Locations

## Decayed Lands

Decayed Lands, large places that are never to be stepped onfoot again.

### Fallen Earth

*During 2045, a modern scientific world in Earth discovered a hibernating chaos that began to open it's eyes, weather and temperatures were losing it's grip and causing city-destroying disasters, the Earth's falling phase, humans have developed escape vehicles from raw space materials and physics-defying technology.* *During 2050, the needle has been pulled out of the hay, humans making their escape, the fallen and forgotten ones have grown into a packs of animals, humans, groups, calling them **"The Buried"**, for they remain stuck.*

> *Those who returned to Earth from Mars are commonly found to have switched teams, where Martians are thought to have stuck to their loved ones more in the danger than a healthy home.*
>
>

Fallen Earth Trading Card (2)Fallen Earth Trading Card (1)Fallen Earth Trading Card (3)Fallen Earth Trading Card (4)

## The Circle of Cities

The society, the people that grew into the hands of labor, yet one where professionals find their habitat, and finally call it home.

The circle of cities remain dominant in their job and no city can overtake them, they all stick into individual roles. Leaders were chosen based on how hard they work, and their descendants will permanently keep up as the leader of their Home city.

### Clopet

*The city that holds all, once weak and pathetic, now dominant upon others. The City of Clopet holds onto the role of being a power source for the rest of the cities, making it the heart of everything. When chaos is brought into the generator of Mars, everything else falls apart, calling for extinction.*

### Flamebor

*The city of burning fire, a never-ending spark that leads its grace of dancing flames to life. Flamebor circles itself around Mars spreading heat as the planet itself rotates, if there were to be a line of cities, Flamebor would have been left in the front.*

### Nepturia

*A city miraculously living in the underwater, Mars gains its main water supply onto the purifying skill of this City, who knows... you might find a mermaid or two... The city makes a living on it's clean waters, supplying the population with safe water to drink or to bathe, or other things, oh and there is a lot of seafood here, ever tried Tulmon sushi? Has the tenderness of tuna and the fats of both tuna and salmon.*

### Amberstone

*Amberstone is the home of miners, engineers and many builders, it lives in the middle of the deserts for it's endless mounds and caves of stone and materials.*

Amberstone is the home of engineers, those who enjoy the sight of infrastructure being built from the ground up. They enjoy their lives like this, although, Amberstone is a center of attention for a soft amount of slavery for miners to constantly look for materials that engineers can use.

### Rootburgh

*Mars' forest, titling as the second most required City of Mars.*

Its purpose is to let all humans breathe, trees, flowers, and grass growing naturally from carried soil and seeds from Earth when it remained healthy, most Cities pours it's resources onto Rootburgh, fearing the loss of breath.

### Barogarde

*The Underground City of Steampunk, gears and pre-released inventions belong here, and so do criminals...*

Intelligence grows out of Barogarde, not scientific, but the inner core and inner center of oil-powered technology. Underlings are really naughty here, don't get too close to anybody.

### Cosmopolis

*Feeling like you don't belong in any of these Cities...? Feeling like you don't wanna live in the center of danger? Then live in the center of civilization, Cosmopolis.*

The city's neutral, normal like ones on Earth, Resources are also brought the most here for the sake of bringing more reproduction onto Mars.