Telekinesis

## Force Bolt

**Alternate Names**: Kurnous� Arrow, Mind-bullet, Destructive Impulse, Furious Echo

**Value**: 200xp

**Prerequisites**: Mind over Matter

**Action**: Half Action

**Focus Power**: Ordinary (+10) Willpower Test

**Range**: 10 metres per Psy Rating

**Sustained**: No

**Subtype**: Attack

**Description**: The psyker gathers up his will, coalescing it into a fist-sized bolt. The Eldar, when inclined to tell of their lore at all, speak of the arrows of the hunter-god Kurnous that strike invisibly and silently, while the psykers of the Imperium, when not teaching of bland and clinical telekinesis, speak of destructive thoughts and righteous fury given physical form. This power is a Psychic Bolt that deals 1d10+2 Impact Damage, +2 per point of Psy Rating, with a Pen of 0. If the psyker hits after scoring at least four Degrees of Success the target is also thrown 1d5 metres away and knocked prone (certain especially large targets such as battle tanks, Greater Daemons, and Titans are immune to this at the GM�s discretion).

## Force Storm

**Alternate Names**: The Maiden�s Scorn, Witch-Barrage, Telekinetic Onslaught

**Value**: 350xp

**Prerequisites**: Force Bolt, Mind over Matter

**Action**: Half Action

**Focus Power**: Difficult (�10) Willpower Test

**Range**: 10 metres per Psy Rating

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The psyker�s will is extended out into a great flurry of bolts of invisible force, akin to a storm of fi re from an automatic weapon. The scholars of the Imperium maintain chain-bound grimoires of witch-lore that speak of barrages of ghostly force, or onslaughts of telekinetic brutality, while Eldar Warlocks sing songs of Lileath, the Maiden, whose ire manifested as punishing blasts that shine like moonlight. This power is a Psychic Storm that deals 1d10 Impact Damage +3 per point of Psy Rating, with a Pen of 0.

## Mind Over Matter

**Alternate Names**: Spectral Hands, Ethereal Motion

**Value**: 100xp

**Prerequisites**: None

**Action**: Half Action

**Focus Power**: Willpower Test; Special � See Below

**Range**: 5 metres per Psy Rating

**Sustained**: Half Action

**Subtype**: Attack (if used to throw target), Concentration

**Description**: The basic talent of telekinesis is a versatile and immensely useful tool in any psyker�s arsenal, a valuable means of exerting his will upon his immediate surroundings. Human psykers, whether sanctioned by the Imperium or lurking in the shadows beneath so-called civilization, speak of reaching out with hands of spectral presence, or imbuing objects with motion or inertia that should otherwise not exist. A psyker with this power may use it in one of three ways: constant motion, rapid push or forceful throw. When using constant motion, the Focus Power Test is Routine (+20), and the psyker may move any object within range and line of sight that weighs no more than 10kg x Psy Rating. Objects moved in this way can only be moved too slowly to be used to attack, and when released the object drifts slowly to the ground. When using a rapid push, the Focus Power Test is Ordinary (+10), and Opposed by a Strength Test from a single target within range and line of sight. If the target fails the test, he is thrown backwards Psy Rating metres, plus an additional metre for every Degree of Success on the Focus Power Test. When using a forceful throw, the Focus Power Test is Challenging (+0), and allows the psyker to lift an object weighing no more than 5kg x Psy Rating and thrown at an enemy within range, hitting them to deal 1d10 Impact Damage +1 for every 5kg of the object�s weight.

## Precision Telekinesis

**Alternate Names**: Subtle Will, Geisthand, Iridescent Grasp of Edrian�,

**Value**: 100xp

**Prerequisites**: Mind over Matter

**Action**: Half Action

**Focus Power**: Challenging (+0) Willpower Test

**Range**: 5 metres per Psy Rating

**Sustained**: Half Action

**Subtype**: Concentration

**Description**: The true Telekine does not just manipulate large objects with clumsy force. Precision and care are essential for the more complex applications of telekinetic force. Adeptus Astra Telepathica Savants speak of the subtle will as a state of calm determination, while Eldar legend tells of the seeress Edrian�, whose gifts produced a psychic touch of peerless dexterity. This power allows the psyker to perform any task he could accomplish with his bare hands, such as operating complex controls, picking a pocket, wielding a weapon or grabbing an adversary. In any situation where the task in question would require a Characteristic Test, the psyker substitutes his Willpower instead. The psyker�s Psy Rating substitutes for his Strength Bonus while using this power.

## Telekinetic Shield

**Alternate Names**: Bulwark, Kineshield, Bunker of Will

**Value**: 200xp

**Prerequisites**: Mind over Matter, Willpower 45+

**Action**: Half Action

**Focus Power**: Ordinary (+10) Willpower Test

**Range**: Self

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: The psyker constructs a barrier of denial and defiance that deflects the attacks of his enemies as if it were a solid object. Ancient, long-buried lore from the time of the Heresy calls these manifestations Kineshields, and explains that great psykers of the past could once protect squads, or even armies, of warriors beneath great and impervious barriers of this sort. While this power remains in effect, the psyker is considered to have all locations protected by cover with an AP value equal to his PR. This cover is not ignored by weapons with the Warp Weapon Quality.

## Telekinetic Weapon

**Alternate Names**: Keenest Edge, Wyrd-knife, Ephemeral Razor

**Value**: 200xp

**Prerequisites**: Mind over Matter

**Action**: Half Action

**Focus Power**: Difficult (�10) Willpower Test

**Range**: Self

**Sustained**: Free Action

**Subtype**: Attack, Concentration

**Description**: The psyker�s mind cuts deeper than any mortal blade, manifesting as an impossibly sharp blade of psychic force that shears through flesh and armour with contemptuous ease. Rumours abound of psychic murder-cults in the depths of hive-worlds that employ these powers as tools of assassination, slaying without any tangible weapon. While this power remains in effect, the psyker bears a sword of telekinetic force, which imposes no penalty for lacking the required Weapon Training Talent. The psyker may use the Telekinetic Weapon as he would any other melee weapon, and the blade may be parried, though it cannot be destroyed by weapons with the Power Field quality. The weapon deals 1d10 plus Psy Rating Rending Damage with a Pen equal to the psyker�s Psy Rating. This is further modified by the wielder�s Strength Bonus as normal for a melee weapon.