Hammerfall

## Hammerfall**Edit**

* Frost
* Nature

 **Hammerfall**Hammerfall1308 ArtilleryEthereal BombBreeze of StrengthAdamant Alloy19502800

 **Hammerfall**Hammerfall1308 ArtilleryEthereal BombBreeze of LifeAdamant Alloy19502800

## Statistics

### Card ID (Nature)

1209

**Hammerfall** is a Tier 3 () Building of the Stonekin faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.
In Skylords Reborn the Nature affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

While it does not possess the same firepower as  and , Hammerfall provides a support aura around itself, offering () **Sustained healing** or () **Ice Shields**.

## Card Info

* Hammerfall (Frost)
* Hammerfall (Nature)

**Ethereal Bomb**
 **Autocast:** Every 3 seconds, artillery launches an ether bomb that deals 192 / 204 / 216 / 234 damage to enemies in a 15m radius, up to 288 / 306 / 324 / 351 in total. Knocks back small and medium units. Affects ground targets only. Targets need to be at least 10m away. Has an extra-long range of 50m.

**Breeze of Strength**
Affinity Dependency:  Frost **Passive:** Friendly units within a 25m radius will consume 600 shielding capacity to receive an Ice Shield that absorbs up to 800 damage and lasts for another 15 seconds upon leaving area around Hammerfall. There is an initial shielding capacity of 1500 and a maximum capacity of 3000 which can be exhausted but will recharge by 40 per second. Cannot be disabled by spellblocking abilities.

**Adamant Alloy**
 **Passive:** The building takes 15% less damage.

**Ethereal Bomb**
 **Autocast:** Every 3 seconds, artillery launches an ether bomb that deals 192 / 204 / 216 / 234 damage to enemies in a 15m radius, up to 288 / 306 / 324 / 351 in total. Knocks back small and medium units. Affects ground targets only. Targets need to be at least 10m away. Has an extra-long range of 50m.

**Breeze of Life**
Affinity Dependency:  Nature **Passive:** Friendly units within 25m radius will be healed for up to 250 in total per second. There is an initial healing capacity of 1500 and a maximum capacity of 3000 which can be exhausted but will recharge by 40 per second. Cannot be disabled by spellblocking abilities.

**Adamant Alloy**
 **Passive:** The building takes 15% less damage.
## Notes & Strategies

Hammerfalls are most effective as supportive nodes rather than artillery, though they still can serve this role in gameplay, you will get the most use by utilizing their auras to the max.

Place them in locations where you can benefit both from the aura and still get use from the cannon.

## Campaign PvE

The hammerfall is a strong contender on many campaign maps, and like any artillery is very strong behind walls or defensive structures.

## Random PvE

hammerfall is not a card that really sees any use in rpve in due part to being a defensive tower in T3. Enemies are not known to be a threat to your wells and monuments at this point.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400043
* Passive ability :
	+ Fixed ability tooltip to display 40 instead of only 15 shielding capacity regeneration.
	+ Improved description to be more consistent.

Patch #400039
* Autocast ability :
	+ Increased rotational aiming speed from 180 to 200.
	+ Will now start aiming at targets already once they enter its maximum range.
	+ Improved descriptions to be more consistent.
* Passive ability :
	+ Increased Ice Shield capacity cost from 495 to 600.
	+ Increased the maximum capacity from 1500 to 3000.
	+ Increased the recharge rate per second from 15 to 40.
	+ Increased the effect radius from 20m to 25m.
* Passive ability :
	+ Increased the maximum capacity from 1500 to 3000.
	+ Increased the recharge rate per second from 15 to 40.
	+ Increased the effect radius from 20m to 25m.

Patch #400035
* Decreased the card's power cost from 150 to 130 power.

Patch #400033
* The classification has been changed from `Tower` to `Artillery`.
* Passive ability  / :
	+ Improved description to be more consistent.

Patch #400031
* Passive ability  / :
	+ Improved ability name in German and French.
	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards