Ignited Bonnie

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*Were you looking for Ignited Bonnie's endoskeleton counterpart, Endo R "Blue"?*
**Ignited Bonnie Navigation**

**Overview**
History
Gallery
Trivia

Ignited Bonnie

* TJoC: R
* TJoC

Characteristics

Aliases:
BonnieBonnie the Bunny"Ill-tempered, big purple bunny"Creation

Affiliation:
Scott *(The Joy of Creation* & *The Joy of Creation: Reborn - Living Room Demo)*Michael *(The Joy of Creation: Story Mode)*

Species:
Demonic doppelgänger of Bonnie the Bunny from the Five Nights at Freddy's franchise

Gender:
Male

Eye Color:
Empty with pinprick red pupils

Skin Color:
Blue

Biography

First Appearance:
*The Joy of Creation*

Bedroom Memory Role:
Knocking on Nick's bedroom door thrice, the third knock opening the door and said third knock being delayed if Ignited Freddy is currently outside the window, via pounding it and staring into the room directly at him, then getting inside by transporting behind where Nick is currently looking if Nick fails to turn off the light and sit back down in his crib to avoid being seen

Living Room Memory Role:
Entering through the door to the back of Val Cawthon, then deforming her head with his right endoskeleton hand if she fails to hide from him

Office Memory Role:
Appearing in any of the three rooms located in the office and smashing Scott's respective camera when he fails to avoid making eye contact with him

Attic Memory Role:
Combining into Creation in the basement to compensate for his instability, then gradually approaching Scott Cawthon up to the attic throughout the last 4 levels of the game

Virtues

Abilities:
Spacetime manipulationShapeshiftingInstant kills

Goal(s):
Kill Scott Cawthon so the spirits living in the forest get the satisfaction of the ecstacy people receive from the creation of the Five Nights at Freddy's franchise as well as its central charactersKill Scott Cawthon so Michael can live as a real human being (Story Mode; both succeeded)

**Ignited Bonnie** or **Bonnie** is one of the four main antagonists of *The Joy of Creation* franchise, and is a member of The Ignited. He is one of the three secondary antagonists of *The Joy of Creation* and *The Joy of Creation: Reborn*. He is also the tertiary antagonist of Bedroom and Living Room, and the quaternary antagonist of Office, and is the one of the four overarching secondary antagonists in *The Joy of Creation: Story Mode*, before assimilating into Creation for the fifth and final memory, Attic, and becoming the only titular antagonist of the franchise, due to becoming unstable from Scott Cawthon's actions in Office.

**Appearance**
**Ignited Bonnie** looks like a more decrepit version of Withered Bonnie from *Five Nights at Freddy's 2*. What very dirty little suit **Ignited Bonnie** still has bears the appearance of a blue rabbit. Like Withered Bonnie, the front part of his face appears to have been ripped out, including a majority of the endoskeleton head, but leaving the lower jaw appears to be intact. His left arm is completely gone, and a mess of wires is in its place. **Ignited Bonnie** is missing the suit parts of his entire torso and the right arm, exposing the endoskeleton. On his chest, he still has his red bow tie. **Ignited Bonnie** is also missing the suit of his lower right leg and left foot (a detail shared with Withered Bonnie). Half of his right ear is gone as well, similarly to Springtrap from Nights at Freddy's 3. His eyes are only red pinpricks in the empty sockets of what's left of his head.
The only differences between his design in the *The Joy of Creation* and his revival design *The Joy of Creation: Reborn* are the rigging of his model and his glaringly empty pupils.
Out of all of The Ignited, **Ignited Bonnie** appears to be in the worst condition. Though he is not as decrepit as Ignited Foxy when it comes to overall appearance, most of his endoskeleton is exposed much more, but he has lost less limbs than the other members, other than half of a single ear and arm, being surpassed by only Ignited Foxy.

History
***The Joy of Creation***
Ignited Bonnie will start out-of-view in the hallway behind the left doorway. After a 25 seconds or so, he will slowly open the door. He will make a little creaking sound while opening the door.

If you are too slow at flashing the light at him, then he will instantly kill the player. This behavior is also shared by Ignited Freddy and Ignited Chica.

***The Joy of Creation: Reborn***
**Free-Roam Test**
Ignited Bonnie's red eyes are not seen within the glowing eyes of the other Ignited Animatronics. His dark silhouette can be seen very faintly, with only his red pupils flashing.

**Challenges**

Ignited Bonnie appears to be the most aggressive and active out of The Ignited. Ignited Bonnie is the only animatronic active during Basement: Ignited Bonnie, and is significantly faster than Ignited Freddy. The glow of his red eyes and the thumps of his feet warn you when he is approaching. When you see or hear him, you must run until you are far enough away from Ignited Bonnie. If he is chasing the player, turning as many corners as possible while running will slow him down slightly. Ignited Bonnie will begin to chase the player as soon as they enter his line of sight. However, because Bonnie's running speed is immense (only surpassed by Ignited Chica and Ignited Foxy), both escape and the ability to outrun him is virtually impossible at close-quarters (though at a lesser degree of Ignited Foxy) unless if the player is directly next to walls during Ignited Bonnie's pursuit, which will cause him to temporarily halt and back away in this scenario if Ignited Bonnie nears the player enough, making his pursuit easy to escape, though it can't always work all of the time, so this has to be taken more cautiously in order to avoid death. His jump scare is very intense because he punches the player in the face, evidently with lots of force as determined by the sound of the THUMP the impact makes, which is enough to kill people off a single-hit.
If you fail the objective, he will automatically turn towards the player's current position and pursue them, eventually ending the game.

***The Joy of Creation: Story Mode***
**Bedroom**
Ignited Bonnie will attack the player from the door at the foot of the cot. He will knock three times before entering. The player must hide in their bed and turn off the light to avoid him, but only on the third knock when Ignited Bonnie enters the room; he can be ignored on the first and second knocks. If the player fails to defend against Ignited Bonnie by turning off the light and sitting down in the crib, he will teleport between a flash of darkness to behind where the player is currently looking, eventually killing the player once they look at him or if they wait, the latter is due to automatically turning the player's vision toward Ignited Bonnie if they wait.

**Living Room**
Ignited Bonnie will start attacking at 1 AM, right after Ignited Freddy and Ignited Foxy consecutively attack the player once. He will slowly approach from behind the double doors. Whenever he advances forward, he will make a moaning sound similar to the one his original counterpart makes in FNaF 1. Constantly checking the doors is not needed as long as the player takes note of the number of times the audio cue has played since Ignited Bonnie last attacked.
Ignited Bonnie goes through 5 phases before he enters the room:
1. He appears far from the door and is not visible.
2. He gets a little closer to the door, and his eyes are visible, but scarcely.
3. He moves closer to the door and his upper body is visible.
4. He is standing directly behind the door. Only his arm and part of his body is visible.
5. He is staring through the keyhole.

To avoid Ignited Bonnie, the player must stand against the wall where Ignited Bonnie enters from and wait until he closes the doors, indicating that it is safe to leave the hiding spot. Failure to do so will result in a Jumpscare, where Ignited Bonnie will sock Val Cawthon in her face as hard as possible to initate death. Ignited Bonnie does not enter the room at the same time as Ignited Freddy or Ignited Foxy, so the player will need to prioritize who to deal with first.

**Office**
At about 3 AM, Ignited Bonnie will start appearing in the cameras, hanging around the corners at the edges of the camera's view. Looking at Ignited Bonnie's face while he is there will lead to him screeching at the player before breaking the camera, preventing the player from warding off Ignited Foxy from that direction for the remainder of the night, which is beneficial due to Ignited Foxy never appearing on broken cameras, allowing the player to ward off Ignited Freddy and progress the night more easily. This can be circumvented by looking at the floor through the camera, as looking at Bonnie's feet will not trigger him. Opening a door while Ignited Bonnie is hiding behind it will not trigger a jumps care. However, for early patches, in a similar vein to Ignited Foxy, if Ignited Bonnie is spotted behind a door by the player, he will kill the player. Due to both Ignited Animatronics having the red pupils, the flashlight is lackluster against the duo.

**Navigation**