recursal/Fanatic-Fandom huggingface dataset:
Order of Nanturian Knights

One of the Chivalric Orders of Turelisia.

It is named for the Nanturia Mountains in Sarlean and Karlean.

They defend against incursions from Jalin’Maral. There are two main divisions of the order, one based in Karlean and the other in Sarlean.

Its Azure Spire division is commanded by Hrudolf III Adalber of Sarlean, with [name] as the order's lieutenant.

They command a force of x infantry, y artillery, and z cavalry.

The Crimson Spire division is commanded by Michael II Reinald of Karlean, with [name] as the order's lieutenant.

They command a force of x infantry, y artillery, and z cavalry.
Fertility Feast

A day of celebration of the many things that grow. With many plants growing, animals being born, it is a celebration of new life. This festival is set on the 8th day of Phaundras.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
The Wanderer

A mysterious entity that occupies the minds of others, or simply hitches a ride with them in order to observe the world from their perspective.

 **Spoiler**
It is a supernatural entity known as Kavon. It is the custodian of Arthe in all of its incarnations, and is concerned with its long-term well-being over anything.
It was the Wanderer who explained to the Elder, Odarin and Thalyn's grandfather, what should be done if the outside world would come at their door.

If this world were to become corrupted once again, it would be the Wanderer that would ensure that the Destroyer would rise, followed by the Creator and finally the Preserver.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Novacarius

"Our family has been traveling the Bajat’Nazh wasteland for nearly a year now, from oasis to oasis. Fortemus, my sibling, started acting strange several months ago.
Last month he suddenly disappeared, and there were sightings of the Black Nomads, so everyone assumed that he was taken and left for dead somewhere in the desert.
My gut told me something else was going on. I needed to be sure of what happened, so when a group of Mihrim came by the oasis we were at to recoup on their travels, asking if we’ve seen the Black Nomads, who apparently stole something important from their shrine, I knew I should join them.

I journeyed with them to the north, towards the passage through the volcanic mountains to the north-east, following their trail. It seems they took a private airship to Rhyelatha. The mihri don’t have enough to pay for passage for everyone, so they had to limit it to two of their number, a master and pupil, it seems. Good thing I had some money saved up in case of emergency.

We boarded the next best airship to Rhyelatha. I hope Fortemus is alright."

## Background

When Nova was eight years old, he was taken by a mysterious mage, who through a strange ritual put something in him. When his family finally found him, he was unconscious with the mage finishing things up in a hurry. Enraged, Nova's family trampled the mage to death, and took Nova back to safety.

Afterwards, they found Nova had been covered by strange magical tattoos, and his eyes had changed from golden brown to a pale blue - the same color as the tattoos.

Since his abduction, his family was very protective of him. Never letting him do anything risky and always having on of his older siblings handle it instead. This caused Nova to develop a bit of a inferiority complex.

# **Spoiler**

Unknown to anyone, the mage that had kidnapped Nova, was on the run from dangerous people. He was in possession of a magical item that would lead the user towards Ymrithya's gemstone, which he infused within the young Nova. This caused the tattoos on his body to grant him ties with Ymrithya, which gave him resistance against heat. Anytime the dragon moon or the gemstone came closer, the voices and headaches would come more frequently.
Another thing that changed, was that he started hearing strange noises at times, which came with heavy migraines. Later on in life, he discovered that being intoxicated lessened this, so he started becoming a rather heavy drinker (his complex didn't help much with this either).

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— **Novacarius** — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Lacerria

Republic of the Imperial Union of Turelisia.

It is governed by the House of Merchants.

Its counties consist of the following:

* March of Aisutia (governed by margrave [margrave name])
* County of Aleartia (governed by count [count name])
* County of Genouta (governed by count [count name])
* March of Ineotia (governed by margrave [margrave name])
* County of Lotiomalu (governed by count [count name])
* County of Oludai (governed by count [count name])
* County of Qenaru (governed by count [count name])
* County of Tairidu (governed by count [count name])
* County of Urovale (governed by the House of Merchants)

It was once a kingdom with its de jure territory extending to much of the northern parts of the island, which is currently under control of the Jalin’Maral Emirate.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
User Interface

The User Interface in Fate of Glocken will have a virtual feel allowing for perfect Oculus Rift support. Most of the interface will be done on the player-side and on-screen but some interfaces will be done physically in the world (so in 3D). Some things that will be done in 3D is the **Trading** interface.

## Style

The style that we are going for Fate of Glocken is a slick gray and white (with some blue) with some minimal gradients. A sci-fi look is also something that we want to go for.

## Gallery

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Riding Drake

Its small wings only allow it to glide short distances, but it is enough for its usual hunting practices.
This carnivorous draconian beast prefers to eat live prey, but the domesticated variety used by the mihrim have become accustomed to eating the special feed developed by them, as well as tolerating meat that has been kept.

Usually, these drakes tends to avoid humanoids, and normally only attacks them if to defend itself. They prefer to hunt herd animals that are less capable of brandishing weaponry.

The domesticated variety is tolerant of people, but prefers to stay out of crowded places, making them less well suited for use in cities.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Ashfalon

Duchy of the Kingdom of Aldaria, part of Turelisia.

It is governed by duke Eduard V Aynur.

Its counties consist of the following:

* March of Geateu (governed by margrave [margrave name])
* March of Girodueh (governed by margrave [margrave name])
* March of Naisilio (governed by margrave [margrave name])
* County of Nixuono (governed by count [count name])
* March of Ogaisoru (governed by duke Eduard V Aynur)
* County of Upiloar (governed by count [count name])
* County of Vunaedei (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Ajhazar Chiefdom

One of the three remaining Vehrim Chiefdoms of Nazh’Ya, the others being the Gotemba and Maha’Mba Chiefdoms.

At one point, Anu’Bunadi and the lands of Aphem also had Chiefdoms, but this changed due to the influx of outsiders.

At one time, the Bajat’Nazh had no Chiefdom either, due to them becoming followers of Lychaembar (with small groups of those that kept to the old ways). After the Black Nomads that went to Rhyelatha with its gemstone were defeated and Novacarius returned to the desert to bury his brother Fortemus, things were set in motion that many followers of Lychaembar lost their zeal and started becoming disillusioned with what they were doing. This resulted in the Aswa’Dalam Chiefdom being restored after the more serious followers of Lychaembar were defeated by the combined might of the Aswa’Dalam remnants, the former Black Nomads, as well as priests of Rhyelatha and Shedim living to the south of Bajat’Nazh.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Matham

The language of the Vaskim, enforced by Matheus on his subjects and those that create and maintain them.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — **Matham** — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Phaundras

The Lesser Dragon Moon of Growth.

Fueled by the nutrients it receives from its twin Nydhagra, it provides the means of all its inhabitants to flourish.

## Geology

Full of woods, forests, verdant fields, seas filled with plant life. All of these teaming with gigantic animal lifeforms. It is generally a hostile place to humans, though some have been able to thrive in small havens.

— Ymrithya — Shulzhar — Vhaemuid —
— **Phaundras** — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Nadia

Is an aspect of The Leader, that is known as the Oppressor.

She wishes to subjugate others, to force them to act in her benefit. To trample over those who have little, so that you have more.

Those wealthy few who jealously guard their power base invoke her name.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Neantha

Is an aspect of The Devoted, that is known as the Affection.

Love, in its many forms, is what she cares for.

Those who love their family, friends, community, people in general. They invoke her name.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Artstyle

The artstyle that we are trying to go for Fate of Glocken is a realistic texture style with a mix of scifi. Using PBR texture workflow will be done for weapons, equipment and the world. To suit this artstyle, we will use texture database websites and tiled textures. Some locations will be in rubble so they need to look destroyed, some places on fire, etc. Using metal and holograms are a few things that will be used throughout the world to show that technology has advanced. Spaceships and hovering vehicles are also things that will be used.

*This page is outdated, the new artstyle can be found below.*

## PBR [Physically Based Rendering]

PBR stands for Physically Based Rendering, pretty much meaning that the materials will react to the world. These things include metallic, roughness, specular, emissive, and more. We will make use of all of the tools that UE4 includes for its materials.

## New Artstyle as of 9/17/2015

To allow for more content and easier chance of working on the game, we will be making the artstyle a low-poly style with solid colors, however still keeping some detailed meshes. Games like No Man's Sky and Unturned are some examples that we will be taking from. We will still be using a PBR workflow meaning that we will have metallic, roughness, specular, emissive, and more.
House of Merchants of Lacerria

A ministry of elected lords and merchants that govern the grand republic of Lacerria, one of the nations of the Imperial Union of Turelisia, with one of them acting as head of the republic in the position of prime-minister.

They regulate the empire's mercantile affairs, ensuring that the market remains fair.
Albrim

This race of predominantly female tree people was born from the merger of the Kandim's ties with their Akash Trees and the Hranim's ability to commune with the spirits of plants. Eventually, a woman named Falath Ahulia was born that had a tree grow out of her corpse after her death.

This tree produced flowery clones of herself with more pronounced secondary sex characteristics that went out to search for suitable males to copulate with. Some of these clones would simply stay with the tree to become a fruit-like amniotic sac that grew an infertile clone that had the predisposition to care for the tree and provide for their siblings.

The floral clones that did go out to become fertilized would return to the tree to also become fruit-like amniotic sacs, except they produced either a modified clone of the male that fertilized the floral clone—infertile and simple-minded, except for matters of combat and providing a good defense strategy for the tree and their sisters, or a fully cognizant daughter that was like Ahulia, with the urge to explore the world to ultimately become a tree themselves and start the cycle anew.

The flowery clones would become known as floral albrim, while the unfertilized clones would be caretaker albrim, and the males would be known as the defender albrim. The true albrim being the ones that would produce the tree upon death, which would be called their mother-form.

The Albrim retain the knowledge of their life when they become a tree and share a link with their children. Except for the true Albrim, the children of the tree wither away if their mother dies, their goal in life and guiding light taken from them.

When they are born from their mother tree, they take the branch from which they hung—their umbilical cord, in a sense—and shape it into a form they are comfortable with as a tool or a weapon. This is most often a staff or a bow in the case of a weapon, though the staff is sometimes altered to add a bladed pole-head of some kind.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Faeroloss

The God of Creativity. He is a Nornim.

In the system of passion using creativity to produce the Dream, he represents the inspiration to produce novel ideas.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — **Faeroloss** — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Marcus

A very influential Ganrim that is gathering the gemstones of the Dragon Moons.

Is the foster father of Augustus and Cassius. He has sent both of them out to different areas of the world to help him in his business. He is more often trying to keep them out of trouble, though.

Is responsible for saving Rahakh as he lay dying from one of the ordeals that he had to undertake together with Radha and their compatriots. Rahakh has been in his service ever since.

Owns a large number of establishments and homesteads scattered across the moons and Arthe, and has a vast network of agents working for him.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
The Devoted

Morgan, wife of Finn, became fragmented into the following deities after her death.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — **The Devoted** —
Eretian

The language spoken mostly in Eret’Nazh.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — **Eretian** — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Kadis’Kalarn

The Quinathim sanctuary, situated within the valley within the Kadis’Khug mountain range, cradled between Kalarn’Ezha to the east and Kalarn’Valis to the west. It is covered by a great glacier that is held aloft by great trees that channel heat from their top down their trunk into the earth below.

Many of these trees act as Akash Trees for the Kandim, who act as custodians of this holy land. Most humans that are a member of one of the Quinathim races are free to enter, but others must request special permission. Once granted entry, they will be given special attention by the Kadisian Wardens, to make sure the tranquility of the place is protected.

While the original Quinathim that discovered this place came in through ancient caverns during The First Age, these are now heavily guarded, if they remain accessible at all. The main entryway into Kadis’Kalarn is through the city of Pal’Kalarn, which was built in the early centuries of The Second Age by a collaboration of Kandim and Andrim. This contact would eventually result in the emergence of the Garuvim race.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
South Valisian

The language spoken mostly in southern Kalarn’Valis, the western Ish’Anat, and the Da’Jelam Freestates. It is often known by merchants, traders, and sailors, as it facilitates communication between many different languages, hence the moniker of Trade Common.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Rhamash

The Lesser Dragon Moon of Desiccation.

Drought is all that you'll find when traveling its surface, as it absorbs moisture to send it to its twin Rhyelatha.

It is the birthplace of the Mardunate Imperium.

## Geology

Covered by desert, great sandstorms rage across the land, making it a very inhospitable place. The only refuge to be found is amid some of its mountains, where some moisture is captured and the winds can't reach.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — **Rhamash** —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Otharael

A powerful being that watches the world from the sidelines, only interfering indirectly if necessary, but prefers to let things flow on their own accord.

The people of the world are unaware of its existence, with perhaps a small handful of the most astute scholars knowing anything about it at all. As such, it is not revered as a deity, even though it is one of the most powerful ones on Arthe.

 **Spoiler**
Part of the Triumvirate of Arthe, together with Odarin and Thalyn.
The Deity of Preservation, it is responsible for keeping Arthe and its lifeforms safe, to make sure the cycle of life remains intact. In order to do this, it made additional safeguards to prevent Lychaembar from being set loose upon the world once again. One of these was the creation of twelve magical gemstones tied to the Dragon Moons.

It is the effective offspring of Odarin and Thalyn, after their souls joined to disable Lychaembar.

Otharael exists as a duality. They are two entities existing as one. One male, the other female. They phase through each other or become completely or partially subsumed by the other, depending on their will.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Dahoshem

March of the Duchy of Karlean, part of the Kingdom of Aldaria; Turelisia.

It is governed by duke Michael II Reinald.

Its baronies consist of the following:

* Barony of Somath (governed by duke Michael II Reinald)
* Barony of [barony name] (governed by baron [baron name])
* Barony of [barony name] (governed by baron [baron name])
* Barony of [barony name] (governed by baron [baron name])
* Barony of [barony name] (governed by baron [baron name])
* Barony of [barony name] (governed by baron [baron name])
* Barony of [barony name] (governed by baron [baron name])
* Barony of [barony name] (governed by baron [baron name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Eret’Nazh

The ancestral hunting grounds of the Shedim. It is covered in wide plains, deep jungle, craggy mountains, and vast steppes. At its northern edge is the wasteland desert of Bajat’Nazh and at its southern edge is the island of Eret’Dham. All along its eastern side runs the Nazhar’Khug.

South of Bajat’Nazh are the ruins of the once mighty Great Primal Empire of the Shedim, which before that was the Eretian Empire of the Andrim. The Andrim settled there at the beginning of The Second Age, forcing out the native Shedim. After centuries of begrudging the Andrim, the Shedim united under a great leader, Djath Primish, and laid waste to the Andrim lands. They enslaved the surviving Andrim, which eventually resulted in the emerging of the Khorim.

After several centuries, the Great Primal Empire was undone due to a great storm that brought poisonous fumes and acidic mists, which caused the Shedim to scatter back into the wilds, abandoning the life they had adapted in the cities they had conquered.

Eret’Dham has become the site of the New Primal Empire, which was founded by the Khorim after the Great Primal Empire fell.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Garuvim

A race of Quinathim that emerged after Andrim settlers came to Mihrim lands.

As the Mihrim are capable of merging with the psyche remnant of a deceased Mihrim, these people are capable of contacting the psyche remnants of the dead in general, even requesting their aid much like one of the Tharadrim would do with the spirits of nature.

Instead of a standing army, the Garuvim consecrate their dead and raise them into undeath to serve as soldiers. Contrary to how these undead are viewed in other cultures, it is the highest honour for a Garuv to be reanimated as such, to serve their community beyond death.

Officers are living Garuvim (or Dagrim) that can control their reanimated troops.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — **Garuvim** —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Ban’Churan

Western-most of the large archipelagos of Rhyelatha, which hold the island country of Bannislan, and is dominated by the large island of Vusha’Jun. Several more small islands are scattered throughout it.

— **Ban’Churan**: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Empire of Aphem

An Andrim empire founded after the fall of the Eretian Empire. It began as a number of colonies of Eret, but once the survivors of the Great Primal War had settled in, things escalated quickly. The native Vehrim were forced to conform or leave. Many did leave, but the ones who remained would eventually cause the emergence of the Agarim race.

Aphem lasted for many centuries, going from dynastie to dynastie, until it finally had an emperor that left no clear issue, which resulted in civil war between several noble houses that wanted to start the next dynasty. Eventually, two families emerged as the strongest contenders, with each having different noble houses amongst their following. The civil wars had been raging for many years, which had left the empire in shambles, the common folk suffering greatly.

Eventually, the powerful merchant guilds in the port city of Uyazhen sought out the aid of their business partners amongst the Da’Jelam Freestates, to put an end to the war. Both of the noble families had a strong claim and following, so there was no clear end in sight. The mercenary army pushed in quickly, to claim the lands surrounding Uyazhen, and forced the nobles to pull back. After long years of war, the nobles were no match for the outside forces. The noble families signed an uneasy truce, ending the civil war, but the guilds had other plans. They took this chance to take the lands they had claimed and make them into a new nation, a mercantile republic with Uyazhen as its capital city and namesake.

So the Empire of Aphem came to an end. From its ashes emerged three new nations: An Eastern and Western Kingdom of Aphem, both of the noble families dividing up the remaining land under the truce they had signed, and the new Mercantile Republic of Uyazhen.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Nornim

This Tharadrim race has the ability to commune with the spirits of the elements, such as water, wind, fire, and such.

They are very creative, thinking of new ways to solve any problem they might have (or even something that is not really a problem). They still utilize golem suits to aid in their work, much like the ancient Tharadrim used in The First Age, which eventually became the Vaskim.

They can request the spirits for many things, but one notable thing is that through the aid of the earth spirits, they can move themselves through earth without having to dig their way through it.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — **Nornim** — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Rashevim

Coming from the hunting lifestyle of the Shedim and the focus on perceiving the world of the Kandim, these beings that are both Quinathim and Fardaenim have the capability of enhancing their sensory organs.

At one time, they might prefer to use all of their senses normally, while at another time they might want to be able to see clearly far into the distance, or to be able to follow a conversation on the other side of a crowded room.

A side effect of this, is that they can shut-off a sensory organ as well. Make themselves blind to avoid looking at a dangerous thing, or to dull their pain sensation so they can fight through the pain, for example.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — **Rashevim** — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Nardauel

The Greater Dragon Moon of Dark.

It absorbs all light, transferring it to its light twin Erezhalith, completing the cycle.

## Geology

Its surface is cold, lifeless, and barren. Only those with a strong lifeforce, or a complete lack thereof would consider setting foot there.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Remuirna

Duchy of the Kingdom of Farelia, part of Turelisia.

It is governed by emperor Leonhard IV Reimund.

Its counties consist of the following:

* County of Dozahod (governed by count [count name])
* County of Garahos (governed by count [count name])
* County of Grayoleb (governed by emperor Leonhard IV Reimund)
* County of Narodmal (governed by count [count name])
* County of Narulevith (governed by count [count name])
* County of Reyolan (governed by count [count name])
* County of Senallidh (governed by count [count name])
* County of Vanadehan (governed by count [count name])
* County of Yasunagim (governed by count [count name])
* County of Zanubejan (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Ganrim

A race shrouded in secrecy. Only a small percentage of people even know of them, and an even smaller percentage know that they're more than a scary bedtime story.

They emerged from the joining of the Vehrim and Mihrim, combining the shapechanging ability of the Fardaenim with psychic abilities in order to invade the mind from the Quinathim, to become a race of beings that have no face but the ones they take on for themselves. They can make themselves look like a being of another race, even taking on the guise of someone they have seen. They have developed an ability to temporarily steal the personality and knowledge of a person, being able to pass themselves off as that person nearly perfectly. Only the most perceptive people would be able to tell the difference.

As part Fardaenim, they have no set sex, and can become male or female as is required.
Ganrim children are left with other families or at orphanages as their parent goes their own way. Rarely, a ganrim might be so inclined to keep their child with them, if it would help the role they had taken on at the time. During their childhood, their abilities are mostly dormant. They take on an appearance instinctually, to blend in with their environment, only really awakening to their ability during adolescence. As their abilities awaken properly, there will usually be an adult Ganrim that takes them on as an apprentice, effectively becoming their new family (it is not unheard of that one of their actual birth parents is the one to find them).

— Dagrim — Dvarim — Eredim — Fernim — **Ganrim** — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Daeron

The Deity of Instinct. They are Shedim.

In the system of the physical being going through impulses which have repercussions, they represent the actions themself.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Ezharian—Mainland

The language spoken mostly in western and central Kalarn’Ezha.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— **Ezharian—Mainland** — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Sarlean

Duchy of the Kingdom of Aldaria, part of Turelisia.

It is governed by duke Hrudolf III Adalber.

Its counties consist of the following:

* County of Akutea (governed by count [count name])
* County of Arioloud (governed by count [count name])
* County of Geux (governed by count [count name])
* County of Nahumou (governed by count [count name])
* County of Adelburg (governed by duke Hrudolf III Adalber)
* County of Giasuso (governed by count [count name])
* County of Opalou (governed by count [count name])
* County of Zaliosonu (governed by count [count name])
* County of Zuowagio (governed by count [count name])

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Order of Nolorian Knights

One of the Chivalric Orders of Turelisia.

It is named for the Noloria Peninsula in Ashfalon and Burthalia.

They defend against incursions from Jalin’Maral. There are two main divisions of the order, one based in Ashfalon and the other in Burthalia.

Its Ante Guard division is commanded by Eduard V Aynur of Ashfalon, with [name] as the order's lieutenant.

They command a force of x infantry, y artillery, and z cavalry.

Its Post Guard division is commanded by Melina IV Turgal of Burthalia, with [name] as the order's lieutenant.

They command a force of x infantry, y artillery, and z cavalry.
Had’Zaphon

During The Second Age, this is known as what we would call the arctic. An ocean covered in ice and snow. Unlike our world, this ice coverage is caused by trees that extract heat from their surroundings, to channel it to their roots, resulting in their treetops being ice-covered, while their base is sprawling with life. These trees were spread from Kadis’Kalarn into the lands north of it.

The First Age had this ocean on its equator, with the Kalarnis continent to its north.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Lychaembar

The Lord of Corpses, as the name translates. The deity that created the Dagrim at the closing of The First Age.

Is an aspect of The Justiciar, that is known as the Infringer. He desires to break away from the standing procedure. The breaker of rules, laws, and oaths.

 **Spoiler**
To his true following, it is known that he wishes to break away from the cycle of life by releasing them from the mortal coil as Dagrim.
To make this come to pass, he has many different groups of followers gather up the Dragon Moons gemstones created by Otharael to stop him from escaping his frozen prison. Once he has severed the connection that exists between the gemstones and their Dragon Moons, he should be able to force his way out.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Manu’Asha

The central-eastern island of Jah’Hathor. It is home to many settlements, among which the lunarport city of Rahnak and the Golden Willow are two of its most influential.

The Isaran Corporation has built several power reactors on this island, to supply its peoples with energy, and it also supports several outposts for furthering its interests on the island.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • **Manu’Asha** • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Anu’Bunadi

A country which spans from the northern part of the Nazhar’Khug mountain range, to the western tip of Nazh’Ya. It is a meritocracy, which means that people's station depends on their personal capability, on what they can contribute to the rest of their society.

While it holds many Vehrim, it welcomes members of any race, as long as they have something that can enhance the lives of their neighbours.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Shulian

The language spoken mostly in northern Had’Kathar.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — **Shulian** —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Steve Biegański

Steve Biegański, May 5th, 1973, is an American computer engineer from in Pricetown, Pennsylvania, where he currently resides. Biegański joined Joe and Jay Bonzi in 1998, and is often uncredited for his work on the project. Biegański developed several virtual assistants from 1998-1999, including Sammy Snake, Evil Soyjak, Jerry Blue Jay, and Penny Pufferfish.

In 1999, Biegański had a falling out with the brothers, and was expelled from the group.
Feast for the Dead

A day of celebration of the dead. A time for everyone to remember those who passed, to remember the good times together, and to celebrate another year of escaping death. This festival is set on the 8th day of Nydhagra.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Fernim

**Population** | [Number] in the year 1500

Descendants of the Fardaenim, they have become as animals themselves.

While intelligent, they have no interest in human interaction and will shy away from them like any other wild animal. The only beings that have any hope of interacting with them are those that have grown close to nature, such as the Hranim.

They have retained the typical Fardaenim traits, and can alter their shape (including their gender). As such, they have the ability to become like any other animal they are familiar with, at one time being like a bird, while at other times like a fish. They are also known to combine many different traits at once, even taking on multiple heads, limbs, and such.

— Dagrim — Dvarim — Eredim — **Fernim** — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Ser Tannison Wright

A fictional person thought up by a young Augustus in order for him to cope with being left in an orphanage, so that he had something to look forward to, even if—deep down—he knew it wasn't real.
Unbeknownst to Augustus, Tannison was a real person, who at one point lived on one of the Da’Anat islands. He didn't amount to much, but he did have a lovely wife and several very cute kids. They all died of dysentery while traveling a famous trail.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Kalarond

The God of Death. He is a Quinathim.

He is another side of Kalandor.

In the system of the physical being going through impulses which have repercussions, he represents its end, releasing the self from physical trappings. He also represents the beginning of the next stage of existence.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Djath Primish

A legendary Shedim hero that was able to unite the tribes against the Andrim Empire of Eret. During their lifetime, they reforged the Eretian Empire into their own Great Primal Empire (named after their Primish tribe).

Their empire persisted for several centuries, until it finally fell due to a natural calamity. Its greatest legacy were the Khorim, that would found their own New Primal Empire at Eret’Dham.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Bannislan

A small island country in the Ban’Churan archipelago on Rhyelatha. Its capital city is Bannisted.
In 1359, the country was ravaged by a malignant growing forest, that swallowed every sign of civilization it came upon, caused by the swamp witch Agatha. After she was defeated, the Dukedom of Korin was all that remained of the kingdom, as the forest had not reached that far south yet.

— Ban’Churan: Vusha’Jun • **Bannislan** —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Bajat’Rafu

A desert on the north-western end of Anat’Kathar, inhabited by Mardim of the Mardunate Imperium, in the colony emirates of Rafu’Maral and Jalin’Maral. It holds several dominions, also including the Bajat’Jalin desert on the northern island of Ram’Ibal.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Anat’Kathar

An island continent on the southern part of the Kathar’Khug. It has Ish’Kathar to its northwest, and Ram’Ibal directly to its south.

It is the home of the Nornim, but also has the planet's greatest populations of Mardim and Dvarim, one on the Bajat on the western side, the other in a great mountain on the eastern side.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Heshan

The language spoken mostly in southern Kalarn’Ezha and Ish’Ezha.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — **Heshan** — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Roland

Is an aspect of The Warrior, that is known as the Defender.

He protects those who can't defend themselves. The defender of the meek.

He believes that if you have power, you have the responsibility to help others.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Isan’Haran

The north-western island of Jah’Hathor. It is home of the Isaran Corporation, which saps energy from Rhyelatha in order to power all kinds of technological things.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: **Isan’Haran** • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Nazh’Ya

Nazh’Ya is best described as being the Vehrim's ancestral lands. They used its lands to travel through, taking from it only what they needed, and returning to it in equal or greater measure, to maintain its health.

The north-eastern area of Nazh’Ya was settled by Andrim in the early centuries of The Second Age, which ended up becoming the Empire of Aphem. This Empire in turn splintered into the Eastern and Western Kingdoms of Aphem, as well as the Mercantile Republic of Uyazhen. The native Vehrim either chose to leave this land in search of other places to roam the lands of, or they chose to try to integrate themselves with their new neighbours. This latter group would eventually give rise to the Agarim.

To the east of Aphem the Vehrim were able to keep to their old ways, living in tight knit family groups that would travel the lands together with other family groups, or alone. These lands spreads further north-west into the Had’Ya islands. In general, these lands can be divided into three large chiefdoms, for when the need of such things arises. On the western tip of Nazh'Ya is the Gotemba Chiefdom, east of which are the lands of the Maha’Mba Chiefdom, with the Ajhazar Chiefdom in the northern parts.

South of this free land, west of the Bajat’Nazh desert, on the other side of the Nazhar’Khug mountain range, the Vehrim worked together with people from other races, and developed a meritocratic society called Anu’Bunadi.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Necali

Is an aspect of The Leader, that is known as the Progressor.

She wishes for change to happen, for new things to come.

Those that seek to further the sciences, original ideas and inventions invoke her name.

Some call her the Corrupter, for she tempts people to change their minds.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Anuan

The language spoken mostly in Anat’Kathar.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Redroc Hills

**Population** | Vehrim (driven out)
Mostly Andrim

"We are the mighty Conquerors of the South. And we will not bow down to your demons or to your gods"
―Adovardo Francesco dePaulo

**Redroc Hill** (1304 S.A - present)known before then as Meelenora by the native Vehrim, is a small county in southern West Aphem.

Redroc Hill is ruled from the Castlello Cinderheart by House dePaulo

The native culture, customs and traditions of the Vehrim were driven out by the Andrim invaders.

Rocs live in the higher altitudes of the area. The people of Redroc Hills eat the unguarded eggs of these birds and loot the corpes from dead Rocs they can find. Members of the dePaulo family are patronizingly known as The Vultures of BlightRoc Hills, in reference to the sigil and the birds themselves.

Indescribable events plague the lands. Strange figueres are seen in the dawn of day and people believe that Castello Cinderheart is haunted by demons.

## Geography

The south borders of RedRoc Hills are held by the Nazh'Ya mountains. The climate of the county are dry, harsh, but on overall temperate.

The ground is dry, lifeless and affected by the mines in the area. The goldmines provide House
dePaulo with some of their wealth, but most of their more sustainable money comes from the Rocs and what produce they can get from them.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Beshelim

A race of both Quinathim and Tharadrim origin, they emerged when the Nornim's creativity met the Kandim's psychic prowess. These beings are capable of projecting things from their minds into the world, giving them shape for as long as they stay focused on them.

They have a third eye on their forehead, which is used as the projector for their illusions.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Shiku’Fuhan

The south-eastern island of Jah’Hathor. It is home to the Wuhan Kingdom, which puts up resistance against the Isaran Corporation.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • **Shiku’Fuhan** —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Hajila

The language spoken mostly in Had’Ya and the western parts of Nazh’Ya.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — **Hajila** — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Dukedom of Korin

A Dukedom in southern Bannislan, with the city of Korin as its capital.
After the destruction of the rest of the country, it was the haven for any survivors of Agatha's evil forest. Any hope of restoring the country would have to come from here.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —