Campaign Outline

# Adventure 1: The Hounds of Tindalos

## Overview:

The players are members of an elite British intelligence unit during World War II. They have been tasked with recovering powerful artifacts to use in the war effort, or to handle strange events that the army encounters, as well as to steal advanced German technology. The adventure begins in 1941, as the German army invades the Soviet Union.

# Adventure 2: Operation Crown of Madness

## Overview:

After their successful mission in the Eastern Front, the players are tasked with a new mission. They are sent to North Africa to investigate reports of a German general who seems to have gone mad and is committing atrocities against civilians. They soon discover that the general has recovered a powerful artifact known as the Crown of Madness, which allows him to control the minds of his troops. The players must recover the artifact and neutralize the general before he can cause any more harm.

# Adventure 3: The Hunt for The Iron Horse

## Overview:

The players are tasked with finding and destroying the Iron Horse, a new and deadly weapon developed by the Germans. They track down a German scientist who reveals that the Iron Horse is powered by a strange device known as the Sunstone, which harnesses the power of the sun to create a powerful energy field around the vehicle. He also reveals that the Sunstone has a weakness - it can be neutralized by disrupting its energy field with a specially designed electromagnetic pulse (EMP) device.

Unknown to the players at the time, the Sunstone is just one of several artifacts that the Germans are gathering to fuel their ultimate weapon, a fusion of technology and magic being created by Herr Flick and his scientists by summoning and binding ever more powerful creatures of the Cthulhu mythos.

# Adventure 4: The Creature in the Caves

## Overview

The players are sent to investigate strange reports of a creature lurking in the caves beneath a small town in Germany. They discover that the creature is a Shoggoth, a shape-shifting monster created by the Elder Things millions of years ago.

Further investigation reveals that the Shoggoth was not a natural occurrence, but rather a byproduct of Herr Flick's experiments to perfect the Black Sun. The Shoggoth was created as a living conduit for the dark energies that power the weapon.

The players must confront the Shoggoth and find a way to destroy it before it can cause more damage. However, they also discover that the creature's destruction will be the key to unlocking a crucial piece of information about Herr Flick's plans for the Black Sun.

# Adventure 5: The Black Sun Rises

## Overview

The players are sent to investigate reports of a secret society known as the Vril Society, which is believed to be using dark magic to gain power and influence in the German military.

The players discover that the Vril Society is in possession of a powerful artifact known as the Black Sun, which grants immense power to its wielder. They learn that Herr Flick is using the Black Sun as part of a greater scheme to bring about a global apocalypse.

# Adventure 6: The Dreams in the Witch House

## Overview

The players are sent to investigate a series of strange and disturbing dreams experienced by soldiers stationed in a small village in France. The dreams are linked to a local witch who was burned at the stake centuries ago.

The players must confront the witch's spirit and put her to rest before she can cause more harm.

# Adventure 7: The Birth of The Hollow Star

## Overview

The players receive intelligence that Herr Flick and his team of scientists have developed a weapon known as the Hollow Star, which is capable of wiping out entire cities with a single blast of energy. They discover that the Hollow Star is the ultimate prototype of the artifacts they have encountered in previous missions, and that it is being fueled by the same magic and technology that Herr Flick has been using all along.

The players must find a way to infiltrate a heavily guarded German research facility and destroy the Hollow Star before it can be unleashed on the world. They also discover that Herr Flick has been using the artifacts gathered in previous missions to power the Hollow Star, and that he plans to use the weapon to bring about the end of the world as we know it.

If they finally defeat Herr flick, they discover a clue that Herr Flick is merely part of a larger plan, and there is somebody else that Herr Flick reported to

Conclusion: The players return to Allied lines having successfully completed their missions, and stopped Herr Flick’s plans for nazi world domination. However, they must remain vigilant and continue to fight against the forces of darkness, as they know there is an even larger threat lurking out there, of which Herr Flick was merely a part