City Takeover

**City Takeover** is a Diversion in *Saints Row: The Third*, *Saints Row IV* and *Saints Row: Gat out of Hell*.

## *Saints Row*

Stilwater is divided into 15 Districts which are made up of 36 Neighborhoods.

Neighborhood ownership is rewarded upon completion of Missions and Strongholds, which means that by the end of the game, all available neighborhoods are controlled by the Saints.

### Rewards

2 Homies - 25% Takeover3 Homies - 50% Takeover
## *Saints Row 2*

Stilwater is divided into 22 Districts which are made up of 52 Neighborhoods.

Neighborhood ownership is rewarded upon completion of Missions and Strongholds, which means that by the end of the game, all available neighborhoods are controlled by the Saints.

## *Saints Row: The Third*

Steelport is divided into 5 Districts, which are made up of 18 Neighborhoods, which contain 154 nameless Territories.

Taking over Territories is an optional diversion, completed outside of missions, and not required for 100% completion.

Territory takeover methods include:

* Completing Activities
* Purchasing Cribs (Rondini's Boat Dock and Airplane Hangar)
* Purchasing Property
* Purchasing Stores
* Clearing Gang Operations

There are two unlockables which aid in City Takeover. One is an Upgrade, and one is an option available at the end of STAG Party, which can also be obtained in the Unlockable Pack.

Both allow for automatically taking over an entire neighborhood. Using them completes activities which are not yet available, and unlocks any rewards associated with them, including Homies.

### Availability

* Most parts of City Takeover can be completed at the beginning of the game, with the exception of Activities which are not available until they are unlocked after Return to Steelport.
* Two Gang Operations in Henry Steel Mills are part of the mission Takeover the City and do not appear outside of that mission.
* City Takeover can be fully completed after Return to Steelport.

### Rewards

There is a Trophy/Achievement for taking over each of the 4 districts in Steelport, plus 1 for taking over the entire city of Steelport.

 Mourning Stars
 Hack the Planet
 You're the Best
 Bright Lights, Big City

### Bonus Missions

After completing all City Takeover in each of the four districts, a bonus mission phone call automatically begins.

* Pub Crawl (unlocked after taking over Downtown)
* High Times (unlocked after taking over New Colvin)
* There is No Try (unlocked after taking over Carver Island)
* The Morning After (unlocked after taking over Stanfield)

They are not counted as missions in the Statistics, and there are no objectives. There are several ways to see the name of each mission.

* Saving the game after the phone call finishes.
* In the Cellphone as the current mission, while the phone call is playing.
* On the fail screen after either exiting or dying during the phone call.
* After exiting the mission, the name appears in the Cellphone, but cannot be replayed until saving and reloading the game.

### Territories

As each territory is taken over, it changes color on the map.

## *Saints Row IV*

Virtual Steelport is divided into 5 Districts, which are made up of 18 Neighborhoods, which contain numerous nameless Territories.

Taking over Territories is an optional diversion, completed outside of missions, and not required for 100% completion.

Territory takeover methods have been changed:

* Completing Activities remains the same.
* Purchasing Cribs has been removed.
* Purchasing Property has been removed.
* Purchasing Stores has been replaced by Store Hacking.

There is a new category of "Targets":

* Gang Operations have been renamed Flashpoints, and are marked on the map rather than discovered.
* Virus Injection
* Virus Collection
* Security Deletion
* Hotspots
* Towers

Unlike *Saints Row: The Third*, there are no City Takeover unlockables to auto-complete neighborhoods.

### Availability

Most City Takeover gameplay is not available until after "The Real World".

* Specifics are needed

You can help by editing the page.

### Rewards

Rewards are available through Side Quests, which are groups of City Takeover gameplay available in the Hub. Each territory matches with a Side Quest objective.

### Forced City Takeover

Some City Takeover objectives are tied to the following quests:

* "Learn the Rules..."
	+ "The Fundamentals" - Flashpoint Diversion, west Brickston neighborhood
	+ Blazin Activity (Easy instance), west Burns Hill neighborhood
	+ "Hot and Cold" - Hotspot Diversion, west Salander neighborhood
* "Breaking the Law"
	+ "Hack the Planet" - Store Hacking (Planet Saints store), north west Yearwood neighborhood
	+ "Break on Through" - Platforming Rift Activity (Easy instance), west Salander neighborhood
* "Ghost in the Machine"
	+ Prof. Genki's Mind Over Murder Activity (Easy instance), central Salander neighborhood
* "Anomalous Readings"
	+ Fight Club Activity (Easy instance), north east Salander neighborhood

### Territories

* Fill in the table.

You can help by editing the page.

As each territory is taken over, it changes color on the map.

Rifts are not counted towards the activity counter, but show up under the activities filter and unlock territory.

## *Gat out of Hell*

New Hades is divided into 6 Districts and 82 Neighborhoods. All neighborhoods contain one City Takeover target.

City Takeover contributes to Satan's Wrath, although there are other ways to increase it.

Territory takeover methods include:

* Completing Activities

You can help by editing the page.

## Trivia

* Pierce's Guardian Angel activity mission takes over the area around the Saints HQ, despite the activity marker being located in Henry Steel Mills.
* Cribs unlocked as rewards do not have territories associated with them.

## References

1. ↑ 1.0 1.1 1.2 **Note**: Guardian Angel in Henry Steel Mills unlocks the territory around Saints HQ
2. ↑ **Note**: 2 are part of Takeover the City

This article contains no references. See Help:Refs.