Frenzied Shark

> "*Fires bouncing grenades that cause small-area explosions upon hitting an enemy or after a short time.*"
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Primary fire launches grenades that are affected by gravity, causing them to fall in an arc. Grenades will bounce on walls and the ground for up to 3 seconds before exploding, or instantly when hitting an enemy. It may require aiming **above** an enemy to hit them directly.

After bouncing, enemies are detected within a radius around the grenade. The more bounces are made, the more the detection radius increases, making it more likely to detonate on an enemy within its AoE. The detection radius will not exceed its AoE.

However due to the fact that the grenades do not detonate when hitting a solid object, hitting enemies becomes much harder if you miss a direct hit, limiting its effectiveness. This is especially so when in rooms that have uneven surfaces everywhere such as in Anxi Desert, Duo Fjord and Hyperborean Jokul, as the grenades may bounce around chaotically and miss everything nearby.

Like some other  Explosive? weapons, it has severely limited ways to scale damage further. This makes it ineffective on difficulties with heavily scaled up enemy health, even against enemy groups.

## Impactful Inscriptions

It gains average boosts from most inscriptions compared to other weapons.

* All **Explosion** improvements are very effective.
* **RoF** increases are decently effective.

## Ineffective Inscriptions

* **Elemental Procs** are very unreliable, it has only a 12% chance to inflict an elemental effect each second per target.
* **Magazine** increases and **Reload Time** decreases are only effective with RoF increases.
* **Accuracy** and **Stability** have minor benefits.

## Possible Exclusive Inscriptions

Frenzied Shark is a weapon which has more than one weapon-specific exclusive inscription:

* ◈ +50% DMG Dealt for every bounce the projectile made. (up to +100% DMG.) increases damage output by up to +100%. Projectiles should be targeted at the ground or at walls to ensure the maximum damage bonus.
* ◈ Grenade does not detonate over time, but detonates when there is an enemy within the blast radius causes grenades to never detonate on their own, instead only detonating when an enemy approaches. Maximum of 30 grenades can exist at once, and firing more will harmlessly delete existing ones. Grenades can still roll along the ground, making slopes cause grenades to roll away which can make it harder to use.

It may instead have a common inscription:

* ◈ *Two shot magazine*(full text) increases damage output by +19%, which increases to +41% with ● -40% Reload Time.
* ◈ *AoE Double Projectile*(full text) increases damage output by +100%. It becomes more reliable with explosion range increases.
* ◈ Projectiles +1, Consumption +100% increases damage output by +63%. ● -40% Reload Time increases it to +82%, ● Magazine +60% increases it to +94%.
* ◈ *+65% DMG vs any elemental effect*(full text) requires a different source of elemental effects because of its low chance.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks slowly, but stacks faster when hitting multiple enemies.

## Notes

* Due to all of the weapon's issues, such as needing to fire against gravity, grenades not detonating upon hitting a surface, bounces being chaotic and poor damage scaling overall, Frenzied Shark is considered by many to be the worst weapon in the game on high difficulties.

## Update History

* 06/01/2023 update: Elemental effect chance changed from 10% to 20%.
* 03/25/2022 update:
	+ Firing mode changed from manual to automatic.
	+ Damage decreased from 325 to 235.
	+ Rate of Fire increased from 1.56 to 2.2.
	+ Projectile speed increased from 25 to 35.
	+ Optimized the flying and bouncing of the projectile.
	+ Added new exclusive inscription 'Grenade does not detonate over time, but detonates when there is an enemy within the blast radius.'.
* 03/26/2021 update: added the ability to increase its detection radius based on the number of bounces.
* 8/7/2020 update: increased explosion radius from 3m to 4m and increased the effective range.