Charms

**Charms** are collectibles that grant a variety of helpful bonuses to the player.

## Overview

Charms only last for the current run and are lost when the player returns to their Base Camp. Charms of the same type do not stack, and getting a charm a second time does not grant an additional bonus. All charms the player has collected during their run are shown in the Charm section of the main menu.

In addition, there are 8 Unique Charms, each representing one charm category. These unique charms can only be acquired at the start of a run, where a random selection of three is presented. Taking one will influence the Charm altars to always propose at least one charm of the Unique charm's category, until the player has multiple charms of that category.

There are 62 different charms present in the game, but a player can only obtain 54 of them in a single run. This is because the player may only have one of the 8 unique charms in a run and there is one charm that is currently unobtainable. Once the player has acquired 54 charms, stat rewards will appear in place of charm rewards.

Additionally, the player can select to two treasures from their collection at the start of each run to bring on that run.

## Obtaining

Charms can be obtained:

* From Altars, Great Trees, and the Elder Blossom.
* From planting Patch Pins.
* Occasionally from completing battle rooms.

## Charm categories

### Lasso Charms

Lasso charms revolve around the use of the lasso, letting the player capture lots of monsters and make them their allies.

* **Dismount Mates**: Dismounted monsters will become an ally for a while
	+ **Whiplash**: The rope of your lasso can damage monsters
	+ **Flashwave**: Your lasso creates a clearing shockwave whenever it latches onto a monster
	+ **Spicy Swap**: When you mount a monster, it becomes Energized for a short time
	+ **Power Of Man**: While unmounted, you'll take much less damage
	+ **Bond Boost**: Allied monsters and pets will stay longer before leaving
	+ **Erupting Jump**: When you dismount, clear all nearby shots
	+ **Dual Wield**: You can use your Nutriblaster while using your lasso

### Melee Charms

Melee charms focus on your Melee Blast, letting you flatten enemy monsters at close range.

* **Ricochet**: Melee Blasting a monster into walls or obstacles will trigger an explosion
	+ **Auto Melee**: Automatically Melee Blast any monster that touches you
	+ **Point Blank**: When you Melee Blast, also shoot a wave of shots
	+ **Alternator**: Your Melee Blasts will increase your Charge Blast meter
	+ **Clearing Clap**: Your Melee Blasts also clear nearby hostile shots
	+ **Buttery Coating**: Monsters will fly much further when Melee Blasted
	+ **Calming Touch**: Melee Blasting a monster will disable its defense skill for a while
	+ **Friction Flames**: Melee Blasted monsters leave a trail of fire as they slide

### Reload Charms

Reload charms improve your reloading and Charge Blast, giving you powerful temporary advantages in combat.

* **Blast Shield**: Create an orbiting ring of blockades when you Charge Blast
	+ **Lock On**: Your Charge Blasts will home in on monsters
	+ **Clip Clear**: After reloading your blaster, clear all nearby shots
	+ **Mystery Cocktail**: Your charge blasts have a chance to afflict random ailments
	+ **Supercooling**: Your blaster reloads much faster
	+ **Cherry On Top**: Your first shot after reloading is much stronger
	+ **Alternator**: Your Melee Blasts will increase your Charge Blast meter
	+ **Hive Keeper**: When you reload, gain some allied bee critters
	+ **All Natural**: Your attack skills are stronger when your blaster's heat bar is empty

### Critter Charms

Critter charms allow you to summon and maintain a large swarm of powerful critters.

* **Critter Converter**: Defeated hostile critters will become allies
	+ **Blast Buddies**: When allied critters are defeated, they will fire an explosion
	+ **Super Scuttle**: Allied critters will move and attack much more quickly
	+ **Hive Keeper**: When you reload, gain some allied bee critters
	+ **Sacrificial Sting**: When an allied critter is defeated, it fires a homing shot
	+ **Wax Guard**: Your allied critters have extra health and can bounce off monsters
	+ **Web Shooter**: Whenever you use an attack skill, spawn some allied spiders
	+ **Left Behinds**: When you defeat a monster, spawn some allied flies

### Ailment Charms

Ailment charms empower your abilities in hazardous terrain and help you turn harmful ailments to your advantage.

* **Waterproofing**: Harmful status ailments have no effect on you
	+ **Terrain Master**: All your stats are boosted when standing in hazardous terrain
	+ **Chain Reaction**: When you gain a harmful ailment, the nearest monster gains it too
	+ **Camouflage**: Entering terrain your mount resists will make you invisible
	+ **Non-Stick Sheen**: Harmful ailment effects wear off much faster
	+ **Flavor Charge**: Your harmful ailments are applied to your Ammo Fruit shots
	+ **Speedy Feet**: You can’t be slowed down by hazardous terrain
	+ **Booster Shots**: When standing in afflicting terrain, your blaster shots gain that ailment
	+ **Grass Armor**: Your defense is boosted while standing in afflicting terrain

### Damage Charms

Damage charms increase the power of your blaster significantly, allowing you to mow down waves of enemy monsters.

* **Heavy Ammo**: Your blaster damage is greatly increased but you can’t run fast while shooting
	+ **Hot Swapping**: After swapping your equipped ammo, the next 5 shots are boosted
	+ **Lucky Trigger**: Your blaster shots have a chance to be bigger and stronger
	+ **Clear Mind**: All hostile shots move more slowly
	+ **Sniper Scope**: While standing still, you can shoot through all obstacles
	+ **Mixologist**: Some blaster shots have the effects of 2 of your ammo types
	+ **Pressurise**: While not shooting, the strength of your next blaster shot charges up
	+ **Booster Shots**: When standing in afflicting terrain, your blaster shots gain that ailment

### Skill Charms

Skill charms augment the powerful abilities of your mount, letting them take out event he most powerful enemies.

* **Cool Rush**: Your mount skill cooldowns refresh twice as fast
	+ **Dive Bomber**: Whenever you use your Defense Skill, drop a bomb
	+ **Caffeinated**: Your mounts lose stamina more slowly
	+ **Skill Battery**: You can store a second charge of your attack skills
	+ **All Natural**: Your attack skills are stronger while your blaster’s heat bar is empty
	+ **Refreshing Jolt**: Whenever a skill’s cooldown ends, zap the closest monster
	+ **Mirror Match**: If a monster would be immune to your Attack Skill, it takes double damage instead
	+ **Web Shooter**: Whenever you use an attack skill, spawn some allied spiders

### Health Charms

Health charms are designed to keep you alive above all else, focusing on regaining health and reducing the damage you take.

* **Regeneration**: When healed, you heal double. Also boosts your max HP by 20.
	+ **Timeout**: After taking damage, your immunity will last 3 seconds longer
	+ **Recycling**: Stamina drops give a bit of health. Health drops give a bit of stamina
	+ **Bonus Heart**: Boosts your maximum HP by 30 points
	+ **Exoskeleton**: All damage taken from shots is reduced by one
	+ **Thorns**: When a monster damages you, it takes several times that damage in return
	+ **Grazing**: Collecting ammo from bushes restores some health and stamina
	+ **Barricades**: After taking damage, create a defensive ring of shots
	+ **Grass Armor**: Your defense is boosted while standing in afflicting terrain

## Trivia

* Infestation was originally planned by Liam as one of several Critter synergy charms, but it was never implemented into the game. Its effect was:
	+ **Infestation**: When you would gain an allied critter, gain two instead