recursal/Fanatic-Fandom huggingface dataset:
Character Roles

In Counter:Side, there are 7 unique roles. Strikers, Defenders, Rangers, Snipers, Siege, Supporters and Structures.

**Strikers**

Strikers are generally considered your man close-range DPS units. They boast high survivability and reliable DPS. They are weak against Snipers, taking an additional 30% damage and dealing 30% less damage to Snipers. They are strong against Rangers, dealing an additional 30% damage against them and take 30% less damage from Rangers.

**Defenders**

Defenders are the tanks of your squad. They boast high HP and high DEF. They taunt enemies, tanking their attacks for your units. Units placed behind Defenders are "Protected", reducing the damage that they take from attacks. Defenders' weakness are the Rangers, taking an additional 30% damage and dealing 30% less damage to that class. They deal 30% additional damage towards Snipers and take 30% less damage from that class.

**Rangers**

Rangers are the ranged DPS in your squad. They boast a long range and high damage, but have low survivability. They make up your backline along with Snipers. Rangers are strong against Defenders, dealing an additional 30% damage and take 30% less damage from Defenders. They are weak against Strikers, taking an addition 30% damage and dealing 30% less damage against Strikers.

**Snipers**

Sniper are what their name suggest, extremely long-range units who deal high damage but have terrible survivability. They make up a part of your ranged DPS along with Rangers. They deal an additional 30% damage to Strikers and take 30% less damage from that class. Their weakness is Defenders, who deal an 30% more damage to them and take 30% less damage from Snipers.

**Supporters**

Supporters are the main support units in your squad. They have different uses per supporter, such as healing, debuffing enemies or buffing allies. They do not suffer from role advantages or disadvantages.

**Siege**

Siege units are units that mainly attack either the main boss in story stages or enemy ships in Gauntlet battles. Examples of main bosses in story stages are Ministra or the Shadow you will have to fight. However, if there are no bosses in the stage, the unit will attack the surrounding enemies. Siege units do not suffer from role advantages or disadvantages.

**Towers**

Structure units are immovable units that when deployed, attack enemies that enter their attack radius. They are defensive structures, that have relatively high survivability. Structures do not suffer from role advantages or disadvantages.
Join our Team

## Our first casting call is live!

After a few months of development, **Echoes of Barenziah** is now ready to cast the first round of voices for our late 2021 alpha release! Hop onto Casting Call Club below to browse 34 roles (both vanilla re-voicings and brand new NPCs) and audition by August 15, 2021.

https://www.castingcall.club/projects/echoes-of-barenziah

## Want to showcase your other talents?

We are also excited to announce recruitment for a variety of engaging roles! Tasks and level of involvement vary, and for many roles, no modding experiencing is necessary.

**Click here to apply now!**

## **What are some of the benefits of joining the team?**

* Have a voice in character, location, story, and quest design for a fan-favorite faction!
* Build on existing groundwork from a decade's worth of community modding.
* Supporting roles available outside of creating the mod itself, so modding knowledge isn't strictly necessary.
* Roles available with varying time commitment and leadership levels.
* Concrete release date goals keep the project moving, fresh, and exciting.
* Concrete project timeline to make time commitment manageable.
* Project coordination by a professional management team committed to the project from start to finish.
* Opportunities for mentorship.

## **What roles are available?**

Currently, areas open for recruitment include: administration, communications/community management, visual arts, level/environment design, QA, implementation, sound/music design, and writing.

Voice acting for generic/ambient dialogue is also available now. Casting calls for larger voice roles will be opened in July along with the accompanying character profiles and sample dialogue lines.

## **What should I know or do before applying?**

* Read the project primer to give you a sense of the project goals
	+ (Optional) Read through the example task descriptions to help get you thinking about what you could be working on
	+ (Optional) Read through the example project timeline for more information about anticipated pace and dates
* Complete the application form no later than May 31, 2021 (applicants will be contacted by June 6)
	+ We understand that everyone is a volunteer. While not everyone needs to be consistently available, we encourage you to view this as a team project until at least the beta release (July 2022) if you can. Upon beta release, there will be a natural opportunity to jump off or sign back on to the team for the next update or project.
	+ If availability is a concern, please feel free to let us know on the application form.
* The assumption is that you have played through the Thieves Guild faction storyline in Skyrim or have read about the faction so that you have a general sense of the background.
* We do not necessarily require experience, but do ask that you are honest about your abilities and challenges.
* The team is committed to a fun, respectful, and inclusion-oriented environment.
Loud and Clear

[Work in progress]

Whether paranoia or premonition, the air is thick with tension. Even as the fortunes of the guild seem to be turning around, speculation about the schism increasingly percolates, and Mercer is quick to harshly punish any questioning of his authority. As the player becomes more immersed in the shadows, they hear rumours of an elite branch of the guild that may have caused the leadership schism and the current misfortunes.

The recruit is assigned a mission on the Isle of Gold, once home to the bard college that trained the Skald-King himself, to discover further information. There, the player is stymied by a mysterious adversary. They do, however, come away with new knowledge of The Nightingales, as well as information that leads towards a mysterious temple, the Twilight Sepulcher.

When the recruit returns to Riften, Mercer is away on business. On orders to proceed with the investigation in his absence, the player makes their way to the Twilight Sepulcher.
Elizabeth Pendragon

**Elizabeth Pendragon** is a Counter working under the Prydwen Institution. She is a Ranger class and is obtainable as an SSR rarity unit.

## Profile Description

*Elizabeth Pendragon is an attacker who freely roams the battlefield to perform area attacks.*

*Prydwen is a secret intelligent agency that has been rumored for a long time. The only truth in all the rumors about this organization is that the Chief of Prydwen has always used the name Pendragon throughout the years.*

*Descending from a reputable family, Elizabeth is the shining example of noblesse oblige, giving up her peaceful life to serve the royal family and the public. Handling artifacts from the Counterside is not an elegant job, but she gracefully solves all the challenges she faces at work. The only flaw is that she is doing everything out of groundless confidence. Other agents think of this confident lady as a pretty Tea Bomb.*

## Appearance

Elizabeth Pendragon is a young women with short dark-brown hair, green eyes. Her weapons of choice are a series of medieval knives which she specializes with in eliminating Corrupt Objects and her foes alike. She wears a backless dress with colors of black and blue that extends down to her knees, along with high heels of the same color, brown high socks that extends up to her thighs, and garter wraps that holds additional knives.

## Availability

This unit is can be randomly summoned from the summoning pool at any time.

## Trivia

* Her last name is a reference to Arthur Pendragon, (also known as King Arthur) a central figure in the medieval literary. The daggers she uses is also most likely a reference to the types of weapon used during that era.

## Gallery

Tea, Chocolate. and Bunny GirlMistress of the Blue Noble
Twilight Sepulcher

**Twilight Sepulcher** is an ancient ruin with mixed architectural influences hinting at its layered evolution over time. While the sepulcher is named as a tomb, it does not house the dead – it is named so as the tomb of twilight, where the darkness of night overtakes the remnants of the daylight.

## Location

The Twilight Sepulcher is in Falkreath Hold, on its western border. It is quite lonely and mysterious as it is not near any other locations. It consists of two parts: the Twilight Sepulcher and Twilight Sepulcher Inner Sanctum. The Sepulcher is locked until the quest Speaking with Silence has been initiated.

## History

The Sepulcher is home to the Ebonmere, Nocturnal's portal to the Evergloam. This is the entrance to Pilgrim's Path, a maze of sentinels and barriers guarding the Inner Sanctum.

As of 4E 201, worshippers of Nocturnal peacefully coexisted with the Nightingales and their spirits in the chambers until a struggle a few years prior, after which its guardians became increasingly unstable and eventually turned on the priests. Alongside Nocturnal’s charge to protect the Sepulcher, the Nightingales have historically protected against the Key’s removal to maintain balance amongst themselves and to prevent the Ebonmere from being shut with no means to reopen it.

## Quests

* Speaking with Silence - Search for the source of the guild's misfortunes.
* Trinity Restored - Re-open the Ebonmere and help appoint a new Nightingale Trinity.

## Notable Items

* A copy of *The Crime of Being* can be found at the podium in the gathering chamber.
* A copy of *Invocation of Nocturnal* can be found in the small study with the fireplace to the left after entering the gathering chamber.
Echoes of Barenziah - A Skyrim Thieves Guild Overhaul Wiki

In development since 2020, **Echoes of Barenziah** is a *The Elder Scrolls V: Skyrim* mod that asks the player to consider what – and who – makes good thieves. The mod seeks to transform the vanilla (original) Thieves Guild into a more complex, rewarding, and immersive faction.

With *Skyrim*'s 10th anniversary in November 2021, what better way to celebrate than showcasing a decade's worth of fan-made work? Using fan-favorite mods as a base, *Echoes* combines and highlights the countless hours of mod authors, artists, musicians, and writers by taking players through their content throughout the Thieves Guild quests.

**Information in this wiki contains spoilers!** Browse at your own risk. The project primer and recruitment pages are kept as spoiler-free as possible.

## Explore Echoes

Project Primer and Release DatesIncluded Mods and Community ContentJoin our TeamQuestsLocationsProject Scope and Future Releases

## What’s new in *Echoes*?

* ***A rework of the quest structure.*** Although many mods address mechanical pain-points of the Guild, this mod seeks to rethink the plot, introduce new solutions, and alter some pacing, motivations, and outcomes to address the problems at the source. For example, at the beginning of *Echoes*, Brynjolf does not approach the player at all, and it is up to the player to figure out how to get noticed and sponsored by one of the guild’s associates.
* ***(Im)morality with consequences.*** Existing mods add morally good choices to the questline; similarly, this mod offers more palatable options, but with consequences and trade-offs. The goal is to balance the different approaches to the quests so that one option doesn’t dominate as the obviously superior choice. This mod asks: can a thief be good? Does the end justify the means, and vice versa? How might a given situation allow you to ensure a certain outcome?
* ***Navigate cities and dungeons like a thief.*** Make use of a vast network of sewers and tunnels to pass unseen through cities. Sneak your way through major Thieves Guild quests where stealth-based play is expected and rewarded.
* ***Choose to destroy the guild… or not*.** As with other mods, in *Echoes*, players can take down the guild. While tempting, charging into The Ragged Flagon and murdering everyone doesn’t seem like the greatest strategy… so what about taking them down from the inside? With prodding, perhaps even Mjoll can be convinced that some thieving in the name of the greater good is forgivable.
* ***Build your network – choose your kingpins and informants*.** It’s time for Maven and other cronies to truly serve you or to take their leave… at your pleasure. As the guild regains footholds in major cities, you hold great sway over which relationships to strengthen and which to sever.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Skyrim Sewer Systems

Skyrim's sewer systems service several of the province's major cities, providing drainage, water storage, maintenance access, and in some cases the remnants of Dwemeri steamworks. The networks of underground tunnels connect city interiors/exteriors and locations such as Outlaws Refuges, vampire dens, and tucked away dungeons. The most well-known sewer system is The Ratway of Riften infamy.

## Background

The sewers are rich in history if one is inclined to look. Layering of cultures and buildings over one another is evident in the forgotten ruins beneath many cities. Natural tunnels, caverns, and canals connect with the Man- and Mer-made infrastructure to form sprawling warrens that allow discrete passage. Indoor plumbing is not common in Nordic homes, but underground access to buildings may still be found through the cellars carved into the frozen soil.

As of 4E 201, with the civil war demanding the attention of Hold forces, the once closely-watched sewers are more easily visited. Beggars and poorer folk pick their way through washed up bits and pieces, while thieves and smugglers make their homes in the nooks and crannies of unmaintained facilities. The hungry vampire might also find a home in the underground network's darkest corners.
Clangy Bangy Crocky

Clangy Bangy Crocky is the 25th episode of Season 1.

## Plot

Crocky has got his foot stuck in a bucket, which makes lots of noise every time he walks. It's great fun making lots of noise at first, but soon Crocky tires of the bucket stuck on his foot. How can Raa Raa and the other jungle animals help Crocky remove the bucket?
Sticol

Sticol are a small creature that are found on multiple planets. Telperion, Shouhu, Enim, Jiuen and Zane. They are known for their ability to adapt to any environment with food and introducing just ten Sticol to a planet is enough for the species to develop.

Sticol come in various colours, shapes and sizes, they are carnivorous 2-4ft tall creatures. They are a pack animal and while individually they are weak, they can become terrifying in a group.

Due to their legs being directly attached to their body, they have to travel by jumping and bouncing rather than walking.
Outlaws Refuges

**Outlaws Refuges** are a new location type added underneath or nearby each Hold capital. They vary in size, population, and style based on the surrounding area, incorporated lore, and progression through the related Thieves Guild city quest. The Refuges are inspired by the same-named underground locations found in *The Elder Scrolls Online*.

Outlaws Refuges are home to a variety of shady characters, often including fences that are accessible before or without joining the Thieves Guild.

## Locations and Entrances

* Dawnstar - The Three Eye Tavern
* Falkreath
* Markarth
* Morthal
* Riften
* Solitude
* Whiterun
* Windhelm
* Winterhold

## Original Mods

The Outlaws Refuges added by Echoes are a combination of new content created for *Echoes* and existing content added by mod authors.

* New content: additional characters, remastered and expanded environments, new vendors, new NPC routines, quests
* Legacy content by:
	+ Outlaws Refuges by Sokkvabekk - Characters, environments, mod name/concept
	+ Sewers for Thieves by rubypele - Environments (originally Thieves Guild Hideouts in major cities)

## Compatibility and Functionality Notes

* Outlaws Refuges and Thieves Guild Hideouts were combined
* Outlaws Refuges exterior entrances were moved or reworked for better compatibility with popular mods
* Sewer connections added
* Fast travel points added
* Fast travel from the cells enabled
* Entrances blocked or disabled during civil war/quest-breaking sequences
Locations

The following is a list of all locations added or edited by *Echoes*.

See also: Outlaws Refuges, Skyrim Sewer Systems, Vaults.

## New Locations

### Cities

#### Markarth

* Dwemeri Steamworks
	+ Markarth Steamworks Main
	+ The Pit
	+ Ruins
* Lottaiche Nimhe Cave
* Nchul-Bthamz (Vault)
* The Clever Falmer (Outlaws Refuge)
* Briar's Heart (Vampire Den)

#### Solitude

* Smuggler's Spire
* Solitude Sewers
	+ Old Haafingar
* Solitude Outlaws Refuge
* Solitude Vampire Den

#### Whiterun

* Whiterun Sewers
	+ Cleverwoman’s Crypt
	+ Dragonsreach Substructure
	+ Dragonsreach Tunnels
	+ Dragonsreach Armory and Vaults
	+ Hall of White River Heroes
	+ Jorrvaskr Undercroft
	+ Shor's Collarbone (Wind Sewers)
	+ Whiterun Burrows (Plains Sewers)
	+ Whiterun Strongroom
* Whiterun Tundra Tunnels
* White River Watch Passage

#### Windhelm

* Kastav Passage
* Valunstrad Foundry (Vault)
* Windhelm Sewers
	+ Cub's Caper Frozen Canals
	+ Old Knocker's Underquarter
	+ Snow Quarter Channel
* Wind-Worn Wall
* Winter's Bite Repose (Vampire Den)
Topsy

Topsy is a Giraffe in Raa Raa The Noisy Lion. She loves to read. Topsy is the tallest of Raa Raa's friends. She can sometimes be bossy, but she is the one that wants to help her friends as good as she can. In Topsy’s Musical stones she gets a little bit strict when Raa Raa and Ooo Ooo break the stone but she fixed it. Topsy also got strict when Raa Raa scared away some fire flies in Raa Raa And The Night Noises but Raa Raa helped them go home when she and the other characters were looking for fire flies and they wanted to go home. She has a house that has books on the side of it and she can turn the books around to find the right books. Her house has leaf’s as a roof much like Raa Raa’s.She has a couple of cushions. Topsy has a wooden vehicle as shown in Raa Raa And The Speedy Races. It does not have watermelons for wheels. She is kind and nice. She has orange spots and an orange tail. She likes playing with her friends and having fun with them.

## Topsy

### Gender

Female

Trivia
She is the oldest of all the Raa Raa The Noisy Lion characters
Topsy’s car is never seen again after Raa Raa And The Speedy Races.
Theme Song

## Lyrics in Season 1-2

Raa Raa you are a noisey little lion,

Raa Raa you are louder than them all,

In the cubby buggy cubby buggy hear me call!

In the jingly jangly jungle the noisey lion roars,

In jingly jangly jungle with my friends and yours!

Hufty! Topsy! Crocky!

Raa Raa! Zebby! Ooo Ooo!

Raa Raa! Raa Raa!

It's the jingly jangly jungle noise!

Raa Raa!

It's the jingly jangly jungle noise!

Raa Raa!

## Lyrics Season 3

Raa Raa you are a noisey little lion,

Raa Raa you are louder than them all,

In the cubby buggy cubby buggy hear me call!

In the jingly jangly jungle the noisey lion roars,

In jingly jangly jungle with my friends and yours!

Hufty! Topsy! Crocky!

Raa Raa! Zebby! Ooo Ooo!

Pia! Raa Raa!

It's the jingly jangly jungle noise!

Raa Raa!

It's the jingly jangly jungle noise!

Raa Raa!
Scoundrel's Folly

[Vanilla options updated to reflect changes to the traitor’s identity]

In Riften, the player reports to Mercer, who is furious about the mysterious opponent’s insubordination and is displeased about the lack of leads. In his absence, he has identified Gulum-Ei in Solitude as a likely aid to the traitor. The recruit is tasked with assessing his loyalty and shaking him down for information.
Finding Noisy

Finding Noisy is the 6th episode of Season 1.

## Summary

Raa Raa and his friends solve very noisy mysteries in the Jingly Jangly Jungle. Raa Raa gets carried away when collecting fun noisy objects in the jungle with his friends. Raa Raa wants to keep everything he finds for himself, but soon discovers that his collection isn't much fun with nobody to share it with.
Raa Raa the noisey lion series Wiki

**Welcome to the Raa Raa the noisey lion series Wiki!**
You are on the home page of the **Raa Raa the noisey lion series Wiki**, a wiki for everything related to the popular british kids show, Raa Raa The Noisy Lion, which started on 2011! Raa Raa the noisy lion Wiki is a collaborative encyclopedia about the British animated series, *Raa Raa The Noisy Lion*, that anyone can edit! Join us and learn more about the series. This is a collaborative information database as well as being the official guide to the show.

Raa Raa and his friends solve very noisy mysteries in the Jingly Jangly Jungle.

To begin ,click any link on this page or “random page”.

Just remember to follow the rules!

You must be 13 years of age(16 in California or the European Economic Area(EEA not including UK in Oder to create an account.

### Label

It is against the law and against the terms of use for users under this age to create or use fandom accounts.

## Meet the characters!

Raa RaaZebbyOoo OooHufftyTopsyCrocky

cles
Abron

Abron are a large muscular lizard-like creature with a tail that never stops growing. You can recognise its age based on the size of its tail.

Abron are found on Saxton and grow up to half a metre in size, however their tail length can be up to ten metres long at the end of their lifespan.

They feed mostly on insects and fish and while they try to be intimidating when threatened, they are generally non hostile and avoid confrontation.
Zebby’s Snack Time

Zebby’s Snack Time is the 5th episode of Season 1

## Summary

Zebby likes to have a snack when she is feeling tired. Raa Raa thinks this is a great idea and decides to join his friend. Except he thinks they should have their snack in the perfect place, but everywhere they try is just too noisy. Why could that be?
Raa Raa Gets Squeaky

Raa Raa Gets Squeaky is the 18th episode of Season 2.

## Summary

Raa Raa is in a particularly helpful mood and offers to help everyone take provisions for a picnic to Rockywockyville; when he doesn't arrive on time, everyone sets out to see what has happened to him.Raa Raa is in a particularly helpful mood and offers to help everyone take provisions for a picnic to Rockywockyville; when he doesn't arrive on time, everyone sets out to see what has happened to him.
Crocky

Crocky is a crocodile in Raa Raa the noisey lion.

## Trivia

He Raa Raa and Zebby’s birthdays are all in April. Crocky and Raa Raa’s birthdays are also in 2005.

He is the shortest in Raa Raa The Noisy Lion .

He has a toy crocodile named snappy that appeared in one episode.

He didn’t appear in the first episode. He appeared in the second episode.

He Raa Raa and Ooo Ooo are all in the 10’s in weight.

He has a boat to sail in.
Basic Controls

**Gameplay**

**General**

Gameplay in Counter:Side is made up of 2 parts, Phases and Battles. In Phases, you move your ship around a pre-constructed map, clearing all objectives.

**Movement**

Each of your squads' ships can move in a certain radius. Ships can move to a tile in their radius, or they may swap with another ship in their radius. Each ship can only move once, and once it has moved, it may not move again until the next phase. (Note: Swapping places with another ship in its radius does NOT count as the ship moving.)

**Attacking**

If a ship lands on a tile with an enemy, it will automatically bring you into Battle. In this mode, you use the squad that you have deployed in the ship to fight and win against the enemy. Defeating the enemy will remove it from the map. Ships can also land on supply tiles. In order to fight enemies ships require ammo to fight enemies. Each ship can hold up to 2 ammo at once, and going into a Battle uses up 1 ammo. Supply tiles allow you to refill ammo with Eternium. If a ship enters a battle without ammo, it will be destroyed instantly when it enters a battle.

**Enemies**

Tiles with enemies are indicated by the icon of the main boss in the enemy squad on that tile. These tiles are usually highlighted in red. The levels of the enemy units are displayed in subscript at the bottom right corner of the tile. Some enemies have the ability to move around the map. This ability will be displayed above the subscript displaying the enemy levels. The number found is the number of tiles that the enemy with move towards the closest ship it is to engage it. If there is no number displayed, the enemy is immobile and will not move. If an enemy lands on the tile a ship is currently on, the ship is pulled into battle, using 1 ammo. If the ship does not have any ammo, it is instantly destroyed. Certain enemies will either have a target or a crest at the bottom left of the tile it is currently on. This signifies that it is either the main target of the operation or the enemy flagship. Defeating these enemies would result in the operation ending.

**Special Tiles**

There are 3 different types of special tiles in the map. "Base" Tiles, Objective Points and Supply tiles. "Base" tiles are normal tiles with a blue rim. When this tile appears on the map, one must prevent at all costs an enemy from entering that tile. Allowing that will result in an instant loss. If an enemy moves into a "Base" tile while one of your ships are on it, you will have to battle and defeat the enemy to prevent a loss. Objective Points are tiles with a yellow rim. Moving your ship into one of these tiles will result in the operation being completed. If your ship lands on an objective point with an enemy on it, in order to complete th operation, you must defeat the enemy on the tile. Supply tiles allow you to refill ammo in ships with Eternium to allow them to continue in battles without being destroyed instantly.
More Rules

## Last Minute Rules

* Spam, such as gfdughfgufhufbvuhfbvgfdtwf and continuous emojis will result in a major consequence.
* All caps comments are only allowed when being positive. Posting negativity will result in a consequence.
* Kids shouldn't hear bad language. Any comment, blog post, talk page, or any edit involving any obscene or sexual language is against the rules.
* No spamming in the comments. Again, comments like these are a waste of time and 100% do not need to be here, period.
* Advertising isn't allowed. This includes promoting fanon articles, groups, or certain websites outside of FANDOM.
	+ Some websites outside of FANDOM are okay to be linked/shared, such as YouTube or Twitter. However, links to websites known to have malicious ads, popups and more, or a website that appears to be harmful will be deleted. Dailymotion is OK.
* Opinions (both positive and negative) are allowed, but please ensure that negative opinions are not disruptive and/or hurting another's feelings, and do not violate any other of our guidelines.
* Vandalism is not tolerated. Vandalizing is editing a page to include false or silly information, or making the entire page blank. For example, changing one word to an obscenity will be reverted.
* When uploading images to a page, please ensure that it is a screenshot or graphic of the show. Pictures of a television/screen taken on a camera aren't accepted within our pages.
* Pictures that have graffiti on them are also unacceptable (eg. A picture that was drawn on DeviantArt)
* *Some* unrelated pictures are allowed on blog posts and profile pages.
* If you find the name of a new episode that isn't on the wiki yet, please provide reliable proof of it to an administrator before creating it.
* Renaming a page is allowed *as long* as there is some sort of spelling mistake/typo.
* Please do not revert/undo a staff's edit without a good reason. Ask them to do the work for you.
* Abusing edits for the sole purpose of getting achievement badges (a.k.a badge hunting) isn't tolerated. Badges are meant to be a reward for legitimate work. People who do this will get their contributions (for example like creating a duplicated articles on purpose) being deleted for the first time, get a warning for the second time and may recieve a block if they still keep doing that.
Kisi me mucho

Audi gana pa espaniol e pa lidepla kun lidepla subtitla

Kisi ba, kisi me mucho,

mogbi sey nocha es laste, it bu ve lai pyu.

Kisi ba, kisi me mucho,

Me ya zai fobi, zai fobi ke me lusi yu.

Yao ke yu es muy blise,

yao kan-kan yur okos, senti yu blisem me.

Dumi ba, mogbi yo manya

me es muy dale, muy dale fon yu.

(autor - Konsuelo Velaskes Torres)

Bésame, bésame mucho

Сomo si fuera esta noche la última vez

Bésame, bésame mucho

Que tengo miedo a tenerte, perderte después.

Quiero tenerte muy cerca,

Mirarme en tus ojos, verte junto a mí.

Piensa que tal vez mañana

Yo ya estaré lejos, muy lejos de tí.

Kontena
Rumble In The Jungle

Rumble In The Jungle is the 13th episode of Season 1.

## Summary

Zebby is upset when Raa Raa laughs at her rumbling tummy and runs off to hide. Raa Raa sets out to find his friend and apologise he thinks it will be easy, he just has to listen out for the sound of her tummy, but who knew how many other rumbling noises there were?
Raa Raa the noisey lion series Wiki:Blocks and Bans

Honestly don’t do anything wrong. You will be blocked. And don’t create multiple accounts.

You will receive a warning.

The second time you will be blocked for a short time.

The third time you will be blocked permanently. You will be premmited to visit as much as you like and vote in the polls but you will be forbidden from contributing.

Admins have the right to ban you permanently the first time depending on the severity of the situation.

You can appeal your block but be respectful. If you don’t want to be respectful because you got blocked then sorry but what’s the matter with you?

Don’t harass users on various wikis for blocking you unless it’s done in a very peaceful and respectful manner.

## Reporting a User

If you see something's not right about a user, or if someone's vandalizing pages, please report this to one of the Administrators. They'll take care of it from there. You can also use the Report function on the dropdown menu located on each message and blog/discussion post to report posts.

Have a fun time on the wiki.
Ooo Ooo

## Appearances

### Debut

A Time To Be Loud And A Time To Be Quiet

Ooo Ooo is a monkey in Raa Raa the noisey lion.

## Trivia

He a Raa Raa are in the 1.10’s in weight.

He is the second shortest in Raa Raa The Noisy Lion.

He lives in a giant treehouse. However he can’t go inside the

He is a bit cheeky and he likes playing tricks.

His voice actor Jamie Oram was replaced by Alexander Molony in Season 3.
Raa Raa

Raa Raa is a noisey little lion and the main character of Raa Raa The Noisey Lion. He is fun loving and made his debut in A Time To Be Loud A Time To Be Quiet. He likes looking for noises in Season 3, he likes his Cubby buggy, he likes and most of all he loves roaring! He has some toys that make different(e.g A swinging wingy bally catching toy) but he got upset when the other animals were playing with his toy. In Raa Raa’s Perfect Present there’s a conch shell, clippy cloppy coconuts, a hoot horn, a clickety clackety rattle, a boingry drum but those are his friends presents. In the theme song he drives around the jingly jangly jungle. In Raa Raa’s big roar he roars really really loud and everyone thought he was in trouble. He learns to only roar like that when he needs help

https://youtu.be/ygmwgb

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## Quotes

Raaaaaaa!

To the cubby buggy!

I heard a noise. What can it be?

## Trivia

He is the only character to appear in every single episode.

His bedroom is visible in the series.

His friends gave him a megaphone so he can roar even when his friends are making noises with they’re presents.

He Zebby and Crocky’s birthdays are all in April. He and Crocky’s birthdays are also in 2005.

He is the third tallest in Raa Raa The Noisy Lion.

He Crocky and Ooo Ooo’s are all in the 1.10’s in weight.
Catch Me If You Can

Catch Me If You Can is the 5th episode of Season 2.

## Summary

Raa Raa and his friends solve very noisy mysteries in the Jingly Jangly Jungle. Raa Raa gets carried away when collecting fun noisy objects in the jungle with his friends. Raa Raa wants to keep everything he finds for himself, but soon discovers that his collection isn't much fun with nobody to share it with.
A Time To Be Loud, A Time To Be Quiet

A Time To Be Loud, A Time To Be Quiet Is the 1st ever episode of the series and from Season 1.

## Summary

Raa Raa has spotted an exciting new thing in the jungle. What could it be? As they try to get close to the flappy fly, Raa Raa discovers that some situations call for absolute quiet, which is not something our noisy little lion is very good at.
Desmond

**First Appearance** | Legends

Desmond was a Fire Aran who prayed for more power, however felt he was unanswered. Desmond then turned his prayer to Lucifer who happily gave Desmond a portion of his own power, creating Dark powers.

When Desmond had a son, Dallas, these powers passed down onto him also. As the Dark powers inside Desmond became stronger, Lucifer began to twist and manipulate Desmond, forcing Dallas to kill Desmond to save the Aran race.
Naroco Mutant

Near the lakes of the Planet Zane you can find Naroco Mutants, victims that have mutated after being bitten by Naroco Gnats.

After being bitten by a Naroco Gnat your blood becomes infected, and as that infection gets to your brain, you begin to forget things, your memory becomes foggy and you find yourself behaving differently. At this point you can still be cured and are not considered a Naroco Mutant.

After roughly a week all sense of self and individuality is gone and you will have resorted to your most basic primal instincts. However with the addition that the scent of the Naroco Gnat that bit you becomes a lovely aroma that you pursue where possible. Naroco Mutants are extremely protective of the Gnat that bit them.
Amazonians

Amazonians are native to the planet Domicilium, evolved from Humans and Duelae.

Amazonians appear mostly human, they have dark skin, dark hair, large muscles and average around 6.8ft tall. They are well trained in weapons from a young age, and each are capable craftsman.

Different Amazonian tribes speak different languages, all are derivatives of either Latin or Galactic English.

Different tribes also have an affinity for different weapons, generally Swords, Bows or Spears. This is entirely down to the culture of each tribe.

Religiously the Amazonians worship two things of their ancient history. The Royal Bloodline that can hold the Amazon Sword, the Bloodline of the former Amazonian King, and Dominus Coronatus, the first King of the Amazonians.

They do not have an understanding of Space Travel or alien life, however some Arans and Guardians are aware of the Amazonians, and some have been taken from their home world, including representatives to speak on behalf the Amazonians on the planet Shouhu.

## Abilities

Heightened Strength: Amazonians are naturally physically strong, being able to lift 200% of their bodyweight on average.

Magical Affinity: Some Amazonians can access the natural magic of Domicilium.
Effie

**First Appearance** | Stranded

Effie lived on Telperion with her family until her parents were killed in a mugging gone wrong. Effie was unable to provide for herself and her brother Alex and decided to travel to Nigel Four to find work in a Smash Club.

On the way their ship was shot down on an unknown planet by Space Pirates. Effie and Alex were two of the four survivors who escaped the planet.

After arriving on Nigel Four, Effie and Alex moved in with Cory who provided for the family.
Arianna

**First Appearance** | Artificial Ascension

Arianna was born in 2014 with Grass powers. In 2033 she became an Ascendant, also gaining Psychic powers. Arianna was a pupil of both Bruno and Edric while at Drakeboss Academy,

Commonly known as Ari by those close to her, Arianna was the compassionate member of the Ascendants. She quickly gained a connection with fellow Ascendant Eric and the two would eventually begin dating.

When her sister Victoria had her body swapped by the Switcher, Dak, in 2034, the two sisters did everything they could to chase him down. In a confrontation with the Guardian Prince of Kings Arianna was forced to kill him, taking his White Magic powers for herself.

Mia eventually found her way into Victoria’s body and became close with Eric, creating jealousy and tension with Arianna.

In 2035 when Lucifer emerged on Telperion, some of the Ascendants were taken to Domicilium so that the weapon-smith Nicholas could craft them unique weapons to help them in their fight against Lucifer.

Arianna was given the Heartseeker, a powerful bow made using a combination of Amazonian Wood and Amazonian Steel that was given more power from a combination of plants and Grass powers.

In 2040 Arianna fought alongside the Ascendants in a final stand against their enemies, Dak, Mia, Max, Clone and Thief. In this battle President Marco was killed and Vice-President Edric took his place.

Whilst congratulating her former mentor on becoming President of Telperion, he reveals himself as being the Ascendant Matt in disguise, killing Arianna for her powers.
Blake

**First Appearance** | Artificial Awakening

Blake was part of the second generation of Artificials and trained alongside Ethan and Kieran.

Blake was always carried a backpack full of water bottles with him to assist himself and his allies with long missions and hot days.

When Phoebe, Perry and Kate arrived on Earth to create the Perfect Storm, Blake fought them alone, taking Phoebe’s Lightning Dagger which he later gave to Sarah. Blake successfully reversed the Perfect Storm by creating an equally powerful tornado inside it that spun in the opposite direction.

In 2020 Blake and Tyler fought Drake, where they were both outmatched and killed.
Huffty

Huffty is an elephant in Raa Raa the noisey lion. He is blue. He is a boy. He likes to play with his friends. He likes riding his train. He has a toy called wooshy whooshers just like Raa Raa has a toy called the swinging wingy bally catching toy. He made his debut in A Time To Be Loud A Time To Be Quiet. In Wake Up Huffty he sleeps in and the others animals try to wake him up. The others were going to watch the dawn chorus but they couldn’t go without Huffty because he’s their friend. Huffty likes Huffty’s train can fit all 6 characters in Raa Raa The Noisy Lion. Despite it being Huffty’s and not Raa Raa’s train it ends the outro. Everyone loves his trunk. His house has a platform to go up, and a flapper that Huffty can use to go out. Next to his house he has a noise maker for people to get Huffty’s attention. In Raa Raa’s Perfect Present he got a hooty horn as a present from Raa Raa. In A Time To Be Loud A Time To Be Quiet he and his friends was trying to be quiet so they can find a butterfly.

## Trivia

He is the first character of Raa Raa’s friends to show in the Raa Raa The Noisy Lion theme song.
Blade Shokket

**First Appearance** | President's Blade

Blade was born in 1925 in the small village of Citri on Telperion to Elliot and Leslie Shokket. Citri is home to multiple Electric Purist families including the Shokkets that Elliot came from and the Crials that Leslie came from. Being born with Void powers caused a lot of rumours and discussion with the entirety of Citri, many believing that Blade was the child of an affair. As such Blade spent most of his childhood bullied and ashamed of himself.

When Blade turned 18 in 1944, he moved to the Telperion Captial of Shuto to live with his Uncle Alfie. While in Shuto he worked in the Shuto Harper mines and met the Sand user Kiara, the two shared common life experiences in being judged and hated for their powers and became close friends.

In 1945 Blade watched helplessly as Kiara was killed by CPOs simply because she had Sand powers.

In 1948 Blade joined the Telperion Government in hopes that he could fix the system that saw Kiara killed, and to make the world a better place for Sand users.

In 1953 Blade was promoted to head of Off-Planet relations, where he became a representative of Telperion and the Arans. Blade learned of the Amazon Sword and moved to Domicilium in hopes to steal it for the Aran people. On Domicilium Blade met Sienna and the Chieftain, two heirs to the Amazon Sword.

In 1958 Blade and Sienna had a child, Drake. He was both an Aran/Amazonian cross-breed but also an heir to the Amazon Sword.
Operation Bastille

Operation Bastille

Operation Bastille was a mission sanctioned by the Telperion Government to escort four major Criminals from Telperion to an uninhabited planet called Mars. Despite the low number of participants in this mission, this mission would shape the future of the Universe.

All members of the team were trusted heroes of the Mauler War who had proven that they worked well together or were otherwise personally selected by President Jack.

During the Mauler War, four major criminals escaped Prison and had to be apprehended a second time. These were the Rebel Leader Terry, Presidential Assassin Steve, and Mass Murderers Yuki and Mia. For fear that these criminals may escape again, they were to be transported off world to an uninhabited planet with enough resources and life support to survive, but nothing such as a ship that could help them escape the planet.

Leading the mission was Former President Francis who had an ulterior motive to use this mission as a cover to steal the Amazon Sword from Domicilium.

Drake, son of Former President Blade was also chosen for this mission by Francis himself, as he was the only person on Telperion capable of using the Amazon Sword.

Sam was chosen by Francis to accompany him, as a gifted professional fighter and close friend of Francis, there was nobody Francis trusted with his life more than Sam.

The CPO Slate, Presidential Guard David, CPO Garth, Garth’s Brother Larry and Government Member Spyke were also selected for this team as they had served alongside President Jack during the Mauler War and were highly trusted.

Two ships were assigned to the team, a modified SQBX with its own prison cells, and a GX3 to accompany the ship in case something went wrong or the ship became commandeered by the prisoners.
Omoniy

Omoniy are a small Simian found on Domicilium.

These Crafty Monkeys are very intelligent and can use vines and other tools. They operate in packs and label their territory on trees.

They use their own language and trick Amazonians, trying to get them lost in the forests to rob them of their belongings and food.
Okajoren

Okajoren are a crustacean similar to a Lobster that is extremely curious of other creatures.

They live on Nigel Four and use their tongue to taste anything they comes across, using taste to identify things in the same way humans use words.

Okajoren’s large claws are used for breaking down food and holding things. They are Herbivores and are generally non-hostile.
Alice Harper

**First Appearance** | The Muderer

Alice is the daughter of the famous Harold Harper and heir to the Harper Mine Company.

In her time working at the Harper Mines on Enim, Alice met Staffan and the two quickly began dating.

Shortly after the death of her father, Alice and Staffan were married and had a child together.

Alice and her son were assassinated by a man hired by a rival mining company on Enim.
Emmett

**First Appearance** | Legends

The story is that long ago, a Steel Aran loved a Grass Aran, however this Grass Aran was half Amazonian, and was the physically strongest person in the universe.

The Steel Aran was told that if he could best her in combat, he would win her heart, so he fought for years, never being able to defeat her. He eventually called on the help of the Amazonian Gods to grant him more strength. When he bested her, their child, Emmett, was born with Amazon powers, granted from the gods.

The combination of Steel and Grass was already powerful, especially with Grass vines, but it wasn't long until it was learned that the child could spawn swords made of Amazonian steel, and that his own steel abilities also used Amazonian Steel. Amazonian Steel is the strongest substance in the known universe, and thus the Amazon power had to be sealed away, for it was unbeatable in combat.
Damorein

Damorein are deer-like creatures from Domicilium.

They are commonly referred to as protectors of the Amazonian Forests, they are coated in Flora consisting of Wood, Vines, Leaves and Flowers.

They help conserve the Magic of the Amazonian Planet and can Telepathically communicate with their own kind. They are often sold on black markets as their presence is believed to cause Prosperity, Fertility and Growth.

## Abilities

Telepathy: They are capable of communicating with their own kind and powerful magic users Telepathically.

Magic Abilities: Damorein can harness the Magic of the Domicilium Forests and Rivers.
Metamorphosis

Metamorphosis powers, more commonly known as Meta are powers that allow the user to change their body as they choose. These changes are more combat focused than a Beauty users cosmetic changes.

The big difference between the two is that a Meta users changes are non-permanent, they burn energy and knocking a Meta user out changes them back to their normal form.

## Abilities

Change Size: A meta user can make themselves larger or smaller, the more drastic the change, the more energy they burn.

Skin Change: Meta users can change the material of their skin to match a material they are already touching.

Grow Wings: A meta user can grow wings on their back from their shoulder blades, larger wings drain more energy.

Grow Claws: A meta user can change their hands to claws.

Extra Arms: A meta user can grow two extra arms.
Orb

Orb users are a supporting or defensive power focused on moving things with their mind. They do this through a process known as Orbing, where they focus on a target and break it down into atoms, move the atoms telepathically and then restore the target to its original state. If their focus breaks for any reason, the target will always return to normal. Orbing has no way to leave anything in a different state to how it started.

Larger targets obviously take much more energy.

## Abilities

Orb Energy: An orb user can orb energy such as the energy of a Fireball and change where it is heading.

Orb Object: Orb users can also orb any physical non-living object to move it to a different location, this can disarm enemies.

Orb Self: An orb user can also orb themselves along with anyone they are touching.
Clone

**First Appearance** | Artificial Ascension

Clone is ons of the four Zanadian Switch Brothers, born on Planet Zane. He was recruited by Dak to help protect their home world.

Clone has a natural blue glow and has the ability to generate identical copies of himself. There is no known limit to this power and as each copy of Clone has this Ability, he is often considered immortal.

Clone was eventually killed in 2040 by Konk who used his steam powers to kill thousands of copies of Clone at once.
Mobian

Mobians are massive titans that are extremely hostile to their own gender of their own kind but are super friendly to anything else. They are found on M3 but have an extremely small population, easily mistaken for Mountains.

Mobians are known to be clumsy and forgetful of things such as surroundings and other creatures when aggravated by a fellow Mobian. This can make them extremely dangerous as they can easily crush things by accident.