Mobile Statistic Scaling

This is merely for those who are on mobile and wish to see the Statistics System easier!

## Statistics

Within the story, characters will also be categorized based on their power, LV, Knowledge, etc. All of these principles correlate with many concepts, such as Space and Time, as most characters within the Story will be bound to these concepts.

### Vessel Resilience

Each being has a unique vessel, each one suited for that specific character, meaning they come in all shapes and sizes. Many things can go into how resilient an entity's body is.

0: An Entity lacks a physical body; as if someone tried to rank them, it'd be the equivalent of weighing air.

1: An entity that's capable of sustaining a physical vessel, however this vessel is very weak, even an attack such as a single bone could prove to be lethal.

2: While the vessel is still weak, it'll be able to take multiple hits before giving out on the user of the vessel.

3: Average Vessels - Those who are capable of sustaining a physical vessel; nothing out of the ordinary, however it'll still prove to be a challenge for weaker entities.

4: Above Average Vessels - Far more durable than that of a traditional vessel; these vessels are capable of taking more damage than that of most standard humans and monsters.

5: Advanced Vessels - Most could consider these vessels as superhuman or advanced monster vessels, as they're capable of taking large amounts of damage, even being able to survive a few things that those weaker wouldn't.

6: Superior Vessels - These vessels are capable of withstanding most "natural" types of destruction, even being able to survive up to large meteors, among several other types of destructive entities and objects.

7: Unconventional Vessels - The most durable vessel that most entities are capable of obtaining without having some sort of life altering modification inflicted upon them. These vessels are faster, stronger, and all around better than any of the previous vessels, being able to withstand the destruction of interstellar objects such as stars, universes, black holes, etc.

8: Divine Vessels - The first type of vessel that's infested with what most would consider as omnipotence (to some extent). While these vessels don't grant omnipotence itself, however, they're able to influence themselves in the slightest, being able to regenerate almost any type of traditional wounds, most types of gods (Ones that aren't on the conceptual level) will have these types of vessels.

9: Jurisdictional Vessels - These vessels are bestowed upon those of high authority, as the users of these vessels are able to influence on one's self, however this is rather limited, given the influence that these entities inflict must correspond with the fundamentals that allow their plain of existence to function, however, there are a few exemptions, as in some cases, entities may be able to transcend the boundaries of existence, though only to an extent (In a sense, they'll gain some of the benefits of what Metaphysical Vessels can do).

10: Metaphysical Vessels - These vessels consist of entities that are capable of altering things up to the Conceptual level, having absolutely no limitations to what they can and can't do, whether it be within the boundaries of the plain of existence in which they're within. These beings also have total control over concepts such as life, death, etc. Being able to manipulate and change the functions of these concepts as they please.

### Vessel Endurance

The endurance of an entity's vessel is determined by how long their physical body can last before either breaking down or giving out on the user of the vessel.

0: Those who lack a physical body or vessel; it's impossible to measure the stamina of these entities.

1: These vessels have little-to-no stamina, can go for several minutes at most before having used all their stamina.

2: Vessels that are able to go far longer than that of weaker vessels, though still not quite at the point of a standard vessel; These vessels can go for anywhere from thirty minutes to an hour before experiencing complete exhaustion.

3: Traditional - These vessels are considered normal, as there nothing really is special about them; the endurance level of these vessels is normal, being able to carry out a several hour long battle before finally being worn down.

4: Advanced - Vessels that are able to carry out for several days before using up all their stamina, given they're far more advanced than that of traditional vessels.

5: Exceptional - Entities that are presumed to have the endurance of superhumans or heavily modified and advanced boss monsters; These entities are capable of going weeks-months before finally using up all of the excess energy that they have within their body.

6: Immeasurable- Entities that are presumed to have no limitations to their energy or stamina (This could either be because they truly have no limitation to their stamina, or they can regen it at such a high rate that it's presumed to be infinite).

### Soul Stability

The stability of one's soul can make a huge impact when in combat, however it can also impact one's daily life. Those that have weaker soul stability will most likely struggle to live out their daily lives.

0: Lack of a soul, making it impossible to measure the stability of a soul.

1: Very little to no soul stability, something as little as emotionally harming them could cause physical damage. These entities also tend to have no control over their magic, emotions, etc.

2: Those who have a fair amount of control over their soul; These entities are capable of being able to manipulate and control their magic output, though only to an extend, as their range is very limited.

3: Those who aren't really anything special and are considered normal. The stability they have on their soul isn't anything out of the ordinary, though if used properly, can still prove to be quite a challenging opponent.

4: Otherworldly - The ability to influence one's own soul to almost any extent (As long as it's confined to the plain of existence said entity is within or originates from). They can also influence souls that are within a close-medium range from them.

5: Absolution - The ability to manipulate and alter the stability of their soul stability. This being able to range anywhere from no control at all, to absolute control. Furthermore, they'll be able to influence any soul they please, whether said soul is within range or not. (This can however be countered by another being with the same soul tiering).

### Soul Competence

The competence of one's soul determines how effective it is, whether it be in combat, or just in general, those who have more competent souls will have an easier time using and mastering their powers and magic.

0: Lack of soul, making it impossible to measure the Competence of a soul.

1: A soul that works to a minimum degree, meaning that more times than not, they won't be able to function properly (by this, it means that they won't be able to use the soul trait that they have). When attempting to harness the powers or abilities of one's soul, the percent of this process actually working is anywhere from 10%-25%.

2: A soul's efficiently that's at a standard level; the soul being able to function as it was intended, however it won't be able to do any significant feats, meaning they'll be able to use the abilities of one's soul and nothing more, as fusing with another soul could result in one or both souls shattering.

3: A soul that's able to go for fair amount of time before any noticeable drain or strain on the soul can be detected. These souls are capable of preforming fusions, however it may result in wounding the soul.

4: Those who are able to last for quite some time before any form of soul or magic drain can be noticed or detect. These souls are able to preform fusions with several entities or other souls, as it's almost perfected two person fusions.

5: Souls that are the definition of perfection; These souls have no limitations to the amounts of magic they can discharge or regain. These souls are compatible with practically any other type of soul, being able to be apart of fusions which consist of an unknown yet large quantity of souls.

### Jurisdiction

Most entities will have some sort of influence within the story, whether that influence is close to nothing, or it has a huge impact, most beings have a least the slightest amount of influence. This influence can make for positive and negative outcomes, all of which can lead to good or bad results.

0: Those who have absolutely no influence of authority; mostly entities that often go unnoticed or lack any sort of high level of power.

1: Entities that are able to influence entities to an extent, as their range of influence is very limited; They're able to influence those who have little-to-no self esteem, or weak-minded entities.

2: Being able to influence groups of beings who are just below what is considered to have a stable mindset, furthermore, they'll be able to influence a couple of people at once, though this influence can only last for so long before starting to wear off.

3: Those who have influence that can last for several hours, along with being able to have an impact on several smaller groups of beings at once. They'll also be able to have a slight impact on the mental mindset of those influenced by them.

4: Beings that have a fair amount of influence, being able to impact the mindsets of large groups of beings, even having them do their bidding until said influence has died out or it's become weak enough for the entities to break out of the influence.

5: These beings are presumed to have almost infinite influence, however, this is only the case if the influencer is within a fairly close proximity of who they're influencing. While not within a close proximity of each other, the influencer will still be able to impact whoever they please for a decent amount of time. By this point, they'll can almost entirely alter the original mindset of those they choose.

6: The ability to influence anything within the reign of a Multiverse, their influence being quite prominent throughout said Multiverse; they'll also be able to fully manipulate most ordinary entities into doing their bidding.

7: Their presence can be felt through several Realities at most, however is more prominent when closing in on the being giving off said influence. Furthermore, they'll be able to have total control over anyone who stands below them.

8: Those who are able to spread their influence through practically anything that still falls under traditional concepts that make their very existence function, this however can be limited due to some outside force limiting their influence.

9: Beings of this power are able to bypass any sort of influence that would restrict most beings from spreading their power however they please, the only limitation to this being the fact that they're restrained by the concepts that fabricate the plain of existence around them.

10: Absolutely no limitations, their influence can be spread to any degree they please, whether it be within the concepts of existence, or if it goes as far out as the Metaverse (this meaning they can influence anything, whether it exists or not). These beings are often seen as having absolute or infinite power, nothing truly being able to hold them back..