Anneliese

**SPOILER ALERT!**
***This page/section contains Spoilers, Proceed if you're fine with it.***

wanted... just once, he told himself, And then... bam! Mistake. That’s you. Oopsie whoopsie.
— One of the Dryads to Anneliese

Anneliese is one of the important characters in Heroes of Berendar and the story.

## Appearance

Like most Veidimen she is tall and pale, She has long white hair with braids and Amber eyes, she wears distinct fur outfit.

## Personality:

She is a naturally curious person, being able to read people's feelings she could read anyone like a book. As a Veidimen she seems to be unapologetic when it comes to killing people in the name of Veid.

Due to the nature of her birth and how she grew up, she repeated this mantra to cope herself:

— Anneliese to Argrave and for herself

Anneliese only overcame this by visiting the White Planes facing her Whiteness.

## Game Story

After Mateth fell, she became Dras’ chief strategist after distinguishing herself in the siege. As **[Genius]** and **[Empath]**. She used them both to great effect to devise very good battle plans that read the opponent like a book. She was an extremely powerful mage with high magic affinity.

She was also one of the important allies Player could recruit fighting Gerechtigkeit.

## Story

### History

Anneliese's Mother Kressa was forced upon by the Chief while her husband was away for hunt, the Chief latter accused Kressa of adultery and exiled her when refused matrimony, Kressa's husband could not leave with her due to tribe law, resulting in Anneliese born in human lands and received the human name "Anneliese". During Dras' conquest uniting tribes, Kressa's husband betrayed the Chief to bring back her from Human lands. Due to the nature of her birth, both parents were neglectful and Anneliese, especially her mother when she was in human lands, she only got where she was due to her own curiosity and hardwork.

### Book 1

During Patriach's Council discussing the attack on Druids, she defended Galamon despite her grandmother's wishes.

As the commander of one of the landing parties of Veidimen Invasion, her task was to occupy the village of Barden. Her quick thinking and slaughter of the archers saved the landing arty from wiped out, ultimately they occupied Barden albeit with significant causalities thanks to Argrave's handiwork.

When Galamon brought the guardians of Aethel-Something, Veelstron sign was made requesting co-operation between Veidimen and humans to dispatch the guardians. Argrave requested to talk with Patriarch as an agent of Erlebnis with Galamon's word. Anneliese brought Argrave's unconscious body with the ship to Veiden after Galamon sucking him dry. Through their journey Anneliese was surprised by Argrave's knowledge about prominent Veidimen including herself.
At the city of Katla in Veiden, The Patriarch, Rowe and most of the Chiefs received Argrave as the mortal agent of Erlebnis, the latter warned of Gerechtigkeit and foolishness of the invasion infuriating the Patriarch and Rowe infront of all the Chiefs, Anneliese was kicked out of Patriarch's Council following the incident. The next talks was delayed until it was too late to prevent the assault on Mateth. In the end Argrave and Dras agreed for Invasion to cease but assault on Mateth was left to its natural outcome, At the same time Anneliese received permission from Patriarch to join Argrave in his quest to stop Gerechtigkeit.

Anneliese and Argrave visited Galamon's family Muriem and Rhomaden sharing Galamon's wellbeing after which they visited the Library making a deal with Rowe to get Druidic Magic Spellbooks in exchange of Illusion magic Spellbooks.