Clans

Clans are a new feature introduced in 2.0. They allow for more customization and flexibility than the faction mod in the server before.

A clan is a group of player(s) who share claimed land. In claimed land, mobs do not spawn, other players outside of the clan cannot break your box or interact with your blocks, and a faction home can be set to teleport to freely.

To start, make a clan with

/clan create

followed by the name you want, or join somebody else's clan. Then type

/clan claim

The first 4 claims are free

## Acquiring More Land

The player can convert several items into Yen to pay for land claim using their respective convert commands (see table). They can then use **/clan addfunds** to deposit that money into the faction. The price of a single land claim is 500 Yen. Login rewards are granted on the first use of the phone interface per day.

/convert
**Old:**
/ge sell 17
/convert
**Old:**
/ge sell 16
/convert
**Old:**
/ge sell 18

## Clan Commands

#### **Land Management**

/clan claim [radius]

*Alias: /c c [radius]*

*Clan rank required: Admin+*

Claim the chunk of land you are standing on for your clan. Each chunk is 16x16 blocks. Using the radius parameter claims chunks in a radius around the player.

/clan abandonclaim

*Alias: /c unclaim*

*Alias: /c uc*

*Alias: /c abc*

*Clan rank required: Admin+*

Abandon the chunk of land you are standing on. Each chunk is 16x16 blocks.

/clan autoclaim

*Alias: /c ac

Clan rank required: Admin+*

Toggle the automatic claiming of land as you walk around

/clan autoabandon

*Alias: /c aa

Clan rank required: Admin+*

Toggle the automatic claiming of land as you walk around

#### **Clan Administration**

/clan form <name>

*Alias: /c create <name>*

*Clan rank required (If enabled in config): No clan*

Forms a new clan with the specified name.

/clan disband

*Clan rank required: Leader*

Disbands your clan. All your land will be unclaimed, all players will be kicked out of the clan.

/clan setname <new name>

*Clan rank required: Leader*

Changes your clan name.

/clan setdescription <new description>

*Alias: /c setdesc*

*Clan rank required: Leader*

Sets your clan's description, displayed in your /clan details

/clan setbanner [banner]

*Clan rank required: Leader*

Set the clan banner to the banner you are holding. Alternatively, if you choose to type in [banner], it must meet the same requirements as described in the description for /clan form.

/clan sethome

*Clan rank required: Leader*

Sets your clan's home. All clan members can teleport to it using /clan home. This command must be used in your clan's territory.

/clan setcolor <color>

*Alias: /c setcolour <color>*

*Clan rank required: Leader*

Set the clan's color for Dynmap. The color of the clan name in chat and on the /clan fancymap will use the closest color to the one you have chosen. You can use one of Minecraft's chat colors, an RGB int, or you can use a hexadecimal color by entering 0x###### as the color argument.

```
/clan set <permission> [player] <value>

*Alias: /c setperm <permission> [player] <value>*

```

```
Set values for your clan's permissions. There is a specific set of perms that can be granted to players: This list can be viewed by pressing tab while imputing the command when you reach the permission field. Your options in the player field are  a specific player's username, MEMBER, ADMIN, LEADER, or ANY. Note that each rank includes higher ranks, and ANY gives the perm to all players in the clan or otherwise. In the value field, type either true or false to grant or take away a specific perm. To see your current permissions, use /clan permissions.

```

#### **Clan Members: Joining and Managing**

/clan invite <player>

*Alias: /c i <player>*

*Alias: /c inv <player>*

*Clan rank required: Admin+*

Invites the target player to join your clan.

/clan accept

*Clan rank required (If enabled in config): No clan*

Joins the clan you have been invited to.

/clan decline

*Clan rank required (If enabled in config): No clan*

Declines the invitation to join a clan.

/clan leave

*Clan rank required: Member+\**

*\*Leader can only leave if the clan has another Leader appointed.*

Leave your clan.

/clan kick <player>

*Clan rank required: Admin+*

Kicks a player from the clan. Admins cannot kick Leaders out of the clan.

/clan promote <player>

*Clan rank required: Leader*

Promotes the target player to a higher position in the clan. Members become Admins, Admins become Leaders. Multiple Leaders are permitted by default, but some servers may choose to disable this. On single-Leader servers, the current Leader will be demoted when a new one is appointed.

/clan demote <player>

*Clan rank required: Leader*

Demotes the target player. Leaders become Admins and Admins become Members.

#### Functional Commands

/clan home

*Alias: /c h*

*Clan rank required: Member+*

Teleport yourself to the clan home, if one is set.

/clan banner

*Alias: /c b*

*Clan rank required: Member+*

Replace the banner(s) you are holding with the clan banner, if one is set.

/clan setdefault <clan>

*Clan rank required: Member+*

Sets the clan to be used as the default for /clan commands.

/clan trapped

*Alias: /clan unstuck*

Teleports a trapped player out of claimed territory

/clan clanchat

*Alias: /c chat*

*Alias: /c cc*

*Clan rank required: Member+*

Toggles clan chat mode. When talking in clan chat, only other members of your clan can see your messages.

#### **Block Locking Commands**

/clan lock [private|clan|open]

*Alias: /c l [p|c|o]*

*Clan rank required: Member+*

```
Locks the block you are looking at. Modes: private(default): private to the player who locked it; clan: accessible to the whole clan; open: accessible to anyone, even players who are not in the clan.

```

```
/clan lockchunk [private|clan|open]

*Alias: /c lc [p|c|o]

Clan rank required: Admin+*

```

```
Locks all unlocked lockable blocks in the chunk. Modes: private(default): private to the player who locked it; clan: accessible to the whole clan; open: accessible to anyone, even players who are not in the clan.

```

```
/clan unlock

*Alias: /c ul

Clan rank required: Member+*

```

```
Unlocks the block you are looking at. Only the player who locked it or players with "lockadmin" clan permission can do this.

/clan unlockchunk [player|all]

*Alias: /c ulc [player|all]*

*Clan rank required: Member+*

```

```
Unlocks all your locked blocks in the chunk. Only players with "lockadmin" clan permission can use the player|all option, setting a player clears locks by the specified player, saying all clears all locks.

```

```
/clan grantaccess <player>

*Alias: /c ga <player>

Clan rank required: Member+*

```

```
Grants a player access to the locked block you are looking at. You can only grant access to blocks if you are the player who locked it or have the "lockadmin" clan permission.

```

```
/clan denyaccess <player>

*Alias: /c da <player>

Clan rank required: Member+*

```

```
Denies a player access to the locked block you are looking at. You can only deny access to blocks if you are the player who locked it or have the "lockadmin" clan permission.

```

```
/clan lockinfo

*Alias: /c li*

```

```
View lock information about the block you are looking at.

```

#### **Informational Commands**

/clan details [clan name]

*Alias: /c info [clan name]*

*Alias: /c d [clan name]*

*Alias: /c clan [clan name]*

View the details about a clan. If you are in a clan, you can leave out the [clan name] to view details about your default clan.

/clan map

*Alias: /c m*

View a map of all nearby claims.

/clan fancymap

*Alias: /c fm*

View a larger map of all nearby claims, color coded using the clans' set colors rather than their relation to the user

/clan list [sort] [page]

View a list of all clans on the server, and their descriptions. Valid sort options are "money", "land"/"claims", and "members". Without a sort option, it sorts alphabetically.

/clan playerinfo [player]

*Alias: /c pi [player]*

*Alias: /c player [player]*

View a list of the clans a player is in and their rank in each.

/clan seechunk [on|off]

*Alias: /c sc [on|off]*

Allows you to see the boundaries of the chunk you are in. You must be on the surface to do this. Using the on parameter makes it continually show as you walk around, and off turns it back off.

```
/clan permissions [page]

*Alias: /c options [page]*

*Alias: /c perms [page]

Clan rank required: Member+*

```

```
See what your clan's permissions are currently set to.

```

/clan help [page|subcommand]

View all /clan commands you are able to use, and descriptions about them. If you want details about a specific clan command, put it as the [subcommand] parameter (ex: /clan help trapped).

#### **Clan Financial Commands**

All clan financial commands require Grand Economy or Sponge to be installed.

/clan balance

*Clan rank required: Member+*

View your clan's account balance

/clan addfunds <amount>

*Alias: /c deposit <amount>*

*Alias: /c af <amount>*

*Clan rank required: Member+*

Add money to the clan's account

/clan takefunds <amount>

*Alias: /c withdraw <amount>*

*Clan rank required: Leader*

Take funds out of the clan's bank account. This command is disabled by default.

/clan setrent <amount>

*Clan rank required: Leader*

Set the amount of rent all clan members pay. The time interval they have to pay at is set by the server owner, as is the maximum amount of rent you can charge and if this feature is enabled.

#### **Raiding Commands**

In all /raid commands, /raid can be replaced with /r. Raids can be formed and joined by any combination of players, as long as the players are not in the target clan and the target clan is not shielded. All raiding parties are created "on demand", and are disbanded when the raid is completed or the server restarts.

/raid join <target clan>

*Alias: /r j <target clan>*

Joins a raiding party against the target clan. Note that an invitation is not required to join a raiding party. A new raiding party will be formed if one does not exist.

/raid leave

*Alias: /r l*

Leave your current raiding party.

/raid invite <player>

*Alias: /r i <player>*

Invite a player to join your raiding party. Note that this is not required for a player to join your raiding party.

/raid start

Starts the raid.

/raid collect

*Alias: /r c*

Collect the blocks you placed in past raids. If you've placed more blocks than can fit in your inventory, this command will add as many blocks as it can to your inventory then save whatever doesn't fit for next time you use the command.

/raid thru

*Alias: /r t*

Teleports you through an unbreakable block you're looking at during a raid. Useful for getting past walls of locked blocks.

/raid help [page|subcommand]

View all /raid commands, and descriptions about them. If you want details about a specific raid command, put it as the [subcommand] parameter (ex: /raid help collect).