Hostile Mobs

## Skeleton

 Maple Forest

 Grassland

 Spruce Forest

 Mountain

 Highland

***Skeletons*** are the *night time* hostiles*,* which you will most likely encounter first,, as they are the most common hostile in the game.

They are spawning in the *Oak Forest*, *Birch Forest*, *Maple Forest*, *Grassland*, *Spruce Forest*, *Mountains* and *Highlands*, meaning any biome of the light and dark green shade.

They are not much of a threat, as they are the slowest enemy in the game.

They deal from 1 up to 1,5 melee damage.

Upon death they from from 1 up to 3 bones  and 1 undead soul

## Mummy

### Biomes

 Redwood Forest Bamboo Forest

 Savanna

 Desert

***Mummies*** are the *night time* hostiles, which you will encounter in the *Redwood Forest*, *Bamboo Forest*, *Savanna* and *Desert*.

They are one of the two ranged mobs. They shoot 3 projectiles, applying fire damage, which does damage overtime.

*Mummies* together with s*nowmen* are the only hostiles able to damage other mobs, be it passive, hostile or NPC. While they will not attack any other mob directly, their projectiles will deal damage to other mobs.

Whenever they fire at the player, any other mob in the vicinity might be endangered. It is possible that other mob will be affected by the effect of its projectiles and eventually die if damaged enough times.

Upon death they have a chance to drop up to 2 fire gems  and 1 undead soul

Fire gems can be used as a fuel in the furnance.

## Snowman

### Biomes

 Snowy Forest Ice Biome

**S*nowmen*** are *night time* hostiles, which the player will encounter in the *Snowy Forest* and *Ice Biome*.

They are one of the two ranged mobs. They shoot 1 snowball, applying the frozen effect, which slows down the target.

S*nowmen* together with *mummies* are the only hostiles able to damage other mobs, be it passive, hostile or NPC. While they will not attack any other mob directly, their projectiles will deal damage to other mobs.

Whenever they fire at the player, any other mob in the vicinity might be endangered. It is possible that other mob will be affected by the effect of its projectiles and eventually die if damaged enough times.

Upon death they drop 3 snow and 1 coal

## Spider

### Drops

Explosive Substance

***Spiders*** are hostiles, which the player will encounter in ***caves*** only. They do not spawn anywhere in the above world or the *enchanted dimension*.

Spiders have an easy attack pattern, which can easily be avoided. They deal *direct damage* to the player.

Upon death they *explode*, which also causes the player and the surrounding blocks to be damaged. Once the spider is about to die it will change the animation, white light will be flashing on them, before they explode.

Placing torches in caves prevents them from spawning. Upon death, they will drop *explosive substance* , which can be used to craft *bombs*.

## Moth

### Drops

None

***Moths*** are hostiles, which the player will encounter in ***caves*** only. They do not spawn anywhere in the above world or the *enchanted dimension*.

They are the only hostile mobs, which will not attack the player, they won't deal any damage. Instead they will fly to the nearest torch, causing it to break.

Once attacked they will start to flee, which might prevent them from further damage to the torches. Placing torches will prevent them from spawning.

They do not drop anything upon death.