Hand of the Kami - Kinetic Shinobi Archetype

# Hand of the Kami

A kinetic shinobi isn’t always afforded the luxury of a weapon. This isn’t a problem for most, who can simply shape their weaponry out of the elements, but a hand of the kami takes this ability to improvise to new levels. Trained in barehanded martial arts, they have no need to create arms, instead using their power to coat their fists in their element to deliver devastating blows.

## Weapon and Armor Proficiencies

A hand of the kami is proficient with the bo staff, brass knuckles, cestus, hanbo, jutte, kunai, nunchaku, punching dagger, quarterstaff, rope dart, sai, shuriken, tonfa, and wushu dart. They are proficient with light armor but not shields. This replaces the kinetic shinobi’s weapon and armor proficiencies.

## Blessed Fists (Ex)

At 1st level the hand of the kami gains Improved Unarmed Strike as a bonus feat. In addition, their unarmed strikes deal damage as a monk 2/3 their hand of the kami level (minimum 1) and they treat their base attack bonus as equal to their class level. Levels in a class which provides increases to unarmed strike damage stack with effective levels provided by hand of the kami to determine damage. This ability replaces sneak attack and the shinobi talent gained at 1st level.

## Sensei’s Notice (Ex)

At 1st level, select 1 class skill which uses Wisdom as its associated ability score. The hand of the kami uses their Charisma as its associated ability score instead. Once selected this cannot be changed. This ability replaces the additional class skills gained from the primary element chosen with elemental basics.

## Shoto Hadou (Su)

At 2nd level, while they have at least 1 point in their ki pool, the hand of the kami can use the following hadou technique:

Shrouded Fist (Su): The hand of the kami uses their kinetic blast to surround their limbs in kinetic energy or matter as they attack. Their kinetic blast deals damage equal to their unarmed strike when used with elemental jutsu or equal to their unarmed strike plus their Charisma modifier when used with physical jutsu. When used with a composite blast affected by elemental jutsu or physical jutsu, use their full hand of the kami level as effective monk levels to determine their unarmed strike damage. This blast is treated as an unarmed strike for feats and abilities which would require unarmed strikes. This ability replaces the dual jutsu and kinetic katana abilities granted by the hadou techniques class feature.

## Ki Pool (Ex)

At 2nd level, a hand of the kami gains ki strike and empower weapons as bonus shinobi talents. They do not gain the ability to spend points from their ki pool to grant themselves a bonus to their attack or damage rolls, to Acrobatics skill checks, or to skill checks associated with their primary element. This alters ki pool.

## Fleetfoot (Ex)

At 3rd level, a hand of the kami receives a +5 ft. bonus to their base speed. At 6th level and every 3 levels thereafter, their base speed bonus increases by an additional 5 ft. They do not benefit from this bonus while wearing medium or heavy armor or carrying a medium or heavy load. This ability replaces no trace.

## Flurry of Elements (Ex)

At 3rd level, a hand of the kami can make a flurry of blows as an unchained monkPU of their hand of the kami level -2 using their unarmed strikes, kinetic blasts, or weapons with the monk quality. If they use kinetic blasts as part of a flurry of blows, any hadou techniques, infusions, ki pool abilities, and shinobi talents applied to their kinetic blast only affect attacks made with their kinetic blasts. In addition, if they possess any style strikes, they can apply them to any unarmed strike in a flurry of blows (even those unaffected by empower weapons), though any restrictions on what body parts are used to make the style strike still stand. This replaces the shinobi talents gained at 3rd and 13th levels.

## Flexible Flow (Su)

At 4th level, a hand of the kami can choose to alter the flow of ki within their bodies. Upon activating this ability and for its duration, they gain a +1 competence bonus to damage rolls with kinetic blasts affected by elemental jutsu or physical jutsu, increasing this bonus by 1 per 4 hand of the kami levels beyond 4th. In addition, their empower weapons does not require them to spend points from their ki pool and can be used as a free action. As a cost for gaining these boons, the hand of the kami must temporarily suppress their ninjutsu specialist ability. Activating and deactivating this ability is a standard action, and it lasts as long as the hand of the kami wishes. This alters ninjutsu specialist

## Shinobi Talents

The hand of the kami has access to the following shinobi talents:

### Qinggong Power (Su):

The hand of the kami selects a qinggong monk ki power for which they qualify, treating their hand of the kami level -1 as their monk level. They can select this shinobi talent multiple times, but must select a different qinggong power each time, and cannot select the dragon’s breath or Elemental Fist ki powers.

### Stunning Fist (Ex):

The hand of the kami gains Stunning Fist as a bonus feat, ignoring its prerequisites, treating themselves as a monk of their hand of the kami level to determine its effects.

## The hand of the kami cannot select the following shinobi talents:

bomb blast, calculated strike, deadeye jutsu, double toxin art, hadou admixture, hadou expert, master trick, ninja trick, shadow hadou, sneaking jutsu, starstorm art, and swarm jutsu.