recursal/Fanatic-Fandom huggingface dataset:
Magic Items of Deadrealm

Immortality can be a fickle thing: one moment you're waking up from dying for the 10th time, the next you're being disintergrated by a beholder's ray. Between the Rising and present day, many immortals have discovered this and have created items to prevent a true, destructive death. However, such magic items rely on Deadrealm's intrinsic magic and so are useless on any other plane.

These fate thwarting items often activate on death and can take the form of potions, rings and such. All examples below are activated when the soul begins to disconnect from the body. Immortal souls never travel far from their head, but the soul loosens it grip just enough to be detectable.

* Invisibility. Used in the form of preventative potions or charged rings and armor. Elaborate versions of these items also include a smoke cloud or other distraction to enhance the effect. These precautionary items are the most commonly avaliable, so many fellow immortals wont be fooled. Also since your body stills lay where it fell, your enemies will likely just guess where you are and continue killing/kidnapping you anyway...
* Teleportation. Charged to rings and similar items. Simple versions teleport the body randomly, but fancy items can teleport to specific places, such as one's home or another sanctuary.
* Alarm. These wearable items will sound an alarm or summon minions to take the body to safety.
* Gorget of Cranial Escape. These morbid devices are worn around the neck and when activated, slice off the head, sprout spider-like legs and quickly skitter away. These gorgets have rudimentary intelligence and will attempt to hide or run away from any living creature. While effective, they are considered an absolutely last resort because retrieving the head and reattaching it to the body is a long and troublesome process.
Tutorial Island

***JoHoQuanizo 4:***

 Tutorial Island home to many civilians. Including that of *Alex* and *Brandon**. Alex* moved here after the events of *JoHoQuanizo 3: Radical Islamic Masturbation.*

The Island itself is pretty small, and *Alex* lives in the industrial area of it, which consists of:

A Casino.

The Casino is where *Alex* meets with *Brandon* and *Kelly* for the first time in a year.

A Grocery Store.

*Alex* can rob this store after finding a ski mask.

An Apartment Complex.

*Alex* lives here.

A Dock.

The docks don't have anything of importance, but *Alex* can get some weed from a couple of high guys.
Evan

Evan is a fairly normal person when compared to the rest of the gang. He's quiet, a realist, and he's quick to point out flaws with the teams plans, or logic.

## JoHoQuanizo 3: Radical Islamic Masturbation

Evan was hanging out in *Dipshit Deserts* when he was approached by *Alex.* The team decided to ditch *Kelly* in favour of him. He didn't really care about the events that were happening. Evan and the team met with *Abdul The Destroyer* and made a deal to defeat *Yfra* in return for permission to enter the *Temple.* Evan mocked Yfra for shouting all the time, before shooting him in the head. In *The Kingdom of Twatland* it was implied that he and *Anthony* were close. He joined Alex for the final battle against *Mineault* after realizing that he's a threat to the world. The team was killed by Mineault, but came back to life with *Ethan's* blessing.

## JoHo 3: R

Evan, seeing Mineault as an apocalyptic threat, sacrifices himself to save Alex. He isn't seen or mentioned throughout the *Cumset Isles* arc. Even though the characters hold a funeral for him, they're not too beat up about his death. Though, Anthony refuses to join for the final battle.

## JoHoQuanizo 4

Sometime between games, Evan joined a revolutionary group known as the *Gunners*. Evan is the last known member, and was imprisoned by *Kuba.* Alex found and rescued Evan so he could open up the Castle door. He seems to harbour disdain towards *Lauren*. Throughout the game, Evan keeps the rest of the party in check and acts as the level-headed responsible party member.

In Corporate, Evan becomes inspired by a small convenience store. In his Ending, he opens his own convenience store named "Convenience". It's alluded to that he's been selling weapons to *Sarah.*

## Trivia

* When *Iron Man Mode* was released, there was a bug where Evan would automatically die in Murika'
* Evan claims he lived in Corporate for a few years.
* While walking around in Fucktopia, Evan can allude to the fact that he thought Mineault was going to kill him back in Twatland. This is a reference to JoHo 3: R.
Project Babel

***JoHoQuanizo 4:***

Project Babel is as *Kuba* calls it, "The gateway to the heavens." The plan involves opening inter-dimensional portals so he can go the original *Planet Turd.* in the multiverse. The only people who know about the plan are top ranking officials in the *Nazi* army. The plan will take place in the *Tower of Babel* in *Corporate*.
Kuba

## Kuba's Stupid Face

***JoHoQuanizo 3: Radical Islamic Masturbation:***

Kuba only appears at the very end of the game, and is mentioned only as "My Only Rival".

***JoHoQuanizo 4:***

Kuba is the main antagonist of the game, constantly destroying cities, and attempting to kill or capture the crew. He destroys *Tutorial Island* in an attempt to kill *Alex.* Which he succeeds. He appears again in the *Temple* and kills the entire crew. Who are brought back because *Matthew*needs Kuba to die. Kuba is attempting to start *Project Babel* which will bring about the end of the world. After he started this project he gained infamy and a group of followers, who became the leaders of his *Nazi* army. Kuba then appears only at the end of the game.
JoHoQuanizo 2

JoHoQuanizo 2 is the second game in the series. It's commonly referred to as JoHo 2.

## Plot

In the capital of Tatha (Fucktopia), the crystal reappears. This time warning of Aunt Jemima, who is planning to encase the world in Maple Syrup. Alex explores the capital to reunite the team, without *Anthony* who has since opened a shop. The group travels through a small Island before finding another portal to Hell. *Satan* is upset that Hell is still frozen over and forces the group to check it out again. This time they run into *Big Red* and defeat her. Satan once again betrays the group, but they kill him easily. This causes Hell to explode, *killing* them all instantly. Alex awakes in *Heaven.* He finds Mineault having a scuffle with the leader of the angels *Seraphim* and he helps Mineault defeat her. They find Ethan sitting outside a cave and force him to join them. Inside the cave they find Brandon who finds out that the angels are working with Aunt Jemima. They defeat the angels and return to the land of the living, and travel to Aunt Jemima's island. After defeating her it's revealed they were fooled, Aunt Jemima was going to use her Maple Syrup to encase a far more evil opponent, Inspector Gadget.

## Gameplay

The combat is the same but this time with a bigger focus on items. The players will run into Anthony in every major area. He'll sell many items that the player can equip to their characters. This allows characters to do absurd amounts of damage.

## Trivia

* This game begins the overarching plot of the series.
* There's a secret boss fight in the caves of Heaven.
Hell

***JoHoQuanizo 1:***

The crew goes to Hell to rescue *Brandon.*

***JoHoQuanizo 2:***

The crew goes to Hell early on, and find that it is frozen over.

***JoHoQuanizo 4:***

The crew dies multiple times throughout the game, and end up in Hell. *Matthew* has taken over the role of *Satan.* Later in the game *Alex* dies and needs to return to the living to defeat *Kuba. Matthew* refuses to revive him unless they save Hell from Xemreog.
Corporate

***JoHoQuanizo 4:***

Corporate is the final over-world in the game. The area consists of three towns and two main dungeons.

The crew comes here for the sole purpose of stopping *Project Babel*, but get there just in time to see *Dark Alex* be pulled in from another universe.

**Omega:**

Omega is a flying city, the crew gets there by hiding in a trash truck. It's where the *Tower of Babel*is found.

**Tomb**:

**Lost Forest:**

This area is used for a single side-quest where the crew finally defeats the *Spooky Boogeyman Werewolf Alien Monster Thing.*
Kingdom of Twatland

***JoHoQuanizo 3: Radical Islamic Masturbation:***

The Kingdom of Twatland is the last province in the entire game. It has been overrun by *Mason* and his army of mind controlled citizens. The province is at civil war, until the crew shows up. After a fight with *JoHoBot* the crew has to hunt down *Mason* and after his defeat they go to *Death Mountain.*

***JoHoQuanizo 4:***

The Kingdom of Twatland is the second area of the game, *Mason* escaped prison and has started a new revolution. The capital has also been destroyed by *Kuba* so *Anthony* had to move the capital closer to the east mountains. *King Stark* has also died in-between games.
Surpicco

Surpicco is a town in the center of the Plagia province (Insula Fonte). It is the spawn point for the pizza delivery job.

In the town you can find a bank and a snackbar. It is probably the most isolated area of the island in terms of gas stations. The closest one is in Babica.

## Notable vehicles

* **Stadt-Tresor ST 8530**Can be found next to the bank.
* **Autostraad D700** Can be found at a house next to the main road in the South of the town.
Fucktopia

***JoHoQuanizo 3: Radical Islamic Masturbation:***

Fucktopia was the home of *Toc* and *Lauren*, who were the king and queen of the country. During the war with *Mineault,* they used too much materials and were starting to fall into poverty. They couldn't even spare soldiers to help *Alex* save *Ethan.* The country consists of one major city, and two smaller towns.

Capital City - *Sarah'*s house, two shops, one small house, and the Castle.

Ragnars Town - A simple mine town that was turned into a prison to gather materials quickly.

Pleasant Town - A small town that consists of the passport building and an inn, travelers often stop here.

Mountains - The mountains have some hallucinogenic berries.

Lake of Slight Anger - The home of the leviathan.

Stonehenge - A giant spider resides here.

***JoHoQuanizo 4:***

The first area the crew visits, it has been infested with Nazi's, Ragnar's town has been completely destroyed, and Pleasant Town has been converted to a corporate building, a prison, and an inn. *Evan* has been captured and put in that prison.
Race spot

The race spot is a location in Babica that can be used to create race lobbies. It is also the spawn point for the race creator job.

To create a lobby, press F at the race spot and select "create lobby". Here you can select a track by pressing enter on "Boom Island V1". The same way, a player can choose the type of vehicles that are used for the race, and choose to allow nitro or not. If the race track is marked as a circuit, the lobby creator can choose the amount of laps.

Players can join by opening their personal menu by pressing M. They can do this anywhere, meaning they do not have to be at the race spot to join a race. After selecting a vehicle, they can press "ready", and this will be shown in the player list of the race lobby. The moment the lobby creator presses "ready", a 20 seconds countdown will start, and the race will begin.

To respawn at your last checkpoint, hold R.

To exit a race without having to end it, step out of the car and wait 15 seconds.

After a race, players can choose to either like, or dislike a track. The average of likes and dislikes will show up as an approval rating in the track list. For example: a track that has been liked 4 times and dislikes once, will have an 80% rating.

## Bugs

* Players can respawn about 50 meters above their car and fall down, fall through the map by respawning, respawn without car, or respawn with a "get back to your car" timer even though you are in one. In those cases it is best to respawn again until you get a normal spawn.

## List of races

Short races: 2- minutes (per lap)

Medium length races: 2 - 5 minutes (per lap)

Long races: 5 - 10 minutes (per lap)

Very long race: 10+ minutes (per lap)
Brandon

Brandon is cocky, fast, and small. He can fit through small holes and regenerates his physical strength faster than others.

### Playable

JoHoQuanizoJoHoQuanizo 2 JoHoQuanizo 3
 JoHo 3: R
JoHo 4

   Brandon is a trusted friend of *Alex*, however he seems as though he rarely wants to be involved, and follows Alex around for no particular reason. He's generally disagreeable, and gets annoyed when he has to do something. He's snarky, and never fears making a joke at the expense of anyone else.

## JoHoQuanizo

Somehow, Brandon died before the game began. He was rescued by the gang and helped defeat *Penguino* to save *Hell*

## JoHoQuanizo 2

Brandon was eating lunch until *Alex* showed up to force him on an adventure. He thoroughly enjoyed having a fight with *Mineault.* After defeating Aunt Jemima, and during the fight with Inspector Gadget, he recognized that the fight was doomed, and ran away.

## JoHoQuanizo 3: Radical Islamic Masturbation

Brandon was recognized as a hero who wandered the desert. He was caught during an assassination attempt. He was rescued by Alex and *Ethan.* He was critical of *Kelly* being in the party but got over it. He didn't particularly care for killing Gadget, but once he saw Mineault had gotten super-powers, he was jealous and wanted to beat him. After Ethan died, he was no longer jealous, he was angry. Brandon died in the fight against Mineault, but was brought back after.

## JoHo 3: R

Brandon was incredibly disappointed that they wouldn't be able to fight Mineault. When the group approached Kuba, Brandon was incredibly confident. After the first phase, he began worrying if they would be able to win, but stuck with the team anyways. This is because they were in an alternate dimension and he couldn't escape. After defeating Kuba, he spoke to Alex on a beach, about Mineault's whereabouts, and Ethan's departure, before leaving to continue being a wandering hero. It's implied that he's looking for Mineault.

Brandon had gotten the exact same letter as Alex, and had hid himself on a boat waiting for someone to operate it. Alex soon took that boat to the Cumset Isles, and the two teamed up. He also got offended that Alex had not named his Dog, and forced him to name it.

## JoHoQuanizo 4

Brandon shows up to Kelly's birthday under the assumption that everyone would show up. He was wrong. After *Alex* gets *Kelly* pissed and she leaves, he joins *Alex* to fight *Kuba.* Due to Brandon's smaller size, he's able to fit into small areas. In this game he seems particularly annoyed with Alex's shenanigans, but admits that Kuba is a threat that needs dealt with. After being killed in a nuclear explosion, he and Alex were revived by *Matthew* under the condition that Mineault accompany them. The two were upset by this, as Mineault had killed Ethan. He later invited *Lauren* on to the team, much to Alex's dismay.

## Trivia

* Brandon has changed roles in the series. He used to be considered DPS, but is now a Tank.
* In JoHos 1-3 he did not have any magic, in JoHo 4 he represented the element of fire.
* Considering he started JoHo 1 deceased, Brandon has died the most out of any character.
JoHoBot

**Not to be confused with *RoboJoHo.***

***JoHoQuanizo 3: Radical Islamic Masturbation:***

In JoHoBot's first appearance, he shows up in The *Kingdom of Twatland* as *Mason's* secret weapon. Being swiftly defeated by the crew.

***JoHoQuanizo 4:***

 JoHoBot has been scrapped and left in a cave hidden somewhere. It can't speak properly anymore and is nearly destroyed. He attempts to fight the crew, leading to his destruction.
Farmer

Farmer is an active level 1 job paying a salary of $750. A farmer can harvest the five fields looping around the West side of Lantuina in a tractor. After 90 kg of crops is harvested, the farmer earns experience and money.

The harvest speed is affected by the speed of the tractor. Therefore, it is worth it to take a tractor to the pay'n spray to get nitro for it. By doing a harvest session fast, a speed bonus can be obtained for additional experience and money. Farming earns between 210 XP / $105 and 250 XP / $125 per harvesting session.

The job spawn for the farmer is at a farm West to Lantuina.

All tractors on the server are reserved for farmers.

After reaching level 10, a car's license is required to drive the tractor. Driving it without will give you two wanted stars for illegal driving.

## Tutorial

* Enter a tractor. Farming does only work when you are on one.
* Drive to the starting icon at one of the five farms.
* Hold **F** to start harvesting.
* Harvest the fields by driving around. Finish harvesting to be rewarded with experience and money. Make sure to stay on the tractor and not go too far away from the point marked as the *farm center*, otherwise you risk loosing your progress.
* After finishing you can start over.
Sarah

## JoHoQuanizo 3: Radical Islamic Masturbation and JoHo 3: RE

Sarah lived peacefully on her own in *Fucktopia* until *Alex* brought *Anthony,* who proceeded to kill her. Starting a court case.

## JoHoQuanizo 4

Sarah returns as the leader of the FemiNazi's. It's said that she and *Ben* have been fighting for some time. The player infiltrates *Utopia* and fights her at the top of her tower. After defeating her, Alex is sympathetic and refuses to kill her again, and instead offers her to join his team. She helps defeat Ben before her home gets destroyed by *Kuba.*
Konko

***JoHoQuanizo 4*:**

Konko is the brother of *Sponko* and leader of the *Nazi Clowns.* He is primarily a physical fighter, with little magic resistance.

***Plot:***

After the events of the prequel, Konko was given the task of taking over *Fucktopia*. Which he and his brother succeeded in doing. They used *Sponko*'s magical abilities to create the *Nazi Clowns*, which took over with ease.
Anthony

A slow, hulking, behemoth of a man. He doesn't dish out the most damage but he can certainly take it.

### Playable

JoHoQuanizo JoHoQuanizo 3 JoHoQuanizo 4

**Anthony** is one of *Alex'* stupider friends, he has always been more about healing the party except for in JoHoQuanizo 1, where he was a very offensive slavic beast of a man.

## JoHoQuanizo

 *Alex* found Anthony on the first screen, being a total dumbass. He recruited him to go help save the world. He wished to go to *Fucktopia* to open a shop.

## JoHoQuanizo 2

Anthony has opened his shop, and appears frequently throughout the game to help out.

## JoHoQuanizo 3: Radical Islamic Masturbation

Anthony returns as thane of The *Kingdom of Twatland.* He is much more intelligent here, most likely from his time as shopkeep. It's revealed he hails from Twatland. Although it's unknown how rose to the position of thane, it's probably his wealth, as Twatland is notably poor. He joins the party after defeating *Mason.* Though, this is only for the final battle. If Anthony is brought to *Sarah* he kills her and goes to court. Alex, acting as his lawyer, wins the court case for him allowing him to go free.

## JoHoQuanizo 4

King Stark has passed away some time between games, and Anthony has taken over his position. He has issues with Mason once again and tasks the player with dealing with it. Once dealt with, Anthony joins the team officially.

In Murika', Anthony is surprised to see Sarah alive as a cyborg, and wishes to kill her again before Alex stops him. The two hate each other but reluctantly work together since they somewhat respect Alex, and agree that *Kuba* has to die.

In Dark Space, the team seem to travel back in time with their memories in tact, more or less, he abandons his shop to help Alex.

## Trivia

* Despite being on the first screen of JoHo 1, Anthony is completely skippable. If the player does this, they will be able to use Brandon.
* Anthony represents the element of Earth.
* Anthony has unlocks his Golem form at level 12.
* In JoHo 3: R, if the player pursues the Cumset Isles arc, they can still kill Sarah by giving her a letter that Anthony gives you.
Kelly

Nobody really likes hearing her talk, but she will. And you WILL listen.

In *Dipshit Deserts* Kelly worked at an inn. She gets in an argument with *Alex* about growing up, focusing on life instead of adventure, but she quickly changes her tune when she's offered a spot on the team. When *Evan* is found she gets ditched. She vows revenge then leaves angrily.

## JoHoQuanizo 4

The game begins on Kelly's birthday, when Alex forgets to get her a gift. She comes back after the *Berg* crashes with *Lauren* because she tried to save the crew.

As it turns out, she was a Nazi and wanted revenge on the team for ditching her in *Dipshit Deserts.* She had lured Alex and Brandon to the Casino for Kuba. After the crash however she changed her mind when she found out about *Project Babel.* After this the team doesn't know whether or not to trust her, but allows her to come in the end after *Lauren* vouched for her.

## Trivia

* Kelly resists the silence status, despite the fact that she doesn't use magic.
* She does not represent an element, though she is the only character who can poison others.
* Despite the fact that her class is a Gunner, she has nothing to do with the gang that *Evan* was a part of.
Mason

***JoHoQuanizo 3: Radical Islamic Masturbation:***

Mason was the main boss fight in The *Kingdom Of Twatland.* He built *RoboJoHo* and sent it after the crew. After his defeat he is thrown in the dungeon.

***JoHoQuanizo 4:***

Mason once again tries to take over The *Kingdom of Twatland* but fails after opening a portal to the Dark World. He is then again thrown into the dungeon, however this time the player can go meet him and talk to him afterwards. He says different things depending on what happened.
The Congregation of Cantil

The cult of rebirth. Believe the deadless is actually an act of recreation, not perpetuation.

**Leader**

Serpentus, High Cleric of Cantil

**Location**

The City of Light and rarely found outside it

**Alignment**

Lawful Neutral

**Race**

Various humanoids

The Congregation of Cantil have a unique outlook on the deadless curiosity. They believe that no one truly dies, but rather they are reborn. Each life is shed like the skin of their snake-like god: Cantil.
The Congregation is a way of life that embraces the plane’s immortality, but rejects the dread of an endless existence. Life is not endless to them, each death is considered a new life. Each member gains a new name and is welcomed again into the fold a new person.
The Congregation is a seen by most as odd, but harmless. They do not push their beliefs on to others and generally live their lives out in peace.
Death Mountain

Death mountains appear in JoHoQuanizo 3 and JoHoQuanizo 4.

## JoHoQuanizo 3: Radical Islamic Masturbation

Death Mountains are the last area in the game, where the player will go to fight *Mineault.* The dungeon is quite short, and also features a fight against *Snake Man*.

## JoHoQuanizo 4

Death Mountain return as an optional side-dungeon. In order to enter, the player must begin the *Portals* side-quest, otherwise *Alex* will refuse to enter. If the player begins the quest, Alex will agree to enter the dungeon to look for a portal because he realized that they never closed it after defeating Mineault. Inside, the team find *Yfra* and follow him through his portal. After defeating him, Mineault transforms into the form he acquired at the end of JoHoQuanizo 3. Upon defeating him, he unlocks Legendary Mineault form.
Necromancy

Despite the immortality epidemic, necromancy is still widely practised in Deadrealm. The lack of widespread civilized society means that necromancers are less likely to be scorned or at least it’s easier for them to hide. Sometimes necromancy is even welcomed. Certainly still unpleasant to many folks, but one would have to be a hypocrite to completely oppose necromancy and also be immortal. Also many immortal take their situation for granted and end up fearing death more than mortals.

However, there is one place where necromancy is outlawed: the City of Light. The Arm greatly opposes necromancy magic because it compounds the population problem. Raising the dead in the city requires special permission that is very rarely granted. Practising without a license results in expulsion from the city and any returning law breakers are punished with complete destruction.

## Related Pages

Deadrealm

The Deadless

Philosophy of the Deadless
Woodcutting

**Woodcutting** is the skill where players train by cutting trees to obtain logs, which can then be sold or used to train other skills like Fletching, Firemaking or Construction. Players with a higher Woodcutting level can chop down new types of trees and cut down trees quicker. As levels increase, players can use better axes to chop trees faster. Players with high enough attack levels can equip the axes that match the respective metals, but you don't need to equip an axe to use it to cut down a tree - having it in your inventory will suffice. Compared to the other skills, Woodcutting is a very easy and fast 99 on Alora.

## Equipment

Woodcutting equipment can be purchased from the Bob NPC who sells skilling supplies and equipment. Bob can be found inside the General store north of home, or you can use the ::shops command to teleport there. You can only purchase low-tier axes in this shop, the more advanced axes can not be purchased from any shop.

If you're an Iron Man then click on the link corresponding to your desired axe and see how to obtain it. You can purchase a bronze axe for 28 coins from the Paul NPC who sells supplies and equipment strictly for the Iron Man community. Paul can be found south of the General store.

## Locations

Below you fill find the locations for each tree. Please note that you will find all types of tree scattered around the server, however the locations listed below are recommended for you to take to ensure that you're being productive with your time. Upon reaching a Woodcutting level of 60 you're able to enter the Woodcutting Guild, where all of the high-tier trees are bunched together. The Woodcutting Guild is widely used around Alora as it's the best and most common place for gaining fast experience. In order to get to this location you must speak to the Teleport Wizard at home.

## Experience Table

Bonus experience isn't being taken into account. The amount of experience that the following trees give are excluding all bonuses. The amount of time it will take for you to reach level X will lower depending on the bonuses that are active.

* Normal
* Iron Man
* Ultimate Iron Man
* Hardcore Iron Man
* Classic

## Level Path

Bonus experience isn't being taken into account. The amount of logs required to reach level X will be lower depending on the bonuses that are active. This is the recommended path for you to take in order to achieve 99 Woodcutting at the fastest possible rate. You do not have to follow this training route as it's just a recommendation but this is the most time effective method.

* Normal
* Iron Man
* Ultimate Iron Man
* Hardcore Iron Man
* Classic

## Skill Cape

In order to purchase the Woodcutting skill cape you must talk to the Wise old man NPC and view his shop. Upon purchasing the Woodcutting hood for 100,000 coins, the Woodcutting cape/Woodcutting cape (t) will also be placed in your inventory. You'll be able to find the Wise old man NPC inside a small hut north-west of home.
Deadrealm Campaign Setting Wiki

*Deadrealm is an adventure in a plane where the dead do not die. Players arrive at this place to seek immortality, escape their own plane of existence or just curiosity.*

## Basic Info

The Setting

New Rules

## Encyclopedia of Deadrealm

**Important Lore**

The Rising

The Deadless

Philosophy of the Deadless

Necromancy

**Locations**

Deadrealm

Other Planes

The City of Light

Erwyr

**Characters**

Forcalon, Wandering Paladin

**Factions**

The Arm of the Ever-King

The Congregation of Cantil

The Order of Immolation

The Spire

**Gods**

The Old Light

Cantil the Snake, Goddess of Rebirth

The Last Dragon

**Miscellaneous Information and Tables**

Terminology

Magic Items of Deadrealm

*Deadrealm and Deathrealm are used interchangeably throughout. It’s not important. Same goes for deadless and the deadless.*
The Arm of the Ever-King

The Arm protect the people from the monsters outside civilization. Provided they follow the rules.

**Leader**

The Ever-King

**Location**

the City of Light

**Alignment**

Neutral/Neutral-Good

**Race**

Mostly human

Citizens in the City of Light must take a test every year of living in the city. If they fail, then they are banished from the city. This law was enacted after the Rising (when all became deadless, the monster situation became out of hand and the secure cities were overflowing with refugees) to prevent over population.

What the test entails changes seemly on the whims of the Ever-King. Sometimes it is a test of sanity, other times for treason or even a quest must be completed.

The Arm are led by the Ever-King, the ruler of the City of Light and considered the most powerful man in the land. He has protected the city for hundreds of years.
He acts as a sort of phylactery for the city and its magical defences. The city is alive and must be powered by a strong soul.
The City of Light

The last safe bastion of civilization in Deathrealm.

**City Name**

The City of Light
**Leader**

The Ever-King
**Location**

The center of the old human lands
**Alignment**

Lawful-Good
**Race**

40% human, 15% half-elf, 10% halfling, 10% dwarf, 5% elf, 20% other non-monster humanoid

The City of Light is considered the last bastion of humankind in Deathrealm. It is a grand city surrounded by 50ft obsidian walls and a impenetrable magical barrier. The interior of the city was once a marvel, but now appears tired and worn. Many districts are practically ruined while others are perpetually in a state of repair. The city always seems to be recovering from some sort of attack. Despite this, the citizens live in relative safety. The city hasn’t been breached in years and even those attacks were swiftly quelled. Most problems start and end at the massive outer walls.

While protection is certain, other problems of civilized society are not. Trade is difficult because of unsafe passage and a lack of peaceful trading partners. Many building materials are sought after and metal is always in short supply.

Fortunately, food is well sourced under the city. Large docile insect-like creatures are bred like cattle and underground plants and fungi are plentiful. This diet is seen as odd or even disgusting by outsiders, but it serves the population well.

Morale is the city’s most deprived resource. Many citizens feel hopeless and only stay because they have no choice. The only hope for escape is either to another plane or death. And few can afford to do either.

The city is also home to many decayed immortals: people that have simply wasted away. The consciousness of the city still sees these creatures as kin and continues to demand their protection. Asylums have been built to house them, but many families cannot afford it and their decaying relations wander or idle around the streets or forgotten corners of their previous homes.

The city is ruled and protected by the Arm of the Ever-King. They police and protect the population and the elders enact laws and deliver proclamations from the Ever-King.

The Elder-King is the source of power for the city. Few of the Arm know that the city is alive and virtually none of the populous do. Everyone assumes the King their ruler, instead of an interpreter for the city. The City of Light is an intelligent ancient device that was constructed in the most tumultuous years of the Rising as a protector of the human race. It was intended to be the last sanctuary from evil and carries out its duties as such to this day.
The intelligence is clearly flawed though and detractors are quick to point out contradictions and unfairness. However, these detractors soon end up outside the city walls, either by power of the people or by order of the city itself.

The City of Light is primarily home to humans, but there minority of half-breeds and other humanoids call it home, too. Any non-evil creature can live in the city, provided they follow the Arm’s laws.
Forcalon, Wandering Paladin

A wanderer and protector of good. Likes slaying demons.

**Personality**

When encountered, Forcalon is friendly and welcoming to neutral/good humanoids. He is suspicious of tieflings and drow. Forcalon will join the party is they are heading toward danger, but will refuse to rest and will leave if forced. Forcalon will protect neutral/good humanoids and will fight outwardly evil monsters without hesitation. He will not parley with his enemies and rarely retreats from battle. If attacked by the party, he will reason with them, but will fight back if necessary. Forcalon has nothing to trade, but will accept gifts of food. He is not interested in material goods and cannot be bribed. If Forcalon is asked about his current destination, then he says he is either wandering or following a rumor about a demon or other evil-aligned creature. He will not lie without cause.

Forcalon knows general lore about Deadrealm and can answer simple questions. His geography is very poor, but he knows a lot about monsters.

**Alignment**

Neutral Good

**Race**

Human

**Age**

34

**Religion**

The Old Light

**Encounters**

Forcalon is…

1. found dead or incapacitated.
2. fighting several lesser demons (i.e imps) and losing.
3. hungry and will ask the PCs for food.
4. lost. Roll 1D6, if 1-3 he has no destination.
5. carrying an injured/unconscious/dead humanoid to a safe location.
6. praying.

Forcalon used to be a member of the Arm of the Ever-King, but his family was slowly killed off by the City’s law, so decided to leave them and the City of Light. Now, Forcalon wanders the land and protects any glimmer of hope and civilization he encounters. He is often sighted fighting demons and other monstrosities with limitless stamina. Forcalon believes that his immortality should be used to spread good and justice and dedicates his life his quest. He has no end goal and just wants to help those who need it.
Forcalon never stays in one place for long, but will aid any travellers he comes across. He is a shining light in the darkness and a true conduit for good.
Forcalon’s selfless personality lends itself to danger and he never hesitates to act. Preservation is not Forcalon’s strong suit. It is not unusual to encounter Forcalon as either dead or otherwise incapacitated.
He has a caring personality, but his bonds are fleeting. Forcalon’s quest is something he must do alone, though he does not curse his fate. Forcalon has decided that he is at the end of his life and what he has done cannot be undone. The only direction he moves is forward.
Erwyr

The sky-home of the elves and gnomes.

**City Name**

Erwyr, the Astral Sanctuary

**Leader**

Caelwyn, head astrologer

**Location**

Atop the colossal tree

**Alignment**

Chaotic-Neutral

**Race**

60% elf, 36% gnome, 4% other non-monster humanoid

When the Rising was at its worst, the intelligent races hid away. The elves were no exception. By tapping into the power of Deadrealm’s new magic, they were able to create a massive tree that stretched past the clouds and into the cosmos. The elves’ sanctuary is nestled deep in the tight grasp of the titan’s branches, safe from demons or anything else for that matter.

Erwyr is so far removed from the ground, that it is on the outskirts of the astral plane. As such, gravity can change as one wills it, a endless expanse of black surrounds the city and creatures that call the astral plane home are a common sight.

Soon after Erwyr was built, the gnomes of Deadrealm requested sanctuary and were quickly granted it. These gnomes and their technology became the elves connection to the land below. Flying machines were built to trade with the races on the surface and astralnauts donned protective suits tethered back to land, so they might explore the astral plane above. The elves had magic to project themselves through the astral expanse, but the gnome’s suits brought astral travel to the masses. Together with this technology and the elves knowledge of the planes, a project to discover a new home plane was born.

The leader of the city is Caelwyn, the head astrologer and genius interpreter of the astral mysteries. The gnomes have a small council that officially communicates with the elves, but it is clear to anyone who lives in the city that gnomes were never considered fully intergrated into Erwyr (whether they actually are or not) and are treat as second-class citizens as a result.
Dipshit Deserts

***JoHoQuanizo 3: Radical Islamic Masturbation:***

Dipshit Deserts was a province in *Cuntcasm,* the player visited it after *Fucktopia.* It is home to *Yfra,* *Evan, Kelly,* and is where *Brandon* was imprisoned. The *Temple* to *Kingdom of Twatland* was also found here.

***JoHoQuanizo 4:***

Dipshit Deserts was destroyed by *Kuba.* The crews skipped it and went to *Murika'**.* Even though *Kuba* destroyed the desert, the *Temple* was protected due to it's magic.
JoHoQuanizo (Game)

*JoHoQuanizo* was the first game in the series. It's commonly referred to as *JoHo One.*

## Plot

Alex and his friends are on a camping trip when he is harassed by a talking crystal. It explains that an Evil With named *Big Red* has cursed Alex so that whenever he says the word "fuck", he'll explode. Alex finds his friends and meets with *David Hasselhoff*, who tells Alex that *Brandon* is in Hell. The group travels there and find that hell is frozen over. They make a deal with *Satan* to free Hell for Brandon. The group defeats *Penguino* saving Hell, but Satan betrays them. Satan is defeated and the group appear in the land of the living again to confront Big Red. After her defeat, Alex meets up with David again, who congratulates him. Alex is still worried about his curse however, and tries swearing. The group continue their journey to *Tatha's* capital.

## Gameplay

The game is played similarly to the rest of the series, but much more primitive with less moves. One notable feature is that the game has 5 playable characters, allowing the player to choose between Brandon or *Anthony*.

## Trivia

* The dialogue boxes did not have names, players had to decipher who was speaking based off context clues.
* This game is lost to time, no copies are known to exist aside from a short demo that ends after a fight with Mineault.
Lauren

The Queen should know how to defend herself. She utilizes the wind to control her arrows.

### Playable

JoHoQuanizo 3
 JoHo 3: R
JoHo 4

Lauren is the Queen of *Fucktopia.* She is generally well-liked by people living in the capital, but vagabonds and settlers typically have a disdain for her. She has a reluctant friendship with Alex and the rest of the gang, as they all seem to be annoyed by her presence. Most likely because of their dubious pasts and her status. Her closest friend is

## JoHoQuanizo 3: Radical Islamic Masturbation

Lauren helped *Alex* save *Ethan* from the cave. She then helped Alex through all of *Fucktopia* before leaving when the team entered *Dipshit Deserts*.

## JoHo 3: R

During the battle with *Kuba* at the end of the main story, she can be seen with Toc feeling the battle. In the post-game, she's the third character to join Alex, behind the Dog and *Brandon.* After Toc is revealed to be evil she gets incredibly upset.

## JoHoQuanizo 4

 Lauren and *Toc* lost their castle to *Konko* and *Sponko* and had the crew help them out. Lauren joins the party. During the second act of the game, Toc dies. She gets depressed by this and leaves the team for a while. She joins back after the team escapes *The Berg* Shortly after, Toc is revealed to be alive and also Robo-Hitler. Obviously angered that her love was a lie, she becomes dedicated to killing Kuba.

## Trivia

* Despite JoHo 2 taking place in her kingdom, she is never seen or mentioned.
* Lauren is one of the 5 characters in JoHo 4 to have a transformation. Hers is unlocked by achieving level 15.
* Lauren represents the element of wind.
* Since Lauren wasn't on the The Berg, she is one of two characters who have never died. The other being Kelly.

## Gallery

Lauren as she appeared in the JoHo 4 BetaLauren in her super form "Wind Form"Lauren's sprite from JoHo 4Lauren's sprite from JoHo 3Lauren's sprite from JoHo 3: R
The Order of Immolation

The Order believe that death should be the end and destroy any body they come across.

**Leader**

None

**Location**

Everywhere throughout Deathrealm

**Alignment**

Neutral

**Race**

Various humanoids

The Order of Immolation are a fanatical organization that believe the deadless is a curse that must be removed, one body at a time. Whenever a member encounters a dead body, whether man or beast, they endeavour to destroy the body. As the name of the order suggests, their favourite tool is burning the body to ashes. This is either enacted on site or the body is taken somewhere appropriate.
The Order is impartial to all of the dead. Whether a common man or a demon king, every dead body is one to be destroyed.
This neutrality has caused strong reactions to the Order. Some see them as a force of nature, reenacting the true order of life. Others fear them as threats to their immortality. Some are glad they help stem the tide of monsters, but don’t appreciate their all or nothing attitude toward death. Which is another way to say that they don’t want to die.
Generally speaking, the Order does not congregate in churches. Instead, each member is a lone agent that acts as they see fit. As long as you are destroying bodies, you can call yourself a member of the Order. Some members work in groups and some meet at sites, but there are no hard and fast rules. The only violation for the Order is immortality, either partaking or enabling it.
Toc

Toc is the ruler of *Fucktopia*. When working he's quite serious but when with the the party or not in his country he's pretty chill. Unless under major stress like he was in *Dipshit Deserts*. His real name is Ethan, but they call him Toc as not to confuse him with the original *Ethan.*

***JoHoQuanizo 3: Radical Islamic Masturbation:***

Toc, recently married to *Lauren* is running *Fucktopia.* Currently attempting to protect his people from the war engaging, and trying to ally himself with *Dipshit Deserts.* He's pretty hostile towards *Alex,* but it's mostly due to the stress caused by the situation, and the fact that *Alex* is a total dick.

***JoHoQuanizo 4:***

Toc's castle has been captured by *Konko* and *Sponko.* He enlists the assistance of the crew to break open the castle door and save *Fucktopia.* He appears in Murika' until after the *Berg* section. When in Führerland, it's revealed that Toc is actually *RoboHitler* and attempts to kill the crew.
Guardia Alpha

Guardia Alpha is an outpost in the province Baia (Insula Fonte). It it build on a cliff towering over Manaea. It can be conquered by rebel and military forces. It is also a possible destination for the truck driver job, which pays you 1000XP and $500.

## Notable vehicles

* **Eubus Eagle** - Down the cliff, next to the east road leading out of Manaea
The Last Dragon

The only mortal left in Deadrealm. Worshipped by the "true" immortals.

**Name(s)**
The Last Dragon, the Dragon, Ascended One, the Last Mortal

**Appearance**

A colossal green dragon.

**Symbol**

A green dragon curled up into a ball, a green moon.

**Domains**

Trickery, Torment, Dragon, Pleasure

**Alignment**

Chaotic-evil

**Home Plane**

Deadrealm

**Worshippers**

The Spire, reptiles

The religion surrounding the Last Dragon is the oldest of the material plane and its history is long and winding.
This dragon is said to be the only mortal left in Deadrealm, but has lived millennia and has watched and tormented humans since history began. Eventually, the humans grew to worship the dragon out of fear and placated it with gifts and sacrifice. A prophecy soon formed that stated the dragon was humanity’s guide to paradise. Once the dragon ascended to the stars, that would signal the start of humanity’s path to paradise. However, when exactly the dragon will grant humans paradise is contested amongst believers.

When the Rising occurred, the dragon finally rose to the stars and became a planet. Since then, His faithful have desperately been grasping for signs of paradise. I was eventually decided by a group of worshippers known as the Spire that immortality was the beginning of humanity’s ascension. The Spire believe that only the truly faithful can be immortal and ascend. The unworthy are met with destruction.

Worshippers of the Last Dragon are known as ruthless killers and sly back-stabbers. Their only goal in life is to rid Deadrealm of non-believers and meet their god in the skies.

The Last Dragon is technically not a god, but rather a creature of immense power. God-like is more accurate. He is the size of two mountains combined and has the form of a green dragon. He represents trickery, sadism and joy. The dragon’s symbol is the image of a dragon curled into a ball or a green moon.
Cantil the Snake, Goddess of Rebirth

The goddess of rebirth worshiped by the Congregation of Cantil.

**Name(s)**

Cantil, Goddess of Rebirth, The Golden Serpent

**Appearance**
A golden snake.

**Symbol**

Golden ouroboros.

**Domains**

Healing, Undeath, Necromancy

**Home Plane**

Ysgard

**Alignment**

Neutral

**Worshippers**

Healers, the Congregation of Cantil, immortals

Cantil is the patron that represents the Congregation of Cantil’s interpretation of the deadless. She is a vague figure that represents rebirth and has the form of a giant golden snake. Her symbol is a golden ouroboros.

Her powers is not over initial birth or death, but rather renewal of current life. None of her worshippers ever die or reincarnate, they just shed their old life and continue. The same body, but a new person.
Thieving

**Thieving** is the skill that allow players to obtain items by stealing from stalls. Stalls can only be found north of home, opposite the bank. In this small house are 6 stalls in which you can steal items from, depending on your level, and sell them to Ali Morrisane who is more commonly known as the Thieving Shop. Thieving is considered the quickest way to earn easy money and is a recommended source of temporary income in our Money Making guide. If you've just created an account or looking for some quick money then this is what you should be doing until you're able to do one of our other money making techniques.

## Shop

Upon stealing from one of our six stalls you'll be given an item that you can sell to the thieving shop, the Ali Morrisane NPC. The higher your thieving level, the more money you can make from this skill.

## Experience Table

Bonus experience isn't being taken into account. The amount of experience that the following stalls give are excluding all bonuses. The amount of time it will take for you to reach level X will lower depending on the bonuses that are active.

* Normal
* Iron Man
* Ultimate Iron Man
* Hardcore Iron Man
* Classic

## Level Path

Bonus experience isn't being taken into account. The amount of stalls required to reach level X will be lower depending on the bonuses that are active. This is the recommended path for you to take in order to achieve 99 Thieving at the fastest possible rate. You do not have to follow this training route as it's just a recommendation but this is the most time effective method.

* Normal
* Iron Man
* Ultimate Iron Man
* Hardcore Iron Man
* Classic

## Skill Cape

In order to purchase the Thieving skill cape you must talk to the Wise old man NPC and view his shop. Upon purchasing the Thieving hood for 100,000 coins, the Thieving cape/Thieving cape (t) will also be placed in your inventory. You'll be able to find the Wise old man NPC inside a small hut north-west of home.
Matthew

## JoHoQuanizo 4

Matthew has overtaken the role of *Satan,* and rules over *Hell.* It's unknown how this came to be but it's most likely related to the team defeating Satan on multiple occasions. After *Alex* and *Brandon* die, he offers to revive them to fight *Kuba*. After Alex kills everyone on *The Berg,* Matthew refuses to revive them anymore. Once Alex dies again in *Corporate*, Matthew denies his resurrection unless Alex kills *Xemreog* the soul eating dragon. After this, Matthew is not seen again.