recursal/Fanatic-Fandom huggingface dataset:
Harlequin

## Description

Harlequin is a Warforged standing 6'2" and has a quite imposing stature. Conduits of blue/green run the length of her body and limbs, which emanate a soft glow. Her extensive armor plating shows signs of combat but is well maintained.

## History

Harlequin was created and designed by the military to be an autonomous self sufficient machine. Designed to help and assist with most creative or combative tasks as well as dealing with navigation on the land, sea or air.

Since her creation Harlequin has served as a ships navigator and combat medic. Her talents have proved useful time and time again. Her latest posting was aboard a spelljammer skiff.
Firuz Gilani

## Description

Firuz commonly appears as a frail, elderly gentleman with a tanned skin and a small goatee, Firuz wears an amiable smile like a signature and carries with him a faint scent of spices wherever he goes.

He usually sports a red caftan richly embroidered with gold skeins over deep blue sarouel and a red and white striped undershirt. A head wrap matching his shirt, a pair of red leather boots and an ornate scabbard for a curved sword complete his outfit.

On his hand, a signet ring bearing the arms of Dalehold nobility can be observed, while an ornate glass tube hangs from a chain around his neck. Inside the reliquary, a fragment of bone can be noticed, resting on fine sand.

Yet, like many things about him, this appearance is a lie, a magical Disguise he wears everyday from sunup to sundown to hide his true origins.

## History

To hear him talk, Firuz hails from a noble family in Dalehold, a guild that holds interests in various artistic endeavors and cultural venues like theaters and upcoming musical talents. He also laments the current generation of decision-makers in his family, calling them cold businessmen who think of promising talents as "investments" and who are unable to appreciate art for its beauty.

Of course, this is all a lie. Although documents exist that prove his existence as a nobleman, and many have met and spoken with the man, everything is an elaborate fabrication. Even his Daleholdian origins are a sham, having rifted into Daleos as a child and having been found and adopted by a couple who taught everything he needed to know about making a name for himself. Literally, making up a name.
Shady Glen

Only a few minutes walk from the edge of Osteria, a well traveled path leads into a nearly perfect circular glen, lined by great oaks. Just outside the line of trees a small tree house and odd hole in the ground can be found, clearly inhabited.

Various homes of players can be found, such as a tree house or cave.

Off in the distance a massive tree with buildings on it can be seen from afar to the Arboreal Enclave

Past that, the Hidden Drake Dojo rests along the path.

The forest leads deeper, all the way into the Deep Woods
Bot Command Help

## Oh My God Avrae! How do I even know what to type?

Welcome, one and all! To this guide on Avrae's commands. Now, right from the basics. A command to you, is an alias to the bot wizards. It is made up of several parts. Let us take the action command for example.

```
!init a shortsword -t fml1

```

**!init** is the alias, it is the overall alias in charge of initiative in combat. the **a** is the sub alias and is responsible for actions. After this you have a user input to select from your characters list of actions, followed by the **-t** modifier that inputs your target into the alias.

So essentially
Apple Blossom "Apples"

Race: Tiefling

Class: Warlock

Age: 16

Height: 5'

Location: The Rabbit Respite Inn, Osteria

Discord TAG: @tru

## Description

Apple Blossom - or Apples as she is commonly known - was only 13 years old when she rifted, but is mature for her years. A red tiefling, she has startling red eyes and has two brown horns growing vertically from her forehead. Her straight hair is jet black and worn in a bob.
She also dresses primarily in red and always carries a small book in a leather pouch worn crossways over her body.

## History

Apple Blossom is from Waterdeep, part of the extended Belebranta family. A noble family famous for griffon breeding and taming. Born to human parents, Apples has two sisters: her twin sister Magnolia Blossom (Mags), a bubbly, angel faced human with a penchant for keeping undead as 'special friends'; and Yun Blossom, their adopted sister, a serious and troubled tiefling.

Trying to find their sister, Apples and Mags manage to follow Yun through the rift arriving several days after her.

## Post Rifting

Apples' rifting was a shock in more ways than one. Not only did she fall through a hole from one world to another. Within moments of rifting into the Rabbit's Respite Inn, the then 13 year old was shot by gunslinger Alexis Carey.

Keen to establish herself in this new world, Apples briefly joins the Helix (Mages' Guild). However Apples continues to live at the inn.

Apples' twin, Mags, leaves Osteria unexpectedly and Apples continues to struggle to belong until she finally begins to make friends of her own. She gets a job at the Cheetah Trading Post and moves in with her friends Tara and Domino.
Plukx

## Homeworld and Rifting Date

Faerun

July 1st, Osterian 899

## Description

Plukx was a Goblin wild magic sorcerer  from Faerun. He was 10 years old which is mature for a goblin, is 3'5 and weighs  45 lbs. He is bold, has yellow eyes but you can't tell from the shades he wears. He wears black shades, has a white shirt with a purple trim and purple trousers. He is a cool guy and always talks in rhymes.After an unfortunate accident he is now first of all a woman and a Siren with black wings named Azreyna, this accident seems to have also gotten rid of his rhymes.

## Backstory

Pluxk grew up in a goblin tribe and started off like other goblins, simple and stupid and lived like this for about 5 years until a wizard  came along and took him to his tower in order to try and create a form of super goblin so he started running tests on Plukx infusing him with magic energy to try and make a super goblin. The tests were successful, partially anyway. The tests made Plukx hyper intelligent for a goblin and gave him magical powers. That's where the good things ended though as his magic is  was unstable and had a habit of going wrong and he also had no comprehension on being able to speak in anyhting other than rhymes. From this he was deemed a failure and left in some alleyway where he survived the harsh streets for 5 years by lying, cheating and stealing.Since arriving in Daleos at some point due to his wild magic Plukx was transformed into a potted plant and stayed that way for a good few months until Balric a firbolg came across him and alerted Plukx' friends leading to his eventual freeing after Plukx' friend A'vane made a prayer upon the goddess Melora who answered his prayer although something went wrong as during the transformation back Plukx was forever changed now a female Siren he will have to see what new challenges await him in her new body and what lies in store for Plukx.Plukx has taken this in stride however and now goes by Azreyna.
King

## Description

Carefree and laid-back, King is an Aasimar who's gotten himself into trouble far more times than he can count.

His visible eye sharply glows an iridescent golden hue, betraying his celestial origins to anyone who is familiar with his kind. His hair is barely kept in check, usually swept back haphazardly and his marble-eqsue skin is covered in scars and tattoos.

He's wearing a clean maroon dress shirt and left it unbuttoned at the top for a more casual look. On top of the which he wears a red jacket perfectly tailored to radiate elegance and finesse. His slacks go all the way down to his ankles, matching his leather shoes. He also wears a pair of black fingerless gloves, and tends to have an overcoat that rests on his shoulders most of the time. On particularly sunny days, he likes to wear a pair of darkened shades.
Jorah

**Jorah** has jumbled memories of his past with the Northern Lights Fire Genasi tribe. He remembers living happily until the undead invasion with his family. At the time, Jorah was a priest, dedicated to Kossuth. He remembers fighting furiously to defend his town and people but the undead did not stop coming. Jorah's wife and child were killed and turned by the undead and he was driven to despair. In his desperation, he disobeyed the elders and stole a sacred and ancient tome from the temple. The tome described a ceremony to turn someone into a Blood Hunter to fight the undead. Jorah remembers going into a forbidden cave and hearing a voice. Cutting his hand, a deal was struck in blood and Jorah was given powers to drive off the undead hordes. However he was changed and even his people became afraid of him. Haunted and ostracized, he was driven out as much by the blood inside of him as he was by the people who now feared him. There was a lust inside of him. A deal had been made. He was a hunter now. A hunter of ghosts and other undead.
Kiyo

A sassy-ass Aarakocra

## Description

Kiyo stands tall for an Aarakocra, coming just short of 6 feet tall (180cm). Covered in well-kept velvety black feathers with touches of brown and orange, and what little exposed skin is a bright pink-red. Despite the large wings upon his back, he does a pretty good job of keeping them out of the way and tucked to his back. Though fully extended, they come out over 15 feet (468cm).

Kiyo wears a simple and minimalist set of light leather armour in the form of straps and a dyed tunic, though it leaves a lot to be desired in terms of protection as much of his torso remains exposed even with it on. It's a fair guess that this

## History

Kiyo grew up in Cacanto surrounded by family and loved ones. Life in Cacanto was peaceful, with the tribe never knowing war with the outside world as isolated as they were. Outgoing and charismatic, he was trained from a young age as a performer and courtier, in the hopes that he might help increase the standing of his family among the tribe.

And he was successful. Kiyo became the favoured escort and confidant to the tribe leader’s son, Prince Kyanjio, lifting his family to great renown in Cacanto. But it was a short lived pleasure. While out on a hunt with the tribe leader’s son, they were attacked by humans. Unprepared and untrained for battle in comparison to the humans living rough on the plains, the majority of the hunting party was killed.

Near death, Kiyo was found and nursed back to health by a Tiefling named Myazou. Far from home and bubbling with rage over the death of Kyanjo, Kiyo chose to stay and be trained by Myazou. The two became fast friends and casual lovers, and Myazou enabled Kiyo to hunt the humans responsible for the death of Kyanjio. Time and time again, Kiyo showed himself to be a natural fighter.

The day he’d killed the leader of the humans responsible for Kyanjio’s death, Kiyo was torn. He wished to stay with Myazou, but he could return home now - his work done. But upon returning, Myazou was gone, with only a note left behind to explain. He was a bounty hunter hired by the humans responsible for killing Kyanjio. He had returned to bury the bodies when he found Kiyo, and felt genuine guilt for what he’d been a part of. As he had not only failed his bounty but also seen to it that his client and their men was killed, he would need to flee to stay alive. He wished Kiyo the best. But they were done, as far as he was concerned.

Kiyo was not satisfied. He had been betrayed. The last man responsible for killing Kyanjio still remained. And so he returned home to say his goodbyes, and to tell his family of what had taken place - before departing. He joined the bounty hunters guild Myazou had been a part of, and accepted a bounty to kill his old lover and mentor.

Kiyo proved himself to be an extremely competent bounty hunter, in all cases but one. He and Myazou would meet again, many more times. But the Tiefling always managed to slip away each and every one.
Dr. Mort Tisch Anne

# Character Template

EDIT

Biographical information

Race: Reborn

Class: Artificer

Pronouns: they/them

History

Dr. Mort Tisch Anne awoke in a lab in the middle of icy waste land having no idea who they are or why they were there. They eventually pieced together their name by it being sewn into the label of their spiked leather jacket and from the blueprints their creator left behind that someone made for some reason. They don't know why they were created and honestly don't really care at the moment. They eventually started to study the books in the lab and learned about chemistry and biology until they ran out of reading material. After that there wasn't much else to do so they went out to explore the world. But apparently when an apocalypse happening there is not really exploring except seeing a bunch of random frozen corpses they just started to study them. But due to Mort not needing to drink, eat, breath, and sleep they sort of became a bit reckless because they didn't have to worry as much about surviving the apocalypse which tends to lead them into dangerous situation in the pursuit of knowledge. They take this reckless behavior to Daelos when dragged to that dimension and tend to get into a lot of trouble for it.
Razh

* Razh is a Loxodon death cleric serving under Myrkul

## Description

Razh is a Loxodon standing at 7'8 tall weighing 300 lbs. He wears a white and green robe, he has a bone necklace around his neck. He wields a mace and Shield of which a symbol showing a skull encased within a triangle. He also has a large scythe strapped to his back

## History

Razh's history is mostly an anomaly as he remains quite secretive to his past, all that is known is that he is a herald of The Reaper that travelled all across to inform people of the very real nature of eventual death and to fear it as such unless he shalt be the deliverer of both pain and atonement for their foolishness.
Kyshana Faire-Méra

## Description

Standing 5'9", 6" in her heels, Kysh has resting bitch face and a smoke usually hanging from her lips. Geometric waves cover her left arm and a scimitar hangs from her left hip. A crystal, bound in gold wire hangs around her neck, often tucked in her shirt. A dagger on her right thigh, tall boots, and short cropped hair complete her look.
Calidus Brightwood

Calidus appears as a translucent blue-grey human who stands 5'9" tall. His face is fair, clean shaven, and slightly weathered, but attractive. He wears a hooded robe of a slightly lighter hue, which obscured most of his medium length straight hair. He often can be seen carrying a quill and a large book, although these too are ghostly and ethereal.  When angered, however, he takes on a much darker, wraithlike appearance, his claws glowing with divine light.
Espero Fiakon

Source: Alfonso Maesa

Espero is an Elf Ranger, he was originally from the world of Novania, he was rifted to Daelos in the middle of Summertide, he is still trying to know more about the place, he has met some interesting people so far.

## History

```
Before the Rift

```

***Childhood***

As a child, Espero lived in the forest of Lumvana with his fellow wood elves, away from the cities and towns. Since a very young age, Espero had shown interest in hunting and archery. When he got a little older, he was already one of the most skillful archer among the tribe.

***Teenage Year***

When he was just in his late 30s, a monster, sealed by heroes from all over the world thousands of years ago, broke it's seal and killed hundreds of people, he was the only survivor of his tribe.

Later on, he met several different Elves, which he quickly befriended with and he'd go on different kinds of adventures with him.

***As an adult***

Many years have passed and Espero had partly forgot about the tragic of his past, he was still adventuring with the Elves he met over 70 years ago, and his skills have also gotten alot better. One night, while they were asleep, there was a storm and what came after was horrifying, it was the Balrog, the monster that killed his whole tribe, his group all drew their weapons, readied to attack, but Espero was too scared, he flinched and backed away, and he got caught up in a pile of smoke. The moment the smoke faded away, he realized he was in Daleos-another universe.

```
After the Rift

```

He was taken to Daleos in 17th Summertide.

***1st week***

He stayed mostly in the forest, finding food and water there, but they didn't seem to be good enough for his stomach so he left.

***2nd week***

After about 2 weeks getting stuck here, he had gotten more comfortable of the place, he had met several nice people and he had also known a few things about the world he was living, but he still wanted to go home.
Milo

Born to Joan and Bronlen raulnor, Milo grew up in a mansion in the Iron&Stone district of the dwarf city of Hylgrun. His mother a traveling merchant for the local guild and his father a local tinkerer who wasn’t all that popular due to the eccentric manner he worked, he spent much of his time alone making little knick knacks and other items that he sometimes would give to his mother to sell on one of the rare occasions his mother sold locally. A crafter from the Grandvil clan noticed the quality of one of the items Milo made for his mother to sell, he asked if he would like to learn how to work properly with metal as the dwarves do. Interested in the prospect of improvement on what he considered already fine work... ((to be continued))
Nul

This is not mine\*

=== Description ===
She is a little awkward, but knowledgeable and perceptive. She generally prefers to go with what nature decides, going with the flow while being used to the natural Goblins instinct of self-preservation... She is 3'7"ft tall and about 58lbs, dark green, with red eyes and a fanged smile.

=== Backstory ===
Grew up alongside her tribe, always staying close to her direct siblings. She always liked to hang out in the wilderness, and grew to enjoy it. She gained Druidic powers and abilities when she was about 5yrs old, and has worked to improve them, alongside her connection to nature. She has acted as a spell-caster, utility magician, and guide/explorer/forager for her tribe for years, and rifted in with some of her direct siblings, after one of them went missing. Has also helped dig and mine alongside many other tribe members.

She is a member of the Emerald Enclave, and has recently returned from some time out in the wilderness and her tribe, to stay by Osteria. She tends to prefer the woodlands and Enclave though.
Caraerys

## Description

Caraerys is a 5’11” brown skinned Mark of the Storm Half-elf with light blue eye and shoulder length dreadlocks and can, more often than not, be seen with an idle smile. He dresses in typical sailor attire, a tricorn hat with an eyepatch adorn his head and he wears a heavy leather coat over his breastplate. He wears a single metal bracelet on his left wrist that is often covered by his sleeve.
Corrinth the Wanderer

Corrinth, in typical traveling clothes

Corrinth is a human necromancer of indeterminate age with a voice like a late autumn wind. Due to previous, tragic circumstances prior to his rifting, his sole purpose in life now is to gain complete mastery over life, death, and all things arcane.

## Physical Description

A meek, easily ignored figure dawning dulling yellow robes and a blank, expressionless mask, which reflects his personality quite nicely. Strapped to his side is his spell book and his components pouch. Strangely, his arcane focus is not noticeable at first glance, but should one take a closer look, realize that the bandages on his arms are inscribed with arcane sigils in red thread. Were you to catch a glimpse of his eyes, you'd find them cold and gray. His skin tone is pale and marred by many burn scars, but it's not like anyone ever sees his skin. He habitually keeps every square inch of his skin covered for reasons unknown to many.

## History

### Pre-Rift

He was a simple wizard's apprentice in Waterdeep with a wife when the spellplague threw the entire world into a state of unrivaled chaos. His master was torn asunder by the very magic he controlled. As for his wife, she perished in the wake of the Walking Statues of Waterdeep, obliterated by the very thing meant to protect their fair city. Not knowing where else to turn to, he ran. He wandered the sword coast for years until a fateful day where he couldn't outrun the azure fire that threatened to consume everything in its path. On the brink of death, he found that his magic had left him. Then suddenly, a flash.

### Post Rift

Horribly scarred by the arcane flames, he lay defenseless in the middle of the woods. If it weren't for the kindness of an old hermit, he would have surely perished. Months passed as he recovered his physical and arcane strength. He studied under a new master, a necromancer. He taught him about the delicate balance of life and death within the weave. In return, Corrinth told him what he knew of his home and how he had gotten here. After he had learned all he could and recovered his lost strength, he set out to find more knowledge. Eventually he found himself in Osteria, where he joined the Sanguine Helix in further pursuit of his goal.
Fibius Dawdleboom the 2nd

Fibius Dawdleboom the 2nd is a forest gnome artificer alchemist.

## Description

Fibius Dawdleboom the 2nd is a gnome,he is 36 years old and stands at 3'8, has very light grey hair that is quiet high and pointy formed mainly from various academical explosions that happen near his face.Atop his hair sits a pair of goggles. His eyes are a deep purple which could be considered strange. Has a goatee. He wears a baggy shirt and trousers of of a dark brown and purple colour. He also wears a pair of thick leather gloves and heavy boots. Atoning his clothes is a belt littered with different materials and vials of liquid.

## History

Born into a fairly normal life, Fibius Dawdle as is his given name was always a bit different to the others. WHere others liked to tinker with machinery, Fibius liked experiment with with different elements and while he may not always know what he is doing found a sort of calling to the art. So he began particing and practicing alchemy until people began to know his name....even if that noteriety was as that crazy alchemy guy but he took a shine to the monicer  now going as the crazy alchemist known as Fibius Dawdleboom the 2nd the boom part coming after he realised he blew up alot and the 2nd part....just becsaue he thought it sounded cool.
Erid Varnira, The Patternbound

"So you've come to ask questions about the Pattern, have you?" -- Erid Varnira

## Description

Erid Varnira (Pronounced: **ER** · ruhd Var · **NEAR** · ah) is a Tall human, born with coal black skin and bright grey eyes. His stature is reminiscent of that of Half Giants or Half Orcs. He is usually seen with his longsword and tower shield. Generally he wears long dark robes, with cloth wrapped gloves and shoes.

## History

Erid comes from a region of an unnamed world called the Westlands. A central continent between the Aryth Ocean and the Aiel Wastes. He was born in a small village called Manala and shortly after his 15th name day, he traveled to Tar Valon to train as a Warder.
Over the course of many years, worked both within the white tower and out in the Westlands under the service of his Aes Sedai, Sois Charaem. Serving the blue sister in her goal of making sure certain lost talents and weaves stayed lost. When she was killed, Erid fought to continue her quest, particularly hunting those who learned to use Balefire. Erid continued this mission until the day that he died.
Dawn

## Description

Despite being less than a foot tall, Dawn has a strong presence that commands attention. She stands out thanks to her fiery features and the additional faeries who accompany her. She has a high alto voice, and her speech has traces of Sylvan accent. She has rose-hued dragonfly-like wings and vibrant red hair done up in a flame-like style, cool blue eyes usually filled with charming mischief, and a playful grin on her lips. Her ears point outward instead of back, and she generally has a charmingly impish demeanor.

Her typical attire is finely made, colorful feycrafted silk with intricate detailing, fit snug to her compact body to allow for easy flight, the outfit leaving her shoulders bared. She also has a set of rather cute studded leather armor, autumn-colored with a back open for her wings. She carries a dagger like a sword at her side, along with a component pouch.

## Swarm (Former)

Dawn once had a swarm of fellow pixies accompanying her as companions thanks to a misspoken wish.

Dawn's swarm consists of a group of female pixies and other fey. They are all slightly smaller than she is, and similarly colorful, with pastel-colored wings, minimalist attire, and colorful hair. They often engage in chatter with one another in Sylvan, typically about very insular topics. They are naturally curious and playful with one another and sometimes others, though they tend to avoid anyone who seems unwelcoming or threatening save at Dawn's behest.

They treat Dawn with a sort of deference, almost like subjects to their princess. They often flit into and out of Dawn's ring when not engaged, though Dawn usually has several helping her to manage her personal belongings given her small size. The group has the energy of a party to it, but will keep down the noise at Dawn's command.

## Patron (Former?)

Dawn's Patron is Sanaa Sahar, a female Efreeti who was once bound to the ring that now serves as Dawn's vessel, a token of their pact. Once a ring of wishes, it fell into Dawn's hands by chance, discovered in the deeper feywild. Upon realizing just what the ring was, Dawn eagerly made her first wishes before agreeing to free Sanaa, fulfilling part of the pact and establishing a bond between them.

Dawn sees herself and Sanaa as friends, a sentiment the Efreeti has reluctantly allowed her to carry on having. She doesn't hold Dawn accountable for her imprisonment, nor hold wishing against her, for any such whimsical creature would. She definitely doesn't expect great things from the faerie, and knows she'd only be mocked for even bothering to take such a creature to the City of Brass as a slave (not that a faerie would be terribly useful as a slave, either.) That, and Dawn really does have a way of being entertaining from time to time. She might be just a bit tsundere toward the faerie.

Dawn's Wishes were...

* To have a never-ending party.
* To free her friend Sanaa Sahar from her imprisonment.

After recent events, Sanaa remains friends with Dawn, but the power she gifted to the pixie has blossomed all on its own into something wonderful and new.
Anfang Vogel

## Description

Anfang is a 5 foot 4 inches tall winged tiefling. He has white hair and lavender skin. His non-flesh parts are a silver color. He has a large pair of wings that he normally keeps furled tightly behind his back.

While he considers himself a wizard first and foremost, Anfang has always found an interest in swordsmanship. He splits his time between studying swordsmanship in addition to his magic while Abs would be studying some obscure lore.

Unlike his sister Abschluss, Anfang combines martial prowess with his magic. He is almost always found with his longsword by his side, and normally wears a set of studded leather to protect him during a fight.

While he tends to be rather independent, he is fiercely loyal and protective of those that he is close with.

## History

In 879 and 880 Dalehold, Angela "Birdie" Vogel was all the rage among men and a few women. The favored Sex Worker of the town, she became rather affluent, and didn't have many untended needs. Though she had one desire, something she wanted, more than anything in the world, was kids. Angela, despite all her efforts, was found to be infertile.

Turning to religion, Angela began praying to the gods for her wish to be fulfilled, and for 6 months, the gods ignored her. Then, in July of 880 a devil intervened, sending an to answer her prayers. Nine months later, she gave birth to two winged tieflings, named Abschluss and Anfang. The town ostracized her, and she moved away to live on the farm of an old man named Ben.

Angela raised her children with kindness and love, though taught them to avoid magic and the supernatural as though they were certain death. Abs and Fang grow up obedient until they turned 16, when Ben revealed that he was a wizard.

The twins always knew that something wasn't exactly *right* with them, and they clearly weren't the same race as Ben and their mother, who were both humans. Ben patiently explained what a Tiefling was, and answered the twins' questions. Then, he offered to tutor them in magic and help them find their father.

They continued learning from him for 3 years, with Abs being taught more obscure lore and practices while Ben taught the basics of sword combat to Fang.

Then, Old Ben died at the ripe age of 89, and after his funeral the twins sat down their mother and explained what they had done with Ben. She was a bit hurt at first, however, loving her children, she accepted them and their actions as they were their own individuals.

The twins expressed interest in going to Osteria to continue their training and research at the House of the Sanguine Helix, and while Angela expressed her concerns, she agreed to allow it on a few conditions:

1) Abs and Fang would not have their membership or research funded by her,

2) They continue working with her for roughly one year until their 20th birthday,

3) The Twins do not target her with spells, including things like *sending*,

and 4) They write her a letter at least once a week, each.

On April First 901 Abschluss and her twin Anfang left home and flew for Osteria.
Osteria Cemetery

In the midst of the woods east of Osteria sits a large Cemetery where the city's dead are buried. It's surrounded by an eight-foot tall iron fence with two entrances.

Guards patrol the area, keeping any shady types from grave robbing and any undead from rising. Grave keepers try to keep the cemetery visit-able, but a lot of the graves are unmarked and overgrowing again.
R-314-ε

## Description

R-314-ε is an Autognome. On the outside he is composed of a kind of shiny stone plating. There are glipses of the mechanism that makes him work: spinning gears are visible in his neck and tiny puffs of steam escape through the gaps between his bodypanels.

He wears a long green cloak and has a quarterstaff strapped to his back. Often you will see him holding a approximately 15cm diameter glass disc which is covered in tiny scribblings.

His movements are slightly mechanical. When he moves, it is slightly jerkily. When he has to do a coordinated movement he will almost imperceptibly stop completely before each change of direction or speed. This has the effect of making him seem premeditated and chaotic all at the same time, and tends to confuse those who see him for the first time, though they usually cannot point out right away what exactly is off.

He speaks in a surprisingly warm tone of voice and gives the impression he wants to choose his words well to bring across the meaning in a single go.

## History

He was created in the town of Forharn, which is in the White Peaks on the continent of Faerûn.

Robbie has not shared much else with others yet about his history. Suffice to say it strongly motivates him to act as he does.
Odizara Brock

## Description

Standing at a mere 2'10", Odi boasts a strength unexpected of her size. Her muscled and well toned arms make light work of her battle axe, usually seen hefted over her shoulder. She has green eyes, and freckles that dust her nose and cheeks, while her long red hair is kept fastened in a braid that reaches her hips.
She is a master weapons smith, having owned her own forge back in Mirabar.

## History

She lived with her family in Mirabar, a city of Shield Dwarves and humans. Her father learned to smith from a dwarf named Banmir, who took her on as a customer helper when she was 12, and an apprentice when she was 15. She spent several years with him, eventually saving enough money for her own forge, where her quality custom work became well known through the feywild.

She met a young satyr name Zopynu through an Eladrin sorcerer named Iannan. Her and Zo became friends, eventually leading Zo to see her as a mother figure. Together they helped a lot of people in danger, and when Iannan found out, he brought his friends and began a torturous murder, while trying to extract information. Odi simply raged and began attacking, fighting for her life. She was rifted at the penultimate moment, the rift saving her from certain death, or worse.

## Daleos

She landed in the middle of Ebonheart's reception, where she met Ralph, who she quickly saw as a friend. He signed her up to Ebonheart at her request, and she has been working in the forge there since. She has made many friends, but struggles with how many have pledged to help her, should Iannan find out she is alive, and the fact that she may be the cause of their deaths.

She has since made her life with Artemis Brightspark, a blue haired gnome with whom she immediately hit it off. The two own the Assemblage of Resourceful Talents, brain child of Artemis, and recently became engaged.
Leandra Garrick

Leandra is a forest gnome, middle-aged and thin, a little shorter than most of her kind, with mid-length wavy blonde hair.  She wears studded leather, with a shortbow strung over her back and a small assortment of bladed weapons on her person. A light forest green cloak adorns her shoulders. With a sincere, and sometimes sultry smile, Leandra is a happy, fun-loving gal.  She always greets new people with a kiss on the cheek.  Her specialty of manipulating the weave of magic amplifies her arrows with a variety of effects.  She also has a knack for minor enchantments.  She maintains a keen eye on her surroundings.
Valannon Erynduir

Original image credit to @jesskitchin on Instagram

In a realm known as Timmaxa (a place similar to the world of Eberron), Valannon was raised in a community of warrior-scholars - aesthetic monks who spend their days tending to their tomes and seeking discipline through the way of the blade and bow.
Situated deep in the jungles of Xi'don, the Keng-Saam Monastery was known and respected as a neutral arbitrator in the many wars that plagued Timmaxa.

 Valannon was a difficult student, her elven tendencies towards whimsy and delight were hard to master, but the monastery's elders had patience. After decades of study she had learned to temper her creativity and hone herself into a weapon of some note. Indeed, her inner balance impressed Abbot Kao’Saam greatly.

#### Description

**Valannon** is clearly a wood elf from some tropical clime or
other. She stands at 5'4", her svelte form beneath its tawny-gold skin is toned
and vigorous but not massing in muscle.
Her *gi* consists of a dark grey-coloured wrap binding her upper chest,
form-fitting but loose leggings of a like material (they appear layered as if
wound around her legs and hips and then sewn together), a sleeveless teal-hued
tunic worn unfastened. Her cloth belt is orange with a vivid green banding.
Sandals and leather wraps around her wrists complete the ensemble.

There are abstract tattoos of foliage running up her left
arm, across the shoulder and around the right side of her neck to finish below
the cheekbone. A similar pattern continues, shaved into the lower half of her
hair, which is asymmetric in length and falls across the right eye
occasionally. A number of ivory and stone piercings adorn her ears and brow,
and a single ring clasps the left side of her nose.
She carries a short stabbing spear with a point made of greenstone, which she
refers to as a *yari* but others might call a “yklwa”. Upon her right hip she
wears a quiver of black-and white-fletched arrows; the long, slightly recurved
bow for these is slung over her shoulder.

Her expression is usually calm, if somewhat dour. There is a
cast to her jade eyes that says weighty matters prey on her mind often. If she
is terse with people it is from a lack of familiarity with casual and/or
frivolous behaviour.
Rangrimm Stonehammer

## Description

Rangrimm Stonehammer is a proud Hill Dwarf who finds pride in his profession as a smith and archaeologist. He is an older dwarf with a belly that's gives away he likes to drink and eat. However he's arms are sturdy from slamming down a hammer on an anvil. He is wearing standard adventuring equipment supplemented with some smiths tools. Other than that you don't see any weapons apart from a light crossbow and some daggers.

## History

He was razed in a smiths family with 3 children. Crafting has been in his blood from an early age. He shows talent but because of his curiosity the life of a smith is not enough. He regularly goes on adventures, to the annoyance of his parents. At a later age he takes over the forge from his parents and thus also sets up his own archeology business. That's when he meets his wife, a warm and caring dwarf who files away Rangrimm's rough edges piece by piece. Together they successfully continue the forge until the day she falls ill and eventually dies. After that Rangrimm falls back to previous habits of drinking and being gruff. This has a bad for business. The forgery is more closed that open.

Rangrimm is pulled towards the adventure. During an excavation he stumbles upon an artifact from a dwarven deitie Laduguer. Upon touching the hammer he got visions of dwarven deities exiling Laduguer. From that moment on the god lend he's powers to Rangrimm to avenge him and root out corruption like what has happend to him.
Hatrack Inn

*Return to Sundry Hill.*

This structure is a wooden inn at the edge of town. The main lobby contains a fireplace and a few couches, with a desk at the back of the room, a staff kitchen beside it. Halls lead to the right, singles on the bottom floor, doubles on the second.

2x2 square (10ft space) Includes: Nothing. Bring your own bedroll.
 **Single Rooms**
Ground Floor Includes: Single bed, small chest, tiny desk & chair.
 **Double Rooms**
Second Floor Includes: Double bed, medium chest, small desk & chair.
 **Amenities**
Bath
1 gp

Bath (Hot, fresh water)
5 gp

Room Cleaning, pillows/sheets changed
1 gp

Pillows/sheets deloused (once at beginning of stay)
2 gp
Renae Keyvyre

## Description

Usually at least a few inches shorter than most people, standing at exactly 5 foot tall with a slim (but athletic, toned and nimble) build, Renae is a naturally unassuming human and sometimes easy to miss. She has darkly colored medium length hair, and light blue eyes. She's relatively good-looking enough, but still rather plain and not at all trying to be fancy. She often wears outfits that are simple but very well made common or travelers clothes of some sort, with her own custom-made pair of footwear, a favorite sleeveless hoodie of sorts, and fingerless handwraps or gloves. She sometimes carries a walking-quarterstaff stick with her, and is light on her feet.

### History

Renae was born and raised in daleos, around Osteria. She still lives with and visits her parents who own a modest business and shop property that generally provides a mix of affordable herbal, medicinal, clothiers and cobblers services to commoners, workers and the like. She helps them out at the shop when she can, and spends another portion of her time studying and working on both maintaining and improving her martial arts, fitness and overall skills.
The Sapphire Library

www.patreon.com/afternoonmaps

*Return to Sundry Hill.*

Walking into the library, it is immediately noticeable that the building is somehow temperature controlled. A help desk in front of the doors is always manned by two people, the library being open all hours. Rows of library shelving storing all number of books, covering the largest range of subjects in Daleos. Walking up the stairs at the back, on the sides, leads to a floor full of tables and chairs available to study at.

Books may be borrowed. A book borrowed from the library will disappear after it has been read for 8 hours (a full downtime, regardless of how broken), reappearing in the library via magical returns. Hiring a new book the same way will cause your first book to be returned. **DC 12** for common books and information. **DC 18** for rarer books. Tag the associated QR or someone from the channel description. For any random book, you can use the **!library** alias to search for one.

In the far back of the library, is a shelf of books chained and locked up.
Balric Wushu

## Physical Description

Balric Wushu stands a towering 7'6" tall, towering over most humanoid races known in the world. He is rather slim, agile even, and well built although clearly not very muscular. He has strikingly green eyes, and brown hair that's grown rather long, which he keeps in a tightly wound braid. His arms, legs, chest and back are equally adorned with thick, course hair. The fingertips of his indexfingers are a vibrant green color.

He wears common clothes, a backpack and walks with a quarterstaff.

## History

### Pre-Rift

Balric, like many others that day, was kidnapped as a very small child by a group of slavers as they mistook him for a particularly dirty, young human child. All
the children were then transported overseas, far away from their homes, with the prospect of being sold soon.

As the slavers were unloading their illegal cargo they were beset by a group of monks from the Wushu temple, knocked out to the last man, and brought to justice.

Unfortunately, the monks could not identify Balric, and since Firbolgs tend to live far away from settlements and cities they did not manage to find his parents.

At first, Balric proved a poor student as he'd rather watch grass grow and birds sing. Over time he did learn the basic skills and arts of the temple, although with a druidic twist. Most of his time was spent providing aid to nearby villages,healing fellow monks, sweeping the floors, and much training of both body and mind. He grew up over the course of a good thirty years, naturally wise and well suited to his role in the monastery, and was kind to all he met.

He made many friends in the monastery, but had trouble coping with their much shorter lifespans. As he was meditating on this sad fact, a ripple in the moonlight distracted him.... and he found himself elsewhere.

### Post-Rift

Balric was rifted right in the middle of town square, during the day. The shock and surprise sent him into quite a frenzy, but Princess Audrey was around at the time and calmed him down. Ac act for which he is still very grateful.

Since then, Balric has met various others, and is currently sharing a burrow in the Glen with Mirik and Vyeex. He has gained some small renown as a woodcarver, and one could say he has taken it upon himself to share his wisdom and kindness to all, solving problems when and if he can as he encounters them.

Recently he has journeyed to the mountains north of Osteria, and south into the Deep Woods. This walkabout has changed his outlook a little, and toughened him up quite a bit. Where he hesitated before, he now stands ready to boldly stride forward.

A more recent addition to Daleos, Wyndove Xiloscient, has recently stolen his heart. He calls her 'Flower', and they are often seen together.
Fiona

## Description

You see a slim young woman enter in her early twenties. She’s about 5 ft 7 and under her black hood, you can see long ash black hair with a few white parts. Her skin is rather pale, but you see blue eyes that give a friendly look. She wears fitting black pants and knee-high boots over them. The hood is connected to a sleeveless shirt and she wears a cobalt-blue jacket with a diagonal cut of very nice quality. The right sleeve, however, is missing. On her bare arm, you see black ribbons and on the inside of her upper arm, you see a tattoo. It’s shaped like some sort of a seal. You see to hands shaking with below a banner. The style is easily recognizable as one a sailor would get at the shops in the Dock Ward. If taken a closer look, one would see that the banner reads, friends & family first. She has a black leather backpack and a quarterstaff attached to it.

## History

Fiona is the daughter and first child of one the largest and well-respected brewery family of Waterdeep. Umberbock Brewing. As a young girl, she was always getting into trouble. She is a hopelessly romantic person, but that won’t mean she is oblivious to the world. Nope, she is always aware and knows what’s going on. She uses her smile and talents to get what she wants.

Life in Waterdeep wasn't kind to her. She fell into a life of crime and substance abuse and it wasn't before long before she got in trouble with the law. One time it got really bad and she was arrested for breaking into a well respected noble's family home.

The law would normally be very strict. One year hard labor. But her father pulled some strings (he may have bribed the judge with a fine, exclusive and expensive supply of Umberbock Ale) and she was giving the option to volunteer at the Castle Ward hospice and mortuary for 6 months to sober up and to learn some discipline. So she could become a more respected part of society. Maybe it would even drill her into being a good wife for a suitable nobleman someday soon. That would certainly please her father. Getting the Umberbock name tied to a noble family. For Fiona, it felt like being sent off to boarding school. It was however either that or the labor, so Fiona chose the hospice.

At the hospice, she was held to a strict routine. To help her achieve more balance in life she received training from a monk named Phoe Teng who helped out at the hospice. Every early morning before her daily routine at the hospice they would train and meditate. This helped her control her urges as well as improving her fighting skill enormously. After 6 months her job there was done. From Phoe Teng, she received her own beautiful quarterstaff as a goodbye present.

Back on the streets with her friends she tried to stay out of trouble but trouble found her. A wild few months followed. They got into trouble with the underbelly, their home was burned to the ground and she lost her first love. Fiona fled the city on a boat. On a stop on of the Moonshae Ilse she was in a pit fight to earn some extra cash. She lost the fight and was knocked out. When she woke up she was not at the Moonshae Ilses anymore....
Hazia

## Description

A tall brass eyed and tanned skinned man with medium length shaggy hair in light breathable robes, a heavier robe tied around his waist with a long walking staff in hand.

## History

Hazia was an orphan fairly early into his adult life, not due to any incident but because his parents were reaching old age when he was born.

Having nothing keeping him in one place he decided to travel the Blade Desert living the life of a nomad.

As he grew up he found that his Quori which he named Mirage had an infinity for nature. So he would go out of his way to travel to local Oasis's to spend time there, eventually Mirages bond grew and he taught Hazia the druidic arts eventually with the strength of that bond Hazia found he was able to use Mirages connection with nature to manifest them for a time in a physical form.

Before he rifted Hazia would spend his days, traveling the desert, meeting new people as he would stop for a night at a village on his path, going from oasis to oasis, making sure they were protected and the animals that would call them one were safe.