Ancestry - Orc

## Primary Features

The Primary Feature of an Orc is informed by their society. Orcs come from a range of different lifestyles which inform their abilities. Pick one of the following sets of Primary Features

### Conquest Orc

* Rush
	+ You may as a Minor Action move up to your Movement Speed towards a Character you can see.
* Merciless
	+ Once per Turn, you may treat a Weak Hit with an Attack as a Normal Hit.
* Tools of War
	+ You become Skilled in one of the following sets of tools: Land Vehicles, Water Vehicles, Navigation Tools or Smith's Tools.

### Peace Orc

* Rush
	+ You may as a Minor Action move up to your Movement Speed towards a Character you can see.
* Unrelenting
	+ You do not become Unstable when you exceed your Damage Limit.
	+ You still take Wounds when you take Damage while you are over your Damage Limit.
* Tools of Peace
	+ You become Skilled in one of the following sets of tools: Brewer's Tools, Healer's Kit, Herbalism Kit, Chef's Tools or a Musical Instrument.

### Vigilance Orc

* Merciless
	+ Once per Turn, you may treat a Weak Hit with an Attack as a Normal Hit.
* Unrelenting
	+ You do not become Unstable when you exceed your Damage Limit.
	+ You still take Wounds when you take Damage while you are over your Damage Limit.
* Tools of Civilization
	+ You become Skilled in one of the following sets of tools: Mason's Tools, Potter's Tools, Tinker's Tools, Leatherworker's Tools, Woodcarver's Tools or Smith's Tools.

## Secondary Features

* Darkvision
	+ You have the ability to see well in Dim Light and poorly in Darkness up to 60ft.
* Strong Build
	+ You count as one size category larger for the purposes of interacting with Objects and affecting Characters (such as Grappling, Shoving or using Weapon Techniques against them)
* Natural Athlete
	+ You have Advantage on Athletics Skill Checks involving Climbing, Swimming and Sprinting.

## Background - Orc

### Skills and Languages

* You learn one Skill, become Skilled in one Set of Tools, learn the Common language and one other Language of your choice.
* Recommended Skill
	+ Athletics, Trickery or Survival
* Recommended Tool Skill
	+ Land Vehicles, Water Vehicles or Navigation Tools
* Recommended Language
	+ Orcish

### Basic Training

* You may Train one Ability or choose one Basic Feat from the Basic Feats Section.
	+ You may not increase an Ability Bonus above 3 with this feature.
* Recommended Feats for Orcs include: Weapon Bond, Sprinter or Fighting Style: Heavy Weapon Specialism

## Lore and Description

* The Lore of an Orc will vary by their society, but they have the following commonalities:

### Appearance

* Orcs share many similar characteristics, including skin tones of generally muted colour or grey, green, blues and yellows (though other skin tones are believed possible). They have pointed ears, and elongated teeth which are prominent beyond their mouths. They also generally have exceptionally strong, muscular builds, and are exceptionally gifted in their athletic talents.

### History

* The origins of Orcs are frequently shrouded in mystery.
* There are many tales of Orcs originating from lands afar or beyond our understanding. And yet Orcs themselves seldom keep such records of their origins also, consequently little is know for certain.
* Still other make claim that Orcs have simply always been a part of the Material World, but were displaced by the various socieites which would come to inhabit it, leading to their typically nomadic lifestyles.
* Orcs have had a particularly turbulent history, often being portrayed as marauders of civilized society, a forgotten savagery which on occasion strikes back at the progress of the other creatures of the world.
* Orcs however may also be seen to be driven by need. Their nomadic societies claim large areas, and in maintaining these large, barren empires Orcs have been driven by need to grow to extend beyond their own territories into those of other creatures.
* Orcs have been known to perceive the settled creatures as almost lazy and lacking resourcefulness in how they choose to settle and cultivate single areas. The idea of owning the land itself is anathema to Orcs, and have been known to see no wrong in liberating land and accumulated resources from such settlements.
* Orcs are often seen as a chaotic society of various power struggles, however there are three prevailing philosophies of life that Orcs subscribe to, and within their own tribes many such ideas are known to exist.

#### Conquest Orcs Lore

* Conquest Orcs are the most aggressive of the Orcs, and also the most likely to be encountered by people among settled civilizations in the form of marauding hoards.
* They subscribe to the believe that only through continued, aggressive growth can their societies be maintained. They take from all around them, not from a position of greed, but in a believe that conquest is essential to their survival.
* Conquest Orcs typically decorate themselves to strike fear into their enemies, bearing scars proudly, decorating their skin with marking claiming their ferocity, and bearing piercings as a means to show their accumulated wealth and their tolerance for physical harm.

#### Peace Orcs Lore

* Peace Orcs are the least aggressive of the Orcs. They are known to focus on the cultivation of their societies and property, and believe that growth may be achieved through negotiation and patience among Orc tribes.
* They are frequently regarded as weak by those who would wish to conquer other lands, however their forthrightness in wishing to push this believe against their fellows is legendary.
* Peace Orcs typically decorate themselves minimally, wishing to portray a way of life that wishes to conserve wealth for the betterment of their society, and they dress simply in order to not offend.

#### Vigilance Orcs Lore

* Vigilance Orcs are rare among Orcs in that they subscribe to the believe that settling and cultivating certain areas of the world is key to their survival.
* They do no look outward for more land, nor do they look for balance in their territories, they instead seek to claim and keep a set area.
* The other Orcs look on Vigilance Orcs as misguided, as Orcs who are taking ideas from the other societies of the world.
* Vigilance Orcs typically have a higher degree of technology at their disposal which they are known to wear proudly in the form of polished suits and armor and fine clothes. Such clothes typically boast their allegiance to a particular faction of tribe they belong to, projecting that factions strength.

### Changing Orc Society

* At the GM's discretion an Orc Character may change between Conquest, Peace and Vigilance as their Primary Feature after a significant change or moment in their life.
* They lose any benefits they previously possessed through their Primary Feature when they change this.

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## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

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This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode