Parnos

Parnos is a land to the far south of Randore. It is ruled over by Empress Alliana, Sometimes known as the Empress of Fire. It's capital is the city Scylla which sits near to the southern coats in the bite of Osterion. It is home to a great many Peoples from all over the world, and its location has made for one of the finest trade ports in the Old World.

It boarders agaist Albion, Amin, and Daswer.

Albion and Parnos have had a touchy past, with conflicts of old leaving deep scares on some parts of the nations, however they now live in a mutually beneficial peace.

Daswer on the other hand has been nothing but hostile to Parnos for much of its existence, a trend which has seen a number of on and off wars.

## Map

Parnos is made up of 9 allied nations that make up the Empire.

### The Empirium.

The Empirium is where the seat of power is located in Parnos. It's capital of Scylla is home to Empress Alliana and also one of the furtherst cities to the north. The Empirium was founded long ago by the few survivors of the Kingdom of Bable. After initially scratching out a living on the edge of the Red Wastes they came to set a foot hold in the northern parts of Parnos.

Today they are a trade goliath in the South, having military (and monetary) control over the only two viable land paths through the red waists. They have kept a fearce grip on the market and imports to the rest of Parnos, growing rich off the plentiful tariffs and able to muscle out enemies with trade blockades.

While the lands to the south have ports, traveling north to Albion or Daswer is a dangerous affair. With The Empirium occupying the Western Port Barren and the east-most Port Rossa, It is almost impossible to travel north without treading into the deeper and dangerous waters to the east. As for the path to the west of Amin, those who risk it must contend with uncharted territory, sharp rocks hiding bellow the waters surface and - if you believe such things - rumours of a great and fearsome beast that hunts through the waters.

### Enanii Reino

The southernmost kingdom of the dwarves, Enanii Reino is home mostly to Durregar who tunnelled up from the Underdark to escape the great flood of 13,512. It has come to be an uncontested monopoly on the souths supply of many precious metals and gems. It is also the furthest southern point that is known to connect to the Underdark.

While the Kingdom is one of the smaller ones, they have a population to rival Paslieval. As the Tunnels delve deep into the mountains. There is also a great population built underneath the spier of Aggilith, who have come to trade and make good allies with the Tritons of Atlan. The waters are one of the few places where the Atlans have been happy and willing to share underwater resauces, and indeed the durregar of the south have come to be close allies to Atlan through this trade point.

### Kingdom of Paslieval

Paslieval is a beautiful land of many towns and wealthy cities. Far enough south from the Red waists that food will still grow and water is plentiful. The capital of Ingorda sits along the Yerrekot river and benefits from a year round supply from the icecaps in the Broken moutains.

In the bay of bliss to the south west much trade is done, and the cities of Ashpoor and Puerto Bahia rest atop a thousand floating barges, tethered together and ever slowly rearranging and the mariners come and go.

The Royal family of Paslieval has suffered resently after all but their youngest was wipped out in a terrible sickness that plauged the capital city. The Boy Grerric has now taken the throne at only 14 years of age.

### Lost Marshes

The lost marshes have a sinister and dark reputation among many other residence of Parnos. Ansestorial home of the Lizardfolk, it remains to this day primarily populated by the scaled folk. With the exception of the trade capital of Akhmah Vidica, travers who are not of the reptilian persuasion are scarecly able to travel through the swamps, bogs, and dense forrests. Akhmah Vidica is often know as the City of Tents, as it plays host to thousands of residence but floods come the summer months, meaning any who live there need relocate to higher ground. However in the drier times of the year it has bountiful fishing pools, and ritch soil to grow crops. For those willing to brave the trip into the Marshes, It is an oasis of trade, hospitality and civilisation in what can otherwise be a crewl, cold, and all around hostile Swamp.

### Land of the River Lords

The River Lords live amoung the maze like network of rivers and hills that make up the north eastern portion of Parnos. They are a tightknit community who have manged to fearsomly keep a large amount of indipendance from the rest of the empire.

### The Forrest of Nightmares

The land of the elves of the south. A secretive mob.

### Arisgarten

Islanders. Known for pirates and adventure.

### Arkham

A deeply haunted place with a history of trouble and known for the paranormal.

### Southasouthgoes

A small comunity who manage to keep to themselves and are generally too far away to be bothered to invade by anyone. The port of Masalsur is the soouthernmost landmark known to the world. To some it is of spirtual significance.