About Monsters

In **Volzerk: Monsters and Lands Unknown**, there is an island called Fort Lemuria where it's rich landscape was dotted with countless mysterious ruins and inhabited by strange animals known as Monsters. As part of the Research Commission, the player is tasked with investigating the island and the monsters that live there.

The game has a deep monster breeding system as well as a unique system of characters imparting different abilities to monsters, allowing players to raise the monsters of their choosing.

Players can also crossbreed monsters with their online friends.

## Monster Types

There are 2 types of monsters:

* Mou-Mon
* Mini-Mon

## Element Types

There are 5 Element Types: Void, Flame, Air, Bolt, and Aqua. Each type has both strengths and weaknesses.

Flame beats Air, Air beats Bolt, Bolt beats Aqua, Aqua beats Flame.

### Element Score

Element Strengths are represented with a number. When using an attack of a certain Element, the matching Element Score is used to calculate damage. Normal attacks will use the character's inherent Element. When receiving damage, all Element Scores are used to calculate damage. Using an Element which has advantage over the target's Element will result in more damage.

## Crossbreeding

Crossbreeding two monsters gives birth to a new monster, which will inherit its parents' abilities and elemental characteristics. Breeding two Mou-Mon of opposite genders of the same generation will produce a new Mou-Mon of the next generation. Mou-Mon that have been used to Crossbreed may no longer be used during quests. The Mou-Mon's Hearts and previously acquired experience will be passed on to the new Mou-Mon; however, not all inherited Hearts will be active. Only active Hearts will be passed on to the offspring.

## Hearts

Mou-Mon each have their own latent potential. By doing an Initiation of Hearts, characters can impart Hearts on Mou-Mon's empty Heart slots to grant them abilities.

### Heart Slots

* **1st Generation:** 4 slots
* **2nd Generaion:** 6 slots
* **3rd Generation:** 8 slots
* **4th Generation:** 10 slots
* **5th Generation:** 12 slots

### Heart Rarity Value

Hearts have rarity value where higher values can hold stronger abilities. Rarity is ranked as S, A, B, C, and D where S is highest.

### Initiation of Hearts

Characters can impart their hearts to Mou-Mon to strengthen their abilities. To initiate hearts, the Mou-Mon must have an empty Heart slot as well as a matching weapon type to the character. There are also some characters who can initiate Hearts for any type of Mou-Mon.

The Heart ability is randomly granted to the Mou-Mon according to the rarity of the Mou-Mon's Heart slot. The S-rank heart slot is not limited to only S-rank Hearts - they can also receive a 4-star character's S++ Hearts as well.

### Recommended Initiation

This function is unlocked after clearing Main Episode: Scene 2. The player may select Recommended Initiation to have the game automatically match characters to a single Mou-Mon's empty Heart slots, initiating all applicable Heart slots at once.

### Hearts Awakening

When Crossbreeding, the child Mou-Mon will inherit all of the parent's Hearts but not all will be active. However, the player has the ability to randomly change which Hearts are active from among all those available by performing a Hearts Awakening.

You can choose which Hearts to keep by "locking" the Heart before you perform a Hearts Awakening. Unlocked Heart slots will be shuffled and chosen randomly from the remaining Hearts.

## References

1. ↑ [1] Official Volzerk Help Doc
2. ↑ [2] Official Volzerk Help Doc
3. ↑ [3] Official Volzerk Help Doc