Twists

A **twist** is an event in the game that causes the mechanics of a number of facets in the game to be changed for a round or for several rounds.

## About

Due to the high volume of twists in *Crackvivor*, they are dichotomized into tribal twists, which occur sporadically and are limited to the events of one tribal council or one immunity challenge, and general twists, which are fixed elements of the season's structure and affect the game at large.

## Tribal Twists

There are four categories of tribal twists that have appeared in *Crackvivor*:

* **Advantage Twists**: These twists cause the circulation of advantages into the game, whether it is for a specific tribal council or permanently.
* **Communication Twists**: These twists affect the ability of castaways to convey information with one another as it pertains to the game.
* **Immunity Twists:**: These twists affect the qualifiers for winning individual immunity and can often expand the number of castaways winning immunity or the qualifiers for immunity.
* **Voting Twists**: These twists affect the qualifiers for being voted off at tribal council. Conventionally, they cause the qualifier to shift from the castaway with the most votes to a castaway with a different number of votes.

## General Twists

### Crackvivor: The Tiki Isles

* **Tiki Isles Safari:** At the safari, castaways could explore the isles and find specific locations. Specific locations could present them with advantages, disadvantages, or general items. Castaways were also able to communicate with the other tribe if they were at the same location.
* **Tribal Twist Hero Challenge:** At the first challenge of the season, each tribe was tasked with selecting a hero to compete for reward. The winner of the hero challenge would be allowed to pick the tribal twist for their tribe, while the second-place finisher would get to pick one of the two remaining tribal twists. The loser would be defaulted the third tribal twist.
* **Pre-Merge Auction:** At the sixth immunity challenge, all three tribes were permitted to bid on other tribes attending tribal council, as well as individual immunity, hidden immunity idols, covered items, mutinies, advice, and deals with the devil.
* **Fake Double Tribal:** After two swapped tribals, the tribes attended a double tribal council where the two losing tribes would vote off a player. After the eliminations, it was revealed those tribes had voted those players to swap to the other tribe. Each formerly eliminated player was permitted to select one castaway to bring with them to their new tribe.

### Crackvivor: Odyssey

* **The God's Garden**: Alongside the Odyssey safari, the castaways this season would be able to get up close and personal with mythical figures in The God's Garden! Who knows what mysteries will be uncovered right under the nose of their tribemates?
* **Loki's Vote**: In the premiere, castaways were tasked to vote for one person in the game, not knowing the outcome of their vote. It was then revealed that this player would be playing this pre-merge with a hidden agenda, trying to sabotage their own tribe in challenges in hopes of gaining advantages at the merge.
* **Tribal Twist Hero Challenge:** At the first challenge of the season, each tribe was tasked with selecting three heroes to compete for reward. The winners of the hero challenge would be allowed to pick two tribal twist for their tribe. The losers would be defaulted the other two tribal twist.
* **Odyssey Safari**: At the safari, castaways would be exploring the different stories across mythology in search of advantages in the game. Some may help, some may harm. The safari is completely optional, castaways did not have to do it.
* **Pandora's Box**: Upon opening Pandora's box, a castaway unleashed a deadly twist on the tribe that went to tribal council at the end of the first round: Every player on that tribe would receive a hidden immunity idol that is only valid for that tribal council AND an idol nullifier that is only valid for that tribal council.
* **Ragnarok Joint**: At the first round of expanded tribes, all three tribes attended tribal council where all fifteen players would vote. Under the guise of being voted off, the top two vote recipients were then sent to Redemption Isle where one would emerge victorious and retain their spot in the game while the other would be eliminated.
* **Auction:** At the merge immunity challenge, castaways were permitted to bid on individual immunity, hidden immunity idols, covered items, advice, and deals with the devil.

### Crackvivor: New Leaf

* **Tribe Captains**: Two former pre-merge players whose games ended prematurely were brought back to lead the two respective tribes and for a second chance at the title of Sole Survivor.
* **The Sky**: Every now and then, a balloon would appear publicly in the sky. It will be edited into the sky to be inconspicuous! If castaways used !pop in any public channel, such as their tribe chat, first, they would receive a present.
	+ **The Roost Cafe**: Amongst these presents were cups of coffee that would allow them access to The Roost Cafe for that round, where they may talk to any other villagers visiting as well.
* **The Fishing Pond**: Prior to the first challenge, the tribes engaged in competitive fishing. Each fish was a twist faced at that tribe's tribal councils! Each tribe was responsible for catching four fish. If a tribe did not catch any fish, they would be assigned the last four fish on the list by default.
	+ After the expansion, the five fish that had not been used were recycled and appeared at multiple junctures in the game.
* **Mayor's Vote:** Prior to the first challenge, each castaway vote for one person on their tribe to become the mayor - the person with the most votes would become the mayor of the tribe! The Mayor of each tribe would have immunity at the first tribal council they went to on their tribe! However, the mayor was also responsible for exiling one member of their tribe to Tortimer's Island for the rest of the round once tribal opens up.
* **House Showcase Joint Tribal Council:** At the first round of re-swapped tribes, two losing tribes attended a two-phased tribal council. At the first phase, each castaway voted for a House Mayor. The House Mayor would then select two nominees. A hidden immunity idol could be played to avoid nomination. At the second phase, castaways would vote between the two nominees.
* **Pre-Merge Auction:** At the eighth immunity challenge, all three tribes were permitted to bid on other tribes attending tribal council, as well as individual immunity, hidden immunity idols, covered items, mutinies, advice, and deals with the devil.
* **New Leaf Safari:** At the safari, castaways could explore the village and find specific locations and villagers. Specific locations could present them with advantages, disadvantages, or general items while specific villagers provided tasks to complete in exchange for an advantage or disadvantage. Castaways were also able to communicate with the other tribe if they were at the same location.

### Crackvivor: Cacotopia

* **Tribe Captains**: Two former pre-merge players whose games ended prematurely were brought back to lead the two respective tribes and for a second chance at the title of Sole Survivor.
* **Tribal Twist Hero Challenge:** At the first challenge of the season, each tribe was tasked with selecting a hero to compete for reward. The winner of the hero challenge would be allowed to pick the tribal twist for their tribe, while the second-place finisher would get to pick one of the two remaining tribal twists.
* **Cacotopia Safari:** At the safari, castaways could explore multiple dystopian stories and find specific locations and characters. Castaways were also able to communicate with the other tribe if they were at the same location. Unlike previous seasons, each pre-merge tribe had an exclusive story to explore. Stories were progressively unlocked across the course of the season.
	+ Each section had hidden items that were needed to unlock specific rooms in the merge safari. Most notably, castaways could gain access to a room where they could press a **Firemaking Button**, which would make the last tribal council a firemaking challenge between two castaways selected by the immunity winner.
* **Mutiny Swap**: After a Double Culling, both tribes were offered the option to mutiny to an auxiliary tribe or to the other tribe. If any of the three tribes had less than three members after all mutinies, then the decisions were nullified and the cast would be randomly assigned to one of the three tribes.
	+ Because the mutinies left only two castaways on Prior, all decisions were nullified and the castaways were randomly swapped to the three tribes.
* **Alt Twins**: Two castaways, Oliver and Lennon, were actual alternate accounts run by twins: one returning player and one new player who would be allowed to play as individuals in the event that they made the merge. Players running the alt twin account were forced to alternate by episode, meaning all socializing, challenges, and safari runs had to be conducted by said player.