recursal/Fanatic-Fandom huggingface dataset:
Bossfights

Redirect to:

* Boss
Currently there are 4 bossfights in the game with more being added. They require a certain condition to be fulfilled and are unique to a campaign, thus can only be encountered once every playthrough.

## Ivadd, The Torturer

Ivadd gains stacking bonuses to both damage (25%) and resistance (10%) for each of his minions killed. He will also attack one of his minions at the start of a turn if it is near him for an additional 20% stacking dmg buff. These bonuses are reset after retreating so the strategy is to kill as many of his underlings as you can before falling back and attacking him directly only once there are few enough that he can be rushed.
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Parties

Roaming parties are all over the worldmap in Urtuk: The Desolation. While some are neutral and don't harm you, if you don't attack them, some are actively chasing you for one reason or another.

## Bounty Hunters

Bounty Hunters are hired by the Sanatorium you escaped from and can not be dissuaded from chasing you throughout the whole game. They will periodically send new and stronger groups to hunt you down and consists of cultists and later on valdor.

Once they reach you, there wont be an option to back out anymore:

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## Guards

Guards usually chase you for having a rescued prisoner from one of the prisoner events with you. They can be from different factions depending on the map and will cease if you banish the prisoner or he dies.

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## Worshipper

Worshippers chase you in order to return one of their relics you have on you from searching one of the villages tunnels. They will only stop sending hunting parties after you, if you destroy the relic.

The faction depends on what faction the village you have the relic from belonged to.

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World scaling

Redirect to:

* Quests
In Urtuk the world will evolve and progress with time. The overall difficulty and challenge will depend on the days elapsed, your party level, party constellation and other minor factors.
The enemy level won't scale always with you, thus you can out level them. The overal game's challenge greatly depends on the current zone, enemy tier and battle objectives. Capturing a fortress from Valdor elites is much harder than helping some peasants against common bandits.

**!! Added info to cquests and redirected page !!**
Weapons

There are a variety of **weapons** in ScourgeBringer. Each weapon has varying strengths and weaknesses and suites different combat styles.

During development of the game some guns were introduced and then removed in later versions.

At full release version 1.30, gun modifications “mods” were introduced.

## Mods

The mods are as follows:

-Bleeding: Creatures take 50% more sword damage for 2.5 seconds (halved on bosses)

-Phasing: Constructs take 50% more sword damage for 2.5 seconds (halved on bosses)

-Banishing: Devils take 50% more sword damage for 2.5 seconds (halved on bosses)

-Piercing: Bullets have a chance to ignore enemies armor

-Unsettling: Some bullets will do 300% damage (indicated in the magazine as black), but most will do 50% (indicated in the magazine as orange)

-Bouncing: Bullets bounce on walls (or stop bouncing if they already were)

-Tranquilizing: Targets have their projectiles slowed down for 2 seconds (halved on bosses)

-Stunning: Description: Bullets have a chance to stun enemies when they are vulnerable

## Statistic Symbols

The three symbols next to each weapon are (left-to-right):

* Maximum ammo
* Number of bullets reloaded per recharge cycle
* How fast the weapon recharges from killing enemies

## List of Weapons

- Shotguns deal high damage to Judges, Alpha creatures, and Minibosses, but mostly require you to be point blank, especially with the sawed off and surge variants.
- For example, the surge shotgun can deal absurd damage if every bullet connects with one target, but rarely fully connects with anything smaller than an Alpha creature. Most Shotguns also have high knockback that tends to push enemies out of range for a fast follow up.
- The default revolver is fairly strong, and easily usable in the first two or even three floors. It is also one of the most ammo-efficient weapons in the game, restoring its entire 6 round magazine when reloading.
- Laser weapons are (with the exception of the rapid laser) perfectly accurate and most of them pierce enemies. The diffract laser specifically is very effective at killing large groups of enemies, while also dealing high damage with the direct hit.
- Always buy the assault rifle if you can afford it. It's accurate, ammo efficient, deals stupidly high damage, has 3 mod slots by default usually, fires quickly, and is just in general probably the best all-around weapon in the game.
- Rocket and grenade weapons are useful for killing large groups of enemies, and they partially recharge their own ammo on hit for some reason. The mini nuke in particular is extremely good at clearing rooms and maintaining its own ammo, but it isn't very helpful against bosses. The cross launcher and grenade launcher can also shoot over walls and the bullet itself is quite fast, but they don't always explode on contact.
Urtuk

**Urtuk** is the protagonist and main character in *Urtuk: The Desolation.*

## Mutations

Urtuk acquires a mutations from at days 15, 30, 50, 100 and 170 (beta-only). The first mutation's only effect is healing an injury if Urtuk has one, the rest gives him a powerful trait that can be chosen

from a list of two (beta-only, for main branch it's randomly chosen). The full list of mutators that can be obtained is as follows:

· **Fast thinker**

**· First strike!**

**· Mind of genius**

**· Delirium**

**· Quick Reflexes**

**· Fast Recovery II**

**· Critical awareness**

**· Improviser**

**· Repose**

**· Rage**

**· Flagrant**

**· Overdose**

**· Karwla Speed**

**· Lyncher**

**IMPORTANT NOTE:** for ranged Urtuks (e.g. hunter) the following mutations cannot be obtained: quick reflexes, fast recovery, flagrant.
ScourgeBringer Wiki

Welcome to the ScourgeBringer Wiki
The ultimate wiki guide for *ScourgeBringer*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About ScourgeBringer

*ScourgeBringer* is a fast-paced free-moving roguelite platformer game by Flying Oak Games, published by Dear Villagers & Yooreka Studio. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.

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ScourgeBringer Links

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Footman

## Traits

 Long Reach Weapon
 Projectiles Deflector
 Soldier

## Tactics

The Footman is the single best anti-ranged unit in the game of Urtuk. Good news is he also makes a decent melee tank as well, given his Helmet and Chainmail armor slots. The ability of the Footman to both Deflect and Engage Ranged enemy units makes him the ultimate Ranged counter. As discussed under Deflect, you will want to ensure your Footman has an abundance of AGI and Stamina in order to lock down crucial units. For example, if you want to Ram charge that enemy Forsaken Sniper and ensure he will not get away or fire beyond your Footman, you will want 151 Stamina: 50 for the Ram, 100 for the Engaging Strikes on a 4 Movement enemy, and then 1 leftover for the Deflection. This should be your minimum ideal stamina break point for the end game build, and going even higher has additional benefits. For example you may want 40 more stamina for when you trigger a Strong vs Double Hit or a retaliation Strike or even a second engaged target pull-back.

Now that your Footman is plenty Agile to lock down ranged enemy units, what else can he do? A secondary role for your Footman can be seen as playing the role of ‘off tank’ or ‘flank guard.’ This unit lives on the edges of your formation preventing the enemy from swarming your position by guarding the flanks. He can also swap in to the front lines and guard from those ranged shots or tank some hits for a beleaguered ally. Using engaging Strike in an offensive way helps protect those flanks and can prevent the Forsaken from completing their chained ‘Light Foot swapping’ and focus firing down a friendly unit. He can also apply status effects and increase team damage output by using all that armor with Mutators such as Critical Counterstrike and Bleeding Criticals or Poison Criticals. For healing and sustain he can go Critical Counterstrike and Vigorous or Leeching Crits, for example.

Lastly, he obviously has the very powerful Ram, which can kill the strongest or most armored units in the game, with the simple click of a button. This is what can set the Footman apart from his other two armored human allies, the Spearman and Guardian. He has the combination of Anti-Ranged, Tanking and Ram that can overcome Stalwart (Guardian’s Bash cannot) and provide offensive firepower when needed. His Halberd also has the highest Damage potential of all 3 Human armored units and Armor Breaking comparable to the Spear. He is a very versatile unit and a welcomed addition to any party composition.
Bounty Hunter Axe

## Traits

 This is another reason to be the one who kills the enemies. After 25 kills you will get a nice 25% bonus to your damage.

## Tactics

While this guy looks big - he has no armor. He is a glass cannon - you need to protect him so he could use his Mansplitter efficiently. Don't bother bumping stamina - all you need is Strength and Vitality.

Just pick your target - make sure there will be no sudden block from a nearby enemy and split your foe.
How to play guide for ScourgeBringer

This page will serve as a basic **how to play guide for *ScourgeBringer***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

The Slash is the main basic attack that Kyhra has.

Smash is a heavier attack with a high percentage of a stun attack.

Dash attack is a useful control to utilize when trying to dodging enemy projectiles and attacking your enemies quickly. It deals minimal damage but it is great for creating combo moves.

The Fury is Kyhra's special attack move. Check the meter to see when you are able to use it, and once it is popped, does a great deal of damage to multiple enemies in the room.

Kyhra also has access to a variety of weapons.

## Controls

These are the starting controls for ScourgeBringer:

You are able to play with a mouse and keyboard and a controller (any USB controller will work).

Additionally, you are able to change the controls to suit your gameplay style.

## Tips and tricks

When you see an enemy with a "!" over their head, it means there is a high chance to stun this enemy. Use your smash attack for a chance to stun.

Vary your attacks as much as possible. By doing this, you raise your multiplier faster and gives you more drops from your enemies.

Bullets do not go through platforms, so sometimes it is good to take some cover away from your enemies or to decide your next combo.
Tellermine 43

The **Tellermine 43** is a German Anti-Tank mine placed by an Engineer, these require no Supplies to construct.

When an enemy vehicle makes contact with an AT mine, it will detonate, destroying the vehicle and killing and anyone else caught in the blast radius.

An AT mine may be disarmed by being shot from a safe distance.

AT mines may be placed underneath idle enemy vehicles and subsequently shot to cause a detonation capable of destroying the enemy vehicle.
Vampires

Normal Vampires can only be recruited, not converted into. They gain all the traits mentioned below, while lesser vampires are other classes who converted into vampires. Converts will forget all their abilites, drop their armour and weapon and pick up charge and a billhook instead. They will gain new traits, keep their existing one and will demand a weekly blood wage. If they had a wage in trilium before converting, they will demand that on top.

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## Upkeep

Every vampire needs 5 blood every week (exception: rescued prisoner from the new villager map), or he will start biting people. If the biting character is a pure vampire, he will inflict an injury and has a 5% chance to infect him. Other vampires will only injure the bitten character.

If an injured party member gets bitten, he will die.

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## Infection

Only a single vampire is a carrier of the virus and is able to infect you: the original vampire.

Other vampire classes (lesser vampire, vanquisher, vampire lord - see classes) are not carrying the virus in them and are not able to infect your characters.

There are 3 different ways to get infected:

* Get hit by a vampire in melee. Every unblocked (!) hit has a 5% chance to transfer the virus
* Run out of blood while having a vampire in your group. He will start biting people and has a 5% chance to infect them in the process. Be careful, as the bitten character will be injured and die to the next bite. If you have other vampires in your group, they have a chance to bit instead - those cant infect on bite.
* Send your character on a scavenge mission. One of the outcomes is being bitten by a vampire - the chances are unknown at the time, but very small.

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## Transformation

Your character will gain the vampire infection trait, after being infected. You can cure them by sending them on a mission, otherwise they will transform in a random time period of around 1-3 weeks and become a vampire.

Transformation into a vampire is irreversible! Once a vampire, always a vampire.

You will always transform into a lesser vampire. The other 3 vampire classes are currently not available via transformation.

In the new lesser vampire form, your character will receive the following permanent changes:

* Drop your previous weapon and pick up a billhook. This can be both good or bad, depending on what the character was wearing before.
* Drop all your armour.
* Forget all your previous active abilities, learn charge.
* Keep all your previous traits and learn 4 new ones: bloodless, engaging strikes, hastening criticals, leech (see classes).
* Gain 2 new perks: super healing and vampire (see classes).

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## Vampire Start

Starting with 3 Vampires is unlocked after making it to the second zone for the first time. You will be able to choose between 3 classes: vampire lord, vanquisher, vampire. The lesser vampire is only for other characters being transformed.

To keep up with the demand for blood, you will start with a stockpile of 100.

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Swamp Marauder

## Tactics

This can be your main tank / meat shield. Impressive health pool thanks to Monster Heart, a lot of self healing (damage recovery), Flesh eater from level 12 - this guy can survive a long fight.

Vein sense causes bleeding which offers a lot of synergy with Blood Sucker allies. Natural resistance allows him to ignore poison.

The only downside is lack of armor.

Invest in Vitality and this guy will become a backbone of your party.
The Living Walls

*This article is a stub. You can help ScourgeBringer Wiki by expanding it.*

**The Living Walls** is the fourth realm found in *ScourgeBringer*.

* Waste-devil
* Alpha Waste-devil
* Deformed-devil
* Alpha Deformed-devil
* Search-prism
* Alpha Search-prism
* Spore
* Alpha Spore
* Toxic Wasp
* Weaver

## Room generation algorithm

* The number of rooms in this realm is dynamically adjusted based on how many bosses the player has cleared on a save file.
* This number is determined as (20 - (max{(number of bosses beaten - 3), 0})). In other words:
	+ On new save files there will be 20 rooms in this realm,
	+ After beating the boss in this realm there will be 19 rooms in this realm.
How to play guide for Urtuk: The Desolation

*This article is a stub. You can help Urtuk: The Desolation Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Urtuk: The Desolation***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Urtuk: The Desolation Wiki

Welcome to the Urtuk: The Desolation Wiki
The Urtuk Wiki is a fan made wiki. Everybody is welcome to help!

Content

* Attributes
* Focus
* Overfocus
* Traits
* Mutators
* Unique Items
* Weapons
* Events
* Locations
* Missions
* Parties
* Quests

* Beasts
* Bounty Hunter
* Cultists
* Forsaken
* Humans
* Necroreavers
* Revenants
* Scavengers
* Swamper
* Valdor
* Vampires
* Werebeasts
* Discord
* Facebook
* Game Site
* Steam
* Twitter

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Hunter

## Tactics

This is a great support class when used defensively. Bear traps can immobilise dangerous enemies and ranged support can cause a lot of damage for the advancing enemy.

Focus on Agility to get at lest 102 stamina. This will allow you to put a trap, fire a crossbow and provide a single ranged support. STR is the second attribute to level - to increase damage dealt.

This is a typical glass cannon. With no armor and low HP this guy can instantly die from a single hit of a powerful enemy. Make sure you keep him in the back line and protect by other allies.

Hunter will have trouble assaulting forts as most of the enemies will be positioned on the higher ground (so your damage will be reduced) and you have to advance, which makes your traps quite useless.
Polaris Carrier MK-6

*This article is a stub. You can help Infinite Fleet Wiki by expanding it.*

 Sub-Type | Mark 6

## DESCRIPTION

The **Polaris Carrier MK-6** is a spaceship from the United Sol Federation in Infinite Fleet.

It is a fortified vessel designed to withstand punishment and deploy mech squadrons efficiently into a battle zone. The Carrier MK-6 builds on the new platform introduced with MK-5, with reduced armor and greater speed than earlier predecessors. However, the MK-6 version carries this even further, pushing even more of its power into thrusters, leaving reduced weapon range as a result.

## SHIP STATS

 RANGE
 HULL
 SHIELDS
 SPEED
 AGILITY

## TECHNICAL DETAILS

 ENERGY PRODUCTION
 LOCAL SENSOR RANGE
 ARMOR
 SHIELD
 MECHS
 WEAPON HARDPOINTS

## STRENGTHS

The MK-6 Carrier still focuses on deploying small fighters en masse to the battlefield. It can deploy fleets of mechs from relatively safe distances, and has additional speed to keep out of range while its mech squadrons tear enemies apart.

## WEAKNESSES

Structural weaknesses on port and starboard sides to accommodate hangar bay doors.
Necroreaver Abomination

The Necroreaver Abomination (referred to as "Abo" for short in the community) is a Necroreaver class that excels at both soaking damage and handing out slows and stuns.

## Traits

 Shatterproof
 Colossus
 Strong Body
 Stalwart
 Stunning Blow
 Lethal Blow

## Tactics

Necroreaver Abomination would have been underwhelming...without the option to put a Reflexive Skin relic on him. This allows you to sacrifice portions of HP to attack when hit (repeatedly per turn) and thus circumvent your awful Stamina and Speed. I recommend players consider Necroreaver Abomination on runs where they find this relic. With it, he can become a valuable addition to your team, standing at the vanguard of a push.

Necroreaver Abomination should level only VIT and STR at the player’s discretion (more VIT is preferred, to avoid sustaining a crippling amount of damage from ranged blows as you close into the enemy frontline.) The multipliers that the derived stats (HP and Damage, respectively) get from Colossus are too good to pass up.

Necroreaver Abomination wants a few things from his team. The first is a healing source; Priest or Shaman work well, but Shaman is preferred because you can reliably send heals (both Life Regen and the Regeneration Focus) that scale off the Abomination’s very large HP pool; a substantial percentage of a very large base is itself a quite large number.

Second is a source of Provoke, either using the Focus, or a team member with the focus ability (usually a Spearman.) Provoke directs enemy attacks to you, which lets you return the favor thanks to Reflexive Skin. When the Patience skill is unlocked, a player should use Provoke and then end the turn, which will lead to a Critical Strike and a stun on an unarmored target (without Shatterproof).

Abomination is best served fighting alongside your melee frontliners, dealing out large hits, slows, and stuns to anyone that touches him. One mistake some players make is sending him to fight 1v5 alone on a flank, which usually ends badly. He instead works better in tandem with your team, with your other melee units shouldering a portion of the damage as well.
Boss

There are currently 4 mandatory bossfights in the game. The first three zone bosses will appear to guard the entrance to the next map after revealing them in the villages. The final boss is located to the north-west of map 4.

Additionally there are optional bosses that require the player to unlock them with certain actions or achievements during the playthrough.

Images lead to the specific boss page with a list of their abilities.

## Mandatory Bossfights

Baccayeek, the Deathcatcher
 Osma and Asvage, the conjoined Giant
 Phanug, the furtive Monarch
 Tyrant, the Necromancer

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Scavenger Warlord

## Traits

### Fixed Traits

The Worst HP boosting Mutator. Better than nothing, right? Gives the unit a touch of extra survivability.

## Tactics

CHARGE! The most distinctive feature of the Scavenger Warlord is his Ram ability which costs 50 Stamina. Only the Footman and Rhino Beast also possess this powerful ability. Ram is able to overcome Stalwart (but not Rooted!) enabling otherwise immovable units to be displaced, hopefully into Death pits, but also into allies for a critical counter attack or status effect tiles for a debuff. This is where much of the damage power of a Warlord will be on display, since killing a 5,000 HP Abomination in a Death Pit is tantamount to a 5,000 HP strike!

Secondarily the Warlord is one of the few Great Axe units in the game, able to Shred enemy armor thanks to the potential 300%+ Shatter of the Axe. Perhaps the weakest of the Great Axe units, it is still a Great Axe and he is the only unit that also has Armor to protect himself and the aforementioned Ram that can insta-kill most units. Most of the benefit of the Helmet is the second Legendary Equipment Slot that can be found on Armor, but it can also stop a few Bleeds, Poisons or Stunning Blows before breaking.

The Warlord is best utilized as an ‘off tank’ melee unit who pounces on unsuspecting targets with the Ram ability and slowly makes his way towards heavily armored enemy units. Letting Patience set up a Critical for Preparation to trigger is also not a bad idea, enabling the pseudo-Deulyst trait found on regular Great Axe Human Berserkers. It is also advised to focus on Strong vs targets or to Backstab when possible (always generally good advice) to pile up the Preparations (which do stack). Important Stamina breakpoints are 52, 92 and 132 to enable a Ram and Counters, particularly with Preparation Warlords.
Overfocus Abilities

Overfocus Abilities are available actions in combat once the focus bar reached maximum in Urtuk: The Desolation. Your turn does not end, if an overfocus ability becomes available, even if your previous ability would usually end your turn. For more, refer to Abilities, Focus Abilities or Traits.

**Osma and Asvage, Valdor Knight, Rhino Beast, Forsaken Axeman,**
**Revenant Knight, Ivadd**
 Snipe
(Only in desolation difficulty) **Cultist Guard and Necroreaver Spearman**

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How to play guide for Giraffe and Annika

*This article is a stub. You can help Giraffe and Annika Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Giraffe and Annika***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

on switch, after you complete the forest dungeon you can press B to jump
Ranged combat

Redirect to:

* Combat mechanics
In Urtuk the ranged characters and their ranged weapons (crossbow, blowgun, javelin) respect some physical aspects of the battlefield. There is the line of sight (LoS) factor meaning if between your archer and its target is an obstacle (rock, another character), your hit-chance is reduced.
Some classes, like footman, spearman and all shield wielders present so called "Projectile blockers" and will pose much greater "obstacle factor" for the LoS calculation. Such characters might completely protect their allies if between enemy archer and allies. Make good use of them!

All weapon types have their own trajectory - crossbows and blowguns fire in straight line, javelins have a high arc trajectory thus can fire over obstacles to some elevation level.

If a ranged character is about to fire, all adjacent enemy melee characters will gain a free attack and strike the ranged character first. This free attack is called 'couter ranged'.

The damage is also dependent on elevations, so if your archer stands 1 elevation level higher than its target, he gets +15% damage bonus. If he stands 1 level bellow, there is a -15% damage penalty. The same applies to melee attacks.

**!! Added info to combat mechanics and redirected page !!**
Giraffe and Annika Wiki/Section 4

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Giraffe and Annika Wiki

Welcome to the Giraffe and Annika WikiWelcome to the Giraffe and Annika Wiki
The Giraffe and Annika guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Giraffe and Annika

***Giraffe and Annika*** (ジラフとアンニカ), created by Atelier Mimina, is a 3D action-adventure with rhythm game elements set on the mysterious Spica Island. Players join the journey of cat-girl Annika and the boy Giraffe on their quest to find pieces of the stars and discover the secrets of the island. Giraffe and Annika was released on February 18, 2020. It will be released on the Nintendo Switch and PlayStation 4 on August 25, 2020.[Read more...]

Guides

* How to play guide for Giraffe and Annika
* Game support
* Characters
* Locations
* Rythm and Dance
* Achievements

Featured

Videos

*See more videos*

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Giraffe and Annika Wiki/Section 3

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Traits

Traits are the passive abilities that shape a character in Urtuk: The Desolation. Active ones are Abilities, Focus Abilities and Overfocus Abilities. For a class specific overview, see Classes.

All extractable traits can be found under Mutators.

## Achievement Traits

These are open to every character by fulfilling their unlock condition. Once unlocked, they will be permanently active on the character.

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## Relic Traits

Relics can be found when unsealing a village and can't be absorbed. Every turn there is a chance that a hostile group is chasing you down in order to return the relic. These groups will spawn from the map fortresses.

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## General Traits

The majority of available traits are available via Mutators or attached to a Weapon or armour.

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## Strong VS

Most characters start with a "Strong VS X" trait - it gives them a significant advantage when fighting against a certain type of enemy or condition. It is possible that a character doesn't have any, but up to 2 can be learned when doing a mission to rescue a weaponmaster. If successful, your partymembers with the associated weapon will gain a new random Strong VS trait.

**Minimum unlock level for any Strong VS is level 3.**

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Giraffe and Annika

*Requires a 64-bit processor and operating system*
**Minimum:**

**OS:** Windows 10
**Processor:** Intel Core i3-6100, AMD FX-8350
**Memory:** ８ GB RAM
**Graphics:** NVIDIA Geforce GTX 750 Ti, AMD Radeon R7 360
**DirectX:** Version 10
**Storage:** 4 GB available space
**Recommended:**

**OS:** Windows 10
**Processor:** Intel Core i5-6600, AMD Ryzen 5 1600
**Memory:** 8 GB RAM
**Graphics:** NVIDIA Geforce GTX 960, AMD Radeon R9 280
**DirectX:** Version 10

**Giraffe and Annika** (ジラフとアンニカ) is a 3D action-adventure with rhythm game elements set on the mysterious Spica Island. Players join the journey of cat-girl Annika and the boy Giraffe on their quest to find pieces of the stars and discover the secrets of the island.

## Developers

The game is developed by "Atelier Mimina".

* Game development, art, design, illustration by Atsushi Saito
* Music by Tomohiro Harada (TOMZUIN H)
* ​3D modeling - Monostudio
* Sound design - Asamiya Kobo and Satoshi Tani
* 3D Environment Artist - Motonak
* art / design - SHIMO
* Character design - Tomonori
* Prototype QA - Yumenosuke
* Costume design - Aoi Cyuel
* Comic - Tosaka
* 3D character modelling assistance - K.Fukagawa
* Robot design - Kou Inaba
* 2D graphics - Koro
* Motion design - Fumie Anno
* Choreography / motion actor - Tomo Mizukoshi

## Links

* Official game site
* Atelier Mimina on YouTube
Weapons

Weapons damage is based on type, material, rarity and quality. The type is defined for each class and can not be influenced outside of transformation into a vampire or werewolf. For every weapon (except staffs) there is a specific weaponmaster that allows all users in your party to gain an additional strong vs. trait (pipetubes and crossbows share the same weaponmaster, the huntsman).

Quality of normal weapons (excluding rares and legendaries) ranges from -2, mostly worn by new recruits up to +5 which is gained from quests, or crafted by highly leveled weaponsmiths in your party.

Legendary weapons will have an additional trait attached to them. The list of possible traits is as follows:

Scalable traits from legendary weapons will be of a random level between 4 and 10. That means, for instance, that a quick reflexes can grant between 18 speed and 30 speed. Furthermore, traits that are exclusive to a certain type of weapon such as pushing criticals can only be rolled on those type of weapons (e.g. a legendary maul will never have pushing criticals). Rare equipment traits can only be chosen from 22-44 life essence mutators (70% chance of a 22 life essence trait, 30% for a 44 life essence one). Furthermore, scalable traits on rare weapons will always have the level 1 effect (e.g. tiring crits will only inflict -20 speed).

For other equipment, see Armour.

## Comparison

Expand for a big overview and comparison of all the weapons of each tier.

Back to the top
Giraffe and Annika Wiki/Section 1

About Giraffe and Annika

***Giraffe and Annika*** (ジラフとアンニカ), created by Atelier Mimina, is a 3D action-adventure with rhythm game elements set on the mysterious Spica Island. Players join the journey of cat-girl Annika and the boy Giraffe on their quest to find pieces of the stars and discover the secrets of the island. Giraffe and Annika was released on February 18, 2020. It will be released on the Nintendo Switch and PlayStation 4 on August 25, 2020.[Read more...]
Devil

Type | Devil

**Devil** is an enemy found in The Entangled Ingress and the Still Bastion. It can be found in any specific room except the boss room.

### Attacks

The Devil flies in the direction of the player in mostly diagonal mouvements. When it can see the player it stops moving and after some time shoots a burst of three individual bullets towards the player.

Its attack is executed every 1-4 seconds depending on the distance with the player and it can be smashed while charging it.

Something to notice is that Devil will no longer move if it's too close to the player.

### Tips

This enemy with the crab rock has to be taken down quickly because they are one of the most annoying monsters in Entangled Ingress to dodge and to take down. I recommend to using the smash against those enemies. You can either stun them or you can wait the time when they shoot their bullets and smash them back in their face. It is important to know that these bullets do some decent damage, only two of them can instakill a devil.
The Old World

*This article is a stub. You can help ScourgeBringer Wiki by expanding it.*

**The Old World** is the fifth realm found in *ScourgeBringer*.

## Enemies

* Saw-bot
* Horned-devil
* Alpha Horned-devil
* Ignis
* Alpha Ignis
* Alpha Ignis protector
* Quantum bomb
* Alpha Quantum bomb

### Guardians

* Horned-devil King
* Promordial Ignis
* Initial Bomb
* Prehistoric Deformed-devil
Judge CandleMask

Type | Creature

**Judge CandleMask** is the Boss N°2 found in *ScourgeBringer*.

# **Behaviour**

Vertical laser: Shots small bullets from it's back and prepares to shot a long laser moving diagonally from it's position.

Horizontal laser: Prepares to shota laser from upwards and the moves to the opposite side of the room.

Candle explosion: Positions itself in the center to expand it's candles and shot small bullets from each of these.
First Spore

Type | Creature

**First Spore** is an enemy found in *ScourgeBringer*.

### Behaviour

The First Spore has two attack patterns. One stun-able and one non-stun-able attack patterns.

The stun-able phase is followed by an attack that shoots in all directions from the Spore. Like all Spore based attacks, the projectiles go a distance before dissipating. In this attack, the projectiles move in a wave.

The non-stun-able attack consists of five large projectiles shot in sequence. Each of those large projectiles are followed by a spreading wave of smaller projectiles.
Werebeasts

## Overview

Werebeast transformation is not permanent: your character will transform back and forth between human and beast form every few days. The exception is the special werebeast start, where your starting characters have a permanent beastform.

**(exception: rescued prisoner from**
**village map):**

**only for player werebeasts**
**(exception: rescued prisoner from**
**village map):**

**only for player werebeasts**
**(exception: rescued prisoner from**
**village map):**

(unlocks at level ~7)

**only for player werebeasts**
**(exception: rescued prisoner from**
**village map):**

Back to the top

## Upkeep

Every werebeast needs 12 flesh every week (exception: rescued prisoner from the new villager map) or he will start biting people. Every werebeast bite will cause an injury and has a 5% chance to inflict the werebeast virus and transform the bitten character.

If an injured character gets bitten, he dies.

Back to the top

## Infection

There are 3 different ways to get infected:

* Get hit by a werebeast in melee. Every unblocked (!) hit has a 5% chance to transfer the virus
* Run out of flesh while having a werebeast in your group. Every bite has a 5% chance to inflict the victim.
* Send your character on a scavenge mission. One of the outcomes is being bitten by a werebeast - the chances are unknown at the time, but very small.

Back to the top

## Transformation

After being infected, your character gains the werebeast virus and is immediately a werebeast. You can cure them without a timelimit by sending them on a mission - reversing werebeastism is always possible.

The form of the werebeast for a character is chosen upon his first transformation and will then stay always the same.

Character will transform back and forth between their human and animalistic form every 4 days, automatically equipping their mutator/item set and healing any injuries.

In the new werebeast form, your character will receive the following permanent changes:

* Drop your previous weapon and pick up the appropriate new weapon for the chosen form (greatsword or big axe). Most of the time, this is an upgrade to the previous weapon.
* Drop all your armour.
* Drop all abilities the character had from level 1 (example: aegis and lifesteal as priest). Keep all the abilities you unlocked at later levels (example: sacrifice as priest). Gain charge.
* Drop all traits the character had from level 1 (example: quick learner as priest). Keep all the traits you unlocked at later levels (example: painful healing as priest).
* Gain 2 new perks: werebeast (need for flesh, healing injuries) and werebeast virus (capable of infecting others)

Back to the top

## Werebeast Start

Starting with 3 werebeasts is unlocked after making it to the third zone for the first time. You will be able to choose between 3 different werebeast forms: speedy rat, hooker, bunny (they don't have actual ingame names ;) ).

To keep up with the demand for flesh, you will start with a stockpile of 100.

Back to the top
Adult Splat-fly

Type | Creature

**Adult Splat-fly** is an enemy found in *ScourgeBringer*.

### Behaviour

The Adult Splat-fly flies obliquely, changing direction only when it bounces off the walls, and stopping to charge the attack.

It attacks shooting 4 projectiles in a X-pattern. When it gets killed, it starts to puff up and then explodes into 4 bullets indentical to its regular attack

Can be spawned by the Alpha Splat-fly when it dies, and by the Judge Bileranha during the boss fight.
The Still Bastion

*This article is a stub. You can help ScourgeBringer Wiki by expanding it.*

**The Still Bastion** is the second realm found in *ScourgeBringer*.

* Bouncy-jello
* Red Jello
* Alpha Jello
* Hardened-devil
* Alpha Hardened-devil
* Lock-prism
* Alpha Lock-prism
* Fall-bot

## Room generation algorithm

* The number of rooms in this realm is dynamically adjusted based on how many bosses the player has cleared on a save file.
* This number is determined as (20 - (max{(number of bosses beaten - 1), 0})). In other words:
	+ On new save files there will be 20 rooms in this realm,
	+ After beating the boss in this realm there will be 19 rooms in this realm,
	+ After beating all 5 current bosses there will be 17 rooms in this realm.
Urtuk: The Desolation Wiki/Section 2

Content

* Attributes
* Focus
* Overfocus
* Traits
* Mutators
* Unique Items
* Weapons
* Events
* Locations
* Missions
* Parties
* Quests

* Beasts
* Bounty Hunter
* Cultists
* Forsaken
* Humans
* Necroreavers
* Revenants
* Scavengers
* Swamper
* Valdor
* Vampires
* Werebeasts
* Discord
* Facebook
* Game Site
* Steam
* Twitter

Wiki Community

We are currently maintaining 1,691 pages (74 articles)!

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Alpha Quantum bomb

Type | Construct

**Alpha Quantum bomb** is an enemy found in *ScourgeBringer*.

### Behaviour

Alpha Quantum Bombs attack the player by self-destructing after approaching the player. When self-destructing, projectiles are shot in all directions from the Alpha Quantum Bomb's location.

It is virtually impossible for the player to kill the Alpha Quantum Bomb: The Alpha Quantum Bomb must self-destruct. The Alpha Quantum Bomb has 1000hp and is smash resistant. See animation below.

### Strategy

Approach the Alpha Quantum Bomb to trigger its count down, then maneuver in order to avoid the blast.

The Alpha Quantum Bomb can be smashed while the count down is going off, if you smash it at this time, the projectiles will not harm the player.
Blessings

The Blessings are passive skills the player can get using an Altar of Blood. The blessings resets every time the player start a new run.

## Regular Blessings

There are currently 30 regular and 11 cursed available blessings in the game.

## Cursed Blessings

Cursed Blessing are a unique set of blessings that are able to be unlocked after you get the "Accursed" skill, once activated you're required to pick at least one per run, each altar might have a chance of being able to spawn cursed blessings. Each have a positive side but will also give a negative outcome.

## Notes

Heavy Hitter and Biting Harder were added in the Beta 1.30 version.

High Confidence, Instant Mod, Blood Favor, Top Predator, Last Stand, Keep Rolling, Faster Dragon, Larger Smash and the Cursed Blessings were added in the 1.41 version (Release out of Early Access).
Enpowerment was removed in the 1.41 version (Release out of Early Access).

Enpowerment was removed in the 1.41 version (Release out of Early Access).
Realms

There are currently 5 realms in the regular runs, and 1 more secret realm accesible through a Chaos Root.

1. The Entangled Ingress

2. The Still Bastion

3. The Wasted Pit

4. The Living Walls

5. The Old World

6. The Beyond

## Notes

* The Living Walls was added in version Beta 1.2
* The Old World was added in version Beta 1.3
* The Beyond was added in version 1.41
Temple

*This article is a stub. You can help A Year of Rain Wiki by expanding it.*

The **Temple** is a building of House Rupah in *A Year of Rain*.

## Description

Especially important for players that chose the Support role.

## Unit training

The following units may be trained here:

* Cleric
* Runecaster (Requires Library)

## Upgrades

It has the following upgrade options:

* **Truesight**: Upgrade for Clerics: Allows them to see invisible units.
* **Restoration**: Upgrade for Clerics: Unlocks the ability to undo a negative effect on a friendly unit.
Elven Enclave

*This article is a stub. You can help A Year of Rain Wiki by expanding it.*

The **Elven Enclave** is a building of House Rupah in *A Year of Rain*.

## Description

It unlocks Pathfinders and is the go-to building for most of the research options.

## Upgrades

It has the following upgrade options:

* **Reinforced Shields**: Upgrade for Spearman: Reduces damage taken for Spearman.
* **Stormseeker Arrows**: Upgrade for Pathfinders: Increases the attack range of Pathfinders.
* **Superior Structures**: Upgrade for Buildings: Increases health of all buildings.
* **Spirit Hound**: Upgrade for Pathfinders: Unlocks ability to summon an animal companion.
Naga Deathbound

*This article is a stub. You can help A Year of Rain Wiki by expanding it.*

The **Naga Deathbound** is a unit of The Restless Regiment in *A Year of Rain*.

## Description

Ranged siege unit. Slowly attacks at long range with splash damage, and moves slower than most other units. Strong against magical units, but weak against melee
The Wasted Pit

*This article is a stub. You can help ScourgeBringer Wiki by expanding it.*

**The Wasted Pit** is the third realm found in *ScourgeBringer*.

* Splat-fly
* Adult Splat-fly
* Alpha Splat-fly
* Splat-fly Nest
* Waste-devil
* Alpha Waste-devil
* Sentinel-bot
* Alpha Sentinel-bot

## Room generation algorithm

* The number of rooms in this realm is dynamically adjusted based on how many bosses the player has cleared on a save file.
* This number is determined as (20 - (max{(number of bosses beaten - 2), 0})). In other words:
	+ On new save files there will be 20 rooms in this realm,
	+ After beating the boss in this realm there will be 19 rooms in this realm,
	+ After beating all 5 current bosses there will be 18 rooms in this realm.
Dash-bat

Type | Creature

**Dash-bat** is an enemy found in the first realm of the game The Entangled Ingress. It is a creature found in any specific room in this realm.

### Attacks

Dash-bat will flap randomly in any given direction, without following you. But if it can see you, it will perform a dash attack towards you. When it performs an attack a exclamation will appear on top of its head, you can smash to stone it. The time between each dash is between 2 and 4 seconds depending on how far you are from it

### Strategy

Because this monster has low health don't get to close to it. Prefer to shoot it with your gun, or if you don't to use your amo, Just try to push them so they make a pack of ennemies, what is more easy to handle than went they are spread
ScourgeBringer Wiki/Section 4

ScourgeBringer Links

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Steam page

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Discord

Wiki Community

We are currently maintaining 600 pages (100 articles)!

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Skills tree

The **skills tree,** also known as **The Chiming Tree** in ScourgeBringer provides players an opportunity to strengthen their character by specializing in certain skills and playstyles.

## List of Skills

There are currently 29 available skills at The Chiming tree, spread over 7 branches. The branches do not appear to follow a specific theme for skills, but it should be noted that the first branch contains more defence oriented skills, the second contains combo oriented skills, the third contains attack oriented skills, the fourth contains blood oriented skills and the fifth contains heavier attack oriented skills.

## Notes

Dirty Barry was modified in the Beta 1.30 version. The previous description was "Allows you to start the ordeal with a more powerful BLAST .32 revolver".

Round-Trip Slap replaced Raining Blood in the Beta 1.30 version. The Raining Blood description was "Judges Drop 200% more Judge Blood".