Abnormal status

In battle, **abnormal status** (状態変化) refers to any effect that applies to characters or other units in play. They are characterized by an icon above or below the ally or enemy on the field, and an icon above or below their stats display in the user interface.

A variety of effects can be applied with the use of orbal arts, crafts, and various quartz equipped. Playable characters can resist certain abnormal status with the use of equipment, while opponents can resist specific abnormal statuses themselves. Most abnormal statuses are effects that last a set amount of time or turns, but there are some that are one-time effects that take place when the skill or attack happens. Removing negative abnormal statuses is often possible with the use of items and various skills.

Starting in *Trails in the Sky the 3rd*, **Deathblow**, **Vanish**, and **Guard** statuses can also be effectively applied during battle order bonuses with the same names when in areas with the higher elements active.

## Resisting

From *Trails in the Sky FC* to *Trails to Azure*, abnormal status is treated as an "all or nothing" effect. Some enemies and equipment completely block some abnormal statuses, with the "RESIST" text appearing instead of it taking effect. If characters or enemies do not resist it, the status takes effect with 100% chance (reduced only by the effect chance of the skill or quartz used).

In *Trails of Cold Steel* and later (including *Akatsuki no Kiseki*), enemies instead have an **efficacy value** for each abnormal status. This is the same as elemental efficacy and is applied for skills and quartz that may apply an abnormal status. Each status has a range of **0** to **200** percent efficacy, where **0** always blocks the effect, **100** (default) takes effect as often as the skill lists, and **200** is weak to the effect and will take effect twice as often. A blocked status effect still shows the "RESIST" text.

## Duration

Abnormal statuses last as long as dictated by the skill or quartz used to apply them.

In *Trails in the Sky FC*, *SC*, and *the 3rd*, the duration is a number of unseen ticks, similar to what is used for turn order. Some skills (consistent with the type of abnormal status) apply a status that lasts until the end of battle. For example, skills that apply Petrify tend to have a duration of until removed or the battle ends.

Starting with *Trails from Zero* and in all later games, the duration is a number of turns that the unit takes, and is shown on the bottom right of the status icon. If no number is present, the status lasts until the end of battle. In *Trails of Cold Steel I*, *II*, *III*, and *IV*, the "half-turn" of arts casting does not count against the turn counter.

## Ailments

Status effects that do not directly name a stat are generally called **ailments** (状態異常). Most ailments are detrimental, but some provide benefits, such as those that provide guard, reflect, or regeneration.

### List of ailments

#### *Trails in the Sky FC*

1. ↑ Poison uses this alternate icon in *Trails in the Sky FC*.
2. ↑ 2.0 2.1 2.2 2.3 These statuses are not listed in the *Trails in the Sky FC* notebook.

## Raised and lowered stats

**Raised and lowered stats** or **altered stats** (能力変動) are considered additional abnormal statuses.

In *Trails in the Sky FC*, *SC*, and *the 3rd*, altered stats do not stack. When a new stat change is applied, it overwrites the previous status's duration and amount. However, one raised and one lowered stat for the same stat on the same unit is two different statuses and those effects stack.

Starting with *Trails from Zero* and in all later games, stat up and down can stack once in each direction. They are given consistent color coding, where raised once is yellow (**+25%**), raised twice is red (**+50%**), lowered once is green (**-25%**), and lowered twice is blue (**-50%**). Both can be applied and stacked and they cancel each other out when opposing stats are applied.

Starting with *Trails of Cold Steel III*, stat up and down can be stacked three times, where raised once is yellow (**S**), raised twice is orange (**M**), raised three times is red (**L**), lowered once is green (**S**), lowered twice is blue-green (**M**), and lowered three times is blue (**L**).

### List of altered stats

#### *Trails in the Sky FC*, *SC*, and *the 3rd*

1. ↑ 1.0 1.1 MOV Down and AGL Down were added in *Trails in the Sky SC*.
2. ↑ **STR Up** and **STR Down** statuses apply to both STR and ATS stats in *Trails in the Sky FC*.
3. ↑ **DEF Up** and **DEF Down** statuses apply to both DEF and ADF stats in *Trails in the Sky FC*.
4. ↑ 4.0 4.1 4.2 4.3 **ATS Up**, **ATS Down**, **ADF Up**, and **ADF Down** stats were added in *Trails in the Sky SC*.
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 These statuses (**DEX Up**, **HP Recovery Up**, **EP Recovery Up**, **CP Recovery Up**, **EXP Up**, **Sepith Up**, and **Item Up**) can only be seen through the remote ability of some characters. There is nothing that applies this or a corresponding "Down" status to individual units in *Trails in the Sky the 3rd*.