recursal/Fanatic-Fandom huggingface dataset:
Yoshi's Egg

* Green
* Balloon
* Bubble
* Glowing

**Yoshi's Eggs** are items in the Super Mario Series. They hatch into Green Yoshi in every game, and in New Super Mario Bros. Wii, it can also hatch into Light Blue Yoshi, Yellow Yoshi, and Pink Yoshi. A Big, Red variety hatches into Red Yoshi in Super Mario Maker 2. Some differently colored eggs hatch into Baby Yoshi variants.

## Appearance

Yoshi's Eggs are mainly white, with a few green spots on the eggshell. The spots change color depending on the color of Yoshi (e.g., Light Blue for Light Blue Yoshi).

## Gallery

A Yoshi's Egg from New Super Mario Bros. UA Yoshi's Egg from New Super Mario Bros. UA Yoshi's Egg from New Super Mario Bros. UA Yoshi's Egg from New Super Mario Bros. U
The Weavers

A pseudo-secret organization of people from all over Envein who know the true history of the world, and wish to restore the four leylines to the original Vein. They know that this will greatly disrupt the balance of life in Envein, but believe uniting the broken leylines will allow the world to heal and regenerate. The Weavers are host to a variety of ideologies and nationalities, and everyone has their own reasons for desiring the healing of the Vein. Because their work is radical in nature, they have attracted many enemies, as well as many allies.
Mr. I

*"Running around in a circle makes some bad guys roll their eyes."*

*-Signpost, Super Mario 64*

Artwork from Super Mario 3D All-Stars

**Mr. I** is a hidden enemy in Super Mario 64, only appearing in Big Boo's Haunt. They launch bubbles out at the player and can only be defeated by running around it in a circle, causing it to "roll it's eye".

## Appearance

Mr. I is a white sphere with a blue pupil, meant to resemble an eye.
Boo Buddies

Artwork from Super Mario Maker 2

**Boo Buddies** are a type of Boo in the Main Series games. Their most recent appearance depicts them spinning around in a circle, with an opening.

## Appearance

Boo Buddies are white ghosts, with small white arms, a small white tail, two black eyes with a unibrow, and their tongues sticking out. Some can have different expressions.
Rotating Block

Artwork from Super Mario World

**Rotating Blocks** are a type of block that appears in the Main Series games. They spin in place for a few seconds when hit from below, break when you spin jump on it (Super Form or above), or hold items, enemies, and coins like a ? Block.

## Appearance

Rotating Blocks are yellow cubes with eyes on the front. When hit from below, they spin, showing the back to be plain yellow.
Galoomba

* Model
* Stamp

**Galoombas** are a type of Goomba in the Main Series games. They get flipped over when jumped on, and can then be picked up (2D), or stomped again to defeat (3D). They first appeared in Super Mario World.

## Appearance

Galoombas are round, chestnut-like Goombas, with green shoes, a brown exterior, and black eyes with large eyebrows.

## Gallery

Model from Super Mario 3D WorldStamp from Super Mario 3D World + Bowser's Fury
Blurp

Artwork from Super Mario Land 2: 6 Golden Coins

**Blurps** are a type of Cheep Cheep. They appear in a few games, and swim forwards in a straight line.

## Appearance

Blurps are small, green fish, with orange-trimmed goggles, orange fins, and big white lips. They are mainly cyan in Super Mario Land 2: 6 Golden Coins artwork.
Mechakoopa

Artwork from New Super Mario Bros. Wii

**Mechakoopas** are robotic enemies that resemble Koopa Troopas, and are often used by them on Airships. They first appeared in Super Mario World.

## Appearance

Mechakoopas are robots that resemble Koopa Troopas. They have robotic Green Shells on their backs, with a black wind-up key on it. They have a green and yellow head, with yellow hair and red eyes. Finally, they have yellow "feet", and many screws on their bodies.
Beezo

Artwork from Super Mario Advance

**Beezos** are a type of Shy Guy, only appearing in Super Mario Bros. 2. They, depending on which color they are, either fly forwards, or dive in an attempt to harm the player.

## Appearance

Beezos are red, yellow, green, or gray cloaked figured with a white, two-holed mask. They have a brown belt and white shoes. Artwork depicts Beezos with a third hole on their masks, but it doesn't appear in-game.
Spike Ball

Artwork from New Super Mario Bros. Wii

**Spike Balls** are a type of projectile, which are used by a few types of enemies, such as Spikes, Ptooies, and River Piranha Plants. They move to the left or to the right and break upon hitting a wall. Their Super Mario 3D World counterpart is the Spike Bar.

## Appearance

Spike Balls are small, black spheres with white metal spikes protruding from all directions.
Fly Guy

Artwork from Mario Portal

**Fly Guys** are a species of Shy Guy in the Main Series games. They behave differently in different games.

##### Super Mario 64

Fly Guys in this game go after Mario and shoot fireballs at him. They drop two Yellow Coins when defeated, and they send Mario spinning into the air when stomped on.

##### Yoshi's Island Series

Fly Guys in the Yoshi's Island Series slowly fly through levels they are found in. They can also carry items. In certain levels, they swoop down at the Yoshis while carrying an item. When they disappear from the screen, they make a laughing noise, indicating that the item they were holding is gone.

## Appearance

Fly Guys are Shy Guys with blue propellers on their heads.
Maplecrest

A town of roughly 10,000. Mostly stable economically with shops, inns, taverns and trade. There was even a tournament arena for competitions. And an underbelly. There is a small government and noble families that live here. People are tolerant, but it wasn’t always this way. In its history there were knights of old, corrupt politicians, battles with raiders, dark cults and warring families. This town has a tumultuous history and it took a long time and generations before it became the moderate place that it is. Although there are different races that live in Maplecrest, humans still outnumber other races.
Talsin (Nations of Winter)

Areas affected by the Winter leyline. These places are desolate, cold, and dreary, where very little grows and all people live under seasons that change merely in degrees of "cold". Some nations are more extreme than others, with some places still having the ability to grow certain crops and engage in trade, while others are so extreme that very few can endure them. Due to their inability to grow significant crops, the people of Winter are excellent traders and businessmen, as well as mercenaries and mages. The Winter nations also have the seediest underbelly of any of the nations, with multiple strange cults, guilds, and industries not to be found elsewhere. Still, they enjoy an unhappy peace within their own borders due to sheer necessity. War in the lands of winter is brutal, bloody, and extremely bad for business.

None know what happened to the Winter dragon. Their powers were the most feared of all the dragons, and it was thought for a long time that they won the war. But if they won, then where are they? Not even the legends can say.

Places of Note affected by the Winter leyline:

* Greycoast
Fish Bone

Artwork from New Super Mario Bros. U

**Fish Bones**, also called **Wet Bones** in New Super Mario Bros. Wii are the skeletal structures of Cheep Cheeps, debuting in Super Mario World. They swim in the water, and charge at the player when they spot them. When a Fish Bone lands on the ground or rams into the ground, they are defeated instantly.

## Appearance

Fish Bones are skeletons of Cheep Cheeps. They have multiple white bones and two large yellow eyes that turn red upon spotting a player. Despite being skeletal versions of Cheep Cheeps, they have a different tail shape.
Characters (Master)

## Gods

### The Dragons of the Four Seasons

* Grisin (Dragon of Winter)
* Enfel (Dragon of Spring
* Talkav (Dragon of Autumn)
* Pah-ri (Dragon of Summer

### Planar Gods

* The Creator
* The Under

### Spirits

* The Visiting
* Shil-ah-Terrine
* Gor-hannit

## People (by region)

### Milvak-Pah (Nations of Summer)

#### > Pah-vak-Kar

##### >> The Karysh

* Karysh Nelen I
* Karysh Issain
* Karysh Pahven I
* Jhinkar Pahven IX
* Karysh Yvaine
* Karysh Nile
* Jhinkar Pahven IX
* Jhinkar Talfel

### Talsin (Nations of Winter)

* Jhinkar Pahven IX
* The Widow
The Vein

There are many names for the world. The elves call it Myvwyr, the dragons call it Talniv. In common, its name is Envein, an etymological shortening of "the Vein".

This phrasing derives from the great leyline that runs through all corners of the world, which is the heart of power and life of all things. The Vein was once pure, untainted energy, back in the creation of the world. But life changed it, altered it, so that now every offshoot of the Vein is unique. The greatest event to affect the Vein as such was the War of the Dragons. This sundered the leyline into 4 parts, one for each dragon, and birthed the seasonal divide between all nations. Their greatest battle occurred in the center of the world, which then was The Vein's wellspring and is now called The Desolate Gorge. From that point began a large, four-way fracture, whose cracks ran to every corner of the plane. After this fracture, the Vein became four unique and separate leylines--The Autumn leyline, the Winter leyline, the Spring leyline, and the Summer leyline. As time passed, each leyline developed its own new wellspring, where the core of its power gathers and flows.

But despite the fracture, Envein still has echoes of its connected past. With time, do not all rifts close, and all wounds heal?
Kavmitneer (Nations of Autumn)

Nations under the effect of the Autumn leyline, creating a permanent climate of fall. Seasons are marked only by a shift in the trees’ colors from red, to orange, to pale yellow-green, then to a deep gold. Plants that prefer cooler climates live here, and the residents enjoy a comfortable, if chilly, temperature. Many in these nations are farmers, enjoying a plentiful harvest.

The Dragon of Autumn is still alive, but he slumbers eternal in the Golden Mountain Range, guarding the wellspring the Autumn leyline and siphoning its power for their own regeneration. One day, they hope to be well enough to rule as monarch once more, but for now, they are a mere legend in the Nations of Autumn.

Places of note affected by the Autumn leyline:

* Maplecrest
* The Golden Mountain Range
* Sit-Varka, The City of Illusions
* Sit-Tal-Hoole
Milvak-Pah

Nations under the effect of the Summer leyline, creating a permanent climate of summer. Seasons are marked only by a shift in the density of foliage and intensity of heat. Plants that prefer warm, humid environments live here, and residents have heavily industrialized and stripped resources, shaping the land itself. Milvak-Pah is still ruled by the Dragon of Summer, Pah-ri, who has taken the form of the dynasty of monarchs in the south called the Karysh.

People of Milvak-Pah are capitalist, obsessed with limitless growth, and avid researchers and scientists. There are many monuments to ambition, some crumbled and others thriving, strewn across the land. Theirs is also a culture of war and violence. Pah-vak-Kar, the largest region in Milvak-Pah, is also the most industrious and warlike. It is the dream of Pah-ri to reunite all of Milvak-Pah under one banner, and later, all of Envein.

Places of note affected by the Autumn leyline:
Nevermore Culthouse

Nevermore Culthouse is a DLC stage.

## Features

### Stage Hazard

Fear Gas goes off in small areas on the map. Being struck by the gas causes the character to not be able to attack for a short duration.

### Stage Finish

The defeated character is thrown onto the sacrificial shrine. A cultist appears and stabs them with a dagger.

## Trivia

* Several Nevermore Cultists appear in the background: Lovebird, Cardinal, Blue Jay, and Falcon.
The Widow

A master thief whose exploits are feared most among the wealthy elite of Talsin. She uses magical tools to steal things without a trace, her deeds often not realized until months or even years later. It is said that half the elite's jewels are fakes, replaced by The Widow in the dead of night. The real mystery, however, is what she does with all the jewels, since anything stolen by her never ends up on the black market. It simply vanishes, just like her, into the night.
Fly

Artwork from Super Mario Land

**Flies**, previously known as **Nakaji**, are a rare enemy, appearing in Super Mario Bros. Special and Super Mario Land. They originate in *Mario Bros.*, a non-Main Series game on the NES.

## Appearance

Flies are mainly gray, with a yellow head and big wings. They also wear brown shoes.
The Desolate Gorge

Once the site of the Vein's wellspring, it is now a strange and unknowable wasteland. In common, it's name is The Desolate Gorge. Here, seasons do not exist. Weather is strange--it can rain fire, snow flecks of light, and have tornados of knife-like rocks. The plants that grow here are affected by its strangeness, and adapted to protect themselves from all possible weather phenomenon.

There are many ruins within the Desolate Gorge, from a massive city that once prospered before the War of the Dragons. And in the very center of the Desolate Gorge, where no one has been who has returned, there is another, new city growing. A city of monsters, of lost men, and of chaos. For the very center of the Desolate Gorge, where the wellspring of the Vein was located, is calm. No lava falls from the sky, no ice grows from the ground. The temperature is the same all year round, never changing. The air hardly moves. Nothing grows, no clouds enter the window to the sky. It is the City of Stillness, Tekren-Vein.
Mega Block

*"A massive block that easily closes the road."*

*-Notebook Description, Super Mario Run*

Artwork from Super Mario 3D World

**Mega Blocks** are a big version of the Brick Block, first appearing in Super Mario Bros. 3. They usually take longer to break in the 3D games, but they act virtually the same as their smaller counterpart in the 2D games.

## Appearance

Mega Blocks are larger variations of the Brick Block.
Pah-ri

Dragon of Summer.

The creature who was born when the life made by Enfel (and when Enfel herself) began to gain consciousness and complexity. When the leylines began to incorporate thoughts, urges, and ambitions into itself, Pah-ri emerged from the wellspring. As the thoughts of people grew in depth and ambition, so too did Pah-ri grow, and they came to view the sentient races as their permanent favorites. They cultivated growth, ambition, and power among their favorite creatures, and under their guidance cities, civilization, and innovation was born. Pah-ri, too, was ambitious, and so took the form of Grisin and Enfel as a show of vanity and strength.
Language (Master)

## Abyssal

Koth= One of twelve words for “beneath” or “under”, referring to a depth that is suffocating

## Draconic

Sit = Town (prefix)

Sit-Varka = Harvest Town

Varka = Harvest

Tal=Bright

Hoole=Hills

Niv=Horizon

Grisin=Deep cold, void, endlessness

Enfel=life, fertility

Pah=ambition, growth

Ri=warmth, heat

Kav=death, return

vak=wealth, money, plentitude

Mit=Gold

Neer=blessing

Milvak=eternity, stagnation

Yul=memory

Kar= seat, capital, origin

-ysh = suffix meaning to occupy, or -of, or belonging

Jhin= seed, small, little

## Dwarfish

Glom = gold

Korv= above-ground town or village

## Elvish

-yll (suffix) = Denotes royalty, heaven’s chosen

Dael= Resting place, home

Elen = Green, Verdant

Faeven = Shining, Light, Truth, Purity

Faevenlyr = The True Seat

Haanli = Fey

Hael = Shadows

Haeltoren= Shadows Underfoot

Haev- (root) = denotes water

Haevel = Bay

Haeven = Ocean

Halen = History, Ancient

Hen = Town

Hyl = Lake

Hyrrha = Magic

Len = School, Academy, Knowledge

Lyr= Capital, Throne, Tower, Seat

Lyrshi = Forest, Trees

Mitti = Order (group of people)

Mael= White

Myv= Great, Expansive

Nelen= Clear, Pure

Ralei= Friend

Ryhylla =Prosperity, Bounty

Rhoven= Raven

Shi = Leaf

Shael=Fate, Destiny, Balance

Tor = Man

Traed = Swift, Fast, Wind

Va = Ocean

Ver = Black

Verwyn = Black River

Vrishal = Valley

Wyn = River

Wyr = Country, Place

Yaehyll= Heaven, the Gods’ Plane

Yaehylyr = Heaven’s Seat

## Vishkanyan/Reptilian

Shin=Fortune, Wealth

Shivole= Journey of learning

Nikin=Opportunity
The rot-eater

A high-ranking demon who absorbs all its power from eating the already dead. It resembles a vulture, vaguely. It will never attack the living, but may gather near those who are dying, anxious to eat their flesh. A rot-eater of sufficient age, who has eaten powerful enough creatures, can reach the wisdom, mana levels, and bearing of a god. Rot-eaters, like most demons, are weak to holy power. They can also starve to death if they cannot find food that will satiate them.
Aarakocra

A race of bird-people.

They have a large population in The Golden Mountains, where they man the trade routes used by the miners of gold, pyrite, and fool's gold. Their villages are located near the peaks, but they have spread out further into the forests near the mountain ranges and their capital was moved closer to the ground to make it better as a trading hub.

The military wing of the aarakocran community in Kavmitneer is called the Aara-force.
The Lost Village

In the heart of Enyul, near the wellspring, there is a village trapped in time. None can enter it except by a trick of the Spring Leyline, and none have ever left. When Enfel died, her wish, and the heart of her being, were absorbed eternal into the wellspring of her Leyline. Life, health, fertility, invention, and love--her wishes for the happiness of her people saturated the soil and the Spring Leyline in a way unique to Enyul. Due to this, the place where she died became home to a unique and bizarre phenomenon. Occasionally, its citizens, and everything else within its radius, will find themselves trapped in repeating time.

No one knows how many times a day, an hour, a minute, or a year can repeat within the borders of the Lost Village. Sometimes, decades can past without a loop occurring. Sometimes, the loop lasts decades. But when the loop ends, and its citizens rejoin time's normal flow, they are not unaffected. Many fall ill and die. Others go mad. Children are born with strange abilities and personalities. Sometimes, people dont leave the loop at the same times, returning days or months in advance or in the future, living their lives in a different temporal rhythm than their fellows.
Metallurgy Guide

## What is Metallurgy?

Metallurgy is a complicated at first but simple datapack that allows for greater customization of your tools, armor, or weapons. It functions through Shamirs, which are applied onto items for various effects. Only one Shamir can be applied onto one item, don't worry however if you change your mind, its always possible to remove one from an item.

## How to do it

First, you need to obtain TNT. With TNT you can blow up either andesite, granite, diorite, or regular stone. Depending on the block type, there's a 10% chance for each broken block to drop a custom ore. *You need 23 to make a Shamir, no less or more.*

Next, after obtaining 23 of a certain type of metallurgy ore, you have to make a 1x1 block of sand (Not required but much easier with the sand 1 block below surface level). Next you'll need to throw in a single clay ball and a single obsidian block. This should create a obsidian-looking spot on the sand.

Next, you need a bucket of lava. Place it on the sand and wait until it is red hot, then throw the Metallurgy Ore in *one by one*, as throwing several at once doesn't work. The ore should pop up and vanish into the sand when tossed into it, however, it will eventually cool down. You have to keep re-heating it by placing the lava down and back off until you can throw all 23 Metallurgy Ore into the sand.

However, specific Shamirs require an alloy. An alloy is one where instead of just throwing 23 of the same Metallurgy ore in, you throw a specific mix of Metallurgy Ores (Which equal to 23) in. All you have to do is make sure you throw in the right amount of the right Metallurgy Ore and it'll be fine.

When all 23 is in, you can let it cool down and then you can *break the sand* and it'll drop the Shamir. There are 14 possible Shamir's you can make, all exclusive to one type of Metallurgy Ore. This is because when you make a Shamir from a specific Metallurgy Ore, there's a 50/50 chance of getting one of a specific pair of Shamirs, so it isn't guaranteed you'll get the one you want right away.

## Applying a Shamir

To apply a shamir to an item, it has to be compatible. Some Shamirs only work with armor or tools or weapons, but we'll use Hypexperia as an example, which is compatible with weapons and tools. You'll need to have an anvil with a piston hovering above it. Once you do that, all you have to do is drop the pickaxe and Hypexperia shamir onto the anvil, activate the piston, and you should hear a clink sound and the shamir is applied.

## Shamirs

As for what all the Shamirs do, that's up for you to find out or if Yin decides I have to update this wiki with the Shamirs.
New Player Guide

### How to make Money

Money is mainly made through crops, such as Wheat, Potato, and Carrots. Money is used mainly for creating and upkeeping lands and buying items from shops. Money is pretty hard to get though, so a single player living alone will have a hard time making enough upkeep for living alone in a claim.

Of course ore like iron and gold are sellable, although they aren't as consistent and sustainable as crops.

### How to make a Land

To make a land you have to run the command /lands create [name]. Make sure that there are no spaces in the name, as it cannot recognize spaces. For a name with spaces, do /lands create Example\_Name\_Here.

### How to Buy and Sell

To buy and sell items, do /shopgui. There you will have a set of options where you will be able to buy and sell items. For example, your main source of income of crops can be sold in the Farming category, where you can right click to sell items. Hover over an item to see its buy and sell price.

### How to Select a Race

You can select a race by opening a ticket and requesting the race you want to become.

### Significant Features

There are some features that are significant enough to be put in here, such as Metallurgy and Armor Weight.

Metallurgy is a datapack that allows customization of armors, tools, and weapons to a greater degree then enchantments. For a guide on Metallurgy, click here.

Armor Weight is a power balancing datapack that gives you levels of slowness depending on your armor level. For example, wearing full leather will give no slowness but wearing full diamond armor will give you three levels of slowness. However, this can be reduced with the help of the Metallurgy datapack, I.E the Helios Shamir (What is applied to armor from Metallurgy).

### Recommended Mods

Customizable Player Models - A highly recommended mod, even if you don't plan to use it yourself. It allows you to edit your player model in-game for some pretty cool effects, such as making yourself wings, horns, tails, glowing eyes, anything you can imagine. You will have to model it yourself (Or get someone else to) but its very recommended, as you need the mod installed to see other player models even if you don't plan on making a model yourself.

Unfortunately, this is only for fabric. The forge version is 1.12.2 only.

Simplified Voice Chat - A proximity voice chat mod for those who really wanna get into RP or if you just don't wanna join a discord VC. Its exactly what it sounds like.
Celestium RP Wiki

# **Celestium RP and Worldbuilding**

Celestium RP is a world building and rp server for Minecraft with unique lore, systems, and races to make the experience awesome.

This wiki is still a WIP, however, feel free to add to it as you please.

## Get Started Here

*Need help building out this community?*

* Server and Wiki Rules
* New Player Guide
* Nations
* Races
* Players
The Plentiful Vein Wiki

**Welcome to the The Plentiful Vein Wiki!**
Personal DND/Pathfinder World Info

We're a collaborative community website about The Plentiful Vein that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* History (Master)
* Places (Master)
* Characters (Master)
* Language (Master)
* World Map

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bobbytopia (Nation Page Example)

### Cities/Towns

Bobbyville, Bobbyland, Bobbyworld, Bobbyireland, Bobbyberg, London, Bobbytown, Bobbyholme

## Etymology

The name Bobbytopia comes from its glorious ageless leader Bobby, who Bobby'd all over the place to found Bobbytopia.

## History

### The Founding

Bobbytopia was founded by Bobby the glorious leader who a thousand years ago changed the world by founding Bobbytopia.

### Blowing up Ireland

Bobbytopia blew up Ireland and Stoneworks oops.

## Religion

Their religion is Bobbyanity, the only true religion.

## Government

After the succession of Necbobby from the Impbobby, it would begin it's fast decline. While the growth rate of Bobby and Bobby-Audal stagnated and fell, a "Bobby renaissance" would be under way. With power back in the Hands of the Bobbys the nation began to recover and rebuild. Bobbyisim would be re introduced, while many infrastructure projects would begin. Within a month the new government would revive Bobbytopia, and bring its core land to an all time high. Many wonder what Bobbytopia will do next, but only time will tell...

## Law

All men are to wear maid outfits and all women are to wear butler outfits. Murder is legal but literally everything you can think of is illegal. Breathing? Fined. Living? Fined. You can only murder.

## Geopgraphy

A GIANT FUCKING MOUNTAIN IN THE MIDDLE OF THE MID OCEAN RIDGE WHERE NEW SEAFLOOR IS CREATED BY TETONIC PLATES N CRAP DID YOU NOKW TETCONTIC PLATEWA ESDIST THERYSAI COO> THEY SLiVEW DNALIKE SBDIVSIION PLAEAT CREAING CEARHTCREATRS AND VCOLCANOS
Bobby (Character Page Example)

## Appearance

Bobby is super hot and has black beady eyes that stare into your soul with a vantablack buzzcut and eats hotsauce for breakfast, brunch, and breakfast. He wears a swagger blue shirt and only the hottest red shorts.

## Early Life

He broke into Poijii's house and wrote this wiki page of himself as a example page for characters, woops!

## Present Day

Oh my gosh its Bobby the most famous man alive!!!!! BObby!!!!!!! He is king of world now!!!

## Making a Character Page

This is an example page for making a wiki page for your article. You don't have to follow it exactly, although its highly recommended you at least have the character template infobox on the page (Not everything has to be filled).

Generally a page will start with an Appearance header then whatever is next is up to you.

Bobby is not real, he cannot hurt you, and if you have seen Bobby before forget.
Naphil

Naphil

Primo libro pubblicato della trilogia scritta da M.J.Red

```
Questa pagina contiente **spoiler**

```

## Sinossi

I **Naphil** sono tre, nascono nello stesso giorno e hanno il controllo del loro continente d'origine.

Ma questo Ethan non lo sa, non lo ha mai saputo. Ha solo 17 anni e la sua unica preoccupazione è non addormentarsi durante le noiose lezioni al college. Eppure fin da piccolo ha nascosto con paura ciò di cui è stato capace, anche se solo per una volta. Ben presto sarà impossibile continuare a fuggire da ciò che il Destino ha deciso per lui. Ben presto sarà in gioco la sua vita e quella di tutte le persone che ama. Non vorrebbe, ma è la responsabilità di un **Naphil**, una sua responsabilità. E non potrà più tirarsi indietro.
Flint Noblemane

Flint Noblemane is a base roster fighter. He is from Banished Dimensions.

### Trait - Garuda

Flint can spend a brief period of time to summon Garuda. With Garuda summoned, she will replace many of his attacks, and act as a shield for most frontal attacks against him. She can be dismissed quickly, where she will heal over time, but can be re-summoned at any time. If her health is reduced to 0, she is killed, and must heal to full before being summoned again

### Super - Rewind

Flint can activate his super to briefly distort time and return back a bit earlier in the fight.

### Special

 High Impact
 Leaping Strike

### Special (Garuda)

 Downburst
 Wind Blade

## Costumes

* Original
* Last Noblemane (Complete Story Mode)
* Astral Lord (Complete "Another Time")

## Trivia

* When hit by Azazel's "The End!", Flint gets erased from the timeline.
* When hit by Odd's "Hazard", Flint gets hit by a clock.
* When hit by Raven's "Fear Gas", Flint sees Apollyon.
* When Rusty performs his taunt against Flint, he calls him a "Twink."
* When hit by Whimsy's "Mad Quip", Whimsy refers to Flint as another clown.
Dante Patel

```
Questa pagina contiente **spoiler**

```

## Personalità

**Dante** è un personaggio che ha un certo fascino. Un po' malizioso, sempre desiderato da donne e uomini, ma non è un cascamorto.

Ha un forte senso di responsabilità, gestisce il negozio dei suoi genitori da quando suo padre è diventato un alcolizzato e sua sorella è scappata. E' orfano di madre, un peso che ha molta influenza nel corso della storia.
Cheep Cheep (Snow Kingdom)

Artwork from Super Mario Oddysey

**Cheep Cheeps (Snow Kingdom)** are rare, Snow Kingdom-native Cheep Cheeps that only appear in Super Mario Oddysey. The main differences between them and normal Cheep Cheeps are the main color of their scales, and their resistance to freezing water (stated to be because of rounder lips and a rounder body).

## Appearance

Cheep Cheeps (Snow Kingdom) are purple variants of Cheep Cheeps, with a rounder body and rounder lips.
Shakara

Shakara is a DLC fighter, from Character Pack 2. He is from Banished To Limbo.

### Trait - Seven Gates

Performing a combo on an opponent will unlock a gate. When all 7 gates have been unlocked, Shakara gains a massive buff to his attacks for the rest of the fight.

### Super - Flurry of Blows

Shakara will throw a flurry of punches towards his opponent, stunlocking them upon connection. This ends with a final punch that sends the opponent flying.

### Specials

 Hurricane Kick
 Shoulder Tackle

## Costumes

1. Default
2. Freedom
3. Academy

## Trivia

* When Raven uses her Fear Gas on Shakara, he sees Mr. Big, a major underworld criminal.
Dominoclaws Demise Wiki

**Welcome to the Dominoclaws Demise Wiki!**
We're a collaborative community website about Dominoclaws Demise that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Naphil Project Wiki

**Welcome to the Naphil Project Wiki!**
Serie di libri dell'autrice M.J.Red

We're a collaborative community website about Naphil Project that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Books

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Enfel

Dragon of Spring.

The first instance of life birthed by the Vein. She was a manifestation of the Vein itself, an outpouring of energy, vibrancy, and life. She feared Grisin, her opposite, and avoided them at all cost. She birthed many creatures, and saw them as her legacy. Even creatures that emerged from the Vein on their own, whose life she did not have a part in, were welcomed as her own children. She drank deeply from the Vein's wellspring, and used its power to create the world of Envein. She saw Grisin's form and thought to mirror it, in order to reassure her children that she was as powerful as them, and could protect the world from their suffocating ice.
Big Steely

Model from Super Mario 64

### Immune To:

Everything but Punching (Wario), Kicking (Wario), and Super Mario (Super Mario 64 DS)

**Big Steelies** are rare projectiles that debuted in Super Mario World. They are released from Bowser's Koopa Clown Car to crush Mario in Super Mario World, and they roll downhill to harm Mario in Super Mario 64.

## Appearance

Big Steelies are large, shiny, black, metal spheres.

## Appearance in the games

##### Super Mario World

Big Steelies in Super Mario World only appear in the level Front Door / Back Door. They are dropped out of Bowser's Koopa Clown Car in an attempt to defeat the player. They roll towards the player and have to be jumped over to dodge, otherwise the player takes contact damage.

##### Super Mario 64 / Super Mario 64 DS

In Super Mario 64, Big Steelies appear in the stages Bob-omb Battlefield, Tall, Tall Mountain, and Tiny-Huge Island. In the DS version, they also appear in the DS-exclusive level Battle Fort. They roll downhill in an attempt to harm the player. In the DS version, if you go as Wario, you are able to destroy them by punching or kicking them. If you have used a Super Mushroom in the DS version, you can defeat them by simply walking into them.
Pure spirits

# Spirits | (Pure)

## What is a ‘Pure spirit’?

pure spirits are the souls of dead people who gave up after arriving in [Also known as ***Purgatory***] and turn in to kind spirited ghosts who have no malicious intent, even when pulling off pranks. They are seen as bright yellow fires with small quick beating wings trying to find ‘home’ as some people call it.

A ‘Pure spirit’ will take the form of any sort of doll, no matter the material it is made from. Though, spirits who find a shell to take home in will have their scars from their previous death transferred to the doll’s porcelain. After they choose a ‘shell’ they cannot leave it.

If they decide not to claim a body, after a short time, they will become servants to higher up **Celestials**.
Fire Flower

*"A statue of the Fire Flower, which lets you hurl fireballs with ease."*

*-Fire Flower Statue Description, Super Mario Run*

Artwork of a Fire Flower from New Super Mario Bros. U

**Fire Flowers** are a common power-up in the Main Series games. When collected by most characters, it turns them into their Fire Form.

## Appearance

Fire Flowers resemble flowers with eyes on the face of it, and two leaves on its stem.
Arachnid Headquarters

Arachnid Headquarters is a DLC stage.

## Features

### Stage Hazard

Three swarms of spiders begin to crawl across the stage. A character being knocked into these swarms is slowed and takes small amounts of damage.

### Stage Finish

The defeated character flies into a dark room. Widow stands over them for a moment, before turning into several spiders and swarming over the defeated character.
Main Street

Main Street is a base game stage. It is from Banished To Tartarus.

## Features

### Stage Hazard

A gun duel will periodically take place on the street. Any player caught in the line of fire is struck and takes massive damage.

### Stage Finish

The defeated character is thrown into the back of a carriage. It is quickly dragged off, causing the character to be taken away into the sunset.
Torpedo Ted

Model from New Super Mario Bros. U

**Torpedo Teds** are a type of Bullet Bill that is fired underwater. They debut in Super Mario World, and they act essentially the same as the classic Bullet Bill.

## Appearance

Torpedo Teds are 2x1 Bullet Bills, with closed eyes and a big, toothy grin. They have two white arms and two gray armholes. They also have a big, white propeller with a big red screw on the back.
Junior Clown Car

Artwork from Super Mario Maker

The **Junior Clown Car** is Bowser Jr.'s most-used vehicle, first appearing in New Super Mario Bros. Wii. It can be flown around in, but only when there is nothing else inside of the Junior Clown Car (with the exception of Boo Buddies). It is Bowser Jr.'s counterpart to Bowser's Koopa Clown Car.

## Appearance

The Junior Clown Car is a medium-sized white machine, with a lime-green ring at the top, and a lime-green propeller to match. It has circular black eyes with red marks on both sides, and a small, expressive orange mouth.
Z's Hideout

Z's Hideout is a DLC stage. It is from Banished Dungeons: Vigilantes.

### Story

Z's Hideout was the main hiding spot of Z and the Vigilantes. It was the main spot for any training the Vigilantes did, notably their first training session against Z.

## Features

### Stage Hazard

Jet will take up a sniping position, firing at characters that enter his crosshair.

### Stage Finish

The defeated character is thrown into a burning barrel. Chop will approach and cause the fire in the barrel to shoot out at the character, setting them ablaze.
Story Realm

Story Realm is a base game stage.

## Features

### Stage Hazard

A pencil will randomly appear and start drawing across the stage. Being hit by the pencil deals damage.

### Stage Finish

The defeated opponent is thrown onto a crude drawing of Quart Note. An eraser comes down to remove both the drawing and the character.

## Trivia

* The background shifts between Western, Horror, Sci-Fi, and Fantasy settings.
Adette Grun

Adette Grun is a DLC fighter, from Character Pack 3. She is from Banished To Darkness.

## Trivia

* When hit by Caligula's "I've Seen Everything", Adette's Gunblade is stolen and used to shoot her.
* When hit by Raven's "Fear Gas", Adette doesn't see anything in particular, instead giving the view of a shadowy figure in the reflection of her glasses.
The Modes of Persuasion

The **Modes of persuasion**, also known as the ***Three Modes***. Are super human abilities that a person can process through natural or genetic means. Each individual mode holds several unique abilities, each being special to its user. These three are: Ethos, Logos and Pathos; Representing: the Physical, the Mental, And the Psychological.

Though outside of these three categories, there are ‘***Nulls**’* or ‘***Dissuades**’* those who were born with none of these abilities. Though, they can be born with other traits, characteristics and other abilities to cancel out the negatives.

## Ethos

*Ethos abilities are described as supernatural abilities that include those of the physical, living world.*

### types of Ethos abilities

#### Emitter type

Emission-type (Also called Emitter-type) Ethos are abilities that allow the user to generate and possibly control certain things, or alter existing things around them in certain, physical, ways. The emissions of Emitter-type Quirks can have a wide variety of properties and abilities.

Emitter-type Ethos such as Earthquake, Explosion, and 03 usually require their user to make a conscious effort to activate and many even require a large amount of concentration in order for them to remain active.

Emitter-type Ethos can also have various ranges of reach: While some users require physical contact to use them, others can have much longer ranges with no distance restrictions. And whilst these Abilities have their own sort of handle on their “Emissions” it is also possible for the user to accidentally cause harm to themselves from coming into contact with their ability to a certain degree or frequency.

## Pathos

***Pathos*** is described as magic that can be used and experienced emotionally.
Miss Daniels

**Miss Daniels** was a witch and lighting designer at the Markos Dance Company. She was ultimately killed by Death due to allegiance to Helena Markos.

## Biography

### Early life

Miss Daniels was born sometime during the late 1930s or early 1940s. In her youth, she trained to become a lighting designer. Sometime prior to 1977, Miss Daniels was employed at the Markos Dance Company in West Berlin. As a witch, she took part in the occult activities of the company.
Morningstar Correctional Institute

Morningstar Correctional Institute is a base game stage. It is from Banished To Limbo.

## Profile

### Story

Morningstar Correctional Institute is the place where Raven was kept at the start of Banished To Limbo.

## Game

### Story Mode

Morningstar Correctional Institute appears in Chapter 4.

### Arcade Mode

Morningstar Correctional Institute is used for Annabelle, Viktor, Shakara (if the player doesn't have Klugetown), and Benji.

### Theme

Morningstar Correctional Institute's stage theme is Incarceration.

## Features

### Stage Hazard

Prisoners will constantly be leaning out of their jail cells and trying to grab the players. If either character is knocked against these cells, they are subject to a grapple for a few seconds.

### Stage Finish

The defeated character is thrown into an open jail cell. The cell rapidly slams shut, leaving them trapped inside.
Fighters

## DLC Characters

### Character Pack 1

 Viktor | Banished To Limbo
 Holly | Banished To Darkness
 Rusty | A Strange Mix
 Zara | Lady of Asgard

### Character Pack 2

 Stone | Banished To Darkness
 Typhoon | Banished To Darkness
 Hellrider | Lady of Asgard
 Anaphiel | Cult of Scourge

### Character Pack 3

 Astar | A Strange Mix
 Blade | Cult of Scourge
 North | WAR
 Scoots | WAR

### Character Pack 4

 Spitfire | Banished To Darkness
 Z | Banished To Purgatory
 Benji | Banished To Limbo
 Caspian | Cult of Scourge

### Heroes Pack

 Shai | Banished Dungeons: Heroes
 Odd | Banished Dungeons: Heroes
 Nimbex | Banished Dungeons: Heroes
 Gilgamesh | Banished Dungeons: Heroes

### Pirates Pack

 Chimera | Banished Dungeons: Pirates
 Fox | Banished Dungeons: Pirates
 Keara | Banished Dungeons: Pirates
 Apollyon | Banished Dungeons: Pirates

### F.E.D. Academy Pack

 Willow | Banished Dungeons: F.E.D.
 Argent | Banished Dungeons: F.E.D.
 Neon | Banished Dungeons: F.E.D.
 Jay | Banished Dungeons: F.E.D.

### Vigilantes Pack

 Sky | Banished Dungeons: Vigilantes
 Myth | Banished Dungeons: Vigilantes
 Piper | Banished Dungeons: Vigilantes
 Glitch | Banished Dungeons: Vigilantes

### Edge Worlds Pack

 Clyde | Banished Dungeons: The Edge Worlds
 Ahleksiss | Banished Dungeons: The Edge Worlds
 Graceplume | Banished Dungeons: The Edge Worlds
 Rizza | Banished Dungeons: The Edge Worlds

### Harbinger of Fate Pack

 Gloria | Harbinger of Fate
 Saria | Harbinger of Fate
 Xylerati | Harbinger of Fate
 Fujima | Harbinger of Fate
Quart Note

Quart Note is a base roster fighter. She is from Banished To Darkness.

## Trivia

* When hit by Azazel's "The End!", Quart is killed by a sniper.
* When hit by Caligula's "I've Seen Everything", he steals her lucky knife and stabs her with it.
* When hit by Odd's "Hazard", she is hit by a speaker.
* When hit by Raven's "Fear Gas", she sees Azazel.
Eir Roi

Eir Roi is a base roster fighter. She is from A Strange Mix.

Eir's ending has her absorb the astral center's power and reign over the multiverse as a queen.

## Moveset

### Style - Grappler

Eir's playstyle has her moving quite slowly except for her dash, which leaves her very open. A lot of her attacks have her do command grabs, and her grapple chains well into most attacks.

### Trait - Power Drain

Eir can cause enemies to lose a portion of their unique power gauge or meter, if applicable, by performing her grapples.

This function affects the following characters: Rhyme, Bolt, Quart, Ezekiel, Sekhmet, Resonia, Viktor, Shakara, Hellrider, Adette, Astar, Blade, Shai, Chimera, Fox, Ryatt, Neon, Sky, Piper, Rin, Clyde, Muffet, Locke, and Saria.

### Super - Illusion's Assistance

Eir calls upon Illusion to attack her enemy. He will jump in and throw his sleep dust, which will cause the enemy to fall prone and stunned if it hits.

### Ultimate - Become Mine

This acts as a counter. Eir will hold her claw out to her enemy and beckon them to her. If the enemy strikes her while this is active, she will knock their weapon away and grab their arm, dragging them close. She will force them to look into her eyes as she hypnotizes them. While hypnotized, she has them take a dagger and stab themselves for her. The hypnosis will then be dismissed and the fight resumes as normal.

### Special

 Massive Claw
 Shadow Tendrils

## Costumes

1. Default
2. Business
3. Queen

## Trivia

* When hit by Azazel's "The End!", Eir slowly bleeds out as her power fades.
* When hit by Odd's "Hazard", Eir will get hit by a chandelier.
* When Rusty uses his taunt against Eir, he will call her a "Pretentious Bitch."
Note Family Farm

Note Family Farm is a base game stage. It is from Banished To Purgatory.

### Story

The Note Family Farm is the birthplace of Love Note and home to his other immediate family: Kicker Note (Brother), Coda Note (Father), and Hearted Note (Mother). It is famously the location of the final fight between Note, empowered by the Amulet of Ingram, and Raven.

## Game

### Arcade Mode

Note Family Farm is used for Note (Ingram) and Raven (if the player doesn't have Nevermore Culthouse).

### Theme

Note Family Farm's stage theme is Home Sweet Home.

## Features

### Stage Hazard

A stampede begins, several cattle running across the stage to trample the players.

### Stage Finish

The defeated character is thrown into a pig pen, landing in the trough.
Ground Zero

Ground Zero is a DLC stage. It is from Banished Dungeons: F.E.D..

### Story

Ground Zero is the training zone that the F.E.D. Academy uses to train their students.

## Features

### Stage Hazard

The stage randomly places traps on the floor that will explode when stopped on.

### Stage Finish

The defeated opponent is thrown out of the simulation and lands in the observation booth. Spirit looks down at them with a disapproving shake of his head.

## Trivia

* Spirit and Razor can be seen in the observation booth overseeing the fight.
Argent Hearth

Argent Hearth, otherwise known as Zod The Immortal, is a DLC fighter. He comes from Banished Dungeons: F.E.D.

## Trivia

* When hit by Caligula's "I've Seen Everything", he steals his flail and smashes him with it.
* When hit by Raven's "Fear Gas", Zod sees Elwood.
* When Rusty uses his taunt against Argent, he calls him an "insufferable nerd".
Haxx Daem

Haxx Daem is a base roster fighter. He is from Banished To Tartarus.

Haxx's arcade ending has him take over the multiverse, sitting on a demonic throne.

## Moveset

### Style - Powerhouse

Haxx deals with his opponents through brute force, hard to knock back and has lots of health.

### Trait - Minions

Haxx can cycle through and summon small imp minions, who will distract and annoy the opponent.

### Super - Assault Orders

Haxx causes all summoned imps to attack the opponent at once, temporarily stunning them and dealing damage based on the number of imps present.