Daily Activities

**Daily Activities** is a feature that can be found on one's user profile. Daily Activities consist of six optional tasks that will refresh every day at 00:00 server time. Currently only five of six icons are live, one of which is related to discovering aspects and has not been implemented yet.

### Meeting Grounds

The Meeting Grounds is a place where the player may receive a free item or cat from Nestor. These gifts are randomly pulled from Nestor's pool, which includes special Nestor-exclusive clothing or decor items that are exceptionally rare and often valued at high prices across the site. This is the main way to obtain not-cats. The cat that appears to be "visiting" Nestor is the player's avatar cat.

Nestor is unable to provide specific items including:

* Buildings and certain craftable items
* City shops apparel
* TBA

### Daily Luncheon

***"Once per day, all the not-cats in the village gather together for a big meal. This meal brings them closer socially, and also provides them with some much needed sustenance. While individuals can feed themselves if they must, the luncheon is important culturally as one of the primary features of not-cat society."***

***"After the cats have eaten together, they will be granted a variety of bonuses to their occupations and to adventuring for the rest of the day. These bonuses don't affect their base stats, and reset at midnight each day. The more cats you have, the more food it will take to cook your meal."***

*- Blurb featured on the Daily Luncheon page*

The Daily Luncheon is a task in which the player can "make a meal" for their village, applying certain bonuses to adventuring and gathering. These bonuses do not have a permanent effect on stats as they refresh daily, allowing the user to apply different bonuses each day. There are currently 44 available recipes in the game.

#### Meals

TBA (Images and resources of each meal + their buffs, probably a table)

### Gather Resources

***"Each day your cats can go out and perform the daily tasks associated with their occupation. These day jobs will each use one of their skills, one of their personality traits, and, when finished, your cat will return with a pile of goodies. For more information on each job, read more about them on the job selection screen. For more information on gathering resources in general, there is an Introduction to Gathering Resources under Tutorials."** - Blurb featured on the Gathering page*

Gathering Resources is a daily activity where the player sends their cats out to work and receives various materials that can be used for crafting and decorating. Each cat may have their own occupation that is selected by the player, often based on their stats and personality traits. Rolls can be modified or "buffed" with the luncheon feature. Depending on the weather there can be different effects for outdoor jobs.

#### Weather Effects

TBA - all the affects certain weather gives

#### Jobs

For more detail see: Jobs

Jobs can be assigned to any not-cat above 27 days old. A variety of jobs can be unlocked by crafting certain buildings. The jobs that do not need to be unlocked include Hunter, Gatherer, Fisher, Mason, Builder and Bug Catcher. Most jobs are considered indoor jobs or outdoor jobs, with the exception of specialty occupations. There are currently 25 jobs total for adult and adolescent cats. Kittens can be assigned a specific set of jobs as they grow. These jobs include Student, Leaf Collector, Cricket Hunter, Garden Helper, and Crafts Helper.

### Daily Scenarios

***"Each day you can come to this page to watch your not-cats play, explore, make friends, and more. Choose how they interact with the world and each other wisely, as each available option will have unique results. The number of scenarios you can do each day depends on the number of not-cats you have. You get one scenario for every 3 not-cats. For more information on how social scenarios work, there is an Introduction to Daily Scenarios under Tutorials."*** *- Blurb featured on the Daily Scenarios page*

Daily Scenarios is a task in which active cats may partake in interactions with one another. This is a natural (non-player-influenced) way for not-cats to form relationships. For every 3 not-cats in a user's village there will be one scenario. There is a cheat sheet on the PCE forums made so that users can get more out of Scenarios, items and relationships-wise. It is run by Duke #49 with the help of other PCE users. There are currently 2008 scenarios, some exclusive to certain events and seasons.

### Post Office

The Post Office, not to be confused with the Post Office Bake Sale found on the City Shops menu, is where the player's cats will be sent letters from travelers and neighbors. Spam letters may also be found in the mail. Letters are the method in which traveling cats may naturally form relationships with active cats. Items that can be found in the mail are postcards, packages, trinkets, and a pool of items belonging to the Letters: Traveler and Letters: Spam categories in the item database.

TBA: List of all possible spam letters

### Unimplemented Daily Task

The last daily task has not been implemented into the game yet. It is related to discovering a cat's aspect.