recursal/Fanatic-Fandom huggingface dataset:
A.M.C

"A.M.C Unit 4 has entered the facility"

-AD.AM announcing the A.M.C's presence

## Description

A.M.Cs (Advanced Military Combatants) are the most advanced A.T.P soldiers. They are deployed on containment and search and destroy missions.

## In-Game

The A.M.Cs make multiple appearances to slow you down. They also can distract zombies from your location.
F11 M

This is a good setup to introduce new players to closed games. It stops FtC with the possibility of Mafia fakeclaiming Cop. It consists of 4 possible setups.

## How to use it

The host should inform the players they are using the F11 M, sending a link to this wiki page, and use random.org to generate a number from 1-4. Then, use the setup listed with the number generated

## Trivia

This semiopen was originally for MafiaScum but ported to mafia.gg.
Agentorial

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1625031283a1b322a1b1555727200a1b7a1b12a1b72a1b57a3b75a1

You can also call it ABCD if you enjoy the alphabet

## Description

A Janitorial variant based around the idea of mafia fake-claiming Agent. It centers around the fact that agent's day menu reveals what role the nonmeeting mafia is.

## Interesting possibilities

* The nonmeeting mafia possible roles are: Assassin, Associate, Consigliere, Dark Templar, Detonator, Marksman, Pyromaniac, Thief, Wanderer, Wannabe. Assassin and pyro are extra scary for town.
* Due to potential Consigliere, unsided checks aren't 100% reliable. Sided checks are confirmed mafia.
* The usual janicop situation is possible.
* Janiagent possibility occurs when agent gets janned n1 and Janitor lies about the nonmeeting mafia role. This also doubles as a signal to the nonmeeting mafia
* If and when Bozoman gets condemned, there is a potential that the flip is Janitor, Framer, or Mafia, so Bozoman acts as miller. Keep th s is mind in janicp situations.
* Janitor might clean Bozoman, see Agent or Cop, claims it, and get cced

## Hints

* gl lol, idk what's optimal. try jani strats?
Death's Wind

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65a1b57a6b27a1b1643942425a1b31a1b36a1b38a1b1541806737a1

What sensible setup uses Candle?

## Description

Deathcaller using typically involves a level of risk. However, Candle's death can make deathcalling an entirely safe play.

## Optimal play

### Candle

Stay hidden from mafia. Do not claim needlessly.

### Medic

Protect town members! Saving Parity Cop will allow town to receive more checks and saving Candle will halt Deathcaller from using.

### Parity Cop

Be watchful of your checks! Sweeper and Godfather conceal information.

### Deathcaller

Reserve your power until Candle dies or until you are outted.

### Godfather

You're immune to being outted by Parity Cop. Use that power to your advantage!

### Sweeper

Withhold crucial information from town with your sweep. Sweeping Godfather prevents town from assuming all blue checks are town. Avoid wasting your power on Candle and Oracle.

## Trivia

* The name, "Death's Wind", was inspired by one of Candle's death messages.
* The setup was formerly known as "Shot in the Dark" before reverting back to "Death's Wind".
Esther

## Bio

```

 Nae Nae God themself.

 ### Name

 Esther

 ### Date Joined

 April 10, 2019

 ### Time Zone

 CST

```

Just a pretty cool & laid back person to play with. Also loves to Nae Nae and say Wayment a lot, and for some reason coast. They’re also apart of STAR GANG, the best gang out there to exist. Their native language is Spanish, but since the game came out their English has slowly been improving.

## Accomplishments

Successfully hunted all mafia in one day, and Mafia.gg supporter since it was released. Having their photo drawn by the amazing MyHandsAreBlank. Also, helping create this amazing wiki.

## Favorite Setups

Gun Game, 5man ConPlan, & Battle for Grandma’s Inheritance.
Agent

> Can send anonymous messages to any non-Town-aligned role
>
>

> Anonymous messages look identical to Spy
>
>

The Agent is a town role with similar powers to Spy, in that they send anonymous messages to other players, knowing only the recipient's role. The key difference being that they cannot send messages to Town-Aligned players. It can be used to spread confusion in mafia games with the Spy by talking to important mafia roles, or communicate with third-party roles that can joint with Town or Mafia like Lover. There are many Spy strategies that can be used to combat and nullify the powers of Agent, that often make Agent useless in setups beyond being a claimable role.

In hidden setups, Agent is a vastly more powerful role, as it knows which roles the mafia team has access to (since it can message them).

## Mechanics

The agent can sent messages to chosen non-town roles. The roles available will be the roles that are in the game when the Agent is given the Agent role, be this the start of the game or when converting (with Thorne, for example). The roles will see the messages as coming from Anonymous, which looks identical to Spy. The messages also look similar to Crier, though crier messages can be quoted and agent/spy messages cannot.

## Use & Power

### Gameplay

The Agent is usually used in open games to nerf the Spy, making communication using Spies and Mafia members less useful without prior communication. With non-meeting roles such as Mad Bomber, it can pose as the real Spy and give incorrect information to the mafia member. This becomes impossible once the Spy's correct information is proven to be so. Agent is best used in Open games with a third-party that may want to win with Town.

The Agent's ability to know part of the setup in Closed setups is very strong and leads to Agent not wanting to send messages to the mafia, since that will give Agent away.
MafiaBot Crimson Port

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## MafiaBot Crimson

### Code

Copy to clipboard 1599661616a1b7a1b59a1b73a1b1623810832a1b64942425a2b18a1b96a1b26a1b1664437581a1b31a1b78a1b38a1b39a1b1573568724a1b104a1b52a1b89a1b56a1

1599661616a1b7a1b59a1b73a1b1623810832a1b64942425a2b18a1b96a1b26a1b1664437581a1b31a1b78a1b38a1b39a1b1573568724a1b104a1b52a1b89a1b56a1

A setup where mafia must coordinate fake claims to win.

### Town Roles

Drunk, Cop, Genie (x2), Grandma, King, Medic, Parity Cop, Patroller, Tracker, Vigilante.

### Mafia Roles

Diva, Fixer, Freeloader, Painter, Trancer.

### Third-Parties

Greedy Executioner, Liaison, Selfish Fool, Pyromaniac (Liaison)

## Description

A setup where mafia must coordinate fake claims to win. While some fake claims cannot be sustained, other claims that are usually hard to fake stand a chance of surviving long enough. Usually, the plays made in the first 5 days determine the outcome of the game.

## Optimal play

Cop will out Frame 1. With the support of Genie, Medic and Vigilante, they cannot be easily defeated, but Painter and Fixer should aim to cause Vigilante to shoot wrongly. The Mafia's first step to victory is to kill the Freeloader who attempts to be mistaken as Selfish Fool and nightkilled as a result. The King should not use their power until absolutely necessary as it equates a free pyro douse. Liaison wants to kill Freeloader, but also does not want the mafiaso to obtain majority if successful. Patroller and Tracker mainly want to sniff out fake claims.

## Trivia

An attempt at recreating MafiaBot, a discord bot that hosts mafia games.

Either Greedy Executioner or Selfish Fool, but not both, can be replaced with Bounty Hunter.
Jester

> *Wins upon death
> Game will end upon the death of all Jesters, otherwise killing a Jester will not end the game
> Jesters win alone and cannot joint-win with other parties
> In games with multiple Jesters, a system message will announce the identities of two players who are not Jesters when one Jester dies*
>
>

## Jester

### Alignment

Third-party

**Jester** is a Third-party role that wins if it dies. If a Jester is the last living Jester in the setup, their death will end the game. Otherwise, their death will simply reveal the names of two players who aren't Jesters. Jester is similar to both Fool and Selfish Fool in terms of its win condition. However, Jester has more opportunities to win, as it will also win if shot, stabbed, or killed at night, while the Fools will only win if condemned. It is important to note that condemning a Jester counts as killing it, and as such, will activate its win condition. An AFK death will *not* count towards Jester's win condition.

If a Jester is the last living Jester in the setup, they can not be joint won with by most other roles when they die. Otherwise they can. What this means is that, for example, if the mafia were to kill a Jester at night and gain majority by doing so, only the Jester will win. However, if the mafia kill that same Jester, and there is still another living Jester in the setup, the mafia are still able to win the game. If a Jester is the last living Jester in the setup, roles that they can joint win with upon their death are the same as those that a Selfish Fool can joint win with upon being condemned:

* Lover
* Scumbag
* Survivor
* Tax Collector
* any other dead Jesters

Unlike the Fools, Jesters do not have the ability to visit at night. This prevents them from being able to kill themselves by visiting Grandmas, Veterans, or the targets of Trappers and Interceptors.

## Gameplay

Jester can be added to setups to force players to think before they kill. Jesters heavily discourage random shooting, random condemning, and random night killing.

Jesters' existence can cause mafia-aligned players to intentionally act as a Jester would to avoid town condemning them. This can put town members in a sticky situation, since condemning the actual Jester would result in an instant loss. Because of mafia members doing this, it is a valid strategy as Jester to simply claim Jester and then do nothing else.

## In Setups

As Jester wins when it dies in any way, it is very easy for a singular Jester to win in almost any setup it is a part of. The inclusion of multiple Jesters can help solve this issue, but at the cost of having to have a major percentage of your setup be Jester. This leads to Jester being exceedingly hard to use in serious games.

## Trivia

* Jester is the only role that doesn't end the game when its win condition is met (if there are multiple Jesters in a game).
Jekyll

> Each night, can visit and protect a target from being killed
>
>

> Visits can cure poisoned targets
>
>

> Meets with the Mafia at night
>
>

The Jekyll is a Mafia-aligned protective role whose ability is often combined with Busboy and other Jekylls to vastly change the effect of certain town Power Roles.

## Mechanics

Each night, the Jekyll may protect a target from a single kill attempt. This functionally works exactly the same as a Doctor's ability does. Any single kill (such as from a Bomb or Bodyguard) will be nullified, but multiple will overpower the Jekyll's protection. Jekyll's existence in a setup allows roles such as Sergeant or Jack to be counterclaimed to some extent, because those roles could no longer shoot the fakeclaiming mafia.

## In Setups

Jekyll is often combined with Busboy or other Jekylls to create mafia teams able to withstand the amount of town killing provided by roles like Bodyguard and Bomb. It turns those roles from being immensely punishing towards the mafia to being somewhat weak, until the Jekyll dies. Setups with the entire mafia team as Jekyll are known as White Flag, since mafia will lose to the high amount of town killing the moment they can no longer protect in a circle.

## Gameplay

The Jekyll should always go on the mafia role that is most likely to die, usually Busboy. If no such role exists, it is up to the Jekyll to decide who they think is most likely to die that night. The Jekyll's power as a role depends heavily on what town power roles are in the setup.

## Trivia

Jekyll, along with most other protectives, mentions poison in its role description despite poison being currently not in the game.
Outlaws

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## Description

### Code

Copy to clipboard 65a1b1565223000a2b86a1b1596417444a1b57a7b1540783473a1b1609825209a1b31a1b38a1

65a1b1565223000a2b86a1b1596417444a1b57a7b1540783473a1b1609825209a1b31a1b38a1

### Town Roles

Hangman, Idol Hunter, Medic, Parity Cop, Patsy, Villager x7

### Creator

Thought

Outlaws is a 16 player setup that revolves around Idol Hunter's item, which can be passed around every night.

This mechanic can be used in order to find 1/2 of the mafia team, as a Klutz cannot receive any items.

Parity Cop and Idol Hunter are both strong but time-gated investigative roles, and so this setup leans town-sided if both roles are allowed to persist.

## Optimal Play

Marksman is encouraged to shoot anybody with idols or high-priority targets like Parity Cop and Medic in order to prevent meeting mafia from dying too quickly.

Hangman is able to save and confirm a town member, but if they save mafia then they will die.

Idol Hunter can find exactly 1/2 of the mafia team: Marksman and Godfather can hold and pass idols like a town member, however. PC usually finds towns, but can also find Mafia and Patsy.

Godfather should expect to live relatively late, because they're undetectable by all of the roles used in the setup.

Klutz can work around their huge weakness by persuading the idol holder to give to a Non-Klutz mafia member, who will then pretend to give to the Klutz. Idols should never be used, and it's recommended to policy anyone who wastes an idol in order to prevent mafia from feigning ignorance.

## Trivia

This setup used to have Saboteur in place of Godfather, however it was replaced due to town winning too many games during testing.
Framer

> *Each night, may visit and frame a player to appear as "sided with the Mafia" for investigations that night*
>
>

## Framer

### Choice

Night

**Framer** is a Mafia-aligned role that can fool investigative roles by making town-aligned players get checked as "sided with the mafia." Painter is a stronger version of the Framer.

## Mechanics

Each night, the Framer may visit any non-mafia-aligned player and frame them to appear as "sided with the mafia" for investigations that night. If the chosen player gets investigated by a Cop, Jack, Parity Cop, or any other investigative role that divides players into "sided with the mafia" and "not sided with the mafia", the investigative role will see them as sided, no matter what. This includes Naive Cop, who should normally always see players as not sided, but Framer overrules this and causes them to show as sided. Framer does not affect Seer, who learns the mafia, not players who are sided with the mafia. If a Fixer uses a Trancer as a way to visit the same player that a Framer does, the Framer has priority.

## In Setups

Framer is often used to weaken the setup's investigative role by making them think twice about outting a sided check, as not all sided checks will turn out to be mafia. Framer can help disrupt Follow the Cop by weakening the Cop.

Framer's interactions with different Cop sanities can also be utilised in a setup. Psych Ward is a good example of this, where Framer exists to change how the Insane Cop checks the Patsy as. Framer and Naive Cop in the same setup allows the Naive Cop to determine that anyone they check as sided is confirmed town.

## Gameplay

Framer should go on the scummiest town players to make them look even worse to help the mafia get a miscondemn. Framer should frame the players that they think the investigative role will check. Framing any other player does nothing, as the frame only lasts for the night it is used. If the investigative role outs who they have checked that game, you should visit different players to maximise the chance that one of them will get checked as sided.
Circus

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> *You are not a clown. You are the entire circus.*
>
>

5a1b1554252534a3b17a1b66a1b26a1b36a1b10a1b54a1b57a5

All info is in the vote since mafia knows who the clowns are. Town earns its MLs by preventing mafia from counter killing with clown.

### Town Roles

Bulletproof, Governor, King, Oracle, Rifleman, Rogue, Villager (x5)

## Description

Town has neither an investigative, nor a protective so the gameplay is different from standard setups. The primary informative tool for both sides is the stronger associative and PR tells generated by the possibility of every condemn being a Clown condemn. The extra kills generated by Clowns as well as the selection of PRs means town needs to earn their MLs rather than having them for free at the start of the game.

The presence of Rogue among the Villagers also makes it a meaningful choice to want to avoid having Villagers hammer since it may lead to more difficulty than just letting a PR die directly to a Clown, contrary to traditional Clown gameplay.

## Optimal play

Town should enforce that the 2nd most suspicious player vote last otherwise they are condemned the next day. In general PRs should avoid hard claiming their role since there is no defensive.

In general town should try to avoid having Villagers hammer Clowns without reason since Rogue can be converted and easily swing the game.

PRs should not step on each others toes (e.g. Gov OTing King vote). They should also be aware that the lack of a protective role means that hardclaiming a specific PR typically leads to death the following night.

### Bulletproof

Bulletproof should pretend to be converted Rogue if their vest is pierced by the night kill. In doing so, mafia might out in MYLO to try and force NL with the false assumption that Rogue has been converted. Otherwise, if Rogue is out of the picture just vote last on a Clown to prevent a counterkill.

### Governor

Governor should overturn to a Clown that no one has ever voted that day to prevent a kill.

### King

King should vote last on their desired condemn to prevent a kill, as Clown's counterkill cannot kill a King on the day of their ascension.

### Oracle

Oracle should bait the mafia night kill or hammer and suicide on a Clown in order to reveal another Clown. A revealed Clown allows another town PR to easily neutralize the Clown's counterkill.

### Rifleman

Rifleman should save their gun until mid-game where there should be sufficient information to make a read on a Clown or where a Clown has been revealed. Hipfiring day 1 is extremely suboptimal.

### Rogue

Rogue upon being hit should try his best to get condemned. Getting condemned allows mafia to trade for the chance to kill an additional PR.

### Mafia

Mafia should do their best to avoid hammering a Clown.

Grandpa should avoid getting condemned in MYLO/LYLO situations to secure a mafia win.

## Trivia

Unvoting will not save a player from dying to Clown. The last person to vote a Clown will always get shot so long as the Clown is condemned (either directly or via overturn).

Clown's counterkill counts as a gunshot, so King's ascension or Bulletproof's vest can protect them.
Reverse

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75a1b87a1b29a1b106a5b56a1b20a1

Uninformed Minority

## Description

A unique type of setup where the majority of players win upon the mafia gaining majority. As such, they lose when the two mafia members are dead.

## Play

### Town

The town's way of winning here is quite different to normal, with each role having its own way to attempt to kill off the two mafia. The Hunter may attempt to kill a mafia member upon being condemned. The Masons slowly gain control of the vote, and may condemn the Mafia upon doing so. The Vigilante may attempt to kill a mafia member each night. Upon being targeted for a vote, the town members may choose to claim a role of the mafia alignment, as to confuse the Traitors.

### Mafia

The Mafia may kill off players, attempting to target the town members who may kill them. The Tagger can aid in finding these members. Their goal is also to avoid the guillotine, and may claim to avoid it. Being outed as a mafia member is unhelpful, as the town members can target you for a kill. If all town members are ever dead, the mafia inevitably win.

### Traitor

The traitors must attempt to have the mafia win. This is either through all town members being dead, or the mafia otherwise gaining majority.

## Trivia

There are many variations of this, but equally accepted setups are where the Hunter is instead Tracker, or where the Mafia is instead Fool.
Lazy Burn

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### Code

Copy to clipboard 28a1b1540004252a1b1598154575a1b1603688758a1b31a1b77a1b36a1b1573568724a1b45a4b1596418665a1b57a3

28a1b1540004252a1b1598154575a1b1603688758a1b31a1b77a1b36a1b1573568724a1b45a4b1596418665a1b57a3

### Town Roles

Announcer, Lazy Tracker, Medic, Oracle, Sleepwalker (x4), Tourist, Villager (x3)

## Description

A simple setup where the Lazy Tracker acts as a weaker Cop. The setup is based around this visiting information and its interactions with Announcer. As Lazy Tracker is weak, town is otherwise strong with Oracle confirming someone else and Announcer/Tourist confirming themselves.

## Roles and Mechanics

Lazy Tracker is your investigative role. Non Visitors are town 5 out of 6 times. The only non-visitor that is mafia is Ninja (Godfather equivalent). Visitors are mafia 1 out of 3 times. (Busboy/Jaywalker/Pyro).

Oracle can work with the Lazy Tracker to put their ball on a visitor. They should not put their ball on no visits. They should also not out early due to being an easy pyro light.

Tourist should try to find announcer and park on them to distinguish themselves as town.

Medic should attempt to save, even though it makes them look worse to LT.

Busboy is your typical scum role to protect other mafia from outing on announcer. Jaywalker can keep notes to cc Tourist.

Jaywalker can also hunt for the announcer to avoid killing them.

Ninja plays as Godfather bussing when necessary to look good. They are in for the long haul. Ninja can also kill Anno if they are the only killing mafia left.

Pyro should douse every night, but if they are sensing a Lazy Tracker check they can choose no one.
Nervous Sleeper

> *If killed at night, the Nervous Sleeper will explode a bomb and kill the player that targeted them as well
> If killed by a night meeting (e.g. the Mafia), one member will be chosen at random to explode
> If targeted by multiple night kills, the explosion will kill one player from each group*
>
>

## Nervous Sleeper

### Choice

Passive

**Nervous Sleeper** is a role that, upon being killed at night, also kills the player that killed them. Nervous Sleeper is a good role for baiting the Mafia night kill, as they will be able to take down a Mafia member with it when they die. It is important to note that Nervous Sleeper functions very similar to Bomb, but unlike Bomb, if the Nervous Sleeper is killed during the day (e.g. shot by a Gun), the Nervous Sleeper will not kill the player that killed them.

## Power

Nervous Sleeper is a good role for baiting night kills. Better than Emcee, who will simply announce who killed them, the Nervous Sleeper will downright kill the killer, preventing Town from needing to use a condemn on them that day.

## Interactions

* Ninja can prevent any Mafia-aligned player from dying to a Nervous Sleeper, as long as it is alive
* While Nervous Sleeper will punish night kills, day kills are fine. As such, a Pyromaniac or Hitman can kill NS claims
Consigliere

> Once per game, may choose during the day to convert to a Mafia
>
>

> Conversion occurs immediately after choosing
>
>

> Does not attend the Mafia night meeting until converted
>
>

> Appears as "NOT sided with the Mafia" until converting
>
>

**Consigliere** is a non-meeting Mafia role that can give up their investigation immunity to join the mafia night meeting. This trade-off is permanent once chosen.

## Mechanics

At the start of the game, Consigliere will not attend the Mafia night meeting just like other non-meeting roles and will not know the names of their mafia teammates. Before choosing to convert, Consigliere is shown as NOT sided with the Mafia to Cop and a Liar to Polygraph due to incorrectly revealing to Cop.

Upon choosing to convert to Mafia, they inherit all the characteristics of that role. They will not learn the identity of their partners until the next night.

## In Setups

Consigliere is used as a general-purpose non-meeting role, and as a small counter to Cop. It is more balanced than roles like Associate due to the fact that it can join its partner(s), at the cost of becoming sided.

## Gameplay

Consigliere should always convert to Mafia once the Cop(s) is dead, since there is no reason to stay hidden. Consigliere should also convert as the last mafia, since that grants them kill power. Other than this, they should convert with some common sense as well.

## Trivia

* Consigliere is the only role other than Rogue which can convert during the day.
Defector

> *Once per game, may convert to a Mafia on Night 4*
>
>

**Defector** is a town-aligned role that can choose to convert itself to a basic Mafia on night 4.

## Mechanics

On night 4, the Defector will be given the choice to convert to a basic Mafia or not.

The player must select either "yes" or "no". Selecting "yes" will convert the player to Mafia, and selecting "no" will cause them to remain as Defector.

If the player does not choose by the end of the night, "no" will be automatically selected for them.

## Interactions

* As with Thorne, Psychiatrist and Quack cannot prevent the Defector's conversion.
* If converted by another player on the night they choose to convert to Mafia, the Defector will instead be converted into the other role. (For example, if Mason converts them, they will be converted into Mason instead, and if Brainwasher converts them, they will be converted into Villager instead.)
	+ Interestingly, this differs from many conversions, in which case two conversions of equal strength will cancel each other out to result in no conversion.
* Vanilla Cop will see Defector as a non-vanilla role pre-conversion, and as a vanilla role post-conversion.

## In Setups

Defector is a very swingy role, so to include it in a setup is not something to do indifferently. In most scenarios, a setup must be built around the existence of the Defector.

Having more than one Defector in a setup is inadvisable because of the power that it grants scum.

## Gameplay

Defector can potentially be a Kingmaker role, meaning that it can decide which team wins the game. However, this will only occur in a game where day 3 is mylo/cylo, so setups can be structured to avoid that certain scenario from happening.

Defector is a claim that town will never trust; not because it is likely to be counter claimed, but because town will never know if it has converted to Mafia or not. Claiming Defector before night 4 will cause town to keep an eye on them, and claiming after night 4 yields no guarantee that town will keep you alive. Defector is a heavily wifom-based role.

The strategy surrounding Defector is mostly basic; convert if mafia is winning/likely to win, and don't convert if they are losing/likely to lose. Claiming Defector is not necessarily optimal because town will never truly believe that you have chosen to remain unconverted. Claiming Villager is perfectly fine.

If there is ever a scenario where every mafia is dead and the Defector claim is alive, town must vote out the Defector claim as they have been converted. Because of this fact, town may want to keep Defector claims alive until near the end of the game, where they can then verify whether they have converted or not.

## Trivia

* Defector is currently the only town role that can willingly choose to convert to a non-town role.
* Defector was introduced in the February 18, 2022 update.
Ascension

<-- Back To Setups

> The first team to lose, wins
>
>

83a3b4a7

🙂

### Non-Default Settings

Informed Daystart. Rules: 1. The first team to lose, wins. 2. Jekylls must protect each other each night, if able

### Creator

Firefly7

Ascension is an extraneous-rules setup where the entire mafia game is flipped on its head. There are two rules to the setup:

1. The first team to lose, wins
2. Jekylls, if possible, must protect each other at night

These two rules create a semi-nightless white flag game, where town's goal is to condemn as many town as possible without condemning any mafia. If two mafia are condemned, the last suicides and mafia wins. This leads to a form of gameplay where townreading can be as important if not more important than scumreading, and scummy players can sort themselves out over time.

As the setup is extraneous-rules, extra care must be taken to make sure everyone in the lobby understands the rules and is willing to follow them. As such, the setup is best played in a private group. The winscreen will be inaccurate, so hosts may want to announce the true winners during the postgame.

The setup's balance has not yet been entirely defined. It may be more balanced with less Bombs.

## Trivia

This setup causes much confusion, even amongst experienced players.

This is inspired by a mafiascum setup called Vote For Town Mafia
Conversionary

### Code

Copy to clipboard 93a1b19a1b95a1b29a1b1573416236a2b59a1b28a1b11a1b31a1b45a4b90a1b42a1

93a1b19a1b95a1b29a1b1573416236a2b59a1b28a1b11a1b31a1b45a4b90a1b42a1

A conversion-heavy setup

### Town Roles

Announcer, Arms Dealer, Detective, Mason, Medic, Shogun, Sleepwalker (x4), Templar (x2)

### Creator

Leafy

<- Back to Setups

## Description

A conversion based setup that involves a shifting battleground, where one player might switch teams 3 times. This setup involves Cult and Mason, along with Yakuza to spice things up.

## Optimal play

### Arms Dealer

Don't worry too much about giving guns to scum. Arms Dealer is not a very influential role, but you should scumhunt and give guns to confirmed players.

### Detective

Pay attention only to reads that seem to stay the same in logs the day after. Detective must only reveal when they are sure that they have hit either the cult leader or a mafia.

### Mason

You are the town's best chance to eliminate cult. Do not convert anyone who is read as even slightly mafia. Try not to convert any power roles, and don't be afraid to choose "No one" a few nights.

### Medic

Save Detective if they revealed, otherwise, save the confirmed or soft-confirmed players. Do not save cult.

### Sleepwalker / Announcer

Don't reveal your role. You could be announcer, which is a key role in this setup. If you realize you are announcer (through deduction), do not reveal it.

### Templar

Try to play similar to sleepwalker, with the added knowledge that you are not announcer. Never reveal as templar unless you are about to be condemned.

### Cult

Convert as many people as you can, with your main targets being: Mason, Mafia-sided players, and Detective.

### Fool

Try to pretend to be either cult or a mafia-sided player. If you are converted by mason, tell the town that you were converted from fool. If you are converted by mafia / cult, stay silent and act as if you were fool.

### Diva

Try to claim a role that you discovered using your ability. Always tell Yakuza your claim and never bus them. If you are culted, immediately tell cult who Yakuza is and/or their plans. If Yakuza is culted, assume you will be culted next.

### Yakuza

Try to convert someone who is confirmed by town. If you are culted, tell cult who your partner is. If diva is culted, assume you will be culted next.
IlluminatiLizard's guide to playing as Cop

## Cop

Cop is one of the most coveted roles in the game among new players, and it's probably the most common power role used on the website. This guide will explain the basics of how to play properly as cop or really any investigative role.

## Who to investigate

You should check moderately suspicious players who are unlikely to be condemned in the near future, as well as anyone you just don't have a read on. It is *not* a good idea to check the *most* suspicious players, as they are likely to get condemned regardless of your involvement, which wastes an investigation. It's also a good idea to investigate intelligent players, as if they are mafia, they could easily win the game, and if they are town, they are good candidates to lead the game. It is also not a good idea to check your town reads, because you can already defend them based on their actions.

## How to play

You should play exactly as you would as a villager. Many players will advise coasting as cop to avoid being killed by the mafia at night, but this isn't a good idea. The mafia know you aren't mafia, and also know that good town has no reason to coast. Therefore, they'll realize you are probably a PR and kill you. Coasting also means you will probably lose a CC war due to your suspicious behavior.

## Investigations

### Blue

Many players are disappointed if they receive a blue check and believe them to be unhelpful, but that really couldn't be farther from the truth. Blue checked players can lead the game, and are very useful for info based on how people interacted with them prior to them being checked. Knowing a player is confirmed town can also help solve the game by process of elimination. Usually, blue checked players are confirmed town, but some setup designers will include a godfather or another similar role to weaken cop. You should still generally trust blue checks in those setups, but always keep in mind the possibility of them being scum.

### Red

The meaning of this result is quite simple: The person you investigated is mafia. If you haven't claimed yet, you should examine how people interact with the red result in search of their teammates. If you have claimed, you should obviously condemn them. However, some setup designers will include a miller or suspect, both of which make automatically condemning a red read a questionable decision. It is especially questionable during MYLO and LYLO, and you should generally completely ignore your red reads during these game phases if miller or suspect are still alive.

## When to claim

You should claim when you feel it is advantageous to town for you to do so. Good times would be when you have investigations that settle a debate about the game such as whether to condemn a player, when you feel you are likely to be night killed, and during MYLO/LYLO. Don't fall for bad advice such as "only claim on d4", or "claim when you have 2 red checks".
Bulletproof

> Starts with a Vest
>
>

**Bulletproof** (often abbreviated to BP) is a Town-aligned role that starts with a vest, allowing it survive one kill attempt against it. Once this attempt occurs, the Bulletproof will be informed that their vest has broken. If multiple kills go through against it, the vest will only protect from one.

## Use & Power

The Bulletproof is a somewhat powerful town role, as it can deny the mafia members a single kill, and then be able to claim once they have done so, for maximum benefit. An unskilled bulletproof player may find themselves having to claim to avoid a condemn, though. The Bulletproof is significantly less powerful than a Doctor when other roles are around because it does not have the inherent strength in denying mafia's ability to kill other roles. Without roles to protect though, the Bulletproof can be more powerful.

The Bulletproof's vest is an item, and can be stolen & broken. As such, roles that can steal or break vests are often used to counteract many Bulletproofs in designing a setup.
Blitzkrieg

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### Code

Copy to clipboard 1a1b1567787886a1b1611988688a1b1538276587a1b75a1b1572486115a1b1553863028a1b43a1b1577132908a1b47a1b1565316812a1b57a5

1a1b1567787886a1b1611988688a1b1538276587a1b75a1b1572486115a1b1553863028a1b43a1b1577132908a1b47a1b1565316812a1b57a5

The enemy is crossing the Ardennes. Stop the tanks before they destroy this town and trap our armies.

### Town Roles

Armorer, Fall Guy, Martyr, Sheriff, Snoop, Soloman, Vanilla Cop, Villager (x5)
All Saints' Day

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> *Be careful who you trust; the devil was once an angel.*
>
>

### Code

Copy to clipboard 12a1b1559319559a1b1538276587a1b1610848791a1b1588642540a5b103a1

12a1b1559319559a1b1538276587a1b1610848791a1b1588642540a5b103a1

RR off is both a blessing and a curse.

## Description

Small, partial RR off setup with fairly basic roles. Scum has incomplete info due to Scumbag and mafia not knowing each other. Town gets on-condemn info in the form of Saint's post-vote action.

The setup is RR off to prevent mafia from knowing whether Scumbag is alive.

## Tips

### General

If there is ever a post-vote action, the condemned player was Saint. Thus, if there wasn't a post-vote action, it is safe to assume that the condemned player was scum, since power roles usually claim when getting condemned.

### Town

#### Doctor

Protect an outted Profiler if they've claimed. If they haven't, try to predict the nightkill.

#### Profiler

Check players to see if they are Saint, since there are more Saints than any other role in the setup.

Anyone who isn't Saint is likely scum, unless they are Doctor. You can ask for role reveals, but beware of Hitman. It may be better to play it out and see whether the non-Saint check offers any information on their own accord.

#### Saint

You see yourself as Villager, but since there are no other SSAV roles, you know you are Saint.

If condemned while Profiler is alive and outted, protect the Profiler.

If condemned while Profiler is dead or unknown, protect a player you think might die the next night, but don't announce who you are protecting.

Saint exists to prevent the setup from being fully and truly RR off.

### Scum

#### Graverobber

You can steal the Hitman's gun if they get condemned before shooting. See VIP for similar play.

#### Hitman

Most of the time, you will want to shoot a Profiler claim to prevent them from being protected by the Doctor. Beware of fakeclaims, however.

#### Scumbag

Finding the mafia is just as important for you as it is for town. Play towards the mafia's win con, but prioritize keeping yourself alive above all else. Thus, attempt to be towny enough to avoid condemnation, but scummy enough to avoid being killed by the mafia.
Mafia.gg Awards 2022

## What's the Mafia.gg Awards?

The Mafia.gg Awards were organized and hosted by BenderBendingRodriguez. Near the end of December, they shared a Google form across Mafia.gg and its official Discord. This form consisted of different categories ranging from "Best Town Player" to "Worst Setup". The last question allowed people to select the top three Mafia.gg players to decide who was worthy of the title Mafia Player of the year. Their first pick would receive three points, their second gained two, and their third got a singular point. Responses were accepted until a few hours before the actual event.

## The Event

On December 30th at 6:00 PM EST, Bender opened a room. Originally, they were going to announce all the awards in pre-game until bloodtree suggested that they host Coffee Break. Bender and their co-host, JustTrustMe, playered to announce the nominees and winners of the various awards. Bender used an alt to keep an eye on the rowdy spectator chat. Spectator chat chanted usernames of featured players, had people insisting that the awards were rigged, and consisted of the use of various emojis. Some nominees had the same number of votes which resulted in the need for a tiebreaker. The winner was chosen by what had the most support in spectator chat. Unfortunately, this first room was cut short as Bender forgot to turn off the meteor. A second room was soon opened where Bender desperately tried to get JustTrustMe to player up while others tried to occupy his spot. Eventually, the event resumed and the rest of the results were announced.

## Spreadsheet Creation

After these rooms concluded, bloodtree asked for the results from Bender. Bender provided him with a txt file which included incomplete usernames. flamc gave bloodtree a list of full usernames which helped him complete his spreadsheet. His spreadsheet relies solely on votes, and tiebreakers were ignored. It can be found here.
Oracle

> Each night, can choose a player to focus their Crystal Ball on
>
>

> If the Oracle dies, the role of their most recent target is revealed to all players
>
>

> Does not reveal 🔵Soloman's True Role.
>
>

## Oracle

### Choice

Night

Oracle is a weak town investigative that may reveal a single role. The Oracle Starts with a Crystal Ball which can be used during the night. They may select a target with it nightly, and will reveal the role of the most recent target upon the Oracle's death. Because their main action occurs on death, the Oracle's main objective is to be killed by the mafia during the night.

## Use & Power

Oracle is a weak investigative that can be paired with many other roles, often assuming a supplementary role. As it does not gain advantage over time unlike other investigatives, it is often used alongside a role that does, such as Cop.

Oracles may not want to claim as early as another investigative might, because once outed they are unlikely to be able to ever use their power. Oracle should still claim upon being lynched, because the mislynch of a power role is not worth the reveal from the crystal ball.

The Oracle's ball may be broken or stolen. When broken, no reveal occurs. When stolen, it will keep its selection until reselected.

## Interactions

The Oracle is a poor target for cleaning actions such as Janitor or Sweeper's, because the ball will still reveal whoever the Oracle chose the previous night, making it obvious that the Oracle died.
Counterterrorism

<-- Back to Setups

### Code

Copy to clipboard 1540004252a1b61a1b5639273a1b18a1b1577500425a1b1573101280a1b57a5

1540004252a1b61a1b5639273a1b18a1b1577500425a1b1573101280a1b57a5

## Description

The main gimmick of this setup is that consigliere can convert to give mafia access to 2KP. However, this comes at the cost of its vulnerability to Jack, as well as risk that both Consig and Crook could die to Grandma if they hit it after busboy dies.

The Grandma in this setup is the bomb which mafia has to defuse in order to open up the game, as town otherwise doesn't have a ton of late-game power outside claimable roles. Crook allows mafia to kill grandma once it is forced to claim upon getting any other miscondemn. Busboy would likely want to heavily consider claiming grandma if getting voted to prevent teammates from being at risk.

Town has a few possible answers to mafia seeking 2 kill power. One is in the form of Jack, which can red check a mafia to end 2 KP. Secondly, Party Host will likely want to use early to stop potential 2KP attempts, which allows consig to 50/50 the Party Host by not converting and getting them to use a low value party. Of course, consig not converting has the typical downside of not having the information as to who your teammates are, and the possible risk that the last meeting mafia gets condemned and you fail to kill. Finally, hitting grandma provides something of a stopping point to 2KP if it is unknown.

## Optimal Play

### Grandma

Grandma's goal is to play well and draw attention for the mafia night kill. Mafia's main way to win in this setup is by getting rid of Grandma, so claiming is not to be done early. Mafia roles will likely try to draw you out with claims, which means that at the least you need to look townie enough to win a claiming war against them.

### Party Host

Outguess the Consigliere's conversion to block 2KP at a pivotal moment, or to save an early-claiming Jack from being killed before they can investigative or prove themselves.

### Jack

As with most setups, investigative on the first night and shoot on the second if you get a red result. Investigating later is a possible strategy to counter Consigliere, but later investigations require living for long enough to use them. Your role is to act as a backup to stop 2kp before it becomes an issue, by catching or shooting a mafia member. You can change the number of kills in a night from 2 to 3, bringing back the odd-number balance that town wants.

### Consigliere

You create a reasonable amount of doubt towards Jack blue checks while unconverted, and then can convert to allow 2kp. Party Host will be looking to stop your conversion at the most impactful moment, so there's strategy in when to convert, but staying Consigliere for longer than two nights is likely longer than most Jacks will wait to investigate

### Crook

Crook is the main way for the mafia to deal with an outed Grandma, other than counterclaiming. You will need to push for a miscondemn and then overturn it onto the Grandma, since Grandma cannot survive condemnations. If Jack is alive, this nets you a confirmed town, but otherwise it is safe to kill them.
PR Mindfulness

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### Code

Copy to clipboard 1624907922a1b1625029370a1b1625029035a1b1555727200a5b1540004252a1b60a1b59a1

1624907922a1b1625029370a1b1625029035a1b1555727200a5b1540004252a1b60a1b59a1

Haters call it PR Madness

### Town Roles

Random Cop, Random PR, Random Protective, Bozoman (x5)

## Description

This setup is sort of semi alignment reveal. The point of Bozoman is to reveal roles present in the game to the players.

## Hints

* A Villager/Mafia flip is confirmed Conman/Busboy.
* A Diva/Busboy/Conman flip is confirmed Diva or Bozoman. Note that Diva can flip as Diva if they tag a Bozoman who reveals as Diva to them.
* PR flips could be anything except Conman or Busboy.
* A Bozoman flip is impossible.
* Town has two miscondemns.
* A Cop flip is a bit complicated. It either means that the person who died was real cop, or that the person who died was a cop variant (Naive Cop, Insane Cop, Paranoid Cop, or Confused Cop), and the real person who has that role is someone else.
* Don't worry about coming up with an intricate Diva code. It isn't necessary because the role of Diva's last visit is revealed if they get condemned, and otherwise you can communicate the role you saw at the next night chat.

## Expansions

* You can expand this setup to 12p by adding a Bozoman and making it regular night start.
* You can expand this setup to 15p by adding another Random PR and Busboy and making it night start no kill night 1. Expand to 16p by adding another Bozoman and doing regular night start.
Bounty Hunter

## Mechanics

The Bounty Hunter is a Third-party role that starts with a Vest. It is a scum role, meaning it stops the Town from winning on its own, as well as having two win conditions. The first win condition is the same as Killer's, get into the final 2. The other win condition relies on a points system. Each day, the Bounty Hunter is given a target and if that target is dead by the end of the day, the Bounty Hunter gets a point. The Bounty Hunter's second win condition is getting 3 points.

## Gameplay

The Bounty Hunter can team up with the Mafia so that both the Mafia and Bounty Hunter reach their wincon at the same time. It is a bit of a difficult process but in the end it'll be worth it. The Bounty Hunter can also play similarly to an Executioner, except their target could be any role and they don't necessarily need to condemn their target either, they can use a Gun to kill them as well.