Devour Lord Template

A Devour Lord is a magical creature so overcome with gluttony and hunger that it has utilized this strength to become a much more formidable creature. Sometimes the magic power is gained through a devilish pact, rampant arcane magic, or even as a blessing from a strange god of gluttony, but no matter what, becoming a Devour Lord means some significant scenario has befallen you in your life involving mass consumption.

**Challenge Rating:** Same as the base creature +2

**Armor Class:** The base creature's natural armor bonus increases by +2.

**Damage Reduction:** The Creature gains Damage Reduction 10/Piercing

**Size:** The Creature increases in size by 1 category

**Speed:** Due to it's new weight, the creature's speed is lowered by 10 (To a minimum of 5 feet).

**Ability Scores:** The Creature gains a +4 bonus to Strength and Constitution and takes a -2 penalty to Dexterity.

**Feats:** A Devour Lord gains Toughness as a bonus feat

**Attacks:** The creature gains a bite attack of 1d6 if medium sized. If Large sized it becomes 1d8, Huge is 2d6, Gargantuan is 2d8, and Colossal is 3d6. This bite adds 1 and 1/2 the creature's strength modifier and makes all other natural attacks secondary attacks.

**Weakness:** The creature gains the following weakness.

*Gluttonous Tendencies (Ex)*

When a Devour Lord is presented with food they must make a will saving throw to not eat everything presented to them, even taking the time to stop whatever they're doing to consume whatever is before them. This requires a will saving throw equal to the craft check made to create the food (Usually 10-15 for normal food items, 16-20 for exquisite cuisine, 21-30 for gourmet food, and 30- for divine and nearly flawless delicious meals). If the creature fails it's save it must eat as much as it can of the meal (Though if in a dangerous situation it can still defend it's self or fight to keep it's meal safe). If the creature's Consumption pool can gain no more points, the creature gains a +4 bonus to it's saving throw. If the creature fails it's save and eats the meal anyway, it takes 2 constitution damage and 1d6 bleed damage. The bleed damage stacks with it's self and bypasses the creature's damage reduction, but is cancelled by any form of magical healing.

Alternatively, if a creature takes the food of a Devour Lord, the creature will usually fight to get the food back, often using violent force to do so.

**Special Attacks:** The creature gains the Grab and Swallow Whole special attacks as well as the following special attacks.

​*Swallow Whole (Ex)*

You can swallow creatures whole with a successful bite attack. The creature can hold one creature of one size category smaller than it's self in it's stomach. Alternatively this number doubles for each size category smaller it is. (Large Devour Lord can hold 1 medium, 2 small, 4 tiny, 8 diminutive... Etc). A Devour Lord's stomach has a number of hit points equal to 1/4 it's total hit points and has an armor class of 10+ Natural armor bonus. It can only be attacked with light or natural weapons. Creatures within the stomach take acid damage based on the chart.

 1-5
 6-10
 11-15
 16-20
 21+

*Consumption Pool (Su)*

You gain a pool of consumption that you can utilize when eating. You gain a Consumption pool equal to your constitution modifier. For every hour that you go without eating, you lose one point from this consumption pool. If your consumption pool reaches 0, you become fatigued, which cannot be fixed in any way other than by eating a meal. For every hour that passes afterward you take 1 point of constitution damage until you eat a hearty meal consisting of at least 1 and 1/2 lbs of food. Constitution damage taken in this way will be healed once a meal is eaten and cannot be healed prior. If consuming a recently dead creature, you gain 1 point for every 3 HD the creature possessed.

Your Consumption pool carries over from day to day. (For example, having a pool of 4 points at night would mean that you go to sleep for 8 hours and lose 4 points and 4 points of constitution upon waking up.) If you are effected with the sickened condition, you lose 1 point from your consumption pool, and if you are effected with the Nauseated condition you lose 3. You lose these for every round that the effect persists.

You can spend a point from your consumption pool as a swift action to do the following.

* Increase your bite damage as if you had increased in size by one category for one round.
* Increase your Natural armor by +3 for one round.
* Gain a +2 bonus to attack, damage, and Grapple rolls for 1 round.
* Treat yourself as 1 size category larger for the purpose of your swallow whole ability, though you cannot make a move action if this is in use.

Additionally, a Devour Lord gains a circumstance bonus equal to half its consumption point total to its fortitude saving throw, however this does not apply to saves vs. Sickening and Nausea.

Whenever you eat a meal you replenish 1 point of your consumption pool. If your Consumption pool is full whenever you eat another meal, you can gain 1 temporary point to your consumption pool. You can hold a number of temporary points equal to your Constitution modifier, technically doubling your Consumption pool. Temporary points burn away at the regular rate, however they can give additional abilities while you possess them.

If you possess a number of temporary points equal to 1/2 of your consumption pool, you are treated as if you were one size category larger for the purpose of armor class, and you take a -2 penalty to your dexterity. Your reach does not increase despite your size increase. You also take a -10 penalty to your move speed (Max speed of 0). You also take a -4 penalty on all saving throws against being sickened or nauseated. You gain fast healing 5 however, and a +2 bonus to your constitution score until your number of consumption points has been lowered.

If you possess a number of temporary consumption points equal to your consumption pool, you gain the following effects that stack with the previous ones. You are treated as if you were one size category larger for the purpose of armor class, and you take a -2 penalty to your dexterity. Your reach does not increase despite your size increase. You also take a -10 penalty to your move speed (Max speed of 0). You also take a -4 penalty on all saving throws against being sickened or nauseated, and if you take more than 50 damage in any given round you must make a fortitude saving throw equal to the number of damage dealt or lose 1/2 of your total consumption points and be nauseated. You gain a +4 bonus to your constitution score and a +6 bonus to intimidate checks as well as to CMB and CMD to bull rush or overrun attempts until your number of consumption points has been lowered.

**Healing Consumption (Su)**

You gain benefits from every meal you eat. For every meal you consume, you can choose to heal a number of hit points equal to your Constitution modifier instead of gaining a point in your consumption pool. This lowers your consumption pool's temporary bonus by -1 for every time it is used in a day however.

**Consume Body (Su)**

As a full round action, Devour Lord can consume the body of a recently dead, pinned, or helpless creature. The creature must have a number of hit dice equal to your own -4. The creature heals 1d8+2 hit points per 2 hit dice of the creature (Maximum of 10d8+20). This can be done once per day. You gain 1 point to your consumption pool for every 2 hit dice the creature possessed instead of every 3 hit dice when using this ability.

**Consume Mind (Su)**

If a Devour Lord makes a successful bite attack or successfully Swallows a creature, the victim must make a successful Will saving throw (DC 10+ 1/2 creature's hit dice+ Constitution modifier), or the victim's mind will fall to ruin. The creature that fails it's saving throw takes 2 points of damage in their Wisdom, Charisma, or Intelligence scores, and the Devour Lord heals 1 hit point per hit dice it possesses.

**Consume Spirit (Su)**

A Devour Lord can also consume a creature's spiritual energies. In doing so, when it successfully lands a bite attack it can expend a point of it's consumption pool to cause the creature to make a will saving throw DC: 10+ 1/2 hit dice+ Constitution modifier. If the creature fails, it loses 1 spell of it's highest spell casting slot, and the Devour Lord heals a number of hit points equal to the level of the spell slot lost. If the creature possesses no spells, it instead takes 1 point of damage from it's Wisdom score and the Devour Lord heals 1 hit point. These effects are multiplied on a critical hit. This cannot be used in tandem with Consume Mind.

**Consumption of the Impure World (Su)**

A Devour Lord can choose to lose it's Consume Body, Consume Mind, and Consume Spirit powers for one week by using this ability. When this ability is accessed, it must take 10 minutes in a ritual to consume a single creature. For every 5 hit dice the creature possessed, you can gain one of it's Extraordinary, Supernatural, or Spell like abilities and utilize it as they had. This works exactly as their own ability, however anything with an ability modifier dependent saving throw or factor uses your scores instead. You can retain these abilities indefinitely, however if you use the ability again, you will lose any previously granted powers.