Talents

**Note:** (With the exception of Cooldown Reduction talents) Talents may be bugged and allow the player to take the same talent multiple times, taking a talent a second time will have no effect.

**Note:** Talents marked with \* are new and may not have a completely correct level placement.

### General Mage

These talents are available to all Mage schools.

* \* A guardian angel cleanses and heals you for 40% of your max health instead of being downed. Can only occur once per match.
* \* A second Dodge is free if used within 3s of the first.
* After damaging an enemy, apply a tracking device that lets you see their outline through obstructions for 30s.
* After not being hit for 12s, a Damage Shield is applied that blocks up to 500 damage.
* \* After using Dodge your Movement Speed is increased by 40% for 3s.
* All spell cooldowns are reset and charges set to max. Does not include Dodge or Ultimate spells.
* \* Breaches cannot be placed within 2m of you.
* Cooldown and Charge Cooldown for all spells reduced by 12.5%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Dealing damage to a possessed enemy with basic attacks applies a 5% Slow for 10s. Stacks up to 4 times. Can only occur once every 1s.
* \* Gain a 500 Damage Shield after being knocked, pinned, or stunned. Lasts 10s. Cannot occur more than once every 20s.
* \* Health Potion also grants 2s of Damage Immunity.
* \* Health Potion now also cleanses all negative effects.
* Health Potion now grants all healing instantly, instead of over 3s.
* \* Instantly grants +1 Health Potion.
* Spawns an AoE at your location when you begin Dodge. After a short delay, apply Root for 1.5s to all enemies within.
* You are invisible to the Veil Demon while downed.
* You are invisible to the Veil Demon while reviving an ally.
 Level 4 | * After dropping below 35% health, all cooldowns and charges are fully restored. Does not include Dodge or Ultimate spells. Cannot occur more than once every 240ss.
* After not attacking for 16s, gain stealth for up to 7s, you are unrevealable for the first 1s.
* Basic attacks are echoed. They now hit a second time for any additional 50% damage.
* Cooldown and Charge Cooldown for all spells reduced by 25%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Gain 5% Bonus Damage. For every 1% of health missing, gain an additional 0.5%.
* Gain Haste. For every 1% of health missing below 50%, gain an additional 1%.
* Health Potion can now be used while downed to revive yourself at 10% of max health.
* Using Dodge while affected by root will break the root, but does not grant immunity.
* You are now immune to slow effects.

*(Talents marked with \* are also available at level 4)*

### Arcane

* Arcane Mender
* Chronomancer
* Elementalist
* Pyromancer

* Hourglass
(Level 1)
* Compass
(Level 2)
* Astrolabe
(Level 3)
* Staff
(Level 4)

* \* Aqueous Globe now grants a 25% Bonus Ranged Damage for all allies within it.
* Combust now grants 0.5s Charge Cooldown towards your next Firebolt per Burn stack consumed.
* \* Chronoleap now refreshes the cooldown for Stasis Beam.
* Each enemy hit by Meteor reduces the cooldown towards your next Meteor by 1s.
* Elemental Quintessence now lasts twice as long.
* Emerging from Chronoleap grants 60% Movement Speed for 3s.
* Emerging from Chronoleap grants a Damage Shield that blocks up to 40% of the caster's max health for 5s.
* Enemies who die from Combust now explode, dealing 180 fire damage to nearby enemies.
* \* Flamestrike now burns hotter, removing all Damage Shield from enemies hit.
* Guardian Sprite now applies to all allies with a Damage Shield that blocks up to 1,000 damage, but the duration is reduced to 3s.
* If Glacial Armor is fully consumed, it explodes dealing 150 damage and applying Root for 5s to all nearby enemies.
* \* Inferno now purges all Buff effects from enemies hit.
* Killing an enemy with Firebolt now refunds a charge of Firebolt.
* Knocking 4 or more unique enemies with Quake reduces the cooldown towards your next Quake by 2s per enemy.
* \* Mending Wave now applies a 25% Bonus Damage for 4s to all allies who were actively healed.
* Purification is no longer targeted. Instead it applies to all allies.
* Quake now applies aftershock to enemies hit. After 16s, it erupts dealing 150 damage and moderate impact to nearby enemies.
* Reduces the cooldown of Chronoleap, and you may now move while leaping through time.
* Targets hit by Meteor are pulled into the center of the explosion.
* \* Temporal Field now also applies -25% Damage Resistance to enemies inside.
 Level 3 | * \* Cease Continuum now also applies Hinder.
* \* Greater Heal now also cleanses Slow, then applies a 4s Slow immunity to your target ally.
* \* Wildfire now leaves a burning area behind, dealing an additional 300 fire damage over 6s.

### Battle

* Auros Gladiator
* Mana Warrior
* Vanguard

* Chain
(Level 1)
* Anvil
(Level 2)
* Talisman
(Level 3)
* Edge
(Level 4)

* Arcane Charge now creates an explosion on arrival, dealing 200 damage and moderate impact to nearby enemies.
* Arcane Charge now deals 200 damage plus an additional 10 damage per 1m between caster and target.
* \* Auros Grasp now also pulls targets near your target.
* \* Cleave extra damage is always dealt. It no longer requires a Taunted target.
* Cyclone Blade has its radius increased.
* Cyclone Blade now pulls nearby enemies in to the blade every 1s.
* \* Downburst will reset its cooldown if used on a destructible. Cannot occur more than once every 30s.
* If Cyclone Blade kills an enemy its cooldown is refreshed. Cannot occur more than once every 20s.
* \* If Titan's Fist hits at least one target and if all targets hit are Grunt targets, refresh it.
* Killing a strong or higher enemy with Bastard Cleave grants a full stack for the next Bastard Cleave. Cannot occur more than once every 30s.
* \* Mana Strike now considers destructible objects as targets when applying the shield.
* Reduces the cooldown towards your next War Cry by 1s for every 300 damage you take from targets affected by your War Cry.
* \* Strike of the Aegis now deals extreme impact and will knock targets back instead of down.
* Successfully aerial juggling an enemy for 7s heals you for 500 health.
 Level 3 | * Allies affected by your Guard are now immune to Stun effects.
 Level 4 | * Arcane Charge now has a 5m minimum range requirement, but no longer triggers a cooldown.
* Intervene now has a 5m minimum range requirement, but no longer triggers a cooldown.

### Dark

* Lich
* Necromancer
* Reaper

* Grimoire
(Level 1)
* Vial
(Level 2)
* Skull
(Level 3)
* Cleaver
(Level 4)

* Basic attacks apply the Sow debuff to enemies in Grasp of Death.
* Command Minion applies a Damage Shield to the affected Shamblers that blocks up to 500 damage over 6s. This can only be applied every 20s.
* \* Crippling Rake next damage bonus increased to 50% and anyone can trigger it.
* \* Death Touch maximum cast time reduced by 50%.
* Each enemy hit by Haunting Wraiths reduces its cooldown by 0.5s.
* \* Grim Reaper Form makes you immune to Stun, but you can no longer revive allies.
* Heal value of Reap is increased by 10%.
* Max charges of Frenzied Shambler increased by 2. Each non-Grunt minion kill with Frenzied Shambler returns 0.5 charges.
* Maximum number of active Shamblers and number of Shamblers spawned per kill increased by 1.
* Newly deployed Phylactery objects now grant 10% Bonus Damage to nearby allies.
* Newly deployed Phylactery objects now grant 10% Damage Resistance to nearby allies.
* Sacrifice Minion no longer heals you, it now grants a 20% damage buff for 15s.
* Sacrifice Minion no longer requires a target. Instead, it will trigger the secondary effects of all active minions.
* Shambler attacks reduce the cooldown of defensive spells by 0.25s.
* The last hit of your basic attack combo applies Sow to the target.
 Level 3 | * \* Overwhelming Power now Roots you in place. You become immune to impact and aura damage increased to 200.
 Level 4 | * Reap no longer consumes stacks of Sow but refreshes the duration. Reap now has a cooldown of 15s.

### Hedge

* Demon Hunter
* Exorcist
* Occultist

* Tome
(Level 1)
* Charm
(Level 2)
* Bag
(Level 3)
* Shotgun
(Level 4)

* Basic attack clip size increased by 50%.
* Binding Circle now stuns enemies.
* Dodge automatically reloads basic attack.
* Exilium Daemonium now knocks enemies down instead of back.
* Explosive Shell cooldown is reset if used on an enemy afflicted by Expel. Can only occur once every 60s.
* \* Hallowed Spike can be retrieved to reset the cooldown. Can only occur once every 10s.
* Healing Pact now cleanses all debuffs from affected allies.
* Hellfire now removes all debuffs from the caster.
* \* If Projectile Ward kills or downs the enemy, the cooldown is reset. This can only occur once every 10s.
* Incendiary Shots now deal damage to all enemies they pass through.
* \* Sticky Grenade now applies Tar.
* Tar Jar leaves a tar pool for 5s that applies the Tar debuff if entered.
 Level 3 | * \* Confound now applies to nearby enemies.
* \* Immune to damage while channeling Siphoning Skull.

*(Talents marked with \* are also available at level 4)*

### Shadow

* Bloodstalker
* Nighthawk
* Shadowblade

* Contract
(Level 1)
* Token
(Level 2)
* Dummy
(Level 3)
* Blades
(Level 4)

* Cursed Strike now Taunts the target, forcing them to attack you for 9s.
* \* Debilitating Wound now applies a 3s Silence the the target you successfully Interrupt.
* \* Deathroot Dagger now applies Bleed and deals 50% more damage.
* Fleeting Talon now throws 3 daggers in a cone.
* Gain 10% Bonus Damage for your next spell used while in Vanish.
* \* Increase the Bonus Damage bonus for Ambush to 60%, and increase the reset window to 8.56s.
* \* Killing an enemy with Assassinate now heals you for 50% of the damage dealt.
* Lacerate now applies 2 stacks of Bleed per application.
* Lethal Strike deals additional damage if no other enemy is within 10m of the target.
* Lethal Strike now deals 30% Bonus Damage to targets with Bleed.
* Mob of Ravens now creates an additional shadow ally and gains 33% Bonus Damage.
* Successfully aerial juggling an enemy for 7s heals you for 500 health.
* \* Talon Frenzy now applies a 6s 25% Damage Resistance Ailment to your enemy.
 Level 3 | * \* Basic Attacks now apply Bleed while in Bloodlust.
* \* Enemies caught in Mass Ambush incur a 25% Slow and Hinder while inside.
 Level 4 | * Mob of Ravens clones are now permanent.

### Tech

* Engineer
* Gunslinger
* Medic
* Sniper

* Target
(Level 1)
* Grip
(Level 2)
* Walkman
(Level 3)
* Shooters
(Level 4)

* Dodge automatically reloads basic attack.
* Enemies entering Confusion Gas Grenade while affected by Burn will trigger an explosion that deals 225 damage and light impact.
* Enemies hit with Recall Dart are automatically targeted by turrets deployed by Turret.
* \* Flash Grenade now applies 2 stacks of Burn.
* \* Healing Microbots now removes Root and Slow when applied.
* Hitting enemies beyond 15m with Boom Shot will grant additional Ultimate Progress.
* If Snipe kills an enemy, refresh its cooldown. can only occur once every 20s.
* \* Lead Storm now applies +25% Slow to enemies hit and heals you for 20% of the damage dealt. You no longer have impact immunity.
* Lockdown now applies a 25% Slow for 4s.
* \* Precision Barrage now applies Root to targets affected by Bleed.
* Recall Dart max charges increased by 1 and charge cooldown increased by 25%.
* Reconstruction no longer heals. Each consumed Healing Microbots will increase the heal over time for your next Healing Microbots by 25%.
* Ricochet Shot has its maximum number of bounces increased by 4.
* \* Snare Trap becomes hidden after 2s.
* Snare Trap is now automatically deployed at the caster's feet every 2s while affected by Quick Feet. If slotted, Snare Trap becomes a passive.
* Tactical Shot applies Bleed.
* Turret ability now allows a maximum of 2 turrets to be active, but the damage per shot is reduced to 27. (Upon taking this talent, the cooldown of Turret will be reset)
* Using Quick Feet grants a Damage Shield that blocks up to 500 damage over 8s.
 Level 3 | * \* Arcane Converter now applies +40% Bonus Damage to allies after consuming Healing Microbots. The buff lasts 4s.
* \* Healing Microbots now removes Root and Slow when applied.
 Level 4 | * \* Microbots Triage now applies the Healing Microbots Buff while within the area.
* \* Rapid Fire Clip now deals increased impact.

*(Talents marked with \* are also available at level 4)*

### Veil Demon

* Chaos Weaver
* Dark Artificer
* Shadow Master
* Soulfiend
* Taskmaster
* Veil Shifter
* Worldshaper

* Ember
(Level 1)
* Stones
(Level 2)
* Crystal
(Level 3)
* Soul
(Level 4)

* \* A second Dodge is free while possessing if used within 3s of the first.
* \* Aethyr Coil now pulls the target and enemies nearby.
* After not being hit for 12s, a Damage Shield is applied that blocks up to 500 damage.
* After using Dodge while possessing your Movement Speed is increased by 40% for 3s.
* All spell cooldowns are reset and charges set to max. Does not include summon elite.
* Basic attack clip size increased by 50% while possessing.
* \* Burning Soul will deal 200 damage and purge Buff effects on targets affected consecutively for 10s.
* \* Cerberus Core also afflicts enemies with Burn.
* \* Cerberus Inferno also applies Burn.
* Cooldown and Charge Cooldown for all spells reduced by 12.5%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Cooldown and Charge Cooldown for Breach spells reduced by 15%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Cooldown and Charge Cooldown for Conjuring spells reduced by 15%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Cooldown and Charge Cooldown for Dominion spells reduced by 15%. Stacks with similar gems and talents. maximum bonus is 33% from all sources.
* Cooldown and Charge Cooldown for Minion spells reduced by 15%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* \* Cursed Siphoning now also applies to possessed minion allies. Does not stack if possessing an Elite ally.
* Damaging enemies while possessing a minion grants 1s of recharge time on conjuring spells.
* Deal 25% Bonus Damage to enemies that are not within 10m of an ally. Does not stack with similar talents, largest value is used.
* Dealing damage to an enemy while possessed will cause all allies to place that target at the top of their threat list for 15s. Can only occur once every 10s.
* Dodge automatically reloads basic attack while possessing.
* Every enemy captured within Grael Cage grants 25% Health.
* Every enemy hit with Sheaths of Sorrow grants +0.5 charge for that breach.
* \* Frosts of Elivagar applies Frost Snap upon end or on enemy leaving the area.
* \* Fungal Spore also applies a -50% Bonus Healing Received Ailment.
* Gain a 500 Damage Shield after being knocked, pinned, or stunned while possessing. Lasts 10s. Cannot occur more than once every 20s.
* \* Gain 33% Bonus Damage for your next Spell used while in Veil Fade.
* \* Grael Heart will now break CC effects on the target.
* \* Grael Vitals also grants +1 Dodge charges.
* \* Hasten Death now also grants 2.5% Damage Resistance and your summoned Elite gains 2 stacks per Breach triggered.
* \* Inspiring Presence grants an additional 25% Bonus Damage.
* \* Pain Conduit will grant the target 50% Lifesteal if applied while the target is below 100 or 20% health, whichever value is greater.
* \* Paralyzing Field lasts for 60s, max charges increased to 3 and grants all charges.
* Possessed Grunt minion allies gain 50% Bonus Damage and 33% Cooldown and Charge Cooldown For minion spells. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Possessing a minion ally affected by an Aliment cleanses and makes them immune to Aliment effects for 4s. Can only occur once every 12ss.
* Sacrifice max charges increased by 1 and Charge Cooldown reduced by 25%.
* \* Shadow Soul now automatically applies. Cannot be applies to the same ally more than once every 10s.
* Shards of Cerberus detonates again in the same location 3s after the first.
* Spawns an AoE at your location when you begin Dodge while possessing. After a short delay, apply Root for 1.5s to all enemies within.
* \* Spirit Shade now also heals nearby allies.
* \* Spiteful Shade always applies at 50% Bonus Damage.
* \* Translocate will now break CC effects on the target.
* \* Upon ending, Shade Portal grants 50% Damage Resistance for 5s.
* \* Veil Sight Curse applies a -50% Bonus Healing Received Ailment.
* Veil Shroud has a reduced cooldown and reduced lifetime, but you can now have multiple active at a time
* Watcher also afflicts enemies with a 30% Slow.
 Level 3 | * \* Chronos Gem affects nearby enemies.
* \* Enemies take 150 damage every 1s while affected by Veil Rift.
* \* Gain a summon elite charge and increase its charge rate by 25%.
* \* Shadow Clone gains use of the Ultimate, but no longer has access to depossess.
* Two elite minion allies can be spawned but none in the boss room.
 Level 4 | * After dropping below 35%, all cooldowns and charges of the possessed minion are fully restored. Excludes Dodge. Can only occur once every 240s per possessed character.
* Basic attacks are echoed. They now hit a second time for any additional 50% damage while possesisng non-boss minion allies.
* Cooldown and Charge Cooldown for all spells reduced by 25%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Cooldown and Charge Cooldown for Breach spells reduced by 30%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Cooldown and Charge Cooldown for Conjuring spells reduced by 30%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Cooldown and Charge Cooldown for Dominion spells reduced by 30%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
* Cooldown and Charge Cooldown for Minion spells while possessing reduced by 30%. Stacks with similar gems and talents. Maximum bonus is 50% from all sources.
* Deal 50% Bonus Damage to enemies that are not within 10m of an ally. Does not stack with similar talents, largest value is used.
* Expel will no longer force depossess.
* Gain 5% Bonus Damage while possessing non-boss minion allies. For every 1% of health missing gain an additional 0.5%.
* Gain Haste while possessing non-boss minion allies. For every 1% of health missing below 50%, gain an additional 1%.
* You are now immune to Slow effects while possessing.

*(Talents marked with \* are also available at level 4)*

## Gear

**Gear** are equipable items that provide talents that can be unlocked during missions. Each School has four levels of gear that can be shared among other Classes in that school. Gear obtained after a match will have random talents but gear from the shop will have the same talents as displayed in the shop. For example, the gear you equip in your second gear slot determines the three talents that you can pick from when you reach level two during a mission, if a talent is unusable it will be replaced with a default talent when in-game. These are temporary levels that reset after each mission, not to be confused with your class level.

### Types of gear

The four tiers of gears are primary, second, tertiary, and weapon. Each school has a unique object for each level of gear. Starting gear has the prefix "primitive". Gear looted will have the same name but different talents.

### Arcane

* Timeout Controlling Sand
* Sands of Infinity
 Secondary | * Time Compass
* Mystical Compass
* Hidden Compass
* Magicians Compass
 Tertiary | * Mystical Astrolabe
* Frozen Astrolabe
* Featureless Astrolabe
 Weapon | * Crystal Sceptre
* Short Staff
* Likeness Wand

### Battle

* Fused Chains
* Proven Links
* Silver Chain
 Secondary | * Springed Anvil
* Weathered Anvil
* Charge Anvil
 Tertiary | * Memory Talisman
* Gemmed Necklace
* Blood Necklace
 Weapon | * Sword of Indomitable
* Sword of Pain
* Hilted Edge
* The Dervish

### Dark

* Dark Grimoire
* Grimoire of Death
* Scarred Grimoire
 Secondary | * Spectral Essence
* Overflowing Vial
* Cracked Vial
* Necrotic Vial
 Tertiary | * Phantasmic Skull
* Miniature Skull
* Broken Skull
 Weapon | * Special Scythe
* Scythe of Pain
* Scythe of Dominance
* Bone Scythe

### Hedge

* WornTome
* Archaic Tome
* Tome of Control
 Secondary | * Creatures Charm
* Visible Charm
* Fierce Charm
 Tertiary | * Bag of Eyeballs
* Power Pouch
* Sanctified Pouch
 Weapon | * Fire Stick
* Overloaded Shotgun
* Mighty Shotgun
* Boomstick

### Shadow

* Fulfilled Contract
* Contract of the Protector
* Mysterious Contract
 Secondary | * Blood Token
* Silver Token
* Shadow Coin
 Tertiary | * Bludgeoning Frame
* Target Practice
* Shadow Dummy
 Weapon | * Shadow Blades
* Charged Blades
* Fanged Blades
* Master's Blade

### Tech

* Calibrated Sensor
* Laser Scope
* Paper Target
* Pointer Scope
 Secondary | * Blood Grip
* Death Grip
* Ridged Grip
 Tertiary | * OverClocked Walkman
* Drained Walkmen
 Weapon | * Galvanized Guns
* Gunblades
* Shooters
* Blast Guns
* Bounty Hunters

### Veil Demon

* Veiled Existence
* Prismatic Core
* Void Core
 Secondary | * Ruptured Homunculus
* Stone Shard
* Aethyr Cluster
* Recurrence Shard
 Tertiary | * Crystal of Desolation
* Soul Crystal
* Ethereal Crystal
* Veil Crystal
 Weapon | * Charges Soul
* Soul from the Veil
* Veil Shard
* Void Shard

## Additional notes

* New talents will be added over time. Some talents your find on your Equipment will also change positions of level 1 2 3 and 4 on your loadout.
* Talents such as "Guardian Sprite now applies to all allies with a damage shield that blocks up to 1,000 damage, but the duration is reduced to 3s" and "Purification is no longer targeted. Instead it applies to all allies." only apply to allies you have line of sight on.