recursal/Fanatic-Fandom huggingface dataset:
Pierwszy Mistrz Spinjitzu

**Pierwszy Mistrz Spinjitzu** był stwórcą Krainy Ninjago, ojcem Garmadona i Wu oraz dziadkiem Lloyda.

## Biografia

 Plik:First Spinjitzu Master Creating Ninjago.PNG
Na długo przed początkiem czasu Pierwszy Mistrz Spinjitzu zabrał złoto ze Złotych Szczytów do Świątyni Światła, gdzie wykuł cztery Złote Bronie Spinjitzu, które wypełnił mocą czterech żywiołów. Dzięki nim stworzył Krainę Ninjago.

Krótko po tym wydarzeniu, Pierwszy Mistrz rozpoczął konflikt z Mrocznym Władcą. Walka trwała wiele lat, jednak żadna ze stron nie była zdolna pokonać drugiej. Ostatecznie, Mroczny Władca stworzył sobie do pomocy Kamienną Armię. Pierwszy Mistrz Spinjitzu, wiedząc, iż zostanie pokonany, rozdzielił krainę na dwie części, pozostawiając Mrocznego Władcę i część Kamiennej Armii na części nazwanej później Wyspą Ciemności.

Jakiś czas po tych wydarzeniach wziął ślub i miał dwóch synów: starszego Garmadona i młodszego Wu. Trenował ich w sztuce Spinjitzu, a gdy osiągnęli odpowiedni wiek, przygotowywał ich do roli obrońców Ninjago. Pewnego dnia, gdy Garmadon został ukąszony przez węża, Pierwszy Mistrz znalazł go i zabrał z powrotem do klasztoru.

W pewnym momencie Pierwszy Mistrz Spinjitzu pokonał Pożeracza Światów, który został następnie uśpiony i uwięziony pod stolicą Wężonów.

Po pewnym czasie Pierwszy Mistrz Spinjitzu zmarł, a jego dwaj synowie przysięgli strzec czterech Złotych Broni.

## Zdolności i cechy

 Plik:First Spinjitzu Master in Misako story.PNG
Pierwszy Mistrz Spinjitzu był pierwszym człowiekiem w historii, który był w stanie kontrolować cztery żywioły - Ziemię, Błyskawice, Ogień i Lód (a co za tym idzie również ich połączenie - Kreację). Dokładny poziom jego mocy nie jest znany, jednak wiadomo, iż był w stanie wzywać Złotego Smoka. Potrafił również używać stworzonego przez siebie Spinjitzu. Był zdolny dzierżyć wszystkie cztery Złote Bronie Spinjitzu jednocześnie.

### Bronie

Pierwszy Mistrz wykuł i używał czterech Złotych Broni Spinjitzu.

Podczas walki z Mrocznym Władcą używał Złotego Mecha.

## Pojawienia

* *LEGO Ninjago: Mistrzowie Spinjitzu                                                             Plik:FSMStatue.png   Plik:FSMSkull.png*
	+ *Tajemnice Ninja* (we wspomnieniach)
	+ *Broń przeznaczenia* (tylko wspomniany)
	+ *Pojedynek braci* (tylko wspomniany)
	+ *Czas ucieka* (we wspomnieniach)
	+ *Armia z kamienia* (we wspomnieniach)
	+ *Wyspa Ciemności* (tylko wspomniany)
	+ *Wejście mistrza* (tylko wspomniany)
	+ *Zaproszenie* (tylko wspomniany)
	+ *Zaklęcie* (tylko wspomniany)
	+ *Wiatry zmian* (tylko wspomniany)
	+ *Opowieści o duchach* (tylko wspomniany)
	+ *Grobowiec losu*
* *LEGO Ninjago: Czterej ninja* (tylko wspomniany)
* *[[LEGO Ninjago: Turniej żywiołów|LEGO Ninjago: Turniej żywiołów Plik:FSM51.png  ]]*
* *LEGO Ninjago: Mistrzowie Żywiołów*

Szablon:NinjaNav

en:First Spinjitzu Master
Level 116

**20 moves to light up 3 pumpkins**. Even if the main objective are the pumpkins, 2 of them are blocked off by ghosts. And since the ghosts can take over entire parts of the grid, our priority should be reaching those two side pumpkins while destroying ghosts in the process.

However, there’s something interesting in the positioning of the pumpkins. Remember that explosions can light them up as well as a match. A strategically placed combination of gifts can light up all 3 of the pumpkins at the same time. If you manage to stack up a striped gift and a gift bag somewhere in the lower columns, then the explosion will rush through the four directions of the grid, and the objective will be completed at once.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • ****Level 116**** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 105

Now we have **35 moves to unwrap 25 green and 25 blue gifts, along with 5 gift bags** of our own design. There are two teleport-connected grids in this stage, with a series of Iron Moving Blockers obstructing gift circulation. In order to have enough room to make our own gift bags, we’ll need to clear away the obstacles. Keep in mind that the mystery gifts in both middles can contain ghosts, so be careful not to unwrap too many of them at the same time.

One helpful strategy could be focusing on unwrapping the blue and green gifts first, and getting rid of those obstacles in the process.  This way, the entire left grid can be more effectively used and the flow to the right manipulated to fit a gift bag combo.

(Tip: you can always use the Grappling Hook booster to match the final gift in a tricky combination such as an L or a T or a five-in-a-row)

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 129

Now we have to unwrap 120 gifts in total, so in **45 moves we have to match 40 green, 40 blue and 40 red gifts**. The two grids are connected via teleporters and the grid below is the only one where new gifts will spawn. Note that there are Golden Moving Blockers obstructing the teleporters.

Completing the objective without using the top grid will be quite impossible without having to spend a few gems on additional turns. The most straightforward way is to use the Magic Scissors to cut through that obstacles blocking the teleporters. However the job is not yet done, as we need to keep smashing through the obstacles to create enough circulation in the upper grid. We can keep using the boosters but they won’t be entirely necessary as we still have 45 turns to go after using the Magic Scissors.

Just keep matching the objective’s colors and blasting through the obstacles. Matches in the top grid will generate more gift outflow.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • ****Level 129**** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 169

**In 40 moves, light up the two pumpkins** that are stuck behind the double Golden Gift Blockers. After a couple of turns, Golden Moving Blockers will begin spawning along with the gifts.

The objective is to reach the pumpkins of course, and the beginning will be rather slow as there’s not much room to maneuver matches. Explosions will be more or less useless until you can clear a good amount of obstacles on both sides.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • ****Level 169**** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 178

**In**

**50 moves, unwrap 100 red gifts**. 100 gifts and we’re starting with only six available squares… not cool E.B.B., not cool. Still, let’s not waste any time. Smash through the Golden Moving Blockers, and focus on those red gifts. All of the Time Bombs have a count-down of 40, and we can either ignore them completely and try to go for the objective in 40 turns, or we disarm those Gift Traps only when convenient, and we destroy the bombs one by one.

As it is always the case with high numbered objectives, try and make matches with more than three gifts in a row or column. This might be impossible at the very start with the obstacles, but afterwards you should only go for special gift combos to try and keep the grid ever flowing with fresh gifts. If you’re going to use the Color Spray booster, make the sure the color you pick is the one with the most gifts across the grid.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • ****Level 178**** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 39

Back to the tearing of the wraps, with **35 moves** to go and **44 wraps to unwrap.**

With our gravity operating in reverse, we’ll need to clear through the Iron Blockers and Gift Traps first in order to reach the top half of the grid where all the gift wraps are in.

Progress will be slow but steady, with many opportunities for explosive combos. We could always take a short cut though. Notice there’s a gift bag in the very middle of the grid, surrounded by pesky Gift Traps and Iron Blockers. How about we send our Minebug in there to stir some things up? This convenient explosion will create a big enough gap to fill the rest of the grid with gifts, making the rest of the objective easy and fun. And don’t forget, the Magic Scissors booster can get rid of up to 5 obstacles without armor in a row.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • ****Level 39**** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 166

**In 25 moves or less we have to free 3 birds**. The 3 birds are in the right grid as we begin, and there Black Iron Gift Traps between the birds and the keys to freedom. At the bottom of the left grid, there’s a Tombstone obstructed by a bunch of quadruple Gift Blockers. It is suggested that you leave these alone for the time being. The birds will need to reach the bottom but the bottom rows have to be clear of gifts first.

Now while the Grid Barrier in this level is somewhat important to meet the objective, let’s focus on the Gift Traps at the start. You’ll need to make a good amount of striped gifts to disarm those traps in the other grid. Just be careful not to hit the Iron Blockers at the bottom as releasing a single ghost might seriously mess up with the stage.

The Grid Barrier will push gifts from one grid to the other through the teleporters. You can use it to your advantage and teleport striped gifts in the narrow grid, especially vertical ones, as they will destroy an entire column and free a bird at the same time. Once you have at least one column free of obstacles, you can guide the birds there or use the Grappling Hook for an easy victory.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • ****Level 166**** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 62

Here, we have to **match 36 evil snails of any color in 35 moves**. Yet at the same time, both grids are flooded with a bunch of Time Bombs, each with a countdown of 30 turns. This level will always start with only snails and bombs in the grid but after a few matches, gifts will begin to drop from the top. Since the grids are unconnected, striped gifts especially will aid in destroying the required objects. In levels such as this one, where there are convenient rows of Time Bombs, the Magic Scissors booster can work wonders and cut up to 5 of these at any time. Try to complete as many matches between the bombs and the snails at the same time and keep an eye out on those bomb timers.

**Level 61** • ****Level 62**** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 79

**30 moves to match 16 evil snails of any color**, and the Evil Bear Bandit has done it again. This time, he’s encased Time Bombs inside Gift Traps, and the timer is a mere 12 turns. There are four square grids that are unconnected, and each one has its one set of obstacles inside. Obviously, the focus should be disarming those traps and getting rid of the time bombs. Yet you shouldn’t leave the grid with the Snail Emitter on its own for too long because the evil snails will knock out the gifts to make room for themselves and there may be not enough of them to form matches.

On the other hand, if you focus solely on the snails and with a bit of luck, the objective can be completed by ignoring the time bombs entirely. The best combinations for this stage, is a match of 4 that includes both snails and time bombs.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • ****Level 79**** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 7

Since we’ve saved enough of our friends, we can go back to our obsessive-compulsive unwrapping of gifts. Simple grid, **25 moves and 15 gifts of green, blue and red gifts** to be unwrapped.

Just a reminder of gift combinations and what they do:

**Striped gift**, unwrapped by a match of four same colored gifts in a row or column. Can be matched with another special gift or match-3 to destroy an entire row or column.

**Gift bag**, unwrapped when five gifts of the same color are in a T or an L shape. Can be matched with any colored special gifts or match-3 of the same color for two 3x3 explosions.

**Mystery gift**, unwrapped by a square match of four gifts of the same color. Unwraps when next to another match and the gift inside is special and random.

**Color gift**, unwrapped by a match of five gifts in a row or column. When matched it charges up all the duplicate gifts of the original match. When combined with special gifts, it turns all the regular gifts into a double explosion.

**Time Twister**, a booster that allows you to take back your move for as many times as you want and with only the turn count affected.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 89

**30 turns to go and we have to match 8 evil snails**. The problem immediately becomes apparent as the quadruple Iron Blocker shows its face. These nasty pieces of iron need 5 matches or blast attempts in order to be completely destroyed. Behind these rows of obstacles, we have 3 Time Bombs ticking down from 22. Lastly, three evil snails sitting quietly and having evil thoughts, deciding how to best evade you if they’re ever unleashed.

Strategy should be straightforward, with the destruction of the first column of Blockers. Any chance to match the evil snails in the grid, take it. Also actively try and make striped gifts as their rockets can bypass the obstacles and knockout either bomb or snail.

If the timer is close to running out, calculate on which item is better to spend your gems on. Five more turns on the bomb timer, or more Magic Scissors to take care of many objects at once?

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • ****Level 89**** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 192

**In 45 moves, match 12 vampire snails**. The top left grid spawns gifts which get teleported in the one below and vice versa for the right side of the stage. After the initial round of Sticky Cobwebs runs out (four turns without your involvement!) the spiders will descend and trap four snails at the same time. This will both help you and irk you as you want them stuck in place but you don’t want to unnecessarily waste gifts on the Cobwebs. Make more special gifts than remaining snails, and try to keep them in every part of the grid in case a snail lands in the same row or column.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • ****Level 192**** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Socks Goblin

**Socks Goblin** is a adventure, fantasy, romance, and drama webtoon written and drawn by Mammulsang. The series premiered on February 2nd, 2014 on http://webtoon.daum.net/; it is still ongoing with currently 92 chapters as of December 22nd, 2015.The series has not been officially translated and published in English, but twenty-four chapters are unofficially English translated (you can find them on http://www.friendshipscans.com/slide/series/socks\_goblin/).

## Plot

Park Sujin is leaving her home farm for the wintery city, where she hopes to work as a bank teller in Bigfoot Bank. Along the way, she'll encounter many new friends of all species, particularly one curious little monster that only eats socks...

Characters

Park Sujin

Lala

Mung

Mrs. Katerine
Level 139

**In 20 moves, match 20 snails**. Even if 20 moves don’t sound like a lot for 20 snails, the objective is perfectly achievable without the use of boosters. But hey, that doesn’t mean we can’t use them to help us out of a tough spot.

While the grid is big enough, the thin walls separating both sides make the snails and gifts there impossible to match. The only way to get the objects in there out, is to make room in the very final row in the bottom. At times that might prove a bit hard as there won’t be a lot of matches available.

One strategy could be to focus on special gift combos in the main grid, while making room in the bottom or launching those special gifts against the sides. In the top, the Snail Emitter will spawn a snail almost every turn. Now you should wait for a couple of those snails to appear, as with 20 moves to go, the only way to beat this stage is to match a lot of snails at the same time. And because the matches you generate in the bottom will spawn new gifts in the top, the new gifts can accidentally match with the spawning snails, so you won’t even have to worry much about them.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • ****Level 139**** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 137

'*In '***27 moves, match 25 snails**. The left grid is filled up with snails and double Iron Moving Blockers, while the right one has all the Snail Emitters at the bottom, warded off by a row of Gift Traps. In the start, use both grids in making matches, with an extra focus on those Gift Traps. Matches in the right grid will cause the most circulation. Also, as soon as you have access to those Snail Emitters, you can perfectly camp out there, and just keep matching those spawning snails until you need no more.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • ****level 137**** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 88

**Match 9 evil snails of any color in 20 moves** or less. Three of those snails will be trapped at the very bottom, blocked off by triple-armored Iron Blockers. The rest are coming in through teleporters from the sides, following the Iron Moving Blockers that will make their way into the main grid first.

Emphasis should be given in making room in the main grid and destroying the lower obstacles. However, once the new snails make their way into the grid, you’ll find many opportunities to use vertical striped gifts and send those snails out the bottom and flying out without even bothering with the obstacles. Or better yet, you can use the Magic Scissors and get rid of all three at once if they prove to be too much of a bother.

Avoid the side columns as much as you can, since once the Evil Totems are freed, the turn count will run down pretty quick.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • ****Level 88**** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 97

**Match 6 evil snails in 32 moves** or less. The objective’s snails are trapped inside six Devouring Plants, warded off by triple Iron Blockers, in another grid that is connected via a blocked teleporter of six quadruple Iron Blockers. Phew, that’s a mouthful. Even if the grid is complicated, the objective is quite simple. Smash through the obstacles, allow gifts to flow in the bottom grid, smash through more obstacles and match those evil snails.

As always, go for special gifts that explode across the board, tackling several obstacles at once.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • ****Level 97**** • **Level 98** • **Level 99** • **Level 100**
Level 197

**In 25 turns make all the ghosts disappear**. And starting the stage, all we can see is a tower of armored ghosts, half of them encased in Sticky Cobwebs. And with 25 turns to go, that means we have to make consecutive matches, never giving the ghosts enough time to eat gifts and copy themselves. At the same time, try and focus on making striped gifts as the rockets can hit multiple ghosts at once. Also remember that the boosters consume no turns in case you wish to use them.

After five to seven turns, a random shuffling element will rearrange your gifts across the grid. Make sure to unwrap your special gifts before that. A couple of turns after the reshuffling, Sticky Cobwebs will spawn trapping your gifts, and most probably the special gifts you made in the previous turn. Nevertheless, stick to the objective, and try to match away as many ghosts as you can in the same turn. Also try and create gaps between the ghosts by blasting them again and again with striped gifts.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • ****Level 197**** • **Level 198** • **Level 199** • **Level 200**
Level 22

A stage with three different types of obstacle may look tricky at first. But with **25 moves** to go and only **6 snails of any color** to save, Tin would say we have our job cut out for us.

All of our objective’s snails are in Gift Traps and we’ll need to disarm them first. Yet there are Iron Gift Blockers in the middle of the grid, stopping us from getting at that helpful color gift in the bottom. And straight on the other side, to the top of the grid, there’s a magnet waiting to capture the snails. Releasing a snail without nearby gifts of the same color will cause us to lose a snail and be unable to complete the objective. Unlike the previous levels, this time it will cost us a life (but of course we can always stop the magnet with gems and get a nice bonus in the process).

A possible strategy could be using the Evil Bear Bandit’s obstacles against him. Since only a handful of gifts keep the magnet away from the snails, it might be better to leave them trapped for the time being. We can wait for the surrounding gifts to accumulate and make our move then, all the while focusing on getting rid of those Iron Gift Blockers and going after the color gift. As always, be careful of chain reactions when snails are this close to a magnet. They may roll unwillingly straight into the Bandit’s hands.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • ****Level 22**** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 87

Here’s an objective we haven’t seen in a while. Score 10 000 points in 28 turns or less. These two separate grids have a variety of obstacles inside of them. The grid blockers will make the spawning of gifts all that much slower, while the Evil Totems will steal a turn every time a match occurs in their vicinity.

That’s the biggest problem you’ll face by the way, as there will be many opportunities for even the simplest match-3. Yet with the Evil Totems in the picture, it might be better to focus on special gifts around those sides without the totems. Remember that a combo of a striped gift with a gift bag, or any of the two with a color gift, will produce a huge explosion that will send out rockets in all four directions.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • ****level 87**** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 168

**In 25 moves, match 4 vampire snails**. The grid is divided in the middle, making matches impossible through the thin wall. Only 2 snails can be found roaming wildly at the start, but you might as well ignore them unless a match is possible. Focus on the obstacles first.

While the snails can freely jump from one side to the other, you cannot, so try and affect circulation in the other side using special gift combos. Try and equally destroy Golden Blockers on both sides so as to release the snails faster. Worse comes to worst, utilize boosters. If there’s a line of Gift Traps or snails, the Scissors should do the trick.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • ****Level 168**** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 195

**In 40 moves light up 4 pumpkins**. Try and keep a straight obstacle smashing course, heading downwards instead off to the sides. Your first objective before going after the pumpkins is the destruction of most of the Gift Traps. If you notice, the Gift Traps in the middle are Iron, meaning no armor, and the Golden Blockers beneath those are the moving ones. Completing the objective will be easier if you just focus on the Gift Traps. Afterwards, decide the best way of reaching the remaining pumpkins by looking at the gifts that are incoming after you make some matches at the bottom. The size of the grid will allow for many creative combinations in lighting up a couple of pumpkins at the same time. Otherwise, light them up one by one if you have the time.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • ****Level 195**** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 104

For this level we have **30 moves to unwrap 10 special gifts and 15 mystery gifts**. Through Tin’s tutorial, we come to realize that our mystery gifts might contain ghosts at times, what E.B.B. calls, a ghostly surprise. No matter, get rid of it as soon as it pops up with a nearby match, leaving those special gifts unharmed. The mystery gifts in the bottom will contain a ghost or two, so bear that in mind as well.

Since the objective is mostly up to you, focus on making your own special gifts and unwrapping them as you go. Because of the grid’s shape and size, striped gifts will be easier to obtain, and some of them will even be made naturally from the grid’s circulation. So actively make your own mystery gifts without letting any ghosts go free.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 2

The second level has a much bigger grid in which you can play around. Don’t be disheartened by the number of gifts you have to unwrap: **25 greens and blues and reds** are nothing when gift explosions are involved. Tin might say, that is also the point. That’s why he teaches us a couple of key combos.

*The striped gift* is unwrapped when you match four gifts of the same color either horizontally or vertically. When matched, double rockets rush through either row or column, unwrapping any gifts in the process no matter the color (tip: the stripe on a gift indicates the directions the rockets will take).

**The gift bag***,* unwrapped by matching five gifts of the same color in either a T or an L shape. Remember to utilize that diagonal movement. When matched, the gift bag blasts all gifts surrounding it, leaving a solitary gift behind, which then goes boom as well, just like the unwrapped gift bag.

Now here’s Tin’s point from the tutorial: these special gifts can be matched with other gifts of their own color, or simply swiped to be matched with any other special gift as long as they are next to each other. When such a combo is created, most of the grid goes kaboom and half your job is already done.

For this level, 20 turns leave enough room for experimentation. So go ahead and mess around. For fun, for a higher score, for the sheer pleasure of hearing those boom bursts coming out of your phone.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**