Gummy Bears Minigolf

"Gummy Bears Minigolf feels like a downloadable demo pressed onto a disc and sold as a finished retail game."— WorthPlaying

### Platform(s)

Wii
Nintendo DS
Nintendo 3DS

### Release

**Wii**
September 30, 2010
**Nintendo DS**
October 15, 2010
**Nintendo 3DS**
NA: May 30, 2013
EU: October 24, 2013

### Successor

*Gummy Bears: Magical Medallion*

***Gummy Bears Minigolf*** is a 2010 golfing video game developed by Beyond Reality Games, later rebranded to Clockwork Games Ltd., and published by Storm City Games for the Wii, Nintendo DS, and 3DS.

Despite being critically panned, a successor, titled *Gummy Bears: Magical Medallion* was released one year later in 2011 anyway.

## Why It Sucks

1. The overall concept of the game, while not a terrible idea on paper, is pretty bizarre, as it's about anthropomorphic gummy bears playing golf, and it's very poorly executed here.
2. Terrible looking graphics, even for that of both 2010 and Wii/DS/3DS standards, as they look akin to the graphics from a game released for fifth-early sixth generation consoles, such as the Nintendo 64, PlayStation 1, PlayStation 2, or Sega Dreamcast, rather than for a game released for seventh-eighth generation platforms.
3. The Wii version has a very poor implementation of motion controls, much like a lot of other third party games on the Wii. Similar to Wii Sports Golf and Mario Golf, in order to swing, you have to swing the Wii Remote forward. However, unlike in this game, the motion controls in the two aforementioned games actually work and are responsive.
	* The Nintendo DS and 3DS versions also have poor controls, as on the DS version, you use the styles, instead of the D-Pad or the A/B/X/Y buttons, and the 3DS version also uses the same controls, showing laziness.
4. Bland courses, with them being very empty and lacking any sort of obstacles, making them look cookie-cutter.
5. Wonky and extremely off ball physics, and due to the cookie-cutterly designed courses and terrible controls, the physics make the game even more of a chore to complete.
6. The game's UI is pretty lazy for that of a console game, with it looking like it came from a mobile game.
7. The box art looks very poorly rendered. The gummy bears look like generic plastic toys instead of actual gummy bears like they're supposed to be, the palm trees look they were screenshotted from some old 3D YouTube animation from the 2000s, and some of the characters, such as a frog wearing a crown and Humpty Dumpty, look as if their models were made by just mashing a bunch of shapes together.
8. Extremely short length, as it can be beaten in less than an hour, due to there only being 4 courses with 4 levels each, with 16 levels in total.
9. Items that you can buy from the shop are useless and don't really add anything to the gameplay, as you can't purchase anything that would actually help you throughout the game, such as power-ups. Instead, you can only buy clothing for your gummy bear, and as well as make some cosmetic changes to it.
10. Much like *Ninjabread Man*, not a single reward is granted once you complete the game. No modes unlocked, no levels unlocked, nothing. All the game gives you is a useless gummy bear trophy.

## The Only Redeeming Quality

1. The soundtrack is alright and is decently composed, and is probably the only acceptable thing about the game.

## Reception

All versions of the game received negative reviews on Metacritic via 1-2 critic reviews, but has (sarcastic) positive user reviews. NintendoWorldReport cited "Gummy Bear Mini-Golf is yet another disposable Wii budget title that uses a concept that has been done better elsewhere on the platform.".

Nintendo Life gave the 3DS version a 3/10.

## References

1. ↑ https://www.metacritic.com/game/wii/gummy-bears-minigolf
2. ↑ https://www.metacritic.com/game/ds/gummy-bears-minigolf
3. ↑ https://www.metacritic.com/game/3ds/gummy-bears-mini-golf
4. ↑ https://www.nintendolife.com/reviews/eshop/gummy\_bears\_mini\_golf