Spaceship Mini Game

### **Basics**

The Travel minigame is made up of multiple sections (or windows); Main, Ship (divided into Gear and Cabin), and Deck.

#### Main

The first window you open and where all the action happens, this is where you'll do your daily resets and choose between 3 encounter options per distance wave (up to a maximum 250 waves per day). Every 10th wave is a boss ship, with numerous encounter types in-between.

#### Ship

The top of this screen, accessed via the small ship icon button on the bottom right corner of the main window, displays your;

* Ship Name (and allows you to change the name for 50 gems)
* Ship Stats : Affected by ship level, gear parts themselves and level of gear slots, as well as point value of your characters assigned to the cabin (landing crew doesn't count)
* Ship Image
* Ship Gear Slots : Here you can equip, upgrade (Mod), and swap (Replace) ship parts. Level increase is based on the slot itself rather than the individual part equipped, so you can swap parts without fear of losing levels. To upgrade your slots simply tap the slot you wish to modify and a popup menu will appear with the current part info as well as Mod and Replace options. The Mod list will allow you to select which parts you want to sacrifice either by selecting individually or via the batch buttons on the bottom of the popup. Replace will give you a similar list of available parts and offers a "side by side" comparison for you to choose from.
* Cabin: Displays your Cabin Crew and Landing Squad, allowing you to modify ship stats based on class types assigned. Pay attention to the icons displayed on each character as different classes affect different ship stats based on parts (ultra, main, and secondary weapons as well as shield and engine). All characters affect the HP stat. To change your cabin or landing squad selections simply click on one of the portraits to bring up the selection windows.

#### Deck

The final tab (accessed via the Deck button) displays your ship hangar, with all available ships and their current level/stats. Choose your preferred ship by selecting and hitting the 'Replace' button in red. Compare ship stats by clicking on the desired ship you want to switch to, the +/- stats will display side by side in the ship stats window above. You can also upgrade your ships in this tab once you've acquired enough of the necessary scraps then hitting the 'Upgrade' button.

### **Encounter Guide by Phoenix : Overview**

The intent of this guide is to help new players get acquainted with the minigame by detailing available rewards and encounters. It won’t be offering detailed strategy since the auto-combat 'balanced' option works wonderfully for the entirety of your 250 waves (and you can always alternate through the different auto types if you’re stuck on a specific encounter). Credits to Legion for helping me out when I started and providing  some tips for priority, ship and parts selection.

Initially you’ll want to focus on getting upgrades any way you can, so if you can afford the gold to buy scraps from green merchant encounters rather than fighting or a yellow encounter go for it. I recommend putting your focus into buying parts for one or two ships at a time so you don’t drain all your money and worry about streamlining your process after you get a ship to level 2. For instance I started out buying Vulture (the best starter ship due to frequency of scrap rewards from checkpoints etc), then upgraded to Executioner, and finally saved up for Revelation which is my current favorite ship (most balanced stats for longterm IMO). Be patient and don't give up right away, as some boss waves can take 50-100 attempts before getting a win (waves 150 and 210 are major pains, likely to be your biggest time sinks for failed attempts until you upgrade your ship and crew significantly). Once you hit wave 150 for the first time you'll unlock the speed battle option, which allows you to toggle it on/off (top right corner in the main window) to skip battles similar to planet recons. Resets are allowed once per day and the timer refreshes every morning at 9am PST, I'd recommend doing a full clear every day given the amount of rewards available.

#### **Encounter Types by Priority :**

* Raided Merchant Ships (red encounter): First billing hands down; 2k gold adds up fast in addition to the typical scrap + gold + parts x2 you get from every fight. I average 30-50k+ per day from a full 250 clear.
* Rare encounters (green): Reward blue quality planet turn-ins that will help you down the line allowing access to certain locations you wouldn’t be able to get into otherwise, as well as loot rewards such as unlocking item caches while out on recon. Some examples are Recon and Artificial Satellites, SOS Signal, Merc Warship, and the Unknown Spacecraft carrying Leaf (a Kestrel that requires encountering 2x  starting at wave 101 before he’ll show in your Tavern). Be sure to grab these whenever available, as certain rewards require multiples of 3-5 for a single turn-in or unlock. There’s also a chance encounter with a shady merchant (aka drug dealer) asking to borrow money, do it! He pays you back with 100% interest once you encounter him again (was only a couple waves apart for me).
* This slot is shared equally with a few encounter types:
	1. Emergencies (red): Raided Marsha Industry, Poacher, and Retrieve Shipment encounters reward typical skirmish loot plus an additional part (or shipment for the Retrieve option).
	2. Assault (red): Uses your landing crew in a recon style battle and rewards typical recon fight loot according to enemy type plus an additional set of ship scrap x20 for 2-6 ships (higher travel distance = more stacks). However, the higher your distance the higher the enemy level, for example a team in the level 40 range caps around wave 100.
	3. Space Wreckage & Space Junk (yellow): Displayed with a cube icon both reward a random ship scrap x20, however the Wreckage displayed with a ship icon gives a random buff instead.

* Also equally shared among numerous encounter types, I tend to prioritize based on what the alternate options are (for instance, I prefer red skirmishes over yellow encounters with a single ship part reward).
	1. Skirmish (red): The most frequent encounter type, skirmishes are your bread and butter when the higher priorities aren't present. They reward some gold, ship scrap up to 10 based on the ship you're fighting and your assigned grade (based on how much damage you took during the encounter), and ship parts x2.
	2. Retrieve Shipment (yellow): Chain of events depending on which stage you receive; the emergency doesn’t actually reward anything but chains to another stage of the encounter; the stranded ships all reward a shipment in exchange for Energium or other resource; the Alliance Express ship is the big turn-in that rewards numerous stacks of ship scrap and a green badge in exchange for 5 shipments; once turning in your initial 5 shipments you unlock the space station and ‘continue’ encounters which both reward buffs, the latter of which gives a full set of 4 in exchange for the green badge.
	3. Merchant (green): Offers 6 random ship scrap types for 200 gold per (stock of 20 each).
	4. Obliterative Readings (yellow): Chain of encounters starting with a mysterious reading, then a repair job, and finally a collection of ship scrap stacks x3 (displayed with a cube icon rather than a ship for the last encounter).

* This final set of encounters are the less desirable selections, better left for when none of the higher priority options are available or if you get to the point that you can no longer win fights for some extra chances at free loot. Getting a full range of buffs can make enough of a difference in fights to get you an extra boss wave or two if you’re lucky.
	1. Miscellaneous yellow encounters: Ranger Colleague rewards a random ship part, as does the Battle Site. Robot Graveyard however is a double-edged sword in that it can randomly give parts, buffs, or a melt debuff (avoid at high distance if you have issues winning fights with melt active).
	2. Geographical Findings and Unknown Creatures are repeat collection turn-ins similar to Shipment Retrievals that require amounts of 3 (or 10 for the higher turn-in on Geographical) for a reward turn-in. Once you have the necessary amount collected from their encounters displayed with a cube icon you can turn them in with the ship icon encounters of the same name. Both reward a random ship part and some gold, with a higher chance for better quality parts if you use the 10 count turn-in for Geographical.
	3. Buff encounters (yellow): Includes the Senior Engineer (Repair), Energy Amplifier (2 variants based on ship icon displayed; Profusion from the Longsword and Ultra Weapon Protection from Assassins), the Space Station version of Shipment Retrievals (Profusion), the version of Spacecraft Wreckage displayed with a ship icon (random buff if I remember correctly).

#### **Encounter Types - Detailed Breakdown**

**Skirmish (red):** Rewards – Star Coins, 2 misc. mods, & Spaceship parts (x10 @ S rank, x8-9 @ A rank, x7 @ B rank, x5-6 @ C rank, x4 @ D rank). Can randomly give Damage Amplification bonus.

* Smuggler’s Spacecraft (vs. Gray Heron)
* Pirate Robbery (vs. Vulture)
* Merc Warship (vs. Kestrel)
* Free Army Battleship (vs. Vindicator)
* Free Army Warship (vs. Purgatory)
* Free Army Deserter (vs. Planet Destroyer)
* Pirate Flagship (vs. Osprey)
* Arcane Warship (vs. Assassin)
* Trafficker’s Warship (vs. Longsword)
* Free Citizen Pursuit (vs. Starry Sky)
* Bounty Hunter’s Warship (vs. Executioner)
* Extremist Gang (vs. Reaver)
* Ark Warship (vs. Falcon Eye)
* Ark Capital Ship (vs. Viper)
* Dask Merc (vs. Thunderbird)
* Retrieve Shipment (vs. Osprey) - in addition to usual rewards, gives x1 "Star Express Shipment"
* more coming...

**Emergency (red/yellow/green):**

* Poacher (vs. Gray Heron) – rewards misc. Secondary Attack weapon mod
* Raided Merchant (vs. Vulture) – reward Star Coin: 2,000
* Raided Marsha Industry – (vs. Osprey) – rewards Accessory mod
* Assault: Pirate Ship – rewards Star Coins, mob loot, 3 misc. x20 Spaceship parts
	+ #1 – Sword Pirate (Swipe: Kinetic dmg / Assassinate: Kinetic dmg, 60% chance Bleed)
	+ #2 – Shotgun Pirate (Shotgun Fire: Kinetic dmg / Shield: reduce dmg 35%
	+ #3 – Heavy Pirate (Heavy Weapon: Kinetic dmg / Cannon Fire: Kinetic dmg, knockback and interrupt chance)
	+ #4 – Sniper Pirate (Sniper Shot: Kinetic dmg / Fatal Aim: Targets enemy with lowest HP, Kinetic dmg, 30% chance for critical)
* Assault: Abandoned Space Station – rewards Star Coins, mob loot, 3 misc. x20 Spaceship parts
	+ #1 – Sec Bot (Swipe: Kinetic dmg / Toss: Electrical /Destruct: AoE Kinetic / Stun Strike: Electrical, 50% chance to Stun)
	+ #2 – Pistol Navy Mecha (Pistol Fire: Electrical / Electrical Shield: reduce dmg 35%)
	+ #3 – Heavy Navy Mecha (Heavy Weapon: Electrical / Fire at Will: increase dmg 10%
	+ #4 – Tesla Cannon (Attack: Electrical) | Res: K – Normal, H – Low, E – High, M – V. High
* Assault: Ancient USC – rewards Star Coins, mob loot, 3 misc. x20 Spaceship parts
	+ #1 – Golem (Punch: Kinetic, 25% chance to interrupt / Self-Destruct: Heat, interrupt / Definant Shout: Taunt all enemies, lasts 10 sec, dmg reduced 10%) | Res: K – High, H – Normal, E – Low, M – V High
	+ #2 – Turret (Attack: Heat) | Res: K – Normal, H – High, E – Low, M – V. High
	+ #3 – Tesla Cannon (Attack: Electrical) | Res: K – Normal, H – Low, E – High, M – V. High
	+ #4 – Turret – Soldier (Attack: Heat) | Res: K – Normal, H – High, E – Low, M – V. High

* Assault: Coprolite Asteroid – rewards Star Coins, mob loot, 3 misc. x20 Spaceship parts
	+ #1 – Giant Scorpion (Toxic Sting: Kinetic, inflicts Poision reducing 6% of HP for 20sec, stacks 5 times / Heavy Slash: Kinetic, penetrates 1 enemy dealing 20% decreased dmg, stuns hit enemies / Charge: Kinetic to all enemies) | Res: K – High, H – Low, E – High, M – Normal
	+ #2 – Xenomantis (Wind Blade: Kinetic / Toxic Sting: Mental, 80% chance to Poison / Toxic Dust: Mental and 35 Daze points / Accelerate: Increase SPD by 30% for every 3 attacks performed, stacks 3 times) | Res: K – Normal, H – V. Low, E – Immune, M – Low
	+ #3 – Xenomantis

* Merchant – purchase Spaceship parts, x5 misc. types, quantity: x20 @ 200 Star Coins ea.
* Energy Amplifier – grants status bonus of “Profusion” from Longsword or “U-Weapon Protection” from Assassin
* Retrieve Shipment – read description, either ship attacked requesting assistance or “Alliance Express” ship
	+ If attacked ship (Longsword), requesting aid in retrieving shipment. No rewards.
	+ If “Alliance Express” ship, exchanging x5 “Star Express Shipments” will grant 7 misc x20 Spaceship parts and x1 “Express Guardian” medal
* Senior Engineer – grants status bonus of “Repair”
* Geographical Finding – exchange x3 or x10 “Geographical Profiles”, rewards Star Coins and misc. mod
* Unknown Creature – exchange x3 “Unknown Creature Profiles”, rewards Star Coins and misc. mod
* Obliterative Readings – detected gamma radiation, acquire signal receiver (repairs require x20 "Composite")

**Unexpected Discovery (yellow):**

* Ranger Colleague – gives misc. Ultra Weapon mod
* Robot Graveyard – gives misc. Shield mod, can trigger “Melt” at higher levels
* Spacecraft Wreckage – gives x20 misc. Spaceship parts (box with ship icon) or status bonus “Weapon Resistance” (Osprey)
* Battle Site – gives misc. Main Weapon mod
* Space Junk? – gives x20 misc. Spaceship parts
* Retrieve Shipment –
	+ Scrapper ship (Vulture) exchange x50 “Energium” for x1 “Star Express Shipment”
	+ Wreckage (box with ship icon) gives x1 “Star Express Shipment”
* Retrieve Shipment - Continue – exchange x1 “Express Guardian” medal for status bonuses "Damage Amplification", "Weapon Resistance", and "Repair" which last 10 Flight Distance
* Geographical Finding – gives x1 “Geographical Profiles”
* Unknown Creature – gives x1 “Unknown Creature Profiles”
* Obliterative Readings – source of gamma radiation, 3 misc. x20 Spaceship parts

**Rare Encounter (green):**

SOS Signal, Merc Warship, Black Market Dealer, and Unknown Spacecraft: 4 encounters to unlock Leaf, found after Distance 101

Recon -

Shady Black Market Dealer - asks for loan, pays back 100% when encountered again

Artificial Satellite – gives various mission items depending on Story progress:

* “Crust Observation Data” to be used at Crust Observatory on Varbel – Scorched Earth (9,22) – rewards Star Coins: 16091, Alloy-α: 50, Alloy-β: 100