Greenskins

Do you like endless war and not care about building a dynasty, politics, or the economy? Greenskins were *literally made for you*. As a Greenskin your primary objective is to win enough battles to start up a Waaagh then go smash anyone in krumping distance. As a Greenskin you don't have kids by conventional means, instead you choose other members of your court to "adopt". Choosing who to adopt should be done very carefully, as you can only choose to adopt up to 3 other Greenskins, including the dead ones. Additionally while you may choose highly favorable candidates with fantastic attributes, your AI children are less likely to be as good at decision making as you, choosing 3 less than ideal candidates before you even have a chance to play them. While Greenskins may not die of old age, most of them end up dying anyways for predictable and lore friendly reasons. Make no mistakes, playing as the Greenskins makes for a difficult campaign. Freebootaz and Hobogoblin Khans play different from the rest of the Greenskins.

Tips

* If you don't go to war for too long you may end up with the Weak Leader modifier and can expect to be assasinated
* To get rid of the Weak Leader modifier you need to go and Krump one of your uppity vassals by right clicking their portrait, this initiates a duel and you can choose to kill or spare them if you win
* Even though you will have large numbers of troops from your demesne they will mostly be light infantry and everything will have negative modifiers to its attack, defense, and morale, so be careful when picking fights and use retinue troops to add some meat to your army
* If you're close enough to the Chaos Dwarves to purchase weapons it is recommended to do so, you can give up your people as slaves for payment which causes you little penalty, and in return your massive numbers of weak troops receive massive buffs which to a degree reverse their innate debuffs

## Waaaghs

A few important things to know and remember

* You are prompted to start a Waaagh when Greenskin Fightiness meets or exceeds 15, pay attention to that modifier!
* It is a good idea to build up a large retinue force before Waaaghing since this turns you from tribal to nomadic, and you're going to lose a lot of your troops from tribes
* There is no purpose in giving away your now barony tier tribe since you call vassals to war and barons do not answer calls to war
* You are supposed to rely on Greenskin Fightiness and Waaagh modifier for population cap and manpower cap, not empty land
* Give your conquered land away to vassals when they ask for it so you have more vassals to call upon and do not suffer penalties for having more than 1 holding
* Waaagh government type gives access to the Waaagh Casus Beli, USE IT, otherwise you will disappoint your vassals and the Waaagh will end
* You can take land while using the Waaagh Casus Beli without ending the war by right clicking a province you've occupied and selecting the Occupy Province decision, this has a cost, but lets you take entire realms in just one war if you can afford it
* You occasionally get a decision to gain extra prestige, manpower, or some event troops while using the Waaagh Casus Beli
* You can only target Empires or very large Kingdoms with the Waaagh CB, make sure you have a target in diplomacy range
* Losing a Waaagh is OK, failing to try at all is devastating and usually costs you all your vassals
* If you build the Waaagh building in your Nomad Capitol AND you have enough prestige to keep it active, the Waaagh will not end if you take too long to use the Waaagh CB

Ultimately your goal is to fight forever and ever, if you win too much and too hard you will not be able to Waaagh and everything will fall apart. It is a good idea to keep an empire of another faction around and not take their land so you can continuously Waaagh them.

## Traits

Orc
 Diplomacy
 Stewardship
 Intrigue
 Health
 Combat Rating
 Opinion Modifiers
Opinion of Goblins -10
Same Trait +20
 AI Modifiers
Honor -20
 Immortal?

## Laws

Greenskin Laws are dependent upon how much Piety your character has. Higher Piety means higher demesne size as well as more taxes from your vassals.

## Exterminating Greenskins

The method by which success is calculated when you take the decision to exterminate greenskins is a RNG roll modified by the culture of the Greenskins as well as the terrain they are in, the martial of your character, your realm levies, the number of commanders you have, and how infested the region is for Darklands and Badlands. If the culture matches the terrain, such as Forest Goblins in Forests, you will have only a small chance of success. If you attempt to exterminate any Greenskins from the Darklands or Badlands, your chances of success will be miniscule, but never 0.

Admittedly the AI seem have better success rates at exterminating Greenskins than players, so it may help to give the land to a courtier or vassal, then just throw gold at the new vassal who will have a very cheap cost to exterminate, and a high priority of using the gold for that purpose.