Vehicles

Vehicles transport the player around and between areas. They can carry much more than the player can on their own,unless they are playing in Casual mode,where some Backpacks bypass the Carry of some of vehicles. If close to a Storehouse (landed for flying vehicles), they can transfer items to and from there. Some also have other capabilities, e.g. attacking. Most vehicles require some sort of fuel to run. Certain vehicles also have stronger attacks than any personal equipment, such as mechs and spaceships.

Vehicle versions of enemies are usually weaker than the original; Golemechs, Megolemechs, and Drone Subs are three such examples that have a weaker attack than their counterparts. Friendly Dragomechs have equal attack strength to enemies, but do not have two heads or two arms. Dragon Ships do not change stats, because you can take them over instead of only being able to create your own.

Only the Boat, Dragon, and Tank are available in the demo.

Although most normal actions such as projectile hotkeys are not permitted in a vehicle (if the ammunition can’t be used by the vehicle), you can place and build blueprints or Magic Seeds without dismounting if you select “Manage Items” to access your own inventory. (If your vehicle is currently connected to the nearest storehouse, you cannot do this.) Using upgrade blueprints while mounted will not work if you cannot park your vehicle directly in front of the structure you are trying to upgrade (such as a large spaceship trying to upgrade a hut that is right next to a mountain or hill). You can also craft items with either kind of Workbench while riding in a vehicle, unless you are in a Dragomech or advanced dragonship and your Workbench uses hotkey 8; that hotkey is used for the special attacks of these vehicles, such as homing orbs or energy bombs.

Be careful when you pack up vehicles that have the option to do so, as they often weigh 50 weight or more and their whole inventory will be transferred to yours. You can easily overload your backpack and even be too overweight to move, although deploying the vehicle again will remove some of the strain and let you offload enough items to get back down to your carrying capacity. Some vehicles will show their physical weight when you craft them, such as the SUV and Boring Machine from the upgraded factory.

Some vehicles can renamed, such as any living vehicle or any spaceship with an interior.

## Water

### Boat

The Boat travels along the water. You can pack up the Boat to put it in your inventory from the equipment menu. It keeps the durability when you do this.

* **Location:** Dockhouse
* **Cost:** 9 Wood, 9 Steel Bar, 9 Cloth, 9 Net
* **Attack:** none
* **Defense:** 0
* **Speed:** 2
* **Element:** Plant
* **Health:** 500, repaired with Wood (25 each)
* **Fuel:** Stamina
* **Weight:** 1250
* **Type:** Boat
* **Weight in inventory:** 50

### Patrol Boat

The Patrol Boat travels along the water faster than the normal Boat. It can be equipped with a Patrol Boat Gun or Patrol Boat Launcher. You can pack up the Patrol Boat to put it in your inventory from the equipment menu. It keeps the fuel, equipment, and durability when you do this.

* **Location:** Dockhouse
* **Cost:** 9 Steel Bars, 2 Titanium, 3 Silicon
* **Attack:** Bullet (Patrol Boat Gun), Missile, Nuclear Missile (Patrol Boat Launcher)
* **Defense:** 3
* **Speed:** 4
* **Health:** 1000, repaired with Steel Bar (100)
* **Fuel:** 5000, fueled with Coal (50) and Refined Oil (500)
* **Weight:** 3000
* **Type:** Boat

### Submarine

The Submarine travels underwater. It has a limited oxygen meter; to refresh it, travel to the surface. It can be equipped with a Torpedo Launcher. It can be built once the Mirrows relocate to the Water Cave or later in the game at any other Sub Pen. You can "pack up" the Submarine to put it in your inventory from the equipment menu and all the items in the Submarine are also placed in your inventory. It keeps the fuel, equipment, and durability when you do this.

The torpedo launcher, when equipped, is mounted on the side of the submarine, and fires horizontally in the direction it is facing.

The submarine can only be mounted or dismounted if it is next to a beach, in an underground air pocket, or at the water’s surface if you are using equipment that can fly.

If a Submarine is suddenly filled over its carrying capacity (by operating it with too much in your inventory), it will sink from the water's surface to the bottom and you will have to remove weight to make it light enough to move again.

Entering a Sub Pen will fully recharge the power automatically. If you buy a Sub Pen Blueprint, craft one in the Blueprint Printer, or find it in a chest, you can build multiple pens to recharge the submarine without having to use your own batteries or returning to the original one in the Sunset Haven water cave.

* **Location:** Sub Pen (Water Cave)
* **Cost:** 5 Titanium, 5 Steel Bar, 5 Gold Bar, 5 Silicon
* **Attack:** Torpedo, Mega Torpedo
* **Defense:** 4
* **Speed(vertical):** 3
* **Speed(horizontal):** 2
* **Health:** 500, Repaired with Titanium (250)
* **Power:** 2000, Recharged from Batteries
* **Weight:** 750
* **Type:** Underwater
* **Dive Depth:** 80

### Submersible

The Submersible travels underwater deeper than any other vehicle. It has a limited oxygen meter; to refresh it, travel to the surface. It can be equipped with a Torpedo Launcher and Radar. It can be built once the Explorer's "Unfathomable" quest is completed. You can "pack up" the Submersible to put it in your inventory from the equipment menu and all the items in the Submersible are also placed in your inventory. It keeps the fuel, equipment, and durability when you do this.

The torpedo launcher, when equipped, will be mounted on the very top of your Submersible. You cannot shoot anything that is too close to the seafloor, like Lampfish at the bottom of the trench of The Depths. However, in most cases you will still be able to hit swimming enemies in the water column.

You can mount and dismount the Submersible while underwater.

* **Location:** Sub Pen (The Depths)
* **Cost:** 5 Hi-Tech Parts, 8 Moissanite, 8 Diamonds, 1 Power Core
* **Attack:** Torpedo, Mega Torpedo
* **Defense:** 8
* **Speed(vertical):** 6
* **Speed(horizontal):** 4
* **Health:** 1000, Repaired with Moissanite (500)
* **Power:** ∞
* **Weight:** 2000
* **Type:** Underwater
* **Dive Depth:** 200
* **\*Weight in inventory:** 100

## Surface

These vehicles can move across the surface of islands, enter large enough tunnels, and all have the ability to attack enemies. None of these can enter open water, although they can move in flooded areas. The mechs in this category don’t use fuel to move.

### Tank

The Tank is a land vehicle and can go underground. It is pre-equipped with a tank gun, which cannot be unequipped. It is only obtainable using cheats or by finding it on Sunset Haven while playing on Newgrounds.

* **Location:** Sunset Haven
* **Cost:** N/A
* **Attack:** Tank Shell
* **Defense:** 6
* **Range:** 10
* **Speed:** 3
* **Health:** 2000, repaired with Steel Bar (100)
* **Fuel:** 5000, fueled with Refined Oil (500)
* **Weight:** 5000
* **Type:** Underground

### SUV

The SUV travels along the ground. It can be equipped with a SUV Mounted Gun. You can pack up the SUV to put it in your inventory from the equipment menu. It keeps the fuel, equipment, and durability when you do this.

* **Location:** Upgraded Factory
* **Cost:** 9 Steel Bar, 3 Silicon
* **Attack:** Bullet, any type of enchanted Bullet
* **Defense**: 3
* **Speed:** 5
* **Health:** 1000, repaired with Steel Bar (100)
* **Power:** 5000, recharged from Batteries
* **Weight:** 2000
* **Type:** Ground, and Underground.

### Golemech

The Golemech is a land vehicle that can travel underground. It can be obtained by using an Evolution Gem on a Golem familiar or created in the Megolemech Factory. If the Golem that you evolved into it had a modifier, so will it. You can pack up the Golemech to put it in your inventory, from the equipment menu. It keeps the fuel and durability when you do this.

The fist smash attack is used via the dominant hand key, while the eye laser is used via the offhand key. The eye laser will take some time to cool down before it can be used again. The Golemech automatically collects any drops from enemies that it hits with its laser eye attack.

* **Cost:** Golem familiar, Evolution Gem or Earth Gem, 5 Diamonds and 5 Blood Gems
* **Attack:** 15
* **Defense:** 5
* **Speed:** 1
* **Element:** Earth
* **Health:** 600, repaired with Titanium(250)
* **Fuel:** 20k, fueled by Blood Gem(1000), used only for attacking
* **Weight:** 4000
* **Type**: Underground
* **Weight in inventory:** 100
* **\*Standing Height:** 2

### Megolemech

The Megolemech is a land vehicle that can travel underground. It can be created in the Megolemech Factory. You can "pack up" the Mech to put it in your inventory from the equipment menu and all the items in the Megolemech are also placed in your inventory. It keeps the fuel and durability when you do this.

There is no homing laser unlike the enemy Megolemech, but you have two attack options. The fist smash is used via the dominant hand key, while the flame belly attack is used via the offhand key. Like the Golemech's eye laser, the flame belly attack has to recharge before it can be used again. All drops when either attack is used will be automatically collected by the Megolemech.

Note: Megolemechs can only be created in the Megolemech Factory, and must be packed up to move them anywhere else. They are extremely heavy, so to save stamina (instead of moving while overburdened, which can actually kill you) you can either use a very large portable storage unit like a Spirit Box or Hoarder Backpack, or quickly teleport from the cave/maze to somewhere with room to deploy your Megolemech.

* **Cost:** Golemech, 5 Evolution Gems
* **Ram damage:** 10
* **Attack:** 200 (Flame, Smash)
* **Cut:** 200 (Flame)
* **Defense:** 15
* **Speed:** 2
* **Element:** Earth (Flame attack is Fire-Element)
* **Health:** 1000, repaired with Titanium (250)
* **Fuel:** 20k, fueled by Blood Gem (1000), used for attacking and cutting
* **Weight:** 10k
* **Type**: Underground
* **\*Weight in inventory:** 500

## Mining

### Boring Machine

The Boring Machine digs underground. It digs 2-3 squares at a time when digging horizontally, and 4-5 squares at a time when digging vertically. It automatically collects the resources it digs up. When you build it, the Mirrows contact you with the message "Why are you building Boring Machines? We have better things to do." You can pack up the Boring Machine to put it in your inventory from the equipment menu. It keeps the fuel and durability when you do this.

* **Location:** Upgraded Factory
* **Cost:** 9 Titanium, 9 Steel Bar, 5 Silicon, 1 Hi-Tech Parts
* **Attack:** none
* **Defense:** 3
* **Mine:** 5
* **Speed:** 3
* **Health:** 1000, repaired with Steel Bar (100)
* **Fuel:** 5000, refueled with Refined Oil (500)
* **Weight:** 2000
* **Type:** Mining

### Wyrm Queen

The Wyrm Queen digs underground and underwater. It can be obtained by using an Evolution Gem on a Wyrm familiar. It digs 3-4 squares while digging horizontally, and 5-6 squares while digging vertically. It automatically collects the resources it digs up. If the wyrm that you evolved into it had a modifier, so will it. You can pack up the Wyrm Queen to put it in your inventory from the equipment menu. It keeps the fuel and durability when you do this. It can also spawn additional Wyrm familiars for you while you ride it.

Wyrm Queens can swim between islands if you dig a tunnel to the ocean; few other land or underground vehicles can enter open water. When riding a Wyrm Queen underwater, you will still use your own oxygen meter. Return to the nearest air pocket or head to the surface to refresh it.

* **Cost:** Wyrm familiar, Evolution Gem
* **Attack:** none
* **Defense:** 3
* **Mine:** 5
* **Speed:** 2
* **Health:** 1000, repaired with Spirit Gem(500)
* **Fuel:** 5000, fueled with Pig (300), Chicken (500), Cow (1000), Steak (125), Coal (125)
* **Weight:** 2000
* **Type:** Mining
* **Dive Depth:** 80

## Air

### Adult Dragon

The Dragon can be recruited from its lair on the Starting Island or evolved from a Young Dragon, which must be evolved from a Baby Dragon, both at a Dragon Lair (one is on the Starting Island, one on the Eastern Island). After the player evolves a Dragonship for the first time, Fire Gems can be used on every stage of Dragon/Wyrm familiar to evolve an Adult Dragon without returning to either Dragon Lair. The Adult Dragon can fly, and has a fire attack (used via the dominant hand key). It can land on water, but cannot move on it. You can pack up the Adult Dragon to put it in your inventory from the equipment menu. It keeps the fuel and durability when you do this.

The Adult Dragon’s flame attack homes in on whichever enemy is closest. The attack can’t change element even if you modify your Adult Dragon with an elemental gem, but it can be strengthened by using a Horn or Crystal Frond as a modifier. The flame attack can break through dirt and stone at close range if aimed at a mountain or the ground.

* **Location:** Dragon Lair
* **Cost:** Young Dragon, Fire Gem
* **Attack:** 4
* **Defense:** 3
* **Flight Height:** 10
* **Speed:** 3
* **Element:** Fire
* **Health:** 500
* **Rations:** 8000, fed with Pig (300), Chicken (500), Cow (1000), Steak (125), Coal (125)
* **Weight:** 750
* **Type:** Flying
* **\*Weight in inventory:** 60

### Jet

The Jet flies and can be equipped with a Jet Mounted Gun or a Missile Launcher for a weapon and with a Jet Engine Upgrade for an engine. You can pack up the Jet to put it in your inventory from the equipment menu. It keeps the fuel, equipment and durability when you do this.

* **Location:** Airport
* **Cost:** 9 Titanium, 9 Steel Bar, 5 Silicon, 1 Hi-Tech Parts
* **Defense:** 4
* **Speed(vertical):** 8
* **Speed(horizontal):** 3
* **Flight Height:** 20, 36 with Jet Engine Upgrade
* **Health:** 1000, repaired with Titanium (250)
* **Fuel:** 5000, fueled with Refined Oil (500)
* **Weight:** 1000
* **Type:** Flying
* **\*Weight in inventory:** 100

### Elder Dragon

The Elder Dragon can be obtained by using an Evolution Gem on an Adult Dragon. The Elder Dragon can fly higher than the Adult Dragon and has a stronger fire attack. If the dragon that you evolved into it had a modifier, so will the Elder Dragon. It can land on water, but cannot move on it. You can pack up the Elder Dragon to put it in your inventory from the equipment menu. It keeps the fuel and durability when you do this.

The Elder Dragon’s flame attack homes in on whichever enemy is closest. The attack won’t change element even if you modify your Elder Dragon with an elemental gem. However, modifying the Elder Dragon with a Horn or Crystal Frond will make the attack stronger.

* **Cost:** Adult Dragon, Evolution Gem
* **Attack:** 5
* **Defense:** 5
* **Flight Height:** 36
* **Speed(vertical):** 6
* **Speed(horizontal):** 3
* **Element:** Fire
* **Health:** 500, repaired with Blood Gem (250)
* **Rations:** 12000, fed with Pig (300), Chicken (500), Cow (1000), Steak (125), Coal (125)
* **Weight:** 1500
* **Type:** Flying
* **\*Weight in inventory:** 120

### Lifepod

The Lifepod is the remains of an Escort Ship or Mobile Lab after it is destroyed. It can hover a bit, but not do anything other than that. When you open it's inventory, there is a Jumpship inside. You can pack up the Lifepod to put it in your inventory from the equipment menu. It keeps the fuel and durability when you do this.

* **Attack:** none
* **Defense:** 4
* **Flight Height:** 2
* **Speed(vertical):** 3
* **Speed(horizontal):** 4
* **Health:** 500, repaired with Titanium(250)
* **Fuel:** 1000, fueled with Refined Oil (500)
* **Weight:** 1000
* **Type:** Flying

### Mecha Dragon

The Mecha Dragon can be obtained by using an Evolution Gem on a Mecha Wyrm. The Mecha Dragon can fly as high as the Elder Dragon and has a slightly stronger fire attack, which homes in on the closest enemy. If the Mecha Wyrm that you evolved into it had a modifier, so will it. It can land on water, but cannot move on it. You can pack up the Mecha Dragon to put it in your inventory from the equipment menu. It keeps the fuel and durability when you do this.

* **Cost:** Mecha Wyrm, Evolution Gem
* **Attack:** 6
* **Defense:** 7
* **Flight Height:** 36
* **Speed(vertical):** 8
* **Speed(horizontal):** 6
* **Element:** None (attacks are Fire-element)
* **Health:** 500, repaired with Blood Gem (500)
* **Power:** 5000, recharged from Batteries
* **Weight:** 1500
* **Type:** Flying

## Space

Spaceships can fly into orbit, fly between planets within a star system, and travel to other star systems by using 1 Exotic matter (except for the Dragomech and Exo Mech). They do not use fuel to move. Some of them can generate a forcefield to shield themselves in flight when the player presses the offhand key; maintaining the shield for a long period of time will use up fuel.

Two types of flying Mech are also included in this category, crafted in the same facilities as some of the advanced spaceships. Depending on the equipment used (Dragomechs have a pre-equipped set of attacks that can’t be changed), flying mechs can dig with mine 9 (which uses up fuel) cut trees (which doesn’t use fuel), melee attack with a strength of 20 or more, and/or use a ranged attack. Both flying mechs can ascend into orbit, go underground, and dive to a depth of 80 (using the same animation for flying, unless on the seafloor where they will walk). They will have a carrying capacity of 4000.

### Jumpship

The Jumpship can fly and travel to other planets or systems. It is found in the Lifepod, a chest in Ranger's lair on the Unnature Sanctuary, or crafted at the advanced lab for 5 high tech parts. You can pack up the Jumpship to put it in your inventory from the equipment menu It keeps the fuel and durability when you do this.

* **Location:** Lifepod, Advanced Lab, Drone Factory, Ranger's lair
* **Cost:** 5 Hi-Tech Parts
* **Attack:** none
* **Defense:** 3
* **Flight Height:** 999
* **Speed:** 9
* **Health:** 1000, repaired with Titanium(250)
* **Fuel:** ∞
* **Weight:** 1000
* **Type**: Spaceship

### Fighter Escort

The Fighter Escort can fly and travel to other planets or systems. It can be equipped with a Plasma Gun, Plasma Cannon or Antimatter Launcher. The Fighter Escort is obtained after the "Repair Escort Ship" quest from the Mirrows or built in the Spaceship Dock. The Fighter Escort needs to be equipped with at least one Power Core to be able to fly, and can be equipped with up to 3, as more Power Cores allow you to use the weapons and shield for longer before needing to cool down. It also has three Rejuvenation Pods which you can rest in to skip the night, recover all Stamina and Health, and save the game. The Power Core part of the ship automatically recharges your batteries when you step in it. If the Fighter Escort is destroyed, you and all the items in the Ship are put in a Lifepod.

The Fighter Escort's entry point is at the rear (the lowermost "fin" at the back), and it can be boarded from the ground.

* **Location:** Spaceship Dock or complete "Repair Escort Ship"
* **Cost:** 6 Hi-Tech Parts, 30 Titanium, 10 Silicon, 5 Uranium
* **Defense:** 7, ∞ when shielding
* **Flight Height:** 999
* **Speed(vertical):** 12
* **Speed(horizontal):** 6
* **Health:** 1000, repaired with Titanium (250)
* **Fuel:** 1000, only used for shielding and firing weapons, recovers automatically based on Power Cores
* **Weight:** 4000
* **Type:** Spaceship

### Dragon Ship

The Dragon Ship can fly and travel to other planets or systems. It can be equipped with Heavy Fire, Burst Fire or Rapid Fire. The weapons are built in the Ship and cannot be unequipped. If they are unequipped, they are destroyed. The Dragon Ship is built in the Dragon Factory on the Floating Dragon Island above the Cultivator Island. The Dragon ship has a Mini Synthesizer in it, as well as a place to rest that acts as a Rejuvenation Pod (the spiderweb-like square area at the back, above the cargo hold). If the Dragon Ship is destroyed, it becomes a Dragon Ship Heart equipped on your back, and all the items are placed in your inventory. If the Elder Dragon that you used to evolve it had a modifier, so will it. The Dragon Ship Heart that you get when it dies will also have the same modifier.

The Dragonship's entry point is at the front, and it can be boarded from the ground.

* **Location:** Dragonship Factory on the Flying Dragon Island, HQ Dragon Chamber
* **Cost:** 1 Elder Dragon, 1 Evolution Gem, 20 Dragonblood, 20 Blood Gems, 20 Focus Gems (Dragon Ship Factory); 1 Elder Dragon, 1 Evolution Gem, 20 Dragonblood, 20 Blood Gems (HQ Dragon Chamber)
* **Attack:** 65 with Heavy Fire, 15 with Rapid or Burst Fire
* **Range:** 25 with Heavy Fire (pierces through enemies), 22 with Rapid or Burst Fire
* **Defense:** 7, ∞ when shielding
* **Speed(vertical):** 12
* **Speed(horizontal):** 6
* **Flight Height:** 999
* **Health:** 2000, repaired with Bloodgem (250)
* **Rations:** 4000, only used for shielding and firing weapons, fed with Pig (250), Chicken (300), Cow (500), Steak (125), Coal (125)
* **Weight:** 8000
* **Type:** Spaceship

### Mecha Dragon Ship

The Mecha Dragon Ship can fly, travel to other planets or systems and is the only ship that can pass through the gas of Unoiks 428d, thus removing it and allowing other ships to pass through the atmosphere. It can be equipped with Heavy Cannon or Homing Blaster, as well as the Shieldbreaker sub weapon, which can be built inside once unlocked. The Heavy Cannon and Homing Blaster can be bought from the Mirrows' store after you build the Mecha Dragon Ship, as they will tell you the first time you talk to them after you have done so. Once you have the Book of Translation, the Mecha Dragon Ship will talk to you and add the recipes for these weapons to the Forge, crafting them using a Plasma Gun and a Plasma Cannon as the primary ingredients respectively. The Shieldbreaker recipe, when later unlocked, uses the Antimatter Launcher and the Book of Shielding as two of its ingredients.

The Mecha Dragon Ship is built in the Dragon Factory on the Floating Dragon Island above the Cultivator Island. Later, it can be built at the HQ Dragon Chamber where the exotic matter and dragonblood is removed from the construction cost. It needs 1 - 3 Power Cores to function. The Mecha Dragon ship has a place to rest in its center that acts as a Rejuvenation Pod, and you can recharge near the Power Cores. If the Dragon Ship is destroyed, it turns into a Mecha Dragon Heart equipped on your back, and all the items are placed in your inventory. If the Mecha Dragon that you used to evolve it had a modifier, so will it. The Mecha Dragon Heart that you get when it dies will also have the same modifier.

The Mecha Dragon Ship's entry point is the circular portal located amidships near the ground, found behind the lower jaw and by tracing a line straight down from the eye. This door can be difficult to see in the image because it is the same color as the rest of this ship, but in person it glows and ripples similarly to the door of the Magic House, Synthesizer, Forge, or Time Manipulator. The Mecha Dragon Ship can be boarded from the ground.

* **Location:** Dragonship Factory on the Flying Dragon Island
* **Cost:** 1 Mecha Dragon, 1 Evolution Gem, 20 Dragonblood, 20 Blood Gems, 10 High tech parts, 1 Exotic Matter (Dragon Ship Factory); 1 Mecha Dragon, 1 Evolution Gem, 10 Hi-Tech Parts, 20 Blood Gems (HQ Dragon Chamber)
* **Attack:** 60 with Heavy Cannon (pierces through enemies), 30 with Shieldbreaker, 15 with Homing Blaster
* **Range:** 30 with Shieldbreaker, 20 with Heavy Cannon or Homing Blaster
* **Defense:** 8, ∞ when shielding
* **Flight Height:** 999
* **Speed(vertical):** 14
* **Speed(horizontal):** 7
* **Health:** 2000, repaired with Blood Gem(250) and Titanium(250)
* **Power:** 2000, only used for shielding and firing weapons, recovers automatically based on Power Cores
* **Weight:** 8000
* **Type:** Spaceship

### Mobile Lab

The Mobile Lab can travel underground, underwater, fly and travel to other planets or systems. The Mobile Lab is built after completing the quest "Study the Stars" from the Professor on Earth. The Mobile Lab comes pre-built with a Kitchen that acts as a House Kitchen, a Research Lab, a Drone Factory, 2 beds (at the top on either side) that fill your Health, Stamina, Power and save the game, and an Advanced Factory that cannot craft vehicles, but can craft Nets, an item only previously craftable in a Dockhouse. All structures mentioned do not work until you install a Power Core in the Lab, and the Lab cannot fly until you install three. The Lab also has two arcade machines where you can play a Shooter and a Platformer minigame. You can bring the Mirrows, the Hunter, the Mechanic, the Scavenger, the Ranger, the Alchemist, and the Explorer aboard, as well as the Professor who will already be present. The Research Lab researches faster for each researcher on board, and you can still buy from the Mirrows. The Mechanic will not help with research, but she will slowly repair the ship if she is onboard. If the Mobile Lab is destroyed, you and all the items in the Lab are put in a Lifepod but all researchers in the Lab will die.

The Mobile Lab's entry points are the two ladders/staircases at the bottom of the ship. It can be boarded from the ground.

* **Location:** Earth Desert (unlocked after completing “Study the Stars” quest)
* **Cost:** 10 Magnegems, 8 AI Cores, 10 Hi-Tech Parts, 50 Titanium
* **Ram Damage:** 6
* **Defense:** 9, ∞ when shielding
* **Flight Height:** 999
* **Speed:** 8
* **Health:** 2000, repaired with Titanium(250), recovers automatically with mechanic onboard
* **Fuel:** 1000, only used for shielding, recovers automatically
* **Max** **Weight:** 10000
* **Type:** Spaceship, can go underground and underwater
* **Dive Depth:** 80

### Exo Mech

The Exo Mech can be created in the Exo Factory. It can be equipped with Exo Mech Chainsaw and Exo Mech Gun in the weapon slot and a Shield or a Light in the second slot. The equipment is installed on the Exo Mech at the Exo Factory while placing the Exo Mech in front of it and cannot be taken out and put in the inventory/warehouse. You can pack up the Mech to put it in your inventory from the equipment menu. It keeps the fuel, equipment, and durability when you do this.

* **Location:** Exo Factory
* **Cost:** 5 Hi-Tech Parts, 10 Titanium, 5 Chromium, 1 AI Core
* **Attack:** 20 with chainsaw or gun. Always crit.
* **Mine:** 9 with chainsaw
* **Cut:** 20 with chainsaw
* **Range:** 18 with gun
* **Ram Damage:** 4
* **Defense:** 12, ∞ when shielding
* **Flight Height:** 999
* **Speed:** 4
* **Health:** 600, repaired with Chromium (250)
* **Fuel:** 20000, used for attacking, mining, and shielding; refueled with Exotic Matter (1000)
* **Max Weight:** 4000
* **Type:** Ground, can travel underwater, fly and enter orbit (but cannot go between planets or systems).
* **Dive Depth:** 80

### Exo Fighter

The Exo Fighter can be created in the Exo Factory. You can pack up the Fighter to put it in your inventory from the equipment menu. It keeps the fuel and durability when you do this.

* **Location:** Exo Factory
* **Cost:** 5 Hi-Tech Parts, 10 Titanium, 5 Chromium, 1 AI Core
* **Attack:** 12. Always crit.
* **Defense:** 12, ∞ when shielding
* **Flight Height:** 999
* **Speed:** 10
* **Health:** 600, repaired with Chromium (250)
* **Fuel:** 2000, only used for attacking and shielding, refueled with Exotic Matter (50)
* **Max Weight:** 4000
* **Type:** Spaceship, can travel underwater and underground.
* **Dive Depth:** 80
* **\*Weight in inventory:** 100

### Dragomech

The Dragomech can be obtained evolving an Elder Dragon at the HQ Dragon Chamber. The homing attack is used via hotkey 8, the melee attack is used via the dominant hand key, and the breath attack is used via the offhand key. If used next to a tree, the melee attack will cut it like a chainsaw. It can also dig 4 squares horizontally and 3 vertically. You can pack up the Dragomech to put it in your inventory from the equipment menu. It keeps the fuel and durability when you do this. The oxygen supply while you are underwater does not run out.

* **Location:** Alien Dragonship Factory
* **Cost:** 1 Elder Dragon, 1 Evolution Gem, 1 Amethyst Wyrm, 5 Blood Gems
* **Attack:** Melee 25, Breath 12, Homing 25
* **Defense:** 7
* **Mine:** 9
* **Flight Height:** 999
* **Speed:** 4
* **Element:** Fire
* **Health:** 500, repaired with Blood Gem (250)
* **Rations:** 12000, used for attacking and mining; fed with Pig (300), Chicken (500), Cow (1000), Steak (125), Coal (125)
* **Max Weight:** 4000
* **Type:** Ground, can travel underwater, mine, fly and enter orbit (but cannot go between planets or systems).
* **Dive Depth:** 80

### Dragon Fighter

The Dragon Fighter can be obtained by taking over an Enemy Fighter after killing the crew or by building one at a HQ Dragon Chamber. It can go into space, but cannot go on the ground, underground, or underwater. The homing attack is used via hotkey 8. The regular attack takes the form of rapid-firing blasts of energy, similar to the Plasma Gun.

There is no resting place to save your game on board a Dragon Fighter. This may be due to the Fighter’s very small size, as the nest-like rejuvenation areas are as large as control rooms and the Fighter’s interior is almost entirely taken up by the control panel.

The Dragon Fighter can be entered by standing in front of it, slightly back from the forwardmost point, whereupon the ship will light up and give you the option to board. It can be boarded from the ground.

* **Location:** Alien Dragonship Factory, or taken over.
* **Cost:** 1 Elder Dragon, 1 Evolution Gem, 10 Magnegems, 20 Blood Gems
* **Attack:** 30, Homing 200
* **Defense:** 7, ∞ when shielding
* **Flight Height:** 999
* **Speed(vertical):** 12
* **Speed(horizontal):** 6
* **Health:** 1000, repaired with Blood Gem (250)
* **Rations:** 5000, only used for attacking and shielding, fed with Pig (300), Chicken (500), Cow (1000), Steak (125), Coal (125)
* **Max Weight:** 1600
* **Type:** Spaceship

### Dragon Bomber

The Dragon Bomber can be obtained by taking over an Enemy Bomber after killing the crew or by building one at a HQ Dragon Chamber. It can go into space, but cannot go on the ground, underground, or underwater. The bomb attack is used via hotkey 8, but can blow up your own structures and permanently kill NPCs. The gun attack, fired from the small red dome at the front of the Bomber, takes time to charge up and takes the form of two plasma rings moving outward.

There is a resting place, identical in appearance to the Dragonship rejuvenation nest, located slightly up and back from the Bomber’s front control room. It will restore your Health and Stamina, and save your game. A second control room is located just in front of the cargo hold, and the ship can be operated from there. As enemy Bombers have three crew each, the multiple control panels may allow all of them to attack and shield while in orbit.

The Dragon Bomber can be entered by hovering in front of its lower front section , as indicated by it lighting up and giving you the option to board. It cannot be boarded from the ground, but you can climb up the walls of the Dragonship Factory or HQ Dragon Chamber to reach it while landed.

* **Location:** Alien Dragonship Factory, or taken over.
* **Cost:** 1 Elder Dragon, 3 Evolution Gems, 40 Magnegems, 20 Blood Gems
* **Attack:** 100, Bomb 100
* **Defense:** 7, ∞ when shielding
* **Flight Height:** 999
* **Speed(vertical):** 12
* **Speed(horizontal):** 6
* **Health:** 3200, repaired with Blood Gem (250)
* **Rations:** 40000, only used for attacking and shielding, fed with Pig (300), Chicken (500), Cow (1000), Steak (125), Coal (125)
* **Max Weight:** 15000
* **Type:** Spaceship

### Dragon Cruiser

The Dragon Cruiser can be obtained by taking over an Enemy Cruiser after killing the crew. It can also be obtained by building one at a Dragon Chamber. It can go into space, but cannot go on the ground, underground, or underwater. The homing attack is used via hotkey 8.

Dragon Cruisers have two rejuvenation “nests” for saving the game. There are multiple control rooms on board from which the ship can be operated. The cargo hold is in the center of the ship.

The main attack of a Dragon Cruiser resembles lightning and covers a wide vertical as well as horizontal area. The homing orbs are larger than a Dragon Fighter or even the final boss.

The Cruiser will automatically collect drops from any enemies it destroys with its ranged lightning attack, saving you the effort of having to fly over to pick the items up. Flocks of Skyfish or Colony Planet enemies can be hunted this way to gather resources quickly. The homing orbs will instantly destroy any enemy other than spaceships, but the cruiser will not collect those drops by itself.

The Dragon Cruiser can be entered from any point on the lower front, which will be indicated by the ship lighting up when you hover in front of it to let you board. It cannot be boarded from the ground, but you can climb up the walls of the Dragonship Factory or HQ Dragon Chamber to reach it while landed.

* **Location:** Alien Dragonship Factory, or taken over.
* **Cost:** 1 Elder Dragon, 8 Evolution Gems, 8 Exotic Matter, 60 Blood Gems,
* **Attack:** 120, Homing 500
* **Defense:** 7, ∞ when shielding
* **Flight Height:** 999
* **Speed(vertical):** 12
* **Speed(horizontal):** 6
* **Health:** 8000, repaired with Blood Gem (250)
* **Rations:** 40000, only used for attacking and shielding, fed with Pig (300), Chicken (500), Cow (1000), Steak (125), Coal (125)
* **Max Weight:** 15000
* **Type:** Spaceship

### Colony Ship

The Colony Ship can be obtained by repairing the one in Sunset Haven's Desert or the one in Earth Desert. It can go into space, but cannot go on the ground, underground, or underwater. The Colony Ship comes pre-built with the Colony Market, a special Upgraded Factory that acts as an Airport too, as well as a Drone Factory. The Colony Ship requires 1 Power Core installed to operate its facilities, and 8 Power Cores installed to fly. It is currently the only vehicle in the game that has two weapons fire at the same time. The two guns are the projection above the windows and the round crater-like dent below the windows. The windows are the location of the cockpit; you must walk there after boarding and get into the captain's chair in order to fly the ship.

The power core room is a vertical row of sockets at the very back of the ship, like on the Fighter Escort. There are eight slots for power cores in total.

The image here is actually of the CaptAIn's Colony ship; any ship that you repair will lack the three modules projecting off the front, bottom, and tail. The interior will also be slightly different. Compared to the CaptAIn's Colony ship, a colony ship you repair will have no medical bay, museum, blueprint printer, or polymer assembler. You cannot build a space station by using your own colony ship as a base to build more modules and expand the interior area. If you want to build Exo Factory equipment here, you have to upgrade the Drone Factory yourself. The crew quarters are in the same place and will restore your health and stamina, but the door that would lead to the museum is instead the exit to the ship. Wherever you are in relation to the colony ship when you board it, you will automatically enter through this door.

The Colony Ship cannot be boarded from the ground, but if it is landed and you exit you will be on the ground. When you operate the ship, you will only be able to see part of its front, as it is even larger than the Dragon Cruiser.

* **Location:** Sunset Haven Desert, Earth Desert
* **Attack:** 150
* **Defense:** 9, ∞ when shielding
* **Flight Height:** 999
* **Speed:** 6
* **Health:** 8000, repaired with Titanium(250)
* **Fuel:** 2000, only used for shielding, recovers automatically
* **Max** **Weight:** ∞
* **Type:** Spaceship

## Drones

Drones are a different type of vehicle, and they can only be crafted at the drone factory. When you dismount a drone, you teleport to where you were when you mounted it. You can use the drone controller item to instantly mount any drone that you have deployed from anywhere. Drones have no inventory, they use yours.

### Drone Sub

The drone sub can go underwater and comes equipped with a multi-shot laser weapon.

* **Cost:** 1 AI Core, 4 Hi-Tech Parts, 20 Titanium, 1 Power Core
* **Attack:** 15
* **Defense:** 7
* **Speed:** 6
* **Health:** 500, repaired with Titanium(250)
* **Fuel:** 500, only used for attacks, recovers automatically
* **Type:** Underwater
* **Dive Depth:** 80

### Drone Drill

The drone drill can mine with mine 7, and when it is dismounted, all of its items will go into your inventory. It has no weapons, but does ramming damage.

* **Cost:** 1 AI Core, 3 Hi-Tech Parts, 10 Titanium, 3 Uranium
* **Defense:** 7
* **Mine:** 7
* **Speed:** 3
* **Health:** 500, repaired with Titanium(250)
* **Fuel:** 20000, fueled with Uranium(2000)
* **Type:** Mining

### Drone Scout

The smallest and fastest of the drones, the drone scout is weakest and has no weapons. Its only use is discovery.

* **Cost:** 1 AI Core, 1 Hi-Tech Parts, 1 Titanium, 2 Iron Bars
* **Defense:** 4
* **Flight Height:** 40
* **Speed:** 6
* **Health:** 100, repaired with Iron Bars(100)
* **Fuel:** ∞
* **Type:** Flying, can go underground and underwater

### Drone Ship

The Drone Ship can fly and travel to other planets. It can be equipped with the same weapons as the Fighter Escort: Plasma Gun, Plasma Cannon and Antimatter Launcher. It can activate a shield to protect it's front from attacks.

* **Cost:** 1 AI Core, 6 Hi-Tech Parts, 20 Titanium, 3 Power Cores
* **Defense:** 7, ∞ when shielding
* **Flight Height:** 999
* **Speed:** 8
* **Health:** 500, repaired with Titanium(250)
* **Fuel:** 500, only used for shielding and attacks, recovers automatically
* **Type:** Spaceship

## Bots

Bots can only be created at the Advanced Lab. Unlike other vehicles, you can't mount or control the bots, but you can dismantle them for some of the cost. They also don't require fuel or rations to operate, and can't be attacked by enemies. You can also pack up all of the bots to put them in your inventory.

### Patrol Bot

The Patrol Bot moves left and right from where it was built, and shoots any enemies it encounters with its laser gun. The Patrol Bot sends all the drops from the enemies it kills to the Warehouse or Storehouse on the island.

* **Location:** Advanced Lab
* **Cost:** 1 Hi-Tech Parts, 6 Silicon, 2 Titanium
* **Attack:** 6
* **Type:** Bot

### Miner Bot

The Miner Bot moves up, down, left and right from where it was built, and mines until it finds ore. When it finds ore, it goes back to the surface and stores the ore in the Storehouse/ Warehouse. If there is no ore that it can mine, it will go underground and return with coal, similar to the miner

* **Location:** Advanced Lab
* **Cost:** 1 Hi-Tech Parts, 6 Silicon, 2 Titanium
* **Mine:** 4
* **Type:** Bot

### Builder Bot

The Builder Bot moves left and right from where it was built and stops when it finds a tree or bush. After that, it goes back to the storehouse/warehouse and stores Berries, Red Berries, and/or Wood (it can harvest from any tree or bush but will only produce these 3 items). Also, if it encounters a structure you are building, it stops and speeds up the building.

* **Location:** Advanced Lab
* **Cost:** 1 Hi-Tech Parts, 6 Silicon, 2 Titanium
* **Type:** Bot

### Farmer Bot

The Farmer Bot moves left and right, as well as up and down, from where it was built, and stops when it finds a field, hydroponics, Coral Pen, Wyrm Pen or Pen. After that, it goes back to the storehouse/warehouse and stores whatever is harvested from there.

* **Location:** Advanced Lab
* **Cost:** 1 Hi-Tech Parts, 6 Silicon, 2 Titanium
* **Type:** Bot