recursal/Fanatic-Fandom huggingface dataset:
DarkStar

Level 5

DarkStar is a map set for shareware Wolfenstein, made by Darkstar. It was released on August 19, 1993.

## Description

The map set features a number of different designs, taking a lot of liberties in terms of spaciousness, with large, sparsely decorated rooms along with small and compact sections with different walls and atmospheres.

The map set was available via BBS early on and figured on many early Wolfenstein download sites.

## Availability

In the Wolfenstein 3D Dome era, the map set was available for shareware Wolfenstein *v1.4*; the porting from an earlier version most likely undertaken by Andy Nonymous.

## External links

* Download DarkStar at The Wolfenstein 3D Dome
* Download DarkStar at The Wolfenstein 3D Vault
* Download DarkStar at Gamers.org
* Download at MediaFire
Dean's Wolfenstein 3D Blog

Dean's Wolfenstein 3D Blog is a rather long-running (active since August 2006 till present) Wolfenstein 3D website/blog founded by Dean Horton. The Wolfenstein 3D Blog is one of the most notable, influential sources of information and opinion in the community, largely thanks to hosting several highly respected, very knowledgeable Wolfenstein 3D experts and serpens. While nowadays much less active than in its heyday, it is still being updated once in a while and remains relevant in the community.

Other than a couple hundred high quality posts, the Blog also provides the reader with detailed lists of mods released by all blog contributors, Wolfer profiles and links to other websites and Youtube channels.

## Full list of contributors

* Dean
* Majik Monkee
* ronwolf1705
* MrWolfForever
* serpens

## List of mods discussed on the Blog

* 6.25 ‎
* 10 New Ones
* A Long Walk Back
* A Touch of Nazi
* Absence
* All This & Wolf 3D
* The Alliance of Powers
* Atomprojekt
* Batman vs Bane
* Beyond Mutantstein Special Edition
* Beyond Mutantstein Special Edition - Anniversary Edition
* The Bitter End
* The Black House
* The Bunker
* The Bunker Files
* Castle Grom ‎
* The Dark Catacombs
* Davestein 2
* Day of the Chaingun
* Deadly Sleep
* The Death Key
* Die Hard Wolfers Lost Episodes Mapset
* Die Hard Wolfers Spear Mapset
* Doom Universal Tour ‎
* Drawn and Quartered
* Episode Four
* Escape from Steinberg Castle ‎
* Evil in Iron
* The False Spear
* Federal Cases: Tara Carmichael
* Femstein
* Footsteps to Despair
* The Garrett Game
* Gottspear
* The Grail of Eternal Life
* Grossed Out
* HalloWolf ‎
* Halls of Stonehenge
* Haunted House ‎
* Hitler's Ark ‎
* Hitler's Revenge (Joey Main)
* Hitler Strikes Back
* Hundenberg ‎
* The Hunt
* Journey into Evil
* Kurlandfront ‎
* The Last Mission
* Map of the Month June 2007
* Map of the Month July 2007
* Map of the Month August 2007
* Map of the Month September 2007
* Map of the Month October 2007
* Map of the Month February 2008
* MedEvil
* MIS Step ‎
* Mutant Blobs from Uranus 3D ‎
* Nazi Ambush! ‎
* Nazi PANIC!
* Nocturnal - iLOW3D
* NovoWolf
* Odds and Ends ‎
* Operation: Buzz Bomb
* Operation Eisenfaust: Origins
* Operation: Hundscheisse ‎
* Operation: Mutant Strike ‎
* Operation: Mutant Strike 2 ‎
* Operation: Mutant Strike 3 ‎
* Operation: Nighthawk
* Operation: Serpent ‎
* Operation: Wintersturm ‎
* Passage to Höllenteufel
* Projekt: Vertilgung ‎
* The Ravenous
* Resident Evil Unleashed ‎
* Resistant ‎
* Revenge of Poopdeck Willie: Resurrection
* Rising Evil ‎
* Robocop 4 Beta ‎
* Schabbs Connection
* Spear of Destiny Reloaded
* Spear Resurrection: 10th Anniversary Edition
* Spear Revisited
* Spongebobstein ‎
* Stealth ‎
* Step One ‎
* Step Two ‎
* Switch 17
* Tragedy at Istanbul
* Treasure Hunt ‎
* Trilogy: iLOW3D
* Triumph of the Will
* Wastelands - Part One
* Wastelands - Part Two
* Wolfenstein: Umbrella Beginnings - Episode 1: Discovery

* Wolfenstein Umbrella Beginnings - Episode 2 (Operation: End Epidemic)
* Wolfwing ‎
Castle of the Nazi Zombies!

Title screen

**Castle of the Nazi Zombies!** is a mod for shareware Wolfenstein, made by Legendary Power Games. It was released on August 13, 2010.

## Description

The set features 3 maps (10 were planned) all of which were edited Creator maps. Also featured are new graphics, some lifted from other mods. M2 Software's Jason character appears as the mod's only boss.

## Ports

The set does not feature coding changes, and as it was a shareware mod it was released bundled with shareware Wolfenstein *v1.4*'s SDL EXE.

## External links

* Download Castle of the Nazi Zombies! at The Wolfenstein 3D Dome
* Download Castle of the Nazi Zombies! at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/AUG 2010
* Youtube videos: D1m3 Tripps2012 theking4mayor
Daemon Hunter

Title screen

Daemon Hunter is the thirteenth and final mod by JJ. Having not released anything for three years, he returned in the spring of 2006 with this project.

## Description

The mod features many changed graphics and features 11 levels. The mapping is considerably better than that of his previous projects.

## Release history

Initially released on May 15, 2006 a patch fixing mapping bugs and adding new music was released on June 29, 2006. It was still listed as being a *demo*. There also appears to be another version of the demo, released somewhere before the May 15 2006 one. No full version was ever finished.

## External links

* Download Daemon Hunter (Final Demo) at The Wolfenstein 3D Dome
* Download Daemon Hunter (Final Demo) at The Wolfenstein 3D Vault
* Download the demos: 1 2 3
* MediaFire mirrors: 1 2 3
* News at the Dome: MAY/JUN 2006 JAN/FEB 2006 NOV/DEC 2005
Crimson Kahnage

Crimson Kahnage is a massive Mac scenario taking place in a dystopian future.

Assets used in Crimson Kahnage come from various mods by Laz Rojas, Jon Wigand and Clubey; there is also one new sound in the mix. Overall it's a huge package of content and couple togetherd with the apocalyptic theme makes for an interesting play.

The significantly revised 2021 release was inspired in part by the MacenWolf project. The re-release includes 5 new secret levels, an overall overhaul, bug-fixing and new content. The scenario has also been made somewhat easier, as the original is said to have been extremely punishing in its difficulty.

## Storyline

Following the destruction of the Twin Towers on 9/11, the world explodes in violence, culminating in nuclear warfare between Europe and the faltering United States. Almost all of humanity is eradicated as a result. Moving back in time and into another planetary system, a bitter war between two species, Layphid and Krimni, has been raging for thousands of years, with the latter slowly losing ground. The leader of the Krimni, Kahn the Oppressor, was growing increasingly desperate for new breakthroughs in military technology, until the Krimni accidentally discover the Sol system and witness the nuclear destruction of Hiroshima. Atom bombs were just the tech the Krimni needed to tip the scales of the war in their favor. Determine to succeed, they abduct Adolf Hitler, who describes the world in great detail and teaches them the virtues of fascism. The Krimni develop holographic disguises for themselves and set out to conquer Earth, which at this point is a radiated wasteland. Only five men survive, five scientists sheltered by their underground neutrino detector. You are one of these researchers and you must rid the Earth of its new Krimni scourge. But can you do it?

## External links

* Crimson Kahnage 1.0 for MacenWolf at ModDB
* Crimson Kahnage 2021 MacenWolf at ModDB
Bob's Girls

Level 1

**Bob's Girls** is a mod for registered Wolfenstein, made by Bob Daum. It was released on July 15, 2000.

## Description

The mod features 10 new levels on Episode 1. The title alludes to the fact that all Wehrmacht guards are now females wearing skirts and lipstick and a mane of pretty blond hair. A few wall textures have been changed, and Hans Grosse has been replaced by a tank.

## Ports

Though the download includes all files, no source code changes were featured, making it a port-friendly set.

## External links

* Download Bob's Girls at The Wolfenstein 3D Dome (archived)
* Download Bob's Girls at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUN/AUG 2000
Castle Ensprungen

First and Second Encounter versions, but differences are small and mostly concern balance issues (new stuff to pick up in a game with lots of items to collect already) and minor use of SE enemies, mostly Officers.

## External links

* SE Version for MacenWolf at ModDB
* FE Version for MacenWolf at ModDB
* MacenWolf thread at DHW
Countdown to Chaos

Screenshot

Countdown to Chaos was a mod that was announced by Majik Monkee on September 9, 2003. The storyline of the mod was more modern; the protagonist, John J. Schwartz - *the last surviving soldier in a free world* - a world which has been taken over by an alien entity whose purpose is to enslave the entire planet.

For some quite some time, no news were heard on the project, as Majik Monkee were balancing a lot of projects all at once. The next sign of life from the mod was heard on March 15, 2004, when it was stated that work would continue on the mod. Operation: Hundscheisse had taken up all other available time.

On May 4, 2004, the first screenshots were posted, which depict an American setting featuring George Washington portraits and evocative hallways featuring *Wet Floor* signs and computers.

Sometime over the summer of 2004, the project got canceled, with many of its graphics becoming available on the Image World.

## External links

* September 9, 2003 set of enemies/weapons
* May 4, 2004 screenshots
Cuetips Revenge

Title screen

**Cuetips Revenge** is a mod for registered Wolfenstein, made by Steven L. Pappas. It was released on September 1, 2001.

## Description

Though the mod features no new levels, some have been tweaked slightly to showcase the new graphics, all of which are quite crude and bizarre. The gameplay is very confusing, as several numbers on the status bar has changed places, constantly confusing the player as to how much ammo, health and score is preserved.

Sounds and graphics are likewise comical and confusing, with the enemies not having any movement frames as such, merely standing until they are killed with most being left standing up. Though Brian Lowe mentioned a changed EXE being present, no coding changes are featured: The EXE is that of standard registered Wolfenstein, Apogee version with copyright sign-on dated October 1994. This should also make it available in sourceports. Lowe split the download in two some days after initial release, in case anybody wanted it stored on a floppy disc. The size of the download is owed to the numerous extra files included, mainly sounds and graphics stored in wave format or bitmap, all of which feature in the mod.

An early version of the mod, *Wacky Stein 3D*, was released in May 2002.

## External links

* Download Cuetips Revenge at The Wolfenstein 3D Dome (archived)
* Download Cuetips Revenge at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/SEPT 2001
Castle Wolfenstein 3-D New Game Map

Level 1

**Castle Wolfenstein 3-D New Game Map**, also known as *Wolf#1* or alternatively *Wolfv1*, is a map set for registered Wolfenstein, made by Keith Heitmann. It was released on December 5, 1992.

## Description

The set features 10 new levels that are played successively (no secret level) on Episode 1. Heitmann attached a Read Me that indicated the maps were meant to be much more difficult and complex than the originals.

## Legacy

The set was featured in 1994's Wolfmaster as set *PP*. The set was titled *Wolfv1* on the Wolfenstein 3D Dome. This particular download also featured a saved game dated September 1997.

## External links

* Download Castle Wolfenstein 3-D New Game Map at The Wolfenstein 3D Dome
* Download Castle Wolfenstein 3-D New Game Map at The Wolfenstein 3D Vault
* Download at MediaFire
Castle of Lost Souls

Comes in various version. Maps range from very small to very large with anything in between and tons of enemies.

Castle of Lost Souls Trait is the main release coupled with Amerika The Beautiful graphics.

Castle of Lost Souls Dungeon is only a single map.

## External links

* Mod Homepage in 2001 via Wayback Machine
* Main Release for MacenWolf at ModDB
* Trait for MacenWolf at ModDB
* Demo for MacenWolf at ModDB
* Lite for MacenWolf at ModDB
* Dungeon for MacenWolf at ModDB
* MacenWolf thread at DHW
Burn the Fuehrer

In this demo the war is coming to an end, Hitler has gone into hiding and you must kill him.

There are some new textures and sprites (taken from various sources like Doom). The original version seems to crash upon trying to enter map 2 while there is no crash on MacenWolf. The final map appears to be inaccessible without a warp cheat. As for the maps you do get to play, they're not particularly large or small. There's a variety of combat scenarios, some of them fairly interesting to play through. Some design choices are rather unusual, to say the least.
CHAOS Software (website)

This page discusses the website of Chaos Software (see also Ripper), a Wolfenstein 3D modder team responsible for projects such as Wolf4SDL or ChaosEdit. Containing numerous downloads to the team's various projects as well as some notable coding tutorials among other things, the side is now sadly defunct and the majority of its old content no longer available (although Wolf4SDL and IMFLib can still be accessed).

## External links

* Nexus of War (March to April 2001) via Wayback Machine
* CHAOS Software (April 2001 Nexus of War reborn) via Wayback Machine
* CHAOS Software (October 2001 onwards) via Wayback Machine
* CHAOS Software (June 2003 onwards) via Wayback Machine
* CHAOS Software via Wayback Machine
* CHAOS Software file listing via Wayback Machine
Bunkersturm

Level 1

**Bunkersturm** is a mod for registered Wolfenstein, made by Raphael. It was released on May 12, 2006.

## Description

The mod contains a handful of new graphics, mainly wall textures in the style of the Spear Mission Packs (aka Lost Episodes). There are 10 levels, played in Episode 1.

Only maps and VSWAP have been changed, making it a port-friendly set. The Read Me is in both German and English, where it is stated that the mod was made using an old 486 DOS PC, pretty old even for 2006.

## External links

* Download Bunkersturm at The Wolfenstein 3D Dome
* Download Bunkersturm at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAY/JUN 2006
Colonel Bill

Bill ran his own website and hosted many Wolfenstein 3D mods in addition to making his own, of particular note Hallowein 3D. Also, similar to Andy Nonymous, Bill ported numerous old sets to v1.4, often with fixer-uppers such as new maps.

Bill also coined the term *The Lost Episodes* for the Spear of Destiny mission packs released by Formgen in 1994, a colloquialism that these two sets have gone by since then.

For a while, Bill was confused with Bill Neisius, having ported two of his sets. Today he goes by the alias Biergut.

## Wolfenstein 3D mods - as author

* Alien Wolf
* AOL Hell
* Hallowein 3D
* Hallowein v3
* The Lost Episodes
* Pacnclown
* SOD Fusion Patch

## Wolfenstein 3D mods - hosting/editing

* Map Set 1
* Map Set 2
* Map Set 3
* Map Set 4
* Map Set 5
* Map Set 6
* Map Set 7
* Map Set 8
* Map Set 9
* Map Set 10
Commiestein 3-D

Level 1

Commiestein 3-D is a mod for registered Wolfenstein, made by Brendan Gordon. Released in either late 1998 or early-to-mid-1999 (most recent timestamps are dated April that year), the mod needs Chokage in order to play.

## Description

Though most Chokage-related mods usually has a humorous or bizarre storyline, Commiestein 3-D has a detailed storyline displayed at the beginning of the mod, which mentions a third world war in which the Chinese and the Russians are in cahoots; reminiscent of Red Alert, Russian Front, Kreml 3D and even Juchestein 3D.

Though 4 episodes are mentioned, each with their own objective, only 1 episode was finished, featuring 10 levels. Many new graphics appear, though most of them only differ slightly from their original counterpart. Corridor 7 music is also featured when the player is between levels in the elevator.

## Availability

Commiestein 3-D was never posted nor mentioned on the Wolfenstein 3D Dome and languished for a long time on archived Chokage sites, where the author sometimes is listed as *Brian Gordon*.

## External links

* Download Commiestein 3-D at Herc's Super Chokage Page (archived)
* Download the Chokage bundle at MediaFire
Chrono - Spear of Destiny Levels

Level 2

**Chrono - Spear of Destiny Levels** is a map set for Spear of Destiny, made by Chrono. It was released on July 5, 2008.

## Description

The set features 21 new levels for Spear of Destiny. As the Read Me states, each level supposedly replaces its original counterpart's environment, making for a very cohesive play.

Map files date to December 2005, but the set was only released in the summer of 2008.

## External links

* Download Chrono - Spear of Destiny Levels at The Wolfenstein 3D Dome (archived)
* Download Chrono - Spear of Destiny Levels at The Wolfenstein 3D Vault
* Download at MediaFire
* U-Rate-It poll at DieHard Wolfers
* Poll at Haven
* News at the Dome: JUL/AUG 2008
* YouTube videos: Dirtyharry, Korean guy, Chrono
Dalek War 2087AD

Title screen

Dalek War 2087AD was a mod that was announced by Paul Stone on June 15, 2003. Two screenshots were posted over the following two weeks, and an enemy was posted on July 3, 2003.

The mod was based on the TV show Doctor Who and initially looked quite promising, but no news were heard on the project since mid-2003.

## External links

* The Wolfenstein 3D Dome News: May/June 2003
* Dalek War 2087AD enemy images
Bound

Title screen

**Bound** is a mod for registered Wolfenstein, made by Ronwolf1705. It was released on January 28, 2013.

## Description

The mod features 6 levels and quite a lot of puzzle/challenge elements, the most visible one being the fact that BJ is *gagged and bound*, not being able to pick up any weapons.

## External links

* Download Bound at The Wolfenstein 3D Dome
* Download Bound at The Wolfenstein 3D Vault
* Download at MediaFire
* Thread at DieHard Wolfers
* Thread at Haven
* News at the Dome
* YouTube videos: LightningBoltForever
Dead World Rising 2

Title screen

### Awards

Dead World Rising 2 is the second mod by Great Wasabi. It was released on April 16, 2004 - four months after its predecessor.

## Background

The set was announced on January 7, 2004 where Mario Maniac and Mega Luigi were mentioned as helping out with coding, and Sockdude also being on board for help. For the final release, Wolf Skevos-Jones also lent a hand. Majik Monkee was thanked for graphical work.

## Description

The mod is based on registered Wolfenstein 3D, and maintains the episodic flow. As with its predecessor, the set carries a heavy DOOM influence. This is particularly evident in the soundtrack, which includes plenty of DOOM music in addition to numerous other new pieces. Quite a few coding changes were included, such as the menu font having been changed, and most if not all of the graphics have been completely replaced. An ammo box was also featured.

Several levels were left unfinished at various positions in the GAMEMAPS file, suggesting that Great Wasabi envisioned a full 60-level set. All six episode names were also changed. Sadly the mod was never finished. However, the download file contains mapping data files for MapEdit, suggesting that Great Wasabi might have had envisioned people finish off the mod themselves if they so desired.

## Release history

A 10-level demo had been released on February 21, 2004. This included only Episode 1. It was mentioned that the set was nearing completion in late February, which is at odds with the aforementioned unfinished maps after level 20. It may be the case that Great Wasabi had only envisioned 20 levels for the final version, as with its predecessor.

In late February, Great Wasabi stated that his computer had some issues. Luckily all the material for Dead World Rising 2 had been backed up, and there were no losses. The second episode was finished the 20-level version was released on April 16, 2004. A mapping bug was discovered at E2M5 and some other issues were fixed, and a patch was released on May 4, 2004. This replaced the previous version, and proved to be the final one.

## External links

* Download Dead World Rising 2 at The Wolfenstein 3D Dome (archived)
* Download Dead World Rising 2 at The Wolfenstein 3D Vault
* Download at MediaFire: demo | full
* News at the Dome: MAY/JUN 2004 MAR/APR 2004 JAN/FEB 2004
Bobby Bucksnort

John Bucksnort's grandson. Made his own mods with an obvious influence from his grandfather, though many held up pretty well on their own.

His first mod, Death Castle, was released in June 2000 only two months after John Bucksnort had released his first mod. Bobby continued to make mods after John Bucksnort passed away in September 2001.

## Wolfenstein 3D mods

* Death Castle
* The Heinmakker Project
* Mutantstein IV: Darkworld
* Nazi Ambush!
* New Wolf
* Mutantstein V: Gottspear
* Reinstaad
* Return to Death Castle

## Contributions

* Beyond Mutantstein Special Edition (3 maps)

* Beyond Mutantstein Special Edition - Anniversary Edition 2002-2012 (1 map)
Die, Himmler, Die!

December 11, 2018 (ECWolf)

**Die, Himmler, Die!** is a scenario for the Mac version of Wolfenstein 3D created by Laz Rojas. It has 10 new levels and all new graphics and sounds. It was one of the last scenarios released by Rojas, and the first not ever marketed by WolfAddict Software.

## Story

*"TO BIG BAD WOLF DE LITTLE RED RIDING HOOD... ELIMINATE HIMMLER... IMPERATIVE... COMPLETE MISSION WITHIN 24 HOURS... OUT."*

That's what the message you received from Allied Command said after you decoded it. It was delivered by a French courier an hour ago, along with a map and coordinates of Himmler's last known location. Chances are the SS chief has already moved from there, but the trail is still hot enough for you to follow it if you don't waste any time.

For years, SS and Gestapo blackshirts have terrorized all of Europe, crushing millions under their marching jackboots. Now the time has come to cut off the head of the snake -- namely, Reichsfuhrer-SS Heinrich Himmler. And you've got twenty-three hours left to do it. Will it be enough?

## ECWolf Port

As of 2015, ECWolf has limited support for loading MacWolf scenario. Using this ability, AstroCreep ported this scenario to ECWolf in 2018, using the PC game files instead of the Mac files, and adding a few fixes and extra menu graphics.

## Links

* Download Die, Himmler, Die! at lazrojas.com
* Download Die, Himmler, Die! (ECWolf) at ModDB
* ECWolf thread at DieHard Wolfers
Borgenstein

Based on the Borg from Star Trek. It's not quite a total conversion, replacing roughly half the walls, a bunch of enemies, and almost all static sprites and pickups. The graphics are of high fidelity and fit the theme. The mod owes a lot to the Astrostein series.

The new maps are medium-to-large and decently put together. Highly symmetrical, "realistic" designs which make heavy use of static objects in threes blocking off certain things and passages.

## External links

* Borgenstein Page via Wayback Machine
* Demo for MacenWolf at ModDB
* MacenWolf thread at DHW
Compact Maps 6

There are four single-map scenarios to be found here:

* Carter & Lucy Eat Chicken
* Fishin' With Gil
* Je Suis Francais
* Luck Be a Lady Tonight a

According to the readme the maps are taken from Temple of Doom and Castle Wolfenstein (Mac mod). There's a good deal of enclosed, claustrophobic spaces, and the maps are anything but compact.
Castle Morgmenistein

A scenario made by Joel Brown, son of Ian Brown, when he was 11 years old.

It comes with almost all new graphics. Every enemy save Schabbs and a few ghosts is replaced, almost every wall as well. Some graphics were custom made for the scenario, while quite a few others come from outside sources. The result is visually consistent. The maps share are mostly medium-sized and share some elements of their design; you will rarely find areas wider than three tiles as everything is kept in a compact, narrow series of passages, with slightly more open areas in scant numbers in later maps. You will also find teases along the way - areas with a lot of resources that cannot be reached in any way, mocking you mercilessly.

### Story

The year is 1943 and doctor Schabbs has teamed up with professor Quarkblitz to create a robotic army for the Third Reich, threatening their eventual decisive victory over the Allies. Heck, prototypes are already in existence. You are sent to Castle Morgmenistein on a one-man mission. Your goal is to destroy the prototypes, steal blueprints, and eliminate the daring duo.
Castle Wolfenstein (Mac mod)

The sets range from 36 to 55 maps, all of them decorated by various new graphics. Version 3.0 is the least modified, lacking many sprites future versions already have Mapping on display is very varied and difficulty remains high throughout, though perhaps not as high as in Temple of Doom. Maps range from rather small to extremely extensive.

One particularly interesting feature is the expanding floor: more than once in later versions of the mod, you will encounter a fairly small layout, only to be transported to a larger, more elaborate version of the same map upon flipping the switch.

## External links

* Demo for MacenWolf at ModDB
* Version 3.0 for MacenWolf at ModDB
* Version 3.8 for MacenWolf at ModDB
* Version 3.81 for MacenWolf at ModDB
* Version 3.82 for MacenWolf at ModDB
* Version 5.0 for MacenWolf at ModDB
* Version 5.1 for MacenWolf at ModDB
* Download MacenWolf Port at ModDB
* MacenWolf thread at DHW
Codename Cornucopia

1 of 2 shots posted

Codename Cornucopia was a mod for Wolfenstein 3D, and Wolfwhips' first mod. Announced in January 2007, no news were heard on the project since.

A website and a ModDB page were created for the mod, however, these have not been updated in a very long time.

## External links

* ModDB page
* Codename Cornucopia website (archived)
* DHW thread
Der Angriff

Title screen

Der Angriff is a mod for registered Wolfenstein, made by Raphael using the alias *maximator*. It was released on June 5, 2007.

## Description

The mod features 60 levels and many new graphics and sounds. Source code changes include textured floors and ceilings and many new textures. Some of these textures are brand new and feature signs in German. Some have been lifted from other mods, such as Ringman's checkered marble texture from All This & Wolf 3D. Ammo has also been increased. New sounds are also featured, unique to the mod. Almost all original sounds have been replaced. Some music has also been changed, with some coming from other games and one being Nirvana's *Rape Me*.

All six episodes have their own separate story, much like original Wolfenstein 3D. For this purpose, help- and end art was coded in.

## External links

* Download Der Angriff at The Wolfenstein 3D Dome
* Download Der Angriff at The Wolfenstein 3D Vault
* Download at MediaFire
* Thread at DieHard Wolfers
* News at the Dome: MAY/JUN 2007
Conflict in the Fatherland

Episode 2, Level 5

March 12, 2011 (SDL)

**Conflict in the Fatherland** is a mod for registered Wolfenstein, made by BJ Rowan. It was released on May 7, 1999.

## Description

The mod features 60 new maps. Most graphics remain true to the original game, but some have been changed. The chain gun has been replaced by the *MG34 GPMG*. Some new wall textures and decorations have been added, many of which would be used in numerous mods to come, including Rowan's own Totengraeber. The storyline is extensive and contains newly named episodes, though the original bosses remain.

## Legacy

BJ Rowan himself admitted that, when compared to the more popular Totengraeber, the mapping featured in Conflict in the Fatherland is the better of the two. This view has also been expressed by players and other members of the community. However, some of the levels featured in Episode 3 bear a resemblance to the automatically generated Creator maps, albeit with edits and additional design.

## Ports

The mod features only new maps and a VSWAP file, making it a port-friendly set. Laz Rojas ported the entire level set to the Mac version of Wolfenstein 3D as six one-episode scenarios. Each of these episodes has 10 maps and a slightly different
assortment of new graphics, mostly walls (upscaled) and sometimes boss sprites (not upscaled). The Mac version received a port for MacenWolf.

In March 2011, an SDL port of the DOS version was put together by Gerolf, who inserted the new episode names from the Read Me into the EXE. This version included all files except audio files. Furthermore, the DOS set was converted to ECWolf by AstroCreep in 2016.

## External links

* Download Conflict in the Fatherland at BJ Rowan's Wolfenstein Records Room
* Download Conflict in the Fatherland (SDL) at The Wolfenstein 3D Dome
* Download Conflict in the Fatherland (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL | ECWolf
* CitF for MacenWolf at ModDB
* Download Conflict in the Fatherland (Mac) at lazrojas.com
* Conflict in the Fatherland backstory at BJ Rowan's Wolfenstein Records Room
* Poll at DieHard Wolfers
* Another poll at DieHard Wolfers
* Poll at Haven
* News at the Dome: MAR/APR 2011
* YouTube videos: AryanWolf3D
Dennostein 3D

Level 3

Dennostein 3D is a mod for shareware Wolfenstein, made by Denno. Its files date to 1995 though it was only released on the Wolfenstein 3D Dome on March 31, 2004. It was sent in by David O'Rafferty.

## Genesis

Though released as *Simpson's Doom*, the download contains a Read Me file where it is disclosed that it is in fact titled *Dennostein 3D*, and that it is *version 2.1*. Previous versions were obviously made, but none have surfaced. *Version 2.1*'s VSWAP dates from June 1995. The mod uses shareware Wolfenstein *v1.2*.

## Description

No new levels are featured. The guards have been replaced by Homer Simpson who always goes *D'oh!* when he is shot. However, his alert sound comes from a different source. Other than Homer's face, none of the other new wall textures have much to do with *The Simpsons*.

## External links

* Download Dennostein at DropBox
* Download at MediaFire
Crude III: Season of the Bitch

Title screen

Crude III: Season of the Bitch is a mod for registered Wolfenstein, made by Thomas Weiling with coding changes by AlumiuN. It was released on September 24, 2023.

## Description

The mod features 5 brand new levels and is based on OVERKILL. The mod mixes themes of Hallowein 3D and Hotel Romanstein with many new graphics and sounds being featured.

## Trivia

The mod features many textures based on screenshots or photographs of various people in addition to movie posters within the realm of both horror and erotica. Some of the graphics feature the following:

* Magali Muxart in Les Textiles
* Robert Mitchum in The Night of the Hunter
* Marina Sirtis in Blind Date
* Kelly LeBrock in Weird Science
* Sandra Bullock in Demolition Man
* John Carpenter in Body Bags
* Maxwell Caulfield in Prey of the Jaguar
* Famke Janssen in GoldenEye
* Demi Moore in Striptease
* Madonna in Body of Evidence
* Gina Janssen in Studentinnen-Report
* Sophie Boudet in Mon curé chez les nudistes
* Patricia Barzyk in La machine à découdre
* Isabelle Strawa in La machine à découdre
* Izabella Scorupco
* Yolanda Diaz

And the following movie posters:

* Hollywood Chainsaw Hookers
* Pieces
* Sorority House Massacre
* The Texas Chainsaw Massacre 2
* Nemesis
* Robotrix
* Fit to Kill
* Striptease
* All Ladies Do It

Plus assorted screenshots of various webcam models, YouTubers and various photos found in documentaries or online on long dormant sites.

## External links

* Download Crude III: Season of the Bitch at The Wolfenstein 3D Vault
* Download Crude III: Season of the Bitch at DropBox
* DHW thread
* Playthrough by Atina
Chemical Warfare

Title screen

**Chemical Warfare** is a mod for registered Wolfenstein, made by Liz Ryerson. It was released on April 7, 2002.

## Description

The mod is essentially a retelling of the original game's Episode 4, with the final boss being Otto Giftmacher. Many references are present throughout the mod to various levels from the episode, with the final level being a "backwards" version of E4M1. Of the 42 levels, 37 are regular while 5 are secret levels. Coding features include the missile launcher, seamless level flow, end level objects, and on some levels (e.g. level 29) tweaks to pushwalls. Chris Chokan helped out with the coding, as did MCS.

New music is also featured, original melodies composed by Chris Chokan as well as Ryerson, in addition to original Wolfenstein 3D and Spear of Destiny music. Some levels have a number of Hitler bosses in them, and in some few cases there is a shortage of ammo. Though difficult at times, the player is rewarded in plenty of treasure and easily accessible one-ups.

## Ports

With Ryerson's approval, a Wolf4SDL port of the game was released by MCS on July 27, 2019. Work on the port had originally started in the fall of 2012. A patch for the SDL version was released in late September 2019, addressing a number of minor gameplay issues; this version replaced the previous version.

## External links

* Download Chemical Warfare (DOS) at The Wolfenstein 3D Dome (archived)
* Download Chemical Warfare (DOS) at The Wolfenstein 3D Vault
* Download Chemical Warfare (SDL) at AReyeP and MCS' Wolf 3D Add-ons
* Download at MediaFire: SDL (September 2019 | SDL (July 2019) | DOS
* Thread at DieHard Wolfers
* SDL release thread at DieHard Wolfers
* Polls: DHW 1 DHW 2 DHW U-Rate-It Haven 1 Haven 2
* News at the Dome: MAR/APR 2002
* YouTube videos: Liz Ryerson (dev commentary) Lingyan203
Crash of the World 2

Title screen

Crash of the World 2 (subtitled *Nina's Revenge*) is a mod for registered Wolfenstein, made by TheKKKNo2. It was released on May 27, 2013.

## Description

The mod features 19 new levels, and a host of coding changes including multiple textured floors and ceilings, parallax skies and landmines. As with the prequel, a cartoon-like influence is found via Ian Summerfield resources.

## External links

* Download Crash of the World 2 at MediaFire
Armageddon

Level 1

**Armageddon** is the fifth mod released by Barry Christian. Released on June 12, 1999, it features seamless levels, changed music and new graphics. The ability to get four keys is added as well.

For its time, the mod featured impressive changes, including the showing of all four keys on the status bar and a smoother transition upon reaching levels beyond level 10.

As with so many other of Christian's projects, this mod features 60 levels broken into different parts. One particular noteworthy level was level 9, which featured a large maze where BJ must escape *mega spiders* (which replaced Pac-Man ghosts) in order to complete the level.

Mapping shows overall steady progression as compared to Barry's earlier efforts, with smoother, thematically appropriate layouts (although the "Pipeline" section is taken perhaps a tad too literally) and cutting down on superfluous treasure.

An SDL port was released on August 3, 2013.

A 4GW port was released on December 13, 2016 by Officer-Michael John.

## External links

* Download Armageddon (DOS) at MediaFire
* Download Armageddon (SDL) at MediaFire
* Download Armageddon (SDL) at The Wolfenstein 3D Vault
* Download Armageddon (4GW port): Dropbox Mediafire
* Thread at DieHard Wolfers
* Poll at Haven
* News at the Dome
* Youtube videos: Lingyan203 Penguindog55 Protokol Cateko
DOOM

Box art

DOOM (Also known simply as *Doom*) was id Software's game that followed in the wake of Wolfenstein 3D and Spear of Destiny. The game inspired a large following of its own, with its action-packed, demon-bashing and fast gameplay standing the test of time just as well - if not more - than Wolfenstein.

Following its release, several art patches were made to implement its graphics into Wolfenstein, such as The Doom Patch and Doomenstein. Additionally, plenty of stand-alone Wolfenstein 3D mods were inspired by the game or use some of its resources; including the enemies, the music and the weaponry. Notable standouts include AReyeP's 2000 mod WolfenDOOM, Insurrectionman's Doom: Legions of Hell, and KFH Games' Klooni.
DHW Totengräber Map Set

Level 18 (by Serpens)

The DHW Totengräber Map Set is a community effort set of maps for one of the most popular Wolfenstein 3D mods, Project Totengräber. It is similar in concept to the previous DieHard Wolfers series of mods.

Though the mod had its source code and editor files available since at least 2002, no community effort had taken advantage of this before this project. Initiated sometime in 2015, the project finally got off the ground in 2016 with AlumiuN readying an editor's kit the same way he had done for the Map of the Month contests.

The released set features 21 levels made by a host of different authors:

The levels featured customized ceilings and floors, did not follow the storyline of the original mod, and furthermore bosses were featured free-form rather than on certain levels.

## External links

* Download DHW Totengräber Map Set at MediaFire
* Download DHW Totengräber Map Set (ECWolf) at MediaFire
* Download DHW Totengräber Map Set (ECWolf Demolition) at MediaFire
* Download DHW Totengraeber Map Set at the Wolfenstein 3D Vault
* DHW release thread
* DHW development thread
Calendar of Destiny

Episode menu

Calendar of Destiny is a mod for registered Wolfenstein, concocted by messrs. AryanWolf3D and Chris Chokan.

The mod sows together original Wolfenstein 3D along with a cherry-picked section of Spear of Destiny, which has been tagged on as the seventh episode.

Content has been added from Spear of Destiny, of course, including wall textures and sprites, though only one boss level is featured; the showdown with the Death Knight.

As the mod features too much original material it is still sitting on the shelf. But it is a thing, nonetheless.
Dave's Wolfenstein 3D and Spear of Destiny Page

Dave's Wolfenstein 3D and Spear of Destiny Page is a long-defunct Wolfenstein 3D website by DJ Blazkowicz. Having never quite left the "under construction" phase, it promised extensive coverage of the games as well as many downloads in the future, but never quite delivered.

## External links

* Dave's Wolfenstein 3D and Spear of Destiny Page via Wayback Machine
Bride of Wolfenstein

The title was inspired by the famous horror movie Bride of Frankenstein, besides that there is no other connection to the scenario. The player faces five difficult maps swarming with female enemies. A full version was in the works but due to the lack of feedback Clubey decided to either not release or cancel it.

## External links

* MacenWolf Port at ModDB
* Clubey's Bride Page
Davestein 3D

Title screen

Davestein 3D is a mod for shareware Wolfenstein, made by David Wettlaufer. It was released on May 22, 2004.

## Description

The mod features no new maps or graphics as such, though the brown guard movement is changed. There are also a fair share of new sounds. Obviously the mod was meant as a joke-type thing.

## External links

* Download Davestein 3D at The Wolfenstein 3D Dome (archived)
* Download Davestein 3D at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAY/JUN 2004
Brandon's Utility

Brandon's Utility was a tool for Wolfenstein 3D, most likely a batch file of sorts that makes use of switching between one's different mods in whichever folder one might have, rather than going from mod to mod separately.

By 2002, the only available version had some noticeable bugs, and the tool was sadly not backed up. Similar tools were later developed by Andy Nonymous and were also used in sets such as Chokage and Wolfmaster.
Davidstein

Episode 1, Level 1

Davidstein was a map set for registered Wolfenstein. It was announced and posted on the Wolfenstein 3D Dome in April 2003, but was never uploaded on its server. Instead it was available in the long-defunct *addonklub* Yahoo group.

60 levels were featured, though these were all automatically generated using the Creator tool. The author's name was not listed on the Dome but it was most likely made by David Gebler.

## External links

* The Wolfenstein 3D Dome News: April/May 2003
Catacombs

Title screen

Catacombs is a mod for shareware Wolfenstein, made by Hell Knight. It was released on May 21, 2008.

## Description

The mod was originally made in early 2006 and features just one level. Guards have been replaced by DOOM actors, but original Wolfenstein 3D wall textures remain. The download includes all files adhering to the shareware version with the Apogee sign-on screen; as such, it should be a port-friendly set.

## External links

* Download Catacombs at The Wolfenstein 3D Dome
* Download at MediaFire
* News at the Dome: MAY/JUN 2008
Covert Missions

Level 1

**Covert Missions** is a mod for Spear of Destiny, made by Linuxwolf. It was released on July 1, 2017.

## Description

The mod features 3 levels and features stealth and *aggressive play*. The mod culminates in taking down the Ubermutant. Featuring mainly the original Spear of Destiny graphics, the column has been replaced with that of Spear Resurrection.

## External links

* Download Covert Missions at The Wolfenstein 3D Vault
* Download at MediaFire
* Thread at DieHard Wolfers
Brutal Damage

Title screen

Brutal Damage is a mod for registered Wolfenstein, made by Joshua Waight. It was released on January 1, 2005.

## Description

The setting is inspired by Waight's native California. The storyline is more contemporary and modern, and real-life photos are among the new graphics. The full version features 20 levels, played on the first two episodes. Some original graphics remain, while other graphics are from DOOM and Tekkoudan.

The EXE features uncredited changes most likely made by Brian Lowe (such as new episode names, increased ammo/health and different ceiling colors).

## Release history

Announced on June 29, 2004, a 10-level demo was released in that August, featuring 10 levels. The final version featured 20 levels and was released on New Year's Day 2005. This version replaced the 10-level version.

Another one of Waight's mods, Gothic Mayhem, was released that same day. That mod is essentially Brutal Damage but with a different set of graphics and a completely different storyline.

## External links

* Download Brutal Damage at The Wolfenstein 3D Dome
* Download Brutal Damage at The Wolfenstein 3D Vault
* Download at MediaFire
* "Thread" at DieHard Wolfers
* News at the Dome: JAN/FEB 2005 JUL/AUG 2004 MAY/JUN 2004
Dean

Also known as Dean Horton. Burst onto the modding scene in 2006, and quickly became friendly with a host of different modders. Though also handy with the code, Dean joined Team Raycast as a mapper and contributed to numerous high-scale projects.

His first mod was a short one, part of the 'Mod in a week competition' on DieHard Wolfers, which nevertheless was still a solid effort for a debut. His first large mod, Escape From Castle Holle, was in development for quite some time, being released in late 2007.

Dean also worked closely with Thomas Weiling starting in 2006, doing the coding for a number of projects, in addition to vigorous beta testing, helpful suggestions and otherwise offering vital moral support. Their final product together, W.O.L.F., came out just before **Dean** slowed modding activities for a while.

Dean also started Dean's Wolfenstein 3D Blog in August 2006, highlighting a number of mods and map sets which otherwise would probably not have gotten that much attention. The site also featured a number of other contributors, including Ron and Majik Monkee.

## Wolfenstein 3D mods

* Escape From Castle Holle
* Hitlerworld
* Xmas 2013

### As part of Team Raycast

* Sonderkommando Revolt/Operation Eisenfaust: Origins (Mapping)
* SoD Extreme (With RonWolf)
* SoD Extreme II (With RonWolf)

## Contributions

* All This & Wolf 3D (beta testing, support, 1 map for *v1.0*)
* Beyond Mutantstein Special Edition - Anniversary Edition 2002-2012 (1 map)
* The Bitter End (coding)
* Die Hard Wolfers Lost Episodes Mapset (1 map)
* Die Hard Wolfers SDL Mapset (4 maps)
* Die Hard Wolfers Spear Mapset (3 maps)
* Die Hard Wolfers TC (1 map, map coordination)
* DOSn't Everybody? (coding)
* Map of the Month July 2007 (1 map)
* Map of the Month August 2007 (1 map)
* Map of the Month November 2013 (1 map)
* NovoWolf (coding in initial stage)
* Quest for the General (coding)
* W.O.L.F. (coding)
* Wolf3D Community Map Pack (maps)
* Wolfram (coding)
DieHard Wolfers

The *DieHard Wolfers* community was launched on March 3, 2001 as a Yahoo! group. It was the brainchild of BrotherTank. Though similar groups existed at the time, and chat rooms had been set up by Brian Lowe, Parafriction and Chris Chokan at various times, it was the DieHard Wolfers community that in earnest became the first truly extensive gathering of Wolfenstein 3D and Spear of Destiny fans.

The group continued to be the main forum for communication between the many different modders of Wolfenstein 3D and Spear of Destiny for a time, concurrent with the Wolfenstein 3D Dome. Around this time, the Wolfenstein 3D Dome also started hosting its own message board, which was quickly overshadowed by the DieHard Wolfers' own message board, which became the *DieHard Wolfers' Forum*.

The message board opened in March 2003 as the Yahoo! group slowly came to a close, and would for roughly a decade become the main hub for communication between modders, coders, artists, mappers and fans of Wolfenstein 3D and Spear of Destiny. The forums were set up by MCS, hosted by AReyeP and maintained and kept in order by BrotherTank.

Though other forums popped up, closed down, or continued to exist in some way or other, it was for many years the DieHard Wolfers' Forum that ruled the roost. Starting in the early 2010's, as message boards in general became less popular due to more direct ways of instant communication, the DieHard Wolfers' Forum saw a decline in activity. Some also attribute this to the obsolete demands for member registration, including blocked e-mails, rigid restrictions on avatars and general backwardness of the phpBB system.

## External links

* The DieHard Wolfers' Forum & Message Board
* The DieHard Wolfers Yahoo! archives
Den of Evil

Title screen

### Awards

Den of Evil is a mod for Spear of Destiny, made by Dtrade. It was released on February 16, 2003.

## Description

Though very much inspired by the school of John Bucksnort, the mod offers some new graphics and changed sounds. There is no accompanying storyline, but the environs to be explored by the player vaguely resemble a neglected castle. Some keys are found in secret areas.

An SDL port was released on June 29, 2013, courtesy of Andy Nonymous. This port fixed a few mapping bugs and also fixed some other minor issues.

## External links

* Download Den of Evil (DOS) at The Wolfenstein 3D Dome
* Download Den of Evil (SDL) at The Wolfenstein 3D Dome
* Download at MediaFire: DOS | SDL
* Gameplay footage on Twitch & Gameplay footage on YouTube
* News at the Dome: MAY/SEPT 2013 JAN/FEB 2003
Compact Maps 5

The original version is a giant compilation of 33 scenarios for the 3rd Encounter, with many being re-releases. The MacenWolf version cuts it down to 11 new sets. A few of them have a minor amount of new graphics.

The floors range from tiny stubs to sprawling giants, with a wide variety of interesting layouts. Some of these maps span pretty much the entire grid and are anything but compact. They're always difficult, full of enemies, with a lot of bosses in the mix and many more Pacman ghosts than the average mapper is inclined to use. Some are slightly modified vanilla maps and there is at least one WolfMaker level.

The 11 out of 33 scenarios:

* Atlantis
* Beavis and Butt-head's Dog
* Fresh Prince of Castleview
* Ogre/Nazi Blowout
* Pinky and the Brain Conquer!
* Road Runner Madness
* Rumble in the Bronx
* The Killer Yodelers
* Unofirms
* Wild Fat Boars
* WolfMade