Finances

Financial Overview

**Finances** are the way profit, income, and expenses are managed in *Jurassic World Evolution*. Cabot Finch acts as the main manager of the player's finances.

## Description

In general, the player's finances are a reflection of their money, the medium of exchange used in-game which is used to purchase dinosaurs, buildings, research items, and all other things that require money. Money, or profit, is earned on a minute by minute basis through a simple calculation:

* (**Income - Expenses = Profit)**

If a player is incurring more expenses than profit, they will lose money from their financial total until they are able to increase their income, decrease their expenses, or go bankrupt in which case they may be forced to restart the island they are playing on. In Challenge Mode, players will automatically fail if their finances are below 0 for 3 consecutive minutes. Unlimited money is available as a toggle-able option in Sandbox Mode.

### Income Strategy

By a significant margin, the player's greatest source of income is Ticket Sales, which correlates directly with a park's dinosaur rating. The second most significant source of income for players is generally related to selling fossils and excavation items that are procured and sold through the use of an Expedition Center and Fossil Center. Other significant sources of income include the profit derived from enclosure and guest buildings or from division related activities such as completing contracts or earning bonuses from the Science Center, Innovation Center, and Security Center.

Players who are low on money or outright broke may consider selling buildings or dinosaurs for a refund to recuperate their loses.

### Expenses Strategy

A park's largest source of recurring expenses is generally related to a combination of several things, the running cost associated with enclosure, guest, and power buildings. The vast majority of total expenses, however, are earned through a combination of the combined costs of a multitude of one-off events. Typically, incubating a dinosaur through a Hammond Creation Lab will generate the bulk of a park's total expenses but other costs contribute in significant ways as well such as refilling feeders or constructing buildings.

In Challenge Mode, the player will incur a Hammond Foundation Fee expense that will scale with total income relative to each selected difficulty.

## Financial Overview

A grand overview of the player's finances is shown through the Financial Overview in the Control Room. This overview demonstrates, first, the players Running Costs, which are a reflection of a park's primary sources of income and expense, which are then calculated into a total Profit Per Minute that the player is actively earning for their park. Secondly, this overview demonstrates a more in-depth Finance Breakdown, which is a micro view of all sources of income and expense for the player and their park for the current and previous month (month = approx. 10 real-world minutes).

### Running Costs

**Profit Per Minute** = **Income** - **Expenses**

#### **Income**

 Attraction Revenue
 Visitor Center Profits
* Science Center
* Security Center

#### **Expenses**

 Attraction Running Cost
 Guest Injury Lawsuits
* Science Center
 Hammond Foundation Fee(Challenge Mode Only)

### Finance Breakdown

#### **Income**

* Fences
* Paths
* Monorails
 Expedition Find Sales
 Dinosaur Sales
 Fossil Extraction Refunds
 Dinosaur Incubation Refunds
 Planet Growth Refunds
 Research Refunds
 Missions and Contracts
* Science Missions
* Security Missions
* Other Missions
* Entertainment Contracts
* Science Contracts
 Photo Rewards
 Division Bonuses
* Science
* Security