The Ghostrunner

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## "The Ghostrunner""Jack"

**GR-74**, or, **GR\_074**, commonly known as "**The Ghostrunner**" or "**Jack**" is the protagonist of the *Ghostrunner* series. He is the 74th Ghostrunner, and is presumed to be the last one active. The name Jack was given to him by The Climbers, as Zoe claimed when they found him and tried to repair him that he was all "jacked up", or that they had hit the "jackpot" in finding him.

## Personality

While designed to be a completely obedient Android cyborg, Jack displays opinions fairly early on in the game, notably during conversations with Zoe, the last member of The Climbers, and when referring to the fate of the other Ghostrunners. While The Architect states that the Ghostrunners are not meant to feel compassion or pity, Jack shows an equal amount of concern for the few over the many, willing to divert from his initial tasks to help Zoe and The Climbers when she needs his help. His individuality and conscience are dismissed by the Architect as the Ghostrunner being ruined by the Climbers. Jack's independence eventually grows into self-sacrifice and defiance, as he was willing to sacrifice himself to save the last remaining humans in the Tower by killing the Architect, despite knowing it will kill him as well, showing Jack to be a selfless, courageous, and stoic.

## Powers and Abilities

### Powers

**Ghostrunner Physiology:** As a Ghostrunner, Jack is a biomechanical cyber warrior. His physical limits are beyond any normal human and he has supernatural abilities.

* **Enhanced physiology (Increased Awareness/Digital Body):** Jack has inhuman capabilities thanks to his biomechanical body. He is faster, stronger, and has impressive coordination and exceptional spatial awareness, and more. He can track hundreds of enemies, deadly projectiles, terrain layout and info without breaking a sweat, and can automatically parry and deflect projectiles with relative ease.
* **Spectral Cloaking:** All Ghostrunners are designed to be invisible to almost all forms of electronic surveillance, (eg. Surveillance Cameras, Motion Sensors, Body Scanners and more.)
* **Cybervoid Materialization:** Using inbuilt mechanisms, Jack is able to materialize the energy/medium of Cybervoid into physical projectiles he throws at his enemies.
* **Acceleration Module:** Utilizing this module, Jack is able to produce bursts of speed in any direction, even midair, and is utilized for many Ghostrunner techniques. When connected to a Cybervoid Uplink, this module may be temporarily overclocked to simulate the slowing of time for Jack.
* **Air Filtration Systems:** Jack is immune to the effects of toxic air contaminants due to inbuilt air filtration systems. This allows him to survive in even highly radioactive environments.

### Abilities

* **Swordsmanship:** Jack reliably uses several different variants of single-edged swords to dispatch enemies.
* **Parkour:** Jack is an excellent traceur and thanks to his Biomechanical Physiology he is much more skilled than a regular human.

### Techniques

* **Blink:** Unlocked at the end of 'The Climb'. This enables you to target multiple enemies at once and kill them with a single attack.
* **Tempest:** Unlocked at the end of 'Road to Amida'. Micro-vibrations within Jack's internal hydraulics are used to generate a blast of air. Though initially designed for non-lethal crowd control, the power of this blast can be scaled up to the point it is lethal for standard humans. Properly timed, this blast may also be used to reflect projectiles.
* **Surge:** Unlocked at the end of 'In Her Own Image'. A ranged attack where Jack releases a slash of energy towards his target.
* **Overlord:** Unlocked during 'Reign In Hell'. Utilizing the Atma Chips installed in nearly all Dharma Tower residents, Jack takes control of nearby enemies and turns them against their allies.

## Weaknesses

* **Firearm Restrictions:** All Ghostrunners are programmed by their creator to be unable to utilize any kind of firearm, this was due to concerns for the collateral damage such weapons may cause to Dharma Tower.
* **Kill-Switch:** All the Ghostrunners had a built-in kill switch (likely to neutralize them if they posed a threat or attempted to oppose The Architect and The Keymaster). This was how The Keymaster managed to not only defeat Jack in their initial fight after she had killed the Architect but eliminate all the other Ghostrunners that attempted to stop her.
* **Cybervoid:** Despite being able to use Cybervoid as a medium to learn new abilities, Jack needs the Cybervoid akin to an operating software. The Architect exploited this during the final mission and attempted to override Jack's software and control his body.

Despite his Ghostrunner Physiology, Jack is still made of flesh, albeit part flesh, meaning his body can still be damaged, as The Keymaster tore his arm off after neutralizing him with the Kill Switch in the prologue.

While this would be considerably difficult, his skill can still be opposed, though not surpassed, by the likes of Hel, despite The Architect labelling her as a 'cheap knockoff'.

## Trivia

* He is voiced by Carl G. Brooks.
* Despite having a full third-person model, Jack is never visible outside of first-person except for the Ghostrunner intro, a blink-and-you-miss-it glance of his face in An Awakening, and the ending cutscene.
* Despite being considered dead by the end of the game, Jack's fate is unclear, even though The Architect claimed that if he (Jack) deleted Cybervoid, Jack would cease to function, he can be seen seemingly reactivated in the ending cutscene of the game.
* While running, Jack will occasionally twirl or spin his sword. This can be triggered deliberately while idle or while moving by pressing X on PC.

1. ↑ Cybervoid Wiki Page