recursal/Fanatic-Fandom huggingface dataset:
Singularity

A GIF of Singularity shows him erupting in flames before unmasking.

Singularity is a tall and masked villain that acts as the main villain of the Guestaverse. He is the most powerful out of all of the Guestaverse villains.

## Description:

Singularity is an incredibly tall, masked, dark grey skinned villain that appears in many forms of Guestaverse media. He wears long black tattered pants with black shoes. He has long limbs and a very malnourished frame, with some of his ribs poking out of his chest area due to how thin he is. He wears a metal facial mask alongside a black fedora with a grey stripe to hide his face. When unmasked, he has long strands of all white hair and an incredibly sunken mouth and set of eyes. He has white pupils and completely black fingers.

## Personality:

Singularity has been shown to be a man of very few words. However, the words he does choose are often long and complex, given his nature as a scientific failure. He is seen to be incredibly malicious and very stalker like, as seen as he was watching Sir dingus and Wizzy from the shadows.

## Crimes:

* Murder: As seen at the end of SDOTBI, it is heavily implied that he ended up snapping Wizzy's neck after he failed him.
United Kingdoms of America

Scavengers

Windians

Slimes

The United Kingdoms of America also known as the UKA is the magical post-apocalyptic version of the United States of America, the country was first established in 1980. The country is split up into seven segments dedicated to seven of the nine elements.

## Kingdoms:

As stated above, there are only seven kingdoms divided into seven sections of the country. Some vary in size and shape; they also vary in climate. The following are:

* Nature Kingdom: The nature kingdom is the first kingdom that shows up in the game Copy's quest, it is filled with grass and foliage. This kingdom is famous for its dense forests, lush greenery, and clear streams. This kingdom is ruled by the nature king and queen. This kingdom used to be the state of Washington.

* Wind Kingdom: The wind kingdom is at a very high altitude with extremely tall mountains, it is incredibly cold and snowy in the wind kingdom. This kingdom is known for its main inhabitants, the Windians, its extreme cold compared to other kingdoms, and its annual battle contest. This kingdom is ruled by the wind king and queen. This kingdom used to be the state of Dakota.

* Earth Kingdom: The Earth Kingdom is the sandiest part of the UKA, it's also extremely hot in this kingdom. This kingdom is known for its desserts, extremely dangerous and quote-on-quote "Venomous" animals, and its dictatorship government. This kingdom used to be the state of Nebraska.

* Aqua Kingdom: The aqua kingdom is a water-filled series of islands that used to be the state of Florida, it is said that this kingdom was the most negatively affected after the events of the state wars. This kingdom is known for its crystal-clear waters, various islands, and its main inhabitants, the Aquaians.

* Slime Kingdom: The slime kingdom is full of swamps and mangroves; it is also very grass-filled compared to most other kingdoms. This kingdom used to be New York, it is known for its many ruins (that we don't see in-game), being the only kingdom where Slimes naturally come from, and its many swampy pieces of land.

* Fire Kingdom: The Fire Kingdom is the hottest and most dangerous kingdom out of them all, this state used to be Texas before it was transformed. This kingdom is known for its lava-filled streams, almost barren landscape, and the birthplace of Amber.

* Electric kingdom: The Electric kingdom is the most technologically advanced kingdom out of them all, this kingdom is known for also being the most protected with enemy and wild animal encounters being 98% lower than every other kingdom. This kingdom is known for its use of electricity, lack of enemies, and overabundance of more modern buildings.
The trials of fate

The trials of fate (TTOF) is the second game and second RPG made by Theguestcreator, it was released on December 9th of 2022.

## Short summary:

In TTOF we take the role of Johnathan as he wakes up in a mysterious place called the sanctum, after waking up here he is treated to the news of his unlikely demise. In TTOF Johnathan meets a dead man named Charles, and they continue their quest to fight his way back to the land of the living.
P-1 :: TEMPLE OF BROKEN DREAMS

*To see other levels, please go to Levels.*

## THIS LEVEL OR PAGE IS UNRELEASED. Any details shared here is either speculation or owner-released content.

The **Temple of Broken Dreams** is the first level and acts as a tutorial level. As far as official released content, there's not much to say about this level.

Enemies present:
 ???
 ???

## Notable Rooms

### Pedestal

This is the first room that Solstice encounters. No enemies are present, but a Health Orb is here. A large, marble and brick room with 13 windows and a door to the Hallway. Contains 2 statues, a wooden pedestal, and a secret.

## Secrets

* There's a V1 head behind the spawn pedestal that Solstice is summoned on.

## Trivia

* The text above the door in the original image reads "FOR SHE HATH SLAIN / THOSE IN HER WAY / TO HER POWER / TO HER THRONE / ARTHERA BE HER NAME." This is now incorrect as, in update 0.00.40.0 in P-1, the text reads "FOR SHE HATH SLAIN / THOSE IN HER WAY / TO HER POWER / TO HER FAME / ARTHERA BE HER NAME / TO WHICH THE LOST ONES CLAIM".
Ambient Light

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
**Ambient light** is a type of lighting built into each map that uniformly lights the entire scene with the configured color. It affects everything in the map by the same amount regardless of its location. Ambient light is different than a directional light in that it doesn't have any direction or point of origin. In the image below, the only light enabled is the map's ambient light. As you can see, there are no shadows or shaded surfaces since it lights everything evenly.

The table below describes each of the settings that can be adjusted for an ambient light from the Map Properties panel.
O Livro Proibido

**O Livro Proibido** é um filme infantojuvenil dos gêneros aventura, fantasia e mistério brasileiro de 2016, dirigido, produzido e roteirizado por Erisvânio Nolasco.

O filme foi protagonizado por Alékis Lourram no papel dos gêmeos. Foi uma obra amadora e independente, sendo o segundo filme gravado por câmeras de alta resolução.

## Sinopse

O Livro Proibido conta a história de dois irmãos gêmeos com poderes especiais por nome de: Christopher e Estácio, que foram interpretados por Alékis Lourram. Eles estão estudando fora do país, mas resolve voltar ao saber que a sua mãe estava internada no hospital. No brasil, os gêmeos encontram uma casa abandonada no meio do mato. Ao entrar nessa casa abandonada, eles acham um Livro estranho, intitulado "O Livro Proibido". Um dos irmãos insisti em levar o livro para casa, não sabendo ele que esse livro é amaldiçoado.

## Produção

As gravações do filme começaram em 4 de julho de 2016, finalizando em 13 de novembro de 2016. O filme foi todo gravado em Rio Real, município brasileiro do estado da Bahia, sendo o primeiro filme de Erisvânio Nolasco com efeitos especiais. Foi o segundo filme gravado por câmeras de alta definição.
Theme Editor

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
The **Theme Editor** allows you to customize the appearance (fonts, textures, etc.) of various UI components in your game and can be accessed from the UI Editor tab located at the top of the application. Examples of these customizable components would include the inventory window and dialogue box.

The editor tab displays a preview of the customizable components. The settings and images for your these components can be modified from the UI Properties panel on the left. Refer to the table below for an explanation of each setting. For images, click the pencil button () to edit the image or the button with green arrows () to revert it to the default image.

See 9-Patch Image for more information on how certain images, like the dialogue box image, get "sliced" up to accommodate varying sizes/dimensions.

 Dialogue Font Size
 Dialogue Color
 Speaker Name Color
 Portrait Position
 Line Spacing
 Window Width
 Images
Robby

A panel of Robby from one of the comics

Robby is one of the five main characters in the webcomic series Animation House Adventures. (AHA) Robby is the first main character that we meet, he is considered to be a sort of leader like figure.

## Description and design:

Robby is the first character we ever meet in AHA, as the first ever comic was a solo comic containing him and him alone. Robby takes the appearance of a white skinned figure with black stick limbs; he has a round head with a simple mouth and eyes. Due to the fact his parents were of two different art styles, their child ended up looking like a mix of a blockite (with the blocky body) and a doodle figure (with the stick limbs) This makes Robby the only main character in AHA to be bistyled. Similar to the others, Robby has a dream he wants to fulfill. Robby has dreams of becoming an actor one day in the future.

## History:

Like mentioned before, Robby has been in the comics since the very beginning. In the story he is first seen leaving his house as he needs a job, he is approached by a mysterious man and offered a job to be a test subject for this social experiment. He accepts the offer and goes off to the house, he meets his first friend in this project dangling from the ceiling. While most of the comics he's in are played for laughs, he plays an important role in the "Michi VS. the world" arc. He suggests the idea that Michi should go to court to end all of the problems going on in her life, he also plays the lawyer defending Michi.

## Character traits and personality:

* Leader: Robby takes on the role of a main character or leader in the group of AHA, good or bad, he still is a leader.

* Everyman: Robby is an everyman, from his personality to his design.

* Kinda dumb: In the comic "Change" he is seen to be freaking out at his redesign due to the addition of fingers, what's important to note is that he has been seen to have fingers in the past.
Add Character

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
Adds a character to the specified tile within the map (if the tile is not already occupied by another character). The entity ID is optional and will be assigned to the new character if supplied.

### Signature:

add\_character(model\_name, tile, entity\_id)

 tile
 entity\_id

Remove Entity function can be triggered later to remove a character that was previously added to the scene with the Add Character function.

## Example:

`add_character("purple_slime", "dungeon_door_01", "slime_01");`

***Results:*** A purple slime will be added to the map on the tile having ID "dungeon\_door\_01" and will be assigned an ID of "slime\_01".

Use the \*\*Add Character\*\* function to introduce new NPCs into the scene. After being added, you can use the Set Dialogue function
Draggie

## Information:

Draggies also known as Alatusvaranus (Meaning winged lizard in Latin), is a genus of medium-sized monitor lizards native to the United Kingdoms of America. There are two species in this genus: the Common Draggie and the Burning Draggie. The things that make this genus unique include the long feather-like modified scales they use for gliding, their notable transitions to alpha status, and their incredible heat-conducting organ called a "Cooling tube." The Common Draggies biological name is Alatusvaranus Draconis (Meaning winged lizard dragon in Latin) and the Burning Draggies biological name is Alatusvaranus Ignis (Meaning A winged fire lizard in Latin)

## Differences:

* The Common Draggie has white and grey scales with a quadrupedal stance. They have three claws on each of their feet, as well as wing-like structures they use to glide on their backs. They have an elongated snout as well as deep blue eyes. They often spew ice-based attacks like a cooling mist or ice shards to injure their prey.
* The Burning Draggie has red and dark grey scales with a quadrupedal stance. They have three claws on each of their feet, as well as small wing-like structures they use to glide on their backs. They have an elongated snout as well as deep crimson eyes. They often spew fire-based attacks like hot steam or fire blasts to injure their prey.

## Alphas:

Unlike many other lizard species, Alatusvaranus actually has an alpha leading most packs. The alpha is often multiple times larger than lesser members of the species. Common Draggies alphas often resemble dragons in Chinese folklore, while Burning Draggies resemble Drakes.

## Gallery:

A drawing of a Common DraggieThe sprite of the Burning DraggieThe sprite of the Common DraggieThe sprite of the Alpha Common Draggie
Add Party Member

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
Adds a character to the player's party. Currently, party members will only appear in tactical turn-based battles to aid the player in combat.

## Signature:

```
add\_party\_member(model\_name, member\_id)

```

 member\_id

The Remove Party Member function can be triggered later to remove a character that was previously added to the party with the Add Party Member function.

## Example:

```
add\_party\_member("sarah\_character", "Sarah");

```

***Results:*** The character "sarah\_character" is added to the player's party and assigned a member ID of "Sarah".

Use the **Add Party Member** function to have an NPC join the player's party after choosing a certain dialogue option or completing a quest for them.
Credits Editor

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
The **Credits Editor** allows you to set up the credits roll for your game and can be accessed from the UI Editor tab located at the top of the application. The credits roll can be triggered using the Show Credits function once the player has completed a game-ending event. The game will return to the Main Menu once the credit roll has completed (or prompt the player to press ESC to quit if the Main Menu is not enabled for your game).

The settings for your credits can be modified from the UI Properties panel on the left. Refer to the table below for an explanation of each setting.

 Background Color
 Background Map
 Camera Position
 Music
 Edit Credits
Webcomics

The logo of AHA alongside some others

Over the course of 7 months, a few webcomics have been created. The webcomics are divided into two series as of now, the Copy logs and AHA.

## Copy logs summary:

In the copy logs, we follow the council of adventurers in their day to day lives as they just live life. Some comics are very basic, like Orion and Amber dressing up, some can be heartwarming like Ella sharing something with Copy. This series takes place after the one-year time jump at the end of the trials of fate.

## AHA summary:

In a world where everyone is divided by something called an art style, the government has wondered for years what would happen if you put people of different art styles into one area. Would they grow closer together or fall further apart from each other? When five young people decide to sign up for the project, they quickly find out which answer was truly right.

## Arcs:

There have been no true arcs in the Copy logs, the only series to currently have an arc has been AHA. The first arc ever made was called the "Michi vs. the world" arc. In it, Michi starts showing up in less and less comics, until eventually she locks herself in her room functionally removing herself from the story. When a massive part of her past is revealed to the public, she heads to court to settle this debate. This arc started with the comic "Night terrors" and ended with the comic "Michi vs. the world!"
Rattus-E

## Information:

Mangarattus is a genus similar to that of Rattus that exists in the world of the game Copy's Quest. It contains three separate species consisting of the common Rit, the scavenger Rit, and the goo-rit. The Rit are the most common enemies in Copy's quest, showing up in almost all chapters. The Rit is also most likely the first enemy the player will encounter in Copy's quest. It is said that the name Rit came from the misspelling of the word Rat made by Benjamin Owens. The species' scientific names are: Magnarattus alba, Magnarattus robustus, and Mangarattus palus.

## Description:

The Magnarattus genus takes the appearance of larger variants of rats, the common Rit has white fur and red eyes similar to an albino lab rat. The scavenger Rit has brown scruffy fur and an elongated snout, and the goo Rit has no fur but is instead covered in a green slimy mucus-like substance. A major feature of all of the Rit is the spikes on their backs, which are used in self-defense. The common Rit has spikes on its back, the scavenger variant has spikes, and an extra spike on its tail. The goo Rit has no spikes on its back, instead having them in a mace-like structure on its tail.

## Gallery:

A drawing of a common RitThe Sprite of a scavenger RitThe sprite of a common RitOld sprite for a Common Rit. Can still be seen in The Trials of Fate.
Tutorials

This article is about user-created tutorials. For official RPG in a Box YouTube tutorials, see Official Tutorials.
The list below contains **tutorials** describing different aspects of *RPG in a Box*.

## Beginner

These tutorials are designed to help complete beginners to *RPG in a Box* understand how to use the software. The Editors section is designed to give a basic overview of the editors available in *RPG in a Box*.

* Game Manager
* Game Explorer

### Editors

* Voxel Editor
* Map Editor
* Script Editor
* Dialogue Editor
* UI Editor
* Effect Editor
* Items
* Quests
* Combat
* Stats
Main Menu Editor

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
The **Main Menu Editor** allows you to customize some of the visual aspects of your game's Main Menu and can be accessed from the UI Editor tab located at the top of the application. Currently, you can choose what to display in the background of the menu, which music to play, and the text color to use when the player hovers over the menu buttons.

The settings for your Main Menu can be modified from the UI Properties panel on the left. Refer to the table below for an explanation of each setting.

 Background Color
 Background Map
 Camera Position
 Background Image
 Image Stretch Mode
 Hover Color
 Music
Carrossel (desenho animado)

***Carrossel*** é uma série de desenho animado brasileira produzida e exibida pelo SBT em parceria com a SuperToons, como um *spin-off* baseado na telenovela homônima, que por sua vez é uma adaptação da telenovela mexicana homônima.

O desenho estreou no dia 4 de janeiro de 2016 e foi exibido às 21h15, de segunda-feira a sexta-feira, antes da reprise da telenovela original, no SBT. Depois de ter sua exibição no horário nobre o desenho foi movido em março do mesmo ano pro matinal Carrossel Animado, mas isso resultou numa grande perda de audiência fazendo com que o desenho saísse do ar rapidamente. Retornou apenas a ser reprisado novamente em 2021 pelo Sábado Animado.

Os episódios do desenho acontecem em algum momento depois da chegada de Suzana antes da introdução de Margarida e Renê na novela, porém a trama dos episódios não possuem quaisquer ligação ou dão continuidade com a história original da novela.

## Produção

A série animada de Carrossel foi anunciada em 23 de fevereiro de 2013, pelo telejornal do SBT, SBT Brasil, com estreia prevista para o segundo semestre de 2013. Porém, houve um grande atraso, a série foi "engavetada", e a estreia da animação foi adiada para 18 de agosto de 2015, e depois oficialmente para 4 de janeiro de 2016, com *teasers* começando a serem exibidos em 1 de dezembro de 2015. A animação foi exibida no horário nobre, entre suas duas novelas infantis, Cúmplices de um Resgate e a reprise de Carrossel.

Boa parte das vozes dos personagens foi feita pelos próprios atores da telenovela, com exceção, por exemplo, de Rosanne Mulholland e Aysha Benelli que não entraram em acordo com o SBT, para fazer as vozes, e foram substituídas pelas dubladoras Luanna Belini e Bruna Matta.

## Cancelamento

Quando o desenho foi anunciado SBT tinha planos para continuá-lo como forma de cobrir o fim da novela tendo inclusive ideia de expandir a animação por toda a América Latina. Uma segunda temporada e também uma animação de Chiquititas estava em planejamento, porém os projetos para os desenhos animados acabaram por ser cancelados logo após o desenho de Carrossel ter ido ao ar. Os motivos foram as reduções de custos e também pela ANCINE, conhecida por fomentar o setor audiovisual e a cultura nacional negou contemplar projetos de origens estrangeiras.
Add Item To Container

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
Adds one or more of the specified item to an item container. The ID of the item is case-sensitive and should match the ID assigned to it in the Item Editor (e.g. "ITEM\_0001"). The item(s) will be placed into the first open slot(s) of the container.

## Signature:

```
add\_item\_to\_container(entity, item\_id, count)

```

 item\_id
 count

## Example:

```
add\_item\_to\_container(self, "ITEM\_0001", 1);

```

***Results:*** One of ITEM\_0001 is placed into the container entity from which the script was triggered.

Use the **Add Item Container** function to place a new item into a chest or onto a table after the player has performed an action to build, generate, or "craft" the item.
Animation Types

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
**Animation type** determines the behavior of an animation when it is triggered. This setting is specified when adding a new animation to your model in the Voxel Editor, or from the Model Properties panel for existing animations. Refer to the table below for descriptions of each type currently supported.

 Ping Pong
 Once
 Clamp
 Ping Pong Once
Game Explorer

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
 The **Game Explorer** provides a view into all of the resources and configurable items contained within your game project. Many of the resources for your game are grouped within folders for each type (Maps, Tiles, Objects, etc.). The Game Configuration item can be double-clicked to modify various settings related to your game. Likewise, UI Components, Items, Enemies, and Battles can be double-clicked to quickly access the corresponding editor for each aspect of your game.

Certain file types can be quickly imported into your game project from an external file browser by dragging and dropping the file into the Game Explorer panel. These file types include images (.png, .jpg, .jpeg), fonts (.ttf), sound effects (.wav), and music (.ogg).

# Context Menu

The context menu can be accessed by right-clicking on a resource.
Project Viga (Reimagined) Wiki

**Welcome to the Project Viga (Reimagined) Wiki!**
This wiki is about my star system known as the Holas system

This is where i do things relating to my star Holas and it's planets. Please do NOT edit any of the stuff i made here as this is NOT made to be edited

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
2008

**2008** (**MMVIII**, na numeração romana) foi um ano bissexto do século XXI que começou numa terça-feira, segundo o calendário gregoriano. As suas letras dominicais foram FE. A terça-feira de Carnaval ocorreu a 5 de fevereiro e o domingo de Páscoa a 23 de março. Segundo o horóscopo chinês, foi o ano do Rato, começando a 7 de fevereiro.
Tile

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
A **tile** is the primary building block of a map in RPG in a Box. Tiles are typically used to construct the ground, buildings, and other structures/architecture, and can be independently placed at any XYZ coordinate within the map. A tile's coordinate is unique among other tiles in the same map, as only one tile is permitted per XYZ coordinate. As the player character and NPCs move around the map, any tiles they step onto will act as terrain and determine the vertical positioning of the characters.

## Scripting

Refer to the table below for a list of tile properties that can be accessed from a script. If the property's value can be changed using an assignment statement, it will be noted in the description.
Add Object

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
Adds an object to the specified tile within the map (if the tile is not already occupied by another object). The entity ID is optional and will be assigned to the new object if supplied.

## Signature:

```
add\_object(model\_name, tile, entity\_id)

```

 tile
 entity\_id

The Remove Entity function can be triggered later to remove an object that was previously added to the scene with the Add Object function.

## Example:

```
add\_object("tree\_small", "target\_tile", "new\_tree");

```

***Results:*** A small tree will be added to the map on the tile having ID "target\_tile" and will be assigned an ID of "new\_tree".

Use the **Add Object** function to introduce new interactable objects or obstacles into the scene. After being added, you can use the Set Entity Script function to assign a script to the object or the Modify Navigation function to mark a now blocked path as impassable.
Add To Group

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
Adds the specified entity to a group.

## Signature:

```
add\_to\_group(entity, group\_name)

```

 group\_name

## Example:

```
add\_to\_group(entity["slime01"], "slimes");

```

***Results:*** Adds the entity with ID "slime01" to the "slimes" group.
Script Editor

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.

## Overview

The **Script Editor** is where you will create scripts for the various events and interactions in your game. This includes scenarios like loading maps, opening doors, triggering traps, and many other possibilities!

## Palette

The Palette is a list of all functions and logic nodes that are available to add to your script. By selecting an item in the list, the text box below the Palette will be updated to display usage information pertaining to that scripting function/logic. To add one of these items to your script, either double-click on the name or select it then click the "Add to Script" button located in the upper right corner of the Palette. The new node will be added at the center of the current editor view.

For details on each function's parameters, along with helpful visual examples, refer to the Scripting Reference page.

## Script Graph

The Script Graph is the visual workspace where you will build your script and is similar to a flowchart. Once you have added functions to your script, you can click and drag to move them around. To connect two nodes together, click on the output connector of one then drag to the input connector of another. In order to have a valid script, you need at least one function connected to the Start node. Nodes can be removed from the Script Graph by clicking on their "X" button located in the upper right corner of the node.

## Script Graph Toolbar

 Select All
 Select None

## Source Code

    The Source Code panel is located at the bottom of the Script Editor and displays the source code for the script. This is primarily for informational purposes, but can be helpful if you are interesting in learning the custom scripting language that is used by RPG in a Box. The source code is updated in real-time as you edit the visual Script Graph.
Voxel

According to Wikipedia, a **voxel** (or volumetric pixel) "represents a value on a regular grid in three-dimensional space". In the context of RPG in a Box, voxels are the building blocks (think 1x1 LEGO bricks or Nanoblocks) used in the creation of your game's tiles, objects, and characters. Each voxel is visually represented in the Voxel Editor as a cube and possesses a unique XYZ coordinate within the editor's three-dimensional grid.

Whenever a tile, object, or character is saved in the Voxel Editor, an optimized mesh and corresponding texture are generated using the voxel data (i.e. voxel coordinates and colors) for each frame. Although each resulting model is no longer composed of the individual cubes in-game, this information is stored as metadata on the entity for future functionality.
Level 17

**需要整改**

该页面符合标准，但整体质量不高，需进一步整改。
**生存难度:**

*等级 死区*

**>> 万死一生**

**>> 极端混乱**

**>> 致命因素**

Level 17是后室的第18层。

## **描述**

**Level 17**表现为一个极端不稳定的错误集合体，其混乱程度永远无法得出。整个楼层笼罩在一片黑暗之中，空间碎块可能具有各种大小和形状，有些可能是规则的几何体，而其他的则可能是不规则的碎片。它们以不可预测的方式不断地运动着，有时这些空间碎块会聚集成密集的团块，或突发解体，形成新的碎块。

**Level 17**的特性极端异常。在本楼层，物理规律几乎不存在。引力时而存在，时而消失，使得碎块在空中自由运动。有时碎块会发出奇怪的噪音，但却无法被理解。这些碎块之间也存在着奇怪的相互作用，它们会互相吸引、排斥，甚至发生碰撞时会发出足以使人失明的光芒。线形空间受到了极端的影响，一些空间碎块被无穷伸展，而又消失殆尽。有人猜测**Level 17**中各种维度被交叉于一体，这种说法尚未得到证实。但这意味着再**Level 17**中探险者无时无刻面临着被空间所肢解的风险。同时**Level 17**中物质形态经历了无可讯从的转变，固体可以瞬间转变液体，液体又可以瞬间气化成气体，有些区域甚至检测到了等离子体，使得我们无法依赖传统的科学知识来理解和解释该楼层上所发生的现象。**Level 17**中也存在着心智的崩溃。在这个阈限现实中，人们的思维和意识会遭受到巨大的干扰。理智和逻辑被扭曲和颠覆，让人难以分清真实与虚幻。对于时间、空间、信息和物质的错乱使得人们无法保持稳定的思考和认知能力，进一步加剧了该楼层的混乱程度。

**Level 17**的混乱极有可能与**0层剧变**有一定关系，原有的Level 17的毁灭和**0层剧变**几乎同时发生。有一种理论认为**Level 17**的毁灭是因为新的楼层结构迅速覆盖了原有楼层，但由于其覆盖不完整导致原有的空间碎块四处飘浮，并导致维度不完整而使其扭曲。但其具体情况仍需进一步调查。

## **实体**

Level 17中存在着一些异化的实体。这些实体可能是由错误集合体中的能量形成的，它们具有奇特的外貌和行为。部分实体可能会具有人类无法理解的特性，有些甚至可能会变形或消失。它们可能对人类产生威胁，因为它们的行为是无法预测的。
RPG in a Box Wiki

# **Welcome to the RPG in a Box Wiki!**

RPG in a Box is a fun and easy to use game engine that lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows and MacOS, allowing others to play it without needing to own RPG in a Box!

## State of the Wiki

Currently porting over official documentation with the permission of Justin Arnold. Assist the effort by porting documentation pages that don't yet exist, or by updating wiki pages that have been ported.

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
Articles with this header are exact copies of the existing documentation and need to be brought up to date. Please help in updating these articles.

## Editors

RPG in a Box contains many easy to use editors each for creating different parts of a game. Below are links to documentation for each editor.

* Voxel Editor
* Map Editor
* Script Editor
* Dialogue Editor
* UI Editor
* Item Editor

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Add Waypoint

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
Adds a waypoint to the specified platform tile.

## Signature:

```
add\_waypoint(tile, waypoint\_name, waypoint\_coordinate)

```

 waypoint\_name
 waypoint\_coordinate

The specified tile must have been previously configured as a moving platform either in the Map Editor or using the Create Platform function.

## Example:

```
add\_waypoint(entity["raft"], "east\_river\_bank", coord[7, 1, 0]);

```

***Results:*** A new waypoint will be added to the tile with an ID of "raft". The waypoint will be named "east\_river\_bank" and will be located at coordinate (7, 1, 0).

Use the **Add Waypoint** function along with the Create Platform function to allow the player to dynamically place a raft that they can then use to cross a wide river.
Voxel Editor

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.

## Overview

The **Voxel Editor** is used to create the voxel models for your game's tiles, objects, and characters.

## Camera Controls

 Middle Button + Drag
 Scroll Wheel Up
 Scroll Wheel Down

## Viewport Panels

These panels are located at the corners of the main viewport where the model itself is displayed.

 Movement/Rotation Buttons
 Current View
 Surface Level (Tiles Only)

## Other Controls

 Ctrl + Left Mouse Button + Drag
 Hold Backtick Key (`)
 B
 V
 F
 G

The Voxel Editor's palette allows you to select which color to use when attaching or painting voxels. The table below describes the actions that can be performed by clicking on a color slot within the palette grid.

 Right Mouse Button
 Middle Mouse Button
Widget Editor

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
The **Widget Editor** allows you to create custom UI components (i.e. widgets) for your game.

Custom widgets can be displayed in-game using the Show Widget scripting function. You can also add them to the management screen by going to the "Screens" tab of the UI Editor and adding their IDs to the comma-separated list of custom widgets.

# Creating a Widget

To create a new widget, click the "Add" button () on the main toolbar and then provide a unique ID that will be assigned to it. Once created, the width and height of the widget can be adjusted from the "Widget Properties" panel on the left-hand side of the editor. Elements (item slots, text fields, buttons, etc.) can be dragged and dropped from the "Widget Tools" panel onto the grid layout of the widget.

Elements that have been placed can be resized by selecting the element and then dragging the handles of the selection box. To delete an element, select it and press the Delete key or drag and drop it outside of the widget.

See the "Elements" section below for a description of each element type that can be added to a widget.

# Widget Properties

The "Widget Properties" panel contains various settings that can be adjusted for the active widget. It is displayed on the left-hand side of the editor when no elements are currently selected.

# Elements

Various elements can be added to a widget using the "Widget Tools" panel on the left-hand side of the editor. A brief description of each type is provided below. You can click on the name of a particular element for more information about that element and any properties that can edited once added to a widget.
2015

**2015** (**MMXV**, na numeração romana) foi um ano comum do século XXI que começou numa quinta-feira, segundo o calendário gregoriano. A sua letra dominical foi D. A terça-feira de Carnaval ocorreu a 17 de fevereiro e o domingo de Páscoa a 5 de abril. Segundo o horóscopo chinês, foi o ano da Cabra, começando a 19 de fevereiro.
Montador (cinema)

**Montador** ou **editor** é o profissional responsável pela montagem de um filme ou qualquer outro produto audiovisual, sendo normalmente acompanhado em seu trabalho pelo diretor ou, em alguns casos, pelo produtor.

## Descrição

A principal função do montador ou editor de cinema é a de dar sentido ao material previamente filmado ou gravado, através da elaboração de uma estrutura narrativa que, em um primeiro corte, se aproximará do roteiro, mas que à medida em que o trabalho for avançando, pode mudar para algo completamente diferente da ideia inicial, até que se conclua em um corte final.

O filme depois de impressionado, durante a rodagem, é revelado e, já em positivo, faz-se a selecção dos fotogramas (24 imagens por segundo, em cinema), procede-se ao chamado, corte e cola, inicialmente de forma manual, depois através de máquinas e hoje em dia, através da digitalização, por edição não linear.

O montador em vídeo, vulgarmente designado por editor, é o profissional responsável pela selecção da imagem da rodagem, registada em cassete, cartões de memória sólida, disco rígido, ou outro qualquer suporte digital. Através de sistemas de edição, lineares ou não-lineares, o editor de vídeo, pode ainda adicionar efeitos de transição 2D ou 3D, legendagem, através de inserção de caracteres, junção de imagens de síntese e efeitos sonoros, como ruídos e música.

## Bibliografia

* Dmytryk, Edward (1984). *On Film Editing: An Introduction to the Art of Film Construction*. Focal Press, Boston.
* Knight, Arthur (1957). *The Liveliest Art*. Mentor Books. New American Library.
2013

**2013** (**MMXIII**, na numeração romana) foi um ano comum do século XXI que começou numa terça-feira, segundo o calendário gregoriano. A sua letra dominical foi F. A terça-feira de Carnaval ocorreu a 12 de fevereiro e o domingo de Páscoa a 31 de março. Segundo o horóscopo chinês, foi o ano da Serpente, começando a 10 de fevereiro.
Holy Shotgun

# The Holy Shotgun

*"Get ready to receive some holy spirit."* ~ Myst

The Holy Shotgun is one of Solstice's weapons in the fight against the Abyss.

## trivia

* the holy shotgun has a total of 339 tris, 176 faces, 198 vertices and 358 edges.
* the top triangle around the trigger seems to be a sort of sight
	+ this would be inefficient on any other weapon due to the low accuracy of said sight
Map Editor

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.

# Overview

The **Map Editor** is where everything comes together. You will use this editor to build your game world using the tiles, objects, and characters that you've created in the Voxel Editor. There are three different "modes" available in the Map Editor:

* **Place**: This mode is used to place tiles, objects, and characters into the map.
* **Edit**: This mode is used for making modifications to existing tiles, objects and characters, for example, to delete or rotate a tile, attach a script to an object, add dialogue to a character, etc.
* **Connect**: This mode is use to add, remove, or edit navigation paths between tiles.

## Controls

### Default Camera

 Middle Mouse Button + Drag
 Scroll Wheel Up or Ctrl + Middle Mouse Button + Drag Up
 Scroll Wheel Down or Ctrl + Middle Mouse Button + Drag Down

 Ctrl + Left/Right Arrow Keys
 Ctrl + Up/Down Arrow Keys

 Ctrl + C + Mouse at Left/Right Edge of View
 Ctrl + C + Mouse at Top/Bottom Edge of View

### Free Camera

 Shift + Middle Mouse Button + Drag
 W, Scroll Wheel Up
 S, Scroll Wheel Down
 A
 D
 Q
 E

### First-Person Camera

 A/D
 Middle Mouse Button + Drag
 M

### Connect/Navigation Mode

 Right Mouse Button + Drag
 Delete
1985

**1985** (**MCMLXXXV**, na numeração romana) foi um ano comum do século XX que começou numa terça-feira, segundo o calendário gregoriano. A sua letra dominical foi F. A terça-feira de Carnaval ocorreu a 19 de fevereiro e o domingo de Páscoa a 7 de abril. Segundo o horóscopo chinês, foi o ano do Boi, começando a 20 de fevereiro.
1977

**1977** (**MCMLXXVII**, na numeração romana) foi um ano comum do século XX que começou num sábado, segundo o calendário gregoriano. A sua letra dominical foi B. A terça-feira de Carnaval ocorreu a 22 de fevereiro e o domingo de Páscoa a 10 de abril. Segundo o horóscopo chinês, foi o ano da Serpente, começando a 18 de fevereiro.
TRIBAL

Promotional material similar to the logo

TRIBAL is an RPG made by Theguestcreator on February 12th of 2023, it is the third game to be made by Theguestcreator and also the second unique series made by Theguestcreator.

## Short summary:

Four teenagers randomly awake in a mysterious forest, this forest appears normal at first, but quickly is revealed to be a forest full of prehistoric creatures. During the course of the game, they craft items, fight creatures, and try to survive the primal wasteland all while being hunted by the queen of these dinosaurs.
Raissa Chaddad

**Raissa Barreiro Chaddad** (Guarujá, 11 de maio de 2002) é uma atriz e influenciadora brasileira. Em 2013, ganhou destaque ao interpretar Bia, uma das protagonistas em *Chiquititas*. Em 2016, participou quadro *Dance se Puder* no programa *Eliana*. Em 2019, fez uma participação interpretando Carla em *As Aventuras de Poliana*.

## Biografia e carreira

Raissa Barreiro Chaddad nasceu no município de Guarujá, no litoral de São Paulo, em 11 de maio de 2002. Aos seis anos de idade, ingressou-se no projeto Casa 3, que é realizado em sua cidade natal desde 2003 em parceria com a Secretaria de Educação. Em 2011, participou do curta-metragem "Missão Estelar", produzido pela agência Form Models de Santos. De 2013 a 2015, atuou no *remake* da telenovela infantil *Chiquititas*, adaptada por Íris Abravanel e exibida no Sistema Brasileiro de Televisão (SBT), em que interpreta Beatriz (Bia), uma das protagonistas, papel vivido anteriormente por Gisele Frade. Em 2016, ganhou o quadro "Dance Se Puder" do Programa Eliana no SBT. Entre 2019 e 2020 participou da novela *As Aventuras de Poliana, do SBT, interpretando Carla.*

## Filmografia

### Internet

(Vencedora)
(Apresentadora)

## Teatro

 2016
 2018
 *O Aprendiz de Feiticeiro* | Lady Jane
Copy's quest

Copy's Quest is an RPG maker ace game made in the year 2022 on November 24th, it is considered to be the first RPG maker game made by Theguestcreator

## Short summary:

A young prince named Copy and his older brother Johnathan go on a quest from kingdom to kingdom in order to stop a mysterious virus infecting animals and making them violent, along the way they meet various friends and foes.
2019

**2019** (**MMXIX**, na numeração romana) foi um ano comum do século XXI que começou numa terça-feira, segundo o calendário gregoriano. A sua letra dominical foi F. A terça-feira de Carnaval ocorreu a 5 de março e o domingo de Páscoa a 21 de abril. Segundo o horóscopo chinês, foi o ano do Porco, começando a 5 de fevereiro.
Paulinha Abelha & Marlus

**Paulinha Abelha & Marlus** foi uma dupla brasileira de forró eletrônico, formada em 2010, na cidade de Aracaju, pelos vocalistas Paula de Menezes Nascimento Leça Viana (Simão Dias, 16 de agosto de 1978 — Aracaju, 23 de fevereiro de 2022) e Marlus Albert Leca Viana (Maceió, 13 de março de 1980). A dupla encerrou as atividades em 2014. Foi a primeira dupla de forró do Brasil.

## Biografia

A dupla foi formada em 2010 por Paulinha Abelha e Marlus Viana em Aracaju, Sergipe, os mesmos são ex-vocalistas da banda Calcinha Preta. A dupla se destacou-se com as músicas "Eu Errei", "Mamãe Passou Açúcar em Mim", "Deita na BR", "Liga Pra Mim", "Ainda Te Amo" dentre outras. Abelha e Marlus se apresentaram em vários programas de televisão, gravando vários álbuns promocionais e dois álbuns de videos.

Na gravação do último DVD da dupla: "Ao Vivo Em Montes Claros", tiveram várias participações especiais de Daniel Diau e da Dupla Gian & Giovani entre outros.

Em 2014, Paulinha e Marlus retornam à banda Calcinha Preta, dando fim às atividades da dupla.

Atualmente, Marlus Viana está em carreira solo.

#### Falecimento da cantora Paulinha Abelha em 2022

Em 11 de fevereiro de 2022, Abelha foi internada em estado grave em Aracaju, Sergipe, com quadro de insuficiência renal. No dia 17, o quadro clínico evoluiu para um coma profundo, que não se alterou durante seis dias, até a morte da artista no dia 23, após ser constatada a morte cerebral. Abelha foi sepultada no cemitério de sua cidade natal, Simão Dias. O laudo revelou que as causas da morte foram meningoencefalite, hipertensão craniana, insuficiência renal aguda e hepatite.
UI Editor

The **UI Editor** allows you to adjust many aspects of your game related to the user interface. Each sub-tab within the UI Editor lets you configure a set of properties for that component and provides a preview of how it will appear in-game. Refer to the pages below for more details on each of the available editors.

* Theme Editor
* Widget Editor
* Main Menu Editor
* Credits Editor
Add Tile

Potentially OutdatedThis article is an exact copy of the official documentation and may be out of date.You can help the community by updating it to the best of your ability.
Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). The entity ID is optional and will be assigned to the new tile if supplied.

## Signature:

```
add\_tile(model\_name, coordinate, entity\_id)

```

 coordinate
 entity\_id

After adding a new tile, you can use the Modify Navigation function to make the tile walkable from any adjacent tiles. For example, if you add a bridge tile on top of a river, you'll need to update the navigation to allow the characters to walk across it.

## Example:

```
add\_tile("wooden\_floor\_02", coord[10, 0, -1], "bridge");

```

***Results:*** A new tile, using model "wooden\_floor\_02", will be added to the map at coordinate (10, 0, -1) and given an ID of "bridge".

Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening up a new area for them to explore.