The Colossingum

*Note that this page is of considerable length, especially when compared to most other pages on the Wiki*

*"Had it not been for seismic serendipity unearthing it from its hiding place, the existence of the Colossingum might have remained a secret forever. Estimated to date back to the waning years of the Dawn of Fire, the provenance of its magnificent architecture is regarded to be the first-recorded instance of a Colossal spirit imbuing its life-force into an island. Evidence suggests that this was the site of rigorous musical training and friendly choral competition. Today, monsters are establishing a restored presence on the Colossingum, to resume their musical empowerment and to discover the secrets held within its ancient brickwork."* - *Bio*

The Colossingum is a unique island that Monsters can be teleported to, where the are able to compete in musical battles, providing an entirely-new gameplay experience. You can level up your Monsters so they can become stronger, complete tons of Quests, battle other players, and collect all kinds of Costumes that you can use to dress up your Monsters. The Colossingum is separate from the rest of the game and is optional, meaning players aren't required to progress through it.

## Monster Collection

You are able to teleport Natural, Fire, and Core Seasonal Monsters to the Colossingum when they reach Level 5. Magical and Ethereal Monsters need more experience, so they can be teleported once they reach Level 10. Regardless of the Monster, you will also have the ability to purchase any of them in the Market with Diamonds. Seasonal Monsters are only available in the Market of the Colossingum during their respective events, or Out-of-Season promotions.

Since many Monsters may have move-sets that focus on a specific move type (thus essentially giving them specific roles), they will be categorized through the four move types. Some Monsters may have no specific focus for their moves, or excel in multiple different move types, so they will simply be placed in the "All-rounder" category.

## Battles

The battles are the main gimmick of the Colossingum. They are musical events where Monsters take turns using different moves in order to defeat other teams of Monsters by lowering their Stamina () to zero. Battles are seperated into the main Questline, Events, and Versus Mode.

### Quests

The Main Questline consists of battles where CPU-opponents are fought, and it can be accessed from the Quests button in the Battle menu. Quests reward players with different kinds of rewards such as Trophies and/or Costumes, Medals, or other Currencies on occasion.

### Events

The Events button gives you access to content that is only available for a limited-time such as weekly quests. Each week, 6 different quests become available, each awarding you with a new Costume, and occasionally even a trophy. All of the limited-time Quests function on a rotation-basis, meaning all of the Quests will be available to complete throughout the year. Alongside these, the Events tab hosts something else special - Gauntlets. Gauntlets are essentially more challenging versions of Quests. They are typically much longer, have more powerful Monsters, and are just overall more difficult. However they also give valuable rewards beyond Trophies/Costumes, such as lots of currency. The player must reach Colossingum Level 20 to unlock Gauntlets. There are many different Gauntlets available, so check here to see them all.

### Versus

Versus Mode is a PvP system, where players from around the globe can compete in head-to-head battles, in order to win special rewards. Each week, there is a unique Versus event, always rewarding the player with exclusive Costumes and Trophies, assuming they fully complete each stage. Stages are the separate parts of the Versus event. Each one has a specific reward attached to it, and you must fill out all the stars of the Stage by winning battles in order to move onto the next one.

#### Champion's Guild

The Champion's Guild a special mode that is unlocked after the player completes the main Versus event. The Champion's Guild pits the highest-ranking players in the Versus event against each other, to compete for Diamonds and special crown decorations. There are Gold, Silver, and Bronze Crowns, all rewarded depending on how good the player ranks (12-36 for Bronze, 2-11 for Silver, and #1 for Gold). Players have six 'Tries' in this mode, where playing six times will use all of the 'tries' up. If the player wants to play more, they either must pay  20 for the tries to be replenished instantly, or wait 4 Hours, where they'll be replenished for free. But if the player doesn't want to do either of these, they can use Versus Tickets (), one ticket being equivalent to one 'try'. Versus Tickets can be obtained from the Spin Wheel's chest, the Versus Mode event, increasing the Colossingum level, and specific Quests. You can also just buy Ticket Chests from the Market using Keys.

## Moves

Each Monster on the Colossingum comes equipped with various singing moves - it is how they are able to battle each other after all. Usually the Elements of a Monster will determine the amount of moves they have, for example, a Noggin might have two moves while an Entbrat would have four. Note that regardless of Elements, each Monster has at least one Musical Move and one Elemental Move. These moves also have certain qualities, that make battles interesting. First off, Moves can fall under the two defining categories: Musical () and Elemental (). Musical moves do not correlate with a Monster's elements, and are the most basic types of moves that all Monsters have. Elemental moves, however, usually are related to the elements a Monster has, and they can play a great role in strategizing your victory team, since Elements have Strengths and Weaknesses towards other Elements, picking your Monsters leans heavily on their Elements (alongside their other Stats).

### Natural Element Interactions

* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against

### Fire / Magical Element Interactions

* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against

### Ethereal Element Interactions

* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against
* is Strong against  but Weak against

Additionally, you can categorize these types moves even further into different Classes:

* The  **Offensive Class** contains moves that focus on just dealing damage to opponents.
* The  **Defensive Class** contains moves that focus on lowering the damage received from attacks.
* The  **Healing Class** contains moves that focus on replenishing the Stamina of Monsters.
* The  **Status Class**, containing moves that focus on leaving Monsters with some sort of temporary effect.

And beyond that there are multiple different move types that fall under these four categories.

## Leveling

### Monster Points

Monster Points (or simply MP) is a special type of Experience that is exclusive to the Colossingum. It's main function is to be collected by Monsters so they can level up to higher Tiers, get stronger, and learn new moves. The amount of Monster Points required increases the higher number the Tier is, and differs depending on the Monster and their Elements. The main way to collect Monster Points is simply by competing in Battles. Uncompleted Quests will reward Monsters with more MP than normal, but every time you replay that Quest the amount of MP that is received is decreased, until you eventually get nothing. Every Monster has a separate 'MP Bar,' and they all collect MP separately from one another.

### Tiers

The Tier-System is the new, revamped leveling-system on the Colossingum. Monsters must collect enough MP, which will allow them to level up to their next Tier. Increasing a Monster's Tier will increase their Strength and Stamina, and sometimes even provide them with a completely new move. Certain moves are exclusive to specific Tiers, and switching to a different Tier may change a Monster's moves. This mechanic allows for players to strategize on which Tier they think would be most efficient to use. Switching to a lower Tier will not lower the Monster's stats however, as they'll stay equivalent to the stats of the highest applicable Tier. Players also have the option to immediately purchase the next Tier, if they don't want to wait to collect MP. These upgrades usually start off costing Coins, and will eventually require Diamonds. The prices will start to become more expensive depending on the Monster and the Tier, which is to encourage players to just grind out for MP.

### Colossingum Level

The Colossingum has its own special experience bar titled the "Colossingum Level." You can level up and increase your Colossingum Level by collecting Colossingum XP, another new type of experience exclusive to the Colossingum. To collect this XP, you just have to participate in Quests, Versus Mode, or Events. Increasing the level of the Colossingum will unlock new Costumes, new Decorations, new Jukebox songs, the ability to play certain Quests & Events, and, on occasion, Medals or Versus Tickets.

## Costumes

One new feature that was introduced alongside the Colossingum was the full-implementation of Costumes. Costumes are outfits that can Monsters can wear. Some can add an additional move, while others are purely cosmetic. On the main islands, Costumes are for aesthetic purposes only. For more information regarding Costumes, visit the Costumes article. Note that completing the requirements to obtain a certain Costume on the Colossingum, will then provide a permanent discount for that Costume on all other Islands.

## Exclusive Structures

### Mess Hall

The **Mess Hall** is a structure exclusive to the **Colossingum**, that functions like the Hotel. It used to store Monsters that you do not want out on your Island. Unlike the Hotel, all of its upgrades costs Coins rather than Diamonds, and you not have to purchase the structure initially. You can see the upgrade information in the following table.

## Colossal Conundrum

The Colossal Conundrum for the Colossingum is strikingly different to all others, in nearly every aspect. This is of course, because the Island's mechanics differ so greatly from the rest of the game. While all other Conundrums require its pieces to be collected on a daily basis, the Colossingum has nothing of the like. Instead, when the Coloss-Eye is placed, an exclusive 32-stage Gauntlet is unlocked, called "**The Coloss-Eye's Challenge."**

Unlike other Gauntlets or Quests, the stage of the Coloss-Eye's Challenge mimic the typical Conundrum formula, by having each stage unlock as each day passes. The stages of the Coloss-Eye's challenge contain many different types of Monsters, and will require lots of different strategies to successfully reach the end. Since it is a Gauntlet, there is no Conundrum Catch-Up feature, so a player would be able to play any of the previous days' stages with no restrictions. If all 32 stages of the Gauntlet are complete, the player is awarded with  2,000 and the Coloss-Eye being repaired and activating. Of course, the Colossingum has no unique song, but that doesn't mean the Colossal has no function. Instead, when the Colossal is activated, the Offensive-class Moves of all Monsters, regardless of their Tier, is increased by 10%. This buff applies to all Quests and Gauntlets, but does not affect Versus Mode.

## Notes & Trivia

* Quint-Element Monsters, the Shugafam, the Wubbox, the Mythicals/Dreamythicals, the Werdos, and the Dipsters, alongside Rares and Epics, are all currently not available as playable Monsters on the Colossingum, despite having the ability to be fed.
	+ The Quint-Elementals were originally going to be playable on the Colossingum, but they were shortly removed, in order to keep the gameplay w/ different element interactions simple.
	+ The Wubbox, Mythicals/Dreamythicals, Werdos, and Dipters are not present in the Colossingum due to complications with their Elements.
	+ The Shugafam are not in the Colossingum due to copyright issues.
	+ Wublins and Celestials are not in the Colossingum, as they cannot be fed at all.
* The Ethereals were in the initial plans for the revamped Colossingum, however they were scrapped as coming up with Elemental strengths/weaknesses with all of the other Elements, proved to be a challenge. Ironically, the Ethereals would later be officially added to the Colossingum in June of 2023.
* The Colossingum is the first and only Island to not have a unique song, assuming you exclude Composer Island.
* A Monster will only gain Monster Points if it participates in a Battle - if it is not used at all, it won't gain anything.
* Thrumble's Max Stamina being 4,239 is a reference to Bone Island releasing as a part of Version 2.3.9.
* The initial reaction to the Colossingum was notably lukewarm. I guess some just people weren't able to comprehend the awesomeness.