Patch Notes - Season 2: Chapter 3

## Chapter 3: Waste not, want not

* Patch went live on February 21st, 2017
* In Chapter 3 we’re introduced to the Waste. The areas outside of Atlas are no longer under the influence of life-sustaining Reactors. Living out there is harsh, and people from these areas have become accustomed to these hardships.

**Season 2, Chapter 3 is open!**

* Check out all-new challenges and missions.
* New skins are available for , , , , and . Earn them through special Apocalypse Loot Matrices. They will be available for  during the last week of the event.

* Earn a Music Note Overcon and 10  GGBoosts just for logging in during the event!

## New Freelancer

Khita is a nimble archer with specialized arrows that can heal and shield allies. On offense, her Warped Arrow allows her to curve her shots around obstacles, ensuring you always have a shot. As a support you’ll have to balance keeping your team alive with staying alive yourself. Find your ideal loadout for every situation!
While no official records of Khita's life before Atlas exist, the lancer herself is candid with tales of her adventures in the Waste. "Titus saved my life out there!" she declared in holo-streams across Atlas. "I couldn't kill anything before he came along. Then, it was like, dead food walking! PING!"
Some insist that her chipper demeanor is a ruse. Witnesses to her skill say that much like her self-proclaimed mentor, Titus, Khita is a fearless, brutal warrior. With her set of specialized arrows, she is able to attack targets and aid allies from near impossible angles. Silent on the hunt, the only thing that lets you know she's coming is the sound of pealing laughter right before her arrow finds its mark.

## GG Boost revamp

* Players can now use 3  GG Boosts in a match (even if they are sarcastically used.)
* They still provide 30% bonus for the user each and 10% for each other player. Now a 300% bonus is possible!  GG Boosts been reduced in price for purchase. You can purchase them by clicking the GG button on the landing page.
* More  GG Boosts are now available in the general .

## Custom Games Support Draft Mode

* You can now select “Ranked” when creating a custom game.
* This mode is currently restricted to 4v4.
* When all players ready up, you will enter a draft, just like in Ranked.
* Now hosting a tournament is even easier!

* Note: this is just the ranked style of draft, no rank is actually affected in these custom games.
* Join Prep Phase League & Keep an eye on Reddit for future tournaments!

## New Game Mode: Overpowered-Up

* This game mode pushes Atlas Reactor to the extreme limits, as players fire off their ultimates with reckless abandon. Deal tons of damage (and healing!) in Overpowered-Up! Overpowered-Up is a variant on our normal deathmatch ruleset. Players gain 20 energy per turn in this mode – a stark difference from the normal 5 energy per turn you get in Standard.
* Players will also want to fight fiercely over the power-up spawns! Power-ups have been overcharged, respawning every 4 turns on every map. For an extra twist, every time a power-up disappears the power-up generator can pick a new type of power-up to spawn next time! Keep an eye on the generator to plan ahead for where your buffs spawn!
* As if all of the above weren’t already enough to keep you on your toes, all player damage, healing, and shielding is increased by 50% in Overpowered-Up! We found this really put the “over” in “Overpowered”.
* Because life comes at you fast from a 91 damage  ultimate in Overpowered-Up mode, we’ve also upped the kill count. Teams will race to 8 kills in this mode, compared to 5 in Standard. After 20 turns, if no team has racked up the necessary bodycount, the team with the most points will be declared the victor, just as in Standard. And when you DO die, you’ll respawn one sprint away from the fracas, with your position chosen automatically. This is a little less fair than our Standard respawn, but with people dying so often we felt it was important to get them back in the game as fast as possible.

* Finally, your character selection in Overpowered-Up is randomized. Free players – this means you can get experience with any Freelancer in Atlas Reactor by playing this mode! We’ll even give you extra time to pick your mods and catalysts, so that you always feel like you’ve got a good loadout for your match. So buckle up, and get ready – Overpowered-Up is coming to pump you up today!

Note: New modes in Atlas Reactor are slotted for the length of a Chapter in a Season, keep an eye out for official dates when this will end!

## Helio Corps Skins

* With the victory of Helio Corps,  is issuing brand new uniforms to all Freelancers (whether they want them or not). Due to Helio’s strict fashion demands, manufacturing has been slow and not all Freelancers have theirs yet, but more will be issued over time.

## New User Experience

* New players will now have an updated experience to lead them to 10 games.
* Earn rewards at various milestones as you work your way to a free Freelancer!

## General

* Mod Tokens have been removed from the game. Mods can now be purchased directly for . Players with mod tokens will receive  for each  Mod they had
* Will Fill characters that encounter a queue dodge are no longer forced to play the character they selected pre-dodge. Players will no longer be forced out of "will fill" when they first get matched into a game... the will fill character will remain until the player chooses what they actually want to play within the game. If you wait too long, though, you will play a random freelancer.

## Bug Fixes

* Fixed an issue where players could sometimes get stuck on the End of Match screen.
* Fixed an issue where team colors could be incorrect in the scoreboard.
* Fixed an issue where overcons were not sorting properly. Localization fixes.
* Fixed a rarely-occurring bug causing actors' last known position indicators to appear where the actor is, even though they shouldn't be visible.

## Freelancer Specific Changes

* + All mods additionally apply their effects to
	+ Now gain 12 energy on single target hit or 6 energy per cone target hit.
	+ Damage reduced by 2 on both single target and cone attacks
	+ Close Quarters has been removed
	+ NEW
* + Crack Shot has been removed
	+ NEW
* + Damage, aiming scheme, and energy are now the same as
	+ Additionally gains the effects of  mods
	+ Close and Personal has been removed
	+ NEW

* Brynn’s Hardlight skin is now available!

* Fixed an issue that was allowing Orion's  mod on  to no longer require line of sight to his target

* For Quark’s basic attack tether, if enemy tethered dashes out of range of tether,  status should be removed on start of evasion, and tether vfx should start fade away when evade movement happens.