Level 1B

## The Island of the Forgotten

One of the entrances of Eire, the capital city of Breizh

One of the two entrances into the Trinity, this large island seems like a fantasy paradise at first, but creatures wander around.

### **Description:**

The level consists of a fairly large island, roughly three hundred thousand square kilometers, or roughly the size of the Phillipines, in a shape similar to Croatia. Being one of the oldest levels, it has many signs of the wanderers that passed by, as well as a good number of settlements and factions. It looks like the average fantasy world, but much more deadlier. People can barely leave their houses at night due to the monsters that inhabit the island. The sky is of a green hue and the sun appears pink. The sea obvously reflects the sky so it is a deep green color as well. All vegetation grows in autumn shades. Wanderers feel a need to sleep at least ten hours during the night to feel well rested, unlike the usual eight hours. Sleeping in the day doesn't provide any meaningful rest.

The island doesn't possess any shore, the whole coast line being made out of cliffs, some as low as a couple hundred meters, others several kilometers tall. The ocean is extremely dangerous to navigate, and is not recommended to enter at all. The island has two enormous lakes that provide a sort of sea within the island, though these are also very dangerous to cross.

A year lasts the same number of days as in the real world, and organic processes behave the same way. But the day is 32 hours long, with a 20 hour night and a 12 hour day, independent of season.

The safest locations on the level are the forests, due to them not having any flying creatures and no space for the bigger monsters. The mountains come in second. The two most dangerous locations are the lakes and the hills. The latter two have the biggest monsters and grant no cover.

### **Entities:**

Many entities live here, so many that a special catalogue has been made. Some of the most notorious are:

* **Flying Horror:**

The frightful creatures that strike from above. They nest in mountains, but can often be seen looking for prey in plains as well. They're too big to be flying around in forests, so the safest bet is to be inside one to avoid these creatures.

* **Night Stalker:**

Slender creatures that only appear at night. They scour through settlements they can get into, looking for any prey that didn't get inside fast enough. They make no sound and are extremely strong and resilient, so the best approach is to stay inside when near settlements. They can rarely be seen walking in forests at night, and resting in caves during the day.

* **Dulgarim:**

One of the most common entities, bizarre creatures that seem like two merged into one. Can be seen during the day.

* **Morpher:**

A creature that can change their morphology and weaponize its own body.

* **Hailer:**

Humans that started worshipping powerful entities.

### **Locations:**

#### **Forests**

##### **Brennen Forest**

This forest is too dense to fly around in. This saves any towns built in it from flying monsters that pose a threat in many other spaces. It's small in comparison with other forests of the island, connected to the last inclinations of the Dragon's Spine and to the Titan's Straight.

##### Fey's Tongue

A massive forest that shades the feet of the mountains in the Dragon's Spine to the east, giving way to the Great Plains.

#### **Hills**

##### **Great Plains**

A massive system of plains and hills in the larger landmass of the island. This is where both of the bigger lakes are.

##### **Titan's Straight**

Hills that stand between the Dragon's Spine and the Clock Mountains, with the Brennen Forest making the connection with the mountains to the north. It's built like a massive bridge, a mile above sea level and a clearance of 2000 feet between the land and water below. In it lives a massive construct called the Colossus, which roams the plains and hills without ever stopping. No one knows the origin of the Colossus, but he is extremely aggresive at night and impossible to escape.

#### **Mountains**

##### **Clock Mountains**

A small collection of mountains on the southernmost part of the island.

* **Eye of the Everwatcher**

##### **Dragon's Spine**

These mountains colide with the sea, making a very disproportionate landscape.

* **Lone Peak**

##### **Galatian Mountains**

Mountains in the middle of the Great Plains.

Wild Encounters Levels 1-4
 3
6x Hailer
 4
4x Dulgarim

### **Settlements:**

The island is divided by four factions, each with about half a dozen settlements. Most of these are fortified with thick walls, some even partially covered by a ceiling, to avoid the monsters that lurk at night.

#### **Alliance of Laales**

A coligation of the settlements around lake Birestra and Fydor, which operate under a common government and use the lakes for resources and trade, even though it is extremely dangerous. Since the river network is connected to both lakes, they also use them for trade with the other kingdoms.

**Empire of Rhadir**

The largest of the factions, controlling a good portion of the Great Plains, as well as the whole of the Dragon's Spine and Fey's Tongue.

#### **Kingdom of Galatia**

One of the four rulers of the island, Galatia is a powerful nation, wiht a very strong army and great battle tactics. They control the eastern part of the Great plains.

#### **Kingdom of Breizh**

A powerful kingdom governed by the most powerful family of mages on the island. The cities are completely walled in, with a thick roof over it. The towns are usually built on forests for the resources and to avoid having to build roofs. They control everything below the Dragon's Spine.

* **Capital City of Eire**

Home to the most prestigious university of the island. This university has an antimagic field on the whole interior. The dean is Mr. Skibidi Jones

* **Town of Mansuria**

A small town of about one thousand citizens. It's comprised of a thick stone wall to deflect the beings that attack it every night. It was cut in the heart of the Brunnen Forest, with the thick logs that existed within the old trees. It is one of the three places where new people faze through into this world

* **Town of Najir**

A midpoint town between Mansuria and Eire, with around two thousand citizens. It's located on the edge of the Brennen Forest, overlooking the Titan's Straight and the Clock Mountains, where the capital of Breizh is located.

### **Entrances and Exits:**

#### **Entrances:**

One can enter this level by fazing through reality in a rural place. A settlement is also susceptible to this, if it presents itself as not very advanced or if small. You'll either land within Galatia, Mansuria or under the Eye of the Everwatcher.

Many levels lead back to this level.

#### **Exits:**

Fazing through a contorted tree leads you to level 2B.

Jumping from a coast cliff at least two kilometres high leads you to level 3B.

Going through a door that doesn't have anything attached to leads you to Level 4B.

Getting Eaten by a Night Stalker lead you to Level Eternal Night.

Fazing through a wall in Eire lead you to Level 1B.1.

Walking through fog while on hills leads you to Level 1B.2.

Being sacrificed in a ritual under the Eye of the Everwatcher leads you to Level Neverwatched.