Game Progression

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This guide summarizes the game progression. It contains tips for control of the *transitions* in the game, and note what to craft or to find. Some tips will represent opportunities for gaining equipment, slightly in advance of the "usual timing".

For a more detailed guide, check the The First Day guide. For details about strategies for each animal fights and/or events, see their respective guides (WIP).

Card Survival is a... survival card game, but that does not mean it is without any structures or changes. The game progression and the general goals for a player before properly progressing presents the following pattern:

# Beginning of the Game

The **Player/Character** starts with minimal, or no equipment whatsoever. Your task at hand is to collect resources, build yourself a base, and craft better equipment. You might start off chopping trees for wood, fishing by day/grabbing food (depending on what location you're at), and exploring around the Locations of the island.

You need to make yourself a base after you get the proper resources for it. If you have time, make one Shed/Mud Hut to move in. It is recommended to make a Shed at first, as it simply is a cheaper alternative to build, but also it offers less space for storing things.

Make better Equipment, and Tools as you gather materials. Some weapons can be crafted from getting Wood, such as the Rustic Spear, which makes dealing with animals a breeze, or advanced weapons crafted from other resources, such as a Rustic Bow.

The player needs to use these equipment to prepare themselves for a hostile animal fight, with occasional events for variety. Each animal and event provides a uniquely and challenging fight, and defeating them provides more materials.

# Grab Everything You Can

*Main article: Exploration*
As in most adventuring games, take everything you see. Almost everything in Card Survival is useful -- or maybe disposable -- and fairly soon you will be able to find and/or make a Chest to stash extra items. Organizing your chests (for example putting tools in one chest, food or ingredients in another, and resources, all in different chests) will make your playthrough much better. You can also rename them if you feel lost.

Exploring is the most crucial way to survive in the game, as it always provide with resources, which is recommended to stock them up for the following articles.

## Animals

As you explore inland, new animals may appear. Once a player has defeated each animal or "event" for the first time, it can later be found again for more drops, thus becoming a potential resource, which depends of the animal's population. The resources gained from the animal fight/event will also improve the player's stats, and it grants access to new content.

Those animals are particularly significant for game progression:

* The Boar initially gives access to the leather crafts, which is technically optimal for tailoring clothing. However, if you don't defeat him eventually, you might get a laceration, which makes you bleed out to death if not treated. On the most cases, the Boar will always be recommended to hunt down for the meat, which consequently gives you the hide as well when defeated.

* The Monitor Lizard is also an alternative access to the leather crafts, and it drops a different type of leather, a little green on the outside and a little red on the inside, and it also gives you its meat when defeated. However, if you don't defeat him eventually, you will get an infected bite, which makes you get a fever if not treated.

* Capturing Partridges and Goats opens access to the enclosures and a type of livestock, which all serve in preparation for the survival, conceiving different types of food and drinks.

Defeating them is the minimum standard for the "game progress". However, this being a survival game, that's not a *big ol' game over*! From this point on, the player is now considerably in the "mid-game", where the player can continue to gather resources and equipment, work on blueprints, and survive until you can get one of the two endings of the game.

Nearly all animals need a place to live, most will at least require you to capture them by placing traps. Then, you can release them in the enclosure. Also, it's not considered to use your weapon to try to catch them, as you would kill them instead of capturing them.

They now can regrow their population, and you can also help them by feeding them and giving them water, or making a Feeding Trough and a Watering Trough. As the population grows, housing them all and keep feeding them will become an increasing feature.

With the different animals in different locations, it's not recommended to stick them all in one enclosure; rather, you will need to set up more enclosures on the biomes that those animals live.

## Equipment

*Main article: Equipment*
Equipment cards is usually the best way to get some particular benefits, and swapping it with skills can help it increase the chances of completing a specific event.

* Stone Spear is the most easy and common weapon made in the game, as the user will get a higher chance for defending yourself in a combat.

And a good but fragile weapon to use in the early-game is:

* A Rustic Spear, that will provide some protection you may be able to combat any hostile animals like the Boar, Macaque or Monitor Lizard, although they still can be troubling for unequipped players.

## Cuts & Abrasions

*Article used: Wound System*
In Card Survival, any damage done to the player will appear as a stat or wound. And the player can easily treat that stat, like a **Bruise** or an **Arm Laceration**. When the player heals, the **Pain** amount will gradually decrease, as a notification that that stat/wound is healing.

If you get wounded, they get automatically equipped into your **Equipment** screen so that they can heal and be easily treated individually. And as a stat or wound can be easily treated, a wound can also be potentially lethal, depending on what wound you currently have. The wounds you can possibly get are:

* Sprained Wrists and Ankles
* Fractured Legs and Arms
* Lacerations on Legs and Arms
* Minor Lacerations and Abrasions
* Animal bytes and illnesses

To avoid dying, you can heal it using some **Aloe Vera**, or making a dressing with a Weevil Lily leaf or a Cloth.

## Blueprints

*Main article: Blueprints & Improvements*
When you start the game, the most common way to unlock a tool blueprint or any other blueprint is by finding or crafting a specified item of the needed materials for that blueprint.

During your explorations in Card Survival, you will encounter many resources and materials, and for that you might also unlock some blueprints. Some of the tools you make will require the blueprint unlocked first, like a Stone Axe for example. You can also unlock blueprints by improving your skills, which requires a certain percentage of them to unlock.

Building these blueprints also contributes for the game progression. Along with the sub-sections, there are 8 main types of blueprints:

* **Base**: These blueprints are the most straight-forward ones. They're only referred to house structure like Shelters, Mud Huts and Sheds.

* **Tools**: These blueprints use a form of utensils to be also used on other blueprints. Many Tools have drag and drop actions or can be used in related actions, such as chopping down trees.

* **Hunting**: Many weapons has some potential usage, but generally they are not so resistant, making them easy to be broken. Making projectiles also has its potential usages, like Arrows. Examples also include the different trapping blueprints.

* **Tailoring**: These blueprints can be mainly worn for unique effects, such as more Storage, Protection, or Mental Structure.

* **Clay**: Many of these blueprints uses Temper as material, like Fibers, Sand, Crushed Conch or Ashes. Once the Blueprint is finished, the card produced will still need to be heated in a Kiln to be completed.

* **Cooking**: Making a prepared meal is a great way to increase the nutrition than a basic food and can help minimize the negative effects of eating some ingredients such as Oil, Fat, or Sugar, alone. Paired with the Workplace bonus from being in the vicinity of a Chair and Table, the player can actually save time when compared with consuming the individual ingredients.

* **Medical**: A miscellaneous set of items that the player can use to help improve their physical and mental health, treat a wound or help against unique sta.

* **Farming**: Those blueprints are only used for farming, and it allows for agriculture-related activites.

## Meta-progression & Currencies

The major game progression (also known as **meta-progression**) will begin to advance after you reach the next day. This is accomplished by sleeping from 8:00pm to 4:00am (in-game time). After reaching 6:00am, the day changes... -- don't ask me why -- ...and you receive a **Sun**. You also might get a chance to receive a **Moon** if you survive until the 30th day, and you now can spend those **Suns** and **Moons** on Perks.

The player always start a new (or modified) section of the island using/or not specific perks. Those perks offers new dangers, especially new animals, but those enemies also concedes new resources. The environment will also offer new items, including local wildlife, and other uncommon items.

# After The Endgame

*This article is mainly used to point out what to do after triggering one of the two endings of the game: the Home ending.*
*So, you've mastered your world but ran out of things to do, huh?* There are still many options for playing with your current run, or making the next game far more challenging using perks. Even though you've finished the game, it's not over! You can do anything you want!

After making the Mud Hut your house and finishing all the respective blueprints, the player is now free to do anything. Really, you can try to do anything. The very end is your imagination!

Here's some things you should try:

* You could try to build more Water Reservoirs to gather more rain water.
* You could explore all the other locations of the game and 100% them.
* Try to overcome your skills by improving them and maximizing them out.
* Make another character and select specific perks to play that run and see what it takes you.
* Do a hardcore playthrough of a customized character.
* Do a speedrun (a plain one, without any tools or whatever).
* Find bugs and glitches in the game, and tell the developers, so they can fix them.
* Become a wiki contributor (of this one or any other game that you like why not)!

## Challenging Yourself

Sometimes, the actual game is too easy and you want to add an additional challenge, a little bit of *oomph*, setting extra rules for yourself. It is worth noting that this isn't enforced by the game, but only by your own determination. You can use some examples listed below:

* Only use melee weapons. You can craft a Rustic Spear until you acquire better materials of choice if needed.
* Try to beat the game with the pre-made characters of the game, as they offer some difficulty with the selected perks they have.
* Don't eat meat, or the other common food types, e.g. Vegetables, Fruits, Mollusks, Crustaceans etc.
* Acquire every single weapon and tool.
* Try to collect one of every fish in the game.
* Try to complete all of the Journal's objectives.
* Or even try to hunt down all the animals of the game (that might be difficult though).

There's always a new opportunity to try and test other ways to beat the game or at least survive on the most high of the difficulties. You just gotta play to find out!

# More Guides

This is the end of this guide. If you have finished reading and wants to check other guides, check out the list below. Note that some pages may not have anything to do with the other guides, but they have enough knowledge to accomplish such feat.