Patch 041

**Early Access Patch 041 - March 11, 2020**

This patch contains bug fixes, art and UI improvements, and new story events, following yesterday's Nighty Night Update. We expect to patch again in the coming days. Thank you for playing!

## Infernal Arms, Aspects, & Abilities

* Twin Fists: improved input buffering after flurry attack; reduced hit pause on Cutter special and Dash-Special (note: this was added as part of a hotfix yesterday)

## Boons & Blessings

* Huge Catch (Poseidon): this recently added Legendary Boon now has a chance to be offered in subsequent escape attempts following its unique introduction event

## Foes & Encounters

* Skull-Crusher: slightly adjusted attack timing under the effect of Middle Management (Pact)
* Megagorgon: reduced Blink ability timing variance under the effect of Middle Management (Pact)

## Pact of Punishment

* Benefits Package: banned certain Perks from certain types of foes; reduced bonus Armor from Bruiser Perk

## Level Design & Environments

* Removed several urns that had no real business being in the Final Boss chamber
* Minor improvements to one of the new chambers in Asphodel

## Art & Visual FX

* Further improvements to the look of Olympian Boon pick-ups, making Olympians easier to spot
* Added unique visuals for text presentation when Zagreus dies
* Added unique visuals for text presentation when Zagreus vanquishes a boss
* Added animations for the new mini-boss encounter in the Temple of Styx
* Improved visual effects on Twin Fists (Demeter) Giga Cutter special
* Added unique icon for Broken Resolve (Aphrodite)
* Slightly reduced the visual size of the interact object for the Shield of Chaos out in the Courtyard

## Menus & UI

* Adjusted Armored foes' health bars so depleted Armor looks more distinct from depleted Life
* Updated damage numbers presentation so Critical numbers appear on their own
* Updated Cast tooltip while using Stygian Soul (Mirror)

## Music & SFX

* Updated sound effects for Twin Fists (Demeter) Giga Cutter special
* Updated sound effects for the new mini-boss encounter in Temple of Styx
* Other minor changes

## Voice & Narrative

* Added quite a few more narrative events with and about Nyx
* Added more Inspect Points to the Admin Chamber
* Minor fixes and tuning to various events

## Miscellaneous

* Added some additional localized strings for content updated or introduced in the Nighty Night Update
* Updated Credits with additional Community Contributors
* Various minor text fixes and presentation improvements

## Bug Fixes

* Fixed a game freeze that could occur when multiple characters speak simultaneously
* Fixed a crash involving assembled shades in the House of Hades
* Fixed several other crashes reported by users
* Fixed music issues and soft locks as part of the Orpheus & Eurydice subplot
* Fixed an issue where the incorrect Olympian appeared in one of the new Duo Boon conversations
* Fixed tooltips not reliably showing up while mouse-highlighting Talents in the Mirror of Night
* Fixed incorrect Dash-Strike visuals using Twin Fists (Talos)
* Fixed Affinity Gauge unlock animation not appearing as expected with certain characters
* Fixed an issue where insufficient Darkness was refunded in some cases (involving the Pact)
* Fixed incorrect text appearing in some Death Defiance tooltips
* Fixed a pathfinding issue with Thanatos in a certain chamber in Asphodel
* Fixed a visual issue with some door animations in the Temple of Styx
* Fixed an issue in Thanatos encounters with Benefits Package (Pact) where you got credit for slaying self-destructing Exalted Shades
* Fixed Skelly sometimes talking while Skelly was already in the middle of talking
* Minor art and visual effect fixes
* Minor text fixes

## Quote of the Patch

> Goddess of phantoms and of shadowy play, whose drowsy pow'r divides the nat'ral day:
> By Fate's decree you constant send the light to deepest hell, remote from mortal sight
>
> The Hymns of Orpheus - "To Night" (T. Taylor translation)

**Note: You should see v0.26833 in-game once you have the update.**