Greymanes

Greymanes Armorial with Chapter Iconography

A Greymanes Primaris Intercessor, Company unknown.

"*Ere the sun is high in the heavens, we they fear, by panic riven, shall like frightened sheep be driven.*"
— Cyning Njord Greymane
The **Greymanes** are a loyalist Ultima Founding Successor Chapter comprised entirely of Primaris Space Marines, descended from the lineage of the Vlkya Fenryka - the feral Space Wolves. Proud and noble, they place a great emphasis on individual skill at arms and valor in battle. They are, in turn, highly individualistic. As with their parent chapter, this sometimes leads to tension with Imperial authorities. Nonetheless, the chapter remains steadfast in its loyalty to the Imperial cause.

## Chapter History

The Greymanes were founded in early M42, as part of the Ultima Founding. They were then given the Feral World New Albia, at the very edges of the Ultima Segmentum, as their fief. New Albia was chosen due to its position near the Eastern Fringe, to stand overwatch against the Necron and Farsight Enclaves Tau threats within that region of space with a Chapter of Space Marines. A veteran of the Indomitus Crusade, Njord Greymane, was chosen as their Chapter Master - in New Albian parlance, the '*Cyning*', or King.

In the wake of their founding, representatives from the Greymanes were called along with other Space Wolves successors to Fenris by Great Wolf Logan Grimnar. It is written that while *Cyning* Greymane was honored by Grimnar's words of praise and kinship, he only agreed to the Kin-Pack Declaration's strictures in the broadest terms. Though he recognized the bonds of blood between the sons of Leman Russ and the need for them to present a united front against the depredations of a cruel galaxy, he was loath to compromise the emerging traditions of the Greymanes for a wholly Fenrisian model. Ultimately however, the Greymanes and their primogenitor parted amicably, with the former Chapter leaving with reinforcements magnanimously bequeathed unto them by Grimnar.

## Notable Campaigns

### Third Avidya Crusade

Avidya, a blasted black rock of a planet near the Storm of the Emperor's Wrath, derives its strategic value from its geothermal power plants and promethium factories. Many a Crusade have been fought to keep it within Imperial hands. It was in this crucible of war that the Greyshields that would become the Greymanes faced their first real trial, alongside the Elder Kings and the Rymr 1st "Thunderers".

### The Great Cull

The Falling Blade warband of Eldar Corsairs expected an easy kill in the Feral World of Fennia. They descended on that world to kidnap its people and plunder what little archaeotech the native population clung to. What they discovered instead was the 3rd Company of the Greymanes, the Warp-spasms' Masters, awaiting them. Battle ensued almost immediately, with Cullain Bloodaxe felling many of the Xenos leaders in his savage battle-trance. Retreating into the void, the pirates presumed themselves to be safe - only for the Strike Cruiser *Monsalvat* and its escorts to appear out of the black, like patient hunters. Swarming from seemingly every direction, they sunk their teeth into the Xenos vessels, reaping a bloody tally.

### Salvation of Lyonesse V

Lyonesse V, a Feudal World in the Ultima Segmentum became a battlefield when an Ork Waaagh!, led by Grimgog Gofmanik, descended upon it. Meeting this was the Cadian 415th Regiment. The defenders soon found themselves on the backfoot. Forced to huddle inside the castles that dotted Lyonesse V, things became desperate for those defending the bleak world. Things seemed hopeless for the 415th.

Just as hope seemed lost, the bladed prows of two vessels, bearing the dark grey livery of the Greymanes, burst out of the warp. They were the *Dolorous Stroke* and *Joyous Gard,* bearing elements of the 1st and 3rd Companies to battle. Disgorging Overlord assault transports from low orbit, the twin ships covered this insertion with a targeted bombardment of the greenskins' forces. Cyning Greymane himself, seeking his mighty doom, joined the main body of the defenders and gave a rousing speech before leading them to battle. To Greymane's disappointment, he did not fall that day. Rather, he managed to slay the Ork Warlord, impaling him on his Power Sword. With the death of their leader, the Waaagh! soon collapsed.

### The Winter of Woes

When Cyning Njord Greymane had defeated Heru of the Tizcan Flame warband as a Greyshield on Ashimar, he had made an enemy for life. It would come to haunt him in the end. The Tizcan Flame would return in dreadful anger to wreak their revenge upon him, his Chapter, and his fief-world. And a grim vengeance it would be for their victims, a cataclysm as of yet unseen by the Greymanes Chapter. Eventually, the Greymanes would be temporarily forced off New Albia, their Cyning slain, forced to watch their homeworld suffer.

As chill winter came again to New Albia, it seemed ordinary. Though the Tizcan Flame were raiding Imperial worlds in the Eastern Fringe, the Greymanes had yet to bring them to battle in any significant way. When their fleet arrived above New Albia, it came by total surprise. They had executed a completely successful coup de main. It had been thought that the specialized Planet Scourers developed for the Battle of Fang had either been destroyed, discarded, or lost over the millennia since. But there, poised to strike Kamahaloth, the Tizcan Flame had brought one to bear. The skies howled as its mighty plasma cannon opened up on the mighty tower of Kamahaloth.

Chaos ensued as the Greymanes’ serfs raced valiantly and quickly to bring up the Fortress-Monastery’s void shields. Whilst the Tizcan Flame teleported in to seize the breach, Njord Greymane himself sallied out with the Kingsguard to meet them. Battle had already commenced. His eyes were aflame with rage; yet he knew his mighty doom was at hand. Like his mentor, Hilderic, before him, Njord strode out to fight proudly and bravely. He knew his fate was sealed; he had resigned himself to it. It was his noble downfall, his inevitable end.

Heru saw his old foe, and raced to meet him, raining sorcery-enhanced blow after blow on the Greymanes’ leader. Mocking him for the futility of this last stand, he told the Cyning of his foreseen fate – he would die as Hilderic before him, New Albia would fall into Heru’s hands, and his geneseed would not be recovered. Yet Njord stood firm, embracing his meaningless death as he fell. As Heru’s death-blow landed, he felt both satisfaction and frustration. He had won, yet he felt defeated. He withdrew from the beleaguered Kamahaloth with a cry of anger, slicing a hole in distance and space to return to the Planet Scourer.

With the Cyning fallen, the remaining Greymanes turned from the fight. Withdrawing cautiously, shielding their serfs from witchfire and bolt shells, they made their way up the fortress to the starship moorings at the apex. In the midst of the fight, Godwyn Bullroarer seized Caledbolg from the rubble – before it was buried with Njord Greymane’s body. All who saw this act of bravery hailed him as the new Cyning, worthy to lead.

Blasting away from Kamahaloth, its knights were incensed. Their homeworld had fallen, and they could do naught but break from orbit, escape into the Ultima Segmentum. Recast by rage and shame, they would begin a long exile. Yet, the newly crowned Cyning swore to return – to wreak his own vengeance upon the Thousand Sons and to free his people from their yoke.

## Chapter Home World

New Albia is a Feral World, dominated by rolling plains and low hills. Though there are mountains in its north, the majority is dominated by grassland. While not particularly inhospitable in terms of climate or terrain, it is still a dangerous world. Various, fortified tribal settlements dot the southern plains, with only dirt roads linking them. Technological and industrial development in these forts is largely dependent on the whims of the migratory techno-stranniks. Within the forts themselves dwell savage warriors, whose battle-lust is only restrained by their code of sacrifice and honor.

Wars are fought, bloody and brutal. They are fought to gain control over fortified land, to seize technologies from more fortunate settlements, or just to settle grudges. And of course, there is glory. Over certain battlefields, flies a black Thunderhawk, a chooser of the slain and glorious. Those who prove worthy are carried to...

### Fortress-Monastery

Kamahaloth. The fortress of fortresses. Hidden in a secluded northern mountain range, its main tower rises to the clouds as a white spire of dressed stone. Within its walls, live well over four thousand souls - an Astartes chapter and their serfs. Its various halls and personal cells extend deep underground, providing it with some considerable protection from siege. Conversely, its main tower is a veritable megastructure, stretching high into low orbit, conveniently providing a berth for ships.

Within the main tower, lies a rotunda. A great, round silver table resides within this chamber. There are 10 seats, one for the Cyning and for each Aetheling. By the nature of its shape, there is no head of the table. This fact shows that though the Cyning holds the final say on matters of import, he is still equal with his brothers.

## Chapter Organisation

The organization of the Greymanes is a blending of Codex orthodoxy with both Fenrisian and New Albian traditions. While consisting of 10 Companies, each with a maximum strength of 100 Astartes, the Greymanes Chapter only distinguishes between two types of Companies. The first are Battle Companies, self-contained warbands with all the troops and materiel needed to make war. There are eight such Companies. Secondly, the 9th and 10th Companies are Shadow Companies, compromised of Vanguard Space Marines. These serve as both a blooding grounds for new recruits and as a source of seasoned light infantry.

The Greymanes distinguish between Packs as the Space Wolves do. Unlike their primogenitors, however, the Greymanes reinforce their Packs when they suffer losses. There are also more poorly-understood, idiosyncratic differences. For example, the primary form of Claw Pack amongst the Greymanes, the *Thegns,* are not raw recruits, but rather drawn from the ranks of Hunter Packs.

### Companies

* **Wighthounds** - The 1st Company, led firstly by Cyning Njord Greymane and later Godwyn Bullroarer, consists primarily of Veterans. Their ways of war are multifarious and varied, with some fighting as Intercessors, others as Kingsguard, and others still as *Thegns*. The Wighthounds have a particularly high attrition rate, leading some to whisper that the Company is cursed. In particular, their totem, the Wighthound, is associated with early, violent death in New Albian myth.
* **Iron Wyrms -** The 2nd Company, led by Asger Ironfoot, bears the Totem of the Iron Wyrm. Associated with the techno-stranniks of New Albia, this legendary creature is said to have skin of iron and belch fire. Fittingly, the Iron Wyrms make heavy use of armored vehicles like Repulsors and Storm Speeders in battle.
* **Warp-spasms' Masters -** The 3rd Company, led by Cullain Bloodaxe, has a baleful reputation. Masters of the sudden assault, they lay into the foe with wild abandon and merciless intent. Some claim the mark of the 13th Wolf is upon them, but none can deny their effectiveness.
* **Sons of Ghogmagog -** A legendary giant is the totem of the 4th Company, led by Hely Oakskin. A redoubtable rock, the 4th is noted for their determination and unyielding pride.
* **Blood Eagles -** Led by Camber Swiftwing, the Blood Eagles have an unmatched love of speed. The 5th Company's numbers consist of many Outriders, whose swiftness is akin to an eagle in flight.
* **Stone-Burners -** The 6th Company is well-known for its uncompromising approach to war. Ottar One-eye, one of the hardened cadre of Indomitus Crusade veterans that made up the initial ranks of the Chapter, has a unmatched hatred for Xenos and Traitors.
* **Sons of Llyr -** Masters of void warfare, the 7th Company has a strange air about them. Fittingly, their cognomen is in reference to the famous seafarer of Albian myth, who travelled far and wide to unknown lands. Bran Voidwolf, Aetheling of the Waves, can supposedly draw his lineage to the man himself.
* **Bullroarers** - With Godwyn Bullroarer at their head, the Bullroarers longed for glory. Now, they find themselves under command of Emrys the Tall, a experienced and firm-handed warrior. The 8th Company is the first Battle Company a young Greymane will find himself in, and as such, its ranks are full of hot-headed saga-seekers.
* **Cauldron of Arawn -** One of the two "Shadow Companies" of the Greymanes, the 9th Company is home to both fresh initiates and seasoned veterans of guerilla warfare.
* **Black Hounds -** The second "Shadow Company" has a composition similar to the first. It is the first Company an initiate to the Chapter will find himself in, and here, they learn the ways of subtlety and silence.

### Officer Ranks

* **Cyning** - The equivalent to the Chapter Master. Loosely translated from the New Albian dialect of Low Gothic, this means King. As such, similarities can be drawn between the position and that of High King on Fenris.
* **Aetheling** - The rough equivalent of Captain. An Aetheling, whose title means Prince, commands one of the 10 Companies. Each has their own title associated with the Company they lead. For example, the Aetheling of the 10th is the Aetheling of Shadows.
* **Gesith** - Below the Aethelings are their retinues of retainers. These Gesith make up the veteran elite of each Company, hand-picked by each Aetheling for their heroic deeds and bravery. Once chosen, the Gesith enters into a warrior brotherhood that serves many roles. In battle, they might either lead Packs on their lonesome, lending them their wisdom and experience, lead a Demi-Company as a Gesith Battle Leader, or form into packs of hardened veterans.

### Specialist Ranks

* **Druid**- Collectively, the various specialists of the chapter are known as Druids. There are a number of different types of Druid within the Chapter:
	+ **Haruspices** - A combination of the roles of Apothecary and Chaplain in other chapters, the Haruspices serve both as medics and priests.
	+ **Wycca** - A variant on the Librarian of other Chapters. Unlike most Librarians, the *Wycca* do not believe themselves to be Psykers per say. instead, they draw on the trappings of New Albian shamans - runes, incantations, and "magical" herbs.
	+ **Tinkers** - Drawn from the nomadic tribes of techno-stranniks on New Albia, Tinkers possess special, innate connections with the machine spirits. This connection is only heightened by their training on Mars.

### Specialist Packs

* ***Thegns***- Within the Greymanes chapter, the *Thegns* are a specialized cadre of close-combat specialists. With 3 Packs of *Thegns* within each Company in lieu of the same number of Hunter Packs, they make up a substantial portion of battle-brothers. In battle, the *Thegns* wield Chainswords and Heavy Bolt Pistols. They lay into the enemy with aplomb, cutting down the foe with contemptuous ease.
* **Kingsguard** - The equivalent of Bladeguard Veterans in other chapters, the Kingsguard serve as the Honour Guard of the *Cyning.* Bearing Storm Shields and Power Weapons, they throw themselves into the fray with their master. Should he command it so, they will sell their lives at their lord's command. Such heroism naturally inspires their brother Marines.
* ***Cu Arawn*** - The *Cu Arawn* are brothers afflicted by the Dreams of the Death-Hound and dedicated to the cult of the underworld's king, Arawn. Savage murderers driven only by the need to kill and kill again, they lay into the foe with wild abandon, heedless of any injury or death amongst their number. While many brothers balk at having a "pagan" cult amongst their numbers, none can deny the efficacy of the *Cu Arawn.* Still, they are set apart from their brothers, interred into their specialized Packs for life. In battle, the *Cu Arawn* are chiefly used as "forlorn hope" units.

## Chapter Gene-Seed

The chapter's gene-seed is derived from that of Leman Russ. Despite outwardly seeming to be free of gene-curses, it possesses twofold maladies, interlinked but rarely present in the same individual.

### Curse of the Warp-Spasm

One of the closest-held secrets of the Greymanes is that, despite outside appearances, they suffer from the same gene-seed flaws as all Sons of Russ. The Warp-Spasm, as they call it, is a source of great distress, shame, and fear for the Chapter. At any time, any one of their number could become a malformed, lupine mutant - a Wulfen. A constant battle is taking place, within each brother, between the beast within and the honorable Greymane warrior. If they lose, a grim fate awaits them. Locked in the deepest, darkest vaults of Kamahaloth, these afflicted brothers are only released in times of dire need, and only in extreme secrecy. Should the wider Imperium discover the Warp-Spasm, the Greymanes fear their extermination.

### The Dreams of the Death-hound

Certain brothers of the Chapter suffer from a persistent psychological malady, named by the Haruspices, known as the Dreams of the Death-hound. These brothers are consumed by an all-consuming desire to kill, and kill again. The exact cause of the Dreams is unclear. Some Haruspices theorize it is a response to the psychological scars of battle, others claim a spiritual cause. Whatever the cause, these brothers are drawn to the cult of Arawn and gathered into specialized Packs - the **Cu Arawn.**

## Chapter Beliefs

The savage tribes of New Albia subscribe, one and all, to what is deemed a "Cult of Sacrifice" by the Ecclesiarchy. In their eyes, there is no greater calling than to sacrifice oneself for the good of the whole - whether it be on the field of battle or not. Honor plays a large role in this belief, as it is believed that the Emperor will only take to his side those who have acted honorably in their lives. As such, honor is sought in every action, as to ensure one's place by the Emperor's side in the afterlife.

The Greymanes seek to embody this in their actions, as well. Many a saga has been told of a lone Intercessor standing in the path of the foe, shielding civilians with their bodies, smashing enemies into bloody pulps with their mighty arms. Likewise, the Greymanes do not brook with actions they deem craven or dishonorable. This has led to the Chapter coming to blows with other Imperial forces on several occasions.

The influence of their fief-world is strong on the Greymanes. Though many of their number are Indomitus Crusade veterans of Fenrisian origin, they have largely "gone native", so to speak. Such a cultural shift is only intensified by the rise of New Albian officers, such as Godwyn Bullroarer. As such, the Greymanes style themselves the "knights of Kamahaloth" first and foremost. In their minds, they are distinct from the Space Wolves, but remain Sons of Russ.

### Arawn

The New Albian mythological figure of Arawn is one of keen interest to explorators and historitors. When pressed, even the most secular and basest New Albian will speak carefully of him in breathless epithets. He is invariably "the keeper of the death-hounds", or "the black lord of the underworld". To the Greymanes, he is a figure of great variance - a pagan god, but not necessarily a foreign one or one opposed to the Allfather. Arawn is seen as a fact of life, inevitable and inexorable. Only the moon-touched such as the Cu Arawn, however, truly revere and venerate him. Arawn is rightly regarded as taboo, with few proper depictions and fewer worshippers. Those that exist show him as a raven-haired man, flanked by two large black dogs. His symbols are the hound's head, the skull, and the greataxe.

A common saying amongst the people of New Albia is follows. Long are the Allfather's day and night, and longer still the waiting of Arawn.

Imperial academic conversation on Arawn centers chiefly on his connections to the obscure figure of the death-wolf Morkai. It is believed by many genetors and historitors that the Vlka Fenryka and people of New Albia share a distant long-forgotten *urheimat*. They point to shared root words in New Albian and Juvjk, motifs in mythology, and strikingly similar artifacts recovered from both worlds. With regards to Arawn, they tread carefully. Be he daemon or myth, he represents a danger to the Imperial monotheist orthodoxy.

## Chapter Combat Doctrine

The Greymanes place a great deal of emphasis in training on an individual fighting in close-quarters, hand-to-hand combat. Here, one's skill at arms is paramount. As such, Greymane sergeants prefer to make use of melee weapons such as Chainswords and Power Swords in conjunction with their long-arms. With such an attitude, it is no surprise that the Greymanes favor the use of close-combat specialist Packs like *Thegns* and Reivers.

Some have misinterpreted this emphasis on close-quarters combat as temerity and a lack of discipline. This could not be further from the truth. It is true that when the Greymanes go to war, they prefer to fight a single, decisive action. However, every such assault is planned beforehand, and intricately so. Often, they will strike from several angles at once, as to better overwhelm the foe. Maneuver is key to these strategies, and as such, the Greymanes make heavy use of armored vehicles such as Repulsors and Impulsors.

To accomplish their war aims, the Greymanes rely heavily on up-to-date intelligence to identify the foe's position and disposition. This is gathered by detachments of Vanguard Space Marines from the Shadow Companies. Generally deploying ahead of the main mechanized thrust, these light infantry conduct reconnaissance and harassment actions. The intelligence gathered by the Vanguard, along with the damage they do to enemy capabilities, is invaluable to Greymanes commanders.

Firepower is likewise crucial to these actions. Highly disciplined Fang Packs, such as Eradicators and Hellblasters, often ride alongside the mechanized assault. Concentration of fires from Fang Packs allows the Claw Packs such as *Thegns* to do their killing work.

## Notable Space Marines

* **Cyning Njord Greymane**: A veteran of the Indomitus Crusade, Njord was a mighty warrior and a hero of the Chapter. However, a pall hung over his mighty deeds. Alaric One-eye, High Witch of the chapter, foretold the Cyning's fall in battle. His doom certain, Cyning Greymane fought with the ferocity only a man who knows he is doomed can muster. He fell in the defense of the Chapter's Fortress-Monastery, during the Winter of Woes. It was Godwyn Bullroarer, Aetheling of the 8th, who took up Caledbolg and was acclaimed as Cyning.
* **Cyning Godwyn Bullroarer** **-** Once the Aetheling of the 8th Company, the New Albian Godwyn was known for his impetuous streak and reckless nature. His honor-name derived from his loud, inchoate roar as he charged into battle. However, over the years, the unshaven youth gained a measure of wisdom and prudence. The sheer rage and thirst for vengeance against the Tizcan Flame, however, still shakes through his heart and bones.
* **Alaric One-Eye**: A seer of the chapter, Alaric is its High Witch and thus its most powerful Psyker. Found on the plains adjoining Kamahaloth as a young Aspirant, amidst a terrible storm, he is also known as Stormborn. His command of the storm is legendary, as is his foresight.
* **High Haruspex** **Jarizleifr Greybeard:** The spiritual leader of the chapter, Jarizleifr is one of Njord Greymane's fellow veterans of the Indomitus Crusade. It is his rede, fiery oratory, and canny strategies that has led the chapter to victory after victory.
* **Hildebrand:** The Chapter Champion, Gesith Hildebrand is a seasoned, if sullen, warrior of the Chapter. Few know the reason for this, but those that do regard him with pity. When he was a Aspirant, Hildebrand and his brother Alebrand came to blows on a bridge. Forced to defend his life against his own brother, Hildebrand killed him with his sword. The trauma of this has never left him, even after hypno-indoctrination and the rede of the Haruspices.

## Chapter Appearance

### Chapter Colours

The Greymanes's colors are chiefly Dark Grey, with shoulder-pad Pack markings being in the various colors as used by the Space Wolves. Pack Markings are frequently blended with both variations on Codex-standard squad badges and idiosyncratic designs of New Albian provenance. For the Greymanes, there is no contradiction here. It serves to honor their service in the Indomitus Crusade, to honor their primogenitor, and to acknowledge their fief-world.

As with the Space Wolves, the totemic symbols of their Company are worn on the left shoulder-pad. These are associated with the Aetheling of the Company. As with Pack markings, Company markings vary wildly from individual to individual.

Greymanes who served in the Indomitus Crusade as Greyshields are entitled to wear a grey chevron somewhere on their armor.

### Chapter Badge

The chapter badge of the Greymanes is a variant of the Night Runner.

## Chapter Fleet

* ***Siege Perilous* (Battle-Barge)** - Forged in the orbit of Beta-Garmon IV, this Battle-Barge is the capital ship of the Greymanes' fleet.
* ***Dolorous Stroke* (Battle-Barge)**
* ***Joyous Gard* (Strike Cruiser)**
* ***Tintagel* (Strike Cruiser)**
* ***Monsalvat* (Strike Cruiser)**
* ***Corbenik* (Vanguard Class Light Cruiser)**
* ***Logres* (Rapid Strike Vessel)**
* ***Shalott* (Rapid Strike Vessel)**
* ***Pendragon* (Gladius Frigate)**
* ***Celliwig* (Gladius Frigate)**
* ***Castle of the Maidens* (Hunter Destroyer)**
* ***Llongborth* (Hunter Destroyer)**

## Chapter Relics

* ***Caledbolg:*** An ancient, master-crafted Power Sword borne by Njord Greymane. A heavy blade of black iron, its name means "Cut Steel" in New Albian. It once belonged to the Lord Lieutenant, Hilderic of the Space Wolves, once who served as a mentor to Greymane. After Hilderic's fall in battle, it passed into Njord's hands.
* ***The Hand of Glory:*** The Hand of Glory is the hand of a Battle-Brother who fell honorably, placed inside a transparent stasis flask for preservation. Who exactly it belonged to is unclear, as several Battle-Brothers were caught inside the explosion that sent the hand flying from its owner. Regardless of who its original owner was, The Hand of Glory has unexplainable, strange effects on the Greymanes' foes. When removed from its flask, a strange chill runs through their blood, striking terror into Xenos and lesser men.
* ***The Executioner's Blade:*** Presented as a "gift" to the Chapter by the Rogue Trader Hino Heinrad, this deliberately blunt Power Sword was meant as a backhanded insult to the Greymanes. Previously, he had been implicated in formenting a coup against Imperial authorities on the planet Venusberg. This perfidy on Heinrad's part was revealed by High Witch Alaric One-eye, who then gave the blade to Hildebrand. It was in Hildebrand's hands that the blade was used to end Heinrad's treacherous life, during a lightning raid on his ship. Since that ruddy day, it has been used by the Chapter Champion to take the head of traitor after traitor.
* ***The Spear Bolg:*** A great, barbed spear kept within the Chapter armories, locked in a stasis reliquary. Once thrust into a target, the Spear Bolg will course through the highways and byways of its body, filling them with barbs. Once this process is complete, the wielder will have to cut into the victim's body to retrieve the spear. Thus far, the spear has only been wielded by the Chapter Champion, Hildebrand, in addition to the Executioner's Blade.

## Relations

### Allies

* **The Elder Kings:** An older Astartes chapter, the Elder Kings have ties to New Albia. Their 1st Company and the last of their Firstborn Astartes, Ancient Rhama, sold their lives to protect the planet from the Tau. In recognition of this sacrifice, the Greymanes have kept solid ties with the Primaris chapter that has taken up their name.

### Enemies

* **The Skin Wolves:** A Khornate Chaos warband of unknown origin, the Skin Wolves are heretics of incomparable malice and fury. Fighting in a trance of fury with close-combat weapons, they have committed gory acts of slaughter on hundreds of battlefields on hundreds of worlds. For some reason unknown to the wider Imperium, they have earned the Greymanes's eternal enmity.

## Notable Quotes

### By the Greymanes

"*When the clarion call is sounded, we shall sally out and fight, in the name of the Allfather. None shall stay our wrath, its instruments blade and boltgun. And as it is written, he who stands with us shall be our brother. And as it is written, so shall it be.*"
—Cyning Njord Greymane, during the Salvation of Lyonesse V.
"*How many of them can we make die?*"
—Hildebrand, upon being told of the Skin Wolves' presence in the Avidya system.
"*On the darkest night, we come. We are the Night Runner, the wolf that stalks the thick darkness. The loosing of our chains is the omen of our foes' doom.*"
—*Cu Arawn* Haakon Blackpelt, of the 3rd Company
### About the Greymanes

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]

 Renegades

[Source]