Halloween Beatrice 5 Star

## Breakthrough Art

**Passive Skill** - "A Reward for Mischief": When an Enemy is inflicted with a status ailment,increase allie's AP by 1 point and grant all allies  for 3 turns ,this can be granted only 2 times per turn.

Effects Increase per Level:

Lv 2 - At the beginning of the WAVE, inflict  for 2 turns on all enemies.

**Basic Skill -** "A Trident's Scar": Attack a single enemy 2 times with power equal to 100% of your attack, inflict  for 3 turns.

Effects Increase per Level:

Lv 2: Increase power to 105% of your attack and has a 20% chance to extend the duration of  by 1 turn.

Lv 3: Increase power to 110% of your attack and has a 40% chance to extend the duration of  by 1 turn.

Lv 4: Increase power to 115% of your attack and has a 60% chance to extend the duration of  by 1 turn.

Lv 5: Increase power to 125% of your attack and has a 100% chance to extend the duration of  by 1 turn.

**AP Skill -** "Little Devil's Strike": Attack a single enemy 3 times with power equal to 180% of your attack, and inflicts damage of all status ailments on the target for one time (Damage of each status ailment is 40% of the original damage).

Effects Increase per Level:

Lv 2: Increase additional damage amount of all status ailments caused by this skill effect to 42%.

Lv 3: Increase additional damage amount of all status ailments caused by this skill effect to 44%.

Lv 4: Increase additional damage amount of all status ailments caused by this skill effect to 46%.

Lv 5: Increase additional damage amount of all status ailments caused by this skill effect to 50%.

**SP Skill** - "Surprise Pumpkin": Attack all enemies with power equal to equal to 60% of your attack, and inflict   for 2 turns. If Has a debuff that hasn't been inflicted yet among , and ,inflict one of them for one turn.

Effects Increase per Level:

Lv 2: Increase power to 63% of your attack and has a 63% chance to extend the duration of  by 1 turn.

Lv 3: Increase power to 66% of your attack and has a 66% chance to extend the duration of  by 1 turn.

Lv 4: Increase power to 69% of your attack and has a 69% chance to extend the duration of  by 1 turn.

Lv 5: Increase power to 75% of your attack and has a 75% chance to extend the duration of  by 1 turn.

**Ultimate Skill** - "Eat This, I Suppose": Attack all enemies with power equal to 120% of your attack, inflicts 1 , , , , and  for 2 turns. Inflict damage of all status ailments on the target for one turn (Damage of each status ailment is 30% of the original damage).

Effects Increase per Level:

Lv 2: Increase power to 126% of your attack and Fighting Spirit Gauge increase by 60.

Lv 3: Increase power to 132% of your attack and Fighting Spirit Gauge increase by 120.

Lv 4: Increase power to 138% of your attack and Fighting Spirit Gauge increase by 180.

Lv 5: Increase power to 150% of your attack and Fighting Spirit Gauge increase by 300.

Other Skills -

Character Rank Effect

Lv 1: When SP skill inflicts 2 or more status ailments on the enemy , reset its cool down.

Lv 2: Add the following to the effects of : When  is inflicted, the condition of Poisonous Flames "consume all " when activating the effect is changed to "decrease the duration of  on the enemy by 1 turn".

Lv 3: Change the additional effect of Ultimate Skill "Time to eat!" to: Inflict  for 2 turns, 2  for 2 turns, 3  for 3 turns, 4  for 2 turns and 5  for 2 turns. Additionally ,inflict damage of all status ailments on the target for one turn.

Lv 4: After using the Basic Skill or AP Skill, inflict  for 1 turn on the target, after that inflict  to other enemies with the number of amounts and turn as all  on the target.

Lv 5: After using the SP Skill ,if the enemy wasn't inflicted with ,inflict  for 1 turn.

Lv 6: After the usage of the SP Skill,if the enemy was inflicted with , reduce the number of  to 1,and inflict , ,  for 1 turn with the amount equal to "the number of  reduced x 33%" (rounded up).

## References-

1. ↑ Fire
2. ↑ For each stack, the damage dealt by status ailment inflicted by self is increased by 10%
3. ↑ When damaged by status ailment, take damage equal to 40% of the attack power of the  inflited . If  is already inflicted, it will not be duplicate instead extend the duration of
4. ↑ Damage taken from Abnormal Status Condition (debuffs) increase 10% per stack.
5. ↑ At the end of the turn,deal damage equal to 3% of the inflicted's unit attack power per stack.
6. ↑ At the end of the turn,deal damage equal to 20% attack power of the one that inflicted it per stack
7. ↑ At the end of the turn,deal damage equal to 30% attack power of the one that inflicted it per stack.
8. ↑ At the end of the turn, deal damage equal to 15% attack power of the one that inflicted it per stack.
9. ↑ At the end of the turn, deal damage equal to 180% attack power of the one that inflicted it per stack.
10. ↑ When both  and  is inflicted and damage from  occur.Consume all , deal damage to all enemies with power equal to 80% of the attack power of the enemy that have highest attack among those that have  with the number of times equal to the number of  that have been consumed.