But like what if Henry in Ashes RP

## Henry Stickmin

* Neutral Ending
* Endings Megacomp

Henry Stickmin is a mysterious character with a mysterious past not understood even by himself

## History

Henry Stickmin showed up one day generally confused about things, and eventually joined to group on the basis of some of the members happening to stumble across him.

## Backstory

~~Henry Stickmin's life was relatively normal until one day they had attempted a robbery on a bank. A̵͙̋f̵͎͑t̸͓͒e̶̜̓r̴̥͑ ̷̣̅g̴̗͛e̶͕̚t̷͖̚ţ̴́i̷͚͘n̷͚̕g̴̼̑ ̶͙̔t̸̡̿h̸͍̑ẹ̷͌m̵̧͐s̵̪̕e̴̜͝l̵̾ͅv̷̤͠e̶͍͗s̷̘̀ ̸͇̐i̴̫̎n̶̲̽j̴̟̉u̵̧̇ṟ̴̕e̶̱̔d̸̯͠ ̶̥̽a̴̞͠ ̸̭̈f̵͋͜e̷͍̽w̸̠̾ ̷͙͂t̶̮̊i̵̝̽ḿ̵̨ė̷̮s̶̗̕ they managed to break in by disguising themselves in a bag, but eventually got caught as they attempted to exit said bag.~~

~~They got sent to prison, at which point they were given a box. They pulled out a phone and called a lawyer to get themselves released on account of how the bag was tied from the outside ... No... No, that's wrong... It was a file which then lead to Henry knocking out some guards and sneaking out. No, no wait, they... They found a drill and used it to leave their cell before breaking out with the dodging of a few guards... I.. No... That's not right either... Well, they managed to escape... After a good 18 failures. wait? what? But they got out- How did-? A-anyways.~~

~~After their escape from the prison they caught news of a nearby museum obtaining the Tunisian Diamond, which they then set out to steal. They then busted in on their scooter, towed the diamond along and left. Hmm. No, that doesn't sound right. They teleported onto the roof, distracted a few guards, and slowly managed to sneak the diamond out. Wait. No, I. Don't think that's right either. They then. Uh. Busted in. And beat up a few guards. Before the CCC sent a robot to stop the ensuing chaos. However this robot ended up flinging the diamond towards them, allowing them to flee with it... Hmm. That's not right. Or. Or is it? Which one. Actually happened? Well, either way, after only 40 fails, Henry managed to steal the Tunisian Diamond.~~

~~The government then recruited henry to infiltrate a Toppat airship. Henry proceeds to call for help, and along with Charles help manages to get into the airship and recover evidence of the Toppat Clan's many deeds, allowing for many arrests. They... Also? Also??? Also. Cannoned their way onto the ship, took down the leader's Right Hand Man, and handed over the leader to the government. He... Also. Betrayed the government at this point and. Joined the Toppat clan. They then... Also...? Grappled onto the ship, stole the Romanian Ruby, and fled, to the government's annoyance. They also died or otherwise messed up 60 times.~~

~~Henry was then sent to a facility where he escaped with Ellie. And abandoned Ellie. And never really met Ellie and faked his death. And got help from Charles. And got helped and them ultimately betrayed by the old Toppat leader. And it only took dying or being recaptured 60 times.~~

~~They then- They... Then... They. Wh-what? I-? Hold on. This can't be. This can't be right? No- Nooo. There's... 16 whole... Storylines here? And... 164 messups along the way. These can't all have happened. That doesn't make any sense. But??? There's. How do. Which one? Actually? Happened...~~

>CCC Edit<

Henry has lived many many different lives throughout many universe and timelines. All of these appear to somehow be remembered by this version of him. There is no way to know which life happened in the current universe. All that is concrete is he tried to break into a bank by disguising himself as a bag, busted out of prison- The how varies, and stole the Tunisian Diamond- The how still varying.

## Appearance

Henry stickman takes the appearance of a white alicorn with short and spiky brown hair and a brown tail. Their clothing changes depending on the timeline.

## Personality

Henry's personality is erratic and seems to shift a lot. He has an intense distrust (possibly even fear) of teleporters. They rarely speak, but are capable of doing so, and won't tend to go too far out of their way to avoid it.

## Abilities

Henry's abilities depend on which timeline state he is in.

All timeline states share basic magic, flight, and a "totally sweet" scooter

??? [None]- No unique

CeO [Solo]- Sizeshifting, "Mind control" (Somehow ends up backfiring), high jump

CG [Ellie]- Pyrokinesis, PK Flash (Flash of light that randomly changes the targets emotions), Electrokinesis, telekinesis, teleportation, metal bending

FM [Solo]- Invisibility cloak, pyrokinesis, PK Flash, electrokinesis, "Mind control" (Somehow ends up backfiring), high jump, teleportation, metal bending

JB [Solo]- Scream triggered mega-explosions... That would also kill him in the process, "Totally not FUS ROH DAH", "Mind control" (Somehow ends up backfiring), high jump

LNE [Solo]- Pyrokinesis, PK Flash, super speed and Agility (combined +20 to all defensive rolls), teleportation, metal bending

MBH [Charles]- +10 to all offensive rolls, pyrokinesis, PK Flash, mild brainwashing (If the universe allows for it), ocarina playing (only knows one song- summon Charles- Making this ability unimportant), earth bending, teleportation, forcefield creation, teleportation, metal bending

PP [Ellie]- Electrokinesis

R [Solo]- ~~"Reference" a spirit which can send people into other timelines by punching them and swap places with Henry at will~~ sorry but no, that's a bit too op, don't you think? Cybernetic implants allow for arm to be shifted into a gun, a lance, an energy absorber (can only absorb weak attacks), or a baseball bat. Once per fight "Y-type move" that yeets a massive ball of death at opponent. Teleportation, metal bending

SBO [Charles]- earth bending, teleportation, forcefield creation

SSR [Solo]- Agility (+10 to defensive rolls)

T4L [Toppat]- "Physics engine abuse" (Uses unknown), agility (+10 to all defensive rolls), teleportation, metal bending

TCW [Toppat]- "Mild brainwashing" that somehow always ends in the opponent attacking him, high jump, teleportation, metal bending

TK [Toppat, Ellie]- Electrokinesis, bird summoning, "summoning a massive death laser" (Takes a week to charge), teleportation, metal bending

TR [Toppat, Ellie]- Electrokinesis

TT [Ellie, Charles]- Electrokinesis

VH ["Charles"]- Agility (+10 to all defensive rolls)

### Timeline Splitter [Active]

"There's no way to decide which ending happened. So let's make it whichever one we want." -???

Flavor: Henry uses a spell to theoretically change timelines for himself and only himself, without affecting his memories.

Effect: Henry may at any point "swap" timelines, changing his ability set to the new abilities. Read the abilities section for the list of abilities afforded to each timeline.

[Timeline Splitter -> Timeline Code]

<Active Perk-2 Image>

### Distraction Dance [Active]

"*I... Wh... I just.. Whaat.*" -Fail screen text

Flavor: Henry does a very distracting dance, captivating the opponent

Effect: Henry picks one enemy to distract. While the enemy is distracted, neither they nor Henry can make any actions until the distraction ends. All defensive rolls made by Henry or the enemy while the distraction is occuring will automatically fail.

If the enemy gets hit while distracted, they gain one stun (their next roll automatically fails) and Henry is free to resume making actions. If Henry gets hit while distracted, he gains one stun and the enemy is free to resume making actions.

Henry may end the distraction dance at any times, or even swap enemies mid-dance.

All of Henry's allies gain access to this perk while Henry is using said perk. If Henry ends or gets knocked out of the dance while other allies are participating, those allies may continue the dance, however they do not spread access to this perk.

After an enemy stops being distracted whether it be by Henry ending the dance on his own, Henry getting knocked out of the dance, or the enemy getting knocked out of the dance, they cannot be distracted again for 3 rolls (from the enemy)

<Supreme Perk Image>

### Call for backup [Supreme]

"Come on, back me up here!" -Henry

Flavor: Henry calls for the help of any allies they may have picked up along the way

Effect: The effects of this perk depend on what ending type(s) the timeline Henry is currently in are. If an ending is multiple types all effects from all ending types occur.

[Charles]: All enemies are forced to roll out of 100 to avoid being shot. If they roll 10 or less they fall unconscious. If they roll 25 or less they take a large chunk of damage. If they roll 75 or less they take some damage. If they roll higher than 75 they don't take any damage.

["Charles"]: All enemies are forced to roll against Henry to avoid being shot. Anybody who rolls half (rounded up) or less of what Henry rolls get knocked unconscious. Any whom roll less than Henry take a large chunk of damage. Any whom roll higher than Henry dodge the attack. Henry gets an automatic +30 to this roll.

[Ellie]: Henry gains a +25 to all rolls for 10 rolls.

[Toppat]: For 5 offensive rolls, every time Henry makes an offensive roll, they roll two times instead of one, and take the higher of the two rolls as their roll.

[Solo]: For 5 defensive rolls, every time Henry makes a defensive roll, they roll two times instead of one, and take the higher of the two rolls as their roll.

[None]: Henry gains a +10 to all rolls for 10 rolls, per ally (1 ally: +10, 2 allies: +20, 3 allies: +30, etc.)

## Relations

### Character Relations:

Ellie Rose, Charles Calvin, The Right Hand Man, Reginald Copperbottom: Something... But what? There seems to be too many options...

<yeah like list characters they've met I guess>

### Affiliations:

Toppat Clan, The Wall, "The Government": Former. Something? But unknown and possibly unknowable.

## Trivia

Henry Stickmin is not an OC but instead an extremely gimmicky representation of the titular character of the Henry Stickmin Series

## Gallery

A compilation image of all of the Henry TimelinesHenry in the unknown ending- Default state