Arcane Archer

<color=Gold>**Arcane Archer**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

Master of the warbands, the Arcane Archer is a warrior skilled in using magic to supplement her combat prowess. Beyond the woods, Arcane Archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. In a group, they can strike fear into an entire enemy army. Wizards, Warlocks, bards and sorcerers may take this prestige class to add combat capabilities to their repertoire.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +5

**Feats:** Point Blank Shot, Weapon Focus (longbow, shortbow, heavy crossbow, or light crossbow).

**Spellcasting:** Ability to cast 3rd-level arcane spells or 2nd-level invocations.

<color=Gold>Class Features:</color>

- **Hit Die:** d8

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude and Reflex.

- **Weapon Proficiencies:** Simple and martial weapons.

- **Armor Proficiencies:** Light and medium armor and all shields (excluding tower shields).

- **Skill Points:** 4 + Int modifier.

- **Class Skills:** Concentration, Craft Alchemy/Weapon/Armor/Trap, Heal, Hide, Listen, Move Silently, Spellcraft, Spot, Survival, and Tumble.

- **Arcane Spellcasting:** At every odd level, including 10th level, Arcane Archers gain new spells per day and an added level of effective spellcasting in whatever arcane spellcasting class gave them access to 3rd-level arcane spells when becoming a Arcane Archer. If a character has multiple classes that give him access to 2nd-level arcane spells, he must choose which spellcasting class will benefit from Arcane Archer levels when first selecting this prestige class.

- **Rapid Shot:** At 1st level, the Arcane Archer gains the Rapid Shot feat for free.

- **Enhance Arrow:** Beginning at 1st level, the Arcane Archer imbues every arrow she fires with an enhancement bonus. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level. [This bonus stacks with all existing enhancement/damage bonuses.]

- **Magic Ranged Weapon:** At 3rd level, the Arcane Archer can produce an effect identical to that of a magic weapon spell cast by a cleric. The Arcane Archer can enchant their weapon with class lvl / 2 for a maximum of + 5 enhancement at 10th level. This ability is usable once per day on projectile weapons only and lasts 30 minutes.

- **Eldritch Arrow:** At 5th level, the Arcane Archer can unleash an explosive arrow that strikes their target and those around them for elemental damage. The arrow fired is chosen at random and can be fire, cold, electric, acid, sonic, or magical damage with different properties. This ability has a 12 second cooldown and requires a ranged weapon.

- **Summon Eldritch Bow:** At 8th level, twice per day the Arcane Archer can summon forth an Eldritch Bow to fight along-side them. This summons lasts for 30 minutes and scales off the archers stats.

- **Arrow of Death:** At 9th level, the Arcane Archer may fire a special arrow imbued with powerful necromantic magic. If the target is hit, it must immediately make a Fortitude save or be slain. Even if it passes its saving throw, it takes damage from the arrow as normal. This ability may be used once every three minutes.

- **At 10th level you may choose between the following feat:**

- **Eldritch Infused Bow:** The Arcane Archer gains Unlimited Ammunition: Eldritch Infused Arrow's [+6 Precision, 2d8 Magic Damage, and a 10% chance on hit to inflict additional Magic Damage up to 3 targets around the one being struck] while using a bow.

or

- **Combat Precision:** The Arcane Archer applies half their their Intelligence or Charisma modifier (whichever is highest) to their ranged weapon as Magic Damage. Your keen intellect allows you to place melee attacks more accurately.