Glossary

## About this article

Newcomers are often confronted with a **flood of basic and advanced terms**, as well as community names for certain NPCs or places in the game.

The Wiki is based on things that community members found out, already when *Journey* came out in 2012. Since the old TGC forum got deleted, there was no common meeting point for the community anymore. Now the *Journey*-discord is our new home.

To re-gather information, a new forum was created. Not all information from there was transported to the Wiki yet. New forum, glossary on the forum. Aravshetikolava did share many things there and put the work into a list of **common terms used by the community**.

The article is meant to educate about the *Journey* community terminology. It is not meant to present all articles on the Wiki.

* Flying techniques are in Category:Fancy Flying

### Work in progress

1. ~~Copy paste the sorted list from the boards forum to here.~~ i d copy past the already bit formatted stuff from Glossary dump article. though i really would check whats written there...
2. Add links to the articles
3. Compare explanations article<>forum, give better (but short) explanation to each term
4. Create missing articles
5. Decide on what should go into Category:Gameplay Basics, Category:Expert Mode Glossary, Category:Glossaries. This is already not very consise imo. Do we need an extra "basic glossary" or want to sort further via Categories?
6. Check if Articles are added into the (right) categories. Category:Glossary.
7. I d prefer the Wiki-Discord or Trello, if there is something to decide/discuss. Ravingmadness *(talk • contribs • logs • block log)* Talks were moved here:

*See:* Talk:Glossary

Note: Some terms from the forum might have changed or expaned. The glossary article needs to adjust to what was put on the Wiki.

## How to use the list

* List explains also **terms, that do not have their own article**. All terms that are an article can be found here: Category: Glossary.
* Learn about the terms, for the **Gameplay Basics** by scrolling through the first part of the list.
* **Codename:** the name that developers used in the code to name things in *Journey.*
* Search for a a specific term, by **using CTRL+F or the search function on your mobile device** to search it on this page.
* If nothing is found, use the **Wiki search bar on the top right**, the **alternative common names** are mentioned on their article, not on this article.
* Advanced players, scroll through this section. Warning, this contains many terms, spoilers and may be confusing to understand at first.

## *Levels:*

   **CS** - Chapter Select/Hub

Codename: Graveyard

The level where you start your *Journey*.

**BB** - Broken Bridges

Codename: Barrens

Have to build a bridge or get to the other side by flying.

 **Left Side** - all left side of the Bridge pillars.

**PD** - Pink Desert

Codename: Desert

It's a wide and long desert. The sand seems almost pink and the sky greenish.

 **Little tower** - a tower with symbol and a carpet ribbon nearby.

**SC** - Sunken City

Codename: Canyon

Also known as the sand slide level.

 **1st Rest Stop/Rest zone** - the first stop of the sunken city.
 **2nd slide -** the second slide downwards.

**UG** - Underground

Codename: Cave

The level with water-like sections and mean machines, mostly dark blue colors.

 **Ambush room** - a place where the WM jumps up, eating the Longtail.
 **First room/Flyer room** - a room where this WM eats the flyers.

**Tower**

Codename: Ruins

Activating the Glyphs will release magic liquid/fog/goo that helps you to get to the top.

 **GOO** - Water that rises as one activates the murals.

**Snow**

Codename: Mountain

It's cold and the wind blows. Machines make a return.

 **Windy Valley / Whistling Stones** - big gravestones in a narrow ravine that protest one from the wind.
 **Carpet House** - a War Machine part where the frozen Carpet hides.
 **Heater room** - it is filled with a warm light after activating the heater in the middle.
 **Cloth Bridge** - the bridge you get to see at the start of the level and have to cross after leaving the heater room.

**Paradise**

Codename: Summit
Revelation. Everything about you is scaled up, like heaven.

 **Snow Slide** - slide section after crossing some Banners. One can also fly over it.
 **The Kelp Path** - after the slide, have to use the Kelp and Flyers to go up. Ends at a stone arch with a waterfall.
 **Jellyfish pool** - Big area, with a big rock in the middle.

## *Misc Terms, Creatures and Objects*

**Ancestors**

Codename: Spirit

- Big white main character-resembling creatures that appear in History Lessons.

**Banner/Ribbons**

Codename: Ribbon

- Big long cloth pieces. Some can be activated, others function as pathway; all refill the Scarf.

**Carpets/Dolphins**

Codename: Fish/DogFish

- Living cloth entities that help the player progress through levels.

**Chirp** - (Codename: Shout) a visible wave of sound. helps to activate ribbons, gravestones, helps with Tandem Flying.

**CMATW** - Companions Met Along the Way - a list of Companions appearing after the credits.

**Companion** - (Codename: DudeRemote) a Wayfarer that travels with you. They are possibly the most important part of *Journey*. The player may encounter other players like them.

**Dc, Rc -** Disconnect, reconnect

**First Run** - a *Wayfarer* on their first *Journey*.

**Flower** - in the Pink Desert, finding it grants the Mirage Trophy.

**Flyers**

Codename: Strands

- Living cloth entities that charges your flying energy if being touched or chirped by the players.

**HL - History Lesson** - a process of going through the cinematic, where an Ancestor shows you the history of the world. Opens a path to a next level.

**Kelps**

Codename: Kelps

- Cloth life form that looks like tall grass of various sizes.

**Mural/Glyph**

Codename: Ancestor Painting/Tapestry - an ancient picture that can be found along the way.

**Reddie/Red Robe/Red Cloak** - a Wayfarer in a Red Robe

**Shrine** - (Codename: Sphinx) A place where one receives the HL.

**Robe / Cloak** - a coat-like Cloth that covers your body. Often classified by patterns or color.

**Symbol** - (Codename: Secret Symbol) A scarf-lengthening shiny collectable. Different non-collectible Symbols appear everywhere in the game too.

 **Jellyfishes**

Codename: Jellyfish

- Large species of cloth with a distinct round "head", a long tail, and small "legs" similar to real-life jellyfish.

**Shooting Star**

- mainly refers to the star that falls to the ruin and turns into a symbol, but can also mean any shooting star in general.

**Wind wall** - a wall that prevents a player from leaving game boundaries.

**WM** - War Machine/Guardian

Codename: Mech/Guardian

- Large flying mechanical entities designed to attack living cloth creatures.

**Whale**

Codename: ClothGuardian

- Large cloth creature with a distinct head, four or six wings (possibly fins) and a long, thick tail.

### *Special Creatures, Objects or places*

[1]

**Flow Creatures/Mysterious Creature**

Codename: FlowCreature

- glowing segmented worm-like creatures that can be found in the Tower level. An Easter egg referring to the game *Flow* (flOw)

**Nick** - (Codename: DudeRemote) Non playable character, can be seen at the level transition from first to second level at the end of the corridor.

**Longtail** - a Carpet located closer than others to the PD entrance. Noticeably smaller than other carpets.

**Frederick** - a Carpet that brings one to a dune top after releasing the group of carpets.

## Expert Mode terms

**10 min walk/Autowalk** - a walk acessable by hitting the credits trigger from some places in Paradise OOB. Makes one unable to Chirp, makes the mountain and sand under it disappear.

**Alternate Death March Overlook**/**ADMO** - more East from the DMO tower, a wall acessable only from Snow OOB, has a CB spot as well.

**Banja's hill** - first dune right at SC entrance where the Zimcloak and Low Frame Rate Glitch can be obtained. PS4 only.

**Beach** - place in Tower OOB, that can be seen with the first level of goo.

**Belle Area** - in PD OOB, a decoration of SC level on the north, visible from the Factory.

**Black Cloth** - a glitch that happens when companion's game crashes in UG (?), all cloth becomes black permanently.(PS4)

**Black Sky** - A place in OOB of CS, BB, SC, where sky and fog turns black.

**Blackness** - zones on the North and South where light is no more working. Despite complete blackness, player can still see the glow of a companion on the edge of their screen.

**Breaking the Shrine/HL** - changing the HL entrance circle appearance/functionality.

**Black Sand** - a glitch that occurs on the level load. random, very rare. (PS4)

**Carpet Chase** - triggering and then flying away from a Frederick or a factory carpet, preventing it from capturing a wayfarer.

**Carpet Warp** - a method used to send a companion to PD OOB. [OoSunkenCityoO, Domes2072]

**Carpets phalanx** - place in Paradise OOB where a bunch of frozen carpets are gathered.

**Crash Zone** - an invisible square on the southeast corner of every map. Makes one's game crash. (PS4)

**Death March overlook/DMO** - in Snow, a tower on the East from Death March gates, has a CB spot.

**Disco WM** - Underground OOB. a WM sometimes located on the Southeast corner.

**Disco WM spot** - a place in Underground OOB with a frozen WM with blinking colored parts.

**Disco zone** - places in several OOB with blinking colors.

**Disco Zone** - Underground OOB. A place on the East from the final slide, where one can slide under sand and flicker with rainbow colours,

**Ghost** - a 3d model indicating a companion while companions are no longer connected/a companion is in another level.

**Ghost-making spot** - spots in different levels in which, upon disconnecting, one can create a ghost for their companion.

**Happy WM** - the WMa flipping in air.

**Headbonkers Cave** - a place used to go outside the map **Sandfall/waterfall.**

**HL board** - the HL scroll suspended OOB in CS, BB, PD, SC and UG levels.

**Infinite Flight** - occurs when Companion's game crashes in BB, UG, Tower or Paradise. Allows one to fly in Paradise (sometimes) and in CS (always) without spending any scarf.(PS4)

**Ink painting** - Occurs at the edge of blackness outside the Sky box. By going in and out of blackness one can create black patterns on their screen. (PS4)

**Invisible ledge** - A surface that a player can stand on, however invisible.

**Level 09/Bryan** - (Codename: Bryan) an additional level - beta version of the PD level. It's normally not accessible other than through save editing.

**Level cube/Sky box** - A sky/lighting cube in which every level is placed. Becomes visible from some OOB places outside the box. (PS4/PC/iOS).

**Low Frame Per Second glitch/LFPS** - occurs on the zymor/banjah hill. Characterises by critically low fps rate and spiky-looking sands (wild sand). (naturally PS4, PC can be reproduced)

**Null zone** - a place under the golden ray to the final walk.

**OOB/Out of Bounds** - out of the area that the player is supposed to play in, out of the regular map.

**Offsync GOO** - different level state for both Companions where one Companion has lower goo level than another.

**Purple sky** - purple-coloured sky on the north of the level OOB (PS3)

**Razorback Ridge** - a very slim hill that looks like knife's blade. Located to the east from Death March field in OOB.

**Shadowlands** - a place in Underground OOB, all along the level on PS3 only.

**Skypainting** - Areas outside the Sky box, where any movement gets suspended on the sky for a moment as a still imagery. (PS4)

**Starfields** - areas on the east, west, south, sometimes north sides of almost every map. Has rainbow particles suspended in air and on the invisible sand.

**The ID rule** - a rule by which a higher case ID (e.g. AAexample) receives glitches, while lower case (e.g. zzexample) gives glitches.

**Trigger** - a certain place that a wayfarer can hit that makes the game to react. E.g. when sliding on a dune in BB, one can hit a PD trigger and go into the next level. One can trigger WM scare jump by reaching it's trigger.

**Vortex** - the suspended vortex from the Paradise entering cinematic.

**Whale Sonata** - spinning and singing Whales in the Jellyfish Pool.

**WM Capture** - capturing the WMb at the shrine. [Boko Jay, BelovedKlowny]