The Party 2

## Party Members

* Gorgu
	+ Adam
	+ Bugbear
	+ Totem of Bear Barbarian
	+ Passive Perception: **11**
	+ Character Backstory: From the Wirall region of Narogand. Joined the military there where he learned to fight. Likes to collect shiny stuff. Backstory mostly in D&D Beyond
	+ Additional Information: The cause of Gorgu being kicked out of his army was the Council of Kings ruling none of the member nations could use slaves anymore. Wirall fought this vigorously but ultimately lost and Gorgu was left without a home.
	+ Training
		- Sailing: 2/250 days
* Rogelio
	+ Chris
	+ Human
	+ Assassin Rogue
	+ Passive Perception: **18**
	+ Character Backstory: From Saj'aant. Trained as an assassin but his real passion is to dance.
* Lia Caelynn Ilicin Dwyndon
	+ Hannah
	+ Half-elf
	+ Trickery Cleric
	+ Passive Perception: **18**
	+ Character Backstory: Lia is a 25 year old half-elf girl from Duliber in Narogand. She was raised by her mother, Caelynn Ilicin, an Elven woman, and her father, Frederick Dwyndon, a human man. Her mother came from a noble family in Ska'arin whom she left to be with Frederick. Because of this, Lia was raised without her grandparents and aunts and uncles (and the vast riches and lands they have). She was raised wealthy but is still slightly resentful towards her parents for ruining her chance at such a lavish lifestyle. Luckily, Lia’s father comes from a very wealthy family of merchants and her mother wasn’t completely disowned by her family so Lia grew up with servants, fine wines, and a beautiful home. Lia loves helping people but has always had a mischievous spirit, lurking around and eavesdropping on anyone and everyone. She likes to sneak around and disguise herself so that she can learn people’s secrets. Before leaving home, she dated a wizard named Bren who wasn’t the best boyfriend, but he taught her a few spells including Find Familiar which brought her her pet weasel, Popcorn. A few months ago, after her breakup with Bren, Lia decided to leave home and explore the world. Lia’s poise and beauty come from her mother. Her charm comes from her father. Lia has a pretty extensive knowledge of the wood of Dulib trees because of her father’s family’s trade. Her parents met when Frederick took a trip to Ska'arin to broaden his knowledge of trade routes and customs. Over the year he spent there, he met and fell in love with Caelynn who then came back to Duliber with him where to two got married and had Lia. Being a half-elf raised in a mostly human society, Lia was always different than the other kids she grew up with. This led her to be ridiculed by a few children but mostly she was adored for her beauty and charm, always the prettiest and most charming girl in the room.
* Welby
	+ Brandon
	+ Stout Halfling
	+ Transmutation Wizard
	+ Passive Perception: **11**
	+ Character Backstory: From Unregurd in Narogand.
* Pill
	+ Francisca
	+ Nymph
	+ Circle of the Land (Forest) Druid
	+ Passive Perception: **17**
	+ Character Backstory: Pill is a nymph from an isolated spring in LeLun. While there, she met a druid master that mentored her. While trying to name her, she pointed at something and said "what's that". He responded that it was a pill bug so she took that as her name. He disappeared and Pill left the spring to try and find him.
	+ Additional information: Pill's mentor was accidentally taken to the Shadowfell while trying to return to Pill. He can be stumbled across while the party is there for the main quest.

## Loot Given

* Session 3
	+ Flight Down the Coast
		- 2 small gold bracelets (25gp) (I)
		- 2 black velvet masks stitched with silver thread (25gp)
		- 3 small mirrors set in a painted wooden frame (25gp)
		- 1 Medallion of Thoughts (I)
		- 1 Brooch of shielding (I)
		- 1 +1 shortsword (I)
	+ Clash at the Lighthouse
		- 1 gold ring set with bloodstones (250gp)
		- 2 large gold bracelets (250gp)
		- 1 brass mug with jade inlay (250gp)
		- 2 gold bird cages with electrum filigree (250gp)
		- 1 potion of fire breath
		- 1 potion of greater healing (I)
		- 1 Spellbook

## Campaign Log

### Session 1 (3/26/22)

* Party does introductions on the ship
* The ship docks in the West Village and the party talks to Salabon about the issues they've been having.
* They decide to investigate the most recent crime scene.
* Inside the house, they begin investigating and come across these pieces of information:
	+ The bloody knife is found. A semi-successful medicine check reveals a knife was used on the body but is not certain this is the knife. Also that the wounds on the body are vicious.
	+ A blood trail is found leading out of the house.

* They following the blood trail, taking a while after losing it and needing to refind it.
* They arrive at Bertold's house with a bloody handprint on the door.
* Lia attempts to check other entrances around the house to see if someone might've entered or exited somewhere else.
* Welby attempts to look through the shutters on a window to see if he can see anything. He manages to see very well and sees the interior of the house in disarray and "feed" written on the walls.
* At this point, Lia fails a stealth and stumbles over tools and causes a racket.
* No one notices anything happen inside.
* Rogelio and Pill (as a cat) get on the roof and look for a chimney, which they find.
* Gorgu begins to peek through the door.
* Gorgu and Welby fight over who goes in first, and both eventually enter.
* As that happens, Rogelio ties a rope to Pill (as a cat) and lowers her down the chimney.
* They all arrive in the kitchen around the same time and realize the coast is relatively clear. The rest of the party joins them.
* Pill smells for anything off and follows the smell of rotting flesh to a set of basement stairs.
* They sneak down the stairs but Welby accidentally makes a lot of noise.
* They hear scuttering in the next room.
* Gorgu checks the door and finds it locked. Rogelio deftly unlocks the door.
* Gorgu enters and it set upon by Bertold. Bertold surprises them all but Rogelio, who cannot be surprised.
* Rogelio immediately dispatches Bertold, attempting to use non-lethal damage but finds that Bertold expires soon after falling unconscious.
* They investigate the body and the room and find Bertold's diary, reading the contents within.
* They surmise that the grief could be part of what caused Bertold's change and return to Salabon to ask him about the other killers.
* Salabon confirms the other killers experienced grief shortly before their sprees as well, but is unsure what this might mean. He also is unsure of any nearby whirlpools but recommends speaking to fisherman about it for more information.
* The party splits with one half (Gorgu and Welby) going to the temple to research what they've learned and the rest (Rogelio, Lia, and Pill) going to the inn to see if they can find a fisherman to get information on the whirlpool.
* The inn party has some trouble but eventually pill learns from some laborers that a fisherman at the bar might've said something about a whirlpool.
* Jim the fisherman gives them information about what he saw and draws them a rough map.
* The temple party speaks to the priest and starts their research, eventually learning the whirlpool is likely a rift and where it is to. They use this information to find the ritual needed to close it.
* At this point, the inn party makes it to the temple and joins them. They return to Bertold's to gather his blood and use Gorgu's blood for the ritual as well.
* The return to Salabon and relay what they've learned as well as coordinate a way to lock up Emilyn to keep her from killing people after learning of her daughter and ex-husband's deaths.
* They make some preparations and plans for the ritual the next day, with Pill running the ritual. sleeping in the inn for the night. Gorgu tries in vain to find someone to play cards with.
* In the morning, they set out for the *Floral Bliss* and set out for the whirlpool, reassuring the captain it'll be fine.
* Once at the whirlpool, they begin the ritual and are quickly set upon by invisible quasits. They dispatch them quickly and then babaus attack, injuring the helmsman and killing a cannoneer. Then the head of a wastrilith emerges from the portal and begins pulling the ship towards the portal. This sudden jerking causes Pill to lose track of the chant and have to start the ritual over. They finally manage to kill the remaining quasits and babaus and shoot the wastrilith's head with the cannons and kill it, allowing them to complete the ritual and close the portal.

### Session 2 (4/9/22)

* Pre-session notes
	+ Discuss some house rules
		- Potion use a bonus action for yourself, action to feed someone else.
		- Curses are revealed by the Identify spell but the Remove Curse spell only reveals the ritual necessary to remove the curse.
		- 2 d20 rolls will be done at the beginning of each session and be used for saves the character would be unaware they're making.
		- Flanking gives a +2 bonus to attack
	+ Captain of *Floral Bliss* will be upset they downplayed the danger they were in and will mourn their fallen comrade.
	+ They will need to return to the West Village and tell Salabon they've closed the portal. Salabon will give them 50 gold for their help and ask them to return to Selwyn to give the news to the governor, who will pay them the original reward. He'll also let them know that Emilyn did end up suffering a form of change in her cage and she attempted to chew through the wooden bars. Luckily, she didn't make it very far when she suddenly passed out. She's currently still sleeping in the cage.
	+ On the ship back to Selwyn, Appius will appear and talk to them.
* Rogelio calmed the captain and they made their way back to the West Village.
* Gorgu and Pill participated in the funeral rites (Pill played flute with urging from Rogelio).
* Once back at the village, they returned to Salabon who thanked them and gave them their gold, which they split between them. He also told them of Emilyn slightly changing and then passing out.
* They then returned to the boat and sailed for Selwyn. The first night, Appius appeared and told them his story. They agreed to help, but generally only if they could get paid.
* The next day, Pill and Lia played with the water and boat using their cantrips. Welby looked around below decks for anything interesting. Rogelio snuck up and scared him and then joined. Neither found anything interesting. Gorgu read and began learning sailing. The also passed a privateer ship and a crewmate explained to the party what they're for.
* The final day, Gorgu learned more sailing and the rest of the party fished. A storm blew in and slowed their progress, leading them to arrive later in the day.
* After arriving in Selwyn, they went to the Governor's Estate to collect their reward from the Governor. They also explained some of what Appius told them hoping to secure a contract. The Governor pointed them to Wharfmaster Sedwyck for more information on nearby demonic activity.
* The party talked to Sedwyck and received their quest. They also negotiated for the *Sea Ghost* and the crew for 1 month in addition to 100 gold.
* The party then went to the stables to procure horses. They debated between a wagon and taking the forest road or horses and taking the coast. They settled on 4 horses (Pill and Welby would share) and taking the coast.
* Lia went to Sugar and Spice and Everything Nice (shortly joined by Welby) and purchased 2 each of honey buns, cakes, and cinnamon rolls. She immediately ate one of the cinnamon rolls. Welby purchased a cinnamon roll.
* Gorgu and Rogelio searched for a magic item shop and determined there wasn't one in the city. They then went to the temple hoping to acquire some holy water. They talked to the priest near the entrance and convinced him they were worshippers of Kord. They went to the Kord point of the temple and talked to the cleric there. He told them they didn't have much in the way of weapons and holy water wouldn't do much against demons. He gave some other helpful hints.
* They met back up at the stables, where Pill had been waiting (communicating with the horses). Gorgu also talked to the horses and picked his favorite.
* They decided to sleep for the night and made their way to the Bite and Burn. Pill attempted to learn about nearby investigator guilds and didn't learn much. Lia tried calling her father but he didn't have much helpful advice. Pill also talked to the barkeep at the Bite and Burn and got the name of a nearby private investigator.
* They got 2 rooms and slept. Lia got drunk the night before. They ate breakfast, retrieved their horses and made their way to the beach gate and out of the city.
* Later in the first day after beginning their travels, they came across a horde of Sahuagin attacking a man by a boat wreckage. Gorgu and Rogelio immediately started making their way over. Lia fired a bolt towards them but missed and alerted them to the party's presence.
* They fought the Sahuagin (slaying the last two as they tried to flee) with few casualties. Rogelio ended up fairly hurt but got a heal from Pill during the fight.

### Session 3

* Pre-session notes
	+ For pocket die rolls, have everyone roll one, record the result and then have them roll the second
		- Chris: 20, 13
		- Hannah: 6, 5
		- Francisca: 12, 15
		- Adam: 10, 16
		- Brandon:
	+ Sailor name: Rhine. Will thank them for their help and explain what happened. If convinced, will offer them the wreckage saying he'll just tell his bosses it sank to the bottom of the ocean.
	+ Have them roll to search for loot.
	+ They continue their journey to the lighthouse.
* Began by talking to Rhine and learning what happened to his ship.
* They looted the bodies and the wreckage.
* They continued their journey and nothing else of note happened.
* During a long rest, they took time to examine some of the items and determine if they're magical.
* They arrived at the lighthouse and spent a decent amount of time sneaking up to it and examining it. They found the back door and decided to knock on the front door as a distraction and then sneak in through the back door to get the drop on them.
* The Magic Mouth went off when Lia went to knock, alerting the guards inside. Rogelio snuck in through the back and attacked them. They were dispatched fairly quickly.
* They found the trap door fairly quickly and descended. Gorgu noticed the trap they were laying and prepared them to fight.
* They fought off the smugglers, eventually defeating them (with Lia and Rogelio going down at different points).
* They then searched the room and found the loot and the prisoners. They read Sanbalet's journal to figure out what was happening (and about the nearby demonic activity).
* They decided to rest until the middle of the night and then go out and check out the flashing lights.
* Rogelio and Gorgu snuck ahead and ambushed the demonic guards. Lia and Pill rushed in to help.
* They eventually dispatched everyone and then Gorgu destroyed the gem powering the portal.
* They then returned to the lighthouse and freed the prisoners.

### Session 4 (7/9/22)

* Pre-session notes
	+ For pocket die rolls, have everyone roll one, record the result and then have them roll the second
		- Chris: 15, 14
		- Hannah: 4, 11
		- Francisca: 14, 18
		- Adam: 2, 4
		- Brandon: 8, 2
	+ Shortly into the session, Appius will appear and tell them about the next part of their adventure.
	+ They might investigate the tunnel under the lighthouse.
	+ They'll return to Selwyn for their reward either by one of the two routes from earlier or through the waygate.
* The party checked the secret door and snuck into the cavern.
* After discovering the archway, they couldn't determine anything in particular about it and decided to walk through.
* They followed the tunnel to it's end, eventually arriving in the smuggler's stash house in the city.
* Once there, Appius appeared to them and gave them their next quest.
* They made their way to the wharfmaster and got their reward from him. They then made their way to A Myriad of Goods where they sold some stuff and purchased some other stuff.
* They then went to the Dock Blacksmith to ask about ship upgrades and found them to be very expensive.
* They then finally went to the Soggy Bottom to meet their new crew and left on the Sea Ghost (which they eventually renamed to the Clam Blaster)
* They travelled for 2 days along the shipping routes towards Saj'aant. Not much of note happened on the way. Multiple crew members have been training in Vehicle (Water) proficiency on the voyage.
* They decided to stop in Saj'aant to see if they could find any magic items. Rogelio sought a +1 Rapier and eventually made his way to the Tryst for Trinkets stall in the Bazaar District. He purchased a +1 Rapier there. The store also had a Belt of the Storm Giant, but it was too expensive for them (need to create a list of other things that they can purchase).
* They then set out again for Gold Marsh. They travelled for 3 more days. On the first day, the crow's nest called out a dragon turtle sighting in the direction of their travel. They decided to change course to avoid it, adding a day to their travel time. On the second day, they saw a pirate ship behind them but were able to out run it. On the third day, an enchanting storm blew in. Lightning struck the ship, causing a fire that quickly became Fire Elementals.
* They fought the elementals, with Pill putting out the fire on the ship with a quick bout of rain. They soon defeated them. During (and after the fight), due to the magic cast during it, Pill's hair turned bright red and Gorgu's skin turned purple.

### Session 5 (7/23/22)

* Pre-session Notes
	+ For pocket die rolls, have everyone roll one, record the result and then have them roll the second
		- Chris: 8, 13
		- Hannah: 1, 6
		- Francisca: 3, 6
		- Adam: 12, 19
		- Brandon: 13, 15
	+ The party has 8 days remaining on their journey. Let them know you won't be rolling for speed anymore, just assuming average speed.
	+ Maybe do some roleplay with the crew.
* The Clam Blaster arrives in Gold Marsh without further issue. Just before arriving, they talk to the crew and tell them to be ready to leave in a hurry. Lia also asks Shiver and Timber to get some stuff for some sweets. Also, Lia uses Remove Curse to return Gorgu's skin and Pill's hair to their normal colors.
* Once in Gold Marsh, the party asks around and finds their way toward the Hall of Summoning campus. They stop in A Willow's Whisper to form a plan and meet Samuel, the proprietor.
* They decide to see if they can get a tour and make their way to the administration building. They speak to the reception desk and she tells them she'll get the headmaster and see if he can help them out.
* The headmaster is obviously an asshole and waits for them to bribe him. They hella lowball him and he decides they're not worth his time and leaves.
* The speak to the receptionist again and ask about the school. Lia uses the Medallion of Thoughts to read her mind when they ask about professors with loose morals and get the name Professor Nydeer.
* Lia, Gorgu, and Welby make their way back to the tavern to ask Samuel about her. Rogelio and Pill stay on campus to ask around. Both groups find out that Nydeer is known for sleeping with students and is not attractive. Rogelio attempts to get the receptionist to let him go to Nydeer's office but is rebuffed. He has her take a picture to give to Nydeer.
* They meet back at the tavern and convince Samuel to help them break into the vault. Their current plan is to go wait for Nydeer outside her classroom where they'll proposition her and try to get her to think of the password to the vault while Lia reads her mind.

### Session 6 (7/30/22)

* Pre-session notes
	+ For pocket die rolls, have everyone roll one, record the result and then have them roll the second
		- Chris: 11, 17
		- Hannah: 7, 7
		- Francisca: 20, 16
		- Adam: 20, 10
		- Brandon: 6, 6
	+ Ask them about the random encounters while travelling. See if they would prefer a simpler approach than rolling each day (idea is to roll d20 to represent the amount of days until an encounter, then roll to determine encounter; days roll would be modified depending on how dangerous the area is)
	+ They'll need to complete their quest to get the tuning fork
* Rogelio, Lia, and Pill make their way to Nydeer's classroom and wait for her to get out. Gorgu and Welby go play cards with random students.
* Rogelio flirts with Nydeer while Lia watches from afar. He tells her that he's a prospective student that's too stupid to get in and was hoping he could get her help, in exchange for sex. She says to meet her at her office around 7pm when the faculty are mostly leaving but it's not too late. He asks about the vault and eventually uses the right question to get her to think of the password which Lia picks up with Detect Thoughts.
* After some discussion, they decide that Rogelio will go in with Pill as a cat and Lia will use her Pass Without a Trace and Rogelio's distraction to try to slip past walking confidently. Gorgu and Welby will wait outside, ready to make a distraction when necessary.
* The three manage to get inside and head straight for the vault. They don't run into anybody on the way and use the password to enter. Pill dispels the Alarm spell on the room (originally Lia dispelled it, but they used a flashback to say Pill did it so Lia could cast Sending again).
* Pill looks through the catalog and finds the drawer for the fork. They use detect magic to find there's an abjuration spell on the drawer, which Pill dispels and they grab the fork.
* Then Pill looks for something interesting in the catalog and gets an Imbued Wood Focus for Lightning and Thunder. Rogelio looks as well and finds a couple things that are interesting and settles on the Slippers of Spider Climb. He leaves his boots behind as a calling card.
* As they're finishing this up, they hear guards at the door, about to come in so Lia signals Welby to distract. Welby enlarges Gorgu who starts causing mayhem and golf swings the bust of Headmaster Askogar. The receptionist freaks out and calls out to the guards who leave the vault door to go help.
* The trio rush out and go out the front door, telling Welby to scatter.
* Welby drops concentration on the spell and Gorgu fades into the crowd. They all make their way back to A Willow's Whisper where they regroup (after Gorgu scares them) and talk to Samuel. Lia convinces Samuel to come with them so he sells his bar and they head out.
* They get back to the ship with no issue and set out immediately. Appius checks in on them in the middle of the night and hangs out waiting for them to wake up (talking to Gorgu).
* In the morning, he explains what they might encounter in Hades and asks if they're ready. They prepare and then he transports them to Hades, where they immediately encounter sorrowsworn. They fight and kill them, taking some damage.

### Session 7 (8/27/22)

* Pre-session notes
	+ Immediately at the start of the session, the three hags will walk up and initiate a chat with them.
* Encountered hags. Gorgu agrees to trade.
* Travel for a while, Gorgu has sex with hag.
* New trade with hags to investigate big creature in exchange for Gorgu's vitality.
* Turns out to be bad guys, fight and kill them.

### Session 8 (10/1/22)

* Pre-session notes
	+ They're near the River Styx. Once they arrive, the hags will offer new trade to retrieve the sediment for them.
* They completed their journey to the River Styx, where the hags revealed that it was dangerous for non-fiends to touch the water
* Gorgu tried it to see what it was like, failed his save, and was feebleminded.
* The party agreed to let the hags get the sediment so they could negotiate. After the hag returned with it and one of them secretly cast Detect Thoughts, they asked the party what they'd least want to give up.
* Dumb Gorgu thought of his trinkets, Welby thought of his magic, Lia thought of her hair (which they clarified meant she'd be bald forever), Rogelio thought of his eyes, and Pill thought of her vial of water from her pond.
* The party discussed this and Lia offered to sacrifice her hair but they decided to try to trick the hags first.
* Rogelio asked to examine the vial to ensure it was what they wanted (and was able to convince them). Once he had it, Lia quickly tried to shatter the bead. She rolled low enough in initiate that two hags got to go first. One tried to Hold Person her (which Lia succeeded against), the other Lightening Bolted a few of them.
* It then came to Lia's turn and she successfully shattered the bead, transporting them back to their ship.
* The next day, Appius showed up and learned of what happened. He then gave them the next leg of their journey: to go to the Shadowfell by way of the Feywild by way of LeLun.
* They stopped in Saj'aant for supplies and bought some more magic items and potions.

### Session 9 (10/22/22)

* Attacked by pirates, killed them with spells before they got close and they ran
* Arrived on LeLun, started searching the forest, noticed it was mostly dead.
* Stumbled onto Shambling Mound fight

### Session 10 (11/5/22)

* The party helped defeat the Shambling Mounds with Welby going down at one point.
* They deftly snuck through the forest to the heart where the spirit guardian resides.
* They observed the corrupted treant in the clearing.
* Welby got a 25 on an Arcana check to analyze the Black Pudding Ooze
* Gorgu noticed the hollow with the ooze pouring out of it.
* Lia observed that it likely wouldn't be especially susceptible to radiant damage.
* The treat noticed Welby while he attempted to observe it.

### Session 11 (11/12/22)

* They fought the corrupted treant, with Rogelio going down multiple times and Pill going down once.
* Gorgu flew into the hollow to destroy the heart
* Heliwynd offered to bring them back to their village for reward and celebration.

### Session 12 (2/4/23)

* They made it into the Feywild and made their way to the Satyr city.
* In the city, they met up with a Rowan who took them to someone who could guide them across the Canopy Sea through the Feydark
* Birch (their guide) received a joke from Rogelio and they began their journey
* Along the way, they were attached by Spriggans and other fey monsters. They eventually prevailed

### Session 13 (7/21/23)

* The party finished their trip through the Feydark and Birch left them
* They went to Dearest Gran's house and befriended her. They managed to convince her to take them to the Palace of Petals and give them a place to rest. Gorgu traded a story from his childhood
* Lia played some cards with Gran and Rogelio played a dice game with her where he got some information about Gran's sister's. He then used the Charlatan's die to lose on purpose and give Gran a story about him
* Pill talked to one of the squirrels and figured out that they were people working off a contract
* They fought the Redcaps and won handily.
* They rested, except for Rogelio who talked to Gran the rest of the trip
* They all accepted a hug from Gran

### Session 14 (8/19/23)

* Feymarks: 2 for Lia, 2 for Gorgu, 2 for Welby
* The Party met up with the Steward and agreed to do their challenge to make it to the Shadowfell
* They made their way through the puzzles and succeeded.

### Session 15 (12/15/23)

* Things to remind them of during the recap:
	+ The goal is to get a Book of Keeping so they can use it to try to defeat the demon running things.
	+ Appius stressed to them that none of the gods can know he exists so they must keep that to themselves