Weapons and Items

The weapons and items found throughout the undercity are the means of survival against other candidates.

## Weapons

The weapons in the game are how you deal damage against monsters and other candidates. They range from melee weapons and guns.

### Melee Weapons

Melee weapons are linked to styles so every player starts out with them in each match. While they can be strong in close range it is best to find a gun as soon as possible.

#### Sword

Swords are wielded by Warriors and are very deadly at close range. Warriors will deal four hit combos with the fourth hit knocking back an enemy. When the enemy is staggered, Warriors will use Braver to deal a killing blow.

#### Staff

Staves are wielded by Sorcerers, and while slow and hard to land hits with they benefit from being upgraded to deal increased magic damage with materia. When a enemy is staggered, Sorcerers will use Siphon Strike to deal a finishing blow. Siphon Strike will also activate **Etheric Drain** on kill.

 Rare
 Epic

#### Shuriken

Shurikens are used by Ninjas, dealing a 2-hit combo with a 3rd hit knocking back monsters and enemy candidates.

 Rare
 Epic

#### Hand to Hand

By default, Monk candidates use their bare fists for melee combat, but gauntlets exist for use as well. Performing a rapid 6-hit combo with a 7th hit knocking back monsters or enemy candidates. When the enemy is staggered, they will perform True Strike.

 Rare
 Epic

#### Dagger

Daggers are used by Rangers, dealing a double slice with a 3rd hit kicking and knocking back monsters and candidates.

 Rare
 Epic

#### Spear

Spears are used by Dragoons and have longer reach and wider slashes compared to other melee weapons. When a enemy is staggered, the Dragoon with use Dragon Jump to deal a final blow.

 Rare
 Epic

#### Hammer

Hammers are used by Machinists. While slow they do the most damage out of any melee weapon, Machinists will perform 2-hit combos with the second hit knocking back enemies. After staggering an enemy, they will perform Grand Strike for the finishing blow.

 Rare
 Epic

#### Cards

Cards are used by Tricksters, they will perform a 3-hit combo with melee attacks. Critical hit chance is affected by Tricksters Gold Trick trait. when an enemy is staggered, the Trickster will use Card Rush to deliver the final blow.

### Guns

Guns are the means of dealing damage at medium and long ranges. Each one is unique with each one using a different type of ammo. Guns can only reach Epic level when upgraded and certain guns can be Legendary but are only found through Vending Machines and Supply Drops.

#### Assault Rifles

Lethal Gaze (Heavy ammo) **Fully-automatic assault rifle. Each round packs a heavy punch.**

Body:20
Head: 36
Body:19
Head: 35
200M
Body:17
 Epic

Combat Rifle Mod 2 (Light ammo) **Fully-automatic assault rifle. Lacks power due to using light ammo, but is easy to use.**

 Rare
 Epic
 Legendary

Shinra Type B Assault Rifle (Heavy ammo) **3-round burst assault rifle. Minimal recoil on the first two shots.**
Body:24
Head:48
Body:21
Head:42
 Epic
 Legendary

#### Light Machine Gun

Inferno (Heavy ammo) **Fully-automatic light machine gun. Holds a large amount of ammo and has minimal recoil.**

Body:22
Head:44
Body:21
Head:42
 Rare
 Epic

Typhoon (Heavy ammo, found in Supply drops, Bahamut Chests and rarely found in vending machines.)

#### Sniper Rifle

Executioner Gamma (Bolt-Action) **Bolt-action sniper rifle. Each round packs a heavy punch.**

 Epic

Mark 5 Sniper Rifle (Semi-Auto) **Semi-automatic sniper rifle. Has a rapid rate of fire.**

 Rare
 Epic

Cyclops Roar (Uses no ammo type, Found in Bahamut Chests, supply drops, rarely found in vending machines and dropped by Scorpion Sentinel. )

#### Sub Machine Guns

MP 60 Type A (Uses Light Bullets) **Fully-automatic submachine gun. Packs a powerful punch and has a minimal recoil.**

 Rare
 Epic
 Legendary

Dissent's Bane (Uses Light Bullets) **Full-automatic submachine gun. Has an extremely rapid rate of fire.**

 Rare
 Epic
 Legendary

#### Shotguns

Model S-7 (Uses Shotgun Shells) **Semi-automatic shotgun. Has a rapid rate of fire.**

 Rare

Eclipse Eater (Uses Shotgun Shells) **Pump-action shotgun. Each shell packs a heavy punch.**

 Epic

#### Handguns

87-Type Handgun (Uses Light Bullets) **Fully-automatic handgun. Easy to use.**

 Rare
 Epic
 Legendary

Wrath Revolver (Uses Heavy Bullets) **Semi-automatic handgun. Each round packs a heavy punch.**

 Rare
 Epic
 Legendary

#### Rocket Launchers

Serpent Launcher (Uses Rocket Ammo) **Deals increased damage to vehicles, destroys U.Vehicle and Bike on direct hit.**

#### Mako Weapons

Mako weapons are unique weapons that use Mako rounds instead of traditional ammo, they also possess an alt fire mode which consumes Magic Points when activated. These weapons will deal no damage to Bahamut.

Dual Wheeler (Mako Rounds) **Hybrid AR/SG mako weapon, can switch to shotgun mode at the cost of 2 MP. Found in Supply Drops and very rarely in chests.**
SG: 10 per pellet

Chimeric Vengeance (Mako Rounds) **Special 3-bullet-burst assault rifle that has two different shooting modes and uses mako rounds. When charged with 2 MP, switches to alternate mode and fires a high-speed laser.**
Range: 400m

Beam shot: 5 damge x 7 time
Ramge: 400m

Highy Intensity Laser: 100 Damage

#### Special Weapons

Special Weapons are unique weapons that do not use any on the ammo types listed above. Each one has unique properties. None of these weapon can aim down sight.

##### Bomb Launcher

A launcher type weapon that fires Bomb monsters at enemies, ammo can be added to it by stunning Bombs and reloading. It is drop from certain Bomb monsters, Bahamut chests, or rarely from vending machines.

##### Buzzsaw Launcher

Fires sawblades that stick to the ground on landing and deal damage to anything that moves over them. Dropped from Cutters, Bahamut chests, and vending machines.

##### Polestar

Fires a double burst laser beam upon hitting a coin. Can be dropped by the Scorpion Sentinel, Bahamut Chests, or Vending Machines.

##### Gil Toss Machine Gun

A machine gun that uses Gil instead of normal ammo, the more gil you possess, the more you can fire, increasing its bullet spread.

##### Flarethrower

Fires a stream of fire to anything in front of the player. Drops from Bahamut. This weapon was introduced in Season 2 but removed in Season 3 but has returned for Season 4.

##### Infernal Cannon

Can lock on to enemies and fire streams of energy at them, holding the fire button fires a laser beam that deals consistent damage. Dropped from Bahamut. This weapon was introduced in Season 2 but removed in Season 3 but has returned for Season 4

## Accessories

Accessories are equipable item that grant passive buffs to your character in combat. They can be found in the field and in vending machines. Attack accessories will drop from accessory chests found throughout the city with a lower chance in normal chests.

### Lightweight Shoes

Increases character movement speed by 20%, Not available in Season 3.

### Mapping Pen

Reveals Chests, vehicles and monsters on minimap.

### Fortune Ring

Increases the chance of rarer items dropping from chests.

### Power Wristguards

Increases melee attack damage done to monsters by 20%

### Glowing Egg

Increases exp gained from monster kills by 20%

### Shelter Ring

Halves explosive damage (Except from Fire Materia)

### Jewel Pendent

Nullifies Poison, Blind, and Slow damage. Not available in Season 3 and Replaced with Star Pendant.

### Fire Ring

Added in season 3. Reduces fire damage by half

### Blizzard Ring

Added in season 3. Reduces Ice damage by half and nullifies slow.

### Thunder Ring

Added in season 3. Reduces thunder damage by half and nullifies blind.

### Talisman

Added in Season 3. Increases MP recovery speed by 30%. (Will not stack with Sorcerer's Arcane Field Skill.)

### Revival Ring

Can revive self upon being downed. (Replaced by Shelter Ring after use.)

### Ifrit Belt

Used with Sub Machine Guns and Shotguns, Killing an enemy instantly reloads your gun and temporarily increases gun damage you deal up to 20% for 50 seconds.

### Drain Belt

Used with Light Machine Guns. Recovers 5 HP with each shot landed.

### Shiva Bangle

Works with Assault Rifles. Gun damage also slows targets up to a 30% decrease in movement speed.

### Bio Bangle

Works with Sniper Rifles and Handguns. Gun damage also deals poison damage for five seconds, preventing potion use.

## Items

### Potions

Potions are consumable healing item that will restore health upon use. Unlike Cure, it does not consume Magic points and can be used in mid air but it does not immediately restore health as health is slowly restored and can be interrupted by damage and Poison.

#### Potion

Partially restores health. Commonly found everywhere and in vending machines.

#### Hi-Potion

Greatly restores health. Uncommonly found in the field and in vending machines.

#### X-Potions

Fully Restores health. Rarely found in chests, supply drops and dropped from boss monsters. Also rarely found in Vending Machines.