Triboar

**Triboar**, the trading town where **'Only Gwearon Sleeps'** is a bustling frontier location where the crossroads of several important merchant routes merge. Located on the Long Road, with perpendicular paths through the north of the Sword Mountains to the High Road and routes to the Evermores, it is frequented by travellers of various occupations. Those looking to sell their wares, rangers looking to earn coin by offering guide services to the more savage north and various caravaners all bring their custom through this open town.

Triboar is located in the Dessarin Valley, it has a couple of natural rises but the majority of the population live in sprawling ranches and farmsteads.

## **History**

### **Founding**

The area that has later became known as Triboar is the site of many historic battles from thousands of years ago.

The Thousand Years War saw Giants and Dragons clash here during the era of upheaval. The Illithid led Orc hoards were destroyed by the combined forces of now the now lost Kingdoms of Pharlorm and Uthtower, uncivilised orcs once again held this land until the City of Waterdeep led forces in the 'Reclamation' of the towns of Red Larch, Longsaddle, Secomber, Loudwater and Llorkh.

The town of Triboar gains its name from a travellers story of being fortunate enough to slay three boars in one day around 1070 DR.

### **Recent History**

One of the local smiths Ghelryn Foehammer, was commissioned in the year 1486 DR by King Morinn and Queen Tithmel of Citadel Felbarr to create a twin set of beautiful ceremonial armour. They were so enthralled by his work that they bestowed an honorary title of Royal Armourer. The Foehammer smithing name has since been synonymous with high quality craftmanship.

The town notice board by the Lord Protectors tower has recently had open bounties for Giant's Heads placed with promises the Castellan of Castle Waterdeep will pay 50gp per giant head. There also appears to be an enormous bounty placed by the city of Mirabar for an individual known as 'The Weevil' though the likeness and details of this individual have been torn away.

Following reports of giant attacks to the South-East, the 'Twelve' a mounted force of the towns defenders have been sent to scout the Merrymeadow Ranch and Broken Yoke Ranch to ascertain the extent of the danger and aid the ranchers if need be.

## **Places of Interest**

### Market Square

* **Happy Horse Ranch:** In the South West of the square a three building horse ranch is ran by the Karnveller family. This is used for the rearing, training and selling of stable horses. Janele runs the business while her veteran sons; Aldo, Hingo and Rasko form part of the town mounted militia, picking the finest stock for themselves.
* **North Caravan Camp:** Caravans and traders use this fenced field to park their carts and oxen for free, individuals can camp for 5 coppers a night but must provide their own tents and food for their animals. Water is freely available from a 30ft deep stone well. The camp is maintained and managed by Darz Helgar.
* **The Lion's Share:** This building represents the Yartar's Lionshield Coster franchise which can be found in various towns and cities of Faerun. Though it is now warmly received by Triboar which see it as an encroachment from their rival trade city. It is run by both Alaestra Ulgar, now widow of Darthag Ulgar of Nightstone and her new partner, Narth Tezrin.
* **Triboard Tower:** This squat, two story tower is the residence of the Lord Protector, Darathra Shendrel. Elected by local nobles and 4 years into her 7 year term, she manages the deployment of the local militia and settles disputes via consulting the 'Lord's Decree'
* **Wainright's Wagons:** In the South East of the town square is a horse-driven sawmill and lumber shop. Formerly a beacon of quality for the elite, Tosker Wainwright, the current owner, uses his apprentices to shoddily pieces together very average and overpriced carts, wagons and trailers.
* **West Caravan Camp:** Another camp ground utilised for the storage of beasts of burden and accompanying caravans. This grounds sometimes has stalls inappropriately pop up, much to the annoyance of the Lord Protector and the groundsman Darz.

### The Evermoor Way

This road leads east towards Yartar, Calling Hords and finally Everlund. T21, T20, T10, T19

* **Everwyvern House:** This well-to-do in caters to the more expensive travelling class from Waterdhavian and Neverwinter nobles. Featuring six bouncers to turn away those deemed not 'The right sort' of clientele, the owner, Draven Millovyr uses his accomodation and eatery, **The Pleasing Platter** out front, to emulate the opulence and splendour of Waterdhavian noble parties. For 15 gold a night, and an additional 25 gold for meals, a guest of this house may enjoy comfort, companionship and good care of their horses.
* **Merivold Pony Park:** Two spinsters, Janna and Leera Merivold rear and sell ponies for children and halflings to ride here.
* **Northshield House:** A popular inn for is price and quality, the Northshield House is ran by a former adventurer Urgala Meltimer, who purchased it from the Phrondyl family over a decade ago. She keeps mastiffs to help enforce her 'no weapons drawn' policy but loves to hear tales of other adventurers bravery.

### The Triboar Trail

The route heading west out of town takes parties to a less well established path North of the Sword Mountains, passing the South end of the Neverwinter Wood and past the village of Phandalin before meeting the High Road which travels North to Neverwinter or South towards the Mere of Dead Men.

* **The Cart and Coin:** A simple establishment used to swap tired out draft horses for fresh watered and fed ones. The propietors Arn and Syreen Widdens also sell spare draft horses they rear, the care of the horses is left mostly to their four young childre.
* **The Frost-Touched Frog:** This inn has long been out of business, though boarded up, it is often vandalised and rumoured to harbour several squatters.
* **Gwaeron's Slumber:** Said to be visited by the patron god of Rangers, this forest is left undisturbed. No hunting or tree felling is permitted under fears of angering Gwaeron's avatar. Particularly in a curious section which stays in perpetual autumnal colouring.
* **The Triboar Travellers:** A station for individuals to hire guards, drivers and vehicles to conduct caravan runs between Waterdeep, Everlund and back. Also an opportunity for adventurers to make additional coin as a guard. This establishment is under the stewardship of an open Zhentarim agent, Urlam Stockpool. Work, rates and assistance appear to differ for customers who are affiliated with the Black Network.
* **Six Windows:** This poorly maintained boarding house is run by the eccentric, nosey and wild Tolmara Hysstryn. Individuals who cannot find board in Everwyvern House or Northshield House may be forced to pay for lodging here.

### The North Long Road

This trail leads towards Longsaddle, Xanthiarl's Keep and finally, Mirabar.

* **Boar's Rest:** This stone mansion is home to an exceedingly wealthy retired and crotchety mage called Kolstaag. He often butts heads with Darathra the Lord Protector over her competence whenever a former enemy of his or thief manages to steal something from his home, but refuses to lift a finger to help the residents of Triboar.
* **Foehammer's Forge:** Known throughout the dwarvern kingdoms since being bestowed the honorary title of 'Royal Armourer', this smithy is frequented by all who wish to obtain high quality mundane weapons and armour. It is also remarked that the owner Ghelryn can turn work around faster than most.
* **Othovir's Harness Shop:** The humble harness maker Othovir runs this shop, supplied by his own hunting for materials, he creates finely decorated saddles and other necessary items for riding. The popularity of his designs with Waterdhavian nobles is somewhat well known.
* **The Talking Troll:** By all accounts a 'dive' of an Inn, this establishment caters to the less discerning of visitors to Triboar. It is suffering from holes in its roof and bird infestations. Kaelen Sarssir, a former actor, dreams of turning this building into a theatre, but for now does what he can to keep the place running.
* **Uldinath's Arms:** A friendly rival smithy to Ghelryn Foehammer's Forge. The owner, Harriet Uldinath, sells well made weapons stamped with her family glyph, which makes them quite fashionable to individuals who travel the Long Road.

### The South Long Road

This trail leads South to Westbridge, Red Larch, Amphail and finally joining the High Road to meet Waterdeep.

* **The Triboar Arms:** This moderate tavern is host to many Rangers, scouts and guides. The prices are considered reasonable and there is ample table space for individuals to plan out journeys with the navigators they hire. The Tiefling owner Nemyth is cordial but not that talkative. A long standing parton of the Arms is Zindra Winterbow, a scout of the Emerald Enclave.

## **Notable People and Groups**

### **People**

**Darathra Shendrel** - Lord Protector of Triboar (7 year term) - Human retired adventurer

**Darz Helgar** - Camp groundskeeper and stablehand - Quiet and unassuming man in poorly maintained clothes

**Ghelryn Foehammer** - Owner of Foehammer's Forge - A bawdy but diligent dwarf smith

**Narth Tezrin** - Joint owner of the Lionshield Coster - Ambitious and niave, longing for adventure

**Orthovir** - Owner of Orthovir's Harness Shop - A curt but polite human craftsman

**Urlam Stockspool** - Owner of Triboar Travellers - Humorous shrewd businessman and open agent of the Zhentarim.

**Urgala Meltimer** - Owner of the Northshield Arm's Inn - Retired friendly human adventurer

### **Groups**

#### **Emerald Enclave**

The Emerald Enclave does not have a fixed point of influence in this town, but often hears reports via their scouts and rangers who frequent the Triboar Arms. Individuals hoping to climb the ranks sometimes visit Gwaeron's Slumber to derive inspiration from their dreams staying overnight in the forest.

#### **The Harpers**

The Harpers have no open agents in Tribor, but correspondence between Krowen Valharrow and Titus Quentin discovered by his son Clerebold suggest that Darathra Shendrel may be allied to them.

#### **Lords' Alliance**

Darathra Shendrel acts as Lord Protector and representative of the Lords' Alliance in Triboar. Most of their militia compose of veterans of noble families either from the immediate Triboar area or Waterdhavian families, meaning the majority of the towns militia owe their allegiance to that organisation.

#### **Zhentarim**

The Zhentarim operate openly as a reputable, albeit expensive, mercenary, guard and caravanning company. Urlam is proud of his association with an organisation that "Knows how to get things done". He is cautious to overstep his bounds under the watchful eye of Darathra but it is no secret he feels the town would be better off under his guidance.