Random Adventures/Enemies

Don't wanna die? Here's what you need to know about the enemies!

HP means health, AT is attack, DF is defense, LV is max level, and CL is classes. Remember that. The number in parentheses is how much it will add once they level up.

# **APPENDICES**

## **Enemies**

**Normal**: The original.

**Variant**: An enemy that comes from the same branch as the original. Maybe a mutation?

**Miniboss**: Very powerful enemies that may only appear once or twice.

**Boss**: The big bad bosses that come at the end of each chapter.

**Fourified**: Enemies that harness the power of *Four Masks*.

**Classotope**: Enemies with artificial elements. You won't notice 'til their reveal. Same stats, different moveset.

**Dusklit**: Darkened enemies which weakness are the darkness itself.

**Reanimated**: If there's a necromancer on the battlefield, some enemies can come back to life!

**Warped**: Enemies that are broken from glitches.

## **Moves**

*Attack*: Your usual damage-causing moves.

*Health*: Healing moves... obviously.

*Defense*: Shielding, building walls, those kinds.

*Assist*: Moves that give effects to your allies.

*Effect*: Moves that give effects to your enemies.

*Summon*: Moves that generate fighters for any side.

*Charged Attack*: Moves that are too powerful to do in one move so they wait until the time is right.

*Charged Health*: The charged equivalent of the health move.

*Charge Summon*: The charged equivalent of the summon move.

*Item Move*: Moves that require an item.

*Synergy*: Any moves capable of synergy or require synergy.

*Miscellaneous*: Moves that... do other stuff. Like... nothing.

*Passive*: Moves that act as permanent effects. And by "permanent" I mean "when the fighter is in the battlefield".

*Active*: Once activated, they become passive moves.

*Death Effect*: Moves that are activated upon defeat.

# **ENEMIES**

## ***Chapter 1ne***

* Blob
* Zapper
* 4our
* Spiky Mervert
* Zazz
* G.I.F.
* Pump Master K
* Rainbow Bloon
* Haiku
* Wunsie
* Black Bloon
* White Bloon
* Birdie
* Greenie
* Mylarcat
* Pouncer
* Embra
* Peashooter
* Sunflower
* Wall-Nut
* Loonasaur
* Cloudy
* Zenith
* Eco-Freak
* Health Diamond
* RoboSix
* Redd
* Gia
* Mīm
* Adam
* Mangoblock
* Ballistaan
* Fireblock
* Luna-r Moon
* Luna Loud
* Luna Girl
* Balloona Luna
* Nightmare Moon

### **Blob**

**Blobs** are gray ball creatures.

* **STATS**
	+ HP: 10 (+1)
	+ AT: 5 (+1)
	+ DF: 0%
	+ LV: 5
	+ CL: Basic
* **MOVESET**
	+ *Blah*: Do **[AT]** Basic damage.
	+ *Singsong*: Just sing. That's it.

#### **Octoblob**

**Octoblobs** are a variant of the **Blob**.

* **STATS**
	+ HP: 10 (+2)
	+ AT: 8 (+2)
	+ DF: 8% (+8%)
	+ LV: 8
	+ CL: Basic/Magic
* **MOVESET**
	+ *Blah*: Do **[AT]** Basic damage.
	+ *Singsong*: Just sing. That's it.

#### **Squareblob**

**Squareblobs** are a variant of the **Blob**.

* **STATS**
	+ HP: 10 (+6)
	+ AT: 20 (+6)
	+ DF: 4% (+4%)
	+ LV: 20
	+ CL: Basic/Block/Green
* **MOVESET**
	+ *Blah*: Do **4x4** Basic damage.
	+ *Sucker*: Do **[AT]** Green damage.
	+ *Singsong*: Just sing. That's it.

##### **Dorpener**

**Dorpeners** are a variant of the **Squareblob**.

* **STATS**
	+ HP: 10 (+6)
	+ AT: 20 (+6)
	+ DF: 4% (+4%)
	+ LV: 20
	+ CL: Basic/Block/Green
* **MOVESET**
	+ *Blah*: Do **4x4** Basic damage.
	+ *KNOCK KNOCK!*: Do **[AT\*2]** Green damage.
	+ *Singsong*: **Stun** an enemy.

##### **Squareblob-4**

**Squareblob-4s** are **Squareblobs** with a *four-mask* on. Now they’re ACTUALLY square!

* **STATS**
	+ HP: 40 (+24)
	+ AT: 80 (+24)
	+ DF: 16% (+16%)
	+ LV: 80
	+ CL: Basic/Block/Green
* **MOVESET**
	+ *Square Oscillating Blah*: Do **4x4x4** Basic damage.
	+ *Door Shield*: Summon four **Squareblobs**. Can only be used once.
	+ *Atrocious Singsong*: Do **[AT/2]** Volume damage to all enemies.

### **Hedgeblobs**

Not really hedgehogs, but they're spiky **Blobs**. Not to be confused with **Spiky Merverts**.

* **STATS**
	+ HP: 20 (+2)
	+ AT: 10 (+2)
	+ DF: 20%
	+ LV: 10
	+ CL: Pyro/Iron
* **MOVESET**
	+ *Sharp Blah*: Do **[AT]** Iron damage.
	+ *Pyro-Singsong*: Do **[AT]** Pyro damage.

#### **Quadblob**

They're... more sharper and acute than **Hedgeblobs**. Wait, not acute. Augly.

* **STATS**
	+ HP: 40 (+20)
	+ AT: 20 (+40)
	+ DF: 0%
	+ LV: 40
	+ CL: Pyro/Iron
* **MOVESET**
	+ *Pin Down*: Do **[AT\*2]** Iron and **[AT\*2]** Pyro damage. Does **[AT]** Iron damage for **2** turns.
	+ *Song of Agony*: Sings a songs which rains down fireballs. Does **[AT\*4]** Pyro damage to everything. Yes, this includes itself.
	+ *Punchproof*: Do **[AT\*3]** Iron damage to anyone who attacks it with a melee attack. Yes, even those resistant.

### **Zapper**

**Zappers** are lightning bolt-like things that zap you.

* **STATS**
	+ HP: 15 (+5)
	+ AT: 10 (+5)
	+ DF: 0% (+5%)
	+ LV: 10
	+ CL: Lightning
* **MOVESET**
	+ *Zap*: Do **[AT]** Lightning damage.
	+ *Overcharge*: This loses **[HP/3]** HP and all **Zappers** do **70%** more damage for **3** turns.
	+ *Chained*: Every time this attacks, do **[AT/2]** damage to another enemy. Has a **50%** chance to do **[AT/2]** damage to all enemies instead.

#### **Voltabolt**

**Voltabolts** are a variant of the **Zapper**.

* **STATS**
	+ HP: 25 (+5)
	+ AT: 20 (+10)
	+ DF: 10% (+5%)
	+ LV: 15
	+ CL: Lightning/Smarty/Trinitrotoluene
* **MOVESET**
	+ *Megazap*: Do **[AT]** Lightning damage.
	+ *Ulticharge*: This loses **[HP/5]** HP and all **Zappers** and **Voltabolts** do **75%** more damage for **2** turns.
	+ *Chained*: Every time this attacks, do **[AT/2]** damage to another enemy. Has a **55%** chance to do **[AT/2]** damage to all enemies instead.
	+ *Boomerang Effect*: When this attacks, it has a **50%** chance to also do that much damage to itself.

#### **Zappour**

Destabilized, they're pretty crazy. However they're just glass cannons. Except, STRONG.

* **STATS**
	+ HP: 40 (+8)
	+ AT: 40 (+8)
	+ DF: 0%
	+ LV: 80
	+ CL: Lightning
* **MOVESET**
	+ *Unstable Electric*: Do **[AT]** Lightning damage. Does **[AT/2]** recoil damage to it. **Stun** the enemy for **2** turns.
	+ *Destabilize*: This regains **[HP/3]** and it does **1.5x** more damage for **1** turn. However, its teammates take **[AT\*2]** damage from it afterwards.
	+ *Energy Release*: When defeated, do **[AT/5]** Lightning damage to its enemies.

### **4our**

**4ours** are numbers that look like the number four.

* **STATS**
	+ HP: 4
	+ AT: 4 (+4)
	+ DF: 4% (+4%)
	+ LV: 4
	+ CL: Symbol
* **MOVESET**
	+ *The Question that Cares*: Do **4x4** Symbol damage.
	+ *Multi-4our*: All **4ours** do **[AT]** damage to a random enemy. Can only be used once per turn.
	+ *The Power of Cuatro*: This gets **+4** HP for every other **4our** on the battlefield.

### **Spiky Mervert**

**Spiky Merverts**, or just **Spikies**, are razor blades.

* **STATS**
	+ HP: 20 (+6)
	+ AT: 10 (+5)
	+ DF: 10% (+5%)
	+ LV: 8
	+ CL: Iron
* **MOVESET**
	+ *Slice*: Do **[AT]** Iron damage.
	+ *Sharpen*: All allies do **30%** more damage for **3** turns.
	+ *Taunt*: Just laugh. That's it.

### **Zazz**

**Zazz** is the first (mini)boss of **RA**.

* **STATS**
	+ HP: 10
	+ AT: 10
	+ DF: 10%
	+ LV: 1
	+ CL: Basic
* **MOVESET**
	+ *Attack*: Do **[AT]** Basic damage.
	+ *Damage Limit*: Cannot take more than **1** damage per attack.

### **G.I.F.**

**Giant Inflatable Frogs** (or **G.I.F.s**) are giant frog balloons.

* **STATS**
	+ HP: 35 (+7)
	+ AT: 15 (+5)
	+ DF: 7% (+7%)
	+ LV: 6
	+ CL: Green/Windy/Bouncy
* **MOVESET**
	+ *Lick*: Do **[AT]** Hydro damage.
	+ *Boing*: Do **15** Bouncy damage.
	+ *Refill*: Every three turns, heal this for **5**.
	+ *Kabloom!*: When defeated, make two **Squareblobs** and a **Pump Master K**.

### **Pump Master K**

Do I have to explain that one?

* **STATS**
	+ HP: 30 (+5)
	+ AT: 5 (+5)
	+ DF: 15% (+5%)
	+ LV: 3
	+ CL: Windy/Iron
* **MOVESET**
	+ *Air Blast*: Do **[AT]** Windy damage.
	+ *Re-inflation*: Takes **2** turns to charge. Make a **G.I.F.**.

### **Rainbow Bloon**

Seriously?

* **STATS**
	+ HP: 30 (+5)
	+ AT: 8 (+2)
	+ DF: 0%
	+ LV: 2
	+ CL: Bouncy/Random
* **MOVESET**
	+ *Air Bounce*: Do **[AT/2]** Windy damage and **[AT/2]** Bouncy damage.

### **Haiku**

**Haiku** (aka **Poe Etree**) is a 17-block mini-boss.

* **STATS**
	+ HP: 17
	+ AT: 1 (+1)
	+ DF: 17%
	+ LV: 17
	+ CL: Symbol/Block
* **MOVESET**
	+ *Poe Etree*: Do **5** Magic damage. Heal this for **5**.
	+ *Rest in Pieces*: When defeated, make **17** **Wunsies**.

### **Wunsie**

**Wunsies** are the remains of other **Numberblocks**.

* **STATS**
	+ HP: 1
	+ AT: 1
	+ DF: 20%
	+ LV: 1
	+ CL: Basic
* **MOVESET**
	+ *We Are Number One!*: All non-charging **Wunsies** do **[AT]** Basic damage to an enemy. Can only be used once per turn.
	+ *One Wonderful World and One Me!*: Takes **3** turns to charge. For every **Wunsie** on the battlefield, make one more **Wunsie**. Can only be used once per turn.

### **Black Bloon**

A racially ambiguous Bloon.

* **STATS**
	+ HP: 20 (+2)
	+ AT: 8 (+2)
	+ DF: 0%
	+ LV: 2
	+ CL: Bouncy/Pyro
* **MOVESET**
	+ *Air Bounce*: Do **[AT/2]** Windy damage and **[AT/2]** Bouncy damage.
	+ *Immunity*: **Immune** from Pyro and Trinitrotoluene damage.

### **White Bloon**

The opposite of the other Bloon.

* **STATS**
	+ HP: 20 (+2)
	+ AT: 8 (+2)
	+ DF: 0%
	+ LV: 2
	+ CL: Bouncy/Polar
* **MOVESET**
	+ *Air Bounce*: Do **[AT/2]** Windy damage and **[AT/2]** Bouncy damage.
	+ *Immunity*: **Immune** from Polar and Hydro damage.

### **Birdie**

**Birdie** is the (mini)boss of ***Sector 1B***.

* **STATS**
	+ HP: 100
	+ AT: 15
	+ DF: 5%
	+ LV: 1
	+ CL: Bouncy/Critter/Windy
* **MOVESET**
	+ *Chirp*: Do **10** Windy damage. Has a **50%** chance of **stunning** an enemy.
	+ *Bounce*: Do **[AT]** Bouncy damage.
	+ *Air Blast*: Do **[AT]** Windy damage but also lose **15** HP.
	+ *Refill*: Every two turns, this heals for **10**.

### **Greenie**

**Greenie** is one of **Dragon Tamer'**s beloved dragons. He's also really uncreative.

* **STATS**
	+ HP: 50
	+ AT: 15
	+ DF: 5%
	+ LV: 1
	+ CL: Mania/Green
* **MOVESET**
* *Attack*: Do **[AT]** Green damage.
* *Fire Breath*: Do **[AT]** Mania/Pyro damage.

### **Mylarcat**

**Mylarcats** are... well, you're looking at one.

* **STATS**
	+ HP: 20 (+5)
	+ AT: 10 (+5)
	+ DF: 0%
	+ LV: 5
	+ CL: Critter/Surprise/Bouncy
* **MOVESET**
	+ *Bounce*: Do **[AT]** Bouncy damage.
	+ *Weak Spot*: Any Critter attack does **10** more damage.
	+ *Mylar Explosion*: When defeated, do **10** Windy damage to everything.

### **Pouncer**

Another one of **Dragon Tamer'**s dragons. This guy's a trickster for other dragons, however.

* **STATS**
	+ HP: 50
	+ AT: 10
	+ DF: 5%
	+ LV: 1
	+ CL: Mania/Surprise
* **MOVESET**
	+ *BOO!*: Do **[AT]** damage to and **stun** an enemy.
	+ *Spike Strips*: Do **[AT]** Iron damage to an enemy. If it's a Mania, do **[AT\*2]** damage instead.

### **Embra**

The OTHER fiery dragon.

* **STATS**
	+ HP: 50
	+ AT: 20
	+ DF: 5%
	+ LV: 1
	+ CL: Mania/Pyro
* **MOVESET**
	+ *Explosive Results*: Do **[AT]** Pyro damage to an enemy and **[AT/2]** Pyro damage to all other enemies.
	+ *Slow Burn*: Do **[AT]** Pyro damage to an enemy and it takes **10** damage every turn.

### **Peashooter**

One of the classic **Jokemons**. What? Why yes, he has been mutated!

* **STATS**
	+ HP: 20 (+3)
	+ AT: 10 (+5)
	+ DF: 10%
	+ LV: 10
	+ CL: Green/Bouncy
* **MOVESET**
	+ *Shoot*: Do **[AT]** Bouncy damage.

### **Sunflower**

THERE'S A ZOMBIE ON YOUR LAWN! Just kidding.

* **STATS**
	+ HP: 10 (+1)
	+ AT: 20 (+5)
	+ DF: 5%
	+ LV: 10
	+ CL: Green/Sunny/Pyro
* **MOVESET**
	+ *Sun Beam*: Do **[AT]** Sunny/Pyro damage.
	+ *Healing*: Heal for **10** **HP**.

### **Wall-Nut**

**Wall-Knight** made copies of himself. What could possibly go right?

* **STATS**
	+ HP: 60 (+5)
	+ AT: 5
	+ DF: 75%
	+ LV: 10
	+ CL: Green/Stone/Iron
* **MOVESET**
	+ *Defend*: Another ally gets **10%** more **DF** for **5** turns.

### **Loonasaur**

Mr Beast lied to us! These things CAN swim!

* **STATS**
	+ HP: 20 (+5)
	+ AT: 0
	+ DF: 10% (+1%)
	+ LV: 10
	+ CL: Bouncy/Hydro/Critter
* **MOVESET**
	+ *Inflation*: **Heal** any ally with the Bouncy element for **5**.
	+ *Starting Health*: This fighter starts with **[HP/2]** **HP**.
	+ *Floating*: Immune to Hydro attacks.
	+ *Overinflated*: This fighter immediately gets destroyed once he reaches full **HP**.
	+ *Bursting Boom*: When destroyed, do **5** Volume damage to all enemies.

### **Cloudy**

Not to be confused with **Cloudy** from BFB.

* **STATS**
	+ HP: 80
	+ AT: 40
	+ DF: 1%
	+ LV: 1
	+ CL: Mania/Windy/Hydro
* **MOVESET**
	+ *Last Breath*: Do **5** damage to this and **20** damage to all enemies.
	+ *Storm's Brewing*: All enemies deal **50%** less damage for the next **3** turns.

### **Zenith**

Who is he? Who knows!

* **STATS**
	+ HP: 80
	+ AT: 40
	+ DF: 1%
	+ LV: 1
	+ CL: Mania/Magic
* **MOVESET**
	+ *Void*: Do **[AT]** damage to everything. Yes, even itself.
	+ *Health Steal*: Every time this does damage, heal this for **10%** of the total damage.

### **Eco-Freak**

**Chip'**s **L.A.C.T.O.S.E.** counterpart. Uses his intelligence for evil. And by that I mean he ruins everything.

* **STATS**
	+ HP: 40
	+ AT: 20
	+ DF: 20%
	+ LV: 1
	+ CL: Green/Gastronomy
* **MOVESET**
	+ *Brutal Honesty*: Do **[AT]** Smarty damage.
	+ *No Dumping*: All Chemical moves are restricted for **3** turns.
	+ *Energy Reduction*: **PASSIVE**: All Lightning attacks do 75% less damage.

### **Health Diamond**

A HUGE health freak. She even refused to take her Gastronomy element! Based on a misspelling.

* **STATS**
	+ HP: 40
	+ AT: 20
	+ DF: 20%
	+ LV: 1
	+ CL: Basic
* **MOVESET**
	+ *Food Pyramid Scheme*: Do **[AT]** damage. Heal this for **[AT/2]**.
	+ *Sportaflop*: Do **[AT\*2]** damage. Has a **50%** chance of failing.
	+ *Hypoglycemia*: Gastronomy moves are restricted.

### **RoboSix**

Yes, **6ixbot** made more.

* **STATS**
	+ HP: 66
	+ AT: 66
	+ DF: 66%
	+ LV: 6
	+ CL: Iron/Lightning/Symbol
* **MOVESET**
	+ *Break Dance*: Do **[AT/6]** damage to six random things.
	+ *Zippy Zap*: Do **[AT/3]** Lightning damage to three random enemies.
	+ *6ix-6ix-6ix-6ix-6ix-6ix*: **PASSIVE**: This gets **+66** HP for every other **RoboSix** on the battlefield.

### **Redd**

The opposite of **Greenie**; he is really creative.

* **STATS**
	+ HP: 100
	+ AT: 15
	+ DF: 25%
	+ LV: 1
	+ CL: Pyro/Lightning/Mania
* **MOVESET**
	+ *Firelectricity Strike*: Do **[AT]** Pyro to one enemy and **[AT]** Lightning to all other enemies.
	+ *The Legend of the Mania*: Do **[AT\*2]** Mania damage to an enemy. Heal an ally for **[AT]**.

### **Gia**

His name stands for "Giant", because he is.

* **STATS**
	+ HP: 100
	+ AT: 15
	+ DF: 25%
	+ LV: 1
	+ CL: Bouncy/Windy/Mania
* **MOVESET**
	+ *Boing-Boing Bet You Didn't See That Coming!*: Do **[AT]** Bouncy to one enemy and **[AT]** Windy to all other enemies.
	+ *The Legend of the Mania*: Do **[AT\*2]** Mania damage to an enemy. Heal an ally for **[AT]**.

### **Mīm (م)**

**Mīms** are **Haroofistaans** that make the /m/ sound.

* **STATS**
	+ HP: 3 (+3)
	+ AT: 3 (+1)
	+ DF: 25%
	+ LV: 13
	+ CL: Block/Symbol
* **MOVESET**
* *Flipping Out*: Do **[AT]** damage.
* *Mīmetic Mutation*: Takes **2** turns to charge. This turns into a **Memezuhbamuh**.

#### **Memezuhbamuh (مِیمزَبایمَ)**

**Memezuhbamuhs** are **Mīms** that mutated. Thanks, **MrYokai**.

* **STATS**
	+ HP: 6 (+6)
	+ AT: 6 (+2)
	+ DF: 50%
	+ LV: 13
	+ CL: Block/Symbol/Surprise
* **MOVESET**
* *Flipping Out*: Do **[AT]** damage.
* *Mmm!*: Heal this for **5**.

### **Adam (آدم)**

At least he won’t ruin everything, right? RIGHT??

* **STATS**
	+ HP: 10 (+5)
	+ AT: 15 (+5)
	+ DF: 50%
	+ LV: 15
	+ CL: Block/Symbol
* **MOVESET**
	+ *Overpowered Smartypants*: Turn this into an **Adam who Ruins Everything**.
	+ *Mangoes Eat It*: When defeated, make two **Mangoblocks**.

#### **The Adam who Ruins Everything (آدم جو سب کچھ تباہ کرتا ہے)**

...I take that back.

* **STATS**
	+ HP: 20 (+10)
	+ AT: 30 (+10)
	+ DF: 50%
	+ LV: 15
	+ CL: Block/Symbol/Smarty
* **MOVESET**
	+ *Brutal Honesty*: Do **[AT]** Smarty damage.
	+ *Mangoes Eat It*: When defeated, make two **Mangoblocks**.

### **Mangoblock (آم)**

He is why **Adam** and **Nana** are obsessed with mangoes.

* **STATS**
	+ HP: 5 (+5)
	+ AT: 5 (+5)
	+ DF: 0%
	+ LV: 5
	+ CL: Block/Symbol/Gastronomy
* **MOVESET**
	+ *Vampiric Bite*: Do **[AT]** damage. Heal this for **[AT]**.

### **Ballistaan (گیند)**

**Ballistaans** are **Haroofistaans** that are basically **Saggy** wannabes.

* **STATS**
	+ HP: 6 (+6)
	+ AT: 3 (+3)
	+ DF: 10%
	+ LV: 19
	+ CL: Bouncy/Symbol
* **MOVESET**
* *The Ball is Round*: Do **[AT]** Bouncy damage.
* *Popped!*: When defeated, do **3** Volume damage.

### **Fireblock (آگ)**

THIS BLOCK IS ON FIYAAAAAAAAAAAAAAAAAAAAAA~

* **STATS**
	+ HP: 12 (+12)
	+ AT: 8 (+8)
	+ DF: 10%
	+ LV: 6
	+ CL: Block/Symbol/Pyro
* **MOVESET**
	+ *Fiery Punch*: Do **[AT]** Pyro damage. Has a **10%** chance to do **[2\*AT]** damage instead.
	+ *The Haroofistaan of Alif-Mad*: If hit by a Pyro attack, this turns into a **Hellfireblock**.

#### **Hellfireblock (جہنم آگ)**

LIKE FIRE, HELLFIRE!

* **STATS**
	+ HP: 12 (+12)
	+ AT: 8 (+8)
	+ DF: 10%
	+ LV: 6
	+ CL: Block/Symbol/Pyro
* **MOVESET**
	+ *Fiery Punch*: Do **[AT]** Pyro damage. Has a **25%** chance to do **[2\*AT]** damage instead.
	+ *Pain is Temporary; Anger is Forever*: Every turn, **Hellfireblock'**s AT doubles.

### **Luna-r Moon**

The real final boss of ***Chapter 1ne***.

* **STATS**
	+ HP: 1000
	+ AT: 0
	+ DF: 0%
	+ LV: 1
	+ CL: Nightmare/Moon
* **MOVESET**
	+ *Luna-r Spawn*: Spawn any Nightmare fighter listed below. Cannot be used if a Nightmare fighter is on the battlefield.
	+ *Creeping Shadows*: Do **10** Moon damage to an enemy and it takes **10** damage and does **75%** less damage for two turns.
	+ *Don’t Think About It.*: You can only damage **Luna-r Moon** when there's no other Nightmare fighter on the battlefield.
	+ *Overkill Restriction*: You cannot do more than **50** damage to other allies.
	+ *Feel Bad About It.*: If you destroy a Nightmare fighter, **Luna-r Moon** will be **stunned** for one turn until spawning another Nightmare fighter.
	+ *Action Distraction*: Every three turns, spawn any of these:
		- three **Blobs** , [Lvl 5], [Lvl 4], and [Lvl 3]
		- a [Lvl 8] **Octoblob** and two [Lvl 8] **Squareblobs**
		- a [Lvl 20] **Dorpener**
		- three [Lvl 1] **Zappers** and a [Lvl 15] **Voltabolt**
		- two [Lvl 3] **Spiky Merverts**
		- a [Lvl 6] **G.I.F.**
		- a [Lvl 17] **Poe Etree** (can only be used once)
		- three [Lvl 2] **Rainbow Bloons**, **Black Bloons**, and **White Bloons**
		- a [Lvl 1] **Birdie** (can only be used once)
		- a [Lvl 1] **Greenie** (can only be used once)
		- three [Lvl 5] **Mylarcats**
		- a [Lvl 1] **Pouncer** (can only be used once)
		- a [Lvl 1] **Embra** (can only be used once)
		- a [Lvl 5] **Peashooter**, **Sunflower**, and **Wall-Nut**
		- a [Lvl 1] **Cloudy** (can only be used once)
		- a [Lvl 1] **Zenith** (can only be used once)
		- a [Lvl 1] **Eco-Freak** and **Health Diamond** (can only be used once)
		- a [Lvl 6] **RoboSix**
		- a [Lvl 1] **Redd** (can only be used once)
		- a [Lvl 1] **Gia** (can only be used once)
		- a [Lvl 13] **Mīm**
		- a [Lvl 15] **Adam**
		- a [Lvl 19] **Ballistaan**
		- a [Lvl 6] **Fireblock**
	+ *Heal Them!*: At **[HP\*75%]** HP, it can heal fighters by **20** but ONLY when they're below **[HP/2]** HP.
	+ *Call-Back*: At **[HP\*50%]** HP, **Zazz** will come in and sometimes throw the **Luna-r Moon**, doing **30** damage . However, it has a 3-turn recharge.
	+ *Double Trouble*: At **[HP\*25%]** HP, it spawns two Nightmare fighters instead of one.
	+ *Only Slightly Dead*: At **[HP\*10%]** HP, it refuses to die and will spawn four Nightmare fighters and gets buffed very heavily (but also increases the **Luna-r Moon** throw to a 5-turn recharge) and is **shielded** for five turns.
	+ *Epic Fail*: When defeated, do **20** damage to all enemies, and all allies are removed from the battlefield except **Zazz**, who does a pathetic attempt to try and stop you. This time, he has only **1** HP. That's right, **1**.

### **Luna Loud**

She is always ready to rock!

* **STATS**
	+ HP: 150
	+ AT: 30
	+ DF: 10%
	+ LV: 1
	+ CL: Nightmare/Moon/Volume
* **MOVESET**
	+ *For Bros About to Rock!*: Do **[AT]** Volume damage.
	+ *Time to Jam!*: Do **[AT/3]** Volume damage to all enemies.

### **Luna Girl**

"I defeated the banana-like **Powerpuff Girls** knockoffs... for THIS?"

* **STATS**
	+ HP: 150
	+ AT: 30
	+ DF: 10%
	+ LV: 1
	+ CL: Nightmare/Moon/Sunny
* **MOVESET**
	+ *Moon-Weed*: Do **[AT]** Green damage to an enemy and it takes **10** Poison damage for three turns.
	+ *Moon-Ball*: Do **[AT/2]** Bouncy damage to an enemy and it loses its turn.
	+ *Insect Attack!*: Do **[AT/3]** Critter damage to all enemies and they heal **50%** less for two turns.

### **Balloona Luna**

Hey, that perfectly rhymes!

* **STATS**
	+ HP: 150
	+ AT: 20
	+ DF: 10%
	+ LV: 1
	+ CL: Nightmare/Moon/Bouncy
* **MOVESET**
	+ *Boing Boing Bet You Thought I Was Gonna Say "Betty", Eh?*: Do **[AT]** Bouncy damage.
	+ *Deflated*: When defeated, do **20** Windy damage to everything.

### **Nightmare Moon**

"The night will last... FOREVER!"

* **STATS**
	+ HP: 150
	+ AT: 30
	+ DF: 10%
	+ LV: 1
	+ CL: Nightmare/Moon/Critter
* **MOVESET**
	+ *Night-Mare Fuel*: Do **[AT]** damage to an enemy and it does **75%** less damage for three turns.
	+ *Luna Eclipse*: When defeated, all enemies do **75%** less damage for five turns.

## ***Chapter 2wo***

* Wildbeatsie
* Pancake Peggy
* Daring Do
* Big Box of Bad(ness)
* Spooky
* B01NG B01NG B377Y
* T-Pose-itu
* Sally
* Bitterie
* Kaykaykay
* "Cadenza"
* Birdïe
* Lumbud
* Yu & Rei
* Burner
* Four Balloon
* Borilly
* Flaming Ice Cube
* KoES
* Rokandy
* Raffy Raft
* Beanspikes
* Speed'r
* Lightbush
* Aero
* Healer Totem
* Rubble
* Tik Tak Torturer
* Kokichi Oma
* B-4 B.L.O.O.N.
* Sall and Bittrie

### **Wildbeatsie**

Dark manifestations of the same magic the *Four Masks* utilize. They seem to be dangerous. They seem to do lots of damage.

* **STATS**
	+ HP: 10
	+ AT: 10
	+ DF: 10%
	+ LV: 4
	+ CL: Nightmare
* **MOVESET**
	+ *Magia Negra*: Do **[AT]** Nightmare damage.

#### **Wilderbeatsie**

IT'S WILDER THAN BEFORE! You might need help here!

* **STATS**
	+ HP: 40
	+ AT: 40
	+ DF: 40%
	+ LV: 40
	+ CL: Nightmare
* **MOVESET**
	+ *Megia Negra*: Do **[AT^4]** Nightmare damage. Can't attack afterwards for **4** turns.
	+ *Pierce Blast*: Do **[AT\*4]** Nightmare damage. *Ignores* **DF** and *shields*.
	+ *Wild Absorb*: *Sacrifice* a **Wildbeatsie** for **40** HP.
	+ *Splitting Up*: Splits into **4** **Wildbeatsies**. Add **1** more with each **Wildbeatsie** *sacrificed*.

### **Pancake Peggy**

Flatter than a Flat Earther's mind.

* **STATS**
	+ HP: 40 (+5)
	+ AT: 20 (+5)
	+ DF: 20%
	+ LV: 10
	+ CL: Basic
* **MOVESET**
	+ *Ran Over*: Do **[AT]** Basic damage.
	+ *Oh No U Di'n't!!!*: Immune to all attacks, but not effects.
	+ *Oh Yeah U Did!*: Five turns later, this leaves the battlefield. Wimp.

### **Daring Do**

How did SHE get in here? Well, she thought ***Tumb3rland*** was a dungeon.

* **STATS**
	+ HP: 50
	+ AT: 50
	+ DF: 25%
	+ LV: 1
	+ CL: Critter/Fighter/Smarty
* **MOVESET**
	+ *Hat Toss*: Do **[AT]** Fighter damage.
	+ *Improbable Dodging Skills*: Has a **75%** chance to **dodge** attacks.

### **Big Box of Bad(ness)**

Why? Well, why *not*?

* **STATS**
	+ HP: 250
	+ AT: 5
	+ DF: 25%
	+ LV: 1
	+ CL: Block
* **MOVESET**
	+ *Taken Over*: Do **5** Block damage to an enemy and it takes **10** damage each turn for **3** turns.
	+ *Trap Card*: When defeated, do **50** damage to everyone.

### **Spooky**

**Spookies** are 21-block monsters.

* **STATS**
	+ HP: 25 (+1)
	+ AT: 5 (+1)
	+ DF: 25%
	+ LV: 21
	+ CL: Undead
* **MOVESET**
	+ *Spook*: Do **[AT]** Undead damage.
	+ *Stolen Heart*: Do **5** Magic damage. Heal this for **5**.
	+ *Rest in Pieces*: When defeated, make **21** **Wunsies**.

### **B01NG B01NG B377Y**

Wow, she's... creepy.

* **STATS**
	+ HP: 100 (+5)
	+ AT: 100 (+5)
	+ DF: 25%
	+ LV: 6
	+ CL: Nightmare/Bouncy
* **MOVESET**
	+ *CREEPY BOUNCE*: Do **[AT/2]** Nightmare damage and **[AT/2]** Bouncy damage.
	+ *The Anti-Golden Pouch*: Every turn, heal this for **100** HP.

### **T-Pose-itu**

It's not funny.

* **STATS**
	+ HP: 50
	+ AT: 25
	+ DF: 25%
	+ LV: 1
	+ CL: Windy/Sunny
* **MOVESET**
	+ *SPINY!?*: Do **[AT]** Iron damage.
	+ *Nope, LOL*: After **4** turns, this leaves the battlefield.
	+ *Curse of the Worst*: When defeated, spawn two more **T-Pose-itus** unless it is *cursed*.

### **Sally**

She's a menace.

* **STATS**
	+ HP: 200
	+ AT: 50
	+ DF: 25%
	+ LV: 1
	+ CL: Magic/Sunny/Smarty
* **MOVESET**
	+ *The Only Move*: Do **[AT]** damage.

### **Bitterie**

Originally named "Sweetie", but **Sally** thought she wasn't that sweet.

* **STATS**
	+ HP: 50
	+ AT: 20
	+ DF: 25%
	+ LV: 1
	+ CL: Magic/Sunny/Gastronomy
* **MOVESET**
	+ *Aftertaste*: Do **[AT/2]** damage to an enemy and it takes **[AT]** damage each turn for **2** turns.

### **Kaykaykay**

Say her name and you'll amuse yourself.

* **STATS**
	+ HP: 50
	+ AT: 20
	+ DF: 25%
	+ LV: 1
	+ CL: Magic/Sunny/Critter
* **MOVESET**
	+ *Roar*: Do **[AT]** Volume damage.

### **"Cadenza"**

She looks... weird...

* **STATS**
	+ HP: 50
	+ AT: 20
	+ DF: 25%
	+ LV: 1
	+ CL: Magic/Sunny/Nightmare
* **MOVESET**
	+ *Love Drainage*: Do **[AT]** Magic damage to an enemy and its **AT** is lowered by **50%**.
	+ *Wooden Clone*: Create a copy of an ally or enemy. Its stats are reduced by **50%** and lasts for **3** turns.
	+ *Friendship is Gross*: **99%** of any attack by **Pinkie Pie**, **Applejack**, **Rarity**, **Rainbow Dash**, **Fluttershy**, or **Twilight Sparkle** is *deflected* to a random enemy.

### **Birdïe**

**Birdie'**s bigger and better brother.

* **STATS**
	+ HP: 1000
	+ AT: 25
	+ DF: 5%
	+ LV: 1
	+ CL: Bouncy/Critter/Windy
* **MOVESET**
	+ *Chirp*: Do **15** Windy damage. Has a **50%** chance of **stunning** an enemy.
	+ *Bonuce*: Do **[AT]** Bouncy damage.
	+ *Air Blast*: Do **[AT\*2]** Windy damage but also lose **5** HP.

### **Lumbud**

They may be cute, but there's nothing that hurts worse than the truth.

* **STATS**
	+ HP: 35 (+5)
	+ AT: 40 (+10 per 3 levels)
	+ DF: 5% (+5% per 6 levels)
	+ LV: 50
	+ CL: Basic/Iron
* **MOVESET**
	+ *Axe Chop*: Do **[AT]** Iron damage.

#### **Lumbud (Log)**

Yikes... that log looks like it can kill! KILL IT FAST!

* **STATS**
	+ HP: 35 (+5)
	+ AT: 200
	+ DF: 5% (+5% per 6 levels)
	+ LV: 50
	+ CL: Basic/Green
* **MOVESET**
	+ *Throw Log*: Takes **5** turns to charge. Do **[AT]** damage to all enemies. Becomes a **Lumbud**, keeping its HP and current level.

#### **Lumbud Gunner**

NONE OF THAT "DUMB" LOGIC IN THEM! BAMO! Uhh... looks like someone's out of ideas.

* **STATS**
	+ HP: 35 (+5)
	+ AT: 100 (+50 per 2 levels)
	+ DF: 5% (+5% per 6 levels)
	+ LV: 50
	+ CL: Analysis/Green
* **MOVESET**
	+ *Coco Kablam*: Do **[AT]** Analysis damage.
	+ *Super Coco Kablam*: Takes **5** turns to charge. Depending on how long it does it, it's **[AT\*charge#]** Analysis damage.
	+ *Noscopin*: Has a **40%**chance to deal **2x** the damage.

#### **XXLumbud**

No more "OOF SIZE LARGE"! It seems that their stats have been doubled! Even worse, their armor looks impenetratable...

* **STATS**
	+ HP: 70 (+10)
	+ AT: 80 (+20 per 3 levels)
	+ DF: 10% (+10% per 6 levels)
	+ LV: 50
	+ CL: Iron/Green/Stone
* **MOVESET**
	+ *Axe Chop*: Do **[AT]** Iron damage.
	+ *Tree Barrier*: An ally gets **10%** more **DF** for **3** turns.
	+ *Shielded*: Reduces all taken damage by **50**. Cannot take more than **100** damage per attack.

### **Yu & Rei**

LOOKIE! It's Yu & Rei. Seem to be acting oddly though. HMM!

* **STATS**
	+ HP: 500
	+ AT: 5
	+ DF: 0%
	+ LV: 1
	+ CL: Undead/Random
* **MOVESET**
	+ *Sore!*: Does **[AT]** (**x2** if **Yu** or **Rei** is alone) Undead Damage to your team. Only usuable by **Rei**.
	+ *Hoissa!*: Does **[AT\*4]** Undead Damage to a random enemy, **50%** chance to miss. Only usuable by **Rei**.
	+ *Acho! Silent Step*: Confuses up two enemies. Only usuable by **Yu**.
* Together Attacks
	+ *Grave Mist*: Call in a random enemy.
	+ *Tombstone Storm*: Does a whooping **[AT\*5]** Undead damage to a random enemy, but it has a **10%** chance to miss. GOOD LUCK WITH THAT MOVE.
	+ *Heavy Haze*: All enemies has **halved** damage for one turn. Has a chance to backfire.
	+ *Bat Storm*: Bats come in and do Undead damage to you. Does **1**~**[AT\*3]** damage.
	+ *Rest in Peace*: It has a **5%** chance to *strike*, and if it *strikes* it's **instant death**.

### **Burner**

It sure is flaming, alright.

* **STATS**
	+ HP: 10 (+10)
	+ AT: 15 (+10)
	+ DF: 0% (+1%)
	+ LVL: 20
	+ CL: Pyro
* **MOVESET**
	+ *Scorch*: Do **[AT]** Pyro damage.
	+ *Ignite*: This regains **[HP\*3]** HP but all **Burners** do **70%** less damage for **3** turns.
	+ *Napalm*: Every time this attacks, do **[AT/3]** damage to all enemies. Has a **50%** chance to burn enemies for **2** turns.

#### **Burnabout**

**Burnabouts** are stronger **Burners**. Too obvious. Well, maybe too obvious.

* **STATS**
	+ HP: 20 (+10)
	+ AT: 30 (+20)
	+ DF: 0% (+1%)
	+ CL: Pyro/Fighter
	+ LV: 25
* **MOVESET**
	+ *Ultrascorch*: Do **[AT]** Pyro damage.
	+ *Ignite*: This regains **[HP\*5]** HP but all **Burners** do **75%** less damage for **4** turns.
	+ *Power Heatwav*: Punches the ground, erupting a massive geyser of lava. This does **[AT]** Pyro damage and keeps doing **[AT/5]** Pyro damage if they are on the ground for **5** turns. Can only perform this when it has **20%** of its **HP** left. Can only perform this **once**.
	+ *Napalm*: Every time this attacks, do **[AT/3]** damage to all enemies. Has a **50%** chance to burn enemies for **2** turns.

### **Four Balloon**

What an uncreative name. And stats.

* **STATS**
	+ HP: 50 (+5)
	+ AT: 10 (+1)
	+ DF: 0%
	+ LV: 100
	+ CL: Windy
* **MOVESET**
	+ *Helium Bash*: Do **[AT]** Windy damage.
	+ *Enemy Support*: Can be attached to an enemy. While this may not sound harmful, it actually helps them survive any hazard on the ground (spike pits, lava, extremely frigid water, etc).

### **Borilly**

Their unparalleled cuteness comes from the fact they can cause an aurora borealis to happen. They're generally cute when not hypnotized.

* **STATS**
	+ HP: 100 (+5)
	+ AT: 30 (+10 per 5 levels)
	+ DF: 0% (+1% per 2 levels)
	+ LV: 50
	+ CL: Polar/Windy
* **MOVESET**
	+ *Floaty Flake*: Do **[AT]** Polar damage. If the attack hits the same opponent **2** times, they are *frozen* for **2** turns.
	+ *Ice Barrier*: Reflect **50%** of the damage dealt to it.

### **Flaming Ice Cube**

Well, he's an ice cube... and he's on fire. I call it a **Flaming Ice Cube**.

* **STATS**
	+ HP: 10 (+10)
	+ AT: 5 (+5)
	+ DF: 0%
	+ LV: 100
	+ CL: Pyro/Polar
* **MOVESET**
	+ *Burst*: Do **[AT/10]** Pyro damage to all enemies and they *burn* for **2** turns.
	+ *Tundra*: Do **[AT/10]** Polar damage to all enemies. **50%** chance of *freezing* for each enemy.

#### **Flaming Ice Cube-EX**

He's just like a **Flaming Ice Cube**, but with some differences.

* **STATS**
	+ HP: 10 (+10)
	+ AT: 5 (+5)
	+ DF: 0%
	+ LV: 100
	+ CL: Temperature
* **MOVESET**
	+ *Fireball*: Do **[AT]** Pyro damage to an enemy and they *burn* for **4** turns.
	+ *Burst*: Do **[AT/5]** Pyro damage to all enemies and they *burn* for **2** turns.
	+ *Comet*: Do **[AT]** Polar damage to an enemy. **75%** chance of *freezing*.
	+ *Tundra*: Do **[AT/5]** Polar damage to all enemies. **50%** chance of *freezing* for each enemy.
	+ *Heat Capacity*: Pyro and Polar attacks from enemies are weakened.

### **KoES**

    "You thought this would have been easy... *But it's only just begun!*"
KoES likes anything emotional that can kill such as Nikki, Lindsay, & Ginni. He has an assistant known as Shuhzahm and hates Chuckshare. Fun fact: he calls everyone "broken fools" with a capital b, r, o, k, e, n, f, l, and s. Wait a minute...

Yeah, he's powerful, but most of his attacks backfire onto him.

* **STATS**
	+ HP: 5000
	+ AT: 250
	+ DF: 0%
	+ LV: 1
	+ CL: Random/Random/Random
* **MOVESET**
	+ *Fist Fulla Flare*: Do **[AT/2]** damage to a random enemy immediately when the fight starts. Can only be used at the start and is used at the start. Basically, KoES's first move he's going to use.
	+ *Emotional SCREECHIE*: Spits out an emotional thing. This is so emotional, it does **[AT/5]** Random damage. Takes recoil damage.
	+ *NOW BREAK THE FOURTH WALL!*: Does **[AT/10]** Random damage, breaks the fourth wall, and his enemies take **[AT/25]** Random damage every turn for **2** turns. Takes recoil damage.
	+ *I WILL NOT BE MOVED!*: Upon reaching an HP of **500**, take damage from only *weaknesses*.
	+ *Anti-Backfire*: Upon reaching an HP of 100, restores his HP to 100 (if the number has gotten lower to 100) and removes all backfire from his attacks.

### **Rokandy**

"You have a bounty, you get the bounty. That's how life works." - One specific **Rokandy** in the old days.

* **STATS**
	+ HP: 100 (+5)
	+ AT: 60 (+10 per 2 levels)
	+ DF: 25% (+5% per 5 levels)
	+ LV: 75
	+ CL: Gastronomy
* **MOVESET**
	+ *Candy Crush*: Do **[AT/3]** Gastronomy damage to all enemies.
	+ *Club Wack*: Do **[AT]** Gastronomy damage.
	+ *Jawbreaker*: Only if it has a *jawbreaker*. Do **[AT\*3]** damage. *Discard* *jawbreaker*.

### **Raffy Raft**

When we don't need balloons...

* **STATS**
	+ HP: 1000
	+ AT: 0
	+ DF: 50%
	+ LV: 1
	+ CL: Basic
* **MOVESET**
	+ *Floatation*: Any **enemies** *tagged* with this can float over liquids. If *killed*, the **enemy** will die automatically if it's not immune to any liquids.

### **Beanspikes**

You have no idea on what you're facing when they're in mobs (which luckily, they only do so in packs of two to four). They're weak like fire ants, but sting like fire ants. BE CAREFUL.

* **STATS**
	+ HP: 5 (+15, +10 for the rest of the levels)
	+ AT: 100 (+50 per 10 levels)
	+ DF: 25%
	+ LV: 100
	+ CL: Gastronomy/Fighter
* **MOVESET**
	+ *Punch*: Do **[AT]** Fighter damage.
	+ *Fire Up!*: Gains the Pyro class. Attacks also do **[AT/2]** Pyro damage. Lasts for **2** turns
	+ *BURN TO THE GROUND!*: If a Pyro enemy is on field, that enemy can synergize to make *Fire Up!* way more powerful, doing **[AT]** Pyro damage instead of **[AT/2]** Pyro damage.

### **Speed'r**

Does it look familiar? If it does it's probably a **Dash'r**.

* **STATS**
	+ HP: 100 (+5)
	+ AT: 50 (+10 per 5 levels)
	+ DF: 0%
	+ LV: 100
	+ CL: Nitro
* **MOVESET**
	+ *Swift Biff*: Do **[AT/2]** damage two times. Can be directed at the same **enemy** for **[AT]** damage or a different enemy.
	+ *SPEED!!!*: This enemy attacks *first* whether you like it or not. (*Read: Attacks before the fighters even attack.*)

### **Lightbush**

You'll be going from asking hundred of questions to zero questions.

* **STATS**
	+ HP: 300 (+25 per 2 levels)
	+ AT: 50 (+10)
	+ DF: 5% (+5%, every other odd)
	+ LV: 100
	+ CL: Pyro/Green
* **MOVESET**
	+ *Grass Burner*: Do **[AT/4]** Pyro damage to all enemies and they *burn* for **2**turns. Also damages the backup for **[AT]** Pyro damage when they are not fighting.
	+ *DEFEND YOURSELF!*: Do **[AT\*2]** Green damage and *disrupts* any attack in progress of recharging or charging up. Has a **50%** chance to do **[AT]** damage instead.
	+ *Blazing Bush*: Do **[AT\*10]** Green damage. Miss **1** turn.
	+ *Wheel of Burning Evergreen*: Do **[AT/2]** Pyro damage three times.
	+ *Parry*: Dodges **50%** of attacks.

#### **Lightbush-EX**

HOI HOI HOI! DEFEND YOURSELF!

* **STATS**
	+ HP: 300 (+25 per 2 levels)
	+ AT: 50 (+10)
	+ DF: 5% (+5%, every other odd)
	+ LV: 100
	+ CL: Wildfire
* **MOVESET**
	+ *Grass Burner*: Do **[AT/2]** Pyro damage to all enemies and they *burn* for **2**turns. Also damages the backup for **[AT\*2]** Pyro damage when they are not fighting.
	+ *DEFEND YOURSELF!*: Do **[AT\*4]** Green damage and *disrupts* any attack in progress of recharging or charging up. Has a **75%** chance to do **[AT]** damage instead.
	+ *Blazing Bush*: Do **[AT\*20]** Green damage. Miss **4** turns.
	+ *Wheel of Burning Evergreen*: Do **[AT]** Pyro damage three times.
	+ *Bushwall*: Do **[AT\*4]** Pyro and Green damage. For **2** turns, miss a turn to do **[AT\*2]** Pyro and Green damage.
	+ *Parry*: Dodges **75%** of attacks.

### **Aero**

Look out! They might disqualify you on windy days!

* **STATS**
	+ HP: 50 (+10)
	+ AT: 40 (+5)
	+ DF: 20% (+1%)
	+ LV: 75
	+ CL: Windy/Lightning
* **MOVESET**
	+ *Zig Zag Shot*: Do **[AT]** Windy damage **3** times.
	+ *Lightning Dart*: Do **[AT]** Lightning damage. Paralyze the enemy for **2** turns.

#### **Mini Aero**

Basically Aeros but small. Comes in packs of 100. Never less. Because what's the point if you're going to have one small, teeny tiny Aero that dies in seconds?

* **STATS**
	+ HP: 1
	+ AT: 1
	+ DF: 0%
	+ LV: 1
	+ CL: Windy
* **MOVESET**
	+ *Minor Sting*: Do **1** Windy damage. Dies after using the attack.

#### **Aero-EX**

CRUD

* **STATS**
	+ HP: 50 (+10)
	+ AT: 40 (+5)
	+ DF: 20% (+1%)
	+ LV: 75
	+ CL: Stormy
* **MOVESET**
	+ *Zig Zag Shot*: Do **[AT]** Windy damage **3** times. Paralyze hit enemies for **1** turn.
	+ *Lightning Dart*: Do **[AT\*2]** Lightning damage. Paralyze the enemy for **4** turns.
	+ *Dancing Storm*: Do **[AT]** Windy damage. The hit enemy is confused for **2** turns so they might accidentally hit their teammates.
	+ *Robin's Shock*: Sacrifice all **Aeros** and **Mini Aeros**, doing Lightning damage based on the number of **Aeros** and **Mini Aeros** sacrificed **(Aeros** add **20**, **Mini Aeros** add **2**).

### **Healer Totem**

    It's more of a gimmick totem...
* **STATS**
	+ HP: 500
	+ AT: 25
	+ DF: 50%
	+ LV: 1
	+ CL: Life
* **MOVESET**
	+ *Heal*: Heal all enemies for **50** HP.
	+ *Punch*: Do **[AT]** damage. Only uses this in battle mode.
	+ *Self Heal*: Heal this for **50** HP. Only uses this in battle mode.
	+ *Battle Mode*: If it has nothing to heal, it will go into battle mode, doing attacks that it can only do in battle mode. Also goes into battle mode if the only thing to heal is **Healer Totems**.

### **Rubble**

Legends have been saying "watch out for rubble" in the mines for ages. Most people took cover from falling rocks. What they really should've thought of was him.

* **STATS**
	+ HP: 1000
	+ AT: 100
	+ DF: 50%
	+ LV: 1
	+ CL: Critter/Rocky/Stone
* **MOVESET**
	+ *Rock Launcher*: Do **[AT/2]** Stone damage.
	+ *Bulldog-Dozer*: *Double* all enemies' **DF** for **2** turns. Cannot attack for **3** turns.

### **Tik Tak Torturer**

One of the WORST enemies in Numberland!

* **STATS**
	+ HP: 2700
	+ AT: 81
	+ DF: 0%
	+ LV: 1
	+ CL: Block/Nightmare
* **MOVESET**
	+ *Nine-Way Tie*: Do **9** Block damage to nine random things. EACH.
	+ *Spam*: Do **27** damage to everything.

### **Kokichi Oma**

These stats are not lies!

* **STATS**
	+ HP: 1000
	+ AT: 5
	+ DF: 0%
	+ LV: 1
	+ CL: Smarty/Poison/Nitro
* **MOVESET**
	+ *Strike-9 Arrow*: Do **[AT]** Poison/Iron damage. *Poisons* enemy for **9** turns.
	+ *Tricks and Pranks*: Has a **75%** chance of *dodging* any attack.
	+ *It's a Lie!*: After first defeat, respawn with half health.

### **B-4 B.L.O.O.N.**

"B.L.O.O.N." stands for gibberish (Bloon Loon Oon On N), but this thing might not be gibberish.

* **STATS**
	+ HP: 10000
	+ AT: 100
	+ DF: 75%
	+ LV: 1
	+ CL: Nightmare/Windy
* **MOVESET**
	+ *Aero Storm*: Spawns **1000** *Mini Aeros*.
	+ *Missile Storm*: Do **[AT]** Trinitrotoluene damage to all enemies **three times**.
	+ *Delivery*: Summons a random EX enemy or a Four Mask enemy at LV **10-20**. At 25% HP, summon them at LV **20-40**.
	+ *Terrain Bomb*: Do **[AT]** Random damage for **5** turns. A specific class chosen at random can resist this.
	+ *Spiker Slap*: Do **[AT]** damage to all enemies on field.
	+ *Inflator*: When this reaches half **HP**, heal **200** every turn.
	+ *Unpatched*: If attacked by a move that does **500** damage or more, this decreases its **DF** by **5%** and halves **AT** for **2** turns.

### **Sall and Bittrie**

Well, they changed with the *Four Mask* and it's now a (supposedly) permanent addition to them. I think. And now **Sall** is **Bittrie'**s ghost... what a mutation.

* **STATS**
	+ HP: 4000 (+1000)
	+ AT: 400 (+100)
	+ DF: 40% (+10%)
	+ LV: 5
	+ CL: Nightmare/Poison/Undead
* **MOVESET**
	+ *Gunk Shot*: Do **[AT]** Poison/Nightmare damage. *Poison* enemy for **4** turns.
	+ *Terror Orb*: Do **[AT]** Magic/Undead damage. *Frighten* enemy for **4** turns, making them do **75%** less **AT** and have **20%** less **DF**.
	+ *You're Adding to The Pain*: Every time they take over **500** damage, increase **LV** by **1**.

## ***Chapter 3hree***

* False Identity
* Crash Tree
* Nutmag
* Roller
* Venus Walk Trap
* Venus Fly Trap
* Eyeye
* Slime
* Bunny
* Princess Celestia Ludenberg
* Klepbags
* Thorn Flier
* Lurker
* Bomber
* Necro

### **False Identity**

Hmm? What is it, really? Let's find out!

* **STATS**
	+ HP: 50 (+5)
	+ AT: 10 (+15)
	+ DF: 0%
	+ LV: 6
	+ CL: Moon/Illusion/Analysis
* **MOVESET**
	+ *You Can't See Me...*: *Hide* for **3** turns.
	+ *Troll Dart*: Do **[AT]** damage. Has a **5%** chance of *confusion*.

### **Crash Tree**

They were dumb before, but someone made them smarter!

* **STATS**
	+ HP: 20 (+10)
	+ AT: 30 (+10)
	+ DF: 0% (+1%)
	+ LV: 100
	+ CL: Green
* **MOVESET**
	+ *Crash*: Do **[AT]** damage.

### **Nutmag**

Squirrel thingies with magnets on their heads. Despite it being just a magnet, it can push back anything with it.

* **STATS**
	+ HP: 300 (+25)
	+ AT: 50 (+10)
	+ DF: 50% (+1%)
	+ LV: 100
	+ CL: Lightning/Iron
* **MOVESET**
	+ *Magna Shot*: Do **[AT/10]** Lightning damage **15** times. If used again, it will do **[AT/2]** Lightning damage **15** times but will overheat and take **[AT\*3]** Pyro damage.
	+ *Scrap Attack*: Do **[AT/2]** Iron damage to all enemies. Add **10** attack for every Iron ally/enemy on the battlefield.
	+ *Tail Magnet*: Uses a random enemy for this attack. Do **[HP of enemy]** damage. Do **[HP of enemy/2]** damage to the enemy used.
	+ *Geway!*: Physical melee/ranged attacks are reflected back to the enemy.

#### **Nutmag-EX**

**Nutmags** also have a complicated "society" system where they pick the strongest **Nutmag-EX** to be their leader. It's not really a society system.

* **STATS**
	+ HP: 300 (+25)
	+ AT: 50 (+10)
	+ DF: 50% (+1%)
	+ LV: 100
	+ CL: Magnet
* **MOVESET**
	+ *Magna Shot*: Do **[AT/10]** Lightning damage **45** times. If used again, it will do **[AT/2]** Lightning damage **15** times to all enemies and **[AT\*5]** Lightning damage but will overheat and take **[AT]** Pyro damage.
	+ *Scrap Attack*: Do **[AT\*2]** Iron damage to all enemies. Add **20** attack for every Iron ally/enemy on the battlefield.
	+ *Tail Magnet*: Uses a random enemy for this attack. Do **[HP of enemy]** damage. Do **[HP of enemy/1.5]** damage to the enemy used.
	+ *Geway!*: Physical melee/ranged attacks are reflected back to the enemy.
	+ *Magnet Shielder*: Sets up a magnet shield around itself which has **300** HP. Regenerates it after **2** turns.

### **Roller**

**Rollers** are round... things.

* **STATS**
	+ HP: 20 (+10)
	+ AT: 5 (+5)
	+ DF: 10%
	+ LV: 100
	+ CL: Analysis/Impact
* **MOVESET**
	+ *Roll*: Do **[AT]** damage.
	+ *Rev Roll*: Takes **2** turns to charge. Do **[AT\*2]** damage to all enemies.
	+ *Shoot*: Do **[AT]** Analysis damage.

### **Rifter**

Uh-UH-UH!!! IT'S DAMAGING!

* **STATS**
	+ HP: 100 (+10)
	+ AT: 200 (+20)
	+ DF: 5% (+1%)
	+ LV: 50
	+ CL: Nightmare
* **MOVESET**
	+ *Omniroll*: Do **[AT]** Nightmare damage. Every consecutive hit does **+30** more damage.
	+ *Matter Beam*: Takes **2** turns to charge. Do **[AT\*100]** Nightmare damage if not disrupted.

### **Venus Walk Trap**

Of course the alternate timeline glitches would cause **SSLW** enemies to appear in here.

* **STATS**
	+ HP: 50 (+5)
	+ AT: 10 (+10)
	+ DF: 5%
	+ LV: 100
	+ CL: Green
* **MOVESET**
	+ *Snap*: Do **[AT]** damage.
	+ *Voracious*: Every time it kills an enemy, regain 50% HP.

### **Venus Fly Trap**

And there's the flying counterpart.

* **STATS**
	+ HP: 50 (+5)
	+ AT: 10 (+10)
	+ DF: 5%
	+ LV: 15
	+ CL: Windy
* **MOVESET**
	+ *Aerial Snap*: Do **[AT]** damage.
	+ *Divebomb*: Do **[AT/2]** Windy damage. Deal damage to all enemies.
	+ *Voracious*: Every time it kills an enemy, regain 50% HP.

### **Venus Flyruption Trap**

Someone has GOT to tell them to not have a voracious habit of EVERYTHING! THEY'VE BEEN CORRUPTED!

* **STATS**
	+ HP: 200 (+20)
	+ AT: 50 (+5)
	+ DF: 0%
	+ LV: 50
	+ CL: Nightmare/Iron/Windy
* **MOVESET**
	+ *Reality Snap*: Do **[AT]** Nightmare damage.
	+ *Matter Rip*: Heal itself by **[AT]** HP.
	+ *Matter Conversion*: Every time it kills an enemy, regain 75% HP.

### **Eyeye**

As the name says, it has four eyes.

* **STATS**
	+ HP: 100 (+15)
	+ AT: 15 (+10)
	+ DF: 10%
	+ LV: 100
	+ CL: Sunny/Bouncy
* **MOVESET**
	+ *Eye Beam*: Do **[AT\*4]** Sunny damage.
	+ *Eye Summon*: Summons five **eyes**. Level is (LV/2).

### **Eye**

As the name says, it's an eye.

* **STATS**
	+ HP: 50 (+7)
	+ AT: 8 (+5)
	+ DF: 10%
	+ LV: 50
	+ CL: Sunny/Bouncy
* **MOVESET**
	+ *Eye Beam*: Do **[AT]** Sunny damage.

### **Slime**

**Slimes** are gray jelly-like creatures. Think of them as the **Blobs** before the **Blobs**.

* **STATS**
	+ HP: 10 (+3)
	+ AT: 5 (+1)
	+ DF: 0% (+10%)
	+ LV: 100
	+ CL: Basic
* **MOVESET**
	+ *Bounce*: Do **[AT]** damage.
	+ *Slobber*: An enemy does **20%** less damage for **2** turns.
	+ *Taunt*: Just laugh. That's it.

### **Bunny**

Not to be confused with any other **Bunny** in existence.

* **STATS**
	+ HP: 500
	+ AT: 30
	+ DF: 0%
	+ LV: 1
	+ CL: Bouncy/Critter
* **MOVESET**
	+ *Hop*: Do **[AT]** damage twice.
	+ *Slap*: Do **[AT]** damage.

### **Princess Celestia Ludenberg**

So... someone took some essence of **Princess Celestia** and injected it into **Celestia Ludenberg**. Now she has the ability of magic and can even manipulate the time of day!

* **STATS**
	+ HP: 1000
	+ AT: 100
	+ DF: 25%
	+ LV: 1
	+ CL: Sunny/Magic/Illusion
* **MOVESET**
	+ *Hammer of Betrayal*: Do **[AT]** Stone damage to an enemy. Has a **25%** chance of *stunning* and a **5%** chance of instant death.
	+ *Magical Blast of Energy*: Do **[AT/2]** Pyro damage to two random enemies.
	+ *Phantom Pains*: Make **four** **False Identities**.
	+ *Sunlight Healing*: Every turn during *daytime*, heal this for **100**.
	+ *Unfairness Prevention*: Cannot take more than **100** damage per attack.
	+ *Blinding Rays of Sunlight*: When defeated during *nighttime*, do **[AT]** damage to everything.

### **Klepbags**

SHOW IT THE MONEY!!! IT'S GOT TO HAVE... ***MONEY!***

* **STATS**
	+ HP: 100 (+10)
	+ AT: 5 (+1)
	+ DF: 0%
	+ LV: 100
	+ CL: Usage
* **MOVESET**
	+ *Pickpocket*: Do **[AT]** damage. Steal **1** item.
	+ *Moneygrabber*: Steal **[AT]** currency from you.
	+ *Nyah Nyah!*: After **2** turns, it leaves the battlefield with the loot.
	+ *Lost Loot*: Returns loot if defeated.

### **Thorn Flier**

As the name says, it flies and it tries to sting you with its thorns. Doesn't fly high, so you can use hammer attacks.

* **STATS**
	+ HP: 50 (+5)
	+ AT: 10 (+10)
	+ DF: 5%
	+ LV: 100
	+ CL: Green/Windy
* **MOVESET**
	+ *Sting*: Do **[AT]** Poison damage. **Poisons** for **2** turns.
	+ *Thorn Gatler*: Do **[AT/3]** Poison damage to two enemies. **Poisons** for **1** turn.

### **Lurker**

You can't attack them unless it attacks you. They're just too stealthy and fast.

* **STATS**
	+ HP: 30 (+10)
	+ AT: 15 (+10)
	+ DF: 0%
	+ LV: 100
	+ CL: Surprise/Critter
* **MOVESET**
	+ *Pounce*: Do **[AT]** Critter damage.
	+ *Stealth Tactics*: Hides until it attacks; attacks from stealthiness do 2x damage. Re-hides if it doesn't get hit for 2 turns.

### **Bomber**

Has a fuse and will not hesitate to blow you up.

* **STATS**
	+ HP: 100 (+50)
	+ AT: 50 (+100 per 10 levels)
	+ DF: 0%
	+ LV: 100
	+ CL: Trinitrotoluene
* **MOVESET**
	+ *Short Fuse*: Do **[AT]** Trinitrotoluene damage. Destroy this.
	+ *Fiery Blast*: Takes **2** turns to charge. Do **[AT\*2]** Trinitrotoluene damage and they *burn* for **2** turns. Destroy this.

### **Necro**

I'm sure you're ready to deal with him!

* **STATS**
	+ HP: 300 (+100)
	+ AT: 50 (+10)
	+ DF: 0%
	+ LV: 5
	+ CL: Moon/Magic
* **MOVESET**
	+ *Death Wish*: Do **[AT/2]** Moon damage. The target takes **[AT]** damage and does **100** less damage for **3** turns.
	+ *Necromancy*: Is capable of *reanimating* allies.