Session 01

## Session Notes

### Session 1 - Like Sciatica

In the Realm of Dula’Mendota, there are seven lands. Vodinium, Baratuse, Basador, Cliazarat, Trumpleck, Isenon and Torments Crest. Each island with different specialities, once united in trade and friendship. They now stand fractured, and in their own stead. We begin in the year 1292 P.Q. (post quadrification). In the war-ridden ruins of the previously prosperous Ashedel, the capital city, was once home to the rulers of Baratuse, but now stands silent under the ever watchful eye of Vedinium’s onlookers.

Sam mentions the Dwellers Palace and the Great Thendwell Tree, as we find ourselves at the large Shunter Terminal. It has curved ceilings with a ruby and silver filigree. One entrance way shows the way out of the Capital, towards the north. Onboard the Shunter, in the first carriage we find the staff’s quarters. In the second carriage, the first passenger carriage, we find Xia.

She hears a few noises, and then heavy footsteps gradually getting louder and louder, and then the door opens and swings closed, and in enters Trip, a small red kobald, alongside Coda, a halfling. After a short conversation and with the cabin stinking of cucumber, Maggie rolls out from under the bed to say hello. Trip flirts overtly with every single person in the carriage. Four others enter into the other carriage. Firstly, Telmund, a dwarf, Ejhõlen, also a dwarf, and Melchior, a man clad head to toe in armour. After them enters Eva, a human.

Aboard the carriage, we all meet and get to know one another a bit. Many of us show off our magical abilities. Coda lights a coin, and Maggie tries to put it in her jar, only to find that the light immediately extinguishes and the coin falls to the bottom. Maggie immediately returns the coin, and the smell of rotting fish (check with Lil) fills the cabin. Trip gets Xia to whisper a secret into a bubble that she brews, and then pops the bubble in the room, causing Xia's voice to echo around the room. Xia summons her canine companion Rae into the room. Telmund takes out a wand, and aims it out of the window, casting a spell that gains the attention of one of the members of the crew. The rest of the party do not show off any magic.

We are introduced to a few members of the Shunter crew, Dennis Chinprickle, Ann and Captain Conductor. We set off on our journey and are served chicken porridge for every meal, but members of the party keep finding red scales within their meals, and many of the group overhear Ann saying that it isn't chicken. We come to a fast halt after a day's travel, when we discover that an animal called a Crunchdog is pulling the Shunter, and it has been petrified. We are ambushed by some flying chicken-esque creatures that turn Ejhõlen and Maggie temporarily into stone, but we quickly defeat them. After a fight, we have a conversation with Captain Conductor as Telmund puts up a tent to shade our petrified companions. We learn that the Shunter used to be powered by something called an Oomp Stone, but they haven’t had access to them in decades. Telmund pulls a stone out of his pocket, asking if it is the same, but finds himself strangely unable to part with it, going to great lengths to keep hold of it. Captain Conductor briefly mentions that they haven’t had access to them since the war.

When we go to bed, Telmund, though exhausted, finds himself unable to rest. His brain can’t stop thinking, but he can’t remember about what. After tossing and turning for a while, he steps over to the seats, and sits and thinks. His eyes are watering, and he’s unable to blink, until he can, and then he closes them, and finds his body beginning to walk. He knows he sleep talks, but he’s now sleep walking, not in control of his body. The cold air hits him, and he can feel the dirt beneath his feet. He opens his eyes, and his back against a tree looking at the Shunter. He looks down, and in his left hand sees a small golden case, and a small chunk of white stone in his right hand. (As Lottie, I’m not sure on what exactly was said, so I’m paraphrasing) A voice in his head whispers throatily ‘ (Enter?) the stone’. He holds the sharp jagged stone up to the moonlight, and feels his eyes close again. He feels his hands meet, and as they reopen, both hands cup the golden case, the stone is seemingly gone. As he flips the case over, on the underside in one of the small circular indentations of the case is the milky-white gem, now inlaid into the gold. He flicks the case open by the clasp, and a milky-white fog rolls out, and inside he sees his wand, only slightly different. At the base sits a white gemstone, seemingly blending into the wood of the wand.

Telmund is found outside by Melchior and is carried inside, and he decides to go and take a massive shit afterwards. We all congregate in our cart, get to know each other some more, and talk about the food that definitely isn't chicken. Coda and Maggie go to look out the window for anything that we could forage from the forest to eat, when suddenly Maggie is pulled from the cart and is held aloft by a spider-like monster, who dangles her over its mouth. And that's where we'll pick up next week!

### Quotes:

‘That wasn’t not there before!’ - Telmund

‘It comes and it goes… Like sciatica.’ - Ejhõlen

### Point of Inspiration:

At the end of the session, we decided that Telmund should get the weekly point of inspiration.