recursal/Fanatic-Fandom huggingface dataset:
Shinigami

The Shinigami are the children of Yomi, the first of their kind inhabiting the plane before Izanami set foot in that place. They are created by ordinary souls chosen by the spirit of the plane to be the caretakers of a plane of spiritual decay. They are said to take forms neither fair nor foul, gaunt yet beautiful, angelic and fiendish all at once. The petitioners of the Outer Planes are known to eventually disappear over time, and this is the natural progression, their next place is Yomi where they become hollow and return to ashes, coalescing from there to the Plane of Negative Energy to be cycled anew.
The role of the Shinigami is twofold, to shepherd the souls of the lost and tired, and to forcibly retire certain malevolent spirits to Yomi directly, particularly those that practice possession. As the Inevitables hunt down those mortals who would choose to pervert the natural order, so too do the Shinigami hunt down spirits that do the same. These are often spirits that have purposefully forsaken the afterlife, or who have been denied rest such as the Oni.
Unlike the Inevitables, shinigami retain their memories of life and the afterlife, even after being destroyed and recreated, perhaps by design of Yomi itself to allow them to retain a sense of moral obligation.
The quarry of the Shinigami being an often incorporeal force does mean that many understandings exist among the common folk when it pertains to their cosmic role, with many believing that shinigami themselves are responsible for suicides and massacres spurred on by evil spirits.
Xa'Ligha

Xa'Ligha was a greater spawn of Tru'Nembra that was destroyed in the war between the Gods and Outer Gods. Xa'Ligha is significant because prior to this the Outer Gods were believed to be indestructible. A mage that is able to bind themselves to the vestige of the God would be able to create waves of maddening and distorted sound.
The Negative Quasi-Elemental Plane of Dust

The Plane of Dust is on the borders of the Plane of Earth and the Plane of Negative Energy. The Plane of Dust is an endless expanse of darkness and decay, even Earth has little substance here and eventually gives way to entropy.

### Hazards

The plane is constantly working to disintegrate non-natives to the plane, and visitors must fight constantly against erosion.

Oxygen is limited and the atmosphere is thin. Flames are impossible to keep lit. Light-sources must be magical or well-protected.

### Inhabitants

The plane is home to the usual animentals, mephits, Archons, genasi, and other standard elementals. There are also some frightening beings from the Plane of Earth, namely Xorn, Sandlings, Dust Wights, Silt Weirds, and Dao. There are more than a few Hakeashar on the plane, and a few colonies of Asherati.

### Locations

The border to the Plane of Earth is one where giant boulders roll and crash against one another on the wind known as the Tumbling Rocks.

On the border to the Plane of Magma, is the rolling Desert of Sands, where great Wurms and Dunewinders feast on the carrion and decay filling the region.

On the border of the Plane of Ash is the Wasting Place, where dust and ash storms rage, stealing the heat from those who travel through.

The border to the Plane of Salt is home to Consumption, which spans both quasi-planes. It is a place where all liquid is replaced with granules of sand, especially that which is present in living flesh.

On the border of the Negative Energy Plane, negative elemental force causes the dust to become unstable to the point where it embeds itself in matter and causes what it hits to violently explode as it un-makes itself. This area is called the Storm of Annihilation.

The Doomguard controls the Citadel Alluvius within the Storm of Annihilation, a once great tower that now is nearly flattened by decay. Despite being mostly on its side the tower is occupied and continues forward as normal, while also having become something of a tourist destination for outsiders and members of other factions, with entire wings being dedicated to these vacationing strangers who visit the Citadel. It is ruled by the Doomlord Pereid, who seems to be pleased with playing host to the strangers that occupy his tower. The tower is still split up into 'floors' as though it were right-side-up, despite the fact that stairs are required to maneuver around each 'floor'. The Doomguard treat this place with a great deal of reverence and the top floor is dedicated to meditation.
Urdlen

Urdlen is a mysterious and evil being that is kept near the Gnomish Pantheon by Garl Glittergold in the Worm-Home as a warning to his followers about the dangers of avarice and bloodlust.

Urdlen is a despicable being that is as pitiful as it is evil. He is also a member of the Unseelie Court.

Worshipers of Urdlen do so in secret, often stealing priceless pieces of art and destroying them or abducting creatures to slowly murder them.

One of Urdlen's former clergy known as Roykyn has recently ascended to the status of a demigod with Erythnul's assistance.

### Dogma of Urdlen

All living things must be killed, all of their creations destroyed. Hate, covet, steal, kill, bathe in the blood and the mud. Revel in excess and rejoice in the face of those who have not. The strong will always rule the weak.
Xerbo

Xerbo is a lesser draconic deity who appears in the form of a Dragon Turtle, or in the form of a human with turtle-shell armor. Xerbo is a god of commerce and business first, but is occasionally worshiped for his role as an oceanic god when times are dire and merchants feel a need to placate him.

### Dogma

No creature should be favored over another. The oceans are to be feared and respected, not exploited (and land creatures best remember that). Land creatures that die upon the water need no unequal treatment, and their protection is unnecessary, for this is nature's way. In business let no emotion cloud judgement, as no creature is greater than any other.
Tyche

Tyche was a goddess of luck and divination, a member of the Olympian Pantheon and then the Arcanists' Pantheon. Tyche served her pantheons dutifully but was corrupted and poisoned by Moander. A battle ensued between the members of the pantheon and the fall of Tyche sparked a new battle and era of war between Shar and Selune. Selune, in an attempt to save Tyche, split her into two aspects, one of corruption and one of purity, creating Tymora and Beshaba.

Tyche was the daughter of Aphrodite and Hermes.
The Dispossessed

The Dispossessed are a sect collected of members from all of the factions exiled from Sigil over the past millennia (along with their descendants). They harbor specific resentments against the natives of Sigil and go out of their way to cause trouble when they do visit, much to the anger of the Harmonium. They are known to be approached from time to time when dirty work needs to be done, and as long as a Cager gets upset somewhere in the plan they are almost always willing to do it.
Tortle

Tortles are slow, steadfast and sturdy humanoids resembling large turtles or tortoises. Their scales and shells are typically in deep earth colors (the shells having natural and complex tortoiseshell patterns upon them). On occasion some Tortles will have striking red, orange, or blue markings upon their scales, around their throats and eyes. Tortles live for centuries and remain fertile for their entire lifespans so breeding is rare as are their nests. It cannot truly be said that any non-nesting Tortle 'lives' anywhere, for they live with whatever they can carry on their backs and sleep in their shells. Young tortles are watched for a short period of time before being sent to live on their own and begin their own journeys.

### Culture

Tortles live often as lone nomads, wandering the world with the companions of their choosing looking for things that please them and displease them, telling others of their stories and making new memories to draw upon. The Terrapin language is only written, never spoken (resembling Braille and having the same function), and through it the sum of tortle knowledge is written upon stone in the Cove of Bleached Bones and Empty Shells, a place of pilgrimage that all Tortles are instinctively drawn to in certain periods of their lives, especially in times of emotional change and growth or near death.

Tortles are born with a good deal of innate knowledge of their people, although most of it is not specific, the greatest of which is that of their creators, a God and Goddess of Sun and Moon who watch them day and night and guide them by their light. Their story is a sad one that the Tortles only half-know and the rocks could never hope to hold, but it weighs equally upon their hearts with the love of their creators that birthed their race. Their true deities are nameless, but they tend to follow deities who represent light and love like Selune, Rao, Pelor, and Sune.
Xanag

Xanag is a goddess of metalworking and beauty who represents the transformative nature of forging metal. Through fire the bounty of earth is changed into something new and beautiful, and likewise are individuals forged through hardship into something more valuable and fine.

### Relationships

Xanag is the daughter of Nola and Uvot, the wife of Vogan and mother of Kundo.

Through the power of her friendship, she redeemed Berna, showing the younger goddess that her life need not be dictated by her father or siblings, that her actions in the past did not reflect who she could be in the future, and that she was capable of changing for the better.
Vestige

When great or powerful entities die they often don't cease to be entirely. They are given a final chance in the form of the Vestige, a powerful remnant of energy left behind that can be bound to a physical object (or person) using a series of stones, symbols, and rituals in order to exploit the power of the figure (often whether the entity would want this or not). The class of wizards who have devoted themselves to the study of the Vestiges are referred to as Binders, and often they bind their own bodies to these power sources at great physical cost. While they provide great power, it is not uncommon for the bindings to go horribly wrong, and it is common for the entity's personality to temporarily overlap with their own. Any number of demigods, deities, demons, devils, great old ones, and even some significant mortals are now little more than vestiges. It is believed that a being that is a vestige can be restored with great amounts of power, and this is evidenced by the resurgence of figures like Orcus and Loki. It is ordinary for Binders to have the same vestige bound to their body for an entire level, but some may use a binding that is more temporary to avoid permanent damage. The following is a list of vestiges that binders can harness and the level required to bind to them safely (with some exceptions). There are many more vestiges that exist, but harnessing their power has proven more difficult. One who destroys a vestige can unleash terrifying amounts of power which can be catastrophic if done incorrectly. The destruction of a vestige often means permanent, lasting death to the one who was clinging to existence.

### 1

* Amon
* Aym
* Leraje
* Naberius
* Ronove

### 2

* Dahlver-Nar
* Haagenti
* Malphas
* Savnok

### 3

* Ahazu
* Andromalius
* Focalor
* Karsus
* Paimon
* Primus

### 4

* Agares
* Andras
* Arete
* Astaroth-Diabolus
* Astaroth the Unjustly Fallen
* Buer
* Cabiri
* Eurynome
* Kas the Bloody Handed
* Tenebrous

### 5

* Acererak
* Balam
* Dantalion
* Geryon
* Otiax

### 6

* Chupoclops
* Desharis
* Haures
* Ipos
* Shax
* The Triad
* Zceryll, "The Star Spawn"

### 7

* Apep
* Eligor
* Marchosias

### 8

* Abysm
* Ansitif
* Ashardalon
* Halphax
* Orthos
Sekolah

Sekolah is the vile patron god of the Sahuagin who is honored by them as the father of all sharks. He rules over the Fated Depths in the Nine Hells.

Sekolah has few allies yet is respected by Asmodeus. He resides in Stygia deep under the ice and has long been immune to the politics of the Hells. Some suspect him to be the true ruler of the layer.

Sekolah regards most lesser beings to be fodder and teaches his chosen people that other than sharks and some sea-monsters, most beings are little more than food.

Sekolah came afoul of Anhur after attacking the realm of Tefnut, a military loss that resulted in an even greater loss when Anhur's forces invaded The Fated Depths, causing the death of his general Iakhovas.

There are some in the Nine Hells who are pointing to this event as grounds for Sekolah being banished from the plane, citing his inability to protect his realm from invasion, while others are seeing it as yet another example of a weak link in Stygia.
Thor

Thor was an Ysgardian god of war and strength. Red of hair and fiery in temper, Thor was a fierce ally to his friends and a ferocious enemy in battle. Thor often got swept up in the affairs and schemes of Loki, but always tried to see the good in him. Not known for exceptional wit or cunning, Thor believed strength to be the greatest good. Thor drove a sleigh led by giant goats all across the world, searching for evil to smite. Thor uncovered the conspiracy against Balder by Loki and helped call attention to it after Valli slaughtered Hodur.

Thor succumbed to the poison of the Great Serpent Jormungandr in the Ragnarok, at the same time as he smashed it to pieces upon Mjollnir, his legendary hammer crafted for him by the Dwarven gods.

### Dogma of Thor

Fight Evil and Tyranny in all their forms. Protect those who cannot protect themselves. Reward yourself and your allies often with mead and good companionship.
Uvhash

Uvhash takes the form of a crimson mass of vampiric tentacles and eyes, his colossal form filling much of the plane of Rhylkos which is his personal prison created by the Tuatha Dé Danann. He is keen on making deals with warlocks, and any being who could evoke him would swiftly become the witness (and likely perpetrator) of a horrific murder. His servitors are beings that hunt in the Astral Sea and are known as Star Vampires.
The Sign of One

The Sign of One is a faction that believes in believing. In fact, they believe that by believing hard enough one can make anything happen, therefore they believe themselves to be in control. Of everything.

If everything you see and interpret is personal and subjective then you are the center of your own multiverse, therefore by changing what you believe and by believing in it, you change reality.

### Relations with Other Factions

Former members of the Sign of One and Believers of the Source formed the Mind's Eye, and keep in good relations with their parent factions.

The Signers are hated by the Transcendant Order who are offended by the idea that thought controls the universe, while the Bleak Cabal is perturbed by the Signers' insistence that existence has meaning.

### Ranks of the Signers

The Signers do not actively recruit followers, but do accept those who seek them out. To become a full member one must accurately predict an event before it happens, proving that they are willing to imagine and contemplate events enough to make them real. Members are afforded living quarters in the Hall of Speakers, and given lessons on furthering their mastery of the psionic arts (should they choose to do so). The current factol of the Sign of One is a human monk named Cyrus.

### State of the Signers

The Signers are well-liked by most and easy-going despite being incredibly self-centered. Because the factol is always unanimously decided upon, there is never any sign of a power struggle within the faction and their power has remained stable, even throughout the Faction War. In the Hall of Speakers they function as the city's primary legislative body. They are supported and strengthened by the existence of the Mind's Eye.
Tharizdun

Tharizdun was a Greyhawk deity that lusted for power. One of his first mass power grabs was when he attempted to corrupt the entire human race simultaneously, an action that may have succeeded if not for Rao's intervention. In the War of Light and Shadow, Tharizdun attempted to turn the Material Plane into a realm of eternal darkness, and brought evil into the hearts of mortals.

He became corrupted by the Seed of Evil and fell under the influence of the Obyrith. The Obyrith implored him to plant the Seed within the Astral Sea, creating a homeland for the demons. Tharizdun was aware that this would undoubtedly lead to his own destruction so he instead planted it within the Elemental Chaos creating the Abyss. His actions were partially responsible for the Dawn War, and he posed as a figure known as the 'Elder Eye' in order to persuade the Princes of Elemental Evil to defend him in an effort to evade the punishment of the gods. He failed.

Tharizdun was captured and trapped in a layer of the Abyss he helped create known only as Voidharrow, a plane of endless darkness. As the Elder Eye he still makes an effort to escape, but it seems unlikely.

Even now the Princes of Elemental Evil are working to restore the power of the evil eye, and have begun siphoning power from the material plane to do it. Boccob has warned the other gods of this coming threat but thus far nothing has been done.

### Dogma of Tharizdun

Tharizdun is worshiped by small cults, those who have managed to make contact with him have been exposed to his deepening madness and greeted by shrieking screams and nearly unintelligible sermons.

The Chained God must have power given to him. The things that were once his must be his again in order to release him. Pursue the obliteration of the world. The very fabric of the multiverse must be broken the threads need to be severed and the fields shall burn, the ashes scattered, and existence forgotten.
Stern Alia

Stern Alia is a goddess of war, law, and motherhood. The church of Stern Alia was once one of the most popular in the mortal plane, especially among humans, but now her influence is dwindling and with it, the greater knowledge of her scripture. Her largest detractors claim that her loss in power was due to her reputation for having many consorts at any given time and being distracted (such as in the story of Savnok), but her own church claims that she has given everything she had to her sons.

### Relationships

Stern Alia is the mother of Hextor, Heironeous, and Stratis. To Heironeous she gave the gift of physical invulnerability, to Stratis she gave her shield, and to Hextor she gave nothing, for he had no concept of Law in her eyes.

When Stratis died mysteriously, Alia began to suspect Hextor, and to this day believes that Hextor's ascension in power may be because he orchestrated his own brother's death. The goddess is preparing her church for war against Hextor for his crimes, a goal many other deities seem eager to help fulfill.

### Worship

The Church of Stern Alia is fractured ideologically, with each half interpreting her message of law differently, specifically when it comes to personal responsibility and the meaning of law to the individual.

The sect of Allum are focused on the concept of law as it pertains to society at large and in curating a culture of strict morals so that laws are more ingrained in the common man. In their eyes, enforcing a culture of Good behavior is more likely to create a lawful society.

The sect of Sterren are focused on the concept of law on an individual level, and believe that as long as one follows the code of war lined out by Stern Alia's scriptures that good and evil are irrelevant (it is worth pointing out that most believe this sect to be Evil).

Both of Stern Alia's churches are reaching out to those of other deities, trying to make connections for the coming war against Hextor (which he still knows nothing about). In addition, she has champions searching for the Panoply of Stratis, specifically the shield she gifted him when he reached adulthood. She has need of it now.
Pyremius

Pyremius is an archfey god of fire, murder, and poison. He once controlled just murder and poison before his murder and acquisition of the domain of Ranet. Pyremius appears as a large Jermlaine and is considered to be their patron deity.

### Relationships

Pyremius is allied with Syrul but keeps other deities at a distance to avoid being slain like he did Ranet. Geshtai despises Pyremius and attempts to undo his clerics' work.

### Worship

The cult of Pyremius is mostly made up of assassins and killers and his patron fey, but he also has support among some Grimlocks and Firenewts as well.

### Dogma

The world will perish in flame. The greatest enemies must also sleep. Exploit weaknesses, for true strength lies in outwitting your opponents.
Purple Dragons

Purple Dragons, also called Deep Dragons, are isolated dragons that live in the Underdark. They are slender and more dexterous than most other dragons of their size. Their breath weapons unleash psionic blasts that can cause victims to become dazed or completely under the thrall of the dragon. It is believed that the Purple Dragons were once Mercury Dragons who fell prey to Illithid experimentation and were cross-bred with Black Dragons. If the intention was to keep these dragons captive, the Mind-Flayers failed miserably.

Deep Dragons are harmed by direct sunlight, and are very rarely seen on the surface world as a result.
Thessalmonsters

A lich in the material iteration known as Oerth, became so obsessed with Thessala and her powers of flesh-craft that he created the monstrosities known as Thessalmonsters. While the lich (who called himself Thessalar) is now deceased, the monsters still roam the multiverse. There are four types of Thessalmonsters, each based on another type of monster and adapted to be more similar to a hydra (with some extra flair added by Thessalar).
Thoqqua

Thoqqua are elementals that resemble large burrowing wurms. They are beings of earth and fire that easily tear through stone with their molten bodies. Thoqqua eat minerals and add it to their bodies, a necessity since they lose parts of themselves from the intense heat of their bodies and their constant movement. They are aggressive to those who come into their path since they identify any non-thoqqua as food or a potential threat, either needing to be dispatched. Thoqqua live in the Para-Elemental Plane of Magma, the Plane of Elemental Earth, and occasionally in volcanic caves on the material planes.
True Eladrin

While the Sun and Moon high elves of Nexxis refer to themselves as Eladrin, the true eladrin remain in the Feywild, and their centuries-long separation has left both races fairly different from one another today. Today, the remaining true Eladrin are more fey-like than their prime material relatives and have adopted pieces of fey culture into their lives. They also tend to worship members of the Fey pantheon, particularly those from the Court of Stars. Eladrin identify with seasons that change them physically based on their personality and emotional states. These seasons can change but some Eladrin identify with a single season for their entire lives, opting to live within the holdings of a specific court of fey.

Summer Eladrin may become a vibrant gold or yellow hue, while Winter Eladrin might be a white or somber charcoal. Autumn Eladrin might be vivid orange or even purple or brown, perhaps tinges of all the colors of the changing leaves, while the Spring Eladrin can be pink, green, or all of the colors at once of a field of wildflowers or a blossoming cherry tree!
The Queen of Nightmares

The Queen of Nightmares is an archfey and former member of the Unseelie Court who is directly involved in the creation of nightmares. She is served by a race of corrupted pixies who travel between the Shadowfell and her Dark Procession in Dream, bringing with them a special tincture created by mixing a certain hallucinogenic poison from the former plane that can be mixed with the tears of the Queen of Nightmares to create a powerful substance that induces nightmares. These pixies are disseminated into the material plane and Feywild in clouds of fey that then drip the substance into the eyes and ears of sleeping victims. The procession travels through the nightmares where they have feasts, dining upon the psychic energy expended by the victims' horrific and vivid nightmares.

The Dark Procession is at odds with The Riding, and the latter is in constant pursuit of the former, with Queen Mab being the Queen of Nightmares' greatest foe.
Vaati

The Vaati, also called the Wind Dukes, are a group of powerful primordials whose actions turned the entire course of the Dawn War. The Vaati are beings of law and elemental air, when the Queen of Chaos and her Obyrith minions began their reign of chaos across the planes the Vaati began to grow uneasy with their position in the war. When Asgorath destroyed Erek-Hus for his cruelty, Icosiol, the general of the Vaati decided that this was a good example. He began to surround himself with forces of law, then they amassed with the Queen of Chaos and her forces, moving with them through the planes until they came to a secluded valley. The Vaati struck against their former allies in a surprise attack, decimating the forces of Chaos. Icosiel was slain, then Zosiel. Qadeej, one of their bravest warriors, struck down Miska himself, causing the Queen of Chaos to fall back and leaving their forces in disarray.

This battle caused the focus of the Dawn War to shift from a war between the primordials and gods to a war between Law and Chaos, which suited many primordials. The Vaati themselves, however, would use this war as an opportunity to also rid the planes of chaotic good forces, allying themselves with the Nine Hells. The fact that they would willingly serve evil so long as it eliminated chaos became reason for many of their forces to abandon their cause, including Chan and Ben-Hadar.

Today the Vaati are a few, powerful beings. Most of them move around constantly while one, the architect Nadroc guards the tomb of his fallen allies, ensuring his comrades are guarded at all times. The Vaati look for aberrant signs of Chaos and attempt to snuff them out.
Sune

Sune is a deity concerned with beauty and the free expression of love and other passionate emotions.

### Relationships

In many ways the history of Sune has been told through her relationships, with the tales of her consorts and conquests being the primary substance of her followers' religious doctrine and teachings.

Her oldest allies are Tyr, Selune, Freyja, Milil, Lathander, Aphrodite, Lofn, and Sjofn and she was formerly aligned with Ishtar.

She often takes in deities who are being usurped or destroyed by greater forces. She took in Bast and shielded her from Shar's warping influence which turned the cat goddess into the slave Sharess. She also protected Hanali Celanil until she could be restored to her status of goddess. She is served still by Bast and by Llira.

### Worship

Her worship takes many forms. Her temples are typically places where beautiful people congregate in large social gatherings that double as meeting places for those looking for romantic partners. In front of her temples is always a small awning that is mirrored, so passers by may stand or kneel, look up at themselves in the mirror, and pray to Sune.

Her organization known as the Order of the Ruby Rose also specializes in printing of romantic tomes (which are renowned for their scandalous contents!), the protection of her temples, and the import of fine items from all over the world to her temples (art, silk, perfumes, fine foods).

### Dogma of Sune

Beauty reaches from outside far within the soul. Those who are beautiful to behold yet terrible within will inevitably become exposed, as red apples with worm-filled cores. Let love guide your path yet love none more than yourself and Sune, let your pain go in the name of Lady Firehair's encompassing love. Perform a loving act each day, so that you may awaken the love within others. Protect those who create beautiful things and enjoy the things they create. Express your appearance as true to your inner self as possible to fully magnify your beauty and appreciate those who appreciate your beauty. Love those who enjoy your presence, from the joy of your sight to the warmth of your soul's fire. Do not hide yourself, for you are a being of love, which should not be concealed.
Uvot

Uvot is a powerful deity of life who wishes to see an end to violence everywhere and sees the beauty in all things. When he first walked upon the Material Plane, taking a good look at everything the new world had to offer, he was blown away by its magnificence and from his reverence gods were created by his hand. Most of Uvot's worshipers are farmers, who thank him for giving them better harvests through his children's deeds.

By complimenting the sun on its brilliance he created Nola, the echo of that brilliance, by complimenting the shape of a cloud he called upon it and complimented it on its form, on its function, and the cloud rejoiced turning itself to Uvot and taking the form of Vogan. When Nola and Vogan came together to make a rainbow of color Uvot wept and his tears became Solars that stand by his side always. When Nola wished to have Xanag, Uvot gave her the gift of his own mastery over Earth, giving away his own portfolio for her.
Tymora

Tymora is a goddess of luck who looks favorably upon those who take risks for good causes and those who deal harshly with her sister Beshaba's followers. Tymora and her sister were created when Selune split apart the corrupted Tyche, who had been poisoned by Moander.

### Tymora's Exodus

Tymora once inhabited a realm near the home of the Triad in Celestia until she came to be romantically involved with Tyr at Sune's behest and encouragement. Tyr had been manipulated by Cyric into believing that Helm (their chaperone) was seeing Tymora on the side, leading to the two having a duel which Helm lost (later dying from his wounds).

Horrified, Tymora abdicated her realm in Brightwater and sought refuge with Selune who has lived with her ever since.

### Relationships

Tymora has been known to have many consorts, over the years they have come and gone as she grew distracted or bored with them but ending amicably. Her longest lasting relationship is that she has with Brandobaris, which flares up continually (and then flares down continually). She considers her allies to be Selune, Sune, Baravar Cloakshadow, Dugmaren Brightmantle, Erevan Ilesere, Finder Wyvernspur, Garl Glittergold, Haela Brightaxe, Hanali Celanil, Lathander, Marthammor Duin, Shaundakul, and Vergadain. She once enjoyed playing tricks on Helm and Tyr, but now sees joy in playing tricks on evil deities like Bane and Loviatar.

### Worship

Followers of Tymora are expected to follow their dreams, so most venture around the world searching for what exactly their dreams are and find out where that dream takes them. Her temples are widespread and serve as hostels for adventurers, providing aid to those in need and offering advantageous rewards to those who perform tasks for the church.

Her Halfling followers believe that she is herself a halfling, and think she tricked everyone else into following her as the ultimate prank.

The Fellows of Free Fate are a group of adventurers and clerics sworn to defending the strings of fate against the forces of Istus and Beshaba.

The Testers are a group of extremists who take escalating risks in order to test the limits of their luck.

The Fatemakers are a heretic group of outcasts from the church of Tymora, a group that believes Tymora's greatest trick was convincing mortals that they can't control their own luck, and set out to prove it.
Skadi

Skadi was the daughter of Thrym and the Goddess Ioun. She was a free spirit, choosing to live in her own home instead of Ysgard, and divorcing her God-husband Njordr who desired to live by the ocean instead of the mountains. She skis down the mountainsides of her home, the Frost-Giant fortress of Thrymheim, and she never misses a spear or arrow shot as she does. Her bow lets off a powerful crack of thunder as she looses it, causing avalanches and freezing her target on contact. She is responsible for the capture of Loki with Valli. She did not choose a side in the Ragnarok, despite having much cause to align herself with either side.

After the death of Thrym she is considered by many Frost Giants to be their patron deity, yet she refuses to take her place as leader of the Jotuun.

#### Dogma of Skadi

When given a choice in paths always take the higher ground. Enemies can be allies in a pinch. Turn obstacles into advantages. The weak will be lost to the winter.
Zeus

Zeus is a god of sky and kings, the chief of the Olympian Pantheon. He is often regarded as the single force that turned the Titanomachy on its head for his destruction of his father Kronos and freeing the Hecatonchires and the Cyclopes from the clutches of Tartarus in Carceri, where they were being guarded by Campe. The Cyclopes gifted Zeus with the thunderbolt of the Titans, a treasure hidden by Gaea for its destructive power. The Hecatoncheires were later given freely to Tartarus as a gift of good faith.

Sharing the original portfolios of the deposed Titans with his brothers Poseidon and Hades, Zeus was given rule of the heavens and skies, taking the throne of Olympus as his own.

He is known for his promiscuity and insatiable sexual appetite, much to the disdain of his wife, Hera.

### Relationships

Zeus has had a rocky marriage with his sister, Hera, to whom he has had many children namely Angelos, Ares, Eileithyia, Eleutheria, Enyo, Eris, Hebe, and Hephaestus.

His affairs bore many more children, however.

To Ananke he had the Moirai. To Calliope he had the Korybantes. To Demeter he had Persephone. To Eris he had Limos. To Hybris he had Pan. To Leto he had Apollo and Artemis. To Maia he had Hermes. To Selune he had Ersa.

To mortal women he had Dionysus, Britomartis, Herakles, Harmonia, Tantalus, Perseus, and Rhadamanthus.

To unknown mothers he had Veritas, Ate, Caerus, and Eubuleus.

He knew both Nemesis and Pandora as consorts as well, but no offspring came of these affairs (and countless others).

Athena was born of Zeus's own head when he had a splitting headache and broke his skull open.

Zeus has a complicated relationship with his pantheon, with many among them considering him, Hera, and Poseidon as being complicit in countless atrocities, with Ares and Athena being among the most vocal of his detractors on Olympus. To many other pantheons he is seen as undoubtedly powerful but also as a bloodthirsty womanizer and serial abuser. He considers himself a god of humans and to that end has threatened them into submission through violence or deception. One such victim of this relationship was Prometheus, who was thoroughly punished for interfering.

Zeus is beloved and supported by nearly as many gods and other powerful beings as those who wish to see him deposed, some of the latter being in his own court. After the fall of Herakles, whose disillusionment with the Olympians was the result of his brief life in Olympus, he has been made a martyr in the rhetoric against Zeus.

While the leaders of other pantheons see his behavior as distasteful, there are few that dislike him more than Corellon Larethian, who sees him as a stain upon Arborea. This disdain is reflected by their followers who shun one another.
Rorn of the Rages

"Rorn" by Christian Kiddle

Rorn was a slave of the primordials until proving himself in battle. His rage was great and uncompromising, but other times he was capable of keeping a level head. He had a humanoid body but the head of a dragon, and his lava skin could crack, transforming him into a terrifying being of pure light.  He gave life to the stone giants who still worship him. He is believed to have been killed when the dragons betrayed the primordials.
Summanus

Summanus was a Great Old One, one of the few to be confirmed to be killed instead of merely imprisoned. Summanus was created by the Outer Gods as an experiment to create a potential leader for a new pantheon, designed with the greater machinations of Azathoth in mind. Overnight, clerics who had once followed other gods received visions of the glory of Summanus and were wholly seduced by him. As his cult grew, so did their lord, whose miracles and gifts were undeniable. This cult was allowed to flourish until they ran afoul of the Olympians, but at that point the royal family of Teocrista itself had begun to follow the new god, whose clergy claimed that Summanus would one day be the new god of all kings.

Summanus had a new temple built in the heart of Teocrista, literally overshadowing the temple of Zeus. There are few who know the truth of what became of Summanus afterwards, but according to historical reports, the temple of Summanus was struck by lightning, the statue of the god losing his head which tumbled into the river. That same night the clerics of Summanus were slain and their temple abandoned until, a short year later, it was demolished.
The Decorators

The Decorators are a small sect originating from Sigil that has the philosophy that nothing you do actually matters as much as how you look while doing it. Most first impressions are all people will remember of you, so you should make them memorable through your incredible fashion choices.

The original factol of the sect was Mazed for attempting to enforce a new, more fashionable uniform upon the dabus. The rest of the Decorators avoided similar fates by giving up on that particular dream. The sect found its niche in the wild carousing city of Sylvania in the Outlands, where their creation of innovative outfits and obsession with outward appearance has proved to only enhance the spectacle of the city's eternal festival. The current factol of the sect is a swanmay named Ezzebett Fennes, the most accomplished clothier in the realms, said to have created cloth from her own feathers and skin, softer and finer than any silk.
Slightly Mechanical Stick

The Mechanical Stick is a device that looks like a long pole that can, with the press of a button, reveal a dagger that comes out of the stick like a stiletto. The blade can be put back in the stick for concealment or be fired from the device. The other function of the stick is as a grappling hook. It can be fired to a place you can see that is sturdy within 30 feet. The hook anchors itself to the surface and then pulls you to it (each function of the stick is used as a full action).

 Dagger-Missile
 Grappling Hook
Queen Mab

Queen Mab was formerly a queen of the Tuatha Dé Danann (called Medb) yet is still referred to as one even by Titania of the Seelie Court for her mastery of knowledge pertaining to both sleep and dreams, with a special connection to the plane of Dream. She is one of the few beings who can guide others to the plane, which is notoriously difficult to access in one's waking hours.

Mab is renowned as a warrior and takes few consorts, for she desires any mates to be her estimable equal in all ways.

Queen Mab removed herself from her pantheon following a disgraceful series of actions by the demi-god spawn of Lugh, Cú Chulainn. To begin with, he was left, a child, unsupervised and uncontrolled with unlimited power and many of her pets met an unfortunate early end after rocks were thrown carelessly by the pint-sized half-breed. When the adult Cú Chulainn took control of the pantheon it fared no better than it had under Lugh. After five years of his rule, Mab collected the sons and daughters of those Lugh and his son had murdered over the years and he was assassinated, this time ending their line.

Mab is escorted always by an entourage of atomies (and supposedly able to summon nightgaunts). She is renowned for her abilities as a midwife, and is said to have delivered both of Titania's children.
Thoul

The Thoul are truly a bizarre monstrosity of a creature. Long ago, hobgoblin mages sought to create the ultimate soldier by mixing the essence of hobgoblins with the physical prowess of trolls and the spirits of ghouls. Their end result was the Thoul, a race of beings that they almost immediately cast out as utter failures, since they had none of the hobgoblin intelligence that they had dreamed of and all of the savagery of the three races combined. The Thoul have separated themselves into four distinct cultures over time.

The first are the Individualists, who live in their own villages and settlements, raising their families in isolation and doing what it takes to survive.

The second are the goblin-hearted, who find glory in battle among the bugbears and often become champions.

The third are those who remain among the hobgoblins, turning their pain and anger from rejection into fuel in their worship of Bane, becoming pious in their hatred.

The fourth are those who seek out becoming undead completely, finding a lich or vampire master to serve to make their transformation complete and increasing in power along the way.
Seidai Myojin

Seidai Myojin is the kami of sports, often prayed to before sports teams face off against one another, particularly in games involving balls. Occasionally minor disputes between daimyo are settled through a ceremonial challenge blessed by Seidai Myojin, with the winner of the sporting event getting their way in the dispute. Some have remarked that the violence between the sports fans at these events has made war seem the lesser of the two options for bloodshed and heartbreak.
Var

Var is the Ysgardian goddess of oaths and promises, but most specifically she concerns herself with the promises that lovers make one another.

Lovers who make one another a promise invoking Var enter into a Varavar, which is an unbreakable pact. One who breaks this sacred bond is cursed by Var and despised by Lofn.
The Emmesu Tunnels

The Emmesu Tunnels are the 79th layer of the Abyss. The only explored areas of the layer are full of narrow tunnels, many of which require a medium humanoid to crawl along on their stomach to navigate. It is estimated that most travelers to this realm have gotten lost or injured and died in the rough stone tunnels. There are rumours that at the end of the tunnels is something valuable and long-lost to time. There is also a large probability that this is a practical joke by the demons who send mortals there to search.

A former prelate of the Harmonium claims that, on an expedition to the tunnels, he discovered a section of cave in which was carved the message 'Jumala ei ole sinun kanssasi - EMME SU'. In this small cavern he discovered a small imp-like creature who challenged him to a debate and game of wits. Over the course of this debate he found his faith fully shattered. When he returned to Sigil he packed his belongings and moved to one of the Prime Material Planes to found a cult of Nql that crumbled upon his master's demise.
Vucarik

Vucarik is a demon lord clad head to toe in rusted metal. He leads an army of demons also covered in rusted chains and wanders the planes with them, torturing those they come across and leaving them the broken heralds of his reign. From Nethuria he officially rules but he is rarely home, due to his appetite for mayhem and pain.

### Relationships

Vucarik is the son of Pale Night, a brother to Graz'zt, Lupercio, Rhyxali, and Zivorgian. It is rumored that his father is a high-ranking Kyton and that he has ancestry from the Nine Hells.
Wee Jas

Wee Jas is a goddess of magic first and foremost, believing in the persistence of the study of magic and promoting the creation and use of magic items. Due to her followers' zealotry she was given control over their souls, giving her wider control over death and shifting her focus into more of an afterlife deity, despite this not being her plan. From her vantage point in Acheron she works to use her army of fallen followers to thwart the machinations of chaos across the plane.

### Worship

Worshipers of Wee Jas often work as judges and solve disputes but are also involved in giving advice on magic, investigating magical disturbances, creating magic items, and handling funerals and death rites. The church of Wee Jas is a hierarchy based on skill, much like a guild. Lower skilled wizards are mandated to respect their betters. The weak and chaos-inclined are believed to be unworthy of resurrection and both require special permission before a cleric is allowed to use their magic in such a way.

Her clerics and wizard followers generally wear red clothes while her paladins wear red armor inlaid with bloodstones. A paladin of Wee Jas is almost always a woman, and the ones that prove themselves in battle can ascend to the rank of Ruby Knight Vindicator. The Ruby Knights are capable of casting powerful spells, can cast multiple spells in a single breath, and can take tons of punishment. All worshipers of Wee Jas are expected to purge the world of evil undead.

### Relationships

Wee Jas respects agents of law and despises most agents of chaos, excepting her lover Norebo, whom she cherishes regardless. She has a deep respect and admiration for Boccob and mildly dislikes the goddess of beauty Myhriss.
Races of Stone

The Races of Stone are a group of beings that appeared in Nexxis when the world was young, willing themselves into being from the heart of the plane itself, emerging from the stone, carrying themselves up from the earth before the world had finished cooling. The first to emerge were the Nexxegar, speakers for the world that could hear its cries and awaken its children. The first to awaken were the dwarves for they needed no coaxing, the next were the Gnomes who were merely napping, and the last were the Goliath and the Gargun, who were shook awake by heavy quakes as the mountains rose, taking them to the surface.
Pángxiè

### Bonuses

Proficiency with Longswords, Shields, and PolearmsNatural Armor: 13+Dexterity ModifierAmphibious: Underwater breathing

### Abilities

Sidestep: May take the disengage action as a bonus action, but can only move sideways afterwards.

### Pángxiè Culture

In the Southwestern corner of the Golden Dragon Empire the ocean meets miles of rocky coast, flowing fields, and lush wetlands. This area is home to the **Pángxiè**, a race of semi-aquatic crab-like humanoids who make their homes here. Their villages are often small, run-down, fishing communities who rely on the ocean and the rivers to make a living. In more recent years this has not been enough, and raids on their villages from enemies of the Golden Empire have forced them to find other means to keep their people alive. For many this means training in combat and mercenary work, for others it means joining the military and helping to build the empire’s meager navy. For other, less honor-bound Pángxiè these hardships have led them to piracy and thievery. Even if they have turned towards lives of crime, pángxiè are quick to offer hospitality to those in need and make fast friends.

They are sometimes associated with the Yurian, but their features are decidedly more crab-like than lobster-like and have a more humanoid bent to their forms.

### Common Pángxiè Quirks

Pángxiè have an alien appearance that makes them difficult to read, and their culture is fairly insular. These Sample quirks can give some small ways to enhance roleplaying.

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The Vile Hunt

In direct opposition to the Verdant Guild and the Beastmen the humanoids in the sect of the Vile Hunt wage a war on the beasts of the Beastlands. The Vile Hunt believes that humanoids were the original rulers of the plane, and thus seek to kill all of the petitioners, natives, and especially awakened animals from the plane. The Vile Hunt strikes in the outskirts of Faunel, waiting for creatures that venture too far from the ruins. Another, more insidious method they have recently taken to is trapping the souls of Beastlands petitioners, followers, or natives in Soul-stones and selling them to Baa'tari and Tanari'i traders as fuel in the Blood War, ensuring that they'll never return to the Beastlands to influence it.
Valli

Valli was born the day of Balder’s death and became a man in a single day in order to seek vengeance. He slew Hodur and then, with Skadi at his side, bound Loki in his son’s entrails. He is said to be a great teacher of combat, teaching the mortals the secrets of harnessing rage in battle and entering the state of the berserker.