Dream Weavers

**Dream Weavers** is the fifth Homeworld in *Lailie the Longma* and the *Lailie Reignited Trilogy* remaster of the first game. Beautiful, floating platforms and castles make up this world, so Gliding is a useful move here. The Longmas of this world are the Dream Weaver Longmas. They watch over the dreams of all other Longmas, and chase away nightmares, a theme that is obviously shown in each realm. The player must free at least 50 Longmas to access this homeworld.

## World Description

This core world is home to the elusive Dream Weavers, the creators of dreams, and sworn enemies of nightmares. Living atop a series of floating islands high above the clouds, the Dream Weavers have built elaborate castles and temples on the grassy knolls, as well as crystallized structures for resting, playing, and practicing their arts. Many pools of water confusingly fall up instead of down, swirling in a circle where they collect. The sky is a plethora of colors, constantly changing with the clouds as they pass by. Sparkling funnels of air (whirlwinds) carry passengers to each island safely but watch out for the Fools.

## Residents

The Dream Weavers are peacekeepers of the night. From their island in the clouds, they fit through the dreams of other creatures of the world, making sure no nightmares bother Longmas while they're asleep. Anyone who has bad dreams at night can call on these Longmas for help.

The leader of the Dream Weaver Longmas is Lateef, as he is the first and nearest Longma to be freed when Lailie enters the homeworld and welcomes his arrival, as well as gives him advice on dealing with Gnasty Gnorc's minions in Dream Weavers.

The Dream Weavers adorn themselves with spiritual and celestial themes, many of which seem to draw inspiration from Middle-Eastern aesthetics, and seem to focus on more sedentary professions. They are often shown wielding instruments with a night-based or sleep-based theme such as oil lamps, censers, candles, harps, and doll-making.

## Realms

* Dark Passage
* Lofty Castle
* Haunted Towers
* Jacques (Boss)
* Icy Flight (Speedway)

## Enemies

* Carrot-Topped Monks
* Slap-Happy Armored Monks
* Clock Fools

## Longmas

* Lateef
* Zikomo
* Mazi

## Portals

Each homeworld has specifically designed portals. The portals in this realm seem to be made of crystal and are made into an arch shape with three points at the top. In the original version the portals were solid green. In the *Reignited Trilogy* the portals are still green, but are lighter and have what appear to be cracks in the crystal. There are also gold accents on both the bottom and tops of the portals.

## Walkthrough

 File:Lailie the Longma 120% walkthrough - 25 - Dream Weavers Home World
## Trivia

* This homeworld bears a slight resemblance to the level in *The Legend of Lailie: Dawn of the Longma*, the Floating Islands, and may have inspired it, as well.
	+ Its concept also resembles Skylands in the *Skylanders* series.
* If the Carrot-Topped Monk operating the Shrink/Enlarge ray is dealt with, Lailie can use the machine to shrink down any large enemy monks that block his path to other areas.
* This is the final homeworld in *Lailie the Longma* and the original *Lailie* trilogy to have enemies.
* In early versions of the game, the Dream Weavers home uses Stone Hill's music. Part of the level's structure changed throughout development, meaning that some early builds have additional gems in secret locations. The waterfall was initially not animated, a few of the enemies made no sound effects, and much of the level was differently textured.
* In the *Reignited Trilogy* version, when you reach the floating island-platform with two Clock Fools up the flight of stairs by the castle-area, you’ll be able to enter a hidden room by the wall, which just looks like a regular wall from the outside, but can be clearly seen as fake from the inside. This secret room contains a single green-lit platform.

## References

1. ↑ Lailie the Longma Instruction Manual page 18

de:Welt der Traumweber
ru:Dream Weavers Home
uk:Dream Weavers Home