recursal/Fanatic-Fandom huggingface dataset:
Crow

*"CAW!" - **The Crow***

The **Crow** is Granny's second pet, as well as a minor antagonist. It makes its first appearance in *Granny*, as well as a second appearance in *Granny 3.*

## Appearance

**The** **Crow** is a basic, black bird, that despite cawing, looks actually like a raven. To get rid of the **Crow** in either game, you must shoot it or feed it seeds to distract it.

## Behavior

**The Crow** will mainly sit in its cage, guarding an item inside it, the **Crow** will attack the Player if the Player touches it to retrieve the item, the Player must fill the Birdseed Bowl with the Birdseed, or they can kill the **Crow** using the Shotgun.

**The Crow** is invincible to the Pepper Spray, the Freeze Trap, and the Tranquilizer Darts. The **Crow** can only be killed by the Shotgun and the ammo, which will leave a few feathers to fall. After that, the Player must be aware that both Granny and Spider Mom will enter rage mode and start chasing the Player after the **Crow** is successfully killed.

## Trivia

* This has similar resemblance with the Spider as Granny never interacts with them while finding the Player. Moreover, he must be fed with the required food they want to retrieve the item. Additionally, it will guard the item and they can only be killed with the Shotgun.
	+ However, the **Crow** can't knockout the Player will the Spider eventually can.
* If the Player shoots the **Crow** with the Shotgun while the cage is closed, it will open and the **Crow** will do the same thing as when you shoot it with the Crossbow.
* Although the bird's model and texture refer to it as a raven, the sounds refers more likely a **Crow**, making it a strange hybrid of sorts.
* The **Crow** also appears in Granny 3.
* The **Crow's** texture is darker as of Version 1.7.9.3.
* The crows model can be found here.

## Gallery

Crowflying.PNGI believe I can fly!DitoCrow.PNGThe **Crow** getting out of its cage.CrowEating.PNGThe **Crow** eating the Birdseed.Crow Cage.pngThe **Crow** in its cage.Crow1.8.jpg**The Crow's** appearance in Version 1.7.9.3.CrowPC.jpgThe **Crow** on PC.CrowTexture.pngThe texture used for the **Crow**.Screenshot 20230906 205914 Granny.pngA perfect screen-capture right as the Crow is about to taste the Birdseed.Player killing Crow.gif**The Crow** after being killed by the Player.
## Site Navigation

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Cutting Pliers

The **Cutting Pliers** are a progression and escape type item in Granny. They are technically a major to completing the game as they are needed for disabling a lock on the Main Door, and getting access to behind of the Jail Ventilator where items are guaranteed to spawn.

## Appearance

The Cutting Pliers have two green, plastic bow-shaped handles with blades at the ends made out of scratched steel. They are connected together with a steel cylinder joint in the middle. The scratching and the chipping all over the Cutting Pliers hint that they are indeed very old.

## Mechanics

### Usage

The Cutting Pliers are used for cutting various wires to disable electrical technology:

* Using it on the Wire Lock's main contraption to disable its upper L.E.D light.
* Using it on the Circuit Breaker wire in order to disable the wire lock's lower L.E.D light.
* The one connecting with the Jail Ventilator, so the player can get the item behind it.

### Spawning

The Cutting Pliers spawn in one of listed below places, depending on game's current preset:

* Preset #1 - Bedroom 2 - In the left drawer
* Preset #2 - Inside the Chest Puzzle
* Preset #3 - Inside the Crow Cage
* Preset #4 - Inside the Basement Safe
* Preset #5 - Nursery - In the left drawer

## Trivia

* On Preset #4, you can see that the Cutting Pliers don't touch the basement Safe's wall.
* The Cutting Pliers were the only progression type item to ever spawn inside SA Entrance.
	+ This stayed like so until V1.8, where they were moved to the Chest Puzzle.
* The Cutting Pliers have not changed their positions on Preset #1 and Preset #4 ever since this game's initial release.
* When a player interacts with one of the wires without the Cutting Pliers, a grammatically incorrect message stating *"I need a cutting pliers"* will appear*.*
* Until V1.8, due to item locations, the Cutting Pliers were necessary for every escape route on every preset. But since then, the Chain Cutter can be used as an alternative, and in some cases are easier to find and use.
* This makes the **Cutting Pliers** irrelevant because the Chain Cutter can be used to cut wires. Besides that, the Chain Cutter can be found much more easily on Preset #4. Specifically, it is found on the Shotgun table in the Garage.
* Prior to Version 1.3.2, the Player can actually reach the **Cutting Pliers** behind the Safe on Preset #4.

## Gallery

Cutting pliers preset 1.pngThe **Cutting Pliers** as it appears in Bedroom 2 on preset #1.Cutting pliers preset 2.pngThe **Cutting Pliers** as it appears in the Chest Puzzle on preset #2.Cutting pliers preset 3.pngThe **Cutting Pliers** as it appears in the Crow Cage on preset #3.Cutting pliers preset 4.pngThe **Cutting Pliers** as it appears in the Safe on preset #4.Cutting pliers preset 5.pngThe **Cutting Pliers** as it appears in the Nursery on preset #5.I need a cutting pliers.pngWhen you interact with a wire without the Cutting Pliers.Avbitare Texture.pngThe textures used by the Cutting Pliers.
ru:Кусачки
Apple Monster

The **Apple Monster** is both a passive antagonist and the pet in the game Hotel Insanity.

## Description

The **Apple Monster** has a yellow skin with spots. He has two legs and a big tail but moves quickly and steadily. He has protruding eyes with black centers and a large mouth with sharp teeth. You can always see a bit inside his "always-open" mouth, which has the same texture as his exterior.

## Behaviour

When the **Apple Monster** spots a player with apples, he produces a quiet, but eerie roar and pursues them. If the player has no apples, he will stay neutral and ignore them. If the player has one apple, he snatches it and reduces their health. If the player has multiple apples, he can grab up to four and then he will leave the area, and eat the apples without disturbance.

## Trivia

* The texture used for **Apple Monster's** skin was recycled and reused for the Strange Substance.
* The **Apple Monster** is the first pet to be added in one of DVloper's games.
* The **Apple Monster's** roaring sounds can intermittently be heard in another one of DVloper's games, Slendrina; The Forest.
	+ Its roars are commonly reused for Mother and her Spider form.
* The Maniacs, presumably the owners of the **Apple Monster**, cannot interact with him in any way.

## Gallery

AppleMonsterTexture.pngThe textures used for the Apple Monster.
Starting Bedroom

The **Starting Bedroom** is the room in which the Player always wakes up each day in *Granny*. It has been in the game since its release in Version 1.0.

## Description

Inside of this room are: one Table that is getting scratched with some words *"FIVE DAYS"*, and movable table that holds the Grey Vase on top. Moreover, there is a Cabinet, a Bed, a painting that is hung on the wall, and a Chest of Drawers, with a window to the right of it. Inside of the left drawer, there is a bloody message that says *"Leave this house",* which is left by the Previous Victim.

## Appearance

The **Starting Bedroom** is is a dark place, exuding an air of neglect. The walls are adorned with faded, old wallpaper that's chipping in places. There's a single bed in the back of the room with a disheveled blanket and pillow. A bedside Table stands next to the bed. Opposite the bed, a wooden Cabinet can be seen, its doors being slightly ajar. The room's sole window is obscured by wooden frames. The room is given a dusky, foreboding appearance. Both the floor and the ceiling are made out of extremely desaturated wood.

## Spawning

This room is relatively empty, with only 2 items being able to spawn here.

Fixed: Grey Vase - on the circular table

The other item is determined by the preset:

Preset #3 - Book - on the chest of drawers, middle shelf

## Trivia

* This bedroom is the biggest in comparison with Bedroom 2 and Bedroom 1.
* Prior to Version 1.7.9.3, when the player wakes up on day 2, they would receive the message, *"I have to leave this house"* on their screen.
* The Window of this room is connected to the Backyard window. [Image]
* Prior to the Version 1.7, the door to this room would be locked on the Day 2, which required the player to lure Granny inside.
* Prior to Version 1.2 , the Safe Key used to spawn in this room.
* This room made a comeback in Granny 3, but was weirdly "shrunk", as it seems way smaller in Granny 3. Another possibility is that the Player grew in height, resulting in this case.

## Gallery

Room.jpgNormal starting bedroomStartingbedroomfardig.jpgThe Starting Bedroom in Nightmare Mode.Captura de pantalla 20230215 161903.pngHow the Starting Bedroom looks like in the first ever version of the game.Angorgranny.jpg"KID IT'S 3 AM WHY ARE YOU AWAKE?!BookStartingBedroom.pngThe Book in Preset #3, on the chest of drawers.Safe key preset 3 (V10).pngThe Safe Key as it used to spawn here on preset #3, prior to Version 1.2.StartingBedroomBackyardWindowProofRealHD12k3000fpsultragamerpromax.pngThe window connecting the **Starting Bedroom** and the Backyard.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Car Key

The **Car Key** is a key that is used to unlock and start the Car in *Granny.*

## Appearance

The **Car Key** has a pentagon-shaped handle, with a rectangular hole cut out in the middle. The handle is made of a yellowish-tan wood. The blade is made of a slightly scratched metal, and it has three teeth.

## Usage

The **Car Key** can be used to open the Car's Trunk to access whatever spawns inside, as well as the Gasoline Tank. The **Car Key** can also be used to start up the Car and use it to ram the Plywood Wall to escape. You will need to fix up the Car and lift the Garage Door, however.

## Spawning

The **Car Key** spawns in one listed below locations:

* Preset 1: In the Safe
* Preset 2: Bathroom - In the toilet
* Preset 3: Secret Area Top Floor - In the right drawer
* Preset 4: Nursery - In the right drawer
* Preset 5: In the Secret Area Screwdriver Safe

### Car Trunk Contents

* Preset 1: The Master Key
* Preset 2: The Weapon Key
* Preset 3: The Hammer
* Preset 4: The Melon
* Preset 5: The Birdseed

## Trivia

* The **Car Key's** design looks much more like one from the mid 1900s, as modern car keys are usually made of black plastic.
* The **Car Key** uses the same texture as the Weapon Key.
* Despite the fact that other keys can trigger Bear Traps, the **Car Key** cannot for some reason.
* If they're trying to unlock the Car without making noise, the Player should try to drop the key on the Shelf Rack, the roof of the Car, the Trunk, or the table.
* The **Car Key** and the Padlock Key are the only keys to have two uses in the game.
* In Version 1.4, this item was required to escape the house, as there was no way to escape with the car, and inside the trunk was an item always needed to escape from the house.
* There is a glitch which existed from Version 1.7 to Version 1.7.7 in which the Player could take the item inside the trunk and even fill up the Gasoline Tank without using the **Car Key**. This meant that the **Car Key** was not required to beat the game if one wished to escape with the Main Door.
* The **Car Key** and the Birdseed are the only items in the game that have not changed any one of there locations since their release.
* The **Car Key** is one of the few items that has not had any spawning location changes in Version 1.8.
	+ The other items are the Padlock Code, Battery, Remote Control, Gasoline Can, and the Birdseed.
* The **Car Key**, along with the Weapon Key, Special Key, Spider Key, and the Rusty Padlock Key use the general pick up sound instead of the one used for keys, for some reason.

## Gallery

CarKeySpawn Preset1 1.8.pngThe **Car Key** as seen in the Safe on Preset 1.Car key preset 2 (V14).pngThe **Car Key** as seen in the Bathroom on Preset 2.CarKeyPreset3.pngThe **Car Key** as seen in the Secret Area Top Floor on Preset 3.CarKeyPreset4.pngThe **Car Key** as seen in the Nursery on Preset 4.CarKeyPreset5.pngThe **Car Key** as seen in the Secret Area Screwdriver Safe on Preset 5.CarKey Texture.pngThe texture that the **Car Key** uses.
Extreme

**Extreme**is one of the five difficulty options in Granny. It was added to Granny in Version 1.3, and is currently the hardest mode in the game, as it changes various gameplay aspects of Granny.

Tips and tricks for this difficulty can be found on Extreme Mode strategies.

## Trivia

* As of Version 1.8, this is the hardest difficulty option in *Granny*.
* Granny And Spider Mom are extremely fast (Faster than the Player).
* In Version 1.3, Extreme Mode used to be easier, as the Creaking Floors could be avoided and there was no Iron Bars covering the shortcut to the Basement.
* In Version 1.3.2, Extreme Mode is little harder due to unavoidable Creaking Floors and Iron Bars covering shortcut to the basement which blocks the basement side but still player can enter through other side.
* Prior to Version 1.3.2, the only way to get extra locks on was to play this game mode, but now you can even have extra locks on Practice Mode.
* Tranquilizer Darts, Sauna, Freeze Trap and Dashing with the Car will knock her out for 15 seconds.
* Shotgun and Gasoline Can will knock her out for 30 seconds.
* Prior to Version 1.5 Granny would be knocked out for 15 seconds with all weapons, including the Shotgun and Gasoline Can.
* 7 Locks on the Main Door: the Plank Lock, Wire Lock, Regular Padlock, Numeric Padlock, Main Door Lock, and the Battery Lock, Switch Lock.
* There is no opportunity to complete the Painting, therefore ruining the Player's chance to get the bonus day.

## Gallery

Extreme door.pngMain Door on Extreme Mode.Iron Bars.pngThe Iron Bars that block the Secret Area Tunnel.Granny 15 seconds knock out.pngNotification of Granny getting knocked out for 15 seconds.UnlockedExtremeModeDoor.pngThe Main Door after all the locks are taken off in Extreme Mode.</nowiki>

ru:Экстремальная сложность
Elemental Cardinals

# Description

The elemental cardinals are four very strong trainers being choosen by the elemental quartett, Articuno, Zapdos, Moltres and Rocuatro. These trainers usually are related to each other and if one of them redraws, the quartett choses a new pair of four trainers to bind them in the world and protect it against their massive world-forming powers.

## Cardinal Trainers & Champion

 Leonie
 Jana
 Jonas
Jail Door

The Jail Door is the door leading into the Jail Cell from the Attic. The door will only close if the Player isn't careful, and doesn't break the Security Camera.

Upon its closure, it will stay closed until the **Player** takes out the two Red Screws on the door's hinges. Once this has been complete, the door will slowly fall over until it hits the floor, creating a large amount of noise which alerts Granny. However, **Granny** has already been alerted by the **Security Camera**, so the **Player** will have to act fast.

## Tips

Break the **Security Camera** with the Hammer before entering the **Jail**. This prevents the door from closing, therefore giving the Player an easier escape.

If **Granny** is coming and the **Player** is still on the **Jail** side of the Attic, they can crouch and hide behind the Wheelchair in the corner. This sometimes won't work.

## Trivia

* The **Jail Door** (including the **Security Camera**), TV (including the Satellite Receiver) and Microwave are the only pieces of modern technology in Granny's house.
* When knocked over, its sound closely resembles that of the Metal Panel.
* The sound for the **Jail Door** opening was re-used from another one of DVloper's games, known as the "The Child Of Slendrina"

## Gallery

PrisonDoor2.pngThe textures used for the Jail Door.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Spider (Slendrina X)

The Spider is an enemy in Slendrina X, it is Slendrina's Husband pet.

## Appearance

The spider is A tarantula, its fur is mostly black with gray marks, it has glowing red eyes and eight long legs.

It attacks The Player with its fangs.

## Purpose

In Slendrina X there are two of these spiders, their purpose is to hunt Player along with their Owner. They can open doors which is not a normal thing which Spiders do, after they find Player, they will hiss and start chasing them. They can be killed with the Sword which takes two attacks but will respawn again. At the escape sequence they got locked along with Slendrina's husband in a room which means they are probably deceased.

## Trivia

* The model can be found on the Unity Asset Store under the name "Free Fantasy Spider."
	+ It was first used in the intro cutscene of The Child of Slendrina
	+ And made its third and last appearance in Granny but got changed in version 1.6.
* It is unknown if it is the same spider as the one that Granny has.
* In the teaser and menu of Slendrina X the Spider is shown to be Brown with gray eyes.
* Its unknown if its the same spider as granny's spider.

## Gallery

SpiderTexture1.5.pngTextures used for Spider.Spiderattack.jpgSpider going after The Player. (Version 1.0.4).
Spider (decoration)

**Cellar Spiders** are decorations in Granny. They were added to Granny in Version 1.8 along with the Spider Cellar and its rooms. Despite their creepy and unnaturally huge appearance, they aren't harmful to the Player in any way. They are found crawling on various walls around the Spider Cellar.

## Description

The **Cellar Spiders** share various different waypoints and use the same model and textures as the Spider in the Special Room, although these spiders were re-sized/shrunk in size.

These **spiders** can be found in different locations throughout the Spider Cellar, but mainly in the **Spider Cellar Tunnel**.

## Gallery

Wallspider9.jpegA small Cellar Spider that appears in the Spider Cellar Tunnel.Wallspider8.jpegA large Cellar Spider that appears in the Spider Cellar Tunnel.Wallspider5.jpegThe Cellar Spider that crawls near the Garage vent.Wallspider10.jpegThe small and large Cellar Spiders overlapping.Wallspider7.jpegThe same large Cellar Spider in the Spider Cellar Tunnel at a different waypoint.Wallspider3.jpegThe Cellar Spider that appears on the ceiling of the Wheel Crank Tunnel.Wallspider2.jpegThe Wheel Crank Tunnel spider in its web.Wallspider4.jpegThree Cellar Spiders that appear on the wall of the central hallway of the Spider Cellar.Wallspider1.jpegOne of the Cellar Spiders from the previous pictureSpiderWallTexture.pngThe textures used for the Cellar Spiders.
## Trivia

* Some **Cellar Spiders** share waypoints and can sometimes be seen overlapping.
* They are similar to the Spectral Spiders in Granny: Chapter Two but they don't hiss nor do they alert Granny and they're brown instead of white.
* The **Cellar Spiders** may be part of the reason why the Spider Key was named what it was named, along with Spider Mom.
* The **Cellar Spiders** are only for decoration and don't harm The Player in any way.
* The Spider Cellar and the Special Room are the only places with Spiders.
* Their crawling sound is possibly used to block Spider Mom's footstep sounds, thus leaving the player obfuscated.
* This probably isn't the same species of spider as the Spider in the Special Room
Player

The **Player** is the main protagonist of the game named Granny. They are the victim of Granny who kidnapped them into her own house and forced them to play a deadly game, where they have five days to find a way out of the old, dirty house, and considered as a representation of the real-life player.

## Identity

Based on the icon at the top left of the screen, it can be inferred that the player is a male. He has shaggy hair and is wearing a T-shirt. The player is also wearing either baggy jeans or sweatpants. It is unknown what type of footwear they are wearing, but it seems to be either boots or sneakers.

## Injuries

On the 2nd day, the Player will start limping around, which does not affect speed, but can be slightly disorienting.

On the 3rd day, the limp will become much more severe, making it difficult to pick up objects or interact with the environment while on the run. This still does not affect your top speed.

On the 4th day, the player's vision will become permanently bloodied. The Starting Bed will now also be covered in a large patch of blood.

On the 5th and 6th days, the Player will not accumulate any more injuries.

## Quotes

The player has various quotes when they try to interact with something, if they can't they will say something like "I need a X.", this is used so the player has a clue as to how to solve a puzzle, what items to use, and what's needed for escape. As of Version 1.8.1, there are 46 quotes altogether:

## Trivia

* Since V1.7.9.3, the **Player** will start moving nodding his head up and down while standing up, this is most likely them breathing.
* In the PC version, there is an exclusive opening cutscene reveals that while the Player wandering about the forest, he suddenly got hit in the head and captured by Granny before starting the game. This also explains why the Player feels dizzy after waking up in the first day.
* The Player is good at shooting, as they know where they are shooting with the Crossbow and Shotgun.
* Prior to Version 1.7.9.3, the player was laying properly when hit by Granny. As of Version 1.7.9.3, the player will fall absurdly when hit.
* It can be seen that the player has an advanced knowledge of basic techno mechanics, since he is capable of repairing a car with the few elements at hand and, even so, making it start.
* According to DVloper, the Player doesn't have an identity.
* The player does not have a model.
	+ This is shown why there's no driver in the Car during the Car Escape Ending.
	+ More proof is shown, on the PC version, if the **Player** walks in front of the Flashlight before picking it up, his shadow will not be shown on the wall. Not only this, but if he picks up the Vase, its shadow will completely disappear.
Playhouse

The **Playhouse** is a structure in *Granny*, and it houses the Cogwheel Safe.

## Appearance

The **Playhouse** is a small playhouse made out of white wood. The wood appears to be moldy, desaturated and in general has a decaying surface. The door on the **Playhouse** has a latch, which is held closed by a small, cylindrical green padlock. The door has a small window with 2x4 square holes on it. The **Playhouse** also has one window on each side. The roof is triangular.

## Behavior

The door to the Playhouse is locked and cannot be opened until the Player obtains the Playhouse Key. The Player must then use the key on the padlock, thus giving the Player access to the inside of the **Playhouse**. The sound of the lock dropping will alert Granny.

Once it has been unlocked, the Player will be required to crouch so they can enter. It will then be needed to place the cogwheels onto the Cogwheel Safe to obtain the item that will be needed to progress and escape the house.

## Spawning

* Preset 1: Weapon Key - In the Cogwheel Safe
* Preset 2: Padlock Key - In the Cogwheel Safe
* Preset 3: Master Key - In the Cogwheel Safe
* Preset 4: Rusty Padlock Key - In the Cogwheel Safe
* Preset 5: Spark Plug - In the Cogwheel Safe

## Trivia

* There is a glitch where the Player can actually enter the **Playhouse** by crouching, crawling underneath the **Playhouse** window and then un-crouch. However, the Player will be stuck until the next day, assuming that Granny can even find the player and knock them out.
* It is possible to hide behind the **Playhouse** in the small area between it and the Backyard fence.
* The Car Battery used to spawn here in Preset 3, close to the back left corner of the **Playhouse**.
	+ However, in Version 1.7, it was moved to the Sewer Cell.
	+ It was the only item to have ever spawned in the **Playhouse**, without spawning inside of the Cogwheel Safe.
* There is a glitch to obtain the item locked behind the Cogwheel Safe without obtaining the cogwheels. For more information, read this page.

## Gallery

In the Playhouse.jpgThe default interior of the **Playhouse**.Car battery preset 3 (V15).pngThe Car Battery as it used to appear in the **Playhouse** on Preset 3, prior to Version 1.7Lekhus2.pngThe textures used by the **Playhouse**.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Garage Tunnel

The **Garage Tunnel** is a structure that exists on the other end of the wall behind the Garage Door. It was added in Version 1.5, and it is connected to the Car Escape Ending.

## Appearance

The tunnel walls are made out of rough stonewall bricking and the ground is made of dark sand with pebbles.

## Trivia

* It is only possible to enter the **Garage Tunnel** using glitches to clip through the walls of the Garage and get out of bounds. Click here for more info.
* If the Player attempts to walk to the end of the tunnel, they will be teleported back to the staircase connecting the Basement and the Garage.

## Gallery

Garagetunnel.pngThe near end of the tunnel. The wall can be broken to connect the Garage and this tunnel together.Garagetunnel2.pngThe far end of the tunnel. This probably leads to an escape path.
Car Battery

The **Car Battery** is an item that was added to Granny in Version 1.5. It is required for repairing the Car, so that the player can escape from Granny.

## Description

It appears to be a rectangular block and a white colored **Car Battery**, with a sign symbolizing electricity, inside of a yellow triangle. On its surface, is a tiny black, thin piece on the battery. Two metal terminals protrude from the surface of **Car Battery** to place it in the engine bay in the Car.

## Mechanics

### Usage

The Player must put it into the Engine Bay in order for the Car to work. It is placed at the right hand side of the Engine, found after lifting the Car Hood.

### Spawning

The **Car Battery** can spawn in one of listed below locations, depending on which Preset you're playing on:

* Preset #1 - Bedroom 1 - Chest of drawers' shelf.
* Preset #2 - Basement - On the Workbench.
* Preset #3 -Sewer Cell - Back left corner of the room, opposite of the Skeleton.
* Preset #4 - Spider Cellar - In the right corner, next to the Wheel Crank Tunnel.
* Preset #5 - Stair Closet - In the back right corner of the room.

## Trivia

* The **Car Battery** and the Melon share the same dropping sound.
* In the previous versions, the Car Battery could spawn in different places:
	+ It used to spawn inside the Playhouse, *later moved to the Sewer Cell in v1.7.*
	+ It used to spawn in the Safe, *later moved to the Workbench in v1.8.*
	+ It used to spawn in Hidden Closet, in the secret lair/Teddy Closet, *later moved next to the Wheel Crank Tunnel in v1.8.*

## Gallery

Car battery preset 1.pngThe **Car Battery** as it appears in Bedroom 1 on preset #1.Car battery preset 2.pngThe **Car Battery** as it appears on the Workbench on preset #2.Car battery preset 3.pngThe **Car Battery** as it appears in the Sewer Cell on preset #3.Car battery preset 4.pngThe **Car Battery** as it appears next to the Wheel Crank Tunnel on preset #4.Car battery preset 5.pngThe **Car Battery** as it appears in the Stair Closet on preset #5.EngineNoCarBatteryPC.pngThe message saying "I need a Car Battery."CarBatteryInsertedPC.pngThe Car Battery Inserted into The EngineCarbattery Texture.pngThe textures used by the Car Battery.Car battery preset 4 (V15).pngThe **Car Battery** as it used to appear in the Teddy Closet on preset #4, prior to Version 1.8.Car battery preset 3 (V15).pngThe **Car Battery** as it used to appear in the Playhouse on preset #3, prior to Version 1.7.Car battery preset 2 (V15).pngThe **Car Battery** as it used to appear in the Safe on preset #2, prior to Version 1.8.
Engine

The Engine is a mechanism located within the Car, and serves as a necessary component in order to affix all the car parts together and start the car. It was added into the game in Version 1.5.

## Description

The **Engine** is one of the tasks the Player has to do to escape with the Car. The Player needs to fix the Engine with the Engine Part, Car Battery, the Wrench and the Spark Plug in order to fire the engine.

## Engine Part & Wrench

The Engine Part needs to be put on the middle of the Engine. The Player also needs the Wrench to tighten up the Engine Part.

## Car Battery

The Car Battery needs to be put on the right side of the Engine.

## Spark Plug

The Spark Plug needs to be put on the left side of the Engine, which is attached to the Engine Part.
Beetle

**Beetle** is a tertiary antagonist of the game The Twins, as well as the pet of the twin brothers, Bob and Buck.

## Biographical information

### Date of death

When the Player shoots him with a revolver, or Plasma gun or blows with dynamite.

## Appearance

It is a large hercules beetle with a greenish-yellow shell, a sharp black horn and bulging yellow eyes. He lives in a large cave at the bottom of the mine.

## Behavior

The Beetle ignores the player until they step off the platform, either onto the floor or onto the stairs in the corner, exiting the cave. If the player is standing on the stairs, the beetle will run to the compartment under the stairs to protect the item it is guarding. If the player tries to go down the stairs, they instead run to the base of the stairs to intercept them, although the stairs are too small for them to actually climb up.

## Ways To Eliminate

The beetle can be killed with a revolver, plasma gun, and dynamite.

You can close it in the cave using a gate and a gear. To do this, you need to wait for another platform, and through it and other platforms get to the gear mechanism, insert the gear and press the lever in the hole in the wall.

## Trivia

* It will not be possible to kill a beetle right away with a revolver: after two shots the beetle will fall asleep, and on the third it will die.
* Dynamite and the cannon must be used away from the beetle: for example, throw the dynamite from the platform in advance or shoot from the cannon towards the cave.
* There model can be found here.

## Gallery

T Scarab 02 D Vector.pngThe textures used for the **Beetle**.Beetle from the stairs
Real Hercules beetle
Bed

The **Bed** is a structure in Granny that the Player can hide underneath. They can keep the Player hidden from Granny, depending on certain conditions detailed below.

## Mechanics

To hide under **Beds**, simply stand near the bed and then press the bed icon in the top right corner of the screen to immediately hide. To get out from underneath, press the icon again, and you will get out immediately. When the Player gets out from under a **Bed**, they will be in the same position they were standing in when they got under the **Bed**. In the PC Port, press R to hide and get out.

If Granny enters a room where you are hiding under a **Bed**, she will not notice you and leave shortly after and may also place a Bear Trap. However, if Granny sees you go under the Bed, she will stand by the **Bed** for a few seconds before dropping down to all fours to jumpscare the Player. However, this jumpscare has only a 1 in 3 likelihood of occurring.

On Day 4, the Starting Bedroom's **Bed** will start to have bloodstains that were completely dried up, due to the Player getting badly injured. On the final day, a massive area of the bed will be covered in blood.

## Appearance

All of the beds are weathered, and consist of a dark interior. They contain a wooden base with four darker wooden legs. On top of the beds is a purposefully thin reddish-brown mattress. There is a stained, grey pillow on top of every bed.

## Locations

There are three **Beds** throughout the house.

 File:IMG 1196.PNG
* The first **Bed** is found inside the Starting Bedroom and it is the **Bed** where the Player begins each day. Unless there is little time, hiding in the Cabinet of this room is better as when Granny leaves, the Player will be able to tell if she went downstairs or not.
* Another **Bed** can be found in Bedroom 1 and is the only hiding place in this room. The Player is able to tell where Granny goes when she leaves, however they cannot pinpoint her exact location due to the walls in the Upper Floor.
* The final **Bed** is located in Bedroom 2 and provides a similar view to the **Bed** in Bedroom 1. It is considered as the best bed in the game because the Player can tell if Granny has gone upstairs or downstairs.

## Trivia

* Every **Bed** is located in the Upper Floor.
* Surprisingly, the beds have pillows but don't have any blankets.
* An item can be safely dropped on top of a bed in order to not create any noise.
* Like the Chest and the Car, the Player can strangely turn his head 360 degrees when underneath a **Bed**.
* It is possible that the **Bed** in Bedroom 2 used to be the Previous Victim's one due to the massive bloodstains covering more than half of the bed, and implying the fact that the blood is extremely dry, there could be an even higher possibility.

## Gallery

StartingBedPillowPC.pngThe Bed in the Starting BedroomBedroom1PillowPC.pngThe Bed in Bedroom 1Bedroom2PillowPC.pngThe Bed in Bedroom 2
Item Locations/Version 1.5

File:Book preset 3 (V15).png
All **Item Locations** for the Version 1.5 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf

## Trivia

* This update made the most changes to item locations, with at least seven per preset.
* This is the first version where the shelf on the Garage could be occupied with some items.
	+ This is also the first version where the Cogwheel Safe, and the Melon to filled with items instead of keys.
	+ This is also the first version where the Playhouse can be filled with an item instead of only structures.
Key

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

## Items

* Master Key - the item used for unlocking the main door lock.
* Padlock Key - the item used for unlocking regular padlocks.
* Safe Key - the item used for unlocking the basement safe.
* Weapon Key - the item used for unlocking the weapon safe.
* Playhouse Key - the item used for unlocking the playhouse padlock.
* Car Key - the item used for unlocking the trunk and starting the car.
* Special Key - the item used for unlocking the special lock.
* Spider Key - the item used for unlocking the spider cellar trapdoor.
* Rusty Padlock Key - the item used for unlocking the rusty padlock.
* Shed Key - the item used for unlocking the shed in Granny 3
Spider Cellar Trapdoor

The **Spider Cellar Trapdoor** is a trapdoor that was added to Granny in Version 1.8. It can be found in the center of the Living Room, and to unlock it you'll need the Spider Key. When you unlock it, you'll be given access to the Spider Cellar.

## Appearance

The **Spider Cellar Trapdoor** seems to be made out of some kind of metal. It has a metallic keyhole ring. The **Trapdoor** has a dark interior to itself, and some small dirt blots all over it.

## Trivia

* This is the first and currently the only trapdoor in the game that needs a Key to unlock it.
	+ It is also the second trapdoor in the game, with the first being the Metal Trapdoor.
		- Both of them share the same mechanics while falling through them, you'll take Fall Damage.
		- Both the trapdoors cannot be closed after opening them.
* This trapdoor does not move away after opening it. Instead, it will rise up around 50 degrees when opened, giving it the same effect as a Door.
* Granny cannot access the Trapdoor as it leads to the Spider Cellar while it already has a enemy. Maybe giving the Player another chance.

## Gallery

Open spider trapdoor.gifOpening the Spider Cellar Trapdoor.
Metal Panel

The **Metal Panel** is a hazard in *Granny*, which is located in the Basement, leaning against the pillar.

## Appearance

The **Metal Panel** consists of 7 vertical bars, held together by 4 shorter horizontal bars. On the left side it has a hole covered with a small metal panel. It appears to be made out of black steel. It is coated in blood in Nightmare Mode.

## Trivia

* If Granny respawns in the Basement after being knocked out, she will very likely knock down the Metal Panel.
	+ This is useful, as it reveals the location of Granny after her spawn.
	+ This is also similar to when she spawns in Bedroom 2 and knocks over the Chair when she is about to leave.
* There is another obstacle similar to the **Metal Panel** in the Attic Jail, which goes by the name of Jail Door.
	+ The Jail Door and the **Metal Panel** share the same sound when they get knocked over.
* There is a glitch where if you stand on top of the Metal Panel, you will clip through the Basement ceiling into the Living Room.
* The intersections of the **Metal Panel's** bars z-fight.
* The **Metal Panel** used to spawn on the side of the pillar, facing straight towards the Wooden Boxes back in Version 1.0.

## Gallery

Grannyicon.pngThe **Metal Panel** on the Google Play icon, on the left side.Metal Panel Close.pngThe **Metal Panel**, as seen on the PC version.MetalPanelStairView.pngThe **Metal Panel** as seen from the front.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Garage Door

The **Garage Door** is a door in *Granny*. There is a Regular Padlock strapped on the latch holding the lock. It can only be unlocked using the Padlock Key.

## Description

The Garage Door is locked by a Regular Padlock. The Player has to unlock it with the Padlock Key to open it. After you lift it, a concrete wall will be revealed. If the Car is fixed and the Garage Door is open, the Player has to reverse the Car and ram into the wall 3 times to escape.

## Trivia

* There was no lock before V1.5. It had no use other than being an Easter Egg before the update.
* Throughout versions 1.4-1.4.0.1, there was only a Brick Wall when the **Garage Door** gets lifted, and a message stating "You can not escape!" will be seen, likely written in blood (possibly a red marker)

## Gallery

Granny-garage2.PNGA picture of the Garage Door when it is closed (prior to V1.5)Granny-garage3.PNGA picture of the Garage door when it is open, showing the text *"You can not escape!"*, written in either blood or red marker (prior to V1.5)Door closed 1.5.pngThe Garage Door closed (V1.5)Gdoor open 1.5.pngThe Garage Door open (V1.5)Garageport.pngThe textures used for the Garage Door.
Skeleton

The **Skeleton** is a structure and a hazard that is found in the corner of the Sewer Cell, which was added in Version 1.7.

## Description

It is a human skeleton that sits in the corner of the Sewer Cell and it's dark yellow color on it's bones, showing that it has been rotting and been untouched for a long time. If the Player comes too close to the skeleton, the skull will roll off and fall onto the floor which alerts Granny. The skull will de-spawn after 5 seconds.

## Trivia

* It is heavily rumored that this is the **Skeleton** of the Previous Victim.
* There is no joint between the skull and the neck, implying the fact that the Previous Victim was eaten on the Basement previously.
* By its appearance, it looks like a male.

## Gallery

Coolnes.pngThe texture used by the **Skeleton**.20190315 235937.pngThe **Skeleton** in the mobile version of the game.Captura de pantalla 2023-07-16 170040.pngThe **Skeleton** in the PC Port of the game.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Empty Plate

The **Empty Plate** is a small structure found in the Special Room. Its only function is to put the Meat on it to distract the Spider so that the Player can reach the Locker.

## Description

As in the name, it is an empty plate that is placed on the left corner of the Special Room, diagonally facing the Spider Cage. It is made of galvanized iron and surrounded/stained with dirt marks, probably from the Meat the Spider is usually fed. There is also a huge dirt decal around the plate.

The left side of the Plate marks the Spider's line of sight, so the Player should be careful and stay around the right side of the Plate at the corner.

Once the Meat is placed on it, the Spider will run straight for the Meat and eat it for about 10 seconds, allowing the Player to cross to the Locker and then safely leave the Special Room. More details on that can be read on Room Strategies.

When the player interacts with the plate without the needed item. the player will get a message quoting "An empty plate."

## Trivia

* In Darker Mode, the dirt marks around the Plate will glow possibly due to an engine limitation, causing it to be completely visible in the surrounding darkness and easily show the Player where the Plate is.
* The plates mechanics is the exact same for the Birdseed Bowl, except that the Meat can only be used once, and the Birdseed can be used infinitely.
* The **Empty Plate** uses both the model and texture from the Hanging Plates.
* The Empty Plate can't be picked up (DEFINITELY) as a puzzle.

## Gallery

Spidereats.pngThe Spider enjoys the Meat.Spiderdead.pngThe dead Spider and the Empty Plate.Screenshot 20190422-151323.pngMeat on the plate.Screenshot 20190429-104655.pngThe plate on darker mode.Plate.pngThe plate normally. (PC version).Platemeat.pngThe plate with meat (PC version)Platmobile.pngThe plate in mobilePlatemeatmobile.pngThe plate with meat (mobile)
Version 1.7.7

**Version 1.7.7** (**Version 1.2.1** on PC) is the 19th version in Granny that was released on 28 November 2020 for Mobile.

## Changelogs

### On App Platforms

* Fixed a problem with black screen.
* Added a little Christmas feeling.
* The joystick is a bit smaller.

### Extended

* One more hazard: Christmas Tree.
* Granny wears a christmas hat on her head.
* The movement joystick has been shrunk.
* Several glitches have been resolved.

## Trivia

* This is the second update to add a Christmas update, with the first one being Version 1.6.
Deaths

fall into the hole on this floor, if you fall you will be forwarded to the next day.
player falls, he dies from the fall.

## Granny: Chapter Two

Deaths
 Grandpa
 Octopus
 Spike Trap
It is unknown how the player manages to wake up the next day without any sequelae.
 Door Shock

## Granny 3

 Grandpa
 Aligator
 Falling From the Ceiling

Granny jumpscare V18.gifGranny jumpscare in V1.8
Wheelchair

The **Wheelchair** is a minor structure that was added to *Granny* in Version 1.2 along with the Attic. It can be found in the Jail Cell.

## Appearance & Properties

The **Wheelchair** looks like a generic wheelchair, although it is very old and stained. It has 2 arms, 2 wheels with a large cobweb on one of the arms. It cannot be moved, but it can be hidden behind.

## Trivia

* If any big noise is made and the Player doesn't have time to run back to the other side of the Attic, they should crouch in the corner behind the **Wheelchair**.
	+ This does not always work, however, because if Granny gets near, she can still knock the Player out.
* The cobwebs on the **Wheelchair** suggest that Granny has not been in this room for a while.
* It is unknown why there is a wheelchair in the jail cell.
	1. However, it may suggest that one of Granny's victims was disabled. The said victim could be long dead because of Granny herself.
	2. It may have also belonged to Granny.
* In Preset 2, the Gasoline Can spawns behind the **Wheelchair.**

## Gallery

Wheelchair2.pngThe textures used for the Wheelchair.
Grey Vase

The **Grey Vase** is an item that has existed in Granny since Version 1.0. It can be used to lure Granny to desired locations.

## Appearance

The Grey Vase is a porcelain vase with an alternating black and white zigzag pattern. The foot and body are rounded and spherical, while the shoulder thins into a thin, cylindrical neck. The lip slightly expands outwards. It can be found on the small, circular table in the Starting Bedroom.

## Usage

As this item is not required to escape, the Grey Vase's only good use is to create noise and lure Granny.

## Strategies

There is a useful trick as of Version 1.7.9.3, which is very useful on Extreme Mode. Because the player can't be 100% sure where Granny is going to spawn, they should throw the vase in the back right corner of the Starting Bedroom and hide behind the door. Once Granny comes in, the Player then should try to phase through the door, if that doesn't work just go around it or try something until you find a strategy that works the best for you.

There is an alternative to this trick, the Player needs to repeat the process of dropping the vase, but this time they hide in the Cabinet. Once Granny comes in, you just leave the Cabinet and rush to the exit. Just don't leave too early, and make sure to close the door behind yourself.

It also can trick Granny if the player manages to throw it over the Unstable Flooring and trick Granny into knocking the planks off.

## Trivia

* Most players only used this item to get Granny to open the Starting Bedroom door on day 2, prior to Version 1.7.
* The Grey Vase, the Blue Vase, and the Note are the only items to not have a label shown in text below the crosshair.
* The Grey Vase and the Blue Vase are the loudest items in the game.
	+ Even though the Plank, Engine Part and the Freeze Trap were the largest item in the game, it only creates a Medium voice when drops.
* The Vases and the Hammer are good items if you want to lure Granny and do tricks as all of these items creates a loud noise.
* In the game files, it is referred to as "Vas".
* Unlike Granny 3, this vase has no use for progression and it is only used for distraction.

## Gallery

Greyvaseontable.jpegThe Grey Vase's spawn location.Tileable marble floor tile texture (8) Texture.pngThe texture used by the Grey Vase.Grey vase spawn (V11).pngThe Grey Vase in Version 1.0.
## Video

File:Obtain the Screwdriver without using any weapon

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Chain Lock

The **Chain Lock** is an obstacle that blocks the Escape Pipe Escape Route. It is found on the Escape Pipe and can only be cut in half using the Chain Cutter.

## Appearance

The **Chain Lock** appears as a chain of eight yellowish metal rings that have been tinged with rust. They are held up by two metal hooks located on both halves of the door on the Escape Pipe.

## Mechanics

The Chain Lock prevents the Escape Pipe, which leads to an ending, from being open. Removing it requires the player to interact with it while holding the Chain Cutter, which will break the chain in two seperate parts and let both the doors be opened. If the Player interacts with it without the aforementioned item, a hint will pop up saying "I need a chain cutter".

## Gallery

Break chain lock.gifBreaking the Chain Lock in two.I need a chain cutter hint.pngThe hint that says "I need a chain cutter".
## Trivia

* This is the only chain in the game.
	+ Therefore, this is the only lock which can be removed by the Chain Cutter but not the Cutting Pliers.