recursal/Fanatic-Fandom huggingface dataset:
Auto-inject super stimpak

**Auto-inject super stimpak** is a consumable item in the *Fallout: New Vegas* add-on, *Lonesome Road*.

## Characteristics

Auto-inject super stimpaks are a type of hand held medication used to heal the body. The item consists of a syringe for containing and delivering the medication, a digital gauge for measuring the status of the stimpak's contents, and a leather belt to strap the needle to your limb - an indication of a prolonged release and infusion of the drug into the blood stream, perhaps for increased absorption. When the medicine is injected, it provides immediate healing of the body's minor wounds, delivering between 54-162 hit points per injection, dependent on the level of the player's Medicine skill.

The auto-inject super stimpak is a modified stimpak which monitors the user's vital signs, allowing for timely emergency treatment. The item can be used in both the traditional manner - by injecting it on demand directly from the inventory screen - or automatically - if keep in the inventory, it will dose the users once there health drops below 25%.

Additionally, it can be used to heal crippled limbs by injecting it directly into the affected limb - via the Pip-Boy interface. When used on a limb, it heals a relatively high amount of health to the limb, and slight healing to the rest of the body. Conversely, when used on the whole body, a relatively high amount of damage on the whole body is healed, but the limbs are healed only slightly.

In hardcore mode, auto-inject super stimpaks will heal over time, versus instantly, and will not heal crippled limbs. Limbs can only be healed by a doctor or with the use of items that specifically indicate limb healing in their information, including, but not limited to, hydra, a doctor's bag, weapon binding ritual, daturana and healing poultice.

### Crafting

***Note**: this item is also craftable via a dialogue option with Veronica, or with ED-E (with at least 1 rank of the Camarader-E perk).*
## Variants

* Auto-inject stimpak
* Stimpak
* Super stimpak

## Locations

* They can be occasionally found in lead-lined metal boxes and duffel bags throughout the Divide.

## Notes

* Unlike a regular super stimpak, the auto-inject super stimpak has weight.
Auto-Doc Upgrade: Implant C-13

**Auto-Doc Upgrade: Implant C-13** is a holodisk in *Fallout: New Vegas* add-on *Old World Blues*.

## Characteristics

When installed in the Sink Auto-Doc and activated, this implant confers a +10% damage bonus when fighting cazadores.

### Transcript

This holotape contains an upgrade file for the Sink robotic assistant: "Auto-Doc."

## Locations

The holotape can be found in Y-17 medical facility on a desk to the far right corner, in front of a destroyed terminal.
Atom Cat's custom paint job

The **Atom Cat's custom paint job** is a paper note in *Fallout 4*.

## Characteristics

Upon acquiring this note, a unique custom paint job will be unlocked for certain variants of power armor, and is also seen being utilized by the Atom Cats gang.

## Location

* It can be bought from Rowdy at the Atom Cats garage.

## Transcript

With all authority of the Atom Cats,

this highly official certificate

grants the rights to use the Atom

Cats patented custom paint job.

Whoever gets their mitts on this

certificate has rights to use this

design. So don't lose it, knucklehead.
Awareness/Fallout Tactics

OverviewFalloutFallout 2Fallout 4**Fallout Tactics**

“
With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with.

”— *Fallout 2* and *Fallout Tactics* description
**Awareness** is a perk in *Fallout Tactics*.

## Effects

“
You are more likely to notice details about people. Awareness will give more detailed information about them when you perform an Examine.

”— *Fallout* description
The queen of perks, Awareness is essential for any sort of planning in combat. The perk will show the player the precise amount of hit points a character has, the weapon they have equipped *and* the amount of ammunition and its precise type. The low Perception requirements make it an essential choice for any character.
Autumn Acre Cabin

**Autumn Acre Cabin** is a location in *Fallout 76*.

## Background

A small cabin precariously perched on the edge of a stunning vista in the Savage Divide. It was once the home of a romance novelist with a particular case of writer's block. It is unknown what happened to the novelist, but there are many empty wine bottles.

## Points of interest

* This small cabin is located on the edge of the forest, sheltered by the woods. There's some minor loot to be found inside.
* 9 plastic plates spawn here, great for molded plastic.
* An end dungeon steamer trunk is in the main bedroom straight ahead when entering the cabin.

## Notable loot

Holotapes and Notes
* Mists of Autumn Acres: On a desk inside the cabin.

Potential bobblehead
* On the small writing table, next to a coffee mug, by the restroom doorway, inside the cabin.

Potential magazine
* On the sideboard by the log pile and antique globe, right of the large stone fireplace, inside the cabin (interior).

Recipes
* One on the side table just inside the front door and one on the kitchen counter.

Dynamic spawns
* Consumables: Canned dog food  and other packaged foods, Blackwater Brew, New River Red Ale, Oak Holler Lager, Old Possum, Pickaxe Pilsner
* Junk: Duct tape, cigar box, cigarette, cigar, Blackwater Brew bottle, New River Red Ale bottle, Oak Holler Lager bottle, Old Possum bottle, Pickaxe Pilsner bottle

## Appearances

Autumn Acre Cabin appears in *Fallout 76*.
Atticus

**Atticus** is a veteran legionary in Caesar's Legion, responsible for maintaining Caesar's Legion safehouses in *Fallout: New Vegas*.

## Background

Atticus is tasked with maintaining the Legion's presence west of the Colorado, restocking safehouses and supplying items to friends of the Legion. He makes his rounds constantly, so safehouses might not always be graced by his presence.

## Interactions with the player character

### Quests

* *A Trusted Aide*: Once the player gains access to the safehouse, Atticus will appear there periodically and offer one of the following: Two random magazines, two doses of Cat Eye, or two Stealth Boys.

## Behind the scenes

* Another version of Atticus appears in the game files that remains unused. This version's internal name places him at the Fort. Killing him will instantly fail Caesar's Hire and Beware the Wrath of Caesar, regardless of story state. Inventory includes Veteran Armor and Helmet, random food, and either a machete or chainsaw.
* "Here - these are the supplies I've acquired for you."

* "I'll be back in a few days with more supplies. See you then."

## Appearances

Atticus appears only in *Fallout: New Vegas*.
Asylum worker uniform white dirty

**Asylum worker uniform white dirty** is an outfit in *Fallout 76*.

## Background

Standard outfit of the Allegheny Asylum employees. Dirty due to the passage of time and exposure to the elements.

## Characteristics

Asylum worker uniform white dirty is classified as clothes: A cosmetic item, worn over the underarmor and any equipped armor pieces.
B.O.M.B-001 Space Walk

## Map 2 – Space Walk

### Inner Hull Support

This is a steel reinforced support system that maintains the structural integrity of the round missile station. These are round tubes with a flat walkway in-line with the rest of the station. In order for the PC, or anyone, to walk on the hull support, the PC will need magnetic boots (supplied in Airlock 2, along with the space suits). Going in a straight line, the PC may walk to the east side of the missile station and enter the Command Center through Airlock 3. Of course, the PC must contend with the Security bots on the Central Hub.

### Central Hub

The Central Hub is the direct center of the missile station. The platform is large enough to hold a radio antennae dish, a handful of people, and two ill-tempered security bots. The security bots have magnetic treads which allow the security bots to move along the walkway without floating off into space. An adept Stealth Boy may sneak passed the bots, Combat Boy may choose to blow the bots away with a pulse gun or EMP grenades, and the Science Boy may develop a way to depolarize the bots' magnetic treads and have the bots float away harmlessly.
Atomic cocktail

**Atomic cocktail** is a consumable item in *Fallout: New Vegas*.

## Characteristics

The world model of an atomic cocktail is a novelty drink mixer shaped like a rocket ship, with a black logo on one side shaped like the words "atomic cocktail" surrounding an atom. When consumed the player is resistant to fire and energy weapon damage. Sleep is greatly reduced, while Dehydration and Radiation are increased.

### Effects of Survival skill

***Note**: radiation levels are not affected by the Survival skill level.*

## Locations

* Klamath Bob's liquor store - In wooden crate behind store counter.
* Occasionally found on dead legionaries.
* Lucky 38 presidential suite - In one of the fridges.
* Whittaker Farmstead - In the fridge.
* It seems to appear randomly in refrigerators.
* Can be bought at various bars and stores.

## Notes

* Prior to patch 1.2.0.314, atomic cocktails required an additional 1 Nuka-Cola Victory, 1 vodka, and a bottle of wine to craft.

## Behind the scenes

The atomic cocktail was an alcoholic drink served (among other places on the strip) during nuclear weapons testing in the 1950s in Sky Rooms, where tourists could view mushroom clouds form at the Nevada proving grounds from a distance. This was a considerable tourist draw from 1951-1963 when Las Vegas was also known as "Atomic City". Las Vegas businessmen had, at the time, a penchant for marketing everything as "atomic".

## References

1. ↑ Wikipedia:History of Las Vegas#1950s: atomic testing
Attack dog (Fallout 76)

**Attack dog** is a creature in *Fallout 76*.

## Background

The following section is transcluded from Dog. To modify, please edit the source page.
The domestic **dog** (Latin: *Canis lupus familiaris*) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist. The Master created centaurs by mixing dog, human and brahmin in the FEV vats. Dogs were also subject cyberization, which resulted in cyberdogs.

## Characteristics

Main article: Dogs (Fallout 76)
Mongrels are always found in the wild, and are hostile by default. They travel in in packs of 2-4, usually containing a single alpha mongrel which is stronger than the others. It is a free-for-all when they attack, attempting to swarm and overwhelm their prey, but they will retreat if gravely injured.

### Drops

* Mongrel dog meat
* Various bones

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
2. ↑ Fallout Bible 1
Fallout Bible 0: *"**3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.**"*
*"Answer:*

	* *The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.*
	* *FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:*
	*Mantises.*
	*Most species of rats.*
	*Gecko lizards.*
	*Brahmin*
	*Scorpions*
	*Ants*
	*Various varieties of plants, including the Venus Flytrap.*
	*Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.*
	* *Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.*
	* *No one knows where those bird noises in Vault City came from.*
	* *I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."*
B-29 Superfortress

The **B-29 Superfortress** is a four-engine propeller-driven heavy bomber that was flown primarily by the United States of America during World War II and the Korean War.

## Background

On July 21, 1948, one of these aircraft, flown by a crew from the 44th Bombardment Group, crashed into Lake Mead while performing atmospheric research. 333 years later, the aircraft became an object of interest for the Boomers, who intend to raise it from the lake's bottom and restore it to working order, using parts from a museum airplane that was kept at Nellis Air Force Base and ethanol for fuel.

## Characteristics

The Boeing B-29 heavy bomber was an aircraft which first entered service in 1944. On August 6, 1945, the *Enola Gay*, a B-29, was the first aircraft to ever drop a nuclear weapon. The B-29 continued service well into the Cold War, but was phased out by the year 1960 for newer bombers.

## Appearances

A B-29 Superfortress appears in *Fallout: New Vegas* and in *Fallout 4* as a part of a mural.

## Behind the scenes

* A B-29 really crashed into Lake Mead on July 21, 1948. In the real world, this was an F-13/RB-29 reconnaissance variant, lost three engines on impact, while the fourth engine burst into flames. The difference in the *Fallout* version of this event is one of the earliest known points of divergence in the *Fallout* timeline.

## Gallery

* View of the restored cockpit
* The pinup featured on the restored bomber, depicting the Boomers' leader, Pearl.
* B-29 depicted in the mural

## References

1. ↑ Tail marking on the unrestored model of the B-29
2. ↑ J.E. Sawyer
Automaton

**Automaton** is a challenge in the *Fallout: New Vegas* add-on *Old World Blues*.

## Requirements

Build a robot bent on destruction in one of the Big MT's research centers.
In the X-8 Research Center, take a left after you enter. Proceed in this direction until you reach a room with a RobCo console. Interact with the console, and choose to splice a robot and an unusual specimen. The Holotape for the unusual Specimen can be found on top of one of the cages in the kennel. The player must enter the kennel from the X-8 Testing Facility to get on top of the cages.

The player can also splice other creations if the required holotape is in their possession. See Mad Scientist.
BADTFL regional office

**Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers regional office** is a Charlestown neighborhood landmark in the downtown Boston area.

## Background

The regional office for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, this location was where those responsible for investigations worked. It was also used for holding and detaining suspects. Its evidence locker – still brimming with contraband – has attracted Sparta's crew, keen to loot it. As the Sole Survivor arrives, they are actively scouring the facility for a way to shut down the turret guarding the evidence room.

## Layout

Through the reception area are a few raiders pinned down by a turret, guarding the evidence room in the eastern part of the room. To the west is what used to be an interrogation office, now containing a weapons workbench. A hallway on the opposite end leads to a stairwell going down to the holding cells. That hallway also has a locked door to the bathroom, contain the skeleton of the chief officer, still holding the chief's key. The walls of the basement holding cells have been busted through, leading to a records room, which also contains an armor workbench.

## Notable loot

* Eddie Winter holotape 0: on the small file cabinet, in the northeastern jail cell room
* We Are Done, in the evidence locker
* A Fat Man and a mini nuke in the evidence locker
* "*The Future of Hunting?*" issue of *Guns and Bullets* is in the southwestern most office within the western interrogation room. The office has an advanced lock.

## Appearances

BADTFL regional office appears only in *Fallout 4*.

## References

1. ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.423: *"**[8.01] BADTFL REGIONAL OFFICE***
*This is the local office for the Bureau of Alcohol, Drugs, Tobacco, Firearms, and Lasers (BADTFL). This location was responsible for investigations and was used as a holding cell and evidence locker housed in the facility. The locker has attracted Raiders, keen to loot it."*
(Fallout 4 Vault Dweller's Survival Guide Map)
Authority glasses

The **Authority glasses** are a set of heavily tinted glasses in *Fallout: New Vegas*. They can be found commonly throughout the Mojave Wasteland. They are frequently worn by NCR Personnel.

## Characteristics

Authority glasses are synonymous with New California Republic Rangers, having large reflective black lenses. They provide no damage threshold and no bonuses. They can be repaired with other pairs of themselves or any other type of glasses. The biggest difference from normal sunglasses is the fact they are always blackened out rather than requiring a bright light source to cause them to darken.

## Locations

* Located to the southeast of Nipton is the old nuclear test site and the Caesar's Legion safehouse. In between these two areas and northwest of the old nuclear test site is a small sandbag observation shelter where several sets can be found. There are five glasses in total on top of seats and some on the floor, but only two of them can be picked up. This implies they were being worn by people observing a nuclear explosion, though sunglasses would not prevent eye damage from viewing one directly.
* Worn by some NCR Rangers (most notably on Ranger Ghost, Ranger Jackson and at Ranger Station Echo).
* Can be found on a dead Prospector in The Devil's Throat next to a unique minigun, the CZ57 Avenger.
* A pair can be found along side a Ranger Grey Hat in the basement of the ruined church at Camp Searchlight on one of the two tables.
* Another pair can sometimes be found in Ruby Hill Mine within the inventory of a dead gang member. The dead gang member also holds the unique unarmed weapon Pushy.
* Another pair appears at random play intervals in Nipton Hall on the body of one of the Nipton settlers in the main council chamber.
* Occasionally found being worn by the dead prospector inside the Nevada Highway Patrol Station.
* A pair can be found in the mercenary camp north of the Horowitz Farmstead, along with the unique Gauss rifle YCS/186.
* A pair may be found on a dead prospector in The Prospector's Den in the main area with a bench that you see upon first entering.
* A pair can be found on a dead prospector near the hill located east-northeast of Goodsprings cemetery. (Found body but no glasses played on PS3)

## Bugs

* PC PlayStation 3 Xbox 360 The glasses shapes themselves to some degree after the wearer's face, which can sometimes result in them looking very distorted on certain non-player characters, especially Boone.
* Xbox 360 They can sometimes cause the game to crash when equipped via a hotkey.
* Xbox 360 They cannot be repaired by Major Knight at the Mojave Outpost.
* When worn with a Goggles Helmet, the goggles may be tinted black.
Athabaska Dick

“
Well, most of us are workin' our asses off to get enough Jet. Damn price's going up all the time now. Hate the way I feel when I'm not flyin' Jet.

”
**Athabaska Dick** is a Redding miner in *Fallout 2*.

## Background

Athabaska has the appearance of a miner who knows his way around a pit, complete with a large beard and general scruffiness. His drawl just completes the image of a typical rugged cowboy (one addicted to Jet, that is). He works occasionally for the Morningstar Mine, though his real value lies in the information he can provide. He is an excellent source on the history of Redding, including the Great Wanamingo Mine, shut down after wanamingos attacked it and the slave miners simply blew up the entrances to trap the monsters inside.

## Appearances

Athabaska Dick appears only in *Fallout 2*.

## References

1. ↑ Athabaska Dick: *"{100}{}{You see a scruffy-looking man with a large beard.}"*
*"{101}{}{You see Athabaska Dick.}"*
*"{102}{}{This man looks like a miner who would know his way around a pit.}"*
(RCDICK.MSG)
2. ↑ The Chosen One: *"{137}{}{Dick, what do you do here?}"*
Athabaska Dick: *"{143}{}{I work a spell now and then here at the Morningstar. They can always used experienced help.}"*
(RCDICK.MSG)
Ayyyyyy!/J.E. Sawyer's Fallout RPG

Overview**J.E. Sawyer's Fallout RPG**Van Buren

**Ayyyyyy!** is a perk from *Van Buren*, the canceled *Fallout 3* project by Black Isle, as well as *J.E. Sawyer's Fallout Role-Playing Game*.

If you fail to pick a lock, you can punch or kick the object and add a bonus to the pass/fail check. However, this automatically opens the object if the check is successful, and may be noisy enough to alert nearby enemies. In *Van Buren*, this check was 5 times your Lockpick, out of 1000. In *J.E. Sawyer's Fallout Role-Playing Game*, this was the results of a 10-sided die times 5, plus your Security skill, out of 100.

## Behind the scenes

* This is a reference to Fonzie from the sitcom Happy Days, a character who would regularly forcefully hit the Jukebox in his local diner when it wasn't working and it would suddenly be in working order again. "Ayyyyyy!" was his catchphrase.

## References

The perk description was posted by J.E. Sawyer on the Interplay forum in 2003.
Atom's Champion

**Atom's champion** is a non-hostile feral ghoul reaver found in the Holy Light Monastery in 2277.

## Background

The reaver is still keeping half a brain in working condition. Curie III sees him as an example of what an ideal apostle should be, even if they have not been chosen by Atom like her own son.

## Interactions with the player character

### Effects of player actions

* He will attack you if you kill any of the people in the Holy Light Monastery or if you threaten the cult via dialogue.

## Inventory

 Weapon
 Carried items
 Drops on death

## Notes

* Atom's Champion is one of two non-hostile feral ghouls in the monastery, the other being Sun of Atom.
* Despite being a reaver, he lacks the green "flame" effect that other reavers have.
* Attempting to engage him in dialog will result in him doing actions instead of speaking. He eventually may also "have a fit", where he waves his hands around in the air.

## Appearances

Atom's Champion appears only in the *Fallout 3* add-on *Broken Steel*.

## Bugs

* Occasionally both feral ghouls found in the area will, in the subtitles, mutter "Glow", and "Ah-tom", except they will not actually say anything.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.61: *"**Atom's Champion***
*This Feral Ghoul Reaver has some semblance of functional brain matter. Mother Curie III uses this wretched creature as an example of a follower who has given himself completely to the Eternal Light."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
2. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.97: *"**Son of Atom***
*When a human transcends mortality and straddles the ether, they can be seen to be both living in the "real" and "spiritual" realm. Mother Curie III firmly believes her own son to have taken the final steps on this journey. In fact, much of her son's higher functions have disappeared, and only instinct is preventing this confused Glowing One from attacking."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Autodoc lowered hit points II

“
Your hit points have been lowered slightly by repeated use of the autodoc.

”— in-game description, *Fallout 2*
**Autodoc Lowered Hit Points II** is a special perk in *Fallout 2*.

## Effects

It can be obtained only by using the Auto-Doc in the Vault City Courtyard, then selecting the option to 'ride again'. With a Luck of 1 and an Intelligence less than 4, your hit points are lowered by 4 permanently.
Avenger minigun (Fallout Tactics)

The **Avenger minigun** or **CZ57 Avenger** is a big gun in *Fallout Tactics*.

## Background

The following section is transcluded from Minigun. To modify, please edit the source page.
Rockwell designed the 5mm CZ57 Avenger as the replacement for their aging CZ53 personal minigun. The Avenger's design improvements include improved gel-fin cooling and chromium plated barrel-bores, giving it a greater range and lethality. It also has an ammo capacity of 120x 5mm round like the earlier versions of the CZ53 model.

## Characteristics

A variant model of the regular CZ57 Avenger minigun seen in the Midwest which is more compact, completely black, less powerful and chambered for 5.56mm rounds with an ammunition capacity of 120.

This variant of the Avenger, unlike the more common model, is chambered for 5.56mm bullets instead of 5mm.

## Locations

* Bunker Alpha and Beta, stealable from General Barnaky.
* Bunker Gamma, Delta, and Epsilon, carried by General Dekker.
* Kansas City, 2 carried by super mutants.
* Junction City, found on multiple Reavers.
* Cold Water, found in a crate.
* Buena Vista, found on dead members of Brotherhood.
* Trader Special Encounter, for sale.

## Behind the scenes

* The Avenger might be named after the GAU-8 Avenger 30mm Gatling-type rotary cannon mounted on the A-10 Thunderbolt II.

## References

1. ↑ 1.0 1.1 The "CZ57" designation was first mentioned in *Fallout: New Vegas*.
2. ↑ 2.0 2.1 J.E. Sawyer on formspring. Archived from the original on 2013-01-11. when asked about the visual differences between the *Fallout 2* Avenger and the *Fallout: New Vegas* CZ57 Avenger: "Yes. They look different because the CZ57 Avenger in F:NV has to work with existing F3/F:NV grip, firing, and reload animations."
3. ↑ In-game description: *"{38900}{}{Avenger Minigun}"*
*"{38901}{}{Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.}"*
*"name\_lightMiniGun = {Avenger MiniGun}"*
*"desc\_lightMiniGun = {Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.}"*
(PRO ITEM.MSG (Fallout 2), Items.txt)
Atomic Wrangler guard

**Atomic Wrangler guards** are body guards working for the Atomic Wrangler Casino in the Mojave Wasteland in *Fallout: New Vegas*.

## Background

Employees of the Garret twins, James Garret and Francine Garret, their job is to make sure that nothing is stolen from the Wrangler, kick out anyone who is causing any trouble or is too drunk to keep gambling, and preventing people from cheating at the casino tables and slot machines.
They appear to be locked in their employment due to the fact they are fairly well equipped, they have sleeping quarters in the upper floors of the Wrangler and they seem to be supplied with alcohol from the Garrets. This last fact is most evident when you talk to them, as they speak with a slur.

## Interactions with the player character

### Effects of player action

* If you steal or attack anybody, all Atomic Wrangler guards will turn hostile.

## Appearances

Atomic Wrangler guards appear only in *Fallout: New Vegas*.
At Death's Door

**At Death's Door** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*Three down, one to go, and thanks to Three Dog, we know where Death's cave is. But will he be awake? Only one way to find out!*

## Dialogue

* *We swear! No more trouble. No more Manual. Thank you!* (\_Conversation\_1\_NPCEnd\_1);
* *We understand. But we prefer to take our chances with you than with Death!* (\_Conversation\_1\_NPCEnd\_2);
* *Run for your lives!* (\_Conversation\_1\_NPCStart\_1);
* *Death is awake and killing everyone!* (\_Conversation\_1\_NPCStart\_2);
* *No one could have seen this coming!* (\_Conversation\_1\_NPCStart\_3);
* *Go! Get out of here! But if you ever make trouble again...* (\_Conversation\_1\_Team\_1);
* *After all you've done, we can't let you leave.* (\_Conversation\_1\_Team\_2);
* *Somehow, I don't think that Alpha Deathclaw was Death. Call it a hunch.* (\_Conversation\_2\_NPCStart\_1);
* *The real one must be in the next room.* (\_Conversation\_2\_NPCStart\_2);
* *This is it, everyone. Time to dance with Death.* (\_Conversation\_2\_NPCStart\_3);
* *For the Overseer! For the Wasteland!* (\_Conversation\_2\_NPCStart\_4);

Template:Navbox quests FOS
Atomic Command

***Atomic Command*** is a Pip-Boy game tape in *Fallout 4*.

## Characteristics

Published in 2071 by Planned Diversion Programming, *Atomic Command* is a shooting game able to be played on the Pip-Boy 3000 Mark IV. An excellent example of how the Resource Wars shaped popular culture, the main objective of the game is to protect eight American cities and landmarks (San Francisco, Seattle, Las Vegas, Mount Rushmore, Boston, St. Louis, Washington, D.C., and New York) from an incoming nuclear bombardment, by firing missiles that explode and destroy the warheads mid-air.

All targets are stand-ins for cities except for Mount Rushmore. There are eight landmarks that the Sole Survivor must protect: the Golden Gate Bridge, Space Needle, Fabulous Las Vegas sign, Mount Rushmore, Custom House Tower, Gateway Arch, Statue of Liberty, National Mall (specifically the Lincoln Memorial, Washington Monument and the United States Capitol).

## Location

* *Atomic Command* can be loaded and played after obtaining the *Atomic Command* issue of *RobCo Fun* from the top floor of the Museum of Freedom, next to the terminal in the room containing the vagrant settlers.

## Behind the scenes

* *Atomic Command* is based on Atari's *Missile Command*.

## Gallery

* *Atomic Command* title screen
* *Atomic Command* gameplay
* The level complete screen, showcasing the different landmarks
Atomic Claret

**Atomic Claret** is a fine red wine vintage from Bordeaux. The 2064 is a particularly good year.

## References

1. ↑ The Courier: *"I'd like to buy some things."*
Sink Central Intelligence Unit: *"Very good, sir. If I might suggest a table wine, the 64 Atomic Claret is a lovely little vintage."*
(Sink Central Intelligence Unit's dialogue)
Auto Axpert/The Pitt (add-on)

**The Pitt (add-on)**Overview

“
You've become an expert with the auto axe. You do +25% damage whenever you use it. Vroom.

”
**Auto Axpert** is a perk in the *Fallout 3* add-on *The Pitt*.

## Effects

As the description states, this perk boosts the damage done by 25% when using an auto axe, or one of its variants such as the steel saw, the Mauler, or the Man Opener.

## Notes

This perk is automatically added to the list of active perks as soon as the tenth steel ingot is found and collected.

Template:Navbox perks FO3TP
Aubert

Sister **Aubert** is the caretaker of the crypt of the Children of Atom at The Nucleus.

## Background

A devotee of Atom, Sister Aubert should be content under the leadership of the new Confessor. Should. However, she hates him and together with Brother Edgar, she spoke ill of him in private. Naturally, such a deadly, festering wound cannot be treated with anything else than scorching heat and violence and so, the High Confessor asks the Survivor to investigate her.

## Interactions with the player character

### Quests

* Witch Hunt: Sister Aubert is suspected of heresy. At the end of the quest, the player can either turn her in or let her go.

## Inventory

 Carried items
 Drops on death

## Appearances

Aubert appears only in the *Fallout 4* add-on *Far Harbor*.
Awareness/Fallout

Overview**Fallout**Fallout 2Fallout 4Fallout Tactics

“
With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with.

”— *Fallout 2* and *Fallout Tactics* description
**Awareness** is a perk in *Fallout*.

## Effects

“
You are more likely to notice details about people. Awareness will give more detailed information about them when you perform an Examine.

”— *Fallout* description
The queen of perks, Awareness is essential for any sort of planning in combat. The perk will show the player the precise amount of hit points a character has, the weapon they have equipped *and* the amount of ammunition and its precise type. The low Perception requirements make it an essential choice for any character.
Audio Sample - Opera Singer

**Audio Sample - Opera Singer** is an audio file used to upgrade the sonic emitter in *Fallout: New Vegas* add-on *Old World Blues*.

## Transcript

This holotape contains an audio sample entitled, "Opera Singer." It can be used to modify the Sonic Emitter weapon at the Sink's Jukebox.

## Locations

It can be found in Higgs Village. The opera singer is used to calibrate the sonic emitter to cause critical kill dismemberment and HP -20.
Atomic!

“
With the Atomic! perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside irradiated areas, your Action Points (AP) regenerate faster and faster the higher your level of radiation sickness becomes.

”— *Fallout: New Vegas* description
**Atomic!** is a perk in the *Fallout: New Vegas* add-on *Old World Blues*.

## Effects

When in irradiated zones, run speed is multiplied by 1.25, which is good for getting out of hot zones quickly. Additionally, both Strength and Damage Threshold are raised by 2 while in the radiation.

While irradiated, Action Points regenerate faster depending on the extent of your radiation exposure. If irradiated with 200-400 rads, AP regeneration is x1.1; 400-600, AP regeneration is x1.2; 600-800, AP regeneration is x1.33; and 800-999, AP regeneration is x1.5

## Notes

* Synergizes well with Rad Child, Nerves of Steel, Travel Light, Fast Shot and Slayer.
* When eating foods that have a Rad effect longer than one second (such as coyote meat), the Atomic! perk will activate. Eating multiple coyote steaks will stack the Rads duration, giving the player a lengthy speed boost if many are consumed.
	+ The speed boost applies to fast traveling as well, stacking the perk with Travel Light results in significantly reduced hunger, thirst and elapsed time when fast traveling under and over carry weight (Long Haul). For this reason eating irradiated foods with an effect longer than one second, or using player housing with continuous rads outside the door (Hell's Motel) can be beneficial.
Athena

**Athena** is an incomplete power armor project pioneered by the Enclave in conjunction with Poseidon Energy. According to initial tests, it had defensive capabilities above and beyond any other infantry armor in use before the apocalypse.

## Behind the scenes

In Greek Mythology, Athena was the wise warrior goddess and defender of her city, Athens. She had a shield called the Aegis given to her by Zeus that was supposedly part of her unique and powerful armor.
Atomic roller ball

The **Atomic Roller ball** is a miscellaneous item in the *Fallout 4* add-on *Nuka-World* and *Fallout 76*.

## Characteristics

These red rubber balls are used in the Atomic Rollers game at the Nuka-Cade.

## Locations

* A few balls are scattered around near the Atomic Rollers game.
* Fritsch will also sell Atomic Roller balls.
* Atomic roller balls have a change of spawning in Vault-Tec lunchboxes with the Nuka-World DLC installed.
Atom Cats

“
That's more like it, Jack. We wear our power armor with style. Not like some other dead heads around.

”— Zeke
**Atom Cats** is a power armor gang in *Fallout 4*.

## Overview

Similar to the greasers of the past and their love of hot rods and muscle cars, the Atom Cats have a similar love of Power armor and base everything they can to tricking out their suits of power armor as best they can. They are essentially a 23rd century greaser gang, except with power armor instead of hot rods. They survive thanks to their mechanical skills, trading spare parts and repair services for food, primarily with the neighboring Warwick Homestead.

## Interactions with the player character

* The Cats can be joined by completing the Joining Atom Cats unmarked quest. Doing so grants access to their unique paintjob and a free Atom Cats jacket and jeans.
* Duke is a random encounter character and can be found standing by a blue car south of Walden Pond and north of ArcJet Systems and west of Corvega Assembly Plant. If you talk to him, he will provide you with the Atom Cats Garage location marker on your map. He is a member of the Atom Cats and wearing a T-60 power armor in Atom Cat livery.
* Rowdy at the garage sells power armor parts and frames.

## Appearances

The Atom Cats appear only in *Fallout 4*.

## References

1. ↑ Duke: "*My friends and I soup up old Power Armor. We have groovy metal suits like you have never seen.* "
2. ↑ Rowdy: "*The Warwick folks might be squares, but they are nice enough. We help them with our skills, they give us food. Works out real nice.*"
Attack Dog

“
The Attack Dog perk allows your canine companion to grab an enemy's limb in combat, increasing your chance to hit in V.A.T.S. and possibly causing additional damage as well.

”— *Fallout 4* loading screen hints
**Attack Dog** is a perk in *Fallout 4*.

## Effects

This three rank perk revolves around increasing the effectiveness of your canine companion, Dogmeat. The first rank allows him to hold an enemy and make it easier to hit them in V.A.T.S.. The second rank gives him a chance to cripple the limb of the opponent he is holding. The third and final rank gives him a chance to cause bleeding damage to the enemy he is holding.

With *Nuka-World*, a fourth rank is added, which reduces damage by a flat 10%.
B.O.M.B.-001 design document

The **B.O.M.B.-001 design document** for the *Van Buren* project (Black Isle's *Fallout 3*) was leaked from a top secret source on October 1, 2005 at No Mutants Allowed. It was written by Damien "Puuk" Foletto and is a complete description of all places, characters and quests in the location "B.O.M.B.-001".

## Contents

The original document has been split into 3 parts for reading at the wiki.

	+ Map Flowchart & Layout for B.O.M.B.-001 Living Quarters
	+ Map Flowchart & Layout for B.O.M.B.-001 Command Center
	+ Area Background
	+ Timeline
* Emotional Porn
	+ Drama
	+ NPC Ally Drama
	+ Moral Dilemmas
	+ Other Role-Playing Tests and Epithets
	+ Ties to Overall Game Themes
	+ NPC Companion Uses

	+ Map 1 – Living quarters
		- Airlock 1
		- Medical Facility
		- Storage
		- Central Hall
		- Maintenance Room
		- Rec. Room
		- Bathroom
		- Kitchen
		- Mini-Med
		- Missile Room 1
		- Airlock 2
	+ Map 2 – Space Walk
		- Inner Hull Support
		- Central Hub
	+ Map 3 – Command Center
		- Airlock 3
		- Mini-Med
		- Meeting Room
		- Engineering
		- Reactor Core
		- Command Control Room
		- Escape Pods
		- Missile Room 2
* Art Requirements
* Cast of Characters
	+ Generic NPCs
		- Dr. Victor Presper (EPIC VILLAIN: SCIENCE BOY: 30)
		- General Coleridge (EPIC COMBAT 15, DIPLOMAT 5)
		- Captain Davidson (COMBAT 25)
		- Captain Pierce (COMBAT 12)
		- Major "Border" Briggs (Combat 12)
		- S.O.R.-1000 Alpha (Combat 15, Science 15)
	+ Companions!
		- S.O.R.-1000 Alpha (Combat 15, Science 15)
			* will become a companion if
* Monster Roster
	+ NCR Guards - #~4, Lvl: 15-20
	+ Security Robots - #~2, Lvl: 20
	+ S.O.R. -1000 Beta & Delta - #~2, Lvl: 20
* Random Encounters Surrounding the Area

	+ Main Quests
		- 1. Disable S.O.R.-1000 Beta and Delta through combat
		- 2. Disable S.O.R.-1000 Beta and Delta through computer
		- 3. Reactivate S.O.R.-1000 Alpha
		- 4. PC repairs, or helps repair, Alpha's damaged limbs.
		- 5. Magnetize Alpha's treads so he can space walk on the inner hull supports.
		- 6. Find schematics for Freeze-gun
		- 7. Build a freeze-gun
		- 8. Manually disable 5 out of 8 nuclear missiles (Missile Room 1)
		- 9. Successfully sneak past S.O.R.-1000 Beta and Delta
		- 10. Disable outside security bots via computer
		- 11. Successfully sneak past security bots on inner hull
		- 12. Successfully knock out or kill the engineer without alerting Presper and his men
		- 13. Overload reactor core
		- 14. Blow up reactor core
		- 15. Change the targeting solutions on the missiles.
		- 16. Convince Coleridge that Presper deceived them.
	+ Quest Table
* Scripting
* Cool Shit
* Task List
* Sound Requirements
	+ Music
	+ Basic SFX
* Map and Map Key
* Room for Improvement
* End Movies
* Random Notes
* Appendix
Automatron consumables

* For consumables in other *Fallout* games, please see "Consumable".
* For an overview of *Automatron* content, please refer to "Automatron".

## Overview

Consumables are objects which, when ingested or consumed by a character, provide various effects. These items can be accessed through the "Aid" section of a players Pip-Boy menu.
Axe handle

“
A wooden handle. It would do more damage with the blade still attached but it is still a useful weapon.

”
**Axe handle**s are melee weapons that can be found and obtained in *Fallout Tactics: Brotherhood of Steel*.

## Characteristics

A shoddy bit of scrap wood, with very limited offensive capabilities, axe handles should only be used when no better options are available, being ineffective against even the most basic of raider and beast.

## Locations

* The Warrior will inherently obtain an axe handle as, as well as their starting MP5, should they Tag Sneak.
* Most of the super mutants in the game are armed with either these, or iron pipes and crowbars.
Atom Cats jacket and jeans

**Atom Cats jacket and jeans** is an outfit-type item in *Fallout 4*.

## Background

A pair of worn, patched jeans, sneakers caked over with mud, and an old Double Rider leather jacket. Taken apart, it's just a jumble of wasteland clothes. Together, they are the epitome of Cooltm.

## Characteristics

A good piece of clothing with potential. Provides baseline Luck +2 and accepts ballistic fiber lining (Unlocked by Tinker Tom of the Railroad).

## Locations

Vendor
* Atom Cats Garage

Characters
* All male Atom Cats wear one.
B2-57

**B2-57** is an escaped synth hiding at Bunker Hill in 2287.

## Background

An escaped synth, hiding below Bunker Hill as the battle rages above. B2-57's recall code is "Theta 9 3 Stratus".

## Interactions with the player character

### Quests

* The Battle of Bunker Hill: The player confronts the synths below Bunker Hill and depending on their affiliation can either kill them (Brotherhood), let them escape (Railroad), or reset and recall them to the Institute (self-explanatory).
Avery (disambiguation)

**Avery** may refer to:

Characters
* Avery, a guard for the Friendly Lending Company cut from *Fallout*.
* Avery, one of Sinjin's raiders in *Fallout 4*.
* Avery, the leader of the squatter settlement of Far Harbor, in the *Fallout 4* add-on *Far Harbor*.

Real-life people
* Avery K. Waddell - a voice actor in *Fallout: New Vegas* and *Fallout 4*.
* Douglas W. Avery - a developer who worked at Interplay Entertainment on *Fallout 2*.

Other
* AVERY.MSG - the dialogue file of the cut non-player character in *Fallout*.
* Avery's dialogue (Fallout 4) - the dialogue file for Avery in *Fallout 4*.
* Avery's locket - a quest item in the *Fallout 4* add-on *Far Harbor*.
* Avery's skull - a quest item in the *Fallout 4* add-on *Far Harbor*.
* Avery's dialogue (Far Harbor) - the dialogue file for Captain Avery in the *Fallout 4* add-on *Far Harbor*.
Azkee

**Azkee** is the middle-aged Counter (leader) of the Mesa Verde Ciphers in 2253.

## Background

Azkee has a shaved head and wears an old pocket calculator around his neck as the symbol of his office. He's a progressive leader and would like to see the Ciphers start using more and more technology to improve their lot in life. He's willing to ally the Ciphers with a technological powerhouse like the Brotherhood of Steel, regardless of the consequences.

## Daily schedule

* Morning: Wanders around the village area, checking up on people.
* Afternoon: Wandering around the mesa top, checking up on people.
* Evening: Back in the village itself.
* Night: Asleep in his dwelling.

## Interactions with the player character

* Azkee wants the Prisoner to help deal with the Vipers.

## Inventory

 Weapon
 Carried items
 Drops on death

## Appearances

* Azkee was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* Azkee dialogue file
* Mesa Verde design document/1
* Mesa Verde design document/2
* Mesa Verde design document/3
* Denom dialogue file
* Nemonik dialogue file
* Trig dialogue file
Awareness/Fallout 4

OverviewFalloutFallout 2**Fallout 4**Fallout Tactics

**Awareness** is a perk in *Fallout 4*.

## Effects

“
The Awareness perk allows you to view a target's damage resistances when you're in V.A.T.S.

”— *Fallout 4* loading screen hints
Unlike most other perks, Awareness only has one rank, which allows the player the ability to view a target's specific damage resistances in V.A.T.S.

With *Nuka-World*, the perk gains a second rank, providing a 5% increase to hit chance and damage dealt to VATS targets.
B. Schrader

**B. Schrader** was a denizen of the Capital Wasteland in 2277.

## Background

B. Schrader came across the Wheaton Armory Enclave outpost. She was executed by the personnel there. Her serial was GFA02.

## Appearances

B. Schrader is mentioned only in *Fallout 3*.

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Transient Census Data
Autodoc lowered hit points

“
Your hit points have been lowered slightly by repeated use of the autodoc.

”— in-game description, *Fallout 2*
**Autodoc Lowered Hit Points** is a special perk in *Fallout 2*.

## Effects

It can be obtained only by using the Auto-Doc in the Vault City Courtyard, then selecting the option to 'ride again'. With a Luck of 2 and an Intelligence less than 4, your hit points are lowered by 2 permanently.