recursal/Fanatic-Fandom huggingface dataset:
Artois

## Description

Les artois sont des créatures humanoïdes félines qui arborent huit tentacules le long de leur mâchoire.

## Artois Insulaires

La branche insulaire est un peuple aux valeurs raffinées. Ces artois ont une haute estime de l'intellect et du savoir et prennent grand soin de leur physique par essence sauvage pour sublimer leur prestance.

Leur nom vient du fait qu'ils se sont établis sur un archipel d' îles aussi petites que proches les unes des autres le long d'une grande côte de leur monde natal. Ce foyer remarquable est une allégorie de leur espèce même : à l'harmonieuse frontière entre terre et mer.

## Artois Séculaires

Les artois de la branche séculaire ont laissé leur nature férale prendre le dessus. Tentacules plus atrophiés, musculature et mâchoire légèrement plus developpées, ils apprecient peu la civilisation et il n'est pas rare de les voir se déplacer sur leurs quatre pattes.

Ils trouvent refuge et s'epanouissent dans les luxuriantes forêts de leur monde natal dans lequel ils pourraient aisément dominer la chaîne alimentaire si leur intelligence ne les guidait pas vers des valeurs de respect et d'harmonie envers la nature. Cette connexion étroite avec celle-ci fait d'eux de puissants guerriers mais aussi des mages hors-pair.
Erdemtem EncreSépia

Erdemtem EncreSépia, dit "Erdie" est un Artois insulaire qui, malgré sa rigueur et son intellect typiques de son peuple, diffère nettement de ses pairs de par son audace. Dans sa vie initiale, il s'épanouissait dans le plaisir d'expérimenter des champs inconnus de la science en tentant de toujours remettre en cause les principes scientifiques établis.

Il ne manqua pas de vite faire connaitre sa qualité de chercheur auprès de Kham qui lui octroya des moyens conséquents afin d'établir un rapport détaillé du fonctionnement des Géolithes
Eatheryl

## Description

Eatheryl, short for ethereal steel, is easily recognizable by the swirling patterns in the metal and the flat dark grey color of the material. It gets its name from the translucent sheen it takes on when smelted. Technically, eatheryl is the name of the ore but it is synonymously used to talk about the alloy made with it. When smelted in its pure form it is a semi-precious metal that makes interesting jewelry and ornaments that are as strong as conventional steel. However, it's true value lies in its usage for weapons and armor. When smelted and mixed with carbon it becomes incredibly hard and is extremely light and stronger than any other known metal. It is also corrosion resistant and never tarnishes. As an alloy, once cooled, it can only be melted again by magical means. Thus eatheryl weapons and armor can potentially last forever.

All Etrian Knight's runeblades are made from eatheryl and some high-ranking Knights have eatheryl chain armor. Due to their light weight eatheryl armor is also highly prized and thin eatheryl mail shirts provide incredible protection underneath normal leather clothing while adding very little weight. Therefore eatheryl weapons and armor are sought after and rare. Although limited deposits can be found almost anywhere, the largest known deposits of eatheryl lie in the Moonstone Mountain range. As such, the kingdom of Ristor also has access to eatheryl ore but lacks the industry to take full advantage of it. Their weapons made of the material tend to be of lesser quality in most instances. This supply of eatheryl has been a large contributor to the Etrian economy. Eatheryl is sometimes called Etrian steel in order to state that the item is made in Etria and, therefore of higher craftsmanship.

Etrian steel weapons are considered to be highly valuable and only made by master weaponsmiths due to the difficulty of working with the ore. They are often the finest examples of weapons in the world. Some craftsmen add other metals and color the items into different swirling patterns but there is a debate as to whether or not that weakens the metal and is usually only done with jewelry. Some scholars have speculated that perhaps a single or several large rocks from the skies smashed into Astar and not only created the Inner Sea but also scattered eatheryl ore throughout the lands.
Le Réseau d'Arcades de Vaha-Jinn

Le réseau d'arcades de Vaha-Jinn est une solution architecturale érigée par Glavief.

Vaha-Jinn était une cité qui beneficiait des intérêts defensifs d'une construction à flanc de colline mais qui souffrait outefois du dénivelé important et peu propice à la construction d'édifices. Od Glavief trouva comme solution architecturale de rattacher entre eux tous les bâtiments par de multiples arcades qui relient le mince espace entre chaque édifice et surplombe les chemins. Cette technique architecturale donnait à la cité un aspect singulier à mi-chemin entre une véritable toile d'araignée et un réseau de vertèbres complexes.
Skarr Sans-Lune

Skarr est, ou plutôt était, un assassin skaven. Un homme-rat au pelage noir, aussi discret que mortel, maniant un trio de dagues longues et acérées, dont le reflet étaient la dernière vision de ses victimes qui ne réalisaient que trop tard la présence de l'assassin.

Ses cibles étaient variées: Humains un peu trop proches du nid, Gobelins infestant les cavernes, orcs bruyants, ou elfes arrogant. Elles importaient peu a vrai dire: le nid ordonnait, Skarr executait.

Jusqu'au jour où la cible s'avéra être un mage haut elfe, effectuant un rituel un peu trop près du nid.

Skarr s'était approché furtivement, éliminant les sentinelles en silence, jusqu'au centre d'une clairière, où se trouvait sa cible. D'un bond, depuis les arbres, Skarr comptait bien mettre un terme aux agissements de l'Elfe, mais il fut frappé d'un éclair blanc, et plus rien.
Au nid, il se raconte que des éclaireurs ont retrouvé le corps de Skarr, blessé mais vivant, et l'ont ramené. Les soigneurs ont tout fait pour soigner ses blessures, mais si son corps avait résisté à l'attaque, son esprit en était irrémédiablement altéré.

Il finit par tout de même mourrir de ses blessures, malgré les soins
Od Glavief Orrenbor

Od Glavief Orrenbor dit "Le bâtisseur" est le cofondateur de Vaha-Jinn et le fondateur de la guilde des artisans-monde. C'est un Golem de cire disposant de compétences hors-pair dans tous les métiers d'artisanat. Il obtint le titre d'Od en même temps qu'Od Kham Gaalak, donné à l'unanimité par la population.

Il est un exemple pour de nombreux transposés tant par son talent que par son enthousiasme et son optimisme. Il se consacre la plupart du temps à fournir un travail acharné dans l'élaboration et la réalisation de plans toujours plus innovants pour la cité. Lorsqu'il ne travaille pas de son coté, il honore son poste de chef de la guilde des artisans-monde en gérant son organisation et en dispensant des enseignement aux nombreux membres en formation et en examinant leurs projets.

Il sait aussi être un atout essentiel dans la défense de la cité dans les situations critiques grâce à des machines de défenses que lui seul sait maîtriser.

## Oeuvres Notables

* Le Réseau d'Arcades de Vaha-Jinn
* Le Citadel
Imposition Magique

Principe de fonctionnement magique propre aux transposés. Les actes de magie réalisés par des transposés ne peuvent être réalisés que par canalisation au contact direct avec la cible. La distance à parcourir entre le transposé et la cible augmente drastiquement la difficulté de realisation et la puissance de la magie.

Ce procédé est lié au fait de la propriété des Géolithes qui ne peuvent simuler des effets à distance.
Vignard Numgal

Les Numgals sont des vignards spécialisés dans les armes de jets. Ils utilisent généralement de petites arbalètes à cranequin.

Ils se distinguent physiquement de leurs semblables de par leur allure plus élancée et légèrement plus grande. Cette adaptation de leur corps s'est avérée necessaire pour accéder aux positions en hauteur qu'ils prennent afin de dérouter leurs cibles tandis que les troupes au sol chargent.
Vignard

Les vignards sont des êtres humanoïdes de petite taille constitués d'un amas de petit bois souple agencé en faisceaux entremêlés. Ils vivent en horde nomade de 200 à 5 000 individus anarchisés.

Ils vivraient volontiers en solitaire si leur faiblesse ne leur imposait pas d'utiliser la puissance sur surnombre pour survivre. Leur agressivité irréfléchie fait d'eux une espèce considérée comme nuisible par tous.

Bien malheureux sont ceux qui sous-estiment la puissance d'une horde Vignarde : ce sont eux les responsables de la Brèche de Vaha-Jinn

Leur organisation en horde permet notamment à certains d'entre eux de se spécialiser afin de diversifier leurs stratégies martiales. Et même si un bon nombre d'entre eux n'attaquent qu'avec les objets qu'ils trouvent en chemin, il n'est pas rare d'en voir certains s'adonner à des rituels magiques pour renforcer leurs pairs.

### Classes de vignards connus

* Numgal
* Bohogal
* Tusgal
Culte de la Chaîne

Le culte de la chaîne est un ordre moral centré sur la notion de la maîtrise de soi et du contrôle de sa propre puissance.

Les adeptes du culte de la chaîne sont parfois appelés "pénitents".

## Genèse

Il est régi par les préceptes d'Od Hel Finesberry qui s'imposa elle-même des restrictions dans une quête personnelle d'equilibre et qui attira un certain nombre de mages qui lui demandèrent de devenir ses disciples. Progressivement, L'ordre s'est formé sous le nom de culte de la chaîne. Ce nom est parfois décrié par certains disciples du fait qu'il ne s'agit pas d'un culte, mais d'un style de vie.

## Principes

Les principes qui régissent ce culte sont des morales et des pratiques déclinées du principe général de contrôle de soi.

* Canalisation de la puissance

Les pénitents utilisentt le principe d'imposition pour canaliser leur puissance magique dans un maillon de chaîne qu'ils maintiennent constamment chargé. Lorsqu'ils maitrisent parfaitement la canalisation dans un maillon, ils en ajoutent un supplémentaire.

* Canalisation des émotions

Bien qu'une certaine ferveur les animent, les pénitents ont pour principe de maintenir une neutralité des emotions. Ce precepte est souvent crucial pour garantir une bonne canalisation de puissance.

* Humilité

Le culte de la chaîne est un ordre qui prône plus que tout la notion d'humilité. Ce principe est issu de la considération que les êtres sont avant tout des réceptacles de magie et que la magie est la seule source de vie qui anime et eteint à loisir de la matière. Les pénitents sont donc humbles par essence quelle que soit leur puissance.

* Justice

Présent dans une moindre mesure, ce principe est davantage issu du mimétisme des disciples envers Hel qui combine dans son style de vie à la fois les principes du culte de la chaîne et son rôle de Juge de Vaha-Jinn . Ainsi les pénitents sont assez intransigeants de nature et ne considèrent paradoxalement que rarement le pardon.

###
Vignard Bohogal

les Bohogal sont des vignards clairement distinguables de leurs pairs par le tapis de plumes noires et blanches qu'ils "portent", ou plutot sous laquelle ils se mettent.

Ils ne sont généralement pas armés et se placent en deuxième ligne au sein de la horde, non loin des fers de lance, et les soutiennent.
Lorn Siyelson

Orphelin Norvégien, Lorn Siyelson ("fils du soleil") est recueilli par la famille d'un soldat.

C'est un enfant très renfermé qui a du mal à sociabiliser, et qui s'est vite retrouvé isolé à l'école.

Il étudie la chimie et la physique en autodidacte, et développe un intéret tout paticulier pour les explosifs.

Il quitte l'école dès qu'il est en âge d'entrer dans l'armée, et y reste jusqu'à ce qu'il en soit renvoyé pour faute grave: de lourds dommages collatéraux civils pendant une ambuscade aux explosifs.

Il est recruté par un groupe de mercenaire qui lui proposent argent, logement et matériel en échange de ses capacités.

Il accepte et devient donc "Cen", (la "torche")

Il développe ses capacités en combat rapproché et en démolition, ainsi que ses connaissance en matière d'explosifs (fabrication, disposition, moyen de détonation, etc)

Il execute les contrats "voyants" du groupe pendant 6 ans, mais est finalement arrété et emprisonné par les force de l'odre américaines.

Il est condamné à mort, mais pendant son temps passé en prison il se repent et jure que s'il pouvait démarrer une nouvelle vie, il la passerai a répandre le bien plutôt qie la mort et les flammes.

Tiendra-t-il parôle?...
Le Citadel

Le citadel est une arme lourde portative utilisée par Od Glavief.

Il s'agit d'un disque creux à l'interieur duquel se trouve une masse dont le manche est fixé au centre. L'utilisation d'électricité enclanche la rotation de la masse à une vitesse pouvant aller jusqu'à un tour/seconde.

Une ouverture verticale en tube permet de disposer un objet au sein de la chambre qui est alors percuté par la masse et éjecté vers un tube de sortie, ce qui permet une projection puissante et relativement precise de n'importe quel objet ou gravat qui puisse résister à la force de frappe.

Cette arme est toutefois extrêmement lourde, le recul impose une force colossalle pour la maintenir fixée au sol et requiert une capacité à canaliser de l'électricité. Ce qui en fait une arme de choix pour son créateur qui est un des seuls êtres capable de cette prouesse.
Shan Yu

## Description

Shan Yu is the a Shangtese male. He is 5'10 and 200lbs. He is tall for a Shangtese male who usually run slightly shorter than men in the Central Kingdoms. He is 50 years old and has long jet black hair that is always meticulously groomed and pulled back at the top in the Shangtese style. Although he is broad shouldered and still muscular, his age is showing with a larger stomach than he had in his youth. He is married to the empress, Dai Yang and has three sons and two daughters with her. He also has several concubines that stay in the castle. It is not known how many bastard children he may have. He is a competent combatant but not particularly gifted. He typically is adorned with intricately decorated and colorful robes favoring Shangtese lucky colors like red and gold. He can often been seen armed with a curved broadsword that he is fairly proficient in.

## Background

Emperor Shan Yu is a direct descendant of the great Uniter, Jian Yu. He is the 10th generation ruler of Shangti. He is the eldest of two sons and 3 daughters. He was always to be the next Emperor and as such was raised from birth with that expectation. His younger brother, Zhu Yun, is Shan's better in almost ever regard. This created quite the rivalry growing up. But as the eldest, Shan was made emperor as per Shangtese tradition. Although Zhu did not resent the decision and serves as Shangti's Minister of Defense, Shan still feels as if he is in Zhu's shadow. Because of the constant warring with Jungti on the border and the constant civil dissent in the south Minister Zhu Yu's position has become ever more important. This continues to grate on Emperor Yu's nerves in an ever growing resentment and jealousy to his brother.

## Personality

Shan Yu is an acrimonious and unforgiving ruler. He is extremely stern and revels in his absolute rule. His jealousy and insecurity over his younger brother causes him to be vitriolic at times. He does act with the interests of the country in mind but can be prone to fits of pettiness. His father was an average ruler with no real defining characteristics but Shan's grandfather was a well-respected and well-loved emperor that built a name for himself by being as generous as he as feared in battle. In some ways, his legacy stretches into the current administration and affects Shan's desire to prove himself worth of the Yu name.
Vaha-Jinn

Vaha-Jinn, aussi appelée la *Cité-Bastion,* est une cité bâtie à flanc de montagne et partiellement troglodyte. Elle est le foyer des transposés et abrite dans ses entrailles une grande quantité de Géolithes inertes que la population protège comme son trésor le plus précieux. Elle fut fondée au début de l'ère de la fondation par Od Kham Gaalak et Od Glavief Orrenbor qui s'organisèrent ensemble pour créer un rempart face à la faune d'Akéron.

Ce rempart a permis à l'ensemble ses habitants de vivre dans une relative sécurité jusqu'à la Brèche.

*"...Se battant pour leur survie, les fondateurs de **Vaha-Jinn** parvinrent à la première cité-bastion au flanc d'un relief regorgeant de Géolithes encore inertes. Ensemble, Od Kham Gaalak et Od Glavief repoussèrent des vagues de monstres sans relâche pour établir le premier havre pour les transposés. Grâce à l'ingéniosité de Glavief et de la guilde des Artisans-Monde dont il est le fondateur, Vaha-Jinn est très vite devenue une cité prête à accueillir les nouveaux arrivants et à s'organiser pour repartir de zéro."* Erdemtem, *in "Mémoires"*

## Architecture

Vaha-Jinn est une cité faite de nombreux bâtiments extrêmement serrés faits de pierres et de bois et irrigués par d'étroits sentiers pavés dont la plupart n'excèdent pas trois mètres de large. La cité s'est progressivement construite sur un modèle concentrique en hémicycle avec en son centre le château principal, partiellement enfoncé dans le relief. Profitant de la sécurité qu'offraient les falaises naturelles, la cité bénéficiait aussi du réseau d'arcades érigé par Od Glavief ce qui lui donna un aspect singulier à mi-chemin entre une véritable toile d'araignée et un réseau de vertèbres complexes.

## Population

**Vaha-Jinn** est habitée par les transposés et connait son renouvellement de population exclusivement par l'arrivée variable de nouveaux transposés. Ceux-ci cohabitent pacifiquement et tendent à former des zones d'habitation en fonction de leurs activités :

* Tout au nord se trouve le château, zone des quartiers principaux
* Au Nord-Ouest on retrouve essentiellement des artisans-monde
* Au Nord-Est se trouve le quartier de la connaissance et de l'enseignement
* Au Centre-Est se trouve le Palais de justice où vivent les enchaînés
* Sur la ceinture Centre-Sud se trouvent essentiellement des habitations, marchés, et les quelques explorateurs
* Sur la ceinture Sud se trouvent les miliciens et les camps d'entraînement
Clase

## Clase - an scolar 2016-2017

* 1A – Normal
2A – Normal
3A – Normal
4A – Intensiv Germana
* 5A – Informatica Intensiv Germana
5B – Informatica
5C – Informatica Intensiv Engleza
5D – Informatica Bilingv Engleza
5E – Biologie
5F – Engleza
5G – Matematica
5H – Intensiv Engleza
5I – Bilingv Engleza
5J – Bilingv Germana
* 6A – Informatica Intensiv Germana
6B – Informatica
6C – Informatica Intensiv Engleza
6D – Informatica Bilingv Engleza
6E – Biologie
6F – Engleza
6G – Fizica
6H – Matematica
6I – Bilingv Engleza
6J – Bilingv Germana
* 7A – Informatica
7B – Informatica Intensiv Engleza
7C – Informatica Bilingv Engleza
7D – Matematica
7E – Cultura Civica
7F – Germana
7G – Fizica
7H – Chimie
7I – Bilingv Engleza
7J – Bilingv Germana
* 8A – Informatica
8B – Informatica Intensiv Engleza
8C – Informatica Bilingv Engleza
8D – Matematica
8E – Cultura Civica
8F – Biologie
8G – Fizica
8H – Chimie
8I – Bilingv Engleza
8J – Bilingv Germana
Od Hel Finesberry

Originaire de terres chargées de magie, Hel était une prodigieuse héritière archimage qui connut plusieurs vies et plusieurs morts tragiques. La première fut causée par une explosion non contrôlée suite à une surcharge de sa propre magie qu'lle n'a pas su canaliser.

Plusieurs centaines d'années après, elle fut ranimée un necromancien qui la plia à sa volonté et en fit une arme de destruction massive. Dans un sursaut de puissance, elle parvint a rompre ce lien en générant une puissante explosion qui causa sa propre mort à nouveau.

C'est captée par une Geolithe qu'elle vécut alors une troisième vie. Résignée par le potentiel destructeur de ses vies passées, elle créa la concept d'enchaînement magique et fonda le culte de la chaîne.

Od Kham Galaak perçut rapidement sa sagesse et la qualité de son jugement. Il lui proposa d'endosser le rôle de Justicière de la cité.

Sa prodigieuse capacité à maintenir la justice et la paix entre les transposés était louée de tous et lui valut l'attribution du titre d'Od.
Soliarte

## General

A soliarte is a being of incredible natural and arcane power made by those who lived below men't to serve as a supreme ruler and guide. Many of these beings were made at varying levels of success; the first three were considered failures as they flew into the sky, these would later become he gods that inhabit the world currently.

## Soliarte eras

Every era soliartes were made, and how it panned out. they weren't made one after another nonstop because soliartes required a large amount of effort and resources (essentially a soliarte is the equivalent of a space rocket but the effort is put somewhere else)

### **Era I**

The first soliartes were made far in the past on ancient working mesas, using lenses to focus energy from the sun for energy needs and for smelting hard carapaces. The first soliartes were born from the the remains of their fallen comrades; what was intended was that they would be reborn, not as the same being as before but instead, a new ready to rule ruler was expected.

Three of these were made, none of which were what they would consider a success. the carcasses they used blew up under the sudden, intense mixture of magic and solar radiation, a being mostly composed of arcane and natural energy emerged and flew into the skies. Two other futile attempts at this resulted in the hiatus of crafting these beast, atleast until the technology from those below progressed enough.

### **Era ???**

Perfection had finally been achieved, the true soliarte had been made and after some training was ready to rule over all those who lived below, he had been "crowned" ***The King Of All That Burns***.
Those who dwell below

The most powerful race of beings to have ever lived on kertia, they dwell in the upper and lower mantles and have been the cause for many large events such as the creation of the gods, and the displacement of 3 continents causing the giant wind storm swathing the planet currently.

## General appearance

dwellers generally are massive beings ranging in sizes that rival mountains. due to living in the mantle and having systems to heat them, they are constantly radiating thermal energy, smaller dwellers are cooler than larger ones, however more agile dwellers are also hotter at a cost of structural stability. Higher tier dwellers have access to higher quality metals and may be hotter without structural stability loss. dwellers have a large flexible "bodies" that are relatively flat and smoothe, with strange rounded fins akin to palm islands in dubai, between each fin is a leg which serves no function underground. on the fins are cilia-like protrusions which are used underground for movement. One sect of the dwellers have developed massive horns which vibrate and create a big fucking beam... of fucking fire, like really fucking hot fire like oh myu fucking god... holy fucking SHiididdd...

not all the dwellers in that sect have horns however but i'll talk about the different heads when they come about. Dwellers are constantly burning around temperatures that make them glow, though when cooled (like hibernating or fucken dead) are a dark greenish, near black and iridescent.

## Religion

The dwellers worship their creator, the sun. the sun created the dwellers millions of years ago on a passing comet set for an prehistoric kertia, and once they were able to understand the words of the sun they were instructed to take the four thetan planets for themselves, and to prove their power to the sun. they currently are in a war between themselves, and have been somewhat succesful in taking kertia.
Lenton

## Description

Lenton is a modern city with all the amenities one would expect to find. Located inland it uses smaller port towns on the coast to accept trade. The city sits just north of a forest that runs all the way to the southern coast. The city is almost as big as Summerwyn and is the home of 250,000 Messanites.The city is divided into districts with royal castle in the center of the city.

## Notable Locations

### Highfield Gardens

Located adjacent to the royal castle, Highfield Gardens is a public garden and arboretum. It is the largest garden of its kind and boasts a myriad of common and exotic plants, herbs, flowers, and trees from all over Astar. Some say it's a botanist's dream.

### The Walk of Kings

On either side of the main road up to the castle's main gate stands two rows of large statues dedicated to each ruler of Messan. They frame the walk to the castle. It makes for an impressive entrance when being summoned to the royal residence.
Akeron

## Bienvenue sur le Wiki d'Akéron

Akéron est un univers de Roleplay Créé en 2018 par OriChalque. Sur ce Wiki vous pourrez retrouver tous les éléments de Lore de cet univers.

## Le monde d'Akéron

Sans savoir pourquoi, des êtres venant d'univers différents sont happés dans un monde hostile dans lequel vit une faune sauvage et agressive. Désormais prisonniers de leur Géolithe, ces pierres étranges qui prennent la forme et presque toutes les caractéristiques de l'âme qui entre à l'intérieur, les transposés tentent de s'organiser afin de survivre dans des terres inconnues jonchées de mystères et de merveilles. Mais Akéron est habitée par des prédateurs féroces et hostiles. Si les transposés ignorent pour quelle raison ils sont arrivés ici, ils savent dès leur arrivée qu'ils ne sont pas les bienvenus.

## Géographie

Akéron est un lieu remarquable qui profite de larges biomes régis par des micro-climats. De ce monde émane une aura singulière de par son étrange cosmogonie absente de tout astre stellaire.

"*Ces lieux me perturbent. De toute ma vie, jamais je n'ai envisagé un monde plongé dans le noir. Akéron ne laisse planer qu'un froid voile d'encre aux reflets améthyste et aucune étoile pour rêver."* [Od Hel Finesberry *in "*Mémoires"]

## Personnages notables

* Od Kham Gaalak
* Od Glavief Orrenbor
* Od Hel Finesberry
* Erdemtem "Erdie" EncreSépia
* Lorn "Cen" Siyelson
* Skarr Sans-Lune
Artisans-Monde

La guilde des Artisans-Monde est une guilde fondée par Od Glavief Orrenbor. Elle est régie par un système académique de grades octroyés en fonction de l'expertise d'artisanat de leurs membres sur des critères rigoureux.

Deux valeurs essentielles font l'identité de cette guilde:

* Expertise Globale

Aucune forme d'artisanat ne doit être mise de côté dans la formation

* Partage de connaissance

Les membres font voeu de partager leurs connaissances à leurs pairs et s'engage à dispenser un enseignement aux grades inférieurs dès le grade II.

Ainsi cette guilde est empreinte d'un fort sentiment d'appartenance et d'une ambiance de fraternité tout en cultivant le désir de dépassement pour accéder à des rangs supérieurs et des enseignements de meilleure qualité.

Seuls les plus habiles et rigoureux parviennent à atteindre un niveau expert dans toutes les formes d'artisanat.

*"Le monde est mon materiau"* [Devise de la guilde des Artisans-Monde]
Od Kham Gaalak

**Od Kham Gaalak** est le chef de Vaha-Jinn et le plus ancien transposé vivant connu. Il serait le seul survivant des premières hordes d'attaques avant l'arrivée d'Od Glavief. Il porte le titre honorifique de cofondateur de Vaha-Jinn et est reconnaissable à sa carrure imposante et son Bouclier-Hérissé, arme dont il ne se sépare jamais.

**Od Kham** était autrefois un humain spécialiste dans le travail de forage. Fort de cette expérience, il est parvenu à établir un premier abri au sein du foyer de ce qui est aujourd'hui Vaha-Jinn afin de survivre. Il est reconnu au sein des transposés pour sa capacité à diriger et prendre les décisions essentielles à la survie de tous. Raison pour laquelle il obtint notamment le prestigieux titre d'Od. Malgré cela, il reste un être assez silencieux et solitaire. Il est globalement assez peu ambitieux et aspire à garantir la sécurité de chacun des transposés au sein de Khol-Acheron sans désir de conquête. Il soutien les projets d'évolution de la cité mais reste fortement réticent aux projets exploratoires et expérimentaux qu'il estime secondaires et dangereux.

*"Je ne serai pas votre guide vers la conquête d'un nouveau monde. Je ne serai pas le pionnier de la compréhension de ce monde implacable. Je suis votre Bouclier levé face aux mâchoires souveraines de ces terres hostiles dans lesquelles nous ne sommes pas les bienvenus. Je ne suis que votre bouclier, et rien ne me fera baisser la garde."*

[Od Kham Gaalak, *in* "Discours publics du fondateur"]
Profesori

## **Limba si Literatura Romana**

* Anghel Ruxandra
* Vionicescu Traian
* Ispirescu Ionela
* Nita Alexandra
* Gogan Maria
* Martin Alexandru
* Mihai Robert

## **Limba Latina**

* Dumitru Alina
* Enache Iulia

## **Limba Engleza**

* Patrascu Valentin
* Godeanu Mihai
* Savulescu Stela
* Dinu Robert
* Hargalescu Ruxandra

## **Limba Franceza**

* Mocanu Monica
* Serbescu Albert
* Ene Constantin
* Costache Irina
* Dumitru Ruxandra
* Danilet Razvan

## **Limba Germana**

* Ionescu Gabriela
* Savulescu Ana-Maria
* Boboc Roxana-Eremia
* Savoiu Iustin
* Rusu Mihaela
* Dinu Valentin

## **Matematica**

* Danet Robert
* Bococ Doe
* Serpescu Cristian
* Savulescu Cosmin
* Promohaci Mariana
* Toma Ionela

## **Matematica optional**

* Arges Cristian
* Monnet Felicia
* Mihailescu Alexandru

## **Fizica**

* Bodea Anca
* Senior Monica
* Ionescu Gabriela
* Florea Adina

## **Chimie**

* Sorescu Adriana
* Dinu Andreea
* Popescu Alexandra
* Dorneanu Liliana

## **Biologie**

* Corcovia Corina
* Tanasescu Liliana
* Promohaci Cristian

## **Istorie**

* Badea Marian
* Ene Mihai
* Rusu Gabriela
* Sava David
* Badea Flori

## **Geografie**

* Ionescu Simona
* Dumitrache Florentina
* Dumitru Iosif

## **Religie**

* Stanescu Eduard-Vasile
* Voinea Vasilica-Mihaela
* Stan Mihaela

## **Educatie plastica**

* Stanescu Argentina
* Tortoise Claudia
* Razanescu Stela

## **Cultura Civica**

* Stan Antoniu
* Rusu Cristian
* Mocanu Andreea

## **Educatie fizica si Sport**

* Popescu Cristian
* Dragos Nicoale
* Vulcanescu Brigite
* Niculae Paul

## **Informatica**

* Boboc Roxana-Eremia
* Razanescu Gabriel-Luca
* Tanasescu Robert
* Teodorescu Razvan-Mihai
* Costantin Andrei
Gods

Gods are incredibly powerful beings that rely upon the spiritual energy manifested within themselves. The gods began to appear millions of years ago when those who lived below attempted to make the first soliartes, but failed. Gods began to branch off from their and now include turned-mortals and many others.\
Diriginti

## Diriginti – an scolar 2016-2017

* 1 Nita Daniela
2 Gogan Mariana
3 Costache Roxana
4 Tanase Gabriela
* 5A Patrascu Valentin
5B Dumitru Alina
5C Stan Monica
5D Boboc Andreea
5E Dumitru Ruxandra
5F Tanasescu Robert
5G Buncila Ana-Maria
5H Costantin Andrei
5I Popescu Cristian
5J Promohaci Alexandra
* 6A Eremia Mihaela
6B Danilet Razvan
6C Stanescu Argentina
6D Bodea Gabriela
6E Tortoise Claudia
6F Razanescu Stela
6G Vasilescu Alexandru
6H Georghescu Adina
6I Oprea Raluca-Alexandra
6J Ionescu Doina-Mihaela
* 7A  Dumitrache Ionela
7B  Vornicu Cezar
7C  Tanase Gheorghe
7D  Razanescu Gabriel-Luca
7E  Ionescu Raluca
7F  Costache Irina
7G Voinea Vasilica-Mihaela
7H  Vulcanescu Brigite
7I  Stanescu Eduard-Vasile
7J  Badea Flori

* 8A  Caiban Mihaela
8B  Savulescu Ana-Maria
8C  Maiorescu Sorin
8D  Danilet Irina-Liliana
8E  Enache Laura
8F  Nita Ioana-Elena
8G Boboc Roxana-Eremia
8H Dragos Nicoale
8I Stefanescu Alina-Mariana
8J Niculae Traian
Daros Seran

## Description

Daros is an Etrian male and 5'11"/180lbs. He is 16 years old and although fairly tall for his age, he is still a bit awkward in appearance. It is clear that he still has some growing to do. He has medium length dirty blonde hair and blue eyes. He is usually adorned in extremely fine clothes as is befitting for someone of his station. Daros' mother, Tavia Seran, is the Queen Dowager and does her best to advise Daros although the grief of losing her husband makes it difficult for her to effectively carry out that duty. Some feel that Astan Morea has become the real power behind the throne as he seems to have the king's confidence. Daros' father, Peteras Seran died a year prior of an unknown illness leaving the kingdom to his oldest son. He is an untested king and opinions vary as to his quality. He is an avid hunter and has a pet Emperor Eagle, Dara, that is perched in the throne room right next to the throne. It was a gift given to his father by a Kalmyran ambassador and Peteras was known to utilize the gigantic bird of prey in battle, incapacitating men in a single strike from above.

## Background

Daros is the current king of Etria and is the fifth generation in his family to hold this position. He has one younger sister, Princess Lyn Seran. He was raised from birth to be the king. As such he was afforded every luxury and opportunity to learn combat, strategy, as well as the best education. He has been in power the last year following the death of his father.

## Personality

Daros is unsure of himself and is trying to fulfill the duties thrust upon him at such a young age. Therefore he is often consulting his advisors in areas that he knows he is not as well-versed in. He is a fair young man but can seem indecisive as he struggles with his new mantle. He vacillates between the boy that he is and the man he needs to become in order to rule. He is determined to live up to the legacy of his father and strives to uphold his teachings of while carving out his own legacy for the kingdom of Etria.
Arek

Arek, the Bold, is the god of war, battle, and strength. Therefore he is also the god of military strategy not just military dominance. He is as physically strong as Amon himself, the strongest of the gods. He is worshiped by all sorts of warriors, fighters, and soldiers. Officers and enlisted men alike worship him for favor on the battlefield.

## Description

Arek is always shown as a large physically intimidating man dressed in full battle armor. Because he is often depicted wearing a helmet not many pictures show him with any discernible facial features. Although adept at all manner of weapons he is usually shown with a flaming two-handed sword and, sometimes, a shield. A few non-armored drawings of him show him as having flaming dark-red hair with a beard.

## Personality

Arek is stoic and barely speaks. He is the living embodiment of combat and war. He can be hot headed at times but never sacrifices anger for strategy in combat. He is not without mercy but is fearless and has been depicted in paintings as smiling while in combat. He truly enjoys the challenge of combat and respects and honors those that sacrifice themselves on the battlefield for their cause.

## Powers & Abilities

Arek has many spells and enchantments that make him the pinnacle of combat to include offensive and defensive magic abilities. Only Amon, the All-Father, can best him in battle. He inspires courage and ferocity in all those that are with him on the battlefield. He also inspires fear and despair in all those that oppose him. His flaming two-handed sword cleaves through anything and is the symbol of his might.

## Worshipers

Arek is worshiped by most warriors and soldiers and many a general has said a quick prayer to Arek asking for favor in an upcoming battle. Kings and political leaders will worship Arek while at war hoping to win battles and conquer nations. Even in peace time commoners will call on his name for physical strength during an arduous task. Temples dedicated to Arek aren't common since his spirit resides on the battlefield. More common are monuments erected at the site of historic and major battles.

## Traditions

During the Festival of Crowns competitions of strength and combat are held with winners often winning a ceremonial sword adorned with jewels and precious metals. Devote followers of Arek will sometimes deride the prizes saying that the true prize is knowing that they are the best and not some trinket. Apart from the Festival there is a separate day dedicated to fallen soldiers from wars past where they honor them and Arek who gives them their final earned peace.
Pagina principală

**Colegiul National Marriotts Ridge** este un liceu din Bucuresti, localizat ȋn apropiere de Pantelimon.

Gimanziul a debutat la secolul al XIX-lea ca seminar pedagogic – Liceul Normal (LN),în el desfășurându-și activitatea ca profesori Alexandru Odobescu, Simion Mehedinți, Nicolae Cartojan, Gheorghe Țițeica, Dimitrie Pompeiu.

**Colegiul National "Marriotts Ridge"** este cel mai mare liceu in Bucuresti, are o baza materiala deosebita, dispusa in cadrul de doua corpuri, se intind pe o suprafata de 6.300 mp, care are lungime de 1 km:

* sali de clasa 68;
* cabinete 20;
* laboratoare 17;
* sali de sport 2;
* baza sportiva in aer liber cuprinzand terenuri de: fotbal, baschet, pista de alergari 60 m, groapa pentru sariturura in lungime cu elan, pista pentru alergarea de rezistenta;
* sala pentru cor cu trei pianine;
* o biblioteca cu 50.000 de volume si cu un randament de 1.000 de cititori pe an;
* o sala pentru jocuri;
* o sala de festivitati.

Toate cabinetele si laboratoarele sunt dotate cu tehnica moderna si echipament informatic.

Ca facilitati oferite elevilor enumeram: un bufet, si un cabinet medical care deserveste si Scoala Primara “Mount View”.

**Colegiul National "Marriotts Ridge"**  este conectat la INTERNET, are o pagina web si are acces pentru telefoane mobile.

**Colegiul National "Marriotts Ridge"**  este obiectiv protejat video. Curtea, gangurile si holurile sunt permanent supravegheate video. Camerele din salile de clasa nu functioneaza decat in timpul examenelor.

## Structura

* Clase
* Profesori
* Diriginti

## Catedre

* Limba si Literatura Romana
* Limba Engleza
* Limba Germana
* Limba Franceza
* Matematica
* Fizica
* Chimie si Biologie
* Istorie si Geografie
* Informatica
* Educatie Fizica si Sport
* Educatie Plastica si Arte
* Disciplina Socio-Umane si Religie
* Cursuri Optionale

## Evenimente

* Calendar evenimente
* Archiva evenimente

## Utile

* Informatii parinti
* Link-uri utile
* Clasa I
* Istorie
* Evaluarea Nationala
* Repartizare sali clasa a V-a
Temple of Light

## Description

The Temple of Light is nestled in a small valley high in the Zhan Xao mountains. Access to it is an arduous journey and not without peril. The hike/climb up the mountain takes several days and at the base of the final slopes to the monastery there is a large staircase ascending to entrance of the temple known by the monks simply as "the way". This innocuous name belies the over 25,000 steps one must climb at the end of the journey to even arrive at the front gate of the temple. Inside the monks are dedicated to the pursuit of personal enlightenment and martial mastery. The monks believe that suffering is a natural part of life and subject themselves to almost superhuman levels of training in both martial mastery and conditioning of the body and mind. Stories around Shangti claim that the monks need not eat nor sleep for days and that they can absorb blows that would cripple normal men. They also say they can break stone with their bare hands and some of the more outlandish tales claim that they can fly or read minds. One cannot help but wonder if magic is still prevalent in the temple.
Sharowood

## Description

Sharowood is the name of wood that has been treated through a special process making it almost as hard as steel but more flexible and just a fraction of the weight. It was perfected by the Tyderians with legend saying that Sharo himself gave the details of the process to them, hence the name. It is a two-part process that involves taking wood and soaking it a boiling mixture of herbs and minerals that make the wood more pliable and tougher. Then the wood is slowly heated. The soaked wood does not burn during the heating process but as the absorbed liquid is burned off it hardens and shrinks as it is compressed and becomes sharowood. Any cutting and shaping is usually done after the wood is boiled and becomes a little easier to work with. There is a finite amount of time when the wood comes out of the solution to be worked on so the skill of the craftsman is extremely important. Sharowood has a variety of uses. It can be used for buildings and structures where weight must be saved. It is sometimes used in armor for the Tyderian Rangers. The most well-known use however, is in the making of a Tyderian Ranger's hornbow. It can be sharpened but not to the level of metal so it is not generally suited for bladed weapons. However, other types of weaponry such as staffs and bludgeoning weapons work well. They are also often used as axe handles or inlays for swords. It is a well-guarded process that often relies on the specific nuances of a woodsmith's recipe of ingredients of the solution or method used for compression. The process only works with a select few species of wood. All of which, are Tyderian hardwoods from their forests.
Seafort

## Description

Seafort is a city-state that is the largest of of the trading posts on the western shore of the Inner Sea. Like all the trading ports along the coast they can be rife with corruption and crime. Being the largest, Seafort is not quite as dangerous as some of the other cities but is a far cry from Strongwater Port or even Storm's End in Wildeshore. Whereas Strongwater is fairly well regulated and controlled Seafort and the other ports deal in black market goods as easily as legitimate wares. Seafort is run by a council known as The Five. The Five is composed of the five heads of the trade houses. The city has an island port with a mainland city. The "Portside" area is solely for trade and servicing the ships that come and go whereas the "Landside" city districts are where daily life happens for residents.

## Notable Locations

### The Shallows

This area in Landside is very close to one of the bridges connecting it to the Portside. It is so named for the lowland location and periodic flooding that occurs there. It is also Seafort's societal underbelly. These slums are in constant squalor and crime runs rampant. Although you can find many goods and services in Portside, almost anything and anyone can be found and bought in The Shallows.

### Seafort Port

This port is the busiest hub of trade in the Inner Sea. It is the launching point for many ships that seek to trade with the Central Kingdoms or who want to bring good deeper into the Western Outlands. Although there are smaller ports that dot the coast none have the facilities and services to receive larger ships. Additionally, Seafort is considered the safest place to head into the Western Outlands due to the fact that many mercenary escorts seek to find work there. "Safest" being a very relative term.
Qamhas

Qamhas, the Fleet, is the god of commerce, financial prosperity, and speed. He is considered the patron of the honest as well as the not-so-honest businessman. Because much of making money is through commerce and trade and the movement of goods he is also the swiftest of the gods. He is worshiped by merchants and businessmen as well as rogues and thieves that seek financial prosperity. He is considered by some to also be the god of good fortune or luck.

## Description

He is often depicted wearing light leather or scale armor and having wings. He is usually a thinner younger handsome looking male with blondish hair and blue eyes. He is also sometimes shown wearing fine and colorful clothing.

## Personality

Qamhas is jovial and optimistic with a healthy sense of humor. He can be perceived as flighty and unfocused but the truth is that his mind is very sharp and moves as fast as his body. He is always calculating the benefits of a situation and how he can take full advantage of it. He is often quick to change subjects and can be hard to follow if one isn't paying close attention. He also has a keen eye for what motivates someone.

## Powers & Abilities

Qamhas can move with great speed both in flight and on the ground. He is incredibly astute in judging someone and seeing through lies and deception. It is rumored that he has the ability to grant wishes like a genie but others discount that saying that it is simply the good luck he brings to those that believe in him

## Worshipers

He is worshiped by businessmen and merchants who pray for prosperity and luck in business transactions. Sailors and messengers will sometimes call upon him for swift passage. Oftentimes, shop owners will mount a coin with a wing stamped on it above the door of an establishment to bring good business and luck. Winged coins are sold as good luck talismans everywhere around the Central Kingdoms.

## Traditions

During the Festival of Crowns foot races are held in honor of Qamhas with winners being awarded a large platinum, gold, or silver winged coin. It is also common to make a donation to the temple in honor of Qamhas as a sort of tax if one has had a bountiful year.
Taghai Khagan

## Description

Taghai Khagan is a male Jungti with jet black hair. Standing at 5'11" tall and 210lbs he is tall and large for a Jungti. At 45 he is still youthful in appearance. He is usually dressed in armor but the armor is of obvious high quality. When not in armor he is dressed in fine silk robes common among his people. His people are very skilled at falconry and he is no exception. His warhawk is always with him on the battlefield. Also, as a warrior race Taghai is an extremely skilled combatant with both sword and bow. He is not afraid to charge headlong into a battle atop his warhorse.

## Background

Taghai was the oldest of 3 brothers from his father's senior wife. His uncle was the previous Khagan and he was voted in unanimously. He has 4 wives and numerous concubines as per the customs of high-ranking Jungti. His younger brothers support him with fanatical zeal and are trusted advisors. He has numerous children but his senior wife, Yisu, has one elder daughter and two younger sons. Taghai grew up like most Jungti children but with his uncle as Khagan he was always near politics and spent a great deal of time watching and learning from, not only his uncle, but his father and those around him. Some say he has had his sights set on the Khagan position from a young age. He has been the Khagan for almost 5 years.

## Personality

Taghai is a contrast of personalities. On the one hand he is very wise and methodical about how he rules the kingdom. Yet, he has been known to be irate and vengeful. He an be extremely kind and forgiving to those close to him but merciless to his enemies. To those that have never met a Jungti this might sound strange but to those that have dealt with them they know that the Jungti are a combination of kindness and ruthlessness.
Talyn Anarion

## Description

Talyn is a Etrian male and is 6'1" and 210lbs. He is Lord of the Lantern, head of the Etrian Knights. He has medium length black and silver streaked hair and blue eyes. He usually wears the uniform of the Etrian Knights, a midnight blue tabard over leather and eatheryl chain armor. He also wears a runeblade. He is broad and muscular and even though he is 50 years old he is still physically intimidating. He rarely smiles and is a bit stoic.

## Background

Talyn is from a simple farming family on the outskirts of Summerwyn. When he was 14 he was chosen for the Academy and rose through the ranks quickly. He is a combat veteran and master swordsman even holding the position of Blademaster at the Academy for a period of time where he taught young pages and squires swordsmanship. Eventually he rose to be the head of the Knights and has held the position for 2 years. He is married with two children. The eldest a boy and the youngest a girl.

## Personality

Talyn is a even-tempered and very intelligent man. He exemplifies the Knight's code and is respected by many. He is considered wise and fair. he is fearless in battle and has proven that on many occasions. He is loyal to those close to him and merciless to those that oppose him. His loyalty is to the king and crown even beyond his own life. He is a devoted husband and family man and sees more of himself in his daughter than his son which is a source of some concern in him.