Abyssal Expedition/Blessed Relics

## Blessed Relics

### Effects

Can be equipped and levelled during Abyssal Expedition to boost hero attributes.

### Source

Abyssal Expedition Event

**Blessed Relics** can be acquired during the Abyssal Expedition event, where they can be equipped to heroes to boost their attributes. The Blessed Relics can be obtained from captured Settlements, by using Blessed Essence, or by combining Relics together. Settlements can drop Relics depending on its Tier (from Common to Legendary Relics).

## Core Relics

There are 5 Core Relics, one for each class: Warrior, Tank, Ranger, Mage and Support. The player can level up the Core Relic by activating the six lesser Blessed Relics with Blessed Essence. Leveling the Core Relic also unlocks Unique skills. By doing so, the heroes in the player's Expeditionary Forces gain Relic Bonuses.

Through the use of Relic's Soul, a hero can receive the effects of the highest Class Core Relic, greatly increasing the power of the hero which equips it.

## Blessed Essence

A special essence found within the Abyssal Expedition which can be used to combine Blessed Relics.

Blessed essence is generated from settlements that players have captured. The following table details the amount of Essence generated per settlement, as well as the rarity and frequency of the relics dropped at that settlement.

## Relic's Soul

* The Relic's Soul receives the effects of the highest Class Relic, greatly increasing the power of the hero which equips it.
* The hero that equips the Relic's Soul gains all of the max attributes that their class relic can attain.
* When the highest set of class relics is activated, the hero equipping the Relic's Soul shall also have their corresponding relics be activated.
* Only 1 hero per team may equip and use the Relic's Soul in battle.
* The Relic's Soul can be equipped on the battle preparations page.

## List of Core Relic Abilities

### Warrior Class - Dura's Might

 **Resurge** |  | Level 3
 **Endure** |  | Level 5

### Tank Class - Dura's Fortitude

 **Resilience** |  | Level 3
 **Double Strike** |  | Level 5

### Ranger Class - Dura's Celerity

 **Focus** |  | Level 3
 **Battle Fervor** |  | Level 5

### Mage Class - Dura's Sorcery

 **Concentration** |  | Level 3
 **Blaze** |  | Level 5

### Support Class - Dura's Sustenance

 **Clarity** |  | Level 3
 **Harmony** |  | Level 5

## Attributes Terms Table

 **Crit Damage Amplification (CDA)** | Critical strike damage multipliers are based on the point difference that exists between an attacker's "Crit Damage Amplification" value and a defenders' "Crit Damage Resistance" value.
 **Crit Damage Resistance (CDR)** | Critical strike damage multipliers are based on the point difference that exists between an attacker's "Crit Damage Amplification" value and a defenders' "Crit Damage Resistance" value.
 **Tenacity (TY)** | When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.