recursal/Fanatic-Fandom huggingface dataset:
17 October 2022 Patch

The following patch was deployed on 17 October 2022 for Darkest Dungeon II.

* Added new Stagecoach Equipment that increases Candle of Hope stacking, the Collector's Chandelier
* Reduced additional inventory slots from +4 to +2
* Class milestone upgrade tooltips have an additional tooltip for any unlocked skills, paths, or items in the upgrade. (ie, if that node would unlock a trinket, we now show the trinkets full tooltip alongside)

### FIXES

* End of Run Results Presentation Cleanup
* Removed hellion glaive from her inn animations
* Fixed Runaways crossroads animation to now loop correctly
* Various victory pose fixes for Leper and Jester
* Fixes an issue where some characters would have empty names in the Travelogue
* Fixes tooltip positioning issues where they could go off screen
* Added missing quirk bark strings for Cave Tactician, Lost in Space and Lost in Time
* Fix to relationship buffs persisting across memoried heroes over multiple heroes.
* Update actor health rounding to not round up fractional health from driving / inn but do a real round. This is to fix a trinket equip / unequip bug to get free heals
* Fixed a bug that would block a Hero from using food at the next inn after being swapped by Bounty Hunter
Strange Shard

**Strange Shard** is one of the clues Will discovers and records in *Immure*.

## Discovery

This clue is added to the list after Will wakes up back in the Parlor after finding the Shining Trapezohedron and the events that follow.

## Text

When I woke up I found the same object from my dream next to me. It looks to be some type of gem or shard of some kind. Seems like it is designed to go into something so maybe I can find a use for it?
Unearthly Dagger

*This article is a stub. You can help Immure Wiki by expanding it.*

*This article relies on information from the* Immure *demo. It may or may not be valid in the full release.*

The **Unearthly Dagger** is an item in *Immure*.

## Location

It is located in the left area of the unnamed hallway Will is transported to after finding the Shining Trapezohedron, but only after Will uses the Strange Key on the locked door there to trigger a number of changes in the hallway. It is initially locked in a cage, but after Will stuns the Nightmare creature and exits to the right, he emerges back at the left side near the dagger, now accessible.

## Use

It is used to kill the bipedal head-eater after stunning it the second time.
Helping Anne

**Helping Anne** is one of the clues Will discovers and records in the Apartments in *Immure*.

## Discovery

This clue is added to the list after first talking to Anne Marie, typically after finding Drawing 2 in Apt A1.

## Text

Anne Marie seems like she might know of a way out of here. I could help her, but it could be a waste of time.
Metallic Shard (Nightmare)

*This article is a stub. You can help Immure Wiki by expanding it.*

*This article relies on information from the* Immure *demo. It may or may not be valid in the full release.*

The **Metallic Shard** is an item in *Immure*.

## Description

Esoteric metallic shard.

This metallic shard just showed up when I awoke from that nightmare. Has a dark obsidian colored base... or top depending on how I hold it.

## Location

Will automatically acquires this after defeating the Nightmare creature with the Unearthly Dagger.

## Use

It is placed in the triangular pedestal at the center of the Bridge to trigger the emergence of a triangular structure on the bridge platform.
Clue

*This article is a stub. You can help Immure Wiki by expanding it.*

A list of clues discovered by the player character, William Wicker, is available in the menu in *Immure*.

## List of clues

* The Mansion
	+ Strange Shard
	+ Doorways
	+ Key
	+ Note From Johnny
* The Apartments
	+ Janitor's Room
	+ Lobby Elevator
	+ Exit
	+ Lobby Vent
	+ Strange Memorial
	+ Drawing 2
	+ Helping Anne
	+ Newspaper Article
	+ Drawing 4
	+ Suicide Note
	+ Destroy
	+ Failed
* The Mansion (End)
	+ Walt's Note
Basement

*This article is a stub. You can help Immure Wiki by expanding it.*

**Basement** is an area in The Apartments in *Immure*. At the time, it will be full of smoke, rendering Will unable to enter. Will can either use a Gasmask to enter the Basement or use a Screwdriver to open a vent to the area in the Lobby, allowing the smoke to clear.

## Exits

* Right: Stairwell East
* Gray door to the left, next to a box: Boiler Room

## Secrets

* Basement Secret

1. A hidden drawing of a teapot next to the vending machine
Trapezohedron

**"Trapezohedron"** is one of Will's journal entries in *Immure*, listed under "Mansion".

## Text

This situation is absolute shit but at least I have found something to help me. I know the name of it is the Shining Trapezohedron but I have no idea what it really is or how it operates. It seems to react to my thoughts and can be used to let me see things I couldn't otherwise.
I don't know how else to describe it. Not sure if I should be using it but at this point I could really care less. Besides, I get the feeling that it has taken a liking to me. Finding it almost felt like finding a lost kitten on the side of the road except this kitten telepathically speaks to me while floating in the air.
How to play guide for Tank Mechanic Simulator

*This article is a stub. You can help Tank Mechanic Simulator Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Tank Mechanic Simulator***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

Check the required repair percentages when doing repair contracts. You rarely need to repair the whole tank, and there is no difference in rewards for going above and beyond.

If you excavate a rusty tank, remove the rust and sandblast it before selling it to easily increase the sale price.

## See also

* Release date
* System requirements
Altar

The **Altar** is a Cosmic/Cultist enemy in Darkest Dungeon II encountered in all regions at Oblivion's Rampart and Oblivion's Ingress.

## Description

A small amalgam of tentacles and eyes, the Altar is an embodiment of the cult's purpose—to serve the powers from the world beyond.

The Altar functions as a back-rank support unit that buffs and heals its allies. Many of the Altar's skills vary based on the theme of the current Confession—more defensive abilities in Denial,  taunts in Obsession, and so on. In particular, while the Altar is alive, it provides an act-specific party-wide buff that may be very disruptive (e.g. party-wide  Stealth or ), so it is often a priority to kill the Altar as soon as possible.

## Common Skills

### Notes

* **Azoic End** only can be used when Altar is the last enemy alive.
* The  Worship mechanic only functions when a boss (i.e Cardinal, Deacon, Exemplar) is present.

## Act-Specific Skills

* Denial
* Resentment
* Obsession
* Ambition
* Cowardice

### Notes

The  Knockback effect from Cowardice cannot be resisted.

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
Civilizations

*This article is a stub. You can help Erectus Wiki by expanding it.*

Players will play one of the four homo sapiens civilizations and can decide, which one they'll play at the start of the game.

## Homo Sapiens

* Ngane

The nganemake great use of naturally available resources theey are also good robbery. Their population grows quickly due to their excellent skills as robbers.

Playstyle
> Early aggressive play.

> Inteligent play for the later stages of the game.

> Able to use time efficiently raid an plunder to make up for bad economy.

Strenght
Economy - 1
Military - 3
Efficiency - 4

* Okiteng

The Okiteng form a complex society. Their growth during the early stages is slow and starting off with them is difficult. However they compensate for this with their excellent defensive units.

Playstyle
> Okiteng players need to let civilizations swimmer, growth does not come easy.

> Defensive play supporting other alliances.

> Takes a moderate investiments of time.

Strenght
Economy - 4
Military - 2
Efficiency - 2

* Ikari

the Ikari are always off to slow start. They're not the best of robbers so their population growth is slow. This will be compensate by their strong military units

Playstyle
> Patient, the Ikari will never hit the ground running.
>Smart the Ikari requeire support during early stages of the game.
> tactical play is important due to the constant shortage of units.

Strenght
Economy - 3
Military - 4
Efficiency - 1

* Assura

The assura civilization is above average in a lot of respect they have good snack for technology resulting in a strong city wall and strong siege weapons

Playstyle
>Active and intelligent play.
> an active player can use the assura stong points to compensae for their weaks points.
> Fun to play for players that enjoy raiding and robbering other palyers

Strenght

Economy - 2
Miliatry - 3
Efficiency - 3

Each civilization comes with their own special traits, and some are great for strategic players, some tend to be more aggressive or are better for players, who like to build a strong economy. For beginners, the Assura offer a more balanced build of attributes.

## Erectus

The homo erectus is an extinct species of hominid, which is the main antagonist in the game. Just like the Homo sapiens he too has his units.
Radio

*This article is a stub. You can help Immure Wiki by expanding it.*

The **handgun** is an item in *Immure*.

## Description

A portable radio, might emit sound if turned on.

Not in the best condition, but if I get it working it will emit sound which would be heard by anybody (or anything) nearby. There is a spot in the back for batteries.

## Location

It is found at the far right of Hallway on Floor A near a severed arm.

## Use

Once it has been combined with batteries, it can be used to lure the Fireman to Will's current location.

There are a few ways Will can use it to his advantage:

* The most useful is to use it near a hiding spot. It shuts off automatically when Will hides and may serve to draw the Fireman to the other side of Will, clearing the way forward or back as needed. (But this may need to be repeated until he leaves via the desired direction.)
* The radio shuts off automatically when dropped, but turning it on briefly and leaving the area immediately can be a useful misdirection tactic, especially if the Fireman's location is currently known so he can be lured from the desired direction.
* If the Shining Trapezohedron is charged, Will can use the radio to draw the Fireman in to be stunned.
* It can also be used to draw the Fireman in to be shot with the Handgun, but Handgun Ammo is very limited and only stuns him briefly, so this isn't a recommended option.
Shining Trapezohedron

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Shining Trapezohedron** is an item and character in *Immure*.

## Description

It feels strangely warm to the touch.

I don't really know much about the Shining Trapezohedron other than the fact it holds incredible power. I don't think I would survive long without it but I also can't shake this feeling I would have been better off not finding it.

## Location

Floating in front of the stained glass window in the Worship Chamber.

## Use

Controlled by the player, it works as a light source and can reveal supernaturally concealed environmental elements. When charged, it can release a pulse that can stun enemies and remove certain obstacles. The Shining Trapezohedron can also be briefly sent away from Will and into areas that would be otherwise unreachable for him.

The Trapezohedron is able to speak to Will, making it just as much a character as an item.

## Personality

Most of the the Shining Trapezohedron personality remains unknown. It appears motivated to help Will in his endeavors but often encourages him to make questionable choices such as destroying Wraiths rather than saving them.
Safe Room Guy

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Safe Room Guy** is a recurring character of *Immure*.

## Role

The Safe Room Guy can be found in the Safe Room where the player is able to interact with him by sitting down in a chair in front of him.

The forehead of the Safe Room Guy acts as an interface with four different buttons; Talk, Save, Error, and Get Up.

## Appearance

The Safe Room Guy is bare foot and wears a tan robe that covers most of his body. On his robe, the Safe Room Guy has a blue name tag that has whatever name the player typed in the menu. He wears a unique mask that Will describes as being "cosmic".
Danielle Wicker

*This article is a stub. You can help Immure Wiki by expanding it.*

**Danielle Wicker** is the wife of the main protagonist in Immure, William Wicker. She had apparently died before the events of the game and sent her husband to the mansion for reasons that currently remain unknown.

## History

### Immure

After Will arrives in the mansion and awakes from the nightmare, a Metallic Shard will be in his inventory. When Will arrives at the Bridge and inserts the Metallic Shard into the triangular pedestal of the mysterious platform, it will become active. A triangular structure will emerge from the bridge platform and Will will hear the screams of Danielle from the machine. Shortly after, Will will be briefly pulled into a vision of his old home where he will see an apparition of Danielle.

After Will acquires the Apartments Metallic Shard, he can place it into the bridge platform which will cause him to have another vision, where he will witness apparitions of him and Danielle talking about their new home.

After Will acquires the Residence Metallic Shard and places it into the bridge platform, he will have another vision of himself coming home with flowers to see Danielle, but she is not home. Will decides to follow himself in the vision and as he explores the rooms, he will witness an apparition of Danielle talking to an unknown being, refusing to do what they want and then leaving shortly after. Later, Will will continue to follow himself and enters Danielle's gallery room where he will find that one of her paintings is of a man with no eyes.
Antibody

The deepest reaches of the Darkest Dungeon are where the corruption is at its strongest. The walls and floor are fused with flesh, akin to the place fusing with a giant organism. This is where the **Antibody** manifests, as a natural self-defense mechanism attempting to drive away intruders which the Cultists could not repel.

## Behavior

Antibodies are only encountered in the third Darkest Dungeon mission, Belly of the Beast. They have average resilience and resistance, and their one attack simply deals damage with a good chance of stunning. They can be found alongside Flesh Hounds and Polyps; Flesh Hounds go down a bit quicker, but don't have the damage or reliable stun of an Antibody, whereas Polyps die quick, with 13 fewer HP and lower resistances than Antibodies. Antibodies can get annoying with stun-locking the party, but are generally of low threat compared to the Polyps and Flesh Hounds working together.
Immure Wiki

Welcome to the *Immure* Wiki
the *Immure* compendium by the players, for the players.
We are currently maintaining 559 pages (107 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Characters
* The Mansion
* Items
* Clues
* Journal
* Enemies
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Immure Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
mw.loader.load('ext.slideboxlightshow');
About

**Developer:** Wither Studios, LLC**Publisher:** Wither Studios, LLC**Engine:** Unity**Genre:** Horror**Mode:** Single-player**Media:** DigitalPlatforms and Release dates
Part 1: May 8, 2019
Part 2: December 17, 2020

News
**Part Two Russian Localization - - 2021/10/29 00:33**
**IMMURE v1.1.2 patch notes - - 2021/02/10 13:12**
**Part Two Out Now! Part One goes Free! - - 2020/12/17 19:13**
**IMMURE News: Part Two Release Date and Part One Goes Free! - - 2020/11/25 17:54**
**Patch 1.0.2 - - 2019/09/22 16:04**
Twitter
Tweets by @witherstudioswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Links

* Official site
* Steam
* itch.io
* GameJolt
* Facebook
* Twitter
* Instagram
* Discord
* Wither Studios
T-34/76

The T-34/85 Is a Soviet Tank that is likely one of the first vehicles the Player will restore in the game.

## Information

This tank is green colored stock and has a basic, generic engine.
The T-34/85 has a similarly named tank, the T-34/76.
The two varieties have differing cannons, the 85 having a 85mm cannon and the 76 having a 76mm cannon. The best way to tell them apart quickly is their turrets. The T-34/85 has a rounded turret while the T-34/76 has a more hexagonal and angular turret.

## Trivia

- The T-34 is Based on the Real world T-34 Tank which served the USSR during WW2 and is still used today by some countries.
Clan Dragón

El **Clan Dragón** es un Gran Clan bajo el liderazgo del Campeón de Clan Togashi Yokuni.

## Descripción

En contraste a la conformidad que se extiende por la tierra de Rokugan, el Clan Dragón persigue la iluminación individual. Recluidos en las montañas del norte, los Dragón raramente se concentra en la política interna de Rokugan, en su lugar volviendo su mirada al futuro y a las misteriosas visiones de su fundador, el Kami Togashi. Ciertamente, pocos pueden de veras decir que comprenden a los Dragón. Algunos insisten que sus amadas paradojas y acertijos no son más que un juego, trivialidad haciéndose pasar por profundidad. Ante esta acusación, los Dragón citan un dicho común de sus monjes:

"¿Qué es la sabiduría?" preguntó uno.

"¿Qué no es la sabiduría?" respondió el otro.

Los Dragón son un clan misterioso e individualista. El uso de accesorios es una de las mayores fuerzas de este clan, y es sabio invertir en unos pocos personajes poderosos con planes de darles múltiples accesorios. El concepto de equilibrio también es importante para este clan, y son bastante adecuados para conflictos tanto militares como políticos. Tienes que tomar ventaja de esta flexibilidad y golpear donde tu oponente deje una abertura.

## Grandes Familias

* Familia Agasha: Shugenja, artesanos, y alquimistas que se aproximan a la magia de una manera más sistemática de lo que es típico.
* Familia Kitsuki: Cortesanos que se concentran en habilidades de investigación y deducción lógica.
* Familia Mirumoto: Talentosos duelistas y poetas-guerreros que buscan una mayor comprensión de todas las áreas.
* Familia Togashi: No una familia al uso, más bien una orden de monjes tatuados que dedican sus vidas a perseguir la iluminación.

## Referencias

1. ↑ Legend of the Five Rings: The Card Game
Ludzie

**Strefa startowa**: Wyjące Góry

**Dostępne klasy**:

* Rycerz
* Mag
* Kapłan
* Łotr
* Zwiadowca
* Wojownik

Ludzie to pierwsze cywilizowane istoty zamieszkujące Candarę. Są znani ze swojej zaradności, ale również bezmyślności - to oni sprowadzili do Taborei wielkie chodzące machiny, które się po jakimś czasie zbuntowały przeciwko nim.

**Więcej informacji**: Historia Taborei
Conflicto

Los **Conflictos** ocurren en la Fase de Conflicto, cuando los jugadores toman turnos atacándose el uno al otro, y pueden ser Militares () o Políticos (). El flujo general de esta fase es como sigue:

* El primer jugador declara un ataque. Como parte de ese ataque, determinan qué personajes envían, qué provincia atacan, qué anillo intentan reclamar, y si el conflicto es Militar o Político.
* El jugador defensor elige qué personajes defenderán el ataque.
* Los jugadores toman turnos jugando cartas de conflicto que hayan robado de su mazo de conflicto para intentar cambiar el resultado del conflicto, teniendo el jugador defensor la primera oportunidad de jugar una acción.
* Si el atacante tiene igual o mayor habilidad que el defensor después de que las cartas se jueguen, ganan el conflicto, reclama el anillo en disputa e inicia su efecto. Si el atacante gana por una cantidad igual o mayor que la fuerza de la provincia, rompe la provincia que atacó. El atacante necesita una habilidad mínima de 1 para ganar el conflicto. Si el atacante pierde el conflicto, el defensor gana y reclama el anillo en disputa, pero no inicia su efecto.
* Todos los personajes participantes se inclinan y vuelven al área de casa.
* Esto se repite para el segundo jugador, luego el primer jugador, entonces de nuevo el segundo jugador.

Un jugador sólo puede declarar cada tipo de conflicto (Militar o Político) una vez por turno, y sólo los Anillos no reclamados pueden ser elegidos para disputarlos. Las Provincias que ya están rotas no pueden ser atacadas de nuevo.

1

1. ↑ Banzai!
Tank Mechanic Simulator

**Tank Mechanic Simulator** is a game developed by DeGenerals and published by PlayWay S.A..

## Description

Tank Mechanic Simulator is a game about World War II tanks, their crews and their contribution in military history. As a tank museum owner your task is to recover destroyed or abandoned tanks and renovate them.

## Game support

This wiki does not provide direct support for the game. Contact DeGenerals for support.

## External links

* Official site
* Steam
Tank Mechanic Simulator Wiki/Top section

Welcome to *Tank Mechanic Simulator* Wiki
the *Tank Mechanic Simulator* guide for Guides, Items, Tanks and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Tank Mechanic Simulator

**Tank Mechanic Simulator** is a game developed by DeGenerals and published by PlayWay S.A..

Tank Mechanic Simulator is a game about World War II tanks, their crews and their contribution in military history. As a tank museum owner your task is to recover destroyed or abandoned tanks and renovate them.

Read more..

Content

Guides

Items

Tanks
System requirements

*This article is a stub. You can help Tank Mechanic Simulator Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Tank Mechanic Simulator*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 8.1 (64-bit) or newer
* Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
* Memory: 16 GB RAM
* Graphics: 4 GB VRAM (GeForce GTX 980 / AMD Radeon R9 Fury) or better
* DirectX: Version 11
* Storage: 12 GB available space

Minimum requirements

* OS: Windows 7 (64-bit) or newer
* Processor: Intel Core i3 2100 / AMD Phenom II X4 955 BE
* Memory: 8 GB RAM
* Graphics: GeForce GTX 570 / Radeon HD 6970
* DirectX: Version 11
* Storage: 8 GB available space

## See also

* How to play guide for Tank Mechanic Simulator
* Release date
Familia Hiruma

La **familia Hiruma** apoya a la familia Hida como exploradores y guardaespaldas.

## Descripción

Los Hiruma son los segundos de los Hida; más pequeños y menos imponentes físicamente, su agilidad y habilidad de observación son un gran beneficio para la exploración. También son preferidos como guardaespaldas para los diplomáticos del Clan Cangrejo, porque al contrario que los Hida tienden a ser callados y perceptivos, evitando las ofensas y ayudando a su protegido.

Durante una invasión previa, las tierras ancestrales Hiruma fueron tragadas por las Tierras Sombrías y ahora están al lado malo de la Muralla Kaiu. Este suceso traumático tuvo varios impactos de importancia. En primer lugar, llevó a la creación de un grupo de berserkers dentro de los Hiruma que no se detendrán ante nada para reclamar su hogar perdido. En segundo lugar, esto ha resultado en que exploradores Hiruma se entrenen con exploradores de la familia Shinjo del Clan Unicornio, mejorando los lazos entre los dos Clanes.
Tanks

*This article is a stub. You can help Tank Mechanic Simulator Wiki by expanding it.*

The following is a list of tanks available in the game Tank Mechanic Simulator.

## List of tanks

American Tanks

* M4A3E8 Sherman
* M26 Pershing
* M10 Wolverine
* M3 Half-Track
* M20 Armored Utility Car
* M8 Greyhound
* M18 Hellcat (First Supply DLC)
* M4A1 Sherman(Early production) (Shermans DLC)
* M4 Sherman(Mid production) (Shermans DLC)
* M4A2 Sherman(Late production) (Shermans DLC)
* M4A3E2 Jumbo (Shermans DLC)
* T34 Calliope (Sherman DLC)

German Tanks

* PzKpfw Vi Tiger I Ausf. H1
* PzKpfw II C
* PzKpfw III Ausf. M
* PzKpfw III Aust. J
* StuG III 40 Ausf. G
* PzKpfw IV Ausf. G
* PzKpfw. V Panther Ausf. A
* Sd Kfz 251/1 Ausf. C
* PzKpfw II Ausf. C
* PzKpfw VIII Maus
* Goliath Sd.Kfz.303
* PzKpfw VI Tiger II Ausf. B (H) (First Supply DLC)

British Tanks

* Little Willie
* Little Willie 666 (Halloween Event)
* Vickers E
* Churchill Mk III AVRE (First Supply DLC)

Soviet Tanks

* KV-1
* KV-2
* T-34/76
* T-34/85
* BT-7 (First Supply DLC)
* IS-2 (First Supply DLC)
Ikari

*This article is a stub. You can help Erectus Wiki by expanding it.*

Ikari is one of the homo sapiens civilizations in the game.

## Units

The Ikari have 10 different units. The Ikari are slow, but strong.

### Militia

Ikari Militia are mostly just well-fed farmers that ended up slightly bigger than most people. Cheap and easy to produce, they are mostly used to defend as they are not very fast.

### Skodra

Dependable warriors with a well-rounded skillset. They can be used to attack and defend while still being able to hold their own in melee combat. They are not very fast though.

### Berserker

A fearsome unit that wields a mighty axe, the Berserker can fill many combat roles due to his good defensive abilities and melee skills. Offense is where the berserker truly shines however, he does not carry the axe just for looks.

### Ulaan

A light infantry unit boasting respectable offensive and defensive qualities, though probably best kept away from melee fights. The Ulaan is surprisingly slow for a light cavalry unit, though effective and flexible when used at the right time.

### Dragoon

Easily the most fearsome unit in Erectus, the Dragoon wields horrific offensive strength as well as fantastic defensive qualities and melee combat skills. Dragoons are designed to simply overwhelm whatever is in their path rather than utilizing clever movement or positioning which is why they are quite slow and also costly to produce.

### Arga

The Ikari archer unit is, like most archers, mainly a defensive unit, though he can provide offensive strength as well. Keep him away from melee engagements if you wish to keep him alive however.

### Scout

The Ikari scout does his job, though he is slow like most Ikari units and can't reposition himself effectively.

### Ram

Slow, expensive and decently effective, the Ram is not the Ikari's specialty when it comes to siege weaponry.

### Catapult

One of the Ikari's greatest strengths. While still slow and expensive the Ikari catapult is a very effective weapon that can level any wall very quickly.

### Chief

The chief units are the commanders of the army, they lead the troops, plan the attacks and make sure that their subjects are disciplined and full of morale. Any troops that are sent out alongside a chief will gain a 50% boost to their offense, defense and melee abilities. The chief is a respected unit held in high regard by the other troops and as such will be defended until the very end in case of defeat, this means that your chief units will always be the very last to die so try to keep them alive when you have reason to believe that defeat is imminent, remember that you can only create 1 chief per city. A city won’t be able to produce another chief until the current one dies.
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Safe Room

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Safe Room** is a special room in *Immure*. A door leading there can generally be found in any major location, such as the Mansion.

## Exits

All exits must first be unlocked from outside the Safe Room using a Shining Trapezohedron pulse before they can be used from inside.

* During "The Mansion":
	+ Left and right: East Hallway
* During "The Apartments":
	+ Left: Hallway on Floor A
	+ Right: Hallway on Floor C
* During "The Residence":
	+ Older Sister's Bedroom
	+ Basement
PzKpfw VIII Maus

The **PzKpfw VIII Maus** is a tank found in Tank Mechanic Simulator.

## Information

The Maus is an exceedingly rare and complex tank, having a grand total of 184 components.

## Trivia

* The PzKpfw VIII Maus was developed by Germany near the end of WWII, with only two hulls and one turret built, one of the former being destroyed before Soviet recovery. The USSR meshed the surviving prototype from V1's hull and V2 turret before capturing it.
14 February 2015 patch

The following patch was deployed on 14 February 2015.

## Build Update #7635 (PC and Mac)

* More trinket art! Fewer cupcake box placeholders! :)
* Ancestral Trinkets should now all have fx painted on them
* Fix for Sanitarium curing wrong quirk. (Might still error if you had a hero in the Sanitarium before getting this build, but should work properly after that.)
* L5 bosses have increased HP (They were missed when we scaled up L5 creatures earlier in the week.)
* Fixed Grave Robber ACC stacking buff from Thrown Dagger and Poison Dart
* Hero stat tooltips now show buff source categories in better detail
* Fixed crash caused by solo hero trying to buff non-existent team members as part of act out
* Fixed buff count crash when no buff count is provided
* Fixed instant skill buffs not working when skill is selected from previous round
* Fixed bug where dead hero can get Afflicted when getting killed by hunger
Rokugan

**Rokugan**, también conocido como el Imperio Esmeralda, es el escenario principal de la Leyenda de los Cinco Anillos. Es un imperio que cubre una amplia variedad de paisajes, gente, y clanes todos conectados por una devoción compartida al Trono de Crisantemo. Rokugan limita al sur con las Tierras Sombrías, al norte por las Arenas Ardientes, al oeste por las Montañas del Crepúsculo, y al este con las Islas de la Seda y la Especia.

## Trivia

En el juego original de AEG los mil años que llevaban al suceso del juego se llamaban *Los Mil Años de Paz*, pero bajo FFG parece que hablan inmediatamente acerca de que la tierra siempre ha sido dominada por el conflicto.

## Referencias

1. ↑ 1,0 1,1 Legend of the Five Rings: The Card Game
Nightmare creature

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Nightmare creature** is one of the enemies in *Immure*. There is no name given for the creature in the game. It is, however, the only creature encountered in the "Nightmare" portion of the game.

## Locations

* First unnamed hallway: first encountered after opening the left side of the hallway and entering it for the first time.

## Strategy

This creature usually likes to go straight for the kill if Will gets within reach, and attacks by consuming Will's head. Sometimes if Will reacts fast enough, he will merely be knocked to the ground instead.

When first encountered, Will has no offensive options against the creature and must rely instead on avoidance. Complicating that is a need to circumvent the creature twice to advance to the next stage of the confrontation: first, to acquire the Strange Key from the left side, and next to use that key to exit via the locked door on the right side. There are two simple options for this:

* Will may simply hide in one of the coffins until the creature passes.
* Will may wait for the creature to enter the open area in the center, and then use one of the doors immediately to either side of that area to essentially teleport to the other door. Note that the right door is missing at first, but appears immediately after Will first hears the creature's scream.

Exiting through the locked door returns Will to the same hallway, though it is changed, and the creature has somehow been bound to the central pillars in the open area. But using the door to teleport to the left, Will can find a glyph to charge the Shining Trapezohedron. He can then use that to release a pulse that will stun the creature long enough for Will to return the right and a new exit that appears there. Unfortunately, the creature gets free shortly after this.

The exit to the right is now connected to a matching exit on the left side of the hallway. Will needs to pick up the Unearthly Dagger now accessible shortly ahead and then charge the Trapezohedron again. The creature can then be stunned and defeated with the dagger. It takes a moment to release the stunning pulse, so it's best to start when the creature sounds very close, but isn't yet in view.
Lobby

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Lobby** is the ground floor of The Apartments in *Immure*.

## Exits

* White door at right side: Stairwell East (initially barred from the other side)
* Gray door at right side: Maintenance Room (requires Maintenance Key)
* Outdoor exit: Apartment (room) (returns to mansion on resolving the "Apartment" portion of the game)
* Vent next to Outdoor exit: Basement (requires Screwdriver to open)
* White door at left side: Stairwell West

## Secrets

* Secret 1
* Secret 2
* Secret 3

1. Drawing on the face of the picture above the sofa (finding all of these unlocks something in the apartment)
2. Ignites the fireplace
3. Reveals a vision of the past at the lobby desk
Únicas

El **Símbolo de Único** () marca cartas de las cuales sólo una copia puede estar en el área de juego de un jugador en un momento dado.

Si una segunda copia está boca arriba en la provincia de ese jugador, puede ser descartada para añadir un destino adicional a la carta única en juego durante la Fase de Dinastía.
Apt B4

*This article is a stub. You can help Immure Wiki by expanding it.*

*This article relies on information from the* Immure *demo. It may or may not be valid in the full release.*

**Apt B4** is an apartment unit in the The Apartments in *Immure*.

## Exits

* Left: Hallway on Floor B
* Gray door before bathroom: Apt B3 Bedroom
	+ As of version 1.05, it is identified as the bedroom for B3 despite being accessed from B4.

The right door leads to the bathroom.

## Notes

* The candle in the middle of the apartment can be lit with the matches, but this may provide nothing more than light.
Test

**Set, ID** | Core Set, 147

To **Admit Defeat** is often the only solution when facing the the forces of the Crane Clan, since their bushi (especially of the Kakita family) are trained for single combat and are well-known for their duelist skills.

## Card Meta

This card might cause opponents to either over-commit to defend their provinces and thus not leave enough characters for attacks of their own, or not send defenders at all.

## Trivia

* The Illustration was used by Alderac Entertainment Group in their collectible version of the game for a specific character: Kakita Kensho-in Experienced.

1

1. ↑ http://imperialassembly.com/oracle/#cardid=4188
Yasuki family

La **familia Yasuki** son mercaderes y diplomáticos, conseguidores del apoyo que el Clan Cangrejo necesita para alimentar su esfuerzo de guerra.

## Descripción

Los Yasuki no son como las demás familias del Clan Cangrejo; no pelean de forma directa contra las Tierras Sombrías y aceptan los desafíos políticos de Rokugan. Sus diferencias se remontan al origen de la familia como miembros del Clan Grulla, cuando fue fundada por una mujer sabia que ayudó a Kakita a conseguir la mano de Kami Doji. Fue una alianza incómoda, sin embargo, y los Yasuki rápidamente entraron en conflicto con las demás familias del Clan Grulla y con su adhesión al honor y a la tradición. Con el tiempo, desertaron al Clan Cangrejo en mitad de una guerra entre los dos clanes, llevándola a un empate y consiguiendo un resultado favorable para el Cangrejo. Sigue existiendo mala sangre entre los Yasuki y la Grulla.

Los Yasuki se preocupan mucho por intereses mercantiles y el flujo del dinero, consideradas comúnmente como cosas por debajo de la atención de un samurái. Esta atención les ha permitido convertirse en un gran poder mercantil en Rokugan, y se esfuerzan en proveer al Cangrejo con cualquier suministro y apoyo político que requiera aunque haga falta medios un poco turbios para obtenerlos.
Evento

Los **Eventos** son un tipo de carta. Cada Evento tiene un coste de destino ().

Los Eventos sólo aparecen en el mazo de conflicto y, por tanto, algunos tienen marcas de influencia ().

1***Texto en negrita*Error en la cita: Etiqueta `<ref>` no válida; las referencias sin nombre deben tener contenido**

## Referencias

1. ↑ Legend of the Five Rings: The Card Game
Familia Doji

La **familia Doji** es el corazón político del Clan Grulla, y los jueces de la cultura en general de Rokugan.

## Descripción

Los Doji son gráciles, elegantes y hermosos; la misma visión del refinamiento. Sus cortesanos pueden ser hallados en los salones de señores por todo el reino y a todos los niveles de gobierno, y siempre se dan prisa en ofrecer un favor o en compartir su are con sus amigos. Es común que el Emperador se case con un miembro de la familia Doji, y es a través de esos lazos de sangre que mantienen su puesto.

La Kami Doji misma fue uno de los fundadores del Imperio, responsable de crear la mayor parte de sus instituciones políticas y culturales. Fue su matrimonia con el guerrero Kakita lo que acabaría creando la línea de la familia Doji (además de la familia Kakita y finalmente la familia Daidoji) y el mismo Clan Grulla.

1
Shugenja

**Shugenja** es un rasgo hallado en cartas de personaje.

Son los sacerdotes, escribas, y eruditos de Rokugan, responsables de comunicarse con los kami, de guiar el desarrollo espiritual del Imperio, y de apoyar a sus clanes. La mayoría de los shugenja son pacifistas, aunque las opiniones varían dependiendo de la familia y del individuo sobre dónde trazar la línea. En particular, frecuentemente hay áreas grises sobre matar a seres de las Tierras Sombrías.

## Magia

Los shugenja son capaces de lanzara hechizos elementales ofreciendo plegarias a los kami. La mayoría de las familias se especializan en uno o dos de los anillos elementales, pero la familia Isawa es conocida por su maestría de todos ellos.

## Historia

La Familia Isawa reclama ser la progenitora de la magia en Rokugan, y varias de las familias shugenja (como la familia Asahina y la familia Yogo) del Imperio pueden trazar su origen al Clan Fénix. Por otra parte, hay ejemplos de magia extranjera practicada por la familia Iuchi del Clan Unicornio que claramente no viene de los Isawa, y la familia Kitsu del Clan León deriva su poder de su linaje espíritu.

## Grandes Familias

Cada Gran Clan tiene al menos una familia que produce un número significativo de shugenja.

* Familia Kuni
* Familia Asahina
* Familia Kitsu
* Familia Isawa
* Familia Asako
* Familia Soshi
* Familia Yogo
* Familia Iuchi
* Familia Seppun
Zbroja

## Ubrania i zbroje

Istnieje wiele typów ubrań i zbroi, które ochronią Cie podczas Twoich przygód od stóp do głowy. Każda klasa powinna nosić jeden z czterech typów zbroi, która do niej najbardziej pasuje, przykładowo rycerz, który walczy z bliska i otrzymuje obrażenia fizyczne powinien nosić zbroję płytową ( na początku może też kolczą ), klasy magiczne walczące z dystansu najlepiej się sprawdzają w lekkich ubraniach, które zapewniają najlepszą obronę magiczną ( w końcu oni najczęściej otrzymują ataki magiczne w kontrataku ), a łucznik - też dystansowiec powinien się wyposażyć wraz z łotrem w lekkie i zwiewne ubrania skórzane zapewniające praktycznie zrównoważoną obronę, co czyni ich odpornymi na oba typy ataków.

## Zestawy przedmiotów

Istnieją zestawy przedmiotów, które dają dodatkowe bonusy jeśli nosisz kilka rzeczy z danego setu.

Przykład:

## Kolorowanie ekwipunku

W Runes of Magic każdy może dostosować kolor swojego ekwipunku ( przy wkładzie diamentów ), aby zmienić kolor ekwipunku:

* Otwórz Funkcje Systemowe ( zębatka)
* Wybierz opcję Zmiana Wyglądu

// lub naciśnij na klawiaturze kropkę (.)

* Wybierz kolory swojego ekwipunku ( można cofnąć wszystkie wybrane opcją Powrót )
* Naciśnij Zatwierdź, ilość diamentów wyświetlona w prawym dolnym rogu zostanie pobrana z Twojego konta ( więc farbuj rzeczy, które będziesz długo nosił, aby nie marnować diamentów )
Apt A2

*This article is a stub. You can help Immure Wiki by expanding it.*

**Apt A2** is an apartment unit in The Apartments in *Immure*.

## Exits

* Left: Hallway on Floor A (Using the exit the first time unlocks the door to allow two-way access.)
* Hole in wall: Apt A3

## Secrets

* Secret 1

1. A hidden drawing on the picture between the hole in the wall and the black void
Gloria

La **Gloria** () es una característica que aparece en los Personajes.

## Mecánicas

Cuando un personaje se honra, añade su valor de Gloria a sus Habilidades. Cuando un personaje se deshonra, restan su valor de Gloria a sus Habilidades.

La Gloria también se usa para ganar el Favor Imperial.

1

1. ↑ The Conflicts of Rokugan
Fortaleza

Las **Fortalezas** son un tipo de carta. Cada fortaleza posee un modificador de fuerza (), honor inicial (), valor de destino (), e influencia ().

## Mecánicas

Romper la Fortaleza de un oponente es una de las tres condiciones de victoria del juego.

"Al comienzo del juego, se coloca una carta de la parte superior de tu mazo de dinastía sobre cada una de las cuatro cartas de provincia entre tu [Mazo de Dinastía y tu Mazo de Conflicto], mientras que tu quinta provincia acoge tu fortaleza.

Romper provincias enemigas te acerca a la victoria en Leyenda de los Cinco Anillos: El Juego de Cartas. Aunque tus oponentes aún pueden jugar nuevas cartas desde sus provincias rotas, si rompes tres de las cuatro provincias de tu oponente, se te permitirá declarar conflictos contra su fortaleza.

Una fortaleza de clan es la sede de su poder, provee tu suministro de destino, determina tu honor inicial, y ofrece una poderosa habilidad que puede ser usada a lo largo de la partida. Debajo de tu fortaleza, colocarás una quinta carta de provincia al comienzo de la partida, como las cuatro cartas de provincia que has colocado entre tu mazo de dinastía y tu mazo de conflicto. La fortaleza de tu oponente será el lugar de una dramático conflicto final, y que tome la forma de un asedio militar o una medida negociación política lo decides tú. De cualquier manera, si puedes romper la provincia de la fortaleza de tu oponente (después de romper tres de sus otras provincias), inmediatamente ganas la partida."

## Cartas

*tbc*
1

1. ↑ Crafting a Dynasty
2. ↑ Legend of the Five Rings: The Card Game
Mazo de Dinastía

El **mazo de dinastía** se compone de un mínimo de 40 y un máximo de 45 cartas de dinastía.

Las cartas de Dinastía tienen una parte trasera blanca con los cinco anillos en marrón.

Si el mazo se queda sin cartas, el jugador pierde cinco puntos de honor y baraja la pila de descartes de nuevo como un mazo renovado.

## Referencias

1. ↑ https://www.reddit.com/r/boardgames/comments/66ii69/legend\_of\_five\_rings\_with\_fantasy\_flight\_games\_ama/dgiqchm/
2. ↑ Legend of the Five Rings: The Card Game
Tierras Sombrías

Las **Tierras Sombrías** son un páramo al suroeste de Rokugan. La región ha sido corrompida por la influencia de Jigoku y es hogar de innumerables seres monstruosos como oni, ogros, goblins, y no-muertos. Limita con el Clan Cangrejo, que ha construido la Muralla Kaiu para ayudar en defender contra su mal.
Doji Hotaru

**Doji Hotaru** es el jóven Campeón de Clan del Clan Grulla al comienzo de la trama del juego. Es la hija de Doji Satsume y tiene un hermano menor llamado Doji Kuwanan y una hermana adoptada llamada Doji Shizue.

Es amiga de Akodo Toturi, pero mató a su hermano Akodo Arasou en una batalla en Toshi Ranbo.

## Apariciones en relatos

* Her Father's Daughter (First appearance)
* The Price of War (Appearance)

## Trivia

* Doji Hotaru reemplaza a Doji Hoturi en la nueva trama para el juego de Fantasy Flight Games. El varón Doji Hoturi tenía su misma posición en el juego original de AEG, incluyendo el ser mostrado en la mayoría de las cartas con un naginata.
* El texto de ambientación de la carta se refiere a ko en una partida de go.
Clan Escorpión

El **Clan Escorpión** es un Gran Clan dirigido por Bayushi Shoju y su esposa, Bayushi Kachiko.

## Descripción

Con cinco terribles palabras, el Kami Bayushi embarcó a sus seguidores del recién fundado Clan Escorpión en una oscuro y peligroso viaje. Enemigos amenazaban más allá de las fronteras de Rokugan, pero también acechaban en su interior. Bayushi juró proteger el Imperio por cualquier medio. Donde el Código del Bushidō ataba a las Manos Derechas e Izquierdas del Emperador-los cortesanos de la Grulla y las poderosas legiones del León-la Mano Oculta del Emperador aún podía llegar. Para combatir a los mentirosos, a los ladrones y a los traidores del interior de los Grandes Clanes, los seguidores de Bayushi tendrían que mentir, robar y hacer trampas a cambio. Las armas del Escorpión se convirtieron el chantaje, el veneno y el sabotaje. El Escorpión ensuciaba sus manos para que las del resto pudieran seguir siendo puras.

Y a pesar de-y quizás por la temible reputación del clan, no hay nadie más leal que un Escorpión. En un clan de embusteros y manipuladores, la confianza es un tesoro difícil de conseguir para ser atesorado y guardado. Tal fiera lealtad es un pequeño consuelo, al menos, dado el peligroso pero vital papel que los Escorpión han jugado en el Imperio desde el momento en que su Kami dijo sus fatídicas palabras: "Yo seré tu villano, Hantei."

Mientras juegues el Clan Escorpión, querrás hacer altas apuestas de honor para robar cartas adicionales y sorprender a tus oponentes con potentes trucos y trampas. Sin embargo, siempre debes mantener tu más profunda lealtad, no vayas a perder todo el honor y la partida. La deshonra es también una poderosa herramienta cuando sea vuelta contra tus enemigos para mantener su habilidad baja y sus esperanzas de derrotarte en conflicto aún más bajas.

## Grandes Familias

* Familia Bayushi: La cara pública del Escorpión, producen la mayoría de los bushi y cortesanos y son muy conocidos como manipuladores maestros.
* Familia Shosuro: En público artistas, proveen la mayoría de exploradores, espías, asesinos y saboteadores del clan.
* Familia Soshi: El centro espiritual del clan, son una familia de shugenja que se especializa en ilusiones y reunir información.
* Familia Yogo: Descendientes de un shugenja del Clan Fénix , su linaje al completo está maldito para traicionar a aquel que más les importe. Su magia está orientada hacia guardas y amuletos protectores y se dedican a luchar contra las Tierras Sombrías y su influencia.

## Referencias

1. ↑ Legend of the Five Rings: The Card Game