War Chanter

<color=Gold>**War Chanter**</color>

War Chanters are virtuous bards who, more than other bards, choose to emulate rather than to merely sing of the ancient heroes of old. War chanters seek to inspire others to action, while taking it themselves, rousing others to bravery with their own acts of heroism. War Chanters do not abandon their bardic roots, however, instead using their music and training to help carry others through battle, preserving their morale, becoming inspiring leaders who fight beside the men and women they lead.

<color=Gold>Requirements:</color>

**Feats:** Combat Expertise, Weapon Focus (any)

**Alignment:** Any nonlawful

**Base Attack Bonus:** +4

**Spellcasting:** Ability to cast 2nd level bard spells.

**Skills:** Perform 6

<color=Gold>Class Features:</color>

- **Hit Die:** d8.

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** Martial Weapon Proficiency.

- **Armor Proficiencies:** Heavy Armor Proficiency.

- **Skill Points:** 2 + Int Modifier.

- **Class Skills:** Appraise, Bluff, Concentration, Craft Alchemy/Armor/Trap/Weapon, Diplomacy, Intimdate, Listen, Lore, Parry, Perform, Spellcraft, Spot, Taunt, Tumble, Use Magic Device.

- **Spellcasting Progression:** +1 arcane spell casting each level except for level 1.

- **War Chanter Music:** At 1st level, War Chanter music follows the same rules as bardic music. War Chanter levels stack with bard levels for the purpose of determining how often a character can use War Chanter music or bardic music. War Chanter levels do not stack with bard levels for determining which songs a bard has access to.

- **Battle Caster:** At 1st level,, a War Chanter automatically gains the Battle Caster allowing them to cast in medium armor without penalty.

- **Inspire Awe:** At 3rd level, a War Chanter of 3rd level or higher with 12 or more ranks in any Perform skill can inspire awe amongst their party, greatly increasing their morale. They become immune to Mind Affecting and Knockdown Effects. In addition, any foe within 30 meters of the Warchanter must make a Will Save (10 + Warchanter class level + CHA modifier) or gain a -2 penalty to AC and Attack Bonus for a number of rounds equal to the Warchanter.

- **Bonus Feat:** At 4th and 9th level, the Warchanter can choose a bonus feat amongst their bardic and general feats. This includes Combine Inspirations if they are eligible for it.

- **Singing Shout:** When a War Chanter of 5th level or higher engages in battle, he often lets out a singing shout as a standard action. Once every 3.5 minutes, all allies (including herself) within their party who can hear the War Chanter gain a 2 + (levels in Warchanter) enhancement bonus to Strength and their damage bonus from Amped Up (at 10th level) for 1 minute.

- **Melody Strike:** At 6th level, a War Chanter can use their power of music against their target inflicting weapon damage and performing one tick of the Requiem effect. This ability has a 10 second cooldown.

- **Inspire Legion:** A 8th-level war chanter with 18 or more ranks in any Perform skill can unite her allies and make them fight better together. To be affected, an ally must be within the party of the war chanter and must be able to hear the war chanter. When the war chanter begins singing, the best base attack bonus among all the affected characters is applied to the party. In addition, you gain the effect of Haste if their group size has 2 or more players.

- **Amped Up:** At 10th level, while wielding a melee weapon you apply 15% of your Perform Skill as Sonic Damage to your weapon. [This bonus is capped at +8.]