Kobolds

**Kobolds** are one of the many humanoid races of Halintar. They are the third most populous race, only behind orcs and humans in terms of population. Said to be distant descendants of the Dragon-Gods they infilitrate higher echelons of society due to the favor of dragons. Most of them make their homes in the western half of the continent, in the Great Northwest and Southwestern Fringe.

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**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Actual stats completed- just need to add "set dressing" about physical features, culture, etcetera*

## Physical Features

All kobolds are rather short in stature, usually maxing out at around 4' in height. They all have clawed hands and feet, mid-length snouts, and flexible tails that typically are about as long as their armspan. Some of them may have frills or horns on the tops and sides of their heads or around their joints or shoulders. Though they are smaller than most other races of Halintar, they live a bit longer than most other humanoids, reaching about 100 years of age if they take good care of themselves. As they reach the last quarter-ish of their life their colors tend to fade in saturation, with most elderly 'bolds growing dark or pale gray with only a hint of their previous saturated hue.

**Scaled kobolds** have plated scales that cover them from head to toe, and are the most likely to have horns. They may come in any color and be metallic or chromatic, but tend to typically be more matte in shade and correspond with the colors of the chromatic dragons (the five colors of Tiamat as well as the Halintar Dragon-Gods' shades of purple, orange, or yellow). Their claws also tend to be larger and sturdier.

**Feathered kobolds**, on the other hand, are coated in soft downy feathers. They typically have frills on the sides or top of their head also coated in these feathers, and have mono/similar-colored patterns of stripes or spots across their bodies. While they may also come in any color they tend to lean more towards the side of metallic dragon shades, such as silver, copper, gold, etcetera.

Misc Biofacts

* Kobolds lay eggs, and call them clutches

## Culture

Kobolds tend to follow structure and hierarchy, and enjoy implementing themselves in organizations that allow for this. They are favored heavily by the Dragon Gods that have them in their region, and due to this, have consistently lived in leisurely settings compared to the other races. this lasted up until the Metier Era, where the Kaikanese colonization efforts hit the kobold civilizations the hardest, disenfranchising and harming the development of many of them. There are many kobolds that will often dream and desire of the previous ages where they were favored the most. There are some dragons within the western broods that still feel this way however, and the villages and cities under their protection will have a primarily kobold base.

Kobolds are typically attracted to other kobolds as opposed to the other mortal races, although they do find themselves to be friendly with just about anyone. They adapt well to new friends regardless of heritage, although some kobolds may scoff at the idea that a kobold and a human can have romance between them.

As of now, most Kobolds fall in line with the beliefs of Ester Pyx and Karomatzu, both have theocracies based in rigid hierarchical systems and have also assisted Kobolds the most since the Kaikanese colonizations.

## Playing a Kobold

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All kobolds have the following traits:

**Age.** Kobolds live a bit longer than humans and orcs, typically maxing out at around 100 years of age.

**Alignment.** Due to their populations being heaviest in the western half of the continent, most kobolds tend towards the side of structured lawfulness, though this is largely variable based on the upbringing and experiences of the individual.

**Ability Score Increase.** All kobolds have an ability score increase of 2 to their Dexterity. Their other bonuses vary based on their subrace.

**Size.** Kobolds are Small in stature, rarely growing any taller than about 4'.

**Speed.** You are small and quick on your feet. You have a 35 ft land speed, as well as a 30 ft climb speed.

**Languages.** You speak Common, as well as the unique kobold dialect of Yipyak. Though the latter is descended from Draconic, it has differences from it's ancestry that make it a unique and separate language in Halintar.

**Darkvision.** Your draconic eyes allow you to peer into the darkness up to 30 ft.

**Group Effort.** You excel when working in numbers, confidence bolstered by the presence of trustworthy allies. Once per long rest, if you have two allies within a 20 ft radius of yourself, you may reroll any one d20 roll. This may be activated after a roll is seen, but must be done before you get confirmation on whether or not the check is successful, and the new roll must be taken.

**Kobold Nimbleness.** You may move through the space of any creature that is of a size category larger than yourself.

### Scaled Kobold

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**Ability Score Increase.** You get an additional increase of 1 to your Intelligence score.

**I Laugh At Gravity.** You have resistance to damage caused by falling.

**Dragon's Grip.** Your claws are larger than that of your bretheren, giving you an excellent grip on the ground and/or walls. You have advantage on saves made against being knocked prone.

### Feathered Kobold

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**Ability Score Increase.** You get an additional increase of 1 to your Charisma score.

**Songbird.** You have natural proficiency in Charisma (Performance). You also have advantage on checks made to perform with your voice.

**Ruffled Feathers.** Your feathers can fluff outward, making your appear to be larger than you actually are. Opportunity attacks made against you while you're moving have disadvantage.

#### *Optional - Wings*

Very rarely, scaled or feathered kobolds may be born with a set of wings that allow them to soar through the skies. These blessed beings are so rare that many never meet one in their lifetime.

To create a kobold with wings, you need significant character backstory, as well as specific DM permission. Please talk with a DM before creating a character with these features.

Winged kobolds obtain a 20 ft fly speed if scaled, and a 30 ft fly speed if feathered.

### Underdark - Chameleon Kobold

Within the depths of the Underdark lurk a tertiary species of kobold- the Chameleon Kobold. Adapted to life within the cavernous darkness, they have the shared features of other kobolds as well as the traits listed below. The physical features, culture, and other narrative-based knowledge of this branch of kobolds is on a need-to-know basis for the time being.

**Ability Score Increase.** You get an additional increase of 1 to your Wisdom score.

**Alignment.** Chameleons tend to go much more neutral than their surface-dwelling cousins, focused more on self-preservation than the enforcement of structure or laws.

**Languages.** Alongside alignment, Chameleons have different languages. They begin with Undercommon as well as Yakyip, a branch of Yipyak that's specific to the Underdark and is similarly evolved to be distinctly different from the surface-dwelling languages of Yipyak and Draconic.

**Sunlight Sensitivity.** You are adapted to a life entirely away from the sun, and are baffled by the brightness of day. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

**Chameleon Eyes.** You have proficiency in the Wisdom (Perception) skill.

**Long Tongue.** Your tongue is prehensile. It has a range of 10 ft, and can loosely grab or stick to items. It can only lift objects that weigh 10 lbs or less.

**Color Change.** Chameleons have a unique adaptation to help protect them from harm. When you're hit by an attack that deals fire, cold, lightning, acid, necrotic, or radiant damage, you obtain resistance to that damage type after at least one damage is dealt. This is an involuntary/natural reaction- you may only have one resistance to one damage type at a time with this ability, and it switches automatically if you take a different damage of the types listed. The resistance also drops entirely if you fall unconscious. Once you obtain resistance this way, it lasts until your next short or long rest. Your skin also changes color based on the resistance you get through this ability.