recursal/Fanatic-Fandom huggingface dataset:
Hotscott

**Hotscott**, officially the **Federal Hotscottian Republic**, is a federal parliamentary republic located in Southeast Aerlands. The republic consists of ten constituencies, each with 20 subregions, and its capital and largest city is Mounstrout. With a population of 40.8 million, Hotscott is the least populated country on the main Aerlands island and is 19th in the world. Hotscott is mainly mountainous, often being nicknamed the "bumpy country," and experiences frequent rainy or cloudy days.

Hotscott was formerly the southern region of Binterworld; however, sectional differences and growing disapproval of the kingdom in the south led to the region seceding from the Kingdom and forming the First Hotscottian Empire in the 1500s. A rise of Hotscottian nationalism led to various attempts to conquer land abroad, most notably gaining control of Jolkein after the Secular Wars in 1603, forming the Hotscott-Jolkein empire. After more than three centuries of being an empire, Jolkein declared independence from the kingdom, triggering a series of events that led to the First Great War in 1907. Hotscott surrendered after six years of fighting and established the Hotscottian Republic in 1913 while recognizing Jolkein's independence.

The new republic faced difficulties with repairing the country as a result of the war and outcries of being oppressive, most notably from the Female Equality Party of Hotscott in 1915. After decades of protesting and political activism, women were granted the right to vote and run for public office in 1930. This led to the Female Equality Party, led by Susan Medlina, to win the general election just two years later. Medlina established Hotscott as a radical feminist-fascist nation and crippled the rights of men in the country. After attempting to illegally ship male prisoners to foreign countries, namely Gaerland and the Blue Shell Republic, the two declared war on Hotscott, leading to the Second Great War. Hotscott was defeated in 1948 and the feminist regime came to end. The Second Hotscott Republic was established not long after defeat.

Hotscott has a GDP of $621 billion, the 19th highest in the world, with a GDP per capita of $15,205, ranking 18th in the world. Hotscott is a member of the Aerlands Coalition, alongside Binterworld, Jolkein, and Loopyparts. The country has built its economy on manufacturing and agriculture. Hotscott is also one of the two founding countries of the Organization for Rights to All People, the other being Shorgs.
Tellon Mallory

"Tellon's personal arms"

Warden of Herrick

**Tellon Mallory** is the current Earl of Herrickshire and younger brother of Lord Edwin Mallory, the Royal Steward. He is the first Earl of Herrickshire of the 2nd creation (29th overall). He was given his office after exposing a supposed plot by the Herrick family to overthrow his brother and kill the King in 550. He is an unpopular noble, seen as unfit to rule and highly corrupt.

## Biography

### Early Life

Tellon was born the second son and third child of Lord Edar Mallory. Due to being far down the line of succession to the dynasty, Tellon's life involved little responsibility and we often left to his own devices by his father.

After his father's death when he was 14, Tellon was sent by his brother, Edwin, to the College of Varria to study and train to be a courtier (and hopefully chamberlain) in Angfall. During his time in the capital Tellon mostly squandered away his time in brothels and gambling houses. During this time it is suspected that he may have fathered bastards but none have every come up.

Whilst in Varden, Tellon befriended his tutor, Elder Ilian. Ilian eventually rose to be the Grandmaster of the College in 546. His powerful friend ensured that Tellon, despite his ill-repute, was not removed from the College and he was successful in officially finishing his learning, despite having rarely set foot in a lecture hall or library.

After returning to Angfall in 538, Tellon was betrothed to a local noblewoman before she died in an accident. After King Robsen's death in 544, Edwin left Angfall for the capital and Tellon was mostly to his own devices once again as he was not trusted with any official responsibility.

Despite this lack of trust and seeming inability at court, Tellon developed a successful relationship with the local guilds and merchants of Angfall and began to run his own syndicate in order to provide himself with funds. This syndicate, made up primarily of the wool and leather merchants of Angfall was eventually shut down by the constable, his uncle Anders.

Tellon did not participate in the Marsden War but in the lead up was sympathetic toward Willas, offering him his official support to his claim to the Earldom.

In 550, on a visit to Herrick, Tellon claimed he had uncovered a conspiracy undertaken by Jorn, Earl of Herrickshire, and his son, the war hero Sir Jerem Herrick. After this revelation and the revealing of evidence, Jorn and Jerem were executed and the Herrick family were removed from their position as Earls, a position they had held since its creation. As a reward for his part (and to remove him from Angfall), Edwin made his brother the steward of Herrickshire. In 551, the year after, Tellon was made the new Earl of Herrick.
House of Marsden

"A Mounted Knight against a quartered field of Gold and Red"

Warden of Marsden

The House of Marsden stems from the death of the last Lord
Cray. With no heir available King Bram II gave the Hold of Marshire to Willas Mallory, a younger cousin of the then-Lord Mallory who had shown great prowess on the Steward’s council. He was given Castle Cray and the Shire of Marshire to reign over. The family have held it since under the name the House of Marsden, after the shire's capital. They are vassals of the Lord Governor of the North.

The current lord is Alivas Marsden, who won the title from his rebellious brother, Willas in the Marsden War. Lord Alivas serves as the Lord Marshal on the King's Council.

## Vassal Houses

### Earl of Marshire

* Marsden of Little Marhouse
* Piper of Pye Castle
* Rushby of Redspire
* Sunder of Sunder Hall

### Lord of Castle Cray

* Cremmon of Craybridge
* Swift of Swifton
* Mondaspen of Asperay
* Mardel of Marsden
* Westmar of Marsden

## Current Family

* {Willas Marsden} (456-503), 6th Lord Marsden
	+ {Cleo Cremmon} (451-432), wife of Willas
		- {Rabard Marsden} (480-521), 7th Lord Marsden
			* {Dana Sander} (481-536), wife of Rabard
				+ {Rosena Marsden} (501-524), queen consort of Robsen II
				+ {Lucan Marsden} (502-544), 8th Lord Marsden
					- Jorna Aine (b. 501), wife of Lucan
						* Willas Marsden (b. 518), 9th Lord Marsden
						* **Alivas Marsden** (b. 523), 10th Lord Marsden
						* Dannock Marsden (b. 530), Warden of Marsden
							+ Rabard Halfson (b. 552), bastard son of Dannock
		- Henrik Marsden (b. 483), Chamberlain of Oldthistle Hall
			* {Tella Westmar} (490-523), wife of Henrik
List of Creatures/dump-else

This page is supposed to be used for some other stat dumps.

One of the issues is multi-creature-populated waves of PQ (and not only PQ).

So we will try to gather some stats as well (maybe all stats on all kind of multi-creatured room to find the paatern between the number of the creautes and their stats).

However, we might need more rooms and different number of creatures encountered

## Grasshopper

Single:

{

  "grasshopper-PQ85.5": {

    "health": 2703.4,

    "healthMax": 2703.4,

    "attack": 65.4,

    "magicPower": 32,

    "attackMax": 82.8,

    "attackSpeed": 0.5,

    "accuracy": 121.7,

    "armor": 96.13,

    "defense": 67.95,

    "magicArmor": 125.95,

    "criticalChance": 0,

    "criticalDamage": 2,

    "damageTaken": 1,

    "attackSpeedTicks": 8

  }

}
Adventures

Adventures are a passive way of earning combat XP, each adventure correlates to a room in the tower and they share the same potential drops. You will increase the XP gained from adventures at specific 'thresholds' every 5 levels of attack/defense for physical adventures and every 4 levels of magic for magic adventures. New adventures will be unlocked every 2 thresholds, it is unknown if unlocking a new floor of adventures inherently increases XP gained.

New Floor of adventures opens up for the player if the that particular floor has been opened by the community and the player reached certain stats (levels).

The formula for opening new floor of aventures is

Physical:

floor((atk+def)/20+1

Magic:

every 8 magic (with new thresholds every 4 magic levels).

(average)
 **2** | 11
 **3** | 21
 **4** | 31
 **5** | 41
 **6** | 51
Abilities

Abilities are part of Combat and fall into three groups: basic abilities, spells, and companions. Each ability is learned using a tome, and there are three ways to obtain tomes, by either; receiving the tome as a drop, inscribing the tomb through Inscription, or earning the tomb through Achievements.

Information about spells could be find here: Magic.

Information on basic abilities and companions will be found on this page.

## Basic Abilities

   Basic abilities fall into two groups: active (activated on use during battle; e.g. penetrative slash) and passive (continuously active while equipped, e.g. accuracy up).

Here is a list:

The following info has been scraped from in game menus as well as other wiki pages and is by no means definitive

also see this page ☀http://eternitytower.wikia.com/wiki/Inscription

Moreover, at level 20 of inscription you can find some more passive abilities.

## Companions

Companions are creatures summoned using companion tokens. The ability to summon a companion is earned from Achievements, and the companion tokens are dropped while having no companion equipped in any floor of the Tower(chances are increased the higher the floor, with the number of real players in the players group, and by any other effect on drop rates).
Paul McCormick

**Paul McCormick** is the love interest of Peri, the protagonist of Knife.

## Appearance and personality

In Knife, Paul is an angry and frustrated young man still reeling from the accident that broke his spine and cost him the use of his legs. He feels like his dreams have been shattered and he’s lost everything that made his life worth living, so he makes a few self-centered and even self-destructive choices in the first half of the book. But Paul’s loneliness and isolation also serve as the catalyst for a secret, extraordinary friendship that will change the course of his life.

## Trivia

* R.J. Anderson got the inspiration for Paul's character after reading A Swiftly Tilting Planet by Madeleine L'Engle.
* When creating Paul, Anderson contacted two quadriplegic writer friends for feedback on an early draft. Joe Chamberlain’s comment that “he’s a bit of an ass, but a believable ass,” gave her reassurance.
Bram I

Lord of Oldthistle Hall

Warden of Varden

Kella, Queen of Varria

King **Bram I** was the 6th King of Varria. He reigned from 344-360 but placed his son, Bram, as regent from 347 onwards. He suffered a nervous breakdown after his defeat in the 2nd Varrian-Thulish War. He was married to Inira, sister to King Sorrel of Thule.

His daughter, Kella was married to his predecessor and nephew, Erik II. He was also the son of Edane I.

He is considered to be one of the worst kings.
Party Mechanics

There are advantages and drawbacks to parties, in particular they affect drops and XP. Every player after the first contributes a bonus 20% to drop rates & 16% to XP rates and the final number is then split across party members.

One should take into concideration Need-Greed system (used for most of the drops; a player can chose if he/she wants the item and click "need" to roll for it, and the chance of getting the item spreads between other "needers", if any; or just between "greeders" if nobody clicked "need").

Making an ordinary loot drop quicker for one person (newcomer) is more effective in a group of five (e.g. lightning dart). However, getting a loot for one person (newcomer) which is not in the Need-Greed tables might be time-wise to be done in two (e.g. lavender).
Combat

The "Combat" page on Eternity Tower has been renamed to "Battle" page. For more info see Battle

Combat will now refer to the in-game mechanics for Tower and Solo Battles.

## Overview

Combat in Eternal Tower works in a real-time by using the servers internal clock and sending updates back and forth each fraction of a second. During Combat players are able to manually cast active abilities, while passive abilities and effects will be displayed as icons both at the top of the screen for the player who is effected; and underneath the player for others to see active effects and abilities.

Auto-attacks are generated according to each player and NPCs effective attack speed after bonuses are calculated. Auto-attacks have a base chance of 50% to hit their target when both the accuracy of the attacker and the defense stat of the player are equal(when attackers accuracy is higher than the targets defense the chance to hit increases, and vice versa). Basic targeted abilities unless otherwise stated also follow the same formula for hit/miss, however spells are not effected by the defense stat and have 100% chance to hit unless the target is under the effect of an ability that would create the chance to dodge.
Swift

UK Paperback (out of print)

**Swift** is the first book in the fantasy trilogy *The Flight and Flame*. It was first published in 2012 by Orchard in London.

## Dedication

"*In memory of my grandmother, Ivy-Mae Menadue Mitchell, whose legacy of love and saffron cake still endures.*"

## Summary

**To save her people, a wingless girl must learn to fly.**

As a piskey girl born without wings and raised underground, Ivy yearns for flight almost as much as she misses her long-lost mother. But the world outside the Delve is full of danger, and her dreams seem hopeless until she meets a mysterious faery who makes her an enticing offer: If Ivy helps him escape the Delve's dungeon, he'll teach her how to fly.

Freeing Richard could cost Ivy her reputation, perhaps even her life. But when her fellow piskeys start to disappear and her beloved little sister goes missing, Ivy has no choice but to take the risk.

Deadly threats and shocking revelations await Ivy as she ventures into a strange new world, uncovers long-buried secrets about her family's past, and finds that no one--not even herself--is entirely what they seem.
Abilities/dump

We have abilities and the list of abilities.

The current list won't be full. The goal of this page is to get most of the abilities. And to correct their descriptions!

1st column: Name (leave as is)

2nd column: Description (leave as is)

3rd column: New description (refine-1).

-- no changes? Write "—"

-- some changes? Write the new description.

NB: all Descriptions as is (2nd column) are how they are shown. That means that if it doesn't have a dot somewhere or doesn't have a whitespace, it really doesn't.

The goal is to technically proofread this....

## Refine-1

Globally here are the snall tedious changes:

* inserted "of" when needed or deleted when not needed
* deleted or added "the" and "a"
* "increase | deal" vs. "increases | deals" issue ("verb concordance" (or how it is called))
* hp for HP
* lvl for level(?or no?)
* ?

## Refine-2

There would be a refine-2. All should be done step by step

* dots after seconds
* s / seconds and min / minutes harmonizing
* whitespaces when needed
* brackets in the places needed to harmonize
* no dots at the end of descriptions
* ?
* ++ major changes in descriptions, with specifying "targets" more explicit

That might be only first refinery.

## What then?

New descriptions would be added.

If there would be new abilities, they would be separate from this list, or even refined in /dump2 instead of here(?).
Combat/Tower Strategies

## Floor 13

**tank:**

scream, taunt, evasive, armor up, defensive

**R1**: Nothing

**R2**: Scream, Evasive Maneuvers

**R3**: Taunt Snake after offtank Screams, can taunt additional as it becomes available

**R4**: Taunt, Evasive can be used, but only very early to ensure it's up for the next room

**R5**: Scream, Evasive immediately after. Taunt back worms from right to left after offtank screams, assuming HP isn't very low

**R6**: Scream, use Evasive early, make sure it's up before Dwarf enrage at ~10%

**R7**: Scream, Armor Up early, Scream as it comes up throughout the fight. Defensive Stance when below 40% HP

**Note**: Save cooldowns for 50% HP in general, to allow mages to catch up with healing.

**offtank/dps:**

Melee dps, brings scream

scream, berserk, slash, pen, exe

**R1**: Scream

**R2**: DPS, Berserk can probably be used here

**R3**: Scream, DPS Order: Snake, Jellyfish, Spider(s)

**R4**: DPS, save Slashes when Spirit is low to ensure they're up for next room

**R5**: Kill demons ASAP. Scream when all demons are dead (can be skipped if tank is high HP)

Either Offtank or Offmage use Berserk here to burst demons

**R6**: Focus Gorilla

Whoever isn't berserking for R5 berserks here.

**R7**: Focus Water Mage, switch to him immediately to avoid Ice Giant debuff

At 2-2.5k coordinate with mages and Berserk + Slash/Pen after they Air Ball to burst mage down

**offmage/dps:**

Mend, Mud, Slash, Pen Slash, Berserk

**R1**: DPS/Mend

**R2**: DPS/Mend

**R3**: DPS/Mend, DPS Order: Snake, Jellyfish, Spider(s)

**R4**: DPS/Mend, save Slashes when Spirit is low

**R5**: Mud tank after he uses Evasive, DPS/Mend

Either Offtank or Offmage use Berserk here to burst demons

**R6**: DPS/Mend, Focus Gorilla

Whoever isn't berserking for R5 berserks here.

**R7**: Focus Water Mage, make sure to switch immediately to prevent Giant debuff.

At 2-2.5k coordinate with mages and Berserk + Slash/Pen after they Air Ball to burst mage down

**Mages:**

Air, 2 Heal, Mud, Last ability - Healing Shield > Elemental Shield > HP Up > Earth Ball

Use Healing Shield if you have it during and after R5 when appropriate

Use Elemental Shield on offtank R1, use it when it's up on offmage. Tanks need to be on point with Screams/Taunts if using Elemental Shield.

**R6**: At least one mud here

**R7**: Mud here.

Air Water Mage at 2-2.5k HP to allow DPS to burst it down with Berserk
Crafting/Experience

For updated tables, see http://eternitytower.wikia.com/wiki/Crafting/Experience/V2

Crafting experience is one of the more difficult skills to upgrade. There is also an intentional lack of amount of experience-gained statistics in game. Luckily, someone has already gone through and recorded this data for all of us.

## Ways to Convert Extra Essences to Crafting XP

**Experience from Crafting Combat Items**
112.5 maple log
112.5 silver ore | 70 XP per silver ess
46.6 XP per maple log

 silver spear
400 maple log
100 silver ore | 75 XP per silver ess
15 XP per maple log
56.25 cherry logs
112.5 carbon ore
83.3 XP per cherry log
41.6 XP per carbon ore
Community FAQ

**How do I level up magic? It's so weak!**

1. Learn as many "Dart" spells as you can - eg Earth Dart, Air Dart, Fire Dart, Ice Dart
2. Equip strong armor
3. Fight the strongest things in Personal Quest that you can defeat with auto attack only
4. Use all your spells as much as possible

**What is Silver Essence used for?**

It's used to make silver gear. It can be found in the tower, personal quest, adventures, and sometimes while mining.

 Dagger
 Spear/Short Sword
 Helmet/chest/legs/shield
 Battle Axe/Long Sword

There are other essence types for stronger materials - gold essence, carbon essence, and so on.
Rebel

2010 UK paperback

**Rebel** is the second book in the *Faery Rebels* trilogy by R.J. Anderson. The book was first published in 2009 by Orchard in London. It was initially published in the US in 2010 under the title *Wayfarer* but was later republished in 2015 by Enclave Publishing under the title *Rebel.*

## Dedication

"*To Steve, who refused to settle for easy answers, and Mark, who showed me it's never too late to come home.*"

## Summary

The faeries of the Oak are in danger of extinction, and their only hope for survival rests in fifteen-year-old Linden. Armed with the last of her people’s magic, she travels bravely into the modern human world. Along the way she makes a reluctant ally— a human boy named Timothy.

Soon Linden and Timothy discover a danger much worse than the Oakenfolk’s loss of magic . . . a potent evil that threatens to enslave faeries and humans alike. In a fevered, desperate chase across the country, Timothy and Linden must risk their lives to seek an ancient power before it’s too late to save everyone they love.
Faery Rebels Wiki

**Welcome to the Faery Rebels Wiki!**
**The Faery Rebels Wiki** is a collaborative community website for R.J. Anderson's Faery Rebels trilogy and her spin-off trilogy, The Flight and Flame, set within the same world. Feel free to start a new page, vote on our poll, write a discussion post, or do anything to help us grow!

## Featured media

Arrow by R J AndersonR.J. Anderson talks about the world of KNIFEQ and A with RJ Anderson
## Series

### The Flight and the Flame

SwiftNomad

Twitter
*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Daemons

**Daemons** (業魔, *Gouma*; lit. "Karmic Demon"), are beings who have been effected by the Daemonblight from the Scarlet Night event. One factor which effects the if the output of a being is set to remain or become a daemon is malevolence, the type of darkness in a being's heart and is often seen as a dark shade of purple in the form of bubbles or a gas being emitted of species such as humans or Faunus.

Like Malakims, daemons do not have a set form. Some appear as completely enveloped beasts and others appear as their original form before becoming one, as well as retaining their sense of reason.

There are humans who have not become daemons but have the like of their powers residing within them. This causes those with visible changes to be shunned by the outside society and leaving them to be tormented or thrown into prison such as Titania, specifically built for the capture of daemons.

"*.*"

—About Daemons.

## Known Daemons

### Villains

* Salem (Leader)
* Van Aifread

## Gallery

### Villains

SalemVan Aifread
(Deceased)

## Etymology

* The name *daemon* is derived from *demon* or the Greek *daimōn*, in reference to *daimonic* typically means quite a few things: from befitting a demon and fiendish.

## See also

* Glenwood
* Hellions

## External links

* Daemons *Wikipedia*
* Daemons *Tales Wiki*
EternityTower Wiki

Eternity Tower is a multiplayer hybrid active/idle browser-based game with realtime, multiplayer cooperative combat originally created by konk353535 and maintained by volunteer developers The Wraith and Aes Sedai. It can be played here. The official Discord server can be joined here.

Progression in the game can be broken down into 4 combat skills and 6 non-combat skills, with separate tabs for many of these skills shown at the top of the game page.

Combat skills include:

* Attack
* Defense
* Magic
* Health

Non-combat skills include:

* Mining
* Crafting
* Woodcutting
* Farming
* Inscription
* Astronomy (listed as Magic)

The main premise of the game is to defeat floors in a tower; progression in this tower is shared by everyone.

See the Guide for Beginners if you are new to the game.

The game is free to play. Supporters who donate in the in game shop will get minor personal benefits or cosmetic enhancements.

(And just Special:AllPages of this wikia for better maintanence)

## External resources

* Some crafting, farming, personal quest PQ, inscription XP and other info can be found in the Info & Data page in game (linked in the Overview page).
Drop List

Users can get a variety of drops from the tower. These are useful as they progress through the tower.

## Personal Quest

**Ability Explanations**

* Accuracy (passive) level 1 - +8 Accuracy (+6 per level)
* Magic Wisdom (active) level 1 - +20% Magic power for 5 min, costs 15+20% of MP health, 24 hours cooldown

* Defense Up (Passive) Level 1 - +6 Defense (+4 per level)

* Health - +6% Health (passive), +2% per Level

* Attack Up (Passive) Level 1 - +10% Attack (+5% per level) [confirmed FL24]

* Phantom Strikes (Passive) Level 1 - 10% chance to attack twice. Extra attack deals 70% damage (+10% per lvl)
* Spiked Armor (Passive) Level 1 - Reflect 30% damage taken as magic damage. (+5% per lvl)

**Tool Drops**

There's a small chance to drop a bar, dagger, axe or pickaxe made from the same ore that the floor drops. For example, floor 10-14 might drop a tin pickaxe.

**Tower / Personal Quest Exclusive Drops:**

* Head
	+ Horned Helmet: Adds Attack and Accuracy, No Defense
* Off Hand
	+ Kite Shield: Adds Health/Armor, Reduces Attack Speed. Reference: https://imgur.com/a/ufYPc
	+ Spirit Shield: Adds Health/Magic Resist
* Weapon
	+ Scimitar: 1 handed weapon
	+ Broad Sword: 2 handed weapon
	+ Trident: Mage Weapon
	+ Wand: Mage Weapon
* Other Equipment
	+ Mining Hammers: Alternate to Pickaxe

## The Tower

Note that these drops are based on attacking the entire floor (beating all 6 waves sequentially) unless otherwise noted

**Floor 1**

* Lettuce
* Lettuce seed
* Rubia Flower Seed
* Pine log
* Stone
* Primitive pickaxe
* Primitve Axe
* 25 gold
* [Cow Poo r2] Primitive axe
* [Flower field r4] Accuracy up tome

**Floor 2**

* Defense Tome (Does not drop from miner)
	+ http://imgur.com/a/4j93D

* [R4] Brown Wizard - Brown Wizard Hat, Brown Wizard Shirt, Brown Wizard Pants, Brown Trident, Copper Wand
* [R5] Spiked armor
* [R7] Rabbits - Tin Horned Helmet, Tin Scimitar

**Floor 3**

* 30x Polished Stone (Crafting)
* Agrimony Seed (Farming/Inscription)
* [Herb Garden R3] Lavender Plant (Inscription)
* Juniper Plant (Inscription)
* Bronze Mining Hammer (Mining)
* Bronze Horned Helmet (Equipment)
* Phantom Strikes (Skill)
* Lightning Dart (Skill)
* Spiked Armor (Skill)
* Bronze Dwarven Idol (Mining)
* Tin Dagger (Equipment)
* [Herb Garden R3] Brown wizard hat

**Floor 4**

* Blue Mage - Blue Mage Hat, Blue Mage Shirt, Blue Mage Pants, blue mage trident, Spirit Shield
* health up(1)
* elemental shield(1) [costs 2500 if you sell it]
* iron idol
* lavender

**Floor 5**

* poison fragments shard (can be sold for 4)
* beech staff
* Silver Hammer (Mining)

## Adventure drops

Adventure also have some chance of giving a drop if it is a success. If it is a failure, it only grants XP and no drop.

Non-confirmed: the chances are the same when short, long or epic.

Non-confirmed: drop has exact % of drop in adventures like in a battle with the same creature.

Drops are the same as battling the same creature. Drop % is not the same.
Userscripts/basic

There are several ways to get info from the game.

The one is via Console.

The other is via WebSocket.

## Examples

There have been already examples of using several methods to enhance usability.

The links with some code examples:

* Userscripts
* List of Creatures/dump
* Equipment/dump

You might a well look through the code used in Userscripts (first link), which might help you a bit.

### Console

1) In battle

```
redis = new Meteor.RedisCollection('redis');
JSON.parse(redis.matching('*').fetch()[0].value)

```

(maybe there are some other RedisCollection s?)

2) Not in battle

Meteor.connection.\_mongo\_livedata\_collections. ...

For example,

```
Meteor.connection._mongo_livedata_collections.items.find().fetch())

```

Instead of Items there are some other useful things (might give you from exact time the crafting ends + what you craft/inscript + experience you get per crafting / farming / mining anything).

*Use copy(Meteor.connection.\_mongo\_livedata\_collections.items.find().fetch())) to copy the contents to the clipboard!*

### WebSocket

The question is whether everything can be retrieved in a way mentioned before?

Anyway, listening to the WebSocket might help.

Here is the code to start tracking WebSocket (thx, Aes Sedai)!

```
// ==UserScript==
// @name         Meteor Monitor
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  description
// @author       You
// @match        http*://*.eternitytower.net/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    if (Meteor.isClient) {

        window.logger = {
            active: true
        };

        // log sent messages
        var _send = Meteor.connection._send;
        Meteor.connection._send = function (obj) {
            if (window.logger.active) console.log("send", obj);
            _send.call(this, obj);
        };

        // log received messages
        Meteor.connection._stream.on('message', function (message) {
            if (window.logger.active) console.log("receive", JSON.parse(message));
        });
    }
})();

```

It is used for TamperMonkey. But you can just paste the whole function() to console, and it will work! It will be pasting via console.log() all the messages.

**How to stop that stream?**

Write in console:

```
window.logger.active = false

```

**Question is**

Can we, for example, paste it not to console.log, but ... to push everything we logging to an array instead?

...
Salem's Faction

**Salem's Faction** (セイラムとその配下, *Seiraamu no*) is Salem and the subordinates assisting her in her plans. Their objective is not clear, but it apparently involves changing the world of Remnant through the use of the Relics. They also appear to be hunting down and taking the powers of the four Maidens, though to what end is not known. The group is closely connected alliance with the Grimm Leader, as their headquarters is located near to their lair/nest, a desolate spawning ground for the Creatures of Grimm.

Apart from Salem herself, known members include Cinder Fall, Doctor Arthur Watts, Tyrian Callows and Hazel Rainart. Known associates of the group include Cinder's own subordinates, as well as some elements of the White Fang under Adam Taurus. Haven Academy's headmaster, Professor Lionheart, serves as an informant in Mistral. Their opponents include Ozpin's Group as well as the Academies and the Kingdoms.

"*Because of your efforts, Beacon has fallen. And Haven will be next.*"

—Salem.

## Members

* Salem
* Arthur Watts
* Tyrian Callows
* Cinder Fall
* Hazel Rainart

### Allies

Other associates of the group include Cinder Fall's underlings, Emerald Sustrai and Mercury Black, as well as Adam Taurus of the White Fang. They also have an informant in Mistral, who is revealed to be Professor Lionheart, the headmaster of Haven Academy.

In a panel at RTX Sydney 2017, Miles referred to the team as Team WTCH (Witch).

## Gallery

### Main

Salem
(Leader)Dr. Arthur WattsTyrian CallowsCinder FallHazel Rainart

## History

### Past

The origins of the group are not clear, though at some point prior to the start of the series, Cinder Fall and the other members were presumably brought into the fold by Salem to assist in her plans. Hazel, one of the members of the group, also states that they have fought and "dealt with" both Silver-Eyed Warriors and the Slayers in the past.

## Synopsis

The activities of Cinder Fall and her group, including the recruitment of Adam Taurus and the White Fang, the theft of the Fall Maiden's powers and the destruction of Beacon Academy, were carried out under Salem's direction. Cinder's status as the Fall Maiden is described by Salem as being "key" to their further moves. Due to Cinder's new unspecified "weakness", Salem instead opts to keep Cinder close to her.

The actions of the other members are not known in detail. Tyrian has been on the hunt for the Spring Maiden for some time, though at a meeting following the fall of Beacon, he is reassigned to capture and retrieve Ruby Rose after she defeated Cinder. At the same meeting, Watts is assigned to carry out Cinder's role in meeting with Professor Lionheart in Mistral. Hazel is to attend a meeting arranged by Adam Taurus with the leader of the White Fang, Sienna Khan, in order to bring him to heel.

Following Beacon, Haven Academy appears to be their next target.

## Notes & Trivia

* Although not an official name, composer Alex Abraham named the theme that plays when Salem walks into the meeting room in "The Next Step", "A Dark Cabal", most likely referring to Salem's faction.
User Scripts and Styles

## What is a user script?

User scripts are small modifications made to your browsing experience. For Eternity Tower players, these are scripts which assist your playing experience in small, mostly cosmetic ways. Below is an example using Pete's Eternity Tower Mining Details.

### Are user scripts allowed?

According to the rules found here:

* Botting - Not allowed, will result in permanent ban
* Macros - No, all actions must be 1:1
* Client addons - Fine, although must be read only. If it's performing actions for you, that's considered botting.

To clarify, you may have a script which reads information from the game and uses that information in a helpful or useful way, as long as the script doesn't perform actions (such as button clicks). A macro is a type of shortcut, allowing multiple commands to be bound to a single command (such as a button press triggering all of your combat abilities at the same time).

Greasy Fork, and the user scripts referenced on this page are considered 'Client Addons'.

## Getting Started as a Player

1. Install Script Manager
	1. https://greasyfork.org/en
2. Install Userstyle Manager
	1. ~~https://userstyles.org/help/stylish~~ Stylish has been comprimized for sending users' browser history to its servers[1].
	2. Use Stylus, or something else instead: https://github.com/openstyles/stylus

## Scripts

https://greasyfork.org/en/scripts/by-site/eternitytower.net

https://greasyfork.org/en/scripts/31483-etstats-fork/ (mefail's and julepalme's)

## Userstyles

https://userstyles.org/styles/142303/dark-eternity-tower (Aes Sedai's dark mode)
Villains

**Villains** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## Gallery

Adam TaurusDr. Arthur WattsArtorius CollbrandeCinder FallEmerald SustraiHazel RainartMelchior MayvinMercury BlackNeopolitanRoman TorchwickSalemShigure RangetsuTyrian Callows
Woodcutting

## Overview

Woodcutting is 1 of the 6 non-combat progression skills in the game. The Woodcutting tab can be unlocked when the player has crafted a primitive axe. There are only passive elements to Woodcutting. Woodcutting gives you different types of wood material and woodcutting XP.

## Woodcutters

You can hire woodcutters for gold and a woodcutting axe. The cost to hire woodcutters increases with tier. Unlike miners, the quality of the axe is reflected in the statistics of the woodcutter. This results in faster wood collection, multiple drops per collection, and the likelihood of getting rarer drops.

### Levels and Logs

Higher woodcutting levels unlock new woodcutters you can hire. A woodcutter can cut logs of its own level and lower. The requirements for crafting different axes are listed on the crafting page.

## Retirement

Woodcutters cannot be fired, but instead activate Retirement. This causes the woodcutter to chop wood 1,250% faster for 60 seconds, after which the woodcutter retires. This can be used to buy new tiers of woodcutters or as a more active way of chopping wood when you have a lot of axes and money but need logs quickly.
Magic/calculations

Based on the information from Magic#Costs of mages.

Based on that we might need to make a calculator (when the investments pay off?).

*Take into account, we don't have the formula of hired-mage increase, so the calculator could only give some approximate time then (if created).*

## Plan A. First hire 1 mage; then 1/3/6 to catch up

**Maths of Upgrading Mages.**

**Two projects.**

Before.

VARIABLES

- budget = 50k

- main mage: shards per hour = 66

- main mage: % chance to get 2x shards = 8%

- shard per hour upgrade cost = 5.7k

- hiring mage: cost per hour1 = 730 (at 66 + 8%)

\*- hiring mage: cost per hour2 = 734 (if upgraded 66->67 + 8%)

COUNTING VARIABLES:

NOW (if 66 + 8%)

1) - hiring mage: shards per hour1 = 66/2 = 33

2) - hiring mage: % chance to get 2x shards1 = 8%/2 = 4%

3) - main mage: shards per hour, adjusted on %-chance1 = 66\*2\*8% + 66\*1\*(100%−8%) = 71.28

4) - hiring mage: shards per hour, adjusted on %-chance1 = 33\*2\*4% + 33\*1\*(100%−4%) = 34.32

NEW (if 67 + 8%)

1) - hiring mage: shards per hour2 = 67/2 = 33.5

{it is now correct, because it will be floored to 33, but whatever}

2) - hiring mage: % chance to get 2x shards2 = 8%/2 = 4%

3) - main mage: shards per hour, adjusted on %-chance2 = 67\*2\*8% + 67\*1\*(100%−8%) = 72.36

4) - hiring mage: shards per hour, adjusted on %-chance2 = 33.5\*2\*4% + 33.5\*1\*(100%−4%) = 34.84

# =

Project 1.

Invest in one mage (50k).

Project 2.

Buy one upgrade (5.7k). Invest in one mage the rest (50k − 5.7k).

{Tip: Hiring one or seven mages will give the same amount of shards}

{Tip: Though the mefail's calculators says that there is difference. Hm. If it because of flooring?)

# =

Calculations.

Project 1.

Hours\_hiring\_mage\_works1 = 50k / 730 = 68.5 hours (with 34.32 shards per hour, adjusted).

Total\_hiring\_mage\_makes1 = 68.5\*34.32 = 2350.92

Total\_main\_mage\_will\_make1 = 71.28\*68.5 = 4882.68

SubSubtotal1 = 2350.92 + 4882.68 = 7233.6 (in 68.5 hours)

Project 2.

Hours\_hiring\_mage\_works2 = (50k−5.7k) / 734 = 60.35 hours (with 34.84 shards per hour, adjusted).

Total\_hiring\_mage\_makes2 = 60.35\*34.84 = 2102.59

//Hours\_that\_main\_mage\_will\_be\_alone = 68.5 − 60.35 = 8.15

Total\_main\_mage\_will\_make2 = 72.36\*68.5 = 4956.66

{Tip: to harmonize the time, we took the main mage time as constant, 68.5. So if project 2 main mage will work alone for a long time}

SubSubtotal2 = 2102.59 + 4956.66 = 7059.25 (in 68.5 hours)

SUBTOTAL

All hired mages dissapeared.

7059.25 − 7233.6 = (−174.35) shards lost in 68.5 hours.

# ==

{How many time do we need to recover those 174.35 with a new efficiency?

That is when the number of mages matter}

With no hired mages:

174.35 / (72.36 − 71.28) = 161.44 (7 days)

With three hired mages:

174.35 / ((72.36 − 71.28) + 3\*(34.84 − 34.32)) = 66.04 (3 days)

With all (six) hired mages

174.35 / ((72.36 − 71.28) + 6\*(34.84 − 34.32)) = 41.51 (2 days)

## Plan B. First hire 6 (all) mages; then 1/3/6 to catch up

**Maths of Upgrading Mages.**

**Two projects.**
Farming

## Overview

Farming is 1 of the 7 methods of progression in the game. The Farming tab can be unlocked for free from the moment you start the game. Farming gives you different types of plants.

You buy seeds at the Seed Shop, which you then plant on a Farming Plot. 4 plots are available, unless the Farming Upgrade is bought in the Premium Shop which increases the amount of plots to 6. Plants grow over time, and can be harvested once fully grown by clicking on them.

## Food

Various kinds of plants useful for combat. There are two kinds of food: Instant Food and Slow Food. Instant food heals an amount of HP or Energy when used in the Equipment & Stats page, but has to be digested for a while before you can eat more. Slow Food regenerates HP or Energy over a period of time.

HP regeneration does not work during battle. But energy regeneration does work during fights.

## Herbs

Herbs, or flowers, are used in Inscription to create Pigments. One flower is equal to one Pigment.

A tip: only rubia flower after planting and pigmentizing could be either sold with 0 profit, or transformed into berserk lv.1 book with +200 gold profit.

## Trees

Trees can be planted to gain Logs and Farming XP. However, as trees take a long time to grow they are not a very viable alternative to Woodcutting (a tree gives 20 logs only). Useful to gain of XP only whenever you are AFK.

## Gold

XP
--
Crafting

Crafting is the 2nd of 7 methods of progression in the game. It can be unlocked for free at the start of the game. Crafting turns item(s) into a different item, rewarding crafting XP. Each item takes a certain amount of time to craft.

## Layout

### Items

At the top of the crafting page, you can see a list of every item that you own, along with the quantity of that item. Most items can be stacked with other items of that type; the exception to that is gear. Gear (which includes pickaxes, axes, weapons, and armor) cannot be stacked as each piece has different stats.

You can also sell items from this list. The amount of gold rewarded will be displayed while hovering over the item. When selling a stack of items, you can choose how many of them to sell at once. Selling takes no time.

### Recipes

Below the items section is a list of all available recipes. The recipes displayed can be filtered by category and tier. Note: the scissors icon in requirements shows the crafting level you need to be to craft that item.

## Crafting

Clicking a recipe will add it to your crafting queue if:

* Your crafting level is sufficient
* You have enough of each item
* You have enough space in your queue

Certain items, such as copper bars, can be multi-crafted. In the case of copper bars, up to 100 of them can be crafted in one queue slot. They will take 100 times the default time to craft, and will reward copper bars only upon completion. Use the Craft Max button to craft the maximum of that particular item (if the item can be multi-crafted).

## Types of items

### Categories

 Astronomy

### Crafting Items

In addition there is a Gold crown, that can be obtained through getting a goldcrown scroll from boss at floor 6.

It gives 55 experience and sells for 425 gold (lvl 31, 60s).

*lvl means level of crafting*.

## Queue Slots

Each item, or set of items, requires 1 queue slot. You start the game with 2 queue slots, however you will gain more as your crafting level increases.

 5
 15
 35
 60
Knife (character)

## Knife

**Knife** is the titular protagonist in *Knife*, the first book in the *Faery Rebels* trilogy by R.J. Anderson. Though she is replaced as the main protagonist by other faeries in the following books, she still plays a central role in the narrative of the series.

## Appearance and personality

Knife is a curious faery who cares little for rules. She has long white hair, that becomes pale blonde as a human, and dark eyes. Knife possesses a no-nonsense attitude. She is lean with long legs and has an unconventional, almost feral, beauty.

## History

### Knife

Originally named Bryony after her mother, the young faery is six years old when we are first introduced to her in the story.

## Relationships

### Wink

Knife's ongoing interactions with Wink as foster-mother, ally, and eventual trusted friend play an important part in the first novel.

## Trivia

* R.J. Anderson drew Knife at the age of sixteen as a fierce-looking, dagger-wielding young woman with white hair and dragonfly wings.
Heather

**Heather** is a faery who lived in the Oak during the Days of Magic, before the Sundering.

## History

In her first diary entry, Heather reveals herself to be fourty-one years old.

## Relationships

### Lavender

Lavender is Heather's dearest friend. Upon Heather's death, Lavender took care of her daughter Valerian.

### Jasmine

Heather and Jasmine had been friends for a short while, but when Heather ventured into the Outside, Jasmine grew cold towards her.
Valerian

**Valerian** was the Oak's Healer in *Knife* before becoming Queen in *Rebel**.*

## Appearance and personality

Valerian is unusually perceptive, compassionate and mature compared to the often selfish and short-sighted faeries around her. She is tall and said to have an austere face, with long brown hair and grey eyes.

## History

### Rebel

Valerian's role changes from healer to queen after the former queen of the Oak passes away. However, she continues to be a humble servant as well as leader, and her calmness and wisdom make a powerful impression on everyone she meets.

## Abilities

Valerian possesses the queenly supernatural gift of The Sight, which gives her glimpses of the present and future and helps her to make the right decisions for her people.

## Trivia

* Valerian is named after the plant, which is known to soothe anxiety and help with sleeping disorders. This is fitting as she's the Oakenfolk's healer.
* R.J. Anderson has stated that the character of Valerian was influenced by the Wise Women characters that feature prominently in the children's fantasy stories of George MacDonald and John White, as well as the female personification of wisdom in the Biblical book of Proverbs on which they were based.
Ivy

Illustration by Rory Kurtz

**Ivy** is the main protagonist of the fantasy trilogy *The Flight and the Flame* by R.J. Anderson.

## Appearance and personality

Ivy is a rather sickly piskey, born without wings. She has black hair, green eyes and pale skin. Her frail appearance is due to the sickness in her birthplace the Delve, which affects her as she is half-faery.

## Abilities and skills

Due to her wingless state, Ivy developed the ability to shift into a swift, and later a peregrine falcon. While in these forms she is able to fly.
Nomad

2014 UK paperback (out of print)

**Nomad**is the sequel to *Swift* and the second book in the fantasy trilogy *The Flight and Flame*.

## Summary

**Cast into exile, she must return to free her people.**

Banished from her underground home by Betony, the queen of the Cornish piskeys, young Ivy sets out to forge a new life for herself in the world above. But a deadly threat lingers in the mine, and Ivy cannot bear to see her people suffer while Betony refuses to believe. Somehow she must convince the queen to let them go.

Her mission only becomes more complicated when Ivy starts to dream of the ancient battles between her ancestors and the spriggan folk. Who is the strange boy in her visions? Could her glimpses of his past help Ivy find a new home for her fellow piskeys?

To find the answers, Ivy must outfly vicious predators, outwit cunning enemies, and overcome her own greatest fears. And when evil threatens the people Ivy loves best, it will take all her courage, faith, and determination to save them.
Abbey

The **Abbey** (アビー, *Abī*), is a large organization which focus on the use of the powers from the Malakhims; a group of spiritual beings who are alternatively used as familiars of no will to purify or destroy the world in *Tales of RWBY*. It is said that the Abbey seal off a malakhims will before tethering to them for their artes, referring to them as "exorcist techniques" or "praetor artes".

They are the leaders of the Exorcists.

"*.*"

—About the Abbey.

## Members

* Artorius Collbrande (Leader)
* Shigure Rangetsu
* Melchior Mayvin
* Oscar Dragonia
* Teresa Linares

## Gallery

### Members

Artorius Collbrande
(Leader)Shigure RangetsuMelchior Mayvin

## Etymology

* An **abbey** is a complex of buildings used by members of a religious order under the governance of an abbot. It provides a place for religious activities. The concept of the abbey has developed over many centuries from the early monastic ways of religious men and women where they would live isolated from the lay community about them.