Chapter two: A Dream Within A Dream

Chapter two is the second chapter of the game in Story Mode. It introduces the player to Pebble Enemies throughout the chapter, and includes much more challenging stages.

## Stages

There are 30 stages in Chapter two: (Boss stages are in **bold**)

* Dark Korea
* Chinapolis
* PO Mongolia
* Ancient Islands
* Sunken Ships
* **Pebble Trade Center**
* PO Soviet Union
* PO Sweden
* Economic Center
* Pebble Poland
* **PO Germany**
* Shadow France
* Roman Empire
* Dark Sparta
* Pebble Kingdom
* **Ashland**
* Sadlanda
* PO US
* Mexican Republic
* Carribean
* **Black Shores**
* PO Colombia
* Brazil HQ
* Madagascar Ruins
* **Central Pebble Republic**
* Pebbleco
* Pyramid Remains
* **PO Saudi Arabia**
* Hostage of Iran
* **N.P.Vegas**

Since the chapter has 3 stars, each stage has 3 versions (1, 2, and 3 stars), so there are a total of 90 unique stages in the chapter.

### 1-star

* Peb: the first pebble enemy
* Block: a more tough pebble enemy
* Tri: a quick triangle, hard to hit and fast attack rate
* Add: a more dangerous pebble, with a guaranteed exhaust
* Ro: a static, red pebble
* Hex: a super annoying pebble similar to Tri
* Ex: the boss of 1-star, static movement style and slow attacks but high stats

### 2-star

* Rect: a blue rectangle pebble
* Pointer: a stronger and harder-to-hit version of Tri
* Edge: a tanky pebble that can take several hits
* Sparky: an electric pebble with high stats but slow attack rate

### 3-star

* Crown: a pebble resembling a crown with high health and fast movement
* Spike: a static pebble similar to Ro but stronger
* King Pebble: the final boss of Chapter two, with super high stats and a guaranteed depower

## Treasure

* Fire Stone
	+ Must complete 1-star N.P.Vegas
	+ Increases effects against Red Enemies

* Ice Stone
	+ Must complete 1-star N.P.Vegas
	+ Increases effects against Blue Enemies

* Electric Stone
	+ Must complete 1-star N.P.Vegas
	+ Increases effects against Electric Enemies

* Tech Stone
	+ Must complete 2-star N.P.Vegas
	+ Increases effects against Metal Enemies

* Rock Stone
	+ Must complete 2-star N.P.Vegas
	+ Increases effects against Pebble Enemies

* Marked Stone
	+ Must complete 2-star N.P.Vegas
	+ Increases effects against Marked Pebble Enemies

* Pocket Watch
	+ Must complete 3-star N.P.Vegas
	+ Increases jelly attack rate

* Wind Control
	+ Must complete 3-star N.P.Vegas
	+ Increases jelly bullet speed

* Gold Coin
	+ Must complete 3-star N.P.Vegas
	+ Decreases treasure upgrade costs

## Rewards

* After completing 1-star Hostage of Iran:
	+ Obtains Recycle Jelly
* After completing 1-star N.P.Vegas:
	+ Obtains the true form of Boxer Jelly
	+ Unlocks Chapter three
* After completing 2-star N.P.Vegas:
	+ Unlocks Insanity Stages
* After completing 3-star Hostage of Iran:
	+ Obtains the true form of Recycle Jelly
* After completing 3-star N.P.Vegas:
	+ Obtains Ice Jelly

## Strategy

While the strategy for Chapter one was to mostly upgrade jellies and not to worry about treasures, this chapter is the opposite. Of course, you'll need most if not all of your jellies at level 30, but after that, focus on getting and upgrading as many treasures as possible. The Jelly Shield and Jelly Sword increase their respective stats by 50%, so maxing them is extremely important, as well as the Business Suitcase and Thief Mask or you'll constantly run out of EP. The Winged Boot is mostly a quality of life upgrade.

The most important treasures are the Gold Pickaxe and Diamond Pickaxe. While you can unlock them inside Chapter one, they're only useful in Chapter two. This is why it's not recommended to dive into Chapter two before completing all stars in Chapter one. Without these Anti-Pebble treasures, all pebbles initially have 2x their health and attack power. Every 5 levels of an Anti-Pebble treasure removes 0.75x. So if each treasure is at level 5 only, that already takes away 50% of their extra stats. Even if only treasure is at level 5, 25% of their extra stats are removed. As you progress through the chapter, try to obtain and upgrade the treasures.

As for the pebbles themselves, they can be tricky to hit, plus their extra health and attack power because of the initial boost. Jellies with average attack power and high attack rate are the best for pebbles; some examples include Unijelly, Powered Unijelly, and Balloon Jelly. Sun Jelly can also be a good alternative IF you evolve him.

## Cutscenes

### 1-star Intro

The jelly empire has been made...
But there's something happening...
You realize another race is approaching Erth!
They step out of their spaceship, and you realize...
A pebble?
The pebbles start ambushing Erth and the empire you've made!
All parts of the world... are either transformed into pebble operators (P.O.s), or destroyed completely
Fight back these pebbles and gain back your empire!

### 1-star Ending

At North Pole Vegas, EX has been defeated!
The pebble race has retreated back to their home planet!
...Or did they?
You hear news of something new...
A new organization of these pebbles, planning to re-take Erth.
Be careful, commander...

### 3-star Ending

With the pebble king defeated, you have finally won against the pebbles' attacks!
Jellies forever!
But now...
You must do something about this secret organization.
Upgrade your jellies, collect treasures, get true forms!
It's up to you to stop these pebbles once and for all.

## Trivia

* Each stage in the chapter is a Pebble-ized or destroyed version of the stage. For example, the first stage, Dark Korea, is a Pebble-ized version of Korea in Chapter one
* The name of the chapter, "A Dream Within A Dream", is the name of a famous poem by Edgar Allen Poe
	+ It again relates to the chapter, as jellies fighting only shapes (the pebbles) can make it feel like a dream