Superstar Heroes

**Superstar Heroes** is an action-type online game. It mainly focuses on the Mini Machines gang in the humanised AU who, in this game, can transform into their superhero egos and take on 5 very important missions. (1 indivitual mission for each of the 4 members and 1 final group mission.)

## Story

The game's story begins with the Mini Machines gang recieving a transformation device each from a kind scientist. There were 5 transformation devices and 4 children. So... the Mini Machines gang took home their 4 transformation devices, leaving, in the labs the remaining, white transformation device (with the light-yellow star) behind and was then taken by Muck 2. (That part foreshadows the Baby Clay trick character cutscene.)

Later, the Mini Machines gang saw 4 commotions: thieves breaking out from jail, a large monster arrived at the docks, a floral park was ruined and a forest fire broke out.

Shove, Sweep, Swirls and Sky get their transformation devices ready to transform themselves.

## Gameplay

### Shove (Wild Scorcher)

**The cutscene:** Shove uses his transformation device (the red one with a dark-red star) to transform himself. In his transformation sequence, firey magic completely coils around his clothes and shoes and turns them into a red urban-style suit with firey patterns and dark-red boots. After the transformation is complete, Shove introduces himself as **Wild Scorcher** and is given his signature item: fire wristbands.

#### Mission: Defeat the escaped thieves

Wild Scorcher's mission to defeat all the thieves that have escaped from jail. The player can make Wild Scorcher move around by pressing the arrow keys and also make Wild Scorcher attack with his firey moves by pressing the space bar. There are 12 thieves, and sometimes, one of them will try and attack Wild Scorcher back, and Wild Scorcher has to defeat them all.

The player scores 20 points per hit on a thief and 30 points if a thief is defeated but they could lose 10 points if Wild Scorcher is hit by an attacking thief.

**'Mission completed' cutscene:** After all 12 thieves were defeated, the police thank Wild Scorcher and gave him his reward: 50 gold. Wild Scorcher was delighted.

### Sweep (DJ Dust-Off)

**The cutscene:** Sweep uses his transformation device (the yellow one with a dark-yellow star) to transform himself. In his transformation sequence, magical soundwaves transform Sweep's clothes and shoes into a futuristic combat suit and boots. After the transformation is complete, Sweep introduces himself as **DJ Dust-Off** and is given his signature item: a soundwave blaster.

#### Mission: Defeat the monster at the docks

DJ Dust-Off's mission is to defeat the large monster at the docks. To make DJ Dust-Off aim, the player must use the arrow keys to move the pointer around and hit the space bar to shoot. The monster has 100 HP so DJ Dust-Off has to only hit the highlighted targets on the monster to reduce the monster's health. DJ Dust-Off must also beware that the monster might fight back by throwing debris at him. His projectiles can counter them back.

Hitting a highlighted target is worth 20 points and a counterattack is worth 30 pionts but the player loses 5 points if DJ Dust-Off get hit by any of the debris. The monster loses 5 HP everytime it gets hit so DJ Dust-Off has the hit the monster 20 times to complete the mission.

**'Mission completed' cutscene:** After the monster is defeated, the dockside workers thank DJ Dust-Off and rewarded him 50 gold. DJ Dust-Off then smiled.

### Swirls (Sugar Heart)

**The cutscene:** Swirls uses her transformation device (the pink one with a pastel-pink star) to transform herself. In her transformation sequence, magical hearts transform her clothes into a magical girl outfit. After the transformation is complete, Swirls introduces herself as **Sugar Heart** and is given her signature item: a heart wand.

#### Mission: Restore the floral park to its former glory

Sugar Heart's mission is to restore the floral park to its former glory. To make Sugar Heart cast a recovery spell on one part of the park, the player must follow the pattern correctly using the arrow keys. There are 10 parts of the park and Sugar Heart has to recover them all.

The player scores 35 points per pattern completion but loses 3 points everytime they make a mistake.

**'Mission completed' cutscene:** With the floral park completely restored, the park-manager thanked Sugar Heart and rewarded her 50 gold and flower-shaped charm. Sugar Heart happily thanked the park-manager back.

### Sky (Hydro Harlequin)

**The cutscene:** Sky uses her transformation device (the sky-blue one with a pastel-blue star) to transform herself. In her transformation sequence, watery magic coils around her clothes and transform them into a magical harlequin-like magical girl outfit. After the transformation is complete, Sky introduces herself as **Hydro Harlequin** and is given her signature item: water gloves.

#### Mission: Put out the forest fire

Hydro Harlequin's mission is to put out every last bit of the forest fire. The player must use the arrow keys to make Hydro Harlequin move and the space bar to make her use her water magic. There are 11 flames and Hydro Harlequin has the put them all out.

Putting out a flame is worth 30 points but the player might lose 5 points if Hydro Harlequin runs into a flame. Ouch!

**'Mission completed' cutscene:** Once the forest fire has been completely put out, the forest rangers thank Hydro Harlequin and reward her 50 gold, pleasing Hydro Harlequin herself.

### Final group mission

When all 4 indivitual missions are completed, the player then proceeds to the final group mission where the Mini Machines gang take on the one responsible for those 4 commotions: **Stinky Spud**.

Prior to the final mission, Wild Scorcher, DJ Dust-Off, Sugar Heart and Hydro Harlequin all revert back into Shove, Sweep, Swirls and Sky.

**The cutscene:** Shove, Sweep, Swirls and Sky encounter Stinky Spud and use their transformation devices to transform themselves. A montage of transformation sequences from the previous 4 missions plays. After their transformations are completed, Shove, Sweep, Swirls and Sky introduce themselves under their alter ego names.

#### Final mission: Defeat Stinky Spud

The player must use the arrow keys follow the patterns correctly and then use the space bar to make the heroes attack Stinky Spud. Wild Scorcher, DJ Dust-Off, Sugar Heart and Hydro Harlequin must all take turns and have 2 turns each. (And each turn has 3 patterns.) If the player completes a turn, they get a 10-minute bonus added to the time-limit.

The player scores 25 points to complete a pattern and 35 points to complete a turn but lose 10 points if they make a mistake. When the player completes all 8 turns, Stinky Spud will then be defeated.

**'Final mission completed' cutscene:** Following Stinky Spud's defeat, Wild Scorcher, DJ Dust-Off, Sugar Heart and Hydro Harlequin all victoriously shout out "Mission completed!" and the police arrest Stinky Spud. Wild Scorcher, DJ Dust-Off, Sugar Heart and Hydro Harlequin were then each rewarded 100 gold by the police as a congratulation on sorting out the commotions and defeating Stinky Spud. The 4 Heroes are pleased with delight.

After the final group mission is completed, the player's score from all 5 missions will then be added up altogether to the total game overal score. The Player then feels free to play the game again if they like to.

## Passwords

Within the game, there are 5 passwords in which the player can type if they wanted a higher score. The 'Password' option can be found on the 'Mission Seletion' menu. There's also an extra 6th password for the player to type if they want to see the trick character cutscene.

 SOUND
 HEART
 SPLASH
 FINAL
 CUTENESSBABY

## Baby Clay?

On the 'Password' option, if the player types the password 'CUTENESSBABY', they proceed to a Baby Clay trick character cutscene where they only have to watch Baby Clay's "transformation" sequence and "mission". Unlike the 4 playable heroes, Baby Clay does not have an alter ego name and does not have magic powers because he's too cute.

### The Baby Clay trick character cutscene

After picking up the remaining transformation device (which is the white one with the light-yellow star), Muck 2 left the labs and returned home to where her never-aging baby son Baby Clay waits for her to make him do more of his cuteness. Muck 2 then uses that transformation device to "transform" Baby Clay.

In his "transformation" sequence, Baby Clay's swaddle magically transforms into a magical swaddle with a soft crown. After the "transformation" is completed, Muck 2 takes out Baby Clay's "signature" item: It was a baby-bottle of follow on the cuteness milk baby-feed.

Muck 2 happliy says that Baby Clay's "mission" is to let Muck 2 give him and adorable feed. With his adorable look, Baby Clay adorably grabs the baby-bottle's soft teat with his mouth and, at an adorably high speed with quick "tut-tut-tut" noises whilst adorably jittering, he happily drinks the follow on the cuteness milk baby-feed, from the baby-bottle, until it was all gone.

Baby Clay then says "Menno paa, Menno paa, Menno paa!" and adorably bounces and swings his magical swaddled body at the same time. Muck 2 then says "Mission completed" and gently pats Baby Clay on the back to make him burp. (Which sounded like squeaks.) As a reward for completing his "mission", Muck 2 gave Baby Clay a very cute cuddle.

When the Baby Clay trick character cutscene is over, the player then returns to the password option.

## Trivia

* 4 music pieces from hibou-music.com are used during the transformation sequences in the game's cutscenes:
	+ G. Sandeur's 'Action Inexorable' is played during the indivitual transformation sequences of Shove and Sweep.
	+ K. H. Schafer's 'Artistry In Show' is played during the indivitual transformation sequences of Swirls and Sky.
	+ M. Rozeville's 'Breaking Out' is played during the group transformation in the final group mission.
	+ A. Devera's 'Dou Dou Baby' is played during the "transformation" sequence of Baby Clay in the trick character cutscene.
* During the gameplay, all missions, except for Baby Clay's "mission" in the trick character cutscene, are timed. If the timer reaches 0 minutes and 0 seconds, the mission will fail and the player has to start that mission all over again.
	+ The 4 indivitual missions have a time-limit starting at 15 minutes. The player can get a 1-minute or 5-minute time-bonus by collecting bonus-time watches that pop up during the gameplay of those missions.
	+ The final group mission also has a time-limit but starting at 30 minutes. The player can get a 10-minute bonus everytime a pattern is completed.
* The final group mission's gameplay play almost similar to a gameplay of a boss battle against Puss-In-Boots in the 'Shrek 2' video-game.
* Stinky Spud, in this game, plays a similar trait to the Stinky Spud in the film Built to be Wild during Muck 1 and Muck 2's dream sequence at the start.