BL TPS: Exodus

# [*V1.0.0*] - Initial release changelog

— 14/05/2022

**IMPORTANT**: This is a day one changelog. For all the other changes, please refer to additional changelogs on this page or the file that came with .rar archive.

## Mechanics | gameplay | general and QoL changes

### Custom save file system

BL\_TPS: Exodus features a custom save file system which is obviously used to save all the new custom gear. Custom save files are saved into the mod directory as *.json* file:

```
...\BorderlandsPreSequel\Binaries\Win32\Mods\ExodusTPS\Saves

```

It will have the same name as the original one loaded in the game. This will be your “primary” save file system for saving not just your custom gear but vanilla as well. Your vanilla save file, which is now a “secondary”, still saves everything else (your character, progress, etc.). So for example, if you use a save editor like gibbed to give yourself gear, said gear will not be saved at all.

### Dynamic Loot and enemies

Like in BL2: Exodus, this mod also features dynamic loot and enemies mechanic. For those that does not know, basically what this mechanic does is that it assigns loot to different sources when you meet the requirements. For example, all new legendaries that you can get from DLC, will only be assigned to the world drop lootpool (which means they will be able to drop from raid boss or be found in the chests), only when you finish the said DLC.

When it comes to unique quest rewards, of course you can always do read only farming as per usual, but now you are able to farm most of them from enemies as well. It works pretty much the same as legendaries. Once you turn in the quest that has a unique quest reward, that quest reward will be assigned to some mini boss for farming.

For enemies, if some quest introduces a unique enemy that does not normally respawn in vanilla game, the said enemy will be able to respawn when the said quest is completed.

### Balance changes

* Unique drop chances increased from 0.10 to 0.12;
* UVHM balance modifiers have been changed. Starting from level 50 up to 70, changes are as followed:
	+ Enemy Health Multiplier increasing 0.2 every 5 levels;
	+ Badass Enemy Health Multiplier increasing 0.2 every 5 levels;
	+ Increased Enemy Shield Strength Multiplier from 1.5 to 2.5 and increasing 0.2 every 5 levels;
	+ Badass Enemy Shield Strength Multiplier increasing 0.2 every 5 levels;
	+ Added Health Regeneration to enemies in UVHM, 0.7% of their max health per second;
	+ Starting from level 50, increased XP gain multiplier by 0.5 and increasing every 5 levels;
	+ Badass spawn rate is increased across all playthroughs.

### Damage 2.0

Damage has been reworked in BL\_TPS:E as well. All multipliers are reduced and have been given larger penalties vs non-matching enemy health type. In addition, all elements now have special effects.

#### Non-Elemental

Is now 2nd strongest damage type (explosive is probably the strongest). It deals x1 damage vs. Flesh, x1 damage vs. Armor and only x0.5 damage vs. Shield. Has a chance to stagger enemies on impact. It also has +20% Critical Hit Damage bonus.
#### Explosive

Is not changed a whole lot, actually it’s even nerfed a bit because almost all (if not all) explosive guns deal additional splash damage, effectively doubling its damage. It deals x1 damage vs. Flesh, x1 damage vs. Armor and x0.50 damage vs. Shield.
#### Incendiary

Now deals x1.25 damage vs. Flesh, x0.50 damage vs. Armor and Shield. Can reignite and spread to nearby enemies. When affected by burn status effect, Accuracy is reduced by 50% and Recoil is increased by 50%. Base duration is 8 seconds.
#### Corrosive

Now deals x0.50 damage vs. Flesh and Shield, x1.25 damage vs. Armor. Same as incendiary, it can re-apply status effects and spread to nearby enemies. In addition, it weakens its victim making it to receive increased Status Effect Damage by 20%. Nice addition to any elemental DoT builds. Base duration is 6 seconds.
#### Shock

Is still pretty much an universal element. It deals x0.75 damage vs. Flesh, x0.75 damage vs. Armor and hefty x1.5 damage vs. Shield. Can spread and stagger enemies. When affected by electrocution status effect, victim suffers heavily decreased Accuracy and Fire Rate, and heavily increased Recoil for initial 1 second. After that, take shock status effect for the rest of the duration. Base duration is 4 seconds.
#### Cryo

Has been nerfed because it was even more busted than slag in BL2. Now only boosts melee and explosive damage vs. frozen targets by 100%. It deals x0.75 damage vs. Flesh, x0.75 damage vs. Armor and only x0.25 damage vs. Shield. In addition, it slows down both health and shield regeneration by 100%.
#### **Bleed**

Bleed is a unique status effect to gladiator class. There is some gear that can apply bleed, so it is still usable across the board. Bleed deals x1.50 damage vs. Flesh, x0.25 damage vs. Armor and Shield. Bleeding target also receive 20% more damage from all damage sources. In addition, it completely halts health regeneration.
**Other changes**: weapon damage penalty on elemental weapons is reduced from -20% to -10%.

Visuals on damage numbers have been changed. All damage numbers now float upwards not obstructing your target anymore. DoT numbers have been made less visible and transparent.

### Other QoL changes

* All weapon and gear skins including uniques have been improved;
* Starting backpack space is increased to 25 slots;
* Starting bank space is increased to 50 slots;
* Increased the quantity of stock items in vendors;
* Fixed some badass enemies not dropping their intentional loot;
* All currency is now automatically picked up;
* Respecing at Quick Change station is free now;
* My Optional Objectives + mod is also included in BL\_TPS: Exodus; For those who don’t know, OO+ gives you additional experience / currency rewards for completing additional objectives within any quest that has them.

### Pearlescent rarity

Pearls are back baby! There are 8 new pearls for you to find. Four returning pearls from BL1 and four completely new ones. Pearlescent weapons drop exclusively in Holodome Onslaught DLC from named bosses, and only in UVHM.

## Vault Hunter changes

### Unique VH attributes

#### Enforcer

Wilhelm looks like someone who should be able to take some hurt. That is why he has increased armor and resistance to non-elemental and explosive damage.
#### Fragtrap

Everyones favourite robot sports increased Movement Speed and has 10% chance to ignore fatal damage.
#### Gladiator

As a passive attributes, Athena now gains increased Movement Speed and Jump Height, as well as resistance to shock and incendiary damage.
#### Lawbringer

Nisha sports increased Movement Speed and master weapon handling. Increased weapon swap speed and weapon aim speed. It also has a slightly reduced armor.
#### Baroness

The ice queen now gains an increased resistance to cryo and slightly increased armor.
#### Doppelganger

Timmy here now gains slight resistance to all elemental damage types.
### Skill changes

Skill progression and skill tree layouts are now made to be like in BL2, which means more build diversity.

**Fragtrap**:

* Scaled base Sabre Turret damage from 1.81 to 2.0;
* Laser Sight now also gives bonus to turrets Damage. +6% Turret Damage per level.

**Maya**:

* Nerfed Cloud Kill (finally… right). It now has a 20 seconds cooldown.

## Weapons | Items changes

**General changes**:

* All base weapons and gear now have improved skins;
* All vanilla red text weapons are adapted to Exodus mechanics;
* All vanilla red text weapons now have improved skins;
* All E-Tech guns now have their own skins.

**Assault Rifles**:

* Removed Critical Hit Damage penalty from all Assault Rifles.

**Rocket Launchers**:

* Bandit launchers now fire a single projectile as all other Rocket Launchers. Damage is increased to compensate, putting it right behind Torgue in terms of damage.

**SMGs**:

* Maliwan Rare (blue) SMGs now use a VarB body.

### Shields and shield parts

Shields special effects are mostly buffed with some new additions to specific shield manufacturers. In addition, Jakobs now have their own shields (stock and uniques): Manly Shields. Same as the Rough Rider, they have no Shield Capacity. Their special effect is increased Max Health and passive Health Regeneration.

There is a slag immunity capacitor now with the prefix Unaffected.

# [*V1.0.1*] - Update

— 17/05/2022

* Fixed a file de-/encoding bug;
* Fixed escape menu related crashes;
* Fixed Exodus Loyality reward for BL2 on Epic Games;
* Fixed crashes related to custom enemies and infinite loading screen (hopefully);
* Removed BL2 WillowEngine.ini checks;
* Rebalanced UVHM again, multipliers are 0.05 now and increasing every 5 levels; XP multiplier increased by an additional 0.5;
* Fixed the grinder recipes for Claptastic Voyage DLC. Also now allows for them to be grinded with Moonstones for a guaranteed legendary and possible Luneshine;
* Fixed Company Mans skin having wrong mapping;
* Laser Barrel Adjustments:
	+ For Tediore barrels, adjusted the effects on Old Hyperion lasers to have slightly slower Fire Rate and increased Spread;
	+ Gave a small Damage buff to the Dahl barrels due to always feeling rather weak;
	+ Reduced sway on the Maliwan barrel, new and Old Hyperion lasers with this barrel have a harsh Damage penalty due to the fact that they have almost no sway;
* Added one new unique Oz Kit as a reward for "It Ain't Rocket Surgery" side mission.

### New content

* Added a new Exodus options menu, which for now only has Visuals category where you can disable outlines or chose between a few newly made presets;
* Added two new unique glitch weapons to the new farmable glitch chest;
* Added one new unique item to The Holodome.

### Fixes

* Rebalanced UVHM (again), brought back the 0.2 multipliers for normal enemies, 0.1 for Badass enemies. Nerfed health on some BA enemies that were tanky even in vanilla game;
* Slightly nerfed health on some major bosses;
* Disabled slag on some big enemies;
* Made all vendors spawn better loot based on players level;
* Fixed Overflow shotgun not being able to spawn with correct base definition;
* Fixed Shield of Ages spawning without material;
* Fixed a glow on Last Rites;
* Nerfed Prism SMG.

### New content

* Added Volcantis to elemental beasts pool (has 2 new drops);
* Added one new item to Benjamin Blue Easter egg;
* Added one new custom enemy to Tycho's Ribs (with a new drop).

### Fixes

* Fixed the "To Arms!" container containing players Bank items;
* Fixed Flame Knuckle's drop;
* Fixed Poppins effect transfering to other weapons.