Rover's Companion

This page describes the capabilities of Rover's Companion (Rover).

Your Companion begins at Level 1. For every 4 abilities purchased in the Path of the Rover, your Companion's Level increases by 1. The Companion acts on your turn and has 3 Actions and 1 Reaction. Commanding the Companion is a Free Reaction.

At Companion Level 3, choose a specialization for your Companion: Stubborn, Fierce, or Sly.

When your Companion is brought to 0 HP, it attempts to flee. During this time it will Evade all attacks and enemies will not target it. After fleeing, your Companion will return to you fully healed at the next Intermission. However, if extreme circumstances result in your Companion's death, you can acquire a new one by re-purchasing Rover's Companion (Rover) and spending 300 sp per Companion Level to re-train it to the Level of your former companion.

## Level 1

* **HP**: 10
* **Armor**: 0
* **Vim**: 10
* **MP**: 0
* **Speed**: 5
* **Attributes**: AGI (1), CHA (0), DEX (0), INT (-2), PER (1), SPI (0), STR (1), TEK (-2), WIS (0)

**Scratch** (1 Action) - Melee skill strike, 10 Accuracy, 1d6+1 damage.

**Sniff** (Passive) - Your Companion provides +2 to PER checks made to track a smell.

## Level 2

* **HP**: 25
* **Armor**: 2
* **Vim**: 25
* **MP**: 0
* **Speed**: 7
* **Attributes**: AGI (3), CHA (0), DEX (1), INT (-2), PER (3), SPI (0), STR (3), TEK (-2), WIS (0)

**Scratch** (1 Action) - Melee skill strike, 30 Accuracy, 1d6+3 damage.

**Rend** (2 Actions) - Melee skill strike, 30 Accuracy, 2d6+3 damage. The next attack that hits this enemy deals +2 damage for every d6 of damage.

**Sniff** (Passive) - Your Companion provides +4 to PER checks made to track a smell.

**Cute and Scary** (Passive) - Gain +1 to CHA checks made to intimidate or persuade.

## Level 3: Stubborn

* **HP**: 50
* **Armor**: 6
* **Vim**: 50
* **MP**: 0
* **Speed**: 7
* **Attributes**: AGI (3), CHA (0), DEX (1), INT (-2), PER (3), SPI (0), STR (5), TEK (-2), WIS (0)

**Scratch** (1 Action) - Melee skill strike, 50 Accuracy, 1d6+5 damage.

**Rend** (2 Actions) - Melee skill strike, 50 Accuracy, 2d6+5 damage. The next attack that hits this enemy deals +2 damage for every d6 of damage.

**Aggressive** (Passive) - When an ally adjacent to this Companion is attacked, the ally may redirect the attack to the Companion instead.

**Sniff** (Passive) - Your Companion provides +4 to PER checks made to track a smell.

**Cute and Scary** (Passive) - Gain +1 to CHA checks made to intimidate or persuade.

## Level 3: Fierce

* **HP**: 25
* **Armor**: 2
* **Vim**: 25
* **MP**: 0
* **Speed**: 9
* **Attributes**: AGI (3), CHA (0), DEX (2), INT (-2), PER (3), SPI (0), STR (7), TEK (-2), WIS (0)

**Scratch** (1 Action) - Melee skill strike, 70 Accuracy, 1d6+7 damage.

**Rend** (2 Actions) - Melee skill strike, 70 Accuracy, 2d6+7 damage. The next attack that hits this enemy deals +3 damage for every d6 of damage.

**Tooth and Claw** (2 Actions) - Melee skill strike, 70 Accuracy, 3d6+9 damage. On success, the target takes a stacking -20 Accuracy debuff.

**Sniff** (Passive) - Your Companion provides +4 to PER checks made to track a smell.

**Cute and Scary** (Passive) - Gain +1 to CHA checks made to intimidate or persuade.

## Level 3: Sly

* **HP**: 25
* **Armor**: 2
* **Vim**: 50
* **MP**: 0
* **Speed**: 12
* **Attributes**: AGI (6), CHA (1), DEX (2), INT (-2), PER (3), SPI (0), STR (5), TEK (-2), WIS (2)

**Scratch** (1 Action) - Melee skill strike, 50 Accuracy, 1d6+5 damage.

**Rend** (2 Actions) - Melee skill strike, 50 Accuracy, 2d6+5 damage. The next attack that hits this enemy deals +2 damage for every d6 of damage.

**Slippery** (1 Reaction) - Your Companion Evades an attack or gains 2 Alert if it can't be Evaded.

**Sniff** (Passive) - Your Companion provides +6 to PER checks made to track a smell.

**Cute and Scary** (Passive) - Gain +1 to CHA checks made to intimidate or persuade.