Classes

Although every mortal on Traversus is unique, with individual training and skills, they typically fall into specific archetypes.

## Barbarian

You are a relentless combatant fuelled by fury or intense focus during battle, able to shrug off even the most brutal of attacks. You may be a shamanistic totem warrior from the Stagvale, fighting for the honour of your ancestors. You may be a denizen of the Outback, protecting your tribe with savage ferocity. You may be a rough-hewn city dweller, toughened by bar brawls and street fights.

## Bard

You are a musician, artist or storyteller using his wits, magic, and lore to uncover all that Traversus has to offer you. You use either arcane or virtuosity, with many of your spells bolstering your allies and hindering your enemies. You may be a student from an esteemed college in Solaire, where you heard tales of ancient treasures and lost civilisations that inspired you. You may be a commoner who picked up a lute one day and couldn’t put it down. You may be a San Valentian, obsessed with beauty and culture, seeking new connections across the continent.

## Cleric

You are a worshipper devoted to a deity, capable of manifesting miracles granted by your god, helping your friends and healing their wounds, or laying low your enemies with divine wrath. You look at the world through the lens of your chosen deity’s ideals, and live your life in accordance with their teachings. You may be a priest of Deus, bringing life and light to the destitute and blazing fire to the heretical. You may be a high dwarf, zealously upholding the ideals of the Carved Ladies. You may worship a widely unknown god, such as Grouse or N, being one of the few that carry out their will.

## Druid

You have a deep connection with Traversus itself, calling upon the natural world around you.  Capable of adopting the form of a beast for battle or utility. capable of providing aid to the party and healing their wounds or ensnaring your enemies and returning them to the dirt. You may be from the Everwoods, a mystical forest, where you grew up surrounded by woodland creatures and were taught by an enigmatic caretaker. You may be a ship’s navigator, sailing the Wahaos Isles, forming a close bond with the stars and the seas. You may be a street urchin from Schwarzgarten, calling out to the vermin that scurry in drains and the moss that grows on the walls, nature persevering endlessly.

## Fighter

You are a skilled martial warrior who has honed their combat skills to an elite level. No one can match your expertise with a weapon, and you have mastered the tactics of battle, giving you an upper hand against all your opponents. You may be a member of the Ashen Templars, Gilded Auctioneers, Krov'voyny or any other major military force, trained from a young age to be the perfect soldier. You may be a peasant from the Wardenfields with dreams of one day being a mighty slayer of dragons and giants, practicing every day with your wooden sword against a tree. You may be a mercenary or member of the Errant Union, selling your services with the blade to the highest bidder.

## Monk

You are a martial artist deeply connected with your own aura, capable of performing superhuman feats. Nimble and quick both on the battlefield and in the mind, you have spent years honing your body into a weapon in and of itself. You may be a member of a distant monastery or draconic ashram, practicing with your fellow disciples in secret, away from the vices of the world. You may be a wandering traveller, perhaps from Kyō-tashi, sparring with all sorts, slowly cultivating a trove of secrets to living at peak performance. You may be a street brawler from Schwarzgarten or San Valento, teeth cut in boxing rings and pub fights, drunkenly weaving through enemy blows.

## Paladin

You are dedicated wholly to an oath you swore. This intense diligence and zeal enables you to enact your will upon the world, calling upon magic brought about entirely by your own conviction. You are able to use this power to heal and protect your allies or smite your enemies. You may be holy warrior for a god such as Deus or the Carved Ladies, praising their name as your rend your enemies. You may have had a traumatic event happen in your past, causing you to swear to uphold certain ideals, and everything you do is in service of these beliefs. You may have sworn allegiance to a group such as the Brotherhood of Esoteric Luminaries or the Midnight Quilt, and carry out their creed with avidity and devotion.

## Ranger

You use a connection with the land in tandem with knowledge of the wilderness to track down enemies and protect your home. You combine martial prowess with primal magic to bring a swift death to your quarry. You may be a warden of the Everwoods, trained to hunt those that seek the hurt the natural order. You may be a huntsman from the Mynovski Heights, surviving off the land and helping travellers pass through the rugged terrain. You may be a Djisenna Desert nomad, using the stars as your guide as your drift with the sands.

## Rogue

You are a smart, agile combatant, capable of pin-pointing an enemy’s weakness and exploiting them to your own ends. You are often an expert in many skills, and can evade even the most perceptive creatures. You may be an assassin working for the Grim Fandangos or another murderous group. You may be a thief, stealing to earn a living in the dangerous settlement of Underbridge. You may be a private investigator, following leads on criminal activity on the streets of San Valento.

## Sorcerer

You use your own aura, which has been super-naturally altered by some event either before, after or during your birth, to cast arcane spells. You can shape and modify these spells to suit your whims, with a level of ease and creativity unattainable by other casters. You may have an ancient draconic or otherworldly ancestor, their dormant DNA now awakened in you. You may be Witchbreed, scorned and feared for your terrible power. You may be a Nephilim, your profane aura granting you mystical abilities.

## Warlock

You made a bargain with something beyond our realm. Something dreadful, beautiful, inhuman. You may have been forced into this deal, or sought it out in order to gain power and knowledge. The deal grants you a range of otherworldly abilities that other mere mortals could only dream of. However, all this power is owed to another, and that tie may be cut at any time. You may have contacted a Daemon Lord from the Hells, and made an infernal pact. You may have been drowning at sea, only to awaken on the shore with a strange tattoo running up your arm. You may have been contacted directly by a heavenly being, anointing you as their chosen one, directing you to enforce their will.

## Wizard

You have studied the arcane and begun the endless journey to mastering its secrets. You keen intellect allows you to memorize and manifest a wide array of spells for both destructive and utility purposes. You likely have a spell for almost every situation, and are constantly seeking to learn more. You may be a student of a university where you studied magic alongside fellow students. You may have stumbled upon a spell book, perhaps belonging to a dead relative, and taught yourself to read the strange writing therein. You may be an ex-cult member, forced into mastering dangerous and forbidden magics that others consider vile.