Denlotian laws

"*Modernity, rationalism, and preservation. No justice, no peace.*" - a summary of Denlotian morality, in two sentences. In many cases, the first sentence is not observed due to obsessive hatred of the Terrans.

These are the many laws of the World Alliance of the Sixteenth Age, also simply known as "**Denlotian law**" (Late Palguenian: **Delgamaxei Rhinquenora**; Late Ardeschen: **Rixtaxonei s'Daenloed**).

Many of them survive in modern Jerde as the Great Consensus for its many societies and nations, to avoid repeating historical atrocities and ruin and to defy the Terran enemy. Most of the countries that partly use Denlotian laws are now known as the "Free World", mainly living up to their name for their refusal to be enslaved by other empires.

## Overview

The ancient Palguenian practice of shame culture, adopted during the Second Republic to fight against Terran influences, was the basis for Denlotian legal standards. Ultimately, some of the petty laws were the result of the Founders seeking vengeance on everyone and everything who offended them, from tyrants and terrorists, to even online trolls and moderators of websites. Many of those offenders met a cruel end at the Day of Resolution, where they were brutally murdered by mobs of Denlotian supporters.

In modern times, Denlotian laws were again adopted as one of the main influences for Bujanski law and morality. The modern Bujanski form of the religion of Rodnovery was partly influenced by Denlotian law, alongside a mixture of Ardeschen, Rukanian, Vozonid, Wonao, and Hindu chivalry and discipline.

The main reason for this was to fight against the Terrans and their attitudes. If it meant harshly punishing people over stubborn, irresponsible behaviour; and yet forgiving people for mistakes after they explain and prove themselves - *so be it.* The result is a paranoid dystopia that uses violence, genetic conditioning, and paranoia behind all that advanced technology and altruism, mostly out of fear that various evil behaviours from the past will return create more suffering.

Due to the size of the Denlotia's laws, it was divided into several volumes or books.

## Legend

M-1-1 - Volume 1 (Main Laws), Chapter 1 (International relations), Article 1 ("Richer countries supply poorer ... ")

## Volume 1: Main laws

### Chapter 1: International relations

1. Richer countries supply poorer or disaster-stricken realms with funds, medicine, and infrastructure, so they can catch up with the rest of the world
2. Members of the league were to encourage their people to respect people from other nations and groups
3. No "imperialism" was allowed, so no military action was to be done to any member state except to defend an ally
4. Member-states cannot overthrow governments and establish friendly regimes or puppet states. Those who violated this rule were designated as enemies of the league.
5. Only the league's own forces were allowed to help resistance movements establish democratic governments, so long as they were not considered "authoritarian"
6. If a leader is not popular with his own people, and has committed a serious crime (such as causing many deaths by neglect), the people has every right to overthrow him, and the army must obey the people.
7. No military juntas are allowed to exist. If a military leader seizes power, and if the people reject his rule, the neighbouring states must overthrow the leader and replace him with a successor of the people's choice.
8. No member of the Denlotia may have any buffer state. This was an excuse by many empires across history and of the Terrans to oppress other people, the opposite of what the Denlotia wants for all peoples.
9. The Denlotia also cannot have any buffer state of its own. All outsiders are free to choose whether to join the Denlotia in prosperity, to be an ally, to be neutral and non-hostile; or destroy itself by following the Great Enemy.

### Chapter 2: National identity

1. Member-states were encouraged to "defend their majorities", so demographic change was not allowed in any of the member states. They were also encouraged to make conditions more suitable for new families, ensuring that the majorities in their nations will never decline.
2. Mass migration into richer countries in some continents was not allowed, especially if said migrants were not from the same group as the host countries' majorities.
3. Some minorities in certain countries were allowed to stay intact, but they will eventually be required to conform to national norms. The governments in those countries were to encourage them to return to help rebuild their homelands, usually by promoting a sort of "nostalgia patriotism" that led to the support of two nations instead of one.
4. Although traditional authorities are allowed to exist (like monarchs, nobility, priestly hierarchies and ceremonial roles), there must be several limitations to make sure they do not abuse their authority against the people. Anyone who is not a monarch - including clergy, nobility, and ceremonial people and authorities - they must align themselves with the commoners.
5. Radical and destructive ideologies have no place in the World Alliance: fascism, racism, communism, authoritarianism, corporatism, theocracy, antitheism, antitheocracy (which is a state that bans all religion and spirituality), and militarism.
	1. (Clause 21-Ae suggested prohibiting certain subcultures and "fannish" attitudes to forcibly integrate troublesome youths)

### Chapter 3: Businesses and poverty

1. If any businesses or corporations from richer countries seek to operate in poorer countries, they must receive permission from the locals (who form associations to represent themselves)
2. In return, poorer countries may send willing people to study from richer nations (and vice versa, which was encouraged). If they export any resources, they (especially their workers) were entitled to a large portion of the profits
3. Corporations are not allowed to exist. There will only be large businesses, but if they reach a certain size they shall be limited so they cannot have too much power. The customer and the worker are ALWAYS first, and the upper leaders will be last in priority.
4. The small, local business; the cooperative; and the local community will always be better than a company or a corporation. Go local.
5. The homeless are to be valued, not rejected. They must be housed, fed, and integrated so they can join the people instead of being neglected. If this means breaking the order of money, so be it. The people will make sure that the few parasites are sorted out from the honest folk.
6. The ideal economy shall allow people to set up their own businesses; leave some critical industries (like energy, transport, water, roads, and healthcare) under the state; and the state must provide avenues to help poorer and marginalised people become integrated with everyone else.
7. It is the duty of all people in every nation to raise the poor and the neglected.
	1. Poverty, extremism, and hatred are the causes for terrorism, murder, and ruin. Cut the snakes' heads by ensuring that poorer people will live a better life, and no one may be excluded from society.
8. Monopolies are an abomination, because some people will lose access to their services due to scams or failures. Therefore, if a monopoly is suspected, another company must be set up to prevent the monopoly from being too dominant. It will also be a refuge for those who fell out of favour with the monopoly, such as getting banned, higher prices, and disappointment with its poor attitude.
9. At the end of a month or around a festive season, businesses are to provide more points for customers.

### Chapter 4: Religion

1. Religion shall be the cornerstone of every society - however, they must be careful not to repeat the errors of various murderous and violent fanatics. Polytheism is the natural standard of all peoples.
2. Anyone with magic must be brought to the temples, where they are consecrated to any of the Gods who wishes to use them for the greater good of humanity. All mages (magic-users) are considered priests, so they are to be holy and protected by law.
3. Absolutely NO tolerance for religious separatism, which will create worse dystopias that will kill and destroy for their deities. Minority religions must comply with international law, so they must not force people to convert and threat them with torture and death.
	1. The separatist regimes by converts towards the extremist Terran religions, along with similar breakaway states in the Terrans' homeworlds, were the reason why the Denlotia prohibited religious minorities from seceding at all.
4. It is forbidden to celebrate the desecration of any idol or temple dedicated to the Gods. That is why monotheism and atheism have no place in the World Alliance, because these beliefs are usually hostile against the native faiths of the world, seeing them as backwards slaves.
	1. Denlotians believed that monotheists and atheists would descend into paranoia. Horrified or upset by how society functions, their beliefs will make them hate society and everyone else, seeking to forcibly convert and punish all other people into obeying their beliefs.
	2. The convert would be disgusted by cooperation, polytheism, fairness, relaxation, cultural traditions, and democracy, parts of Denlotian society that ensured the well-being of everyone within. They might instead prefer suppression, fear, servitude, militancy, autocracy, and recklessness.

### Chapter 5: Infrastructure

1. Every community must have a bus station that can bring them to the nearest train station.
2. Every town (or district in bigger cities) must have at least access to the national train line.
3. For late hours, every government must provide "late rides", robotic vehicles who will bring stranded people back to their destinations.
4. If anyone wants to wander around at night in a "late-rider" for a tour, they would have to pay a small payment depending on the distance of their ride.

### Chapter 6: Society

1. Every commercial space *must* have a board where shops and venues paste posters for anyone seeking to work there.
2. If a shop or venue needs workers, it is required to put up posters outside its venue *and* at the recruitment board.
	1. If there is not enough space for recruitment posters, the shops can request for a second board nearby.
	2. If the space is large, more recruitment boards can be set up.
3. If a shop or venue cannot hire any more workers, it must remove the posters from both its premise and the recruitment board.
	1. If a customer complains that a venue is full, but still puts up the recruitment poster, the venue will pay a fine.
4. Joblessness is not supposed to be natural, as it may lead to mental health problems. Everyone is obligated by law to have a job, even a freelance or part-time job that they like; if no job is available, the government will provide you with one. You can only be jobless if you have not completed your studies or if you are past retirement age.

### Chapter 7: The Five Needs

The Five Needs are five mandatory requirements for any business to be given any license in a Denlotian country.

1. Water is by providing enough access to taps, the right number of toilets by the size of a building, and a water filter.
2. Food is by providing clean food
3. Power is by having no disruptions
4. Health is by ensuring good safety and hygiene for both workers and customers
5. Light is by ensuing easy, excellent, and fast access to any Internet service. If the host cannot pay, the government will do it for them.

Banning the use of phones or any Internet at work is a criminal offense, as it violates the fifth of the Five Needs and represents a culture war in Palguenia.

## Volume 2: Grievances

See also: Denlotian Grievance Laws (Volume 2 of the Denlotian laws)

These are considered the strangest and the most brutal laws of the Denlotia,

## Volume 3: The Soul

This volume deals with entertainment, copyright, and others.

### Chapter 1: Copyright

1. There are four levels of copyright on Jerde:
	1. Personal use - ask (and pay) the author for permission to use their work
	2. Attribution - fanart, fanworks, and merchandise are allowed, as long as credit is always given and a portion of the profits always goes to the author.
	3. Limbo - an unfinished work that is popular may be given to fan artist associations to complete it in different ways. Again, a portion of all profits from that art must be returned to the original artists as a collective pool, distributed to each artist. This is called "branching" or "legend-ing".
2. The right to make fanart is a basic right in the Denlotia, to celebrate its use in resisting Terran and corporate rule.
3. No artist may ban a particular medium (like drawing, animations, etc).
4. Violation of 3-1-3 is punishable by a fine of 200 credits, or a prison sentence of 4 weeks. The ban will be immediately revoked.
5. Cease and desist orders before Denlotian times are revoked, as all the people who were involved are considered as Old Worlders and criminals.
6. Any new CnD can only work if the derived work is considered too obscene, offensive, or criminal.
	1. In some countries, the author who CnD's a fanwork is obliged to create a replacement, or suggest any changes. This is to punish Old Worlders who consider destroying fanart to save their profits and public image, by applying it to everyone and all artists.

### Chapter 2: Resolution

1. If a certain work is unable to continue, yet is popular enough, associations should be made to allow the author to grant them permission to continue a work and use their characters.
2. The author should host a poll to let fans continue or not. If a majority of fans vote, the associations are allowed to continue the work.
3. Up to three associations (or studios) may continue the work. The work is now under "limbo", as new "lores" are set up by each association.
4. Ten percent of all profits from each association must be sent to the authors. Any workers from the authors' work, even if they no longer work there, will also be paid.
5. The same can apply if a work or an episode has poor ratings. If most of the ratings and reviews *do* call for a rewrite due to poor writing, the author must begin finding the fanartist groups who will "improve" and continue their work.
	1. If there are not enough calls for rewrites among the reviews, there may be no need to begin official rewrites by fans. The fans may choose to do it by themselves.
6. Works by new or obscure authors, paintings, physical artworks, and musical tracks and performances; are exempt from the "remake" rule.
	1. For new and obscure authors, they are those who had just started their work within one year, or are not famous enough to be in major entertainment or news sections.
	2. Musical tracks and performances are exempt, because forcing them to perform again is not as necessary as major film or artistic works. The same applies for paintings and physical artworks, like sculptures.

### Chapter 4: Obsession

1. People are allowed to create fandoms and groups to show their love for their creative works. But obsession with said works is a crime under Denlotian law.
2. "Drama", or bitter fights between fans, is not allowed at all. Any fights that take place must be brought to a "youth court", the same place for online offenses.
3. "Obsession with creative works" is defined under Denlotian law as "wishing or doing harm to another person over a creative work". For example, beating up and harrassing another fan who likes a character someone does not like.

### Chapter 1: Moral Studies

1. Every school must have a moral studies class, starting from the age of 8.
2. Moral studies are not to be religious-themed, to make the students learn that morality is not limited to any specific religion, but is as basic as desire and guilt.
3. Moral studies are meant to help students think and make the right choices, to be helpful to anyone who is good or in need.
4. Moral studies are not to be used to force students to worship the Gods or parrot national slogans. They are to make them want to do good.

### Chapter 2: Basic Skills, Life Skills

1. Every school in Denlotian territory must provide a "life skills" class, from the age of 15.
2. Life skills classes teach every student about how to survive in the world as adults, how to behave, and how to find a suitable job.

### Chapter 3: Internet ethics

1. It is compulsory for 13 year old children to attend a morality test, to learn the basics of Internet usage and conduct. Those who pass are allowed to create online accounts, because by then they would avoid certain behaviours.
2. Schools may also include an "Internet ethics" class to teach children to behave on the Internet. This is very important because the Internet can indoctrinate people into fanatics, especially with no mentors or good people to help them.

## Volume 6: War

While many Jerdiskar were driven by rage and loss to wish the total extinction of all Terrans, the Denlotia created another chapter to prevent such behaviour from being carried out. This is to prevent their people from being corrupted by their hate into killing each other.

### Chapter 1: Conduct in War

1. War is not something to be celebrated or glorified. It is, like everything destructive, a last resort to an enemy who only wants to kill and take control.
2. Morality is very important to avoid barbarism or Terranisation when destroying the threat.
3. You may instead hunt down war criminals, fraudsters, and great offenders. If their relatives surrender and apologise, do not kill them, but allow them to be cleansed from their sin.
4. Never take hostages or use human shields at all.
5. Do not destroy farms, hospitals, schools, or shelters for vulnerable people. If they were destroyed to clear an enemy, and you take control of their area, you must rebuild them.
6. Do not kill children or anyone under the age of 18.
7. If anyone surrenders, whether in battle, coming to you, or bowing to you, spare them. Even if they are Terran or Old Worlder, to prevent yourself from becoming your enemy.
8. Be fair to captured or surrendering enemies. Do not subject them to crude conditions, but treat them like stubborn students in need of understanding, or insane people in need of deradicalisation.
9. Collateral damage is nothing but Terran and Old Worlder cruelty. *Never* encourage "collateral damage"!
10. Restore the losses of captured enemy denizens as you incorporate and integrate them as your new subjects, if they are innocent.

## Volume 8: The Vulnerable

### Chapter 2: The Homeless

1. Workhouses exist to house all poorer, homeless, and jobseeking people in a city or town.
2. Every shopping centre must have an apartment lot for workers to live, especially if they are homeless or far from home.
3. Attempting to ban the practice of workhouses is treason. It is considered as trying to bring back the evils of the Old World.

### Chapter 4: Shadows

1. If someone is traumatised, such as by an injury or violation, they are always allowed to choose not to be instant-healed. They must be allowed to have time to recover, at their own pace.
2. Forcibly healing a traumatised victim is a crime.
3. Intentionally causing psychological trauma is considered the same as murder. This is punishable by death, preferrably by murder.

### Chapter 8: Neither-Ones

1. People outside the male and female groups are to be protected by law, to accommodate religious rights in some countries where priests and shamans are from third genders. They shall be regarded as a separate identity on religious grounds.
2. Religious extremism, sectarian violence, and "detrimental superstitions" have no place in the World Alliance. All religions must become moderate to ensure peace and freedom between all members and peoples.
3. All "shamans", "mediums", and so-called "witches" are recognised as priests and priestesses to the Gods. It is the duty of the people, however, to stop harmful practices, like human sacrifice, kidnapping, and sacred abuse of people or temple slavery. In earlier times, the Gods had ordered all people to stop sacrificing humans to them, as they wanted Jerde to become more advanced in light of growing Galactic threats, and to return to the good values that they instructed all people to follow.

## Volume 9: Addendums

This is known as the "White Book" because it is freely used by any member of the Denlotia to add their own rules, reflecting cultural belief. So its exact contents may vary between country and even region.

## Volume 10: Terrans

Volume 10 is sometimes known as the "Second Black Book" due to its focus on harsh punishments towards various harmful behaviours and attitudes. Instead of Old Worlders, the main criminals it focuses on are the Terran invaders.

1. Article 1 - The following are "Terran beliefs", very often found among the Terrans who invaded our world:
	1. Contradiction
	2. Corporatism
	3. Commercialism
	4. Racism
		1. As American Terrans used "racism" for "elites' abuse of other people", Denlotians used "phenism" for "hatred of other races", or "ethnism" for "hatred of ethnic groups". The sense of "hatred of other people by race/ethnic group" was collectively called "phenism", as opposed to "racism" for "elitism as abuse/hate against other groups".
	5. Imperialism
	6. World government
		1. ("globalism" - as in erasing nations or rule under an aloof aristocracy)
	7. Extreme nationalism
		1. ("hyperism", "hypernationalism" - obsession with one's own nation, race, religion, etc. that makes you hate everything else and become more violent)
	8. Tribalism
	9. Autocracy
	10. Personality cults
	11. Hero worship
	12. Party worship
		1. "Our gods are enough. Why worship a party, when you must spend more to uplift the rest of society and the world?"
	13. Militarism
	14. Subversion
	15. Fascism
	16. Communism
	17. Forced democracy
	18. Forced traditionalism
	19. Forced modernity
	20. Antitheism
	21. Theocracy
	22. Religious extremism
		1. "The source of many backwards behaviours in society. This is why we, the peoples of Jerde, shall support modernist polytheism. Let our gods, who created us, inspire us to advance to total efficiency and justice for all!"
		2. "The opposite to extreme monotheism and extreme atheism is extreme polytheism, our own faith distorted into a monstrous instrument of ruin and petulant rage. We must never allow this to happen again, so we will never become as evil as the Old World!"
	23. Monotheism
	24. Atheism
	25. Erotic obsessions
	26. Obsession with conservatism
	27. Obsession with security
	28. Obsession with chaotic freedom
	29. Hatred of the poor
	30. Corporatism
	31. Promotion of harmful behaviours as "justice"
		1. However, some harmful actions (like killing, torture) are only permitted as acts of war and punishment, against abusive people and hostiles. This is because these tortures or killings are very fitting for the abusers' extent of harm.
	32. Promotion of pain and suffering
	33. Justifying cruelty with more cruelty
	34. "Overwork ethic" - any work ethic that is distorted to force people to accept losses and sacrifices, instead of allowing them to enjoy a comfortable life, mostly to serve an elderly tyrant.
	35. Edginess
	36. Defiant rudeness as a way of life - why even need that kind of life anyway?
	37. Sacrifice culture
	38. Internet trolling
2. Article 2 - Do not emulate the Terrans' beliefs, or the backward ways of the Old World.
3. Article 3 - You must always explain every hurtful action you do, such as why are you doing it, and how it benefits you. Preferrably, do it with simple words.
	1. If you do not explain, or if your answer is too short or vague, you are behaving like a Terran, making you an enemy of society.
4. Article 8 - Religions and beliefs that demand the destruction of native faiths and cultures are banned in the Denlotia.
5. Article 9 - Any solidarity with those religions is illegal, for they call for the destruction and enslavement of Jerde's peoples.
6. Article 11 - Religious minorities are not allowed to secede at all. Any who do so may become potential terrorists who want war against the rest of society - therefore, they must conform their practices and beliefs to abandon hatred of nonbelievers, or be expelled and their beliefs banned.
7. Article 63 - In light of the Fifty-Six's attempts to exterminate or enslave all Jerdiskar, no Terran is allowed anywhere within the Denlotia. Any person of Terran descent shall be treated as a violent, intolerant extremist, until they renounce their Terran culture and join any of our communities. Then only shall the Terran be pardoned, forgiven, and accepted into the World Alliance with full citizenship and no further scrutiny, like anyone else.
	1. Do not exterminate the Terran or kill them, unless they are fighting you. If they are not fighting, leave them alone, but make them leave.
		1. The punishment for violent harm against Terrans, from at least the killing of one Terran life, is death. This is the same punishment for killing an innocent Jerdiskar.
		2. You may only kill a Terran when they are trying to kill you or other people, either to stop the specific Terran or frighten other Terrans into leaving you alone. This is the same punishment towards anyone who tries to commit deadly crimes, or an enemy soldier who is trying to kill you.
	2. If you kill or torture a Terran, he will find an excuse to murder you and slaughter your people. You will be sentenced either with torture or death, proportional to how much harm you inflicted on the Terran.
		* This law was often disregarded due to an age-old grudge directed against Terrans for their war crimes.
	3. The Terran shall have no place in the Denlotia, to ensure that their destructive views have no place or influence to wreak havoc.
		1. However, Terran refugees may be resettled in integration zones, where they learn to live like Denlotians in comfortable suburbs.
	4. No Terran may have any position of authority, to make sure they do not harm the people with misrule.
		1. Preferrably, not even un-Terrans can have any authority. Only their children can, because they are no longer Terrans.
	5. Orphaned Terran children may be taken in and taught in the ways of Jerde. But if the parents are found, the child will be immediately returned, unless the child does not want to.
	6. A Terran who renounces his or her beliefs, and is willing to work with the World Alliance, is an un-Terran. Un-Terrans are to be treated with more respect, but they must understand their place as unworthy of leadership because of their destructive nature and their radicalised background.
8. Article 64 - Terran beliefs are forbidden in the World Alliance, to prevent Jerdiskar from following their cults and committed more destruction for the sake of some god, purity, "race soul", emperor, or progress. No more of those!
	1. The Terrans come from crueller worlds where they grew only by suffering and pain, which are no longer needed in the Denlotia. The reason why many Terran beliefs are banned is to stop the Terrans from turning Jerde into another copy of Terra, along with famine, poverty, sacrifice, pain, murder, scamming, and corruption native to the Terrans' homeworlds.
9. Article 74 - The cultures of the nations collectively known as "A-me-ri-ka" are banned, and their mannerisms are illegal.
	1. These include selfishness, "corporate values", loving evil, trolling, mischief, nonconformism and rebellious pride, chaos, rioting, support of poverty, hatred of the poor, "fannish culture" (stereotypical behaviour fitting the description of an "American fan" of pop culture), "outrage culture" (whereas criticism in general is fine), sabotage, and whataboutism.
	2. Absolutely no Americans are allowed within the Denlotia, unless they renounce their American cultures and values.
		1. Exceptions include those who are invited by the Denlotia, refugees, or those who repent of their destructive behaviour like all other Terrans.
	3. The "Americans" developed such radicalised views because they lived in very harsh and repressive societies, so they had to express themselves and be outrageous in order to survive.
10. Article 75 - You are not allowed to answer "I just am" or "This is just me" as the only reason why you have committed a very destructive or serious crime; or the reason why you have a harmful attitude.
11. Article 76 - Obsessive behaviours related to fandoms or clubs are forbidden.
	1. These include death threats to other fans, death threats to artists, blackmailing artists to force them to achieve a result, and wars over a fictional relationships. All participants may be branded as Old Worlders or Terrans, and may face legal action or the punishments of the neighbourhood!
12. Article 77 - Internet trolling is defined as "threatening behaviour or comments online". Simply being mischievious is *not* internet trolling, but calling for the death of an individual or degrading said user is internet trolling.
13. Article 78 - "Freedom of speech" is NOT an excuse to be stupid. This excuse is now a criminal offense as a Terran crime. The punishment for using "freedom of speech" as a wrongful excuse is jail or beatings.
14. Article 79 - Comments supporting or praising very harmful actions, from massacres, to forced religious or atheist conversion, sexual abuse, scamming, and war crimes will be archived, and the user behind the comments will be exposed to the public and arrested!
15. Article 80 - Nothing online is truly banned or deleted - everything that is deleted may be removed from public view, but is actually archived in a great vault. Technicians will sort deleted data into an archive to be shown to future generations as a warning not to become.
16. Article 87 - "Blocking" another user online is henceforth illegal. Instead, all websites do not have a "block" function, but only a "mute" function that works like it. This is because Terrans were so disturbed and fickle, that they simply isolate themselves by blocking random people - whereas Jerdiskar avoid this by only blocking enemies after listing a reason or after they are blocked first.
	1. In order for the "mute" (block) to work, you must type your reasons why will you "mute" the person, who is henceforth your enemy.
	2. You and your enemy can see each others' art and comments, but you cannot leave comments or votes there.
	3. In addition, there is also a "report" button where you can also turn the "mute" into a report to the website and legal authorities. This is especially targeted towards Internet trolls and terrorists, by marking said enemies to be punished by law or attacked by a mob.
17. Article 132 - Murder is illegal, unless if it is done towards terrorists and people who commit grave abominations. This is to remind society that their actions are very abhorrent.
	1. The only murders that are legal are considered as duties to punish traitors and abusive people. Death is considered as a proportionate reflection of the harm the criminals committed in their lives, more seriously than an accident or bad temper.
	2. This also made the Denlotia more dangerous and unstable, as it led to hot-headed hooligans murdering others over some outburst or mistake.
18. Article 550 - Terran words, usually very cruel-sounding terms, are not allowed to be used. There must be a total un-Terranisation of even personal behaviour and thinking to make everyone fair.
	1. "Deal with it", "cry some more", "life's not fair".
	2. Anyone using these words may be considered a Terran and a terrorist, who wants war against the Denlotia's people.

## Volume 11: Degrees of Evil

All offenses in Denlotian law are classified under six categories:

* Class 5 - minor offenses, annoyances
* Class 4 - lesser offenses, misdemeanours
* Class 3 - felonies
* Class 2 - more serious crimes; all "Terran crimes" that are below murder, slavery, etc.
	+ Known as "gateway crimes".
* Class 1 - greater crimes, lethal harm
	+ Known as "destructive crimes", with the higher ones as "atrocities".
* Class 0 (also Class Z) - the worst and most destructive of all crimes
	+ Known as "abominations".
	+ Class 0 is also known as "Class Z", in mockery of Terran armies who used the letter as a symbol of war against Jerde.

People who committed crimes under Class 2 to Class 0 were usually tortured or killed, treated as if they went to war against their homelands and people.

## Controversies and aftermath

The laws of the Denlotia were unsurprisingly controversial to both its supporters and opponents, due to their hostile tone against people who would be punished excessively over certain crimes and backgrounds. The opponents hated the Denlotia for its harsh punishments against them, while the supporters objected to many of those laws for being very cruel and excessive.

This led to its enemies referring it as "the golden cage" or "the brat reich", because it made people comfortable, but punished everyone who behaved in an unruly manner. In turn, Denlotians considered them as "children of Chaos" or demonic monsters from the underworld.

The enemies almost won because many of them died to unleash a plague that brought the Denlotia's people to ruin, but eventually they were expelled from Jerde before they were able to conquer the planet and impose their systems across the world.

## Trivia

* Some of the Denlotia's laws would seem too petty and brattish, mainly because they were all based on several pet peeves and things that made the author irritated or angry (like network errors, overdemanding parents, downvoters on Reddit, people who demanded him to be more hardworking and to live like an American or traditionalist adult). Ultimately, many of them were also influenced by the various Internet extremists and trolls he encountered in his teenage years.
* The harsh punishments towards violators of some laws, along with punishing "misuse of freedom", were influenced by the "paradox of tolerance" applied with the Greek concept of xenia (kindness to a guest). The violators not only made themselves as enemies of Denlotian society, but they offended Denlotians by misuing their rights to hurt others.
* The source of much of the early Denlotia's wealth was from hundreds of the richest people on Jerde. Most were Terrans, while some were the same Jerdiskar who were either rulers of Palguenian supercorporations or summoners of those Terrans. Their greatest mistake was the construction of a great bank to store their wealth, which was eventually taken over by the Denlotia and emptied to fund its immense welfare, advanced technology, and near-elimination of poverty.

### Specific laws

* The Denlotian aversion to having its own buffer states was inspired by Russian attempts to control Ukraine over a fear of a possible NATO bombardment.
* Article 75 of the Terran volume was inspired by several American online trolls, including one racist troll on Yahoo Answers who answered "I just am", as the troll's own reason why he obsessively hated Black people.
* The hatred of Terrans and Old Worlders led to the implementation of these laws and a more coercive society, mainly to prevent these enemies from returning. The collapse of the Denlotia led to fears that these two evil peoples will return and enslave everyone.
	+ This may be why Denlotians consider anyone who even behaves or thinks in a way that looks Terran, or simply in a rude manner, to be a Terran who wants to wage war against them, therefore making them an enemy soldier.

## See also

* Denlotian glossary
* Denlotian folklore
* Terranisation, the various crimes and bad habits that the Denlotia tried to eliminate from all humans.
* Great Consensus
* The Malendor Creed