Helminth

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ไฟล์:LotusWhite.png Tenno ไฟล์:TopMisc.png Infested
สําหรับ the Infested Kubrow ดูเพิ่มเติมที่ Helminth Charger

> Disgusting, is it not Operator? Ordis would enjoy **PURGING THIS** ...uh, cleaning this room but sadly this... **vile mass** serves you and your Warframes. A necessary evil.
>
> Ordis

> (Who nurtures you in your times of rest? Who restores your battle-torn frame, day after day after day? Whose milk enriches your kindred flesh with endless strength and vigor? It can only be me.)
>
> Helminth

The **Helminth** is a being residing in the Helminth Infirmary of the Orbiter, behind a sealed door that requires special access methods to enter. It is responsible for the ship's "biological functions", namely the behind-the-scenes repair and maintenance of the Warframes.

While the Infestation in the room as a whole is probably part of the Helminth itself, the "main body" of the Helminth can be considered the big mouth attached to the back wall, which it uses to swallow resources. The Tenno can interact with the Helminth's core functions by having their Warframe sit down on the infested chair in the center of the room.

*Last updated: Thu, 30 Sep 2021 22:37:53 +0000 (UTC) by User:Cephalon Scientia*

## Lore

It is revealed during The Sacrifice by Executor Ballas that the Helminth was created by the Orokin to convert human subjects into Infested-hybrids, giving birth to Warframes. According to Ballas' Vitruvian, when a subject is exposed to a Helminth strain, it transforms their skin into sword-steel, as well as interlinking their internal organs into untold resilience, while at the same time preventing the same infestation from destroying their mind.

## Helminth Cyst

 ไฟล์:HelminthCyst.png
The Helminth room becomes accessible for the first time after obtaining a **Helminth Cyst** from another infected player or by equipping Nidus or Nidus/Prime.

At the center of the Helminth Infirmary is a chair that Nidus can sit on. Should the player choose to sit on the chair (in spite of Ordis's protests), a needle will inject the left side of the Nidus' neck and will release it afterward. This will infect him with the Helminth virus, and also "awaken" Helminth in the Infirmary, triggering its communications to the Tenno. 24 hours after the injection, a small, pink, Infested cyst will start growing at the site of injection. The cyst will continue to grow in size until 7 days have passed, at which point it will be fully matured, as seen by the small tendrils sprouting from its surface. The player may drain the mature cyst while incubating a Kubrow to breed a new type of Companion, the Helminth Charger, from the Orbiter's Incubator Segment; a new cyst will appear 24 hours after draining it.

The injection will only occur **once**, and will not happen again to additionally built Nidus. However, Nidus can still receive the cyst from another infected player.

As long as Nidus is infected, any Warframes that come into contact with him will also contract the Helminth Virus. Players will know if they have been infected when they hear an 'injection' sound, and are briefly surrounded by a light, brown cloud. After 24 hours, the same cyst will appear on the newly infected Warframe. The now-infected Warframes can also spread the virus to other Warframes the same way as Nidus.

However, the virus can **only** be spread during missions, in a Clan Dojo, or in a player's Orbiter, and cannot be spread in Relays. Infected players can also spread the virus to players who have yet to complete The Glast Gambit or any of its prerequisite quests (namely The War Within). If a player's Warframe is infected during a mission, the mission must be completed in order for the virus to successfully be spread. Aborting the mission will prevent the Warframe from being infected in that mission, although they can still get infected at a later time.

In order to cure an infected Warframe of the virus, the player can enter any Warframe carrying a cyst, regardless of whether it is immature or has fully grown, into the Helminth Infirmary and interact with the chair and cure them of the infection. This not only removes the cyst from the Warframe but also inoculates them against further infection. This also prevents the inoculated Warframe (except Nidus) from accessing the Helminth Infirmary until the Helminth Segment is acquired.

Other than affecting the Warframe's appearance, the Cyst has no positive or negative effects.

## Ability Replacement

The Helminth has the ability to replace Warframe Abilities with those of other Warframes or even unique ones. It can be accessed through the Helminth Infirmary on the Orbiter, requiring a Helminth Segment purchased from Son in the Necralisk for **15000 Standingไฟล์:ReputationBlackx64.png 15000** and requires Mastery Rank 8 and **Rank 3 - Associate** with the Entrati.

Once the segment has been built and installed, the Helminth Infirmary will be permanently open, even without the Cyst or Nidus, and the ability to Fast Travel to the Helminth becomes available. Upon sitting on the chair to install the segment, the player is prompted to name the Helminth. The Helminth can be freely renamed using the console to the left of the entrance.

### Subsuming Warframes

> Subsume your Warframe into the Helminth System, learning one of its abilities.
>
>
> **WARNING**
>
>
>
>
> Your Warframe will be consumed in the process.
>
> In-game description

Any built non-Prime/non-Umbra Warframe can be sacrificed to the Helminth, freeing an inventory slot while doing so. After 23 hours, the sacrificed Warframe will have one predetermined subsumed ability, as listed in the chart below, available for use through the Helminth. This permanently unlocks the ability to replace another Warframe's ability with said subsumed ability. For example, sacrificing a single Mag Warframe will unlock her subsumed ability, Pull, to be used on any other Warframe. Passives are not affected by the system.

Note that the Warframe does **not** have to be at max rank in order to be subsumed. Only **one** Warframe can be subsumed at a time, and the process can be rushed for **50 Platinumไฟล์:Platinum64.png 50**. There is also a limited number of subsumed abilities the Helminth can hold, which can be increased with the Helminth's Metamorphosis rank. The same Warframe cannot be subsumed more than once.

To subsume a Warframe, the currently equipped Warframe must be brought to the Helminth Infirmary. Sitting on the chair will prompt an option to "Subsume Warframe", with a note that the **chosen Warframe will be consumed**. Selecting this option will display the Warframe being sacrificed and their ability being taken, and prompts the player to type **CONFIRM** to confirm the subsuming. The sacrificed Warframe will then be rendered inert and held in the back of the room by the Helminth's tendrils to be slowly absorbed into its biomass, and the player will have their oldest Warframe auto-equipped.

Once fully subsumed, a Lotus flower with its colors matching the sacrificed Warframe will appear in the infirmary. The petals will match the primary color, stamen the secondary color, and stem the tertiary color. There will also be a glow emitting from the center of the flower matching the Energy color and petal veins will use the energy accent color. If no colors have been modified, the flower will use the Warframe's default colors.

### Secretions

In order to subsume a Warframe or replace Warframe abilities with a subsumed one, the Helminth must be fed a certain number of resources from different categories to start the process. Almost all resources in the game can be used to feed the Helminth, which are then converted into specific **Secretions** which are then spent for various Helminth functions. Different resources generate different types of Secretions, which are consumed when feeding Helminth.

* 15,000 ไฟล์:AlloyPlate64.png Alloy Plate
* 2,500 ไฟล์:Carbides64.png Carbides
* 20,000 ไฟล์:Ferrite64.png Ferrite
* 25 ไฟล์:Gallium64.png Gallium
* 750 ไฟล์:Oxium64.png Oxium
* 20,000 ไฟล์:Salvage64.png Salvage
* 10 ไฟล์:Tellurium64.png Tellurium
* 10,000 ไฟล์:Titanium64.png Titanium
* 300 ไฟล์:Asterite64.png Asterite
* 7,000 ไฟล์:CubicDiodes64.png Cubic Diodes
* 175 ไฟล์:GallosRods64.png Gallos Rods
* 30 ไฟล์:Grokdrul64.png Grokdrul
* 300 ไฟล์:Hexenon64.png Hexenon
* 50 ไฟล์:Iradite64.png Iradite
* 50 ไฟล์:LucentTeroglobe64.png Lucent Teroglobe
* 50 ไฟล์:Nullstones64.png Nullstones
* 6,000 ไฟล์:Rubedo64.png Rubedo
* 8 ไฟล์:CobraLotus.png Dusklight Sarracenia
* 8 ไฟล์:WildGingerB.png Frostleaf
* 50 ไฟล์:Ganglion64.png Ganglion
* 25 ไฟล์:GorgaricusSpore64.png Gorgaricus Spore
* 8 ไฟล์:ZenPitcher.png Lunar Pitcher
* 50 ไฟล์:Maprico64.png Maprico
* 8 ไฟล์:ForestNightUncommon.png Moonlight Dragonlily
* 8 ไฟล์:ForestNightRare.png Moonlight Jadeleaf
* 8 ไฟล์:ForestNightCommon.png Moonlight Threshcone
* 8 ไฟล์:MytocardiaSpore64.png Mytocardia Spore
* 25 ไฟล์:Nistlepod64.png Nistlepod
* 25 ไฟล์:Pustulite64.png Pustulite
* 8 ไฟล์:GftPlantRuksClawMature.png Ruk's Claw
* 8 ไฟล์:ForestDayUncommon.png Sunlight Dragonlily
* 8 ไฟล์:ForestDayRare.png Sunlight Jadeleaf
* 8 ไฟล์:ForestDayCommon.png Sunlight Threshcone
* 50 ไฟล์:TepaNodule64.png Tepa Nodule
* 8 ไฟล์:MossGroundCoverA.png Vestan Moss
* 10 ไฟล์:AucruxCapacitors64.png Aucrux Capacitors
* 7,000 ไฟล์:Circuits64.png Circuits
* 75 ไฟล์:ControlModule64.png Control Module
* 30 ไฟล์:CryptographicALU64.png Cryptographic ALU
* 125 ไฟล์:DetoniteAmpule64.png Detonite Ampule
* 125 ไฟล์:FieldronSample64.png Fieldron Sample
* 15 ไฟล์:Komms64.png Komms
* 25 ไฟล์:NeuralSensor64.png Neural Sensors
* 15 ไฟล์:OrokinCell64.png Orokin Cell
* 12,500 ไฟล์:PolymerBundle64.png Polymer Bundle
* 3 ไฟล์:JuggernautChitinousHusk.png Chitinous Husk
* 3 ไฟล์:JuggernautPalpators.png Infected Palpators
* 125 ไฟล์:MutagenSample64.png Mutagen Sample
* 20,000 ไฟล์:NanoSpores64.png Nano Spores
* 15 ไฟล์:Neurode64.png Neurodes
* 4,000 ไฟล์:Plastids64.png Plastids
* 3 ไฟล์:JuggernautTubercles.png Pulsating Tubercles
* 3 ไฟล์:JuggernautBileSac.png Severed Bile Sac
* 900 ไฟล์:AntiserumInjectorFragment64.png Antiserum Injector Fragment
* 3 ไฟล์:ArgonCrystal64.png Argon Crystal
* 3,000 ไฟล์:Cryotic64.png Cryotic
* 5 ไฟล์:DilutedThermia64.png Diluted Thermia
* 200 ไฟล์:Isos64.png Isos
* 7 ไฟล์:JavlokCapacitor64.png Javlok Capacitor
* 40 ไฟล์:Morphics64.png Morphics
* 65 ไฟล์:NavCoordinateNew64.png Nav Coordinate
* 30 ไฟล์:OmegaIsotope64.png Omega Isotope
* 5 ไฟล์:OrokinCipher64.png Orokin Cipher
* 10 ไฟล์:SomaticFibers64.png Somatic Fibers
* 50 ไฟล์:ThermalSludge64.png Thermal Sludge
* 5,000 ไฟล์:TicorPlate64.png Ticor Plate
* 2 ไฟล์:AnomalyShard64.png Anomaly Shard
* 5 ไฟล์:CetusWisp64.png Cetus Wisp
* 75 Intact Sentient Core Intact Sentient Core
* 10 Exceptional Sentient Core Exceptional Sentient Core
* 5 Flawless Sentient Core Flawless Sentient Core

The Helminth has a preferred diet of resources that it wants which affects the efficiency that the resource is converted into Secretions. Note that the Helminth starts out liking all available resources.

* A **green** upwards arrow on a resource means that the Helminth prefers that resource, thus doubling the amount of Secretions gained, up to a maximum of **30%**.
* A **red** downwards arrow means the Helminth has no appetite for the resource, significantly reducing the amount of Secretions converted, to a minimum of **3%**.
	+ If a resource is disliked, the Helminth can be fed a resource from Sentient Appetite to restore its interest in its most disliked resource by 50% of the gauge. Sentient Appetite can be used until the disliked resource returns to neutral.
* No arrows means the Helminth is neutral towards the resource, converting it into the standard amount of **15%**.
	+ ไฟล์:LucentTeroglobe64.png Lucent Teroglobe, ไฟล์:Pustulite64.png Pustulite and ไฟล์:Ganglion64.png Ganglion always provide twice the amounts.

The Helminth will progress from liking a resource, to neutral, and finally losing appetite if the same resource is fed to it consecutively. Feeding order can also affect the number of resources that are converted: if the Helminth is fed a resource that it likes, feeding it with a different neutral or disliked resource will boost the conversion amount for them by a small amount.

The maximum amount of any Secretion is **100%**. Topping off will cause any excess to be wasted.

Over time, Helminth's appetite for consuming certain resources will gradually increase as long as those resources have not been fed to it. It will take 24 hours for a resource to go from fully red to neutral and another 24 hours from neutral to fully green.

### Injecting and Replacing Abilities

Once Helminth subsumes an ability, it can replace any chosen Warframe's ability, including those on Prime or Umbra variants, via an injection. However, each Warframe can only have **one** subsumed ability, from either a Warframe or Helminth, per loadout configuration. Players can choose which mod configurations the injected ability can be used in. For example, an Excalibur/Prime could have Pull replace their Radial Javelin on their first mod config slot and keep Radial Javelin on the other two slots as normal.

Additionally, on Chroma, Mirage, Rhino, Octavia and Xaku, the damage buffing abilities Eclipse, Roar, and Xata's Whisper can only replace Vex Armor, Eclipse, Roar, Amp (Ability), and Xata's Whisper respectively.

The appropriate Warframe Augment Mods can be installed on the Warframe with the injected ability.

Ability changes are reversible, but Secretions consumed from the injection are **not** returned and re-injecting the ability will still have costs. It is also **not** possible to swap subsumed abilities around replaceable abilities and loadout configurations without removing and re-injecting the subsumed ability. For example, if Pull is slotted onto Radial Javelin on the first mod config slot, Pull cannot replace the other three abilities to return Radial Javelin, nor can it be moved onto the second or third mod config slots, until Excalibur returns to the Helminth to remove and re-inject Pull.

Note however, that the game won't tell you when placing an ability on a already occupied mod config slot. The infusing process goes as usual, so keep that in mind.

### Metamorphosis

Feeding resources, subsuming Warframes, and injecting abilities using the Helminth will upgrade its Metamorphosis rank. Each rank gained will increase the number of held subsumed Warframe abilities as well as unlocking a unique Helminth ability for use.

 Feeding the Helminth | ~6.66 xp per percent gained:
Liked (30%) - 200xp
Neutral (15%) - 100xp
Disliked (7%) - 46xp
 Injecting an Invigoration | ~5400xp

### Helminth Abilities

The Helminth possesses its own set of **unique abilities** unlocked by ranking up through Metamorphosis. These abilities have their own stats and functions, allowing the player to customize their loadout further. Only one Helminth ability may occupy one ability slot in a loadout configuration at a time. Helminth abilities also count as an ability replacement preventing other subsumed Warframe abilities from occupying the same ability loadout. Mods that affect Ability Duration, Ability Efficiency and Ability Strength all function normally on them.

Helminth abilities can be cast with the hotkey assigned to the ability slot it occupies (e.g. default 1 , 2 , 3 , 4 ).

**Infusion Costs:**
18% Calx, 6% Pheromones, 6% Bile

* Info

**Info**

* Expend **25** Energy to increase the Ability Strength of your next ability cast, granting it a **20% / 30% / 40% / 50%** additive Ability Strength bonus. Empower lasts until the bonus applies to a different ability.
	+ Energy cost is affected by Ability Efficiency.
	+ Casting speed is affected by Natural Talent and Speed Drift.
	+ Ability strength bonus is **not** affected by mods.
	+ Empower's icon with the bonus percentage is displayed next to the shield and health indicators while active. Ability icon becomes greyed-out with an in-use animation.
* Empower's ability strength bonus is similar in function as the Energy Conversion mod.
	+ Single cast abilities instantly benefit from the bonus on cast.
	+ Channeled and toggled abilities benefit from the bonus as long as the ability remains activated.
	+ Cycled abilities such as Minelayer and Quiver only benefit from the bonus upon cast and will **not** apply the bonus during sub-ability selection.
* Cannot be recast while active. Empower does **not** affect itself.
* Casting Empower is a full-body animation that restricts movement and other actions.
* The Warframe visually initiates a fighting stance as energy radiates from its left hand. While Empower is active, a continuous energy pulse emits from the right shoulder.
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**Infusion Costs:**
10% Calx, 14% Pheromones, 7% Bile

* Info

**Info**

* Expend **50** Energy to instantly increase sprint speed by **35% / 45% / 50% / 60%** and parkour velocity by **15% / 20% / 25% / 30%**, lasting for **5 / 6 / 7 / 8** seconds.
	+ Energy cost is affected by Ability Efficiency.
	+ Sprint speed and parkour velocity are affected by Ability Strength.
	+ Duration is affected by Ability Duration.
	+ Infested Mobility's icon with the sprint speed percentage is displayed next to the shield and health indicators while active.
* Cannot be recast while active.
* Casting Infested Mobility does **not** play an animation.
* The Warframe visually leaves a trail similar to Volt's Speed.
	+ This ability is functionally different from Volt's Speed, however, as it only increases specifically sprinting speed, but **not** walking speed, therefore it does not speed up abilities that lock the warframe in a walking state, such as Assimilate or Mesa's Waltz.
	+ However, because this ability also affects parkour speed, it **can** increase the speed of dodge maneuvers and their momentum. This means that while it does not affect walking speed, walking abilities such as Ivara's Prowl can still take advantage of the faster rolling speed to move faster without breaking the invisibility conditions.
* The effects from this ability can stack with similar speed boosting abilities while it is active, such as Speed, as long as you are sprinting or performing parkour maneuvers.
	+ The sprint speed buff stacks additively with other movement speed modifiers. For example, Rush combined with Infested Mobility at max rank and 130% Ability Strength will increase the frame's sprint speed by 1 + 30% + (60% × 130%) = 2.08x
	+ The multiplicative speed buff from Volt's Speed also multiplies the buff from Infested Mobility. For example, Rush combined with Speed and Infested Mobility at max rank and 130% Ability Strength will increase the frames sprint speed by (1 + 30% + (60% × 130%)) × (1 + (50% × 130%)) = 3.432x
* This ability also affects dodge speed and momentum as dodging is considered a parkour maneuver
* Can be cast during Hildryn's Aegis Storm, increasing the dash distance, and is powered by shields instead of energy.
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**Infusion Costs:**
6% Oxides, 12% Calx, 5% Bile

* Info

**Info**

* Expend **50** Energy to instantly restore your Companion's Shield and Health points by **25% / 50% / 75% / 100%** of their maximum capacity, while teleporting it to your side from any distance.
	+ Energy cost is affected by Ability Efficiency.
	+ Casting speed is affected by Natural Talent and Speed Drift.
	+ Health and shield restore and teleport range are **not** affected by mods.
	+ Instantly revives Kubrow, Kavat, Helminth Charger, MOA (Companion), Predasite, and Vulpaphyla dying in the bleedout state.
* Does **not** respawn dead companions.
* Does **not** affect Venari.
* If the player is airborne or away from solid surfaces, the companion will teleport to the nearest solid surface from the player's position.
* Casting Master's Summons is an upper-body animation that allows movement while restricting other actions.
* The Warframe visually lifts and clenches its right hand into a fist, creating a flash of light as the companion teleports nearby from within a combustion-like particle effect.
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**Metamorphosis:** Tier 2

**Infusion Costs:**
14% Calx, 13% Pheromones, 24% Bile

* Info

**Info**

* Expend **50** Energy to restore your Shield points to **25% / 50 / 75 / 100%** of maximum capacity, while triggering a **12** second cooldown before this ability can be cast again.
	+ Energy cost is affected by Ability Efficiency.
	+ Casting speed is affected by Natural Talent and Speed Drift.
	+ Shield restore and cooldown are **not** affected by mods.
	+ Remaining cooldown time is displayed on the ability icon during its countdown.
	+ Shields are restored after the casting animation finishes.
* Does **not** restore shields to the Companion.
* Cannot be cast while shields are at maximum capacity or during cooldown.
* Casting Rebuild Shields is a full-body animation that restricts movement and other actions.
* The Warframe visually builds up energy in both hands and arms, as it crouches to spread the energy outward in a spiraling aura particle effect.
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**Metamorphosis:** Tier 3

**Infusion Costs:**
5% Oxides, 5% Pheromones, 15% Bile

* Info

**Info**

* Expend **25** Energy to grant yourself a **25% / 50% / 75% / 100%** chance to trigger an auto-breach on the next hack. Perspicacity lasts until the player initiates a hacking minigame from consoles and other interactive Objects.
	+ Energy cost is affected by Ability Efficiency.
	+ Casting speed is affected by Natural Talent and Speed Drift.
	+ Hack chance and chance duration are **not** affected by mods.
	+ Perspicacity's icon with the hack chance percentage is displayed next to the shield and health indicators while active. Ability icon becomes greyed-out with an in-use animation.
* Cannot be recast while active.
* Casting Perspicacity is an upper-body animation that allows movement while restricting other actions.
* The Warframe visually brings its hands together while motioning a spherical shape, gathering energy that envelops the entire body once the motion is completed.
* Does work during Nightmare Mode missions and Sorties.
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**Metamorphosis:** Tier 5

**Infusion Costs:**
5% Oxides, 15% Calx, 10% Synthetics

* Info

**Info**

* Expend **50** Energy to improve all equipped weapons' Ammo Efficiency by **75%** lasting for **3 / 3.5 / 4 / 5** seconds.
	+ Energy cost is affected by Ability Efficiency.
	+ Duration is affected by Ability Duration.
	+ Ammo efficiency is **not** affected by mods.
* This ability reduces ammo usage to 1 after every 4 shots.
	+ The way this works is by dividing the ammo cost so each shot consumes a quarter of the original, and keeps track of the fractions as well.
	+ For weapons with a single-round magazine like the Exergis, the round gets consumed after the 4th shot so such weapons can greatly benefit from the ability.
	+ Arch-guns deployed via an Archgun Deployer are also fully affected by this, so such weapons with heavy ammo limits like a Grattler can also greatly benefit from the ability.
	+ For bows, an arrow is used every 4 shots, but it will still have a reload delay between each shot.
	+ For weapons with a magazine-emptying alt fire burst like the Nagantaka, the burst fire will fire as many shots as there were in the magazine at the time the burst was started, but will still consume 1 ammo after every 4 shots. So after the burst there will be ammo remaining, and the burst can be used again.
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**Metamorphosis:** Tier 6

**Infusion Costs:**
15% Calx, 15% Synthetics, 50% Bile

* Info
* Tips & Tricks

**Info**

* Expend **50** Energy to stun a single target on the aiming reticle within **15 / 20 / 25 / 30** meters, marking it for death **indefinitely** until the next hit from the caster or upon its death. **35% / 45% / 60% / 75%** of the next damage instance including Critical Hit and Status Effects the user inflicts to target is then inflicted to all other enemies in direct line of sight and within **7 / 8 / 9 / 10** meters from the marked target; only **1** target may be marked for death at a time.
	+ Damage portion is affected by Ability Strength. Damage portion cannot exceed **150%**.
	+ Energy cost is affected by Ability Efficiency.
	+ Explosion strength is affected by Ability Strength.
	+ Cast and explosion range are affected by Ability Range.
	+ Max marked targets and duration are **not** affected by mods.
	+ Marked For Death's ability icon becomes grayed-out with an in-use animation while active.
	+ The marked target is also dealt damage from the explosion.
* Allies and companions can **not** set off the explosion of a marked target, only the original caster can.
	+ Sevagoth's Tombstone passive's ability Consume does not set off the explosion of a marked target.
* The explosion damage is calculated after all other bonuses and reductions, except multishot, and is quantized. **35% / 45% / 60% / 75%** of that damage is then dealt to enemies in range upon explosion. It is essentially a portion of the damage number that appears on-screen when damaging the marked target.
	+ Bonuses include mods, buffs from outside sources, critical damage and finisher multipliers, body part multipliers, the Viral Damage/Magnetic Damage status effect, and the marked target's damage vulnerabilities from damage type modifiers.
	+ Reductions include mods, debuffs from outside sources, damage reduction from the marked target's armor, and the marked target's damage resistances from damage type modifiers.
	+ The final damage distribution is the same as the distribution of the modded weapon.
* Damage **cannot** exceed the target's remaining health/shield. For example, a target with 5 health receives 100 damage, but will only spread 5 damage to all other enemies.
* Casting Marked For Death is an upper-body animation that allows movement while restricting other actions.
	+ The Warframe visually clasps its right hand while facing the target to tag it with an energy mark, stunning the target in place for a few seconds; the marked target visually emits a downward stream of energy while marked.

**Tips & Tricks**

- Due to the health/shield gate, Marked For Death works more effectively when used against heavy-duty enemies such as Bombard, Corpus Tech, or Ancients.

- A rapier finisher guarantees a Slash Damage proc on all affected enemies.
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**Metamorphosis:** Tier 9

**Infusion Costs:**
10% Oxides, 37% Biotics, 30% Bile

* Info

**Info**

* Expend **50** Energy to affect all enemies within **6 / 8 / 10 / 12** meters and a **45°** angle cone in front of the caster. Enemies hit by Expedite Suffering while debuffed with active Slash Damage and Toxin Damage Status Effects will instantly receive the full damage from all damage ticks of the procs, multiplied by **1** times; status effects are removed after inflicting damage. If enemies without the two types of eligible status effects are hit by Expedite Suffering, they are only briefly staggered.
	+ Energy cost is affected by Ability Efficiency.
	+ Damage multiplier is affected by Ability Strength.
	+ Range is affected by Ability Range.
	+ Cone angle and stagger on hit is **not** affected by mods.
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**Metamorphosis:** Tier 11

**Infusion Costs:**
50% Oxides, 20% Pheromones, 20% Bile

* Info

**Info**

* Expend **50** Energy to sacrifice **25% / 50% / 75% / 100%** Shields, increasing Armor value by the total Shield capacity for **? / ? / ? / 25** seconds.
	+ Armor increase is based on total Shield capacity and not current Shields or Overshields (however, Overshields from Shield Charger can increase)
	+ Amount of armor gained is affected by Ability Strength.
		- **100 Shields at 300% ability strength provides 300 armor.**
* Disables regular shield regeneration.
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**Metamorphosis:** Tier 12

**Infusion Costs:**
23% Calx, 45% Synthetics, 14.5% Bile

* Info

**Info**

* Expend **?** Energy to cleanse active Status Effects and become immune to subsequent statuses for **?** seconds.
* Number of charges scales with Ability Strength
Expand/Collapse

**Metamorphosis:** Tier 13

**Infusion Costs:**
12.5% Calx, 35% Biotics, 25% Synthetics

* Info
* Tips & Tricks

**Info**

* Expend **50** Energy to self-heal by **500** Health points over the course of **10** seconds. Allies within Affinity Range receive a total of **50** energy over the course of the same duration.
	+ Energy cost is affected by Ability Efficiency - energy restored is \*negatively\* affected by Ability Efficiency.
	+ Amount healed is affected by Ability Strength.
	+ Total duration is affected by Ability Duration.
	+ Unaffected by Ability Range - range is equal to Affinity Range.
		- The extended affinity range in Railjack missions does not apply.
* Health and energy restored are **not** affected by Ability Duration - Voracious Metastasis will restore the same amount regardless of duration.
	+ If it restores 500 health and 50 energy with a duration of 10 seconds, it will restore 50 health and 5 energy per second. If that duration is reduced to 5 seconds, it will restore 100 health and 10 energy per second.
	+ This means Voracious Metastasis will restore more health and energy per second with lower Ability Duration.
* There is a bug where, if you enter a Nullifier's bubble, this ability may stop working all together.
* Like all Helminth abilities, subsuming this ability onto Hildryn will cause Hildryn to spend ×10 shields instead of energy.
	+ While the description says the energy granted is matching the energy consumed, the ability will still grant energy to allies on shield consumption (1 energy per 1 shield spent)
* Subsuming this ability onto Lavos will not allow him to grant energy to allies, as he cannot spend energy.

**Tips & Tricks**

- This ability is incredibly effective on Hildryn as she can quickly restore any spent shields via Pillage, and assuming her Ability Efficiency is unmodified she generates up to **500** energy for her allies; for reference the highest base Energy Capacity on any Warframe is **300**, and with Primed Flow and Endurance Drift installed this is increased to **880**.
Expand/Collapse

**Metamorphosis:** Tier 14

**Infusion Costs:**

* Info
* Tips & Tricks
* Bugs

**Info**

* Expend **50** Energy to emit a radial pulse with an initial radius of **5 / 6 / 7 / 8** meters, which follows as an aura and rapidly expands outward by **? / ? / 6 / 20** meters per second over a duration of **2** seconds. All enemies touched by this pulse have **10** new stacks of each active Status Effect currently affecting them. Heat Damage, Slash Damage, and Toxin Damage status procs instead add **1** new status proc with a full timer for the damage of all respective procs combined.
* For Heat Damage procs only one stack is added but for the combined damage of all active Heat Damage procs, and the timer of all Heat Damage stacks is refreshed (normal behaviour when new Heat Damage stacks are applied)
* For Slash Damage and Toxin Damage only one stack is added that does the combined damage of all the respective active procs not caused by this ability.
* For Electricity Damage and Gas Damage, ten stacks are added, with each proc in the stack doing combined damage of all the respective active procs not caused by this ability.
* Damaging procs created by this ability do not take elemental mods for their respective proc type into account with the exception of Heat Damage.
* Energy Cost is affected by Ability Efficiency.
* Range is affected by Ability Duration and Ability Range.
* Status duration is not affected by Ability Duration.
* Number of new stacks and the doubling of heat stack damage are not affected by Ability Strength.
* Can not be recast while the Pulse's Aura is active.
* New stacks do not take status-duration modifiers from mods (e.g. Continuous Misery) into account.
* New stacks do take status-duration modifiers from Warframe abilities and passives (e.g. Lavos' passive) into account
* New stacks only have factions mods (e.g. Bane of Grineer) applied once instead of twice, with the exception of Heat Damage.

**Tips & Tricks**

- Good in conjunction with abilities and weapons that can apply low amounts of status stacks to a big group of enemies. e.g. Cedo alt-fire.

- Repeated usage with heat procs escalates the damage exponentially.

- Lower duration limits range but allows for more frequent casting, allowing for faster stacking of heat procs.

**Bugs**

- When all originally applied slash/toxin procs ended and only copies from this ability are active the new copies only deal 1 damage per tick.
Expand/Collapse

**Metamorphosis:** Tier 15

**Infusion Costs:**

* Info

**Info**

* Expend 50 Energy to summon a Void Spark for 4 seconds, after idling 2 seconds it seeks out the location of nearby Syndicate Medallions, Ayatan Treasures, Rare Storage Containers, and unscanned Kuria, and Fragments for the Codex. (20 second Cooldown)
* Energy cost is affected by Ability Efficiency, and range is affected by Ability Range.
	+ The 20 second cooldown cannot be affected.
* When there is nothing in range to detect, the ability will not be used and show the message "AREA IS BARREN"
	+ This is a boon for hunting rare objects, since you can occasionally cast it again and again as you proceed through a level, until it does begin seeking them out.
	+ Golden Instinct will not trigger on the objective sculpture for Maroo's Weekly Mission
* Lavos' **Transmutation Probe** lowers the cooldown on this ability.
Expand/Collapse

ไฟล์:IntensifyModU145.png
ไฟล์:ContinuityModU145.png

## Invigoration

In addition to injecting abilities, the Helminth can be further enhanced to Invigorate a Warframe, providing randomly selected temporary buffs that last for **seven days**. Three random Warframes, each with their own random set of one offense and one utility buffs from the chart below, are chosen to receive Invigorations per week.

After ten Invigorations, the Invigoration counter is replaced by an "Override Warframe" button that allows the player to change one of the randomly generated Warframe options to his or her currently equipped Warframe, including into one that has already received Invigorations. *However, you **cannot** apply a second Invigoration to a Warframe that already has a previous one active.* Once this option is consumed, the Invigoration counter resets, and the player once again needs ten Invigorations to reactivate the override. The override allows four warframes to be invigorated that week (up to seven at the same time).

Invigorations require a Helminth Invigoration Segment, which can be purchased from Son in the Necralisk for **30000 Standingไฟล์:ReputationBlackx64.png 30000** and requires Mastery Rank 8 and **Rank 5 - Family** with the Entrati.

### Warframe Weighting

The chance a specific Warframe is chosen to receive an Invigoration for the week is weighted. A Warframe with a weighting of 1.00 is neutral, a weighting above 1.00 increases their chance to be selected for the week, and a weighting below 1.00 decreases their chance to be selected for the week.

### Possible Buffs

* Ability Range +100%
* Ability Strength +200%
* Primary Crit Chance +200%
* Primary Damage +250%
* Secondary Crit Chance +200%
* Secondary Damage +250%
* Melee Crit Chance +200%
* Melee Damage +250%
* Energy Max +200%
* Energy Regen +2
* Health +1000
* Health Regen +25/s
* Jump Resets 5 (i.e. total of four midair jumps)
* Sprint Speed +75%
* Parkour Velocity +75%
* Ability Efficiency +75%
* Reload Speed +75%
* Status Immunity (includes resisting knockdown effects from enemies and explosive weapons)

## Notes

* A fully subsumed Warframe will leave behind a Lotus flower that inherits the colors of the Warframe.
	+ The upper, broad part of the petals (*blade*) uses the primary color.
	+ The lower, narrow part of the petals (*claw*) and the pistil uses the secondary color.
	+ The stem uses the tertiary color.
	+ Energy glow uses energy color.
	+ Petal veins uses energy accent color.
* If subsuming completes while aboard the Orbiter, the flower will not appear until the next time the player enters their Orbiter. The Subsumed Warframe will also simply vanish.
* Of the 6 main secretions that Helminth uses, subsuming a Warframe will use three and Infusing that ability will use the other three.
	+ For example, Subsuming Excalibur costs Biotics, Pheromones, and Bile, and Infusing Radial Blind costs Oxides, Calx, and Synthetics.
* The decoys left by Decoy and Molt have their appearances altered to match the Warframe using them.
	+ This includes Decoy's Lato on normal Warframes and Lex Prime on Prime Warframes.
* Subsuming all 47 Warframes currently in game grants a total of **75,200** cumulative experience; enough to reach Helminth Rank 10 as of Update 30.5 (2021-07-06). Note that this value does not take into account feeding resources to the Helminth to restore Secretions.

### Unique Subsuming Interactions

Some Warframes have unique mechanics that affect injected abilities. Alternatively, they may lose access to such mechanics when replacing an ability:

* Excalibur/Umbra will use Mind Control when autonomous, however, it will prematurely end if the player returns from operator mode, or vise versa. This is the same with all subsumed abilities, with Umbra preferring to use his first ability when summoned.
* Splinter Storm from Gara does not appear to be able to affect the damage absorb on Mind Control.
* Subsumed abilities injected to Hildryn will cost shield points instead of energy, **with their costs multiplied by 10 times**.
* Replacing Khora's Venari will only remove the ability to command Venari, change her posture, resummon her, and the ability to equip Venari Bodyguard. Venari will still be present and boost Khora's movement speed while alive, due to also being part of her Passive.
* Subsumed abilities injected to Lavos costs no energy, **instead having a 10 second cooldown** that begins after the ability was cast.
	+ Transmutation Probe's cooldown reduction affects subsumed abilities.
	+ On non-recastable abilities (e.g. Roar), the cooldown begins after the ability's duration expires, unless modded with an augment that allows it to be recastable (e.g. Piercing Roar).
	+ On channeled abilities (e.g. Gloom), they instead have a **12 second base duration**, affected by Ability Duration.
	+ Subsumed abilities removes Lavos's ability to elemental imbue the original ability it replaced. In addition, Lavos cannot elemental imbue subsumed abilities.
* Replacing Sevagoth's Exalted Shadow will remove its Death Well gauge as well as his ability to use Embrace, Consume, Death's Harvest, Reunite, and Shadow Claws. However, Sevagoth will still enter his Tombstone, command his Shadow, and use Consume on Bleedout, due to also being part of his Passive.
* Sevagoth's Shadow abilities cannot be replaced by Helminth.
* Elemental boosting abilities such as Smite with Smite Infusion will add damage and procs to Khora's Whipclaw and Atlas' Landslide.
	+ However, they will not add damage to Exalted Weapons, such as Mesa's Peacemaker or Excalibur's Exalted Blade.
* Enemies under Garuda's Blood Altar will not be targeted by Null Star, making it viable on Nova without fear of losing damage reduction from the ability.

## Tips

* Augments or abilities that boost the damage or add damage types to friendly units (such as Roar or augments like Shock Trooper) will be applied to Mind Controlled targets, significantly increasing the damage conversion during the invulnerability period and adding damage not originally possible with Nyx alone.

## Trivia

* The word *helminth* (from Greek: "intestinal worm") is a term used to superficially describe worm-like organisms, some of which are strictly parasitic or worms.
* Although the community compares it to a virus, the Helminth cyst can be more accurately described as an infectious disease. These include a majority of infectious agents including viruses, plagues, and helminths.
* Helminth has lines that can only be heard depending on the player's moral alignment as determined from their chosen decisions in The War Within, The Glast Gambit, and The Sacrifice quests. Currently, Helminth is the only character who acknowledges this.
* If Nidus comes close to any Infested organisms in the ship, his mutations will activate.
* The floor of the Helminth Infirmary features an aquarium containing two Mawfish and a giant, reddish Mortus Lungfish.
	+ These fish were first introduced with the Helminth, and their models were recycled as fishing elements in the Plains of Eidolon in Update 22.0 (2017-10-12).
* After installing the Helminth Segment, the ability to "interact" with the Helminth's mouth becomes available, in which it will interact with the player's Companion.
	+ If the companion is a Kubrow, Helminth Charger, or Predasite, it will dance in front of the mouth which gurgles and grunts before blowing air at the playful companion, seemingly appearing as an allergic reaction.
	+ If the companion is a Kavat or Vulpaphyla, the mouth shows signs of affection by giving them gentle kisses. Alternatively it will inhale them, hold them in its mouth, and then spit them out.
	+ If the player has a Carrion Domestik Drone placed anywhere on the Orbiter, the drone will jump into the mouth to clean it from inside.
* When the Helminth System was first revealed in TennoCon 2020, it was named **Helminth Chrysalis System**. The "chrysalis" was dropped due to the name being too lengthy.
	+ A *chrysalis* is the pupa of a butterfly in which it metamorphosizes.
* There are **47** basic Warframes available, meaning there are 4[44×(47 - 1) + 13×47 + 3×42] + 3×(5 - 1) = **11,056** different Warframe Power combinations (this accounts for the restriction of only a single damage buffing ability being allowed).
* Fully subsuming every Warframe costs 1,810% Oxides, 1,809% Calx, 1,676% Biotics, 1,117% Synthetics, 1,525% Pheromones, and 1,807% Bile.
* Infusing every Warframe Ability once costs 624% Oxides, 689% Calx, 763% Biotics, 824% Synthetics, 1,036% Pheromones, and 743% Bile.
	+ Infusing every Ability, both Warfame and Helminth, once costs 594% Oxides, 773% Calx, 800% Biotics, 795% Synthetics, 976% Pheromones, and 880% Bile.

## Bugs

* The player can view the cyst in its fully-matured form *before* the infection is seven days old when switching between Equinox​'s Day and Night forms.
* The Cyst is completely invisible on Equinox/Prime​ while still opening the door to the Helminth Infirmary and being able to infect other players.
* If the player has been infected *before* completing The Glast Gambit, Helminth's lines will not play at all.
	+ To fix this bug, simply have the mature cyst removed from Nidus's neck, leave the room, re-enter and have Nidus re-infected. Helminth will then "awaken".
* Sitting in the chair as Nidus may immediately trigger the removal of the Cyst, despite Nidus not having sat in the chair to receive the cyst in the first place. Afterward, Nidus will no longer be able to sit in the chair to receive the Cyst and will no longer be able to become infected with the Cyst through other means.
* The player can view the fully matured cyst by looking at someone’s profile if that person has a Warframe with the cyst at any stage. (This also includes the player’s own profile)
* Some Warframes do not result in a lotus flower, even after reloading the orbiter.
* Infusing abilities over Petrify on Atlas will prevent rubble dropping from petrified enemies.
* For players with slow internet connections, hovering over multiple abilities in the Helminth menu will cause them to download the videos, and if they attempt to infuse an ability while they are downloading it can cause a softlock where the ability is applied with no animations, and leaving the chair will have the player stand up immediately. All physical interactions on the Orbiter will be disabled until the player relogs, though accessing these through the menu will still work.

### Subsume Ability Bugs

* Warcry negatively affects Mind Controlled targets currently (even if Warcry is used after using Mind Control).
* Reservoirs do not affect Mind Controlled targets.

## References

1. ↑ https://www.reddit.com/r/Warframe/comments/ogg9pu/helminth\_weekly\_invigorations\_are\_weighted/
2. ↑ https://forums.warframe.com/topic/1264549-atlas-rubble-mechanic-completely-bugged-when-infusing-over-petrify

## Patch History

Hotfix 30.7.4 (2021-09-14)

* Fixed inability to use a Nidus Helminth Invigoration on Nidus Prime.
	+ Unfortunately this will only affect future Invigoration Offerings, if you already have a “bad” Offering for the wrong Nidus this will not correct it.

Hotfix 30.7.3 (2021-09-10)

* Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress.
* Fixed the Helminth Infirmary doors not opening for Nidus Prime for players who do not own the Helminth Segment.

Update 30.7 (2021-09-08)

* Added Orokin Ciphers and Omega Isotopes as a feeding option to the Helminth, which will grant Bile.
* Added Cryptographic ALU as a feeding option to the Helminth, which will grant Synthetics.
* Made a few changes to the Helminth 15th Metamorphosis “Golden Instinct” Void Spark:
	+ Doubled the Void Sparks lifespan
	+ Increased the Void Sparks visibility
	+ Increased start time of Golden Instinct
* Fixed UI not updating when attempting to Invigorate Excalibur Umbra which then resulted in a script error.
* Fixed rounding error for Helminth Invigoration costs that could prevent an account from Invigorating in rare circumstances.
* Fixed Lavos and Hildryn being able to roll Energy-based Invigorations (Energy Max + 200% and Energy Regen +2) as the Warframes do not use Energy.

Hotfix 30.6.1 (2021-08-10)

* Fixed scenario where Energy could cost 0 with a Limbo's Infused with Thermal Sunder.

Update 30.6 (2021-08-04)

* Fixed another case of having a Helminth Invigoration fail.

Hotfix 30.5.5 (2021-07-29)

* Added Helminth Ability videos to the Helminth screen.
* Fixed very rare case of an inability to use a Helminth Invigoration.

Hotfix 30.5.4 (2021-07-17)

* Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.

Hotfix 30.5.3 (2021-07-09)

* Fixed issues with some Helminth Invigorations not being applicable.
* Fixed Primary Critical Chance Helminth Invigorations not buffing Primary Shotguns.

Update 30.5 (2021-07-06)

HELMINTH UPDATES:
You can now go up to Rank 15, and so much more! When it comes to the level cap increase to Helminth (from 10 to 15), we are introducing Invigorations at the same time, which will give around triple the XP of Subsumes. They should help you rank up as you invigorate your Arsenal over time.

This is similar to other MMOs, you won't retroactively get leveled up for past play when the Helminth level cap increases.

**NEW HELMINTH SYSTEM: HELMINTH INVIGORATIONS**

Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Helminth Invigoration Segment Blueprint required to upgrade your Helminth to perform a new operation: Invigorations!

Helminth Invigorations are here! Take a seat, Tenno. Helminth has some flavours of the week!

Every week, your Helminth will have an Affinity toward 3 Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:

Zephyr: 200% Power Strength and Immune To Status

Atlas: 200% Primary Critical Chance and +1000 Armor

Excalibur: 250% Melee Damage and 75% power Efficiency

Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. Check back each week to see what options your Helminth has for you!

The Helminth takes note of your interactions - for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff!

**NEW HELMINTH ABILITIES**

With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!

* **PARASITIC ARMOR (Rank 11)**
	+ Sacrifice Shields to reinforce Armor for a period of time.
* **HIDEOUS RESISTANCE (Rank 12)**
	+ Grant yourself immunity to Status effects.
* **VORACIOUS METASTASIS (Rank 13)**
	+ Consume Energy to heal yourself and grant matching Energy to each ally.
* **SICKENING PULSE (Rank 14)**
	+ Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
		- Not affected by Power Strength.
* **GOLDEN INSTINCT (Rank 15)**
	+ Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.

Fixes
* Fixed being unable to select ‘Confirm’ in the Helminth Configuration options after selecting an ability to be replaced.
* Fixed being unable to click or drag the Helminth Metamorphosis menu's scroll bar.
* Fixed some of the Helminth Ability icons appearing invisible with the light UI themes (Orokin, Tenno & Nidus).

Hotfix 30.2.2 (2021-05-13)

* Fixed inability to select the bottom row of Infused Abilities in the Helminth screen.

Update 30.2 (2021-05-12)

* Fixed inability to interact with the Helminth if Incubator is in use with Imprints.
* Fixed Zephyr’s Abilities being blocked if Vial Rush (via Helminth) is cast while your Melee was equipped.

Hotfix 30.0.7 (2021-04-22)

* Fixed only traveling 50% of the intended distance when casting Hydroids Tidal Surge with Fire Walker active (via Helminth Subsume and in place of Undertow).

Hotfix 30.0.5 (2021-04-16)

* Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain.

Update 30.0 (2021-04-13)

* Fixed enemies unable to target Titania when Reave (via Helminth Subsume) is cast while Razorwing is active.

Hotfix 29.10.1 (2021-03-19)

* Fixed a script error occurring when the Helminth talks to you.

Update 29.10 (2021-03-19)

NEW RAILJACK RESOURCE
**Ticor Plate**

High-density alloy armor plating used in the construction of offensive spacecraft.

*This resource is a catch-all essential Forge Resource for Tenno! Ticor Plate can be fed to Helminth for Bile.*

REMOVED RAILJACK RESOURCES
We are removing 6 Railjack Resources from drop tables:

* Pustrels
* Copernics
* Trachons
* Kesslers
* Bracoid
* Fresnels

*We wanted to reduce the number of Resources we introduced in our original Railjack launch. They'll remain in your Inventory as we’ll be looking at possibly reintroducing them at a later date. These Resources have also been removed from Helminths Bile Feeding menu.*

General Changes:
* Changed the Asterite feeding bundle for Helminth from 1500 to 300.
	+ *Player feedback and comparing the amount to other Asterite uses we concluded the original amount of 1500 was far too high!*

Fixes:
* Fixed a crash after using Arsenal and then Helminth.
* Fixed Helminth UI sorting preferences in the Infuse Ability menu and item Feeding menu not saving if you swap between the two menus.
* Fixed crash when sitting in the Helminth chair.

Hotfix 29.6.8 (2021-01-25)

* Fixed ability to fire equipped weapons during Wisp’s Sol Gate when the Helminth ability Empower is cast prior.

Hotfix 29.6.5 (2021-01-09)

* Fixed enemies becoming permanently crowd controlled when under the combined effect of Hydroids Tentacle Swarm and Larva (Helminth Infused).

Hotfix 29.6.4 (2021-01-06)

* Fixed Infusing Lavos' Vial Rush to another Warframe not allowing it to inflict any Damage/Status.

Hotfix 29.5.5 (2020-11-27)

* Fixed script error when closing Warframe during the Helminth Subsume animation.

Hotfix 29.5.3 (2020-11-23)

* Fixed an issue with the Subsume action on the Helminth sometimes losing player input.

Update 29.5 (2020-11-19)

* Reduced repetitive Helminth animations when interacting with it.
* Fixed being unable to access the “INCOMPLETE” filter at the Helminth using the LB/RB buttons, as reported here: https://forums.warframe.com/topic/1231253-controller-bumpers-lbrb-do-not-change-between-helminth-all-and-incomplete-filters/
* Fixed being able to cast Subsumed Abilities during Hildryn’s Aegis Storm.
	+ *This fixes a host of issues that were caused by many Subsumed ability combinations with Hildryn. Each ability presented a new individual issue.*
* Fixed rare script error with Helminth interactions.
* Fixed Companions teleporting during Helminth interaction if you swap to a different furry friend in the Arsenal.
* Fixed issues with Domestik Drones interacting with the Helminth room door.
* Fixed being able to interact with Kavat during Helminth animation, as reported here: https://www.reddit.com/r/Warframe/comments/iqkcs8/so\_i\_found\_out\_you\_can\_interact\_with\_your\_kavat/

Hotfix 29.3.1 (2020-11-04)

* Fixed a script error that could occur when casting Warframe abilities that are overridden by Helminth that could result in inconsistent results across multiple players.

Update 29.3 (2020-10-27)

* Fixed Helminth XP gain UI FX getting stuck on screen.

Hotfix 29.2.4 (2020-10-15)

* The Helminth Subsume confirmation prompt will now show the Forma count on the respective Warframe.

Hotfix 29.2.3 (2020-10-08)

* Fixed the Subsumed Rest & Rage ability description stating its effect is dependent on Energy color rather than Emissive Color.

Hotfix 29.2.2 (2020-10-06)

* Removed ability to open the Helminth screen by fast-traveling using Operator mode, this led to issues with your Warframe becoming invisible.
* Fixed enemies becoming permanently ragdolled after casting Nezha’s Divine Spears into a Larva via Helminth Subsumed ability.
* Fixed Helminth Infused ability functionality issues when casting Wisp’s Sol Gate.
* Fixed missing UI indication on Quiver Cloak Arrow's duration remaining via Helminth Subsumed.
* Fixed Nidus’ abilities HUD having greyed out icons for Helminth Infused abilities.

Update 29.2 (2020-09-29)

Helminth Railjack Resources and Bile Changes:
(Original Dev Workshop can be found here)

*Railjack Resources:*
There will be a reduction in the batches of Railjack Resource Costs across the board required to yield Helminth Secretions.

The changes are as follows:

Additionally, anyone with Helminth installed and Railjack owned will receive an Inbox of Resources after the Hotfix goes live that includes the reduced costs. A perfect script is not possible, but a generous grab bag is! If you meet the criteria, you will receive the Resources via Inbox after the Hotfix date. **We’ll let you know in this thread once the Inbox script has completed - stay tuned!**

*Bile:*
To give players more options for the Bile Secretion, we are adding the following components as feedable to Helminth to create Bile:

* Antiserum Fragment x 900
* Javlok Capacitor x 7
* Nav Coordinates x 65

General Helminth Changes:
* Helminth now shows you a locked status when you sit in the chair with a Warframe whose ability you’ve already Subsumed (stops player confusion).

Fixes:
* Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage.
* Fixed an issue where Warframes would flicker if you stayed in the Orbiter while they completed their Subsume and queued another.

Hotfix 29.1.2 (2020-09-22)

* Disabled Ordis Transmissions while in the Helminth screen. Our trusty Cephalon must be shielded from this room.
* There is now an ‘Incomplete’ tab on the Helminth to show you which abilities you have not Subsumed.
* Fixed an issue with the sound of casting Roar on a Warframe that has the ability Infused.
* Fixed the Ability screen not updating after using Helminth until you go into a mission or use the Arsenal.

Hotfix 29.1.1 (2020-09-18)

* Fixed Helminth ability ‘Perspicacity’ not functioning after using a Cipher or manual Hack. As reported here!

Update 29.1 (2020-09-17)

Marked for Death Changes

Before we jump into the nitty gritty, let’s revisit what the ‘Marked for Death’ Helminth Infusion is: Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.

It’s important to note that the description mentions ‘a **portion** of the next damage’, which was always our intent, meaning we have some bugs to fix and explanations to make on the next steps here.

With Marked for Death now in the wild and being experimented with, it was apparent to not be working as intended by overwhelmingly nuking enemies left, right, and center when combined with certain loadouts and due to certain bugs. We recognize the players who brought this forward with understanding that it needs to be addressed. Let’s get into the meat of it:

* Fixed Mods applying twice to the Marked for Death Damage portion dealt in the AOE.
* Fixed base Damage using the Health/Shield Damage dealt and not capped at the Health+Shield the target had prior (e.g. enemy with 5 Health gets hit by 100 damage, and 100 damage is shared in AOE. It should just be the 5).
	+ *Radial damage was never meant to exceed the target’s Health and this was our bad. The desired strategy we wanted was players prioritizing tank units like Heavy Gunners to do AOE clears since heavy units have more Health than normal, thus the radial AOE would likely be lethal, not just normal units. This issue combined with numerous bugs of Mods stacking meant this was way over powered. A key part of reviewing these changes will be ensuring that players understand the best case scenario we envision for the power is targeting high-Health enemies to do radial damage to weaker enemies.*
* Removed Critical Chance from Marked for Death radial AOE.
* Capped Damage multiplier stat to 75% and normalized Damage type mults.
	+ *Here’s an example of normalized Damage type: if the Damage you deal is 0.5 Impact, 0.4 Slash, 0.3 Heat that sums to 1.2x but after normalizing they become 0.42 Impact, 0.33 Slash, 0.25 Heat.*
* Fixed Marked for Death with Arcane Trickery equipped triggering invisibility almost every time, because each enemy hit by the AoE has its own 15% chance to activate Arcane Trickery.

Helminth Fixes

* Fixed a crash when hovering over the Roar ability in the Upgrade screen on a Hildryn which had Balefire replaced by Roar via Helminth.
* Fixed a crash that occurred when sitting in the Helminth chair with poor connection quality.
* Fixed Infested Mobility buff effects never ending when under Rank 3.
* Fixed Infested Mobility not being affected by Strength like the Arsenal stat screen claims.
* Fixed Infusing a new ability via the Helminth to Config D, E, or F not showing the ability has been applied until the player loads into a mission.
* Fixed Titania's Tribute HUD not working if Razorwing was overwritten via Helminth.
* Fixed rare case of the UI showing that you have the exact Secretion % required but won’t let you perform the action. This was due to rounding values in the back end that aren’t visible in the UI.
* Fixed missing check mark beside recently earned Helminth Rank until you close and re-open the Helminth interface.

Hotfix 29.0.8.1 (2020-09-10)

* Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.

Hotfix 29.0.8 (2020-09-10)

* Fixed losing weapon functionality when casting Resonator on a Warframe other than Octavia (Subsumed).
* Fixed getting double prompted to Rush a Subsume if you rejected the first prompt and then went to Feed the Helminth.
* Fixed being able to fire your weapon during Undertow or Danse Macabre if active while certain abilities inherited from Helminth expire.

Hotfix 29.0.7 (2020-09-03)

* Added Helminth Ability videos on hover of the respective abilities.
* Fixed rare case of getting forced-logged out of Warframe when attempting to Subsume a Warframe to the Helminth under poor Network conditions. As reported here.
* Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
* Fixed getting stuck in an inescapable UI loop when attempting to Rename Helminth from the specific console (just inside the door) if you try to submit an invalid name.
* Fixed memory leak in UI system that could cause a crash when chilling in the Helminth chair.
* Fixed ability to purchase multiple unnecessary copies of the Helminth Segment.

Hotfix 29.0.6 (2020-09-01)

* You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
	+ *Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design.*
* Fixed all Subsumed Warframes not creating their own flowers. As reported here.
	+ *We’re working on a script to find the missing flowers and their respective colors! We’ll update this thread when the script has started - don’t worry, your flowers are not lost!*
* Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
* Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
* Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
* Fixed several Helminth text lines overlapping when Ranking up.
* Added descriptions to Helminth Secretions. Yum!
* Fixed a couple script errors when Feeding Resources to the Helminth.

Hotfix 29.0.1 (2020-08-25)

* Removed the Helminth ‘Interact’ context action until you have installed the Helminth Segment. But is it a cat or dog person?! Did you find out?!

Update 29.0 (2020-08-25)

**NEW GAMEPLAY SYSTEM: THE HELMINTH**

REVIEW OUR FULL DEV WORKSHOP HERE: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop

Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH.

The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.

Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!

Hotfix 28.3.2 (2020-08-12)

* Fixed the Helminth not having any collision (and apparently a poor dental plan).

Update 28.3 (2020-08-12)

* The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now you’ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust).

Hotfix 28.0.6 (2020-06-24)

* Fixed Helminth Cyst being on the wrong side of Protea's neck.

Update 27.4 (2020-05-01)

* Helminth Cysts can now be removed in the Helminth Infirmary after one day as opposed to waiting a whole week.
* Fixed ability to clip through the Helminth Infirmary chair after having your Helminth Cyst removed.

Hotfix 27.3.15.1 (2020-04-17)

* Fixed a script error related to having a Cyst.

Hotfix 27.3.15 (2020-04-17)

* Fixed a script error with the Helminth Cyst.

Hotfix 27.0.9 (2020-01-09)

* Fixed violent flickering in Helminth room.

Update 27.0 (2019-12-13)

* Fixed a script error when removing your Cyst.

Update 25.7 (2019-08-29)

* Fixed inability to use the Helminth Infirmary chair if your Domestik Drone opened the door for you.

Hotfix 25.5.1 (2019-08-02)

* Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.

Hotfix 23.3.2 (2018-08-13)

* Fixed using the Helminth chair not aligning the camera at the start of the animation.

Update 23.0 (2018-06-15)

* Fixed fog FX from the Helminth Infirmary creeping more into the hallway than intended.

Update 22.16 (2018-03-15)

* Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter.

Update 22.10 (2018-01-25)

* Fixed interacting with your Companion in the Helminth Infirmary after removing the Cyst resulting in the door locking you in.

Update 21.0 (2017-06-29)

* Fixed not being able to sit in the Helminth Infirmary chair as Nidus.

Update 20.2 (2017-04-12)

* Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.

Hotfix 19.11.5 (2017-02-28)

* Fixed inconsistencies in visibility/scale for the Helminth Cyst while Archwing is equipped.

Hotfix 19.9.3 (2017-02-07)

* Fixed the Helminth Infirmary chair not curing your Warframe of the Cyst.

Hotfix 19.6.3 (2017-01-17)

* More performance optimizations for the Helminth Infirmary.

Hotfix 19.6.1 (2017-01-13)

* Fixed Companions closing the Helminth Infirmary door and trapping you inside.

Update 19.6 (2017-01-11)

* **The Helminth Cure:** *As stated and shown on Devstream #85, the Helminth Cure is here. By now, a majority of Tenno have been faced with a persistent and protruding infection on numerous Warframes. For those with a fully 7-day matured Helminth Cyst, the individual permanent cure awaits you in the Helminth Infirmary. The completion of Glast Gambit is not required to have your Helminth Cyst removed, and once the cure has been administered that Warframe will not be granted access back into the room and can no longer be infected. Keep in mind that breeding a Helminth Charger requires a mature Helminth Cyst to be drained- the choice is yours!*
* Fixed a script crash if you go near the Operator on your Landing Craft with the Helminth Cyst.

Hotfix 19.5.4 (2017-01-03)

* Fixed Operators having an “infection” which resulted in a crash and was not intended.

Update 19.5 (2016-12-22)

* Introduced.

*Last updated: Hotfix 28.3.3 (2020-08-13)*

## See Also

* Orbiter
* Nidus