recursal/Fanatic-Fandom huggingface dataset:
Neodymium

Neodymium is a Metal from Homeworld. He was one of the Twins, the other being Praseodymium. He was considered the bad twin out of the two, although more of a punk than bad. He would protect his twin, claiming often that the only one who could pick on Pras was him. He would often pick fights however, using his Bucky Balls as a projectile weapon that he could manipulate. He was skilled in his abilities involving electricity and magnetism, his abilities doubling if with his twin.

## Biology

Neodymium has a blue and lilac colour scheme. He has a much rougher edge to him than his twin. His purple hair is spiked. He wears rather loose fitting clothing, alternating between the two colours. He has familiar human proportions with no real exception except for being taller than humans.

## Behind the Metal

Neodymium is a metal and element on the periodic table, belonging to both the Lanthanides and rare earth metals. The name neodymium means "new twin" in relation to praseodymium which means "green twin". These two are able to colour things such as glass, neodymium making things blue to purple in colour. It has some of the strongest magnetic properties of the metals, which is enhanced when paired with praseodymium.
Fedelm

Connacht's bard, a prophetess. Maeve, queen of Connacht, once united its armies with two other countries to attack Ulster. However, the prophetess Fedelm indicated to the queen that it would be very difficult, but she didn't listen to her.

## Skill: Ignore Pain

At the cost of being unable to recover the soldiers of team, the damage received from attacks and spirit attacks will be reduced by 22.5% (affected by spirit), which lasts 2 turns
Phil Mizuno (cosplayer)

Phil Mizuno is a Canadian cosplayer who followed his heart, and is pursuing his passion of cosplay to help and inspire others. He has been cosplaying for 4 years, and created his beautiful costumes in Toronto, Ontario. Throughout 2017-2018, he has had the privilege to be a cosplay guest to over 40 international and local conventions, which include: Canada, USA, Middle East, Asia, Mexico, Latin America, South America, and Europe. He has also been a judge for the most renowned cosplay competitions in the world, which include WCS, CWM, ECC, ECG, and Yamato Cup. Phil’s ultimate goal for cosplay is to be able to make people experience the same feelings he had when he first started cosplaying.
Lost Dumplings (photographer)

Lost Dumplings (David Hyunh) is a photography from Toronto, Canada. He was caught in a controversy in March 2023 where over his career he claimed to have slept with cosplayers he shot with. This was all proven to be false in a document created by Yumecos (one of his closest friend whom he also claimed to have slept with).
Ceratothar Clan

The Ceratothar Clan is a Dwarven clan dedicated to the breeding and exploitation of rhinoceroses for horns, hides, and meat.

## Culture

Ceratothar tribes are always 50 strong or smaller, due to the permanence of the rhinoceros enclosures they build. Each tribe is led by a Deg, and is divided into nuclear families that live in a single house.

Ceratothar tribes are founded once an existing tribe is too large and must lower its population. Three nuclear families are selected, and they have two years to prepare a site for their tribe to be. The three families each nominate an elder, and the three in combination select the new Deg. Under the leadership of the Deg of their new tribe, the three families begin building a Ceratothar complex - a large enclosure with twenty-foot earthen walls supported by logs with clay bricks on the inside. This is where the rhinoceroses are kept. The families then build several sheds - for rhinoceros mothers and children, for equipment, horn carving, and butchery. They then construct their own homes and bring to their complex four young rhinoceroses from their previous tribe, to allow breeding of their rhinoceroses and growing their population. As the children of the three tribes have children of their own, the new families construct their own homes around the complex.

Ceratothar culture is dominated by the daily work of keeping rhinoceroses - watering them, as most enclosures don't contain water sources; making sure there are no fights; butchering the most aggressive males; breeding the rhinoceroses to grow their populations; and assisting pregnant females in birthing young rhinoceroses.

Every half-year, a wagon caravan travels to the nearest large city to sell the hides, horns, and bushmeat, and purchase for the tribe tranquilizers and equipment. The tranquilizers are used to pacify the rhinoceroses as their horns are carefully cut.

Ceratothar food inevitably revolves around savannah animals. Jultoush is served with chunks of rhinoceros meat.
Yaya Han (cosplayer)

Yaya Han is a costume designer, model and cosplay entertainer based in Atlanta, GA. She discovered the unique creative pastime of cosplay at Anime Expo in 1999 as a young fan, with no prior trained skills in sewing or crafting. Over the years, Yaya has built a successful business in the cosplay community. Her intricate and lavish creations have won awards and acclaim nationwide, and she has been invited to appear as a Guest, Panelist, Judge, Performer and Host to over 100 conventions and other events all over the world.
Thramack II

Thramack II was Commandant-Admiral of the Swamp Navy of the Dwarven Domain Naval Forces, and Secondary Archduke of the Majinhar of the Dwarven Domain. He was most famous for his creation of the Swamp Navy of the Dwarven Domain, which played a pivotal role in the Aechalas War, and his being the son of Thramack I. He served from the beginning of the reign of Throdeg to the end of the reign of Thirn.

The Swamp Navy was considered the 310th-312th Divisions.

## Official Title

Commandant-Admiral of the Swamp Navy of the Dwarven Domain Naval Forces

Secondary Archduke of the Majinhar of the Dwarven Domain

Admiral of the 310th-319th Divisions of the Dwarven Domain Naval Forces
Thramack I

Thramack I, or Thramack the First was Archduke of the Majinhar of the Dwarven Domain and Grand Admiral of the Dwarven Domain Naval Forces from the reign of Throdega to the end of the reign of Thirn. He was most famous for his part in the Aechalas War and his creation of the Submarine Division of the Navy. He was also the father of Thramack II.

## Official Title

Archduke of the Majinhar of the Dwarven Domain

Grand Admiral of the Dwarven Domain Naval Forces

Commandant of the Submarine Forces of the Naval Forces

Deg of the Gorvaric Republic
Tufted-Eared Goblin

Tufted-Eared Goblins are a species of the family Goblinidae and subfamily Syndedeminae. Their distinguishing characteristic is that of tufts of hair on the tips of their ears (type: Suinic).

Tufted-Eared Goblins resemble Flathead Goblins, only with smaller nostrils and more elongated ears. They lack the tough scalp, but their eyes are in the same position, distinguishing them from Hammerhead Goblins. They naturally grow a mohawk on the top of their rounded cranium. Their fingers are also different, with more visible knuckles and longer nails (their nails grow rather fast).

## Behavior

Tufted-Eared Goblins are some of the most sought-after trackers and hunters, all because of the large amount of thin hair on the tips of their ears. The hair allows them to sense vibration from a long distance, and know from which direction the source is.

For this reason, they can easily track animals and enemies. Most will live in the Goblin War Council, in nomadic tribes that follow herds of buffalo, not even needing to domesticate them. These goblins, less powerful than their Hammerhead and Flathead relatives, ride a camel known as alaycamels.

These camels, having been bred with yaks, have long, shaggy, dark brown hair, and a more cow-like head. They still have two humps, and the Tufted-Eared enjoy riding on long hunting expeditions, where the rider will sit before the first hump, while the humps and the space in between is reserved for supplies.

The Tufted-Eared Goblins are at best light cavalry, riding their camels in the expedition style, with the sides of the camel fully covered by the excessive amount of quivers that they use. Tufted-Eared Goblins can hear very well, and therefore can. without looking, pinpoint a target, and shoot.
Jultoush

Jultoush is a dwarven food, used in most dwarven clans as the main form of sustenance. It is made up of rice, meat, and beans boiled in tomato sauce, with whatever herbs or vegetables available sprinkled throughout. The meat can range from classic foods, such as chicken, to exotic catches, such as lizard, wolf, or camel. If no beans are to be found, then they are replaced by corn.

## Variants

### Araquar

The Araquar version of jultoush can have freshwater fish in it instead of meat. Other ingredients are also usually not available, so aquatic plants can also be interspersed.

### Majinhar

The Majinhar invented this food, and therefore typically have it made of beef, rice, black beans, tomato paste, and corn. Other versions exist, but this is the most popular.

### Chernpeshar

The Chernpeshar usually add lizards, vultures, or antelope to their jultoush. Available succulents have also been known to be used as ingredients.

### Susevar

The Susevar, being the boar herders they are, add Susboarealis bacon to the mix. This adds a smokey flavor unheard of in other dwarven cuisines.

### Aeroquar

The Aeroquar jump through portals to other planets, and for this reason add space efficient protein - especially minced cockroaches. Cockroach farms are made modular and stackable, and can take up very little space in a cargo hold in exchange for food.

### Natriaraequ

The Natriaraequ can easily catch saltwater fish in the reefs surrounding their glass domes, and therefore their jultoush is full of these. It is more broth-based, however, as the majority of the fish are extremely bony. Shark cartilage is considered a delicacy.

### Natrosmar

The Natrosmar use a lot of salmon in their jultoush, as the fish migrate through brine to seawater. Salmon is also occasionally baked and then carved into bowls, with jultoush poured inside.
Fergmash College

The Fergmash are a clan of dwarves specializing in metallurgy. It is their job to smelt the products sent in by dwarven clans, but also to recognize ore that is unable to be recognized by miners.

Fergmash are easily recognizable by the brown or white shirt, accompanied by a leather apron and heavy mustache but no beard on males. They are also tattooed on the left forearm, with each tattoo representing a variety of metal known by that specific gnome - most Fergmash children have at least ten tattoos by age six.

The Fergmash Campus is organized as a collection of square units. Each unit houses two hundred dwarves, and at the center of each is a large yard, full of furnaces, is a collection of ores or ingots from dwarven clans, which is then smelted into the proper compound. Every Fergmash has a workstation shared with one other gnome, and the pair takes turns delivering and working the metals.

The Fergmash are a led by the Dean of the Fergmash, who then reports to the Dean Superintendent, who then reports to the Emperor.
Hook-Nosed Goblin

The Hook-Nosed Goblin is one of the more advanced species of goblin, having developed a nose that does not show the characteristic bulbousness of a gule goblin nose or the flatness of a trapezoidal goblin species, instead being pointed and hooking downwards.

## Behavior

The Hook-Nosed goblins are some of the more peaceful goblin subspecies, being the scientists of the Goblin War Council. They particularly specialize in life sciences - chemistry, biology, geology, cytology, entomology, ornithology, archaelolgy, herpetology, acarology, aerology, aerobiology, algology, and medicine.

The typical Hook-Nosed Goblin will live in a solitary manner, usually in a tent or log cabin. They study every day, stopping only to tend to the small farm or plot near their home. Every three years they go to a convention at the goblin capitol, and present their findings. Typically, they write a book every other convention, presenting their findings then, while between those they attend the convention to watch presentations and meet with others.

The goblins will stop in the nearest town and village for supplies every month or so, buying paper, ink, gunpowder, soap, candles, rope, bullets, clothing, or nails. This is all loaded into crates that are then piled onto a wagon, and driven to the cabin.

Hook-Nosed Goblins prefer water buffalo as their mounts, due to their calmness around the goblins. The powerful beasts are the only one used when the Hook-Nosed Goblins go to war - they load all of their belongings onto one buffalo and ride another.
Monolith

## Description

In the first 2 turns after the battle begins, aids the allied team and decreases the damage received from attacks by 35%

## Study Description

'This skill can be obtained through dismantling [Lugh] the research degree of the skill can be increased by 5% using an Epic Gairo card from Nordic, Celtic or Egyptian the research degree of the skill can be increased by 30% using [Lugh]'

## Notice

1 Gairo can be deployed before the research of the skill succeed
Hammerhead Goblin

The Hammerhead Goblin is a species of goblin whose eyes are raised partially from the flat top of the head. They have the characteristic flat nose of their genus.

Hammerheads stand six feet tall, and from shoulder to shoulder are usually three feet.

## Behavior

The Hammerheads culture is similar to the culture of other members of the genus Planum, the only difference being in the crested helmets that they wear.

Their warriors can be male or female, and usually have rings in their ears and noses. Tattoos are popular and are commonly used as symbols of rank and achievement. The sword used by them is the ever-popular goblin broadsword, sometimes accompanied by a cutlass. The richer goblins are able to afford pistols or rifles.

The Hammerheads do not like being physically inactive. For this reason, they constantly wage war, practice battles, and tournaments. Some, even more hungry for physical labor leave and join airship crews or mining companies. Dwarves enjoy working with Hammerheads for their resilience and strength. Gnomes enjoy using Hammerheads as lab assistants, as they are able to carry the large amounts of materials and supplies into the laboratory, or to operate the large machines.

Those Hammerheads who emigrate but do not get a job join crime families, running extortion rackets and bootlegging alcohol and tobacco into cities.

Hammerheads eat meat and only meat, and so farm bison, for their size in comparison to other animals. Large buffalo herds are guided from indricotheres - a popular animal in goblin culture, as they are large enough to carry large amounts of weight and intimidate other races - with long sticks. This guiding would be more accurately described as whacking those bison who do not follow instructions.
Battle of Arbelladon Beach

The Battle of Arbelladon Beach was a battle of the Aechalas War.

## Introduction

Two days after the failed offensive at the Battle of Brijash Delta, at night, the UFA forces, again led by King Arbelladon established trenches around two sides of Ft. Thramack, bringing in troops on a beach a mile east of Ft. Thramack.

## Battle

The landing was intercepted by the Dwarven Airship *Araquar*, which dropped down its infantry complement of three divisions, commanded by General Arhaek, and lit signal lanterns. This signal was spotted at the fort, which quickly sent two divisions of men to the beach and sent its Swamp Navy Carrier. The Carrier quickly arrived within three hundred yards of the beach, and deployed twenty monitors, which promptly began to shell the UFA troops.

However, the UFA had landed massive amounts of troops, numbering in the millions, so thirty-six thousand dwarves and twenty monitors could not compete. Another airship, the *Thrin*, arrived above the beach. The *Thrin* was the airship of Commander Thridag of the Dwarven Marines. All one thousand Marines were dropped onto the beach behind the UFA lines, which were hastily-built sand trenches. The Marines got to work, lobbing explosives, firing hand mortars, spraying lead, and swinging weapons. The UFA soldiers, simply armed with repeater crossbows, couldn't compete with the surprise attack by the Marines, the Dwarven soldiers, and explosives. At that point, two ADWARs were dropped into the battle, and the UFA troopers were decimated. King Arbelladon was killed in action, along with one million men, with 500,000 more injured and the rest taken as POWs.

The beach was named Arbelladon Beach to commemorate the heroism and courage shown by Arbelladon during the battle.
Verpash College

Verpash College is a gnomic college specializing in botany. Their job is to breed plants that are useful to the Dwarven Domain.

Verpash are recognizable by the light green monk's habits that they wear, which are cut to hang about halfway down the thigh, accompanied by burlap pants and leather boots and knee pads. They always have a brown leather belt on the waist, with pockets for spades, a ruler, a vial for samples, and a small notebook for recording everything.

Verpash College is based at the Emperor's Summer Palace, with a large area filled with greenhouses. The plants are watered by an automatic system, powered by pumps, with the heads turned to allow for more or less watering. Verpash College also has an extensive library, which contains not only books and scrolls but also seeds, leaves, and segments of roots and stems. Dried fruits are also kept when it applies.

Verpash College's Dean reports directly to the Emperor's Minister of Agriculture, and are paid for directly by the Ministry. The Vizier for Breeding is in charge of cataloging new species made.
Cancer-kin

Cancer-kin are a genus of Gecarcinidae, or land crabs, that have the upper body of a human at the front of their body. They have six legs, and the human torso has the pincers of a crab and the shell of a crab on it.

The head of a Cancer-kin has a face similar to that of a human, but with small amounts of shell at the cheeks, forehead, and top of head. They shoulders have a bit of shell known as the pauldron, which covers the shoulder and top half of the upper arm.

The lack of another pair of legs is explained by small bulges around the sternum, which are vestigial legs that are no longer used.

There are several subspecies of Cancer-kin, each living in a different climate and with a different shell coloration.

Most Cancer-kin live in their communities, collecting detritus and annoying passing ships.
Sabaem Crime Family

The Sabaem Crime Family is a Dwarven criminal organization based in Steelwarf specializing in the illegal mass-production of weaponry.

## Activities

The Sabaem family produces large volumes of shivs, knives, clubs, and mauls that are then sold to the Dezmig family in Arcstead. The Sabaem produce this weaponry inside a deserted prison on the island of Edgecliff in the Port of Steelwarf that they have converted to a foundry. Shivs, knives, and clubs are formed by fully casting the weapon in one piece from iron. Maul heads are produced likewise, but the handles are cut from broom handles.
Flathead Goblin

Flathead Goblins are a species of goblin in the subfamily Syndedeminae, of the family Goblinidae. They are known for their flat scalps, topped with very tough skin.

Flathead Goblins are roughly the same size as Hammerhead Goblins. The difference is that Flatheads have more powerful tendons and less muscles in the thigh, making them better at jumping but weaker in the legs.

## Behavior

The Flathead culture is similar to the culture of other members of the genus Planum, the only difference being in the crested helmets that they wear.

Their warriors can be male or female, and usually have rings in their ears and noses. Tattoos are popular and are commonly used as symbols of rank and achievement. The sword used by them is the ever-popular goblin broadsword, sometimes accompanied by a cutlass. The richer goblins are able to afford pistols or rifles.

The Flatheads do not like being physically inactive. For this reason, they constantly wage war, practice battles, and tournaments. Some, even more hungry for physical labor leave and join airship crews or mining companies. Dwarves enjoy working with Flatheads for their resilience and strength. Gnomes enjoy using Flatheads as lab assistants, as they are able to carry the large amounts of materials and supplies into the laboratory, or to operate the large machines.

Those Flatheads who emigrate but do not get a job join crime families, running extortion rackets and bootlegging alcohol and tobacco into cities.

Flatheads eat meat and only meat, and so farm bison, for their size in comparison to other animals. Large buffalo herds are guided from indricotheres - a popular animal in goblin culture, as they are large enough to carry large amounts of weight and intimidate other races - with long sticks. This guiding would be more accurately described as whacking those bison who do not follow instructions.

However, there are voices of dissent in the Flathead community. Some claim that it would be better for all goblins to revert to tribalism and live in small communities rather than unite as the Goblin War Council. Others leave the brutality of the goblin lands to live on their own, deep in the woods.
Gnomes

Gnomes are a species of humanoid known for their diminutive height of three feet and their ingenuity. Gnomes live in societal groups known as colleges, with each college specializing in a different field.

The gnomic lifestyle is one of relaxation most of the time. They typically sleep for ten to eleven hours a night, going to bed at midnight every night. They eat several large meals a day, but somehow burn off all of the calories just in time for the next meal. Gnomes enjoy prolonged walks through the countryside, surveying the landscape, or through a library, grabbing the books that interest them then having their servants, visible in gnomic colleges by the black and white striped robes they wear, carry the piles of books into their rooms. They read for almost four hours a day, and enjoy a drink or a smoke a little bit too often. In the end, they manage to spend less than an hour a day working, yet produce more than any other humanoid.

Many have wished to take this to their advantage, but none have succeeded - when Emperor Throlkag II tried to force the gnomes to work for an entire day, they rose up and stopped providing his armies with supplies, his surveyors with machines, his farms with new plants or his bards with music. His printing presses became still, his aqueducts stopped working, and everything became rather bad rather quickly.
Hector

Prince of Troy beloved by the people. Known as the first warrior of Troy and serves as the commander of the Trojan War.

## Skill: Crippling Thrust

Launches another physical attack against the enemy after a normal attack (damage rate 75%), and decreases the enemy’s attack attributes by 12.5, which lasts 2 turns

## Detachable Skill: Armor Penetration

After a normal attack, launches another attack at the enemy target (damage rate 75%) and decreases its defense by 7.5, which lasts 2 rounds.
Hrossvalar Clan

The Hrossvalar Clan is a Dwarven clan specializing in the exploitation of pinniped species such as walrus and seal for their fat, skins, meat, bones, and ivory.

## Culture

The culture of the Hrossvalar is dominated by pinniped products. Clothing is usually made of pinniped fur or leather. Hrossvalar jultoush contains seal or walrus meat. Homes, which are typically turf-roofed houses half-underground for insulation, are lit by oil lamps fueled by walrus and seal fat. Daily activities revolve around the cultivation of walruses. Implements are typically made of walrus or seal bone.

Each Hrossvalar tribe, led by a Deg, will possess a bay or a fjord and surrounding beaches and land. A large portion of the bay and the beaches is fenced off to prevent walruses from escaping. Mussels and clams purchased from the Lulawar are regularly dropped to the floor of the bay to feed the walruses. Walruses are carefully counted to allow the slaughter of the greatest number without eliminating the ability to reproduce.

Hrossvalar entertainment often consists of activities revolving around walruses or elephant seals - walrus wrestling, elephant seal fighting pits, yelling competitions, diving competitions, and more. However, the building and sailing of naval vessels to ports to sell Hrossvalar products is more important, and Hrossvalar tribes will compete to see which has the greater naval prowess.

Once a Hrossvalar tribe approaches its maximum allowable size in a bay - this is guessed by the intuition of the Deg - a secondary bay will be searched for, and a smaller settlement will be established, with buildings and infrastructure being constructed. By the time the tribe is at maximum size, a quarter of the tribe may comfortably continue their lifestyle in the secondary bay.
Shrieker Monkey

The Shrieker Monkey is a species of primate that lives in the rainforest.

## Behavior

To get food, the monkey will find any nearby small predators, such as small cats, hyenas, or jaguars, and expel a hormone to send the message that it wants a piece of the predator's catch. The predator must give it a piece, because if it doesn't, the monkey will begin shrieking loudly, attracting larger predators who will eat all of the smaller creature's prey, if not the creature itself.

If the creature decides to take its catch and run, the monkey will follow it through the canopies of the trees, continuing to vocalize loudly. Thus, running away from the monkey causes only more pain for the predator.
Vubbem

The Vubbem are an order of werewolves of the coyote variant. They live in the Vubbem Desert and are known as a fearless corps of traders and mercenaries.

The typical Vubbem is masked except for the eyes, sometimes exchanging the mask for a bandana to cover the nose and mouth and a hat on top. Vubbems carry a revolver on either hip, accompanied by a pouch of ammunition, and a double-barreled shotgun on a sling over the shoulders, with a bandolier carrying slugs and a pouch of extra ammunition. On the front left of the pelvis is a double scabbard, with a six-to-ten inch cutlass and a two-foot scimitar. Other accessories include a canteen, a metal map container, several throwing knives, a container for tobacco, and a leather and bronze pack for personal effects. All of this is carried on the person, with axes, shovels, tents, tarps, blankets, heavier clothing, camel food and water supplies and a hunting rifle and accessories carried on the camel.

Camels are used by different Vubbem for different purposes - the fastest, lightest, and cheapest camels are dromedaries, with a single hump. They are used for reconnaissance, stealth, and scouting missions. However, they cannot carry enough on a dromedary, so on mid-length missions, up to a month, they will use a Bactrian camel. Even so, a Bactrian camel cannot carry a half-ton of goods across a snowy desert - therefore, the Vubbian camel is used. Vubbians are rarely ridden and are usually used as pack animals, but the typical trader will lead long caravans of up to fifty Vubbians across the desert. However, the Vubbians themselves are highly prized and thus are trained to fend off any strangers. Some Vubbem bands will exclusively herd camels and sell them to others for a tidy profit.

Each Vubbem band is led by a chieftain, who is appointed by a Vubbem Bey, or warlord of the Vubbem. Each band has roughly twenty to forty Vubbem, and each Bey has between ten and twenty subordinate chieftains. The Beys are hereditary head chiefs, and control thousands of acres of desert.

The Bey has the power to call together all of his or her bands to defend the territory from others, Vubbem or otherwise. When a militia of Vubbem is united, specialized military equipment, including hand mortars capable of firing five-inch diameter balls.
Kylchash College

Kylchash College is the gnomic college responsible for Cynology, or the breeding, raising, and study of dogs.

The Kylchash wear robes the color of fox fur, with special white highlights to represent rank. The always also wear a brown leather belt with collars, leashes, and a pouch of bits of meat to reward the dogs.

The Kylchash are based at the Summer Palace of the Emperor of the Dwarven Domain, with an area of quarters, a library, and areas for the dogs. A dog-racing track is placed nearby, and the dog-fighting pit is even farther away.

The Kylchash report directly to the Emperor of the Dwarven Domain, so that they can breed dogs for him to defeat fellow officials in dog races and fights.
Swift

## Description

In the first 2 turns after the battle begins, allows self troop to move first and make two normal attacks in each round, and increases attack by 15

## Study Description

'This skill can be obtained through dismantling [Thanatos][Ares][Surtr][Surtr] the research degree of the skill can be increased by 5% using an Epic Gairo the research degree of the skill can be increased by 30% using [Thanatos][Ares][Surtr][Surtr]'

## Notice

1 Gairo can be deployed before the research of the skill succeed
Leag

Ulster warrior, Cuchulainn's loyal guard who manned the chariot on the battlefield for him.

## Skill: Fire Attack

1 turn Prepares and deals a spirit attack to the enemy army (damage rate 34.5%, affected by spirit) and makes target enter burn status and lose a certain amount of soldiers each round (damage rate 34.5%, affected by spirit), which lasts 1 turn
Natrimar Clan

The Natrimar are a clan of dwarves who specialize in shipping products across seas in submarines, in the process collecting and selling chlorine gas.

## Business

The Natrimar business process cannot be categorized as mining or shipping or production, so it is simply considered business. The Natrimar merchant fleet does not have to deal with pirates or current or wind, so it is a faster and more reliable method than conventional sea travel.

The submarines work on their own, but are all united under the Head Admiral. It is he who decides which ports are blocked to them, but other than that, each vessel is it's own nation.

A submarine will stop in a port and buy goods or agree to ship goods for a portion of the profit. It then begins traveling, but the way it travels is important.

Saltwater is allowed into cylinders mounted inside the top of the submarine. Each cylinder has a bottom and side valve, and it is through the side valve that the water is let into the cylinder. The lens allows the light to be focused, and every once in a while the lens is wiped to prevent condensed moisture from reuniting with the salt.

The salt is now placed in a large container and mixed with calcium carbonate retrieved from corals. The calcium carbonate lowers the melting temperature, and the salt is divided into sodium and chloride. The sodium is carefully taken from the furnace after it cools, while the chloride is pumped through a vacuum into containers that are then sold to the Dwarven Domain Military. All of this is done by running electric current through the salt, the current being provided by a gear system connected to a waterwheel on the outside of the submarine, which spins with the motion of the submarine.

If the sub runs out of sodium and must be jumpstarted to melt more, then it can be raised to the surface and powered by oar - this is a slow method, but it gets it to work so that they can keep moving.
Lulawar Clan

The Lulawar are a dwarven clan that cultivates pearls artificially.

## Cultivation

The Lulawar cultivate pearls in a very controlled way. The mussels in which the pearls are grown are all in a controlled environment, with artificial tides, water temperature, food, and all the rest. All of the mussels are grown in large flat vats, where fires below heat and pumps create tides.

The first round is the collection of mussels who have already collected pearls, the next being to collect the pearls they have made, then separate the shell from the flesh. The flesh is diced into cubes, while the shell is also diced then ground into spherical cores. One flesh cube and one shell core is implanted in the growing mussel, and several years later out comes a pearl.

Based on the shape of the core, the pearls can be made into different shapes, and while it is rare, there are Lulawar who cultivate gigantic mussels in order to create sword hilts from pearl.
Zylmash College

Zylmash College is the college responsible for fermenting and distilling things for the servants of the Dwarven Domain. This includes beer, wine, sake, cider, vodka, tequila, chocolate, and cheese.

The Zylmash wear special golden-brown robes with silver highlights as symbols of rank. They carry with them a thermometer and tasting spoon always. Those in the smaller Distillation Department also have teal highlights, with silver lines in the middle as the symbol of rank.

The Zylmash Center is in the Summer Palace of the Emperor of the Dwarven Domain, consists of a library full of recipes and information on each, along with sleeping chambers, while the bulk is made up by the fermenting rooms - enormous complexes of rooms with individual temperature, ventilation, and humidity controls - filled with barrels and barrels of fermenting things.

The Zylmash report to their Head of Fermentation or Head of Distillation, both of whom report to the Head Chef of the Emperor of the Dwarven Domain.
Waraqtar Clan

While the Waraqtar are easy to dismiss as a mundane Dwarven Clan,  they serve an incredibly important purpose in the Dwarven Domain. Their paper production fuels the administration of the entire Dwarven Domain, in both the formal sectors of Dwarven clans and legislatures, but also in the informal sector of Dwarven lines and crime families.

## Paper Production

The Waraqtar produce paper very simply, but the skill is in the quick mass production of paper. Each village has a large building on its outskirts, to which all logs are brought. They are quickly cut into logs, the logs chipped, and the chips mixed with water and pressed into paper. The paper is then packed into leather packages called "reams" and sold to merchants. Crates of reams are regularly shipped to Dwarven national, regional, planar, provincial, and tribal capitals.
Staeroth Wiki

## Welcome to the Staeroth Wiki

Staeroth is an RPG/worldbuilding system intended to be used in fiction, RPG's of any kind, or simply look at for fun. The content here can be used any way you want it, and there are no limits on how much or how little you can use.

Staeroth was initially conceived as a role-playing game intended to be as adaptable as possible, with more flexibility in player races, classes, magic types, weapons, armor, materials, lands and biomes, and more. At some point, the creators simply realized that it was easier to worldbuild, as it did not require the filling out of large tables of numbers.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Alsakar Clan

The Alsakar Clan is an ofshoot of the Aeroquar Clan, with similar housing and travel methods. Alsakar culture differs, however.

## Mining

Alsakar also have tubecraft, and send these tubecraft through portals to other planes with the help of ostomancers, much like the Aeroquar.

However, a Alsakar tubecraft differs much from those of the Aeroquar in that it lacks the various pumping machines for gaseous metals. Instead, the Alsakar ride down from the airships in landing barges similar to those of the Dwarven Military. The Alsakar, led by their captain, then ride their horses toward obsidian streaks, to which they intentionally travel. They use pickaxes to break off shards of the obsidian, continue until the streaks of obsidian run out on this plane, and travel back up to the ship, burdened with crates and crates of obsidian shards.

The shards are then put into airtight chambers, heated, and the pressure in the chamber increased until the obsidian liquefies. An ingot mold is placed next to a tap, and the obsidian is cast into ingots. While it is incredibly difficult to use this obsidian for practical purposes, it is used as a unit of reserve in the banks of the Gnomic Colleges, to whom the ingots are sold in large amounts.
Sucrakhash College

The Sucrakhash are a gnomic clan who specialize in the cultivation of sugar. They are a business owned by the Emperor, and the sugar addiction of the Dwarven Domain creates large amounts of revenue for the Emperor and the Sucrakhash.

For this reason, the Sucrakhash are rather extravagant, wearing as their typical wear a white silken shirt; a black cotton waistcoat, coat, breeches, and cloak; a white ruffled silken cravat, and a black tricorn hat. In addition, they wear black leather boots and carry with them a black leather scabbard with a rapier. The rapier is necessary to defend oneself and one's sugar, as sugar is one of the most highly valued commodities in all of the Dwarven Domain.

The Sucrakhash have a large area dedicated to them, with only a small amount of space for the Sucrakhash themselves - each has a luxurious villa, surrounded by hundreds of acres of sugarcane farms. In the center is the Sucrakhash Warehouse, with a library on methods of increasing efficiency. The reason that there are so few Sucrakhash is because all of the hard labor is done by prisoners of war, typically ogres, with prisoner-of-war goblin overseers - the Sucrakhash tell the overseers what to do, then remain within the villa or even go to various events. The prisoners of war are not considered Sucrakhash and are thus only given access to their stall in the sleeping areas and the fields they work. However, the children of the prisoners are raised by the Sucrakhash and typically end up teaching advanced subjects at prestigious universities.

The Sucrakhash produce large amounts of sugar even for the large population of workers via various technologies that make it far faster - the sugarcane cut by a large blade with wheels on either side of the field that is pushed forward by the workers, cutting enormous amounts of sugarcane.

The Sucrakhash report to the Imperial Sin Product Company's Board of Directors, represented by their elected Governor.
Dwarven Marines

The Dwarven Marines were special forces serving in the Dwarven Domain Military. Their specialty is being able to fight in any place, in any way.

## Equipment

The Dwarven Marines wore a special pressurized, gas-proof, windproof, fireproof, waterproof, temperature-controlled suit of leather, made thin enough in order to seem like a single layer of normal clothing. Above that, they wore heavy plate armor, with special hinged plates in order to cover all chinks in the armor at all times. On all of this, they had pouches and hidden equipment, including rope, rations, lock picks, spring-loaded knife-shooters, knives, and a pair of wings that could be pulled up from the thigh to form a wingsuit for altitudes up to 80 ft above the ground. Their chestplate had four built-in carabiners to which many items could be strapped, including crates, more plate armor, chainmail, oars, ammunition of all kinds, snowshoes, explosives, skis, flotation devices, hand mortars, and portable modular ballistae.

Weapons used by the Marines included repeater rifles, megarepeater rifles, hand mortars, automatic pistols, sniper crossbows, shotguns, hand cannons, blunderbusses, swords, axes, maces, clubs, staffs, knives, and flamethrowers.

All Marines were trained in the use of all of the above-mentioned weapons and more, along with knowledge of aerial operations, ground operations, naval operations, aerial-to-naval operations, aerial-to-ground operations, naval-to-ground operations, underground operations, mountain operations, fighting on skis and snowshoes, urban operations, hand-to-hand fighting, and any other sort of warfare.

## Ranks

At any time, there are one thousand operating Dwarven Marines, commanded by Commander Thridag. Under him, there are ten captains, each commanding a company of 100 troops. Each captain has a lieutenant, and the company can be split into half-companies for smaller operations. Within each company, there are five platoons/squadrons of twenty, each commanded by a sergeant and a corporal, allowing for platoons to be split into two squads each. Each officer is of all ranks below his rank in addition to their rank (so a commander would also command a company, and command a platoon within that company).

Rank is indicated by the markings on the forehead of the helmet of each trooper, with a dot representing a private, a square representing a corporal, a pentagon a sergeant, a hexagon a lieutenant, a single diagonal line representing a captain, and an "x" representing a commander.

## Squadron Nicknames

1. Sabretooth Squadron
2. Tiger Squadron
3. Bear Squadron
4. Wolf Squadron
5. Jackal Squadron
6. Hyena Squadron
7. Fox Squadron
8. Devil Squadron
9. Vulture Squadron
10. Owlbear Squadron
11. Hammerhead Squadron
12. Flathead Squadron
13. Minotaur Squadron
14. Ram Squadron
15. Weasel Squadron
16. Dog Squadron
17. Python Squadron
18. Tegu Squadron
19. Puma Squadron
20. Caracal Squadron
21. Badger Squadron
22. Coyote Squadron
23. Ocelot Squadron
24. Culpeo Squadron
25. Wolverine Squadron
26. Monitor Squadron
27. Mammoth Squadron
28. Viper Squadron
29. Lynx Squadron
30. Jaguar Squadron
31. Dingo Squadron
Ualas Crime Family

The Ualas Crime Family is a Dwarven crime family based in Arcstead specializing in smuggling tobacco into the city.

## History

The Ualas Crime Family in Arcstead was formed when Thrarhoid Ualas, the younger brother of a tobacco farmer, moved to Arcstead. He made a deal with his older brother to secretly transport and sell tobacco in Arcstead, bypassing the state monopoly.

## Activities

The Ualas Crime Family continued Thrarhoid's dream, continuing to make deals with tobacco farmers outside of Arcstead to sell tobacco inside Arcstead. Since Thrarhoid's grandson, Vammhuc, took the reins of the crime family, the Ualas Crime Family began smuggling opium and marijuana into Arcstead.

The goods are carried into Arcstead on wagons, strapped to the underside in small enough packages that the authorities do not notice. The wagons then park at a specific inn owned by the Ualas family on the outskirts of Arcstead. The goods are sold and the profit is laundered through the inn.
Minos

King of Crete. During his reign, Crete became a wealthy and developed country. Because of his fair reign, after his death, he became the judge of Hades.

## Skill: Final Judgment

1 turn Prepares and launches an attack against the enemy army (damage rate 65%), makes target enter shaking status, and deserters will appear each round (damage rate 25%), which lasts 2 turns, with a 50% chance of leading to a large amount of more deserters after two rounds (damage rate 70%)

## Detachable Skill: Stored Power

Prepare for 1 round, and launches a fierce attack against a single enemy target (damage rate 162.5%)
Dwarven Lines

Dwarven lines are a rough equivalent to the dynasties of human nobility. Dwarven nobles styled as "the Great" form lines. These lines have their male descendants named after the originator of the line. If a member of a line is named "the Great," his name is used as part of a subline.

## Rules

Dwarven lines abide by a specific set of rules declared in Dwarven mythology. The rules are:

1. A man whose style is "the Great" will begin a new line.
2. His sons will be named after him.
3. If a son of his is styled "the Great," the sons of the son will be named after the man, and his son's sons' names will be concluded with the name of their father.

### Example

A good example of the rules is in the Line of Saeg. The line was named after Saeg the Great. Several generations later, Thrarsaeg, a descendant with an unbroken male line all the way back to Saeg, was styled "Thrarsaeg the Great". Therefore, his sons were named *Behrsaeg of Thrarsaeg* and *Dunsaeg of Thrarsaeg -* the suffix to their names was that of Saeg the Great, but the name of their father was appended to their names.

This occasionally results in names with five or six appendices to their names - notably in the Line of Mear and the Line of Thridag.

## Lists

### List of Known Lines

* Line of Saeg
	+ Line of Thrarsaeg
* Line of Mear
* Line of Dred
* Line of Rack
* Line of Gaen
* Line of Thridag
* Line of Droud
* Line of Grar
* Line of Brolir
* Line of Khid
* Line of Sur
* Line of Rus
* Line of Mack
* Line of Groud
FOAM Troopers

Free-jumping Oceanic & Air Marines, or FOAM Troopers, were a division of Dwarven Marines specializing in aquatic warfare but deployed from airships.

## Equipment

FOAM troopers were equipped with extremely light armor plates attached to a waterproof and coldproof diving suit. They carried megarepeater rifles and hand mortars, along with a portable oar that could be unscrewed into two sections and strapped to the chest. Their helmets were waterproof and had gills attached (filters that allow only air in and push water out). The lenses on the helmets were specially made to withstand the multitude of forces in diving.

FOAM troopers did not use any sort of device to make the landing softer — they simply jumped out of the airship that carried them and into the water.

## Transportation

FOAM troopers typically traveled via Assault Gunboat Carriers, with each AGC carrying a single FOAM Gunboat, twelve canoes, and machine-gun rowboat, along with 2 barges for bringing supplies.

FOAM troopers enjoyed decorating their AG with the mascot of their platoon or a motivational image for the troopers.

## Numbers and Ranks

At any time, there were five thousand FOAM troopers in the Dwarven Marines, all of them serving in the 42nd Legion, under the Deg Silversage-Dellstar, who was their first Commandant.

Under the Commandant, there were five regiments of one thousand, each serving under a colonel. Within each regiment, there were two battalions of 500, each led by a captain. Within each battalion there were twenty platoons of 25, each led by a sergeant. There were no permanent teams within each platoon, and each AGC carried 2 platoons. In these troop counts, officers are included. A pair of AGCs was known as a squadron and was the typical mission unit size.

With a grand total of 200 platoons, there were 100 active AGCs at any time.

## Squadron Nicknames

1. Walrus Squadron
2. Shark Squadron
3. Inca Squadron
4. Sea Tiger Squadron
5. Dragon Squadron
6. Tapir Squadron
7. Puffin Squadron
8. Albatross Squadron
9. Gull Squadron
10. Seahawk Squadron
11. Whale Squadron
12. Flying Manta Squadron
13. Stork Squadron
14. Heron Squadron
15. Urchin Squadron
16. Ibis Squadron
17. Pelican Squadron
18. Kingfisher Squadron
19. Hammerhead Squadron
20. Orca Squadron
21. Petrel Squadron
22. Skua Squadron
23. Owl Squadron
24. Sea-Harpy Squadron
25. Falcon Squadron
26. Harrier Squadron
27. Sea Raven Squadron
28. Sea Scorpion Squadron
29. Sea Spider Squadron
30. Marlin Squadron
31. Sea Vulture Squadron
32. Sea Buzzard Squadron
33. Sea Moa Squadron
34. Sea Hornbill Squadron
35. Cormorant Squadron
36. Sea Bustard Squadron
37. Terror Bird Squadron
38. Screamer Squadron
39. Cassowary Squadron
40. Tinamou Squadron
41. Sea Shryke Squadron
42. Hoopoe Squadron
43. Scimitarbill Squadron
44. Sea Roller Squadron
45. Sea Quetzal Squadron
46. Sea Starthroat Squadron
47. Sea Thornbill Squadron
48. Sea Metaltail Squadron
49. Sea Helmetcrest Squadron
50. Sea Puffleg Squadron