Full Moon

**Full Moon** is an event in *Lustful Desires*.

 L16. Talk with Bernard about Caleb's return (During his work at shop).

## Plot

### Gain some trust with Bernard

Start by taking Bernard's quest to ''Defeat Bandits'' (Defeat 3 bandits), After completing the quest, go back to Bernard and end the quest. On day 3 or after, you can take the ''Lost Friend'' quest from him. He explains his friend Caleb has been missing for a while and he wants you to check on him. Go to the forest and look for clues in the cottage. Share your informations with Bernard, then ask him about his friend.

### Help Logan

After the bandit's attacks on Bareshade and with the wolves closing in, Logan decides to improve Bareshade's defense. Although he will never admit it, he will probably need some help, so go ahead and help him. Talk to him about searching the woods for signs of his wife. Again, with the wolves everywhere, he will probably need some help. You will first have to search the forest during the day. Go to the forest and search with Logan. After your search is done, you will have to go back and search at night, again with Logan, where you will meet your first werewolf...

### Learn more about the beast

Start by listening to rumors about *the beast* from Bernard. Then, see if you can find any more clues from the other villagers. Talk to Rose, Harold and Logan. Once you learned all you can from Bareshade's residents, go home and study (click the book icon). You'll learn information about werewolves and about a potential cure that your mentor started working on but never finished.

### Check the situation in Bareshade

After a few days, between 20:00 and 24:00, go to Bareshade and witness a potential werewolf attack (you need exactly 2 wolf's bane in your inventory). There seem to be two werewolves present, but you can only be in one place at a time...

### Help the residents of Bareshade

This decision will influence your relationship with both characters. You can choose to help Bernard or Logan. No matter who you choose to help, the Witch will have a role to play in the event (see ''Witch's Part). But Logan's and Bernard's part will differ from now on, depending on who you help (see ''**Help Bernard**'' or ''**Help Logan**''). **THIS CHOICE WILL INFLUENCE THE STORY**. **If you encouraged Logan to go after the bandits during Bandit's Camp, you will automatically save Bernard during Full Moon**. After deciding who you will help and saving them, go back home.

#### Decide to help Logan

You went to the sawmill only to realise... Logan IS the werewolf you heard! He'd been changed the night you searched the forest with him! He flees, you follow him to the track and see a whole other part of Logan: he's crying, he's begging for your help... You give him the wolf's banes you were carrying, hoping it would at least tame the beast inside him... You can choose to stay the night with him, earning you a heart from Logan. His behaviour will change from now on. Back to town, you realise Bernard is missing. He vanished during the night. You can look all you want, you won't be able to find him for 7 days. While waiting, invetigate the cottage in the forest. You can also talk to Logan about the werewolf attack, then about the wolf's bane. You are then faced with another choice: you can **give Logan the wolf's bane**, or lie and **say you cannot supply him with wolf's bane**. **THIS CHOICE WILL INFLUENCE THE STORY**.

##### Give Logan wolf's bane

The next step will be to cure Logan with Antilycan (see Witch's Part). Before giving Logan the potion, there's a nice scene you can trigger: you can go to Bareshade between 21:00 and 00:00 and check on Logan, then enter the sawmill and stay the night. This scene is optional. When ready, give Logan the Antilycan. The next morning, go talk to him and ask him how he feels after the treatment.

##### Do not give Logan wolf's bane

If you don't give the Wolf's Bane to him Logan likes you less, after 7 days, he will transform and can also be found in the Wolves Den, that makes possible to tame both Werewolf Logan and Werewolf Bernard, and you will trigger the same sequence as if you had gone to help Logan, leading you to cure him too in your cell, then after you ministered him the cure, you will carry him to your bed so he doesn't get mad to wake up on a cell, he will wake up, you both will briefly talk and he'll ask to go away.

##### Finding Bernard

Once Logan is taken care of, it's time to look for Bernard. Even if you find him, you will have to restrain him and take him to a secure space. You will need to build a prison at home to contain him. Click the Tools icon at home, then click ''Prison'' to build a prison (10 planks and 15 diabosites required), then ''Reinforced Cells'' (5 diabosites, 10 silver powder) to build strong enough cells to hold a werewolf. Once the prison is constructed and reinforced, go after Bernard. You will find him in the wolves den at night. He will appear as an exclamation point in the lower left corner of the den. You will need to use 2-5 werewolf's lures on him. Once Bernard is in your prison, you can interact with him. You can increase your relationship with werewolf Bernard by feeding him meat or petting him, or you can take advantage of him. When ready, you can give him Antilycan, although it will not work... See the Witch's part for the rest.

###### Take advantage of Bernard

Although this choice is marked as red, it doesn't look like it has any lasting effects, he will comment he had *weired dreams* that he couldn't quite remember.

#### Decide to help Bernard

You hear a loud howl in the distance, that confirms the fact to you that there's another beast in Bareshade, it comes from the sawmill, but you can't be at both place at once so you reluctantly goes after Bernard, that went to the abbandoned hut at the Forest, you ran desperately, getting to your destination even faster than usual, once you get there, you get ambushed by a Werewolf, after you take care of it, you search for Bernard, maybe you were wrong? You couldn't find him in the hut, shortly after this thought occur you can hear him screaming from behind the building, he was kneeling close to a tree and injured, you can see the culprit fading away slowly as you approach the injured Bernard, you take him into the hut and he starts acting strangely, being rather rude at least compared to his usual self, and being a big lustful too, he shortly after snaps out of it and you start treating him, he gets sleepy, if you managed to get both of his available hearts, you will get an option to sleep besides him on the bed, otherwise you can only rest on the floor. You can talk to Bernard about the werewolf attack, then about the wolf's bane. You are then faced with another choice: you can **give Bernard the wolf's bane**, or lie and **say you cannot supply him with wolf's bane**. **THIS CHOICE WILL INFLUENCE THE STORY**.

##### Give Bernard wolf's bane

The next step will be to cure Bernard with Antilycan (see Witch's Part). Before giving Logan the potion, there's a nice scene you can trigger: you can go to Bareshade between 21:00 and 00:00 and check on Bernard, and you have the choice to spend the night with him. This scene is optional. When ready, give Bernard the Antilycan. The next morning, go talk to him and ask him how he feels after the treatment.

##### Do not give Bernard wolf's bane

If you don't give the Wolf's Bane to him Bernard likes you less, after 7 days, he will transform and can also be found in the Wolves Den, that makes possible to tame both Werewolf Logan and Werewolf Bernard, and you will trigger the same sequence as if you had gone to help Logan, leading you to cure him too in your cell, he will wake up in the jail, you will briefly talk and he will ask to go away,

##### Finding Logan

**If you encouraged Logan to go after the bandits during Bandit's Camp, this section will be skipped.** If not, once Bernard is taken care of, it's time to look for Logan. Even if you find him, you will have to restrain him and take him to a secure space. You will need to build a prison at home to contain him. Click the Tools icon at home, then click ''Prison'' to build a prison (10 planks and 15 diabosites required), then ''Reinforced Cells'' (5 diabosites, 10 silver powder) to build strong enough cells to hold a werewolf. Once the prison is constructed and reinforced, go after Logan. You will find him in the wolves den at night. He will appear as an exclamation point in the lower left corner of the den. You will need to use 2-5 werewolf's lures on him. Once Logan is in your prison, you can interact with him. You can increase your relationship with werewolf Logan by feeding him meat or petting him, or you can take advantage of him. When ready, you can give him Antilycan, although it will not work... See the Witch's part for the rest.

###### Take advantage of Logan

Although this choice is marked as red, it doesn't look like it has any lasting effects, he will say however that he could remember vaguely some things, such as being locked up somewhere, with someone else there, but he doesn't quite remember what happened, and he'd rather not.

### The Witch's Part

The Witch has a big role to play in this event. Visit the witch during the night. Accept her request to obtain information on how to make a proper lycanthropy cure. You will need to bring her a Wolf's Fang. It is dropped by a pack leader. The pack leader can be encountered during the day at the Wolf Den in the Forest. He also appears when the player submits to the wolves when their attitude is high enough. Upon receiving the Wolf's Fang, the Witch will tell you the recipe for Antilycan. You will need an exotic ingredient to brew this potion: Alpha Male Fluids, dropped by an Alpha Werewolf.

Go to the forest at night and enter the Wolves Den. An exclamation mark will indicate where the Alpha is. If you fail to defeat him, the exclamation point will disappear. Fight a few werewolves and it should reappear. Defeat the Alpha, one way or another, and collect 2 Alpha Male Fluids. Go home and craft Antilycan.

Although you are sure you did everything according to the recipe, the cure doesn't seem to work on your friend... Go back to the witch and ask her why the cure didn't work. You will then learn that in order to work, you may need to show the werewolf something dear to his heart... For Bernard, it's Caleb's journal (you can find it in the Shop in Bareshade) and for Logan, it's the girl's pendant.

### Caleb's Part

After both Logan and Bernard are returned to their human selves, Caleb's part starts. You will need 3 hearts with Bernard in order to begin. Start by asking Bernard about the hunt: Bernard use to hunt with Caleb every Friday night before Caleb went missing. On Friday night, between 18:00 and 24:00, go to the cottage in the Forest. (Returning to Bareshade will trigger a scene between a florist and a hunter, saying there's a white bear, or a dog, or a beardog roaming in the forest. Going to the shop will trigger a scene between Bernard and a client where Bernard looses his cool...) When you reach 40 likes, the option to sleep in one bed at the cottage will be available. When you wake up, if you stay close to Bernard, you will gain your first heart. Return to Bareshade and talk to Bernard. Talk to him about the hot springs. He invites you to go with him, on saturday or sunday, between 18:00 and 24:00. Acting flirty in the hot springs will get you the second heart. When you reach 55 likes with Bernard, visit his shop. He invites you home at around 20:00. You will have the opportunity to learn more about him, stay for the night, get to know him on a really personnal level and gain his third heart.

**With 3 hearts, Caleb's part begins**. Go back to the shop after work hours and talk to Bernard about looking for Caleb. You will then both venture to the wolves' den. Follow the exclamation points. You will have to fight the Alpha again in order to get to Caleb. Bernard will find him, capture him and take him to the old barn in Bareshade. You will give him Antilycan. Go see Bernard during work hours and talk to him about Caleb's return. You will have to wait 8 days in order for the Antilycan to work. Well... Sort of work...

With that, the Full Moon event is over!