Dromden

Dromden in his starter outfit

**Dromden** is a male ghoul and potential ally.

## Background

Dromden spent his entire life living in the ghoul village in the Tarlidar marshes.

He was an only child. His father was a tailor and his mother a merchant who operated his father's clothing business. From a young age, he enjoyed hunting avidas, much to his mother's dismay. At some point, both of his parents died to a minor plague.

Dromden became an apprentice to the village butcher at the age of fourteen, was elevated to business partner at nineteen, and took over at the old butcher's death when he was twenty-three. He kept a regular three-day schedule as a butcher, hunting an avida on the first day, bleeding it out and butchering it on the second, and selling the meat on the third.

Dromden is extremely bitter about his life in the ghoul village, as the other ghouls have no interest in agriculture and depend entirely on him to supply them with food. He desires to travel and see the world outside his village, but is unable to do so without causing the rest of the village to starve in his absence.

## Recruitment

Dromden will not leave his villagers to starve, so Miran must first bring him a solution to feed his people.

The first clue can be found just north of Dromden on the wooden parcel in front of the warehouse. Reading its destination tag points Miran to Yonsing in Tarlidar.

Yonsing was killed by the Evil Horde and his body can be looted for a key. The key opens the parcel and provides a pouch of likitel seeds.

Once Dramden is given the seeds, he can leave the ghouls to begin growing their own food and join Miran's party.

## Personality

Dromden is usually expressive in his speech and speaks very informally, but will switch to careful words in serious situations.

Dromden wants to adventure, to see new things like statues and meet new people like the lords of other lands. He likes doing quests, cooking, trapping, and butchering.

He is very sympathetic to the helpless and wants to do whatever he can for them, but despises those who are too lazy to help themselves. He will slowly lose approval with Miran whenever she neglects to maintain her necessities.

Dromden hates unnecessary destruction and will be upset if Miran makes any dismissive remark about it. He also dislikes the smelly, exhausting, and mildly cruel work of smithing weapons, and fishing, which he doesn't consider real hunting.

## Gameplay

Dromden specializes in Speed to outmaneuver the giant avidas of the marshes.

He has no restrictions on melee weapons, and prefers blunt ranged weapons, considering them to be less destructive to their target.

His choice of clothing is similarly nonrestrictive, accepting most masculine clothes and armor.

Dromden's skill points are replenished by sleeping, which makes keeping his skill points up somewhat more difficult, since the party needs to find a place to sleep and can only do so when Miran is actually tired.

His unique talent is his ability to identify every type of enemy that can be encountered in the area.

When Analyzing in combat, Dromden can identify an enemy's physical defense and magic resistance.

### Revenge

If Dromden leaves the party, he will punish Miran by stirring up the wildlife and criminals to be more aggressive.

On average, enemies will spend less time in their wandering phases between their seeking phases.