recursal/Fanatic-Fandom huggingface dataset:
Diplomacy Menu

Reason: " *Nothing Links here and this information is covered in the Diplomacy page*"

**This page is a candidate for deletion.**
Reason: " *Nothing Links here and this information is covered in the Diplomacy page*"

The **Diplomacy Menus** allows you to see your current relationships to other factions. It allow allows you to see who are your allies and enemies.
Armorer

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 **Benefits:** | Adds 1 to militia recruitment pool

**Armorer** is one of the buildings in Oriental Empires.

This small group of skilled artisans can make enough leather or other light armor to outfit most trained soldiers recruited in this settlement. They can also produce the small quantities of higher quality armor for noblemen and elite soldiers.

## Benefits

Once built all new units created in this settlement will be equipped with the better armor.

## Gallery

* Level 1
* Level 2
* Level 3
The Great Campaign

**The Great Campaign** is one of the modes in Oriental Empires.

## Description

The Grand Campaign presents a a grand tour through the development of Chinese Civilization starting from the earliest recorded times, until the widespread adoption of gunpowder weapons (approx. 1500 BC to 1500 AD). Players start with a single town, and must guide their kingdom to hegemony. It is recommended that new players start with this scenario, as it contains a wealth of hints and useful advice.
Oracle Bones

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**Oracle Bones** is a form of Technology and Culture.

## Description

When a ruler is in doubt, he may wish to know the will of heaven. A shaman is summoned, and the requisite ceremonies performed, then the ruler's question is written onto a turtle shell, or ox bone, and a red hot stick touched to it. The Shaman can then interpret the resulting pattern of cracks to provide guidance to his king.
Mohism

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**Mohism** is a form of Technology and Culture.

## Description

The renowned engineer and thinker Mo Di advocates a society dedicated to improving the lives on all under Heaven. A benevolent ruler would guide his subjects, helped by a merit based bureaucracy. Society would have a common moral code derived from logic, and people would care for each other, regardless of familial or other ties. He advocates the power of reason, frugality, and public service. Violence is to be abhored, but he recognizes that a state needs a strong defense. An ambitious ruler

## See also

* Technology and Culture
* Wikipedia Mozi
* WikiQuotes Mozi
Beehive Rocket Launcher

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Beehive Rocket Launcher** is a form of Technology and Culture.

## Description

Experiments with gunpowder have shown that burning powder alone is enough to shoot an arrow through the air without the need for a bow. There rockets are light so a single man may carry many in a bundle and launch them like a swarm of angry bees. Although rather inaccurate, they will cause great fear amongst the enemy, and not a little damage.

## Effects

* Enables recruitment of: Beehive Rocketeers
Beaker of fudge

Surprisingly, given its origin and presentation, this fudge looks and smells amazing.

**Increases your Muscle, Mysticality and Moxie by 23 for the rest of the day****Sell Value: 150**
## Acquired From

* You can obtain only one of these per character, by filling a beaker from the Buffalo Pile with milk twice, then lemonade.
The Dingling

**The Dingling** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

The Dingling are a Siberian people living in the north of Mongolia. They live by hunting and fishing, but have also adopted the animal herding ways of the steppe peoples. They are quite primitive, but historically they were tough and adaptable enough to endure over a long period of time. They are often thought to be the ancestors of the Turks.

## Features

* Herders
* Add 20% to kill chance when fighting in forests
* Add 20% to kill chance with bows
* Power technology development rate reduced by 30%
* Craft technology development rate increased by 20%
* Thought and Knowledge technology development rate reduced by 30%

## See also

* Factions
* Wikipedia article on The Dingling
Theater

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**Theater** is a form of Technology and Culture.

## Description

One of the hundred entertainments that everyone can enjoy, theater performances employ a chorus to tell the story, while the actors depict the events with mime and dance. Male actors often perform dramatic moves derived from martial arts, while female performers dance in long dresses with ribbons and long fluttering sleeves.
Equal Temperament Scale

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**Equal Temperament Scale** is a form of Technology and Culture.

## Description

Musical notes sound the most pleasant when the frequency of each is some fixed multiple of the one below it. If a note is double the frequency of another, they are separated by one octave. Practical music requires the octave to be divided into a number of semitones, twelve being the most common, with the frequency of each note being a fixed ratio to the one below. This has long been recognized, but tuning instruments to this scheme has always involved much trial and error. Now there is a firm
Paper Currency

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**Paper Currency** is a form of Technology and Culture.

## Description

As the economy developed, vast quantities of coins were required, with 6 billion being minted in one year, and shortage of metal often lead to debasement of the currency. Coins were also bulky and heavy, with a string of 1000 weighing several kilograms. The development of paper money makes larger transactions more convenient and allows further expansion of trade.

## Effects

* Increase authority by 2
* Value of trade constructed by 20%
* Enables construction of: Famous Market
Caravansary

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

 **Benefits:** | Extended trade

**Caravansary** is one of the buildings in Oriental Empires.

## Description

* Long distance trade is conducted by well organized caravans, which need places along the way where they can rest and replenish. After a brief respite they can be on their way to yet more distant destinations.
Authority

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**Authority** is one of the primary aspects of the game Oriental Empires.

* Authority is one of the principle concerns you must manage throughout the course of the game.
* Authority governs how many settlements you may have in your realm
	+ Noble unrest will increase if you exceed your authority.
	+ Excess authority will suppress 2 Peasant Unrest and 3 Noble Unrest per settlement that you are under your limit.

### Increasing Authority

* Authority may be acquired through a number of technologies. (Those are generally marked with a black fist icon)
* Selected edicts may increase your authority and many edicts will temporarily decrease it.
* Cancelling an Edict may also cause a temporary drop in authority
* Your Faction Leader & Heir may gain (or lose) authority as a result of battles
* Certain encounters will may gain (or lose) authority for the leader triggering them.

### Authority from Technology

Sources of Authority:

* Military Drill - a Bronze Age Power technology grants +1 Authority
* Paper Currency - an Imperial Era Power technology grants +2 Authority
* Banking - an Imperial Era Power technology grants +1 Authority
* Advanced Bronze Casting - a Bronze Age Craft technology grants +1 Authority
* Divination - a Bronze Age Thought technology grants +1 Authority
* Priest King - a Bronze Age Thought technology grants +2 Authority
* Oracle Bones - a Bronze Age Thought technology grants +1 Authority
* Mandate of Heaven - a Bronze Age Thought technology grants +2 Authority
* The Five Punishments - a Bronze Age Thought technology grants +1 Authority
* Book of Rites - a Warring States Era Thought technology grants +1 Authority
* Imperial Rites - an Imperial Era Thought technology grants +1 Authority
* Neo Confucianism - an Imperial Era Thought technology grants +1 Authority
* Horse Domestication- a Bronze Age Knowledge technology grants +1 Authority
* Calendar - a Bronze Age Knowledge technology grants +1 Authority
* Astronomy - a Bronze Age Knowledge technology grants +1 Authority

### Temporary Authority Changes

* Winning a big battle may add to Personal Authority for the Faction Leader or Heir if present.
* When a faction leader dies and the heir (New Faction Leader) suffers a hit of 3 to his authority. That hit will fade by 1 for the next three turns.
* If a faction leader dies with no heir, there is an authority penalty of 9 that will fade by 1 each turn.

* Adding a your first vassal will increase authority by 1
* Adding your third vassal will increase authority by 2
Breadwood Trading Post

The **Breadwood Trading Post** is literally a post physically located inside the The Buttery Biscuit.

## Notes

1. The post will stock one length of rope, and one of the following items: can of oil, lock, bar of soap, handful of nails, or a length of rope
2. One of the 2 books you did not select from your mother is sold here, while the other will be at Buttonwillow's Store.
3. The store nominally stocks 2 sulphur matches, but due to a coding bug it will have 2 more once you have visited Buttonwillow's Store.
Light Chariot

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**Light Chariot** is a form of Technology and Culture.

## Description

The chariot provides a massive leap forward in military capabilities, providing mobility that foot soldiers cannot match. It allows elite soldiers to quickly move to the crucial point in a battle, to wear heavier armor than would be feasible on foot, and to easily escape if necessary. An archer mounted in a chariot can pour arrows into an infantry formation with little fear of reprisal.

The chariot is a complex piece of technology, requiring sophisticated

## Effects

* Enables construction of: Stables
* Enables Edicts: Gentlemen Ride Chariots
Peasant Light Spearmen

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Peasant Light Spearmen** are one of the  military units in the game Oriental Empires.

* With their short spears and light shields these soldiers can huddle together to defend themselves.
* They are nimble enough to operate in difficult terrain. Their basic equipment means they are easy to train and equip.
* Disbanding units of this type in friendly territory allows them to swiftly re-enter village life, saving you money and making their conscription easy should they again be necessary, though they seem to forget everything they've learned in combat each time they return to civilian life.
Foundry

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**Foundry** is one of the buildings in Oriental Empires.

* A controlled source of Copper is NOT required in-game for a foundry to produce bronze.
* Of course having a controlled copper source in the settlement can boost profits by 30%

## Gallery

* In-Game Model
* Level 1
* Level 2
Shu

**Shu** is one of the factions in the game Oriental Empires.

## Description

While slow to adopt writing, they have great talent in craft-work, producing a huge array of exquisite objects in gold, bronze, and jade. Particularly famous are the gold and bronze masks from, Sanxingdui and Jinsha that inspire their symbol. Their location makes them natural traders.

Historically, Shu played only a peripheral part in Chinese history, and since they left no writing of their own, not much is known of them. However, the archaeological remains make it clear that they had an advanced civilization.

## Features

* Craft development rate increased by 20%
* Though development reduced by 20%
* Value of trade increased by 15%
* Farmers

## See also

* Factions
* Wikipedia article on the Shu
Player Status

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

Carefully monitoring your **Player Status** is just one aspect of governance in the game Oriental Empires.

## Player Status

The Player Status Screen allows you to

* Review your faction-based player information
* Monitor your progress toward each of the four types of victory
	+ Conquest Victory - 65% of the total population must be under your rule.
	+ Cultural Victory - 50 Cultural Victory Points and 50% more than your nearest rival
	+ Son of Heaven Victory - 75% of the games population acknowledges you as the Emporer
	+ Points Victory - Reach the last turn and have the best "computed" score.
* Review your Influence - the components of your culture and authority values.
* Determine the level of automation of the governance of your realm.
	+ Automate Technology Development
	+ Automate New Settlements
	+ Automate Farming
High Tin Bronze

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**High Tin Bronze** is a form of Technology and Culture.

## Description

The qualities of bronze are determined by the quantities of copper and tin contained in it. Understanding the correct quantities for each use, creates superior weapons. four parts cooper to one of tin is best for axes, three to one for spears and halberds, two to one for knives and swords, and three to two for arrows.

## Effects

* Increases chance of melee attack hit by 10%
Textile Printing

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**Textile Printing** is a form of Technology and Culture.

## Description

Wooden blocks can be used to print patterns onto silk or other fabric, increasing its beauty and value. The pattern must be carved in relief onto the block, then ink or dye is applied to the raised part of the block, and the fabric rubbed firmly against it to transfer the pattern.
Events

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Many **events** may occur during your reign.

## Events

* Some are fortuitous, many are not.
* Careful planning and having additional granaries may help
* Learning can sometimes overcome superstition so some technologies may help
* Maintaining a surplus of happiness is often the wisest course
Abacus

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Abacus** is a form of Technology and Culture.

## Description

An abacus is a most marvelous device for adding calculation. It consists of columns of beads in a frame divided into two parts. Most commonly, each column has two beads in the upper part, and four in the lower. Numbers are added by moving up beads in the lower part, until all are used when a bead in the upper part is moved. When the upper beads have both been moved, that column is reset, and a bead in the next column is moved.
Oriental Empires Wiki

Welcome to the Official Oriental Empires WikiWelcome to the Official Oriental Empires Wiki

The Official Oriental Empires reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,096 pages (370 articles).

Oriental Empires
**Oriental Empires** is a turn-based strategy game that was developed by Shining Pixel Studios and published by Iceberg Interactive. It was released on September 14, 2017.

Step into the world of the ancient Orient. Control a city or tribe from the dawn of Chinese history, and turn it into a great empire. Develop your land, create great cities, raise huge armies and fight epic wars. Advance your technology, culture and religion to create one of mankind’s great civilizations. All the action takes place on one spectacular game map that brings to life the mountains, forests, plains and deserts of China. Zoom in close to review your troops and see your peasants toiling, or zoom out for a strategic overview. Plan your battles, end your turn, and then watch as your armies obey your orders, with hundreds of soldiers battling right on the game map.

[Read more...]

Gameplay

* Buildings
* Diplomacy
* Edicts
* Encounters
* Events
* Factions
* Military Units
* Resources
* Technology and Culture

* FAQ
* How To Play Guide For Oriental Empires
* Features
* Developers
* System requirements
* Achievements

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Junk Sails

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Junk Sails** is a form of Technology and Culture.

## Description

The junk is a design of seagoing ship with a shallow draft, and a high poop. Its most noticeable feature is the sails, which are divided by a number of wooden battens. Ropes attached to the battens allow sail to be taken in or let out according to the conditions, and prevent tears in the sail from spreading. They also keep the sail flat and aerodynamically efficient.

## Effects

* Enables recruitment of: Small Sailing Junk, Large Sailing Junk
Box of science doohickeys

This is a box of various glass tubes and coils of wire and little vials of chemicals and whatnot.

**Sell Value: 0**
## Acquired From

* Gun Manor Tween Room
* Gun Manor Laboratory
* Gun Manor Belfry
* Gun Manor Guest Room 4

## Notes

These **boxes of science doohickeys** can be discussed with Florence the Ghost Hunter. She can use their contents to upgrade her science gun.
Light Horse Archers

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Light Horse Archers** are one of the  military units in the game Oriental Empires.

## Description

These swift light horsemen depend on their speed to keep them from harm, while they pepper enemies with arrow fire. Not only are they hard to pin down and destroy in battle they also move quickly on the march making them ideal troops for raiding and strategic outflanking.
Paper

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Paper** is a form of Technology and Culture.

## Description

Paper is a marvelous invention as a medium for writing. It is cheap to make, easy to write on, and light to carry. It is made by pounding rags or mulberry bark into water, until the individual fibers separate. They are then collected on a mat and dried. Many different materials such as hemp or sandalwood can be used to make paper of different types and qualities.
Siege Granary

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

 **Requires:** | a suitable location

**Siege Granary** is one of the buildings in Oriental Empires.

## Description

* This is a place to stockpile large supplies of food so that the army and people can be fed even when the city is besieged by an enemy army. While it is best not to let this happen, war is unpredictable and the wise lord makes provision to protect the city from starvation until an army can be sent to relieve it.
Hydraulic Bellows

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Hydraulic Bellows** is a form of Technology and Culture.

## Description

The temperatures required to melt metal in a blast furnace can only be reached by supplying a constant flow of air via large bellows worked by men or oxen. However, with a suitable mechanism, they may be powered with a water wheel, greatly increasing the air supply, and thus the quantity of metal that may be melted.

## Effects

* Increases value of iron and steel trade by 100%
Blood Circulation

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Blood Circulation** is a form of Technology and Culture.

## Description

It has long been understood that in the same way that Qi circulates through the meridians, blood also circulates through the body. Understanding the details of this process is most beneficial to the treatment of illness and injury.

## Effects

* 10% of casualties suffered in a victorious battle are healed
* Event Effects:

* Disease Outbreak: Reduce effects by 15%
* Sickness: Reduce effects by 15%
Lineage Groups

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Lineage Groups** is a form of Technology and Culture.

## Description

A lineage is a set of people descended from a common ancestor. These descendants could band together to maintain a hall of worship of common ancestors, and for mutual assistance. Some lineage groups had substantial property, and could provide loans, insurance, schools and political assistance to members.
Character Creation

From the main menu, selecting "New Game" will allow you to create a new character and save file. (Notice that this will not delete or replace any previous saved files as those will be avaliable through "Switch Character.")

When creating a new protagonist, there are 6 dolls to shoot giving randomized names. The "male" and "female" dolls can be shot to choose a gender for the protagonist (This only effects whether or not your character has long hair) or the dice can be shot to randomly choose a gender. The three animal dolls: Bear, Owl, and Cat, will produce respective animal-inspired names and will allow you to recieve an animal themed hat from Rufus later in the game.

You can also shoot the names to change them directly.

## Avaliable Names

This First Table is for the names given when shooting the Bear, Owl, and Cat dolls, respectivly. As the animal dolls do not change your character's gender, you would have to choose a gender before shotting the animal of your choice.

This Second Table is for names given by shooting the Dice, Boy, or Girl dolls. The Boy Doll will only give Boy names while the Girl Doll will only give Girl names. The Dice can choose any of these names, but the Character's gender will change according to the gender of the name. Notice that some of these names can also be given by the animal dolls.

Every Doll will also randomly generate a last name from this table. The different dolls appear to have no effect on which of these names can be chosen
Horse Armor

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Horse Armor** is a form of Technology and Culture.

## Description

The development of horse armor, and horses strong enough to wear it, greatly reduces a horses vulnerability in battle, particularly against soldiers on foot, and against arrows. The development of horse armor paved the way for cavalry to dominate the battlefield.

## Effects

* Enables recruitment of: Cataphract Cavalry, Guard Cataphracts
The Dong Yi

**The Dong Yi** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

The Dong Yi are a large group of non Chinese tribes living in the eastern part of China. They are live by herding animals, and considered experts with the bow. They wear their hair loose, have tattoos, and are considerably more primitive than the Chinese states. Historically the Yi tribes were conquered and assimilated by the Chinese.

## Features

* Add 20% to kill chance with bows
* Add 20% to kill chance when fighting in forests
* Thought and Knowledge rate reduced by 20%
* Herders

## See also

* Factions
* Wikipedia article on The Dong Yi

## Dong Yi Unit Gallery

* A (depleted) unit of Dong Yi Tribal Spearmen
Norlin Ruins

*This article is a stub. You can help Galaxy Reavers Wiki by expanding it.*

Objective:

Survive until the time runs out.

Enemy units:

Initial-

Two Frigate, one C-type Cruiser, and one C-type Battleship.

First wave of reinforcements-

Three Frigate.

Second wave of reinforcements-

Two Frigate and one Chaser.

**Special rules**:
The next wave is triggered when a set time expires, or when a set number of units are destroyed.
If all enemies (from all waves) are destroyed before time is up, it is an automatic victory (not likely/probably impossible on first run).
Agriculture

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Agriculture** is a form of Technology and Culture.

## Description

Although the methods of planting cereal crops have been known to many for thousands of years, not all societies have yet adopted a settled farming lifestyle, preferring instead to rely on hunting, gathering, or maintaining large flocks of animals. Agriculture allows better use of land that is sufficiently fertile, but also requires more labor.

## Effects

* Enables Terrain Improvements
* Create Farms
Mathematics

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Mathematics** is a form of Technology and Culture.

## Description

Understanding the properties of numbers and shapes, and how to calculate them is of great benefit in many fields. It can assist in problems of astronomy, architecture, surveying and taxation among others. An educated gentlemen should be acquainted with all the principles of mathematics.

## Effects

* Knowledge development rate increased by 15%
Priest King

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Priest King** is a form of Technology and Culture.

## Description

The well being of the state depends on the King performing the correct rites to honor his dead ancestors, Only the spirits of previous kings can reach the spirit of the Yellow Emperor who can persuade Heaven to show favor to our state.

## Effects

* Increases authority by 2
* Enables Edicts: Move Capital
Iron Casting

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Iron Casting** is a form of Technology and Culture.

## Description

The secret to extracting iron from its ore has long been known, but the resultant pig iron is largely useless. However, if it is reheated in a sufficiently hot furnace, molten cast iron can be produced, and cast into many useful items. While cast iron is neither as strong nor as attractive as bronze, it is much cheaper, and suitable for many agricultural implements, bells, and cauldrons.
Irrigation

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Irrigation** is a form of Technology and Culture.

## Description

Crops need water to grow, and the supply from rainwater can be unpredictable. Creating a system of channels to distribute water from rivers or bore holes ensures that crops are well watered all year round, whatever the whims of the rain gods.

## Effects

* Enables Terrain Improvements
* Create Irrigated Farms
Four Horse Chariot

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Four Horse Chariot** is a form of Technology and Culture.

## Description

Adding two extra draft animals greatly eases the burden on the horses and reduces their fatigue. The ability to move at speed for longer, enhances effective combat power, and with more horse power, a more robust cab construction can be used, and the warriors can wear even heavier armor.

## Effects

* Enables recruitment of: Trained Chariots
Ship Building

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Ship Building** is a form of Technology and Culture.

## Description

Constructing larger vessels that can transport armies, and cover great distances, requires mastery of many skills. The shipwright must draw up a design that is light, yet strong enough to support its weight. Craftsmen must cut wooden pieces accurately according to the design before they are assembled. Iron nails are needed to fasten the planes together, and caulking to make the ship watertight. Finally, oar mounts and rowing techniques must be developed for vessels where the rowers sit well above
Coat of Plates

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**Coat of Plates** is a form of Technology and Culture.

## Description

A coat of plate consists of many small plates of bronze or iron armor stitched or riveted together. Typically it takes the form of double faced armor, with chest back pieces supported by straps over the shoulder. It's cheap enough to produce that large armies can be equipped with it.
Cannon Making

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**Cannon Making** is a form of Technology and Culture.

## Description

Cannons may be made of bronze or even wood, but most are made of iron. The barrel must be exceedingly strong to withstand the blast of the gunpowder, and so must have an even thickness and no flaws. A barrel's strength may be enhanced by wrapping it in metal bands. Repeated hits from cannon balls will cause any masonry to quickly crumble, so cannon can quickly breach even the strongest city walls.
Palace

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 **Benefits:** | Adds 1 to Noble,Militia & Palace Recruitment pools, Adds 1 Cultural Victory Point

**Palace** is one of the buildings in Oriental Empires.

## Description

* A palace isn't just a place for the lord and his household to live, it also serves as an administrative center for the settlement, and provides organization that allows further development.
* One's designated capital need not have a Palace

## Effects

* Adds 1 to Noble, Militia, & Palace Recruitment pools
* Adds 1 Cultural Victory Point

## Required for

* Barracks
* Rammed Earth Wall
* Stables

## Gallery

* Level 1
* Level 2
* Level 3
Flaming Pitch

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Flaming Pitch** is a form of Technology and Culture.

## Description

Pitch is a sticky flammable substance that can be extracted from wood, or found naturally in tar pits. It can be used to coat arrows or boulders. It allows artillery engines to fire flaming rocks, and improves the effectiveness of infantry flaming arrows.

## Effects

* Allows use of ammunition: Flaming Rock, Flaming Arrow
Military Architecture

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**Military Architecture** is a form of Technology and Culture.

## Description

While a city wall makes it difficult for an enemy to attack, an enemy left undisturbed will find ways to breach or scale it. It's therefore necessary to build structures atop the wall that allows defenders to rain down fire on those approaching the wall, and to disrupt enemy operations.

## Effects

* Enables construction of: Shooting Galleries
Hot Cold Theory

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Hot Cold Theory** is a form of Technology and Culture.

## Description

Good health depends on maintaining the internal Qi balance between the major organs. Different foods affect different organs, and may also be divided into hot and cold types depending on their overall effect. Cold foods include fruits, vegetables, and grains, whereas salty or fried foods are considered hot.

## Effects

* 10% of casualties suffered in a victorious battle are healed
* Event effects:

* Disease Outbreak: Reduces effects by 20%
* Sickness: Reduces effects by 20%
Mandate of Heaven

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Mandate of Heaven** is a form of Technology and Culture.

## Description

An Emperor can only rule by the will of Heaven. If he has come to the throne, then this shows he has Heaven's mandate to rule. If he rules, virtuously, he will keep the mandate. If he does not, another Heaven will raise up another to replace him. If Heaven is displeased, it will send signs, floods, famines, earthquakes and other portents.

## Effects

* Increase authority by 2
* Increase the virtue of all new characters by 1
* Enables Edicts: Edict of Self Criticism
Counterweight Trebuchet

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Counterweight Trebuchet** is a form of Technology and Culture.

## Description

While rope pulled trebuchets can fire large projectiles over great distances, their shots are somewhat wayward, never striking the same place twice. The Muslims to the West have invented a superior machine, in which men winch a large box of stones or earth into the air. It is then suddenly dropped, sending the projectile flying. The force generated is more predictable, allowing the machine to consistently strike the same spot, crumbling the target wall more quickly.

## Effects

* Enables recruitment of: Muslim Trebuchet
Marsh Drainage

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**Marsh Drainage** is a form of Technology and Culture.

## Description

Much otherwise useful flat land is too water logged to allow farming or grazing. Although it is very labor intensive, it is possible to construct drainage works to control water flow into and out of a marsh, and thus convert it into a fertile plain that can be farmed or used for grazing flocks.

## Effects

* Enables Terrain Improvements: Drain Marshes
Horse Riding

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**Horse Riding** is a form of Technology and Culture.

## Description

Early attempts at riding horses involved the riding sitting on the animals rump, which gave poor control and left the rider in a somewhat precarious position. The development of the bridle and bit, together with larger stronger horses, lead to the rider being able to sit in the middle of the back, giving much better control and balance.
Bamboo Strips

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**Bamboo Strips** is a form of Technology and Culture.

## Description

Writing is more easily shared if written on a portable medium. Slips of wood or bamboo the length of a chopstick, and the width of two, are convenient for writing a column of twenty or so characters with a brush. Many such strips can be laced together with twine to form longer works.

## Effects

* Increase culture by 1
* Enables Edicts: Central Bureaucracy
Legalism

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**Legalism** is a form of Technology and Culture.

## Description

Lord Shang believes that people will always act for their own benefit, and that a state should be organized so that people acting in their own interests, will also serve the interests of the state. Warfare and agriculture make a state strong, so a person's status should be determined by their performance in these areas. Traditional ranks and titles should be abolished. Strict laws and harsh punishments should preserver social order, and preserve a harmonious society.

## Effects

* Enables construction of: Legalist School
* Enables Edicts: Standard Weights and Measures, Promotion in Battle, Private Arms Ban, Ban Dangerous Books
Defenses

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**Defenses** are one of the settlement qualities in Oriental Empires.

## Siege Defense

Even a simple wooden palisade can pose an insurmountable defense to an ill-prepared enemy.

Wooden palisades with archery towers will stop even a large army without the means of bypassing this defense.

But archers with the ability to shoot flaming arrows can breech this style of defense easily so rammed earth walls may be required to stop a more properly prepared foe. But even archers can cause wooden gates to burn so having a garrison may be required.
Chu

**Chu** is one of the factions in the game Oriental Empires.

## Description

The state of Chu has a distinct cultural combining, that of northern China with that of many southern tribes it has absorbed. Its nature-inspired art, music, and pottery are particularly admired. Chu's rulers are spiritual, but somewhat decadent, and their conduct of administrative and military affairs is rather inefficient. Nevertheless Chu is a formidable power, that commands the loyalty of its people. Historically Chu became a great kingdom, but was eventually defeated by Qin.

## Features

* Cultural development rate increased by 20%
* Naval units add 15% to kill chance
* Increase noble happiness by 10%
* Reduces combat effectiveness by 10%
* Farmers

## See also

* Factions
* Wikipedia article on Chu
* Developers Faction Spotlight: Chu
Thunderclap Bomb

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**Thunderclap Bomb** is a form of Technology and Culture.

## Description

By filling an earthenware pot with gunpowder, a most effective projectile can be fashioned for engines to throw, that will explode on impact, affecting enemy over a wide area. Sharp spikes of iron, or shards of pottery contained within the top will cause a shower of deadly shrapnel further enhancing the deadly effect.

## Effects

* Allows use of ammunition: Thunderclap Bomb, Exploding Shell
Acupuncture

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**Acupuncture** is a form of Technology and Culture.

## Description

The effective functioning of a body depends on the flow of Qi (energy) through a set of meridians. If the flow of Qi is disrupted, illness or chronic disease may result. The flow of Qi may be manipulated and restored by the insertion of fine acupuncture needles at specific locations on the body.

## Effects

* 10% of casualties suffered in a victorious battle are healed
* Event effects:

* Disease Outbreak: Reduces effects by 20%
* Sickness: Reduces effects by 20%
Chu Ko Nu

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**Chu Ko Nu** is a form of Technology and Culture.

## Description

The Chu ko no is a repeating crossbow, particularly favored by peasants. The string is pulled back by hand, so each shot is rather weak, but the recocking motion loads another bolt, allowing a shot to be fired off every couple of seconds. It can be effective against unarmored targets, but against armored troops. Its effect is more disconcerting than lethal. Sometimes the bolts are tipped with poison to increase their effect.

## Effects

* Enables recruitment of: Peasant Chu-ko-nu
Glossary

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The cultures represented in this game have a long and storied history. Yet they are very different from the Western cultures that most gamers know. The following is a brief glossary of terms that may make your gaming experience more enjoyable and educational at the same time.

* Li - a manner of behaving and thinking. The concept of Li incorporates aspects of "virtue", "good manners", and "social etiquette",
* Qi - a measure of a character's energy and vitality. Roughly equivalent to "get up and go"
* Ren - the measure of a man's virtue, wisdom, and humanity. Good Leadership.
* Yue - essentially music but wider concepts surrounding music are included.
Min Yue

**Min Yue** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

The Kingdom of Min Yue is composed of numerous tribes from the south east region of China, its leaders have adopted Chinese culture, but the people are considered barbaric, and lacking in development. Nevertheless they are masters of warfare in the southern jungles, and also great seafarers.

## Features

* Add 20% to kill chance when fighting in forests
* Naval units add 15% to kill chance
* Naval development rate increased by 20%
* Reduce attack of chariot and cavalry units by 15%
* Military development rate reduced by 20%
* Farmers

## See also

* Factions
* Wikipedia Article on the Min Yue
Technology and Culture

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**Technology and Culture** are one of the most integral aspects of the game Oriental Empires.

## The Four Schools of Technology

* Technologies may be divided into four distinct categories or "schools."
	+ Power - Power comes from one's ability to feed the people and protect them. Tactics, weapons and warfare are at home in this school as agriculture and husbanding one's farms & fields.
	+ Craft - Once a people are safe and fed they begin to want more. Craft deals with economics and making a better living through trade and industry.
	+ Thought - Thought deals with the formation and development of original ideas. Religions and cultural ideas are at home in this school as ideas about etiquette and the proper serving of tea.
	+ Knowledge - Learning sometimes required practical abilities and a bit of engineering. Customs and methods surrounding these things are the main focus of this school.

### Power

* Early Bronze Age
* Warring States Era
* Imperial Era

### Craft

* Early Bronze Age
* Warring States Era
* Imperial Era

### Thought

* Early Bronze Age
* Warring States Era
* Imperial Era

### Knowledge

* Early Bronze Age
* Warring States Era
* Imperial Era

## See Also

https://www.youtube.com/watch?v=xQUWZLJtTMI Developer's Technology Video Teaser
Neo Confucianism

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**Neo Confucianism** is a form of Technology and Culture.

## Description

The scholar Zhou Dunyi has reinterpreted the ideas of classical Confucianism, and incorporated certain ideas from Taoism and Buddhism to create a rational system of morals and ethics. However, it rejects mysticism and holds that the Universe is fundamentally real, understandable by humans. It is each individuals responsibility to find a way to live in harmony with it, and with their fellow men.

## Effects

* Increase authority by 1
* Increase culture by 4
Giant Crossbow

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**Giant Crossbow** is a form of Technology and Culture.

## Description

Crossbows too large for a man to carry can be mounted on special carts. They can fire long bolts over greater distances, easily piercing any armor and likely killing any man or horse struck by them.

## Effects

* Enables recruitment of: Giant Double Crossbow
Developers

The game Oriental Empires was developed by Shining Pixel Studios

* Developer website

The game is distributed by Iceberg Interactive.

## External links

* Official Oriental Empires Facebook Page
* Official Oriental Empires Reddit
* Oriental Empires Twitter Feed
* Iceberg Interactive You-tube Videos
* Unofficial Oriental Empires Wiki
* Indie DB
* Discord server
Sword Making

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**Sword Making** is a form of Technology and Culture.

## Description

Small swords and daggers can be cast from bronze, but longer swords need to be made of steel or wrought iron. The so called "hundredfold refined steel" is used for swords of the highest quality. Lesser blades may use thirtyfold or fiftyfold refined steel.
Painting

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**Painting** is a form of Technology and Culture.

## Description

Painting used for illustration is a mere trade performed by artisans, but certain gentleman elevate it to an art form. The greatest works are studies of plants or animals, with the subject depicted in exquisite detail, while the background is often left indistinct. Some prefer to paint with color, others emphasize form by restricting themselves to simple black strokes.
Bronze Making

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**Bronze Making** is a form of Technology and Culture.

## Description

Although mankind has long possessed the ability to make bronze, it has always been expensive and rare. This technology represents refinements of technique that allow for the more widespread use of bronze weapons and tools.

## Effects

* Enables construction of: Foundry
* Enables Terrain Improvements: Clear Forests

## Gameplay Hint

* Unlike other games of this type one doesn't need the constituent components to make something like Bronze. Having copper available from a mine or pit will increase profitability and trade.
Opera

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**Opera** is a form of Technology and Culture.

## Description

The Chinese Opera is an evolution of previous theatrical styles. Performers wear elaborate make-up to show their role in sophisticated plays. They sing, recite and play musical instruments, while an orchestra provides rhythmic backing. Clowns may lighten the mood. Performers are known as disciples of the pear garden, after the first troupe established at the imperial court.
Kung Fu

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**Kung Fu** is a form of Technology and Culture.

## Description

There are many different styles of fighting. Some mimic the styles of animals, some emphasize speed and fluidity, other stability and strength. To master any of these, both the body and soul must be trained. The basic stances must be learned, breathing mastered, and mind cleared, to allow the student to focus his Qi.
Statistics

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The **Statistics** pages allow you to compare your realm with that of your rivals in the game Oriental Empires.

## General Graph Details

* Each of the criterion graphs rank your realm against that of your rivals.
* You may switch from graph to graph by clicking on the icons across the top of the display
* Each graph is ordered left to right with the leading realm on the left.
	+ Your Logo is ringed in GOLD
	+ The logos of your current Vassals are ringed in GREEN
	+ The logos of your current enemies are ringed in RED
* The default is to show only those factions that you've encountered in-game but you can "peek" if you like by changing the option.

## Victory Points

* To win a victory on points your realm must be the leader on this graph when the last turn runs out.

## Cultural Victory Points

* A Cultural Victory requires 50 cultural points and 50% more culture than your nearest rival
* Culture from technological development is only part of this score
* Selected buildings also award culture points
* Certain Encounters may also award Culture Victory points

## Number of Settlements

* How many settlements one has is an important statistic to monitor.
* Too many settlements leads to Noble Unrest.
* But settlements provide wealth and population and power.
* Often larger more prosperous settlements may be the answer.
* Since vassal populations count toward your total, ceding settlements to vassals may be part of a winning strategy.

## Population

* Population pays taxes
* Population is necessary to field an army
* Population impacts Trade income

## Soldiers

* Military Might is essential in getting others to become your vassal
* Military Might is also helpful in getting others to recognize you as emperor

## Battles

* No one can make an omelet without breaking a few eggs

## Enemy Citizens Killed

* Sometimes killing an enemy's citizens makes ultimate victory easier.

## Enemy Soldiers Killed

* Often it is necessary to eliminate one's enemy troops

## Gallery

* Victory Points
* Cultural Victory Points
* Number of Settlements
* Own Population
* Military Strength
* Battles Fought
* Enemy Civilians Killed
* Enemy Soldiers Killed
* Own Soldiers Killed
* Construction Development