Changelog/Public Beta 3

- Nod Harvester, Mole Artillery ZFudge keys fixed so they aren't partially visible through bridges/tunnelexits anymore
- Nod Radar has NoAutoFire=yes to prevent it from uncloaking when Stealthed
- Nod Radar warning animation range increased, now matches that of the GDI Sensor Array.
- Hornet no longer lands on an empty helipad once it returns to base
----- Hornets are still constructed from a Helipad
- Nod Tiberium Silo added (Techlevel=-1 and for campaign/maps only)
- Nuke areadamage range and damage slightly raised via an additional field of flames
- Online chat messages now stay on screen for longer
- Added updated version of Omicron City (2-7)
- Added huge new variety of City Sidewalk tiles
- Added new Banshee Interceptor Image
- Modified Animation palette. Explosions etc. are now more saturated
- Added high pavement cliff water cave tiles
- Added Dark City Pavement to Light City Pavement tiles
- Fixed names on certain structures
- Added new image for Derelict House structure
- Removed Light posts from several structures
- Added second Derelict House sturcture
- Added new Dumpster images
- Updated Twisted Dawn Nod Artillery image
- Added additional Water Cliff detail tiles
- Added Sigma City (2-4)
- Added Between A Rock... (2-3)
- Changes to AI.INI
----- multiple doubled scripts removed
----- 085F3E00-G changed into engineer conyard attack (was a refinery attack which is already done by 085F3980-G)
----- building indexes fixed when wrong and adjusted due to modified buildingtypes list
- Added UseNormalLight=yes to several explosions
- RPG tower upgrade weapon system refined
- Nod SAM Bunker added
- sound.ini ordered (ambient sounds can be found better and will work when triggered on maps even after new sounds have been added)
----- duplicate entries removed; unused very bad sounds removed (also deleted from the mix)
- Renormalized Orca Fighter, Bomber and Immobilizer
- New GDI Barracks added
- Fixed Veinholes on Between A Rock... (2-3)
- Fixed Cliff Errors on Between A Rock... (2-3)
- Modified Aboreus Abyss (2) and Zeta City (2-8) for new SAM and Barracks foundation
- Edited campaign maps for new SAM and Barracks foundation
- Disabled smoke triggers on Omicron City (2-7)
- Added Pentagram Redux (2-4)
- Added Tournament Island (2-4)
- Added Old TD Orca
- Added new Laser Spark animations
- Laser Turrets, Obelisk of Light's, Viper and Hornet Lasers now have custom Piff animation
- Added Nod Challenge 01
- Fixed Filename Error on some Terrain Tiles
- Fixed Voices on Old M.C.V. and Old Harvester
- Added ...And A Hard Place (2-6)
- Restored ReloadRate= back to .5
- Infantry settings remastered:
----- Peacekeeper Strength increased by 30, weapon range increased by 1 & more effective against Infantry
----- Militant Strength increased by 30, weapon range increased by 1 & more effective against Infantry
----- GloboTech Ranger Strength increased by 50, weapon range increased by 1 & more effective against Infantry
----- GloboTech Guardian Strength increased by 10 and Cost raised from 450 to 550
----- GloboTech Exo-Suit Strength increased by 40 and weapon ranged increased by 2 (Increased by 3 for elite weapon)
----- Grenadier Strength increased by 20, weapon range increased by 1 & more effective against Vehicles and Structures
----- Tank Hunter Strength increased by 10
----- Incinerator Strength increased by 50 and weapon more effective against Infantry and Light Vehicles
----- Rocketeer Strength increased by 30, weapon range increased by 3 and sight raised from 6 to 8
----- Sniper Strength increased by 20
----- Railgun Commando Strength increased by 20
----- Vulcan Cyborg Strength increased by 20 and weapon range increased by 1 & more effective against Infantry
----- Cannon Cyborg Strength increased by 20 and weapon range increased by 1 & more effective against Vehicles and Structures
----- Reaper Cyborg Strength increased by 20
----- Cyborg Commando Strength increased by 10
----- Infector Strength increased by 30 and weapon range increased by 2 (Increased by 3 for elite weapon)
- Modified Nod Challenge 01 -- Enemy units no longer target Nod Civilian structures
- Flame Tank weapon slightly more effective against all armor types
- Obelisk of Light cost increased to 1500
- Scatterpack Strength, Sight and Weapon Range increased
- Laser Turret and Vulcan Tower firepower slightly increased
- Goliath Slightly stronger against Heavy Armor
- Modified Campaign missions to acknowledge the new changes
- Vulcan Battery now uses separate weapon code rather than sharing the same as Vulcan Tower Upgrade
- SA Warhead now slightly less effective against structures
- The three structure rocks are now destroyable
- Fixed a Cliff Error on Black Swamp (2-4)
- Renamed Tournament Island (2-4) to Tournament Platform (2-4)
- Added new version of Tournament Platform (2-4)
- Added Old Ratel-20 Nod APC
- Incinerators now more effective against Light Vehicles and Structures
- Added new Laser-Fire sound
- Re-wrote entire credits list
- Reduced concrete wall cost to 100
- Increased Strength of concrete walls
- Added new FireBurst2 Warhead
- Inferno now more effective against light vehicles and structures, Strength also increased by 20
- Old TD Artillery weapon refined
- Fixed FLH of Old TD Artillery
- Hornet Firepower slightly increased
- S.A.M. Bunker Armor slightly decreased
- GloboTech Exo-Suit Strength increased by an extra 20
- GloboTech Guardian Range increased by 1
- Fixed a bug on Nod Mission 2 (Guardians blowing themselves up)
- Nod Mission 3 fixed
- Added additional lines to Tutorial.ini
- Fixed Shores in Marble Madness mode
- Fixed Infested Water in Marble Madness mode
- Fixed Infested Shores in Marble Madness mode
- Added County Sling (2-4)
- Changed codes of EMP Battery on The Triple 'S' (2-6)
- Modified EXE to play Post War Melancholy on the Credits screen
- Fixed glowing pixels on MLRS Walker and GDI Barracks
- Crash 1 - Crash 7 are now destroyable
- Removed Bright=yes from Exo-Suit Grenade launcher
- Renamed Crash 1 etc. to Vehicle Debris
- Added Nod Mission 7
- Changed Twisted Dawn Hum-Vee's weapon
- Boosted Strength of Twisted Dawn APC and Ratel-20 APC
- Modified Crash 1 - Crash 7 SHP's for damage frames
- Modified Pyramid SHP's for damage frames
- Swapped Stripped of Life and Despair track numbers
- Improved TD APC and TD Ratel Weapons
- Fixed name on TD Attack Buggy
- Tiberium Spires are now listed under the Doodads section in FinalTI
- Each Mission can now be selected manually in the campaign list (feature will be removed for Public release)
- TypeImmune=Yes applied to Incinerators
- Added Nod Mission 6
- Added Twisted Dawn SSM Launcher
- Added EVErgrowing Infestation (2-4)
- Fixed Splash and Wake animations on Remnants (2)
- Added fixed Water Cave tiles
- Added Fixed Mammoth Mark II Voxel
- Updated Credits
- Added many new Debris tiles
- Added TiberianFuture Billboard
- Added Rampastein Billboard
- Added Dutchygamer Billboard
- Fixed some older Debris tiles
- Auto-colored many terrain tiles which still used the black defaults
- Updated EVErgrowing Infestation (2-4)
- IE Dialog changed to show the necessary except information for easier noting
- Bridgeheads modified
- Fixed several Concrete Water Cliff tiles
- Replaced old bus stops with new and improved image
- Added two new bus stop variations
- Added new Orca Carry-All image
- Added new Orca Carry-All cameo
- Replaced all 4 benches with new images
- Added GDI TD Chinook
- Added Nod TD Chinook
- Replaced Junk House Building with improved image
- Added new Awning Doodad
- Junk House now uses a 2x2 foundation
- Added new 4x4 Water Silo city structure
- Replaced Pumping Station with improved image
- Added second Water Silo city structure
- Added improved Stinger image
- Resized TD Artillery
- Resized TD Flame Tank
- Changed Credits Theme to Funker Vogt - From the Flames
- Added Tiers of Sorrow II (2)
- Added 2 new Dumpster images
- Hover APC now shows all 8 Passenger pips
- GloboTech Armadillo APC now carries up to 10 passengers and shows all 10 Passenger pips
- Old TD Chinooks now carry up to 10 passengers and shows all 10 Passenger pips
- Orca Transport now carries up to 8 passengers and shows all 8 Passenger pips
- Added improved Old Flame Tank image
- Added Badlands Duel [2]
- Added Cruentus Canyon [2]
- Changed Brackets in map names "()" to square brackets "[]"
- Added new Scorpion Light Tank Image
- Added new Laser Turret Image (Temp)
- Added new Nod Helipad Image and Cameos
- Fixed attack sound on BUG mutation (was using missing sound)
- Added new Tremor mutation
- Fixed GDI Barracks Armor
- Modified Float SpeedType (Will be altered for Navy Purposes in the future)
- CITY54 Foundation changed to 2x2
- Infector Speed and Armor increased
- Added new version of Tournament Platform (2-4)
- Updated Nod Mission 7
- Added new Nod Tech Center and Cameos
- Added new version of Twisted Dawn Light Tank
- Added Epsilon City [2-6]
- Nod Radar has working warning sound again
- Muzzle flash alphaimage added
- Nuke alphaanim added
- Scatterpack tracerbullets added
- Scatterpack aa weapon fixed
- MMKII FireFLH fixed
- MMKII railgun enhanced with alpha effect
- Fixed Bridge and Train Track visibility in Final TI
- Added new Dock Crane civilian structure
- Added new Railgun Tank image
- Infector Web Launcher range increased
- Railgun Commando weapon range increased
- Tech Center strength increased (Both GDI and Nod)
- Applied Drop Pods Superweapon to GDI Tech Center (Testing and up for staff discussion)
- GDI and Nod Tech Centers can now be powered on and off
- Grenadier weapon speed increased
- Grenadier elite weapon added
- Added new Radar Scan Drone icon (GDI & Nod)
- Added new Ion Cannon icon (GDI & Nod)
- Added new Orca Fighter icon (GDI & Nod)
- Added new Orca Bomber icon (GDI & Nod)
- Added GloboTech Desert Arena [4]
- Added GloboTech Forest Arena [4]
- Gatling Tower Upgrade strength increased
- Added DUMMYUP Upgrade to GDI Barracks and changed WallTower= value to DUMMYUP -- As a result of this:
----- AI now builds all three defense structues
----- AI now ignores the component tower logic
----- AI can now use the defense upgrades
----- All three defense structues can now use their own custom image rather than using the same base
- Changed Default lighting values on Invisible Light Posts and Spreaders (Red, Green, Blue, Purple and Yellow)
- Commented out Trailer animations on large debris (Massive Lag reduction)
- Added GloboTech Water Arena [4]
- Modified Menu Interface via Twistage.dll
- Added Outlying Locality [6]
- Replaced Component Towers on maps with actual Vulcan/RPG/Gatling Towers (Component tower placement can result in an IE)
- Twistage.dll modified to use default 800x600 Dialog
- Began replacing several minimaps with new high res. style
- Expanded upon City Sidewalk set
- Expanded upon Large City Additions set
- Added 6 new Spark/Smoke explosions (SPSMEX01 - SPSMEX06)
- Added new blue plasma explosion (PLASEX01)
- Added new SMOKEY2 trailer animation to several weapon projectiles
- Added new SMOKEY3 trailer for smaller projectile trailers (Tank Hunter and Hov-Vee for example)
- Sensor Array now uses a small machine gun whilst mobile
- Added new GloboTech Hum-Vee image
- Added new Twisted Dawn GDI Hum-Vee image
- Added new Ion Storm Rocket Hum-Vee image
- Added new General Owen Hum-Vee image
- Added new Twisted Dawn GDI Avenger image
- Added new GloboTech Light Tank Image
- Added new GloboTech Mobile SAM Image
- Added new Twisted Dawn Ratel-20 Image
- Added new Twisted Dawn Flame Tank Image
- Added new Twisted Dawn GDI APC Image
- Added Twisted Dawn Apache
- Added GloboTech Ambulance
- Added GloboTech Mutated Arena [4]
- Added new GloboTech Guardian Image
- Added Volcano [3]
- All Minimaps Replaced with new High Detail versions (RANT! RANT! RANT! RANT! RANT!)
- DirtDevils added (special building "Dirt Devil Spreader" added for mappers)
- Nahpad animationslist bug fixed (used wrong number)
- Apocalypse Missile now needs the techcenter to load and fire (SW is not available if either temple or tech center is missing)

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