Ambush

## Session Goals

Group

* Talk individual session info
* Buy furniture from Furious Fran's
* Prepare for ambush

Garamond

* Talk with Garamodrons, answer some questions
* Garamodron painted a mural as a gift, solve puzzle to reveal black lightbulbs

Peridot

* Learn about Adeline and Kariss

Kervon

* Info about masked god

Rynn

* Decorate castle

Amethyst

* Learn about Jubo's plot and location

## Fire Fight

You are awoken by a loud crash at dawn. **Syrinscape: Elemental Fire - More Music**

Perception check

Outside the castle window, you see Whisper's 'books' cart ablaze. Wooden barrel pieces scatter across the ground. The largest barrel's top is broken open, and boiling flammable liquid churns within. You hear a creature roaring within. The flames are dangerously close to the Hard Bard cart. Whisper, Dewey, Shing and Shump stand at the path watching the fire in horror.

Player must throw Garamond's special dice at me and hit me in the back - at which point the die will be rolled. If it is a 6, the creature loses a hit point. 7 hitpoints kill the creature. I will be armed with a pool noodle and maybe water balloons. If a player is struck, they must sit out for 30 seconds.

## Exploring the Castle

**Syrinscape: BSB Aevan Vhor - Garamond Castle or Avaric Ballroom**

Example Room Descriptions:

"The interior of the room is black like the rest, but features more decoration than the others. There is a plush chair in the center, flanked by book shelves. A piano sits in one corner. On the walls are signs: One for the Dol Hazzel Zoo, and another for the Windchaser Circus. Additionally, there is a stone shield with multi colored hand prints."

"This room looks to be a maintenance room for the Garamodrons. There is a table, spare parts, tools, oil, and small power cells."

## City Exploration

**Syrinscape: Gnomeland Security - Happy Gnome Town**

Townspeople will hint about the ambush and give facts about Adeline and Kariss.

**Ambush Info**

"I got a whiff of dragon on my way into town. I could smell it from anywhere."

"Be on your guard. I saw some crocodile tracks on the outskirts of town. What would a crocodile be doing here? It's unnatural."

"I could swear I heard a Banderhobb roar last night."

"There were some suspicious folk at the church the other day, looking around. Armored men, with snake armor."

"Amethyst? I've heard that name before somewhere. In whispers. Watch yourself."

**Adeline Kariss Info**

"You're a druid right? Just like Kariss."

"They say that in times of need, Kariss or Adeline may show themselves to those who are worthy."

"Kariss was whisked away to a magical land for hundreds of years."

## Ambush

Jubo's four guards - Yuan-Ti Mind Whisperer - https://jsigvard.com/dnd/monster.php?m=Yuan-ti%20Mind%20Whisperer - 4,400 xp - VGM pg. 204

The guards will attack with magic from afar. Will cast fly on the Banderhobb once it swallows Amethyst.

Banderhobb - https://jsigvard.com/dnd/monster.php?m=Banderhobb - 1,800 xp - VGM pg. 122

Banderhobb will teleport each turn. Three markers will appear on the field at the end of its turn for its next position. It will try to first grapple, then swallow Amethyst.

Young Black Dragon - https://jsigvard.com/dnd/monster.php?m=Young%20Black%20Dragon - 2,900 xp - MM pg. 88

Crocodile - https://jsigvard.com/dnd/monster.php?m=Crocodile - 500 xp

The crocodile will combine with the dragon to create The Crocodragon.

### Jubo Mechanics

Make sure turn order is: Players, Enemies, Shing

Cutscene order:

* Establish early that Shing has True Sight
* On Shing's turn just before Jubo reveal, he alerts the team and begins climbing the tower
* Jubo's monologue on his turn
* Jubo prepares Power Word Kill
* On Shing's turn play **Syrinscape: Brave Enemy**
* Jubo says 'Kervon told me if I ever met the Heroes of Betara, this one's for them.'
* Transition to **Syrinscape: Face Off (MANUALLY)**

### Jubo Monologue

Hello again Amethyst and friends. It's been awhile. That day you snuck into my zoo was the worst of my life - at the time. I thought I was content to shovel the shit of those creatures until my dying breath. I had my job. And my beautiful, rich wife. And then Kervon just had to disguise himself as poor Jubo Claroo. I won't pretend to understand why everyone felt they needed to confess to you their transgressions against me that day. But I digress. I've been watching your progress. Time after time you all blunder across this land, creating as much chaos as you put an end to. Much of it caused by that circus tiefling. And yet you allow it - no, you enable it, without any understanding of the truth. Play a game you said Amethyst. Don't listen to what anyone says to me. At least until you're done with the town and move on to your next destructive misadventure.

I should thank you though. When I went home and found that *creature* with my wife, I discovered something new inside of me. Vengeance. It felt good to murder them. I took the fortune and ran after you. The blockade sent me on a different path though. Not that I could have fought you in my current state anyway. So I took a gamble - many gambles in fact. In Aputul, I turned my fortune into a hoard. Soon I would own the city, and have the power I had never thought to sought before. But the money wasn't enough. I began to wallow in my self pity. I nearly drank myself to death. In my darkest moment, I stood on my penthouse balcony, ready to leap, when a figure cast down from the heavens. It had a face made of fire, and sawed off horns, and eyes that showed a pain as deep as mine. But I recognized those eyes.

It called to me. It was in need of financial assistance for a special task. To bring back a great power. This was Cthulhu's messenger - the executor of His will. Once again I had a purpose. A reason to go on. And a means to get my revenge - not just on you, your friends, and the world itself. You must know by now I have your daughter Amethyst. Don't bother asking how. After your friends are dead, I'm going to make you watch as I slit her throat. Oh how I have waited for this. Praise be to the Great Old One, as he will always return. And praise be to the messenger, Kervon Sen.

#### Chase Mechanics

Jubo rides a displacer beast

Ways to delay stopping him to have a good chase:

Antimagic field to avoid magic

Displacer beast revealed after first touch, must spend round looking for him, and can push him further in chase

Jubo drops potions that grow rough terrain

Find a ring of spellcasting:

* 0 charges of Power Word Kill
* 1 charge of Greater Invisibility
* 3 charges of Conjure Animals
* 3 charges of Blindness/Deafness
* 2 charges of Slow
* 1 charge of Dimension Door
* If needed: 0 Charges of Time Stop