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Sidewinder Sword

The **Sidewinder Sword** is a Sword (Main Weapon) in *Curse of the Dead Gods*. Its Combo Finishers cost no stamina.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Some blades contort and refuse to break, attacking from all sides like a vicious snake."*

## Fighting style

The **Sidewinder Sword** is placed in the Sword category and is considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Defeat Harkin

Spoiler Alert!This article contains detailed information about Swords 'n Magic and Stuff that may spoil your enjoyment of discovering the game's secrets for yourself.Read at your own risk!

## Location

Talk to Harkin in the Farmlands.

You must first have gone through the quest, The Schematic.

## Guide

#### Walkthrough

1. There are two ways for you to convince Harkin to give you the schematic.
2. If you have the spare gold, you can pay him 2000g for the schematic.
3. Alternatively he will challenge you in a duel. But be careful, he hits rather hard.

### Rewards

Recipe: Topaz Blade

Harkin will also allow you to challenge him to a duel whenever you please.
Serpent Bow

The **Serpent Bow** is a Bow (Two-handed Weapon) in *Curse of the Dead Gods*. It inflicts Poison damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The wood of the Serpent Bow is coated in some foul chemical, tainting each arrow it looses with a poisonous substance."*

## Fighting style

The **Serpent Bow** is placed in the Bow category and is considered a Two-handed Weapon.

* Shooting once consumes 1 stamina point. Bows have a special dash that consumes no stamina if dodging is done after firing a shot.
* Fully charged shots deal critical hits and consume 1 stamina point.

### Attacks

*See:* Attack Moves

 **Charged/Perfect Shots** | Poison attack, Critical Hit, Pierces through enemies, Restores 1 stamina per enemy hit
Todo: BadQuests

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Silver Stars

The **Silver Stars** are a Throwing Weapon (Main Weapon) in *Curse of the Dead Gods*. They launch a volley of projectiles whenever the Player perfect-dodges an attack.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A foe is most vulnerable in the heartbeat that follows an errant attack. Eyes absorbed in failure are blind to enemy initiative."*

## Fighting style

The **Hunting Axes** are placed in the Throwing Weapons category and is considered a Main Weapon.

* Normal attacks consist of two thrown projectiles followed by a finisher, which deals twice the amount of damage and consumes 1 stamina point.
* The charged attack throws projectiles in a cross formation from your character, consuming 1 stamina point. This can be chained together with series of normal attacks, replacing the first throw.
Champions

**Champions** are mini-bosses in *Curse of the Dead Gods*. They wait for the Player at the end of the first two sections of each Temple. They are vastly stronger than regular Enemies ; learning their attack patterns, mastering the game's mechanics, and possessing a good equipment are required to defeat them.

There are two **Champions** for each Temple. They may be compared to Bosses, who are essentially stronger Champions.

**Champions** have a particularity : they are the only enemies in the game that can drop unique Weapons when certain conditions are fulfilled. Each weapon is associated to one single Champion, and the condition for looting them vary depending on the weapon. They are all Cursed Weapons.

## Champion Weapons

Each Champion carries a unique Cursed Weapon that can drop when a certain condition is fulfilled. However, even then, it only has a 20% chance to drop.

### Jaguar Temple Champions

* Xak' olchir, Blood Hunter can drop Bloodstake, Hunter's Torment if the Player kills all the summoned Infernal Jaguars around him before striking the final blow.
* The Wicked Twins can drop two different weapons : the Sun Twin can drop "Cataclysm", T'amok's Fury while the Moon Twin can drop Moonblade, Night's Sword. To get one of these, the Player must Parry its owner's attacks three times.

### Serpent Temple Champions

* Xucat', the Witch can drop "K'etyaam yaan", Witch's Crook if the Player kills her while she is on Fire.
* Ratyapu, the Abomination can drop "Disembowler", Dread Claw if the Player kills it while it is Weakened.

### Eagle Temple Champions

* K'ax taca, High Lord of the Storm can drop "Effulgence", Harbinger of Yaatz if the Player kills him during his Lightning beam attack.
* Malok paal, the Flesh Monstrosity can drop "Sunderer", fist of doom if the Player perfectly dodges five of its attacks.

Equipping these weapons once allows the Player to unlock them at the Forsaken Weaponry for 50 Jade Rings. They can then appear in Weapon Sanctuaries in subsequent runs.
Heart render, the Flesh Eater

**"Heart Render", the Flesh Eater** is a Dagger (Off-hand Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. Each kill using **"Heart Render"** permanently increases its base damage by 5%.

It can only be found at Sanctuaries.

## Codex

*“The highest of my hierophants cherished this blade, and with it drew rivers of blood. Heart Render, continue your service in the hands of a new Pretender.”*

## Fighting style

**Heart Render, the Flesh Eater** is placed in the Dagger category and is considered an Off-hand Weapon as well as a Cursed Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point. Striking enemies from behind deals critical damage.
* Charged attacks make your character dash forward and slash multiple times. It cost 2 stamina points.
Cursed Weapons

**Cursed Weapons** are a category of particularly rare Weapons that possess powerful and game-changing Abilities. Like Cursed Relics, they are generally very expensive, and Offering them removes a Curse.

In addition to their unique Abilities, **Cursed Weapons** always come with two random Affixes : one positive, and one that's actively detrimental to the Player. Cursed Weapon Affixes are specific to Cursed Weapons, and cannot appear on normal Weapons.

Regular Enemies cannot drop Cursed Weapons. Cursed Weapons can be unlocked in two ways :

* Some Cursed Weapons are dropped by defeated Champions when certain conditions are met.
* Others have to be bought from Weapon Sanctuaries.
Serpent Blade

The **Serpent Blade** is a Dagger (Off-hand Weapon) in *Curse of the Dead Gods*. It inflicts Poison damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A dagger dipped in venom, a blade coated in toxic pain. Pray you never feel its bite, lest your life end in vain."*

## Fighting style

The **Serpent Blade** is placed in the Dagger category and is considered an Off-hand Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point. Striking enemies from behind deals critical damage.
* Charged attacks make your character dash forward and slash multiple times. It cost 2 stamina points.
Lightning Orbs

Finisher damage | 36

The **Lightning Orbs** are a Bomb (Two-handed Weapon) in *Curse of the Dead Gods*. They inflict Lightning damage.

## Codex

*"It is said that the Eagle Goddess taught her followers how to imprison a storm within a ball of glass."*

## Fighting style

The **Lightning Orbs** are placed in the Bomb category and are considered a Two-handed Weapon.

* Normal attacks consist of two regular throws with the finisher throwing a larger bomb with increased damage and a larger explosion radius. This consumes 1 point of stamina for each move.
* Charged attacks throw 3 bombs in a spread pattern. This consumes 2 stamina points.
* All attacks are able to interrupt enemies in the middle of their own attacks.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Launches three bombs in an arc in front of the Player, Lightning attack, Interrupts
Forge Hammer

The **Forge Hammer** is a Mace (Main Weapon) in *Curse of the Dead Gods*. It deals Critical Damage against Burning enemies.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The blacksmith T’amok’ fashions everything a flame can touch, be it iron or steel, be it flesh or bone."*

## Fighting style

The **Forge Hammer** is placed in the Mace category and is considered a Main Weapon. Maces are slower than Sword.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 1
Curse of the Dead Gods Wiki/Section 3

Guides

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Mortal Harvest

**Mortal Harvest** is a curse found in *Curse of the Dead Gods*.

## Effects

The life essence of those who sully the sacred temples is not wasted. The value of blood is far greater than that of precious metals, when used wisely.

* Urns no longer contain gold, but are filled with blood
* Blood heals but inflicts Corruption
Blademaster

**Blademasters** are enemies in the Eagle Temple in *Curse of the Dead Gods*.

Basic versions can be found in tiers 1, 2, and 3 of the Temple. Elite versions can be found in tier 3.

## Appearance

*Blademasters* are large humanoids wielding a greatsword. They wear a eagle-themed headdress, metallic collar and shoulderguards and a loincloth. They screech as they attack.

## Attacks

### Basic version

* First attack is two large swipes that can be parried or dodged.
* Second attack is a rush, followed by either three fast swipes that can be parried or dodged, or a swipe and a backflip.
* Third attack is a sword beam that deals damage and corruption.

### Elite version

* First attack is two large swipes that can be parried or dodged.
* Second attack is a rush, followed by either three fast swipes that can be parried or dodged, or a swipe and a backflip.
* Third attack is a sword beam that deals damage and corruption.

## Journal entries

*There is a certain beauty in the windborn predator, whether eagle or falcon, as it circles and dives upon its prey. Of all the minions of Yaatz, there is a cast of warriors, that I've come to call Ladies of the Blades who inspire a similar charming fascination. They are a breed of wingless warrior, a literal heartbreaker, as elegant as a cat and as fine a sword wielder as I've ever confronted.*

*These lithe Warriors of Yaatz make me pine for the civilized world more than anything else still dancing in these wicked halls. I no longer fear they might kill me. I've forgotten what it is to be afraid of dying. I fear only that I might someday, in some bout of madness ask the Gods of Wonder to transform me into one, that i might dance with them, in one never-ending ballet of steel and graceful agony.*
Chucwic, the Serpent Temple

**Chucwic, the Serpent Temple** is 2nd temple added in Curse of the dead gods*.* It is dedicated to Sich'al the Serpent Goddess.

As the player progresses through the temple it becomes cleaner and cleaner, starting as a filthy cave filled with malicious plantlife and ending as a distinguished castle.

## Accessing the Serpent Temple

The following Explorations grant access to the full Serpent Temple.

### Standard Explorations

* Bewitched Catacombs
* The Abomination's Lair
* The Quest for Omniscience

### Hard Explorations

* Path to Insanity

In addition, Mixed Temples Explorations will feature one Section taken from the Serpent Temple, as well as Sections taken from the other two Temples. They will be randomly ordered.

## Enemies

There are 6 different basic Enemies, each coming in normal and Elite forms.

* Serpent Cultists
* Plaguebringers
* Tomb Horrors
* Vermin
* Titan Skulls
* Prophetesses

## Champions and Boss

### Champions

* Xucat', the Witch
* Ratyapu, the Abomination

## Traps

*See:* Traps
* **Snake Heads** that swivel and spit a cone of Poison if the player comes near them;
* **Dart Traps** resembling a formation of snakes on the walls. The Snakes will shoot a wall of bolts at the player that can be dodged through, and also parried;
* **Whipping Plants** that will slam down towards the player if they are near enough. They can be made to retract if hit enough times;
* **Spike Mushrooms** that will shoot a random spread of spikes if attacked;
* **Noxious Gas** that comes out of fissures in the ground that will poison the player. If hit with a Fire attack, they will explode violently, damaging both the player and enemies.

## See Also

* Ty'atanwic, the Jaguar Temple
* Hucawic, the Eagle Temple
* Mixed Temples
Warmonger Claws

The **Warmonger Claws** are a Claw (Main Weapon) in *Curse of the Dead Gods*. They deal 3% extra damage per point of Constitution the Player has.

They can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The worship of T'amok offers such strength that once the transformation has reached a certain stage, only monstrous claws can do its power justice."*

## Fighting style

The **Warmonger Claws** are placed in the Claw category and are considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack rushes the character forward past the target, evading enemy attacks and projectiles, and striking them in the back.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Critical Hit
Bombs

**Bombs** are a type of ranged weapon in *Curse of the Dead Gods*.
They are categorized as a Two-handed Weapon.

There are currently 7 different Bombs in the game.

## Fighting Style

*See:* Attack Moves
The following describes the standard Bomb moveset. Note that some Bombs have unique moves.

* Normal attacks lob bombs a fixed distance away from the player. The third attack is a finisher, which has an increased explosion radius and deals critical damage. Each attack consumes 1 stamina.
* Charged attacks consume 2 stamina but lob 3 bombs in a spread pattern.
* All attacks can interrupt enemies, and can also blow up destructible objects such as statues, certain traps, and cracked walls.
* Bombs can bounce on walls, and the explosion may damage the player.

Interrupts

## Guide

Bombs are powerful, but difficult to use mid-range weapons that require good positioning on the Player's part. Indeed, all Bombs are thrown at a set distance in front of the Player, who must always stand at the correct distance of their target in order not to overshoot or undershoot. In addition, every Bomb attack costs 1 or 2 stamina points, which is standard for Two-handed Weapons but still makes them pretty stamina-intensive.

However, just like Heavy Weapons, Bombs always interrupt their target. In addition, their relatively short combo allows them to deal Critical Hits regularly. Finally, they have a relatively large area-of-effect.

Bombs make for great utility weapons due to their ability to blow up cracked walls.
Venomous Fangs

The **Venomous Fangs** are a Main Weapon in *Curse of the Dead Gods*. They inflict Poison damage.

They can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The fabled fangs of some Serpent Goddess, filled with venom and strapped to a gauntlet. Designed to slay their victims slowly and painfully."*

## Fighting style

The **Venomous Fangs** are placed in the Claw category and are considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack rushes the character forward past the target, evading enemy attacks and projectiles, and striking them in the back.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Poison attack, Critical Hit
Vengeance,Xbeltz'aloc's Spirit

**Vengeance, Xbeltz'aloc's Spirit** is a Two-handed Weapon and a Cursed Weapon in *Curse of the Dead Gods*. It can only be found in Sanctuaries.

## Codex

*“Do not fear my Vengeance – only those who defy Xbeltz’aloc should fear death’s retribution.”*

## Fighting style

**Vengeance, Xbeltz'aloc's Spirit** is placed in the Spear category and is considered a Two-handed Weapon as well as a Cursed Weapon.

* Normal attacks consist of three strikes, consuming 1 stamina point for each swing. Spears have lesser damage than other Two-handed Weapons but have a guaranteed critical strike when hitting with the tip of a spear.
* Charged attack is a spin, striking enemies twice and consuming 2 stamina point.
T'amok's Bones

**T'amok's Bones** is a blessing in *Curse of the Dead Gods*. The blessing is given in the Underworld by T'amok', the Jaguar God.

## Effects

Gain 5 Constitution at the start of your exploration, and an additional point of constitution every time you enter a room with your health below 50%.

Though the description states below 50%, being exactly at 50% also grants a constitution point.
Primal Hammer

The **Primal Hammer** is a Heavy Weapon (Two-handed Weapon) in *Curse of the Dead Gods*. Its Charged Attacks weaken enemies.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A simple tool for crafting and building. Also useful in the breaking of bones and the cracking of skulls."*

## Fighting style

The **Primal Hammer** is placed in the Heavy category and is considered a Two-handed Weapon.

* Normal attacks consist of two slashes with a finisher smashing the hammer to the ground. It consumes 1 point of stamina for each move.
* Charged attack makes the character jump forward, knocking *most* enemies back and soft-locking the player from instant movement. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts, Weakens
Enemies

**Enemies** in *Curse of the Dead Gods* come in several types : Basic Enemies, Elites, Champions and Bosses.

* **Basic Enemies** are common and roam the Temples in small groups. There are six different types of Basic Enemies in each Temple.
* **Elites** start to appear after the first section is completed. They are stronger and more resilient versions of these Basic Enemies.
* **Champions** are solitary minibosses guarding the second and third sections of each Temple.
* **Bosses** are the final enemies of their respective Temples, and are essentially even more dangerous Champions.

Each Temple has its own set of Enemies. Enemies get stronger after each Section.

Some Enemies (as well as some Curses) have the ability to **Summon** other foes, who are unique in that they do not generally trigger on-kill effects.

## Summons

**Summons** are enemies called by other enemies, or spawned due to the effect of certain Curses. They have a blue health bar instead of a red one. Their particularity is that they don't trigger most on-kill effects : they don't drop Gold nor loot, for example.

* *Note : it is assumed that this unique property was implemented for balance reasons, notably to prevent farming : while regular enemies have a fixed population, Summons can potentially spawn indefinitely if the Player lets summoning enemies alive. It isn't possible to "farm" Summons generated by Curses, but they still generate a lot of additional enemies. Allowing Summons to trigger on-kill effects would certainly be far too generous towards the Player and encourage them to focus on Weapons and Relics that rely on this type of effect.*

However, Summons still refill one Stamina point on death, and hitting them (as well as Parrying or Perfect-Dodging them) resets the Greed Kill counter just like any other enemy.

Not all enemies types can summon others, or be summoned themselves. There are several possible Summons :

* Blood Priests can summon Lurkers while Elite Blood Priests can summon Elite Lurkers.
* Plaguebringers can summon Vermins while Elite Plaguebringers can summon two Elite Vermins at a time.
* Defeated enemies can also spawn Vermins when the Curse Putrid Hosts is active.
* Elite Harpies can summon regular Harpies.
* The Dark Avatar of the Serpent can summon three Elite Serpent Cultists at a time.

Note : the Champion of Death sometimes spawns enemies during his fight. **These do not count as Summons** : a Player who relies on on-kill effects (to get heal, for example) may take advantage of this. Of course, these enemies (depending on their type) may in turn summon other enemies, which *will* count as Summons.
"Gambit" Xbeltz'aloc's Gauntlet

**"Gambit" Xbeltz'aloc's Gauntlet** is a Claw (Main Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. Its Charged Attacks land an additional hit during the dash.

## Codex

*"“Prostrate before me, feeble foe,” the warrior shouted, “for I wield the power to defeat Xbeltz’aloc.” And so I graciously welcomed another foolish champion to my dark and dusty hall."*

## Fighting style

**"Gambit" Xbeltz'aloc's Gauntlet** is placed in the Claw category and are considered a Main Weapon as well as a Cursed Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack rushes the character forward past the target, evading enemy attacks and projectiles, and striking them in the back.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage, Critical Hit
Titan Slayer

The **Titan Slayer** is a Heavy Weapon (Two-handed Weapon) in *Curse of the Dead Gods*. It inflicts Critical Damage against Elites, Champions and Bosses.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Even the greatest warriors, both mortal and immortal, have weaknesses. This blessed weapon exploits them in the most unnatural ways."*

## Fighting style

The **Titan Slayer** is placed in the Heavy category and is considered a Two-handed Weapon.

* Normal attacks consist of two slashes with a finisher smashing the hammer to the ground. It consumes 1 point of stamina for each move.
* Charged attack makes the character jump forward, knocking *most* enemies back and soft-locking the player from instant movement. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts
Vermin

Vermin are common enemies in the Serpent Catacombs in *Curse of the Dead Gods*.

Basic versions can be found in all tiers of the Catacombs, with elite versions being found in tiers 2 and 3. Both versions can be summoned by the Plaguebringer.

## Attacks

### Basic version

* The vermin spits poison at the player at close distances.

The attack can be parried and dodged. When the vermin dies, it explodes, dealing poison damage to anything caught in the blast zone.

### Elite version

* The vermin spits poison at the player at close distances.

The attack can be parried and dodged. When the vermin dies, it explodes, dealing poison damage to anything caught in the blast zone. This blast zone is larger than the basic version.

## Journal entries

*Certain adepts of Sich'al seem to have been transformed into what I might only consider a blob of flesh, bone and goo. Their mystical rites require the ingestion of poisonous brews, thought to help, I gather, pierce the mysteries of the gods. They've been promised divine transformation, and if this is a step in that transition, I pray I never come to know it.*

*They seem to amuse Xbelltz'aloc, for all of the creatures roaming these temple floors he seems to have made little to change to their original physical appearance. Teir illusions of becoming godlie, on the other hand, were squashed like so many insects being ground by a mortar in a pestle.*

*"Oh my brother, what horrid bargains were you forced to contract with the devils of this place... all in the name of bringing forlorn glory to our house." - Diary of Marie-Clothilde Pardieux*
Storm Lash

The **Storm Lash** is a Whip (and, as such, an Off-hand Weapon) in *Curse of the Dead Gods*. It inflicts Lightning attacks.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"This whip's handle sports an effigy of the goddess Yaatz, and the strands of copper and gold braided in its lashings seem to pull electricity from the surrounding air."*

## Fighting Style

The **Storm Lash** is placed in the Whip category and is considered an Off-hand Weapon.

* Normal attacks consist of one strike followed by a finisher, which deals twice the weapon damage. Each attack consumes 1 point of stamina.
* Off-hand combos consist of a spin attack, which uses 1 stamina point.
* Charged attacks use 2 stamina points, staggering *most* enemies and pulling them closer to your character.
Currencies

**Currencies** in *Curse of the Dead Gods* are spent to buy or unlock various Weapons, Relics, or Upgrades. Gold is the only one that is spent within Explorations, while the others are spent in The Underworld for making permanent upgrades and unlocks.

## Gold

*Main article:* Gold

**Gold** is the main currency used throughout explorations. It is used to buy Weapons, Relics or Stats from Sanctuaries, and is lost upon death.

There are several ways to earn Gold in *Curse of the Dead Gods*:

* By defeating Enemies, Champions, and Bosses.
* By finding it on the ground or in jars.
* By opening Chests.
* By completing Challenge Rooms.
* By offering items that are converted into Gold.
* In addition, several Curses, Blessings and Relics can give you Gold or add new ways of earning Gold.

You can increase the Gold you get from kills thanks to the Greed Kill mechanic.

Increasing your Perception Stat increases the amount of Gold earned from all sources (+5% for each point).

## Divine Favors

**Divine Favors** allows you to re-roll the offerings at Weapon and Relic Sanctuaries.

New players will start the game with zero Divine Favors, but you can unlock some using Crystal Skulls at the Underworld, for up to a maximum of 10 Divine Favors. With each new exploration, your Divine Favors are restored to their maximum capacity.

It is also possible to get additional **Divine Favors** by offering some items. In addition, the Curse Divine Pact gives 3 Divine Favors.

* Note : it is possible to end up with more than 10 Divine Favors over the course of a run, but these extra Favors will not be transferred to the next run.

## Crystal Skulls

**Crystal Skulls** are a somewhat common meta-currency used to make general upgrades.

They can be used to buy Blessings or extra Divine Favors, as well as unlock and upgrade Weapon Altars.

Regular Enemies have a low chance to drop a single skull upon dying, Elites will always drop one, while Champions and Bosses always drop 10 or more. Additionally, in Events, two are awarded for each and every completed Room, and an extra 10 are awarded if the player manages to beat the entire event.

## Jade Rings

**Jade Rings** are used to unlock new weapons from the Forsaken Weaponry.

They can only be acquired by beating Champions and Bosses. Champions award 5 Jade Rings, while Bosses will net the player 10 Jade rings.

## Blood Emblems

**Blood Emblems** are used to unlock access to new explorations and certain Blessings. They can't actually be spent in any way.

They are only able to be acquired by completing Explorations, which will enable access to further explorations to new areas in the process.
Chromatic Knives

The **Chromatic Knives** are a Throwing Weapon type (and, as such, a Main Weapon) in *Curse of the Dead Gods*. Each of its Combos inflicts a random type of Elemental damage (Fire, Poison or Lightning).

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"The Blood of the Jaguar shall harden your ruby claw. Fire from the blue skies shall power the Eagle's Talon. Deadly green venom shall coat the Serpent's emerald fang."*

## Fighting style

The **Chromatic Knives** are placed in the Throwing Weapons category and is considered a Main Weapon.

* Normal attacks consist of two thrown projectiles followed by a finisher, which deals twice the amount of damage and consumes 1 stamina point.
* The charged attack throws projectiles in a cross formation from your character, consuming 1 stamina point. This can be chained together with series of normal attacks, replacing the first throw.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Random elemental attack

* Regarding the **Chromatic Knives**' unique ability : a Combo is defined as a sequence of one or several consecutive attacks and ends when the Player stops attacking or lands a Combo Finisher. An isolated regular or Charged Attack therefore counts as a Combo, and will inflict one randomly chosen type of Elemental damage. Attacks belonging to the same Combo will inflict the same type of Elemental damage.
Spark Hammer

The **Spark Hammer** is a Main Weapon in *Curse of the Dead Gods*. It inflicts Lightning attacks.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Yaatz's promise is the power to kill in the blink of an eye. The goddess draws her power from the wrathful air that surrounds her."*

## Fighting style

The **Spark Hammer** is placed in the Mace category and is considered a Main Weapon. Maces are slower than Swords.

* Normal attacks consist of two slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Lightning Attack
Blood Weeper, Life Seeper Macana

**Blood Weeper, Life Seeper Macana** is a Heavy Weapon (Two-handed Weapon) and a Cursed Weapon in *Curse of the Dead Gods*.

Each hit of **Blood Weeper** also heals the Player (at a rate of 10% of damage dealt).

It can only be found at Sanctuaries.

## Codex

*“Each death you proffer brings you closer to your own. Accept my pact, and Blood Weeper shall do your bidding.”*

## Fighting style

The **Blood Weeper, Life Seeper Macana** is placed in the Heavy category and is considered a Two-handed Weapon as well as a Cursed Weapon.

* Normal attacks consist of two slashes with a finisher smashing the hammer to the ground. It consumes 1 point of stamina for each move.
* Charged attack makes the character jump forward, knocking *most* enemies back and soft-locking the player from instant movement. It consumes 2 stamina points.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Interrupts, Dark damage
Blinding Greed

**Blinding Greed** is a curse found in *Curse of the Dead Gods*.

## Effects

The glint of gold is the only light that truly soothes when darkness and ambition join forces.

* Gold on the ground disappears after a short time
* The amount of gold on the ground increases

Gameplay: While under the effect of this curse, gold piles will start a countdown timer when the player gets within a certain distance of them (shown by a red icon above it), and will disappear once the timer expires.
Scorpion Spear

The **Scorpion Spear** is a Spear (Two-handed Weapon) in *Curse of the Dead Gods*. Its attack inflict Poison damage.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"A scorpion’s tail made into a deadly poisoned spear. Like its namesake, it would rather die than be defeated."*

## Fighting style

The **Scorpion Spear** is placed in the Spear category and is considered a Two-handed Weapon.

* Normal attacks consist of three strikes, consuming 1 stamina point for each swing. Spears have lesser damage than other Two-handed Weapons but have a guaranteed critical strike when hitting with the tip of a spear.
* Charged attack is a spin, striking enemies twice and consuming 2 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Poison attack
Soul Reliquary

**Soul Reliquaries** are enemies in the Eagle Temple in *Curse of the Dead Gods*.

Basic versions can be found in tiers 1, 2, and 3 of the Temple. Elite versions can be found in tiers 2 and 3.

## Appearance

*Soul Reliquaries* are entirely made of stone. They consist of a fractured sphere, and a floating stone skull with purple eyes. As it attacks or heals other enemies, the main body opens to reveal a bright purple energy which the player can damage.

## Attacks

### Basic version

* Its only attack is a short range blast that allows it to latch onto the player, gradually increasing curse. The main attack can be parried and dodged, but the latched beam cannot be canceled.
* It can heal other damaged enemies, excluding other Soul Reliquaries.

Both moves leave it open for attacking.

### Elite version

* Its only attack is a short range blast that allows it to latch onto the player, gradually increasing curse. The main attack can be parried and dodged, but the latched beam cannot be canceled.
* It can heal other damaged enemies, excluding other Soul Reliquaries.

Both moves leave it open for attacking.

## Journal entries

*I have wondered from where Xbeltz'aloc's power to animate the dead originates. I found something of a clue spying upon a strange ghost of a creature carrying a powerful urn. It could absorb life energy of some sort and then use it against an adversary. Whether the urn was a gift of the Eagle Goddess to her followers or a reliquary of the God of Death, I have not yet determined.*

*Could it be the heart of a wielder trapped in a jar, a quest for immortality where the body was forfeited in some vile experiment? There are some weapons I refuse to wield no matter the cost.*
Ceremonial Dagger

The **Ceremonial Dagger** is a Dagger (Off-hand Weapon) in *Curse of the Dead Gods*. It deals 3% extra damage per point of Perception.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Small, sharp and ritualistic. Not the weapon you want for a protracted fight, but perfect for an unceremonious jab."*

## Fighting style

The **Ceremonial Dagger** is placed in the Dagger category and is considered an Off-hand Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point. Striking enemies from behind deals critical damage.
* Charged attacks make your character dash forward and slash multiple times. It cost 2 stamina points.
Feathered Spear

The **Feathered Spear** is a Spear (Two-handed Weapon) in *Curse of the Dead Gods*. It restores one additional stamina point when it kills.

It can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"Ornate and expertly crafted, it rewards the fighter’s skill with renewed vigor."*

## Fighting style

The **Feathered Spear** is placed in the Spear category and is considered a Two-handed Weapon.

* Normal attacks consist of three strikes, consuming 1 stamina point for each swing. Spears have lesser damage than other Two-handed Weapons but have a guaranteed critical strike when hitting with the tip of a spear.
* Charged attack is a spin, striking enemies twice and consuming 2 stamina point.

### Attacks

*See:* Attack Moves

 **Charged Attack** |  | 2
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Mutagen Extinction Wiki

Welcome to the Official Mutagen Extinction WikiWelcome to the Official Mutagen Extinction Wiki
The guide for Mutagen Extinction written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Mutagen Extinction

In the formerly placid world of Nordheim, a devastating plague called Mutagen has been unleashed causing the almost complete extinction of humanity. As one of the few unmutated survivors of Nordheim you will learn from the struggles of this new and rough world filled with strange and dangerous creatures.[Read more...]

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Sincere Offerings

**Sincere Offerings** is a curse found in *Curse of the Dead Gods*.

## Effects

When the cut is deep, and blood flows in abundance, the mind is liberated and the body endures.

* Blood offerings do not cost Corruption, they cost health instead
* They cost 5 health per every Corruption point

## Notes

This curse will allow you to make blood offerings even if you have the Final Curse.
Abnegation, Xbeltz'aloc's Blade

**Abnegation, Xbeltz'aloc's Blade** is a Sword (Main Weapon) and a Cursed Weapon in *Curse of the Dead Gods*. Its Combo Finishers and Charged Attacks interrupt enemies.

It can be found at Sanctuaries only.

## Codex

*“Stop and marvel at your own mortality. I am death’s toll and consequence. My name is Abnegation.”*

## Fighting style

**Abnegation, Xbeltz'aloc's Blade** is placed in the Sword category and is considered a Main Weapon as well as a Cursed Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point and can be chained with series of normal attacks, replacing the initial slash.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Dark damage, Interrupts
The Underworld

*This article is a stub. You can help Curse of the Dead Gods Wiki by expanding it.*

**The Underworld** is found within the Main Hall of the Temple, accessed by interacting with the stone image on the floor at the center of the room. It is used to select Blessings, purchase permanent upgrades and unlock weapons.

## Blessings

*Main article:* Blessings
**Blessings** are selected and unlocked from the blessings tab of the upgrade menu accessed at the center of the Underworld. Each blessing costs Crystal Skulls to unlock, and only up to 3 may be selected at a time.

## Forsaken Weaponry

The **Forsaken Weaponry** tab of the Underworld is used to unlock new weapons using Jade Rings.

Additionally, weapons can then be banished after they’ve been unlocked, preventing them from appearing in explorations again until they are unbanished. Neither banishing nor unbanishing comes at any cost to the player. However, weapons which were starting unlocks can't be banished, and are always permanent.

## Weapon Altars

The **Weapon Altars** tab of the Underworld is used to increase the chances for better items at weapon altars in the Main Hall, as well as repair broken altars. All purchases here are done using Crystal Skulls.

## Divine Favors

*Main article:* Divine Favors

**Divine Favors** are purchased within the Underworld using Crystal Skulls, with each one costing an increasingly higher amount with the more that are bought, with a maximum of 10.
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Gods of Wonder

The **Gods of Wonder** are the triad of "Dead Gods" of *Curse of the Dead Gods*. It is suggested that the vast complex that forms the world of Curse of the Dead Gods (and which includes the three Temples) was once dedicated to them before something usurped it and subdued the Three Gods and their followers.

The role of the **Gods of Wonder** in the story is ambiguous. The Player can seemingly interact with them in order to obtain their help (through Offerings, or by "Offering items to the Gods"), but they never appear nor communicate clearly with them. In addition, some Journal Entries seem to suggest that they have their own sinister motives, even before their fall.

The three **Gods of Wonder** are :

* T'amok', the God of the Jaguar Temple.
* Yaatz, the God of the Eagle Temple.
* Sich'al, the God of the Serpent Temple.
Stats

**Stats** are values that increase the Player's powers in *Curse of the Dead Gods*. They fall into three categories, each with its own effect :

* **Constitution**
* **Dexterity**
* **Perception**

Stat points can be increased by various Relics and Blessings, and bought from Stat Sanctuaries.

 **Perception** |  | **Perception** increases the amount of Gold earned from all sources. Each point in Perception increases it by 5%, starting from 0%.
It also increases the chance of getting extra items from enemies in each room. Every 20 points in Perception allows for even more bonus items to appear.

## Notes

In earlier versions of the game, the name **Greed** was used in place of **Perception**.

Each Stat is associated with one of the Gods of Wonder :

* The Constitution symbol is also associated with T'amok and T'amok's Gift.
* The Dexterity stat symbol is also associated with Yaatz and Yaatz's Gift.
* The Perception symbol is also associated with Sich'al and Sich'al's Gift.
Maces

**Maces** are a type of melee weapon in *Curse of the Dead Gods*. They are categorized as a Main Weapon.

There are currently 7 different Maces in the game.

## Fighting Style

*See:* Attack Moves
Most Maces use similar attack moves. However, some exceptions exist.

* Normal attacks consist of 2 swings followed by finisher which slams the weapon in front of the Player, which deals increased damage and consumes 1 stamina point.
* The charged attack is a spinning attack that lunges forward, dealing double damage, consuming 1 stamina point. It can be chained with normal attacks.

## Guide

Maces are straightforward weapons : they hit hard, and that's pretty much it. Their average base damage is indeed higher than the other Main Weapons : in addition, their relatively short combo allows them to land their powerful Finisher pretty frequently. Their Charged Attack launches a spin attack that hits all surrounding enemies in a small zone, which is helpful when dealing with large enemy groups.

However, their lack of Critical Hits means they won't benefit from Critical Damage-focused items, which deprives them of a possible build path.
Claws of Evisceration

The **Claws of Evisceration** are a Claw (Main Weapon) in *Curse of the Dead Gods*. They deal Critical Damage against enemies under 30% health.

They can be found on the ground (looted by enemies), in treasure chests, or at Sanctuaries.

## Codex

*"There is no greater mercy than to swiftly end the suffering of a hobbled foe. When the jaguar comes to play, death is welcome company."*

## Fighting style

The **Claws of Evisceration** are placed in the Claw category and are considered a Main Weapon.

* Normal attacks consist of three slashes with a finisher, which deals twice the weapon damage and consumes 1 stamina point.
* Charged attack rushes the character forward past the target, evading enemy attacks and projectiles, and striking them in the back.

### Attacks

*See:* Attack Moves

 **Charged Attack** | Critical Hit
Broadsword of the Knight

The **Broadsword of the Knight** is a Heavy Weapon (Two-handed Weapon) in *Curse of the Dead Gods*. Its second attack and finisher always deal a Critical Hit.

## Codex

*"A knight came looking for a prisoner who had escaped him. The irony of catching a man in one prison to take him to another was lost on him."*

## Fighting style

The **Broadsword of the Knight** is placed in the **Heavy** category and is considered a **Two-handed Weapon**.

* Normal attacks are different from most Heavy Weapons : they consist of one wide slash and two precise forward slashes. The second attack and the finisher both deal Critical Hits. Each move consumes one point of Stamina.
* Charged attack makes the character jump forward, knocking *most* enemies back and soft-locking the player from instant movement. It consumes 2 stamina points.