Dungeon

## Information

A **dungeon** is a cavity connection to an alternative space from a different dimension where mortal communication systems cannot penetrate. After a dungeon is raided they will disappear. Normally dungeons don't receive a name but sometimes when a special dungeon appears, they will receive one and will be recorded in the world. No one can enter a dungeon while someone is already in that respective one.

Inside the dungeon is a world of insanity. A space of chaos where you never know when something might explode. It was of utmost importance to establish a command structure in preparation for sudden situations.

The lowest price for a dungeon deal in the past was one billion won. The very low level dungeons, or conversely, dungeons that were too high level for him to bother attacking, had this low transaction price. Not to mention dungeons that were of appropriate difficulty and expected to be compensated. In many cases, they were traded for tens of billions of won.

Immediately after the dungeon is created, the dungeon spits out mana. Seekers are people who are much more sensitive to this mana than other users through talents and skills. The mana leaked out weakly at first, but as time went on, more and more mana started to leak out. Dungeons that have been created for a long time are spewing out so much mana that even ordinary users can feel it. People call this phenomenon "Dungeon Pheromones" because it seems to seduce the users, but it is actual signalling the gradual rise of a dungeon break.

The purpose of entering a dungeon is to clear the dungeon. There is a limit to the number of players in each dungeon, and you can't waste time assembling a force of strangers. Because failure to clear a dungeon is death. If one person in the team had a stable enough strength that anyone could come in, there was no reason to dare to secure one person. There is a limited amount of goods in the dungeon, and the more people that enter the dungeon, the more the pie will be divided.

### Second Great Cataclysm

Occurred on June 12, 2030, when a simultaneous high number of dungeons appeared around the world, leading to a worldwide improvement of dungeons such as the rise of intelligent monsters.

Two weeks before May 27, 2030, there had been a surge in dungeons. Thanks to this, the market price of dungeons has plummeted and dropped by one boundary.

In the past two years since 2030, the survival rate of users thrown into the dungeon had reached nearly 90%. Professionally trained users. And a strategy to put users in dungeons that are over-specified for the grade they were designed for. There was even a dungeon closing system that allowed players to close dungeons that looked too difficult from the start without trying. All of these factors came together to produce a high number. However, that high survival rate was completely destroyed during the night of June 12, 2030. It fell to 30% survival rate.

The Association issued: <For the time being, expeditions to dungeons generated after 9pm last night are prohibited.>

The power balance between the dungeon and the users fell apart. The dungeon, which was thought to be little more than a resource warehouse that constantly produced energy, was now approaching as a threat that might actually destroy humanity in a few short years. And these dangerous dungeons are being created all over the world at this very moment.

### Tertiary Cataclysm

The new dungeons that appeared in the third cataclysm spewed excessive amounts of mana from their initial creation. It was as if the dungeon was the dungeon just before the dungeon break happened.

## User Dungeon Conduct

From the moment you enter the dungeon, you are both equal combatants. It doesn't matter what your occupation rank is outside.

Users carry a **Dungeon Camera**. When you go to a dungeon, you usually take video footage. The main purpose was to analyze the monsters in the dungeon and make strategy materials. Other than that, the footage could be used as audiovisual materials for new students or edited and then put up on the Internet to generate revenue. And thus proved the user's signature.

Murders in the dungeon are surprisingly frequent. The mana stones and by-products from the dungeon are truly worthy of the name treasure. The dungeon is a disconnected space where communication with the outside is impossible. The user has the power to kill others with ease. Furthermore, when the dungeon is cleared, the corpses disappear, so there is no evidence left behind. It's a perfect crime space. In response in the early days of mana users 2022, countries made it mandatory for all mana users to wear dungeon cameras, and applied very large penalties if they were damaged or lost. And the policy worked, and the dungeon crime rate dropped drastically.

Over the past year 2029, dungeons have been happening much more frequently, which has increased user demand and naturally raised their annual salaries.

The "Analyzer" is a mechanical device used for open dungeons. It's a magic tool that can easily analyze the information in a dungeon.

A basic rule of dungeon expeditions that if you came to a new space, you should start with an analysis of that space.

## Player Numbers

 <5

## Types of Dungeons

Until the Tertiary Great Cataclysm, the highest Rank dungeons, SS and above, would not appear in densely populated areas.

### Destruction Dungeon

It a common dungeon that has multiple monsters similar to the boss (In the same category). It has a boss and when it's killed, the participants need to wait 10 to 30 minutes until they can exit the dungeon.

### Annihilation Dungeon

Is the type of dungeon where a lot of enemies will appear and to complete it, all the monsters need to die. It is cleared by dealing with the general monsters in the dungeon and then dealing with the last boss monster. There is nothing unique about it, except that the boss monster is a little stronger than the ordinary monsters.

### Boss Dungeon

Is the type of dungeon a lot of strong enemies will appear and also a Boss that is more powerful than the Dungeon rank The general monsters in A Rank Boss dungeons are low enough to be E-D Rank. However, the boss monsters are very strong while the general monsters are weak.

An A Rank Boss of this dungeon type is equivalent to a S Rank Annihilation boss or higher. A S Rank Boss dungeon means that the boss monster is at least SS Rank.

There are rare Dual Boss dungeons, where two boss monster rooms exist.

Some Boss Dungeons provide Skill Stones.

### Mission Dungeon

Is the type of dungeon in which the participants need to protect themselves from a wave of monsters (Defense) or attack a group of monsters (Offense). It was made to train users in a different space.

The Second Great Cataclysm created dungeons where participants need to complete trials through the monsters (Individual Tasks). For users with Game talents, they can easily list the dungeon issued tasks that require strength for survival and wisdom with intelligence to progress.

A Rank Mission dungeons generally takes a week to clear them.

### Treasure Dungeon

It is a dungeon that has no monsters but only a Guardian or more that will give a test to the participants and if they fulfill the requirements, they will receive a legendary item.

### Spot Dungeon

It is a dungeon born since the Tertiary Great Cataclysm. Special case with Jin Jeongdo's Mount Fuji Spot. This type of dungeon is a public monster spawning nature reserve-like area, where until it is closed, will continuously release monsters to the world.

## Monsters

Monsters are subservient to the dungeon. Therefore, monster corpses and equipment disappear with the dungeon, but there is a low probability that only those containing mana will remain.

## Dungeon Break

It is when the monster from a dungeon escape from it and come to the outside world. Before something like this happen, the Dungeon Closing System (DCS) will be used but there are not 100% sure it will close the dungeon. Dungeon breaks were not that uncommon. Although the Dungeon Closing System (DCS) had been developed, the success rate was not 100%. Moreover, a dungeon that failed the DCS could never be used again, and failure meant a dungeon break. Before May 29, 2030, the Association's district based evacuation broadcast was well trusted.

The dungeon will burst 30 days after it is created. Most dungeons have 30 days to clear it before their accumulated mana naturally begins a dungeon break. The problem was that these 30 days flowed even when the user was isolated in the dungeon. The dungeon had to be conquered and closed, but it could not be conquered, and time would pass. If the dungeon bursts in such a way, then the war begins. There will be human casualties and economic damage on an astronomical scale.

The monsters are released from their subordination, leaving behind all the monsters that died outside. So, in the early days of the cataclysm (2022), people would intentionally leave dungeons unattended to cause breaks, but this is now strictly forbidden by international law. It was a natural measure because there were so many disasters caused by breaks. Of course, there were only two "crazy countries" on earth that did not even care about such international laws. China and North Korea. Of course, those two countries were very unusual cases, while the normal countries at least ostensibly obeyed international law.

### Artificial Break

Since April 2030, artificial dungeon breaks were publicized by action. These accelerated the arrival of the Second Great Cataclysm.