Changelog

Below is the list of updates.

## 1.10.004 (15 Jan 2024)

Released on 15 January 2024.

**Base game**

* Fixed some cases of dwarves swimming in ponds getting stuck.
* The arrangement of dishes on the shelves of the stall has been corrected, priority has been set for the automatic placement of some products (berries, etc.) that can be used in other recipes.
* Adjusting the radius of light sources.
* Fixed the helmet removal animation for female dwarf characters in biomes.
* Fixed: wall blocks and enemies did not appear during the “Trap” event of Pandora's Box.
* Fixed: clouds disappeared in winter and desert worlds.
* Fixed: monsters endlessly tried to break the machine while training on it.
* Minor fixes in the game editor.

**DLC Invasion**

* When an alien capsule falls, sound, effects and earth shaking have been added.
* Glowing elements and a strength indicator have been added to the alien shuttle.
* Added an event icon and a chronicle entry when a shuttle is destroyed.
* The growth of normal bushes and the appearance of a giant worm on infected blocks is prohibited.
* Infecting of stone blocks is prohibited.
* The alien technology panels have a special background. The discovery of these technologies due to the corresponding Pandora's Box event is prohibited.
* A special effect is used to show the effects of radiation on dwarves.
* Adjusting the balance of items dropped when alien structures are destroyed.
* Setting up drone animations.
* The base doors are de-energized immediately when the reactor is partially damaged (smoking).
* Reduced the strength of alien walls and doors.
* A slowdown has been added for elements of powerful armor made using alien technology.
* Added some missing sounds.
* Fixed: DLC items were available in creative mode.
* Fixed: the aliens did not pay attention to the dwarves who were inside the base when it appeared. The resources that fell from the blocks at this place hung in the air.
* Fixed the appearance of a dwarf armed with a blaster.
* Fixed some cases of game crashes when DLC is enabled.

## 1.6.005 (21 Aug 2019)

Released on 21 August, 2019.

**Base game**

* Added button "Previous recipe" in the workshop window. This will allow you to quickly craft the missing half-stuffs and return to the original recipe (*see video*)
* It is allowed to mark water for gathering, even if all existing buckets are in use.
* Returned the selection of blocks by the combination SHIFT + LB.
* The decomposing of flour for resources is prohibited.
* Increased comfort of paintings and other luxury goods. Increased comfort from the luxurious walls and other interior decoration of the home. Items whose comfort value has changed: Aquarium

 Caged Bird

 Carved Wooden

 Decorative Mirror

 Ice Wall

 Landscape Painting

 Luxurious Wall Set

 Portrait

 Small Chandelier

 Steel Wall

 Stone Wall Set

 Venetian Stucco

 Wooden Wall

* Increased the effect of protecting dwarves with loopholes from 30 to 50%.
* An checkbox has been added to the editor that the block may be carried away by a tornado.
* Fixed: in the Desert world runes disappeared from the inventory if the player did not have the Bosses and Monsters DLC.
* Fixed: sometimes wave time was reset or repeatedly delayed in the winter world.
* Fixed: the torch from the mucus disappeared if the container with it was filled with water.
* Fixed some errors in the texts.
* Fixed some cases of abnormal termination of the game, including Mac version.

**DLC Bosses and Monsters**

* Bosses: Kraken and Scorpisphinx are noticeably strengthened (they attack more often, do more damage, have better health).
* Around the Kraken, tentacles of various sizes are additionally spawned.
* A drop of resources from tentacles has been added: mucus, coins and fish in an increasing amount from the size of the tentacles.
* The number of Lurkers in one colony was reduced and the interval of their respawn was increased.
* Fixed: sometimes Kraken eventually ceases to attack in response.
* Fixed: water disappeared under the kraken.
* Fixed: sometimes dwarves could not swim out of the kraken pit.
* Fixed: metal arrow turrets did not attack the wyverns from the wave.
* Fixed: Thunderbolt bow lightning arrows did not have an effect on some monsters.
* Fixed: Fire Whip Staff was absent in the technology tree of the World of dangerous caves.
* Fixed: the power of some new mobs did not depend on the difficulty level of the game.

**DLC Abandoned Mines**

* Added the ability to disassemble items: rusty gun, miner's helmet, miner's boots.

**DLC Multiplayer**

* Fixed a bug with infinite health from wine.
* Mac: Improved online game stability.

## 1.6.004 (31 Jul 2019)

Released on 31 July, 2019.

Improved AI of dwarves:

* sometimes dwarves tried to enter the portal repeatedly when the siege mode was activated;
* 2 dwarves both could not place the blocks at the location of each other;
* archers and mages sometimes stuck near the place of attack and digging;
* dwarves did not retreat in battle with the worm-digger, taking him for a harmless creature;
* during a panic, the dwarves ignored the portal opened by the player in order to escape from the battlefield;
* sometimes idle dwarves entered the portal near the warehouse.

* Fixed: sometimes the worm-digger did not bury the tunnel with blocks.
* Fixed: the interior door was not displayed in the closed state.
* Fixed: stone gargoyle disappeared when switching left / right view.
* Fixed: the weapon in the hands of the dwarf at the level sometimes did not match the weapon in the equipment.
* Fixed: when using a come here spell, the block is no longer marked at the point of the call.
* Fixed: custom content was displayed incorrectly in mods, support for user borders for level blocks was added.
* Fixed some errors in the texts.
* Fixed some crash issues.

## 1.6.003 (25 Jul 2019)

Released on 25 July, 2019.

* Improved dwarves AI in a battle with the worm-digger, so that they retreated in time.
* Added protection against spawn worm-digger in the same radius from totems as well as from the main stockpile.
* When a wyvern is killed, it drops essence of fire, and in the world of dangerous caves it drops the wyvern egg with some probability.
* Captain Octopus now gains increased health and damage with each next appearance of the ghost ship.
* Fixed: monsters in multiplayer mode did not attack the main stockpile.
* Fixed a bug where the player lost progress when a failed connection to the server.
* Improved connection stability in a network game.
* Fixed issue with screen zoom settings.
* Fixed: ticks from the staff attacked the animals on the farm.
* Fixed: digging machines now stop when mana is exhausted.
* Fixed problems with getting achievements for killing some bosses.
* Fixed some crash issues.

## 1.6.002 (12 Jul 2019)

Released on 12 July, 2019.

* Underground Lurkers no longer spawn right below the feet of the digging dwarves.
* The maximum population of active ticks is limited now.
* In the tip to the secret recipe in the technology tree displays the name of the item.
* Fixed: dwarves archers could not attack the Burrowing Worm.
* Fixed: in a multiplayer game, customers could not put marks of attack on beasts.
* Fixed: sometimes it was impossible to mark Wyvern for an attack.
* Fixed: ticks from magic staff attacked their own turrets.
* Fixed: the cannon from the pirates' ship continued to shoot after the death of the Captain.
* Fixed: the dwarves continued to attack the spawner of pirates on the ship after it disappeared.
* Corrected: sometimes in the 1st world Ent did not spawn, and in the 3rd world Sphinx did not spawn.
* Fixed some errors in interface texts and item descriptions.
* Fixed some crash issues.

## 1.6.001 (26 Jun 2019)

*The changes on this quick hotfix have not been publicly released.*

## 1.6.000 (25 Jun 2019)

Released on 25 June, 2019.

**New:**

* 2 new DLCs will be available: Bosses & Monsters and Abandoned Mines.
* Implemented the ability to craft new and existing items in 1 click without placing a recipe.
* Now you can quickly call the dwarves, which all go to the nearest selected point. Also works on Shift + right click.
* Collection icons marks appear. When you click on the icon resources send into the tasks of collecting by dwarves.
* In the world of the Underground caves added extra rooms with rune doors and golems guards.
* Now you can call the trolley anywhere. Previously, it was possible only at the place of installation of the railroad switch.
* Improved display of the sea in the island worlds.
* In freshwaters now grow algae.
* Increased the priority of fire extinguishing tasks by dwarves.
* For new items and some old ones added large pictures in the recipes.
* Added more options for the usual secret rooms.
* Added symbols for Romanian localization.

**General fixes:**

* Fixed some cases of crossing of secret rooms on each other.
* Fixed a bug where magicians attacked with lightning from a very long distance.
* Fixed some crash issues.
* Many other minor changes and fixes.

**Mods support:**

* Fixed: no initial equipment items were assigned to quick slots.
* Fixed: the number of items issued when reaching a particular level was always 1.
* Fixed some bugs in the mod editor.
* Added switches to set the feature for mirroring the item; added flipping through the options for the image of a block with several pictures.

## 1.5.004 (19 Mar 2019)

Released on 19 March, 2019.

**General fixes:**

* Fixed: after destroying the goblin’s camp sometimes appeared random items instead of stolen by goblins.
* Fixed switching between windowed and fullscreen modes. Sometimes it may caused a crash.
* Fixed some other cases of crashes including generation of underground goblins colonies.
* Fixed some cases of self destruction of blocks with dragon’s eggs when using the light spell.
* Improved the golem’s AI.
* Fixed achievement Gourman.

**Mods support:**

* Added ability to switch items in the mods editor by drag and drop.
* Added support of resource\_bind.xml file to bind items to the particular world type.
* Fixed quantity of items which player may get in mod when reaching needed level.
* Other minor fixes.

## 1.5.000 (21 Dec 2018)

Released on 21 December, 2018.

**Changes and fixes:**

* Now in the "sandbox" mode recipes for items fall out in accordance with their presence in the technology tree. The same applies to items that can be crafted knowing the recipe but not yet found it in the game.
* Reduced trees cut down time.
* Fixed: the stonecutter refused to work in the workshop even if he wasn't busy and the task was transferred to another dwarf.
* Fixed: the wrong weapon fell out from the cave goblins.
* Fixed: the orcs skeletons did not appear from the underground graves.
* Fixed: in a multiplayer game several gargoyle appeared from the statue while activation.
* Fixed some crash issues.
* Other minor fixes and improvements.

**New content:**

* Added a dialog to set priorities for dwarves tasks.
	+ In a compact version of the dialogue, the player can choose one of the following options:
		- preparation for the battle - focus on the manufacture of weapons;
		- resource collection - extraction and transfer of collected resources;
		- balanced mode and custom.
	+ In the extended dialogue player can change settings for each of the modes in order to customize the behavior of the dwarves at his wish.
* Added the ability to create modifications of the game using a special editor. It allows you to add new blocks, items, weapons and armor, create secret rooms, change the technology tree, etc.

You can download mods from the page in the Steam Workshop. You can activate downloaded mods in the main menu of the game.

* New mod is available in the Star Wars setting with hundreds of new items and a completely new technology tree.
* New mod available with new blocks, secret rooms and fishman's armor set.

## 1.4.015 (25 Sep 2018)

**General fixes:**

* Fixed some crashes when switching between windows with the ALT+TAB combination and in other cases.
* Corrected effects when use some equipment. For example, the cap of the shaman didn't increase ability of the magician.
* Fixed: a dwarf with the swimmer ability didn't sink in a lava and didn't receive damage from it.
* Fixed cancellation of process of a training of the dwarf.
* Fixed: archer towers didn't attack ghosts.
* Fixed: at restart of level the siege mode remained active.
* Fixed animation of dwarfs when using a pickaxe.
* Fixed: ashes could be removed only after removal of the background block.
* Fixed: many-tier beds could stand on heaps of ashes at combustion of the lower tiers.
* Fixed gathering of loot by dwarfs in biomes near a stockpile.
* Other minor fixes and improvements.

**Multiplayer fixes:**

* Fixed errors at the cross-platform game Windows/MacOS.
* Fixed: for players, except the creator of the server, animals could quit cells and farms.

## 1.4.014 (15 Feb 2018)

Chinese content update

**New content:**

* With the celebration of the Lunar New Year added some items which fall out as gifts - festive lanterns, boxes with fireworks, a set of Dragon Warrior's armor and sword.

**Changes and fixes:**

* Some dwarfs skills were extended with new abilities - an experienced fisherman catches more fish and can increase their population in a pond; logger plants trees incl. on desert terrain, replacing sand on the ground; swimmer swims faster, does not sink and can work under water for a while; climber climbs faster and can quickly slides down; miller plants wheat; the hunter lures animals closer to the shelter.
* Blocks next to the lava are gradually charred, ignited and then destroyed depending on the durability of their material and the height above the lava.
* A number which shows the cost of the spell indicates when this value becomes too big.
* Inside the secret rooms the evil gargoyle guards treasures instead of the usual one.
* Imps always deliver the current item to the warehouse before disappearing.
* New beast descriptions have been added to the bestiary.
* Fixed bug when dwarfs stuck in a pond, fixed resurrection of new dwarfs without clothes, fixed hunger suppression with wine.
* Fixed the breaking of blocks by monsters under the main stockpile and warehouse, improved their pathfinding.
* Many other minor fixes and improvements.

Multiplayer

* Fixed bug when catapults, archer towers and tesla towers didn't shoot at monsters after their owner quit the game.
* Fixed bug when archer towers inflicted damage to the dwarfs of other player.
* Fixed some cases of appearance of invisible enemies in secret rooms.
* Fixed the number of runes appeared depending on the number of players.
* Fixed 2 chests with the flag of the same color.
* Fixed sleeping dwarf of the other player on my bed.
* Fixed displaying of the level size in the server settings.

## 1.4.013 (25 Dec 2017)

Christmas Update

**New content:**

* Added constructions for training combat skills of dwarfs: dummies for warriors, targets for archers and magical spheres for mages. A dwarf can be sent to practice by clicking on it and selecting the appropriate command in the context menu, also by using the button in the equipment dialog or by pressing *CTRL+T* for several dwarfs at once.
* Inside the abandoned underground rooms are added doors with treasures (level restart is needed), which can only be opened by collecting a certain combination of runes. Doors are additionally guarded by stone gargoyles and giant mechanical golems.
* Added New Year content: themed clothes for zombies and green goblins, Christmas tree, decorations for home and cookies.
* Added improved archers towers, sheathed with iron, they have more protection and damage.
* Added magic transmitters that reduce mana cost when moving away from the main stockpile. For campaign levels has been added a small drain of mana.
* Added 5 new pennants to decorate the house, corresponding to 5 hard-to-receive achievements in single game mode.
* Added new items of equipment: rings and amulets, giving different bonuses. They can only be found inside abandoned underground rooms.

**Changes and fixes:**

* Many changes in recipes (in most cases - in the direction of simplification): planks, arrows, oil, dishes, threads, cloth, fences, wooden bridge, rails, wheel, catapult, additional stockpile. → *See the complete list.*
* Improved direct control of the chosen dwarf.
* Improved dwarfs pathfinding. Corrected the behavior of dwarfs when fishing.
* Fixed some cases of generating a world without a room with the portal.
* Opened doors inside secret rooms can now be destroyed.
* The conditions for obtaining the achievement Naturalist have been changed from studying all creatures to study more than 50 creatures.
* The server now has the ability to change the speed of the multiplayer game.
* Fixed a duplication of objects at a time when the dwarf and imp simultaneously took one object.
* Fixed group selection of blocks with the SHIFT button.
* Fixed: dwarf digged the ladder instead of the back block when you select it in the context menu.
* Fixed: biomes did not show resource icons when camera moves away from blocks.
* Fixed: fishes did not allow to fill up pond with blocks.
* Fixed: dwarfs could not jump into the portal hanging in the air next to the block.
* Fixed: extension of the farm fence sometimes released some animals.
* Workout speed was increased in 2 times.
* Increased the delay of the arrival of a new pet instead of the deceased one.
* Many other minor fixes and improvements.

## 1.4.012 (15 Nov 2017)

Fast update.

* Fixed a bug with stopping the growth of trees at the level.
* Fixed some crash cases.
* Other minor fixes.

## 1.4.011 (26 Oct 2017)

Hot fix.

* Fixed: Chinese, Japanese and Korean translation.
* Fixed: dwarfs now sleep on the ground until a third of health is restored.
* Slightly increased the speed with which a dwarf sleeps without a bed.
* Balance was modified a little.

## 1.4.010 (25 Oct 2017)

* Dwarfs can now sleep without beds, but their health is restored much more slowly.
* Added displaying of icon of current work and path arrows for the selected dwarf.
* Added additional animations for dwarfs.
* Furniture and machines can now be broken by monsters at the dwarf’ shelter.
* Improved AI of monsters, now large monsters can also break blocks to clear a passage.
* A progress indicator was added to the mining blocks, which allows you to better track the completion time.
* In the Grunt’s shop you can buy additional mechanisms that simplify the full conquering of the world:

the mana generator - accelerating mana regeneration,
the mana storage - increasing maximum reserve of mana and
the portal gate - allowing to maintain a constant web of active portals.
* In the 4th world, “The land of dangerous caves”, secret rooms have also been added.
* Added new backgrounds for the biomes of forest and cave worlds.
* Improved the interface of the game: the settings dialog, the appearance of text labels and time.
* Optimized performance.
* Added many other minor fixes and improvements in the balance of the game, recipes, sounds, controlling of dwarfs, tutorial.

## 1.4.010b (10 Sep 2017)

*Beta patch*

* Dwarves can now sleep without beds, but their health is restored much more slowly.
* Added displaying of icon of current work and path arrows for the selected dwarf.
* Added additional animations for dwarves.
* Furniture and workbenches can now be broken by monsters at the dwarves’ shelter.
* Improved AI of monsters, now large monsters can also break blocks to clear a passage.
* A progress indicator was added to the mining blocks, which allows you to better track the completion time.
* In the Grunt’s shop you can buy additional mechanisms that simplify the full conquering of the world: the mana generator - accelerating mana regeneration, mana storage - increasing maximum reserve of mana and portal gates - allowing to maintain a constant web of active portals.
* In the 4th world “The land of dangerous caves” secret rooms have also been added.
* Added new backgrounds for the biomes of forest and cave worlds.
* Improved the interface of the game: the settings dialog, the appearance of text labels and time.
* Optimized performance.
* Added many other minor fixes and improvements in the balance of the game, recipes, sounds, controlling of dwarves, tutorial.

## 1.4.009 (5 May 2017)

* **General**
	+ The mechanics of the elevator was completely changed. Now elevator consists of several cabins moving continuously.
	+ Added 3 pennants which become available to the player for decoration if he has received the corresponding achievements.
	+ Corrected the arrangement and the size of the text in a diary window for Asian languages.
	+ Corrected lack of localization files for Polish.
	+ Fixed positioning of marks of monsters’ portals when changing resolution.
	+ Remembered the last open page in workshop dialogue.

* **Multiplayer**
	+ Reduced durability of the main stockpile.
	+ Fixed: the camp of goblins could appear directly over a chest of the inactive player.
	+ Fixed: the portal didn't open near a chest if chest stood on the bridge.
	+ Added spawn cubes for the creative mode with zombie-armorbreakers and skeletons archers.
	+ Fixed: on the sleeping women dwarves of other player hairstyles weren't displayed.
	+ Changed: ghosts now throw out the resources which are available only in the common stockpile.
	+ Fixed: in the creative mode dwarves mages beat with staffs instead of use the lightnings.
	+ Fixed: in the creative mode for the players who have joined the server was displayed multiple effect of the portal from spawn cubes.
	+ Fixed: imps didn't continue the movement after release from a trap.
	+ Fixed some crashes.

## 1.4.008 (19 Apr 2017)

* Added new achievements.
* Changes of a multiplayer: dwarves don't use machines now and don't eat from tables which are farther from a chest on 15 blocks, which are farther from open portals on 10 blocks and are farther from dwarves on 8 blocks.
* Changes: you can remove the urns in the secret rooms.
* Fixed: it was impossible to change the plaster configuration.
* Fixed: sheep (llama) froze at the same place on the farm.
* Fixed: shaking animation of the catapults before they will be destroyed.

## 1.4.007 (12 Apr 2017)

* Added frequency setting for the waves of monsters in the server settings.
* Added a notification icon for the number of player’s own imps.
* Added: catapult can be made now only with stone workshop.
* Added: the elimination of fire is accelerated, if several dwarfs extinguish it simultaneously.
* Fixed: in the single player mode the experience from the catapults was not calculated.
* Fixed loss of dwarf's appearance and skills after reconnecting to the server.
* Fixed bug when changing level of difficulty of the server didn’t take effect.
* Fixed: colony of cave goblins were not spawned when other players (except the server) explored the dungeons.

## 1.4.006 (7 Apr 2017)

#### Updates to Base Game

* Added Polish language.
* Fixed: on the minimap, dwarves that flew in tornado were not displayed.
* Fixed: the animals couldn’t jump on the block or jump over it.

#### *Dig with Friends* DLC

* Added fires in DLC Dig with Friends!
* In creative mode, when you select infinite resources, the mana becomes infinite too.
* Added: the bed after demolition is reserved now on that player to whom it belongs.
* Fixed: Mad Rider and Giant Thrower now don’t go through the door.
* Fixed: in creative mode new dwarves won’t come after their deaths.
* Fixed: after death and disappearance the Terrible Beholder revived again and shoot one more fireball.
* Fixed: cost of spells was calculated not from the chest, but from the main stockpile.
* Fixed: from the Zombie Spawner in the Winter world came out Yetis.
* Fixed: dwarves could grab someone else's stuff in multiplayer on their way to the stockpile.
* Fixed: in the Winter World instead of zombies, in the secret rooms spawned the Yetis.

## 1.4.005 (30 Mar 2017)

* Fixed tutorial in the multiplayer mode.
* Fixed: dwarves sometimes didn’t attack through the doors even if the enemy is marked for attack.
* Fixed crashes of the game.

## 1.4.004 (29 Mar 2017)

* Fixed crash when you restart the server several times.
* Fixed missing Scroll Keepers in a single game (now you can continue saved game, there will be one Scroll Keeper with all scrolls inside the room with the portal).
* Fixed shaking animation of the goblins when they were climbing a tree.
* Fixed: rats nests sometimes spawned on a block with a bush.

## 1.4.003 (28 Mar 2017)

* Fixed crash when creating a server on Mac.
* Fixed various crashes during the game.
* Removed filtering of available servers on a regional basis.
* Fixed: it was impossible to connect to the server with the password by the invitation.
* Fixed: Magic collection spell сollected all resources, regardless of whether they are your or someone else's.
* Fixed: it was impossible to change the password and the name of the world in a multiplayer game.
* Fixed: incorrectly worked chat between different platforms.
* Fixed: it was impossible to enter to the password-protected server from Mac.

## 1.4.002 (24 Mar 2017)

* Fixed crashes.
* Fixed: the player always got into the same biome, regardless of the settings.
* Fixed: the new dwarf didn’t appear if you quit the game during the animation of the appearance of the dwarf from the main stockpile.
* Fixed: new pets doesn’t spawn instead of the dead pets.
* Fixed: the portal spell sometimes disappeared on the client.
* Fixed: the sounds in the game disappeared after loading Custom game.
* Fixed: spawn a large number of spiders in a multiplayer game.
* Fixed: naked gnomes appeared sometimes.
* Fixed: increased the damage inflicted on the dwarf when he running away from the enemy.
* Fixes in the Chinese localization
* Added: now you can manage the list of servers from the keyboard.
* Added: invitation to the multiplayer via Steam.

## 1.4.001 (22 Mar 2017)

Hot fix

* Fixed: different crashes of the game.
* Fixed: some of the old saves didn’t work.
* Fixed: in single game player doesn't receive experience.
* Fixed: incorrect displaying of water in Desert world.
* Other minor fixes.

## 1.4.000 (21 Mar 2017)

#### Updates to Base Game

* The tech tree becomes partially open more and more from the very beginning of each level in campaign. Deleted some links limiting access to weapon technologies by interior technologies.
* Blocks of secret rooms were completely replaced – now rooms consist from stone blocks of the ancient disappeared race instead of the constructions of dwarves and contain the locked doors to dungeons with crowds of monsters. Graphics of the ancient portal was replaced according to new style of secret rooms.
* New monsters were added to monsters’ waves: a Skeleton Archer, a Zombie Armor-Breaker and a Giant Thrower which can throws small zombies.
* Added many-tier beds which allow you to save space significantly when constructing a shelter on the initial stages of the level.
* Added marks on the mini map for displaying the opening portals with waves of monsters.
* Now displays a cost of a spell near the cursor if it is growing in process of removal from the stockpile (for biomes).
* Now when removing blocks under the archer towers they turn into resources.
* Corrected work of a lighting spell – sometimes it didn't open unexplored area.
* Other minor bug fixes and improvements.

#### *Dig with Friends* DLC

* The community stockpile allows players to share resources easily.
* New monsters with interesting offensive tactics will keep you on your toes.
* Renewable resource veins allow you to mine the ore without worrying about it running out.
* Spawn cubes can generate monsters upon request.
* Don’t forget to defend your main stockpile! If it gets destroyed, you lose.

## 1.3.005 (2 Nov 2016)

* Fixed layering of pages in the diary.
* Fixed layering of texts in the biomes dialog.
* Fixed bug - zombies counter grows indefinitely when Halloween zombie falls into the lava.
* Fixed: in the Snow world attended the sounds of thunder.
* Fixed the size of text labels.
* Fixed: dwarves talked too often.
* Fixed: halloween celebration prolonged about two weeks. However, the frequency of the waves will eventually decreases.
* Reduced the number of items in the award for the second star in the Halloween event.

## 1.3.004 (27 Oct 2016)

#### Halloween-specific Updates

* Special content available during the holiday:
	+ Attire, weapons, and armor
	+ Unusual interior design items
	+ Treats
* All evil beings behave far more aggressively than usual
* Killing Zombies at night provides rewards the following morning
* Monsters and plants take on an unusual appearance
* The rest of the environment looks more terrifying

#### Updates to Base Game

* Many new sounds have been added, including dwarf conversations and laughter, sounds of creatures in the biomes, and sounds for DLC. Sisters in Arms (conversations and laughter of female dwarves, sounds of their pets), etc.
* At the start of a new level in campaign mode, a huge part of the tech tree now becomes initially available to the player with each new planet.
* The rats have become less troublesome, their maximum population size has been reduced, and the interval between their appearances increased. Several errors in their behavior have been fixed.
* When the select game dialog box is opened, the slot with your last game is automatically highlighted.
* Alchemical recipes for collecting coal, iron, silver, gold, and mithril have been simplified.
* Fixed: the main menu language was not changed until the game was relaunched.
* Other small changes and corrections.

## 1.3.003 (28 Jul 2016)

* Fixed bug when new skins of pets were changing after every restart of the game.
* Fixed fonts of Japanese localization.
* Fixed memory leak after the construction of the wooden towers or catapults.
* Fixed bug when wave of monsters didn’t go to the stockpile and stood still.
* Fixed bug when rats nest appears under water.
* Fixed bug when chickens arrives at wrong position outside the level.
* Fixed: when chickens on farm reached up to maximum population, they began to hatch outside the farm.
* Fixed: wooden tower inflicted damage to the player's catapults.
* Fixed: monsters didn't bring loot and experience after death from catapults.
* Fixed bug when dwarf cut the tree endlessly, if he already did it at the time of starting the game.
* Fixed animation of dwarf riding a trolley.
* Fixed: quick ladder is no longer blocking the construction of objects behind it.
* Other minor fixes and improvements.

## 1.3.002 (8 Jul 2016)

* Fixed: the crash caused by incorrect male characters animation after their resurrection.
* Fixed: memory leak when while changing the dwarves skin.

## 1.3.001 (7 Jul 2016)

* Fixed animation of the dwarfs.
* Fixed: the dwarves downgraded the table with a tablecloth to a large table.
* Fixed: in the equipment dialogue when you point the cursor on an empty cell, there were displayed pop-up dialogue with statistic.
* Added: the pet brings experience from murder of monsters now.
* Added the info table in the main menu which shows wether DLC are installed or not.
* Optimization of productivity.
* Other minor fixes.

## 1.3.000 (5 Jul 2016)

#### Updates to Base Game

* Models of dwarfs were significantly improved, were modified old animations and added new.
* Increased base speed of dwarfs. For various armor added parameter – agility, which affect on dwarf’s movement speed.
* Improved dwarfs AI. Idle dwarfs can take tasks by themselves inside the shelter: patrolling the perimeter, eating food, have a rest, removing bushes, preparing dishes, improving furniture, hunting pests.
* Added dialog with common statistic for each dwarf – how much monsters he destroyed, how many blocks dig etc.
* Added additional slot to the dwarf’s equipment.
* If player sends a dwarf for sleep but shelter’s boundaries have been broken then dwarf notify about this.
* Released ability of mass building/replacing the several blocks. You should select block, then move cursor through the level while holding down the right mouse button.
* Spiders now can create colonies by increasing their population. The more older spider the more dangerously it becomes.
* Inside the shelter with insufficient comfort may arrive the rat’s nest. Rats fill the shelter, eat food from tables, destroy wheat fields and could become dangerous.
* Temporary portals opened with spell can be closed now by player.
* Added lightning and sound of thunder during the heavy rain.
* Dwarfs improve mage skill when preparing elixirs. Swimmer skill improves when dwarf get into the water, climber skill improves when dwarf climbs at the wall 5 blocks high.
* Archer’s skill increases speed of shooting.
* Wooden stuff now available earlier in the tech tree.
* Added new equipment item: parachute, which helps dwarfs to jump from any height without damage.
* Added popup dialog with major parameters for weapon, armor and tools.
* Hens on farm lay eggs even if their population reached the maximum level.
* Fixed bug when goblin drops the steeled loot after every kick.
* Fixed bug with direct control of dwarf when he was waiting for elevator.
* Fixed bug with using portal and illumination spells near the unexplored area.
* Fixed boss went in cycles at the beetles’ biome.
* Dozens of minor bugs fixes.

#### *Sisters in Arms* DLC

* New characters: Female dwarfs. The hard-working dwarfs will be joined by their charming sisters in arms. Female dwarfs have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarfs.
* Pets: We’ve made two kinds of pets for you that can be called upon to hunt pests, guard the dwarfs’ home, and protect their masters. Having a pet also significantly increases your comfort level.
* Mobile equipment: The dwarfs have become more self-sufficient and now use temporary ladders without waiting for the player’s help if they can’t reach a certain spot. They also have access to parachutes that allow them to jump from high places without getting hurt.
* Defensive weapons: Dwarfs armed with shields receive additional armor and can sometimes block attacks completely, but their speed is also slightly reduced. Several kinds of shields of various weights and armor levels are available in the DLC.
* When you zoom out on the map, resource-gathering locations will be marked with their corresponding icons. This will make it much easier to find the resource you need on the map.
* New dwarven defensive equipment: The mechanized catapult is effective against large groups of monsters and deals damage to an area from long range.
* In this update you will gain access to various panels for finishing walls. Keep in mind that you can choose their appearance with a click just like stucco.
* Wine casks that have been placed will occasionally generate bottles of wine that have several useful features.

## 1.2.010 (26 Jun 2016)

* Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
* Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
* Now you can send resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
* Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
* Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
* Resources gained by dwarves become temporarily unavailable for another player to steal them.
* The items made by one player are inaccessible for some time for collecting by another player.
* Restart level button now unavailable at the biomes.
* Fixed cases of discrepancy of a Tech Tree with the current world.
* Fixed some cases at which dwarves passed through the Beware Sign.
* Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
* Fixed: if the monsters attack block and one of the dwarves attack the same block (but don’t destroy it) the block ceases to break.
* Fixed generation of the biomes chests in the air.
* Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
* Mithril ingots replaced with mithril ore in the soul keeper recipe.
* Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
* Other minor fixes and improvements.

## 1.2.009b (13 Apr 2016)

*Beta patch*

* Fixed cases of discrepancy of a Tech Tree with the current world.
* Fixed some situations when dwarfs didn't execute orders, and stood still.
* Fixed: Queen Bug didn't attack wooden and Tesla towers.
* Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
* Fixed: zombies and the Queen Bug didn’t pay attention at each other.
* Fixed: if the monsters attack block and one of the dwarf attack the same block (but don’t destroy it) the block ceases to break.
* Fixed incorrect animation of some species of bugs.
* Added: the items made by one player are inaccessible for some time for collecting by the another player.
* Added: the Queen Bug shouldn't leave her cave.

## 1.2.008b (5 Apr 2016)

*Beta patch*

* Attack strength of the queen bug is reduced by 30% and her health is increased by 30%.
* Fixed: some cases at which dwarves passed through the Beware Sign.
* Fixed: generation of the biomes chests in the air.
* Fixed: the queen bug could disappear from its cave after retreat of the dwarves.
* Fixed: the queen bug could spawn eggs in the air.
* Fixed: looted chests looked closed.
* Pathfinding of dwarves was improved.

## 1.2.007b (30 Mar 2016)

*Beta patch*

* Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
* Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
* Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
* Resources gained by dwarves become temporarily unavailable for another player to steal them.
* Now you can transfer resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
* Restart level button now unavailable at the biomes.
* Mithril ingots replaced with mithril ore in the soul keeper recipe.
* Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
* Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
* Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
* Other minor fixes and improvements.
* Fixed some crash issues.

## 1.2.006 (28 Jan 2016)

* Game supports network connection of Mac-version.
* Magic spell Fireball now causes damage to the first 5 creatures.

## 1.2.005 (13 Jan 2016)

* Added snail - the icon designating bad network connection.
* Ice biome now contains two witches which can respawn.
* Fixed animation of the Dark Lord.
* Fixed the number of objects in a quick slot - is not reduced if player lay out dishes on the table with holding down CTRL key.
* Fixed incorrect displaying of fishing.
* The initial quantity of resources at the entrance to biomes is increased.
* Fixed: in multiplayer it was possible to connect each other with different versions of the game (if other player invites you in the game).
* Fixed: after death at least one dwarf in the multiplayer game, their maximum quantity was reduced to 5.
* Fixed: ghosts of dwarves sometimes didn't reach Soul Keeper.
* Fixed: zombies were gone in waves in The Land of Winter Heaven and the Land of Dry winds.
* Fixed: problem of synchronization of construction of blocks in multiplayer.
* Fixed: the opponent could change a configuration of constructions of other player with mouse click.
* It is forbidden to place blocks inside the castle of the Dark Lord now.
* Fixed: the damage from traps on opponent’s dwarves wasn't set off at calculation of a victory in a multiplayer.
* Fixed: in Single game dwarves could hit the totem with arrows.
* Optimization of a network traffic.

## 1.2.004 (24 Dec 2015)

* Increase in number of dwarves in the biome to 6.
* Added option to enable the speed to x2, if both players have enabled this speed.
* Fixed: appearance of ending dialogue in the biome when it should not be.
* Fixed: the released yetis sometimes came over to the side of the opponent.
* Fixed: incorrect work of achievement “Burst of greed”.

## 1.2.003 (23 Dec 2015)

* The points influencing the choice of the winner in the cooperative mode are balanced.
* Fixed: in single game monsters don't destroy a totem now.
* Fixed: notification about attacked enemies dwarves no longer appears if they were attacked by the dragon.
* The maximum number of the zombie in secret rooms (boosts) is limited to four.
* Fixed: if the ally left before the final chest was open, by mistake the remaining player didn't receive any additional loot on completion of the game.
* The price of hiring of monsters in biome of the Underground world is reduced.
* Incomplete synchronization of destruction of constructions with other player is corrected.

## 1.2.001 (19 Dec 2015)

* Added a multiplayer mode and 3-biomes for online battles including :
	+ Unique loot
	+ 2 game modes: cooperative and PvP
	+ Different maps for each game mode
	+ The original aspects of the gameplay, which single player doesn't have
	+ New monsters
	+ Gathering resources for the source world
	+ The opportunity to join an existing game
	+ Selecting the priority of visiting the biomes

* Added the Soul Keeper and Resurrection Potion for dead dwarves.
* Added a schematic mini-map.
* Added achievements for multiplayer and 4th world.
* Increased priority of attacks for marked enemies.
* Increased the damage of the 1st level Tesla towers and base damage from mage's staff.
* Increased force of staffs: Wizard's Staff 1.5x -> 2 and Mithril Staff 2 -> 3.
* Improved dwarves AI, including, some cases of improper behavior near the Beware Sign.
* Fixed destroying of blocks under the buildings.
* Limited maximum number of fish in a single pond.
* Added ability to completely fill out the table with selected dish by clicking as usual on the table while holding the Ctrl key.
* Changed prices in the Shop: mana potion 3 potions for 1 coin -> 3 potions for 2 coins.
* Fixed task with Compass spell.
* Many other small fixes and improvements.

## 1.1.010 (29 Jun 2015)

* Takmak stops coming if player didn’t place anything at the altar. When player begins placing items at the altar Takmak arrives again.
* Now loot remains from beasts when they were killed by cave goblins. Cave goblins stop gathering resources when player demolish their main building.
* Increased number of chitin pieces falling from the appropriate beasts.
* Goblins' shaman now doesn’t receive damage when he falls.
* Decreased depth of sulfur deposits.
* It’s forbidden now to change configuration of the block if construction above restricts it.
* Siege mode automatically switches off when you restart game.
* Configuration of the edge farm block changes automatically when dwarves demolish part of a goblins farm.
* Fixed bug when dwarves could walk on the air without support.
* Fixed bug when dwarves tried to place a block infinitely to the invalid place.
* Fixed bug when 2 dwarves could go fishing through the portal to the one place.
* Towers now can attack ghosts again.
* Fixed bug with the same recipes of the ancient portal at one level.
* Fixed bug with resetting of weather options when restarting or loading new level.
* Fixed appearing of octopuses’ nests above green bushes.
* Fixed several game crashes e.g. while monsters wave arrives.
* Other minor fixes: set the sound for steel door, changed price for steel ladder.

## 1.1.009 (01 Jun 2015)

* Improved dwarves AI: behavior when marking flying targets, selecting of building tasks when using several additional stockpiles, fishing through the ground blocks.
* Improved cave goblins AI: they could build blocks below dwarves’ structures; attacking the sleeping larvas infinitely.
* Changed cut speed setting for axes: stone axe 1,5->2, iron 2->3, steel 3->4, silver 4->5, mithril 5->7.
* Fixed orcs animation in the water.
* Fixed progress calculation when placing item recipe from it manually.
* Fixed some crush issues while colliding creatures and items.
* Fixed disassembling of all kinds of ore.
* Other minor fixes: texts misspellings, AI of cave beasts, use of scissors.

## 1.1.008 (27 May 2015)

* Archers and mages now increase their skills during battle even if they miss the enemies.
* Elixir of obliteration was placed earlier in the tech tree and Compass spell was placed further.
* Shaman at the 4th world now teleports himself to the altar if he appears far from it. If some blocks don’t let him pass to the altar he can transform them to the water.
* Changed prices for firearms components.
* Fixed order of technologies for the tech trees in different worlds.
* Fixed cases of disappearing several recipes of the portal parts.
* Fixed bug when dwarves won’t dig in the direct control mode when siege mode was turned on.
* Fixed freezing of green goblins at the 1st world.
* Fixed errors with miss shots of arrows and bullets.
* Fixed bug with trees growing for early saved games.
* Fixed some crush issues.

## 1.1.007 (21 May 2015)

* Added new 4th underground world. You can reach it through the portal from the 3rd world in campaign mode or by choosing an appropriate type of the world in custom game mode. New foes and peaceful creatures, new plants and additional recipes of items await you!
* Added new sounds for creatures and events.
* Improved AI of dwarves for selecting construction tasks, placing blocks from elevators cabin, getting stuck at the elevators cabin under water, falling from elevator cabin without back wall blocks, behavior when marking flying targets, selecting of building tasks when using several additional stockpiles, fishing through the ground blocks.
* Improved dwarves AI when they use railways and elevators.
* Fixed archers dwarves AI while attacking enemies under water from above.
* Improved battle system in cases when several creatures simultaneously attack each other.
* Added hot key for switching dwarves in the equipment dialog - <space>.
* You can put on an equipment item on the selected dwarf by x2 clicking on the item at the equipment dialog.
* If you place weapon in the equipment slot then dwarf use it always even he has got a tool with better damage.
* Now additional parameters are displayed for ranged weapons.
* Now dwarves build blocks of stucco considering to previously chosen type of these blocks.
* Small changes in the tech tree for old worlds - added several items from 4th world, luxury decorating technology was disconnected from others.
* Fixed progress calculation when placing item recipe from it manually.
* Changed cut speed setting for axes: stone axe 1,5->2, iron 2->3, steel 3->4, silver 4->5, mithril 5->7.
* Fixed several cases of wrong illumination
* Balanced tuning for loot remaining from creatures. Now loot appears even after transfiguration spell.
* Fixed AI of gargoyles when they didn't want to break the shelter walls.
* Fixed several cases when items pass through the blocks if they fall from high altitude.
* Fixed bug when portal spell removes wheat at the same place.
* Giant ants now attack all creatures.
* Fixed bug with the appearing of ants' nests under water.
* Improved animation of big zombie.
* Added displaying of the notification icon about monsters' portal (instead of positioning screen) and notification icon about dwarf death.
* Fixed several issues of inexplicable death of dwarves and other creatures.
* Fixed game crush when using light spell near lava.
* Fixed bug with instantly growing of wheat.
* Fixed some crush issues while colliding creatures and items.
* Other minor changes.

**Open beta-test** (20 May, 2015)

#### 1.1.007b

Release candidate

* Improved dwarves AI when they use railways and elevators.
* Added new weapons for cave goblins.
* Added new sounds for creatures and events.
* Small changes in the tech tree for old worlds – added several items from 4th world, luxury decorating technology was disconnected from others.
* Improved animation of big zombie.
* Orc-skeletons were made more powerful.
* Other minor changes in graphic, interface and levels generator.

#### 1.1.006b

* Improved dwarfs AI: behavior when marking flying targets, selecting of building tasks when using several additional stockpiles, fishing through the ground blocks.
* Improved cave goblins AI: they could build blocks below dwarves’ structures; attacking the sleeping larvas infinitely.
* Changed cut speed setting for axes: stone axe 1,5->2, iron 2->3, steel 3->4, silver 4->5, mithril 5->7.
* Fixed orcs animation in the water.
* Fixed progress calculation when placing item recipe from it manually.
* Fixed some crush issues while colliding creatures and items.
* Fixed disassembling of all kinds of ore.
* Other minor fixes: texts misspellings, AI of cave beasts, use of scissors.

#### 1.1.005b

* Added translation for new items descriptions and messages for other supported languages.
* Increased minimal number of goblins colonies up to 3, limited their population depending on player’s level.
* Improved AI of cave goblins for building torches and ladders.
* Improved AI of dwarfs for selecting construction tasks, placing blocks from elevators cabin, getting stuck at the elevators cabin under water, falling from elevator cabin without back wall blocks.
* Added abandoned secret rooms for the 4th world.
* Fixed multiple displaying of warning icon about appearing of monsters portal.
* Fixed destroying of wheat blocks by placing scaffolding over them. Fixed stacking of falling scaffolding.
* Fixed placing of wheat blocks out of ground blocks.
* Fixed passage to the 4th world in the campaign mode.
* Fixed game crush when using light spell near lava.
* Fixed placing of torches in caves without back walls.
* Fixed growing of roots at flying islands when they damage constructions below them.
* Fixed choosing of places for nest by octopuses.
* Fixed bug with railroad building when several sections may become inaccessible.
* Other several minor changes and fixes: shamans dialogs, decreasing time of appearing Takmak by clicking on filled altar; cave beasts moving, appearing of spiders in caves without back walls, displaying icons of dead troopers.

#### 1.1.004b

* Fixed building of Tesla Towers above 1st level.
* Balanced tuning for firearms.
* Fixed passage to the 4th world in the campaign mode.
* Added ability of teleporting and protection from sand blocks for the shaman.
Now his fireballs destroy dwarfs’ blocks.
Increased delay between shaman’s dialogs.
* Balanced tuning for loot remaining from creatures. Now loot appears even after transfiguration spell.
* Added hotkey for switching dwarfs in the equipment dialog – <space>.
* Fixed torches placement at the caves breaks.
* Fixed distribution of the sand blocks if Takmak becomes angry.
* Fixed goblins’ AI at the 1st world.
* Fixed misplaced ants nest arriving.

#### 1.1.003b

* Fixed several crash issues when player removes benches, kitchens etc.
* Increased spawn of cave goblins after their death.
* Added loot from underground goblins structures.
* You can put on an equipment item on the selected dwarf by x2 clicking on the item at the equipment dialog.
* Fixed archer dwarf AI while attacking enemies under water from above.
* Fixed transformation of gargoyles into stone.
* Fixed bug when portal spell removes wheat at the same place.
* Now you can find also treasure rooms with black dragons with the help of compass spell.
* Increased speed of octopuses and beholders. They are displayed now as icons when you decrease scale.
* Changed recipe of rifle.

#### 1.1.002b

* Additional parameters are displayed for ranged weapons.
* Fixed several issues of inexplicable death of dwarfs and other creatures.
* Fixed incorrect view of tech tree after loading of previous worlds.
* Increased time of displaying of the notification icon about monsters’ portal.
* Fixed bug with the appearing of ants’ nests under water.
* Fixed appearing of plain earth blocks deep underground.
* Fixed spawn of skeletons from caves in previous worlds.
* Fixed bug with background displaying in 4th world.
* Fixed AI of gargoyles when they didn’t want to break the shelter walls.
* Removed excess recipes of the 4th world from previous worlds in sandbox mode.
* Fixed several bugs with dwarfs AI e.g. distant attacks, long time of work at the long ladders.

#### 1.1.000b

**A Brand New World:**

* Added new 4th underground world.
You can reach it through the portal from the 3rd world in campaign mode or by choosing an appropriate type of the world in custom game mode.
New foes and peaceful creatures, new plants and additional recipes of items await you!

**Changes for all worlds:**

* Improved battle system in cases when several creatures simultaneously attack each other.
* Additional sounds for creatures and events.
* Changed recipe and price for totem.
* Fixed several cases of wrong illumination.
* Giant ants now attack all creatures.
* If you place weapon in the equipment slot then dwarf use it always even he has got a tool with better damage.
* Fixed resources drop from Tesla towers of 2nd and 3rd level.
* Fixed damage made by dwarfs with spears.
* Now dwarfs build blocks of stucco considering to previously chosen type of these blocks.
* Fixed bug with instantly growing of wheat.
* Fixed hotkeys CTRL+R (all go for rest) and CTRL+E (all go eat) for Mac version.
* Fixed several cases when items pass through the blocks if they fall from high altitude.

## 1.0.011 (12 Mar 2015)

* Improved dwarves pathfinding through the long distance ways.
* Improved dwarves AI for returning to the shelter when player switch on the siege mode.
* Significant performance optimization for the windows platforms.
* Increased durability of lower layers so player needs improved tools to dig them
	+ 3rd layer, durability 16->32
	+ 4th layer 40->80
	+ 5th layer 70->140
	+ pyramid block 2200->4400
	+ mithril 50->70
	+ diamonds 65->70
	+ Increased performance of mithril pickaxe 9->15
* When trying to download a saved game incompatible with current version now displaying warning message instead of regeneration a new level. It prevents of losing the game progress.
* Fixed bug with tech progress calculation when using autofilling the craft table.
* Fixed bug with a dwarf climbing through the air in direct control mode.
* Fixed bug allowed cutting down the tree or digging any block instantly.
* Fixed bug with magic portal closing if one was placed at the block with closed door or hatch.
* Fixed bug with invisible portal near the stockpile.
* Fixed bug with lack of additional stockpile recipe in sandbox mode.
* Interface performance optimization.
* Few changes in the tech tree structure for better investigation.
* Several recipe and parameters changes for better logicality: fabric, leather armor, miner statue.
* Added recipes for plain hats for disassembling them.
* Grunts shop prices balancing (thanks to Rene Miner).
* Slightly decreased probability and quantity of gargoyles arriving from the monsters portal.
* Changes in pickaxes characteristics.
* Fixed crush issues when trying to cancel craft.
* Fixed loot appearing from larvae.
* Other minor changes.

## 1.0.008 (17 Feb 2015)

* Archers now can attack animals within farms.
* Increased range of visibility for gargoyles.
* Improved pathfinding of the dwarves for building tasks and after closing the magic portals.
* Balanced AI – lowered priority of gathering resources.
* Improved pathfinding of monsters to the dwarves shelter.
* Performance optimization of the game.
* First of all ghosts try to throw out the stone gargoyles if they are in a stockpile.
* Balanced quantity of loot appearing from the strongest monsters.
* Changed number of produced resources: clay 5->2, bricks 6->3, bans 5->3, apple pies 10->6, soup 5->3. Changed feeding: fried eggs 3->2. Changed healing: apple pies 0->2%, greens salad 0->2%
* Simple arrows removed from shop.
* Fixed appearing of beholders in the monsters waves.
* Some minor interface changes e.g. removed description of the empty slots at the equipment dialog.
* Fixed bug with displaying of information while switching between dwarves.
* Fixed bug with wool growing on the sheep.
* Fixed bug with fully satiety recovering with the single beer mug.
* Fixed bug with elevator’s cabin moving outside the shaft.
* Fixed some crash issues e.g. for Windows XP and Mac.
* Other minor fixes and improvements: increased comfort for the table with tablecloth, increased durability of wooden walls, decreased slugs’ lifetime, fixed yetis dying underwater.
* Other minor interface fixes.

## 1.0.006 (13 Jan 2015)

* By constructing a several sections of farmer fence you create a farm in which can be placed such animals as: sheep, llamas, and all kinds of chickens. To catch animals, dwarves set the trap-cages. Sheep and llama can be shaved by using special scissors. Chicken will give you feathers and eggs.
* Added new monster – gargoyle. Flock of gargoyles attack fortress and dwarves from above. They become stones at sunrise.
* Sheep’s wool grows over time. Bald sheep doesn’t drop wool. Skin is dropped now only from boars.
* With the addition of farm now balanced some resources drops (skin, meat, wool) and producing of some items (rope).
* Improved dwarves AI during switching the siege mode, hunting, building sequence priority, pathfinding, tasks distribution between dwarves.
* Added coins drop from strong monsters with some probability. Especially it is seen on monsters wave. Giant worm now drops significant amount of valuable resources after death.
* Improved dwarf’s calls of each other when beginning a battle.
* Improved monsters pathfinding.
* Improved stability of saved games.
* Added notification icon when monsters attack dwarves constructions.
* Monsters receive now several damage when fall into the fence.
* Now allowed simultaneously using of growing trees spell.
* Direct control mode now automatically switches off when pressing any notification icon.
* Added auto filling of already known recipes by using craft button.
* Fixed bug with dwarves behavior after switching off siege mode.
* Fixed displaying of health and satiety indicators when switching between the dwarves.
* Fixed dwarves behavior on the ladders under monsters attack.
* Fixed short time of replacing the pyramids blocs.
* Fixed scorpion arriving in the bestiary book.
* Fixed arriving of a scorpion in the bestiary book.
* Fixed beasts animation when moving through the ladders.
* Forbidden ability to spoil the block destruction by monsters with marking it to dig and then cancelling the action.
* Fixed several issues of level generation.
* Fixed music disappearing after some time.
* Fixed several crash issues and memory leaks.
* Other minor bug fixes.

## 1.0.000 (26 Nov 2014)

* Improved dwarves AI especially for digging tasks.
* Improved compass spell. Now compass shows the nearest secret room until one will be uncovered almost completely.

## 0.9.037 (19 Nov 2014)

* Improved dwarves AI:
* dwarves now seek for active tasks near portals opened by player,
* fixed dwarves behavior near beware signs and inside the elevators,
* fixed dwarves behavior at the some pools with bridges,
* Improved archers AI.
* Improved placement of secret rooms in level generation algorithm.
* Fixed freezes and errors in dwarf's attack animation, yeti's and skeleton's animations.
* Fixed misplaced block marks when cancel selected item in the fast slot.
* Fixed traps placement above ground level and hanging of several constructions after removing blocks below them.
* Fixed effect of the forest spell.
* Fixed hanging rails after giant worm passing.
* Fixed crashes when open old saved games with previous recipes tree.
* Fixed periodically unlocking of all levels when starting a new campaign.
* Fixed some visual defects with level tiles and interface.
* Fixed calculation of double wall durability.
* Fixed several crash issues and memory leaks.

## 0.9.036 (17 Oct 2014)

* Added new languages: French, Italian, Spanish, Japanese, Korean, Chinese. Corrected misprints in Russian, English and German localization. You can switch languages in the Options dialog.
* Improved pathfinding
* Finding the nearest stockpile when using several stockpiles.
* Now dwarves cut down bushes on their way when turning on the siege mode.
* Improved finding the nearest available block if block marked by player is inaccessible.
* Now dwarves are trying to place block they carry before they begin to attack closer monster instead of throwing the block away and attack the monster immediately.
* Now dwarves remember their tasks better if something interrupts them on their way.
* Added few surprises which become active during Halloween eve.
* Improved behavior of mages and archers when they use ranged attack.
* For better performance all creatures are displayed like icons when scaling far enough.
* Now mages don’t use healing spell for sleeping dwarves.
* Probability to fall while climbing was decreased 2 times.
* Improved loading screen.
* Added ability to change screen resolution in the options dialog.
* Improved view of illuminated blocks.
* Balanced comfort calculation when using pyramid blocks as shelter walls.
* Fixed few bugs with achievements.
* Saved game files were made more stable.
* Fixed bug with appearing of tutorial dialog in the start menu.
* Fixed bug with invisible enemies killing dwarves.
* Fixed bug with elevators when dwarves didn’t completely enter inside the elevator cabin.
* Fixed bug with magic attack through several blocks.
* Fixed bug with level generation when ants’ nests were placed over the pyramids.
* Fixed bug with multiple statue destroying inside the pyramid.
* Fixed some crash issues.
* Other minor bug fixes.

## 0.9.035 (19 Sept 2014)

* Added collectible cards giving access to badges, profile backgrounds and smiles.
* Improved dwarves AI. Now dwarf takes items while moving to the stockpile if one has empty spaces in the backpack.
* Fixed AI bug when dwarves forget about their tasks if they went astray when falling for example.
* Fixed AI bug when dwarves don’t want to take different tasks if there were several construction tasks but there weren’t enough resources at the stockpile.
* Dwarves mages now don’t use powerful spells for weak foes or for the group of harmless animals e.g. snails.
* Fixed delays at displaying of the dwarves pictures when changing their armor and weapon.
* Fixed periodical wrong positioning on the inventory page when clicking on the resource at the craft table.
* Fixed bug with dragon freezing when scaling.
* Fixed mana wasting when player make prolongation of the portal while it is closing.
* Fixed several crash issues when closing red monsters portals.
* Fixed restart button on the locked planets of the campaign.
* Several minor bug fixes e.g. goblins camp fire now doesn’t burn under water, sand doesn’t fall from the dwarf when he climbs on the back wall under water.

## 0.9.034 (21 Aug 2014)

* Added 9 new achievements.
* Improved AI of archers and mages. Now they stay away from target during attack.
* Fixed gathering order of blocks for secret rooms.
* Fixed pathfinding when using several stockpiles.
* Fixed displaying of several blocks. Sometimes there were intervals between them.
* Fixed bug with dwarves getting stuck when falling.
* Fixed bug with periodically marking of some blocks as unreachable.
* Fixed bug with ancient portal. Sometimes player couldn’t dig several layers below the portal.
* Fixed bug with damage inflicted by lightning under MacOS.
* Fixed displaying of resources numbers when changing recipe.
* Mana potion now gives 5 points.

## 0.9.033 (31 July 2014)

* Added achievements.
* Improved pathfinding e.g. dwarves don’t jump from the high blocks, don’t get through the diagonal blocks, don’t get stuck at the air while falling.
* Added birds flying through the level at the background.
* Added several tutorial messages. Fixed tutorial while switching between the several saved campaigns.
* Added descriptions for several items.
* Allowed configuration changes for several furniture.
* Traps were made reusable several times: 3 for wooden traps and 6 for iron traps.
* Game speed indicator now located at the daytime panel. You can switch game pace by clicking at the center of this panel.
* Fixed bug when dwarf continue fishing while monster attack him. Fixed other small bugs during fishing.
* Fixed problems with elevators.
* Fixed problems with tornadoes.
* Fixed bug when dwarf continue crafting after changing block configuration under him by player.
* Fixed bug with player’s disappearing marks on the blocks.
* Fixed bug with clock sound after removing it.
* Fixed bug with water drops after building the blocks atop the stalactites.
* Fixed several crash issues.

## 0.9.032 (18 July 2014)

* Added all existed monsters to bestiary tab in the diary. Description of a new creature appears after first meeting with it.
* Now player see brief tutorial if one start campaign in the 1 world. Tutorial can be skipped any time you want.
* Added several decorative wall covering. You can switch them without replacement just like for walls.
* New pics of bas-reliefs and stained-glass windows. You can switch their type without replacement also.
* New pics of several items and resources.
* New traps (you should replace old ones). Now you may place them at the same place together with other plants or constructions.
* Improved pathfinding and game performance.
* Lower elevator platform moved on one block higher. Now it doesn’t require groove for placement.
* Durability of front block wall increases on 50% from durability of the back wall block.
* Now you can place block carried by dwarf in direct control mode even you haven’t such blocks in the stock.
* Now supported dlc\*.pak archives.
* Fixed view of grass above the stone blocks which appears during mining if there is a ground block behind the stone block.
* Fixed dwarf animation on the lower part of the ladder.
* Few changes at the tech tree.
* Minor improvements and bug fixes.

## 0.9.031 (19 June 2014)

* Fixed some crash issues.
* Improved pathfinding using elevators.
* Several minor fixes.

## 0.9.030 (17 June 2014)

* Improved dwarves AI: pathfinding, using of several stockpiles.
* Added new spell elixirs: ice arrow slowing down the monsters and transfiguration converting monsters into snails.
* Performed tuning of mage skill and staff for duration and strength of various spells.
* Underground spider was completely changed with all animations and become more dangerous.
* Added wings to giant underground ants to allow them move up faster.
* When destroying ants nest it explodes throwing around slime pieces. Its view also changed a bit.
* New pictures of several items and resources.
* Game performance optimization.

## 0.9.029 (05 June 2014)

* Improved dwarves AI: underwater digging, pathfinding, gaining skills.
* New comfort formula includes perimeter walls, interior items, housing space for 1 dwarf, illumination, web and bushes inside the shelter.
* New pics and animations of some plants, resources, constructions and workbenches.
* New magical statues giving bonus to some skills.
* Torches and other similar constructions can be placed on the 3rd back wall.
* Hot keys CTRL\*R(est) sends all dwarves with health under 70% to sleep, CTRL\*E(at) sends all starving dwarves to eat.
* When imps spell run out, imps carry last items to the stockpile and disappear only after that.
* Reordered quests except the tech tree quests (required level restart).
* Damage of dwarf reduced when he stays behind the loophole.
* Fixed inflicted damage of 3rd level Tesla Tower.
* Fixed attack mark disappearing when clicking on monsters.
* Water blocks won’t disappear now deep under water.
* Resources are not spent now In sandbox mode when crafting known spell.
* Fixed calculation of shelter borders when removing totem.
* Fixed empty dwarves names when switching languages.
* Limited skill level up to 100% (without skill items).
* Fixed torches burning under water.
* Fixed displaying of animated items when scrolling and scaling.
* Spikes can be placed only atop the level block.
* Added archers animation (aiming up and down).
* Fixed simultaneously using of the same bed by dwarves.
* Blocked portal spell prolongation near main stockpile.
* Changed recipe of portable miner’s lamp.
* Performance optimization.
* Minor bugs and interface fixes and changes.

## 0.9.028 (22 May 2014)

* Game interface was fully redesigned.
* Craft dialog: added 'clear the table' button, 'number of items to craft' switcher (up to 50 items for 1 button press), 'remaining possible number of items to craft' counter.
* Added daytime indicator.
* Redrawn several items and resources pictures.
* Added ability to rename and delete saved games.
* Tesla towers and dwarves mages can shoot chain lightnings. Chain length depends on the tower or staff level.
* Increased damage from heavy mechanical bow.
* Towers now bring experience when killing monsters.
* Fixed bug with canceling of the fishing tasks.

## 0.9.027 (07 May 2014)

* Configured the max number of monsters in waves depending on difficulty level.
* Monsters waves now consist of undead only (without yetis and mummies) but they have a maximum variety of creatures at the same wave.
* Slightly strengthened yetis and mummies because they don’t belong to the waves now and can be met rarer.
* Increased influence of the difficulty settings on the monsters health and strength.
* Steam cloud is supported now.
* Improved dwarves AI. Now all dwarves take part in a battle if player selected target.
* Fixed – dwarves didn’t attack enemies outside the shelter when siege mode was turned on.
* Fixed bug with the same resource displayed on the two slots panels.

## 0.9.026 (06 May 2014)

* Increased monsters waves strength. If monsters haven’t enough night time to exit from single portal then the additional portals will be opened.
* Improved dwarves pathfinding. Attack tasks are automatically canceled for unreachable creatures.
* Improved imps pathfinding.
* Player can change beds orientation like doors.
* Player can dynamically switch the view for paintings, pennants and gargoyles.
* Changed size of several items for placing them near beds. Totem occupies 2 vertical blocks now.
* Scroll keepers now won't use ranged attack for running away dwarves.
* Scaffolding can prevent falling of a sand block now.
* Changed recipes: bread, wine barrel. Now you have to use workbenches to craft simple bow, glass and scaffolding.
* Fixed bug with simultaneously using several workbenches of the same type.
* Fixed trolleys stacking.
* Fixed generating of stone mountains.
* Fixed completion of 'cut a tree' quest.
* Fixed completion of 'build the portal' quest.
* Fixed bug with dwarves arrival when it happens simultaneously with gaining new player’s level.
* Fixed invisible trees arriving when using growing spell.
* Bushes won’t grow now over portal and inside natural caves.
* Fixed entering the portals in direct control mode.
* Fixed dwarves behavior when destroying a block under a bed a dwarf is sleeping on.
* Fixed illuminating of several constructions.
* Fixed view of melting ice and snow blocks.
* Removed stone knife from shop.
* Fixed work of the parameter – limit of gathering resources.

## 0.9.025 (25 Apr 2014)

* Fixed bug with game working under OSX 10.6
* Fixed bug with trees disappearing at the snow world.
* Fixed bug with luxury beds where dwarves won’t recover their health.
* Improved pathfinding for monsters to the dwarves shelter bypassing the doors.
* Fixed automatic ladders demolition after removing the upper section.
* Fixed bug with jumping up items lying at the ground.
* Fixed items dragging between main and additional slots panel.

## 0.9.024 (24 Apr 2014)

* Added giant pyramids above ground at desert levels. They consist of extremely hard blocks and have tunnels with many traps. They have many valuable items and coins inside guarded by monsters horde. Don’t try to rob them until you get strong team. You should remember that pyramids block your magic force. You need to restart desert level to generate pyramids.
* Balanced the frequency of trees appearing. Now new trees may grow even there is a block above. Trees appearing are blocked on bones bridges and behind the constructions.
* Improved monsters AI so they can destroy blocks of roof to penetrate into the shelter.
* While making items at workbenches the items sequence is mixes up to make different items. For example if you gave tasks to make arrows and planks, dwarves make them mixed up with each other.
* By pressing the Ctrl key you can call additional panel with fast slots.
* Redrawn blocks of ocean coasts.
* Now you don’t find coins, books and recipes while destroying your own placed blocks.
* Limited distance of lightnings from magic staff. Blocked arrows type selection for mages.
* Dwarves won’t sleep at the flooded beds now. Increased influence of the bed's type on health recovering rate.
* Item names are displaying now for slots at the equipment dialog.
* Increased effect of several monsters attacking the same door.
* Blocks under stone portal were made indestructible.
* Decreased frequency of grabbing blocks by tornado by 5 times.
* Increased mana recovering rate to one per 3 minutes.
* Fixed interface elements disappearing.
* Fixed jamming of elevators cabins.
* Fixed bug with trolleys jumping between lines after breaking the railroad.
* Fixed bones bridges displaying. Now skeletons can’t replace other block by their bridges.
* Fixed jamming of larvas at the blocks edges.
* Fixed bug with different water levels inside the pool with thin walls.
* Fixed bug with big mummy cutting bushes.
* Fixed bug with construction placing blocked by portal spell.
* Fixed bug with invisible dwarves helmets.
* Fixed bug with placing ladder on top of the trees and columns.
* Fixed some crush cases.
* Fixed several minor bugs.

## 0.9.023 (11 Apr 2014)

* Redrawn pictures and animation of main and additional stockpiles.
* Redrawn picture and animation of workbench.
* The type of ground blocks at secret rooms now depends on depth.
* Redrawn pics of back wall underground blocks.
* Improved dwarves pathfinding through the floating portals.
* Player doesn’t receive plain green shirts as a reward for quests.
* Decreased creature damage from magical explosion spell.
* Increased durability, distance and inflicted damage for archer towers.
* Increased damage from Tesla towers.
* Dwarves can collect items from shop immediately after buying.
* It’s unable now to kill keepers with sand blocks. They also drop valuable resources after death.
* Item names now shown for inactive technologies in the tech tree.
* Fixed bug with stocks quantity displaying.
* Fixed bug with dwarves self-dying with generating a lot of items.
* Fixed bug with frostlings climbing.
* Fixed bug with archers walking animation.
* Fixed bug with trees growing at the places of cut-down trees. Trees didn’t grow until game restart.
* Fixed crash while placing block in direct control mode.
* Fixed displaying of elevator platform for some cases.
* Fixed bug with tile roof transformation into ground block.
* Fixed bug with multiple placing of scaffold at the same place.

## 0.9.022 (03 Apr 2014)

* Added new boss-like monsters, which occupy hidden rooms and keep scrolls of stone portal. You have to find and kill all keepers to build up a portal. Keepers are extremely(!) dangerous and can attack by different ways. However they have vulnerability to mithril weapons.
* Added new defense shooting tower which can be built near the beginning of the tech tree.
* Redrawn Tesla towers pics and animation.
* Redrawn Smithy pics and animation.
* Improved archers AI to attack harmless creatures at close distance.
* Increased skills influence. Now particular work will be waiting for skilled dwarf.
* Dwarves mages can use magic health elixirs to cure other dwarves.
* Redrawn fish pictures and animation.
* Forbidden to disassemble totems in campaign mode because player couldn’t craft them soon enough.
* Tesla towers don’t fall through the walls while changing walls configuration.
* Monsters destroy wooden spikes completely.
* Dwarves can overtake each other if their speeds differ enough.
* Improved pathfinding through the portals.
* Improved dwarves behavior under attack at the elevators.
* To go through the portal in direct control mode you should use “W” button or “Arrow up” button.
* If player selected a block or an item in the fast slot one can place it behind scaffolds without removing them.
* Tornado can’t carry away sand block or ground block if there is a heavy construction above it (iron cell, smithy etc.).
* After demolition of additional stockpile it is broken into pieces with partial loss.
* While demolition 2 identical wall block the context menu doesn’t appear. Front wall block will be demolished at first then the back wall block will be removed.
* Unreachable marks won’t be displayed near torches founded in secret rooms if dwarves can’t reach them.
* Decreased mana cost of imps spell.
* Fixed bug with cook skill while working with different devices.
* Fixed bug with dwarf fall from the elevators and trolleys while selecting it and pressing “Go sleep” button.
* Fixed bug with construction loss after sand block fell to it.
* Fixed possibility of replacing bas-reliefs with another blocks.
* Fixed simultaneous placing of blocks by several dwarves.
* Fixed bug with gathering resources by imps far away from stockpile.
* Fixed bug with water appearance inside solid blocks.
* Fixed bug with big creatures animation blinking inside narrow tunnels.
* Fixed bug with screen yanking while changing scale in direct control mode.
* Fixed bug with beholder appearance after starting new level.
* Fixed bug with message about shelter borders after level restart.
* Fixed some crash issues and minor bugs.

## 0.9.021 (21 Mar 2014)

* Fixed bug with freezing elevators.
* Fixed calculation of shelter borders for some cases.
* Changed Tesla Tower recipe for compatibility with old Recipes tree.
* Fixed German text spelling.
* Fixed bug with Player XP in German version.

## 0.9.020 (20 Mar 2014)

* Increased durability of shelter borders (marked with stars) against the monsters attacks.
* Wooden spikes don’t slow down monsters like fences now. They block monsters movement and inflict some damage.
* Dwarves-mages can use lightning spell unlimited times between fireball spells.
* Added new items which increase skills efficiency. You should place these items into special equipment slot.
* Dwarves now improve their skills by doing particular job.
* Added 2 backpacks which increase dwarves capacity by 1 and 2 pieces.
* Portal spell exit now always opens near the main stockpile.
* You gains significant XP if destroys all monsters in the wave.
* XP bonus for killing a monster now depends on its health.
* Improved algorithm of calculating shelter borders considering doors inside the shelter.
* Changed number of log bridges crafting at a time.
* Fixed elevator tunnels intersections.
* Fixed frostlings attack errors.
* Improved archers AI to prevent attack of underground ghost. If archer misses several times then attack task cancels for him.
* Fixed bug with XP while changing back wall blocks.
* Fixed bug with tornado destroying brick walls.
* Fixed bug with crystals growing over constructions.
* Fixed bug with giant worm which can destroy blocks under additional stockpiles.
* Fixed some crash issues.

## 0.9.019 (07 Mar 2014)

* Improved skeletons AI.
* Modified block replacement to prevent falling of Tesla towers and other constructions.
* Added golden and mithril boots, added new initial clothing for desert planets.
* Added new tools – steel pickaxe and axe, wooden wizard’s staff, heavy bow, redrawn pictures of silver tools.
* Added sounds for new beasts and monsters.
* Balanced durability of lower ground levels, depth of minerals and pickaxes characteristics.
* Reduced frequency of warning message about drowning.
* Changed recipes for silver pickaxe, long bow, workshop, wizard's staff, mithril pickaxe and axe.
* Changed workbenches requirements for crafting mithril pickaxe, axe, wizard's staff, hammer and helmet, silver armor, iron club, pickaxe and axe.
* Fixed bug with recipes disappearing in sandbox game mode.
* Fixed bug with different items numbers on the craft button and in the craft dialog.
* Fixed opening of pages in the craft dialog while clicking on the resource in unknown recipe.
* Fixed visibility of items during dragging in the 2nd and 3rd pages of the equipment dialog.

## 0.9.018 (05 Mar 2014)

* Added new skeletons – a skeleton with shield (5x reduced damage from Tesla towers, 3x – from archers, 2x – from fireballs), skeleton builder (can build bridges across the big abysses).
* Improved dwarf AI – each dwarf reserves several blocks so there is no need for another dwarves to go for the resources in vain.
* Demolishing of goblins ladders by dwarves causes wood drops instead of self-destruction cases.
* Added new more powerful magic stuff.
* Increasing game speed doesn’t take effect at the game interface and rain (snow) animation.
* Increased durability of lower levels so player needs improved tools to dig them.
* Changed pic of the alchemy lab.
* Increased number of rails crafted at a time, increased speed of trolleys.
* Fixed bug with goblins getting stuck in ponds.
* Fixed bug with tornado blowing the dwarves far away. Reduced tornado frequency.
* Rain spell doesn’t call tornadoes now.
* Fixed view of goblin’s camp durability level.
* Fixed bug with larvae attacking through blocks.
* Fixed fireball freezing after exiting the game.
* Fixed bug with tech tree while opening new planet – new specific recipes wasn’t added into the tree.
* Old recipe tree is switched off in custom game mode.
* Fixed bug with weapon view and dwarves animation during combat.
* Fixed bug with dwarves wall climbing and jumping from empty block.
* Fixed bug with progress calculation for the items crafted at workbenches, smithies etc.
* Fixed bug with items duplications in fast slots.
* Small fixes at dialogs texts and items descriptions.
* Other minor fixes.

## 0.9.017 (25 Feb 2014)

* Fixed bug with corruption of old saved games.
* Fixed bug with 1 item loss during disassembling of several items.
* Dwarves immure snails while placing blocks.
* Fixed bug with using stoves, workbenches etc when player tries to remove them while using.
* Recipes changes: Tesla tower, stove, mill.
* Fixed bug with water flowing from several blocks simultaneously.

## 0.9.016 (24 Feb 2014)

**New content and changes:**

* Added new desert world with its own flora and fauna, weather conditions and new mummies monsters! You can exit to the new level through the portal from snow planet or choose it in the custom game mode.
* Added new technology tree. You can open technologies one by one with the crafting of various items. In comparison to old recipes tree new items have been added. In the custom game mode you may choose either new or old tree or play game without tech tree. In campaign mode you can use only new tech tree.
* Reordered quests not from the tech tree ("cut the tree" etc).
* Improved AI: now dwarfs can decide to fight or not to fight depending on weapons and armor of all creatures fighting in battle. It is made to prevent the situations when several wounded dwarfs in strong armor run away from single skeleton.
* Dwarfs won’t walk to gather dropped resources far away until one of the dwarfs appears near the resources or player open a portal close to them.
* Added new attack animations for dwarfs.
* Added new items - wooden and ice spikes, big chair, mithril staff, fried eggs, pot with flowers, ice wall, *ice chair* and ice statue.
* Added drops from monsters – various weapons (maces, sabers, spear) and resources. Dwarfs can use dropped weapons.
* Recipes changes: wardrobe, tesla tower, stoves, palm tree, chair, clay, mana and health elixirs, iron sword.
* Decreased mana cost for spells - compass, explosion and imps.
* Increased beholders health.

**Fixes:**

* Fixed bug with unlimited monsters during monsters wave.
* Fixed bug with dwarf death during bushes cutting.
* Fixed bug with dwarves teleportation from the shelter during the siege mode.
* Fixed bug with water gathered from deep ponds.
* Fixed dwarf jump in direct control mode.
* Fixed some crash issues.

## 0.9.015 (29 Jan 2014)

* Added ability to set up signs and quickly jump between them
* It's unable now to disassemble spells, elixirs and food
* Added new dwarf animations (equilibrium loss, falling), fixed some yanking animations
* Now you can mark more types of blocks with the right mouse button
* AI fixes: prevented the fall during canceling the task, improved pathfinding including underwater, fixed behavior during attack of the unreachable monster
* When switching siege mode, dwarves without beds walk to the totem
* Improved direct control mode
* The fallen deeply water blocks now fill up the pond
* Added bush animation
* Increased activity of beholders appearing from red portals, decreased shock wave effect from fireball spell
* Limited the life duration of night monsters and monsters from red portals
* Limited respawn quantity of giant ants population
* Fixed behavior of frostlings under attack
* Increased doors durability
* Big yetis are given some probability to kill another creature during kick
* Added status string for dwarves working with workbenches and other tools
* Added siege mode button for German version
* Fixed bug - monsters couldn't jump on 1 block height
* Fixed item disassembling bug related to auto creation of other items
* Fixed quest dialog appearing in the start menu
* Fixed bug with dwarf sleep after bed removal
* Fixed bug with red marks on the walls after bush gathering
* Fixed bug with unlimited stone knives
* Fixed horn spell
* Memory leaks fixes
* Fixed bug with the unlimited water gathering
* Fixed bug with the hats quantity after restarting the game
* Deleted one of two elevator quests
* Several minor bug fixes

## 0.9.014 (16 Jan 2014)

* Fixed bug with fast portal closing
* Fixed bug with invisible portals near stockpile
* Fixed bug with dwarves AI during siege mode
* Decreased portal penalty time from 10 to 5 sec while passing through

## 0.9.013 (15 Jan 2014)

* Added ability to disassemble items (place item in the slot near the Craft button and press the button)
* Added siege mode switch (turn it on to forbid the dwarves to leave the shelter)
* Added some new dwarves and yetis animations
* Increased effect of several monsters crashing the same door/wall simultaneously
* Added additional items art
* Cages now hold only one creature at a time
* Increased durability of deep ground layers
* Dwarves portals close faster during intense use
* Now you can prolong the portal duration by casting portal spell at the same place several times
* Increased number of dwarves attacking enemy camps
* Falling items like tables, chairs etc don't set automatically and become blocks
* Fixed AI freezes of dwarf mages
* Fixed dwarves AI regarding attack of the monster through the wall
* Fixed bridge pathfinding
* Fixed frostings AI (didn't inflict damage to Tesla towers)
* Fixed bug with multiple drops from chests
* Fixed bug with dwarves animation near the portal
* Fixed bug with changing items in workbenches and smithies after reopening the game
* Fixed bug with mana counter
* Fixed bug with underground worm exiting into the ocean
* Fixed some crushes
* Fixed several minor bugs

## 0.9.012 (31 Dec 2013)

* Fixed сrash with Imps pathfinding
* Fixed crash related to Dragons
* Fixed crash and serious memory leaks relating to some creatures
* Fixed bug: dwarves sometimes spend two blocks of earth when build one
* Fixed: dwarf movement shaking in direct control
* Fixed bug with dwarf moving over holes
* Fixed: background behind the trees
* Fixed bug with entering into Snow World
* Fixed bug: dwarves did not climb out of lava
* Fixed several minor bugs

## 0.9.011 (25 Dec 2013)

**New content and changes:**

* Christmas gifts.
* Added additional art for bookshelf.
* Hotkey *Z* - temporarily turn on full level of detail on a large scale.
* Yeti go away from stockpile at day time.
* Ice block gives more water (full block of water instead of 1/5).
* Now blocks under the stockpile are not removable.
* Now you can rebuild blocks under the stockpile (if you have removed them in previous game).
* Now *right click* will clear selection at the hotbar.
* Big yeti kicks other yeti out of holes.
* Dwarf stay selected after exit of direct control.
* More active quests at the same time.
* Improved dwarfs AI in hunting (specially for hunting fast moving animals).
* The live of imps restricted by 5 minutes.

**Fixes:**

* Fixed bug: white blocks instead of new trees (on a large scale) and dead wheat.
* Fixed bug: indestructible goblin camp.
* Fixed bug with quests “Kill 10 Skeletons” and “Hunt the Beast”.
* Fixed the worm’s moving.
* Fixed bug with calculation of the state of the shelter.
* Fixed bug: *right click* goes through Inventory dialog and select blocks for digging.
* Fixed: removed “Low health” message for a sleeping dwarf.
* Fixed: “Under attack” message appeared too far from goblin’s camp
* Fix couple bugs with railroads and railroad switches.
* Fixed several minor bugs.

## 0.9.010 (19 Dec 2013)

Added:

* Added New Snow World!

New creatures: Frostlings, Yeti, Yeti Boss, Snow Turtle, Blue Bird (without sounds yet)

* New Art for Brick Walls
* Extra Stockpiles now can be removed
* The monster waves are more dangerous
* Beholders are now moving with monster waves
* Tesla Tower damage is decreased by 30%
* Added new sounds (main menu, beholder, dark creature)

Fixed:

* Fixed an issue with dwarves in water outside the screen
* Improved dwarves AI: if dwarves could not reach location , they will try to move as closer as possible to the target and stop just near an obstacle
* Fixed bug with clouds
* Fixed bug: dragons stop attacking dwarves
* Fixed bug: roof block became earth in some configurations
* Fixed several minor bugs with: portal timers, the tasks counters in diary, “Under Attack” message, zero award when Level Up, pathfinding…

## 0.9.009 (11 Dec 2013)

* Quick Fix of the bug with fast slots in Update 0.9.008
* Now it's easier to pick up items for the recipe on the craft table. You shouldn't remember the inventory group and page. Just click on the item pic in the recipe and the necessary inventory page will be opened automatically.

## 0.9.008 (10 Dec 2013)

**New Hot Keys:**

SPACE - select next dwarf

ESCAPE - cancel selection of the dwarf / exit direct control

When a dwarf is selected:

F - go eat (Food)

R - go sleep (Rest)

E - equip

O - direct control

**Added:**

* Added timer above the portals
* Improved AI: Dwarves recalculate path when a new portal is opened nearby
* Random recipes drops from digging in Sandbox mode (\* added new items)
* The shop is open
* Added new sounds
* The volume of sounds are changing more smoothly
* Added separate volume sliders for ambient sounds and music
* Removed the leaves drops from plants destroyed by monsters (So there is no leaves to lure dwarves to the edge of the world)
* Technology tree now fits in screens with lower resolutions
* Increased amount of animals and improved balance of spawned animals
* Increased the radius of mouse selection of dwarves and enemies
* Monster waves are becoming more dangerous during the time

**Fixed:**

* Fixed: advanced pickaxes now dig faster
* Fixed bug: item cursor sometimes disappears
* Fixed : “Where is my bed” flickering in some situations (low health\*no free bed\*scared)
* Fixed: Dwarves stuck outside of the screen
* Fixed crash at loading screen when the savegame was erased, but info file was left
* Fixed WASD scroll bug
* Fixed calculation of comfort
* Fixed: Coal Recipe is now available in Tech Tree and Campaign mode
* Fixed bug: materials needed for recipes will duplicate if the job is canceled
* Fixed bug: items disappear from the craft table after dragging
* Fixed minor bug with displayed number of awarded items at Level Up dialog
* Fixed: traps are not activated on Imps
* Imp drops carried resource when dies
* Resources do not disappear when buried in sand
* Fixed few minor bugs

**Recipe Changes:**

* Added “Smithy” requirements for some items
* More food portions for recipes with coal
* More mana Elixirs
* Rails require less iron
* Stained glass and paintings items require less resources

## 0.9.007 (01 Dec 2013)

Added Custom mode where you can setup:

* World size;
* Humidity (the amount of rain);
* Sandbox mode (no tech tree, all items are available to craft) / Crafting Tech Tree mode;
* Difficulty (from Very Easy to Nightmare);
* Normal (no game over) mode / Permanent Death mode

Added:

* Multiple save slots
* Automatic backup of savegame
* German Translation (not complete)
* Recipe of coal (8 wood + dirt)
* Improved AI of dwarves
* Now dwarves do not pick up items near Goblins
* Improved AI of archers
* Added new sounds
* Beware Sign item is given at the beginning of the game
* Spell “Horn” now gather every dwarf (not only idling )
* Traps are not activated on Snail now
* Now portal opens just near the stockpile

Fixed:

* Fixed crash and memory leaks (which lead to low performance) in pathfinding in rare situations when dwarf tried to run away from monsters
* Fixed crash in imps logic
* Fixed rare crash when craft Nails just after Lock
* Now you can not change configuration of wall and door block when it’s under attack or there is a creature in it
* Fixed minor bug with placing/taking an item on/from craft table
* Fixed rotation of flying arrows
* Fixed bug: Dialog “Task Complete” appears only at Inventory screen
* Raw eggs are not edible now
* Fixed some text in Russian translation

Unlisted change:

* F2 and F3 now set the speed at 1.5x and 2.0x respectively. In 0.9.006 and earlier, these were bound to 2.0x and 3.0x.

## 0.9.006 (25 Nov 2013)

* Quick fix of the crash in update 0.9.005.

## 0.9.005 (25 Nov 2013)

* Fixed bug with some AMD drivers (lagging when you move the mouse cursor).
* Fixed crash after loading of the save game (connected with building).
* Health of goblins decreased by 20%.
* Improved dwarf’s logic in the building orders (when dwarf has a necessary resource).
* Added animation of skeletons in the supporting state.
* Fixed: dwarfs stuck when tried to swim through ivy or carnivorous plants in the water.

## 0.9.004 (23 Nov 2013)

**The quick fix for the issue with cursor bug on some AMD drivers:**
Please press ‘F9’ to switch between hardware/software cursor and see if it resolves the issue.

**New features:**

* added generation of secret rooms in the world (requires restart of the world).
* added hotkeys (E: equipment, I: Inventory, C: Craft Tree, T: Tasks, 1-8 for the fast panel)
* small tweaks in appearance of the inventory dialog
* added death animations of Zombie Troll and Goblin Shaman
* changed the recipe of warehouse(extra stockpile): wooden chest to workbench
* disabled cheat mode (We were surprised how fast you found it! )

**Fixes:**

* Fixed crash after showing the craft tree (just after completing some tasks)
* Fixed crash: removing of railroad block under a moving minecar
* Fixed animation of dwarf in a mine car
* Fixed: dwarves could work on removed kitchens, workbenches and etc.
* Fixed: no more experience points for self placed things (scaffoldings, beware signs)
* Fixed rare crash connected with Skeleton’s logic
* Fixed “empty task” bug

## 0.9.003 (22 Nov 2013)

Released on November 22, 2013.

* Fixed bug: dwarves could not swim out of the deep water
* Fixed bug: completing two tasks with one action crash the game
* Fixed bug: house not returning to finished state after door destroyed
* Fixed bug: dwarf sleeping in the removed bed
* Fixed bug: an item disappears from the crafting table when technology tree opens (task completed)
* Fixed WASD control

**Added:**

* Clicking “Low health” message in the left hand side of the UI automatically select the dwarf

## References

1. ↑ As shown in this video.
2. ↑ Originally posted on STEAM's Craft The World General Discussions.
3. ↑ Originally posted on STEAM's Craft The World General Discussions and on VK's Craft The World official page *(russian)*.
4. ↑ Originally posted on STEAM's Craft The World General Discussions and on VK's Craft The World official page *(russian)*.
5. ↑ The Training Dummy and the Mechanical Training Dummy.
6. ↑ The Target and the Shooting Range.
7. ↑ The Magic Sphere and the Magic Shooting Range.
8. ↑ As the Christmas Tree Ornament, the Wires, the Rudolph Statue, the Garland, the Christmas Wreath
 and the Gingerbread Men.
9. ↑ The Sovereign Pennant, the Hardcore Gamer Pennant, the Invincible Pennant, the Worm Hunter Pennant and the Great Explorer Pennant.
10. ↑ They are: Life Ring, Skills Ring, Zombie Ring and Miner's Ring.
11. ↑ Posted by Khilda Rijaia on Craft The World's VK page - comments session.
12. ↑ Posted by Annieway at *Craft The World* general discussions on *STEAM*.
13. ↑ Posted by Annieway at Craft The World General Discussions on STEAM.
14. ↑ In Annieway's translation, it said "workbenches". But in the russian text, the word used is "*станки*", which means "machines". The correspondent for "workbench" in russian is "*Верстак*", which is even used in this language version of the game to designate this item.
15. ↑ Update 1.4.010b Steam Discussion by ByteBreaker
Originally posted on STEAM's Craft The World General Discussions.
17. ↑ Originally posted on STEAM's Craft The World News.
18. ↑ Originally posted on STEAM's Craft The World General Discussions.
19. ↑ Although all official patch notes list "ice chair" as a new item, it's probably a mistake from the developers, as this item have never existed. They were probably talking about the ice table.
20. ↑ The actual creature implemented in this version was the Ice Bird, which is also blue. The real Blue Bird, which is the bird of the desert had only came to existance 6 versions later (0.9.016), when the Desert World was then created.
21. ↑ Originally posted on STEAM.
22. ↑ Originally posted on STEAM.