Muck: Eternity's Gamble

*“Explore. Expand. Exploit. You know what? Just exploit.”-* The game’s motto

MUCK: Eternity’s Gamble, otherwise stylized as Muck: Eternity’s Gamble, is a game developed by Dani.

## Mechanics

### Status Bars

There are 3 main status bars, located at the bottom right of the player's screen. Each of these statuses starts with a maximum value of 100, which can be restored by eating food and increased using Artifacts, as well as the Regeneration effect.

### Health

Health is the most important status bar the player has. This bar is shaped like a player and is separated by body parts: these are colored green. There are several ways the player can lose health: these include being attacked by enemies, damage dealt by other players, drowning, lava or fire damage, and Poison, to name a few. If the player's health reaches 0, then they die, and if all players are dead at the same time, the game is over. Losing health causes the corresponding body part to become redder in hue.

* The amount of damage taken can be reduced by increasing one's Defense stat.
* Health is regenerated over time if the player has Broccoli.

When a player is punched in the arm, they receive the Fatigue effect: when the player is damaged in the leg, they receive Slowness: the player receives Frailty when they take damage to the head, and Bleeding when damaged in the Stomach.

### Hunger

Hunger is an important status that allows the player to regenerate stamina and can be extremely beneficial to keep high. This bar is colored orange. Unlike the other two statuses, which can be naturally increased, the only ways to regenerate hunger are by consuming Food or having the Saturation effect. The Hunger bar is always being reduced, and running increases this rate by a factor of 5.

This means that if the player were to only walk and had no Spooo Beans in their inventory, then they would run out of hunger in just over 12 minutes.

### Stamina

Stamina level is indicated by the third status bar, colored blue. It is expended when the player runs, swims, or jumps. It is naturally recovered at a rate of 15% second whenever the player's hunger is greater than 0, the player is grounded, and the player is not performing any actions that expend stamina. If the player is in water while out of stamina, then they would lose health periodically from drowning damage.

### Armor Ratio

There is also a 4th, smaller status bar above the main 3, which represents the armor ratio of the player. The white bar represents the total armor the player has, which is out of 100, and is a good visualization of the percentage of damage reduction granted from the armor.

### Air Meter

When underwater, another small bar will appear above the main 3. This is the air meter, which represents the amount of time the player can stay underwater without drowning. The Air Meter will deplete by approximately 5% per second before drowning: this process can be slowed down by the Water Breathing effect.

### Hotbar

Items can be accessed quickly through the Hotbar. The Hotbar has 10 slots, one off-hand slot, and one slot to place shields. The hotbar is circular in shape.

### Inventory

When pressing “E”, the inventory will show up. The inventory consists of 40 slots (not counting the hotbar, shield, and offhand slots). There are also 4 extra where the player can equip armor.

Normal players can forge items in a 4-by-4 grid, although those with the Artisan class can craft items in a 3-by-3 grid. There is also a screen to view Visual Enhancements, a screen displaying the player’s stats.

### Visual Enhancements

* Abilities
* Affinities
* Attributes
* Classes
* Levels
* Skills
* Status Effects

## Enemies

### Passive enemies

Passive enemies will run away when attacked instead of attacking you.

* Pig
	+ Eats: Carrots
	+ Excretes: Dung
	+ Drops: Raw Pork, Pig Hide
* Sheep
	+ Eats: Carrots, Beetroots
	+ Excretes: Dung
	+ Drops: Wool, Raw Mutton
* Cow
* Chicken
* Horse
* Donkey
* Mule
* Goat
* Llama
* Salmon
* Cod
* Tuna
* Sardine
* Mackerel
* Herring
* Shrimp
* Deer
* Boar
* Antelope
* Stoat
* Fox
* Woodsman
	+ Armorer
	+ Baker
	+ Blacksmith
	+ Butcher
	+ Cleric
	+ Cobbler
	+ Farmer
	+ Fisherman
	+ Fletcher
	+ Leatherworker
	+ Librarian
	+ Mason
	+ Shepherd
	+ Shoemaker
	+ Toolsmith
	+ Weaponsmith
	+ Weaver
	+ Wheelwright

### Neutral enemies

Neutral enemies will not attack you on sight but will attack the player when attacked.

* Wolf
* Bear
* Polar Bear
* Woodsman
	+ Wildcard

### Hostile enemies

Hostile enemies will always attack you on sight.

* Primitive Drake
	+ Earth
		- Has earth-bending abilities
	+ Ice
		- Can summon icicles, ice shards, and snowflakes
	+ Storm
		- Can create storms like windstorms
	+ Fire
		- Can manipulate fire and lava
	+ Water
		- Can use giant waves of water to attack
	+ Celestial
		- Uses the power of the stars to parry
	+ Shadow
		- Infused with dark magic
	+ Chill-Char
		- A combination of Ice and Fire
	+ Dragon’s
		- A combination of Storm and Fire
	+ Nature
		- A combination of Earth, Water, and Storm
	+ Drops Drake Scales
* Golem
	+ Stone
	+ Iron
	+ Gold
	+ Mithril
	+ Orical
	+ Elementium
	+ Adamantine
	+ Bloodshed
* Goblin
	+ Wildcard
	+ Fighter
	+ Healer
	+ Trader
	+ Wanderer
	+ Brute
* Beasts
	+ Blastard
		- Shoots fireballs
		- Has a relatively short reach
	+ Mutant
		- Launches the player into the air or the ground
		- Very long arms
	+ Stareling
		- Can climb walls
		- Leaves slime that slows entity movement
	+ Vine-Devil
		- Can jump very high
		- Spawns hostile plants
	+ Lurker
		- Has gaze-related abilities
		- Can defeat a player just by looking at it
		- Best defeated while equipped with a shield
	+ Shardic
		- Can freeze entities
		- Extremely powerful near water
	+ Sentinel
		- Uses nature-related abilities
		- Can utilize forest elements (e.g. vines, branches, bushes, etc.) to attack
		- Extremely powerful in forests

## Items

### Raw Materials

* Oak Log
* Dark Oak Log
* Birch Log
* Fir Log
* Ash Log
* Rowan Log
* Acacia Log
* Maple Log
* Silverwood Log
* Stick
* Rock
* Cobbled Stone
* Stone
* Raw Iron
* Raw Gold
* Raw Tungsten
* Raw Platinum
* Raw Mithril
* Raw Adamantine
* Raw Bloodshed
* Emerald
* Leather
* Rabbit Hide
* Deer Hide
* Boar Hide
* Feather
* Wood
* Flint
* Coal
* Charcoal
* Limestone
* Clay
* Salt
* Sugarcane
* Sapling
	+ Oak
	+ Dark Oak
	+ Birch
	+ Fir
	+ Rowan
	+ Acacia
	+ Ash
	+ Maple
	+ Silverwood
* String
* Silk
* Bone
* Sand
* Mythical Nacre (teleports the player to location thrown)
* Drake Scale
* Catnip
* Saffron
* Vanilla Plant
* Vanilla Beans

### Processed Items

* Iron Ingot
* Iron Nugget
* Steel Ingot
* Steel Shard
* Gold Ingot
* Gold Nugget
* Tungsten Ingot
* Tungsten Shard
* Platinum Ingot
* Platinum Nugget
* Mithril Ingot
* Mithril Nugget
* Adamantine Ingot
* Adamantine Nugget
* Enhanced Bloodshed
* Enhanced Bloodshed Shard
* Glass
* Paper
* Book
* Book and Quill
* Bone Meal
* Weird Nacre (teleports entities or other players away)

### Food

* Apple
* Golden Apple
* Mithril Apple
* Carrot
* Potato
* Bread
* Beetroot
* Turnip
* Raw Pork
* Cooked Porkchops
* Raw Chicken
* Cooked Chicken
* Raw Mutton
* Cooked Lambchops
* Raw Beef
* Cooked Beef
* Raw Deer
* Cooked Deer
* Berries
* Melon
* Pumpkin
* Mushroom
	+ Red
	+ Brown
	+ Azure
	+ Sugon
	+ Ligon
	+ Gulpon
	+ Slurbon
	+ Gobblon
	+ Draggon
* Mushroom Stew
* Weird Stew
* Satchel of Snacks

#### Effects

* Raw Chicken
	+ ⅕ chance to inflict Poison
* Weird Stew
	+ Red Mushroom- Fire Resistance
	+ Brown Mushroom- Saturation
	+ Azure Mushroom- Water Breathing
	+ === Sugon Shroom- Poison ===
	+ Ligon Shroom- Jump Boost
	+ Gulpon Shroom- Regeneration
	+ Slurbon- Fire Resistance, Regeneration, Jump Boost
	+ Gobblon- Strength, Jump Boost
	+ Draggon- Weakness, Poison (1/10 chance)
* Golden Apple
	+ Regeneration
* Mithril Apple
	+ Regeneration
	+ Strength
	+ Jump Boost
	+ Resistance
	+ Fire Resistance

#### Crafting Ingredients

* Wheat
* Sugar

### Weapons

* Wooden Sword
* Stone Sword
* Iron Sword
* Steel Sword
* Golden Sword
* Diamond Sword
* Mithril Sword
* Adamantine Sword
* Chunkium Sword
* Obamium Sword
* Orical Sword
* Elemental Sword
* Magicite Sword
* Dual-Blade Sword
* Glaive
* Trident
* Bow and Arrow
* Crossbow

* Dagger
* Longsword
* Shortsword
* Bastard Sword
* Broadsword
* Bone Sword
* Rapier
* Shurikens
* Nunchucks
* Longbow
* Crossbow
* Scoped Crossbow
* Mace
* Battleaxe
* Lance
* Spear
* Longspear
* Glaive
* Whip
* Trident
* Greataxe
* Flail
* Mace
* Ranseur
* Bludgeon
* Saber
* Ahlspiess
* Swordstaff
* Basic Scythe
* Reaper's Scythe
* Chakram
* Kunai
* Francisca
* Gauntlet
* Spiked Chain
* Wraith's Dagger
* Tramp's Sword
* Wooden Hammer
* Stone Hammer
* Iron Hammer
* Magicite Hammer
* Smashium Hammer
* Crushium Hammer
* Shatterite Hammer
* Bustium Hammer
* Shiverite Hammer
* Mashite Hammer
* Pulverizum Hammer
* Wooden Bow
* Iron Bow
* Cursed Bow
* Ancient Bow
* Blessed Bow
* Shortbow
* Magma Bow
* Toxin's Touch
* Spiritual Bow
* Bone Bow
* Longbow
* Icicle Bow
* Nocturnal Bow
* Terminator
* Exterminator
* Neutralizer

### Tools

* Wooden Pickaxe

* Wooden Axe
* Wooden Shovel
* Wooden Hoe
* Stone Pickaxe
* Stone Axe
* Stone Shovel
* Stone Hoe
* Iron Pickaxe
* Iron Axe
* Iron Shovel
* Iron Hoe
* Platinum Pickaxe
* Platinum Axe
* Platinum Shovel
* Platinum Hoe
* Mithril Pickaxe
* Mithril Axe
* Mithril Shovel
* Mithril Hoe
* Adamantine Pickaxe
* Adamantine Axe
* Adamantine Shovel
* Adamantine Hoe
* Knapped Tools
* Knapped Chisel
* Stone Chisel
* Iron Chisel
* Knapped Hammer
* Stone Hammer
* Iron Hammer
* Flint and Steel
* Fishing Rod
* Bucket
* Water Bucket
* Lava Bucket
* Bucket of Milk
* Bucket of Condensed Luck
* Bucket of Condensed Protection
* Shield
* Shears
* Torch

### Armor

* Wooden Armor
	+ Helmet
	+ Chestplate
	+ Leggings
	+ Boots
* Leather Armor
	+ Cap
	+ Tunic
	+ Pants
	+ Boots
* Iron Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Iron Vanguard Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Golden Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Golden Vanguard Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Tungsten Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Tungsten Vanguard Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Platinum Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Magical Platinum Armor
	+ Magical Helmet
	+ Magical Chestplate
	+ Magical Chausses
	+ Magical Boots
* Orical Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Magical Orical Armor
	+ Magical Helmet
	+ Magical Chestplate
	+ Magical Chausses
	+ Magical Boots
* Elementium Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Magical Elementium Armor
	+ Magical Helmet
	+ Magical Chestplate
	+ Magical Chausses
	+ Magical Boots
* Bloodshed Armor
	+ Helmet
	+ Chestplate
	+ Chausses
	+ Boots
* Dark Bloodshed Armor
	+ Magical Helmet
	+ Magical Chestplate
	+ Magical Chausses
	+ Magical Boots
* Drake Scale Armor
	+ Drake Helmet
	+ Drake Chestplate
	+ Drake Chausses
	+ Drake Greaves

### Utilities

* Workbench
* Fletching Table
* Anvil
* Smithing Table
* Forge
* Charcoal Kiln
* Furnace
* Enhanced Furnace
* Stove
* Kiln
* Cauldron
* Enchantment Table
* Brewing Stand
* Campfire
* Extinguished Campfire
* Loom
* String Hammock
* Silk Hammock
* Planter Box
* Sick Bay (Multiplayer)
* Apothecary (Multiplayer)
* Research Station (Multiplayer)
* Super Computer (Multiplayer)
* Magical Tracking Beacon (Multiplayer)
* Walkie-Talkie (Multiplayer)

### Storage

* Chest
* Mini Chest
* Crate
* Barrel

### Seeds

* Wheat Seeds
* Beetroot Seeds
* Cocoa Seeds
* Pumpkin Seeds
* Melon Seeds

### House Furniture

* Chair
* Table
* Couch
* Carpet
	+ Crimson
	+ Red
	+ Vermillon
	+ Orange
	+ Yellow
	+ Green
	+ Lime
	+ Turquoise
	+ Teal
	+ Blue
	+ Indigo
	+ Purple
	+ Pink
	+ Magenta
* Window
* Window Pane
* Flowerpot
* Fireplace

## Structures

### Village

A village is a structure composed of complex buildings, with Woodsmen and domestic animals inhabiting these buildings.

#### Possible structures

##### Houses

* Basic House
* Medium House
* Large House
* Basic Tent
	+ Ridge Tent
	+ Dome Tent
	+ Tunnel Tent

* Armorer House
* Armorer Workshop
* Bakery
* Blacksmith Workshop
* Butcher House
* Butcher Smokehouse
* Butcher Shop
* Cleric Hut
* Basic Farm
* Medium Farm
* Large Farm
* Fisherman Cottage
* Fisherman Docks
* Mason House
* Library
* Shepherd House
* Tannery
* Toolsmith House
* Weaponsmith House

##### Accessory

* Animal Pen
* Decoration

* Fountain
* Garden
* Lamp Post
* Statue
* Temple

##### Civil

* Bulletin Board
* Meeting Point
	+ Well
		- Sheltered
		- No Roof
	+ Market
	+ Oak Tree
* Village Square

### Dungeon

A medium-sized building completely underground or partially submerged. 2 Woodsmen and 3 Goblins can be found inside the cells. Chests are scattered nearby.

#### Bastion Dungeon

A large building that can be found either above or underground. It consists of many Goblins living in a bastion consisting of Housing Units, Bridges, Stables, Treasure Rooms, Prisons, and a statue to challenge Gronk.

### Mineshaft

A maze of corridors within cave systems. Small crates can be found throughout the corridors, filled with rare loot. Cobwebs generate in the corridors, hindering entity movement.

### Underwater Ruins

#### Housing Units

A structure consisting of two connected rooms, one taller than the other.

#### Treasure Room

A structure with a fairly large floor and an incomplete roof. Several chests can be found here.

#### Other

* Fountain
* Arch Bridge
* Well

### Fortress

The Fortress is a structure found underground, underwater, or buried. It contains small prison cells, a dungeon, a keep, a library, and a giant totem.

## Enchantments

#### Melee weapons

* **Looting.** Increases items dropped by killing an enemy.
* **Fortune.** Increases the chance of getting a rare drop.
* **Knockback.** Increases knockback.
* **Sharpness.** Increases damage dealt against enemies.
* **Bossbane.** Increases damage dealt against boss enemies.
* **Flame Aspect.** Sets opponent on fire when hit.
* **Nightrend.** Increases damage by 20% at night or dusk.
* **Wounding.** Increases damage dealt by a crit hit by 15%.
* **Lifesteal.** When an enemy is hit, the player will steal 5% of the enemy’s health. This will heal you.
* **Combo.** Increases damage by 20% for any normal hit after a critical hit.
* **Unbreaking.** Increases durability by 10%.
* **Bane Of The Winged.** Deals more damage to winged enemies (Daves, Wyverns, Bob, etc.)
* **Vampirism.** Drains opponent’s life by 5% of damage dealt.

#### Ranged weapons

* **Piercing.** Increases damage dealt by projectiles.
* **Punch.** Increases knockback dealt by projectiles.
* **Haste.** Increases projectile speed.
* **Redhot.** Similar to Flame Aspect, only with projectiles.
* **Homing Arrows.** Increases accuracy by 10%.
* **Lifesteal.** When an enemy is hit, the player will steal 5% of the enemy’s health. This will heal you.
* **Unbreaking.** Increases durability by 10%.
* **Pummeling.** Increases ammunition used by +2 but decreases ammo consumption by -2.

#### Tools

* **Efficiency.** Increases tool speed.
* **Durability Restoration.** Restores durability by 5% every 2 seconds.
* **Looting.** Increases items dropped by killing an enemy.
* **Fortune.** Increases the chance of getting multiple or rare drops.
* **Pounding.** Increases damage dealt by tool by 20%.
* **Unbreaking.** Increases durability by 10%.

#### Miscellaneous items

##### Fishing Rod

* **Lure.** Decreases the time taken to catch a fish by 10%.
* **Siren Song.** Increases the chance of catching a fish by 20%.
* **Fortune.** Increases the chance of reeling in an Underwater Chest by 12%.
* **Dredge.** Catching junk increases the chance of getting valuable loot by 50%.
* **Unbreaking.** Increases durability by 10%.

##### Shears

* **Slicing.** Increases tool effectiveness by 5%.
* **Unbreaking.** Increases durability by 10%.
* **Razor-Sharp.** Increases tool speed by 5%.

#### Armor

##### Helmet

* **Water Breathing.** Allows the user to breathe underwater.
* **Thorns.** Deals damage to any enemy or boss that touches your armor.
* **Fire Affinity.** Decreases damage dealt from fire by 5%.
* **Resilience.** Decreases damage dealt by a crit hit by 20%.
* **Protection.** Increases defense by 25%.
* **Unbreaking.** Increases durability by 10%.

##### Chestplate

* **Thorns.** Deals damage to any enemy or boss that touches your armor.
* **Projectile Protection.** Decreases damage dealt by projectiles by 10%.

* **Protection.** Increases protection by 25%.
* **Unbreaking.** Increases durability by 10%.
* **Safeguard.** Increases defense by 20% at night.

##### Chausses

* **Thorns.** Deals damage to any enemy or boss that touches your armor.

* **Protection.** Increases defense by 25%.
* **Unbreaking.** Increases durability by 10%.

##### Boots

* **Feather Falling.** Decreases fall damage by 8%.
* **Thorns.** Deals damage to any enemy or boss that touches your armor.
* **Protection.** Increases defense by 25%.
* **Unbreaking.** Increases durability by 10%.
* **Speed.** Increases speed by 10%.
* **Dolphin’s Grace.** Increases swimming speed by 10%.
* **Surefooted.** Decreases knockback by 12%.

#### Shield

* **Absorption.** Increases damage absorbed by 20%.
* **Reflection.** Increases the chance of deflecting an enemy’s attack by 10%.
* **Aegis of Healing.** After successfully blocking/deflecting an attack, the shield’s owner is healed by 5% of its lost health. Only useful when in low health.
* **Aegis of The Thorns.** Deals damage to any enemy who touches the player’s shield.

### Curses

* **Curse of Decaying.** Decreases durability by 2.5% every 2 seconds.
* **Curse of Vulnerability.** Decreases protection from armor by 10%.
* **Curse of Dullness.** Decreases damage dealt by 10%. Activates the Frailty effect.
* **Curse of Bluntness.** Decreases damage dealt by projectiles by 10%. Activates the Bluntness effect.

## Potions

* Potion of Regeneration
* Potion of Resistance
* Potion of Healing
* Potion of Strength
* Potion of Speed
* Potion of Feather Falling
* Potion of Vaulting
* Potion of Poison
* Potion of Weakness
* Potion of Decay
* Potion of Slowness
* Potion of Spellcrushing
* Potion of Disguise
* Critical Chance Up Potion
* Always Critical Potion
* Damage Bonus Potion
* Strong Damage Bonus Potion
* Potion of Health Bonus Potion
* Strong Health Bonus Potion
* Sample Resist All Potion
* Potion of Stoneskin
* Potion of Lunging
* Potion of Luck
* Potion of Blindness
* Potion of Wildcards (random effect)
* Potion of the Wildshapers
* Cask of Renewal
	+ The contents of the potion will be refilled at sunrise.
* King’s Chalice
	+ Effects of potion, if positive, will be increased by 25%
* Bottomless Flask
	+ Contents never run out

## Status Effects

### Buffs

* Regeneration
* Resistance
* Fire Resistance
* Blast Resistance
* Magic Resistance
* Healing
* Strength
* Speed
* Lightness
* Leaping
* Luck
* Haste
* Invisibility
* Wizinivis
* Water Breathing

### Debuffs

Drinking **Milk** can remove negative effects.

* Slowness
* Frailty
* Bluntness
* Fading
* Vulnerability
* Fatigue
* Bleeding
* Drowning
* Heaviness

## Artifacts

Artifacts are the M: EG counterpart to the original Muck’s Upgrades. They have a time limit before expiring: exceptions include the Packrat, Jannik’s Frog, and Broccoli upgrade. These are listed below:

### Uncommon

* Red Pill (Adds to maximum Health value)
* Blue Pill (Adds to Shield capacity)
* Peanut Butter (Decreases Stamina loss)
* Dumbbell (Adds on to Strength)
* Broccoli (Decreases time taken to heal health)
* Evan King (Slows enemy movement by 2-5%)
* Shark Fin (Increases your air meter, so you can stay underwater for longer)
* Chicken Thighs (Increases your agility, allowing you to front flip, backflip, and side flip)
* Postmortal (Increases your health by a base amount of 10% every time you reach low health. The amount of health restored increases the further you progress)

### Rare

* Rabbit’s Foot (Increases the chance of getting more resources when mining)
* Eye Drops (Increases night vision by 25% and decreases blindness by 10%)
* Fedora (Increases strength by 30%)
* Lactose Intolerance Relief Tablets (Increases hunger replenishment by 5% and decreases hunger loss by 6%)
* Hot Pepper (Increases movement speed)
* Jetpack (Increases jump height)

### Epic

* Enforcer (The amount of base damage dealt is increased by your speed)
* Vampiric Essence (Damaging enemies heals the player)
* Jannik’s Frog (Allows the player to jump one extra time in the air) (1 Jannik’s Frog = 2 jumps, 2 Frogs = 3 jumps… etc.)
* Medusa Snake Venom (Allows player to become a statue for a few seconds, which causes enemies to ignore the player’s presence)
* Creep (When standing still, the player becomes invisible)
* Rapid Fire (When attacking, the attack cooldown is reduced)
* Tungsten Skin (Multiplies defense by 25%)
* Packrat (Allows player to have a second inventory)

### Legendary

* Rend (Attacks reduce enemy armor or natural defense by 5%, this lasts for 4 seconds)
* Razor-Sharp Shiv (Attacks weaken enemy strength by 10%)
* Undying Rage (When active, the player cannot die)
* Divine Yeet of Retribution (increases knockback by 75%)

### Mystical

* Gaze of Doom (instantly damages enemies by looking at them)
* Midas Touch (touching an enemy instantly turns it to gold)
* Dryad’s Spirit (damage and health are increased when in the vicinity of a tree)
* Cursed Hourglass (when attacking, take 0.5% more damage, but deal 25% more)

### Chroma

* Stickybomb (instantly kills all enemies within range)
* Eye of Woe (turns enemies to water upon sight)
* Dream Luck (increases Luck by 50%)
* Lifeline Totem (damage increased by 30% when health drops below half)

## Abilities

* Ambush: Every hit becomes a critical hit, as long as the player is not within the enemy’s sightlines.
* Aspect of the Spider: The player can move up and down walls as if they had ladders on them.

## Classes

### Craftsman

* Artisan: The player can craft items with their inventory as if it was a workstation (Workbench, Fletching Table, etc.)
* Alchemist: Potion efficiency increased by 25%.
* Armorsmith: Defense is increased by 10% and Armor efficiency is multiplied by 2.
* Baker: Health healed from eating food is increased by 3%

### Farmer

* Animal Farmer: The player can tame animals more easily, and more animals will be reproduced when breeding.
* Crop Farmer: Crops grow twice as fast.

## Races

* Human
* Woodsman
* Pig
* Sheep
* Cow
* Chicken
* Horse
* Donkey
* Mule
* Goat
* Llama
* Salmon
* Cod
* Tuna
* Sardine
* Mackerel
* Herring
* Shrimp
* Deer
* Boar
* Antelope
* Stoat
* Fox
* Wolf
* Bear
* Polar Bear
* Blastard
* Mutant
* Stareling
* Vine-Devil
* Lurker
* Shardic
* Sentinel
* Goblin
* Primitive Drake
* Golem
* Elf
	+ Rain Elf
	+ Moon Elf
	+ Solar Elf
	+ Dusk Elf
* Faen
	+ Fairy
		- Earth
		- Ice
		- Storm
		- Pyro
		- Hydra
		- Crystal
		- Plague
		- Madness
		- Premonition
		- Life
		- Hellfire
		- Emotion
		- Wither
	+ Faerie
		- Celestial
		- Chaos
		- Lunar
		- Solar
		- Arcane
		- Deity
* Dryad
* Neku
* Ignis
	+ Dark Ignis
	+ Demonic Ignis
	+ Chroma Ignis
* Lamia

## Skills and Competency

### Skills

Skills represent the player’s ability in a specific field of survival, shown below:

* Building (Represents competency in building structures.)
* Casting (Represents competency within magical combat: magical weapons, casting spells, etc.)
* Combat (Represents competency on the battlefield: involves parrying, stealth, melee attacks, ranged attacks, and magical attacks.)
* Enchanting (Represents competency while handling magical enchantments and upgrading them.)
* Forging (Represents competency within crafting and creating items.)
* Looting (Represents competency within finding treasure.)
* Mining (Represents competency in mining for resources.)
* Stealth (Indicates how sneaky or stealthy one can be.)

### Competency

Competency represents skillfulness within everyday tasks.

* Brewing (Represents skillfulness in creating potions.)

* Cooking (Represents skillfulness in creating food items and cooking them.)
* Farming (Represents skillfulness in handling crops and animals.)
* Fishing (Represents skillfulness within fishing for fish and loot.)
* Riding (Represents skillfulness in taming and caring for horses.)
* Scouting (Represents skillfulness in exploration and finding new phenomena.)

## Research

### Agriculture

* Planter Box
* Ration Box
* Stove
* Fertilizer
* Irrigation
	+ Shaduf
	+ Water Wheel
	+ Flood Irrigation
* Cattle Ploughs
* Herbs
* Roots
* Seeds
* Fungi
* Weeds
* Algae
* Algae Terrarium
* Moss
* Charcoal can be used to increase the soil’s ability to hold onto more nutrients.
* Clay pellets can be used to collect water drainage. Plants can also die when too much water is received.
* Bones can be turned into Fertilizer, which can speed up the process of growing crops.

### Carving

* Stone Statuettes
* Bone Statuettes
* Wooden Statuettes
* Marble Statuettes

### Combat

* Different fist attacks
	+ Uppercut Punch
	+ Back Fist
	+ Elbow Strike
	+ Hammer Fist
	+ Haymaker Punch
	+ Hook Punch
	+ Jab Punch
	+ Knife Hand Strike
	+ Palm Strike
	+ Straight Punch

* Spear
* Shield
* Mace
* Flail
* Cudgel
* Elemental Arrows
	+ Flame Arrow
	+ Frost Arrow
	+ Thunder Arrow
	+ Poison Arrow
	+ Decaying Arrow
	+ Astral Arrow
	+ Shadow Arrow
* War Hammer
* Fort
* Barracks
* Bastion
* Trebuchet
* Armory
* Hospital

### Defense

* Ditch
* Fence
* Gate
* Palisade
* Stone Wall
* Trapdoor
* Watchtower
* Wooden Trap
* Metal Trap
* Arrow Tower
* Bomb Tower
* Mage Tower
* Sharp Stakes
* Stake Wall
* Tar Pit
* Barrel of Boiling Oil

### Fire Making

* Fire Pits
* Bonfires
* Campfires
* Hearths
* Fuel
	+ Dried Twigs
	+ Deadbush
	+ Coal
	+ Dead Leaves
	+ Animal Dung
	+ Charcoal

### Food

* Campfire
* Hearth
* Salt
* Curing (see above)
* Stockpiling (see below)
* Fire Pits and Campfires can now cook food.

### Medicine

* Apothecary
* Sick Bay
* Disease Clinic
* First Aid Kit
* Triage Cot
* Massage Table
* Brewing Stand
* Potions of Healing
* Potions of Resistance
* Potions of Strength
* Herbal Medicine

### Masonry

* Kiln
* Clay
* Mud
* Bricks
* Mud Bricks

### Sailing

* Sail
* Wheel
* Fishmonger
* Petekonter
* Bireme
* Trade Expeditions (see below)

### Scouting

* Canoeing (see above)
* Tarp
* Tent
* Walking Stick

### Ranching

* Animal Pen
* Hay Bale
* Grooming Pen
* Shearing Station
* Incubator

## Biomes

### Overworld

* Plains
	+ Trees
	+ Birch Trees
	+ Fir Trees
	+ Oak Trees
	+ Dark Oak Trees
	+ Berry Bushes
	+ Pond
	+ River
	+ Tar Pit
* Meadow
	+ Grass
	+ Pigs
	+ Sheep
	+ Cows
	+ Chickens
	+ Fir Trees
	+ Oak Trees
	+ Dark Oak Trees
* Prairie
	+ Grass
	+ Trees
	+ Fir Trees
	+ Oak Trees
	+ Dark Oak Trees
	+ Rocks
	+ Ore Deposits
		- Iron
		- Coal
	+ Limestone
* Small Cave
	+ Rocks
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
	+ Ruby Clusters
	+ Limestone
* Medium Cave
	+ Rocks
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
		- Mithril
	+ Ruby Clusters
	+ Limestone
	+ Stalagmites
	+ Stalactites
* Large Caves
	+ Rocks
	+ Ore Deposits
		- Coal
		- Iron
		- Gold
		- Mithril
		- Adamantite
		- Chunkium
		- Obamium
* Temperate Forest
	+ Oak Trees
	+ Dark Oak Trees
	+ Deer
	+ Boar
	+ Bear
	+ Tar Pit
* Rainforest
	+ Birch Trees
	+ Oak Trees
* Blue Forest
	+ Blue Trees
	+ Blue Grass
	+ Blueberries
	+ Bilberries
	+ Blue Shrubs
* Eucalyptus Forest
	+ Eucalyptus Trees
	+ Eucalyptus Leaves
* Jungle
	+ Spruce Trees
	+ Ore Deposits
		- Gold
		- Iron
		- Mithril
		- Obamium
	+ Palm Trees
	+ Jungle Fruits
		- Apple
		- Banana
		- Orange
		- Papaya
		- Tangerine
		- Pineapple
		- Coconut
		- Mango
		- Lemon
* Swamp
	+ Freshwater
	+ Cypress Trees
	+ Willow Trees
	+ Alder Trees
	+ Maple Trees
	+ Mangrove Trees
	+ Reeds
	+ Moss
	+ Peat
* Savanna
	+ Acacia Trees
	+ Grass
	+ Sand
	+ Deadbush
	+ Rocks
	+ Cows
	+ Boar
	+ Wildebeest
	+ Hyena
	+ Lion
	+ Tar Pit
* Lake
	+ Freshwater
	+ Cod
	+ Salmon
	+ Grass
	+ Soil
	+ Mud
	+ Rocks
* Desert
	+ Cacti
	+ Succulents
	+ Bones
	+ Oasis
	+ Deadbush
	+ Sugar Cane
* Arctic Desert
	+ Iceberg
	+ Ice
	+ Polar Bears
	+ Snow
* Blue Desert
	+ Sand
	+ Blue Sand
	+ Oasis
	+ Cacti
	+ Blue Cacti
	+ Redcaps
* Wetland
	+ Oak Trees
	+ Ash Trees
	+ Maple Trees
	+ Mud
	+ Cod
	+ Salmon
		- Cod
		- Salmon
		- Tropical Fish
		- Clams
		- Shrimp
		- Berry Bushes
	+ Shrubland
		- Shrubs
		- Berry Bushes
		- Birch Trees
		- Oak Trees
		- Alder Trees
	+ Ocean
		- Saltwater
		- Cod
		- Salmon
		- Pufferfish
		- Tuna
		- Anchovy
		- Sardine
		- Clams
		- Oysters
		- Shrimps
		- Kelp
		- Sponges
		- Coral Reef
	+ Tropical Ocean
		- Tropical Fish
		- Saltwater
	+ Arctic Ocean
		- Iceberg
		- Polar Bear
		- Snow
		- Saltwater
	+ Frozen Ocean
		- Saltwater
		- Ice
		- Snow
	+ Tundra
		- Ice
		- Snow
		- Grass
		- Birch Trees
		- Willow Trees
		- Shrubs
		- Moose
		- Polar Bear
	+ Glacier
		- Iceberg
		- Polar Bears
		- Freshwater
		- Saltwater
	+ Taiga
		- Oak Trees
		- Dark Oak Trees
		- Acacia Trees
		- Ore Deposits
			* Coal
			* Iron
			* Gold
			* Mithril
			* Chunkium
		- Moose
		- Bears
		- Wolves
		- Antelope
	+ Snowy Taiga
		- Oak Trees
		- Dark Oak Trees
		- Acacia Trees
		- Ore Deposits
			* Coal
			* Iron
			* Gold
			* Mithril
			* Chunkium
		- Snow
		- Ice
	+ Mountains
		- Rocks
		- Ore Deposits
			* Coal
			* Iron
			* Gold
			* Mithril
			* Adamantite
			* Chunkium
			* Obamium
		- Wolves
	+ Gravelly Mountains
		- Rocks
		- Gravel
		- Ore Deposits
			* Iron
			* Gold
			* Chunkium
			* Obamium
	+ Wooded Mountains
		- Trees
		- Birch Trees
		- Fir Trees
		- Oak Trees
		- Dark Oak Trees
		- Acacia Trees
		- Rocks
	+ Hills
		- Grass
		- Rocks
		- Gravel
		- Sand
		- Fir Trees
		- Dark Oak Trees
	+ Cliffs
		- Rocks
		- Limestone
		- Grass
	+ Shorelines
		- Sand
		- Gravel
		- Saltwater
		- Cod
		- Salmon
		- Tuna
		- Clams
		- Oysters
		- Shrimps
	+ Beaches
		- Sand
		- Rocks
		- Gravel
		- Saltwater
	+ Plateaus
		- Rocks
		- Ore Deposits
			* Coal
			* Iron
			* Gold
			* Adamantite

### Underworld

* Orical Valleys
	+ Orical
	+ Redhots
	+ Inferneighs
	+ Orical Golems
* Silverwood Forests
	+ Silverwood
	+ Gadoba Fruits
	+ Gadoba Bushes
* Elementium Steppes
	+ Elementium
	+ Lava
	+ Redhots
	+ Inferneighs
* Crimson Steppes
	+ Lava
	+ Rocks
* Inferno Deltas
	+ Lava
	+ Fire
	+ Redhots
	+ Inferneighs
* Underworld Cities
	+ Magma Stone
	+ Magma Brick
	+ Spirit Sand
	+ Spirit Fire
	+ Spirit Lava
	+ Chests
	+ Crates
	+ Magma Catalysts
	+ Magma Shrieker
	+ Magma Sensor
	+ Lava
	+ Redhots
	+ Redcaps
	+ Inferneighs
	+ Hobgoblins
	+ Silverwood

## Music

* Norway- C418 (main menu)
* Journey’s Beginning- C418 (overworld)
* Destinies Renowned- Lena Raine (overworld)
* Portlight- Context Sensitive (overworld)
* Cooling- Neo Nomen (sleeping)
* Infestation- Neo Nomen (caves)
* Cavernous Mines (caves)
* It Grows Inside Us (caves)

## Achievements

### Eternal Branch

* The Journey Begins
	+ Make a new world
* Getting Wood
	+ Have a Wooden Log in your inventory, may it be Oak, Dark Oak, Birch, Fir, Ash, Acacia, or Silverwood.
* Benchmarking
	+ Craft a Workbench.
* Hot Topic
	+ Craft a Furnace.
* Chef’s Regards
	+ Craft a Cauldron.
* Stone Age
	+ Have a piece of Cobbled Stone, a piece of Stone, or a Rock in your inventory.
* Iron Age
	+ Have a piece of Raw Iron in your inventory.
* Gold Rush
	+ Have a piece of Raw Gold in your inventory.
* Mystical Legends
	+ Have a piece of Mithril Ore in your inventory.
* Wow, Already?
	+ Have a piece of Adamantine Ore in your inventory.
* The Swordsman
	+ Craft either a Wooden Sword, Stone Sword, Iron Sword, Steel Sword, Golden Sword, Mithril Sword, or Adamantine Sword.
* All Geared Up
	+ Wear a piece of Iron Armor, Gold Armor, Tungsten Armor, Platinum Armor, Mithril Armor, or Adamantine Armor.
* It’s Not Atlantis
	+ Enter an Ocean Ruin.

## Commands

Commands can be accessed using the sequence Shift+T.

* /set time <time> (0 for dawn, 6000 for day, 12000 for noon, 18000 for night, and 20000 for midnight)
* /xray (no more dark areas when mining)
* /set weather <weather> (sun, rain, snow, thunder)
* /give <player> <item> <amount>
* /set spawn
* /set spawn at <x> <y> <z>
* /clear (clears inventory)
* /killall (kills all hostile enemies within your chunk, bosses can’t be killed with this command)
* /kill (kills the player)
* /kill and set spawn (kills the player and sets their spawn point at where they died)
* /debug (toggles debug info)
* /set gamemode <mode> (survival, creative, versus, pacifist)
* /set gamerule <rule> (keep\_inventory, damage\_off, damage\_on, mob\_spawn\_on, mob\_spawn\_off, daylight\_cycle\_on, daylight\_cycle\_off)

 Launchers