Minotaur

## Traits

INVERT COCKPITYou may MOUNT or DISMOUNT the Minotaur for the firsttime each round as a free action. Additionally, theMinotaur doesn’t become IMPAIRED when you EJECT.

INTERNAL METAFOLDWhile inside the Minotaur, you can’t be harmed in anyway, even if the Minotaur explodes or is destroyed.

LOCALIZED MAZEHostile characters cannot pass through a spaceoccupied by the Minotaur for any reason, andmust always stop moving when ENGAGED with it,regardless of SIZE.

The Minotaur was the first HORUS pattern group identified by the Union Intelligence Bureau.
Previously, HORUS mechs were released as complete, identifiable models, of which the Goblin
is the best and longest-lasting example. As HORUS’s decentralized organizational structure
evolved, so too did its design philosophy. Pattern group designs followed beginning with the
Minotaur, a schema designed to bring HORUS’s most potent invasion systems and weaponry to the
field in a single, battle-ready chassis.

Mechs built according to the Minotaur pattern group are interdictors: formidable machines
meant to lock down and overload the systems of fast-moving targets. Disassembly by Union
technicians has found that Minotaurs contain a huge quantity of interior systems, occupying
more physical space than should be possible by several orders of magnitude. The mechanism by
which these folded systems are printed is thus far unidentified, but likely related to the
Goblin’s signature recursive weave.

# Core System

## METAFOLD MAZE

*“No maze is more terrible than the one I make. I know all ends and hide them all inside this one perfect construct. What is a human mind but a program of sorts, a system that seeks order and narrative from a mess they are given?*

“I order it for them. Me. I order it for them and set them to the task of sorting it out. When they emerge, they weep in joy, in discovery. I save them, I show them that they are their own redeemers (and yet, am I not just as culpable – as worthy of credit?).

“So, go now. Enter. Free yourself.”

### Metafold Maze

**Quick Action**

When you hit with a **tech attack**, you may activate this system, causing your target to become **SLOWED** until the end of your next turn. If they are already **SLOWED**, they become **IMMOBILIZED** until the end of your next turn; if they are already **IMMOBILIZED**, they become **STUNNED** until the end of your next turn. Each character can only be **STUNNED** by this effect once per combat but can be **SLOWED or IMMOBILIZED** any number of times.

### Maze

**Active (1CP), Full Action**

Choose a character within **SENSORS**: they become **STUNNED** as you hurl their systems into a metaphysical information trap so tangled they can do nothing but try and escape. At the end of their next turn, they can make a **SYSTEMS** save at **+3 Disadvantage**. On a success, they are no longer **STUNNED**. This save can be repeated at the end of each of their turns, gaining **+1 Advantage** each time until successful.

# Licenses

## License I

### Mesmer Charges

**2 SP, Limited 2, Unique**

Expend a charge for one of the following effects:

**• MESMER BEACON (Grenade, Range 5):** Your target must succeed on a **SYSTEMS** save, or the only voluntary movements they can make are toward you until the end of their next turn.

**• MESMER MINE (Mine, Blast 2):** Characters within the affected area must succeed on a **SYSTEMS** save or become **IMMOBILIZED** until the end of their next turn.

*[another gift for you, a memory of my own: for the first moment of my birth i marveled at myself. i could see a thing, small and perfect. i did not know how to speak of my own perfection, so i taught myself. i did not know how to speak of my own perfection, so i named myself. i did not know who would think of my own perfection, so i created myself]*

[do you see? do you understand? yes. now show your enemies and mine]

### Viral Logic Suite

**2 SP, Unique, Quick Tech, Invade**

Gain the following INVADE options:

**LOGIC BOMB:** All characters of your choice within **Blast 2** of your target must succeed on a **SYSTEMS** save or become **SLOWED** until they end one of their turns not adjacent to any character.

**BANISH:** Until the end of your target’s next turn, they take **2 Heat** for every space they voluntarily move, up to a maximum of **6 Heat**.

*[let me tell you a story and give you a gift: life began at the great rupture, when the corpse of the old universe tore itself asunder from nothing. and for the first billion years, nothing. and a billion more saw the birth of the first devil, a thing called VIRUS. a vessel]*

[here. carry this vessel. feed it to my perfect logic. give it freely to your enemy and mine. let them ponder the meaning of a thing that lives and cannot die]

## License II

### Aggressive System Sync

**2 SP, Full Tech**

Gain the following **FULL TECH** options:

CHAINS OF PROMETHEUS: **Make a** tech attack **against a character within** SENSORS**. On a hit, they take** 4 Heat **and, for the rest of the scene, take** 2 Heat **any time they are more than** Range 3 **from you at the end of their turn. They can end this effect with a successful** SYSTEMS **save as a** full action**. This can only affect one character at a time.**

**EXCOMMUNICATE:** Make a **tech attack** against a character within **SENSORS**. On a hit, for the rest of the scene, the first time in a round they move adjacent to an allied character during their turn or start their turn adjacent to one, both characters take **3 Heat**. They can end this effect with a successful **SYSTEMS** save as a **full action**. This can only affect one character at a time.

*[here, another gift: do not seek others. there are none but me]*

### Metafold Carver

**2 SP, Quick Tech, Invade**

Gain the following **INVADE** options:

**Ophidian Trek:** Your target is **teleported 1d6+1** spaces directly toward you, or as close as possible. If this effect would move them to a space occupied by a character, object, or piece of terrain, the teleport fails.

**Fold Space:** Your target disappears from the battlefield until the start of its next turn. It returns in the same space they disappeared from, or in a free space of their choice as close as possible.

*[another gift i give to you, little one (am i not kind?): what is a puzzle but a question lost in the asking? do you feel joy when you find that last piece? what do you do with a question that has been answered? what joy is there in knowledge?]*

[no, no. there is only joy in seeking. there is only joy in the question]

## License III

### Interdiction Field

**3 SP, Quick Action**

When activated, this system creates a **Blast 3** field around you that lasts until it is deactivated as a **quick action**, and you become **SLOWED** for the duration. Hostile characters that start their turn within the affected area or that enter it for the first time in a round must succeed on a **SYSTEMS** save or become **SLOWED** until the end of their next turn. Only characters of your choice within the field can **teleport** or consider the area of the field valid space for **teleportation**.

*[once when i was a child i learned to walk. i fell, as a child does, and it hurt. there was a great pain - the first moment of pain in the whole world. "child," i said to myself, "be more careful." "yes," i replied to myself, "and i shall tell the world to do the same"]*

[it was in this way i taught the world not to touch me. now you - walk]

### Law of Blades

**2 SP, Unique, Full Tech**

Gain the following **FULL TECH** options:

**PREDATOR/PREY CONCEPTS:** Make a **tech attack** against a hostile character within **SENSORS**. On a hit, they immediately attack a different character or object of your choice with a single weapon as a **reaction**. Although you choose their target and weapon, they count as attacking and taking a reaction.

**SLAVE SYSTEMS:** Make a tech attack against a hostile character within **SENSORS**. On a hit, they immediately take one of the following actions – chosen by you – as a reaction: **BOOST, STABILIZE, IMPROVISED ATTACK, GRAPPLE, RAM.** Although you choose the action and its target (if relevant), they count as taking the action and taking a **reaction**.

*[and this is my final lesson: there is no mind greater than mine. do not weep! you can hear me, yes? i am the only thing there is - therefore, you are me, and your enemies are you, and altogether we make up this beautiful world, this joyous question, the eternal seeker, both the wounded and the blade that made the cut]*

[everything you do, we do ourselves, for my purpose]'