recursal/Fanatic-Fandom huggingface dataset:
Other Realm

**Status** | Unknown

Long ago, the Divine Gods locked the Draugr away along with the Bane in a realm filled with red. It was said that the Divine Gods locked it away for good, hoping to keep the two trapped in there for the rest of time. However, in recent years, Elves and the House of Torment have been able to open it through sacrifice and simply the Divine Gods missing presence weakening the seal.

It’s really only a matter of time until it breaks free completely.

## Important Information

* Much like the Middle Realm, the Other Realm works different in terms of time. While the outside world moves faster than the Other Realm, it's not as significant as the Divine Realm.
* For some reason, basic needs are seemingly gone when inside here. That includes food, water, hygiene, etc.
* Some believe this realm was an old civilization destroyed by someone. However, no one can really come to claim this as true due to the lack of availability to study it.
Falconclaw

**Status** | Unknown

An old clan with rumors of homing descendants of one of the Divine Gods. Some claim it’s the Bane’s but there has been no tied connection. Falconclaw is nestled so far in the woods that they don’t exactly get people coming there, some rumor that the House of Torment has it’s base of operations there. . but no one has found it so claims have been ignored.

 Food
New Meteli

**Name** | New Meteli
 **Status** | Rebuilding slowly

After the first burned down, they rebuilt it farther up Ru’aun and have been living there since. They live in a more marshy area and are known to have issues with thieves as of late. There’s also rumors of a crazy “Chicken Shaman” who haunts the woods, using that rumor to scare children into keeping close to the village and not wandering off.
The Divine Wiki

APP THREAD }{ RP THREAD

***The Divine*** is an RP based off Aphmau's *Minecraft Diaries* series and run by Salphirix on Creativity Central.

Ru'aun was once a world that was pleading for the help of gods. Demons overran the lands; Warlocks plagued towns and cities with famine, disease, and dangerous weather; even things such as thievery and the black markets were taking over and ruining families.

That was when the Divine Gods showed up.

Led by Irene, the Primordial, she and her fellow band of the Divine purged the land of evils one by one, taking care of cities and villages alike in hopes to create a blossoming world. Or at least Irene thought so. Even with all their help the world wasn't exactly as perfect as she hoped. People took advantage of their help, their guidance, and their power. And after the Bane was cast out by many people including some of the Divine Gods themselves. . it was only a matter of time before Irene knew they would have to put an end to themselves for the time being.

With so much pain in her heart, she locked the Bane away in the Other Realm with the Draugr and convinced the remaining Divine Gods to fall into a re birthing slumber in their realms.

Irene can only hope Ru'aun will never need the Divine Gods again.
Middle Realm

**Status** | Unknown

The location and home of the Divine Gods. It is a purely Ethereal realm that allows time to pass much slower there than in the realm of Ru'aun.

## Important Information

* Each of the 5 Divine Gods have a "realm" within the Middle Realm.
* Anyone who somehow makes it into the Middle Realm should not stay long, as 1 minute inside will equal about 5 years in the normal realm.
* The only way to access this realm is through Divine God's natural power or the sacrifice of a few magical beings to open it with their life force.
Phoenix Drop

**Status** | Blossoming

A simple place that has probably the most racially varying people. They are usually very accepting and commonly are friendly but because of that friendliness and willingness to make peace rather than fight first, goblins often try to steal from them and talk their way out of it if they’re caught. There is an underground Library run by an old lady who claims to know where the Divine Gods are, but no one believes her. A statue of Irene sits at the top of a flowing waterfall. Although, her looks are hidden by a stone cloak.

## Food

* They are common wheat farmers and produce lots of vegetables. Fresh baked bread is a common staple food for any Phoenix Drop citizen for all meal times.
* They enjoy feasts together and often times will eat dinner at a fellow citizen's house or invite guests over to theirs to feed them.

## Dress

* The most modern clothing wearing people of Ru'aun. Some still wear old dresses and gowns or tops, but otherwise can be seen wearing jackets, uniquely designed tops, skirts, shorts, etc.

## Religion and Politics

* Another heavily believing House of Light people. Irene, having her statue in this area, is highly regarded as their guardian.
* Often visited by House of Light members as there is an old church of theirs still there.
* Same-sex marriage and love is highly smiled upon. They are super accepting of all races, genders, and sexuality. The age of consent there is 16.
Scaleswind

**Status** | Troubled

Heavy producer of farm goods and materials. Second largest to O’Khasis and homes a lot of people. They usually have food shortages as of late due to recent crop burnings that no one can really explain. They’ve blamed the House of Torment members because their most recent Lady believes heavily in Irene.

 Food
Wizards/Witches

**Wizards** and **Witches** are both in the same category. Simply gender is what divides them title wise. It should be stated that they do not use Ethereal magic and have their own set of rules all together, as they harness a completely different realm to use their magic.

* **Familiars** - Every Wizard and Witch has a familiar. It has no other purpose besides being a beacon of their magic, as, to be a full-fledged Wizard/Witch you have to have a familiar and summon it. These can come in the shape of cats, owls, bats, ravens/crows, snakes and some have shown to summon other types of animals that represent them.
* **Saves** - All have a Staff to help channel their magic. They usually craft them themselves or go to Pikoro to get one made for them.
* **Elemental Magic** - After being able to summon their familiar, they gain access to magics that range from all sorts. Most can access all kinds, but they also choose to master one to get really good at it.
* **Potions** - Every Wizard and Witch makes potions. It’s a specialty of theirs. They can range from giving invisibility to poisons, all the way up to healing and strength. Some even allow you to speak to trees.
* **Teleportation** - They are able to channel teleportation magic to places they’ve been before or have something that can tie them to a location. Such as a picture, object of importance, or even soil if they are strong enough.
* **Special Types** - It is rare, but there are several types of Wizards and Witches that don’t possess familiars but possess magic. This is common in Fureans for some reason, and several theories have been made about it. Special Types usually have some sort of magic that involves dolls, minions, and golems which may be why they don't need a familiar.

## Warlocks

**Warlocks**, unlike their Wizard and Witch siblings, they do not need familiars and draw upon magic through other sources and are the closest to harnessing ethereal magic. They may use a magic item, through sacrifices, or being entirely demon (or becoming one). They are powerful and terrifying, often causing havoc and having to be locked away or destroyed in order to keep things safe for the rest of the world.

## Important Notes

* It should be known that most Wizards and Witches are grateful to the Augur for granting them their power, allowing those who couldn't normally access magic to be able to.
* Some places in Ru'aun do not like them for personal reasons. Some see them too closely to Warlocks, who are actually very different.
Anale seks

**Anale seks** verwijst naar seksuele gedragingen waarbij de anus en het rectum een rol spelen, waaronder het inbrengen van de penis in erectie in de anus. Maar er worden ook andere activiteiten beoefend met behulp van vingers, mond/tong en hulpmiddelen. De combinatie van orale en anale seks staat ook wel bekend als anilingus. Rond de anus bevinden zich zeer veel zenuwuiteinden en bovendien kan via de anus de prostaat van een man gestimuleerd worden.

Mensen die anale seks beoefenen worden aangeduid met de liefkozende term 'billematties', zie bijvoorbeeld **Tommie en Annika**
Occupations

## Overview:

Occupations are the jobs and vocations that characters had before the outbreak, and thus define their starting **skill** sets and perks. Early on in the game, the player may choose one for their character if they wish, or choose **Unemployed** - which begins the game with all skill values at zero. Most other survivors have an occupation that provides certain skills useful to surviving the outbreak. Some occupations provide unique **perks** that cannot be acquired anywhere else.

In the beginning of the game, during the first story mission \_\_\_\_\_, the player will be able to choose their occupation and traits for their character. Choosing an occupation is like choosing a class or a preset - it creates a specialized character with specialized skills and perks. Like choosing traits, choosing an occupation is entirely optional - the player can choose to play an unemployed character or a character with absolutely no skills whatsoever, for the reason of a greater challenge when playing, or just if they so wish. Choosing an occupation simply means that the available skill points in the beginning are pre-assigned for convenience, with some occupations offering unique perks.

## Choosing an occupation:

When choosing an occupation in the beginning of the game, it could be as simple as selecting from a list of occupations and diving right back into the world. However, though an occupation assigns most if not all of the available skill points, the final result can still be tweaked by the player. This means that the player can pick an occupation like Paramedic and then remove, add, or reassign as many assigned points as they want. This can lead to a character having the occupation of Paramedic, but with a customized skill set that doesn't reflect that of a paramedic at all, if they wish. Once an occupation is chosen in the beginning of the game and then finalized, it can only be changed to **Unemployed** later, and nothing else.

## List of occupations:

* Unemployed
* Fireman
* Police officer
* Paramedic
* Security guard
* Veteran
* Teacher
* Chef
* Fitness trainer
* Construction worker
* Electrician
* Plumber
* Carpenter
* Martial artist
* Engineer
* Hunter
* Farmer
* Mechanic
* Doctor
* Nurse
* Chemist
O'Khasis

**Status** | Flourishing

Capital city, where the King lives and also where the the Jury of Nine have their home base. It is the biggest and most robust city, making Scaleswind look like a simply village in comparison. Some people have rumored that the royal family has a connection to the Sentinel and are keeping the Relic hidden in plain sight.

## Food

* They are known to have one of the finest cuisine in Ru'aun. Daily open bakery's and skilled chefs are very commonly found here.
* They believe heavily in three course meals everyday. Especially nobles.
* Wine is a common alcohol consumed by all people here.

## Dress

* As much as people have been trying to move away from the old, traditional style, commonly people in O'Khasis still wear the more traditional, medieval style.
* Recently, there has been a popular weaver who had been crafting more modern-like outfits and distributing them around Ru'aun and O'Khasis.

## Religion and Politics

* House of Light members typically swarm here to preach the words of Irene. It is probably the most Irene-believing city as the Jury of Nine uses part of her power to keep them and Ru'aun safe.
* It's very traditional in it's beliefs and views. Same-sex marriage is frowned upon especially in the noble and above area of people. This is because they cannot spread their family tree and just general not understanding it.
Annie and Clarabel

Annie and Clarabel are Thomas' faithful coaches, whom he loves dearly and would never dream of being separated from them.

Annie and Clarabel both have seating accommodation for carrying passengers; Clarabel also has a brake compartment for luggage and a guard. The two coaches are nearly always seen coupled together, with Annie usually facing Thomas and Clarabel facing backwards.
Alethea Ro'Maeve

**Nickname/Title** | Thea

**Alethea Ro'Maeve***(played by WritingBookworm*) is the Princess of O'Khasis.

## Biography

Some learn how to fight on the battlefield with swords and staves. But for Alethea, her battlefield was the court, and her weapons were her words and her manners.

She *wanted* to be a warrior, once, when she was young. She'd always sneak away from her tutors and go out to the fields to play with wooden swords, sparring with straw dummies. But when she was eleven or twelve or so, she started growing up. She listened to her mother, and actually paid attention in her diplomacy lessons. She sat up straight, didn't eat too many deserts, and spoke when spoken to. She became surprisingly politically savvy, and she did her best to be the perfect princess, the perfect daughter, and the perfect sister.

But she still feels far from any of those things.

Though Alethea logically knows that she shouldn't compare herself, but she keeps remembering by eighteen, Gideon was leading the Jury of Nine. Now she's nineteen, and she still hasn't done anything *nearly* as noteworthy. She knows she's needed in the courts, flattering lords and ladies and making political deals in her father's name. But she still loathes herself. There is still something missing from her life, and Thea knows that, soon, she needs to fix it.
Toby

Toby is a brown steam tram engine who works on Thomas' Branch Line with his faithful coach, Henrietta. Toby is old and wise, and is always willing to share his experience and knowledge with the other engines. He is careful in everything he does, which means he very rarely has any accidents. He works on the Ffarquar branch line.
Vin Si'ram

**Vin Si'ram** (played by Hime) is a member of the Jury of Nine whose affinity is shadow.

## Early Life

Vin is the child of a young human woman who fell victim to a powerful demon, who is Vin's father. Unfortunately, Vin knows neither of their identities.

One night, a stressful situation erupted in Vin's home village and prompted his demonic instincts, which in turn led him to kill his mother. At only five years old, he nearly died. Before collapsing into a short coma, Vin isolated himself if the nearby forest, fearing his power. When he woke up again, he was in the care of a rich and powerful man named Raphiel Si'ram, who called himself Vin's father.
Solar War Wiki

## Welcome to the Solar War Wiki

Worldbuilding Honors Project by Alex Carter

## About

Solar War is a wiki dedicated to the fictitious star system, Omicron Delphi. The Omicron Delphi system is located in the Alpha Quadrant of the NGC 300 galaxy, approximately 7,010,000 light years away from the Milky Way.

## Overview

The Anubis time is 102018:437.5:1562.5 and two civilizations vie for control of the Omicron Delphi system. The planet of Eirene is the second planet from the Omicron Delphi binary stars. It is loosely based around the ideas of the Enlightenment era as well as Federation ideology from Star Trek. The planet of Deimos is the fourth planet from the Omicron Delphi binary stars. It is based on the ideas of the Dark Enlightenment and the alt-right from modern American history as well as Klingons from Star Trek.
Oliver

Oliver is a Great Western auto-tank engine who was saved from scrap by Douglas. His daring escape made him popular with the other engines, which perhaps made him a little overconfident. He now works on the Little Western with Duck. He has two Great Western autocoaches, named Isabel and Dulcie, and a brake van named Toad.
Gideon Ro'Maeve

**Gideon Ro'Maeve** (played by *Ace*) is the First Prince of O'Khasis and Heir to the Throne. As Overseer of the Jury of Nine, he is the leader of Ru'ans defenders.

## Biography

Born the first son of the King of O'Khasis, Gideon’s life was full of love and attention, at least at the start. From an early age he was quickly surrounded with strict tutors and instructors who taught him everything, from the concepts of combat to how to wield all manner of weapons and information about history, magic, and many other things. He was hardly ever allowed to see anyone his age, except for the son of one other Lord who became his most trusted companion. However, that Lord died, and his son was sent off to his mother’s family in the far reaches of the kingdom, and he never saw him again.

Gideon grew up to become more and more thirsty for knowledge and the strength that came with it. He became renowned for his skill and at the young age of 18 was allowed to lead the Jury of Nine.

Now, 10 years later, Gideon is a prince that the entire kingdom can be proud of. He has vanquished enemies in his father’s name and used the power bestowed upon him to eradicate anything – and anyone – that might seek to harm the land. He has become quite arrogant, some would say, but behind his arrogance is the power and might that he has grown into and the force with which to back it.
Mary

Mary worked for Sodor Tramways until the line was closed down, then she was put away in a shed. When the line re-opened in 2017, Mary was taken out of her shed. Flora saw her at the old interchange and ran away. Flora and her sisters are scared of Mary because she is a big bully. Mary's younger sisters play a trick on her and she is sent away in disgrace.
Fureans

**Furean** are a race of animal-people that are separated into two categories. The cat-like breed are known as ***Meif'wa*** while the dog-like breed is known as ***Werewolves***.

## Meif'wa

Meif’wa mostly live in Tu’La now, which is a continent separated from Ru’aun, though some have left to live in Ru’aun for various personal reasons or because their decedents never left to Tu'La.

* Good balance, loves high places and always lands on their feet, can purr, and have other common feline traits such as good night vision and such.
* Most Meif'wa end up in the same types of jobs. Usually working for the rich in O'Khasis, as maids, servers, or end up in the Sex Trade sold off or taken due to their high-paying customers.
* Most normal Meif'wa families have more than one child and some have been seen to have as many as 12 kids.

## Werewolves

Werewolves live in their own personal packs led by an Alpha male and female. They don’t usually live with the rest of the towns and cities, as most people dislike them for their culture and behaviors. This doesn’t mean some don’t, however, and some have learned to hide their ears and tails in order to look human.

* Werewolves commonly have a great sense of smell, speed, and strength. Tend to break windows. Will often act like dogs or puppies and can be super playful.
* Families are very devoted to one another, a mate is usually chosen during the spring/summer season but of course as of late this entire mating season has begun to fade and they sort of choose of whoever now whenever due to adjusting to human life.
* Most of the time they hated even more than Meif'wa due to their destructive nature and the fact they hold a war against each other in the summer.

## Other Types

* **Mermaids** also live in the world, and are said to be a third, long forgotten line of Furean's. They are rarely seen, though, as most mermaids stick to the underwater kingdoms hidden deep in the ocean’s depths.

## Trivia

* Some people thought Furean's were the pets of Draugr and were their slaves. This has been confirmed by the Meif'wa of Tu’La but not by werewolves.
Splatter

Splatter was a diesel shunter, along with his brother Dodge, who used to work for Diesel 10. Diesel 10 referred to the two as "Splodge", they hated it.

Both engines are simple-minded, awkward, cowardly and tend to banter. Splatter is the more talkative of the two, while Dodge is more intelligent. Although Percy fears them, they do not have the intelligence or villainy to match Diesel 10's. They enjoy watching Diesel 10's plans backfire, but are also prone to making a mess of things. Despite initially siding with Diesel 10, they seem reluctant to destroy a fellow engine, even a steam engine, and eventually abandon Diesel 10 in the end.

The two eventually grew tired of Diesel 10, soon they refused to follow him and told him to do his own dirty work. They soon returned to the Mainland. A few months later Sir Topham Hatt bought them.

In 2016 Splatter was set to work apart from Dodge. Splatter was sent to work in the quarry, and Dodge did odd jobs on the main line. Splatter and Dodge caused many accidents in their new environments.

Splatter and Dodge are two BR Class 08 diesel-electric shunters. 996 of them were built! Splatter is painted purple and grey while Dodge is painted dark green and grey. Both have their names painted on their sides in white.
Gordon

Gordon is a big blue express engine who works on the Main Line. He is an A3 Pacific, Flying Scotsman's only remaining brother. Gordon is also one of the fastest and strongest engines on the Island of Sodor, and his main task is to pull the railway's express train. At times, this leads to him feeling superior.
Molly

Molly is a powerful, bright yellow tender engine. She had a crash with Gordon in 2013. She was going to be scrapped but when she was being taken to the scrapyard a line of troublesome trucks ran through, smashed into her and saved her from scrap. She joined the rebel against the Sudrian engines with Hiro's army and the troublesome trucks.
S.C.Ruffey

S.C.Ruffey (nicknamed Scruffey) was a Private Owner Ballast Truck. When he made fun of Oliver, Oliver pulled him apart. After that he was scrapped in 1964. In 1984 another "Scruffey" was built. He was Built for television series filming and vowed to get revenge on Oliver because of what happened to the previous Scruffey. He is still working on his plans today.
Duck

Duck is a green pannier tank engine. Duck runs his own branch line with Oliver. He holds great pride in being Great Western and this results in him having a strong work ethic. This can, however, be a cause for friction with the engines, when he insists that his way is the only right way to do things.
Silron Faenion

**Silron Faenion** (played by *Ace*) is a Yggdrasil Elf.

## Biography

Born to two Yggdrasil elves, Syl lived a relatively normal life. In fact, he still does. Both of his parents are still alive, and he sees them from time to time. However, he moved out once he reached the age of maturity and began doing his own thing, trying to figure out what his purpose in life was. At first, he just lost himself in going out drinking and partying (as well as various other... recreations) until the day he nearly died from a snakebite. It was at this point in his life, as he was sucking the poison out of his own heel, that he realized life was too short to waste.

He used his fast reflexes and speed to capture the snake, taking it home to create an antivenin for any remaining poison in his body with the magic he knew. It was successful, but more importantly, this became the turning point in his life. He gained a respect for these deadly creatures and began studying poisons and the complexity involved in them. He subjected himself to various degrees of venom, starting at a simple level and reaching a level of excruciating pain. When he was asked to explain his progress after a year alone, he showed his mastery of poisons and venom and was given two relics - twin blades that were infused with magic that allowed them to poison an enemy with just a touch. However, he hasn't stopped there; he knows that there's still more to be discovered than what he's learned already. His next step is to utilize magic to implement with his venom if possible.
Henry

## 𝔹𝕖𝕙𝕚𝕟𝕕 𝕥𝕙𝕖 𝕊𝕔𝕖𝕟𝕖𝕤:

Henry is a large green tender engine who works on the Main Line. He was originally a failed prototype engine, and needed special Welsh coal to operate properly. Following an accident when pulling The Flying Kipper, Henry was given a new shape.

## Personality

Henry is generally well-behaved, but is occasionally arrogant and vain. Henry is at heart a very hard worker, but his frequent bouts of illness hinder his work. His illness almost always has something to do with his boiler.

## Basis

Henry's history is unusual. The Fat Controller had intended to buy a Robinson Atlantic of the Great Central Railway, but was swindled and instead received Henry. According to men who worked on Henry pre-rebuild, he had a superficial likeness to Gordon, but the aesthetics were as far as this went. Although Henry's exact origins are difficult to trace, it is generally thought that he was built by an unknown rival locomotive builder to Sir Nigel Gresley, whose spy stole the wrong drawings for Gresley's upcoming A1 pacifics, resulting in Henry. Henry in this shape developed performance issues from flaws in the design, compounded by his stay in the tunnel. Henry was a bad steamer; with good-quality coal, he could get enough heat to make plenty of steam, but when there was a poor lot delivered, his undersized firebox could not hold enough coal to make a proper fire. On advice from Henry's fireman, the Fat Controller ordered high-grade Welsh Coal, which made an appreciable difference in Henry's performance. When Henry suffered an accident and severe damage in the winter of 1935, the opportunity was taken to send him to Crewe, where he was rebuilt into a London, Midland and Scottish Railway (LMS) Stanier 5MT "Black Five" 4-6-0. After "The Eight Famous Engines", Henry's Stanier tender was replaced by a standard Fowler tender.
Eighteen members of the class have survived into preservation. Several members of this class survived until the end of steam on British Railways in 1968. Three class members, 44781, 44871 and 45110 were used to haul the Fifteen Guinea Special on August 11, 1968. 44871 and 45110 have survived into preservation whereas sister engine 44781 was purchased for use in the film, *The Virgin Soldiers*, and was scrapped after being used in a train scene disguised as a Malayan Railway L class locomotive (donning the number 531.03).

## Livery

Henry is painted in NWR apple green with red and yellow lining. His number 3 is painted on the sides of his cab in yellow with red lining and the lining around his cab windows is yellow.
Percy the Small Engine Wiki

## Welcome to the Percy the Small Engine Wiki

Welcome to Percy the Small Engine wikia. This wikia is about characters, videos, explanations and ideas from Percy the Small Engine's Youtube Channel.
party of Percy

## Describe your topic

Percy the Small Engine's youtube channel LINK: https://www.youtube.com/channel/UCqOK-Irc368renXYxyI67cw

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Bear

Bear (Diesel 7101) is a mixed traffic diesel engine who works on the Main Line. His name comes from the growling noises his engine makes, which make him sound like a bear.

Bear was originally known as D7101, and came to Sodor on loan with another diesel named D199. D199 was blatantly arrogant was mean to the steam engines.

The next day, 7101's injector failed while pulling a train called the Limited. Henry, who was already towing 199 and his train of oil tankers, came to help. 7101 was still able to move by himself with some help from Henry, whose regulator had failed. When they got to the next station, Flying Scotsman took their train, while Henry helped 7101 home. Along the way, Henry told the diesel about his failed regulator. 7101's had a long think about this .

The engines persuaded Sir Topham Hatt to let 7101 stay on the North Western Railway, and renamed him Bear, because his engine growled like a bear. Bear liked this name, because on the mainland he only had a number. He felt like he really belonged. He was given a new green livery and the number "D3."
Thomas

Thomas is a blue tank engine who works on the North Western Railway. He arrived in 1915 to help for the construction and opening of the North Western Railway. He is probably the most famous of all the Sudrian engines and he has had many adventures. He is number 1. He originally worked as the station pilot at the Big Station, but left his yard to his own branch line as a reward after helping to rescue James from a nasty accident, Thomas was also rewarded with two coaches, Annie and Clarabel and now runs the Ffarquhar Branch Line, where he continues to work to this day.
Diesel

Diesel, nicknamed "Devious Diesel", is a sinister diesel shunter and the first diesel engine to arrive on Sodor from the Other Railway. In June 1957 he visited the island. When Diesel came on trial to the North Western Railway, Duck was asked to show him around. Duck took Diesel to the yards, where Diesel claimed to be revolutionary.Duck was unimpressed by Diesel's claims of being "revolutionary" and left him on his own. Diesel was made into a laughing stock by the trucks for trying to pull some rusty old trucks and failing and Diesel blamed Duck for not helping him. Diesel spread fake rumours that Duck had given the big engines rude nicknames. Duck was sent to Wellsworth in disgrace, where he had an heroic inquiry into the matter, but Diesel tried telling lies about Henry. He was found out and sent home in disgrace.

When Duck and Percy needed help at Arlesburgh Harbour, Diesel was the only engine avaliable so he was put on a trial. He was as bad as ever and was sent away for good after shunting some trucks of china clay into the sea, he lost the china clay but the trucks were saved.

When Henry was derailed by some trucks, Diesel was brought back as a last resort to do his goods work, but his attempt to prove his worth resulted in him falling in a barge and he was sent back to the Mainland yet again.

Several years later, Diesel was brought back to help on Thomas' Branch Line whilst Percy was being repaired. Diesel tried to win Thomas and Toby over, without success and after he destroyed several trucks he was to be sent away. However, on his day of departure, Clarabel slipped on oily rails left by Daisy and came off at some points near Dryaw. Diesel, realising that Thomas was blocking his only way home, went to the rescue. Clarabel put in a good word for him and Diesel, although he returned to the Other Railway, was always welcome on Sodor.

Sir Topham Hatt later bought Diesel.
Armor

## Overview:

Armor is an equipment item type that is classified by its purpose-made protective properties from physical damage. While nearly all apparel items offer some semblance of protective function and armor value, the items in this list are additional pieces that can be worn to further boost protection. This list includes sports gear, PPE, and other extra items that can be worn or equipped for the purposes of protection - usually as overwear clothing pieces. This page will organize armor pieces by body part and by set. (move body part and set from the **overwear** page)
Alice and Mirabel

Alice and Mirabel are two Great Western autocoaches pulled by Duck on his branch line. They were rescued from scrap by the Fat Controller, along with Dulcie.

Around the time of Oliver, Isabel, and Toad's arrival on Sodor, the Fat Controller wanted to re-open the Little Western branch line between Tidmouth and Arlesburgh. He assigned Oliver and Duck to the line, but the only coach was Isabel. The Fat Controller was able to rescue three more autocoaches like Isabel. Two of the coaches, Alice and Mirabel, became Duck's coaches while Dulcie joined Isabel and Oliver.
Box Truck

*Look at that white delivery truck. I bet it can fit a lotta salvage.* -Samuel Meyers

## Overview:

A box truck is a vehicle category in OWW. There are three types of vehicles in this category: Light Duty Box Truck, Medium Duty Box Truck, and Heavy Duty Box Truck.

## Background:

Box trucks, also known as cube vans, box vans, or cube trucks, are large cargo vehicles comprised of a heavy-duty truck chassis with an attached cube- or rectangular-shaped enclosed cargo area.

Box trucks are large cargo vehicles comprised of a heavy-duty truck chassis with substantial cargo carrying capacities. Generally, even the smallest box truck carries much more cargo than even a cargo van, but with worse fuel efficiency. A cutaway van nears

Box trucks are characterized by their cuboid-shaped cargo areas.

The box truck category is further divided based on size and duty. Smaller box trucks are usually used as moving trucks for small dorm rooms or other lower amounts of cargo. Larger trucks are used for moving items from small apartments or studio homes. The largest box trucks might begin to approach 18 wheeler size, and will have enough space for moving out of large apartments and homes.

## Vehicles:

There are four types of Box Trucks that can be driven in OWW:

Light Duty Box Truck - Pickup truck cab with a 10 ft. aluminum cargo box

Medium Duty Box Truck

Heavy Duty Box Truck

Cabover Box Truck

## Difference between vehicles:

The light duty trucks have less powerful engines and smaller cargo boxes than the bigger box trucks, but are much more maneuverable and fuel efficient.
Bicycle

A bicycle is a vehicle in Our Worldly Woes.

## Description

The bicycle must be one of mankind's greatest inventions. Sure it doesn't go as fast as a car can and sure it can't transport cargo on it's own, **but it beats walking**. 2 wheels and a metal frame can take you to far away places reliably with little effort. The main advantage a bike has over other forms of transportation is that no fuel is needed and barely any parts are needed to maintain it. Bikes in Our Worldly Woes are fully customizable and can be modified to suit street and off-road terrains, and can also pull carts to transport cargo.

**Advantages:** Can maneuver around tight areas, requires no fuel to use, only a few parts are required to repair, quiet, can be carried in hands.
Facewear

## Overview:

Facewear is an apparel item type that consists of masks and coverings that can be worn or equipped on the face area.

## List of items:

**1st layer:** This layer acts as a base layer that can cover the head, but some items will interfere with 2nd layer usage.

* Closed balaclava (NOTE: Cannot wear a 2nd layer with this)
* Open balaclava
* Adjustable balaclava (NOTE: can switch between a closed/open faced look but cannot wear a 2nd layer if in closed configuration)
* Shemagh (when worn in face-veil configuration. NOTE: Cannot wear a 2nd layer with this)

**2nd layer:** This layer is the "main" facial protection layer that mostly consists of masks. Having something equipped in this layer may prevent some helmets from being able to be equipped, and vice-versa.

* Bandana (when worn in mask configuration)
* Shemagh (when worn in mask configuration)
* Neck gaiter (when worn in mask configuration)
* Scarf (when worn in mask configuration)
* Single-use face mask
* Cheap dust mask
* Surgical mask
* N95 respirator
* Half-face respirator
* Full-face respirator
* Firefighter SCBA
* Gas mask
* Military gas mask

**3rd layer:** This layer is the outermost layer and consists mostly of face shields that can be worn be alone - face shields that need to be attached to helmets or hats are not listed here, and will be listed in their corresponding helmet's pages. This layer can often not be worn with close-fitting or large helmets, especially of those that already have a face shield or face guard attachment.

* Disposable face shield (NOTE: Cannot be worn in a flipped-up configuration)
* Polycarbonate face shield
Handwear

## Overview:

Handwear is an apparel type that consists of the many gloves, mittens, rings, and other items that can be worn on the hands.

## List of items:

* Knit gloves
* Jersey gloves
* Nitrile exam gloves
* Nitrile surgical gloves
* Mechanic rubber gloves (NOTE: black, longer cuff, thicker mil than other disposable gloves)
* Cleaning gloves (NOTE: rubber gloves with long cuffs - thinner than industrial and mechanic rubber gloves, but thicker than other disposable gloves)
* Industrial rubber gloves (NOTE: long cuff chemical gloves)
* Coated gloves
* Reinforced coated gloves (NOTE: coated gloves with added knuckle protection)
* Cut resistant gloves
* Welding gloves (NOTE: long, suede gloves)
* Fingerless leather gloves
* Leather driving gloves
* Mechanic leather gloves (NOTE: thinner leather glove optimizing dexterity)
* Motorcycle gloves
* Motorcycle gauntlets
* Split cowhide leather palm gloves
* Suede leather gloves
* Full grain leather gloves (NOTE: most durability out of any glove)
* Fingerless tactical gloves
* Tactical gloves
* Fingerless hard knuckle gloves (NOTE: hard-knuckle gloves are tactical gloves with a hard knuckle)
* Hard knuckle gloves

* Skiing gloves
* Fleece mittens
* Wool mittens
* Leather choppers
* Military mittens
Culver Woods

Culver was a survivor of the outbreak in \_\_\_\_\_\_\_. He is first met in and usually resides at \_\_\_\_\_\_, the first survivor hub the player character is introduced to. He provides the first hub quest the character can receive.

## Biography/History:

### Early Life:

Culver was born in Miami, Florida on June 8th, 1996. He is 31 when the events of OWW take place. He moved to \_\_\_\_\_ in an attempt to secure a more peaceful life in a smaller city inland, far away from his birthplace. He worked as a car salesman in Miami before he moved away. Before the outbreak, he was currently working as a butcher in the **Cooper's** grocery store on West Moorland St.
Quests

This page contains the various missions and other things to do in Our Worldly Woes. There are many different tasks to do in Our Worldly Woes ranging from the core Main Story Missions to the smaller side-quests and miscellaneous objectives. Anything that appears in the quest log menu will appear here, as well as random and scripted encounters in the game-world.

## Encounters:

Encounters are an element of the dynamic game world. They are moments or mini-events that the player character can happen upon or witness anywhere in the world that are either scripted or generated by the game. Encounters that will happen in one place no matter what are known as Scripted Encounters. Encounters that are generated and tweaked by the game to be varied and randomized in content and location are known as Random Encounters.

For a complete list of scripted encounters, see its respective page.

For a complete list of random encounters, see its respective page.
Perks

## Overview

Perks are unlockable gameplay elements that each unlock unique abilities or other gameplay effects when active. Perks can be gained in many ways - some are gained from reading books, some perks are only gained through completing quests in certain ways, some are only gained through teaching from NPCs, and a few are gained from exploring certain locations.

## List of perks

* Hand calluses - decreases melee drain, climbing stamina drain, and chance to get blisters. Gained through constant physical activity like melee combat and climbing. Can lose perk if lifestyle is not maintained.
* Foot calluses - slightly decreases sprinting stamina drain, decreases running energy drain, and decreases chance to get blisters. Gained through constant walking and running, but gained faster through running. Gained fastest by sprinting barefoot. Can lose perk if lifestyle is not maintained.
* Reading speed - increases reading speed
* Reading comprehension - increases benefit gained from reading materials

* Spoilage sense - can sense if a food is spoiled 80% of the time through appearance, smell, and taste. Some foods are obviously spoiled without needing this perk, for example a piece of meat that has been left out for several days will be described as "foul-smelling" and "discolored". However, this perk works well with mystery cans, which are often difficult to identify if they are spoiled or not.
Carrying Containers

## Overview:

Carrying containers are equipment pieces that can increase carrying capacity volume and weight. There are many different types, each with their own benefits and downsides.

## List of items:

* Meat bag - fragile, but waterproof bag of thin plastic
* Grocery bag - fragile, but waterproof bag of slightly thicker, but still thin, plastic.
* Paper grocery bag - fragile paper bag that can be used in other ways (flammable)
* Kitchen garbage bag - 13 gallon size plastic bag of moderately thick plastic
* Contractor garbage bag - durable 55 gallon size bag of 3 mil (extremely thick) plastic
* Thin drawstring bag
* Drawstring bag
* Zippered drawstring bag
* Hockey bag - gigantic rectangular duffle bag
* Hunting duffle - gigantic, heavy, camouflage bag with many compartments
* Waist pack - colloquially known as a fanny pack.
* Hiking daypack
Clean Water

> *This page refers only to the drinkable water that can be carried in containers in the player character's inventory. For a more general term, see Water.*
>
>

## Overview:

Clean water, also known as potable water, is water that is safe for drinking. It has already been purified by boiling, filtering, distilling, or by other means. Clean water can be found already filling containers such as bottles, jugs, and barrels, but the player character can also refill almost any empty container from a source of clean water such as a working sink or faucet connected to the tap, as well as other containers. Water can be transferred from container to container in this way.

## Value:

Any kind of drinkable water arguably holds the most practical value of any resource in Our Worldly Woes. Any and all people need water to survive, even more so than food, so naturally it ranks highest as the most valuable resource to have.

## Locations:

Potable water can be found in water containers like bottles, jugs, and barrels that are commonly scavenged in stores, houses, and other buildings. Furthermore, water can also be found in the tap water supply from certain buildings themselves, as well as other locations connected to the municipal water system such as fire hydrants. Rain water is also a safe source of drinkable water. Sources of water like tap water and rain water can be directly drank from or used to fill containers.

* Market Square Fort

## Containers:

Clean water can be found in or stored in many different containers:

* In plastic bottles - whether small or standard
* In plastic jugs - whether 1 gallon-sized or 5 gallon-sized
* In jerry cans - whether plastic or metal
* In barrels
Looters

*a.k.a. **Bandits***

## Background

Nobody could have predicted such a disaster as the outbreak of The Pathogen. Many people panicked because they were unprepared for such an event and resorted to stealing supplies and other things to survive. There were even some opportunists who took the outbreak as a chance to make a dishonest profit from other people's valuables. Looters are the hostile surviving citizens of the city of \_\_\_\_\_\_ that scavenge for supplies in stores, houses, and other buildings to survive.

## Behavior

Looters are differentiated from scavenger survivors due to the fact that they are most often times hostile and will display aggression to the player character when detecting them. However, looters will often-times give the player character a few warnings to leave the area before hesitantly attacking them. Scavengers, while mostly neutral upon encounter, can also become hostile too, albeit less often then looters. Bandits and raiders, on the other hand, will almost always immediately attack the player when they notice them and will take goods by force and violence, rather than the nervously hesitant looters and neutral scavengers.

## Appearance

The appearance of looters varies heavily as looters are not an organized group, but more like a loose collection of panicked and semi-hostile individuals, who may be in small teams. Most looters appear to be wearing basic clothing and rarely improvised armor, but almost always have their faces concealed by some sort of mask (perhaps on the suspicion that the authorities might still be operating). Many commonly wear jeans or dark colored pants, as well as dark hoodies and jackets. For footwear they wear any number of tennis shoes, running shoes, or sneakers. Some will wear improvised armor such as work gloves, motorcycle jackets, or soccer shin-guards. Some looters will wear hoods upon their head, but if not they may commonly wear balaclavas, bandanas, scarves, and other masks or headgear. There will be some that will be found wearing surgical facemasks or medical respirators to protect against disease and infection. A number of looters will also wear eye protection like sunglasses and sometimes goggles. Other than their obviously concealed demeanor, looters may very much appear to be regular survivors, and will only be differentiated by their criminal and hostile activity.
Our Worldly Woes (game)

This is an upcoming open world zombie action/horror/survival game that takes place in a science-fiction universe that I have created through the many years of my childhood. I have been inspired by many well-known zombie genre titles and many ideas present in my game will seem familiar, but I still want to create something I can enjoy and I hope many others will, too.
Clothing

## Overview

Wear-able equipment in Our Worldly Woes follows a radically modular system where the player character is able to equip multiple types of items in various slots to customize their appearance as they wish. From wearing a simple T-shirt and jeans to layering for combat or cold weather, the player is given the freedom to accessorize as they wish. In most cases, the character is able to wear some clothing items or armor pieces over others, and share the bonuses of more than one item in one equipment "slot".

Clothing in Our Worldly Woes is described as wearable items that are most times made of fabric, or "soft" material. This includes various shirts, hoodies, jeans, shorts, hats, socks, etc.

## Body Slots

There are several equipment slots that the character can wear items over.
Humans

**Humans** are the basic race and makes up most of the population of Ru’aun. They don’t have anything special to their name, besides getting out of racism and such. And while they cannot use magicks such as Elves can, most wizards and witches are Humans. The King of Ru’aun is a Human along with many of the other Lords and Lady’s running the towns.

## Dress

* The most diverse when it comes to their dress, a lot have been trying to make steps in improving their dress, but a lot are still stuck in old-time clothes such as dresses and old armor.
* Styles of humans usually change depending on what village they are from.

## Wizards and Witches

* Because humans cannot naturally perform Ethereal Magic, they are the most common types of Wizards and Witches.
* Over the years they have gotten bad reps due to Warlocks, but both are way too different and the hate they have gotten is more or less a lack of understanding.

## Religion and Politics

* The House of Light is considered to be their most accepted and believed form of religion. The House of Light preaches the word of Irene in hopes to spread peace, love, and hope across Ru'aun. They approach everything with passiveness and are often found preaching the word of Irene in every village. There is usually a church somewhere in every village, including O'Khasis which has the most robust and decorated church dedicated to the Primordial.
* The House of Torment is a believer in the Bane, a bunch of extremists who hate Irene and wish to rid the world of her believers and her name. They go to extreme length to "please the Destroyer" and spread chaos. They are all twisted, and have been known to perform all sorts of evil acts from torture to sacrifice of children and babies. Some hope to get the Draugr on their side and wage full on war, or so it's said.
* Atheists of the world are not uncommon as well. They don't believe in the Divine Gods to be all powerful beings and often see them as nothing but mere fairy tales.

## Culture and Traditions

* They are considered adults at 18. Though, some villages see the age of consent and things as early as 14 to 16.
* A lot of the western part of the continent is more conservative, while the eastern is very liberal.