Vehicles

By vehicle, the novans mean any land, air, sea or space craft manned by one or more individual. This include mechs, but not frames (power armors)

## Novan vehicle conception

### Use of Novan vehicles

The novan vehicles can be fitted with different technology to control them, it is a common occurrence that those system coexist on most vehicles, but only one is used at a given time. Any vehicle remote controlled will be considered a drone.

- Manual Controls (MC) is base on analogical control requiring the use and movement of the driver's limb and interaction with a physical interface. Its a rather unusual mean of control for novan machines, and will be most likely used as back up, for small civilian equipment or vehicles destined to non-novan use.

- Passive Neural Control (PNC), whenever precision or reaction time is not a key element, PNC is the most common control mean, especially for civilian vehicles, or military vehicles outside of missions. Relying on the onboard AI, it will handle the vehicle trajectories on its own. It act in most places as an autonomous drive on which the driver can act at every moment through passive neural link. The full attention of the driver is not required.

- Active Neural Control (ANC) is the neural equivalent of the manual control, through their link with the vehicle, the driver will be able to overview most of the machine's parameters and systems, and act on them with a very short reaction time. The AI of the vehicle work actively to process data and do all the necessary calculations for the driver to use.

- Awake Dive Control (ADC) and Full Dive Control (FDC) both rely on diving, the advanced ability of projecting one's mind through the neural link into a machine. ADC and FDC are only used on larger, complexes vehicles, and is typically used in military techs. When using those controls, we no longer use the term of "Driver", but rather use "Incarnist". ADC allow the incarnist to stay conscious although focused on their task while FDC leave the body of the incarnist unconscious, allowing their consciousness to fully take control of the machine. Such control systems allow to fully exploit gimballed drives, articulated segments and variable geometries of Novan vehicles as well to reduce the crew requirement for large vehicles.

## Modular serie craft

The nova has a selection of basic modular vehicle model that are used to equip every new novan unit. Those models are extremely versatile and modable, and will, across the years of upgrades by their owner, become unique creations serving more specific purpose. They are built industrially along their spare components and also upgrades.

### Landcrafts - Tanks

The Novan tanks have in common their legs and prehensile manipulation arms. Legs are useful to carry their weight across accidented battlefield but are always fitting with others moduls to increase their overall mobility on different terrains. They can be fitted to glide on sand and snow, roll on roads, gravity anchor for soft terrain and steep surfaces or a more polivalent hover. While all three chassis can be equiped with a whole arsenal of weapons and modules to go against any sort of threat, each has its own archetype of mission to be used in.

* Silvkurt - Light tank - Recon / Hunter-Killer
* Skorak - Main Battle Tank - Multirole
* Berenoth - Heavy tank - Mobile HQ / Ironclad

## Retrofitting

Plenty novan vehicles are actually scavanged or bought machines that were retrofitted with novan tech. Depending of the initial goal, this retrofitting can either aim to keep the original aesthetics, improve the perfomance or even plain reconception. In all those cases, the aquisition and retrofit is almost always of the doing of the novans using the vehicle. No exhaustive list exist of all the retrofitted vehicles as they originaly belong to every specie and era.