recursal/Fanatic-Fandom huggingface dataset:
Phased Magnets

## General

Phased Magnets are a combination of Phased Projectiles and Iridium Magnets, providing your weapons with additional shield bypass and projectile speed.

## Strategy and Setup

### Advantages

Phased Magnets allow your ships to deal guaranteed repair time even against shielded enemies. The enhanced projectile speed makes dodging much more difficult, while the shield bypass increases the portion of damage that ignores shield defenses.

This special eliminates the need of using up two special slots to gain the benefits of both Phased Projectiles and Iridium Magnets, saving the remaining slot for other purposes.

### Disadvantages

Most enemies are armor-heavy, making the shield bypass more of an annoyance than a threat. Phased Magnets weigh significantly more than Iridium Magnets, so the latter is a much better choice if all you care about is weapon accuracy.
Patches/04282021

## Events

* Transversal
	+ Earn the Infiltrator, Flux Cannon I & II, Borophene Armor I & II, and Spectral Nano Shield I-III beginning Thursday, May 6th @ 3pm pdt.
* Mobilization
	+ Earn Mk2-4 upgrade materials for your Infiltrator and Flux Cannon III materials in Mobilization on Thursday, May 13th @ 3pm pdt.
* Decimation
	+ Boost your Infiltrator to Elite by earning upgrade materials in Decimation, then pick up Borophene Armor III materials. May’s Decimation begins Thursday, May 20th @ 3pm pdt.
* Alliance War
	+ Join your Alliance on Wednesday, May 26th @ 3pm pst to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.

## New Features

* Infiltrator
	+ The Tier 10 Infiltrator is a fighter-class hull that rewards aggressive tactics, excelling at closing the gap between you and the enemy to quickly take them out using high DPS. During Prime Shift Active, it fires a support field that gives your fleet big bonuses, including the ability to regenerate shields.
* Flux Cannon
	+ The Flux Cannon quickly blasts chained energy projectiles, excelling against small swarms of enemies or single hulls.
* Spectral Nano Shields
	+ Spectral Nano Shields provide higher defense than Caetra Shields and resist 70% of Energy damage. Look forward to Explosive & Kinetic variants in upcoming releases.
* Borophene Amor
	+ Borophene Armor resists up to half of Energy, Explosive, and Kinetic damage types, also giving a sizeable boost to Shield Energy.

## Content Changes

* Liberatus Imperium deep space sector opened.

## Bug Fixes

* Fixed an issue where the Inferno Wing I, II, and III could not be crafted.
* Fixed an issue where Pike I & II could not be equipped if the Chase Phantom blueprint had not been completed.
* Fixed an issue where the Scope Sentry max projectile range was 6,250 instead of 8,000.
Patches/11232021

## Hotfix

Rebels,

Reports have come in from across the galaxy that fleet repairs were being exploited. This was a flaw in the Fleet Module and we have now pushed a software update to secure these and prevent this security breach in the future.

Thank you, Rebels, for reporting this issue and for your patience as we worked to fix it.
Punisher Cruiser/Builds

## Overview

The Punisher Cruiser is the first T6 hull in the game. It is a extremely powerful build that is made to fight aliens head on. Capable of supporting powerful builds, it can be a better tank than the Heretic Cruiser or a massive fighter with nearly 1,000 DPS. It also has 2 resistor slots on Mk II and unique special equipment to further enhance it.
Plasma Quantum Cannon

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread

## General

The Plasma Quantum Cannon is a Quantum Cannon that does Plasma Damage instead, taking on a pink coloration. It fires more constantly and does not have additionanl shield bypass.

## Strategy

The Plasma Quantum Cannon can be much easily dodged than the Quantum Cannon; simply strafing at maximum range will enable you to dodge a significant portion of the shots.

If the enemy gets close, fly perpendicular to the shots like you would against the Quantum Cannon.

## Trivia

* The Plasma Quantum Cannon was first seen in Ancient Hive Fleets during Ascension.
* The Plasma Quantum Cannon was originally named the Plasma Gatling.

## Gallery

* An Ancient Hive tries to defend itself with its weak Plasma Quantum Cannon
Pyro Pike

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Spawn Interval
 Spawn Rate
 Spawn Limit

## General

This spawner can swarm enemies with Pikes each equipped with Resolute Shields and three Bombardment Torpedoes. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

Pikes have a 65-degree firing arc and are significantly slower than spawned ships that are available to the player such as the Blaze Phantom.

## Strategy

Unless you destroy the ship containing the spawner (i.e. the Broadsider), it will continue to warp in Pikes, making it a priority target.

That being said, the Pikes are not that much of a threat if you keep your ships moving, since Bombardment Torpedoes are generally easy to dodge.

## Trivia

* The Pyro Pike was introduced with the launch of the Tier 9 season, in the Liberatus Scarab target during the Liberation event.
Pulse Cannon

## Stats

Note: Xeno Pulse Cannon is not available to the Umbra nor Pharmakon.

## General

The Pulse Cannon is a powerful Energy weapon that pierces its first target, hitting any enemies behind it. This weapon is limited to the Punisher or better cruisers.

It fires a burst of 5 yellow bolts in a small spread that travel very quickly towards the target.

The Xeno Pulse Cannon is an advanced version of the Pulse Cannon that has built-in range increase and deals Alien Damage, taking on a green coloration.

## Strategy and Setup

### Advantages

Pulse Cannons have the best mass efficiency out of all A.X.I.S. Ship Weapons, enabling your Guardian Cruisers to achieve high firepower while also being able to equip lots of armor and shields.

Their piercing ability makes it infeasible for enemies to shield their damaged ships, allowing you to take out one ship at a time. It also potentially doubles the weapon's DPS by damaging two targets in a line.

Pulse Cannons have relatively long range when boosted by Beam Capacitors, making it more difficult for battleships to kite your cruisers.

The Xeno version eliminates the need to use Beam Capacitors for range extension, keeping a special slot open for other choices such as Xeno Armored Hold. Harmonic Beam Capacitors and/or its Xeno variant can still be used to boost the damage of your entire fleet.

### Disadvantages

Pulse Cannons have poor accuracy despite their high speed, making them a bad choice against Alien Reapers and squadrons.

While the Xeno version does more damage, it is less mass efficient against enemies that are highly resistant to Alien Damage, including Xeno Division Hulls and A.X.I.S. Hulls.

## Trivia

* The Pulse Cannon is the first of the A.X.I.S. Ship Weapons.
* It is also the first to have a special variant that branches off its levels, being the Xeno Pulse Cannon III.
* The Xeno Pulse Cannon originally had the same range as the regular Pulse Cannon, but that has been increased to the present value as it didn't fit the norm of Xeno versions having built-in specials.
* The Xeno variant of this weapon is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Blight Nova Cannon in the May 2019 update.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Xeno Pulse Cannon III stat card
* A massive barrage of Pulse Cannons firing at Alien Reapers
* Guardian Cruisers firing Pulse Cannons at Alien Reapers
* Barrages of Xeno Pulse Cannons firing at Alien Reapers
* Guardian Cruisers destroying an Ancient Reaper with Xeno Pulse Cannons
* Guardian Cruisers with Xeno Pulse Cannons dueling Vindicator Cutters
Reach Squadron

## General

The Reach Squadron is developed by the Spectre faction, designed to inhibit enemy shield regeneration. Like the Spectre Squadron, it could also partially ignore shield defenses.

## Strategy and Setup

### Advantages

The Reach Squadron does more damage than both its cousins, the Inferno Squadron and Pursuit Squadron. Adding to its offensive power, it has built-in shield bypass which could be further boosted by specials such as Phased Projectiles, causing massive damage to enemy health regardless of their shields.

It also applies the Shield Suppressed effect which makes it harder for enemies to regenerate their shields, enabling your fleet to take them down through sheer damage output.

In terms of speed, it is the fastest Tier 9 squadron, which can also be increased through specials such as Iridium Magnets.

### Disadvantages

Its shield suppression and shield bypass abilities do not complement each other at all: the former weakens shield capacity while the latter tries to ignore them completely. For efficiency, you should build your fleet to take advantage of either one of them, not both.

It has less health than the other Tier 9 squadrons, causing it to lose more DPS when hit, or even enabling enemies to destroy it before it reaches its target.

## Gallery

* Reach Squadrons inhibiting shield regeneration of enemy Plumbatas
* Liberatus ships being focused upon by masses of Reach Squadrons.
Patches/09142021

## Events

* Solar Burst
	+ Burst into battle on Thursday, September 16th in the SOLAR BURST feature event to earn the Architect, Pyro Coadjutant III, Fulgor Beam I-III, Ternary Shields I-III, and Compressed Rounds III.
* Mobilization
	+ Upgrade your Architect to MK4 using materials found in the September Mobilization, then claim the Electro Coadjutant III and Shielded Conductors III.
* Decimation
	+ Gain the power of the Elite Architect through Decimation. Gain the Kinetic-based Shelling Coadjutant III, then pick up the Nitro Munitions III.
* Alliance War
	+ Join your Alliance on Wednesday, September 22nd @ 3pm pdt to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.

## New Features

* Architect
	+ The Tier 10 Spawner Specialist has arrived! The Architect features a number of Spawner Slots, stats, and prime shift abilities to support Spawned Ships, including Prime Shift Boosts for speed, DPS, damage resistances, Counter-Chain, and Counter-Ricochet. Its Prime Shift Active features a Chained Stasis Energy projectile to help fend off any swarms of enemies.
* Coadjutants
	+ Three types of Coadjutants, one for each damage type (Explosive, Energy, and Kinetic) will be released over the course of September. When they say the best offense is a good defense, point them to the Coadjutants, which provide both offense AND defense when used strategically.
* Fulgor Beam
	+ Introducing the Overcharge Beam in Tier 10, the Fulgor Beam ramps up damage the longer it continuously fires. It may also be paired with the Overcharge Beam Capacitor for maximum effectiveness.
* Ternary Shield
	+ Gain Prime Shift bonuses in addition to resistance against Explosive, Energy, and Kinetic damage types using the Ternary Shields I-III.
* Weapon Specials
	+ New Weapon Specials are here, providing a boost to key stats for each damage type: Explosive, Energy, and Kinetic.
	+ Nitro Munitions (Explosive)
		- AoE Radius Increase
		- Spread decrease
		- Ship Damage increase
	+ Silver Conductors (Energy)
		- Range increase
		- Health damage increase
		- Shield damage decrease
	+ Compressed Rounds (Kinetic)
		- Weapon speed increase
		- Health damage increase
		- Shield damage decrease

## Bug Fixes

* Fixed an issue where Borophene Plates may not be equippable while using Android or iOS.
* Fixed an issue where Arc, Plexus, & Nerve Overdrives may increase Module health.
Repulsor Shield

## General

The Repulsor Shield is an advanced Kinetic ship shield that can start replenishing its energy reserves after several seconds without interruption.

Note that once fully depleted, the shield is useless for the remainder of the battle and cannot recharge.

## Strategy and Setup

### Advantages

Repulsor Shields can potentially block massive amounts of damage, provided that they get the chance to regenerate after each volley.

Regenerating shields are excellent for shield-switching tactics, where a healthy ship protects a damaged ship (most commonly through ship blocking), buying time for the damaged ship to fully regain its shields. They are also good for intermittent combat such as sniper attacks and battleship fights, where shields often get the chance to regenerate between each round.

### Disadvantages

Repulsor Shields have poor mass efficiency compared to the Deflector Shield without the chance to recharge. Therefore, if your fleet is designed to blitz enemy ships or otherwise engage them in close combat, it is not recommended to use this shield as the enemy can easily overwhelm them in a single volley.

Repulsor Shields have the least shield energy out of the three regular regenerating shields. This means that they have the lowest chance of being able to recharge, unless you specifically use them on sniper fleets which almost exclusively suffer Kinetic damage.

## Trivia

* Hulls with active Repulsor Shields glow light-blue, similar to the Deflector Shield.

## Gallery

* Old Repulsor Shield I blueprint
* Old Repulsor Shield II blueprint
* Old Repulsor Shield III blueprint
* Repulsor Shield I Blueprint
* Repulsor Shield II Blueprint
Precision Strike

## EVENT OVERVIEW

Combat the Liberatus threat with the Cannonade Ranger which can be picked up as both a pre-equipped hull from the prize store as well as blueprint pieces that drop from Liberatus Crackshot targets. Also new in Precision Strike are materials for the Needle Driver, Union Thruster, Spectre KI ECHO Resistor (for counter-chain and counter-ricochet), which are listed below in the Targets section. Shoot for a top leaderboard rank by earning leaderboard points, which can score you Antares Skins and/or Blood Amber.

## DESCRIPTION

Precision Strike is the 73rd Event in VEGA Conflict, introducing the Cannonade.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 125
 127
 129
 131

Note, \* means not 100% chance

For more information on the event targets, click here or For more information on the event targets, click here for Tier 9 Targets or here for Tier 10 Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • **Precision Strike**
Main Event Targets/Tier 7 Pharmakon

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of the Pharmakon's arrival.

It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to the Pharmakon.

With the late June 2019 update, the fleet levels for many T6-T7 targets have been rebalanced. Here were the old levels before the update and their corresponding new ones.

## Arrival of the Pharmakon

### Returning Targets

These targets were released prior to the first event in the Pharmakon season - Cipher - but continue to appear during this season.

### Cipher

These targets started appearing during or shortly after Cipher.

### Duplicity

These targets started appearing during or shortly after Duplicity.

### Synthesis

These targets started appearing during or shortly after Synthesis.

### Vestige

These targets started appearing during or shortly after Vestige.

### Collusion

These targets started appearing during or shortly after Collusion.

### Demise

These targets started appearing during or shortly after Demise.

### Justice

These targets started appearing during or shortly after Justice.

### Defection

These targets started appearing during or shortly after Defection.

### Synchrony

These targets started appearing during or shortly after Synchrony.

## Trivia

* Altairian Armati fleets originally had both Herald and Oligarch ships in the preview server, but this was changed to full Oligarch ships on the live server.
* During some events, Pharmakon Protocol (99) incorrectly had the layout of Pharmakon Phlash (99).
Phoenix Frigate

## General

The Phoenix Frigate was a new frigate introduced with the Umbra faction. It was discovered in July 2018, and its origins are yet unknown.

What is known however, is that the Frigate is designed specifically to destroy enemy carriers.

## Strategy and Setup

### Advantages

The Phoenix Frigate is designed as a carrier killer. It has an inherent bonus to armor health, enabling it to withstand much more damage when equipped with additional armor. It also has a bonus +100% shield damage, making it able to quickly deplete shield heavy ships like the Sovereign Carrier.

In addition, it has a carrier damage bonus, and thus will make short work of them should it be allowed to get into firing range. Its Bloodhunt ability further supplements this, granting resistance to all damage types, in addition to increased damage against carriers, ship and turning speed as well as a hefty amount of shield bypass, whenever the frigate enters an enemy support field.

It completely shuts down the Chain ability of most weapons, having a Counter Chain of 8.

As a Umbra hull, it deals additional damage to Altairian ships.

### Disadvantages

Despite the defensive bonuses, the Phoenix lacks shields, and thus lacks an additional layer of protection that it can use to hide behind. It thus takes full damage from most weapons, with no way of regenerating it in between battles.

This also makes it highly vulnerable to ships that have health damage modifiers such as the Paragon Battleship.

## Trivia

* The Phoenix Frigate is the first hull of the frigate class since the Demon Corps season.
* It is also the first with bonus damage to specifically Carriers.
* The Phoenix Frigate closely resembles the Blood Raven. After the Phoenix's release, lykaios.wolf, owner of the Blood Raven, received 5 free hulls as compensation.
* The Phoenix Frigate is the first obtainable Umbra hull.
* In the Umbra Infector targets, it was hinted that the Phoenix has the ability to "corrupt" other enemy ships and turn them into one of their own, possibly due to the Umbra Infection.
* The Phoenix Frigate's build time was reduced in the update of October 2018.
* As part of the early April 2019 update, this ship has received resistance to Alien Nebulae and Blight Damage.
* The Phoenix Frigate originally did not gain its Bloodhunt overdrive from being in enemy support fields that inflict debuffs (i.e. the Stasis Field). When the Enfeeble Field was introduced in the late August 2019 update, its behaviour was changed so that it now activates when the ship is within any enemy support field.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Phoenix Frigate angled HD render
* Mk III/IV Phoenix Frigate angled HD render
* Mk V Phoenix Frigate angled HD render
* Mk VI Phoenix Frigate angled HD render
* Phoenix Frigates Rushing Kingpin Battleships.
* Phoenix Frigates Brawling with Blackguard Cruisers.
Patches/08252020

## Events

* Supression
	+ Suppression begins **Thursday, September 3rd @ 3PM PDT**! Earn the Breaker and the Breach Cannon.
* Mobilization
	+ Earn Breaker Patterns up to Mk 4, as well as Breach Cannon fragments and Chase Phantom BPPs, starting on **September 10th @ 3PM PDT**.
* Decimation
	+ Pick up the Mk 5 and Mk 6 Upgrade Materials for the Breaker. Decimation begins **September 17th @ 3PM PDT**.
* Alliance War
	+ Earn the Halt Revenant Trigger in Alliance War starting on **September 24th @ 3PM PDT**!

## New Features

* Breaker Fighter
	+ Claim the Breaker Fighter and leverage its ability to decimate enemy shields.
* Breach Cannon
	+ Earn the Breach Cannon to blast away the opposition.
* Chase Phantom
	+ Chase Phantom added—a short-range energy spawned ship.
* Halt Phantom
	+ First Spectre Trigger released—the Halt Phantom.

## Content Changes

* Blitz dialog UI reworked. Button moved to the center of the screen to prevent mistaken blitzes.

## Bug Fixes

* Fixed Kaon Driver targeting to hit stationary objects
* Updated Monitor description to clarify Overdrive duration
* Fixed error where players could spend points to claim RIs in event store with max RI in inventory
* Fixed error where Spectre strongboxes would not filter correctly
* Updated Leviathan Onslaught description to show Shield Bypass
* Updated Switch Progenitor Amp description to show Spawned Ship Bonus Damage
* Fixed error where owned RIs could exceed maximum of 100
* Fixed error where Battle Replays in Unstable Sectors could not be viewed
* Fixed error where Myr and Zealot DPS and Shield stats were listed incorrectly
Pharmakon Governance A.I.

The Pharmakon Governance A.I. is the A.I. controlling the Pharmakon forces that was created to govern the ancient creators that made them before they were consumed by the Xeno Plague, forcing it to destroy all of them.

## History

The Pharmakon A.I. had a small detachment of forces scouting the VEGA sectors in Cipher. It contacted the rebels in Duplicity, requiring a sample of their species to develop a cure for the Xeno Plague that it detected in their sectors.

In Collusion, it scanned the Battlecruiser designs utilized by the Altairians and Umbra and used it to create its own Battlecruiser, the Inhibitor Battlecruiser.

Much later in Singularity, it was revealed it had created AI "Children", such as V-153, of her own as part of its desire to purge the galaxy of the xeno virus, and now sees the Rebels and Altairians as nothing more than cannon fodder. She could thus be considered to be V-153's mother.

## Profile

The Pharmakon A.I. uses an avatar that resembles a lanky female humanoid, like Sybil, except that is completely blue.

It is bound by logic, and is not above using extreme methods to accomplish its goals, which is the complete eradication of the Xeno Plague.

## Trivia

* This is the second A.I. character in the game.
* It oddly resembles Sybil.
Patches/11032021

## Events

* Energy Surge
	+ Burst into battle on Thursday, November 11th in the ENERGY SURGE feature event to earn the Modulator, Hacksaw Vulcan I-III, and Fulgor Beam III.
* Mobilization
	+ Upgrade your Modulator MK II-IV by gathering pattern pieces from the newest Liberatus targets in the November Mobilization, then claim the Dart Wing III and Electron Sentry III. It starts Thursday, November 18th, at 3pm PST.
* Decimation
	+ Be prepared to complete your Modulator Elite with the newest Liberatus Capacitor 129 and 131 appearing Thursday, November 25th at 3pm PST.
* Alliance War
	+ Join your Alliance on Wednesday, November 24th at 3pm PST to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.

## New Features

* Spectre Modulator
	+ It’s a tank! It’s a fighter! No, it’s the Tier 10 Spectre Modulator! This Specialist hull uses its Prime Shift abilities to act as a tank with high resiliency, then transitions into a DPS hull using the stored energy to increase offense and return fire. The Modulator, unlike previous hulls, has a lower Prime Shift Threshold that is not tied to a conditional weapon.
* ADK-09 ANNIE
	+ Fleet Commander ADJ-09, also known as “Annie”, was an officer recruit in the Spectre Division. With her advanced knowledge of Spectre, she optimizes Prime Shift systems to give your Spectre fleet a step up with an increased charge rate.
* Tracker Torpedo Turret
	+ Based on its namesake, the Tracker Torpedo Turret uses an AoE torpedo that spreads on impact. Another tool to use against swarms of enemies.
* Base dissipators
	+ A new set of base dissipators are here. These dissipators feature a single resistance type (Energy, Kinetic, and Explosive) and include weapon counter tech for the expected behaviors of that type.
* Spectre turret specials
	+ New Base Specials are here, providing a boost to key stats for each damage type: Explosive, Energy, and Kinetic. These specials trade off by the benefits with mass.
		- Hardened Munitions (Kinetic)
			* Projectile speed increase
			* Health damage increase
		- Ion Apertures (Energy)
			* Range Increase
			* Shield damage increase
		- Unstable Warheads (Explosive)
			* AoE incrase
			* Ship damage increase

## Bug Fixes

* Fixed Friendly Name for Flux Cannon
* Fixed stats for T10 Crippling Field Generator
* Updated Carbyne Armor Description
* Updated Tracker Torpedo Description
* Added Resistances to stat block for T10 Pyro/Electro/Shelling Sentry
* Removed Skin Slot from Warbird
* Android Purchases are now Showing Up When Completed
* Visual of Warbird is no longer missing in Combat
* Target Radar now shows what loot is dropped
Plasma Screen

## General

Plasma Screens are a form of defense used by the Pharmakon. They provide an additional layer of protection, with resistance against Plasma Weapons.

## Strategy and Setup

### Advantages

Screens are the main form of defense for the Pharmakon Hulls, much like Ablation is for Umbra Hulls, and Shields are for Altairians. For more information, see the Screens page.

In terms of specialization against a particular damage type, Screens are the middle ground between Altairian Shells (which are very strong against one damage type but have negative resistance against other damage types) and Ablative Armor (which only have mediocre resistance but can apply to a variety of damage types)

Shield Bypass effects do not affect Screens, thus cutting down on repair time when fighting against enemies with high shield bypass (e.g. Eclipse Drivers).

Plasma Screens, having defense against Plasma Weapons, are best used against Pharmakon ships which are armed with plasma weapons like Plasma Tera Cannon, or Plasma Binary Torpedo.

### Disadvantages

Ships in Phase State have lower damage output due to the longer charge and cooldown times.

If the enemy's damage output outpaces the Phase Charge Rate, then your fleet may become unable to enter Phase State to escape. If your Screen Energy reaches zero, any excess damage will go directly to your health.

## Trivia

* The Phasing revamp during early November 2019 reduced the Screen Energy and repair time of all T7 Screens by 75%. Screen Defense has been reduced to 85% (when not in Phase State). Phase Screen Charge has been buffed slightly from 1/6th of Screen Energy to 17%. Phase Threshold has been removed.
* Plasma Screen has received immunity to Blight Nebula Fields in the early November 2019 update.
* All Screens were given 25% extra Screen Energy and 5% extra Defense in the late February 2020 update.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Plasma Screen I Infobox
* Plasma Screen II Infobox
* Plasma Screen III Infobox
Reflection/Bounty

## Event Information

This is the Alien Bounty-like side event for Divergence. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 Blood Rebellion

## Leaderboard Prizes

 2
 3-100
 101-1,000

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Piercing NET Torpedo

## General

The Piercing NET Torpedo is a modified NET Torpedo that can pierce through multiple ships.

## Strategy and Setup

### Advantages

Piercing NET Torpedoes have much greater slowing potential thanks to their piercing ability, allowing them to easily slow down multiple ships in a line even if they are not clustered together. They are an automatic substitute to normal NET Torpedoes as they do not cost any additional mass or resources.

Piercing NET Torpedoes can also surprisingly pack a punch, especially when equipped with AM Warheads etc., with each pierce causing an explosion that damages multiple ships within its area of effect.

### Disadvantages

Piercing NET Torpedoes have poor accuracy absent the use of Volatile Fuel, similar to the regular version. They are also unable to slow down fleeing ships and are strictly a kiting weapon.

## Trivia

* The Piercing NET Torpedo looks identical to NET Torpedo I-III.
* The Piercing NET Torpedo was actually slated for a release along with the Brutal ECHO Ray as indicated here: [1], but its release was cancelled, most likely because the former would probably be too overpowered.
* The level II version was finally released to the public as part of the catch-up campaigns on July 11, 2019. In particular, Run 3 of Training Simulation: High Mercenaries rewarded players with three Heretic Cruisers, each equipped with one of this weapon.
* All versions were released to the public in Haunted on 11/02/2023
* With its public release the Stasis Potency was reduced from its previous values of 30, 40, and 70% respectively

## Gallery

* AXIS Turncoat Enforcer Battleships firing a pair of Piercing NET Torpedoes
Renascence Battlecruiser

## General

The Renascence Battlecruiser is an Altairian Battlecruiser, designed from long-lost Altairian technology to counter the Pharmakon threat via its Feedback Loop overdrive.

## Strategy and Setup

### Advantages

The Renascence's high forward speed, similar to that of cutters, allows it to swiftly chase down and intercept enemy targets attempting to flee or kite it. This is further boosted by its Feedback Loop, which grants it increased turning and strafe speed when it has accumulated enough DoT Stacks.

The Feedback Loop grants additional resistance and causes the Renascence's attacks to "hack" the Phase Charge of any Pharmakon ships affected, causing them to take longer to enter Phase State, thus making it easier for your fleet to complete drain their Screen Energy and begin dealing damage directly to their health.

The Renascence deals increased damage to battleships. As an Altairian ship, it also deals bonus damage against the Pharmakon faction.

### Disadvantages

The Renascence is not as durable compared to the Bastion Cruiser, and will not last as long in a prolonged engagement, especially against Umbra ships.

Unlike cutters, the Renascence does not have stasis resistance, and thus, any ship with Void NET Burst Torpedo or NET Torpedo can slow it down easily if the pilot is not careful, making it easy prey for most ships' weapons.

## Trivia

* The Renascence Battlecruiser is the first Altairian Battlecruiser hull in existence.
* The Renascence Battlecruiser's design somewhat resembles an Arbiter from Starcraft.
* Because of the Renascence's ineffectiveness compared to other Battlecruisers, some players have jokingly called it the "Failnescence".
* The Renascence Battlecruiser was buffed in the early May 2019 update as mentioned here. In particular, the hull now has 10% resistance against Plasma Damage at Mk I, while its Feedback Loop is more effective and also gives a boost to shields.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Renascence Battlecruiser angled HD render
* Mk III/IV Renascence Battlecruiser angled HD render
* Mk V Renascence Battlecruiser angled HD render
* Mk VI Renascence Battlecruiser angled HD render
* Herald Renascence Battlecruisers battling each other.
* Herald Renascence Battlecruisers being culled by Wraith Cruisers.
* Herald Renascence Battlecruisers fighting a mix of Pharmakon and Umbra ships.
* Renascence Battlecruiser Concept Art
Pursuit Squadron

## General

The Pursuit Squadron is developed by the Spectre faction, designed to disrupt enemy thrusters. The squadron applies a minor stasis effect on the target it is currently firing at, which does not diminish when the squadron takes damage.

## Strategy and Setup

### Advantages

The Pursuit Squadron is excellent on ships that are designed for kiting, as the squadrons need only scratch the enemy to apply their full effect even if a tiny sliver of their health remains. This is also the only choice of stasis weaponry for carriers, since they do not have weapon slots.

Unlike the NET Missile, Pursuit Squadrons cannot be dodged, so they are good at slowing down agile ships such as the Breaker and Caustic for them to then be hit by more potent weapons.

### Disadvantages

The Pursuit Squadron deals less damage than the Inferno Squadron, and its stasis effect is extremely weak compared to other stasis weapons. Therefore, it is next to useless if your fleet already has other sources of stasis

## Gallery

* Pursuit Squadrons attacking a Gladius pair
* Pursuit Squadrons slowing down Pikes
Plasma Binary Torpedo

## General

The Plasma Binary Torpedo is a variant of the Pharmakon-exclusive Explosive Weapon that deals plasma damage instead.

## Strategy and Setup

### Advantages

The Plasma Binary Torpedo retains the strengths of the original Binary Torpedo, namely its ability to pierce as well as long range allowing it to kite enemy ships from afar.

It also deals Plasma damage, which Umbra Hulls have no defense against.

### Disadvantages

Like the original Binary Torpedo, there is a noticeable amount of spread in between the 2 torpedoes it launches with each volley, ships can take advantage of this and hide within the space of both missiles, allowing them to close in on the enemy ship with this weapon and get in firing range. The spread is wide enough to allow a single ship to pass through. The weapon also has a large minimum range as well.

Plasma damage is resisted by the majority of T7 ships, excluding Umbra hulls. Because of this, plasma weapons are significantly less effective against Altairian and Pharmakon hulls.

## Trivia

* The Plasma Binary Torpedo is the first Plasma weapon utilized by the Pharmakon to have AoE.

## Gallery

* Daemon Battleship Elites kiting Umbra ships with Plasma Binary Torpedoes.
* Daemon Battleships firing Plasma Binary Torpedoes from both firing arcs.
* Daemon Battleship Elites attacking Ogre Battleship Elites with Plasma Binary Torpedoes.
Patches

## Patch Log

This page is a log for all patches & hotfixes applied to VEGA Conflict (since start of Spectre season)

Hotfix; *a small piece of code developed to correct a major software bug or fault and released as quickly as possible.*

Patch; *a small piece of code inserted into a program to improve its functioning or to correct an error.*

## List of Patches and Hotfixes

### 2022

* 04/06/2022 - Downtime
* 03/02/2022 - Downtime
* 02/02/2022 - Downtime
* 01/25/2022 - Downtime (Nothing added/changed)
* 01/11/2022 - Downtime (Nothing added/changed)

### 2021

* 12/22/2021 - Downtime
* 12/01/2021 - Downtime
* 11/23/2021 - Hotfix
* 11/03/2021 - Downtime
* 10/29/2021 - Hotfix
* 10/19/2021 - Hotfix
* 10/12/2021 - Downtime
* 09/21/2021 - Hotfix
* 09/14/2021 - Downtime
* 08/05/2021 - Downtime
* 06/30/2021 - Downtime
* 05/26/2021 - Downtime
* 05/03/2021 - Hotfix
* 04/28/2021 - Downtime
* 04/09/2021 - Maintenance
* 04/07/2021 - Hotfix
* 03/24/2021 - Downtime
* 03/01/2021 - Downtime
* 02/01/2021 - Downtime

### 2020

* 12/16/2020 - Downtime
* 11/27/2020 - Downtime
* 10/20/2020 - Downtime
* 09/22/2020 - Downtime
* 09/14/2020 - Hotfix
* 08/25/2020 - Downtime
* 07/28/2020 - Downtime
Redback

## Stats

 Restricted to
 Antimatter  | 0

## General

The Redback skin, when applied, causes the ship to take on a color scheme consisting of red and black.

## Trivia

* The skin's two colors correspond to its namesake the redback spider.

## Gallery

* Mk I/II Switch angled HD render with the Redback skin
* Mk III/IV Switch angled HD render with the Redback skin
* Mk V Switch angled HD render with the Redback skin
* Mk VI Switch angled HD render with the Redback skin
* Mk I/II Breaker angled HD render with the Redback skin
* Mk III/IV Breaker angled HD render with the Redback skin
* Mk V Breaker angled HD render with the Redback skin
* Mk VI Breaker angled HD render with the Redback skin
* Mk I/II Deadeye angled HD render with the Redback skin
* Mk III/IV Deadeye angled HD render with the Redback skin
* Mk V Deadeye angled HD render with the Redback skin
* Mk VI Deadeye angled HD render with the Redback skin
* Mk I/II Torus Dreadnought angled HD render with the Redback skin
* Mk III/IV Torus Dreadnought angled HD render with the Redback skin
* Mk V Torus Dreadnought angled HD render with the Redback skin
* Mk VI Torus Dreadnought angled HD render with the Redback skin
* Mk I/II Comandante Carrier angled HD render with the Redback skin
* Mk III/IV Comandante Carrier angled HD render with the Redback skin
* Mk V Comandante Carrier angled HD render with the Redback skin
* Mk VI Comandante Carrier angled HD render with the Redback skin
* Mk I/II Arc angled HD render with the Redback skin
* Mk III/IV Arc angled HD render with the Redback skin
* Mk V Arc angled HD render with the Redback skin
* Mk VI Arc angled HD render with the Redback skin
* Mk I/II Caustic angled HD render with the Redback skin
* Mk III/IV Caustic angled HD render with the Redback skin
* Mk V Caustic angled HD render with the Redback skin
* Mk VI Caustic angled HD render with the Redback skin
* Mk I/II Subverter angled HD render with the Redback skin
* Mk III/IV Subverter angled HD render with the Redback skin
* Mk V Subverter angled HD render with the Redback skin
* Mk VI Subverter angled HD render with the Redback skin
* Mk I/II Buckler angled HD render with the Redback skin
* Mk III/IV Buckler angled HD render with the Redback skin
* Mk V Buckler angled HD render with the Redback skin
* Mk VI Buckler angled HD render with the Redback skin
* Mk I/II Broadsider angled HD render with the Redback skin
* Mk III/IV Broadsider angled HD render with the Redback skin
* Mk V Broadsider angled HD render with the Redback skin
* Mk VI Broadsider angled HD render with the Redback skin
Phase Shifter Compact Generator

## Stats

 Support
 Restricted to
 Antimatter  | 28,534,916

## General

The Phase Shifter Compact Generator is a PvP-oriented Phase Shifter Generator that takes up less mass and is restricted to the Vanquisher Carrier.

## Strategy and Setup

### Advantages

Much like the regular Phase Shifter Generator, friendly ships that are in the Phase Shifter gain a substantial boost to shield bypass, enabling them to ignore the protection of enemy shields.

### Disadvantages

This special takes quite a long time to equip.

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Phase Shifter Compact Generator stat card
Pestilence

***NOTE: THIS EVENT HAS ENDED!***

## EVENT OVERVIEW

Beyond the nebula, Umbra forces are gathering in droves. Steal blood amber shards so we can use their bloodlust against them.

## DESCRIPTION

Pestilence is the 49th event in VEGA Conflict. The Umbra continue their invasion into the sector, spreading their influence as they go.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 EVENT DURATION

## EVENT PRIZES

 24h A.X.I.S. Ship Build/Refit (Max. 6)
 24h Altairian Ship Build/Refit (Max. 6)

## Target Payouts

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event infographic
* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • **Pestilence** • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Phase Charge Relay

## General

The Phase Charge Relay is a Pharmakon-exclusive special that boosts the Charge rate of Phase Screens, at the cost of a faster drain rate.

Note that this special can be stacked with as other specials that affect Phase Drain and/or Phase Charge, including itself.

## Strategy and Setup

### Advantages

The Phase Charge Relay enables ships to enter phase state much more quickly, making it easier for Pharmakon Hulls to get the initial jump on their opponents.

Pharmakon Hulls are also able to escape danger much more quickly due to the faster charge rate.

### Disadvantages

The drain rate of phase screens is increased as well, meaning the duration of which when the Pharmakon can remain in phase state is shorter, meaning that players using Pharmakon Hulls must react more quickly to take advantage of the phase state.

## Trivia

* This is the first Pharmakon special to boost Phase Screen Charge.
* The Phase Charge Relay does the opposite of the Phase Drain Buffer, Increasing the Charge time of Phase Screens at the cost of a faster Phase Screen Drain.
* The Phasing revamp during early November 2019 drastically reduced the nominal Phase Charge/Drain modifiers of Phase Charge Relay because their effects now stack across the whole fleet instead of just a single ship.

## Gallery

* Phase Charge Relay I Infobox
* Phase Charge Relay II Infobox
* Phase Charge Relay III Infobox
Prime Shift

**Prime Shift** is an ability exclusive to the Spectre faction and its variants. When the Barricade Shield (or any variant) is equipped, an extra meter is shown above the health bar in combat. This meter fills up when in active combat, but otherwise drains away. When the meter fills up enough to enter the highlighted region, the bar changes from white to yellow and Prime Shift is initiated, which is a precondition to various Overdrives.

## Explanation

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The Prime Shift meter is completely empty at the beginning of each combat. There are several ways to charge it up:

* Dealing health damage to an enemy ship or powered module charges the bar according to the Attack Charge Rate. Exception: Damage dealt to Altairian Pylon Emitters is never counted.
* Taking health damage charges the bar according to the Defense Charge Rate.

Prime Shift begins while the meter is above the Prime Shift Threshold and one second thereafter.

If the precondition is not again met before the Charge Duration expires, it ceases to charge. Afterwards, if Prime Shift does not gain any charge for the period indicated by the Drain Delay stat, the meter begins to drain according to the Drain Rate.

## Trivia

* Inferring from the Barricade Shield's in-game description, Prime Shift Charge is a representation of combat experience.

## Gallery

* Prime Shift charging depiction
* Prime Shift draining depiction
Paul Vahron

**Paul Vahron** is a fleet commander within the Miner Rebellion, specialising in Long range Driver Weaponry.

## History

Paul Vahron is known amongst the VEGA System as the smiling sniper, and he masks any sinister intent with his subtle smile. He is skilled as a strategist and proficient in the usage of Driver weaponry.

## Profile

Paul Vahron wears a black undershirt covered by his overcoat. He has a cybernetic hand, and he wears glasses.

*Main article:* Fleet Commanders/Paul Vahron
Due to his experience in drivers, he grants additional kinetic damage and strafe speed, while providing resistance to energy weapons. When 3 ranger hulls are used, he increases the projectile speed of driver weapons by 10%.

## Trivia

* Paul Vahron is the 2nd T8 Fleet Commander, after Ronin Gabriel.