recursal/Fanatic-Fandom huggingface dataset:
Black Swan

### Text

If Black Swan is at the same location as an Infinity Stone, she gains strength equal to the strongest Ally not under your control at her location.

**Black Swan** is an Ally in Thanos' Villain deck.

## Strategy

Black Swan will always be capable of defeating any character that is at the same location as an Infinity Stone, so it is best to keep her in play as long as possible, potentially by using cards such as Taste of Cosmic Power.

## Identical cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Super-Adaptoid
* Carl Creel, Absorbing Man

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Nick Fury

**Nick Fury** is a Hero in the set of Common Fate cards for Infinite Power.

### Text

When Nick Fury is played, the targeted player loses half of their Power rounded up.

## Strategy

Target villains having problems with power, like Killmonger or M.O.D.O.K., or Ultron when he's trying to gather power for his final Transformation.

## Identical Cards

There are no cards that are identical in function to Nick Fury.
Scarlet Spider Clone

**Scarlet Spider Clone** is a Hero in Taskmaster's Fate deck.

### Text

When played, find and play the other two Scarlet Spider Clones to this location.

## Strategy

Even though they are very weak, Scarlet Spider Clones are a trio that can hold off a location for several turns. Best played (but not limited) to Odin's Vault & Throne, Safehouse, 31st Century Earth, The Golden City, Manufacturing Array or Sanctuary II. Never play this on Villains who benefits on Heroes, particularly Taskmaster, Madame Masque, or Venom. They can be a little nuisance for Titania since she has to bounce back between the Clones' location per turn and their low Strength forces her to use specific cards such as Gamma Boosted and Volcana, but can still benefit from them.

## Identical Cards

The following cards are (almost) functionally the same:

* Okoye
* Jasper Sitwell S.H.I.E.L.D.

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* **Scarlet Spider Clone**
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Iron Man Silver Centurion

**Iron Man Silver Centurion** is a Hero in M.O.D.O.K.'s Fate deck.

### Text

You must use 2 or more Allies in a vanquish action against IRON MAN, SILVER CENTURION.

## Clarifications

* You are not required to perform a vanquish action against Iron Man Silver Centurion in order to remove him from play; this card may still be "defeated," or "removed" as normal. However, at least 2 Allies must be used if you choose to use a vanquish action in order to remove him from play.

## Identical Cards

The following cards are (almost) functionally the same:

* Jane Foster The Mighty Thor
* Drax the Destroyer
Contract and Vendetta Vanquish Actions

Before Madame Masque performs a Vanquish action, she must declare whether it will be a Contract Vanquish or a Vendetta Vanquish.

If she does not (or forgets to) declare which type of Vanquish will be performed, then the result of the Vanquish will have been considered to be a Contract Vanquish by default.

## Contract Vanquish

When Madame Masque performs a Vanquish action as a Contract, first resolve the Vanquish action as normal, discarding the appropriate Allies and Hero involved.

Then, Madame Masque gains an amount of Power equal to the Strength of the Hero that was vanquished. This amount of Power **does** account for any modifcations to that Hero's Strength, such as by a result of Dreadnoughts and/or any Strength Tokens.

If the Hero that was vanquished is not discarded or removed for any reason, Madame Masque **still gains** the Power from the Contract Vanquish.

## Vendetta Vanquish

When Madame Masque performs a Vanquish action as a Vendetta, first resolve the Vanquish action as normal, discarding the appropriate Allies and Hero involved.

Then, increase the tracker clip on the Vendetta tile by 1.

**If the result of the vanquish action moves the clip to '8', Madame Masque immediately wins.**

If the Hero that was vanquished is not discarded or removed for any reason, Madame Masque **still moves** the tracker clip up by 1.

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
**Contract and Vendetta Vanquish Actions** • Controlled Locations
Overpower

**Overpower** is an Effect in Killmonger's Villain deck.

## Clarifications

* Although this card is being played as an effect by Killmonger, it is possible to interpret that this card will place Strength tokens on any and all Allies in your Domain, **including** any Allies controlled by your opponent(s). Most likely, the intention of this card is to only place Strength tokens on Allies controlled by Killmonger.

## Strategy

If you can manage to have a large number of your Allies played to your Domain, then Overpower can prepare all of them for a variety of situations. Giving your Allies the slight increase in Strength can make the more effective for being able to defeat Klaw, defeat Black Panther, or relocate to Events that are slowing your progress. This card is extremely situational, and will most often not be used during your game.

## Identical Cards

There are no cards that are identical in function to Overpower.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • **Overpower** • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Master Planner's Henchmen

**Master Planner's Henchman** is an Ally in Doctor Octopus' Villain deck.

### Text

When MASTER PLANNER'S HENCHMAN are played, reveal the top three cards of your deck. You may discard any number of them.

## Clarifications

* When played, you **must** reveal the top three cards of your Villain deck, then discard any number of them and shuffle rest back into your Villain deck.
Titan

**Titan** is the center-left location in Thanos' Domain.

## Actions

Titan contains the following actions:

* Play a Card | Fate
* Gain 1 Power | Relocate

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Control the Mines

**Control the Mines** is a Specialty used by Killmonger.

### Text

ACTIVATE: Pay 2 Power.Relocate Explosives to another player's Domain. If Black Panther is in your Domain, flip this tile over.

## Clarifications

* Control the Mines will be used to relocate **one** copy of Explosives from your Domain to any other player's Domain. You **may** relocate a total of two copies to the same Domain, but you may only relocate **one** copy of Explosives per Activate action. If Black Panther is in your Domain at any time, you must flip this Specialty over to reveal The Mines Are Lost.
* **You may only activate Control the Mines once per turn.**

## Identical Tiles

There are no tiles that are identical in function to Control the Mines.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Hel

**Hel** is the center-left location in Hela's Domain.

## Actions

Hel contains the following actions:

* Gain 2 Power | Vanquish
* Play a Card | Discard Cards

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Niflheim

**Niflheim** is the leftmost location in Hela's Domain.

## Actions

Niflheim contains the following actions:

* Play a Card
* Vanquish | Relocate | Fate

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Merging

**Merging** is a Specialty in Venom's Villain deck.

Place that same number of Symbiote tokens from the pool on any Allies you control.

## Clarifications

* The Symbiote tokens that you place when you activate this card may be placed onto your Allies in any combination. For example, if you pay 3 Power, and you control two Allies, you may perhaps decide to place 1 token onto a single Ally, then place the other 2 tokens on the other Ally.
Klaw

**Klaw** is a Rival used by Killmonger.

### Text

Klaw starts the game at The Golden City. When Klaw is defeated, flip this tile over to reveal Challenge for the Throne, then move the tiles in this pile to the Specialty area of your Domain.

## Clarifications

* Klaw is a character referred to as a Rival. He is not affected by any card text that refers to Allies or Heroes. However, he **can** be affected by any card text that refers to a "character." Once Klaw has been defeated by any means, flip his Tile over to reveal the Challenge for the Throne Specialty, then move the Tile stack (with Control the Mines still below it) to your Specialty Area. This will stop The Golden City's top actions from being covered unless there are other opposing characters at that location.
* Klaw can only be affected by Killmonger. Other Villains cannot target, remove or defeat Klaw.

## Strategy

One of Killmonger's tile that is a requirement for his Objective. Try to defeat Klaw on your first turn if possible. If Institute of Technology is clear and you have Killmonger's Fury and either Weapons Cache or Wound, play Wound or Weapons Cache to his location then finish him off with Killmonger's Fury. Alternatively, if you have enough Power and Knight in hand, go to Warrior Falls and play Knight to his location and vanquish him. If you can't defeat him on your first turn, try to move him out of The Golden Cityif you have Taunt in your opening hand. Only use Explosives against him if you are out of fast options to defeat him.

## Identical Tiles

There are no tiles that are identical in function to Klaw.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Knock Knock

**Knock Knock** is an Event in the set of Common Fate cards for Mischief & Malice.

## Knock Knock

### Text

No Fate actions can be played.* When played, add +1 for every S.H.I.E.L.D. Hero in play.

REWARD: Remove one S.H.I.E.L.D. Hero from your Domain.

## Clarifications

* This Event **does not** prevent Fate cards from being drawn or played. It only prevents the use of a normal Fate action, whether by a Fate action on a Villain's Board or any card text that explicitly requires you to "perform a Fate action."

## Identical Cards

There are no cards that are identical in function to Knock Knock.
Activate

**Activate** is an action that allows you to use an effect of cards with **Activate** symbols on them. Some Items, Allies, and Specialties have Activated Abilities, which are card Abilities that must be activated to be used. Cards with an Activated Ability include an Activate symbol to indicate that their Ability is **not always in effect**. A card with an activated Ability is played to its appropriate location or area as normal.

## Official Rules

* Choose one card in your Domain or under your control with the **Activate** symbol.
* Pay the card's Activation cost, if any.
* Perform the card's Activated Ability.
* Each time you wish to use the card's Ability, you must perform the Activate action and pay the Activation Cost, if any.

## FAQ

* The card is not discarded after the Activated Ability is performed.
* There is no limit to the number of times you may activate a card's Ability, provided you use an Activate action and pay the card's Activation Cost, if any, each time.
Conduct Exercise

**Conduct Exercise** is an Effect in Taskmaster's Villain deck.

## Clarifications

* You must still pay any applicable activation Costs.

## Strategy

This card will most often be used to activate Training Dummy. This will allow you to place multiple Strength tokens on your Allies when you move to either Solomon Institute or Camp Hammond. If you have Lesson Plan in play, you may also use this to activate it and find a specific card that can aid to your Objective, like Training Dummy, Training Academy, Taskmaster's Shield, or Redeploy. Choose wisely if you have tons of options on which card to activate.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Execute Plan
* Infinite Calculations
* Lab Equipment

 **Villain deck**
*4 Copies:* **Conduct Exercise**
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Scheme

**Scheme** is a card type unique to Doctor Octopus. It only appears in his Villain deck, and is denoted with a green font at the bottom. Schemes are played for free from the hand without an action when certain criteria is met.

## Official Rules

* Scheme cards are played directly from the hand when certain criteria are met, depending on the specific Scheme.
* You **cannot** play Scheme cards directly from the discard pile.
* You may discard Schemes from your hand, following the same rules for discarding as you would for any other Villain card.
* Schemes do **not** need a Play a Card action to play, and Schemes cost **no** Power in order to play from your hand.
* Certain Schemes require some amount of Power to be paid after it is played in order to actually complete that Scheme.
* When a Scheme is completed, it is placed into Doctor Octopus' Specialty area. However, completed Schemes are **not** considered Specialties in any way.
* If you fail to complete a Scheme after it is played, you must discard it. Failed Schemes can still be completed again at a later time by fulfilling the appropriate criteria of that Scheme.

## FAQ

* If you fail a Scheme, that same Scheme may be attempted again any number of additional times in the same turn. This may be possible if Doctor Octopus plays This Plan is Foolproof to put a failed Scheme in his discard pile back into his hand.

## Clarifications

* Taking What I Want and Revenge on Spider-Man must be played immediately after defeating the appropriate Hero. You may **not** play these Schemes at a later point in the turn.
* Tentacles may be used to perform a vanquish action and complete Taking What I Want or Revenge on Spider-Man before Doctor Octopus moves. In this case, the Scheme must be played from your hand immediately after Doctor Octopus moves if you intend to complete that Scheme.

 **Unique Types**
Multiverse • Rival • **Scheme** • Upgrade • Variant
Captain Stacy

**Captain Stacy** is a Hero in Doctor Octopus' Fate deck.

### Text

When CAPTAIN STACY is defeated, find any Spider-Man Hero and either play or relocate them to this location.

## Clarifications

* If the Spider-Man Hero that is chosen by this card when it is defeated is already in play, that card must be relocated instead of being played. This means that any tokens that are on a chosen Spider-Man Hero in play will remain on that Hero.
* This card allows you to search or target **any** Spider-Man Hero in the Fate deck or discard pile even if one Spider-Man Hero is already in play.
Call Me Big M

**Call Me Big M** is a Specialty in Madame Masque's Villain deck.

## Clarifications

* Call Me Big M will give Madame Masque exactly 2 additional Power when she gains Power from a Controlled location, regardless of how many cards she gained the Power from. For example, if one location contains two copies of Nefaria Family Soldiers and no Heroes while Call Me Big M is in play, then Madame Masque will gain a total of 6 Power when she moves to that location.

## Strategy

Madame Masque's best Specialty. Play this card as soon as you get it. This card is exceptionally useful for maintaining a high amount Power. Consider playing this whenever possible, as it will increase your overall Power gain throughout the course of the entire game.

## Identical Cards

There are no cards that are identical in function to Call Me Big M.

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Hail M.O.D.O.K.

**Hail M.O.D.O.K.** is an Effect in M.O.D.O.K.'s Villain deck.

## Clarifications

* This card **can** still be played if M.O.D.O.K. does not have at least 4 Allies with A.I.M. in their name in his Domain.

## Strategy

This is one of your main methods for gaining Loyalty. Early on, you may obviously choose to discard this card, as it is useless without having the right Allies in play. Later on, however, keeping more than one copy of this card in your hand can allow you to gain Loyalty quickly near the end of the game in order to claim victory in a short amount of time.

## Identical cards

There are no cards that are identical in function to Hail M.O.D.O.K.
Jotunheim

**Jotunheim** is the center-right location in Loki's Domain.

## Actions

Jotunheim contains the following actions:

* Play a Card | Fate
* Play a Card | Vanquish

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Peggy Carter S.H.I.E.L.D.

**Peggy Carter S.H.I.E.L.D.** is a Hero in the set of Common Fate cards for Mischief & Malice.

## Peggy Carter S.H.I.E.L.D.

### Text

When PEGGY CARTER, S.H.I.E.L.D. is played, reveal cards in the Fate deck until you find a Hero with S.H.I.E.L.D. or Avenger in their name and play them to her location.

## Identical Cards

There are no cards that are identical in function to Peggy Carter S.H.I.E.L.D.
Creating the Cube

**Creating the Cube** is a Specialty in M.O.D.O.K.'s Villain deck.

You may activate CREATING THE CUBE as long as you have at least one Ally with Scientist in their name or LEADER in play.

## Clarifications

* Creating the Cube **cannot** be Activated if you do not have at least one Ally with Scientist in their name OR Leader is in play. You do not need both to be in play in order to activate this card.

## Strategy

As long as you can maintain a high amount of Power, such as by utilizing Leader and Infinite Calculations, this card can be a consistent method of gaining Loyalty whenenever necessary.

## Identical cards

There are no cards that are identical in function to Creating the Cube.
Discard Cards

**Discard Cards** is an action that allows you to discard as many cards as you wish from your hand to your Villain Discard pile. Getting rid of cards will give you new options on your next turn.

## Official Rules

* Take as many cards as you wish from your hand and place them in the Villain Discard pile.
* Cards must always be placed face up on the Villain Discard Pile.
* You don't draw cards as part of the Discard Cards Action.

## Clarifications

* Cards are only drawn at the end of your turn. If you draw cards after your Discard Cards action, your turn is over.
Jagged Bow

**Jagged Bow** is an Ally in Taskmaster's Villain deck.

### Text

After relocating or playing Jagged Bow to an Event, you may relocate or play a second Ally to the same Event for free.

## Strategy

Jagged Bow should be played as soon as possible, although especially if there is an Event in play. This will allow Taskmaster to remove troublesome Events as soon as possible, since his targeted Event in particular can heavily impair his progress towards his Objective.

## Identical Cards

There are no cards that are identical in function to Jagged Bow.

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Ebony Maw

### Text

If Ebony Maw is part of a vanquish action by Thanos to defeat an opponent's Ally with an attached Infinity Stone, he is not discarded.

**Ebony Maw** is an Ally in Thanos' Villain deck.

## Clarifications

* Allies also used in the vanquish action with Ebony Maw will be discarded, but Ebony Maw will not.

## Strategy

Thanos' best Ally to use for retrieving Infinity Stones. It is best to search for Ebony Maw through your deck as fast as possible. Using the Mind Stone or discarding every turn are methods to find Ebony Maw quicker. Try to keep him in play for as long as possible. In locations with Vanquish and Relocate action, he may bring Stones to Thanos' Domain in one turn.

## Identical cards

There are no cards that are identical in function to Ebony Maw.

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Everett K. Ross

**Everett K. Ross** is a Hero in Killmonger's Fate deck.

### Text

When Everett K. Ross is played, you may remove an Item from the targeted player's Domain.

## Clarifications

* Everett K. Ross may also be used to remove Fate Items.

## Strategy

One of the Fate cards that is best for getting rid of important Villain Items, especially Explosives. Otherwise, prioritize Items such as Death's Favor, Space Throne, Cosmic Cube, Tentacles, or Decoy.

## Identical Cards

The following cards are (almost) functionally the same:

* Shuri
* Powerless
* Black Cat Felicia Hardy

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Explosives

**Explosives** is an Item in Killmonger's Villain deck.

### Text

Remove this Item to defeat up to two characters at this location. Explosives cannot defeat characters with a Strength of 5 or more.

## Clarifications

* You may choose to remove any number of these cards from your Domain during your turn without being required to spend any Power or perform any actions. If there is a Hero with a Protector icon at this location along with another Hero *without* a Protector Icon, Explosives **may** be used to defeat **both** characters at the "same time" (Explosives will defeat the Protector Hero first, followed by the normal Hero). If there are two Heroes at this location with a Protector Icon, Explosives **may** still be used to defeat **both** characters.
	1. **NOTE**: Explosives **may** still be removed if they are in another player's Domain. This will defeat any two characters at that location, as chosen by Killmonger, which includes Heroes, Allies, and/or Rivals.
* Explosives may be the target of item removal cards (unless otherwise specified) to be returned to Killmongers deck.

## Strategy

Having W'Kabi in your Domain can be helpful for reducing the cost of relocating Explosives using Control the Mines. It is generally a good idea to not have more than one copy of Explosives in your Domain for too long, since cards such as Hatut Zeraze, Everett K. Ross, and especially Molecular Rearranger can force you to play those Explosives again. In certain situations, you may consider removing Explosives to clear your Domain of characters, rather than relocating it to another player's Domain.

Unless you are under specific circumstances where you need to remove Explosives to stop an opponent from winning, never remove a relocated Explosive in another Domain, as this can set you back from your own Objective.

If M.O.D.O.K. is in the game, try to relocate Explosives to his Domain to make him a viable target for Powerless.

## Identical Cards

There are no cards that are identical in function to Explosives.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • **Explosives**
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Mysteries of the Mystic Arts

**Mysteries of the Mystic Arts** is an Event in the set of Common Fate cards for Twisted Ambitions.

## Mysteries of theMystic Arts

### Text

Each time a Targeted Fate card is played to its specific Villain, place one +1 Strength token on any Hero in any Domain.
REWARD: Find any card in the Fate deck. Discard it.

## Clarifications

* The +1 Strength token that can be placed is mandatory.
* The +1 Strength token that is placed can be placed on the Hero that was just played to trigger to effect of this Event.
* This Event's reward is resolved in turn order. The active player will resolve all necessary instances of their reward, then the next player in turn order will do the same, and so on.
King Loki

**King Loki** is a Multiverse in Loki's Villain deck.

### Text

While KING LOKI is in a Villain's Domain, Allies removed due to a vanquish action are returned to that Villain's hand. Loki gains 1 Mischief per Ally used in the vanquish action.

## Clarifications

* Any Allies that are returned to a Villain's hand as a result of King Loki's Ability will still have any attached Items removed as normal.
* The Villain whose Domain King Loki is in does not need to be at the same location as King Loki in order for his Ability to apply.
* Allies that are removed due to a vanquish action **must** be returned to that Villain's hand.
* If no Allies are removed during the action due to cards such as Training Academy or a 0 Strength Hero being vanquished, Loki still gains Mischief due to the first part being unrelated to the second.
* If even one Ally is returned with King Loki, then Loki gets Mischief for all Allies involved in the vanquish action, not just the ones that were returned to hand.

## Strategy

King Loki is best used on Villains that perform a high number of Vanquish actions, such as Thanos, Taskmaster, and especially Madame Masque.

## Identical Cards

The following cards in other Villain Decks are (almost) functionally the same (ignoring the number of copies):

* Decoy

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Institute of Technology

**Institute of Technology** is the center-left location in Killmonger's Domain.

## Actions

Institute of Technology contains the following actions:

* Play a Card | Discard Cards
* Play a Card | Gain 3 Power

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Gain Power

**Gain Power** is an action that allows you to take Power from the Vault equal to the number on the symbol.

## Official Rules

* Take Power from the Vault equal to the number in the symbol on your location.
* Keep your Power on your Villain portrait.
* Power is the currency of the game. You need Power to play cards and activate Abilities.

## Clarifications

* Power tokens are considered an infinite resource, if the Vault runs out of power tokens, players still gain power. Use any available method or substitute to keep track of the gained power.
Dog of War

**Dog of War** is an Ally in Killmonger's Villain deck.

## Clarifications

* When Dog of War is played to another player's Domain, they will be played to the top of their board, covering actions at their location.

## Strategy

Dog of War can be helpful for adding an incremental amount of Strength to Events, either to slowly resolve them, or to give yourself an Ally at an Event in order to claim the reward when that Event is resolved. If you are restricted in your current options for a turn, then consider playing Dog of War to an opponents Domain as a budget Fate action in order to slow them down slightly and give yourself more time to accomplish your goals.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Ravonna Renslayer Princess

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* **Dog of War** • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Rook

**Rook** is an Ally in Killmonger's Villain deck.

### Text

When one other Ally would be defeated at Rook's location, you may remove Rook instead.

## Clarifications

* This card **may** be used to prevent another Ally from being *discarded* as a result of a vanquish action performed by Killmonger. Rook will prevent an Ally at the same location from being defeated (such as by Black Widow's effect, by a vanquish action being performed by Thanos against Killmonger's Allies, or by an Ally being discarded as the result of being used in a Vanquish action).
* This card **cannot** be used to prevent another Ally from being *removed*, such as by Found by the Avengers.

## Strategy

Rook's Ability can help you keep stronger Allies in play to Vanquish characters more than once, so consider playing him to the same location as Knight or W'Kabi.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Taskmaster's Shield
* Baltag

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • **Rook** • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Escape Plan

**Escape Plan** is an Effect in Madame Masque's Villain deck.

## Strategy

Escape Plan is effective for not only removing Heroes from your Domain if there are too many of them covering actions, but also for relocating a Hero into another Domain where they have less Strength. In particular, this can be useful for Tony Stark Iron Man, Jasper Sitwell S.H.I.E.L.D., Hulk, or Hulk Avenger.

## Identical Cards

The following cards are (almost) functionally the same:

* Jocasta
* Mysterio
* Falcon
* Wasp
* Maria Hill S.H.I.E.L.D.
* Phil Coulson S.H.I.E.L.D.

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • **Escape Plan** • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Agent 13 S.H.I.E.L.D.

**Agent 13 S.H.I.E.L.D.** is a Hero in the set of Common Fate cards for Mischief & Malice.

## Agent 13 S.H.I.E.L.D.

### Text

While AGENT 13, S.H.I.E.L.D. is in your Domain, you cannot use a relocate action.

## Clarifications

* This card does not prevent any characters from being relocated as a result from card text that directly refers to relocating those characters. **This card only prevents the use of the normal Relocate action, whether it appears on a Villain's Board or if a card text explictely requires you to "perform a Relocate action."**

## Identical Cards

There are no cards that are identical in function to Agent 13 S.H.I.E.L.D.
Manhattan

**Manhattan** is the leftmost location in Madame Masque's Domain.

## Actions

Manhattan contains the following actions:

* Play a Card | Vanquish
* Relocate | Play a Card

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Scream Symbiote

**Scream Symbiote** is an Ally in Venom's Villain deck.

### Text

When SCREAM, SYMBIOTE is played, place a +1 Strength token on each other Ally Symbiote in play. Each time an Ally Symbiote is played, place a +1 Strength token on that Ally.

## Clarifications

* This card's Ability will immediately trigger when played, meaning that if Scream Symbiote is played to an Event, causing that Event to resolve, then each other Ally Symbiote in play receives a +1 Strength token.
King

**King** is an Ally in Killmonger's Villain deck.

### Text

When King is played, you may relocate an Item you control in your Domain to his location.

## Strategy

King can be helpful for two Items in Killmonger's Villain deck. He can be used to relocate a copy of Weapons Cache in order to prepare to use him to defeat a character at his location, or he can be used to relocate a copy of Explosives if you feel it necessary to use Explosives to defeat characters in your Domain. King is also a great choice for vanquishing or resolving Events, as he comes with great Strength at a low Cost.

## Identical Cards

There are no cards that are identical in function to King.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • **King**• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Hand of Glory

**Hand of Glory** is a Specialty in Hela's Villain deck.

### Text

Choose a {Color|gold|Hero}} from the Fate discard pile. Pay Power equal to their Strength, then play them to any Domain and attach a Soul Mark to them.

## Clarifications

* Hand of Glory cannot be used to attach a Soul Mark to a Hero that cannot have one attached to them, such as Angela. Hand of Glory can still be used to play one of those Heroes, but you cannot attach a Soul Mark to them.

## Strategy

Hand of Glory is one of Hela's most powerful Specialties. It will allow her to have a steady number of Soul Marks in play, as long as you can maintain enough Power. It is also best used to bring back lower Strength Heroes such as Black Widow or Falcon, or bring back an annoying Hero for another Villain such as Black Panther, Adam Warlock, Tony Stark, Iron Man, Hank Pym, Vision, etc. if you have enough power.

## Identical Cards

There are no cards that are identical in function to Hand of Glory.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Jasper Sitwell S.H.I.E.L.D.

**Jasper Sitwell S.H.I.E.L.D.** is a Hero in Madame Masque's Fate deck.

### Text

When played, find a card with Iron Man in its name and play that card to this location. If defeated by Madame Masque, she gains no Power or Vendetta.

## Clarifications

* This card text is implying that Madame Masque does **not** gain any Power or Vendetta from defeating Jasper Sitwell S.H.I.E.L.D.. The card that is played as a result of Jasper Sitwell S.H.I.E.L.D. is not affccted in any way by Jasper Sitwell S.H.I.E.L.D..

## Identical Cards

The following cards are (almost) functionally the same:

* Peggy Carter S.H.I.E.L.D.
* Black Widow S.H.I.E.L.D.
Divergence

**Divergence** is an Effect in Kang the Conqueror's Villain deck.

### Text

Choose another player and pay up to 3 Power. For each Power paid, reveal the top three cards of that player's Villain deck.

## Clarifications

* Each 1 Power paid will reveal three cards. This means that this card can be used to reveal zero cards by paying 0 Power; three cards by paying 1 Power; six cards by paying 2 Power; or nine cards by paying 3 Power.
* Any Variants revealed with Divergence are immediately played to the targeted Villain's location.
* Variants do not count towards the total number of revealed cards. For example, if Kang pays 2 Power to play Divergence, and he has revealed three Non-Variant cards and then a Variant, he would play that Variant, then reveal three more cards.
Banished

**Banished** is an Effect in Loki's Fate deck.

### Text

The Targeted Villain's current Power is reduced to 1. If the Targeted Villain is Loki, you choose Power or collected Mischief. Mischief is placed back in the unused pile.

## Clarifications

* When this card is played against Loki, you must choose to either reduce his Power to 1, or reduce his collected Mischief to 1. If Mischief is chosen, it is placed back in the unused pile.
* When this card is played against any other Villain other than Loki, only reduce that Villain's Power to 1. No other card text will apply.

## Strategy

The obvious targets would be Villains who have the most Power and Loki if he has more than two Mischief. Great against Villains who gain a surplus of Power in a few turns like Ultron, Madame Masque, or Kang the Conqueror. If you are targeting Loki, always choose Mischief if possible to slow him down.

## Identical Cards

There are no cards that are identical in function to Banished.

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* **Banished**
 **Unique mechanics**
Multiverse
Odin's Vault

**Odin's Vault** is the rightmost location in Hela's Domain.

## Actions

Odin's Vault contains the following actions:

* Discard Cards | Play a Card
* Play a Card | Gain 3 Power

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Proxima Midnight

### Text

When played, defeat a character with strength 3 or less at Proxima Midnight's location.

**Proxima Midnight** is an Ally in Thanos' Villain deck.

## Clarifications

* When played, Proxima Midnight **must** defeat a character with Strength 3 or less at her location. However, she may still be played regardless of whether or not there are any characters at the location to which she is being played.

## Strategy

Proxima Midnight is best used to get rid of low Strength characters covering the top actions in your Domain.

## Identical cards

The following cards in other Villains' decks and Fate decks are (almost) functionally the same (ignoring number of copies):

* Alkhema
* Black Widow
* Gamora

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Marked by Death

**Marked by Death** is an Effect in Hela's Villain deck.

### Text

Choose a Hero in any Domain without a Soul Mark. Attach a Soul Mark to that Hero.

## Strategy

This card should be played as often as possible, and prioritize playing this on Heroes in other Domains, as you have other methods to attach Soul Marks on Heroes in your Domain. Be aware if an opponent is forced or heavily inclined to defeat a Hero in their own Domain, like Black Panther for Killmonger, Heroes in Madame Masque's or Titania's Domain or any Hero with a strong passive ability, and of course Protectors of those.

If Conquer Valhalla is in play, discard this card as much as possible. Focus on finding and playing Allies to that Event instead of holding on to this card, as the Reward puts Soul Marks on all Domains for free.

## Identical Cards

* Leah
* Nightsword

 **Villain deck**
*5 Copies:* **Marked by Death**
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Maria Hill S.H.I.E.L.D.

**Maria Hill S.H.I.E.L.D.** is a Hero in the set of Common Fate cards for Mischief & Malice.

## Maria Hill S.H.I.E.L.D.

### Text

After playing MARIA HILL, S.H.I.E.L.D. to a location, move any other Hero with S.H.I.E.L.D. in their name to a new location in any other Domain.

## Clarifications

* The ability of Maria Hill S.H.I.E.L.D. is **not** optional. If there are any Heroes in the Domain to which she is played, you **must** move one Hero with S.H.I.E.L.D. in their name to a new location in a Domain **other than** their current Domain.
* You **cannot** choose and move a S.H.I.E.L.D. Hero that is in any Domain. The chosen Hero **must** come from Maria Hill S.H.I.E.L.D.'s Domain when it is played.

## Identical Cards

The following cards are (almost) functionally the same:

* Phil Coulson S.H.I.E.L.D.
Riot Symbiote

**Riot Symbiote** is an Ally in Venom's Villain deck.

### Text

When RIOT, SYMBIOTE is defeated, place a Symbiote token from the pool on each Ally in your Domain.

## Clarifications

* This card's Ability is intended to trigger when Riot Symbiote is discarded as the result of being used as part of a Vanquish action, as well as if he is otherwise "defeated." This is due to the clarifications on the keyword "Defeat."
* Opposing Allies on Venom's Domain will also have a Symbiote token placed on them.
Shadow Initiative

**Shadow Initiative** is an Effect in Taskmaster's Villain deck.

### Text

Relocate an Ally you control form your Domain to another player's Domain. Place a +1 Strength token on that Ally.

## Strategy

This card can be used as a final effort to secure victory if you already have three other Allies in three different locations that each already have 5 Strength. Besides covering an opponent's actions, it can be used on an Ally with 4 Strength to achieve your Objective. Be wary that that Ally can be vulnerable from being vanquished by other Villains, so have a plan to bring them back to your Domain to preserve them. The best Villains to send your Allies to are Hela and Madame Masque since they need to preserve their own Allies and does not gain benefit from vanquishing yours.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Deliver Judgment

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • **Shadow Initiative** • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Reconfigure

**Reconfigure** is an Effect in Ultron's Villain deck.

## Strategy

This card will most often be used after completing the Ultimate Upgrade, in order to reach 12 Power as quickly as possible for Age of Ultron. However, this card can also be used earlier on in order to stockpile Power that can be used on Allies that are needed to defeat troublesome Heroes or resolve Events.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* A Small Price to Pay
* Slander
* No One Stops Doctor Octopus

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • **Reconfigure**
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Conqueror of the Multiverse

**Conqueror of the Multiverse** is a Specialty in Kang the Conqueror's Villain deck.

## Conqueror of the Multiverse

### Text

At the start of your turn, if there are no Variants in your Domain, you may move Kang the Conqueror to any location with a Conquered token and perform any available actions at your new location. You may not move to a location with another Villain, and other Villains may not move to your location.
Scarlet Witch Avenger

**Scarlet Witch Avenger** is a Hero in Kang the Conqueror's Fate deck.

### Text

When SCARLET WITCH, AVENGER is defeated, reveal cards from the top of the Fate deck until you reveal an Event. Then play that Event.

## Clarifications

* This card's ability must be resolved when defeated.
* The Event that is revealed when Scarlet Witch Avenger is defeated **must** be played, regardless of whether or not it is a Villain's Targeted Event.
* Ignore this ability if you are playing in Omnipotent Mode.
Sif

**Sif** is a Hero in Loki's Fate deck.

### Text

When SIF is played to a Domain, remove one Ally from that Domain back to that Villain's hand. If played or relocated to Loki's Domain, Loki may defeat this card by spending 3 Mischief.

## Clarifications

* If Sif is in Loki's Domain, Loki may spend 3 Mischief at any time to defeat Sif; it **does not** have to be as soon as Sif is played or relocated to his Domain.

## Strategy

Most of the time, you don't want to play this on Loki as she can help him complete a fraction of his Objective. Try to play her to Villains with Allies that give them great utility, such as Vulture, Ebony Maw, W'Kabi, Leader, Agony Symbiote, etc.

## Identical Cards

The following cards are (almost) functionally the same:

* Hatut Zeraze
* Quake S.H.I.E.L.D.
* Arm-Less
* TVA Raid

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse