Month2Year289

## New House Attributes

Defense: 41 (1 Free)

Influence: 60 (19 Free)

Lands: 25 (0 Free)

Law: 33 (33 Free)

Population: 21 (1 Free)

Power: 40 (6 Free)

Wealth: 50 (6 Free)

## House Fortunes

Maester Ethon rolls Status (Stewardship) = 5d6 = 19 - 2 (Law Mod) +1 (POP Mod) +5 (Mine) +5 (Port) +3 (Sept) = 31 = GROWTH
GROWTH:  EXPANSION OF TRADE (+1 WLT)

The desert people of Dorne were very impressed with the water-proofing capacity of your local pine tar and now every shipwright in the city of Sunspear is demanding "Glenbain Seal".  The increased demand is growing every aspect of your local economy.

## Marcus Oban

Torture Noble = SUCCESS, Cost 1 POW, Reward 1 INF

The Master of Pain and the Master of Whispers have coordinated to extract information from Brokenose Winston.  Expertly applying the arts of torture, they have extracted the truth out of the bandit.  The tale of Brokenose's apprehension and torture has increased the reputation of your House.  Info:

- Brokenose was born the bastard son of a peasant in the lands of House Sarsfield, after a brief career as a pickpocket he took up banditry.

- He stated that he is not a longtime friend of Hacks, but he paid Hacks to lure a noble out into the forest.  He has no idea where Hacks is.

- He has revealed the location of another group of bandits in the north of your lands.

- He admitted that he did not kill Lord Cassen, but he was in the lands of House Dyre when Cassen was murdered.  He may (he is unsure of exactly what he saw, but he may) have seen Lady Maedalyn's Master at Arms, Jon Hallan, following Lord Cassen as he left Raptor's Rest (House Dyre's castle.)
Brokenose remains alive as a captive in your dungeon.

## Torrhen

Night Patrols = SUCCESS, Cost 3 POW, Reward 4 LAW

Your Constable has taken the capture of Brokenose Winston as an opportunity to prosecute against local banditry.  He has employed House soldiers as extra watchmen, and the effort has resulted in the killing or capture of over three dozen bandits.

## Lord Zandren

Call to Order = SUCCESS, Cost 1 INF, Reward 4 LAW

From the town square of Aldford, Zandren has addressed the people directly, inspiring in them loyalty to their new Lord.  He has assured them of the safety and order of the lands despite any previous banditry.  The people heard and applauded, pledging to be more vigilant and helpful in the execution of the King's Justice.

## Wilfred

Recruit Prisoners = SUCCESS, Cost 1 INF, Reward 3 Law

Your Master of Laws has set wanted signs about the land for Hacks the bandit and his known associates. The signs are a signal to the people that there is a problem, but House Glenbain is determined to solve it.

## Minnie

Research = SUCCESS, Cost 1 INF

Mad Minnie, her actions as quiet and secretive as always, has been using her influence with Maester Ethon to gather books and historical scrolls.

## News

Tales are coming in from House Dyre's lands that mercenaries and strong men are flocking to the area.  There are stories of the men gathering at an odd religious ceremony, usually described as a nightime celebration of The Warrior.

The playhouses of Casterly Rock are featuring a new epic tragedy titled, "The Fall of Cuthbert Algood."  The play dramatizes the final days of Ser Cuthbert Algood, a young knight betrothed to Lady Maedalyn Dyre's daughter, Melinsa Dyre.  The plot of the play contends that a young man in the Dyre castle, "of an old and o'erproud House" collaborated with a "woods witch" to put a curse on Ser Cuthbert.  At the end of the performance, Lady Maedalyn holds the dying Ser Cuthbert in her arms and declares,

*"If the good gods can hear my mournful sound,*

*if so ever there was justice in these*

*lands of men as I do pray there shall be,*

*they that did this will hear The Stranger's call*

*and those of old, wicked Houses will fall."*

(House Glenbain loses 3 Influence)

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