recursal/Fanatic-Fandom huggingface dataset:
Trellis (Album)

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(2020)
(2021)
(2021)
1. "Trellis"Physical Release: February 25, 2021
2. "Gas Station"Physical Release: March 2, 2021
3. "Physical Feelings"Physical Release: March 15, 2021
4. "Camera Print" (Promotional single)Physical Release: April 10, 2021
5. "Thorn"Physical Release: April 23, 2021
6. "Roses Are Blue"Physical Release: May 1, 2021

Trellis is the debut studio album released by The Roses Thorn, on --, 2021. It was released with 6 singles, with only one being promotional.

## Background & Promotion

The band began writing the singles off of the album during late 2020, finishing in early 2021.
Pahas

Pahas is a continent that consists of many islands with no capital islands or regions but has a capital city just like the other continents. This continent is the poorest of all continents in Mochizuki. Because of crime being a common thing, Pahas has lots of murders, robberies and other kinds of crime that is sadly common here. There are some regions that have some order but still have the same crimes occurring. Even with all of these things happening to the citizens of Pahas, the people still enjoy their lives there as they’ve learnt to be grateful with what they have. The people of Pahas find that hard work is an admirable thing and will have you to be looked up upon greatly.

## Real-world Inspiration

Pahas is based off of S.E Asia and Latin America

S.E Asian Inspirations: Philippines, Thailand, Indonesia, Vietnam

Latin American Inspirations: Chile, Cuba, El Salvador, Brazil

## Fashion

The jewelry and family heirlooms tend to be passed down.

## Food

The food of Pahas is extremely exotic. Most foods are made with meat or fish, with rice and lots of spices. But the food tends to be a bit unorthodox at times people will eat frogs, eels, lizards, salamanders and snakes to name a few unorthodox foods.

Lechon, Kaldereta, Spanish Sardines, Palabok, Redhorse beer, Halo Halo, tortillas, guacamole, bean, burritos, tacos, churros

## Wildlife

Pahas has many exotic wildlife within the continent. Pahas makes most of Mochizukis animals with it being so biodiverse. Though there are plentiful amount of predators in Pahas the high amount of grimm keep the populations of predators from sky rocketing. Despite this the ecosystem is doing fairly well even with grimm in the ecosystem.

Mammals: Jaguars, Tigers, Tapirs, Capybaras, Sloths, Anteaters, Spider monkeys, Pumas, Proboscis monkeys, Street Dogs, Street Cats

Avians/Birds: Pahasian Eagles, Macaws, Toucans, Cockatoos, Queztals,

Fish/Aquatic life: Caimans, Sea turtles, Side-necked turtles, Anaconda, Thresher Sharks, Manta rays, Lion Fish, Pufferfish, Electric Eels, Piranhas, Arapaimas, King Crabs, Sand Crabs, Coconut Crabs, Elephant Seals, Sea Lions, Sting rays

Insects: Assasian Caterpillers, Rhinoceros beetles, Praying mantis, Titan beetles, Bullet ants, Fire ants, Cockroaches, Termites, Scorpions, Pahasian wandering spider
Basic Hoe

You

You thought wrong

You thought wrong

You thought I was a basic hoe

But this one's made of gold

I'm not a basic-

This one is

This one is

This one is made of gold

So there you go

Don't call me basic hoe

I'm sure when you wake up

You ask yourself

"What is wrong with her?"

You want to find something to bring me down

But you only can find things that are just wonderful

Because even if you don't love me

I will love me

I will love me

I will love

Even if you don't love me

I will love you

I will love you

I will love

And you

You thought wrong

You thought wrong

You thought I was a basic hoe

But this one's made of gold

I'm not a basic-

This one is

This one is

This one is made of gold

So there you go

Don't call me basic hoe

I'll always be here to find something perfect about myself

So don't ever try to bring me down

Cry little baby

Run away, run away

Go to your mommy

Go and play, go and play

Cry little baby

Run away, run away

I will love myself

Every day, every day

Because you

You thought wrong

You thought wrong

You thought I was a basic hoe

But this one's made of gold

I'm not a basic-

This one is

This one is

This one is made of gold

So there you go

Don't call me basic hoe

Don't you worry about your problems

Let me take away
Ori

Ori

### Description

Ori is one of the dwarves who accompanied Thorin on his expedition to the lonely mountain, and also took part in the Battle of the Five Armies. Less a warrior than a scribe, he's more interested in recording history than fighting it.

## Lore

Ori was a member of Thorin's Company of Dwarves and participated in the Quest of Erebor, as well as fighting in and surviving the Battle of Five Armies. He, along with his cousins Dori and Nori, were remote kinsmen of Thorin II Oakenshield. After the quest he undertook the expedition to Moria, and died in the ensuing conflicts.

## Influence

*Clerk* – Commander focus + %, max level focus +15

*Clear-headed* – time needed to complete tips - %

*Inquisitive* - + % exp from tips

*Musician* – Army Speed & Def + %, max level allied army Attack +3

*Relief* – Allied unit with the highest Def recovers % HP (Focus)

*Level*-*headed* – Allied units remove all debuffs, recover % HP

*Durin’s* *Blood* – Commander skill damage + %, max level Might +15

*Brawling* *Skills* – Commander physical damage + %

*Brawling* *Training* – Allied Units damage against melee + %

*Warrior of the Lonely Mountains* – Army burn damage received - %, max level allied army burn damage received – 50%

*Fighting Dance* – Allied melee % chance of avoiding damage

*Collaboration* – commander normal attack causes an additional % damage
Eagles

## Lore

The Great Eagles act as messengers and scouts for the higher powers of Middle-earth. Their intelligence is matched only by their speed and might in battle.

## Ability(s)

*Flying*: Damage received from Melee units -6.0% per level and damage received from Ranged units +30.0%. Normal attacks can target any enemy.

*Swoop*: [Self] Speed stat increases damage dealt by 1.8% per level
Alchemist

\*Ability only has information on maximum level effect, please update it if you have information on the per level effect.

## Lore

Alchemists were instructed by Saruman on how to develop explosives that are particularly effective at damaging structures.

## Ability(s)

*Fires of Orthanc*: Max Level: Normal Attacks deal 300.0% Burn Damage
Albert Fields Raid

**Albert Fields Raid** was a large raid uncovering a large modern day slavery ring (named Bengrass Family) responsible for trafficking over 20 million humans and 10 million wiggas and holding them captive in 15,000 storage containers. 12 million humans and 6 million wiggas were recovered from the camp after the raid. Remains of roughly 8 million humans and 4 million wiggas were recovered in a burial site a short distance from the camp.

Albert Bengrass was arrested at the raid and sentenced to indefinetley imprisonment by The W.W.C.C in 800 WY.

Survivors from the camp mentioned that the ring started from around 150 WY, the earliest survivors mention seeing signs with dates during their kidnappings. Most kidnappings happened from 150 WY - 200 WY.

Survivors mentioned that people who attempted to escape captivity, or grew hostile with guards were executed on sight.

Fred Brian Jr was shot in the face with a rifle tearing off the majority, immediately after he stabbed his captor in the gut with a shank. He is the only person noted of attempting to escape.
Tobacco in Centuria A

**Tobacco in Centuria A** is illegal to possess and sell in Centuria A. The ban was passed in 70 WY. In 100 WY The Wiggian Higher Council Court agreed to decriminalizing small amounts up to 1.5 grams, meaning the country's citizens no longer face imprisonment for possessing this amount of tobacco, unless they are a minor. Tobacco is legal to smoke and possess in the boundaries of your home. You can possess up to six grams of tobacco in your home.

## Legality

### Possession

Anyone found in possession of 1.6 grams or more of tobacco will be liable for a maximum penalty of 10 WY in jail. Exemption to this rule apply at home meaning you can possess up to 6 grams in your home without facing any criminal penalties. If you are found with over 6 grams in your home you are liable for a maximum penalty of 8 WY in jail.

### Possession with Intent to Supply

The amount doesn't matter when charging someone with possession with intent to supply (pwits). An officer can arrest you and you can be prosecuted for pwits if any of the following criteria is met. This is;

- You have individual bags or wraps filled with tobacco (this doesn't include what is deemed to be already used)
- You have a large amount of tobacco (10 Grams or more)
- You have scales alongside tobacco

The maximum penalty for Possession with Intent to Supply is 150 WY in jail.

### Intent to Supply

You don't need to be in possession of any tobacco to be charged and prosecuted for Intent to Supply (ITS). An officer can arrest and you can be prosecuted for ITS if you ask a police officer or any person if they want to buy tobacco.

The maximum penalty for Intent to Supply is 35 WY.

## Trafficking

Trafficking of Tobacco is a serious issue in Centuria A. Marlo Le Huzman and Leo Richards were apprehended by IDTE and A unit of Centuria Regional Border Force. They were both sentenced to 130WY imprisonment and 10WY probation.
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Commander Gear

All comms can wear 4 pcs of gear. Weapon, armor, helmet, and accessory. You can get gear from Tip quests and reward chests. Gear is one of 4 Levels. Green cant be upgraded, Blue can be upgraded twice, Purple can be upgraded 5 times, and yellow can be upgraded 5 times. To upgrade you need to consume another pcs of gear of the same quality. Most gear offers racial rewards, such as dmg, siege, hps, defense, etc for your troops, and also bonuses to your commander. Putting the proper gear on the proper commander is extremely important. These can be refined and strengthened, and commanders also have a "familiarity with them".

The list of this gear can be found in the image gallery below.
The Lord of the Rings: Rise to War Wiki

**Welcome to the The Lord of the Rings: Rise to War Wiki!**
This wiki is a fan created information and assistance page for the mobile game LOTR:Rise to War. The goal is to provide the community with information to help make in game decisions. To see information, use the search bar in the top right corner of the screen, or under the explore button. To see guides, artwork and videos by Fearless Pioneers, see the Discussion page. For how to use the discussion feature, see this page. For FAQ's about the game, check out this page.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central.

*Community Founders*: Founded on August 11, 2021 by some players of LOTR:Rise to War, this site aims to assist all players of the game.
Beornings

## Lore

Beornings are wild men with the natural ability to change forms. These descendants of Grimbeorn now patrol the passes of the Misty Mountains

## Ability(s)

*Shape-shifting*: [Round 4 Onwards] Shapeshift into bear form, cure one random debuff and Damage +4.0% per level.

*Large Unit*: Physical Damage received -1.5% per level.
Ring Composition Buff

At the start of the game, you are asked on what you want your Ring to look like. It does not show at that moment, but your ring gives a minor specific buff depending on what ring composition you settle with. One of the Wiki admins, COLD PRINCE deciphered the buffs the rings would give.

There seems to be no other buffs than [Army] HP/Attack and [Commander] Physical/Focus Damage, so choose what buffs you would want from it, and decide which ring composition would you like for your ring to look like. You can re-forge your ring many times as you want.
Gil-Galad

Of him the harpers sadly sing;
the last whose realm was fair and free
between the Mountains and the Sea.

His glaive was keen.
His shining helm afar was seen;
the stars above the high sky
were mirrored in his silver shield.

But long ago he rode away,
and where he dwelleth none can say;
for into chaos fell his star
in darkness where the shadows are.
 –The Fall of Gil-galad

Gil-galad

### Description

Gil-Galad is the king of the Elves in Middle-Earth, respected by the Noldor. A formidable commander and inspirational leader, he created the last alliance of Elves and Men with Elendil.

## Lore

Gil-galad was the last King of the Ñoldor in Middle-earth, and bore many titles, including King of the Elves, King of the Eldar, and King of the Ñoldor. He formed the Last Alliance of Elves and Men with Elendil, and led the Elves to war against Sauron during this time. His death marked the end of the Ñoldorin Kingdoms in Middle-earth, though some Ñoldor would still dwell in Imladris and the Grey Havens throughout the Third Age.

## Skills

*Icicle* – against 1 target deals % physical damage and stuns them for # rounds, max level

*Might* +15 Precise Blow – against 1 target deal % physical damage, ignoring avoidance

*Dazzle* – against enemy commander % chance of being stunned for # rounds

*Kingly* *Kin* – first # rounds elves % chance to avoid all damage, max level effect extended to 3 rounds

*Retaliation* – melee units when hit by enemies' normal attacks within range perform a counterattack that deals % damage

*Exorbitance* – all allied units damage + %

*Noldor* – commander Focus + %, max level gain stun immunity

*Nature’s* *Bounty* – 2 allied targets % chance of recovering % HP when damage is sustained (Focus)

*Starlight* – Enemy orcs, Uruk-hai and trolls damage received + %

*Masterful Cleaver* – all elves damage received - %, max level elves HP +3

*Chaotic* *Retreat* – Enemy units defense - #

*Elven* *Leader* – each round elves % chance to Follow Up
Hobbit Slinger

## Lore

It is very rare for Hobbits to take up arms, but under dire circumstances they will do so to defend their homeland. Slingers know how to take advantage of their own nimbleness when up against enemies who are often much larger than them.

## Ability(s)

*Surefooted*: Healing received +2.0% per level. More units are converted into wounded soldiers after battle (fewer deaths)
Halberdier

\*Stats block entries with ~are approximate, please add in firm values if you have them

## Lore

Halberdiers are the bane of the free folks' mounted riders. Their long polearms make enemy cavalry rushes highly costly.

## Ability(s)

*Anti-Cavalry Training*: [Against Mounted Units] Damage +3.0% per level and damage received -2.0% per level.

*Spear Wall*: When hit by enemies' normal attacks within range, perform a Counterattack that deals 1.5% damage per level.
Aragorn

Aragorn

### Description

Aragorn, son of Arathorn and Gilraen is the chieftain of the Dunedain of the North. He is an excellent warrior and inspirational leader, who travelled Middle-earth for most of his life, fought alongside Rohan and become a key member of the fellowship of the ring.

## Lore

Raised and trained as a warrior in Rivendell, Aragorn is a mighty warrior. The chieftain of the Dunedain, he was a key member of the fellowship of the ring. He is Isildur's heir and a ranger of the north.

## Influence

*Ranger fury* – Base stats from equipment + %, max level ignores race restrictions

*Precise Blow* – against 1 target deal % physical damage, ignoring avoidance

*Raid* – Round 1 against 1 target deal % physical damage, % chance of dealing an additional % damage

*Grand Valor* – Against 3 targets deal % physical damage, max level Might +15

*Cull the Weak* – Against target with the lowest Def deal % physical damage

*Weapons Expertise* – Commander 5 chance of gaining damage +%

*Dunedain Chieftain* – Army defense + #, max level army HP +2

*Brawling Training* – Allied Units damage against melee + %

*Retaliation* – Melee units when hit by enemies' normal attacks within range, perform a counterattack that deals % damage

*Hidden Heir* – Aragorn skill damage + 5 and gain initiative, max level Speed +20

*Grand Splendour* – Men gain stun immunity, enemy orcs and Uruk-hai normal attack damage - %

*Nobility* – Men damage + %
Athanasius

Athanasius is known as the place of great intellect and mechanical advancements, this place is the closest to the Gods in the sky. This continent is lifted up in the sky, hidden in the clouds and can only be accessed from air ships. No one in Mochizuki knows much about this place except those who live here. All everyone else knows is the stories of a world in the sky which isolated themselves from the world after their rulers were assassinated due to unknown circumstances. In reality the rulers were assassinated by The Harmony of Legions due to the continents knowledge of the Gods in the sky. As a last resort in order to protect the people, the headmaster of a small unknown Academy helped to protect the continent by helping officials there by using hard light dust to make a shield dome that will shield the land from harm (specifically the main city). He also used gravity dust at the time to lift the land into the sky in order to make it harder for people to get to it. Coeus was praised for his help with the harm that was to come from the knowledge Athansius held and had the Academy named after him. The Oracle is the "ruler" of Athanasius, she is what symbolizes power. Along with her Coeus is the one who manages the land and keeps everything in check. Athanasius holds the knowledge of the Gods and the world of Mochizuki before doom fell upon it. No one is able to go into Athanasius but people can go out but it shall be hard to get back in but it was doable. Outside the main city of Athanasius is a harsh snow storm due to the gravity dust and the extreme cold and lots of snow there, but once in the city which is sealed off from the world everything is calm and there can be seen large skyscrapers and lots of technology and scholars. Though it looks pretty the more you walk around the more you can see the plant life is artificial, and some things here are not as they seem. Athanasiusins have to live in isolation but most are scholars, poor or orphans. Even though there is some people that are more fortunate than others everyone there knows the truth of this land but only the most fortunate can hold great knowledge of this world.

## Trivia

* Athanasius is derived from the Greek name *Ἀθανάσιος (Athanasios)* meaning "immortal", from Greek *ἀ (a)*, a negative prefix, combined with *θάνατος (thanatos)* meaning "death".
Gandalf the Grey

–Gandalf the Grey

Gandalf the Grey

## Lore

Gandalf the Grey is one of the five powerful Istari, or wizards, sent to Middle-Earth by higher powers to help the free folk fight the darkness of Sauron. In his travels he became particularly fond of the Shire and its Hobbits, for he thinks there is much to learn from the simple and hedonistic nature of their lives.

Gandalf the Grey roamed Middle-Earth for as long as Men can remember. The Grey Pilgrim is known as Mithrandir by the Elves and in Gondor, Tharkûn by the dwarves, but his detractors call him Sotrmcrow, as his arrival often means times of trouble. Olórinn was his name from another life, only now remembered by the powers that be.

Conceived the plan for Thorin's expedition to the Lonely Mountain, took part in the Battle of the Five Armies and helped the Dwarves retake Erebor.

Helped plan the part of a lifetime for Bilbo's 111th birthday, providing most impressive fireworks which high point was a red dragon that flew over the festivities, breathing fire, and announcing supper.

Discovered that Bilbo Baggins' ring was no other than the One Ring of power, forged in the fire of Mount Doom by Sauron.

After Saruman's betrayal, escaped the Númenórean tower of Orthanc with the help of Gwaihir the Windlord.

Fended off the Nazgúls at Weathertop before the arrival of Aragorn and the Hobbits, avoided four Ringwraiths on the way to Rivendell and reached the domain of Elrond unscathed.

Formed the fellowship of the Ring at Rivendell, during the council of Elrond.

Guided the Fellowship through the mines of Moria until the confrontation with a Balrog of Morgoth on the bridge of Khazad-dûm, which he fell with to the depths of the Dwarven kingdom.

Slew Durin's Bane, Balrog of Morgoth, at the top of Zirakzigil, Durin's Tower, but passed away from his wounds.
Snaga Thrak

\*Stats block entries with ~are approximate and Ability Text only has max level effect. please add in firm values if you have them.

## Lore

The Snaga-thrak, "slave-bringer" in Black Speech, abuses its allies in and outside of battle and takes sadistic pleasure in doing so.

## Ability(s)

*Cool-headed*: Max Level: Unaffected by Madness. Speed +20.0

Madness: 50% chance to confuse allies for enemies when initiating normal attacks or activating skills

*Cruelty*: Max Level: [1 Allied Unit(s)] Deals 20.0% Damage. increases next damage dealt by 100.0% (no effect if no allied units remain).
Galadriel

Galadriel

### Description

Galadriel is the Lady of Lothlórien, the elven realm east of the Misty Mountains, that she rules with her husband Celeborn. She is one of the greatest elves that has ever lived, surpassing most in knowledge, beauty and power. She possesses one of the three elven rings of power, Nenya, the ring of the adamant. A member of the white council, she is one of the strongest allies the freek folk can hope for in the fight against the dark forces of Middle-Earth.

## Lore

Galadriel was the "Lady" of the woods of Lothlórien, which she ruled with Celeborn her husband. She was one of the greatest of the Elves in Middle-earth, surpassing nearly all others in beauty, knowledge, and power. She bore Nenya, one of the three Elven rings of power. J.R.R. Tolkien thought of her, along with Gil-galad the Elven-king, as one of the mightiest and fairest of all the Elves left in Middle-earth in the Third Age.

## Skills

*Mistress of Magic* – Focus damage + %, max level normal attacks now cause Focus damage

*Surge* – against 1 target deals % focus damage 2 times (Focus) chooses a new target each time

*Focus* *Wrath* – against 1 target deals % focus damage (Focus) and inflicts Madness for # rounds

*Lady of Lorien* – allied units recovery received + %, max level Focus +15

*Parting Gift* – Round 8 all allied units recover % HP (Focus)

*Purity* – each round all allies % chance of removing all debuffs

*Noldor* – commander Focus + %, max level gain stun immunity

*Nature’s Bounty* – 2 allied targets % chance of recovering % HP when damage is sustained (Focus)

*Starlight* – Enemy orcs, Uruk-hai and trolls damage received + %

*Nenya’s Guardian* – allied units Focus, Burn, and Poison damage received - %, max level Focus +15

*Ring of Water* – 1 allied target recovers % HP, % chance of recovering an additional % HP

*Magical Barrier* – army Def + # during combat (Focus)
Team MAGKK

Team MAGKK is a first-year team at Hope Academy with 5 members. Its leader is Malaric Knightwin.

## Members

**M**alaric Knightwin (Leader)

**A**ndrés Amista

**G**affe Le Pograt

**K**yrin Fimbulvetr

**K**asumi Risaki

## Gallery

MAGKK by Kaeya, featuring their beta designsMAGKK by h0pebage1sMAGKK by NutellaaMAGKK by Kaeya, featuring their beta designsMAGKK by NutellaaMAGKK Cooking Show by h0pebage1s
Reaper

## Lore

Reapers, like most Orcs, don't subscribe to societal constructs such as honor or aesthetics. Their purpose in life is to kill, plain and simple.

## Ability(s)

*Execution*: [Round 5 Onwards] Damage +7.0% per level until end of battle.

*Culling*: Max Level: Normal Attacks (120.0%) prioritize enemies with the lowest Defense.
Equipment

In Lord of the Rings: Rise to War Commanders are strengthened by equipping items. Equipment increases the stats of the commander, their army, and include special effects. There are four different qualities of equipment in order: fine, superior, exquisite, flawless. Higher quality gear generally has higher base stats and scaling as well as better special effects, but they are much rarer and harder to upgrade. Additionally each item can be equipped to one of four slots for a commander, they are: weapon/hand, armor/body, helmet/head, and accessory. A commander must be respect level 1 before they can equip an accessory.

## Obtaining

There are a few different ways to obtain equipment. Some methods are free, but the most consistent method of obtaining high quality gear is to open mathom chests. Each chest can contain up to 3 pieces of equipment. Additionally  mathom vouchers can be exchanged directly for specific exquisite and flawless items.
Dwalin

Dwalin

### Description

One of the companions that went with Bilbo, Gandalf and Thorin to reclaim the lonely mountain. A couragrous dwarf, he is also the cousin of Gloin, father of Gimli.

## Lore

A member of Thorin's company to regain the lonely mountain, Dwalin is the brother of Balin and the youngest son of Fundin. A mighty warrior and musician, he is well known for his use of the battleaxe. He lived in Erebor throughout the Fourth age, and died in FO 91 at the age of 340.

## Influence

*Experienced Warrior -* Commander normal attack damage + %. Max level [Self] Damage against Melee units +10%

*Hunt Down* – [After the Commander Attacks][Against Enemy Target] Damage dealt + % (effect modified by Might stat) for 2 round(s), up to 2 stack(s)

*Collaboration* – [Commander] Normal attacks cause an additional  % Physical Damage

*\*Disarm* – Against 1 target deal % damage, and targets next attack deals much less physical damage

*Musician* – [Army] Speed & Defence + %. Max level [Army] Attack +3

*Relief –* [Allied Unit with the Highest Defence] Recover  % HP (Effect modified by Focus stat)

*Level-headed* – [Allied Units] Removes one random debuff and recover % HP

*Durin's Blood -* [Commander] Skill Damage + %, Max level Might +15

*Whirlwind -* [Against 2 Enemy Target(s)] Deals  % Physical Damage (Prioritize Melee unit*s)*

*All-In -* [Against 1 Enemy Target(s)] Deals  % Physical Damage once. [Self] Reduces the next damage dealt by  %

*\*Brawling Skills -* Commander physical damage + %

*\*Brawling Training* – Allied Units damage against melee + %

*Warrior of the Lonely Mountains* – [Army] Physical damage received - %. Max level [Army] Burn Damage received - 50%

*Longbeard–* [Commander] Physical Damage ignores  % of target's Defence

*Giant Slayer–* [Commander] Damage against Large Unit +  %.

*\*Fighting Dance –* Allied melee % chance of avoiding damage

\*Developer may change skills available to commander.
Haldir

Haldir

### Description

Haldir is a Silvan Elf, and one of the marchwardens of the realm of Lothlorien. He protects the Northern border of the Lorien forest, under the guidance of Galadriel.

## Attributes

### Speed

77+1.26/Lv

## Lore

A marchwarden of Lothlorien, and the fellowship's guide to Caras Gladhorn, Haldir often travelled outside Lothlorien. He was one of a few elves who could speak Westron, and had heard of Aragorn before meeting him. Apart from being a guide, nothing more is known of his activities. A common misconception is that he died in helms deep; that is only in the cinematic universe. He was likely defending Lothlorien against the forces of Dol Guldur at that time.

## Skills

*Guide* – First 2 rounds 3 allied targets + % physical damage, max level while damage is increased, the army gains stun immunity

*Armed Escort* – Against 1 target, deal % physical damage, 1 allied target, recovers % HP (Focus)

*Foresight* – First 2 rounds, 2 allied targets % chance of avoiding damage

*Marchwarden of Lorien* – Against 1 target deal % physical damage, 1 allied target avoid all damage from next attack, Max level Focus +15

*Cull the Weak* – Against target with the lowest Def deal % physical damage

*Shield Training* – Allied ranged units damage received - %

*Silvan Elf* – Commander Attacks deal additional % physical damage, as well as % poison damage, max level Poison Damage lasts 2 rounds

*Beast Training* – Beasts recover % HP per round

*Forest Agility* – Allied ranged units have a % chance of attacking twice per round

*Galadhrim* – Allied ranged units physical damage + % (Speed), max level Might +15

*Fortify* – While defending, allies physical damage received - %

*Spellsword* – Commander Might & Focus + %
Theo Labingi

Theo ist die Hauptfigur der Geschichte.

### Aussehen:

Theo wurde in der Schule immer wegen seinen weißen Haaren ausgelacht. Er trägt eine Brille, auf dem Bild hat er wie üblich seine Kapuze auf, die dazu dient seine weißen Haare zu verbergen. Am liebsten trägt er schwarze Jeans und einen roten Eiffelturm Pullover.

### Herkunft:

Theo kommt aus dem Land Therylande in deem sich auch Animalia befindet. Er lebte mit seinen Eltern im Gekkertwegle 12, bis seine Eltern zum Amselweg 3 umzogen, und er auf Animalia geschickt wurde.

### Geschichte:

Theo wuchs wie ein ganz normales Kind auf, bloß das er eine merkwürdige Haare hatte, bis er von seinen Fähigkeiten, von dem Tod seiner Eltern und von Animalia erfuhr. Dort wurde er dann für eine Reise aussgewählt und erlebte mit seinen Freunden Tabitha und Xarita viele Abenteuer.

### Familie:

Theo lebt mit seinen Eltern, Mila und Janox. Er hat keine Geschwister und keine weiteren lebendigen Verwandten.

### Freunde:

In seiner nicht magischen zeit hatte Theo nur einen Freund, Leander Toht. Die meisten mochten ihn nicht und ärgerten ihn wegen seiner Haarfarbe. Als er nach Animalia kam, befreundete er sich mit Linas. Bei seinen Abenteuern began er auch Xarita und Tabita zu mögen.
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Gimli

Gimli

### Description

Gimli, son of Gloin, is a renowned Dwarven warrior who did his part to help the free folk fight the Dark Lord by joining the Fellowship of the Ring. He is also the first dwarf to willingly fight alongside and ultimately become friends with an elf, as he did with Legolas.

## Lore

Gimli, son of Glóin, was a well-respected dwarf warrior in Middle-earth during the Great Years. He was a member of the Fellowship of the Ring and was the only one of the dwarves to readily fight alongside elves in the war against Sauron at the end of the Third Age. After the defeat of Sauron, he was given lordship of the Glittering Caves at Helm's Deep.

## Influence

*Experienced Warrior* – Commander normal attack damage + %, max level against melee Damage +10

*Whirlwind* – against 2 targets deal % physical Damage (Prioritize melee units)

*Disarm* – against 1 target deal % damage, and targets next attack deals much less physical damage

*Lord of the Glittering Caves* – Allied units damage against melee + %, max level army damage from melee –5%

*Break* *Defenses* – Against 1 target deal % physical damage and Def - % for # rounds

*Open* *Wound* – Against 1 target deal % physical damage and cannot recover HP for # rounds

*Durin’s Blood* – Commander skill damage + %, max level Might +15

*Brawling* *Skills* – Commander physical damage + %

*Brawling* *Training* – Allied Units damage against melee + %

*Lockbearer* – 2 allied targets % chance of recovering % HP when damage is sustained, max level Hp recovery is modified by Focus stat

*Friendly* *Relations* – Elves & Dwarves Damage received - %

*Protect* *Elves* – Dwarf unit with highest Def protect all elven units, and Defense + %
Weapons

## Team MAGKK

### Altagracia

Malaric Knightwin's weapon, Altagracia, is a claymore that can transform into a sniper rifle. In its rifle mode it can shoot different types of dust.

### Burning Desire

Andrés Amista's weapon, Burning Desire are two pares of gauntlet guns that have retractable daggers, three on each gauntlet. The gun parts can shoot dust.

### Finest Creation (Sketch)

Kasumi's weapon is her sketch pad. The sketch pad charges both electricity for power and dust for battling. How this weapon operates is somewhat complex. Whatever Kasumi draws on this sketch pad comes into the real world, simple right? Whatever color she uses indicates the dust type, red for fire, orange for earth, yellow for electric, green for air, cyan for hard light, light blue for ice, blue for water and black for neutral/no dust. She can use many different colors at once if she likes. Her sketch pad can can power on and off the dust, if its off it doesn't make anything she draws become a physical thing but if its on it becomes a physical thing. Depending on how much she uses the dust she most likely doesn't have to charge it with dust for a few days (5-7 days). She also uses this drawing pad to just draw regularly, if you're lucky to get your hands on it you may find and archive full of her drawings. If she wants she could make these come to life to but that wouldn't be recommended.

## Team MITH

### BUzz BUzz

BUzz BUzz is a light weight split sword that can be used to attack and distract others. When the weapon is lit up the user can use this to their advantage to lure the enemy towards them. This weapon can light up when the sword is split.

## Violet Tiger Syndicate

### Blinding Beauty

Riki Goro's weapon, Blinding Beauty are two swords that are infused with electric dust. The sword can electrocute and possibly burn the person. When she touches the sword it activates the dust due to her 'bond' with the sword. She can deactivate it by putting back in its 'sheath'.

### Forgotten Mistake

Prototype #FD7B33's weapon is a lochaber axe with club at end. The blade part of the weapon can come off and acts like a ulu. There is also a dust chamber near the club part that can infuse the blade and the spikes near and on the club with dust.
Faramir

Faramir

### Description

Faramir is the captain of the rangers of Ithilien, son of Denethor II and brother of Boromir. He has no taste for war and only uses his strength as a means to protect, not destroy. A friend of Gandalf, he learned much from him about stories and music, and is the more cultured of the two Gondorian brothers. Through gentleness of heart and strong spirit, the one ring doesn't seem to have any effect on him, for he seeks not power nor wealth.

## Attributes

### Speed

73+1.46/Lv

## Lore

The son of Denethor II, brother of Boromir, and husband of Eowyn, Faramir is a skilled warrior who is the captain of the Rangers of Ithilien. Whilst he did not enjoy fighting, he had skill, and valiantly defended Gondor on several occasions. He was almost killed by his father, but survived. After his brother's death he became the heir to the stewardship.

## Influence

*Rangers of Ithilien* - Round 1 Against 1 target, deal % physical damage, all units gain initiative, max level Might +15

*Flanking* – Against 2 targets, deal % physical damage, prioritizes ranged

*Rush* – Round 1 Against 1 target, deal % physical damage

*Guide* – First 2 rounds 3 allied targets + % physical damage, max level while damage is increased, the army gains stun immunity

*Armed Escort* – Against 1 target, deal % physical damage, 1 allied target, recovers % HP (Focus)

*Foresight* – First 2 rounds, 2 allied targets % chance of avoiding damage

*Last Steward* – Time needed to complete tips %, max level acts as 2 commanders in tips

*Inquisitive* - + % exp from tips

*Leader* - + % exp from battles

*Heir* – Every round, allied units Def + #, stacks each round, max level Focus +15

*Vanguard* – Commander Might & Speed + %

*Nobility* – Men Damage + %
Marchwarden

## Lore

Marchwarden is the title awarded to the protectors of Lothlorien who display the greatest skill in battle.

## Ability(s)

*Keen Eye*: [Each Round] 30% chance to gain Pursuit. (+7.0% per level)

(Max Effect) [Each Round] 100% chance to gain Pursuit. Pursuit ignores the target's Evasion

*Indomitable*: Unaffected by Stun. Defense +2.0 percent per level

(Max Effect) Unaffected by Stun. Defense +20.0. Stun: Cannot initiate normal attacks or activate skills
Gandalf the White

Gandalf

### Description

Gandalf the Grey was reborn as Gandalf the White after slaying the balgrog of Morgoth, for he yet had work to do in Middle-earth. As Saruman betrayed the Istari order, Gandalf became the leader of the order and the main obstacle to the machinations of dark forces.

## Lore

Gandalf the White is the resurrected form of Gandalf the Grey. He was now the sole emissary of the Valar to Middle-earth, he was granted the power to "reveal" more of his inner Maiar strength. This power that lay within him was seldom used during the remainder of his time in Middle-earth, as his mission was essentially the same: to support and succour those who opposed Sauron. Nevertheless, when Gandalf's wrath was kindled his "unveiled" strength was such that few of Sauron's servants could withstand him.

## Skills

*The White* – After the commander deals damage against 1 target 50% chance of dealing an additional % Focus damage, max level Focus +20

*Magical* *Barrier* – army Def + # during combat (Focus)

*Blindside* – against 1 target deals % focus damage (Focus) stuns for # rounds

*White* *Rider* – against enemy targets damage received + %, stacks up every turn, max level damage bonus is affected by Gandalf’s Speed

*Champion of the Light* – All allies damage to orcs, Uruk-hai and trolls + %

*Reinforcement* – Round 5 onwards 2 allied targets recover % HP each round

*Wizard* – round # against 2 targets stunned defense - # for # rounds, max level Focus +15

*Pipe-weed Connoisseur* – Commander focus + %, Might - %

*Surge* – against 1 target deals % focus damage 2 times (Focus) chooses a new target each time

*Mithrandir* – First # rounds against all enemy's damage - % (Focus), max level 3 allied targets avoid the first instance of damage in battle

*Free Peoples* – men,elves,dwarves & hobbits damage received -%

*Convener* – first # rounds all allied units gain initiatives and % chance to attack twice each round
Boromir

Boromir

### Description

Boromir is the eldest son of Denethor II, steward of Gondor. He is a respected commander of the armies of Gondor, an excellent warrior, and a member of the fellowship of the ring.

## Attributes

### Speed

65+1.06/Lv

## Lore

Boromir was a valiant warrior renowned for his prowess in combat, skill on the battlefield, and valour on and off it. He was the son of Denethor II and brother of Faramir. The High Warden of the White Tower, and Steward-Prince of Gondor, he was one of the most skilled warriors in middle earth, admired by the Free Peoples for it. He died in combat in a final stand against an army of Uruk-hai in a bid to protect Merry and Pippin.

## Influence

*High Warrior of the White Tower* – against 2 targets deal % physical damage, max level increases the damage caused by this skill, and prioritizes Melee targets

*Disarm* – Against 1 target deal % damage, and targets next attack deals much less physical damage

*Swing* – against 2 targets deal % physical damage

*Warden* – Allied army % chance of avoiding the first # instances of damage, max level avoidance buff extends by 1 use

*Collaboration* – commander normal attack causes an additional % damage

*Defensive Stance* – Against 1 target, deal % physical damage, 1 allied melee unit next damage received - % (Might)

*Heir* – Every round, allied units Def + #, stacks each round, max level Focus +15

*Vanguard* – Commander Might & Speed + %

*Nobility* – Men Damage + %

*Horn of Gondor* – First # rounds allied army and commander damage + %, max level Might +15

*Retaliation* – Melee units when hit by enemies' normal attacks within range, perform a counterattack that deals % damage

*Bellow* – Enemy army when receiving damage % chance to receive an additional % damage
The Red Book of Westmarch

The **Red Book of Westmarch** is a feature which takes the user through events in the war of a ring. Its name is a reference to Bilbo's "Red Book of Westmarch", the book from which Tolkien supposedly translated "The Hobbit", "The Lord of the Rings", and other tales of Middle-earth. It consists of 18 stages, and various rewards can be earned along the way.

The stages are often complex for new players: however a video player guide has been released by one of the wiki admins: COLD PRINCE.

A link to the guide is below:

https://www.youtube.com/channel/UCltBt9huxoISnIfemVhepxA/videos
King of the Dead

King of the Dead

### Description

The King of the Dead is the king of the dead men of Dunharrow, the oathbreakers who betrayed Isildur when the time came to help him fight Sauron as promised. He was cursed along with his men to never rest until his oath was fulfilled.

## Lore

In the late Third Age, the king and his army fought with Aragorn and the Grey Company during the War of the Ring, after Aragorn passed through Dwimorberg and summoned them at the Stone of Erech. The Army of the Dead then followed Aragorn to Pelargir, where they defeated the Corsairs of Umbar. Aragorn, as Heir of Isildur, subsequently declared the oath of the Army of the Dead as fulfilled. Upon hearing this, the king broke his spear and threw it aside then bowed to Aragorn, turned away, and with the rest of his people "vanished like a mist that is driven back by a sudden wind," never to be seen again.

## Skills

*Incorporeal* – Enemy commander Might & Focus - %, max level Might +15

*Boggle* – against 2 targets deal % Focus damage (Focus) next damage received + % (Focus)

*Dreadful* *Presence* – against 3 targets deal % focus damage (Focus) and can only cause minimum damage for next # rounds

*Betrayer* – all allied units damage + %, max level enemy and allied units cannot be healed

*Intimidation* – against enemy commander Might - # every round, % chance of being stunned

*Confusion* – against enemy commander Focus - # every round, % chance of being silenced

*Men* *of the Mountains* – King of the dead might + % during combat allied and enemy units deal minimum damage, max level Focus +15

*Focus* *Wrath* – against 1 target deals % focus damage (Focus) and inflicts Madness for # rounds

*Chaotic* *Retreat* – Enemy units defense - #

*Army of the Dead* – undead speed + # and gain stun immunity during combat, max level undead cannot be affected by any skills (from friend or foe) cast during the battle preparation phase

*Dread* – First # rounds against 2 targets % chance of being stunned each round

*Dead Men of Dunharrow* – allied undead damage received - %, other allied and enemy races damage received + %
Status Effects

Status Effects are effects applied by commanders or troops to your enemy's or your troops. A list can be found below.

## List of Effects

**Avoidance** - This skill allows a unit or a commander to avoid taking damage for as many stacks of this feature that they have. 2 stacks allows the target to avoid their first two instances of ‘would be’ damage.

**Bleeding** - Affected by *might.* Causes the target to suffer damage for x-amount of rounds.

**Burn Damage** - Affected by *focus*. Some units are susceptible to burn damage.

**Counter Attack** - This feature allows the target to make an attack when they receive damage, providing they are within range ( a *melee* unit cannot counter attack damage received from a *ranged* unit if there is a melee unit in between them ).

**Cripple** - This skill causes the target to have a reduced speed for x-amount of rounds (500%)

**Disarm** - This skill causes the target to deal reduced physical damage for x-amount of rounds (500%).

**Focus Damage** - Focus damage is the second most common type of damage. Alongside Burn and Poison damage, they deal damage without being influenced by targets' defence.

**Follow-Up** - This skill allows the target to follow up with an additional attack. **Initiative** - This feature determines who acts first in battle. Granting an initiative bonus might make the target go earlier in the order.

**Madness** - Madness is a common debuff as you progress further into the game. Madness causes the target to treat enemies and allies alike. Meaning, the target now has a chance to attack their allies instead of their enemies.

**Maximum/Minimum Damage** - Each unit type has a damage range (x-x). Minimum              being the left number, maximum being the right number. So when a unit is granted, or succumbed to, maximum or minimum damage, it is referring to those numbers.

**Physical Damage** - Physical Damage is the most common type of damage you will encounter. It is affected by *might*.

**Poison Damage** - Affected by *focus*. Poison damage is sometimes a DoT ( damage over time ) skill, which means it will deal damage throughout the battle for x-amount of rounds.

**Pursuit** - This skill grants the target the ability to make an additional attack IF they missed the first one. ( A counter to avoidance ).

**Prioritize** - This feature allows a target to focus on the specified unit, if available. ( *Prioritizes ranged units. Target will attack ranged units if available ).*

**Recover** - Affected by *focus.* X-unit(s) heal for x-%.

**Silenced** - This skill renders the target unable to cast skills for x-amount of rounds.

**Stun** - Stun is also quite common as you get higher tier commanders. Stun makes a unit unable to attack for x-amount of rounds.
Corsair

\*Stats block entries with ~are approximate. please add in firm values if you have them.

## Lore

The famed Corsairs of Umbar are raiders at heart, and a bane to those living on the coasts of Gondor.

## Ability(s)

*Strategic Manoeuvre*: 1.0% chance per level to Evade damage.

Evade: Evades attacks and takes no damage.

*Arson*: Normal Attacks deal 80.0% Burn Damage +2.0% per level.
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MAGKK Wiki

**Welcome to the MAGKK Wiki!**
The official Wiki for **MAGKK**, a gay little series inspired by RWBY. Which is gay.

In the world of Mochizuki, grimm constantly attack each of the 5 continents. To defend against these grimm, people train to become huntsmen and huntresses at Hope Academy, in the richest continent Kamukura. Students are divided into teams of 4 for their training, yet when there's an extra student, the only choice is to make the first ever 5 person team in Hope Academy.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
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* Guides
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