Telekinesis

> "Telekinesis. The art of manipulating matter with nothing more than your mind. A discipline with quite a storied history. The ability to manipulate and move objects at a distance has few practical uses, however, I have seen psychics learned in this discipline do some very creative things with their powers. Should you meet a telekinetic psychic, do not assume them powerless in the field. They may not be able to manipulate you directly, but that simply means that the danger is one that will become apparent later in the battle." - Dr. O'Hara - Lead Psychic Researcher - Psychic Protection Division
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Telekinesis is something of a mixed blessing to the psychics who practice it. While they are among the least feared and distrusted of psychic powers, they also produce effects that are nowhere near as in demand as biopsionic healing or metapsionic brainguarding. A telekinetic must be canny and creative to get the most from their abilities.

Telekinetic powers are strong but somewhat imprecise. The force they generate is usually invisible, though a psychic can allow a visible glow if desired, and the source of the telekinetic manipulation is not obvious to ordinary senses. Objects being worn or held by a mobile creature cannot normally be manipulated by telekinesis, nor can unwilling, intelligent targets be directly manipulated. Machines, including non-sentient robots, can be affected as any other inanimate object, however. The psychic cannot use this technique to lift their own person without special techniques.

Some techniques refer to a "physical attack" or "physical damage". This means straightforward kinetic impacts: bullets, punches, collisions, falls, compressions, or the like. **Energy attacks are not included.**

## Psychic Techniques

### Level-1 Techniques

#### Kinetic Traversal

> "What do you remember of ancient history? We're talking, like, before spike drives were even a thing. Anyway, back then, there were tales of an ancient group of humans who could perform amazing feats, one of those basic feats being the ability to walk on walls, or trees, or - heck - even ceilings. They even managed to walk across water. Anyway, I'm digressing. With the power of telekinesis, we have found a way to replicate this feat. Anyone with enough skill in telekinesis can be like this group of ancient humans. They can be ninjas." - Nobu Arakaki - Historian of Ancient Terra and Class One Telekinetic Psychic.
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With this technique, a psychic can unlock the potential of moving along walls or ceilings.

The psychic may commit Effort as an On Turn action to move freely across vertical or overhanging surfaces as if they were flat ground, crossing any surface strong enough to hold five kilograms of weight. They can also move over liquids at their full movement rate.

This movement ability lasts as long as the Effort is committed.

#### Pressure Field

> "I must say that the creativity and ingenuity of telekinetic psychics impresses me. They have found a way to create something similar to a vacc skin. They can also share this psychic vacc skin with other members of their squad, provided they commit some extra effort." - Dr O'Hara - Lead Psychic Researcher - Psychic Protection Division
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With this technique, a psychic can use their telekinetic powers to create a psychic vacc suit for themselves and others.

As an Instant action, the psychic can manifest a protective force skin around their person equivalent to a vacc suit, maintaining pressure and temperature even in hard vacuum conditions.

They can ignore temperatures at a range of ±100°C and can automatically pressurize thin atmospheres for breatheability or filter particulates or airborne toxins.

By committing Effort for the scene, the psychic can shield up to six comrades with this ability. This lasts until the user reclaims the Effort.

#### Telekinetic Armoury

> "" - Robert Peterson - PsyProt Military Division
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### Level-2 Techniques

#### Impact Sump

> "Suddenly stopping the transfer of kinetic energy during an impact is a taxing and precise technique. The telekinetic uses their powers to create a burst of opposing kinetic force in order to completely reduce the energy of an impact to almost nothing. An impressive trick, however, the sudden wrenching of kinetic energy tires a psychic, making this only viable for a single use per day" - Dr O'Hara - Lead Psychic Researcher - Psychic Protection Division
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With this technique, a psychic can use their powers to completely negate the kinetic energy of an object that impacts them.

The psychic may commit Effort for the day as an Instant action to negate a single instance of physical damage\**.*

This ability is too taxing to be used more than once per day, but as an instant action, it can be triggered even after damage has been rolled.

***\*: See top of page regarding what is considered physical damage***

#### Telekinetic Expertise

> "" - Robert Peterson - PsyProt Military Division
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## O'Hara's Notes

**Warning:**The following documents are classified under CODE PSYPROT. Only members with the necessary clearance have the authority to access these files. Dissemination of these files will result in severe disciplinary action.