Oni

* Glaive: Melee Weapon Attack, +7 to hit. One Target. Hit:2d10+4 Slashing damage.
* Change Shape: A Oni shapeshifts into a Small, medium or large humanoid.
* Innate Spellcasting: The Oni’s innate spell casting is based on Charisma/Willpower.

### Racial Kingdom

Most have their own tribes or are simply Nomadic

### Reign

For Lone Oni's* Volcanic (Fire)
* Places near water (Water)
* Mountains (Earth)
* Forests and jungles (Forest)
* Gravesites and crypts (Shadow)
* Clouds and pinnacles of the world (Air).

###  Secondary Language(s)

* Ignan (Fire Elemental)
* Aquan (Water Elemental)
* Terran (Earth Elemental)
* Sylvan (Forst Elemental)
* Auran (Air Elemental)
* Draconic
* Common
* Elven

### Height

Chart is as followed: For Average* Fire/Red: 7’5”-8’ Feet
* Water/Blue: 6’-7’ Feet
* Earth/Grey: 7’-8’ Feet
* Forest/Green: 6’-7’ Feet
* Shadow/ Purple: 5’-6’ Feet
* Air/Light Grey: 5’-6’ Feet
* Golden: 7’5”-8’ Feet
* Silver: 6’-7’ Feet
* Black: 6’-7’ Feet
* White: 6’-7’ Feet

### Weight

Chart is as followed:* Fire/Red: 342.5 - 427.7 lbs
* Water/Blue: 136-250 Pounds
* Earth/Grey: 136-250 Pounds
* Forest/Green: 136-250 Pounds
* Shadow/Purple: 94-136 Pounds
* Air/Light Grey: 94-136 Pounds
* Golden: 342.5 - 427.7 lbs
* Silver: 136-250 Pounds
* Black: 136-250 Pounds
* White: 136-250 Pounds

### Alignments

* Lawful Evil
* Neutral Evil
* Chaotic Evil

Oni are a rare sub-race of demonic beings hailing from an ancient but, long since dead dimension known as Onirotchi. Oni commonly never have true names, neither literal or figuratively, making them the rare exception to binding their power for the grand majority of demons have a true name to bind them and their powers by. Oni also have the ability to use telepathy when communicating with one another. Often a Oni will choose a name that best suits them in that moment. For example; a warrior might call itself Breaker, Foe shatter, or Berserker. Oni also are fully capable of consuming souls using soul magic; able to heal near fatal wounds or gather energy in this way. However, Oni’s do not possess a soul of their own. This is due to them having their parent dimension destroyed long ago, having to scour dimensions in search of new homes, hundreds of their own kind going about this differently. Some scout stars for planets and rely more on technology, while others were part of the other two groups but have been exiled or marooned upon different lands. Due to their nature though, they generally have little issues adapting to new lands or environments.

## Common Behavior

* **Nomadic:** Most Oni are wonders and lone travelers. Normally not staying in one dwelling for too long. Like other Nomads they do enjoy a good hunt as well and live off what they find around their dwelling.
* **Devotion to tribe:** If a Oni joins of creates a clan or tribe it is normally a family tribe, hence they are normally very protective of their own tribes. Even outcasts of a Oni tribe will still take their tribe as their highest Allegiance.
* **Honor code:** Most Oni live by a very rough code of honor. Honor isn’t complicated and is for the most part straightforward. The code is roughly as followed:

1. Accept no imprisonment
2. Accept no insult
3. Defend the honor of kith and kin
4. Listen to those who seek your aid, but always be wary
5. Offer foes a clean and swift death, if they are deserving of it
6. Remain true to one’s clan (and by extension the clan’s traditions and customs)
7. Remain true to one’s word
8. Show no fear
9. Sometimes, even theft is necessary

* **Personal excellence in a given area**: It is a matter of deep personal honor for all Oni. Generally most place import on their prowess as hunters and warriors although, for some, prowess is held in higher regard.
* **Blood Vengeance:** Oni are prideful of their tribes. Slights can be weathered from time to time, but insults and assaults against the family or clan are taken seriously and never allowed to rest. The desire for vengeance runs through every Oni as feely as their blood. Insults and assaults must be paid for, always, normally in blood. Injury to a individual becomes the responsibility of the entire family to avenge.

## Appearance

Oni’s have many different variations, comparing two types on Oni is often like comparing two type of vipers, they are both vipers but they are not the exact same with many different features to tell them apparat. Commonly however, all Oni have horns, most commonly two small horns protruding from the top left and right sides of their forehead, though on the more rare side Some Oni can have drastically different horns such as horns like a bull or ram. All Oni also commonly have glowing eyes reminiscent of their skin color, their pupils may be different and may have snake eyes. Their skin is also important to note, as the color of the skin can signify the element associated with the being; Red Oni could be fire, blood, or draconic, while Blue Oni could be water, electricity, arcane or ice. Their skin color-Element correlation acts like light, so a shade between two colors such as teal, are capable of utilizing beyond a single shade such as air, water, and toxin and combine those to make acid or poison gas. Many Oni also have large tusks like Orcs do. Oni often have hair like humans, which is just as variable as human hair as well.

The Physiology of an Oni is made of dense muscle and bone tissue making them as strong as most Demonic Entities. Oni have also a much more advanced yet simpler organ system, using both powerful energies and meat as a source of sustenance nothing consumed goes to waste, nutritionally it is converted to pure energy. This system also leaves their bodies with more room to work with muscularly and they do not need to sleep, defecate or urinate. On each of their fingers and toes are large claws, the size and functionality of these claws are different for each Oni, some have very short claws while other have long and curved claws like an eagle to assist with climbing, while other have claws that are like daggers. The brain a nervous system are also more advance than most mortal races and demons alike, giving them telepathic abilities and advanced intelligence.

## Sub-races

There are different sub-races of Oni in the known world and they each have traits that separate them from the common traits of the Oni race.

**Common Sub-races**

* **Fire Oni:** (Red Oni): Fire Oni attend to have volatile moods and keen minds. Often impatient and with a tenancy to make snap judgments, these Oni are often feverishly hot to the touch and have a nearly Ogre-like in appearance. They are by fair the largest and strongest of the Oni. They channel fearsome fury and are High in Temperament, always eager to fight or feast. They are associated with fire and are capable of breathing it. Fire Oni are Chaotically inclined and they stand up to 8 feet tall and weight up to 342.5 - 427.7 Pounds.
* **Water Oni:** (Blue Oni): Water Oni attend to be empaths and absorb the emotions of others, with time however, this can be controlled. They take pride in their independence, though on the outside others might consider them selfish. These Oni are smaller and leaner in appearance than the Red skinned Oni and have a elemental connection to water. They are very good swimmers and can shape-shift into marine animals, as well as channel nature magic, with affinity for water. They are immune to cold. Water Oni are neutrally inclined, and stand between 6-7 Feet weighting between 136-250 Pounds.
* **Earth Oni:** (Grey/Brown Oni): Earth Oni inherited some measure of control over earth, reveling in superior strength and solid power. They tend to avoid rash decisions, pausing long enough to consider their options before taking action. These Oni are very close to the Red Oni in size. They are slightly weaker, but their toughness is legendary. Their skin is often as hard a thick stone, making them very difficult to injure with physical might alone and they are the most martially inclined of the Oni. They have access to maneuver-like abilities and are immune to acid. Earth Oni are evil inclined and stand roughly 7-8 feet and weight 350-427 Pounds.
* **Forest Oni:** (Green/Yellow Oni): The Forest Oni are often cruel and greedy. These Oni are the leanest and most dexterous of the Oni, they are also mainly made up of females. They are capable of melding into the background of any forest-like area with supernatural ease. Their breath is poisonous capable of paralyzing and knocking out those who inhale, and their spell-like abilities manipulate nature. They are skillful hunters that will chase their quarry obsessively wherever it goes. They are immune to acid and poison. Forest Oni are evilly inclined, standing 6-7 feet and weighting 136-250 Pounds.
* **Shadow Oni**: (Purple/Black): The Shadow Oni are the most insidious and evil of the Oni and have a powerful connection to Death Magic and Necromancy. Their spell-like abilities allow them to animate and control the dead. They are immune to Death Magic and Negative levels of Death effects (Not death itself however.) Standing 5-6 Feet and weighing 94-136 Pounds they are by far the smallest of Oni.
* **Air Oni:** (Light Grey/White Oni): The Air Oni moods often shifts quickly from calm to wild and violent with very little warning. These Oni are like their sisters the Forest Oni made up of mostly females, they are also the rarest subspecies. They are generally neutral and free flowing souls. They highly value training and meditation. They have a powerful connection to air and wind currents, using the vast skies to run though air, fire bullets from winds from their fingers or protect themselves with blowing winds. Like the Forest Oni, they are agile and dexterous and are able to breath out a poison, capable of knocking out their victims, though they also carry Passion within their bloodstream that work lie cobra venom, while the forest Oni’s breath however is fair more poisons and effective. They stand between 5-6 Feet weighting 90-123 Pounds.

**Rare Sub-races**

* **Golden Oni:** These Oni are also known as Royal Oni, they have all the same traits as a common Oni, however they have a metalic gold skin, often scaled and have multiple sets of horns. They are capable of shooting yellow lightning, using fire and volcanic magic. They are considerably more powerful then even the more common Red Oni, many powerful Oni nomadic Kingdoms are ruled by these types of Oni. Thee Oni are only born male exclusively and they often stand up to 8 feet tall and weight up to 342.5 - 427.7 lbs Pounds.
* **Silver Oni:** These Oni, just like the Golden Oni, have all the same traits and characteristics of a common Oni, aside from silver scaled skin and short horns. They are capable of blue lightning, cold based, advanced toxicity, and gale storm magic. They are also exclusively female and stand between 6-7 Feet weighting between 136-250 Pounds.
* **Black Oni:** These Oni’s are extremely rare and are nearly never seen. They are capable of having all the same features of other Oni but with black skin, ranging from shiny onyx black to true void black. They are often more slender built and are one of few Onis whos eye color doesn’t always match their skin, their eyes can range from a deep yellow to a crimson red or even a purple or Green, most commonly though they are seen as dis attached to the elements, which is only partly true. Instead, they are the masters of the absence of light, of shadow and stealth, the only basis in other elements they are capable of using are hybrid elements which are often more powerful than base elements anyways. These include; Shadow fire, Void-freeze, shadow-corrosion, death smoke and, anti-electricity. If one happens to see a Black Oni, the chances are you are about to die. They are almost exclusively assassins and spies, whether for an extremely powerful group, or to simply satisfy their innate desire to hunt is variable. They stand between 6-7 feet and weighting 136-250 Pounds.
* **White Oni:** The most rare type of Oni, as well as the most powerful. These Oni are considered mythical by even their own kind and are the most feared above all else. In old Oni tradition when a white Oni was born, they were to be immediately cast into the Great Abyss of Yamata no Orochi to leave the child Oni’s fate to the demonic god, Yamata no Orochi, who often made them into his disciples. Physically they are capable of looking like any other Oni, but for the white skin or scales and they are capable of any colored eyes. White Oni follow the same color logic as all others, as white would be the combination of all other colors in the light spectrum, they have full control over every base element from birth and can also use other magic types including shadow. They are said to stand between 6-7 Feet weighting between 136-250 Pounds.

**Stories of White Oni**

Due to the destruction of the Oni’s parent dimension much of their recorded history has been lost, but they still have stories of three white Oni’s.

One, which was the oldest from trillions of years ago, was a great ruler who ruled over the Oni for countless generations before being killed by a jealous god of Orochi’s dimension, Orochi slayed the other god and consumed its essence and used it to feather the beauty and glory of his dimension as revenge.

Little is known about the second one other than he came sometime later between 80 trillion to 600billion years ago, he was said to be a grand disciple of Orochi and a renowned warlord.

The third and the last recorded to be in existence was said to be the most powerful of all Oni. Born roughly 200 Billion years ago he was Orochi’s most trusted and valued disciple as well as the only Oni to fight directly side by side with Orochi, he killed the second White Oni during his rise through the ranks, consuming his power and souls. He was sent by Orochi to commit regicide and genocide in various dimensions, this eventually led to the destruction of entire planets and later this angered many Gods so Orochi and his disciple began to regicide and consume gods. Eventually enough Gods took notice of this and became horrified by the growing power of the mad god and his disciple. This started The war of the gods was known as The Great Schism. Though countless gods died during this war, in the final battle it is told they managed to finally slay Orochi, his disciple, and his legion, by hundreds of thousands of gods sacrificing themselves converting their bodies, life force, and power into a single unfathomably powerful directed energy blast simultaneously to destroy them. As far as recorded history goes, that was the last White Oni. As vengeance for the suffering and devastation the two caused so many gods, they annihilated Onirotchi into a barren, unforgivable, unlivable wasteland, nearly obliterating all Oni instantly.

## Psychology

Oni are generally cold and withdrawn though, they carry fierce devotion to their tribe if they have one that is. They will often defend their tribe and dwellings to the death. Oni see the world as a land that has long since forsaken them. Most Oni prefer only minor association with the outside world as best while others prefer to remain completely isolated.

They do however, enjoy the finer things in life and are not ashamed to show off. For in the mindset of most Oni they each carry ancient bloodlines tied with their ancestral dimension, which elevates them above even the oldest races within the material plain. Though, to the Oni simply reproducing is not enough, every member in a formed tribe must uphold and more importantly extend their bloodlines. It is for this reason that racism is so embedded in the race’s culture and why most prefer minor contact with outsiders-- from within, the lazy and the unrefined only being down the race as a whole.

Oni are largely literate and have a good knowledge of their history and politics and though many are nomads they are rarely barbarous or wild in nature and it is such traits they feel seperate them from those they view as barbarians. Even the lowest warriors in a large tribe are disciplined and tutored in basic strategy.

They do have a strong sense of personal honor and hold strong resentment at even the smallest slight and while they are normally cultured and do not give in to rampant bloodlust, the Oni are also wildly known for a cold ruthlessness. For their glory, they will deceive, trample, or enslave anything that dares cross them. If treated with honor and respect some, however may return this upon an outsider yet only if the outside continues to prove themselves as individuals deserving of the Oni’s respect.

## Reproduction and Aging

Oni are a very long lived race compared to most living races; being practically immortal until killed. Due to this they attend to age twice as slow as the average human with adulthood being reached between 40 and 50 years old, which is where aging seems to also roughly stop completely.

Oni develop at half the pace of the average human thus pregnancy for a female Oni lasts around 18 months. Children also develop at half the human rate with childhood lasting around 30 years. Adolescence continues from there for another 10-20 years before finally reaching adulthood. From birth the Oni’s skin and bones began to grow more dense with each passing year.

## Government/ Kingdom

**Common Society**

Most Oni that live in that Material Plane, live in fortified dwellings or caves and foray to capture slaves, treasure, and food. Tribes are small, with 1d4+1 females and 1d3 children that will not fight, but rather seek to escape. Oni are extremely protective of their young and will battle with savage abandon to save one’s life. If a young oni is captured, these creatures will pay high ransom for its return, but they will seek revenge and will never forget the insult of the kidnaping. If encountered in their lair, oni will be led by a chief of great strength (Strength 20, Constitution 18, 15 Hit Dice monster). Treasure is divided by this chief and his trove is always the richest. The tribe will have their own clan symbol typical to the oriental lands, and this symbol will be stitched on its war banners and flags as well as on armor and headdresses. The chief will often have the tribe’s symbol tattooed on his forehead or back.

Oni’s speak the common tongue, their own special languages.

## Common Weapons/ Abilities / Other

All Oni possess the following general racial abilities and traits.

Statues

 +4

* **Darkvision:** Up to 60 Feet. Passive perception of 14.
* **Claws:** Welee Weapn attack: +7 to hit. One Target. Hit: 1d8+4, slashing damage
* **Glaive:** Melee Weapon Attack, +7 to hit. One Target. Hit:2d10+4 Slashing damage.
* **Change Shape:** A Oni shapeshifts into a Small, medium or large humanoid.
* **Innate Spellcasting:** The Oni’s innate spell casting is based on Charisma/Willpower.

**Fire Oni Traits**

In addition to the general traits.

 +8

* +6 natural armor.
* Fast healing: Heals 5hp, every two rounds.
* Immunity to fire
* Spell-like Abilities:
* Fire Breath: A Fire Oni can unleash a breath of fire in a 30 foot cone, dealing 6d6 fire damage to all those caught inside. The save is Constitution based.
* 3 per day: Bull’s strength: Oni gains a +10 to STR rolls for two rounds per use.
* Fireball blast (Delayed): Oni takes a turn to cast fireball, as range attack.
* 1 per day: Fire shield: Oni can cast a fire shield that protects from spell and Melee damage.

**Water Oni Traits**

In addition to the general traits.

 +0

* +4 Natural armor
* Aquatic shifter: Water Oni can take the form of an aquatic creature, while in water.
* Immunity to cold
* Water Breather: Water Oni can in fact breath underwater, due to gills on their necks.
* Spell-like Abilities: A Water Oni can cast druid like spells that are based in water.

**Earth Oni Traits**

In addition to the general traits.

 +0

* +8 natural Armor
* Immunity to Acid
* Thick Skin: Earth Oni’s take only half damage from any physical attack.
* Maneuver-like Abilities: A Earth Oni can have seven maneuver-like abilities. Associated save DCs are Intelligence-based.
* Ground Pound: The Earth Oni swings its fists and roughly connects to the ground at its feet, dealing weapon damage and dazing every creature around them within 15 Feet, creating a earthquake effect. Save is Con based.
* Mold Rock: The Earth Oni can temper and coaxes rock with every crushing blow of its weapon. It may emulate a stone shape effect.
* Stone Hail: Earth Oni shatters the rocky ground at their feet, launching a hail of sharp rock fragments in a 30 feet cone, dealing 6d6 damage.
* Maneuvers: Earth Oni uses maneuvers as a 6th level warblade.

**Forest Oni Traits**

In addition to the general traits.

 +0

* +4 natural Armor
* Foe-bane: Forest Oni focuses on a prey of choice. This counts as two instances of a Ranger’s favored enemy class feature. On top of that, any favored enemy to a Forest Oni, will take +1d6 extra damage for every attack hit on the target if it belongs to one of the two pray of choice.
* Poisonous Breath: A Forest Oni can breath poisonous fumes in a 20-feet cone. Any creature caught in the area must make a Fortitude save or be poisoned. A Forest Oni’s poison has inital and secondary damage of 1d10 Dex. The save roll id CON based. If the save is low target is knocked out.
* Spell-Like Abilities
* Constantly active: Pass without trace: Footsteps are silenced
* Charm animal: Forest Oni can charm any animal into a calming state.
* 3 per day: Enrage animal: Forest Oni can send a animal into an enraged state causing them to attack anything in direct sight - aside from the Oni.
* 1 per day: Find the path: Forest Oni and sense where its pray is hiding and can track it down to one location.
* Greater invisibility: Forest Oni can go into a stealth mode barely able to be seen.
* Tree Stride: Forest Oni can leap from tree to tree
* Skills: +4 to Hiding, move silently and survival checks within forest, jungles and marches.

**Shadow Oni Traits**

In addition to the general traits.

 +0

* +2 Natural Armor
* Immunity to Shadow Magic and Blood Magic.
* Animate Weapon: A Shadow Oni can let got of its weapon and cause it to animate as a +1 unholy animated weapon of the appropriate kind at will. The animated weapon is completely loyal to the Oni and may be directed to attack certain creatures or preform certain actions within its power.

Spell-like Abilities:

* 3 per day: Desecrate: A burst of shadow energy (Like a fireball) That harms living creatures but heals undead.
* 1 per day: Animate Dead
* Spells: A Shadow Oni can cast spells within the Necromancy and Blood Magic class.

**Air Oni Traits**

In addition to the general traits.

 +2

* +4 Natural Armor
* Weapon Proficiency: War-fans and exotic oriental weapons such as a Shaolin Chain, Tanto or a Tri-pointed double-bladed sword.
* Spell-Like Abilities:
* Constantly active: Slow fall
* Wind-Walker: Air Oni, when is so chooses, to walk, run, sprint, crawl, dive, roll, or move across the ground in any way, shape or form can do so silently. They can also walk on air in a glide like a levitation spell.
* Wind bullets: Air Oni can rease sharp, defined shaped packs of wind, then throw and sparys them at the enemy in a 60-foor line, dealing 6d6 piercing damage.
* Wind armor: Air Oni can shroud itself in formidably wind shield that covers its body. Protects against spell, range and, melee damage.
* Poisonous Breath: A Air Oni can breathe poisonous fumus in a 20-feet cone. Any creature caught in the area must make a Fortitude save or be poisoned causing them to simply be knocked out. The save is CON based.
* Poisoned Blood: A Air Oni’s blood is poisonous if ingested or made to enter the blood stream though open wounds ect… Any creature that ingests or injects the blood must make a Fortitude save or be poisoned. The Air Oni Poison has initial and secondary damage of 1D10 Dex and the save DC is Constitution based.

## Origin

Dimension of Onirotchi

Onirotchi is an ancient dimension far from our current. It is the namesake of Oni, the beings that exist there. It's been told by nomadic Oni met by mortals that the dimension was obliterated and turned to a wasteland after The Great Schism, the war between countless gods and the once demonic god ruler of Onirotchi,  Yamata no Orochi.