Tips and tricks

Here are some tips that you can using it in battles :

* If the enemy team consists of one or several Ninja who has/have the Chameleon trait, it's easy to circle them out. One method to spot them is on snowy scenes (i.e: Factory), try to look for snow particles roaming around from the ground, it means an enemy is running around there. A more reliable method would be to use Panzer to track down the cloaked enemy.
* Avoid:
	+ Turning your **back** against the enemies: attacks from behind inflict more damage than attacks from the front.
	+ Reloading on an ammunition pedestal: if you're being caught reloading while a pedestal spawning ammo on you, it'll reset the reloading progress (due to bug; details can be found on bug page). This can prove fatality for firearms and launchers that have a long reload time. Always avoid camping on pedestals if you are using launchers.
	+ Using a Katana during "I'm the Juggernaut": The sword will disable the shield provided by the killstreak (due to bug; details can be found on bug page).
	+ Elementals (with the exclusion of the Microwave/Bad News) and the Vector (SMG): Are generally agreed to be some of the worst weapons in the game due to their awful damage, range, situational status effects and the risk of them backfiring on yourself. Same goes for the Vector with extremely awful DPS and weapon spread at lowest accuracy, even lower than general LMGs.
	+ Bringing a Ninja with "Chameleon" into "Watch your back": Chameleon will downgrade the stronger invisibility provided by the game.
* Panzer's rocket moves slowly, so if you see someone fire a rocket at you, try to juke it out by jumping at the right time. This strategy can sometimes help you even against faster rockets, such as the SMAWG. Bennett's Doom can also be dodged because they aren't homing but you must jump when they target you and BEFORE they fire as the Bennett's Doom has instant projectile speed. AI also in general tends to fire before they even aim, against enemies with 1-shot-reloading weapons that you know cannot win in direct combat try flanking them to cause them wasting their shot if you believe you are capable of incinerating them between their reloadings.
* Giving your Heroes the Healthy and Repair Bots upgrades (or their equipment equivalents) will result in your heroes being almost invincible. The only things that will really be a threat to you are one-shot-kills, so if you see a sniper with L115, AWP, or other weapons with the capacity to kill in one shot, hide behind an obstacle and fire at the enemy. If you combine this with Adrenaline/Life Support then you will become even more OP as it can save you from one-shot kills in most situations.
* Juggernaut's ability "I'm The Juggernaut" can deflect projectiles, but instead of deflecting straight back it ricochets upwards, so standing below your enemy is a good strategy to both play as and counter a Juggernaut with those abilities.
* Be on the lookout for the custom weapons: Iron Curtain, Crazy Badger, Bennett's Doom, Big Willy, Sky 9 Iron, and the Bam Bam. These weapons are usually considered to be the best in the game currently, so if you see one, grab it!
* Vital Bomb does not work, so even Deflective Armor on a Juggernaut is better than this.
* Looking for heroes with flaws that do not affect combat performance may be ideal, as flaws other than combat are no longer an issue when a hero reaches max level. Similarly, it may be good to avoid having heroes with Utility Upgrades/Attachments as problems other than battle are of little concern once at max level.
* Watch for the minimap in One Man Army. The game does not reconfigure the radar as well as the role of yourself on both the minimap and in the scene, allows you to spot out enemies from afar (labeled as white dots similar to how the game display allies in other game modes). Invisible Ninjas also are still displayed as allies and therefore, enemies that bear Chameleon have a half-transparent body.
* Don't point your mouse directly to where you want your shot land at. Instead lower your aim a little bit, the shot will always go higher than the reticle.
* Despite being a special Hero without the ability to use firearms, Rusty still uses normal AI for movements, and, engaging. If you plan to leave this ally for an AI to control, either going for a longer blade in the primary slot or only equip weapons in his secondary slot, especially on CTF mode which forces the AI to use secondaries once owning the flag. Avoid the Katana and the Hattori Hanzo at all cost, since the hero owns "I'm the Juggernaut". It's also a good idea to give him Burst Module, since these also work on Blades and is an excellent choice for slicing enemies.