Update 0.1.3

## Full Patch Notes (Steam Link)

### Bug Fixes

* Fix for fuse release bug that used to force players downward or forward at high speed.
* Fix resurrection cost being multiplied by # of deaths twice
* Fix exploding pipes becoming infinitely burning when cut
* Fix "Also Hide Helmet" option to display and navigate correctly
* Fixing return to hab and game over screen being open at the same time
* Fixed several issues related to soft crate positions.
* Fixed a bug where the hoist of a hoist truck would LOD super aggressively.

### Audio

* Fix missing furnace object melt sound.
* Fix inaccuracies in VO lines relating to medical kits and cert upgrades.
* Add Cert ui notifications and fix up audio notifications / Certification Goal and Level VO and Notifications
* Added sound when upgrade confirmation pop up closes
* Fix weaver static not going away when speech gets cancelled.
* Fixed NIS cancelling speech when it shouldn't

### Art

* Updating all equipment upgrade thumbnail art
* Adding Casual Mode icon and updating quality of other difficulty mode icons
* Light bleed fixed

### SFX

* Adding pause state transition sfx
* Adding low boom when pausing

### MISC

* Don't start the shift timer in the HAB when a popup displays
* Setting "No Revive" mode to unlock at Rank 4 like "Limited Revive" mode
* Class I thrusters will now be destroyed if they are cut anywhere.
* Differentiate between pressing and holding the Work Order button
* Removing Health from all Nanocarbon panels so they don't turn into scrap when cut
* More robust subtitles for long length and language specific punctuation
* Fix for ECU wall still exploding with cryo after the flow has stopped.
* Open Shift mode implementation.
* Adding Ship Cut Points and Sleeve.
* Added the Mackerel Structural Beams
* Configurable Keyboard via user\_config
* List of key binding options
* Add Open Shift mode for the online leaderboard service
* Menus in comms & data scroll automatically when selection goes outside boundaries.
* Enable Data Collection is no longer reset to default
* Fixed invert x & y not applying on launch
* Add option to Disable Inputs While Game Is In Background to the Options Menu
* Makes intro text skippable if you've played before (Spacebar / A button)
* Fixes hud part mass being weird.
* Auto select last selected button on several popups
* Better equipment screen selection
* Fixed an issue where static sfx did not end when it should.
* Move scanner tooltip up in the hud to make room for the tutorial tooltip that gives instructions while in scanmode
* Fix - Thrusters and chairs have a new Extreme Fragile vitality asset which prevents the player from shaving just a little bit of it off and salvaging it separately.
* UI Control fixes
* Adding functionality to duck scroll over events when clicking in the HAB
* Added back button when declining for entering HAB and quitting shift
* Various UI sfx fixes to the HAB ship select screen to clean it up
* Correcting room volumes in the back of the Commercial Transport Gecko.
* Block interacting while cutting so player can't collect something that is dissolving
* Added some Fail States for the tutorial
* Add certification quota to front page HAB menu.

### Localization and Texts

* Update release version number
* omni pipe junction box re-textured to have cut language and emissive indicator
* Added descriptions for each difficulty mode (Not localized)
* Fixing text formatting in narrative assets
* fixed speech cancelling at weird times
* Difficulty Text Spacing on profile selection screen
* Scanner Tooltip Category loc spacing fix
* Changed Work Order Status Text to be Loc'd