Block

**Block** is one of the three main combat stats in the game, along with Attack and Health. The effective amount of block used by your Trimps in battle is shown in the Battle menu, above your health bar, and to the right of your damage.

Your total block is subtracted from the incoming damage dealt by Enemies each turn. If your block is greater than the enemy's damage roll, then you will take no damage that turn from the enemy(except in some circumstances). In the early game, block is tremendously important. It becomes less vital after you have a Broken Planet (zone 60 and beyond) — see #Changes to Block for details.

Block is much less efficient than health in long run. However, in the late game this does not matter, as you will have exponentially more block than health.

Block is not a stat in the Radon Universe, and it is replaced by Prismatic Shield.

## Ways to Obtain

At first, the only way to get block is to build Gyms. After beating The Block and purchasing Shieldblock, The equipment Shield becomes the most effective way to gain block (before getting Gymystic). You can also increase block by hiring trainers, which multiply block (additive with each trainer). The bonus provided by trainers can be increased via the TrainTacular upgrade.

At zone 25, the player will get an upgrade called Gymystic, which makes Gyms increase each others block with a 5% compounding (exponential) formula along with the regular bonus. Gymystic will drop every 5 zones, and each consecutive one will increase that percentage by 1%. The Gymystic upgrade's dropping pattern changes after zone 55, due to a drastic change in the game triggered at zone 59 by breaking the planet. After that, it only spawns in zones 75, 100, 125, and 150. Buying the full set of Gymystic upgrades increases the compounding Gym bonus to 15% which is the same as the price ratio of gyms.

## Changes to Block

After breaking the planet, enemies in the world will pierce through part of your block if your block is more than 80% of their attack, in which case only you will be dealt 20% of their attack.

This can be reduced with Barrier formation (unlocked on zone 80) by 50% (multiplicatively), and Metallic Coat(tier 2 mastery) by 25% (multiplicatively). Having both makes your block pierce only 7.5%. while only metallic coat makes it 15%.

The Lead challenge also has a debuff that additively increases block pierce by 0.1% per stack, ex 150 stacks adds 15% block pierce to the normal pierce percent making it 35% instead of 20%

in Magma, Block is not changed directly, but instead Health and Attack is reduced by 20% (compounding) per zone by overheating, however block is not effected making it so that block will easily be many times more than your health reducing attack damage almost every time in later or even early zones. However block loses its effectiveness after having more than around 6.67 times your health or around 13.34 times your health with barrier, as at that point damage can't be reduced below your max health making the extra block useless.

## Formula

This is the formula for calculating how much block you have:

> ([Total block] + ([Trainer amount] \* [Trainer percentage] + [Total block])) \* [Group Size]
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where:

* Total block - The sum of Block gained from Gyms and Shield. To calculate it, use:

> ([Gym amount] \* [Block per Gym]) + ([Shield level] \* [Block per Shield])
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* Trainer amount - The amount of hired Trainers
* Trainer percentage - The % gain from a single Trainer (35% is 0.35), can be increased by TrainTacular.
* Group Size - The size of your fighting group (number of trimps without coordination)