recursal/Fanatic-Fandom huggingface dataset:
The Predictor

**The Predictor** is one of the main protagonists in the Shadow's Mods story build series. He is the leader of The Elementals. He is a friend of Boggy B and other members of the Boggy Team. He also has good relationships with Don Bosso, Tara Pinkle and General Wormus. He also hates Professor Worminkle and his minions.

## **1. Look:**

### **1.1 Ultimate Worms Project 2:**

In this story build, The Predictor wears the Monk Hat, sharing it with other members of The Elementals team. When he loses a battle with heavy injures, he recieves the Mummy Hands, an ability he shares with other members of The Elementals team. After a few victories, the Mummy Hands go away, reverting the look back to normal.

### **1.2 Worms: Ultimate Golf:**

Even through The Predictor isn't seen in this mod, he is mentioned by his assistants durning centrain events. His look is unknown, yet again possible to be mentioned by his assistants.

## **2. Personality and abilities:**

The Predictor is a serious, yet wise worm, who knows everything about the timelines, other worms and technology. He is very kind, but when he notices suspicious activity, he becomes angry. Like the other members of The Elementals team, he knows magic, can transform into and create illusions of any opponent he meets. His favourite magic elements are Fire, Thunder, Ice and Poison. The Predictor's great knowledge about the timelines allows him to manipulate time and space, warping from place to place with the speed of sound. His most impressive ability related to the timeline control is his ability to reset the timeline to the point he wants to reset to.
General Wormus

**General Wormus** is a supporting protagonist in the series, creates by Shadow The Worm. He supports The Elementals and Boggy Team. He also hates Professor Worminkle and his minions, blaming them for their evil plans. General Wormus also has good relationship with Don Bosso and Tara Pinkle, helping them in their problems.
Boggy Imposters

**Boggy Imposters** is a supporting antagonist team, which appears only in Worms: Fort Mayhem. They are the imposters of the original Boggy Team members. They are minor antagonists, who serve as a hazard to the main protagonists and their real versions.

## **1. Look:**

### **1.1 Worms: Fort Mayhem:**

In this mod, the members of this team wear Royal Oriental Hat.
Earthquake

**Earthquake** is a rare weapon, which appears only in Ultimate Worms Project, Worms: Back to The Past and Worms: Fort Mayhem. It is usually found in zero supply, but can be collected from crates.

## **1. Description:**

Earthquake is a weapon, which shakes the landscape and everything on it. It can easilly leave worms on the surface in a dangerous area or damage them. This weapon can shake around even the frozen worms. However, the Earthquake itself doesnt deal damage to worms. This weapon is a Limit Break weapon.
Institute of Higher Learning

## *The Greatest School of Albion*

"The Beloveno Institute of Higher Learning" is the biggest and most prestigious school of magic on Albion. With a history of several hundred years it has weathered the test of time and has continually managed to educate and produce some of the brightest minds ever to walk on Albion.

## *It's Education System*

The Institute makes it a point to constantly innovate and change it's approach to education (though this is mostly because the students that pay the tuition are always demanding better treatment). At the moment, classes and lectures are held in groups with a senior wizard being appointed a teacher and later, once the student has sufficiently mastered the basics, the student will have to find a teacher to apprentice under. During their apprenticeship they are expected to do all sorts of tasks starting of with menial labor to gathering specific information from the Institute's legendary library (a job tantamount to looking for a needle in a haystack) or, if they are lucky enough, actually helping with research in a way that actually helps them learn something. Only once a student has proven himself capable of surviving in this kind of competitive environment and once he has managed to create his own research project that has passed assessment by several teachers does the student have a right to call himself a licensed wizard.

## *The Badge of Honor*

The silver badges that each of the academies graduates treat as if they were as valuable as their own life are both the sign that they have successfully graduated from the Institute as well as a license to use magic to earn their living in any Duchy of *Albion*. Their license also gives them the right to use (and in some cases add into) the Beloveno library.

Because of the fact that each persons research is so valuable to him most wizards are faced with a problem of wanting to get as far away from their peers (who could end up stealing their research) and at the same time wanting to stay as close as possible to others in order to debate, discuss and use others expertise to further their own research. This, of course, has led not only to a declining amount of wizards operating outside the academy (as it it gets difficult to procure supplies and stay informed if one secludes themselves in some random tower) but also to some extremely deep internal politics and power battles within the Institute itself.

## *The Court Wizard*

**Dumat Creedwrite**, the former Headmaster of the Beloveno Institute of Higher Learning, is the current Court Wizard of Albion. He decided to leave the dangerous fields of internal politics and power struggles at the academy for a simpler life as the King's advisor.

His successor and current headmaster is **Archmage Gulver**, who is an experienced and competent wizard in his own rite. Despite being in his fifties his impressive beard and mane have not lost any of their vivid red color yet.
Dragon Ball

**Dragon Ball** is a common weapon, which appears in all story builds, except Ultimate Worms Project 2, Worns: Ultimate Golf, Worms: Fort Mayhem and Ultimate Worms Project 3. It is usually found in unlimited supply.

## **1. Description:**

Dragon Ball is a hand combat weapon. When using this weapon, the currently controlled worm wll fire an energy ball, which travels horizontally either till hitting something or after the energy ball's travel distance expires. Also the user will say Hadouken soundclip assigned to his team soundbank. Unlike the Fire Punch, Dragon Ball hits only one worm per use.
Bungee

**Bungee** is a very rare utlity in the seres, created by Shadow The Worm. This utility only appears in the original Ultimate Worms Project. It is usually found in very low supply, but can be collected from crates.

## **1. Description:**

Bungee is a mix beetween the Ninja Rope and the Parachute. Like the Ninja Rope, the Bungee has limited rope legeth. Like the Parachute, the Bungee allows its user to drop to the lower ground without injury. To activate the Bungee, the user must to walk to the edge while holding the Space key.
Kamikaze

**Kamikaze** is a weapon, which appears in all story builds (except Ultimate Worms Project 2, Worms: Ultimate Golf and Worms: Fort Mayhem). It is usually found in very low supply, but can be collected in crates.

## **1. Description:**

Kamikaze is a weapon, which makes its user preform a suicide. Once used, the user of this weapon will be covered in an aura. Then, the user of this weapon will rush in a straight line, piercing through anything, that will make contact with him. At the end of the rush, the user will explode, destroying very small portion of the landscape and dealing up to 30 damage to all nearest worms.
Divination Magic

## The Magic of Seeking and Finding

"Divination Magic" is a blanket term for any and all Magic which has a purpose to divine the location of something or discover some form of information. Their are countless forms of it, from simple spells that hunters use to track their quarry to complex and mana-intensive spells such as Scrying. As such, Divination Magic is frequently used by people of all walks of life on Zyreema. From predicting the weather to navigating wilderness to discovering encroaching danger, divination is used on a day to day basis by the creatures in The World.

## Divination Magic and the Great War

Divination also plays an important role in the great battle of Good and Evil. From long range scouting to detection wards divination is used in both offence and defense by both sides. A special mention must be made to spells which attempt to predict future events, creating **Prophecies**.

Prophecies come in many forms. Some are abstract and imprecise, some rely on the users ability to interpret signs or dreams and there are some which provide very precise and accurate information. However, as any expert in divination will tell you, prophecies are not all powerful. These spells rely taking in information trough some form of connection and are often closely tied to the individuals Tradition. The further one wishes to see the less accurate the prophecies will be, likewise the more information one is trying to discover at a time will also negatively affect the trustworthiness of the prophecy.

As such, skilled experts of divination are an asset to any faction or nation, as their abilities greatly increase the chance of discovering a threat before it causes harm. Certain diviners are capable of twisting the process into "observing" a future rather then "predicting" it. Such Magic is rare but, under certain limitations, is capable of "locking" a future in place, twisting fate to make that future come to be a reality.

However this kind of Magic, just like divination in general, possesses a critical weakness. If several parties predict a different outcome for the same event the outcome becomes less and less certain and, usually, comes down to the power and skill of the diviners in question.
Invisiblity

**Invisiblity** (aka **Cloak**) is a rare utility in the Shadow's Mods series. This utility only appears in Ultimate Worms Project and Worms: Back To The Past. This utility is usually found in zero supply, but can be collected from crates.

## **1. Description:**

The Invisiblity is a stealth-boosting utility. When this utlity is used, the user's team turns completely invisible to opponents and semi-invisible to the user, allowing the user to make his worms harder to find for his opponents without any negative consequences to himself. This utility is only avaliable durning online play and will turn any team semi-invisible durning an online Replay (it is defined as a local Replay when viewed). Since online play is only avaliable in Ultimate Worms Project, this utility becomes unseen in Worms: Back To The Past (even through it still exists in the mod's code).
The Portal Network

## Gateways Trough The Multiverse

Connecting the countless realms of existence is the mysterious and ancient **Portal Network**.

The first recorded appearance of these portals goes hand in hand with the appearance of the Dark Races on Zyreema, predating The Great Catyclyzam and the even the Gigantomachina. They have been used to connect Zyreema to the The Underworld and connect the layers of the Underworld to one another for as long as any could remember.

As such, these Portals are of high importance both as symbols, and as strategic and logistical assets. Without them trade between Underworld cities is downright impossible and Dungeon Keepers on Zyreema would have nowhere to spend all the wealth they amass from their raids and mining operations.

The Network is very complex, each Portal (which looks like an elaborate stone circle with several meters across) can be activated with a small initial surge of mana so long as it is complete and all the portal stones are in their proper positions. Every Portal can connect to up to three other Portals and the magical gate it forms will remain open for a certain period of time before closing. Portals leading to Divinal close slightly faster as the Great Barrier resists the powers creating the portal and repairs itself.

A lot is unknown about the Portals and very few people actually know how to create and maintain them, most of them receiving the knowledge as a Boon from the Dark Gods. Fewer still are aware of the labyrinthine and ever changing state of the network. Portals are destroyed by Good and created by Evil whenever the opportunity presents itself and the knowledge of which portals one portal connects to can become outdated or lost to time very easily.

On Zyreema, Dungeon Keepers seek to gain control of Portals whenever possible and some even allow passage trough their domain - for a toll.
The Mist of Albion

## Beyond the Known World

The Mist of Albion has loomed over the ocean and stood as a barrier that has separated the world beyond and what lays within ever since the Cataclysm.

While it is called the Mist of "Albion" it actually contains many islands with many strange and alien inhabitants. Most of which still remain unknown to all but the most well informed beings in The World.

## The Impregnable Western Frontier

On Zyreema, it is a well known fact that anybody sailing into the west see far enough to go into the mists will never return. Over two millennia of people claiming "Surely they simply were not prepared enough! Unlike us!" or "Thanks to this new magic there is no way to fail!" serve as a constant reminder to any and all who would dare to make such a suicidal voyage.

Only the luckiest have ever made landfall after entering the Mist - only to come face to face the guardians within.

## The Shelter of Those Who Have Suffered Most

While this fact remains known only to a very select few The Mist of Albion serves a grand purpose.

After the Cataclysm The Light, then only just formed, created a space for those who have fought their hardest and gave up more than any others.

The final members of Races driven to the brink of extinction, great warriors that lost their homelands during the war and many more were given a chance to migrate to an island far into the sea that, at the time, was mostly inhabited by Spirits.

This island was named Albion and it was the hope of The Light that it would be a land outside of the war between Good and Evil. To make that desire a reality The Light granted great power to a Spirit that was willing to take the duty of protecting this land.

And so came to be The Spirit of The Mist as we know it now.

But what The Light did not expect was that it would soon hear of tragedies happening beyond the Great Barrier. Of Gods and peoples screaming for aid as their worlds fell under the fate that The Light managed to just barely avoid.

In its magnanimity The Light accepted these refugees, allowing small portions of their land to be transported into the ocean and protecting them within the Mist.

## The Guardians of The Mist

* The Keeper of the Misty Isles, Lord of Avalon, Merlin
* The Guardians of Albion, The Silver Dragon Clan
* The Overseer of the Isle of Minos, The Gilded Griffon
* The Protector of the Nameless Isle and the High Seas, The Immortal Pirate, Paul Roger
* The Flowing Life of Nakiridaani, the Demigod Gaia
* ...
But I don't want to be an Evil Overlord! Wikia

## **Welcome to the "But I don't want to be an Evil Overlord!" - Wikia**

* *The Dark Gods*Go to http://but-i-dont-want-to-be-an-evil-overlord.wikia.com/wiki/Dark\_Gods
* *The Light*Go to http://but-i-dont-want-to-be-an-evil-overlord.wikia.com/wiki/Light\_Gods
* *The World*Go to http://but-i-dont-want-to-be-an-evil-overlord.wikia.com/wiki/The\_World
* *The Avatar*Go to http://but-i-dont-want-to-be-an-evil-overlord.wikia.com/wiki/Light\_Gods#The\_Avatar\_of\_Light
* Dungeon Keepers
1/5
Good Running Evil. What happens when orcs, trolls and all the other evil races think that YOU should be their leader? Of course they expect certain things from you. Mainly that you are evil too. But what if you don't want to pillage, murder and spread misery?

It is then my friends, that a great adventure begins!

The official wikia for the FateCore campaign "But I don't want to be an Evil Overlord!"

This campaign takes place in a modified version of Pusakuronu's interpretation of the world of the video game "Dungeon Keeper", as seen in the web original "Dungeon Keeper Ami", which in turn was inspired by **Name that Keeper** by PsyckoSama. We do not own any rights for any of these works.

## What our story is all about

The tale of a bunch of Heroes, Villains, Misfits and Every-men trying their hardest to survive in a world caught right in the middle of a battle between the cosmic forces of Good and Evil and their respective Gods.

Some of the notable tales include the exploits of:

* The story of The Party and their crazy misadventures, written down in The Journal of an Overlord.
* Check out the Diary of a Misfit to witness a not-so-unrelated story from five years prior to the main campaign, featuring The Party (B).
* A dangerous mission within The Underworld, chronicled in the Overseer's Log and focused on the adventures of The Band.
* The chronicle of a journey through the lands of Wagashi by The Seekers of brave adventurers Record of the Pheonix.
Armor of the Seven Dawns

## The Armor of Honor

The Armor of the Seven Dawns is one of the 8 Artifacts of Virtue bestowed to the champions of the 8 Archangels of The Light. Has been passed down the royal line of Galande for generations and its current user is Galande's second prince Xavier Archlight.

## Origin

According to Galandian legends, generations ago the founder of the Kingdom of Galande competed with another knight for the right to become the Avatar of The Light but was not selected for the sacred duty.

The knight, shocked by the fact that he was not chosen, went on a journey to rediscover himself and journeyed all over Zyreema under the guise of a wandering adventurer. Eventually coming to a city being terrorized every night by a horrible Demon of great power.

The citizens pleaded for the adventurer to save them and so he went to battle the dark abomination - but it was no use.

Even strong as he was he was reduced to no more then a plaything before the Demon's might. It toyed with him and, despite striking him all trough the night, did not land a finishing blow. Instead the Demon, in all its malice and sadistic cruelty, gave him a choice. After the dawn arrived it would go and sleep, if the knight chose to do so he could leave at any point before night came and he would be spared. But if he left then all of the citizens left would be slaughtered in the name of the Dark Ones. If he stayed then he, and only he, would take the Demon's ire and as long as he could stand the rest of the citizens would be safe.

And so, battered and bruised but not broken, the knight welcomed the first dawn after the Demon left its evil offer. Wanting to save the citizens yet, he rested during the day and challenged the Demon once more after the sun set.

But time and time again the Demon proved too powerful and for six nights did the knight face the evil only to be subjected to the Demon's violence and mockery.

But on the seventh night the evil creature grew tired of their game and made it known that this would be the last night they met. Should he not accept his offer now and leave the citizens the Demon would rend the very immortal soul of the knight asunder and leave no shred of him to return to The Light.

But the night stood valorous and unwavering and, even knowing full well that he could and probably would die, stood up for what was right one last time - honoring his vows to protect the people. With his bravery he inspired the citizens who, downtrodden and cowering till only moments ago, stood up with weapon in hand and joined the knight in his battle.

Together with the knight the people greeted the seventh dawn not with the fear that it would be their last, but with the roar of victory over the body of evil slain.

The Archangel of Honor saw this and was touched by the human who had stayed true to what it truly meant to be a knight and cast the blessings of his Choir on his Armor.

*"For as long as a brave and honorable man dons the this armor and leads the people - a new dawn would surely come."*
Fungarion

## The City Within The Caverns

The **Underworld City of Fungarion** is located in a layer located entirely within grey and greenish rock, illuminated by might coming off of crystals and luminescent mushrooms.

Local species include giant spiders (some of which the native Dark Elves train and use as mounts) and several kinds of Demonic Beasts.

The layer itself is very large and only the very close surroundings of the city of Fungarion are protected in any way, leaving the rest as a lawless and very dangerous area.

## Under Dark Elf Rule

Fungarion was built by Dark Elves have built this city under the hood of an enormous mushroom. Its spores glow in a dim, blueish light, turning this place into eternal dusk.

Visitors are only permitted in the merchant's district. Any crime or even slight offense against the laws are immediately and harshly punished - usually by an arrow or crossbow bolt to the eye. For that reason, there are guard towers and erased platforms at every corner. A small number of royal houses fight for the right to rule this place.
Sparrowjacks

## The Guild of Free Adventurers

"Sparowjacks" is a catch-all name for both the Guild of the Sparrowjack and the adventurers that make up its membership. The guild itself is one of the oldest and most widespread institutions on Zyreema and, despite being much less centralized and having much less total wealth, is much older and more well known then the Band of the Silver Eagle or Raventhorn (though, for different reasons). The total number of guild members of Sparrowjacks is unknown but it is widely assumed that there are more adventurers that are part of the Sparrowjacks then there are Raventhorn and Silver Eagles members put together.

The Sparrowjacks specialize quests such as gathering and hunting on request, as well as scouting and mapping. While the Silver Eagles earned their fame by preforming high-profile missions like vanquishing Dungeon Keepers the Sparrowjacks have long since become a staple of day to day life for people living on Zyreema.
Malideus

## The Language Thief

Birthplace unknown. Real name unknown.

A man shrouded in mystery, Malideus is a high ranking member of the Fures Lingue and a warlock of unquestionable skill. He is a wanted criminal in the League of Good Nations and is being chased by Ozchara for a certain reason.

## Abilities and Skills

Malideus is wanted within the League of Good Nations for a number of crimes and is infamous for his ability to deceive others and mask his presence.

He has managed to successfully infiltrate Light-worshiping towns on several occasions and has, to date, managed to avoid capture. This is due to a combination of his skill at changing his appearance with Magic as well as due to his incredible ability to deceive others for extended periods of time.

Some rumors circle within the Underworld regarding the identity of his teacher but those remain unconfirmed.

## Malideus and the Red Dragon

It is still unclear as to why Malideus targeted Ignithur, a Red Dragon that had just left the Clan nest at Ragnacore Crater, and had provoked him into attacking a settlement on the north of Zyreema. Whatever his reasons were Ignithur, now known as Simon, bears a grudge against him for for pulling one over on him.

## Malideus and the Young Druid

It is unclear to most of The Party (B) why Ozchara is so determined to pursue the Warlock, but it is clear that they share some kind of history.

Whether or not Oz will share his burden with the rest of The Party (B) - only time will tell.
Argenta Glasaf

- Good

- Albion

## The Newbie Saint of Valor

Argenta is the fifteen-year-old squire to Baron Leopold. Fierce with sword, righteous of heart and hot of head the young squire is hailed as "The Silver Haired Prodigy" throughout nearly all of Albion.

Recent events however, have pulled Argenta beyond just being known of Albion. Due to the events following a certain meeting Argenta joined up with The Party (B) and recovered the Spear of Valor - even being chosen to wield it before the battle on Avatar Island. Argenta is still not comfortable with the new position a Saint and is still adjusting to it.

Unbenounced to all but a select few, the young squire is actually not a human at all, but rather a member of the Silver Dragon Clan which has protected Albion from the mist for centuries.

## Abilities and Skills

Argenta is the current wielder of the Gae Azali, but is also trained in the use of of a number of other weapons. Practicing diligently, especially since Mordred's invasion of Albion, Argenta has reached a level where it is possible to compete blow for blow to a newly appointed Hero.

The young Saint is also one of the select few people on Albion to own and use a set of Mithril plate armor.

When in the form of a Dragon Argenta prefers to use the ability to create the magical Mist of Albion to take away the opponents sense of direction and their mobility and pick away at them with fly-by attacks. While the form of a Dragon grants quite a lot of physical power it takes away the ability to preform precise small scale movements.

Outside of combat, Argenta has been rigorously trained in the matters of literacy, tactics and court etiquette as befitting the station of a would-be Knight.

## The Matter of **Her** Gender

....

To this day Ril Veius remains completely oblivious to Argenta being a woman.

## Member of the Silver Dragon Clan

Argenta is among the youngest in her clan and does not have much say in formal matters. While she tends to be very bold in front of most people in front of her family the young squire turns docile. Often being reduced to a pup in front of her elders like her sister Aurora due to her easy to get fired up nature.
Fures Lingue

## The Mysterious Evil Group

The **Fures Lingue** are a former group of warlocks who are responsible for multiple thefts and acts of banditry. While they were active they targeted old texts and scripts relating to old languages that were being transported between Wizard Towers or had just been discovered by groups of adventurers.

## Their True Objective

Fures Lingue's true objective was the acquisition of power via amassing arcane secrets, with one of their major goals being the return of The Green Spell King. They were thwarted in their endeavors and their leadership destroyed by a group of adventurers, but a few scattered remnants of the group managed to undo the seal that bound the Green Spell King, releasing him into the world once more.

That same Spell King immediately proceed to kill all of the people involved in freeing him. The only remaining members of the Fures Lingue organization are ones that somehow managed to avoid both reckonings.

## Former Known Members

### "Lady" Griqua Evol

Possessing a fair bounty on her head, Griqua is a known practitioner of Necromancy that has been last sighted between the towns of Starsong and Sunnypeak. The Party (B) has also uncovered that she is "Incredibly stuck up. A pain to work with, although she at least pays well" from the bandit they captured on their way to the Mellow Owlbear waypoint.

### Theo Lom

Wanted the crimes of working with and aiding Dungeon Keepers, Theo is known as a dangerous warlock that offers his services in exchange for old tomes looted from merchants, wizards and warlocks. His last known area of operation was near the northern border of the Summus Empire. The Party (B) has also uncovered that he is "a danm tight-pursed stingy bastard" from the bandit they captured on their way to the Mellow Owlbear waypoint.

### Malideus

Malideus "The Language Thief" is a dangerous criminal with very little known about him. He eluded capture on several occasions and shown that he possesses the ability to get into Light-worshiping towns undetected by local safety measures. Malideus was the person responsible for edging on Ignithur to attack the town where he met Troy.

He was captured and turned over for justice by The Party (B) several years prior to Mordred's Invasion of Albion.
Jarlwick

- Item Crafting (Master)

## The "Vile" Dungeon Keeper

Jarlwick The Vile was a mighty Dungeon Keeper that was at the height of his power before an alliance led by Mukrezar defeated and slain him. He is the Dungeon Keeper whose Dungeon Heart and Horned Reaper were hidden on Albion (eventually being found by a certain unlucky someone)

## Abilities and Skills

Jarlwick was infamous as one of the greatest Dungeon Keepers of his time. He possessed multiple Dungeons Hearts and a many capable minions, including a mighty Horned Reaper (the same Horned Reaper that works for The Party in the present day).

He was a master of turning Evil plots into a reality: bribing, betraying, coarsening, blackmailing and massacring given the slightest cause and without a shred of hesitation. A man so wicked that he became known as "The Vile", even among other Dungeon Keepers.

Jarlwick was, albeit known to only a select few, the only person in known history to have succeeded in transplanting a mortal soul into an artificial body, creating fully functional and intelligent flesh golems. Creating Ogin and Kalandra only a few years before his demise.

## Father of Golems

Jarlwick the Vile, at the cost the lives of dozens of people he kidnapped as test subjects, perfected a method of crafting not only a superhuman body from only base elements but also is the only person in recorded history to succeed in implanting a Soul (that he tore out form one of the victims of his research) almost three centuries before Mordred's invasion of Albion.

He pursued this goal with insane zeal, all for the sake of attaining what he could never have. With the aid of his Head Warlock Thomas Garl (whom Jarlwick had punished for disobeying him and trying to run away with his creations) Jarlwick had successfully managed to created two golems who could function semi-perpetually and that had minds of their own. These golems were known as Ogin and Kalandra.
Nabster

The wandering half Elf Nephelim

- Sandarran Shadow Elf assassins (former member of)

- Nimbadnur Kingdom (former citizen of)

- Divine Magic (Unkown)

## The Warrior Nephelim

Nabster is a nonchalant, no-nonsense, potty mouth, hot-head who is always looking for a fight.

Beyond fights he is also looking for the truth about his heritage. He is searching for his allegedly dead father and, by extension, the truth about his own condition and abilities - will stop at nothing to uncover these mysteries.

As fate would have it, his journey just happened to bring him at the right place at the right time to become a member of The Band.

## Abilities and Skills

Nabster possesses a very large amount of experience and skill in combat, acquired by years of living with and working in an order of assassins. His natural tendency is to be a dual wielding bruiser, but overtime with the shadow elves he learned the art of assassinating without being noticed.

In addition to his skill in battle and subterfuge Nabster has recently begun to tap into and make use of his Angelic heritage and the Magic that comes with it. Thus far he has acquired numerous abilities centered around creating illusions and affecting senses.

## Appearance

Nabster is 23 years old, has a strong athletic build, his height is 6ft 4, and looks like an everyday elf.

In his Nephelim form, a white wing, and a dark wing sprout from his back giving him the ability to float just above the surface, and he is enveloped in a dark aura.

## Life Before Joining The Band

Nabster was born to an elf mother and an angel father, with the powers of a Nephilim. As a kid, he accidentally killed another child, and to protect him, he was sent to live with a retired warrior general dwarf,  Adrius Brookstrom, to teach him how to fight and channel his energy towards good.

Adrius taught Nabster the art of war, and being a blacksmith crafted a battle-ax and a sword utilizing Nabster's power in a fight.

In his youth, bored and disoriented with a life of discipline, he went to live with **Shadow Elves**, who trained him to have the agility to be an assassin, however, Nabster hated killing for money.

He ended up going back to his mother, Liluth, with whom he lived and learned to be an Archer in her final days.

Nabster was told that his father, Werke, was murdered when he was sent away, but no one could remember how it happened.

His birth name was Nabaz Giljor, however, the Dwarfs named him the Nabster.

## Present Day Activities

Nabster has joined Wicklow because he wanted to know where his father came from, and exploring new territories at the expense of the Good nation of Wicklow sort of seemed the logical choice for someone of his abilities.

Nabster's not sure why he wants to be part of this party, but it wouldn't hurt to let nature takes its course and find out where he ends up. Plus the adventure is paid for, so he doesn't really have much to lose.

He is after all an Elvish Nephilim, and will thus have a very long lifespan.

The journey of the band is documented here in the Overseer's Log.
Sandarra Sultanate

## The Desert Land

A once prosperous country and a stalwart member of the League of Good Nations, Sandarra was sundered under the vile machinations of Dungeon Keeper Malleus.

Its towns brought to ruin and its deserts transformed into nigh uninhabitable wastelands it now stands as a picture of what happens to those who lose to Evil.

## The Sandarran People

The people that used to live in this land had the choice to stay: making a home in one of the few oases capable of sustaining life for a prolonged period or becoming nomads and migrating between smaller temporary oases. Those who left their motherland can now be found scattered over Zyreema, with much of their traditions and cultural heritage lost to The Never-Ending War. Some people of Sandrraran heritage however serve as keepers of old ways, both for folklore and for their forms of Magic.

It is known that Keeper Zamild is operating out of Sandarra and is controlling a considerable portion of the land.

## Sandarran Fauna

The desert is inhabited my many unique breeds of Magical Beasts.

The Razor Sandfin are predators that can swim through sand like fish through water, thanks to their supernatural ability. Due to their fish-like appearance they are sometimes also called Sand Sharks.

## Remnants of the Ancient Past

Hidden below the sands of northern Sandara is an ancient tomb from the time before the Cataclysm. The labyrinthine tunnels are protected by deadly traps and mummified undead, yet these undead are not tied to Crowned Death, the dark god of undeath. In the central burial chamber rests an undead Sphinx, probably the last of its kind, and the last high priest of the original Death Cult of Calarine.
The Mason Clan

The Masons are one of the most influential noble families on Albion. Founded by the Hero **Nox the Understanding** after he was knighted for his many great contributions to the Kingdom (the most notable of which being the prevention of a civil war by the means of diplomacy).

## The family secret

While on the surface the Mason family is an upright and outstanding addition to the ruling families of Albion that has produced many of the Island's famous Heroes, it also has its arms elbow deep within Albion's criminal underbelly.

Rare few know the fact that Nox the Understanding, despite being a Hero of famed virtue, wed and had children with a Succubus demon. Since then, almost as if it was fate, the Mason family has been split between those of it who seek to do good by Albion as a whole and those who wish to gather power for themselves - regardless of the cost.

Even after centuries traces of the demon blood are still present within the Mason clan, manifesting to different degrees as each Mason approaches adulthood. For most, this does not mean much. Some could very well go their whole lives without noticing their otherworldly ancestry. But, in some cases, the blood of the Succubus grants them an expanded mana pool or an easier time gathering mana (which led the Masons to produce many strong Wizards over the generations).

There have only been a few noted, but extreme occurrences of where the taint was exceptionally strong have happened since the clan's founding. These individuals were normally kept away from prying eyes in order to preserve the Mason's good name.

## Noteworthy members of the family

* Henry Mason: Currently one of the youngest living Masons and, due to a combination of his own efforts and his extraordinarily strong manifestation of his ancestors' dark blood, a magical prodigy. Became a minion to Keeper Merlin roughly around the time of Galakatath's failed invasion.

* Sebastion Mason**:** Henry's uncle, an experienced Wizard who once taught at the Institute of Higher Learning. He still takes on the occasional apprentice, but he is renowned for being aloof and hard on any who he let's study under him. Quite a few of his former coworkers dislike him and believe that have selfish motives for everything he does. He is also the one who taught Henry much of what he knows of Magic.
* **Alexander Mason:** Henry's grandfather is a kind old priest of The Light who lives in White Rose, going about his days and doing as priests tend to do. He aided in the healing of one of Galakthath's former minions.
* **Nox The Understanding:** Henry's ancestor and progenitor of the Mason line. Famed as a great knight and hero of The Light on Albion but fell in love with a Succubus.
* Levi Mason: Henry's younger cousin and daughter of Sebastion Mason. Born with incredible strength, she now serves in the Royal Guard of Albion in the personal guard of Princess Guinevere.
Gadaric Lunablight

- Good

- Wicklow (founder)

- 1st Avatar (friend of)

## Legendary Dark Mage Turned Good

Gadaric Lunablight is the legendary historic founder of Wicklow and one of the first recorded individuals in history to rise to the position of a Chosen of a Dark God - only to give it up and turn to Good.

## The Life of Gadaric

Gadaric was born to a family of sorcerers serving the royal family of a nation that just barely managed to keep itself whole after the Cataclysm.

The time period was fierce and chaotic, even by modern standards, as The Light only just came into being that the people of Zyreema were still struggling to adjust, all the while fighting off the forces of Evil that were poring in trough the Underworld Portals.

In this place Gadaric, son to the Court Wizard of this domain, was not given much affection as he grew up. Perhaps is was due to to the unforgiving times that his parents were always too busy for him, or perhaps they were simply a cold pair to begin with. Whatever the truth may be Gadaric, even though he tried to learn as much about Magic as he could in order to impress them while still a child, lived in a place he never truly felt was his home.

But for the most part he grew far away from his birth place. His father had betrayed his kingdom and took his son, along with many treasures, to The Underworld in hopes to gain power the likes he could never attain by adhering to Good.

Gadaric adapted to this lifestyle quickly, even outliving his overambitious father, eventually becoming so infamous that there was nary a soul who did not know his name.

This, as well as several twists and turns of fate, led him to meet the person who would become recorded in history as the first ever Avatar of The Light. This and their subsequent meetings (and battles) eventually led Gadaric in turning his life around, playing a major roll in ending the First Black Crusade as well as Marian Ettle.

After those events, Gadaric settled down and, leading many people from The Underworld who wished to turn their backs on Evil and created a small settlement in the north of Zyreema, protected by a barrier of his own creation.

This settlement would eventually become a major force in the League of Good Nations known as Wicklow.
Firius Stormspear

- The Band (Friend)

-Blood Magic (Expert)

## Stormspear

A Noble from Fungarion who left with The Band to build Amnville. Was once a dark elf but now identifies himself as a Dragonkin. Is currently on the town council and the resident head warlock.

## Appearance

Due to Chao's experimentation, the once bald, pale, average looking warlock is now a Red Scaled, Draconic Humanoid hybrid with horns and tail.

Is clothed in dark red robes with fungarion symbology indicating Mastery and Nobility. Generally keeping with him various different notebooks on his satchel for when he has a sudden inspirational new research idea to look into. Use's his dragon headed flame staff that's generally strapped to his back when combat is necessary.

## Personality

**Firius Stormspear** has curious mind towards the arcane closely towards obsession as, most if not all casual conversation he makes is of the magic variety. Though that does not mean he does not understand social etiquette as Stormspear had made his place within the ever turbulent and traitorous social circles of Fungarion nobility. "*Perhaps"* due to this understanding Stormspear could be seen as passive when it comes to Amniville Council decisions.
Demon Binder of the Balor's Eye

## The tale of the mad Warlock

The **Demon Binder of the Balor's Eye** was a famous Warlock who used to live over a millennium ago and is widely considered to be the most influential individual in the field of Magic that is involved in the Summoning, Calling and Binding of Demons. Famed for originally being a normal student of magic before moving to The Underworld and going trough the **Pilgrimage of the 72**, folktales about the man serve as a cautionary tale on how anyone who does not tread carefully on the path of Magic can be led the path of Evil and suffer the fate of such a decision (emphasizing the Demon Binders final moments where he overstepped his limits and suffered a fate worse than death at the hands of the very Demon he had Called).

## The Great Demon Binder

While being a cautionary tale and depicted as a great Villain on Zyreema, the Demon Binder is simultaneously looked up to by many Warlocks for the foundations he laid for modern Summoning magic. Praising the many great (or evil, depending on who you ask) accomplishments that the preformed during his lifetime.

Not counting the many notorious pacts he made and the creation of the Tome of Infernal Chants, the Demon Binder is the third person in history, as well as the first mortal in history, to have successfully completed the **Pilgrimage of the 72,** a right where a creature will go to 72 different layers of The Underworld and meet with themightiest Demon on each of the layers.

The goal of this pilgrimage is is not the creation of pacts, deals or even the meetings themselves. But rather the very fact that they survived this ordeal serves as a mark of standing amongst the Dark Races and Demons kind. All of the beings that have managed to go trough the trial and come out more or less intact have gone on to become wicked champions of Evil and leave their marks on the history of The World.

While details involving the Demon Binders journey remain known only to beings as old as the practice itself the fact that he gained his namesake "Balor's Eye" during some leg of his pilgrimage remains a well known fact. The eye is said to have belonged to a True Demon of immense power which was bested by the Demon Binder in a contest and forced into giving up his magical eye.
History: Gigantomachina

## The War of Giants

It did not begin loudly, or with any obvious sign at all. Whispers, it began as whispers of things that could be. Dreams that spoke of a world that that particular Titan could make if only they had just a bit more power, just a bit more influence.

When the Dark Gods first saw The World and began to lay the groundwork to despoil it.

Brother turned on brother and sister turned on sister. What were once children of the Great Earth Mother, united against common enemy, began to divide and feud. Their own children and their servants, the Giants and Dwarves, followed suite and became armies of their creators.

In the age long before The Cataclysm none were aware of the depths of the Evil they were letting into the world as they heeded the whispers, escalating the war and eventually even calling on powers beyond.

Only once the Titans and their kin were reduced to a fraction of their former number, when the conflict had shattered the lands and destroyed cities as old as Zyreema itself, when Giant and Dwarf no longer had master left to heed - did those left alive realize the true nature of the enemy.

## The End of the Titans

The First Demon Lord Invasion, culminating with The Cataclysm, marked the end of an era in more ways than one. A great many Giants fell in the defense of The World as the armies of Evil pored trough the portals. The last two children of the Great Earth Mother fell in the final confrontation when the greatest of the era had united to face the Black Spell King in his full might.

The World would never again be the same, for the immortal demigods that had, and whom many thought were going to exist, forever - now lay as corpses on the earth.
Gillian

- ? (?)

- ? (?)

- Deception (Master)

## The Seven-Sold Warlock

Gillian is an infamous warlock both in The Underworld and on Divinal. He earned his moniker as the "Seven-Sold" for his most famous achievement: selling his Soul no less then seven times and somehow maintaining ownership of it to this day via his wit and guile.

He is one of several known people who has attained immortality by means besides the use of a Dungeon Heart.

## Abilities and Skills

Gillian's skillset is a well kept secret, or at least there are few beings that have a frim grasp over his true capabilities. He has shown the ability to forge countless contracts with Demons and Demonic Beasts without falling in to the trappings of many a Summoner that came before him. This ability goes as far as allowing him to achieve his nigh-legendary feat of selling his Soul seven times, finding or creating loopholes in his pacts so that he came out of each of the deals the owner of his own soul.

Beyond his capabilities in Summoning Magic, Gillian is also extremely well versed in all manner of Arcane Lore. A special mention must be made for him being privy to some very rare and specific knowledge, acquired from the hidden vaults and libraries from Demon Lords and other warlocks.

## Appearance and Personality

Gillian has the appearance of handsome middle aged elven man with red hair and red eyes. He dresses himself in clean, well maintained clothes and behaves with a decorum one would expect from someone well educated and used do ceremony.

He makes it a point to maintain a veneer of civility but is a calculating individual who thinks very little of others. Gillian has no qualms about killing anyone who he perceives as in the way of his goals.

Despite his cold appearance Gillian is secretly quite emotional and holds grudges easily.