village creating a powerful defensive system that allows his people to live prosper and safe lives.

# About Kreg

## Appearance

Kreg is a short middle-aged man with a long red beard and moustache. He wears brown leather overalls decorated with a big belt, a blue miner's apron and big brown boots. Protective glasses can be found on his forehead. In *Collection* he is portrayed standing on a big anvil. The skins available for purchase for gold are Amethyst Tinkerer and Ruby Tinkerer.

# Champion Tower: KREG'S COIL

An electric structure that shoots bouncing projectiles at enemies. Targets hit by a projectile are stunned and the projectile then continues to bounce towards another nearby enemy.

Constant stats:

* Cooldown: 2 seconds
* Attack Range: 8
* Bounce Range: 4

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Waves

A **wave** is a group of enemy units coming from the Spawn Gates towards the Artifact aiming to destroy it. The counter on the top of the screen shows the current wave of enemies a team is fighting. Each wave spawns a different set of enemies, which go through the following three phases: preparation > combat > overtime. Defeating all enemies is needed to complete a wave. The next wave then starts with its preparation phase.

## Wave System

### Preparation

The **preparation**  phase happens before every wave. Players can build and repair their defenses or try to gather resources in the jungle during this time. The number on the left shows the current wave and the green zone with a clock ticking is the phase timer.

### Combat

All enemy troops spawn at the Gates during the **combat** phase and start marching towards the Artifact. Champions must head to the front and fight the enemy. The numbers under the red zone show the number of allies alive (the blue one) and the number of enemies alive (the red one).

### Overtime

If any enemies are still alive once the timer of the combat phase runs out, the remaining forces enter into **overtime**, which grants a continuous boost to their movement and strength.

## Prestige Points

Winning waves and defeating Encounters rewards the team with **Prestige points**. If a team gathers enough points, their prestige level increases, making the troops that spawn on the enemy arena stronger.
Balken

Weiterleitung nach:

* Block#Balken
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Nolan's Pocket Base Strategy

Nolan's and Blus' Pocket Base Strategy is an easy to use simple strategy.

Night 1-10

Here all you do is put down your crystal mines and 1 or two cannon towers. At this stage you should be level 5-7

Night 10-20

Now that you have a lot of crystals make a 6x6 circle around your home base. Keep on crystal farming.

Night 20-40

   This is the stage where you start making pockets, to do this, look for spaces with a lot of good resources. After this put some defense's and resource gatherers.

Night 40-inf

Keep spamming pockets, if you have a lot of pockets, you should connect them to start another layer.

Once you have 4 layers feel free to do what ever you want.

This has gotten us to wave 300+.
Hund

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Vorerst sind unzureichend Informationen enthalten, wodurch diese Seite lückenhaft ist.

## Hund

### Feindseligkeit

Unbekannt

**Hunde** sind Tiere und kommen in verschiedenen Zonen von Orbis vor. Verschiedene Hunde haben verschiedene Rassen, jedoch ist bis jetzt nur die Rasse Corgi bekannt. Hunde können als Haustiere gehalten werden. Der Sinn von Hunden ist zurzeit noch unklar

## Gallerie

* Ein Hund auf einem Stamm.
* Ein Hund auf einer Farm.
* Ein Hund auf einer Wiese.
Troops

*This article is about troops coming in waves. To learn more information about creatures in the Jungle, see Encounters.*

**Troops** are AI controlled units which try to destroy the artifact.

An army made of the most diverse and powerful kinds of creatures that can be spawned right into the enemy field through the Spawn Gates. They will try to destroy everything and everyone in their path, always conquering more and more field area towards the enemy Artifact.

# Troops

## Soldier

He has no special skills and can only attack with its sword in close combat.
 Cooldown: 1 secondAttack Range: 2

## Griffin

If there are enemies in range, he tries to tear them apart with his sharp claws.
 Cooldown: 1 second Attack Range: 4

# Super Troops

Super troops are a separate category of troops.

These are characterized by the fact that they appear in waves less often and in smaller numbers than their regular counterparts and have particularly strong skills.

They are marked with a gold frame in the troop preview.

## Knight

 Attack Cooldown: 0.75 secondsAttack Range: 3

## Wizard

He uses his magic to temporarily deactivate towers in his vicinity in order to prevent their attacks.
 Tower Block Cooldown per level: 10/9/8/7/6/5Tower Block Duration per level: 10/11/12/13/14/15

## Dragon

 Attack Cooldown: 3.5 secondsAttack Range: 6Damage Radius per level: 2/2/2.5/2.5/3/3

## Angel

When she's not flying over walls and towers, she starts attacking any champion in range with a far-reaching and painful salute of her magical arrows.
 Attack Cooldown: 2.5 secondsAttack Range: 14Time Rotating: 2 seconds
Groma

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**Groma** is a Skydome Champion. As a powerful leader, Groma will use her skills to boost her allies' morale and strengthen her troops in the opposing arena. For Groma, the fight is what moves people and the world. Faction: Forgeborn.

Groma always wanted to be a warrior. Ever since she was a child she wanted to be as powerful and brave as the greatest fighters of her village. So she was always anxious about the day the she would receive her relic. When the day came, she was disappointed about receiving a Battlehorn instead of a proper weapon. She wanted a big sword or a heavy bow, not a instrument. But what she would find out in the near future was that she was not born to be a soldier, but something way more important. She was born to be a leader, a commander.

# About Groma

## Appearance

Groma is a tough woman with an invocatory voice. She wears a green sleeveless dress with a fur collar, decorated with iron rings on her hips and a big red stone on her belt. Green pants and boots match the wild viking-like style of Groma. She has a red tattoo on her right arm and her left hand is bandaged. Her long hair is gathered in a ponytail. The main weapon Groma uses is a Battlehorn but she also has an extra sword behind her back. The skins available for purchase for gold are Ivory Warrior and Royal Warrior.

# Champion Tower: TRIPLE HORN

A Huge Triple Horn that shoots multiple sound waves at its enemy and deals damage and slows them. Units hit will also be weakened for a short duration, reducing the damage dealt.

Constant stats:

* Attack Range: 6
* Waves: 3
* Wave Interval: 0.4
* Damage Reduce Duration: 2 seconds

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Yorg.io Lore - Rise of the Humans

# ***Rise of the Humans*** (WIP cuz I have a life)

- By wifun *- more like a fiction than a lore but who cares*

## Before everything...

Hi here, I am wifun - a random player of yorg who didn't get much achievement - just day 1850+ on easy mode ;) Once I was really determined to get the wr and promised to publish this lore after I actually get the wr to cause ***Emotional Damages*** on the wr holder - but yea I was banned from yorg.io's discord now and I wasn't planned to come back in like 2-3 months - mod was spawnbanning me too - and now I don't really care about the wr anymore, so I am just going to write it now.

Massive thanks to the guy (he wanna be anonymous) who created this for the basic idea and the basis of the lore and story ***(and blocking me)***. Also thanks Yeet---, Moggychicken, Blazer88, Riyal (known as ROyal before), Gem (known as Enderman before), Yaojun, Darkdaniels, Bluelatios, JAVIER, TURKEYFIGHTER, T3line and much more people who helped me on this game and discord through out this wonderful year - I learned a lot and I am surely getting better - without you guys this will never exist.

*`~~And finally here is a thanks to tobspr who created this game which kinda changed my life~~`*

Also check out our guides in this wiki!
Adara

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**Adara** is a Skydome Champion. She is heir to the empire of Domen and a powerful sorceress. Adara is a ruthless young woman who discovered the ancient secrets about magic portals and space manipulation. Despite the greatness of this power, she is still not able to control it fully. Using this partial knowledge she conquered and expanded the power and authority of her great Empire. We can only imagine what she will be able to do when this power becomes truly her own.

# About Adara

## Appearance

Adara is a tall woman with long dark hair. Her default outfit consists of a purple top with a hood and a long skirt with stars on the inner side of it decorated with a big belt. She also wears light pink gloves, grey knee socks and short purple boots. All items of her clothing have red edging. She is usually shown floating in the air. The skins available for purchase for gold are Nature, Flames and Necromancer.

# Champion Tower: STAR CLUSTER

A magical structure that channels stars on top of multiple enemies. After creating a full constellation or when all targets are gone, the stars explode dealing damage in a small area around them. Targets cannot receive damage from more than one star.

Constant stats:

* Range: 5
* Explosion Area: 3
* Next Target Minimum Distance: 1
* Minimum Search Time: 0.5 seconds
* Maximum Search Time: 1 second

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Gardenias

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**Gardenias** is a Skydome Champion. While Verna harvested the power of the swamp, her twin brother Gardenias ventured out to make the strength of flowers his own. The Trunkars admire him for his abilities and though he might look as delicate as a flower himself, Gardenias's attacks can be as dangerous and deadly as his sister's.

# About Gardenias

## Appearance

As beautiful as the first blossoms of spring, Gardenias is a humanoid-flower therefore his clothes are petals, leaves and thorns. As it can be distinguished, his outfit consists of a gown with long bell sleeves, a massive collar and a hood. The colors associated with him are green, yellow and raspberry. He holds a big flower-shaped staff in his left hand. The skins available for purchase for gold are Hydrangea and Lobelia.

# Champion Tower: BLOOMING THORN

A vicious plant that shoots piercing spikes to deal damage to multiple enemies. Enemies hit also suffer from a mild movement decrease, which gradually disappears again.

Constant stats:

* Attack Range: 14
* Slow Duration: 2 seconds
* Slow Reduce per second: 0.5
* Slow Reduce Amount per level: 10

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Jonas Balsfulland

## Social Media

**Jonas Balsfulland** oder **Joba** st ein Entwickler von Hytale. Er ist Java Developer im Bereich Services & Platform.

## Leben

Er kommt aus Langen in Hessen, Deutschland. Er studierte an der Duale Hochschule Baden-Württemberg in Stuttgart. 2018 machte er seinen Abschluss. Seit Juni 2020 arbeitet er bei Hypixel Studios an Hytale. Dort ist er Services & Platform Developer.
Камера для исследований

Размер
 Тип

**Камера для исследований** представляет собой большой модуль, используемый для медленного преобразования объектов для исследования и ресурсов в байты, имеет различное количество байтов в зависимости от типа заданного исследования. В отличие от других модулей, исследовательская камера требует постоянной поддержки мощности для работы 2 Ампера. Таким образом, не имеет и не нуждается в собственном собственном хранилище энергии.
Отмена исследовательского процесса приведет к уничтожению образца, можно так создать приличную систему утилизации ресурсов.

## Галерея

* Камера для исследований в активном состоянии
* Камера для исследований в неактивном состоянии
* Камера для исследований: инструмент интерфейса
* Камера для исследований старая модель
Stein

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Der **Steinblock** ist einer der grundlegendsten Blöcke von Hytale und ist der Standardblock für den Untergrund Hytales.
Verna

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**Verna** is a Skydome Champion. She is a powerful assassin and the leader of the Trunkars. One of the greatest weapons of the Trunkars is her ability to eliminate targets. Verna will use her dual swords and venom to eliminate whoever tries to cross her path.

Verna was born when the energy needed to a powerful being was divided into 2 parts. Thus she and her brother Gardenias were born. Her energy ended up falling in the swamp, giving her the shape of a mushroom. It was easy to see the power she had, so it was only natural that she ended up at the top of the Trunkar hierarchy. Even though she has never betrayed her allies before, they still feel chills every time they cross her path, it is impossible to resist the urge to look back and thank god for being alive.

# About Verna

## Appearance

Verna is a humanoid-mushroom, a being of nature as one of the Trunkars. The colors associated with her are green as her legs and swords on the left side, and purple as her mushroom cap. She also wears a reddish skirt and the top of her body is beige. The detail that is not noticed at first sight is that she does not actually have arms, her swords are controlled in a mysterious way. The skins available for purchase for gold are Belladonna and Wolf's Bane.

# Champion Tower: DEATH CAP

A mushroom-like structure that expels a cloud of toxic powder. Units hit by this cloud are poisoned for a period of time and receive a great amount of damage.

Constant stats:

* Cooldown: 5 seconds
* Smoke Duration: 2
* Poison Duration: 4
* Attack Range: 8

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Korrupter Golem

Korrupte Golems sind aggressive Monster, die im Tempel von Gaia gefunden wurden können.

## Lebensraum

Korrupte Golems werden im Tempel von Gaia im Emerald Grove auf Orbis gefunden.

## Aufgaben

Es gibt eine Aufgabe, in der der Spielern einen korrupten Golem besiegen muss.

## Geschichte

### Während der Entwicklung

Am 13. Dezember 2018 wird im Hytale-Trailer ein korrupter Golem gezeigt.

Am 15. Dezember 2018 wird er in einem Tweet angezeigt.
Simon Collins-Laflamme

**Simon Collins-Laflamme** (auch bekannt als **hypixel**) war bis zur Übernahme durch Riot Games der CEO von Hypixel Studios.

## Leben

Simon begann als Map Creator bei Rezzus, er hatte seinen eigenen YouTube-Kanal, der Minecraft-Karten präsentierte, bevor er schließlich sein eigenes „Hypixel Network“ gründete. Der Hypixel-Server enthielt ursprünglich Simons eigene Karten und wurde später um mehrere Kartenkreationen erweitert, die seitdem zu den bekanntesten Minecraft-Minispielen aller Zeiten geworden sind und sogar mehrere Guinness-Weltrekorde aufgestellt haben.

Simon war viele Jahre lang CEO von Hypixel Studios. Er war auch der leitende Entwickler von Hytale. Am 16. April 2020 trat Simon von den Positionen zurück bei der Übernahme von Riot Games und übergab den Posten an Noxy, indem er sagte, er wolle mehr Zeit für „Familie, Gesundheit und Freunde“ aufwenden Minecraft-Server, wird aber nicht mehr von den beiden betreut.
Sawmill

Produces tree trunks out of 2 unprocessed wood. Necessary to make arrows for arrow towers.

## Tips

* You should keep these 2-3 levels lower than your base.
* Only upgrade them if you see your supply is full but need more arrows.
* Keeping them the same level as your other industry helps keep resources filled.
* These are a low priority for upgrading. You should only upgrade these if your arrow supply is running low.
* Keep them 1-2 levels higher than your Harvesters.
* don't forget to upgrade steel factories to the same level, to keep arrow production steady.
* Put these and steel factories near the arrow factory as you get the same amount of sawmills, steel factories, and arrow factories in one level. (To boost production)

## Characteristics at different levels

[1]
original reference