recursal/Fanatic-Fandom huggingface dataset:
Evishi

**Evishi** is a city in the Oderan Wilds.

## **Description**

Various kinds of trolls wander in the vicinity of Evishi.

#### **Factions**

The Rayia family owns a silver mine near the city. Some time just prior to 843 PD, they hired a group called the Division of Public Benefit, including Fresh Cut Grass, to clear the mine of unknown monsters and to ensure its safety. A week later, Ashton Greymoore was hired by the family to investigate the first group's disappearance and upon arriving there, discovered that only Fresh Cut Grass remained alive, surrounded by the bloody corpses of his fellow party members scattered across the camp.

The Verdict, another adventuring group, worked predominantly out of Evishi but traveled as far south as the Kanak Gulf in the Hellcatch Valley.

## **History**

### **Background**

Some time later, Gorgynei rescued Ajit Dayal and his wife from vine monsters in the Oderan Wilds while the two were traveling from Evishi. In return, Ajit provided them with equipment and supplies for a time after and spoke with them regularly about lycanthropy.

## **References**

1. ↑ See "The Trail and the Toll" (3x03) at 3:26:00.
2. ↑ See "Promise and Potential" (3x22) at 1:38:16.
3. ↑ See "The Draw of Destiny" (3x01) at 2:55:57.
4. ↑ See "A Hungry Jungle" (3x18) at 2:22:35.
5. ↑ See "Promise and Potential" (3x22) at 2:50:52.

**Art:**
Eric Belisle

Belisle's avatar on his website, Facebook, Instagram, YouTube, ArtStation, DeviantArt, Linkedin, Blogspot, and INPRNT.

## General Information

### **Profession**

* Concept Artist
* Illustrator
* Senior Art Director for the Ed Greenwood Group

## Internet Presence

###  **Facebook**

Eric Belisle

**Eric Belisle** is a freelance concept artist and illustrator based in Tokyo, Japan, as well as the Senior Art Director for the Ed Greenwood Group. He has made material for worked for Wizards of the Coast for *Dungeons and Dragons* and Paizo Publishing for *Pathfinder*. Belisle was one of many interior artists for *Explorer's Guide to Wildemount*.

## ***Critical Role* works**

* *Explorer's Guide to Wildemount* — interior artist
* *Critical Role: Call of the Netherdeep* - interior illustrator

## **References**

1. ↑ "erbelisle" is Belisle's handle on Twitter, Facebook, ArtStation, INPRNT, and Linkedin and username on Instagram.
2. ↑ 2.0 2.1 2.2 2.3  About Eric Belisle on ArtStation
3. ↑ 3.0 3.1  Eric Belisle (belisle) on Linkedin
4. ↑ 4.0 4.1 4.2  HYPE: *Explorer's Guide to Wildemount*, Our New Campaign Guide from *Dungeons & Dragons*, is Available for Pre-Order RIGHT NOW! on CritRole.com
5. ↑ ABOUT on Eric Belisle's personal website
6. ↑ Critical Role: Call of the Netherdeep product page at Wizards of the Coast

## **External links**

* Personal website
* Personal website (Blogspot)
* Eric Belisle (ericbelisle) on ArtStation
* erbelisle on DeviantArt
* Eric Belisle (erbelisle) on INPRNT
* Eric Belisle on Pathfinder Wiki
* Eric Belisle on The *Forgotten Realms* Wiki (note)
Exandria: An Intimate Appendix - Ruidus and the Gods

## Exandria: An Intimate Appendix

The thumbnail for "**Exandria: An Intimate Appendix - Ruidus and the Gods**" (Sx75) featuring Dani Carr.

### Episode

Specials,​ Episode 75
(C3E51a)

### Transcript

Transcript

"**Exandria: An Intimate Appendix - Ruidus and the Gods**" (Sx75) is a five-minute special on the history of Ruidus and the gods of Exandria, narrated by Dani Carr and illustrated by art by multiple artists.

Given recent changes regarding the little red moon known as Rudius, the Cobalt Soul wants to set the record straight with a deep lore dive into the history of Rudius and the Gods.

## **Synopsis**

*Main article: Ruidus*
*Main article: Gods*
### **Featured Art**

* Illustrious Guardians by Ameera Sheikh
* Two Moons by Clara Daly
* Imogen, Otohan, & Fearne Character Art by Hannah Friederichs
* Goblinkin by Nguyen Hieu
* Halflings by Katheryn Wheeler
* Tieflings by Katheryn Wheeler
* Humans by Katheryn Wheeler
* Elves by Claudia Ianniciello
* King Drassig by Claudia Ianniciello
* Battle of Umbra Hills by Jeleynai

* Umbra Hills by Cyarna Trim
* The Founding by Cyarna Trim
* The Arrival by Cyarna Trim
* The Endless Shadow & The Fateshaper: What Remains (Ethedok & Vordo: What Remains) by Cyarna Trim
* The Birth of Ruidus by Wesley Griffith
* The Judicators by Jessica Nguyen
* The Ruidian City by Clara Daly
* The Leylines of Exandria by Cyarna Trim

## **Trivia**

* With a runtime of only 5 minutes and 26 seconds, this is the shortest special episode of *Critical Role* thus far.
Emerald Outpost

Official map of Emerald Outpost and surrounding areas, by Andy Law from Critical Role: Tal'Dorei Campaign Setting.

## General Information

### **Current leader**

* Maina Rusalla (Syngornian Captain)
* Jorn Krastef (Tal'Dorei Captain)

## Societal Information

### **Races**

* 76% Elf
* 19% Human
* 3% Halfling
* 2% Others

### **Affiliation**

* Republic of Tal'Dorei
* Wardens of Syngorn

The **Emerald Outpost** is a town and former garrison established by the elves of Syngorn as a secret outpost during the time of the Kingdom of Drassig. After the kingdom was dissolved at the end of the Scattered War, the outpost was no longer necessary. By 812 PD, it had been repurposed as a trade post between Syngorn and Emon.

The Emerald Outpost is under military governance, shared by the governments of Syngorn and the Republic of Tal'Dorei, who both also maintain a small military presence onsite by mutual agreement. The Republic of Tal'Dorei representative, appointed by the Tal'Dorei Council, as of 812 PD was Jorn Krastef. The Syngorn representative, appointed by the Wardens of Syngorn, as of that time, was Maina Rusalla. Because of this shared arrangement, the Emerald Outpost is frequently used as a neutral site for diplomatic talks between the two nations.

## **Demographics**

The Emerald Outpost is a small town with a population of 1,456 as of 812 PD. The population was mostly elven (89%) with human (6%), halfling (3%) and other races (2%).

By 836 PD, the population deacresed by small amount, reducing to 1,470 individuals. The majority remained elven (76%), the human portion considerably increased, reaching (19%), followed by halfling (3%), and other races (2%).

## **References**

1. ↑ 1.0 1.1 See *Tal'Dorei Campaign Setting Reborn*, p. 130.
2. ↑ 2.0 2.1 See *Tal'Dorei Campaign Setting*, p. 89.
3. ↑ See *Tal'Dorei Campaign Setting*, p. 88.

**Art:**

1. ↑ Official map of Emerald Outpost and surrounding areas, by Andy Law from *Critical Role: Tal'Dorei Campaign Setting*. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Eversmoking Bottle

Depiction of Eversmoking Bottle from D&D: Dungeon Master's Guide, 5th edition, p. 168.

## General Information

### **Properties**

Creates a cloud of heavy smoke when opened

## Historical Information

### Owners

* Marwa Endalia
* Chetney Pock O'Pea

An **eversmoking bottle** is a magical item that can be used to create a large area of smoke.

## **Description**

When stoppered, the bottle appears to be filled with a translucent substance with a faint blue tint. Once it is uncorked, smoke immediately pours out. This smoke initially fills an 60 foot radius area, and if the bottle is left open within this cloud of smoke, it will expand each minute to eventually fill a maximum 120 foot radius area. Everything within the smoke is heavily obscured. The bottle cannot be closed until someone speaks the command word. Once the bottle is closed, the smoke takes 10 minutes to disperse on its own, although it can be dispersed more quickly by the wind.

## **History**

Marwa brought an eversmoking bottle to the soon-to-be-named Bells Hells, thinking it might be a healing potion. When Imogen uncorked it, the entire Trove of Marwa filled with smoke. Chetney purchased the bottle. During the heist in the Twilight Mirror Museum, Chetney uncorked the bottle and threw it behind him to slow down members of The Verdict.

## **References**

1. ↑ 1.0 1.1 1.2 See *D&D: Dungeon Master's Guide*, 5th ed., p. 168.
2. ↑ See "Make It Fashion" (3x12) at 1:54:14.
3. ↑ See "Make It Fashion" (3x12) at 1:37:19.
4. ↑ See "Make It Fashion" (3x12) at 1:38:08.
5. ↑ See "Make It Fashion" (3x12) at 1:36:51.
6. ↑ See "Make It Fashion" (3x12) at 1:38:02.
7. ↑ See "Make It Fashion" (3x12) at 1:54:14.
8. ↑ See "Breaking and Entering..." (3x20) at 2:14:23.

**Art:**

1. ↑ Depiction of Eversmoking Bottle from *D&D: Dungeon Master's Guide, 5th edition*, p. 168. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Erinyes

Depiction of an erinyes with a Rope of Entanglement, by Allen Williams from *D&D: Monster Manual, 5th edition*, p. 73.

## Biological Information

### **Abilities**

* Magic Resistance
* Hellish Weapons

## Sociocultural Information

### **Planes**

* Nine Hells
* Elemental Plane of Fire

### **Locations**

* City of Dis
* City of Brass

### **Notable members**

Xartaza

An **erinyes** is a type of devil that resembles a beautiful winged humanoid. The first of them were fallen angels.

## **Appearance**

The erinyes are considered the most beautiful of the devils. They are tall winged humanoids, many of whom wear elaborate armor and bear impressive weapons.

## **Abilities**

Erinyes are resistant to cold damage as well as nonmagical physical attacks, unless the nonmagical weapons are silvered. They are immune to fire and poison, and cannot be poisoned. They can communicate by telepathy to 120 feet, and also have truesight within this radius. Their own weapons are magical and deal poison damange, and they are resistant to spells and other magical effects. Typically, they attack with weapons - either a longsword or longbow - and some carry a Rope of Entanglement.

## **History**

### **Exandria Unlimited: Calamity**

An erinyes named Xartaza, working with Lacrytia Hollow, attacked the Ring of Brass in the streets of Avalir. She escaped at the conclusion of the battle with a sword bearing the blood of Zerxus Ilerez, telling him, "It will be an honor to serve you."

### **Campaign One Arc 3: The Chroma Conclave**

Vox Machina traveled to the Elemental Plane of Fire to obtain the Plate of the Dawnmartyr, one of the Vestiges of Divergence. The owner of the Plate, Juuraiel, offered it to them if they killed a pit fiend named Ghurrix, who had killed Juuraiel's lover. During his fight against Vox Machina, Ghurrix summoned an erinyes. Vox Machina killed her and took her rope of entanglement.

### **Campaign One Arc 4: Taryon Darrington**

While in the Nine Hells on their way to kill Hotis permanently, Keyleth *Shapechanged* into an erinyes as a disguise, in order to gain access to Mentiri.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 See *D&D: Monster Manual*, 5th ed., p. 73.
2. ↑ See *Explorer's Guide to Wildemount*, pp. 11–12.
3. ↑ See *D&D: Monster Manual*, 5th ed., p. 73.
4. ↑ See *D&D: Monster Manual*, 5th ed., p. 68.
5. ↑ See "Blood and Shadow" (E3x03) from 1:05:27 through 2:21:29.
6. ↑ See "Brawl in the Arches" (1x76) at 23:03.
7. ↑ See "Deals in the Dark" (1x92) at 1:03:08.

**Art:**

1. ↑ Depiction of an erinyes with a Rope of Entanglement, by Allen Williams from *D&D: Monster Manual, 5th edition*, p. 73. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Elvaeon

Elvaeon is the chaotic good elven goddess of nature, the sun, life and the protection of the natural world. She is depicted as a beautiful, wild, Sylvan elven woman with dark skin, long, ruddy brown hair with garlands tied up in it and earthy, hazel eyes. Her symbol is a wreath of white, yellow, red and orange flowers shaped like a blazing son.

Her worship among the High Elves of Elysium is merely a formality, as the worship of the more refined and sensual Elvyseon is more popular among cultured elves.

In elven mythology, Elvaeon is the enemy of the mainland god of nature, Oakheart, though when this animosity began and why is lost to time. In the elven pantheon Elvaeon is also the keeper of the primordial oaks. Her beneficent rays of light shine down and sustain the lives of elves as they enter the final, great tree dream.
Evodon Leeds

**Evodon Leeds** is an older human working as one of the Keepers of the Light above Sanctum in Uthodurn. As an NPC, he is played by Matthew Mercer.

## **Description**

Evodon has short gray hair, dark skin, and a trimmed beard. His eyes and smile are kind. When Deanna Leimert met with him just after the Apogee Solstice, he seemed nervous and concerned, and was shooing worshippers away.

## **Biography**

### **"Hope Within History" (3x55)**

Although others were not being permitted within the temple following the disruption to magic caused by the solstice, Elder Leeds greeted Deanna familiarly, and referred to her being "the bearer of the miracle" of some of the great deities, presumably referring to her resurrected status. He confessed that his connection with the Dawnfather, in some respects, had been severed, but that he was now convinced the temple should remain open. Deanna gave him 500 gold and noticed as she left he was urging the people waiting outside to enter.

## **Appearances and mentions**

* Campaign Three
	+ "Hope Within History" (3x55) (first appearance)

## **References**

1. ↑ See "Hope Within History" (3x55) at 2:24:26.

**Art:**
Erica Luttrell

Photograph of Erica Luttrell, by Dana Patrick.

**Erica Luttrell** is a Canadian actress.She is known for her work on Westworld, Salvation and David Makes Man. Erica guest starred as Aurra Lorelei in "Liam's One Shot: The Song of the Lorelei" (Sx36)

## **References**

**Art:**

1. ↑ Photograph of Erica Luttrell, by Dana Patrick (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Evelyn Wress

Fan art of Evelyn Wress, by Andrew Jensen.

**Evelyn Wress** (pronounced /ˈɛvəlɪn ˈrɛs/) is the elven caretaker of Lord Ariks Eshteross at his estate in Jrusar. As an NPC, she is played by Matthew Mercer.

## **Description**

### **Appearance**

Evelyn is a middle-aged elven woman, with light auburn hair that is lighter near her temples. When first encountered by the group later named Bells Hells, she was wearing a shawl and a simple but well-made dress of black and silver.

### **Personality**

Evelyn appears attentive to Lord Eshteross and understands intuitively (or from experience) what he wants from her at any given moment. When Bertrand Bell and the newly gathered party arrived unexpectedly, she obtained permission from Lord Eshteross to admit them, escorted them to his room, then left at his nod, locking the door behind her.

## **Biography**

### **Background**

Lord Eshteross met Evelyn after he retired from his mercenary career.

### **Campaign Three**

She is the connection link between Lord Eshteross and the adventuring party. Every time they come to meet him, she welcomes and escorts them to the Ariks Eshteross.

## **Appearances and mentions**

* Campaign Three
	+ "The Draw of Destiny" (3x01) (first appearance)
	+ "Trial by Firelight" (3x02)
	+ "The Trail and the Toll" (3x03)
	+ "On the Trail of a Killer" (3x04)
	+ "Growing Bonds and Teasing Threads" (3x06)
	+ "Thicker Grows the Meal and Plot" (3x09)
	+ "Chasing Nightmares" (3x11)
	+ "In Too Deep" (3x14)
	+ "The Tunnels Below" (3x15)
	+ "Promise and Potential" (3x22)
	+ "Pyrrhic Return" (3x35), mentioned only
	+ "A Dark Balance" (3x38), mentioned only
	+ "The Momentum of Murder" (3x39), via *Sending*

## **References**

1. ↑ See "The Draw of Destiny" (3x01) at 3:50:08.
2. ↑ See "The Draw of Destiny" (3x01) at 3:47:46.
3. ↑ See "The Trail and the Toll" (3x03) at 3:30:12.

**Art:**

1. ↑ Fan art of Evelyn Wress, by Andrew Jensen (source). Used with permission.
Elikka

**Elikka of Stormpeak** was a female cyclops historian who resided in her lair, hidden away in a mountain range in Tal'Dorei. As a historian, she was considered an oddity among her people, and it is said that her lair contains documents and treatises on the origins of the cyclops race and that she helps train new cyclops stormcallers in exchange for keeping her updated on what is going on in cyclops society.

So far, Elikka has not appeared nor been mentioned onstream.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 See *Tal'Dorei Campaign Setting*, p. 133.
Evan Sass

Evan Sass's avatar on GreenRonin.com

**Evan Sass** is a website manager and game designer at Green Ronin Publishing. He entered the game industry in 1995 as a co-founder of Rubicon Games, and since then, he has been involved in the development of *Cranium*, *Cranium Hullabaloo*, and the *Pokémon* trading card game, and he has been involved in the development of a variety of roleplaying games, including *Everway*, *Ork! The Roleplaying Game*, *Spaceship Zero*, *Warhammer Fantasy 2e*, *A Song of Ice and Fire Roleplaying*, *Mutants & Masterminds*, *Dragon Age*, *Fantasy AGE*, *Pathfinder*, and *Dungeons & Dragons* 5th Edition through his work on *Critical Role: Tal'Dorei Campaign Setting*. He joined Green Ronin Publishing in 2002, where, in addition to working as a website manager, he co-designed their pirate-themed card game *Walk the Plank*.

## **List of *Critical Role* works**

* *Critical Role: Tal'Dorei Campaign Setting* — Editor; credited as a staff member at Green Ronin

## **External links**

* Press Release: Geek & Sundry and Green Ronin to Create Critical Role RPG Books. August 14, 2016.
* Ronin Roundtable: Critical Role. March 13, 2017.
* Ronin Roundtable: Critical Role – Vestiges of Divergence. May 8, 2017.
* Critical Role Release Plan. June 1, 2017.
* Critical Role: Tal’Dorei Campaign Setting Pre-Order & PDF. July 17, 2017.
* Update: Critical Role Pre-Order Shipping. September 6, 2017.
* Ronin Round Table: Integrating Wizards 5e Adventures with the Tal’dorei Campaign Setting. September 25, 2017.
* Happy Tal’Dorei Day! Campaign Guide Available Now. October 13, 2017
Ellory Jinglegumdrop

Official art of Ellory Jinglegumdrop, by Hugo Cardenas.

**Ellory Jinglegumdrop** is a Christmas elf Cleric played by Julie Nathanson for "The Night Before Critmas" (Sx41).

## **Description**

Ellory is described as a bundle of cheer, a noob, and absolute fangirl. She has dreamt her whole life of working in the shop. She filled endless journals in her youth with her dreams of being a part of the inner circle. The journals led to fan fiction; the fan fiction led to internships, and at last, the impossible happened. You got tapped for the big league. But in all her daydreaming, she did not expect to kick off her entry to the top on a wave of projectile vomiting.

### **Appearance**

Ellory has long blonde hair that is put up into two braided pigtails. She wears a pair of red glasses, a long droopy hat, and a green collared dress.

### **Personality**

Ellory is a very cheerful Christmas elf. She tries to be happy and nice to everyone in any situation.

## **Character Information**

### **Abilities**

#### **Cleric Abilities**

* Channel Divinity (2 uses)
	+ Channel Divinity: Turn Undead
* Destroy Undead (CR 1)
* Divine Domain (Life Domain)
	+ Bonus Proficiency (heavy armor)
	+ Blessed Healer
	+ Channel Divinity: Preserve Life
	+ Disciple of Life
	+ Divine Strike
* Ritual Casting
* Spellcasting (Wisdom-based)

#### **Domain Spells**

##### **1st-level**

* Bless
* Cure Wounds

##### **2nd-level**

* Lesser Restoration
* Spiritual Weapon

##### **3rd-level**

* Beacon of Hope
* Revivify

##### **4th-level**

* Death Ward
* Guardian of Faith

#### **Cleric Spells**

##### **1st-level**

* *Bless*
* *Guiding Bolt*

## **Appearances and mentions**

* Specials
	+ "The Night Before Critmas" (Sx41) (first appearance)

## **References**

1. ↑ See "The Night Before Critmas" (Sx41) at 02:54:00..
2. ↑ See "The Night Before Critmas" (Sx41) at 01:06:38.  With Shield of Faith (+2 AC) Ellory has an AC of 19.
3. ↑ See "The Night Before Critmas" (Sx41) at 02:25:34.  Ellory has a +2 Stealth (Dexterity) modifier.
4. ↑ See "The Night Before Critmas" (Sx41) at 01:07:27.  Ellory has a Constitution saving throw modifier of +0 with no proficiency.
5. ↑ See "The Night Before Critmas" (Sx41) at 0:44:21.  As a level 8 character with a proficiency bonus of +3, Ellory's Wisdom would have to be either 18 or 19.
6. ↑ See "The Night Before Critmas" (Sx41) at 00:14:40.  Ellory's Performance (Charisma) modifier is +2.
7. ↑ See "The Night Before Critmas" (Sx41) from 57:16 through 58:01.  Ellory uses *Divine Strike* to deal additional radiant damage on a weapon attack.
8. ↑ See "The Night Before Critmas" (Sx41) at 41:15.  Ellory casts *Bless*.
9. ↑ See "The Night Before Critmas" (Sx41) at 3:20:21.  Ellory casts *Sacred Flame*.
10. ↑ See "The Night Before Critmas" (Sx41) at 41:15.  Ellory casts *Bless*.
11. ↑ See "The Night Before Critmas" (Sx41) at 1:14:19.  Ellory casts *Guiding Bolt*.
12. ↑ See "The Night Before Critmas" (Sx41) at 3:04:55.  Ellory casts *Spiritual Weapon*.
**Art:**

1. ↑ Official art of Ellory Jinglegumdrop, by Hugo Cardenas (source). Used with permission.
Elowen Brist

**Elowen Brist** is a human woman from Westruun, the mother of Simon Brist, and a refugee after the rise of the Chroma Conclave. As an NPC, she is played by Matthew Mercer.

## **Description**

### **Appearance**

In "Into the Frostweald" (1x48), Elowen was described as having tightly-braided reddish hair, with streaks of gray along the sides. When Vox Machina met her a year before, she didn't have the gray streaks, so the trauma with the Dread Emperor kidnapping her son might have taken its toll on her body.

## **Biography**

### **Background**

Elowen inherited the Softsky Bakery in Westruun from her family. As its sole employee, she lived a modest life with her son, Simon.

When Simon went missing for a few weeks, Elowen asked Vox Machina to help find him. Vox Machina found and defeated the Dread Emperor, who had kidnapped children from across Tal'Dorei. The party returned most of the missing children to their families, reuniting Simon and Elowen.

### **"Into the Frostweald" (1x48)**

Vox Machina travelled from Westruun to the Frostweald in mist form, when they noticed a refugee camp from overhead. When they landed and investigated, Vax'ildan and Vex'ahlia noticed Elowen and her son, Simon, instantly recognizing them from their quest to rescue the children from the Dread Emperor.

When the Chroma Conclave attacked Westruun, followed shortly thereafter by the dominion of Grog's former herd of barbarians, Elowen and her son became refugees. They sought aid in Kymal, but that small town could not accommodate all the refugees, leaving Elowen, Simon, and others to fend for themselves. However, Keyleth sent Elowen, Simon, and some wounded refugees to Whitestone using Transport via Plants. The party asked Elowen to deliver a letter with instructions to use the gate stone to Pike Trickfoot.

## **Appearances and mentions**

* Pre-stream
* Campaign One
	+ "Into the Frostweald" (1x48) (first appearance)
	+ "The Echo Tree" (1x63) (mentioned only)

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 Some of the information on this page was imported from Matthew Mercer's *Vox Machina Wiki* article, "Elowen Brist".
2. ↑ **Elowen Brist**'s age was calculated from Matthew Mercer's outdated "Elowen Brist" article, which showed her age as 41. When Vox Machina encountered her a year later (in-game time) in "Into the Frostweald" (1x48), she would have been one year older. For example, the outdated page for her son, Simon Brist, shows his age as 8, but in "Into the Frostweald" (1x48), Simon said he was now 9 years old.  See "Into the Frostweald" (1x48) at 0:28:45.
3. ↑ See "Into the Frostweald" (1x48) at 0:27:34.
4. ↑ See "Into the Frostweald" (1x48) from 20:13 through 20:44.
5. ↑ See "Into the Frostweald" (1x48) at 47:55.
6. ↑ See "Into the Frostweald" (1x48) at 55:05.
**Art:**
Veit Rummenheim

Veit Rummenheim began his life as the scion of a master stonecutter in the dwarven Underhold of Agmundir. As a journeyman, Veit was blamed for an accident that killed a dozen apprentices and fled a scandal that would have tarnished the reputation of his entire family, exiling himself to the surface.

New to the surface world of Malex, Veit proved himself as a skilled warrior, but the young dwarf was drawn to Victor. A half-century ago he partook in the Festival of Excelsion, where he was crowned Champion every year for a decade. He developed something of a lavish lifestyle, and was soon forced to pick up less than savoury mercenary work to pay off debts.

Veit was hired on to fight in the War of the Red Hand, but the carnage he witnessed during the campaign left him broken. He turned from Champion to drunk and vagabond, taking on mercenary work whenever he could sober up long enough to fight. Eventually he began to enter into the Championship once again, and was accepted every year to the surprise of everyone, although he never completed a single game, and was seen as an amusement or nuisance.
Ettin

Official art of an ettin relaxing, by Bryan Syme.

**Ettins** are giants with two independent heads who control their respective sides of the body.

## **Description**

Ettins have two heads, both with minds of their own, who can often hardly agree with each other. Consequently they usually don't work in pairs.

Highborn giants banished ettins from the caste system for their chaotic and unstable nature.

## **Abilities**

The following is drawn from the *Monster Manual, 5th Edition*:

* **Two Heads:** The ettin has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
* **Wakeful:** When one of the ettin's heads is asleep, the other head is awake.

**Actions**:

* Multiattack

## **History**

Vox Machina fought off an attack by three ettins as they climbed the Sunderpeak Mountains on their approach to Pyrah.

The Mighty Nein encountered two ettins in the Wuyun Gorge on their way to Nicodranas.

## **References**

1. ↑ 1.0 1.1 See *D&D: Monster Manual*, 5th ed., p. 308.
2. ↑ See from 2x32 through 2:32:35.
3. ↑ See "Beyond the Boundaries" (2x32) at 2:15:32.
4. ↑ See *Tal'Dorei Campaign Setting*, p. 124.
5. ↑ See "Aramente to Pyrah" (1x22) at 2:30:16.
6. ↑ See "Beyond the Boundaries" (2x32) at 2:15:30.

**Art:**

1. ↑ Official art of an ettin relaxing, by Bryan Syme (source). Used with permission.
2. ↑ Depiction of an ettin, by Kieran Yanner from *D&D: Monster Manual, 5th ed.*, p. 132. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Libexion the Just

Libexion, also called the Just, is the lawful neutral god of law, justice, judgement and mercy. Libexion is depicted as a strong, angular woman with a noose held aloft in one hand, and an open palm held out for the other. She is often depicted as seated on a throne, looking down in judgement. Her symbol is a watching eye.

Libexion is one of the human Just Pentacle Gods legitimized by the Pantheon Treaty.
Endovaar

**Endovaar** (or **Andovaar**) is a town in the Demithore Valley of Issylra, located west of Hearthdell. It is the current headquarters of the wealthy Silvercall family, who own the Silvercall Lumber Mill in Hearthdell.

## **References**

1. ↑ Although Matt pronounces the town name as "Endovaar" and Marisha confirms, "With an "E"?", the transcript reads "Andovaar" with an "A".  See "Faith or Famine" (3x60) at 0:23:22.
2. ↑ See "Faith or Famine" (3x60) at 0:23:22.
3. ↑ See "Faith or Famine" (3x60) at 1:21:02.

**Art:**
God-of-Wander

The God-of-Wander, also called the Horizon Catcher, is the neutral good god of exploration, adventuring, hospitality, travellers and sea voyages. The Horizon Catcher is depicted as a hooded, smiling figure with a walking staff, sometimes a man and sometimes a woman.

Shrines to the God-of-Wander are usually marked by a walking staff stuck into the ground, a practice much more often observed in the Coastlands where worship is still healthy, especially among sailors, merchants and sea farers.

The God-of-Wander was left out of the Pantheon Treaty, but not out of any particular malice towards the god or God-of-Wander worshippers. Devotion to the Horizon Catcher is so informal and benign that worship of the god was never even considered a threat.
Dwarven Underholds

Dwarves are the most secretive and exclusionary race of any in Malex. Dwarves make their homes in the Underholds below the Malexian Munds mountain region, and it's rumoured that their underground cities and tunnels stretch throughout the mountains of eastern Malex. The few dwarves who live outside of the Underholds claim that no other race has stepped foot inside the Underholds, and certainly if any have, they haven't lived to talk about it.

From the little that is known about dwarven culture, dwarven worship is tied to the perfection of their craft, with each craft broken up into Guilds. Each Guild has their own collection of Artisans, dwarves deified in life for the extraordinary accomplishments. Troja Silverstone was a famous stonesmith, a living legend and Artisan, one of the few known of outside of the Underholds, who believed dwarves should take a greater interest in the world beyond the Underholds. The Silverstone family was exiled for leaving the Underholds and carving the elven capital of Elysium out of the side of the mountain on the great island continent.

The only point of contact of dwarvenkind with the world outside of the Underhold is the Dwarf Gate, two sets of massive double doors carved in the side of the mountain. Periodically, dwarves will open the outer set of doors and allow trading with elves and humans, though none other than Underhold dwarves have ever been beyond the second set of dwarves.

Underhold dwarves are famously paranoid of the outside world, including any of their own kind who are interested in life beyond the Underholds. For any number of reasons, dwarves may leave or be expelled from the Underholds, and those who are skilled in craftsmanship or combat are well regarded or infamous on the mainland. Once a dwarve leaves or is expelled from the Underholds, they are never allowed to return. Dwarves outside the Underholds are reticent to speak of their homes and dwarven culture, an inbred trait of the seclusionary race from being raised to be suspicious of outsiders.
Malex (Map)

A scholar and cartographer named Xeliox was commissioned by the royal family of Port-of-Utopia to travel the land and create the most complete map of Malex ever made, which he finished in 1499 EE.

### Mainland Malex

Port-of-Utopia

Isidis

Victor

Bridgton

Dwarf's Gate

Goblin Town

Three Mills

Hadriaca Highlands

Merriglen's Mill

### Elysium

Elysium

Golden Port

Sylvan Forests

### Beyond Malex

Red Wanders

Malexian Munds mountain region

Shores of the Hellas Sea
Bridgton

Bridgton is one of the largest cities in the east of Malex, and the south-easternmost Directorate controlled province.

Bridgton is so called because much of the town sits on gigantic, fortified bridge that spans a section of the great Watchtower River. A handful of watchtowers sit along the walls of the town, and up and down the river. What seems like a small floating village is built up around the docks and tunnels beneath the city, and a number of small settlements up and down the river fanning out from the main city.

The city-proper begins beyond East Gate, and the main thoroughfare runs through the whole town to the West Gate, including underneath the Crimson Spire at the far end of town, the seat of the ruling family. The easternmost section of town is a mixture of homes, shops, artisan workshops, stables, inns, the like. At the centre of town is the marketplace, with the entrances on either side to The Docks. At the far end is the palace grounds which include the Crimson Spire, the barracks and the Directorate Embassy.

The Docks are almost another town entirely, and not wholly legal. The nicer parts are where river fisherman dock to sell their goods. Then there are taverns of ill dispute, gambling dens, brothels and streetwalkers.

As one of the few places where it is easiest to cross the mighty Watchtower River, the original bridge-fortress was built by a local warrior named Robart the Red when the Directorate began their campaign in the area during the 5 Century War.

While the elves eventually defeated the warrior, and the town surrendered after Robart’s death, Bridgton has since been ruled by his descendants, each of the first sons named for the town’s hero. Anti-elven sentiment has always been at a low-boil among the ruling family.
Gnomes

The gnome are small and covered in dark gray fur. While they can follow complex directions and communicate, many doubt that they are intelligent enough to form their own civilization. Because of this they are often seen filling orders for shops, taking inventory and performing repairs on space ships and stations. Their small size also allows engineers to create smaller maintenance ducts and save space.
Xelion the Arcane

Xelion, also called the Arcane or the Shrouded One, is the neutral god of magic and prophecy. Xelion is depicted as a hooded and robed figure, holding open a book in one hand and holding the other hand forward, pointing a finger to the sky. Xelion is usually not presented as a man or woman, and the decoration or design of the Arcane's robes may change depending on the worshipper, especially among different schools of magic.

Xelion's symbol is a finger pointing up, often with a glyph above the pointing finger depending on the arcane tradition its symbolizing, either abjuration, conjuration, divination, enchantment, evocation, illusion, transmutation, or the forbidden tradition of necromancy.

Due to its associations with dubious and evil magic, like necromancy, before the Directorate intervened, the unbridled power of sorcerers and the dangerous pacts of warlocks, and the fact that most spellcasters turns to the Arcane for guidance and power, Xelion is the most feared and misunderstood of the Just Pentacle Gods, though worship of the Arcane is still legal through the Pantheon Treaty.
Lords of Bridgton

The lords of Bridgton are the descendants of Robart the Red, the man who built and defended the bridge that the town would be built up from.

History goes that, near the end of the 5 Century War, Robart the Red led his family and a hoard of humans west through the Nepenthe Lowlands. They managed to cross the Tyrhena, but when they got to the much wider (then unnamed) Watchtower River, they were unable to cross. The first Robart found the least wide section of the river, to the south, and, working day and night with his people, built a great stone bridge over decades.

By the time the Directorate had crossed the Tyrhena and made their way west, Robart, now an old man, and his people had built fortifications around the bridge, watchtowers up and down the west bank and lived peacefully on the west bank as well. Robart had set up his family in the Crimson Spire, a squat tower on the Eastern side of the bridge's fortifications where he could watch the elven forces.

The elves laid siege to the town, but the fortifications stopped land forces, and the capriciousness of the great river with the view of the watchtowers stopped any kind of landing party from making their way to the west bank.

Somehow, still unknown to this day, Thoavel the Conqueror, daughter of Thosel, made her way with a small force of warriors to the west side of the river. Unsuspecting any kind of attack from the west side, Thoavel and her warriors fought their way into town into the yard beneath the Crimson Spire. While her warriors threw open the Eastern Gate she called on Robart to surrender. Instead, Robart the Red, in rusting, ill fitting armour, walked into the yard and challenged her to single combat.

The battle was swift, and with the elven forces occupying the town, Robart's son, with his own family, surrendered the town to Thoavel. As a concession for peace his family was allowed to rule over Bridgton as lords. Following the defeat of the first Robart the Red, Thoavel returned to Port-of-Utopia where the human leaders signed the Pantheon Treaty and the Directorate Accord, ending the 5 Century War.

Each of the first sons is named Robart in honour of the first. Their sigil is a crimson tower on a grey background, and their house words are "Last Standing."
Xelex

Xelex, apocryphally called the God of 1000 Lovers, is the chaotic good god of sex, new life, sex workers, love and pleasure. Xelex is depicted as a slim or curvy, androgynous bigender humanoid, sometimes depicted with more masculine traits, feminine traits, or something in between.

Worship of Xelex is mainly confined to secret worship in brothels. Xelex champions love and new life, and is by no means an evil god, but is considered a decadent or degenerate god by many humans. Elves of Elysium also consider worship of Xelex in direct competition to Elvyseon, although there are many instances where elven prostitutes have turned to the God of 1000 Lovers.
Elvyseon

Elvyseon is said to be the first of elvenkind, and is the neutral good god of the moon, sex, elven culture and customs. Elvyseon is depicted as androgynous, beautiful, slim, tall and silver-haired.

The elven god's symbol is the different phases of the moon, and the phases are considered the god dressing and undressing, so when the moon is full Elvyseon is considered to be bared to the world. Depending on the worshipper, Elvyseon is sometimes depicted as a woman, a man, or a bigender god of some iteration.

The beauty, poetry, culture and sensuality represented by Elvyseon has made worship of this elven god very popular among humans, especially bards.

Worship of Elvsyeon is very popular in Elysium, although among the Sylvan elves worship of Elvyseon is considered equally important to the worship of Elvaeon, the goddess of the sun and nature. Among the High Elves Elvyseon is seen as the more refined god, but among the Sylvan the two are seen as a duality between tranquility and feral power.
EverythingIsContent

EverythingIsContent

**#EverythingIsContent**, sometimes **Everything Is Content**, is a series of videos created by Critical Role. Most are sponsored gameplay, but some episodes have acted as pilots for new Critical Role shows.

## **Content**

#EverythingIsContent is the catch-all umbrella for videos outside of Critical Role's regular programming, most often streaming video and tabletop games. Because this series is outside of the regular schedule, updates are predictable and sporadic. Like all other livestreamed content, #EverythingIsContent airs live on Twitch and YouTube. VODs are uploaded to YouTube two days later.

## **Galleries**

Episode thumbnailsSolasta: Crown of the MagisterMagic: The Gathering Arena3D Printing Hero Forge MinisBaldur's GateDisney VillainousTwo Point HospitalElder Scrolls Online: BlackwoodDemeo Quest NightElex IIPersona 3 Portable
Screenshots from *Soul Calibur VI*Pike vs. JesterCreating YashaPercy vs. GilmoreYasha vs. GilmorePike and Jester

## **Quotations**

* **Knights of Pen and Paper II:**
Marisha: We got more lettuce.
Matt: We did. Lettuce up the wazoo.
Marisha: Just preppin' a salad bar... Lettuce up the wazoo?
Matt: Quote me on that... Don't actually put lettuce up your wazoo. Lettuce is not for putting up your wazoo. I do not recommend it, as it is both a painful and unsanitary experience.
* **Elder Scrolls Online: Blackwood
Laura**: *(to Liam, building Vex and Vax)* Don't forget, we have disdain and cheekbones.
* **Fortnite:
Taliesin**: I'm okay to be killed by this person.
Matt: When the avatar of death shows up in your bunker--
Taliesin: --and is like "Give me your goddamn balloons," it's like, okay...

## **External links**

* #EverythingIsContent in the CritRole.com blog archives

## **References**

1. ↑  Everything Is Content on CritRole.com
2. ↑ NerdsVote.
3. ↑ See *#EverythingIsContent - Elder Scrolls Online: Blackwood* at 0:07:19.

**Art:**
Victor

What was at first hallowed grounds and a temple, in the form of a small, stone arena, grew and developed into a small city on the plains of the eastern Nepenthe Lowlands.

While the lands around Victor host a prosperous farming community, the main pull of the city is the Colosseum of the Strong, Malex's largest temple to the god of competition and celebration, Excelsion. During the weeklong festival, athletic champions from all over the Mainland compete in archery, wrestling, races, combat and more, with the games as a tribute to Excelsion.

The city is broken up into different rings, the first being the Coliseum and training grounds at the centre, a huge complex that includes stadium seating for spectators, the small palace of the ruling family, the Directorate's palace and the Pentacle Temple. Next is the Golden Ring, where the house of Lord Cecilia and the Magisterial manor is located, along with manors of the wealthy and affluent, and businesses, restaurants and entertainment for discerning patrons. After that is the Silver Ring, where much of the city's vivacious social life happens, including the bulk of Victor's businesses, inns and taverns. Beyond that is the Bronze ring, the residential section of town which takes up the largest area of Victor and peters out into farmlands. On the east end of the city are docks which sit on the Victor, and as can be expected the poorer or criminal element of Victor have made their homes among the docks' warehouses, fishing markets and shadier establishments, the Slums, which has in turn made the Slums a prime spot for partying and slumming it.

Victor is mostly a human city, although there's a sizeable elven population who are part of the Directorate's forces, or who are drawn to the city for the sports and competition. Very small pockets of other minorities, like Desert Folk in the poor section of the residential ring and dwarves in the market ring, can be found.
Three Mills

A small, industrious farming town that sits on the Watchtower Tributary, Three Mills is so named for the two watermills, one for lumber production and the other for flour, and a windmill, also for flour. The town is under the distant rule of Bridgton, the magisterial seat of the Directorate in the region and home to the ruling human family. While Three Mills has no formal leadership, the three mill owners make up an informal council residents turn to in times of crisis.

The town is made up of a number of farmsteads and a couple of lumber mills, but a small town proper is located around a town square, just outside of the local Pentacle Temple. The square is used as a market, and is also where residents draw water from a large well and meet to gossip or celebrate.

Three Mills is notable for having a Dwarven blacksmith, known simply as Silverstone, one of the few in any human settlements. Because of this adventurers and military leaders in the area will travel to Three Mills to do business with her. Three Mills is also one of the few places nomadic halflings from the Red Wanders will stop to trade with humans, because of the lack of Directorate representation, and farms in the area will sometimes (warily) hire itinerant halfling labourers during harvest season. There is also a collection of Elven inhabitants who have set up cabins on the lakes in the area as a very distant retreat from the intrigues and politics of Elysium.

Over the past decade the region has been experiencing increasingly hard times. Erratic weather has produced a number of bad harvest seasons, and animal and monster attacks have been on the rise, which is unusual in the area. Times have gotten so bad for some farmers and tradespeople that they’ve packed up, boarded up their houses, and moved on looking for better opportunities elsewhere, although the tight knit community survives.
Apexion the Champion

Apexion, also called the Champion, is the lawful-good god of combat, warriors, guards, protection and war. She is depicted as a beautiful, muscular woman with dark skin, dark hair and pale, silver eyes that match her resplendent armour. She holds a silver-blue longsword, and her symbol is a gauntlet holding the sword aloft.

A number of holy texts are venerated by the faith of Apexion. The best-known work is *The Book of the Champion*, a five-chapter work outlining the Apexion Code and providing examples of how one is expected to follow it. Another well-known work is *The Apexiod*, which describes the achievements of Aubrey the Radiant Knight, a legendary paladin who is venerated as a saint by many Apexion worshippers.

Maxium is one of the human Just Pentacle Gods legitimized by the Pantheon Treaty.

The recent founding of The New Church of Apexion has divided worshippers of Apexion mainly due to the radical tenets of the New Church.
Karuuk the Red Hand

Karuuk the Red Hand is the chaotic evil god of orc and goblinoid races, the main deity in their pantheon representing tribal warfare, combat prowess and survival of the strongest. Karuuk is depicted as a hideous, snarling orc with a war-axe, covered in bloody handprints, with one across his face. His symbol is a crimson hand print.

Either in response to or long before contact with the elves, the Red Hand is considered the enemy of the elven gods, and features heavily in their mythology as the Defiler. Worship of Karuuk in Directorate controlled lands is considered treason, punishable by death, though in lands where orcs outnumber elves, punishment isn't always possible.

On the other hand, Karuuk is seen among orcs as a direct response to the elven invasion and displacement of orcs from the Highlands and eastern Lowlands.
Exiled Convoy

When halflings were expelled from the Nepenthe Lowlands by the Directorate forces during the 5 Century War, they formed a great caravan made up of the remaining bulk of the surviving halfling population. They called this the Exiled Convoy, which has spent the centuries since wandering on the borders of the Red Wanders and the western Lowlands.

Whether simple carts, airy tent structures or entire houses, the Exiled Convoy is made up of a number of wheeled structures that stretch for miles until they stop, and then they form rough concentric circles with the Matriarchs' tent at the centre, where the halflings can go to consult their leaders.

Halfling culture is based on tribes led by Matriarchs, elder women who keep the stories of halfling ancestors alive, and who settle disputes or make major decisions of convoy business. The Convoy as a whole is made up of tribes, each a dozen or so families, with a Matriarch at the head of each tribe. Sometimes the tribes will split off from the main convoy, perhaps to seek out resources, or trade with humans, but every five years the tribes always assemble for a massive celebration.

Halflings worship their ancestors in a grand oral storytelling tradition, with the Matriarchs keeping the stories and passing them on to future generations. Chiefly amongst the famous ancestors is Vitalia, the halfling Matriarch who led her people out of their homeland to save all halflings.

In recent years, halflings have been helping lost and starved Desert Folk fleeing across the Red Wanders. Of all the places in Malex, Desert Folk have best integrated into the Exiled Convoy in the dozens.

The Convoy relies heavily on Wowos, large, dusky-coloured flightless birds native to the Red Wanders, to pull the caravans.
Oakheart

Oakheart, also called The Spirit of the Deep Woods or the Sylvan One, is the neutral god of nature, animals, druids and natural magic. Depending on the worshipper, Oakheart is depicted differently. As Oakheart the god is a great, gnarled oak tree. As The Spirit of the Deep Woods the god is either a giant doe or a stag. As the Sylvan One, the god is depicted as a naked Sylvan elf.

Oakheart's symbol is a mask made out of natural materials, like sticks and leafs. Despite being inspired by or inspiring elven mythology, the Sylvan One is considered an enemy of Elvaeon for a reason forgotten to time, the reason worship of Oakheart is outlawed in Directorate controlled land.

Communities of druids still worship The Spirit of the Deep Woods, and many claim to be visited regularly by their god.