Invader

*"They emerged from the void, determined to erase all civilizations of the galaxy."*

—Phoenix II Prologue

## Phoenix 2 Invaders

The **Invaders** are the antagonists of Phoenix II, and the enemies present in missions that the player is required to combat using their ship. There are six distinct types of invaders, categorized based on the number and type of weapons they are equipped with. Each of the six present certain variations in their appearance, depending on the type of mission in which they spawn. Invaders may be shielded, armored or unprotected. The main weapon of a player ship specializes in targeting and destroying one of the three variants, though the weapon will nevertheless inflict damage to all three.

The variations are titled:

* Sinister: Striped, bluish-greenish cockpit. Can be armored or shielded.
* Assault: Shielded only, whitish-greyish in color.
* Imperial: Armored (yellow/golden color)
* Elite: Unprotected (two-tone grey)

## Unprotected

Unprotected invaders are grey and have pairs of X formation wings sticking out. They do not take reduced damage from any weapon types. High Impact ships can critical hit these types of invaders, this is noticeable by a red flash on the invader and a sound will play to show the effect.

## Armored

Armored invaders have golden hull and plates around them. They reduce the damage taken from the player's weapons but this can be mitigated by Armor Piercing ships. Hitting anywhere on the "golden" part will reduce the damage they take from the player's weapons, this is noticeable by a yellow flash on the armor. However the center of the ship is unprotected from the armor and is exposed, hitting the center of the ship will bypass the armor and can critical hit the invader if the player is using High Impact ships, this is noticeable by a white flash in the center or a red flash on the invader, as well a sound will play to know the effect.

## Shielded

Shielded invaders have bird wing shaped wings with golden trims on the edge and a blue transparent field emits around the entire ship. They give extra protection to the ship, as neither the ship or turrets can be damaged until the shield is destroyed, which takes some time as giving the invader to fire it's weapons multiple times. After destroying the shield, it is recommended to keep firing at the invader or otherwise after a few seconds without hitting the invader, the ship will regenerate its shield requiring the player to destroy it again. When the shield is destroyed, it will disappear form the ship and a sound will play to notice the effect. However, underneath the shield, the ship is unprotected which means hitting it with High Impact ships can still inflict critical damage to the invader, this is noticeable by a red flash on the invader and a sound will play to know the effect.

## List Of Phoenix 2 Invaders

* Sparrow
* Raven
* Heron
* Eagle
* Vulture
* Condor
* Roc

*See more: Sparrow*
The smallest and most agile invader, Sparrows are equipped with only one fixed cannon, and have 5 hitpoints each. Individually, the threat they pose to the player is minimal, but these enemies rely on crowding or hiding behind larger invaders to exert their prowess. Laser sparrows are cancer because they move so much they can easily force you to the side of the screen and kill you.

*See more: Raven*
Ravens are equipped with two weapons, usually turreted. They have 25 hitpoints each, Spawning in missions at roughly the same frequency and prevalence as Sparrows, Ravens also present a relatively low risk to the player when low in numbers. Their effectiveness becomes evident if a swarm should be encountered, with their combined force capable of overwhelming the player.

*See more: Heron*
Equipped with three weapons, with two potentially on turrets but the central one always fixed. They have 50 hitpoints. Herons have moderate hitpoints and do not tend to crowd in swarms, unlike Sparrows and Ravens. Usually spawning in groups of two or three, they have a possibility of appearing alongside smaller invaders early in a mission or larger invaders in later waves.

*See more: Eagle*
Like Herons, Eagles are also equipped with three weapons but they can all be turreted, and can carry larger weapons like MIRV spreaders and spinners in the central slot. They have 100 hitpoints and so are generally more difficult to destroy in a timely fashion. It is unlikely for more than three Eagles to spawn in the same wave. Similarly to Herons, Eagles may accompany both larger and smaller invaders but are usually seen in front of larger invaders instead of behind them.

*See more: Vulture*
Vultures are armed with four weapons, which can be of any calibre, including doomsday weapons, and on most acts are wide enough to span from one side of the screen to the other. They have 200 hitpoints. They are usually seen from Act 4 and above in missions. No more than a single Vulture may spawn per wave. Despite this, it is likely that they are accompanied by other, smaller invaders, especially in higher leagues.

*See more: Condor*
The Condor is a relatively fast-spawning invader mothership with six weapons, usually appearing in Act 5. They are fairly large and take up around a third of the total screen size. With a large hitpoint pool of 400, they cannot be destroyed quickly regardless of which ship the player chooses to combat it. They are likely to be accompanied by smaller invaders.

*See more: Roc*
The Roc is a slow-spawning invader mothership with ten weapons, usually appearing in Act 5 or Act 6 on community missions. They are the largest of all invaders and take up half the screen. Due to the increased number of weapons and hitpoint pool as compared to the Condor, the Roc can be considered a more troublesome enemy than its fast-spawning counterpart. Since destroying them fast is not an option, and even their weapons are hard to destroy since they are protected by those in front, often the only way to beat them is by careful use of abilities, energy gleaning and manoeuvres to survive long enough to destroy it. They are likely to be accompanied by smaller invaders.

## Phoenix HD Invaders

Phoenix HD Invaders does not have variants they take firepower to kill depending on the player's ship. There are no lasers in this game. A new wave of enemies comes in if the players kills all the enemies on the current wave or stall for a few moments and not do anything. In this game the player kills endless waves of Invaders until they die. Phoenix HD includes 3 boss Invaders and therefor boss fights. Phoenix HD Invaders does not have names unlike Phoenix 2. Although they look like Invaders from Phoenix 2 so we give them the same names as well.

One enemy was removed and/or remade in 2011 to 2012 (it can still be found in some few old videos). The Removed enemy is shaped like a triangle, has 3 turrets, but the health is unknown.

## Armaments

### Types

Any weapon except for spinners, MIRVs, and spreaders

The smallest Invaders and most common. They always spawn in one when the player starts the game. These Invaders only has a single turret and takes a few hits to destroy and it is impossible to destroy their turret. When they are destroyed, their bullets do not get discarded. These Invaders can carry any turrets except for spinners, MIRVs, and pellet spreaders. These Invaders do not give health when destroyed.

## Raven

* Normal
* Advanced

## Armaments

### Types

Any except for spinners (Normal)All except spreaders (Advanced)

There are 2 types of Ravens the normal one and the advanced one. The normal one has 2 turrets and can carry any turrets except for spinners. The advanced one has the same amount of turrets but has slightly more health and more dangerous. They can carry any turrets except for spreaders, they usually carry a MIRV or a spinner in the back and any other ones in the front.

## Armaments

### Types

Special pellet spreader, spinners

These Invaders are also commonly seen after the player beats some waves. These Invaders has 3 turrets and a unique pellet spreader in the center that spreads pellets in a diamond formation but sometimes also carry spinners instead. These Invaders can carry any turrets on the side except for spinners, MIRVs, and spreaders.

## Eagle

* Normal
* MIRV

## Armaments

### Types

Spinners and spreaders (Normal)Any except for spinners and spreaders (MIRV)

There are 2 types of Eagles, the normal one and the MIRV one. The normal one has 3 turrets, they always carry spinners or sometimes also with a spreader. This Invader is considered a mini-boss as it only spawns 1 per wave. They can only carry spinners and spreaders, so no other turrets. The MIRV one has 4 turrets and slightly more health than the normal one also more dangerous. These Invaders has a special MIRV launcher in their rear turrets or any other MIRV. They can carry any turrets at the front except for spinners, MIRVs, and spreaders.

## Armaments

### Types

Any except for MIRVs and spreaders

This is a boss Invader as it's size takes up the top part of the screen. They have 5 turrets and a special Dart spinner in the center or sometimes a normal spinner. This Invader has a very high health pool. They can carry any turrets except for spreaders and MIRVs.

## Condor

* Normal
* Doomsday

## Armaments

### Types

Any except for spinners, MIRVs, and spreaders (Normal)Spinners, MIRVs, and spreaders (Doomsday)

This is a boss Invader as it's size takes up the top screen these Invaders has a huge health pool, there are 2 types of Condors, the normal one and the doomsday one. The normal one has 6 turrets of any type but except for spinners, MIRVs, and spreaders. The doomsday one is a extremely more dangerous but they have the exact same health pool, this one has 4 turrets with only spinners and spreaders, or sometimes MIRVs. These are the only turrets they can carry and is able to shoot a lot of bullets on the screen.

## Armaments

### Types

2 giant Dart spreaders and 1 spinner

These are the biggest and rarest Invaders in the game. These Invaders only have a 5% spawn chance and their size takes up half of the screen they arrive slowly into the screen and then can be hit and open fire on the player. This Invader has 3 turrets with 2 special giant Dart spreaders that fires rapidly and always a Shuriken spinner in the center. These Invaders has more health than any other Invaders. If the player stalls at the current wave and not destroy any Invaders and when the next wave comes in that has this Invader, The Invader will go in front of the smaller Invaders and provide them protection behind from the player's bullets and the small Invaders being able to open fire along with the Roc. When destroyed, this Invader drops a lot of health enough to restore the player's health back to full health from critical health.