recursal/Fanatic-Fandom huggingface dataset:
Look What The Cat Dragged In

Following the battle, K'harth interrogates the captured drow, Gun'thar, who has a viper tattoo on his arm. He says his membership in the elves was forced upon him. He's from the House of the Viper, and the other drow that attacked were from the Houses of the Bat and Scorpion. K'harth spares his life and allows him to stay at the Temple and tend the garden, so that he can't die, be revived, and return to Velke'Velve. In the temple, the party pile the dead, and Beefo catches a glimpse of the dead Pip. Kinna tries to talk to him, but the distraught Beefo tries to stab himself with a teleportation feather dagger at the behest of his "Daddy". Kinna stops him, and Beefo retaliates with fire magic, crying that he wants to join Kinna on her adventures.

The next morning, the party holds a funeral for Pip in the halfling custom, after staking her body through the heart. Courtney of the Noble Rot arrives, badly maimed and asking for help. She reports the Noble Rot and the rest of the Hunters of Thundercliff are at war with Sev, the mayor of Fort Maw. Sev has sought help from Gate (where he was encountered by the Soup Troop in the Vault) and with the Chieftain of Sageras/King of the Savage Frontier Gok The Reckless, a powerful Orc leader. Courtney wants a strike team to kill Sev and Gok while the Hunters create a distraction. Looking at the shard map, it appears that the shard that was in the Savage Frontier is gone, and a shard is now present in Fort Maw, suggesting that Gok holds it. Courtney asks the party to be there in five days.

The party convince Beefo to stay behind at the Temple, and Kinna hires a tutor, Dindu Quillwrite, to mentor him. The group teleport to Port Euler, planning to approach Thundercliff from the west and meet with Courtney at the Outpost of Maw to make arrangements. As they teleport, they discover their teleportation circle throws them into Ol' Calaway's bedroom on the 69th floor of his tower. Calaway is in the act and bids everyone downstairs. K'harth asks Calaway how to rebuild his Paindeer, and Kinna asks about the feather daggers from the halflings. Calaway freaks out, exclaiming that Bladefire, a legendary tyrannical dragon that almost destroyed the Silverwing Clan, is back. The daggers are scales from his hide. He tells Kinna the two of them come from the "Tarnished" branch of the clan, and the "Silverwing" branch of the clan were the followers of Bladefire. Calaway believes Bladefire will be at the Silverwing tower, a moving tower that has been parked at the Grove of the Eagle for some time. Ghorza asks Calaway about her shard, and when he holds it, he feels the presence of the god Tyr within. Within Brodo's shard, he feels Mask, and urges Brodo not to bring help him back. The party hit the road for Thundercliff, and at the edge of the jungle, meet Jim the Chimera, a representative of the Weaver.

Previous Episode: A Debt Paid In Full

Next Episode: Outcasts In the Outpost
Prince Olthanas

Prince Olthanas, son of Stratovan, is a storm giant with a floating sky castle on the Sword Coast, located on the continent of Juniper. The Soup Troop met Prince Olthanas during their infiltration mission for Omin Dran, in which they determined that he honestly intended to switch sides during the war and put him in touch with Dran. The Soup Troop helped the Prince discovered that his advisor, Majordomo Balakar, was plotting against him to sabotage his plans.
Marigold

Marigold is a halfling of the Tarnished Feather encountered by the Soup Troop in Old Draughmoor while they recovered a Shard from the Temple of Tyr. Marigold and her group of nasty halflings attacked the Soup Troop, but she escaped the fight using a dagger from Bladefire. Kinna realized that she didn't know Marigold from her childhood, helping her piece together the dual status of her clan: Silverwing/Tarnished Feather.
The Blood Fights

The Blood Fights are an underground fighting ring in Draughmoor. Ghorza participated in a bare-knuckle brawl tournament in the Fights and came out as the undisputed champion, defeating Volgo Thunderbluff. Several members of the Soup Troop scored big betting gold on Ghorza.

## Fighters

* Muscle McGee
* Bigg
* Volgo Thunderbluff
* Ghorza
The Savage Frontier

The Savage Frontier is a region of Juniper located on the western coast. The Soup Troop journeyed to the Savage Frontier while visiting the ruined orc village of Kaldorak.

## History

The Savage Frontier is dominated by a variety of warring orc tribes, including the tribes of Kaldorak, Sageras, Eonar, and Aman'Thul. The tribes surround a central mountain called the Hill of the King. The tribes follow a strict code of conduct surrounding the choosing of a king of the Savage Frontier: when the previous king is killed, ambitious orc warriors from the tribes engage in a game of King of the Hill, vying with each other to be the first reach a mysterious cave set into the mountain. The first challenger to reach the cave will experience a vision of their own future death, and emerge victorious, the new King of the Savage Frontier.

## Notable People

* Ghorza
* Mar
* Dreka
* Gok The Reckless
The CUBE

The CUBE is a gelatinous cube first encountered by the Soup Troop in the "Secret" Goblin Hideout in the Fields of Plenty. It was later encountered in the Draughmoor Opera House, masquerading as Brodo the Bard. In addition to its fearsome appearance and might, the CUBE had the ability to absorb the minds and memories of those that it had swallowed.

## History

The Soup Troop encountered the CUBE enclosed in a room within the "secret" goblin hideout after defeating a group of goblin cultists operating in the hall outside the room. When the door to the room was opened by Brodo, the CUBE attacked, swallowing him whole and burning him with acid for several turns. Brodo was left scarred and hairless by the encounter and rescued by diving intervention from The Playwright and a thorn whip from Sirrias. Ghorza was also briefly swallowed by the CUBE in the escape attempt. The CUBE was released from its chamber by the group during this encounter.

Later, the Soup Troop encountered a doppelganger "Brodo" with a full beard touring as a musician in Draughmoor heading the group *Brodo And The Half-Pints*. The group confronted this "Brodo", and discovered it was the CUBE in disguise when Brodo stabbed "Brodo" in the neck with a dagger. The group defeated the CUBE, and discovered that the CUBE had previously killed and absorbed Turlene of Strongmind, a psion adventurer who had vowed to kill the Playwright. It is theorized the cube's ability to have created a perfect Brodo copy is in part due to dissolving a strong psion such as Turlene.
Who's There

**2/14 Mizuki Chapter 4 M2: Who's There** (２月14日 みずき編 ４章 M2: 左眄, *2-Tsuki 14-nichi Mizuki-hen 4-shō M2 Saben*, lit. **14th Feb Mizuki Chapter 4 M2: Looking Left**) is a chapter featured in *AI: THE SOMNIUM FILES - nirvanA Initiative*.

It is the fifteenth chapter of Gen and Amame Route. It follows Mizuki's investigation of a lead from Lien Twining' Somnium.

## Case File Synopsis

By syncing[sic] into Lien, a important[sic] truth is uncovered.

Lien unlocked the freezer at Brahman for Gen. When he opened the door... he saw the left half of a corpse.

Mizuki takes Lien to Brahman. Gen is nowhere to be found, but she doesn't have time to get permission from the owner. She needs to confirm what she saw in Lien's Somnium...

Mizuki orders Lien to open the lock on the freezer. Inside the freezer is...

"Who is this...?"

It is the left half of an unknown person... There's a distinct mark on the face, but Mizuki deosn't know who it is...

Gen and Amame arrive at the scene, so Mizuki decides to start a conversation with everyone there.

## Trivia

### Etymology

* The chapter title comes from *Hamlet* by William Shakespeare, same as Bid the Soldiers Shoot.

## Navigation

 Locations | **Tokyo**
*Chiyoda District*: Police Headquarters (Boss's Office, Psync Room, Interrogation Room) • Sunfish Pocket • Sekiba High
*Chuo District*: Horadori Institute of Genetics (Underground, Hostage Room) • Naixatloz Japan Branch (President's Office, Cathedral)
*Koto District*: Harbor Warehouse District • Date Residence
*Minato District*: Studio Dvaita • Aioen Orphanage • Ikume Shrine • Kumakura Office • Sejima Residence • Central Hospital
*Shibuya District*: Lemniscate Entertainment Offices • Yoyagi Park
*Shinagawa/Kabasaki District*: Matsushita Diner • Sagan Residence • Enda Residence • Kabasaki Chemical Plant
*Shinjuku District*: Golden Yokocho (Marble, Brahman World Cuisine) • Misetan Department Store • Tokyo National Stadium
**Side Ryuki:**
Dispossessed • Anyone Imagines • Ought to Know • Nothing to Be Done • Go • Farewell
**Komeji and Shoma Route:** Joy for Anguish • I Found Me • Past Its Ken
**Explosion Route:** Smiles for Tears • Well-Known • The Mind of God • Not All A Dream • She Was the Universe
**閭｡陜ｶ荵句､｢邱ｨ Route:** 遐ｴ邯ｻ逋ｾ蜃ｺ • All This Happened, More or Less
**Side Mizuki:**
Alone • Pass Mildly Away • End Where I Begun • Traveler • Left Behind • The Expense of Spirit
**Gen and Amame Route:** All Living Things • Of Arms and Of Man • **Who's There** • All That We Are
**Kizuna and Lien Route:** Bid the Soldiers Shoot • Sweet Silent Thought
**Resolution Route:** Hell • Visions • In Truth • Births • The End of Craving • Braver Than All Flowers
Gun'thar

Gun'thar, or Lo'gash, is a drow warrior of Velke'Velve that was captured by the Soup Troop after he was part of a strike team led by Brisko on the Temple of Tymora following Malfurion's death. K'harth interrogated and then rehabilitated Gun'thar following the battle, allowing him to work at the temple and help him get revenge on the evil Drow that had pressed him into fighting. K'harth awarded Gun'thar a new name, Lo'gash, meaning learning wolf.
Ferid Arystar

**Ferid Arystar** is the Vesper Inquisitor's Aether of Curse of the Seven Imperium Aether. He is currently the second king of Bariura and the husband of Azria.

## Appearance

Ferid Arystar's Revenant Mode transformation form

## Abilities and Equipment

### Abilities

*Main article: Pain Infliction*

* **Pain Infliction** : An archetypal magic technique of the Vampires and Werewolves Clans. It is the ability to inflict great pain onto a person by excruciating pain on the victim also able to use non-verbally and channel it either through their eyes or hand.

### Power Level

Ferid Arystar's power level increases in stages as the story progresses and is increased further whenever his utilizes his vampire powers and curse inner powers.

**Normal**

**Curse Mark**

**Abyssal Bat Mode**

After passing the trial and training with ancient master, his power levels were as follows:

**Normal**

**Curse Mark**

**Abyssal Bat Mode**

  **Revenant Bat Mode**

## Triva

* This character is based off Ferid Bathory from Owari no Seraph.

* According to the databook(s):
	+ Handedness: Right-handed
	+ Ferid Arystar's special skill is Swordmanship and cunning
	+ Hobbies: Teasing and judging people
	+ Daily Routine: Joking around with others until he stop himself
	+ Weak Point: Sunlight
	+ Birthplace: Bariura
	+ What he likes about himself: His charisma and wit
	+ Dream/Hope: Remove everyone weakness trait in his kingdom
	+ Regrets:
	+ The most embarrassing thing in his life: When he became popular by showing off his skills and tricks
	+ What he wants the most right now:
	+ Favorite animal: Bats
	+ Favorite scent: Pink rose
	+ Favorite food: Human blood
	+ Charm point: His Fangs
	+ He has no complex
	+ The person he respects the most is
	+ The person he does not want to make an enemy of is
* According to the Ferid Arystar & Azria Pair Aether Guide Book
Murder, She Found

Multiple puzzles are found within the private bedroom and the bare, intimidating private study. A living bookcase grasps ahold of Verum. Multiple more puzzlebooks are found and the password to freedom is revealed to be "LIBERTY."

Upon exit of the mansion, the corpse of the old wizard from before is found in the group's apartment. Chichi is also on-scene.

Previous Episode: Bookends

Next Episode: Crime Scene Investigators: Candlekeep
Cartscapade

The Soup Troop takes a contract from the Pay-Per-Sword to retrieve a shipment of artwork at a lake outside Draughmoor. They poorly ambush the cart, and kill members of the Ankle Biter delivery service. They encountered a dragonborn fool named Draughnor guarding the artwork, who was slain by the adventurers by accident. Within the cart are four paintings by Scormance the Wise from the "Dramatic Period", several hundred years old. The stolen art is delivered to a mysterious contact, who informed them she was looking for work "under the table".

Previous episode: First of 'The Flame'

Next episode: Timber!
Hail Hydra

Filthy Gulliver - dwarf sorceror who cleans the king's chamberpots, but is secretly a royal agent.

Madds - shadow elf necro wizard looking to collect memories for the Raven Queen.

Myrril - blue dragonborn cleric from the Underdark who worships Tamara

B0NK - warforged artificer gladiator with a metal C0RG1 companion

Adventuring party got done saving the town of Wit after stopping an evil plot. After this, the party wants a break and heads to Minnow Lake to relax and have a picnic. B0 and Filthy Gulliver invent a form of volleyball but are both terrible athletes. Two figures on a fishing boat cry for help as a large creature opens its maw and swallows them whole. Madds and B0nk swim out while Gulliver and Myrril go around the shore. A massive creature snatches C0RG1 in its jaws - green, crocodilian, 8 legs. The party engage with the creature. Myrril zaps it with her electric breath and it charges the shore to attack and Madds takes it down with a rocketing boulder. A figure crawls out of the water, coughing, a human fisherman. He says the creatures in the water took his boy Bright - pink tiefling. Madds swims out to the area and finds a kelp-covered cavern entrance underwater. It tries to grab her and she pops away. The gang investigate and B0NK goes down first, traveling through a tunnel until an antechamber with a giant three-flippered sad sea turtle. As only B0 can effectively talk underwater, he promises to help the turtle find its flipper so the turtle won't kill them. He says someone named Jax is up ahead. They find a walrus creature forging weapons. He attacks and harpoons Mads as he starts to struggle with air. Myrill strikes the walrus down. They find a severed flipper for the turtle and return it to the grateful beast. He tells them the child is down the deep hole. With some worms they find, Madds eats one and gains the ability to breathe underwater, but loses the ability to breathe on land. They descend into a chamber and find the boy standing on a platform all alone. Myrill and Filthy Gulliver turn back for air. Madds approaches the boy and heads pop up around it, the heads of a hydra in the sand. Madds talks to them and tells them he'll exchange the boy for the breathe-under-water worms, which turns out are the hydra's offspring. The hydra bites Madds, pulls out the worm in a bloody gore, and Madds swims up with the boy. He passes out halfway up, but B0 comes down to pick them up. They get to shore. The boy and father are reunited, but the boys mannerisms are off. Who knows, we did a good thing!
Founder's Day, Part 2

Cora Ashglade makes her way to the podium to speak. While keeping watch, an invisible mage sneaks up behind her and attempts to put her to sleep, but the spell fails. Coming out of invisibility, it looks exactly like Aurelia. Bivouac notices and fires an arrow at the doppelganger, revealing a red, robed and masked draconic figure. The figure mistysteps to Bivouac, and Bivouac throws it off the roof and jumps down after him, slamming it with his people's elbow. Aurelia ties it up and gags it.

Meanwhile, the figure confronting Rah-Cerves throws his satchel, bursting red liquid on a bystander. The figure runs and Rah tries to follow, but loses it twice. The red liquid seems to be some sort of poison or drug. Father Ruscolda begins speaking, then the Follower of the Coin begins to drone on, but some in the crowd are really eating it up. Rah catches up and takes down the running figure. Rah interrogates it, and it says it was hired to kill. Rah kills it.

V observes one of the guards with a magical white sword, similar to swords seen in the Crimson Night. She sends her fractal eel to the roof, swelling it in size. The guard petrifies V. Ulric Fancywater steps up to speak and drinks are handed out. Everyone cheers and the stage attendees take a drink after a toast. A suspicious individual is seen the crowd. Many fall to the ground, including Ulric, and the suspicious  guard transforms into a fearsome half-dragon, who declares they are taking over this town for the Crimson Night. Its the same half-dragon Team Ivy saw in Bravado, the one with the big sword.

Mama Hunsi casts a thunderous chaos bolt, and the suspicious individual in the crowd leaps onstage to kill the Follower of the Coin. The half-dragon swings at the prone Virtue, but V uses her blood magic to stop it. Kobolds spring from trench coats in the audience and begin attacking people in the crowd.

Previous Episode: Founder's Day

Next Episode: Founder's Day, Part 3
Tymora

Tymora, or more commonly Lady Luck, is the goddess of good fortune. Followers of Tymora commonly consist of adventurers and others who rely on a mixture of luck and skill to achieve their goals, and the Tymoran clergy encourage folk to pursue their dreams. The clergy are duty-bound to aid the daring by providing healing and even some minor magic items. Offerings made to the goddess are often accompanied by the prayer, "A copper to the Lady returns tenfold in gold."

Among the Soup Troop, Bliss is a paladin of Tymora. Sirrias has used his shard to communicate with her on two occasions, emploring her to assist him in times of need. The party uses the Temple of Tymora in Draughmoor as an informal base.
Port Euler

Port Euler is a bustling trading port on the southwest coast of Juniper.

## Description

Port Euler is a trading port famous for merchants from all over, and known for Juniper’s more “unsavory” folk. If you need something, most likely you’ll find it in Euler. Also famous for its 55 story library, award winning concert hall, and local eateries. The politics of Euler match the “untamed” nature of Juniper. Port Euler is an old city and one of the principal combatants in the War of Three Capitals.

## Notable People

* Ol' Calaway
* Red Galleon crew
The Gang Murders Some Kids

The Soup Troop continue on the road to Port Euler when a group of grungs steal plate from their cart. They track the thieves to a nearby pond, where Ghorza kills them by calling down lightning. They discover that the grungs were a bunch of rambunctious minors. Arriving at Port Euler, they find Team Falchion at the Meniscus Bar and spend the day shopping for magic items. Bliss and Kinna go the great library of Port Euler and meet Ol' Calaway, a member of Kinna's clan The Silverwing. Ol' Calaway informs them that there is a powerful item lost at sea near Port Euler that can help them remove their Pay-Per-Sword tattoos. Later in the day, the Soup Troop and Team Falchion contact Mar, the captain of the Red Galleon, and agree to help the crew take care of a dangerous enemy out at sea in exchange for transportation to the abandoned shipwreck where the powerful item Ol' Calaway mentioned may be located.

Previous Episode: The Crimson Carpedium

 Next Episode: Outlook: Doubtful
The Vault of Gate

The Vault of Gate, also known as the Vault of the Conduit, is the largest and most well-fortified vault in Juniper, a bunker set within the ocean cliffside of the city of Gate. It is surmised that the most influential movers and shakers of Juniper visit these vaults to make deposits, withdrawals and back-room deals. Wealthy and powerful individuals from around the continent use the vault to store their most valuable possessions. The security systems are a masterwork of dwarven engineering. The Vault of Gate also contains housing, guest accomodations, a tavern, meeting places, and a forge. Teleportation into or out of the Vault is not possible.

The Soup Troop collected one of the Shard's from Jacque Stonedawn's vault, discovering a secret passage into the vault in the process.
Welcome to Acquisitions Incorporated

300 years after the Second Sundering, the city of Grace sits in the heart of the continent of Asha, which crashed into Juniper during the Sundering. In early Spring, aspiring franchisees for Acquisitions Incorporated (AI) assemble to meet each other and kick off a brand new franchise.

"Bivouac" Bill Gunderson - mountain dwarf arcane archer fighter from the secluded, backwoods dwarf mountain clans, following his clan's mission to find a weapon to defeat their rivals once and for all.

"Mama" Hunsi Burrowbuck - halfling sorcerer from the Divide Mountain Range, using voodoo magic and kindness to make her way in the world.

Vivetta "V" Titchwillow - merfolk-appeared simic bloodhunter with a lightning sword and a cape. She is from a different plane of existence and is looking to raise money to command a ship after her previous ship marooned her.

Aurelia Sprix - tiefling warlock raised by hags and hoping to get a job and gain some glory.

Rah-Cerves - mysterious, accented, and handsome human warlock (?) with a love for strong tea. From Chult.

The group gather at the Jasmine Dragon Tea House and meet Walnut Dongrass, head Documancer for AI, who makes introductions and tasks the franchisees to clear out squatters from the Ship, a derelict vessel in an orchard outside of town that AI has purchased to be the group's headquarters. Bivouac proposes asking around town to see if anyone will pay to have the squatters removed. They speak with the town leadership and Head Warden, and receive a lead for additional work later. The town is enthusiastic AI is setting up shop. The gang head to the ship and find an old woman named Mirabelle, who owns the land and gives information. Approaching the ship stealthily, Mama spies goblins and V gives herself away, starting a fight. The goblins retreat inside and a monstrous ogre chef appears. After defeating him, the gang head inside to find the stench of rotting fruit and meat overpowering. They rush upstairs and a formidable bugbear chief grabs Mama and says, "you have disturbed the home of Gron Flarn".

Next Episode: The Landlocked Lady
Goat For It

Aurelia has a black void cat, Gorgonax, that seems to have developed speech. It brings her dead mice in an offering of friendship, but also requests a larger animal to kill for the souls it needs to sustain itself. Rah-Cerves assesses his centipede collection and drafts a contract for the Virtue for their upcoming gig. In the morning, they assess the bug that killed Zerude some ago, realizing how deadly its poison is and putting it away in a box for later. Aurelia buys a goat. They go into town to meet Amsen Redbrand, the town Virtue. Harps-by-the-River is there, who reminds them they can stop by the tea house for remedies and tells them quietly, "I know who's after you. Come see me if you need help." People in the town are preparing hard for Founder's Day. Heading home, they feed the goat's soul to Gorgonax.

Previous Episode: Hagtime Gal

Next Episode: Founder's Day Eve
Monster Mash

In the Shattered Grove, Emily Spinach (Bugbear Barbarian dominatrix), Gune (Goblin Rogue super into bombs) and Mekhel (Lizardfolk Bahal Death Cleric) pillage surrounding towns and outposts for a living with their gang. After a time, a hobgoblin named Greasegut challenges Emily for leadership knocks them out. They come to in the woods and find a human trapped in a bear trap and being harassed by an owlbear. It takes a big bit out of Mekhel and Emily rides it like a bronco. The gang kill the owlbear and rescue the human, Ankeny Summny. He's injured, and he offers to take them to his outpost and give them stuff. They come to the Summny Outpost; "Weapons Sold Here". Inside are some goblins and kobolds from their old gang looting. Emily sneaks around back and attacks, and a fight breaks out. Gune hits one with hideous laughter and Ankeny takes a dagger to the chest, almost dying. After the fight, they find out Ankeny inherited the outpost, which has been around a long time and serves hunters fighting off wildlife and brigands. They loot the outpost, finding tons of weapons, gold, alchemical fire, and a scroll of disintegration.

The party decide to rig the place with booby traps for when the rest of their gang comes back to check on the others. They set up door traps, nets, tripwires, bear traps, and spiked barricades. After night falls, the warning bell tripwires are set off as the rest of the gang approaches. Gune uses mage hand to drop gunpowder bombs onto the approaching attackers. They swarm the cabin and traps go off, closing a few of them in a big net. Greasegut shows up through the front door and stabs Emily. Gune just manages to handle the scroll of disintegration safely and vaporizes Greasegut. The remaining attackers turn to flee. Emily captures a goblin and hands it off to Mekhul, who brands unsuspecting people to deliver to her god, Bahal, in the shadow realm. Mekhal brands Ankeny as well. After the battle, Ankeny offers for the gang to stay at the outpost and run things, selling stolen weapons and getting rich. The party agree. The outpost is rebranded Sumney and Friends.
Mnemonic Dealings

Alright folks, it’s story time! Last we left our heroes they were greeted early in the morning by a knock at the door were 4 individuals stood before them. Nax, a young dragonborn avowed, Vooshadi, an old moon elf avowed, along with previously acquainted Alevra and a new face belonging to the legendary Fistandia. The party is swiftly evicted from the now crime scene that was their former place of housing. Gias made quick friends with Fistandia in hopes of finding a cure for her people and with some success at that. The party then is moved to Candlekeep’s immediate vacancy under the House of Rest into the Firefly Cellars. This Three-story deep library triples as sleeping quarters along with a kitchen for those who visit the keep. The Top level is home to many organized books with a heavy stone book held in suspension by massive iron chains. The middle floor is resident to less organized books in addition to 3 other rooms. The bottom floor is where the party finds the kitchen along with rooms to sleep in. After running into a friendly neighborhood dirt cleric, Timmothy, who returns a lost, and totally not narratively forced object to Zi, the party is introduced to the other residence in the cellar. Varneer, an old sun elf, has been managing the restoration of the Firefly Cellar and takes it upon themselves as caretaker to visitors. Ebder, an adult human, is conducting his own research accompted by his daughter, Gailby. K’Tulah, a young but anxious Tabaxi, has been accusing one of the rooms here as well. The next day, the party woke up with a song stuck in their head. Neither of them had heard this song before and yet a few began to hum it aloud unbeknownst to them. This would quickly change as our heroes begin to realize that this tune is almost uncontrollable and worse, it’s contagious! Once other members of the Firefly Cellar are exposed to the song, Varneer rushes upstairs and closes the only way out of the cellar to prevent the pandemic from spreading into the rest of Candle Keep. We know go to our party who find themselves in quarantine. Will they find the source and free themselves from the melodic mayhem or will our adventurers Ensemble continuous espressivo into extinction? Now, hold onto your seats and grab your face masks because next time on Candle Night….is now!

Previous Episode: The Emtpy Wells

Next Episode: x

Journal Entry CCLII:

"I had promised to be your shield, the bulwark between you and the world. And so that duty I fulfill today, without hesitation, time and time again unyielding, until the iron buckles and the mail breaks. Until the breath is empty."

Journal Entry CCLV:

"The realization that her ancestors, the same blood she carries, may have been the ones to inadvertently destabilize and destroy this town has either not yet hit her or has simply brushed off her shoulders as so much leaves in the wake of wind. I have yet to decide which aspect would be more disappointing. Perhaps the joy of fashioning a handmaiden was too much of a highlight of her day. Giving your problems to someone else always seem so convenient in the moment, doesn't it?"
Jokes On You, I'm Dead Sirrias

Sirrias discovers that the reason he could not enter the Temple of Tyr is that he needed to be balanced by another to enter, a priest of Tymora, and one was not around. He tries to spy on the halflings while the rest of the Soup Troop is completing the trials, but gets ganked. The shard he keeps on him glows warm, and he touches it, instantly teleporting to an orange purgatory. There, a figure asks him if he'd like to play a prank on the halflings. He says yes. He's back in the temple, covered in blood and playing dead .The figure tells him telepathically that she is Tymora.

The Soup Troop fights the halflings. Glory gets her throat slit, but the rest manage to stay alive after just being battered by the trials, and subdue the halflings. Gubble dies, Marigold stabs herself with a blue dagger and disappears, and Ruby and Beefo are neutralized. K'harth loots them and finds two red feather daggers that are loaded with the Fireball spell and one blue dagger, presumably loaded with a teleport spell. Ruby had on her a map that shows the eight shard locations in real time. Another paper from Ruby bursts into flames with a screaming noise that only Kinna can hear. The party learns that Beefo, only a child, says dragons are living with the halflings. He mentions that he thinks he is a member of the Silverwing Clan, but that he's learning to flay. He flayed Gubble, and his "dragon daddy", a silver dragon, turned him into a zombie fighter. Kinna tells Beefo she'll send him to Bliss at the Temple of Tymora to be mentored. Upon interrogation, they discover that Ruby, a half-dragon/half-halfling hybrid, is a fanatic. She reveals that Kinna's clan, the Silverwing, are actually a splinter group from the more sinister Tarnished Feather, where she, Beefo, and Marigold come from. The party kills Ruby.

As Brodo is leaving the temple, he has a vision from the Playwright of racing through Juniper and arriving at a set of doors, the same location as his vision during the collection of his medallion from the CUBE.

Previous Episode: Trial Of Tyr

Next Episode: Fairest Of Them All
A Buyer's Market

Now arriving at Bauldur's Gate, the group head towards The Wide, located in the upper district, acting as an "illicit saturday market."

Calse and Verum explore Otto's Bread, where Calse sees the spiraled-sun symbol adorned on some pastries. She learns the symbol that intrigues her is from a children's book, and a copy is almost guaranteed to exist within the Candlekeep library. During this time, Verum does some busking and gathers a notable crowd, where he meets Caras Kitumal, a locally wealthy politician. They recommend to check out The Amber Dune, which is supposedly the source of these mysterious Ginguatzim that are infesting the Candlekeep Cove. Eru visits a shop called the Temporal Shifter, where he learns some intrigue of his home plane of Ravnica, and Z'i goes to Stab-n-Far for some cutthroat deals on daggers. Gaius and Felix explore Gems For All, causing a ruckus and a scene.

Previous Episode: Crime Scene Investigators: Candlekeep

Next Episode: Debt and Loss
Draughmoor

Draughmoor is a large city and industrial hub on the southeastern coast of Juniper. It also has a large port for exporting goods throughout Juniper, second only to Port Euler.

## Description

Draughmoor is an industrial hub famous for its crafters and the largest import of raw materials in Juniper. If you need something crafted, this is the place to go. Each industry has an associated crafting guild, which has representation within the republic. The city has a large sewer system. An abandoned part of the city, Old Draughmoor, lays in ruins to the west. It fell during the War of Three Capitals. Draughmoor has a republican government. Draughmoor is an old city and one of the principal combatants in the War of Three Capitals.

## Notable Places

* Temple of Tymora
* Draughmoor Opera House
* First Bank of Draughmoor
* Stagger Inn
* The Lucky Lady

## Notable People

* Bliss
* Big Bill
* Lil' Billy
* Drak Dran
* Germy
Pheu

Pheu is an almiraj familiar summoned by Kinna Oro. Pheu is a constant and loyal companion of the adventuring group, the Soup Troop. He has fallen in combat and risen again multiple times.

## Details

Pheu is an almiraj of typical appearance. Almirajs appear as small shaggy brown rabbits with a single spiraling horn from the top of their heads. Pheu's horn is sharp and can give his enemies a real nasty poke. Pheu is loyal and brave, and follows his master's instructions faultlessly. His keen senses detect sights and sounds with alacrity and he grants combat advantages to allies he stands with during a fight.

## Biography

Pheu has been with Kinna Oro since the wizard summoned him to be her familiar companion. Pheu is most notable for playing an important role in the invention of the sport of Pheutball. Since Sirrias' sacrifice of the fey elk to the Weaver, Pheu has been plotting to exact revenge on him for his crime against the fey.
"Secret" Goblin Hideout

The "Secret" Goblin Hideout is a hidden dungeon within the Fields of Plenty disguised within an old abandoned barn. The Soup Troop entered the hideout while chasing some goblins that had stolen goods from their cart. Upon entering the hideout, the group fought hostile dogs and goblin cultists before encountering the CUBE in a chamber within the dungeon. They escaped with their lives, but allowed the CUBE to escape in the process.
The Sanguine Horde

The Sanguine Horde are a group of vampires encountered by the Soup Troop in the Fields of Plenty and the Grove of the Lost. The Soup Troop witnessed the Sanguine Horde appear to ally themselves with Malfurion and the First Flame.

## History

The Soup Troop encountered vampires Chet and Chad during their first visit to the Temple of the Lost, during which Chet and Chad were killed in battle by the group. Bella Griff, at the time a seemingly innocent captor of the vampires, was rescued and allowed to go free.

When the Soup Troop returned to the Grove of the Lost and the outlying Fields of Plenty to hunt vampires led by a leader named Shadow's Advance, they discovered Shadow's Advance to be Bella Griff, now the leader of a group of vampires known as The Sanguine Horde. The Soup Troop defeated Shadow's Advance's footsoldiers and witnessed Malfurion make a deal with Shadow's Advance before the two disappeared.

## Prominent Vampires

* Shadow's Advance (AKA Bella Griff)
* Chad
* Chet
Where The Wild Things Are

The Soup Troop stay the night at the Regal Rabbit Inn in the Tri-County Area. Brodo has a dream of the Playwright, who prods him to spread the word of his majesty. Brodo resolves to write the next great Juniperean novel. Ghorza has a dream of her mother. Sirrias has a dream of running around his home grove and being protected by a polar bear. The party then venture back into the Miner Woods to meet with the Noble Rot. Only Courtney and Alala are alive, and the other two members of the Noble Rot have been killed. They ask for the Soup Troop's help capturing a displacer beast that escaped from Fort Maw. In exchange for their help capturing the beast, the Noble Rot offer the Soup Troop gold, items, and possible induction into their hunting guild. Splitting into three groups, the parties navigate the woods, kill some bandits, and met a giant named Oni who wanted children brought to him. They find the displacer beast at a lake in the middle of the woods. Alala throws Brodo across the lake, who lands on a swimming Ohm, inventing the sport of wakeboarding. Brodo puts the beast to sleep and the party captures it.

Previous Episode: I Don't Give A Hoot

Next Episode: T-Rex Wranglers
Hello Darkness, My Old Friend

The party travel back to Draughmoor from Durotar. During a night watch, Ghorza spies an imposing darkness barreling toward camp. It's moving too fast to avoid, and it envelops the camp. A cackling bird person speaks: his name is Mr. Schleem Lord Legue, and in rhyme he tells the party he's taken someone important and they must pass his trials if they want to see her again. He curses Sirrias with a bane. The party appear in a cabin and another voice, the sister of Mr. Legue, tells them she is granting them a boon to balance the bane, and each party member gets a coin to break in a time of need. The voice of Mr. Legue announces itself again, offering a hint to five tasks they need to accomplish. Kinna searches the place for Bliss and finds a black cat in the bedroom. She tries to pet it, and tentacles spring out and swallow her whole. Ghorza finds a pitcher in the storage room, but trips a trap and morphs into a weakened 6-year-old version of herself. In the cat's stomach, Kinna is being digested before she manages to form a resilient sphere around herself, ballooning the cat in size. K'harth pets it, and the cat coughs her up.

Brodo goes to hearth to light a candelabra, which blinds him. Ghorza salts herself, passing a saving throw. Kinna opens an umbrella and passes a saving throw as well. Having completed the five hinted tasks, the voice of Mr. Legue appears again, taunting them about their missing person. Brodo hears crying and finds Courtney under a table, also transformed into a child. As they touch, the room transforms into a derelict, ransacked version of the same cabin. Zombie hands burst through the windows. Brodo blindly tries to shoot them, and only hits Kinna a little bit. Kinna acid-nukes a bunch, and some zombies manage to bite K'harth, creating a festering wound. Child-Ghorza thunderwaves, blasting zombies back and sending K'harth tumbling through the window into the dark void beyond. K'harth is in total darkness, and is forced to use his coin and ask for guidance. The nice lady voice shows him the window. He jumps through and rejoins the party as Sirrias casts a wall of thorns around everyone, protecting them from the zombies. Mr. Legue doesn't like that, and appears himself in the thorn circle, which transforms into a makeshift arena. Brodo cracks his own coin to restore his sight, and Ghorza cracks hers, resetting herself to adult age and making her 12 feet tall.

Mr. Legue, a huge birdperson wielding a scythe, attacks. Zombies start to press through the thorn wall as well. Sirrias cracks his coin and transforms into his phoenix form. Bloody combat ensues and Kinna slays Mr. Legue with a witch bolt. The party return to their side-of-the-road campground with Courtney, who's still a child.

Previous Episode: Bad Blood

Next Episode: Ghost Town
Interlude IV: Disappearing Act

Brodo finishes off mimics, leaves the apartment unsatisfied, tries to get lunch but it seems like everyone he interacts with won't remember him. He works on his screenplay adaptation for the morning. Kinna speaks with Callaway about Luc and Callaway asks her to bring the boy to him. Shes convinces Luc to come up and Callaway wants to do some dream magic. Kinna can't fall asleep and goes for a flight with the kids to tire her out. She comes back, falls asleep, and Callaway casts Dream - Luc and Kinna's dreams meld and they see Brisko talking with Port Euler criminals. He tells them he appreciates their work fucking up the city. He pays them adn says he has matters "out east" now that he has funds secured. He's spasming between talking as himself or as a orange glowing being. He says he needs more in his army after his fallout with the she-devil, and he seems to have abducted the criminal element of Euler to him. He seems to have been using the Shard of Abjuration to do his teleportation tricks. Brodo comes back to the Tower and debriefs with Kinna and crashes in the Tower. Callaway is moving everything out of the Tower and it's shrinking as he moves his stuff out. Brodo wakes in the night to a vision with a scratching his head. He shakes it off and goes to bed. Brodo gets a room for the night, they leave him wine, and he writes his ass off. He has trippy dreams, hearing voices speaking as if no one remembers him as part of the soup troop. Brodo messages Kinna but she doesn't recognize him. He teleports back to the Temple and Lil Billy doesn't either. He reflects that this sort of thing has been happening to him for a few weeks, and he hasn't dreamed since early on in his adventuring days. A brick is thrown through his window with some playwright-esque riddles on it. It seems to warn that the Playwright is a malicious entity that steals your identity and uses it to fuel himself. Brodo decides to try to renounce the Playwright once everyone gets back together.

After all members of the party have returned from their downtime activities, Brodo gathers them together in the field outside the Temple and formally renounces the Playwright. He burns his novel and its copies and destroys items he received from the god, including his gun and medallion. He cuts off his earlobe holding the permanent teardrop earring that seems to connect him with the Playwright. Only his magic Playwright bladeflute cannot be destroyed, and Sirrias takes that for safekeeping.

Previous Episode: Interlude III: Books & Crooks

Next Episode: A Night To Remember
Jam for the Jamfights

After their meeting with Alabaster, the party regroup outside and encounter Valtrop the Bard again. He'll be guiding the party to the fights tonight, and botches a little ditty about the wonders Favor has to offer. He mentions Osvald Thunderbluff, the bartender, is an alumnus of the Bloodfights. Bivouac bribes him and he gives some advice - have a way out at all times and don't let them suck you into anything, have someone on the outside watching your back. Valtrop gives the party a tour of the city and explains the local politics and culture. Favor is large, diverse, and magic is tightly controlled and restricted. He mentions AI's franchise reputation has preceded us a bit, and tales of the dragon attack have filtered north. Bivouac asks Valtrop to hook him up with some clandestine supplies like smoke bombs and poison darts, and Valtrop takes 20 gold to fetch it.

Later that day, the sun is setting and Valtrop meets with the party. He mentions that now that AI is a part of the "Alabaster Family" now, they can acquire additional work later if they want. He hands Bivouac a package with his order, including a set of poison throwing daggers, a piece of magical paper. Garth arrives from his own activities and reunites with the gang. They also fill a canteen with red viscous jam to mimic blood. Valtrop takes the party to the Bloodfights, where a butcher greets them. They give the passphrase and enter the back room. The bouncer hands them all white masks and plain panchos. V and Bivouac douse themselves in the red jam and Aurelia actually cuts herself and smears her own blood on her mask. they arrive at the arena, spectators surrounding it. The announcer announces their addition to the fights as the "Jam Boys". They take their positions in separate areas of the arena and the fights begin.

V and Aurelia, Bivouac, and Garth are separated into three stone rings against three opponents. Bivuoac squares against another archer with a redhot metal wall between them. V and Aurelia are ambushed by a horrible dragonoid animal. Garth faces a formidable goliath. Bivuoac jumps up to the ring of stone and helps Garth with the swolen goliath. The dragon, a blue wyrmling, is looking malnourished and abused with a metal collar. They try to save it but it proves difficult and a monstrous leech erupts from the boxes as well, causing the wyrmling to flee. Another leech erupts from the tub in Garth's ring and attacks. A third erupts under Bivouac and grapples him. The original competitors flee the field and the final surviving leech vores Bivouac. They all gang up on it, and Garth slashes it with his axe and delivers Bivouac from the body of the leech as he's on death's door. The announcer calls it for the Jam Boys and the crowd goes wild. They are led to the boss's office for payment.

Previous Episode: Fancy a Spot of Vector?

Next Episode: Unfavorable Ends
The Grouncher

The Grouncher is a supernatural being and counterpart to Chris that resided somewhere in the region of Whyton. The Soup Troop encountered the Grouncher during their two visits to Whyton, defeating him in combat in their first visit and causing him to cease to exist in their second encounter by destroying the Great Tree in Chris' Grotto.

The Grouncher was a trickster who used disguises, trickery, and enchantment to wage a supernatural war with Chris for control of Whyton. He appeared as a stooped humanoid raven creature with a black top hat.
Rah-Cerves

Rah-Cerves is the Obviator for Team Ivy of Asha as an employee of Acquisitions Incorporated.

## Personality

Has a strong dislike for people, being touched, being told what to do and bright colors.

Currently has a rocky relationship with his teammate V.

## Abilities

Can create a variety of weapons magically, made of polished black stone.

Can create solidified armor of black ice that explodes when struck.
Mother of Dragons

The fight continues in the frost giant cavern. Sirrias uses his gauntlet to target one of the giants, but from it a genie emerges, offering him a Wish. Sirrias wishes to "cast more powerful spells". The genie snaps "Done." and vanishes. K'harth frees Bliss from her bonds as the head giant tries to kill her, completing his sacrifice. Dragonform Kinna swoops in and picks her up and flies her away from the alter. After taking more punishment, the head giant's anti-magic aura vanishes. K'harth is pummeled by a giant, bringing him down before his raven queen magic saves him from death. In his inexperience and eagerness to help, Beefo casts burning hands at Sirras' flying ice sprites. After more fighting, Ghorza brings down the head giant. As it dies, a beam of sparkling light shines on the body and it disappears, leaving nothing but a burned rune behind. The other giants disappear as well. Kinna transforms back into a halfling; on her shoulder is a tiny baby Bladefire dragon.

As the party loot and recover, the skeletal giant on the throne jerks upward, speaking the voice of the head giant they had just killed. His name is Baas and he worships Anan, the all-father. He tells them he was trying to save himself and his people from the coming apocalypse. He can tell divine presence rests with the party. He says his scouts found Bliss and Beefo on the outskirts of Last Stop, and he doesn't seem to have a connection to the fuckery going on there. Looting the room, the party find a gigantic axe and a crown made of ice. They grab the items and teleport back to the Temple of Tymora. Kinna puts Bliss to bed and regards her new little dragonling. K'harth and Ghorza chat about their futures.

Previous Episode: Cold Comfort

Next Episode: Money in the Bank