Wizard

> *"SPAM TO WIN" -* wizard in a nutshell
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## Overview

A pretty squishy class, but its moves have great damage multipliers, dealing high burst damage along with amazing range.

> "The Wizard is a very powerful ranged class that can dish out huge amounts of damage in short periods of time, but cannot take any of it back. This class is best played when using your friends as meatshields." *- InGame Description*
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## Moveset

[LMB]: Shoot out an orb, dealing [1x ATK]

[AB1]: Shoot out a sun orb, on hit explodes giving you a charge for each enemy hit dealing [3.5x ATK] damage. All LMBs in the AoE get reflected back and get superpowered. (CD: 7.5 seconds)

[AB2]: Consume all charges gained from AB1 and AB3, which surrounds you with orbs that get consumed to enhance your LMB, dealing [1.7x ATK] damage. (CD: 10 seconds)

[AB3]: Hold to aim lasers, let go to fire the laser. Sun and Moon lasers deal large damage, if they intercept, create a larger laser that deals very high damage. This will also grant you charge(s) depending on how many enemies you hit. (CD: 20 seconds)

* Hitting an enemy right where the lasers intercept deals the highest amount of damage.
* Despite what it looks like, the "combined laser" doesn't have infinite range, it can only go a max of 7.5 times further than the max range of the normal lasers.

## Strategy

As a wizard, you should try and stay at the backlines away from danger at a medium range, not long range because it's hard to snipe your shots. If you're confident that your tanks and DPS's can sufficiently draw aggro and provide support if you're targeted, it might be smart to go a bit closer so it'll be easier to land your shots. You should always use your abilities when you have the chance (even AB2 due to it's relatively short cooldown), and with AB3 you should go a bit closer or use the strategy where you extend its range. When the sun and moon lasers combine, they create what I'm going to now call the star laser. The star laser has about the same range as the sun and moon lasers themselves, but it ends up having more range anyway because its starting point is further away from you, thus giving it more length at the end point which gives it more range. You should wait a little bit when using AB3 for the moment where the sun and moon lasers are juuust about to seperate, to extend the range of the star laser.

Now, for boss matchups:

* Goblin King is slow, predictable, and sorta big, who comes with minions for you to hit with your AOE AB1 and your high-range-piercing AB3, which will let you gain plenty of charges for your explosive AB2. Needless to say, you're going to have a good time. With good teammates, you can just do what everyone else (should be) doing and focus on the blue mages first, and GK after. Try to predict your shots and stay close, but not too close. When your teammates somehow all die, just walk backwards (preferably not in a straight line so you don’t get hit), aim for blue mages if you see them, and remember to jump and you'll be good unless you're horrible at timing your jumps.
* For Yin & Yang twins, you should focus on the Yang, aka Dinesh. On lower rounds, it should be easy to circle Dinesh while spamming your abilities at her, however on higher rounds, you'll have to be smarter with your movement as to not get hit by her projectiles which now predict your position. For the Yin, Colden, it's going to be quite a bit harder to hit them due to their tendency to fly everywhere, so it's smarter to just go for Dinesh instead. When Dinesh uses her 360 laser move, you can beat her up for a couple seconds. Just throw everything you have at them after they enter this weak state to get that sweet damage.
* Ignis Meme's crystals are stationary, so after a bit of trial and error and some fine tuning of your re-adjustments, you should be able to snipe his crystals. You can use AB1 and AB2 to snipe crystals and AB3 if a crystal is close to you, but you should always try to save your abilities for when Ignis Meme is down. His rage move might be a bit difficult to dodge due to your low hp, lack of mobility and lack of self sustainability moves, but you can just prepare for his rage in advance by knowing he rages when he's about to reach half health. You'll have some time to dodge the eruptions, then you can easily see the fire rings coming towards you and focus on dodging them, and all the while you won't have to deal with magma pools and there won't be as many projectiles from flamelings.
* Necromancer has plenty of minions for you to shred, due to literally all of your abilities having the capability of attacking multiple targets. With all these minions, you'll have plenty of opportunities to gain charges and use charges. You may find difficulty soloing due to necro's busted orb hitbox being somewhat difficult to dodge, but if you have a team you're probably going to be fine.
* Glacies Anima is fast, unpredictable, and sorta small. Unlike necromancer who's slow, sorta predictable and has minions surrounding him, which allows him to be caught in the blast radius of your AOE moves, Glacies is the opposite of these, with only her slightly bigger size allowing you to hit her more easily. Things are going to go well when her souls split due to your AOEs, but outside of that, this is going to be a difficult fight for you.
* Like Glacies and Data, Shedeletsky is fast, unpredictable and sorta small. Hard to hit, no weak phases, and they're kind of a targeter too, which is not great if you get targetted. Try to get your hits in if you can, but it won't be easy.
* Data is ~~fast, unpredictable, and sorta small~~ speedy, unpredictable, and a tiny guy, who can also shred you if he chooses to. It's going to be difficult to hit him due to his (relatively) unpredictable movement and small hitbox, and you're going to die in 10 seconds if nobody stops him or steals aggro when he goes after you. Maybe you'll get a few hits in, probably not. If you think everyone's gonna die, it might be a good idea to stay in a corner and fire projectiles in a straight line towards him, because he'll be targeting you when everyone dies, which means he'll be walking in a straight line, which means he'll be walking into your projectiles, which are in a straight line, which means he's gonna take damage, which means you might be able to kill him. If he's about to die this can work, but in most situations it probably won't.
* Tumultus is just terrible for basically everyone, including you. Maybe you'll have some nice times gaining charges from the somewhat plentiful minions, but the poison damage, homing bullets ~~(especially the homing bullets)~~ and the sheer amount of lasers and attacks you have to dodge will almost always result in death. Especially those homing bullets, nobody likes the homing bullets, everyone takes damage from the homing bullets, everyone dies from the homing bullets, everyone hates the homing bullets.

## Gallery

Wizard LMBWizard AB1Wizard AB2. You can only have up to 6 charges at a time.Wizard AB3