recursal/Fanatic-Fandom huggingface dataset:
Ignitia

*Ignitia* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper can do tremendous damage to groups of enemies, especially with her burning effect inflicted by her attacks. That damage builds up over time, and then her ultimate can do even more in an instant to finish off foes.

### Story

The defining trait of fire elementals is their ability to command fire, but it is an inherent affinity rather than a magical ability. Even they cannot go against the will of fire, and so their relationship is more symbiosis than anything. In that regard, Ignitia was a special child. From the moment of her birth she was wreathed in flames. Her mother, the shamaness of the fire elementals, could feel the incredible power locked away in her child. She named the child Ignitia, after the goddess of fire.

Ignitia lived up to the auspicious airs of her birth, commanding the flame as easily as she breathed. The slightest flick of her wrist could start an incredible blaze. Most elementals require years of practice and focus to reach such heights, but to Ignitia it all came naturally from her all-consuming love of the flames. They comforted her, soothed her, and as her joy grew so too did her power. Her people revered her as fire incarnate, and her mother chose her to succeed her as shamaness even as a youth.

"My beautiful flames..."But Ignitia's love for fire was unchecked. Her obsession grew, and her reason slipped away. One night she lost herself in the dancing flames, creating a sea of fire effortlessly as she danced amidst the inferno. The familiar screams and scent of burning flesh passed over her as she delighted at the towering blaze she had created. This was the world she dreamed of, an endless expanse of beautiful fire. But outside of that dream lay her village, reduced to ash by her revelry. Ignitia was banished from her home that very night by her mother, never to return. Instead of sorrow, though, she felt only anger and pity for those who selfishly used fire for their own ends.

"I am Ignitia, named for the great goddess of fire. Have you ever gazed into the dancing flames? Have you seen its life, its color, hidden within? If you learn its secrets, you will understand my love for the inferno. Take me to Hyper Universe. I will embrace the world with my beautiful flames!"
Chronograsp Gloves

The *Chronograsp Gloves* is a common equipment used in *Hyper Universe*. It primarily provides defensive bonuses and is typically used to reduce the effects of inferences.

### Upgrade Stages

780
1197
1664

#### Passive 1

Decreases the Duration of all restricting effects except Force Move by 20% Force Move: Pushed, Pushed, Pulled

#### Passive 2

When hit, obtain time fragments for 3 sec Generates a time rift for 5 sec when you reach 10 Time Fragments Increases Movement Speed by 15% Increases Movement Speed cap by 250 Ignores all restricting effects Cooldown: 40 sec
Equipment

Equipment in Hyper Universe is divided into two categories, Common Equipment and Hyper Specific Equipment
. All equipment possess passive statistics as well as provide passive or active abilities or even both.

## Hyper Specific Equipment

For information on *Hyper Specific equipment*, click the above header or here.

## Loadouts and Gameplay

A loadout include 6 unique equipment. By default, playable hypers possess a predetermined loadout and an empty loadout slot. Players may customize either slot, revert changes, delete, and copy and modify other loadouts. Loadouts allow 1 of certain type of equipment, such as Boots and Accessories, and equipment share similar abilities. Each hyper can have upwards to 6 loadout slots which can be purchased for 6,000 gold or unlocked via crafting.

At the beginning of a match, the player selects the loadout to use in game. The loadout cannot be changed after it has been selected. As the match progresses, the player spends acquired gold to upgrade equipment. Equipment possess a number of stage tiers of upgrading ranging from 2 to 5. Each stage grants additional statistic bonuses and even passive or active abilities. The final stage of most equipment provides a significant statistic increase and/or a passive or active trait. General strategy suggests to maximize upgrading a single item to reach the more significant abilities. However, there are options to upgrade equipment based on the individual need or to a certain stage rather than completely upgrading it.

### Common Equipment

Common equipment can be equipped by all hypers and provided various statistical benefits. Certain equipment cannot be equipped with similar common equipment or Hyper Specific equipment.

## Boots

Boots are common equipment that greatly enhance Movement Speed. Only one of its type may be equipped on a loadout.

## Accessory

Accessories are common equipment that provide active buffs. Only one of its type may be equipped on a loadout.
Shasha

*Shasha* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper can affect the attack power of her foes through her magical skills. She's immune to downed and launched effects, and her movement speed is boosted when she keeps moving. Her attack increases in proportion to her max mana, so it's important for her to don equipment that secures sufficient mana.

### Story

Many witches gathered in the moonlit meadows when the biggest full moon of the year would rise in the sky. The gathering was called Walpurgisnacht, a celebration where they could speak, drink, and revel under the moonlight. Sometimes the drunk witches played tricks on each other, but singing and laughing was enough to wipe hard feelings from memory.But now there are no more songs rising from the meadows. There is no fire from the wands of drunk witches. These days, Walpurgisnacht is spent fighting and arguing over humans. Many witches believe they should drive off and destroy the humans, while others argue they should keep peace. The arguments begin when dusk falls and do not end until the first rays of daylight touch the world. Every year, more and more witches threaten to not even show up for the next gathering.

These conflicts are all the result of the witch hunts the humans attempted in the past. People feared the power of the witches, so much so that they decided to wipe them out before they could be cursed or transformed. Countless witches were killed, along with plenty of humans who fell as the witches defended themselves. The hunts ended when the Witch Accord was signed a few years back to prevent all-out war, but the grudges remained.

Shasha was nearly one of the victims of the witch hunts. She's young and inexperienced, but to the angry mobs she was no different from the terrifying hags who could curse them. However, it was also a human who saved her life. She was brought back to a friendly village, and her wounds were treated until she completely recovered. In the wake of this she chose to live near the village and get to know the people who lived there. Over time the villagers opened up to her, and in return she studied magics that could help them. She does her best to heal wounds, mix love potions, and do whatever else she can to be friendly.

There are many witches who do not approve of how Shasha conducts herself. Her own sisters have had terrible experiences with humans, and they really cannot understand how she can treat them as she does. Shasha's big sister Charlotte is the head of the radicals who want war with the humans. She wears boots in the summer to cover the burns she suffered when she was attacked. Shasha knows this too, but she also believes that there are more good people than bad people in the world. That wasn't enough to keep Charlotte from cursing the village where Shasha lived, condemning the people there to vomit up blood. Sasha's magic wasn't strong enough to undo the curse, so she's decided to head to Hyper Universe to hone her skills and find new ways to help people."Let's see, broomstick, wand, and... Oh, right! Kinny!"
Sporty Shorts

The *Sporty Shorts* is a Hyper Specific Equipment used by Sonya in *Hyper Universe*. It provides balanced bonuses favoring defense and enhances her *Accelerate.*

### Upgrade Stages

1326
1326
1477
 Defense +10

#### Enhance

Enhance Accelerate: Cooldown -5 sec Duration +3 sec Grants the following while active Move Speed +10% Max Move Speed +150
Cursed Arrow

The *Cursed Arrow* is a Hyper Specific Equipment used by Han in *Hyper Universe*. It provides offensive bonuses and enhances on his *Soul Mark* and 'Soul Drain*.*

### Upgrade Stages

914
1124
1967
 Defense Penetration +5

#### Enhance 1

Soul Mark: Buffs while active Attack +5% Life Steal +5%

#### Enhance 2

Soul Drain: Damage +15% Regular attack range +100 units
Martyr's Shroud

The *Martyr's Shroud* is a common equipment used in *Hyper Universe*. It primarily provides defensive statistics and bonuses related to respawning.

### Upgrade Stages

743
743
1920

#### Passive

Decreases resurrection cooldown by 30% Martyr's Sacrifice applied upon death with a range of 800 units Restores allied hyper's Health by 25% Restores allied hyper's Mana by 25% Martyr's Miracle applied upon death with a range of 1300 units Creates a zone that decreases allied hyper's Damage Taken by 15% for 5 sec
Athena Builds

## *Liberdade!*

Ring and Foul Totem and max out Blessing of the Gods. Afterwards, you are free to upgrade what you want/need at the time.
If you are not against a CC heavy team then Eternal Ice Crystal can be upgraded last. If you aren't against many strikers, reactive
armor can likewise wait for upgrades. Finishing off Foul Totem and Blue Hyper Ring is not a bad idea to take advantage of their
stat gains earlier.
Blessing of the Spirits

The *Blessing of the Spirits* is a Hyper Specific Equipment used by Celine in *Hyper Universe*. It primarily provides offensive and auxiliary bonuses and enhances her *Guardian of the Winds*.

### Upgrade Stages

780
1170
1664
 Defense +5

#### Enhance

Guardian of the Winds: Movement Speed +10% Movement Speed limit +150

#### Latent Passive

When Movement Speed is more than 750, Attack Speed +10%

### Strategy

Using *Blessing of the Spirits* and Pegasus Relic provides *Celine* enough movement speed to activate the latent passives of both equipment.
Storm Blades

**Storm Blades** is one of the Items available in *Hyper Universe*

Attack +30

Defense +10

Cooldown Reduction +10%

Movement Speed +5%

*Decreases Duration for all interference Effects besides Grappled by 20%*

*While attacking, decreases enemy's Health regen by 35% for 3 sec (Can occur once every 3 sec)*

## Stage 1

Attack +10

Defense Penetration +5

## Stage 2

Attack +10

Defense Penetration +5

*Decreases Duration for all interference Effects besides Grappled by 20%*

## Stage 3

Attack +10

Cooldown Reduction +10%

Movement Speed +5%

*While attacking, decreases enemy's Health regen by 35% for 3 sec (Can occur once every 3 sec)*
Aura Generation

Equipment that provides an aura provides beneficial effects to allies or detrimental effects to enemies. All equipment that will generate an aura provides it at their final stage. Some hyper skills provide an aura.

Damage Auras are a status that deals damage to nearby enemies in a radius around one with said aura. Damage dealt is fixed and automatically occurs every second to targets in range and isn't reduced by the target's Defense. Damage dealt by damage aura factors in Life Steal, however, only 1 hp is returned regardless of life steal amount. Damage dealt in this manner cannot deal critical hits. Only one equipment that provides a damage aura may be equipped per loadout (there isn't this limitation for non-damage auras). Damage auras effect all non-allied hypers and minions. Currently, Devil's Jacket and Frost Cape are the only equipment that provide damage auras.

Gelimer is the only hyper capable of having 2 persistent, damage auras. His Overload ability, along with an equipment that provides a damage aura, will each deal damage independently of each other.
Infinity Symbol

The *Infinity Symbol* is a Hyper Specific Equipment used by Jennifer in *Hyper Universe*. It primarily provides offensive bonuses and enhances her *Hyper Smash.*

### Upgrade Stages

1548
2208
 Mana Regen +10
 Life Steal +5%

#### Enhance

Enhance Hyper Smash: Cooldown -1 sec Impact Gauge per hit +5 Hyper Smash's damage +15% Hyper Stomp's damage +15%
Forbidden Spell

The *Forbidden Spell* is a Hyper Specific Equipment used by Cain in *Hyper Universe*. It primarily provides offensive bonuses and enhances his *Devilish Contract*.

### Upgrade Stages

702
2288
 Defense +5

#### Enhance

Devilish Contract: Applies Devilish Contract to contracted ally even outside range Effects for Devilish Contract +50% when the contracted is activated in range
Emperor's Scepter

The *Emperor's Scepter* are a common equipment used in *Hyper Universe*. It's primary use is for its significant boost in attack and damage dealt to enemies.

### Upgrade Stages

3120

#### Latent Passive

Damage to enemies +15% If 8 or more hypers have been defeated, the following effects are granted (can be applied retroactively) Increases Attack by 10% Increases Life Steal by 10%
Essence of Snow

The *Essence of Snow* is a Hyper Specific Equipment used by Aisha in *Hyper Universe*. It provides offensive and auxiliary bonuses and enhances her *Murphy the Snowman*.

### Upgrade Stages

1710
1710
 Mana Regen +15

#### Enhance

Murphy the Snowman: Cooldown -3 sec Damage from enemies -5% Increases Fixed Damage to enemies by an additional 5 Reflects 5% of damage from enemies
Kraken's Heart

The *Kraken's Heart* is a Hyper Specific Equipment used by Admiral W in *Hyper Universe*. It primarily provides defensive bonuses and enhances his *Release The Kraken!*.

### Upgrade Stages

1238
1940

#### Passive

Enhance Release The Kraken!: Cooldown -10 sec Summons Kraken immediately upon casting skill Increases Health Regen by 3.5% of Max Health
Omni-watch

The *Omni-watch* is a common equipment used in *Hyper Universe*. It's primary use is for its Cooldown Reduction and Movement Speed bonuses.

### Upgrade Stages

1242
2112
 Defense +5

#### Passive 1

Decreases the Duration of all restricting effects except Force Move by 20% Force Move: Pushed, Pushed, Pulled

#### Passive 2

Increases Cooldown reduction cap by 10% and increases Movement Speed cap by 100
Demonic Spellbook

The *Demonic Spellbook* is a common equipment used in *Hyper Universe*. It provides balanced bonuses and a potential boost in Max Health and Mana Regen.

### Upgrade Stages

624
1248
1755
 Defense +4

#### Passive

Obtain a contract token every 44 sec (6 Max) Half of contract tokens removed on death

##### Latent Passive

Triggers *Devil's Contract* when you reach 6 contract tokens. *Devil's Contract*: Max Health +444 Mana Regen +44
Kevlar Helmet

The *Kevlar Helmet* is a common equipment used in *Hyper Universe*. It provides defensive bonuses and weakness critical damage received.

### Upgrade Stages

780
1197
1984
 Max Health +100

#### Passive

Decreases critical damage taken from enemies from 150% to 130%

#### Latent Passive

Applies the following Effects for 3 sec when hit by enemies (Max Stacks 10) Defense +3 Health Regen +10%
Frost Cape

The 'Frost Cape *is a common equipment used in* Hyper Universe*. It primarily provides defensive bonuses and a damage aura.*

### Upgrade Stages

1488
1488
2325
 Max Health +100
 Max Mana +10

#### Aura

Does 43 additional damage per second in a 300 unit radius Up to 70 at Lv. 10 as a base

#### Passive

When hit, decreases Movement Speed of the enemy that hit you by 20% for 1.5 sec
Burning Chainblade

The *Burning Chainblade* is a Hyper Specific Equipment used by Admiral W in *Hyper Universe*. It primarily provides significant bonuses to Defense and enhances his *Harpoon Blade*.

### Upgrade Stages

780
1053
1053

#### Passive 1

Enhance Harpoon Blade: Cooldown -2 sec On hit, does 2% of Max Health additional damage every sec for 3 sec (Can occur once every 3 sec)
The Blue Gaze

The *The Blue Gaze* is a Hyper Specific Equipment used by Curse Eye in *Hyper Universe*. It primarily provides defensive bonuses and enhances his *Gazer Beam* and *Stone Gaze*.

### Upgrade Stages

780
1462
1462
 Defense +5

#### Enhance 1

Gazer Beam: Effect Duration +1.5 sec Movement Speed increasing effects +5% All Health restoration effects +5%

#### Enhance 2

Stone Gaze: Apply Petrified regardless of the enemy's direction
Permafrost Locket

The *Permafrost Locket* is a Hyper Specific Equipment used by Aisha in *Hyper Universe*. It provides balanced bonuses and enhances her *Snowstorm* and regular attack range.

### Upgrade Stages

1782
2024
 Critical Rate +5%
 Defense Bypass +5%

#### Enhance

Snowstorm: Cooldown -2 sec Damage +15% Removes Mana consumption while casting Snowstorm
Magic Gourd

The *Magic Gourd* is a Hyper Specific Equipment used by Hongdukei in *Hyper Universe*. It provides defensive bonuses and enhances his *Strange Gourd.*

### Upgrade Stages

1330
1445
1504
 Max Health +100

#### Enhance

Enhance Strange Gourd: Cooldown -10 sec Damage per sec +1% During the sealed Duration, Hongdukei's Movement Speed reduction is decreased to 30% from 50%
System requirements

MINIMUM:

* OS: Windows® 7 32-bit
* Processor: Intel Dual Core or better
* Memory: 3 GB RAM
* Graphics: GeForce 9600 or better AMD Radeon HD 4830 or better
* Network: Broadband Internet connection

RECOMMENDED:

* OS: Windows® 7 64-bit
* Processor: Intel Core i3 or better
* Memory: 4 GB RAM
* Graphics: GeForce 650 or better AMD Radeon HD 7750 or better
* Network: Broadband Internet connection
Critical Damage

Critical damage is the amount of damage done when a hyper lands a critical hit. Damage done is 150% attack damage (attack damage x 1.5). The damage percent can be boosted with equipment. Critical damage is not affected by Critical Rate.

Damage can be boosted to 70% with the item, Dragon's Bane.

Turner naturally has 15% Critical Rate.

Sapitelbub is capable of reaching the highest extra damage of 100% with his unique item Bloodlust Band, Dragon's Bane and Slayer's Crossbow equipped.
Ruyi Bang

The *Ruyi Bang* is a Hyper Specific Equipment used by Sun Wukong in *Hyper Universe*. It provides offensive bonuses and enhances his *Pillar of Heaven.*

### Upgrade Stages

1989
2145
 Critical Rate +5%

#### Enhance

Pillar of Heaven: Cooldown -10 sec When casting, ignores all interference effects except Grappled Increases Defense by 10% of Attack

### Notes

*Ruyi Bang* originally allowed *Sun Wukong's Pillar of Heaven* to hit twice. This was removed in subsequent patches.
Improved Trap

The *Improved Trap* is a Hyper Specific Equipment used by Turner in *Hyper Universe*. It primarily provides offensive bonuses and enhances his *Bear Trap*.

### Upgrade Stages

1726
2010
 Critical Rate +5%
 Cooldown Reduction +5%

#### Enhance

Bear Trap: Damage +5% of Max Health Bound Duration +0.5 sec

#### Passive

Increases critical damage by an additional 20%
Optic Lens

Internal Values | **ID:** #6**Name:** LASER\_MAT

The Optic Lens is a material. The game describes it as "*A device used for focusing light. Despite its monocle-like appearence, do not place in front of eyes.*"

## Effects

#### Robes

Description: *Casts a beam of light in the direction you are facing.*

The "beam" is a 90 degree sector of a circle originating from the player, facing only left or right depending on the player's orientation.

Note that the value of the sight radius, which is measured in magicmeters, is rounded down in UIs. Additionally, due to how light sources work in Magicmaker, the player might be able to see objects beyond the actual sight radius.

* The first Optic Lens slotted will grant an additional +1.5 Sight Radius.

* **F Level:**

Sight Radius: +4
* **D Level:**

Sight Radius: +8
* **C Level:**

Sight Radius: +12
* **B Level:**

Sight Radius: +16
* **A Level:**

Sight Radius: +20

#### Spells

Description: *Fires a laser instead of a projectile.*

The laser by default hits enemies 10 times per second. This can be increased with the Fairy Wing material and Sundial spells.

Additionally, the laser has a default length of only 15 magicmeters. In comparison, non-Optic Lens spells' projectiles can move for 20 magicmeters by default before expiring.

* **F Level:**

Beam Width: +0.333 magicmeters
* **D Level:**

Beam Width: +0.666 magicmeters
* **C Level:**

Beam Width: +0.999 magicmeters
* **B Level:**

Beam Width: +1.332 magicmeters
* **A Level:**

Beam Width: +1.665 magicmeters
Super Heavyweight Gloves

The *Super Heavyweight Gloves* is a Hyper Specific Equipment used by Louis in *Hyper Universe*. They provide offensive bonuses and enhances his *Dempsey Roll*.

### Upgrade Stages

1015
1265
1644
 Defense Penetration +5

#### Enhance

Dempsey Roll: Cooldown -10 sec Flurry Punches damage +15% Each regular attack key mashed during Flurry Punches increases the damage of the final blow by 3%
Black Uniform

The *Black Uniform* is a Hyper Specific Equipment used by Tae'guk in *Hyper Universe*. They primarily provide defensive bonuses and enhances his *Shield of Water*.

### Upgrade Stages

1641
1841
 Max Health +100
 Cooldown Reduction +5%

#### Passive

Decreases Damage over Time from enemies by 50%

#### Enhance

Shield of Water: Damage reduction 50% Removes all interrupts when meditating
Shrieking Blade

The *Shrieking Blade* is a common equipment used in *Hyper Universe*. It's provides balanced bonuses and a unique passive that Fears enemies.

### Upgrade Stages

1197
1568
1918
 Max Health +100

#### Latent Passive

When Health is below 35%, afflicts enemies within 400 units with Feared for 1 sec (Cooldown: 150 sec) Immune to the same Effects for 10 sec
Team Minions

This non-playable characters spawn from their allied bases and march towards their enemy's base, attacking non-allied targets (including stray jungle minions) and enemy towers in their path. Team minions spawn on a set timer and always in a group. The are key to taking towers as the are able to hold a tower's attack priority until priority shifts to players. As players try to push their minions towards towards, enemies will try to destroy them in kind. Allied minions are colored blue while enemy minions are red.

## Delta Station Team Minions

 Gallery*

 Gallery*

 Location: Delta Station | Respawn: When 2nd level
 Gallery*

## Dragon's Refuge Team Minions

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Witchy Wand

The *Witchy Wand* is a Hyper Specific Equipment used by Shasha in *Hyper Universe*. It primarily provides offensive bonuses and enhances her *Tick Tock Curse*.

### Upgrade Stages

780
1972
1504

#### Enhance

Tick Tock Curse: Adds an effect that decreases enemy Movement Speed by 30% for 3 sec Multiple hits on the same enemy changes the decrease from 70% to 50%
Super Hand Wraps

The *Super Hand Wraps* is a Hyper Specific Equipment used by Louis in *Hyper Universe*. They provide offensive bonuses and enhances his *Surging Uppercut* and *Bob and Weave*.

### Upgrade Stages

1547
1726
2896
 Life Steal +5%

#### Enhance 1

Surging Uppercut: Damage +10% Removes Mana consumption from uppercut

#### Enhance 2

Bob and Weave: Damage +10% Removes Mana consumption from straight punch
Sapitelbub

*Sapitelbub* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper shines in early skirmishing. His strong attacks can make short work of opponents, and every kill restores health and boosts damage. This is important, because his ability to escape and withstand damage is limited.

### Story

The king of hell had five sons. Each of the princes wielded powerful magic, but the strongest among them was to be the youngest, Sapitelbub. Even beyond being a prince of hell, Sapitelbub was special. He was born with the Silent Rock Hand of legend, known to hold the power to destroy everything. The legend also stated that the bearer of the Silent Rock Hand would conquer hell and unite the demons under a common banner. Needless to say, the king of hell was quite pleased with this turn of events, and favored Sapitelbub above his other children. And of course, that was not taken well by the older brothers.

Yet in all of this, Sapitelbub held no interest in such matters. As the youngest of hell's princes he was more interested in playtime than infernal politics, and as the most powerful of the princes he feared none of his brothers. These factors only made him more arrogant and complacent in his ways.

"If you've got a problem, say it to my face! I'll answer with my fist!"Despite his terrible attitude, no demon was willing to challenge him. The other sons knew they could not beat him in a straight fight, so they began to conspire together. They had to find a way to rid themselves of their youngest brother without angering their father, a daunting task considering how favored Sapitelbub was. For their purposes, Hyper Universe proved to be the perfect opportunity.

"You better stay away from Hyper Universe, brother. Your Silent Rock Hand is nothing to the warriors who rule there."

"Ha! You think there's anyone who can stand up to my fist? How about I prove you wrong?"

Duke Urukuul, the oldest prince, feigned concern for Sapitelbub's safety on the matter of Hyper Universe. He knew that would bruise the young prince's pride, and set him on the path Urukuul desired. And sure enough, Sapitelbub left that very day to conquer Hyper Universe for himself. The elder princes celebrated their cunning victory over their youngest rival... and then immediately began plotting against each other.

What the princes have forgotten, however, is that whatever does not kill you makes you stronger. It is true that the warriors of Hyper Universe are formidable, and battling them will only make Sapitelbub more powerful. In their victory, the princes of hell may have very well doomed themselves.
Elendis

*Elendis* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper has a unique suite of support abilities that provide all sorts of strategic advantages to her team. She can restore her allies' health through skills or her regular attack, she can restrict enemy movement at key locations, and she can even create a portal across the battlefield.

### Story

The intergalactic war dragged on for more than 500 years, with unfathomable casualties on both sides. Entire planets were destroyed, and some systems were left barren and lifeless. Alliances assembled and collapsed so often and so quickly that comrades on one day could be enemies the next. After so many centuries it was no longer clear why the war had started at all, but there was so much history behind it that no one could make peace.

And yet, one day, the war simply stopped. The will to fight had simply left the fighters, and while the raw emotions remained, the strength did not. There were no winners or losers, just broken empires and deep grudges. After such devastation, few saw any means or purpose to carry on.

In time, the galaxy pulled together to heal their wounds and ensure no such conflict would ever happen again. The United Federation was formed to maintain peace and cooperation between all species, guided by their Galactic Peace Protocol which determined how to intervene in and halt conflicts. The Federation Army enforces the GPP, staffed by the best and brightest from all across the Federation. They neutralize terrorists, stop uprisings, prevent outbreaks from spreading, provide medical aid, and support all the functions of the Federation proper.

One remarkable aspect of the Federation is that it is led by a female Sharaku. The Sharaku are mostly unknown in the galaxy, relegated to a small, remote cluster of systems. Few know anything about them, aside from a few contributions to galactic technology due to their scientific advancement. Sharaku are not physically imposing but have evolved brains that allow them remarkable feats of ingenuity. Male sharaku can even control gravity telekinetically, but females are extremely sensitive to gravitic shifts and have difficulty leaving their home systems because of this.

Elendis overcame all of the challenges facing her to not only become a seasoned soldier, but High Commander of the Federation. This is not due to any natural talent or mutation, but to the sheer patience and strength of will she exhibits. She is driven to preserve peace in the galaxy, and has devoted her entire life to that goal. Her species was ravaged by the intergalactic war, so she wishes to ensure such tragedy will never again befall her home worlds.

Now Elendis has traveled to Hyper Universe to protect not only galactic peace, but also dimensional peace. She trains hard every day, but her combat ability is still lacking compared to other hypers. Her incredible cunning makes her more than a match, however, especially when she taps into the incredible healing technologies at her disposal.
Gulunba

*Gulunba* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper is the best at initiating fights. Depending on which head is in control, his skills produce different effects. He does best when supported by friendly forces, owing to his overall damage being rather low.

### Story

It might be ridiculous to talk about appearances with ogres, but Gulunba was strange even by their standards. From the moment he was born, his two heads wailed and shouted at each other. Despite the cacophony the clan took this as a good omen. As the saying goes, two heads are better than one, and the ogres believed Gulunba would be twice as wise. He was destined to be their new war chief, and leader of the ogres.

Gulunba certainly thinks twice as much as the usual one-headed ogres, but he most definitely is not twice as smart. The two heads are at constant odds with each other, arguing over everything they said or did and keeping secrets from each other whenever possible. They shared the same body, but had very different personalities. The left head was more impulsive and careless, while the right was more thoughtful and also more savage. Usually people with differences can eventually find something to agree on, but that's not the case with Gulunba at all. Only one head can control the body at a time, so they are constantly fighting over who should lead.

"Useless!"

"Idiot!"

In truth, the biggest issue for Gulunba was the name Gulunba. Even though they have one body they have two distinct personalities, yet share one name. Without names of their own they fear losing their identities or forgetting who they are. In a way, each head is the greatest threat to the other head with how they fight and struggle over controlling the body. And in all of this, it is the ogre clan that suffers the most. Both heads issue different orders, sowing confusion and fear among their followers. In the face of all this they still have not found a way to compromise, and the conflict only grows worse.

One thing the two heads could agree on was to travel to Hyper Universe. If there were a place where it would be possible to separate the two, it would be found there. And for any chance of being free from the other, they would do just about anything.

"If only I could get rid of him!"

"If only I could get rid of him!"
Celine

*Celine* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper grows in power to dominate the latter half of any battle. Her early game requires picking off weaker targets, but with enough effort she can put out unparalleled damage. Her unique skill allows her to deal fixed damage based on her target's maximum health.

### Story

"We cannot trust them. Their greed is disgusting! Never will I deal with such rabble."

Celine reacts sharply whenever humans are mentioned. Her gentle smile disappears, and her words turn venomous. The few who hear her outbursts can hardly believe she could harbor such feelings. Ironically, her ire is all from her ill-fated love of a human.

Long ago, Celine chanced upon a human who was lost in the woods. Elves are a secretive people but Celine was young and curious, and so she helped the human. Their contact continued from that day on, with the human often returning to the woods to meet with Celine. Stories of the outside world captivated her, and the dreams of adventures beyond the quiet and peaceful forests of the elves made her yearn to break free. More than that, the love she began to feel for the human overtook her reason. One day, without warning, Celine left the forest with her beloved.

No one knows exactly what happened in the human lands. Celine returned to the village a few years later, alone. The only hint was the earring she wore, a traditional elven expression of mourning for a lost spouse. She never speaks of her experiences or the human, who was never seen again.

Now, as heir to the elven throne, Celine focuses on the future of her people. At the center of their town is a great tree, the tallest in all the forest. This is Shelara the Mother Tree, said to be the origin of the elves, that has stood watch over their lands for as long as the elves themselves have existed. Celine has taken the name Arrow of Shelara out of respect for her history and her duties.Of all the elves that live under the protection of Shelara, Celine is by far the most talented archer. Her aim is so sharp that she could hit a leaf falling from 100 meters. Her hands are calloused from decades of diligent practice. It is this incredible focus that led her father to choose her as his successor when she was only 100 years old, a remarkable event since elves can live 500 years or more. For her 120th birthday, she was presented with Uzuru, the legendary bow of her people.

Elves are known to be a gentle people who value nature and peace. They respect life in all its forms and don't kill unless necessary, but do not think that Celine's bow is just for defense. Her arrows fly straight and true, and can be deadly at any distance.
Allen

*Allen* is one of the playable Hypers in *Hyper Universe*.

*Insert intro text that sums up the hyper in gameplay.*

# Zäbalerr Jäñesco

was the son of a perfectly normal farmer. Had it not been for the prophecy, he surely would have lived out his days as his father did, hefting sickle instead of sword and reaping grain instead of warlords. Or perhaps he would have become a town guard like his friend Hans down the road, or married early as his cousin John did. But all of those possibilities are meaningless in the face of prophecy.

"He shall be the bearer of light who strikes down evil once and for all!"

The five magi came to Allen's home when he was still just a newborn, declaring that he would be the hero of legend who would save the world. The authority of the magi, known to see the future accurately, was absolute and set Allen on the path of the warrior.

Allen held a sword for the first time when he was four years old. As he had only trained with wooden swords before that, he dropped the weapon in surprise at its weight and cold feel. He looked at the people assembled to watch him train, and realized the intense disappointment found there. He took up the sword and trained for hours, ignoring the looks of the observers. This was the fate that had been thrust upon him.

The day after his 13th birthday, Allen departed on his grand adventure. Hundreds of villagers from all over the countryside flocked to his home to see him off and wish him well. Children and mothers begged him to make their world safe again. The hopes and dreams of an entire country were riding on him, and it was a great burden to shoulder. Allen could not betray their trust and set out to face the evil that threatened all, though in his heart he was terrified. His foe, the dark lord who had plagued their lands for a century, was considered unbeatable by warriors far and wide. There were plenty of times he considered giving up on his quest, but those looks of disappointment from so many years ago still haunted him.

At last, the fateful day came when the dark lord lay defeated before him. The prophecy was fulfilled. Allen had completed his grand task, and as the sword dropped from his hands only one question remained in his mind. What now? No one had ever considered his life after the quest ended. He was fated and expected to be a hero of legend, but the legend was over. Allen retraced his steps through the dark castle and emerged into the light, on a road rarely traveled. The world was at peace, thanks to him. Now they no longer needed him. His voice carried through the bright forest as he mused.

"Where... should I go now?"
Liu

*Liu* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper can deal immense damage in an instant, but needs to be in the thick of battle to do it. Linking his skills can easily destroy a hyper, and using his provoke skill can dictate the flow of battle for his allies. His skills burn mana quickly, so fights need to be settled before he runs out.

### Story

When he was a child, Liu was small and weak. He was shy, stuttered, and could not meet the eyes of anyone who spoke to him. With his narrow shoulders, he always looked tiny even around those smaller than him. He was teased when he was little, and bullied as he grew older. Bullies were merciless to him, but he never fought back. He simply thought there was nothing he could do.

The first time Liu saw him, he was awe-struck. The man was the hero of the action movie that was sweeping the nation, a movie Liu wasn't even going to see if his parents hadn't dragged him from his room. The hero was thin and wiry like Liu, but was faster and stronger than anyone. That film changed Liu's whole life. He began watching more and more martial arts movies, and became obsessed with the strength of his new hero.

At home, Liu began copying the moves he saw on the big screen. What began as awkward flailing became careful, measured moves through hours and days and weeks of practice. His body began to toughen up, and his thin frame filled out with muscle. He walked with more confidence, which began to drive the bullies away. But that was only a side effect of his true goal. Liu wanted to be as great as the man who inspired him.

That man Liu idolized is gone now, his life snuffed out by a tragic accident. Liu mourned his death the day it happened, but he refused to give in to despair. Instead, he realized a new goal, to be the successor to his hero. Those who saw Liu's evolution also saw how close he was coming to matching the mastery of his fallen hero. This energized him further, and now his life is devoted to becoming the greatest martial artist of the age."He was a legend and an inspiration. I am thankful to have such an icon to strive for, and I hope that I walk the path as well as he did."
Traitor's Greatsword

The *Traitor's Greatsword* is a common equipment used in *Hyper Universe*. It's provides offensive bonuses. It's passive can enhance player damage dealt and received based on player kills or death respectively.

### Upgrade Stages

1287
1456
 Critical Rate +5%

#### Latent Passive 1

When killing a Hyper, grants deception (up to 5) Increases damage inflicted by 3%

#### Latent Passive 2

When your hyper dies, grants betrayal (up to 5) Increases damage taken from enemies by 2%
Bosses

Bosses are the most powerful non-playable characters in the Map's jungle. These behemoths tower over all other characters in the game and have the strength to maintain their dominance. Bosses monsters are always isolated in a center portion of jungle and spawn at least 3 minutes after the start of a match. Hypers are typically incapable of killing these creatures alone in the early phases of the game and require a partner and more reliably a team to kill them quickly. Bosses possess the widest variety of attacks and are capable of inflicting knockdowns. Upon death, lesser bosses drop a gold chest and an offense-based temporary buff which is more powerful than those from Elite Minions. The great bosses drop a more powerful buff that affects nearby allies as well as a siege tank consumable that spawns a siege tank. Bosses are objectives that are contested by each team and the team that takes advantage of the rewards greatly shift the odds of winning in their favor.

## Delta Station Bosses

 Location: Delta Station 2nd floor, lower jungle.
Center
 In-game model

 Location: Delta Station Same place as Mark I
Center
 In-game model

## Dragon's Refuge Bosses

 Location: Dragon's Refuge 2nd lower jungle floor
center.
 In-game model

 Location: Dragon's Refuge Top jungle floor center
center.
 In-game model
Training Mode

Training mode is a useful place to practice playing any of the hypers against any hyper! The Training Map is a small map that allows the player to use the majority of functions found in a Regular Match. Here, the player can test different equipment loadouts, play against a cpu which various behaviors, and simulate different statuses and Statistics as they would affect the player or their enemies. Kills and deaths are not tracked here, though damage sources and damage totals are calculated. Currently, training mode is a single player lobby pitting the player hyper against a single enemy hyper of their choice. Players are encouraged to practice connecting their skills, timing their interference attacks, and dodging enemy abilities in this mode. Similarly, players are able to test the strength of their equipment builds to maximize specific traits or see how they measure up against specific enemy hypers.

Players in training mode are able to:

* Play any hyper currently in the game
* Load different premade equipment builds including free rotation loadouts.
* Freely level up or level down hyper and equipment levels for their hyper and the enemy hyper.
* Customize CPU behavior and difficulty.
* Warp and use springs and ladders as normal.
* Display player hyper and enemy hyper character sheets and live statistics.

Note that Equipment loadouts cannot be created in training mode but are able to be swapped out. Doing so restarts training. Also, equipment that provides effects upon getting a kill, dying, attacking, taking damage, or would be gained over time require the same conditions necessary to utilize them (such as Foul Totem and Dread Mantle).
War Chief Helm

The *Warrior's Flail* is a Hyper Specific Equipment used by Gulunba in *Hyper Universe*. It primarily provides non-offensive bonuses and enhances his *War Chief's Presence.*

### Upgrade Stages

1404
2048

#### Enhance

Enhance War Chief's Presence: When the left head is in control, Defense +10 When the left head is in control, Move Speed +5% When the right head is in control, Attack + additional 10 When the right head is in control, Life Steal +5%
Tae'guk Builds

## Cruiserweight

damage penetration by using the passive in Verdant Crescent. Red Hyper Ring will be useful for him to engage fights with
should he need more defense while the passive on Black Uniform can keep him alive in many scenarios. Overall, this will be
useful for quick engages and even long fights. With 40% cooldown, this build will allow Tae to keep his CC abilities off
cooldown for long, especially his ult (which will do 15% damage with his unique.)
Super Lightweight Shoes

The *Super Lightweight Shoes* is a Hyper Specific Equipment used by Louis in *Hyper Universe*. These Boots provide non-defensive bonuses and enhances his *Fancy Footwork*.

### Upgrade Stages

1040
 Movement Speed +50

#### Enhance

Fancy Footwork: Removes Mana consumption Cooldown -5 sec During Fancy Footwork's Duration, the following effects increase Attack +5% more Movement Speed +5 more Movement Speed cap +150
Hyper Specific Equipment

Each Hyper has access to 4 unique equipment that provides statistical benefits relative to the hyper's strengthens along with enhancements to their skills. Certain of these equipment provide identical passives as other common equipment or similar statistics. Equipment weighs stat balance with the benefits to skill enhancements against common equipment though there exists hyper specific gear whose bonuses exceed similar common equipment in usage to specific hypers. Most of these types of equipment cost more to upgrade than their common counterparts.

Hyper specific gear is useful for beginners to equip to learn what statistics each hyper tends to build around while not having to dive deep into loudout customization. Advanced players may focus on 1 or 2 skill enhancements to fine tune there hypers.

## Bruiser

Augment

Augment

## Specialist

and
Skill 1 Augment

Skill 2
Augment

## Striker

and
Skill 4 Augment

Augment

Augment

and
Skill 3 Augment

Augment
Skill 3 Augment

## Support

Skill 2 Augment

Skill 3 Augment

## Assassin

and
Skill 4 Augment

Skill 3 Augment

Skill 1 Augment
Skill 3 Augment
Super Golden Comb

The *Super Golden Comb* is a Hyper Specific Equipment used by Louis in *Hyper Universe*. They primarily provide offensive bonuses and enhances his *Break Time*.

### Upgrade Stages

1547
1726
 Critical Rate +5%

#### Enhance

Break Time: Cooldown -20 sec Restores an additional 20% Health when Rest ends

### Notes

Equipping *Super Golden Comb* is the only method to reduce the cooldown on *Break Time*.
Triage Kit

The *Triage Kit* is a Hyper Specific Equipment used by Elendis in *Hyper Universe*. It provides balanced bonuses and enhances her  *Salvation Protocol'.*

### Upgrade Stages

1197
1816
 Max Health +200

#### Enhance

Salvation Protocol: Cooldown -10 sec HP restored +20%

#### Passive

Decreases the Duration of all interference effects except Grappled, Shut down!, and Listen Closely by 15%
Wild Creeper

The *Wild Creeper* is a Hyper Specific Equipment used by Green Pit Bull in *Hyper Universe*. It primarily provides defensive bonuses and enhances its *Thorny Tentacles.* It's passive provides *Green Pit Bull* some Attack and Defense.

### Upgrade Stages

743
1500
1698
 Health Regen +50%

#### Enhance

Enhance Thorny Tentacles: Cooldown -5 sec Flower Duration +30 sec Add an effect that decreases Movement Speed by 20%

### Passive

Increases Attack by 0.5% of Max Health Increases Defense by 0.5% of Max Health

### Strategy

*Wild Creeper* cannot be equipped with Shock Knuckles.