recursal/Fanatic-Fandom huggingface dataset:
Events

*Here you will find a list of the special events that have happened so far, so that you know what to potentially expect for future events :P*

## Halloween Events

**This was the 1st Halloween Event:**

Halloween Candy which gave temporary buffs were temporarily loot-able, here's what they looked like:

   **This was the 2nd Halloween Event:**

Halloween themed Special Infected were temporarily added to the game which gave about 1,000 base exp per kill, which added with the event EXP Bonus and the player's EXP Bonus, most players were getting roughly 2,500 exp per kill.

## Christmas Events

**This was the 1st Christmas Event:**

    Christmas Candy which gave temporary buffs were temporarily loot-able, here's what they looked like:

    **The 2nd Christmas Event:**

    Christmas themed Special Infected were temporarily added to the game which gave about 1,000 base exp per kill, which added with the event EXP Bonus and the player's EXP Bonus, most players were getting roughly 2,400 exp per kill.

## Easter Events

**This was the 1st Easter Event:**

    The Bunny Mask was added as a Limited-Time cosmetic for the length of the event costing 200 Credits.

Easter themed Special Infected were temporarily added to the game which gave about 1,000 base experience per kill depending on the zone. These Infected also wore the Bunny Mask mentioned above.

## Anniversary Events

**On the 5th of September 2019, DF2 had it's 1st Anniversary which was celebrated with a special event:**

Note: It was actually 50% Exp Gain and not 25% like the announcement shows.

On the 5th of September 2020, DF2's 2nd Anniversary happened, which included the event shown below:

Note: Lasted until the 9th.

## Summer Event & Sale

The summer event was a special event that lasted from 07/31/2020 to 08/9/2020. The event details are shown in the discord image below:

## July 4th Weekend Event

To celebrate July the 4th, there was a special +100% EXP gain event for the weekend.

## Covid-19 Event

The Covid-19 event started on 03/25/2020 and lasted until 06/15/2020.
Modifiers

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Harold Puusepp

**Birth name**
 **Born**
 **Residence**
 **Citizenship**
 **Occupation**
 **Years active**

**Harold Puusepp** (born January 26, 1983 in Tallinn) is an Estonian-born American TV presenter, best known for hosting the Fun4Reelz reality show *Young Heroes*.

Puusepp can speak English, Estonian, Italian, French, and a little Japanese.
Book

* *See also: Background Story.*

Books and cassettes are important source of information for Dead Frontier 2 lore. Some of the books display a password unlocking a c, or unlock Crafting recipes or missions.

## Puzzle Chest Unlockers

When read, these books display a code that can unlock a puzzle chest in the same building.

## Crafting/Mission Books

When read, these books unlock one or more crafting recipes or crafting mission chains, or can be obtained during a mission chain.

### Crafting Books

These books unlock some crafting recipes and are not part of a mission chain, listed in the order of increasing difficulty of obtaining.

Level Zone Lootable: **Comer and Son Inc**EXP Reward: **500**Scrap Value: **$?****Cannot be traded**Unlocks: ****[ Hobnailed Soles ]** and **[ Soft Soles ]** crafting recipes******

### Mission Chain Books

These books either start or are obtained during a mission chain, listed in the order of increasing difficulty of obtaining.

## Lore Books

When read, these books reward EXP and provide game lore, listed alphabetically in each sub-heading.

### Books Lootable In Certain Places

Level Zone Lootable: **Comer and Son Inc**EXP Reward: **500**Scrap Value: **$17****Cannot be traded**

## Uncategorized Books

It is unconfirmed how these books are obtained, or if they unlock a mission chain. You can help the Wiki by providing more details.

Level Zone Lootable: **?**EXP Reward: **?**Scrap Value: **$54****Cannot be traded**Unlocks: **?******
Assault Rifle

* *See also: Unique Assault Rifles.*

## Introduction to Assault Rifle

Assault Rifle are an alternative option to Submachine Guns, having rifle caliber and pack a greater punch per bullet. However, assault rifles do not shoot nearly as fast as submachine guns.

## Advantages and Disadvantages

### Advantages

* High damage output per bullet.
* Good ammo capacity.
* Moderate rate of fire.

### Disadvantages

* Unavailable to any players below level 20.
* Cost-inefficient.

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Assault Rifle weapons when the weapon is looted or enhanced.

**Click to view Modifiers**

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.

## List of Assault Rifles

Bizarrerie, this appears to be an original Stoner AR-10 battle rifle that is somehow modified with a AR-15 MK18 kit. How such a thing is possible remains unknown. What is know is that you get to enjoy a battle rifle in a carbine-sized package.

### Effective DPS Note

\* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time".

## Available Upgrades

See also: Upgrades (Attachments).

These upgrades are common to all firearms, including assault rifles.
News-2018-10-19

## Content

After around 2 weeks of waiting for a content update players were expecting something large and today it was delivered. A brand new dedicated PVP zone was introduced to the game in version 0.130 along with some minor fixes and hints of what is to come.

A client update is required for these changes to take effect and you will need to close the game for the update to begin. You may need to exit Steam and open it again for the update to appear and start downloading. The patch notes can be found below.

**Update Version 0.130**

* A large, dedicated outdoor PvP zone has been added to the map (the "Scrubland")
* Menu opening has been optimized and should be approximately 3x faster on most PCs
* A door sound bug was fixed

**Coming Soon**

* More content, including several new locations, weapons, enemies and a higher level cap
* More bug fixes and optimizations
Eldritch Arcana Wiki

## Welcome to the Eldritch Arcana Wiki

A resource page for any and all who attend Howard Phillips Academy. Includes faculty members, students, history, current evens as well as information on the mystic arts and the Awakened.

1. Faculty­/The Fateless Consilium
2. Students
3. History
4. Current Events (Game session history)
5. Magic
6. Eldritch Arcana Cosmology
7. Resources

## What is Eldritch Arcana

Eldritch Arcana is a modular roleplaying game using the World of Darkness storytelling system, specifically Mage: The Awakening.

Players take on the role of students, faculty members or various guests at an old school for the Awakened, that masquerades as a regular private highschool.
DF2 Development Blog 2018-08-08

## Content

### URL

https://blog.creakycorpse.com/2018/08/df1-df2-rewards-and-name-reservations.html

### Wednesday, 8 August 2018

Please follow these steps to reserve your username, clan name (if you own one) and claim your DF2 rewards:

1. Go to deadfrontier.com and login to your DF1 account
2. Put any items you wish to claim (VC, WC, Dusk etc) into your inventory. Items in storage or trading won't count.
3. Go to the following link:
https://fairview.deadfrontier.com/onlinezombiemmo/index.php?page=58
4. Read all of the information on screen and then enter your main email address (the one you plan to use with DF2) into the two boxes and click submit.
**NOTE: Once you have entered an email, you cannot change it. Make sure you get it right the first time!**
5. You should then receive a confirmation of your name reservation(s) and DF2 rewards.
6. If you have any other DF1 accounts, return to step 1 and repeat. You can apply rewards from multiple accounts to a single email address.
7. When DF2 launches, create an account with the same email address and complete the
confirmation process. Once that is done, log out and back in again, and you should then have access to your credits and cosmetic rewards. In addition, only you will be able to make a character or a clan with the reserved names.
8. Enjoy all your free stuff!

**IMPORTANT NOTES:**

* Once you have linked a DF1 account to an email, you cannot link it to any other email.
* You can claim rewards multiple times. So for example you can claim at level 200, then claim again at level 325 and get the extra rewards.
* Multiple DF1 accounts can be linked to the same email.
* The email you choose does NOT have to be the same as the email entered for that DF1 account.
* Wraith Cannons and Gau-19s (non unlimited ammo versions) will get permanently marked once they have been claimed. That means they cannot be claimed again.
* The name that gets reserved is your DF1 username (not the character name, which is not unique).
* Reserving a name does not mean that you \*have\* to use it in DF2.
Loot Chance Estimation

This page is meant to give an estimation on the loot chances. There are also further detailed estimations I can think of, but it would be more difficult and also lack of enough samples so those are left out.

Constraints:

1. Level 20 looting in level 1 zone with no looting bonuses except search speed bonus.
2. Only loot spots from all floors. No boss loots.
3. No books looted due to having all books. I assume book loot chances became "nothing looted".
4. Looted Legal Watchman Inc, which is categorized as offices and offer no increased loot chances like that found in police stations.

Summary:

\*Food chance is rounded based on 40:60 ratio of food-to-drink drain rate ratio.

\*\*Weapons chance is rounded to achieve as close to total 100% as possible.

Total loot spots looted : 498

Nothing looted : 13 (2.61%)

Fuel Looted : 30 (6.02%)

Medical Looted : 97 (19.48%)

 **Iodine Tablets** | 19
 **Bandages** | 17

Drinks Looted : 103 (20.68%)

 **Water** | 13
 **Diet Soda** | 12
 **Iced Coffee** | 11
 **Long-life Milk** | 11

Food Looted : 64 (12.8%)

Ammo Looted : 106 (21.29%)

Vehicle Parts Looted : 12 (2.41%)

Weapons Looted : 23 (4.62%)

Clothing Looted : 50 (10.04%)
Key Bindings

Default key bindings are listed below. These can be changed at anytime in game by going to MENU (Default Escape ) > CHANGE CONTROLS.

Note that Delete  cannot be assigned, because it is a special key that is used to clear an existing assignment.

Available: F1-12 , Alpha0 , Alpha3-9 , B , C , G , J , K , L , N , O , P , Q , V , Y , Semicolon , Quote , Backslash , Minus , Equals , BackQuote , Backspace , Insert , Home , End , Page Up , Page Down , KeypadDivide , KeypadMultiply , KeypadMinus , KeypadPlus , KeypadEnter , CapsLock , NumLock , ScrollLock , SysReq , Pause , Menu , LeftCommand , RightApple
Item Bonuses

All users are welcome to contribute to the Dead Frontier 2 Wiki, feel free to add any information that may be missing!

Required Level
& Reduction Bonuses (-%)
 Formula
 1
 10
 20
 30

Note: The table below does not take into consideration item bonuses that are already present on the default (Common rarity) item. Please refer to the items' respective pages for those information.

\*Weapon bonuses does not appear on sub-machine-guns. This could be due to lack of information.
Travel

All users are welcome to contribute to the Dead Frontier 2 Wiki, feel free to add any information that may be missing!

## Introduction to Travelling

*Dead Frontier 2 introduced a new way on travelling around.*

*Instead of just one big city, we now have the different locations that are quite far from each other, and travelling on foot will proved to be exhausting and dangerous. That's why we now have our very own trusty Cars. Besides from helping us to travel from city to city, it also serves as an extra inventory, meaning you can carry more when travelling and going back.*

*To operate you car, you will need a sufficient amount of fuel to travel. The fuel consumed from travelling can be retrieve by scavenging for it. Every fuel can you can scavenge will have the equivalent of 1 gallon. Which means you can retrieve the cost of travelling and you also have extra fuel in return.*

*A thing to remember is that when you started the game, all of your car's components will be in Damaged status. You may want to find replacement for these components as much as possible. If you're able to replace the damaged modules, your car will just not have better fuel economy, but also have extra bonuses such as extra inventory space, more fuel capacity, or better Miles Per Hour (MPH).*

*You can also notice that every time you travel, your Energy and Hydration levels also drop. Why? This is to simulate the time that has been consumed while you're travelling. Pretty cool, right?*
Minimap

*How to use the Minimap + tricks and tips!*

On August 9, 2019 a map was added that is completed as you explore the game buildings, which is very useful to not get lost in them, and various other things that are very useful once you know how to use the Minimap effectively.

Pressing 'M' whilst inside a Building will open the Minimap, at the top of the screen it will also show the name of the current building and which floor you are on, you can use the 2 arrows to switch between which Floor you want to view.

* The room where you are is highlighted in blue.
* If a room contains an NPC, it will appear in green.
* The yellow lines are the doors (it is not clear if they are single or double). The Red lines are the boss doors. After opening them, these doors appear with a red and yellow line.
* The orange lines are the locked doors. After opening them, these doors appear with a orange and yellow line.
* The exit door of the building appears as several Red Lines to represent a staircase to another floor.
* The next floor that leads away from the exit/start of the building, appears as several green lines to represent a staircase to another floor.
* The arrow that tells your position, points to where the camera looks, and not where your character looks.

There are some very useful ways to use the Minimap which you may not be aware of:

Accepted a mission from a random NPC whilst looting a random building or doing another mission, but can't remember where this NPC was? You can use the map to find the NPC Mission Giver by flicking through the floors until you find a room that is highlighted Green, that means that there's an NPC there, which is most likely your mission giver! (Read the Mission Info to see which building the mission giver is located at).

Finally found a Key to a locked door? Use the map to find where the locked door is (although u can't see the name of the locked door).

Thought that you have checked every single room in the entire building but you haven't found the Mission Item yet? Use the map to flick through all floors to find rooms that you haven't entered yet (Yellow line with nothing on the other side).

You can also use the minimap to remember the name of the building that you are inside of, if you need to tell a friend where you are and which floor you are on.
Young Heroes Italia

***Young Heroes Italia*** is an Italian reality show based on the U.S. version.

## Format

All contestants selected must be between the ages of 10 and 15 at the time of taping.

## Prizes

The winning team earns a trip to wherever they picked at the beginning of the season. For example, the orange team when winning the inaugural season earned a trip to the Galapagos Islands.
Shop

Buying credits in-game is a great way to support the development team! This is the main form of monetization and financial support for the game. Dead Frontier 2 was once proud of its stance on ethical free-to-play, but black market monetization of in-game cash forced AdminPwn to make the decision of allowing credits to be sold. Please consider supporting this game and making this one of the prime examples of how this model can be successful alongside other great titles like Path of Exile or Warframe. Alongside cosmetics, you can also purchase character stat resets indefinitely and a upgrade slot bundle that expands your storage size, rename items, trading list caps, and 3 character slots. This can now be done an unknown amount of times, with 3,060 slots presumably as the current record. Go ham.

The cosmetics, of course in our humble opinion, look amazing and it really adds creativity and character to the game. Cosmetics will also help you stand out from the crowd of boring baseball hats and t-shirts.
Concept Art

Note: This is the page for official Dead Frontier Media. Many of these images are concept art, this means not all of them are in the game. Concept Art are ideas for potential future implementation, but there is never any guarantee and any concept can be scrapped at any time.

## Concept Art

    *Theory: The enemy below won't be put into the game, due to having no image uploaded with the DF2 Logo.*
Eldritch Arcana Cosmology

The Fallen world's cosmology is still as yet not completely known, but what most Awakened lore (and experience) tells us is that there is the Fallen world, and the Supernal Realms, both seperated by an ever growing rift of non-magic called the Abyss. On the Fallen world's side are the dimension we are familiar with, Earth, or what is referred to as the Fallen World, and the Shadow Realm, parallel to our world, an ephemeral reflection of it, where spirits reside. A thick dimensional barrier of varying denseness seperates the two. A seperate state of being for ghosts and spirits exists in the Fallen world as well, called Twilight, where spirits exist out of phase with our own reality.

On the other side of the Abyss however, there are supposedly countless Supernal Realms, but the only 5 that are known are: The Aether, Arcadia, Pandemonium, the Primal Wilds, and Stygia. Each one of them is tied to one of the 5 paths of magic the Awakened can tap into.
World Map

**January 1, 2023 09:00:00 UTCWeekly **world** reset in
 Weekly **world** reset was
   7D-10DDD hh mm ssfull**

## Open World Map

The Open World represents the world that all players play in. It consists of a large, 30 by 18 cells, with Palehaven city divided into eighteen districts (formerly towns).

The player is fully free to explore the entire world, with no physical restriction on travel or movement (aside from the local infected threat). Players can use their car to fast travel between the three outposts.

The various areas of the map offer higher levels of difficulty, with areas to the West of the town (left side of the map) being the easiest at level 1, and with further east zones becoming more difficult, maxing out at level 50. Higher difficulty zones present more dangerous and numerous infected and mutated, but higher EXP gains and loot opportunities.

The world map is procedurally regenerated every 7 days.

### Outposts

Three of the districts, represented on the map in yellow, are outpost zones, with one central building being the outpost. These districts being Dallbow, Haverbrook and Greywood. While the streets are just as dangerous as any other district, the outpost itself offers a safe haven for players to escape Stalker, store items, engage in quests or to buy or sell in the market.

Every four hours, one of the outposts will come under attack by hoards of infected. While during the attack the infected cannot physically enter the outpost, they will attack the exterior door. When an attack occurs, a large alarm siren blares and the adjacent cells to the outpost will change into an orange colour, with infected spawning in all adjacent zones and charging at the outpost. Failure to defend the outpost will result in it being 'abandoned' for one hour, with all NPCs except the Trader being unavailable, and all rooms other than the lobby being swarmed with infected.

### PvP Zone

Two 2x2 size red colour PvP Combat zones exist. One is located located in Dawnhill and the other one in Greywood. Players are immediately allowed to engage in a PvP open combat when entering either the zone in the city. However, PvP will be disabled when players are inside the buildings.

There is currently no additional loot or EXP available within the PvP zones, so the main reasons of entering the zones are scoring points towards your personal PvP score, or for daily missions that happen to be within a zone. Players may travel safely within PvP zones without the fear of being exposed to unwanted PvP activity by going into Lobby and choosing "Play Solo" option.
Containers

## Introduction to Containers

In Dead Frontier 2 there are two types of containers currently, known as puzzle boxes and unique chests, if you are looting frequently you probably came across one of them at least once. These containers are really common in big buildings, as you can find several of those containers in them, but they can also appear in houses, shops and restaurants too. Puzzle boxes are containers that can be opened with an code from an note that is within the building it is in, but sometimes it can have an puzzle to solve to open it, there are many different kinds of puzzles that can appear in puzzle boxes. As for Unique Chests, you have to craft an Unique Key from an Broken Keys to be able to open it, it can drop any kind of level 50 unique or an unique from old events, when the level cap was 30 back then.

## Possible types of puzzles in Puzzle Boxes

### List of words that are used in Puzzle Boxes

3 Letter ones
- Art
- Day
- Eye
- Guy
- Job
- Kid
- Law
- Lot
- War

4 Letter ones
- Back
- Book
- Case
- City
- Face
- Fact
- Game
- Girl
- Hand
- Head
- Home
- Hour
- Idea
- Life
- Line
- Name
- Room
- Side
- Time
- Week
- Work
- Year

5 Letter ones
Child
Force
Group
House
Issue
Level
Money
Month
Night
Place
Point
Power
Right
Space
State
Story
Study
Taste
Thing
Water
Woman
World

6 Letter ones
Change
Family
Friend
Member
Minute
Moment
Mother
Number
Office
Others
Parent
People
Person
Reason
Result
School
System
Father

6+ Letter ones
Company
Country
History
Morning
Problem
Program
Service
Student
Teacher
Question
Research
Community
Education
Government
President
Information
Business
News-2018-09-06

## Content

*Dead Frontier 2 hotfix today:*

Version 0.122 (Hotfix 2) has just gone live:

* Lobby game list can now be searched and is sorted by default
* Some more random crashes and freezes fixed
* An issue causing people to get kicked back to the login screen is now fixed
* Added extra error logging to help me find and fix problems quicker
News-2018-09-24

## Content

Another small server side update was released including two minor bug fixes and a QoL change to the marketplace. The patch notes can be found below.

* Selling window now gives you a suggested price based on the average of the 5 cheapest items of that type, meaning you don't need to check prices before listing your items for sale
* A bug with the level of loots was fixed
* A bug affecting the quantities of certain loot types was fixed
Mission guides

This does not mean the page is gone forever, it may possibly return in the near future.

## Mission Guides Can Be Found on DF2Haven.com

Mission guides here on the wiki have been discontinued since October 2018. The DF2 community is most active and contributing to mission guides on df2haven.com. You can register an account there and start helping players with the daily grind with powerful tools that cannot be hosted here on fandom/wikia.

Another important resource is and df2profiler.com.

You can also join the community in the Dead Frontier Official discord server for additional mission guides / help.
Guardians

The Guardians of Palehaven watch over the city, protecting survivors in their sights and helping them through their current tasks. Not everyone is out to kill you in these ruined streets... some find enjoyment in watching over others.

Clan Ranks are as followed:

* Leader
* Guardian Angel
* Palehaven's Defender
* Protector
* Bodyguard
* Recruit
Grade

Items can be found at various item grade levels. Currently, these grade levels only apply to Weapons, articles of Clothing and Vehicle Parts. These different levels of grades may negatively or positively affect your items through both predetermined stat values and random stat rolls similarly to systems in ARPG games.

There are a few things that can increase your odds of finding higher grade items. Firstly, the Looter skill. Secondly, the item stat rolls themselves can provide increased loot chances for the different grades with the exception of the Damaged and Common item grades.

***Note:** There is a 5% base chance of looting Elite items from bosses, and a 0.5% base chance of finding a Unique item from bosses as well (**Accurate info from AdminPwn, might change again soon.(01/02/2021)**). For normal loot spots, it is a 0.1% base chance of looting an Elite item, 0.01% of looting a Unique (that's once you find a weapon/clothing/armour of course).*

*The other drop ratios aren't known as of yet.*

*It is also worth noting that if you are using certain builds such as +200% Find Weapon Chance to find more weapons, you should avoid stats such as Find Food, Find Drink Chance and Find Fuel, or just avoid every other Find X Item stat as it will greatly reduce your chances of finding a weapon overall. It is now confirmed that having Find Food/Drink Chance on your gear will negatively impact your chances of finding other items.*

*The loot grade system rolls for Unique grade first, then Elite, Rare and so on. This means that having Find Rare Chance won't negatively affect your chances of rolling for a Unique item.*

## Item Grade

There are 6 Grade types in Dead Frontier 2. Note that every item will have base stat values applied to it (if any) in addition to "extra stat rolls" from the table below that is specific to the item's grade.

## Loot Grade System

There are 4 different types of loot spots that will affect the grade of your loot:

* Normal Loot Spots - These are just the normal loot spots that you see everywhere apart from locked rooms and slain foes. You can loot any rarity from these.
* Locked Rooms - These loot spots will either have 1 or 2 loot-able spots, 1 containing a key and another containing a weapon or clothing with an increased grade chance.
* Mutated Bosses - Looting a dead boss will always give you a Rare or better grade item.

The loot grade system rolls for Unique grade first, then Elite, Rare and so on. This means that having Find Rare Chance won't negatively affect your chances of rolling for a Unique item.

Information on Rare and Elite enhancers can be found here
DF2 Development Blog 2018-02-18

## Content

### URL

https://blog.creakycorpse.com/2018/02/gameplay-video-steam-page-release-news.html

### Sunday, 18 February 2018

**Steam Page**

I'm pleased to report that our Steam page is now live: http://store.steampowered.com/app/744900/Dead\_Frontier\_2/

The main reason we've done this early is that it's important for us to get a lot of follows & wishlists on Steam, as this helps to make the game more popular once it's released. So if you could log into your Steam account, view the above link and then click "Add to wishlist" that would be really helpful. It's probably a good idea to do this even if you are already signed up to the mailing list, or are following us on social media, because unfortunately there is no guarantee you'll always see our news (due to spam filters etc). The Steam system is much more reliable at reaching players.

**Gameplay Video**

As a requirement for making our Steam page live I had to post a game-play video, so I've made a very quick sneak peek. Hopefully this will give you guys some idea of how the final game will look and feel. As always though please remember this is not final, and I do expect that the actual game will be even better than this: https://www.youtube.com/watch?v=HlWqkzsM20o&feature=youtu.be

**Release Date Change**

If you remember last month I asked the community about the best course of action going forward. I was slipping behind schedule and the April 2018 release date started to look a little hard to hit. I got an overwhelming response, and by far the most popular option was to delay the release and try to have a much more complete game on launch. So that's exactly what I'm doing.

The new target date is Summer 2018, ideally July. That should give me plenty of time to complete all the core mechanics. I apologise to all those who were really looking forward to playing in April, but I really think that waiting a bit longer will be well worth it in the long run.

**Progress Report**

Since the last post I've made a lot of improvements to the game. Combat, especially melee is feeling much nicer and I've added a lot of active abilities such as dodging, kicking, sneaking etc. In terms of features the missions, boss & NPC systems are now complete. I've also pretty much finished the UI and menu designs.

It was actually quite a relief to know that you guys weren't going to rage about a delayed release, and as a result I'm no longer "rushing" which I feel has meant that the quality of my work has improved.

If you'd like to stay up to date with DF2 developments, please sign up to the mailing list, like/follow/subscribe/wishlist us on social media (especially Steam!). All those lovely links can be found here: http://deadfrontier2.com :)

Thanks for reading!

-Neil
Weather

There are now four different types of weather and they change roughly every 1-2 hours. Each weather type also has a difference ambience noise, such as the sandstorm having snake-like noises in the background. The new weather system is also visible whilst inside of a building.

## Midnight Rainstorm

This is when it's raining with thunder and lightning at nighttime, the full moon can be seen during this weather. Also meaning that in-doors will be darker and harder to see leaches.

## The Fog

There will be a heavy amount of fog and no rain during this part of the weather cycle.

## The Snow

It has started snowing in Fairview City Outskirts, which also changes the texture of the ground outside to have a thin layer of snow :P

## Daytime Sandstorm

This is the first time Dead Frontier 2 gets some daytime sunlight! The bright sunlight is similar to Dead Frontier 1's sunlight and will also make the in-door areas brighter. The blue sky and clouds can be seen by looking up towards the sky, also this weather cycle is accompanied by the sandstorm.
Medical

Health is a common need for the well being of any survivor in a world, full of hungry zombies and aggressive humans. Keeping in mind the fact that it is not just zombie mauls to be feared, there are quite a few kinds of medication means in the city.

In a world where ravenous zombies and hostile humans are commonplace, it is important to keep yourself healthy and fit for battle. Therefore, any medications and healing gear, unspoiled by the outbreak, are highly valued, and should be used wisely.

## Notes

* **Health Restoration** stat allows to restore additional Health by using Medication items to the value listed in the table below. For example, having 50% Health Restoration would restore 15 Health (instead of 10) by using Band-Aids. This stat can be increased by equipping any Category:Weapons, Head and Hands items that have this stat, and also by investing into "Medic" skill (with each level giving an additional +20% Health Restoration).

* Healing gear can passively heal you over time as long as you are outside of all Outposts.

* Some medication have the ability to cure stats debuff ( e.g. antibiotics curing Bacterial Infection). Therefore, it is wise to at least bring one of the status-changing medication with you whenever you go for a looting or bosshunting run.

* If your health is 25 or less, your movement, attack and aim speed would be lowered by 10%. If your health is 15 or less, your vision will go black-and-white.
* After dying, your health would return to 25, and you will be healed of all enemy-inflicted debuffs.
Rifle

* *See also: Unique Rifles.*

## Introduction to Rifles

Naturally accurate, with long range and a good headshot damage, rifles serves as primary weapons. Their reasonably high accuracy and powerful rounds allow them to be effective even in the hands of characters without perks for accuracy and reloading.

## Advantages and Disadvantages

### Advantages

* Best range of all weapons in game (shared with assault rifles).
* Having a good headshot damage, the gun's potential can be maximized with the help of the "Head Hunter" perk.
* Good accuracy.

### Disadvantages

* Weak body damage.
* No full-auto models.
* Slow aim time (can be mitigated with "Marksman").
* Long reload time and not so big clip size (can be mitigated with "Reloading").

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Rifle weapons when the weapon is looted or enhanced.

**Click to view Modifiers**

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.

## List of Rifles

### Effective DPS Note

\* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time".

## Available Upgrades

See also: Upgrades (Attachments).

These upgrades are common to all firearms, including shotguns.
Head

* *See also: Unique Head.*

## Stat Rolls

Here is the list of possible additional Modifiers that can be rolled onto Head items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).

**Click to view Modifiers**

* Notes:
	+ (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
	+ Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
* Legend:
	+ B base guaranteed detrimental modifier on some items of this type.
	+ B base guaranteed beneficial modifier on some items of this type.
	+ R randomly available beneficial modifier on some items of this type.
	+ U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.

## List of Clothes for the Head

* The scrap value listed in the table below is for items of **Common** grade. The scrap value will scale accordingly for items of other grades:
	+ x 0.5 for **Damaged**
	+ x 8 for **Superior**
	+ x 16 for **Rare**
	+ x 32 for **Elite**
	+ x 128 for **Unique** (of the same level requirement band)
* If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).
Salpy Muradyan

**Birth name**
 **Born**
 **Team Color**
 **Team Partner**
 **Occupation(s)**
 **Media**
 **Years active**

**Salpy Muradyan** (born January 11, 1999) is an Armenian actress who was previously a contestant on the inaugural season of *Dzhgohut'yun*. She was part of the purple team along with Hrant Shaumyan.

Muradyan can speak Armenian, English, Russian, French, and a little Italian. She's currently learning to speak Japanese!
Deadfrontier II Wiki

Welcome to the **Dead Frontier 2 Wiki that anyone can edit!!                                             PLAY FREE**

**January 1, 2023 22:20:00 UTCOutpost Attack begins in Outpost Attack ends in   240m-120mhh mm ssfull**

**January 1, 2023 20:20:00 UTCOutpost Guardian/Defender may be awarded in Outpost Guardian/Defender expires in   240m-12hhh mm ssfull**

**January 1, 2023 09:00:00 UTCChallenges change in Challenges change was   20m-10mmm ssfull**

**January 1, 2023 09:00:00 UTCDaily Missions reset in Daily Missions reset was   1D-10Dhh mm ssfull**

**January 1, 2023 09:00:00 UTCWeekly world reset in Weekly world reset was   7D-10DDD hh mm ssfull**

* Development
* Background Story
* Shop
* Concept Art
* FAQ
* Wiki Founder
* Wiki Admins
* Wiki Moderators

Character
* Character Build Guide
* Stats and Levels
* Skills
* Status Effects
* Weapon and Clothing Stats
* Death
* Bestiary
	+ Stalker
	+ Cultists
* Mission
	+ Gore Trimmer Mission Chain
* Looting and Chests
	+ Building Types and Their Loot
* World Map
* Minimap
* Outpost
* Raid Buildings
* Tips and Tricks
* PvP Combat
* Leveling Guide
* Outpost Attack
* Events
* Currency
* Cosmetics
* Pistol (Unique)
* Rifle (Unique)
* Shotgun (Unique)
* Submachinegun (Unique)
* Assault Rifle (Unique)
* Melee (Unique)
* Chainsaw (Unique)
* Relics
* Armour (Unique)
* Head (Unique)
* Body (Unique)
* Legs (Unique)
* Hands (Unique)
* Feet (Unique)
* Backpack
* Medical
* Food
* Drink
* Ammo
* Upgrade (Attachment)
* Upgrade (Enhancer or Dye)
* Crafting
* Vehicle Part
* Key
* Mission (Item Type)
* Book

**Link to the Spanish Wiki: Dead Frontier 2 Wiki en Español**

**Add a comment**
Block Island

**Block Island** is located off the coast of Rhode Island, approximately 14 miles east of Montauk Point, Long Island, and 13 miles south from mainland Rhode Island, from which it is separated by Block Island Sound. It was named after Dutch explorer Adriaen Block.

The inaugural season of *Young Heroes* takes place in Block Island.
AdminPwn

Neil Yates, better known as AdminPwn within the Dead Frontier community, is the primary developer, head administrator as well as past graphical artist within Dead Frontier. He was born in the 1st of November of 1986.

He basically invented Dead Frontier all by himself since the second half of 2007 by releasing a few minigame demos to introduce the Background Story and the general gameplay of the planned Dead Frontier MMO.

Neil is also the owner of Jagged Blade Software (now known as Creaky Corpse ), which is now primarily used as his virtual company name for Dead Frontier and the other staff members which have been added to his team since spring 2008. In 2014, Neil developed and published a new game called Doom Warrior.

All projects that Neil Yates has worked on here: Nebula, Astral Phantom, Arch Wing, Xeno Assault, Xeno Assault II, Desperate Space, Mighty Rodent, Realspace 3, Dead Frontier: Night 1 2 & 3, Dead Frontier: Outbreak 1 & 2, Dead Frontier Online, Doom Warrior, March of the Living, and Dead Frontier 2.

Neil is a father of 3 sons, one of them being a newborn. He is currently residing in Kent, England with his brother Ian Yates (Xaelath) and his wife Nastya.

On the 23 August 2014, Neil accepted the ALS Ice Bucket Challenge from a community member. As seen in the video, Neil has grown a lot older compared to his (at the moment) only known photo. This is also the first time he speaks by voice directly to the Dead Frontier community.
Irina Shakarian

**Birth name**
 **Born**
 **Team Color**
 **Team Partner**

 **Occupation(s)**
 **Media**
 **Years active**

**Irina Shakarian** (born March 7, 1997) is an Armenian actress and animator who was previously a contestant on the inaugural season of *Dzhgohut'yun*. She was part of the purple team along with Levon Kocharyan.
News-2018-09-07(2)

## Content

*Dead Frontier 2 balance update:*

* You can now scrap your unwanted items for a fixed amount of cash (the option is on the Selling screen)
* Market search has been improved on so that you can now search for Any sub-category, and grades for Vehicle Parts
* The selling list bug has been fixed Cars now have a base of 20 inventory slots (without upgrades/downgrades)
* Bosses now give 2x EXP
Cassandra Verner

**Birth name**
 **Born**
 **Occupation(s)**
 **Media**
 **Years active**

**Cassandra Verner** (born January 11, 1998) is an American actress best known for role as Jasmine Hassler in the Fun4Reelz original series *Knotted Up* (2006-08). In the midst of her career, Verner was eliminated from the Chance to Succeed Challenge season 1 of *Young Heroes*.
Requirements

## Minimum:

Requires a 64-bit processor and operating system.

**OS:** 64-bit Windows

**Processor:** Intel Core i3 or AMD FX

**Memory:** 6 GB RAM

**Graphics:** Radeon HD 8550 or equivalent

**DirectX:** Version 9.0

**Network:** Broadband Internet connection

**Storage:** 8 GB available space

* ***Additional Notes:** You will most likely need to play on Low graphics settings.*

## Recommended:

Requires a 64-bit processor and operating system.

**OS:** 64-bit Windows

**Processor:** Intel Core i7 or AMD Ryzen 7

**Memory:** 12 GB RAM

**Graphics:** GTX 1050 or equivalent with 4GB dedicated memory

**DirectX:** Version 11

**Network:** Broadband Internet connection

**Storage:** 8 GB available space

* ***Additional Notes:** This should allow you to play smoothly on High graphics settings.*

## Differences in Quality:

With the minimum requirements, you will more than likely be playing on "potato" or low settings. If you want to play on medium or high settings (with a few things off) you'll need the recommended requirements.
The Train Chase

***The Train Chase*** is the second episode in season 1 of *Young Heroes*. This episode aired on September 26, 2008.

## Plot

The 12 kids compete in the partner selection challenge, where a colored rock representing the 6 team colors (red, orange, yellow, green, blue, and purple) will drop from toy trains. Much like *Endurance*, the person who catches the rock chooses the boy and girl for that colored team. Luther Bormann and Joanna Gilgan become the red team, Michael Demirović and Britney Aumann become the orange team, Dennis Tarnovsky and Deborah Myung become the yellow team, Jonas Cox and Layla Agrenev become the green team, George Watanabe and Elizabeth Manoukian become the blue team, leaving Adam Hamori and Kathlyn Beckers as the purple team. Later, the teams choose their squishy balls: Trust (red), Faith (orange), Respect (yellow), Kindness (green), Bravery (blue), and Success (purple). The teams then choose their grand prize trips: Japan (red), Australia (orange), Germany (yellow), Ireland (green), Costa Rica (blue), and Jamaica (purple).

## Story Elements

### **Objects**

* Colored rocks
* Toy train

### **Background Songs**

* "Faith" by George Michael
* "Any Way You Want It" by Journey
Your Chance to Succeed

***Your Chance to Succeed*** is the debut episode of *Young Heroes*. This episode aired on September 19, 2008.

## Plot

This season was filmed in Block Island. At the start of the episode, 18 kids across the United States say their first name, how old they are, and which city they're from. This happens with the beginning of every season in the program.

Shortly after getting off the ferry to Block Island, the kids compete for the Chance to Succeed challenge in hopes of continuing further in the game.

The kids are assigned to collect as many seashells as possible and dump the seashells into a basket. They have to get two (2) seashells in each hand. The goal is to get at least 100 seashells in the basket. Six (6) kids fail to get 100 seashells, thus being eliminated, leaving the remaining 12 kids to advance to further episodes.

Advanced
*(Ages stated are at time of taping)*

Eliminated

 Lawrence Kuttner
 Eric Post
 Noah Hudson
Tails

**Miles Prower**, better known by his alias **Tails**, is a recurring character from Sega's *Sonic the Hedgehog* video game franchise. He appeared for the first time in *Sonic the Hedgehog 2* and has returned in almost every subsequent game.

In *Freedom Fighters*, Tails is a staple character and has been featured as a playable character in every game.

## Appearances

### *Freedom Fighters*

Tails' attacks don't have much in terms of reach, meaning he has to be close to his opponent in order to attack.

### *Freedom Fighters 2*

Tails gained a close ranged attack and a charge-grab move, as well as a new projectile DM.

#### Moveset

 Violent Tail Whip
 Violent Tail Whip

#### Moveset

 Violent Tail Whip
 Violent Tail Whip

## Gallery

### *Freedom Fighters*

Tails in the intro, alongside the Freedom FightersTails in the introTails in the ending
### *Freedom Fighters 2 Plus*

The Freedom Fighters in the introTails in the introTails in his endingTails in Amy's endingTails in the credits
Hrant Shaumyan

**Birth name**
 **Born**
 **Team Color**
 **Team Partner**

 **Occupation(s)**
 **Media**
 **Years active**

**Hrant Shaumyan** (born May 8, 1998) is an Armenian actor who was previously a contestant on the inaugural season of *Dzhgohut'yun*. He was part of the purple team along with Salpy Muradyan.

## Biography

Hrant Shaumyan was born on May 8, 1998 in Gyumri.

Son of Boris Shaumyan and Hasmik Gabrielyan, Hrant belongs to a family of comedians.
Luther Bormann

**Birth name**
 **Born**
 **Team Color**
 **Team Partner**

**Luther Bormann** was a contestant in season 1 of *Young Heroes*. He was part of the red team along with Joanna Gilgan. Bormann currently provides the voice of the character Sargis Ghazaryan in the computer-animated TV series *Intersectionators* (2010-present).