Fire Magic

Fire Magic is a "source magic", meaning it is one of the seven magic types players can choose from at the start of the game.

*Development status: 100% completed.*

## Map Effects

Upon contact, ranged Fire Magic attacks will burn grass, fabric, ice, and wood. Anyone who steps on the burning part will take burn damage. When touching a part of a metal material, the metal will heat up and produce the same burn damage effect on players and enemies.

## Weaknesses

Fire Magic currently has no real weakness against other magics. However, if a fire wizard is under the sea, their magic will not work. Also if a ranged fire attack such as Fireball is shot towards the ocean, it will stop at the contact point and turn into steam. These weaknesses can be fatal when facing a Lightning Magic user; who's magic becomes extremely more powerful when underwater.

## Abilities

### Fireball

The first skill any fire wizard learns is the Fireball.To use press 'Q' .The user creates a Fire Magic Circle in front of them - with one or two hands depending on the user's Magic Power - and then launches a ball of fire out of it. Upon contact this ball of fire will explode, dealing splash damage to anyone in the area. Fireball's size, range, speed, and damage changes every 30 Magic Power levels.

### Flame Splash

This is the second skill learned by fire wizards, and also the first melee attack. To use, press 'E' .This skill is unlocked at Strength level 10. The user uppercuts the enemy into the air, and then leaps upwards and creates a Fire Magic Circle behind the enemy, which then ignites their leg. The user front-flip kicks the enemy into the ground, resulting in a knockout. Flame Splash's damage and effects change every 30 Strength levels.

### Burning Aura

This is the first defensive, and third skill learned by fire wizards. It is unlocked at Magic Power level 15. The user creates a Fire Magic Circle under their feet, and a flame-like shield appears around them. This shield nullifies incoming Ice Magic and halves the damage of incoming Water Magic. The shield lasts for 30 seconds, and also turns off when the user goes underwater. This attack is currently unusable in Arcane Adventures.

### Fire Pillar

This is the fourth learned by fire wizards, and the second magic-only based attack. This skill is unlocked at Magic Power level 30. The user creates a Fire Magic Circle - with one or two hands depending on the tier - and then raises it towards the sky. Fire spirals out of the Magic Circle in the shape of a pillar, igniting the air in the area. Anyone under the flaming air will take damage and be burnt until they die or are out of the attack's range. Fire Pillar's damage, range, size, and effects change every 30 Magic Power levels. This attack is currently unusable in Arcane Adventures.

### Burning Soul

This is the fifth skill learned by fire wizards, and the second melee-based attack.To use, press 'F' .This skill is unlocked at Strength level 60. The user creates a magic circle behind the enemy, which lights their fists on fire. The user then proceeds to barrage the enemy with fiery punches. Burning Soul's damage changes every 30 Strength levels.

### Armored Flames

This is the sixth skill learned by fire wizards, and the second powerup-like attack. This skill is unlocked at Magic Power level 70. The user creates two Fire Magic Circles in front of each of their hands, which then coats their fists in powerful fire known as Armored Flames. This effect lasts for 30 seconds, and also turns off when the user goes underwater. While activated, it multiplies all Fire Magic attack's damage by a certain number, depending on the user's Magic Power level. It also makes each attack's flames color the color of Armored Flames. This Technique is currently unusable in Arcane Adventures.

### Firestorm

This is the seventh skill learned by fire wizards, and the third magic-only based attack.To use, press 'X' .This skill is unlocked at Magic Power level 100. The user leaps high into the air, then creates a large Fire Magic Circle in front of them, from which a lot of Fireballs are released. Firestorm's size and damage change every 30 Magic Power levels.

### Armored Flames: Legendary Flare

This is the eighth and final skill learned by fire wizards, and the fourth magic-only based attack. This skill is unlocked at Magic Power level 150. The user creates a powerful Fire Magic Circle in front of them, from which erupts a compressed blast of Armored Flames. Upon contact, the blast will stop moving as it takes a second to release it's explosive power. Armored Flames: Legendary Flare's size and damage change every 30 Magic Power levels. This Mix is currently unusable in Arcane Adventures.