recursal/Fanatic-Fandom huggingface dataset:
12 gauge shotgun shell (Van Buren)

For an overview of 12 gauge shotgun shell in the *Fallout* series of games, see 12 gauge shotgun shell.
Template:Infobox ammo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

**12 gauge shotgun shell** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo game files.

## Characteristics

A fairly common ammo type, the AC modifier of the shotgun shell will make it a little bit more accurate than any of the other starting guns. It is a pretty valuable ammo type for close combat encounters.

## Weapons using this ammunition

* Combat shotgun
* Sawed-off shotgun

## Variants

There are two variants of 12 gauge shotgun shell ammunition:

* 12 gauge shotgun shell
* 12 gauge slug shells

## Location

* While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

Template:Navbox ammo VB
.45 revolver

For the homemade revolver using .45 caliber rounds appearing in *Fallout 4* and *Fallout 76*, see Pipe revolver.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

The **.45 revolver** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo game files.

## Characteristics

A powerful handgun. It uses .45 caliber rounds.

## Locations

### *Van Buren* tech demo

While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

### *Van Buren*

* Carried by Sheriff Mike O'Connor in Jericho/New Canaan.

## References

1. ↑ *Van Buren* Jericho design document. [1]
2. ↑ *Van Buren* New Canaan design document. [1]

Template:Navbox weapons VB
"Fat Boy" Portable Nuclear Bomb

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOBOS2

The **Fat Boy** is a portable nuclear bomb and weapon that was to be featured in the canceled *Fallout: Brotherhood of Steel 2*.

## Characteristics

Presenting the Fat Boy, for all your daily needs. This handy little baby packs all the power of a nuclear bomb, with little of the clean up! Batteries required.

## Components

1. Homemade plasma mine
2. Mail order uranium kit
3. Pip Boy neutron generator
4. Conductive sphere
5. Radiation dampener device

## Notes

The Fat Boy was to be Jaffe's "Uber Weapon", once all of the pieces had been retrieved he could repair it himself or pay an NPC.

## References

1. ↑ Fallout: Brotherhood of Steel 2 design document - Page 18
2. ↑ Fallout: Brotherhood of Steel 2 design document - Page 17

Template:Navbox FOBOS2

ru:Портативная ядерная бомба «Толстяк»
.44 Magnum

Template:Gamearticlelist

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.44 round, Magnum** or **.44 Magnum round** is a type of ammunition found in *Fallout*, *Fallout 2*, *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, *Fallout 76* and *Fallout Tactics*.

## Background

The powerful .44 Magnum round was originally developed for revolvers and then adapted for pistols and rifles. It is found commonly throughout the wasteland by way of several variants.

## Variants

### .44 Magnum ball

 File:44fmj.gif
Template:Gamearticle
Standard .44 Magnum ammunition is only used by large caliber handguns and high-powered long arms. It has high base damage, and is rare. The .44 Magnum bullets are called "large bullets" in *Fallout: Brotherhood of Steel*.

### .44 caliber FMJ

 File:44fmj.gif
Template:Gamearticle
Full metal jackets give .44 Magnum rounds the ability to pierce armor. The green-branded magazines are common compared to other .44 variants.

### .44 caliber JHP

 File:44jhp.gif
Template:Gamearticle
Jacketed hollow points are common, and will double the base damage of the .44 Magnum bullet.

### .44 Magnum, hollow point

File:44 Round magnum.png
Template:Gamearticle
.44 Magnum rounds are tipped with hollow points, effective against light armor.

### .44 Magnum, SWC hand load

File:44 Round magnum.png
Template:Gamearticle
The bullets cause extra damage and pierce light armor. Use of the ammunition requires more frequent weapon repair.

### .44 special round

File:Fo4 .44 round.png
Template:Gamearticle
The .44 Special bullets are loaded identically to others. They aren't as powerful as Magnum rounds, but weapons that use them require less frequent repair.

### .44 Magnum AP

Template:FOT

 File:FoT 44 magnum AP.png
Template:Gamearticle
These armor piercing rounds deal 40% less damage but can piece through 80% of the armor built into any of the robots in the Midwest.
Template:FOT

## References

1. ↑ *Fallout: The Roleplaying Game Core Rulebook*, p. 93: *"The powerful .44 Magnum round was originally developed for revolvers. Its excellent stopping power makes it well suited for any inhabitant of the wasteland needing a round capable of stopping monsters, human or otherwise. All this is limited mainly by the scarcity of these rounds"*

pl:Magnum .44
ru:Патрон калибра 0,44 «Магнум»‎
zh:.44麥格農
.44 caliber (Van Buren)

For an overview of .44 ammunition types, see .44 magnum.
Template:Infobox ammo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

**.44 caliber** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It is also present in the *Van Buren* tech demo game files.

## Variants

* .44 caliber AP
* .44 caliber DD
* .44 caliber FMJ
* .44 caliber HP
* .44 caliber JHP

## Location

While it does not appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

## Gallery

.44 caliber AP.png.44 caliber AP.44 caliber DD.png.44 caliber DD.44 caliber FMJ.png.44 caliber FMJ.44 caliber HP.png.44 caliber HP.44 caliber JHP.png.44 caliber JHP
Template:Navbox ammo VB
$5 NCR

For an overview of NCR currency, see NCR dollars.
Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**$5 NCR** is a miscellaneous item that appears in *Fallout: New Vegas*. It is one of the various forms of currency found within the game.

## Characteristics

$5 NCR appears as a paper bill similar to a US $5 bill. It features a picture of Aradesh on the face and the view of Shady Sands on the back.

As with any form of currency in *Fallout: New Vegas*, $5 NCR is not affected by the Courier's Barter skill. The currency will always be valued at 2 caps, regardless of whether the Courier is buying or selling.

## Locations

$5 NCR can be found on numerous types of non-player characters, including Powder Gangers, NCR troopers, gamblers, and merchants. It will never be found on members of Caesar's Legion.

Casinos will exchange poker chips for any denomination of currency desired. Exchanging any number of poker chips for NCR money may give at least one $5 NCR bill.

## Behind the scenes

Template:FNVCC
A cut version of $5 NCR exists in *Fallout: New Vegas*Template:' resources. It is a non-currency item, meaning its price is affected by the Courier's Barter skill. It is otherwise identical to the normal currency version.
Template:FNVCC

## See also

* $20 NCR
* $100 NCR

## Gallery

FNV loading desktop02.jpg
de:5 RNK-$
es:5$ de la RNC
it:$5 RNC
ru:5 долларов НКР
sv:$5 NCR
uk:5 доларів НКР
10mm pistol extended mags

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **10mm pistol extended mags** is a weapon mod sold in *Fallout: New Vegas*.

## Effects

This mod increases the ammunition capacity of the 10mm pistol by 4 rounds, from 12 to 16.

## Location

Sold by:

* Alexander, 188 Trading Post
* Arms merchant, 188 Trading Post
* Blake, Crimson Caravan Company
* Cliff Briscoe,in the Dino Bite gift shop at Novac
* Dale Barton, The Fort
* Great Khan armorer, Great Khan armory near Red Rock Canyon
* Vendortron, Gun Runners kiosk

## Notes

Prior to patch 1.3.0.452, the 10mm extended mags were only worth 250 caps.

## Bugs

Template:Platforms Attaching this to the weathered 10mm pistol produces no cosmetic effect but the weapon still holds 16 rounds. Template:Verify

## Gallery

10mm pistol with extened mag.png10mm pistol with the extended magazine modification
Template:Navbox weapon mods FNV

de:10-mm-Pistole: Erw. Magazin
ru:Увеличенный магазин для 10-мм пистолета
12.7mm SMG laser sight

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**12.7mm SMG laser sight** is a weapon mod for the GRA 12.7mm submachine gun in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Effects

This mod decreases the spread of the GRA 12.7mm submachine gun by 0.4, from 2 to 1.6. Visually, this mod adds an aesthetic laser sight.

## Locations

Sold by:

* Vendortron, Gun Runners kiosk
* Alexander, 188 Trading Post
* Cliff Briscoe, Novac
* Arms merchant, 188 Trading Post
* Prospector merchant, Prospector's Den

## Bugs

Template:Platforms The laser seems to stay on when not in use, unlike the laser of the 10mm pistol, which turns off when the weapon is holstered. Template:Verify

## Gallery

12.7mm submachine gun 3.png12.7mm submachine gun (GRA) with the laser sight modification
Template:Navbox Gun Runners' Arsenal
Template:Navbox weapon mods FNV

de:12,7-mm-MP: Ziellaser
es:Punto de mira de subfusil ametrallador 12.7 mm
ru:Лазерный прицел для 12,7-мм ПП
...Or Are You Just Happy to See Me?

Template:Infobox challenge

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**...Or Are You Just Happy to See Me?** is a challenge in *Fallout: New Vegas*.

## Walkthrough

Exploding pants is achieved by reverse pickpocketing a live grenade, mine or C-4 plastic explosive into an NPC's inventory and running away quickly to avoid being caught in the blast. A successful planting always kills the NPC.

As long as the player character remains [HIDDEN] and are not caught pickpocketing, it counts as a stealth kill so no other friendly NPCs will turn hostile and no Infamy will be gained with the NPC's faction. This means that the easiest way to complete this challenge is to stealthily blow up 25 unnamed friendly NPCs in friendly locations such as Crimson Caravan Company. Another option, Jacobstown, allows one to work on the Super Mutant Massacre challenge at the same time.

Frequent quicksaving is recommended as NPCs still have a chance to detect pickpocketing even with Sneak 100. Silent Running and health items are also recommended to minimize the chances of being caught in the blast.

## Behind the scenes

The name of the challenge is a reference to the famous Mae West quote, "Is that a pistol in your pocket, or are you just glad to see me?"

it:...o sei solo felice di vedermi?
ru:…или ты так рад меня видеть?
.44 caliber center fire

For an overview of .44 ammunition types in various *Fallout* series, see .44 Magnum.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO3CC

The **.44 caliber center fire** is a type of ammunition cut from the final version of *Fallout 3*.

## Characteristics

Created by Branson Repeating Arms Company, they were to be used as ammunition for Lincoln's repeater. Template:Citation needed

Template:Navbox ammo FO3

es:.44 caliber center fire
ru:Патрон кал. 44 с центральным боем
.45 round (Fallout 4)

For an overview of .45 rounds, see .45 caliber.
Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.45 round** is a type of ammunition for use in weapons in *Fallout 4*.

## Characteristics

Template:Transcluded
Template:Transcludesection They were manufactured before the Great War by Circle G under their "High Velocity" brand, and are in green box.

The .45 round is a hard-hitting ammunition type that becomes commonly used by raiders, Gunners and mercenaries around level 20. At marketplaces, it is possible to buy in bulk from weapons vendors.

## Weapons using this ammunition

* Submachine gun
* Pipe revolver
* Combat rifle
* Pipe gun (after conversion)
* Overseer's Guardian
* Spray n' Pray
* Template:Icon Radium rifle
* Template:Icon Kiloton radium rifle
* Template:Icon Radical Conversion

## Locations

* Can be bought from almost every merchant in the Commonwealth.
* On the shelf next to the toolbox in the Root cellar.
* Can be commonly found on enemies such as raiders, Gunners, and Triggermen.
* Oftentimes seen in reasonable amounts in ammo boxes.

Template:Navbox ammo FO4

ru:Патрон калибра .45 (Fallout 4)
uk:Патрон калібру .45 (Fallout 4)
.50 caliber ball

Template:Infobox ammo gamebryo

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**.50 caliber ball** is an ammunition type in *Fallout 76*.

## Characteristics

.50 caliber ball ammunition is a half-inch lead ball used in muzzleloading weapons. A separate charge of black gunpowder must also be loaded, although no gunpowder will be consumed when using any weapon that fires this ammunition type.

## Weapons using this ammunition

* Black powder blunderbuss
* Black powder pistol
* Black powder rifle
* The Dragon

## Locations

* Crafted at a tinker's workbench.
* Purchased at an Ammo Converter at rate of 5 balls 150 AmmoPoints.
* Commonly found at Civil War-themed locations, including:
	+ Philippi Battlefield Cemetery.
	+ Prickett's Fort.

## Notes

With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of rounds increases incrementally, coinciding with the perk's added percentages, crafting more rounds for the same amount of materials.

Template:Navbox ammo FO76

ru:Шар калибра .50
.357 revolver HD cylinder

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.357 revolver heavy duty cylinder** is a weapon mod for the .357 Magnum revolver sold in *Fallout: New Vegas*.

## Characteristics

This mod increases the maximum condition for the .357 revolver by 50%. In technical terms, the condition bonus is accomplished by adding 100 item HP onto the revolver's base HP of 200. The upgrade also gives the revolver a floral brass inlaid pattern engraved on the cylinder. Oddly, the upgraded cylinder itself appears to be smaller than the stock one, as the gap between the revolver frame and cylinder appears to be wider with this mod attached.

## Locations

Sold by:

* Alexander, 188 Trading Post
* Blake, Crimson Caravan Company
* Chet, Goodsprings General Store
* Cliff Briscoe, Novac
* Dale Barton, The Fort
* Vendortron, Gun Runners kiosk

## Bugs

* Template:Platforms Using this mod makes Weapon repair kits increase the decay on a weapon, rather than decreasing it. However, repairs made by using unmodified .357 revolvers will still repair a modded one normally. Template:Verify
* Template:Platforms The mod causes the bonus to be applied as if the gun was at 0% condition. The additional +50% weapon condition causes the gun to be at only 33% health after being applied regardless of what it was before. For a gun already with zero health, it will add 33% health. In practice, it sets the current health of the gun to 100 from whatever it was at prior, while raising its maximum to 300 health. Template:Verify

## Gallery

.357 magnum revolver with HD cylinder.png.357 Magnum revolver with the heavy duty (HD) cylinder modification
Template:Navbox weapon mods FNV

de:.357-Revolver: HD-Zylinder
ru:Износостойкий барабан для револьвера кал. 357
.44 revolver scope

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.44 revolver scope** is a weapon mod in *Fallout: New Vegas*.

## Characteristics

This mod adds a short-range scope enhancing magnification to 1.86x.

## Locations

Sold by:

* Alexander, 188 Trading Post
* Blake, Crimson Caravan Company
* Dale Barton, The Fort
* Vendortron, Gun Runners kiosk
* Cliff Briscoe, Novac

## Notes

Prior to patch 1.3.0.452, the .44 scope was only worth 250 caps.

## Gallery

.44 magnum revolver with scope.png.44 Magnum revolver with the scope modification
Template:Navbox weapon mods FNV

de:.44-Revolver: Visier
ru:Оптический прицел для револьвера кал. 44
10mm pistol laser sight

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **10mm pistol laser sight** is a weapon mod sold in *Fallout: New Vegas*.

## Effects

This mod decreases spread by 0.4 points and adds an aesthetic red laser sight effect. This brings the 10mm's spread to a total of 0.4, instead of the normal 0.8. A laser line will be emitted from the mod but may be hard to see while in the 3rd person view during daytime, or with lower quality settings.

## Locations

Sold by:

* Alexander, 188 Trading Post
* Arms merchant, 188 Trading Post
* Blake, Crimson Caravan Company
* Cliff Briscoe, in the Dino Bite gift shop at Novac
* Dale Barton, The Fort
* Great Khan armorer, Great Khan armory near Red Rock Canyon
* Vendortron, Gun Runners kiosk

## Notes

Prior to patch 1.3.0.452, the laser sight was only worth 250 caps.

## Bugs

* Template:Platforms The laser may disappear from the weapon upon holstering the gun. Often during this time you will be unable to aim down the sights as the gun will disappear when you press the aim button. This can be fixed by unequipping the pistol and re-equipping it again. Also you can try entering and exiting an area with the gun holstered. Template:Verify
* Template:Platforms After the patch that fixed the above glitch the mod will not appear on the weathered 10mm pistol, but the decreased spread effect still applies. Template:Verify

## Gallery

10mm pistol with laser sight.png10mm pistol with the laser sight modification
Template:Navbox weapon mods FNV

de:10-mm-Pistole: Ziellaser
ru:Лазерный прицел для 10-мм пистолета
.50 round (Fallout 76)

For an overview of .50 ammunition types, see .50 caliber.
Template:Infobox ammo FO76

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**.50 round** is type of ammunition in *Fallout 76*.

## Characteristics

The .50 round is a powerful 290 grain rimless center fire hollow-point cartridge produced by Circle G ammunition, they came packaged in ten round green and red boxes. The .50 rounds can be used by modified bolt-action weapons and the 50 cal machine gun.

### Crafting

Standard .50 rounds
Template:Crafting table FO76

Ultracite .50 rounds
Template:Crafting table FO76

## Weapons using this ammunition

* 50 cal machine gun
	+ Template:Icon The Action Hero
* Hunting rifle (when modified with .50 receiver)
	+ Brotherhood recon rifle (when modified with .50 receiver)
* Pipe bolt-action (when modified with .50 receiver)

## Locations

* Crafted at a tinker's workbench.
* Purchased at an Ammo Converter at 100 rounds of standard .50 for for 350 AmmoPoints.

## Notes

With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of rounds increases incrementally, coinciding with the perk's added percentages, crafting more rounds for the same amount of materials.

Template:Navbox ammo FO76

ru:Патрон калибра .50
...And Know Disintegrations

Template:Infobox challenge

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**...And Know Disintegrations** is a challenge in *Fallout: New Vegas*.

## Challenge requirements

The Courier must disintegrate 32 enemies with laser weapons.

## Notes

* All disintegrations (i.e. critical hits with energy weapons) count for this challenge, so plasma weapons can be used as well as the laser weapons mentioned in the in-game description.
* This challenge is not repeatable.

## Behind the scenes

The name is a reference to *Star Wars: The Empire Strikes Back*, when Darth Vader tells Boba Fett "...and no disintegrations" when trying to capture Han Solo.

## Bugs

Template:Platforms Once you have disintegrated something or someone and you leave the area you are in, by entering another area or fast traveling away, upon your return you will be awarded again for the goo/ash piles left in that area. For example, if you create 4 goo piles and you leave the area with a challenge score of 4/32, when you come back to this area again, your score will increase to 8/32. Template:Verify

it:...E Conosci Le Disintegrazioni
ru:…я умею дезинтегрировать!
sv:...And Know Disintegrations
...They're Action Figures

Template:Infobox achievement

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**...They're Action Figures** is an achievement/trophy in *Fallout 4*.

## Requirements

Collect 20 Vault-Tec bobbleheads.

it:...Sono Action Figure!
ru:…Это пластиковые фигурки
.32 caliber round

Template:Infobox ammo gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **.32 caliber round** is a type of ammunition found in *Fallout 3*.

## Characteristics

It is used with the .32 pistol, the hunting rifle and their unique variants. Generally speaking, the .32 round is second most common Small Guns ammunition found in the game, behind 10mm rounds. After Picking Up the Trail, it becomes less available as enemies start carrying assault rifles in place of hunting rifles.

These rounds are not particularly useful, as the .32 pistol is far weaker than the 10mm pistol the Lone Wanderer is given early in the game. The hunting rifle is eventually superseded by the sniper rifle, but as .308 caliber rounds are not as common and super mutants have a strong tendency to carry hunting rifles, it may be necessary to rely on .32 caliber rounds for long range combat.

## Weapons using this ammunition

* .32 pistol
* Template:Icon Wild Bill's Sidearm
* Hunting rifle
* Ol' Painless

## Locations

* .32 caliber rounds can be found along with 5mm rounds and 5.56mm rounds anywhere super mutants tend to congregate, particularly in Washington, D.C. The abandoned Brotherhood of Steel bunker near the Washington Monument is a good spot to farm .32 ammunition, as a number of super mutants spawn here frequently, as is the GNR building plaza.
* James seems to like .32 pistols and has many of them and .32 caliber rounds lying around his outposts.
* Three ammunition boxes in the county sewer mainline, in the storage room, near the Sewer Management Access computer.
* Two boxes in the jack-knifed blue/white truck near the exploding scientist truck.
* Two boxes in the military checkpoint, just north of Smith Casey's garage.
* Two boxes in the Jury St. tunnels, in a passageway between two metro tracks lines in the south.

## Notes

* While the Pip-Boy icon displays the rounds as having hollow points, the bullet seen in V.A.T.S. is not displayed as a hollow point.

Template:Navbox ammo FO3

de:.32-Kaliber-Schuss
es:Cartucho del calibre .32
it:Munizioni da .32
pl:Kaliber .32
ru:Патрон кал. 32
sv:.32 Kaliber Kula
uk:Патрон кал. 32
10mm SMG (Fallout)

For an overview of submachine gun models, see submachine gun.

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The **H&K MP9 10mm SMG** is a small gun in *Fallout* and *Fallout 2*.

## Characteristics

Ammo can be found almost anywhere. Ian and Sulik are very deadly with these. It is the only burst weapon Ian can use, and the first SMG player characters are likely to find for Sulik.

## Locations

### *Fallout*

* A storage room on the 3rd floor in Vault 15, near the cave-in.
* Carried by the short, rotund assistant Gretch of Doc Morbid in Junktown.
* Carried by three of Daren Hightower's goons; the ones in leather jackets.
* The two Regulator guards in front of Adytum each have one.
* Can be bought from Jake in the Hub.
* Lorenzo in the Hub carries one.

### *Fallout 2*

* Tubby in the Den West Side stocks these guns.
* It can be found in the weapons section of the 3rd floor of Vault 8.
* The Mordinos are also fond of this weapon, though they are more likely to carry M3A1 "Grease Gun" SMGs instead.
* Used by the Khan raiders of Vault 15.
* One is carried by Hal.

## Notes

In *Fallout 2*, a female character named Buffy can get one from Becky (however, it is incorrectly called an UZI in dialogue).

## Sounds

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es:SFL de 10 mm
pl:H&K MP9
ru:Пистолет-пулемёт 10 мм
uk:Пістолет-кулемет 10 мм
zh:10mm SMG (Fallout)
108th Infantry Battalion

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For the infantry regiment in *Fallout 4*, see 108th Infantry Regiment.
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The **108th Infantry Battalion** was an infantry battalion in the U.S. Army.

## Background

The group was deployed during the Anchorage Reclamation, during which several of the unit's medics were abducted by zetan aliens.

## Members

* Sergeant Daniels
* Corporal Rheems
* Corporal Spurlock
* Private Lawrence Mears
* Private Dawkins
* Private Beckett
* Private Elliot Tercorien

## Appearances

The 108th Infantry Battalion is mentioned in the *Fallout 3* add-on *Mothership Zeta*.

## References

1. ↑ Lone Wanderer: *"Tell me how you were captured by these aliens."*
Elliott Tercorien: *"Well, it was getting dark... we had spent the day out in the trenches keeping as many of the guys alive as we could. Chinese had been pounding on us all day with artillery from these huge guns they had up on the mountains. It was really a mess. Anyway, we pitched our tents and stowed our gear to try and catch some shuteye. I woke up suddenly to Private Dawkins screaming... he was bathed in some kind of blue light coming from the sky. All of us just froze as he just... well... vanished. We didn't know what happened. Did the Chinese come up with some new weapon? Moments later, all of us were in the blue light too... the rest you know."*
(Elliott Tercorien's dialogue)
2. ↑ All members of the 108th encountered in *Mothership Zeta* wear Winterized medic armor

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es:Batallón de Infantería 108
pl:108 Batalion Piechoty
10/15/77

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**10/15/77** is a paper note in the *Fallout 76* update *Wild Appalachia*.

## Location

This note can be found in Fraternity Row, behind the Delta Tau Epsilon fraternity house, on the top of the hill inside a trash can.

## Transcript

File:Transcript.png
Dear Stevie

Cracked into the Vault Registry.

It doesn't look good.

Tell mom not to accept.

I'm coming back home.

See you soon

Mills

## Gallery

Fo76WA 101577 note.png
Template:Navbox notes FO76

fr:15/10/77
ru:15.10.77
.32 pistol (Fallout Shelter)

For an overview of .32 pistol models in all games, see .32 pistol.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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The **32. pistol** is a weapon that appears in *Fallout Shelter*.

## Background

The original variant of the Smith & Wesson .32 pistol with a normal damage potential.

## Characteristics

The .32 pistol is a relatively weak, hinge framed, top break revolver that is featured in *Fallout Shelter*. Dealing as little as 1 damage per attack, which is equal to an unarmed attack, .32 pistols have the lowest minimum damage output for handguns in the game.

## Variants

* Rusty .32 pistol
* Enhanced .32 pistol
* Hardened .32 pistol
* Armor piercing .32 pistol
* Wild Bill's Sidearm

## Locations

* Found by dwellers exploring the wasteland
* Found on quests
* Found in lunchboxes
* Craftable in a weapon workshop

## Crafting

A high Agility statistic is needed to effectively create the .32 pistol.
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## Gallery

FoS 32 Pistol Card.jpg
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de:.32-Pistole (Fallout Shelter)
es:Pistola del .32 (Fallout Shelter)
it:Pistola da .32 (Fallout Shelter)
ru:Револьвер .32 (Fallout Shelter)
uk:Револьвер .32 (Fallout Shelter)
"Take care of Officer Jack" for Mira

For Dorothy's quest, see Stop officer Jack from blowing up the power plant.
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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**"Take care of Officer Jack" for Mira** is a quest intended for combative characters in *Fallout 2*. It is the only option left if talking Jack down doesn't work.

## Quick walkthrough

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## Detailed walkthrough

Talk to Mira with a stupid character and at least 7 Strength; Merk will point the Chosen One in her direction if spoken to. She will tell the player character to climb a rope over the city wall.

If it is nighttime when entering downtown, Jack will be at the police station. Wait until dawn and he will walk over to the power station and threaten to blow himself up, which is the best opportunity to waste him without annoying anyone; one can actually let him blow himself up with the same result. When he's dead, head over to the bazaar and talk to Mira to claim the reward.

## Notes

* This quest pops up when Jack dies even if it wasn't active before, so Mira's reward can be earned, despite not getting the extra XP for killing Jack.
	+ If Jack's suicide bombing was not prevented, she says she'll give the Chosen One a rad-a-waster, but gives no booze as usual, if one was bought.
	+ If Jack is killed, however, she gives a HK P90c.
* For a normally non-stupid character, the best time to get this quest would be after talking Jack out of blowing himself up. Use Mentats if Intelligence is below 7, Psycho and/or Buffout to get the quest, then go kill Jack silently in his cell for the 2000 XP. IN must go back below 4 to collect the reward.
* If one fought Lenny in the ring, Mira's dialogue will be different, thus the quest is unattainable.
	+ If one has already gotten the quest, Mira's reward can't be gained (whether 'stupid' or not).

## References

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ru:«Позаботиться о полисмене Джеке» для Миры
sv:"Take care of Officer Jack" for Mira
uk:«Подбати про полисмена Джека» для Міри
uk:«Подбати про полисмена Джека» для Міри
.38 receiver (Fallout 76)

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The **.38 receiver** is a weapon mod for the combat rifle, hunting rifle, pipe bolt-action, and pipe revolver in *Fallout 76*.

## Effects

The .38 receiver causes an affected weapon to use .38 rounds in place of its typical type of ammunition. It lowers weapon damage in exchange for a cheaper, more common ammo type.

## Crafting

Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted.

Combat rifle
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Hunting rifle
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Pipe bolt-action
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Pipe revolver
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## Location

* Craftable at any weapons workbench.
* Loose mods may randomly be found in the following regions:
	+ Ash Heap, Cranberry Bog, The Mire (combat rifle)
	+ Toxic Valley (hunting rifle and pipe bolt-action)
	+ Savage Divide (all weapons)
* Loose mods may also be for sale from vendors.
.308 receiver

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A **.308 receiver** is a weapon mod for the combat rifle and the pipe revolver in *Fallout 4*.

## Effects

A .308 receiver converts the ammunition type that the modded weapon uses to .308 rounds. It provides exceptional damage and an improved rate of fire, in exchange for a caliber of ammo that's far less common in the Commonwealth.

## Production

The recipe for this weapon mod varies depending on the weapon for which it is made:

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## Location

Can be crafted at a weapons workbench.

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.50 caliber (Van Buren)

For an overview of .50 ammunition types, see .50 caliber.
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*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

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**.50 caliber** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo game files.

## Variants

* .50 caliber AP
* .50 caliber FMJ
* .50 caliber JHP

## Location

* While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console.

## Gallery

.50 caliber AP.png.50 caliber AP.50 caliber FMJ.png.50 caliber FMJ.50 caliber JHP.png.50 caliber JHP
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10mm round (Fallout: New Vegas)

For an overview of 10mm ammunition types in the **Fallout* series* of games, see 10mm.
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The **10mm round** is a type of ammunition in *Fallout: New Vegas*.

## Background

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## Characteristics

A medium caliber, high velocity auto-pistol round manufactured before the Great War.

### Production

Standard and JHP 10mm rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:
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### Breakdown

Breaking down a standard 10mm round yields:
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## Weapons using this ammunition

* 10mm pistol
* Template:Icon Weathered 10mm pistol
* 10mm submachine gun
* Template:Icon Sleepytyme
* Template:Icon Shoulder mounted machine gun

## Variants

### 10mm, hollow point

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the bullet's penetrating power.

### 10mm, JHP (hand load)

A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.

## Locations

* A large number can be found in Vault 34 and on the ghouls that inhabit the vault.
* Quartermaster Bardon at Hoover Dam will stock extremely large numbers of this ammunition, usually over 2000 regular rounds and over 100 hollow points.
* The Great Khan armorer will also stock large amounts, usually over 1000.
* Usually stocked in high amounts by the Vendortron at the Gun Runners.
* Cliff Briscoe at the Dino Bite gift shop in Novac randomly stocks regular and hollow point rounds.

## Notes

The static object for the ammunition box reads "50 CENTER FIRE CARTRIDGES."

## References

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ru:10-мм патрон (Fallout: New Vegas)