Crystals of Radiance

**Descriptors:** Enhanced (pistol), Fire, Light

**Class:** Guru, Nexus, Radiant, Vizier

**Slot:** Head, Headband

**Saving Throw:** None

*Gleaming crystals of glowing akasha surround you, able to direct beams of burning light at your foes.*

You gain the ability to conjure up to two gleaming crystals of akasha which hover within your space. These crystals function as if they were pistols sized appropriately for you, save that the crystals take no hands to wield, use your veilweaving modifier in place of your Dexterity modifier for attack rolls, do not need to be reloaded, and cannot misfire. Whenever you invest essence in this veil, you may cause these crystals to glow with bright light up to 20 feet, and then dim light out to an equal range.

These crystals emit lasers of intense light rather than firing physical projectiles. They still target a creature’s touch AC within their first range increment, rather than their full AC. These attacks deal magical fire damage and can pass through force fields and force effects, such as a wall of force, to strike a foe beyond without damaging that field. Objects like glass or other transparent barriers do not provide cover from these lasers—but unlike force barriers, a transparent physical barrier still takes damage from a laser passing through it. Invisible creatures are immune to damage caused by a laser weapon. Fog, smoke, and other clouds provide cover in addition to concealment from laser attacks. Darkness (magical or otherwise) has no effect on lasers other than providing concealment, and though a laser consists of highly focused light, it does not provide any illumination.

If you have two crystals conjured, as a standard action you may focus their light on a single creature and make two attacks against it with a -4 penalty. If both attacks hit, that creature takes an additional die of weapon damage, and the damage of both attacks is combined before applying any damage reduction or resistances.

**Essence:** For each point of essence invested in this veil the maximum range of bright light emitted by the crystals increases by 5 feet, and the crystals deal an additional 1 damage on a successful hit.

**Chakra Bind (Head): [G8, N6, R6, Vi6]** Binding this veil to your Head chakra grants you the ability to conjure an additional crystal, and further empowers your crystal’s ability to focus their light on a single creature. You can conjure up to three crystals using this veil, and gain the benefits of the multiweapon Fighting feat. You may only use that ability to make attacks using your crystals, and can’t use it alongside other abilities that grant you additional attack as part of a full attack, such as haste or Rapid Shot.

Whenever you attack a single creature multiple times as part of a single action using your crystals, you may combine the damage dealt of all attacks before applying damage reduction and resistances, and that creature takes an additional die of weapon damage for each attack that hits beyond the first.

**Chakra Bind (Headband):** Binding this veil to your Headband chakra grants you all the benefits of the Head bind, allows you to conjure an even greater number of crystals, and further amplifies their light. You can conjure up to four crystals using this veil, plus an additional crystal for every 4 points of essence invested in this veil. Additionally, half the damage dealt by your crystals is formed of pure akashic light. Half of the damage dealt by your crystals is either treated as fire damage or untyped damage that bypasses any damage reduction, resistances, or immunities, whichever would be more beneficial to you. For example: If your target is vulnerable to fire damage all of the damage dealt by the creature would count as fire, but if they were immune or resistant half of the damage would be untyped.