Elemental affliction

An **elemental affliction** is a condition caused by an elemental attack. There are ten total elemental afflictions, two for each element.

#### Petrifying

Petrifying damage represents a body's flesh slowly turning to stone. Certain situations can cause petrification spells to inflict the following status effect.

* If already taking ongoing petrifying damage, the target must immediately make a saving throw against that damage before applying this effect.
* If the target critically fails a saving throw to shrug off or dispel this condition, or fails a saving throw while bloodied, they are slowed until they shrug off the condition. If already slowed, they become immobilized. If already immobilized, they become turned to stone.

#### Force

Force damage represents invisible telekinetic blades or barriers which are impossibly sharp. Certain situations can cause force spells to inflict the following status effect.

* If the target is already prone, maximize the original attack damage.

#### Cold

Cold damage represents frostbite and freezing. Certain situations can cause cold spells to inflict the following status effect.

* If the target is already slowed, the target instead becomes immobilized until they escape or break free.
* If the target is already immobilized, the target becomes restrained until they escape or break free, and gains vulnerability to bashing, force and thunder damage.

#### Acid

Acid damage represents flesh dissolving under a powerful chemical attack. Certain situations can cause acid spells to inflict the following status effect.

* Each time the target takes this ongoing damage, their armor's armor bonus is reduced by 1, to a minimum of 0. This reduction lasts until they can repair their armor, even if they dispel or shrug off the ongoing damage.
* If the target is already taking ongoing acid damage, they suffer a -2 penalty to all defenses until the end of your next turn.

#### Poison

Poison damage represents the body reacting negatively to a foreign substance, usually injected. Certain situations can cause poison spells to inflict the following status effect.

 * Ongoing 5 poison damage until they dispel or shrug it off.
* If already taking ongoing poison damage, the target is also weakened until they dispel or shrug it off.

#### Psychic

Psychic damage represents damage to a creature's nervous system and morale. Certain situations can cause psychic spells to inflict the following status effect.

 * The target is dazed until the end of your next turn.
* If already dazed, the target becomes dominated until the end of your next turn.

#### Lightning

Lightning damage represents a powerful electric jolt. Certain situations can cause lightning spells to inflict the following status effect.

 * The target is dazed until the end of your next turn.
* If already dazed, the target becomes stunned until they shrug it off.

#### Thunder

Thunder damage represents blasts of air and deep shaking sound. Certain situations can cause thunder spells to inflict the following status effect.

 * The target is deafened until they shrug it off, and flung a number of paces equal to your magic damage bonus.
* If already deafened, the target becomes dazed until they shrug it off, and flung an additional 2 paces.

#### Radiant

Radiant damage represents flesh blistering and searing from intense light. Certain situations can cause radiant spells to inflict the following status effect.

* If already granting advantage, the target becomes dazed until the end of your next turn.
* If already dazed, the target becomes blinded until they shrug it off.

#### Fire

Fire damage represents flesh cooking from incredible scorching heat. Certain situations can cause fire spells to inflict the following status effect.

* If already on fire, increase the amount of ongoing fire damage by 5.