Champion

Glen is the current champion of the gods and is extremely powerful. For this reason, he was chosen by Superhero to join the Superhero Society.

## Glen Janus

### Aliases

Champion
```
The Champion
```

## Physical description

### Height

5 foot 4 inches (true form)6 foot 6 inches (Champion)

## Appearance

### Physical Description

In his true, 15-year-old form, Glen is of average height and possesses a fairly average figure. He's not totally *in shape* but he's not out of shape, either. His skin is pale with a light rosy hue and he has freckles sprickles across his face. His choclate brown hair is short and neatly-groomed paired with similarly coloured eyes.

When the magic word is uttered, Glen takes on the form that represents his inner self and greastest potential. In this form, Glen has the same colour hair, eyes, and skin but there are a select few features that change. His freckles lighten and become hardly visible while he gains muscle mass and is granted the form adn muscle definition of an adult man! His hair changes and becomes very slightly longer and is worn slicked back to avoid getting any hair in his face while also almost shaved around his ears.

### Civlian Clothing

As a civilian, Glen typically wears a green t-shirt with blue jeans, gym shoes, and a braclet with the modern symbol of the SSA on it.

### The Champion's Form

When in the form of the hero, Glen dons a sunshine-yellow bodysuit with a white belt, white boots, and has a white valknut symbol displayed on his chest. To tie the suit together, Champion wears a light, ocean-blue cape and silver braces.

## Personality

Glen was chosen to become the Champion because of his bravery and kindness. He was raised well by his parents until their death. Living will his uncle Joe and aaunt Millie, he continued to be the beacon of hope that his peers and family, and even himself, needed to be. But that doesn't mean he's gullible. In fact, Glen's kindness isn't easily taken advantage of.

## Skills and Abilities

### The Cunning of Coyote

Through the powers of the Champion, Glen is able to outsmart his foes. His cunning is quite impressive. Every time he's beaten, he rises again with a new plan and new tricks. He's capable of perfect recall and has access to wells of knowledge out of human reach.

### The Sight of Heimdall

With Heimdall's eyes, Glen can use the Champion's powers to project his consciousness into the Astral Plain, can see through the eyes of others, and can receive visions of the future every so often. He can also see in all forms of vision: X-Ray, Infrared, Chemical Tracking, Gamma Radiation, Microwave, Ultraviolet, and more. He can even see in 360 degrees!

### The Terror of Ao Guang

The Champion was granted the powers of disaster from the Chinese Deity, Ao Guang. Glen can use these powers to cause violent volcanic eruptions, earthquakes, tornadoes, severe thunderstorms, monsoons, hurricanes, and even droughts! He essentially has the power to summon and control immensely powerful natural disasters.

### The Strength of Mars

The Champion has the power of Mars as well. This means that Glen possesses superhuman strength, the knowledge of combat, superhuman reaction time, a mastery of weapons, and the ability to detect feelings of rage, hatred, and the lust for violence.

### The Might of Pikne

The Champion can summon the powers of the Estonian Thunder Deity, Pikne. Glen can take total control over lightning and thunder. He can create the booming sound of thunder, can generate and manipulate bolts of lightning, can move at the speed of lightning, absorb electricity, and is unable to be injured by electrical powers or equipment.

### The Swiftness of Ilmatar

Ilmatar, the Spirit of Air, provides the Champion with superhuman speed, flight, wind manipulation, the ability to breath in any location, the inability to suffocate, and is able to super jump.

### The Power of Odin

The Champion is able to generate arcanic power energy attacks, create arcanic power barriers, and can injure the invulnerable and kill the immortal with his arcanic powers. He can project beams of arcane energy, create portals, see the dead, manipulate a mythical metal called **Ur**, and intimidate people around him.

### The Denfense of Nakrah

The Champion is blessed with the protection of Nakrah, the God of Protection. Thus, the Champion is completely invulnerable and nearly immortal.

## Weaknesses

### The Magic Word

Through the hero's name is their source of power, the magic word controls their access. By speaking the magic word, "Alakazam," the hero's power is either given or taken. All the hero must do to awaken the powers of their name, is speak the magic word, and the second speaking of this word would mean their death upon the field of battle. Hence why such is a weakness.

### Inversion of the Hero's Name

If the hero were to either speak the magic word, or their name, in reverse, then the powers of their naem would be inverted. They would lose the Cunning of Coyote to *Stupidity*, the Sight of Heimdall becomes *Blindness*, the Terror of Ao Guang would be repleced by *Comedy*, the Strength of Mars undone and forced to turn into *Weakness*, the Might of Pikne turns into *Inability*, the Swiftness of Ilmatar fails and becomes *Slowness*, the Power of Odin tragically changes and brings forth *Powerlessness*, and the Defense of Nakrah, oh the fear of the inversion of Nakrah's power brings. For it shall be known as *Vulnerability*. Such brought upon the unlucky hero who dares become curious of the inversion, the reverse of one's name. "mazakalA" and "moipmahC" shall only bring a hero to ruin.