recursal/Fanatic-Fandom huggingface dataset:
Death Manipulation

## Summary

**Death Manipulation** is the ability to directly induce death in beings, objects or even concepts via supernatural means. This can manifest as the inexplicable death of an individual, the direct cessation of biological functions, dispersal of life force and more, being able to affect anything from Plant Manipulation and animal life to possibly even abstracts and concepts.

It is important to note that just causing death via other abilities or indirect means (such as soul destruction, physical damage, deconstruction etc.) in itself does not qualify for Death Manipulation unless it is specified or portrayed to be a direct inducement of death in its targets with these being aftereffects of that.
Peak Human Physical Characteristics

## Summary

**Peak Human Physical Characteristics** refers to a character with bodily functions at the maximum limit of human condition. It means that the character is way stronger, has more endurance, and is faster than even other extremely athletic people could possibly achieve.

They are the highest level a real life human could achieve.

Peak Humans are classified under "**9-C**" within our AFVSF Tiering System.

## Possible Uses

### Strength

A Peak Human can at least do some of these feats:

* Break several things made of metal (doors, bars, etc.)
* Punch hard enough to seriously injure and even kill a human.
* Pick up hundreds of kilograms (horses, tree trunks, and even small cars).

### Speed

A Peak Human can at least do some of these feats:

* Run a few times faster than a normal athlete.
* Run fast enough to outrun a bike or a wild animal.
* Attack so fast that a normal human can´t react.

### Durability

A Peak Human can at least do some of these feats:

* Survive hits that could seriously harm a normal man (Like being hit by baseball bats in weak areas).
* Endure falling high enough to break a bone.
* Withstand being stabbed in fatal areas and still be able to fight.
Precognition

## Summary

**Precognition** is, simply put, the ability to see the future. Characters with this ability can, through varying means, accurately predict future events. Said means fall under two main categories; **Divination**, in which a user acquires impossible knowledge of upcoming events by looking into the future itself, and **Analytical Prediction**, in which a user predicts the actions of others, as well as their consequences, through analysis of the factors involved. While the means are different, both forms of the power are fundamentally similar, with noticeable overlap. On top of this, the specifics and power of Precognition differ greatly from character to character.

Some predict only the immediate future, while others have far-ranging foresight focusing on things further in the future, and many can handle both short and long-term predictions. Some are limited to predicting only a singular likely chain of events, while others can see many different possible outcomes, gathering information and finding the best paths to take by going through many different possibilities. Many examples of Divination are far from combat applicable, with visions of distant futures only coming to the user during prophetic dreams, and some are incapable of truly changing the future. On the other side of things, low level Analytical Prediction is scarcely better than what's achievable in real life, relying on physical tells and strategy to stay ahead of opponents.

While the abilities are similar, they retain fundamental differences in the process, which means they are affected differently by other powers. Divination struggles with Acausality, for example, while Analytical Prediction is less bothered, only to be trumped by things like a resistance to Information Analysis. Analytical Prediction also only factors in what the user themselves knows and understands, while Divination is a means of acquiring information that one would otherwise not possess. As a result of these differences, a page should specify which version of Precognition a character possesses. Some characters may possess both, however.
Takashi Mitsuya

> No matter how hard things get, only use our strength to protect. Don't hate the situation you're born into.
>
>

## Summary

**Takashi Mitsuya** is a founding member and the Second Division Captain of the Tokyo Manji Gang. He is the older brother of Luna and Mana Mitsuya.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Takashi Mitsuya

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 15 (Past), 18 (Final Arc), 28 (Present)

**Classification:** Tokyo Manji Gang Second Division Captain, Tokyo Manji Gang 2nd Generation Second Division Captain

**Attack Potency:** At least **Wall Level** (Damaged Taiju with his punches while Taiju was using 70% of his power)

**Speed:** **Unknown** travel speed with **Subsonic+** combat & attack speed (Traded blows with Taiju)

**Lifting Strength:** Likely **Class 10**

**Striking Strength:** At least **Wall Level**

**Durability:** At least **Wall Level** (Took multiple punches from Taiju who was using 70% of his power, stood up after Inui hit him in the head with a metal pipe with full strength saying he is all right)

**Stamina:** Peak Human (He was able to stand up even after getting beaten by Taiju and getting hit with a metal pipe in the head by Inui)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average
Invulnerability

## Summary

**Invulnerability** is the power to be immune to conventional harm.

Characters with such powers may simply be unaffected by normal attacks, necessitating the use of things like Durability Negation to get through. Others have more conditional invulnerability, such as one that just prevents harm from conventional weaponry, but can be easily circumvented by supernatural abilities. It can be considered the defensive equivalent of Durability Negation, negating simple Attack Potency, though one should be careful not to apply No Limits Fallacy.

This is distinct from simply particularly high durability, which may make a character seem invulnerable to weaker opponents. Only characters whose invulnerability is clearly more than simply being exceptionally durable for the verse's setting qualify.

Profiles whose invulnerability is limited to working on only certain kinds of attacks should have the ability listed as Limited and/or have the limitation described in their weakness's sections.
Self-Sustenance

## Summary

**Self-Sustenance** is the ability to maintain oneself infinitely without the typical requirements of life.

The methodology of this ability may vary greatly, and for certain types of creatures this may simply be a normal aspect of their being - for example, undead creatures generally do not require oxygen. Beings that are incorporeal or possess a similar natural ability would likely have this power.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.
Large Size

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

For a comprehensive list of character/object sizes up to a universal size, see this video.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. The size for this level begins at 2.72 meters tall, based on the tallest known human in history.

**Type 1 (Building-sized):** Characters at least 13-14 meters tall, or the size of building.

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters as large as, or larger than, a collection of several universal space-time continuums. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but such characters can contend with them.

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.
Power Bestowal

## Summary

**Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant other beings or objects new abilities or even new forms, although generally not superior to that of the granters.

Note that just because a character can grant a power to another, does not mean that they can grant that same power to themselves. It must be stated that said ability can grant the user greater power as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Haruki Hayashida

> I'm not very smart so I don't know what your plans are.. To me it doesn't matter as long as your smiling I don't care what it takes, and up until this point I've done my best to keep you smiling. Because we all love you, Mikey are you having fun yet?!
>
>

## Summary

**Haruki Hayashida**, or **Pah-chin**, is a founding member of the Tokyo Manji Gang. He was its Third Division Captain until he served time in a detention center after his involvement in a battle with Nobutaka Osanai. Two years later, he is freed from his sentence and reassumes his former position in Toman.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Haruki Hayashida, Pah-Chin

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 14 (Past), 17 (Final Arc), 26 (Present)

**Classification:** Tokyo Manji Gang Third Division Captain, Tokyo Manji Gang 2nd Generation Third Division Captain

**Attack Potency:** At least **Wall Level** (Said to be one of Toman's "best brawlers" by Peh-Yan. Can send many people flying with his attacks)

**Speed:** **Unknown** travel speed with **Subsonic+** combat & attack speed (Landed punches on Taiju, comparable to Rindou)

**Lifting Strength:** **Class 10** (He is the strongest arm wrestler in Toman making him superior to Mikey and Draken)

**Striking Strength:** At least **Wall Level**

**Durability:** At least **Wall Level** (Tanked a beating from Osanai where he stood up unconscious, tanked a nuclear kick from Mikey)

**Stamina:** Peak Human (Took many punches from Osanai who is a trained boxer, can defeat multiple gang members at once, can tank nuclear kicks from Mikey and keep fighting)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average
Vehicular Mastery

## Summary

**Vehicular Mastery** pertains to characters that have extreme skill Piloting/Driving various types of transport. This includes, not only civilian vehicles, but customised vehicles too.

## Types

* **Land Vehicles:** The ability to have mastered transport whilst driving on roads, rough terrain, and in vehicles such as: Cars, bikes, trucks and tanks.
* **Air Vehicles:** The ability to pilot aircraft and are able to push it to its limits. This includes aircraft such as planes and helicopters.
* **Seaborne Vehicles:** The ability to be able to drive Boats, submarines, and even ships with little difficulty.
* **Space Vehicles:** The ability to fly and maneuver ships/shuttles through dangerous hazards and be able to handle difficult situations.
Resurrection

## Summary

**Resurrection** is the ability to revive oneself or others after they have died. Often, characters can do one or the other, not both, but others can perform both. The limits of this ability vary from fiction to fiction and from character to character; some may be only able to resurrect those who have recently died, while others may be capable of bringing those who have been dead for quite some time back to life, even if nothing remains. The mechanisms vary as well.

When in the hands of a character who uses resurrection on themselves, giving them some degree of Immortality, this ability often co-exists with Regeneration, though the process can take some time. This ability is not to be confused with Necromancy, the ability to raise the dead as undead beings, but it also covers **Reincarnation**, characters who, upon death, eventually reincarnate the bodies of others - not as a mechanic of the verse, but through their own powers.

In many cases, self-resurrection may take too long to be combat applicable, but it still exists. The ability has similar limitations to regeneration, and one should not assume that, because a character has never failed to resurrect, that they can resurrect regardless of how they've been killed.

The degree of the ability should preferably be specified with the same system used for Regeneration. As such, it should preferably be specified if a character has displayed the ability to resurrect up to a Mid-level of damage, for example.
Standard Equipment

## Summary

**Standard Equipment** refers to a set of items that a character can be expected to have on hand at any time. When listing a character's Standard Equipment please consider the following guidelines:

* Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances. This is not to be confused with **Optional Equipment**, which can encompass anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person.

* If a character lacks a canonical set of equipment, their profile should make note of this.

* For important/relevant things that a character doesn't have equipped, but instead creates or summons, indicate after the initial list that the character "Can Create/Summon:", and insert then a list of the things in question.
South Terano

> The strongest stays the strongest even after they got eaten and killed. It's a dog-eat-dog world out here!
>
>

## Summary

**Minami Terano**, or **South Terano**, was the Representative of Rokuhara Tandai. He is the main antagonist in Three Deities Arc.

## Powers and Stats

**Tier:** At least **9-B**, **higher** with Dark Impulse

**Name:** Minami Terano

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 20 (Final Arc), 29 (Present)

**Classification:** Rokuhara Tandai Representative

**Attack Potency:** At least **Wall Level+** (Made Draken bleed after several punches, beat the S-62 generation apart from Izana), **higher** with Dark Impulse (Beat Kakucho, defeated the legendary duo, defeated Senju and sent her flying meters away with his attack, was able to hurt Mikey)

**Speed:** **Unknown** travel speed with **Subsonic+** combat & attack speed (Blocked Draken's punch and could land hits on him), **Supersonic** combat & attack speed with Dark Impulse (Showed comparability with Mikey)

**Lifting Strength:** **Class 10** (Comparable to Taiju)

**Striking Strength:** At least **Wall Level+**, **higher** with Dark Impulse

**Durability:** At least **Wall Level+ (**Blocked a punch from Draken, took multiple attacks from Wakasa and Benkei), **higher** with Dark Impulse (After getting knocked down by Senju he easily tanked a kick from her with seemingly no reaction)

**Stamina:** Peak Human (Defeated the legendary duo then Senju right after and still was able to fight Mikey)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Average
Organic Manipulation

## Summary

**Organic Manipulation** is the ability to generate, shape and manipulate organic matter, that is the matter that possesses carbon in its chemical structure, also present in all life. Superset of Biological Manipulation, but without being limited to control the properties of living beings, if not of any matter that is composed of carbon, including: oil, ink, sugar, alcohol, food (organic), natural poisons, wax, and more.
Hacking

## Summary

In fiction (and real life) hacking is the process of breaking into computers, robots, advanced artificial intelligences and/or software and taking control of the system. The process can be achieved through wireless connections or wired lines or through the addition of equipment (corrupted USB add-ons, nanomachines etc). Some fictions even extend the definitions into hacking things like reality or the human mind. In the latter case that would be a form of mind attack and the former is a form of reality warping. Hacking can also be described as a robot mind attack. Since robots are immune to conventional mind attacks hacking would be the next best thing.
Ectoplasm Manipulation

## Summary

The power to manipulate Ectoplasm/Ghostly Energy. Variation of Energy Manipulation.

The user can create, shape, and manipulate an energy unique to spirits/ghosts. Typically this comes in the form of beams or balls of energy that the user can charge and fire at enemies, and ignores the intangibility that is normally associated with ghosts or spirits. Usually, however, these attacks cannot harm living beings. It can also sometimes be used to create constructs and weapons, as well as forcefields, depending on the user. At higher levels, this can be used to ignore the conventional durability of ghosts, or even act as a form of Soul Manipulation.

## Possible Uses

* Charging balls or beams of energy that can harm intangible spirits.
* Construct Creation, making weapons or shields for the user to utilize.
* Absorbing and releasing the energy of ghosts.

## Limitations

* Ectoplasmic attacks don't likely harm regular living beings.
* Some users have a very limited supply.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* In the case of a ghost using this ability, it may cause them to eat away at their own body.
Tereza Smáčelová

**Tereza Smáčelová** je nezúčastněná postava v díle Nezletilé mrchy. Je dcerou Jitky Smáčelové, která vystupuje u soudu jako odpůrkyně. Dopouštěla se šikany některých spolužáků, např. dříve Štěpána Kolouška (který musel odejít na jinou školu) a především Dominiky Rutkové, po které požadovala věci (např. sluchátka nebo cigarety) za to, že nezveřejní její nahé fotografie.

Obě dívky měly milostný poměr s ředitelem školy, Romanem Tesaříkem. Nakonec se z Dominiky a Terezy staly kamarádky a začaly společně chodit do kavárny, na nákupy a terorizovat spolužáky.
Air Manipulation

## Summary

The power to manipulate air. The user can create, shape and manipulate air, a common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, the movement of air being relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, the attacks and derivatives formed by/from it cannot be seen either, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Possible Uses

* Air Mimicry
* Air shield by manipulating the density of the air
* Flight: Self-propulsion with wind
* Levitation: Levitate off the ground using air currents
* Gliding: Glide through the wind using air currents
* Enhanced Speed: Run as fast as the wind itself
* Enhanced Agility: Extremely flexible with the wind
* Can create tornadoes, or devastating windstorms
* Minor electric manipulation as users can manipulate atoms in the air to make necessary ions in order to produce electricity
* Minor illusion creation as users can manipulate air molecules through exnomophis in order to produce any kind of image of their choice
* Density and pressure control of the air
* Some can change oxygen levels in the air
* Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons
* Some users can control smoke
* Deprive opponents of air to suffocate them

## Limitations

* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
* Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.
Nahoya Kawata

> Tenjiku is just a big sea of chickens, we're going to be all up in Tenjiku like "WHAM! Buh-Bam!".
>
>

## Summary

**Nahoya Kawata**, or **Smiley** , is the Fourth Division Captain of the Tokyo Manji Gang. He is the older twin brother of Souya Kawata.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Nahoya Kawata, Smiley

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 16 (Past), 19 (Final Arc), 28 (Present)

**Classification:** Tokyo Manji Gang 4th Division Captain, Tokyo Manji Gang 2nd Generation 4th Division Captain

**Attack Potency:** At least **Wall Level** (Sent Kakucho flying with a drop kick)

**Speed:** **Unknown** travel speed with likely **Subsonic+** combat & attack speed (According to his twin Angry he could have fought the Haitani brothers)

**Lifting Strength:** **Unknown**

**Striking Strength:** At least **Wall Level**

**Durability:** At least **Wall Level** (Tanked multiple hits from Kakucho who was holding back)

**Stamina:** Peak Human (Can fight many opponents for long periods of time)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Average
Shapeshifting

## Summary

**Shapeshifting** is the power to transform and reshape the form of one's body. Users are often called shapeshifters or metamorphs. The users can change their forms, transforming and reshaping their genetic and cellular structures. They can impersonate others or enhance their bodies for combat. Users with particularly flexible abilities can manipulate their forms at will, combining abilities, traits, etc., being able to form limbs into weapons and such.

For limited shapeshifting, see the Transformation page instead.

## Possible Uses

* **Partial change of appearance** - Allows the user to copy features of other people, or simply change their age (i.e., to become outwardly younger or older). Usually limited to complexion and features of the organism (e.g., a thin person cannot gain the mass required to impersonate a healthy person).
* **Complete change of appearance** - Allows the user to completely transform into another person, even change their biological age (not simply appearing old or a child-like, but actually getting younger or older). In this case, not only the facial features are impersonated, but the body is as well. For example, an ordinary high school student impersonating a bodybuilder would obtain real muscles.
* **Partial transformation** - Allows the user to change their body parts or organs, making them not human. For example, the user can transform their hands into swords or transform their skin into steel.
* **Complete transformation** - Allows the user to completely transform into the other (non-human) being. For example, transforming into beasts.
* **Partial conversion** - Allows the user to partially convert their body. For example, size-reductions or in some way altering the structure of tissues (making them stronger, or more elastic).
* **Full conversion** - Allows the user to completely transform their body, changing its shape, structure and material composition. For example, the user can turn into a creature of sand or stone. In advanced cases, user can convert the body into energy, which provides protection from physical impacts, as well as a certain degree of intangibility.
* **Ideal transformation** - Unlimited and absolute change to the physical form. A character with this ability can easily turn into a human, or into a rock, or into a wind, or even into in celestial objects.
Chi Manipulation

## Summary

**Chi Manipulation** is the power to manipulate the vital energy coursing within living organism and that constitutes health, also known as Qi, Ki, Youki, and other names. This ability appears most frequently in Eastern media, where the concept of Chi was first derived, and is typically associated with Martial Arts.

## Possible Uses

* **Body Strengthening:** Chi Manipulators are able to achieve incredible superhuman feats of strength, speed, stamina, and durability by infusing their bodies with dense quantities of Chi, but the degree of this ability varies from user to user and media to media.

* **Chi Emission:** Chi Manipulators are often able to emit their Chi from their bodies for various effects, most frequently in the form of an Energy Attack or an Aura. Depending on the work, Chi emission can be far more flexible, allowing users to performs feats of Elemental Manipulation, Magic, creating constructs to use as weapons, granting a portion of their chi to others, and other abilities.

* **Chi Sensing:** Chi Manipulators are also known to be able to sense other beings with Chi (which usually means any living being) and can detect them across long distances without the use of the five normal senses, allowing users to track foes with greater ease and have an enhanced awareness of their surroundings. In addition, the natural five senses can be enhanced as well by flooding the corresponding portion of the body with Chi.
	+ **Chi Masking:** In addition, some works have Chi Manipulators who are able to suppress the Chi that naturally flows off their bodies to render themselves virtually invisible to Chi Sensing techniques.

* **Dark Chi:** In some media, there may be a form of energy that acts as an antithesis to Chi. Being exposed to Dark Chi may corrupt someone's mind and/or grant them great power.

* **Movement:** The ability to fly, run or stand on water or other mediums that would not normally support their weight, perform gravity defying acrobatics, instantly jump to another location, create afterimages or doppelgangers, or perform other enhanced movements are common amongst Chi Manipulators.

## Limitations

* Chi is often in finite supply, so using Chi extensively will eventually lead to a shortage which may nullify its effects and render it impossible to utilize. In addition, overuse can often result in unconsciousness or death.
* Chi may require a certain amount of concentration and training to use.
* Savvy-fighters may use Chi-blocking techniques to limit or remove one's ability to use Chi.
* For those who can sense Chi, it is generally easier to sense those who have larger amounts. Thus becoming a more powerful Chi manipulator may also make you a bigger and easier to find target.
Spatial Manipulation

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Paralysis Inducement

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effect Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Points

## Common Limitation

* The effect typically wears off after some time
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities, etc.), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

**Type 2:** Embodies an abstraction and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

It is important to note the exact "type" for abstracts should be stated, especially in the case of conceptual abstractions, specifying the exact "type" of concept these characters embody/purely exist as would be greatly appreciated.

For generalized formatting, something like "(Level of abstract existence (Type 1 or 2) - Type of abstract existence (thoughts, concepts or information)" would suffice, with conceptual abstractions in specific, the addition of the "type of concept (Type 1, 2 or 3)" after the stated formatting above would be preferable. For more practical examples please reference these provided profiles here.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought, or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Madness Manipulation

## Summary

**Madness Manipulation** is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane. While often associated with Mind Manipulation, the methods used to achieve this effect tend to vary from character to character, with a number of these means overlapping with other, separate abilities instead.

## Types

**1: Biology:** *Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.*

* **Limitations:** Sufficient Resistance to Biological Manipulation can render this approach useless. Characters with robotic, elemental or Incorporeality forms are naturally immune to this due to lacking conventional biology.

**2: Mind Manipulation:** *Users of this type rely upon directly interacting with the minds of their victims, utilizing various forms of mental attacks to drive them insane.*

* **Limitations:** Sufficient Resistance to Mind Manipulation renders this approach useless, as does anything else that would interfere with the user's ability to affect the victim's mind.

**3: Cognition:** *Those who possess this type drive others insane as a side-effect of the nature of their being, with the very act of looking at or attempting to perceive them being enough to send victims into a state of madness or terror. More extreme forms are capable of outright killing those who suffer from their effects.*

* **Limitations:** Those who are capable of perceiving, understanding and/or experiencing that which is naturally extreme or incomprehensible should be able to ignore this. Likewise, unless there is evidence to suggest differently, beings whose physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being.
Mathematics Manipulation

## Types

* **Abstract manipulation of mathematics**: The ability to manipulate mathematics in its abstract form. This means that things like the way reasoning is performed, the mathematical notation, inference rules and which assumptions and models are used when doing math can be changed, but the phenomenon's of reality described through the math are unaffected.
* **Applied manipulation of mathematics**: The ability to manipulate real phenomenon's by changing the mathematical rules through which they are described.

## Possible Uses

* **Physics Manipulation**: Most laws of physics are described by mathematical equations. Through the change of what those equations mean or change of the equations themselves the described phenomena would have to change accordingly, assuming that the description of them stays true even if changed or in other words if the equations aren't just changed on paper, but in reality.
* **Quantity Manipulation**: The study of how much there is of something usually is viewed as subject of mathematics. By manipulating the subject itself the results of measuring the quantity of something can be changed, effectively making it so that there is more of something or less.
* **Operation Manipulation:** By changing the way mathematical operations work real phenomena described through them may have different results. For example by changing the laws so that 1+1=3, it could be made so that if one apple is taken and another one put to it, the resulting amount of apples is three apples. Another application of this is to forcefully apply mathematical operations to reality, for example building the sum of two things making them fuse together.
* **Dimensional Manipulation**: Since dimensions are a mathematical concept, a user of this ability might be capable of changing the attributes of dimensions and the concept of them in itself. One possible application would for example changing 5 dimensional things to 3 dimensional and vice versa.
* **Logic Manipulation**: Since mathematics builds upon, includes and extends logic, changing mathematics can have an effect on the underlying logical concepts. For example by creating a mathematical contradiction and through the principle of "ex falso sequitur quodlibet" the validity and usefulness of logic could be undermined.
* **Spatial Manipulation**: Since concepts like distance and properties of space are in abstract form part of the mathematical studies changing the mathematics describing those could also have effect on the real properties of space.
* **Manipulation of form**: The user might be capable of changing the form, volume, area and similar of things, as those are also mathematical properties of objects.
* **Probability Manipulation**: As the probability for something to happen is usually expressed as mathematical value, a user might be capable of influencing probability by changing that value.

## Limitations

* Users might only have certain parts of those abilities.
Photographic Memory

## Summary

**Photographic Memory** is a person's ability to remember and recall scenes, images, and/or information in perfect detail. Although this ability is often shown in higher intellectuals, it is not only limited to smart people. A person with otherwise average and even potentially below-average intelligence could still possess this specific mental ability.

It should also not be assumed that a high intellectual person automatically has this ability without evidence to back it up, whether it has been stated or explicitly shown.
Fire Manipulation

## Summary

**Fire manipulation** is, simply put, the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.
Awakened Power

## Summary

**A sudden burst of power triggered by sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, usually followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rational, not fueled by rage or blinded by emotions.

## Possible Uses

* Heightened senses, physical/mental characteristics.
* Increased endurance and/or durability.
* Extreme focus.
* Ability to surpass their own limits at the cost of putting a great burden on the user's body.
* A last resort type of attack.
Holy Manipulation

## Summary

**Holy Manipulation** is, in short, the ability to manipulate divine or sacred energy and/or objects pertaining to such forces. It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories. Due its connotations, it can most frequently be found on characters based on the Christian faith or some other application, such as Angels, Monotheistic Gods, Saints, Crusaders, Priests. Some other fantastical portrayals include the "White Mage" archetype and Divine Beasts or Holy Spirits.

## Possible Uses

* **Empowerment:** Users are often empowered by holy entities, granting Superhuman Physical Characteristics. Extreme cases of this ability include the inability to die due to divine intervention and being possessed as an avatar of a deity one is channeling.
* **Exorcism:** Priests and similar characters are often able to exorcise beings that are weak to their sacraments, allowing them to destroy demons, spiritual beings, and even the very souls of their targets.
* **Healing:** Holy power is often associated with healing abilities, allowing users to heal themselves or others to varying degrees.
* **Holy Artifacts or Weaponry:** Artifacts or weapons charged with holy energy are often far more powerful than their mundane counterparts and frequently have special abilities.
* **Light Manipulation:** Users of holy power are often depicted as holding dominion over light, using it to attack foes in the form of weapons or as powerful beams.
* **Miracles:** The ability to produce miracles or generate exceedingly unlikely or otherwise impossible events by using holy power. Can be considered a form of Probability Manipulation, Fate Manipulation, or Reality Warping.
Cyborgization

## Summary

**Cybernetization** - combining technology and organics, creating a hybrid of biological beings and machines. Due to this, can provide a wide range of additional features, like superhuman physical characteristics, enhanced regeneration, and even partial immortality. Cybernetization includes everything from minor prostheses to (almost) complete replacement of biological parts.

## Types

* **Partial** - replaced only some parts of the body, which increases the physical characteristics and gives some additional features (for example, built a weapon or forcefields). However, the character in this still largely remains a man with all its inherent disadvantages (living flesh still vulnerable, blood flows through the veins and the heart is beating, and if it is destroyed, then this half-cyborg will die).
* **Normal** - the whole outer shell of the body is replaced with cybernetic devices are only human internal organs (and even then not all). This cyborg can resist adverse environmental effects (eg, ignore the high or low temperatures) or quickly adapt to them. In addition, it can convert almost all of his body into weapons. However, the internal organs are still vulnerable, and if they are destroyed, the cyborg will die.
* **Full** - replacing exposed everything except the brain (and in some cases, it also remains a copy of the human consciousness that is used as a substitute for the AI). These cyborgs have virtually no weaknesses (you need to disable all of them, otherwise they will continue to function). However, they are humans with a very big stretch (as in fact they do not differ from the robots).
Body Puppetry

## Summary

**Body Puppetry** is the ability to control the body or bodies of others. Unlike its counterparts Mind Manipulation and Possession, it does not work off controlling the mind or inhabiting a body, rather it functions by controlling another's body directly from a distance without affecting the soul or mind. However, the end result is often extremely similar, so it can often be confused as either the aforementioned abilities, even in-verse.

Sometimes the ability can come through or with Biological Manipulation or Blood Manipulation
Homing Attack

## Summary

**Homing Attacks** are moves that directly seek out its target, reducing the chance of missing even if the user or the opponent makes sharp turns, is in the air or suspended in space, and have a long distance between each opponent. Some homing attacks can continue seeking out their target even if there are obstacles between the homing attack and the target.

While these attacks have existed prior, the description of such attacks, "Homing Attack", comes from and was popularized by the *Sonic the Hedgehog* series.

## Limitations

* There are cases of characters surviving the homing attack using their wits. If they had enough Intelligence, Range, mobility, and Speed on depending on whatever the attack is, they could cause the homing attack to crash itself against anything else.
* Abilities can redirect or reverse Homing attacks. Characters without those Hax could redirect the user’s attacks to follow them back to the user if the character has enough Intelligence, Range, mobility, and Speed.
Preparation

## Summary

**A character's ability to increase their capabilities significantly**. Generally in the presence of sufficient time, resources and conditions.

## Types

* **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.
* **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.
* **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.
* **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.
Bodily Weaponry

## Summary

Many living beings, from animals to plants, have evolved in order to use specific parts of their body as weapons.
Sometimes fictional characters and creatures possess unconventional weapons in regard to their structure, the placement on the body and the way they are utilized, for almost countless amounts of types and variations.
Robots, golems, cyborgs and other artificial beings are included, as they often feature various weapons on or inside their body, despite it not being biological.

Note that this ability should not be confused with Weapon Creation and Organic Manipulation, not even in relation to powers such as Blood and Bone Manipulation, but it can come along with Body Control and other abilities that affect body parts that are already meant to be weapons in the first place.

## Examples and Possible Uses

### Conventional

* Natural weapons found in the real world, such as claws, teeth, fangs, horns, beaks, stingers, spikes, antlers, tusks etc.
* Natural armors, such as shells, exoskeletons, scutes, scales, plates etc.
* Weaponized limbs, including tails, tentacles, raptorial legs etc.
* The weapon can brim with poison, bacteria and other lethal substances.

### Unconventional

* All kind of weapons not found in real life, such as forearm blades, oddly positioned spikes and realistic weaponry brought to the extreme.
* The weaponization of body parts that aren't normally meant for this purpose, such as feathers, tongues, fur, hair, petals, vines and such.
* Unique appendices, commonly found on strange, alien or eldritch creatures.
* Said weapons can be made of non-standard materials, such as or rock or metal, be combined with elements or utilized to absorb blood or life energy.

### Artificial

* Imitations of natural weapons
* Human cold and blunt weapons, firearms, explosives etc.
* Weaponry enhanced by or based on additional factors, some examples being Laser Beams and Flamethrowers.
Social Influencing

## Summary

**Social Influencing** is ones ability to manipulate other characters using some form of charm. This has several uses in the form of manipulation. Whether it be to manipulate how an opponent fights, thinks, or to get info from them that the user would want or need. This can be used in a number of ways via their looks, natural charm, or their way of speaking.

While it does not usually seem combat applicable, this skill can be used in many ways that can affect a fight indirectly, including buying time, obtaining information that could be important, or manipulating how a person might approach a situation.