Crafting skill

**Crafting skill** is how much more potent an item will be when used by the player, and how many more items you get when you brew an item. At the highest rank, potions will heal 15 more, combat items will increase their damage by 15, and a chance to brew 0, 1, 2, or 3 additional items. You can view your crafting skill by opening the stat screen.

## Mechanics

### Rank

There are 4 ranks of crafting skill. These are novice, amateur, adept, and master.

Here are the crafting points needed for each rank and it is cumulative.
Novice: 0
Amateur: 200
Adept: 500
Master: 1000
Crafting will award 2 points, which means you can halve the numbers above and treat it as how many times you need to craft. This means to become a master crafter you need to create 500 items.

### Item power values

Starting with amateur, crafting skill increases the power value of all items by 5 per level. This means being a master crafter increases the power value of all items by 15.

Here are the power values for each level of crafting skill

Novice: 0
Amateur: 5
Adept: 10
Master: 15
Power values are used in calculating how much more items will heal, remove libido, and deal damage. The final power value will have a random number between 1 to 5 added to simulate healing or damage ranges.

Intellect will increase your item power values by 0.5 per point, but the bonus does not apply until the player has 10 Intellect or more. This means at 9 Intellect or less will have a bonus power value of 0. Once you have 10 Intellect the bonus power value increases by 5.

So the formula is as follows:

```
Total power value = base power value of item + crafting skill power value + (Intellect / 2) + Random number between 1 to 5
```

## Effects on items that restore HP and remove libido

Crafting skill gives additional healing by total power value. For example, a Health Potion restores 30 health. The player has an adept crafting skill, so the heal amount is now 35. The player also has 16 Intellect so the new total is now 43. The game rolled a random number which is 3. The potion now heals for a total of 46 health.

This also applies to all items that affect removing libido, simply increasing the amount lowered instead.

## Effects on items that deal damage

Crafting skill increases the power values of damaging items by 5 per level. Power values are used in calculating the total damage and are synonymous to damage. That means 1 power value = 1 damage. Item damage is only affected by crafting skill, the base power value of the item, the properties of the item, and the properties on the target. This means that items deal piercing damage and ignores Protection. Item damage is also guaranteed to hit.

All damaging items have a base power value that is hidden from the player. Using Silver Bomb as an example, it has a base power value of 25. Master crafting skill increases it to 40. The player's Intellect is 6 so there is no bonus power value to apply. The game rolled a random number of 2, bringing the total damage that silver bombs will do to 42. When used on a werewolf, the bombs inflict *silver* damage and werewolves are weak to silver. The bombs will do **double** damage, dealing 84 instead.

This also applies to lust potions as well increasing the amount of libido added.

## Bonus brewed items

Here are the bonus brews for each rank of crafting skill

Novice: 0
Amateur: 1
Adept: 2
Master: 3
A random number is rolled in the range of 0 and the highest rank. The result is how many bonus brews you'll receive when you successfully complete a brew. This means that if you are a novice crafter, you will never get bonus brews. If you are a master crafter, a random number is rolled in the range of 0 and 3 and the result will be the amount of bonus brews.

Intellect is also used to calculate an additional 1 bonus brew.

```
1 bonus brew  = (Intellect / 5) * 10 => Random number between 1 and 100
```

This means for every point of Intellect you have 2% to brew 1 more product of a recipe.

Here's an example to help with understanding. You craft a Health Potion as an adept crafter, with an intellect of 15 so you have a 30% chance to craft 2 brews instead of 1. Your Intellect succeeded in giving you an additional brew. As an adept crafter, a random number will be rolled in the range of 0 and 2. The result happened to be 2, so the total amount of brews you received upon successfully crafting a Health Potion is 4.