Balrog

A Homebrew Villain design by The Meeple Monkey.

### Why Play Against Balrog?

Think you've got what it takes to hang with one of the most vicious boxers in the world? Then step into the squared circle with Balrog! This villain battle is designed to emulate a knock-down, drag out prize-fight in front of a high rolling crowd in flashy Las Vegas.

### Heroic Goal/Villainous Plot

Central to the scenario is the **Ten Count Track**. Every time you damage Balrog, you'll be pushing him further down this track by getting him to "see stars" (by revealing **heroic** and **wild** actions), which represents the ref's count as you send Balrog to the mat. Your ultimate goal is to get to the end of the track, meaning you've put him down for the Ten Count! At the same time, he'll be trying to win by a knock-out. Unsurprisingly, he achieves this by scoring K.O's (4 of them to be precise).

To give the fans the fight they paid for, the fist will fly from the moment the bell rings, meaning that Balrog begins the game **under pressure** AND **vulnerable**. That's right, you can start pummeling each other from the get-go! But this doesn't mean there's no point in completing your missions. Each cleared mission earns you a bonus boost on the Ten Count Track!

Victory will come if you can wow the crowd and time your attacks to coincide with heroic symbol reveals from a well-managed deck of Hero cards!

### BAM! / Master Plan Deck

Being the heavyweight champion that he is, Balrog certainly packs a punch! With his **BAM!**, he dishes out 2 damage to a hero, then dances back out of range. He is not a one-trick pony though. His **Crazy Buffalo** can pummel one or multiple heroes, while the devastating **Turn Around Punch** will knock even the toughest opponent to the canvas! As brutal as Balrog is, he is also calculating and cold. He isn't above wearing the enemy down with the ol' **Rope-A-Dope**, softening them up for his inevitable counter-attack!

### Threats

If you're going to come out on top in this fight, you cannot underestimate the importance of winning over the crowd! All the Threats represent different sections of the crowd and measure their level of support for either of the combatants. Each Threat starts on the **Work the Crowd** side. This side represents neutral support, but if you can clear the Threat with 3 heroic actions, you will have won those fans over. Watch out though, because if thugs ever outnumber civilians in a location before the Threat is cleared, it will flip to it's **Hostile Crowd** side (losing any accrued heroic tokens in the process)! While this side is face up, the rabid fans will give Balrog a surge of confidence, allowing him to shake off the effects of your blows, and lower his place on the Ten Count Track.

### Overflow

Don't forget to manage the **Overflow** situation as well, because this will also drive down your progress on the Ten Count Track!

### Designer's Note:

Heroic action symbols play a vital role in working towards the Heroic Goal of this Villain battle. As such, some heroes will be much more suited to taking on Balrog than others. You will probably want to take into account the action symbol composition of your deck when choosing heroes if you want a more balanced fight.

* Pro Print Files
* TTS Files

Part of Marvel Vs Capcom United