recursal/Fanatic-Fandom huggingface dataset:
Bayut

The **Bayut** tribe was a group of hobgoblins and wood elves that lived in Lakay's Sierra Aspera range, in the citadel of Oryix.

They lived in great gers (yurts) and hunted the creatures of the lower jungle on their home slopes. They also were fond of the use of clubs and heavy, red, spiked armour. Birds like the falcon played a very important role in Bayut society, as did honour and respect.

Their leader in 1513 was Kocajin, and they were part of the house of Ogodeyi. When they split from the house of Uitai in the 1400s, the other house formed the Uiyet tribe.

The Lakayan Liberators became great friends with them, and helped them overthrow the Lusken Empire and unite with the Uiyets once again. Their general, Sokhatai, died in the attack on Fort Helena, but the chieftain's favourite, a woman named Orthalas, helped represent the tribe in the later council.

Their language, **Bayut Bayat**, had vowel harmony and a complex syllabic structure that allowed clusters of up to three consonants syllable-finally. It was a typical agglutinative language that relied on suffix chains in the verbal and nominal domains. While there was a basic word order, subject–object–predicate, ordering among noun phrases was relatively free, as grammatical roles were indicated by a system of about eight grammatical cases. There were five voices. Verbs were marked for voice, aspect, tense and epistemic modality/evidentiality. In sentence linking, a special role was played by converbs. They often repeated nouns with vowel-switching to denote multiples, e.g. 'Felker Falkar' meaning 'many falcons'.
Chapter 29

## Chapter Link

**Technique's Completion** is the twenty-ninth chapter of *The Boxer*.

## Synopsis

The boxing match between Yu and Jean-Pierre Manuel gets of to an exciting start with the two equally trading blows and dodging each other's strikes. With Yu musing on a conversation he had with K prior to the fight, he enters a crouched position before knocking Jean-Pierre down with a devastatingly and imperceptibly quick strike to the head...

## Appearing Characters

***Note:** Characters who are listed in bold and italics are appearing for the first time. List is ordered alphabetically.*

* Carmen
* Jean-Pierre Manuel
* K
* Yu
Chapter 13

## Chapter Link

**The Gift (2)** is the thirteenth chapter of *The Boxer*.

## Synopsis

Josh is left utterly shocked that he can't land even a single blow on Yu. Thinking on all the effort he had put in up to this point, he wonders what it was all for as he continued whiffing his punches. With the first round of sparring ending, K tells Yu the second rule of boxing: hitting. Meanwhile, Josh muses that even if Yu had immense talent, his stamina levels would be below par. With Josh having renewed vigour and a plan, the second round begins but Yu immediately knocks Josh out with a punch to the jaw...

Regaining consciousness in the corner of the ring, a dejected Josh comes to terms with his inferior ability in the face of real talent. Just then, Yu comes and asks if he was up for another round. Irritated by Yu's inquiry, Josh frustratedly tells Yu to screw off and Yu accepts the decision. Josh then asks Yu a final question: whether he knew the guy K had said was stronger than him. Yu confirms that he does and Josh finally asks whether the guy was actually stronger than him or not. Yu looks back at Josh and, picturing Injae, replies that he probably is. Josh acknowledges the response and bows his head, crushed.

## Appearing Characters

***Note:** Characters who are listed in bold and italics are appearing for the first time. List is ordered alphabetically.*

* Josh
* K
* Yu

## Notes & Trivia

* When Josh asks Yu if the guy K mentioned was stronger than him or not, he is referring to Ryu Baeksan. However, because Yu does not think Ryu is particularly strong, he imagines Injae instead when answering the question.
Cassalanter Mk2 Revolver

The **Cassalanter Mk2** was a muzzle-loading revolver from 1507 very similar to the Mark One. Its main difference was the implementation of a hammer, making it a single-action pistol. It was slightly more accurate and less prone to jamming than the Mark One, but still had a ways to go.

It saw use in Waterdeep amongst gangs.
Decimus Model 1486

> *Meliketh skirted the ground, crouched, her sidearm smoking as she scrambled into the hallway. Through a bullet hole in the patchwork curtains, she peeked out. Knelt in the wagon, she saw him fire again. With a flash, she heard another pot crack in the kitchen, and realised she had the element of surprise. But to her very own surprise, as the enforcer’s rifle had barely finished smoking, she saw him yank the trigger guard forward with his aiming hand, and it rotated forward like a lever, then clicked back. With an echoing clink, a glinting cartridge went bouncing onto the dirt, and the rifle fired again.*
>
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> *Martha ducked down and swore to herself. Fuck, how fast can that thing fire?*
>
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- Martha Meliketh faces down an enforcer armed with a Decimus.

The **Decimus Model 1486,** also known as the **Greatest Rifle in the World**, was a breech-loaded lever action longarm, first produced by the WDSA in 1486.

It was one of the first Faerunian longarms, offering significantly increased range and precision, especially supported such as with a bipod. It saw significant use in the Second Vreigardt War, as well as being made an official weapon for some Guardia squads in Waterdeep's watch, and in Datria. Early models were quite prone to misfire, though, and overheated if fired quickly.

Nonetheless, owing to its cheap and hardy nature, it became one of the most widespread rifles over the whole world. It was a cheaper alternative to a crossbow that required little to no strength to use, rarely broke down, and had ammo that was fairly commonplace. It could survive the worst conditions possible.

It was also sometimes sawn and sanded down to a pocket-size sidearm.
Ana Tentje

**Ana Tentje** was a young elven woman from Waterdeep.

Born in 1535, she grew up in Clarkenwell as a bit of an urchin. When she was 17 (in 1552), she was working as a cleaner at the the WDSA, and she was paid by Maxwell Loveridge to eavesdrop on Tommy Wulfrun and Gror Warbell I. The information she provided, after hearing about Gror's investigations over the missing guns, prompted The Loveridge Family to employ the Red Hand to silence Gror I.

The Agents of Chaos caught her eavesdropping on *them* and Tommy a few weeks later. They interrogated her, but let her go free.

Ana gained Maxwell's favour and eventually was employed as his secretary.
Animals

**Animals** in the Purrfect Apawcalypse universe mostly comprise of cats and dogs, but are known to include other animals, both anthropomorphic and non-anthropomorphic.

The types of animals found depend largely on the location. Kemono Woods and Kemonotown are populated by cats (who stay mostly in the woods) and dogs (who stay mostly in the town). There are few non-canine and non-feline animals living in these areas, with most sticking to their own towns in appropriate biomes (for example, zebras tend not to be found in tundras, but do live commonly in savannas).

As for non-anthropomorphic animals, they exist as they would in the real world, and are indeed eaten. Their coexistence with their more sentient and intelligent counterparts are similar to the real world's example of monkeys and humans. There are evolutionary ties between the two, but they are very different beings.

### Lunchlady Piggy

Lunchlady Piggy is the only anthropomorphic non-cat, non-dog animal to be spoken of in the games. Her dead body can be found in the background of the cafeteria in Love at Furst Bite, and she is also briefly mentioned in the cafeteria in Patches' Infurno. She was known to hoard chocolate, a food item digestible to pigs, yet a dangerous item for dogs.

### Snake and Hamster

In Patches' Infurno a snake and hamster can be found in the gym level of the game. The snake can be found by poking a pile of leaves while the hamster (Pancake the hamster to be exact, based off Denny's real life hamster of the same name) by interacting with Tigger's lunch bag. Both animals can be gifted to Rover.

### Duckdee

One of the more contentious instances of another species occurring within the PA universe is a noticeable cameo of artist and fellow Jaiden Animations employee Duckdee added to the background of the library in Love at Furst Bite. More info can be found here.

### Scooby Don't

A monkey is implied to have been kept as a pet by a group of four teen dogs in Scooby Don't, a fictional show mentioned in Patches' Infurno.
El Tiburon

> *Return to your masters with our news. Run now, Shark.*
>
>

> *-Max Disforza to El Tiburon after Silverhand's death.*
>
>

**Jocandus El Tiburon**, or **The Shark** was a Vortic navy officer captured by a Luskan sailing vessel in 1509, near Lakay. Due to his impressive presence and size, he was assigned to be the bodyguard of Governor Silverhand of Fort Helena.

After he was forced to kill his master, he fled back to Luskan in 1513.
Camelopard's Prong

**Camelopard's Prong** was an extremely long pike said to come from the neckbone of an Athasian land animal. It was made of wood and decorated with bones up its length, plus a small ribbon of yellow and brown spots.

It was effectively just a +1 pike. However, as a bonus action, the wielder could increase their reach by 5ft until the end of their turn.
Coaxium

**Coaxium,** colloquially called **Star Blood** by the Thayans**,** was a highly volatile fluorescent blue liquid fuel source, incredibly powerful and able to release insane amounts of energy.

## Components and Production

Coaxium was produced from two distinct components - **Coaxite** and **Bellicose**.

**Coaxite** was a solid ore formed under very high pressure underground, of blue-silver shiny nuggets of metal. It could be mined and stored quite safely.

**Bellicose** was a liquid metal similar in properties to mercury, found in cavernous oxygen-poor ground sources, like aquifers or caves. It was somewhat unstable if exposed to moisture. This could be seen where a pool of bellicose would often fizzle and crackle in moist air, like boiling oil.

The two could be refined and combined. One kilogram of Coaxite ore and one kilogram of Bellicose (~100ml) would produce about 10g of Coaxium. It requires a refinery, and was highly explosive. Only Thay tended to have these refineries until the 1500s.

## Use and Storage

It had to be stored in glass vials with metal caps, and these could be connected up to a Skipjammer engine. One glass and metal vial of coaxium contained **10 grams**, and was worth about 25gp in Thay. The amount of power this provided was known as a **C** or **Cee.**

It was highly unstable. If a strong electric current was passed through it, such as lightning damage, then it would destabilise rapidly.

The Xinlelal Construct Foundry powered their constructs with small amounts of coaxium. This was why they exploded when exposed to lightning (see: Jara's WHAM).

Skipjammers were also powered with copious amounts of onboard coaxium, which could be hooked up to their engines. It enabled them to fly and to planeshift.

One cee provided enough power to travel for a long, long time, to escape Toril, or to travel through planespace.

It cost **1 cee** to warp to an adjacent plane, but this could be circumvented by finding planar portals.

## Deposits in the World

Bellicose could be found in a multitude of underground places, as well as in the surface exposed pools in Netheril. Bellicose was less the limiting factor here.

The majority of the world's Coaxite ore was found in the straits of Gildegra, but large deposits were happened upon in the 1500s by the Verdis peoples of the eponymous mountains in Lakay. The West Marchers swindled them for *a lot* of it in the late 1510s, but the Verdis caught on years later and started using it to develop their own tech. In their tongue they referred to it as **Kavaaksiit**.
Bannock's Gold Jack

> *'For the man what wronged me.'*
>
>

**Bannock's Gold Jack** was a custom-built wheellock pocket pistol made of brass. It was carried by Captain Brigg Bannock during his escapades in the late 1400s. It had an uncannily accurate shot.

When his ship fell to mutiny, he was left alone on a small island with this pistol and a single shot. This final musket ball was woven with powerful magic, and it wasn't used until the Night Watch found Bannock's body.

The shot itself came with a powerful one-time enchantment. When fired at someone who had severely wronged the user (and we're not talking like stabbed them, we're talking like betrayed their trust and stole their ship that they'd captained for years) it was an automatic critical hit. Guess Bannock never got to serve justice to the head mutineer.
Alkibiades

> *'To best Alkibiades... one would have to be four steps ahead, my friend.'*
>
>

-Angélos to Goro.

Strategós **Alkibiades**, son of **Kleinías** was a Hellan Athenian statesman and an incredibly popular, cunning general. He led Athens during the height of the Peloponnesian War, but he was also readily willing to switch sides when it suited him. He was handsome and attractive, with long blonde hair and a boyish yet cunning smirk.

In 415 BC, he tried to convince the West Marchers to lend Athens their oktere/octoreme to invade Trinakria. They refused, and came to meet him at his offices. They threatened him with exposing his potential betrayals, and with some tricks, got him to agree to let them go. However, he could not let it get out, so he stabbed Goro through the back with his sword. Forte and Arnaud shot and killed him, took the wounded Goro, and fled.

With Alkibiades gone, the Sicilian expedition was never approved, and Athens never suffered a humiliating defeat.
Clan MacTamworth

**Clan MacTamworth** was a Saemhl clan of Rakkimar. It had been the clan of the monarchs of Rakkimar for seven consecutive generations.

* Dron Wilfric the Ambitious (945-951)
* Dronning Imelda I the Ugly (951-997)
* Dronning Wylfryn the Great (997-1063)
* Dronning Imelda II the Stout (1063-1191)
* Dronning Wulfruna I the Frail (1191-1196)
* Dron Wulfrid (1196-1427). Known as 'Grandpa Wulfrid', he ruled for two hundred and thirty one years, the longest of any Rakkimarran monarch.
* Dronning Wulfruna II the Tall (1427-1515)
* Dronning Wulfelnhild the Wise (1515-)

It was by far the most powerful clan of Rakkimar for much of recent history. Their family represented the kingdom as a whole, effectively.
Dust Devil

**Dust Devils** (Euluska: *Kajot,* Larawiyaki: *Hóótese*) were a type of coyote endemic to North-Central Lakay. They were adorned with green feathers on their head, neck, and upper back. They were fairly intelligent, perhaps equally so to dire wolves.

Such coyotes were a sacred beast of the goddess Nausikä.
Purrgatory

**Purrgatory** is a plane that exists between the plane of the living (where Kemonotown and Kemono Woods exist) and the plane of the dead (Infurno. The only characters known to visit Purrgatory are Olive Higgins and Patches Ito in Patches' Infurno. The two were caught in Purrgatory when Ginger attempted to banish Patches, only for him to interrupt the process by grabbing Olive, dragging them into the portal with him. Due to this interruption, the two did not make it to Infurno.
Eol

> *As the water sizzled one final time, she extracted it from the barrel, and held her creation in her bare hands. It was quite cool to the touch, and as the orange glow faded, the metal of the blade glowed like starlight. Anglachion. She grinned as she admired the metal. The Iron of the Fallen Star. This precious material was hoarded by the great high elven smiths, having been collected from a fallen meteor that Lord Eöl, first lord of the Alderei, found. It could cleave any metal that even Dwarves could produce, save for the legendary mithril.*
>
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- The Alder smith Northstar forging Zaahnwir.

**Eol,** **Meteoric Iron, Dying Star's Heart** or **Elvenstar Iron** was the metal forged from meteorites that fell on Toril. It was abundant in the Alderei, after many meteorites had fallen there millenia ago. The Alder name for the metal was **Eol** **Anglachion**.

Eol could cleave all metals beneath it, and was only equalled by mithril armour. The sword Zaahnwir was forged out of it.
Bullseye Jack

—Jacqueline Hardfoot to Inigo di'Sforza in 1511.

**Jacqueline Hardfoot,** also known by her later alias **Bullseye Jack**, was an orphan turned outlaw from King's Stead, Lakay.

## Early Life

An orphan born in the Year of the Four Horsemen (1490), she bounced around different homes for some time, not knowing her birth parents. She was caught stealing by the Empire shipbuilder-turned-deserter Heckler Hardfoot when she was about twelve. Instead of turning her in to the sheriff, Heckler offered her work as a smith's apprentice, and ended up adopting her.

She enjoyed shooting, and her greatest wish was to one day own a revolver. She used to line up tin cans and use her shortbow to knock them over. Her favourite spot to go out shooting (as Inigo and pals found out) was on the rim of a waterlogged crater a half mile northeast of town.

Jacqueline was gifted her a Cassalanter Mk3 Revolver at some point, which belonged to her father once. She named it Hardfoot, Legend said that she had it enchanted later in life.

## Outlaw

 —A cowboy in King's Stead muttering rumours.

As an adult, Jacqueline fell in with some bad folks eventually, somehow. One day, she was left for dead in the heat. When she awoke in the desert near the town of Armadillo, alone, she tried to work her way up, and by a twist of fate, ended up leading a small gang of outlaws in a life of crime like she had always wanted.

She spent several years robbing and looting. She buried her treasure, a crate of gold deep in the Heartlands in a grave at the God's Acre, a cemetery by an abandoned boomtown, Giant's Hollow, at the point where the states of NH, SH and GL touched. Her crate contained thousands of réales in Federation bonds. One day, ambition got the better of her, and she ended up being killed by Davison Detective Agents of the law.

Jack was infamous as an amazing gunslinger with a deadly draw, dubbed during her time active as the **Fastest Woman Alive**. There was a movie made about her in the 1580s called, indeed, The Fastest Girl Alive.
Chek

> *'Crikey, ain't she a beauty? Magma-forged water cooled Amethyst chassis, radial twelve-cylinder transverse generator with low-range hybrid auxiliary intake. Anti-parallax perihelial stabiliser with dodeca-chain breakover. Runs on an inline direct intake Coaxium compressor with one AU per Cee. She’s a beauty. Can't wait to get her hooked up and runnin, Cap!'*
>
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- Chek, talking about the amethyst engine he would install on the Spear.

**Baschekaboora 'Chek' Ferryman** was a scruffy, roguish yet charing half-human half-duergar.

His father was a renowned engineer who worked for the Tribunal of Spiders, named Coorabong Ferryman, and his mother was a Thayan diplomat.

He worked for the **Roadrunner's** hangar in Amkhemar for a few years, enjoying working with machines but hating being cooped up and bossed around. In early 1521 his big break came, when he was taken on by the West Marchers. He helped them to steal Coaxite from the Verdis and was taken on as a hand.

He had lots of assistants, twenty-odd goblins all called Sheila.

Due to his resilient blood and the fact he was used to skipjammers, he rarely suffered from warp sickness.
Cazryl De'Zephyn

> *All those people... they died because of us. How can you live with that? Doesn't it eat you up at night?*
>
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> -*Crow to Dain.*
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**Cazryl De'Zephyn,** known by the alias **Crow**, was a drow thief from Datria who made good friends with Dain Axehelm and Kessar Truespear in 1490. She fled the city with them after witnessing the Violet Catastrophe alongside them, having lost some good friends. She opted to stay with Dain rather than go on with Kessar, Henrich and Kellen.

Crow and Dain later married and became an unbeatable force in combat together.

She died to a mindflayer during the Darim-Drow War in Guzuth Toth - she fought on the side of the dwarves, and was a fierce help to them. When she died, Dain flew into a rage, leading him to tear the mindflayer limb from limb with his bare hands.
Deck of Wacky Things

These cards were found by Captain Selim and sold to the West Marchers. You could only draw one card a week per person. They showed omens.

1. **Balance** - You are slightly perceived in the opposite way to your true self
2. **Comet** - The next enemies you face will perceive you as more powerful than you truly are
3. **Donjon** - You learn the spell *Leomund's secret chest* and can cast it once per day
4. **Euryale** - You find a lifesize stone statue of yourself where you least expect it
5. **The Fates** - You gain one use of inspiration
6. **Flames** - You find means to contact a devil very soon
7. **Fool** - Something incredibly embarrassing will happen to you
8. **Gem** - Wealth will come into your hands soon enough
9. **Idiot** - You will forget something important very soon
10. **Jester** - You will gain bounty soon
11. **Key** - You gain proficiency with one weapon
12. **Knight** - Someone becomes very loyal to you
13. **Moon** - Soon a wish of yours may come true
14. **Rogue** - You become wanted somewhere for something
15. **Ruin** - Your home estate or wealth won't be around much longer
16. **Skull** - An omen of death or undeath too
17. **Star** - You will soon find a way to better your stats
18. **Sun** - You will soon find a wondrous item
19. **Talons** - You will lose something you carry
20. **Throne** - You gain rightful ownership to something, somewhere
21. **Vizier** - You will find answers soon
22. **Void** - Something disastrous will happen soon
Devil's Morel

Devil’s Morel was a potent, poisonous drug.

*The flesh of this reddish-black morel mushroom is mixed with sugar water into a liquid paste and sipped from bottles or waterskins. It increases the sensitivity of nerve synaptic connections around the spinal column but decreases their sensitivity near the brain stem, which makes users’ reflexes faster but their minds numbed. A dose has a 1-hour high, during which time a user has advantage on Initiative & Dexterity checks and saves, but disadvantage on Wisdom & Intelligence checks and saves. Devil’s Morel is severely addictive and illegal in many cities, often peddled on the black market. Repeated use can cause permanent nervous system damage and involuntary muscle spasms.*
Holly Melita

**Holly Melita** is a secondary character in Patches' Infurno. She's introduced as a no-nonsense maltese attending Hachiko High School.

## Appurrance

Holly appears as a white dog with poofy wavy hair that falls to the floor and covers her ears, and a long trailing tail. Her eyes are dull blue.

## Purrsonality

Holly is no-nonsense and kind of snarky. She just wants to get through her day without any issues.

## Purrfect Apawcalypse: Patches' Infurno

Holly is a member of Hachiko High's Literature Club and is encouraged by Luna to attend the Literature period along with every other member of the club (except Doug, who avoids it). She just wants to read "Shi-Tzu's Art of War" but has a difficult time, given she has no arms. Patches "helps" her out. At the end of the game she befriends Tigger, both interested in taking on ice skating.

## Trivia

* Likes: Books, war history, silence, meditation, she claims to not want any drama but likes getting into physical fights from time to time, ice skating, pawlidays.
* Dislikes: Drama (allegedly), Patches.
* In **Purrfect Apawcalypse: Purrgatory Furever**, what appears to be Holly (although unnamed at the time) can be seen as a zombie in the intro/recap.
* Holly comes from a lower middle class household.
Aresilia Decimus

> *'Zhivka, what are you doing? We need her alive!'*
>
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> *'Yes, listen to him, please!'*
>
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- Morgan, confused, as Aresilia agreed, begging for her life before Zhivka.

Her Ladyship, Lady **Aresilia Decimus** **II** was a noblewoman of house Decimus and the matriarch of the Decimus family from the late 1520s onwards. Her mother was the late Poppaea Decimus and her maternal grandfather was the famously vanished polar explorer, Sir Tiberius Decimus the Elder, who went missing in the 1510s.

She sat on the Convocation of Waterdeep from its formation in 1553, representing their interests as a business family that had made itself a household name with the likes of the Decimus Rifles.

In the year 1559, she was elected as **Minister of the Convocation.** In the second year of her rule, she revealed herself to be the leader of the Oracles. She declared martial law, and controlled the city for several months.

During the Lakayan blockade and then bombardment of the city, her Oracle loyalists were exposed and many were killed by the Lakayans. She and her final loyalists fought defiantly but unsuccessfully in Fort Laeral.

Aresilia was wounded by Zhivka, before being engulfed in oil and immolated by Namfoodle. She burnt to death on the floor of the parliament chamber.
Decimus Vettro Long-Range Crossbow

The **Decimus Vettro** was a heavy crossbow manufactured exclusively for The Lusken Army. It was a normal heavy crossbow, and its **Decimus Vettro Telemetro** variant was equipped with a simple (and still expensive) telescopic sight. The sight allowed it to ignore disadvantage at long range. It was often carried in the Cancro units.
Dr. Caledonia O'Caine

**Doctor Caledonia Cadence O'Caine** was an expert doctor of physiology, medicine, and anatomy, who worked at the Florida Burns Memorial Hospital in Waterdeep, later Halcyon. She was head doctor from the 1560s, taking over from her father and predecessor Colin.

### Known For

Doctor of physiology and medicine; was lead doctor at the FBMH for a while

### Associated With

Florida Burns Memorial Hospital

She was the daughter of Lucille-Anne Farthington, a noblewoman, and Doctor Colin O'Caine, one of the city's leading experts in poisons and toxins.

In 1541, she married the iconic Warad, who she had been seeing for some years.

Her father Colin worked as head doctor from the hospital's conception in 1553 until 1562, when Caledonia took over as the one in charge. She was adept at healing, and her intimate knowledge of cadavers and her patients meant she was fairly good at her job.
Cranberry Brook

**Cranberry Brook** was a small village in the Western Danderillon region, situated on a flooded bog.

## Information

Cranberry Brook (Euluska: *Kranbodžuka*) also called 'Cran' affectionately by locals, was a village founded around 30C or so. It was located in the southwestern Danderillon. The village was a few days SE of Bard's Crossing, and Prior's Gap was a few days SE of the village. Cranberry Brook was located along the tidal floodplains of the Dvoryac River, and fluctuated with how flooded it was. Cranberries were grown in the waterlogged bogs around the town, which is where it gained its name. The town made preserves and jams from them. The only inn in town was called the Floating Lily, which housed the rare travelers who passed through.

The folk of the town were a unique admixture of Western Danderillon humans and Central Danderillon halflings, culminating in taller halflings with long legs. They were peaceful, good-natured and isolationist, rarely venturing outside of their town for hundreds of years. They held interesting local legends, such as deifying the moon because it brought the tidal swell of the Dvoryac (they called the river the Nara*,* from the Lowland Euluska for 'moon,' since they were not aware of its Vistu-derived name in modern common parlance). The Cran people also believed in the Bog Beast, a folk legend.
Константин Хорс

-Олень (от милы)

- Лопоухость

- Вождение

- Создание музыкальных миксов/своей музыки

- Плетение бисером

### Обучение

- Школа святого Дриопа для самых юных и одарённых(2004 - 2010)- Академия "Астерфатум" (2010 - 2017)

- лагерь рекрутов при храме Амальтеи (март 2017- 13.05.2017)

- Военный Институт Западного Штиля(2017 - ...)

### Организации/объединения

- Охотничья команда первого курса №3- Команда Остролиста 3.0

## Отношения

### Семья

- Юрий Хорс (отец)- Маргарита Хорс (мать)

- Людмила Хорс (мл сестра)

- Николай Хорс (мл брат)

- Василиса Хорс (мл сестра)

- Ярослава Хорс (мл сестра)

- Мирослава Хорс (мл сестра)

- Елена Хорс (мл сестра, пока не родилась)

- Екатерина Зимина (тётя по маме)

- Даниил Зимин (двоюродный брат)

- Сергей Зимин (двоюродный брат)

- Владислава Хорс (тётя по отцу)

- Елизавета Климова (тётя по отцу)

- Кирилл Климов (дядя)

- Розалинда Климова (двоюродная сестра)

- Леонид Хорс (дедушка) +

- Галина Хорс (бабушка)

- Дарья Зимина (бабушка)

- Андрей Зимин (дедушка)

### Соратники

- Максен Ноктем(жнец)- Мэтью Марц (дворецкий)

- Феликс Акияма (козырь)

### Друзья

- Максен Ноктем- Мэтью Марц

- Феликс Акияма

- Людмила Хорс

- Алексия Фалкон

- Дмитрий вознесенских

- Владислав Елагин

- Каролина Линдерберг

- Виктор Йоргенсон

- Джейсон Корхонен

- Гретель Корхонен

- Доминика Гайст

- Рэйчел Хофманн

- Элисон Мотидзуки

- Полин Эйн
Jaiden Animations

**Jaiden Animations** is a YouTuber primarily known for her storytime animation videos, largely leaning towards gaming centric content as of late. 90% Studios member Denny, when not making games, helps Jaiden with drawing the keyframes for her animations.

Within PA3 she makes a cameo in the Gym chapter as an easter egg, accessible from the far end of the field.

Purrfect Apawcalypse characters have been sneaked by Denny into the Jaiden videos "The History of My Hair" and "Animal Crossing used to be so much darker...". Additionally, Dee Helm also inserted a Pancake cameo into the video "I played weird virtual pet games".
Cassalanter's Spear

> *He watched the tiny ice cube float in his drink, thinking about the next thing that went wrong. The Spear. His pride and joy, a Thayan-made frigate with beautiful golden sails like butterfly wings. She had sailed as if the wind was always behind her. But the ship had been taken from Amelio’s private docks, commandeered in the middle of the day with no clues as to who, or where it went.*
>
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- Amelio Cassalanter thinks back on the loss of his ship.

### Captain

Amelio Cassalanter (1501-1519); Arnaud duPont Leroux (1519-)

### Affiliation

The City of Waterdeep (until 1519); The West Marchers (1519-); The Vortic Mercatorium (1519-)

### Port of Registry

Waterdeep (until 1519) then registered as a Vortic privateering ship

### Active

Under Cassalanter: 1510s; Under Leroux: 1519-

### Famous for

stolen to the public disgrace of Amelio Cassalanter; ship of the West Marchers; partook in the Sack of Luskan; crushed the Song cult and the Tree of Death; deathplace of Luca Calinezzi; bombarded Waterdeep before disappearing

### Built

Luskan, in the 1470s, but then repaired in Thay in 1501

### Armaments

32 twelve-pound cannons a side; two heavy mortars; four Hotchkiss rotary swivel guns; Netherese fire; two chain-shot bow chasers; steel ram prow; metal plating

### Speed

19 knots with the wind (potentially the fastest ship in the world)

### Fate

unknown

**Cassalanter's Spear** was a Luskan navy galleon gifted to Amelio Cassalanter in 1501 from the Lusken Emperor. It was stolen in broad daylight in 1519 by the West Marchers, who renamed it to just **The Spear**. It became one of the most famous and formidable freelance vessels of the world. Their adventures were the stuff of legend, under Master and Commander Arnaud DuPont Leroux. Arnaud continued to captain the Spear for many years with his extended lifespan, even after some of the original crewmembers moved on.

It was a large Luskan-style Golden Age galleon with gold sails bearing a red fleur de lis, and four masts with stunstails and a highly distinctive profile. Its helm allowed a helmsman even unlearned in magic to 'feel' any chains and ropes like 'limbs', in case it was needed. The ship's armaments and armour were almost unheard of; it was a floating fortress, only second in toughness to the NMV No More Mr. Nice Guy.

The crew later would transform it into a Skipjammer with the addition of an Amethyst-class engine.

In Waterdeep in 1522, it was heavily damaged by the Waterdeep City Watch and the Vortic Army after it bombarded the city and destroyed Calinezzi Manor - its sails were completely destroyed. The Spear disappeared for some years afterwards.
Bard - College of the Gambler

> I call sixes, if not you give me your sword. Sound fair?
>
>

-Jorlen McDouglas.

Bards of this college bet more than just their money, and put their faith in the unknown, seeking even more thrill when the stakes are high. To them, luck is something you can manipulate, and manipulate it they can. Bards of this college can have varying morals, whether they cheat those foolish enough to bet against them out of their money, or stack the odds in their allies' favour in the face of great evil. To these bards, nothing is certain, and even Fate can be cheated. This college focuses on the arcane manipulation of luck and chance, to favour the bards bold enough to try and do so.

### Quick Fingers

When you join this college at 3rd level, you gain expertise with three types of gaming set, such as playing cards, dice or Three-Dragon Ante cards.

### Snake Eyes

Beginning at 3rd level, you can try to twist luck in your favour when something goes amiss. If you or an ally rolls a Bardic Inspiration die from you and the roll results in a 1 or 2, that player may reroll the die. If they do, they must use the new result, even if it is another 1 or 2.

### Press your Luck

By 6th level, you can attempt to balance fate in your favour for a brief few moments. You may grant yourself advantage on any attack, skill check or saving throw. Once you use this feature, you can't use it again until you finish a short rest.

### Under the Table

Also at 6th level, you can hide your casting just as a sorcerer would. When you cast a spell, you can opt to cast it without any verbal or somatic components. You may use this feature a number of times between long rests equal to your Charisma modifier (minimum 1).

### Ace in the Hole

Beginning at 14th level, you have developed mastery over fate, if even only occasionally. When you or an ally rolls a Bardic Inspiration die, that player may replace the result of the die roll with the maximum possible roll. Once you use this feature, you can't use it again until you finish a long rest.
Errich Irongut

**Errich Vyner Irongut** was a old, fat, bald halfling chap from The Fallo, born 1509. He worked as a winemaker's assistant, then a chef in Waterdeep, but fell out of a job around 1560. He managed to break into the Disforza Manor and made himself at home, sleeping on the couch and eating their cheese, crackers and wine.

In Uktar 1560, the Night Watch found him squatting. They debated turning him in, but instead decided to make him work off his debt as a cook and cleaner, which he gladly agreed to, if only to stay out of the Guardia's way.
Araphel Blacktooth

> *We were picking up pieces of poor Araphel for weeks after you ran.*
>
>

> -Jezebel to Lyslen
>
>

**Araphel** was the partner of Lyslen MacEoin, member of the Flock.

She was a spearfighter and a good bounty hunter. Lyslen had to betray her when she decided to leave the Flock and run. Araphel was killed by her partner and thundered into many pieces.
Cahay

The pretty rectory of Cahay

### Known For

Large rectory full of monks, guarding ancient books and knowledge, with a nice cathedral and gardens.

### Religion

Maionan Secular

**Cahay** was a small parish town in the coastal Fallo, dominated by a large rectory, church, and cathedral. It was home to a monastery of monks that protected books of ancient and forbidden knowledge, with many divination wards and sensors. The monastery was rich, full of gold, silver, and grain.

The monks of the town were shadow-monks and worshipped Maiona fervently, disciples of the Her Lady's Benevolence teaching which taught that Maiona was a benevolent and forgiving god who was harsh on her enemies but kind on her followers. The monks were adept at fighting and defending the ancient knowledge they had sworn to oversee and keep in the case of a future apocalypse (foresight!)

In 1579, the monastery's restricted section was raided by the Moomyns. The leader of the priory was Brother Talion.
Ashlen Bocker

**Ashlen** was a hobgoblin woman from Bracken who acted as the Right Hand Woman of Kessar Truespear of the Bruisers. She lived in the tavern above the Brick Tower Shinery. She was a snarky red-earthy skinned hobgoblin, but more reasonable than Truespear.

The Union Hacks managed to get her to agree to meet with other faction leaders on 23 Hammer 1514. At the meeting, Heinrich unleashed the Maw, which killed Bocker violently.
Carastor the Thoughtful

**Archking Carastor Casimir** was a legendary dragon-killer and the last king of of the Alderei before it was wiped from history by raids cosmic-eyed sea raiders.

## Origins

He lived from the -70s to around 100 TE. He was a famed folk hero who was trained as a Viceroy under the penultimate Alder king, Qinlen.

He famously wielded a *meteor hammer* - a huge weight on a chain that he whirled around him in a graceful and deadly crushing arc. It was quite a distinct and artful weapon.

## 99 Nights Hunting the Dragon

Around the year -35 TE, Carastor was begged by civillians from the Burning Hills to help them. The Nethir floating cities in the area were powered by captured dragons. One dragon, an onyx gem dragon named *Ah Thalarat,* escaped violently from its sky-city of Vishutrabatha, grounding and destroying it in the process. The people who survived begged Carastor to help - he did, travelling to the Burning Hills, spending ninety-nine days in the desert hunting Ah Thalarat. Several times they fought, with Carastor denting the beast's gem hide, drawing its ichor blood, or sundering it, only for it to fly off in a cloud of blinding sand and dust. Finally on the ninety-ninth night, he was able to best it, killing the foul beast and earning a name as a true hero.

## Helping to Clad Xánwyr

Carastor provided the supple pinkish-black belly skin of the dragon Ah Thalarat to his good friend, the legendary smith Northstar. Carastor tanned it and clad the legendary black sword's handle in strips of it, which were reliable and firm in all weather.

## Death

Carastor succeeded Qinlen in 50 TE as Arch King of the Alderei.

Carastor and the rest of his kingdom mysteriously vanished from history around 100TE. Few people know what happened. Legends say they were attacked by raiders with glowing eyes that came from the seas southeast of the mainland - though no one could prove that a continent (Vereäzora) lay that way for a millennia more. The raiders didn't settle or leave any marks except a few artifacts and goods. Carastor, Northstar, and their people fell into forgotten history.
Actaeomancy

**Actaeomancy** was magic centred around wild animals.

(This is to be finished later but the important info is)

As an Actaeomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Wildmind**. You can subtly influence the emotional state of an animal within 30ft. This could include making a sleeping bear wake up, generally agitate a hornet’s nest, calm a guard dog, or soothe a skittish horse.

## At Higher Levels

When you gain the ability to cast spells of 3rd level, you also gain an additional trait from your chosen domain of cruormancy.

* **Beastfriend**. You can gain a broad understanding into an animal’s general emotional state without an ability check. In addition, unless you have committed some sort of trespass (such as entering an animal’s lair, threatening its cubs, frightening it or harming it), uninfluenced neutral beasts will generally treat you as one of their own, or be apathetic towards you, whichever the DM deems to be more sensible.
Barbarian - Path of the Stalwart

> *"I saw Dazuk roar and shove with his whole stinkin' body, his shoulder slamming into the Mindbreaker, but the fucker didn't move a single inch. You know what he did? He laughed, and he headbutted Dazuk right back! All seven bloody feet of the poor bastard went backwards in a heap! It was like a quake or somethin'. I felt it in me chest.."*
>
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-A drow eyewitness from the Second Battle of Broodlight, describing how he saw Dain Axehelm kill an ogre with only his forehead.

Barbarians who choose to follow this Primal Path embody the stout and stalwart during their rage, much like the heavy-handed ogres and demons of this world and the next. They are a fierce mountain to overcome in combat.

### Larger than Life

When you choose this subclass at 3rd level, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

### Heavy-Handed Push

Also at 3rd level, you channel an incredible amount of force into your attacks during your rage. When you successfully shove a creature whilst you are raging, you may push it an additional 5 feet away from you, in addition to your normal option of pushing it 5 feet or knocking it prone.

### How's Your Head?

At 6th level, you are a mountain to be reckoned with. As a bonus action on your turn, you can headbutt a creature to leave it reeling. That creature must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be stunned until the end of your next turn. You can only use this feature once per rage.

### Immovable Object

By 10th level, you are stout and incredibly hard to best. You have advantage on saves against effects that would move you against your will, or knock you prone. Whilst you are raging, you automatically succeed on saves against such effects.

### Unshakeable

Beginning at 14th level, nothing gets past you. If you fail a Strength check or saving throw and are not raging, you may enter a rage to automatically succeed.
Esmerelda the Fair

**Ezmerelda Lyhtanverk** /ˈlʏx.tɑn.vɛɾk/ later known as *Saint Esmerelda the Fair*, was a maiden from Treviso in the Fallo, active in the 1100s. She was patron saint of beauty, love, swords, and lightning - quite an unrelated repertoire!

## Story

Esmerelda was born near Treviso in a small village, *Deralth*, in 1099. When she was in her 20s, she was very beautiful, and many young men and women from the surrounding voyvods (city-states) came to court her. She demanded that she would only marry anyone who could beat her in a sword duel. Her sword was named *Whisper*, for it was a sharp thin ornate foil that made no sound when it cut the air.

She defeated - so legends say - over a *hundred* suitors, with none even drawing her blood or breaking a sweat. News travelled of her power in battle and her enthralling beauty and grace. The voyvod of Cahay asked her to help defend the town from an attack by coastal pirates one stormy autumn.

Esme faced down the raiders alone on a rocky crag as their boats drew near, eager to plunder the rich monastery of Cahay. Esme brandished her sword to the heavens, praying to the fire of Maiona and the storm of Malini, and the destruction of Make. In an instant, a huge bolt of bright silver lightning crashed down over her, only superficially burning her, but then sprang down the beach, winding over rock and crag until it smote down the raiders. The few who survived turned their faces in terror and fled.

## Sainthood

For her legendary beauty, her skill with a sword, and her command over lightning, Esmerelda was canonised as a saint after death. Statues of her showed the characteristic Lichtenberg Figures she suffered from the lightning - like tiny red veins or tree branches.

On her holy day, which was the first autumn night with thunder, lightning, and rain, her followers would meditate or celebrate. Her symbols included swords, lightning bolts, reddish Lichtenberg figures, lightning-burned trees with no leaves, and objects of beauty like blush powder or rouge.
Copy of Maltag

> *I AM THE SOUP DEMON!!!!!*
>
>

> -Copy of Maltag to the kitchen staff in the Palace of Iron.
>
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**Copy of Maltag** was a kobold cleric, a simulacrum of a real kobold named **Maltag**. He was a temple attendant in Netheril, and his clone was brought to Sigil to save Velarin Naysayer in 1612.

He was an eccentric and powerful but weird chap. He had a servant, a hole-headed zombie named Messi.

He swore fealty in Tartarus to Goro and became known as **Phlacodaemus, Lord of Soup**.

The Agents of Chaos and Jed Wood hunted him down many years... earlier (time travel) and killed him.
Erebos

**Erebos,** also called **Seiros V,** was a small planet. It was completely covered in water, with frozen poles. The water ranged from knee deep to thousands of feet deep. For reasons unknown to the TOWER yet (possibly due to a singularity within the crust), it experienced huge tidal mountains. About twice in a 40-hour day, the tides would pass a given point, often several hundred feet high in the shallows.
Erla Tarquinson

> *Heinrich paused, knelt on the rough floor of the tunnel, as he gently turned the tensing rake and listened for the telltale noise. Click, click, clunk. With a soft whistle, he tucked away his tools, just as the hairs on his neck bristled. Cold metal brushed his perfectly-askew tricorn off his head and into the puddle, as he closed his eyes and breathed deeply. A woman's suave voice whispered, echoing down the catacombs with a hint of glee.*
>
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> *'What's this? A thief caught unaware? Tsk tsk.'*
>
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- Erla meets Heinrich.

**Erla Tarquinson (née Fivewind)** was a member of the Datrian Thieves Guild of Datria, and an expert cat burglar. She attracted the attention of the freelance, late thief Heinrich, who got involved with her in the 1460s. She introduced him into the guild later.

They had a child in the early 1470s, a half-elven lad named Rufus Tarquinson. However, Erla sadly died in childbirth, leaving another member of the thieves' guild, their friend Starling**,** to become the child's carer, since Heinrich was always busy running jobs and being a bad father.
Auril's Howl

**Auril's Howl** was a magical glaive forged in the depths of Tarkassia. It had a long study haft of blue iron, and a blade tipped with blue ice.

It was a +1 weapon that dealt cold damage instead of slashing damage.

Once per day (regained at dawn), the wielder could cast the spell Elemental Bane as an action, but had to pick cold damage during the casting.
Cyrus' Mutable Suit

**Cyrus' Mutable Suit** was a set of fine but plain khaki robes made by the entertainer Cyrus Gungnir. The wearer could command the clothes to slowly change their appearance to fit the description of an outfit the wearer had seen before. They were unable to provide any defensive properties, and would end up looking quite fake when trying to mimic materials like metal.
Enoki

Enoki, named after a mushroom, was an earth genasi covered in toadstools who worked at Chéf Gallant's Palace dala Glace in Hjarofjall. On its reopening night in 1558, the antics of Gunnar Gunnarson were thwarted, with help from fellow employees Kolasi, Babbling Brook, Ryu Ven-Colt, and Capellini Angel Hair. The night ended with Gunnar and his son Gunnar Gunnarsonson's untimely deaths, but the restaurant was never investigated luckily.
Cassalanter Kerosene and Tar

**Cassalanter Kerosene and Tar** was an oil refinery in the west Danderillon, built by the Cassalanter family on Vreigardt historic land.

Known to the Vreigardts with much ire, they called it **Măluren Kazylânten** (Cassalanter's Blight).

The Last Crusaders attacked the partially-built plant in 1504, and killed Vittoro Cassalanter and Tolen Gold-Dust here. They did so at the behest of the Vreigardt army of Warad the Mad, keen to remove this industrialisation from their land. The construction was completed anyway but a year later.

Amelio Cassalanter wished to expand and build many more of these plants, as he announced in his 1519 re-election campaign.

It was attacked by Pătrat sappers at the same time as the bombardment of New Bristi, in 1522.