Greblins

Greblins (*Homo floresiensis*) are a species of Hominid native to the Northern Continent on Earth. They are the evolutionary sibling of humans, but lack the higher intellect and social skills to form a proper civilization. Often, they form cults around a particular greblin shaman. These cults work like small clans with the shaman as the head and other greblins designated to certain tasks. With the rise of New Crunk City and other settlements, lone greblins have infiltrated the streets of the slums. Without a leader, greblins are thought of as pests and are often avoided and/or killed. Normally, groups of greblins avoid conflict and are generally peaceful.

## Origin

Greblins split off from homo erectus long ago, evolving to use greater Sacred Arts, but in turn losing much of their size and strength. The Professor believes the discovery and manipulation of Sacred Arts among pre-greblin instances led to this branching off, and also led them to a secluded and cultural lifestyle. Throughout the millenia since greblins and Humans have lived alongside each other, they have kept to their own settlements.

In recent times, the revolution of the Demi-Greblin has made some greblin encampments targets by the Crandis Federation, so it is not unheard of to see large scale orbital strikes on these groups.

## Characteristics

Normally, greblins grow to a height anywhere from 2' 3'' - 3' 2''. Lacking much sexual dimorphism, they are all in the same weight range of 20 - 34 pounds. While not particularly strong, they exhibit a proportionally stronger body than humans. Normally, their arms are shorter than their legs, but the arm and leg lengths are closer than they are in humans. Like sasquatches, greblins have fur around most of their body, although it is much shorter and thinner than all other primates.

They have an adaption to arboreal climates, and are able to easily traverse forest, jungle, and swamp environments. In recent times, this has extended to a niche in the New Crunk City ecosystem. All greblins have stronger arms than legs, and have very sensitive hearing. All together it makes them highly adept at climbing.

Most notably is their higher ability to use Sacred Arts. A greblin is 9 times more likely to be able to perform Sacred Arts than a human, and as such they have a culture of powerful rituals and they are also used in their hunting. This has made them very efficient hunters, being able to use their inherent Light and Dirt abilities to be very stealthy

## Power and Abilities

Physically, the greblins are weak and lack the muscle capacity to be an apex predator. However, this is mitigated by their arcane potential. In greblin culture, this leads to non-arcane greblins being delegated to non-combat roles. If you are fighting a greblin, its almost certain its able to use Sacred Arts. The offensive ability of their arts are usually lower. Greblins are almost always Light or Dirt in their Element, so this results in prevalent stealth and agility abilities among greblin fighting styles.

A greblin shaman is not a force to be underestimated. They often possess the rare trait of an Element that isn't Light or Dirt. This is normally paired with a higher power arcane stat and higher intelligence. They are comparable to humans intelligence, and a shaman can be stronger than many human Sacred Arts Masters. Recently, the ritual of the Demi-Greblin has made shamans even stronger, and although there are few Demi-Greblins that exist.

## Notable Tribes

* There is a small community of forest greblins residing in District 13 that are fairly normal except for the fact that they worship Big Foot.
* There is a pseudo sub-denomination of greblins known as meth greblins that reside in the Ogogo Mountain Range in the form of a large ungoverned community. They are notable in that they have no sacred art or elemental connection nor shamans.