Mint

* Stripy Neatness⁠
* Sleepy Formal⁠

## Best Gifts

⁠⁠Massage Chair (+30)
⁠⁠Painting: A City on the Sea (+30)
⁠⁠Small Flower Rack (+25)
⁠⁠AI Model (+20)
⁠⁠Hardwood Couch (+20)
⁠⁠Dream Lamp (+18)
⁠⁠Incense Burner (+15)
⁠⁠Secret Fish King Soup (+15)
⁠⁠Sphere Trophy (+15)
⁠⁠Blade Fish Mushroom Soup (+12)
⁠⁠Diving Helmet (+12)
⁠⁠Golden Radish Soup (+12)
⁠⁠Monster Toy (+10)
⁠⁠Roses (+10)
⁠⁠ See more gifts

## Social Interactions

 Chat
 Gift
 Desires
 Spar
 RPS
 Invitation
 Play
 Date
 Dine
 Interact
 Photo
 Ride
 Relic trade
 Confess
 Propose

 **Mission Index**

 — In-game biography

**Mint** is a resident of Portia that the player can befriend and eventually marry.

## Profile

### Personal summary

Mint grew up in an orphanage in the technologically advanced city of Vega 5 and enjoyed playing basketball. He began working as an engineer at a young age due to his natural aptitude with it, which saved him from the dreary work life other children at the orphanage were destined for.

Mint takes frequent naps, and can sometimes be found napping during the day either under an Apple Tree outside Central Plaza or in a chair on the same café balcony where Pinky sleeps. If the player attempts to interact with him while napping, he will respond as normal, though he may remain sitting as if he were asleep.

### Physical appearance

Mint has dark blackish-teal hair, fair skin, and almond eyes. His default outfit is a yellow and blue vest over a half-tucked-in white polo shirt, medium blue jeans with a brown belt, brown laced shoes, a watch on his left wrist, and a cylindrical teal bag emblazoned with a gold star slung over his hips.

#### DLC outfit

The Stripy Neatness outfit is an alternate outfit that Mint can wear, obtained from the Steam-exclusive NPC Attire Package DLC. The outfit and its hat can be toggled on or off from his character profile, and any changes to his outfit settings will go into effect the next calendar day after the player wakes up.

The player can obtain a matching outfit from the Steam-exclusive Player Attire Package DLC, consisting of the Stripy Neatness Top, Stripy Neatness Bottom, and Stripy Neatness Boater.

Both outfits are traditional outfits from his hometown of Vega 5.

### Related characters

Mint's closest connection in Portia is Gale, who has been a friend and father-like figure to him since he was young. They work together in improving the infrastructure of Portia. Through Gale, he has known Ginger since he was ten years old.

When befriending Mint, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points with Gale as well.

## Schedule

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Arrives in Portia the next unoccupied Sunday during a Fireside meeting, after completing *Fixing Ack*.

While living in Portia during *The Portia Bridge* missions, Mint leaves the apartment before 8 am, heads to Central Plaza and sits on the bench in front of Portia Museum until 10:00, then goes to the bridge location to supervise. On weekdays, Gust and Albert also hang around the bridge, it seems the three of them are working on the project together. Mint spends the entire day there, then goes back to the apartments before 21:00, walking through the park where Issac plays cross five.

On days of bad weather, Mint walks back and forth from Central Plaza to the Portia bridge, and returns to Apartments around 20:30.

After completing *Rescue in Ingall's Mine*, Mint stays in Dr. Xu's Clinic for three days, then resumes his previous schedule (Eufaula Tunnel). Once *The Desert Wind* is complete, Mint will hang around Central Plaza and Peach Plaza.

On Thursdays, Saturdays, and Sundays, Mint walks from the Portia bridge to town, then naps in front of Papa Bear's house under an Apple Tree until late at night.

* Monday-Tuesday
* Wednesday-Thursday
* Friday-Sunday
* During Portia Bridge mission
* During Eufaula Tunnel mission
* During Portia Harbor mission
* Marriage

 21:00 | Heads from Central Plaza to Happy Apartments for the night. He will get in at 22:00

 20:30 | Heads towards Happy Apartments, passing on Main Street. He will reach it at 21:00

 23:50 | Enters the apartments

After announcing Mr. Musa's arrival at fireside meeting and initiates the Harbor missions, he can be found in the Harbor with Musa and Albert from 7:00-3:00 (locked). All scheduled Play dates with Mint would end unexpectedly until player accepts mission *To Light the Way*, which unlocks playing/dating again. Mint leaves Harbor at 18:00 and walks back to Apartments.

Marrying Mint will cause him to move in to the Workshop, like other spouses. He will get up at the same time as the player, and will help with domestic work and resource gathering. He walks toward his job at Town Hall and walks home at 17:00
## Relationship

Mint is one of the potential bachelors that the player can romance.

Upon reaching Friend status at four full hearts, the player can confess their love to him with a Heart Knot. The successful confession is only possible after the player has completed  *South Block Development*; Mint will always reject the player's Heart Knot if confessed to before that. In addition, Mint is the only character who will reject the player's confession if the player is already dating someone else.

If the confession is successful, a unique dialogue triggers without his relationship status changing to Boyfriend. In several days after that Gale will have a mission for the player to pick up. Mint will become the player's boyfriend after they complete this mission.

After Mint has become the player's boyfriend, upon reaching Lover status at eight full hearts, the player can then propose to him with a Wedding Ring. If the proposal is successful, his relationship status changes to Husband. Once certain other conditions have been met, Mint and the player can then try for children.

Additionally, upon meeting certain relationship levels, certain perks are rewarded.

### Perks

Buddy ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Received a mysterious gift
Husband ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ +⁠⁠
Mint gives you his salary (1,000-1,100g) on the 10th day of each season. Also, receive help with domestic work and resource gathering, and a chance at receiving gifts first thing in the morning
## Social interactions

Interactions:

*Click on the icon to go to the respective section.*

###  Chat

Chat is a basic social interaction available at any relationship level. Chatting with Mint once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Mint's dialogue may change every day and every season. Mint may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Mint's dialogue.

###  Gift

Giving gifts to Mint affects the player's relationship with Mint. Every character has unique gift preferences.

**Tips:**

* Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Mint.
* Gifts given on festival days and on Mint's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
* Values listed below are without *The Giver* skill, which gives an extra point.

###  Spar

Mint can spar with the player up to three times per day.

Note that the level in the table below is Mint's base level at the start of the game. Mint's actual level can be higher because Mint will level up over time.

 Player Win
 Player Lose

###  RPS

Mint can play RPS with the player up to three times per day.

###  Photo

Mint can partake in group photos with the player after reaching the Associate level.

* More poses are unlocked by reaching higher relationship levels.
* Romance poses are unlocked by becoming partners.
* The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
* All poses can be viewed in Mint's Gallery page.

### Dates

####  Play

Once the player has become **buddies** with Mint, they can schedule a play date together.

####  Date

After the player has successfully confessed how they feel to Mint, the player can schedule a romantic date with Mint.

####  Dine

If the player chooses to dine at The Round Table with Mint during a play date or date, it is recommended to order dishes he will like. If asked before ordering, Mint will sometimes tell the player exactly which dishes to order; other times, he will just give little hints. In the event that Mint does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint he gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Mint's food preferences are listed below. **The player is advised to use these preferences only when Mint does not tell the player what to order.** If Mint tells the player a list of dishes to order or gives a hint, it is advised to follow his wishes instead. The full restaurant menu can be found at The Round Table page.

* Likes Fish and Sea Food
* Dislikes Salty Food

###  Interact

As the player develops their relationship with Mint, special interactions are unlocked, including **Hug** and **Kiss**.

###  Relic trade

Mint occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Mint likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Mint may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

 **Favorite Exhibits** | +???

## Missions

**Legend:** ⁠⁠⁠⁠ major • ⁠⁠⁠⁠ minor •  friendship •  romance

* ⁠⁠ Main missions are listed in chronological order, based on the chronology list.
* ⁠⁠ Secondary missions are listed in alphabetical order.
* Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
* Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
* Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

### Main missions

⁠⁠  *The Eufaula Tunnel*
Mint wants you to take a look at the Eufaula Tunnel they're building to give a second opinion on what's causing the small earthquakes when they drill.
⁠⁠  *Rescue in Ingall's Mine*
Remington's waiting at the entrance to Ingall's Mine.
⁠⁠  *The Driller*
Mint needs a Driller to help his crew create a tunnel through the Eufaula Desert to Sandrock.
⁠⁠  *The Desert Wind*
South Block is in need of some wind generators to generate electricity.
### Secondary missions

⁠⁠ *A Near-Departure*
Mint has no choice but to leave Portia? You need to talk with the Mayor about that.
This mission triggers if the player is Lover with Mint.
⁠⁠ *Mint's Heart*
Mint's problem is solved. Everything has a perfect ending except for you and Mint's relationship. Give Mint some time.
This mission triggers after *A Near-Departure*.
⁠⁠ *A Rough Sleep*
Mint is taking a nap, but Pinky won't leave him alone. Leave some Catfish out to distract her.
⁠⁠ *Dinner with Friends*
Gale hopes you can be friends with Mint, find Mint first and go to the Round Table Together.
⁠⁠ *Chance Meeting*
Mint is troubled for not being able to have a nice nap. He needs an eye shade and a pillow.
⁠⁠ *Mint Condition*
Gale would like you to deliver this letter to Dr. Xu.
This mission triggers after the player successfully confesses to Mint and sees a dialogue with him running away.
⁠⁠ *Peace in Politics*
Mint wants to make peace with Gust. He asks you to find out what Gust likes. Ask the people closest to Gust: Ginger, Russo and Albert.
⁠⁠ *Peace in Politics 2*
Gust found about Mint digging on his background, he seemed angry. Help Mint prepare some offerings for Gust.
⁠⁠ *Under the Sun*
Soak up the sun with Mint at the designated location.
This mission triggers if the player is married to Mint.
## Trivia

* Mint's design was inspired by Kaede Rukawa from the basketball manga/anime *Slam Dunk*. This is why he naps a lot and states he's good at basketball.

## Gallery

Stripy Neatness outfitMint Sleepy Formal outfit
## References

1. ↑ Ginger's Diary
2. ↑ https://steamcommunity.com/games/666140/announcements/detail/1698303218332545298