The Hub

**Survival Difficulty: Class 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
**The Hub** is a secret level/area serving as the nexus of all levels in The Backrooms.

## Description

**The Hub** is a vast subterranean complex, composed of an infinite interconnected network of tunnel systems. It serves as the nexus to the entire Backrooms, containing an entrance to each level.
Every tunnel is lined with evenly-spaced doors, the design of each one representing the respective level it leads to. There is only one door for each level, labeled with a certain number. Every door can only be unlocked with its respective Level Key, labeled with a number corresponding to that of the the number on the level door. However, all doors to have previously been manually unlocked always become locked once again for any subsequent entrants into **The Hub**. Only a small handful of doors remain permanently unlocked; those being Levels 1 and 11,

In the center of this tunnel network is a place called **The Temple**. It is a structure with distinct greco-roman architecture, serving as a house of worship dedicated to The Keymaster. An imposing marble statue erected in the likeness of The Keymaster lies in The Temple's main hall. Cultists of The Keymaster congregate here to pay tribute -- many do so in the hopes of receiving a level key to one of The Hub's doors, while others hope to be "unlocked" by him, receiving blessings and boons which grant them immense power. The Temple houses yet more level doors in its inner sanctum, which are grand and ornate. However, where they lead is unknown, as The Keymaster has prohibited any entry through them by wanderers.

## Entities

### The Keymaster

The Keymaster resides in this level, primarily in The Temple. It is from The Hub that he travels to every other level of The Backrooms. He is the overseer and guardian of this level, protecting it from hostile influences.

### Other

Only benign entities are permitted access to **The Hub**. All hostile entities immediately disappear upon entering. The level seems to be able to detect the intent of all who enter — including even wanderers. Thus, the permanent safety of The Hub is ensured.

## Colonies and Outposts

### Backrooms.tf

* No known leader, and indeterminate member count;
* Individuals have the goal of making as much profit as possible, trading Almond Water for items.
* Members primarily use Almond Water as a currency similar to dollars, but can make do with item to item trading, especially with rarer objects.

### [Uni Citadel] Outpost Hub

* 80 members reside here
* Their goal is to trade with Backrooms.tf.

### The United Backrooms School System

* 20 teachers and 80 students.
* Use doors and The Metro to teach students about entities and The Backrooms in general.
* Give breakfasts and lunches to students and teacher in exchange for schools supplies.
* Open to new members in exchange for school supplies.

## Entrances and Exits

### Entrances

* From the spawn of Level 1, you need to continue to the end of the corridor, double back to the entrance, go left, then right, then left, then right, then take the door labelled B and then the door labelled A.
* Some exiting methods from Level 2 have a chance of teleporting you to The Hub.
* Trying to dig yourself into the ground in The Barrier will take you to The Hub.
* Going through the tunnels in Level 1819 has a small chance of bringing you to The Hub.
* Falling into a pit in The Listening.
* Going through an upside-down door labelled "Father" in level 2753.
* Noclipping into anything in a sewer-like area in Level 2.2 will lead here.
* Backrooms Transit System: Take the green line. The bus will stop around the Level 50 door. Once you get off, the bus will speed up and disappear from sight. Fortunately, it can come back to a bus stop found here.

### Exits

* Unlocking and entering any level door in The Hub will bring you to its respective level.
* Noclipping through a door will lead to Level -1 or Level 4.
* Finding a window will lead to Level 188.