Bedrock Edition 1.19.20/Development versions

This is a list of Bedrock Edition 1.19.20 development versions.

## beta 1.19.20.20

**Beta 1.19.20.20** (Android), **Preview 1.19.20.20** (Windows, Xbox) or **Preview 1.19.20.21** (iOS, iPadOS) is the first beta/*Preview* version for Bedrock Edition 1.19.20, released on June 29–30, 2022, which brought more parity from *Java Edition*, and fixed bugs.

### Changes

#### Blocks

End Portal
* Renamed to "End Portal Frame" to match *Java Edition*.

Oak Wood Planks, Spruce Wood Planks, Birch Wood Planks, Jungle Wood Planks, Acacia Wood Planks, and Dark Oak Wood Planks
* Removed the word "Wood" from their names.

Oak Wood Stairs, Spruce Wood Stairs, Birch Wood Stairs, Jungle Wood Stairs, Acacia Wood Stairs, and Dark Oak Wood Stairs
* Removed the word "Wood" from their names.

Oak Wood Slab, Spruce Wood Slab, Birch Wood Slab, Jungle Wood Slab, Acacia Wood Slab, and Dark Oak Wood Slab
* Removed the word "Wood" from their names.

#### Mobs

Ravager
* Can now destroy mangrove leaves, azalea, azalea leaves, cave vines, big dripleaves, small dripleaves, spore blossoms, and hanging roots.

#### Gameplay

Vibration
* Vibration listeners such as sculk sensors, sculk shriekers and wardens now listen to the closest vibration instead of the first vibration in the tick.

#### Technical

General
* Fixed bugs where client state could get out of sync with server if using an item is cancelled or fails

Blocks
* Server developers can now see checksums of the block registry from the server and client to check for mismatch (search "Block Registry Checksum" in the output logs and compare)

Bucket Item
* Releasing a bucketed custom mob now spawns the correct type of mob
* Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly

Dedicated Server
* Added a server property disable-player-interaction which informs clients that they should ignore other players when interacting with the world
* Added a new dedicated server property, "chat-restriction", that can be modified in the "server.properties" file to restrict the chat for all players connecting to the server. The property's possible values are "None", "Dropped", and "Disabled". See the default file for more information

Graphical
* With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
* Add Content warnings for large icons for texture tessellation (eg. objects in hand)

Stability and Performance
* The Client can now generate its own LevelChunks, saving the Server from having to generate and stream over every chunks in view. Server will be limited to generating LevelChunks that are in ticking range and saved on disk
	+ Created a new ChunkSource and ChunkViewSource for Client to generate chunks with
	+ Added new FeatureRegistryPacket to send contents of FeatureRegistry to Client
	+ Added most BiomeComponents into BiomeDefinitionListPacket for proper Client Biome post-processing
	+ Added FeatureToggle 'Client Side Generation'
	+ Modified existing telemetry to split between Server and Client side LevelChunk generation
	+ Added code to fix up client-side lighting so it matches Server side

### Experimental

These additions and changes are accessible by enabling the "Enable GameTest Framework" experimental toggle.

#### Changes

##### Technical

Actor Properties
* Added Content Errors for when there are too many properties on the actor (more than 32) or when a string enum name is too long (more than 32 characters)
* Restored ability to use a Molang expression string for default values of Actor Properties (These are primarily useful for random starting values)

GameTest Framework
* Performance Watchdog
	+ Added a performance watchdog that monitors GameTests for slow-running scripts
	+ Executing a slow-running script will result in content log warnings
	+ Additionally, long script hangs (more than 3 seconds in a single tick) will result in an exception
	+ Added new properties to propertiesfor watchdog configuration on Dedicated Server
		- script-watchdog-enable- Enables the watchdog (default = true)
		- script-watchdog-hang-threshold- Sets the watchdog threshold for single tick hangs (default = 3000 ms)
		- script-watchdog-spike-threshold- Sets the watchdog threshold for single tick spikes (default = 100 ms)
		- script-watchdog-slow-threshold- Sets the watchdog threshold for slow scripts over multiple ticks (default = 2ms)
* Updated mojang-minecraft-uiforms to respond when the client was unable to show a modal form
	+ Renamed isCanceledfield to canceled
	+ Added cancelationReasonfield
	+ Added FormCancelationReasonenum
* ScoreboardObjectiveDisplayOptions
	+ Added 'ScoreboardObjectiveDisplayOptions' class
	+ Added read-only property 'Objective: objective'
	+ Added read-only property 'ObjectiveSortOrder: sortOrder'
* Scoreboard
	+ Added function 'removeObjective(objectiveId: string | Objective): void' - Untracks an objective
	+ Added function 'addObjective(objectiveId: string, displayName: string): Objective' - Creates and objective to be tracked, identified with objectiveId and displayed on the screen with displayName
	+ Added function 'getObjectiveAtDisplaySlot(displaySlotId: string): ScoreboardObjectiveDisplayOptions' - Gets objective and sort order contained in the DisplayObjective slot specified by displaySlotId
	+ Added function 'setObjectiveAtDisplaySlot(displaySlotId: string, ScoreboardObjectiveDisplayOptions: scoreboardObjectiveDisplayOptions): Objective' - Sets the objective and sort order of the display slot, as specified by displaySlotId
	+ Added function 'clearObjectiveAtDisplaySlot(displaySlotId: string): Objective' - Clear's the DisplayObjective of the objective it is currently displaying
* Block
	+ Added Block SignComponent that allows for retrieving of the value of sign text - Accessible from getComponent("sign")on sign blocks
* BlockSignComponent
	+ Added read-only property text: string- Gets the sign text

General
* Limit the number of elements in the conditionsfield of the minecraft:part\_visibility to 64
* Renamed minecraft:aim\_collisionblock component to minecraft:selection\_box
* Renamed the 'minecraft:block\_light\_emission' component to 'minecraft:light\_emission' and changed its accepted value type from float to int
* Renamed 'minecraft:destroy\_time' to 'minecraft:destructible\_by\_mining' and restructured the component to be either defined as a boolean or as an object
	+ Setting the component to true will give the block the default destroy time and setting it to false will make the block indestructible by mining
	+ Setting the component as an object will let users define the number of seconds needed to destroy the block with base equipment
* Changed the minecraft:frictioncomponent to represent friction of block instead of movement

### Fixes

Vanilla Parity
* Zombies now have a 10% chance to be able to break doors on hard difficulty (MCPE-79636)
* Removed "Wood" from the names of Mangrove Wood Planks, Stairs, and Slabs (MCPE-156791)
	+ This change actually removed the word "Wood" from all the names of the overworld wood planks and their stairs and slabs (excluding mangrove which already didn't include the word "Wood") to match Java Edition.
* The Wandering Trader's spawning now matches Java Edition and will no longer spawn in water, lava, or underground (MCPE-46911)
* End Portal Frame Block is now named "End Portal Frame" instead of "End Portal" (MCPE-76821)
* Tadpoles flopping around while on land now more closely match Java Edition and fishes in speed (MCPE-154316)
* Polar Bears no longer panic when attacked
* Piglins will now stop attacking if the player puts on Gold Armor (MCPE-65516)

Spectator Mode (Experimental)
* Players can now place blocks where a spectator is hovering
* Players now have their hands back when they are holding a Map when they have one item in offhand and one in main hand. (MCPE-100259)

Audio
* Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode

Blocks
* Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0 (MCPE-69305)
* Sculk Catalyst now blooms when a mob with no experience dies next to it
* Hanging Mangrove Propagules no longer drop a Propagule item when Silk Touched if not at max growth (MCPE-156821)
* Muddy Mangrove Roots can now be placed sideways (MCPE-153721)
* Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby (MCPE-156570)

Gameplay
* Fixed an issue that could occur when travelling through a nether portal to the overworld (MCPE-158167)

VR
* The ‘Toggle Perspective’ hint now shows the player's assignment instead of the default assignment

Mangrove & Azalea Leaves
* Mangrove and Azalea Leaves no longer prevent tree growth (MCPE-154980)

Mob Effects
* Fixed an issue with extra health from Health Boost not persisting after exiting the world (MCPE-153504)
* Fixed an issue that caused FOV to stutter when sprinting while the player had a speed effect applied

Mobile Controls
* Added support for middle mouse click on iOS and iPadOS

Mobs
* Jobless Zombie Villagers are no longer unable to ride Minecarts and Boats (MCPE-76831)
* Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots (MCPE-156551, MCPE-125322)

Sculk Sensor
* If two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one (MCPE-155793)
* If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequency
* Sculk Sensors now detect a Creeper exploding with a frequency of 15
* Sculk Sensors now detect an End Crystal exploding with a frequency of 15 (MCPE-153733)
* Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12
* Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12

Stability & Performance
* Fixed a crash that could occur when teleporting and killing an entity in the same tick
* Entities that die completely now have their data removed from the world file (MCPE-155283)
* Fix potential crash when returning to the Overworld from the Nether or The End
* The game no longer crashes when entering Coin Starter Bundle Screen

User Interface
* Redesigned the toggle switches to make it easier to distinguish between the on and off states
* Saddled Pig's tooltip changed to "Ride" instead of "Mount" to match other ridable mobs

Trades
* Fixed an issue that prevented Fisherman Villagers from offering to buy Boats at max level

## beta 1.19.20.22

**Beta 1.19.20.22** (Android) or **Preview 1.19.20.22** (Windows, iOS, iPadOS, Xbox) is the second beta/*Preview* for Bedrock Edition 1.19.20, released on July 13-19, 2022, which fixed some bugs.

### Changes

#### Blocks

Amethyst Block
* Renamed to "Block of Amethyst" to match *Java Edition*.

Bells
* Can no longer catch on fire or be destroyed by fire.

#### Mobs

Ender Dragon
* Can no longer destroy crying obsidian, respawn anchors, light blocks, deny blocks, allow blocks, borders, and jigsaw blocks.

### Fixes

Spectator Mode (Experimental)
* Removed emotes functionality while in Spectator Mode
* Spectators’ heads are now properly rendered as semi-transparent
* Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
* Capes and animated back items are no longer rendered while in Spectator mode (MCPE-156929)
* Spectators can no longer use or get affected by portals (MCPE-156684)

Allay
* Allays can now pick up and drop items at their owner when in a Boat (MCPE-156377)
* Allay can now always pick up dropped Scaffolding blocks (MCPE-157512)
* Allay now correctly stops dancing when music from Jukebox ends
* Allays now look at targets such as players (MCPE-158222)

Blocks
* Bells can no longer catch on fire or be destroyed by fire
* Sculk Catalysts now play the blooming sound effect when blooming (MCPE-153562)
* Sculk Catalysts do not spread Sculk anymore on players' death if the Keep Inventory gamerule is set to True (MCPE-157884)
* Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them

Commands
* Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (MCPE-157609)

Deep Dark
* The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly (MCPE-156718)

EDU
* Fixed a crash that occurred when swapping inputs to the Material Reducer by disabling input swapping. Players must now remove input before adding new input

Fireball Entity
* Modified the json entity file so that it also contains projectile damage in addition to the explosion and fire damage (MCPE-153740)

Gameplay
* Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player's vision (MCPE-150709)

General
* Fixed the Add Server feature not saving IPV6 addresses (MCPE-66233)

Items
* Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks (MCPE-50664)
* Items with the item\_lockcomponent can no longer be placed in Item Frames or Armor Stands (MCPE-138479)
* Fixed an issue where some items with durability would fail to be created from the Creative inventory

Marketplace
* Implemented new Marketplace error screen art and messaging

Mobile Controls
* Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
* Fixed a crash that could occur when a connected devices, like gamepads, were missing

Mobs
* Allays and Bees no longer get stuck in non-full blocks (MCPE-155777)
* Fish do not shake anymore when placed in an isolated water block
* Fixed a bug that caused Wolves to spawn red when summoned with entity\_born or on\_tame events
* Fixed an issue where enchantments on ranged weapons on mobs were not being applied (MCPE-113623)

Witch
* Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches (MCPE-60552)

Performance and Stability
* Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
* Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
* Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows

Sculk Sensor
* Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying (MCPE-153725, MCPE-154055)
* Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
* Vibration particles are now always oriented towards the target Sculk Sensor (MCPE-156648)
* Sculk Sensors no longer detect Boats staying still in water (MCPE-155368)

User Interface
* Hover text for can\_place\_on blocks for items in inventory is now in a consistent order between game saves (MCPE-153516)
* Removed the controller settings tab for Oculus

Vanilla Parity
* Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table (MCPE-79716)
* Fixed volume level of Amethyst step chime sound when walked on by a mob

Blocks
* Amethyst Block has been renamed to "Block of Amethyst" (MCPE-125821)

Mobs
* The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks (MCPE-158343)

## beta 1.19.20.23

**Beta 1.19.20.23** (Android) or **Preview 1.19.20.23** (Windows, iOS, iPadOS, Xbox) is the third beta/*Preview* for Bedrock Edition 1.19.20, released on July 20, 2022, which fixed some bugs.

### Changes

#### Blocks

Sculk Catalyst
* Now drops 5 XP instead of 20 XP.

Mangrove log, mangrove wood, and stripped mangrove wood
* Now can be used to craft a campfire with charcoal.

### Experimental

#### Changes

##### General

GameTest Framework
* System Events
	+ Added event `beforeWatchdogTerminate`- Shuts down the server when a critical scripting exception occurs (e.g. script hang). Can be canceled to prevent shutdown
	+ Added enum `WatchdogTerminateReason`- Specifies the reason for watchdog termination
	+ Added new properties to `properties` for watchdog configuration on Bedrock Dedicated Server
		- `script-watchdog-enable-exception-handling`- Enables watchdog exception handling via the `events.beforeWatchdogTerminate` event (default = `true`)
		- `script-watchdog-enable-shutdown`- Enables server shutdown in the case of an unhandled watchdog exception (default = `true`)
		- `script-watchdog-hang-exception`- Throws a critical exception when a hang occurs (default = `true`)

General
* Removed the component `minecraft:unwalkable`
* Renamed `minecraft:explosion_resistance` to `minecraft:destructible_by_explosion` and restructured the component to be either defined as a boolean or as an object
	+ Setting the component to true will give the block the default `explosion_resistance` and setting it to false will make the block indestructible by explosion
	+ Setting the component as an object will let users define the resistance of the block to a base explosion

### Fixes

Accessibility Features
* D-Pad Left can now be held down again to move the cursor left in menus (MCPE-155976)

Blocks
* Reduced sculk catalyst experience drop from 20 to 5
* Mangrove log, mangrove wood, and stripped mangrove wood can now be used to craft a campfire with charcoal (MCPE-157271)

Deep Dark
* Ancient cities have more frequent sculk patch generation (MCPE-154229)
* Sculk patch features can now be placed on additional block types (MCPE-156669)

Gameplay
* Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
* Instantaneous effects (potions, tipped arrows) can no longer be applied to dead mobs and players
* Players no longer take damage from entering a nether portal if it is placed at Y=-21 or below (MCPE-154888)

General
* So Below music track now plays in basalt deltas (MCPE-70890)
* Fixed an issue where scores on scoreboards were not being ordered properly (MCPE-141427)

Items
* Fixed a bug where fishing hooks would drop loot when killed with the /kill command (MCPE-142329)

Mobs
* Fixed a bug causing baby mobs with the `minecraft:behavior.sleep` goal to have a shrunken hitbox (MCPE-46040)
* Allays and bees are now less likely to get stuck in non-full blocks (MCPE-155777)
* Wardens can now detect a player sneaking on top of a sculk sensor (MCPE-155804)
* Warden can now let itself fall up to 20 blocks down, instead of just 3 (MCPE-158304)
* Allays can now pick up armor pieces with a different durability than the one they are holding (MCPE-158339)

Player
* Player's Soul Speed is now properly activated and de-activated on soul sand (MCPE-157152)
* Fixed a bug causing health\_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying

Stability and Performance
* Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25
* Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation

Audio
* When trading, the villager plays the correct sound based on the item in the input slot (MCPE-152555)

Vanilla Parity
* Skulls in ancient cities now better match the orientation they have in *Java Edition* (MCPE-153547)
* Goat horn sound is now placed in the jukebox/note blocks sound category in settings (MCPE-154885)

## beta 1.19.20.24

**Beta 1.19.20.24** (Android) or **Preview 1.19.20.24** (Windows, iOS, iPadOS, Xbox) is the fourth and final beta/*Preview* for Bedrock Edition 1.19.20, released on July 27, 2022, which fixed some bugs.

### Fixes

Blocks
* Campfires can once again be stacked correctly (MCPE-159398)

Graphical
* Reverted the fix for MCPE-105487, which can cause the textures to turn pink after playing for long periods of time on a server.
* Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks (MCPE-159485, MCPE-159488)

Items
* Fixed a bug where pistons sometimes did not drop the piston item when broken by the arm (MCPE-158314)
* Fixed a bug where bows could fail to shoot an arrow the first time they were used, this also affected crossbows and throwing tridents (MCPE-159467)

Performance and Stability
* The game no longer crashes when browsing the Marketplace
* Fixed a crash related to spawn eggs (MCPE-159302)

## Notes and references

1. ↑ "The iOS version of Minecraft Preview has finally updated! We had to bump the version number once (to 1.19.20.21) but it has the same features and fixes as 1.19.20.20 on other platforms." – @JORAX79 on X, June 30, 2022
2. ↑ "Minecraft Beta & Preview - 1.19.20.20/21" – Minecraft Feedback, June 29, 2022.
3. ↑ "Minecraft Beta & Preview - 1.19.20.22" – Minecraft Feedback, July 13, 2022.
4. ↑ "Minecraft Beta & Preview - 1.19.20.23" – Minecraft Feedback, July 20, 2022.
5. ↑ "Minecraft Beta & Preview - 1.19.20.24" – Minecraft Feedback, July 27, 2022.