recursal/Fanatic-Fandom huggingface dataset:
En:Free TON DeFi Alliance

**Free TON DeFi Alliance** is a consolidation of companies experienced in the field of cryptocurrencies and decentralized finances. On January 25, 2021 five companies - Warp Capital Management, BlockRock Capital, FINSTREAM OÜ, Ulysses Solutions Ltd. and Kazhiloti Zurab, signed an Agreement on the establishment a mutually beneficial strategical alliance. Public names of companies better known in the Free TON community are Warp Capital, BR Capital, Broxus, Miner Gate and Bitscale Capital. These companies are known for their participation in the launch of the Free TON blockchain network on May 7, 2020. Some of them were the first validators. The companies also participated and won competitions and were the first to sign the Declaration of Decentralization.

## Cooperation with Free TON

On March 10, 2021 alliance representatives made a project presentation in the format of an AMA session. They outlined areas of cooperation and answered the community’s questions.  On March 15 of this year the community supported the Free TON DeFi Alliance partnership offer by voting.

One of the points was cooperation of the DeFi subdivision (DeFi Subgovernance) with the Free TON DeFi Alliance, since both of them have one common goal to create and develop the DeFi ecosystem. DeFi Subgovernance pays the key attention to technical tasks such as creation of software products, creation of bridges with other blockchain networks, development of stablecoin, arrangement and carrying out of competitions and much more.

The alliance will focus on creation of necessary conditions for large liquidity providers, investors and new development teams to join the DeFi ecosystem on the Free TON blockchain. It was also said at the АМА session that the Alliance will undertake to attract the world experts relating to audit to keep the quality and reliability of DeFi services at the highest level; to negotiate with large investment companies and venture funds; to arrange different PR companies including books, publications, articles in famous world magazines; to carry out several hackatons; to give support to development teams; to assist in providing liquidity for new products and much more.

The main challenge that the most DeFi products face with on launch is a lack of liquidity necessary for fully functioning. Often, for a DeFi product to work properly, its smart contracts should have digital assets equivalent to hundreds of thousands or millions of dollars. This is the area the Free TON DeFi Alliance is ready to be engaged in. It will provide liquidity to new products of the DeFi ecosystem. The opportunity to join the Alliance is available to investment companies and software companies creating products within the DeFi ecosystem.

## Links

1. Official website
2. Partnership agreement
3. AMA session
4. Alliance Agreement
5. Warp Capital
6. BR Capital
7. Broxus
8. Miner Gate
9. Bitscale Capital
古镜记 Wiki

## 欢迎来到古镜记 Wiki

欢迎来到古镜记（Tales of the Mirror）玩家自建Wiki！在这里你可以找到古镜记的各类信息和攻略，当然，如果没有找到你需要的东西，你也可以自己动手，丰衣足食，为古镜记Wiki内容的丰富出一份力！

## 古镜记（Tales of the Mirror）简介

古镜记（Tales of the Mirror）是一款剧情向国风推理解密类游戏，由胖布丁游戏于2021年8月12日上午10点整发布于各大平台，玩家需要通过游戏客户端控制游戏内主角白冉，通过一系列的搜索和互动来收集线索，从而推理出游戏故事的完整剧情和真凶。

将传奇话本切丁，再把童年回忆焯水，撒入推理悬疑，翻炒出锅，一盘古镜记请趁热享用。

## 购买渠道

Steam

App Store

Google Play

TapTap

## 相关连接

古镜记官方网站

古镜记官方微博

古镜记官方bilibili账号

胖布丁游戏官方微博

胖布丁游戏官方bilibili账号

## 最近更改

此页面可以追踪本wiki最近期的更改。

 帮助

* wiki活动
* 社交活动
* 上传活动

在指定的时间段内没有符合这些过滤条件的更改
Free TON contests list

**Free TON contests list** — the list of competitions in various fields (programming, design, texts, creative ideas, etc.), that held with the aim of developing the Free TON project.

## General information

The main goals of Free TON contests:

* search for the most effective solutions
* involvement of more participants in the project
* distribution of TON tokens

Any member of the community can submit a proposal.

The works of the contestants are submitted in accordance with the established procedure and are evaluated by the jury.

The winners receive prizes in the form of TON tokens.

The competitions are divided according to Subgovernances into sections corresponding to various areas of management. Contests list

In the following tables, the contests are sorted according to the time of their holding.

## Free TON Influencers Subgovernance contests list

 4
 5
 6
 7

## Free TON Ambassador Subgovernance contests list

 6 | Double Stages Contest Proposal: Any promoters with own programs | October 20 - November 9, 2020 | Develop and implement Free TON promotion program

## Free TON African Subgovernance contests list

 2
 5
 11
 13

## Telegram Winners contests list

 2
 3
 4

## Free TON Community Voice Subgovernance contests list

 3
 7

## Free TON DevOps Subgovernance contests list

 2
 5
 9
 12

## Free TON French Subgovernance contests list

 8
 7

## Free TON Formal Methods Subgovernance

 5
 6

## References

1. How to prepare and submit a contest proposal in Free TON
2. Instructions for participating in Free TON contests
3. Contests forum

be:Спіс\_конкурсаў\_Free\_TON
hi:Free TON प्रतियोगिता सूची
id:Daftar Kontes Free TON
it:Elenco dei concorsi Free TON
ru:Список\_конкурсов\_Free\_TON
tr:Free TON yarışma listesi
uk:Перелік конкурсів Free TON
Rowrast

A costal hub on the northern side of Alleris.

**Population:** X (race %ages)

**Government:** Leadership/ overarching government

**Defense:** army/guard

**Commerce:** what it provides for sale/ imports and exports

**Organizations:** Businesses Orgs, Religious Orgs, Etc.

Alfield is a rural town nestled into a scattered patch of trees near the Amber Road. The old mines winding beneath the nearby hills yield a fair amount of tin, copper, and quartz that supplement the town's economy. Small in size compared to the surrounding townships, Alfield is regarded by most travelers as a stop on the route to more important business elsewhere. This frustrates some proud residents and local entrepreneurs, but most prefer the small-town lifestyle and are happy to see the passing traders and travelers move on. Alfield is currently recovering from a recent assault by a roving band of violent gnolls, so a number of buildings are still being repaired or rebuilt.

Government

**Choose a mayor and political structure for the town.** Every NPC that lives in a town would know the mayor’s name and what life is like in that city or village. Give your mayor a name and select a political structure for the city. Whether they hold democratic elections or have been under the thumb of a noble family for centuries, there has to be a guiding structure for the city. Pick a government based on the vibe you want to create for that town.

* Consider how laws are enforced in your town. A totalitarian government is probably going to have secret police and random searches, while a peaceful trading city will likely have open-air markets and lots of shops.

Crime

How much, what ways

Geography

The welcoming farming community and beautiful countryside surrounding Alfield often call to those who want a simpler life in the empire. Flanked to the north and east by the Alfield Wood, the town is shaped like a small diamond in shape, only a couple of miles across on all sides. The Dustway and Harvest Path roads divide the town into four quarters, meandering lazily through the ramshackle wooden buildings until they meet at the recently rebuilt Candleglow Inn at the center of town.

Adventures
古镜记游戏内物品

## 古镜记游戏内物品

本页面主要介绍的是游戏内各物品，物品的详细描述请点击该物品名称。

注意：所有物品均暂时无图，以后会逐一添加。

目录
--

### **珠宝服饰**

包金白玉镯

珐琅珊瑚银簪

雕花银钗

银镀点翠穿珠步摇

珍珠玛瑙璎珞

刺绣坠翡翠抹额

琥珀平安扣宫绦

珐琅琉璃银梳

蓝地彩莲花刺绣荷包

蜀绣花卉香囊

青玉乌木梳篦

和田玉佩

冰丝团扇

玉竹折扇

石黛

### **古董玉器**

翡翠盖碗

红釉地白竹纹碗

青玉莲蓬式香插

酱釉白花瓶

青花折枝纹扁壶

大腹敞口玻璃瓶

### **糖果糕点**

稻香村茯苓夹饼

驴打滚

红枣桂花米糕

糖蒸酥酪

枣泥酥

银丝花卷

梅花糕

### **茶叶乐器**

尺八

水滴彩绘瓷埙

西湖龙井

红陶刻花埙

拨浪鼓

### **胭脂水粉**

石榴珠口脂

檀色口脂

玫瑰胭脂

鹅蛋粉

### **烟酒特产**

惠安沉香线香

老山檀线香

平和蜜柚

麻垌荔枝

潍坊纸鸢

绍兴女儿红

竹叶青酒

红螺丝绣花鞋

小鸠车

泥塑娃娃

仙鹤草汁

荔枝贵妃醉

伯虎仙人酿

无忧酸奶酒

### **笔墨纸砚**

鹿鹤同春笔架

宣城兔毫

黄山松烟墨

纯桐油烟墨

肇庆端砚

甘肃老坑松雕洮砚

藤黄颜料

### **未分类**

永子

灵犀一指

玉石花鸟笔筒

云螭纹玉笔

给三娘的信

定神丸

真心水

忘情丹

还魂散

美人图

木灵芝

红珊瑚耳坠

寒潭香

日本涂金屏风

嵌金莲花铜镜

天目盏

古镜记

霸道宝镜爱上我

弄脏的菜谱
Lin Yu/Techniques

Cultivation
Sword Intent
**Techniques**
Items
Alchemy

## Cultivation Technique

* Desolate Furnace Body Refinement Art (Ch.3)

## Body Tempering Cultivation Technique

* Primordial Chaos Inextinguishable Body (Ch.218)

## Martial Skills

* Supreme Profound Five Elements Sword Art (Ch.12) There are five branches to this sword art:
	+ Grass Wood Sword Art / Auxiliary Martial Skill (Ch.4)
	+ Soft Water Sword Art / Attack Martial Skill (Ch.12)
	+ Seventh Gold Sword Art / Attack Martial Skill (Ch.67)
	+ Thick Earth Sword Art / Defense Martial Skill (Ch.96)
	+ Li Fire Sword Art / Attack Martial Skill (Ch.114)
* Pupil Sword Art (Ch.218)
* Swift Sword and Slow Sword (Ch.233)

## Self-Created Martial Skills

* Plundering Shadow (Ch.13)
* Rain Curtain (Ch.29)
* Inch Kill (Ch.73)
* Snow Sand Sea (Ch.103)
* Soul Sword Art (Ch.106)
* Fire Tree Silver Flower (Ch.116)
* Spirit Sword Sealing God Array (Ch.174)
* Water Fire Golden Lotus (Ch.197)
* Azure Origin Array (Ch.251)
* Four Symbols Everlasting (Ch.280)

## Special Techniques

* Wild Demon Life Decreasing Great Technique (Ch.232)
* Nine Heavens Opening Style (Ch.299)
* Nine Characters Incantation (Ch.312)
* Nine Quaking Chaotic Strikes (Ch.362/374)
* Aura Restraining Art (Ch.375)

## Movement Techniques

* Drawing Wind Step (Ch.16)
* Lighting Step (Ch.84)
* Divine Heaven Step (Ch.206)
Soft Water Sword Art

**Rank: Profound Rank Middle Level**

The Soft Water Sword Art, like Grass Wood Sword Art, is the Martial Skill of Profound Rank Mid Level. Not only that, these 2 Martial Skills are the same root with different branches, they are from the Supreme Profound Five Elements Sword Art. It is soft, fluid and contains countless changes.
Minigunner

## Description

The Scout is the very first tower you get, It has very basic stats but leveling it up isn't hard seeing as its cost isn't very high.

## Appearance

The Scout appears Tanned With Blue clothes and sleeves, A belt, And silver boots on each foot.

## Upgrades

### Level 1 (350$)

* Increases range slightly.
* Black Fabric gloves.

### Level 2 (400$)

* Increases range slightly.
* Now holds a black gun.
* Damage increases to 2

### Level 3 (550$)

* The Gun now has a red laser.
* Damage increases to 4

### Level 4 (850$)

* The Laser turns green.
* Increases range slightly.
* Firerate Increases to 0.66
* Damage increases to 4
* Now wears a Black Backpack And Green clothes
Blister's Guardian

* Current
* Second
* First

## Description

Blister's Guardian assists Blister by standing In front of it becoming a sort of Human Shield.

## Appearance

### Current

Blister's Guardian has Black granite armor also shoulder pads on both shoulders with pebble Gray skin, It's head's color is also unknown But it is said to have a gray head, And a diamond on its Chest similar to the one on Blister's Chest.
Purple Void Sword Array

**Rank: Grade 5 High Grade**

A low-grade sword array made with ten identical swords. Each sword is Grade 5 Middle Level. The whole body is purple, extremely narrow, and long, giving people a cold and pressing feeling. The Purple Void Sword Array is made up of Purple Void Swords with ten handles and five grades of Mid-Level. Combined, the formidable power is roughly between the level of five grades of High Level and five grades of First Rate.
Sniper

* Lv 0
* Lv 1
* Lv 2
* Lv 3
* Lv 4

## Description

The sniper is a pretty basic tower, You can easily buy it with the 250 Coins you start with in the game.

## Appearance

The Sniper appears Tanned with green clothes and sleeves also silver boots.

## Upgrades

### Level 1 (350$)

* Increases range slightly.
* Black Fabric gloves.

### Level 2 (400$)

* Increases range slightly.
* Now holds a black gun.
* Damage increases to 2

### Level 3 (550$)

* The Gun now has a red laser.
* Damage increases to 4

### Level 4 (850$)

* The Laser turns green.
* Increases range slightly.
* Firerate Increases to 0.66
* Damage increases to 4
* Now wears a Black Backpack And Green clothes
Scout

* Lv 0
* Lv 1
* Lv 2
* Lv 3
* Lv 4

## Description

The Scout is the very first tower you get, It has very basic stats but leveling it up isn't hard seeing as its cost isn't very high.

## Appearance

The Scout appears Tanned With Blue clothes and sleeves, A belt, And silver boots on each foot.

## Upgrades

### Level 1 (350$)

* Increases range slightly.
* Black Fabric gloves.

### Level 2 (400$)

* Increases range slightly.
* Now holds a black gun.
* Damage increases to 2

### Level 3 (550$)

* The Gun now has a red laser.
* Damage increases to 4

### Level 4 (850$)

* The Laser turns green.
* Increases range slightly.
* Firerate Increases to 0.66
* Damage increases to 4
* Now wears a Black Backpack And Green clothes
Tharsis

Tharsis is a an advanced steampunk society that has been around for a bit over 600 years. While the country is a shadow of its former self, crippled by the sudden appearance of the Forest of Etria, the Gear Cities that remain (Saith, Wyth, and Naw) try to maintain appearances.

### Founding of Tharsis

Tharsis was founded over 600 years ago by a coalition of Dwarves, Gnomes, and Humans who were cast out of Grimmwald for their radical thinking and advanced technology. Sailing across the seas, the captain had a dream of a far off land, uncivilized and unsettled. The prospect enticed the pilgrims, who began sailing westward as best they could, eventually coming across the continent of Mhaorti.

Setting out onto land, the first ground of intrepid explorers ran into a horde of Orcs, the two groups coming to blows. The horde knew the land and were physically stronger and quicker then the pilgrims, save for some of the dwarves. However the Pilgrims technological might managed to ensure their survival as they retreated back to the ship.

From their ships the Pilgrims studied and created new inventions, small bands of scouts heading out onto the continent to retrieve resources. After a couple of months the Tharsisian Pilgrims made their way off the ships and pushed back the horde. Establishing a small settlement the Pilgrims were invigorated by their victory over the native savages. They pushed further and further inland, encountering more native races to the continent. After their less then stellar introductions with the Orcs, they adopted a policy of 'shoot first, study the remains later'

Over the next couple hundred years Tharsis expanded, destroying the native civilizations as they continued to settle the land. As the years went on they built large industrialized cities, brimming with technology. These Gear Cities were the pride and joy of Tharsis, developing more and more as the clockwork empire rose. However development on new Gear Cities was halted when the Forest of Etria popped up

### Founding Families

Of the Tharsisian pilgrims there were three families that were truly a cut above the rest. These families were dedicated to the advancement of Technology and leading others to follow in their footsteps. Once Tharsis was fully established the families of Brightiron, Avembray and Van Zieks were each given a Gear City to rule over, as well as given much deference by the public.

##### Brightiron

The Brightiron Dwarf Clan have been recorded to be very mechanically gifted, knowing how to make every piece fit together and ensure that a machine runs smoothly. Originally they were gifted the Second Gear City of Darna to rule over, but they had very little interest in politicing, so they handed it over to house Gresham.

##### Avembray

A family of humans whom not much is known of by the party, though they seem to specialize in 'energy'. The last lord of Dew was an Avembray, though they have forsaken that name and joined the Circle of Slumber. Becoming a sage for the druid circle and adopting the name Wavuka
Resheph

Resheph by Rama

**Resheph**, also known as **Reshef**, was the Semitic god of death, plague and war.

## Overview

Resheph was a 2nd tier deity who had several roles in Semitic religion.

### Underworld-role

He served as the god who guarded the gate of the underworld, through which the sun (the personified goddess Shaphash or sometimes the god Shamesh), but he wasn't the only god associated with the dead or the underworld, such as Malik (possibly related to the figure of Moloch in the Old Testament) or Raphiu.

### Pestilince

He was frequently prayed to, so that he would not release plagues and pestilence against people, usually by shooting his arrows. As a Semitic and Syrian god, he has been connected with Mesopotamian god Nergal, who is also associated with war, pestilence, plague, death and the underworld, who also a feared deity.

### War & destruction

Alongside Baal, he was worshiped as a destructive god of war and battle. His imagery was even used in the Old Testament for the god YHWH, notably in the the destruction pf the Assyrian armies in 2 Kings 19, and is indirectly mentioned as "plague" in the book of Habakkuk:

> Plague (Deber) went before him; pestilence (**Resheph**) followed his steps..
>
> Habakkuk 3:5.

### Resheph in Egypt

The worship of Resheph, alongside of other semitic gods such as Baal, Anat and Ashtoreth, was introduced into Egypt by the Hyksos, where he was syncretised with Set, the god of storms, the desert and chaos, and Montu, the falcon-headed god of war and patron of Thebes. In Egypt he was also worshipped in a triad alongside Qetesh, a goddess associated with the heavens, and Min, a god of male reproduction.

## Pop Culture

* Resheph appears as a fallen angel turned pagan god in the *Chronicles of the Nephlim*-book series by author Brian Godawa, alongside other pagan gods, such as Ba'al, Asherah, Moloch, Dagon, Anu, Inanna, Horus and Zeus.

## References

1. ↑ Xella, Paolo, *Resheph* (p.700), in Toorn, Karel van der; Bob Becking; Pieter W. van der Horst. *Dictionary of Deities and Demons in the Bible*
2. ↑  Noll, K.L. *Canaanite Religion*
3. ↑  Noll, K.L. *Canaanite Religion*
4. ↑ Day, John. *Yahweh and the Gods and Goddesses of Canaan*
5. ↑  Noll, K.L. *Canaanite Religion*
6. ↑ Day, John. *Yahweh and the Gods and Goddesses of Canaan*
7. ↑  Noll, K.L. *Canaanite Religion*
8. ↑ Day, John. *Yahweh and the Gods and Goddesses of Canaan*
9. ↑ Wilkinson, Richard. *The Complete Gods and Goddesses of Ancient Egypt*
Blister

* Current
* Third
* Second
* First

## Description

Blister is the final boss fought on Wave 40 And is stronger but slower than any other zombie leading up to this wave.

## Appearance

### Current

Blister Wears black granite armor seen on other zombies such as the Juggernaut And Blister's Guardian, It has a crown symbolizing that it's the Leader of KOZ
MTD My tower defense Wiki

**Welcome to the MTD My tower defense Wiki!**
We're a collaborative community website about MTD My tower defense that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
X4Smash Wiki

**Welcome to the X4Smash Wiki!**
A community dedicated to acquiring knowledge and building information, if not speculating, on which new fighters could enter Super Smash Bros.

We're a collaborative community website about X4Smash that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Noob

* Lv 0
* Lv 1

## Description

The Noob will "Oof" at nearby zombies to either scare them away or confuse them, when it "Oofs" it will grant you 1 Dollar.

## Appearance

The noob is basic, Wearing light green pants and dark blue shirt. It's Skin tone is bright yellow on it's arms and head

## Upgrades

### Level 1 (10000$)

* Holds a cardboard sign
* Face changed to the TROLL face.
Plundering Shadow

**Rank: Yellow Rank First Rate**

The sword just now is a sword move that he extracted from Soft Water Sword Art, inheriting the characteristics of Soft Water Sword Art: soft, fluid and contains countless changes. In an instant, 3 sword lights can form at the same time, making it almost impossible for enemies to distinguish which one is the killing blow.
Carvoeria

A north eastern island country in The Cardinal Confederation. Its capital is the City of Moreau.

Lots of fog (basically every morning and night)

Cooled lava

Black sand

tropical

Greetings

Until we meet again

How's it

**Hawaiian/PIDGIN accent**

Burials

Cremate and release ashes into the fog at night to bring them to the spirits that linger in the fog

Food

LOTS of fruit with meat

Meat is usually spit roasted

Myths & legends

Rites of passage

Local and state government

Law enforcement

Landscape, climate, natural resources

Chances of survival

Features of Culture

Art, Literature, Construction

Current and past conflicts

Agriculture/survival

Classes of society and how they coexist

3 taverns per town

1 general store, 1 store for each PC

Goals

Relationships

Figures of interest

Laws

City/country alignment

Geographical areas

environment

society

demographics

polotics

military

laws

**Religion**

The gods prefer to delegate at this point in time. They are very willing to give power to those who are worthy and have good intent, but those are few in their eyes. The have given much and seen betrayal, especially Hoeder and Luara, so they only give to those who are deeply committed and are quick to take power back. However they are not very present with their followers. Some gain divine powers from the planet itself as it was once a god, but they dedicate themselves to usually a sacred location that was given much attention by The Other when the world was created. There are few minor deities as gods are careful to share their power to such a degree, but those who are were generally devout followers of a god that through actions proved themselves and their god gave them power enough to go and be with people. The minor gods are like messengers or angels of the major gods.

* Myths and legends
* Primary tenets and ideals
* How do religions clash? Do they clash?
* Worship practices
* Rites of passage

*The Gods are*:

**Hoeder** - The Paragon

**Baeher** - The Rolling Thunder

**Hitarra** - The Shield Bearer

**Kara** - The Dawn Forger

**Mydis** - The Turning Tide

**Kuthos** - The Eternal Muse

**Luara** - The Learned Lady

**Osmis** - The Scale Bearer

**Onos** - The Dreamweaver

**Siara** - The Tempest

**Dhamos** - The Groveling Greed, The Eternal Envy

**Rydon** - The Wandering Warden

**Asin** - The Open Hand

history

trivia
Velorus

Velorus is a country in the South West of Erris. It is touching Verdona to the north, the Balworth Sea to the north east, The Whistler's Grave to the east, and the Viriddian Ocean on the west and south. It's capital is X and is a parliamentary with a ceremonial monarchy.

## Geography

1.1 Crispvale

1.2 Labenda Swamp

1.3 Marrow Valley

1.4 Zemni Fields

1.5 Truscan Vale

1.6 Amber Road

1.7 Wuyun Gorge

1.8 Other Areas

## Society

### Politics

3.2.1 Tithe collectors

3.2.2 Royal assassins

3.2.3 The Augen Trust

### Military

3.3.1 The Crownsguard

3.3.2 The Righteous Brand

## History

4.1 Expansion

4.2 War with Xhorhas
Haywich

City Description

Points of Interest

Society

Demographic

Notable PEople

Factions

History

**Population:** X (race %ages)

**Government:** Leadership/ overarching government

**Defense:** army/guard

**Commerce:** what it provides for sale/ imports and exports

**Organizations:** Businesses Orgs, Religious Orgs, Etc.

Alfield is a rural town nestled into a scattered patch of trees near the Amber Road. The old mines winding beneath the nearby hills yield a fair amount of tin, copper, and quartz that supplement the town's economy. Small in size compared to the surrounding townships, Alfield is regarded by most travelers as a stop on the route to more important business elsewhere. This frustrates some proud residents and local entrepreneurs, but most prefer the small-town lifestyle and are happy to see the passing traders and travelers move on. Alfield is currently recovering from a recent assault by a roving band of violent gnolls, so a number of buildings are still being repaired or rebuilt.

Government

**Choose a mayor and political structure for the town.** Every NPC that lives in a town would know the mayor’s name and what life is like in that city or village. Give your mayor a name and select a political structure for the city. Whether they hold democratic elections or have been under the thumb of a noble family for centuries, there has to be a guiding structure for the city. Pick a government based on the vibe you want to create for that town.

* Consider how laws are enforced in your town. A totalitarian government is probably going to have secret police and random searches, while a peaceful trading city will likely have open-air markets and lots of shops.

Crime

How much, what ways

Geography

The welcoming farming community and beautiful countryside surrounding Alfield often call to those who want a simpler life in the empire. Flanked to the north and east by the Alfield Wood, the town is shaped like a small diamond in shape, only a couple of miles across on all sides. The Dustway and Harvest Path roads divide the town into four quarters, meandering lazily through the ramshackle wooden buildings until they meet at the recently rebuilt Candleglow Inn at the center of town.

Adventures

People have been going missing, which in a small town like this is a big deal. The sherif seems less than eager to do anything about it, but the mayor has been putting out rewards to find the captor return any survivors to the town. Turns out the sheriff has been possessed? Controlled? Is a follower of an evil god? And has been taking people to a long lost sunken building (dungeon) with traps and less than normal things to ward off people. If the party faces it head on it’s just a dungeon crawl. But if they investigate too far they might be hunted by the law and imprisoned. Then they’d have to get out and hide until they fix the problem. It also might help to being the sheriff in Alice or some strong proof it was him or the town might turn on them.

Trivia
Tyrin Keep

On the San Theodoros Border

**Population:** X (race %ages)

**Government:** Leadership/ overarching government

**Defense:** army/guard

**Commerce:** what it provides for sale/ imports and exports

**Organizations:** Businesses Orgs, Religious Orgs, Etc.

Alfield is a rural town nestled into a scattered patch of trees near the Amber Road. The old mines winding beneath the nearby hills yield a fair amount of tin, copper, and quartz that supplement the town's economy. Small in size compared to the surrounding townships, Alfield is regarded by most travelers as a stop on the route to more important business elsewhere. This frustrates some proud residents and local entrepreneurs, but most prefer the small-town lifestyle and are happy to see the passing traders and travelers move on. Alfield is currently recovering from a recent assault by a roving band of violent gnolls, so a number of buildings are still being repaired or rebuilt.

Government

**Choose a mayor and political structure for the town.** Every NPC that lives in a town would know the mayor’s name and what life is like in that city or village. Give your mayor a name and select a political structure for the city. Whether they hold democratic elections or have been under the thumb of a noble family for centuries, there has to be a guiding structure for the city. Pick a government based on the vibe you want to create for that town.

* Consider how laws are enforced in your town. A totalitarian government is probably going to have secret police and random searches, while a peaceful trading city will likely have open-air markets and lots of shops.

Crime

How much, what ways

Geography

The welcoming farming community and beautiful countryside surrounding Alfield often call to those who want a simpler life in the empire. Flanked to the north and east by the Alfield Wood, the town is shaped like a small diamond in shape, only a couple of miles across on all sides. The Dustway and Harvest Path roads divide the town into four quarters, meandering lazily through the ramshackle wooden buildings until they meet at the recently rebuilt Candleglow Inn at the center of town.

Adventures
Holladay

A town in Alleris between Haywich and the border of San Theodoros.

**Population:** X (race %ages)

**Government:** Leadership/ overarching government

**Defense:** army/guard

**Commerce:** what it provides for sale/ imports and exports

**Organizations:** Businesses Orgs, Religious Orgs, Etc.

Alfield is a rural town nestled into a scattered patch of trees near the Amber Road. The old mines winding beneath the nearby hills yield a fair amount of tin, copper, and quartz that supplement the town's economy. Small in size compared to the surrounding townships, Alfield is regarded by most travelers as a stop on the route to more important business elsewhere. This frustrates some proud residents and local entrepreneurs, but most prefer the small-town lifestyle and are happy to see the passing traders and travelers move on. Alfield is currently recovering from a recent assault by a roving band of violent gnolls, so a number of buildings are still being repaired or rebuilt.

Government

**Choose a mayor and political structure for the town.** Every NPC that lives in a town would know the mayor’s name and what life is like in that city or village. Give your mayor a name and select a political structure for the city. Whether they hold democratic elections or have been under the thumb of a noble family for centuries, there has to be a guiding structure for the city. Pick a government based on the vibe you want to create for that town.

* Consider how laws are enforced in your town. A totalitarian government is probably going to have secret police and random searches, while a peaceful trading city will likely have open-air markets and lots of shops.

Crime

How much, what ways

Geography

The welcoming farming community and beautiful countryside surrounding Alfield often call to those who want a simpler life in the empire. Flanked to the north and east by the Alfield Wood, the town is shaped like a small diamond in shape, only a couple of miles across on all sides. The Dustway and Harvest Path roads divide the town into four quarters, meandering lazily through the ramshackle wooden buildings until they meet at the recently rebuilt Candleglow Inn at the center of town.

Adventures
Stormhook

Costal City, on the way to the costal hub Rowrast.

**Population:** X (race %ages)

**Government:** Leadership/ overarching government

**Defense:** army/guard

**Commerce:** what it provides for sale/ imports and exports

**Organizations:** Businesses Orgs, Religious Orgs, Etc.

Alfield is a rural town nestled into a scattered patch of trees near the Amber Road. The old mines winding beneath the nearby hills yield a fair amount of tin, copper, and quartz that supplement the town's economy. Small in size compared to the surrounding townships, Alfield is regarded by most travelers as a stop on the route to more important business elsewhere. This frustrates some proud residents and local entrepreneurs, but most prefer the small-town lifestyle and are happy to see the passing traders and travelers move on. Alfield is currently recovering from a recent assault by a roving band of violent gnolls, so a number of buildings are still being repaired or rebuilt.

Government

**Choose a mayor and political structure for the town.** Every NPC that lives in a town would know the mayor’s name and what life is like in that city or village. Give your mayor a name and select a political structure for the city. Whether they hold democratic elections or have been under the thumb of a noble family for centuries, there has to be a guiding structure for the city. Pick a government based on the vibe you want to create for that town.

* Consider how laws are enforced in your town. A totalitarian government is probably going to have secret police and random searches, while a peaceful trading city will likely have open-air markets and lots of shops.

Crime

How much, what ways

Geography

The welcoming farming community and beautiful countryside surrounding Alfield often call to those who want a simpler life in the empire. Flanked to the north and east by the Alfield Wood, the town is shaped like a small diamond in shape, only a couple of miles across on all sides. The Dustway and Harvest Path roads divide the town into four quarters, meandering lazily through the ramshackle wooden buildings until they meet at the recently rebuilt Candleglow Inn at the center of town.

Adventures
Red Chapel

A city on the southern border of Alleris, one of the last cities before entering the Ember Wastes.

Called Red Chapel Because the only thing that survived one of the first storms was the Red Chapel so people slowly started calling it that until the original name was forgotten.

**Population:** X (race %ages)

**Government:** Leadership/ overarching government

**Defense:** army/guard

**Commerce:** what it provides for sale/ imports and exports

**Organizations:** Businesses Orgs, Religious Orgs, Etc.

Alfield is a rural town nestled into a scattered patch of trees near the Amber Road. The old mines winding beneath the nearby hills yield a fair amount of tin, copper, and quartz that supplement the town's economy. Small in size compared to the surrounding townships, Alfield is regarded by most travelers as a stop on the route to more important business elsewhere. This frustrates some proud residents and local entrepreneurs, but most prefer the small-town lifestyle and are happy to see the passing traders and travelers move on. Alfield is currently recovering from a recent assault by a roving band of violent gnolls, so a number of buildings are still being repaired or rebuilt.

Government

**Choose a mayor and political structure for the town.** Every NPC that lives in a town would know the mayor’s name and what life is like in that city or village. Give your mayor a name and select a political structure for the city. Whether they hold democratic elections or have been under the thumb of a noble family for centuries, there has to be a guiding structure for the city. Pick a government based on the vibe you want to create for that town.

* Consider how laws are enforced in your town. A totalitarian government is probably going to have secret police and random searches, while a peaceful trading city will likely have open-air markets and lots of shops.

Crime

How much, what ways

Geography

The welcoming farming community and beautiful countryside surrounding Alfield often call to those who want a simpler life in the empire. Flanked to the north and east by the Alfield Wood, the town is shaped like a small diamond in shape, only a couple of miles across on all sides. The Dustway and Harvest Path roads divide the town into four quarters, meandering lazily through the ramshackle wooden buildings until they meet at the recently rebuilt Candleglow Inn at the center of town.

Adventures
Matreous's Room

Matreous, an expert in the application and removal of curses, reserved a study room in The Guide's Lantern and upon entering the room cast detect magic, as was his habit. The spell revealed a gateway in the very study room he had been assigned! Forgetting about his earlier purpose, Matreous asked for any knowledge of who might have created such a gateway. Research by the Avowed revealed that Fistandia requested this room each time she visited the keep. They also turned up mysterious reports that she rarely left the room for weeks at a time. Rumors said that she was not even seen to eat or sleep during her visits. She would, however, go missing for hours at a time. Matreous concluded that she must have gone through the gateway during those absences. By searching through the books Fistandia donated to the library, he found the command word to open the portal and stepped inside.
Celso

The northern most country in The Cardinal Confederation consisting of two islands, Rook Island (Bellion) and Aster Island (Isan).

**Greetings** - Glad to see you, Take care of yourself

**Spanish accent**

**Burials** - Rapid burial, Loud public mourning and dance, Everyone is cremated

**food** - Lots of fish, no yeast bread, tropic fruit and veggies in most meals

Myths & legends

Rites of passage

Local and state government

Law enforcement

Landscape, climate, natural resources

Chances of survival

Features of Culture

Art, Literature, Construction

Current and past conflicts

Agriculture/survival

Classes of society and how they coexist

3 taverns per town

1 general store, 1 store for each PC

Goals

Relationships

Figures of interest

Laws

City/country alignment

Geographical areas

environment

society

demographics

polotics

military

laws

**Religion**

The gods prefer to delegate at this point in time. They are very willing to give power to those who are worthy and have good intent, but those are few in their eyes. The have given much and seen betrayal, especially Hoeder and Luara, so they only give to those who are deeply committed and are quick to take power back. However they are not very present with their followers. Some gain divine powers from the planet itself as it was once a god, but they dedicate themselves to usually a sacred location that was given much attention by The Other when the world was created. There are few minor deities as gods are careful to share their power to such a degree, but those who are were generally devout followers of a god that through actions proved themselves and their god gave them power enough to go and be with people. The minor gods are like messengers or angels of the major gods.

* Myths and legends
* Primary tenets and ideals
* How do religions clash? Do they clash?
* Worship practices
* Rites of passage

*The Gods are*:

**Hoeder** - The Paragon

**Baeher** - The Rolling Thunder

**Hitarra** - The Shield Bearer

**Kara** - The Dawn Forger

**Mydis** - The Turning Tide

**Kuthos** - The Eternal Muse

**Luara** - The Learned Lady

**Osmis** - The Scale Bearer

**Onos** - The Dreamweaver

**Siara** - The Tempest

**Dhamos** - The Groveling Greed, The Eternal Envy

**Rydon** - The Wandering Warden

**Asin** - The Open Hand

history

trivia
Ba'dan

Ba'dan is a south western island country in The Cardinal Confederation. It has two capitol cities, Biroth and Cyvall.

Lots of resources (coffee, cocoa, sugar cane, rum)

Massive valleys with jungles in crevices

savannah

Tons of wildlife

Greetings

Bonjou!

Alo

Bon Voyage

**French Accent**

Burials

9 day funeral, a year later they send the spirit off to rest

Above ground burials (mausoleums)

No cremation

Food

Meat and veg stewed in LOTS of spices

Myths & legends

Rites of passage

Local and state government

Law enforcement

Landscape, climate, natural resources

Chances of survival

Features of Culture

Art, Literature, Construction

Current and past conflicts

Agriculture/survival

Classes of society and how they coexist

3 taverns per town

1 general store, 1 store for each PC

Goals

Relationships

Figures of interest

Laws

City/country alignment

Geographical areas

environment

society

demographics

polotics

military

laws

**Religion**

The gods prefer to delegate at this point in time. They are very willing to give power to those who are worthy and have good intent, but those are few in their eyes. The have given much and seen betrayal, especially Hoeder and Luara, so they only give to those who are deeply committed and are quick to take power back. However they are not very present with their followers. Some gain divine powers from the planet itself as it was once a god, but they dedicate themselves to usually a sacred location that was given much attention by The Other when the world was created. There are few minor deities as gods are careful to share their power to such a degree, but those who are were generally devout followers of a god that through actions proved themselves and their god gave them power enough to go and be with people. The minor gods are like messengers or angels of the major gods.

* Myths and legends
* Primary tenets and ideals
* How do religions clash? Do they clash?
* Worship practices
* Rites of passage

*The Gods are*:

**Hoeder** - The Paragon

**Baeher** - The Rolling Thunder

**Hitarra** - The Shield Bearer

**Kara** - The Dawn Forger

**Mydis** - The Turning Tide

**Kuthos** - The Eternal Muse

**Luara** - The Learned Lady

**Osmis** - The Scale Bearer

**Onos** - The Dreamweaver

**Siara** - The Tempest

**Dhamos** - The Groveling Greed, The Eternal Envy

**Rydon** - The Wandering Warden

**Asin** - The Open Hand

history

trivia
Pantheon of Alloterra

The **deities** of the pantheon of Alloterra is roughly divided into the Serving Deities (who are generally seen as good- or neutral-aligned and serve the mortals of the world), the Traitor Gods (who are generally evil-aligned and self-serving), and multiple lesser powers.

These lesser idols include Archfey, fiends and celestials of near-divine power (including archdevils and demon lords), as well as a number of unaccounted-for demigods residing among the planes. In addition, this category includes extremely powerful beings who reside on Alloterra itself, whether they are creations of the gods, other entities that can grant powers, or even mortals who have gained nearly divine powers.

### God's Interactions

The gods prefer to delegate at this point in time. They are very willing to give power to those who are worthy and have good intent, but those are few in their eyes. The have given much and seen betrayal, especially Bahumat and Luara, so they only give to those who are deeply committed and are quick to take power back. However they are not very present with their followers. Some gain divine powers from the planet itself as it was once a god, but they dedicate themselves to usually a sacred location that was given much attention by The Other when the world was created. There are few minor deities as gods are careful to share their power to such a degree, but those who are were generally devout followers of a god that through actions proved themselves and their god gave them power enough to go and be with people. The minor gods are like messengers or angels of the major gods.

## Lesser Idols/ Deities Champions

* Myths and legends
* Primary tenets and ideals
* How do religions clash? Do they clash?
* Worship practices
* Rites of passage
San Theodoros

A country on Calgary east of The Cardinal Confederation and The Ember Wastes. Its capital city is Nuevo Rico.

happening

Military coup

Semi tropic

Very manicured near cities, absolutely ravaged elsewhere

Country

Lots of elves, half elves, humans, and some goblinoids

Very poor, mostly farming towns that send a lot to the larger cities

Greetings

Ola!

Until the Next

Tchau

Spanish Accent

Burials

Rapid Burial and loud public mourning

Only the elite are buried

Food

A lot like Celso but less fish and more grazing animals/ grain

Myths & legends

Rites of passage

Local and state government

Law enforcement

Landscape, climate, natural resources

Chances of survival

Features of Culture

Art, Literature, Construction

Current and past conflicts

Agriculture/survival

Classes of society and how they coexist

3 taverns per town

1 general store, 1 store for each PC

Goals

Relationships

Figures of interest

Laws

City/country alignment

Geographical areas

environment

society

demographics

polotics

military

laws

**Religion**

The gods prefer to delegate at this point in time. They are very willing to give power to those who are worthy and have good intent, but those are few in their eyes. The have given much and seen betrayal, especially Hoeder and Luara, so they only give to those who are deeply committed and are quick to take power back. However they are not very present with their followers. Some gain divine powers from the planet itself as it was once a god, but they dedicate themselves to usually a sacred location that was given much attention by The Other when the world was created. There are few minor deities as gods are careful to share their power to such a degree, but those who are were generally devout followers of a god that through actions proved themselves and their god gave them power enough to go and be with people. The minor gods are like messengers or angels of the major gods.

* Myths and legends
* Primary tenets and ideals
* How do religions clash? Do they clash?
* Worship practices
* Rites of passage

*The Gods are*:

**Hoeder** - The Paragon

**Baeher** - The Rolling Thunder

**Hitarra** - The Shield Bearer

**Kara** - The Dawn Forger

**Mydis** - The Turning Tide

**Kuthos** - The Eternal Muse

**Luara** - The Learned Lady

**Osmis** - The Scale Bearer

**Onos** - The Dreamweaver

**Siara** - The Tempest

**Dhamos** - The Groveling Greed, The Eternal Envy

**Rydon** - The Wandering Warden

**Asin** - The Open Hand

history

trivia
Erris

Erris is a continent on the Eastern hemisphere of Alloterra, south of Calgary. **Erris** is home to Impor, and Verdona. It previously was connected to the continent of Biren Mour, but was separated during the Primordial Chaos.

## Geography and Society

### Impor

⟶

{\displaystyle \longrightarrow}

Main Article: Impor

### Verdona

⟶

{\displaystyle \longrightarrow}

Main Article: Verdona

## Trivia

Elementals, Steampunk/Innovative/Exploratory

Impor - Russia, Eastern Europe, Nepal

- Ireland

Verdona - London/NYC (Beaumont) & Italy

- Italy