recursal/Fanatic-Fandom huggingface dataset:
Jacob Fernandez

###

## Community

### Family:

Father: Marcus Fernandez (Deceased)Mother: Jessica Fernandez (Deceased)Girlfriend: Quick FixDaughter: Sarah Fernandez

## SPECIAL Stats

### Luck:

2

=== Pre-War

# ```

```

Born November 18th 2067, Jacob had a very active and American childhood. His father, a considered a war hero in their community for his survive in Anchorage, would fill his mind with stories of all American hero's gunning commmies left and right, saving families and defending the American way.

The stories his father put in his head helped shape his early years, watching and reading Armor ace and the power patrol, joining the pioneer scouts like his dad, his insistence for playing a U.S soldier when playing catch the commie even though the other kids complied about him being too rough when he caught them and most of all his love of guns. He lived and breathed the American spirt, dreaming of storming the shores of china up until the bombs drop.

### Post-War

The bombs shattered his dreams of how America was. He saw neighbor turn on neighbor, the military have a hard time maintaining control and people dying in droves as everything fell apart. His vison of America the unstoppable juggernaut was dead, now he was a solider in the war for survival, helping his dad keep them all alive. For a time they fended for themselves, living in a secluded cabin for about a year. Hunting and foraging the strange new plants and animals. In this time he began to mature early, no longer a happy comic loving child but a kid that to step up to the plate. Not long after they encountered the brotherhood of steel. an organization made up of former us army personnel and looking for more. Seeing their odds to be better in a group of professionals, his father brought them all along.to join the order.
Laser Lux

Laser was born in Florida in 2074 to a couple in their early years of college at Vault Tec University. Their exemplary scores on tests, and considerable intelligence made both viable applicants .

Laser distinguished himself early in his education as a highly intelligent student who would like to excel no matter what they put in front of him. So, as a test of how gifted students would handle isolated learning, they removed him from normal classes and placed him in one on one sessions with a expert in a given field. Over the years, he became one of the program’s greatest successes, who clearly could have pushed humanity into a new world of prosperity if not for the tragedy of the war, and a definite re builder of the world.

He worked briefly with the Responders on the ultracite weapons program, before vanishing. In reality, he joined the Enclave, to continue his research, which eventually resulted in ultracite laser weapons being supplied to the fighters of the scorchbeast queen battle.

# Details

* **Strengths:** Almost any variety of knowledge with a practical (or lack of) implementation, theories of survival, chemistry, robotics, energy weapons, tactics, chem creation
* **Weaknesses:** Dealing with people in a non-forced situation, any form of gunpowder-using weapon, creating herbal treatments, cooking, emotions, idiocy
* **Weapon of choice:** L-15 Prototype Laser Rifle, now modded into a pistol, along with a bear fist and an Enclave plasma sniper.
* **Vice:** Berry Mentats and formula P. Not addicted to them, but he does use them frequently to help move his already intelligent mind faster, to the point of sometimes calculating probabilities for events that will never occur.
* **Mutation:** Egg head. Can lead to paranoia and antisocial behavior when a migraine occurs.
Darrel Red

Darrel Red has had a long and confusing life. Born before the war in West Virginia, he wasn’t one of the lucky few to make it to the Vault. The family he was born into as a middle child was large, developing him into a passion of pencils and paper. He made it through the bombs and fire to a new life in the wasteland. Left without family and direction, he stayed around the area of Thunder Mountain for a while, making friends with nearby survivors. Eventually he formed a gang of six, made out of five other survivors. It was all paradise for Darrel until they were all killed by a bear, scarring him forever. He lost track of the days and time passing. He recovered eventually, but still fucking fears bears.

**Face:** Has three vertical scars from a bear attack. Still handsome. Slightly more scars after a Wendigo attack.

**Left leg:** Gone under the knee, replaced with a prosthestic

# Details

* **Weaknesses:**
	+ Anger state. Not managing his anger well, Darrel often flies into a short fit to release it.
	+ Missing left leg. Fit with a prosthetic, Darrel can mostly move. It causes a constant clacking noise when he walks and can be permanently damaged: if the core is destroyed the leg is screwed.
	+ Stupid ideas, stupider stories. Darrel reads a lot and is inspired by books. This often leads to illogical and strange plans. He will also adopt a “hero persona” when in danger, in which he acts how he thinks a hero would. Only applies near others.
	+ Arm injury. Darrel’s arm is recovering. For now, he has a permenent -15 on all rifle actions
	+ Bloody revenge. Darrel takes things personally. Any action taken againest Darrel Red will be returned. This will likely result in more pain for both involved.
* **Fears:**
	+ Bears
	+ Yao Gaui
	+ Ursidae
	+ Vetarc
	+ Wendigos
* **Mildly dislikes:**
	+ Hugs
	+ Brotherhood of Steel
	+ The Toxic Valley
* **Likes:**
	+ Stories of any type
	+ Plasma weopons
	+ Planned revenge, long in the waiting
	+ Useless small talk
* **Hates:** See fears
Bella Hutchningson

Bella was born the middle child to a family that was probably not expecting her but nonetheless they took care of her. By the age of 3 she had already learned the basics of reading and writing. At age 10 she ran away in search of any libraries or schools she came across and taking the books that were not destroyed. during her explorations Bella came across an old museum that was being looted by a raider who attacked her, she killed him but he had hit her with the sword she now claimed. After two years she returned to her family knowing as much as a Junior in highschool would know. The years after she returned she continued studying the books she brought back, when she wasn’t studying she was practicing her skills with a sword she had found while exploring or with the hunting rifle her father gave her. By 18 she had the knowledge that is equivalent to a PHD in medicine and had become proficient with both her hunting rifle and sword. In the years leading up to her being 24 she would take care of any medical problems her siblings would have, but all the years of studying took its toll though and she has very little social skills. When Bella heard Dale was going out to West Virginia she decided to go with him because she knew that there was no way he was going to last a week without her.
Locations and Factions

This is a comprehensive list of the factions present in roleplay, as well as the locations we've had changed in our world.

# Factions

* Brotherhood of Steel
* Enclave
* Raiders
* Responders
* Settlers
* Blue Ridge Caravan Company

# Locations of Note

* **Independent:**
	+ Crater
	+ Foundation
	+ Big Bend Tunnel
	+ Harper's Ferry (abandoned)
* **Brotherhood of Steel:**
* ATLAS observatory
* Defiance, Venture and all other abandoned outposts
* **Responders:**
	+ Morgantown
	+ Morgantown airport
* **Enclave:**
	+ The Whitespring
	+ CB\_002 bunker
Jackson Randal

Randal is an old school cowboy and ranch owner. Before the war, he used to live in the region now known as the Mire. He’d always been a bit of a roughen, going out drinking with the Danes, and giving the law a hard time with his .44.

But his mindset changed when his daughter Abigale was taken from him. With nothing left but the words of "God" and his trusty big iron, Randal sets out to make a few changes to the world around him. *For a price.*

# Details

* Handlebar moustache
* Wears a cowboy hat with a duster and has enough chrome on his .44 to see yourself two times over
Fallout 76 Roleplay Wiki:Templates

There are many **templates** in use in Fallout 76 RP Wiki; these are only a subset, representing some of the most important and commonly used ones. If you feel that a template belongs on this page, do not hesitate to add it.

* Category:Templates should cover all templates in the wiki.
* The Template namespace (found from Special:AllPages) always has all templates in the wiki, sorted alphanumerically.

## What are templates?

Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.

Templates are generally shown with the format required to use the template (e.g. `{{delete}}`). Clicking the template name takes you to the template's page, where you can see what it looks like and how it is used.

**Detailed instructions on the usage of each template should exist on:**

1. **a subpage using {{documentation}}**; or
2. the template page itself (inside "noinclude" tags); or
3. the template's talk page.

For more information on templates, see Help:Templates.

## Article management templates

### Nominate an article for deletion

{{delete}}

* Add this to an article to nominate it for deletion. It will add the article to Category:Candidates for deletion.

### Disambiguation articles

{{disambiguation}}

* If you have several articles that have similar or identical names, you may wish to create a "disambiguation" page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:

**The Prince** <-- disambiguation page, with links to:
The Prince (frog)
The Prince (human)
* Using {{disambiguation}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under Category:Disambiguations. Add links to the various articles under the banner.
* For more information, see Help:Disambiguation.

## General wiki templates

### T is for template

{{t|*<template>*}}

* This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.

## Where you may find more templates

* Templates Wiki
* Wikipedia; may be copied with the proper acknowledgment, but some need tweaking to work properly on Fandom, so use a Fandom version if possible.
Finley Vester

Finley doesn't remember two much about his past. One thing for sure, is that his father was a doctor- or as much of a doctor as you can be in a radioactive hellscape. His father taught him basic medicine, as well as run various tests on him- the most important, being injected with whatever he didn't know about. This led to Finley taking a lot of drugs and a lot of rads when he was rather young.

As he got older, he was "trained" by his parent to be a doctor. While he learned the basics, Finley felt his legs itching to go. He left, and didn't return to there home.

The night that he left, he had to hunt for his own food. He was new- he chased a poor radstag across the divide until finally it was cornered. As he slowly crept closer, something inside of him snapped- and he blacked out.

When he woke up, he was covered in blood, and bits of meat. The Radstag he had killed beside him was picked down to bone and intestines. He had the feeling he knew exactly what happened. He picked up his pack, and headed down the road, not looking back.

Mutations: Carnivore, Uncaged
BlackStar Wiki: Guidelines

## Pages Format

* Please use **English** only on this wiki.
* Please follow the already built layouts and templates. If you break one, please let us know and we will fix it.
* If you have better or more accurate information/translations, feel free to replace what is already written. Link references where possible.

## Images Format

### Card Format

* Please be sure to upload your picture(s) in as HQ as possible. Please only upload bordered versions of the cards. **Don't upload bloomed/awaken versions** of the cards as these aren't supposed to be shared publicly as per the games terms and conditions.
* For the dimensions, just check the other images and it should give you a rough idea.
* If you don't know how to edit or replace the current image(s) for certain posts that already have an image that needs to be replaced, just leave a comment below and we'll replace it.
* If you've made a mistake in naming any of the files wrong, let us know and we'll change it.
* After uploading, please remove the comment below.

If you have any questions please ask the active admins Shiro Falulu, Chiimgu or Kiba Tachikawa.

Thank you so much for your help in building this wiki!
Serum 0

This serum was created by the Enclave as an attempt to revert the other serums. Because of how unique each serum and each person is there sadly can't be one serum that cures all. Each mutation requires it's own serum 0 to be made, this serum will then be named by the mutation it will cure. For example the serum that cures Adrenal reaction will be named serum 0-1.

Further it is recommended to have a DNA sample of the person you want to cure from before they got mutated. Otherwise we will have to replace the mutated genes with those from another non-mutated human. This can cause unwanted side-effects depending on the person and the mutation.

This serum is still very early in development and might change with future iterations.
Tom Khazinski

## Community

### Family:

Edward Bandeira (Father); Joanne Bandeira (Aunt); Betty Khazinski (Mother-Deceased); Marie Bandeira (Half Sister)

### Affiliation:

Vault Dwellers; Blue ridge caravan (formerly)

## Thomas "Tom" Khazinski

Tom Khazinski was born in March 20th 2084 to a teenage Edward Bandeira and his young then girlfriend Betty Khazinski in Vault 76. Shortly after he was born, Edward left his girlfriend to fend for herself for another girl, and Betty had to raise Tom alone through the years.

His upbringing in the vault was uneventful, and aside from occasional bumps with local security, the young vault dweller didn't do much more than study for his tests and attend school. His G.O.A.T. assigned him to working the cafeteria, but he really was much better at breaking up fights and being the general muscle of his group of friends.

A few weeks before the Vault opened, his mother passed to stomach cancer, which she was suffering with for many years. He was struck with grief, and left the region altogether once the vault opened, skipping the reclamation day celebrations and going out as soon as he could.

After a year however, he returned under the employment of the blue ridge caravan, which he worked on until he left the company to search for his father.
Malcolm Augusta Reed

Before the war, Malcolm worked with his pops as a mechanic, always fixing shit. The day before the bombs dropped, his father’s shop got the treat of a life time - a decommissioned suit of T-51b power armour. The two men were so excited for something new that they worked all day and night.

But then the Great war happened. Due to the men’s recklessness and lack of sleep when the bombs fell it all went to shit. The rumbles and shock waves turned the garage into a flurry of death. Malcolm was taking a break to work on a clients truck when the world went bad. The front wheel crushed his radius, ulna and carpals into dust. The bumper of the truck gave and the sharp and raw metal cut through his hand causing him to loose his trigger finger and most of his thumb and middle finger.

Now, years in the future, Malcolm, the man with an arm of iron, sets out to fulfil his father’s dying wish. *Give those fuckers hell.*

# Details

* Has a short military buzz and a bushy brown beard
* Wears military fatigues and the right arm of a power armour frame strapped onto his right arm
* Uses T-51b and a flamer
Newromancerwk1

Chiba City Chapter one

There was a bar in Chiba city were people will stopped by for a drink , alcohol is consider a drug and that is why people there will drink for over a week and not knowing that alcohol is a massive drug, apparently this was a Japanese joint were different types of people will stopped by to have a drink.

Even though it was a Japanese place did not seems like they spoke a word of Japanese, this place also had ladies for company for costumers, also it seems like there was a place were different types of people will stopped by and also from different parts of the world.

The bartender had a Russian Military prothesis that he will make jokes with it by scratching his belly, there were two man one name Case and the other one name Ratz, but it seem like they did not like the place too much, but they did like the drinks.

It did look like the Japanese had forgotten more about the neurosurgery than the Chinese knew about, this person also still thing about how to repair the damage he had suffered in that Memphis Hotel and also after a year has passed and he still thinks about cyberspace and also about Matrix.
Dale Hutchingson

Lucy Hutchingson (Alive)

Arthur Hutchingson (Alive)

Bella Hutchingson (Alive)

Arthur Hutchingson and Lucy Davison were off on a camping trip when the bombs dropped. When it came to fruition, it was only a romantic Halloween Get-a-way for the two Ohio-born High-school seniors, of which they chose to have as far off from civilization as possible, with a great deal of supplies in case they were stuck in some tremendous fire. Under these conditions their first son was born, Dale. His early life was plagued by competition from his other 3 siblings, squabbling over supplies, food, toys, all things indicative of a shortage of supplies, however this gradually released as trade routes were established and civilization began digging itself out of the ashes. As a child, and adult, Dale had a taste for anything colourful, sweet, sugar-coated, or shiny (not unlike a rodent), but his favourites were heart-warmingly ice cold Nuka-Colas and chilling stories about the cryptids across America, from the Canadian Cadborosaurus to the legendary Mothman of West Virginia. On one occasion, his parents found him near miles away from their camp because he thought he saw the Jersey Devil, which eventually only turned out to be a very sick bat, because of his obsession with the tales. His parents had tried to enroll Dale in homemade physical education camps, but they never saw it work very well with activities that didn't involve running away from radroaches. Any sort of intellectual involvement Dale had no prowess in either, in fact, his parents gave up the very first day they tried to homeschool him due to the sheer fact he could hardly spell the word cat. Both of said activities he was eager to do, however, which his parents remarked as always helpful. The area of expertise he did specialize in was charm. His big, goofy smile won over his parents many-a-time, sometimes even so with his sisters. With no formal (or informal) education, and near to no physical prowess beyond his innate running ability, it looked like Dale was doomed to fail, until he heard about a fabled place East of his home-state of Ohio. The place where the majestic Mothman pierced the sky, West Virginia. And so, his sisters and him were off, all going on their own separate journeys for their own separate reasons, to West Virginia
Fallout 76 Roleplay Wiki

**TO FALLOUT 76 ROLEPLAY**

We're a text-based roleplaying community, set in the world of Fallout 76. With a mixture of open world roleplaying and tabletop RPG elements such as dice rolling, as well as a group of welcoming players, you'll surely find somewhere to fit into!

If you'd like to join in on our adventure, please take a moment to familiarize yourself with a few important bits before embarking on your journey.

**USE THE BUTTONS BELOW AND THE TOOLBAR ABOVE TO NAVIGATE**
Block make.pngBlock discordrules.pngBlock roleplayrules.pngBlock universeandnarrative.pngBlock impactingyourstory.pngBlock skillchecks.pngBlock locationsfactions.pngBlock pcs.pngBlock npcs.png
Rachel Fitzgerald

Rachel was born and raised till the age of eight in the area of the plains commonwealth commonly known as oklahoma. Her and her family never really had their life together, usually on the run from various tribe like raids around the area. They learned to live light, as to constantly be able to get up and go as that ran back and for the from danger. Despite of this, there are a few things that their family kept over the years. Some photos, letters a book or two ,a couple other things, and the family rifle that’s been around for a few centuries. Do to their need to have little on them at all times, they instead had the need to learn things for their survival. Hunting, bushcraft creations, ammo-smithing, how to survive injuries and harsh environments. A major loss for her family was when she was 15, when she lost the two toes further to her left and her father die to a harsh winter . They were forced with the choice to leave him in the snow or die trying to bury them. They had to move on.

Years pass. Rachel and their mother make it into the land of West Virginia by passing over the Ohio River. Times were tough. Low on ammo, food, clean water and the sort. They needed a score, something big they could sell to get back on their feet. Together, Rachel and Mads hunted a beast that they beloved to be the solution. It took them days to finally track it down. It was the elusive sheepsquatch. They tried to fight it, but were overwhelmed the moment it revealed it could shoot its spines. Then, like a knight in shining armor, the man simply known as Gimlan came in and finished off the beast with a boom from his shotgun. He saw the family in need, and helped them on their feet. The few have been friends since, them and their group of hunters. After seeing settlers beginning to move in from the north, they helped them by catching game, allowing them to get their roots in the ground to be able to settle down. This built a layer of trust between the two groups.
Monsters

Monsters was born in the year of 2085, at an unknown date, at an unknown place, and with a name lost to time. He was angry. This time is unknown to him.

# Appearance

Monsters is a smaller man, almost a teen, mostly unfitting of his age of nineteen, and his ribs could be easily felt through his shirt. He only stands at five feet, gaining two inches in height since meeting Riso. Monsters is only notable as a person through his shoulder length hair and harsh expression. Said hair is dyed pink, complete with a French braid, a bang over his face, and a small brown hair clip. He wears a women's red leather coat.

However, that's what he normally wears, outside of disguise

# Personality

Monsters shows two distinct personalities he shifts between. Shifts are usually caused by meeting new people or speaking about uncomfortable subjects. The first of these two personalities is one in which Monsters is visibly angry and uncaring for anything. Preferring to not speak at all, his rare words can be heard filled with swears.When in the presence of people he feels for or has grown attached to, Monsters shifts to the second personality. In this mood, he acts as a normal child would, rather curious and happy about most things. This personality trait was only see to Riso for months, but has extended to others as of late.

Having his lungs damaged, Monsters speaks quietly. This is a constant source of issue for him, as he needs others to speak up for him sometimes. To counter this a little bit, Monsters knows sign language to a good extent.

Due to his origins, Monsters always thinks rather violently and sees these thoughts played out in front of him in his mind. He focuses on these thoughts often, and often uses them to decide what to do next. He describes these as "warning signs" and he'll see them around wherever he goes.

Monsters has always seen Riso as his father, and this later blossomed into Riso adopting him. Monsters feels deep worry for Riso, and can't stand to see him hurt ever. When this happens, it causes Monsters to breakdown.

**Fears / Weaknesses:**

* Vampires
* Overcoming his past
* Fire

**Likes / Strengths:**

* Friends
* Vast knowledge and collection of teeth
* Gore is no issue for Monsters, and does not disgust him in any amount or at all. This isn't true for death in general, as he still bodes issues with fire and injuries it causes.

Disguise

Monsters does not like going around in the open as himself. It reminds him of more terrible times. To separate himself from this, he keeps the fake Identity of "Arroz Tekina," actual birth son of Riso Tekina who owns the detective agency. This identity is well known throughout the Appalachian wastes as a star, but also very lethal detective. He only sheds this disguise when near trusted allies or himself. "Arroz" is much more quiet, proper, and well dressed. If anyone looks for business with the agency, they won't find Monsters for certain.

Fred's bbq shack

Riso Tekina keeps the lands around Fred's bbq shack for a bed and breakfast he runs. A small office in this building is Monster's detective agency. While he often helps his father out, he spends a lot of time in there...
Uncaged

- A beast dwells inside you. Unleash it at your peril. [Note: Split personality not required.]

- Swap perception and strength when certain conditions are met.

- Post-swap, disadvantage to non-strength or perception rolls for two rolls, or until a long period of time has passed.

- When reverting to the ‘default’ stats, roll sanity. Failure results in temporary locking of ‘beast.’ (One hour IRL.)
1st Album 'BLACKSTAR'

Blackstar's first full length album released on the 8th of September 2020. The regular edition includes 12 full length tracks from the game as well as the title song 'BLACKSTAR'. If purchased from the Official Blackstar Store, a bonus postcard is included.

First Press editions of the album included a voting slip for a poll that was held to decide the cast members of a future in-game event.

Album Crossfade

Album Trailer

## Trivia

* Before the album was released, Just a Loser was listed as ???? on the track list.
* The voting slip in this album decided the members for the event Seasonal: Fragile Lake.

## Other Versions

Limited Edition TeamK Ver.

Limited Edition TeamW Ver.

Limited Edition TeamP Ver.

Limited Edition TeamB Ver.

Limited Edition TeamC Ver.
Talons

- Talons grow from your fingertips - you won't be able to use unarmed weapons.

- Advantage to Unarmed attacks.

- Luck roll to avoid hurting yourself (or others) with basic tasks.

- Disadvantage to rolls that use your hands with agility - like picking pockets.

### Jacoren's notes

17 Talons

So far we managed to get proper Talons to grow in the proper places on the body. Hardness of the growths have however not been consistent and seem to drastically vary between subjects. We still don’t know what determines growth hardness. However most subjects appear to reach around 7-9 on Mohs scale of mineral hardness. More testing required.
Beda

Beda has no idea who she was before she awoke two years ago. Not a name, goal, dream, weapon speciality, nothing. All she has is her belongings – all items she scavenged from the crater she woke up in.

She wandered around South Carolina for a few months, learning the region and its people, helping where she could in exchange for information, regardless of the type of work. Eventually, she managed to find someone who knew where the answers to her past lied – up north in Appalachia, with a man who always wears a surgical mask, said to have permanently ended the slave trade in South Carolina by destroying the main slaver base.

With no other leads, she began to long, lonesome trek north.

# Details

* **Personality:** Emotional, hotheaded (focused in combat), depressed/happy (when drinking, varies)
* **Vice - alcohol:** Beda deals with the feeling of not knowing who she is and stress by drinking. She’s rather good at making sure she isn’t going to wake up blackout drunk and handles her liquor well, but she is almost always tipsy.
* **Strengths:** Survival, vooking, shooting (shotguns and sniper rifles), analytical reasoning, social situations, weapon maintenance, tactics, basic first aid
* **Weakness:** Understanding of pre-war institutions (due to memory loss), handling personal emotions, alcohol
* **Illness:** Long-term memory loss. The last thing she remembers (aside from general knowledge) is waking up face down in a pile of rubble. A Geiger counter was lying next to her, ticking slowly. Other than that, she knows nothing of her previous life or actions.
* **Equipment:** Recon rifle, combat shotgun (modified with a short stock and barrel, front ring sights, automatic receiver and a bayonet), tactical combat dagger, backpack, purified Water, packaged food, ammo, blue polymer combat armor (full suit, including helmet), sunglasses, gas mask, army fatigues, military cap (for when she’s in a town), beer, canteen (used for alcohol), undersuit, undersuit hood.
Joanne Bandeira

Joanne was born inside Vault 76 exactly 19 years before reclamation day. Being born in October 23 2083. She has a starkly different personality than her brother has, being much more reserved and observant, taking chances when the opportunity reveals itself. Her reserved personality made it easier for her to blend in, and she had quite a lot of fun in the vault infiltrating in places she wasn’t supposed to be, one time even getting in and out of the overseer’s office without being detected and stealing some of her holotape games.

Come reclamation day, she had a lot of difficulty adapting to the wasteland. She decided she’d head out her own way and live her own life away from the people that scolded her. So she simply left, letting her parents stay in a nearby settlement to Flatwoods and going off alone. In one of those trips she had a close call with a super mutant, killing the creature with her own hands, this made her realise how skilled she was with these things, something she took full advantage of.

While exploring some mansions by the side of a lake, she found a dead woman with a tattered dress similar to the one she saw on a comic book years ago in the vault, and since she was already close to the Riverside Mansion the holotape the woman was carrying mentioned, Joanne decided to pay it a visit.

She didnt, however, expect she’d find the headquarters of a defunct assassin order with a still operational mainframe, and there she pieced together the fate the order had encountered. Being the last living person to have access to the bunker, Joanne decided to continue the work of her predecessors, and became the new headmistress of the order of Mysteries. So far she’s still its only member, but her effectiveness and resilience has permitted the assassination of many high profile targets.

Joanne has poor social skills, but is an amazing infiltrator. She is constantly role-playing as the mistress of mysteries even subconsciously. That combined with her poor social skills make her be considered by some to be extremely awkward. She’s cold, calculating and really not as charismatic and welcoming as her brother Edward is.
Texas Red

**Mutations:**

- Empath

- Adrenal Rush

**Age:** 18

**Inventory:**

- .44 Revolver

- 15 .44 Rounds

- Combat Knife

- Scavenged Bedroll

- Beaver Plushie

- Journal

**Appearance:** Long, dark brown hair, which reaches her waist and is almost always messy, worn jeans, a simple dark red shirt, a cowboy hat she had to protect herself from the sun, and a red bandanna, with black boots that lace up to her knees.

**Personality:** Charismatic, goofy and confident, she is also very energetic, warm-hearted and confident. She can often come off as innocent in conversation, and a little naive. She is also stubborn and reckless, impulsive, often thinking first and acting later.

**Backstory:** Red was born in the ruins of a tiny rural Texan town, to a family struggling to survive. Her childhood was one of poverty and the drive to survive, hunger often being a familiar feeling despite her family's best efforts to keep their children fed. She had a brother whom was ten years older, and who she was exceptionally close to. He often took the role of her protector and teacher, doing his best to teach her to read, write and shoot. Despite his best efforts, Red, who was more concerned with running off and either exploring or causing trouble, is still mostly illiterate, her journal being filled with short, poorly written recaps of her adventures and doodles, although she at least became a competent shot and decent survivor. When she turned seventeen, her family decided to pack up the very few possessions they owned and set off across the ruins of what was once North America.

Throughout the journey, her family slowly died off, one by one, to either sickness, starvation or to the many mutated creatures around the country. Eventually being the only one left standing, Red continued to trek through the wilderness, clinging to optimism as a coping mechanism. Just when she thought that all hope was lost, and that she was never going to find anything, the young girl, finally having turned eighteen and armed with little more than a .44 revolver for which she had very little ammo for, stumbled into Appalachia. A place, despite the war that had happened only 26 years previously, which was still teeming with plant and wildlife. A place that some semblance of civilisation had formed. Seeing no reason to leave, Red has become content with travelling around Appalachia and occasionally trading whatever she can scavenge, having found a place that her family had died searching for.
Fantastics Loophole

- You’ve learned how to rock the chems, with none of the risk! It’s not as fun anymore...

- Cannot become addicted to chems or alcohol, but your character has a much harder time becoming high/drunk

- Bonus to luck while on drugs/alcohol (+ 3)

- Charisma penalty while drugs/alcohol (- 3)

- Stimpaks and radiation medications are less effective (Half of the Doctor bonus is applied when these items are used)
Ava 'The Bluejay' Vetarc

Aleoc 'Argant' Vetarc - Presumed Dead

Ava was born in 2073 to a British immigrant mother and a Free States Movement Lieutenant in 2073. Her twin, Aleoc, was her only Friend in the years before Harpers Ferry. Once the Vetarc Family Bunker opened, it was revealed to Ava just how much the world had changed, and she wanted to know everything about everything. While her brother threw himself into the meat-grinder of Wasteland Survival training, Ava quickly picked up medicine, both formal and wasteland. She worked at the clinic for many years, and saw first hand what the Scorched were capable of. Ava persisted though, making many friends in the movement and helping anyone who needed, often just from the goodness of her own heart. It was at the clinic where she helped begin the Free States Vaccine.

#### Ava Alone

When her brother forcibly dragged her back to the family bunker before the city fell, she was livid. It was only after her brother made her promise to stay that she relented. Then came the distress calls, the internal memos for retreat, all of it broke Ava. She threw herself into her research for the vaccine, but she was too late. When the last Bunker fell off the grid, and the internal system fell silent, Ava never felt more alone. Her brother tried, of course, but Aleoc wasn't a good substitute for the friends and colleagues she'd made during her tenure. It took her five years in the bunker to finish the vaccine, and only after using dangerous Mire native flora and fauna to produce it. The twins were inoculated, after which, Ava vanished. She left in the dead of night, heading West, not stopping for six months until she made it to the greater Saint Louis Area. There she found a wasteland settlement struggling to survive, and once again she had purpose. She opened a practice, helping the fledgling settlement that sat along a growing Wasteland trade route. It was here where she heard of the Appalachia survivors. After two long years away, she felt it was time to return.
Amanda Evans

Being from West-Virginia herself Amanda has always been in the Brotherhood. Spending most of her young life at Defiance and Venture. She was often send out on longer and further away missions. When the civil war at Harpers raged she met with her now husband Edward Bandeira. She left the Brotherhood for him during their stay at Venture. But when that camp fell she reconnected with them in Morgantown. Now she helps out the current Paladin and cares for her daughter Marie.
Valerie Wilson

### Her life so far

Always rowdy and misbehaving in her younger years in Defiance she never really got along with her two parents who seemed very upstanding Brotherhood scribes. They wished for their only girl to become a bright studious scribe just like them. She however had more a knack for shooting things and doing long training missions. She often escaped her room late at night with her best friend Celine. They went to the roof of the Fort and looked at the stars, often getting drunk even from a young age. Luckily she was often saved by her older friend Alexis. He was the big brother she needed whenever she needed one.

When Defiance fell she had to abandon her parents with little more than a picture of them. In Venture she resorted more and more to drinking and training. Those two were almost her only activities in the swamp she hated so much. She had a few drunken flings with other knights but never anything that lasted for long. Which only made her more miserable. Her one joy was going out on missions with her two best friends and exploring the wasteland. On the final mission before Venture fell she was at her lowest. She had helped Celine put down her old now scorched mentor Magnar and had gotten addicted to a weird drug they found there. When she saw Venture fall it truly seemed all over for her.

Once again they evacuated, now heading to Morgantown. There she set up a little bar for herself and tried to help Celine as best she could. She still got drunk almost on the daily and did nothing more than guard and train. Until one day a flirty new recruit got drunk with her and they ended up in bed together. Both kept hanging out and over time something new began giving her life meaning. Several dates and missions later she and her wife Emilia are now a happy couple. Her drinking has severely diminished and one of her joys in the morning is cooking breakfast for her lovely scribe.

### Gear

She has her own T-51 suit and a modified Plasma rifle with accuracy module and pulse capacitor.
Jared Bone-Steel

Jared is a crazed and dumb raider heavy. He took the saying "thick-skulled" a little too literally.

Jared is a raider through and through - with his father a raider (deceased) and his mother a slave (also deceased), he was raised by the raiders left alive in the gang. He was taught the true joys of life: the beauty of death, sex, pillaging, rape, slavery, kidnapping, murder, death, sleeping, and death again.

To summarise, Jared is a no good rotten-toothed psychopath with less brains than an automated brick factory. He looks big, is big and, I quote, *"will make ur body hurts"*.

# Description

Jared "Carmine" Bone-Steel is a blocky man with steel blue eyes and jet black hair. He was born and raised in the wastes, taking on the more horrid title of raider.

**Outfit:**

* Studded leather jacket with cage armor
* Skull painted over his face and several tally marks climbing up his right arm
Plums

## Cold Winters

Plums hasn't talked much with anyone. Not in a long while. 'Talking' isn't something she even does much. It hurts. As such, she keeps her past largely under wraps - literally. Dirtied bandages cover the scars from her past that she doesn't seal behind distance from what societies the waste has formed.

Despite her best efforts, she can't hide everything beneath a straight jacket and bandages. Plums' brown hair, aside from the normal dirt and debris of a waster, has pink splotches. A few spots of the same pink appear in other places on body, presumably - her non-dominant right hand has a small splotch on it as well. Blood regularly is caked benath her nails on both hands. Plums is painfully skinny, largely due to her mutation, which allows her to move faster than the majority of people. She employs it to deadly effect with whatever melee weapons she's managed to scavenge - though she has a track record of losing or abandoning them.

## Long Nights

At a younger age, Plums was captured by slavers operating out of an old insane asylum. Being as short, young, and relatively undesirable in ways that most females sold, Plums was kept there for years. And being in a single room with little more than the paste she was given to eat left her... Not all there.

At some point her sanity slipped to the point that her captors chose to cut out her tongue rather than listen to her - though their boss was none too happy with their decision. They were ordered to fix what they'd done using an experimental Auto-Doc surgery. A good test for their planned work. Despite what a person would think, Plums hardly protested being put into the machine - at least until an explosion rocked the asylum, halting it's work mid-surgery. With a slave revolt raging and destroying the already damaged asylum, Plums made her escape into the night, among the other victims and monsters that dwelled within the asylum, eventually making her way into Appalachia.
Jules Ramsey

Jules grew up in Maryland with her mother, living a relatively comfortable life. She was completely oblivious about her parents' occupation until she was two, when her father kissed her head one last time before never returning to their homestead. She didn't have long to feel sad, because the very next year the world was rocked by the bombs falling.

She spent the next 24 years with her mother, until her untimely and surprising demise. Heartbroken and unsure what to do, she began the long trek to find the place where the sparse radio transmissions came from.

Jules spent months combing the mire to find what she was looking for; a small hatch between two rocks. Underneath, she found what she was looking for; her father's bunker, and a cheery robobrain named Shepard. She spent a few years doing the basics; surviving and gathering supplies in her newfound home. Along the way, she found notes and holotapes from her father, and found that she had a knack for charming men and taking their belongings when she was in the various settlements.

She began to gather up a toolkit; prosthetics and makeup wherever she could find it, and found herself a new passion in life; treasure hunting. One night stands became common to steal leads to important locations and bounties. She's done the same thing for several years without much trouble.
Bubbles, the Clown

**Before the war:** “Bubbles” was born far before the great war. He served as a soldier in the front lines of the resource wars, however, he was soon sent back home due to his declining mental state. With the economy crashing and being forbidden from work in the army, “Bubbles” gets work at the local amusement park. He worked as a janitor and was getting ready to take over as one of the clowns.

**The Great war:** Bubbles was underground when the bombs went off. He had finished his shift as the janitor and was getting changed into his clown costume. When he reached the surface he found horror… The children and parents in the park were burnt to a crisp, and some scarred from radiation. They twisted and screamed in agony.

**The snap:** Bubbles, dressed in his costume, continued his act. All the skin without makeup melted off his body as he danced around the suffering children. He tried so hard to make them happy, but he couldn’t. Then the voices – they started talking. The only way the kids would be happy and smile again was if they were dead, they said to him, so he went to the maintenance shed and grabbed a chainsaw. With his costume and tool, the man who had served his country was dead. *And Bubbles was born.*

**Appearance:** Long, slender man, dressed in a clown costume. His skin has all but fallen off due to his ghoulification yet the make-up on his face allows it to remain attached.

Communicates through action rather than words.

 **Val about Bubbles' first arrival to the Bend:**

*"Bubbles is… special. He just kinda wandered to the west gate one day, covered in ash and blood, screaming some nonsense and revving that chainsaw. I was there cause that’s been my place to hang for yeeeeears.

And I’m like… ‘What in the fresh hell’ right?! I was like… 14 at that point, I think. And he darts straight towards me. My soul was already leaving my body before he even got there.

And then. He reached into his pocket and pulled out a box of dandy boy apples, handed it to me, and made me a balloon animal. He talked through it if you know what I mean. And it was so weird, I couldn’t help but laugh. And it kinda went from there.

We learned through mistakes what ticks him off."*
The Brotherhood of Steel

## Information

Under the leadership of the very young but already experienced Paladin Celine Torunn (aka Thorn), the Brotherhood is at the same time the oldest and youngest faction in Appalachia. Being almost entirely destroyed at one point they crawled back with the help of the Responders and are now also looking for the mysterious gold and are waiting for their friends from the west.

If you're looking for brotherhood of steel NPCs, go here.

## Former locations

**Fort Defiance**

 Used to be the main settlement for the Brotherhood of Steel in Appalachia. Its impressive size gave it a good grounding for a militarian setup, however, the building's location was less than ideal. Surrounded by higher ground on one side and essentially left open to any attack from the dangerous area it's situated in, the Brotherhood deemed it unfit after the battle with the Scorchbeast Queen.

**Camp Venture**

After the collapse of Defiance the young and unable to fight made their way towards venture. They stayed there a few years. Training and carrying out missions from the dense Mire swamps. For all that time they managed to hold the vines back, but eventually they got overrun again. And because problems never come alone they also got betrayed that same day. With a final sliver of hope some of them made a break for Morgantown, hoping to meet up with Responders they had met on previous missions. The others who couldn't travel stayed behind and eventually went back to the bog.

**Forward station Delta**

After Venture fell some members made their way here to keep an eye on the now closed Prime fissure. Luckily they didn't have to stay in that hellhole for very long as the remaining Brotherhood quickly caught up with them and took them in once again.

## Current locations

**Morgantown-Tarmac**

Upon arrival the distraught shoddy looking squad of remaining Brotherhood members were taken in by the Responders and were given housing and food. They struck a deal with the Responder leadership for protection in trade for everything the Brotherhood got. Some Responders took a strong interest and ended up joining the Brotherhood after a while. Now with the faction restored to proper size and reconnected with their old friends the Brotherhood is only barely starting it's new story.

**Atlas-observatory**

After a series of internal power struggles the raider settlement once known as Plutonia became so weak that the Brotherhood leadership saw an opportunity to take some old tech back and drive some raiders out of the wasteland. That combined with a new mysterious transmission that mentioned the observatory were enough to make the Brotherhood move in and lay waste to every single raider in there. There they also found those that betrayed them back in Venture and took them in as prisoners. Now a squad of Brothers and Sisters under Head Knight Forge are rebuilding the observatory.