Attack

**Attack** is a fundamental mechanic in *Ninjala* beside blocking and moving. To score points in any battle mode players need to successfully land attacks on other players or Drones. Attacks are divided into different types. There are Standard Attacks, Break Attacks, Special Attacks, Gum Shoots and Gum Ninjutsus.

## Attack Types

### Standard Attack

**Standard Attacks**, often referred to just Attacks, are the basic melee attacks of a Gum Weapon. There are three Standard Attacks which can be performed by pressing  + .

* +  up or no direction = Normal Attack
* +  left or right = Back Attack
* +  down = Wide Attack

Range, strength, execution speed, the flinching result and other attack properties are highly depending on the weapon class and type. But still there are general things that can be said.

Normal Attacks are basic, straight forward, direct melee attacks. They are the fastest attack the moveset has to offer.

Back Attack are spiced up Normal Attacks by either added strength or special properties. Most of them are made to counter Normal Attacks. Katanas, Boards and Punch Type A weapons have a warp attribute added to it. So the user warps in the moment the opponent performs a Normal Attack. Hammer weapons have a small repel shield while performing a Back Attack blocking and instantly punishing a Normal Attack. Yo-yo weapons suffer countering a Normal Attack in that sense. Instead they are fast mobile weapons, allowing the user to evade.

Wide Attacks are strong, (mostly the strongest Standard Attack) areal attacks to handle multiple opponts at once. If an opponent tries to counter with a Back Attack they lose because WA hits opponents behind the user. Additionally, a hit opponent will be launched. The downside of Wide Attack is its time to perform as they are mostly slow. Therefore a quick Normal Attack can easily counter a Wide Attack.

This shows, the rules that apply to parries also apply outside of parries. Back Attack beat Normal Attack, Wide Attack beat Back Attack and Normal Attack beat Wide Attack. There are some differences however. One of it is the timing. So a Back Attack can also win against a Wide Attack if the Wide Attack was performed first. Or, if a Normal Attack comes out before a Back Attack there is enough time to block the upcoming Back Attack.

### Other

#### Emotes

There are some Emotes that deal damage. They usually take some time to perform, do little damage and launch opponents. Their slow performance speed makes it hard to use mid-combo but if Gum Bind is involved it works.

#### Gum Utsusemi

In order to use Gum Utsusemi in a battle the Shinobi Card Utsusemi Master has to be equipped. Through this the Utsusemi can explode and deal Gum Damage to opponents. The range of the blast and damage can be increased with leveling up the intended Assist Codes. If an opponent touches the Utsusemi the resulting blast not only deal Gum Damage but also a short hitstun allowing to use it within a combo. Utsusemi can be used offensively as well as defensively because it spawns pretty fast. The triggered blast and hitstun can create a great oppurtunity in close-combat to strike back. When using it defensively Utsusemi user have to watch out for projectiles or attacks with other properties such as Super Armor or invulnerability as they can go right through or in the case of projectiles it can trigger Utsusemis from afar.