Steal

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Quirk

Quirk Name: Steal

Quirk Type:Emitter

Quirk Overview: Steal allows him to steal the properties of what he touches, or objects that he can feasibly carry, then release or apply/use the stolen property or object. An example of this is the heat of a candle flame, which he can then use to emit the heat from his palm. at 50% mastery or so, he can steal two properties at once, as before he could only steal one property/object at a time. This is also when he is able to steal a property of a quirk. The quirk affected by steal can still be used, however, the property stolen will be absent. an example is the heat of a fire quirk. While he could in theory steal two properties of quirks, each property would have to come from two different quirks. He can only steal ONE property of a single quirk at a time, and cannot steal multiple properties from the same quirk.  50% mastery is also when he is able to take the two stolen things and use them together in order to create  even more complex strategies, versatile usages, and attacks using his quirk. He is even able to steal his own properties, such as numbness, and  intangible properties such as concepts, though this has a limit ( such as time and other extreme universal concepts being the limit at 100%, i.e he cannot steal a property of reality even if his quirk is mastered.). his limit at 50% in terms of concepts are those of concepts affecting humans, rather than concepts affecting the world around them at full(100% mastery) he can steal up to three objects/properties and is fully able to control the combination of what  is stolen, fusing them into new things. The tangible and intangible concepts he steals is expanded, and he can steal concepts and intangible things that affect the world around us(the limit being time and -reality concepts that would allow any sort of reality warping, limit being what he CANNOT DO)

Quirk Limits/Drawbacks, strengths and weaknesses:   see above and below.

Quirk overuse and cooldowns:  He can (at 20% mastery) only hold/retain what he has stolen with his quirk for up to ten minutes. Once that limit is reached, his body will begin to grow numb. This numbness will exponentially spread for each set of ten seconds that he uses it beyond his limit. If he continues to use it after 12 minutes and is somehow able to overcome movement through numbness by sheer force or force of will, this will strain him further and cause him to black out, falling unconscious. at 20% he can only steal one thing at a time. at 20% the range of things he can steal are only tangible and non-quirk directly affected(a quirks flames sent AT him being direct, but  an object on fire from a quirks flames he can, as the flames would be from the objects burning DUE to the quirk, rather than the original quirk fire that lit the flame on the object). He also needs concentration to varying degrees depending on both his mastery of his quirk at the contemporary time, and what he is stealing. Simple steals are almost second nature, whereas more complex things or concepts require thought. This means he is more susceptible to mind  and mental affecting quirks early on. if distracted or forced to lose focus, what is stolen will be automatically released or dropped as a result.  The range of his quirk depends on mastery. at 20% his range from his palm is two or so inches. This means that if he is within two inches of touching, or direct contact of the object, he can steal it.

Future Development: At the moment Aiza can only use the 20% capabilities. As time goes on he’ll likely achieve 50% and 100% in the future, 100% likely not until near when if not when he graduates as a third year student.  ~+-+====================================================+-+~

Extra Info

Quirk Stats(Used as a general metric and scale of power and is not fine-tuned accurate nor absolute fact):  out of 10, 5/10 being an average.

Speed: 9/10

Power: 7/10

Defense: 6/10

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