Soulcards (Equipment)

Soul Cards are equippable items first unlocked when the player reaches **Rank C++**. They provide valuable stat bonuses when equipped and most have useful passives that can only be unlocked after gaining a number of star ranks ⭐

## Soul Card Interface

When Soul Cards are unlocked, the player will have access to the Soul Card interface (accessible through the backpack icon). This is where the player can manage Soul Cards, including:

* Viewing a filtered list of obtained Soul Cards
* Upgrading Soul Cards
* Recycling Soul Cards

## Soul Card Overview & Stats

Clicking on a Soul Card will reveal the following information on the Card:

* 1 - **Type and cost**: Soul Cards can be equipped on gear/weapon slots depending on the type. This is indicated by the color of the shield icon border. Red = Weapon slot, Blue = Gear slot, Green = Accesory slot. The number indicates the cost of the Soul Card. Players only have a limited capacity for total Soul Card costs, scaling up with level. Higher Rarity cards have higher costs, but can provide higher stat bonuses. Rarity is indicated by the color of the Soul Card border. Red = Ultra Rare, Yellow = Super Rare, Purple = Rare , Blue = Uncommon.
* 2 - **Upgrade level**: Soul Cards can be upgraded by consuming Soul Shards and other cards as upgrade materials. higher upgrade levels increase the stat bonuses that the card provides.
* 3 - **Race**: Soul Cards can be assigned to a number of Race. When 4 cards of the same Race are equipped, the player will receive an additional bonus depending on the Race.
* 4 - **Personality**: Soul Card personality determines the card's primary stat that will be increased with the upgrade level. Personality possibilities depends generally (but not always) on the card's gear slot.
* 5 - **Stat Bonus**: Each card can have a random amount (1-4) of secondary Stat Bonuses when first obtained. More details on this below.
* 6 - **Star Rank Bonus**: Soul Cards provide powerful passives when they achieve the requisite number of Stars in any secondary stat. More details below.

## Soul Card Upgrading

Soul cards can be upgraded in the Soul Card interface. Upgrading is important to raise the upgrade level of the card, which in turn increases the Soul Card bonuses.

In the upgrade interface:

* Soul Cards are upgraded by sacrificing other Soul Cards and consuming  Soul Shards.
* Lower rarity Soul Card sill provide EXP (which raises Soul Card upgrade level) when upgrading cards.
* Naturally, higher upgrade levels require higher amounts of sacrificial Soul Cards and Soul Shards.
* High upgrade level Soul Cards can also be used as material for upgrading other Soul Cards. In fact, this is recommended for recycling unneeded old, high level cards instead of recycling (next Section)

On top of raising the primary (Personality) Soul Card Stat, upgrading a Soul Card will also enable the card to possibly gain Star Ranks.

* Every 3 upgrade levels (+3, +6, +9, +12, +15), a Star Rank-Up is applied - one of the Soul Card's secondary Stat Bonus **slots** will be randomly chosen to gain a rank. Every Soul Card has 4 secondary Stat Bonus slots, but all 4 may not be unlocked initially (some are blank).
* If the randomly chosen secondary Stat Bonus slot is empty, a random Stat Bonus will be assigned to this slot. No Star Ranks are assigned for this case.
* If the randomly chosen secondary Stat Bonus slot is not empty, that Stat Bonus will be increased and one Star Rank is awarded to this Stat Bonus slot.
* A fully upgraded card (+15) will have a total of 5 Star Rank-Up opportunities. The distribution of these Rank-Ups are random.
* The Star Rank bonuses are unlocked based on the maximum number of Star Rank on one secondary Stat Bonus. So in the card example above, only the 2⭐ bonus is unlocked because the highest number of Star Ranks on any one secondary Stat Bonus is only 2.

However, it is still possible, albeit unlikely, to achieve a 4⭐ Star Rank bonus on a Soul Card with just one secondary Stat Bonus initially unlocked.

Note that the number of secondary Stat Bonuses that a Soul Card initially has is entirely random, with a maximum number depending on the card's rarity:

* **Common Soul Cards** can only have 1 secondary Stat Bonus initially
* **Uncommon** Soul Cards can have up to 2 secondary Stat Bonus initially
* **Rare** Soul Cards can have up to 3 secondary Stat Bonus initially
* **Super Rare** **and Ultra Rare** Soul Cards can have up to 4 secondary Stat Bonus initially

## Soul Card Recycling

Excess Soul Cards can be recycled for  Soul Shards through the Soul Card interface. Depending on the Rarity of the Soul Card, different amounts of Soul Shards will be obtained:

* **Common Soul Card**: 1  Soul Shard
* **Uncommon Soul Card**: 2  Soul Shard
* **Rare Soul Card**: 5  Soul Shard
* **Super Rare Soul Card**: 10  Soul Shard
* **Ultra Rare Soul Card**: 50  Soul Shard

It is generally recommended to recycle excess Soul cards of Rare rarity or higher. Uncommon and Common Soul cards give too few Soul Shards and are better off being used as upgrade materials.

It is also highly not recommended to recycle high upgrade level Soul Cards, since these exchange for the same number of Soul Shards as an unupgraded card. Instead, excess upgraded Soul Cards are better used as upgrade materials since this salvages some of the EXP in the upgraded card for the new card to be upgraded.

## Soul Card List

* Common
* Uncommon
* Rare
* Super Rare
* Ultra Rare