Level 9

## Level 9: "Suburban Twilight"

### Description:

**Level 9** is an infinite suburban area at midnight. This level has darkness similar to that of Level 6, although not as dangerous. The houses vary in design and size, and each are completely different. Although there are reports of spotting two houses near each other that are the same.

The houses of **Level 9** appear to be furnished and fairly new, although there is no power source for the lighting systems to function. Some houses have a chance of being empty. Many useful objects, such as pockets, can be found inside these houses and areas similar to them. The furniture of these houses is what a person would expect from a normal house, such as sofas, televisions, beds, refrigerators, etc. Items that require a power source are not functional. Some of these houses have fully furnished yards at the back of the house. Another anomalous property of this level is that you can find two houses weirdly clipped inside of each other when travelling too far, which is physically impossible.

The streets of **Level 9** are the more dangerous area of the level. The wet asphalt roads are unpainted and are covered with leaves in some areas. The puddles in some spots of the roads indicate that the level had once rained before. The stone sidewalks are normal and don't seem to have any anomalous oddities. Any walkways that lead to grass fields will lead to Level 9.1 and, on rare occasions, Level 9.10. Wandeering off the walkway into the fields will for some reason lead to Level 10. The street lamps are usually powered off, and are inactive, although some flicker off and on and are sometimes even powered. It is unknown where the power originates. Be aware of the foggy mist that can appear, due to the fog being the spawning mechanism for The Mangled.

Entities that can appear in **Level 9** are Deathmoths, Smilers, Skin-Stealers, Jerry, Hounds, Death Rats, Warning Kites, Bone Theives and many Wretches. Sightings of The Frayed have been reported, but it seems that they have wandered into **Level 9** from Level 8. Level 9 also includes some of its own special Entities, the most notable ones include The Neighborhood Watch and The Mangled.

### Colonies and Outposts:

There are a few Groups that live and roam **Level 9**, as Groups can be set up in **Level 9** although this is a very dangerous task, and none have been recorded for this entity at the moment.

### Entrances and Exits:

#### Entrances:

* To enter, falling through the floor randomly in Level 8 is the main method of entering Level 9 for most wanderers.
* Crawling up the sewer grate in Level 34 will lead to **Level 9**.
* One of the many doors inside Level 92 can lead to **Level 9** as well as other levels.
* The revolving door in Level 40 will lead to **Level 9**.
* The yellow arcade cabinet in Level 25 will lead to this level.
* Entering one of the doors in Level 54 will lead to **Level 9**.
* The animated houses of Level 94 can rarely bring you to this level.

#### Exits:

* To exit, following the arrow street signs will soon lead to Level 11 after one-hundred (100) to two-hundred (200) miles, although this will only be the case when following the signs.
* Walkways that lead to grass fields will lead to either Level 9.1, Level 9.10 or Level 10.
* Entering a house will have a chance to randomly transport you to Level 53.
* Finding a playground and crawling through any kind of tube structure with white glowing interior windows will commonly teleport to Level 283's tubes.