6th Tournament

## Themes & Twists

* **Campsite Supremacy:** While no Luxury Cabin would be in play, all of the teams would compete in a challenge before going to their camps. The teams would be assigned slightly better camps based on their placement.
* **Quitters Never Win:** At the vote on Day 15, two players wanted out of the game and attempted to wait until the vote to quit in order to prevent their team from having to vote anyone out and avoid more drama. After the first of the two quit, it was announced that there would still be a vote. In response, the second announced their quit as well to spare their team. As punishment for attempting to circumvent the vote, the team was still forced to vote a player out in order to send a message that plotting to quit to get out of the game wouldn't work.
* **Team Switch:** On Day 25, the Orange, Blue, and Green Teams were dissolved. The Schoolyard Pick led to the formation of the Silver, Red, Yellow, and Purple Teams.
* **Schoolyard Pick:** To decide teams, every player drew a rock. The four players with uniquely colored rocks went to four separate teams and were forced to pick another player to join them from one of the starting teams other than their own. Then those four would do the same, and this would continue until every player was assigned a team and all players were evenly distributed.
* **Team Absorption:** On Day 37, the Yellow Team was reduced to so few players that it was disbanded and had its members absorbed onto the other three teams. This happened again to the Purple Team on Day 46.
* **Late Hidden Immunity Idols:** Rather than being introduced at the start of the game, Hidden Immunity Idols were introduced on Day 49 as a part of the Merge. After Reward Challenges, there was a chance that one or more participants in the reward might also obtain a clue for the whereabouts of an idol. As a result, only one idol would be in play at a time and would be good for the entirety of the game.
* **Reward Challenges:** Reward Challenges would occur before the Individual Immunity Challenges. In these challenges, Immunity was not stake, but players could still win luxuries such as food and comfort and/or game advantages.
* **Revote Tie-Breaker:** In order to resolve a tie, all players would vote for a second time except for the players involved in the tie. The others would only be allowed to vote for one of the players involved in the tie in order to give them a chance to break it. If the vote were to tie again, a Deadlock would occur between the tied players, and the next step would be a Rock Draw Tie-Breaker in which the Deadlocked players would become Immune.
* **Double Jeopardy:** On Day 60, after the vote took place, an impromptu Immunity Challenge and immediate second vote were also held to eliminate a second player.
* **Double Immunity:** On Day 60, during the Double Jeopardy twist, two players tied for an Immunity win and both earned Immunity.
* **Final 2:** Only the Final 2 players left standing would face the Jury. At the Final 3, the players faced a final challenge, whereupon the winner would cast the sole vote to eliminate one of the other two.

## Voting History

1: A tie between two or more players occurred at this vote.

2: A player was eliminated, but due to unnatural circumstances, no vote occurred.

3: These votes were negated by an idol and did not factor into the elimination.

4: The player casting this vote won Immunity.

5: The player casting this vote won Immunity, but gave it away.

6: The player could only have voted for one other individual due to losing a challenge at the Final 3 and therefore did not need to cast a vote.

7: The player casting this vote did not win Immunity, but was given it by another player.

8: The player casting this vote won a shared Immunity with another player at the same Immunity Challenge.

9: The player was one of the individuals involved in the tie and therefore did not participate in the revote.

10: A player was eliminated due to sustaining an injury that was too severe for them to continue in the game with and either they chose to leave and allow it to heal naturally or demigod abilities simply wouldn't have been strong enough to remedy the injury quickly.

11: The player voluntarily left the game with no injury.

12: The player died during the course of the game.

M: The player identifies as male.

F: The player identifies as female.

N: The player does not always consistently identify as a binary gender.

Top row colors of the character name indicate the team the player was eliminated on.

Left column background colors indicate team movement of the player.

Left column colors of the character name indicate the role-player:

Green: Robin

Yellow: Kit/Ice

Red: Nova

Purple: Druid

Black: Silver

Blue: Moon