recursal/Fanatic-Fandom huggingface dataset:
Bone & Claw

**Bone & Claw** is Wolverine's Challenge Mission.

## Description

A unique tactical challenge to test Wolverine's skill in combat.

Complete the objective to earn Wolverine's Midnight Sun Suit and Legendary combat ability!

## Objective

Defeat the **Whispers of Memory** to acquire the Midnight Special ability card.

* There are infinite Card Plays.
* Redraw and Move are disabled.
* The challenge is failed if there are no more cards to play or the turn ends.

## Walkthrough

   This walkthrough uses the numbers in the screenshot to the left to identify each of the Whispers of Memory in this challenge.

### Step 1

   Use both hits of Lethal Pounce on Whisper of Memory #4.

### Step 2

   Play one of the Power Slash cards on Whisper of Memory #2, knocking it back into the wall near Whisper #1.

### Step 3

    Play the other Power Slash on Whisper of Memory #1, knocking it back into the wall near Whisper #2. Both Whisper #1 and Whisper #2 will now have 24 Health.

### Step 4

    Play Stink of Fear, taunting both Whisper #1 and Whisper #2.

### Step 5

    Use all 4 hits of Eviscerate on Whisper of Memory #3, taunting it and leaving it with 8 Health.

### Step 6

    Use all 3 hits of Chain Swipes on Whisper of Memory #4, taunting it and leaving it with 15 Health.

### Step 7

    Play Let's Do This to force all of the Whispers to attack Wolverine, who counters each attack with a KO, obtaining Midnight Special.

### Step 8

    Play Midnight Special to destroy the Black Crystal and complete the challenge.
Agatha's Cauldron

**Agatha's Cauldron** is located in the Abbey Library and allows the player to craft various items, including Combat Items, Essence, Gifts, and Palettes. The Cauldron also allows for transmutations of all three Essence types, Credits, and Gloss. When you first enter the Library, right next to the Cauldron you can find Agatha's Cookbook.

## Hero Requests

* Fire Burn and Cauldron Bubble (Achievement)
Oliver

**Oliver** is a character encountered in *Sudrian Steam*. He is a current member of The North Western Railway, and works on the Little Western branchline with Duck and the Scottish twin engines, Donald and Douglas. He also owns a brakevan named Toad. Before being brought to Sodor, Oliver was left in a scrapyard on the Mainland, where he was very nearly scrapped until one night, Douglas arrived and found him, and with his help, was rescued and restored as a Sodor engine.

## Personality

Despite his heroism and daring feats of escape, Oliver is an engine who is willing to admit every day is a learning curve. When he was still new to Sodor, he let the other engines' responses to his courage, resource and sagacity from his amazing recounts of daring escapes and adventures get to his smoke-box and he became conceited. However, when the Troublesome Trucks pushed him into the turntable well, he grew into a much more humble, settled engine and was far warier of trucks. But later, with some help from his brake van Toad, he did gain much respect and authority among the trucks when he showed his strength with the ringleader of the trucks, S.C. Ruffey, a little more than he had perhaps been intending. Oliver still has gumption, but became a more obedient, sensible engine. He felt his responsibility on the railway deeply, and is ever thankful for being aided in his escape from scrap by Douglas and was a trustworthy, tenacious, plucky engine. However, he could still be occasionally boastful, or temperamental; but despite this setback, Oliver is still one of the more really useful and well-behaved engines on Sodor.

## Series Overview

### Season 1

#### "The Long Game"

Oliver first appears at Tidmouth Station, collecting passengers at the platform. He soon leaves a few minutes later, passing James.

#### "Great Western Bluebells"

Oliver is present at Tidmouth Station sheds while Duck is being taken away to the works by Edward. He assures Duck that he'll only be gone for a couple of days.

The following night, Oliver can be seen sleeping in Tidmouth Station sheds while Stepney and Toad talk.

## Appearances

### Sudrian Steam

#### Season 1

* "The Long Game" (No Lines)
* "Great Western Bluebells"
* "Lights Out, Part 1"
* "Summer Massacre '96"
A Midnight Human Snack

**A Midnight Human Snack** is a Hero Op. It is part of the The Good, the Bad, and the Undead DLC.

## Description

We got a peculiar message for Wade from someone calling himself "Dirty Larry from Dirty Larry's food truck, C in Sanitary, A+ in Flavor": "Yo Deadpool, I need you, man. My patrons are going after each other! With their teeth!" Deadpool's immediate response was, "Those poor defenseless sweet things need our help! No, not the people, the chimichangas!"

## Operation Results

Vampyres on a human-feeding frenzy pose little challenge for Deadpool when culinary items are at risk. "If a person can't have a midnight intestine-vaporizing snack without turning into a snack themselves, then what are we fighting for?" Deadpool concluded.

## Rewards

Hero Ops grant new Abilities for the assigned hero. The rewards are randomized, scale with the Rarity of the Op, and can include base, upgraded, and Modded abilities.
Better, Faster, Stronger

**Better, Faster, Stronger** is a level 13 Research project that has a duration of 1 day to complete.

## In-Game Description

"Dr. Morbius proved the worth of his Laboratory, but try as I might I cannot fully follow the science of this latest proposal. We must tread lightly here. The universe seeks balance, and great gains always come at great cost." - S.S.
Bands of Fire

* Bands of Fire
* Bands of Fire+

**Bands of Fire** is a RARE Heroic Card used by Hunter in Marvel's Midnight Suns.

## Card Details

**Knockback** in any direction.

Bands of Fire does **[100% Offense]** damage and costs 1 Heroism to play.

## Upgrading

Bands of Fire can be upgraded to Bands of Fire+ in exchange for 2 duplicates of the base card and 80 Heroic Essence at the Yard.

**Knockback** in any direction. On KO, draw a card.

Bands of Fire+ does **[150% Offense]** damage and costs 1 Heroism to play.

## Mods

After unlocking Mods, copies of Bands of Fire may have Mods applied to them.
Binary (Status Effect)

*For the Passive Ability, see Binary (Passive Ability).*

**Binary** is a Status Effect in Marvel's Midnight Suns. It is applied by the Captain Marvel card, Go Binary.

## Description

Increases Offense by 100%. Removed when  has no Block.

## Related Cards

There are 3 Cards that refer to Binary.

 Go Binary | Captain Marvel

## Tutorials

### Captain Marvel - Binary

**Captain Marvel** can now go Binary!

Playing 3 **Captain Marvel** cards will draw the **Go Binary** ability. In her **Binary** state, **Captain Marvel** will deal significantly more damage.

**Captain Marvel** will lose her **Binary** state once all of her **Block** has been removed.
A Real Page-Turner

**A Real Page-Turner** is a Hero Request.

## Request

[Hero] approaches you with a battered tome in [his/her] hands.

"I found this dusty thing in the Library: "Considerations of Conflict With the Restless Dead." Is this any good?"

## Responses

### Choice 1

"Of course! When I was a child, Caretaker read it to me every night. We would all benefit from sharing its knowledge."

### Choice 2

"It's familiar, but I don't recall the name. Perhaps if I read it I could refresh my memory.""
Avengers Tower

The **Avengers Tower** is one of the locations found in *Marvel's Midnight Suns.*

## Story

During the events of the game, most of the Avengers are elsewhere in the world, dealing with the chaos created by Hydra and Lilith. This leaves only Captain Marvel, Captain America, Iron Man and Bruce Banner at the Tower.

During the events of Some Assembly Required, Fallen Bruce Banner sets off explosives, damaging the building. Later in the story, Iron Man mentions that reconstruction on the Tower began soon after it was damaged.
All the Devils Are Here

**All the Devils Are Here** is a Story Mission.

## Description

Johnny Blaze needs to cut a deal before all hell breaks loose.

## Rewards

* EPIC Gamma Coil
* EPIC Credits

* If you use a card to defeat a Soulless, the Card Play will be refunded.
* Defeating stronger Soulless will draw more cards into your hand.

* If **Altars** are not destroyed, the Nest Mother may turn them into **Monuments**!
* **Monuments** have different effects which can help enemies and hinder the heroes.

### Notes

In the second part of the mission, as soon as the Nest Mother is KO'd, the objective Defeat the Nest Mother completes and the mission ends, even if there are other enemies remaining.

## Story Summary

Caretaker and Hunter are reviewing Hydra activity at the Mirror Table when its surface is suddenly covered in flaming magical energy. Johnny Blaze appears and tells Robbie that they need to have a talk, and to bring the Midnight Suns as well.

Hunter, Ghost Rider, and Magik start heading to the location where Blaze asked them to meet. As Magik opens the portal, she explains that she senses something strange about the way Limbo feels, and decides to stay behind to figure out what it is.

Hunter and Ghost Rider find Blaze in front of a church. Blaze tells them that he has a plan; they should follow him and keep their mouths shut. When Hunter pushes back, Blaze tries to mollify Hunter by summoning the Parchment of Power from his chest and putting it inside Ghost Rider's.

Blaze leads them inside the church, but as they walk through the door, they are suddenly transported to Limbo instead. Mephisto is seated on a throne and greets them as they arrive. Blaze explains that he made a deal to leave Hunter in Limbo so that the prophecy could not come to fruition. Blaze tries to get Ghost Rider to leave with him, but Robbie refuses. A moment later Mephisto tells Blaze that the deal only guaranteed safe passage for him, and teleports him away, leaving Hunter and Ghost Rider to fight off a swarm of Soulless.

After the Soulless have been defeated, Mephisto approaches the heroes and summons another group, surrounding Hunter and Ghost Rider. Suddenly a voice comes from behind; it is Magik, seated upon the throne that Mephisto had been using moments earlier. Magik is furious, and she sends Hunter and Ghost Rider back while she stays behind to "catch up" with Mephisto.

Back at the church, Hunter and Ghost Rider find a Nest Mother and other Lilin waiting for them. The Nest Mother senses that Ghost Rider has the Parchment, and orders the group to attack. Just then, Magik steps out of a portal and joins them in the fight.

The heroes defeat the Nest Mother, but Robbie feels the page twisting inside him. He is worried that he could betray Hunter like Blaze did, but Hunter reassures him that he is not Blaze. As Magik opens the portal home, Robbie transforms back into Ghost Rider and vows vengeance against Blaze, incinerating the church in rage.
Blood Magic (Card)

*For the Effect, see Blood Magic (Status Effect).*

## Blood Magic

* Blood Magic
* Blood Magic+

**Blood Magic** is a COMMON Skill Card used by Nico Minoru in Marvel's Midnight Suns. Blood Magic has Roulette, which applies a random effect that is determined when the card is drawn. For this reason, during Combat, the description of the card will differ from the description shown here.

## Card Details

Apply 2 **Blood Magic**, **Counter**, **Fast**, or **Strengthened** to  or an ally (selected randomly when drawn).

Blood Magic generates 2 Heroism when played.

## Upgrading

Blood Magic can be upgraded to Blood Magic+ in exchange for 2 duplicates of the base card and 30 Skill Essence at the Yard.

Apply 2 **Blood Magic**, **Counter**, **Fast**, or **Strengthened** to  or an ally (selected randomly when drawn). Draw 1 of their cards.

Blood Magic+ generates 2 Heroism when played.

## Mods

After unlocking Mods, copies of Blood Magic may have Mods applied to them.
Crovan's Gate Station

**Crovan's Gate** (commonly referred to as "The Works" Or "The Works Station" in reference to the railway workshop housed there) is a town near a narrow gap in the hills that is the only practicable route into the center of Sodor from the east. The town's station is the terminus of the Skarloey Railway and the location of the Works, where the engines go to be repaired. The town's motto is "Ave amicos cave hostes", which, translated, means "Welcome, friends; beware, enemies".

## History

The town is so named because of the narrow pass (Once much narrower than at present, since road and railway builders have enlarged it). This pass has for centuries been the only practicable route from the east into the center. King Godred Crovan with 300 men held some 4000 Normans at bay here for a day until reinforcements under Jarl Sigmund and Thorkell of Norwich could arrive and occupy the surrounding heights. Then feigning retreat, Crovan lured the Normans through the gap which Sigmund then closed. The Normans were thus pinned down in a narrow space where they had no room to use their superior horsemanship except in trying to escape from what had become a virtual massacre.

Apart from its military importance, Crovan's Gate has been an agricultural market town until in the 18th Century the Crovan's Gate Mining Company made it the headquarters for their copper operations at Ward Fell and in the Skarloey Valley. By 1865, the terminus, sheds and yards for the Skarloey Railway were built here as well as a single platform station.

Nowadays, Skarloey Railway trains use a bay with a run-round loop on the north face of the North Western Railway's eastbound platform. At the platform end the line forks - left to sheds and workshops, right to the Main Line. Mr. Roger Sam lived here in a cottage owned by the Railway; the original Manager's House of 1865 having been demolished during "the Lean Years".

In 1915, the NWR established their repair shops here. Since 1925, these shops have been expanded as required until, with the decline of steam on the Mainland, the Works are now equipped with machinery and craftsmen able to tackle any type of steam locomotive overhaul or rebuilding that may be needed. Sir Topham Hatt has been looking into the possibility of manufacturing parts for engines on heritage railways.

## Appearances

### Sudrian Steam

#### Season 1

* "Lights Out, Part 1"
* "Lights Out, Part 2"
* "Summer Massacre '96" (Flashback)
Sir Handel

**Sir Handel**, formerly known as **Falcon**, is a character encountered in *Sudrian Steam*. He currently works on the Skarloey Railway, and was one of the original four engines to run the line. Prior to that, he was one of the engines to work on the now closed down Mid-Sodor Railway line, before being bought by the Skarloey Railway.

## Personality

Sir Handel, named Falcon and under the supervision of Duke in his younger days, has been prone to fussy tantrums and thinking that he knows better than others, suggesting a superiority complex. He has been known for being impulsive, arrogant, pompous, rude, stubborn, naughty and bad-tempered, as he took a disliking to the narrow gauge coaches (often referring to them as "cattle trucks/cars", which gave him a bad reputation with them), feigned illnesses to avoid jobs he hated, bumped trucks even if they behaved themselves and deliberately derailed himself. He believed that he should be in charge and had a tendency to get too big for his wheels. When he was given broad wheels which hold well to the rails and has been said to give a smooth ride, this contributed to his self-importance and his belief that he is a grand engine. He once claimed to be an express engine himself.

Sir Handel can be quite impressionable when it comes to engines who he views as important, such as Gordon, Duke or Skarloey. However, when the advice he is given results in him getting into trouble, as shown from Gordon, he can have second thoughts and wish to get revenge.

Despite all of this, Sir Handel means well, always works to get things done and is proud to be a reliable and goodhearted engine.
Duncan

**Duncan** is a character encountered in *Sudrian Steam*. He is a current member of the North Western Railway, working on the Skarloey Railway. Duncan originally was brought to the railway as a spare engine for Peter Sam following the latter's accident with slate trucks at the incline. Once Peter Sam was repaired, he ended up staying on the railway. Initially, Duncan had an abrasive, rude, and uncaring attitude that others described as "rock n' roll". This also was meant somewhat literally, as he would rock and roll along the line. He continued this way until one day having an accident between stations and derailing, and having to be rescued by Rusty. Duncan felt remorseful for how he'd been acting and promised to be more respectful from then on.

## Personality

Duncan is a Scottish narrow gauge engine with rough manners and a strong temper, making him the least social of the Skarloey Railway fleet. He was prone to boisterously bouncing about, which became known as "rock 'n' roll", whenever the mood took him, which once led to wedging in the north mouth of Rheneas Tunnel (probably caused by keystones knocked down by his funnel) and derailing on a stretch of line near Cros-ny-Cuirn.

While Duncan means well, he often grumbles and complains (usually about not being polished or being over-worked) and can be rude, rough, stubborn and bad-tempered. This can easily be seen in his dislike for Christmas for some reason. He claims to be a plain engine who believes in plainly speaking, an approach that can cause him to make callous or belligerent remarks. Duncan can be a competitive engine too, particularly with James. He can be impulsive, even more so than Sir Handel, and make rash decisions that usually lead to his downfall, (such as getting in arguments or short-lived feuds with Rusty). He is not always quick to apologise or realise the error of his ways. However, upon Skarloey recalling Rheneas' gallant act to get his passengers home, Duncan readily admitted he had the wrong attitude and tried hard to be a more useful, social and respectable engine in the future. When Rusty helped him after his derailment near Cros-ny-Cuirn, Duncan apologised to him and extended a wheel of friendship, proving he has gratitude.

Despite his rough ways, Duncan is often focused, confident, resourceful, kind, and has a big heart. He is always willing to lend a helping hand whenever he can and wants to be really useful.

## Series Overview

### Season 1

#### "The Long Game"

Duncan first appears chuffing through a station with some empty trucks.

## Appearances

### Sudrian Steam

#### Season 1

* "The Long Game" (No Lines)
* "Lights Out, Part 2"
* "Summer Massacre '96" (Flashback, No Lines)
Clarabel

**Clarabel** is a character encountered in *Sudrian Steam*. She is one of Thomas' faithful coaches, whom he loves dearly, and would never dream of being separated from them.

Annie and Clarabel both have seating accommodation for carrying passengers, but Clarabel also has a brake compartment for luggage and a guard. The two coaches are nearly always seen coupled together, with Clarabel usually facing away from Thomas and Annie.

## Personality

Clarabel is respectful to all of the engines, but most of all Gordon and Thomas. She shows a kind and caring side to everyone on the whole railway. However, despite her kindness and sweetness, when needed she can be stern, but not as much as Annie, like when they scolded Thomas for teasing Gordon, however they are no saints themselves. Annie and Clarabel are best friends, but like all friends, such as Donald and Douglas, sometimes they fall out.

## Series Overview

### Season 1

#### "The Long Game"

Clarabel first appears on the Elsbridge, clattering behind with Thomas and Annie.

#### "Great Western Bluebells"

Clarabel is with Thomas and Annie at Knapford Station, waiting to leave on their next journey.

A few days later, she can be seen at Elsbridge Station with Thomas and Annie, while Stepney puffs past pushing Arry and Bert.

#### "The Sudrian Conspiracy"

Clarabel is at Knapford Station with Thomas and Annie when Spencer arrives.

## Appearances

### Sudrian Steam

#### Season 1

* "The Long Game" (No Lines)
* "Great Western Bluebells" (No Lines)
* "The Sudrian Conspiracy" (No Lines)
Bring It On

* Bring It On
* Bring It On+

**Bring It On** is a RARE Skill Card used by Captain Marvel in Marvel's Midnight Suns.

## Card Details

**Taunt** each enemy in an area. Gain 1 **Counter**.

Bring It On generates 2 Heroism when played.

## Upgrading

Bring It On can be upgraded to Bring It On+ in exchange for 2 duplicates of the base card and Skill Essence at the Yard.

**Taunt** each enemy in an area. Gain 1 **Counter**. If  has **Binary**, gain 2 **Resist**.

Bring It On+ generates 2 Heroism when played.

## Mods

After unlocking Mods, copies of Bring It On may have Mods applied to them.
Restoration

Season 1, Episode 3

**Restoration** is the third episode of the first season of *Sudrian Steam*. It is the third episode of the series overall. It first aired on July 16th, 2022. It was written and directed by Douglas the Black Engine Number 10.

## Synopsis

A group of strange individuals are plotting something sinister. Meanwhile, Bill and Ben receive some exciting news regarding their futures on the island.

## Characters

* Thomas
* Edward
* Henry
* Gordon
* James
* Toby
* Bill
* Ben
* BoCo
* Stepney
* Mavis
* Andy
* Richard Topham Hatt
* Jacob Scott
* Grace Scott
* Louis Scott
* Michael Scott
* Cameron Smith
* Glenn Cooper
* Donald *(does not speak)*
* Douglas *(does not speak)*
* Diesel *(does not speak)*
* Rosie *(does not speak)*
* Arthur *(does not speak)*

## Locations

* Knapford Station
* Anopha Quarry
* Scott Family Home
* Sodor China Clay Pits

## Trivia

* First appearance of Toby.
* First appearance of Ben.
* First appearance of Mavis.
* First appearance of Andy.
* First appearance of Arthur.
Wellsworth Station

**Wellsworth** is a town with a population of 550, located near Sodor's south-west coast, at the far northern end of the Brendam peninsula. As it is the start of Edward's branch line, the station is commonly referred to as **Edward's Station**.

## History

The name is most likely derived from a well, now dry, in the grounds of the Old Nunnery. Legend has it that St. Tibba (or Saint Ebba), in the seventh century, dug a well to collect water which yielded remarkable cures. A Nunnery was later established here in 1160. The Poor Clares, an Order of Catholic Nuns, settled there sometime after 1286 and built their hospital around the well. Though King Henry VIII nominally suppressed the Order in 1534, the Sudrian interpretation of the Act secured that St Tibba’s Hospital remained and expanded as need arose. Shortly before 1987, it was rebuilt on a new site and has deservedly the highest reputation of any hospital on the Island.

Wellsworth is a pleasant seaside village. The air here is reputedly pure and bracing. There is a Convalescent Home and many doctors recommend a period spent here to patients suffering from respiratory ailments. Sir Topham Hatt and his family live here their mansion, Topham Hall, located in the outskirts of the town. Crocks Scrap Yard is located here.

The line from Wellsworth to Brendam is one of Sodor's oldest and was built in 1870 as part of the Wellsworth and Suddery Railway, which was later extended to Knapford in 1912 to connect with the Tidmouth, Knapford and Elsbridge Light Railway before becoming part of the North Western Railway in 1915. Wellsworth became a station on the Main Line, while the line to Brendam was downgraded to a branch line, with the junction located slightly east of the station. At some point, Edward was given the branch line, resulting in the station being rebuilt and nicknamed Edward's Station.

A goods yard, commonly known as Edward's Yard, is located here. It consists of several sidings, a turntable and a two-berth engine shed, with a coal hopper nearby. A breakdown train is kept here. As Wellsworth is some 280ft below Maron, engines based here serve as bankers for trains going up Gordon's Hill.

## Appearances

### Sudrian Steam

#### Season 1

* "The Long Game"
* "The Sudrian Conspiracy"

## Trivia

* Wellsworth is one of three named locations to appear in a sudrian short, the other two being Crovan's Gate Sheds and Elsbridge Station.

Template:LocationsSS
Lights Out, Part 1

Season 1, Episode 5

**Lights Out, Part 1** is the fifth episode of the first season of *Sudrian Steam*. It is the fifth episode of the series overall. It first aired on August 14th, 2022. It was written and directed by Douglas the Black Engine Number 10.

## Synopsis

A storm hits the Island of Sodor, leaving Edward to entertain the others with stories of the past. Meanwhile, Emily and Toby begin investigating.

## Characters

* Thomas
* Edward
* Henry
* Gordon
* Percy
* Toby
* Duck
* Douglas
* Oliver
* Emily
* Rosie
* Stanley
* Diesel
* Peter Sam
* Richard Topham Hatt
* Jacob Scott
* Grace Scott
* Louis Scott
* Glenn Cooper
* Alfred *(flashback)*
* Eagle *(flashback, does not speak)*
* Crovan *(flashback, does not speak)*

## Locations

* Arlesdale End Station
* Crovan's Gate Station
* Sodor China Clay Pits
* Knapford Station
* Tidmouth Sheds

## Trivia

* First appearance of Peter Sam.
* First appearance of Eagle. *(Flashback)*
* First appearance of Alfred. *(Flashback)*
* First appearance of Crovan. *(Flashback)*
* This is the first instance of a two-part plot occurring in the series.
* The episode was meant to release on August 13th, but was delayed by a day due to editing conflicts.
* This is the first episode in which every character that appears in the present timeline speaks.
Great Western Bluebells

Season 1, Episode 2

**Great Western Bluebells** is the second episode of the first season of *Sudrian Steam*. It is the second episode of the series overall. It first aired on February 12th, 2022 in the US, and February 13th, 2022 in the UK. It was written and directed by Douglas the Black Engine Number 10.

## Synopsis

While Duck has to go away for repairs, an old friend comes to help out.

## Characters

* Thomas
* Edward
* Gordon
* Duck
* Douglas
* Oliver
* Rosie
* Stepney
* Lady
* Tennant
* 'Arry
* Bert
* Toad
* Richard Topham Hatt
* Percy *(does not speak)*
* Donald *(does not speak)*
* Annie *(does not speak)*
* Clarabel *(does not speak)*
* Jacob Scott *(does not speak)*
* Grace Scott *(does not speak)*
* Louis Scott *(does not speak)*
* Michael Scott *(does not speak)*
* Cameron Smith *(does not speak)*
* Glenn Cooper *(does not speak)*

## Locations

* Tidmouth Station
* Knapford Station
* Killdane Ironworks
* Brendam Docks
* Elsbridge Station
* The Main Line

## Trivia

* First appearance of Douglas.
* First appearance of Stepney.
* First appearance of Toad.
* First appearance of Jacob Scott.
* First appearance of Grace Scott.
* First appearance of Louis Scott.
* First appearance of Michael Scott.
* First appearance of Cameron Smith.
* First appearance of Glenn Cooper.
* Due to the time at which this episode was uploaded, for European viewers, the episode came out early the morning of February 13th, while for American viewers, the episode came out late in the evening of February 12th, resulting in a split release date.
Blood Venom

*For the Playable Hero, see Venom.*
*For the Main Story Supervillian, see Fallen Venom.*

**Blood Venom** is an Enemy Supervillain in *Marvel's Midnight Suns*.

> *WE* HAVE NO USE FOR LILITH! WE DON'T NEED HER!Blood Venom

## Appearance

Blood Venom's eyes and tongue appear to be made of glowing red energy.

## History

Following The Bell Tolls..., Fallen Venom retreats to the sewers, no longer needed by Lilith to guard the Sanctum Sanctorum; Bruce Banner had completed his Artifact Research to create the bomb that destroyed the Sanctum.

When the Sanctum fell, Dracula began infesting Manhattan with his Vampyres. Fallen Venom began feeding on the vampyres, unintentionally infecting himself with their bloodlust but breaking Lilith's control over him. This newly mutated **Blood Venom** made a nest over a den of Hemaliscs, so he could easily feed on them. Word soon spread through New York about a "Slime Monster" in the sewers.

Spider-Man and Hunter discovered **Blood Venom** by investigating the sewers. After getting a beating by the Heroes, **Blood Venom** became unstable from the conflicting powers of his symbiote, Lilith's demonic magic, and the Vampyre's infectious bloodlust. After making a deal with Spider-Man, Mephisto cured **Blood Venom** back to his regular, unpossessed form.

## Passives

* Supervillain
* Join Us
* Frenzy 2

## Related Objectives

### Defeat Blood Venom (The Devil's Due)

Defeat Blood Venom to complete the mission.

Venom's consumption of Vampyres has put him into a permanent **Frenzy**!

* TIP: Blood Venom's **Symbiote Binds** can be broken by attacking them with hero abilities!
* TIP: Blood Venom won't wait until the enemy turn to launch his attacks. Move quickly!
Anopha Quarry

The **Ffarquhar Quarry Company** (abbreviated as **FQC**) is a company based at Ffarquhar, which is responsible for the supply and transportation of rock on the Ffarquhar Branch Line. The company operates at a quarry at the end of the Ffarquhar Branch Line, which is known as **Ffarquhar Quarry** (it is also known as **Anopha Quarry** or **Centre Island Quarry**).

## History and Operations

Ffarquhar Quarry was founded in 1924 when Jabez Croarie, principal landowner in Ffarquhar who, feeling the pinch after the First World War, floated the Ffarquhar Quarry Company to mine the stone under his land on Anopha Fell and in furtherance of this, persuaded the North Western Railway to extend their branch line from Elsbridge to Ffarquhar. Money was short and the railway would only extend if the quarry would supply the stone for the required Viaduct free of charge. Jabez, wanting an attractive structure to show potential customers the quality of his stone, agreed.

The Elsbridge Viaduct was completed in 1925 and has since needed only minimal maintenance, thus giving excellent testimony to the qualities of Ffarquhar stone, which has since found a ready market both on Sodor and elsewhere. When first quarried it is easily worked, but after a curing period above ground, it becomes very hard and impervious to weathering and air pollution. It is specified widely for municipal and other public buildings, as well as for bridge and harbor work.

The quarry is 1½ miles from Ffarquhar and some 250ft higher; it is reached by the Quarry Tramroad. The route was initially worked by the Coffee Pots, but they were found to be deficient in break power, so Thomas was sent up to help on occasion. On one of these trips in 1951, Thomas was booked by a young constable for not complying with a forgotten law, which was later found to be outdated, thus explaining why the old constable, who was a good friend of Thomas, had not stopped him beforehand. Regardless Toby was brought in to run the quarry traffic. Shortly afterwards, the young constable was transferred away and non-tram engines occasionally use the tramway again.

In the 1960s, to cope with increasing production, the Ffarquhar Quarry Company bought a Drewry diesel named Mavis, who not only shunts the quarry sidings but also from time to time ventures down to Ffarquhar Station. In 1987, the company employed some 400 people either underground or at the cutting and curing sheds. These sheds were originally located at the quarry itself but were later moved to near Ffarquhar Station.

Toby, Henrietta, and Bertie take the quarrymen to and from the quarry, but unfortunately, Bertie can only go up to the quarry gates and Toby and Henrietta had a hard time transporting the workmen. There are four passenger trains a day from Ffarquhar for workers at the quarry, while goods trains are run as required. There is only a platform and waiting for shelter at the quarry.

## Engines

* Bill
* Ben
* Mavis

## Appearances

### Sudrian Steam

#### Season 1

* "Restoration"

Template:LocationsSS
Samuel Scott

**Samuel Scott** is a character encountered and an antagonist in *Sudrian Steam*. He is the founder and overall leader of the Sudric Coalition gang. He formed the gang in 2012, many years after the deaths of their family's parents. In 2014, he left Sodor to form an army on the Mainland, and said he'd return in a year's time. Until then, he left Sodor's operations under his brother Jacob's control.
Sudrian Steam Wiki

**Welcome to the Sudrian Steam Wiki!**
A wiki for the Thomas & Friends YouTube series, "Sudrian Steam" created by Douglas the Black Engine Number 10. To learn more about the series, click here.

The series also has a small second series alongside it named Sudrian Shorts. More info on it can be found on its page.

## Major Characters

ThomasGordonJamesPercyTobyEmilyTennantJacobGraceLouis
The Sudrian Conspiracy

Season 1, Episode 4

**The Sudrian Conspiracy** is the fourth episode of the first season of *Sudrian Steam*. It is the fourth episode of the series overall. It first aired on July 30th, 2022. It was written and directed by Douglas the Black Engine Number 10.

## Synopsis

James gets himself into a tricky situation, while a familiar face returns to Sodor. Meanwhile, Toby overhears some alarming conversations.

## Characters

* Thomas
* Gordon
* James
* Percy
* Toby
* Duck
* Donald
* Emily
* Lady
* BoCo
* Diesel
* Rosie
* Andy
* Arthur
* Spencer
* Henrietta
* Jacob Scott
* Grace Scott
* Louis Scott
* Michael Scott
* Cameron Smith
* Glenn Cooper
* Molly *(does not speak)*
* Annie *(does not speak)*
* Clarabel *(does not speak)*

## Cast

* Donald 9 and Douglas 10 as Donald and Arthur
* Douglas the Black Engine Number 10 as All Other Voices

## Locations

* Arlesdale End
* Knapford Station
* Knapford Yards
* Tidmouth Station
* Brendam Docks
* Wellsworth Station
* The Main Line
* Kellsthorpe Station
* Sodor China Clay Pits

## Trivia

* First appearance of Emily.
* First appearance of Spencer.
* First appearance of Molly.
* First appearance of Henrietta.
* This episode was originally titled **Private Engines**.
* This episode aired exactly one year after the series premiere, "The Long Game".
* Donald speaks for the first time in the series.
* This is the first episode to feature another voice actor, with Donald 9 and Douglas 10 joining the cast as Arthur.
	+ They also voice Donald in this episode, however it is merely a special role for this episode only, as Donald only has a single line.
	+ Donald 9 and Douglas 10 has also been teased to be playing more characters in the future.
Bert

**Herbert**, more commonly known by his nickname Iron **Bert**, is a character encountered in *Sudrian Steam*. He is a current member of The North Western Railway. He and his brother 'Arry work at the Killdane Ironworks, alongside Tennant. The two diesels used to frequently try to scrap some of the steam engines, most notably Oliver and Stepney. However, the two diesels have since changed their ways and even apologized for their past actions.

## Series Overview

### Season 1

#### "The Long Game"

'Arry and Bert are scolded by Tennant for not doing work properly in the Ironworks.

#### "Great Western Bluebells"

'Arry and Bert both enter the Ironworks and notice that Tennant is feeling down about something. Bert asks him if he's okay, to which Tennant replies with hostility. He calls Bert the wrong name and he corrects him under his breath. 'Arry tells him that they're going to be going to Brendam Docks and leave shortly after. Bert calls him a bossy brute, thinking he wouldn't hear him.

Later, the two arrive at the docks and reunite with Stepney after many years. Stepney asks them what they want from him, and Bert tells him they just want to say hi to an old friend. 'Arry threatens to actually scrap him this time, and Bert tells him they should just leave. The two then leave a very shaken up Stepney at the docks.

The next day, Stepney finds a broken down 'Arry and Bert stranded on the mainline with a large goods train. 'Arry bickers with Bert and blames him for not going to the works. Bert tells him that he can't pin it all on him. Stepney agrees to take the two to Knapford and makes some jokes about the situation, to which Bert sarcastically laughs. Stepney then proceeds to take the very embarrassed twins to Knapford successfully.

Later that evening, the twins arrive at Knapford with Tennant to thank Stepney for helping. 'Arry then asks if he would like to be friends and put the past in the past, while Bert stays silent. Stepney agrees and the two thank him before leaving the station.

## Appearances

### Sudrian Steam

#### Season 1

* "The Long Game" (No Lines)
* "Great Western Bluebells"
* "Summer Massacre '96"
Mavis

**Mavis** is a character encountered in *Sudrian Steam*. She is a current member of the North Western Railway. She works at the Anopha Quarry, alongside Bill and Ben the china clay twins.

## Personality

Mavis shows respect for the steam engines, and unlike most engines, hauling trucks makes her feel important. She is a reliable, honest, and hard-working engine. Mavis is a mature diesel, and acts as a motherly figure to the other engines.

## Series Overview

### Season 1

#### "Restoration"

Mavis first appears at Anopha Quarry working with Bill and Ben. She can be seen scolding them for derailing a truck on the cross section.

One morning, The Fat Controller arrives with exciting news for the twins. He tells the three engines that the China Clay Pits will be opening up again. Mavis asks if Bill and Ben will be relocating there, and is excited to find out they are. When finding out that Andy will be working with them, the twins begin complaining. Mavis asks them what's wrong with Andy, to which she's told that he's horrible, unkind and moody. She tells them that he sounds perfect to keep them in order.

Later that day, Mavis is present at the China Clay Pits with Edward, BoCo, Bill, Ben and Toby to help remove rubble for the restoration. Mavis hears Andy's whistle and tells everyone he's coming.

Two days later, Mavis arrives with BoCo, Edward, Thomas and Sir Topham Hatt to see if Bill, Ben and Andy are okay after the clay pits exploded. Mavis praises Bill for saving all the workmen.
Orks

## Allgemeines

Orks sind große Wesen mit grüner Haut und einem klobigen Körperbau. Sie haben große Mäuler aus denen ihre Stoßzähne rausgucken , ihre Ohren sind spitz zulaufend und ansonsten ähneln sie den Homs ein wenig. Orks tendieren dazu ihre Haare in ausgefallenen Farben zu färben und je nach Stamm verändern sich die Bemalungen in ihrem Gesicht. Desto höher der Stand im Stamm desto mehr Malereien befinden sich im Gesicht des Orks. Entgegen der landläufigen Meinung sind Orks nicht weniger Intelligent als Homs. Sie sind taktische Kämpfer und errichten ihre Armeen mit großer Überlegung. Zudem verfügen sie über eine andere Form der Magie. Orks die Magie verwenden werden Ork Schamanen genannt. Sie nutzen Pyrokinese , Insekten und andere Dinge und können ebenfalls gefährliche Illusionen wirken. Die Magie der Orks ist sehr gefährlich da sie kaum auffällt. Orks verwenden nämlich keine Zauberformeln oder ähnliches,
Douglas the Black Engine Number 10

**Douglas The Black Engine Number 10** is the creator of *Sudrian Steam*. He also serves as the primary script writer and does most of the voice acting for the characters.

## Trivia

* In December of 2018, his channel was briefly terminated from YouTube, however he was able to get it restored a few days later.

## Series Crew

**Douglas the Black Engine Number 10**Donald 9 and Douglas 10
Achievements

**Achievements**, also known as Trophies, can be earned while playing Marvel's Midnight Suns on all platforms other than Epic Games Store.

## Base Game

There are 51 Achievements that can be unlocked in the base game.

## The Good, the Bad, and the Undead

There are 5 Achievements in the The Good, the Bad, and the Undead DLC.

 Hemophobic | Complete a Vampyre mission without any hero gaining Bleed from a Vampyre Bite.

## Redemption

There are 5 Achievements in the Redemption DLC.

 It's All Connected | Modify 5 general missions using the Whisper Web.

## The Hunger

There are 5 Achievements in the The Hunger DLC.

 What's In This, Anyway? | Apply stat modifications to 5 different heroes using the Laboratory.

## Blood Storm

There are 6 Achievements in the Blood Storm DLC. The final achievement, "Dracula's Tomb", is only unlockable if the player owns all 4 Season Pass DLCs.

 Dracula's Tomb | Complete the Dracula Tomb's mission.
Penny Percival

**Penny Percival** is a character encountered in *Sudrian Steam*. She is the daughter of Mr. Percival, who is the current controller of the Skarloey Railway. Their family has a close knit relationship with the Hatt family. Penny especially is close friends with Annie and Derek Hatt, often hanging out with them around the island or at each other's houses.

## Appearances

### Sudrian Steam

#### Season 1

* "Lights Out, Part 2"
* "Summer Massacre '96"
Stanley

**Stanley** is a character encountered in *Sudrian Steam*. He is a current member of The North Western Railway, and runs the Great Waterton branchline.

## Personality

Stanley is the "boy-next-door" of Sir Topham Hatt's Railway. Cool, courteous and cheery, he is a little bit bigger, a little bit newer and a little bit stronger than Thomas. This, at first, made Thomas jealous when all focus seemed to be on this shiny, new arrival, especially when he began helping with the restoration of Great Waterton. However, even Thomas was soon won over by Stanley's positive attitude, charm and friendliness and came to see why he was so popular and well-liked among the other engines. As such, Thomas and Stanley are now firm friends.

Stanley is incredibly compassionate and empathic: there is nothing he would not do for another engine. And if he cannot do it, he will find someone who could. He is sleek, smart and stylish and his silver and light grey appearance, striking red wheels and shining smokebox certainly makes him look the part as he eagerly goes about his work.

## Series Overview

### Season 1

#### "The Long Game"

Stanley first appears pulling a train of fuel tankers down the mainline.

A few days later, Stanley is at Crovan's Gate collecting passengers for his guaranteed connection with Rheneas, when Tennant rolls by. Stanley is shocked by his appearence and mentions how he looks 'terrifying.'

Over the next two days, Tennant can be seen harassing Stanley. At Tidmouth Station, Thomas, Percy, James and Stanley are talking about how rude and horrible the new diesel is. Stanley tells them how he tried avoiding him due to him finding him scary, but this only encouraged Tennant to pick on him more. When James tells them he's going to give him a piece of his mind, Stanley wishes him good luck.

## Appearances

### Sudrian Steam

#### Season 1

* "The Long Game"
* "Lights Out, Part 1"
* "Lights Out, Part 2" (No Lines)
* "Summer Massacre '96" (Flashback, No Lines)
Duke

**Duke**, affectionately nicknamed **"Granpuff"** by his friends, is a character encountered in *Sudrian Steam*. He is a current member of the Skarloey Railway, and was formerly the first engine of the long-abandoned Mid-Sodor Railway. Duke is one of the oldest engines on the island, and often keeps the younger little engines in order. After his railway closed down, Duke was left in a shed for years, eventually buried underground. One day, however, a search party for him found him by accident, and were quick to restore him and make him a new member of the Skarloey Railway, where he reunited with his old friends, Stuart and Falcon.

## Personality

Duke is one of the oldest, wisest and most experienced engines of the Skarloey Railway. He is also the mentor of Peter Sam and Sir Handel, from their younger days on the Mid Sodor Railway, when they were called Stuart and Falcon respectively. Being the oldest engine on the line, Duke liked everything to be "just so". Although once lost for many years in an old shed that nature tucked away and forgotten about after the Mid Sodor came to an end, he was found by rescuers, although quite by accident when one dropped in through his shed roof. He may have a headteacher attitude and maintain his authority at all times, but can be quick to apply his knowledge and years of experience to help guide and correct any younger engine. He is proud of his name and keen to uphold the respect it merits. He can often be heard to say "That would never suit His Grace!" upon hearing or seeing something that he takes disapproval to, or pedantically stating how he thinks someone would have adhered to the rules and regulations in his younger days. Despite their teasing ways, Sir Handel and Peter Sam have grown to become very fond and deeply respect Duke and dearly nicknamed him "Granpuff" for his long service to the railway.
The Return of DTBEN10 (Shorts)

Season 1, Episode 5

**The Return of DTBEN10** is the fifth short of *Sudrian Shorts*. It is the fifth short of the series overall. It first aired on July 2nd, 2022. It was written and directed by Douglas the Black Engine Number 10.

## Synopsis

After being away from YouTube full time for more than a year, the engines make a video for the return of DTBEN10 and recap the events that took place while they were away.

## Characters

* Thomas
* Edward
* Henry
* Gordon
* James
* Percy
* Emily
* BoCo
* Skarloey
* Rheneas
* Peter Sam
* Lady *(does not speak)*
* Spencer *(does not speak)*
* Annie *(does not speak)*
* Clarabel *(does not speak)*
Heather Scott

**Heather Scott** is a character encountered in *Sudrian Steam*. She is the mother of the three Scott children, and the wife of Daniel. One afternoon in the summer of 1996, Heather is killed in an accident involving Gordon and Henry that also left several more injured. Her death caused the downward spiral of her husband and the Scott family as a whole.

## Death

Killed By
* Henry *(Indirectly Caused, Accidental)*
* Gordon *(Accidental)*

Henry broke down at Elsbridge Station while on Gordon's line. Unfortunately, Gordon wasn't diverted in time, and collided directly into Henry's train. Heather was on board Gordon's train, and while many were injured in the severe crash, Heather was so badly injured, she succumbed to the wounds she suffered and died at the scene.

## Trivia

* Heather is the first character death seen in the series.
Molly

**Molly** is a character encountered in *Sudrian Steam*. She is a current member of the North Western Railway, and works on her own branch line pulling passenger trains that begin at Kellsthorpe Station.

## Personality

Molly is a powerful, bright yellow steam engine. She is proud of her strength, and is happy to put it to use as one of Sodor's bigger engines. She often works pulling empty trucks to the coaling plant. Being a sensitive engine, she often worries about fading into the background. Sometimes taking "empties" makes her feel less important and sad, but in the end, she will usually see that it is a vital part of operations and an important task after all. Molly has a peacekeeper attitude, tends to be rather sensible, and is looked upon as a "big sister" by some of the other engines. However, because of her sensitivity, she can be easily embarrassed or upset by conflict, and will steam away to avoid it, but will usually have the courage to do what she thinks is right. Molly likes to be as good as everyone else and wants the other engines to think the best of her.

## Series Overview

### Season 1

#### "The Sudrian Conspiracy"

Molly first appears taking on water at Kellsthorpe Road station.
Brooklyn Handshake

* Brooklyn Handshake
* Brooklyn Handshake+

**Brooklyn Handshake** is an EPIC Attack Card used by Captain America in Marvel's Midnight Suns.

## Card Details

**Knockback**. If target was damaged this turn, **Forceful**.

Brooklyn Handshake does **[100% Offense]** damage and generates 1 Heroism when played.

## Upgrading

Brooklyn Handshake can be upgraded to Brooklyn Handshake+ in exchange for 2 duplicates of the base card and Attack Essence at the Yard.

**Knockback**. If target was damaged this turn, **Forceful**. On KO, draw 2 cards.

Brooklyn Handshake+ does **[100% Offense]** damage and generates 1 Heroism when played.

## Mods

After unlocking Mods, copies of Brooklyn Handshake may have Mods applied to them.