Delilah McRae

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{{My Character|Dirael}}
{{Bach Char Page Version 9

Delilah grew up in Connor's family house in Idaho not knowing the truth about her mother. She was always quite lonely and only spent time with her father, whose job made other children afraid of her. Despite wishing to have friends, she pretended to not care as she knew they wouldn't accept her. Instead she liked to paint in her free time, although her paintings were always dark and grim.

She didn't get very bad marks at school and especially enjoyed creative writing and art. She didn't have dyslexia or ADHD. Her only school problem was that she didn't have friends or even anyone to talk to.

Delilah secretly believed in ghosts as she could somehow feel they're all around her. She always had a good instinct, and it told her not to be afraid of them. They weren't dangerous to her.

One day, when she was thirteen, a giant scorpion attacked her on her way home from school. She survived by becoming intangible. Delilah couldn't explain how she did it, but it helped her escape. A few weeks later a satyr contacted her. As Delilah was very curious about what's really happening to her, he revealed the truth about her mother being a goddess. It didn't shock her as much as it propably should, but after this acccidential use of her powers and all the ghosts she sensed since early childhood she knew she wasn't "normal". Along with the satyr she took the plane and cab to Camp Half-blood.
[[Roleplay:Main Forum/General/Dirael and James' RPs]]
[[Roleplay:Main Forum/General/Dirael and Lyra's RPs]]|updated = 13.02.2017|plans = ???
*Children of Melinoe can create weapons made of solid ectoplasm in order to aid them in combat. Only one weapon may exist at a time ,the longer the weapons are maintained, the more energy is drained. They can also coat their existing weapons in ectoplasm in order to temporarily strengthen them.
*Children of Melinoe can send shockwave-like blasts made of solid ectoplasmic energy which feel like a very powerful punch on contact, also momentarily stunning whoever it contacts.
#Defensive
*Children of Melinoe have the ability to become intangible for short periods; making them immune to attacks but also unable to attack naturally.
*Children of Melinoe are able to manipulate the tangibility of ghosts around them to form a shield, that is no larger than the user, to protect themselves.
#Passive
*Children of Melinoe are innately able to talk to and command ghosts, they can also help ghosts with any unfinished business that is keeping them tethered. They can also use this ghost to spy for them, or gather information.
*Children of Melinoe make the people around them uneasy and sometimes fearful as a result of their ghostly aura; they can turn this off for a long time if they desire.
#Supplementary
*Children of Melinoe have the ability to summon a single poltergeist which will fight for them for a short time.
*Children of Melinoe have the ability to summon a banshee, which will instantly begin wailing and stun anyone who is not intangible for a short time before vanishing.
*Children of Melinoe, while intangible, can travel in this manner as a ghost would, disappearing and appearing in another location, however the longer the travel the more it drains the user.
*Children of Melinoe have the ability to transform a weapon into an intangible state for a short time, making it so no one can touch it. They also have the ability to possess an object for a short time and then attack or defend with it. If the object is struck, they are expelled from it.

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