Geniocracy Science Cruisers

The Geniocracy Scientist Cruisers are the research vessels of the shell science core. They are designed to keep their important crew safe, a task at which they excel - though at the cost of offensive power. They appear on page 10.

## **Layout A**

*This large Shell cruiser protects its crew very well, but has a somewhat difficult time taking out the enemies quickly.*

* Default Name: Ascidian
* Starting Crew: 2 Shell Scientist, 1 Shell
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (3)
	+ Medbay (2)
	+ Piloting (1)
	+ Sensors (3)
	+ Doors (1)
* Starting Weapons
	+ 'Partisan' Beam
	+ 'Dirk' Pinpoint
	+ Conservative Energy
* Starting Augments
	+ Expeditive Gas
* Starting Resources
	+ 5
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Recover the blueprints for this vessel from a shady deal between some scientists to unlock this ship... OR win the game with any Shell Civilian Cruiser.

## **Layout B**

*This ship comes with a detached Medbay, meaning you must rely on the special gas to heal you. However, while your Medbay is damage resistant to weapons, it is not immune to fire and boarders!*

* Default Name: Adrenaline
* Starting Crew: 1 Shell Scientist, 1 Shell, 1 Shell Mechanic
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (2)
	+ Oxygen (2)
	+ Weapons (3)
	+ Medbay (2) (**Resists System Damage**)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (1)
* Starting Weapons
	+ Bomb Launcher
	+ 'Pike' Beam
	+ Simple Ion
* Starting Augments
	+ Peculiar Gas
	+ Titanium System Casing
* Starting Resources
	+ 7
	+ 3
* Slots: 3 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Get to Sector 5 with the Shell Scientist Cruiser Type A to unlock this ship.

### **Trivia**

* If you purchase a clonebay, it will be located in a new position, as shown by the small icon above the oxygen system room.

## **Layout C**

*Without any medical systems to start, this ship will rely entirely on its crew to heal.*

* Default Name: Davy-1807
* Starting Crew: 2 Shell Guardian, 2 Shell Scientist
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (2)
	+ Mind Control (1)
	+ Piloting (1)
	+ Sensors (3)
	+ Doors (1)
* Starting Weapons
	+ Anti-Hull Laser MK I
	+ Light Laser MK I
* Starting Augments
	+ Expeditive Gas
* Starting Resources
	+ 13
	+ 3
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Get to Sector 5 with the Shell Scientist Cruiser Type B or beat the game with the Shell Scientist Cruiser Type A to unlock this ship.