recursal/Fanatic-Fandom huggingface dataset:
Planet:Ziracktus

## Ziracktus

Image of ziracktus

**Planet Ziracktus** is a captivating celestial body located in a distant solar system. It is renowned for its fiery and tumultuous nature, characterized by a volatile volcanic landscape. The planet's unique environment also harbors an awe-inspiring species of giant bats, which have adapted to the extreme conditions, creating a remarkable and thrilling ecosystem.

## Overview

Planet Ziracktus is a terrestrial planet known for its volcanic activity and the striking presence of giant bats. Its surface is dominated by volcanic landscapes, with towering mountains, bubbling lava flows, and billowing ash clouds. Ziracktus has attracted the attention of scientists and adventurers who seek to understand the interplay between the planet's fiery geology and the adaptation of its extraordinary bat inhabitants.

## Geography and Climate

The planet's surface on Ziracktus is shaped by the intense volcanic activity that has sculpted its landscape over millennia. Jagged peaks, deep ravines, and sprawling lava fields dominate the geography. The climate is characterized by extreme heat, ash-laden air, and periodic eruptions that shake the planet's surface.

## Giant Bats

One of the most captivating aspects of Planet Ziracktus is its population of giant bats. These extraordinary creatures have evolved to thrive in the planet's volatile environment. With wingspans that span several meters, they navigate through the ash-filled skies and find refuge within the rugged volcanic caverns.
The giant bats possess unique adaptations to survive on Ziracktus. Their wings are robust and resilient, enabling them to maneuver through the thick ash clouds and withstand the extreme temperatures. They have keen echolocation abilities, allowing them to navigate the volcanic terrain and locate prey even in low-visibility conditions.

## Volcanic Ecosystem

The volcanic landscapes of Ziracktus have given rise to a diverse and intricate ecosystem. The giant bats serve as the apex predators, preying on smaller creatures that have also adapted to the harsh conditions. The planet's lava flows provide an opportunity for specialized microorganisms to thrive, contributing to the nutrient cycle and geological processes.
Scientists are captivated by the interplay between the volcanic environment and the species that inhabit Ziracktus. They study the adaptations of the giant bats, the impact of volcanic activity on the planet's ecology, and the potential for unique evolutionary developments in extreme environments.

## Volcanic Hazards

The extreme volcanic activity on Ziracktus poses significant hazards. Eruptions, lava flows, and toxic gases are common occurrences. However, the giant bats have evolved to navigate and endure these conditions. Their resilience and adaptations allow them to thrive amidst the volcanic chaos, creating a remarkable example of nature's ability to adapt to extreme environments.
Comuns e Mantenedores

Hierarquicamente falando, a classe Comum e Mantenedores oculpam o fim da piramide, são os comumente achados e que servem de base para a cadeia alimentar respequitivamente.

Em uma explicação mais geral, os Comuns como Ocular e outros, são facilmente achado no mundo Puro Sangue, eles podem ser achados em mais quantidade e facilidade que um Sulsonho que oculpa a categoria supeior, a dos Sub Operadores. Costumam ser em sua maioria herbívoros, mas podendo haver onívoros e carnívoros.

Já os Mantenedores são encontrados em proporcões maiores que os Comuns, em geral não possuem ataque ou defesa, e são hebívoros. O que os deixa vulnerável como presas em potêncial. Sua reprodução também costuma ser acelerada e não costuma evoluir.
Towers

There is a total of 8 towers throughout the Mexicanos Vs. Gringos Saga; 4 Projectile Launchers, 3 Stunners and 1 Money Generator

## Projectile Launchers

Projectile Launchers are the most common kind of towers, they spawn a projectile sprite which is launched at the direction of the enemy, this makes for medium accuracy towers and overpowered defenses when stacked

### Mamá Lucha

Mamá Lucha is the base projectile tower, having a balance between range and fire rate

### El Narco

El Narco has a reduced range but a high fire rate, which makes great for last-resource defenses or as front defenses

### Señora Lucy

Señora Lucy is a better and re-skinned Narco, having a sligltly higher fire rate. She Made her first appearance on **Mexicanos Vs. Gringos: La Venganza de Mamá Lucha,** she replaced El Narco since

### Don Pedro

Don Pedro has a long range which can cover almost all the map, although he has a slow fire rate and a low accuracy; Best placed at the end of long straight ways

## Stunners

Stunners are towers which deal low damage but affect many enemies at once

### El Policia

El Policia is the base stunner tower, being almost the template for all other stunner towers

### Doña Lorena

Doña Lorena made her only appearance in Mexicanos Vs. Gringos: La Venganza de Mamá Lucha, She replaced El Policia.

### El Obispo

El Obispo made his first appearance on the final game: **Mexicanos Vs. Argentinos: The Femboy Crusades Part II,** he was just a re-skinned Policia with a slightly higher damage

### The ROXXO

The ROXXO was introduced on **Medxicanos Vs. Argentinos: The Femboy Crusades Part I,** it gives 1 Peso each 5 seconds
Corniger

= Corniger, a cabeça com chifres. =

Corniger pertence a categoria Sub Operadores, e é a forma de defesa. Em sua forma de ataque [A DEFINIR] ele possui um dos ataques mais potentes em confronto corpo a corpo.

Corniger é um Puro Sangue do tipo fogo, mas com potencial psíquico e místico. Uma de suas habilidades mais fortes é no campo de defesa, uma vez que todo seu corpo é sólido, exceto as partes negras no topo da cabeça.

**Curiosidade sobre Corniger**.

Historias e lendas antigas dizem que ele um Corniger é a cabeça de bebês recém nascidos oferecidos como oferendas aos deuses antigos, muitas vezes esses bebês eram queimados vivos e a cabeças separadas do corpo antes de enterrar os corpos carbonizados.
Contract Giller

# Overview

Contract Giller is the main protagonist of The Fishyverse, appearing in Contract Giller (film) and has so far been set to appear in the following: Contract Giller 2: Fishy Flourish, Giller V Stick: Dawn Of Just-Fish, and The Fincredible Force.

## Contract Giller (film)

Giller receives an assignment from Contract Giver, telling him to find and eliminate the man who poisoned the Slap Juice Factory. Giller agrees and drives to the factory, finds the guy, and kills him, before driving off and crashing his bike in a gas station.
Barbarians

**Overview**

*Unleash your inner barbarian with barbarians! Get ready to smash, crush, and brutalize your opponent by unleashing the hordes of barbarians that swarm and thrive on the carnage of destruction whether that destruction comes from your opponent or yourself. Conquer bases with the massive brute champion and more!*

**General**

**Details**

* Name: Barbarians
* Author: Lonan
* Complexity: 2/5
* Version: 6
* Last Updated: 1/18/24

**Breakdown**

This faction has an atypical structure of two 6 power minions, and ten 2 power minions. This makes a total printed power of 32 power or 3.2 average power per minion. The actions exist in two double features and the rest as single feature actions. The actions are classified as follows:

* 4x Play on Base Actions: 2x Growing Rage, 1x Fatal Frenzy, 1x Bulky Weapon
* 4x Standard Actions: 2x Attack, 1x Tough Skin, 1x Pulverize

**Cards**

**Minions**

**1x Brute Champion (6):** You may destroy one of your minions to play an extra minion of power 2 or less here OR may destroy another player’s minion here of power 3 or less.

**2x  Rainbow Ravager (2):** Ongoing: After this minion is destroyed, you may give one of your minions +1 power for each of your minions at its base until the end of the turn.

**2x  Painguin (2):** Special: Before this base scores, you may play a minion of power 2 or less off the top of your deck.

**2x Agent Crushson (2):** You may play a minion of    power 2 or less as an extra minion.

**2x Smash Princess (2):** You may move this minion and any other of your minions of power 2 or less from here to another base OR you may destroy one of your minions to place two +1  power counters on another minion here.

**2x Blobarian (2):** Cancel this minion’s ability untl the end of the turn. Ongoing: After this minion is destroyed, you may search your hand and/or deck for a minion and play it as an extra minion.

**Actions**

**2x: Attack!:** Play up to two minions of power 2 or less as extra minions.

**2x Growing Rage:** Play on a base. Ongoing: After you play a minion here, draw a card and move this card to another base.

**1x: Fatal Frenzy:** Play on a base. Ongoing: After each time you destroy one or more minions,  you may give one of your minions here +1  power for each of your minions here until the end of the turn.

**1x: Tough Skin:** Place up to three minions totaling a printed power of 6 or less from your discard pile on the top of your deck.

**1x Bulky Weapon:** Play on a base. Talent: Destroy one of your minions here to draw a card. Ongoing: Once per turn after you destroy a minion,          you may place a minion of power 2 or less from your discard pile on the top of your deck.

**1x Pulverize:** Destroy a minion of power 3 or less at a base where you have a minion. Special: You may play this card before a base scores.

**Bases**

**(22) Northern Wastelands (421):** On your turn, if you have a minion here, you may destroy one of your minions of power 2 or less on another base to place two +1 power counters on a minion here.

**(17) Valley of Skulls (321):** On your turn you may play a minion of power 2 or less here as an extra minion.
Catastrophes

**Overview**

*It’s the end of the world as we know it and catastrophes are wreaking havoc in the world of smash up!  This faction captures its name by destroying bases and benefiting when bases are replaced.  Tsunamis, Meteors, Earthquakes, and much more await you when you choose Catastrophes!  This is one of four factions that I plan for an apocalyptic/post-apocalyptic themed expansion.*

**Details**

**General**

* Name: Catastrophes
* Author: Lonan
* Complexity: 2.5/5
* Version: 5?
* Last Updated: May 2023

**Mechanics**

* Base Replacement
* Deck Search
* Power Activation

### **Breakdown**

Catastrophes have the typical minion distribution of 10 minions and 10 actions. They have 30 total printed minion power, averaging 3 power per minion. Among their actions, they have:

* 1 play-on-minion action. 1x Aftershock
* 3 play-on-base action: 2x Worse Than We Thought, 1x Hitting the Fan
* 4 standard actions: 2x Prediction, 1x Unpredictable, 1x The End
* 2 Specials: 1x Fallout, 1x Second Wave

Background

This faction is part of the Apocalypse custom expansion! Other factions in the expansion: Dystopian Regime, Living Dead, Preppers, Rebels, Wastelanders.

Imgur images here: https://imgur.com/a/DhbnuKi

**Cards**

Minions

-1x Meteor (5): Talent: Search your deck and/or discard pile for an Earthquake and place it into your hand or play it as an extra minion.

-2x Pandemic (4): Ongoing: After a base is replaced, you may draw a card or play an extra action.

-3x Tsunami (3): Talent: Destroy a base and replace it with the top card of the base deck. All cards from the original base remain.

-4x Earthquake (2):  Ongoing: After a base is replaced, this minion gains +2 power until the end of the turn.

Actions

-2x Prediction: Look at the top three cards of the base deck.  Place them on the top of the base deck in any order.

-2x Worse Than We Thought: Play on a base. Talent: Look at the top card of the base deck OR give one of your minions here +2 power until the end of the turn.

-1x Hitting the Fan: Play on a base.  Ongoing: After this base is replaced, you may give all your minions that were on it +2 power until the end of the turn.

-1x Aftershock: Play on a minion.  Ongoing: This minion gains +2 power until the end of the turn each time a base is replaced.

-1x Fallout: Special:  You may play a minion of power 3 or less as an extra minion after a base is replaced.

-1x Second Wave: Special: After a base scores where you have a minion, place your minions there on top of your deck in any order.

-1x Unpredictable: Choose a base.  Move all of your minions from that base to another base.

-1x The End:  Choose a base where you have a minion.  Destroy that base and all cards on it. Replace the destroyed base.

Bases

-(24) Doomed Planet (5 4 3): After a minion is played here, its controller may destroy this base,  and replace it with the top card of the base deck. All cards from the original base remain.

-(6) Ground Zero: (0 0 0): The winner may destroy another base and replace it with the top card of the base deck.
Custom Faction Template

*Flavor text goes here.*

Brief faction description (optional) goes here.

#### Special Details

Anything otherwise unique about the faction goes here (eg. has been featured on YouTube, etc)

## Cards

[placeholder images of cards, bases, dividers - replace with your own images]

[imgur album link]

### Breakdown

Most factions have the standard 10 minions and 10 actions (but you may describe any deviations from that here). Most factions have a standard 30 total minion power or an average minion power of 3 (again, describe any deviations here). Among their actions, they have:

* [number] play-on-minion actions: [cards]
* [number] play-on-base actions: [cards]
* [number] standard actions, [number] of which directly affect one or more minions (in **bold**): [cards]
* [number] actions that directly increase a minion's power:

(The template below corresponds to the standard faction structure. Feel free to edit to suit your faction's structure as needed, then delete this parenthetical clause.)

### Minions (10)

* **1x Leader (5):** [effect]
* **2x Elite (4):** [effect]
* **3x Soldier (3):** [effect]
* **4x Recruit (2):** [effect]

### Actions (10)

* **2x Action:**
* **2x Action:**
* **1x Action:**
* **1x Action:**
* **1x Action:**
* **1x Action:**
* **1x Action:**
* **1x Action:**

### Bases

* **(Breakpoint) Base 1 (VP):**

* **(Breakpoint) Base 2 (VP):**

## Clarifications

Any clarifications for specific cards that can be read and/or interpreted in multiple ways goes here.

## Strategy

### General

A high level description of the faction's general gameplan, any specific plays they aim for, and weaknesses the faction has.

### Partner Suggestions

A short summary about what the faction generally wants or does not want from partners goes here.

#### Published

* Any officially published AEG Smash Up factions that you want to discuss as partners.

#### Custom

* Any custom factions that you want to discuss as partners.

## Author Notes

Any fun facts, notes about the creation process, things to keep in mind while playing - anything you as the creator want to discuss about the faction that isn't mentioned elsewhere can go here!

## Reviews

* Leave a review for your faction, or keep this open-ended so others can post reviews.
ЧВК "Альбтраум"

Эмблема ЧВК "Альбтраум"

**ЧВК "Альбтраум"** (гот. PSM "Albtraum") - готское вооружённое формирование (частная военная компания, ЧВК) с неясным правовым статусом. Возможным создателем и лидером является Конрад Хельборг, однако и эта информация не имеет подтверждения.

## **История**

О истории самой группы известно крайне мало. Впервые она была замечена в августе-сентябре 2002 года на позициях восточнее Энтерино по линии Лас - Нью-Энтерино у побережья реки, где начала свой боевой путь, сражаясь бок о бок с ЧВК "Потштод" и группой Баха. Конрад Хельборг, командир и один из бойцов группы, ранее нигде не появлялся на публике и мало что о нём известно, кроме данных за 1999 г. с архива ФРГ, когда он имел звание майора.
Sportbike

## Overview

The **Sportbike** is a motorcycle model which can come with various colours such as red, blue, and white. It can also boost and is pretty decent off-road, but mainly suitable for on-road driving.

The red Sportbike is most known to be used by Contract Giller.

## Giller’s Sportbike

Giller’s red Sportbike was first obtained in the Contract Giller short film from outside a small building. After he stole it, he used it to drive to the Slap Juice Factory, and then used it again before ramming into a gas station. Once Giller was sent to the hospital following this event, the bike was left behind, not long before getting picked up by Cluck to be dropped off at the Stick’s Diner.

After Giller finally faces off against Cluck, he gets the bike back, and uses it to ride away from policemen, and eventually, from British Guy.
Lonan

## Author Description

Author of 54 customs as of June, 2023, he has made all sorts of customs from Mortal Kombat to Bureaucrats. He has also been active on reddit, smashposting, and the smash up discord server, writing several articles such as the toolbox combos that strategize against certain styles of play, such as the Movement Mauler and the Play on Base Pounder. Another series was the spotlight combos. He also helped make the smash up spreadsheet alongside u/Dan Dampspear, helping to engineer the counters spreadsheet.

## Expansions

* Board Game Bonanza
* Apocalyptic Expansion
* Warcraft 3 Expansion
* Awesome Animals Dude
* Giant Creatures
* Massive Star Wars Expansion
* Smash Up Inside Smash Up Expansion
Mexicanos Vs. Gringos Wiki

**Welcome to the Mexicanos Vs. Gringos Wiki!**
A Wiki about the small tower defense series Mexicanos Vs. Gringos

### WARNING

This wiki and its contents do not have the purpose of offending anyone, they were made for the sole purpose of entretainment and comedy. Please do not view this wiki if you are easily offended

## Important articles

PlaceholderMamá LuchaPlaceholderEnemiesGamesMexicanos Vs. GringosTowers

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Paladins

## Overview

Focus on play on minion positive actions. Offering forms of protection and power.

### Details

#### General

* Name: Paladins
* Author: Sonus
* Complexity: 1/5
#### Mechanics

* Beneficial minion modifiers
* Minor Destruction
* Power Counters

## Cards

### Breakdown

Standard 10 minions and 10 actions with 30 minion power. Among their actions, they have:

* 4 play-on-minion actions
* 3 play-on-base actions
* 3 standard actions
* 6 actions directly increase a minion's power

### Minions (10)

* **1x Champion (5):** Play an extra action. Ongoing: After you play an action on one of your minions, you may place a +1 power counter on it.
* **2x Vindicator (4):** Ongoing: Once per turn, after you play an action on your minion, you may play an extra action.
* **3x Guardian (3):** You may search your deck for an action that can be played on your minion, reveal it, shuffle your deck, then place it on top of your deck.
* **4x Crusader (2):** You may place two +1 power counters on one of your minions with one of your actions on it.

### Actions (10)

* **2x Bestow:** Play on a base. Ongoing: At the start of your turn you may place a +1 power counter on a minion here. After an action is played on your minion, you may place a +1 power counter on a minion here.
* **2x Smite:** Destroy a minion of power 3 or less and draw a card.
* **1x Radiant Armor:** Your minions gain +2 power until the end of the turn for each of your actions on them.
* **1x Consecrated Ground:** Play on a base. Ongoing: Your minions here have +1 power. If your actions played on minions here go to the discard pile, you may place them into your hand instead.
* **1x Light Armament-Helm:** Play on a minion. Ongoing: This minion has +1 power and is not affected by abilities that would lower its' power.
* **1x Light Armament-Sword:** Play on a minion. Ongoing: This minion has +3 power.
* **1x Light Armament-Shield:** Play on a minion. Ongoing: This minion has +1 power and cannot be destroyed by other player's cards.
* **1x Light Armament-Breastplate:** Play on a minion. Ongoing: This minion has +1 power and cannot be moved or returned to your hand by other player's cards.

### Bases

* **(Breakpoint) Base 1 (VP):**

* **(Breakpoint) Base 2 (VP):**

## Clarifications

Any clarifications for specific cards that can be read and/or interpreted in multiple ways goes here.

## Strategy

### General

Their minion mods offer various forms of protection, use Guardian to grab the one you need in a pinch. Many of their cards trigger/react globally so use that to your advantage.

## Author Notes

Any fun facts, notes about the creation process, things to keep in mind while playing - anything you as the creator want to discuss about the faction that isn't mentioned elsewhere can go here!

## Reviews

Leave a review for your faction, or keep this open-ended so others can post reviews.
Hollow Knight Expansion

*None could tame our savage souls, yet you the challenge met,*

*Under palest watch, you taught, we changed, base instincts were redeemed,*

*A world you gave to bug and beast as they had never dreamed.*

*This crossover expansion with the acclaimed metroid-vania Hollow Knight includes four new factions. The Vessels persist your minions’ equity through their Shades, the Grimm Troupe will stall the game to complete their Ritual, the Mantis Tribe will invite their foes to challenge their swarm, and the Soul Sanctum will harness the energy of life to fuel their experiments.*

### Details

* Included authors: Berryl
* Number of Bases: 8

### Factions

 Vessels |  | Keep equity on your minions all game long.

### Bases

* **(18) Troupe Tent (4 2 1):** Once per turn, after you play a minion here, look at the top three cards of your deck. Discard any number of them and return the rest in any order.
* **(21) Nightmare World (5 3 2):** This base’s breakpoint is increased by 1 for each minion on it.
* **(24) Mantis Village (4 3 2):** After a minion is played here, place a +1 power counter on it.
* **(20) Traitors’ Outpost (3 1 1):** At the start of your turn, if another player has more power here than you, reduce this base's breakpoint by 5 until the end of the turn.
* **(21) City of Tears (4 3 2):** On your turn, you may destroy one of your minions here to play an extra minion on another base.
* **(17) Resting Grounds (3 1 1):** Once per turn, after you play a minion here, you may shuffle a minion from your discard pile into your deck.
* **(24) Black Egg Temple (4 2 1)** - After another base scores, place a counter on this card. If there are three or more counters on this card, its starting breakpoint is 0 and players receive 1 less VP when it scores.
* **(18) White Palace (3 2 1)** - The winner here may play one of their minions here on another base after it goes to the discard pile.
Jocks

Imgur images here: https://imgur.com/a/quFpy4B

**Overview**

*Are you tired of getting picked on by the Geeks? Try out the Jocks! They do not tolerate people playing out of turn. They get benefits from just being cool, and they can search for popular cards. Most importantly, when you are up by a gazillion points…you can start sending Bench Warmers out to claim that base!*

**General**

**Details**

* Name: Jocks
* Author: Lonan
* Complexity: 2.5/5
* Version: 6?
* Last Updated: 7/28/23

**Breakdown**

This faction has the typical structure of one 5 power minion, two 4 power minions, three 3 power minions, and four 2 power minions. This makes a total printed power of 30 power or 3 average power per minion. The actions exist in two double features and the rest as single feature actions. The actions are classified as follows:

* 4x Play on Base Actions: 1x We're Up by 100 Points, 1x Home Court Advantage, 1x Let's Hang Out, 1x You've Gotta Keep Movin'
* 6x Standard Actions: 2x Intimidation (also a special), 2x Tackle!, 1x Second Wind, 1x I've Been Looking For You

**Cards**

**Characters:**

* **1x Homecoming King (5):** Ongoing: Opponents cannot play cards on your turn.
* **2x Football Jock (4):** Talent: Look at the top card of the base deck. OR You may play a card off of the top of the base deck to move all players' cards from here to there and destroy the original base.
* **3x Basketball Jock (3):** Talent: Draw a card. Discard a card.
* **4x Bench Warmer (2):** Ongoing: This minion has +2 power if another Bench Warmer is here.

**Actions:**

* **2x Intimidation:** Play an extra minion OR Special: When an opponent plays a card on your turn, you may play this card. Discard that card; it has no effect.
* **2x “Tackle!”:** If you have more power than an opponent on a base, move an opponent's minion there to another base. Destroy that minion.
* **1x Second Wind:** Place two cards from your discard pile on top of your deck.
* **1x "We're Up By One Hundred Points!":** Base Modifier. Talent: Search your deck or hand for a Bench Warmer and play it here as an extra minion OR place a Bench Warmer from the discard pile into your hand.
* **1x Home Court Advantage:** Base modifier. Talent: All of your minions here gain +1 power until the end of the turn.
* **1x "Let's Hang Out!":** Base Modifier. The first time a minion is played on this base each turn, draw a card.
* **1x "I've Been Looking for You!":** Search your deck for any card and place it on top of your deck.
* **1x "You Gotta Keep Moving!":** Base modifier.  Talent: You may move one of your minions from another base to here or from here to another base.

**Bases:**

* **(19) Weight Room (3 1 1):** After the first time you play a minion here, draw a card and discard a card.

**(22) School Gymnasium: (4 2 1):** Players may not play Specials before this base scores unless it is their turn.
Captain Cardboard

Greetings! I am Captain Cardboard, a member of the Smash Up Discord and semi-frequent poster on the subreddit as well. Here is a list of the factions I have authored, along with brief descriptions (asterisks denote a crossover faction):

* **Bees**: Gather +1 power counters to use them as a resource for a swarm-style, low-power playstyle.
* **Blobs**: Utilize the "absorb" mechanic, which functions similarly to storing cards.
* **Boxers**: Set up combos and explode out with extra action plays.
* **Demons**: Swarm with extra minion plays enabled by "power at a price" mechanics.
* **Detectives**: Search for the exact cards you need.
* **Devils\***: Gain advantages when weaker minions are played alongside your cards.
* **Voidborn**: Move cards both proactively and offensively to a unique base.
Hello World!

## Introduction

Welcome to the world of Smash Up custom factions! We’re excited that you’re joining this wonderful community of creators. To help you get started, some experienced custom authors have put together a “template” to create your first faction with. Ten of the twenty cards have been filled in already, and now your job is to fill in the rest. Copy the template below and fill in the blank abilities to create your own version of Hello World!

As a helpful reminder, the templated cards which should not change have been marked **in bold.** Feel free to change card names to suit your thematic needs, but we highly recommend not changing any quantities of cards, because it follows the typical structure of a Smash Up faction, with four unique minion designs of varying power and quantity, and eight action designs, two of which appear twice.

## Template

#### Minions:

* 1x Leader (5):
* **2x Elite (4): Talent: If the power of one of your minions here has increased this turn, give that minion +2 power until the end of the turn.**
* **3x Soldier (3): Ongoing: After this minion loses power at the end of a turn, place +1 power counters on it equal to the power lost.**
* 4x Recruit (2):

#### Actions:

* **2x Double Feature 1: Play on a minion. Talent: This minion gains +2 power until the end of the turn.**
* 2x Double Feature 2:
* **1x Advancement: Play an extra minion of power 3 or less. Give it +1 power until the end of the turn.**
* **1x Removal: Choose one of your minions. Destroy a minion of power 3 or less at its base to give it +3 power until the end of the turn.**
* **1x Expansion: Play on a base. Talent: If one of your minions here has power greater than its printed power, draw a card.**
## Examples

Below is a list of custom factions that have been made using the template. If you wish, you can look through them for inspiration on how to approach your own, or you can take a look after you draft yours.
Blue Moon

**Blue Moon** is a solo easy demon, created, verified, and published by **AtomicC**, which, as of April 7th, 2022, resides on the ACOld account. It was uploaded on August 7th, 2020, and was rated the same day. Blue Moon uses a style, similar to the 1.9 gd level, Scarlet Surge, using blue colours instead of red ones, the two levels being very similar in terms of gameplay and decoration.

## Gameplay

**0-13%**

The level starts with a 0.5x speed wave, with the only structures being sloped ground spikes, on top of blue pulsing blocks. the blocks pulse only two shades of blue, with the background pulsing a light blue on every other pulse.

**13-44%**

This part begins with a 1x speed icon, and some of the decoration objects, like the ground spikes and orb decoration, start quickly flashing two slightly darker shades of blue. the structures in this part are navy blue platforms with flashing decoration on top. at 28%, the player enters a ball portal, and the part continues with a ball corridor with spikes in it, and a few orbs. the ball part ends at 37%, and the part ends with a semi-auto 0.5x speed icon section that only contains one yellow orb.

**44-67%**

This part begins with a 3x speed UFO, with quicker flashing colours, columnar structures, and glow beams as decoration. At 53%, the part continues with a tight corridor of saw blades. The player then enters a ship corridor at 55%, and the sawblade corridor gets tighter.

**67-90%**

This part begins with a dual portal, and the player remains as a 3x speed ship, the part resembles the first part, being almost identical structuring and pulsing, except the corridor is mirrored, and is noticeably more open

**90-100%**

This part begins with a 1x speed icon, and the background colour changes to a light blue. There are only three obstacles in this whole part, being two sawblade jumps, and a triple spike on a raised metal platform. When the level ends, the base colour and colour of the spikes both change to white.

## Trivia

* Blue Moon is free to copy.
* The level contains *6386* objects.
* The level is 39 seconds long.
* Before the Great Cycron Purge, this level's ID was 35.
* On February 12th, 2021, it was placed at #18 on the Cycron Demonlist.
* On August 31st, 2020, Blue Moon was made the Weekly Demon.
Lost

**lost** is a solo Insane Demon, created, verified and published by AtomicC. It was uploaded on July 10th, 2023, and was rated 5 days later, on the 15th. lost uses columnar structures, made entirely of 1.6 invisible blocks, in different patterns, with a constantly flashing background, and gameplay with difficult timings.

## Gameplay

#### **0%-48%**

The level starts with the player, as a 1x speed icon, falling from an invisible teleport portal, marked with a star of the players colour. At 1%, the player falls onto a set of invisible block structures, and the background starts flashing colours of the rainbow (from the colours red-cyan in the icon). In the background are transparent brick pillars, and clouds, and in the foreground is an effect of layers of transparent clouds and spikes, which violently spin in both directions. The structures, the clouds and the foreground effect copy the background colours. At 21%, the player hits a dash orb, which goes into a robot portal at 24%, in which the part continues much the same (with the background flashing from colours blue-red).

**48%-100%**

The player enters a UFO portal at 48%, still at 1x speed, and as the song changes, the clouds disappear and swirls appear as air decoration. Walls of glow also appear on both the left and right of the screen. On both the top and bottom of the screen are stacked spikes, which jut out at all directions, and the background scrolls through the same colours as in the last part. At 70%, the player hits a dash orb, which transitions them into a wave portal at 71%, where the level continues much the same, until 94%, where when the player crosses the final gap, a tight gap between two spikes, the player disappears and the icon trail effect gets enabled, and all the structures all turn to black. The level ends with end text, next to the end wall.

## Trivia

* The level *is free to copy.*
* The level contains *16,768* objects.
* The level is 36 seconds long.
* On *July 17th 2023*, it was placed at #41 on the Cycron Demonlist.
* This level followed AtomicC's longest absence on Cycron, coming 8 months after his last rated level,  Intercept.
Cycron GDPS Wiki

**Welcome to the Cycron GDPS Wiki!**
Cycron is a Geometry Dash Private Server with its own small, but dedicated community. It's a microcosm of the larger Geometry Dash community, having more generous rating standards and accessible levels.

We're a collaborative community website about Cycron GDPS that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mechanics

### Introduction

Each faction on this wiki includes a list of game mechanics that it uses in its cards. This includes published mechanics used in official mechanics and custom mechanics (which are described in detail on their own pages, found below). The lists below detail what counts as a "mechanic" to be included in your faction pages. If your faction uses a custom mechanic not listed here, you can add it to the list and create a page detailing how it works; others may decide to include it in their own creations later!

Currently it is not possible to search for factions by what mechanics they use, but that may be functionality which could be added later.

### Official Mechanics

This list is limited to those mechanics which are more niche and does not include more ubiquitous items such as "movement" or "+1 power counters" or items which are more elementary such as "changing control," "actions on bases," or "returning to hand."

* Madness
* Monsters
* Treasures
* Burying
* Dueling
* Coin Flips
* Subtypes (from Excellent Movies, Dudes!)
* Stasis (from Excellent Movies, Dudes!)
* Storing (from Excellent Movies, Dudes!)

### Custom Mechanics

This list includes mechanics not found in official factions. Some of them have several factions that use them, and most of them will have their own pages linked below (if not, they probably will eventually when a faction is added which uses it).

* -1 Power Counters
* Day/Night
* Energy
* Extra Decks
* Mark
* Numbers
* Placing Into Play
* Stack Shuffling
* Titan-Like Cards
* Upside-Down Cards
* Base Directionality
Cigarette Interlude

**Cigarette Interlude** is a solo Harder level created, verified, and published by Coopertonium. It was released on April 2nd, 2023 and was epic rated on April 3, 2023. The level features unconventional decoration and gameplay, closely tied to the level's song. It has a black, red, and white colour scheme, and the level's parts stay mostly the same throughout, except for the variety in decoration in the first half.

## Trivia

* The level's real description is "ILL DO ANYTHING FOR YOU".
* The level contains 14861 objects.
* The level is 1 minute and 8 seconds long.
* On April 10th, 2023, Cigarette Interlude was made the Daily Level.
* The level is considered an "interlude" between Coopertonium's main game level "DAISY" and a to-be-released level.
* The dancing animation featured in the end of the first part is taken from the anime "Violet Evergarden".
ARG Fans

* Emoji
* Uncropped

**:ARG\_Fans:**, also known as **Clementine**, is a funny cat.

## History

stuff about the arg community ladder/cycle, then the emoji in vwd (i think) and then the discovery of the source photos.

## Trivia

* :ARG\_Fans: has a disease known as Hydrocephalus, which causes her head to look bigger.
* :ARG\_Fans: also runs into walls a lot.

1. ↑ https://www.reddit.com/r/aww/comments/54lsht/comment/d83c6fi/?utm\_source=share&utm\_medium=web2x&context=3
2. ↑ https://www.reddit.com/r/aww/comments/54lsht/comment/d83anqu/?utm\_source=share&utm\_medium=web2x&context=3
QUESTIONS

**QUESTIONS** is a solo easy demon, created and verified by **AtomicC**, and uploaded onto the ANSWERS account . it was uploaded on December 5th, 2022, and it got featured on January 30th, 2023. QUESTIONS uses a dark, monotone grey theme, with frequently pulsing objects, and mostly 0.5x and 1x speed timing gameplay.

## Gameplay

**0-24%**

0-24 on QUESTIONS features a 0.5x speed UFO (0-13) and a 0.5x speed ship (13-24). The obstacles in this part are horizontal pulsing structures with spikes on them, slowly moving up or down. Some of the gaps between the structures have saws in them, making it so theres only one path to go through with each set of structures. In the ship section, the gaps between the structures gets smaller.

**24-50%**

24-50 starts with a 1x speed icon (24-36), the part having differently pulsing platforms, and a spinning wheel background effect. The part continues with a 1x speed robot (36-50), which uses two columns of moving platforms, and looks very similar to the icon.

**50-71%**

50-71 features a 0.5x speed swingcopter, with a completely static background with pulsing stars in it, and a corridor of ground spikes with minor detail on them. There is a mini portal at 60%, halfway through the part.

**71-100%**

The level ends with a 1x speed robot, and a block maze, with a background of grey particles and question marks, and glow effect which occasionally appears on top of the player, and disappears if the player dies. There are three different paths at the end of the level, all with timed robot jumps. There is a coin if you land on a platform with an invisible spike on it, then jump off of it and hit the small blue orb, and do one small jump into the one block gap. If you do the coin route, the number "83" briefly flashes at the end of the level.

## Trivia

* The level's password is 8383.
* The level contains 14,740 objects.
* The level is 35 seconds long.
* On March 2nd, 2023, it was placed at #86 on the Cycron Demonlist.
* On April 23rd, 2023, Questions was made the Weekly Demon.
* Following the release of this level, ANSWERS joined the server, and used riddles and caesar cipher to try to get people in the server, like NagromX and Chair, to guess who it was behind the account, with AtomicC eventually revealing that it was him 4 hours later.
* on August 5th, 2023, this level received an update, fixing a skip that could be performed to get the coin.
Conclusion Mania

**Conclusion Mania** is a 7 star level created by SavCat. This level was her second level made on the servers. It is also her first rate on the servers. The level has a purple color scheme in the first half, and a green color scheme in the second half.

## Trivia

* The level has 7,276 objects
* The level is 31 seconds long
* The name "Conclusion Mania" does not mean anything and has nothing to do with the level
* The level was originally made for the Toxin District, but was replaced by Gunk Shot, due to the level not reflecting anything toxic about it
* The first part of the level was originally inspired by Lithifusion's part in *Gamma* by MindCap
* The level kind of sucks for a featured level and the creator has no clue why she made it
Appomattox

**Appomattox** is an extreme demon nine circles level created by SavCat and NagromX and verified by NagromX. It is the third and and level in the Civil War Battle. Series. This level features a brownish color scheme with 2 different wave parts.

## Trivia

* The level has 24674 objects
* The level is 32 second wrong
* The level is part of the Civil War Battle Series, which includes Bull Run and Antietam
* The level used to feature a much different predrop
	+ The old predrop used to have multiple frame perfect timings and was considered almost impossible
	+ The predop was later replaced by the current predrop, made by NagromX
* The last third of the 2nd wave was finished by NagromX due to SavCat losing motivation
I SAW STARS

**I SAW STARS** is a solo Insane level created, verified, and published by Coopertonium. It was released on May 9th, 2022 and was epic rated on the same day. The level features 2 distinct parts, the first half being completely auto, and the 2nd half being hard and unpredictable ship gameplay. The level is a "recreation" of the music video of the level's song, NDA by Billie Eilish. In the music video, Billie is surrounded by fast and swerving cars with their headlights on. In this level, that is represented by bright yellow glow, coming into view with almost no time to react, and no guidelines. This makes the playing experience less than enjoyable, especially with the almost 1 minute long auto part before it. The songs lyrics are also featured throughout the level. In the first part they're floating above the player, and in the second part they're the main aspect of the background. The level ends with a flashing black overlay that syncs with the song.

## Trivia

* The level's real description is "Inspired by the music video for "NDA" by Billie Eilish.".
* The level contains 8162 objects.
* The level is 1 minute and 51 seconds long.
* On May 12th, 2023, I SAW STARS was made the Daily Level.
* The level is considered one of the hardest Insane levels on the server.
* This level is the only Cycron level to receive an official public recording uploaded by Coopertonium to her channel.
Worlds Between Worlds Wiki

## **Welcome to the Worlds Between Worlds Wiki!**

### A community for the game ***Worlds Between Worlds.***

*The Founder of the "Worlds Between Worlds Wiki" is not part of the official Worlds Between Worlds Company nor any other affiliated teams. They are simply fans who have played the game and wished there would be a place to gather information on it, as it proved difficult to find little to no information on the game and its contents.*

We're a collaborative community website about Worlds Between Worlds that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Description

*Worlds Between Worlds* is a free mobile game about a living, breathing world that you can visit anytime, like stepping through the wardrobe door into Narnia. This world is like a real place - with characters, adventures, discoveries and myths. It's a place that you can explore and live in - forming relationships, embarking on journeys, creating a home and connecting with friends.

Like our world, this one evolves in real-time; over days, weeks and seasons. Day turns to night, the weather changes and creatures live their lives - even when you're not there. So plant a seed, leave out food or set off on an adventure - you never know what you'll find when you return.

Find adventure, shape your story and choose your own path in this ever-changing experience. What if you discovered another world? A beautiful place filled with fantastical creatures, diverse lands and dangerous secrets. A place that's always there - alive, just beyond your grasp. Like the kingdoms you visited as a child. Or the lands you visit as you fall asleep. This is that place. A world that you can visit whenever you like. A place to escape, to discover and to shape.

Welcome to *Worlds Between Worlds.* The place you always knew was there... is here.

* Characters
* Gods
* Locations

## System Requirements

* iPhone iOS 14.1 or later.
* iPod Touch iOS 14.1 or later.
* MacOS 11.0 or later with Apple M1 chip or later.
* Android 6.0 and up.

## External Links

* *Worlds Between Worlds* Official Developer Website
* *Worlds Between Worlds* On the Apple App Store
* *Worlds Between Worlds* On the Google Play Store
* *LinkedIn* The company's LinkedIn

The Worlds Between Worlds company was founded in 2019 by Jason Levy --an alum of Apple, Stanford Business School and Pocket Gems, and a pioneer in mobile entertainment. Jason revolutionized storytelling on mobile with *Episode* --an industry defining story ecosystem that has received 200m+ installs and that won the 2018 Google Play Award for Best Community Building Game.

*Need help building out this community?*
* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
IXoz

**IXoz** is an insane level created by SavCat. It features an atmospheric, heavenly like style to it. It features tight ship maneuvers, an experimental ball and ufo part, and a fast paced cube and robot part.

## Trivia

* The level has 34042 objects
* The level is 37 seconds long
* The level was made daily on March 17, 2022
* The level is considered to be one of the creators best levels, therefore it received an epic rating
* The level's name used to be Blackhole, but was changed due to the name not fitting
* The level's name, *IXoz,* is the name of a god in a story written by the creator
	+ The god, *IXoz*, is known as the god of heaven in her story
	+ He is known as a kind, but fair god
* The level used to feature a ship part where the robot is, but was removed for being too object heavy and hard
* The level name is pronounce as ee-zohs
FUCK IT

**FUCK IT** is a solo Insane Demon level created, verified, and published by Coopertonium. It was released on March 5th, 2023 and was rated on March 6, 2023. The level features the same decoration and gameplay throughout, both being messy and unorganized. The level's decoration is solid rec blocks and spikes, with an overlay of a completely different layout flashing randomly throughout the level, adding a degree of memory to the level. In the level's climax, key words from the song flash in the same way as the "alternate layout". The words are stylized in blocky and messy white letters, with offensive words having a letter censored with an X. The level's gameplay is a 3x fast wave through maze like structures and tight spaces, making it hard to navigate. In the first parts of the level, sections are separated by cube parts with simple orb progression, leading into the next part. In the climax, the gameplay constantly switches, and is entirely sync based. The flashing here makes it near impossible to read the gameplay.

## Trivia

* The level's real description is "FUCK IT!".
* The level contains 8245 objects.
* The level is 41 seconds long.
* On March 8th 2023, FUCK IT was placed at #32 on the Cycron Demon List.
* The level was made to parallel the level FUCK EM by Coopertonium.
Bucky Barnes

**James Bunchanan "Bucky" Barnes** is an American soldier turned into Hydra assassin. He was recruited to the U.S. Army during World War II. He fought alongside his best friend, Captain America and the Invaders, and together they helped the allies win the war. Bucky was believed be dead near the end of the war, only to be found and brainwashed by Hydra, who made him the **Winter Soldier**. He committed some of the worst assassinations over the next 70 years.