MMD Tools/Release Notes

## MMD Tools v2.10.1

Released on December 7, 2023

* v2.10.1 is intended to avoid conflicts with versions for Blender 4.x that will be released at a later date

## MMD Tools v2.10.0

Released on November 15, 2023

* Make bone IDs unique with Join in Model Surgery
	+ Solve bone id not unique issue when joining models

## MMD Tools v2.9.2

Released on September 21, 2023

* Joining models with material morphs now works correctly in Model Surgery

## MMD Tools v2.9.1

Released on August 30, 2023

* Bone morphs now work correctly

## MMD Tools v2.8.1

Released on March 18, 2023

* Fix and add Chinese translations

## MMD Tools v2.8.0

Released on October 17, 2022

* Fix corrupted order of materials when exporting
* Set default `ik_loop_factor` to `5` for import

## MMD Tools v2.7.0

Released on October 08, 2022

* Fix 3 problems
	+ Fixed bone morph exception
	+ Fixed \_getVisibilityOfMMDRigArmature exception
	+ FIxed rigidbody data loss and regeneration
* Remove dependency on camera property hooks
	+ MMD Camera motion can be baked and used in a render farm

## MMD Tools v2.6.1

Released on September 15, 2022

* Solve the slowdown problem when binding a model with many Material Morphs
MMD Tools addon creates as many shader group nodes as there are material morphs. This behavior is unavoidable.
Therefore, we added a button (`Sidebar > MMD > Model Setup > Misc: Clean Duplicated Material Morphs`) to clean unwanted/duplicated material morphs.
In addition, morph node groups were streamlined to improve speed.
	1. `Sidebar > MMD > Model Setup > Assembly: Unbind Morph 🗑️`
	2. `Menu > File > Clean Up > Recursive Unused Data-Blocks`
	3. `Sidebar > MMD > Model Setup > Assembly: Bind Morph`

## MMD Tools v2.6.0

Released on September 9, 2022

* Partial support for library override workflow

## MMD Tools v2.5.1

Released on August 30, 2022

* Fix material morph to work for object materials

## MMD Tools v2.5.0

Released on August 27, 2022

* Multiple MMD models can be imported without material morph conflicts
* Morph (longer) Settings can be folded
* Fix creation of objects in unexpected collections
	+ Temporary Group
	+ Model Surgery can be performed by specifying a target collection

## MMD Tools v2.4.0

Released on July 1, 2022

* Improve compatibility with MMD physics
* Add vertex group supplement feature

## MMD Tools v2.3.0

Released on June 7, 2022

* **Support for Blender 3.2**
* Physics Build generates bonetracks and temporary ncc under selected collections
* Alleviated issue #9 that bonetracks and temporary ncc created in other collection
* 【IK Bug】Fix the difference between blender's IK pose and MMD's IK pose.
* error no attribute 'proxy' in 3.2
* Expose MMDShaderDev Color and Alpha sockets

### Model Merge feature has been implemented

With this feature, the following model editing can be easily achieved.

1. Head replace / swap (*Chop* & *Join*)
2. Parts and accessories porting
3. Clothes changing (*Peel* & *Join*)

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### How to update from `v1`

Updating from `v1` to `v2` involves an internal structure change of data, which may cause problems if the `v1` data is still in the *Startup File*.

In order to avoid this problem, please follow the steps to update:

1. Uninstall(remove) the old MMD Tools `v1`
2. *File ‣ Defaults ‣ Save Startup File*
3. Restart Blender
4. Install new MMD Tools `v2`

### UI improvements and changes

The New UI elements are organized by function.
If you do not want to create MMD models, you can use the simple UI by unchecking *Enable MMD Model Production Features* in the *Preferences*.
See MMD Tools/Manual#Add-on\_Preferences for details.