Retcon and Mistakes

This page categorizes some mistakes, inconsistencies and curiosities, in the Taimanin series and expended universe.

## Retcon

* Taimanin Asagi 2, when it was released, played 1 year after Taimanin Asagi 1. Something which still is mentioned in promotional material, light novels and the game itself. However, starting in Taimanin Asagi 3, the distance between TA1 and TA2 was increased. The current date difference is now no longer 2072 (TA3), 2073 (TA2) and 2082 (TA3) but instead 2072 (TA), 2076 (TA2) and 2082 (TA3).
* Before TA3, the source of power mentioned by Taimanin is most often "Ki/Qui/Spiritual Energy". Still used in some General Ninja Techniques most of it has been changed to "Taima particles".
* Asagi's demon form between Taimanin Asagi 2 and Taimanin Asagi 3 looks different without any explanation. Since TA3, the demonic form takes on a full purple skin look.
* A semi-retcon is the uniform of Gosha Academy. It changed from green to a white one for the games ZERO, RPGX and Action. However, this is later explained as the uniform belonged to the old school building that is not longer in use.
* In TA2, Oboro (Clone) states that "Oboro" was a spy of the Chinese Union until she was killed by Asagi and turned insane. This seems to be fully retconned later on and does make little sense in TA3 when Oboro's backstory is explained further. This might also be explained away as the false memory that clone Oboro has of the situation, making her loyal to the Chinese Union.
* In Taimanin Murasaki, it is said that there were just under forty Taimanin in active service, but more than half that number had left the hidden village, responding to calls. Even the death of just a few Taimanin was considered a big deal in TA1. The total number of Taimanin has been greatly increased in later Taimanin media, without it being explained.
* AT originally played in the Taimanin RPGX continuity, but this was early on changed and now it is separated to play in its own timeline after the first view patches. The younger Sakura was originally referenced on the webpage and in the affection events, as the one from another world a plot point in RPG. This has been rewritten since, and she is the only Sakura in that world, but leftover traces still exist. As an example the "Bond of the Young" mark, mentions her being a "stranger in a familiar land". Regardless some of the chapter/story/map events of RPG do also occure in AT, like the rescue of Saya NEO, while other events like with Eleonor are changed.

## Mistake

Wrong use of words or incorrect information.

* The words Android and Cyborg are used interchangeably, in multiple events. Even though the series is very clear, that Androids (Human-like Synthetic born beings) are experimental and don't exist outside of prototypes.
* The word "Cyborg" is at times used to just mean Artificial Person, regardless of being "organic or being a clone", or being a clone with cyborg parts. Both Clone Yukikaze and Clone Asagi, are mentioned to be grown from cells and were just given cyborg parts.
* Prison Battleship: The moon Titan is mentioned to be near Jupiter. However, the moon Titan is the largest moon of Saturn, not Jupiter.
* Mythological demons and gods, are often "wrong" but in-universe the myths are just inaccurate retellings.

## Inconsistency In Art

Artwork inconsistency.

* In the OVA Akiyama Tatsuro is given blue hair, in the games his hair is brown.
* In Taimanin Yukikaze, within the files a version of Yazaki Muneichi with a metal plate on his chin exists. Something mentioned in game but it does not load in the game. The art is only later used in Taimanin Yukikaze 2.
* Fuuma Kotaro's artwork is shifting often; in TABA he had brown hair and darker skin, now in RPGX he has more yellowish skin and blue hair. In official manga material his hair style also keeps changing.
* Artwork reuse leads to some odd situations. An example would be "King's Pleasure", a club which had visually a "sign" with its name on it. Showing up in other towns or 200 years in the future. This is of course just an understandable, a cost cutting meassure.

## Contradiction

Within their own games, the same game or multiple games contradict each other.

* Vampires are normally weak to sunlight with their strength being cut in half as Taimanin Kurenai mentions. Some scenes do infact mention how as a vampire Oboro avoids the sun light but others fully ignore the fact she should be much weaker.
* Taimanin Yukikaze 2 mentions that when Rinko and Yukikaze were recovered from Under Eden an EVE chip was found. However, in Taimanin Yukikaze they never showed the headaches, which are typically a sign of resisting an EVE chip.
* As Fuuma Kotaro (TABA) awakens to the full power of his art for the first part, he transforms into Kamimura Maika, which power he had stolen at the time. However, transformation later only works by absorbing the other person not by just taking their ability.
* Taimanin Asagi 3: Based on the writer, Tatsuro was supposed to be originally encountered, as one of the prisoners freed by Asuka. As he also is mentioned as the one, sent out with students, and captured. This was changed and the the voice performance later was done by a women, which was implied to be Rinko. However, this created a follow-up contradiction as Yukikaze and Rinko are mentioned before this, not to be at the village and couldn't be prisoners at the time. Even if Rinko went to Gosha, she had a teleporting ability and never used it, which seems rather confusing.
* While Doppelganger are mentioned to transform into female forms, Fuuma Danjo is copied by them in TABA. This might still be possible and just isn't what they typically would do.
* In multiple OVA's Tokyo Kingdom is shown to be way more destroyed than it is in the games. Looking like it was hit by a bomb, without electricity, even though it is seen multiple times to have a booming nightlife.
* In Hell Knight Ingrid OVA, Kiryu Sabato works under Edwin Black of Nomad but is later called a Dragon Gate officer by a pig Beastman. While it is true that Kiryu worked in secret with Dragon Gate such a rank was never held by him.
* While Witch of Steel Annerose mentions a Demon Gate exists in the city, and the danger of that game comes from Barde Barde wanting to create an Otherworld Gate. In the OVA, he wanted to create just another Demon Gate, which should not be a problem as the city already had one.
* Fuuma Kotaro in TABA is mentioned that he requires, an understanding about an ability he wants to steal. However, often, steals abilities which are not well understood by him or other users.

## Translation Issues

Issues of the translation and not in the source material.

* Spelling keeps changing between official releases like, Merch, Taimanin Asagi Battle Arena, Taimanin Collection Battle Arena and Action Taimanin: Kiryu/Kiryuu. Lina/Reena/Leena/Rena. Even within the same game, the name can switch between event scenes, card names and other display names. Making specially those characters, which never pronounce their name hard to pin down.
* The fan translation of Taimanin Yukikaze, creates a group called the "fat pipes" next to Nomad active in Yomihara. However, "fat pipes" coming from a "saying" just meant that a person had "tight connectons" to Nomad.
* In Japanese the name of Lune switches in pronunciation fully from Renee to Lune. Since Lune often shouts her own name this is very audible.
* When Kotaro freed Kamimura Maika and Shido Rinka, he combined their first names into a new character called "Shido Maika" in English.
* Fulst does translate to "Fürst" or "Furst" a German noble title, but the translation gives it the letter L.
* An error, falsely translated 25 時 into the year 2050 for Taimanin Asagi Battle Arena, which even now was only changed patched to "---2500". Both are wrong as 25 時 is just a casual way to say "13 pm" or more correctly 1 am. Further confirmed, as the event featuring the error, with Shidare Ryuko, plays in the middle of the night with almost no normal people on the street.
* In TABA the character Yukino Shirameno Mikoto, is called "Yukinoshiramenomikoto" as a single word, on her character card.
* The fan translation and official translation of the visual novels: Though we are all very thankful, it has an issue with making some character sound more immature as they go for the more harsh option of insults even if it does not really fit the character.
* The words Demon was translated as Asmodean in TABA, but it tended to be inconsistent until it was never used again.
* Words are often translated inconsistent. **Evil Eye**, Devil Eye, Demon Eye. **Hell Kights**, Dark Knights. **Demon Realm**, Hell, Dark World. **Otherworld**, Spirit world, Netherworld. All possible translations, but it lacks a constancy leading to confusion if these are different concepts.
* In TABA, the character Neu Eazlane. Appears named as Neu then Noi and then Neu once more in different events right after each other.
* Meia Bradford last name being Bradford instead of Bloodload/Bloodroad or anything else which connects her to be a blood lord vampire.
* Some jokes and puns are just translated 1 to 1 losing their meaning in the process.
* Insults, which are often subtle are translated way more harsh. Something like a "dismissive" phrases becomes lost in translation.
* THIS WEBSITE (HAH)

## Curiosities

Unclear if true mistake.

* TABA, tends to mention the "Eight Generals of the Fuuma" but often changes if this term means the 8 clan heads or the clans themselves, with the game addressing both as such.
* While it is said that only one Ninja Arts can awaken in one Taimanin multiple times in the series. People like Shinganji Kurenai are users of Wind Art and the "God Eye", this is never explained. This could be explained by "God Eye" working more like an Onmyoji skill, which a Taimanin could learn.
* The prologue of TABA, seems only to be semi canon. Some characters meet Kotaro for the first time, while others act they met him but he cannot remember. Off the first 4 story events of TABA, 2 are not canon for the rest of the story. They worked as two possible versions of how an encounter with either "Tia" and "Demon Murasaki" could have played out but only two are canon, and mentioned afterwards. Why this idea was fully dropped afterwards is unclear.
* While Fuuma Ginrei, is mentioned as a sibling of Kotaro, which is also later confirmed in additional material. Outside of a single story event, and her own "What If", her story is fully unconcluded, as she never appears again.
* When Kotaro is teleported "in mind" into the Prison Universe in RPGX by a Holographic Training Room, which was not on at the time. Nobody explained why and how.
* Witch of Steel Annerose: Prague is called the capital of Czechoslovakia. However, Czechoslovakia has been dissolved, with its constituent states becoming the independent states of the Czech Republic and Slovakia. (Could be explained away, as it is another timeline)
* In TABA's epilogue Vampire Asagi is able to return to her human form without much explanation. This could be explained as she was not fully corrupted or give up her humanity, and the odd circumstances, which lead to the creation of that world, on top of Kotaro choosing to remain human himself as they were connected at this point. In case of a "bigger picture" it could explain why Black at all tries to corrupt Asagi and get her to reject her humanity. Regardless, it comes across as rather out of nowhere.
* While Rinko and Yukikaze are said to be closes friends. Both have almost no scenes in RPGX, even Asuka has more contact with Yukikaze.
* Oboro Ninja Art is very inconsistent across the series, and in some material does no longer require a catalyst item to be triggered. This could be explained with her slipping items on targets without it being mentioned at all times.
* The timeline weirdness regarding the destruction of the Tesserac, as well as how Singularity (timeline split works).
* In TABA, RPGX and Action Taimanin, in world years go by in the same rate as the real world by direct mentions in events, be it seasion events or otherwise. However, not even the oldest senior and most elite senior of Gosha ever graduate on screen or celebrate a birthday, even if such things are also mentioned.
* A Nintendo Switch-like item is shown in the background of some artwork. Given the time setting is around 60 years into the future of 2020, this would be like if somebody today would play with a Magnavox Odyssey.

## Timeline/Dates/Ages

Time related mistakes or confusion.

* Online games suffer from an inconsitancy with the passing of time. As an example Taimanin RPGX, starts in the later months of year 2082. Events, will directly or indirectly mention the passing of months, seasons and years, even call back to past events in RPGX happening 5 or more years ago. However, as soon as a flashback starts and a date is given- it will always be calculated from 2082 backward, like time has not moved at all. This obviously is impossible as multiple of these events canonically did not happen, or could not had happened, in the same year, yet also did. Juno, which appears in almost every june specially is an example in which the character makes references to the past years, and couldn't even had appeared in 2082 as it was past june already.
* In Taimanin Murasaki, Sakura and Murasaki are called second years, but both are 5 years apart in age. Since the workings of the academy are unclear, that might not be an issue. Combined with the above "maybe retcon" from above, this makes Murasaki a second year 20 or 23 year old and Sakura either 15 or 18 as a second year. Sakura's age, overall and compared to the age of Asagi Sakura's age, overall is in constant flux depending on timeline. In ZERO, both Asagi and Sakura are only one year appart.
* Taimanin Asagi 3 plays in around the summer, with the Asuka mission on the Taihei Island Base in July. Sakura is 24 and it is mentioned she will turn 25 "this year" which at that point would be impossible as Sakura's birthday is January. These birthdays, are taken from april first material so they might not be fully canon but Taimanin GOGO might confirm them later on.
* Thanks to the multiple timelines, characters never remain fully consistent. Even if two characters are mentioned as one year apart, this might only apply to one timeline. Age gaps also have been changed often. Worse if it comes to events, hobbies or other aspects we know to be true in one timeline but cannot confirm elsewhere until mentioned. The ZERO version of Asagi and Sakura are only 1 year appart while TABA, RPG, GOGO, Canon versions are 9 years appart. In Taimanin GOGO the difference seems to be even bigger around 15 years.
* While RPGX, has given multiple dates and even wrote down the explicit years for key event, the other games are not as nice. Mentions of "it was around 10 years" might sound good in principle but start to become an issue as more and more events are put next to each other, with the idea of rounding being applied. 7 years rounded up, 13 years rounded down or should the number be taken as such.
* The games often take place over the span of multiple weeks or even months, this is true for both the visual novels and the online content, which runs along the real life years those games run. While this is addressed with the characters remembering a new year event, last year or two years ago. Sometimes they don't and other dates in their bio which are written down in stone never change. In that sense, the Taimanin world seems to at times be more realistic, but then switch to cartoon Simpsons logic. Other times, this does seem to play a role as at least the "first year" Gosha Academy student is sometimes removed from the bio if a later one is released.
* Ages are a nightmare, they are almost never mentioned and at times require interlocking knowledge. They are never given with a "born in the year 2026" and birthdays are less helpful. Even ignoring that we only know in rare cases which month a game plays in, meaning a character could have aged up within their game. Even with an age disclaimer for over 18 years that is not good enough for most people. As such, still some assumtion about the normal birthdate of a 1st year student Gosha in second half of 2082 can be made, with Fuuma Kotaro being 17.
* A character is mentioned to be that age within the game or on the official website of Lilith is rare. Most need to be calculated or are implied indirectly. Sometimes it is vague above or under, creates rounding issues. "Sakura realizes Asagi is quite a bit over 30" does only give us an around 32-34 maybe more? However, later could be confirmed by the author saying she was 33. Some ages might hold true for timeline X but not timeline Y, so it becomes tricky fast. Worst case if a character is mentioned to be one year older or around the age of another character without an age or only an age in another timeline. Even with some known elements the bios might also include giant holes. We do know that Reika was 15 entering the army and after 6 years quit to act as a butler full time but we don't know how many years she has since then served Yagyuu Towako. Asuka says, she gained first fame with 14 when she worked together with other high ranking Taimanin and she disappeared for 2 years (at some point) but it does not say at what age she disappears. How old she then would be is up for debate, with additional 2 years very possible.
* Saya NEO in Action Taimanin is 10 years old. With no dates given, this suggests that something like TA2 happened 10 years ago, which is typically longer than the 6 years between TA2 (2076) and TA3/TABA/RPG (2082). The details about the AT timeline are not clear enough at the moment to make any conclusions from it.