recursal/Fanatic-Fandom huggingface dataset:
Mining system

## Mining

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**Question: What's a mining system?**

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**Answer: There are some Special stones like these on the map, you can use a Special pick  on them and you will get some Mining stones**

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**Question: How long does it take for a special stone to appear again after using it?**

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**Answer: It takes 2 Hours to respawn again.**

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**Question: What do i do with the mining stone, is there a exchange system, and where is it ?**

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**There's a water machine in temple that has an Mining effect, you can click on it and get your rewarded for. Each click you will be charged 100 mining stones.**

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**Question: What do i get for 100 mining stones, What's the reward ?**

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* **Semi Orkhez Helmet**
* **Semi Orkhez Robe**
* **Semi Orkhez Armor**
* **Semi Orkhez Boots**
* **Semi Orkhez Legs**
* **Semi Orkhez Wand**
* **Semi Orkhez Axe**
* **Semi Orkhez Bow**
* **Semi Orkhez Shield**
* **Semi Orkhez Spellbook**
* **Semi Orkhez Sword**
* **Semi Orkhez Trinket**
* **Semi Orkhez Ring**
* **Semi Orkhez Amulet**
* **Semi Orkhez Backpack**
Lost & Infected Franchise

**Lost & Infected** is a series of video games, books, and more created by ***XLH***.

## Games In Order

### NES

* Lost & Infected
* Lost & Infected: Graveyard Shift
* Lost & Infected 2
* Lost & Infected 3

### SNES

* Lost & Infected 4
* Lost & Infected: Z

### PC

* Lost & Infected: OMEGA
* Lost & Infected PC Collection
* Lost & Infected 6
* Lost & Infected: Snowlands
* Lost & Infected 7
* Lost & Infected X
Katie & Sadie

## Team Profile

### Born:

Template:MONTHNAME 19, 1988 (1988-Template:Pad2digit-Template:Pad2digit) (age 35) (Katie)
Template:MONTHNAME , 199912 (199912-Template:Pad2digit-Template:Pad2digit) (age -197889) (Sadie)

### Occupation:

Construction Sales Rep (Katie)
 Model (Sadie)

## *The Amazing Race* Career

### RoadblockCount:

Katie: 0Sadie: 0

**Katie Marie II** and **Sadie Pamela Jackson** are a team of **Childhood Friends** on *The Amazing Race 1*.
Reborn system

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**Reborner Stages:**

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**From Reborn 0-1: L.V 900**

**From Reborn 2-5: L.V 1200**

**From Reborn 6-12: L.V 1500**

**From Reborn 13-20: L.V 1800**

**From Reborn 21-30: L.V 2100**

**From Reborn 31-40: L.V 2400**

**From Reborn 41-50: L.V 2700**

**From Reborn 51-60: L.V 3000**

**From Reborn 61-70: L.V 3300**

**From Reborn 71-80: L.V 3600**

**From Reborn 81-90: L.V 3900**

**From Reborn 91-100: L.V 4200**

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**so whats the benefits from reborn:**

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**2% MAXPHP**

**2% DMGINCREASED**

**1% EXPERIENCE**

**1% MAXMP.**

**2X Gold Token**

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**Each reborn you will do you will get more benefits. resets level & reset items misson & reset tasks & resets normal monster mission. Requierd items to reborn 1300 Golden nuggets**

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Uppgrade system

# **!!!!!!!!!!!!! NOT DONE !!!!!!!!!!!**

**Upgrade system is where you upgrade your items stat, which have successful option && fail option.**

**It's upgrade the following items: Helmet, shield, legs, boots, armor, ring, ammo, weapons, amulet.**

**Which stats that upgrade systerm have chances to upgrade**

**LifeleechChance.**

**LifeleechAmount.**

**ManaleechChance.**

**ManaleechAmount.**

**Dodge.**

**DamageDecreased.**

**CriticalhitChance.**

**CriticalHitAmount.**

**CriticalSpellChance.**

**CriticalSpellAmount.**

**You can remove your upgrade stats from the items by useing this item** **Remover Upgrade Item.**

**You'r fully successful potion that was in items will get back to your backpack.**

**For example, let's say your item have an upgrade "level 3 " and you use the remover upgrade on the scroll you will get 3X of Basic Upgrade System.**

* Level 1
* 10% Upgrade Failed
* Level 2
* 25% Upgrade Failed
* Level 3
 Upgrade Item
 * 45% Success
* Level 4
* 55% Upgrade Failed
* Level 5
* 60% Upgrade Failed
* Level 6
 Upgrade Item
 * 25% Success
* Level 7
* 75% Upgrade Failed
* Level 8
* 80% Upgrade Failed
* Level 9
 Upgrade Item
* Level 10
* 93% Upgrade Failed

**You can remove your upgrade stats from the items by useing this item** **Remover Upgrade Item.**
Charms

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**What's Charms?**

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Charms is a new equipment type inside Orkhez, they are stored inside the charm container, by typing !charms ingame.

You can equip a maximum of 4 different charms, and you can equip 2 charms of the same type.

Place: 1+ floor orkhez temple north, allowed from reborn 1 to get enter.

**Charms drop chance by charms boss, 3%.**
Deities

> ...the life force of our deities is tied to the world. Its destruction would render them mere mortals, doomed to perish lest some other power keep them alive. Therefore surely the reverse is true: a creation of enough magnificence could bring longer life to that new mortal, and were such a creation grand enough, perhaps once again produce divinity. But this is speculative, as we are not like to suffer a cataclysm great enough to destroy the world, despite what the fearmongering surrounding Firestorm Peak suggests…
>
>

## The Court Reporter (not canon)

**Aliases:** The Podcaster, Shiro Shinobi

A mysterious, supernatural force, The Court Reporter seems at times to speak into the sky a summary of all that has happened. Tiger finds himself very thankful for this strange voice, for otherwise he would pay little attention to anything but the immediate safety of his friends. Zsa Zsa uses the voice as her royal secretary.
Orkheim Wiki

**Wellcome to Orkhez Main Forum! Info about the game. Get to know it. Go to main site**

**Exp Rate**: [999x-1x] **Skill Rate**: 6x

**Loot rate**: 3X**Magic Rate**: 5x
**Processor**: Intel Core-i7 3.2 Ghz

**Memory**: 64 GB

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Referral System

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Private Spawn

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>  Addons Bonus/statue
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>  Mining system
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Reborn system

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>  Bosses
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Killstreak

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>  Monster mission
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Weekly tasks

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Global Bonus

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Items mission

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Metaire

## Symbol

A set of scales

> ... but I do not think it theologically disastrous to consider the child free of a parent’s influence. Think of Kyrielle! She is born of Paludal, but has not a touch of the wild in her, instead choosing hearth and home. And likewise for her siblings, Metaire and Tef, patrons of traders and farmers. So let us hope that this new stormy deity takes after his father, and brings us the crafts and devices of his house, rather than the sufferings of his mother...
>
>

### The New Siblings: The Good News

**Author:** Unknown

> Great joy, o faithful! A divine creation! The sea and the lantern birth hope! These brothers are born! Twin shepherds of peace! I have received joyous counsel from Metaire, who calls her new nephews Caelion and Callex! Two borne of one!
>
>
Caelion

## Symbol

A fleur-de-lys (shared with Callex)

> Yet there were some who chose to reject the family lines. Kyrielle and Tanwari, long friends and lovers, chose to turn aside from their families. The birth of their twins resounded through the cosmos, and many thought that, like the dreamer before them, it would bring peace. But unbeknownst to all, the Twins had secretly made something far worse: that most accursed beast of slaughter and prophecy. The hungry one stalked the newborn twins, and before any could act, struck out in violence and malice. In one stark moment, the whisperings of loyalty fell from the eyes of the Tuatha, and they turned against Megwandir and her ilk, casting them out as the Morrigan, now standing on its own as the fourth great family. Even Jorð was appalled, and sent fire and frost, mountain and sky, all to crash down upon the Crow with great vengeance and furious wrath.
>
>

### The New Siblings: The Good News

**Author:** Unknown

> Great joy, o faithful! A divine creation! The sea and the lantern birth hope! These brothers are born! Twin shepherds of peace! I have received joyous counsel from Metaire, who calls her new nephews Caelion and Callex! Two borne of one!
>
>
Referral System

## What is referral system ?

referral system allows you to invite a friend, with your referral code.

Where can i find my referral code ? You can find the referral code in your account management <--- klick on the link, to log in and find your referral code.

### **How to use the code ?**

ask your friend to write your referral code before he registers an account.

### **So what referral do ?**

You will receive 1 premium point for every (100 LEVELS) gained from your friend who used your referral code.

### **What if he donated ?**

You will recieve 20% bonus of his points that he donated WORKS WITH (PayPal)

### **Do I have to write referral code first time I register ?**

NO!! you don't have to write any referral code IF you don't have someone's referral code. you can let it be blank while you register your account.
Aquiline

## Symbol

An eagle displayed, with head turned to sinister

Aquiline is an Aryavartan deity. She is the head of the Parivar family of gods. Her domain includes the night sky, stars, and the innate magic of the cosmos. Her current whereabouts are unknown.

## History

Along with Math Mathonwy, Aquiline was one of the first deities to come into being on Aryavarta. She swiftly established domain over the night sky and the stars, and created her offspring at roughly the same pace as Math Mathonwy. Her children, Fjallar, Nacarat, and Omphalos became swiftly beloved by the people of Aryavarta, and were refered to as the Parivar (lit. family). Despite being aligned with her children and their interests, she remained neutral in the conflicts of the Twilight War and the Weaver's War. With the destruction of Aryavarta during the events of Firestorm Peak, Aquiline vanished, like many other deities. Her current status and location are not known.

## Datapad Excerpts

### The Twilight War

**Author:** Aarti Apurva

> Which came first: the light of the stars, or the darkness between them? Only Aquiline and Mathonwy know this, and neither has survived the cataclysm of Firestorm Peak. Or, at the least, they have not been seen since. But in the beginning, they alone ruled all: Grandmother Stone was yet still asleep. The First Two were above mortal concepts of hatred and love, but not so for their offspring. The children of the eagle and the children of the starry palm were warlike and savage, and though they were holy deities, they still bled their golden blood. So it was that the Parivar struck a mighty blow and cleaved the silver hand of the moon. The golden ichor fell to earth, and the drops woke Grandmother Stone: thus was rekindled Jor∂.
>
>

### The Three Lights

**Origin:** Scattered Papers of Bral Library

> …here follows a tale of the beginning. The star-eagle was first to awake, first to place light in the sky. Aquiline was her name, the radiant bringer of stars and wonder. Three great lights she made. The first was daughter Nacarat, bright-eyed sun-god, quick to anger and quicker to laughter. The second was Omphalos, the light of civilisation. With strength of arm and tenderness of heart, he won the affection of the lady of the wilds, who stalked the unformed places of the wild in bird’s form. The last was a smithing-light, a creating light. Fjallar was his name, a smith and crafter of great renown and even greater pride...
>
>

### Aryavarta, the Key

**Origin:** Exsanguine's room in the Tower of Aryavarta

> … and though there are many worlds that hold back the Unnameable Thing, our deathless sphere seems to hold a special place. It is as if there were a lock upon the Wound, and Aryavarta a key, whose destruction would leave a far weaker set of chains. Eagle Mother must know: if we are to fall, then surely *it* will rise…
>
>
Aarti Apurva

> "I don't know that I'm a god, but it's very flattering that you think so...." —Aarti Apurva
>
>

## Aarti Apurva

### Partners

Zyra Vellenor (girlfriend)

Aarti Apurva is a scholar trained by Socks Fuzzworthy at the Skaihame University. She is responsible for a great deal of research into the nature and demise of her home plane of Aryavarta, and the deities who once lived there.

Most of the party at some point believed Aarti might be one of the deities she's been studying. After the Battle of the Underside of Bral, Zsa Zsa and Sanwiel finally managed to ask Aarti if this was the case in a way that she was willing to answer. She was quite flattered, but does not think she is divine.

Prior to the Serendipsticks' departure to Eberron, Aarti revealed to her partner that she worships Arianrhod, and that is how she is able to walk out in the sunlight as a vampire.

## Appearance & Personality

Aarti is a dark-skinned vampire with bright blue matching eyes and hair. Her ears are tall and bat-like, and she often wears simple, practical clothes in blue tones that match her hair.

She is a somewhat bashful scholar and a vegan vampire who relies on biting trees for sustenance. Some members of the party are fascinated by the coincidence that the new Realmsoul for Bral developed in the same tree that Aarti used to eat from when she was visiting Bral.
Aryavarta

> "… and though there are many worlds that hold back the Unnameable Thing, our deathless sphere seems to hold a special place. It is as if there were a lock upon the Wound, and Aryavarta a key, whose destruction would leave a far weaker set of chains. Eagle Mother must know: if we are to fall, then surely *it* will rise…" –*Aryavarta, the Key*
>
>

## Aryavarta

### Galactic Awareness

Low

Aryavarta was an ancient planet located in the Galactic South. It was destroyed during the events of Firestorm Peak.

## Aryavartan Script

The Aryavartan script is based on the Devanagari script used for Sanskrit and several of its descendants (in varying forms). The Aryavartan writing system functions as a cipher for the Roman alphabet rather than a phonological transcription. The alphabet is as follows:
Kindorispace

Kindori are among the largest living things in wildspace. Somewhat resembling aquatic whales, they share their general shape and mammalian nature. However, they lack any noticeable mouth, and the leading edge of their fishlike bodies is dotted with small, light-emitting eyes. They are immensely sociable creatures, and travel in huge pods of dozens of individuals. Each kindori is of such a massive size that they are able to maintain their own gravity plane and air pocket, and as such, life frequently springs up on their backs. The maturity of a kindori can often be determined from the ecology it is able to support: young calves may sport a patchy layer of grass, while mature adults can have entire forests, replete with predators and prey. The underside of a kindori, however, is kept clean, and podmates will regularly scrape each other with fins to remove any buildup. A closer inspection will reveal hundreds of thousands of shimmering white scales on their bellies, each of which sits atop a conduit deep into the body of the creature. These scales absorb solar energy, and are a kindori's primary source of nourishment.

With no need for prey, kindori tend to be immensely peaceful creatures, with one significant exception. When a kindori feels the urge to breed, it seeks others of its kind. Such gatherings grow in number and intensity, until they form a whirling maelstrom of aether known as Kindorispace. Travel through such an event is highly dangerous, as bull kindori clash for dominance with anything vaguely whale-shaped. These gatherings remain fraught with danger for months at a time, since the gathering often stays together until the offspring are born. This practice ensures the relative safety of the babies, as anything that appears to threaten a calf is swiftly flattened under the raging charge of a thousand angry parents.

Aside from these events, kindori are gentle giants. Many a castaway has found refuge in a pod, and there are many tribes and communities that thrive off of the ecosystems that kindori provide. Others find more uses in dead kindori: their flesh can be rendered down into oil, which serves as a powerful magical amplifier. Liches and mindflayers have been known to reanimate the skeletons as enormous undead troop carriers for planetary invasions. And there are rumours, too, of particularly clever and inventive wizards who have managed to mount spelljamming helms to them, creating living ships with which to explore the astral sea. But for most, the kindori remains merely a common and welcome reminder of the beauty and diversity of wildspace.
Ravnica

The endless city of splendors, Ravnica started as a mere bustling metropolis. Its expansion has now led it to cover the entire surface of the plane. An estimated two-and-a-half billion lifeforms call the ecumenopolis home. Despite its immense population, Ravnica, as a rule, remains fairly technologically modest, and thus unaware of its place within a larger ecosystem. It is, however, a place where magic flows in abundance, and so it has become a bedrock of Ravnican society. Even the smallest child or lowliest serf knows a spell of mending or a minor ward of protection. This magic has allowed the city to grow to titanic proportions, both horizontally and vertically. In some places, spires stretch many miles into the sky, supported by the physical presence of the undercity below and by many spells of holding and binding.

Looming large over the political landscape of the city is the ten guilds, each of which takes custody of a certain portion of the civic duties. From the gleaming spires of the law-mages of Azorius, to the imposing basilicas of the Orzhov Church, to the dank and decrepit sewers of the Golgari recyclers, each guild enjoys an immense amount of political and social influence. And at the top of these guilds are those that have been made wise to Ravnica's place among the stars. Most of these leaders hold the opinion that disclosing such information to the proletariat masses would be contrary to their goals, and as such, the existence of spelljammers and multiverses is usually waved off as the nonsensical ravings of excitable drunkards by the general populace. Harsher methods may be employed against those spacefarers who make obvious their non-Ravnican identity, so it is generally advised for visitors to conceal their off-world nature.

Nevertheless, Ravnica maintains its status as an enjoyable place for a traveller to spend a week or six taking in the sounds and sights of the city. And while its refusal to engage with the multiverse at large ensures that it will always take an economic backseat to the Rock of Bral, the potential for bargains attracts a good number of treasure seekers. Still others are drawn to the rumours of wonders and secrets beneath the city, in long-forgotten chambers or ancient oceans, now covered by urban sprawl. No matter the purpose of the visit, a guest on Ravnica is never in danger of becoming bored.
Fjallar

> He is a genius with the forge, and ... less ... of a genius with ... everything else. —Indrani
>
>

## Datapad Excerpts

### The Weaver's War

**Author:** Aarti Apurva

> The affair was the first hint: a Parivar forge deity in a dalliance with the Tuathan sadist? Worse still, their child was storm and paradox, unreadable and unknowable, a far cry from the peaceful joy of Diurna. Exsanguine is still lost, his fate unknowable. Enraged, the Parivar made an ultimatum: cast off the spider and her offspring, or face the consequences of war. But Mathonwy, in his wisdom, imbued the Tuatha with the love of family first and foremost, and so it was that lines were drawn and families broken. Encouraged by the whisperings of Megwandir, even the sun broke away from her lover, for she was filled with wrath at the evil that the Tuatha allowed to fester within their family. And so the second great conflict began: the Weaver’s War.
>
>

### The Three Lights

**Origin:** Scattered Papers of Bral Library

> …here follows a tale of the beginning. The star-eagle was first to awake, first to place light in the sky. Aquiline was her name, the radiant bringer of stars and wonder. Three great lights she made. The first was daughter Nacarat, bright-eyed sun-god, quick to anger and quicker to laughter. The second was Omphalos, the light of civilisation. With strength of arm and tenderness of heart, he won the affection of the lady of the wilds, who stalked the unformed places of the wild in bird’s form. The last was a smithing-light, a creating light. Fjallar was his name, a smith and crafter of great renown and even greater pride...
>
>

### In Defence of Exsanguine

**Origin:** Scattered Papers of Bral Library

> ... but I do not think it theologically disastrous to consider the child free of a parent’s influence. Think of Kyrielle! She is born of Paludal, but has not a touch of the wild in her, instead choosing hearth and home. And likewise for her siblings, Metaire and Tef, patrons of traders and farmers. So let us hope that this new stormy deity takes after his father, and brings us the crafts and devices of his house, rather than the sufferings of his mother...
>
>
Emberwild

Emberwild is a small plane located near the Phlogiston nebula. The proximity to the Phlogiston means that Emberwild shares a distinct link to the elemental plane of fire, and fittingly, is populated by a large number of elementals, mephits, efreeti, salamanders, fire genasi, and azer.

## Elemental Flame

Unlike most planes, the source of life on Emberwild is not water, but a form of elemental fire that the locals name *atash*. This magical substance is capable of existing in solid, liquid, and gaseous forms, and is by far the most common material on the plane. Loosely-packed *atash* is a rough analogue for dirt on most other planes, and ships on Emberwild sail on roiling seas of the stuff.

Even though *atash* can be found in a liquid or solid form, all phases of the material produce extremely high temperature and carry the same risks as normal fire: that is, anything flammable will quickly be devoured. Visitors to Emberwild are understandably rare, and extreme precautions must be taken to shield off-worlders from the potentially lethal effects of the environment.

Those who do manage to visit, however, are rewarded with sights of unparalleled beauty. Through a shimmering haze of heat, flames dance in a thousand colours, rippling across a landscape of blooming and ever-burning foliage. Rivers of molten material leap joyfully across the scenery before plummeting over cliffs in spectacular firefalls. Gigantic trees—firewillows and burning oaks—shed light across dozens of miles as their branches burst into leaves of multicoloured flame. Fauna, too, abounds, from the smallest ember beetles to the towering and fearsome dragons that reign over distant valleys of light.

## Raiding

Emberwild has historically been ruled by small clans and chieftains, often separated by familial and cultural differences. In the last hundred years, however, the plane has swiftly been united under the rule of a terrifyingly powerful pyromancer. Broox Rouhani's name is spoken of in whispers across the multiverse, as many a spacer recounts legends of a flotilla of blazing ships that preys upon any merchants unlucky or hapless enough to drift through the Phlogiston, and the searing flames of the captain that commands it. Rouhani's conquests have brought much wealth to Emberwild, and a corresponding significant decline in shipping traffic near the plane. One can only speculate as to how much treasure is able to survive the harsh conditions of the plane.
Jeff vs Greg Wiki

**Welcome to the Jeff vs Greg Wiki!**
We're a collaborative community website about Jeff vs Greg that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderJeffPlaceholderGregPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tiger

Tiger is very agile, and prefers to run from armed conflict when possible. He mainly steals only for survival, but his cat-like nature will prevail if he sees something particularly sparkly. He puts on a front of confidence, but often second guesses his judgement. Growth for Tiger will mean improvement in his self-confidence as he learns to trust himself and others more.

## Personal History

*As told by Tiger.*

"I've always had these instincts that helped me survive. How to find food, how to steal money, how to protect myself from nature. Probably the most useful has been my sense for danger. I can somehow always tell when people mean to do me harm, and I can sense pure intentions of those who want to help people. If not for these instincts, I don't know how I'd be alive today."

"I'm Tiger. Of course if you know anything about tigers you'd know I'm not actually a tiger. My big brother called me that because he knew I was some kind of cat and he thought tigers were cool (some time later I would find a book about big cat zoology and I'm pretty sure I'm actually a lynx, but not totally sure about that). Despite the inaccuracy, the name grew on me and now I can't imagine going by any other."

"When my brother, a halfling named Jonan, found me I was barely bigger than a kitten. Maybe 5 years old, but I don't really know for sure. I'm not even sure what planet I was born on. My earliest memory is a group of space clowns surrounding me. I was too weak to move or speak, and I don't remember anything they said. The next thing I knew I woke up in the garbage on a nearby planet. I was hurt so badly that I probably would've died if not for Jonan taking me in. I could feel immediately that he meant me no harm, and he took me with him on his adventures. He used to tell me stories of great treasures on far-off planets he dreamed of stealing one day. He never liked fighting, though, always preferring to to slip in and out unnoticed. He helped me hone my skills in stealth, and I used my instincts to ensure we avoided detection. We made a great team, and he taught me a great deal about fighting (mostly that you'll always survive a fight you successfully run away from)."

"We hopped around from planet to planet, stealing what we needed to survive, until one fateful day in a crowded tavern where we both heard rumors that would send us in different directions. Jonan heard news of a budding thieves guild which would aim to take great treasures of legend across the galaxy. I heard of a new league of adventurers forming, as a woman named Indrani needs help with a construction project."
Omphalos

## Symbol

A blazing torch

> …here follows a tale of the beginning. The star-eagle was first to awake, first to place light in the sky. Aquiline was her name, the radiant bringer of stars and wonder. Three great lights she made. The first was daughter Nacarat, bright-eyed sun-god, quick to anger and quicker to laughter. The second was Omphalos, the light of civilisation. With strength of arm and tenderness of heart, he won the affection of the lady of the wilds, who stalked the unformed places of the wild in bird’s form. The last was a smithing-light, a creating light. Fjallar was his name, a smith and crafter of great renown and even greater pride...
>
>
Events

**Opponents:** Elroi the Disco Skull

[Battle summary]

**Opponents:** Spring Eladrin from(?) Skaihame

[Battle summary]

**Opponents:** Cacoethes

[Battle summary]

**Opponents:** Astral Elf regiments

[Battle summary]

**Opponents:** Corrupted Fungal Warrior regiments

The battle began at the moment the party emerged from fleeing the portal Iskia was trying to seal. At the first shot from one of the Serendipsticks, it became clear that the corrupted fungal warriors have the same power of Inversion as Iskia does—the ability to heal from all non-radiant damage while taking receiving healing as radiant damage. As the sides charged toward each other, Ardea's companion dragon, Okavango, swooped in to join the battle. The party made quick work of the regiments, all of whom fled in fear, pursued by Okavango.

Ardea then urged the party to return to the portal room where Iskia had been battling some unknown villain. To Cereus specifically, she observed, "this is your chance to prove yourself as one of my truest servants."

Upon entering the portal room, the party discovered Iskia magically bound on the altar, the fungus blocking the portal entirely gone, and a red cast covering the room. Standing next to Iskia was a new purple-haired warrior named Cordelia, ready for combat and taunting the party. As the fight began, the Serendipsticks discovered that the blighted temple was Cordelia's lair, and that she was another shard of Haruspex. The party defeated her before managing to capture her, and she vanished into the Ethereal Realm.
Gossia

The Eversea of Gossia is perhaps one of the most well-known planes in the multiverse, despite the fact that very few travellers ever make the journey to see it in person. Myths and legends abound: there's not a spacer alive who hasn't heard of the strange, breathable water that covers the surface, or the towering glowing anemones that are rumoured to offer strange visions of far-flung times and places. Worse still are the tales of the syrens, alluring apparitions that whisper promises of wealth and fame, only to lure entire ships and crews into the mist-covered depths of the planet, from whence none have returned.

The truth is, of course, far worse. Gossia is a savage, untamed world, rife with danger. Even approaching it takes careful navigation, as its proximity to the nearby Nebulocean means that it, too, is suffused with the power of the Elemental Plane of Water. Void storms, astral lightning, etherial waterspouts, and more make the journey to the planet lethal for any unprepared crew. Upon arriving, an adventurer is faced with an endless expanse of roiling, churning water. Although breathable, the water still carries immense momentum and power, and many a careless captain has lost a ship to the roil. After diving, the traveller must avoid the titanic monstrosities that patrol the upper reaches of the planet. The surface, if one can call it that, is really merely the sea floor, far below the prowling ground of the leviathans. No permanent settlements crop up between the glowing corals and whispering weeds: food is not reliable enough. Instead, roving bands of merfolk, tritons, and perhaps a few unfortunate castaways eke out a living by searching out the remains of much larger beasts. A single leviathan fall can provide years of food for one of Gossia's scavenging tribes, but caution must always be taken: there's always a bigger fish on the hunt.

Rumour holds that Gossia's savage nature is due in part to a castaway deity, ripped from some other planet and stranded here. Locals name him Selach: the Ravenous Hunt. Tales and legends claim he is the offspring of a long-dead horned god, and despite his notably aquatic form, still bears the antlers of his house. None can offer a definitive description of Selach, but a few coins in the palm of a castaway and the promise of a ride offworld can elicit tales of a leviathan that blocks out the light, and teeth that can tear through reality itself. Given these tales, Gossia is quite understandably ill-researched, and the enterprising reader wishing to know more is encouraged to either wait for the results of A. Apurva's research expedition to return, or to mount their own. (\*N.B. In this author's opinion, the former is recommended to all but the stoutest adventurers\*)
Glaire

## Symbol

A thorned rose

> The affair was the first hint: a Parivar forge deity in a dalliance with the Tuathan sadist? Worse still, their child was storm and paradox, unreadable and unknowable, a far cry from the peaceful joy of Diurna. Exsanguine is still lost, his fate unknowable. Enraged, the Parivar made an ultimatum: cast off the spider and her offspring, or face the consequences of war. But Mathonwy, in his wisdom, imbued the Tuatha with the love of family first and foremost, and so it was that lines were drawn and families broken. Encouraged by the whisperings of Megwandir, even the sun broke away from her lover, for she was filled with wrath at the evil that the Tuatha allowed to fester within their family. And so the second great conflict began: the Weaver’s War.
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### The Sea-Lantern Affair

**Author:** Aarti Apurva

> Yet there were some who chose to reject the family lines. Kyrielle and Tanwari, long friends and lovers, chose to turn aside from their families. The birth of their twins resounded through the cosmos, and many thought that, like the dreamer before them, it would bring peace. But unbeknownst to all, the Twins had secretly made something far worse: that most accursed beast of slaughter and prophecy. The hungry one stalked the newborn twins, and before any could act, struck out in violence and malice. In one stark moment, the whisperings of loyalty fell from the eyes of the Tuatha, and they turned against Megwandir and her ilk, casting them out as the Morrigan, now standing on its own as the fourth great family. Even Jorð was appalled, and sent fire and frost, mountain and sky, all to crash down upon the Crow with great vengeance and furious wrath.
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### Cast out the Morrigan!

**Origin:** Scattered Papers of Bral Library

> …my fellow eldar, we must not be swayed by this deceiver, this charlatan! Betrayer offspring of the starry palm! Let her name be here forgotten, though it may be spoken on other planes. Megwandir, I name her! Spider that births twin abominations! Hedonism and sadism ought to be shunned, not worshipped: we must seek to end the cults of Cacoethes and Glaire, by force if necessary! Bring forth the swords and spears, arm the people...
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### In Defence of Exsanguine

**Origin:** Scattered Papers of Bral Library

> ... but I do not think it theologically disastrous to consider the child free of a parent’s influence. Think of Kyrielle! She is born of Paludal, but has not a touch of the wild in her, instead choosing hearth and home. And likewise for her siblings, Metaire and Tef, patrons of traders and farmers. So let us hope that this new stormy deity takes after his father, and brings us the crafts and devices of his house, rather than the sufferings of his mother...
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Kyrielle

## Symbol

A lantern with a fire burning within

> Yet there were some who chose to reject the family lines. Kyrielle and Tanwari, long friends and lovers, chose to turn aside from their families. The birth of their twins resounded through the cosmos, and many thought that, like the dreamer before them, it would bring peace. But unbeknownst to all, the Twins had secretly made something far worse: that most accursed beast of slaughter and prophecy. The hungry one stalked the newborn twins, and before any could act, struck out in violence and malice. In one stark moment, the whisperings of loyalty fell from the eyes of the Tuatha, and they turned against Megwandir and her ilk, casting them out as the Morrigan, now standing on its own as the fourth great family. Even Jorð was appalled, and sent fire and frost, mountain and sky, all to crash down upon the Crow with great vengeance and furious wrath.
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### The Two Oceans

**Origin:** Scattered Papers of Bral Library

> …yet many young acolytes fail to understand the difference between Tanwari and his father. Tanwari is calm and gentle: after all, his spouse is the ruler of the hearth! So of course, he rules the calm seas, the shallow lagoon, and the bountiful marine harvest. His father is harsher, as are many of the children of Mathonwy. He rules the stormy sea, the harsh pull and push of the waves, the battering destruction that comes with the monsoon...
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### In Defence of Exsanguine

**Origin:** Scattered Papers of Bral Library

> ... but I do not think it theologically disastrous to consider the child free of a parent’s influence. Think of Kyrielle! She is born of Paludal, but has not a touch of the wild in her, instead choosing hearth and home. And likewise for her siblings, Metaire and Tef, patrons of traders and farmers. So let us hope that this new stormy deity takes after his father, and brings us the crafts and devices of his house, rather than the sufferings of his mother...
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Manawydan

## Symbol

Four stacked waves

> …yet many young acolytes fail to understand the difference between Tanwari and his father. Tanwari is calm and gentle: after all, his spouse is the ruler of the hearth! So of course, he rules the calm seas, the shallow lagoon, and the bountiful marine harvest. His father is harsher, as are many of the children of Mathonwy. He rules the stormy sea, the harsh pull and push of the waves, the battering destruction that comes with the monsoon...
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### Songs of the Eldar

**Origin:** Scattered Papers of Bral Library

> …Mathonwy came out of night, bearing magic in his palm
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> Four fingers birthed four children, each fiercely proud and strong
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> Cernunnos, of forest, of the wild things running free
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> Manawydan, raging master of the rough, tempestuous sea
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> Arianrhod, light of silver, lover of the sun
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> `**{A large ink spot obscures the text}**` a web of lies she spun…
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Zenos

## Symbol

A swirled triskelion

> Yet there were some who chose to reject the family lines. Kyrielle and Tanwari, long friends and lovers, chose to turn aside from their families. The birth of their twins resounded through the cosmos, and many thought that, like the dreamer before them, it would bring peace. But unbeknownst to all, the Twins had secretly made something far worse: that most accursed beast of slaughter and prophecy. The hungry one stalked the newborn twins, and before any could act, struck out in violence and malice. In one stark moment, the whisperings of loyalty fell from the eyes of the Tuatha, and they turned against Megwandir and her ilk, casting them out as the Morrigan, now standing on its own as the fourth great family. Even Jorð was appalled, and sent fire and frost, mountain and sky, all to crash down upon the Crow with great vengeance and furious wrath.
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### Firestorm Peak

**Author:** Aarti Apurva

> And so it was that Jorð's faithful laboured under warring heavens to erect a titanic monument, desiring to rip the divinity from the god of prophecy. But therein lies the problem: a god of prophecy is not often taken unawares. In secret, the Morrigan and their followers infiltrated the project: a glyph changed here, a word changed there. It was only when Jorð and her children stood high on the peak, watching the raging sun and the warring stars, did they notice the malicious incantations weaved inside. But even the Morrigan were taken aback at what happened. Divinity was torn, not just from the unnameable horror, but from the very soul of the world. In one horrid blast, the earth split in two. Many were obliterated, more were blasted out into the cosmos. The fate of many is still unknown, but all agree on two facts. One: the target of the spell, the gore-seer, was blown to pieces, shattered and fragmented into a thousand bloody shards. Two: the spell had been sabotaged, and rather than casting something out, had allowed something in.
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### Orekas Conquered

**Author:** Aarti Apurva

> It is here, I am afraid, that our story must focus on Grandmother Stone herself, for I am not as wise as to have learned the fates of all of Aryavarta. But as for Jorð, she was cracked—splintered, one might say. And though she was blown clear of Aryavarta, her children clung to her. It was in spiralling madness that she descended to Orekas, and there she remains. Perhaps her judgement is not sound, but she has lost none of her mighty power. The xorns and the abishai, drow and duergar, svirfneblin, myconids, and derro, all now worship her. She is a god once more. The artifice that now echoes from her plane indicates that her followers grow in number and ingenuity, and Zenos is said to be developing metal spelljammers, to cross the universe in great speed. But Jorð herself is unknown, and what her goals are cannot be stated. Homework for you, perhaps?
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Brigid

## Symbol

A stylised flame

> Yet there were some who chose to reject the family lines. Kyrielle and Tanwari, long friends and lovers, chose to turn aside from their families. The birth of their twins resounded through the cosmos, and many thought that, like the dreamer before them, it would bring peace. But unbeknownst to all, the Twins had secretly made something far worse: that most accursed beast of slaughter and prophecy. The hungry one stalked the newborn twins, and before any could act, struck out in violence and malice. In one stark moment, the whisperings of loyalty fell from the eyes of the Tuatha, and they turned against Megwandir and her ilk, casting them out as the Morrigan, now standing on its own as the fourth great family. Even Jorð was appalled, and sent fire and frost, mountain and sky, all to crash down upon the Crow with great vengeance and furious wrath.
>
>

### Firestorm Peak

**Author:** Aarti Apurva

> And so it was that Jorð's faithful laboured under warring heavens to erect a titanic monument, desiring to rip the divinity from the god of prophecy. But therein lies the problem: a god of prophecy is not often taken unawares. In secret, the Morrigan and their followers infiltrated the project: a glyph changed here, a word changed there. It was only when Jorð and her children stood high on the peak, watching the raging sun and the warring stars, did they notice the malicious incantations weaved inside. But even the Morrigan were taken aback at what happened. Divinity was torn, not just from the unnameable horror, but from the very soul of the world. In one horrid blast, the earth split in two. Many were obliterated, more were blasted out into the cosmos. The fate of many is still unknown, but all agree on two facts. One: the target of the spell, the gore-seer, was blown to pieces, shattered and fragmented into a thousand bloody shards. Two: the spell had been sabotaged, and rather than casting something out, had allowed something in.
>
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### Orekas Conquered

**Author:** Aarti Apurva

> It is here, I am afraid, that our story must focus on Grandmother Stone herself, for I am not as wise as to have learned the fates of all of Aryavarta. But as for Jorð, she was cracked—splintered, one might say. And though she was blown clear of Aryavarta, her children clung to her. It was in spiralling madness that she descended to Orekas, and there she remains. Perhaps her judgement is not sound, but she has lost none of her mighty power. The xorns and the abishai, drow and duergar, svirfneblin, myconids, and derro, all now worship her. She is a god once more. The artifice that now echoes from her plane indicates that her followers grow in number and ingenuity, and Zenos is said to be developing metal spelljammers, to cross the universe in great speed. But Jorð herself is unknown, and what her goals are cannot be stated. Homework for you, perhaps?
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Qadira

## Symbol

A stylised descending dove

For a time, the Serendipsticks suspected that Aarti Apurva was in fact the goddess Qadira, or perhaps Iskia. While in the catacombs below the Skaihame University, Ardea asked someone in the party, "Is that you, Qadira?" and did not receive any acknowledgement in response.

At first, the party thought Ardea was asking Aarti, but after the Battle of the Skaihame Caverns, she clarified that it was actually Sanwiel she'd mistaken for Ardea. It is currently unknown what connection, if any, Sanwiel has with Qadira.

When in the Tower of Aryavarta on Eberron, the party learned in a vision that Qadira may be on Innistrad attempting to escape from the vampires located there. In Qadira's room, Sanwiel felt a strange familiarity and discerned that the room appears to be devoted to healing an affliction that threatens those around the afflicted. Sanwiel felt an itching at her shoulders and a feeling that she is supposed to be doing something as-yet-unclear.

## Datapad Excerpts

### A Plea

**Origin:** Qadira's room in the Tower of Aryavarta

> O Gracious and Wisest Dove,
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> I write to you on behalf of the beleaguered guard at Fort Bright. Despite the reinforcements from Karrnath, our warriors fall sicker every day, turning to fits of bloodlust and rage. I know you have great wisdom and your touch can soothe the most troubled mind. Our soliders cannot handle the…
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> *[Here, the writing becomes obscured with a dark red stain]*
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> …rending them limb from limb. If you do not aid us, we shall surely perish.
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> Yours in faithfulness,
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> Captain Bruennen d'Kundarak
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Exsanguine

## Symbol

A book expelling lightning

Socks deeply values knowledge, but struggles to feel as though they know as much as they seem to, or as much as they used to. In part because of this lack of confidence, he has, for many years, relied on an advisor he was told came from an unspecified family member. The party suspects the advisor came from Cacoethes, and Socks now is concerned a) that the party may be correct, and b) that the information they have received about the collection may not be fully correct.

After freeing the summer eladrin from their Collar of Cacoethes, Ponzi cast Remove Curse on Socks. This allowed them to wake up from their memory loss regarding their predecessor, their family, etc. This recent memory loss was caused by the advisor, apparently through cursed grapes. It is currently unknown if the Remove Curse spell fixed all of Socks' memory loss, or if some remains as with other surviving Aryavartan deities.

Socks currently feels unable to leave the plane they currently reside on, due to some "pressure" keeping him there. This pressure has something to do with the figure Ardea, who is magically trapped in a bubble in Aberylwyth. The eladrin manifestations of the seasons are committed to freeing Ardea, and Socks is attempting to keep Ardea contained.

## Datapad Excerpts

### The Weaver's War

**Author:** Aarti Apurva

> The affair was the first hint: a Parivar forge deity in a dalliance with the Tuathan sadist? Worse still, their child was storm and paradox, unreadable and unknowable, a far cry from the peaceful joy of Diurna. Exsanguine is still lost, his fate unknowable. Enraged, the Parivar made an ultimatum: cast off the spider and her offspring, or face the consequences of war. But Mathonwy, in his wisdom, imbued the Tuatha with the love of family first and foremost, and so it was that lines were drawn and families broken. Encouraged by the whisperings of Megwandir, even the sun broke away from her lover, for she was filled with wrath at the evil that the Tuatha allowed to fester within their family. And so the second great conflict began: the Weaver’s War.
>
>

### In Defence of Exsanguine

**Origin:** Scattered Papers of Bral Library

> ... but I do not think it theologically disastrous to consider the child free of a parent’s influence. Think of Kyrielle! She is born of Paludal, but has not a touch of the wild in her, instead choosing hearth and home. And likewise for her siblings, Metaire and Tef, patrons of traders and farmers. So let us hope that this new stormy deity takes after his father, and brings us the crafts and devices of his house, rather than the sufferings of his mother...
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## Trivia

* Socks is "a bit of a self-insert" by the GM