Types of Youth

***There was always a certain type of kid you were during your youth years. Which one were you?***

## **The Bully** **👹**

You were once picked on, or even peer pressured to do some you didn't want to do. You've realized that power over others comes a long way. weren't always like this, but

### **Hit Points**

* **Hit Dice:** 1d8 per Bully level
* **Hit Points @ 1st Lvl:** 8 + your CON. Mod.
* **Hit Points @ Higher Lvls:** 1d8 + your CON. Mod. per Bully Lvl. after 1st

### **Proficiencies**

* **Armor:** Light, medium, shields
* **Weapons:** Simple, martial
* **Tools:** None
* **Saving Throws:** STR, CON
* **Skills:** Pick 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

### **Equipment**

* A little explorer's pack and four metal rods

(If Lvl. 3 or higher)

* (a) a fire ax or (b) any simple melee weapon

(If Lvl. 5 or higher)

* (a) 2 hatchets or (b) any martial weapon

## **The** **Class Clown 🤡**

*You were the silly kid causing all kinds of havoc in life. You try hard at what you do, whether it is to fit in, help others having a hard time, or just to wreak chaos throughout school for you own anarchic reasons.*

### **Hit Points**

* **Hit Dice:** 1d4 per Clown Lvl.
* **Hit Points** **@** **1st Level:** 4 + your CON. Mod.
* **Hit Points** **@** **Higher Levels:** 1d4 + your CON. Mod. per Clown Lvl. after 1st

### **Proficiencies**

* **Armor:** Light
* **Weapons:** Simple, slingshots, whips, knifes, sabres
* **Tools:** Three musical instruments of your choice
* **Saving Throws:** WIS, CHA
* **Skills:** Pick any 3

### **Equipment**

* (a) a organized binder or (b) a bag full of toys
* (a) a kazoo or (b) any other musical instrument

(If Lvl. 3 or higher)

* A leather jacket and a Swiss army knife
* (a) a green baseball bat, (b) a very sharp pencil or (c) any childs' weapon

(If Lvl. 5 or higher)

* (a) grandma's croquet mallet or (b) uncles' combat knife

## **The Idol 👼**

*You stood out to most people. You were a source of light and hope, and a leader and role model to your peers around. It can be hard dealing with the influence you have over others, and whether you should do the right thing.. or not.*

### **Hit Dice**

* **Hit Dice:** 1d4 per Idol Lvl.
* **Hit Points @ 1st Level:** 4 + CON. Mod.
* **Hit Points @ Higher Levels:** 1d4 + your CON. Mod. per Idol Lvl. after 1st

### **Proficiencies**

* **Armor:** Light, medium, shields
* **Weapons:** Simple
* **Tools:** None
* **Saving Throws:** WIS, CHA
* **Skills:** Choose two from History, Insight, Medicine, Persuasion, and Religion

### **Equipment**

* (a) holy angels kit, or (b) a little explorer's pack
* (a) a necklace, or (b) wrist ware, or (c) pair of earrings

(If Lvl. 3 or higher)

* (a) a baton, or (b) a warhammer (if proficient)
* (a) scale mail, or (b) rain coat, or (c) chain mail (if proficient)

(If Lvl. 5 or higher)

* (a) a nerf blaster and 20 darts, or (b) any simple weapon
* A garbage can lid

## **The Farmboy 👩‍🌾**

*asdfjkl; go plant sum flowers pussy boi.*

### **Hit Points**

* **Hit Dice:** 1d4 per Farm Lvl.
* **Hit Points @ 1st Level:** 4 + your CON. Mod.
* **Hit Points @ Higher Levels:** 1d4 + your CON. Mod. per Farm Lvl. after 1st

### **Proficiencies**

* **Armor**: Light, medium, shields (Farm Boys will not wear armor or use shields made of metal)
* **Weapons**: Rakes, knifes, needles, shovels, batons, canes, sickles, hooks, slingshots, sticks
* **Tools**: Gardening Box
* **Saving** **Throws**: Intelligence, Wisdom
* **Skills**: Choose two from Magic, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

### **Equipment**

* A rain coat, a gardener's box, and a magic bean

(If Lvl. 3 or higher)

* (a) a makeshift shield or (b) any simple weapon

 (If Lvl. 5 or higher)

* (a) a farmer's rake or (b) any simple melee weapon

## **The Dreamer 👨‍🚀**

### **Hit Points**

* **Hit Dice:** 1d6 per Dream Lvl.
* **Hit Points @ 1st Lvl:** 6 + your CON. Mod.
* **Hit Points @ Higher Lvls:** 1d6 + your CON. Mod. per Dream Lvl. after 1st.

### **Proficiencies**

* **Armor:** All armor, shields
* **Weapons:** Simple, martial
* **Tools:** None
* **Saving Throws:** STR, CON
* **Skills:** Pick 2 skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.

### **Equipment**

* (a) a dungeoneer's pack or (b) a little explorer's pack

(If Lvl. 3 or higher)

* (a) chain mail or (b) leather coat, slingshot, and 20 rocks

(If Lvl. 5 or higher)

* (a) a nerf blaster and 20 darts or (b) 2 hatchets

## **The Karate Kid 🥋**

### **Hit Points**

* **Hit Dice:** 1d4 per monk level
* **Hit Points @ 1st Lvl:** 4 + your Constitution modifier
* **Hit Points @ Higher Lvls:** 1d4 + your CON. Mod. per Karate Lvl. after 1st

### **Proficiencies**

* **Armor:** None
* **Weapons:**Simple weapons, staffs
* **Tools:**One type of artisan's or one musical instrument
* **Saving Throws:**Strength, Dexterity
* **Skills:**Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

### **Equipment**

* (a) Danger pack or (b) a little explorer's pack

(If Lvl. 3 or higher)

* 10 needles

(If Lvl. 5 or higher)

* (a) Shifu's cane or (b) any simple weapon