recursal/Fanatic-Fandom huggingface dataset:
Transmutation Effect

### Rules

Every 1 min all sources' amounts are randomly interchanged among themselves and a random source's amount is increased by 5.

### Reward

Add 5 free attribute points

Longer Challenge - 2 ~ 8 Hours - Depends on Mysteries & Activeness

Near-instant at High Mysteries.

## Strategy

Play a typical game of Prodigy / Interrogator, but now you have more power at your disposal as Ley Apexes. Do bursts with Void Entities in order to increase the Mana Gems to a higher output.

In the end, it will be a waiting game of slightly getting more Mana Gems, and waiting for the Sources every change to ultimately getting all the Sources required.

Attributes:

* 100 Intelligence
* 25 Insight
* 100 Spellcraft
* ~Patience
	+ ~Wisdom

## Fast Strategy (~e100 Mysteries)

Use Chronomancer / Homunculus (start with Pixie if you need some levels to cast spells). Your Homunculus needs to be able to get to 1e221 Mana Gems for this to work.

Cast the spells below when they're available and then just wait until the challenge switches your sources around and Homunculus will buy them instantly.

Attributes:

* 100 Wisdom

Spells:

* first,  when you can cast it.
These Will Suffice III

### Rules

Profit bonus from mysteries is increased to the bonus that would result from having 1e48 mysteries.Must have NO MORE than 9 upgrades.

### Reward

Add 5 free attribute points

Timed Challenge - 1 Hour

## Strategy 1

### Outdated

##### With changes to Upgrades

Upgrades:

1. Spell Slot
2. Spell Slot
3. +3 Spell Shards
4. +400% Rift
5. +300% Rift (or another 300+ profit upgrade)
6. Probabilities Manipulation (bonus depends on voidgates)
7. Best Medal achievement profit
8. Source based upgrade (Tower- Rift)
9. Source based upgrade (Tower- Circle)
	* Or best Profit providing Upgrade(s)

Attributes:

* 25 Insight
* 50 Wisdom
* ~50 Spellcraft
* ~75 Patience

### Voidmancer / Interrogator

Spam Voidbolt and charge

When you get to , switch it out from Voidbolt to charge. Continue switching between Syphon & bolt to combo.

Note\* Leave Void Entities on the screen for as long as you can *(for Voidmancer's Void Trap ability)*, but be sure to click the Voids' before they disappear.

*(Completed by Jeynii & Demigod100, as well as a few others through this strategy)*

### Attributes:

* 50 Insight
* 50 Spellcraft
* 50-100 Wisdom
	+ 25-50 Empathy(As much as possible after doing the 3 above)
	+ 75 Patience (Not necessary)

### Upgrades

* 2 Spell Slots- Get these first, the others below can be aquired in any order.
* Increase Nexi profit by 300%
* Increase Nexi profit by 400%
* Increase Nexi profit by 200%
* Increase Rift profit by 300%
* Increase Rift profit by 200%
* Probabilities Manipulation- Increases profits based on Rifts

### Voidmancer / Spellhound

* Set source buying to max and throughout the challenge, try to buy whatever has the most available sources, but make sure to focus on Nexi and Rift.
* Whenever a Void Entity appears, keep it on screen as long as possible before capturing it.
* Start with Voidbolt and Spell Focus, casting Voidbolt whenever available
* When you unlock Summoned Winged Night, switch out Spell Focus and cast this until you unlock Ebon Truncheon
	+ If you become low on void mana and are not getting sources quickly, switch back to Summoned Winged Night until you get back to 20k+ Void Mana.
Ritual Of Power

## Ritual Of Power

### Description

Increases profits, based on total amount of times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(
(
C
1
)
×
0.9

)

0.45

×
I
1

{\displaystyle ((C + 1) \times 0.9)^{0.45} \times I + 1}

Increases profits by:

(
(
C
1
)
×
0.9

)

0.45

×
I
×
100
%

{\displaystyle ((C + 1) \times 0.9)^{0.45} \times I \times 100\%}

where:

# * C
Ritual of Power Casts This Exile

{\displaystyle C = \text{Ritual of Power Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Places Of Power IV

### Rules

Level requirements reduction increased by 60.Clicks earn 2 times more Spell Shards.

Passive Shards generation starts at 100 Shards per sec.

Level requirement for Ritual of Power is reduced to level 1.

 can only be cast after Shadow Spell has been cast, casting wrong type of Spell causes your next  to fail (lose a Spell Charge) and causes you to lose all Mana.

Every  cast additionally multiplies all profits 2 times, stacking multiplicatively.

### Reward

Accumulated Spells starting times cast is increased by 500

## Strategy

With a very active strategy you can do this in 30-50 minutes.

Intelligence 50

Spellcraft 100

Wisdom 100

Patience 175 (not necessary with active strategy or autoclicker)

Mastery 100

Empathy 125

Points might be sub-optimally allocated, but this is what I had.

Pet: Shadow Stalker into Ebonshand asap.

Spell: Dancing Flame, Condensing Shadows on reckless at all times. The rest depends on phase.

In the beginning keep in idle mode to help building Ebonshand bonus while collecting LS and having Day into Night on reckless.

Once your LS is ~1.5e5 you can start sustaining Critical Mass and RoP constantly, so switch to those two on Reckless. Upgrades might play a role so if you find that this is not the case use Flash Fire and RoP manually instead, until you can switch to CM and RoP.

During this phase keep off idle mode. It also helps a lot to cast, manually, Empower and Day into Night.

NOTE: no Onyx Hound as you can never really sustain it. The problem is Condensing Shadow bonus being too low, hence LS spawn too rare. Also, you can't keep Day into Night on reckless or it is likely to reset your RoP bonus.
Ritual Of Potency

## Ritual Of Potency

### Description

Increases profits, based on times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(
C
1

)

0.8

×
I
×
0.5
1

{\displaystyle (C + 1)^{0.8} \times I \times 0.5 + 1}

Increases profits by:

(
C
1

)

0.8

×
I
×
50
%

{\displaystyle (C + 1)^{0.8} \times I \times 50\%}

where:

# * C
Ritual of Potency Casts This Exile

{\displaystyle C = \text{Ritual of Potency Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Radiant Pools

## Radiant Pools

### Description

Increases Arcanasprings profit, based on times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Arcanaspring profits by:

(
C
1

)

0.81

×
I
×
2.15
1

{\displaystyle (C + 1)^{0.81} \times I \times 2.15 + 1}

Increases Arcanaspring profits by:

(
C
1

)

0.81

×
I
×
215
%

{\displaystyle (C + 1)^{0.81} \times I \times 215\%}

where:

# * C
Radiant Pools Casts This Exile

{\displaystyle C = \text{Radiant Pools Casts This Exile}}
# * I
Incanatation Efficiency

{\displaystyle I = \text{Incanatation Efficiency}}
Plague Zombie

### Description

Instantly earns 20 sec of production, granting Mana, based on charges. Consumes 15% of charges left on use.

## Details

Each cast spends:

⌊

0.15
×
(
C
−
1
)

⌋

1

{\displaystyle \left\lfloor 0.15 \times (C - 1) \right\rfloor + 1}

charges, and grants mana equal to:

(

⌊

0.15
×
(
C
−
1
)

⌋

1

)

×
E
×
20

{\displaystyle \left( \left\lfloor 0.15 \times (C - 1) \right\rfloor + 1 \right) \times E \times 20}

seconds of production.

where:

# * C
Current Charges

{\displaystyle C = \text{Current Charges}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}

## Analysis

See also: Voracious Plague, Heart of the Grave

Here is a small example illustrating the point of casting the spell with more charges:

 7
 8
 13
 14
 15
Trial of Innovation

The Trial of Innovation is a new type of Trial added in the "Grave Omens" update. Completing it grants one Research item, and it can be done without forcing an exile.

### How it Works

Starting the trial starts a 60-minute timer. This 60-minute timer can be skipped using a Time Warp from the Market, or lowered by keeping  equipped, or significantly lowered with Controlled Takeoff. When the timer ends, the trial succeeds and grants its rewards.

### Rewards

Base Random Rewards:

* Blue crafting dust
* Enchanting dust
* x0.6 Green, Blue, or Red Catalyst Shard drop
* +1 Alteration Sand
* +1 Relic

Base Additional Reward:

* A random unobtained research item, if you are Paragon 9+, or
* 50% progression on a random common research item, or
* 25% progression on a random uncommon research item, or
* 12.5% progression on a random rare research item, or
* 6.25% progression on a random epic research item, or
* When you have all Research items at Legendary, you get 1 Breakthrough for a random enchanted Research item. Is affected by increases to additional rewards.
* 30 minutes of the Profit Buff in addition to one of the above additional rewards. Is affected by increases to additional rewards.

In total, it takes 310 Trials of Innovation to upgrade all 10 Research Items to Legendary rarity.

The Trial of Innovation will automatically fail if you change Realms while one is active. There is no other way to fail a Trial of Innovation.
Summon Horned Incinerator

## Summon Horned Incinerator

### Description

Autoclicks 14 times per second, earning pet experience.

## Details

Autoclicks

14
×
N

{\displaystyle 14 \times N}

 times per second.
Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

and Pet XP equal to:

(
1
F
)
×
M

{\displaystyle (1 + F) \times M}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Secret Recipe

## Strategy

The Secret Recipe is secret.

Reset all your attributes and do NOT spend any points (if you really want to, max Wisdom and Empathy, but spell charge time is not an issue even without).

Pick spellhound as a pet.

Do NOT buy ANY upgrade beside the spell slots. They are useless for the purpose, and harmful if you by chance buy summoning efficiency ones.

Every time you cast a spell you either hear a sound, which means you found the right "next ingredient" or you hear nothing, in which case you are restarting the whole process and need to repeat the sequence of correct ingredients up to the point you failed.

Use the spells with the shortest duration for each category. You are simply trying to find a hidden sequence of spell types (colors), and what matters is the cast, so a long duration is just a waste of time.

It's the easiest challenge there is.

Note: If you restart the challenge the recipe stays the same, even if you win. In my case it was 4 incantation followed by 1 summon.
Void Milking

Do NOT collect more than 9 Void Entities.

Medium to Longer Challenge - 1 ~ 6 Hour Challenge, depending on efficiency & Upgrades

## Strategy

Don't collect any voids - it is not necessary to start with Voidfiend.

Use  &  throughout the run.

After you've gotten all the Pet Experience upgrades, equip the Voidfiend and collect **ONLY 9** Void Entities.

Push through while using the Void spells to get as much Void Mana as you can.

**A little trick:** This challenge is good for unlocking certain Tier 2 pets due to the reduction in level requirements.

**Recommended pet unlocks:** Ent, Simulacrum, Arcanaworg.

**Strategy:** Start out with the Pixie and set up your attributes to at least cover the requirements for Ent, Simulacrum and Arcanaworg. When that's done, spread the rest of your attributes out among Wisdom and Intelligence, then throw excess points into Patience, as usual.

Get your clicker-summons up to autocast and let them run and keep buying sources. DO NOT CLICK VOID ENTITIES! Once you unlock your Ent, let it run for a while. It gives you a couple of quick achievements and income enough to buy the last sources needed to unlock Simulacrum (12,000 sources).

As soon as possible, unlock the Simulacrum and let it run for a while, again, earning you some quick achievements. Once you've spent long enough doing this (at your own discretion), switch to Spellhound and set up spells to obtain and spend as many shards as possible. Conjure Manabeast is your best friend in this run!

Once you have gathered enough spell shards, unlock the Arcanaworg and let it run for a while, again, obtaining you some quick achievements. **Enjoy your new pets!**

**Achievement trick:** There's a secret achievement that requires you to cast all Apprentice spells once in order of unlock. Since this challenge decreases level requirements by 60, this is a good place to do that. Once you get to work on the Arcanaworg, you're sucking up shards at a nice rate. Use these to charge all your spells. Remember to not cast any of them.

Once they're all charged, enter them into your spell bar and get them done. Remember to NOT cast Void Automaton until Void Lure has run out! If you catch more than 9 entities, then the challenge is lost and you have to start over.
Seethe In Shadows

### Description

Instantly earns Mana, based on Autoclick Profit, amount of Shadow Coals, and Liquid Shadow.

## Details

Grants mana, equal to:

(

B

0.6

×
0.1
1

)

×

(

S

0.75

1

)

×
E
×

P

C

×

P

A

×
20

{\displaystyle \left( B^{0.6} \times 0.1 + 1 \right) \times \left( S^{0.75} + 1 \right) \times E \times P\_{C} \times P\_{A} \times 20}

Charges every:

T

{\displaystyle T}

seconds, by:

S
×
R
×
0.05
%

{\displaystyle S \times R \times 0.05\%}

*See also: Liquid Shadow*

where:

# * B
Shadow Coals

{\displaystyle B = \text{Shadow Coals}}
# * S
Liquid Shadow

{\displaystyle S = \text{Liquid Shadow}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
# * T
Shadow Spell Charge Delay

{\displaystyle T = \text{Shadow Spell Charge Delay}}
# * R
Liquid Shadow Conversion Rate

{\displaystyle R = \text{Liquid Shadow Conversion Rate}}
Refined Wormhole

## Details

Skips time, equal to:

(

log

10

⁡
(
E
)
×
0.5
1

)

×
L
×
0.5
20

{\displaystyle \left( \log\_{10}(E) \times 0.5 + 1 \right) \times L \times 0.5 + 20}

 seconds. Does not stop active spells.

Charges each second, by:

(
D
1
)
×

5
12

%

{\displaystyle (D+1)\times {\frac {5}{12}}\%}

where:

# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * D
Time Distortion

{\displaystyle D = \text{Time Distortion}}

## See also

* Skipped Time
Lean Mean Shard Machine II

Timed Challenge - 1 Hour; 30 minutes if done correctly

## Strategy

Attributes:

* 25 Insight (optional, helps to level up to get Jas'Aham's Missile Storm, especially at early mysteries)
* Spellcraft (as much as you can afford, ideally 175)
* ~Wisdom
* 75 Mastery (optional, can help get JMS and Manabeast quicker)

Spells:

* (while a summon is active)
* (or another summon while you're waiting to level up, but don't put it on reckless and change it when the summon has finished its 5 odd minute duration.

Alternate Spells (much faster, finished in 15 minutes):

* 3 summons (you get many many more shards and therefore JMS casts and therefore shards spent with multiple summons clicking, as all your shard income is from clicks via Spellstaff and all your shard expenditure comes from JMS)
* (spells cast from left to right, so shard granting spells should always be the right of other instant spells)

Use Zombie at the beginning and then use Interrogator after you get to JMS. Optionally Spellhound.

You need to be able to get to  as quickly as you can, preferably within 35 minutes. Use Void Lure and collect void entities.

For extra help!

* Troubleshooting Guide
Nullzone

### Description

Increases evocation efficiency, based on amount of Anti-magic Domes and times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation Efficiency by:

(

(

(
C
1
)
×
5

)

0.9

×
I
1

)

×

(

(

(
B
1
)
×
0.5

)

0.95

1

)

{\displaystyle \left( \big((C + 1) \times 5 \big)^{0.9} \times I + 1 \right) \times \left( \big((B + 1) \times 0.5 \big)^{0.95} + 1 \right)}

Increases Evocation Efficiency by:

(

(

(
C
1
)
×
5

)

0.9

×
I
1

)

×

(

(

(
B
1
)
×
0.5

)

0.95

1

)

×
100
%
−
100
%

{\displaystyle \left( \big((C + 1) \times 5 \big)^{0.9} \times I + 1 \right) \times \left( \big((B + 1) \times 0.5 \big)^{0.95} + 1 \right) \times 100\% - 100\%}

where:

# * C
Nullzone Casts This Exile

{\displaystyle C = \text{Nullzone Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * B
Anti-magic Domes

{\displaystyle B = \text{Anti-magic Domes}}
Places Of Power

Level requirement for Ritual of power is reduced to 1.

 can only be cast after another Incantation or Summoning Spell has been cast, casting wrong type of Spell causes your next  to fail (lose a Spell Charge) and causes you to lose all Mana.

Every  cast additionally multiplies all profits 2 times, stacking multiplicatively.

You can't change hero class.

### Reward

Accumulated Spells starting times cast is increased by 200

Medium Length Challenge - 2 Hours - Active

## Strategy

Swap between casting  and .

While Ritual of Power's duration is active, spam ,  and . You will gain even more by having  in the 6th slot and clicking entities just as Ritual of Power casts.

Make sure to buy all sources as you can & you can also use other spells to combo and make more Mana.

Attributes:

* ~Wisdom
	+ 25 Insight
	+ 25 Intelligence
		- ~Spellcraft
Pit Lord

*Mighty Lords of the Pit answer to the call of only the strongest Demonologists. They are far more sadistic, powerful and bulky than common demons, and grow in power even faster.*

## Description

Just as the lesser , vastly increases Mana profits based on their level and experience, yield Mana periodically and gain experience only through  spells. Also increases the efficiency of Evocation spells.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

log

10

2

⁡
(
X
1
)
×
P
×

L

2.5

×
50

000
1

{\displaystyle \log\_{10}^{2}(X+1) \times P \times L^{2.5} \times 50\,000 + 1}

Increases profits by:

log

10

2

⁡
(
X
1
)
×
P
×

L

2.5

×
5

000

000

%

{\displaystyle \log \_{10}^{2}(X+1)\times P\times L^{2.5}\times 5\,000\,000\,\%}

Generates mana every 30 seconds equal to:

M

1.01

×

(

75
×

log

10

⁡
(
P
)
30

)

{\displaystyle M^{1.01} \times \left( 75 \times \log\_{10}(P) + 30 \right)}

Multiplies Evocation efficiency by:

log

10

⁡
(
P
1
)
×
L
×
0.025
1

{\displaystyle \log\_{10}(P + 1) \times L \times 0.025 + 1}

Increases Evocation efficiency by:

log

10

⁡
(
P
1
)
×
L
×
2.5
%

{\displaystyle \log \_{10}(P+1)\times L\times 2.5\%}

where:

# * X
Total Pet Experience

{\displaystyle X = \text{Total Pet Experience}}
# * P
Pet Abilty Power

{\displaystyle P = \text{Pet Abilty Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * M
Mana per Sec

{\displaystyle M = \text{Mana per Sec}}
The Artificer's Crown

### Max Effect

Increases Experiment and Crafting efficiency by 10% and character ability power by 200%.

## lore

While the shoulder pieces are a tribute to a craftsman's diligence and hard work, the Crown is passed on from person to person as a symbol of achievement. It's awarded for the most exquisite work of art annually, and the owner of the Crown is granted discounts and lucrative deals for any materials and resources they need.
Shadows Of The Void

[Toggle Notation]
Percentage
Multiplier

## Details

Multiplies profits by:

(

(

log

10

⁡
(
E
)
×
0.5
1

)

×
V
×
0.002
1

)

×
(
P
1
)

{\displaystyle \left( \left( \log\_{10}(E) \times 0.5 + 1 \right) \times V \times 0.002 + 1 \right) \times (P + 1)}

Increases profits by:

(

(

log

10

⁡
(
E
)
×
0.5
1

)

×
V
×
0.002
1

)

×
(
P
1
)
×
100
%
−
100
%

{\displaystyle \left( \left( \log\_{10}(E) \times 0.5 + 1 \right) \times V \times 0.002 + 1 \right) \times (P + 1) \times 100\% - 100\%}

Charges every:

T

{\displaystyle T}

seconds, by:

S
×
R
×

1
45

%

{\displaystyle S \times R \times \frac{1}{45}\%}

*See also: Liquid Shadow*

where:

# * V
Void Mana per Entity

{\displaystyle V = \text{Void Mana per Entity}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * P
Void Mana Profit

{\displaystyle P = \text{Void Mana Profit}}
Meditative Fury

### Description

Increases Pet Ability Power, based on amount of Hellholes. Every second earns 4 sec of production, granting Mana, based on amount of Mysteries.

This spell is only unlocked with the "Meditative Fury" Upgrade for 1e780 Mana.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Pet Ability Power by:

(
B
1

)

0.3

×

I

0.75

×
0.9
1

{\displaystyle (B + 1)^{0.3} \times I^{0.75} \times 0.9 + 1}

Increases Pet Ability Power by:

(
B
1

)

0.3

×

I

0.75

×
90
%

{\displaystyle (B+1)^{0.3}\times I^{0.75}\times 90\%}

Each second, grants Mana, equal to:

I
×
N
×
T
×
8

{\displaystyle I \times N \times T \times 8}

where:

# * B
Hellholes

{\displaystyle B = \text{Hellholes}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * N
Mana per sec

{\displaystyle N = \text{Mana per sec}}
# * M
Mysteries

{\displaystyle M = \text{Mysteries}}
# * T

⌊

log

10

⁡
(
M
)
−
725

12.5

⌋

1

{\displaystyle T = \left\lfloor \frac{\log\_{10}(M) - 725}{12.5} \right\rfloor + 1}

If

M
<

10

725

{\displaystyle M < 10^{725}}

:

# * T
1

{\displaystyle T=1}

*Note:

T

{\displaystyle T}

 ticks each second for  stacking. Gives 1.5 extra Hellholes per second for every e12.5 Mysteries above 1e725.*
Trial of Talent

* Perform # autoclicks
* Collect # Void entities
* Catch # bats
* Earn # catalyst shards
* Earn # pet levels
* Buy # mana sources
* Perform # critical autoclicks
* Cast # any spells
* Cast # evocation spells
* Cast # incantation spells
* Cast # summoning spells
* Spend time ingame
* Spend time with idle mode on
* Spend time with the same pet active
* Complete # trials
* Complete # challenges
* Invest catalysts # times

* Kill # monsters (expedition)
* Use # consumables (expedition)
* Use # potions or elixirs (expedition)
* Use # scrolls or glyphs (expedition)

* Earn # crafting dust
* Collect 1000 (or more) crafting dust in a single click # times

* Earn # enchanting dust
* Enchant # items
* Perform # experiments

* Cast # accumulated spells
* Cast # persistent spells
* Cast # charging spells
Pet Cemetery III

easy challenge: ~10-30 minutes (ver 0.61)

## Strategy

Just level up necromancer normally (perform a burst to get sources, do some clicks/autoclicks, collect void entities), and ensure Void Lure is up. Can go AFK for a while with Void Automaton up either before or after bursting to get sources.

Nightfall is totally useless for this challenge. Or at least too slow to bother with considering how easy void entities are to obtain, and that the voidfiend only needs to get to lvl 100.

Just start with high Insight and focus on gathering void entities to speed the voidfiend's experience growth.

~~These Challenges are waiting games as the pet levels up.~~

~~The Voidfiend gains Experience through collecting Void Entities and through casting Nightfall.~~

~~Spells~~~~:~~

* + ~~or~~

~~Attributes~~~~:~~

* ~~100 Intelligence~~
* ~~100 Insight~~
* ~~~100 Spellcraft~~
* ~~100 Wisdom~~
* ~~~Patience~~
Voidforged Armaments

### Description

Increases max Hallowed Clicks temporarily, based on current Void Mana. Increases Click Profit. Increases Void Mana Profit, based on total Hallowed Clicks Performed.

## Details

[Toggle Notation]
Percentage
Multiplier

On cast, temporarily increases maximum Hallowed Clicks by:

⌊

log

10

⁡
(
V
1
)

log

10

⁡
(
I
)

⌋

{\displaystyle \left\lfloor \log\_{10}(V + 1) + \log\_{10}(I) \right\rfloor}

Multiplies Click Profit by:

I

0.5

×
2.5

{\displaystyle I^{0.5} \times 2.5}

Increases Click Profit by:

I

0.5

×
250
%
−
100
%

{\displaystyle I^{0.5} \times 250\% - 100\%}

Multiplies Void Mana Profit by:

(
H
1

)

0.5

×

I

0.5

×
0.023
1

{\displaystyle (H + 1)^{0.5} \times I^{0.5} \times 0.023 + 1}

Increases Void Mana Profit by:

(
H
1

)

0.5

×

I

0.5

×
2.3
%

{\displaystyle (H + 1)^{0.5} \times I^{0.5} \times 2.3\%}

where:

# * V
Void Mana

{\displaystyle V = \text{Void Mana}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * H
Hallowed Clicks Performed This Realm

{\displaystyle H = \text{Hallowed Clicks Performed This Realm}}
Memory Distribution Guide

As the Amount of Upgrades you can buy for your Memories keeps increasing, it get's more and more difficult to decide how to best spend your Memories to reach certain goals. Because of the complexity of the involved math and the huge amount of possible optimal solutions depending on your circumstances, this guide intends to be more of a guideline on where the optimum for you should be close to, so that you can either get a close to optimal result, or can search for the optimum from a good starting point.

## E-Dust

The following Memory Upgrades have to be considered if you want to get the most E-Dust possible when doing experiments:

- Restored Rituals for general e-Dust income

- Unseen Efficiency for general e-Dust income

- Forgotten Might to increase Enchanting Limit on

- Foreseeable Results to get e-Dust from every kind of Experiment, and a slight increase of e-Dust from e-Dust Experiments

- Timeless Fame to get the next e-Dust income Multiplier from Trials

- Phantom Reputation to get the next e-Dust income Multiplier from Trials

As the value of Timeless Fame and Phantom Reputation depends a lot on how much Trials you have already done and if you can even reach the next e-Dust income Multiplier Increase, we will only write how many Memories you can invest to get the next 20% increase into those two Memories. As those Bonus are exponential with themselves, you can always invest the given Amount to reach the next e-Dust Milestone.

As Restored Rituals and Unseen Efficincy are very cheap compared to the others and the only two that are available from the start, we will begin with considering only them:

Restored Rituals vs Unseen Efficiency
 2
 3
 4
 5

After you maxed Restored Rituals you can only invest into Unseen Eficiency, until you Unlock further Memorie-Upgrades that can help you increase your e-Dust income, as if you reach that stage you will have unlocked both Trial Memories too, the Memorie-Costs you can invest there are also given. The Cost for FM+UR does include maxing RR btw. but not the available Memories to increase your Trial Count.

Foreseeable Results is kinda special as it's worth depends heavily on which experiment you're doing. Level 1 is needed for non e-Dust Experiments and each level is a linear 100% increase in earnings for those, while for e-Dust Experiments it's a rather weak increase of 4,65 more e-Dust per level and experiment on Average, up from 91,25. We're using the Averages here, as nobody should be crazy enough to respec his Memories for every e-Dust experiment he does.

The following Table includes the Data for non e-Dust Experiments, which means having Foreseeable Results 1 is required and thus not included in the Table. The MemCost and E-Dust Increase are including maxed RR. E-Dust income is in comparison to no Memories but Foreseeable Results 1 skilled.

The extension of this table shows the Memories available for Trials at certain Unseen Efficiency Amounts. It's not exact, but should give a pretty good estimate.

The MemCost and E-Dust Increase are including maxed RR.
Time for the Conflux

Longer Challenge - Online Overnight: 6 ~ 12 Hours

At 1E113 can do it in 2 minues.  Set up the time loop and use Synthetic Entity.  175 Wisdom.

Recommended: Wait until at least Paragon Level 14

## Time for the Conflux

### Requirements

Earn 1e105 MysteriesHighest Druid level 100

Highest Necromancer level 100

Highest Arcanist level 100

Highest Prodigy level 100

Highest Chronomancer level 120

### Rules

All persistent Spells are available except Temper the Steel.

### Reward

Accumulated Spells starting times cast is increased by 700

## Strategy

#### Chronomancer\* / Pixie, Voidfiend, Arcanaworg, Interrogator

The goal is to get to Level 125, with the capability of using Persistent Spells

### Attributes:

* 125 Wisdom
* 100 Spellcraft
* ~125 Insight

### Quick Experience Tips:

1) Mana Sources

* Buy all the building sources that you can
	+ Opt. Homunculus//Simulacrum

2) Mana

* Use Spells & Combos to get profitable Mana, with powerful a Pet

3) Manual Clicks & Autoclick

* Use the Pixie along with  &  with a Distortion Loop,  &

4) Void Entities

* Use Wormhole Loops, ( & , along with , , and  all on Reckless.

5) Cast Spells

* With Arcanaworg use Distortion **//** Wormhole Loop,  with  **//** , along with .
Rules of Nature

### Description

Increases Autoclick Profit, based on times cast this Exile. Passive: Increases bonus pet experience (additively).

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Autoclick Profit by:

(
I
×
0.2
)
×

C

E

1

{\displaystyle (I \times 0.2) \times C\_{E} + 1}

Increases Autoclick Profit by:

(
I
×
0.2
)
×

C

E

×
100
%

{\displaystyle (I \times 0.2) \times C\_{E} \times 100\%}

Passive: increases Additional Pet XP by:

C

R

×
0.005

{\displaystyle C\_{R} \times 0.005}

Charges by **0.25%** per crit autoclick.

where:

* C

E

=
Rules of Nature Casts This Exile

{\displaystyle C\_{E} = \text{Rules of Nature Casts This Exile}}
* C

R

=
Rules of Nature Casts This Realm

{\displaystyle C\_{R} = \text{Rules of Nature Casts This Realm}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}

## Unlocking Rule of Nature Challenges

The Rule of Nature challenge line requires 500 (then 1000, then 2000) casts of Rules of Nature to unlock.
Unholy Scientist

### Rules

Each spending of a mana source earns pet experience based on amount of bought upgrades.Each time character level changes, pet loses all experience.

Profit bonus from mysteries is increased to the bonus that would result from having 1e150 mysteries.

### Reward

Add 5 free attribute points

Takes around 1.8-2.5 hours (feel free to expand if it takes more or less time for you), most of the time is idle.

## Strategy

* Minimum 25 Mastery (recommended more for falconer's items, or even max)

* 100-150 wisdom. More wisdom means faster completion so no reason not to max it.
* 0 Spellcraft unless you have nothing else to invest
* Bare minimum Intelligence to equip items (such as from Falconer's set)
* Remaining points can be distributed as you see fit, since they don't really matter. Int only for items,
* Progress will be fastest with upgraded pet experience items such as Falconer's set.

1. Level up as much as you can in 5/10/20/whatever minutes. This means bursting with summon elixir, clicking manually until you get autoclicker, and clicking void entities with void lure active. Do not need to be wearing Falconer's set during this part, and would be best to not wear it.
2. Switch to Falconer's set, and activate evocation elixir (neither are necessary but they help)
3. Set Transmute, Draught Of Midas, Void Decompression, and Crystallization all on reckless autocast, and wait.
Tempered Arcanomancy

### Description

Increases Character Ability Power until Exile. Increases Spell Shard costs while any incantation is active. Gains Spell Shards last.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Character Ability Power by:

(
C
1

)

1.45

×

I

0.25

×
0.01
1

{\displaystyle (C + 1)^{1.45} \times I^{0.25} \times 0.01 + 1}

Increases Character Ability Power by:

(
C
1

)

1.45

×

I

0.25

×
1
%

{\displaystyle (C + 1)^{1.45} \times I^{0.25} \times 1\%}

While any Incantation spell is active, multiplies Spell Shard costs by:

C
×
0.05
1

{\displaystyle C \times 0.05 + 1}

While any Incantation spell is active, increases Spell Shard costs by:

C
×
5
%

{\displaystyle C \times 5\%}

where:

# * C
Tempered Arcanomancy Casts This Exile

{\displaystyle C = \text{Tempered Arcanomancy Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}

### Notes

* This spell is only unlocked with the "Tempered Arcanomancy" Upgrade for 1e725 Mana.
* This spell does not need to be in a spell scroll to provide its bonus.
* Effect lasts until Exile.
* Effect does **not** snapshot - it recalculates with updated Casts and Incantation Efficiency.
* Casts increase **C** but do not otherwise stack the bonus.
* Can only gain Spell Shards while all other shard-based spells on panel are at maximum charges.
Weekly Bonus

Each week starting at Monday 00:00 UTC, the Weekly Bonus will change.

The game uses the following formula to convert the *week number in the year* to an *index* in the table:

* *modulo(week number in the year, table size)*

E.g. the first week in the year (week number 0) will always be Finesse, as 0 modulo 8 is 0. Arrays start at 0, and so does week in year numbering (in programming).

This means that weeks always repeat in the same order, starting from the top of the table and going down, then restarting from the top when the bottom is reached, except a jump that happens when passing from the last week of a year to the first week of a new year where we jump from Adventure to Finesse (last week is number 51, which modulo 8 gives index 3, while the first year is number 0 which results in index 0).

The first week of a year seems to be the first week that has at least 4 days in the new year (2020 first week started on 30-Dec-2019, 2021 first week started on 4-Jan-2021).

Current week index: 4

New weekly bonus in: February 05 2024 00:00:00 UTCTimer loading… \*

¹ excluding the additional reward from Trials of Innovation and Trials of Patience
Enchanting Membrane

### Max Effect

Grants a bonus to enchanting dust received, and can be activated to earn additional enchanting dust after experiments.

### Enchantment

Increases all Enchanting Dust (with exception of Trials) gains by 1%

## Description

Grants a bonus to passive production of enchanting dust, and can be activated to earn additional enchanting dust after experiments.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Enchanting Dust income by:

5
R

×
0.01
1

{\displaystyle 5^R \times 0.01 + 1}

Increases Enchanting Dust income by:

5
R

%

{\displaystyle 5^R\,\%}

On activation, consumes all charges to grant Enchanting Dust, equal to:

5
R

×
C
×
D

{\displaystyle 5^R \times C \times D}

Gains one charge with each Experiment performed.
*Note: This is unaffected by .*

where:

# * C
Weapon Charges

{\displaystyle C = \text{Weapon Charges}}
# * R
Tier
×
0.25
1

{\displaystyle R = \text{Tier} \times 0.25 + 1}
# * D
Enchanting Dust Income

{\displaystyle D = \text{Enchanting Dust Income}}

*Note: This is the value in Statistics, which includes the passive bonus Enchanting Membrane provides (but excludes Crafting).*

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}
Ironsoul

## Description

*Ironsouls are an elite force from the Faraway lands. Each of them have walked a long and difficult path of studying arcane arts, until a certain event drastically change their life. Those coming to study the ways of Ironsouls use all of their power to augment their body, abolishing their ability to cast spells the usual way. Instead, they become capable of astonishing feats of strength and agility, while honing their mind and will provides a new source of power to further augment themselves. When in battle, they abandon their calm, meditative state for an unrelenting rage, destroying anything in their path through sheer physical prowess.*

## Description

Can utilize three different modes, which augment his ability to charge spells, stack buffs or use profiting spells. Power of stances depends on amount of incantation spells cast.

* Meditation: Charge non-shards spells over time
* Defence: Reduce incantation spells duration
* Berserk: Increase evocation spells efficiency

Unique Source: Monument, replaces Spell Fountain

## Guides

e200-e300 Ironsoul Guide Updated - Most up to date.

e200-e250+ mysts: Ironsoul guide by: Atadamtp

*e200 - e250 mysts: Ironsoul guide by: John Khar*

e200-e300 Ironsoul guide v0.9 by Makihuh

*To learn about writing your own guides, please see the Guide to Guides.*

## Hero Ability

[Toggle Notation]
Percentage
Multiplier

Ironsoul multiplies Incantation efficiency by:

(

I
1

)

×
G
×
L
×
0.135
1

{\displaystyle \left(I+1\right) \times G \times L \times 0.135 + 1}

Ironsoul increases Incantation efficiency by:

(

I
1

)

×
G
×
L
×
13.5
%

{\displaystyle \left(I+1\right) \times G \times L \times 13.5\%}

### Stances

*See: Stance*

 Stance charges shardless spells each second by:

log

10

⁡

(

1

(

I
1

)

×
G
×
C
×

L
2

)

×
1
%
6
%

{\displaystyle \log\_{10}\left(1 + \left(I+1\right) \times G \times C \times L^2\right) \times 1\% + 6\%}

 Stance divides Incantation duration by:

log

10

⁡

(

1

(

I
1

)

×
G
×
C
×

L
2

)

1

{\displaystyle \log\_{10}\left(1 + \left(I+1\right) \times G \times C \times L^2\right) + 1}

 Stance decreases Incantation duration by:

log

10

⁡

(

1

(

I
1

)

×
G
×
C
×

L
2

)

×
100
%

{\displaystyle \log\_{10}\left(1 + \left(I+1\right) \times G \times C \times L^2\right) \times 100\%}

 Stance multiplies Evocation efficiency by:

(

I
1

)

×
G
×
C
×

L
2

×
15
1

{\displaystyle \left(I+1\right) \times G \times C \times L^2 \times 15 + 1}

 Stance increases Evocation efficiency by:

(

I
1

)

×
G
×
C
×

L
2

×
1500
%

{\displaystyle \left(I+1\right) \times G \times C \times L^2 \times 1500\%}

where:

# * I
Incantation Spells Cast this Exile
1

{\displaystyle I = \text{Incantation Spells Cast this Exile}+1}
# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
# * L
Character Level

{\displaystyle L = \text{Character Level}}
Void Automaton

### Description

Automatically collects Void Entities, with period based on highest pet level this Exile.

Automatically collect trapped Void Entities when cast and then every:

41
−
P
×
0.3

{\displaystyle 41 - P \times 0.3}

seconds (minimum 1).
*Note: The minimum is reached at pet level 134.*

where:

# * P
Max Pet Level This Exile

{\displaystyle P = \text{Max Pet Level This Exile}}
Mechanos Apexis

*Golem is a strong but simple servant; Simulacrum is a science project on artificial mind; Anima Construct is a source of power - all focused on some sort of support aspect or tertiary purpose. Mechanos Apexis is a bit different. It's an engine of war, complete with the best technology, materials, tactical data and designed with nothing but battle in mind. As high as a wizard tower, clad in alloys created with facilities from far future and armed with the iconic Black Beam, this might be the one ally of mankind that can fight the unimaginable horrors all around.*

## Description

Increases evocation efficiency, based on pet time. Increases incantation spells efficiency. Autocasts  on its own even if it's not selected on the spell panel.

Experience gained per second depends on number of upgrades bought and time the pet is active.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies Evocation efficiency by:

P
×

L

1.25

×
(
T
1

)
4

×
0.05
1

{\displaystyle P \times L^{1.25} \times (T + 1)^4 \times 0.05 + 1}

After 3 days:

P
×

L

1.25

×

(

(
T
−
2

)

5.25

256

)

×
0.05
1

{\displaystyle P \times L^{1.25} \times \left( (T - 2)^{5.25} + 256 \right) \times 0.05 + 1}

Increases Evocation efficiency by:

P
×

L

1.25

×
(
T
1

)
4

×
5
%

{\displaystyle P \times L^{1.25} \times (T + 1)^4 \times 5\%}

After 3 days:

P
×

L

1.25

×

(

(
T
−
2

)

5.25

256

)

×
5
%

{\displaystyle P \times L^{1.25} \times \left( (T - 2)^{5.25} + 256 \right) \times 5\%}

Multiplies Incantation efficiency by:

L
×
0.25
1

{\displaystyle L \times 0.25 + 1}

Increases Incantation efficiency by:

L
×
25
%

{\displaystyle L \times 25\%}

Casts  (if available) on ability activation, every:

(
1
−
T

)
3

×
64
1

{\displaystyle (1 - T)^3 \times 64 + 1}

seconds (minimum 1).

* Activation speed is **not** affected by Time Distortion (see ).
* Activation speed **is** affected by Pet Abilty Charging Speed (see , ).
* Timeskips (see ) will simulate casts with base activation speed (i.e. no collar/whip/TD).

where:

# * T

Real Pet Time, in Seconds
86400

=
Real Pet Time, in Days (Unrounded)

{\displaystyle T = \frac{\text{Real Pet Time, in Seconds}}{86400} = \text{Real Pet Time, in Days (Unrounded)}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}

## Experience Gain

Gains experience each second, equal to:

(

U
T

F

)

×
M

{\displaystyle \left(U^T + F \right) \times M}

where:

# * U
Bought Upgrades

{\displaystyle U = \text{Bought Upgrades}}
# * T
0.04
≤
Real Pet Time, in Days
≤
1

{\displaystyle T = 0.04 \leq \text{Real Pet Time, in Days} \leq 1}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Stabilize the Flow

## Stabilize the Flow

### Cost

* 4600 Shards
* 25 Compressed Time

### Description

Consumes current Time Distortion. Increases profits, based on amount consumed.

## Details

[Toggle Notation]
Percentage
Multiplier

On cast, consumes all Time Distortion to multipliy profits by:

D

1
0.1
×
D

×
I
×
2.5
1

{\displaystyle D^{1 + 0.1 \times D} \times I \times 2.5 + 1}

On cast, consumes all Time Distortion to increase profits by:

D

1
0.1
×
D

×
I
×
250
%

{\displaystyle D^{1 + 0.1 \times D} \times I \times 250\%}

where:

# * D
Time Distortion Consumed

{\displaystyle D = \text{Time Distortion Consumed}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Voidmaniac

Collect 1e6 Void Mana, All time

### Rules

Profit bonus from mysteries is increased to the bonus that would result from having 1e35 mysteries

### Objectives

Have amount of Void Mana at any given time 1e6

### Reward

Add 5 free attribute points

Medium Length Challenge - 1 ~ 2 Hours

## Strategy

Use all Voidmancer spells that you can to get the Void Mana that you can. Use Voidfiend for the pet.

Attributes: Insight

Alternative strategy:

Attributes: 50 Mastery, 50 Spellcraft, 25 Intelligence

Level up rapidly until you unlock Void Syphon. Once you do, equip Spellhound and fill up all charges. Afterwards, equip Voidfiend and cast all charges of Void Syphon.
Reality Decompression

30-60 minutes

### Rules

Void Decompression, Void Radiance, and Crystallization spells are unavailable.Reality Warping is available with reduced cost and level requirement.

You can't earn Shards passively.

Arcanaworg ability for Shards doesn't work.

Void Mana degeneration rate has inverted effect (slowly grows exponentially).

After reaching 1e12 Void Mana is reset.

### Reward

Increase character experience gained from actions by 50%.

## Strategy

* 175 Wisdom
* 125 Empathy

Cast void lure. Put Reality Warping and Anima Synteta in the spell bar. Put Anima Synteta on reckless. When void mana hits 1e11, cast Reality Warping. Repeat.

To elaborate on why you're doing this:

- Void Lure: You click a void entity to "kickstart" your void mana rising up to 1e11 (at 1e12, it resets to 0). You only need to click one per Reality Warping cast.

Also, click several entties just to gain some levels to be able to cast Anima Synteta in the first place.

- Anima Synteta: this is what levels your arcanaworg. Other spells do work (notably Gem Resonance), but they are slower, especially at the higher levels.

- Reality Warping: you're only using Reality Warping for spell shards and the interaction with void mana, as Anima Synteta has a cost of 4e4 shards and arcanaworg is delivering you none. Once you cast Reality Warping, however many shards it delivers is static, so you want to cast it as close to 1e12 as possible.
Void Fission

### Description

Increases profits, based on Void Mana Profit, Void Mana per Entity, and times cast this Exile. Increases Click Profits, based on Liquid Shadow and times cast this Exile.

This spell is only unlocked with the "Void Fission" Upgrade for 1e750 Mana.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(

(
V
1

)

0.71

×

log

10

⁡
(
I
)
2

10

1

)

×

(

(
P
1

)

0.71

1

)

×

(

(

C
1

100

)

1.05

1

)

{\displaystyle \left( (V + 1)^{0.71} \times \frac{\log\_{10}(I) + 2}{10} + 1 \right) \times \left( (P + 1)^{0.71} + 1 \right) \times \left( \left(\frac{C + 1}{100} \right)^{1.05} + 1 \right)}

Increases profits by:

(

(
V
1

)

0.71

×

log

10

⁡
(
I
)
2

10

1

)

×

(

(
P
1

)

0.71

1

)

×

(

(

C
1

100

)

1.05

1

)

×
100
%
−
100
%

{\displaystyle \left( (V + 1)^{0.71} \times \frac{\log\_{10}(I) + 2}{10} + 1 \right) \times \left( (P + 1)^{0.71} + 1 \right) \times \left( \left(\frac{C + 1}{100} \right)^{1.05} + 1 \right) \times 100\% - 100\%}

Multiplies Click Profit by:

(

(
S
1

)

0.62

×

(

log

10

⁡
(
I
)
×
0.5
1

)

1

)

×

(

(
C
1

)

1.1

1

)

{\displaystyle \left( (S + 1)^{0.62} \times \left( \log\_{10}(I) \times 0.5 + 1 \right) + 1 \right) \times \left( (C + 1)^{1.1} + 1 \right)}

Increases Click Profit by:

(

(
S
1

)

0.62

×

(

log

10

⁡
(
I
)
×
0.5
1

)

1

)

×

(

(
C
1

)

1.1

1

)

×
100
%
−
100
%

{\displaystyle \left( (S + 1)^{0.62} \times \left( \log\_{10}(I) \times 0.5 + 1 \right) + 1 \right) \times \left( (C + 1)^{1.1} + 1 \right) \times 100\% - 100\%}

Charges every:

T

{\displaystyle T}

seconds, by:

S
×
R
×
0.01
%

{\displaystyle S \times R \times 0.01\%}

*See also: Liquid Shadow*

where:

# * V
Void Mana per Entity

{\displaystyle V = \text{Void Mana per Entity}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * P
Void Mana Profit

{\displaystyle P = \text{Void Mana Profit}}
# * C
Void Fission Casts This Exile

{\displaystyle C = \text{Void Fission Casts This Exile}}
# * S
Liquid Shadow

{\displaystyle S = \text{Liquid Shadow}}
# * T
Shadow Spell Charge Delay

{\displaystyle T = \text{Shadow Spell Charge Delay}}
# * R
Liquid Shadow Conversion Rate

{\displaystyle R = \text{Liquid Shadow Conversion Rate}}
The Accumulator

### Max Effect

Adds the Ritual of Potency spell to your spellbook. On activation increase the amount of Ritual of Potency casts.

## Description

Adds the  spell to your spellbook. On activation increase the amount of  casts.

## Details

The  spell is available in your spellbook.

On activation, consumes all charges to increase  casts by:

C

{\displaystyle C}

Each spell cast grants:

(
R
×
4

)
2

×
0.09
−
0.009

{\displaystyle (R \times 4)^2 \times 0.09 - 0.009}

weapon charges.

where:

# * C
Weapon Charges

{\displaystyle C = \text{Weapon Charges}}
# * R

1
0.75
×
Tier

4

{\displaystyle R = \frac{1 + 0.75 \times \text{Tier}}{4}}

Tiers:

# * Common
0

{\displaystyle \text{Common} = 0}
# * Uncommon
1

{\displaystyle \text{Uncommon} = 1}
# * Rare
2

{\displaystyle \text{Rare} = 2}
# * Epic
3

{\displaystyle \text{Epic} = 3}
# * Legendary
4

{\displaystyle \text{Legendary} = 4}
# * Unique
4

{\displaystyle \text{Unique} = 4}