Patches/Patch 400035

This patch went live on 14 September 2022 and is the sixth patch that contains major balancing changes.

## Mid-Patch Updates

### 18 September 2022

General Changes
* In order to resolve prevalent desynch issues, the deployed fix that prevented units to clip through terrain with buildings has been reverted.
* The Community / PvP Map Search Bar tooltip now also mentions that it allows searching by author.

Player Card Changes
* / :
	+ Corrected upgrade card descriptions in non-English languages.
* :
	+ Adjusted card name to be more unique in French.
	+ Active ability :
		- The tooltip on hover over the ability activation icon now displays the correct tooltip.
* / :
	+ Adjusted card name to be more unique in German.
		- Improved description to be more consistent in German and Russian.
		- Fixed missing effect radius value.

Non-Player Card Changes
* Twilight Crawler (595):
	+ Adjusted entity name to be more unique in French.

## General Changes

* Updated in-game player banner colors for GM accounts to represent the current roles.
* Added a search bar to the community map and sparring PvP map selection window, which can be used to search for map names as well as map author names.
* Added a dropdown menu to the community map and sparring PvP selection window to filter for the player count.
* Added a  `Reset all filters.` button to the filtering widget in the deck overview window.
* Added a `Search in Marketplace` option in the right-click menu of cards and upgrades in the player inventory.
* All-time PvE speedrun rankings have been reset due to many times no longer being possible. The records of the previous speedrunning period have been archived.
* Updates to the Free PvP Decks:
	+ Reordered some cards in **Blessed Darkness** and **Blessed Flora** to be more consistent for hotkey usage.
	+ The following decks also had some cards exchanged, to better fit the new meta:

 **Tainted Flora** |  | *
 **Infused Flora** |  | *
 **Gifted Flame** |  | *

## General Fixes

* Fixed a bug, that caused newly uploaded community maps to show an error message as their map name.
* Fixed a bug that allowed units to clip through terrain using buildings.
* Single-player community maps with NPC players in the human player's team no longer claim in some instances to be 2-player maps.
* Fixed a typo in the English Happy Hour explanation.

## New Player Cards

The following 4 new cards have been released:

## Card Changes

### Systematic Changes

* Addition of Hybrid Orbs:

* Hybrid Orb functionality has been added to the game which satisfies card playout requirements if the player has an orb of either of the 2 shown colors.
* These orbs are represented by the following icons in their regular token slot position:
	+ `Fire/Frost`
	+ `Fire/Nature`
	+ `Fire/Shadow`
	+ `Nature/Frost`
	+ `Shadow/Frost`
	+ `Shadow/Nature`

* Addition of Primordial class:

* A new class `Primordial` has been added for certain units and thus the classification of the following cards has been changed:
	+ From `Beast` to `Primordial`:
		- /
		- /  Fire Worm (Battlegrounds Variant)
		- /  Magma Fiend (Battlegrounds Variant)
		- Twilight Horror (395)
		- Viridya's Avenger (955)
		- Mad Avenger (1028)
	+ From `Elemental` to `Primordial`:
		- Magma Fiend (Campaign Variant)

* Adjustment of Artifact Immunities:

* The variant that applies to generic spawn buildings, now also provides immunity against **Disintegration** (`EraseOverTime`).

* Adjustment of Dazed immunity:

* The following units had their dazed immunity adjusted to also prevent the application of the 50% damage reduction:
* Adjustment of non-player card units' playout requirements:

* Spawned non-player card units in PvE maps now also use their assigned orb and power costs.
	+ This means that certain abilities, like  , will not work anymore against them.
* The power cost and orb requirements of the following entities have been adjusted to account for this change:
	+ Changed to T2 () with a cost of 100 power:
		- Twilight Devastator (470): Previously: T3 / 150 power
		- Lost Manabeast (1139): Previously: T2 / 0 power
		- Stonekin Rageflame (634): Previously: T3 / 150 power
		- Lost Shade (1137): Previously: T3 / 0 power
		- Stonekin Crystalfiend (861): Previously: T3 / 150 power
		- Bandit Bouncer (625): Previously: T3 / 150 power
		- Bandit Lancers (767): Previously: T3 / 150 power
		- Stonekin Razorshard (758): Previously: T3 / 150 power
		- Bandit Stalker (761): Previously: T3 / 150 power
		- Twilight Dancer (783): Previously: T3 / 150 power
		- Nightcrawler (525): Previously: T0 / 0 power
		- Lost Priest (1138): Previously: T2 / 0 power
		- Lost Wanderer (1116 / 1351): Previously: T1 / 0 power
	+ Changed to T2 () with a cost of 175 power:
		- Twilight Hag (400): Previously: T3 / 150 power
		- Twilight Treefiend (399 / 1076 / 1086): Previously: T3 / 150 power
		- Twilight Vileblood (754): Previously: T3 / 150 power
	+ Changed to T3 () with a cost of 150 power:
		- Lost Vigil (1217): Previously: T2 / 0 power
		- Lost Spellbreaker (1080): Previously: T1 / 150 power
		- Virtuoso (1099): Previously: T4 / 200 power
		- Mutating Frenzy (528): Previously: T3 / 300 power
		- Twilight Frenzy (1052): Previously: T0 / 0 power
		- Lost Reaver (1136): Previously: T3 / 0 power
		- Ashbone Pyro (531): Previously: T3 / 0 power
		- Twilight Whisperer (825): Previously: T4 / 200 power
	+ Changed to T3 () with a cost of 200 power:
		- Bandit Soulhunter (713): Previously: T2 / 200 power
	+ Changed to T3 () with a cost of 220 power:
		- Wrathgazer (530): Previously: T3 / 320 power
	+ Changed to T5 () with a cost of 350 power:
		- Viridya's Grimvine (894): Previously: T0 / 350 power

* Indicator abilities of modified base construction time:

* Due to insufficient description space on some cards, the displayed ability **Accelerated Construction** has been renamed to **Fast Construction**. The following building cards are affected:
	+ /  (excluding U0)
	+ /  (excluding U0)
	+ /
* Improved and shortened ability names in non-English languages to be more consistent.

* Mind-Control immunity

* The general mind-control immunity that allowed power expenditure without actually granting the target has been removed for the following cards:
	+ All non-player card units and buildings of the Lost Souls faction.
	+ Bandit Windhunter (766)
	+ Twilight Deathglider (863)

* Overkill splash damage handling:

* Fixed incorrect handling of overkill splash damage of the following cards' abilities:
	+ / :  /
	+ : ,

* Revive immunity on mind-controlled targets:

* Units that are mind-controlled by one of the following cards can no longer be targeted by reviving effects:
* Increased the maximum support within one connected Root Network from 10 support to infinite support possible.

* Small unit population count:

* Decreased the population count of small (S) units from 6 to 4.

* Twilight's faction ability Transformation:

* Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
* Improved tooltip description to be more precise.
* Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.

* Unit rotation speed changes

* Increased the rotation speed of the following units from 200 to 300:
	+ /
	+ /
	+ /
	+ /
	+ /
	+ /
	+ /
	+ /
	+ /
	+ /  / Summoned  Viridya's Treespirit by  /
	+ /
	+ /

### Player Card Changes

	+ Increased the **Nether Bomb's** life points from 4000 to 4500.
	+ Improved tooltip description to be more detailed.

* :

* The classification as `Human` has been removed.

* :

* The classification as `Human` has been removed.

* / :

* Changed the card's orb requirements from 2 Fire + 2 Shadow to 1 Fire + 1 Shadow + 2 Neutral.
* Decreased the card's power cost from 190 to 150 power.

	+ Increased the targeting range from 5m to 8m.
	+ Added a preview of the targeting range that is displayed on hover over the activation button.

	+ Increased time until reusable from 35 / 35 / 35 / 25 seconds to 35 / 35 / 35 / 30 seconds.

	+ Added a visual effect above Bandit Sniper's head, while he is **Distracted** by nearby hostile units.

	+ The power cost of an exiting **Bandit Sorceress** has been decreased from 50 to 0, as the unit is unbound.

	+ Decreased bonus damage against Beasts from 100% to 80%.

* / :

* Increased damage from 3460 / 3640 / 4000 / 4400 to 4460 / 4640 / 5040 / 5600.
* Active ability :
	+ Decreased the activation cost from 150 power to 120 power.
* Passive ability :
	+ Changed damage thresholds to reach stages of rage from 1000 / 2500 / 5400 to 1200 / 2500 / 5400.
	+ Changed all aura instances from damaging each squad member individually to only damaging the squad once.
	+ Damage is no longer affected by any damage modifiers.
* Passive ability :
	+ Changed damage thresholds to reach stages of rage from 1000 / 2500 / 5400 to 1200 / 2500 / 5400.
	+ Changed all aura instances from damaging each squad member individually to only damaging the squad once.
	+ Damage is no longer affected by any damage modifiers.
	+ Increased aura debuff percentage for each stage of rage from 0 / 35 / 75% to 25 / 50 / 100% increased damage taken.

* :

* Decreased the card's power cost from 160 to 140 power.
* :
	+ Increased the maximum number of affected targets from 7 units to 8 units.
	+ Increased the buff duration from 20 seconds to 25 seconds.
	+ Increased the healing per tick from 150 / 150 / 150 / 175 to 185 / 185 / 185 / 200.
	+ Increased the damage buff on affected targets from 20% to 40%.

	+ No longer grants paralyze immunity during the cast time of the ability.

	+ Increased the initial effect radius from 20m to 25m.

	+ Increased the maximum capacity to which the Ice Shield can be strengthened from 2500 damage to 3000 damage.

	+ Increased damage bonus from 25 / 30 / 40 / 50% to 35 / 40 / 50 / 60% more damage.

	+ Changed targeting from all friendly units to only own units.

* / :

* Changed the card's orb requirements from 2 Frost + 1 Nature to 1 Frost + 1 Nature + 1 Nature/Frost.
* Passive ability :
	+ The orb requirements of summoned **Stonekin Critter** have been changed from 2 Frost + 1 Nature to 1 Frost + 1 Nature + 1 Frost/Nature.

* :

* Decreased the card's power cost from 225 to 200 power.
* Autocast ability :
	+ Increased damage from 480 (720 in total) to 675 (1015 in total).
	+ Increased displayed attack speed from attacking every 4 seconds to every 4.5 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 3000 to 3760.
* Passive ability :
	+ Increased the effect radius from 20m to 25m.
	+ Can now refreeze enemies that have not left the effect radius after their freeze immunity runs out.

* :

* Decreased the card's power cost from 225 to 200 power.
* Autocast ability :
	+ Increased damage from 480 (720 in total) to 675 (1015 in total).
	+ Increased displayed attack speed from attacking every 4 seconds to every 4.5 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 3000 to 3760.
* Passive ability :
	+ Increased the effect radius from 20m to 25m.

* :

* Increased the unit's life points from 1100 / 1160 / 1300 / 1450 to 1150 / 1210 / 1350 / 1500.
* Active ability :
	+ Decreased immunity against Root from 20 seconds to 10 seconds.
	+ Improved status bar icon coloring to be more consistent.

* :

* Increased the unit's life points from 1100 / 1160 / 1300 / 1450 to 1150 / 1210 / 1350 / 1500.

	+ Added a visual effect underneath affected allied units.

	+ No longer grants affected units immunity against `NoCardPlay` and `NoClaim`.
	+ Added a visual effect underneath affected allied units.

	+ Added a proper impact visual effect for air targets.
	+ Added the missing status bar icon to the immunity after the effect ends.

	+ Added a proper impact visual effect for air targets.

	+ No longer grants paralyze immunity during the cast time of the ability.

	+ Can no longer damage  Monuments or  Power Wells.

	+ Increased damage from 5340 / 5460 / 5700 / 6000 (6130 / 6500 / 7200 / 8000 in total) to 5340 / 5460 / 5700 / 6000 (8130 / 8500 / 9200 / 10000 in total).
	+ Increased the effect radius from 15m to 25m.
	+ Knock back now affects all hostile units in the area regardless of whether they are damaged or not.

* :

* Decreased the card's power cost from 210 to 200 power.
* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* Autocast ability :
	+ Increased attack range from 30m to 40m.
	+ Decreased displayed attack value of total damage dealt over 20 seconds from 4800 to 4000.

* :

* Changed the the card's affinity from  Nature to  Fire and adjusted the classification accordingly.
* Increased the card's power cost from 90 / 90 / 80 / 80 to 100 / 100 / 90 / 90 power.
* :
	+ Increased time until reusable from 60 / 50 / 50 / 50 to 70 / 60 / 60 / 50 seconds.
	+ Decreased the initial amount of bewitched targets affected from infinite to 7.
	+ Decreased the duration from 20 to 15 seconds.
	+ Added a new secondary effect: If the target dies within 10 seconds, up to 10 of its allied units within a 20m radius are bewitched for 10 seconds.
	+ Removed the effects that the target can only move at walk speed and cannot be healed.

* :

* Increased the card's power cost from 90 / 90 / 80 / 80 to 100 / 100 / 90 / 90 power.
* :
	+ Increased time until reusable from 60 / 50 / 50 / 50 to 70 / 60 / 60 / 50 seconds.
	+ Decreased the initial amount of bewitched targets affected from infinite to 7.
	+ Decreased the duration from 20 to 15 seconds.
	+ Added a new secondary effect: If the target dies within 10 seconds, up to 10 of its allied units within a 20m radius are bewitched for 10 seconds.

* :

* Decreased the card's power cost from 70 to 60 power.
* Autocast ability :
	+ Increased splash damage radius from 5m to 8m.
	+ Increased damage from 72 (110 in total) to 92 (138 in total).
	+ Increased displayed attack speed from attacking every 2 seconds to every 2.5 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 900 to 920.
* Active ability :
	+ Increased the freeze radius from 20m to 25m.

	+ Increased the initial healing capacity from 4300 / 4550 / 5000 / 5000 to 4300 / 4550 / 5000 / 5500.
	+ Restored proper display of upgrade gains for upgrades I and II.

* / :

* Decreased the card's power cost from 150 to 130 power.

* / :

* Changed the card's orb requirements from 2 Fire + 2 Nature to 1 Fire + 1 Nature + 2 Neutral.

	+ Increased duration from 30 seconds to 45 seconds.

* / :

* Increased the building's life points from 2800 / 2880 / 3000 / 3160 to 3900 / 3980 / 4100 / 4260.
* Passive ability :
	+ Increased the provided support to the root network from 1 to 4.

	+ Now allows multiple instances of the spell to be active at the same time.

	+ Increased damage dealt to melee attackers from 30% to 35%
	+ Improved description to be more consistent.

	+ Increased damage reduction from 25% to 30%.
	+ Improved description to be more consistent.

* :

* Decreased the card's power cost from 145 to 140 power.

	+ Increased the effect radius from 20m to 25m.
	+ Increased damage from 1800 / 1900 / 2000 / 2200 (5400 / 5700 / 6000 / 6600 in total) to 1800 / 1900 / 2000 / 2200 (7200 / 7600 / 8000 / 8800 in total).

	+ Increased transferred damage to Lifestream from 40 / 40 / 30 / 20% to 50 / 50 / 40 / 30% of the absorbed damage.

	+ Increased splash damage radius from 5m to 10m.

* / :

* Increased the unit's life points from 3120 / 3250 / 3500 / 3780 to 3420 / 3550 / 3800 / 4080.
* Autocast ability  / :
	+ Increased damage from 335 (502 in total) to 416 (624 in total).
	+ Increased displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 3000 to 3715.

	+ Aligned displayed attack value of total damage dealt over 20 seconds of the **Revenant** with the regular card.
		- Decreased displayed attack value of total damage dealt over 20 seconds from 3000 to 1870.

* Active ability :
	+ Aligned displayed attack value of total damage dealt over 20 seconds of the **Revenant** with the regular card.
		- Decreased displayed attack value of total damage dealt over 20 seconds from 1500 to 1290.

	+ Decreased the activation cost from 100 power to 50 power.
* Removed the passive ability **Slow**:
	+ Increased the unit's movement speed from 4.8m/s (2.4m/s walk speed) to 6.4m/s (4.8m/s walk speed).

* :

* The passive ability  is now properly shown on the card and explained in its tooltip.

	+ Increased splash damage radius from 5m to 8m.
	+ Increased damage from 190 / 205 / 225 / 250 (290 / 310 / 340 / 375 in total) to 230 / 245 / 265 / 290 (345 / 370 / 400 / 435 in total).
	+ Increased displayed attack speed from attacking every 3 seconds to every 3.3 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 1724 / 1818 / 2000 / 2230 to 2300 / 2460 / 2660 / 2900.
* Active ability :
	+ Decreased the maximum power cost of targets to take over from 300 to 250 power.

	+ Improved English description to be more consistent.

	+ Increased the respective debuff on target from 20% to 25%.

	+ Fixed various minor bugs on non-U3 upgrades:
		- No longer damages flying units.
		- No longer slows flying units.

* :

* Removed passive ability **Infused Hex**:
	+ *If the unit is transformed it will trigger a hex. Every enemy unit in a 20m radius can no longer be healed or buffed for 20 seconds.*
* Added a new passive ability :
	+ *If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will deal 50% more damage. Lasts for 15 seconds.*

* :

* Removed passive ability **Gifted Hex**:
	+ *If the unit is transformed it will trigger a hex. Every enemy unit in a 20m radius can no longer be healed for 20 seconds. Additionally, affected units cannot use their special abilities while cursed.*
* Added a new passive ability :
	+ *If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will be immune to all major debuffs. Lasts for 15 seconds.*

	+ Increased splash damage radius from 10m to 12m.
	+ Increased corpse cost per shot from 500 life points to 825 life points.
* Passive ability :
	+ Increased the maximum life points that can be stored at once from 4500 to 6600.
	+ Increased the radius within corpses are automatically gathered from 33m to 40m.

* :

* Changed the card's orb requirements from 2 Fire + 2 Nature to 1 Fire + 1 Nature + 1 Fire/Nature.
* Decreased the average damage dealt over 20 seconds from 5000 / 5270 / 5800 / 6380 to 3220 / 3390 / 3730 / 4100.
* Decreased the unit's life points from 5800 to 3400.
* Passive ability :
	+ Improved description to be more consistent.
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 195 to 180 power.
* Added a new passive ability :
	+ *The cost to transform into this unit is reduced by 28 power.*
* Added a new passive ability :
	+ *Deals 50% more damage against structures.*

* :

* Changed the card's orb requirements from 2 Fire + 2 Nature to 1 Fire + 1 Nature + 1 Fire/Nature.
* Decreased the average damage dealt over 20 seconds from 5000 / 5270 / 5800 / 6380 to 3220 / 3390 / 3730 / 4100.
* Decreased the unit's life points from 5800 to 3400.
* Passive ability :
	+ Decreased the damage per second from 50 to 20.
	+ Improved description to be more consistent in non-English languages.
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 195 to 180 power.
* Added a new passive ability :
	+ *The cost to transform into this unit is reduced by 28 power.*
* Added a new passive ability :
	+ *Deals 50% more damage against structures.*

	+ The power cost of summoned **Rippers** has been decreased from 70 to 0, as the units are unbound.

* :

* Decreased the card's power cost from 290 / 275 / 250 / 250 to 270 / 255 / 230 / 230 power.
* :
	+ Increased the initial damage tick from 10 / 10 / 10 / 13 to 21 / 21 / 21 / 24 damage.
	+ Increased the time between damage increase from 2 seconds to 3 seconds.
		- This leads to an increase in upgrade 3 potential damage from 37570 to 56400 equally distributed across 10 targets.

	+ Increased the maximum power cost of targets to take over from 150 to 175 power.

	+ Decreased parasite duration from 15 to 10 seconds.
	+ Increased the card's power cost from 200 / 185 / 170 / 150 to 220 / 205 / 190 / 170 power.

	+ Added a range preview on placement, selection or hover over the building.

	+ Increased damage per hit from 170 / 180 / 200 / 220 to 170 / 180 / 200 / 225.

* :

* Changed the card's orb requirements from 2 Nature + 2 Neutral to 3 Nature + 1 Neutral.
* Increased the unit's life points from 3650 / 3850 / 4230 / 4650 to 3850 / 4050 / 4430 / 4850.
* Autocast ability :
	+ Increased damage chain from 600 / 288 / 192 / 127 to 660 / 330 / 220 / 165.
		- Respectively adjusted the card's attack value on all upgrades from 6550 to 7220.
* Active ability :
	+ Increased the activation cost from 0 power to 25 power.
	+ Increased number of potential affectable targets from 5 / 5 / 5 / 7 to 7 / 7 / 7 / 9.
	+ Adjusted the visual effect on the targeted impact area.
* Added a new passive ability :
	+ *Deals 50% more damage against structures.*

	+ The temporarily gained revive immunity on resurrected units is now displayed in their status bar with a proper icon.

	+ **Ravenships** are now summoned individually.
		- Thus the ability can now be used to summon 1 **Ravenship**, even with 2 **Ravenships** already alive.

	+ Increased splash damage radius from 5m to 8m.

* / :

* Decreased the card's power cost from 160 to 140 power.
* / :
	+ Increased the damage effect radius from 10m to 12m.

	+ Improved description to be more consistent.

	+ The power cost of the reincarnated **Shadow Phoenix** has been decreased from 100 to 0, as the unit is unbound.

	+ Increased damage from 520 (780 in total) to 600 (800 in total).
	+ Increased displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 4660 to 5000.
	+ Lethal damage dealt to the initial target does no longer reduce the splash damage on the same attack to 0.
* Active ability :
	+ Decreased the activation cost from 50 power to 0 power.
	+ Decreased time until reusable from 20 seconds to 3 seconds.

* :

* Decreased the card's power cost from 75 to 70 power.
	+ Adjusted the Transformation cost into this unit accordingly from 64 to 60 power.
* Decreased the average damage dealt over 20 seconds from 770 / 850 / 850 / 935 to 770 / 770 / 850 / 935.
* Increased the unit's life points from 710 / 710 / 780 / 780 to 710 / 780 / 780 / 780.
* Passive ability :
	+ Increased damage from 300 (450 in total) to 300 (900 in total).
	+ Now also triggers after transformation.
	+ Now also knockbacks S-sized units.
	+ Now also damages air targets.

* :

* Decreased the card's power cost from 75 to 70 power.
	+ Adjusted the Transformation cost into this unit accordingly from 64 to 60 power.
* Decreased the average damage dealt over 20 seconds from 770 / 850 / 850 / 935 to 770 / 770 / 850 / 935.
* Increased the unit's life points from 710 / 710 / 780 / 780 to 710 / 780 / 780 / 780.
* Passive ability :
	+ Increased damage from 270 (350 in total) to 270 (810 in total).
	+ Now also triggers after transformation.
	+ Now also knockbacks M-sized units.
	+ Now also damages air targets.

	+ Increased splash damage radius from 5m to 8m.

	+ No longer grants affected units immunity against `NoCardPlay` and `NoClaim`.

	+ Added a visual effect underneath affected Thugs.

* / :

* Decreased the building's life points from 2830 to 1830.
* Autocast ability  / :
	+ Increased splash damage radius from 5m to 8m.

	+ Increased splash damage radius from 5m to 10m.
	+ Increased damage from 216 (324 in total) to 266 (399 in total).
	+ Increased displayed attack speed from attacking every 2 seconds to every 2.5 seconds.
		- Decreased displayed attack value of total damage dealt over 20 seconds from 2700 to 2660.

	+ Increased healing buff on affected allies from 50% to 75% more healing.
	+ Increased buff aura radius from 25m to 30m.
* :
	+ Increased healing debuff on affected enemies from 50% to 75% less healing.
	+ Increased damage debuff on affected enemies from 25% to 40% less damage.
	+ Increased debuff aura radius from 25m to 30m.

* / :

* Changed the card's orb requirements from 1 Fire + 2 Nature to 1 Fire + 1 Nature + 1 Fire/Nature.

	+ Increased splash damage radius from 10m to 15m.

	+ *If the unit is transformed it will incite friendly units within a 20m radius to restore 25% of their damage dealt as life points. Lasts for 20 seconds.*

	+ Increased the number of targets the debuff parasite may pass over to from 3 / 3 / 4 / 4 to 7 / 7 / 8 / 8.
	+ Increased the strength of the damage debuff from 30% less damage to 40% less damage.

	+ Increased the number of targets the debuff parasite may pass over to from 2 / 2 / 3 / 3 to 7 / 7 / 8 / 8.

	+ The missing classification as `Twilight` unit has been added to the summoned  Twilight Bug.

* / :

* Changed the card's orb requirements from 1 Fire + 2 Nature to 1 Fire + 1 Nature + 1 Fire/Nature.

	+ Increased the strength of the damage buff from 30 / 30 / 40 / 50% to 45 / 45 / 55 / 65%.
	+ Increased the damage buff effect radius from 20m to 25m.
	+ Improved description to be more consistent.

	+ Increased the damage buff effect radius from 20m to 25m.
	+ Now also affects Fire and Nature units.
	+ Improved description to be more consistent.

	+ Added a visual effect underneath affect units.

	+ Increased damage per wave from 100 (330 in total) to 130 (520 in total).
	+ Now also knockbacks S- and M-sized units.
	+ Can no longer damage structures.
	+ Increased the wave effect radius from 15m to 18m.
	+ Improved description to be more consistent.

	+ Increased the strength of the heal per wave from 200 to 250.
	+ Increased the wave effect radius from 15m to 18m.
	+ Improved description to be more consistent.

	+ **Treespirits** are now summoned individually.
		- Thus the ability can now be used to summon 1 **Treespirit**, even with 2 **Treespirits** already alive.
		- Changed their name from `Treespirit` to `Viridiya's Treespirit` to be more consistent.

* Changed the class of summoned **Treespirits** from Hero to Melee on all upgrades.
	+ **Treespirits** are now summoned individually.
		- Thus the ability can now be used to summon 1 **Treespirit**, even with 2 **Treespirits** already alive.
		- Changed their name from `Treespirit` to `Viridiya's Treespirit` to be more consistent.

* :

* Changed the card's orb requirements from 3 Fire + 1 Neutral to 2 Fire + 2 Neutral.

* :

* Changed the card's orb requirements from 3 Fire + 1 Neutral to 2 Fire + 2 Neutral.
* Autocast ability :
	+ Increased the self-regeneration from 150 to 200 life points.
	+ Increased regeneration duration from 5 seconds to 10 seconds.

	+ Added missing targeting restriction to the ability description.
* Active ability :
	+ Added missing targeting restriction to the ability description.

* / :

* Decreased the base construction time from 20 to 10 seconds.
	+ This is visualised by the added passive ability :
		- *Construction time is reduced by 50%.*
* Active ability  / :
	+ Decreased time until reusable from 25 / 20 / 20 / 20 to 20 / 15 / 15 / 15 seconds.
	+ Fixed a typo in the English description.

	+ Changed targeting from only units to units and buildings.
* Passive ability :
	+ Decreased incoming damage distribution from 200 / 200 / 100 / 100% to 150 / 150 / 50 / 50%.

### Non-Player Card Entity Changes

* Bandit Gunners:

Disclaimer: This is about the generic entity in PVE scenarios.

* Adjusted the melee splash damage to the usual values.

* Bandit Lieutenant:

Disclaimer: This is about the entity in the campaign scenario .

* Adjusted the melee splash damage to the usual values.

* Defense Tower:

Disclaimer: This is about the generic entity in campaign scenarios.

* Increased displayed attack value of total damage dealt over 20 seconds from 740 to 750.
* Increased the building's life points from 1300 to 1500.
* Improved the tooltip to be more detailed.

* Equestrian Twins:

Disclaimer: This is about the entity in the bandits battlegrounds preset.

* Decreased the on-hit debuff duration from infinite to 30 seconds.

* Lost Manabeast:

Disclaimer: This is about the generic entity in PVE scenarios.

* The classification as `Beast` has been added.
* The displayed classification has been changed from **Lost Undead Crusader** to **Lost Undead Beast Crusader**.

* Lost Spellbreaker:

Disclaimer: This is about the generic entity in PVE scenarios.

* The autocast attack does no longer disenchant the target's buffs on-hit but instead disables the usage of active or toggle abilities for the 15 seconds of buff insensitivity.
	+ Improved status bar description on affected targets to be more consistent.
	+ Changed the status bar icon on affected targets from  to .

* Magma Spore:

Disclaimer: This is about the entity in the fire battlegrounds preset.

* The passive ability **Swift** is now properly shown on the card and explained in its tooltip.

* Stonekin Razorshard:

Disclaimer: This is about the generic entity in PVE scenarios.

* Fixed a typo in the English name.

* Twilight Slaver:

Disclaimer: This is about the generic entity in PVE scenarios.

* The explosion that is triggered after his death can now damage air units.

* Twilight Vileblood:

Disclaimer: This is about the generic entity in PVE scenarios.

* Improved entity name to be more consistent in German and Russian.

* Urzach's Guardian:

Disclaimer: This is about the entity in the campaign scenario .

* Added a new active ability **Acid Spit** (50 Power Cost):
	+ *Activate to knock enemy units off walls. Affected wall segments cannot be mounted again for 15 seconds. Deals 1000 damage to walls and 30 damage to units. Reusable every 20 seconds.*
	+ As it is not an autocast ability, it will not be used by the NPC controlled  Urzach's Guardians.

* Vulcan:

Disclaimer: This is about the entity in the fire battlegrounds preset.

* Autocast ability **Flamethrower**:
	+ Added missing targeting restriction to the ability description.

## Map Changes

### PvE Changes

#### Campaign Scenarios

* :

* Replaced the eight player card  at the players' starting base with the generic non-player card  Defense Tower (x).
	+ This change was done to prevent future player card balance changes of  from directly affecting the strength of the variant used in this scenario.

xxxxxxxx
* :

* Clearing both the western and eastern path **before** the first major attack from the north will now trigger the condition for  Brannoc's units to spawn (E / W).

W1W2W3E1E2E3
* :

* Rogan Kayle will start walking towards the city if a player's unit or now also building is within a 50m radius around him (◯).
	+ This allows for more options in the completion of the achievement **A City Strongly Compact**.
* Replaced the four player card  in the map's center with the generic non-player card  Defense Tower (X).
	+ This change was done to prevent future player card balance changes of  from directly affecting the strength of the variant used in this scenario.

◯XXXX
* :

* Restored default blocking of a small cliff section north of the  Command Walker to prevent ground units from simply cutting the corner (X).

X
* :

* The team assignment of two Stonekin units was changed from Bandits to Stonekin (X).
	+ This way they no longer fight their allies at the beginning of the scenario.

XX
* :

* The two inner monuments that were added with patch Patch #400033 are now properly revealed when the other inner monuments are being uncovered from Fog of War (X).

XX
* :

* Replaced on expert difficulty the one  Twilight Horror at the eastern camp next to the monument with a  Twilight Devastator (1).
	+ Added an additional  Twilight Slaver to the same camp on all difficulties (1).
* Replaced the four player card  in the map's center with identical custom non-player card entity  Living Towers (2).
	+ This change was done to prevent future player card balance changes of  from directly affecting the strength of the variant used in this scenario.
* Increased the script trigger range around  Urzach's Temples from 50m to 65m to prevent players from entering the center undetected (◯).
* Added a new active ability **Acid Spit** (50 Power Cost) to  Urzach's Guardians:
	+ *Activate to knock enemy units off walls. Affected wall segments cannot be mounted again for 15 seconds. Deals 1000 damage to walls and 30 damage to units. Reusable every 20 seconds.*
	+ As it is not an autocast ability, it will not be used by the NPC-controlled guardians.
* Fixed a typo in  Urzach's last outcry in English.

12222◯◯
* :

* Replaced the four player card  across the map with the generic non-player card  Defense Tower (X).
	+ This change was done to prevent future player card balance changes of  from directly affecting the strength of the variant used in this scenario.

XXXX
* :

* Replaced on expert difficulty the three  Fathom Lords in the northern camps of the starting position of player 4 with custom non-player card entity  Deep Ones that do not have any of the player cards' affinity effects (X).
	+ Their autocast ability allows them to teleport every 30 seconds a hostile unit within a radius of 30m to themselves.

XXX
## References

1. ↑ Forum Announcement of Patch #400035
2. ↑ Mid-Patch Update - 18 September 2022