Cleric

Cleric is one of Avalon's seven classes and is the only support class available currently. It has access to skills that boost teammate damage and survivability along with major healing spells. As a trade off, it has the lowest damage potential on it's own, along with the lowest physical damage stat.

## Skills

### **Healing Touch (Class Lvl 1)**

Heal a portion of the health of an ally.

*"Replenish nutrients to muscle tissue, aiding in healing of wounds."*

Note: Crouch to cast on yourself

* Reach - One Ally

* Range - 5 blocks ahead

* Healing - 21%

* Cooldown - 9.67s

* Cost - 10 Mana

### **Vitality Flash (Class Lvl 1)**

Heal all players nearby

*"Calls upon the calming warmth of dawn light to heal and restore our forces."*

Note: Does not heal the caster

* Reach - All Players

* Range - 6 block radius

* Heal - 6.5 HP

* Cooldown - 15s

* Cost - 15 Mana

### **Hope Shockwave (Class Lvl 1)**

Deals damage and minor knockback to enemies in a 4 block radius around the caster.

*"Calls upon dawn light to fight the dark along your side."*

* Reach - All Enemies

* Range - 4 Block Radius

* Damage - 11 HP

* Knockback - 6.3

* Cooldown - 10s

* Cost - 15 Mana

### **Curative Smoke (Class Lvl 3)**

Throw a small projectile that upon landing, creates a healing field that also cures wither and poison.

*"Throw a dense concentration of herbs and shrooms that burn to produce a healing smoke."*

* Reach - All Players

* Range - 3 Block Radius

* Heal - 1.1 HP

* Duration - 3s

* Cooldown - 20s

* Cost - 20 Mana

### **Projected Vim (Class Lvl 6)**

Send two homing orbs that grant speed and minor healing to teammates.

**This spell might hit and buff enemies in the way.**

*"Homing orb made out of dawn light that heals and refreshes an ally."*

* Reach - 2 Players

* Range - 50 Blocks Ahead

* Heal - 3.25 HP

* Cooldown - 20s

* Cost - 25 Mana

* Speed Intensity - 3

* Speed Duration - 10s

### **Pep Bless (Class Lvl 8)**

Reduce damage your allies take.

**Crouch to cast on yourself.**

*"Enshrouds allies in dawn light that will deflect incoming damage."*

* Reach - All Allies

* Range - 25 Blocks Ahead

* Duration - 5.75s

* Protection - 10.5%

* Cooldown - 19.75s

* Cost - 20 Mana

### **Healing Hug (Class Lvl 10)**

Close-range healing spell that completely heals one player.

*"A heartfelt hug, warm like the rays of the sun, and full of that serene magic of the morning. It only works if the caster feels some sort of strong emotion towards the target."*

* Reach - 1 Player

* Range - 2 Blocks Ahead

* Hug time - 2.4s

* Cooldown - 14.33s

* Cost - 35 Mana

### **Exuberant Light (Class Lvl 14)**

A large AOE heal that reaches a 9 block radius around the caster.

*"Calls upon the powerful rising sun, to bring hope and strength to those around us."*

* Reach - All Allies

* Range - 9 Block Radius

* Heal - 20 HP

* Cooldown - 16s

* Cost - 40 Mana

### **Unwavering Faith (Class Lvl 18)**

Pulls enemies towards the caster, dealing damage and minor knockback to enemies in a 9 block radius.

*"Calls upon the rising sun to smite the dark as it doth every day, with no escape."*

* Reach - All Enemies

* Range - 9 Block Radius

* Pull Strength - 3.5

* Damage - 31 HP

* Knockback - 8.2

* Cooldown - 19.7s

* Cost - 50 Mana

### **Counter Sprite (Class Lvl 22)**

Cast on an ally to damage enemies that harm them.  Scales with Skill DMG and Team Buffing.

*"Whenever your allies are hurt by an enemy, a phantom vision of your wielded weapon will appear to counterattack such enemy."*

* Reach - all allies

* Range - 40 blocks ahead

* Strength - 12%

* Duration - 4.8s

* Bonus Damage - 7 HP

* Cooldown - 40s

* Cost - 32 Mana

### **Spectral Strike (Class Lvl 26)**

Apply a buff on an ally to give bonus damage to their attacks. Scales with Skill DMG and Team Buffing.

*"Whenever your allies attack an enemy, a phantom version of your wielded weapon will appear to second-strike such enemy."*

* Reach - all allies

* Range - 30 blocks ahead

* Strength - 6%

* Duration - 4.8s

* Bonus Damage - 7.5 HP

* Cooldown - 40s

* Cost - 38 Mana

### **Force Push (Class Lvl 28)**

Deal minor damage and major knockback to one enemy in front of the caster.

*"Repel evil with this spell of morning light, like the monsters run away from the rising sun, but in a much more direct manner."*

* Reach - all enemies

* Range - 8 blocks ahead

* Damage - 5.5 hp

* Knockback - 10.67

* Cooldown - 8s

* Cost - 10 Mana

### **Rooting Fist (Class Lvl 40)**

Hit an enemy with your fist to deliver a toxin that stuns them.

*"Deliver this weed directly into the stomach of the target, soon enough it will grow into a wicked venomous herb with buffing fruits."*

* Reach - 1 enemy

* Range: hit with your fist

* Fruit buffing - 6.5

* Stun duration - 11s

* Cooldown - 32s

* Cost - 20 Mana

## Strategies

Cleric is a team-oriented class and can't do much damage on it's own. However, it is arguably the best class to team up with given its large amount of utility and healing skills. Try to team up with others to make up for each other's strengths and weaknesses. A majority of a cleric's abilities scale within team buffing, meaning putting attribute points into spirit would allow for more healing and team buffing all around.