Differences to the original trilogy

# Differences with The Incredible Adventures of Van Helsing

If you're moving to The Incredible Adventures of Van Helsing: Final cut from the first game (VH1) in the original trilogy you should know about the following differences.

## Potions

Player no longer needs to buy potions for Van Helsing or Katarina as they're infinite. Player only needs to take the 20 second cooldown in to account when using potions.

## Classes

The three classes from Van Helsing I and II have been split to six different classes with bunch of new skills to fit their play-style. Tricks have been upgraded to skills and now have their own power-ups. While the six classes are from Van Helsing III they have been each given skill-tress similar to those found in Van Helsing I and II.

* **Hunter**
	+ Protector
	+ Bounty Hunter
* **Thaumaturge**
	+ Elementalist
	+ Umbralist
* **Arcane Mechanic**
	+ Phlogistoneer
	+ Constructor

## Skills

* With each level you get 3 skill for your character.
* Unlike in VH1 each improving skill only requires two skill points even if it's a tier 3 skill.
* Unlocking power-ups and masteries only costs a single skill point.
* Tricks have been converted to skills and now have their own masteries and power-ups.
* Tier-2 skills now require character level 15 and tier-3 skills require character level 40.
* Tier-3 and Tier-3 skills also require the previous tier skill to be at at least level 5.
* Tier-3 skills have 9 masteries to unlock.

## Ability points

* The luck stat has been effectively removed from the game.
* Each class now has three unique abilities that provide different benefits based on the class.
* Each level gives you two ability points to spend.

## Perks

* You can respec perks in The Incredible Adventures of Van Helsing: Final cut.
* Perks no longer require specific amount of ability e.g 110 dexterity to unlock.
* Most perks unlock based on character class, level and other perks.
* The perk Second chance has been removed

## Equipment

* Loot is scaled to players current level.
* Special epic items rewarded from quests, exploration e.g like Excalibur also get scaled based on player level.
* Gloves, boots, belts rings and amulets are shared among all classes.
* Epic items do not drop before level 10
* Set items require player level 100
* New Godlike rarity has been added and also requires player level 100.
* Many epic artifacts now unlock new trophies that can be activated on Trophy desk in Secret lair.

## Storage

* You can now store gold as well to the storage and share it between characters.

## Artifact forge

* Fully functioning Artifact forge is accessible from the very early on from the Smith in Markovna.
* The combining items process has been greatly simplified and one only needing 3 items meaning 2 source items and one target item.
* Players can sacrifice 2 epic items for 1 random epic item.

## Katarina

* Katarina now has its own armor, melee and ranged weapon meaning that you can only share rings and amulets with Katarina.
* Melee Katarina is now also considerably faster and more accurate hitting mobs.
* Katarina has a lot more skills to unlock
* Unlocking Wail of vengeance no longer makes body ability show incorrect DPS values.

## Missions

* All quests are now available with all classes
	+ You no longer need to play Thaumaturge to complete The Priest's Lost Relic, gentleman rivalry or a dark ritual quests.
	+ You no longer need to play Arcane mechanic to complete Lurking Hunter-Machines, New War Machines or Rogue Hunter-Machines quests.
* Alternate versions of Rookery and Industrial Port along with related quests have been removed.

## Game modes

* Neverending Story mode has been removed
* Adventure mode has been added