Changelogs

- Added the descriptions to Refinery.

◆

- Multiplayer: The bug that the kill count of Anubis dramatically increased when you defeated Dark Anubis has been fixed.

- The bug that you could withdraw weapons from a Chest for Refining Material Weapon while refining has been fixed.

### 12/25 Update Patch v20201224.2359

◆ Balance Adjustment

- The number of materials required to open a map has been adjusted.

- The number of materials required for Age Lv. 5 has been adjusted.

### 12/23 Update Patch v20201223.2238

◆ Balance Adjustment

- After this update, when you visit or recreate an island of level 5 or more, it'll have a 100% chance to be a Hell island for once.

◆ Bugfix

- The bug that merchants and Dark Anubis drop items every frame when they die while they're affected by the effect of Time Lock has been fixed.

### 12/23 Update Patch v20201222.2006

◆ Newly Added Content

- New system, Weapon Refining, has been added. You can refine your weapon at a Refinery by spending the same kind of weapon as the weapon you want to refine and Refining Stones according to the Refining Levels!

Case 1:

Refining Weapon is "Iron Sword"

Material Weapon is "Iron Sword"

The result is "Iron Sword +1"

Required Refining Stone is "Refining Stone Shard" x1

Case 2:

Refining Weapon is "Iron Sword +9"

Material Weapon is "Iron Sword +25"

The result is "Iron Sword +34"

Required Refining Stones are "Refining Stone Shard" x11 and "Low-grade Refining Stone" x14

Note that you can only refine weapons such as one-handed swords, bows, two-handed swords. This excludes shields.

◆ Balance Adjustment

- The stiffness correction factor of the VRoid Model's spring bones is changed from 10 times to 3 times.

- Hellfire damage cannot be reduced by heat resistance levels but by hellfire resistance levels. Because now we have Hell Resistance Potion.

- The required materials and the amount to craft Refining Stone Shard are adjusted.

◆ Bugfix

- The bug that positions of some accessories weren't adjusted when you used VRoid Models has been fixed.

- Modified Griffon's behavior to solve the case they'd never land on the ground. If you still face this problem, please report it to us.

- The bug that Griffon deals less damage to buildings than the expectation has been fixed.

- The bug that unimplemented items appeared in the game under specific conditions has been fixed.

- The bug that the damage number didn't show up when the enemies are dead has been fixed.

- The bug that the damage number shows negative numbers has been fixed.

- The bug that Indulgence of Anubis didn't apply to the bosses of dungeons has been fixed.

- The bug that durabilities of equipment weren't displayed when you played with a controller has been fixed.

- The bug that the equipment you put into a chest wasn't unequipped has been fixed.

### 12/22 Update Patch v20201221.2322

Weapon Refining system will be available in tomorrow's patch.

◆ Critical bug fixes and improvements

- Increased the distance of the player's damage reaction. (It's been unadjusted for a long time since its release of the game.)

- Attached modules will be automatically dropped when retrieving vehicles or buildings.

- Workshops will be continuously working even when you're on a different island.

- Fixed an issue where the enchantment effect was being applied to wrong type of equipments.

- Fixed an issue where enemies would spawn without spawning interval time when the player left the enemy spawn point and approached it again.

◆ Newly Added Content

- New Weapon Retrieving Rod is added. You can retrieve the placeables in the far places immediately with this.

- Status Effect Poison is added. If you are hit by poisonous attack when you're under Poison status effect, poisonous damage will increase.

- Poisonous Arrow, Poison, Antidote, several poison related items are added.

- Several fish such as Pufferfish are added.

- A few of fish will produce different items than Fish Fillet when you process them in Fillet Machine.

- Goblin Kids are added to islands. Lizard Mobs will only be spawned in dessert.

- Moving Roots are added to poisonous biomes.

- Skill Fake Death is added. Please use this when you encounter a bear.

- Skill Parry is added. This skill replaces the previous version of Magic Shield. It enables you to reflect enemies' arrows and magic by shield attacks.

- Skill Magic Shield is reworked. When you cast this skill, the Magic Shield with durability based on Maximum Mana will appear around you and it absorbs some damage. Its tier is also changed from 3 to 2.

- Skill Fast Walk is added. This is the passive skill which increases your movement speed.

- Skill Endurance is added. This skill decreases the stamina consuming rate when you're continuously spending your stamina.(such as swimming, running)

- Skill Salesmanship is added. The costs of purchasing items, repairing equipment, improving breed will be decreased by this skill.

- Skill Storm Arrow is added. You will shoot multiple arrows in a cone shape for 3 times. This is the first bow skill which you can deal damage to multiple enemies.

- Skill Native Alchemy is added. This skill converts surrounding items into other material items by consuming Alchemical Catalyst.

- Skill Fresh Alchemy is added. This skill converts surrounding items into other food-based items by consuming Alchemical Catalyst.

- Skill Taunt is added. Taunt draws the attention of enemies and increases your defense.

- Skill Decoy Doll is added. It attracts the enemy's attention and explodes when destroyed.

- Several skills are added; therefore, you can reset your skill tree for free for once.

- New item Alchemical Catalyst is added. It can be crafted at Potion Brewing Stand and used as a catalyst for alchemy.

- New Placeable Bank is added.

You can protect your money from death penalty if you deposit it into a bank.

Note that building a bank costs you a lot.

- Captured Moving Root can summon Moving Root.

- Seasonal Event: some deer might behave strange because it's a Christmas season.(until Dec 25th UTC)

- Christmas related equipment and furniture are added. You can craft them at a workbench.

• Santa Hat

• Christmas Tree

(Both items can be crafted even after a seasonal event is over.)

- New item category Combat Supporting Tool is added. You can equip them onto an ammo slot. You need different kind of Combat Supporting Tool based on the equipped weapon. A few Combat Supporting Tools can be crafted with Wooden Arrow or Fire Arrow.

- New Dungeon Royal Tomb is added.

- New Boss Griffon is added.

They control winds and something very well.

Griffon of higher levels will excel at controlling winds.

- Now it's officially connected with VRoid Hub. You can replace a model of player with it.

- A new feature has been implemented that allows you to delete an open island by consuming a special item from the Altar of Transportation.

- New equipment has been added. The new equipment can be obtained from drops from the new boss Griffon or crafted at the blacksmith.

• Greifsofzer

• Wilwerwint

- New equipment has been added. These can be obtained from treasure chests in dungeons or crafted at the blacksmith.

• Killer Bow

• Sagittarius Bow

- New items have been added. New items can be obtained from the drops of powerful enemies that live in harsh environments.

• Magical Stone

You can create more powerful weapons by crafting them in combination with various equipment and materials at the Advanced Blacksmith, which will be implemented at a later date.

- New equipment has been added. Each piece of armor has a different directional performance.

They can be obtained from crafting at the blacksmith by collecting materials that drop from strong enemies.

• Dragon Mail (Red, Black, Blue)

• Dragon Helm Red, Black, Blue

• Bleeding Charm

- New material items have been added. You can get them from a variety of powerful enemies, as well as plants, ores, and creatures that live in harsh environments.

• Dragon Scales, Executioner's Scales, Reaper's Spirit Scales

• Hell Pepper

• Heated Mineral

• Hellfire wood

• Hardwood

Dragon Scales, Executioner Scales, and Reaper's Spirit Scales do not grant the enchantments granted by normal bosses, but only special enchantments.

- New potions have been added. It will temporarily give you the strength to endure harsh environments.

• Heat Resistance Potion

• Hell Resistance Potion

- A new item has been added. The new items can be obtained from crafting at the workbench.

• Recreation Button

Some of the items required to create the button of re-creation will be changed to items that can be created in a new era level to be implemented at a later date.

- The new "Reset Island" function has been implemented.

Select the island you wish to reset from the Altar of Transportation, and use the "Re-Create Button" to create a new island.

- The following monsters will now appear as higher level species.

• Dragon

- A sense of disquiet: ..... From island level 5 and above, a hell island has appeared. The creatures here are not normal. The environment is not normal either. If you're up for the challenge, be prepared.

- The content for the hell island is under construction. Some content is being created for the stable board, so please wait a while.

- We have confirmed that the cheerful bird monster "Peko", the rambunctious "Orc Warrior", the "Red Monster" that may burn you if you touch it, and the kind-hearted "Green Monster" have appeared on each island!

- Era Lv.5 has been opened.

We are planning to increase the number of items that can be crafted.

- The item catalog system has been implemented. You can receive EXP and status-up rewards by delivering items.

- The floating island of Hell is now surrounded by a barrier of darkness. Anubis can be seen inside the barrier, but he seems to be acting differently than usual. The barrier will be released after defeating the three divine puppets that have landed on the ground.

- You can now erase item enchantments from the inventory multiple choice, and like the washing machine, some negative surface enchantments cannot be erased.

- New boss "Lizard Gunner" has been added. It seems to make full use of energy bullets, but if you use too much, it will overheat.

- New equipment has been added. These can be obtained by dropping them from the new Lizard Gunner boss, or by crafting them using the materials they drop.

• Western Hat

- A new material item has been added.

• Hard Leather

- New buildings have been added.

• Skilled repair shop

• Carbide Chest

- New equipment has been added. Each piece of armor has a different directional performance.

You can get them by crafting them at the blacksmith, combining materials dropped from strong enemies and magic stones.

• Hydragon Mail

• Assault Dragon Mail

• Magic Dragon Mail

• Hydragon Helm

• Assault Dragon Helm

• Magic Dragon Helm

- A new building, the "Skilled Furnace," has been added. You can now make the ingots needed to create new buildings.

- A new building, "Skilled Blacksmith", has been added. Some equipment can now be upgraded through crafting!

- Purple Mono will now appear! Things that accidentally fell into the poison swamp have evolved in their own way.

- A new map, Poisonous Island, has been added! It's a dangerous area, but the poisonous materials from here will be useful for your adventures!

- The Lava Golem that appears in Hell now appears in the volcano!

- A new building, the Chests of Superalloy, has been added.

- Amon's Dagger has been added. However, it seems that its true power has not yet been released.

- New background music has been added to Hell.

- When you link to VRoidHub, you can now post photos to VRoidHub! The post button is added to the ESC menu.

◆ Balance Adjustment

- One-handed torches and two-handed torches have been given a cold resistance Lvl.

- The range of mono-bombing used by King Mono has been adjusted separately in the dungeon and in the field.

- The number of existing goblin spawns has been changed to reflect the increase in goblin species.

- The maximum life of the Underworld Emissary (including high Lvl) has been slightly reduced.

- Dropper on cauldron no longer drops only the finished dish. (This has been rewound to the specifications of the 11/7 update. We are currently looking into ways to make it so that only the finished product will be dropped.

- The durability of the Recovery Rod has been increased from 100 to 180.

- Changed some drop items of the Goblin Kid to Straw.

- Changed the tier of the "Work Efficiency" skill (4 => 2).

- Changed the tier of the "Tune Up" skill (2 => 4).

- Skill "Bounty Hunter" has been modified upwards. Bounties now depend on the strength of the enemy, and a minimum bounty amount has been set. [5/10/15/20/25/30] => [1000/2000/4000/6000/8000/10000].

- The skill "Structural Mechanics" has been modified. When Structural Mechanics was triggered during the construction of a bank, you would get "1,000,000 G Land Purchase Contract (Approved)", but now you will get "1,000,000 G Land Purchase Contract (Not Approved)". To build a new bank, you will need to get approval again.

- The skill "Workflow" has been renamed to "Work Efficiency" and will now also reduce the time required to repair items from your inventory.

- The critical damage increase of the skill "Backstab" has been revised upward. [25/30/35/40/45/50]% => [50/70/90/110/130/150]%.

- Fixed the gradual decrease in the prison fire accumulation value for both players and enemies until the prison fire state is activated.

- The durability of bows has been increased.

- On desert islands, areas that require Heat Resistance Lv to take environmental damage will now require Cold Resistance Lv to take environmental damage at night.

- The life of movement-related modules such as "Balloons" was too high, so it has been changed to 1 life so that they can be shot down with arrows.

- Changed the parameter used for damage calculation from 100% ATK to 100% ATK + 10% MATK, since the arrows fired by the bow skill are magically generated arrows. This is an upward revision of the bow.

- The heal value against enemies (e.g. recovery by goblin healers) has been adjusted. Normal enemies will heal more than before, and undead-like enemies will take a little more damage.

- The number of catalysts required for Hell's Blaze has been reduced, and the damage and mana consumption have been adjusted upward slightly.

- Reduced the amount of durability reduction of weapons. This is a temporary fix, so it is not finalized yet, but we will continue to make adjustments.

- Enemies are now less likely to blow up at the end of a "time lock".

- The attack power of the gryphon has been adjusted upward.

- Introduced "less feathered gryphon wings". Along with this, the required materials for Griffon Wings have been adjusted.

- The Forrester skill tier has been changed from 4 to 3. In accordance with this change, we will be offering one free skill reset.

- Poison resistance of Lizard Executioner has been strengthened.

- The behavior of the Stone Golem has been adjusted. The Stone Golem has been given a weak point. As a result, normal areas will be harder to damage.

- The default scale of the VRoid model was too small, so the default scale has been increased by 1.12.

- Enemies that spawn too far away from the player are still counted as respawning time, but now it only takes into account the respawning time of one enemy, but it has been improved to stock the number of enemies that respawn up to a certain number.

- Anubis in Hell now recovers spontaneously based on the number of world heritage sites built.

◆ Functional improvement

- Endurance consumption has been introduced for Retrieving Rod.

- Water-attribute attacks ("Bucket (Water)" and "Sprinkler") can now digest flames. (Normal flames only. (Only normal flames, not prison flames.

- Flame, Hellfire, and Poison damage to the player is now slightly reduced based on the player's environmental damage resistance level.

- Pufferfish" has been added to the list of items that can be obtained when swimming in a poisonous swamp with the "Diver" skill.

- The upper limit of the mouse sensitivity setting has been doubled.

- Improved the movement of some attack motions, such as the pickaxe attack, axe attack, and punch attack, so that if you continue to hold the movement key during the attack motion, you will move with a slight slip.

- The attack motion of the repair hammer has been improved.

- The total amount of items sold in the market has been changed to be displayed separated by commas.

Please wait a little longer for other amounts to be displayed.

- The "Altar of Transportation" has been made indestructible, as it was sometimes destroyed after an island transfer and could not be returned to the original island.

You can still retrieve it by pressing and holding the E key.

- The effects and motions of the repair rods have been fixed.

- Added 144 to the maximum FPS setting.

- Items can no longer be retrieved from chests when the inventory is full.

- Equipment can now be removed by right-clicking on the inventory slot.

- The Transfiguration Altar icon will now appear on the map.

- BGM support has been added to the Christmas tree.

- Vehicle key settings can now be set separately for each type of vehicle.

- Changed the tornado effect for dragons.

- Removed the right hand staff when placing buildings. (Discontinued because it interferes with other right-hand equipment. Apologies to wand lovers.

- Improved the display of the skill tree. Changed the display position of required skill points.

- Added voices and sound effects to some characters.

- The description of the "Magic Arrowhead" skill has been revised. Magic Arrowcannon is an active skill that "stops consuming arrows for a certain amount of time.

- Corrected the description of the skill "Wild Might". Wild Might is a passive skill that increases your ATK when you eat "raw animal meat".

- Added a sound effect for shield attacks while running.

- Adjusted the color of the magma.

- The description of the skill "Forester" has been modified. Forrester is a passive skill that increases the damage of normal bow attacks.

- The skill "Rigid Bow 2" has been renamed to "Forester 2". The description of the skill has also been revised, as it was previously stated that it increased the damage of the bow's pool, but it is now correctly stated that the skill increases the damage of normal attacks.

- In the description of enchantments, the position and conditions of "(Applies to equipment only)" and "(Applies to consumables only)" were misleading, so we have improved the description to say "(For consumables only)" right before the description of consumable effects.

The notation "(Applies to equipment only)" has been removed.

- Enchant effects that do not apply to items will now be displayed in gray.

- The colors of the Dragon Mail and Dragon Helm have been adjusted.

- When playing with VRoid models, the equipment position is now automatically adjusted to match the height of the VRoid model.

◆ Bugfix

- Fixed a bug that caused the motion to become unnatural when holding a shield while juggling (motion to catch a sword or other weapon when changing weapons).

- Fixed a bug that caused juggling to occur even with weapons that were not designed to be juggled when switching weapons.

- Fixed a bug that caused punches and kicks to go out of control when installing a building with only one building remaining in its equipment.

- Fixed an issue where automatic furnaces, etc., would no longer acquire items from the drop item input port when they were in production.

- Fixed a bug where droppers attached to a cauldron would multiply items.

- Fixed a bug where droppers would eject multiple items at the same time.

- An insurance process has been added to stop the production of "Test Items" when they are produced in the cauldron.

- Fixed a bug that allowed players to activate skills that consume fullness even if they are not full enough.

- Fixed the text color of the negative effect of the enchantment "Smelted" to red.

- Fixed an issue where the Apply button would not appear after pressing the Restore Settings to Default Values button in the Settings screen.

- Fixed a bug that caused backstabs to trigger and go on cooldown when attacking logs or stones with the skill "Backstab" learned.

- Fixed a bug where the recovery rod would react to vehicles and NPCs.

- Fixed a bug where if a goblin shaman's fireball, etc. hit a building while it was predicted to be placed, the predicted placement would turn red and the building could not be placed.

- Fixed an issue where a player could go to a shield action while the shield was destroyed if the shield was destroyed during the shield action.

- Fixed an issue where skills that require a weapon could be used under certain conditions while the weapon was damaged.

- Fixed an issue in which attempting to activate a skill at a time when the skill was not available would result in the skill being internally reserved for activation and would result in the skill being unleashed at the next available time.

- Fixed a bug that allowed some satiety-consuming command skills to be activated even when the satiety level was 0.

- Fixed a bug where modules attached to chests and other objects (except walls) could not be recovered with the recovery rod.

- Fixed a bug that prevented the recovery of modules attached to chests and other objects (except walls).

- Fixed an issue where the appearance of "Jersey Bovine" and "Red-Haired Holstein Bovine" were reversed.

- Corrected the description of the "Hidden Flavor" skill.

- Fixed a bug where the cooldown change per level for the skill "Time Lock" was not displayed.

- Fixed a bug where flame damage to Lizard Executioner and King Mono was disabled.

- Fixed an issue where aiming would not switch to bow aiming when both a bow and shield were equipped.

- Fixed an issue where the weapon would be held in the hand during the salute emote.

- Fixed an error in the notation of the effect amount for the skill "Habituation". [0.75/0.7/0.65/0.6/0.55/0.5] => [75/70/65/60/55/50]%.

- Fixed a bug where two-handed weapons would be equipped in the subslot while double-handed.

- Fixed a bug where two-handed weapons would not be unlocked when skills were reset.

- Fixed a bug in which multi-sync was being performed before the save data had finished loading. This will fix bugs such as synchronization of productions when moving islands in multiplayer.

- Fixed a bug where the skill "Backstab" would not be reset by a skill reset.

- Fixed a bug where arrow parameters were being applied to weapon types other than bows.

### [Hotfix] 11/30 Update Patch v20201128.0016

Hello!

We have fixed a bug that should be put into the stable version earlier, so we have updated it before the next stable release.

Please note that the next update will not change on Tuesday, December 22.

◆ Functional improvement

- Removed the feature for the dropper on a large cooking pot that drops crafted food (Revert to 11/7 update status)

This feature will be supported at a later date by creating more flexible automation modules, etc.

◆ Bug fixes

- Fixed a bug that prevented automatic furnaces, etc., from getting items from the drop item slot during production.

- Fixed an issue where a dropper attached to a large cooking pot was causing items to multiply.

- Fixed an issue where the dropper was ejecting multiple items at the same time.

- Fixed an issue where the market countdown gauge was not set to 5-minute increments.

- Fixed an issue where a key was not assigned to the brake for bike controller operation.

### 11/26 Update Patch v20201126.0026

◆ Critical bug fixes and improvements

- The change of Tumble

• The name of the skill Tumble is changed to Dodge Action.

• Basic Tier 1 now only contains Dodge Action.

• Dodge Action is no longer available for Equipment Skill. The following equipment will have different Equipment Passive Skills from this patch: Cape, Horse Mask, Boar Mask, Fox Mask of Trial.

• Due to this change, you'll be able to reset your skill tree once for free.

- The maximum stack is changed from 99 to 100. It'll be way more convenient than before.

◆ Newly Added Content

- Craft Connector, the new module, is now available. You can automate your production line without using Assembler!

• How to use

Attach a Craft Connector to a Chest

Place a Workbench in front of the antenna of the Craft Connector

A Workbench will work in the auto-crafting mode; please choose what to craft

Put required materials into the Chest

The production is now automated!

- The new equipment Repair Hammer is added. You can repair placeables and vehicles with this.

- New accessories are added. Each accessory has different kinds of effects.

• Amulet Lv2, Choker Lv1, Bracelet Lv1, Earrings Lv1

- New material items are added. They are required to craft the accessories above. They will be obtained from the strengthened enemies: Goblin Shaman, Lizard Sword, Skeleton Lieutenant, Stone Golem.

• Heart Core of Firebrand, Heart Core of Pathogen, Heart Core of Ice Crystal, Memory Piece of the Vampirism, Memory Piece of the 11th, Memory Piece of Wisdom

- Strengthened species are available for the following enemies based on their levels: Goblin Warrior, Goblin Hunter, Goblin Healer, Goblin Shaman, Lizard Sword, Skeleton Lieutenant, Stone Golem

- New mobs: Pig, Giant Tortoise, Alligator Turtle; are available now. Pig is on an island; Giant Tortoise lies in dessert; Alligator Turtle can be seen around waterside.

- New item called Shell is added. You may obtain this when you slay enemies. This can be used as a material for crafting.

- New Two-handed Swords are added. You can craft them at Blacksmith or obtain them from Treasure boxes.

• Dragon Killer, Durandal, Rage Blade, Fire Sword Surtr

- Skill, Hells Blaze, is added.

- Skill, Grit, is added. When you have a certain amount of Life, you will survive fatal damage for once. The higher the skill level, the less Life is required for the Grit effect.

- Skill, Lucky Diver, is added. You will find items while you're swimming. The items might have Rare Enchantments as well.

- Skill, Assembly-line Operation, is added. This skill is a passive skill which shortens the crafting time when you craft items from the inventory.

- Skill, Habituation, is added. This skill is a passive skill which shortens the cooldowns of items.

- Skill, Rampage, is added. The critical rate will increase after you cast this spell, and the duration of its buff will refresh when you slay an enemy.

- Skill, Backstab, is added. Periodically, your melee attack from behind will be a critical hit and deals more damage.

- Status Effect, Hellfire, is added. This will deal damage based on the maximum Life of the enemy. Hells Blaze and some weapons may apply Hellfire to an enemy.

- New Enchantments are added.

• Hunter, Fake Stoicism, Thick Skin, Persevering, Memory Slipping, Reminiscing, Vivid, Scathing

- New Enchantment, Generated, is added. This will decrease the price by 99% and decrease the effect of items by 25%.

- New Items, Punching Bag and Training Dummy, are added. You can test things out with these items.

- New Furniture, Mono Doll, is added. Let's fill the room with Monos!

- New Building Materials, Wooden Square Pillar and Wooden Round Pillar, are added. They don't conflict with walls!

- New Items are added.

• Sturdy Tent, Plain Clothes♂, Plain Clothes♀

◆ Adjustments

- Dragons will not take in-water damage. When they are in the water, they will fly to get out of the water as soon as they can.

- Dragons themselves can burn the trees with their fire breaths. And it has applied Flaming Status Effect to Dragons; therefore, Flaming Status Effect is no longer applied to Dragons.

- Dragons Stamping Attack will have a larger collider.

- Bone Dragon will not take in-water damage as well.

- Additional Dragons will appear in the high-level islands if the island originally contains Dragons.

- Extended the time to retrieve Vehicles by holding the E key because we added Repair Hammer to the game.

- Enemies will have more Life if they are level 90 or higher.

- It'll be a bit harder to remove Stun Status Effect.

- Scorching Environmental Damage is added to the dessert if the island level is high enough.

- You'll need to have higher resistance levels in order to prevent Environmental Damage from higher-level islands.

- Some terrains require you to have even higher resistance levels from this patch.

- The weapons Lizard Executioner drops; Executioner I, Executioner II, Executioner III, will have less Durability and a bit more Attack. When these weapons were added to the game, we hadn't added Repair Shop yet. But now you can repair the Maximum Durability, so we made this change.

- Increase Durabilities of Two-handed swords by about 100.

- Decrease the motion damage of basic attacks of Dual Wielding. Its change doesn't affect Ground Rash, Midair Rash, Diving Slash.

- Fox Mask will have Equipment Skill based on its Fox theme.

- Skill Frost Mine is nerfed.

- Skill Lean Force is nerfed. Every buff will heal you by a different amount.

- Skill Life Steal is adjusted and heals you differently based on the weapon type. Two-handed weapons will heal more; Dual-wield weapons will heal less; Other weapons aren't affected by this change.

- Skill Rune Stream is nerfed.

- The items generated by the following skills will have Generated enchantment

• Alchemic Potion, Create Water, Create Fire, Sumptuous Feast

◆ Functional improvement

- Washing Machine is now available

• You couldn't stack items with different enchantments, though, once you wash their enchantments away, you can! Please use this workbench to clean up your chests and inventory.

• Note that this might wash away strong enchantments as well.

- Drop items of Stone and Wood will have a different maximum number.

- Drop items of Stone and Wood will not turn around.

- If Drones cannot find any more items when they are gathering items, they will return to Wooden Drone Station instead of being idle and floating.

- Market will gather to sell your items at 0, 6, 12, 18 o'clock instead of 0, 12 o'clock.

- The Dropper attached to a Cauldron will only drop Cooked Food from this patch.

- The Life of placeables will be displayed on the bottom right corner of the screen when you get close to them.

- Some of the effects of Bone Dragon are replaced.

- UI and effects shown when you obtain items are improved.

- Now, you can see the total accumulated effects of enchantments on the equipment screen.

- When you're dual-wielding, the special effect will be shown if you have Dual Wield Rash buff.

- Active Skills will not have Durability, Sales Price, and Rarity anymore.

- The UI of the Skill Tree is generally improved.

- The parameters of Skills will be displayed on the Skill Tree screen. The current value is written in white, and the next level value is written in blue.

- The position of head equipment will be adjusted based on the hairstyle of your character.

- The screen will not be blurred by Depth of Field when the camera and the player are too close. (While you're aiming with a bow, they will be blurred still.)

- Appearance of mushrooms is improved.

◆ Performance Improvement

- Improve performance of the descriptions of Enchantments.

- Improve performance of Dungeons.

◆ Fixed bugs

- Multiplayer: Fixed a bug that the position of the vehicles are rolled back when a guest rides the vehicle with a balloon attached.

- Multiplayer: Fixed a bug that the message "You need to equip a bow." is displayed when other players try to shoot an arrow without equipping a bow.

- Multiplayer: Fixed a bug that the healing effects of Hot Springs are duplicated when two or more players are simultaneously relaxing in a hot spring.

- Multiplayer: Fixed a bug that the icon of Cooked Food remains on the screen of the guests when the food is cooked in a Cauldron.

- Fixed a bug that a shield loses its durability when you enter a Cannon with a shield equipped.

- Fixed a bug that the projectiles don't hit when you reflect them by a shield bash.

- Fixed a bug that a shield loses its durability when you guard the water of a sprinkler.

- Fixed a bug that Sprinkler blows animals away.

- Fixed an issue that 0 or less damage has been eligible for guard and make a shield lose its durability.

- Fixed a bug that you cannot retrieve the placeables such as Livestock Farm once you press the E key to access its menu.

- Fixed a bug that non-craftable items and unimplemented items are shown on the item detail screen.

- Fixed an issue related to the Shop screen.

- Fixed an issue that the layout of the equipment list is corrupted when two of your equipment don't have any enchantments.

- Changed the shape of the boss room in the dungeon from a box shape to a cylinder shape in order to prevent bosses from getting stuck.

- Fixed a bug that Messenger of the Underworld drops the level 30 or less item even though its level is higher than 30.

- Fixed a bug that some attacks of Bone Dragons will move in a different direction just before they hit the player.

- Fixed a bug that the following enemies didn't drop items with the right enchantments.

• Goblin Warrior, Goblin Hunter, Goblin Healer, Goblin Shaman

- Fixed a bug that the duration of the Stun Status Effect could be shortened even though you don't push keys repeatedly.

- Fixed a bug that some of the equipment, such as Pickaxe, aren't displayed correctly when you are dual-wielding.

- Fixed a bug that the second LC attack of the dual-wielding deals the same amount of damage as the first LC attack.

- Improved the motions of Skills, Wind Edge, and Runic Barrage.

- Fixed a bug that Time Lock had an unbearably long cooldown and spent the wrong amount of Mana.

- Fixed a bug that Skill Fighter shortened the cooldown of skills mistakably. [90/80/85/82.5/80/75]% => [90/87.5/85/82.5/80/75]%

- Fixed a bug that Blooming Strike didn't deal more damage based on its skill level.

- Fixed a bug that Unstoppable didn't stack 6 times.

- Fixed a bug that the vehicles will fall and deal damage when you retrieve them.

- Fixed a bug that vehicles' sound effects didn't lower its volume depending on the distance between its audio source and you.

- Fixed a bug that you could grab something midair on a certain island, even though there's nothing.

- Fixed a bug that you couldn't reverse the camera control axis when you use a controller.

### 11/08 Update Patch v20201107.2341

◆Critical bug fixes and improvements

- Multiplayer: We have fixed part of the issue where players cannot connect in multiplayer mode. This improvement is for the connection problem when playing with Steam friends.

-Skill: The requirements for unlocking the highest tier skill has been changed. It is now determined by the total of the lower skill's points that is in the same category as the highest tier skills.

-Skill: The weapon's durability will now decrease when using certain skills (mainly magic type skills). Please be careful if you are magic type main.

-Construction: The bug where modules such as "Booster" and "Targeter" being placed in a direction that is not the same as the item placement prediction when placed on a sloped structure has been fixed.

Due to this improvement, the already-placed modules from the previous save data will be switched to the direction it is supposed to face.

◆Newly added contents

-Skill: "Dual Wield" has been newly added! After unlocking the skill, by placing the "One-Handed Sword" on both main weapon slot and sub weapon slot, you can use "Dual Wield".

[Description]

・The techniques change by clicking left click, right click and clicking both left and right click.

・When successful at hitting an dual wield attack, you will gradually receive a "Dual Wield Hit Buff".

・When the "Dual Wield Hit Buff" is at its max, a "Dual Wield Rush Buff" will be given.

・ When in "Dual Wield Rush Buff" status, you are capable of using a on-ground rush or a flying rush.

・ When using the "Dual Wield" skill, both of your main and sub weapons' durability will decrease so please be careful.

[Controls]

※ Left click = L, Right click = R, Clicking both left and right click at the same time = LR

L: Slash A → Slash B → Slash C

R: Forward Slash A → Forward Slash B

LR: Jump Slash

L during Jump Slash: Air Spin Slash

R during Jump Slash: Dive Slash

LR during Dive Slash: On-ground Rush (Dual Wield Rush Buff is needed)

L during jumping: Air Spin Slash

LR during Air Spin Slash: Flying Rush (Dual Wield Rush Buff)

- Skill: "Unlimited Fake Blade" added!

- Two-Handed Weapons: the Home Run Bat, Village Bat, and Baseball Bat with the effect of the Full Swing skill have been added. Aim for an off-field home run!

- Baseball caps and helmets have been added. Match it with a baseball bat and aim for Major League!

- Headgear: We have a new headgear! Some head equipment even covers your hair and head! Horse masks, boar headdresses, fox masks, jack-o-lantern masks.

- New Boss: Things with crowns now appear. If there are other things nearby...?

- New Boss: It seems that there are sometimes fossils of soulful dragons falling in the desert. Note that higher level individuals are stronger.

- New Bosses: An Emissary of the Underworld now appears in dungeons.

- New Enchantments: New enchantments have been added.

　Enchantments have new effects, including the following.

- "fuel-efficient," "hard-working," "thoughtful," "fast-talking," "fast-eating," "gluttonous," "philosophical," and "spinning.

- Construction: "Repair Shop" has been implemented. You can restore the "maximum durability" of items reduced by repair to "new durability"!

- Architecture: We've implemented a new feature for building placement prediction. It makes it easier to arrange buildings neatly!

　The default key operation is as follows: - [Snap Mode]: G, crosshairs upwards

　[Snap Mode] on/off: G key, cross key up

　Clockwise: R key, cross key ←←.

　Counterclockwise: T key, cross-key→→Counterclockwise

- ARCHITECTURE: We've added a new bright wood furniture series! We're starting to get our furniture and our new life! The shelves have a little bit of a chest feature! 'Round light wood tables,' 'light wood back benches,' 'light wood bookshelves,' 'light wood low shelves,' 'light wood high shelves,' 'light wood counters,' 'light wood corner counters,' 'light wood side tables.'

- Architecture: dark wood furniture series added! If you want to have a calming piece of furniture, here it is...! 'Dark wood round tables,' 'Dark wood back benches,' 'Dark wood bookshelves,' 'Dark wood low shelves,' 'Dark wood high shelves,' 'Dark wood counters,' 'Dark wood corner counters,' 'Dark side tables.'

- ARCHITECTURE: We've added wall-mounted lighting! Here's to a glorious craft-pier life! "The Iron Wall Torch," "The Wall Lantern," "The Jack-O-Lantern.

◆Adjustments

- System: Changed the number of materials used to open islands from 100 to 99 (1 stack).

- Crafting: Reduced the amount of material required for potions.

- Equipment: Increased the parameters of cape and light armor armor. Added new equipment skills, especially for cape armor.

- Combat: The maximum attack speed has been adjusted downward to 1.6x for one-handed swords and 1.4x for two-handed swords. (Skills and two-handed swords remain unchanged at 2.0x maximum.

- Combat: Enable attack cancellation while evading.

- Combat: Adjusted to slightly reduce shield durability when taking damage while equipped with a shield. No changes to the reduction in durability when a guard is established.

- Combat: Cannons and superhero landings have been adjusted downward. Player's attack power is compensated for, reducing durability on hits.

- Enemies: Fixed the lv distribution of enemies above island lv 2. There is now a possibility of higher level enemies. (It is now relatively easy to encounter small fry enemies over lv 90 on the island at lv 7.

- Enemies: Huge enemies will now appear at a lower rate on islands of island lv after the middle of the game.

- Enemies: Changed to pop again 10-20 minutes after defeating a field boss. Also, the initial pop time has been changed to 0-20 minutes.

- Skills: Significantly increased the effect of "Shinobi Dao".

- Skills: The number of skill points required for each tier has been changed to reflect the revised skill unlock requirements.

- Skill: "Time Lock" has been improved. Also changed it so that enemies will gradually gain resistance to time locks each time they are hit by the same enemy.

- Vehicles: Can no longer be flown for longer than 60 seconds, and can now be flown as long as they have stamina.

- Vehicles: Made it easier for bikes and buggies to climb up to the floor at an angle.

◆Functional improvement

- Changed the appearance of the trial dungeon entrance, the battle dungeon is the same as before.

- Area of effect of the amulet flag is now shown on the map.

- Stamina gauge now stays off screen.

- When hovering the mouse over a skill in the skill tree, the skill details can now be viewed.

- Skill icons are now shown on the slots where skilled weapons are registered.

- Changed the description display for enchantments that apply to equipment only and consumables only.

- Changed the name of the enchantment "Polished" to "Sharpened".

- A multiple selection feature has been implemented for inventory. Items can now be discarded at once or deleted completely at once.

- The chests and marketplace UI now have a button to put all items in inventory.

- It is now easier to see the amount of recovery and damage while the inventory screen is open.

- The names of folders in inventory have been improved. You can now see at a glance if all of the enchantments in a group are the same.

- Improved the message in the mating station to indicate that the player cannot take out any more 00 enemies when the number of generated enemies is at its maximum.

- The total number of enemies, NPCs, spinning saws, blasting tars, etc. played by the player is now displayed next to the version information.

- Improved the behavior when the camera hits a wall and is pushed back.

- The application range of the "Restore Default Settings" button in the settings screen was changed to a page basis.

- Changed hotkeys that were conflicting with menu operations from Ctrl to Z. Controller operation was replaced with map keys for better usability.

- Gamepad [LT] "RT" key icon shape was reversed.

◆Performance Improvement

- We have greatly improved the performance of the "sprinkler" hit detection. The size of the hit detection has changed due to a fundamental change in the system. Please note.

- Significantly improved the performance of building life control and physical behavior when a large number of buildings are placed.

- Improved the performance of player and vehicle footprint display.

- Improved the performance of player walk and run control.

- Improved performance for Raycast calculations. (Detail: Avoided GC.)

◆Fixed bugs

- Fixed a bug where a Lizard Executioner would cause multiple attacks to take damage multiple times in the same frame, even if the attack included an invincibility time after being hit.

- Fixed an issue where the Magic Shield would not be able to bounce back bullets generated by the Lizard Executioner.

- Fixed an issue where the damage amount of some Lizard Executioner attacks were not being affected by anger or fatigue.

- Fixed an issue where some enemies with hate actions (such as elephants) would continue to hate even after the player died.

- Fixed an issue that caused the deer to repeat the same action.

- Fixed an issue where capturing an enemy with the Monster Prism would sometimes blow up the captured enemy. (Fixed mainly when capturing things).

- Fixed an issue where when a sprinkler water hit a thing, the character would blow up when the sprinkler water hit the thing afterwards.

- Fixed an issue where multiple objects would be created in the same frame when a sprinkler water hit an object.

- Fixed an issue where the boss could sometimes get stuck on a wall by changing the hit decision in the dungeon's boss room.

- Fixed a bug where vehicles would damage buildings.

- Fixed an issue where the semi-grid placement would be off depending on the angle of the camera when placing wall-based installations.

- Fixed an issue where the camera would get buried in a wall when the player was adjacent to a wall.

- Fixed a bug that would allow the player to collect the Market even when it was not empty. (It will behave the same as the chests.)

- Fixed a bug that prevented recovery at the corners of walls, etc., due to a less than accurate hit determination of wall-based installations.

- Fixed a bug where the straw gable wall\_A/B could not sometimes be installed on a straw roof.

- Fixed a bug that caused the "Drying Rack" to be off by a large margin.

- Fixed an issue where some buildings would remain in place when moving islands. (Mainly drones at the drone base, etc.)

- Fixed an incorrect category notation for wood drone bases.

- Fixed an issue where the cost of repairing weapons could be higher than expected.

- Fixed an issue where the cost display would not turn red when the seed extractor was underfunded.

- Fixed an issue where the progress of the world heritage site was not synchronized when a client joined in multiplayer.

- Fixed an issue where the red color around the screen was disappearing when taking damage.

- Fixed an issue where the text of the mission displayed in the top right corner would be covered with other UI when the mission text was more than two steps long.

- Fixed an issue where speech bubbles were not displaying.

- Fixed a bug where the <u> tag would be displayed when typing a character's name in double-byte characters.

- Fixed a bug that could prevent players from moving in the direction of the left stick during bow aim when playing with the controller.

- Fixed the maximum stamina increase for "Chicken's" enchantments from 0.2 to 20% of max stamina.

- Fixed a bug that limited the maximum durability of equipment to 255.

　Please note that equipment with a durability higher than 255, such as the Sword of Kikori III, will be forced to change its maximum durability to 255.

　(Detail: Due to communication reasons, durability was implemented as a Byte, but this was fixed because the parameter was set higher than 255, which was not the intent of the implementation.)

### 2020/10/15 Update Patch v20201013.2111

- Fixed an issue where it was difficult to pick up items that had dropped into water.

- Fixed a bug that caused the stamina limit to decrease in certain situations.

- Fixed an issue where some enemies could not be captured.

### 2020/10/13 Update Patch v20201013.0053

◆ Critical bugfixes and improvements

- Fixed an issue where it was difficult to pick up drop items.

- Fixed an issue that it was difficult to action in some buildings.

- Fixed an issue where the resolution could not be changed on some monitors.

◆ improvements

- Improved performance when there are many buildings.

### 10/10 Update Patch v20201009.2355

◆ Critical bugfixes and improvements

- The Stutus up caused by the Lithograph of Growth can now be reset.

- Vehicles can now be collected by holding the "E"key.

- We've made the cows "change" according to their level. We will continue to add "changes" by level for each enemies.

- Fixed an issue where the rarity lottery calculation for enchantments in treasure chests and merchants was not properly calculated, resulting in incorrect selection of enchantments from common to legendaries.

- Fixed an issue where treasure chest and product enchantments were not being applied to material items and expendable items.In the future, we will add enchantments to the treasure chests and merchants's ingots aswell!

- Fixed an issue where the enchantment lottery for items released from the gacha was dependent on the island level. Now, it is dependent on the level of the era.

- Fixed an issue where the player becomes uncontrollable after using a certain skill.

◆ Bugfixes

- Fixed an issue where the world level required to create an item on the item detail screen was referring to the island level instead of the world level.

- Fixed an issue where the words overlap each other when the text of the enchant is too long.

- Fixed an issue where the UI that shows up when hovering your mouse over the item appearing behind the chest UI.

- Fixed an issue where the items get thrown away when sorting the inventory.

- Fixed an issue where the menu can be closed with the item delete pop-up still appearing.

- Fixed an issue where the item cooldown appears even when in crafting screen.

- Fixed an issue where the Test icon being shown on the Big Cooking Pot even though it is supposed to show a craft pin.

- Fixed an issue where the phrase, "This weapon is no use!" will be precedent over the phrase, "Looks like 〇's going to break" when using a almost-broken pickaxe.

- Fixed an issue where the lithograph not being given out even after clearing the dungeon. We've implemented a backup measure for it.

- We have changed the spawning place from the boss's room to the entrance of the dungeon when defeated in a battle in the boss's room.

- Fixed an issue where enemy's HP bar not showing up.

- Fixed an issue where Kevin steels items from a dead players.

- Fixed an issue where Kevin's attack rate dramatically dropping at times.

- Fixed an issue where goblin birds appear out of the monster prism that has goblin shaman in it.

- Fixed the climbing box of the high ground of the goblin hunters and made it a bit more higher.

- Fixed an issue where the goblin hunter attacks the player even when in charm status.

- Fixed an issue where some enemies not moving after being in charm status.

- Enemy's HP will not go down when there's only 1 enemy on the breeding facility from now and on.

- Fixed an issue where enemy falls through the ground when dead.

- Fixed an issue where enemy gets into a syncope status when hitting it with Frost Mine.

- Fixed an issue where effects remains when resetting a maximum level skill.

- Fixed an issue where the cooldown for the weopon's skill not happening at all.

- Fixed a bug where enemy's damage being reduced significantly when player's normal attacks hits rocks or trees before hitting an enemy.

- Fixed an issue where "Bucket" and "Monster Prism" dealing damage to buildings.

- Fixed an issue where chats get not sent properly.

- Fixed an issue that caused buildings to be destroyed when it collides with the cannon's entrance.

- Fixed an issue that caused glitchs when vehicles enter the cannon.

- The chest-type building falling through the ground when falling from a high place has now been mitigated.

- Fixed an issue where "Guest Table" doesn't take any damage.

- Fixed an issue where the initially placed Altar of Transportation become itemized in certain islands.

- Fixed an issue where fish models get unintentionally displayed in the "Fillet Machine".

- Fixed an issue where the status of "Piece of a Tower of the World Heritage" was not loading properly from save data.

- Fixed an issue where the status of "Piece of a Tower of the World Heritage" was not implemented correctly in multiplayer.

- Fixed a texture bug of "Steel One-Handed Sword" and "Steel Bow".

- Fixed an issue where a player other than the host could not collect "Rotating Saws" in multiplayer.

- Multi: Fixed an issue where attaching an absorber to a chest and sucking an item did not cause the item to disappear on the client side.

- Fixed an issue where the number of catches required for the mission "Catch a Bear" was incorrect.

- Fixed an issue where the mission "Use over 255 Mana within 10 seconds" was impossible to achive.

◆ In Game Improvements

- Reduced the load process on dungeons.

- Alleviated a problem where a large number of dropped items that is transported by a conveyor belt being jammed when the containers were full. Causing a huge load process.

- Reduced the memory requirements for the game by a small amount. Changed drop item effects from pre-generated to dynamic.

◆ Functional Improvement

- Functions to switch the hot-keys has now been added.

- The hot-key for Mouse Wheel ON/OFF function has now been added. The keybind for this hot-key has also been added.

- The X axis input can now be reversed on mouse and controller.

- Controls for buildings, weapons, and armor actions are now partially displayed.

- A screen that shows a list of items equipped has now been added.

- E key interaction with buildings and other objects has been changed from the player's coordinate to the camera's direction.

- Lighting furniture can now be turned on and off using the E key as you approach.

- Added 2 new flag designs to the "Talisman Flag". The flag can now be switched by pressing the E key.

- Improved opening and closing of the "Wooden Door" and the lighting of the "Small Bonfire" will now be saved in the save data.

- Made it so that a monster prism will always be successful at capturing an enemy that has already been charmed.

- Changed NPCs to be auto-targeted. (auto-targeted for "Stalking Strike" and "Blooming Strike").

- Fixed an issue where the home screen UI was difficult to see when the background was night time.

- You can now see the effects of your recovery on the inventory screen.

- Added sound effects to "Motocycle", "Buggy", "Helicopter", "Hoverboard", and "Wooden Hoverboard".

- Added 3D models of various ingots.

- Corrected the look of the explosion tars icon and drop items.

- Resolutions are now limited to the resolution of the size of the display.

◆Balancing

- Upward revision "Wind Edge": It has been changed so that it will follow the enemy.

- Upward revision "Blooming Strike": The cool-time for it has decreased, damage has been revised up, the Mana consumption has been decreased.

- Upward revision "Iai Slash": The Mana consumption has been decreased.

- upward revision "Weapon Polishing": The 5th buffing effect has now been increased, the Mana consumption has been decreased.

- Upward revision "Lightning Speed": The cool-time for it has been decreased.

- Upward revision "Summon Meteor": Meteor blasts now deels damage to enemies. It has been improved so that it will not fall due to the gravity when activated.

- Upward revision "Water Creation": Cool-time has been reduced 75%, Mana consumption has been decreased, the hunger bar consumption has been deleted.

- Upward revision "Fire Creation": Cool-time has been reduced 75%, Mana consumption has been decreased, the hunger bar consumption has been deleted.

- Adjusted the Lvl of enemies born in breeding facility to be based on the Lvl of their parents. But, in some rare occasions.......

- Increased the level compensation for bosses in islands that is Lv2 or higher. This will cause higher Lv bosses to appear.

◆New Contents

- "Freezing" enchantments now have a probability of being attached to tree and bush drops in snowy mountains.

- Added "Balloon", "Booster", and "Targeters" !! Us developers don't even know how it could be potentially used.....

- Scary "Werewolves" will appear at night in some areas. Watch your back when walking down the street at night.

- A lizard man "Executioner" now appears in dungeons.

- Added "Bright Wooden Bed" and "Dark Wooden Bed". When you sleep in a "Bed", the spawn point will be changed to the bed.

※You cannot change the spawn point in dungeons.

※Changed respawn points are not saved. They will be reset when restarted.

※Spawn Points will get reset when switching islands.

- First light furnature being added! Here's all the list!! "Small Bonfire", "Big Bonfire", "Small Placeable Torch", "Big Placeable Torch", "Lantern", "Yellow Gas Lamp", "Yellow One-Sided Gas Lamp", and "Yellow Double-Sided Gas Lamp".

- Added "Wall-mounted Torch". A new type of light source that is placable on walls! No more darkness!

- A new "Wood Plank" series has been added! "Wood Plank Wall", "Wood Plank Floor", and "Wood Plank Slope".

- Added "Wooden Box", and "Wooden Barrel"! Use it as a decoration! Stacking it up might be fun too!

- Added more types of chair! Brand new chairs finally! "Dark Wooden Chair", "Bright Wooden Round Stool", "Dark Wooden Round Stool", "Bright Wooden Square Stool", and "Dark Wooden Square Stool".

- Added a bench capable of 3 players sitting!!! "Bright Wooden Bench" and "Dark Wooden Bench".

### 09/25 Update Patch v20200925.0147

◆ Bugfixes

- Robber Kevin gets stuck in the ground less frequently.

- Fixed a bug that allowed Kevin to attack players even while charmed.

- Fixed a bug that prevented bow attacks from consuming the Weapon Polishing buff.

- Fixed a bug that displayed the wrong amount of possessed gold in the Altar of Civilization screen.

- Fixed a bug that allowed you to reveal parts of the map while in a dungeon.

- Players clip through walls less frequently when getting off of chairs.

- Fixed a bug that prevented players from placing walls on top of Flat Scale Rooves.

- Fixed a bug that incorrectly deleted the item even when cancelling the "hold to delete" action on a gamepad.

- Fixed a bug that allowed the livestock farm to continue working when the mob inside is no longer alive.

◆ Improvements/Adjustments

- Notifications displayed when Kevin steals/eats your items now display the icon of the items as well.

- Modified some items' previews on the crafting screen.

- Players can now use items while sprinting.

- Changed the skill description for Unstoppable. (every time you attack -> every time you melee attack)

- Wood will now keep their enchantments when made into charcoal with a campfire.

- Adjusted camera movement when firing your bow to correctly align to the center of your screen, even when not aiming.

- Modified livestock farm's hitbox so it is easier to dunk hostile enemies.

- Improved the health synchronization of the mobs inside livestock farms and generators in multiplayer.

◆ Newly added

- Added "Talisman Flag". This flag will prevent hostiles from spawning within a certain range. Monos can no longer invite themselves into your homes.

- Added "Wooden Door". Fits snugly into door frames. Improved security and wind is no longer an issue.

- Added "Bright Wooden Square Table" from the Bright Wooden furniture series. A fitting duo for the chair.

- Added "Dark Wooden Square Table" from the Dark Wooden furniture series. When darkness suits you more.

◆ New enemies

- "Goblin Hunter" has been newly added. They will snipe you from distance, so prioritize defeating them!

### 09/24 Update Patch v20200924.0334

◆ Critical bugfixes and improvements

- The Thieve NPC has been significantly updated. It will have a hostile act against the players. The higher the Lv of the thieves, the better enchanted items will drop from them.

◆ Bugfixes

- Fixed an issue where the World Heritage continues being build when checking the World Heritage UI during placing the World Heritage.

- Fixed an issue where the text written above the World Heritage doesn't get updated after the construction of the World Heritage.

- Fixed an issue where the attack collision detection gets left when using "Triple Slash".

- Fixed a bug where attacking dead bodies still causing damages.

- Fixed a bug where the cost of the seed making machine and the selectively breed seeds doesn't show up properly.

- Fixed a bug where the cost not showing properly when selling multiple items at the market.

◆ Improvements

- The enemy's Life point and ATK according to the Island Lv has been mitigated

- The damage calculation has been fixed. It has changed in a way where the damage against the enemies increased, and the damage from the enemy also increased slightly.

- The damage reduction when shielding is successful has been buffed.

- The jumping upward motion when using "Captured Lizard Axe" and "Captured Lizard Sword" has been fixed.

◆ Newly Added

- We've added chairs! A nice furniture that will prevent you from starving by just sitting!

- We've added a new Sci-Fi series! "Sci-Fi Wall", "Sci-Fi Floor", "Sci-Fi Slope", "Sci-Fi Roof", "Flat Sci-Fi Roof"!! Building a space station is no longer a dream!

- We've added a new Straw‐Thatched series! "Straw‐Thatched Roof", "Flat Straw‐Thatched Roof", "Straw‐Thatched Corner Roof A", "Straw‐Thatched Corner Roof B", "Straw‐Thatched Gable Roof A", "Straw‐Thatched Gable Roof B", "Straw‐Thatched Gable Roof C"!!

### 09/19 Update Patch v20200919.0019

◆ Critical Bugfixes/Improvements

- Restoring your save file from a backup no longer alters the items you can get from treasure chests.

◆ Bugfixes

- Fixed a bug that allowed you to retrieve the same rotating saw multiple times.

- Fixed a bug that resulted in higher yields when harvesting crops with Wind Edge.

- Fixed a bug that caused in some cases for NPC corpses to turn generators on and off repeatedly.

- Fixed a bug that caused mob states in generators to not synchronize properly between the host and the guests in multiplayer.

- Fixed a bug that prevented NPC corpses from despawning when turning night in multiplayer.

- Fixed a bug that displayed the max quantity that can be placed, and the quantity already placed in the market incorrectly.

◆ Improvements

- Modified the collision of the generator. This change will make them easier to retrieve.

- Retrieved world heritage buildings will now keep their construction progress.

- Wind Edge: Skill can now target NPCs.

- Arch Heal: Can now heal "charmed" NPCs.

- Time required to produce bioethanol is reduced from 60 seconds to 40 seconds.

- Fixed hat sizes, and where they rest on your head.

- Modified some of the looks in the graphics setting screen.

- Fixed dungeon and boss themes to loop properly.

- Added a setting for autosave intervals.

- Performance improvement to some of the dungeons.

◆ Newly Added

- New items: "Wooden Arch" "Wooden Corner Slope" has been added. Improvements to wooden buildings!

### 09/18 Update Patch v20200918.0105

◆ Critical bugfixes and improvements

- In multiplayer, The bug where the items can be mass produced using the NPC has been fixed.

- A bug where placeable items can be placed even when it is stuck underground has been alliviated.

- An emergence soluition for the placeable items being stuck underground has been added. Now, the items will drop as an item to a nearby ground or on the location of the player.

NOTE: the following error message may be displayed when you entered the world.

"A building placement error has occurred. The item has been dropped on the ground near the placement coordinates or at the host's coordinates."

When you use skills like Frost Mine to forcibly move placeables, the same error message may be displayed.

◆ Bugfixes

- Fixed an issue where the player was not capable of generating power when running in the "Generator".

- Fixed an issue where the player continuously warps in the jungle biom.

- Fixed an issue where the connected game pad won't vibrate when using a mouse and keyboard setup.

- Fixed an issue where the backup data won't delete itself after restoring from the save data.

◆ Improvements

- In multiplayer, the experience point distribution's effective distance is now changed to within the same dungeon, or when onland.

- When in charm status caused by "Arch Heal"(the status where the captured creature is releasing heart marks.), you are now capable of healing that enemy.

- A part of the UI is now fixed so that you can scroll, bounce, and drag in a larger area.

- The slot placed on the side of the market's delivery screen has been increased from 7 to 8.

- The chest screen and the market's delivery screen has been fixed so that you cannot press the repair button.

- The keyboard and the game controller now has its own "Dash (Toggle)" setting.

- The overall performance has been partially updated.

◆ Newly Added

- ”Plaster Wall”, "Scale Roof", "Scale Corner Roof", "Flat Scale Roof", "Scale Gable Wall A", "Scale Gable Wall B", "Scale Gable Wall C" has been added. Roof related stuff is a new one! Go ahead and utilize it for your house making!

◆ New Enchants

- 2 new enchants has been added.

### 09/17 Update Patch v20200916.2303

◆ Critical bugfixes and improvements

- A bug where the "slate of growth" can be mass produced using the NPC in a certain situation has been fixed.

- The quest NPC has been changed so that it will function properly in multiplayer mode.

◆ Bugfixes

- Fixed an issue where the percentage reduction of DEF, such as "Backwater Formation", was not working properly.

- Fixed an issue where the required world level was incorrectly displayed in the list of items that could be created in the item details screen.

- Fixed an issue where the shield sound effect would continue to play while the shield was being held.

- Fixed a bug where negative enchantment effects were not being applied. (Please note that negative effects that were not applied before may be applied now!)

◆ Improvements

- In multiplayer, we changed it so that the experience gained when defeating an enemy would be split equally among other players nearby.

- Reduced the weight of the conveyor belt.

- Fixed the heat, cold, and poison resistant levels of equipment to now be displayed in the UI.

- Tree and rock icons on the full map are no longer visible.

- Changed text regarding possession loss on death.

- Inventory screen scrolling has been fixed to avoid bouncing. Changed the draggable area.

- Added option to toggle dash.

- Texture quality settings added to the settings screen.

- Default settings for texture quality was changed.

◆ Newly Added

- We've added "old brick walls," "old brick floors," and "old brick slanted floors!"

◆ Localization

- Improved some translations and changed some machine translations to official translations. (Still a WIP but nearly finished!)

( Translation team: @Bucky, @soh, @katatakatata )

### 09/16 Update Patch v20200915.2236

**v20200915.2236 had a problem with multiplayer. The latest version, v20200916.0300, has been fixed. Please note.**

◆ Critical bugfixes and improvements

- Some placeables, such as chests, have been updated to float in the water. This will allow chests and other items that have fallen into the sea to float.

- Fixed a bug where the items sucked by "Absorbers" attached to the "Chests" would disappear.

- The bug which your life points becomes 100 even when your maximum life is greatly above 100 has been fixed.

◆ Bugfixes

- Fixed an issue where the same emote could be triggered in succession.

- Fixed a bug that caused the player to use emotes to dive underwater.

- We have changed Emote 1 to "Sit". Changed the order of some emotes to reflect this change.

- Fixed a bug where sowing seeds was causing damage to the placeables.

- The number of seeds generated in the description of the seed extractor has been corrected from "1 to 3" to "0 to 4".

- Fixed an issue where unnecessary effects were being displayed on map placement items.

- Fixed an issue where a legendary display would always appear above the item detail icon.

- Fixed an issue where two-handed weapons would remain equipped after resetting the two-handed skill.

- The movement emote was unintentionally being played. This emote is now changed to a salute emote.

- The description of "Unstoppable" had an inaccurate description. The ability is used during a melee attack instead of a regular attack. This has now been fixed.

- Fixed an issue where the settings screen would sometimes be distorted.

◆ Function Improvement

- Enchantement has been added to the crops created within the farm.

- The player's recovery from a fall has been improved.

- "Wall" type structures will now have a placement estimation on a downward position when turning the person of view downward.

- The time required to collect a placed item has been reduced to half. From 1 second to 0.75 second.

- The movement buff when using "Great Escape" has now been effected when walking and swimming.

◆ Newly Added

- "Dropper" has been added. It is a module that periodically drops items when set to an item such as a "Chest".

- "Wood Grain Patterned Wall", "Wood Grain Patterned Floor", and "Wood Grain Patterned Slope" has been newly added!! No need to worry about the cold wind entering your room through the cracks!!

◆ Localization

- Improved some translations and changed some machine translations to official translations. (Still a WIP but nearly finished!)

### 09/15 Update Patch v20200915.2236

We're currently working on the multiplayer issue to fix it. Sorry for the inconvenience caused by this patch.

### 09/15 Update Patch v20200915.0305

THIS IS MACHINE TRANSLATED. (Sorry for your inconvenience.)

◆ Critical bugfixes and improvements

- Fixed a bug that allowed enchantments to be duplicated in the Automatic Assembly Machine and Automatic Furnace. As a result, it has been changed to production of one enchantment at a time.

- Fixed a bug that allowed you to obtain multiple Growth Slabs in dungeons.

- Terrain data has been optimized. This may have an effect on users with heavy grassland maps.

- Added an item to the graphics in the setting screen to improve performance.

◆ Bugfixes

- Limited the maximum temporary increase in stamina for food-related items to 200.

- Fixed an issue where the player would fall through the ceiling when exiting a vehicle.

- Fixed an issue where falling back into water in the opening stage would trigger the fall recovery process.

- Fixed an issue where enemies would continue to burn with their own flames.

- Fixed an issue where the "Blasting barrel" could not be set up on the client side.

- Fixed an issue that can't spawn "Rotating saw" and Captured enemies in multiplayer due to too many enemies.

- Fixed a problem where a huge enemy was being generated without the intention of development.

◆ Function Improvement

- The camera distance when emoting has been fine-tuned.

- The building rotation and camera reset key can now be set.

- The maximum value of gold held by the player is now limited to 13 digits.

- Fixed a bug that prevented campfire UI and items from being split when dropped outside of their frames.

- Fixed an issue where skills in empty hotkey slots were being saved.

- Fixed an issue that prevented resetting or saving key settings.

- Removed the word "Change Target" that was displayed when the detector was not detecting anything.

- Fixed a bug where a skill could be activated without cost consumption when a player activated it while falling.

<Sound effects>

- Added a sound effect to the sound of the bow being pulled.

- Add a sound effect to the sound of the arrows being fired.

- Add a sound effect to Kaitokiri

- Added sound effects to the first and second bare-handed punches.

- Added sound effects for aerial and dash kicks.

- Added a sound effect at the start of the shield guard.

- Add a sound effect when the shield normal guard succeeds.

- Add a sound effect to the shield bash

◆ Newly Added

- We've added a new item, the Tin Wall! This is first metal wall!

### 09/11 Update Patch v20200912.0357

◆ Critical improvements

Introduced HP and ATK scaling to enemies according to the island Lv. After island Lv2, the scaling will gradually become stronger.

◆ Bugfixes

- Fixed max stamina being calculated incorrectly when you switch equipment while max stamina buffs from meals or potions are in effect.

- Fixed a bug where the unimplemented "dual wield" skill was unintentionally activated, and weapons could be equipped in both hands.

- Fixed a bug in multiplayer that was causing the "generator" to spin even when empty.

- Fixed a bug where the item descriptions were overlapping with the skills on weapons.

- Fixed an issue where the 3D model displayed on the crafting screen was misaligned.

- Fixed an issue where the temporary stamina gauge might not disappear correctly.

- Fixed an issue where items delivered to a delivery event NPC could be collected after the event was finished.

- Fixed some collision detection bugs on some maps.

<Skill bugfixes>

- Fixed the effect range of Arch Heal around the caster.

- Fixed the effect range of Battle Hymn around the caster.

- Fixed the effect range of Resurrection around the caster.

- Fixed the effect range of Great Escape around the caster and to match other skills.

- Fixed a bug where the durability of a weapon did not decrease when Dragon Fall hit.

- Fixed a bug where enchantments were not applied to additional drops obtained with Sense of Lumberjack.

- Fixed a bug where enchantments were not applied to additional drops obtained with Sense of Miner.

- Fixed a bug in multiplayer where players were receiving life recovery from Lean Force without obtaining the skill.

☆ We are allowing one free skill reset after the update due to the adjustments made to the skills.

◆ Function Improvement

- Placement preview for belt conveyors is easier to see.

- Output probabilities for the breed improvement plant now show up to the 100th decimals.

- Changes to the version format.

- Small performance improvements.

◆ Balance Adjustment

- Reduced stamina consumption rate for swimming.

- Dolphin Swim: Significantly adjustments to movement speed (Changes including lava resistance will be made in a later patch)

- Magic Shield: Fixed a bug causing enemy magic reflection not to function properly.

- Magic Shield: Increased the damage multiplier for the successful enemy attack reflections. (Damage scales with the skill level and the player's magic attack stat)

- Increased the number of bars for the stamina gauge.

<Sound effects>

- Added a sound effect for breaking rocks

- Added a sound effect for Wind Edge when firing

- Added a sound effect for Lightning Bolt when they strike

- Added a sound effect for Runic Barrage when firing

- Added a sound effect for Frost Mine when firing

- Added a sound effect for Summon Meteor when activating

- Added a sound effect for Summon Meteor when striking

◆ Newly Added

- New item "Ruins walls" have been implemented.

- New item "Absorber" has been implemented. It is a new type of item called a module. There are more modules upcoming in development. They can be attached to buildings and enemies for special effects.

(Note that this item is not fully complete and may have unexpected bugs. Currently it is known bug that the absorber disappears when the building it is attached to is retrieved.)

◆ Localization

- Improved some translations and changed some machine translations to official translations. (Still a work in progress!)

( Translated by @Bucky and @soh )

### 09/11 Update Patch v20200911.0119

◆ Critical bug fixes and Important Notes

- Hunger will no longer kill you. Hunger damage will now stop at 1 life.

- The items will no longer be consumed when using rotating saws, monster prism, and explosive barrel, while the world is at the entity limit of enemies and NPCs. The game will now show a warning message when using the items.

=> However, in multiplayer, the warning message only works for the host. This will be fixed in the next patch.

=> There is a possibility the bug involving disappearing rotating saws were caused by this. (If not, this will allow us to observe further)

◆ Bug fixes

- Fixed a bug where obtaining the item(s) required to complete a mission from a chest did not count towards the mission.

- Fixed a bug causing some combinations of negative enchantment effects to provide positive effects instead.

- Fixed a bug causing some player attacks to hit an indefinite number of times.

- Fixed a bug that caused the "superhero landing" to activate without sufficient drop height in some cases.

◆ Function Improvement

- Improved some UI display. (Skill screen tabs are now easier to see, etc.) - Shop items will now display the enchantments on them.

- Doubled the amount of item drops from mining and logging from 128 to 256.

◆ Balance Adjustment

- Increased the amount lifesteal heals you by. Lifesteal now only has a chance to heal instead of always healing.

◆ Newly Added

- New items, "Wooden window frame" and "wooden door frame," have been implemented. Doors will be implemented in the near future!

◆ Localization

- Improved some translations and changed some machine translations to official translations. (Still a work in progress!)

### 09/10 Update Patch v20200910.0147

◆Critical Bug Fixes

- Fixed several bugs including a bug where ore deposits change types when traveling back and forth between islands of the same type. (A -> B -> A)

◆ Bug Fixes

- Made the volume of sound effects correctly reflect the sound effect volume setting.

◆ Function Improvement

- Made it easier to place mining machines.

- Improved fall recovery. This will make sure that if you happen to fall under the ground, it will warp you back up to where you were last standing.

- Increased the display time of chat balloons.

- Fixed the respawn points in dungeons when dying to the last warped coordinate. It will be easier to recover now!

- NPC corpses will now disappear at night. On rare occasions, some NPCs were very attached to this world...

◆ Balance Adjustment

- Adjusted higher level enemies to have a higher ATK. We will continue to make adjustments to this so feedback is appreciated!

- Increased equipment repair success rate from 80% to 90%. Maximum durability recovery and a more refined repair system will be implemented in the near future.

- Strengthened Flamberge

<Enchantments>

- Implemented the [Veteran] enchantment. Obtainable from the ancient golem.

- Implemented the [Crimson] enchantment. Obtainable from strong crimson enemies.

- Implemented the [The Demon of Fire] enchantment. (Will be "Fire Demon" next patch!)

- Added dragon drop items.

- [Dangerous] enchantment is no longer obtainable from the ancient golem.

- [Dangerous] enchantment is now obtainable from dangerous-looking enemies.

- Made adjustments to [The Spirit of Fire] enchantment. (Will be [Fire Spirit] from next patch!)

- Defense reduction has been toned down for [Dangerous] enchantment.

<Skill Adjustments>

- Weapon Polishing: Slightly buffed Attack increase

- Aerial: Reduced satiation consumption

- Frost Mine: Damage and ice count now scales with skill level.

- Summon Meteor: Damage now scales with skill level. (Difficulty landing hits will be addressed later)

-Time Lock: Mana consumption and cooldown reduces with higher skill level.

- Iai Slash: Now scales with level

- Blooming Strike: Max level raised from Lv1 to Lv6

- Backwater Formation: Nerfed to reduce even more Defense

- Counter: Buffed Attack multiplier significantly

☆We are allowing one free skill reset after the update due to the adjustments made to the skills.

◆ Newly Added

- New item "Brick walls" have been implemented.

- You can now hide the UI from the Esc key menu. Please utilize it to take screenshots.

=>When hidden, the UI will have some unstable elements. This feature is only for taking screenshots.

◆ Localization

- Improved some translations and changed some machine translations to official translations. (Still a work in progress!)

### 09/09 Update Patch v20200909.0229

◆Critical Bug Fixes

* Fixed a bug that was causing players to get stuck on walls.
* Fixed a bug where crops weren't working properly after moving islands or loading the game. (Although this issue has been fixed, some users have reported on the dev branch that their crops are now showing as TEST. If this happens to you, please report it on Discord)
* Fixed the generator not working properly in multiplayer.

◆ Bug Fixes

* Fixed the bug that was causing some seeds not to work. It's possible to make rice in fields now.
* Fixed a bug that was causing sound effects to play from incorrect directions.
* Fixed the damage detection on "Triple Slash"
* Fixed a bug where dragon fall would not stop if you removed equipment during the action.
* Fixed some internal errors with skills.

◆ Function Improvement

* The [E] key will now be used to pick up items that you dropped from your inventory. This will prevent you from picking up items you threw on the floor that you no longer want.
* When you dismantle a building by holding [E], the building will now go directly into your inventory instead of dropping on the floor.
* Corrected the position where the battery will drop when an animal dies in a generator. (They will come out the left side)
* Increased projectile speed for "Wind Edge". This should make it easier to hit.
* Adjusted the stamina UI

◆ Balance Adjustment

* Enemies are now easier to catch.
* Adjusted some enchantment effects.
* Adjusted generator duration for some animals.
* Increase vehicle durability by 100%

(This is just a temporary change. In the future we plan to add equipment that repairs buildings and vehicles).

◆ Newly Added

* - Added new "Branch Bow" and "Branch Arrows" as starter level ranged weapons.
* - Added "Stone Wall" to help you decorate your base more in Craftopia! We will continue to add more items for base building in the future!

(Currently, there is a clipping issue when stone walls are placed near some buildings. We are aware of this and it will be fixed tomorrow. Also, the stone wall placement is a little difficult to see but it will also be fixed tomorrow.

### Patch Release 09/08 (Tue) v20200908.0404

09/08 Update Patch v20200908.0404

◆Critical Bug Fixes

* Fixed the bug that the buildings were gone when you moved to another island while auto-saving. We're terribly sorry for the trouble caused by this bug.
* Fixed the bug that skill points were not properly granted when your level increased by two or more levels at the same time.
* Fixed the bug that you couldn't fish at some fishing spots.

◆ Bug Fixes

* Fixed the bug that Axe and Pickaxe didn't hit objects properly.
* No more invulnerable enemies will appear when you move to another island from this patch.
* Life of the enemies will be displayed properly.
* Improved the collision, so Cauldron less likely sinks into the ground.
* Fixed the bug that Wind Edge shot 0 edges when no enemies were targetable.
* Fixed the bug that Anubis's background music kept playing even though you were away from Anubis.
* Fixed the bug that you got nothing from the treasure chest when the level of your island was too high.
* Changed the color of the text of negative effects to red.
* Fixed the bug that money wasn't spent at the Seed Factory.
* Fixed the bug that the preview of items showed multiple models.
* Fixed the bug that other players could achieve the missions related to equipment during multiplayer.
* Fixed the bug that the description of cooked food contained the number of Attack, Defence, et Cetra.
* Changed the color of Minerals and Items to match them together.
* Changed the name and the icon of Cape.
* Added the icon of World Heritage.
* Fixed the bug that you couldn't craft or repair under the specific condition.
* Fixed the bug that the volume of some footsteps couldn't be changed via audio setting.

◆ System Improvement

* Modify the collider and the range of picking up. The buildings in front are prioritized from this patch, so it could be easier to pick up the building even you are not on Floor - Horizontal.
* Charmed enemies will no longer attack you back.
* You can't pick up Cauldron, Automatic Assembly Machine, Automatic Furnace while they're executing the crafting queue. This change prevents the item lost.
* You will gain a bit of Exp from foraging, gathering trees and stones, and fishing.
* You will get back the forgotten skill points when you reset your skill tree.
* The crafting setting of the automated machine will be saved from this patch.

◆ Balance Adjustment

• Increased the life of wrecking ball.

• Adjusted the parameter of Martial Arts because that might break the game(with the fists!)

• Changed the treasure chest tables and the number of treasures inside.

◆ Newly Added

• Implemented the new item Steel Chest: this chest can hold more items.

### Patch Release 9/6 23:55 v20200906.2133

9/6: Lots of bugfixes for SP and MP.

Singleplayer / Multiplayer:

* The market can now sell items at 12:00 and 24:00.
* Fixed an issue when catching a dragon that caused the game to crash.
* Fixed an issued where putting a fish in the fillet machine would cause an error.
* Fixed an issue where skeletons would say alive after noon.
* Fixed right-clicking items in folders to use them.
* Increased the hit detection on the axe and hatchet so it feels easier to use.
* Increased axe and hatchet damage on enemies.
* Chests can no longer be dismantled if there are items inside. (This is to prevent items being lost)
* Fixed an issue where houses were sometimes floating in the air on some maps.

Multiplayer:

* Fixed an issue where all characters were being fully recovered when someone else leveled up.
* Fixed an issue that was preventing non-host players from capturing enemies.

Other:

* Fixed some translation mistakes.

Note: We will create a channel to point out mis-translations in the near future.