recursal/Fanatic-Fandom huggingface dataset:
Beleza Impecável

**Tipo** | Ritual

## Visão geral

O ritual Beleza Impecável foi inventado por Liz, e é um do rituais mais praticado dela. Ele dura até ser "desligado", fazendo com que todos os procedimentos sejam feitos novamente. O ritual não deixa ninguém mais belo, ele apenas deixa a pele sem cravos nem espinhas, deixa os cabelos sedosos, a pele hidratada, sem precisar de nenhum tratamento cosmético. Para Liz é um ritual muito importante, ela é super vaidosa e não abre mão disso.

## História

O melhor dia para ser feito esse ritual é na madrugada de quinta para sexta-feira.
Não há necessidade de estar trajando nada em especial, o ambiente tem de ser com visão para a lua e que você tenha certeza de que não será incomodado(a), afinal sua conexão á deusa será grande na hora da oferenda.

**Ingredientes**

01 punhado de arroz cru em uma tigela com água

01 espelho novo

01 punhado de sal grosso

01 garrafa pet de água de chuva, de cachoeira ou de mar

01 tecido negro

01 colher de azeite extra virgem

01 vela prata

Fósforos e um prato largo

**Procedimento**

Consiga um espelho médio, lave-o com a água e o sal, tomando cuidado para que ele não reflita ninguém (limpe-o virado ao contrário).

Embrulhe-o em um pano negro e guarde em um armário até a hora do ritual.

Quando anoitecer espere a lua ficar alta e bem visível no céu. Se posicione em um lugar que consiga ver a lua inteira, pode ser uma janela ou uma varanda, caso não tenha quintal.

Esfregue o azeite no corpo da vela depois acenda- a em um prato largo e a coloque atrás de si.

Pegue o espelho e faça com que a primeira imagem que ele reflita seja a lua.

Enquanto a imagem da lua estiver refletindo no espelho, mentaliza Afrodite e faça sua oferenda.

Oferendas à Afrodite

Afrodite é a deusa do amor, da sexualidade e da beleza. Suas oferendas se refletem muito a isso. Na maioria das vezes ela gosta de corações partidos, relacionamentos iniciados ou destruídos, perfumes, frutas...

Sendo a deusa do amor, Afrodite pede corações partidos ou relacionamentos destruídos? Sim, ela além de tudo, gosta de histórias. E ela é uma deusa bem temperamental e vingativa.

## Curiosidades

Katherine, avó de Liz, usa um tipo de ritual parecido, mas bem mais poderoso. O de Liz consiste em manter sua beleza intacta sem meios cosméticos, mas não deixaria alguém feio ser bonito. O de Katherine, a "estaciona" no tempo, fazendo com que a mesma não pareça ter sua verdadeira idade. Liz não sabe muito do ritual, mas como ela ainda não precisa dele, ela não tentou estudá-lo.
Dohsaki

**Dohsaki** (堂崎, *Dōzaki*?) is a stage featured in *Samurai Shodown IV: Amakusa's Revenge*. The player can face any character during Arcade or Versus mode, but only appears in the east route of the storyline.

## Description

* Also see: *Temple of War*

The stage intro shows the close-up of a statue's face, which begins to cry blood from the eyes. Afterwards, this stage is extremely similar to the second form of *Temple of War*, Zankuro Minazuki stage found in *Samurai Shodown III: Blades of Blood*.
Main differences:

* The stage was flipped horizontally (mirror effect).
* Change in color palette: floor is grey, statues more coffee tone, sky and clouds are purple.
* The great statue back in the central point of the stage now is crying blood.
* The broken low fences at the left side have blood carvings.
* Amakusa Castle is slightly visible in the distance, at the center of the stage.

After Amakusa intervention in the fight the Dohsaki stage changes to its second form. Now the cracks on the floor emits a red glow, the sky shows lightning in violet tones, and the statues have broken pieces like legs and arms from which the blood gushes.

During the climax of the match the background changes and a picture of clouds and thunderbolts can be seen; the sky shows lightings as well.

First animation.Second animation after Amakusa presence.Final moments of the match.
## Music

Dohsaki ambience theme is called "Two Devas" (仁王, *Niō*?).
Susukigahara

**Susukigahara Field - November**, known in Japan as **Mikatagahara - August** (三方ヶ原・葉月, *Mikatagahara - Hazuki*?, where "Hazuki" is the nickname of the month August on the old lunar calendar) is a stage featured in the second installment of the *Samurai Shodown* series released by SNK in 1994 for Neo Geo MVS and AES systems. Genjuro Kibagami is the character who fights in this stage during Arcade Mode, or when a new challenger chooses him in Versus mode. Susukigahara Field borrows slightly from Yamagata stage with the style of scenario, but are considered different. A new version of this stage was made for the 2019 soft reboot.

## Description

The duel takes place aside of large rice paddies. The characters moves along a dirt path. In the front of the stage there are interactive rice plants; when a character performs a Slash attack these plants are cut off. A little to the right side of the stage can be seen a staircase made of stone which is lost among the rice fields. The wind blows strong, as can be seen by the movements of the rice plants. In the distance there are two small hills covered with rice plants as well. The sky is red, and there is a full moon.

## Trivia

* On the moon it can be seen the Neo Geo logo.

Background animation.
## Musical themes

The background soundtrack for this stage is an ambient/Min'yō song called "Ogre" (鬼 *Oni*).

"Ogre"Genjuro's theme from the original MVS/AES soundtrack."Ogre" - ArrangedGenjuro's theme, arranged version found in the Neo Geo CD and PlayStation One versions of *Samurai Shodown II*, and *Shin Samurai Spirits: Arrange Sound Trax*.
Kochi

**Kochi** (土佐 -KOCHI-, *Tosa -Kochi-*?) is the name of a stage background featured in the first game of the Samurai Shodown (series). During arcade mode Jubei Yagyu is the stage's titular, as well when a new challenger chooses him. This is the first of a series of bamboo stages based on the characteristic and iconic Japanese bamboo forests, becoming a staple for most of the *Samurai Shodown* games. Kōchi (高知, *Kōchi*?) is the name of the Prefecture where Tosa town is located.

## Description

Each time when a Round is about to begin some dry leaves appear being carried through the air (this is classic from old Samurai movies when two swordsmen are about to have a duel).

The battle takes place in the middle of a bamboo forest. The floor is fully covered by dry bamboo leaves, and it can be seen a line where there are few leaves, which marks a path. In the near front there are three interactive bamboos, which can be cut with Slash attacks. At the back there is a Japanese hut; on the right side of the entrance there are a wooden bucket and broom. Rightmost there is a homemade tomato crop. A little more up front, a well is located.

Actually this stage does no have animations, only the leaves at the beginning of the Round.
## Musical themes

The soundtrack for this stage is an ambiental piece called "Bamboo Thicket" (竹林 *Chikurin*).

"Bamboo Thicket" (ss1)Jubei's theme from the original MVS/AVS soundtrack."Bamboo Thicket" - ArrangedJubei's theme, arranged version found in the Neo Geo CD version of *Samurai Shodown*, and *Samurai Spirits Image Album*.
Seian

**Seian** (西安 -SEIAN-,, *Xi'an -Seian-*?, better known as *Sian*) is a China-based battle stage featured in the first game of Samurai Shodown series. Wan-Fu is the titular who fights in this scenario during Arcade Mode, or when a new challenger chooses him in Versus Mode. In *Samurai Shodown II* it can be found a remake of this stage, now called *China - Xian*.

## Description

The setting of this stage is inside a Chinese palace of the Dynasties era open to the outside, where a strong storm strikes the town in the distance (between the buildings there is a tower). In the center of the battlefield there is a red carpet with the design of a Buddhist monk. In the middle distance there is a big jade vessel with a small gorilla statue at the top (a cameo of Woo from *King of the Monsters*), surrounded by two jade-made boxes, decorated with Chinese seals and candles on the top. On each side of the stage there are two big gold statues of Chinese demons of war, surrounded by small fences. At the top of the stage there is a ceiling made of red tables with a sign with the Chinese ideograms 王権治虎 that means *"Kingship of the Tiger"*.

Background animation.Super Nintendo version.
## Musical themes

The song for this stage is Wan-Fu's namesake, "King Tiger" (王虎 *Ōtora*, from chinese *Wáng Hǔ*).

"King Tiger"Wan-Fu's theme from the original MVS/AES soundtrack."King Tiger" - ArrangedWan-Fu's theme, arranged version found in the Neo Geo CD version of *Samurai Shodown*, and *Samurai Spirits Image Album*.
Machine Gun Dog

The **Machine Gun Dog** (マシンガンドッグ, **Mashin Gan Doggu**?) is a Special Move that its part of Galford's classic skill set since the original *Samurai Shodown* game. His mascot Poppy is also able to do this Special move for its own when is playable on *Samurai Shodown V* and *Samurai Shodown VI*.

## Input

Character facing right.

* *Samurai Shodown*, *II* -  **+**
* *Samurai Shodown III* (SLASH), *IV* (SLASH), *V* (*Special*, *Perfect*), *VI*, *2019* -  **+**

### Poppy

* *Samurai Shodown V* -  **+**
* *Samurai Shodown VI* -  **+**

## Description

### *Samurai Shodown*

Galford extends his arm pointing towards the enemy and gives the order to Poppy to attack yelling "GO!", and then the mascot runs quickly while howls. If the opponent is hit unguarded Poppy starts to bite him/her on various parts of the body during 2 seconds, and then the character's opponent is knocked-down; Galford is unable to hit the opponent during Poppy's routine. If the enemy guards successfully Poppy simply stops and does a back somersault, ready to return to its original position behind Galford.

After input the command there is a lapse where Poppy remains stopped than can be considered too long and easy to read for the opponent, but if the Special move hits the opponent the damage inflicted will be around 25%. During the rush Poppy can run the complete screen, reaching the opponent from from the longest possible distance.

### *Samurai Shodown II*

Same implementation as previous game but this time Galford says "Go Poppy!", and the damage inflicted was reduced to 20% approximately.

### *Blades of Blood*

Only available with SLASH Technique. In *Samurai Shodown III* the distance of Poppy's Machine Gun Dog was reduced, now its mid-range. Also the time reaction of Puppy was reduced and is able run more quickly after input the command. For the first time Galford is able to attack the enemy while Poppy is holding the opponent to increase the base damage (which is the same from *SamSho II*).

### *Amakusa's Revenge*

Only available with SLASH Technique. Now Galford yells "Hey Poppy!", the damage inflicted was significantly reduced to 2%, and the distance of Poppy's rush was increased but its unable to reach any enemy at the farthest distance of the screen.

### *Samurai Shodown V*

Same implementation as *SamSho III* and *IV*. Because the adjustment of the Life Gauge this Special move now inflicts 4% damage. Because Poppy is playable through a special command on the selection screen the mascot is also able to do this attack without Galford.

### *Samurai Shodown VI*

In this game the duration of Poppy's bites was decreased and now only lasts 1 second. The distance's range is again medium.

Machine Gun Dog in the first *SamSho* game.*Samurai Shodown III* animation.
Ryukyu Oukoku

**Ryukyu Oukoku** (琉球王国・首里城, *Ryūkyū Ōkoku - Shurijō*?, can be translated as *"Ryukyu Kingdom - Shuri Castle"*) is a stage first featured in *Samurai Shodown V*. During Arcade Mode the player faces Mina Majikina, or sometimes when the character Sankuro Yorozu challenges the player. In Versus Mode the CPU chosses this stage randomly. Ryukyu Oukoku is featured again in *Samurai Shodown V Special* and *Perfect*.

## Description

the battle takes place in a courtyard whose floor is made up of white and orange tiles. On the left side is a set of plants where a couple of palm trees stand out. At the back of the stage its the entrance of a red building. It's called *Seiden* (正殿) and form part of the Shuri Castle (首里城 *Shurijō*). The portico and all the stairs are made of stone, and the facade includes two 4.1 meter high Dai-Ryu Chu (Great Dragon Pillars), where the left dragon is called *Ungyou*, and the right is *Agyou*. The roof tiles are yellow, and includes dragon statues as motifs (heads or complete bodies). Far at the right side of the stage there is another building connected to *Seiden* called *Nanden* (南殿), also with a dragon statue on the roof and some plants at the left. The sky looks with some clouds.

The special background when Rage Explosion is triggered shows purple and blue flames, the color palette of the floor has also purple tones, and 2 black sprites of lion statues appears on each side of the screen.

*Ryukyu Oukoku stage**Special background*
## Samurai Shodown V Special/Perfect version

Here the stage is at night, with a change on color palette and a sky full of stars to reflect that. The special background adds animations abscent on the previous game.

*Ryukyu Oukoku stage**Special background*
## Music

The track for Ryukyu Oukoku stage is called *Papillon* (あやはべる, *Ayahaberu*?), also translated as Butterfly.
Duncan Temple

## Visão geral

Duncan foi um personagem não jogador que não teve sua estréia no Gakko Chikara. Era um shura do fogo que treinava suas duas filhas Vikki  e Zoey  para a vida, porém tentava o máximo possivel fazer sua família ter uma vida o mais normal possível.
Conciliava duas vidas: numa, um lutador renomado e noutra, um Estandarte do Retiro. Durante uma missão, foi atacado por shuras renegados, não resistiu aos ferimentos e morreu a caminho do hospital.

## Aparência

Duncan possui cabelos brancos e curtos, pele bronzeada, olhos castanhos escuro e porte físico extremamente definido. Gosta de se vestir com oufits pra dizer que está sempre preparado para lutar.

## Personalidade

Duncan era tão altruísta quanto bem humorado, gostava de fazer brincadeiras com todos, principalmente com suas filhas. Tentava fazer com que todos a sua volta estivessem sorrindo e sempre ajudava a qualquer um do jeito que podia.
Kuchinotsu

**Kuchinotsu** (口ノ津, *Kuchinotsu*?) is a battle stage found in the game *Samurai Shodown IV: Amakusa's Revenge*. The player can face any character during Arcade mode, or when is challenged by player 2 in Versus mode. Kuchinotsu is very similar to Village Street stage of *Samurai Shodown III*, but all sprites are flipped horizontally (mirrored) and color palette was changed.

## Description

A close-up to Amakusa Castle take place during the stage intro. Just then the castle emits a large amount of electrical energy which rises to the sky as a thunderbolt. Such thunder travels to Kuchinotsu and strike right in the middle of the stage's floor between both warriors, drawing a octagram through the cracks.

The battle takes place on a village in the middle of a street, during a night where the wind blows strong and dust bursts raises from the ground, while in the sky there are some flash lightnings. On the right side of the stage there is a building with bluish green curtains moving with the air; it has a letter with the kanjis 瑠絵加 signed with よ. On the left side there is another building also with shorter bluish green curtains. A broken cargo carriage can be see aside of that building. In the second floor there is a sign about to fall because the strong wind. The dark silhouette of more buildings can be seen in the distance.

During the decisive moments of the match the stage goes dark with orange tones, the sky turns black, the air stops (but dust bursts from the ground still remain), and a strange orange cloud appears in the middle of the background emitting energy pulses.

*Stage animation before the intro**Kuchinotsu, after the lightning strike**Background during tension moment*
## Music

During the match is played an ambience track called *Dog* (犬, *Inu*?)
San Francisco

**San Francisco** (サンフランシスコ -SAN FRANCISCO,-, *San Furanshisuko*?) is the name of a battle stage found in the first game of the Samurai Shodown series, released for Neo Geo during 1993 by SNK. During Arcade mode the player faces Galford on this stage, or when a New Challenger chooses him in Versus Mode. A remake of San Francisco stage is found in the sequel game, called *San Francisco, noon*.

## Description

As the name suggest, the battle takes place on an eighteenth century version of Port of San Francisco during the sunset. The dock is made of wooden boards, and on it are located three barrels which are interactive; with Slash attacks the characters can cut the barrels, in doing so there are red apples inside the barrels (many are cut off because the Slash attack). On the shores of the dock is a group of spectators watching the fight (between sailors, ladies, kids, and animals). In the left side of the stage there is an anchored ship with sails furled called "TOMAMU". On the right side there is a black ship named as "APC AZUMI PACIFIC", it have both a bowsprit and figurehead of a woman in gold. On board of this ship there are many sailors with red t-shirts, one of them with the acronym APC behind him. Far away in the horizon a sailboat is sailing.

Background animation.
## Musical themes

The music for this stage is a rock-oriented song with traditional Japanese instruments called "Tuna" (鮪 *Maguro*).

"Tuna"Galfords's theme from the original MVS/AVS soundtrack."Tuna" - ArrangedGalford's theme, arranged version found in the Neo Geo CD version of *Samurai Shodown*, and *Samurai Spirits Image Album*.
## Trivia

* In the crowd of the left side there is a tough guy with white t-shirt and red suspenders. It resembles Lao, a character years later introduced in *Real Bout Fatal Fury 2: The Newcomers*.
Nicotine Caffeine

Samurai Shodown VI. Design by Takkun.

### Fighting style

Togakushi-ryū onmyō-jutsu (戸隠流陰陽術) - *Light and Dark Exorcism Arts of the Togakushi.*

### The path of the sword is:

*"The process of perfecting the life of the mind."*

### First appearance

*Samurai Shodown II*

**Nicotine Caffeine** is a character introduced into the *Samurai Shodown* series in *Samurai Shodown II*. Similar to Neinhalt Sieger, he was dropped from the character lineup after his introduction and is then limited to mostly cameos or background story appearances.
Galford D. Weller (Rasetsu)

**Galford D. Weller (Rasetsu)**, also known as **Bust Galord** or **EX Galford**, is an extra character who was added in *Samurai Shodown VI*. He is based on the previous Bust forms of Galford, particularly *Samurai Shodown III* and *Samurai Shodown 64: Warriors Rage*.

He is voiced by Junji Majima and Kay Inage.
Freezing Rain Repeller

The **Freezing Rain Repeller** (緋ひ刀とう流りゅう 氷雨ひさめ返がえし, **Hitōryū Hisamegaeshi**?, lit. *Scarlet Sword Style - Freezing Rain Return*) is a special move that forms part of Shizumaru Hisame's classic moveset, first featured in *Samurai Shodown III: Blades of Blood*.

## Input

Character facing right.

* *Samurai Shodown III* -  **+**
* *Samurai Shodown IV* (SLASH), *V* (*Special*, *Perfect*), *VI*, *2019* -  **+**

## Description

Shizumaru takes his parasol *Kirisame* (霧雨) with both hands from the shaft, aims the ferrule towards the opponent, and with one hand push the parasol's runner to fully open the canopy. After a brief moment Shizumaru closes Kirisame.

This special movement has the ability to deflect any kind of projectiles (both magics and thrown objects) like Cyclone Slash, Cherry Blossom Slice, Tsunami Crunch or Tri-Slash. On a mirror match also the Kirisame itself can be reflected if Mist Blast is used. With the right timing the player can return projectiles to damage the opponent. Also, if the player is very close to the opponent Kirisame can hit the opponent to knock-him/her down.

Freezing Rain Repeller is a defensive-type movement very good against projectile spam, rarely used for attack purposes. If the opponent is cornered on the screen edge the player can use Medium Slash followed by this move to perform a 2-hit combo.

Shizumaru bouncing the Cherry Blossom Slice.
Shizumaru Hisame

Samurai Shodown (2019). Design by Ogura.

• Ōharae no Magakami Shizumaru (大祓禍神閑丸) - *Heavenly Wrath of Shizumaru*, a katana.

### Fighting style

Hitōryū (緋刀流) - *The Way of the Scarlet Sword.*

### The path of the sword is:

• *"Something that might come in handy one day"* (SamSho V)
• *"A way to find your past."* (SamSho III, IV, VI)

### First appearance

*Samurai Shodown III*

**Shizumaru Hisame** is the main protagonist and one of the new characters in *Samurai Shodown III*. He continues to appear in other titles of the series.

He is voiced by Miho Kaneta, Motoki Tagaki and Makoto Koichi.

## Storyline

### Biography

* **Samurai Shodown V:** *The abandoned Shizumaru with no recollection of his relatives, was treated as one of the family by a couple. To pay them back, Shizumaru considers what he can do, and he heads for the land of Hinowa to find work, unaware he is preparing for battle.*
Level Selection

The **level selection** (レべ選択 *Rebe sentaku*) is a game feature only found in *Samurai Shodown III: Blades of Blood* and *Samurai Shodown IV: Amakusa’s Revenge*. It’s a system that gives players the chance of choice a game level that fit their skills through modifications in some game features. This does not interfere with the difficult level set in the game options, that is, the opponent’s AI is not changed.

After the player selects a character and Sword Type, he is prompted to select a game level, which determines the combat conditions for the rest of the game, until the player beats the game or he is defeated by the CPU. This selection also has effect in versus matches.

* **Medium Grade** (剣豪 *Kengō*, lit. master fencer) – This is the standard level. Everything works normal, and no alterations are made to the gameplay.
* **Beginners Class** (剣客 *kenkaku*, lit. swordsman) – For unexperienced and casual players. In *Samurai Shodown III* provides the player with five automatic blocks/guards against enemy attacks, and the damage inflicted by the opponent is lower. In *Samurai Shodown IV* the player can do automatic 4-hit Combo Slashes, and Knocking-on-the-Sword Super Special moves are easy to do pressing all buttons simultaneously, but the Rage Gauge grows slower than normal, and the Rage Explosion cannot be used.
* **Upper Class** (剣聖 *kensei*, lit. holy sword, where chinese 聖 *Shèng* means "saint", "holy", or "sacred") – Only for bold players. Blocks/guards are totally canceled, so any enemy attack cannot be blocked. In *Samurai Shodown III* the Rage Gauge is always at MAX. In *Samurai Shodown IV* the Rage Gauge is not always full, but the player’s character becomes faster.
Himalaya

**Himalaya - Top of the Mountain**, best known in Japan as **Himalaya - 8848m Altitude** (ヒマラヤ・標高8848m, *Himalaya - Hyōkō 8848m*?), is a hidden, special stage featured in the 1994 second installment of the Samurai Shodown series of weapon-based fighting games. Sometimes through Arcade mode Kuroko will challenge the player, leading him to this place. There are two more reincarnations of this stage in *Samurai Shodown III*, *V Special*, and a new version for the 2019 Samurai Shodown game.

## Description

This stage has the distinct appearance of a dojo. The floor is covered by green tatami (畳). A little further back there are 13 other Kurokos sitting on their knees watching the match. On the back wall there are many pictures depicting human anatomy. In the ceiling there is a sign decorated with gold dragons with the word "REDRUM" painted in red (D and second R are reversed).

Actually there is no animations for this stage.
## Trivia

* The fourth green picture (from left to right) is Leonardo da Vinci's "*Vitruvian Man*".
* The second picture is an illustration that comes from the *Naturom Demonto*, as can be seen through the Evil Dead franchise of horror films.
* The "REDRUM" sign is a reference to Stephen King's 1977 horror novel *The Shining*.

## Musical themes

The soundtrack for this stage is a J-Rock piece with Shamisen and Sakuhachi accompaniments called "Rhythmic Rock" (お調子六句 *O chōshi Roku-ku*). Sometimes this song known as "Six Sentences".

"Rhythmic Rock"Kuroko's theme from the original MVS/AES soundtrack."Rhythmic Rock" - ArrangedKuroko's theme, arranged version found in the Neo Geo CD and PlayStation One versions of *Samurai Shodown II*, and *Shin Samurai Spirits: Arrange Sound Trax*.
Taizan Morozumi

Samurai Shodown 64: Warriors Rage (SLASH). Design by Senri Kita.

### Weapon(s)

Shinsō Mizuguki (神槍 瑞頭具樹) - *The Divine Spear Mizuguki*, a giant calligraphy brush and spear.

### Fighting style

Fūjinohō (封字の法) - *Law of the Confining Characters*.

### The path of the sword is:

*"Eradication of the Devil in this World."*

### First appearance

*Samurai Shodown 64: Warriors Rage*

**Taizan Morozumi** makes his only appearance in the *Samurai Shodown 64: Warriors Rage* and its Neo Geo Pocket Color counterpart, *Samurai Shodown! 2*. He is voiced by Takaya Yamauchi.
Kokain

**Kokain** (枯華院, *kokain*?, can be translated as *House of the Dried Flower*) is a battle stage found in *Samurai Shodown III*. Gaira Caffeine is the character who faces the player during Arcade Mode, or when a new challenger chooses him in Versus mode. The original version of this stage can be found in *Samurai Shodown II* and was recycled for *Samurai Shodown V*. The japanese name is a reference to a drug just like the first name of Gaira's teacher (Nicotine).

## Description

The location of this place seems to be in the middle of a hidden forest. The characters moves along a dirt road, while in the center stage there is a ascending stone staircase. This staircase is followed at the sides by traditional stone lanterns called *Tōrō* (灯籠 literally light basket, light tower), and leads to the entrance of a temple upstage. Around the staircase there are many tree trunks and green vegetation on the ground. Only during the first round most of the background cannot be seen because the mist. From the second to third round the mist dissipates and now the background is clear.

During the climatic moment of the match the stage becomes dark and is embraced by flames. One big flame appears randomly moving in the near front. In the distance barely can be seen demonic imaginary.

Background animation, 1st round.Background animation during 2nd and 3rd round.Animation during the match climax.
## Musical themes

This stage has an ambient piece called "Temple" (寺 *Tera*), where predominate the sounds of insects, the hit of a Japanese bell (called *Bonshō* 梵鐘 lit. Buddhist bell), and the chants of children monks.

"Temple"Gaira's theme from the original MVS/AVS soundtrack."Temple" - ArrangedGaira's theme, arranged version found in the Neo Geo CD, PlayStation One, and Sega Saturn versions of *Samurai Shodown III*, and *Samurai Spirits Zankuro Musouken Arrange Sound Trax*.
Bamboo Forest

**Bamboo Forest** (竹林, *Chikurin*?) is a stage featured in the game *Samurai Shodown III*. Unlike previous incarnations of this stage, now is Shizumaru Hisame who the player faces during Arcade mode (Jubei Yagyu was dropped in this game), or when a New Challenger chooses him during Versus mode. This is the third Bamboo Forest-based stage in the series.

## Description

battle takes place in the middle of a green, dense bamboo forest during daylight. There are two big bamboos in the front (one in each side); two small green plants are also showed. Occasionally, rays of sunlight penetrate the treetops at certain angles and hit the ground. There isn't more detail in this stage beyond the above mentioned.

During the climatic moments of the match, all stage takes green/black tones, and the background is changed for a series of leaves (the bottom ones are darker, while the top ones have more brightness). Also, only during this moment some leaves begins to fall.

Background animation.Background during last moments of the match.
## Musical themes

This stage features an ambient song called "Fragrant Breeze" (風、薫る *Kaze, Kaoru*).

"Fragrant Breeze"Shizumaru's theme from the original MVS/AES soundtrack."Fragrant Breeze" - ArrangedShizumaru's theme, arranged version found in the Neo Geo CD, PlayStation One, and Sega Saturn versions of *Samurai Shodown III*, and *Samurai Spirits Zankuro Musouken Arrange Sound Trax*.
Dohsaki (Samurai Shodown V Special)

**Dohsaki** (堂崎, *Dōzaki*?) is a battle stage found in the game *Samurai Shodown V Special* released in 2004 by SNK Playmore. The player can fight in this stage randomly during Arcade and Versus modes, or if player faces Zankuro Minazuki as part of the final bosses.

## Description

* *Main article: Demon God Temple*

Dohsaki forms part of the stages that Yuki Enterprise took from previous *Samurai Shodown* games to be featured in his developed games *V* and *V Special*. Thus, this stage is almost the same background as Demon God Temple, Zankuro's stage of *Samurai Shodown III: Blades of Blood*.

Difference list:

* The two cauldrons on near front issuing fire were removed.
* The cauldron's shadows on the floor are still present. Graphics designers forgot re-drawn such zones.
* New color palette for floor, statues, and structures of the temple.
* The dark clouds outside the windows are dark blue. There are no lightings.
* Climatic special background was added; its the same as Dohsaki stage.

First animation.Final moments of the match.
## Music

The track for this stage is a creepy piece called *Old Temple* (古寺, *Koji*?).
Andrew

Samurai Shodown VI. Design by Takkun.

### Fighting style

Kakei ni Daidai Tsutawaru Jūken-Jutsu (家系に代々伝わる銃剣術) - *Bayonet drills that have been passed down from generation to generation.*

### First appearance

*Samurai Shodown VI*

**Andrew** is one of the main protagonists and new characters from *Samurai Shodown VI*. He was created to be Yoshitora's global rival and was dressed to reflect the times of his country. He is modeled after U.S. president Andrew Jackson (this is additionally played on during his stage and introductions).

He is voiced by Kazuki Ishii.
Monk Dragon

### Wild: Leaf Type

Monk Dragons bear their name after the way they deal with the problematic surroundings: staying completely still and coming into a meditaton-like trance "disconnecting" them from the reality. During that strange state, their heart almost stops beating and the body temperature lowers drastically, to the point it's difficult to tell if one just met a dragon or an old, mossy statue. According to some ancient sources, souls of Monk Dragons partially leave their physical homes once in a while to communicate with their deceased ancestors' spirits. This, as a way of slowing biological processes, is also probably one of the reasons these dragons can live up to 250 years.

Sadly, the spiritual trance and energy from the dragon quartz cannot solve the dragons' problem of their manes constantly tangling. The manes never stop growing, therefore can be a guide to tell the dragon's approximate age.

These majestic creatures are said to mainly feed on strong cosmic energy radiating from so called "dragon quartz" - a pastel-colored mineral in form of smooth crystals, found in the depths of the cave the Monk Dragons were first observed in. The mineral is slightly radioactive, as well as any Monk Dragon carrying the crystal around. In cases when the mineral is not present, the dragons feed on other small geological structures and plants, however their magic is then much weaker.
Firen

## Visão Geral

Firen foi um personagem não jogador que estreou na Av. 1 - O Desaparecimento de Freeze Pt. 1 como um shura  Estandarte que investigava o desaparecimento de seu amigo, Freeze .
Depois de muito procurá-lo, encontrou sua possível localização e junto algumas pessoas foi para uma Colméia  no meio do mar resgatar Freeze, mas chegando lá, descobriram que era uma armadilha para o grupo e, para salvar a vida de Tenma  , Firen se sacrificou. Antes de morrer, Firen entregou sua Insígnia para Tenma.

## Aparência

Firen possuía cabelo curto, branco, pele bastante bronzeada, olhos castanhos escuros e um porte muscular extremamente definido, característica shura. Em missão, buscava sempre usar uma máscara para cobrir seu rosto, assim como roupas ante-chamas e de cores escuras para a camuflagem.
Karina

## Visão Geral

Karina, atualmente mais conhecida como Revenger, é a antiga Personagem-jogadora da Ana. Fez sua estréia na Av.7- Quando os Anjos Merecem Morrer. Karina já passou por muita coisa ruim em sua vida, como a morte de ser marido Robert, o que a fez ter sede por vingança, tornando-se assim a Revenger.

## Aparência

Karina tem a pele um pouco bronzeada e o corpo bem definido; cabelos preto acima dos ombros;

Depois de ter entrado na frente de uma bala, para proteger seu marido, Karina foi atingida no olho direito deixando-a cega, e desde então sempre é vista com um tapa olho.

## Background

### A Karina

Karina Wade nasceu na Virgínia, costa dos EUA. Sua mãe a deixou com seu pai logo após seu nascimento. Thomas Wade, pai de Karyna, trabalhava EGF, uma Organização Particular Militar que dá suporte ao Governo dos EUA. Quando ainda tinha aproximadamente 3 anos, ela começou a manifestar os mesmos poderes do pai. Sabendo disso, os Chefes da EGF manifestaram interesse nos poderes da menina, mas seu pai era contra o uso de seus poderes. Thomas, então, começou a ser pressionado por seus chefes para que colocasse a menina no Centro de Treinamento da EGF, eles diminuíram o salário de Thomas e ameaçaram demiti-lo. Como não tinha boas condições de criá-la, os dois se mudaram para o Centro. Lá, eles treinavam os poderes contra a vontade dos dois e Karina também tinha treinamento militar dado aos outros estudantes, que eram treinados para ocupar cargos importantes da EGF. Quando chegou ao Centro de Treinamento, Karina não tinha muitos amigos e acabou conhecendo Robert Stafford, filho de um dos Chefes da EGF. Os dois ficaram muito amigos e assim, passar os dias no Centro de Treinamento ficou menos difícil para eles. Durante os treinamentos de Controle de Metais, Karina adquiriu o Hobbie de criar esculturas de arame. Karina e seu pai, Thomas, conheceram Paul e seu tio-avô, que tinham poderes parecidos com os deles. Assim, passaram a treinar com os dois também, mas fora da EGF. Assim, Karina cresceu e se formou no Centro de Treinamento da EGF, mas sem vontade de treinar e usar seus poderes de Controle de Metais. Assim que se formou, Karina casou-se com Robert, a contragosto da família dele. Logo depois da Lua-de-Mel, os dois foram para uma missão e, para salvar Robert, entrou na frente de uma bala acreditando que conseguiria pará-la. Mas, para sua surpresa, ela não conseguiu parar a bala, apenas reduzir sua velocidade, assim, a bala acertou seu olho direito e ela ficou cega. A EGF, após o acidente, aposentou Karina e ela decidiu que se dedicaria a aprimorar seus poderes, para poder se proteger e proteger seus entes queridos. Algum tempo depois de seu acidente, o pai de Karina morreu de câncer no pulmão e ela ficou muito triste. Para se distrair, ela entrou em um Curso de Artes e Escultura.

## Galeria

Karina e seu falecido marido RobertRoupa da Revenger
Asamayama

*Main article: Fukae*
**Asamayama** (浅間山・百戸村, *Asamayama - Hyakumura*?, roughly translated as *Mount Asama - Village of Hundred Houses*) is a battle background found in the 2003 game *Samurai Shodown V*. In this stage the player face characters like Kazuki Kazama or Enja during Arcade mode, and appear randomly during Versus matches. Asamayama uses exactly the same design from the *Samurai Shodown IV* stage **Fukae**, with only two major differences: Amakusa Castle and the stage intro were removed.

*Asamayama, at the beggining of the match**Asamayama with more fire after some time**Background change during final moments. Same as Fukae*
## Music

This stage uses the ambiental track called *"Inferno"* (炎獄, *Honōgoku*?). Sounds almost the same as Fukae track "Flame Prison", only the bell sounds were removed.
Demon Gaoh

Samurai Shodown VI. Design by Takkun.

### Idolizes

He respects a martial artist who returned the Dark Emperor's Ki to the Demon World at expenses of his life.

### Special skill

Familiar with the military arts of both Human and Demon Worlds.

### Weapon(s)

Onijūji • Shihōin (鬼十字・四法印) - *Demon Cross & Seal of the Four Laws.*

### Fighting style

Kyōgoku-in Nichirin Shintō-Ryū (兇國院日輪神道流) - *The Shinto Way of Kyogoku-in Hinowa.*

### When you feel at peace:

*"You never feel peace at the Demon World."*

### First appearance

*Samurai Shodown VI*

**Gaoh, Oppressor of the Demon World**, also known as **Demon Gaoh**, is a character in *Samurai Shodown VI*. He acts as the last boss in the game.

He is voiced by Akio Otsuka.
Nakoruru

Samurai Shodown (2019). Design by Ogura.

Shaved ice (especially the green tea flavor kind with syruped red beans) (*Days of Memories*)

### Special skill

Hearing the voice of Mother Nature.
Making Lateshikepu and hearing everyone say that it's delicious.

### Weapon(s)

Chichi-ushi (チチウシ) - *Father Bull*, her treasured sword.

### Fighting style

Shikanna Kamui Ryūtō Bujutsu (シカンナカムイ流刀舞術) - *"The Dancing Sword Arts of the Shikanna-Kamui"*

### When you feel at peace:

*"When you spend time surrounded by trees in the forest."*

### The path of the sword is:

*"Something I learned from my father as a means of self defense."*

### First appearance

*Samurai Shodown (1993)*

**Nakoruru** is a character in the *Samurai Shodown* series. She is also common mascot for SNK's social action programs for children and nature awareness campaigns, sometimes being paired with Terry Bogard for such events. Her official nickname in **Mother Nature's Guardian**.

Aside from the main series, Nakoruru also has several figurines made in her images from various game appearances and is a featured character in several of the series's drama CDs. She stars in her own character image CD and is also a member in SNK's character image band, Band of Fighters.

## Storyline

### Biography

* **Samurai Shodown V:** *Virgin maiden of the Ainu. One day, while enjoying her pleasant existence in her homeland of Kamui Kotan, the guardian Mamahaha returned with Chichi-ushi, the favorite sword of her father. What has become of him? Nakoruru hurriedly departs to find the answer.*
* **Samurai Shodown Sen** (alternative timeline)**:** *A warrior maiden of the Ainu people of Japan, Nakoruru is a champion of nature and fights alongside her hawk, Mamahaha. One day her younger sister, Rimururu, said that the voice of the Holy Spirit had gone silent and ran away from their village. Fearing for her sister's safety and sensing a terrible calamity ahead, Nakoruru gave chase.*
Half-Shaded Shiki

Samurai Shodown 64: Warriors Rage. Design by Senri Kita.

**Half-Shaded Shiki** alo known as **Rasetsu/Burst Shiki** is an alternate version of Shiki who fully succumbs to her duties as the "Woman of Yin Half". She was introduced only in *Samurai Shodown 64: Warriors Rage* as one of the three sub bosses defending the entrance to Yuga's lair. She is symbolized by skeletal snake. She is voiced by Kaori Minami.
Golba

Samurai Shodown Sen. Design by Senri Kita.

Golba is a character and main antagonist of *Samurai Shodown Sen*, acting as the final boss.

## Storyline

### Biography

* **Samurai Shodown Sen:** *A mysterious and secretive military figure, Golba's intentions in Japan aren't clear but he seems to be reaching out to several fighters for some yet to be revealed action. Linked to revolutionary movements and wielding the saber, he is a sinister figure that likes to pull strings from behind the scenes.*

## Combat characteristics

*Also see: Move list of Golba*
Pending
Kabuki Theater Stage

The **Kabuki Theater Stage** (歌舞伎舞台, *Kabuki Butai*?) is a fighting scenario first introduced in *Samurai Shodown III: Blades of Blood*. The warrior who fights in this stage is Kyoshiro Senryo. This is a new version of previous *Samurai Shodown I* and *SamSho II* kabuki backgrounds, this one offers a different look in many aspects.

## Description

As might expect from a Kyoshiro stage, one more time it have a kabuki teather setting; the battle takes place on stage, with four people as spectators, two in each side of the stage. The wooden floor has a glossy finish, so that some objects in the stage are reflected in it. There are red railings both in front (at the edge of the stage) and middle background, this ones with black handrails. Behind the red railings in the middle background there are man-made sakura trees - typical of a traditional japanese scenography, where each one have a butterfly posed. Between two lamps is the yokoita (横板 t*ransverse plate*) or atoza (後座 *rear seat*) in the deepest part of the stage, where the kagamiita (鏡板 *scene panel*) shows a traditional painting of a woman. Above is a roof, whose views are made with red carved wood with gold finish; two gold dragons can also see. Finally, in the highest part of the stage there is a Jōshiki maku (定式幕 *formulate curtain*) with the distinctive three colors of the kabuki curtain (black, green, and red).

During the second and third round of the match, the lamps are turned off and the kagamiita is changed with a mechanism, showing now a Kyoshiro illustration. After that the lamps are turned on again, and other two Kyoshiro illustrations are displayed in sequence. Two blue flames appear flying on stage.

During the climax all lights are turned off, only two lights remains on emphasizing the tense moment: one front light (showing the jōshiki maku down), and a vertical top light. Then, suddenly begin to appear different images depicting a tarantula, a serpent, the moon and the sun, and three samurai warriors.

Background animation during first round.Background animation during second and third round.Background change during the battle climax.
## Musical theme

The song for this stage is called "Banquet Dance" (宴舞 *Utage mai*). Although the name of the arranged version is also written with the kanjis 宴舞, in most of the english translations its called "Banquet Song".

"Banquet Dance"Kyoshiro's theme from the MVS/AVS original soundtrack."Banquet Song"Kyoshiro's theme found in the Arrange Sound Trax, and disc-based consoles (NGCD, Saturn, PS1).
Rage Gauge

The **Rage Gauge**, also known as “POW bar”, and called Anger Gauge (怒りゲージ - *Ikari gēji*) in Japan, is a core element and prominent part of the battle system in the Samurai Shodown series of fighting games.

Featured since the original *Samurai Shodown* game and present in every single sequel, besides of *Art of Fighting*’s spirit bar, the Rage Gauge is pioneer as one of the first gauges/bars in the fighting genre history that offers advantages and benefits to the players beyond combos or special moves. So that way, every battle can have more variants and the gameplay experience can be more complete, competitive, and enjoyable.

## Concept

When a match begins, the player can see a bar in his down corner side of the screen (left for player one, right for player two). That bar (officially referred as gauge) is empty and shows the letters “POW” (in Japanese versions shows the kanji Ika 怒 – lit. anger). This is the Rage Gauge.

Each time the player’s character takes damage from an opponent attack, the Rage Gauge receives an amount of energy and starts to fill up, where said amount is determined for the opponent’s attack level (with a weak attack the gauge receives low energy, with medium attacks the energy gain is moderate, while strong attacks provide a high amount of energy for the gauge).

When the gauge its completely filled (it is said to be at maximum or MAX), the character’s skin turns red, the gauge now shows an animation with red tones, and the “POW”/ 怒 icon is bigger with a spark or flare background animation. In each Samurai Shodown game, all this indicates to the player that, during this state, his character is awarded with more power, inflicting damage above normal. After certain time passes, or if the player performs a super special move, the gauge returns to its original state.

In the first three games of the series, this state is known as Rage Explosion or Anger Mode in Japan (怒りモード - *Ikari Mōdo*), but later it was modified to make it a new game system.

Each Samurai Shodown game has brought minor changes to take advantage of Rage Gauge. In *Samurai Shodown II*, only during Rage Explosion the player can do Weapon-Breaking Super Special moves. For *Samurai Shodown III*, besides executes Knocking-on-the-Sword Super Special moves during Rage Explosion, the player can fill manually the Rage Gauge with the Rage Build command, same as *King of Fighters*’ traditional EXTRA mode. From *Samurai Shodown IV* onwards, the Rage Gauge has remained unchanged, because SNK focused more on other aspects like the revamped Rage Explosion, or Concentration One.

## Gallery

This gallaery shows how looks the Rage Gauge in each game.

Empty Rage Gauge, as seen in Samurai Shodown I and II.Rage Gauge at MAX (Samurai Shodown I and II)Empty gauge as seen in Samurai Shodown IIIRage Gauge at MAX (Samurai Shodown III)Empty gauge in Samurai Shodown IV, V, and V Special.A full Rage Gauge in Samurai Shodown IVFor Samurai Shodown V, the "POW" icon was removed.For Samurai Shodown V Special, the "POW" icon returns.
## Also see

* Rage Explosion
* Concentration One
* Spirits
China

**China - Xian** (西安・威陽寺, *Shīan - Takeshiyōtera*?, from the chinese *Xī'ān - Wēi yáng sì* and translated as *Sian - Weiyang Temple* ) is a battle stage featured in *Samurai Shodown II*. The player faces Wan-Fu in this stage during Arcade mode or when a new challenger chooses him in Versus mode. The name of this stage is based on Xi'an, one of the oldest cities in China and the oldest of the Four Great Ancient Capitals of China.

## Description

*Also see: Seian*
Basically this stage is exactly the same as *Seian*, found in the previous *Samurai Shodown* game. There are no changes in sprites. The main different is the color pallet change for most of the sprites, like the statues, the floor, the sky in the background, etc.

Background animation.
## Musical theme

This stage's name song is the same as the song featured in the first *Samurai Shodown* game: "King Tiger" (王虎 *Ōtora*, from chinese *Wáng Hǔ*). This time there is no arranged version.

"Tiger King"Wan-Fu's theme from the original MVS/AES soundtrack.
Genjuro Kibagami

Samurai Shodown (2019). Design by Ogura.

### Special skill

*"I can slay a thousand people at one time (and I don't discriminate between the sexes, either)."*

### Weapon(s)

Bai'oudoku (梅鶯毒) - *Poison of the Plum Nightingale*, his prized katana.

### Fighting style

Ko'in Ittou-Ryuu (古陰一刀流) - *The Sword Arts of the Ancient Shadow*.

### First appearance

*Samurai Shodown II*

**Genjuro Kibagami** is a recurring *Samurai Shodown* character who debuted in *Samurai Shodown II*. He replaces Ukyo Tachibana's role as Haohmaru's official rival in the series.

Genjuro's design is centered on the scar on his back. Developers wanted to make him a character with "adult appeal" who would leave a lasting impressing for the female players. In Gamest's 1997 Heroes Collection, he was ranked the stsff's eighteenth favorite character and was the number one favorite character (from the development team and fans) at the time of his debut.

Garou: Mark of the Wolves and The King of Fighters XIV producer Yasuyuki Oda states that Genjuro and his rival Haohmaru are his favorite characters from the *Samurai Shodown series*.

## Storyline

### Biography

* **Samurai Shodown V:** *The cold-hearted master swordsman who's made slaying people his life. At one time, he was requested by a seedy man to slay Gaoh Kyougoku Hinowanokami. This assignment for Genjuro is nothing more than a way to kill some time...*
* **Samurai Shodown Sen** (alternative timeline)**:** *A sword for hire and former friend of Haohmaru, Genjuro claims to have killed his own family and a thousand or so others. He has no remorse and sneers at idealistc beliefs. One night Genjuro awoke to an attack by assassins. He dispatched of them easily, but one survived by chance and told him that the attack was a test and that his skills were much sought after by the mysterious and sinister Golba. Genjuro had no intention of sumitting to anyone. He smiled ominously at the events that had begun to set in motion.*