recursal/Fanatic-Fandom huggingface dataset:
Margie

Anxious but Loving

The Wife of God, and a sweet and caring woman, although she appears disheveled she is a devout wife, if not a tad bit anxious. The cause for her anxiety is unknown, but a popular theory is that God is just such a wonderful husband that she feels as though she cannot keep up with him. God and Margie both adopted their foster son Satanael and cared for him until The Rebellion. They then had their Second Son Jesus, and although not the devil, Margie still felt responsible of her first child's fall from grace, and drinks even more because of that. She isn't an alcoholic though.....\*Wink\* \*Wink\* \*Cough\* \*Couch\*.
The War of 1812

The Burning White House, filled with trapped Crustaceans

The **War of 1812** was a military conflict that lasted from June 1812 to February 1815, fought between the United States of America and the United Kingdom, its North American colonies, and its Native American allies. Historians in the United States and Canada see it as a war in its own right, but the British often see it as a minor theatre of the Napoleonic Wars. By the war's end in early 1815, the key issues had been resolved and peace returned with no boundary changes.

This however is all an elaborate ruse. The war itself was just an excuse for the Americans and Britain to commit a mass genocide of The Alpha Centauri Crustaceans. America and Britain, while still not on friendly terms, did see a common threat in the form of this technologically superior race. Not wanting to deal with the political and war junk with a bunch of crabs with the mind of Einstein, they decided it would be best to destroy them before they destroy us. They decided to invite the sea-faring folk to the White-House under the ruse that it was a party and peace negotiation. However, unbeknownst to them, they were locked within the building and burnt it to a smoky crisp, leaving the crustaceans with their one weakness, fire and a smoky afterbirth.
Ancient Weapon of Utter Doom

Strength

P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E RP O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E RP O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R P O W E R
Moon Knight Wiki

## Welcome to the Moon Knight Wiki

Official fan wiki for Moon Knight and the Moon.

## Our Mission

The **REAL** Moon Knight Wiki focuses on the deeper workings of the hit Marvel hero Moon Knight and indulges deep into every aspect of Moon Knight and his universe.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Shuchushis

Shuchushis(Shoo-Chuh-Chis) is the last known Alpha Centauri Crustacean onEarth-M007. They are almost anonymous and all that is known is a message of vengeance. He is Power. He is Omniscient. He is Shuchushis.

Here Humans, have a puzzle.

## Physical description

### Eye color

N/A

3:33 was the correct answer

and thus you shall know that I own a lizard named Ralph, and I enjoy his solemn yet comforting company.
A Puzzle

There are 3 clocks

a clock showing 4:05

a clock showing 3:05

and a clock showing 2:18

one clock is 32 minutes fast, one is 28 minutes slow, and one has stopped completely.

Which clock is fast, slow, and stopped, and what is the actual time?

The correct answer will ascertain a clue to my identity.

-Shuchushis
Gun

A ton of Fun! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!
Righteous Rebels

The **Righteous Rebels** were a band of merry men and women lead by General Trent Dixon.

The fought for the free use of the Brew as well as justice, liberty, and tradition.

## Life as a member

Members are frequently treated to theatrical and musical performances by Trent. His favorite songs to sing are **Battle Cry, Laura Palmer,** and **TiK ToK.** Members are encouraged to attend these events but do not have to. Sometimes, Dixon even invites audience members to come act out the plays with him, such as when he plays **Othello** and assigns the parts of **Jean Valjean** and **Elizabeth Bennett** to rebels in his original musical epic "Les Mis in Jane Austen's England: Starring Othello."

## Notable members

Trent Dixon- Leader

Skipper Bougemorrison- Right hand man

Mason Simmons- (Temporarily) Common Footsoldier/Spy
Alpha Centauri Crustaceans

### Aliases

Sexy, Scary, Philosophical, Beautiful, Wonderful, Smart, Pretty, Devastating, That Scary Guy That Stole My Baseball Down The Street By The Golf Park, Yeah You Know The One Man

## Physical description

### Eye color

*Unknown*

A Species of Philosophical Crustaceans that once inhabited Earth-M007 prior to 1812. During The War of 1812, they were a victim of genocide by the British and Americans, both not wanting to face the day where these creatures could possibly enact a plan of World Domination. This Species Home was The Isle of Man, a tropical paradise in the Pacific that is off the coast of Japan and Russia.
Peaks Police

**SYNOPSIS**

The second episode of season 1 of the acclaimed Earth-M007 series, Peaks Police. The is the second part of the first episode, "Path of The Psycho." Part 1. The plot consists of The suspect, Chadley AssChaps, being accused of a murder that seems to be connected to a phenomenon called the Path of The Psycho. Chadley is convicted, and the rest of the episode consists of our protagonists, Jeremy Lupin and Dimitri Klorvikov, gorging themselves on cherry pie and coffee as they look for the cause of the strange phenomena.

LINK
Mee-Maw

### Relatives

Gremblo:SonMargie:Daughter-in-Law

Satanael:Grandson

Jesus:Grandson

## Physical description

### Eye color

cereal

Where Is My Mind?

Pixies

Ooh, stop
With your feet in the air and your head on the ground
Try this trick and spin it, yeah
Your head will collapse
But there's nothing in it
And you'll ask yourself

Where is my mind
Where is my mind
Where is my mind
Way out in the water
See it swimmin'

I was swimmin' in the Caribbean
Animals were hiding behind the rock
Except the little fish
But they told me, he swears
Tryin' to talk to me koi koy

Where is my mind
Where is my mind
Where is my mind
Way out in the water
See it swimmin'

With your feet in the air and your head on the ground
Try this trick and spin it, yeah
Your head will collapse
If there's nothing in it
And you'll ask yourself

Where is my mind
Where is my mind
Where is my mind
Way out in the water
See it swimmin'

Ooh
With your feet in the air and your head on the ground
Ooh
Try this trick and spin it, yeah
Ooh
Ooh

Written by Charles Thompson • Copyright © Universal Music Publishing Group
Goomfaboo

### Producer

Gooberman

songs by LL Cool J

*Make a Baby Rain*

*Cabasa All Night Cabesa*

*All of My Friends are Trophy Husbands*

*Hurry for Curry*

*Penile Pee Poo Poo Pee*

*Almonds*

*The Glitters are Not All Gold*

*Noone Deepthroats Weenies Like You Do, Sonic*

*House of Cosby's*

*Boner Blast Overdirve*

*House of Cosby's Reprise*

*Hong Kong Blues*

*Fuck You Paul*

*Stuck in the Garage with a Car Battery and a Can of Minty Fresh Toothepaste*

*Yeet Yeet Skeeter*

*The Civiliation Theme*

*Eggs*
Mere of Dead Men

The Mere was located along the Sword Coast on the Sea of Swordsbetween Neverwinter and Waterdeep. The High Road skirted its eastern edges on its way through the foothills of the Sword Mountains to the east. The nearest significant settlement was Leilon to the north.

## Description

As you round a bend in the foothills, you are greeted with a stunning vista, the peaks of the Sword Mountains on your left, the road continuing to weave along their boarder... and to the right, a seemingly endless sea of mists, punctuated every few hundred feet by dead trees, their branches reaching through the fog like so many clawed fingers reaching to the sky. The fog is too thick to see through from this distance, leaving the Mere of Dead Men shrouded in mystery.

As you travel further down the side of the hill and approach the Mere, it becomes increasingly obvious that the trek into this unhallowed ground will not be an easy one. Looking closely you see some painted sticks in the ground. As you approach one, you see another form from the mists ahead of you, marking a trail. You continue slowly through the thick mud, water filling your boots and the mists enveloping you in their cold embrace. The smell of rot and mold fills your senses. Every few feet you see the remnants of creatures who have ventured into the mists, never to return.

### End of Day 1

As the sky begins to glow a deep red, marking the end of the day, the path comes to a small island It rises from the brackish pools around you, overrun with dead, twisted vegetation. Amongst the dead bushes and reeds, you find four wicker lean-tos and a stone platform. You also find three dougout caones that are drawn up next to one of the lean-tos. Looking past the abandoned camp a few dozen yards in the direction you have been travelling, dry land ends. Other than moss covered trees, fallen logs, thick clumps of weeds and some skeletal remains of various beasts, nothing rises above the quiet, black water. As you take in this sight, you realize that the cawing of crows has stopped, and you can no longer feel the breeze on your skin.

### Day 2

As you pull away from the island, a clear path is marked in the trees to your destination marked by crude scrawlings depicting Tiamat carved into the dead bark. The branches growing thicker and ever more intertwined as you continue, the canopy tightening its bony grip around the small canoes you command. The water still as death. After a few hours of quietly rowing, the markings that you have been following give way to what appear to be humanlike figures hanging by nooses in the branches above, continuing to mark your way.

## DM's Notes

The Mere itself was full of trees, vines, quicksand, and hidden islands, and it was generally covered in fog, making visibility very poor. The bones of fallen creatures were clearly visible throughout the Mere. The water was deep enough that it could be navigated on a flat-bottomed boat, but the dark water and hidden obstructions made that choice dangerous
Silverymoon

Silverymoon Crest

Area Map With locations of Interest

### Inhabitants

Humans 41%Elves 29%Half-elves 12%Shield dwarf 10%Lightfoot halflings 5%Gnomes 2%Other 1%

**Silverymoon** was the prime signatory state of the Confederation of the Silver Marches and therefore, viewed by many as the capital. It was ruled for centuries by High Lady Alustriel Silverhand, a powerful wizard and one of the Seven Sisters, some of the most powerful individuals on Faerûn and also Chosen of Mystra, the goddess of magic. It is currently ruled by Methrammar Aerasumé

## Defenses

### Knights in Silver

The fighting force that defends Silverymoon is the **Knights in Silver** led by a paladin named Daraga Tarmikos**.**

### Spellguard

There is also the **Spellguard**, an order of spellcasters (primarliy wizards and sorcerers) led by a half-elven wizard High Mage Zangretor Tigersoul.

### Argent Legion

The High Marshal of the **Argent Legion**, the army of the Confederation of the Silver Marches resides in Silverymoon. The current High Marshal is a half elf fighter / wizard by the name Torsil o'Thiran.

### Other Defences

The **Silverwatch** policed Silverymoon's streets while the **Moon Garrison** protected the city from external threats. The High Guard, all veterans from the Knights, were responsible for the security of the palace and its environs.

### The Mythal

Silverymoon's Mythal was thought lost during the Spellplague, but it was merely dormant within the Moonbridge. With Mystra's Return, the mythal of Silverymoon blossumed out of the Moonbridge in all its former glory (wizard mythal).

## Enemies

A more in depth study is here.

* The Arcane Brotherhood (Luskan)
* Orcs of King Obould Many-Arrows
* The People of the Black Blood
* Menzoberranzan

## Notable Inhabitants

* Alustriel Silverhand
* Methrammar Aerasumé
* Taern Hornblade
* Fret

## Notable Locations

* Arkhen's Invocatorium
* The Moonbridge
* Everdusk Hall
* Lady's College
* Vault of the Sages
* The Map House
* Miresk's School of Thaumaturgy
* Utrumm's Music Conservatory

### Inns and Taverns

* Bright Blade Brandished
* Golden Oak Inn & Temple to Shiallia
* Inn of the Wayward Sages
* Son of the Goat - A tavern built on the former site of the Dancing Goat which burned.

### Temples

* The Halls of Inspiration
* The House Invincible
* Mielikki's Glade
* Rhyester's Matin
* The Temple of Silver Stars

## Refrences

http://dustin.wikidot.com/silverymoon#toc14

http://forgottenrealms.wikia.com/wiki/Silverymoon
Würfelsystem

## Erfolgsproben

Wenn ein Wurf als

**Attribut + Fertigkeit [Limit] (x)**

 angegeben ist, handelt es sich um eine Erfolgsprobe. Nimm so viele 6-seitige Würfel, wie du durch das **Attribut** und die **Fertigkeit** in Punkten hast. Geschick 4 und Schleichen 3 würden zum Beispiel 7 Würfel ergeben. Die Anzahl der Würfel nennt sich "Würfel-Pool".

Jeder geworfene 5er und 6er gilt als ein Erfolg.

Das **[Limit]** bestimmt, wie viele Erfolge du behalten kannst, überzählige Erfolge verfallen. Es kann körperlich, geistig, sozial oder Präzision bei Waffen sein. In der Matrix gelten eigene Limits.

Das **(x)** ist die Anzahl an Erfolgen, die du erreichen musst. Ist das Ziel gleich groß oder kleiner als ein Drittel deines Würfel-Pools, hast du automatisch Erfolg - außer der Spielleiter möchte es spannend machen.

Du kannst deine Würfe durch das Ausgeben von Edge verbessern.

Wenn du einen Wurf nicht schaffst, kannst du ihn mit -2 Würfeln weniger erneut versuchen.

## Vergleichende Proben

Manche Proben sind Vergleiche zwischen zwei Würfel-Pools. Es wird gegeneinander geworfen, der mit der höheren Anzahl an Erfolgen gewinnt. Bei einem Gleichstand gewinnt immer der Verteidigende.

## Ausgedehnte Proben

Wenn ein Wurf als

**Attribut + Fertigkeit [Limit] (x, Dauer)**

angegeben ist, handelt es sich um eine ausgedehnte Probe. Wirf wie bei einer normalen Erfolgsprobe und notiere dir die Erfolge. Solltest du die benötigte Anzahl an Erfolgen nicht erreicht haben, nimm einen Würfel weg, wirf erneut und füge die Erfolge den notierten hinzu. Das machst du, bis du das Ziel erreicht oder keine Würfel mehr hast.

Jeder Wurf dauert entsprechend der Angabe lang. Wenn du also 4 Würfe für eine Probe mit (20, 10 Minuten) gebraucht hast, warst du 4 x 10 = 40 Minuten lang beschäftigt.

## Teamwork

Eine Teamwork-Probe braucht einen Anführer - meist den Mitspieler mit dem höchsten Würfelpool und/oder dem höchsten Limit. Alle anderen Spieler würfeln zunächst die Probe, die sie gemeinsam angehen möchten. Für jeden Erfolg der Gruppe erhält der Anführer +1 Würfel. Außerdem wird das Limit für jeden Helfer um +1 erhöht. Dann wirft der Anführer die eigentliche Probe.

## Glitch

Manchmal kann etwas schief gehen. Wenn du mehr als die Hälfte 1er und zumindest einen Erfolg würfelst, ist es ein Glitch - dann hast du vielleicht Erfolg, es passiert jedoch etwas Ungünstiges. Solltest du einen Glitch würfeln und keinen einzigen Erfolg dabei haben, ist das ein kritischer Glitch. Dann hat es das Universum auf dich abgesehen. Beides lässt sich durch das Ausgeben von einem Punkt Edge jedoch kompensieren.
The old docks market

## Old Docks Market

Along the western tip of Leilon is the dock ward. The ward connects the settlement to the Sea of Swords, and is a stopping point for many ships traveling along the Sword Coast,however it is
rarely the final destination. As a result, most of the ships moored here are only
using Leilon as a resting point along the route. They come to do a bit of
trading, to barter for supplies then continue their journeys and tend to move
along quickly.

### Description

As you reach the western tip of Leilon, the smell of fish and tar begins to fill your senses, wafting in on the salty breeze of the Sea of Swords. You see a few small barges and a single Galley moored at the docks currently, but they seem quiet with the exception of a few guards. As you look to the buildings around you, you notice that they are almost all small shop storefronts for a variety of goods that the locals undoubtedly hawk to travelers and passersby. While you pass through the colorful wooden buildings, you are beckoned towards fruit stands, butchers' shops and other supply-oriented outlets. This is clearly a stopping point for vessels looking to resupply while on a journey to bigger and better places along the sword coast and farther-reaching destinations.
The Black Anvil

The Black Anvil is the only smithy in town, located in the northern tip of the Leilon, encountered shortly after entering the northern gates on the east side of the road.

### Description

The shop is a single storey timber framed building, with several leaded glass windows and dwarf-wrought iron furnishings. A collection of sundered shields hangs from the walls. Amongst the prominently displayed and well crafted arms and armor sits squat shelves filled with commonly needed iron items such as tools, horseshoes, and other supplies. The smell of sulfur and fire washes over you as you enter. The smith stops her work on a horseshoe as she pulls it off the black as night anvil it was laying on and she plunges it into a nearby bucket of water with a hiss. She wipes some sweat from her brow, brushes her long white hair out of her eyes and greets you.

### Shopkeep

Fari Minebreaker is a 181 years old female hill dwarf blacksmith.

She has long, curled, white hair and brown eyes with rugged, pockmarked golden skin.

She stands 3 and a half feet tall and but has rather skinny build for a dwarf.

She has two piercings on her left ear, one black and one that seems to shimmer different colors in the light.

#### Personality

She quietly worships Lathander, God of spring, dawn, birth, youth, vitality, athletics. (Neutral Good)

She rarely thinks ahead.

She is materialistic.

She is secretly captivated by elves.

She likes to know how things work.

She makes anyone she speaks to feel like the most important person in the world.

She has been cursed to be constantly hungry and as such is always eating.

### Specialty Menu

Short Sword (Small) (+1 weapon) (2310 gp)

*This finely crafted weapon is said to have been created to slay the horrors beneath the earth*

Studded Leather (Medium) (+1 armor) (1175 gp)

*This finely crafted armor was taken from the hoard of the dragon Atrashmad.*
Yartar

Bales outfitting outpost is near the center of the town square.

The Huntsmans Rest in town square

# The Unicorn's Quill

 Description
 Shopkeeper
 Items
2. Protection from Earth Elementals Scroll (7500 gp)
3. Protection from Magic Scroll (7500 gp)
4. Has copy of tome of understanding for 10,000 GP and 9th level spellbook for 12,000
D&Derps Faerun Wiki

## Welcome to the Wiki

This is a Wiki for Kyle to organize the campaign.

## NPC's

GIANTS:

Drelthos – Fire – 5 giants

Metgi – Stone – 7 giants – 2 spellcasters

Vrizto – Cloud – 2 giants – spellcasters – told of mountain
under ascore – white plume mountain

Uom – Hill – 8 giants

Heckaton – on back a roc, arrives as they approach ruins,
with 4 storm giant royal guards on their own rocs

30 GIANTS TOTAL

Vrizto is de-facto leader? Knows king Heckaton is en route.

## Locations

* Neverlight Grove
* Yartar
* Skyreach Castle
* Spine of The World
* Leilon
* Mere of Dead Men
* Castle Naerytar
* Lyn Armaal
* Ironslag
* The Maelstrom
* Citadel Felbarr
* Tower of Marbee The Green
* Silverymoon
* Sloobludop
* Gracklstugh
* Blingdenstone

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Lyn Armaal

Main page here.

**Dungeon**

In the center of this large dungeon, 40 feet from the entrance, is Felgolos the bronze dragon. Felgolos clearly looks like he has seen some battle, as you can see bleeding flesh underneath torn bronze scales and the entire front of his torso is charred black. As Felgolos struggles to free himself from his bonds you note that in addition to the collar and muzzle, there are 4 heavy iron manacles around each ankle that are bound to the floor, preventing him from moving more than a couple feet in any direction.

to the right of the door are 3 empty iron cages sized for humanoid prisoners. The cages have bars that appear to be about an inch thick. The padlock on each of the manacles, cages, muzzle and collar are giant, and you think a normal sized person could not pick them.

One of the cloud giants appears to be a heavier set, older giant wearing a relatively plain looking teal and brown tunic with a flowing white cloak with a giant sized mace attached to his hip.

The other giant is a fit and younger looking man wearing braces made of flowing gold covering both forearms. His face is completely obscured by a mask. This mask is split vertically down the middle into two halves, the right side is entirely black and depicts half of a scowling face. The right side is entirely white and depicts half of a face with a cruel, knowing smile and he wearing a fitted teal tunic with intricately engraved metal pauldrons.

As you take in this sight, what sounds like an extremely loud moaning wind fills the chambers. The giant wearing the mask instructs the other giant to release the griffons, as the alarm has sounded, and to check on the countess. With a slight bow, the older giant runs from the room and begins opening the cages of the griffons, 5 in all. With screeches and buffeting wings, the griffons leave the aviary through the large windows you came through and begin circling the castle, searching for any signs of intruders. Once his task is complete, the older giant sprints through a single heavy wooden door opposite the windows and down a long hallway as the door shuts slowly swings shut behind him.

The remaining giant approaches the double wooden doors and begins to close them.
Peeps

3 assorted Peeps Brand Marshmallow Candies from left to right.

### Cost to buy

Requires a government grant to purchase. Usual cost is an estimated two pieces of pocket lint but prices are subject to change at all times.

### Cost to sell

Not for resale

**Peeps** are marshmallow candies, formerly sold on Earth-M007's moon, that are shaped into prowlers, lashers, and other klyntar. There are also different shapes used for various holidays. Peeps are used primarily to fill Life Day celebration baskets and New Moon Day artificial craters, though recent complications with the assimilation of the moon have seen the celebration in poor taste and as such Peeps have not been used in the holiday for decades. They are made from sugar, corn syrup, nickelodeon slime, and "natural" food dyes. Ironically, Moon Knights are completely unable to consume Peeps.
Leilon

## Overview

Leilon is a small trade town that serves as a convenient resting place for weary travelers on the High Road between Neverwinter and Waterdeep.

## Description

As you follow the road, it eventually turns from gravel and packed dirt to paved trail. After weaving through the trees for a mile or so, the land opens up to a clearing, ending in 30 foot high solid stone walls and a heavy porticullis gate that currently stands open the gate is flanked by two 40 foot high stone watchtowers. Looking closely you can see movement in these towers, and the shapes of multiple soldiers patrolling the walls. There are a few small wooden homesteads at the base of the wall, and a few people milling about. You can smell the scent of roast pork wafting from an open window as you pass under the archway, noting that at least a few weary eyes are tracking your groups movements as you arrive in the town of Leilon.

## Notable Locations

1. Lord Pelindar Failmarya's Keep
2. The Forgotten Barn (Inn)
3. The Rum Well (Tavern)
4. The Golden Road (Merchants Guild)
5. The old docks market
6. Little Hill (Farming Hamlet)
7. The Black Anvil (Smithy, watched by Zhentarim)
8. Snake Oil (Tavern)

## Official Lore

Official overview of Leilon can be found here.

## Personalities

### Lances of Leilon Sergent

Joseph de Bolbec is a 18 years old male human fighter. He has short, wavy, white hair and red eyes. He has smooth, ghostly white skin. He stands 5'7" tall and has a regular build. He has a square, slightly forgettable face. He is albino.

Personality Traits

He discretely worships Selune, Goddess of the moon, stars, navigation, prophecy, questers, lycanthropes. (Neutral Good) He has an even temper. He is an example of modesty. He argues about everything. He has a beautiful singing voice.
The Gamma Twins

**Thad and Betts** are a red-skinned pair appearing in a possible future in Hulk and the Agents of S.M.A.S.H. Their parents are not revealed, but they are clearly related to Red Hulk. Considering Ross's age, they may be the future children of his daughter Betty, who has also appeared on the show, though not as Red She-Hulk.

Thad is named after Thaddeus Ross (the Red Hulk). Betts' name indicates that she's Betty's daughter or other relative rather than her sister.
Castle Naerytar

Left with Snapjaw (red and yellow headfin) leading lizardfolk against remaining cultists. They had successfully taken over the castle with the lizardfolk before leaving via portal. There was no basement cavern level explored. (room with a raised dias in the middle with a circle of teleporation on it leading to the Spine of the World next to a hunting lodge used by the cult of the dragon).
David Jeremiah Andrius Jessie Duri

In 14,432 AT, a fviya by the name of David Jeremiah Andrius Jessie Duri found that by using fire and the Al’terrian magic, a sort of rebirth could be brought to the dead. The magic, carefully guarded and almost always destroyed after it was discovered and used, has been used exclusively for the reviving of the King and Queen of the Society, but only if their deaths can be kept quiet.
Shade

Die Shadowrunnerin "Shade", eine Zwergin, eigentlich Kriemhild Nadel, ist eine Katzen-Magierin, die auf Infiltration und Einbruch spezialisiert ist.

Ursprünglich aus einer Verbrecher-Familie hat sie einen Auftrag angenommen, den ihr Vater strikt abgelehnt hat. Dabei ist sie erwischt worden, woraufhin sie im Knight-Errant Konzerngefängnis Wiener Neustadt inhaftiert wurde. Durch die Befreiungs-Aktion von Constantine ist sie wieder in den Schatten unterwegs und arbeitet für den Thinktank Inferno Dynamics.

Ihr Schutzgeist heißt "Katz". Sie beherrscht mehrere Zaubersprüche und Antimagie.
The Rum Well

This is the main tavern in Leilon.

From the outside it looks folksy, warm and welcoming. Stacked stones and intricate wooden carvings make up most of the building's outer structure. The sign outside shows a well tipping over like a mug, with an amber liquid pouring out, seemingly endlessly.
It's tough to see through the high windows, but the laughter from within can be felt outside.

As you enter the tavern through the well-crafted, metal door, you're welcomed by clapping hands and the smile of a beautiful halfling waitress.

### Inside

The bartender is quite busy, but still manages to welcome you with a friendly nod.

It's as engaging inside as it is on the outside. Tree logs support the upper floor and the candles attached to them. The walls are covered in photographs of personal achievements, all related to fishing competitions. Some of people who won awards, others simply of happy people..

The tavern itself is packed. Adventurers and wanderers seem to be the primary clientele here, which could be seen as the best sign you can get. Several long tables are occupied, with those in attendance enjoying the food, drinks and company of each other. The other, smaller tables are also occupied by people who clearly enjoy each other's company, though they seem to be strangers who have met here. Even most of the stools at the bar are occupied, though nobody seems to mind more company.

### Barstaff

1. Vinfield - Human, CG, Commoner, Sweet and inquisitive
2. Teyeina - Gnome, NG, Commoner, Domineering and Inept

### Wait Staff

1. Marine - Halfling, CG, Commoner, Intuitive and Discerning
2. Tuniwait - Dwarf, NG, Paladin lvl 2, Contrarian, Full plate, Shield, Greatsword, Battleaxe and Shortbow

## Menu

* Roast Duck with Apples: 5sp
* Cheese rolls with a filling of nuts, honey and vegetables: 5cp
* Pickled Beats: 4cp
* Oyster and Mushroom Stew: 5sp
* Beef & Vegetable Casserole: 5sp
* Ervanic Lager: 5cp
* Rum: 6cp
* Heron Wine: 5cp

* Whiskey: 7cp
* Dwarven Spirits: 6cp
* Askarus (heavy) Ale: 3cp
Snake Oil

## Snake Oil Tavern

This tavern is nestled deep in the southern residential district of Leilon and not easily accessible by a main road, requiring some twists and turns down back alleys to find. This location is not filled with the most scrupulous fellows.

The inn is a single storey wooden building, with unusually low ceilings. Accommodations consist of straw mats near the hearth. The inn has recently become infested by rats. There is a clearly marked fighting circle in the eastern portion of this tavern, however it is not currently in use. The innkeeper is an impulsive female human named Bilia. She is a retired assassin, and keeps a pair of sharp daggers at her belt.

### Menu

1. Cashew Bread and Curd Cheese, Mug of Mead (2 cp)
2. Roasted Artichoke, Mug of Bitter (5 cp)
3. Stewed Parsnip, Mug of Beer (4 cp)
4. Barley Porridge, Mug of Ale (3 cp)
5. Oat Bread and Soft Cheese, Mug of Bitter (3 cp)
6. Oat Bread and Soft Cheese, Mug of Mead (4 cp)
7. Salted Boar and Barley Biscuits, Tankard of Mead (10 cp)
8. Roasted Shrimp and Watercress, Tankard of Mead (9 cp)

### Patrons

1. Burga: Female Human Peasant, Good. Burga has curly black hair and large hazel eyes. She wears plain clothing and carries a long knife.
2. Elegor: Male Elf Scholar, Neutral. Elegor is common in appearance, with curly silver hair and green eyes. He is truthful and fierce.
Skyreach Castle

## Hoard

 Gems
2. Amber (100 gp)
3. Aquamarine (600 gp)
4. Aquamarine (700 gp)
5. Banded Agate (8 gp)
6. Black Opal (1000 gp)
7. Bloodstone (30 gp)
8. Blue Diamond (7000 gp)
9. Brown-green Garnet (110 gp)
10. 2 x Carnelian (40 gp)
11. Chrysoberyl (80 gp)
12. Citrine (80 gp)
13. Deep Blue Spinel (200 gp)
14. Deep Blue Spinel (400 gp)
15. Deep Blue Spinel (700 gp)
16. Fire Opal (1200 gp)
17. Freshwater Pearl (8 gp)
18. Golden Yellow Topaz (500 gp)
19. Golden Yellow Topaz (700 gp)
20. Hematite (9 gp)
21. Jasper (60 gp)
22. Lapis Lazuli (7 gp)
23. Lapis Lazuli (9 gp)
24. Moonstone (40 gp)
25. Moss Agate (10 gp)
26. Pink Pearl (110 gp)
27. Red-brown Spinel (120 gp)
28. Rose Quartz (30 gp)
29. Sardonyx (40 gp)
30. Sardonyx (50 gp)
31. Sardonyx (70 gp)
32. Smoky Quartz (30 gp)
33. Smoky Quartz (60 gp)
34. Smoky Quartz (70 gp)
35. Turquoise (10 gp)
36. Violet Garnet (300 gp)
37. Violet Garnet (400 gp)
38. White Pearl (110 gp)
39. White Pearl (130 gp)

 Art Objects
2. Bronze Pectoral set with White Pearl (1100 gp)
3. Bronze Pendant set with Lapis Lazuli (100 gp)
4. Copper Statue (of a God of Luck) (1400 gp)
5. Dragonscale Gloves set with Brown-green Garnet (2300 gp)
6. Ebony Puzzle Box wreathed in Silver Continual Flame (8000 gp)
7. Fine Cloth Tabard (110 gp)
8. Fine Leather Boots set with Smoky Quartz (400 gp)
9. Fox Fur Shoes (300 gp)
10. Gilded Wooden Stele set with Fire Opal (7000 gp)
11. Gold Cloth Robe (1000 gp)
12. Gold Helmet set with Fire Opal (5000 gp)
13. Leopard Fur Boots set with Chalcedony (300 gp)
14. Polished Stone Ring (80 gp)
15. Silk Coat (70 gp)

 Magic Items
2. Divine Scroll (Remove Paralysis (150 gp), Silence (150 gp)) (total 300 gp)
3. Eversmoking Bottle (5400 gp)
4. Mask of the Skull (22000 gp)
5. Potion of Misdirection (300 gp)
6. Ring of Counterspells (4000 gp)

 Salvage
2. 38 x Anvil (5 gp, 200 lb)
3. 8 x Ballista (500 gp)
4. Barrel (2 gp, 30 lb)
5. 5 x Box of 20 Arrowheads (5 sp, 1 lb)
6. Box of Firewood (1 cp, 20 lb)
7. 4 x Carriage (100 gp, 600 lb)
8. 8 x Cart (15 gp, 200 lb)
9. Cauldron (10 gp)
10. 12 x Chariot (100 gp, 200 lb)
11. Clay Pitcher (2 cp, 5 lb)
12. Courtier's Outfit (30 gp, 6 lb)
13. 13 x Explorer's Outfit (10 gp, 8 lb)
14. Flint and Steel (1 gp)
15. 10 x Large Cage (50 gp)
16. 8 x Light Catapult (550 gp)
17. Loaf of Bread (2 cp, 1/2 lb)
18. 21 x Noble's Outfit (75 gp, 10 lb)
19. Pair of Oars (4 gp, 20 lb)
20. 14 x Pavilion Tent (100 gp, 300 lb)
21. Pitchfork (2 gp, 5 lb)
22. 10 x Piton (1 sp, 1/2 lb)
23. 9 x Plain Tapestry (50 gp)
24. Rack of Firewood (1 sp, 200 lb)
25. Rug (10 gp)
26. 19 x Sedan Chair (100 gp, 60 lb)
27. Sewing Needle (5 sp)
28. 4 x Shrine (50 gp)
29. 5 x Sickle (1 gp, 2 lb)
30. 5 x Siege Ram (1000 gp)
31. Sled (20 gp, 300 lb)
32. 10 x Small Carpet (10 gp)
33. Small Cask of Dried Figs (3 gp, 8 lb)
34. Small Cask of Sausages (1 gp, 5 lb)
35. 7 x Small Cask of Tobacco (2 gp, 8 lb)
36. 9 x Small Cask of Wax (2 sp, 5 lb)
37. 9 x Tongs (3 gp, 2 lb)
38. 2 x Trebuchet (1200 gp)
39. Wedge of Cheese (8 sp, 4 lb)

 Total value
Lusidia

Head supervisor of 28, triple chin, sour, grumpy, hump on her back, cat voiced, has a gambling hobbby, the most ruthless of all, wants to kill Kite.

Lusidia was a failing try hard student who wanted to be tincane, to be able to do magic for her own gain. As she was rejected from the Golden Gates at age 16, she fell into a deep depression which manifested as an eating disorder, as a bitterness she could not shake, and in her self absorption she looked to the Santilliums to see if the other magic, the gift, could be acquired. Finding that it was impossible and just a fairytale, she threw herself into the techniques of torture and brutality. The Privileged took her on, not as part of the Red Guard, but on special assignment. First it was the low lifes of Tantus, then it was prisoners, and so up the ranks she climbed until she was given the charge of watching over the Gifted. No, she coudln't kill them, but they had a thing she didn't and they would pay for it. She would have her terrible revenge.
Snow White II (A Snow White Christmas)

**Snow White** is the daughter of the original Snow White and her husband King Charming, in the 1980 Filmation movie *A Snow White Christmas*.

The young Snow White is named for her white hair and lives in the kingdom of Noel. The Wicked Queen returns to life and freezes the kingdom. Young Snow White escapes and meets seven giants who help save the kingdom.
Lord Pelindar Failmarya's Keep

### First Floor

First level features a great hall with a stairway that reaches the library in the second floor. Adjoining the great hall are a den, a dinning room and a small studio with a bathroom. There is also a staircase that goes down to the basement. In the back of the castle there is a chapel, it has its own entrance, although there is a secret door that connects to the main hall.

### Second Floor

In the second level of the castle, there is a master bedroom with its own bathroom and a storage room, it also connects to a hidden room for keeping important things. There are guest bedrooms and a big library/studio.  In the section above the main entrance of the castle, there are sleeping rooms for guards and an armory, there are also shafts that open down to the defensive positions in the first floor, where there are death holes to defend the entrance.
Games of Al'terra Wiki

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Sharp Dean

**Sharp Dean** was kind of a dick to me in high school, but she turned out alright.

## Early life

Sharp Dean was found naked in a New York sewer in 2005, having just recently entered this plane of existence. She attended North South Regional High, graduating in 402 with Jack Tramiel and a dot-matrix printer, and went on to major in making those little stars on your paper at the University of American Samoa. \*cough cough, microphone feedback\*

## Trivia

Sharp Dean is not to be confused with "Sharpdene" from Homestar Runner, even though the both are essentially the same in terms of eyelash length.
Douglass Pennington

Commented on as the oldest member of the council - Damien met him on a trip West in more chaotic days: a teacher, care provider, and an accountant of middle years. Scarred hands, soft heart, he stood at Damien's shoulder long enough they could evacuate every child before the killers came. He was no fighter himself, but his attitude and loyalty more than made up for it. Sable. His three sons (Alzirus, Demmness, Howard) - which he found mid-purge - were all in harms way, with a mother dead from Screaming Sickness. He is Damien's current Second.
Five goals of his life are to see his boys succeed. To return to the North of his ancestry and walk the land he claims birthed him. One day to find the other children he likely sired - girls he thinks - just to see if they're okay. He wants to throw a knife straight on. He'd like, last of all, to die by his family - Damien and the rest.
X-Man (Nate Grey)

**Nate Grey** is the son of Scott Summers and Jean Grey in Age of Apocalypse; he is the analogue of Cable.

Mr. Sinister collected the DNA of Cyclops and Jean Grey to create a child. Cyclops helped the boy escape captivity, though neither knew of their connection. He joined up with a group led by Forge, who became a father figure to him, but a disguised Sinister convinced Nate to face off against Apocalypse. In the process, Nate met his biological parents and battled Apocalypse's son Holocaust. He was one of a few Age of Apocalypse residents who were transported to Earth-616. Since then, Nate has wandered the country teaming up with various other heroes.

## Powers

Nate has telepathy and telekinesis. After his powers were burnt out, his previously Omega-level abilities were greatly reduced.
Al'terra (Tourism)

Al'terra is a home for several kinds of tourism, especially academic though Alt'erra is guarded about who they share their knowledge with.

There are several Wonders of the World that attract domestic and foreign tourists, as do the museums, libraries, markets, and gardens all over the cities.

Caelum is a popular destination for tourists, due to its weather and natural beauty, though cultural centres also get lots of attention

Foreign guests will notice differences in gesture, in the obvious classism, and standoffishness of people not well known to be friendly. They will be treated with polite curtness, but not usually friendliness which foreigners do understand. If invited into a home, a host will make them a drink.

Al'terrians are polite, if a but curt, to foreign guests and while there are staying at hotels, they are given books - maps point out libraries and museums, things that Al'terrians are proud of.
Gregory

## Appearance, Nationality, and Traits

Ragged brown hair, grey eyes, skinny, first met him when he's in first year and she's a runner - 12 year difference between them?

## Personality

Even though not adult age post-Battle, he sits on the Council for his unfaltering honesty, his maturity, and responsibility. He was the first to be saved and then in turn to do the saving of the rest,

## Relationships

Guardian and big brother of Diamir Athol (Dee)

## Education and Vocation

Works as a translator out of the Bowl District Translations office, mostly doing Nulvey writing.

## Magic

Perhaps gifted, too early to tell, but Sam mutters he has a gift of finding things.
Al'terra (Resources)

## Resources within Tantus

Al'terra has quite a lot of Silver, especially within the Peace Wall, Feldspar in the North, a little tin in the south as well as gold, gemstones are found in certan places, there is also some salt, lead, and limestone within the borders. Off on the Accolade islands is the only natural deposite of chalk.

There is no clay, copper, or iron within the Al'terrian borders.

Al'terra has quite a lot of goats and poultry as their livestock resources, as well as the horses they breed to export.

Their agriculture just breaks even - drought can wipe them out at any time. People that live in the countryside routinely have enough food for themselves and grow the rest. It would be common, even in the cities, for people to at least casually grow some herbs, or easy to grow vegetables.

## Resources (secondary resources)

In terms of resources, Al'terra has progressed to using plumbing - part of this was thee great network of smaller and lesser pipes and tunnels beneath Tantus as they are under other city as well, though there are still ruts in the road from when sewage used to flow above ground. Fresh flowing water is pumped from various sources,, either by water wheel, human power, or some cities which still survive on a well to draw water for them. This is often a task for younger children.

There is no electricity, although technology (see Technology) exists that takes these roles - there is basic printing press for books all done by hand still, there are the lights that involve a chemical reaction although candles run common too. Cooking is done similarly over fire or steam

Resources that Al'terra gives and sells are a lot of mining resources, including silver and gems, as well as some soil that hasn't been properly cultivated for domestic use. Fish is another big resource for those who will dive for it. In the area of food, most of the food sold is from perennial plants as opposed to annuals - trees, shrubs like rosemary. Al'terra simply grows enough to sustain itself - sometimes this is traded for variety abroad.

Of course knowledge is considered a greater resource and those who deal thoroughly with Al'terra know it is this trade of knowledge that is worth more than goods, though false information breaks many a deal between nations just as it does with people.

As for energy resources - part of the point of fvi and it being allowed by the Nine for the betterment of Al'terra. Unfortunately it's not used for this, so the energy is derived from waterwheels, human power, some chemical reactions depending on what needs it for.
Pippa MiBaela

Contemporary of Dee, a black haired girl that is essentially Laura if she had been okay - she escaped physical abuse and branding, picked up as a child with the Gift, and a gift for fixing things and putting back together (telekensis?)

Pippa is an excellent swimmer, a team player, a relaxed if somewhat passive, takes quite a lot of help and in return lends a lot of emotional support to the crew.

Pippa was fast friend to Dee and while pleasant, her sometimes passivness has annoyed Dee who is much more adventurous by nature. The passiveness of Pippa does play anchor to Dee's more adventurous sail, with her but sometimes also in the lead with a more cautious sense of curiosity.
Julianna Uleshta

Julianna is a common-born girl, worked very hard to get where she is, wild long curly black hair but not incredibly pretty in any other way. She can be mean, snappish and instantly hates the cheery, almost lucky Dee. She grows to like Dee and is still seen as mean and brusque, but is incredibly loyal and fiercely protective of her freinds even if poorly motivated.

Importantly she is not the daughter of Olivia or Cyrus, though she does look a little like it.

She wants to get a good job and live a comfortable, rich ritrement. Who can blame her?
Chosen

The Chosen, part of the Choosing, are the spiritual and political and magical leaders of Nolvac - leading people in their origins, devotion. They sing, mainly, and act on behalf of the people. 'Bright eyes' are chosen but not all are kept - some are greedy or wicked. There is a ranking - First, Second singer.

The First Singer when Kevel axcends into their ranks is a powerful woman with alrge yellow eyes, a stalwart disposition.
Al'terra (Livestock)

## Livestock

Livestock, broadly speaking, are domestic animals used for profit, the primary one in Al'terra being goats. Goats are used mostly for meat production because of their deftness of foot and ability to eat anything. The average person eats between one to five goats a year, depending on how vegetarian they are the rest of the time. Goatherds are usually children, often doing part of their task, particularly in rural areas. For similar reason, sheep are also bred at a lesser frequency, kept mostly for their wool. They’re usually called ‘curly goats’ even though the two species cannot interbreed. Certain kinds of poultry and fowl are kept for unusual food dishes, but usually for their feathers. It’s unlikely you would chickens, ducks, turkeys, or swans being kept for eating purposes. Cows are not seen in Al'terra, except in the west on loan from Galeez for better grazing. They are also not so much used for food, as they are bred for their milk which is certainly a Galeezian trend. Al'terrians don’t eat such things, but they do trade goat milk to Galeez given the opportunity. Horses of course fall into the category of livestock but they are much too valuable as transportation to be used for meat - the meat off a horse is typically slim anyways - so horses are of high monitory value. Definitely no pigs. None of that.