recursal/Fanatic-Fandom huggingface dataset:
Hall of Transference, Holla

## Teleportation from the Hall of Transference to Ru'Aun Gardens

In order to be able to teleport to Ru'Aun Gardens from the Hall of Transference, you will first need to complete a set of requirements. These requirements include

* Access to Tu'Lia
* Acquisition of the key item from your race's tower in The Garden of Ru'Hmet (this requires you to be on or past Chains of Promathia 8-3)
* A Clear Chip to be placed into the right-hand Large Apparatus located within the Hall of Transference

Acquisition of the key item from your race's tower in The Garden of Ru'Hmet grants you the title of "Warrior of the Crystal." This title is required for registering your data (see below) in Ru'Aun Gardens - data that permits you to use the Large Apparatuses and green teleporters. You can change your title to "Warrior of the Crystal" for 300 gil by speaking to Aligi-Kufongi located at (H-9) on the second floor of Tavnazian Safehold.

### Registering Data

Set your title to "Warrior of the Crystal", and travel to Ru'Aun Gardens. There are two green teleporters with hexagonal shapes floating above them, one located at (G-9) and the other at (I-9). Step onto one of these green teleporters to register your data (you only need to register your data once). Once registration is complete, you will receive the text

*"Your d...ta wil... be ...gistered."*

*"Regis... ...omplete."*

### Teleporting

Once your data is registered, you can teleport from the Hall of Transference to Ru'Aun Gardens.

To teleport to Ru'Aun Gardens from the Hall of Transference, you will need to purchase a Clear Chip from any of the goblins located in the cities. Place this chip into the right-hand Large Apparatuses located in any of the Halls of Transference so that it may fully function. Then, step onto the pad in front of the Large Apparatus to teleport to Ru'Aun Gardens.

**Notes:** So far, the only title that seems to register data is "Warrior of the Crystal." It has been said that using a Large Apparatus to teleport to Ru'Aun Gardens *may* result in the break of the Clear Chip, which will require another to be placed into that Large Apparatus to use it again.
Al Zahbi

Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast Empire of Aht Urhgan. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire. This section of Al Zahbi is the Commoner’s Ward. This fairly new ward houses residents who have either not been granted or have been stripped of citizenship. Beastman attacks are a constant threat due to the district’s location on the outskirts of town.This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Obtaining the Al Zahbi Map
Connecting Areas
Aht Urhgan Whitegate at (K-7/8)
Wajaom Woodlands at (G-7)
Bhaflau Thickets at (H-6)

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## NPCs Found Here

* NPCs marked with an asterisk can be captured by the beastmen during Besieged

## Notes

It has been observed that there is a limit of approximately 700 people in this area during Besieged attacks. Once this limit is reached, any new people trying to enter Al Zahbi will be sent to Aht Urhgan Whitegate.
Bestiary

There are numerous **monsters** all over the world of Vana'diel. The vast majority of monsters belong to a certain **Family** of monsters. A family of monsters will generally possess similar traits and skills. For example, both the Beach Bunny and Variable Hare belong to the *Rabbit Family* and will typically possess the same abilities (i.e. Double Attack) and special attacks (i.e. Foot Kick). In addition, monsters from within a family will generally share certain behaviors and weaknesses (see Monster Classification).

Each family also has a **Type**, which generally describes a broad class of monster. Thus, the Rabbit Family is of the *Beasts Type*. Monsters of one type may possess certain advantages or disadvantages when interacting with monsters of another type. To see how types interact with one another, see Ecosystems.

Certain rare and notorious monsters also inhabit the world of Vana'diel, and, if defeated, may reward the adventurer with rare and exclusive items.

Buffalo
Cerberus
Coeurls
Dhalmel
Gnoles
Manticores
Marids
Opo-opo
Rabbits
Rams
Sheep
Tigers

Bugards
Efts
Lizards
Peiste
Raptors
Wivres

Bees
Beetles
Chigoes
Crawlers
Diremites
Flies
Gnat
Ladybug
Scorpions
Spiders
Wamoura
Wamouracampa

Funguars
Goobbues
Malboro
Mandragora
Rafflesia
Sabotenders
Saplings
Treants

Orobon
Krakens
Pugils
Uragnites

Hecteyes
Leeches
Sandworm
Slimes
Slug
Worms

Bat Trios
Birds
Cockatrices
Colibri
Giant Bats
Hippogryphs
Rocs

Doomed
Fomor
Ghosts
Hounds
Qutrub
Shadows
Skeletons
Vampyr

Bombs
Cardians
Clusters
Djinn
Dolls
Evil Weapons
Golems
Khimairas
Magic Pots
Mimics
Snolls
Spheroids

Hydra
Puks
Wyrms
Wyverns
Pet Wyverns
Dragoon Wyverns

Dvergr
Imps
Kindred
Soulflayers
Tauri

Bugbears
Gigas
Goblins
Lamiae
Mamool Ja
Moblins
Orcs
Orcish Warmachines
Poroggos
Qiqirn
Quadav
Sahagin
Tonberries
Trolls
Yagudo

Euvhis
Hpemdes
Phuabos
Xzomits
Yovras

Zdeis

Gorgers
Receptacles
Seethers
Thinkers
Wanderers
Weepers

Gears
Ramparts

Automatons
Avatars
Biotechnological Weapons
Dynamis Statues
Elementals
Humanoids
Pixie
Structures

Template:CategoryTOC
Aht Urhgan Mission 9: Undersea Scouting

**Bhaflau Thickets Map 1**

* Travel/Chocobo to Bhaflau Thickets (F-6) and speak to NPC Kamih Mapokhalam.
	+ She tells you that in order to enter the Alzadaal Undersea Ruins zone you must trade trade her 1 Imperial Silver Piece.
	+ She also says that if you trade her 3 Imperial Mythril Pieces she will give you a map of the Alzadaal Undersea Ruins. Trade her these first for the map.

**Alzadaal Undersea Ruins Map 7**

* Approach the Gilded Doors (H-8). Mission 10 is started as soon as the cutscene begins.

NOTE: There are no monsters in this section of Alzadaal Undersea Ruins.

Side Note: You can get the sixth staging point at this time also.
After paying the Imperial Silver Piece to get in an after the cutscene, you can travel Alzadaal Undersea Ruins to the Nyzul Staging Point and return to Whitegate for Mission 10.
Refer to [1] as a map.

### Game Description

Mission Orders
You have been requested to enter the Alzadaal Undersea Ruins from Bhaflau Thickets and patrol the interior.
Freeze

**Deals** [[Ice|Template:Ice]] **damage to an enemy and lowers its resistance against** [[Fire|Template:Fire]]**.**

**Spell cost**: 307 MP
**Spell element**: [[Ice|Template:Ice]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage Level 50
**Casting Time**: 17.75 seconds
**Recast Time**: 41.5 seconds

## Notes

Around level 50, many parties like their Black Mage to Magic Burst this spell. This spell's long cast time makes it impossible to magic burst the usual way, so the caster of the spell must tell the melees in the party when to go. This is usually acomplished by a macro similar to the one below:

Because of its high MP cost, this tactic is soon found ineffective, and is rarely used after level 57 when Black Mages get Blizzaga II. This method works best with an Ice Staff, which decreases the Resist rates and increases the damage by 10%.

See also: Element
An Awful Autopsy

**Zone:** Qu'Bia Arena
**Restrictions:**
          **Level:** 50
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Comet Orb (50 Beastmen's Seals)

## Mobs

 Chahnameed's Stomach x 1
 Chahnameed's Intestines x 1
 Chahnameed's Liver x 1

## Notes

* All use Doomed special attacks. It also uses a special attack called Infernal Pestilence which cause diseased and minor damage. It is the equivalent of Undead Mold.
* At first there is only Chahnameed's Stomach.
* At 50% health Chahnameed's Intestines will spawn and at 33% Chahnameed's Liver. These two are weaker than Chahnameed's Stomach.
* It is possible to sleep the organs.
* There is no longer a mob named Chahnameed that spawns.

### Historical Background

A long time ago there was a man who lived on an island a ways from shore. His name was Chahnameed and he was a terrible glutton. There once was a man who thought that he knew more tricks than Chahnameed and he told him so. Chahnameed said "Can you squeeze water out of a stone? I'll show you that I can."

Chahnameed took a wet and soggy piece of cheese into his hand and climbed up a tree. The cheese looked just like a white piece of stone. When he got to the top of the tree, he reached out with his hand, holding the piece of cheese and squeezed it. Water dripped out and fell on the ground and all the people thought that he could squeeze water out of a stone. Chahnameed came down out of the tree and dared the other man to do the same.

So the other man picked up a stone and climbed up the tree. When he got top the top, he held the stone out and squeezed and squeezed. No water came out of the stone. He squeezed harder and harder until he cut his hand on the sharp edges of the stone. He had to admit his defeat even though Chahnameed had tricked him and all the other people.
Attohwa Chasm

File:AttohwaChasm.png

Connecting Areas | Quests/Missions | NPCs
Weather | Excavating | NMs | Mobs

*Attohwa*, meaning arid in ancient Mithra, is the name given to the chasm that traverses the eastern part of Aragoneu. As the name suggests, very little rain falls here, resulting in a parched, broken land where poisonous gases erupt from cracks in the earth. However, many unique forms of life have adapted to this harsh environment, ranging from the ant lions that forage for prey hiding under the ground, to the beautiful yet deadly gasponia flowers that feed on the noxious fumes. Until recently, several forbidding cliffs had to be scaled in order to reach **Attohwa Chasm**, but due to the discovery of an underground route by a mountaineer, it is now possible for adventurers to travel to this inhospitable area with relative ease. According to Mithran folklore, the mountaineer who discovered this route went in search of Parradamo Tor, a hill said to be found somewhere in the chasm, and was never heard from again...

This area is only accessible if the Chains of Promathia expansion is installed.

## Connecting Areas

Boneyard Gully: H-6
Maze of Shakhrami: G-10
## Involved in Quests/Missions

 Tea with a Tonberry? | General
 The Gobbiebag Part VI | Gobbiebag | Bluffnix | Lower Jeuno (H-9)

 Mission 5-3: Three Forks | Promathia | ---

## Notorious Monsters Found Here

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Elshimo Uplands

This region rests on the upper eastern half of Elshimo Island. Aside from a volcanic area in the north, the landscape is mostly blanketed with a tropical rainforest that is home to the deadly Tonberries. The mere presence of these beastmen is enough to shun away all but the bravest adventurers.

## Outpost

The outpost of this region is located in Yhoator Jungle at I-8

## Regional Vendor

 Dhen TevryukohPort Bastok I-6
* Cinnamon 239 - 270
* Pamamas 73 - 83
* Rattan Lumber 147 - 166
Missions

These missions are available upon installation of Final Fantasy XI.
In a national mission, your character is temporarily hired to solve a problem that is troubling your nation, and you will be compensated accordingly. The specific content of missions ranges from odd jobs to top-secret operations. With higher levels come increased trust and the opportunity to undertake important missions with great rewards... and high stakes.
Upon completion of a set of missions you will gain rank, which will be posted next to your name when you are searched. Rank tends to give you respect from other online gamers so it is wise to do missions to make yourself known. Rank also affects how long signet will last.
**Bastok Missions**
**San d'Oria Missions**

 The Rise of the Zilart (RoZ) missions are accessible after attaining Rank 6 in your home nation and with the installation of the Rise of the Zilart expansion pack. The Chains of Promathia (CoP) missions are unlocked upon installation of the Chains of Promathia expansion pack.
The Zilart Missions concern themselves with the first four mothercrystals and the arks (or crags) built around them. Progression in these missions provides access to Tu'Lia (aka Sky) and Divine Might.
The Chains of Promathia Missions introduce the fifth mothercrystal (Al'Taieu), which has lost its light, and the realm beyond it, Lumoria. Progression in these missions provides access to Al'Taieu (aka Sea), Tavnazian Archipelago and Dawn.
When both mission chains are complete, access to the quest Apocalypse Nigh is granted.
**Zilart Missions**

 The Treasures of Aht Urhgan Missions (ToAU) are unlocked upon installation of the Treasures of Aht Urhgan expansion pack. The Assault missions are unlocked upon completion of Treasures Aht Urhgan Mission 3.
The storyline missions involves The Empire of Aht Urhgan's control over the Aradjiah continent following its repeated denial of aid to the nations during the Crystal War. These actions led to the continuing diplomatic distance between the Western nations and the Near East. The assault missions are led by Naja Salaheem, who leads Salaheem's Sentinels, a group who have been hired by the Empire for a large scale deployment of mercenaries to aid the Imperial Armies.
**Aht Urhgan Missions**
Rabao Quests

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

This desert oasis, supported by the Rabao Spring, lies towards the north end of Zepwell Island and is surrounded by the vast Altepa Desert. Notwithstanding its location, enterprising merchants have erected tent-shops in an effort to capitalize on stranded adventurers in need of aid. Due to its close ties with San d'Oria , there are a few San d'Orian auction house representatives here who are able to provide access to that nation's auction house.
Connecting Areas
Bastok Mines

Connecting Areas | Quests/Missions | Fishing | NPCs

While no active mining is actually done in Bastok Mines anymore, it does still provide access to Zeruhn Mines which still has active mining areas. While the Mines district is home to a variety of stores, some of which cater to the miners, the district is also home to the Alchemists' Guild and the southern Auction House. Adventurers should also note that the Mines district is home to the Bastok Chocobo stables.

Obtaining the Bastok Mines map
Connecting Areas
Bastok Markets at (F - 5)
South Gustaberg at (H - 10)
Zeruhn Mines at (D - 7)
Ilrusi Atoll

Connecting Areas | Missions

 File:IlrusiAtoll1.png
 File:IlrusiAtoll2.png
 File:IlrusiAtoll3.png
 File:Ilrusiatoll4.png
 File:Ilrusiatoll5.png
 File:Ilrusiatoll6.png
 File:Ilrusiatoll7.png
 File:Ilrusiatoll8.png
 File:Ilrusiatoll9.png
 File:IlrusiAtoll10.png
## Connecting Areas

Arrapago Reef: Ilrusi Atoll Staging Point at (G-5, map 2)
Jobs

A character's Main Job is the primary job he/she has chosen to use, and which will gain or lose any Experience Points. A Support Job (subjob) is a secondary job, restricted, if applicable, to half the level of the Main Job, which provides access to additional Job Abilities and Job Traits based upon the restricted level of the subjob.

The "Standard Jobs" below are those jobs that are available to all players at the beginning of the game. The "Extra Jobs" are available upon completion of certain quests.

## Standard Jobs

There are six standard jobs that are available to all starting players.

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FFXIclopedia Warrior Forums
Warrior Support Job

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FFXIclopedia Monk Forums
Monk Support Job

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FFXIclopedia Thief Forums
Thief Support Job

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FFXIclopedia White Mage Forums
White Mage Support Job

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FFXIclopedia Black Mage Forums
Black Mage Support Job

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FFXIclopedia Red Mage Forums
Red Mage Support Job

## Extra Jobs

By completing certain quests after reaching level 30, the door to many other exciting jobs will open.

1. ↑ 1.0 1.1 1.2 Requires the *Rise of the Zilart* expansion pack to obtain.
2. ↑ This Job was released with the update which first unlocked *Rise of the Zilart* content in April 2003, but it does not require possession of the *Rise of the Zilart* expansion disc to access.
3. ↑ 3.0 3.1 3.2 Requires the *Treasures of Aht Urhgan* expansion pack to obtain.
Blizzard

**Deals** [[Ice|Template:Ice]] **damage to an enemy.**

**Spell cost**: 30 MP
**Spell element**: [[Ice|Template:Ice]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage lvl 17
* Red Mage lvl 24
* Dark Knight lvl 29
**Casting Time**: 2.5 seconds
**Recast Time**: 11.5 seconds

### Merchants

 Aroro | Port Windurst (H-8)
 Zaira | Bastok Markets (H-5)
Growing Flowers

**Next Quest:** |   None

### Walkthrough

* Talk to Kuu Mohzolhi; she's obsessed with flowers and will tell you about gardening. She doesn't ask for help but she'd like to have flowers to plant in her garden.
* (Optional) Trade a flower to her and she'll mention Chalvatot who likes carnations, but what she really wants is a Marguerite.
* Obtain a Marguerite and trade it to her to complete the quest.

### Game Description

**Client:** Kuu Mohzolhi (Phoenix Perch Inn (located right out front of Inn), Northern San d'Oria)

**Summary:**

Give the tiny Mithra some flowers so she can plant them in Queen Leaute's garden.
Bibiki Bay - Purgonorgo Isle

File:Bibikibay purgonorgo isle.png

Connecting Areas | Quests/Missions | NPCs
Weather | Clamming | NMs | Mobs

This island in the middle of the Bibiki Bay is accessible only via the Manaclipper. Due to its separation from the mainland, the island has developed its own ecosystem and unique species, including the Uragnites and Clots.

## Involved in Quests/Missions

 Recycling Rods | General
 The Search for Goldmane | General
 Mission
 Promathia Mission 8-4 | H-11 ??? Warmachine
Castle Zvahl Baileys

Connecting Areas | Quests/Missions | NPCs
Weather | Chests/Coffers | NMs | Mobs

The outer walls of the ancient ruins in Xarcabard where the Shadow Lord gathered his Beastman army a little more than 20 years ago. The Allied Forces of Altana defeated the Beastman Horde in Xarcabard at the end of the Crystal Wars, but rumors of the Shadow Lord's rebirth persist.

## Connecting Areas Edit

[1] Xarcabard at (K-8)
Castle Zvahl Keep at (E-8)
Escapes to: Xarcabard (D-8)
## Involved in Quests/Missions Edit

Zvahl Chest Key
Treasure Chests 1  Treasure Chests 2
Zvahl Coffer Key
 Gil: 5,000-9,600
Garnet
Goshenite
Peridot
Phalanx Ring
Un Moment \* | Gil: 7,320-20,140
Aquamarine
Fighter's Cuisses \*
Fluorite
Jadeite
Moonstone
Old Gauntlets \*
Mique's Paintbrush \*
Painite
Rogue's Vest \*
Scroll of Mage's Ballad II
Sunstone
Zircon

WeatherEdit

Elementals

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Know One's Onions

## Walkthrough

* Speak with Kohlo-Lakolo at G-5 in Port Windurst. (You do NOT need to wait until the next conquest update after completing Truth, Justice, and the Onion Way! before initializing this quest. However, you will need to change zones before you can be offered this quest.)
* Trade Kohlo-Lakolo four Wild Onions; there will be a cutscene and then you will receive the Scroll of Blaze Spikes.
* Head to Windurst Walls and click on the door to the House of the Hero for a cutscene.
* Go back and talk to Kohlo-Lakolo to finish the quest.

## Game Description

**Client**: Kohlo-Lakolo (Warehouses, Port Windurst)

**Summary**:

There are reports that the Cat Burglar has been loitering around the Ghostly House in Windurst Walls. This looks like a job for the Star Onion Brigade! Gather four wild onions so Kohlo-Lakolo and his gang can create the perfect trap!
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Aht Urhgan Mission 29: Puppet in Peril

* Watch the cutscene in Walahra Temple that was triggered to end the last mission.
* You will receive a clue that your next destination is Mamook; this is actually a fight in the Jade Sepulcher.

**Jade Sepulcher**

* A party of 70+ is recommended.
* Travel to Jade Sepulcher and examine the Ornamental Door to receive a cutscene.
	+ Use the Runic Portal to reach the Mamool Ja Staging Point on Bhaflau Thickets map 2, from the gate travel north to reach the Jade Sepulcher at (H-8).
* Examine the Ornamental Door again and select **"Puppet in Peril"** to enter the battlefield.
	+ No level limit, 6 member limit. Buffs **ARE** removed upon entry.
	+ The fight is against Lancelord Gaheel Ja, a PLD Mamool Ja riding a wivre.
	+ He has extremely high defense and casts Holy, Flash, and Cure IV. He can be Silenced but resists it a lot. Elemental Seal and Silence at start is recommended. Bard's Threnodies will make it possible for RDM or WHM to land Silence, Slow and other spells on this NM. Paralyze and Blind should land without Threnodies.
	+ Periodically he will switch targets randomly, not based on hate. He will announce who his next victim is shortly before he switches targets. This causes a hate reset in the arena and generates a small amount of enmity to the new target.
	+ Uses "Clobber", which appears to have a large AOE effect, possibly triggered by people behind him with hate.
	+ At 50% HP, he will use "Granite Skin", a Stoneskin derivative. Standard attacks to his front will do no damage (Weapon Skills may do a slight amount of damage), while attacks from behind will still damage him. Dispel appears to have no effect, though it shouldn't take long to wear.
	+ Below 30% HP, he will use a targeted AoE Fire-based TP move "Blazing Angon". Barfira and Curaga are recommended. A BLM and/or DRK should be able to stun it.
	+ Around 25%, his Regen picks up and he tends to use Cures and Granite Skin much more frequently.
	+ Elemental spells work pretty well. RDM's Thunder III does stable 500+ dmg on it. It's recommended to Chainspell nuke at last 20%.
* Defeat the BCNM to start the next mission.

### Game Description

Mission Orders
You are to escort Aphmau to Mamook on her mission to recover Ovjang. Will you find the automaton in the land of the savage Mamool Ja?
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Diorama - Purgonorgo Isle

File:DioramaPurgonorgoIsle.png

**Table of Contents:**
Rules |Connecting Areas | | NPCs

A perfect minature reconstruction of Purgonorgo Isle created by the great mage Abdhaljs hidden on an island somewhere in the Tavnazian Archipelago. This new Diorama was created by Abdhaljs specificaily for Brenner. Anyone wishing to use the Diorama is shrunk down to a fraction of their normal size by the forbidden magic "Mini" and transported there.

This area is only accessible if the Chains of Promathia expansion is installed.

## Rules

* In game this area is reffered to as Abdhaljs Isle-Purgonorgo.
* Diorama Abdhaljs-Purgonorgo Isle can only be accessed after being reserved.
* To reserve the area, a small gil fee is required. There are no race or nationality restrictions.
* Diorama Abdhaljs-Purgonorgo Isle can be reserved for “blocks” of two hours (Earth time).
* Reservations can only be made for the two-hour block that comes exactly two days (Earth time) after the current date.
* For example, if a player wishes to reserve the Diorama on April 29 from 10:00 to 12:00, she would have to make her reservation between 10:00 and 12:00 on April 27.
* Upon completing a reservation, players will receive a copy of the Brenner Bluebook. This item is needed for entry into the Diorama. It also can be used to create Bluebook Pages which may be passed out to fellow adventurers, which will allow them access to the area as well.
* In the event that no one reserves a certain two-hour block, or a reservation is not reconfirmed (reconfirmation is required 15 minutes before a reservation begins), other adventurers can immediately occupy the current block.
* In this case, the new applicant will receive a copy of the Brenner Blackbook. Just as with the Bluebook, this item is used for entry into the Diorama, as well as for making Blackbook Pages which may be passed out to fellow adventurers, which will allow them access to the area as well.
* At the time of reservation, the area’s level restriction is chosen. This level will be “printed” on the Blue/Blackbook and all of its pages.
* All Diorama-related services (including reservations, transportation, and information) are handled by Afdeen, who is situated in Upper Jeuno, (H-9)/(I-9), near the entrance to the residential tower.
* All services are free except for reservations and transportation (which require a small gil fee).

## NPCs Found Here

 Herald | H-7
 Pursuivant | H-8
 Pursuivant | H-8
Harem Scarem

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 30
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mobs

 Nenaunir x 1
 Nenaunir's Wife x 5

## Notes

* All have the Dhalmel special attacks.
* Nenaunir can cast Diaga, Bind and Stone II.
* All are immune to Charm and Lullaby.
* Nenaunir is immune to Sleep and Silence.
* Nenaunir's Wife is susceptible to Sleep, Silence, and Soporific.
* All are susceptible to Bind and Gravity.

Thanks go to ffxi.Somepage.com and ffxi.allakhazam.com for this info.
Blizzard IV

**Deals** [[Ice|Template:Ice]] **damage to an enemy.**

**Spell cost**: 164 MP
**Spell element**: [[Ice|Template:Ice]]
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 74
* Puppetmaster Level 75‡

‡Note: Automatons learn this spell automatically with the following setup: Spiritreaver Head, Stormwaker Frame, Automaton Magic Skill 286 (Merit). They do not need to use a scroll.
**Casting Time**: 8.25 seconds
**Recast Time**: 36 seconds
Blue Mage

# Job Overview

After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of Aht Urhgan. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.

Abilities, Traits, Blue Magic, Spell List, Combat Skill Ratings

* See **Blue Mage Job Traits** for a list of the currently known traits gained by spell combinations.

## Spell List

See Blue Mage Skill Caps for a by-level breakdown of weapon skill limits.

# Blue Mage Guides

* Blue Mage: A History
* Blue Mage Guide
* Blue Mage: Guide to Playing the Job
* Blue Mage: Guide to Weapons and Armor
* How-To Guide: Blue Mage
* Blue Mage Job Traits
* Blue Renkei
* Blue Mage Solo Skillchain Guide
* Blue Mage/Blue Magic Guide by Sabishii
* Beast Strength Chart
* Blue Mage/Equipment Guide
* Blue Mage: Endgame Gear Guide
* Blue Mage: Endgame Equipment Comparison
* Guide to Dispelling Effects
* Blue Mage Solo Guide by Tidusnjr
* Blue Mage Hunting Grounds
* Blue Magic Monster Correlation Chart
* Blue Magic Spell Monster Correlation Chart
* Azure Lore: Kyte's Guide to Blue Mage

Template:Job Notes
Beadeaux

File:Beadeaux1.png   File:Beadeaux2.png

Connecting Areas | Quests/Missions | NPCs
Weather | Chests/Coffers | NMs | Mobs

## Connecting Areas

Pashhow Marshlands (through zoning and Escaping)
Qulun Dome

## Notorious Monsters Found Here

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## Mobs Found Here

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Choke

**Deals** [[Wind|Template:Wind]] **damage that lowers an enemy's vitality and gradually reduces its HP.**

**Spell cost**: 25 MP
**Spell element**: [[Wind|Template:Wind]]
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 20
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

## Notes

Part of the Elemental Debuff family.
* 1 - 39 INT = 1hp/tic (-5 VIT)
* 40 - 69 INT = 2hp/tic (-7 VIT)
* 70 - 99 INT = 3hp/tic (-9 VIT)
* 100 - 149 INT = 4hp/tic (-11 VIT)
* 150 - ??? INT = 5hp/tic (-13 VIT)

* Negates Rasp
* Is negated by Frost
* You may stack Burn, **Choke**, and Shock together.
* Alternatively, you may stack **Choke** and Drown together.
Bastok Mission 6-1

### Walkthrough

* After obtaining this mission, the gate guard will tell you to go to Bastok Mines and talk to Medicine Eagle, who can be found on the left at the top of the ramp down to Ore Street.
* You must then go talk to Drake Fang who is by the boat from Zeruhn Mines. You will see a cutscene where Iron Eater will approve your mission and tell you to go check out Altepa.
* Go to the center of Western Altepa Desert (Airs Rock (Revelation Rock)). Southwest of the west end of airs rock is a ??? at (G-8). Examine it, and the Western Sphinx and Eastern Sphinx will pop.
* Kill both the Western Sphinx and Eastern Sphinx.

* Recomended party is 10-12 level 60+ players.
* Easily defeated with 75 NIN, 75 DRG, 75 RDM, and 67 SAM.
* Western Sphinx and Eastern Sphinx are immune to Sleep and Lullaby.

* After killing the Sphinxes, check the ??? again to get the Key Item: Altepa Moonpebble.
* Talk to Tall Mountain in Bastok Mines on Ore Street by the "Restricted Section" in order to complete this mission.

### Game Description

Mission Orders
A new Talekeeper is rumored to have appeared among the Galka. Speak to Medicine Eagle, the Mines District guard on post near the entrance to Ore Street, for further details.
Dark Knight

# Job Overview

Available after completing Blade of Darkness. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies."

Abilities, Traits, Spell List, Combat Skill Ratings

# Spell List

See Dark Knight Skill Caps for a by-level breakdown of weapon skill limits.

# Dark Knight Guides

* How-To Guide: Dark Knight
* Dark Knight: Guide to Races and Subjob Selection
* Dark Knight: From the Desk of a Taru
* Dark Knight: Guide by Raenryong
* Shattering Stars/Dark Knight

Template:Job Notes
Aht Urhgan Whitegate Quests

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast Empire of Aht Urhgan. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire. This section of the city is the Merchant’s Ward. This diverse ward is home to merchants and craftsmen who provide their services to the area’s throngs of traders, mercenaries, and adventurers from foreign lands. The district also features two ports, one facing the inland sea to the north and another facing the open sea to the south. The Merchant’s Ward also serves as a western gate to the Empire.

## Connecting Areas

Al Zahbi at (E-8/9)
Mhaura via Ferry - Mhaura/Al Zahbi (H-12)
Nashmau via Ferry - Nashmau/Al Zahbi (I-5)
Bhaflau Thickets via tunnel at (H-7)
Wajaom Woodlands via tunnel at (H-10)
Chocobo Circuit via gate at (G-6)
The Colosseum via gate at (K-11)

Mount Zhayolm (Halvung Staging Point) via Chamber of Passage (L-7)
Caedarva Mire (Azouph Isle Staging Point/Dvucca Isle Staging Point) via Chamber of Passage (L-7)
Bhaflau Thickets (Mamool Ja Staging Point) via Chamber of Passage (L-7)
Arrapago Reef (Ilrusi Atoll Staging Point) via Chamber of Passage (L-7)
Alzadaal Undersea Ruins (Nyzul Isle Staging Point) via Chamber of Passage (L-7)
Jeuno or your current Nation via Kaduru-Haiduru (G-10)

## Fishing

 Denizanasi  | 5
 Kalamar | 48
Idol Thoughts

**Zone:** Qu'Bia Arena
**Restrictions:**
          **Level:** 50
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Comet Orb (50 Beastmen's Seals)

## Mobs

 Earth Golem  x 1
 Fire Golem  x 1
 Water Golem  x 1
 Wind Golem  x 1

## Treasure

 Nazar Bonjuk
 Granite
 Mythril Ore

## Notes

* All have the Golem special attacks. All are susceptible to Gravity.

Source
Areas

These locations are where adventurers must travel to defeat monsters, complete various missions and quests and sometimes traverse across to get from one city to another.

The Kingdom of San d'Oria
The Federation of Windurst
The Grand Duchy of Jeuno
Minor Cities
Outland Cities

Derfland
Elshimo Lowlands
Elshimo Uplands
Fauregandi
Gustaberg
Kolshushu
Li'Telor
Lumoria
Movalpolos
Norvallen
Qufim
Ronfaure
Tavnazian Archipelago
Tu'Lia
Valdeaunia
Vollbow
Zulkheim

Halvung Territory
Ruins of Alzadaal

The Derfland Front
The Norvallen Front
The Sarutabaruta Front

Limbus
Dreamworld Dynamis
Ferries

## Aradjiah Continent

* Al Zahbi
* Nashmau
* Caedarva Mire
* Hazhalm Testing Grounds
* Ilrusi Atoll
* Leujaoam Sanctum
* Nashmau
* Periqia
* Talacca Cove
* The Ashu Talif
* Lebros Cavern
* Mount Zhayolm
 Mamool Ja Savagelands* Aydeewa Subterrane
* Jade Sepulcher
* Mamook
* Mamool Ja Training Grounds
* Wajaom Woodlands
* Nyzul Isle
* Silver Sea Remnants
* Arrapago Remnants
* Bhaflau Remnants
* Zhayolm Remnants
* Al Zahbi
* Bhaflau Thickets
* The Colosseum

## Other Areas

* Hall of Transference, Holla
* Hall of Transference, Mea
* Promyvion - Holla
* Promyvion - Mea
* Promyvion - Vahzl
* Spire of Holla
* Spire of Mea
* Spire of Vahzl

 Dynamis* Dynamis - Bastok
* Dynamis - Jeuno
* Dynamis - San d'Oria
* Dynamis - Windurst
* Dynamis - Beaucedine
* Dynamis - Xarcabard
* Dynamis - Qufim
* Dynamis - Valkurm
* Dynamis - Tavnazia
* Diorama - Ghelsba Outpost
* Diorama - Purgonorgo Isle
 Airships* Airship, Jeuno - Bastok
* Airship, Jeuno - Kazham
* Airship, Jeuno - San d'Oria
* Airship, Jeuno - Windurst
* Ferry - Mhaura/Al Zahbi
* Ferry - Nashmau/Al Zahbi
* Manaclipper
* Phanauet Channel
Bastok Mission 1-1

### Walkthrough

* Speak with the one of the Bastok Gate Guards and select the mission called The Zeruhn Report.
* Upon finishing the cutscene you will have to head towards the Zeruhn Mines. The zone into Zeruhn Mines is located in the western area of Bastok Mines.
* Inside Zeruhn Mines, look for the NPC named Makarim located at (H-11).
* Makarim asks you to deliver a report to Naji at the President's Office. You can find the President's Office in Metalworks.
	+ **Note:** The dialog between Naji and Lucius will differ, depends on, if you "opened" the Report or not (checked the Key Item).
* Return to the Bastok Gate Guard to complete the mission.

### Game Description

Mission Orders
Collect Overseer Makarim's report from the Zeruhn Mines, in the western section of the Bastok Mines District. Deliver said report to Sir Naji, a Musketeer stationed near the President's Office.

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slightly different.

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ISNM

## Imperial Standing Notorious Monster (ISNM)

**Imperial Standing Notorious Monster** (ISNM) events are accessed by trading a specific key item to the entrance of a Burning Circle. Only one member of the party must have the key item. A full party of 6 all with key items may perform 6 consecutive ISNM runs. The key items are obtained from Shajaf in Aht Urhgan Whitegate (after becoming a mercenary) in exchange for Imperial Standing credits.
Note that it is not possible to carry more than one of these key items at a time. A new order can be acquired at JST midnight.

Note: As with BCNM, only one person uses the item at a time. You **do not** need to have an order to enter the BC if you are assisting someone else that has an order.
Cloister of Storms

Connecting Areas | Quests/Missions
NPCs | NMs

Home of the lightning protocrystal.

This area is only accessible if the Rise of the Zilart expansion is installed.

## Connecting Areas

The Boyahda Tree
Sanctuary of Zi'Tah (K-12) via escape

## Notorious Monsters Found Here

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Cloister of Frost

File:Nomap.jpg

**Table of Contents:**
Connecting Areas | Quests/Missions
NPCs | NMs

Home of the ice protocrystal.

This area is only accessible if the Rise of the Zilart expansion is installed.

## Connecting Areas

Fei'Yin
Beaucedine Glacier (J-5) via Escape
## Involved in Quests/Missions

 Trial Size Trial by Ice | Avatar
 Zilart Mission 5 | Zilart | ---

## Notorious Monsters Found Here

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Dynamis - Valkurm

File:DynamisValkurmMap.jpg
 File:DynamisValkurm.jpg
File:Dynamis - Valkurm.jpg

## Walkthrough

1. Nightmare Flies - unlock support jobs:

The flies move around a lot so they won’t be found in the exact same spot each time but they will be in the same general area. The flies should be pulled as soon as possible. Time is very important here so pull them as quick as possible and expect the rest of the alliances to be ready when they get there.

2. Reduce frequency of Boss abilities:

a) After the last fly dies head immediately to the western tip of Whitebone Beach.

Fairy Ring (Funguar NM)

b) Next head out to eastern end (Konschtat Highlands zone).

Nant'ina (Goobbue NM)

3. Boss fight

a) Make sure you stand on the South West side before pulling or you will aggro Hippogryph

Boss abilities:

Attacks

Fragrant Breath (AoE Charm) - Shorter charm duration after defeating Nant'ina.

Miasmic Breath (AoE Poison and Heavy Damage) - Less effect of AoE after defeating Fairy Ring.

Putrid Breath (AoE Mild Damage) - Less effect of AoE after defeating the Dragontrap

Vampiric Lash (TP and/or MP Drain) - Less effect of AoE after defeating Stcemqestcint.

Extremely Bad Breath

Attributes

Movement Speed + - Removed by defeating the Fairy Ring.

Spawns 2 Nightmare Morbol - Removed by defeating the Dragontrap

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The Shrouded Maw

Connecting Areas | Quests/Missions  | ENMs | Goblin Footprint Cutscenes

At the very bottom of the mysterious ruins of Pso'Xja is The Shrouded Maw. This dank chamber is filled with a aura of darkness and it is said that the the glyph atop the pedestal is in fact a gateway to another dimension...
This area is the entrance to one ENM battle. It is a single room area with no mobs. You must use the Memento Circle to do battle.

## Goblin Footprint Cutscenes (Ramblix)

 Waking Dreams(pt.9)
Cape Teriggan

Connecting Areas | Quests/Missions
Weather | Fishing | NMs | Mobs

This penninsula on the extreme western edge of the Quon continent is accessible only via one of two underground tunnels. The Gustav Tunnel leads to the Valkurm Dunes, still on the Quon continent, whereas the Kuftal Tunnel leads to the Western Altepa Desert on Zepwell Island. The penninsula is home to a large number of Goblins, Cockatrice and Manticores.

This area is only accessible if the Rise of the Zilart expansion is installed.

## Connecting Areas Edit

Cloister of Gales at (F-4)
Valley of Sorrows at (I-9, J-8)
Kuftal Tunnel at (G-10)
Gustav Tunnel at (I-4) **Note:** Access is one-way.
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

####  **Legend** Edit

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Aht Urhgan Mission 16: Ghosts of the Past

* The cutscene in Nashmau marks the beginning of Mission 16.

**Aht Urhgan Whitegate**

* Return to Salaheem's Sentinels.
	+ Talk to Naja Salaheem to trigger a cutscene; the beginning of this cutscene triggers Mission 17.

### Game Description

Mission Orders
You have uncovered the truth behind the Ashu Talif and its ghostly crew. Report your findings to President Naja.

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Halvung

File:Halvung1.png   File:Halvung2.png   File:Halvung3.png   File:Halvung4.png

Connecting Areas | Quests/Missions | NPCs
Weather | Mining | NMs | Mobs

Surrounding the base of Mount Zhayolm, the city of Halvung is a military fortification built by the Troll Mercenaries. While defensive foundations and mercenary barracks constructed from heat-resistant materials can be found above the surface, the bulk of Halvung is concentrated underground. The subterranean complex is favored by the mercenaries' employers--a faction of Moblins that splintered from Movalpolos in the distant past. The design of Halvung was based on the mobile homeland of the Moblins, with several modifications to allow for the towering frames of the Trolls. The location of Halvung also brings other benefits--cast metal and jewelry crafted using the abundant geothermal energy of the volcano provide a valuable source of black market income.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas
Mount Zhayolm at
Bhaflau Thickets at
Wajaom Woodlands at (I-13)
Divine Punishers

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 60
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Treasure

* Aramis's Rapier
* Spartan Cesti
* Dominion Mace
* Forseti's Axe
* Enhancing Mantle
* Peace Ring
* Master Belt
* Gold Ingot
* Darksteel Ingot
* Steel Ingot
* Mythril Ingot
* Ochiudo's Kote  (Announced in SE's 5th Anniversary Talk Section)
* Fuma Kyahan  (Announced in SE's 5th Anniversary Talk Section)

## Notes

* All have the Yagudo special attacks.
* Aa Nawu the Thunderblade has Meikyo Shisui.
* Cuu Doko the Blizzard has Benediction.
* Gii Jaha the Raucous has Soul Voice.
* Voo Tolu the Ghostfist has Hundred Fists.
* Yoo Mihi the Haze has Mijin Gakure.
* Zuu Xowu the Darksmoke has Manafont.

Source
Grimshell Shocktroopers

**Zone:** Waughroon Shrine
**Restrictions:**
          **Level:** 60
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Treasure

Mix of 6 items:

* Weapon/Armor
	+ Vassago's Scythe
	+ Chicken Knife
	+ Fey Wand
	+ Assault Earring
	+ Astral Shield
	+ Enhancing Mantle
* Scrolls
	+ Scroll of Raise II
* Goldsmithing
	+ Fluorite
	+ Jadeite
	+ Chrysoberyl
	+ Mythril Ingot
	+ Gold Ingot
	+ Steel Ingot

* Woodworking
	+ Ebony Log

## Notes

* All have the Quadav special attacks.
	+ Bi'Fho Jestergrin has Perfect Dodge.
	+ Ea'Tho Cruelheart has Blood Weapon.
	+ Ka'Nha Jabbertongue has Manafont.
	+ Ku'Tya Hotblood has Invincible.
	+ Yo'Bhu Hideousmask has Mighty Strikes.
	+ Zo'Dha Legslicer has Benediction and casts Curaga and Curaga II.
* All are susceptible to Lulluby, Sleep, and Silence.

Source
Corsair

# Job Overview

Available after completing the Luck of the Draw quest. Descendants of the dauntless pirates that once scourged the seas of the Near East, Corsairs (COR) rely on the “Hexagun” (a multi-barreled revolver) and elaborate luck-based abilities to alter the stakes of battle.

Abilities, Traits, Phantom Roll, Combat Skill Ratings
Ice Spikes

**Covers you with magical ice spikes. Enemies that hit you take ice damage**

**Spell cost**: 16 MP
**Spell element**: [[Ice|Template:Ice]]
**Magic skill**: Enhancing Magic
**Jobs**:
* Black Mage lvl 20
* Red Mage lvl 40

***(Self Only)***
**Casting Time**: 3 seconds
**Recast Time**: 10 seconds
**NPC Sell Price:** ~300 gil

### BCNM

Not all of these have been implemented yet

### Notes

* Enemies that hit you also have a chance of being Paralyzed.

Calculating Spikes Damage
San d'Oria Mission 3-2

* Crystal Bass can be purchased from the Auction House or Fishermen's Guild or can be fished in Jugner Forest using a Composite Fishing Rod and Trout Ball setup with a fishing skill of level 35.

* After trading the Crystal Bass you will be informed to go visit Chateau d'Oraguille. There will be a cutscene between Halver, Curilla, and the Papsque.
* Following that cutscene, talk to the gardener Chalvatot (F-7) in the Chateau to complete the mission.

**Note:** If you acquire enough rank points to qualify for the next mission, you may skip this mission entirely if you chose.

### Game Description

Mission Orders
Game Details for The Crystal Spring
Catch a crystal bass from Crystwater Spring, located on the eastern edge of Jugner Forest.