Rcp90

**Rcp90** (known as simply rcp90 or unofficially as Ready, Come Play 90) is an "area" in Broken Arrow. It is an anomalous RPG game for the UltraGame console that, when played, transfers the players inside of the game with no trace of them left in the real world once rendered inside of the game.

## Overview

The origins of the rcp90 game are unclear, as it has taken many forms and compatible with many different consoles, with the most popular being the UltraGame, namely the Pro model. Although the actual game is called "Legend of the Sacred Sword", it is called "rcp90" internally for unknown reasons. Many urban legends surrounded the game, particularly the rcp90 "version", stating that when someone plays, they "*actually* play the game" and they cannot leave the in game world unless they quit or beat the game, the former which can only be done if the player/s receive a "Game Over" screen. The game itself functions as an ordinary RPG game, with the players being able to select difficulty, skills, and starting class, which can be evolved later.

### Difficulty

There are four difficulties in the game, Easy, Medium, Hard, and Extreme. Easy is, obviously, the easiest difficulty in the game, with enemies doing less damage, less chances of blocking, countering, or avoiding attacks, and have less HP, as well as rewards being very high. Medium is a middle-of-the-road type difficulty where enemies deal average damage, have normal chances of blocking, countering, and avoiding, and have a normal amount of HP, with rewards being average. Hard is harder than Medium but slightly easier than Extreme, in which enemies deal slightly more damage, have higher chances of blocking, countering, or avoiding attacks, and have more HP, and rewards being slightly lower. Extreme difficulty is the highest difficulty in the game, with enemies dealing very high damage, having high chances of blocking, countering, and avoiding, have even more HP, and rewards are very low. Difficulties don't impact the rewards that can be found in Loot Chests or the amount of skill points players earn when leveling up.

### Classes

There are three starting classes that can be chosen in the beginning: Swordfighter, Ravager, and Archer. Each starting class utilizes different weapons and have different starting stats. Swordfighters strictly use swords, Ravagers use axes, daggers, longswords, and hammers, while Archers use bows and crossbows. Every five levels, the player can choose from three different classes to evolve into, with the evolve tree being different for each starting class. Typically each evolved class is split into three different archetypes: stronger but slower, middling, and fast but weaker, though the player can switch between the three archetypes by evolving again. The evolving classes are always predetermined, though some classes can only be evolved once or twice.

### Items

There are over hundreds of different weapons and gear of various different rarities. The rarities are Common, Uncommon, Rare, Epic, and Legendary, though there are hidden Relic and Mythical rarities that applies to very specific weapons. These rarities apply to *all* items in the game with the exception of currency.