Enclaves

**Enclaves** are small communities scattered around the map.

## About Enclaves

   Enclaves' existence is pretty passive: They just sit in their bases and won't do anything interesting in particular other than occasionally asking you to help them out, however they are still useful for the player. They create a small safe area around themselves, giving you a place to retreat to while being far away from your Base and Outposts. You can also trade with them, enlist their members as followers, and even recruit their people for your own community.

Depending on your actions and choices your relationship with an Enclave can change. The following relationship levels can occur in the game (from worst to best):

* **Hostile** Enclaves will attack you on sight. They can be hostile by nature or can turn hostile if you threaten them.
* The standard Enclave status is **Neutral**.
* Enclaves will become **Friendly** if you help them out when they need something. They'll buy your items for a better price.
* Helping out your Friendly Enclaves is a good way to become **Allied** with them. Allied Enclaves give you a discount on their wares, buy your items for a better price, and provide you with Enclave Benefits.

**Notes:**

* There is a **Cold** enclave status which is only given to the enclave related to the Warlord: Weapons for All mission. They will sell you their items for the 4x of their regular price.
* There's also an **Unaware** enclave status, but it's only given temporarily to an enclave during the Cannibals' Welcome Wagon mission.
* After you become Allied with an Enclave, they will give you missions at a lower rate, however you must keep completing their requests to maintain their provided benefit. Refusing to help or ignoring an Allied Enclave will make them leave the map.
* You can't improve your status with Hostile and Cold Enclaves.
* You can summon enclaves with your radio. They will always spawn as Friendly.

Enclaves can be sorted into two main categories: Ambient and Special Enclaves. There's also a unique enclave called The Bounty Broker. Check out its own separate page to find out more.

Since Update 28 locations claimed by Enclaves will be tidied and lit up to make it look like people actually live there. You also won't be able to loot containers anymore as long as they occupy the location. If their home has loot the containers will become lootable again once the enclave leaves the map, moves elsewhere, or gets eliminated.

**Important:** There's an enclave limit on the map. You can't have more than 16 enclaves simultaneously, including the Bounty Broker. Being at or close to the enclave limit can cause issues like missions and traders not appearing, so it is advised not going above 10-12 enclaves. You can get rid of unwanted or useless enclaves by threatening and eliminating them or getting them killed by zombies.

## Ambient Enclaves

Ambient Enclaves don't have a set goal: They just exist. They're a group of people without any characteristics. Although they will ask for your help to do some errands or other tasks for them, they don't want to achieve anything big. Their only purpose is to provide the player with benefits if the player decides to work on becoming allies with them.

These enclaves appear randomly. Enclaves summoned with the 'Find Other Survivors' radio command are always ambient as well. Summoned enclaves are guaranteed to spawn with a Friendly relationship. Usually you only have to help summoned enclaves out once before they become Allied.

### Recruiting

As long as you're below 9 community members you're able to recruit survivors from Ambient Enclaves. Before Update 24 you could only recruit from Allied enclaves, however since then you're also able to recruit from Neutral and Friendly ambient enclaves too.

* Recruiting from **Allied** Enclaves remained **free**.
* Recruiting from **Friendly** Enclaves costs **750 Influence**.
* Recruiting from **Neutral** Enclaves costs **1500 Influence**.

Recruiting someone from an ambient enclave will disband the enclave, which means the other enclave members (if there's any) will leave the map. If you recruited from an Allied enclave you'll also lose their enclave benefit.

### Enclave Names

Ambient enclaves have their own pool of names. They'll have one of the following when appearing on your map:

There are other enclave names to which are usually given to hostile enclaves. These can be found on the Hostile Survivors page.

### Military Enclaves

There's also a rare version of Ambient Enclaves called Military Enclaves. They behave and work like the ambient ones, giving you the same missions, but these Enclaves have 3 military survivors in it, each of them having a military-related Trait. These Enclaves get the same names as the Soldiers Special Enclave.

## Special Enclaves

Special Enclaves have a set questline or predefined missions that they will give you. Completing missions for these enclaves can reward you with certain Enclave Benefits which are only obtainable through them. After completing their missions they might give you other ambient enclave missions in the future.

Special Enclaves in the game:

* The Automechanics
* The Boozehounds
* The Cannibals
* The Hospital Staff
* The Pathetic Survivors
* The Rude Survivors
* The Soldiers
* The Zombie Trappers

When it comes to recruiting survivors from special enclaves your options are the following:

* You can't recruit from the **Cannibals**, **Rude Survivors**, and **Zombie Trappers** if you follow their script.
* The entire **Pathetic Survivors** enclave will ask to join your community if you follow their script.
* The **Automechanics**, **Boozehounds**, **Hospital Staff**, and **Soldiers** enclaves will become allied if you help them carry out their goals, allowing you to recruit one of them after their questline is complete. You can also recruit the entire Automechanics, Boozehounds, and Soldiers enclaves if you cancel their enclave project. They should ask to join you shortly after, but only if you have enough room for everyone (i.e. you have 9 or less survivors). The Hospital Staff is an exception since their project can't be cancelled.

## Enclave Missions

The following missions can be given by ambient enclaves. Depending on your relationship the mission line can change, but the tasks are always the same.

### A Plague Sampler

The Enclave asks for 3 Plague Samples for some kind of project.

**Neutral:** *We need some Plague Samples for a project. I know this is a big request, but you seem like good folks so I thought it was worth asking.*

I suppose we can help you out.
(Give 3 Plague Samples)
(Requires 3 Plague Samples.)I don't have any on me, but I'll try to scrounge some up.
(Agree to search for Plague Samples)Sorry, we can't help you.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Friendly:** *We need some Plague Samples for a project. This is a big request, but you've helped us before so I thought it was worth asking.*

Of course. Here you go.
(Give 3 Plague Samples)
(Requires 3 Plague Samples.)I don't have any on me, but I can take care of it for you.
(Agree to search for Plague Samples)Sorry, we can't help you this time.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

### A Whole New Base (Zombies)

The Enclave asks for your help.

**Friendly:** *We've been looking to move, but the place we have our eye on is pretty dangerous. Can you clear it out for us?*

Of course, we'd be happy to help.
(Agree to clear out the new base)Sorry, we can't help you.
(Mission will fail)

If you agreed to help your task is to travel to the location. When you arrive you need to clear it from zombies. Once the area is safe, the mission ends. The enclave relocates their base to the location and your relationship increases. You also receive 100 Influence.

**Allied:** *We've been looking to move, but the place we have our eye on is pretty dangerous. Can you clear it out for us?*

Of course, we'd be happy to help.
(Agree to clear out the new base)Sorry, we can't help you.
(Refuse to help, the *enclave* will disband)

If you agreed to help your task is to travel to the location. When you arrive you need to clear it from zombies. Once the area is safe, the mission ends. The enclave relocates their base to the location and you receive 100 Influence.

**Note:** The location might have Plague Zombies, even if your map has no Plague Hearts left.

### A Whole New Base (Hostiles)

*We've been looking to move, but the place we have our eye on is pretty dangerous. Can you clear it out for us?*

The Enclave requests your help for eliminating a hostile enclave, because they want to move to their location. After killing the hostile survivors the mission ends as they relocate their base there. Your relationship will also increase.

### Backup Buddy

The Enclave asks you to protect one of their members while they're looting a nearby location.

**Neutral:** *I know we aren't exactly buddy-buddy, but I need some backup while I search a location nearby.*

Sure, I can help you out.
(Add *survivor* as a follower)Sorry, we can't help you.
(Mission will fail)

If you agreed to help, the survivor starts following you. Your task is to escort them to the location, defend them for a minute, then escort them back to their home. The mission ends and your relationship increases. You also receive 100 Influence as a reward.

### Bullets for a Friend

The Enclave asks for a rucksack of Ammo.

**Neutral:** *Our groups aren't exactly best buds, but we're so desperate for ammo that we're asking anyway. Can you help?*

I suppose we can help you out.
(Give 1 rucksack of ammo)
(Requires 1 rucksack of ammo.)I don't have any on me, but I'll try to scrounge some up.
(Agree to search for ammo)Sorry, we can't help you.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Friendly:** *This is embarrassing to admit, but we're out of ammo. Got any to share?*

There's no need to worry. We're happy to share.
(Give 1 rucksack of ammo)
(Requires 1 rucksack of ammo.)Sure thing. I'll go find some now.
(Agree to search for ammo)Sorry, neighbor, we can't help you this time.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Allied:** *We're running low on ammo, which makes me worried. Can you help us out?*

There's no need to worry. We're happy to share.
(Give 1 rucksack of ammo)
(Requires 1 rucksack of ammo.)Of course! I'll find some and be right back.
(Agree to search for ammo)Sorry, neighbor, we can't help you this time.
(The *enclave* will leave the area.)

If you give them what they need the mission ends. You also receive 100 Influence as a reward.

### Demand for Food

The Enclave asks for a rucksack of Food.

**Neutral:** *I know we're not exactly friends, but if you can spare some extra food, we'd be very appreciative.*

I suppose we can help you out.
(Give 1 rucksack of food)
(Requires 1 rucksack of food.)I don't have any on me, but I'll try to scrounge some up.
(Agree to search for food)Sorry, we can't help you.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Friendly:** *Could you help out your neighbor by sharing some food? We'd sure appreciate it.*

There's no need to worry. We're happy to share.
(Give 1 rucksack of food)
(Requires 1 rucksack of food.)Sure thing. I'll go find some now.
(Agree to search for food)Sorry, neighbor, we can't help you this time.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Allied:** *It's hard to ask for help, but our cupboard is completely bare. Do you have any food you can give us?*

There's no need to worry. We're happy to share.
(Give 1 rucksack of food)
(Requires 1 rucksack of food.)Of course! I'll find some and be right back.
(Agree to search for food)Sorry, neighbor, we can't help you this time.
(The *enclave* will leave the area.)

If you give them what they need the mission ends. You also receive 100 Influence as a reward.

### Fill 'Er Up

The Enclave asks for a rucksack of Fuel.

**Neutral:** *Do you have any fuel to spare? I know we're not exactly friends, but we're completely out.*

I suppose we can help you out.
(Give 1 rucksack of fuel)
(Requires 1 rucksack of fuel.)I don't have any on me, but I'll try to scrounge some up.
(Agree to search for fuel)Sorry, we can't help you.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Friendly:** *I don't suppose you have some extra fuel you could share? We'd be grateful.*

There's no need to worry. We're happy to share.
(Give 1 rucksack of fuel)
(Requires 1 rucksack of fuel.)Sure thing. I'll go find some now.
(Agree to search for fuel)Sorry, neighbor, we can't help you this time.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Allied:** *Could you help out your neighbor by sharing some fuel? We'd sure appreciate it.*

If you give them what they need the mission ends and your relationship increases.

### Freak in the House

A Friendly enclave calls for help through the radio because they're under a zombie siege. You have 15 minutes to help them, otherwise they'll die to the siege.

As you arrive, their location is filled with zombies. A Feral is also present in the mix. You have to defend their location for over a minute while also keeping at least one of the enclave members alive. After the mission ends, the enclave becomes Allied with you. You also receive 100 Influence as a reward.

**Notes:**

* Usually a new Friendly enclave is spawned for this mission, but existing Friendly enclaves can be casted as well.
* It's not guaranteed that the enclave will provide an Enclave Benefit if they become Allied through this mission.

### Freaky Feeling (Feral)

The Enclave asks you to kill a Feral.

**Neutral:** *A feral has started prowling around nearby. Could you get rid of it for us?*

I can take out a feral for you.
(Agree to help)Sorry, we can't help you.
(Mission will fail)

If you agree to help, you need to travel to a location marked by the enclave and search it for the feral to kill. Once the Feral is dead your relationship with the enclave increases and you receive 100 Influence for completing the mission.

**Friendly:** *There's a feral nearby that's making it dangerous to scavenge. Can you handle it?*

**Note:** Killing any Feral before you'd even talk with the enclave will complete the mission.

### Freaky Feeling (Juggernaut)

The Enclave asks you to kill a Juggernaut.

**Neutral:** *We have a juggernaut roaming around, and sooner or later it's gonna become a problem. Can you help?*

That's a tall order, but I think I can help.
(Agree to help)Sorry, we can't help you.
(Mission will fail)

If you agree to help, you need to travel to a location marked by the enclave and search it for the juggernaut to kill. Once the juggernaut is dead your relationship with the enclave increases and you receive 100 Influence for completing the mission.

**Friendly:** *There's a juggernaut nearby that's giving us problems. Can you get rid of it?*

**Note:** Killing any Juggernaut before you'd even talk with the enclave will complete the mission.

### Guns 'n' Guns

*We could really use additional firepower here. Do you have any spare guns to spare?*

The Enclave asks you to give them a gun. If you give them what they need the mission ends and your relationship increases.

**Note:** This mission is said to be unavailable. The developers disabled it due to the following reasons:

* The enclave would only take guns which were in the game at release
* You can't influence which gun gets given to the enclave if you have multiple on your person

### Heart to Heart (A)

*We've spotted a nearby plague heart, but we aren't equipped to destroy it. Could you take care of it?*

The Enclave asks you to destroy a plague heart. After you destroy it and return to report on your success, the mission ends and your relationship increases.

### Heart to Heart (B)

*Our scouts found another plague heart, but it's too much for us to deal with. Could you help?*

The Enclave asks you to destroy another plague heart. If you agreed to help, one of the Enclave members will start following you. After you destroy it, you must talk to your follower. The mission ends and your relationship increases afterwards.

**Note:** This mission is usually given by Allied enclaves, especially by those who gave you the Heart to Heart (A) mission before.

### Infestation Concerns

* Neutral: *Can you get rid of some creeps hanging around?*
* Friendly: *You think you can clear a spot of zombies for us?*

The Enclave asks you to clear out an infestation. If you agree to help, an Infestation will appear nearby. After you clear it out you must head back to them to report on your success. The mission ends and your relationship increases.

### Last Straw

This mission only comes up if you threaten an enclave. You get 20 seconds before the enclave turns hostile, allowing you to position yourself or retreat if you're not ready for a fight.

**Note:** If you threatened them by accident, quit to the main menu. When you return to your community the mission will be gone and your relationship will be retained.

### Materials for Everyone

The Enclave asks for a rucksack of Materials.

**Neutral** enclaves will say one of the following lines:

* *I know we're not big on doing each other favors, but could you spare some materials?*
* *We're trying to get set up here, but we're out of building materials. We'd really appreciate your help.*

I suppose we can help you out.
(Give 1 rucksack of materials)
(Requires 1 rucksack of materials.)I don't have any on me, but I'll try to scrounge some up.
(Agree to search for materials)Sorry, we can't help you.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Friendly:** *We're trying to improve our place, but we have no materials. Got any to share?*

There's no need to worry. We're happy to share.
(Give 1 rucksack of materials)
(Requires 1 rucksack of materials.)Sure thing. I'll go find some now.
(Agree to search for materials)Sorry, neighbor, we can't help you this time.
(MIssion will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Allied:** *I don't suppose you have some extra materials you could share? We'd be grateful.*

If you give them what they need the mission ends and your relationship increases.

### Meds Please

The Enclave asks for a rucksack of Meds.

**Neutral:** *Look, I get that we're not exactly friends, but we're desperate for meds. Can you help?*

I suppose we can help you out.
(Give 1 rucksack of meds)
(Requires 1 rucksack of meds.)I don't have any on me, but I'll try to scrounge some up.
(Agree to search for meds)Sorry, we can't help you.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Friendly:** *If you could share some meds with your neighbor, we'd be in your debt.*

There's no need to worry. We're happy to share.
(Give 1 rucksack of meds)
(Requires 1 rucksack of meds.)Sure thing. I'll go find some now.
(Agree to search for meds)Sorry, neighbor, we can't help you this time.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Allied:** *This is embarrassing to admit, but we're out of meds. Got any to share?*

The Enclave asks for a rucksack of Meds. If you give them what they need the mission ends.

### No Escape

The Enclave asks you to find one of their missing survivors.

*One of us hasn't checked in lately. Can you go look for them?*

I can take a look.
(Agree to search)Sorry, neighbor, we can't help you this time.
(The *enclave* will leave the area.)

Your task is to travel to the marked location and search for the survivor. When you find the survivor they tell you about their sprained ankle and need your help. Once you return them to their Enclave the mission ends. If you weren't Allies already, your relationship increases. You also receive 100 Influence as a reward.

### Power Up

The Enclave asks for a Portable Generator.

**Friendly:** *So it turns out we really need a Portable Generator. Do you have one to spare?*

I have one right here for you.
(Give the Portable Generator)
(Requires 1 Portable Generator.)I'll go find one now.
(Agree to search for a Portable Generator)Sorry, neighbor, we can't help you this time.
(Mission will fail)

If you give them what they need the mission ends and your relationship increases. You also receive 100 Influence as a reward.

**Allied:** *It seems that we really need a Portable Generator. I don't suppose you have one lying around?*

I have one right here for you.
(Give the Portable Generator)I'll find one and be right back.
(Agree to search for a Portable Generator)Sorry, neighbor, we can't help you this time.
(The *encalve* will leave the area.)

If you give them what they need the mission ends. You also receive 100 Influence as a reward.

### The Only Cure

The Enclave asks for a Plague Cure.

**Friendly:** *Our supply of plague cure is way too low. Can you spare any?*

There's no need to worry. We're happy to share.
(Give 1 dose of plague cure)
(Requires plague cure.)Sure thing. I'll go find some now.
(Agree to search for plague cure)Sorry, neighbor, we can't help you this time.
(Mission will fail)

If you give them what they need the mission ends and they become Allied, providing you with an Enclave Benefit. You also receive 100 Influence as a reward.

**Allied:** *We're basically tapped out on plague cure. Can you help us?*

There's no need to worry. We're happy to share.
(Give 1 dose of plague cure)
(Requires plague cure.)Of course! I'll find some and be right back.
(Agree to search for plague cure)Sorry, neighbor, we can't help you this time.
(The *enclave* will leave the area.)

If you give them what they need the mission ends. You receive 100 Influence as a reward.