Detention

### Description

Strength is increased when the Exit Gate is activated. Normal attacks deal an additional instance of normal attack damage against Survivors for the next 120 seconds

## Acquiring

### Points

5

**Detention** is a talent that can be equipped to Hunters on the Persona Web. It is the final talent available on the Southern Line.

## Gameplay

### Description

**Basic Effects =** Strength is increased when the Exit Gate is powered on. Regular attacks deal double damage against Survivors. The effect lasts for 120 seconds.

**Tarot Mode =** Strength is increased when your faction's decoding progress reaches 300%. Regular attacks deal against Survivors of the opponent's faction. The effect lasts for 30 seconds.

### Appearance

Once the final Cipher Machine is completed and the Exit Gates become available to survivors, this trait activates. It will cause the Hunter's eyes to glow a burning red, and their basic attacks will do double damage, downing any survivors they manage to hit directly.

### Uses

* Almost every single hunter uses this trait, as it counters Borrowed Time.
* This trait is mainly used for end-game attempts to down the remaining survivors before the exit gates can be opened.
* Bringing Detention saves a lot of time as Hunter can down a healthy survivor in one hit instead of two.
	+ This is also a great slugging tools as once you down a survivor, you can immediately change target to another survivor, forcing them to waste their Exit Path or seek for their teammate to heal them.

## Other Details

* Photographer deals 3 damage with detention activated due to his External Trait, Spacetime.
* For Hermit's Selflessness Attack, Detention can't get twice of damage but it can share to other survivor(s) more damage (If he attacks survivor who and other survivor(s) have the same electrical charge)
* **The following Hunter's Abilities can deal double damage during Detention.**
	+ Aqua Mirror (Bloody Queen)
	+ Spy & Hunt ("Nightmare")

* **These attacks won't deal double damage when Detention is active.**
	+ Awaken (Hell Ember)
	+ Rocket Dash (Smiley Face)
	+ Freezing Fog (The Ripper)
	+ Chain Hook (Gamekeeper)
	+ Spinning (Soul Weaver)
	+ Tentacles (The Feaster)
	+ Fence (Mad Eyes)
	+ Dispel Souls (Axe Boy)
	+ Lethal Crash (Evil Reptilian)
	+ Time Bomb (Guard 26)
	+ Remote-Controlled Bomb (Guard 26)
	+ Sonata (Violinist)
	+ Sculpture of Agility (Sculptor)
	+ Sculpture of Wisdom (Sculptor)
	+ Kinetic Dash Hit ("Undead")
	+ Charged Strike ("Undead")
	+ Pessimistic (The Breaking Wheel)
	+ Darkest Depths (Naiad)
	+ Molten Wax (Wax Artist)

## Gallery

Position on the Persona WebThe Ripper with the red eyes of DetentionSoul Weaver with the red eyes of detention. Note the misplaced red eyes.
## Trivia

* A similar trait, called Fallen Misfortune (also known as Doom Shock), would turn hunter's eyes yellow instead of red.
* Terror Shock also has a similar effect, but can occur at any time during a game. When Hunter hit Survivor at Terror Shock and Detention at the same time, Survivor will be wounded with 3 damage.
* Seer's Owl can take a hit from detention, so can Gravekeeper when he is burrowed in the ground, same with Gardener's Recall.
* Mercenary can take 1 hit from Detention and still stand for a short period of time, due to his Steel Will trait. However, if his opponent is the Photographer or Hermit, he will immediately be incapacitated.
* Wildling's Boar will only be able to take a single hit from detention.
* When Soul Weaver has detention and she has any C-tier skin equipped other than Original or Worn Clothes, the red eyes will instead appear a small distance from her mask. This is likely an oversight due to the differences in her masks between skins.
* This trait seems to be inspired by the perk Hex: No One Escapes Death from *Dead By Daylight* due to the ability to deal 2x damage to a Survivor after all 5 objectives have been finished. However, in *Dead By Daylight,* the effect can apply indefinitely if at least a single Dull Totem present on the map.