Changelog

Here are all the **Changelog** updates for Florr.io. This changelog can also be accessed in the title screen.

## Current Florr.io Updates

### January 17th 2024

```
- Crafting Talents are now cheaper.

```

```
- Talent reset delay now depends on the player's level(2+level/3)

```

```
- Everyone's talent cooldown has been reset.

```

### January 14th 2024

```
- Changed keys to save/restore loadouts. L+Number loads a specific loadout, and L+Shift+Number saves the current loadout.

```

> \*L used to be Alt.
>
>

### January 11th 2024

```
- Re-enabled player collision in most cases.

```

> \*Rubber affects the amount you get knocked back when collided with another player.
>
>

### January 5th 2024

```
- Ultras can now spawn anywhere other mobs can (much more likely in high rarity zones). There can still only be one Ultra of each type at a time in the realm. There's still a global per-realm timer that prevents them from respawning too often.

```

```
- Super mobs are no longer more likely to spawn longer an Ultra mob has gone unkilled.

```

```
- Poison from different players against the same mob now stack.

```

### January 4th 2024

```
- Early-mid game progression has been adjusted significantly.

```

```
- Mythic-mobs should respawn a bit faster now. This should mostly affect areas that were full of players hunting them.

```

```
- Mobs missile health now scale like petal health instead of mob health. Their base health has been buffed to compensate.

```

### January 1st 2024

```
- Approximately doubled Ultra (but not Super) mob drops.

```

```
- Ultra+ spawn frequency is back to before the December 25th update.

```

### December 30th 2023

```
- Doubled most Ultra+ mobs HP

```

### December 29th 2023

```
- We've added some basic guild functionality, to be expanded soon. It's currently accessible through the chat with commands.

```

### December 25th 2023

```
- Ultras should now respawn twice as fast. Super chance halved so it should result in about the same frequency as before.

```

### December 13th 2023

```
- Non-passive petals are now disabled in Centralia and Ellne to prevent lag.

```

### December 9th 2023

```
- XP required to level up is now a more round number. This might make some players gain or lose levels as they will have been recalculated.

```

### December 8th 2023

```
- Skills are now called Talents.
- Re-enabled Luck talent.

```

```
- Talents can now be reset for free once every 30 days.

```

```
- Players now cannot reset talents by sacrificing levels.

```

### December 2nd 2023

```
- We're adjusting the prices of some petals in the shop to account for their rarity properly. For the time being we're setting a 50% discount on everything.

```

### July 3rd 2023

```
- Supers are now more likely to spawn for mobs whose ultras aren't destroyed very often.

```

### June 27th 2023

```
- We're slowly adding special moves for every Ultra+ mob. So far, Sandstorm and Shell got new moves, and more to come.

```

### May 9th 2023

```
- Buffed healing by 50% (now it's about -25% from before May 1st).
- Ultra/Super healing & health petals now scale a bit less.

```

### May 3rd 2023

```
- Ultras now spawn about 10x more frequently, with 3-4x lower drop rate.

```

### May 1st 2023

```
- The map now has a couple new areas to explore! It's still a work in progress, some more areas coming eventually.
- All healing has been nerfed by 50%.
- Some other changes I forgor.

```

### March 17th 2023

```
- PvP is back!
- Entrance is located on the east side of Centralia.
- Arenas are divided into 3 difficulties: Common-Epic, Legendary-Mythic, Ultra-Super. You'll enter the arena corresponding to the highest rarity petal you have equipped.
- You cannot change your loadout inside the arena.

```

### March 3rd 2023

```
Super mob spawns are now announced to all the players in all maps in the region.

```

### March 2nd 2023

```
Added a new section to Centralia Fields.

```

### February 27th 2023

```
- Added a new section to Ant Hell.

```

### February 22nd 2023

```
- Drops are no longer the same for every player that contributes to destroying a mob. They're now randomly rolled for each player.
- We noticed an issue where the payment system was misidentifying the player's country, leading to failure to process some payments. We've enabled an option to select the payment country. We're working with our payment processor to fix it so it should identify it automatically soon.

```

### February 20th 2023

```
- Added a new section to Ant Hell.

```

### February 19th 2023

```
- Added 2 new mobs to Centralia Sewers, Moth and Cockroach.
- Added 2 new petals, bulb and lotus

```

### February 14th 2023

```
- Ultra mobs now have a 1% chance of spawning as Super mobs, even more powerful mobs with possibly amazing drops.
- Ultra+ mobs damage threshold to receive drops decreased from 5% to 1%. Max number of players that can receive drops increased from 4 to 15.
- Yggdrasil nerfed slightly, now heals for less on revive.
- Fixed Hornet not receiving knockback when firing missiles.

```

### February 13th 2023

```
- Accounts that have purchased stars in the premium shop no longer have to watch ads (but still gain stars as if they did).

```

### February 12th 2023

```
- Third Eye no longer stacks. If you have multiple Third Eye petals which you no longer want, email support@m28.io for a refund on the duplicate ones.

```

### February 10th 2023

```
- Added a premium shop. You can now support the game by buying petals using stars, which you can acquire with money or by watching ads.
- Rebalanced a couple of petals.
- Changed SP cost of many skills.
- Changed SP reward per level (now it's always 1 per level).
- Added a couple of new skills.
- Everyone's skill allocation has been reset for free.

```

### January 29th 2023

```
- We've rebalanced all mobs and petals. The idea is extending the early game a little bit, as it was too easy to get legendary petals in the first hour of gameplay.

```

### January 28th 2023

```
- Nicknames are now permanent and unique. You'll be prompted for one the first time you play.
- Mobs are no longer constrained by mere physical space limits. Their hitbox against the map has been decreased significantly.

```

### January 21th 2023

```
- Added a new map section to Centralia Fields, East Waters and South Desert.
- Changed the way beetles move.

```

### January 19th 2023

```
- The game finally has a world map. Enjoy exploring and finding interesting places.
- Note that it's still fairly small, we plan to add more areas soon.
- Squads have been disabled for the time being as they'll require significant work to work again.

```

### January 2nd 2023

```
- Due to popular demand, the change mentioned in the previous changelog was changed to today.
- We're introducing a new petal rarity: Super.
- We've added a couple commands to join/create squads while in-game, type /help in the chat for more info.
- By default a chat message is only seen by people around you. To send it to your squad members regardless of where they are, prefix it with /squad or press TAB.

```

### January 1st 2023

```
- Reenabled summoner petals. Summoned mobs no longer have collision with other squad mobs. Summoned mobs now deal collision damage to non-squad freindly mobs.
- An area can temporarily run out of mobs if they're farmed too quickly.
- Crafting ultras has been temporarily disabled. We'll be reworking them to a permanent rarity. Existing ultras can still be used. On January 3rd: every 10 ultras will be reverted into a mythic. Then any left over will be absorbed for 50k each.
- Higher tier mobs now have varying amounts of slow resistance.

```

### December 30th 2022

```
- Drops are now shared among the 4 players that dealt the most damage to the mob (as long as they deal at least 5% damage). Squad damage is counted together. Only flowers within a screen distance can get drops from a mob.

```

### December 29th 2022

```
- As a special event, we'll be running with a game mode that some of you guys might feel some familiarity with. Have fun!
- Some summoner petals are disabled in the main map of this mode (still useable inside antholes). Unfortunately this is too abuseable.

```

### December 28th 2022

```
- We're experimenting with a HUGE rebalancing of the entire game. We've reset everyone's waves for this. Please be patient while we tweak things to get everything around.
- The idea is increasing the gap between rarities. Such that if you have a unusual petals, a rare mob presents actually a bigger challenge. Before this update, there wasn't really enough distinction between lower mob rarities

```

### December 26th 2022

```
- Added chat.
- Added damage numbers, toggle able in the settings (default on).
- Petal tooltips values now update correctly to match values after taking skills into account.
- Added more medic skill tiers.
- Removed luck skill, anyone who owned it has been refunded.

```

### December 20th 2022

```
- We've added a texture to Desert. Other maps will get their own soon. Check out the discord server for the contest!

```

### December 11th 2022

```
- It is now possible to refund all your SP, at a cost of 5 levels.

```

### December 10th 2022

```
- Due to some changes in the skill tree, we've reset everyone's skills and refunded all SP.

```

### November 30th 2022

```
- Mobile users can now tap and hold a petal on the crafting screen to add many at a time.
- To make the game a little bit easier, petals now move towards enemies within a certain range of them, which should make it easier to hit enemies.
- Since many people have spent their SP without realizing how permanent they are, we will be doing a future update (in late December) in which players can reset their SP allocation once per year.
- As a reminder, we'll be adding more things to spend SP on as time goes on.

```

### November 29th 2022

```
- The long awaited Skills update is here.
- Killing mobs no longer award XP. We have reset everyone's levels back to 1 as this update significantly changes how levels are acquired.
- Petals can now be absorbed to earn XP.
- Advancing levels provides SP, which can be used to upgrade skills.
- Skills have a permanent effect on your flower. Once upgraded they're unlocked forever. There is no way to undo SP spent on skills. We may change the formula of XP required on each level. If so, we'll adjust everyone's levels to match the new formula (and award or take back any SP).
- Level cap has been raised to 200.

```

### November 15th 2022

```
- Nerfed Hornet health.

```

### November 6th 2022

```
- Tweaked number of mobs in each wave.
- Tweaked map size in later waves.
- We're trying to incentivize clearing mobs before the wave ends by making all mobs aggro when it ends. The map size changes also makes it harder to stay in one spot and just tank all mobs.
- We've reset the highest wave beaten by everyone to wave 25, if it was previously higher than that. This is due to the change in wave difficulty.
- Enemies no longer have their attack range the same as their aggro range (so hornets for example won't start attacking from half way across the map).

```

### November 4th 2022

```
- Map now scales based on the mobs contained within, this should avoid crowding out in late game waves.
- Recipe for Ultra has changed.
Now creates 50 Ultras from 5 Mythics.

```

### November 3rd 2022

```
- Recipe for Ultra petals has changed.
Now creates 3 Ultras from 1 Mythic.
No longer reverts back to Mythic on use, it's just lost forever.
Unused Ultras before this update have been converted back to 2 Mythics (old recipe).

```

### November 2nd 2022

```
- Added Ultra petals.
You can combine 2 Mythics to form an Ultra.
Ultra petals are several times stronger than Mythics, but only last for one match. After one match, they will revert back to 1 Mythic (the other is lost).

```

### October 20th 2022

```
- Pseudo-random system has been removed from crafting. Now it's back to truly random with no increasing odds. If you have any failed attempts on a specific petal, it'll keep using the old system until you succeed (so you don't lose increased odds you already accumulated.)

```

### October 11th 2022

```
- Added Apple ID login. Note that it doesn't merge Apple ID accounts with Discord accounts. If you already logged in using Discord, keep using that to login. This addition is intended to make it easier for those that don't have a Discord account to keep their progress.

```

### September 13th 2022

```
- PvP now has higher rarity mobs (equivalent to wave 18 or so in PvE).
- PvP now has a scoreboard again.
- Killing players in PvP now awards basic petals, rarity depends on how many points they have.
- Magnets no longer increase pickup range in PvP

```

### September 12th 2022

```
- Added extra stats in mob gallery.

```

### September 6th 2022

```
- Since wave difficulty was changed significantly, we're resetting everyone's highest wave beaten back to 0.

```

### September 5th 2022

```
- Leeches now share their health among all segments.
- Special single-mob waves are no longer on specific waves, but can occur randomly on any wave.
- Changed how initial wave is calculated for a squad, allowing higher initial waves.
- Drop rate has been slightly reduced to compensate.
- When joining a public squad, players will always be placed on the highest-wave game currently available to them.

```

### September 1st 2022

```
- Increased mythic craft chance to 3%.

```

### August 31th 2022

```
- Peas have been split into Peas and Grapes. Existing Peas have been turned into Grapes.

```

### August 30th 2022

```
- Reworked several mythic petals.
- Leaf can now heal friendly mobs.

```

### August 29th 2022

```
- Added a wave bar.
- We have started banning people for using any sort of scripts. A ban is permanent and will result in a loss of all progress.

```

### August 28th 2022

```
- Added an autocraft button at the bottom of the crafting menu.

```

### August 26th 2022

```
- A lot of changes were made in the past week but we were too lazy to put them in the changelog.
- Added an AFK timer in public squads.

```

### August 18th 2022

```
- Ant holes now have a timer so players can't afk inside.

```

### August 17th 2022

```
- Decreased drop chances of higher rarities a bit.
- Increased craft chances for higher rarities.

```

### August 16th 2022

```
- Players can now start on wave 11.
- Mobs can now only drop petals of at most their own rarity.
- Tweaked petal drop rate to compensate.
- Craft chances have been changed.
- Rare rarity color is now a bit more blue.

```

### August 10th 2022

```
- Added a deadzone around the middle of the screen so mouse users can keep their flower still.

```

### August 9th 2022

```
- Added a craft all button to mobile (still not fully supported, but will fix a pain point).
- Added a minimal wave display setting that won't display mobs in the wave.

```

### August 7th 2022

```
- Rebalanced a lot of petals. They're now separated in offensive and defensive types, which changes how their damage and health scales.
- Fixed poison deaths being mislabeled.

```

### August 5th 2022

```
- Players will now join existing public games automatically as long as they've beaten the wave the squad is at.

```

### August 4th 2022

```
- Rebalanced late game waves. They are now significantly shorter than before.
- Reworked Lightning petal.

```

### August 2nd 2022

```
- We will now rotate between PvE scenarios every 24 hours.

```

### August 1st 2022

```
- Added Mob Gallery. It keeps track of every mob you have defeated.

```

### July 30th 2022

```
- Reduced Lightning petal range.
- Cactus no longer turns poisonous at higher rarity, more health instead.

```

### July 29th 2022

```
- Ocean released. It'll replace Desert for a couple of days then we'll alternate between them every day or so.

```

### July 25th 2022

```
- Scientists have now discovered the map is a circle, rather than a square, as previously thought.
- Adjusted mobs in each wave.
- Added settings to hide lower rarity drops. You can still pick them up, you just won't be able to see them. This is a workaround until we optimize them so they won't lag the game.

```

### July 24th 2022

```
- Web no longer stacks, slow increased to -75%.

```

### July 22nd 2022

```
- Web rarity now affects radius rather than duration.

```

### July 21st 2022

```
- Squads will now start at a higher wave that partially depends on the best wave each squad member has beaten.
- Balance and stuff.

```

### July 20th 2022

```
- Increased base poison damage to 15/s (from 9/s).
- Increased mythic craft chance to 2%. This might or might not be temporary.
- Magnet no longer stacks with itself.

```

### July 19th 2022

```
- Crafting now uses a pseudo random distribution that increases success rate on each failure until a successful craft.
- Nominal craft chances on the long run are still the same. It will not show the calculated craft chance for each attempt.
- For example, a 75% craft chance means that 66.6% of the time it'll succeed on the first attempt, and 100% of the time on the second attempt.

```

### July 18th 2022

```
- Released PvP.
- Salt now stacks with itself. Reflected damage is reduced by 75% against flowers.
- Web movement speed debuff changed from -75% to -50%.

```

### July 16th 2022

```
- Next wave will now start once current wave has 4 or fewer mobs alive.
- Mob aggro range now constantly increases while they're alive.
- Rarer mobs now give more experience as intended
- Level experience requirements have been increased to compensate

```

### July 15th 2022

```
- Released Desert scenario.

```

### July 14th 2022

```
- In-game inventory management has been simplified, now it is only possible to swap the primary and secondary petal for each slot.

```

### July 13th 2022

```
- Ant Holes can now be of higher rarities again, but only the queen
  will be above Rare.

```

### July 12th 2022

```
- Mobs can now only drop petals up to 1 rarity level above
  themselves
- Ant Holes can no longer have a rarity higher than Rare
- Added Craft All button, hold SHIFT before clicking the Craft button

```

### July 11th 2022

```
- The game has been re-released. It's nothing like it was before, so
  might as well clear this changelog too :)

```

## Legacy Florr Updates

### November 2nd, 2020

```
- New petals.(salt, with new petals in secret nov/1 update)

```

### October 29th, 2020

```
- We're back to FFA.

```

### October 28th, 2020

```
- Changed value from last change to 2.5 seconds.
- Leaf, Cactus and Faster now only apply their effects once they have spawned the first time.                                                                             - Effect still applies if they're reloading after they get destroyed.                                                                                                                                    - We'll be playing Battle Royale again for the next couple of days.                                                                 - Battle Royale now has 3x exp and drop rate.                                                                                            - The game mode will be polished a bit better later, For now it's a bit.                                                                              - Buffed Epic Peas a little bit.

```

### October 27th, 2020

```
- First petal spawn when changing a slot take a least 5 seconds. Which makes quickly swapping loadouts less effective.

```

### October 25th, 2020

```
- You can now press X to swap your loadout

```

### September 24th, 2020

```
- Nerfed Leaf damage by 20%.
- Reduced Stinger health.

```

### May 16th, 2020

```
- It seems there aren't enough players to support the game mode. We've switched back to FFA now.

```

### May 15th, 2020

```
- We'll be trying out a new game mode for a couple of days: Battle Royale. There aren't enough players to split among two game modes, so this will be the only game mode available for a little bit.

```

### May 14th, 2020

```
- Added 1 new petal (Leaf)

```

### March 5th, 2020

```
- Honey now also slows down movement speed a little bit.

```

### March 4th, 2020

```
- Added 1 new petal (Honey).

```

### March 3rd, 2020

```
- Flowers now only keep up to 10 items after their death
- Flowers now spawn at 3/4 their previous level, rather than half

```

### February 27th, 2020

```
- Changed flower health from 100-200 (lvl 1-45) to 100-150
- Rarer drops take a tiny bit longer to despawn
- Legendary Egg hatch time nerfed
- You now get to keep some of your items and half your level when you die

```

### February 25th, 2020

```
- Added 1 new petal (Web(Legendary)).
- Web now affects mobs.

```

### February 24th, 2020 (First and Second)

```
- Turns out Hornets got too smart. Now only a small percentage of them will be einstein.
- Web movement speed debuff increased.
- Hornet AI now smarter. No more herding.
- Nerfed Hornet missile damage.

```

### February 23rd, 2020

```
- Added 1 new petal (Web)

```

### February 21st, 2020

```
- Unknown zone is now a lot smaller.
- All other zones are the same size as before, which means the map got smaller.

```

### February 20th, 2020

```
- Added Spiders
- Added 3 new petals (Heavy, Stinger, Yin Yang)

```

### February 19th, 2020

```
- Legendary petals are now easier to find. Square has been moved to a separate category.
- Rare Roses now stick together.
- Added 1 new petal (Antennae).
- Charged map dimensions (total area still the same, just longer sideways).
- All flowers are now the same speed, regardless of level. Mob chase speed adjusted to compensate

```

### February 18th, 2020

```
- Rare Rose nerfed (-30% heal)
- Dandelion rarity changed to Rare (now drops a lot more frequently).

```

### February 17th, 2020

```
- Added Ladybug variant to ???.
- Hornets were accidentally made a lot more common a couple of days ago, that has been fixed.
- Added 1 new petal (Rose).

```

### February 16th, 2020

```
- Petal drop rates are now generated automatically.
This will allow a more fair distribution of drops based on their rarity (so for example, all epics are equally as rare).
- Mobs can now drop more than one petal at a time.

```

### February 15th, 2020

```
- Added keyboard controls (disabled by default until we know which players prefer)

```

### February 14th, 2020

```
- Added Egg petal.

```

### February 13th, 2020

```
- Mob gallery improvements.
- Improved changelog UI.
- Added Discord button. Join our community!
- Reddit button soon, meanwhile, join us at reddit.com/r/florr.io

```

### February 11th, 2020

```
- Added 1 new petal (Dandelion).
- Added mob gallery. No pictures at the moment, but maybe eventually.
- Added 1 new petal (Cactus).
- Decreased ram damage between two low leveled flowers (to curb noobs chasing each other).

```

### February 10th, 2020

```
- Added 1 new petal (Pollen).

```

### February 9th, 2020

```
- Added 1 new petal (Bubble).

```

### February 8th, 2020

```
- Added 3 new petals (Twin, Rose, Triplet).

```

### February 7th, 2020

```
- Petals you haven't unlocked will not appear in the title screen anymore.
- Added a little movement arrow to help find your mouse (disabled by default).
- Added 1 new petal (Faster).

```

### February 6th, 2020

```
- Added Petal Gallery to keep track of which petals you've seen.
- New petal announcements will no longer include their names, to make it a bit more mysterious.
- Added 1 new petal (Cactus).

```

### February 3rd, 2020

```
- Added Ants.
- A few balance tweaks.

```

### February 1st, 2020

```
- Changed map background.
- Early levels are a bit slower.
- Added Cacti to medium zone.
- Added Massive Beetle.
- Added Massive Centipede.
- Buffed Iris.
- Buffed Peas.
- Nerfed Rose.

```

### January 26th, 2020

```
- Added death screen.

```

### January 25th, 2020

```
- Added Centipede.
- Added Peas petal (drops from Centipede).

```

### January 23rd, 2020

```
- Flowers can no longer leave the map a tiny bit (dark green area is no longer playable).
- Nerfed missile cooldown.
- Deleting petals now gives experience.

```

### January 22nd, 2020

```
- You can now modify the inventory using the Q, E, and numeric keys.
- Fixed physics being a bit too wonky sometimes.

```

### January 21st, 2020

```
- Title screen looks a bit less ugly now.
- Flowers now drop up to 3 petals on death.
- A few more things we forgot to write down.

```

### January 20th, 2020

```
- Hornets Nerfed.
- Hornets now drop Missile Petals.

```

### January 19th, 2020

```
- Hello everyone, welcome to florr.io.
- It's still under active development, so check back every day for new mobs, petals, and other updates.
- Discuss the game and make suggestions at: reddit.com/r/florrio

```

## Trivia

* Updates older than July 11th 2022 are not shown in the game changelog.
* The January 25th 2020 update actually had the date written as "January *25h* 2020".
* The November 3rd 2022 update used to say "Recipe for *Ultar* petals has changed."
	+ This update also used to say "Now creates *2* Ultras from 1 Mythic."
* The November 29th 2022 used to say "The long awaited Skills *upgrade* is here."
* The December 10th 2022 update used to have the date written as "*November* 10th 2022."
	+ This update was originally said: "We've reset everyone's skills and refunded all SP, due to some changes in the skill tree."
	+ This update appeared and disappeared several times throughout the day. This was likely because the developer was working out the bugs of the update.
* There used to be an update for December 21th 2022 that said: "Textures are now disabled on iOS/macOS Safari due to browser bugs." A few days later, an update was added on December 24th 2022 that said: "Textures are now re-enabled on iOS/macOS Safari with a workaround." Both of these updates were removed from the changelog a few days later.
* The second paragraph of the December 29th 2022 update was added at a different time than the first paragraph.
* There were no updates in April
* The May 1st update says "Some other changes I *forgor*." instead of "forgot".