Level 19

**Survival Difficulty: Class 2**
**》Relatively Safe**
**》Secure**
**》Low Entity Count**
## Description

The long corridors of the level.

**Level 19** takes on the appearance of a school consisting of many different classrooms and long hallways. Due to its familiar appearance, many wanderers will find this level extremely nostalgic. The floor on this level is made out of tiles, and it's smooth. Most walls appear to be made out of concrete, with a few of them being made from bricks. The ceiling appears to be also made from tiles; however, they appear to be different than the ones on the floor. The usual fluorescent lights are already present on the level, along with a neon exit sign hanging down from the ceiling.

Through the level, it is possible to find many blue lockers that are made out of metal. Most of these lockers appear to be locked; however, the ones that aren't may contain school subjects, food and water supplies, or even certain weapons. The level does not experience blackouts, but the lights do flicker very often. Vending machines, water coolers, and fountains can be found throughout the school. While it is safe to consume these products, there is a slight chance that certain drinks might cause you to have hallucinations. These hallucinations are mild, such as seeing humanoid figures and hearing the school alarm go off.

The classrooms on the level seem to be filled with regular school supplies such as wooden chairs and desks, whiteboards, clocks, and supply closets. The windows appear to be covered with blinds from the outside, which makes it impossible to see the outside. Aside from the classrooms, rooms such as cafeterias, the principle's office, and the assembly hall can also be found. The cafeterias are devoid of food and are usually small. The principle's office is filled with drawers that contain many documents. These documents seem to contain information about people from the real world, usually the wanderer's closest family and friends.

### Floors

The level appears to extend more than we originally thought. It seems to possess multiple floors. The floors overall follow a similar theme but have different dangers, and on each of them, one is required to do a certain task in order to progress to the next floor and unlock the exit on the ground floor.

* Floor 0
* Floor 1
* Floor 2
* Floor 3

Floor 0, also known as the ground floor, is the floor that has already been described above. This floor is completely devoid of danger. At first, it was theorized that this was the only floor of the level since the wanderers had found the exit that led back to Level 2. However, after further questioning about why this level does not possess a way out to the next level, people have started to explore this level more deeply until they haven't stumbled upon a stairway. This stairway can also appear to wanderers who have spent 48 hours on this level.

Floor 1 is the point where the wanderers will get separated and will also be able to meet again once they return to the ground floor. Unfortunately, returning to the previous floor is not possible until you complete all the tasks. This floor is an exact copy of the ground floor; expect two things. Firstly, the lights flicker more frequently on this floor, and secondly, Barkers are known to appear on this floor. Supplies on this floor are quite common, so it is recommended to stock up if you get a chance to do so. This floor has the easiest task, as one will simply need to find an elevator that leads to the next floor.

Floor 2 is completely dark, and the entities start to appear more frequently. This floor is mostly inhabited by Watchers. On this level, all but four classrooms are locked. In these four classrooms, there is going to be a number written on this board from 0 to 9. This code is random each time you enter the level, and it is recommended to write it down as you'll need to remember it. Once you have all four digits, you will need to find a door with a keypad and enter the digits. One thing to note is that there is no way to tell in which order you need to enter these numbers, which is why it could take some time before you unlock the door to the next floor.

On this floor, the halls look abandoned, and the desks and the floor are covered with dust. This is the last floor of the building, and it is likely that entities are not present here. This task is split into two parts. The first part is to find a key to the janitor's closet. This key can only appear in the locker or the supply closets, so it is pretty easy to find it. After you unlock the door, you will be able to press the switch located in the janitor's closet. This switch will open the door that leads to Level 20. To return to the ground floor, one will need to find an elevator, which will bring them right in front of the exit.

## Entrances and Exits

### Entrances

* This level has no confirmed entrances, as most wanderers will just end up here randomly while exploring either Level 16 or Level 17, and possibly Level 18 too, but that's unconfirmed as of now.

### Exits

* Find a painting of a courtyard that appears on Level 2 inside the principle's office. To leave, simply no-clip through the painting, and you will end up right there.

* As an alternative, one may attempt to unlock the exit on the ground floor by doing certain tasks on the upper floors. If they succeed, they will end up at Level 20 after leaving through this door.

## Author(s)

This level was written by FullCraft99.

https://pxhere.com/en/photo/945033 is licensed as CC0 Public Domain