Nadir's Zenith (Town)

**Nadir's Zenith** is a fledgling town that has begun to sprout around the magical tower of the same name. The town is quite small still, allowing the Brigade's home base to remain largely incognito as they continue to recruit members to their cause.

We utilize Walrock's Worldbuilding Options - Fortresses, Temples, & Strongholds to build the townscape surrounding Nadir's Zenith, with some modified rules:

* Use Sane Magical Item Prices or the prices listed in the Brigade Building/Item Info for magic items
	+ Submit purchases to the DMs to ensure there's enough in stock- sometimes particularly busy periods, outside events, or other influencing factors can result in items being unavailable or in limited supply.
* The Brigade's home base is guarded from detection via Project Aegis- however, as a precautionary measure the Brigade should not be mentioned in front of those just passing through the town proper.

## Residences

### Hydranland

*(See Hydranland)*

Hydranland is a manor commissioned by Professor Hydran, whom wished to have a large locale of his own to live in outside of Nadir's Zenith. In his absence, it has been utilized as both a prison and a housing facility for Aster Snails.

This is a Noble Estate with manor, 3/4 room points available. Funded and owned by Professor Hydran.

#### **Wet Library**

*(Library, complimentary)*

A menagerie of waterproof books and other arcane equipment/oddities sits in a water-filled room, where curious readers can swim to reach the tomes they desire.

When taking at least an hour to perform an Intelligence (Arcana), Intelligence (History), Intelligence (Nature), or Intelligence (Religion) check to find specific knowledge within this expansion, you gain advantage on the roll. Even if you do not ( or cannot) succeed, you can typically uncover a hint as to where this information may be found.

#### **Aster Snail Sanctuary**

*(Animal pen, complimentary)*

The winding halls that connect the many chambers of this manor house long lazy rivers, within which a large colony of Aster Snails is currently living. These snails were rehoused from Nadir's Zenith, and while they had been consuming the arcane power source of the mage tower they are now an excellent means of maintaining the anti-magic fields surrounding the Arcane Jail.

#### **Arcane Jail**

*(Jail, 1 room point)*

A series of "jail cells" arranged more like exhibits than prison chambers, with neat labels that declare the prisoner's names and detailed data on their origins and powers. Anti-magic locks and fields have been built into each individual chamber, preventing even the most trickiest of crime-loving mages from escape.

#### **Horse???**

*(???, complimentary)*

A pool of water with a horse standing in the middle of it. Enigmatic.

### Theldirk Barrow

A series of humble cottages both communal and for individuals/families. It's nestled on the eastern edge of Nadir's Zenith, providing a view of both the distant volcanic mountains of the Southern Mantle and quick access to the peaceful docks of Port Perdue. New members of the Brigade are housed here while awaiting permission to enter the Zenith itself. Many people also moved out of the Zenith after it's malfunctioning period, and remain here even after the tower was fixed.

This is an Outpost, 2/3 room points remaining. Funded by the founder of the Brigade, Gustave Theldirk.

#### **Theldirk Cottages**

*(Lodgings, complimentary) chosen instead of armory*

There are several small 2-3 room cottages here, as well as some larger buildings with individual rooms in a more inn-like setup. Anyone who isn't living in the tower or camping outside has a room or small house here.

#### **Satin Daggerhart Memorial Park**

*(Graveyard, 1 room point)*

A quaint graveyard built after the murder of Satin Daggerhart and Bonko Daggerhart- though their remains were sent out to sea, it's also customary to create statues in their memory as well. The only actual corpse buried here is that of Celica Nictosich, who had infiltrated the Brigade and poisoned herself when her plot to reveal the guild's location to the Thunderfleet was discovered.

## Shops

### Opal Abbey

A series of buildings put together to serve as a rudimentary main plaza for the town. Features a paved town square with a simple fountain at it's center.

This is an Abbey with 3/6 room points remaining. Funded by the Brigade general fund.

#### **Community Garden & Greenhouse**

*(Garden, complimentary)*

After the loss of the tower's functions, an outdoor garden was immediately established in order to begin stockpiling whatever produce they could create through a mix of natural and magical means.

This garden was largely built with assistance from Fane, Mr Curse, and his two children Blasfemyz and Sakrylidge.

After the arrival of Albi Rose, a large greenhouse was established for growing plants for her to feed on, as well as smaller plants that require more specialized environments.

The ingredients from this space are harvested and used to create potions and poisons for the Apothecary, though aspiring alchemists may request to visit and utilize some of the raw materials for their own concoctions.

#### **Ore Else Armory**

*(Smithy, 1 room point)*

An armory run by Shi'ko Tris, where he forges and sells non-magical weaponry, ammo, and armor. He can also help patch up any broken weapons/armor, for a small fee.

In a partnership with the magical goods store next door, he also offers some weaponry and armor with minor enchantments or improvements placed upon them.

#### **The Radish Rack Bed and Breakfast**

*(Tavern, 1 room point)*

A two-floored tavern, paid for by the winnings of the Modify! oneshot by Micah "Tristitia" Drivas. On the side is a trophy rack that contains the Platinum Radish. Visitors may stay in the private rooms held here, and everyone in the surrounding town comes here often for the drinks and delicious meals served throughout the day.

When gathering information, Brigade members may visit the tavern during business hours to speak to those wandering to and fro. They get advantage on Charisma (Persuasion) checks involving regular patrons or gossip that has passed through the building, based on DM judgement.

#### **Hopscotch's Bottles and Brooms: Magical Goods Store**

*(Magical Enchanter, 1 room point)*

Luna Hopscotch used the winnings of Hook, Line, & Sinker (generously gifted to her by Alexander Thunderpouch) to establish her magical item shop, where she sells her wares and artificer services. Her assistant, a young Bronze dragon named Clover Shantay, assists around the shop however she can.

Magical baubles and equipment can be purchased at her shop.

## Other Buildings/Structures

### Defensive Walls

Defensive walls established around the outskirts of the settlements around and in Nadir's Zenith to protect against attacks. Contains gates and small towers for sentries, and wraps around all buildings with ample extra space for further development. Brigade members who aren't out and about doing missions take turns on sentry duty to keep an eye out for potential threats.

This structure was built as a Fortified Tower, with 2 points dedicated to Defensive Walls and 1 point dedicated to an Escape Tunnel.

Each 5'x5' panel of wall has AC 15 and 800 hp. Each tower is also home to a large basin of coals, that can be lit up with a torch as a warning signal to the rest of the town.

#### **Thief's Passage**

*(Escape Tunnel, 1 room point)*

An incredibly well-obscured escape tunnel that trails from a spot near the base of Nadir's Zenith to the centerpoint of the defensive walls, with an additional teleportation circle inside the CORE of the Zenith as well. Not only is it's entrance known only to those who Rhyn tells, but those who do happen to find it will find that there is a large gemstone guardian within. When non-authorized individuals enter the tunnel, a pink gemstone in the center of the tunnel animates into a large spectral hand, which attacks them without mercy and conveniently carries away the corpse afterwords.

### **The Phendara Zoological Garden**

Sponsored by Rabi Phendara and run and maintained by Finn Mito, the Phendara Zoological Garden (often simply called "the zoo") is a two-tiered well-insulated building full of cages and tanks of various shapes and sizes. There is also a fenced-off outdoor area where he keeps the occasional livestock-sized creatures that come his way.

Finn primarily has a catch-and-release policy for the creatures he keeps, bringing them to the Zoo to study for some time before returning them from whence they came. On occasion or by request, he can also keep creatures for long-term periods. Most notable are his own animal companion, a white-chested raven named Tacka, as well as his sponsor Rabi's griffon Kima "Bitchslayer" Phendara.

This structure was built as a Large House, with all 3 room points dedicated to Animal Pens.

#### *Statistical Bonuses*

Finn can provide a home for creatures brought to the Zenith for free, being able to obtain the materials to tend to them via the tower as well as through other Brigade member's contributions. Even if he eventually returns them to the wilderness, he will diligently research them, adding a small notebook of knowledge on the creature to the zoo's library.

Additionally, if a Brigade member wishes to obtain information on a creature that has or currently lives in the zoo, they can visit it for information. If that creature (or a relative of that creature) has been hosted in the zoo before, they may use that information to get a bonus on Wisdom (Survival) or Intelligence (Nature) checks on that creature based on DM discretion.

### Port Perdue

A boardwalk on the southernmost edge of the town, connecting it directly to the sea. There's plenty of space for stalls or tables to be set up to enjoy a nice day, as well as docks with ample space for ships of all shapes and sizes. The not-so-cleverly named shop "The Apothecary" makes it's home near it's entrance, and several workers and Daggerharts chipped in to build a humble shrine to the six Dragon-Gods here as well.

This structure is a combined Trading Post and Lodge, with 1/4 room points. It was sponsored by Kefyn Cactar, who named it after his loyal owl familiar.

#### **Cactar Plaza**

*(Caravansary, complimentary)*

An open square in front of the docks themselves. Within it's center are some outdoor-thriving plants that have been surrounded with a magical field that simulates a desert environment, where a cluster of varying species of cactus flourish. During holidays or festivals, stalls can be set up here.

#### **Portside Docks**

*(Water docks, 2 room points)*

Several different sturdy docks have been built here, with plenty of space for ships. As of right now, there are only a couple small fishing boats.

#### **The Apothecary**

*(Unique, 1 room point)*

An apothecary established by Cecilia Teriko and Phinks, two traveling alchemists from Kaiken who were trapped in the Ashen Breach after the Betrayal. Upon joining the Brigade they proved themselves quite valuable, as they specialize in potions and poisons respectively. Cecilia is also a talented nurse and often treats the injured in a small building next to the shop.

The two alchemists can create any potion or poison listed in the Brigade Item Compendium, though bulk purchases are limited by the supplies they have in their shop. Inquire with a DM about how many of a potion or poison you can buy at once.

#### **Dragon-Gods Shrine**

*(Chapel, complimentary)*

A sturdy open-faced shed, within which six finely detailed draconic busts rest- one for each of the Dragon-Gods. Open plates rest beneath them, where worshipers can place offering to their gods.

## Under Construction / Seeking Funding

### Daggerhart District

A district dedicated to education and entertainment, named for the Daggerhart family refugees that made their home here after fleeing Curunthsh's wrath and the civil war that had broken out within their own noble house.

This structure is an Abbey with 3/6 room points remaining upon initial construction's completion.

Construction began 2 C-US 906, and is expected to be done in about 200 days.

#### **Bonkorpius Amphitheater**

*(Theater, 1 room point)*

A grand theater for performances or presentations. Dedicated to Bonko Daggerhart, one of the Daggerharts who was killed in the Glitterati infiltration attempt.

In addition, while on stage a performer may choose to make a Charisma (Persuasion), Charisma (Deception), or Charisma (Performance) check. If they score above a 15, they may reward a point of Inspiration to up to 6 viewers of their choice. This bonus can only be conferred once a month by this theater, and may be re-tried the following day if the initial performance failed.

#### **(Dedication Pending) Conservatory**

(Arcanist's Study, 1 room point)

A schoolhouse dedicated primarily to schooling the youngest residents of the town, this conservatory also serves as an educational space for the arcane.

It will initially only have the arcane materials for Enchantment-based magics, but as it's library grows other schools of magic will be anticipated to be added.

For those schools that are covered by the conservatory, this effect applies. While present within the room, spells in the covered school(s) have twice their normal duration and half their normal materials cost. Intelligence (Arcana) checks made within the space relating to said school(s) have advantage.

#### **(Dedication Pending) Communal Workshop**

*(Unique (Workshop), complimentary)*

A workshop for those dedicated to the arts, whether that be through the creation of media, music, theatrical performance, or otherwise. It will be stocked with all sorts of props and art supplies, as well as plenty of spaces to ~~brood~~ brainstorm future creations.

Anyone attempting to create "art" within this space has advantage on any checks related to crafting said art, such as tool checks or Charisma (Performance) checks. Additionally, by spending a few hours here each day for 14 days (does not have to be in a row), you may gain proficiency with one non-vehicle Tool of your choice, given you can spin learning it in an artisanal way. For example, gaining proficiency with a Disguise Kit by practicing applying make up to actors. Only one tool proficiency may be worked towards at a time.

#### **(Dedication/Discussion Pending) Colosseum**

*(Battle Ring, 1 room point)*

Pending discussion (rp?) with past residents of Santriga, a battlegrounds for public sparring or other outdoor events.

### Catby Run

Farmland dedicated to producing food for the residents of Nadir's Zenith. The sprawling fields will have space for both crops as well as livestock.

This structure is a Trading Post with 1/2 room points remaining upon initial construction's completion.

Construction began 2 C-US 906, and is expected to be done in about 30 days.

#### **Farmhand's Housing**

*(Lodgings, complimentary)*

Simple, communal cottages that house anyone whom wishes to live here rather than at the Theldirk Barrows.

#### **Catby Stables**

*(Stables, 1 room point)*

A set of three large stables, that can be used for housing livestock used in the fields or as food.