Undertale vs Earthbound total war

## Description

Which team of Characters from quirky RPGS will win?

Will team Undertale show Earthbound they are filled with determination?

Or Will team Earthbound show there courage against Undertale?

## Interlude

RPGS are Very popular and a very unique type of game and a fun one too

But today we will see which RPG is the most powerful RPG

Team Undertale the determined aware RPG of Indie games

And team Earthbound PSI Aware RPG of Nintendo

## **FRISK**

Long ago 2 races ruled over earth:Humans and Monsters one day war broke out between the 2 races after a long battle humans were victorious they sealed the monsters underground with a magic spell.Many years later the year was 20XX and Frisk the clumsy human they were accidentally fell down the underground

(I will be using all 3 routes for frisk's profile)

DETERMINATION is basically the power of a human soul. Every human has it, but Frisk has an insanely large amount of it lying within their SOUL. And yes, that’s a thing too.

With DETERMINATION Frisk is able to come back to life but Frisk isn't just a kid with willpower they have some good weapons and Items

* **Stick and Bandage:** This stick doesn't really do much damage, but throwing it may have some uses. While this bandage has already been applied a few times, you can still do so one more time to regain 10 HP.
* **Toy Knife and Faded Ribbon:** While it may not be a real knife, you sure do feel safer holding it. Probably because it grants +3 attack. Even if this ribbon's not your style, enemies probably won't hit you as hard if you're cute. Grants you +5 Defense.
* **Tough Glove and Manly Bandanna:** This glove once again proves that pink is the manliest color. It lets you hit enemies with multiple blows and grants you +5 attack. The abs drawn on this old bandanna give you the strength to persevere. That, and give you +7 Defense.
* **Ballet Shoes and Old Tutu:** These shoes make you feel incredibly dangerous and for good reason. They let you hit enemies three times in a row and grant you +7 attack. This tutu may be old, but it keeps you safe and looks fabulous while doing it. Also gives you +10 defense.
* **Torn Notebook and Cloudy Glasses:** This notebook's already pretty heavily used, but maybe it contains some super cool secrets and you just don't know it, yet. Gives you +2 Attack and +6 Invulnerability. These glasses may not help you see, but at least they help reduce the damage you're inevitably going to take. Grant +5 defense and +9 invulnerability.
* **Burnt Pan and Stained Apron:** This pan keeps damage consistent so you can show your enemies what's cookin'. It also gives you +10 attack and makes consumable items heal 4 extra HP. While a stained apron may not be very fashionable, it keeps you alive by healing 1 hp every other turn. Also gives you +11 defense.
* **Empty Gun and Cowboy Hat:** Despite having no bullets and requiring precise timing and aim, this revolver is still deadly in the hands of a cool kid such as yourself. The +12 Attack is a nice little bonus. Okay, so you're not a cowboy, but this awesome hat sure makes you feel like one. It also gives you +12 Defense with an added +5 Attack, making you feel even more like a real gunslinger.
* **Worn Dagger and Heart Locket:** While this dagger may just be for cutting plants, it has a history behind it that seems to fill you with Determination. Gives +15 attack. This locket says "Best Friends Forever", inside. D'aaaaw. Grants +15 defense.
* **Temy Armor:** With this armor paw-made by a cool leg graduate, ur opnENTs reelY GON HAV bED teM!!!!1 Grants +20 defense, increases attack, grants extra invincibility frames, and heals 1 HP every turn.
* **Annoying Dog:** Wait what?
* **Dog Residue:** Numerous objects that have been "blessed" by the Annoying Dog. Use it to create more Dog Residue, and sometimes a Dog Salad, which heals either 2, 5, 10, 30, or ALL HP.
* **Various Food Items:** Heal varying amounts of hp and sometimes have extra effects. Wear the Stained Apron while eating them to harness the power of a real chef and make them tastier.

They also have hope and dream

* **Hope:** In the Pacifist Route, Frisk holds onto their hope for the future, significantly raising their defense. This technique was even capable of reducing damage from Asriel. Only usable if their DETERMINATION is high enough.
* **Dream:** In the Pacifist Route ,through sheer willpower and DETERMINATION, Frisk's dreams become a reality. Capable of fully healing them of all damage and negative effects. Only usable if their DETERMINATION is high enough.
Feats **Building Level**  with base Determination in Neutral and Pacifist Route (Defeated Asgore, who has the same stats as Toriel's, who was goingto destroy a giant door )
* **Large Building Level**in the Genocide Route (defetated Undyne the Undying, who is much stronger than Asgore)  **Multi-Universe level**, likely **Multiverse level**with an extreme amount of Determination in Neutral and Pacifist Route (could harm Omega Flowey, who have destroyed  a multiverse made of an unknown number of timelines
* **Relativistic+**with base Determination in Neutral Pacifist and Genocide route (Easly dodges lightnings )
* I**mmensurable**with an extreme amount of Determination in Neutral and Pacifist route (Moved in the void after Omega Flowey erased the Multiverse )
* **Building level** with base Determination in Neutral and Pacifist Route (Tanked hits from Asgore) | **Building level+**in the Genocide Route (Tanked hits from Undyne the Undying) | **Multi-Universe level**, likely **Multiverse level**with an extreme amount of Determination in Neutral Route (Tanked hits from Omega Flowey) | At least**Multiverse Level+**(Tanked hits from Full Power Asriel, who has the attack statistic bigger than an infinite value )

But this kid still isn't without weaknesses

* They can still die and if Someone has more Determination then them they can't reset

## **CHARA**

**Chara** was the first Human to fall into the Underground in the popular 2015 role-playing game, *Undertale*, which she serves as the hidden main antagonist of.

Chara initially ventured up Mount Ebott for a seemingly sinister reason (it is implied she went there to take her own life) but tripped over a log and fell into the Underground, where she was found by Asriel Dreemurr, who brought her to his parents, King Asgore and Queen Toriel, who adopted her. But right when everything seemed to have finally went up the hill and Chara had a happy life, she became deathly ill and passed not long after.

But this was *not* the end of the story. Chara's influence resumed its existence post-mortem, and Frisk's merciless slaughter in the Genocide Route awakened the girl from death, and she stroke a deal with the main character Frisk - the one that comitted the ongoing massacre — to destroy the world. Wether he agrees or not, Chara takes his soul and blows up the world anyways, to then permanently corrupt the True Pacifist Ending when Frisk pleads to restore the world.

**Attack Potency: Multiverse level** (Casually destroyed the entire game. The game contained a multitude of timelines, from Flowey resetting the game until he knew every outcome, to Sans canonically killing Chara 13 times; then counting his three other bonus statements, 16 timelines had to of been created during that boss fight. As for Flowey, he states he knew everything, but could never predict Chara. He read every book and burned every book? 2 timelines, one for reading, one for burning, and Pacifist and Genocide routes. 2 x 2 = 4. He then states he won every game, and lost every game. All games in Undertale include Bridge Seed [contributes 7 timelines, one for each bridge successfully built and failed on and one for Genocide], Hotland Puzzles [contributes 36 timelines, one for each report on the quiz, pass and fail, and passing and failing each puzzle], Ruin Puzzles [contributes 14 timelines, one for success and one for fail on each route], Snowdin Puzzles [contributes 24 timelines, one for pass and fail, and one for each ending of the Ball Game], Thundersnail [contributes 20 timelines, one for each placement of each snail, and one for when the yellow snail almost wins and for each route] and Waterfall Puzzles [contributes 16 timelines, one for pass and fail and for each route]. Adding all previous timelines, including Sans, we get 137 timelines thus far. Continuing, Flowey states he's appeased everyone and killed everyone. There are 94 monsters in the game, and with Pacifist and Genocide, 94 x 2 = 188. 188 + 137 = 325 timelines. Next, Flowey says "Sets of numbers, lines of dialogue... I've seen them all." Assuming sets of numbers means sets of damage, there are 9 weapons in the game. 9 x 2 = 18. 94 characters x the 3 routes of different dialogue = 282. Adding all previous timelines, we end up with 607 timelines. 607 x 100 to account for the Fun Value system = 60,700 timelines total. Later, she restored those timelines, too)

This kid is also pretty fast

**Speed:** **Omnipresent** (Their existence is that of an entirely abstract concept that said concept being the feeling you get when you want to grind and ETC...Chara is everywhere possible existing in every timeline influencing everyone.)

just like frisk they have a lot of weapons and items

* **Cell Phone**: Frisk can call their friends using this phone. They can also receive calls from those friends.
* **Weapons**: Frisk can use these to combat their foes, or to interact with them by ACTing.
	+ **Stick**: It's bark is apparently worse than it's bite. Absolutely useless in combat. It does no damage. Though it's quite useful to distract dogs, or characters who act like a dog.
	+ **Tough Glove**: A worn glove for characters with five fingers. This adds 5ATK.
	+ **Ballet Shoes**: These shoes make Frisk feel incredibly dangerous for some reason. This adds 7ATK.
	+ **Burnt Pan**: A pan that deals consistent damage. This adds 10ATK, and an additional 4HP every time a consumable Item is used.
	+ **Worn Dagger**: A tool used for cutting plants and vines. This adds 15ATK.
	+ **Empty Gun**: A unique revolver that doesn't require any ammo. This adds 12ATK.
	+ **Torn Notebook**: A notebook with extremely messy writing. This adds 2ATK and 6INV.
	+ **Toy Knife**: A knife made of plastic. This adds 3ATK.
		- **Real Knife**: By far the most powerful weapon. This adds 99ATK.
* **Armor**: Frisk can use these to improve their defense against attacks.
	+ **Bandage**: A bandage that has been used countless times, though somehow it still restores 10HP, but doesn't offer any DEF.
	+ **Faded Ribbon**: If you're cuter, apparently monsters won't hurt you as much. This adds 3DEF.
	+ **Manly Bandanna**: A worn bandanna with abs drawn on it. This adds 7DEF.
	+ **Cowboy Hat**: This hat makes Frisk want to grow a beard. This adds 12DEF and 5ATK.
	+ **Old Tutu**: A tutu that somehow proves to be protective armor. This adds 10DEF.
	+ **Cloudy Glasses**: A worn pair of glasses. This adds 5DEF and 9INV.
	+ **Stained Apron**: A dirty apron is somehow useful. This adds 11DEF and 1HP per turn.
	+ **Temmie Armor**: According to Temmie lore, this is worn during college education. This adds 20DEF, 10ATK, 1HP per turn, and a slight boost in INV.
	+ **Heart Locket**: This locket has "Best Friends Forever." written on it. This adds 15DEF. However, this artifact is completely different in another route...
		- **The Locket**: You can feel this locket beating, as if it were an actual heart. It adds 99DEF.
* **Items**: Frisk can use these usually to heal them or gain a temporary boost in a stat.
	+ **Temmie Flakes**: Torn up pieces of construction paper by the Temmies. It only restores 2HP.
	+ **Snowman Piece**: A piece of a Snowman in Snowdin Forest. Frisk can take it far away across the Earth...or they can just straight up *eat it* to restore 45HP.
	+ **Crab Apple**: An apple that's shaped a crustacean. It restores 18HP.
	+ **Potato Chips**: Nothing like a bag of Potato Chips. It restores 13HP.
	+ **Cinnamon Bunny**: A cinnamon roll that's shaped like a bunny. It restores 22HP.
	+ **Starfait**: A treat made of sparkling stars. It restores 14HP.
	+ **Monster Candy**: Candy with a distinct, non-licorice flavor. It restores 10HP.
	+ **Spider Cider**: A juice sold at the Spider Bake Sale that's been made from real spiders. Gross. It restores 24HP.
		- **Spider Donut**: A donut sold at the Spider Bake Sale that's been made from Spider Cider. It restores 12HP.
	+ **Butterscotch Pie**: Toriel's delicious cinnamon pie. It restores all of Frisk's health.
		- **Snail Pie**: Toriel's delicious...snail pie. It restores *almost* all of Frisk's health.
	+ **Nice Cream**: An ice cream sold by the Nice Cream Guy. The wrapper always says something nice about the buyer. It restores 15HP.
	+ **Bisicle**: A popsicle divided into two so you can eat it twice. Both halves restore 11HP.
		- **Unisicle**: A popsicle divided into one...or a normal popsicle. It restores 11HP.
	+ **Astronaut Food**: Food used to feed a pet astronaut. It restores 21HP.
	+ **Abandoned Quiche**: A spinach egg pie that's been neglected. It restores 34HP.
	+ **Instant Noodles**: This was hanging around in Alphys' fridge. Instant Noodles normally restore 4HP to 15HP. However, if Serious Mode is enabled, then it restores 90HP.
	+ **Hot Dog...?**: A hot dog that Sans sold. He seemingly made it out of "water sausage". It restores 20HP.
		- **Hot Cat**: Just like a hot dog, but with cat ears. It restores 21HP.
	+ **Steak in the Shape of Mettaton's Face**: A massive steak shaped like Mettaton's face, but it's likely not real meat. It restores 60HP.
	+ **Glamburger**: A hamburger made out of...glitter and sequins. It restores 27HP.
	+ **Dog Residue**: Using this fills Frisk's inventory with Dog Residues and Dog Salads. Thank the Annoying Dog for that one.
		- **Dog Salad**: After receiving the Dog Residue, it fills Frisk's inventory with Dog Salads. The amount of HP depends on what's being eaten. The amount of HP depends on what the salad contains. If it only contains bones, then it only restores 2HP, if it contains a fried tennis ball, it restores 10HP, if Frisk thinks it tastes "yappy", then it restores 20HP, and if it's literally garbage, then it restores all Frisk's health.
	+ **Junk Food**: Food that was likely thrown away at some point. It restores 17HP.
	+ **Legendary Hero**: A sandwich shaped like a sword. It restores 40HP.
	+ **Sea Tea**: Tea that was made from glowing marsh water. It restores 10HP, and gives Frisk a slight boost in SPEED until completing a said task. (For example, winning a battle)
	+ **Hush Puppy**: A spell that forbids dogs from using magic. It restores 65HP.
* **Punch Card**: These cards are made to temporarily make Frisk stronger during battle. Using it will make Frisk's hands burn. They can have multiple Punch Cards at once. If the Tough Glove is currently equipped, then it adds 6ATK
* Even then this kid still has weaknesses
* **Weaknesses:** If someone with more DETERMINATION appears, they lose their SAVE and LOAD ability. Need someone with strong violent intent to manifest itself into reality.

## **SANS**

**Sans** is one of the guards of Snowdin Village. Lazy and frivolous with a knack for making puns and jokes, he has no interest in capturing humans, much to the chagrin of his brother, Papyrus. Despite his exceedingly laid-back attitude and status as "the easiest enemy," Sans has proven himself to be extremely observant and dangerous when pushed too far, becoming the final challenge Frisk faces on the Genocide Route and arguably the toughest opponent in the game.

Apparently, he also had a suspicion of Frisk from the start, originally planning on eliminating them early on in the game. But, Toriel forced him to make a promise that he wouldn't do so.

While Sans may seem like a weakling physically he has some hax and powers that makes him a powerhouse

P**owers and Abilities:** Superhuman strength, speed, reflexes and durability, Paralysis (Never takes his turn, thus, stopping any movements The Player/Chara/Frisk could make), Reality Warping, Spatial Manipulation, Soul Manipulation, KARMA (Can turn the sins of others against them), Teleportation, Telekinesis, Gravity Manipulation, Parachronal Cognitio, 4th Wall Awareness, Soul Corruption/Damaging and Danmaku

**Attack Potency:** **Wall level** physically (Has one Attack). **Multiverse level**. Sans was apparently able to beat Flowey numerous times. This isn't Base Flowey we're talking about either. This happened sometime after Flowey created his own save file. Base Flowey could not have done something like that, so it had to have been *Photoshop Flowey*. According to his LV, which is 9999, he's nearly 500x more powerful than Chara in the ending of the Genocide Route, who already destroyed the entire game.)

**Speed**: At least **Inaccessible**, possibly **Immeasurable** reaction and attack speed. Sans was able to keep up with and effortlessly dodge attacks from the likes of a highly determined Frisk and Photoshop Flowey.

**Durability:** **Wall level** (Has one HP and one Defense. Can survive heats that melt Styrofoam in seconds without any negative effects)

while Sans doesn't have any weapons he is very smart. Both tactical and scientifically educated to a high degree. The only character besides Flowey that understands timelines and Frisk's connection with The Player, and could tell how many times the's killed Frisk just by the look on their face)

But still he has weaknesses he is extremely lazy and very tired so if you can last long enough you can take him out.

## **PAP**Y**RUS**

Papyrus is a skeleton who lives in snowdin and the younger brother of Sans. Overenthusiastic and optimistic, he wants to become a member of the Royal Guard and plans to do so by capturing Frisk. With his kindness however, he ultimately attempts to befriend Frisk on every route with varying success.

While he failed to capture the human he can still put up a fight

**Attack Potency:** At least **Large Building level** (Undyne says that he is very strong and that he would have already been in the Royal Guard had it not been for his personality, can harm Frisk even while holding back, he should be stronger than box Mettaton who easily pulverized a wall), possibly **higher** (Says that had he used his Special Attack Frisk would have been "blasted to" before cutting himself, he also is the only character being held back by four of Flowey's vines, while he only uses two on the rest).

**Speed:** **Superhuman** (Runs at these speeds in his house. Should be able to somewhat keep up with Undyne during training)