Air-Mobile Refresh Droid

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels*

The Air-Mobile Refresh Droid was designed by Haor Chall Engineering when it began to notice a slump in sales of several of its popular Combat Droids such as the IG-227 *Hailfire*-Class Droid Tank and MAF Gunship. The chief complaint was that limited ammunition led to only short-term effectiveness in the battlefield. Haor Chall engineers took a hard look at the combined forces of the Separatist Droid Army, including designs by Baktoid Armor and the Colicoid Creation Nest, and set upon the solution of a Droid-controlled resupply Vehicle. A grand demonstration to the Separatist leadership made the Droid an overnight success, with orders for hundreds of thousands of units placed immediately. This allowed many stockpiled models to return to service that would otherwise have been left warehoused. After the Clone Wars, The Galactic Empire largely stayed away from expendable munitions, allowing the Refresh Droid to fade into obscurity.

### Capabilities

The Air-Mobile Refresh Droid is capable of carrying a variety of ordnance, including a full range of Concussion Missiles and Proton Torpedoes, as well as specialty munitions. The Refresh Droid requires a Move Action for every round reloaded, and can reload ammunition for the following Vehicles; AAT-1, AAT-2, AML Platform, IG-227 *Hailfire*-Class Droid Tank, HAG Tank, HAG-M Tank, HAML Platform, H-HAG-M Tank, HMP Droid Gunship, MAF Gunship and the NR-N99 *Persuader*-Class Droid Enforcer.

The versatile loading system consists of four prehensile umbilicals that can attach to load points on the Vehicle, with a number of nimble but strong graspers at the ends that can gently load missiles, torpedoes or rockets quickly and without incident. The Refresh Droid can carry up to four different kinds of ordnance at once (one for each umbilical, 3 tons each). This means each bay can hold up to 500 pieces of small ordnance (Thermal Detonators, Mortar Shells, etc.), 300 Light Concussion Missiles or Proton Torpedoes, 150 Medium Concussion Missiles, or 50 Heavy Concussion Missiles. Note that because it carries so much ordnance, should one be destroyed with an attack that exceeds its Damage Threshold; the craft will explode violently, dealing 9d10x5 damage in a 6-Square Splash.

## Air-Mobile Refresh Droid Statistics (CL 2)

Gargantuan Airspeeder

**Initiative:** +7; **Senses:** Perception +6

### Defenses

Reflex Defense: 18 (Flat-Footed: 12), Fortitude Defense: 18; +7 Armor, Vehicular Combat

Hit Points: 80; Damage Reduction: 10; Shield Rating: 30; Damage Threshold: 38

### Offense

**Speed:** Fly 12 Squares (Character Scale); (Maximum Velocity 450 km/h)

**Fighting Space:** 4x4 Squares (Character Scale); **Total Cover**

**Base Attack Bonus:** +2; **Grapple:** +25

**Special Actions:** Battlefield Effects

### Abilities

Strength: 26, Dexterity: 22, Constitution: -, Intelligence: 14

**Skills:** Initiative +7, Mechanics +6, Perception +6, Pilot +7, Use Computer +6

### Ship Statistics

**Crew:** 0 (Skilled Crew Quality); **Passengers:** None

**Cargo:** 12 Tons; **Consumables:** 1 Day; **Carried Craft:** None

**Availability:** Restricted; **Cost:** 38,000 (11,000 Used)

**Emplacement Points:** 1