Experience System

## Body Ranks

Body Rank is determined by XP and mission participation represents the level of ability that a shinobi has achieved. It grants access to different ranks of missions and jutsu, and determines an RPC's resource pools based on their class. Note that mission counts below are cumulative and that possessing those totals is all that an RPC needs to access their next rank. If RPing to the next rank without arc or event XP, these numbers should be obtained easily. By default, RPCs have access to solo missions one higher than their body rank or lower, unless otherwise stated, and may be assigned to missions up to two ranks higher than their own body rank.

### Body Rank Progression Qualifications

* C-Rank: 500 XP
* B-Rank: 1,000 XP
* A-Rank: 2,000 XP
* S-Rank: 4,000 XP
* S+-Rank: 8,000 XP

In order to slightly slow down progression, and encourage people to RP with others, fight within their means, and run missions, SR will also be implementing a tiered jutsu access system. This will push back the highest rank of jutsu accessible to a character closer to their next rank up, treating techniques that would normally be too draining for characters to use efficiently as a last bit of preparation before moving on to a new level of ability.

## Jutsu Learning Qualifications

* By default, all RPCs have access to C-rank and lower jutsu unless they are academy students. Once you reach these experience levels you can add techniques of that rank to your profile. But only kages and faction leaders may learn S+ techniques without permission.
* At 300 XP, RPCS of D-rank body are granted access to B-rank techniques.
* At 600 XP, RPCS of C-rank body are granted access to A-rank techniques.
* At 1,200 XP, RPCs of B-rank body are granted access to S-rank techniques.
* At 2,400 XP, RPCs of A-rank body are granted access to S+-rank techniques.

## Endgame

When an RPC reaches 8,000 XP they no longer gain additional body ranks and are officially maxed out. They can no longer earn XP from regular missions and only receive ryo and recognition on their completed mission records. Instead of XP, the RPC would earn triple the amount of ryo for the completed mission. For example, the RPC would earn 4,800 ryo instead of the 1,600 ryo from a standard S-Rank mission. However, there are still opportunities for growth beyond S+ rank through narrative missions which are the only method for S+ characters to earn XP. S+ Kages or leaders cannot collect XP from others and must perform their own narrative missions to go above 8,000 XP. For every 2,000 XP that is earned through character progression above 8,000 XP then one perk may be added to the character from the list provided below with the exception of the third class which requires more XP. The XP used on an Endgame item must be logged on the character's profile in the claims section.

RPCs of any rank below S+ may have access to all Endgame perks except the third class by spending 2,000 XP from both narrative and shinobi missions and logging this purchase in the claims section of the profile. Once the experience is spent on a perk it is no longer counted in the below S+ rank RPC's XP total.

* New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile.
* 5 more custom technique slots.
* Technique Scroll: 10 technique slots or 1 taijutsu/bukijutsu style.
* Energy Pool Expansion: either 100 chakra, 100 stamina, or 50 chakra and 50 stamina.
* 30,000 ryo.
* May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.
* Third Class: With 20,000 XP above 8,000 XP (for a total of 28,000 XP) you can obtain a third class for your RPC. The third class gives full access to one discipline, all technique and style slots, and all resource increases. No cross class perks can be obtained with the third class. In addition, Keystone Techniques and additional customs from Keystone PA may not be obtained through the third discipline. Classes that grant their own PA with body rank progression are not granted. The third class does not grant access to esoteric knowledge such as but not limited to class specialist restricted techniques, the eight gates, Flying Thunder God, Yin Seal, and Reiken no Michi. However, non-specialist kugutsu, fuuinjutsu, sensory, iryojutsu, etc can be learned using the appropriate third class. Your third class can raise your stat cap but cannot lower it.

## New Game Plus

When a character reaches 125,000 XP, a new option is given to start again. The player must choose one of two paths for their character to go down. The character can either be reset beginning again at 0 XP or they can choose to reset to S+ rank. With both of these paths are some different rules and benefits.

### Rules for a Complete Reset

* You must start at D-Rank, you cannot start in the academy when resetting.
* Your character can remain exactly the same except they have something happen to them that causes them to revert to D-Rank. I.E. They were cursed, the kage placed a seal on them, etc.
* You keep any summons, curse marks, or guild rewards that you earned up to this point. If something has a rank requirement, you must get back to that body rank in order to be able to use it again.
* When you reset your character you get to keep the endgame rewards you already earned but you cannot use them until you reach 8,000 XP again.
* If you replenish your character, these rewards cannot be replenished to your new character.
* When a completely reset character obtains 8,000 Narrative XP, they are able to select one of the General Rewards below.
* A character must reach 125,000 XP once again to reset again. You can only reset one more time for a total of two resets. It is possible to do both kinds of resets or to do the same reset twice.
* A character reset to D rank receives this extra reward
* On the first reset to 0 XP you are given the choice of giving a single technique type overwhelming (nin, buki, bloodline, etc), the character is also given this PA:
	+ **▱▰▱ Veteran |** As a Veteran, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. You can also choose one additional source of overwhelming.

On the second reset to 0 XP, the character is given an extra General Reward listed below to a maximum of 3.

### Rules for a Partial Reset

* When resetting you start back at S+ rank with 0 narrative XP.
* After obtaining 8000 XP a player is able to choose a General reward below for their character.
* The character must reach 125,000 XP to reset again. You can only reset one more time for a total of two resets. It is possible to do both kinds of resets or to do the same reset twice.
* When you reset your character you get to keep the endgame rewards you already earned but you cannot use them until you reach 8,000 XP again.
* By doing a partial reset you lose access to the Veteran PA and the extra General Reward, giving you a maximum of 2 General rewards for that character.

#### General Rewards:

Additional Keystone: The character is able to create a keystone for their character. This allows the character to have a maximum of two keystones if they have a keystone through another special circumstance.

* Keystone PA: You are able to create a PA on par with most bloodline PAs. PAs are still submitted and looked at on a case by case basis. Keystone PAs will still be unable to mimic disciplines.
* New Bloodline: The character is able to use another bloodline to it's fullest potential S+ rank. They do not receive PA slots for the bloodline and must obtain them separately. A character can only ever have a max of 3 bloodlines if they have DA as a discipline. If they do not have DA, they can only have a maximum of 2 bloodlines and 1 implant (2 if genetic palette is chosen).
* Legendary Item: You may create an additional legendary item to a cap of 2 (except for other special circumstances.) This legendary item comes with 8 custom technique slots for the weapon and is able to have 3 passive PAs that affect the user while wielding it.
* Fourth Class: With 150,000 XP above 8,000 XP (for a total of 158,000 XP) you can obtain a fourth class for your RPC. The fourth class like the third class class gives full access to one discipline, all technique and style slots, and all resource increases. However, you also receive the cross class benefit between your third and fourth classes. In addition, Keystone Techniques and additional customs from Keystone PA may not be obtained through the fourth discipline. Classes that grant their own PA with body rank progression are not granted. The fourth class does not grant access to esoteric knowledge such as but not limited to class specialist restricted techniques, the eight gates, Flying Thunder God, Yin Seal, and Reiken no Michi. However, non-specialist kugutsu, fuuinjutsu, sensory, iryojutsu, etc can be learned using the appropriate fourth class. Your fourth class can raise your stat cap but cannot lower it. You are not considered a specialist if your third and fourth classes are the same, nor does the fourth class count for specialization in anyway.

## Title Ranks

Title ranks in SR are a measure of a shinobi's maturity and status, but do not prevent them from continuing their learning. These ranks are aesthetic for the purpose of accessing guild systems, and any village-based roles or perks they provide should be listed in the villages' themselves. Likewise, while the list below lays out the standard guild title ranks, villages may see fit to create their own ranks, determine who is assigned to them, and define that rank's role in their village.

### Standard SR Title Ranks & Title Advancement Qualifications

* Academy Student, (Optional)
* Genin
* Chūnin, 15 total missions, at least 5 D-rank missions.
* Jōnin, 25 total missions, at least 3 C-rank missions.
* Kōnin, 32 total missions, at least 2 B-rank missions.
* Sannin, 35 total missions, at least 1 A-rank mission.