recursal/Fanatic-Fandom huggingface dataset:
保守主义

“一个好的爱国者和真正的政治家，总是考虑如何利用好他的国家中大部分已经存在的现实。”

保守主义是一种强调既有价值或现状的政治哲学。保守主义并不一定反对进步，只是反对激进的进步和彻底的颠覆，宁愿采取比较稳妥的方式。保守主义的内在特质决定了它有许多变种，如经济保守主义、社会保守主义、民族保守主义等等，随着地区、时代的不同，彼此保有的观点或关注的议题也有所不同甚至互相对立。

保守主义的特色为重视已建立之体制，尊重传统为不同时代所累积智慧结晶而非累赘。但是在经济危机的冲击下，德国、法英王国以及大东帝国兴起了一股“保守主义革命”的风暴，它强烈反对议会民主、自由主义以及现代性，与民族社会主义运动保持着暧昧的联系。这场革命是否将终结保守主义的温和面孔，仍有待观察。
师复主义

在日本安那其主义运动因工会的地位争论陷入分裂之时，中国革命家刘师复反其道而行之，提出工会与总罢工在安那其主义运动中的极端重要性，其思想亦被门徒区声白总结为“师复主义”，成为中国安那其主义者的一盏指路明灯。不同于一般的安那其主义者，刘师复强调安那其革命必须“与工团党联络一致”，准备“组织万国机关”与“万国总罢工”。

从根本上说，刘师复的思想属于安那其互助主义，他相信互助与劳动是人类生来就有的美德，因而反对国家权力，提倡绝对自由，提倡取消婚姻制度和宗教，统一世界语言。刘师复梦想着建立“安那其主义国际”，将摧毁一切强权的革命输出到整个东亚，乃至于全世界——只有全体劳动人民起身捍卫革命，帝国主义才不会将一切希望熄灭。
Kelik

Kelik is Easy Level 37 (or 36) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: We once considered translation into another language. Slovakian and Polish languages were planned but both of them wrecked because we can't speak Polish and we have huge holes in our Slovakian language skills, e.g. we don't know how to translate the title itself, which is a really big deficiency. We excluded English in the very beginning, it's completely beyond our translation skills.

New: We once considered translation into another language. Slovakian and Polish languages were planned, but we gave it up because we couldn't speak Polish and we had huge holes in our Slovakian language skills, e.g. we didn't know how to translate the title itself, which was a really big deficiency. We excluded English in the very beginning, it was completely beyond our translation skills.

## Trivia

It's ironic that the level hint says that Berusky will never be translated into English, when it was translated into English.
彭德怀

彭德怀头像

## 个人介绍

**彭德怀**出生在湘潭县的一个普通农民家庭，他只上过私塾和小学，对于帝国的强大与富有毫不怀疑。在十岁那年，彭德怀的家乡来了一群衣衫褴褛的外地人。他们自称是湘西的老百姓，逃难而来只为同胞赏一口饭吃。彭德怀望着饥民，想起了“中华雄立宇宙间”的歌词，心中只是感到五味杂陈。

1916年，18岁的彭德怀投入军营，这样彭家每月都有白米和肉罐头吃。几年后，彭德怀结识了同伍的黄公略和李灿，三人秘密组织了济贫会，“以救国救民为宗旨”。心怀抱负的彭德怀很快卷入了帝都不祥事件，他亲自指挥一支叛军部队参与了政变，好在他的部队因天气原因未能及时开拔，救了三人一条命。

有些惊慌的彭德怀回到了湖南老家，他在火车上读到一个名叫邓演达的人写的小册子，终于明白了自己应当在历史的进程中扮演何种角色。彭德怀立刻召集自己的好友和老部下，在庐山召开会议。彭德怀、黄公略、李灿通过了“庐山密约”，计划发动军人主导的社会主义革命，用革命军人和革命军队创造一个新世界。

在湘省军政府成立后，彭德怀协助杨度夺取了政权，但是他很快意识到杨度是个投机分子、军国主义者与两头骑墙的叛徒。于是彭德怀再次发动了政变，清洗了杨度及其追随者。彭德怀将湘军改造成了工农红军第47军，一支由忠于邓演达思想的新军队蓄势待发，要将革命传遍整个中国······
方克光

方克光像

## 人物介绍

方克光出生于滇西的一个贵族家庭，为第二十一代芒市土司放正德三子。但是到了20世纪初，土司不过是有名无实的荣誉称号，方克光能享受的特权也只有（必须）穿着民族服装列席云南咨议局贵宾位而已。尽管如此，方家一百多年积累的人望与权力网络是难以撼动的，干崖土司刀安仁、遮放土司多英培、瑞丽土司衎景泰等都与方克光有着或远或近的关系。

1922年方克光继任土司一职，积极发展中小学教育，创办农业公司贷款给农民，维修山区道路等，为滇西地区做出了很大的贡献。当革命的余波来到云南后，急求自保的滇西各县宣布“特别自治”，推举颇有声望的方克光为自治区主席。看似封闭落后的滇西是通往缅甸的门户，来自缅甸的不仅有香料、红木和翡翠，更有风起云涌的民族独立运动。

在这股民族主义的大潮中，西南少数民族觉醒了，他们复兴僰文，出版《毕摩经》，整理苗语词典，制定标准僮语……其集大成者，便是干崖土司之子刀京版创立的夷族独立委员会，他宣扬傣泰、诺苏、赫蒙、白伙诸族自治，以“大南邦联”对抗“大东帝国”。这股思潮正在云贵川三省蔓延，滇西也不能幸免。滇西地区是否会走向更激进的道路？一切尚在晦暗之中。
任可澄

任可澄

## 人物介绍

**任可澄**是贵州知名的保守派代表，他曾通过科举进入中央政府工作，回乡后投身于贵州教育事业，创办了数所公立学校，以及各类师范、法政专业院校，并亲自任教。1909年10月，贵州宪政预备会设立，任可澄任该党总书记。此后他发行各类报纸，努力唤起公民参政议政的热情。在贵州咨议局，任可澄遭遇了他的一生之敌，革命党人张百麟。

尽管任可澄与张百麟都支持自由民权运动，但二者的立场大相径庭：张百麟梦想着推翻帝国的君主制度。1923年革命爆发后，大汉贵州军政府成立，杨荩诚任都督，张百麟任枢密院院长，颇具人望的任可澄被任命为枢密院副院长。任可澄急于颠覆自治党政府，他很快找到了可靠的盟友——厌恶激进革命的刘显世，以及他领导的黔军守旧派。

任可澄与刘显世达成了合作关系，二者将结盟对抗自治学社以及黔军革命派。但是想要颠覆现政权谈何容易，于是他们将目光投向外省，来自昆明的电报给了他们希望。在滇军的帮助下，任可澄与刘显世自封为贵州国民军，发动了一场不甚成功的政变。这次政变导致军政府彻底瓦解，贵州国民军逃往贵州西部，以此为基地继续对抗贵阳。

明眼人都能看出来，任可澄不仅是滇系军阀的傀儡，也是兴义县军人集团的傀儡。贵州本就贫瘠落后，无论是四川还是云南，都能轻易毁灭贵州的本土势力。倘若昆明易主，国民军的未来将变得难以预料。至于刘显世等一众兴义系黔军领袖，任可澄已无暇关注。这种扭曲的局面不是任可澄愿意看到的，他无能为力，也无力回天······

## 个人思想

由任可澄领导的贵州宪政预备会主张在现行政治架构下温和改良，反感革命党、害怕社会动荡，视自治学社为动乱根源。
​未来主义

## 子意识形态列表

*注释：姓名后面带有星号的代表该人物为其所属势力的初始领导人。*

  技术治理主义  | 技术治理主义的历史源远流长，无论是古希腊的柏拉图和亚里士多德，还是中国古代的精英官僚制度，都坚持依照理性来治理国家，主张社会运行理性化尤其是政治活动科学化。技术治理思想于19世纪末传入亚美林迪州，逐渐成为较为系统的技术治理主义，并引发了一场声势浩大的技术治理运动。在这场运动中产生了众多技术治理思想，但是万变不离其宗，技术治理主义均坚持的两个核心立场：科学管理、专家政治。多数技术治理主义者聚焦于运用科学技术提升和完善既有的社会秩序，也有少数试图通过技术掌握绝对的独裁权力。然而经济学巨匠，托斯丹·邦德·凡勃伦认为必须发动非暴力的“工程师革命”，颠覆资本家的统治，让工程师掌权，之后组成各级“技术专家评议会”掌控社会，最终实现资源高效利用和社会高效运转。这种激进的思想无疑受到了先祖遗产的启发，技术治理主义者绝不容许世界再度走向失控——只有理性与技术，才能确保人类走向光明的未来。
  民族未来主义 | “启蒙运动产生于一种随着新技术而传播开的基本哲学洞察，而我们的时代正走向相反的方向。”民族未来主义或“新反动主义”，是20世纪初诞生的反民主、反平等主义的反动政治理论。民族未来主义拒斥进步的历史观，认为人类社会不必然通向自由和启蒙，进而自由主义与进步主义实质上都是虚妄的存在，只是他们暂时通过暴力占据了社会主流。民族未来主义者厌恶群众，认为智力决定了人类个体之间的绝对差异，进而创造出主人与奴隶两种阶层、两个族群。民族未来主义者主张恢复传统社会结构，将媒体、银行与教育机构重新国有化的同时，借助科学技术的超速发展让少数群体掌握超越性的技术，进而建立少数智者实行绝对统治的政权。
Berusky

Berusky, also known as Bugs Escape, made by the company Anakreon, is the game that this wiki is for. It is a Sokoban (block-moving) puzzle game, where you control different-colored bugs to move boxes around. The goal for each level is to collect 5 Keys and get to the exit.

The official site for Berusky is here: Official Site

You can download Berusky here: Download

Lists of levels:

Training Levels, the easiest category of levels, and the category that you should start with.

Easy Levels, the longest category of levels. Recommended to people who have finished the Training Levels.

Intermediate Levels, the levels that are much harder than Intermediate levels in Puzzle and Dragons. Recommended to people who have finished the Easy Levels.

Advanced Levels, the hardest (possible) category of levels. Recommended to people who have finished the Intermediate Levels.

Impossible Levels, a category of 5 levels that are impossible without hacking.

List of glitches: Glitches

Fu nny sus
Omeji

Omeji is Easy Level 48 (or 47) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Aphides are the greatest enemies of Eyed Ladybirds. Ladybirds hate them so much that they kill an eat them; that's why they are considered a beneficial insect. Aphides, who often cooperate with ants, have a very different oppinon on this; they make it clear by their behavior that doubt this usefulness.

New: Aphids are the greatest enemies of ladybugs. Ladybugs hate them so much that they kill and eat them; that's why they are considered beneficial insects. Aphids, who often cooperate with ants, have a very different opinion on this; they make it clear by their behavior that they doubt this usefulness.

## Trivia

This level's name is "omeji", not "emoji".
牛岛满

牛岛满头像

## 人物介绍

**牛岛满**出生在一个军人家庭，家族世代传承红色基因（红色为中国传统的帝王色），其父是陆军中尉牛島実満，其母牛島竹子是萨摩藩主的亲戚。牛岛家在鹿儿岛有大片田地、豪宅以及其它资产，生活过得相当阔绰。牛岛满出生不久后，他的父亲因病去世。牛岛满决心追随其父事业，进入保定陆军士官学校学习。牛岛满擅长格斗与萨摩剑术，指挥才能出众，成为学校里的公众人物。

1908年，牛岛满毕业离校，进入近卫第四步兵联队服役，因身材高大、相貌堂堂，联队长擢升他为联队旗手。三年后，牛岛满考入陆军大学校，次年毕业。1918年牛岛满作为西伯利亚干涉军一员，任野战后勤部的参谋。牛岛满通过缜密的运输计划顺利地部署部队并为他们提供物资，从西伯利亚归国后荣获一枚军功章。此后牛岛满回到家乡，长期担任第六师团的师团长一职。

在日本地区陷入战乱后，第六师团内部也出现了叛乱的迹象。牛岛满将躁动不安的青年军官聚集在熊本的体育场，质问他们是否真的理解军人参政的利弊。面面相觑的军官们选择了沉默，牛岛满不费一枪一弹就成功消灭了师团内的叛乱苗头。但是牛岛满很清楚，孤立无援的第六师团不可能坚持太久，如果援兵再不到来，九州的§R红色浪潮§!将会彻底吞没他们······
Edexo

Edexo is Easy Level 44 (or 43) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Another easy level. Just think how to get into one of the radioactive waste heaps and you win. For there are four heaps, you'll have to plan four times. You must be thinking it would be worth having a bit more chances to load the position, but would it still be a logic game?

New: Another easy level. Just think how to get into one of the radioactive waste heaps and you win. For there are four heaps, you'll have to plan four times. You must be thinking it would be worth having a bit more chances to load the position, but would it still be a logic game?
Berusky Wiki

**Welcome to the Berusky Wiki!**
A fandom wiki dedicated to the Sokoban puzzle game Berusky, also known as Bugs Escape.

The official site for Berusky is here.

I ate a vurp.

Download Berusky here: Download

Links to things in Berusky:

Berusky, the game itself.

Training Levels, the easiest category of levels, and the category that you should start with.

Easy Levels, the longest category of levels. Recommended to people who have finished the Training Levels.

Intermediate Levels, the levels that are much harder than Intermediate levels in Puzzle and Dragons. Recommended to people who have finished the Easy Levels.

Advanced Levels, the hardest (possible) category of levels. Recommended to people who have finished the Intermediate Levels.

Impossible Levels, a category of 5 levels that are impossible without hacking.

Download, the links to downloading Berusky and changelog and stuff like that.

Editor, the way to make your own Berusky levels and put them online.

We're a collaborative community website about Berusky that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
国家列表

# 东亚

## 大东帝国

* 大东帝国
* 朝鲜总督府
* 日本总督府
* 交趾总督府

### 构成国

朝鲜王国和琉球国是大东帝国框架下的两个构成国，与大东帝国组成政合国。1879年，大东帝国废除琉球国并设置琉球州，史称“琉球处分”。1910年，大东帝国与朝鲜国签订《中朝合并条约》，朝鲜王国被废除，帝国在朝鲜半岛设置安东省和鸡林省，下属十三道。

* 朝鲜国（1910年废除）
* 琉球国（1879年废除）

### 殖民领

* 定北节度使
* 镇东节度使
* 平缅总督府
* 昆仑州总督府
* 南洋厅

### 自治领

* 安南自治省
* 广南国
* 濠州自治领
* 秋津洲总监府

## 东亚内战政权

### 华北地区

#### 河北

* 冀东非武装区
* 华北自治政府
* 革命军事委员会
* 第三新雄安市

#### 山东

* 乡村建设研究院
* 人民天朝
* 山东军政府
* 一贯道总坛
* 刘桂棠匪帮

#### 河南

* 河南紧急政府
* 镇嵩军
* 工人委员会联邦
* 佛教弘誓会
* 黄种民族保卫军
* 宛西自治区

#### 山西

* 山西军政府
* 晋北自治政府
* 狂飙社
* 工人武装自卫旅

#### 辽宁

* 南满洲铁道
* 安国军政府
* 关东州自治市

### 华东地区

#### 福建

* 福建军政府
* 福建临时政府
* 福建自治军
* 泉州公社
* 闽南护法区
* 闽东教区
* 闽西革命政府

### 西北地区

#### 陕西

* 秦陇复汉军
* 西北民主联军

#### 甘肃

* 甘肃省议会
* 甘肃军政府
* 西汉金山国
* 西北边防军
* 卓尼王国
* 成正国

#### 青海

* 伊赫瓦尼
* 青海巡防军
* 拉卜楞寺

### 塞北地区

#### 绥远

* 大汉义军
* 蒙汉防共自治军
* 蒙古委员会共和国

#### 察哈尔

* 蒙古国
* 蒙古自治政务委员会
* 察南自治政府
* 达里冈爱®牧场

#### 热河

* 蒙古军政府
* 嘎达梅林起义军

### 西南地区

#### 四川

* 大汉四川军政府
* 创造社
* 川东民族共和国
* 川北救国政府
* 西康边防区
* 彝共和国

#### 云南

* 云南军都督府
* 大理共和国
* 滇西特别自治区
* 澜沧基督教区
* 景陇金殿国
* 西南青年劳动营
* 泰联邦

#### 贵州

* 贵州国
* 贵州国民军
* 石门坎教区
* 同善社

### 华中地区

#### 湖南

* 湘省军政府
* 湖南共和国
* 湘赣人民共和国
* 湖南公社
* 湖南普渡国

#### 湘西

* 湘西十县自治区
* 沅江总工会
* 苗民光复军

#### 江西

* 江西省议会
* 赣东评议会共和国
* 九江民政府
* 江西大道政府
* 洪江会

### 华南地区

#### 广东

* 广东特别行政区
* 大粤民国
* 客家大同国
* 粤海公社
* 革命海陆丰
* 潮汕女子自卫军
* 新黑旗军
* 粤西自治省
* 雷州海军领
* 岭南解放军
* 广州公社

#### 广西

* 僚人民解放军
* 桂林自治政府
* 广西边防军
* 广西讨逆军

#### 海南

* 海南自由贸易区
* 琼崖游击队

### 台湾地区

* 台湾总督府
* 台湾共和国
* 台湾自治政府
* 高砂人民共和国

### 朝鲜地区

#### 上四道

* 朝鲜共和国临时政府
* 韩族总联合会
* 元山总工会
* 间岛国民会
* 朝鲜人民共和国
* 大韩民国临时政府
* 朝鲜基督教青年会

#### 下五道

* 朝鲜建国准备委员会
* 独立义军府
* 朝鲜自治邦

### 日本地区

#### 西国

* 九州工人评议会
* 熊本师管区
* 中国师管区
* 日本人民共和国
* 日本解放阵线
* 天恩乡

#### 东国

* 独立航空队
* 中日本共和国
* 日本革命起义军
* 困民党起义军
* 东京自由市
* 关东自由邦
* 奥羽越列藩同盟

#### 琉球

* 琉球国
* 冲绳警备区
* 八重山民政府
* 宫古自治区

#### 北海道与桦太岛

* 虾夷共和国
* 阿伊努民主共和国
* 桦太州民政府
* 萨哈林抵抗军

# 满蒙与西伯利亚

## 俄国内战政权

* 远东共和国
* 布里亚特-蒙古苏维埃
* 西伯利亚公社联邦
* 临时全俄罗斯政府
* 外阿穆尔自治区
* 俄罗斯东部边区政府
* 雅库特地区临时人民政府

## 外满洲内战政权

* 远东人民革命军
* 三韩人民自治共和国
* 高丽社会主义自治共和国

## 蒙古内战政权

* 共戴蒙古国
* 蒙古人民临时政府
* 喀尔喀战士旅

# 中亚

## 1923年现有国家

* 准噶尔汗国
* 阿拉什共和国
* 突厥斯坦苏维埃
* 唐努图瓦人民共和国
* 哈拉和林政府

## 准噶尔内战政权

* 图兰共和国
* 图兰伊斯兰共和国
* 和阗伊斯兰国
* 蒙兀儿斯坦汗国
* 吐鲁番起义军
* 哈密人民共和国
* 阿山革命临时政府
* 塔城临时政府
* 安西都护府
* 突厥斯坦总督区

# 东南亚

## 1923年现有国家

* 暹罗王国
* 缅甸国
* 平缅总督府
* 安南总督府
* 吕宋总督府
* 婆罗洲殖民地
* 旧港殖民地
* 濠州殖民地

# 藏区及南亚

## 1923年现有国家

* 印度帝国
* 法英联合王国
* 廓尔喀帝国
* 不丹王国
* 卫藏
* 安多
* 拉达克王国
* 锡金王国
* 阿洪姆王国
* 曼尼普尔王国

1. ↑ 熊本师管区战败后出现
Helado de Mango

El Helado de Mango es un sabor de helado

### PREPARACIÓN

* Coloca el mango congelado en el procesador de alimentos junto con la leche o agua, el endulzante (yo usé un sobre de stevia en polvo) y limón, si es la versión ácida.
* Pulsa hasta que quede con textura de nieve. Tal vez vas a tener que mezclar de vez en cuando para que se procese muy bien.
* Sirve de inmediato o congela dos horas
* Sirve la versión ácida con chile en polvo y la versión dulce con coco rallado y nuez.
Qiguq

Qiguq is Easy Level 11 (or 10) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Have you ever drunk a beer? Not we, but it's said to be worth it. Reportedly, it's better than Bugs Escape and Boovie together. Thus, it's necessary to test it properly, which will apparently happen on the prepared Bugs Escape baptism. If the beer meets the expectations we'll quit producing games and we'll launch creating the 'soup of the nation'.

New: Have you ever drunk beer? We haven't, but it's said to be worth it. Reportedly, it's better than The Bugs Escape and Boovie together. Thus, it's necessary to test it properly, which will apparently happen on the prepared Bugs Escape baptism. If the beer meets the expectations, we'll stop producing games and we'll start making the "soup of the nation".
Guwas

Guwas is Easy Level 19 (or 18) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: So, this level is definitely worth talking about. The design side is no big deal, it's even embarrasing how it's easy but what's interesting is the principle of solving. If we can give you a good advice, remember it very well since a similar situation appears in almost every other level of Bugs Escape, and it's in fact the most often used plot.

New: So, this level is definitely worth talking about. The design side is no big deal, it's even embarrassing how it's easy, but what's interesting is the principle of solving. If we can give you good advice, remember it very well, since a similar situation appears in almost every other level of The Bugs Escape, and it's in fact the most often used plot.
Umevo

Umevo is Easy Level 18 (or 17) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level has no precise solution, as it is too complicated to have a precise solution.

## Walkthrough

There is none. Either figure it out yourselr or watch the video and copy what the video is doing.

## Level Hint\*

Old: Interesting situations appeared often while making the levels. Since Bugs Escape were being developed slowly for about two years, some levels were forgotten, and when we were getting back to them after the months the author sometimes happened to be unable to resolve the logic game an appropriate way. It's possible to see a few of those bits in the difficulty level 'Hard'.

New: Interesting situations appeared often while making the levels. Since The Bugs Escape was being developed slowly for about two years, some levels were forgotten, and when we were getting back to them after many months, the author sometimes wasn't able to resolve the it in an appropriate way. It's possible to see a few of those bits in the difficulty level "Hard".

## Trivia

Still, does "Hard" mean Intermediate or Advanced?
Acexi

Acexi is Easy Level 40 (or 39) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: At the first sight, this level may appear to be difficult, but that's not the case of this level. Sometimes it's the other way round - one takes a look, says - "nothing to worry about in two minutes" and spends half an hour with it, which can happen in the last level of the difficulty level "Hard".

New: At first sight, this level may appear to be difficult, but that's not the case. Sometimes it's the other way around - one takes a look, says - "nothing to worry about in two minutes", and spends half an hour with it, which can happen in the last level of the difficulty "Hard".

## Trivia

Does "Hard" mean "Intermediate" or "Advanced"?
Berus Glitch

The Berus Glitch is a glitch in Berusky that happens some of the time when you press Control-R to reset a level. It causes all of the objects (including Keys) to disappear or turn into lines of blocks (including a key, a pick, and random explosions), or sometimes a mix of the two (the picks will disappear, when the keys turn into a line of blocks). If Restart Crash doesn't occur, you can still clear the level if you know where all the objects (including Keys) are, because the objects are still there, just invisible or glitched, but the glitch will persist until you exit out of the game and restart it. (It's best to know the level code for the level you're on so you can get back to it.). It's called the Berus Glitch because it removes the keys, and if you remove "ky" (which sounds like "key") from "Berusky", you get "berus".

When you activate the Berus Glitch in a user-made level in the editor, if you exit out of the level and restart it, the Berus Glitch will be gone.
Captain Steele

Captain Steele is a captain for the Canadian Pacific Railway. He commands the MV Princess of Victoria, a diesel powered railway ferry which competes with the McKinley for delivering train cars to Alaska.

His name is derived from show creator Meagan McMeekin’s maiden name, Steele. Ironically, McMeekin is the one who plays his rival.
Ijifa

Ijifa is Easy Level 22 (or 21) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This is one of the easiest Easy Levels, but it comes right before two of the hardest Easy Levels, so it could be considered the calm before the storm.

## Level Hint\*

Old: Longer is dead who dies later. This is a universal old phrase, which has, though, absolutely no implications. But this statement can't be denied. Think: Jan Hus died in 1415 and Karel Capek in 1938. This means that Jan Hus is 523 years longer dead than Karel Capek! One can surely find many similar examples in the rich history of our nation.

New: Longer is dead who dies later. This is a universal old phrase, which has, however, absolutely no implications. But this statement can't be denied. Think: Jan Hus died in 1415 and Karel Capek in 1938. This means that Jan Hus is 523 years longer dead than Karel Capek! One can surely find many similar examples in the rich history of our nation.
Afaxi

Afaxi is Training Level 8 (or 7) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level introduces gates that only a certain color bug can go through.

## Walkthrough

First, move all 4 of the bugs out of their areas. Use one of the bugs to push in one of the explosives in the bottom area with the explosives, making it so that 4 of the explosives are available to be pushed out.

For each area where one of the bugs started, push one of the explosives onto the tile inbetween a gate that only one bug can go into and a box that needs to be blown up to get a key. Using the 4 explosives you get, you should be able to get an explosive into each of the areas where a bug started in that way.

Still using the bug that you started with, go to the area with the gate that only that bug can go into, push the explosive into the box, and get the first Key. Then with a different bug each time, repeat that 3 times to get 3 of the other Keys.

Then, using any of the bugs (most likel y the blue or orange bug), get the last Key, which is out in the open, and then, using any of the bugs again (most likel y the red or purple bug), go into the exit now that you have all 5 Keys, which is also out in the open.

## Level Hint\*

Old: The bugs differ from each other by colors. We can list them individually: red, green, blue, beige and violet. It's got a meaning in the game. There are a few elements which are adherent to certain bug by color. One of them is a gate-way. Only a bug with identical color can go through it.

New: The bugs differ from each other in color. We can list them individually: red, green, blue, beige and violet. It's got a meaning in the game. There are a few elements that are tied a certain bug by its color. One of them is a gateway. Only a bug of the same color can go through it.

## Trivia

In the game's code, the fourth bug is referred to as orange, not beige.
Timak

Timak is Easy Level 39 (or 38) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old; Have you ever considered how the world would look like without computers? It's a terrible idea for someone, another one would like it because computers just complicate their lives, or they don't care at all. But we would mind, if there were no computers we would have to ship Bugs Escape as a board game.

New: Have you ever considered how the world would look like without computers? It's a terrible idea for someone, another one would like it because computers just complicate their lives, or they don't care at all. But we would mind; if there were no computers, we would have to ship The Bugs Escape as a board game.
Opafe

Opafe is Easy Level 26 (or 25) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: There's currently a big boom of the Linux operating system. In the beginning, we thought we would issue Bugs Escape for Linux, too; it was even written on our WWW, but it didn't happen. Another concerns appeared, we had a lot to do in order to make it run in DOS, and this is the way we apologize to all those who hoped so.

New: There's currently a big boom of the Linux operating system. In the beginning, we thought we would issue Bugs Escape for Linux, too; it was even written on our web, but we never did. Some other concerns occurred, we had a lot to do in order to make it run in DOS, and this is the way we apologize to all those who hoped for that.
Goxiv

Goxiv is Training Level 3 (or 2) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level introduces picks and balls (also called stones) that they can break.

## Walkthrough

First, push the dynamite into the barrel above where the red bug starts to get the first Key. Then get the pick above that area. Go back around the level, making sure to NOT break the ball at the bottom of the level. Break one of the two balls at the top of the level that allow you to get to the inside of the level instead. There, you can get a pick and 2 more Keys right away. On the left side of the inside area, push the barrel there down, then go around and push the dynamite into it, allowing you to get another Key. Finally, go back to the bottom of the level and break the ball there, which allows you to get the final Key and go to the exit.

## Level Hint\*

Old: Another interesting elements in Bugs Escape are pickaxes. We'll talk about them in the level after the following level but you can try their function together with another game elements now. Besides the pickaxes there are also small bush hammers in Bugs Escape, designed for the same purposes - for stone removing.

New: Another interesting element in The Bugs Escape is a pickax. We'll talk about them in the level after the following one, but you can try their function together with the other game elements now. Besides, the pickax there is also a little jackhammer in The Bugs Escape, designed for the same purposes - to remove stones.
Uceje

Uceje is Easy Level 10 (or 9) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Have you ever played Boovie? If not, we highly recommend that. It's really a quality game with lots of nice animations that you can't see here for sure. We've seen only a demo but even that was worth it. A brutal, free minigame Bloodie, having an original scenario and great playability, is even better than Boovie; definitely do not miss it, it's one of the best games on the free market.

New: Have you ever played Boovie? If not, we highly recommend that. It's really a quality game with lots of nice animations that you can't see here for sure. We've seen only a demo but even that was worth it. A brutal, free minigame Bloodie, having an original scenario and great playability, is even better than Boovie; definitely don't miss it, it's one of the best freeware games.
Xigir

Xigir is Easy Level 21 (or 20) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: "It's time to change the fence", that's the complete solution of the previous riddle. We suppose you evidently expected something more intelligent, however, this is the only correct answer to the question "What's time is it when two elephants sit on a fence?". We've also prepared two more, intellectually demanding riddles, but they appear in completely different difficulty levels.

New: "It's time to change the fence", that's the complete solution of the previous riddle. We suppose you evidently expected something more intelligent; however, this is the only correct answer to the question "What's time is it when two elephants sit on a fence?". We've also prepared two more, intellectually demanding riddles, but they appear in completely different difficulty levels.
Impossible Levels

The Impossible Levels are the fifth and final set of levels in Berusky. There are 5 Impossible Levels in Berusky, but those levels are literally impossible unless you use hacks.

Also see Training Levels, Easy Levels, Intermediate Levels, and Advanced Levels.

To get to the page about a level, click on the link in the level code.

Impossible Levels:

 2 (or 1)
 3 (or 2)
 4 (or 3)
 5 (or 4)

H feet. J feet. M feet.
Cuwat

Cuwat is Training Level 1 (or 0) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. Since it's the first Training Level in Berusky, this is the level that most Berusky players will play as their first level.

## Walkthrough

This level is very simple. Just go to the underside of the "Beta Brain" text and collect the 5 Keys there, and then go to the exit in the "Q".

## Level Hint\*

Old: The first level is rather symbolic. You'll just taste a bit how the bugs actually move and you won't have to burden you with thinking or another similar activity. Sure you can try all game keys, especially the function key "F1" which can provide you with a relatively large help. It will come in handy in the beginning, you can trust us...

New: The first level is rather illustrative. You'll just check how the bugs actually move, and you won't have to burden yourself with thinking or another similar activity. Sure, you can try all the game keys, especially the function key "F1", which can provide you with a relatively large set of hints. It will come in handy in the beginning, you can trust us...
Itipe

Itipe is Training Level 4 (or 3) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level doesn't introduce any new mechanics, but it does require being more precise in movement than the other levels.

## Walkthrough

This level starts you in a room made of stones/balls with 2 picks. You need to break one of them to get out, then you need to break the wall of another room made of stones/balls that has a pick and a Key in it with the other pick. Get the Key and the pick, and then repeat that (going out of the room by the same hole in the stones/balls you went in by, finding another room made out of stones/balls that has a pick and a Key in it, and getting the pick and the Key) 3 more times, and then use the last pick to get into the room with the last Key and the exit. You should have 5 Keys by now, allowing you to finish the level by going into the exit.

## Level Hint\*

Old: Now it's time for hard steel fans. With its aid it's possible to crunch stone and make one's way further into unaccessible areas. It's got a significant disadvantage, though. The stone in Bugs Escape are so terribly resistant that once you break them you can throw the blunt tool away and start looking for a newer one.

New: Now it's time for hard steel fans. With its aid it's possible to crunch stones and make one's way further into inaccessible areas. It's got a significant disadvantage, though. The stones in The Bugs Escape are so terribly resistant that once you break them, you can throw the blunt tool away and start looking for a new one.
Restart Crash

Restart Crash is a glitch in Berusky that causes the game to crash when a level is restarted with Control-R. It occurs with a small chance (currently unknown what causes it) when you restart a level.

Also see Exit Crash, which causes the game to crash when a level is finished (when a bug reaches the exit).
Ufale

Ufale is Easy Level 20 (or 19) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: We'll give you a riddle. It doesn't sound too logic but it can be solved. You may know it already, we didn't think it out ourselves, someone told it to us. So: Two elephants sit down on a fence. What time is it? That sounds weird, doesn't it? If you don't resolve it yourselves it doesn't matter at all, you'll get the answer once you complete the following level anyway.

New: We have a riddle for you. It doesn't sound too logic, but it can be solved. You may know it already, we didn't make it up ourselves, someone told us. So: Two elephants sit down on a fence. What time is it? That sounds weird, doesn't it? If you don't resolve it yourselves, it doesn't matter at all, you'll get the answer once you complete the following level, anyway.

## Trivia

This level's level code sounds like "you fail", but this isn't that hard of a level. The level code "Ufale" should've gone to a harder level that people are more likely to fail alot on, like Ahawo.
Wabew

Wabew is Easy Level 45 (or 44) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: You definitely know this level from the Bugs Escape demo, if you had a chance to see it. It doesn't look exactly like the original model but the principle has been saved. It's interesting that this relatively easy level is considered a rather hard nut to crack. Why is that - who knows - anyway, check it yourself.

New: You definitely know this level from the Bugs Escape demo, if you had a chance to see it. It doesn't look exactly like the original model but the principle has been saved. It's interesting that this relatively easy level is considered a rather hard nut to crack. Why is that - who knows - anyway, check it yourself.
Key

The Keys are the objects the bugs need to collect to open the exit in Berusky. There are at least 5 in each level, and the bugs need to collect 5 Keys to open the exit, which is how each level is finished. (It doesn't matter which bug collects which key, or reaches the exit, as long as one of the bugs reaches the exit.) If there are more than 5 Keys in a level, then if 5 Keys have been collected, then no more Keys can be collected and all of the rest of the Keys are counted as walls. Some levels (for example Mijip and Kulin) revolve around this mechanic.
Ubife

Ubife is Easy Level 12 (or 11) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Do you know that one of the Bugs Escape programmers represents the Czech Republic in karate? Well, he has only a yellow belt together with a kimono after his grandmother, but he's supposed to make it into the regional championship in a year. As he says, when games start boring him he'll be doing a sport for living, which we depraise a lot, since beating people for fun and getting paid for it is a barbarism.

New: Do you know that one of the Bugs Escape programmers represents the Czech Republic in karate? Well, he has only a yellow belt together with a kimono after his grandmother, but he's supposed to make it into the regional championship in a year. As he says, when games start boring him he'll do sport for a living, which we disapprove of, since beating people for fun and getting paid for it is barbarism.
Buvib

Buvib is Easy Level 29 (or 28) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: It's proved by science that people born on 29th of February die very soon, usualy between fifteenth and twentieth year. This interesting phenomenon has not been explained by anyone so far, and it's possible to successfully doubt that it will ever be. The only known and very effective defense is a pragmatic conception, which is something all beginning parents should have on their minds.

New: It's been proven by science that people born on February 29 die very soon, usually between fifteenth and twentieth year. This interesting phenomenon hasn't been explained by anyone so far, and it's possible to successfully doubt that it will ever be. The only known and very effective defense is a pragmatic conception, which is something all beginning parents should keep in mind.

## Trivia

The reason why people born on the 29th of February die much sooner than other people is that their age is only a quarter of what it would be if they were born on any other day, so when they are aged 16-20, they are actually aged 60-80.
Aheji

Aheji is Easy Level 8 (or 7) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Give the editor a try, too. It is not too user-friendly but you can create something in it. You can then send us your creation, we'll be more than happy to play something which has not been created by our fingers. As for the editor, the best functions are hiding themselves under hot keys, a list of them is again in the well-known file "BERUSKY.TXT".

New: Give the editor a try, too. It's not too user-friendly, but you can create something in it. You can then send us your creation, we'll be more than happy to play something that hasn't been created by our claws. As for the editor, the best functions are hiding under hot keys; a list of them is again in the well-known file "BERUSKY.TXT".

## Trivia

Unlike other things said in level hints which are false, there actually is a Berusky editor.
Onato

Onato is Training Level 6 (or 5) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level doesn't introduce any new items, but it is the first "only-block-pushing" level, where basically the only thing you have to do to get the Keys and get to the exit is pushing blocks. Other "only-block-pushing" levels include Epiri, Ikaqo, Edexo, Omeji, Jodip, and Elaka.

## Walkthrough

First, you have to go to the structure of boxes where all the Keys and the exit are. From the right, push the block (1 row above the 3rd Key from the top) to the left 2 spaces, then get that Key. Then push the block directly above you up 2 spaces, and get the 2 Keys available. Then, go back down to where you get the first Key you got, then push the block below you down 2 spaces, and get the Key available there. Then, go back out of the structure of boxes. Go to the bottom of the structure of boxes, and push the block that you can push from the bottom up 3 spaces, and get the final Key, then go to the exit to finish the level.

## Level Hint\*

Old: We met boxes, barrels and other junk once. The following level is supposed to exercise sliding, moving, pushing them off... Anyway, you'll be moving them until you stand by the exit with all five keys.

New: We've met boxes, barrels and other junk before. The following level is supposed to make you exercise sliding, moving, pushing them off... Anyway, you'll be moving them until you're standing by the exit with all five keys.
Umame

Umame is Easy Level 2 (or 1) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: As we've promised, here are the cheats: "CTRL+ALT+E" - quit the level, "CTRL+ALT+SHIFT+A" - five keys, "CTRL+SHIFT+W" - go through the wall, "ALT+SHIFT+S" - one more pickaxe, "CTRL+ALT+D" - open every door. If you use a cheat once more you'll invalidate it. Cheats do not apply in difficulty level 'Hard', that makes the competition regular.

New: As we promised, here are the cheats: "CTRL+ALT+E" - quit the level, "CTRL+ALT+SHIFT+A" - five keys, "CTRL+SHIFT+W" - go through the wall, "ALT+SHIFT+S" - one more pickax, "CTRL+ALT+D" - open every door. If you use a cheat once more you'll invalidate it. Cheats aren't applicable in the difficulty level "Hard", which makes the competition fair.

## Trivia

The word "umame" is an alternate spelling of "umami", a type of flavor.

Also, the cheats in the level hint are fake, and do not work. Also, does the difficulty level "Hard" mean Intermediate or Advanced?
Olitu

Olitu is Easy Level 42 (or 41) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Bugs Escape should have originally contained also a special arcade game mode, where you would fight against another player or the computer, which would be represented by a form of aphides, ants, necrophores, bark beetles and Colorad beetles, using the standard Bugs Escape weapons. But we changed our minds because the game would lose its natural essence. Maybe next time.

New: The Bugs Escape should have originally contained also a special arcade game mode, where you would fight against another player or the computer, which would be represented by a form of aphids, ants, necrophores, bark beetles and Colorado beetles, using the standard Bugs Escape weapons. But we changed our mind, because the game would lose its natural essence. Maybe next time.
Balap

Balap is Impossible Level 1 (or 0) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level, along with the rest of the Impossible Levels, is actually impossible to beat without hacking the game's files.

## Why It's Impossible

Even though it's easy to get the 5 Keys, the exit is enclosed in the "Q" with no bugs in there to get it, so there's no way to reach the exit.

## Level Hint\*

AnakreoN will give a new computer with Pentium III Xeon and 3Dlabs Oxygen GMX video card to those players who manage to complete the following level, regardless of the number of steps taken or time needed. And we'll add a 24" screen if you make it in 147 steps. So, enjoy! Rack your brains and a reward will be yours.
Ehiqi

Ehiqi is Intermediate Level 2 (or 1) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Those who have played the first demo version of The Bugs Escape surely remember this level. It tortured many people, and it's even said to be unsolvable by some of them. Although it's nothing very complex. All that needs to be done is to take five keys, push a box from time to time, break a stone or two, and that's it. As a matter of fact it's the same thing over and over again, yet it keeps causing trouble.
Rijus

Rijus is Easy Level 13 (or 12) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level was not made until around 2 weeks before Berusky's original release date.

## Level Hint\*

Old: The level ahead is pretty trivial. The principle is to push a barrel with a radioactive waste to the exit to next level. Since there's only one bug in this level, it has to walk a lot, especially if you torture it with the 'ALT' key. It's worth saying that this level is the youngest in the whole Bugs Escape, it was created approximately fifteen days before the release date.

New: The level ahead is pretty trivial. The principle is to push a barrel with a radioactive waste to the exit to the next level. Since there's only one bug in this level, it has to walk a lot, especially if you torture it with the 'ALT' key. It's worth saying that this level is the youngest in the whole Bugs Escape, it was created approximately fifteen days before the release date.
Vin

"good meowning everypony"

## Info

Vin is a member of the Splatling Lagoon and is a person that appears sporadically in the server. He is Zephyrus' host, and is QPPs with Oblige, Via and Zet.

In the few times he's appeared, he appears to be wildly excitable, however he gets tired from fronting quickly. He only fronts for (at most) a few hours at a time before switching out with someone else. Usually there's no warning given whenever he makes himself known.

He is a fan of multiple things, but he often talks about *Ensemble Stars!!* when online.

## Trivia

* He has no definite "main" weapon. Instead, he rotates between a bunch of weapons, such as the Tri-stringer, the Flingza Roller, and the Sploosh-o-matic.
* His icon is from the English Ensemble Stars Wiki, specifically Kaname Tojo's page.
Podun

Podun is Easy Level 43 (or 42) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: This level is quaint because it takes only 36 steps to complete it, which shouldn't take an experienced player more than 15 seconds, even without pressing the "ALT" key. There are two ways to finish this level, one of them takes more steps. Do you think you can find both ways? Or will you put up with a trivial finish?

New: This level is peculiar because it takes only 36 steps to complete it, which shouldn't take an experienced player more than 15 seconds, even without pressing the "ALT" key. There are two ways to finish this level, one of them takes more steps. Do you think you can find both ways? Or will you put up with a trivial finish?
Qageg

Qageg is Training Level 9 (or 8) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level introduces keys that only a certain color bug can pick up (which are not Keys that unlock the exit), and gates that can only be opened with those keys.

## Walkthrough

First, get the orange bug out of the structure it's in, and move it down a space after that so that the purple bug can get to the purple colored key. Then get the purple bug out of that structure, and go in through the same passage that the orange bug went out through to get the purple colored key (which only the purple bug can get). Switch back to the orange bug and move it 2 spaces up, then switch back to the purple bug and get it out of that structure, then open the purple key door that only the purple colored key can open, getting the first Key. Then switch back to the orange bug, and go back into that structure again to get the orange colored key, then go to the orange key door, opening it and getting the last 4 Keys, and going to the exit.

## Level Hint\*

Old: The last element is a color locked door. Only a special key with identical color can open it, and to make it harder, only a bug with identical color can take the key. Once opened, it stays available for the other insects, too, and even a box or a dynamite can be pushed through it.

New: The last element is a color locked door. Only a special key of the same color can open it, and to make it harder, only a bug of the same color can take the key. Once opened, it stays available for the other insects, too, and even a box or dynamite can be pushed through it.
Biqod

Biqod is Impossible Level 3 (or 2) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords. This level, along with the rest of the Impossible Levels, is actually impossible to beat without hacking the game's files. For this reason, it's also impossible to access without hacking the game's files or putting "Biqod" into the password screen, because the levels needed to beat to access it are also impossible.

## Why It's Impossible

It may seem easy, and 4 of the Keys can be accessed, but in the diagonal of the "N" that you need to go through to get to the fifth Key, there isn't enough space to get past once you move the boxes that you can.

## Level Hint\*

Do you know why we included the difficulty "Impossible" in The Bugs Escape? Some of you might think that we had no special reason, but that's not true. It does have a pragmatic reason. To make a long story short, we wanted to avoid demanding final animations, which should, according to a European standard, conclude every decent computer game. Well, and a game that's impossible to finish doesn't need any outro...
Ikuqe

Ikuqe is Easy Level 30 (or 29) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: The following level is very trivial, and would better fit into difficulty level "Training". Take it as a nice relaxation before the following storm of extremely hard levels. You'll wait for them for a while, on the other hand, it's worth knowing that Bugs Escape is not that easy-going, as it may have appeared so far.

New: The following level is very trivial, and would better fit into the difficulty level "Training". Take it as nice relaxation before the following storm of extremely hard levels. You'll be waiting for them for a while, on the other hand, it's worth knowing that The Bugs Escape isn't a piece of cake, as it may have appeared so far.
Uqise

Uqise is Easy Level 16 (or 15) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Listen to a band from Plzen called Znouzectnost. This music is officially recommended by all beta-testers, it's not demanding for listening, contains extraordinary lyrics and has especially positive impact on thinking, which is good when playing. Though we don't condemn the original Bugs Escape songs, they're good for playing, too.

New: Listen to the band from Plzen called Znouzectnost when playing The Bugs Escape. This music is officially recommended by all beta-testers, it's not demanding for listening, contains extraordinary lyrics, and has an especially positive impact on thinking, which is good when playing. Though we don't condemn the original Bugs Escape score, it's good for playing, too.
Detis

Detis is Easy Level 27 (or 26) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Walkthrough

### Better Solution

With the red bug, get the pick to the right and go up one space, breaking the stone above it. Then switch to the green bug. Get the pick that is still available there, and go right until you get to a stone. Break that stone, then get the 2 Keys in the area, then go through the one-way gate and collect the 3 remaining Keys, then go to the exit.

## Level Hint\*

Old: 27 is considered a lucky number in numerology. Correct, there were cases in the past which argue against this superstition, the execution of twenty-seven Czech aristocrats, or the first 27 years of the thirty-years war, though we hope you'll pass the twenty-seventh level without bigger problems.

New: 27 is considered a lucky number in numerology. Okay, there have been cases before that argue against this superstition, the execution of twenty-seven Czech aristocrats, or the first 27 years of the Thirty Years' War, though we hope you'll pass the twenty-seventh level without bigger problems.
Kotil

Kotil is Easy Level 7 (or 6) in Berusky. Since the levels have no actual name, the levels are each represented by their level codes/passwords.

## Level Hint\*

Old: Another interesting key in Bugs Escape is the letter "D". It lets you save a demo, which can later be played back from the command line. You can use that to show someone that you actually completed the level. Demo records can of course be made from custom levels created using the editor. More information is in file "BERUSKY.TXT".

New: Another interesting key in The Bugs Escape is the letter "D". It lets you save a demo, which can later be played back from the command line. You can use that to show someone that you actually completed the level. Demo records can of course be made from custom levels created using the editor. More information is in "BERUSKY.TXT".

## Trivia

The key D does not do what it says in the level hint.