recursal/Fanatic-Fandom huggingface dataset:
Zwei Diabolos(I) Sting Jolt'

## Parts

* Gatinko Chip- Diabolos[I]

* Layer Base- Zwei

* Forge Disc- Sting

* Driver- Jolt'

## Description

Zwei Diabolos[I] Sting Jolt' is a Mobile Attack type. This combination is useful for competitive use due to the following reasons.

The use of the Diabolos[I] chip creates an OWD effect as the metal is concentrated on the outer edges, giving the combination more stamina, and it helps contribute weight to an already heavy combination.

The use of the Zwei Layer Base creates

## Methods of usage

* Unlike most other rubber-based attack drivers, it is recommended not to use a brand new Jolt' for a competition as the rubber has not worn down and it will be harder to control and easier to knock out.
* A Sliding Shoot is recommended to be used with this combination against Stationary Attack, Stationary Defence, and Stationary Stamina combinations. The tight flower pattern compliments the attack power of this combo and increases the damage dealt to the opponent.
* A normal shoot can be used against Tornado Staller combinations that use drivers like Destroy' to great success as Jolt' is faster and harder to knock out.

## Statistics

* Attack: 90%
* Defence: 35%
* Stamina: 5%
* Speed: 85%

## Pros and Cons

Pros:

* High Attack Power
* Ability to win any match
* High Speed

Cons:

* Low Stamina
* May self KO if not launched properly
* Requires a certain skill level

## Overall

Zwei Diabolos Sting Jolt' is an ideal combination for competitions due to its extreme Upper Attack power and has the potential to win any match.

**As such, Zwei Diabolos Sting Jolt' is a highly recommended combination for competitive bladers.**
Kazooans

Kazooans are a support class instrument, 98 percent of the Kazooan population were murdered during the Great Kazooan genocide. The genocide occurred during the reign of King Tuba II when the 54th Armed Tuba Knights Division passed through the Kazooan plains. A total of 12,054 Kazooans were killed, with the rest fleeing to lands owned by the Strings and Woodwind.

The Kazoo is an unlockable species in the The Chronicles of Tuba, achieved by finding the Kazoo Hideout in west Castlegate in the Woodwind region. The Kazoo, while at first a weak species, can heavily contribute in a support role during the late game. Kazoo class spells like Rallying Charm and Mass Dispel are great for immobilizing the Tuba Archmage and Wizard classes.
Concepts

#### Towers

Towers back then were originally going to be Plants, this was changed after Synthy was made.

#### Coin Costs

The only difference with this was Litepost used to cost 0 coins instead of 50.

#### Scrapped Full Moon Towers

##### Coinhead (TW1)

There was originally going to be a tower that would shoot projectiles with the cost of coins. It was scrapped due to it possibly hindering the performance of the player. The tower was finally implemented in Total Warfare 2, in Version Beta 1.2.

##### "Were-tower"

There was going to be a nocturnal-class tower that would have been able to change its power depending on if the area was during nighttime or not. It was scrapped for an unknown reason.

#### V1.0 Concepts

Not much was scrapped during the V1.0 Build.

#### Early Litepost Level system

Originally, the leveling system for Litepost was weaker, having the light not being as powerful.

### V1.1 Concepts

#### Telekine

Telekine was a scrapped Mana Tower that would have been released alongside Lance, Zag, and Knight. When Telekine was clicked, it would have shot a projectile of some sort, and had to recover, like the PVZ2 Coconut Cannon. It was scrapped due to mechanic issues, but the design was implemented into Fiziks.

#### E.Y.E.

EYE was a scrapped Mana Tower alongside the others, however, it is unknown what EYE would have done. It would have possibly cleared out fog/icy mist. It was scrapped due to there not being any ideas for EYE's ability. EYE was finally implemented partially into the Total Warfare 2 tower, Spyrit.

## Total Warfare 2

### Beta 1.2

#### "Eskimo"

"Eskimo" was originally going to be a planned variant of the Orka utilized in the Tundra area. It's unknown what it could have had different from the Orka, but it could have been immune to the snow created by Snowglobes.

#### "Slushy"

"Slushy" was originally an enemy replacing the Melt in the Tundra area. It's completely unknown what it could have done, so the idea was scrapped.

#### "Minty"

"Minty was a tower that didn't have a true ability. It could be possible it was supposed to utilize the snow made by the Snowglobe in a similar fashion to Dystopia.

#### Glider (TW2)

Glider was originally going to be in B1.2 as one of the new enemies, but however, this couldn't be done as the Knight towers weren't created in the update.

#### "Para-glider"

There was going to be a smaller variant of the Glider known as "The Paraglider". It would have been a Glider, but smaller, faster, and with less HP. It wasn't created in B1.2 as Knights weren't created yet.
Spangles vending machine

These are found in Union City the player can obtain Spankles Soda

## Trivia

* the vending machines feature a clowns face thus is a reference to the short-lived Pez soda
* if you try to order another can the machine will say you are currently at your maximum allotted Spankles allowance this is a reference to the World Health Organization warning people to stick to 25 grams of sugar a day
Wendell

Wendell or Joe wendell is a whit haired Truck driver possiply in his 60s

## spoler

* when you ask him about the odour he mantions he doesnt smell nothing but the splendid smell of Mini-Ks the finest organic Knockwurst in the gap has to offer

## Trivia

* he has a Lancashire accent
* he is caarrying Knockwurst which are thick sousage in Lancashire notably Bury there is a delicacy called Black pudding (Blood sausage)
Union City Helicopter

these were used by Union City security it had a strange design and featured a nest for a gunner Foster was taken prisoner but escaped when the helicopter crashed as it entered Union city. It has proven to be very unreliable. (because foster has rode in them twice and both times it crashed).It probably got retired after the events of beneath a steel sky. The helicopter also crashes into a hospital in beneath a steel sky. I assume Union City had about a fleet of about 60 of these things. All of the copters kill counts are probably in the hundreds (we know this because in beneath a steel sky, 1 of these copters raided and destroyed a village and later it crashed into a hospital.
Graham Grundy

Robert Foster was the main character in the Beyond a Steel sky Comics and the protagonist in Beneath a Steel Sky and Beyond a Steel Sky.

During his quest to rescue Milo from the Union City, he had found a dead corpse that contained an U-Chip from the previous owner named Graham Grundy. He used the U-Chip to access the city, but he still had some limitations to what he could do inside the Union City.

## Beyond a Steel Sky Video game

**Where can I play it?:**

* iOs, using the apple arcade membership
* Windows 10 and Linux, on Steam.
A STEEL SKY Wiki

We're a collaborative community website about A STEEL SKY that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

A wiki about the Steel sky game that you can edit
The Yay Cheer

The Yay Cheer

## Summary

Nandan and Viraj try and see their identities to take Pallavi’s Room.

## Characters

Pallavi Haribhakth

Viraj Aparanji

Pavani Aparanji

Namaha

Nandan

Preeti Haribhakth

Srinath Haribhakth

GRACELIN Roy (Mentioned)

Gifford Roy (Mentioned)

## Trivia

* Pavani meets Namaha and Nandan for the first time.
* Nandan calls the team (Team Power) to see their identities.
* Viraj calls Nandan Nandies For the first time.
* The Secret Portal has been seen for the second time
	+ The First time it’s been seen was in The Secrets of Pallavi’s House
* Nandan goes into Pallavi’s Room for the first time
* Nandan is the second character to know a bit a marshal arts
	+ The first was GRACELIN and Gifford in “The Dangerous Battle”
* Viraj steals a chocolate for the first time.

The Yay Cheer/Gallery
Зареславье

**Зареславье** (*оф. Зареславское княжество*) — государство в северной части материка Беловодье. Занимает второе место по территории и первое по численности населения. Граничит с Китеж-Градом на юго-востоке, С Белогорьем на протяжении всей южной границы. С Медногорьем на западе. С Озерным краем имеет только морское сообщение.

# Описание

Подавляющею часть территории княжества занимают леса. Именно Зареславье является основным поставщиком разнообразных деревянных изделий. Зареславская древесина славится своей долговечностью и качеством. Княжество ведет активную торговлю со всеми, но особенно тесно сотрудничает с Белогорьем. Большую часть доха княжества составляет переработка древесны. Здесь изготовляют и пиломатериалы, и медель и даже домашнюю утварь. Все, что можно сделать из дерева - вы можете найти в Зареславском княжестве.

Помимо заготовки дерева, княжество славится также своими охотниками и меховыми и кожаными изделиями. Впрочем, за численностью различной живности в лесах Зареславья строго следят, чтобы не повредить местной экосистеме.

Дома в княжестве строят из дерева. Украшают обычно затейливой резьбой. Иногда вставляются каменные элементы. Лесоград - столица княжества - полностью построен из дерева. Это один из самых красивых городов Беловодья. Затейливая резьба укращает фасады каждого здания в городе

### Форма правления

В Зареславье правит монархия. Династия Заревских правит почти с самого основания государства. В истории княжества было лишь несколько повстаний, которые, впрочем, не увенчались успехом. Князья Зареславья стараются придерживаться нейтралитета в любых политических вопросах. Страной управляют мудро, чем сыскали необычайную любовь своих подданных.

### Города

На данный момент по княжеству числится около 17 крупных городов.

### Экономика

Основную часть дохода княжества составляет продажа древесины и деревянных изделий. Жители княжества платят в казну десятину от своих доходов. В основном эта часть оплачивается натурой: различные изделия, мясо и шкуры животных.

### Образование

В княжестве весьма развита система образования. Для детей от 5 до 8 лет созданы специальные начальные школы, в которых их учат основам письма и счета. С 8 до 15 лет дети ходят в средние школы. Там их обучают уже гораздо более сложным наукам. Детям рассказывают об экономике, истории и правовой системе княжества, прививают любовь к литературе. С 16 лет дети поступают в различные ремесленные школы, где получают профессию. Сроки обучения в ремесленных школах разнятся в зависимости от выбранной профессии. Магических школ княжество не имеет, поэтому поддерживает тесные отношения с Китеж-градом, где обучаются все их маг.

# Примечательные места

Лесоград— столица княжества, славится красивой резьбой на домах.
The Secrets of Pallavi’s House

The Secrets of Pallavi’s House

## Summary

Nandan and Viraj explore and find out the Secret.

## Characters

Pallavi Haribhakth

Viraj Aparanji

Namaha (First Appearance)

Nandan (First Appearance)

Hari Eri (brief Appearance ; Silent cameo)

Adults (brief Appearance ; cameo)

## Moral/Lesson

* A Secret is not about exploring.

* A portal is important.

## Trivia

* This Marks for Namaha and Nandan’s First Appearance.
* Pallavi and Viraj meet Namaha and Nandan for the first time.
* Pallavi’s secret portal has been introduced .
* Nandan is on Viraj’s side for the first time
* It reviles that Nandan joined the girls team while Viraj was running away
* Viraj tricked the girls and Nandan for the first time.

The Secrets of Pallavi’s House/Gallery
The lost mechanical tuba

## Backstory

King Tuba II was working on creating the most powerful tuba warrior to guard the Brass Kingdom. They dubbed it “The Mighty Tuba Mech". The tuba was an extremely effective weapon for defensive and offensive purposes, clearing fiends in an instant. Many battles seemed to have been single handedly ended by the tuba. However, the tuba soon gained a mind of its own. Eventually leading to The Mechanical Tuba Incident.

## The Mechanical Tuba Incident

The Mechanical Tuba incident was a tragedy brought upon by the mechanical tuba. The incident brought upon mass destruction to the land causing hundreds of casualties. For more information, please visit the article The Mechanical Tuba Incident.

## Disappearance

After The Mechanical Tuba Incident, the tuba mysteriously disappeared from the public view. The only trace of the Mechanical Tuba is the destruction left behind from The Mechanical Tuba Incident. Many theories have sprung up as of the whereabouts/remains of the Mechanical Tuba remain, as of yet, it hasn’t been seen again.
How to Prank Someone

```
                                  Gallery

```

## Characters

Pallavi Haribhakth

Viraj Aparanji

Pavani Aparanji

Preeti Haribhakth (voice only)

Preeti Aparanji (voice only)

## Trivia

* Pallavi gets tricked for the first time
* In this Episode, this introduces a trap
	+ This Helps by Small Lamborghini and Glow Drone
* Viraj hides to lead Pallavi and Pavani into a trap.
* Crawl tag and pill tag were games but, Viraj distracted Pallavi and Pavani.
* Pallavi falls into a trap and been tagged for the first time.

The Dark
Beycombo Wiki

**Welcome to the Beycombo Wiki!**
We're a collaborative community website about competition ready Beyblade Combos that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
The House Maze

## Summary

*Kalp’s house differences turns a empty house turning into a Maze.*

## Characters

* Kalp Shah
* Nakshi Shah
* Gargi Naik
* Viraj Aparanji
* Pavani Aparanji
* Ranga Eri
* Adults (voice only)

## Moral/lesson

* The new house could be different.
* Do something great the start with.

## Trivia

* Kalp’s house returns after Walking to Kalp's House
* The furniture were put away for the damage.
* This maze was turned into a normal house
* This is the Third time that Viraj sneaks.
	+ The first was “The Clever Mission”
	+ The second was The Dark
* Viraj pranks for the second time
	+ The first was “The Dark”
* Viraj had a thing to explore and tried to work and remember this house
* The new house needed a key from now on.

Gallery
Walking to Kalp's House

Gallery

Walking to Kalp’s House

## Summary

After walking to Kalp’s House Viraj tried to explore while a loud battle of Nandan and Ranga.

## Characters

Kalp Shah

Nakshi Shah

Viraj Aparanji

Pavani Aparanji

Namaha

Nandan

Adults (voice only)

Gracelin Roy (Mentioned)

Gifford Roy (Mentioned)

## Moral/Lesson

* Punching and smacking gets very hurt
* Try have good things rather exploring.

## Trivia

* This is the First Appearance of Kalp’s new House.
* Pallavi, Namaha and Nandan meet Kalp and Nakshi for the first time.
* +
* Nandan is also the second character to change his face
* The First time they fought was in The Car Fight.
* The Bow and Arrow makes it Third Appearance
	+ The First was The Bow And Arrow and The Protector Pillow Arrow.
	+ The first was Viraj in The Bow and Arrow
	+ The Second was Pavani, Kalp and Nakshi in The Target Arrow
* The Rainbow was seen for the first time.
Banned Content

The following first party options are either banned or restricted.

### Chained Summoner (Class)

The standard summoner class is not allowed in Valyar. Instead, choose the Unchained Summoner.

### Flash Forward (Spell)

This spell is not banned, but can only be used once per round.

### Oozemorph (Archetype)

The interactions of this archetype are a disaster. Just don't.

### Feats

Signature Skill (Feat)

This feat takes away one of the few things the rogue has to it's name, and allows for builds to get ridiculous.

Fleshcrafting Poisons (Item Creation)

Fleshwarper (Item Creation)

### Spells/Powers

Heighten Metamagic no longer works with Alter Summoned Monster

Body and Mind

Counterattack

Wind Strike

Blood Money

### Campaign traits:

The following campaign traits are banned for use in Valyar:

The boarded traits from the serpents skull players guide

All traits that come from he jade regent

Local Ties

Stargazer

All campaign traits related to wrath of the righteous

Resurrected

Finding Haleen

Accidental Clone
Saxophone

Saxophones are tranquil beings, other than some difficulties with Clarinets, they have been peaceful. However, there are only about 9,000 Saxophones left due to a mold outbreak. There are 3 current species of Saxophones, Alto, Tenor, and Bass. the other three have sadly been wiped out by the mold outbreak. There is a group of them called the Saxophone Shamans, the protagonist can find this group of people in the Saxophone Silo.
The Chronicles of Tuba Wiki

**Welcome to the The Chronicles of Tuba Wiki!**
We're a collaborative community website about The Chronicles of Tuba that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

The Chronicles of Tuba is a fictitious video game wiki, detailing many adventures and stories that... aren't real in any universe besides on this fandom! Feel free to make any sort of lore or connections you want, but make sure to make things make at least some lick of sense, we don't want things getting too messy now do we?

Feel free to edit this page as you wish, but don't get rid of what I said down below. :)

I'm the sole administrator of this wiki, and the creator of it as a whole. I'll do my best to keep everything in line. If you ever want to send me a message, feel free to post on my message wall, thanks! :) **- TylerToadd**

...and always remember, I'm watching. Outside of story... or **inside of it.**
Valyar

The world has moved on...what it once was it no longer is, only memories of that time remain now, memories and spots in the world time seemed to pass over easier. But the world has moved on.

## WELCOME TO VALYAR

Valyar is a heroic epic Pathfinder campaign. You likely know what a living campaign or living world is, but for those that don't: Valyar is like a normal campaign in which there are fantasy creatures, heroes, and horrific monsters mucking about. You'll experience quite a few of the same things that you would normally expect in a standard game; adventuring for loot, mystery, or glory; leveling up and selecting cool powers as your character grows; interacting with PCs and NPCs through the lens of your own character. What you'll find to be quite different is how some of this is implemented. The world is constant. It's not suspended from session to session. As GMs decide to run sessions you can work along side different and new characters every time. Things that your character does will affect the world that they live in.

### **HOW DO I GET STARTED?**

First things first make a character! Refer to our CHARACTER CREATION GUIDE to see exactly how to do that. Also be sure to check out what we have changed in our CORE PATHFINDER RULE CHANGES!. Also you can check out the VARIANT CAMPAIGN RULES andfinally our BANNED CONTENT. After youre done with that jump onto mythweavers and get you a character made. IF for some reason you havent already joined the official Valyar roll20 and discord make sure you do that so you can play! While you wait on your character to be approved check out the HISTORY OF VALYAR!

Sounds easy right? Then what are you waiting for?
Windows RIsing

The Windows Error and Windows Sounds Bosses are Easter Eggs that can be found through a series of clues and hints within the world. Both of these bosses are considered to be as hard or even harder than the Turorochi, the Entropy of Orchestra Fight. They take an exceptional amount of skill to beat as well as maxed out characters as otherwise their unavoidable damage (and consequently healing) abilities would otherwise immediately kill a player. It is recommended to finish the game to at least 100% before attempting a kill on either of these bosses.
1st Party Race Changes

The following changes are made to how certain Paizo races work in Valyar.

## Aasimar / Tiefling

Aasimars and Tieflings can select the variant heritages. They may also trade out their spell-like ability for one of the options presented in Table: Variant Aasimar Abilities and Table: Variant Tiefling Abilities respectively. If a player selects a ability score bonus, it replaces one of the ability score bonuses they are granted already (physical ability scores replace the physical ability score bonus, and mental replace the mental one granted by the base race). This eliminates the Fiendish Heritage feat.

## Android

The 3rd party favored class bonuses listed on this page are allowed for classes that are also approved for play with the exception of Shaman. Instead, they must select a shaman spell not a witch spell.

The 3rd party Alternate Racial Trait *Anomaly* is available. Note, an android with this racial trait does not receive their +4 racial bonus to saves on mind-affecting effects.

Androids are able to psychic cast spells.

## Drow

Drow inquisitors can select the following favored class bonus

**Inquisitor** Add +1/3 to the number of rounds per day the inquisitor can use the bane ability. The inquisitor gains no benefit from this selection until they gain the bane ability at 5th level. (Source JBE:BoHRC)

## Kitsune

Kitsune who select the Keen Kitsune alternate racial trait use Intelligence to determine the DC of Kitsune Magic, as well as the Magical Tail feat.

## Skinwalker

Skinwalkers have received extensive updates, which can be found here.
The Chronicles of Tuba (Game)

The Chronicles of Tuba is an RPG-esc instrumental warfare game. It takes place after a break in the peace between the 4 nations of Brass, Woodwind, Strings and Percussion. For they used to rule the world together, there is now a break in this ruling. After a conflict between the Strings and Brass the world quickly crumbled under pressure. Tubas attacked all over the nations, ridding through most of the percussion instruments. Now a group of Tuba rebels, and what remains of the instrumental families, must rise together to defeat the Tubas.
3rd Party Approved Feats

The below options have been approved for characters in Valyar. No application is necessary (unless otherwise stated). 3rd party options should be linked to their respective d20PFSRD or other page but also printed below in case there are changes made for use in Valyar. If ever there's a conflict in wording, use the rules printed here.

Anything marked with "**Playtest**" may be revoked at any time due to an unfavorable conclusion of the playtest (in which case, any characters that took the now banned content will be able to retrain the option instantly for free, or refunded gp).

## Feats

### Barbarian Feats:

All feats in this book are marked for playtest.

### The Genius Guide to Feats of Metamagic

The metamagic feats found in this book can be found on d20pfsrd.org with enough searching. Only use the feats in this book.

### Kinetic Shapechanger (Playtest)

The feat kinetic shapechanger is available from the linked book. Its text is copied here for use in Valyar only. Contents in brackets are changes for access in Valyar.

*You’re skilled at drawing elemental power even while transformed into different creatures.*

**Prerequisite**: Ability to cast a [3rd level or racial spell-like ability] transmutation (polymorph) spell or the shapechanger subtype, gather power class feature.

**Benefit**: You can aim your kinetic blasts, use the gather power class feature, and make use of all kineticist class features you possess while under the effects of a polymorph effect, even if the creature whose form you assume lacks hands or prehensile appendages with which to aim your blast or gather power.

### Lurker in Darkness

Change the prerequisite to Stealth 15. The Trickster path ability Supreme Stealth grants this feat instead.

### Powerful Throwing

The feat Powerful Throwing is available from the linked page with the following changes.

**Benefit**: You can use your Strength modifier for both your attack and damage rolls with thrown weapons that do not target Touch AC. When attempting to target Touch AC, such as with Alchemist bombs or alchemical weapons (acid flasks, alchemist's fire, etc.), the user still uses their Dexterity modifier for attack rolls.

### Strange Revelation

You may apply this feat when you retrain one of your revelations.

### Technique Feats

All Technique Feats are available for use, *except* for Titan Technique, Titan Grip, Titan Slayer.

### Wondrous Focus:

Prerequisites: CHA 15, Use Magic Device 5 Ranks

Benefit: Choose one magical item you possess that has a fixed save DC. This DC is now equal to 10 + 1/2 your HD + your CHA modifier.

Special: You may take this feat multiples time. Each time you do select another item you possess.

Special: If you have a trait or ability that changes UMD to be based off another ability the feat's prerequisite and ability score used also switch with it.

### Hoarfrost Rage (Cold), Stoneburn Rage (Acid) and Aerie Rage (Electric)

These function as Flumefire Rage for the corresponding Element.
Violin Legionary

> "You didn't expect me to just leave you hanging this moment, right? Come now, boys! We have a war to win!"
>
>

The last of the Violoncelli, the Violon Legionary is a major protagonist in Chronicles of Tuba, giving advice to the player and showing them how to wield specific abilities and magics throughout the course of the game. His main theme is heard for the first time when he aids the player in the assault on King Tuba II, saving them from the surrounding Tuba Army and enabling them to push through towards the now unprotected castle.

## A defeated Legion

The player first meets up with the Violin Legionary in Sonata in the Moonlight Inn, finding him sitting in a corner of the tavern and drinking his sorrow away. During this first meeting, they will not talk to the player nor acknowledge their existence unless you bring them a Violin Note Key upon which they will start telling the player about their previous hardships in life and the fights against the Tuba Invasion which he eventually lost.

He will then ask a simple favor of the Player, being to bring back a book to the library in Tubaneê. Upon completion - which requires to defeat the Tuba Horseman in the process - the Violin Legionary will be found in the Great Orchwood Forest sitting in front of a number of unmarked gravestones. He then tells the player about the glorious fights that he had once wrought over this world in service of his kingdom. If the player chooses to sit idly, the Legionary will eventually turn towards him and ask him what the player believes in. Should the player choose to say glory, the legionary will immediately leave the player sitting alone. Should they say hope, the legionary will then ask the player to show them this hope that they talked about and tells them to meet them in Sonata's Castle.

## Affiliations

Like the Cymbal Guard and the Last Maestro, the Violin Legionary is considered one of the Triumvirate of the Grand Orchestra. Unlike the Cymbal Guard and the Last Maestro, the Violin Legionary has given up hope on retaking the world from the fangs of the Tuba Kingdom and has to be convinced by the player to rejoin the revolutionary effort.

The Violin Legionary is rumored to have tight affiliations with the Tuba Brothers. He mentions having fought side by side with them, but points out that he can no longer remember their faces or the sound of their voices. In addition, the Violin Legionary is the only character aside of the Tuba Brothers capable of creating music and distortions in the air with his aura alone.
Phineas E. Sherman

* Captain Gutt
* Phineas E. Sherman

**Phineas E. Sherman** is the main antagonist of *Crosscraft and the Overcraft*.

## Friends

* Taffyta Muttonfudge - Former Girlfriend

## Enemies

* Wreck-It Ralph - Archenemy
* Vanellope von Schweetz - Secondary Archenemy
* Fix-It Felix Jr.
* Sergeant Calhoun
* King Candy
* Taffyta Muttonfudge
* Sugar Rush Racers
Tuba Merchant

The Tuba Merchant is one of the first people the player will encounter on their journey. He sells low tier items at a low price, making him a very valuable asset during the start of the player's journey. He betters his assortment of weapons and tools throughout the game and remains very helpful due to that. He doesn't care about the ongoing war with the other instrument kingdoms, and states that he will sell to anyone as long as he can make money out of it.. His only goal is to make money which sometimes goes before his morals, however he is shown to assist the party in dangerous situations and give a helping hand to those in need, though usually for a price.

He is a part of the old Orchestra, after being a very renowned Tuba Knight his days quickly wore on him, and he decided to instead become a neutral merchant. He will sometimes fight along side your team, supporting them with various healing items/stat boosters but never actively engages in the fighting itself.

The only exception to this is when he takes the role of a key ally in the Tuba Trio Bossfight, making the fight possible to win due to the passive effect of reducing the defensive stats of his former friends and allies of the old Orchestra. In the fight, the Merchant reveals himself to be quite sympathetic to your cause, however states that this is only due to the fact that "He wouldn't be able to sell his goods any longer if the world ended here."

## Tubas News Network

In one of the Easter Eggs of the TNN, a viewer asks the host of the TNN Talkshow, if he isn't just the Tuba Wizard in disguise. The Tuba Merchant answered that he heard this many times before, however states that he is merely the Wizard's Twin Brother.

Q: Isn't he the tuba wizard?

A: No, however we are often confused for each other. He is merely my Twin Brother, you see. No hard feelings.
Corrupted Violin Fencer

# **The Tuba King has committed heinous acts, and this is only one of them...**

"My instrument is my weapon. Every battle is a song, every war a symphony. And the cries of the fallen harmonize perfectly with every note."

It is said that the Corrupted Fencer wanders the land in order to put on his show. King Tuba II did this a long time ago, but it seems now that the Violinist has taken to the hills as he is eternally ripped into the void, forever burning to ash.

"He had a name once, long ago. Doesn't matter what it was anymore; his enemy left him to burn away, the only one who could really rival his musical prowess. Time forget about him as the flames lapped at him, ripping pieces of him away into the void. The show, however, went on; the Violinist arose from the flames, his heart beating and his strumming arm ready to play. It's said that for uncountable years, he's roamed the world, looking for the one who stole the ultimate prize from him, the one who would hear his final song, one he's been preparing to play for centuries."

"You may call me crazy, but I saw that well dressed burned man with my own two eyes. He stood alone, in a quiet field, strumming away as if the world couldn't hear him. Practicing that same song he's been practicing for all these years."
-NobMcBob
Tuba Cat

The real Tuba King (Not to be confused with King Tuba I). Best friend and adoptive brother of the Tarantula Wizard. His trigger is easiest found nearby the area with the Walking Woods; in a patch of Midas Strain catnip. There should be a small key which you can unlock the room with.

The King Tuba I you meet in the Prologue is just a ploy for any potential foes like King Tuba II- who ended up killing his own father; the fake Tuba King; You can see hints of this when the false-king thinks nobody is watching the way he reveres the animal similar to the way Egyptians worshiped cats.

He's the last in the line of successors of the Tuba-Playing Housecat lineage; royal family predating the land of Orchestra and dating to around the end of the Era of Humanity; He's one of the few that have records of the Pre-Entropy; brought about by Tuborochi

https://www.youtube.com/watch?v=U-w4I5YCrUQ

## Trivia

* Interestingly, despite being a unique character and boss; there are actually several Tuba Cats in the game but they are called "Tubist Cats"; though the namesake Tuba Cat is also the only one with the unique Funk Machine. His name is also technically in error; leaving people to also call the original Tuba Cat "Sousafeline"- he even acknowledges in-game that a Sousaphone isn't really a Tuba but a Woodwind; but he sees that as a sign of goodwill between the Brass and Woodwind kingdoms.
Trumpets

## Basics

Trumpets are small, tuba-like creatures that live in tunnels in the sides of mountains. Their appearance represents an instrument that is much more straight than the average tuba, with three buttons on the top. It makes a small squeaking noise when provoked.

## Behaviors

Trumpets are strange creatures that live in very large communities. They are led by a Queen Trumpets, which commands the rest of the colony. There are also worker trumpets, which gather food and water for the rest of the colony. The final type of trumpet is a soldier trumpet, which defends the colony from other hostile trumpet colonies.
The Accordion Man

*"Im about to start playing your funeral song"* -The Accordion Man

The Accordion Man is a secret boss that can be fought if the player goes to a tavern after making it halfway into the game and defeating The Tuba Brothers. The Accordion Man is a very mysterious entity that sits in a corner of the tavern playing tunes for the whole place, theres also a small tin can beside him if you want to tip him. Tipping him will allow you to chose any song of your choice for him to play.

If you wish to fight The Accordion Man you must first go up to him and insult him and then kick his can over spilling coins on the ground. This will cause him to become angry with you and will initiate a boss fight. The boss fight with The Accordion Man will start out slow but gets progressively faster and aggressive, giving the player little time to think and move, when he is low on health he will pull out a rum bottle and drink it restoring a unknown amount of health. He is vulnerable in this state since he will not attack, leaving a small window to deal lots of damage. Losing to him will cause the player to be robbed of 15% of their money and be thrown out of the tavern's window. He will remark how many times you have died.

The Accordion Man's appearance is a skinny, pale skinned, middle aged man who is clothed in torn rags and jagged blond hair. He seems to be suffering from malnutrition having his ribs showing through his chest and having frail limbs. His fight song is a mix of accordion music, a drum, and a solo violin with some clapping in the background acting as the beat, the tempo of the music getting faster as the fight progresses.

## Defeat

Theres two ways you can defeat him, one way is by defeating him normally. doing this you will obtain his tin of coins and his beloved Accordion and he will no longer appear in game. The second way of defeating him is by staying alive in the fight for 45 minutes without dying and without killing him, doing this will cause him to become tired and stop attacking you. He will then return to his corner and reward you with a special coin for defeating him, this coin when used gives the player a second life if they're killed in battle and The Accordion Man can now can be visited again when you enter the tavern.
Tuba Trio

> "Well, young maestro.. there's nothing I can say this time, but I'm 100% sure you're not ready to fight all three of them at once."
>
>

*- The Merchant*

Considered to be one of the hardest boss fights, the Tuba Trio consists of the tuba knight, the tuba lunatic and the tuba demolitionist after they were defeated by the player in earlier stages of the game. Now immensely more powerful than their predecessors, it is almost impossible to win the fight alone and thus you start the fight by trying to survive until the Tuba Merchant arrives in order to assist you in battle, giving you a tough but fair fighting chance.

## Background

The fight is unlocked by defeating the three bosses Tuba Knight, Tuba Lunatic and Tuba Demolitionist, and is started regardless of if you spared them before or not. In this iteration, they are nearly invincible, gaining a massive amount of armor and magical resistances while also increasing their damage done in comparison to how strong they were previously.

In order to win the fight, you are forced to remain vigilant and survive for a total of 181 seconds after which the Tuba Merchant will show up in order to assist you "This one time and one time only". If you previously managed to gain the companionship of the Tuba Horseman, he will also join you in battle. However, unlike the Merchant, he will only take a passive role and get you out of sticky, life-threatening situations that you maneuver yourself into.
Tuba Assassin

***"You either stay out of my way, or you play your last tone, it's a very simple choice"***

One of the most dangerous soldiers of the Tuba Kings army.

Sent on the most dangerous missions alone. The Tuba Assassin has quicky earned his reputation and proven himself worthy to The Brass Kingdom. He is one of the most respected instruments in all of Orchestria.

## Life

Growing up in the slums of the capital of The Brass Kingdom, Tuba Assassin quickly learned how to survive on his own when his parents died from rust. For years he lived in the dark and survived by stealing other instrument's money and food.

But one day he was caught red handed by the Tuba Knights. Sent to the castle, where the King recognized his skills and offered him a deal to become an Assassin for The Brass Kingdom. There wasn't much he would leave behind, he didn't have a home or a family, so the choice was easy.

He has seen alot the world has to offer, been in every kingdom, either sent to mute someone or "negotiate".

## Encounters

You can first find him in the city of Sonata if you check the rooftop of the Moonlight Inn. You can see him looking at the Violin Legionary through the roof window, if you interact with him, he will say the following;

***"Ah, what a poor instrument. Drowning his sorrows in this very inn every day from dusk till dawn. Sometimes, I myself think about the past, but noone's past in this kingdom is something to envy. Maybe you can try talking to him, cheer him up a little, you know? And if you're asking why I don't do it myself, well... there is an old tuba saying that goes; Don't play other instruments strings and keep to your music."***

After this he dissapears with an ominous tone playing.
Tubaneê

Located in the center of the western continent, Tubaneê is a very low population city that was once considered to be the major trading point of the western kingdoms. However, under the tyranny of the Tuba Kingdom, Tubaneê lost most of its inhabitants and now most houses those who no longer have a place to stay.

## Noteable Locations

### The Marketplace

Central to the city, it borders most of the area's streets as well as the gate to the castle in the very center of the town. It is here where you first encounter the Tuba Horseman and have to fight him in order to gain entrance to the Castle which holds the first of the seals keeping King Tuba II safe.

### The Adagio Library

Renowned for its knowledge, this Library will help you learn spells if you chose a spellcasting class. In this it is equal to spellcasters what the Grand Orchwood Castle is to fighters. In the late game it is also where you find entrance to the first puzzle which will lead up to the Turorochi fight later on.

### Castle Di Molto

First major of the castles, you will have to face the Tuba Archmage Boss in these halls in order to obtain the Cello Rune to King Tuba II's castle.

## Trivia

* When walking through the streets, you are sometimes greeted with a windows error sound, which is a subtle hint to the secret Windows Error Boss whose easter egg hunt starts in Tubaneê after defeating King Tuba II for the second time.
* People suggested that the neê of the city is supposedly derived from oneê in Japanese for big sister. The truth is, it isn't but a simply name chosen to stay in theme with the Tuba Kingdom and the neê was just a simple suffix that came to mind.
	+ This doesn't mean people aren't allowed to interpret it differently
Tuba Samurai Boss

(just going to write some BS and you people can refine it)

The tuba samurai boss is among the top bosses in the game, rivalling the final bosses in speed and power. The first phase though, the samurai gives relatively slow and forgiving attacks, so that both you and him can get used to each other's attacks, for an honorable battle. As you progress, his attacks seem almost instant, with damage enough to one shot you. If you manage to kill him, he kneels over, only to unleash one last wide and fast attack, that kills you if you don't manage to dodge, parry, or block. After, he collapses, and you can choose whether to kill him or not. He can show up later to either help you or harm you if you spare him.

You can find him under the giant trumpet tree, behind the king's graveyard, awaiting a worthy maestro to finally defeat him.
Tuba Gunman

What used to be a faction that all families could use for protection, is now an enemy that must be fought. After being corrupted the Tuba Gunman swore that he would protect the Tuba nation, and only the Tuba nation, and would kill anyone that stood in his path.

## Tuba Gunmen

Right before you fight the Tuba Gunman as the first mini boss, a swarm of Tuba Gunmen will attack you. They are very easily defeated but can pack a punch if they get a hit on you, there is also a chance they spawn during the Tuba Gunman fight.

## Relations

The Tuba Gunman used to be one of the Tuba King's greatest loyal guards. But was quickly replaced after the king trained more units to become even more powerful. Even after being laid off from his high duty as kingdom guard, he still swears to protect the nation at any cost. He fought The lost mechanical tuba during The Mechanical Tuba Incident, along with King Tuba II.
Tuborochi; The Entropy of Orchestra

Strongly believed to be the bringer of the apocalypse that brought about the end of the Age of Humanity; Tuborochi is an anti-god (not devil) of the lands of Orchestra; Long ago, great psychomancers sealed it away in a prison of Tuba armor. Unfortunately; they only adapted and fused with this prison; growing even stronger. They are the secret, second phase of Tubasolator, and the true form of Queen Tuba.

https://www.youtube.com/watch?v=axusDzM-RC0

Tuborochi is arguably the hardest boss in the series, next to the Tuba Cat (aka the Real Tuba King), and the Woodwind Knight-Sorceress; due to the minimal movement space allowed and the sheer number of splash-damage projectiles raining in on the player; which makes it easy to lose their entire party.
Fallen Tuba Hero

The fallen Tuba Hero, also known as The Lost, is a boss enemy and Mentor figure that the player can optionally approach while residing in the Northern end of the Brass Kingdom

## First Meeting

You first meet the Fallen Tuba Hero inside the Great Orchwood Forest as part of the Violin Legionary Questline when approaching the graveyard. While not able to talk to them, they will bow as a greeting before leaving the area. After this encounter, the player can approach the Fallen Tuba Hero inside the Grand Cathedral in the North upon which they will enter an optional battle with him.
Основы магии

Каждая песчинка в мире обладает магической энергией. Что уж говорить о живых существах. Ведьм и колдунов от простых людей отличает лишь умение использовать эту энергию для достижения своих целей. Каждый одаренный имеет внутренний резерв. Когда мы тратим энергию оттуда, она постепенно восполняется за счет энергии окружающего нас мира.

## Процесс формирования дара

Формирование способности к управлению магической энергией происходит в несколько этапов и занимает длительный промежуток времени. Склонность к магии проявляется у детей в раннем возрасте в виде стихийных выбросов. В основном, в стрессовых ситуациях, когда ребенок сильно расстроен или напуган. При этом сознательно управлять энергией дети не могут. Годам к 6-7 стихийные выбросы у детей сходят на нет.

В период полового созревания, во время гормональной бури в организме ребенка, магические всплески возвращаются. Формирование дара к управлению подходит к окончанию. Начинает развиваться внутренний резерв ребенка. Это очень важный период в жизни каждой ведьмы и колдуна.

Обычно формирование резерва занимает 3-4 года и завершается к 15-16 годам. В этот период детям категорически запрещено использовать силу. Упор делается на дыхательные практики и медитации, для того, чтобы резерв раскрылся наиболее полно.

К 16-17 годам, когда формирование резерва закончено, юные ведьмы и колдуны получают способность беспрепятственно управлять магической энергией. Для того, чтобы они не наделали ошибок в самостоятельном освоении силы, их отправляют на обучение. На территории Магической Руси существует множество учебных заведений, которые занимаются подготовкой юных ведьм и колдунов. Некоторые поступают на обучение в школы, кто-то обучается дома при помощи родителей и старших родичей, а кто-то идет в личные ученики уже состоявшихся мастеров своего дела.

Передается магический дар только напрямую от предков. Чаще всего от родителя к ребенку, иногда от бабушки/дедушки к внукам. Почти никогда к правнукам. Сам по себе он никогда не возникает. Его нельзя получить от кого-то в подарок или отнять. Только родиться с ним. Но его можно потерять, если перенапрячь магические потоки в теле. Этот процесс называется выгоранием. Выгоревший маг по-прежнему способен чувствовать и видеть магические потоки, но более не способен ими управлять.

## Полярность магических направлений

Каждое магическое направление имеет смежные и полярные к нему. Смежными называются родственные способности, изучение которых вместе облегчается. Полярными называются способности, изучение которых вместе наоборот, затрудняется. Как два поля у магнита, они отталкивают друг друга. В мире Беловодья ветки способностей называются Тропами. А их уровни, соответственно, Шагами.
The Dark

## Characters

* Ranga Eri

* Viraj Aparanji

* Pavani Aparanji

* Kalp Shah

* Nakshi Shah

* Gargi Naik

* Adults (voice only)

## Trivia

* The dark is seen for the first time.
	+ Also, he uses his old house for the last time
* This claims the dark in Kalp and Nakshi’s room.
* Ranga meets Gargi for the first time.
* Ranga goes into Kalp’s old house for the first time.
* From ”The Clever Mission,” Viraj tried to sneak to attack

Gallery
Tomba of the Greats

This area is found just outside the foregarden of The Castle of Brass. The area is relatively small, but allows access to many other areas via underground tunnels. It acts as a short-cut to and from The Caste of Brass, at relatively high risk. The area is filled with several enemies that can inflict Magic-Rust, making magic builds especially vulnerable here, and dealing corrosion damage, which is very hard to deal with at the time most players will enter here.

## Entering the Tomba

It requires the both the Mouthpiece of the Dead and the sheet music for Cleric Brass's Ballad in order to enter through the mausoleum. This means you must defeat Cleric Brass AND Skeletuba, meaning this area is accessible mid-game. When the mouthpiece is placed in the socket, and the ballad is played using it, the sarcophagus will fall through the floor, revealing the entrance to the area.

## Notes

* When first attempting to enter the area, if one messes up Cleric's Brass's Ballad, the player will immediately die. This is assumed to be a bug, although some claim to hear a slowed down version of Skeletuba's theme song instead of the normal Game Over theme.