Mojave Territories events/scriptoutput

id
### Operation: Sunburst

*Early this morning, the Mojave Expedition of the New California Republic launched an offensive against the Mojave Chapter of the Brotherhood of Steel. Codenamed 'Operation: Sunburst', the offensive comes after months of preparation work by both sides. Despite enjoying numerical superiority, the Mojave Expedition is outmatched in training and technology by the Brotherhood, meaning the fight may be closer than either side would like. Whatever the outcome, the future of the Mojave will be sculpted by the result.*

Option conditions
File:Event trigger.png **Enabled if:**
* Scripted Trigger: is\_ncr\_nation=yes

**The Brotherhood is a threat to peace and democracy!**
(Nothing)

File:Event trigger.png **Enabled if:**
* Scripted Trigger: is\_brotherhood\_nation=yes

**Our technology must be defended against this brazen imperialism!**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ Scripted Trigger: is\_ncr\_nation=yes
* None of:
	+ Scripted Trigger: is\_brotherhood\_nation=yes

**The war will leave a lasting scar on the Mojave...**
(Nothing)

 id### An Expedition to the Divide

*Close to two weeks ago, a squadron of Rangers was sent on an expedition from Ranger Station Delta, situated in the heart of the Mojave, to assess the scale of the damage done by recent explosions near Hopeville and Ashton. The area, now infamously dubbed "The Divide", once was a major NCR supply route between Shady Sands and the Mojave. Now, thanks to a number of mysterious nuclear detonations from dormant silos across the valley, the ground itself has become twisted and malformed. Still, the NCR hoped there would be a safe way through for their supply convoys, and so the Rangers were dispatched.

A week has now passed since the NCR's last contact with the Rangers. While they managed to survive longer than any scavengers that ventured into the twisted land, reporting back to Ranger HQ about the horrendous nuclear storms and ghoulified troopers patrolling the wrecked land, it still seems unlikely they will ever return from the hellscape again. The Rangers have been officially declared "Missing in Action" by the NCR, and a military funeral will be held in Shady Sands in their honour this weekend. Their disapearence serves as a stark warning to any that are considering traversing the broken landscape: not even the NCR's finest could survive.*

Option conditions
File:Event trigger.png **Enabled if:**
* Scripted Trigger: is\_ncr\_nation=yes

**They will be mourned...**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ Scripted Trigger: is\_ncr\_nation=yes

**The NCR should have known that place is bad news!**
(Nothing)

 id### The End of the Treaty of New Vegas

*Soon after the NCR discovered and captured the Hoover Dam in 2274, the Treaty of New Vegas was signed. A pragmatic deal at the time, the treaty ensured friendly relations between New Vegas and the Mojave Expedition in exchange for the NCR sending 5% of the Hoover Dam's power to the Vegas Strip. While the uneducated observer may see the treaty as greatly beneficial to the NCR, House has used the treaty to fleece thousands of NCR troopers and citizens of their hard-earned caps, and given him breathing space to begin to restore New Vegas to its glorious past. The NCR, on the other hand, grumbled that it should be the one to own New Vegas, but in the face of the Mojave Brotherhood and Legion they could do little but agree to the terms.

For years, the treaty has stood without incident: until today. In an official announcement from Mr House himself on Radio New Vegas, it was announced the treaty would be annulled with immediate effect, citing "an act of espionage". Securitrons also moved to close down the NCR embassy in the city and expell all NCR troopers from the Strip, in a move sure to provoke retaliation from the NCR. The NCR Conrgess has yet to respond to the move, but troopers are already moving to Camp McCarren as we speak.*

Option conditions
File:Event trigger.png **Enabled if:**
* Scripted Trigger: is\_ncr\_nation=yes

**House has shown his true colours!**
(Nothing)

File:Event trigger.png **Enabled if:**
* Original country is  New Vegas

**The NCR will pay!**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ Scripted Trigger: is\_ncr\_nation=yes
* None of:
	+ Original country is  New Vegas

**The Mojave lurches towards war once more...**
(Nothing)

 id### Marching Forth from Baker

*When 38 NCR citizens were slaughtered by raiders outside the Mojave town of Needles, the NCR Congress was quick to call for action. Then-President Tibbet was reluctant to commit troops to the area at a time when the NCR was already fighting costly wars in the north and west, but such an excuse fell on deaf ears in the Senate. Tibbet lost a no-confidence vote soon thereafter and was replaced by Wendell Peterson, who soon ordered three batallions of NCR Troopers to invade and pacify the area.

In 2274, following scouting by detatchemnts of NCR Rangers and the discovery of the mostly intact Hoover Dam, the Mojave Expedition's mandate was vastly expanded to cover the entire area from Needles to New Vegas. Reinforced with four fresh battalions and supported by two Ranger divisions, General Oliver marched from Baker towards the Mojave Outpost in March 2274 at the orders of the President to begin the "Pacification of the Mojave" and shape the Mojave for decades to come.*

**With Baker as a base, the expedition has solid foundations.*** Add **1** off map  Civilian Workshop

**Years of fighting in the Southern Mojave had hardened all.*** Gain Army experience **10** Army Experience
* Gain **+80%** research bonus (*Marching Forth from Baker*) (**2** uses) towards:
	+ Conventional Warfare

 id### The Raiders of the Mojave

*While NCR Rangers had scouted the Mojave Wasteland in the years before General Oliver's march from Baker, they had done little more than provide an overview of key locations and factions to the General. Between the Mojave Outpost and the Hoover Dam there were a sum total of 0 friendly outposts, meaning that General Oliver had an uphill fight ahead of him if he wanted to establish clear supply lines to and from the Dam.

The first major settlement for General Oliver to seek to pacify was Nipton. Once a small community, Nipton thrived after the Great War as a refugee town and trader settlement. Specialising in drugs and prostitution, the town became a major hub for the Fiends' narcotics trade: with a healthy Fiends garrison to boot. Naturally, it became the first military target for the Mojave Expedition to contend with, and the tactics employed in the battle would influence later conflicts.*

**Troopers searched every house to esure the town was clear.*** [Scope]**Nipton** (47):
	+ Compliance:**−10%**
	+ Remove  Civilian Workshop by up to **−1**

**Once the bulk of the Fiends retreated, the town was safe.*** Lose Manpower **200** Manpower
* [Scope]**Nipton** (47):
	+ Resistance: **+10%**

 id### Powering the Mojave

*When NCR Rangers first scouted the Northern Mojave in 2273, they stumbled upon a hulking concrete barrier stretching across the mighty Colorado. Unlike many of the river blockages in California, this one wasn't caused by a crashed plane or insane Supermutant: this wall was created long before the Great War by an America in her prime. Fondly dubbed the "Old World Wall" by the Ranger team that found it, the wall turned out to be none other than the great Hoover Dam: long presumed to have been reduced to ash in the Great War. Instead, the Dam stood infront of them in its full glory and without a crack along its surface. To the shock of the engineers the NCR scrabled to take a look at it, the Dam even turned on for them, producing power from two turbines with a dull buzz. It truly was a marvel.

The discovery of the Hoover Dam sent the NCR Congress into a frenzy. For decades, the NCR had struggled to provide power for even its major cities, let alone the countryside. Now, with the discovery of the Hoover Dam partially functional, the path to providing reliable and sustainable power to all of California was clear: if they could only get the other damn turbines working. Sure, they might have to send New Vegas 5% of the power they generated, but...*

**With some "miscalculations", power sent to Vegas was minimized.*** Gets the National Spirit File:Technical document.png *“Skimping on the New Vegas Treaty”*

Skimping on the New Vegas Treaty icon**Skimping on the New Vegas Treaty**

* ```
country_resource_energy = 6
```
If we just make some \*minor\* miscalculations on the amount to send to New Vegas, we could save a substantial amount of power...

**That was a fair price to pay for peace!*** Gain **7.5%** Stability Stability
* Gain **2.5%** War support War Support

 id### Skirmishes with the Mojave Brotherhood of Steel

*When we first came to the Mojave, we discovered a chapter of the Brotherhood of Steel carrying out technology raids across the wastelands. They were far from home, and led by a somewhat fanatical and unpredictable chapter leader: Elijah. In the early days of our campaign we clashed with them on numerous occasions, but both sides knew the Mojave Chapter had neither the manpower nor equipment to contest our control of the majority of the Mojave. Instead, the Brotherhood took up residence on the site of HELIOS One, a pre-war solar array filled to the brim with the kind of ancient technology the Brotherhood obsess over.

The unstable status quo that settled into the Mojave can't last forever, even if both sides would lose from a prolonged conflict. However, under political pressure from Shady Sands, we've begun military preparations for §OOperation: Sunburst§!: a large-scale assault on HELIOS One with the intent of securing it for the Republic and wiping the Brotherhood from the Mojave. Noticing our preparations, the Brotherhood have started preparing too for the inevitable conflict. The balance of power between our two nations can be seen from our §OPreparation§!: the more preparation we have over the Brotherhood, the more effective our troops will be. The relatively small scale of the Operation means that every bit of preparation matters!*

**Weakening their ability to perform requisition raids must be a priority.*** [SCOPE]Every state:
	+ Limited to:
		- At least *one* of the following is true:
			* Is state **Nipton** (47)
			* Is state **Goodsprings** (552)
			* Is state **Route 95** (137)
	+ Resistance: **−7.5%**

**We need to get to know them better, first of all.*** ```
add_intel
```

	+ ```
	target = MOJ
	```
	+ ```
	civilian_intel = 10
	```
	+ ```
	army_intel = 10
	```

**Our only option is to destroy them. Make preparations.*** Set temporary variable global.op\_sun\_countdown\_temp to 20
* Scripted Effect: change\_op\_sun\_countdown=yes

 id### Defending the Mojave

*While the Mojave Chapter may be defeated, and we seem to be temporarily safe from foreign threats, a sense of unease still settles over Mojave Defence Committee. Formed of the most talented military minds the Mojave Campaign has to offer, it offers advice for overall strategy to General Oliver, who has the final say on all military decisions within the Mojave. The Committee has always quietly grumbled about Oliver overriding many of their recommendations in favour of bold, flashy and prestigious offensives, but they are all loyal to the Republic and respect its chain of command. Following orders and disagreeing with them are very different things, however, and over recent months Ranger Chief Hanlon has begun to voice his discontent at Oliver's tactics, arguing a more cautious approach would save lives: a view which is echoed by others on the Committee. The two will surely have disagreements going forwards, especially as war approaches once more.*

**We need to keep an eye on this dispute...*** Custom effect tooltip: Unlocks the §OMojave Defence Committee§! decision category, allowing interaction in the debates over strategy that occur between Oliver and Hanlon within the Committee. Later focuses will unlock relevant strategic questions for the Committee to consider.

 id### Supplying the Mojave

*The Mojave was far from hospitable terrain before the Great War. After it, great swathes of the Mojave became scorching, radiation-filled deserts. Movement of troops and civilians is difficult, and largely restricted to two major trade routes: Route 95 and the I-15. Even more difficult is the movement of supplies. Caravans are slow and bulky, and often have to navigate off established trade routes to reach outposts and garrisons in strategic, rather than convenient, locations. While we had enough supply to support the establishment and expansion of our current outposts, any future efforts to expand upon, resupply or establish bases will require the investment of supply.

We can gain supply through concerted efforts to do in our focus tree, or through negotiating for it from the NCR government. It can be used for various projects, available later in our focus tree. Additionally, one tenth of our supply is added to our attack and defense.*

**Compromises may need to be made.*** Custom effect tooltip: Unlocks the §OSupply and Demand§! decision category, allowing us to view the state of our supplies and embark on projects with the supplies we possess.
* Set variable mot\_supply to 80
* Set variable mot\_army\_supply to 0.008

 id### The Great Khans attack Camp McCarran

*The Great Khans, a tribal group that has resided in the Mojave Wastes for years after being expelled from California, has long been a thorn in our side. Since our arrival in the Mojave, we have been in constant clashes with their forces wherever our troops are garrisoned. Their warrior culture is incredibly strong, and they make good wariors as a result, costing us dearly in skirmishes. Over recent days, however, their attacks have increased in frequency. Today, this came to a head when an entire Khan Warband launched an assault on Camp McCarran.

The attack left a bloody toll on both sides, with our troopers being forced to abandon much of the courtyard and retreat into the main terminal. It was only thanks to Rangers hastily redeployed from the Hoover Dam that the Khan advance into the camp was halted. Sensing their momentum had run out, the Khans made a quick retreat, taking a significant number of supplies in the process. It seems the Khans will become a real issue...*

This event happens *only once* during a campaign.

* After March 1 of 2275
* None of:
	+ Has completed national focus  *“March on Bittersprings”*

**This must not happen again.*** Gets the National Spirit File:Khan culture icon.png *“Great Khan Raids”*

Great Khan Raids icon**Great Khan Raids**

* Weekly Manpower: **−4**
* Consumer Goods Factories: **+3%**
The Great Khans, based just out of our reach past New Vegas, plague our lands with their warbands. They frequently clash with out troopers, and raid our factories. Something needs to be done about them, sooner rather than later.
* Lose Manpower **60** Manpower
* [Scope]**Boulder City** (613):
	+ The Land fort Outpost receives **2** levels of damage in province (6989)
	+ The  Arms Workshop receives **1** level of damage

 id### Conquest's Bitter Aftermath

*The forces of the Mojave Expedition, led by General Oliver and spearheaded by Chief Hanlon's Rangers, has held most strategic points across the Mojave for months now. After the defeat of the Mojave Chapter and signing of the Treaty of New Vegas, the Expedition faces no organied military opposition. However, as the NCR's war-weary troopers are just discovering, beating the Brotherhood and occupying a handful of settlements was the easy part of the campaign. Despite some bold inititives, Oliver's Mojave Expedition has been more or less unable to actually "pacify" the Mojave. Organised military opposition may be eliminated, but supplies are far too sparse to heavily garrison settlements, and raider groups move freely and rapidly across the Mojave every day. To cap off the bleak picture is the ever growing threat posed by Caesar and his Legion on the far side of the Colorado: drawing even more on the Expedition's stretched resources.

With the list of objectives vast, the Mojave Defence Committee has been assembled to deliberate over the question of the "Second Campaign". On the one side, General Oliver advocated for a continuation of current policy: offering limited garrisons to settlements where necessary, but prioritising local autonomy to save manpower. Chief Hanlon, meanwhile, seeks a more radical policy of withdrawing the bulk of the Expedition's forces to a series of hardpoints—Hoover Dam, Camp McCarren and a variety of smaller camps—while leaving settlements to their own devices. There is little appetite for Hanlon's strategy back home, but considering the Expedition's mandate is "Pacification, not Emanciptation" there's a good case to be made for his tactics. The debate will rage late into the night...*

**Without the support of settlements, we will perish!*** Custom effect tooltip: §OGeneral Oliver§! gains a §Ysmall§! amount of support in the §OMojave Defence Committee§!
* Decrease variable mot\_oli\_han\_bal by 0.2

**We simply don't have the manpower to spare.*** Custom effect tooltip: §OChief Hanlon§! gains a §Ysmall§! amount of support in the §OMojave Defence Committee§!
* Increase variable mot\_oli\_han\_bal by 0.2

 id### A Coming Storm

*A great conflict is coming. From the Mojave Defence Committee to the lowest NCR troopers, everybody knows that a mighty foe lies across the Colorado. Our camps across the Colorado have already clashed with this foe multiple times, and it is only a matter of time before they are assaulted in force. Their objective will be, without doubt, the Hoover Dam: what better way to please a warlord than capturing one of the greatest man-made structures in America for him? We've long known that conflict will come to the Hoover Dam, but not the direction it would come from. Now, we can start making a concrete plan for the defence of the Dam from the Legion's hoards, and the Mojave Defence Committee is brimming with ideas on how to fight them off effectively.

The two strongest voices, General Oliver and Chief Hanlon, have rallied supporters around their two contrasting ideas. General Oliver advocates for the total defence of the Hoover Dam, fortifying it significantly and funneling the Legion's overwhelming numbers into a narrow area. Chief Hanlon, meanwhile, belives the Dam to be poorly defencible at best: instead, he believes the real fight will be over Boulder City, where the Legion could be tricked into an explosive trap. Both ideas have their strengths and weaknesses, but only one can be approved by the Committee...*

**The Dam Must Hold!*** Custom effect tooltip: §OGeneral Oliver§! gains a §Ylarge§! amount of support in the §OMojave Defence Committee§!
* Decrease variable mot\_oli\_han\_bal by 0.3
* Custom effect tooltip:

§OGeneral Oliver§!'s plan for the defence of §YHoover Dam§! is approved, strengthening our units' §Gdefence§! in a border war for §YHoover Dam§!. §OChief Hanlon§! will take some precautions anyway...
* Increase variable global.fbhd\_hoover\_defence\_add by 0.1
* Increase variable global.fbhd\_boulder\_defence\_add by 0.05

**Fortify Boulder City*** Custom effect tooltip: §OChief Hanlon§! gains a §Ylarge§! amount of support in the §OMojave Defence Committee§!
* Increase variable mot\_oli\_han\_bal by 0.3
* Custom effect tooltip:

§OChief Hanlon§!'s plan for the defence of §YBoulder City§! is approved, significantly strengthening our units' §Gdefence§! in a border war for §YBoulder City§!.
* Increase variable global.fbhd\_boulder\_defence\_add by 0.2

 id### Dust and Debris

*Explosions. Earth-shattering explosions. We could feel them from the Hoover Dam, and doubtless even from Shady Sands. Before our very eyes we watched the Divide's very ground twist and deform, rendering the entire valley completely impassable by human life. The cause of the explosions is unknown, but the strong radiation leaking out of the valley implies it must have been none other than nuclear missiles deep under the ground. Hundreds of lives, from caravan guards to NCR troopers, are surely lost in the tragedy. To make matters worse, one of only two supply routes into the Mojave is now completely unusable.*

**The Long-15 is our only hope now...*** Custom effect tooltip: §OGeneral Oliver§! gains a §Ysmall§! amount of support in the §OMojave Defence Committee§!
* Decrease variable mot\_oli\_han\_bal by 0.2

**Assemble a squad of Rangers: there must be a way through!*** Custom effect tooltip: §OChief Hanlon§! gains a §Ysmall§! amount of support in the §OMojave Defence Committee§!
* Increase variable mot\_oli\_han\_bal by 0.2
* Trigger news event *“An Expedition to the Divide”* in 12 days to 12 days and 3 hours

 id### Burn the House Down

*It appears that rebellious elements in Vegas have killed House! With his defeat, perhaps we can take advantage of the disaster and occupy New Vegas?*

**We have more pressing priorities than Vegas...*** Custom effect tooltip: §OGeneral Oliver§! gains a §Ysmall§! amount of support in the §OMojave Defence Committee§!
* Decrease variable mot\_oli\_han\_bal by 0.2

**With House out of the way, our path to Vegas is clear!*** Custom effect tooltip: §OChief Hanlon§! gains a §Ysmall§! amount of support in the §OMojave Defence Committee§!
* Increase variable mot\_oli\_han\_bal by 0.2

 id### The Tables are Turning

*When we first ventured into the Mojave, New Vegas lit up bright in the sky. Mr House and his robots, egar to meet us, ventured forth from the walls of the city to our camps on the Hoover Dam, telling tales of their golden city: the jewel of the Mojave. While House's Securitorns seemed fierece, they were few in number, and House's only other allies were rag-tag groups of tribals that had become the "families" of New Vegas. It seemed, should the Expedition want to, New Vegas could be relatively easily conquered: certainly at no more of a cost than the Operation Sunburst. The order to conquer New Vegas never came, however. Instead, the Treaty of New Vegas was signed, guarenteeing New Vegas independence and 5% of the Hoover Dam's power output. The treaty made some sense: faced with the Mojave Brotherhood, raider groups and the growing Legion threat, the NCR simply could not afford another powerful enemy.

The circumstances now have changed ever so slightly. No longer is the Mojave Brotherhood much of a threat, and the immediate threat imposed by raider groups has been reduced, strengthening our position somewhat. Moreover, fresh divisions have joined the expedition. There is an argument in the Mojave Defence Committee, championed by General Oliver, to continue our military build-up and by consequence dwarf House's power: dissuading him from ever attacking. Chief Hanlon instead argues that we should look for allies amongst the "families" of New Vegas, possibly even leading to backing a pro-NCR coup in the city. Bringing New Vegas into the fold would be a huge victory, but also risks making enemies of a powerful foe.*

**With a numerical advatage we can dissuade any attack.*** Custom effect tooltip: §OGeneral Oliver§! gains a §Ysmall§! amount of support in the §OMojave Defence Committee§!
* Decrease variable mot\_oli\_han\_bal by 0.2
* Set country flag mot\_veg\_oliver\_plan

**Reach out to some of the "families": we may have some allies.*** Custom effect tooltip: §OChief Hanlon§! gains a §Ysmall§! amount of support in the §OMojave Defence Committee§!
* Increase variable mot\_oli\_han\_bal by 0.2
* Set country flag mot\_veg\_hanlon\_plan

 id### Divide and Conquer

*Disturbing rumours have been circulating on the strip for the last few days: rumors of dark money and illegal weapons being smuggled across Vegas' mighty walls. According to the few sober sources we can find, it seems that the weapons are being run to a variety of New Vegas' families for seemingly little reason. The origin of these weapons and caps seems even tougher to find, but we have some reason to believe the guns may come from none other than NCR Rangers themselves!

If these facts can be corroborated, they'll pose a serious change in policy from the Mojave Territories, and may even indicate an attempted coup is on the horizon. Regardless, the weapons threaten to destabalise the delicate balance of power between the New Vegas families. We best be careful.*

**Worrying to say the least.*** Lose **15%** Stability Stability
* Lose **10%** War support War Support

 id### The Ranger and the Robot

*Ever since the NCR established the Vegas Embassy, we've suspected the company it hosted was not entirely friendly. Indeed, we had strong suspicion that the NCR were running an undercover Ranger detatchment from the building, right under our noses, to try and infiltrate our ranks. We've never been able to prove it.

This morning, just outside Goodsprings, a very special person was arrested and detained by an NCR Ranger squad. One of the many Couriers we sent to deliver to us the Platinum Chip, Courier 6 was the most reliable Courier to date. Alas, even they seem to have been unable to avoid the Bear's watchful gaze, and the Platinum Chip he was carrying has been confiscated. Sources inside the NCR inform us that it's being swiftly moved back to California, under heavy guard.

The Courier's arrest and the Chip's confiscation mean only one thing: that the NCR knows of its importance. With our plans for the Bear and the Bull now in tatters, we need to carefully consider how to proceed. Our securitron army alone may be enough for us to overwhelm the Mojave Expedition's forces, allowing us to capture the Hoover Dam and the chip. It's a risky move...*

**Rip up the Treaty!*** Trigger news event *“The End of the Treaty of New Vegas”*
		- Has the National Spirit File:Treaty of new vegas.png *“The Treaty of New Vegas”*
	+ Remove the National Spirit File:Treaty of new vegas.png *“The Treaty of New Vegas”*
			* Is in the same faction as  Mojave Territories
			* [SCOPE]Any guaranteed country:
				+ Original country is  New Vegas
		- Grants a guarantee of independence for  New Vegas
	+ Grants military access for  Mojave Territories
* Adds AI strategy

 id### Civilian Rule in Bakersfield

*Bakerfield has been under martial law for years as part of the Mojave Expedition's remit. But with their increasing control of the Mojave, the territory has been returned to civilian rule. It is only a matter of time before we extend the same liberties to the rest of the Mojave . . . and perhaps, beyond.*

**To the torch of the Pacific!*** Gain **5%** Stability Stability

 id### Oversight Rejected

*The Mojave Territories have largely acted as a nearly independent army up until now. With limited federal oversight, despite our continuous support, many called for an investigation and report on the current state of the Mojave. Given the threats poised by their endless protracted war, [MOT.GetLeader] has persuaded the NCR Council to avoid that possibility. Some of our citizens may question the 'endless quagnmire' but we will, ultimately, prevail.*

**To the torch of the Pacific!*** Lose **5%** Stability Stability

 id### The Bear's Last Meal

*[MOT.GetLeader] has demanded we submit to New California's demands and become an 'associated territory' of the Republic. This would end our independence and make us a puppet in all but name. Although new California is our greatest market, can we really submit to these demands?*

**Absolutely not.*** Mojave Territories:
	+ Trigger news event *“With An Enemy You Know Where They Stand. With a Neutral, Who Knows?”*
* Custom effect tooltip:

§RRoses are red§!,
§Mviolets are blue§!,
§Ywe're going to send securitrons
after you.§!

**Why did I lose that Chip!*** [SCOPE]Every other country:
	+ Limited to:
		- Scripted Trigger: is\_new\_california\_member=yes
	+ Trigger news event *“Vegas Is Ours!”*

 id### Vegas Is Ours!

*[VEG.GetLeader] understands that we are the shield that guards the realms of civilization against all who threaten it. Accordingly, Vegas is prepared to enter the Republic, becoming one more point of light in the darkness. Already our bureacrats are preparing to assess the city's wealth tax and ensure the adequate distribution of resources.*

**To the sixth state in the Union!*** If:
	+ Limited to:
		- Is  New California Republic
	+ New Vegas becomes a puppet of the current scope

 id### With An Enemy You Know Where They Stand. With a Neutral, Who Knows?

*[VEG.GetLeader] has refused our friendly offer to alter the terms of the Treaty of New Vegas. Ah well, that's what the Republic's army is for. Of course, this could expose us to an attack across the Colorado.*

**To the Sixth state in the Union!*** New Vegas:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

 id### Protecting Our Customers

*With the Legion at the door, the Mojave Territories beg for our aid. [MOT.GetLeader] offers territorial concessions in exchange for our military assistance. Honestly, this is a great plan since the NCR will die to protect us! Just as I calculated.*

**I can think of few reasons not to do this.*** [Scope]**Vault 3** (380):
			* Is controlled by  Mojave Territories
		- New Vegas:
			* Becomes owner and controller of the previously mentioned state
* [Scope]**Goodsprings** (552):
			* Is controlled by  Mojave Territories
		- New Vegas:
			* Becomes owner and controller of the previously mentioned state
* Mojave Territories:
	+ Trigger news event *“A Loan Against the House”*

**One is the NCR may win!*** Mojave Territories:
	+ Trigger news event *“I Hate Vegas”*

 id### A Loan Against the House

*With the Legion at the door, we have ceded territory to [VEG.GetLeader] in exchange for economic assistance. Hopefully this won't come back to bite us in the ass as armies of robots descend upon our rear. But that's crazy talk.*

**We can always conquer Vegas later.*** Add **4** off map  Arms Workshop
* **400** units of  New Vegas Infantry Equipment is added to the national Stockpile

 id### I Hate Vegas

*[VEG.GetLeader] spurned our offer and is content to watch the Legion conquer the Mojave. Presumably they don't get they're next, or hope we'll bleed each other out.*

**Next time I'm going to Reno.**
(Nothing)

 id### ... Well, That's Weird

*Rangers approaching Black Mountain are hearing weird ramblings about 'Utobitha,' the promised land of mutants. After some sharp rifle volleys, the radio station has been silenced with minimal casualties. Among the survivors was a Mexican ghoul named Raul Tejada. Raul has offered to work on the Mojave's infrastructure in exchange for saving his life. Is not life wonderful?*

**For the next 24 hours, anyway.*** Set temporary variable mot\_supply\_change to 40
* Scripted Effect: change\_mot\_supply=yes
* Set country flag mot\_raul\_found
* Custom effect tooltip:

Raul Tejada volunteers for service! It was either you or that postal worker, I guess.

 id### Return to Sender

*Horrible news! A courier discovered that Hanlon has been sending false reports playing up threats to New California to discourage our support for the war. How shall we react to this treachery?*

Option conditions
File:Event trigger.png **Enabled if:**
* Has more than **100** Political Power

**Persuade Hanlon through diplomacy that the NCR will prevail!**
* Lose  **100** Political Power
* Gain **+40%** research bonus (*A Special Forces research boost? More likely than you think.* ) (**2** uses) towards:
	+ Special Forces Equipment

File:Event trigger.png **Always enabled:**

**Give the Chief a bullet.**
* Gain  **25** Political Power
* Lose **5%** Stability Stability
* Lose **5%** War support War Support
* Gain **+40%** research bonus (*Infantry Weapons bonus*) (**1** use) towards:
	+ Infantry Technology
		- ```
		has_id = 821
		```
	+ Retires
* Custom effect tooltip: Although demoralizing to the rangers, it gives more power to Oliver.

 id### What in the God Damn?

*The Head of the Chairman has risen up against [VEG.GetLeader] with the support of [MOT.GetLeader]. How dare he! After we gave him that spiffy suit!*

**Baby, getting outplayed and getting cheated ain't the same thing.*** Start a (unrecognized string "Elites" for Template:Icon) Elites civil war (**20%** size)
		- Original country is  New Vegas
		- Current ruling party is (unrecognized string "elites" for Template:Icon) Elites
	+ Changes the national focus tree to vegas\_nf and *don't* keep completed focuses
	+ Scripted Effect: create\_new\_owb\_country=yes
	+ Mojave Territories:
		- the previously mentioned country becomes a puppet of the current scope
	+ Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites
	+ ```
	set_political_party
	```

		- ```
		ideology = elites
		```
		- ```
		popularity = 100
		```

 id### The Three-Card Bounty

*While we may have overrun the Fiends and captured Vault 3 some months ago, we always knew dislodging the scum from their stronghold would be far from the end of the group. Sure enough, after Motor Runner's death three leaders rapidly sprang up: the infamous Violet, Cook-Cook and Driver Nephi. Countless squadrons of NCR Troopers have been dispatched over the months since our capture of the Vault to attempt to bring the three to justice, but none have been successful. Almost all we send end up dead, and those that survive are usually so scared they wish they were slaughtered alongside their friends. For months now the works of these three have tied up vital men and equipment that could be much better used against the Legion or Vegas. So infamous were the trio that the Republic even set the so-called "Three-Card Bounty" on their head, offering 250 Caps for the confirmed kill of any individual and a bonus 300 Caps for the elimination of all three. The leaders truly are a menace.

More accurately, they were. Following an intervention today by a combined taskforce of the 1st Recon, an elite sniper team, and the Baja Brothers, the most experience Ranger assault for in the Republic, all three have at last been put down in one fell swoop. It sure as hell wasn't easy even for such a formidable fighting force: 12 good soldiers were lost in the fighting. With their deaths, however, we've freed up much-needed manpower that would otherwise have been tied down for years to come. Thank God.*

This event happens *only once* during a campaign.

* Controls state **Vault 3** (380)

**Those monsters deserved their deaths.*** Custom effect tooltip: The §OBaja Brothers§!, a §Yveteran spec-ops§! unit of war-hardened Rangers, will become §Gavailable§! for redeployment from §YVault 6§!.

* Gains core on **Vault 3** (380)
* Hidden effect:
	+ Create *“Baja Brothers”* division template
	+ [Scope]**Vault 3** (380):
		- Create  Mojave Territories unit based on the *Baja Brothers* template

 id### Vengeful Hearts

*While our expedition to Bittersprings removed the Khans as an imminent threat, it failed to completely wipe them out. We've began to learn of deals being made between the Legion and remaining Mojave Khans, promising aid and support were the Khans to join the Legion when they next attack. It's doubtful that the Khans could pose a serious threat to our hold on the Mojave, but we could use their presence as a tool to extract more supplies from the federal government. Alternatively we could take this threat seriously, spending time to further weaken them.*

This event happens *only once* during a campaign.

**They're no real threat*** Set temporary variable mot\_supply\_change to 30
* Scripted Effect: change\_mot\_supply=yes

**Better to take them seriously*** Set country flag mot\_weakened\_khans

 id### Return of the Warbands

*The Bittersprings Massacre failed to end the Khan terror in the Mojave. As renewed war broke out against the Legion several groups of Khan warbands attacked our outpost in Bittersprings, massacring anyone they found. These warbands were well organized, suggesting that Legion training may have influenced their skill in warfare. Suddenly, our war against the Legion has opened into two fronts.*

This event happens *only once* during a campaign.

**We'll crush them again!**
(Nothing)

**Revenge for Bittersprings!*** Custom effect tooltip: §RNation will switch to the Great Khans!§!
* Northern Khans:
	+ Country becomes  Mojave Territories

 id### California in Chaos

*The Deadlock in the Republic's Election means grim tidings for the Mojave Territories. What shall we do? General Oliver supports [NCR.GetLeader], while Hanlon supports Redding. But in times like these, the Followers have gained new support. Now Julia Frakas seeks to align with the democratic anarchists of the Californian Way. What will we do?*

This event happens *only once* during a campaign.

 Immediate effects* Hidden effect:
	+ Set variable mot\_farkas\_support to 0.1
	+ Set variable mot\_hanlon\_support to 0.2
	+ Set variable mot\_oliver\_support to 0.2

**Oliver must maintain control*** [SCOPE]Every employed unit leader:
	+ Limited to:
		- ```
		has_id = 12179
		```
	+ Retires
* Custom effect tooltip: The three factions will §Yvie for control§! of the Mojave Territories!
* Scripted Effect: leave\_new\_california=yes
* Set country flag mot\_follow\_oliver
* Activate Mission: *“Hanlon Takes Action”*
* Activate Mission: *“Farkas Takes Action”*
* New California Republic:
	+ ```
	end_puppet = MOT
	```

**Hanlon takes initiative*** ```
end_puppet = yes
```
		- ```
		has_id = 12179
		```
	+ Retires
* Custom effect tooltip: The three factions will §Yvie for control§! of the Mojave Territories!
* Scripted Effect: leave\_new\_california=yes
* Set country flag mot\_follow\_hanlon
* Activate Mission: *“Oliver Takes Action”*
* Activate Mission: *“Farkas Takes Action”*
* New California Republic:
	+ ```
	end_puppet = MOT
	```

**Farkas will rally the people*** ```
end_puppet = yes
```
		- ```
		has_id = 12179
		```
	+ Retires
* Custom effect tooltip: The three factions will §Yvie for control§! of the Mojave Territories!
* Scripted Effect: leave\_new\_california=yes
* Set country flag mot\_follow\_farkas
* Activate Mission: *“Hanlon Takes Action”*
* Activate Mission: *“Oliver Takes Action”*
* New California Republic:
	+ ```
	end_puppet = MOT
	```

 id### California in Chaos

*The Deadlock in the Republic's Election means grim tidings for the Mojave Territories. What shall we do? General Oliver supports [NCR.GetLeader], while Hanlon supports Redding. But in times like these, the Followers have gained new support. Now Julia Frakas seeks to align with the democratic anarchists of the Californian Way. What will we do?*

This event happens *only once* during a campaign.

**Oliver must maintain control*** If:
			* Has leader *“MOT\_general\_lee\_oliver”*
	+ General Lee Oliver becomes a member of the **People** party.
		- **Dislikes Caesar's Legion**
	+ Retire the current country leader
* Set country flag MOT\_civil\_war\_decided
* Scripted Effect: leave\_new\_california=yes
* New California Republic:
	+ ```
	end_puppet = MOT
	```

**Hanlon takes initiative*** ```
end_puppet = yes
```
* Scripted Effect: leave\_new\_california=yes
* New California Republic:
	+ ```
	end_puppet = MOT
	```
			* Has leader *“MOT\_josh\_hanlon”*
	+ Josh Hanlon becomes a member of the **People** party.
		- **Dislikes Caesar's Legion**
		- **War Industrialist**
			* ```
			sprite = 10
			```
			* §YMilitary Factory§! construction speed: **+10%**
			* §YDockyard§! construction speed: **+10%**
	+ Retire the current country leader
* Set country flag MOT\_civil\_war\_decided

**Farkas will rally the people*** ```
end_puppet = yes
```
* Julie Farkas becomes a member of the **People** party.
	+ **Dislikes Caesar's Legion**
	+ **Follower of the Apocalypse**
		- Construction Speed: **+5%**
		- Recruitable Population Factor: **+5%**
* Retire the current country leader
* Set country flag MOT\_civil\_war\_decided
* Scripted Effect: leave\_new\_california=yes
* New California Republic:
	+ ```
	end_puppet = MOT
	```