THE LONG WORLD

## Intro

THE LONG WORLD is an extremely lengthy landscape that goes through various biomes and areas.

It consists of 10 different areas, each accessed by going further and further outwards.

## The Areas

There are 10 different areas in this world, each one is progressively longer than the last.

### Area 1 (Forest of the Future)

Area 1 consists of a futuristic forest like area, with trees made of various metals, mostly grey painted copper.

This area contains many resources that can be helpful for later areas, as-well as natural weather, sometimes raining.

The rain is the only real danger in this area as if lightning strikes a tree when you are near it or touching it you could be electrocuted.

After walking for about 8 miles, you proceed to Area 2

### Area 2 (A Tundra, of Which, Happens to be Very Boring)

Area 2 is a large and flat, rocky tundra. Often having large rocks in the landscape.

This area is extremely barren and mostly devoid of activity or resources, which is why stocking up in Area 1 is recommended.

After walking for about 12 miles, you proceed to Area 3

Alternatively, you can find a hidden door on a large rock sometimes, opening and entering the door will take you to THE BORING WORLD

### Area 3 (Not Quite the Sahara)

Area 3 is just a desert, it contains cactus of various sizes as well.

This desert also strangely contains large city like areas with tall buildings, some of which can even contain helpful resources inside of them.

Your main enemy here is the desert heat, so bring lots of water and bring an umbrella or something to shield yourself from the sun.

After walking for about 36 miles, proceed to Area 4

### Area 4 (Cliffs of the Mighty)

Area 4 consists of massive and tall rock formations, progressively getting taller as you go through it.

There is not much special about this area, just make sure to watch your step so you don't fall down.

After walking for about 52 miles, proceed to Area 5

### Area 5 (Darkness in the Depths)

Area 5 is a large cave area, with notably large amounts of stalactites hanging from the ceiling. This area is also notably one of the darker areas, a light source is recommended.

There is occasional mine-shafts that can show up while walking deeper into the cave, the mine-shafts can contain useful supplies.

After walking for about 58 miles, proceed to Area 6

### Area 6 (A Bridge Over Hell)

Area 6 is a massive bridge that spans over a giant canyon. This area is also permanently nighttime, and very foggy.

This area is very barren, as it is just a large wooden bridge.

It's also reported that some people have heard strange noises coming from the depths below, sounding like human vocalizations, though what they mean exactly is unknown. (They might be speaking french)

After walking for about 66 miles, proceed to Area 7

### Area 7 (Absolutely Not the Equator)

Area 7 is a snowy landscape with boreal trees on either side of about a 200 meter area. Making the area rather restrictive in the left or right directions.

These trees can be walked into but it is not recommended as they are very dense and it can be hard to find your way out once entered, and there hasn't been anything of interest found in them anyway.

This area also has a large variety of log cabins that are sparsely placed throughout the area. You'll see them often, usually about every mile and a half or so.

Most log cabins are locked, and even when broken into with force seem to be entirely empty. But some log cabins are unlocked and have supplies in them.

After walking for about 78 miles, proceed to Area 8

Alternatively, you can stick around in The Small Town sub-area for a while around 72 miles into the area, which also contains an entrance to THE GLITCH WORLD

#### The Small Town

There is a sub-area of Area 7 where there are many cabins close to each other, many of which are open and even have helpful supplies inside.

One of such areas even has a functional arcade machine within it, similar to the game PAC-MAN found in THE NEUTRAL WORLD

Getting to Level 256 in the game will cause the machine to spit out a key in where the coin slot would be, the key can be used to unlock a locked cabin in The Small Town which contains an entrance to THE GLITCH WORLD

### Area 8 (A Place of Possible Worship)

Area 8 is a large overgrown temple like area with many altars and shrines scattered around the sides of it, seeming to be a place of worship to some unknown god.

The depictions of the person being worshipped is unrecognizable and it's unknown what was used to make the shrines, but it appears to have been constructed with typical human sculpting methods, like chiselling into the rock or marble.

Offerings are often found on the altars, and they can be taken as supplies, nothing bad has happened to anybody who has taken an object from an altar.

The objects are often valuables like gems, gold, silver and similar expensive/luxurious objects, they aren't good for survival but if somebody so chooses they can use them for trade or bargaining in other worlds.

After walking for about 120 miles, proceed to Area 9

### Area 9 (The Long Run is Deadly)

Area 9 is similar to Area 8, but appears to be be better maintained than Area 9, also lacking the altars and shrines.

This area has random formations of walls and medium sized structures. One of the most common of which is a bed of pink blossom trees.

This area is also notoriously risky to go far into, as the further you go out, parts of the ground will begin to feel loose, sometimes falling to reveal a large sky underneath, people who fall are thought to do so for forever, so be careful.

More and more parts of the ground will be unstable as you go out, so long scale traversal of this area is incredible dangerous and not recommended whatsoever.

After walking for about 1500 miles, proceed to Area 10

### Area 10 (The Sky, and No More)

Area 10 is the final area of THE LONG WORLD, it is entirely consistent of a massive blue sky with white clouds that seem to stretch out for infinity.

The only part of Area 10 that isn't just sky is the start of it, which is a small room similar in make to the building of Area 9, which contains a heavy metal door that seems to be plated with gold symbols.

There is also 2 altars next to the door, each are metal and plated with gold symbols similar to the door, both altars contain unknown objects on them.

This area has only been observed by using drones, but since drones don't have arms it cannot be opened.

It is likely the door is an exit to THE LONG WORLD but to where is unknown as of now.

## Access points and exit points

The total amount of exits to THE LONG WORLD is currently unknown, but as of now there is 2 confirmed exits and 1 unconfirmed one. Though there is thought to be potentially more alternative exits within the world.

### How to access THE LONG WORLD

1. Entering a door in The Hub that has a mural of the Futuristic Trees in Area 1 can take you here.

1. Entering a door in The Hub with a mural of any Area in THE LONG WORLD will also take you here, although it will take you to the mural of that area in specific, not recommended as Area 1 is very helpful for gathering supplies.

### How to exit THE LONG WORLD

1. Finding a rock in Area 2 with a door on it can lead to THE BORING WORLD

1. Unlocking and entering a locked house in The Small Town sub-area of Area 7 can lead you to THE GLITCH WORLD

1. Entering the golden plated door at the beginning of Area 10 is thought to also be an exit.