Edale

The contents of this article are from before the Second Great World Shift and pertain to Shuttlecraft 2.
 As such, all features mentioned are present only on the old world map.

## Edale

Edale Marina at dawn

Flag of Edale

## ShuttleMetro

### Lines

Serena Line, Ocean Line

**Edale** is a town and major settlement located in a valleyed peninsula on the eastern coast of Big Water.

One of Shuttlecraft's oldest towns, it features a distinct Mediterranean theme and is loosely based on real-life cities found in Southern France and Croatia.

Currently it is a major transportation hub connecting to the nearby towns of NewTown, Deanmark and Noxburgh via the ShuttleMetro, as well as featuring a natural bay and aerodock.

It has seen rapid development since the beginning of 2021, with numerous projects under construction throughout the town.

## Description

Edale was originally identified as the valley in the center of the Savannah. Following the 3rd Age the name "Edale" has progressed and is most commonly used as reference to the Town with many themes defining the area. These themes have in many ways held people back from settling in the town due to very defined but currently unwritten build rules.

#### Themes of Edale

A town for Players with limited real-world time who want to be able to work/complete small projects quickly (a boat in the Marina, a Cafe, a NPC house, a stall in the Bazaar) and see an instant reward; all the while creating beautiful town.

* Savannah/Mediterranean build style extending to architecture of Arabia, Persia and the Indian Subcontinent.
* Building in Edale requires players build a house/apartment for NPC villagers. This will ensure the town feels populated regardless of what time people play.
* There will be a covered market similar to Turkey's Grand Bazaar and a fish market too. Players are encouraged to use this space to sell products that are more "arty" than useful so they don't compete with the shops at Trinsic.
* Edale hosts the Shuttle Casino based off the casino at Monty Carlo; in future this may develop into a leisure spa with rooftop infinity pool and bar.
* The hill side above the town will feature buildings in a Greek style with blue domed roofs.

#### Build Guidelines

* Narrow streets. Max 5 block width between walls of buildings (with the exception of courtyards).
* 5x5 build guide.
* Build height is important. The town is on a hill so each house should have a view of the sea from the top. Don't build high buildings next to the sea.
* Please no more gardens at ground level! The building density is a key theme so feel free to decorate courtyards or have gardens on roofs.
* Feel free to have gardens on building roofs.
* No written rules, just have a siesta and we'll all get along fine; HOWEVER please don't build wildly outside the build guides or SoulZer0 will be grumpy as he has to make your build fit into the landscape of the town.

SoulZer0 is currently outlining streets and building bases/heights in netherack please inquire to take one of these spots.

## History

### 1st Age of the server

Edale valley was discovered in the 1st age of the server (when the spawn was set on Spawn Island) on an expedition to the Pyramid of the South by SoulZer0. Looking down into the central valley a likeness was found to Rivendel from Lord of the Rings and a survival hovel set up in the north wall of the main valley. In the 1st age travel was done by boat and development of Edale was slow. Initial development focused on the valley with early structures being the Sea Tunnel to the west, restaurant/stables, reception and farm house on the east side of the plateau.

### 2nd Age of the server

The 2nd age started Edale's economy with an original basic shop being set up in the heart of Deanmark along the north bank of the canal. At this shop Soul sold wool farmed from a new building that still stands at the north west of the Edale Plateau. Around this time two major projects started up; the ShuttleMetro and the SoulAir Airship at Deanmark. With ShuttleMetro cutting down on travel times Soul started looking for a potential station area for Edale. With a desire to have Victorian theme the current location of the ShuttleMetro station was chosen and thus became the first building of the new Edale Town.

### 3rd Age of the server

As NewTown became more heavily developed the spawn was moved to NewTown and a requirement for a new rail link was made to connect Edale and NewTown. With the easy mode of transport that the ShuttleMetro provided there was a shift in focus from the Edale valley to the coastal town. Looking at the bay an idea formed for a Mediterranean town on the bay's edge complete with a marina. Around this time Shippam and Churro joined and in turn, Shuttle, creating a series of new buildings in Edale.

#### Major Projects Planned:

* Housing design and development
* Geoengineering the bay to remove a sand bar and allow more space for ships.
* Monorail system to connect Edale town to the rest of the bay and Airdock
* Netherlink elevator to create an rail transit system in the nether to quickly connect new buildings and areas.

## Geography

### Places to visit

* The Percival Tunnel Memorial: a memorial to the many exploded Invader Industries MkII Tunnel Bores destroyed in the construction of the Percival Tunnel.
* The Desert Jewel Hotel & Casino