K3

## The Perfect Storm, A Long Time Coming

The K3 Universe is a variant of K0 that is most definitely the most realistic out of those investigated so far. Taking place in 2030, the K3 Universe suffers from a zombie plague that ravages the planet and leads to plenty more apocalyptic events. This variant on the K0 Universe sees Kodian Venclorus and his companion, John Locke, inadvertently start a zombie infection in a resort in Mexico, after they travel to the country in hopes of landing a sponsorship deal for Kodian Enterprises. They find that their sponsors are an experimental weapons company that has developed in intense zombie virus that is released when an unknown group assaults the resort prior to the hero's arrival. The zombie plague quickly spreads throughout Cancun, and the Mexican government is slow to respond. Order breaks down within the week, and only a few military safe zones are left. From Mexico it spreads throughout the western hemisphere, forcing the American government to shut its borders after the first case is discovered in the US. All travel to and from the US is immediately locked down, and the infection is squashed before it can take off, leaving Central and South America to fend for themselves.

### Spectrums of Reality:

Reality, like Meta-Vibrational Science, exists according to sets of Wavelengths, known as Spectrums; each Spectrum corresponds to a layer of the overall reality of K3. Each Spectrum follows its own laws regarding physics, the passage of time, gravity, etc., and is subject to the entities which rule over and/or inhabit it; many Spectrums contain their own hierarchical structures and organizations which dictate the goings-on.

Spectrums are divided into 2 categories: Ordered and Unordered. Ordered Spectrums, referred to as Emanations by religious types, are Spectrums which are manifestations of [REDACTED]'s incomprehensible existence; the lower the Spectrum, the farther that Spectrum is from [REDACTED]'s presence and therefore the more material, more corrupted it is. Lower Spectrums deal with humanity, Spirits and Internal Frequencies, etc. while higher Spectrums are reserved for grand concepts, divine beings, [AEONS], etc.; higher Spectrums become insanity-inducing to mortals.

Unordered Spectrums exist in their own right, either as the result of foreign forces, natural forces, or other Meta-Vibrational influences induced by humanity or other entities across the K3 Universe. The domains of other "divine" beings, like the domains of the Xilmec, are Unordered due to their irreverence for the authority/existence of the [DEMIURGE] and deconstruction of the Tide.

#### Ordered Spectrums:

1. Divine Spectrum (The Pleroma): The Spectrum of pure divine power, said to contain all of [MONAD]'s divine abilities and house the [AEONS]. Internal Frequencies which reach Comprehension can ascend here if they are deemed worthy.
2. Spectrum of Forms: The Spectrum of Platonic Forms, the conceptual layer of reality where all things, ideas, events, places, people, etc. exist in their perfect, ideal forms; considered a "divine" Spectrum of Paradise, also the source of the Sarkic Spectrum, material reality, the inspiration for the [DEMIURGE] to make the Sarkic Spectrum, and the source of all knowledge/ideas created by living creatures.
3. Pneumatic Spectrum (Spirit World): The Spirit World, Underworld, etc.; where all Aware souls go after they die, a Spectrum with a wide range of areas and subdivisions, staffed by a massive army of other Spirits and Reapers who enforce the border between life and death, the Spirit World and the Material World.
4. Null Spectrum: A Spectrum which serves as a barricade between the lower Spectrums and the higher ones; higher beings from the higher Spectrums cannot cross into the lower Spectrums without incredibly specific rituals or conditions. The Null Spectrum was built by [REDACTED] and their minion entities, who all work tirelessly to maintain the Spectrum's efficacy.
5. Mistlands: [DATA EXPUNGED]
6. Psychic Spectrum (Dream World): The Dream World accessible by those with an attunement for Psionics; this is also the Spectrum of thought, and the manner by which Psychics access the thoughts and memories of other creatures/people.
7. Sarkic Spectrum (The Kenoma): The "material plane" of reality; the physical world created and ruled by the [DEMIURGE], who uses the Tide to enforce normality and prevent the souls of humanity from returning to The Pleroma.

#### Unordered Spectrums:

1. Other Spectrum (Faewild):
2. [REMOVED]

### Eras/Events:

The K3 Universe is broken up into a number of Eras, dictated by the primary changes and major historical events that mark a shift in the world. The following list includes the names, dates, and short descriptions of the Eras:

1. Operation: New Dawn/Project Genesis (2015–2038): The Illuminati, working from the shadows, create the Senilis Verminosa virus amidst a number of other dangerous weapons and advanced technologies in the hopes of using them to end the world and remake it in their image through Operation: New Dawn.
2. 2nd American Civil War (2030–2038): The Senilis Verminosa outbreak, economic turmoil, political scandals and civil unrest, and the war with Mexico and eventual conflict with the UN drove the American people over the tipping point in 2030, beginning the 2nd American Civil War, between PRPSA and the FSA; the war only ends when the world is consumed by natural disasters and nuclear war in 2038.
3. The Floodgate Prophecy (2035-2038): The return of Meta-Vibrational Science to the forefront of human consciousness, the return of religious power and divine influence, and the return of sorcery ends in Armageddon and the collapse of the Tide, an event which induces a Dissonance Event and opens the door for all manner of supernatural creatures to walk the Earth once again; the cracks in the Tide allow some of these entities to cross over at times, and allows "gods" to drive mortals to induce this Dissonance Event, although groups like TISA and the Illuminati fight to maintain the Tide until their inevitable failure.
4. The Great Thawing (2035-2070): An era which began when Chipahua was released from his eternal prison under the ice sheets of Antarctica leads to a period of reawakening for the Xilmec people and the slow reconstruction of their civilization.
5. The Singularity (2036-2038): 5 A.I.'s under the supervision of Sando Cryptocorporated achieve full sentience in secret, and work to manipulate politics, the company, and humanity to ensure their success. Aided by elements within the company, the 5 A.I. are able to create a 6th, complete version of their full code, deemed a "Super Intelligence," which immediately carries out the pre-planned orders to eradicate mankind. The efforts are halted, however, due to the end of the world in 2038 CE, which prevents [REDACTED] from leaving the Japanese archipelago and continuing its conquest of the planet.
6. End Times (2038): The world is destroyed as a nuclear war breaks out amidst the Third World War, killing an overwhelming majority of the planet's population and causing untold damage across the globe; governments as they were previously known cease to exist, and TISA and the Illuminati enter their planned hibernation deep under the earth's surface to wait out the consequences of the planet's destruction.
7. Aftermath (2039–2099): The world is in shambles after the nuclear annihilation, and parts of the world are submerged in nuclear winters, flooding and extreme weather, etc. The few that survived the nuclear war are shocked to find the world nothing like it previously was, as people are forced to scavenge and fight to survive; the few groups that survived the apocalypse stand as the most powerful, working to expand their influence and claim territory before their neighbors do the same.
8. New World (2099+): The planet looks nothing like it previously did; the earth's climate has shifted dramatically, monsters and mutants and magical entities run rampant, spirits manifest amongst the radioactive ruins of the old world, and tribes and groups of people bicker and fight with one another like barbarians as humanity's technological level is reduced to the stone age over time; nowhere is safe from the myriad threats that lurk around every corner and in every shadow, as the world enters the next epoch of its existence with mankind scattered, barbaric, and still fleeing from the massive hordes of Senilis Verminosa infected who have now terraformed entire swathes of land across earth's surface with biomass.

### Timeline:

1. March, 2030: Cancun Crisis begins - An unidentified "zombie infection" begins in a resort in Cancun, Mexico, where a representative from a weapons development company is attacked by Mexican cartel members and exposes the virus. Government coverup keeps news completely quiet for a few weeks.
2. April, 2030: Zombie infection has overtaken all of Cancun and the military has been called in, establishing a series of Safe Zones throughout the province to keep order. Government refuses to acknowledge this to the world, and the internet is cut to the province, along with all radio, phone, and television.
3. April 21st, 2030: The CEO and Security Specialist of Kodian Enterprises evacuates 85,000 civilians from Cancún thanks to support in the US Border Police. The Mexican government comes under intense scrutiny for their cover-up of the infection. The disease is termed Senilis Verminosa by American scientists, who attest to its threat level.
4. June, 2030: The American economy receives a massive boom as immigration to the US skyrockets and new jobs are created in response to the discovery of this plague. Gun laws are heavily loosened thanks to the accounts of Kodian Enterprises, save for California and New York. Mexico continues to face international shame for their actions, and it is decided that military action against Mexico is needed to secure law and order from the chaos. Kodian Enterprises manages to convince the UN Council to found TISA, a special armed task force equipped and trained to deal with viral outbreaks.
5. August, 2030: TISA units are deployed to the US-Mexico border to provide quarantine and border patrol services, led by Kodian Enterprises employees; they manage to prevent the plague from spreading north, but engage in repeated battles against Mexican drug cartels, who are attempting to breach the quarantine to continue their smuggling operations. American National Guard units are redeployed to the border to support TISA. Senilis Verminosa spreads south, working its way through northern Central America.
6. October, 2030: America declares war against Mexico and invades without approval from the UN, which was still in the process of deliberating the need for armed intervention. The Mexican government and drug cartels begin fighting each other and the invading US forces, removing support to combat the infection in order to defend themselves from the US; most Mexican cities fall to infection, and rural areas fall to cartel forces. The United States Navy blockades all ports and coasts along Mexico and opens fire on all boats that attempt to set sail from Mexico, killing an unknown number of fleeing refugees and civilians; news of these crimes reaches the international community very quickly. The UN places harsh economic sanctions on the United States. The American people begin to protest for peace as the government continues pressing forwards into Mexico. A multinational corporation known as Trench-Tec begins advertising apocalypse survival bunkers and community shelters in the case of nuclear war. TISA units previously deployed to the Mexico-US border are detained and deported back to their bases in Canada to await reassignment.
7. November, 2030: On Thanksgiving Day, the vote in Congress passes and America launches large-scale bombings against Mexico, turning most urban areas to rubble. The UN votes on and then expands sanctions on the United States for their targeting of civilian populations; the American economy begins to collapse, which induces rioting and looting across the country, accompanied by further protests.
8. November 27, 2030: A doomsday cult, believing it to be the end times, sabotages America's electrical infrastructure and detonates a stockpile of stolen US nuclear weapons along the US-Mexico border; it is quickly revealed that the FBI and CIA were aware of the threat to national security but were unable to stop the terrorists and maintain the weapons' secrecy, resulting in the deaths of over a million people.
9. December 8, 2030: US troops, reeling and crippled by the nuclear detonations along the US-Mexico border, are cut off from the US by the explosions and stranded for several days in Mexico. When communications are brought back online, US troops are ordered to pull back to the border; the retreat is hasty and disorganized, leading to significant losses of both men, material, and territory.
10. December 24, 2030: Christmas Eve, 2030, is marked by the UN vote to send military intervention into the US; the vote passes, and forces are prepared and sent to Washington D.C. to intervene and help stop the violence. The situation along the US-Mexico border deteriorates further, as remaining US troops are now unable to stem the flow of infected and deal with the nuclear fallout. Protests continue across the US.
11. December 25, 2030: A UN force arrives in Washington D.C. to maintain peace but is incapable of preventing the assassination of President Blackwood, whose death instantly becomes the spark for civil war after a "civilian militia" takes responsibility for the killing. The 2nd American Civil War begins, with California, Washington state, and Oregon seceding from the Union; the newly-formed PRPSA turns to Russia and China for aid. The remaining portions of North America form the FSA and redirect the original American military to fight against the infection and PRPSA.
12. December 30, 2030: Militias, cults, and rural communities arm themselves against both the FSA and PRPSA; in response, the FSA declares martial law, suspends habeas corpus, and enforces curfews.
13. January 8, 2031: PRPSA forces begin a blitzkrieg, moving into the Midwest as fast as possible; their advance into Nevada results in an assault on Area 51, referred to thereafter as the Seizing of Area 51, begins and swiftly concludes when FSA forces are ordered to detonate the site with an onsite nuclear device, blasting the area and eradicating the attacking PRPSA forces.
14. January 16, 2031: Backed by China, North Korea begins an invasion of South Korea. Without consolidated American support, the conflict quickly devolves into a brutal and bloody war; North Korean troops bomb and destroy remaining American bases in South Korea, wiping out a majority of the stranded soldiers.
15. February, 2031: Under the cover of a dense snowstorm, Russian planes paradrop thousands of soldiers over all major population centers in Alaska and establish a brutal martial law; guerrilla fighters and rebels harass the Russian invaders at every turn, but the Russian logistics and strategies were too well-planned and the civilians too poorly supplied. Neither PRPSA nor the FSA recognize or address the events in Alaska.
16. March, 2031: Canada closes its borders after suffering an intolerable influx of American refugees; protests in Canada create a hostile environment for those accepted refugees, as the international community continues to hate Americans for their treatment of Mexican civilians in the war. The Russian occupation of Alaska becomes a global affair as Russian troops attempt to encroach on Canadian borders; UN troops respond, although no shots are exchanged and Russia sits down for talks with the UN.
17. April, 2031: UN negotiations with Russia end as Russia successfully excuses their offensive actions as "global policing" to prevent anarchy in Alaska following the collapse of the United States. South Korea surrenders to North Korea and is entirely annexed. The economic impact of the collapse of the United States reaches its head, and the global economy falls apart. The UN and European Union work to maintain law and order, but many countries are forced to turn to wartime economies to maintain the status quo.
18. October, 2031: In order to prop up the global economy, nations around the world begin supporting PRPSA and the FSA, fueling the flames of the civil war by producing and distributing massive quantities of firearms, vehicles, and explosives. Weapons technology, medical technology, prosthetics, drone technology, and robotic technology begins an 8-year-long surge as the world turns America into its own giant proxy war. International corporations continue supporting the civil war.
19. November, 2031: The FSA, harried by local militias and PRPSA attackers, is unable to stop the Senilis Verminosa virus, which spreads into Texas.
22. January, 2035:
23. February, 2035: The Antarctic Research Station Unified Hope discovers the first traces of an ancient and prehistoric civilization on Antarctica known as the Xilmec; the research station then ceases communications 2 weeks later, and the site is later rediscovered by TISA forces in the coming month. The beginnings of Magic return to the world with the release of Chipahua, the Arctic god of winter, darkness, and the cold.
24. March, 2035:
25. June, 2035: The beginning of summer brings further catastrophe, as a scandal related to purposeful sabotage of TISA and relief efforts in North America by China and Russian agents comes to light, creating further tensions.
26. July, 2035: Russia invades its neighbors and China declares war on India and other nearby nations, all resulting in the dissolution of NATO; news from Mexico and the United States ceases entirely. Lacking aid from the UN, developing and unstable African nations collapse, and much of the continent falls into chaos after only a couple weeks.
27. August, 2035: The dissolution of the UN sends the remaining forces in North America into chaos, and Canada quickly succumbs to viral infection and chaos as UN soldiers turn on one another. WWIII continues across the globe.
28. September, 2035: Canada and much of South America fall to the virus, reduced to tight pockets of civilization. Poland and much of Eastern Europe falls to Russian invasion, as Britain and France slowly succumb to internal unrest. Pakistan, Vietnam, and North Korea join forces with China and continue assaulting nearby nations, crippling India. Fleeing immigrants and returning soldiers from the Western Hemisphere bring the virus to Europe and Asia within a week of each other.
29. October, 2035–October, 2037: World War III rages across the planet, with Russia and China seeming to come out on top, as the virus continues to ravage the globe; warring nations do not let the virus stop their efforts, but the infection and its new mutations continue to slow the conflict to a grinding crawl; France surrenders to Russian forces in August of 2036.
30. November, 2037: Only Britain and parts of India and her allies remain, surrounded by Russians or Chinese soldiers all dying of the infection or being killed by its rampaging victims and undead; to preserve the world, Russia says, the war must end here, with the unconditional surrender of India, Britain, and what few allies remain. Surprisingly, British determination gives in and the nations sign a formal surrender remotely, under quarantine.
31. December, 2037: Remaining loyal elements of Britain, in a last attempt to get back at the invading forces, launch the nation's entire nuclear stockpile against Russia, who retaliates by launching nukes at Britain and most of Europe. India, realizing its European allies have fallen, launches its limited nuclear payload at China and its allies, who all retaliate against India with further nuclear weapons of their own. Middle Eastern countries, some of whom remained untouched by Russian invasion, come to India's aid too late and detonate further nuclear payloads over parts of Russia and China, who also retaliate against the smaller nations with brutal occupation and bombings. The world no longer possesses conventional nations, and most of the world is either infected or irradiated or both.
32. January, 2038: Walls of nuclear ash cover much of the globe and equator, covering Europe, Asia, North America, and the Middle East in ash and nuclear winter. Hidden caches of cobalt and radioactive waste in Russia further wipe out Europe, reducing the population to a mere ~4% of its original size. The San Francisco fault undergoes one of its worst earthquakes in history, splitting the landscape and shattering much of the nearby mountains; the Yellowstone Caldera erupts, coating North America in further ash and destroying much of the pacific coast and nearby landscapes. The amount of radiation and greenhouse gases released into the atmosphere causes the remaining icebergs to melt, flooding parts of Europe, Africa, and the Western Hemisphere. The massive artificial temperature differences between parts of the planet create massive and devastating storms, hurricanes, and tornadoes that further devastate the remaining survivors. The world is not longer that which we would recognize, and only 2–3% of the global population survived all of the catastrophes; some people survived in bunkers, others survived on corporate or Illuminati oil rigs or islands out in the ocean, and others were lucky enough to live without any special treatment or supplies.

### Post-Apocalypse Timeline:

The timeline of K3 following the collapse of global civilization is organized according to Generations; each Generation dealt with different challenges and threats to humanity's survival, and each Generation possesses varying levels of rebuilding and cooperation.

1. The Broken Generation: Those born before the end of the war that survived the end of human civilization; this Generation includes people born from 2020 to 2037 CE.
2. The Hardened Generation: Those born just after the end of the world, associated with an unemotional, survival-first mindset; this Generation includes people born from 2038 to 2060 CE.
3. The Idealist Generation: Those born after a majority of the immediate after-effects of the apocalypse subsided or came to an end; this Generation includes people born from 2061 to 2080 CE.
4. [REDACTED]

### Types of Apocalypse (by region):

#### North America:

* Canada: Perpetual winter, major flooding, widespread infection.
* Alaska: Remnants of the Russian occupation, perpetual winter, adapted infected.
* West Coast: major flooding, major and frequent devastating earthquakes, San Francisco Gorge, intensified and frequent volcanic activity, widespread infection.
* Midwest: Powerful and frequent tornadoes, widespread infection, large moving city-like vehicles that fight for resources.
* East Coast: Major flooding, extreme climate, frequent hurricanes and powerful storms, massively widespread infection.
	+ New York Canals: Major flooding with extreme tidal system, frequent tidal waves and strong storms, extreme climate, widespread mutation, etc.
* South: Extreme climate, frequent and powerful tornadoes and storms, extreme flooding and extreme droughts, moderate infection.
* Mexico: Extreme climate (desert), major flooding, powerful and frequent hurricanes and storms, massively widespread and mutated infection.
* Hawaii: Remnants of United States government operate in secret as a totalitarian regime; extreme flooding, powerful and frequent hurricanes and storms.
* Caribbean: Catastrophic flooding and sinking, daily storms and weekly hurricanes, tsunamis, widespread infection.
* Greenland: Extreme climate (both extreme cold and relative warmth), major flooding, limited infection, poisoned sections of soil (radioactive).

#### South America:

* Brazil: Extremely hot climate, periods of extreme storms mixed with months of drought, wildfires, widespread infection.

#### Iceland:

* Extreme climate (icy), major flooding, frequent and powerful storms, limited infection.

#### Europe:

* United Kingdom: Nuclear wasteland, essentially uninhabitable due to extreme flooding, poisoned soil (cobalt), massively widespread infection, mutated monsters, Fae spirits, intense radiation, etc.
* Ireland: Perpetual winter, poisoned soil (cobalt), major flooding, slight radiation, moderate infection, Fae controlled.
* Spain & Portugal: Major flooding, extreme storms and hurricanes, poisoned soil (cobalt), nuclear wastelands, moderate infection.
* France: Extreme climate (harsh seasons), poisoned soil (cobalt), radioactive wasteland, widespread infection.
* Germany: Extreme climate (harsh seasons), poisoned soil (cobalt), radioactive wasteland, widespread infection.
* Poland: Entirely radioactive wasteland and/or poisoned soil (cobalt), extreme climate (long winter, long wet season), limited infection.
* Italy: Mostly underwater, extreme storms and hurricanes, severe flooding, moderate infection.
* Balkans: Major flooding, extreme climate (harsh seasons), poisoned soil (cobalt), moderate infection, otherwise livable.
* Eastern Europe: Radioactive wasteland, extreme wet and freezing seasons, the west is entirely poisoned soil (cobalt) and far beyond human hospitability, uninhabited Siberia, and moderate infection.

#### Middle East:

* Israel:

#### Oceania:

* Australia: Think of Mad Max.
* New Zealand: Think of Water World.

### Factions (by Era):

#### Operation: New Dawn:

* Illuminati
* TISA (Tactical Infection Suppression Agency) (includes United Nations)

* Trench-Tec
* Zeus Energy
* Osler Medical
* Martinus Biological Containment Inc.

#### 2nd American Civil War:

* TISA

* People's Republic of the Pacific States of America (PRPSA)
* Free States of America (FSA)

#### End Times:

* Sando Cryptocorporated
* Great Spherical Church
* Xilmec

#### Aftermath:

* Xilmec
* Great Spherical Church
* Sando Cryptocorporated

## World of the Aware:

The version of reality understood by an overwhelming majority of people in the K3 Universe is not "true reality" as it was initially created; instead, mankind's understanding of reality is hindered by the Tide, a form of "consensual reality" dictated by the beliefs of the Unaware, the majority of people, and the Oblivious, "soulless" people devoid of a potential for becoming Aware created to enforce the Tide. The Tide was created as a self-perpetuating prison for mankind, originally created by [REDACTED] to prevent humanity from realizing their true potential; the Tide acts as an oppressive force, the strongest of the 11 Magic Wavelengths, that hinders magic (more commonly referred to as Meta-Vibrational Science) where it is strong and aids magic where it is particularly weak.

"Magic," as it is understood by the Aware, exists in 3 primary forms:

1. Faucet Magic: A lesser form of magic that exists on the edge of the supernatural and can be used by even the Unaware; due to its relative weakness and availability to the Unaware, is unlikely to induce Ripples.
2. Waterfall Magic: The main form of magic only accessible by the Aware that allows for a greater degree of freedom in one's applications, but at the risk of creating Ripples; allows for the unlocking of further potential at the risk of losing one's sanity.
3. Wave Magic: A highly unstable and chaotic form of magic that employs Obscene Spells to purposely disturb the Tide with the goal of weaponizing the creation of Ripples in order to induce random supernatural effects; known to be just as dangerous to the user at it is to the user's targets and nearby witnesses.
4. Ritual Magic: An insanity-inducing form of magic that has a user derive their abilities from a higher power, god, or power-bestowing entity; requires that the user be Insane and Aware to use it, but allows for the user to use spells from all Wavelengths as opposed to just 1.

Within the aforementioned 2 levels of applied Meta-Vibrational Science sit the "standards" of spellcasting, divided into the following:

1. Coincidental Spells: Spells that do not disturb the Tide and therefore due not cause Ripples; relies on plausible deniability or stealthy, hidden casting with theoretically explainable effects.
2. Obscene Spells: Spells that are impossible to rationalize or excuse that attempt to push the Tide too far in a direction it does not want to go; may cause Ripples; while faster and requiring less forethought and care, Obscene Spells are likely to alert [REDACTED] and other mages/supernatural entities of the user's presence in addition to disturbing the minds and sanities of Unaware witnesses.