Mechanics

This page includes all of the game mechanics in Wiki Mafia, including abilities, keywords, immunities, priorities, and other statistics.

Additionally, there are explanations for some roles below.

## Astral Visits

Some roles have Astral visits. This means that, when a player with Astral visits goes to their target's house, they will not be seen by a Lookout, and will not trigger effects when visiting their target. This means that they will not trigger a Trapper's trap, will not get scared away by a Menace, and will not die from a Veteran's alert or Werewolf's rampage.

However, even if a role has Astral visits, a Tracker will still see them visit their target, and a Shadowalker will still attack their target.

## Attack

Attack is measured in None, Basic, Powerful, and Unstoppable, and is included in the statistics section of a rolecard. An attack will go through defense if it is at least one level above the defense statistic it is used against. For instance, if a player with a Powerful attack attacks a player with Basic or no defense, the attacked player will die. If a player with a Basic attack attacks a player with Basic defense, the attacked player will not die.

## Bomber Mechanics

Certain effects will trigger a Bomber's fuses, while others will not. A general rule is that if a player with a fuse is attacked when they would logically be at their own house, where the fuse has been planted, the fuse will be lit. Otherwise, it will not be.

**Lit Fuses**

Being directly attacked in any way by a killing role will result in a lit fuse, even if protected.

Being doused or ignited by an Arsonist or Firebrand will result in a lit fuse.

**Unlit Fuses**

Being killed as a result of visiting another player will not result in a lit fuse.

Being attacked in jail will not result in a lit fuse.

Being executed by the Jailor will not result in a lit fuse.

Committing suicide as a result of a Jester or Stalker will not result in a lit fuse.

Having a second fuse placed at the same house will not result in a lit fuse.

Being lynched will not result in a lit fuse.

**Bomb Timer**

When the Bomber's bomb detonates, the town has three days to kill the Bomber that planted the fuse before their bomb explodes.

If the bomb is detonated on night three, the players have the next three days (day four, day five, and day six) to kill the Bomber before the bomb explodes. If the Bomber is not killed on night six, the bomb will explode. If the Bomber is killed on night six or earlier, the bomb will not explode.

## Bulletproof Vests and Magical Barriers

Some roles have bulletproof vests that give them Basic defense. Some roles must choose to wear their vest in order for it to protect them. Even if the vest does not save the player, it is still used. Other roles have their vest give them permanent Basic defense until they are attacked for the first time.

Some roles have magical barriers that give them Basic defense. The roles that have magical barriers will have permanent Basic defense until they are attacked for the first time.

## Cleaning

When a player is cleaned, their role and last will will not be revealed to the town. In most cases, the player that cleaned the dead player will be able to view the dead player's role and will.

## Crusader Priority

If the Crusader's target is visited by more than one player, they will attack only one of the visitors with the following priority order. Mafia Support is attacked at first priority, and Town Protective is attacked at last priority.

Mafia Support > Town Support > Neutral Evil > Mafia Deception > Town Investigative > Neutral Benign > Mafia Killing > Neutral Killing > Town Killing > Neutral Chaos > Town Protective

Any member of the Mafia that is performing the factional Mafia kill will be in the Mafia Killing category for the night, even though it is a retired alignment.

Any member of the Mafia that is performing the action of a different Mafia member will fit into the category of their performed role. If a Mafioso is shadowing a Janitor, they will be in the Mafia Deception category for the night. If the Caporegime is performing the action of a Consort, they will be in the Mafia Support category for the night.

## Defense

Defense is measured in None, Basic, Powerful, and Invincible, and is included in the statistics section of a rolecard. Defense will keep a player safe from an attack if it is equal to or above the level of attack used against it. For instance, if a player that has Basic defense is attacked with a Basic attack, the attacked player will not die.

Defense can be granted through protective roles, as well as a bulletproof vest, magical barrier, or other method of self-protection.

## Factional Mafia Kill

The factional Mafia kill is a change from the Mafia Killing alignment. It was implemented to allow Mafia roles like the Godfather and the *original* Mafioso to have a better cover, and also allows any other Mafia member to perform the kill if they don't need to use their ability on certain nights.

## Framer Mechanics

- If your target is questioned by a Detective, they will appear to be a member of the Mafia.

- If your target is investigated by an Investigator, they will appear to be a Framer.

- If a Lookout is watching the player that is attacked by the Mafia, your target will appear to visit the player.

- If your target walks through a Miller's flour trail, they will appear to be a malicious visitor.

- Your target cannot appear as the "good" in the Psychic's good vision. Your target may appear as the "evil" in the Psychic's evil vision.

- If your target is interrogated by a Sheriff, they will appear to be a member of the Mafia.

- If a Spy is watching over the town, your framed target's visit will appear as a non-Town visit.

- If your target is followed by a Tracker, they will appear to visit the player that is attacked by the Mafia. If the Mafia does not attack anyone, your target will appear to visit no one.

- If your target is followed by a Warden, they will appear to be in the Mafia faction.

## Full Moon Nights

Full Moon nights occur every even night. This mechanic is implemented for the Werewolf and Juggernaut, who are only able to attack on those nights.

## General Visiting Priority

Several roles have problems when it comes to multiple visitors visiting a target. Those problems will be solved with one general rule. In the case of the same type of visitor visiting the same target, the "winner", per se, or the visitor that is targeted by the ability in question, will be decided by who joined the game first.

For instance, if a Bodyguard protects a Sheriff that is visited by both a Butcher and a Serial Killer, the attacker that joined the game first is killed. If the Butcher is player 6, and the Serial Killer is player 10, the Butcher joined the game first, and therefore, the Butcher and Bodyguard would attack each other.

All general conflicts involving multiple visitors to a target must be solved in this fashion, unless otherwise stated for certain roles.

## Immunities

There are three types of immunity in Wiki Mafia. These are control immunity, detection immunity, and roleblock immunity. They are included in the Statistics section of a rolecard.

**Control Immunity**

Roles with control immunity cannot be controlled in any way. If they are controlled, the ability will fail, and the targeted player will be notified that someone attempted to control them when they were immune.

**Detection Immunity**

Roles with detection immunity will appear to be "not suspicious" to a Sheriff.

**Roleblock Immunity**

Roles with roleblock immunity cannot be roleblocked. If they are roleblocked, the ability will fail, and the targeted player will be notified that someone attempted to roleblock them but they were immune. It is important to note that some roles ignore roleblock immunity.

**Temporary Immunity**

Some roles have temporary forms of the above immunities, which activate or deactivate in certain situations.

## Marshal Priority

If the Marshal's target is visited by more than one player, they will target only one of the visitors with the following priority order. Mafia Killing is targeted at first priority, and Neutral Benign is targeted at last priority.

Mafia Killing > Neutral Killing > Town Killing > Neutral Chaos > Town Protective > Mafia Support > Town Support > Neutral Evil > Mafia Deception > Town Investigative > Neutral Benign

Any member of the Mafia that is performing the factional Mafia kill will be in the Mafia Killing category for the night, even though it is a retired alignment.

Any member of the Mafia that is performing the action of a different Mafia member will fit into the category of their performed role. If a Mafioso is shadowing a Janitor, they will be in the Mafia Deception category for the night. If the Caporegime is performing the action of a Consort, they will be in the Mafia Support category for the night.

## Orphan Priority

Certain visits to an Orphan may be controversial depending on the roles that visit it. If the Orphan is visited by multiple roles, the player that takes them is determined by the following priority order:

Savior > Attacker > Neutral Killing > Neutral Chaos > Neutral Evil > Mafia roles > Neutral Benign > Town roles

If the Orphan is visited by a Framer, Arsonist, Hunter, and Doctor, the Orphan will be taken in by the Arsonist. This is because neither the Arsonist nor the Hunter attack the Orphan, meaning the Doctor does not save them. Each role sticks to its own alignment grouping, and the Arsonist is the highest on the priority list in the Neutral Killing category.

If the Orphan is visited by a Tracker, Bomber,

## Paradoxist Visit Results

If the Paradoxist visits a Town role, their clock will advance five hours.

If the Paradoxist visits a Mafia role, their clock will advance three hours.

If the Paradoxist visits a Neutral role, their clock will turn back two hours.

## Pirate Weapons

If the Pirate uses their scimitar and the defending player sidesteps, the Pirate will win the duel.

If the Pirate uses their rapier and the defending player blocks with chainmail, the Pirate will win the duel.

If the Pirate uses their pistol and the defending player backpedals, the Pirate will win the duel.

Otherwise, the Pirate loses the duel.

## Unique Roles

Unique roles can only be rolled into a game once. For example, only one Werewolf can appear in any Neutral slot in the role list at the beginning of the game, but an Amnesiac may remember that they were a Werewolf later on, and an Orphan may be visited by a unique role and become that role after the original player dies.