Stage II Beckon

**Stage II Beckons** are a unique type of Mobs.

## *Spawning*

* Spawned after a Stage I Beckon evolves, but not if there is a Stage IV Beckon nearby;
* Spawned by Stage IV Beckons.

## *Description*

Stage II Beckons' elongated bodies are rooted in the ground. From a tree-like structure emerges four long appendages which present some small green growths. These appendages, on the inside, are covered by ulterior green coloured growths. Growing from the middle of their body there are 4 more long appendages, which surround a small green orb, found at the center of their body. Their entire body is completely grey.

## *Capabilities*

Stage II Beckons are incapable of attacking and movement but, despite this, they posses great world-influencing Abilities.

* Stage II Beckons are able to spawn Rupters, Assimilated Humans, Cows, Sheep, Wolves, Big Spiders and Flying Carriers through the usage of Biomass. More info below;
* They're able to convert blocks, depending on their Hardness, to their Infested Variant. These include Infested Dirt, Stone and Wood;
	+ The same Infested Blocks can generate more Beckons, extending the range of the Infested Zone. There can be a maximum of 3 Beckons per Chunk;
	+ Infested Blocks can damage Players, the chance for this to happen can be lowered by wearing an Armor Piece. By default, the best Item is the Leather Helmet, which has a 50% chance to ignore block damage. Iron and Diamond Helmets have a 30% chance.
* Stage II Beckons can break blocks that have their Hardness Value up to 5.5, with a 20 ticks cooldown and 2 Blocks range.
* Stage II Beckons occasionally throw bombs around them when damaged, which inflict Viral and Poison.

### Weakness

* Stage II Beckons, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.
* Stage II Beckons will take damage over time and die if the current dimension is at Phase 2 or lower.

### *Adaptation*

Stage II Beckons, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Stage II Beckons' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Summoning and Mobs Value*

Stage II Beckons Beckons are capable of spawning various Mobs, through the usage of Biomass.

The summoning Ability is based on Points. Stage II Beckons have a total of 9 Points. Each Mob has a certain Points value.

**Points Value for each Mob**
 Assimilated Mobs and Flying Carriers | 3 Points

## *Trivia*

* Stage II Beckons do not despawn;
* Beckons are also known as **Venkrol** in the Mod Files;
* Contrary to popular belief, Beckons aren't Plants, despite looking like one. Biomass isn't Eggs, either. Eggs aren't present in any part of Parasites Life Cycle;
* Beckons use Biomass to clone Mobs;
* Stage II Beckons' Model present roots. They use the roots to extract an unknown type of Energy from underground, which they use to infest blocks, clone Mobs and evolve.

## *Gallery*

The Biomass Entity Stage II Beckons use.Example of Infested Zone.Example of Infested Zone.Example of Infested Zone.Example of Infested Zone.

1. ↑ Max Hardness of the Blocks they can infest, by default, is 4.5.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Stage II Beckon can become up to 100% immune to any damage source. See Adaptation System for more info.