recursal/Fanatic-Fandom huggingface dataset:
Naldamar Larendian

### Relatives

Lathos Larendian (father); Astrelia Aeryn (mother); Tiril Larendian (twin brother); Salaeyn Larendian (daughter)

## Physical description

### Eye color

Golden green

Naldamar and Tiril Larendian were twin saris'are brothers born to Astrelia Aeryn and Lathos Larendian. They became the heirs of Lystrum and all of Daromir.

Naldamar and Tiril fell out during their adolescence for reasons no longer known. What is known is that Naldamar's daughter Salaeyn favored her uncle above her father. Tiril left the city of Lystrum and to the south founded the twin city of Astrelis, named for their deceased mother. Salaeyn went with her uncle under the cover of night, and in his rage over his "missing" daughter, Naldamar declared war on his brother's city.

## The Elfkings' War (608-612 AoV)

The war dragged on for years with arcane magic being a more common weapon than swords or bows. Daromir was devastated and barren within a few short years. Nothing would grow, and more effort was taken to import food from outer Phaelyn than fighting. The people lost heart and loyalty, and whispers of coups were heard in both cities.

## Tiril's Folly (612 AoV)

In an attempt to gain mastery over hydromancy to revive the land, sustain his people, and (if needed) flood his brother's strongholds, Tiril attempted to summon Milvaneris herself to Daromir and merge with her. The attempt went horribly awry, and rifts to the Plane of Water exploded throughout Phaelyn. The planetwide underground waterway—the Darkwater Road—was created. The magical cataclysm rocked Phaelyn and tore the very fabric of magic there. Most all of Tiril’s folk were taken by the waters and flung out across the Deep on the Darkwater Road. They became the saris’drow, more commonly called dark elves. Neither brother ever learned that Salaeyn Larendian became the first of their kind and never attempted to return to Phaelyn.

As another unprecedented side effect, the magical cataclysm sealed Naldamar and Tiril in time, to emerge again every 500 years and resume the Elfkings’ War.
Northlands

The Tellarian Northland is a cold country walled off from the south by a massively long but shallow forest called the Pel-Kandar, or more commonly known as the Hedgerow. The Northlands stretch from the Hedgerow to farther north than any explorer has ever documented. Everything from subarctic fjords to spiraling towers made of ice dots the landscape. Its major settlements include Ganvord, the Kingdom of Coldstone and the Walled Kingdom of Gamelorn.
Eadwine Maethelgar

Eadwine's rivals would often jest about how punchable his face looked.

## Current Day

Eadwine is the lord of Bronhold. Patryk Maethelgar is his father, and Gerold Maethelgar is his uncle.

## The Mildenhall Uprising (898 AoVL)

In year 898 AoVL Lord Ephraim Mildenhall, Marshall of the Westnigh, raised his banners in rebellion after years of feuding with House Maethelgar. The Mildenhalls and their supporters laid siege to Bronhold and it ended in embarrassment. Though the rebel army took control of the city, Bronhold held for six months under the command of Lord Eadwine Maethelgar with a small peacetime garrison. Eadwine and his men would eventually be overrun. He was captured and tortured brutally. Bronhold was the castle town that stood at the only crossing from the mainland of Heimark to the isle of Westnigh.

Despite his defeat, Eadwine had bought time for King Gerold, and Lord Roland Visimar the Orange to assemble their fyrd's and march for the Westnigh. As they made way towards the rebel controlled Bronhold the kings army would swell with loyal volunteers. They would number in the thousands. The greatest army any king of Heimark had assembled. Mere days before the royal army reached Bronhold to retake it, Eadwine would escape captivity with the help of a spy, and slither off into the grassy Westnigh countryside. He would be able to throw together a small band of loyal warriors and harass the Mildenhall forces in a series of near a dozen skirmishes deep in rebel territory. As soon as he hears that the King has retaken Bronhold, he heads east to merge into their army.

The royal army of Heimark would march on from victory at Bronhold and absolutely crush the remainder of separatist forces at The Battle of Westheim after a nine month campaign spanning half a dozen large scale pitched battles. Eadwine Maethelgar led the vanguard, and slew Mildenhall's two sons in personal combat, leaving a daughter as his only heir. In a final charge of King Gerold's legionnaires the battle was decisively ended when the Mildenhall lines broke and Lord Ephraim was grievously wounded.

With news from Nieugarten of a series of mysterious incidents that would eventually lead into to the Koisani Invasion of Exscillon, Ephraim Mildenhall was executed and his daughter and only remaining heir Blaithen Mildenhall would marry Eadwine Maethelgar to unite the families as one and keep the peace. They would eventually have a son, Eaoic.

## Appearance

Eadwine was the epitome of the handsome young knight. He had medium length blonde hair, often combed straight back and slicked with wax or oil. He had blue eyes, and a chiseled clean shaven face. In battle Eadwine wore full plate armor covered in a tunic of House Maethelgar colors. He fought with a xalinite long sword, and many considered him to be the best swordsmen in all of Heimark .
Firbolg (Neanderthals)

Firbolgs, or "Bolgagagron," as they call themselves, are a type of human. While they were placed in many areas upon the creation of the world of Dorhaun like their more well-known kin, they only managed to thrive in cold or otherwise inhospitable areas that other humans did not desire. Addamar designed them to be less temperamental and socially minded than his other children, which worked in their favor for surviving harsh landscapes but worked against them in conflict with other races and even other humans. While they speak a common language maintained across the millenia, "Sy'Bolga," they tend to create micro-dialects specific to their tribes or adopt the languages of local animal spirits such as wolves or bears. They have trouble speaking softly and tend to shout or whistle due to a differently shaped throat and diaphram as compared to "standard" humans.

Their spiritual beliefs are primarily shamanistic as they have had little luck with the greater deities. Their creator heeds their prayers, but his blessings are so mixed they call him "Giver of Gifts with Both Hands" which is a polite way of saying his efforts tend to result in as much harm as good.

Firbolg tend to be nomadic and isolated, and as a result they do not have the infrastructure to pursue technology or higher education. They are, however, perhaps the most proficient hunter gatherers in existence and masters of sustainably using their environments. Even Wild Elves respect the skill and moderation the of Firbolg.

On Other Worlds-

It is believed by the Firbolg, due to visions reported by their Shamanic elders, that they exist also on other planets. Their stories say that Addamar made many different types of being before settling on the ones he placed on Annarion, and that Firbolg were among them. Those on Dorhaun are not new at all, but recreations of any earlier experiment in the human form. No one has so far proven this.
Loen Yakatash

Loen Yakatash was the beautiful princess of the royal family of Cealthor. She would marry the highly eligible entrepreneur Jassid Yakatash. They would have many children together and even form their own kingdom eventually. She was a grey eminence, highly skilled in the ways of words and the court. Together the Yakatash Kingdom would spread through the Lavender Steppe like wildfire. Sadly Jassid would pass of old age before fully realizing his kingdom. Loen would forge on further expanding the empire for their children.
Southenswamp

```

 ### Type

 Swamp

 ### Location

 Corealta

 ### Inhabitants

 Ogres

```

Southenswamp is the most prosperous of the four major swamps of Corealta. It boasts the primary capitol of the Enagian ogres, Ouidanx. Trade routes to and from Ouidanx run through the swamp, built upon massive wooden bridges constructed by the ogres.
Lellemar

Lellemar is a mid-sized city in Central Tellaria, cradled by Mellendir's Forest on the west. Once part of the now-defunct kingdom of Raknar, Lellemar now stands on its own under the leadership of the Order of Iludin. During the late Age of Telvimbror, it was the epicenter of the conflict known colloquially as the Bard War.
Ball Bash

The simply-named Ball Bash is a game played by the highland orcs of Kork.

The sport uses an orc-fist-sized lead ball and heavy wooden greathammers which are usually just a log shoved through a hole in a bigger log. An open field of hillocks is set with square meter hardwood panels many yards apart that must be smashed with the lead ball by hitting it with the hammer. The player then follows their ball and strikes next from there. The panels are singular and give no points if smashed from the side, so positioning and angles are key. There is no set arrangement for the panels, so each game varies wildly. Due to the enormous hammers and incredible strength of most players, the divots are huge, and many fields in Kork are littered with them and splintered wood.
Véhicules

*Cet article contient des spoilers non précisés. Soyez prudents en le lisant pour ne pas vous gâcher le plaisir des surprises lors du jeu.*

Les **véhicules** sont des machines d'exploration et de transport disponibles pour le joueur après avoir acquis leurs fragments et plans respectifs.

Les **véhicules** sont fabriqués à l'aide de la baie de véhicules mobiles, à l'exception du Snowfox qui a sa propre station de fabrication dédiée.

## Véhicule a Fabriquer

* Avant-Post Zero
* Bassin Glaciaire
	+ Site de Minage Phi
* Îles-Nénuphars
 **Aquatracteur**

* Cheminées d'Évent
 **Snowfox**

	+ Site de Minage Phi
	+ Centre Phi Robotics
	+ Bassin
* Base de Maguerite Maida

## Véhicule Non Constructibles

* Flèche d’Arbre
 **Degasi**
Haruach

## Haruach is a world in at the far edge of galaxy from Dorhaun capable of supporting carbon-based life.

Haruach (Ha-ru-Ah-guttural or Ha-ru-Aak) is a planet with surface mostly covered in water and a nitrogen/oxygen atmosphere. It has a day/night cycle similar to Dorhaun. Haruach was used by Addamar as a testing ground for his designs, and contains many tribes of humans from several different species, including Firbolg and Khordash. It also houses a number of supernatural beings, such as shapeshifters and vampires, created by Addamar or as a result of a conflict and then doomed alliance between himself and Viccious. It is also the original home of the Lupalkin. It's flora and fauna are otherwise similar to Dorhaun, though notably it contains no sapient species other than various types of humans, former humans, and a few fey and spirit-crafted entities. It is, despite the presence of Fae, mercifully, one of the few worlds entirely free of Tark.
Galareon Maethelgar

## Galareon

### Relatives

Eadwine Maethelgar, Gerold Maethelgar, Alfred Maethelgar, Patryk Maethelgar (descendants)

## Physical description

### Eye color

Blue

**Galareon** is the founder of House Maethelgar, and Heimark. In year 1 AoVL, Aefhwen was destroyed in the midst of a great dragon war. A young Galareon banded together what survivors he could find and fled Aefhwen in makeshift rafts. They floated the tides for thousands of miles and landed in what is now Heiburg.

Despite his brave actions leading to the safety of his "people" they did not accept him as his leader. He was a born warrior, with an ambitious do anything attitude. A trouble maker, and a big drinker.

One night after a night of heavy drinking and feasting **Galareon** drunkenly pulled down his pants and growled *"Because I have the biggest fucking balls in the room!"*, when asked why he was worthy of leading the people. He was chased from the settlement after a fight broke out. As he left he vowed he would not come back until he was worthy of being their king.The rest is history...
Afterlife

## There is an afterlife governed by the interplay of cosmic forces for those born onto the worlds of the Mythos.

The first people on the first planet, the Vahlan of Vahlanost, were without concern for their souls after death. There was no death. No one had ever died. When Mage managed to single-handedly invent the greatest source of grief in the cosmos, this changed. Suddenly the Vahlan were concerned with the idea of death and asked what had happened to those who had ceased to move and breathe. The first people to die were cast by Mor-Dun back into the Astral Sea from whence their souls came, and he had no knowledge of nor control over where they went. There was no malice in this. He was not yet the "Great Devourer" he would become, though this act earned him that moniker from the Vahlan who could not comprehend their own ending or that what Mor-Dun had done was natural. All souls from that point forward, until the creation of Paradise and the Abyss, were placed back into the sea. They would float there, some dissolving completely back into energy and others being reborn after most of what they were was stripped away. A few were raised up by the gods to semi-divine status as heralds or different forms of agent. Some washed up on the shores of the strange realms that float in the Astral Sea, and some became part of the great Astral Beasts until the death of such creatures released them. Others simply floated, unchanged, for ages.

The Way Things Are

Eventually the Abyss formed and began to draw in all the souls, and indeed everything else in the Astral Sea. However, at that moment, Paradise manifested in its nascent form and became a counterweight against the power of the outer realm. Only the souls of the wicked, heavy with the sin (or negative karma) of their actions are still pulled into the Abyss. The virtuous are drawn to paradise on their own and welcomed by those who came before. Other souls, not quite evil enough for the Abyss or good enough for Paradise, reach Paradise anyway because they serve a god able to send them there and the other inhabitants allow them to remain. The vast majority of the rest still return the Sea in death. The bare remainder either stick to their worlds and become ghosts, or are taken by their gods as personal servants to the various planes and astral realms where they hold power.
Saurial Culling

The Saurial Culling was a systematic magicide perpetrated by the various saurial peoples in the late Age of Rebirth (29344 Celestial Count; -120 AoV). Their beliefs were that mortals should not be allowed to handle magic, and thus slaughtered all they could find. In these efforts, the saurial people were condensed into a singular society and asserted dominance over the continent of Enagia. This formed the Saurial Empire, the first society of its kind on Dorhaun.

Ironically, the most effective agents of the culling were in essence arcanists themselves, though they did not see it that way. They called themselves "spelldrinkers" and learned to consume arcane energy, ripping enchantments from the land. It is rumored that the greatest of them "drank" from the leylines themselves. After 40 years, on Dorhaun's first Night of the Black Mirror, there was a calamity-inducing battle on the eastern coast of Enagia between the elementals Gwaruunvoad and Deluge. On this night, Tyrranor Sut-Tovouk discovered the spelldrinking of his priests and ordered them all killed. The Saurial Empire tore itself apart and the culling ended.
Applecrest

Applecrest is a mid-sized farming town in Central Tellaria primarily known for produce, particularly apples. It is west of Sistona, and directly north of Garland's Spring.

In 812 AoVL, trolls from the Forest of Darrog attacked Applecrest, tearing through their orchards and ripping trees straight from the earth. A small contingent of Iludin knights was dispatched from Sistona to stop them.
Obelaar

Obelaar is the capital of Gharzaraa. It is the primary population center of the country, and is the origin point of the Water Roads; a complex system of aqueducts which spans much of Gharzaraa. The Water Roads collect water from the melting snow and ice atop Mount Gharzaraa’s peak, and channel it across the country to be used for irrigation and public consumption.
Annette Valkarsson

Annette Valkarsson was a human sorcerer and the Green Arcan during the early 9th century of the Age of the Virgin Lands.

She was efficient and straightforward, and openly distrustful of necromancy, which put her at odds with many during her schooling. Nevertheless, she rose to prominence and power, joining the Order of the Ten Arcans in 806 AoVL when she was a mere twenty-eight years old. Her fierce attitude continued to cause friction even in the Arcans, often clashing with Natalia the Blue and openly antagonizing Adonis the Grey.
Jovu

Jovu the Shrewd was the King of Nomzamo from 614 AoVL to 668 AoVL. He often visited the Temple of the Rivers, thus he encouraged intellect and personality over displays of faith and war. His reign was prosperous and marked a great achievement for Nomzamo. He oversaw the construction of Nomzamo's lift system and rebuilt strained friendships with both Valthos and Heimark.

In 582 AoVL a young wizard's pupil named Ziyad visited Zulesh, and after seeing their lifts, conceived the idea of traveling above the trees on one. He imagined lines carrying people across the land, like riding the backs of couatl sky serpents above the canopy. His interests slowly shifted from magic to technology.

His family drew up the plans for a nationwide lift and cable system to enable safe and fast travel. After forty-one years of hard planning and figuring out how to efficiently engineer with the materials they had, presented their proposal to King Jovu in 623 AoVL. Jovu was blown away by the plan and ordered immediate construction, but not with the materials they had planned. Instead, he had an idea that gained him his title of "the Shrewd".

He spent a fortune in gold and favors to renew ties between Nomzamo and Valthos, nations who had been side-eyeing each other over mining rights for some years. He reached out to Heimark for blacksmiths, who fashioned much of the gearwork. Finally, and most expensively, he ordered a team of divers to mine the underwater meteor that lay in Fallen Star Cove, a massive hunk of xalinite. Dozens of divers died in this endeavor, but King Jovu merely honored their deaths and continued the operation. This xalinite was woven into the near-unbreakable cables that run through Nomzamo. The construction took over two decades.

As payment for their help, Jovu also had two gauntlets made from the xalinite. He gave the left one to Heimark and the right to Valthos in payment for their aid and as a symbol of strong, helping hands.

King Jovu finally saw the completion of his pet project in 644 AoVL. His nurturing of the mind and character helped ease tensions and repair friendships that had been broken during the reigns of previous kings. He was succeeded by his son upon his death in 668 AoVL.
Adonis Blackheart

Adonis Blackheart was a necromancer and the Grey Arcan in the early 9th century of the Age of the Virgin Lands. He was not descended from the line of Nostradus, but was incredibly skilled in his trade nonetheless.

He became an Arcan in 812 AoVL at 36 years of age. He quickly gained the ire of the other human Arcan of the time, Annette the Green, who distrusted him for his family's historical ties to the Blackheart Empire. He had defenders in Natalia the Blue, Zodrek the Purple, and the Gold Arcan himself.
Shaoqiang Koda

Shaoqiang Koda was the ruler of the Koda Dynasty during the War of Five Dynasties. After attempting to stay out of the conflict, he finally entered the war in 1207 AoV, striking back against an aggressive move by the warlord Atieso Lunarblade.

In the fallout of the war, he led the people of Xinchoi to the sea. The crossed the Desert of Cho'ma and Gods' Wall, which they renamed Shaoqiang's Wall, and pushed on to the beautiful, kobold-inhabited islands off of the eastern coast. His followers spread across the islands and founded Kodamaii in 1305 AoV.
Denise Goodman

### Aliases

Lord Marshal (unofficial), Herald of Winter (posthumous), Denise Winterborn (nickname as a child due to her cold nature and birthday)

### Relatives

Herbert Goodman (father) Daria Foresythe (mother)

## Physical description

### Eye color

Brown

 Denise Goodman was a paladin of Raea and upon her father's death declared herself Lord Marshal of Lellemar. She led a crusade of vengeance against Mellendir Sa'fet, commanding Thomas Whitethorn and Anna Frosch. Eventually, she fell in love with Mellendir and together they slew bard and paladin alike to end the conflict.

In a heated battle on the edge of what later be known as Mellendir's Forest, she was accidentally killed by her own lover, due to a curse that her father had laid upon him.

When she died the goddess Frigia, for reasons she did not consider it relevant to state at the time, made Goodman into the Herald of Winter.
Sut-Tovouk

Sut-Tovouk was a saurial warrior who conceived and led the Saurial Culling in the late Age of Rebirth. He formed the first empire in Dorhaun, taking the title of Tyrranor and building the solidarity of his people on the hatred and fear of magic. He was revered as a hero and living god. When he discovered that his trusted priests had been "spelldrinking", harnessing arcane magic themselves, he personally slaughtered all in his court and ordered the same across his empire. This led to his swift fall, as other folk who had lost loved ones to the saurials came for retribution. Rather than face his fate in combat with "the mammals", he threw himself into his own predator pens, where he kept his carnivorous dinosaurs. He saw this as a more natural and fitting death.
Alaverador

Alaverador was a legendary leader among early elves, pioneer of Labithel, chief of the locanatar, and the founder of Veradorianis.

He was born somewhere in Tellaria some 437 years before the Age of Veradorianis began. This is only known because of his account of his age when he founded the city of Veradorianis and began the calendar as we use it today.

He made several controversial decisions, such as opening trade with the humans and their estranged wood elf kin. He also helped ease the transition of power from priests and druids to the new wizards that began to appear and change the landscape.

After nearly three millennia of ruling the elves, Alaverador passed away deep in a meditative trance in 2575 AoV. This led to the election of Phithelian Vin’Saumyrn and the division of the city, undermining Alaverador's vision of unity.
Four Broken Horses School

The Four Broken Horses School is an academy situated in western Rasa that trains students in a hybrid of martial, divine, arcane, and druidic arts. While affiliated in the Age of the Virgin Lands with Earthlock Heroes' Guild, it has never had the same retention or success rate due to the methods of the instructors. The school makes each student discover their individual talents via provoking ecstatic states. Painful trials, vision quests, enforced taboos such as lack of bathing or eating tiny portions of food, all are used to reveal a student's path. This approach is, understandably, not suitable for everyone. Even Regnial Earthenlock, whose "tough love" approach is legendary, finds their methods somewhat extreme. This does not stop him from sending students there if he thinks they will benefit, however. Every instructor is also a graduate, and while they may practice rituals and certain behaviors that appear insane there is a method to their madness that some students begin to understand and adopt. The school was founded by Kumo Tetsubo after the War of Deific magic and after his own spiritual awakening as magically endowed priest of Dommah Rae via the same "crazy wisdom" method. It took him decades to reach the point where his own cultivated madness became spiritual truth, and he founded the school so that students might learn faster and therefore make more use of their talents to benefit the world. They are particularly known for producing monks gifted with a kind of "sand magic" that allows them to warp perception and teleport short distances, but places on them a taboo not to wear worked metal or wield metal weapons as they lack the "fluidity of dust" necessary for the monks.
Rasa

### Inhabitants

Human (Rashishi); halfling; Kor'untar (Gold Dwarf); Sal'are (Desert Elf); sand giant; ogre; Annu; Narean

A massive country covering most of southeast Tellaria, Rasa is barren desert dotted with bastions of riches and sandswept ruins.

It is home to the sand giants, many gold dwarf clans, humans, desert elves, halflings, ogres, and even a solitary Narean kingdom.

## Cities of Rasa

Shishma

Chrys-Flagh

## Sites of Interest

Canyon of the Dead

Dunes of the Serpent

Forest of the Damned

Rashishi Barrows

Reliquary of Dommah Rae

Sands of Salvation

Sea of Fire

Waste of Lost Time
Koru Cloudstaff

A jade dwarf sage from Xinchoi, Koru Cloudstaff traveled the breadth of Dorhaun learning different magics and legends throughout Kodamaii and Enagia.

His journey took him all the way to Tellaria, where he matched his power and wits against other mages. He gathered the attention of Jazarin Seafoam, the apprentice to the Gold Arcan, who brought him before that council of unrivaled arcane power. In only a few years (741 AoVL) he was inducted as the Yellow Arcan, even before the mage who had recommended him. This led to slight resentment at first, but the two formed a strong friendship as they studied together. Koru showed him the Kodaman art of arcane tattooing and inscribed many runes of power on the Lemurian's skin.
Nomzami (Human)

The Nomzami are humans hailing from the jungle nation of Nomzamo.

They have ebony skin and dark hair. Th

   ey are generally a spiritual people, revering nature and animal spirits, as well as Vargasuul the Hunter. They are an inventive people, having some of the best engineers in history. Nomzami people do not fear exposure, as they live in the wildest nation in Exscillon, where fatal wildlife lurks behind every tree.
Vislor Vin'kram

Vislor Vin'kram was a high elf sorcerer from a long noble lineage known for their bloody victories in the Narean Wars. He studied in both Veradorianis and Telvimbror, eventually attaining the rank of the Orange Arcan in 748 AoVL.

His staff was a conduit to summon his familiar and closest friend, the fire elemental Ezkor.
White Rush

White Rush was a prosperous merchant city and the capital of Bahneria. Being the closest island to the ports of Divern made Bahneria a wealthy country, and White Rush prospered. A couple of Abyssal invasions later, the city was not what it once was. It further degenerated to scapegoating and infighting, and was eventually laid waste as collateral damage during the Desolation of Aefhwen.
Rosalie Engelsommer

Rosalie Engelsommer, the eighteenth Crystalmancer, was a mage who wandered far out into the mountains of Gharzaraa in search of the Oasis of the Crystalmancer. By her own tenacity, she won the respect of the other students and the sitting Crystalmancer, Sienna Oscuro.

Later in life, her own apprentice was Queen Aayushi Zadim.
Zulesh

Zulesh, the City of Stairs, is built into the side of the giant cliff that separates the two nations of Nomzamo and Heimark. It goes to the floor of the Nomzamo Basin and spreads out and up to the edge of the Sommerfelt Forest. It is in actuality the largest city in Nomzamo, not Skyspear.

The most unique feature of Zulesh is its common mode of transport: mechanical lifts. Used to transport goods and people up and down the cliff, the lifts of Zulesh set it apart as a landmark, as well as inspiring the cable system that would eventually link the entire country. Now with that in place, Zulesh has also upgraded to using xalinite cables. The inhabitants of this city are generally less spiritual than their kin and more open to outsiders, not surprising for how often they interact with Heimarkans.
Undiwanei (Snow Elf)

An exiled offshoot of the arik'are (snow elves), the Undiwanei are the oldest race in Exscillon. Their kingdom is that of Novosad. The elves rarely leave their snowy stone castles. A typical Undiwanei would have pale white skin, jet black hair, and grey eyes. They are extremely vain, and see themselves as better than the human races of Exscillon. Their snowy ironfir forests are peppered with grandiose castles, cathedrals, and concert halls.
Xinchoi

Xinchoi is the westmost continent on the map. It is bisected by a huge mountain range. The Kodamaii Islands spread out from its eastern shore.

Since the War of Five Dynasties and the Xinchoi Exodus in 1302 AoV, it has been ruled by squabbling dwarf shoguns. Their underhanded maneuvers are no secret. For centuries they have employed elf ninjas to assassinate their rivals while bowing to them in public. Over the years, rival ninja clans have sprung up and begun killing each other on the streets. The cities are as dangerous as any held by the Black Blade.

Xinchoi is home to small, embattled kingdoms ruled by hereditary monarchs that formerly headed clans. Each kingdom uses an animal to represent itself (like the Mantis, Boar, or Ox) which also generally corresponds to a style of martial arts unique to the region taught to elite warrior monks who serve as honor guards to that region’s ruler.

The smaller half of the continent is the Desert of Cho’ma, with an immense mountain chain called Shaoqiang's Wall at its western edge. This desert is all most explorers ever witnessed before the Age of the Virgin Lands, when further exploration became possible because of easier access to supplies.

The furthest northern reaches of Xinchoi are cold, jagged yeti-haunted mountain wastes where only the exceptionally brave or suicidally foolish dare to tread. But there are many more secluded places in the south where monastic sanctuaries will be found filled with those of all kindred. The sukong take a particular interest in teaching patience and reason, for they feel it is what Xinchoi needs above all else.

In the Age of the Virgin Lands, where the powers of Tellaria gained copious amounts of new resources, the Kodaman people decided that it was time to revive interest in Xinchoi. So scouting parties and adventurers were sent to Cho’ma, went through a screening process of ability including travelling through the wastes of Cho’ma, trials of endurance at Ironcrane Height, and then a journey over Shaoqiang’s Wall to explore Xinchoi and bring back reports for the Kodaman military.
William Robert

William Robert the Beautiful was a Knight of the Iludin who fell and became known as the Faceless One. He was a lifelong rival of Sir Herbert Goodman and half-brother to Adam Bell.

Sir William Robert and Sir Herbert Goodman were Knights of the Iludin vying for the favor of Lord Marshal Steven Augustus. After being deceived and defeated by Sir Herbert, William fled in shame into the sewers of Raknar and swore that no more would anyone look upon his face with praise upon their lips. He took to wearing a black leather mask, which caused folk to call him "the Faceless One".

He eventually returned to wreak havoc on Sir Herbert, intending to destroy the Iludin base in Lellemar and kill both him and his daughter. However, after many setbacks, he was finally killed by Mellendir Sa'fet, Thomas Whitethorn, and Denise Goodman. His corpse sunk to the bottom of the river in Mellendir's Forest.
The Unification Blade

**The Unification Blade** was a long sword spell-forged from a vein of solid Dionium. It was crafted by Galareon of Maethelgar and his guide deep in a jungle cave using ancient Undiwanei knowledge sometime around year 20 AoVL. Galareon would go on to unify the houses of Heimark with the blade. Its location is lost long before the events around 900 AoVL.
Uut Zautzerd Passind Da Ahmrind

## "Uut Zautzerd Passind Da Ahmrind" is an ancient Carenath text predating the destruction of Annarion.

"Uut Zautzerd Passind Da Ahmrind" is an ancient text written in the Carenath variation of ancient Dwarven. The title, literally translated, means "And the magic happens under there," though a better translation is "And Magic happens down below." It begins by asking for the forgiveness of Tonsa for entering his domain without invitation, then consists of dark, disturbing, and disorienting nursery rhymes.

### The Power and Use of the Text

When chanted underground, the rhymes in the book induce visions and trance states in Trolls and Dwarves. Dwarves unfortuantely also suffer vertigo and usually become unconscious, so Dwarves seldom experience any other results. Trolls, and those rare Dwarves who can remain conscious through the chant, become temporarily capable of feats of earth and stone shaping magic, as well as sculpting or warping metal, with the power and scope of the magic depending on the number of people chanting. The results are much stronger if the chants are recited in total darkness, and from memory. Each recitation becomes more difficult, until the will breaks or the speaker becomes a "Shahldrodd" (plural Shahldroddeh), or "Stone Druid." If the speaker's will breaks then they will never be able to speak the words again. If not, they will be able to access Druidic power from that point forward.

#### Possible Origin of the Text

The Carenath had a caste of gifted poets and magi called the "Tzuuklohpa." They were born with only one massive eye in the center of their faces. Legends passed down from Troll seers during the Age of Rebirth say that they were the first to learn the "Erdasangen," singular "Erdasang" (Air-deh-sang-in, singular Air-deh-sang) or "Earth Songs." They did so outside the auspices of the cult of Tonsa or the Order of the Black Willow, and so kept their rites mostly secret and used them only during times of great need.

On Dorhaun

Troll seers remembered jumbled portions of the text, and eventually managed to lead some of the people to a meteor glimmering with blue crystals. The meteor proved to be artificial, opening when one of the seers spoken an ancient Dwarven that, in that context, means "Please, Open." A copy of the text was inside. The seers pieced together the ability to read it, then ventured into the deep caves and mountains. As Trollkar has no objection to these rites, they have been common among Mountain and Cave Troll tribes ever since.

##### Note

The word the priest used is pronounced, more or less, "Urfnenin."
Baluaye

The Baluaye is a traditionalist priest caste in Nomzamo. They interact with the animal spirits of the land in their many temples, predominantly the Temple of the Couatl, the Temple of the Crocodile, and the Temple of the Panther. The Temple of the Rivers is not controlled by the Baluaye, much to their chagrin.

The Baluaye harbor and propagate a deep distrust of mainstream deities, or "foreign gods", as they call them. Though they themselves honor the Cycles and often take part in rituals to Vargasuul, this contradiction is lost on them. The Baluaye once ruled Nomzamo, and though that was only for a brief time centuries ago, their influence has never lifted from the land.
Tieg Ramstad

Tieg Ramstad is a paladin, and master smith of The Sons of Samaradin. He has crafted many of the finest weapons in current day Exscillon, and has shared his advanced knowledge with a elite, yet small, group of smiths. He also claims to have visions in his dreams from Samaradin, in which he shares often with his friend King Gerold Maethelgar. Some in Heimark are weary of the King taking advice from a high officer of such a brutal and superstitious organization
Thomas Whitethorn

Thomas Whitethorn was a paladin of Raea and Lord Marshal of Lellemar at the culmination of the Bard War in the late Age of Telvimbror. He was the highest-ranking member of the Iludin to survive the conflict, and thus took on the responsibility of rebuilding Lellemar and its relations.

He preferred to be called "Tom the Paladin" and often corrected those who addressed him by his full name. This was ignored by many higher-ranking officers, including Lord Steven Augustus, who seemed to consider Thomas his personal whipping boy.
The Cycles

The Way of the Cycles is one of the most widespread religions in the world. It is based around a simple, universal truth of death and rebirth. Its deities are the Life Goddess Yalibransa and the Death God Moldravion. It is commonly followed by people of all races and nationalities.

## Gardens of the Cycles

The Way of the Cycles employs no temples. Instead, they tend large gardens in the countryside or in city parks. Beneath these gardens are dug sprawling tunnels and halls of mausoleums where the priests of Moldravion are more likely to be found.
Tiny Potato

Tiny Potato is a sentient potato that just sits around and likes being petted.

## His Creation

During Modern Moderation Server Playthrough, in episode 30, *Passive Agression*, Gameactive announces Tiny Potato as an “official mascot” of the series. In the episode, he sits on a pattern chest in the Tinkers’ Construct area. LOTWarrior117 attempts to kill it, while Dollarluigi dares him to eat it.

## Tried In Court

In episode 52, *Anarchy Court,* Mr. Tiny Potato was put on trial, accused of being "too damn happy all the time". Defending the little guy was LOTWarrior117 and Gameactive was prosecuting. The judge of the case was Cheezballe. Dollarluigi was absent from this trial because Minecraft crashed on him before this point and he gave up on playing for the night. Gameactive eventually gives up on trying to win his case through legitimate means, landing a kill on LOTWarrior117.

He runs off and everyone runs after him. Everyone returns to the courtroom later on in an attempt to finish the case, but Gameactive gets bored and takes off. LOTWarrior117 is able to catch up and pay him back for the earlier kill. Everyone decided to wrap everything up and find the defendant guilty.

## His Fate

Being found guilty in court, Mr. Tiny Potato was thrown into Desmo's fancy prison where he would spend the remainder of his days. Occasionally he would escape from his cell, as seen in episode 84, *Return To Hometown (And Its Nonsense)* when Gameactive finds him at the entrance and returns him to his cell. Mr. Tiny Potato was still in his cell when the entire village blew up.

## Triva

* Most of the time that's been spent playing have been with Mr. Tiny Potato behind bars
Tundra Orc (Kvaarg)

The kvaarg are orcs who reside in the frozen Northlands of Tellaria. They are offshoots of the gwynarg, their ancestors exiled from the clans for a variety of reasons, primarily the use of what were deemed evil magics. They are the most cunning of the orcs, as seen in their ability to survive in such inhospitable environments. The path of the shaman is often necessary to keep warm and fed, and many sustain their lives and the lives of their clan by draining the life from other creatures and channeling it into themselves. This mild form of necromancy is widely considered distasteful by the other orcs and firbolg, so the kvaarg have few allies. The closest are the snow goblins, most of whom are intimidated into serving a clan rather than willingly allying with it.
Tsang Dynasty

The Tsang Dynasty was one of the ruling families of the Island-States of Kodamaii. They were a shrewd and influential family in Xinchoi during the War of Five Dynasties. After the Xinchoi Exodus, they settled as a major power in the new land of Kodamaii.

Once fully human, legends say the Tsang family was "cursed" with the heads and hands of ravens. Stories like this abounded in their time, and they were shunned and driven into poverty. Descendants of the Tsang line and their servants still roam the islands of Kodamaii in flights. They, more than any other people of Kodamaii, are filled with wanderlust. They have been seen as far east as the Great Desert of Rasa.

## Beast War of Kodamaii (1382-1392 AoV)

In the Year 1382 of the Age of Veradorianis, a Kodaman warlock and genetic manipulator named Shen Luong marched on the rest of Kodamaii with his army of beast-folk. Finally, Shen Luong dueled the daimyo, Lao Tsang. Shen killed Lao, then turned his son, Tengu Tsang, into a bird-creature. He mutated his followers as well, turning humans and halflings alike into crows and ravens. They became known as the tengu and the kenku, respectively. The mad tengu overran the lands of Lao Tsang and took them as their own. The Tsang Dynasty finally fell. Over time, the tengu and kenku adapted to their new forms, and their madness abated. Even so, the Kodaman people would not welcome them back.

## Daimyos of the Tsang Dynasty

Cheung Xu Tsang

Lao Tsang

Tengu Tsang
Wynafrei Tolstieyn

```

 ### Aliases

 Wynafrei the Cruel

 ### Affiliation

 Heimark (Mildenhall)

## Biographical information

 ### Marital status

 Married (matrilineal)

 ### Date of birth

 870 AoVL

 ### Place of birth

 Howlinghall

## Physical description

 ### Species

 Human (Heimarkan)

 ### Eye color

 Green

```

Wynafrei the "Cruel" Tolstieyn is the Lady of Howlinghall. She commands a large fyrd and is one of Lord Ephraim Mildenhall's most outspoken sympathizers.

She is perhaps most famous for murdering her father when she was 14, as he was "weak". Her personality is also defined by her sexual depravity, brutal military tactics, and use of public humiliation and torture.

She renamed the seat of House Tolstieyn to Howlinghall, as it was nicknamed that after guards spoke in whispers of the howls of her torture victims echoing deep from within her main hall.
Belekor Anvilsmasher

Belekor was born to a family of rahmgoraux breeders in Arvenlaad. This life made him strong and unusually patient for a young dwarf. At the young age of 38, he broke his first rahm and named him Bastard. This impressed all of the breeders, especially his older friends Deltin and Fundis, who would not break their own rahms until their 50s.

When Jerrick Winterbringer attacked Ganvord with the Glacial Ancients in 590 AoV, Belekor was chosen to be the muscle for the task force sent to liberate their kin. During the battle with Jerrick, he fought off creatures of living ice with his warhammer, through they kept coming and the Glacial Ancients strode ever toward their position. In desperation, he swung his hammer at the Anvil of Endless Winter, his sheer strength smashing it into pieces and breaking the focused power of the leylines. Jerrick's control over the Ancients evaporated and they returned to their slumber. Upon returning to Arvenlaad, he was granted the surname Anvilsmasher for his heroic deeds.
Tengaard

Tengaard was a powerful arcanist who dwelt in the Northlands during the 14th century of the Age of Veradorianis. He was known for his arrogance and created the spell Tengaard's Hand of Winter. In 1300 AoV he built one of the first necropoli on Dorhaun, naming it Tengaaholme and the trees around it "the Dead Forest". Nostradus Blackheart studied his work.
Thorael

## Thorael is the god of Thunder, who serves in the Divine Hunt and lives on an isle in the Astral Sea.

Thorael is a god associated with storms, warfare, and justice (or vengeance, depending on who is doing the associating). He makes his abode on Mount Flinsiger in his mead hall Shparkenheim, located within the domain he has carved for himself in the Astral Sea. He is affiliated with the Divine Hunt, and specializes in taking down birdlike or humanoid Astral Beasts. He has several favored ways to manifest, most male but some not, which tend to share the traits of appearing human or elven with pale skin, blonde hair, and extremely bright blue eyes. He may or may not have wings, as he desires at the time. He is also one of the Defenders of Paradise, a council of gods who will make manifest to do battle with any threat that manages to breach the vaulted halls of that holy plane. As he lives to smite evil, the day Gantrux was magically deposited in Paradise was one of the happiest of his long life.

### Aliases

Thorael Reyason, Lord of Lightning, Swift Hunter
War of Five Dynasties

During the early Age of Veradorianis, the five ruling dynasties of Xinchoi went to war.

The Ironcrane Dynasty, the Koda Dynasty, the Lunarblade Dynasty, the Ryuko Dynasty, and the Tsang Dynasty fought over myriad reasons, some calculated, some retributive, some personal.

Kurz Ironcrane led the jade dwarves, Atieso Lunarblade led the bamboo elves, and the three human dynasties were led by Shaoqiang Koda, Feng Mei Ryuko, and Cheung Xu Tsang.

The warring dynasties all but destroyed Xinchoi in their battles, and their squabbles among themselves weakened them so much that they were no longer able to hold their lands against the oni and other dangerous creatures. The wild retook Xinchoi, and the survivors of the war fled eastward. Most left with Shaoqiang Koda on his exodus, but some set up villages in Xinchoi and remained there in tight-knit communities.
Sea of Shadows

The Sea of Shadows is the span of ocean which separates Tellaria and Aefhwen from Enagia. It also runs between Aefhwen and Tellaria in the Bay of Dragons. Many independent and uncharted islands dot the Sea of Shadows.

Contrary to widespread belief abroad, it did not earn its name from its temperament. Travelers in the summer months will find the Sea of Shadows unexpectedly calm and sunny. Its name comes instead from nightfall, and the dangers that brings. For drow pirates call the Sea of Shadows home. The Tellarian coast has many entrances and exits to the Darkwater Road. At night, the open seas are safer than dawdling near the harbor.
The Imperial Incident

The Imperial Incident was an event during the Age of Telvimbror in which the Culmoloi attempted to attain a foothold on the surface. This is their term for the event, which they consider an embarrassment to its failure.

### The Emperor

The
Emperor of the Culmoloi, a single member of the species which
declared itself master of their race, once attempted to conquer the
surface by establishing a connection between the largest Group Mind
on Dorhaun and a human mind potent enough to survive the link. They
chose someone with the hallmarks of an exceptionally powerful wizard due to the
mental fortitude necessary to channel and shape magical forces, and due to the fact that the last recorded Primalist of a surface race had died out
thousands of years ago after the Celosene Purges. In addition to
being a master Telepath it was a potent psychic surgeon, and set
about using its Primal skills to create a new form of flesh-soul
communion.

#### The Phylactery of Flesh

It used part of its own body to forge the connection,
embedding its tissue in the space between the human's primitive brain
lobes, replacing the corpus collosum. It specifically used the dried
and folded remnants of its Extractor (it had once been an [https://wisdom8.fandom.com/wiki/Culmoloi#Life\_Beyond\_Death Eater of
the Dead]). This would draw its soul into the mortal's body upon it's
death, and allow it to live again after a suitable gestation period.
Once the connection was properly established Culmoloi souls could
project themselves through the living surfacer into other surfacer
bodies, taking control of the land and gaining the equivalent of
physical immortality for as long as a living Aether Vessel might
exist. The Aether Vessel which contained that Group Mind, however,
exploded, and the human, who would later become the Gold Arcan, Asher Vale, dealt with the erstwhile emperor.

##### The Location and Aftermath

The largest Group Mind on Dorhaun was located in a massive Aether
Vessel in the Underdark below Eranos. While it had originally been built
underwater it was forced onto land by a massive burst of magical
power. The upheaval destablilized and eventually destroyed it. Psychic energy and partially destroyed souls were released in massive amounts onto the surface, resulting in strange spiritual phenomena manifesting first in Eranos and then across the world. These were a minor issue compared to the great upheavals of later ages, but were noteworthy on regional levels.
Eleanor Bennett

**Eleanor Bennett** is a character on ABC's *Happy Accident*. She will be portrayed by starring cast member JoAnna Garcia Swisher.

## Trivia

* Eleanor's casting call describes her as "a professor at Pitt[sburgh] who is also Bud’s oldest daughter."

## References

1. ↑ 1.0 1.1 1.2 "‘Happy Accident’: JoAnna Garcia Swisher To Star In ABC’s Family Comedy Pilot". *Deadline Hollywood* (January 23, 2019).