recursal/Fanatic-Fandom huggingface dataset:
Sandy Shocks

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Sandy Shocks is a unique and rather unbelievable Pokemon that is believed to be how Magnetons once looked 10,000 years ago. While no official records exist of this Pokemon, it’s said to resemble the form of a Pokemon that was featured in Heath’s Scarlet Book. These Pokemon were brought into the modern day when Professor Sada built a time machine and now roam freely inside of Area Zero.

## **Fight Pattern**

Sandy Shocks will mostly stand in place as it waits for fighters to get within its range. Sandy Shocks will take an increased amount of damage from Fire attacks, but will heavily resist Electric attacks as well as Projectiles.

## **Attacks**

### **Electric Terrain**

Sandy Shocks will use Electric Terrain passively as a defensive measure. This move is almost always active and causes a field of electricity to surround the area where Sandy Shocks is standing. Fighters who attempt to stand on the ground next to Sandy Shocks will take a light amount of damage and knockback as they are forced to stay away. This move does not affect other enemies that are near Sandy Shocks and helps to defend them as well.

### **Charge Beam**

When the Electric Terrain fades away, that’s your cue that Sandy Shocks is about to actually attack. Electricity will charge up around the upper half of Sandy Shocks’ body before it begins to focus into a small orb in front of its face. A few moments later a thin beam of electricity will fire out from Sandy Shocks and directly towards the closest fighter in a straight line. This attack will persist for a couple seconds as it fires a solid beam of electricity before it peters out. After a couple seconds pass, Sandy Shocks will either begin to use this attack again or reactivate its Electric Terrain.
Parasol

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Parasol is an ability that Kirby can get when he absorbs parasol-related enemies such as Parasol Waddle Dee, Sasuke, and… Parasol? This ability, as one might imagine, gives Kirby a parasol that they can swing like a battering weapon. Kirby can use this parasol as a shield to defend himself, or even spin it like a drill to dash through enemies.

## **Item Usage**

The Parasol can be picked up and swung like any other melee weapon, however its damage output tends to be weaker overall. When thrown, the Parasol won’t even go that far forwards as it will immediately open up and begin to slowly drift forward. However if you throw the Parasol up or down it won’t open up which allows it to be thrown much faster. The true purpose of the Parasol though is to allow the fighter to slowly drift through the air after it jumps. Fighters who are in the air will slowly drift downwards when holding the Parasol, not unlike how Peach’s up special works. Pressing down on the control stick will close the Parasol allowing fighters to fall quickly while pressing up will cause the Parasol to open up and allow the fighter to slowly drift downwards again.
Pico

Chance of Appearance
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 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Before he became a F-Zero racer Pico used to be an assassin in the Poripoto army and carried out numerous dangerous missions. He's cold-hearted and highly aggressive making him an absolute menace on the race track. After the F-Zero Grand Prix was ended four years prior to the events of GX, many of Pico's fans abandoned him believing his reckless driving to be what caused the major accident which ended up canceling the Grand Prix entirely.

## **Mode of Assistance**

Pico has two attack methods as an Assist Trophy. The first involves Pico pulling out a gun and firing off several rapid shots with it from his hip in a similar manner to a cowboy performing a quick draw.

Pico's other attack method is to get in close to one of the fighters and grab them around the waist and squeeze them into a bear hug dealing damage before slamming them on their heads behind him dealing further damage and burying them into the ground.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Scuttle Town

Stage Size
 Stage Type
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 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Stage Info**

A simple port town where people enjoy fishing. Shantae, a young half-genie, is the self-proclaimed Guardian Genie of this town and serves to protect it from monsters and other mishaps. Shantae hasn’t always been successful in her duties however as for a short time the Ammo Baron took over the town and renamed it Ammo Town. And then there was the time where Mayor Scuttlebutt fired Shantae from being their Guardian Genie.

## **Stage Layout**

This stage has you fighting right on the streets of Scuttle Town itself and in front of Uncle Mimic’s Workshop. As a grounded stage it has walkoffs to the left and right and quite a few platforms in the air representing the different parts of the workshop. The two orange platforms are actually bouncy platforms that if you jump or land on them they’ll propel you upwards into the air. Items that fall on them also get bounced up high.

## **Soundtrack**

* **Shantae: Risky's Revenge**
	+ The Final Challenge
	+ ORLY YARLY
	+ Serious Genie Business
	+ She’s Got Moves
* **Shantae and the Pirate's Curse**
	+ Back to the Roots
	+ Boss Battle
	+ Cult of Personality
	+ DO U EVEN WHIP
	+ Rave in the Grave
	+ We Love Burning Town
* **Shantae: Half-Genie Hero**
	+ Barrel-O-Mermaids
	+ Boss Battle
	+ Dance Through the Danger
	+ Scuttle Town
	+ Title
	+ Tower Chase
Shakaste

Chance of Appearance
 Franchise
 Show of Origin
 Release Date
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## **Assist Trophy Info**

Shakäste is a Cleric of the Tempest Domain and a member of the Golden Grin. Together with his familiar, Grand Duchess Anastasia Nikolaevna, Shakäste operates under the alias of “Hush” and his exploits were written down in a series of stories titled “Heroic Deeds of the Golden Grin”. The Cobalt Soul, a group known for searching and preserving knowledge, previously believed Hush to be nothing more than a fictional folk hero. This changed when Beauregard Lionett and the rest of the Mighty Nein encountered Shakäste during their mission into the Rill’s Mouth Mines to rescue some hostages who had been captured by a pack of Gnolls.

## **Mode of Assistance**

When Shakäste arrives on the stage he’ll stroke his beard as his familiar flutters around him. Shakaste can move around the battlefield however unlike most other Assist Trophies he prefers to keep his distance and stay out of melee range. Shakäste has a variety of different spells he can use to attack and will use three of them before he disappears from the field. His possible attacks are:

* **Sacred Flame** - Motes of flame will appear at the feet of a nearby fighter before they spiral upwards in a bonfire-like pillar of flame. This attack lasts for a couple seconds damaging any opponent who makes contact with it. If a fighter was caught in the initial attack they will be trapped in the full attack until it ends taking several hits of damage before being knocked upwards at the end.
* **Spiritual Weapon** - Shakäste will conjure a spectral weapon that floats through the air. This weapon, for some strange reason, takes on the appearance of a golden bust of Estelle Getty. This bust will float through the air for a few seconds and attempt to whack other fighters with strength similar to that of a fully charged Ore Club attack.
* **Frostbite** - Shakäste will target a far away opponent and cause ice crystals to surround them for a moment before attempting to freeze the opponent solid. This attack doesn’t deal a lot of damage, but it has a high chance to freeze fighters especially if they’ve taken a significant amount of damage.
* **Fog Cloud** - A dense fog will appear on the stage centered around Shakäste and taking up a large amount of space. This fog is dense and obscurs everything inside of it making it difficult to know who is where and if there are any items on the stage. Fighters who are moving quickly through the fog will cause shifts in the fog indicating someone is there, but will not reveal who they are. This fog cloud can last anywhere between 6-10 seconds.
* **Thunderwave** - Shakäste will most commonly use this attack when opposing fighters are getting close to him. The sound of thunder will boom through the stage as a blast of forceful energy emanates from Shakaste and spreads in all directions creating a Smart Bomb-sized area of effect. This attack deals a small amount of electrical damage as it pushes all opponents a good distance away. The closer an opponent was to Shakäste when he used this spell, the further away they would fly.
Size Matters Not

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

Fight as Olimar against King K. Rool, Bowser, and Ridley to prove that size doesn't matter! But what's this?! They've all eaten a Super Mushroom before the match began? That's not good. Olimar will have 2 Stocks in this match while each of his three opponents only have one. King K. Rool and Bowser start out the match at the same time and Ridley only comes out after they've both been KO'd.
Nutski

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Nutskis are quite the basic little flying grunt in the Forces of Nature. They fly about with their little wings and when they are getting ready to shoot at an enemy they’ll turn upside down and open up their shell. Nutskis were created when Viridi removed a chestnut from its shell and imbued it with her power. Rumor has it that they have quite the exquisite taste.

## **Fight Pattern**

Nutskis fly about in a flittering motion quickly going from one point to another. They’ll pause briefly at each point before moving on to the next. When a player is nearby their momentary stop will instead become an attack as they turn themselves upside down to fire a projectile at their foe.

## **Attacks**

### **Seeds**

Nutskis will fire out seeds in one of two ways. The first involves a shotgun blast of three small seeds that fan out from each other. These seeds are all weak dealing minimal knockback and damage however they can bounce off of a wall or floor one time. Alternatively the Nutski can fire one larger seed that explodes on contact.
Shadow the Hedgehog

Chance of Appearance
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## **Assist Trophy Info**

Created by Gerald Robotnik to be the Ultimate Life Form from the DNA of Black Doom. His purpose in life was to provide ways to to develop cures for incurable diseases but he was captured by the military who wanted to use him as a weapon. Years later, Shadow was released by Dr. Eggman to help him take over the world.

## **Mode of Assistance**

Using his powers over Chaos Control, Shadow the Hedgehog will cause an odd distortion effect to overtake the stage and slow down all fighters opposed to the one who summoned him from the Assist Trophy capsule.
Riki

Chance of Appearance
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## **Assist Trophy Info**

Known as the legendary Heropon and father to 11 children, Riki was sent out by Chief Dunga as a way of repaying his debts to the home of the Nopon, Frontier Village. His task was to slay the terrifying Dinobeast and that act would be enough to resolve his debt. It was this quest that lead Riki to encounter Shulk and the rest of his party leading to Riki joining them to fight the Mechonis. Despite his status as the Heropon only revolving around paying back a debt, Riki definitely let the hero talk get to his head and would at times try to claim credit for things that the others had done.

## **Mode of Assistance**

Upon his summoning, RIki will take his duties as the great Heropon seriously as he says, “Leave it to Heropon!” and using one of his Arts.

* **Happy Happy** - Riki will shout, “Happy, happy time!” as his magic raises both the KO power and Attack strength of all fighters.
* **Freezinate** - Riki will stutter, “F-f-f-Freezinate!” as all nearby opponents become frozen in ice.
* **Yoink!** - All items near Riki will be pulled in closer until they are right in his lap. Following this Riki will giggle and playfully say, “Yoink!”
* **Bedtime** - Riki will say, “Sleepy, sleepy… bedtime!” as all opponents fall right to sleep.
* **You Can Do It** - Riki states the name of the art, “You can do it!” as he heals all fighters nearby.
* **Roly Poly** - Riki will say “Roly, poly, keep on rolling!” as his magic causes all opponents to instantly trip.
Pac-Maze

Stage Type
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## **Stage Info**

One of the most infamous sights in gaming, these mazes have seen the likes of Pac-Man, Ms. Pac-Man, Jr. Pac-Man, and several others have traverse their narrow passageways eating Pac-Dots and Bonus Fruit all while avoiding their most dangerous foes; Blinky, Pinky, Inky, and Clyde!

## **Stage Layout**

The layout of this stage is identical to how it was in Smash 4. With one long platform along the bottom and 6 other platforms above it in different positions. The thin white portions in the middle of 5 of these platforms can be jumped through or fallen through without issue.

Additionally Pac-Dots and Bonus Fruit can be found all over the stage and making contact with them causes your character to instantly collect them. A Pac-Dot will give you 1 point while the Bonus Fruit only gives you 10. When a player gets 100 points a special Power Pellet will appear on the stage glowing with their color. Only the character that earned this Power Pellet can collect and they did it in the same method as they do the Pac-Dots. Collecting these Power Pellets will cause you to glow with a glowing yellow aura and make your attacks stronger to approximately 1.7x their usual strength for a short time. During this time period you are also immune to this stage’s hazard, the Pac-Ghosts and you can destroy them.

Be warned however that opponents are able to attack and destroy your Power Pellets before you collect them which would earn them 20 points.

## **Hazards**

### **Pac-Ghosts:**

The Pac-Ghosts hazard act in a similar manner to the Assist Trophy version of themselves where they will run about the screen and cause damage and knockback to any player they run into. If a player is under the influence of a Power Pellet the Ghosts will become vulnerable to that player only and will take on a scared blue appearance however they will still be able to hurt anyone else.

## **Soundtrack**

* **Pac-Man**
	+ PAC-MAN - A ragtime-styled remix of the Game Start and Intermission themes. [SSB4]
	+ PAC-MAN (Club Mix) - A dramatic remix of the Game Start and Intermission themes. [SSB4]
* **Pac-Mania**
	+ PAC-MAN’s PARK/BLOCK TOWN - A rock and synth remix of the Block Town and Pac-Man’s Park themes. [SSB4]
* **Pac-Man 2: The New Adventures**
	+ Mischief
* **Ms. Pac-Man Maze Madness**
	+ Cleopactra
	+ Menu
Ralph

Character
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## **Spirit Info**

Prior to his transformation, Ralph was an average human living an ordinary life. However after eating a bad food additive in a hot dog, he transformed into a monstrous wolf! Around the same time George and Lizzie mutated as well and together the three of them went on a Rampage and caused untold destruction as they went from city to city and decimated every building, helicopter, and tank in their path.

## **Spirit Battle**

In this Spirit Battle Ralph is represented by a Giant Wolf who is backed up by George and Lizzie of the Monster Squad. Only Ralph needs to be knocked out in order to win this Spirit Battle. Ralph and the Player will have 150 HP while George and Lizzie will have 100 HP.
Samurai Goroh (Assist Trophy)

Chance of Appearance
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## **Assist Trophy Info**

The pilot of the Fire Stingray, Samurai Goroh joined the F-Zero races due to his rivalry with Captain Falcon. Where and how this rivalry began can only be speculated, but considering both Goroh and Falcon were once members of the Internova Police Force, perhaps that is where it began. Others claim that their rivalry began due to Samurai Goroh’s claims that Captain Falcon was taking all the good bounty hunting contracts.

## **Mode of Assistance**

Samurai Goroh hits the stage with a wild battle cry before running into the fray. Samurai Goroh will run and jump around the stage towards opposing fighters as he wildly swings his katana, seemingly with no true form. Though wild, Samurai Goroh’s swings have a wide range in front of him. Samurai Goroh will continue to slash without stopping, damaging anyone who stands in his path until he leaves the field.
Orange Grenade

Game of Origin
 Release Date of Origin
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## **Item Info**

Appearing in every world, the Orange Grenade is a standard, collectable weapon in *Donkey Kong 64*. At first glance, it looks like an everyday, totally harmless spherical fruit. Move closer, and you might catch that pin on the top. That ain't no orange—that's a Kremling-killing explosive! Cranky Kong is especially proficient in the art of grenade tossing, and teaches Donkey Kong a thing or two about them in his Training Barrel.

## **Item Usage**

Pick up the Orange Grenade, and you've slipped its pin. Hold on to it for too long, and its light explosion will go off in your hand! Toss it appropriately, though, and it will travel forward with an ultimate clunk'n'roll, much like an actual orange. It might take a toss or two to go off, or may even bounce off of the ground a few times beforehand, making it more of a feint weapon than other grenades present in Smash. Its power is slightly higher than that of Snake's grenades. There’s a good chance that they’ll explode into three or four actual orange slices, which heal at 4% a pop.
Smoke Ball

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

An item originating in Super Smash Bros. Brawl. It’s a smoke ball and it produces smoke when thrown. It’s annoying.

## **Item Usage**

When the Smoke Ball is thrown and hits something (or someone) it will deal a small amount of damage and start spewing out a colorful obscuring smoke. The color of the smoke will change over time going through white, orange, red, yellow, green, purple, and blue. It doesn’t have a set order and will just change from one color to another. Once it starts spewing smoke, the Smoke Ball will continue to do so until it either despawns or is thrown off the stage.
Octo Samurai

Franchise
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## **Boss Info**

The Octo Samurai is a massive member of the Octarian forces and is assumed to be some sort of Octoling. He fights under the command of DJ Octavio and engages battle with Agent 4 during the events of Splatoon 2. Armed with a Dynamo Roller weapon and riding around on his octocycle, the Octo Samurai is truly a fearsome opponent.

## **Boss Fight Details**

While the Octo Samurai may look a little derpy as it rides around on a unicycle, it wields its large Dynamo Roller like a samurai would a katana. He tends to ride back and forth a very short distance on his unicycle making timing melee hits just a tad more difficult but he can rush forward from one side of the stage to the other as one of his attacks.

## **Attacks**

### **Vertical Swing:**

The Octo Samurai will raise his roller weapon high and swing it downwards. If a player is within melee range of the roller they will be damaged by the swing but that’s not the main feature of this attack. When the roller is swung dark purple ink flies out of the roller for a long-distance ranged attack. Strangely, the ink actually does more damage than the actual swing of the roller.

### **Roller Spin:**

More of a close-range attack but still using the roller. The Octo Samurai will set his roller down against the ground and rapidly spin around in place as if he were using a typical Down Smash and splashing ink around him close range.

### **Charge!:**

For this attack, the Octo Samurai’s octocycle briefly changes from looking like to a unicycle to a motorcycle instead. After a few tell-tale moments of revving up, the Octo Samurai will charge forward from one side of the stage to the other ramming into any players that don’t jump over him to avoid it. The battle continues from the Octo Samurai’s new position on the stage.

## **Soundtrack**

* **Splatoon 2**
	+ Octarmaments
Sand Rod

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

A recurring item in the Legend of Zelda, the Sand Rod allows its wielder to construct walls of sand to act as barriers. In Spirit Tracks the Sand Rod allows Link to walk atop walls of sand and solve puzzles while in A Link Between Worlds it only allows Link to create walls of sand in a line in front of him. The Sand Rod was also used a weapon in Hyrule Warriors for Toon Link who could use it to attack enemies with sand pillars and summon the Spirit Train to attack.

## **Item Usage**

In Smash, the Sand Rod creates one solid block of sand in front of your character about as tall as Ganondorf. This wall of sand can be attacked and destroyed, but there isn't much point in doing so as it crumbles away after four seconds. This item is defensive in nature allowing it's wielder to make a quick getaway when they are being chased but if an opponent is standing right where the block of sand is to appear they can also be damaged a small amount.
Sirfetch'd

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

While your normal run-of-the-mill Farfetch’d are incapable of evolving, Farfetch’d from the Galar region just need to land three critical hits in a single battle to evolve into the glorious Sirfetch’d. Sirfetch’ds comes wielding both a large leaf shield to deflect attacks as well as a sharp leek stalk for going on the offensive. They’re even capable of using their leek as food if they’re ever hungry enough.

## **Attack Description**

When Sirfetch’d is summoned it will strike a pose showing off its physique before turning to the side and hefting its leek like a lance. Once ready, Sirfetch’d will charge forwards with its lance and damage any opponents in its way. This attack hits hard, but unlike others of a similar nature it won’t drag opponents along with it. Just one hit is enough to deal damage and knockback with it being heavily increased if you’re hit by the tip of the leek mid-charge. When Sirfetch’d reaches an obstacle or the end of a platform it will stop briefly before turning its attention around and resuming its charge in the opposite direction. Sirfetch’d is relatively slow, but powerful, and will continue to charge on its summoned platform for about 8 seconds.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Pushmo

Stage Type
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 Release Date of Origin
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## **Stage Info**

Based less on an area and more on the game itself, Pushmo is a game featuring Mallo and Papa Blox with a shape or picture made up of different shaped blocks that Mallo has to push and pull in order to try and climb his way to the top.

## **Stage Layout**

The stage is pretty simple. To start. It features a single platform a little smaller than Battlefield with some random seeming picture in the background made up of blocks. This picture can be something as simple as a square or pyramid, or as complicated as a cow, duck, or 8-bit Mario. Mallo (or Papa Blox in the event that Mallo is fighting on the stage) will push blocks from the image out of the background and onto the stage itself. This will create barriers as well as new platforms that can be climbed on during the fight. Just like they can be pushed onto the stage though, Mallo (or Papa Blox) can also pull blocks back off of the stage and into the background. There are several pre-set images that can be generated when you start playing a match on this stage but it's random which one you get. The image does NOT change mid-match. Some potential stage layouts can be seen under Stage Design.

## **Soundtrack**

* **Pushmo World**
	+ Corin's Secret Fort
	+ A Puzzling Afternoon
	+ What Are We Making?
* **Stretchmo**
	+ Credits
	+ Mallo's Playtime Plaza
	+ Papa Blox's NES Expo
	+ Welcome Center
LeChuck

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

LeChuck is a vicious and evil pirate whose obsession with voodoo led to him becoming (in order) a ghost pirate, zombie pirate, and demon pirate! But before any of that, he was just a man. An evil man to be sure. But a man who fell in love with the governor of Melee Island, Elaine Marley. Elaine of course didn’t return his feelings and told LeChuck to drop dead. Not long after, LeChuck did just that only to return as a ghost with his number one design to make Elaine his undead bride. However LeChuck’s attempts would once more be in vain for another pirate had caught Elaine’s eye. Enter, Guybrush Threepwood (Mighty PirateTM) who managed to defeat LeChuck several times over and send him back to the afterlife where he belongs.

## **Spirit Battle**

This Spirit Battle is played out over three phases with each phase having LeChuck be represented by King K. Rool. The first phase is fought on Gangplank Galleon to represent LeChuck’s piratey nature. King K. Rool will spawn in equipped with the Killing Edge and will periodically become invisible to represent how LeChuck is a ghost in the first Monkey Island game.

Phase 2 will begin at this point as the stage morphs into Tortimer Island to represent Monkey Island. King K. Rool will now represent LeChuck’s zombie form as he spawns in equipped with a Life Orb. Additionally, King K. Rool’s attacks have a to inflict lingering poison damage to the player with that chance increasing when King K. Rool uses Smash attacks.

Phase 3 will begin at this point as the stage morphs into Nintendo Land to represent Big Whoop. King K. Roll will now represent LeChuck’s demon form as he spawns in spewing flames like a Superspicy Curry had just been activated. Additionally, King K. Rool’s attacks will be more powerful as they now deal extra fire damage on top of their normal amounts.
Roc

Chance of Appearance
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## **Assist Trophy Info**

Roc is a wind-element blade and the only known user of Dual Scythes who fights as Vandham’s blade. The pair are a pretty deadly duo with Vandham’s fighting prowess and Roc’s ability to create giant vortexes which can carry enemies away. Alongside Roc’s affinity for wind, they’re also capable of dispelling Ether Miasma, a poisonous gas emitted by the Titans. Curiously, when performing Merc Missions Roc does not count as either a Male, Female, or Animal blade despite the party referring to Roc as male as well as their feminine bird-like appearance. In the game’s code Roc’s gender is actually listed as “4”.

## **Mode of Assistance**

When Roc is on the stage they can use one of two attacks. The first attack sees Roc flying up to a nearby opponent and slamming their dual scythes into them causing both damage and knockback. Roc’s other attack involves unfurling their wings as Roc creates a large cyclone centered on themselves for a brief couple seconds. The cycle pulls in nearby opponents for multiple hits of damage before sending them flying away. Roc can mix up both attacks as they fly around to take out the opponents before eventually leaving the stage.
Sableye

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Sableye is a Dark/Ghost-type Pokemon who was known for not being weak to any attack types until the introduction of the Fairy-type. Sableyes tend to hide in dark caverns and will claw at cave walls in search of gemstones or other rare minerals for them to eat. If they eat enough of any particular kind of gemstone or mineral then those stones can become part of Sableye’s body and poke out through their shadow-like skin.

## **Attack Description**

Sableye will sink into its own shadow and disappear into the stage. After a few seconds Sableye will emerge out of the shadow of another fighter and swipe at them with its claws. To warn the fighter that Sableye is about to attack them, the targeted fighter’s shadow will get larger and two shining eyes can be seen staring at them from the shadow. Sableye can be attacked as soon as it pops out of the shadow, however it cannot be KO’d. Attacking Sableye will cancel out its upcoming attack instead and leave Sableye momentarily stunned. Sableye will repeat this attack process 3-5 times depending on how many times he was stunned and prevented from attacking.
Peppy Hare

Chance of Appearance
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## **Assist Trophy Info**

A founding member of the original Team Star Fox alongside Pigma Dengar and their leader James McCloud. The team was disbanded after Pigma’s betrayal led to the death of James, but Peppy managed to survive. Later, James’ son Fox decided to bring the team back along with his friends Falco Lombardi and Slippy Toad. Though the leadership position was offered to Peppy, he turned it down saying that it was only right for Fox, as James’ son, to lead the team.

## **Mode of Assistance**

Upon his arrival Peppy will seemingly teleport away from the field of battle. The next thing anyone knows, Peppy will come flying it from the side of the screen inside his personal Arwing as he barrel rolls across the stage. Peppy will go through any obstacles, but not damage them, including solid pieces of the stage. Enemy players that Peppy runs into will be damaged. Peppy makes 4 passes through the sides of the stage alternating which side of the screen he flies in on from the left and right.
Rocket Belt

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## **Item Info**

In Pilotwings players can fly one of several crafts, in this case a jetpack called the Rocket Belt, to fly around an area and partake in flight tests. These tests will often have the player trying to fly through a series of rings, land on moving platforms, crash into a set of balloons, or even fly through a treacherous cavern.

## **Item Usage**

The Rocket Belt is a great recovery item in Smash. When a fighter picks it up they’ll put it on and wear it and from that moment on when they jump into the air they’ll be able to use the Rocket Belt to fly around the stage. This does come with some limitations however as the Rocket Belt operates both on a limited amount of time and a limited amount of fuel. If either runs out then the Rocket Belt will detach from its wearer and fly off the top of the screen. If the Rocket Belt hits a ceiling or some other obstacle first it will explode and damage anything nearby. In order to fly the Jump button has to be held down, this will have the Rocket Belt continue to carry a fight up higher into the air. Letting go of the button will cause the fighter to descend at their normal rate and holding the jump button again will allow them to resume their ascent.
ReDead

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Tall, zombie-like creatures, ReDeads are known to prefer small groups and inhabiting tombs or ruins. Their presence in an area is revealed by the sounds of low moans reverberating through the area. For those brave foes who decide to head deeper into ReDead territory, they’ll soon find themselves paralyzed by the ReDead’s piercing stares and screams which root them to the spot. When their once brave prey can no longer move, the ReDead move upon them and bite down on their flesh to drain the life out of them.

## **Fight Pattern**

ReDeads spawn alone, but may be near different kinds of enemies. While they will mostly stand in place, they may slowly shuffle towards an opponent if a fighter is near and trying to keep their distance.

## **Attacks**

### **Scream**

When a fighter gets close to a ReDead, the ReDead will scream. When this happens the ReDead will begin to rear back its head as a large red circle appears around ReDead showing the area of ReDead’s upcoming attack. Moments later, the ReDead screams which causes a small amount of damage to all fighters in its range and paralyzes them, causing them to be stuck in place for a few seconds. The more damaged a fighter is, the longer their paralysis lasts. If a fighter was airborn when the ReDead screamed, they’ll be pushed back away from the ReDead first and get paralyzed upon landing on the ground.

### **Swipe**

After a fighter has been paralyzed by their scream, ReDeads may attack by swipes sideways with their hideous arms. This attack hits for a good amount of damage and is preferred when the ReDeads are at half health or more.

### **Bite**

After a fighter has been paralyzed by their scream, ReDeads may attack by lunging at the fighter and bite down on their neck. This attack isn’t very strong, but it does allow the ReDead to heal itself of some of its damage. ReDeads will almost always use this move when they’re at 50% of their maximum health, but will sometimes use it when healthier, though the odds do decrease in accordance with how much health the ReDead has.
Pac-Ghosts

Chance of Appearance
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## **Assist Trophy Info**

These troublesome Ghosts have been pestering Pac-Man and his family for years. The most notorious of which are Blinky, Inky, Pinky, and Clyde. Each of them have their own tactics for trying to hunt down Pac-Man in the maze such as Blinky always taking the direct route to Pac-Man while Pinky will try to cut Pac-Man off by trying to predict where he is going to go next. Though she’s not as well known there is actually a fifth ghost that sometimes joins in on the fun. Originating in Ms. Pac-Man Sue is a purple ghost who took over Clyde’s role in that game.

## **Mode of Assistance**

When they appear out of the Assist Trophy the four Pac-Ghosts will start out next to each other on the screen before beginning to move around. Each ghosts moves in a similar fashion to how they do in the original Pac-Man game. Blinky will chase down whichever fighter is closest to him, Inky will move in an opposite pattern to Blinky and take the long route, Pinky will try to cut off Fighters and get in front of them, while Clyde will move in a more random pattern. Making contact with the Ghosts will cause about 10% damage to the fighter. The Ghosts can also be KO’d and when one of them is knocked out the other three will all turn blue and begin to run away from all the fighters. Making contact with the Ghosts when they are in this state can still damage you so be careful. On rare occasions Clyde will be replaced by the purple ghost Sue.
Otenko

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## **Spirit Info**

Otenko is the embodiment of the Sun’s will and serves as its messenger. Otenko joins Django on his travels and serves as both his partner and mentor. Otenko has a bit of a problem with being sealed away inside others, first inside of Sabata and then later inside Black Dainn. Both times he was rescued by Django and restored.

## **Spirit Battle**

Otenko will be represented by Piranha Plant for this Spirit Battle. This Spirit Battle has a unique mechanic to it where Piranha Plant is more powerful depending on the weather. On bright sunshiney days with clear skies, the Piranha Plant will receive a large boost to all of its stats as it soaks in the power of the Sun! However the less clear the skies are, the less of a buff Piranha Plant will receive and at night when the sun has gone down Piranha Plant won’t receive any buffs at all. If Piranha Plant is buffed at all, then all of his attacks will come with an additional fire effect to them, however this fire is treated as “solar” or “radiant” damage so it can’t be reduced with Spirits or effects that protect against fire attacks.
Seaside Dome

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## **Stage Info**

Located in Bey City, the Seaside Dome is where regional tournaments take place. It served as the first major tournament setting in the anime series, and where the Bladebreakers first officially participated as a team. The arenas in the Seaside Dome fairly simplistic compared to the ones later seen in worldwide tournament venues.

## **Stage Layout**

The stage layout is comprised of a flat terrain with walk-offs on either side. One elevated soft platforms is located on either side, framing the center of the stage. In the center is a wide curved ‘arena’ section with an elevation that dips slightly below the flat ground. When the stage is selected, one of four random arena types can appear:

* **Classic Bowl** - A basic arena with no distinguishing features.
* **Obstacle Dish** - An arena with various protrusions scattered around it, though these are only an aesthetic difference.
* **Tower Arena** - An arena with a thin pillar in the middle that contains a much smaller arena dish at the top. This section can serve as an extra platform.
* **Cage Match** - Similar to the Classic Bowl, but with a large cage surrounding the arena making it impossible to KO/SD off the sides.

Though the stage appearance is random by default, players can hold down the L button + a control stick direction while picking the stage to chose a specific appearance. Normally it’d be strictly against BBA regulations for anything other than Beyblades to battle inside the arena, but there’s always room for exceptions in the world of Smash.

## **Soundtrack**

* **Beyblade**
	+ Hang On
	+ Let's Beyblade (Main Theme)
	+ Never Gonna Take Me Down
	+ Rise Above the Storm
	+ Round After Round
	+ Switchblade
* **Beyblade: Let it Rip!**
	+ Battle
	+ Finals Battle
* **Beyblade V-Force: Super Tournament Battle**
	+ Final Battle Theme
	+ Normal Battle Theme
Roy G. Biv

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

As Roy it’s up to you to conquer the rainbow! In an 8-Player Smash you must KO your 7 opponents in the order that they represent the rainbow. You must KO them in this order: Piranha Plant (Red), Inkling (Orange), Isabelle (Yellow), Yoshi (Green), Mega Man (Blue), Captain Falcon (Indigo), and Gengar (Violet). If a KO occurs out of order, they will respawn on the stage and continue to fight. Only when KO’d in the proper order will an opponent stay defeated.

As the matches goes on the Minior Pokemon can appear without anyone having use a Poke Ball! These Minior are hazardous to all players in this Event Match.

## **Objective**

KO all opponents in order of the rainbow!!

## **Soundtrack**

* **Super Mario 64**
	+ Rainbow Cruise - A remix of Slider and SMB's Underwater theme. [SSBM]
Pianta

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## **Assist Trophy Info**

Piantas are Isle Delfino's main inhabitants. Typically adorned in grass skirts or dresses with a small palm tree atop their heads, these island-dwelling people have their peace disturbed by Shadow Mario and sack clean-up duties on Mario in a stunning case of whodunnit. The ubiquitous Piantas then go on to appear throughout the series, from background characters in the likes of *Mario Party* and *Mario Strikers* to playable characters in the *Mario Baseball* series and beyond. They even get a shot at outer space in Starshine Beach Galaxy... and the mafia in Rogueport!

## **Mode of Assistance**

A sole Pianta will stand in place. It could be any variation of Pianta as previously seen in *Super Mario Sunshine*—male or female, blue, pink, red, yellow, green, or orange. Suddenly, they will begin to chuck several tropical fruit—Isle Delfino's major export—at a rapid fire pace. They will hurl the fruit towards opponents, dealing light to moderate damage depending on the type of fruit that is thrown.

These fruit may also have other properties. If it is a banana, it might break open and produce a peel for fighters to slip on. If it is a coconut, papaya, pineapple, watermelon, or durian, it is easily kicked around for stacking damage. In the coconut's case, it will eventually break open, dispersing water around its immediate vicinity. A watermelon, pineapple, or papaya may break open to reveal edible fruit. Peppers will deal fire damage upon contact. Eat one, and it will bear the same effects as Superspicy Curry!
Risky Boots

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## **Assist Trophy Info**

A nefarious pirate and nemesis to Shantae. Risky Boots is the self-proclaimed Queen of the Seven Seas after her former mentor the Pirate Master perished. With an endless army of Tinkerbats at her side it’s really no wonder as to why she is feared all throughout Sequin Land.

## **Mode of Assistance**

Risky Boots is one of the more dynamic Assist Trophies in Smash as she doesn’t just run around and do one move. She has quite a bit she can do instead. Risky is armed with a scimitar that she uses as she runs around the stage slashing people, but also can throw like its a boomerang to deal multiple hits to people at long-range. Additionally she carries a flintlock pistol she can use to fire bullets at opponents from across the stage. Beyond that though, she’s also capable of making sliding across the ground for a kick attack as well as leaping up into the air and performing a dive bombing kick.
Psyduck

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

A bit of a dopey duck, Psyduck will eventually evolve into a Golduck, but until that point it’s going to be constantly fighting nasty headaches. Despite it’s mysterious psychic powers, neither Psyduck nor its evolution are part Psychic-type. There is a rare breed of Psyducks however that are aware of their Psychic prowess and use their dopey vacant expressions as a mask to lull its foes into underestimating it before blasting back with a Psychic assault.

## **Attack Description**

Psyduck will be plagued by a horrible headache as it cries out “Psy-ay-ay!” A purplish-pink aura will emit itself from Psyduck’s forehead and extending into the air above him. Passing through these confusing rays will damage opponents and reverse their controls for a brief 3-4 seconds each time they run into the attack.
Paopu Fruit

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## **Item Info**

Paopu Fruits are star-shaped fruits native to Destiny Islands. According to legend, if two people share one then their destinies will become intertwined and they will remain a part of each other’s lives forever. When Sora and Riku were about to start a race to see who would get to name their raft, Riku decided to throw in a twist and add that the winner would get to share a Paopu Fruit with Kairi.

## **Item Usage**

The Paopu Fruit is a unique item in Smash and draws on the legend stating how two people’s destinies can be joined together. When a fighter picks up the Paopu Fruit they can run to another fighter and use it in front of them. This will cause them to split the Paopu Fruit and share it with the other fighter. Both fighters will glow gold and heal 5% of damage as well as gain a unique status effect called “Bonded”. While Bonded, these two fighters will share their fates, to a degree. Any damage taken or healed by one fighter will also be applied to the other, however this does not include any knockback they take from attacks. Additionally, this will include some status effects like being shrunk by a Poison Mushroom or made invincible by a Super Star. The fate of being KO’d also won’t be shared between the two fighters to prevent one fighter from throwing themselves off the stage in an attempt to defeat the other.

The Bonded status effect only lasts for a short time and once the effect ends the golden glow around the fighters will fade away. If a fighter tries to throw the Paopu Fruit it will only deal a small amount of damage to a fighter on impact and won’t activate the Bonded status effect.
Poke Floats GO

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## **Stage Info**

The spiritual successor to Poke Floats from Melee, this version of the stage puts a new spin on the idea of fighting on top of giant balloons of Pokemon. In this new version, you fight on top of hot air balloons that are designed after the actual bodies of a wide variety of Pokemon as they are seen in the mobile title Pokemon GO.

Balloons will float in from all directions and over time disappear off the stage as new ones come in which requires you to constantly be relocating and taking advantage of whatever balloon is coming on the stage next. In the background you can see a lot of smaller hot air balloons designed after different Poke Balls, emblems of the different Pokemon Types, and some other Pokemon that aren’t featured as part of the actual stage. Inside the little baskets for the different hot air balloons you can see a variety of Pokemon Trainers all designed off the trainers from Pokemon GO including the three team captain Candela, Blanche, and Spark.

## **Stage Layout**

Much like the original Poke Floats, this stage is constantly shifting as new balloons float in and out which constantly changes the layout of the stage and the field of battle. While there is a set order and design to when, where, and how each balloons moves about players still need to keep careful watch over how the stage changes so they aren’t caught unaware by an opponent and knocked out.

## **Soundtrack**

* **Pokemon GO**
	+ Gym Battle
	+ Gym Raid Battle
	+ Main Title Theme
	+ Walking
	+ Walking at Night
	+ Wild Encounter
	+ Wild Encounter at Night