recursal/Fanatic-Fandom huggingface dataset:
The Lion King (1994)

The Lion King is s 1994 Disney Film which follows a Lion named Simba to retake his pride from the his uncle, Scar.

## Plot

### Circle of Life

King Mufasa and Queen Sarabi had a cub named Simba. He was presented as the next in line after his father. Mufasa’s brother Scar was not an attendee. Then after the ceremony Mufasa and his majordomo Zazu went to Scar and they argued.

### Morning Report

Then Mufasa teaches Simba the ways of life in the Pride Lands. Then when Zazu comes and tells Mufasa the morning report. But Simba pounces on Zazu. Then Mufasa leaves because of hyenas.

Then Simba goes to Scar and brags about his position. Then Scar tricks Simba to go into the forbidden area. He also tells Simba to “never go there” because Simba would go there.

### Oh I Just Can’t Wait To Be King

Then Simba goes to his best friend Nala to go with him. Simba tells them they are going to the waterhole. But Sarabi makes Zazu go with them. Then they sing a song and lose Zazu.

### The Elephant Graveyard

Then Simba and Nala go to the forbidden area which is an elephant graveyard. Then they were trapped by hyenas sent by Scar. But before they were injured Mufasa saved them.

### Long Live the King

Then Scar set up a stampede to kill both Mufasa and Simba. Scar was able to kill Mufasa but Simba escaped even though he sent the hyenas.

### Hakuna Matata

Then Simba meets Timon and Pumbaa and they teach him a paylocity Hakuna Matata. Then they thought him the ways of life in the jungle. Then Nala comes back and tells Simba to go back but he says no.

### Remember

Then Simba meets Rafiki, the mandrill who presented him. Then Simba talks to ghost Mufasa and makes Simba go back.

### Battle

Then when Simba arrived Scar made him think he killed Mufasa. Then when Scar reavels the truth Battle starts. Then Scar dies.

### He Lives in You

Then when Scar does Simba retook his Pride and married Nala. Then Simba,Nala, Timon, Pumbaa,Rafiki, Zazu and the rest take back Pride Rock.

## Cast

* Mathew Broderick as Simba
* James Earl Jones as Mufasa
* Jeremey Irons as Scar
* Moria Kelly as Nala
* Nathan Lane as Timon
* Ernie Sabella as Pumba
* Robert Guillaume as Rafiki
* Rowan Atkinson as Zazu
* Johnathan Taylor Thomas as Young Simba
* Madge Sinclair as Sarabi
* Whoopi Goldberg as Shenzi
* Cheech Marin as Banzai
* Niketa Calame as Young Nala
* Jim Cummings as Ed
* Zoe Leader as Sarafina

## Credits

* Directed by Roger Allers and Rob Minkoff
* Produced by Don Hahn
* Screenplay by Linda Woolverton, Irene Mecchi and Johnathan Roberts
* Music by Hans Zimmer
* Songs by Tim Rice and Elton John
* By Walt Disney Studios Motion Pictures
Snow White and the Seven Dwarfs (1938)

## Story

A young Princess Snow White is more beautiful than her evil stepmother, The Queen. The Queen sends a huntsman to kill Snow White but the huntsman wouldn’t kill her and tells her to run away. She then befriends the Forest animals. Then they show her a cottage. Then Snow White enters the cottage and cleans up. This is the cottage of the Seven Dwarfs. They work in a Mine. Then as they come home the forest animals try to distract them. When they find Snow Whitw everyone loves her except one. He is Grumpy. Then the Queen learns that Snow White still lives. Then she disguised her as a hag and makes a poisoned apple to kill her. Then she goes to Snow. Then she tricks Snow and makes her have a bite. Then the dwarfs but her in a glass coffin. Then her Prince Charming comes and breaks the spell with love’s first kiss and they live happily ever after.

## Cast

* Adriana Caselotti as Snow White
* Lucille La Verne as The Evil Queen
* Harry Stockwell as The Prince (Prince Charming)
* Roy Attwell as Doc
* Pinto Colvig as Grumpy and Sleepy
* Otis Harlan as Happy
* Scotty Mattraw as Bashful
* Billy Gilbert as Sneezy
* Stuart Buchanan as the Huntsman
* Eddie Collins as Dopey (scream)
* Jimmy MacDonald as the yodeling man
* Marion Darlingson as the Birds

## Trivia

* Snow White and the Seven Dwarfs was the first featrue length animated film in history
* When Adriana Caselotti was offred to voice Snow White Walt Disney made her sign a contract which meant she could never be ina movie again
* The film made 418 million dollars worldwide (and iugusting for Inflation it made 1.8 billion dollars)
Devyn Nekoda

**Devyn Nekoda** is a Canadian actress who will be portraying Katelyn on *Vengeance*.

## Biography

A rising young star on the entertainment scene, Devyn Nekoda started dancing at the age of 2 with the Lisa Naves Dance Company in Simcoe Ontario where she continues to study ballet, jazz, contemporary, lyrical, tap, acrobatics and hip hop. Devyn also enjoys attending dance conventions where she gains experience from top choreographers from across the nation. Devyn is a natural on stage and has won numerous titles at regional and national events across Canada and the United States. On stage, she has had the privilege of performing with Edyta Sliwinska from Dancing with the Stars in the production of Dance Star at the Avalon Theater and toured southern Ontario with Tree House's- Roll Play Live. Devyn has also proven to be a natural on camera as well. Her very first audition scored her a leading role in the movie American Girl "Isabelle Dances Into the Spotlight". More success quickly followed with recurring lead and guest lead roles on The Next Step - Season 2 and 3, Annedroids -Season 2 , 3 and 4, Max & Shred - Season 1 and 2, Degrassi - Season 14. Summers of 2015 and 2016 have been busy with the shooting of seasons one and two of an exciting new television series, airing on the Family Channel in Canada as well as Disney Worldwide and Netflix in the US, called Backstage where she plays one of the lead roles, "Vanessa". In 2016 Devyn also worked alongside Jason Priestley and Molly Ringwald in another new TV series, Raising Expectations and shot the Disney Feature The Swap. Devyn has also lent her talents to the Mishka project that will benefit several charitable organizations including: Little Warriors, An Ark of Hope for Children, The Unchained Project and Kids Help Phone.

## Filmography

* *Northern Rescue* (2018)
* *Vengeance* (2018)
* *Mishka* (2017)
* *Backstage* (2016-2017)
* *Raising Expectations* (2016)
* *The Swap* (2016)
* *Annedroids* (2015-2016)
* *Degrassi: The Next Generation* (2014-2015)
* *The Next Step* (2014-2015)
* *Max and Shred* (2014)
* *Isabelle Dances Into the Spotlight* (2014)
* *Radio Disney Music Awards* (2014)
* *American Girl: Isabelle's Dance Jam* (2014)

## Trivia

* Devyn and Saara Chaudry were in Isabelle Dances Into the Spotlight. They saw each other again in Max and Shred. Saara is one of the main characters and Devyn guest starred in Max and Shred.
* She was born on Dcember 12, 2000 in Brantford, Ontario, Canada.

## External Links

* IMDb
* Twitter
* Instagram
* Famous Birthdays
Charms

Weapon Charms are a **cosmetic item** than can be equipped in the "Customize" section of the main menu to change the look of your weapon. Added in v6.0.0, these change the look on the side of your players **weapon**.

As of v6.0.0, **5** charm items exists.

Weapon charms were first seen in a game called Blacklight, and popularized by Rainbow Six: Seige. Like other games, Charms in Krunker hang on the side of your weapon, visible to all players in the lobby.

## History

* v6.0.0 - Added new item type: Weapon Charms
* v6.0.2 ​- Fixed issue causing charms to not show for other players
* v6.0.7 ​- Added Charms to Showcase object
No Man Left Behind

Season One, Episode 12 (12)

Episode Guide

**No Man Left Behind** is the twelfth episode of the first season of *Vengeance* and the twelfth episode of the series overall.

## Cast

* Taissa Farmiga as Elizabeth Chamberlain
* Britt Robertson as Alexandra Deveraux
* Chloe Moretz as Jessica / Jupiter Chamberlain
* Allison Gobuzzi as Amelia
* Jake McLaughlin as Dakota
* Dove Cameron as Charlotte Chamberlain
* Johnny Sequoyah as Madeline Chamberlain
* Michael Angarano as Jeffrey Cociarelli
Guest Cast

## Multimedia

### References

1. ↑ https://www.smore.com/7dh26-chamberlain-diaries
James Earl Jones

James Earl Jones is an American actor who starred in Star Wars (film series), Coming to America, and in The Lion King (1994). Jones' iconic deep voice is very iconic still to this day

## Filmography

* Star Wars (film series) as Darth Vader
* Field of Dreams as Terrence Mann
* Coming to America as King Jafer Joffer
* The Lion King 1994 as Mufasa
* [[
Boulder

The **Boulder** was introduced in v7.2.0 and is one of two secondaries available to all players including guests.

Overview

The Boulder was added as an aid to slidehopping. Like the LMG, Boulder increases your weight so you fall faster. Due to the shorter jumping, you can rapidly slidehop and gain speed very quickly compared to other weapons, as for it's intended use. This can be utilized in lobbies by good players, as the short jump range makes way for tight corners and more precise landing.

Patch History

The **Boulder** was introduced in **v7.2.0**

Assets

All assets of the game can be downloaded here

Boulder Model
Clockwork

**Clockwork**, created by **Photek24** and **Marminq**, like the name, is a steampunk themed map. It features three turret clocks, one of which is the biggest building on the map. With more than a dozen gears, gear systems, and pipe systems, Clockwork was added to official rotation on S7 launch. (v7.0.0)

Appearance

**Clockwork**, Krunker's first **steampunk** themed map, is a straightforward layout, featuring 2 layers. The front of the map has a huge turret clock tower which has **2 layers**, the top layer leading out to a skybridge to another open area, and the bottom layer with unique glass floors protecting the clock's gears. The map is generally open, with a large path for making good use of close-ranged weapons such as Shotgun. All range weapons excel, but long range weapons such as Sniper Rifle or Charge Rifle will make good use of long distance spots in the map.

Challenges

As of v7.0.0, Clockwork does not feature any challenges.

Updates

* v7.0.1 - Added Clockwork to rotation
* v7.0.0 - Added new Map: Clockwork
Bowman

Bowman wears a beige colored shirt, brownish pants, and black shoes. Its appearance is very similar to the Hunter and Detective classes, although one of the main differences is Bowman's uncommon brown hair. Like most classes, Bowman has 100 HP and medium movement speed.

As of update v4.1.1, **Bowman**, Vince, Detective and Hunter require you to be logged in to use, making them unavailable to Guests.

Overview

Bowman is definitely one of the high-risk, high-reward classes, with emphasis on accuracy, timing, and reflexes. Bowman can deal a whopping 200 damage making it the most damaging class in the game. No matter what part of the player's body the crossbow's projectile hits, the opposing player will always be killed. But the catch is that there's just one ammo in the Bowman class and you have to reload after every shot.

No matter what part of the player's body the Crossbow's projectile hits, the opposing player will always be killed. Many of Hunter's strategies can be applied to Bowman, as they both center around landing the first shot before the enemy.

Because of its low ammunition, it is often unreliable in the wrong hands because failing to hit a shot can give the opposing player enough time to quickly dispatch you with several well-aimed shots, however, **the Crossbow has the fastest reload speed in the game** (due to only one ammo), which means a decent amount of shots can be fired over a shot period of time. This is why solely players with good accuracy gravitate towards this class. This is another reason this is part of the Challenges.

Being a projectile class, it is susceptible to some downfalls. It is important to note that like rockets, projectiles fired from the crossbow are affected by gravity, and the projectile speed is quite slow. The gravity effect is very subtle but when aiming long distances or straight down, the effects can be seen easily. While aiming, you should take gravitational effect, and projectile speed into consideration. To hit a moving target, you must calculate where they will end up. Therefore, you should have aim around the front of the enemy far out.

Gameplay Footage

Patch History

Visit the Crossbow page for history on the weapon itself.

**v4.1.4**
* Increased Bowman health to 100

**v3.8.9**

* Bowman now requires you to be logged in

**v2.8.1**

* Reverted Crossbow Health Change back to 100

**v2.8.0**

* Reduced Bowman HP to 90

The **Bowman** was introduced in **v1.3.1**

Trivia

* The Crossbow, which is the main weapon of the Bowman class, once had a game breaking glitch which allowed it to hitscan! Luckily, the developers were quick enough to fix it.
* The Bowman classes' Crossbow has the fastest reloading time against any weapon in the whole game!
* Did you know that the projectiles (bullets) of the Crossbow are affected by gravity? (Just like knifes).
Sprays

As of update v6.0.0, there are **423** unique sprays that exist in the game. in which **423** are special sprays that can only be obtained from spins, or from the market. Some sprays have actually been removed/unreleased, but they will still be recorded here.

To select the spray you want, go into your customization menu (the menu where you can change your weapon class), and look for the "Sprays" option. Click on it, and select the spray of your choice.

Sprays can be deployed onto an object (typically a wall or floor) by pressing the letter F (can be changed in the settings). You can only keep one spray at a time; spraying somewhere else on the map removes your previous spray.

Sprays are commonly used to to taunt, or to BM (showing Bad Manners), to another player, typically after you kill them.

Serious players often prefer to place down the dummy sprays, in the hopes of confusing new players and causing them to waste their ammo or precious seconds, or just give away their location. Ladder sprays may also be used in this manner, but this is more difficult to pull off, since they are clearly smaller than the real ladders.

But as of update v2.5.2, Sprays cannot be used in competitions hosted by Krunker Esports. Now they can only be used in normal public servers and custom matches.

## Seasons

* Season 1 had **65** unique Sprays.

* Season 2 had **18** unique Sprays.

* Season 3 had **26** unique Sprays.

* Season 4 had **135** unique Sprays.

* Season 5 had **123** unique Sprays.

* Season 6 had **56** unique Sprays.

* There are:
	+ 1 Black Market Sprays
	+ 7 Drops Sprays
	+ 20 Ranked Sprays
	+ 3 Easter Sprays
	+ 10 Twitch Reward Sprays
	+ 7 Sprays
	+ 65 Free Sprays

## Trivia

* Sprays were initially present in the 2D predecessor to Krunker, vertix.io. It currently has sprays associated with its clans, top players/YouTubers, or even with the countries of the world.
	+ Karnage.io, the 3D top-down game released in between Vertix and Krunker, had sprays early on in its development, but they were eventually removed, with weapon camos remaining as its only cosmetics.
* The Rolled spray and it's tooltip "Get Kronk Rolled Son" is a reference to the rick rolling meme.
Commands

A list of commands can be used in game by the players. Some commands can only be used by players subscribed to Krunker Premium in custom games only, and some by the Developers only.

## List of Commands

As of update 3.6.5, 6 commands exist, and can be used for certain purposes.

 /ban [PLAYER NAME]
 /connected
/c
 /roll
 /flip [removed] | ~~Performs a toss. Gives the output as heads or tails.~~

*This was removed in the v3.6.5 update to discourage coin-flipping in game.*

### Premium Commands

These commands can be used by a **custom game host** that is subscribed to Krunker Premium. These commands cannot be used in **public lobbies**.

 /smite
 /god
 /kill

### In-Game Moderator Commands

They have some special commands which help them to prevent cheats and hacks in-game. The following commands can be used by them in the Player List in-game menu. The TAG command is available in the player's social tab only. These Commands can be used by the in-game moderators in the public servers too.

```
**Note - *Moderators do have Ban/IP Ban permissions too.***

```

 FLAG
 KICK
Agent

Added in the update 0.9.9.99.4, the **Agent** is the 9th Class in the game. It wields two Akimbo Uzis. The Agent has lots of unique properties, for example, it is currently the only class which can wield two weapons at once. Overall, it is a very aggressive, short-ranged class, similar to the Vince class.

Agent has some similarities with all of the non-sniper classes. A player using this class wears a dark black suit similar to the Triggerman and the Runner.

Overview

It is a fast-moving, fast-firing class like the Run N Gun, so the player has to take advantage of that to maneuver and get close to their opponent. This is because his Uzi's bullets have a large amount of spread, therefore making hitting far away targets difficult.

In order to gain some control over the Uzi's spread, the player must crouch or jump. While crouching or jumping, the spread is decreased, but makes you an easy target, and hinders your movement.

The Akimbo Uzis fire very rapidly, and because of its small magazine size, run of out bullets quickly, however, the fast reload compensates for that, and allows the Agent class to give out high damage in a short period of time. While reloading, it is a good idea to strafe and move around unpredictably to dodge any threats.

As long as the Agent is close to an enemy, expect the 2 Uzis to quickly take them out, unless the class is Spray N Pray.

Moreover as Wall Grinding and Wall Jump is added to this class in v2.5.2, It has improved the dodging as well as surprise attacking abilities of this class.

Essentially, the best way to play as an Agent is to keep moving, jumping, and sliding to make yourself harder to hit, and keep finding ways to blindside the enemy players so that they won't kill you until you can get within two steps of them - at which point, simply hold down the trigger while running past them. That way, you will be right next to them in the two seconds your guns need to expel their combined 36 rounds. Don't ever to stop and try to aim - you won't manage that anyway. "Drive-by" style attacks must be your thing - if you fail to finish off the target on your first go, just circle back for another go, since your guns reload almost instantly. Moreover, dropping on your enemy from above while shooting seems to guarantee that the largest amount of your shots hit, and can kill faster due to headshots. Also, by pressing shift, you can steady your fire and aim more reliably; while your movement will be hindered, but it is a small price to pay. A decent way to counter this class is with Vince (in close range) or the Hunter (in medium to long ranges).

Gameplay Footage

Patch History

Visit the Akimbo Uzi page for history on the weapon itself.

**v6.0.1**
* Increased Agent HP to 110

**v4.1.1**

* Agent can now walljump 3 times instead of 2

**v3.8.5**

* Limited UZI Jumps to 2 consecutive

**v2.5.1**

* Agent now has the ability to wall jump

The **Agent** was introduced in **v0.9.9.99.4**

Trivia

* The Agent is the first class to ever wield two weapons.
* The Agent is currently the only class that cannot aim down sights in any way. It does not have a scope, a red dot sight, or iron sights.
Shipyard

**Shipyard** is a Krunker map created by mapmaker and skinmaker Chwoubaka that was released in update v1.7.9 for the 1v1 mode in Ranked. It is based on the Shipyard map from *Call of Duty:* *Black Ops* which was unreleased in that installment. Shipyard was removed and replaced with Shipment in update v5.5.2.

Appearance

The map is very small, and is set in an enclosed shipyard with buildings and a dock surrounding it. The playable area in the enclosed part contains several large containers and boxes for players to navigate around. The Containers provide an height advantage which makes it perfect for close combats.

Inclusion in Map Rotation

Shipyard is not used in the regular game rotation, but it is used for the 1v1 mode in Ranked, and is also selectable for custom games, making it an official map. Due to Shipyard's small playing field, it will likely not be used in the normal map rotation.
Tec9

Before the Tehchy-9 recently became a usable weapon in Krunker in update v5.0.0, an older model of a similar looking gun existed in the game files of Krunker.

The files for a model and textures of what appears to be a Tec9 existed in the game files for over 2 years. Along with the Flamethrower and Riot Shield, there was no indication that the weapon was going to be added until Season 5.

The idea for an automatic secondary weapon was later implemented in the form of the Auto Pistol in v2.4.8. Later, the idea of a burst secondary weapon would be implemented into the game in update v5.0.0, in the form of a Tec9. The model would be updated and marked the official implementation of the previously unused Tec9 after 2 years.
Unnamed Belltower Map

The **Unnamed Belltower Map**, or simply **Belltower**, is the community-given name to the very first official map in Krunker. It is the only unnamed map in Krunker, and featured a prominent bell tower as the map's focus. Very little information is known about this map due to how old it was. The map was removed early in Krunker's beta phase, most probably being removed along with Throwback, Stockade and the oldest version of Burg.

The map most likely served as the inspiration for the large tower in the middle of Citadel, subtly referencing the old map.

Evidence

This map is rather rare, as that we have no confirmed images or videos ever found of this map. However, there is dubious evidence in the old changelogs for its existence. The best sources are a few anecdotes from confirmed alpha testers who remembered the map's existence.

The changelog for Beta v0.1.0 (only one update after the initial beta release) eludes to a "desert map" as *"Increased cover height on desert map"*, although this could be referring to Burg.

The map might have been removed in Beta v0.9.0, in which the developers *"Removed old Maps"*, however it was likely that the map was removed in the late stages of its alpha testing period.
Citadel

**Citadel** is an official map added in update 2.0.8 at the same time as the Krunkitis event. It is a rotation map.

Appearance

The tower present in the middle is climbable up-to its half height through Shotgun/Sawed off jumping and wall jumping. Some Players also try to reach the top by glitches and succeed in rare cases by exploiting bugs.

It mimics the original bell tower in the first Krunker Map. It has green fog and eerily represents a post-apocalypse world, possibly as a result of Krunkitis. This map also features top donors in the "#4thekids" Charity Stream.

Challenges

1 Junk
0.5 Junk
0.1 Junk
0.5 Junk
1 Junk
Vandalism

**Vandalism**, in wikis, is the act of editing a page or series of pages with the intent to deface it.

The Krunker.io Wiki **does not tolerate** vandalism of any kind, and **any** clear attempt to vandalize an article or any other page will result in an instant block, ranging from 1 day to 3 weeks judging on how bad the vandalism is.

Making incorrect edits in good faith is **not** considered vandalism, and although it will be reverted, there will not be a block in store for this.

If you feel like you have become an unjust victim of a vandalism block, post this on your own talk page: {{unblock|*<reason for unblock>*}}
Scoring

In Krunker.io, there is a **scoring** system that allows players to gain **Krunkies** and **experience.**

* Primary Scoring
* Bonuses
* CTF
* KC

 Pickup
 Return
 Capture

 Denied

## Trivia

* The biggest bonus is the super kill, which will give 350 extra points. It would require killing 8 enemies in quick succession. Getting this bonus multiplies the base points for a kill by 8.
* When update 1.1.8 removed Semi Auto's optical scope and brought the gun closer to an Assault Rifle, it gained the long-shot bonus for the first time but lost Quick Scope and No Scope.
* Before the game mode's removal, King of the Hill would mistakenly show kill points on screen despite the fact that players couldn’t gain points from kills in the game mode.
* The 360! bonus was removed from the game briefly and added back in update 2.5.8.
* Ranked (1v1), Gun Game, Hide and Seek, Infect, Prop, Boss Hunt, Stalker and One in The Chamber are all modes where you don't have to get the most score to Win.
* The most points you could possibly earn in one kill would be a Superkill (350) + Headshot (50) + Revenge (25) + Close Call (20) + 360! (50) + No Scope (50) + Driftkill (50) + Turbokill (50) + Wallbang (25) + Buzzkill (50) + with the Sniper Rifle for 720 points (FFA).
Deagler

**Deagler** has an appearance practically identical to that of a Runner, being a man who wears black pants with a grey shirt, though he obviously possesses his titular gun as well. This secondary gun can be unlocked at level 15 or it is available as a class as well. Prior to update v1.8.8, The Deagler class could only appear if the host disabled the other classes except Deagler. It was first available in the "Deagle Only" mode from the update 0.9.9.99.8, but then the update 0.9.9.99.9 took the mode out, and instead made it possible to have Deagler as an option for any game mode in the custom games.

Deagler first got it's image just before the second Kanji was removed in v.1.6.0.

## Game Modes- specific

### One in the Chamber (OINC)

In this game mode, Deagler is the only class available. The player gets one magazine with a single bullet in it. If the player Knifes, Punches or Shoots another player, then they will get a bullet loaded into their gun. The first person to do it seven times gets the win.

## Game Modes- removed

### Deagle-only (DEAGLE)

In this game, the players simply had to enable Deagle only mode and use the Deagle as their primary weapon. Deagle only mode was meant to give opponents a challenging match (Due to the Deagle initially having no ADS) It was replaced by the Deagler with ADS and rework.

Gameplay Footage

Patch History

Visit the Desert Eagle page for the history of the weapon itself.

**v2.0.5**
* Removed Deagler from Social Class Stats

**v0.9.9.99.9**

* Removed Deagle Mode (You can just host FFA and set the class restriction to the Deagler)

The **Deagler** was introduced in **v0.9.9.99.9**

Trivia

* The Deagle used by this class had originally appeared in the 2D top-down shooter vertix.io. There, it was the primary weapon of its Detective. Just like in Krunker, it had 6 bullets and dealt 50 damage per shot, unlike the 66 damage dealt by the current Detective's revolver. However, Vertix's Detective also carried a grenade launcher as a secondary weapon.
* The Deagle originally had no aim down sight, it would only gain perfect accuracy once you stopped moving or crouched. The Deagle was given normal pistol mechanics such as ADS in update 0.9.9.99.7
Machine Gun

* Default
* Old
* Lunar Eclipse
* AEK-999
* Gold Plated

The **Machine Gun** is the primary weapon used by the Spray N Pray class. It was present during the game's launch as the Light Machine Gun. It features the largest magazine capacity of all weapons in the game.

Overview

The **Machine Gun** in Krunker is based off its real-life counterpart, the *M249 Light Machine Gun*, an American adaptation of the Belgian *FN Minimi*. Like many of Krunker's weapons, the Machine Gun is based off of its predecessors in Vertix.io and Karnage.io.

In-game, the **Machine Gun** is a fully-automatic light machine gun firing slightly over 450 rounds per minute. Its large magazine capacity allows it to provide long periods of cover fire for teammates.

Many players utilise the weapon's heavy weight during slide-hopping to slide quicker because acceleration while slide hopping is slow, but once a player gets speed it is a very formidable weapon.

Although this class has 180 hp, it regenerates health much slower than other classes.

Gameplay Footage

Challenges

Patch History

Visit the Spray N Pray page for history on the class itself.

**v5.7.0**
* Increased Machine Gun damage from 18 to 19

**v4.1.1**

* Slightly reduced LMG Pullout time from 700ms to 600ms

**v3.2.5**

* Decreased Machine Gun Reload time by 100ms

**v3.2.4**

* Slight Decrease on Machine Gun reload time

**v2.5.4**

* Reduced Machine Gun damage (20 -> 18)

**v2.1.3**

* Increased Machine Gun jump height

**v1.8.3**

* Reverted Machine Gun rate of fire

**v1.8.1**

* Reduced Machine Gun rate of fire

**v1.3.1**

* Reduced Machine Gun damage (22 -> 20)
* Reworked Machine Gun model

**v1.2.0**

* Reduced Machine Gun ammo capacity (100 -> 60)

**v1.1.7**

* Increased Machine Gun reload time

**v1.1.0**

* Reworked Machine Gun sound

**0.9.99999**

* Reduced Machine Gun damage (24 -> 22)

**0.9.99997**

* Increased Machine Gun damage (22 -> 24)

**v0.8.1**

* Increased Machine Gun spread

**v0.6.0**

* Increased Machine Gun reload time (1800ms -> 2500ms)

The **Machine Gun** was present during the **game's launch**

Assets

All assets of the game can be downloaded here

Machine Gun Model
Akimbo Pistol

The **Akimbo Pistol** was introduced in v5.6.9. It is available at level 10 and is one of 3 weapons that can't ads, the others being the Akimbo Uzi and Hands. It is currently the only dual-wielded secondary in the game.

Overview

The Akimbo Pistol plays like the Pistol because it is a fast firing tap shooting weapon. However the Akimbo Pistol is unable to aim down sights like its single wielded counterpart. Thus, the Akimbo Pistol is mostly suited for close combat encounters. Apart from closing the gap to enemies, players who decide to use this weapon also need to click as fast and accurate as possible to unlock the potential of this weapon. Overall the Akimbo Pistol is a fun secondary with potential but it lacks behind the likes of Desert Eagle and Alien Blaster due to it being hard to use properly.

Patch History

**v6.0.0**
* Increased akimbo pistol damage from 13 to 15

**v5.7.0**

* Increased Akimbo Pistol Headshot multiplier from 1.3 to 1.4
* Increased Akimbo Pistol damage from 12 to 13
* Changed Akimbo Pistol Fire rate from 80 to 100 ms

**v5.6.9**

* Added Akimbo Pistol to Gungame

The **Akimbo Pistol** was introduced in **v5.6.9**

Assets

All assets of the game can be downloaded here

Akimbo Pistol Model
Infiltrator

The **Infiltrator** is the 16th class of the game and was introduced in update v6.0.0. It is also the second female class added to the game, first being Run N Gun. This class has a pink dye and blonde hair unlike any other class in the game. The first new class being introduced to the game in over 2 years.

Overview

Infiltrator class has a medium movement speed of 1 similar to most other classes in the game. She wields the most unique weapon, Charge Rifle. Infiltrator can deal more than 750 damage in a single clip which makes it the most damaging class in game and a great counter to Spray N Pray. However, this class is a very high risk, high reward class similar to the Bowman. What isn't similar to the Bowman however is the Charge Rifle being a hitscan weapon as opposed to Bowman's Crossbow which is a projectile based weapon.

Because of its low damage and firerate at the beginning of a spray, it is often unreliable in the wrong hands. This weapon requires good tracking to be able to consistently farm kills. The beam fired at the end of a spray makes up for this weapon's poor ability of dealing damage. This class also features a slow down mechanic while shooting which makes it hard to gain speed with it. Another downside to this class is its relatively lower health at 90 hp compared to the normal 100 hp most other classes have. This makes Detective a good counter against Infiltrator.

Patch History

Visit the Charge Rifle page for history on the weapon itself.

**v6.0.1**
* Increased Infiltrator HP to 90

The **Infiltrator** was introduced in **v6.0.0**
Dakota Davis

**Dakota Davis** is the main protagonist of *Vengeance*. He is a student of the Deveraux Boarding School and the foster brother of Vincent Kirby.

## Appearances

**Season One**

* *Vengeance*

## Personality

Dakota is charismatic, loyal to a fault and values truth above all else, no matter how hard the truth can be. His upbringing from unstable family followed by foster care has left him with some anger issues that he can't seem to shake. He was hoping the fact that he was supernatural would be the easy solve for his problems, but it's not. He believes that learning how to harness this inner monster at the school could solve all his problems and allow him to live life like the man he wants to be.

He seems to have feelings for Elizabeth, but is struggling to admit them, out of what appears to be his loyalty to Vincent.

He as a binary worldview, seeing things as black and white, which causes him to be inflexible on most things in his life, especially the viewpoints of others, which could potentially cause him demoralizing heartbreak.

His feelings for Elizabeth are dangerous, because his inability to act on what he desires will likely leave him tortured and reckless.

## Powers and Abilities

Dakota possess all the standard powers of a witch.

## Weaknesses

Dakota possess all the typical weaknesses of a witch.

## Name

* The name **Dakota** is an American name. In American the meaning of the name Dakota is: Friend; ally. Tribal name.
* The surname **Davis** is patronymic, meaning son of David. Ultimately derived from the Hebrew name "David," meaning "beloved," the name became a popular given name throughout Medieval Europe due to the biblical king David of Israel. The name came to be used as a patronymic name by the Brythonic people of Wales.

## References

1. ↑ http://www.sheknows.com/baby-names/name/dakota
2. ↑ https://www.houseofnames.com/davis-family-crest

## See also

*The **Dakota Davis** article uses material from the "Rafael Waithe" article from the Vampire Diaires wiki at FANDOM and is licensed under the Commons Attribution-Share Alike License.*
Charge Rifle

* Default
* Lunar Eclipse

The **Charge Rifle** is a primary weapon used by the Infiltrator class. It was introduced in v6.0.0. It is an automatic sniper with overheating properties similar to the L-star in Apex Legends.

Overview

Charge rifle is the first automatic sniper rifle in game. Its base model resembles a Sniper Rifle and it has textures similar to a Blaster. Despite looking like a Blaster-Sniper hybrid, the charge rifle is a hitscan weapon and not a projectile weapon. This weapon has a completely unique firing system unlike any other gun in the game currently. It has unlimited ammo, but beware the weapon has an overheating system where if a player fires the weapon for a prolonged amount of time (0.7 seconds) the weapon has to be reloaded which takes 1.4 seconds. The firerate also increases as the weapon charges up. Once the weapon has been overheated, it also fires a powerful beam which deals 750 damage to the head and body and 375 damage to the limbs. This is enough to kill every class in the game.

Challenges

Patch History

Visit the Infiltrator page for the history of the class itself.

**v6.0.1**
* Charge Rifle now charges faster (1.3 seconds to 0.7 seconds)

The **Charge Rifle** was introduced in **v6.0.0**

Assets

All assets of the game can be downloaded here

Charge Rifle Model
Advertising

**Advertise** is a feature introduced to Krunker.io in update v0.9.9.99.91 which allows players above level 20 to put up one-liner (200 character) advertisements of their choice. The advertisement will be shown on all billboards in official maps.

The advertisement will be shown for two hours only. In the games earlier development, organizations/individuals had to email Krunker support for advertisements, but this service is now discontinued. Players who put up inappropriate advertisements will be banned from Krunker.

In the Advertise Menu, you can see information regarding the latest billboard auction. These include:

* Highest Bid
* Highest Bidder
* Your last bid
* The minimum bid you can bid
* Total time remaining
* Estimated views

Both the text and background color can be customized while placing a bid.

How to use the Advertisement Feature

1. The player should click on the button as shown in the right (this button is found on the right corner of the Krunker homepage).
2. The bidding takes place by using the in-game currency Krunkies (KR) and not real money. Select your desired Font Color and Background Color; then enter the text to be advertised.
3. An auction will take place from the bids.
4. The Advertisement of the Person who bids the highest during the given time slot is the winner of the next Advertisement Bid.
5. The winning advertisement will be the one which will be shown on billboards across all public matches and some custom matches too for a total of 2 hours.

*Note: From v3.9.1 the advertise Button on Menu was renamed to Business.*

See also:

* Billboards
* KR
Slidehopping

**Slidehopping** is a strategy exclusive to Krunker.io in which players use the crouching function to go much faster than intended. This is used by the wide majority of the competitive playerbase. High FPS Players can Slide Hop Faster. Low FPS players can increase their *slide control* setting to improve their sliding speed and handling. Note the additional benefits of high slide control decrease drastically as framerates improve, and is intended to level the playing field between low and high FPS players.

There are different versions of Slidehopping, such as Strafe Slidehopping, where players take a 90-degree turn while slidehopping. This can be used to dodge attacks.

## Method

1. Jump and/or turn in direction desired, if it's a sharp turn, aim a little bit farther than necessary.
2. On the way down before you hit the ground, hit the "crouch" button, usually LSHIFT (the closer you hit the crouch button to the ground, the faster you will go)
3. Slide momentarily on the ground for less than half a second, position yourself, and jump. Make sure you jump soon enough after you slide that you don't slow down, and make sure that you press space as you let go of shift

Tip: It is easier to learn slide hopping with lighter weapons, such as the Knife.

## References

1. ↑ STEP-BY-STEP Guide to Advanced Krunker Movement

## Trivia

* Ability to slide backwards was added in the Game Version of v.2.8.1, but it was later removed in v.2.8.4
* Krunker's Slide-Hopping is a very unique feature which was enhanced with the addition of FPS-Independent Sliding
Damage

In Krunker, **damage** dealt is a calculation based upon a weapon's base damage modified by several factors such as range and multipliers.

## Body Part Multipliers

The following is a table of multipliers depending on the body part damaged:

 Head
 Legs

Several other notable rules:

1. Damage hitting a player's equipped weapon will not affect player health.
2. Cosmetic items (e.g. wings) do **NOT** affect a player's hitbox.
3. Some weapons such as the Crossbow, Blaster, and Rocket Launcher cannot activate body part multipliers whether it has a headshot multiplier or not.

## Fall-off

Weapons deal decreasing damage with range starting at the weapon's respective "falloff range." Some weapons such as the Semi Auto do not have falloff damage and deal the same damage regardless of range.

## Piercing

Weapons can pierce through players, and certain objects on maps. However, some weapons cannot pierce through an an object; these weapons include the Rocket Launcher, Pistol, Knife, Blaster, and Crossbow. However, if a weapon's bullet does pierce through an object, the damage dealt is lowered.

The damage reduction of a weapon is calculated base using the following formula: *Base damage \* (0.5 \* pierce)*. So a weapon with a pierce value of 1 will deal 50% less damage, while a weapon with a pierce value of 0.2 will deal only 10% less damage. Thus it can be said that the lower the pierce value of a weapon, the less damage reduction it receives.

 0.85
 0.95
 1

## Explosion damage

The Rocket Launcher can deal area-of-effect (AoE) damage, allowing it to damage more than one player at the time. The rocket launcher when shot on a wall nearby or on the floor deals 5 damage to the shooter too.

## Self-Damage

Currently the only class capable of weapon-inflicted self-damage is the Rocket Launcher.
Assault Rifle

* Default
* Old
* Disintegrator
* Lunar Eclipse
* Trigger Mastery
* Gold Plated

The **Assault Rifle** is the primary weapon used by the Triggerman. It was present during the game's launch. It is the default weapon that all players are equipped with when they start the game.

Overview

The **Assault Rifle** in Krunker is based off its real-life counterpart, the Russian-made AK-47, part of the *Kalashnikov* rifle series. Like many of Krunker's weapons, the Assault Rifle is based off of its predecessors in Vertix.io and Karnage.io.

In-game, the **Assault Rifle** is a fully-automatic rifle firing almost 550 rounds per minute. Its medium range coupled with its high base damage makes this weapon a menace in both casual and competitive play.

Due to its virtually non-existent recoil and high magazine capacity, most skilled players tend to pre-fire around corners and objectives.

Gameplay Footage

Challenges

Patch History

Visit the Triggerman page for the history of the class itself.

**v6.0.0**
* Decreased AK firerate from 120ms between shots to 130ms

**v5.7.0**

* Changed Assault rifle Fire rate from 110 to 120 ms

**v5.6.9**

* Decreased Assault rifle ammo from 30 to 28

**v4.1.7**

* Decreased AK Reload speed (1400ms to 1500ms time)

**v3.8.5**

* Slight increased to AK Firerate (120 ms -> 110 ms)

**v3.3.9**

* Reduced AK Firerate slightly (110 ms -> 120 ms)

**v3.0.6**

* Slightly Increased AK Reload time (1300 ms -> 1400 ms)

**v2.8.6**

* Slightly Increased AK Reload Time from 1.2s to 1.3s

**v2.6.7**

* Adjusted Assault Rifle Positioning

v1.4.8

* Reduced AK damage to 23 from 24

**v1.4.4**

* Ak damage reduced to 24 from 25

**v1.4.3**

* Increased Ak damage to 25

**v1.3.9**

* Reduced AK damage drop off (10 -> 5)
* Smoothened AK model

**v1.1.9**

* Reworked Assault Rifle model

**v1.1.0**

* Reworked Assault Rifle sound

**v0.9.993**

* Reduced Assault Rifle aim down sight speed by a bit

**v0.9.91**

* Increased Assault Rifle aim down sight speed

**v0.8.0**

* Increased Assault Rifle reload time

**v0.75**

* Increased Assault Rifle recoil

The **Assault Rifle** was present during the **game's launch**

Assets

All assets of the game can be downloaded here

Assault Rifle Model
Shoes

Shoe is a cosmetic item that is used to alter and enhance the looks of the feet of your Character. This Category was introduced with advent of Season 4 ( v3.2.5). Shoe is the only category present in the game under which different skins produce different sounds while they are equipped. (However that only applies to Bunnies and Squeakers)

These items can be obtained from:

1. Spins (Elite, Heroic, Attire, or Free)
2. Trading with other Players
3. Purchasing them from the Krunker Marketplace
4. Twitch drops
Krunker Wikian of the Month

**KWOTM is now discontinued due to the poll feature being unavailable in the new UCP.**
**Krunker Wikian of the Month**, or **KWOTM** is a monthly award given to those who have shown exceptional contributions to the Krunker.io Wiki.

### Nominations

Moderators and administrators are automatically nominated, alongside experienced editors in the skill of award.

### Winners

Winners get an award template to show off, delivered to their Message Wall from a bot. ;)

## Awards

* Top Editor
* Technical
* Media
* Writing

## Previous nominations

* July 2020

* June 2020 (There was no KWOTM on this month)

* May 2020
Semi Auto

* Default
* Old
* Scoped
* Lunar Eclipse
* Marksman Mastery
* Gold Plated

The **Semi Auto** is the primary weapon used by the Marksman. It was introduced in v0.6.0. It is a semi-automatic marksman rifle with one of the highest DPS in game.

Overview

The **Semi Auto** in Krunker is based off its real-life counterpart, the American-made *Mk14 Enhanced Battle Rifle (EBR)*, a selective fire, military designated marksman rifle chambered for the 7.62×51mm NATO cartridge. Unlike many of Krunker's weapons, the Semi Auto is not based off any predecessors in Vertix.io and Karnage.io

In-game, the **Semi Auto** is a semi-automatic marksman rifle firing 400 rounds per minute. It's high base damage and rate of fire allows players to melt through opponents while wielding the weapon. Unlike many other weapons, the Semi Auto does not have any damage dropoff: damage remains constant no matter the range.

Due to it high base damage, most players tend to aim for headshots with this weapon to allow players to quickly two hit kill most classes in the game.The Semi Auto has a headshot multiplier of 1.5625, to deal exactly 51 Damage per headshot.

Gameplay Footage

Challenges

Patch History

Visit the Marksman page for the history of the class itself.

**v5.3.6**
* Semi Auto fire-rate decreased (120ms to 150ms)

**v4.1.1**

* Adjusted Semi Damage Stats:
	+ Head: 51
	+ Body: 35
	+ Legs: 19

**v2.5.7**

* Decreased Semi Auto damage (35 -> 32)
* Increased Semi Auto headshot multiplier (1.5x =>1.5625x)

**v2.4.8**

* Increased Semi Auto damage (34 => 35)
* Reworked Semi Auto model
* Reworked Semi Auto sound

**v1.8.1**

* Reduced Semi Auto rate of fire

**v1.2.0**

* Increased Semi Auto ammo capacity (6 -> 8)

**v1.1.9**

* Reduced Marksman HP to 90
* Increased Semi Auto Reload time
* Increased Semi Auto Spread when not ADS
* Reduced Marksman Ammo to 6

**v.0.9.99997**

* Increased Semi Auto rate of fire

**v0.9.7**

* Increased Semi Auto aim down sights speed

**v0.7.0**

* Increased Semi Auto damage

The **Semi Auto** was introduced in **v0.6.0**

Assets

All assets of the game can be downloaded here

Semi Auto Model
Bazaar

**Bazaar** is a removed official Krunker map made by Hoax/Drag.

Appearance

The map is a larger and more Middle Eastern town, cut into two symmetrical halves by the train tracks. A main feature of the map is that there are a lot of opportunities to get onto the rooftops to snipe. Despite its name, there are an absence of markets in the map.

History

The Bazaar map was added to the default rotation in v0.9.9992 and removed in v0.9.99993. It was added to rotation again in v1.4.4, updated to support Hardpoint, only to be removed once again in v1.4.7.
Wrists

Wrist items are a **cosmetic item** than can be equipped in the "Customize" section of the main menu to change the look of your character. Added in v5.3.5, these change the look on your players **lower arm**.

As of v5.3.5, **1 wrist** item exists.

The ***Krönix Gold*** wrist item can only be obtained from OpenSea, using a good amount of real money (**Cryptocurrency**, currently ETH or WETH) to bid on the item like an auction. One of only 20 NFT items, these are very **expensive** and **rare** to see in-game, with only **5** watches and merely **25** total NFTs in existence.

## How to Get

There is only 1 way to obtain a **wrist** item.

* Buying the Krönix Gold wrist item on the OpenSea website.

## History

* v5.2.8 - Added Support for Watches (WIP)
* v5.3.5 ​- Added first wave of NFT items to store
* v5.4.0 ​- Watches will be visible on Primary weapon arms soon
* v5.4.1 ​- Adjusted wrist item position (WIP)
Gift Deposit

Or the **Christmas 2022** event, was a LTM event that was held in December 23, 2021 (v5.3.3) and December 16, 2022 (v6.0.4). The 2022 mode lasted for over a month, initially supposed to conclude just over **two weeks** upon release, but was extended by another two+ weeks for an unknown reason.

## Reward

**Gift Deposit 2022** had only 1 reward, **Festive Flyer**. A dev stated that the pet item had a drop chance of **1 in 10k**, or **0.01%**, with each gift collected contributed, meaning every gift you collect goes through the chance to drop the **Flyer**, so **more** gifts was favored. At the end of the event, a total of **3,739 Flyers** were collected.