Resurrection (RoR)

## Powers

* **Danse Macabre [5 Points]**
	+ Type: Enhancement (Absolute Focus)
	+ Description: *Allows the Aspirant to project their mind into the body of a gravespawn and pupeteer it as though it was their own.*
	+ Active: The Aspirant will be aware of the location and status of any Gravespawn bound to them. When making a successful Evocation Roll the Aspirant may take controll over a single chosen Gravespawn; possessing their body requires Absolute Focus.
* **Rigor Mortis [5 Points]**
	+ Type: Target Effect (Touch, Intense Focus)
	+ Description: *Allows the Aspirant to spread the taint of their own unlife outwards; causing flesh, bone and mind to age and crumble and rot.*
	+ Active: The Aspirant must make a successful Evocation Roll while touching an organic object or a living/dead target. It will begin to decay and rot until falling apart. Against enemy targets this requires a contested Composure + Focus Roll against their Strength + Willpower. For every margin success the target will recieve a point of *physical damage;* while rotting bodyparts may cease to function until healed. When holding on and continiously investing Focus, this effect is reapplied at the beginning of the next round as the rot spreads further.
* **Gift of Unlife [10 Points]**
	+ Type: Target Effect (Touch, Intense Focus)
	+ Description: *Allows the Aspirant to restore dead and decaying flesh, mending the wounds and restoring the appereance of a corpse, Gravespawn or Afflicted.*
	+ Active: The Aspirant must make a successful Evocation Roll while touching an Undead. Their target will restore D6 points of Health. When holding on and continiously investing Focus, this effect is reapplied at the beginning of the next round until the target is fully healed.
* **Death Rattle [10 Points]**
	+ Type: Enhancement
	+ Description: *Allows the Aspirant to return to Unlife even if their physical hull has been severed or severely damaged. When actived cut off limbs will start crawling back and wounds mend within seconds, allowing them to once more rise from the grave.*
	+ Active: After the Aspirants death they may attempt to make an Evocation Roll. Should it be successful their body will restart to reform itself, which requires three full rounds. Should they remain undisturbed they will reawaken with a single Health point remaining.
* **Curse of Aging [15 Points]**
	+ Type: Target Effect (Touch, Intense Focus)
	+ Description: *Allows the Aspirant to transmit the pollutant of death, making mortals and undead alike be overcome with aging and decay as they wither away under the touch of ages.*
	+ Active: While holding on to their target the Aspirant must make an Evocation Roll and spend a point of Essence. For every round they hold on to their target and Invest Focus it will age by 30 years. Mortals will quickly die from the rapid aging while Gravespawn simply rot away. Afflicted can not be destroyed this way but the age with wither their bodies until healed.

## Rituals

* **Bind Corpse [5 Points]**
	+ Casting Time: 1 AP / 1 Minute
	+ Requirement: Corpse
	+ Description: *The Aspirant may choose a corpse and or a part of a corpse and place it in the center of their ritual. After its completion a shade will be bound into the corpse so it can rise as a Gravespawn, bound to the Aspirants will. Its body will be as agile and strong as before if not for signs of advanced decomposition.*
	+ Effect: The Aspirant may bind and raise a corpse as their Gravespawn. It will regain its former physical abilities and will follow simple vocal commands given by the Aspirant. As time continues they will suffer from continous rot until collapsing. The Aspirant can never bind more Gravespawn to them than the **limit** of 5.
* **Necrotic Gifts [10 Points]**
	+ Casting Time: 2 AP / 1 day
	+ Requirement: Essence, Gravespawn
	+ Description: *The Aspirant may infuse a Gravespawn with the Essence of an Afflicted during the height of their ritual. Afterwards the Gravespawn will be strengthened by the necromantic powers inside the Essence, allowing to them to retain some of its abilites for themselves.*
	+ Effect: After the rituals completion the Aspirant may grant a Gravespawn bound to them an Enhancement Power known to the Afflicted whose Essence was used during the ritual. The Gravespawn may cast the Enhancement at any time on themselves without requiring Essence or an Evocation Roll.
* **Cleanse the Taint of Rot [10 Points]**
	+ Casting Time: 2 AP / 3 hours
	+ Requirement: Gravespawn
	+ Description: *The Aspirant may choose a Gravespawn bound to them and place it in the center of their ritual. After its completion the Gravespawn will be impervious to decay and the signs of aging; also removing any scavangers or foul smelling odor from their insides.*
	+ Effect: The Aspirant may make a chosen Gravespawn immune against decay.

## References

* When casting **Curse of Aging** on a mortal, every 30th year they loose will reduce every physical roll made by 3; and may come along other issues such as weaker bones, reduced toughness or mental deterioration. Afflicted reduce their rolls by 2 and will start to appear sunken and withered.