Eris Yára Van Laar

Eris Yára Van Laar

### Family

Baron Wyatt Van Laar (father)Esyae Vanya Starym (mother) Baroness Charlotte Van Laar (step-mother)

Edward Van Laar (oldest brother) Dimitris Van Laar (youngest brother) Kareen Van Laar (oldest sister) Elenair Lynn Van Laar (younger sister)

### Lover(s)

In a committed relationship with her romance novels

## Eris Yára Van Laar

Eris is the daughter of Baron Wyatt Van Laar and his elf mistress Esyae Vanya Starym. She has four step siblings that are the offspring of her father and the Baroness Charlotte Van Laar; Edward Van Laar, Dimitris Van Laar, Kareen Van Laar, and Elenair Lynn Van Laar.

## Biography

Eris was born from two worlds. Elven and human. Her father being a Baron her mother his exotic elf mistress. He favored her more than the Baroness. It had to do with their similar likes to historical and magical items. They could talk forever about that stuff. The Baroness was just a high status wife on his shoulder. A sad story on how she fell in love with the Baron, captured his heart only to be the woman that he never wanted. Eris grew up with a lot of animosity thrown at her from her half siblings and the Baroness.

If anything, the most that she learned from the Baroness is that cold, calculating, yet dignified demeanor. It was thrown at her a lot so she merely mirrored it. Her mother was a natural gentle and graceful person. Her father, he was harsh on all his other children but with her, she could probably get away with murder. She was mostly favored because of her abnormal powers, it intrigued him. She was left to a lot of his experiments. Her mother was usually a buffer on more dangerous experiments.

She has two older brothers, one older sister, and one younger sister. All half. Out of all her siblings, her younger sister is the nicest. Mostly because she doesn’t understand why everyone is mean towards Eris, more like she just has this natural love for everyone. Eris favors her. Even so, Eris is also a momma’s girl. Of all the people in her life, her mother is the most understanding and is always on her side. She is also the one that found these stones that help her with controlling her magic. Where her father thought she was an experiment, her mother knew she was her daughter.

So when she lost control of herself for the first time, it pained her when the fear was set in other’s mind. It pained her when her mother flinched. It hurt when the Baroness made sure the only half sibling she had a relationship with couldn’t go near her. What broke her even more was when the people who hated her, turned their fear into fake niceness.

The only person that was still able to be himself around her was her father. Her mother was suddenly agreeing to certain experiments, probably was convinced that it was for the greater good, that she was just being coddled.

She wanted nothing to do with her family at this point.

So at the first chance she got, she ran. She took up apprenticeship with this mage. They worked at the castle, they were curious about her magic so they collaborated. She was still in contact with her family, her father was pissed she left, but she didn’t give them a choice in the matter. When the mage started to see the potential in her, he trained her vigorously. Basically taught her everything she knew. Though the jewel was something she came up with and had his help to perfect.

She was around for a while, not exactly in the castle but mostly following around her mage mentor. About a year and half ago, the mage had disappeared but not before making sure Eris joined ranks in the castle and becoming a knight. He was her sponsor the whole time. With that, she basically waits for any kind of message from him, if she ever gets one. She honestly doesn’t care, the mage can take care of himself.

## Personality

Eris had been born in a noble family, despite being the daughter of a mistress, she was raised as such. She has manners and describes herself as a refined woman. Which basically means, she carries herself with the confidence of being a lady and holds pride towards it. So she is a bit of a prude and wouldn't throw herself at any man unless she is to be wedded. She is the type of person to speak when spoken to and be seen but unheard. She doesn't mind it much for if she was given a chance to say anything, it wouldn't be positive. She isn't racist, she hates everyone equally.

Though, one can peak her interest if they ask about a book she likes or one she is trying to write. Her eyes will sparkle and an innocence will come out, unlike her usual calm and cold demeanor. One would learn she is a hopeless romantic, but as her linage isn't pure so she has no hope for a romance in her own life. One would also learn that she really loves being able to sit in a comfortable silence, no words spoken but a mutual understanding that life can be peaceful. Those are rare moments.

She usually is calm and quick witted, playing the noble female game quite well. She is extremely reticent about personal matters, preferring others to talk about themselves, if she is dragged into a conversation that is. She isn't one to socialize unless forced to, in which she is usually the character petting the pet in the background. She doesn't like being the center of attention, it reminds her of the fear people have of her insanity. It's very rare for her to lose her sanity so it's quite painful to see people she once trusted to shun her. She rather not deal with emotions such as that.

Because she rather just feel simple emotions, she lets herself to be a clean, but lazy spirit. She doesn't care much for the rebellion so it isn't worth her time. Majority of the time, she thinks things are a waste of time. If given a chance, she'll tell people just that. She will just remain silent.

## Powers and Abilities

**Magic Generation**: Her body has a constant flow of magic running through her. She is in a constant bubble of magic essence, a twenty foot radius if she doesn't have her stones on. For the most part, when there isn’t spells or magic powers in use, it’s harmless. If she doesn’t have her stones on her to neutralize the leak of magic flowing from her, magical items, spells, and creations could possibly go haywire. It’s like her magic has a mind of its own and it’s very playful.

For example;
A spell for levitation could possibly send the person to space with no return or make them so heavy they create a creator with their body.
A spell directed at her could possibly have mushrooms or other plant-life grow everywhere.
Instead of using a magical item for it's intended use, it could suddenly get feelings and a voice for a couple of hours. It tends to be unpredictable.
A Golem could possibly lose control of their limbs, mind, or something of the sorts.

For the most part, she keeps her stones on her. As long as they are compatible with her magical limits, they will draw a line on how much is produced for her to handle and neutralize the rest. When she has no filter on her power limits, she can over exert herself when drawing on her power. One simple spell can possibly be ten times worse and potentially not let her body keep up with it’s creation of magical essence and drain her with one use.

She isn’t the only one that can draw on this power, if she isn’t careful others (creatures, magical items, and people) can too. With them not knowing her limit, they could possibly run her dry. If this happens, her body will start shutting down and fail on her. She could potentially die. She'll have to either heal herself or seek a healer if this happens. Usually, the stones she keeps on her person prevents leeches from draining her.

⧫ Sub Spell -

*Enhancement*: If someone absorbs her magic, they end up going into a power high that lasts for five minuets. During this duration, their power level increase 200% until the high wears off, then the magic essence that had been absorbed will be normal.

*Jewel Entrapment*: Simple spell on filling magical jewels with her magic so she can use them on her swords or for emergency cases. If is drained dry, she can suck the magic back into her so her body doesn’t fail on her.

*Animal Charm*: Her type of natural magical essence attracts animals. Not that they listen to her, they just tend not to fear or attack attack her. It's more of a calming or playful presence for them.

**Negation**: When Eris loses her cool and lets anger, sadness, or other negative emotion cloud her judgement, she ends up negating magic all around it. This ranges from spells, curses, hexes, jinxes, charms, magical powers. This will affect objects and potions that use magical essence. (She can not negate anything if there is no magical presence). Magical creations are also affected. Depending on the level of her insanity and the proximity, they can weaken and eventually crumble/ disperse/ or dissolve.

Ten foot: Affected the least amount. Magic can be cast but not at it’s full level more like 80%.
Eight foot: Magic will start to fizzle and spit, but will still work, just not at half capacity. Close to 20%.
Five foot: Just a buzz. Will be 2%.
Three and a half: Don’t expect to be casting magic for the next two hours at most. Will be -20%.

⧫ Sub Spell -

**Insanity**: Because of the vast amount of magic used and suddenly missing, she will go insane. As the magic around her dies out, magic still runs through her veins. They pump her full of adrenaline and her fight becomes more animalistic. Her mind becomes blank as she literally runs off pure instincts. During this duration she exceeds speed, strength, and low gravity as she can use her enhanced abilities to romp around abnormally. The longer this spell is cast, the harder it is to bring her back. After being brought back, she will be magically and physically drained. Luckily not drained dry, but close. She'll end up sleeping and filling the black hole she calls stomach to regain strength.

**Jewel Telekinesis**: She has a collection of jewels that she has poured her disposable magic in and embed them in these swords that she uses with her mind to fight with. So far she can use four swords at once with ease. A lot of her telekinesis is due to the weight of the item. She can carry more, but she is making sure that she can handle any kind of weight pushing against the sword (ex. Someone grabbing it or it getting stuck in something). Since she is connected to the jewels through her own magic, the telekinesis is with only the jewel. Knock that out, break it, anything happens to it, she will no longer be able to use the item. She uses these swords as if they are extended limbs. There is a 45 foot radius on her items to float around, she keeps herself within 25 - 30 of it. The further it is from her, the harder it is to control. Sometimes she can go past this radius if it’s one item that is being flung with no intentions of coming back. There is a time limit for these jewels, like a battery, but it takes a while to get there and she usually makes sure each item it at full charge before use.

*Minor Spells*:

*Protection*: Create small short burst golden transparent shields or one as big as her body and one other person. These aren't very strong, just strong enough to save face. A large hit full of magic or even a abnormal super strength will shatter it.

*Healing*: She can heal most non-fatal wounds. If’s fatal, she could stabilize it until a real healer is set in place.

*Alleviation*: Small spell to alleviate symptoms of illness, allergies, and pain to more endurable levels. This will not eradicate these symptoms but it makes them bearable for a while, depending on the pain. It can range from a couple of hours to a couple of days. This isn't a cure.

*Tranquil*: Lets one relax and enter into a calm and uncaring state. This can be used for being on the brink of insanity. Eris usually uses this on herself so she can keep her negative emotions in check. Very rarely has she used it on someone else.

*Translate*: Translate a language she doesn’t understand into one she can. No book is a limit for her.

## Weapons

Bow and arrows
Sword 1, Byrd: This is the main sword she usually uses, especially without using her magic.
Sword 2, Lilith: Second sword in command.
Sword 3, Iris.
Sword 4, Hellebore.
Bursts (10), small circular jewels that are easily breakable once broken, they will create a small burst of bright magic that could knock someone back a few steps. (These are another type of jewel she fills in with her magic).

## Skills

Read, speed read, and write, she probably has a couple of smutty fan fictions or original stories laying around her room. She can embroider, beadery, flower arrangement, dance, horsemanship, harp, sing, sewing (needlework), housework (cooking, setting up clothes, laundry, ect), usually can read most languages on her own (if not then she has a spell for that), tea ceremony and party etiquette, manners, very adapt to holding a noble status and acting as such.