Patch notes/Classic

* **Classic**Classic
* New Lands
* Two Crowns
* Eighties

This is a list of patch notes for *Kingdom: Classic*.

On 9 August 2016, *Kingdom: New Lands* was released, and the original game *Kingdom* was renamed *Kingdom: Classic*.

## 1.2.0

**1.2.0 (R290)** is the last and definitive update to *Kingdom: Classic*. Scheduled to 22 March 2016, it was released on 7 April 2016, and its logs were published on 11 April 2016.

The changes on this update are so numerous that developers decided to keep both builds available for players: the final and the legacy versions. To access the legacy version see: Controls § Classic legacy.

**Gameplay updates**

* All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
* The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
* New menu with more options: change sound / music volume separately. Allow change zoom level if available.
* Collision resolution has been improved to decrease lag with many coins.
* Saving (by quitting the game) is possible at night and in combat.
* Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
* Knights will retreat to an intact wall if the outer wall takes too much damage.
* Knight attack procedure makes them more consistent.
* Overhaul for the boss monster.
* Many, many fixes for bugs from the forums.
* New (faster) horses.

**Changes** *(From beta RC1:)*

* Enemy boulders damage maximum of 5 citizens.
* Make archers always run when redistributing.
* Portals stay closed longer before spawning.
* Workers won't work on things too close to a spawner.
* Deer are no longer scared of unarmed citizens.
* Final wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
* Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
* Reduced fliers in several waves and delayed their introduction to a later Blood Moon Event.
* Only during the first Blood Moon when players encounter the breeder is it alone.
* Slight tweaks to portal collapse waves.

**Fixes**

*(From beta RC1:)*
* Prevent load crash with incomplete teleporter
* Prevent paying twice for border banner knight charge
* Limit troll speed depending on wave, preventing them from arriving early
* Fix shops disappearing after save/load during construction
* Fix castle being under construction after load
* Fix knights not immediately showing up in right color after load
* Fix duplicate shield save/load exploit
* Fix archers going to the wrong side after losing tool/reviving
* Prevent "resume after winning" exploit
* Make hidden outer portals invulnerable
* Fix fog not disappearing
* Fix visuals getting stuck after saving+loading in forest.

*(From beta v4:)*
* Realigned menu graphics (day counter/coat of arms)
* Fix archers going to inactive tower on load
* Hook up some statistics
* Fix blinking objects (e.g. bow on purchase) turning black
* Clearing now grows grass properly
* Fix correctly saving coat of arms emblem
* Preserve blender (weather) state when saving/loading
* Fix 1.2 Loading Crash and "Double Horse"
* Tweak linear-> Decibel conversion for volume options
* Fix dead monsters reanimating and invulnerable on load
* Fix cliffs disappearing after save
* Fix trolls blocked at level edge
* Fix arrow/controller navigation in options.

*(From beta v5:)*
* Fix multiple sound instances when citizens pay taxes
* Fix positioning of border banner so it doesn't overlap other payables
* Allow 4 archers per knight
* Fix knights not retreating from an almost broken wall
* Improve archer targeting with multiple targets.

Additional logs found on a random comment by Noio:

*(Not part of the official patch notes. Added by the wiki editors.)*

* Add translations to the new menu buttons.
* Improve the timing of the greed to hopefully reduce how often the Greed would arrive "early".
* Remove the wave that spawns directly from destroying the final portal. You only have to beat the final wave now that arrives after that.

### 1.2.0 B RC1

The patch 1.2.0 open beta RC1 was live on 30 March 2016.
**Bug fixes**

* Prevent load crash with incomplete teleporter
* Prevent paying twice for border banner knight charge
* Limit troll speed depending on wave, preventing them from arriving early
* Fix shops disappearing after save/load during construction
* Fix castle being under construction after load
* Fix knights not immediately showing up in right color after load
* Fix duplicate shield save/load exploit
* Fix archers going to the wrong side after losing tool/reviving
* Prevent "resume after winning" exploit
* Make hidden outer portals invulnerable
* Fix fog not disappearing
* Fix visuals getting stuck after saving+loading in forest.

**Changes**

* Enemy boulders damage maximum of 5 citizens.
* Make archers always run when redistributing.
* Portals stay closed longer before spawning.
* Workers won't work on things too close to a spawner.
* Deer are no longer scared of unarmed citizens.
* Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
* Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
* Reduced fliers in several waves and delayed their introduction to a later Blood Moon Event.
* Only during the first Blood Moon when players encounter the Breeder is it alone.
* Slight tweaks to portal collapse waves.

### 1.2.0 B v5

The patch 1.2.0 open beta v5 was live on 25 March 2016.
* Fix multiple sound instances when citizens pay taxes
* Fix positioning of border banner so it doesn't overlap other payables
* Allow 4 archers per knight
* Fix knights not retreating from an almost broken wall
* Improve archer targeting with multiple targets.

### 1.2.0 B v4

The patch 1.2.0 open beta v4 was live on 24 March 2016.
* Realigned menu graphics (day counter/coat of arms)
* Fix archers going to inactive tower on load
* Hook up some statistics
* Fix blinking objects (e.g. bow on purchase) turning black
* Clearing now grows grass properly
* Fix correctly saving coat of arms emblem
* Preserve blender (weather) state when saving/loading
* Fix 1.2 Loading Crash and "Double Horse"
* Tweak linear-> Decibel conversion for volume options
* Fix dead monsters reanimating and invulnerable on load
* Fix cliffs disappearing after save
* Fix trolls blocked at level edge
* Fix arrow/controller navigation in options.

## 1.1.0

The update 1.1.0 was released on 21 December 2015.

**Gameplay changes**

* Changes to the portals. This is a significant change and that’s all we’re saying for now.
* Unassigned citizens will notice dropped equipment outside the main area of your Kingdom.
* Sound from a destroyed portal can now be heard anywhere on the map.

**Bugs fixed**

* Fixed crash caused by vagrants in the late game.
* Fixed vagrant camp selection issue.
* Fixed Steam overlay menu bug

**Additions**

* Trading cards
* Updated French
* Updated Danish

## 1.0.5

The hotpatch 1.0.5 was released on 24 November 2015.

* Fixed most (hopefully all) CTDs introduced with v1.0.4
* Fixed fired catapult boulders from blocking the catapult to move forward
* Fixed arrows from moving the catapult
* Fixed achievements from not registering.

## 1.0.4

The update 1.0.4 was released on 22 November 2015.
This update is focused on bugs and the catapult.

**Fixes**

* Fixed vagrant camp exploit
* Fixed infinite tools from merchants
* Fixed flying monster getting stuck
* Fixed gold bag collider and coin freezing
* Fixed Day 10 achievement not registering when portal defeated earlier than day 10

**Gameplay**

* Catapult:
	+ Engineers are assigned to the catapult unless new task are assigned near them i.e. upgrade a wall near them, they do it.
	+ Catapult can be destroyed by enemies. The catapult has 4 HP.
	+ New catapults can be bought.
* Others:
	+ Grass grows past fertile land patches.

**Miscellaneous**

* Reduced load times
* Auto set language to OS
* Saves are now by version, so each update will start a new game the first time running.

## 1.0.3

The update 1.0.3 was released on 8 November 2015.

**Fixes**

* Loading into black screen: game wouldn't properly load save resulting in a black screen for the player after the horse running load screen.
* Invisible bolder: fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
* Double tower: fixed issue where towers could stack on each other causing multiple towers in one spot.
* Invisible walls: fixed tutorial invisible walls from remaining after loading from a save.
* Two tools for one: fixed issue where a tool could be picked up by two citizens at the same time.
* Winning in 25 Days achievement: fixed issue where winning on day 25 or less didn't unlock easier achievements.
* Sound volume saving: fixed issue where changes to the sound volume didn't save from a previous session.

**Gameplay**

* Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug.

## 1.0.1

The first official update, 1.0.1, was released on 25 October 2015.
This contains a hotfix, gameplay balance tweaks, and repairs a small number of issues. These are listed below.

**Bugs fixed**

* Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
* Fixed a bug where items stolen from a shop would still count towards its maximum stock.
* Brazilian Portuguese added to the language selector.

**Gameplay changes**

* Portal defense waves: reduced rapid increase after day 24.
* Portals: doubled HP
* Cost for knights to attack portals increased from one coin to six coins.
* Changes to horse endurance
	+ Increased run speed
	+ Tiny reduction to walk speed
	+ Increased well feed duration
	+ Small increase to tired duration
	+ Increased reserve stamina gain
	+ Shortened standing stamina regen

**Additions**

* Added 4 achievements
* Added FLAC version of the OST
* Menu now shows current day
* Four new crest. Lion, Owl, Wolf, and Swan
* Halloween surprise

## 1.0.0

*Kingdom*, the first game in the *Kingdom* series, was released on *Steam* 21 October 2015 for Windows, Mac and Linux.