Conduit

Cole MacGrath (left) and Delsin Rowe (right) are examples of Conduits

**Conduits** are a subspecies of humans that have greater physical abilities and able to control, manipulate and possibly absorb a certain type of energy or matter. They are from the series, inFAMOUS.

## Physiology

Conduits are a subspecies of humans that have superhuman abilities that possess a certain genetic trait. The conduit gene can be present in both humans and animals, while the word “conduit”has been used to designate anyone with superhuman abilities, regardless of whether or not they possess the conduit gene itself. Conduit abilities can range from the manipulation of certain forms of energy or matter to flight, enhanced senses, and even super strength, or other physical and mental enhancements.

### Classification

There are three classifications for Conduits; these being **Prime Conduits**, **Force Conduits**, and **Conduit Positive**.

* **Prime Conduits** are individual carriers of an active conduit gene which enables the development and manifestation of their own set of superhuman abilities.
* **Force Conduits** are individual carriers of an inactive conduit gene or regular humans who have had superhuman abilities bestowed or grafted on to them via external means.
* **Conduit Positives** are individual carriers of an inactive conduit gene who haven't manifested any superhuman abilities of their own; but have the potential to develop superhuman abilities upon conduit gene activation.

### Types

Despite what initial impressions may lead some to believe, not all Conduits will manifest powers and abilities that enable them to solely manipulate a specific form of matter. Conduits have been known to develop a variety of different powers and abilities, not tied to any given energy or element type. The following is a classification of the different types of Prime Conduits known to exist. (Note: Not all conduits will develop abilities centralized in a general criteria and it has been known that Conduits are able to develop a variety of abilities encompassing a multitude of different criteria.)

* **Elemental Prime Conduits:** These types of Conduits are able to manipulate natural or artificial tangible elements; capable of absorbing, manipulating, projecting, and assuming the properties of their element.
* **Biologically Enhanced Prime Conduits:** These types of Conduits have enhanced biological abilities which enables them to perform physical feats which elemental, psychic, and energy manipulating conduits would have a hard time achieving on their own. These Conduits possess strength, durability, enhanced physical senses, and regenerative abilities far surpassing those of the average prime conduit.
* **Energy Manipulating Prime Conduits:** These Conduits are capable of manipulating energy fields such as antimatter, gamma, ray field, ultraviolet radiation, neutron, photon energy. These Conduits are capable of absorbing, and projecting their energy type.
* **Psychic Prime Conduits:** These conduits are able to use their psychokinetic powers to influence others, see into the future, or alter their environment.

## Racial Abilities

Conduits have superhuman feats and able to do incredible things yet they do have limitations. However, most of it is focus on the Prime Conduits

* **Particle Charge Manipulation:** Conduits can generate great amounts of energy and force between molecules and particles around them, on them, or even part of them, allowing them to generate greater kinetic energy and other forces. This allows them to perform greater physical feats than humans.
* **Healing Factor**: Conduits heal faster than a normal person, allowing them to fully heal and recover from wounds that would put a non-conduit out of commission within minutes, especially when exposed to their element. Their healing takes place on a molecular level, instantly re-materializing any part of their anatomy that is damaged. This causes them to be unable to succumb to regular injuries and an exponential amount of damage would be required in order to actually kill a Conduit. Conduits' healing only takes effect after a minute. Exposure to their element makes their healing fully repair them in a millisecond. It would seem that the clothing they wear is also repaired as they show no sign of damage after a conduit uses their fast healing even if torn through. In the case of elemental conduits their healing generates an aura with the traits of their element.
* **Enhanced Human Physiology:**
	+ **Enhanced Durability**: Conduits are far more resistant to physical harm than a normal person. They are able to shrug off direct hits from RPG rockets, cruise missiles, grenades, tank and mortar shells, briefcases full of C-4, being thrown through and crushed under buildings, and surviving attacks from beings capable of destroying entire cities in a single blast while suffering next to no damage. Yet not all Conduits possess the same level of physical endurance, as it is noted several times that only exceptionally strong and durable Conduits can survive a Ray Sphere explosion, and several low-level Conduits are shown able to be killed by large groups of humans. However, most Conduits have survived extreme blunt force trauma, multiple gunshot wounds, severe beatings and abuse from others with little hindrances or passing out.
	+ **Enhanced Endurance**: Conduits tire slower than a normal person, but not indefinitely. Many Conduits have shown to be able to fight and undergo dozens of missions even while going several days without eating or sleeping.
	+ **Enhanced Speed and Agility:** Conduits are far faster and more agile than normal human beings. Various conduits have been able to perform feats such as landing on their feet from several stories, scaling buildings several stories high in seconds, and performing advanced acrobatic moves with ease. Many Conduits are able to casually dodge bullets and perceive them in slow motion, with many instinctively dodging automatic fire from a literal wall of machine guns without a single bullet so much as scratching their clothes. They are shown several times to be able to easily dodge and redirect RPG rockets when they're within inches of their target, which have a muzzle velocity of 300 meters per second (Mach 0.8).
	+ **Enhanced Strength**: Most, if not all Conduits possess the ability to physically exert themselves with ease. Many demonstrate this by constantly sending several armed soldiers and even other Conduits flying several feet through the air with a single blow, and being able to pulverize environmental objects like giant concrete pillars and slabs, walls, etc. with a few strikes. They showcase immense strength both in physical striking strength as well as lifting ability, tossing cars through the air with physical strength alone, and could lift giant steel beams over his shoulder like nothing. It should be noted that not all Conduits possess the same level of enhanced strength, if at all, as certain low-level Conduits were shown to be overpowered by groups of ordinary humans.

### Weaknesses

Conduits need to be close to the source of their form of power in order to survive. Such as Cole MacGrath who couldn't survive long without any form of electricity as he, according to him, feels thirsty when not anywhere near an energy grid. Not being around electricity also causes his vision to be slightly blurry. Yet many Conduits are able to survive long periods away from a source of energy or element such as Delsin Rowe who traveled with his brother, Reggie Rowe, to Seattle while was able to use his smoke powers. There are also various forms of detaining Conduits, but much of the information is classified.

### Mutations

The activation of the conduit gene within a conduit has been known to occasionally affect the very physiology of the Conduit, whether its a minor change. This includes the eyes, hair and skin pigments to change pending on the element. Such as having blue tinted hair and frosty blue eyes for those that have ice powers. Another example includes red skin pigment for those that have fire or napalm powers.

Other mutations also include one's karma, which reflects the soul. For evil karma, their eyes turn red, gain pale skin and have what is described as red cracks on their skin. For good karma, their eyes become blue. Their clothes also change color pending on their karma as well. Some can be taken to more extremes as they are able to transform into giant monster and transform into their human state, such as what happened to Joseph Bertrand III. Vampire Conduits are in a league of their own as they have a permanent evil karma state with their eyes glowing bright red.

### Known Powers

#### Canon

* Electrokinesis (Electricity)
* Pyrokinesis (Fire)
* Cryokinesis (Ice)
* Tar
* Telekinesis
* Typhokinesis (Smoke)
* Neon
* Vinteokinesis (Video)
* Betókinesis (Concrete)
* Hyalokinesis (Glass)
* Flight
* Sýrmakinesis (Wire)
* Weather Manipulation
* Papyrokinesis (Paper)
* Pyro-Oleumkinesis (Napalm)
* Power Absorption
* Electromagnetism

#### Not Canon

* Hydrokinesis (Water)
* Geokinesis (Earth)
* Aerokinesis (Air)
* Photokinesis (Light)
* Umbrakinesis (Darkness)
* Acidokinesis (Acid)
* Aurorakinesis (Aurora)
* Ferrokinesis (Metal)
* Crystallokinesis (Crystal)
* Koniokinesis (Dust)
* Ermískinesis (Mercury)
* Chlorokinesis (Plant)

And many more...

## Pre-Apocalypse

At the beginning of the inFAMOUS series, the only ones that knew about Conduits were the First Sons. A Conduit organization that date back as far as Medieval Europe when they were seen as witches or something that are in league with demons. The First Sons also conducted various experiments involving telekinesis, precognition and channeling when they moved to America in the 17th century. Although the source was doubtful, a number of members claimed responsibility for the Salem witch trials and burning and use events similar to that to validate their mentalist abilities. Only a few do know about Conduits and the Conduit Gene that made it far as the National Security Agency as time moved on. But on 2010, Conduits became more notable when Cole MacGrath activated the Ray Sphere when on a delivery for his bike courier job. This caused a plague to appear and the appearance of the Beast in the sequel.

Pending on the actions the player took in the inFAMOUS games, people start to fear or appreciate Conduits. However, since the canon ending of inFAMOUS 2 is the good ending, many Conduits were wiped out by the Ray Field Inhibitor and wiped out the plague. Yet many, according to inFAMOUS: Second Son, seem to have a resistant to the RFI with some able to survive. This was the case of Brooke Augustine as she survived and realized she was a Conduit along with girl name Celia Penderghast. But when they came across the military and saw them as a threat, Augustine turned on Celia and became the director of Department of Unified Protection. A military organization created to arrest all Conduits and label them as "bio-terrorists" to ensure that the events of Empire City and New Marais are not repeated.

inFAMOUS: Second Son depends the fate of the Conduits with the good karma ending freed the Conduits and are living alongside humanity. In the evil karma ending, they are feared even more so. Either way, the D.U.P. was dissolved.

In the psyche multiverse, many Conduits made their way across as they find jobs suited for their powers. Some work in construction, others work as medics and healers, some work as soldiers or assassins. However, some of them work in colonies of other worlds to help develop cities since many prefer to live the city-life and in hopes of living in nice neighborhoods. Despite that, there are some Conduits that see themselves as superior to others as they prefer to seek power in all things.

## Post Apocalypse

When the apocalypse happened, they didn't make their way towards Earth. Yet a few people of the west coast of the United States got transformed into Conduits that later help created the Republic of Pacifica from the ashes. Some of the Conduit organizations did show up and tried to take over Seattle which includes the First Sons, Vermaak 88, Reapers, Dust Men, and the D.U.P. Even included the Corrupted. However, some of the new Conduits along with other beings managed to take down the antagonistic Conduits. As a result, they became citizens of the Republic of Pacifica, and later, the United Nation States of America.

However, those that are affiliated with micronations had a choice of becoming part of the United Nations & Creations or be sentence to exile. A vast majority of them actually took the opportunity to be in exile and go out into new worlds for a fresh start. Many of them have actually been helpful in creating new settlements and got a lot of respect from the people. Yet a small number of them started to run criminal empires from the scenes.