Adventure In A Frozen World

**Adventure In A Frozen World** is a Comet event associated with Comet Note 7. If the player selects the correct dialogue options, they can view Comet's romance event.

## How to Obtain

The player and Comet must both be Gnosia. An event will play at the beginning of the loop to signify that getting the event is possible in this loop, but obtaining the Note itself requires Comet to avoid cold sleep on Day 1 so that the player can view her subsequent night event.

To initiate the romance event, Comet needs to make it through Day 2 as well. Another night event will occur with Comet, and the player should pick "Let's travel!" when prompted. The player and Comet must then win the loop together. There will be a cutscene at the end regardless of the choice the player picked, but if they're on the romance route they'll receive extra dialogue and a CG.

If Comet is sent to cold sleep after receiving her Note but before finishing the remainder of the event, the player can still end up experiencing the rest of the event later. The same requirements will still be in place: the player and Comet must both be Gnosia and Comet must make it to the second night alive, at which point the event will play out as usual. If Comet once more ends up in cold sleep the event will repeat in future loops until the player wins with her, though its occurrence seems to be quite rare even when conditions are met.

As Comet has poor Performance, keeping her alive throughout this event - especially if the player would like to see its ending through - can be difficult. If the player is actively pursuing this event, raising the number of Gnosia and lowering the number of crew members can help make it easier for the Gnosia to win. Likewise, turning off the Engineer, Doctor, and Guardian Angel roles can get rid of threats while also preventing Comet from being able to fake claim a role and likely get immediately caught lying. Guard Duty may be worthwhile to turn off, as if you're working with a smaller cast having Definite Humans around gives everyone fewer options to vote off. Finally, turning off Bug will be helpful: if you fail to catch the Bug and win, the Bug's victory will overwrite your own. The AC Follower, meanwhile, is very much worth keeping around: they provide a convenient scapegoat if you can identify them and they'll support Comet if they notice her lying.

If the player encounters this event through standard play and doesn't have the opportunity to be picky, there are still some options. First, if the Bug is around the player should prioritize taking them down. Second, the player should fake claim a role if applicable to keep Comet from doing so herself. From there aggressive play is helpful, as if Comet gets a lot of time to talk she gets a lot of time to unwittingly out herself.

## Summary

The event begins at the start of the loop with Comet preemptively apologizing to the player for likely being a burden, insisting that they not stick out their neck for her if it seems like she's going to be put into cold sleep.

After surviving Day 1, time stops and the player and Comet proceed to go eliminate their target. Comet's appearance is significantly different in stopped time, made of psychedelic colors with her slime mold present in different areas. She notes how quiet it is and says that being in stopped time makes her feel good about being Gnosia.

Comet goes on to discuss her past. Her planet is filled with dangerous animals and slime, so the death rate is incredibly high. Children get tossed into a cave for several years in order to acclimate to the planet's hostile biosphere and Comet reflects on how quiet it was and the loneliness inherent to such an environment where other people and animals are around without being a real community. The player receives Comet Note 7 and the game proceeds.

If the player and Comet make it to Night 2 and haven't yet achieved victory, another night event will be available. Comet expresses that her dream is to travel around the universe and discover planets and animals that no one's ever seen. However, killing off everyone on the ship is proving difficult. The player can start her romance event by selecting the "Let's travel!" option here, suggesting to her that they take over the ship and use it to make her dream come true. If so, she becomes newly motivated and excited about the prospect. Either way, Comet and the player head off to eliminate someone and the game proceeds.

If the player and Comet win together after having viewed the second night event, Comet is initially quiet. She asks why the player never threw her under the bus despite likely holding them back. The player can reassure her that they're friends or remind her that they signed up to be her henchman if they chose "Let's travel!" earlier, and even if they say nothing Comet will thank them.

If the player is on the romance route, however, they'll have the option to say "I like you", to which she responds with surprise. She'll tell them that she likes them as well, only for the player to identify that she's lying. She confesses to this, then clarifies that she in fact doesn't *like* the player - she loves them.

## Script

### Day 1

 **Comet** | If it looks like I'm gonna get taken down, just forget about me, OK? Got it? Promise?

### Night Event 1

 **Comet** | OK, let's go. So who do we take out today?

## Trivia

* This romance event is one of two that isn't gender-locked, the other being Tears of SQ.