recursal/Fanatic-Fandom huggingface dataset:
New Kolland

Ville elfe sous domination impériale. Une garnison d'Arquevêche y est à demeure ainsi qu'un Inquisiteur Impérial afin de mater la constante rébellion conduite par le front de libération des elfes. Ce n'est qu'une question de mois avant que les rebelles ne soient définitivement et radicalement matés. L'inquisiteur est un petit homme au visage dur et sévère qui manie ses outils de torture avec soin et dextérité. Il opère un interrogatoire et une élimination systématique de toute opposition à la Magiocratie.
Perremoc Gourdephin (514)

**Perremoc Gourdephin** (514) est le maire du petit village hobbit de Bourgsec. Son passe-temps préféré est d'inventer des tours pendables pour faire chier les gens du village d'à côté, ceux de Bourgville. Persuadé d'avoir les meilleures citrouilles d'Atlantis, il maintient une milice de hobbits armés juste pour empêcher ceux de Bourgville de venir les leur piquer. Les deux villages appartiennent à la région de LittleShire qui borde l'Aldorie, le royaume de Hautecime. Les hobbits de cette région du monde vivent ainsi à l'écart du monde en quasi autarcie alimentaire.
Clan

## Purpose

Clans work in the same way as the bands. They move randomly and members cannot move one space away. Mares can be requested while they are in the clans, and can choose to leave early to join their intended mate, but will lose all progress. Each clan has 5 matriarchs and each matriarch mentors in a different subject. Clan mares have an opportunity to impress one of the matriarchs, as well as receiving mentoring from each.

## Advantages

* Accrue experience over time which can be turned into role levels.
* Able to receive mentoring from Clan matriarchs which can raise skill levels faster than traditional skill training.
* Mentoring allows a mare/filly to improve any skill independent of location on the map.

## Disadvantages

* Cannot move away from the clan
* Random movement
* Must stay in the clan for X days or earned levels will be forfeit.
Alsòns

Les **Alsòns** sont une tribu d'**Elfes des Neiges** vivant en **Aldorie**, sur un territoire situé au nord du **Wurzeln**, les **Terres des Alsòns**.

## Politique

Les **Alsòns** sont un peuple du **Royaume d'Aldorie**, ils sont donc les sujets du **Trône de Chêne**. Le **Chef de la Tribu** est leur leader spirituel.

## Histoire

Les **Alsòns** dominaient le nord de l'actuel **Aldorie** pendant des siècles, avant la **Guerre de l'An Zéro** qui les rattacha au peuple du **Wurzeln**, fondant ainsi le **Royaume D'Aldorie**.

Les Alsòns ont toujours pratiqué la magie. Ils étaient craints pour leur maîtrise de l'Art de la Glace autrefois, mais une vision d'Al'fari, un Chef de la Tribu, provoqua un brutal changement dans leurs pratiques. Ils se tournèrent alors vers l'Art de la Foudre, abandonnant des siècles d'apprentissage sans l'ombre d'un regret, tant la confiance qu'ils portaient à leur chef était grande.
L'Innocent

Enfant qui a entre 5 et 10 ans, désigné il y a peu par l'Oracle Zourat comme étant la réincarnation divine de l'esprit originel des Dieux créateurs. Il ne quitte jamais le Temple de l'Innocence cis à Darholm, entouré de l'attention des dévots et des gardiens du temple. Des milliers de pèlerins viennent recueillir sa bénédiction chaque année. Tous ou presque repartent avec une petite figurine à l'effigie de l'enfant.
Khaz-Al-Gramz

Cité naine sous et sur la montagne, **Khaz-Al-Gramz** possède également une ouverture sur l'océan et constitue de fait l'un des rares ports nain d'**Atlantis**. Les phallanges de fer du **Roi Gromdiir** sont un véritable rempart face aux créatures goblinoides qui grouillent dans les montagnes environnantes. La forteresse porte des runes de protection qui dateraient du temps où les Dieux vivaient encore sur **Atlantis**. Les habitants sont de solides gaillards extremement rudes en affaires. La ville regorge d'artisans qui produisent armes et armures d'exceptions. Les nains sont accueillants et ont plaisir à commercer avec tout **Atlantis**.
Imperio

"Combien.... Combien de temps...." fûrent les premières paroles de sa gorge vaporeuse. Une voix sifflante et rocailleuse comme un vieux fumeur

   d'herbe naine.

Beaucoup de questions commençaient à naitre dans son esprit, enfin ce qui serait bientôt un esprit.
Derrière sa main translucide, il distinguait un grand hall. Un hall immense. Un hall démesuré.
Il n'y avait jamais été ... avant ... mais il en avait eu de telles descriptions, qu'il ne pouvait pas se tromper.
Le Nexus. Le commencement. Ou le recommencement. Il apercevait les **Gardiens Eternels**, qui bien qu'impacssibles, concentraient leurs énergies pour le repousser, pour l'empêcher de venir dans ce monde. Comment osaient-ils ! Mais qu'importe, son esprit était toujours aussi fort.
Lentement, minutes après minutes, son corps commençait à se matérialiser.
Enfin ses pieds touchaient terre et il pouvait masser chacun de ses muscles de ses mains fermes.

Il essayait de se remémorer ce qu'il s'était passé. Ses idées et ses souvenirs se remettaient en place.
Les grandes plaines. **L'Alliance**. **Les Hautes tours. Eiyodale. Les Dragons. Les Démons**... Ses Démons.

Une bataille d'une violence inouie. Le vol de centaines de dragons et de démons obscurcissait le ciel. Des hordes de guerriers, des armées de combattants, des nuées de monstres. Des milliers de morts.
Les dernières rumeurs murmurées rapportaient que tous les mages du monde connu et leurs dragons se réunirent tous en **Eiyodale** et qu'ils y attendirent le Magus et sa horde démoniaque.
L'affrontement fut tel un cataclysme qui embrasa le monde. Nul ne sait qui en fut le vainqueur.
Les écrits l'avaient prédit et ainsi il fut.

Magus Frater poussa un cri qui résonna dans le grand hall vide. "Je suis Le MAGUS ! Je suis LE Fléau ! Je suis vivant !"
Même si le **Compendium du Fléau** n'était plus à ses côtés, il avait confiance en lui et en ses connaissances.
Un nouveau monde s'ouvrait sous ses yeux. Six portes vers le futur. Des terres à conquérir, de nouvelles alliances à forger, de nouveaux ennemis à écraser. Un sourire frémit sur son visage et il se dirigea d'un pied ferme vers l'une des portes...
Avitus

The avitus locus first became noticed in the stallion Aviter, for which it is named, who was born to a survivor of the plague that ravaged the island of Vicus many years before. It controls whether patchy pale markings are seen on the horse's coat, and whether those pale markings represent simply a reduction in colour of the underlying base coat, or a complete loss of it, leading to the markings being white. It's alleles are heavily associated with different islands and are associated with build.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the avitus locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two avitus alleles, with no particular dominance hierarchy.

### av

The av allele represents the inactive form of the gene, and confers no pattern upon the horse's coat. It is co-dominant with respect to the less common AV allele, and is found on all Paradisus islands. It is unaffected by build phenotype and can be obtained using a Drop Gene item and selecting 'Avitus'. When the avitus locus is homozygous for av, it is not displayed in the genetics section of horse's character page.

### AV

The AV allele represents the active form of the gene, conferring a colour-reducing affect in patches across a horse's coat. It is co-dominant with respect to but much rarer than av, and is only found on Vicus. It is this allele that first cropped up in the stallion Aviter, av having only existed previously. It is not limited by build phenotype and can be obtained using an Add A Gene: Avitus item. It is inactive on donkeys and mules.

## Phenotypes

### Non-Avitus (avav)

The non-avitus phenotype simply lacks any avitus-related reduction in colour of the coat, resulting in a solid, unpatchy appearance unless other white marking alleles from other loci are present.

### Merle Avitus (AVav)

Usually referred to as simply avitus, the merle avitus phenotype is the result of a single AV allele working alone. It results in patches on the horse's coat where the underlying colour is reduced, making it paler than the surrounding coat, though it is not fully reduced to white. The patches are usually quite jagged and varying in their degree of paling to give a mottled appearance on affected areas. They are usually fairly evenly distributed across the horse's body, legs and head. The colour of the mane and tail of a merle avitus horse is also reduced. This phenotype is never seen on donkeys or mules, even if their genetics supports it.

### Harlequin Avitus (AVAV)

Also usually referred to as just avitus, with no distinction made between the merle and harlequin states, harlequin avitus is the effect of two AV alleles exerting their effect. In this state, the pale patches of a merle avitus horse are thoroughly drained of colour, making them fully white in places, thoguh some mottling is still evident in some cases. The patches are shaped and distributed in a similar manner to those of a merle avitus horse. This phenotype is never seen on donkeys or mules, even if their genetics supports it.
Windhiel

Cité perchée en haut d'un promontoire rocheux surplombant l'océan et d'immenses forêts. Peuplée de **Hauts Elfes**, cette cité possède une architecture aérienne, délicate et d'une blancheur éblouissante. Le **Palais des Cimes Blanches** est gardé par des guerriers Elfes d'élite dont les armures scintillent au soleil comme autant de diamants. Le palais abrite celle que la légende désigne comme étant la dernière déesse vivante parmis les hommes : L'Immaculée **Aelwindia**. Peu se prévalent d'avoir eu la chance ne serait-ce que de l'avoir entraperçue, mais sa beauté vous sidère et la puissance qu'elle irradie vous submerge. Les elfes interviennent peu dans les affaires du monde mais le monde entier se presse à **Windhiel** pour y admirer ce à quoi devait surement ressembler le monde des premiers ères.
Pestdoktorin

## Widerstände

Die **Pestdoktorin** (engl.: **Plague Doctor**) ist eine der auswählbaren Helden-Klassen in *Darkest Dungeon*.

“Eine Doktorin, Forscherin und Alchemistin, die sich gerne im Hintergrund hält und ihren Gegnern mit Giftwolken und Seuchengranaten über Zeit immer stärker zusetzt. Sie eignet sich auch gut in der Unterstützerrolle, in der sie Feinde blendet oder verwirrt, während sie die Überlebenschancen ihrer Gruppe mit schadensverstärkenden Tränken sowie Heilfähigkeiten gegen Bluten und Gifthauch steigert.”

## Fähigkeiten

### Kampffähigkeiten

* Giftschlag
* Seuchengranate
* Blendgas
* Präziser Schnitt
* Gefechtsmedizin
* Ermutigender Dunst
* Verwirrender Knall

### Lagerfähigkeiten

* Ermutigung
* Wundversorgung
* Stärkende Worte
* Experimentelle Dämpfe
* Blutegel
* Heilmittel
* Eigenbehandlung
Xiah Resurgence Wiki

## Welcome to the Xiah Resurgence Wiki

This is a structured site representing available knowledge for the game Xiah Online. Inside players will be able to read about the systems of the game and keep up to date with updates.
They can also access lists of skills and items available to their character and class and plan accordingly.

## What is Xiah Resurgence?

Xiah is an online game created by Taewool. This game has long been available in English and has had extensive amount of updates done towards the game, with recent swaps to different companies it finally returned to the control of Taewool. However, our only access has been granted to the English version which is now closed. Their Korean version is region locked and they will not let anyone who doesn't have a Korean phone register to play their version which is still undergoing updates and maintenance.

Xiah Resurgence is a new English version of the game created by the players. It is still in beta and requires more testing and testers for it to advance to its potential. We have high hopes for this version of the game and intend for it to progress further than the Korean version.

First off, to register at Xiah Resurgence visit: https://www.facebook.com/groups/142233955935400/ as a registered member to join the group. In there you will find links to the site and be able to download the game and register to play.

### **How to use this site**

Currently there are no contents to specify categories on the main page, and there may not be a need for one. However, to browse easily navigate up to the top and hover over the Wiki Content tab until it switches and there you will be able to see the list of pages available. Each set of pages will be categorised on that menu.
Mage Skills

Back to Mage Selection

The mage has a few skills at her disposal, although in chinese martial arts these skills are also done with a sword; but if you look at the 100+ brushes they start to look like swords.

Note that these skills will have an external page that you will have to browse in order to see the ranking of the skills.
Imbuing

## Introduction

Imbuing is an important part of Xiah.

When you are out in the world you may find +1/+2 or (1)/(2) items. As well as the imbuing components;

These are the general imbuing items.

### Black Imbue Items

These increase the primary attribute on an item.

### White Imbue Items

These increase the secondary attribute on an item. These cannot increase the base stat of an item; for example you cannot use a white damage on a weapon.

### Red Imbue Items

These can reduce the requirements of an item.

### Dragon Imbue Items

These increase the dragon stats of an item once awakened, these imbues have their own managed success/failure rate.

All imbue items have the following base chances:

 Crystal
 Jewel
 Best Jewel

## Where to Imbue

As labelled in the table, the stores represented are the places to imbue certain items. General store can do everything and is usually where everyone goes, think of it more as a "first come first served". As far as we are aware each store does not bring any additional benefit for using them as the imbue service.
Dimetrodon

***Dimetrodon*** (meaning "two-measures tooth", in reference to the fact that unlike reptiles, the teeth differ in size.) is an extinct genus of terrestrial predatory synapsid ('mammal-like reptile') genus of pelycosaur that flourished during the Permian Period, living between 280–265 million years ago. *Dimetrodon* was the largest and most specialized pelycosaur, and remained the dominant carnivore of its environment. It was superseded by the eotitanosuchians and dinocephalian theraspids during the Roadian age. *Dimetrodon* first appeared in the late Paleozoic Era, and died out following the Permian-Triassic extinction event, 245 million years ago, which immediately preceded the Mesozoic Era. It was more closely related to mammals than to true reptiles such as lizards. When fully grown, *Dimetrodon* grew up to three meters (9.8 ft) or more and perhaps 150 kg (330 lb), with species varying in weight and size. *Dimetrodon* is an advanced member of the Sphenacodontid family, and may have evolved from an early *Sphenacodon*-like form (such as *Sphenacodon ferox*) during the Late Carboniferous or Early Permian (Gzhelian-Asselian) time.

Iconic and well-known for its immediately recognizable "fin" or "sail" made up of elongate vertebral spines running along its back, up to a meter in length, and in life covered with a layer of skin and blood vessels and serving as a thermoregulatory structure for a heat-exchange mechanism. The sail may have also been used for mating and dominance rituals, and/or for making it look much larger than it was to predators. Despite popular belief, *Dimetrodon* was not a dinosaur. Rather, it is classified as a pelycosaur, and more closely related to mammals than to reptiles. *Dimetrodon* was the dominant predator in its environment for nearly twenty-five million years, during which time it evolved into about a dozen species, becoming steadily larger as time progressed.

*Dimetrodon* fossils have been found in Early to Middle Permian deposits of a localized area in western equatorial Euramerica, now Oklahoma (Wellington Formation) and Texas. A significant find by Jerry MacDonald was the discovery of *Dimetrodon* footprints in southern New Mexico. Fragmentary remains have also been found in Europe.
Birka

Birka est la capitale culturelle des vikings d'Atlantis.

Les Boendr sont des hommes libres qui défendent leurs clans et leurs familles. Ils sont amis et alliés avec la ville voisine (Rivefranche) suite à de nombreux mariages croisés.

Les 10 Gobi forment le Cercle des femmes les plus influentes de Birka. Elles assurent la gestion du quotidien mais sont aussi en charge du maintien des traditions et des coutumes. Elles organisent les grands événements et ont fait de Birka un centre d’échange commerciaux et culturels important. La fête du solstice d’été et la foire associée sont célèbres dans tout Atlantis et beaucoup de vikings du monde entier viennent y fêter leur culture et leurs traditions.
Ghost Skills

Back to Ghost Fighter Selection

The Ghost Fighter has a many skills at his disposal, he is quite versitile with utility. Although these skills are done with daggers and poisons in chinese martial arts.

Note that these skills will have an external page that you will have to browse in order to see the ranking of the skills.
Past and Present Wiki

## Series

*Amphibians: Past and Present* - a series about fossil and modern amphibians; a major recurring theme throughout the series is the dramatic decline in populations of modern amphibian species.

*Reptiles: Past and Present* - a series about fossil and modern reptiles.

*Mammals: Past and Present* - a series about fossil and modern mammals and mammal relatives.

*Birds: Past and Present* - a series about fossil and modern bird species with a little focus on other theropod dinosaurs; this is the longest of the series.
The Temnospondyls

The second episode of *Amphibians: Past and Present*. It focuses on extinct temnospondyls.

### Animals featured

* †*Cacops*
* †*Platyhystrix*
* †*Fedexia*
* †Proterogyrinus
* †*Fayella*
* †Varanops
* †*Prionosuchus*
* †Coelacanthus
* †*Trematosaurus*
* †Nothosaurus giganteus
* †*Siderops*
* †Cryolophosaurus
* †*Koolasuchus*
* †Isisfordia
* †Leaellynasaura
Dun

Dun is one of several dilution genes that lightens the colour of a horse's base coat when active. It is also associated with the presence or absence of primitive markings; zebra stripes on the horse's length a dorsal stripe on the back. The various dun alleles determine whether dun dilution occurs and whether or not dun-caused primitive markings are possible.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the dun locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is some mild correlation between island of origin and dun allele frequency, explained below.

## Alleles

There are two dun alleles, with island specific origins. They have a simple dominance hierarchy.

### D

The D allele is the active allele at the locus, the one responsible for the dilution effects, and is dominant with respect to d. It is absent on Vicus and only affects Arabians of evolution level 2 or higher, but otherwise can be found on every island. It can be obtained using the Add A Gene: D item.

### d

The d allele is the inactive form of the dun gene, and is recessive with respect to D. It is found on every Paradisus island with the exception of Sidus. It can be obtained using a Drop Gene and selecting 'Dun'. When the dun locus is homozygous for d, it is not displayed in the Genetics field of a horse's page.

## Phenotypes

### Dun (DD, Dd)

Dun horses exhibit dilution of the hairs on their body, neck and upper legs, leaving the face, lower legs, mane and tail to reflect the colour the base coat would be without the dun phenotype. In horses exhibiting the brown phenotype, dun is associated with a 'face mask'; a patch of brown over the face that is darker than the underlying base coat. Dun horses may or may not exhibit primitive markings, these consisting of zebra stripes on the legs and a stripe down the spine. The presence of the dun phenotype may modify the name of the ase coat given in the horse's colour description, for example a bay dun is termed a zebra dun and a chestnut dun is termed a red dun. Arabian horses do not exhibit the dun phenotype, even if their dun locus genotype supports it, unless they have are have at least evolution level 2

### Non-dun (dd)

Non-dun horses do not exhibit dun dilution nor primitive markings associated with dun (though alleles at other loci such as countershading may cause primitive markings regardless). Brown non-dun horses do not have face masks.
Orkalush

Orkalush est le commandant en second de la croisade depuis l'exode des croisés

## Origine

Tout ce qu'on sait sur Orkalush, est qu'il est originaire des montagnes du Kirriemuir. Il était un capitaine Orc lorsqu'il se joignit aux croisés. Son arrivée se fit très peu de temps avant le drame de Grab von Konig.

## La période sombre

Lors de la défaite, tandis que les hommes se posaient des questions sur l'avenir, ce fut Orkalush qui redressa la barre. Il fit en sorte que les troupes aient l'esprit occupé, mit en place des formations et coordonna la production dans les montagnes du Kirriemuir. Il réussi a empêcher une révolte des croisés contre l'oppression Atalonienne mais cela ne suffi pas et la croisade se vit contrainte à l'exode.

## Montée en grade

Suite à sa gestion remarquable des affaires croisées pendant leur période sombre, il fut promu au rang de commandant en second de la croisade. Suite à sa demande, on lui offrit les écris d'Arkelia. Bien qu'il les étudiait depuis un moment, il avait toujours souhaitait posséder le livre directement. C'est lui qui dirigea toutes les affaires publiques tandis que Torg tomba dans un mutisme imperturbable. D'après ce qu'il se disait, Orkalush était l'un des rares à qui le leader de la croisade s'adressait. C'est aussi lui qui ordonna l'assaut sur les plaines de Thurso, ce qui permettra à la croisade de se refaire une santé financière et reprendre le recrutement.
Warrior Skills

Back to Warrior Selection

The warrior has a few skills at his disposal, although some of these skills are done with the Spear or Glaive in chinese martial arts. Some however are done with the claw.

Note that these skills will have an external page that you will have to browse in order to see the ranking of the skills.
Early Reptiles

The first episode of *Reptiles: Past and Present*. It focuses on the earliest amniotes, reptiles, and parareptiles.

### Animals featured

* †*Limnoscelis*
* †*Westlothiana*
* †*Hylonomus*
* †*Spinoaequalis*
* †*Mesosaurus*
* †*Milleretta*
* †Euontosaurus
* †*Anthodon*
* †Rubidgea
* †*Scutosaurus*
* Inostrancevia
* †*Procolophon*

### Trivia

* The third sequence focuses both on Hylonomus and Spinoaequalis. The fourth sequence focuses on Milleretta and Anthodon.
Modern Amphibians

The fourth and final episode of *Amphibians: Past and Present*. It focuses on extinct and extant lissamphibians.

### Animals featured

* †*Gerobatrachus*
* †*Vieraella*
* †*Beelzebufo*
* †*Habrosaurus*
* †Gorgosaurus
* †*Incilius periglenes*
* †*Albanerpeton*
* †Aparosagittarius
* *Atelopus zeteki*
* *Oreophrynella nigra*
* *Ambystoma opacum*
* *Rhinella marina*
La cour des miracles

Les nombreux canaux de la cité d'Arquevêche s'enfoncent dans un centre ville propre, net et dégagé avec de beaux bâtiments publics et de magnifiques hôtels particuliers. Mais derrière les belles places et les personnes aux atours longuement apprêtés, se cache un dédale de rues et de canaux étroits jusqu'à n'être pratiquement plus que des caniveaux.

La faune qui y vit est beaucoup moins rafinée. Des rats dévorent les restes des quelques immondes déjections canines tandis que des enfants borgnes, des estropiés et éclopés en tout genre et des femmes d'un autre âge vous harcèlent pour un silver.

La nuit venue, ces ruelles se vident complètement comme par miracle pour laisser place nette aux coupes jarrets en tout genre.
Sarques

Village forteresse de barbares, juché sur un promontoire rocheux, qui a toujours réussi à résister aux vagues d'invasion impériale. Ils en étaient fiers et savouraient chaque jour de liberté arraché à l'Ogre, nom qu'ils donnaient a l'Empire des Magiocrates.

Tout occupés qu'ils étaient à surveiller la magiocratie du Sud, il ne virent pas la menace arrivée du Nord. La théocratie prit le contrôle de la ville en novembre de l'an 6 après un rapide assaut aérien.
Forgotten Rulers

The second episode of *Reptiles: Past and Present*. It focuses on rhynchocephalians.

### Animals featured

* *Sphenodon plunctatus*
* †*Diphydontosasaurus*
* †*Clevosaurus*
* †*Opishthias*
* †Coelurus
* †*Homoeosaurus*
* †*Pleurosaurus*
* †Kimmerosaurus
* †*Oenosaurus*
* †Juravenator
* †*Priosphenodon*
* †Unenlagina

### Trivia

* The first and last sequences focus on Sphenodon.
* The fifth sequence lasts 20 minutes, and focuses on Homoeosaurus, Pleurosaurus, and Oenosaurus.
Sapientia

Perhaps the most strange gods of all is Sapientia. Dubbed the Goddess of Widsom, it was not an easy title to claim. Since the very first horse set foot on the Paradisus islands, Sapientia was there. Some say that she was never a Goddess to start, that she was simply born a mortal and upon her death, was reborn into the next, only for the cycle to repeat. While there is truth to this tale, it has been skewed over time.

Sapientia had always been a little smarter than the others, and though she was fond of the horses of Paradisus, she was never content just to watch over them. So she frequently took mortal form and walked amoung them. But it was never enough to spend an afternoon with a mare or stallion, hearing their story, and so she made the decision to abandon her powers for a time and truly become one of them.

Though she started differently each time, be it a red or black or brown foal, she always ended up the same, an aged white horse, ready for death. Each life did not end in sadness, for it was during that life that she learned and grew in her knowledge. Never boring of the mortal life, Sapientia has lived thousands of them, each as good as the next. It is during those lives that she had accumulated her wisdom. She knows which path will go the long way around, which leaves one with a sore stomach should chew, and how best to outsmart the giant cats of the jungles.

She never stopped listening to the prayers of the mortals, but it was impossible for her to answer them from her place on earth. And so, over time, Sapientia retreated from the mortal life, and took her place as a proper Goddess, finally deserving of her title. In times of trouble or consultation, Sapientia makes herself available, though her guidance does not always seem obvious. Wisdom is never easily earned, it must be worked for, and no one horse will ever know everything. Even after her thousand lives, Sapientia still has much to learn.
Verum

While many of the Gods that have helped to mold the islands of Paradisus take a passive role in the lives of its equine, Verum is an entirely different beast. In the beginning she has little interest in the creatures that were created to fill Solum’s terrain. As far as Verum was concerned, they were beneath her and deserved none of her attention. Well unless it was at their expense.

She made a game out of the truth, visiting the equine on the island and whispering truths into their ears. At first it was simple and harmless stuff. A stallion lying. A mare trying to sneak away. But soon the truths became larger and Verum could no longer help herself. Wars were waged over her truths, over the chaos that she created just by giving someone what they thought they wanted. You see, the truth is a powerful drug and in the amounts Verum provided, no one could survive.

When it became clear that Verum would destroy the world if left alone, Caussa swept in to clean up her mess. She pushed away Verum’s truth bombs and instilled a sense of calm and reason in the warring equine. It was too late for many but a calm came to the islands. Verum was furious of course but relented. For now at least.

Though she no longer works tirelessly at destroying everything in her path, Verum is still woven into the lives of the equine of the islands. She’s always there, waiting and exposing the little white lies we all tell. She still responds to the calls of hopeless equines seeking the truth. But exercise caution, dear reader. Verum will be more than willing to give you what you seek and then some.

Verum is mischievous for sure but she has no respect for those who sneak and steal, an act of dishonesty in her eyes. Though it isn’t often seen, she has a soft spot for those who live their lives without need for her intervention. Her sick interventions are meant to punish those who live against her purpose but she isn’t evil. If you’re a truthful sort, you have nothing to fear from our dear, depraved Goddess.
Malware

Malware is short for “malicious software."  It includes {{#NewWindowLink: http://www.microsoft.com/security/pc-security/virus-whatis.aspx | viruses }} and spyware that get installed on your computer, phone, or mobile device without your consent. These programs can cause your device to crash and can be used to monitor and control your online activity. Criminals use malware to steal personal information, send spam, and commit fraud.

## Different Types of Malware

* **{{#NewWindowLink: http://www.microsoft.com/security/pc-security/virus-whatis.aspx | Virus }}** - Software that can replicate itself and spread to other computers or are programmed to damage a computer by deleting files, reformatting the hard disk, or using up computer memory.
* **{{#NewWindowLink: http://www.webopedia.com/TERM/A/adware.html | Adware }}** - Software that is financially supported (or financially supports another program) by displaying ads when you're connected to the Internet.
* **Spyware** - Software that surreptitiously gathers information and transmits it to interested parties. Types of information that is gathered includes the Websites visited, browser and system information, and your computer IP address.
* **Browser hijacking software** - Advertising software that modifies your browser settings (e.g., default home page, search bars, toolbars), creates desktop shortcuts, and displays intermittent advertising pop-ups. Once a browser is hijacked, the software may also redirect links to other sites that advertise, or sites that collect Web usage information.

## How to prevent Malware Attacks

Various factors can make computers more vulnerable to malware attacks, including defects in the operating system design, having all of the computers on a network run the same OS, giving users to much permissions or just using the Windows OS (due to its popularity, it gets the most malware written for it). The best protection from malware continues to be the usual advice: be careful about what email attachments you open, be cautious when surfing and stay away from suspicious websites, and install and maintain an updated, quality antivirus program.

1. ↑ Malware. (n.d.). Retrieved March 30, 2015, from http://www.consumer.ftc.gov/articles/0011-malware
2. ↑ What is Malware and how can we prevent it? (n.d.). Retrieved March 30, 2015, from {{#NewWindowLink: http://www.pctools.com/security-news/what-is-malware/}}
Amphibians: Past and Present

***Amphibians: Past and Present*** is a four-part series about extinct and extant amphibians. It covers the evolution of amphibians and showcases the importance of amphibian conservation as well as what currently threatens modern amphibian species. Like the *Trilogy of Prehistory*, the series is narrated by David Attenborough, has CG animation by The Mill, and has music composed by George Fenton.

## Episodes

The First Amphibians

The Temnospondyls

The Lepospondyls

Modern Amphibians
Manufactured Consent

## **What is Manufactured Consent?**

Manufactured consent serves as a catalyst to the privacy paradox in that it convinces users to relinquish the same personal information they claim to hold sacred for a good or service that outweighs the value of their privacy.  Humans regularly give away their access to their search history, banking transactions, media consumption, and self-disclosures for the connection and convenience promised by various companies.

### **How is consent obtained?**

Many emerging business practices utilize these sentiments to manufacture consent in their user demographic by offering a good or service that is incredibly enticing to the consumer. These offers can vary from a discount at a store to an automated service that recommends media to the user based on their activity without commercial interruption.

* **Services:** Amazon, Spotify, Netflix
	+ Tangible Benefits - automation | convenience

* **Social Status:** Facebook, Twitter, Instagram, Snapchat
	+ Intangible Benefits - connectivity | self-percption

While the tangible benefits of a rewards card or the convenience of allowing amazon to track your purchase history to return relevant deals makes sense, more research is needed to determine the intangible benefits of rapid self-disclosure. Researchers are very intrigued by the belief that some users seek to improve their own perception of self by themselves via disclosure.   The Proteus Effect summarizes his phenomenon.

### **What is the Proteus Effect?**

The Proteus Effect is an abstraction of the self-perception theory, which asserts that we formulate our own attitudes concerning ourselves loosely on our perceptions of how others view us.However, the Proteus Effect proposesthat an individual’s behavior conforms to their digital self-representation independent of how others perceive them— a process we term the Proteus Effect.

To test this theory, one experimentplaced participants in an immersive virtual environment and was given either shorter or taller avatars.  The participants that were given taller avatars negotiated more aggressively than users given shorter avatars. Results indicated that both the height and attractiveness of an avatar in an online game were significant predictors of the player’s performance. In a second study, researchers found that the behavioral changes stemming from the virtual environment also transferred to subsequent face-to-face interactions.

1. ↑ Yee, N., & Bailenson, J. N. (2009). The difference between being and seeing: The relative contribution of self-perception and priming to behavioral changes via digital self-representation. *Media Psychology*, *12*(2), 195-209.
2. ↑ Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self‐representation on behavior. *Human communication research*, *33*(3), 271-290.
3. ↑ Yee, N., Bailenson, J. N., & Ducheneaut, N. (2009). The Proteus effect: Implications of transformed digital self-representation on online and offline behavior. *Communication Research*.

####
Chrysos

Chrysos is the premium currency of the site. The amount a player has can be seen only by the player, on the Welcome menu. This is reached by clicking "Welcome, #### [username]". It will be listed beneath Account Stats and above Cacao.

## Ways to Get It

♦Purchase them via PayPal, with prices listed on the images on the Shop page

*Shop->[select one of the six images beneath the Purchase Chrysos heading]->PayPal*

♦Exchanging experience-gathered by doing things with your horses-for a maximum of 25 Chrysos per month

*Shop->[select one of the five images beneath the Exchange Chrysos heading]*

♦Selling items, which can occasionally be won or gifted with no cost to the player, in the Item Trades forum

*Forums->Item Trades->[go through posts or create a post]*

♦Winning or placing in contests hosted in the Giveaways & Contests forum

*Forums->Giveaways & Contests->[select a contest or giveaway and enter it]*

♦Occasionally, a player will look for a horse and offer to pay Chrysos in the Horse Trading forum

*Forums->Horse Trading->[go through posts or create a post]*

♦For those adapt with art, players can sell art in the Art Sales forum

*Forums->Art Sales->[go through posts or create a post]*

♦Spin the Wheel of Wow for a chance at the Jackpot

*Location->Games->Wheel of Wow->Spin*

## Ways to Use It

♦Purchase items in the Shop, be it character slots, genetics, or additional items

*Shop->[select section and item]->Buy*

♦Purchase items from other players in the Item Trades forum

*Forums->Item Trades->[go through posts or create a post]*

♦Host a competition or giveaway with a Chrysos prize in the Giveaways & Contests forum

*Forums->Giveaways & Contests->[create a thread]*

♦Purchase a certain level or type of horse with Chrysos in the Horse Trading forums

*Forums->Horse Trading->[go through posts or create a post]*

♦Purchase art from other users in the Art Sales forum

*Forums->Art Sales->[go through posts or create a post]*
Belton

The Belton locus determines whether or not speckles of the horse's base coat cut through all other markings laid on top of the base coat. It's alleles are deferentially expressed according to build phenotype, but there is no association with island of origin. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the Belton locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two Belton alleles, with no particular dominance hierarchy.

### bl

The bl allele appears to represent the inactive form of the gene, not conferring speckles of base coat colouration over all other markings. It is co-dominant with respect to Bl and can be obtained using a Drop Gene item and selecting 'Belton'. When the Belton locus is homozygous for bl, it is not displayed in the genetics section of horse's character page.

### Bl

The Bl allele appears to represent the active form of the gene, leading to speckles of base coat colouration over all other markings, though the extent of the speckles depends on the precise genotype. It is co-dominant with respect to bl and can be obtained using an Add A Gene: Belton item. It has no effect on mules or donkeys.

## Phenotypes

### Non-Belton (blbl)

A non-Belton character simply does not have the speckles associated with the Bl allele, its markings simply appearing solid and unbroken. All mules and donkeys display this phenotype regardless of Belton genotype.

### Half-Belton (Blbl)

A half-Belton character has speckles in the colour of its base coat overlying all other markings on its lower legs. The spots are never seen above the hocks on any part of the body. This phenotype is never seen on donkey or mule characters regardless of Belton genotype.

### Full-Belton (BlBl)

A full-Belton character has speckles in the colour of its base coat overlying all other markings on its entire body, not being restricted to the lower legs. This phenotype is never seen on donkey or mule characters regardless of Belton genotype.
Gray

The gray locus determines whether or not a horse's coat gradually pales as it gets older. It is a simple locus, but if active it has a marked affect upon a horse's coat, slowly leaching the colour out of it. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the gray locus, rather than choosing a phenotype and having the game select an appropriate genotype. Some alleles are loosely associated with certain islands, and there are also build-related differences.

## Alleles

There are two alleles at the gray locus, with a simple dominance hierarchy.

### G

The G allele causes a horse's coat to become progressively greyer until eventually it is purely white. It is found on every Paradisus isle and is dominant with respect to g. It can be obtained using the Add A Gene: G item. It is inactive in mules and donkeys

### g

The g allele represents the inactive form of the gray gene, and has no affect upon the horse's coat. It is found on every island except Triens, where it is never found, despite being more common than G on other islands. It is recessive with respect to G and when the gray locus is homozygous for g, it is not displayed in the Genetics field of a horse's page. It can be obtained using the Drop Gene item and selecting 'Gray'.

## Phenotypes

### Greying (GG, Gg)

A greying horse is one that starts out as the colour one would suspect from its other genetics, but then gradually becomes progressively greyer and greyer, the colour gradually leaching out of it, until eventually it is totally white. In the process, the horse goes through many stages; a dappled stage, characterised by vague circular markings more white than the rest of the horse, a steel stage, where the horse is an attractive steel grey colour, a fleabitten stage, where the horse is largely white, and many intermediates. Naturally the affect is more noticeable on horses with few white markings and a dark base coat. The precise number of stages, and when they occur in a horse's life, vary by the build phenotype, but all follow roughly the same progression. A fully greyed-out horse is nearly indistinguishable from one displaying the white KIT phenotype. Mules and donkeys never display this phenotype, even if their genetics supports it.

### Non-Greying (gg)

A non-greying horse simply does not get greyer with age, instead retaining whatever colours and markings would be expected from its other genetics.
Haedra

The elder sibling, Haedra, was devastated by the loss of her parents, but immediately knew she had to keep a level head. Lashing out would only result in more violence, more senseless loss, and more foals without parents. She began to promote peace and harmony everywhere, not just the oases. At first, it was hard to find others to listen to her, but by starting at the oases, speaking softly to whoever would listen, the young Goddess soon cultivated some followers, who went on to spread their new beliefs to others.

The herds that followed the peaceful way of life began coming together, forming tribes made of many families. They voted democratically to decide who would lead the tribe, and on any important matters. Unheard of before, but within the tribes, mares began to have as much of a say in matters as the stallions, and even foals were encouraged to voice their opinions. Haedra began calling them her Aesty, and the tribes adopted the name for their religion. Though she doesn’t interact with the mortals much anymore, she does return to speak with the most wise and kind leaders on occasion, and always keeps a watchful eye over her faction, as well as a wary eye on the followers of her brother Iaral.
Reverse Brindle

Reverse brindle is a non-genetic marking that consists of narrow white lines appearing on a horse's body and neck, but being absent from its legs and head. The stripes vary dramatically in length between individuals, and can range from being all fairly short, long but straight, and long but curving. Being one of the so-called 'special markings', reversse brindle is never seen in conjunction with birdcatcher spots, bend or spots, chimera, manchado, gulastra plume, brindle or lacing. Reverse brindle can be obtained using the Add A Marking: Reverse Brindle item.
Aporia

## Purpose

Aporia deals solely with herd leadership and Caterva members. You can use her services to buy and trade patrol items from herd/caterva inventories which now also hold their own cacao reserves. In addition, like Lympha stocks her items, Aporia will generate a random amount of her patrol items each 4 hours in addition to anything sold to her.

Aporia is accesable via the NPC icon on the Location Page.

## Description:

Aporia is described as a beautiful palomino mare.

## History:

Aporia was long sought after by stallions from all over the island not only for her beauty but also her strength of mind. It is said that there are few on the island who could best the mare in a battle of wits, even fewer who would try with that sweet smile. Have no fear, Aporia knows all of these things of herself and does not hesitant to use them to her advantage. That is until Contor came along.

Aporia was used to being chased. She certainly wasn't used to being ignored and that's exactly what Contor did. He appreciated her intelligence but was incredibly put off by the way she seemed to use these things to manipulate as she pleased. Before she could stop herself, Aporia soon found herself chasing Contor instead, eventually breaking the stallion down to at least interact with her until the pair of them were madly in love. He provided a safe and secure herd for her which is all she could ever ask for. She considers the herd to be sacred and as such only offers her wares to be used by a herd unit. She's even been known to cut the catervas a deal every now and then.
Caligo

Caligo is a palm crow and host of one of Indomita's games. If you give him ruby pebbles you will be entered into a daily lottery for 500+ cacao.

Caligo is also one of the NPCs known to give out scavenger hunts as a random event during exploration. He can be found in the Tenebrae Woods and requests 5 ruby pebbles in exchange for 1 cashew.
Rabicano

The rabicano locus determines whether or not white speckling appears in strips on a horse's belly and side. It's alleles are differentially affected by build phenotype, and some are island-limited. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the rabicano locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two rabicano alleles, with a simple dominance hierarchy.

### Rb

Encoding the active form of the rabicano locus, Rb is dominant with respect to but less common than n. It can be obtained using the Add A Gene: Rb item, but is totally inactivated in horses with the Arabian, mule and donkey build phenotypes. It is never found on Vicus

### n

The common n allele is recessive with respect to Rb, but is not affected by build phenotype. It can be obtained using a Drop Gene item and selecting 'Rabicano'. When the rabicano locus is homozygous for n, it is not displayed in the genetics field of the horse's page. n is not limited by island.

## Phenotypes

### Rabicano (nRb, RbRb)

A rabicano horse has white speckles upon the belly, these being organised into rough stripes that extend partially up the horse's side. Arabians, mules and donkeys never exhibit this phenotype, even if their genetics support it.

### Non-Rabicano (nn)

A non-rabicano horse simply lacks the white speckling associated with the rabicano phenotype. Arabian horses always display as non-rabicano, regardless of genetics.