recursal/Fanatic-Fandom huggingface dataset:
Alexis

The RuneScape Wiki also has an article on: rsw:Alexis
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Archivo:Alexis chathead.png
**Alexis** is one of the citizens of Canifis. If you are not wielding wolfbane when you attack, she will turn into a werewolf. She is more friendly if you are wearing a ring of charos.

She does not play a role in any quest or minigame, and cannot be killed as part of a werewolf Slayer task.

## Locations

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## Drops

*Drop rates estimated based on 14 907 kills from the Drop Rate Project, unless otherwise cited.*

### 100%

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### Weapons

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### Ammunition

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{{#vardefine:Version|}}

### Herbs

*There is a 2/512 chance of rolling the herb drop table.*

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{{#vardefine:herbbase|3.0517578125E-5}}{{#vardefine:Version|}}

### Materials

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### Coins

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### Other

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{{#vardefine:Version|}}

### Gem drop table

*There is a 1/512 chance of rolling the gem drop table.*
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{{#vardefine:Version|}}

1. ↑ The "nothing" drop is removed while wearing a ring of wealth.
2. ↑ 2,00 2,01 2,02 2,03 2,04 2,05 2,06 2,07 2,08 2,09 2,10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
3. ↑ 3,0 3,1 3,2 Only dropped if Legends' Quest has been finished; if not, a talisman is dropped instead.

### Tertiary

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8th Century

The **8th century** was a period of 100 years during the Common Era which followed the end of the 7th century, lasting from 701 CE to 800 CE. It was followed by the 9th century. The entire century falls within the Dark Ages.

Some events are known to have taken place during the 8th century, but it is unclear during which specific year. These events include:

* The Watchers Council establishes the Tento di Cruciamentum. (BtVS)
Druid

The RuneScape Wiki also has an article on: rsw:DruidThe RuneScape Classic Wiki also has an article on: classicrsw:Druid
**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**

Archivo:Druid chathead.png
**Druids** are level 33 non-player characters found in the druidic village of Taverley, a small settlement in western Asgarnia. They attack with both Melee and Magic (similar in appearance to Entangle). These druids are sometimes fought for the herbs that they carry, although chaos druids are a better source of herbs.

## Locations

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## Drops

*The following drop rates are provided by Jagex, unless otherwise specified.*

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### 100%

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### Runes

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### Herbs

*There is a 26/128 chance of rolling the herb drop table.*

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{{#vardefine:herbbase|0.0015869140625}}{{#vardefine:Version|}}

### Coins

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}
{{#vardefine:Version|}}

### Other

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}
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**Error de Lua en Módulo:DropsLine en la línea 69: attempt to index field 'smw' (a nil value).**
**Error de Lua en Módulo:DropsLine en la línea 69: attempt to index field 'smw' (a nil value).**

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{{#vardefine:Version|}}

## See also

* Chaos druid
* Elder chaos druid
* Undead druid
Bunny

The RuneScape Wiki also has an article on: rsw:Bunny
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**Bunnies** are small rabbits found near the Swaying tree in Rellekka. They can be killed for a Rabbit bone during the Rag and Bone Man II.

## Locations

**Error de Lua en Módulo:LocLine en la línea 160: attempt to index field 'smw' (a nil value).**

## Drops

### 100%

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{{#vardefine:Version|}}

### Tertiary

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}
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{{#vardefine:Version|}}

1. ↑ Rabbit bones are only dropped during Rag and Bone Man II.
Colonel Radick

The RuneScape Wiki also has an article on: rsw:Colonel RadickThe RuneScape Classic Wiki also has an article on: classicrsw:Colonel Radick
**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**

Archivo:Colonel Radick chathead.png
**Colonel Radick** is located in Yanille near the west gate and has extremely high hitpoints for his combat level. He is probably the Colonel of the Yanille Army. Nevertheless, he doesn't play any role in any quest despite being a unique character. When talking to him, he asks if the player is a friend or a foe. Of course, if the *friend* option is chosen, he will let you go but if the *foe* one is chosen, he will attack the player. When asked why Yanille is so heavily defended, he explains that as the southernmost city of Kandarin it must be protected from the Ogres of the Feldip Hills.

## Location

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## Drops

*The following drop rates are provided by Jagex, unless otherwise specified.*

**Error de Lua en Módulo:Average\_drop\_value en la línea 88: attempt to index field 'smw' (a nil value).**

### 100%

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### Weapons and armour

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### Runes and ammunition

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{{#vardefine:Version|}}

### Coins

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### Other

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## Trivia

* His name used to be censored in-game until the chat filter was patched.
* His platebody's insignia suggests that he is a follower of Saradomin.
Agnes (witch)

**Agnes** was a nun who received terrible visions of darkness, and devoted herself to undoing curses. Unfortunately, this was not received well by the church and she was cast out -- turning to witchcraft to complete her work instead. In 1315 CE, she wrote down her visions in the *Book of the Damned,* which was written in her own blood on pages made from her own flayed skin.

Eventually, the church convicted her of being a witch and burned her at the stake.

## Powers & Abilities

Agnes was a powerful witch practitioner who, aside from spellcasting abilities, had the following powers:

* Precognition - Agnes was known to receive visions of darkness.
* Cursing - Agnes was able to use curses to break other curses.
* Necromancy - in her visions, Agnes learned of the spell Necromantiorum, which allowed her to revive her allies.
City guard

The RuneScape Wiki also has an article on: rsw:City guardThe RuneScape Classic Wiki also has an article on: classicrsw:City\_Guard
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Archivo:City guard chathead.png
**City guards** can be found in the middle of Gu'Tanoth. Four bridges must be crossed to reach them. To cross these bridges, a rock cake from the market and 20 coins must be brought. During the Watchtower Quest, they provide players with a Skavid map.

## Locations

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Bear Cub

*See also: Grizzly bear cub*
The RuneScape Wiki also has an article on: rsw:Bear Cub
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A **Bear Cub** is a smaller version of the weaker variant of Grizzly bear. They are only found near grizzly bears.

## Location

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## Drops

*The following drop rates are provided by Jagex, unless otherwise specified.*

### 100%

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### Tertiary

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1. ↑ Bear ribs are only dropped during Rag and Bone Man.
Bandit champion

The RuneScape Wiki also has an article on: rsw:Bandit champion
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Archivo:Bandit champion chathead.png
The **Bandit champion** is a Pollnivnian bandit henchman fought during The Feud quest. He will appear after the player speaks to the leader of the Pollnivnian bandits. When he is killed, he drops bones and a Willow blackjack, or if you already have a Willow blackjack in your inventory, an Adamant scimitar.

The Bandit champion appears at the northern end of Pollnivneach.
Albino bat

The RuneScape Wiki also has an article on: rsw:Albino bat
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**Albino bats** are animals found in the Mos Le'Harmless Cave. They are aggressive and may be a nuisance to players fighting cave horrors; however, they are fairly easy to kill due to their low hitpoints, so players with full Guthan's armour may choose to use them as a means of healing.

They can be killed for 'bat' Slayer assignments and give the second highest experience for any enemy in this category next to death wings, but this is not recommended as they are only worth 1 experience point more than giant bats, which have a much lower combat level and are easier to find. If you want to slay albino bats, it is recommended to wear a witchwood icon and bring a light source.

## Locations

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## Drops

### 100%

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## Trivia

* The examine text may be play on words for the phrase 'It's alright by me.'
* They may be a reference to the cartoon character Bartok the Magnificent, an albino bat.

## See also

* Bat
* Giant bat
* Cave horror
Dawn

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Archivo:Noon.png
**Dawn**, along with Dusk, are the Grotesque Guardians that require level 75 Slayer to kill. She is the boss version of the gargoyle, found on the Slayer Tower's rooftop. In order to access the roof, players must obtain a brittle key from gargoyles while assigned them for a slayer task. Similar to other slayer bosses, such as Cerberus and the Abyssal Sire, the Grotesque Guardians can only be killed while the player is assigned gargoyles as a slayer task.

To initiate the fight, players must ring the Cloister Bell in the north side of the roof. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin. Dawn uses magic, ranged, and melee attacks. She has a special attack in which a grey ball is flung somewhere near her, and if the player is hit by this ball (which covers a 3x3 AoE), they will be stunned and bound, similar to the marble gargoyle's special attack.

## The fight

*Like gargoyles, players **must** bring a rock hammer or granite hammer to defeat Dawn.*

In the beginning of the fight, players must attack Dawn with ranging attacks (as she cannot be harmed with melee and is resistant to magic), as Dusk cannot be harmed during this phase of the fight. Once her health has reached half, she will fly away and players must attack Dusk. Once his health has reached half, Dawn will return to perform the lightning special attack once more with Dusk.

 Archivo:Grotesque Guardians lightning attack.png
After returning, she will occasionally send out three energy spheres that will grow larger over time. Players must absorb these spheres, taking small amounts of damage if absorbed immediately, and can deal up to 20 damage if players absorb them at their peak. If players ignore them entirely, each sphere will heal Dawn for 90 hitpoints when they return to her. After defeating Dawn, Dusk will absorb her essence, and initiate the final phase of the fight.

## Drops

Main article: Grotesque Guardians § DropsDawn does not give anything upon defeat; instead, Dusk does this.

## Concept art

Dawn work-in-progress.pngDawn work-in-progress 2.png
## Trivia

* Originally during the opening cutscene of the fight, Dawn had the same combat level as Dusk, with a combat level of 285. After the cutscene was over however, her combat level decreased to 266.
* Upon release, Dawn had 600 hitpoints. This was reduced to 450 in an update on 12 July 2018.
	+ This changed the combat levels the cutscreen and actual fight to 266 and 228 respectively.
Disciple of Iban

The RuneScape Wiki also has an article on: rsw:Disciple of IbanThe RuneScape Classic Wiki also has an article on: classicrsw:Iban disciple

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Archivo:Disciple of Iban chathead.png
**Disciples of Iban** support Iban and are located in the Underground Pass. They drop Zamorak robes and, if one does not have one in their bank or inventory and has completed Underground Pass, a broken Iban's staff, which can be repaired by bringing it and 200,000 coins to the dark mage in West Ardougne.

Upon completion of the Underground Pass quest, they are no longer found in the Underground Pass.

**To retrieve a new Iban's Staff (broken) you must now talk to Koftik at the entrance of the Underground Pass**.

## Location

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## Drops

### 100%

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1. ↑ Unless one is already owned (broken or not).

## Trivia

* When the 'Talk' option is used when the player isn't wearing Zamorak robes, the disciple will call you an intruder and attack you.
* They were removed from the Underground Pass after the completion of said quest with the release of Song of the Elves
Agrith Naar

The RuneScape Wiki also has an article on: rsw:Agrith Naar
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Archivo:Agrith Naar chathead.png
**Agrith-Naar** is a level 100 Greater demon who is the main antagonist of the Shadow of the Storm quest. He is summoned and then destroyed using Silverlight, which results in the blade transforming into Darklight as a result of absorbing his blood.

He reappears as Agrith-Na-Na during the final battle of the Recipe for Disaster quest.

He can be fought in the Nightmare Zone after the quest is complete. Although he is a Greater demon, killing Agrith-Naar will not grant any Slayer experience in the Nightmare Zone.

## Strategy

On death, all unprotected items will be moved to a grave outside the instance. Any items left on the ground will be lost.

Agrith-Naar uses melee up close and fire blast at a distance. He is able to detect protection prayers and will avoid using attacks the player is praying against. He is also capable of teleporting the player within melee distance of him should the latter attempt to run or attack from a distance.

He can only be defeated with the use of Silverlight. Only the last hit must be dealt using Silverlight; normal weapons and spells can be used to weaken him. However, using Silverlight for the entire fight is still a good choice due to its passive damage boost against demonic creatures. The player **must** remain in melee distance when finishing him off using Silverlight.

If the requirements to finish him off are met, poison damage will also kill Agrith-Naar as if the last hit had been made using Silverlight, making it easier for low combat level accounts and pures to defeat Agrith-Naar.

 Archivo:Fighting Agrith-Naar.png
## Drops

### 100%

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{{#vardefine:Version|}}
Chaotic death spawn

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**Chaotic death spawns** are monsters that the Nechryarch can summon when it is being attacked. They function similarly to their normal variants.

Rather than being summoned one at a time like normal death spawns, the Nechryarch summons 3 chaotic spawns immediately when it calls for them. The chaotic spawns also cover all three forms of the combat triangle; one uses melee, another uses magic, and the other one uses range.

These chaotic spawns are more accurate than their normal variants and have a higher max hit of 7. However unlike their normal variants, their attacks can be blocked with protection prayers, though the best way to deal with the chaotic spawns in single-way areas is to run away until they lose interest, as they will not target the player again when they attack the Nechryarch. In multi-way areas, they can be killed with burst/barrage spells instead.

Once the Nechryarch dies, any chaotic death spawns they summoned will also despawn.

Death spawns are demons, so the special abilities of demonbane weapons affect them.

## Drops

### 100%

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

{{#vardefine:Version|}}

## Trivia

* Prior to an update on 30 March 2017, chaotic death spawn shared the same appearance as their normal counterpart. This was added to make them more easily identifiable; the ranged spawn wears a green torso, the magic spawn wears magic robes, and the melee spawn has its hood removed.
Agrith-Na-Na

The RuneScape Wiki also has an article on: rsw:Agrith-Na-Na
**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**
**Agrith Na-Na** is a banana-based Agrith-Naar from the Shadow of the Storm quest, who you must face in the final battle in the Recipe for Disaster quest.

He uses magic and melee attacks. He has a good defence against magic, so it's not recommended unless you have a very good Magic level.

A good strategy is to use ranged, so Black dragonhide armour and an Archer helm, paired with a Magic shortbow with rune arrows or a Rune crossbow with Diamond bolts (e) are recommended.

For Melee players, it's recommended to use the best available crush defence armour and a Dragon scimitar or Abyssal whip with a Dragon dagger (p++).

Lower level players may want to use Rings of recoil against this boss.

You **cannot** use prayer when fighting Agrith Na-Na.

He can be fought in the Nightmare Zone after the quest is complete.

## Recipe for Disaster drops

### 100%

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## Nightmare Zone drops

### 100%

{{#vardefine:\_nosmw|}}{{#vardefine:Version|Hard}}

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Broodoo victim

The RuneScape Wiki also has an article on: rsw:Broodoo victim
**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**{{#set:Trailblazer Region|Karamja}}

Archivo:Broodoo victim (green) chathead.pngArchivo:Broodoo victim (yellow) chathead.png
**Broodoo victims** are undead creatures which appear during the Tai Bwo Wannai Cleanup minigame. They can be found while cutting light, medium or dense jungle bushes. They use Magic attacks which can drain a player's combat stats. They are highly resistant to conventional attack methods, but certain consumables can be used on them to damage them:

* The green victims can be damaged with any type of antipoison potion that is **not** a barbarian mix. They will only take one dose at a time. If the player has completed the Druidic Ritual quest, twice the damage dealt to these victims with antipoison is received as Herblore experience.
* The yellow victims can be damaged with Relicym's balm. They will only take one dose at a time. If the player has completed the Druidic Ritual quest, twice the damage dealt to these victims with Relicym's balm is received as Herblore experience.
* The white victims can be damaged with food. This includes cooked food and other food items such as bananas that players can normally eat to heal. Drink items that can heal players such as beer will **not** work. Calquat fruit also works. Twice the damage dealt to these victims with food is received as Cooking experience.

When using the correct consumable on the victim, they will suffer high (up to around 30) damage. If you just get the message "Nothing interesting happens," check that you are using the correct consumable.

If a player wishes to fight Broodoo victims without using items, a fast weapon such as a scimitar is best due to the low damage they take, and they can be inflicted with poison or venom to add more damage over time. Protect from Magic will make the player immune to their attacks, as well as preventing stat drain. There is a Tribal Statue in the area that can be used to recharge Prayer points after completing the Tai Bwo Wannai Trio quest.

If a player uncovers a Broodoo victim and leaves the area without killing it, it may remain there for a certain amount of time, and will be aggressive to any players that go near it. For this reason, lower level players are advised to be careful when travelling around Tai Bwo Wannai.

## Drops

### 100%

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1. ↑ 1,0 1,1 1,2 The victim will always drop the colour of the mask they are wearing.
Frog

The RuneScape Wiki also has an article on: rsw:Frog
This article is about regular frogs. For the frogs encountered in the random event, see Kiss the frog.
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**Frogs** can be found in the Lumbridge Swamp. They are the smallest and weakest type of frog. They were released with the permanent free-to-play update to help provide new combat training options for the large amounts of new players.

## Locations

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## Drops

### 100%

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

{{#vardefine:Version|}}

## See also

* Big frog
* Giant frog
* Swamp frog
Bush snake

The RuneScape Wiki also has an article on: rsw:Bush snake
This article is about the snake encountered during Tai Bwo Wannai Cleanup. For the standard variety, see snake.
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**Bush snakes** can be found while hacking the jungle around Tai Bwo Wannai Village on Karamja during the Tai Bwo Wannai Cleanup minigame. As with all threats encountered during the minigame, killing them awards the player with some favour. It drops snake hide.

Despite its low max hit, it is very dangerous as any successful hit it lands will inflict a potent poison which deals up to 11 damage per hit.

## Drops

### 100%

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{{#vardefine:Version|}}

### Tertiary

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1. ↑ Snake spines are only dropped during Rag and Bone Man II.
Billy Goat

The RuneScape Wiki also has an article on: rsw:Billy Goat

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A **Billy Goat** is a larger version of a goat, and is found in most of the same places. There are brown and tan coloured billy goats, but serve no difference in combat.

## Locations

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* South-east of the Shantay Pass, north of Pollnivneach
* North of Sophanem, east of the quest start point for Icthlarin's Little Helper
* West of Nardah Bank
* North-west edge of Nardah, south of fairy ring code **D****L****Q**
* North-west of Uzer, near the mine
* South-west of the entrance to the Kalphite Lair, near fairy ring code **B****I****Q**

## Drops

### 100%

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

{{#vardefine:Version|}}

Note that after completing the easy set of the Desert Diary, the desert horn will **always** be dropped as a note rather than the actual item.

## Trivia

Their examine text is "They'll eat anything!", a reference to the urban legend that goats will eat anything.
Arianwyn

The RuneScape Wiki also has an article on: rsw:Arianwyn
Loading...NormalIn combatHard
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**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**
Archivo:Arianwyn chathead.png
**Arianwyn Cadarn** (pronounced *ah-ree-ann-win cah-darn*) is the leader of the rebel elves' settlement of Lletya. He is first encountered by players in Ardougne at the end of the quest Regicide, after which he can be interacted with in the building at the very east end of Lletya. Players must have started Mourning's End Part I to enter Lletya and encounter Arianwyn. Arianwyn is heavily featured in the quests Mourning's End Part I and Part II.

In Song of the Elves, Arianwyn rescues the player and Elena after being kidnapped by Lord Iorwerth. After learning Seren's dark secret, he becomes dismayed and switches side to the Iorwerth clan. The player must then defeat him during the battle of Lletya. After the Fragment of Seren is defeated, he realizes the error of his mistakes and temporarily stays behind to rebuild Lletya and see Prifddinas for the first time before departing in self-exile.

After completion of Song of the Elves quest, Arianwyn (referred to in the interface as **Elven Traitor**) can be fought in the Nightmare Zone minigame.

## Fighting Arianwyn

Arianwyn is a boss in Song of the Elves. Arianwyn cycles through **three** ranged attacks:

* A green arrow is a regular attack which can be negated with protect from missiles.
* The orange arrow is a high damage explosive attack that hits through prayer, up to 50+ damage . It is a slow moving attack, so to avoid it move one block away.
* The purple arrow disables active prayers, but does not cause damage.

## Trivia

* 'Arianwyn Cadarn' appropriately means 'strong leader' in Welsh.
* If players attempt to talk to him after completing the quests they'll receive the "Nothing interesting happens." message.
Corrupted Rat

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**Corrupted Rats** are low-level monsters found in the Corrupted Gauntlet. Their counterpart in The Gauntlet is the Crystalline Rat. Up to 3 low-level monsters spawn in a room.

## Drops

### 100%

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{{#vardefine:Version|}}

### Materials

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{{#vardefine:Version|}}

### Other

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{{#vardefine:Version|}}

## Trivia

* The examine text is a reference to Teenage Mutant Ninja Turtles.
Boris

The RuneScape Wiki also has an article on: rsw:Boris
**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**

Archivo:Boris chathead.png
**Boris** is one of the citizens of Canifis. If players are not wielding a wolfbane dagger when attacking, he will turn into a werewolf. He is more friendly if wearing a Ring of charos.

He does not play a role in any quest or minigame. He cannot be killed as part of a werewolf Slayer task, unless he transforms into a werewolf.

## Location

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## Drops

*Drop rates estimated based on 14 907 kills from the Drop Rate Project, unless otherwise cited.*

### 100%

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

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### Weapons

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

{{#vardefine:Version|}}

### Ammunition

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{{#vardefine:Version|}}

### Herbs

*There is a 2/512 chance of rolling the herb drop table.*

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}
{{#vardefine:herbbase|3.0517578125E-5}}{{#vardefine:Version|}}

### Materials

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### Coins

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### Other

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{{#vardefine:Version|}}

### Gem drop table

*There is a 1/512 chance of rolling the gem drop table.*
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1. ↑ The "nothing" drop is removed while wearing a ring of wealth.
2. ↑ 2,00 2,01 2,02 2,03 2,04 2,05 2,06 2,07 2,08 2,09 2,10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
3. ↑ 3,0 3,1 3,2 Only dropped if Legends' Quest has been finished; if not, a talisman is dropped instead.

### Tertiary

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

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Crypt rat

The RuneScape Wiki also has an article on: rsw:Crypt rat
**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**
**Crypt rats** are rats lurking in the Barrows tunnels. Crypt rats are one of the many obstacles between a player and the chest containing rewards where they constantly distract players from completing puzzles. As with all monsters in the crypts, they are aggressive to any player regardless of their Combat level. They may spawn whenever the player opens a door in the tunnels.

Due to the disgusting appearance of the crypt rat, not even a cat will try to catch it.

Killing a crypt rat will increase the player's rewards potential by 43.

## Locations

**Error de Lua en Módulo:LocLine en la línea 160: attempt to index field 'smw' (a nil value).**

## Drops

### 100%

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

{{#vardefine:Version|}}

### Tertiary

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{{#vardefine:Version|}}

1. ↑ Only during Rag and Bone Man II.

## References

1. ↑ Jagex. Mod Ash's Twitter account. 21 March 2019. (Archived from the original on 18 May 2019.) Mod Ash: "The initial quest ones are guaranteed drops. The longer wish-list is 1/4."
Drunken man

The RuneScape Wiki also has an article on: rsw:Drunken man
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Archivo:Drunken man chathead.png
The **drunken man** can be found in the upstairs of the Rising Sun Inn in bustling Falador square. He drunkenly staggers around aimlessly, and serves no real purpose apart from a bit of comic relief. When spoken to, he gets confused and thinks there are two of you, and then starts mindlessly ranting about "giant hairy cabbages."

His drops and pickpocket loot are the same as a normal man.

## Location

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## Drops

*The following drop rates are provided by Jagex, unless otherwise specified.*

### 100%

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{{#vardefine:Version|}}

### Weapons and armour

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### Runes and ammunition

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{{#vardefine:Version|}}

### Herbs

*There is a 23/128 chance of rolling the herb drop table.*

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### Coins

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{{#vardefine:\_refs\_used\_|true}}{{#vardefine:Version|}}

1. ↑ Only dropped in free-to-play.

### Other

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{{#vardefine:Version|}}

### Tertiary

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1. ↑ The key is only dropped when completing a medium clue scroll asking the player to kill a Man.

## Pickpocketing

{{#set:Thieving level=1}}

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

{{#vardefine:Version|}}{{#set:Thieving level=1}}

## Trivia

* The Drunken man is stronger than the standard man as he has 3 Strength. However, his max hit is unchanged at 1 and so he is identical to the standard man in combat.
Evil Chicken

The RuneScape Wiki also has an article on: rsw:Evil Chicken
**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**
The **Evil Chicken** is a magical high-level chicken that used to appear before a player at random times, no matter where they were, even under water (in which case he appeared wearing a diving helmet).

He can be fought in the Nightmare Zone after the Recipe for Disaster quest is complete. He can also be found in the Champions' Guild chicken coop, where he will respawn at a fixed rate.

## Location

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## History

 Archivo:Evil Chicken.gif
Before the random event update in 2014, Evil Chicken would immediately start attacking players upon arriving, using a Magic-based attack which is low-hitting but extremely accurate and rapid. This made him very dangerous for players who are low on Hitpoints or unattentive. Players were forced to either fight and kill the chicken or run away from it. If you managed to kill him, he dropped between 32-750 feathers, raw chicken, and bones.

The Evil Chicken could not be attacked by anyone besides the player to whom he appeared. If the player took too long to kill him, or if they were in range but not attackable (such as if they are in a different room), the Evil Chicken would get bored and leave. The chicken could not move from the spot in which he has appeared, so if a player stepped on top of him, instead of moving to the side as other monsters will, he would shout "Get off of me!," and use a special attack which will push the player aside.

The Evil Chicken's combat stats used to vary depending on the player's combat level.

## Drops

### 100%

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{{#vardefine:\_refs\_used\_|true}}
{{#vardefine:\_refs\_used\_|true}}{{#vardefine:Version|}}

1. ↑ The quantity of feathers scales with your combat level. A ring of wealth may also increase the quantity.
2. ↑ Evil chicken's eggs are only dropped in the Evil Chicken's Lair during Recipe for Disaster.

## Trivia

* The examine text "A Fowl Beast" is a pun, as "fowl" means bird, and is a homophone of "foul" which means evil.
* The evil chicken spawns un-aggressively to players at the Champions' Guild near Varrock. When a player attacks it, the chicken will attack the player and give the same attack dialogue.
* Attempting to use a ring of recoil while fighting the evil chicken will result in the message "Your ring of recoil seems useless against this creature."
* The Book on chickens discusses rumours and tales surrounding the Evil Chicken's origins.

## References

1. ↑ Jagex. Mod Ash's Twitter account. 30 October 2020. (Archived from the original on 31 October 2020.) Mod Ash: "Considering the thing's picking random numbers for its feathers with a pretty big range, it may not be obvious whether the ring helped or not."
Bandit (Pollnivneach)

The RuneScape Wiki also has an article on: rsw:Bandit (Pollnivneach)
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Archivo:Bandit (Pollnivneach, bearded) chathead.pngArchivo:Bandit (Pollnivneach, no beard) chathead.png
**Bearded Pollnivnian Bandits** are located in northern Pollnivneach in between the general store and the rug merchant. They are the fastest Thieving experience at level 45 Thieving. **Regular (Unbearded) Pollnivnian Bandits** are also the fastest Thieving experience at 55 Thieving. The best way to distinguish them from one another is by their beards. Also, the unbearded bandits wield swords and shields. Bearded bandits are level 41 combat, whereas unbearded bandits are level 56 combat. **Bearded Pollnivnian Bandits** grant 65 experience and 40 coins per pickpocket. **Regular (Unbearded) Pollnivnian Bandits** grant 84.3 experience and 50 coins per pickpocket.

The options you can use on Pollnivnean Bandits are *Talk-To*, *Pickpocket*, *Lure*, and *Knock-Out*. Lure, Pickpocket and Knock-Out are the options used in a Thieving method known as blackjacking. Blackjacking is the fastest Thieving experience from level 45 to 91 Thieving.

In order to get the maximum experience rates, one must make it about 4/5 into the quest The Feud, which has a requirement of 30 Thieving and the ability to kill a level 70 bandit. However, this quest is easily completable using Fire Strike behind the camel pen to kill the bandit at the end of the quest. Blackjacks have no requirements to use other than 30 Thieving.

## Locations

**Error de Lua en Módulo:LocLine en la línea 160: attempt to index field 'smw' (a nil value).**

## Drops

### 100%

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{{#vardefine:Version|}}

### Other

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## Pickpocketing

### Bearded Bandit

{{#set:Thieving level=45}}

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}

{{#vardefine:Version|}}{{#set:Thieving level=45}}

### Unbearded Bandit

{{#set:Thieving level=55}}

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{{#vardefine:Version|}}{{#set:Thieving level=55}}
Antonius Kalas

**Antonius Kalas** was one of the most evil Immortals who ever walked the Earth.

## History

Kalas was born in 369 CE in Rome to unknown parents. He was found as an infant by the family of Senator Flavius Kalas, who raised him. Kalas proved to be an intellectual prodigy, excelling in everything he attempted -- even as a soldier in the Roman army. He survived his military service, only to suffer his First Death at the hands of a slave who stabbed him 30 times in 408 CE.

Soon afterwards, he became the pupil of Cassius Marius. After the fall of Rome, Cassius and Kalas converted to Christianity and Cassius changed his name to Paul. Guided by these new principles, Paul eventually founded a monastery that could serve as a sanctuary for Immortals seeking to escape the game. As a monk **Brother Kalas** soon earned a reputation for having an angelic voice and for being a master calligrapher. However, he kept a dark secret: when Immortals would leave the holy ground of the monastery, he would ambush them, behead them, and take their Quickenings for himself.

He continued this, becoming an immensely powerful Immortal, until 1658 CE. It was at that time that Duncan MacLeod came to the monastery seeking his friend Peter Hale, who Kalas had already killed. MacLeod was welcomed into the monastery by Brother Paul and Brother Timon. When Timon decided to leave the monastery, Kalas followed him and took his head -- however, the conflict and the Quickening were witnessed by MacLeod. When he confronted Kalas, the evil Immortal boasted that no one would believe the highlander -- unaware that Brother Paul had heard the conversation. Kalas was cast out of the monastery by his own mentor.

Having lost everything he knew, Kalas was forced to reinvent himself. By 1920 CE, he had become a world renowned tenor known as **Antonio Neri**. At the time, Duncan MacLeod was sponsoring a young soprano Maria Campalo in Paris. MacLeod helped her to meet Neri -- unaware that he was his old foe Kalas. Kalas and Maria immediately engaged in a duet of "*O soave fanciulla*" when they met, sparking a rivalry over her. However, Kalas only saw Maria as a pawn in gaining revenge against MacLeod. He extended an offer to audition for the Paris Opera, but Maria accepted MacLeod's offer to go to New York City and audition for the New York Metropolitan Opera instead. Upon learning this, Kalas gave up all pretense and began choking Maria. MacLeod showed up in time to intervene and challenged Kalas to a duel. In the ensuing battle, MacLeod managed to slice Kalas' throat with a piece of broken glass -- though not take his head. The wound was deep enough to permanently scar Kalas' throat and rob him of his most precious possession: his singing voice.

In the subsequent years, Kalas used his fortune to become a patron of the arts and purchased many properties across the world, including the Nosferatu Jazz Club and the Seacouver Vanderbilt Hall.

## Source

Antonius Kalas is derived from *Highlander*.
Crystalline Scorpion

**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**
**Crystalline Scorpions** are mid-level monsters found in The Gauntlet. Their counterpart in the Corrupted Gauntlet is the Corrupted Scorpion. Mid-level monsters always spawn in pairs, if they spawn in a room.

## Drops

### 100%

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### Materials

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### Other

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