Black Fangs

The Zephala Project is an EU project consisting of multiple articles. In the project, I attempt to explore a few different things I wish I saw in official content, but in a way that does not contradict canon. I guess that's what a lot of homebrew is about. In this project I expanded on some Alpha Legion lore which has yet to be used, and I experimented with a renegade chapter closely tied to Xenos.

The project is steadily expanding with more articles and some collaborations planned for the future.

Here I hope you will be intrigued by the culture of the Black Fangs renegade chapter, their Xenos allies and the Zephala Syndicate as a whole.

Below, you can find the links to the other articles in this project, all of which are connected to each other.

More art can be found at: @blackfangs\_40k on Instagram (https://www.instagram.com/blackfangs\_40k/)

*Some music for you to enjoy while you read, by Gaston Larrouy aka La Rouille*

## Black Fangs

Black Fangs Armorial with Maroon Company iconography

* Maroon
* Vanguard

Battle-Brothers from the Maroon and Vanguard Companies

## Renegade Chapter

### **Allegiance**

Imperium of Man
(*Fidelitas Pietas*)

### **Specialty**

* Guerilla Warfare
* Swarming

### **Battle Cry**

"*Chamu Chamu ye tu*" (Loose Translation: "Say only what must be said.")

### **Successor Chapters**

None

The **Black Fangs** are a Renegade Space Marine Chapter with an unknown origin. For centuries they operated within the dark space, using the darkness created by the to hunt the servants of the four. The oldest evidence of the Chapter's influence is a wooden carving of a previously unknown likeness reportedly created shortly after the Ultima Founding, discovered on a planet named Synrock. Within the planet's recorded history is a section which explains the shame of a quelled rebellion. The record ends with a single member of the Adeptus Astartes in damaged battle plate, preaching the holiness of the God-Emperor before leaving without a trace. This history was uncovered after the dispersal of the Indomitus crusade, where a former contingent of Fleet Tertius, arrived to liberate the world, only to find the entire system was already cleared of Chaos influence by an unknown force. Through the century following this find, other effigies dedicated to this elusive chapter were discovered on planets similarly retaken. Even with the compiled history of a dozen worlds, little is known about the Black Fangs.

With the Imperium's forces spread across the Galaxy, combating millennia-old enemies, much of the galactic fringe remains out of reach, and so too do the Black Fangs. The Logos Historica Verita retain documents pertaining to the Chapter's founding, but no witnesses have come forward to corroborate these reports. Seeing as the chapter's only documented exploits have helped the Imperium of Man, and their most likely operational area remains cut off from the Imperium, they are granted a relatively low priority for the Inquisition's efforts. Currently, millions of pages of documentation regarding the hundreds of chapters founded during the Indomitus Crusade are being scoured for any information regarding their whereabouts. Once found, the Black Fangs will be folded back into the Imperium, or destroyed entirely if deemed corrupted.

## Preface

Black Fangs Internal Log

LOAD

...................................................................

!!! CREDENTIALS REQUIRED !!!

USERNAME:Ma-1354-99

PASSWORD:\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

SECOND PASSWORD:\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

LOAD

....................................................................................................................................

+++DATE: 011.M42

+++BY: Chapter Master Kwaku Anansi

+++SUBJECT: Complete Chapter Records

ACCESS GRANTED,

+++CONTENTS+++

*We are the Black Fangs. We fight a war against the servants of Kalfu, the four false gods, in a shadow devoid of the God-Emperor's divine light. The almighty cannot see us, but our vigil remains. We fight battles that are seen as insignificant when viewed at the galactic scale, but Kalfu must be held off wherever their influences appear, or by innumerable wounds, the galaxy will be consumed. Our predecessors were willing to do anything to stop that from happening, but they failed. We are better than they were. Stronger than they were. As the product of 100 centuries of effort and the talents of a being with an ability to create near that of the God-Emperor, we must be better. After millennia of doing the same thing with little effect, our strategy must become more refined than those that came before.*

*Vashtorr the Arkifane will one day rise. We might work with him now, but we must not let this become what we are. He cannot be trusted, for his goals are unknowable. If cooperating with this would-be god helps in the war against the four major players of the great game, so be it. But we will not go as far as the brothers of our creators, who allowed the forces of Chaos to corrupt them. We invent and create, build and design, which feeds him and allows us to operate without drawing his ire. While doing so, we spread our knowledge throughout our sliver of the Imperium and destroy those who would oppose the God-Emperor. Our efforts must empower Him and His followers more than it benefits Vashtorr.*

*Many of our accomplishments, as numerous as they are, will never be attributed to us, and most of our achievements will never come to light. For we will not speak of the planets we have saved or the incursions we've quelled. If the Inquisition finds us, we will keep our secrets. We will lie and falsify explanations until they are believed or our deceit is discovered. This is an outcome of our creation. If they knew the real story, we would be condemned as heretics regardless of our motivations. Our Xandilu brothers would be exterminated as Xenos scum. In their truth, there is little flexibility in service of the God-Emperor, but we know that this is not right.*

 *Despite all of this, I will not allow our history to be lost should we be destroyed. Like those that came before, our history will be passed down to the next generation. Here I have documented all that is known of our Chapter, for if we are ever destroyed, our successors must know the truth, and learn from our mistakes.*

*Cleanse the Lord of Decay*

*Refute the Lord of Lies*

*Crush the Lord of Skulls*

*Deny the Lord of Excess*

*Praise be to the God-Emperor*

*Death to Kalfu!*

<ref number>, Logoff, Back, <RETURN>, or Help:

Logoff█

## Background

The Black Fangs' hunt has forged them into specialists at dismantling chaos cults across the stars. They do not follow the *Codex* as they were created outside of the Imperium. The Chapter is split into two Companies. The Vanguard is sent to confront large-scale rebellions, using swarming tactics to harass and then crush armies. The second Company, the Maroons, engages in guerilla campaigns employing stealth and fear tactics. Together, the twin companies purge any trace of corruption from the worlds they visit.

If the greater Imperium knew about how the chapter seamlessly blended Xandilu and Human warriors, the Black Fangs would be hunted down and exterminated to a man. Hidden within the depths of a dark Segmentum, the Black Fangs seek to prevent this outcome at all costs.

Their gene-seed holds a mind-altering curse that affects all Battle-Brothers. At the beginning of their first battle, the sound of a duo of steady drums enters their mind. Accompanying the drumming is a feeling of pleasure that intensifies during the slaughter of an enemy. Even once the battle subsides, the drumming persists, and any sense of satisfaction transforms into a craving for their next hunt. To suppress the drumming outside of war, every Black Fang indulges in the rich musical culture of their home planet.

## History

### Founding

During the Horus Heresy, the Alpha Legion stole the original plans for the Raptors project before tainting the samples used by the Raven Guard. After their failure in bringing upon a future devoid of chaos, as the Cabal envisioned, the legion splintered into warbands with varying allegiances. Some of these warbands stayed loyal to mankind, wishing to destroy the influence of the Chaos Gods, which had consumed their former allies. One such group, the Veiled Serpents left the legion at large with a sizeable fraction of the proto-primaris project that created the Raptors. The Veiled Serpents served the God-Emperor for five thousand years from the shadows, all the while spying on the Imperium of Man from within. Millennia passed, but no amount of subterfuge and development could bring about the results achieved by the Imperium, especially with such limited resources. With this hard truth known, the splinter group turned to a darker power for help. With the assistance of Vashtorr the Arkifane, the Veiled Serpents used their stolen knowledge to create a breed of Space Marine which built upon the originals, improving their efficacy.

Upon reaching a planet known as Yemaya, which was cut off from humanity since the Age of Strife, the Veiled Serpents made contact with the local populace. The people of this ocean world, during their isolation, formed a close bond with the Xenos they shared a home with. These Xenos, the Xandilu, helped the humans survive on the planet, making them a part of Yemayan society. When the servants of the emperor arrived to spread the word of a God who protected from chaos, the Xandilu survives of the great siege millennia ago, were eager to join in the fight. After testing the planet's human and Xandilu population and collecting information on its wildlife, Yemaya was chosen to be the Veilborn's Homeworld. As well as being untouched by Imperial forces, the planet had a strong and malleable populace with access to technology that could refine the warp toxins present in the planet's animals. The Yemayans allowed the newcomers to create a research base on the planet. This research base was part of a contract signed in partnership with a Genator who was set to transform Skriark, a planet in the same system, into a Forgeworld. More than two thousand years after the forgeworld was completed, and with the help of the Xandilu, the development of the Veilborn marine project was reaching its end.

The Veiled Serpents returned to Yemaya to recieve one child for their project. The Yemayans volunteered the best of their youth, and the Veiled Serpents chose one for use. With much effort, this child became the first complete Veilborn Marine to be created. The Veiled Serpents integrated this new creation, only known as "K", into their ranks to monitor his performance and confirm the Veilborn's efficacy. A hundred years passed, with K outperforming the Veiled Serpents and proving his worth, but more importantly, demonstrating the success of the Veilborn project as a whole.

The Veiled Serpents then returned to the planet from which K was taken. During this journey, they found that untouched Yemaya was in a dark part of the galaxy, concealing its location even further. When they arrived, the planet's government forfeited all of their power to the Warband.

The Yemayan humans willingly gave their children up as aspirants, supplying the first generation of Veilborn marines. This newly formed "Chapter" was named the Black Fangs and consisted of a blend of Veilborn Marines and Xandilu warriors. K, the first Veilborn, took up the name Kwaku, and was installed as the first Chapter Master. The Veiled Serpents trained the Black Fangs in guerrilla warfare, covert operations and other strategies that they would need to disrupt the forces of the four chaos gods, or Kalfu. After nearly a decade of training, the Ultima founding and the Indomitus crusade were announced, bringing with them new technologies never before seen by the Imperium. Over the centuries prior, using a network of spies, the Veiled Serpents acquired the plans for much of Belisarius Cawl's Primaris wargear, much to the satisfaction of Vashtorr. Using the greater Demon's powers, Xandilu ingenuity and the forge world Skriark, an arsenal nearing that of a newly found Ultima Chapter was waiting for when the Black Fangs were ready to set out on their mission.

With his part of the contract fulfilled, Vashtorr left the Black Fangs, taking the entire Veiled Serpents warband with him as part of his payment. In the centuries to come, they would help him when called upon, and eventually, they went on to assist him during the Arks of Omen campaign.

The rest of his payment was a contract stating that the Black Fangs would develop the technology they were given and hunt chaos cultists of the four, whose souls would be sent to the warp for Vashtorr's use. The god of engineering's contracts are specific, giving the Black Fangs clear boundaries on what they must do to play their role, but there is no explicit information on why Vashtorr believes their duty to be beneficial to him, but it can be assumed. As long as the Black Fangs are useful in destroying cults, and the corrupt forces behind them, Vashtorr will allow them to operate, delighted by their efforts and empowered by their innovation and the souls they provide. With the details about how they fulfil this position left up to them, the Black Fangs are able to continue their hunt, protecting the faithful without opposition from Vashtorr or his forces. If the Black Fangs ever neglect or fail their task, Vashtorr's armies would mobilize to strike the Chapter down and raze their homeworld.

The Veilborn marines, upon their creation, are automatically included in the contract the Chapter is bound by. Upon waking from the final operation to become full Veilborn, each new marine must sign the contract in blood, confirming they understand the magnitude of the debt they owe, before beginning their service. With their service lasting until death, every Black Fang carries their contract on their person at all times. Upon death, the contract is fulfilled, and it burns up in a warp fire blaze, leaving no evidence it was ever there.

The gene-seed technology left by Vashtorr and their parent warband now serves a dual purpose. The production of the Black Fangs' gene organs continues, but the technology has another use after the Chapter's founding. Extra gene-seed is produced and traded to renegade chapters without the ability to acquire their own reliably. This trade is facilitated by the Headless, old allies of the Veiled Serpents. In return, the Headless receive their own supply of untainted gene-seed and other supplies to sustain their Warband. This elusive warband is invaluable to the Black Fangs' pursuit of knowledge and technology.

Those groups with specific needs are able to request customized gene-seed organs, each bearing their own gift from Vashtorr, tethering them to his service. With every new Warband or Chapter which joins the network of dependants comes a newly contracted group in service of the God of Engineering. Even though the Black Fangs work tirelessly to protect their identities, every new breed of Veilborn Marine is accompanied by a contract similar to their own. The new contracts, created with the Black Fangs in mind, include new clauses to ensure the safety of the Black Fangs and their operation. Any individual present under the modified contract will die an immediate death if any information is revealed about the Black Fangs, the Headless or the Yemayan system. Only death is an assurance that this vital source of geneseed stays secret.

### Early History

Since the days of their Chapter's birth, the Black Fangs have waged a relentless crusade to expunge the blight of the Kalfu from the space that surrounds them. With righteous fury in their hearts and bolters at their side, they have scoured the stars in search of any world that dared resist the dominion of the Imperium of Man or the God-Emperor himself.

But the path to glory is never without its trials, and the nascent Chapter faced many a challenge in its early years. In a battle for the ages, the Soulweaver Prime himself was bested by a vile champion of the dark gods, and was plunged into a slumber from which he has yet to awaken. The loss of such a formidable warrior left a great void in the Black Fangs' ranks, one that the young Chapter struggled to fill.

And if that were not enough, the Chapter's newly revealed gene-curse would soon strike their Chapter Master, Kwaku Anansi, resulting in the deaths of his entire honour guard on the treacherous jungle planet Synrock. The loss of his most trusted comrades was a crushing blow for Kwaku, but he refused to let despair overtake him.

### The Upheaval

The Veiled Serpent's teachings were successful in giving the Black Fangs a start as a Chapter, but it was based on a flawed doctrine that barely kept their roaming, fleet-based parent warband alive for all these millennia. In order to win against the forces of chaos in the systems around their new home, adaptation was a necessity. With a steely resolve born of years of battle, Kwaku set about the monumental task of rebuilding his Chapter and charting a new course for the Black Fangs. To meet these ends, Kwaku recalled the entire chapter to their home planet for screening. Every member, regardless of rank, was tested for the symptoms catalogued by Kwaku himself when he was working his way to overcoming the newly discovered gene curse. Those that were deemed too far gone were sent to the Vanguard company. Kwaku scouted members that were in control of their symptoms, like he was, and reformed the Venomblade, the squad that would accompany him on future missions. This included a Soulweaver, a Fòjron, a Baron, and himself as the squad alchemist.

Drawing upon his 153 years of experience, Kwaku sought to refine the Black Fangs' tactics and strategies, honing them into a razor-sharp weapon to be wielded against the forces of Kalfu. He knew that to defeat the enemies of mankind, the Black Fangs must be more than just skilled warriors. They must also win the hearts and minds of the people of the worlds they visit or crush their hopes of rebellion. For years, he retrained his chapter in the jungles and on the great sea of Yemaya, encouraging them to integrate more sadistic methods into their tactics. Included in this regimen was the training of every Black Fang in controlling the Kítireri Thrum, in hopes it would lessen the growing casualty rate of the Chapter.

Before the Chapter returned home, the forge world of Skriark was developing plans left for them by the Veiled Serpents. These new additions being produced consisted of upgrades to the chapter's armoury, with special attention given to the Vanguard and Maroon power armour patterns. The goal was to give each company its own armour and weapons suited to its combat style. Both Ogun Jabari, and Kwaku Anansi customized their suits and replaced some of their wargear to reflect this. Thanks to the forges of Skriark, every member of the Black Fangs was able to receive their new equipment and train in its use before the Upheaval was complete. This development most likely pleased Vashtorr, even though he was not present to witness it. Along with this armour pattern change, came a change in the chapter's overall colour scheme. The yellow became a rich gold, representing the God-Emperor's divine light.

To add to their offensive arsenal and offset their lack of defensive equipment, the Black Fangs, and the genetors of Skriark, finished their research of the Venoms of Yemaya. Using this knowledge, the toxic weaponry was added to their arsenal. Specialists in the mixing of these substances were educated and trained, beginning the Alchemist specialization. These Alchemists were also introduced to Yemayan Falconry, strengthening their role as squad support.

Through the research and development of the Chapter's venomous arsenal, it was discovered that the Chapter's librarians were able to control the effects of the venoms of Yemayan creatures. After years of training, the Black Fangs Soulweavers harnessed their power of venomancy, becoming snipers with the power to enhance the potency of the venomous ammunition they used. The last of Kwaku's reorganization efforts included appointing a new Soulweaver Prime. The Black Fangs' Soulweavers would not be leaderless any longer.

During the Upheaval, the Seraphine Afana chapter was founded, tasked with monitoring the systems liberated by the Black Fangs. Chaos corruption is a threat which does not destroyed easily. Even if a cult is purged, there is always a remnant of traitorous thought within the populace. The Seraphine Afana is meant to foster loyalty through the spread of technology and the word of the God Emperor.

A navy was formed for the protection of the Yemayan system. They work closely with the Seraphine Afana and Skriark in general, setting up defences around the most important areas of the system. This fleet, and the guard they carry, is known as the Shrouded Bastion.

After seven years, the Upheaval was complete, and so, under Kwaku's leadership, the Black Fangs set out into the darkness again. No longer were they simply a Chapter of the God-Emperor's Angels; they had become a disciplined and versatile fighting force that spread the word of the God-Emperor's divinity. Kwaku's tireless efforts to reshape the Black Fangs had paid off, and his Chapter stood poised to achieve even greater glories in the years to come.

## Notable Campaigns

* Expedition to Theatre X(ca.003.M42) -  The Black Fangs were deployed to contain a rebellion on the world of Llwyd. Reports of the distress calls coming from the world made note of Astartes clad entirely in black that bore no heraldry as being sighted among the traitors on the ground. They commit their Vanguard Company to prosecuting the campaign to subjugate Llywd and upon arriving, the revolt quickly dissolves on first contact with the Black Fangs; the traitors are put to flight and casualties mount. But the Black Fangs caught no sight of the midnight-clad Astartes on the ground nor in the surrounding space of Llywd, surmising that they had departed before their arrival in system. Following the pacification of Llywd, the Vanguard Company of the Black Fangs begin to redeploy their forces to the next warzone; but before doing so, they comb the nearby space while doing so their augur arrays pick up a high priority distress call within the asteroid belt of the star system. They take their lead vessel, the Onyx Vindication and try to identify the vessels that appear derelict and drifting without direction. Their keel-tags return negative and no answer comes from the downed vessels though the Vanguard do make note of ethereal lights that encased the onyx vessels. Upon positioning themselves to board the seemingly derelict vessels, they roared into life and rained volleyfire on the fleet using asteroids for cover. Though momentarily stunned, the Black Fangs flushed the vessels out of the belt and gave chase. Throughout the pursuit, the Onyx Vindication reaped a murderous tally of enemy vessels as they chased the offending fleet to their port. Upon arriving, the vessel disgorged its transports and made planetfall, taking shelter on the night side of the world.On first observation, the planet appeared diseased, encased in an iridescent sphere that appeared alive. Augur arrays by the fleet of the Black Fangs came back inconclusive as to what this phenomena was. The chapter's Soulweavers quarrelled amongst themselves as to whether to land or to immediately call for Exterminatus. They eventually chose to commit several squads to make planetfall at the behest of Soulweaver Prime Kaymar but noted the planet was likely warp-poisoned.Five squads made planetfall via Thunderhawk and upon entering the iridescent film, their comms immediately fell silent. Nearly three standard weeks later, a mauled Thunderhawk re-emerged from the planet and contained within it were five Astartes left catatonic and exhibiting anomalous symptoms. The Soulweaver Prime regretted the decision and immediately called for Exterminatus. But whilst preparing to do so, the film surrounding the planet must have interfered with the fleet's augur arrays and masked the approach of an enemy fleet comprised of jet black vessels covered in aetheric flashing lights. The Black Fangs fell prey to the same tally they reaped on those they pursued and were routed from the system. In a desperate bid to flee, the fleet translated out of system before reaching the Mandeville Point, further adding to the damage suffered and the mission was classed as a complete failure. Bizarrely, any information regarding the system's location or the deployment to this daemon world was wiped from the vessels internal databanks only adding to the mystery surrounding the event. The returned and catatonic Astartes began to relay their stories when they returned to lucidity, but they were shadows of their former selves and their thoughts clouded in fog. Little memory of their doings or what they encountered amounted to a coherent narrative, Soulweavers performed psychic screenings of their fellow battle brothers to glean any information and themselves encountered the same fog. One by one they began to perish after the fact, the only evidence regarding their being on this daemon world were the helmet vidlogs captured by the Astartes. Although fragmentary, the logs told a story of two predatory packs butchering each other under ethereal shimmering lights beneath forest canopies while the Astartes also succumbed to the elements of the hostile world they landed on. Any first hand memory of the happenings on the surface of the world was thus also lost, not even the Navigators of the Black Fangs could recollect anything about their mission to Ograis. The Black Fangs catalogued this event as the Expedition to Theatre X, given that they had next to no information regarding the events. The footage also identified the black clad Astartes that bore no heraldry barring lights that flickered over their armour, and when the Black Fangs went to press forward on identifying these Astartes, they only turned up a name: the Nightgaunts.
* The Soulweaver’s Sleep(ca.007.M42) -  Intel from Maroon squads confirm a grave threat on the distant jungle moon of Druellean VII: a legion of Khornate & Nurgle cultists from all over the sector have gathered for reasons unknown, called by Sorcerers belonging to the Pilgrims of the Plague Moon. Kwaku Anansi, disturbed by the proximity of the so-called Mooncalf Cohort to Segmentum Solar, leads his Chapter in an assault to the moon’s surface. The Maroons’ guerrilla tactics bleed the cultists of Khorne before luring the ill-disciplined mobs into traps of crossfire & explosives. Meanwhile, Nurgle’s poxwalkers & blights prove ineffective against the Vanguard’s preternatural immunities & power armour. During the final push, however, the Cohort’s Exalted Sorcerer engages Soulweaver Prime Kaymar in a duel; their clash culminates in the Mooncalf impaling himself on Kaymar’s sword & pouring the infinitude of the Warp into the Astarte’s mind. Kaymar is saved only by the intervention of a lone Mbébwa, who decapitates the Mooncalf. The connection severed, Kaymar lets loose a psychic shriek fueled by the cosmic horrors of the Warp, & every mortal within miles perishes at the sound. The Desolation of Druellean VII concludes with the forces of Chaos vanquished & the Soulweaver Prime falling into a slumber from which he has yet to awaken.
* The Synrock Campaign(ca.010.M42) -  Kwaku Anansi and his honourguard, the Venomblade Nã́si, responded to a distress call from a remote jungle planet. His whole squad died in a trap after Kwaku's gene curse was activated. The details of this event are covered in the short story Drums and Death.
* Decapitation on Thranthos -  After the Upheaval, the Black Fangs set out into the sector with reinvigorated fervour. The next world encountered by Kwaku Anansi and his Venomblade was the Agri-world Thranthos, which had been self-sufficient for several years after the Rift opened. With the ability to supply their own food, the world was not dependent on the greater Imperium. This sense of security allowed the planetary governor and her council to grow complacent. Without the need to pay tithes, Thranthos entered a state limbo, its government engaging in an extended debate about what should be done with excess produce. The obvious answer was to reduce production and allow their people to rest, as overproduction created problems with storage and disposal. Despite the simplicity of the problem, the farmer's committee held daily debates for more than ten years, occasionally settling on a plan before reconvening the next day without changing anything. This endless cycle led the citizens of the planet to continue their work while burning the vast majority of their harvest. Upon hearing this information, Kwaku attended the next gathering, ensuring that every member of the government appeared before him. Hundreds of individuals had been granted power due to Thranthos' governing bodies bloating in size over the years. With their schedules filled with nothing of importance, the call of a Space Marine was answered with haste. Once all members were present, Kwaku appeared before them in his formal robes, hoping that a lack of visible escort and weaponry would help smooth the process. He asked them what they wanted to do, as the Agri-world's services were once again needed. Without hesitation, the entire room burst into argument and debate about what should be done. With so many voices in a room meant for half the amount of people present, the noise was deafening. After ten minutes of chaos, Kwaku had enough. He released an ear-piercing whistle that sounded like the chirp of a pleasure world bird. Despite this noise, the arguing persisted. He made the noise again with no improved results. After the third time, the Venomblade Xandilu, who were camouflaged in the far corners of the large room, revealed themselves. Panic set in closest to where the five Xenos appeared, but surprisingly, those in the center of the seating area had no response. Even when the slaughter began, dozens of committee members continued their debate about grain transportation and productivity. When every member of the council was dead Kwaku instructed the remaining staff in the building to clean the room. This task served as a warning which travelled around the planet at the speed of a rumour. Members of the Seraphine Afana were called in to install a new government. A government that spent less time debating and more time acting. From this point on, no such tergiversation was tolerated by the Black Fangs, or the Zephala Syndicate as a whole.
* The Kharis Hunt(ca.012.M42) - On the trail of corruption, the Black Fangs followed a Nurgle cult to the desert planet of Kharis. Immediately after hearing reports about the location and condition of potential survivors, they encountered a sandstorm filled with plague zombies. Descending into the storm,the Black Fangs fought to thin the chaos-corrupted's numbers. Tragically, some Battle Brothers succumbed to the Corpse Thrum and attacked a group of loyalist space marines from the Owls of Judgement chapter. Driven mad by their chapter curse, they could not control themselves. After only moments of fierce fighting, Baron Nnambi regained control of his squads, but not before some of his men had been put down by the Owls. After exchanging information with the Owls, all loyalists present joined forces. Eventually, the newly formed group located a Sorcerer of Nurgle and eliminated him, ending the storm. Baron Nnambi informed Talon Lord Avaloni about the mountain keep where untainted civilians were defending against the oncoming horde. Upon hearing that Chapter Master Kwaku Anansi, was seeking to confront the source of the corruption alone, Avaloni pledged to assist him. Equipped with melta bombs, Avaloni embarked on a mission to join Kwaku. Upon meeting up, Kwaku relayed the information he learned through his solo reconnaissance. He discovered that the corruption was tied to Death Guard legionaries using a corrupted xenos mega-fauna, a Great Sandworm, to ride through the sands. Meanwhile, Baron Nnambi and the Owls fought the plague zombies and the Death Guard leading them, protecting the citizens they found at the reported encampment. With a new sandstorm limiting vision, the Owls and Fangs struggled to hold the line against a seemingly limitless foe. Just before the loyalists were overwhelmed, the giant worm emerged from the sands, exploding into a cloud of debris, disorienting the enemy and giving the loyalists a chance to push back. As the final retreat was called, Kwaku and Avaloni fought through the stunned crowd. With the storm thwarted once again, the remaining loyalists and civilians were evacuated, and Exterminatus was approved shortly after. In gratitude, the Owls invited the Black Fangs to their flagship for a feast, solidifying their bond. The untainted civilians were recruited into the Owls of Judgement, while the Black Fangs discreetly exterminated the tainted.

## Chapter Home System

### Chapter Home World - Yemaya

    Yemaya, the Black Fangs' oceanic homeworld is a lush and diverse planet with vibrant ecosystems and treacherous terrain. Located within the Dark Space, Yemaya teems with life, from dense jungles and towering mountains to its expansive ocean. The planet is known for its rich biodiversity, harbouring exotic flora and fauna, all with a unique connection to the warp. At the top of the food chain are the Xandilu, a sentient species who lived in relative harmony with the planet for hundreds of thousands of years before humans arrived. The Yemayan humans and Xandilu, after living together of thousands of years, have become one, and will hereon be referred to as the Yemayan people. After conferring with the Yemayan people, the warband was given research regarding the planet's wildlife and their warp acuity. With this known, the Veiled Serpents then deemed the world suitable for recruitment and settlement for their descendent chapter. The warband saw the population's hardy nature and knowledge of the warp venoms present on the planet as an asset. An unknown xenos race, who was eager to learn from them, would be a helpful ally to the space marines they were hoping to produce.

Before this decision was made, many of the Veiled Serpents showed their aversion to the existence of some of the warp tainted creatures on the planet, especially the Weaver spider. Purging the more malevolent beasts of the planet, as these members recommended, would have enraged its population. Any attempt to tip the scales of the delicate ecosystem, especially by outside influence, would be met with significant and immediate retaliation. The Yemayans would fight anyone, including the Imperium itself, to protect even the smallest insect from extinction. As the Yemayan people have been able to survive for millennia without any noticeable warp corruption, this drastic action is seen as unnecessary. If the planet, or its inhabitants' support, is ever lost, a potent part of the Black Fangs' arsenal would be lost as well.

Yemaya is a planet of contrasts, where beauty and danger intertwine. Its dense jungles hide mysterious creatures, while its oceans conceal deadly predators. Yemaya is rich in resources harvested for its unique flora and fauna, which are used to create weapons, ammunition and other equipment for the Black Fangs chapter. The aforementioned warp sensitivity of the Yemayan animals, imbues the harvested resources with unique potency, even allowing their venoms to cripple and even kill space marines. This is the exact reason Yemayan was chosen as the homeworld of the Black Fangs.

#### Fortress-Monastery

The Black Fangs' Fortress-Monastery, The Brood, is located on a body of land near the center of Yemaya's land masses, close enough to allow travel from most locations on the planet's surface. After decades of development, The Brood transformed from a secluded jungle fortress to the capital of the planet. During the Upheaval, the Black Fangs brought in skilled human and Xandilu traders, workers and artists to help develop the Chapter's culture and weaponry. Manufactoroms were built on the island, followed by halls in which performers could practice their art. Building by building, a city sprouted from the jungle. The more people the Chapter employed, the more buildings they needed. Space was allocated to housing, entertainment, food production, and other human wants and needs. On most other worlds, the land would be cleared entirely to allow for city growth, but not on Yemaya.

With respect to the jungle, as per the tradition of the Yemayan people, the new Brood City's expansion was limited so as not to interfere with the island's ecosystem. To follow Yemayan architecture, the city is heavily integrated with the jungle, using the dark wood of the jungle's trees as the primary building material. Even when cut down, the trees maintain their structural properties, yielding a wood that is strong flexible enough to be formed in elaborate shapes by talented carpenters. The oldest trees, often several millennia old, are kept in place, towering multiple times over the tallest buildings. These trees are connected underground to others like them, creating a web of roots that spans the entire landmass. Growing from the roots of these giants is a network of smaller symbiotic sprouts, which take the shape of large trees in their own right. These sprouts produce a thin layer of non-invasive vines on most surfaces. With a building plan that avoids damaging this flora, Brood City became a sprawling green metropolis with the Brood at its center. Its streets curve with the shape of the root system underfoot, giving it an areal view similar to a large, manmade spider web.

The Brood proper, is built in one of the island's great bounty trees. It is a dark grey fortress of rockcrete and metal buried beneath shaped and hardened wood. Using biological techniques, The Brood effortlessly melds with the great tree, gun nests hidden under organic curtains and defense lasers tucked under branches, waiting to emerge and spit fire at approaching enemies. Surrounding this beautiful weaponized tree fortress is an ever growing city, which exhibits artistry nearly as breathtaking as that of The Brood itself.

The constant presence of the Chapter and its staff helped the Black Fangs come into their role as revered members of the Yemayan society. With The Brood proper at the center, Brood City became the planet's cultural, governmental, military and religious capital. Many Yemayans treat the journey to the fortress as a mandatory pilgrimage that must be completed at least once in a lifetime. Even though the vetting process for residence in Brood City remains strict, applicants from all over the world still apply.

### Partnered Forge World - Skriark

Nestled within the Yemayan System, the Forgeworld of Skriark remains an enigma to those beyond the system's borders. Shielded from prying eyes and shrouded in mystery, it operates under the watchful guidance of its enigmatic leader, a brilliant xenobiologist named Teluul Mosswood, Interpreter of the Xenarite Sacrament.

Forged through an alliance of fate, Skriark's existence owes its genesis to an invitation extended by the Vashtorr himself on behalf of the Veiled Serpents. In the year 475.M37, Vashtorr's blessing bestowed upon Skriark a realm of opportunities. In return for their loyalty, the Teluul and his tech-priests gained access to a vast array of weapon patterns, a treasure trove of knowledge and inspiration. Many of these patterns were acquired through espionage and theft, while others were acquired as gifts during the long history of the Veiled Serpents. Additionally, they were granted permission to establish a research base on the bountiful world of Yemaya, a sanctuary teeming with exotic and unique life forms, much to the delight of Teluul Mosswood.

Skriark's techpriests, driven by an insatiable hunger for innovation and a relentless pursuit of progress, are extremists within the Adeptus Mechanicus. The offer of a safe refuge, away from the Emperor's light and the ever-watching eye of other Forge Worlds, was an incredible chance at freedom. Now, after centuries of development, they stand at the forefront of experimentation, unyielding in their desire to forge new frontiers of technology. Bound by their devotion to Vashtorr, they embark upon uncharted paths, delving deep into unexplored domains of scientific exploration and discovery. Xenops technology is dissected on Skriark in hopes of uncovering what makes them work.

Within the secretive confines of Skriark, the relentless hum of machinery intertwines with the ethereal whispers of technological secrets yet to be unveiled. Here, the clashing of ideas births new possibilities, while the relentless pursuit of knowledge fuels the forge's eternal flame. Skriark, a haven for those who dare to dream and defy convention, stands as a testament to the unyielding spirit of invention in stark contrast with much of the Adeptus Mechanicus in general.

This Forge World is responsible for the creation of the Gene-seed and organs used to create new Veilborn Marines. With the genetic material used by the Raptor project, even pure geneseed can be created. The likes of the Headless are in constant need of such material, wishing not to be bound by the Vashtorr as the Black Fangs are. With technology created by Vashtorr Himself, Skriark continues to modify gene-seed and create new gene organs, supplying allies and enemies alike for a price.

### Partnered Mining World - Jahzara

Jahzara has been supplying Yemaya's population with goods and materials since the beginning of the Age of Strife. Their mining production has increased since the arrival of the Veiled Serpentsm as they now also help supply Skriark. Jahzara has all the production facilities necessary to supply the homeworld, which lightens the burden on Skriark, which only needs of look after the Black Fangs' needs.

## Chapter Organisation

The Black Fangs follow their own path, taking from the Codex Astartes what they see fit, using it as a framework upon which they have built their own organizational structure. Separated into two bodies, the Chapter has units for both stealth and direct actions.

### Companies

#### Vanguard

The Vanguard consists of 285 Marines, known as mbébwa, of varying specialties, and 255 Xandilu, known as kʼu. The Chapter summons the Vanguard when it faces large-scale warfare. Most mbébwa suffer from the chapter’s curse, The Tínya, which sends them into a state of euphoria during battle.

They arm themselves with chemical and plasma weapons, light vehicles, and bolters. The Vanguard launches a swift assault, leaving behind a web of traps that ensnare the enemy. The Vanguard's weaponry includes swords and axes coated in venom that cause hemophilia, leading to a slow and painful demise. To further enhance their combat capabilities, the Vanguard is aided by the adept pilots of the Chapter's techmarines, who provide air support.

The Ogun leads this company alongside the Xandilu elder ɠIkurukʼu, and is advised by the Soulweaver Prime and Baron Samby.

#### Maroons Squads

The Maroons are a company of 55 squads of 15 each, named after the brave souls that defended Yemaya during the Age of Darkness. These squads are highly autonomous and skilled in infiltration, sabotage and terror tactics. They carry out covert missions to eliminate critical targets or disrupt supply lines. Their equipment includes suppressed weapons and snipers for stealthy attacks. They also use more unconventional weapons such as hellfire-round firing bolters and toxic flechette-firing shotguns to strike fear in their enemies. The Hunters coat their blades with venoms containing paralytic agents harvested from plants of their home planet or hemophilic venoms of the Yemayan weavers.

Each hunting party consists of 10 Battle Brothers, known as "Ba," led by a lidè. Additionally, every squad has at least one demolition specialist, Baron and Alchemist. Despite their independence, the Hunters still answer to their Chapter Master, who coordinates their missions and resources with the Vanguard.

Select parties are summoned to aid the Vanguard when the situation demands it. Typically, the Chapter master will send no more than 20 chosen parties to assist in battle unless the circumstances are particularly grave. In these cases, additional reinforcements may be necessary. When the Chapter mobilizes the Hunters and the Vanguard together, the Chapter Master assumes control of all the Black Fangs involved. The companies employ a multifaceted approach to combat, with the Hunters often utilized as flanking or sapper forces, while the Vanguard occupies the enemy's attention.

#### Officer Ranks

* Anansi: Chapter Master of the Black Fangs and coordinator of the Maroon company.
* Ogun: Leader of the Vanguard Company and responsible for rallying the sufferers of the Tinya. The Ogun is also the most senior of the Chapter's Techmarines, the Fòjron. His projects revolve around the maintenance and improvement of the chapter's ever-developing power armour patterns.
* Brood Father: The Brood Father is the leader of the recruiting effort for all the Yemayan based military organizations. This includes the Shrouded Bastion, the Black Fangs and the Seraphine Afana. He is also the most influential figure in the Yemayan Government. Though he does not always have supreme power over the System, he is able to cease control in times when all Yemayan organizations need to be synchronized.
* Soulweaver Prime: The Soulweaver Prime is the Chief Soulweaver of the Black Fangs, responsible for leading and coordinating the Chapter's Librarians in battle. They are highly skilled in ranged combat, and they are the most skilled sniper in the chapter.
* Baron Samby: As the Chief Baron of the Black Fangs, the Baron Samby is a respected and revered Chapter member. He leads the Barons in their duties and is an advisor to the rest of the Chapter's command structure.
* High Alchemist: Leader of the Chapter's poison development efforts, the High Alchemist uses his transhuman mind to further push the adaptability of the Chapter's venomous weapon. He also oversees the production of weapon coatings and specialized venomous ammunition, leaving the Black Fangs' home planet only when his direct intervention is absolutely necessary.
* Lidè: Leaders of the Maroon Squads

### Specialist Ranks

* Barons: These warriors serve a dual purpose, as both apothecaries and chaplains, attending to the physical and spiritual needs of their battle brothers. From tending to wounds and administering life-saving treatments to providing spiritual guidance. The Barons are also trained to identify and address The Tínya, which can strike even the strongest and most resolute of warriors. For this reason one Baron is present in every Maroon squad
* Xandilu ʘʼa: The ʘʼa are specialists in biomancy. Where the Barons are able to temporarily treat wounds on the battlefield and extract geneseed, the Xandilu ʘʼa are able to heal wounds outright. They can increase the healing factor of Astartes warriors, allowing for grievous wounds to close extremely quickly.
* Xandilu k'ɶ: Xandilu k'ɶ are beast tamers, able to control hordes of trained Yemayan wildlife. Without the desire to sacrifice Yemayan humans en masse, the Black Fangs make use of the beasts of Yemaya to act as distractions and hunt the enemy. k'ɶ are able to communicate with these creatures with their native languages. k'ɶ tame and care for the ǁekara that are used as mounts in battle.
* Soulweavers: These librarians are dabblers in Theosophamy, an art that allows them to use their faith in the God-Emperor as a weapon against their foes. Soulweavers also have their own chapter-specific powers that bend the power of the warp into threads that can be individually manipulated. The real strength of the Soulweavers is their ability to manipulate the venoms of Yemaya with Venomancy. With this talent, every soulweaver is a trained sniper, capable of increasing the power of the Black Fangs' toxic munitions.
* Alchemist: Alchemists are specialists in the venomous weapons the Black Fangs utilize. Able to customize venom mixtures from substances found on Yemaya, the Alchemists tailor their squad's weapons to fit a mission's needs, tweaking the lethality and effects of their weapons. Alchemists are also responsible for brewing the i̗nsíkri that provide the Black Fangs with their lethal bites. Alchemists are also master falconers, using giant eagles to scout before and during combat. Whenever an alchemist shares a squad with a soulweaver, the two work closely together as sniper and spotter.
* Fòjron : Fòjron are the Black Fangs techmarines. Stationed in the Vanguard company, these trained engineers maintain the role of pilots during combat engagements. Outside of battle, the Fòjron have ample time during travel to not only maintain the Vanguard's armoury but also develop and experiment with new equipment. The Fòjron specialize in developing and manufacturing the Chapter's variant power armour and bolter patterns.

### Line Ranks

The Black Fangs adhere to a ranking system based on seniority. As battle brothers age, they become more susceptible to The Kítireri Thrum, making storied members of the Chapter highly respected, regardless of their accomplishments. The rank symbols represent the shape of Yemaya's land formations.

### Specialist Formations

Brotherhood of Venom: The personal guard of the Ogun, elite members of the Vanguard with ɠIkurukʼu at its head. The members of this formation wear a type of armour exclusive to them. The marines in the Brotherhood are capable of using fumigator centurion armour when necessary.

Venomblade Nã́si: Honor Guard of the Anansi, dedicated warriors that follow in the shadow of the Chapter Master. All Astartes members of the Venomblade suffer from the Tinya but have proven themselves to be in control of the curse. Anansi chooses such brothers because they are the most likely to understand what he is thinking and feeling at any given moment.

'Kítireri Squads: Heavily armed Moritat squads of the Vanguard company that are sent into the heart of battle. This group is made of battle brothers, occasionally referred to as Yárifo, who suffer the worst from the Tinya. The Kítireri squads experience a high casualty rate due to this curse. Those that are able to control their urges have a chance to prove themselves as reputable warriors, even in a group dedicated to containing the Chapter affliction. These veterans are sometimes recruited into the Brotherhood of Venom, or more rarely they are taken as members of Anansi's Venomblade when they reach Stage four of the Kítireri Thrum.

## Chapter Equipment and I̗nsíkri

Using the plans given to them by their parent warband, with the help of Xandilu engineers and the facilities of unscrupulous members of the Adeptus Mechanicus, they are able to replicate much of the equipment used by Space Marine chapters. Preferring the many newer designs created by Belisarius Cawl for use by Primaris space marines. Knowing that Vashtorr and the God-Emperor Himself would not be satisfied with mere replication, the Black Fangs strive to improve their wargear wherever possible.

The Xandilu warriors are equipped with advanced technology that is specifically designed to suit their reptilian physiology and complement their stealthy and ambushing combat style. Their equipment is a result of collaboration with human colonists and the technology shared by the Imperium. Their close combat weapons are lightweight yet durable, enabling the Xandilu to engage in melee combat when necessary. Ranged weapons are compact and focused on stealthy use, and their other equipment is fitted with their own audio and visual suppression technologies.

The Black Fangs hold speed and mobility in high regard, valuing them more than heavy firepower and armoured vehicles. Their equipment is a testament to this philosophy, as they heavily rely on fast-moving vehicles to swiftly navigate the battlefield. In place of battle tanks like the Astraeus Super-heavy or Repulsor Executioner, the Chapter uses quick-moving Impulsor transports, outrider bikes and land speeders to enhance their attacks. With no heavy artillery, they make use of aircraft, such as the Stormtalon gunship, to gain air superiority during large-scale assaults. Desiring speed and maneuverability, the Vanguard company has no Terminators, preferring to field Vanguard Suppressors clad in Omnis-Pattern Power Armour.

Without much defensive equipment, the Black Fangs make use of powerful anti-infantry ammunition and close combat weapons, along with long-range anti-materiel rifles for fire support. With a diverse array of unique chemical weapons, the Black Fangs execute rapid strikes before swiftly withdrawing, preempting any potential counterattacks that could exploit their lighter armour.

### Close Combat Weapons

Each of the Chapter's warriors is proficient in the weaponsmithing practices of Yemaya, honing their skills over decades of practice and battle. Every weapon they wield is a work of art crafted with precision and care to suit the individual style and preference of its owner. No two weapons are alike, for each is imbued with the personality and fighting spirit of its creator. But it is the source of the weapons' raw material that truly sets them apart. The Black Fangs often abandon the standard-issue metals and alloys favoured by so many other Chapters. All of their blades are made of bone, harvested from the Kufre beasts that roam their home planet's great ocean. Using ancient techniques passed down through generations on Yemaya, these bones are forged into complex shapes and honed to monomolecular sharpness. Every member of the Black Fangs must craft their own blades before beginning their service.

#### Ba Exclusive Weapons

* Vaelia Sword
* Maroon Throwing Knife
* Nightfall Combat Shield

Vaelia Sword

The preferred weapons of the Black Fangs Maroons. The Vaelia is a thin blade with a graceful curvature, combining the qualities of a cutting edge and a thrusting weapon. Its tip is perfect for penetrating armour, where with just the breaking of skin, any weapon coating applied can do its poisonous work.

Maroon Throwing Knife

Knives used by the Maroons. These blades are not only used in melee combat. These knives are designed to be thrown from great range, their aerodynamic design ensuring that they strike with unerring accuracy and lethal force. But it is not just the knives' physical properties that make them so fearsome, for they are also coated in a potent venom. A single cut from one of these blades is enough to fell an unmodified human, with the right I̗nsíkri, making them a truly terrifying weapon to behold.

Nightfall Combat Shield

The Nightfall Combat Shield features a sleek design, constructed from Kufre bone that offers both lightweight maneuverability and exceptional durability. Its surface is adorned with intricate engravings and ornate details, reflecting the rich heritage and martial tradition of the Maroon warriors. Equipped with an energy field generator, the shield generates a shimmering, resilient force field upon activation. This energy barrier can withstand the impact of incoming projectiles, blunting their force and offering a reliable defence against ranged attacks.

#### Vanguard Exclusive Weapons

After the Tinya has taken hold, every battle brother must craft their own set of these weapons, before joining the Vanguard. The time spent forging personalized gear, surrounded by drums, will give every fallen brother a period of intense focus away from battle. This process helps calm the worst of the brother's battle high, bringing him back into control of his body and mind, even if only temporarily. Before this step was implemented, the attrition rate for new Vanguard members was considerably higher.

* Wavepiercer Spear & Waveguard shield
* Vanguard Combat Knife

Wavepiercer Spear & Waveguard shield

The Wavepiercer spear is the main weapon used by the Vanguard company in conjunction with the Waveguard combat shield. The Wavepiercer spear is made of sharpened Kufre bone fixed to a metal shaft. To give the weapon manoeuvrable when used in one hand, the spear is half the length of the average spear. The Wavepiercer is meant to stab and slash the enemy in short range, the preferred combat situation for the Vanguard. To match the Wavepiercer, the Waveguard shield is small and compact, making up the lost space using a vertical bar protruding from the top and bottom of the shield's body extending from the hand grip. This bar is used to block and parry attacks that the shield body cannot. As well as being an extra defensive option, the Waveguard bars can be used to bludgeon foes. The spear and shield are used as if they were one, providing constant protection while creating openings for a counterattack.

Vanguard Combat Knife

Knives used by the Vanguard company. A straight blade of similar size to the standard Astartes combat knife, but with a curved edge starting two-thirds up its length.

#### Specialist Prestige Weapons

* Ikayema
* Yemangulu
* Ada
* Eben
* Weaver Sickle Sword
* Mindsplitter Axe

Ikayema

The preferred melee weapon of the Alchemists and a true masterpiece of Yemayan craftsmanship. Though it resembles a standard short sword at first glance, the ikakalaka boasts a crescent moon tip that sets it apart from all other weapons of its kind. The points of this moon shape are perfectly suited for puncturing armour and skin alike, and can even deliver a venomous payload to the target, ensuring that the Alchemists' enemies meet a gruesome and painful end. Each blade is lovingly crafted with the utmost care and attention to detail, ensuring that it perfectly suits the fighting style and personality of its owner.

Yemangulu

The weapon of choice for the Brotherhood of Venom is the Yemangulu. Unlike traditional swords, the Kufre backplate sword boasts a thick curved blade that gives it the appearance of a battleaxe, striking fear into the hearts of the Vanguard's enemies. This is no mere tool of war, but a symbol of the Brother of Venopm's skill and prowess on the battlefield, a testament to their unwavering loyalty to the God-Emperor.

Ada

This chainsword is a weapon of true savagery, its whirring teeth tearing through flesh like the jaws of a ravenous beast. The Barons wield the Ada with deadly precision, each strike a testament to their skill and battle-hardened experience.

Eben

The Baron's Crozius Arcanum takes on a large ovular fan-like shape. It is a symbol of the Baron's unshakable faith, and the unbreakable bond he shares with his brothers in arms. As he wields this weapon of holy might, the Baron strikes fear into the hearts of his enemies, for they know that they face not merely a man, but a warrior imbued with the power of the God-Emperor. The Eben is a symbol of the Baron's devotion and unwavering loyalty to the Imperium and all that it stands for.

Weaver Sickle Sword

The bane of the Chaos Space Marines, wielded by any Maroon willing to perfect its techniques. This weapon is crafted by its owner to match his specific combat needs. Its curved blade and hooked tip make it ideal for manipulating an enemy's weapon, a technique lost on human opponents who can be easily overpowered. But against the transhuman might of the Chaos Space Marines, it can be the difference between victory and defeat. With the Weaver Sickle Sword in hand, a skilled warrior can disarm and disable even the most formidable of foes, using the weapon's unique design to turn their strength against them. It is a weapon of finesse and precision, requiring a quick mind to use effectively.

Mindsplitter Axe

Used exclusively by Black Fangs Soulweavers. This axe has an ornate blade, showcasing complex twisted bone designs. These designs are crafted by softening the bone blade with a specific warp-enhanced venom, and bending it to fit the desired shape. These axes are made to channel energies into their blades, instead of allowing the warp energies to flow into their victims. As the Soulweavers are gifted in venomancy, the weapon's power comes from the venom coatings applied, wreathing the blade in golden fire, or causing the slightest cut to form a much larger gash.

#### Xandilu Melee Weapons

* Scale Blades
* Xandilu Power Whips
* Gron'zara hammer

Scale Blades

Scale blades are one-handed curved swords and serve as the signature melee weapons of the Xandilu. They are a remarkable fusion of their natural attributes and carefully crafted weaponry. This pair of razor-sharp blades are meticulously fashioned from the unique scales of the Xandilu themselves and are wielded one in each hand. The Xandilu wishing to make their own scale blades grow two spikes, one out of each elbow, which they then craft into swords.

Xandilu Power Whips

Xandulu power whips are multiheaded whips used by the more stealthy of the Xandilu kind. They are crafted using resilient but lightweight Weaver webs with sharpened Xandilu scales affixed to the end. The power whips are typically long, extending several meters in length. This extended reach enables the Xandilu to engage their foes from a distance, keeping them at bay. With the ability to produce a power field at the tips, this weapon's lethality is further increased. Often, the enemy will attempt to get into closer range, only to be met with the Xandilu's claws.

These weapons are not only formidable in combat but also serve as versatile tools outside of battle. The Xandilu utilize the whips for climbing, navigating treacherous terrain, and manipulating objects at a distance.

Gron'zara hammer

The Gron'zara hammer is a wooden mallet used by the ɠIku. They are crafted using the wood of the sacred Yemayan Bounty Trees. The hammer is carved from the trunk of these trees before being hardened and treated with poison. As a tool, it is used for tasks such as shaping materials and constructing structures. In addition to these uses, the Gron'zara is often used as a weapon by Guardians. In this case, the hammer's head is covered in spikes, which add to the weapon's lethality.

### Ranged Weapons

The Black Fangs make use of ranged weapons as much if not more than their well-crafted close combat arsenal. Striking from the shadows, and inflicting horrific diseases from an unknown location is often more terrifying than being seen taking a head. With no reservations about inventing, the Black Fangs make use of their own custom bolt gun pattern. To complement this, they also use a commonly overlooked anti-materiel rifle.

* Huntsman Pattern Bolt Rifle
* Boötes Pattern Bolt Carbine
* Exuberant Pattern Anti-Materiel Rifle
* Warpstalker Force Rifle

Huntsman Pattern Bolt Rifle

Even with the respect the Black Fangs have for Archmagos dominus, Belisarius Cawl, the Chapter found the Cawl Pattern bolt rifle did not suit their specific needs. With how much time and effort the Black Fangs' manufactorums put into creating their custom power armour and ammunition, it simplified things to have fewer weapon patterns in production. To tackle this problem, all Primaris Bolt rifle patterns were replaced by the newly developed, modular Huntsman Bolt rifle. The Huntsman functions similarly to the cawl pattern bolt rifle, but with strengthened internals. This design change allows it to withstand the forces necessary to accelerate bolt rounds to higher speeds. This is necessary, as much of the Black Fangs' ammunition does not have rocket propulsion and relies on the gasses built up in the barrel to give the bolts their velocity. It also has a removable suppressor, allowing it to be either loud or quiet depending on the situation, just by screwing the suppressor on or off. This allows the Black Fangs to use their guerilla warfare and misdirection tactics more effectively, masking and unmasking their presence in unpredictable ways.

Boötes Pattern Bolt Carbine

The Black Fangs' Maroon party required a more compact weapon package than the huntsman pattern bolt rifle provided. To fill this gap, the Boötes was created using the Fornax Pattern Bolt Carbine of Forge World Horicoln as its base. Like the Huntsman Bolt Rifle, the Boötes was created to fulfill all the needs of one company. In this case it replaces all bolt carbine patterns, including the oculus and instigator patterns. The Boötes is modular, allowing for the Maroon to swap parts in and out on the fly, adapting to threats when they present themselves. In order to fire rounds with no in-air propulsion system, the internals are stronger than normal bolt weapons, to compensate for the immense pressure generated during firing. The long suppressor makes the weapon silent when in use, but when desired, it can be removed for intimidating effects.

Exuberant Pattern Anti-Materiel Rifle

A rifle of ancient design, added to the Black Fangs' arsenal to fill in a gap in their armoury. As guerilla fighters, using heavy weapons in the middle of battle reduces the ability to hit and run. With the incredible range the Exuberant rifle provides, its increased mass is negligible. When striking from such a distance, the speed at which one needs to reposition decreases. This rifle allows the marksman to operate detached from the squad, eliminating heavy threats from afar.

Warpstalker Force Rifle

The Warpstalker sniper rifle is the weapon of choice for the Soulweaver snipers. The Warpstalker is based on the Consternator Pattern Bolt Sniper produced by the Forge World Horicoln. It is a sleek, black, and highly advanced weapon designed specifically for long-range engagements. The venom rounds used in the Warpstalker break apart on impact, releasing the potent toxin within. When fired from this weapon, the venomous ammunition is infused with a dose of warp energy, causing the impact to have enhanced effects on the target and those around it. The rifle is fitted with a powerful optical scope to give the Soulweaver the line of sight necessary to control their venomous payloads. Warpstalker rifles can also use traditional rifle ammunition, including the long rifle version of the Traitor's Bane Bolt.

### Xandilu Ranged Weapons

* Xandilu Gauntlet Needle Gun
* Xandilu Bow

Xandilu Gauntlet Needle Gun

The Xandilu Gauntlet Needle Gun is a specialized weapon used by the Xandilu warriors. The Gauntlet Needle Gun fires specially designed needle-like projectiles that are capable of penetrating armour and delivering a potent toxin directly into the target's bloodstream. The toxin is engineered to incapacitate or kill the target swiftly and silently. The gun itself is integrated into the Xandilu's gauntlet, providing ease of use and quick access during combat, even if the individual is holding something else. Its compact size and efficient design make it a favoured ranged weapon among the Xandilu for its ability to dispatch enemies swiftly and discreetly.

Xandilu Bow

The Xandilu bow is a specialized weapon that combines traditional archery principles with advanced technology. As hunters, before the species was introduced to more advanced technology, the Xandilu's most advanced weapon was the bow and arrow. Building upon this tool, the Xandilu Bow is a sleek and compact weapon designed for silent long-range engagements.

With a variety of arrowheads, the Xandilu are able to approach any situation with the correct amount of lethality. The Xandilu bow is most used when a statement is required. A large arrow protruding from the chest of an enemy is often a good way to begin a terror campaign. Along with venomous tips, the arrows can be fitted with explosive tips for use against armour, or to completely obliterate an unarmoured foe.

### Custom Ammunition

The Black Fangs have access to the full array of ammunition, including shotgun gas and flechette rounds. They will use whatever is necessary to achieve the desired effect. During their time hunting traitor Astartes and heretical cults, they have modified the designs of much of this ammunition, as well as created entirely new designs. The Chapter's fear tactics are greatly enhanced by the ranged weaponry they possess and the gruesome variety of violent deaths they cause. Every new round, save the multipurpose rounds, is designed for silent firing when used with the Black Fangs custom bolter.

* Multipurpose rounds -  A modified Kraken penetrator round used as the default bolter ammunition for the Chapter. The multipurpose rounds have three firing options. In standard mode, they act as standard Kraken bolts, launching forth and detonating with a short delay after impact. This delay allows maximum penetration before the adamantium core is propelled the rest of the way into the target. In airburst mode, each bolt is fed distance information on firing, which affects the time it travels before detonation. Before reaching the intended target, these rounds explode into a spray of shrapnel that shreds light armour and flesh. In surface detonation mode, impact occurs, and the secondary charge explodes immediately, maximizing collateral damage. These multipurpose rounds are used as the standard ammunition for the Vanguard company.
* Iku rounds -  Modified morbidus rounds with similar effects. These bolts deliver a lethal load of toxins, killing the target instantly and silently, just as the ammunition they are based on. Instead of releasing a gaseous hallucinogen, iku rounds release leaping mushroom spores laced with irora iku poison. This not only keeps the hallucinogenic effect of morbidus rounds, but it also infects the surrounding enemies with a toxin that inflicts intense, crippling pain. This poison can only be cured through psychic intervention, lasting up to 24 standard hours.
* Viper rounds -  Each viper round contains a seed from the Yemayan viperplant. These plants grow aggressively when in contact with organic matter. The round forgoes the mass-reactive warhead, instead packed with a much larger initial charge that propels a seed-carrying, armour-piercing projectile. Once the target's flesh is penetrated, the round activates, releasing the seeds it was carrying. Quickly, the viperplant seeds grow, drinking in the blood and fluids around it and releasing paralytic venom, which both numbs and paralyzes the surrounding area. If given enough time, the viperplant eventually turns the target into a dried corpse, sprouting flowers from its skin.
* Gas Powered penetrators -  Solid bolts with no secondary charge or mid-air propulsion. These solid rounds are made of adamantium, coated with mercury. These bolts fly through the air, propelled only by the expanding gas in the barrel of the bolter that fired it. The lack of an explosive charge makes the impact extremely quiet, making this the preferred ammunition used by the maroon company.
* Weaver rounds -  Air burst shells packed with solidified Weaver Vernon. Before impacting the target, the bolt explodes, coating the target and its allies. Weaver venom, when in contact with skin, causes immediate necrosis of cells and eliminates the body's ability to clot. These rounds are used as crowd control with no initial lethality, allowing the Black Fangs to take screaming, dissolving prisoners who can be given an antidote before they succumb to their injuries. If no antidote is administered, those hit will die after long hours of suffering.
* Traitor's bane -  Ammunition designed specifically to be used against traitor Astartes, using the Alpha Legion's banestrike rounds as inspiration. The bolt comprises a small conventional charge used for propulsion and a larger one surrounding a thin explosive needle. Ahead of the needle is a shaped charge connected to a pressure-activated tip. This round has four stages of activation. First, the trigger is pulled, and the projectile is accelerated through the barrel using the expanding gas created by the conventional charge. Like stalker silenced rounds, Traitor's Bane bolts do not have a rocket propulsion system. Instead, they move through the air at subsonic speeds. On impact, the shaped charge activates, sending a jet of molten metal into the target. A third explosion propels the explosive needle into the hole created by the shaped charge, where it detonates deep inside the target.
* ǁekara Rounds - ǁekara Rounds, are modified hellfire rounds which use the venom of the ǁekara as its acidic payload. The change in material has no functional change on the ammunition, but the venom from the ǁekara is much more accessible than the mutagenic acid used in traditional hellfire ammunition. The use of a renewable, harvestable material also removes the need to produce the acid through chemical techniques.

### Utility Equipment

* Web Canister: The canisters contain a formula developed by the alchemists to replicate weaver spider silk. It is a viscous and extremely adhesive substance that, when deployed, releases a blast of silk, coating the nearby area. The substance is designed to be effective on a wide variety of surfaces, including metal, stone, clothing and even flesh. When deployed, the web canister creates a sticky patch that can immobilize anything that makes contact with it. If used offensively, web canisters make movement for a coated victim impossible, binding their limbs together and trapping weapons in sheaths. The effect is so strong, it can slow the movements of even traitor Astartes in their power armour. The canisters are especially useful for creating traps and chokepoints, or for slowing down large groups of enemies during an escape. This web like substance is often mixed with the alchemist's choice of Yemayan toxins. The most common mixture creates a web with corrosive properties, eating through armor, muscle and skin alike. This combination is especially sinister, as any attempt to remove the webbing from one's body results in increased immobilization and agony. Webs become attached to swatting hands which quickly are eaten away, often not before even more panicked fingers spread the webs to more sensitive areas such as the face and eyes.
* Silken Bola: Made of woven strands of incredibly durable spider silk-like thread, woven together into a weighted bola. When thrown at a target, the strands wrap around their legs or arms, causing them to become entangled and immobilized. The silk is so strong that it can easily trap even heavily armored foes, and is difficult to break free from without cutting the strands. Silken bolas are an effective tool to capture and bind prisoners.

#### Astartes Armour Variants

* Mark X Fangbitten Variant
* Mark X Viperstrike Variant

Mark X Fangbitten Variant

Fangbitten power armour is worn by the Black Fangs' Vanguard. This variant serves as a lightweight version of the standard tactics armour, designed to enhance the wearers' agility while boasting better protection than Phobos pattern armour. Among the changes is a modified pauldron design which removes material. Fangbitten armour is fitted with the Wings of Ọya and Weaver's Touch gauntlets.

Mark X Viperstrike Variant

Viperstrike power armour is worn by the Black Fangs' Maroons. It is a modified, even lighter version of the Phobos power armour. This variant maintains the overall functionality of its foundational pattern but further improves upon the power armour's silent servo motors, increasing its overall speed. Where the abdomen of Phobos armour is left unprotected by the armour, the Viperstrike variant has overlapping plates that cover this vulnerable area. Another change is a modified pauldron design which removes material, allowing for better articulation of the shoulder. Without the need for the auto-reactive pauldron systems, the armour can be lightened even further. Viperstrike armour is fitted with the Wings of Ọya and Weaver's Touch gauntlets and boots, and Sankofa Cloaks.

### Power Armour Accessories

* Sankofa Cloak: A cameleoline like cloak made of feathers from the Sankofa Eagle, carefully woven together and integrated with technology developed by the chapter. With a thought, the marine can change the cloak's texture and colour, replicating the mimicry ability of the Sankofa eagles themselves. This process renders them nearly invisible if they are fully covered by their cloaks. The use of a renewable resource for this device lessens the cost of each cloak allowing the Black Fangs to equip a high percentage of the Maroon company with this equipment.
* Wings of Ọya:     A modified grav chute that allows the user to both increase and decrease their apparent mass, through modified suspensor field technology. With an increased mass, the space marine becomes incredibly difficult to push back or knock over, reinforcing them against enemy attack. With a decreased mass, traversal becomes easier, boosting the user's already preternatural fluidity of motion. In this state, they are able to propel themselves over larger gaps and perform impressive acrobatic maneuvers. Along with increased mobility, this nearly weightless condition provides them with a silent gait.
* Weaver's Touch: An upgrade for the boots and gauntlets of armour that mimics the ability of weaver spiders to cling to surfaces. The armour is equipped with micro-scaled hairs that can be activated, allowing the wearer to adhere to any surface as if they had been woven into it. This allows for vertical and even inverted movement on most surfaces. Additionally, the armour can detach from the surface without leaving any residue, leaving no trace of its user's presence. This makes it ideal for stealth missions and infiltrations, as well as for maneuvering in complex urban environments. In addition, this property on gauntlets eliminates the possibility of being disarmed during combat. The user's grip strength is complemented by gauntlets that are bonded to their weapons.

### Astartes Power Armour

The Fòjron are continuously developing new technology to enhance their Chapter's Power armour, utilizing the flexibility of the Mark X to suit the needs of the Black Fangs' companies. The helmet features of these variants include advanced auto senses, improving their combat efficiency. These improvements include improved night vision and faster-reacting auto-reactive photochromatic lenses to help the Black Fangs with their nocturnal attacks. More notable than these small improvements are the helmet's extra "eyes". There are a variable number of supplementary "eyes" spread around the front and top of the helmet. These extra vision receptors provide an increased horizontal and vertical visual field. The larger feed can be navigated in the same way as normal vision, or the feeds can be blink-clicked to show the perspective of a chosen receptor. Each perceived eye is independent, allowing the user to keep one eye in the default perspective while using the other eye to look in a different direction. Those suffering from the Tuajίna stage of the Thrum often overlay the feeds from every eye onto their main view at different opacities. This enables the veteran to be aware of the entire surrounding area, relying on the Thrum to warn them and act on the most pressing threats present in the multiple views.

The elite forces of the Black Fangs are outfitted with armour with a camelioline coating, allowing them to blend in completely with their surroundings

### Xandilu Power Armour

To complement their natural bodies, which are already far beyond those of humans already, the Xandilu make use of power armour to further increase their abilities.

Xandilu power armour is a technologically advanced exoskeleton composed of mostly ceramite. It uses Imperial space marine technology but is tailored specifically to fit their physiology. It provides enhanced protection, agility, and strength, allowing the Xandilu warriors to excel further in combat. It features a helmet with a tactical display, providing vital battlefield information to the wearer. The power armour also includes built-in power systems and silent servo-assisted limbs, augmenting the Xandilu's physical capabilities and allowing them to perform even more impressive feats of strength and agility. Xandilu power armour is covered in cameleoline material, allowing them to blend into their environment in a similar way to how they use their scales.

Each individual's armour is unique to them, accommodating any spikey growths which might be protruding from them. Any such growths have an airtight seal around them to prevent foreign materials from entering. The Xandilu share in the practice of marking their armour with honor marks to commemorate certain victories.

### Heavy Equipment

The Black Fangs rarely use heavy equipment, but when they do, it is one of the modified war machines customized to fit the chapter's combat doctrine more effectively.

* **Fumigator Centurions:** The Centurions are powerful exoskeletons that grant a single marine the strength and resilience of a tank. The Fumigator Centurions share similar defensive capabilities but possess a unique offensive advantage. The Chapter innovated by equipping these Centurions with fumigation cannons mounted on each shoulder, connected to two canisters on their back, containing the chapter's bioweapons. The Fumigator Centurions are named after these cannons, which emit a vaporized liquid consisting of either a pure agent or a mix of distilled Yemayan Jungle Water created by the chapter's alchemists. This fogbank is lethal to anyone with exposed skin, and its effects are determined by the Vanguard alchemists. The Brotherhood of Venom is trained in the use of the Fumigators, and will lead the charge in any battle in which these machines are used. Although the centurions' use is rare, they always herald complete extermination, and the traitors who experience the vapour trail that follows them suffer a painful fate.

### I̗nsíkr

The alchemists of the Black Fangs are master manipulators of toxic agents, delving into the darkest corners of chemical science to produce potent mixtures with a diverse range of effects. These mixtures are carefully tailored to the Chapter's needs, carried by specialized ammunition or applied to weapons as required.

But their work is not limited to simple mixtures. The alchemists of the Black Fangs are skilled in modifying existing samples and refining or diluting them further to create doses of variable lethality or combine them with other agents for a mixed effect. It is a delicate process that requires a steady hand and a deep understanding of the properties of each substance. There are several different types of potion:

#### General I̗nsíkri

These vemoms and poisons can be used to pack special bolter rounds and

* Paralytic -  Venom of the Yemayan barbed viperplant can render an enemy immobile in seconds.
* Necrohemorrhagic -  Venom of a Yemayan weaver causes organic material decay and intense bleeding.
* Dread-inducing -  From the poison of Yemayan amphibians, called the Irora Iku, this mixture causes a sense of impending doom, followed by intense pain. The experience lasts 24 Terran hours on average.
* Mind-altering -  From the Sankofa Eagle, this venom sends those inflicted into a state of panic. They will fight against their own kind in an effort to run from whatever engagement they are a part of. If detained, they will attempt self-harm, bashing their heads into walls or clawing at their eyes. When in the presence of the Sankofa from which the venom originated, they enter a state of docility and become incredibly receptive to all manner of order and request given to them.

#### Airborne Agents

* Hallucinogenic -  Created by processing spores of the leaping mushroom, it causes a variety of hallucinations: Auditory, olfactory, tactile, visual, and gustatory. The alchemist can heavily customize these elixirs, but testing their effects can only be done in the field. Leaping mushroom spores are compressed into a canister, making for effective smoke bombs that cause hallucinations. Its variable symptoms and dosage make it the hardest i̗nsíkri to control.
* Asphyxia inducing -  A leaping mushroom subspecies produces spores that stick to the respiratory tract of any that inhales it. Enough spores entering one's system will lead to asphyxiation and death. These spores, like their hallucinogenic versions, can be compressed and used as smoke bombs against targets without respiratory protection. If the sufferer is taken into proper care, they can make a full recovery, their bodies purging the spores through natural processes. This makes it both a lethal and nonlethal area denial weapon depending on the alchemist's needs.
* Nerve Disrupting Vapour -  Created by vaporizing water containing the Mind Eater virus, this gas attacks the nervous system of any who are exposed to it. Unlike, leaping mushroom spores, Yemayan vapour bombs cause nearly invisible clouds of deadly gas which can infect humans regardless of respiratory protection. The only indication of the attack is a slight increase in humidity. If this is felt, it is already too late. Any exposed skin is a suitable surface that allows infection, and even a small amount can result in catastrophic damage to the body if not death. As well as minor symptoms, like vomiting and profuse sweating, this nerve disruptor causes the failure of brain function, breaking down communication to vital organs. Quickly, the target will die, and any trace of the weapon used will dry and disappear. This i̗nsíkri is often used in enclosed spaces where wind, and other environmental factors, cannot disrupt it. This allows the target to be exposed to a full dose, whatever that might be.
* The Red Mist -  The red mist, while not literally red, is Yemayan Jungle water that causes the Red Tears disease. This weapon can be in either a vapor or liquid form, depending on the specific needs of the Alchemist. Whichever way it is used, the Red Mist causes intense bleeding from the eyes, ears and nose, followed by intense internal bleeding. This disease is highly contagious, spreading through exposure to infected blood, but also through the water vapour produced during breathing and speech. Without the proper equipment to combat infection, the Red Mist can wipe out an entire settlement, leaving nothing but bloodied corpses. While not the quickest weapon at the disposal of the Black Fangs, the Red Mist is useful for laying siege with limited operators, instilling fear and creating bargaining opportunities with said fear.
* Mind Blight -  Yemayan jungle water that causes the Sankofa Iku Fever, an illness that causes a high fever, followed by violent paranoia and eventually a long lasting, excruciating seizure. Without proper care, any one of these symptoms can cause the death of the infected or those around them. With sufficient dosage, the latter stages can be induced much earlier than they would naturally occur. The best use for this weapon is to turn large militarized groups against themselves. Those in control of heavy weapons and machinery are especially useful, as they will not hesitate to turn their guns on their allies, even if that means the destruction of whatever weapon they may be in control of.

## Black Fangs Librarians

The Black Fangs Chapter, like many others, holds its own Librarius with individual space marine members known as Soulweavers. Soulweavers are relatively weak compared to the librarians of other chapters. Their use of the Theosophamy psyker discipline was limited to the ability to produce feelings of doubt and distrust in mortals by manipulating their soul's connection to the warp. Though weak, Soulweavers have an enhanced witch-sight, able to see the warp aura of targets much more clearly, and further away than many other psykers. This skill was deemed as unimportant, and the Soulweavers' perceived uselessness was a subject of great shame in the Black Fangs librarius. As a result, many sought to prove themselves in battle by being the first to engage in combat, duelling key enemy targets. This drive to prove themselves led to Soulweaver Prime Kaymar's injury and current comatose state.

Upon return to the Yemaya during the upheaval, the chapter began to adopt the weapons and practices of their homeworld. The Soulweavers were no exception.

During this time, the Black Fangs librarians took an interest in the new toxic weaponry being developed. That the Yemayan wildlife, and the toxins they produce, are deeply connected to the warp. With some testing, the Soulweavers learned to enhance the severity of the venom's symptoms or even cure infections entirely. Some venoms, seen as useless to the Black Fangs, were activated by the warp manipulation of the Soulweavers. When Yemayan psykers were allowed to attempt similar tests, they could not achieve the same results. It was speculated that Vashtorr's influence was the reason for the Soulweavers weakness and the strength of their venom-altering power.

With this truth learned, the Soulweavers began testing the effective range of this venom-enhancing ability by setting Seraph sloth venom ablaze using only psychic power. The upper limit of said ability was confirmed to be well over 10 kilometres. This was tested by using a sample transported by a flyer high in the air. As long as the Soulweaver could see the venom's warp presence with their powerful witch sight, they could control it. After this revelation was reported to Kwaku Anansi, he immediately began the Soulweavers' training as designated snipers, utilizing the new venom-carrying ammunition. Using these specialized bolt rounds, the librarians could deliver lethal, warp-empowered doses of venom from incredible distances.

After the upheaval, and with the appointment of a new Soulweaver Prime, the Black Fangs librarius transformed from leaderless psykers of mediocre strength to crack snipers of extraordinary skill and power, able to use the full strength of the Black Fangs' toxic arsenal. In current times, each Soulweaver is issued his own custom sniper, which acts as his personal force weapon. This firearm is customized to fit each individual's physical and psychic specifications.

This Soulweaver exclusive ability is known as Venomancy, which can be used to increase the lethality of the Black Fangs venom ammunition and weapon coatings. There are three I̗nsíkri that gain completely new effects when used by a Soulweaver:

* Necrohemorrhagic -  If the Soulweaver boosts the effect of venom from the Yemayan Weaver, it becomes capable of increasing the size of any injury inflicted with it. A scratch from a venom-coated sword becomes a gash, and a gash becomes a limb-severing wound. The following necrosis eats away flesh at an increased rate.
* Hallucinogenic spores - When powered up by a Soulweaver, hallucinations caused by these spores become real. Imagined screams destroy eardrums, and hallucinations of daemonic attacks lead to grievous injury. Through the power of the warp, all the target's worst nightmares descend upon them, tearing them apart.
* Mind-altering venom - With the use of mind-altering venom, the subject is usually completely enthralled by the nearest Sankofa Eagle, becoming docile and suggestible. When a Soulweaver is present, there is no longer a need for the eagle. The soulweaver is able to give the target basic instructions, controlling their mind with the venom. Using non-lethal mind-altering ammunition, a heretic guardsman can be forced to betray their brothers, opening gates for the Black Fangs' advance, or otherwise sabotaging their own heretical cause.

### Soulweaver Specific I̗nsíkri

Without the touch of the Soulweavers, these venoms are completely inert:

* Anti Daemonic -  Donated by a holy creature of Yemaya, this venom is useless when not used by a psyker. When in the correct hands, the liquid glows with holy golden flames and is able to burn through corrupted flesh, whether it is human or neverborn.
* Liquifying -  Harvested from the rare Yemayan Drownfangs. This venom's power is only realized when used by a Soulweaver. When the venom enters the body, the blood it comes in contact with is turned into more venom. This creates a feedback loop in which more venom is produced and more blood is lost. Usually, the sufferer will drown due to fluid entering their lungs. Eventually, the infected will be liquified, their muscles and tissue turned into fluid, leaving a pile of armour, and bone in a pool of venom. When deactivated by the Soulweaver, the pool is rendered inert.
* Numbing -  The venom of the Zikikya bird induces a range of symptoms in it victims. Upon injection, the venom triggers progression of effects. Initially, the affected individual experiences a numbing sensation, followed by a loss of sensation in the infected area. As the venom spreads, it leads to disfigurement and malformation of the limbs as well as loss of hearing. When enhanced by a soulweaver, the speed of symptom onset can be increased to almost instantly remove feeling from the victims whole body, as well as rendering them completely deaf. These symptoms can be reversed by the soulweaver.

## Chapter Gene-Seed

### Physical Mutations

Like Cawl's Primaris Marines, the acceptance rate for the Veilborn gene-seed implantation is remarkably high, but the development of these new marines was not without its problems. The Black Fangs Space Marines contain new gene-seed, which was changed throughout the development of the Veilborn project introducing defects and mutations. These were most likely caused by Vashtorr's warp influence and his drive for creation, not allowing them to go untainted. The only visible deformation is their most noticeable physical feature besides their obvious post-human physiques; a set of elongated canine teeth capable of easily piercing flesh down to the bone.

Unrevealed to those outside the Chapter and its homeworld, the Fangs have two more physical abnormalities. The Black Fangs’ Betcher’s Gland was improved, allowing it to isolate and accumulate consumed dangerous materials for future use. At the same time, their extraordinary Preomnor gives them resistance to all manner of toxins, making them essentially immune to even the most lethal of warp corrupted poisons. This combination of gene defects allows them to imbibe libations distilled from venom typical to their homeworld, holding it in their systems for use in powerful and deadly bites when necessary.

The Veilborn Marines, as requested by the Veiled Serpents, desired a more "human" mentality for his space marines. They believed that understanding the emotions of the enemy, and those who they were meant to protect, would give them a tactical advantage in many situations. This change also increases the emotional range of the Black Fangs. This difference in their understanding of human emotion allows the Veiled Marines to better appeal to the human populace of the worlds they reconquer. Instead of slaughtering everything before leaving the planet in awe, the Black Fangs like to foster loyalty through whatever acts they believe are necessary. Some worlds need an iron fist, but most just need to a reminder that the God Emperor Protects. With this increase in empathy, the Black Fangs also know how to execute a terror campaign. Where many chapters are clinical and precise with their terror, the Black Fangs know when to draw out an act or attack to get the emotional response they want. Similar results can be achieved through logic and reasoning, but the Black Fangs have the edge with their modified psyche. As well as being able to help when openly interacting with elements outside the chapter, the emotional shift helps with infiltration and espionage, allowing them to more accurately predict the actions of others and relay more precise orders to the Asasen agents they work with.

The Veilborn Black Fangs have none of the organs implanted in Cawl's Primaris Marines. Without the Sangprimus Portum the Alpha Legion was unable to construct the Sinew Coils, the Magnificat, or the Belisarian Furnace. The heights reached by the Alpha Legion's project were only marginally above that of the Raptor project. The Veilborn are stronger, faster, taller and tougher than firstborn, but not at the level of the Primaris they masquerade as. It is helpful that the genetic stock of Yemaya is, on average, taller than much of the Imperium, aiding the illusion that they Primaris marines.

Without the complement of the Primaris gene-seed organs, the Veilborn marines are comparatively weak and fragile. They compensate for this not just with guile and trickery. At the request of the Veiled Serpents, Vashtorr helped with the creation of three organs to make the Veilborn better suited for covert operations. The following organs are all created in collaboration with the Xandilu, who gave not only their assistance, but many of their own offspring for the Veilborn Project. Though said offspring were intentionally created in a vegetative state for the purpose of study:

* Cognitive Cipher -  This specialized organ, based on the Xandilu trait of sharing their memory, is implanted near the Ossmodula. This organ allows Veilborn to selectively suppress and manipulate their own memories, granting them exceptional control over their recollection of events. By altering their memories, the Veilborn Marines can protect sensitive information. With enough effort, the Veilborn can wipe their entire brain clear, sending them into a vegetative state, while depriving their interrogators of any information they might have been able to extract. Using pre-set code phrases, the original memories can be unlocked. Each marine is assigned such a set upon creation, with the only logs held on Yemaya. When reanimation is needed, the words are read aloud by a servitor in a soundproof room, to ensure no one, not even the other Black Fangs learn of a brother's specific code.
* Echo Sinews -  These organic enhancements, based on the Xandilu's shape-shifting vocal chords, modify and strengthen the vocal cords of the Space Marine. The Echo Sinews augment not only the raw power of their vocal capabilities but also the marine's control, allowing them to replicate voices and sounds with uncanny accuracy. Through the use of these enhanced vocal cords, the Space Marine becomes a master of vocal mimicry, capable of employing their voice as a powerful tool for deception, intimidation, and strategic communication.
* Neural Weave -  Forms a network of interconnected nerves throughout the Veilborn Marine's body, enhancing their coordination, reflexes, and sensory perception, making them able to react to certain stimuli without conscious effort. This gives them supreme agility and exceptional skill in both close-quarter combat and ranged combat using visual optics. Such an increase in nerve density leads to more pain when the space marine is struck in battle, but their other augmentations allow them to fight through even this agony.

### Vashtorr's Curse: The Kítireri Thrum (Corpse Thrum)

A curse looms over each member of The Black Fangs, a thirst for combat that gnaws at their minds relentlessly. For many members, every moment spent outside the thrill of battle is a torment, plagued by the constant, steady lament of a lonely drum.

Many theories about the origin of this curse are whispered throughout the Chapter, but the leading hypothesis about the Kítireri Thrum is that it is a consequence of Vashtorr's influence. No product created by the god of engineers is safe from the taint of chaos. Whether it was a tragic accident or an intentional test set by Vashtorr himself is unknown.

The Kítireri Thrum is present in every Battle-Brother. Only weeks after implantation, the Fangs begin to exhibit signs of one of the three stages of this torment.

Stage 1 - Akwa (Lone Drum)

A permanent droning drum that begins in the far reaches of thought that must be focused on to be heard. Noises that sound like words but are of no natural language. This pounding beat is understood nonetheless. It calls for the extermination of all that oppose the God Emperor. Akwa is only present in Fangs that have yet to take part in the battle, and the moment they do, they begin to experience Stage 2.

Stage 2 - Krimpóng (Paired Drums)
 The droning increases in volume, now saturating every moment of the brother's life. In this stage, the Thrum's influence expands past simple motifs of extermination. When hunting a target, the sufferer will experience brief flashes of intense pleasure, rewarding the Fang for drawing out engagements. Acts of terror yield additional bursts of euphoria. They often pick off targets individually or reveal themselves intentionally to enemy installations minutes before an attack. Yelling and echoing calls in their home language before striking. In this stage, their enjoyment of battle remains secondary to victory. During a fight, the drums increase in speed, pushing the marine to maim most enemies before killing them. In many situations, the battle brother will allow their venomous arsenal to finish off a foe. Knowing of the slow death they inflict rewards the battle brother with even greater pleasure, even if they are not there to witness the deaths themselves.

Stage 3 - Tínya (Drummer's Dance)

Their drive for battle becomes a longing desire for brutality when in the presence of the enemy. Though not entirely suicidal, their minds are clouded by an overwhelming desire for savagery in battle, and they become a liability during stealth. Their impulses sometimes become unbearable, fueling acts of unnecessary mutilation before finishing a target. They will use their poisonous arsenal to inflict as much pain as possible, intentionally exposing the enemy to venoms in multiple places, and at dosages that extend the duration of suffering. Most of these brothers can still follow orders, albeit with a furious intensity, but a select few descend into a violent rage at the mere suggestion of retreat. For these few, there can be no surrender, no withdrawal, only the unyielding pursuit of the pleasures of battle.

Stage 4 - Tuajίna (Talking Drums)

An enlightened state of the Thrum reached by only the strongest Fangs through intense effort. When fighting through the Tínya, these members develop a deeper comprehension of the meaning conveyed by the Thrum, understanding specific auditory cues in the everpresent rhythms. Both in and out of combat, the drums "talk" to the marine, changing pitch, and intensity. By doing so, it recommends combat decisions and communicates important information the average battle brother could miss, providing them with a state of awareness that surpasses that experienced by any other member of the Chapter. Combined with the Veilborn's Neural weave, this curse becomes a blessing, giving the battle brother an extra boost in lethality. They are able to maintain two lines of thought simultaneously and act automatically when provided information from the Tuajίna, firing on targets outside of the Fang's main view and blocking attacks from awkward angles. The permanent flood of details gives the Fang an aloof nature when interacting with others, as they are easily distracted by the Tuajίna during conversations and communication, especially when away from the battlefield. During combat, the sufferer keeps communication to a minimum, only speaking to others when necessary. When cooperating with others, the Tuajίna sufferers come off as arrogant and unwilling to give their full attention to the task at hand. In reality, they find it difficult to focus on conversations because of their permanent dialogue with the Thrum.

Every member of the Chapter is afflicted with the Thrum, and it is speculated they will all eventually reach Tínya if given enough time. Stage two is the most common state for the Black Fangs and proves to be no limitation to their efficacy.

The Kítireri Thrum's progression is fueled by time and the persistent noise that occupies the mind of each Battle-Brother. The drumming becomes louder and more aggressive when between engagements. The Ba is several times more likely to fall to The Tínya during a long hunt because of this. The extended downtime taken to plan and set up ambushes or traps aggravates their condition, pushing them closer to madness. Ba who are overwhelmed by the Thrum serve as distractions for the rest of their mission, often getting carried away in the slaughter. Butchering and brutalizing their enemies, these marines become the embodiment of the God Emperor's Wrath.

The sufferers are usually unaware of their impending breakdown, making self-reporting an almost nonexistent occurrence. Because of this, every battle brother is taught the signs of The Tínya, maintaining a vigilant watch over those around themselves, aware of the dangers posed by this all-consuming stage of their curse. Most cases are identified before the undertaking of a hunt through rigorous vetting by the Chapter’s Barons.

The cases that slip through the cracks have been known to derail even the most carefully planned hunt, leading to the deaths of themselves or, worse, their entire squad. In this situation, the rest of the team will subdue or kill the stricken brother if necessary. More often than not, the team will use this crazed brother as bait for coordinated attacks.

Those who fall to The Tínya are relegated to the Vanguard Company, their tactical judgment severely impaired. The fierce combat at the tip of the Chapter’s spear leaves relatively little time to indulge in their deepest urges, forcing them into a battle trance. The pleasure they feel in death they dispense now comes in torrents rather than drops. Those worse afflicted are sentenced to the Kítireri squads, where they either die for the Chapter, or push themselves to master their condition. Not every Black Fang is incapable of strategic thought after they reach stage 3 of The Thrum.

A small percentage of the chapter reaches the Tuajίna stage, restoring their strategic prowess and enhancing it further. Such Fangs are recruited from the Kítireri squads to join the Venomblade Nã́si and the Brotherhood of Venom. These indomitable fighters possess a unique strength of will, able to channel their unrelenting desire for combat, and the drum beat that comes with it, into a focused, devastating force. Stage four is the rarest form of the curse, with only 23 current members in full control of the Thrum.

## Chapter Beliefs

The Black Fangs hold an unwavering reverence for the God Emperor as members of the Yemayan sect of the Imperial creed. They view Him as Nyankipong, "The Almighty", and they see all of humanity as Nyankipong Pickibu, the "Children of the Almighty". In addition to telling tales of their battles, The Black Fangs revel in shared stories of the God Emperor's glory. As they march forward in His name, they carry the weight of their promise to Him, steadfast in their mission to protect the Imperium and all it represents.

The Chapter's oath to fight the Kalfu and protect the Imperium fuels a passionate commitment to protecting worlds from the relentless onslaught of the God Emperor's enemies. However, the Black Fangs have a limit to the losses they will accept. Their reliance on a small network of extremist forgeworlds limits the speed at which they can replace equipment. If a cause is truly lost, they will not hesitate to retreat, to reserve their strength for the next engagement. For as sacred as human life is, the fewer casualties the Chapter suffers, the more manpower it will have to defend the next city, planet or system.

This stratagem is lost when the safety of the homeworld is at stake, as the Black Fangs would fight until the last man to defend Yemaya from attack. They see its people as the reason they are able to fight as effectively as they do. For this reason, they treat all Yemayans with much more respect than any other group of humans. In general, the Black Fangs view the unmodified masses of the Imperium as beings that need to be protected from both external and internal threats. In order to fulfil this duty, the Chapter will not hesitate to kill innocents if they are negatively impacting a mission.

The Black Fangs completely disregard the preachings of the Adeptus Mechanicus and their belief in the Omnissiah. They believe that any technological advancement that can be made to protect the Imperium should be made. Not just because of the teachings of Vashtorr, but also because they believe the current state of the Imperium is partially caused by its technological stagnation. The chapter's techmarines care not for what could be deemed as tech heresy, and they are constantly striving to improve their gear. For the God-Emperor would not be satisfied with the decaying state of the Imperium of Man and its dependence on the Cult Mechanicus. Because of this, and their origin, the Black Fangs have no formally trained techmarines, instead training their Fojron on their homeworld or in the void. The Fojron, not needing the training of normal Techmarines, can have differing levels of education, with Maroon Fojron often being trained exclusively in the art of covert sabotage and traps.

Despite their opinions of the Adeptus Mechanicus, the Black Fangs maintain a relationship with radicals of that order, accepting the help of those willing to assist the Black Fangs in their permanent pursuit of innovation. The Chapter must be incredibly selective in their choice of Forge World to avoid drawing the attention of the Cult Mechanicus and bringing their fanatic armies down upon themselves. Unable to share their true nature before discerning the opinions of the tech priests present, the Black Fangs resort to espionage and subterfuge to determine if it is safe to ask for aid. This time is often time consuming, but once completed, the Black Fangs have another resupply location to rely on. Cooperating with like-minded Forge Worlds is paramount to the Black Fangs' survival, as supplies are hard to come by without trade with a forge world.

When possible, the Black Fangs will return to the Yemayan system, preferring to work with the trusted Forge World of Skriark.

## Chapter Culture

The Space Marines in the Chapter turn to their homeworld traditions to distract from the unrelenting thrum of their gene curse. Assisted by the Xandilu and their human serfs, the performance of music and oral storytelling calms the longing that consumes them, providing solace in the company of their brethren. The Black Fangs homeworld takes pride in their trade of weapon carving, so the first aspect of Yemayan culture a Black Fang partakes in is the carving of their first weapon. The great Kufre of the oceans provides a resource that is rare in the galaxy. This sea creature's bones are made of a lightweight material that can be sharpened to a monomolecular edge which is durable enough to withstand the impacts required of Astartes weapons. Through millennia of practice, the Yemayan people have mastered this craft and openly shared the technique with the Angels of the God Emperor, in hopes it would keep their homeworld and the surrounding system safe. The Black Fangs are not only experts in this weapon crafting method.

The Vanguard, being a slightly less used force of fighters travelling from world to conquered world, has more time to tinker with war gear. This results in the Vanguard containing the Chapter's most adept artificer. During travel time, the mbébwa Fòjron hone their skills, modifying and repairing the Chapter's armoury. Any technological development is embraced fully by the Chapter without resistance, as Vashtorr would have wanted.

Due to the nature of the Maroon's operations, each member of this company must have sufficient knowledge of field repairs for their equipment. To reach this end, every Ba trains not only in the arts of combat, stealth and sabotage but also in basic weapon and armoursmithing. A Fang that is not able to maintain his equipment during a lengthy guerilla campaign with limited equipment is a liability to the mission. While not quite as gifted as the smiths of the Vanguard, the Maroons are ready and able to repair a variety of equipment failures without the help of specialized artificers.

The Tinya is a looming threat the Black Fangs attempt to offset with yet more cultural adaptation. To help preoccupy the chapter during travel, the Black Fangs have developed a unique culture aboard their ships. Unlike many other Chapters of Astartes, they embrace the arts and entertainment, using the distractions to bond with their Xandilu brothers and human crew members and distract themselves from their genetic curse. Each ship's crew contains a variety of musicians and writers who provide entertainment during long voyages. Almost every moment of the Black Fangs' lives is saturated with music, with a band that seamlessly rotates musicians to create a constant stream of music in the rooms frequented by the Fangs. This includes the training halls, forge rooms and most importantly, the auditoria in which the battle brothers spend all their downtime. Here, the space marines enjoy sharing meals and drinks with the Xandilu and their crew and often recount stories from their battles which are recorded and performed by the artists on board. The Vanguard, in particular, is known for its rowdy behaviour, training relentlessly and celebrating their victories with feasts. The most passionate among them are those that suffer from the most intense symptoms of The Tínya.

The rare individuals with the Tuajίna avoid these gatherings where possible, only indulging in the musical culture of the Black Fangs when it would boost the morale of the others. The exception to this is Ogun Jabari, who still frequents the auditoria, often leading the celebrations, playing his own modified talking drum. In general, they devote all of their time to a combination of forge work, poison mixing and intense training, focusing on one of these depending on their specialty. Rather than attempting to drown out the persistent noise, they exist in silence, deciphering the rhythms of the Thrum and using its secrets to reach new heights of their chosen craft. Each of these specialists keeps their own vellum búkun, which they update every time the Tuajίna imparts something particularly useful. This practice often interrupts conversations, as they open their books and quickly scrawl whatever they are thinking, before returning to the conversation they were having. With their transhuman senses, they are still able to follow the conversation, but from the outside, they appear uninterested.

These elite members lead the Chapter, imparting their knowledge to all beneath them. Some become talented duelists who contribute to the evergrowing list of Black Fangs combat techniques. Alchemists create new and improved venom mixtures with effects that they test on captured cultist prisoners. Fòjron push the technological growth of the chapter through research and development. All of this knowledge is stored in their búkun and disseminated through the Chapter's ranks.

Outside of battle, the Black Fangs' culture helps lessen their genetic curse's urges, but it is not enough to completely counteract them.

### Teeth Decoration

Teeth decoration is cultural significant to the people of Yemaya. During Kwaku's reform, the Black Fangs began to practice Yemayan teeth decoration themselves. The Black Fangs all begin their lives with white teeth, but with age and venom consumption, their teeth turn jet black. A Black Fangs' teeth, especially their sharp fangs, are a major weapon in their arsenal. As the Battle-Brother ages, they are allowed to choose a new set of teeth to replace their own. This process is not mandatory, but it is encouraged, as the materials available for replacement are stronger than any teeth a space marine can be born with.

Along with outright replacement, the Black Fangs etch and engrave their teeth, creating intricate patterns in whatever their teeth may be made out of. Eccentric members will even inlay their teeth with gemstones if they are able to find them. This allows individuals in the Chapter to express themselves in a more personal way than by adding honour marks onto their power armour.

### Sankofa Falconry

Falconry is a Yemayan practice the Black Fangs adapted to fit their battle tactics. The first chapter falconer was the great Kwaku Anansi, who was responsible for the integration of the practice after he bonded with his eagle. All alchemists must be able to tame their own greater sankofa eagle before they are allowed to learn the art of mixing i̗nsíkri. In order to do so, the alchemist must complete a trial specific to their specialized role.

### Sankofa Equipment and Augmentation

These giant birds are powerful enough to lift creatures larger than themselves off the ground. While carrying an Astartes is impossible, their strength allows them to be fitted with lightly armoured vests. They also wear a specialized helmet with auto senses and lenses similar to that of space marine power armour. This armour enables them to contribute to a battle, even when a firefight breaks out, protecting the eagle's vital areas from small arms fire. The helmets feed a constant stream of information to their alchemist partner. To enhance their offensive capabilities, the eagles undergo a procedure to replace their already powerful feet with power claws crafted to resemble their organic originals. The talons of these cybernetic upgrades are made of the same material used for weapon crafting; the backplates of the great Yemayan kufre. Further augmentation is avoided unless an injury requires it.

### Rituals

All rituals of the Black Fangs have deep roots in Yemayan culture. Both Xandilu and Space marine members conduct these rituals strengthening the bond between species.

#### Sankofa Bonding Ritual

The chapter alchemist enters the jungle unarmed and without his armour. He is tasked with finding and retrieving a Sankofa eagle from its breeding colony. The battle brother stalks through the jungle, avoiding any animals that might impede them. Upon reaching the communal nest, they will be attacked by all eagles present. The combined whistle of the birds' wing flutes sounds like "an army of damned souls being dragged into hell." The aspiring alchemist must weather all attacks with his arm outstretched. At some point during the barrage, the venom will begin to take effect, degrading their will to resist. If a battle brother succumbs to the venom, they cannot keep their arm extended and will die before being chosen. If successful, one of the attacking birds will land on him, digging its talons into his forearm. At this point, the ambush subsides, and the bonded eagle flies close to the new falconer until he finishes his return trip. With a giant avian creature following so closely, the battle brother must use speed instead of stealth to get to the safety of the gate from which they embarked. After the ritual is complete, the bird and its falconer must train briefly to strengthen their bond and establish the eagle's role in the chapter. The pair will hunt in the Yemayan jungle, practicing their battlefield scouting role and familiarizing themselves with each other's habits.

#### Envenoming

During transit, the Black Fangs train and participate in many rituals, but none are more common than the ritual of Envenoming. Similar to Yemayan drinking traditions, this ritual is the daily consumption of i̗nsíkri prepared by the squad alchemists.

Envenoming is also performed directly before the Ritual of the Hunt.

##### Ritual of the Hunt

Before embarking on a mission, the Black Fangs don their armour accompanied by groups of skilled drummers chosen from the Yemayan population. They play a traditional rhythm performed before hunts on their homeworld. The drumming is accompanied by chanting and singing.

The rhythm is not just a cultural tradition but also serves a practical purpose for the Black Fangs. The complex rhythm and tempo of the drums help to sharpen their focus and distract from the everpresent Thrum created by their gene curse.

As the drumming climaxes, the Black Fangs don their armour and weapons, ready to face whatever horrors await them on the battlefield. The drummers follow the marines and continue playing as the Black Fangs march toward their transport.

#### Death March

In the Black Fangs Chapter, the ritual for mourning is just as crucial as the pre-mission ceremony. When a Chapter member falls in battle, the Black Fangs gather in a sombre ceremony to honour their fallen brother. Instead of the upbeat rhythms present in the Ritual of the Hunt, mournful beats echo through the embarkation deck. The drummers play a much slower, mournful dirge while the Black Fangs beat their chests with balled fists in the same rhythm.

If possible, the fallen brother's body is laid upon a unique platform in a room for this specific purpose, surrounded by candles. The Black Fangs gather around the platform, their heads bowed. As the drumming and chanting continue, the squad Baron delivers a eulogy, praising the bravery and sacrifice of the fallen warrior. The Chaplain then leads the Black Fangs in an oath, pledging to avenge their fallen brother's death by continuing the fight against the enemies of the Imperium.

#### Ritual of Marking

In the Black Fangs Chapter, tattooing and scaring themselves and marking their armour with tribal markings to commemorate achievements is a profoundly symbolic ceremony. The ceremony occurs in a sacred chamber decorated with traditional Yemayan art, including murals and sculptures that depict the Chapter's history and victories.

The Space Marines undergoing the ceremony stand in the center of the chamber, surrounded by all Black Fangs on board their ship at the time. The artist, a skilled serf, begins meticulously drawing the design onto the chosen exposed skin. Using Yemayan traditional scarification and tattooing, they begin their work, accompanied by drummers and singers who perform songs celebrating the God Emperor's glory and praising the Emperor's Angels. Once the process is complete, the Black Fangs mark their armour with tribal symbols representing their achievements, such as kills in battle or specific markings for that mission. During this process, human serfs take down stories from the mission that inspired each tattoo. All of these stories will be recorded in the Chapter's history, but some will be turned into songs and retold in the future.

To conclude the ceremony, the Space Marines then share a celebratory drink of a special brew. This drink is formulated to neutralize all toxins stored in their Betcher's Gland from before the beginning of the mission, to mark the end of the hunt.

#### Taking Hits

The Yemayan traditional sword training method was adopted by the Black Fangs Chapter. Like many Yemayan traditions, the practice is always accompanied by music. This ritualistic combat practice is a one versus one attack and defence drill with each participant taking turns attacking and defending. One member will be the aggressor, and the other will be the one "taking hits". The aggressor's job is to attack their training partner with an imaginative variety of attacks. The aggressor disregards all thoughts of practicality and defence to pressure their partner with seemingly nonsensical attacks that test their partner's endurance, reaction time and skill. The aggressor's efforts are not wasted, as this flurry of attacks also helps them create and practice unorthodox strikes that could be useful in a real battle, to catch an opponent off guard. After a set amount of time has passed, the aggressor becomes the defending and vice versa. Taking Hits is one of the most culturally significant practices for the Yemayan people, and these training bouts between battle brothers often attract audiences of off-duty serfs. On Yemaya in Brood City, a stadium is dedicated to rituals such as this, where the Chapter holds events open to a public audience. These events provide entertainment, but they also significantly improve the population's drive to produce and train aspirants for the Black Fangs' trials.

## Non-Astartes/Xandilu Personnel

Like all chapters, the Black Fangs make use of human servants to fulfil many roles the battle-brothers cannot. All recruits are from Yemaya, with void births heavily frowned upon.

### Chapter Súma

Súma are the chapter's servants, trained from birth on Yemaya to perform various duties for the Chapter. Many of these workers crew the Chapter's voidships, but the vast majority are stationed on their homeworld. Voidship Súma are responsible for all the duties of other Chapter serfdoms, with additional Chapter-specific obligations. The entire population of Yemaya will eventually become a Súma. If they are not chosen to become ship crew, they eventually settle into a profession that benefits the Chapter on Yemaya itself. These jobs include but are not limited to: Venom farmer, Kufre hunter, and manufactorum worker.

Súma are treated exceedingly well by their Astartes patrons even though they treat their superiors with great reverence. While not of equal status, the lower ranks of the Súma are treated fairly and with respect. Higher rank Súma are treated as equals, if not superiors, to the lower ranked battle-brothers.

The Kòmandan, the lead Súma, holds more authority than most battle-brothers, only taking orders from the Chapter's "Ogun" or "Anansi". This is not only a sign of respect for their rank, but it also is a necessity. Without this level of command, it is possible for a battlebrother suffering from The Tinya to gain control over the entirety of the Súma. If this is allowed, even for a moment, it could have dire consequences. The Kòmandan can, and often does, act in direct opposition to the wishes of the Astartes they command. If they deem it necessary.

#### Súma Offices

* Medsin -  Support Apothecaries
* Atizan -  Support techmarines
* Okréma -  The Okréma assist the Black Fangs' Barons, and help record the Chapter's lore. Every member of the Okréma is an artist of some kind, with the majority being musicians.
* Asasen -  Trained operatives for infiltration missions which the Black Fangs themselves would not be appropriate for.

### Súma Asasen

The Asasen serve a crucial role as spies and infiltrators. Trained in the art of subterfuge from an early age, these serfs possess a unique set of skills and attributes that make them invaluable assets in gathering intelligence and executing covert operations. They blend seamlessly into various environments, resembling ordinary inhabitants of the Imperium. Clad in unassuming attire and equipped with concealed surveillance devices, they move with an air of nondescript anonymity, their true purpose hidden behind a veil of normalcy. The Asasen serfs undergo rigorous training in the arts of disguise, deception, and information extraction. They possess an innate understanding of human behaviour and are adept at reading cues, allowing them to exploit weaknesses and gain the trust of their targets. Masters of disguise, they can assume different identities, seamlessly adopting accents and mannerisms.

Employing a wide array of covert techniques, they gather intelligence through eavesdropping, infiltration, and manipulation of communication networks. Utilizing their expertise in cryptography, they intercept and decode classified transmissions, unearthing valuable secrets hidden within layers of encrypted information.

The Asasen serfs' loyalty lies solely with the Black Fangs Chapter, and they operate under the strictest code of secrecy. Their actions are guided by the principle that the ends justify the means, enabling them to employ morally ambiguous tactics to achieve their objectives. They are adept at exploiting the weaknesses of others, whether through coercion, blackmail, or subtle manipulation, always working towards advancing the interests of the Chapter.

### Salvér Procedure

Elite Asasen are modified super soldiers who undergo several augmentations to better fulfill their duty. These augmentations were perfected when Chrystalline Gonsalveria underwent a drastic, life-saving procedure which saw her heart, and some other internal organs replaced with artificial or Xandilu hybridized versions.

A common problem with the procedure was human blood's inability to supply the new organs with sufficient nutrients and oxygen. Teluul's solution was a blood substitute that fixed the supply issues but led to accelerated degradation of organic hearts and veins. The blood was made with Xandilu blood cells and Seraph Sloth venom, a mix that proved too corrosive, hot, and psychically unstable for safe use with an organic heart. This unlikely synthesis, created by a thousand years of alchemical study, was only held back by the limitation of artificial and vat grown organs. Through studying xenos technology and relics left by Vashtorr, Amowia and his chapter created an artificial circulatory system to combat this, naming it Seraph's Heart. When asked about the components of the design, Amowia points to both daemonic and xenos influences. When members of the Black Fangs asked about its function, Amowia would not say. Instead, he simply said, "Some secrets corrupt the soul.", without elaborating further. The instructions for and the production of these organs are a closely guarded secret held within the depths of Skriark. Thanks to this development, xenos organs and hybridized vat-grown muscle was finally successfully introduced into a human subject without near-immediate heart failure.

The efforts of these combined organizations saved Chrystalline's life and served as the boost the Asasen needed to perform specialized missions neither baseline humans, nor the Veilborn marines, could. The upper limit of their lifespans has not yet been recorded, as the Salvér Procedure has not existed long enough for an Elite Asasen to have been retired due to age. It seems, for now, that the only rest waiting for these elites is death. This operation, now known as the Salvér Procedure, is performed on a small percentage of Asasen, providing them an incredible boost to physical performance. These modifications are rumoured to approach those of the Officio Assassinorum, but no direct comparison is possible.

Along with boosts in physical strength, reaction time and overall agility, the various organs provide a small fraction of the regenerative abilities of the Xandilu. Injuries suffered by these modified Asasen heal at an accelerated rate, often without medical assistance, a priceless ability in a profession where operatives are isolated for extended periods of time. This process is a side effect of Teluul's blood, which, because of the psychic reactivity of Seraph Venom and an unexpected reaction with the Seraph's Hearts, carries psychic energy through the host's body, providing fuel to Xandilu organic material, naturally healing it. Another effect of Teluul's blood is an even further increase in speed and power when certain combat stimulants are introduced into the bloodstream. This increase is accompanied by a golden glow emanating from the heart, and showing through one's chest. The subject's veins are also luminescent and, in places, can be seen through the skin. The Asasen is also wreathed in golden, phantasmal flame, with particular intensity around the arms, shoulders and head. With this display being visible, and leaving a greatly taxing combat fatigue when it wears off, the catalyst is only injected when the most good can come from it. Such situations include when cornered by a foe, or on special occasions, when posing as a Saint of the God-Emperor. This light is accompanied by an aura that makes surrounding humans acutely aware of the person's presence. Most Asasen would rather avoid using such methods, preferring a traditional stealthy approach. Specialized armour can block the glow, but nothing, save for a specially crafted psychic hood, can contain the warp energy that radiates from the empowered blood upon activation. Only a handful of these hoods have ever been crafted, and all but one of them is used by Asasen working directly with the Vanguard Company. The technology is restricted by the complexity of its creation, the materials used, and, more importantly, the Black Fangs' desire to limit the chance of the items falling into enemy hands.

The first heart was transplanted into Chrystalline herself, with subsequent operations using inferior versions with reverse-engineered parts. This original heart would have been too efficient for the Asasen population, as it caused her to grow in size, and made her constantly glow with what the aura Elite Asasen only experienced as triggered temporary effects. Even though it also provides a permanent increase in power, Asasen would not be Asasen if they stood out as much as she. With the original Seraph's Heart, she can even modify this amplified state, changing the intensity of the aura at will, though not entirely able to turn it off. Whether or not this constant state of emitting psychic power means she will die sooner than the others of her kind is unknown.

The Salvér Procedure was also attempted on Veilborn Marines, and experimental subjects of untainted gene-seed. Both of these resulted in catastrophic failure for reasons that have still not been uncovered.

## Chapter Recruitment

Xandilu warriors are all produced by the Elders on Yemaya and are ready to fight without trials, as they have been programmed at birth with the necessary skills. This section is to discuss, human recruitment specifically.

The people of Yemaya lead lives that prepare them for the harsh conditions of their planet. Children are trained in the art of survival from a young age to ensure that they are not complacent in the safety of their cities. Yemayan children are exposed to the dangers of the jungle and the ocean, irrespective of their family status or wealth.

Before coming of age, there are ways to catch the attention of the Black Fang scouts. Several factors determine one's eligibility to become an aspirant, including:

* Proficiency in tracking and hunting animals
* Physical strength and endurance
* Mental toughness and resilience
* Leadership skills and ability to work well in a team
* Aptitude for combat and weapons training
Becoming a Black Fang aspirant is a highly esteemed achievement for the people of Yemaya. Families of aspirants are highly regarded for producing someone fit to join the ranks of the Emperor's warriors. Those not selected to become aspirants are still highly respected and contribute to the Chapter's cause in various ways, such as producing Chapter weapons or raising the next generation of potential aspirants.

To become a Black Fang, aspirants must overcome two gruelling trials: the Trial of the Jungle and the Trial of the Sea. These trials test the aspirants' survival skills and ability to adapt to the harsh environments of Yemaya. The Trial of the Jungle forces aspirants to survive in the dense jungles of Yemaya, facing fierce predators and dangerous terrain. The Trial of the Sea requires aspirants to brave the treacherous waters of the planet, battling massive sea creatures and unpredictable weather.

Only those aspirants who successfully pass both trials can become full-fledged Black Fangs, earning the right to bear the Chapter's heraldry and fight in the God Emperor's name.

### Trial of the Jungle

The first task sees the aspirants of the Black Fangs prove their worth as hearty survivalists by venturing into the treacherous jungle alone to track and kill a dangerous creature known as a weaver. These human-sized spiders are never too far from the jungle's edge, and catching them off guard requires exceptional hunting skills. The aspirants must return to the starting position with a fang soaked in the spider's blood to prove their victory. They can take any gear or weapons they need to accomplish this task, but the aspirant must collect any waste material they produce. Overconfidence is a common pitfall for aspirants, as the Trial of the Jungle requires more than brute force to succeed. The aspirant must out-hunt a weaver in its natural habitat while avoiding the other dangerous jungle creatures. Damaging the fangs in any way results in failure. This trial typically takes less than an hour and is often concluded with a single shot. After the spider is killed, it is collected and processed into the weapon coatings used in the subsequent trial.

### Trial of the Sea

The second task is demanding and requires aspirants to work together as a team. Squads of 20 aspirants are split into pairs. They set out on boats designed to hunt down the great Kufre - a massive sea creature. The task at hand is to find and kill the beast. The aspirants must work together, with one pilot navigating the boat while the other attacks the Kufre with a bone spear coated in the weaver's venom. It is a hit-and-run tactic, where the spearman attacks the creature while the pilot maneuvers the boat to avoid the Kufre's counterattacks. If the spearman attacks at the wrong time or place, the Kufre could retaliate and capsize the boat, dropping them into a sea teeming with ravenous juvenile Kufre. The key to success is coordination and endurance, as the Kufre can take a while to tire and die from blood loss even when envenomed. Once the Kufre is defeated, the aspirants take trophies from the teeth and bones of the animal. The bones and plates are then used to craft the aspirants' first sword and knife, and the surviving aspirants have completed their trial.

### Fang's Oath

Vashtorr's indelible influence is etched deep within the souls of the Black Fangs. Though the Arkifane may have departed, the weight of his contract remains. After the final gene organ implantation, as part of their initiation, each Veilborn Black Fang stamps their handprint in blood upon a sacred document. It is a binding covenant that epitomizes their devotion to service. Such is the nature of their geneseed, which imbues them with a proclivity for innovation and creation, that the acceptance of this reality of unwavering service comes naturally.

Even without this ceremonial act, every member of the Black Fangs is inherently connected to the contract through their foundational ties to Vashtorr. The Fang's Oath serves as a symbolic affirmation, reinforcing the unbreakable bond between the chapter and their progenitor.

Every member of the Black Fangs carries a personal copy of the contract throughout their entire life. The contract becomes an inseparable companion, a constant reminder of their unbreakable commitment. Only in death does one find release from the contract's grip. At the precise moment of a marine's passing, the contract ignites into searing warpflame, consumed completely without leaving even the faintest trace.

## Combat Doctrine

Masters of guerilla warfare and the art of laying traps, these soldiers have honed their skills to become experts in exerting unrelenting pressure on their enemies. With precision, they unleash their attacks, skillfully targeting weaknesses to inflict maximum damage. They strike from the shadows and then retreat, luring their opponents into a web of traps that leaves them vulnerable and disoriented. Their assault is ceaseless, leaving their foes unable to mount an effective defence as they are relentlessly harried from all sides. These warriors are a force to be reckoned with in battle, employing every method to achieve their ultimate objective - victory.

Maroons operate from the shadows, often weakening cults with subterfuge and infiltration before they fire their first shot. The Black Fangs, like their Alpha Legion parent warband, do not see the need to engage in "honorable combat" and often avoid fighting for long periods of time before striking quickly when sufficient information is gathered. Whether it be with long range firepower or Yemayan. With the use of Súma Asasen, they eliminate key targets without the enemy knowing there Space Marines or Xenos there at all. The Xandilu are kept out of sight of the loyalist population, as the citizens of the Imperium are programmed to distrust anything that is not human. As a scare tactic, the reptilian warriors are purposefully shown to enemy cultists to increase their apprehension about the situation they are in.

When a force of shock troops is necessary, the Vanguard enters the fray. Able to fight a much larger force than any individual Maroon squad, this company is the front line of the Chapter. Fighting using hit-and-run, swarming tactics, the Vanguard is able to deal death by a thousand cuts. They attack from range with bolters and slash with their venom-coated blades, before retreating in a cloud of toxic smoke and leaving a web of traps in their wake. The Vanguard's mobility is enhanced by the lethality of their withdrawal, with every injured enemy becoming a burden the enemy must carry or leave to die. Xandilu beast tamers often initiate battles using disposable animals, who are lethal in their own rights. These animals can be ordered to patrol an area, further increasing the zone coverage the company can achieve. Unlike some other chapters, they do not possess an extensive array of heavy equipment and artillery. Instead, they rely on a small number of fast-moving vehicles to maneuver swiftly on the battlefield, most of which are used by the Vanguard.

If an enemy is exceptionally entrenched, the Vanguard utilizes its fumigator centurions. These giant exoskeletons are resilient enough to push through all but the strongest of defensive fire and they carry massive power drills to destroy even the toughest of walls. When within range of the enemy, the fumigators unleash a rolling cloud of vapour which carries any number of Yemayan diseases into every building, trench and bunker without an air-tight seal. Once infected, the enemy is reduced to a horrific example to intimidate the remaining opposition.

The Vanguard cannot always succeed alone. Its real strength is achieved when the Vanguard and forces from the Maroons join together. When a particularly powerful or numerous foe is encountered, the Anansi will take control of the operation and call an appropriate amount of Maroon Squads to battle. Each attack from the Vanguard is a distraction for Maroon Squads which deploy to strike key targets behind enemy lines. Each tactical withdrawal stretches supply lines, making them easier for the Maroons to interrupt. When both Companies come together, they are capable of securing victory where either one of them would fail on their own.

This joint company tactic is only used to defend key world against large invasion forces. Even in these cases, the chapter is never all in the same place at once to ensure the Chapter's continued existence.

After a war is won, the Black Fangs engage in a short propaganda campaign, sealing the loyalty of the planet, and recruiting a network of spies who can monitor the planet while after the Chapter departs.

### Falconry

#### Sankofa Eagle

The great sankofa eagles aid their alchemist falconers by gathering information before and during battle. The lenses of the sankofa's helm are able to record and transmit images to its handler. This gives the alchemist a reconnaissance role during missions. The alchemist acts as the squad's spotter whenever long ranged engagement is necessary. With the steady stream of information from their flying partners, the alchemist can guide the sniper in making shots, even without a direct line of sight. These giant creatures are also capable of abducting humans. With their great talons outstretched, they swoop down, grabbing the victim's arms with their vicious power claws. The venom coating works instantly, driving the target into a compliant state, as long as the sankofa is present. With instruction, the bird will either return the captive to the rest of the squad or drop it, often from great heights, into specified areas of the enemy encampment. Another direct combat tool at the falconer's disposal is the bony protrusions on each of the eagle's wings. Their outer primary feathers are replaced by thin sharp bone fingers that can decapitate foes who are unable to dodge their swift diving attacks.

The Sankofa eagles possess a hidden ability that grants them remarkable mastery in stealth engagements. Each feather of their bodies holds the power to alter their texture and coloration with a thought, rendering them nearly invisible in any environment. These avian predators are capable of concealing even the prone profile of a fully-armed space marine lying in wait. Additionally, their feathers are imbued with the power of bioluminescence, allowing the creature to create a blinding golden glow. This ability is used to overwhelm and confuse their enemies, who are already struggling to resist the effects of the poison coursing through their veins, dazzling them with ever-shifting hypnotic patterns.

To bolster the Black Fangs' fear tactics, the alchemist will instruct the eagle to fly, cloaked, over enemy camps, diving with their wings outstretched. This dive allows air to flow through bone cavities on their wings, creating a noise similar to a chorus of human screams. The sankofa can fly for long periods without getting tired, allowing for hours of intermittent noise that both covers the Black Fangs' movements and erodes the mental fortitude of all who hear it.

    When hallucinogenic gas is deployed, the great sankofa excels. With their enhanced senses and immunity to the gas, they are able to perform flawlessly inside the cloud. When used this way, the eagle can take a much more direct role in combat. The beast can be ordered to do many different actions, including but not limited to:

* Directing the gas with their wing beats
* Abducting or rescuing specific people from inside the cloud
* Killing or maiming a specified number of hostiles
In these situations, the maroons often allow some of the enemy to live. In their state of hallucination, gazing upon the shifting patterns on the wings of the great sankofa is like staring into the eyes of a daemon. This makes for a potent start to any interrogation.

Beyond their martial applications, the glowing Sankofa eagles serve as powerful tools of propaganda. After a conflict has been resolved, the remaining civilian populations must be pacified and their loyalties reinforced. The Black Fangs, as the Emperor's chosen angels, excel in this role. Before departing from a planet, the assembled squads will deliver a rousing speech proclaiming the God-Emperor's divinity in the largest population center. And behind the orator, a Sankofa eagle will perch, spreading its wings wide, showcasing a pair of eye-like patterns, and bathing the listening crowd in the Emperor's resplendent golden light. The glowing aura emanating from the Sankofa bathes the assembled throngs in the Emperor's golden light, reinforcing their faith and loyalty to the Imperium.

### Chapter Tactics

Hallucinogenic smokescreen:
The gaseous I̗nsíkri created using leaping mushroom spores is used both to obscure vision and incapacitate enemies without respiratory protection. This technique is used frequently by the Maroon squads when engaging such foes, with the squad alchemist able to control its effects. Survivors of these chemical attacks have reported a plethora of effects, depending on what mixture they were exposed to. The hallucinogenic clouds cause chaos wherever they are thrown, but the one constant noted by all survivors is the appearance of the Black Fangs when they were under the influence. The Marines are said to look like "Black and green daemons appearing from the depths of a swirling white storm." The Fangs' photo lenses glow a bright yellow, leaving "streaks of burning fury that trail them as they sprint through the thick gas."

Vapour weapons:
The diseases carried by Yemayan Jungle Water are dangerous on their own, but they ascend to new heights when the Black Fangs' alchemists refine and customize their own strains. Vapour weapons take many different shapes. These airborne viruses are used in centurion fumigators, vapour grenades, and even in small vials capable of infecting an entire room when opened with deadly effects.

Pharmacological Torture:
The Black Fangs see most physical torture as barbaric and ineffective. For every broken bone, a desperate lie escapes the lips of a heretic. The chapter prefers the use of pharmacologically advanced interrogation techniques when information needs to be extracted from an uncooperative source. From the variety of chemical agents developed on Yemaya, three are chosen by the alchemists for this use—the Irora Iku and Sankofa venoms and leaping mushroom spores. When used individually, these substances can crack even the toughest human. When used in conjunction and in greater quantity, these toxins can temporarily overcome even the immune defence of a space marine. With their bodies overwhelmed by venom, any subject is pliable to suggestion and open to questioning.

Sankofa venom produces an overpowering feeling of compulsion when in the presence of the sankofa itself. Alternatively, the sankofa venom can be controlled by a Soulweaver, making them much more desired in interrogations. Under the venom's influence, the sufferer will feel compelled to answer any question. While not a truth serum, this potion ensures that even a tight-lipped prisoner is unable to stay quiet for long. Irora Iku poison causes a feeling of intense dread, pushing the victim to madness and causing them to claw at the site of exposure. After enough time has passed, an excruciating pain flares across their bodies, making death feel like a pleasant alternative. If the prisoner is sufficiently restrained, the experience will leave no lasting damage, allowing subjects to be released after capture. This is a helpful tactic for creating disposable spies or saboteurs out of heretical captives after they are no longer useful for information. The fear of repeated exposure compels them to follow orders. The strain of leaping mushroom spore used for interrogations is specific to this task, making it the most effective for intelligence gathering. The spores create vivid hallucinations of whatever the person fears the most. Sometimes it is the interrogator themselves, but usually, when a heretic is too scared to speak truthfully, they are more afraid of their overseers. In this case, they will attempt to speak to the apparition, begging for their lives and pleading for forgiveness. In this mind-altered state, secrets are often spilled. To further ensure the reliability of any extracted information, the Black Fangs interrogate two prisoners separately to cross-reference the answers they are given. Pharmacological torture is used to support the chapter's other information-gathering techniques and is never used independently. As refined as this extraction method is, it is still possible to be fed information the subject does not know is false.

Yánda Code:

Yánda code is a unique communication system used exclusively by the Black Fangs Chapter of Space Marines to communicate messages and intimidate their foes on the battlefield. This code is based on a complex series of clicks and percussive sounds backed by sometimes ghostly singing. Xandilu can speak this language fluently, as it is their native tongue, and the Veilborn Marines can use their augmented physiology to do the same. The language can be spoken through vox grills, as a tool in psychological warfare, alongside their advanced vocal mimicry ability. This creates an eerie or aggressive atmosphere, filled with both foreign and familiar noises to unsettle the enemy before attacking. The intimidating effect of ghostly singing in Yánda code can be enhanced by tapping and banging on objects such as tree trunks or metal piping and even the Black Fangs' power armour. Along with these more traditional methods, the Black Fangs can also use vox screams not unlike that of the Night Lords Traitor Legion. This is done through the use of an unknown techno-virus, released to run rampant on enemy communication networks.

Vox Drums:

## Notable Members

    Kwaku "Anansi": Kwaku was created in the year 857.M41, and was the first full Veilborn marine after centuries of testing and development. As the first of his kind, Kwaku, previously known as "K", was the test subject for the project. After 133 years of combat experience, under the watchful eye of the Veiled Serpents, he was considered a success and was appointed as the Chapter Master of the soon-to-be-formed Black Fangs, consisting of entirely Veilborn Marines. Kwaku is a fearsome and revered leader with an uncanny ability to disappear, even from his own squad. Kwaku is known for his strategic thinking and ability to outmaneuver his enemies. He is a highly skilled warrior, capable of effectively leading his strike force of elite Maroons behind enemy lines. Kwaku roams the sector with the VenomBlade Nã́si, preferring the guerilla warfare and hunting style of the Maroons. When Kwaku fell to the Tinya and lost his original honour guard, he set about limiting the negative effects of his Chapter's curse.

During the Upheaval, it was Kwaku's vision that set the foundation for the Black Fang's adoption of his homeworld's culture and rituals. Upon discovery of the benefits of distracting oneself from the Thrum, Kwaku set about introducing his chapter to the traditional music of Yemaya. When their symptoms began to lessen, Kwaku created rituals and practices for the entire chapter to follow, reducing the amount of Marines that reached stage 3 if their curse. Though he cannot cure the Black Fangs completely, he will do anything to help slow the rate at which his warriors reach the final stage of The Kítireri Thrum.

Kwaku's Synrock campaign sparked a passion for alchemy that could not be ignored. This passion saw Kwaku study to become a master of toxins, trained by the Chapter's High alchemist. To complement his alchemist's support role, Kwaku set out to investigate the Great Sankofa Eagles that made the jungles their home. While doing so, he encountered a rare bird which was said to bring death wherever it went. After an engagement with the creatures of Yemaya, Kwaku bonded with the Zikikya bird, becoming the first alchemist to begin training in Yemayan Falconry. A practice which he brought to the rest of the alchemists in the chapter, sending every one of them to the jungle to endure their own bonding process. They would not need to bond with a Zikikya, as they are unreliable you find. Most alchemists ventured into communal nests to find Great Sankofa Eagles, which was a less dangerous task than Kwaku found himself in. The other notable Zikikya falconer is the High Alchemist, who was chosen in a similar way to Kwaku while he was in a hunt for Irora Iku.

After Synrock and the Upheaval, Kwaku has evolved into a master of what was once his curse, wielding the Tuajίna's voice as a weapon to aid in his hunts.

    "Ogun" Jabari: Ogun Jabari, is the towering figure at the head of the Vanguard company. Jabari is a large marine, even outside of his artificer armour, at least a head taller than his average battle brother. Chosen not only for his combat prowess and leadership abilities but also for his larger-than-life personality, Jabari commands the respect of his subordinates and inspires them to fight harder than ever before. A vicious warrior who leads from the front, Jabari is known for his aggressive tactics and unyielding determination. He fights with the ferocity of a beast, tearing through enemy lines with his massive claw and sword and striking fear into the hearts of his foes. His Mbébwa, the warriors under his command, look up to him with awe and respect. For Jabari is more than just a leader - he is a force of nature, a living embodiment of the Black Fangs' steely determination and unyielding spirit. And as long as he remains at the head of the Vanguard company, they will always be ready to face whatever challenges lay ahead. Being the Ogun, Jabari is the leader of the Chapter's technological development. Jabari took part in a battle against the largest Kufre shark on Yemaya, Olókun, killing it for the first time in recorded history. For this honour, he was gifted the bones and teeth of the entire creature to do with it what he wants. Out of the creature's second-largest spine plate, he crafted an enormous weapon, and named it Leviathan's Requiem. Jabari carved the story of the Black Fangs onto the largest spike and donated the piece to Brood City, where it sits in a museum attracting pilgrims from all over the world.

Soulweaver Kaymar: The former Soulweaver Prime of the Black Fangs, who was incapacitated in the battle on Druellean VII. In a duel against a Mooncalf from the Pilgrims of the Plague Moon, Kaymar was caught off guard by an act of mutually assured destruction. The vile chaos champion impaled himself on Kaymar's sword and overwhelmed his mind with an intense psychic attack. In a comatose state, he was moved to Yemaya in hopes of his eventual recovery.

High Alchemist Kofi: High Alchemist operating on Yemaya to further develop i̗nsíkri.

Baron Bembe: Baron Samby of the Black Fangs, with the task of monitoring The Kítireri Thrum's hold on the Vanguard.

Mbébwa Quajo: Fòjron in the Brotherhood of Venom.

Soulweaver Prime Emeka: Soulweaver Prime of the Black Fangs. Appointed shortly following the tragedy at Synrock, after Kwaku Anansi ordered the partial restructuring of the Chapter.

Ba Jacobei: The Techmarine of the Venomblade is a skilled machinery operator, piloting an Invictor Warsuit when needed, bringing formidable firepower and tactical support to the battlefield. Behind the scenes, they tirelessly maintain the squad's weaponry and technology. Their expertise and dedication ensure the Venomblade remains effective, combining martial prowess with advanced technology.

Baron Nnambi: Baron operating in the Venomblade.

Soulweaver Idir: Soulweaver operating in the Venomblade.

Abróuni: A marine from an unknown chapter, found fighting a small chaos cult by himself. This warrior's identity became irrelevant when Ogun Jabari witnessed his fervour in the destruction of servants of the primordial annihilator. Leaving his squad to watch, Jabari leapt into action beside the mysterious combatant. Once the dust settled, Jabari had grown fond of the wayward soldier, bonding through the struggles of war. When Jabari discovered this man's habit of trophy collection and armour tinkering, his fate was sealed. From that point onwards, the mysterious marine served in Jabari's personal retinue, the "Brotherhood of Venom". Never once was he asked about the curious insignia hanging from his belt.

### Chapter Súma

    Chrystalline Gonsalveria: The Kòmandan of the Chapter's Súma and the shipmaster of Kwaku Anansi's personal craft, the Midnight Vindicator. Her attempt at the Trial of the Jungle is detailed in the short story The Weaver.

During a daemon incursion aboard the Midnight Vindicator, Chrystalline found herself locked in battle with neverborne. The battle there was hard fought, costing the lives of much of the human crew. Crystalline survived the engagement, but was mortally injured. On her death bed, she agreed to a possibly life saving experiment.

She was brought back to the Yemaya system and given to Magos Biologist Teluul Mosswood and the Amowia of the Seraphine Afana on Skriark. Mosswood, with millenia of research and experimentation regarding Xandilu-human hybridization through his work on the Veilborn project, was curious about how feasible augmenting a baseline human with xenos organs would be without the use of gene seed. Mosswood's first, non vat grown subject, was Chrystalline Gonsalveria.

After a successful implantation, Chrystalline was not only saved, but also markedly improved. Her new stature, strength and speed came with the side effect of a permanent aura of psychic energy which alerts all to her presence. The original Seraph's Heart also gave her a constant golden glow and phantasmal flames which appear all over her body. These effects can be suppressed but never extinguished entirely.

After the procedure, Chrystalline began wearing custom power armor which hid her aura and flames while allowing for the strategic usage of them both when desired. Releasing her aura, and increasing its effects is an effective way of drawing enemy attention away from those around her, which, more often than not, results in Chrystalline's position becoming the focus of enemy fire.

## Chapter Appearance

### Chapter Colours

The Black Fangs wear the colours of their respective company. Maroon hunters wear primarily black armour with green accents and a green and gold pauldron displaying the original chapter symbol. The Vanguard has an inverse colour scheme with primarily green armour. The green and black colouration allows the marines to blend into their often jungle surroundings, and the dull gold is a representation of the God-Emperor's light

As the life of a Black Fang progresses, the brother will adorn their armour with trophies taken from creatures of the worlds they have travelled to. Unlike many other chapters, these fighters decorate their armour with tribal patterns and a refined form of scarification. The Logos Historica Verita believe these practices to be of ancient Nordafrik origin; The armour of veteran members becomes a tapestry dedicated to their history.

### Chapter Badge

Before the upheaval, all members of the Black Fangs wore the same Chapter Badge, inherited from their parent Warband, the Vieled Serpents. After the many failures of the chapter, the Black Fangs abandoned their old badge, taking upon a new one inspired by the culture of Yemaya and the animals present on their Homeplanet.

The two companies of the Black Fangs share a common central symbol. A skull with four eyes, mandibles and an open mouth punctuated by four sharp fangs. Both companies have their own versions of this centralized icon, each to represent their roles and mentalities. The Maroon company symbol is backed by a simplified body plan of the weaver spider itself, representing its intelligence and propensity for guerilla tactics. On the other hand, the Vanguard company's symbol is surrounded by the teeth of the Kufre, a large shark that, when aggravated, will hunt a target until it kills it, or dies in the process. The two companies, as well as their badges, represent both sides of the Black Fangs' combat tactics.

## Enemies

 Orks |      | Burning with a seething hatred for the Ork threats faced by the Imperium, The Black Fangs view these interlopers with contempt and disgust, challenging every Klan they come across. They detest the Orks' wanton disregard for the planets they inhabit and vow to oppose them at every turn.

## Notable Quotes

### By the Black Fangs

"*The Adeptus Mechanicus is a necessary institution that fuels the Imperial war engine. They are also a pathetic cult that worships a perverse representation of the God-Emperor while stealing from the people of the Imperium. They jealously hoard their knowledge in an attempt to outdo others of their order. While doing so, they only provide a fraction of what they can afford to share, while so many of our people suffer and die in obscurity. All innovation is monitored and tested to conform with their religion, and what does pass these tests is often desperately controlled. We, the Black Fangs, will do what they will not. We will teach the ignorant, we will improve the old, and most importantly, we will spread our knowledge wherever we go. Our chapter is new, and our contributions can hardly begin to repair the damage the great Imperium's technological stagnation has done. But we must try anyways. For one should contribute according to their potential, and receive based on their necessities. Most Machine cultists would rather take from those in need to provide for themselves. I am disgusted that Humanity must rely on blasphemers that care more about competing with each other and advancing their own careers than improving the Imperium we hold dear.* "
—Ogun Jabari### About the Black Fangs

"*As masters of terror and shadow, the Black Fangs are a formidable force that instills fear in the hearts of their enemies. Their expertise in unconventional warfare and their guerilla tactics make them a force to be reckoned with. We must remain vigilant, for they are a reminder of the darkness that lurks in the void.*"
—Lord Commander Zerafin Serahylon of the Angels of Anguish after hearing reports of the Black Fangs"*Any who would dismiss our Cousins as barbarians, have obviously never experienced Yemayan music, nor been stalked by a Maroon! One is more pleasurable than the other, but both will bring you closer to the Emperor.*"
—Talon Lord Avaloni Dex, Lord of Reconnaissance for the Owls of Judgement."*Among the young chapters that came with the emergence of the Primaris from beneath the surface of Mars, the Black Fangs are the most intriguing and mysterious. Their genefather is unknown, though through what they have shared with us they do indeed have a geneflaw which is similar to our parent chaper's Red Thirst. Personal theories aside they do have share our fascination with music, which helps in quelling their thirst of battle. For such a young chapter they convey a discipline most Blood Angels could merely dream of and their reputation as hunters of Chaos is certainly a valuable attribute in an ally where the entirety of the Imperium is split in two by the opening of the Great Rift. They will certainly make loyal allies in this new age of uncertainty.*"
—Chronicler Isarious of the Tidebenders.

## About

The Traitor's Bane round is free to use for those who have a chapter active after 010.M41.

## Gallery

Kwaku Anansi, Chapter Master of the Black Fangs (Pre-Upheaval)Ogun Jabari's in his Power Armour before the UpheavalAlternative of the cover art, with Ogun Jabari and Chrystalline Gonsalveria

[Source]