Special Character Traits

This document is to cover the special character traits that are in gundam and the RP overall, currently everything is broken down into three different trees. Genetics, Cybernetics, and Psionics. You may start out as a normal human and choose a tree as you see fit, you can do this from any progression level.. Once you hit advanced on a certain tree you are unable to change it because your powers have expanded and started directly affecting your character and their actions. While all characters from all factions may follow any tree they want, certain factions are much more heavily based in certain areas. Your character may face disdain, loathing and harassment from residents of the faction if you do not fit into what they typically follow. Natural humans are generally accepted by all factions.

**Special Note:** The term *"All Range Weaponry"* means Funnels/DRAGOONs/Fangs/Bits...etc.

New Empire shines in cybernetics, Legion is largely psionics, Orion is extremist to genetics, Helios has a mixture of all three with a deeper rooting of Innovators due to their use of GN Tech.

**Psionics:** This is the overall tree that covers psychic growth for characters, Newtypes, Cyber-Newtypes, X-Rounder’s, and Innovators all fall into this tree. This tree starts out with little benefit at the beginning with their powers beginning to truly show at the Advanced progression level.

**Cybernetics:** This tree has the Alaya-Vijnana System (AV) system, and other more advanced cybernetic enhancements done to your character. This does not include limb replacement for those lost from accidents or in combat. The line drawn in the sand for this is if it becomes beneficial beyond a straight replacement. This allows non-cybernetic tree users to have cybernetic limbs but with no extra benefit, though technology in the server allows re-growing of lost limbs freely.

The Cybernetics tree is a tree that starts out with some benefits but is limited until your character grows and replaces more parts. This tree can go as far as your creativity and willingness to go as far as you can properly balance with your character. The exception is the AV system which is immediately beneficial to your character just unrefined.  AV Type E is also included under here.

It has its own downside, once your character has become more machine than human, you become cut off from the spatial awareness that Psionics characters gain.  Special Note about AV system users, you are free to cybernetically enhance your character with upgrades as well but you are limited to advanced level cybernetics with the exception of Cyber brain and central nervous system. You MUST have a Natural Human Brain and nervous system, and be mostly human to have both AV and Cybernetic enhancement.

**Genetics:** This is primarily Coordinators, clones, Carbon Humans, and anything else that has come under great genetic manipulation from birth. This tree has immediate benefits to your character, you being stronger, faster, smarter, with faster reactions than normal humans of the other tree. This tree is similar to the cybernetics tree in which your mind is the limit, you can have your character be 8,0 tall and strong as a house from inception. With this though, you will not gain the SEED Factor unless you follow the Coordinator line, and your use of All-Range Weapons will not be nearly as efficient as Coordinators or Psionics. Coordinator SEED Factor later shows at mid-advanced level similar to other trees.

## Psionics Tree

### Natural Newtype

**More Info:** Newtypes on the Gundam Wiki

A person who has reached a new stage of human evolution The theory behind this minor but groundbreaking metamorphosis is: in order to adapt to life in space, the human body evolved with heightened mental awareness” As it is read a natural grown newtype from birth developed over time throughout the thread. This character tree is the “Jack-of-all-trades, master-of-none” style of character tree. You have abilities in all areas of increased spatial awareness, precognition, and All-Range Weaponry, but nothing stands out as better than the other types.

**Basic:** Is the strange gut feeling, hints of newtype growth.

**Intermediate:** Greater gut feelings, and beginning to harness it and understand it better. Able to sense other more powerful newtypes, and have feelings about other weaker newtypes.

**Advanced:** This is when your newtype powers start to blossom, your ability to use Psycommu is limited early advanced with it growing every sortie. Random newtype flashes, but it is countered by extreme fatigue and exhaustion. You start feeling the emotions of your enemies and friends deeply, finding connections between other newtypes fruitful and deep. Something you can’t find with normal humans anymore. Able to sense other newtypes, both weak and new. You are able to mentally communicate with other newtypes, and cyber-newtypes in limited emotional ways.

**Elite:** Your ability to use your suits psycommu has grown significantly, it is tiring especially during extended combat, your newtype flashes become more coming with less exhaustion. Middle Elite You now have come to understand that gut feeling much better as basic newtype premonition, despite this it can still be a struggle to overcome trained impulse in combat, while out of combat it allows you to understand things better. Newtype ghosts start becoming visible as well, this leads to deep, deep emotional connections with other newtypes. You can feel the emotions of most enemies now even those who aren’t newtypes at all.

**Champion:** You’ve become a fully grown newtype, your ability to use Psycommu systems in your suit come with ease, your gut feelings are strong and now aid you in combat. Newtype moments of extreme danger are more common. Newtype ghosts aid you and talk to you, your feelings and understanding of other human emotions is complete. Your newtype powers can physically manifest at late champion levels in limited amounts but with this come consequences such as burning out your mind.

### Cyber-Newtype

**More Info:** Cyber-Newtypes on the Gundam Wiki

A Cyber-Newtype is a newtype artificially created through genetic means despite this they stay under the “newtype” tree. They are typically taken as children and put through experimentation, to include mental conditioning, physical conditionally, and chemicals concoctions. This enhances their reaction time, and radiation resistance. Their memories are manipulated to make them more effective combat soldiers. This has the down side to making them mentally unstable and having personality disorders, they are typically quirky and can be awkward socially.  While overall stronger, and earlier developing then natural newtypes they come with significant downsides requiring drugs to keep stable.

**Basic:** Limited enhanced reaction time, and basic gut feelings similar to natural newtypes. Mentally unstable and need drugs to stay balanced. Or can suffered disabling side effects

**Intermediate:** Limited Enhanced reaction time enhancement, and greater gut feelings. This is where the differences between natural, and cybers begin. You can feel other people's emotions better and develop strange feelings about people with nefarious intentions. At intermediate though your downsides are magnified requiring a greater amount of drugs to state balanced.

**Advanced:** Unlike Natural Newtypes, Cyber-Newtypes can effectively use Psycommu right as they hit advanced, though it is also mentally draining for them. Newtype flashes come quickly but uncontrollably, and at times unwanted. It can be painful and mentally taxing to your psyche. You require regular mental checks, or your instability will come harder and disabling side effects can potentially cause brain death. Able to communicate with other newtypes and cyber-newtypes from a distance with emotional feelings, and not messages. Able to sense other newtypes.

**Elite:** Elite level will be the hardest, and most growth filled time in the Cyber-Newtype life.

**Early Elite:** Your newtype powers are coming in droves now, newtype flashes come frequently, but still randomly and uncontrolled. Your understanding of human emotions, and gut feelings blaze in your mind at all times. You are a psycommu monster, able to control great amounts of All-Range Weapons. Despite this your cybernetic enhancements are starting to tax your body even more, your check-ups are becoming more frequent. Your need for the balance drugs is almost becoming an addiction, you thirst for them even when you aren’t in combat. Your hunger for combat is almost an obsession.  People who aren’t other newtypes, and cyber-newtypes are constantly loathing you from their lack of understanding of your pain. You can sense other newtypes even without wanting to, its intrusive at times.

**Late Elite:** At this point you have reached a point of great power, and with great power comes the greatest fall. Newtype ghosts talk to you now, your newtype powers are able to be physically manifested uncontrollably. You finally mentally break, and shatter, broken, and your body is unable to take it anymore, you have your greatest rise. You piece things back together as your newtype powers change, your understanding of people change, and gradually your reliance on the drugs lessens. Your mental instability falls off, despite your mental relapsing, and occasional drug relapse.

**Champion:** You have grown past your addiction, your cyber enhancements no longer tax you like they used to. Your powers can manifest physically more controllable but at greater mental fatigue, your psycommu skills have refined from being an uncontrollable monster to a refined beast of psycommu skills and powers. From here your newtype skills are similar to natural newtypes.

### Innovators

**More Info:** Innovators on the Gundam Wiki

Generally called Genuine or True Innovators (also sometimes Pure-bred Type Innovator), they are humans that naturally evolved from exposure to concentrated high grade GN Particles. The evolutionary process is also called Innovation. The full capabilities of a naturally evolved Innovator are unknown.” Innovators start off with the least amount of benefits and follow a different tree from Cyber-Newtypes and Natural Newtypes. They reap the most benefits from pilot GN Based mobile suits, but their benefits aren’t strictly locked to GN Particles.

**Basic:** As with Newtypes, Innovators start off as normal pilots with very little to show them as innovators.

**Intermediate:** Similar to basic, very little to show for them beyond more talented than normal pilots.

**Advanced:** This is when Innovator’s begin to show, their powers come in quickly after such a great amount of exposure to GN Particles. Precognition starts coming randomly, greater powers from Trans-Am proximity. You gain the ability to use your All-Range weapons in small amounts at the beginning of Advanced, 2-4 Fangs at once. Late Advanced you can freely use all of your mobile suits All-Ranged Weapons at higher efficiencies than normal humans and non-innovators.

**Elite:** You start having quantum brain waves come in greater effects, precognition grows more but the image is still blurry. Your abilities are magnified by the presence of GN Particles, and you can feel the emotions and feelings of people. Your life span also starts to change and you begin to age slower.

**Late Elite:** Quantization becomes possible with high grade true GN drives suits during Trans-Am, and the ability to interface with quantum computers. You gain the glowing innovator eyes at your will and your growth is driven by being around high grade GN Particles. Your benefits around the high grade GN particles is magnified

**Champion:** You’ve become a fully realized Innovator, your life span has now doubled that of a natural human in our time. You can freeling reach into peoples minds and touch their emotions and feelings, precognition has balanced and become clear imagery in your mind. You can willingly quantimize using mobile suits with True GN Drives and GN Drive Tau suits while using Trans-Am. Your abilities during True GN Drive Trans-am are magnified like with your elite growth. Your ability to interface with quantum computers now comes easy, and freely.

### X-Rounder

**More Info:** X-Rounders on the Gundam Wiki

Humans who are able to use the "X-Region" of their brains. This usage of the X-Region allows X-Rounders to have increased spatial awareness and possess acute precognitive abilities, however the full potential of X-Rounder abilities are unknown. Moreover, their abilities allow X-Rounders to have an edge in mobile suit combat against normal humans. Here in Evo, X-Rounder’s are masters of All-Range weaponry able to use them at higher efficiencies than other ‘Newtype’ based classes. They developed greatly in the middle of their progression, but fell off at later levels with less benefits than others. Though with their own downsides their precognitive abilities are the worst out of the bunch granting them very little help in combat, their ability to mentally communicate with others is limited. They also run the risk of their powers going out of control if greatly over tasked or impacted by a traumatic event.

**Basic:** Nothing, you are simply a normal pilot.

**Intermediate:** Overall very little, but you start feeling different around combat. Life and death have a greater deeper effect on you than normal. Piloting skills start to push further away from just luck and skill.

**Advanced:** You find yourself able to control All-Range weaponry with ease, a natural ability to multi-task and direct them. Precognition comes extremely random, and always a blur.

**Elite:** Your ability to control all range weaponry begins to excel, by late elite your funnel control ability is so precise you can pick up a glass of water without spilling it. Your piloting skills have grown to match this, you are a prodigy of mobile suit combat. Vicious and beastly, your sensitivity to life and death flourishes. Your abilities have a tendency to try over tax your mind, psyche and run the risk of running wildly out of control. If your abilities run out of control, you can take over the All-Range weapons of those pilots who are weaker than you on the progression chart. While this seems strong it's usually not to your advantage with your powers running wild you are a massive threat to friend and foe alike.

**Champion:** You have fully grown into a powerful X-Rounder. The skills you have gained from Elite have balanced out, not growing anymore beyond using your experience to guide you into better decision making. Your powers still quest to break their reins of control, but you now understand your breaking point much more closely. Though if you do lose control, nothing is safe from your rampage.

## Cybernetics Tree

### Alaya-Vijnana System (AV)

**More Info:** Alaya-Vijnana System on the Gundam Wiki

An organic device system, it is an old type of man-machine interface, to maximize the abilities of mobile suits, hence most mobile suits from that era. The Alaya-Vijnana system consisted of two parts: one part is installed in the mobile weapon, and the other part is implanted into the pilot's spine. After the implantation, the person has an interface on the back for physical connection to the Alaya-Vijnana system connector in the mobile weapon's cockpit. The Alaya-Vijnana System creates a pseudo-brain lobe in the pilot's body using nanomachines, allowing the pilot's brain to directly process mobile suit data fed through the physical connection. As the pseudo-brain lobe also governs spatial awareness, the pilot's spatial awareness is enhanced. The more implants a pilot has, the higher the information transfer rate through the system. The system also allows the pilot (even illiterate ones) to operate the mobile weapon without requiring instructions or reading a manual.”

The AV system here is as it is shown within the Iron Blooded Orphans series, it allows direct connection to your mobile suit for greater combat efficiency. It is extremely dangerous to undertake at a young age, and even more dangerous at an older age. This is the only cybernetic that can be removed through surgery to allow your character to take on a different path. AV SYSTEMS CAN BE INSTALLED IN NON-IBO MOBILE SUITS. It just operates at a lower efficiency and is prone to malfunction, this is the only exception to the universe crossing rule.

**Basic:** Improved reaction times, and greater proficient in melee combat.

**Intermediate:** Ability to obtain more AV surgeries for higher output and data processing.

**Advanced:** The more you go into battle, the more you and your suit feel close to each other. At this level you can push the limiters of your suit finally, but you also stand the greatest consequences from this action. Your limbs lose function, and your body begins to fail. This is directly related to how far and how much you push them.

Once, and not for long. You lose basic motor functions in one limb, with it eventually recovering. Twice, you lose complete motor functions in one limb permanently. Three times for extended time, you are confined to a wheelchair whenever you are outside of your mobile suit. It takes therapy, and months of work to regain control in some of those limbs. This is all remedied whenever you connect to your machine, the nano-bots inside your AV bringing your body back to full function.

**Elite:** You jack in, it feels like a second skin, it feels normal. You can push your limits a little bit further and stem the flow of info to your brain better to suffer less permanent consequences. If you haven’t lost limb function by this point, you can push the limits and then eventually recover use of your limbs. Permanent loss of limb function is still a high probability at this level. As before the damage to your body is cumulative to the length, and amount of strain on you. This doesn’t mean your character just clear minds through everything, your character may be calm but the strain may be great.

**Champion:** You are the mobile suit it feels like you’ve always been the machine. Its hands are your hands, its wings are your wings. It feels like they always have been. Everything in perfect harmony, the data from the mobile suit is easily funneled into your mind. Your body can tank the limiter breaking with less consequences.

#### Special Note: Alaya-Vijnana Type E

**More Info:** Alaya-Vijnana Type E on the Gundam Wiki

The AV Type E system exists here at the advanced level, the system itself is advanced. The benefits are similar to Elite-Champion level AV Systems, but it is not a decision you can go back on. Your character has suffered such horrific damage in battle, or just decided to go all in and give up everything. They are directly hooked to their machine and cannot leave the pod their body is placed in. You’re a mechanical monster made for war and you excel at making war. Your close range combat abilities are beastly, and second to none. The limits you push run the risk of burning out your mind in the process, or driving you completely insane. This does not mean you bypass the progression system for mobile suits.

##### Special Special Note

This is for OC characters that chose to become the Type E, if you wish to use an NPC and use the Type E as an additional system. It does not gain the same benefits as an OC character. Your ability will still be locked to your progression level. Because the NPC Type E system is used as a buffer for IBO suits to break their limiters, your loss of limb functionality is significantly lowered. This will be approved on a case-by-base basis and under custom mobile suit creation.

### Cybernetic Enhancements

These are for the general cybernetic enhancements you can receive over the course of the roleplay. From cybernetically enhanced arms, legs, lungs, to complete cyber-brains. Your creativity is the limit but they still must be set into certain levels. With this, you do not have to expand your cybernetics per level. This is only limited to what you can do at certain levels, if you wish to be a Champion level pilot with a cybernetic finger then it is allowed.

**Basic:** You have baseline cybernetic enhancements, a replacement arm, a new eye. These come with minimum benefits such as enhanced strength or eye sight.

**Intermediate:** Either by choice, or injuries in combat. Your enhancements now give you many more benefits. Your cybernetic hands can now crush metal in their grip, your eyes can scan through objects. Some of your major organs can be replaced with cybernetic replacements. Maintenance is frequently required for your limbs, and parts.

**Advanced:** This is where your cybernetic enhancements can really take a turn for what you visualize. Your brain can be replaced with a cybernetic brain, you can begin interfacing with machinery and computers. With a brain that is a computer your ability to control All-Range Weapons is nothing but another mental process you can run. Here you can push to becoming more machine than human with this you become closed off to the universe mentally. Any psychic potential you had disappearing the moment your brain is replaced.

**Alternately:** Your current cybernetics can become highly advanced and specialized, from internal weapons, and blades. You can jump great distances or lift heavy objects, just don’t neglect the human parts you still have.

For both you are now able to do your own cybernetic maintenance with the exception of extremely intrusive surgeries or replacing human parts of you with new cybernetics.

**Elite:** You can push into becoming fully cybernetic, your mind is that of a cybernetic being. Your ability to interface with computers and machinery is second to none, rivaling that of a fully grown Innovator when accessing quantum computers. You can exist in space without a suit, and survive harsh conditions other natural humans cannot. Your body can be torn to shreds and tank damage that would kill a human many times over as long as your brain survives or you can be stored somewhere else. With this brain death comes loss of memory of events leading up to brain destruction.

**Champion:** You are now fully realized with advanced cybernetics, your life expectancy is no longer bound by natural human boundaries, you can live as long as your cybernetics can keep you going. Your mind can be stored separately from your body as a backup if your normal body is destroyed. You exist inside and outside of machines, armed to the teeth with hidden weapons in your body and hack the greatest computers if your mind is able to deal with the strain.

### Artificial Intelligences

An Artificial Intelligence character (AI) is significantly more limited in what they can accomplish compared to non-AI characters, this is due to the lack of an organic body. As AIs are machines they innately are more capable of interacting with computers, benefiting them in the fields of hacking, controlling machines, and communicating electronically. As you progress you should attempt to keep yourself on par with other cybernetic enhancement characters.

**AI Bodies**

AIs can control cybernetic bodies, AIs can possess more than one body at a time, however this will impact the precision, and ability to control each individual body (consider it divided equally between each of them). In order for an AI to transfer from one AI to another, or gain control of the body they must dedicate a significant amount of time, due to the file sizes required to host an AI, the connection required to transfer from body to body must be handled via Hardline (ex: ethernet, USB, and other data transfer cables) to the new machine or to a new storage device.

**AI Death & Backups**

“Body death”, meaning the body that contains the AI is destroyed, also results in character death if the AI’s mind is not backed up. This does not absolve you of the ability to die; it means that there is a narrative way to return your character from catastrophic damage. Backing up an AI is a massive, expensive, and difficult challenge so it’s not something that’s done frequently or without cause. Backup copies of an AI on a separate system or storage device, this will result in memory loss of all events that occurred after the backup was created and before the backup was activated (also, sortie points).

**Expectations for Basic Tier AI**

Most basic tier AI should be roughly on par with a normal cybernetically enhanced human. Maybe they have a body that’s made of metal or something and you can interface with other machines, but generally we expect you to be a pretty low grade AI. All AIs in human scale, humanoid bodies must have some kind of power source that will eventually require recharge. No, before you ask, you cannot have an atomic power source. This does not apply to mobile suit integrated AI, as they can be powered off of the mobile suit's reactors.

## Genetics Tree

### Coordinator

**More Info:** Coordinators on the Gundam Wiki

Are genetically enhanced human beings, which can have a number of enhanced traits including faster learning, and stronger and faster bodies that are virtually immune to diseases.” (This includes Combat Coordinators.) Superior Evolutionary Element Destined-factor SEED mode represents the ability for an individual with the SEED factor to enter into a state of enhanced awareness and peak physical ability. While in this state, the person (usually a mobile suit pilot, but not necessarily) demonstrates heightened reflexes and extremely quick information processing. This ability is usually triggered by extreme situations or from recalling significant traumas, often arising out of a need to protect someone else in a critical situation. The first method is when a character suddenly resolves to protect their allies or to strike down their enemies. SEED mode is shown as a falling seed which bounces once and explodes. The second method is that if a character has entered battle with a particular resolve, they may trigger SEED mode at will, and it is instead represented as a spinning seed which explodes in a vertical nova.

This is the general term for genetically enhanced humans that will obtain the SEED Factor at Mid Advanced. Like with all genetic trees, this character class comes with immediate benefits from basic.

**Basic:** You are genetically enhanced, faster, better, smarter, stronger than natural humans. You can reprogram mobile suits, and multi-task at high levels.

**Intermediate:** Your piloting skills increase further, your skills are refining further. You can multitask at higher levels, your reactions are acutely fast.

**Advanced:** Your skills have plateaued for now, you hit a roadblock unable to go further. Despite this you gain the ability to control all-range weaponry with a higher efficiency to DRAGOONS

**Mid Advanced:** Your SEED Factory awakens, usually through a traumatic event. Whether it comes in an alternate, grimly efficient personality, to an advanced tactical mind that can read the tide of battle. SEED Factor comes in many forms, at an advanced level it is short lived and unintentional. Emotionally, and mentally exhausting you’re left in awe of your destructive capabilities. Coming off of the high that the SEED Factor causes.

**Elite:** You’ve broken through your plateau, your skills start to blossom once again. Your SEED Factor comes in clearer and much more controllable. Your SEED Factor skills teeter on precognition with the ability to react faster than most mobile suits can keep up. Despite this your chances of activating it by will are unlikely.

**Champion:** You have evolved into a fully realized coordinator, your passion is able to be focused into a massive inferno. Your SEED Mode comes at your beck and call, easy to control, and sharpened to a fine point. Your speed, power, reactions, and piloting skills propel you into combat like you can see the opponents movements before they make them. Mobile suits are now your limiting factor, the machines lagging behind you by great amounts. Your ability to control All-Range weapons comes with great ease, and great efficiently.

### Genetic Enhancement From Birth

This tree covers Genetic Enhancements From Birth (GEFB) this area is where things get largely complicated. You are allowed great genetic enhancements from birth, there is no tree for this area but there is also no progression for it. You are locked into this tree and receive no buffs, or downsides except those you were accepted for. If your character can breath underwater, or methane, have skin that can resist bullets and acid, super strong and huge. You can, but you cannot expand into cybernetics, or psionics. What you start with is what you get. Essentially you have a load of early game compared to other characters, but you don't' progress to get stronger character wise.

The extra downside to this is you cannot use All-Range Weaponry with the exception of quasi systems, or systems that allow natural people to use remote weapons.

### Evolved Humans

The next part of genetics covers evolved humans, here in EVO humans have expanded across the Milky Way Galaxy. Human’s have been cut off from each other, and still reconnecting thousands of years later, humans have also evolved to suit their own planets, and environment’s. That means human traits have changed, some have evolved to have better hearing, better eyesight, better lungs. You are allowed these traits as long as it's not drastically beneficial, this also covers physical changes. Whether you have cat/fox ears, and a tail with better hearing and night sight.

The difference between Evolved Humans and GEFB is the amount of benefits that come from it, the benefits for Evolved Humans are significantly less than those from GEFB. This means that Evolved humans can still pursue other Character trees but at a debuff. You can only cap out at the Advanced Progression level for this.

#### Fermolians (Evolved Human Type)

Fermolians are evolved humans hailing from the once obscure Legion planet of Fermolia in its thick forests that cover a majority of the planet. They evolved a fox-like appearance and traits (ears and tails that have drawn the attention of pirates and recruiters alike) over multiple generations, giving them much sharper hearing and eyesight even at night. They also are about ~50% faster than a human with matching agility and their endurance is up by 45%, though their genetics also leave them with less of an ability to develop muscle mass. This means they’re about 15% weaker than an equivalent human.

### Carbon Humans

**More Info:** Carbon Humans on the Gundam Wiki

This is a newer concept here coming from the SEED Series. “ A Carbon Human is created from data on an individual, these are specific people who can be recreated limitlessly. Like a "carbon copy", these are "similar but differing replications," and so are called "Carbon Humans." They are not clones, but are created from the implanting of specific DNA and memories into another human body. Depending on the DNA used, this technology produces a result similar to Coordinators. Using this technology, it is also possible to resurrect someone who has already died. However, how much the Carbon Human resembles the original person is something which depends on the data on the individual which is possessed. Carbon Humans cannot be created from people on whom there is insufficient information.“  This is also capped at Advanced levels for other trees.

### Clone

It is exactly as you think, “a clone is an organism or cell, or group of organisms or cells, produced asexually from one ancestor or stock, to which they are genetically identical.” You are a genetically exact reaction of the person whom you’re created from, but your memories do not match and your personality may not be the same. This is also capped at Advanced levels for other trees.

**THESE RULES ARE SUBJECT TO CHANGE**