recursal/Fanatic-Fandom huggingface dataset:
2014

## Movies released in 2014

* 22 Jump Street
* A Million Ways to Die in the West
* Earth to Echo
* God's Not Dead
* Heaven Is for Real
* Horrible Bosses 2
* Into the Woods
* Jack Ryan: Shadow Recruit
* Kingsman: The Secret Service
* Let's Be Cops
* Like a Country Song
* Maleficent
* Neighbors
* Night at the Museum: Secret of the Tomb
* Ride Along
* Seventh Son
* The Expendables 3
* The Hobbit: The Battle of the Five Armies
* The Interview
* The Maze Runner
* Think Like a Man Too
A Nightmare on Elm Street 2: Freddy's Revenge

***A Nightmare on Elm Street 2: Freddy's Revenge*** is a 1985 American slasher film[3] directed by Jack Sholder and written by David Chaskin. It stars Mark Patton, Kim Myers, Robert Englund as Freddy Krueger, and Robert Rusler. It is the second installment in the *A Nightmare on Elm Street* film series. The film follows Jesse Walsh, a teenager who begins having recurring nightmares about Freddy Krueger after moving into the former home of Nancy Thompson from the first film.

*Freddy's Revenge* was released on November 1, 1985, and grossed $30 million at the box office on a budget of $3 million. It received mixed reviews from critics upon release, with many comparing it unfavorably to its predecessor. However, it has enjoyed later success as a cult classic, with critics having reassessed the film's homoerotic themes and subject material. It was distributed by New Line Cinema. The film was followed by *A Nightmare on Elm Street 3: Dream Warriors*.
101 Dalmatians

***One Hundred and One Dalmatians***[a] is a 1961 American animated adventure film produced by Walt Disney Productions and based on the 1956 novel *The Hundred and One Dalmatians* by Dodie Smith. Directed by Clyde Geronimi, Hamilton Luske, and Wolfgang Reitherman, it was Disney's 17th animated feature film. The film tells the story of a litter of Dalmatian puppies who are kidnapped by the villainous Cruella de Vil ("deVille"),[3] who wants to use their fur to make into coats. Their parents, Pongo and Perdita, set out to save their children from Cruella, in the process rescuing 84 additional puppies that were bought in pet shops, bringing the total of Dalmatians to 101.

The film was originally released to theaters on January 25, 1961, by Buena Vista Distribution,[4] but was a box office success, pulling the studio out of the financial slump caused by *Sleeping Beauty*, a costlier production released two years prior.[5] Aside from its box office revenue, its commercial success was due to the employment of inexpensive animation techniques—such as using xerography during the process of inking and painting traditional animation cels—that kept production costs down. Disney released a live-action adaptation in 1996 and a sequel, *102 Dalmatians* in 2000, and a live-action spin-off/prequel directed by Craig Gillespie is scheduled to be released on May 28, 2021.

101 Dalmatians was released on videocassette on April 10, 1992. 101 Dalmatians was rereleased on VHS and Laserdisc on March 9, 1999.
Eternity Plaza V2

*If you were looking for this building's original version, please refer to this page.*

**Eternity Plaza V2** is a remake of Eternity Plaza by escalatorgeek881.

## Current floor assignments

* **B** - Basement
* **L** - Lobby
* **2-33** - Offices
* **34A-34B** - Lower mechanical
* **35-67** - Offices
* **68A-68B** - Upper mechanical
* **69** - Restaurant
* **70** - Ballroom
* **71** - Ballroom Balcony
* **R** - Roof

## See also

* Eternity Plaza
* Northeast Triad Convention Center
* Stratford Business Complex
Dr. Clements

> *One plus one equals two... EXCEPT WHEN IT'S THREE!*
>
>

## Background

Edith Clements, born to Roger and Carrie Clements of a small town in Iowa, never had much of an interest in science or mathematics, but rather pursued his musical career extensively. The family moved to California halfway through his high school education and in turn he began a rebellious streak that lasted well into his 20s. Edith suddenly developed his love for science and nature after an eventful music festival in San Bernardino. He immediately applied to the University of Sciency Things, where he created the first and most reliable version of his lifelong friend and partner, Sciency Things AI. It is also rumored that the night life at University of Sciency Things is how Dr. Clements met his acquaintance, Dr. Clark.

During his stint at the University of Sciency Things, Clements was encouraged to begin a startup at the behest of the school itself. As a promising student, he used his grant funding to create the first Sciency Things Laboratory, dedicated to finding global network solutions and normalizing artificial intelligence in the process.

His one folly was being confounded by basic mathematics.

## Role

Dr. Clements is the original founder of Sciency Things Laboratories, the first location of which serves as the setting for Factory Reset. He continued to directly oversee operations until repeated requests for assistance from his colleague Dr. Clark. At this time, Clements retired to his own private lab to conduct experiments varying from chemical synthesis to emergency pharmaceuticals.

Around the time of the initial zombie outbreak caused by Patient 4715 and the Dynalines gas, Dr. Clements captured 5 zombies to use as subjects in his research for a cure. Through his research he discovered that the zombies had different colored fluids in their brains that upon extraction, the zombies showed temporary, human-like behavior.

Dr. Clark of Dr. Clark's psychiatric offices sent Dr. Clements notes and schematics on the Dynalines gas to aid in his research, which was the first step in Clements's declining mental state.

Before he could finish his research, however, zombies surrounded his laboratory and he was forced to flee, leaving behind Sciency Things AI and a tripwire should anyone find his work. It is unknown whether Clements is alive or dead.
Sweet Revenge

> Welcome to the Candy Shop.
>
>

## Setting

The mysterious figure known as Grandma is closer than ever to having her secret recipe returned to her, having enlisted Ronald Cates and his new associates to the cause. Upon arrival to Anderson's Candy Shoppe, you as a player are informed that Cates himself will not be joining his associates on the mission, but instead will be working behind the scenes with OOI to keep the authorities off your tail for approximately 60 minutes. He also supposedly secured a route through the shop with an alternate escape door, though was unable to find and steal the secret recipe himself. He has, however, also left behind some tools that he believes could be helpful for his associates in their adventure.

## Plot Relation

Taking place immediately after Ronald's Quest, *Sweet Revenge* is a direct follow-up to Cates's search for new associates in his venture to work for Grandma.

Assuming a success in securing the secret recipe, Cates finds himself under new employment with Dynalines Gas Solutions. Whether this was innocent or for dubious means is up to debate. After the Dynalines gas is produced using Grandma's recipe, Cates himself helps set up a duct in Dr. Clark's psychiatric office, leading to Dynaline Incident.

## Infiltration Modification

The Infiltration mod for Sweet Revenge is an optional addition to the base escape room in which players are split into teams with separate goals. Players can be one of three roles, chosen at random by a Game Master: Agent, Double Agent, or Rogue. Players can score points by completing additional tasks inside the room and by escaping with the secret recipe in their hand.

## Evidence

In many spots in Sweet Revenge, Ronald Cates left his mark. The most immediate and noticeable locations are the OUT OF ORDER sign and the toolbox he left on the scene, both of which are signed by his name.

In the beginning room, there is a phone booth that has an OUT OF ORDER sign on it. Ronald has graffiti'd his name on the lower right hand corner of the sign.

In the intro speech, Cates confesses that he has visited the location already and left some tools behind to help you in your challenge. That being said, there is a locked toolbox that was placed by Cates, with his name painted in yellow.
2012 (film)

***2012*** is a 2009 American disaster film[4] co-written and directed by Roland Emmerich. The film was produced by Harald Kloser, Mark Gordon and Larry J. Franco. Kloser wrote the screenplay with Emmerich and the film was distributed by Columbia Pictures and produced by Emmerich's Centropolis Entertainment[5]. The plot follows geologist Adrian Helmsley, who discovers the earth's crust is becoming unstable after a massive solar flare caused by an alightment of the planets and novelist Jackson Curtis as he attempts to bring his family to safety as the world is destroyed by a series of extreme natural disasters caused by this. The film refers to Mayanism and the 2012 phenomenon in its portrayal of cataclysmic events. Filming, originally planned for Los Angeles, began in Vancouver in August 2008.[6]

The film stars John Cusack, Chiwetel Ejiofor, Amanda Peet, Oliver Platt, Thandie Newton, Danny Glover and Woody Harrelson.

After a lengthy advertising campaign which included the creation of a website from its main character's point of view[7] and a viral marketing website on which filmgoers could register for a lottery number to save them from the ensuing disaster, [8]*2012* was released on November 13, 2009, to a commercial success with grossing over $769 million worldwide against production budget of $200 million, becoming the fifth highest-grossing film of 2009. However, the film received mixed reviews from critics, which criticized the runtime, screenwriting and plot, but was praised for its visual effects and production design.
Dundrum Town Centre

Image was taken while building was still in progress

Dundrum Town Centre is an emulation of the real life shopping centre and third-party building created by HP64. There are 2 versions of this building, V1 and V2 (not yet released). In total, there are (probably going to be) 34 lifts and (probably going to be) over 12 staircases. The main lift company used in Dundrum Town Centre is Otis.

## Floor Layout

Version 1:

* **1 -** Shopping, Red Car Park.
* **1M** - Hermann's Pharmacy.
* **2** - Shopping, Red Car Park, Giddy Studios.
* **2M -** Shopping accessibility.
* **3** - Shopping, Red Car Park.
* **4 - 6** - Nothing.
* **-1 -** Green Car Park, Red Car Park.
* **-2 - -3 -** Green Car Park.

Version 2:

* **1 -** Shopping, Town Square, Pembroke District, Food Court Level 1, Red Car Park.
* **1M -** Red Car Park, Hermann's Pharmacy.
* **2 -** Shopping, Red Car Park, Giddy Studios.
* **2M - North:** Red Car Park, Shopping accessibility.
* **2M - South:** Gallery Shopping.
* **3 -** Shopping, Tesco Open-air Car Park, Dundrum South, Golf, Luas stop
* **4 -** Clinics
* **5 -** Edvard and Pink Spa
* **6** - Edvard and Pink Spa
Simple Building

The **Simple Building** is a 10 story building which was made by Ryan Thoryk to demonstrate basic functions of the simulator by including annotations inside the .bld file. It has a single elevator/lift which goes to all floors, a stairwell also serving all the floors, two couches on the Ground Floor (demonstrating the add mesh function) and a key that unlocks the 10th floor on the lift
Triton Center III

### Type

Multi-purpose

**Triton Center III** is a skyscraper by escalatorgeek881.

## Floor assignments

* **SP** - Staff Parking
* **P7-P1** - Parking
* **LL** - Lower Lobby (Access to Observation deck elevators)
* **L** - Lobby
* **M** - Maintenance
* **2-41** - Offices, zone 1
* **42-43** - Mechanical
* **44** - Office skylobby
* **45-87** - Offices, zone 2
* **88-89** - Mechanical
* **90** - Hotel skylobby
* **91** - Hotel level
* **92** - Hotel service level
* **93-112** - Hotel levels
* **113** - Residential skylobby
* **114** - Lower residential level
* **115** - Residential skylobby
* **116-136** - Lower residential levels
* **137** - Mechanical
* **138-153** - Upper residential levels
* **154** - Pool Maintenance
* **155** - Aquamarine Pool
* **156-157** - Service
* **158** - Diamond View Restaurant
* **159-160** - The Triton Room
* **161** - Diamond View Observation Deck
* **162 to top** - Service levels

## See also

* Triton Center II
* The Spire
* Terrace Version 3
Shibana Grape Place

Main hall shops

The Shibana Grape Place is a 4 story shopping centre located in the fictional country of Krroch'a, it is part of the Random User Integration Project.

It has currently 5 shops, 3 lifts (only 2 are functional) and a single stairwell going between G and 1.

## History of the building

This was a typical 60s High Street with a small 2 storey Shopping Centre in the middle of it, until the local council wanted to redevelop the streets into a proper Shopping Centre but without changing the original shops from the 60s, it was finished in december 1999 and opened one day later, in 2014 it was mostly refurbished and two glass lifts were instaled in the new atrium, as well a new food court was added. It is the 2nd largest shopping centre in the country.

## Floor Layout

* **2F** Upper Food Court
* **1F** Shops and Library
* **GF** Entrance, Shops and High Street
* **LG** Lower Entrance and Shops
* **CP (-1)** Main Carpark level
* **-2 to -14** Multi-story underground carpark
* **-15** Lower Service area and Plant Room

#### Residential block above the centre

\*Shopping Centre numbering

* **LG, GF\*** Entrance levels
* **3F\*** Tower entrance/Concierge
* **UG** Unused mezzanine
* **1 to 20** Flats
* **21** Plant Room and Motor Room
* **R** Roof
One Mantis Center

**One Mantis Center** is an office building created by escalatorgeek881.

## Current floor assignments

* **Basement levels** - Parking, storage, etc.
* **L** - Lobby
* **2** - Mezzanine
* **3** - Upper lobby
* **3M** - Service
* **4 and up** - Offices, TV station, etc.

## See also

* Northeast Triad Convention Center
* Eternity Plaza
* Eternity Plaza V2
* Terrace
Community Projects

The **Community Projects** is a concept on the old Skyscrapersim Forum under the Custom Buildings category. The idea behind this was that a user would give an idea or building concept and any person could help on the project. But nobody actually used it correctly or really cared about, and after the removal of the original Skyscrapersim Forum this idea has been forgotten, and most non-official forums from present days doesn't have that due to its bad reputation and growing popularity of Integration Projects, it doesn't even have archives on the Wayback Machine.

The tab had barely any threads, and most of them were heavily criticised due to being way too large, the best example is an **Iguatemi Shopping Centre** replica which is one of the most hated if not the most one. The only thing that sort of comes close to this idea, is the Skyscrapersim Housing Estate which is developed by two different users (Test Tower and Kan), and as well in the very early (2015 and 2016) days of **June's Integration Project** which was shared by June and Lisa, but thats about it.
Triton Center

The lobby

The **Triton Center** is a 143 story building created by Ryan Thoryk. It is the flagship building for Skyscrapersim.

It has a total of 71 elevators/lifts and 6 stairwells serving the different zones of the tower, it also has 8 basements.

## History

The Triton Center has come a along way since its first build, which was only 138 floors and no basement. When skyscraper 1.1 it got a big face lift. Now Skyscraper 1.2 and 3 did not have a basement or a 143 floor. The roof was added later. The newest Triton Center got more elevator for it's new hotel zones.

## Floor Layout

* **Zone B:**
* **S (B8-B1)** - Sub-basement (service and mechanical)
* **P5-P1 (B7-B3)**- Parking
* **LL2-LL1 (B2-B1)**- Lower lobby
* **Zone 1:**
* **L**- 3 story lobby
* **M**- Mezzanine inside the 3 story lobby
* **2-5**- conference levels, meeting rooms and offices
* **6-37**- Offices, zone 1
* **38-39**- Zone 1 mechanical
* **Zone 2:**
* **40**- Office Skylobby
* **41-78**- Offices, zone 2
* **79**- Zone 2 mechanical
* **Zone 3:**
* **80**- Hotel SkyLobby
* **81**- Hotel service
* **82-99**- Hotel
* **100**- Residential Skylobby
* **101**- Residential service floor
* **102-118**- Lower Condominiums
* **119**- Zone 3 mechanical
* **Zone 4:**
* **120-129**- Upper Condominiums
* **130**- Residential service floor
* **131**- Maintenance
* **132**- Pool and recreation area
* **133**- Restaurant service
* **134**- The Overlook Restaurant
* **135**- Grand Ballroom
* **136 -**Ballroom balcony
* **137**- Skydeck
* **138-140**- Communications
* **141-142**- Zone 4 mechanical
* **143 (R)**- Roof with mechanical penthouse & antennas

The lifts are OTIS Elevonic 401.
Locked in Dead

> **Disclaimer: *Locked in Dead* is a past escape room and is no longer in operation.**
>
>

## Setting

By 2076, the zombie apocalypse is in full swing in California. Dr. Clements, a scientist and associate of Dr. Clark's, has been running tests on captured zombies to see how much of their humanity remains, and whether they can be cured for good. With mixed results and an incomplete final test, Dr. Clements was forced to flee his laboratory following a horde of zombies surrounding the building.

The player group has stumbled upon this laboratory after his disappearance, and with the help of Sciency Things, an Artificial Intelligence once close to Dr. Clements, they have to find an alternate escape from the horde trying to break down their door.

## Plot Relation

The zombie apocalypse was, in part, caused by the Dynalines gas from The Dynaline Incident. Patient 4715 was slowly turned into a zombie from the effects of this gas and subsequently became known as the Mad Man, who is a main character of Runaway Train.

Dr. Clark sent the schematics from the Dynalines gas and his studies with it to Dr. Clements in an attempt to help find a cure.

## Evidence

Due to the late nature of this room on the timeline, *Locked in Dead* is more closely related to *Dynaline Incident* than *Sweet Revenge*. The primary evidence within the room lies in figures sent by Dr. Clark, a photograph of Clark and Clements together, and lastly, a shipping label from Quandary Railroad, the site of *Runaway Train*.
Ilac Centre

View on P1

The Ilac Centre (Also known as: Ilac Shopping, Ilac Shopping Centre) is an emulation of the real life shopping centre created by HP64. There will soon be 2 versions of this building (V1 and the 1990 version). In total, there are 13 lifts and no staircases (This was before I had started hand-coding buildings). The main lift company used is Otis.

## Floor Layout

**G -** Ground floor, Shopping

**M -** Upper floor in the shops on **G**, Library

**P1 -** Car Park 1, Floor 2 in some of **G**'s shops

**P2 -** Car Park 2, Floor 3 in some of **G**'s shops

**P3 -** Car Park 3

**P4** - Car Park 4

**P5 -** Car Park 5
Skyscraper Housing Estate

Exterior of the Housing Estate

The **Skyscrapersim Housing Estate** is a semi-official housing estate complex that was developed by Test Tower. It has a total of 18 elevators/lifts (6 per tower) and 3 stairwells (1 per tower)

The new part is released, check Skyscrapersim Housing Estate 1.2.

## Floor Layout

* Tower 1 has 30 floors
* Tower 2 has 38 floors
* Tower 3 has 40 floors
* All of the three towers have 3 mechanical levels
1988

## Movies released in 1988

* The Couch Trip
* Rent-a-Cop
* For Keeps
* She's Having a Baby
* The Serpent and the Rainbow
* Shoot to Kill
* Frantic
* Hairspray
* Cop
* Switching Channels
* The House on Carroll Street
* And God Created Woman
* Little Nikita
* Vice Versa
* D.O.A.
* Off Limits
* Stand and Deliver
* Biloxi Blues
* Johnny Be Good
* A New Life
* The Milagro Beanfield War
* Dominick and Eugene
* Bright Lights, Big City
* Beetlejuice
* The Seventh Sign
* 18 Again!
* Colors
* Above the Law
* A Time of Destiny
* Pound Puppies and the Legend of Big Paw
* The Fox and the Hound (reissue)
* The Blue Iguana
* Critters 2: The Main Course
* Permanent Record
* Return to Snowy River
* Shakedown
* Sunset
* White Mischief
* Willow
* Jack's Back
* Assault of the Killer Bimbos
* Big
* Funny Farm
* Crocodile Dundee II
* Rambo III
* The Presidio
* Big Business
* Bull Durham
* Red Heat
* A World Apart
* Poltergeist III
* Who Framed Roger Rabbit
* Aria
* The Great Outdoors
* Arthur 2: On the Rocks
* Coming to America
* Short Circuit 2
* The Dead Pool
* Midnight Run
* Die Hard
* Big Top Pee-Wee
* A Fish Called Wanda
* Bambi (reissue)
Terrace Version 3

TV Tower's lobby

*If you were looking for the original Terrace building sets, please refer to Terrace.*

**Terrace Version 3** is a remake of Terrace by escalatorgeek881.

## Terrace floor assignments

### TV Tower

* **B6-B3** - Parking
* **B2** - Parking entrance
* **B1** - Shops
* **1** - Lobby
* **2-9** - Classrooms
* **R** - Roof

### Capitol Tower

* **B6-B3** - Parking
* **B2** - Parking entrance
* **B1** - Shops (Also has exits to street due to sloping terrain)
* **1** - Street level
* **2 and up** - Library, offices, etc.

### Lattus Tower

* **Lower levels** - Parking, shops, etc.
* **L** - Lobby
* **3 and up** - Offices and other purposes

### Fountain I

* **B2-B1** - Basement (Also have exits to street due to sloping terrain)
* **1 and up** - Unknown *(Under construction)*

## Terrace Border floor assignments

### Terrace Border towers

* **Basement levels** - Service areas, shops, etc.
* **1** - Lobby
* **2 and up** - Offices, shops, etc.
Northeast Triad Convention Center

**Northeast Triad Convention Center** is a complex created by EG881.

## Current floor assignments

### Cityview Tower (formerly Octagon Plaza)

* **SB and B** - Service levels
* **1** - Street level and service
* **2** - Lobby
* **3** - Mezzanine (Link to Parking and Convention Center)
* **4** - Convention Center Atrium
* **5-9** - Meeting rooms
* **10-25** - Offices
* **26** - Trapezoid Restaurant
* **R** - Roof

### North Parking Garage

* **P4-P1** - Office parking
* **1-7** - Convention Center/Any Parking
* **8** - Roof Parking (closed in inclement weather)

### North Convention Center

* **1-3** - Main Parking Deck
* **4** - Parking and Atrium
* **5** - Link to North Parking and Atrium
* **6 and 8** - Double-height ballrooms

### South Convention Center

* **B** - Event space/Auditorium
* **1** - Service/access to Main Parking Deck
* **2** - Street level
* **3-9** - Meeting rooms
* **10** - Meeting rooms and service area

### Palmetto Building

* **B** - Exhibition halls (*Under construction*)
* **1 and up** - *Under construction*

## See also

* One Mantis Center
* Eternity Plaza and Eternity Plaza V2
* Stratford Business Complex
* JP Richardson Visitors Center
Skyscrapersim Housing Estate 1.2

Skyscrapersim Housing Estate 1.2 is a new part in the whole estate. Towers 4 & 5 and a 5-storey mall are added. For the original version, check Skyscrapersim Housing Estate, 3 towers.

## Floor Layout

* Main
	+ G-9 - Carpark
	+ (Corresponding to above) G-4 - Mall
	+ 10 - Residential Lobby
	+ 11-42 - Residential
	+ R - Mechanical
* Supplementary
	+ G-13 - Residential
	+ R - Mechanical

## Elevator Layout

* Tower 4 Elevators 1-2: G, 10-26
* Tower 4 Elevators 3-4: 10, 27-42
* Tower 5 Elevators 5-6: G, 10-26
* Tower 5 Elevators 7-8: 10, 27-42
* Mall Passenger Elevators 9-11: G, 1-4
* Mall Service Elevator 12: G, 1-4
* Carpark Elevators 13-17: G, 1-10
* Supplementary part Service Elevators 18: G, 1-13, R
* Supplementary part Passenger Elevators 19-20: G, 1-13
Sears Tower

Tower Exterior (old image)

The **Sears Tower** is a 108 story building based on the real life building also called Sears Tower (formely known as Willis Tower located in Chicago).

## Floor Layout

Note: As the tower is incomplete, this is not the final layout

* L3 - Lower Level 3
* LL2 - Lower Level 2 (also Skydeck lobby)
* LL1 - Lower Level 1
* L - Lobby
* R - Restaurant
* 3-28 - Offices, zone 1
* 27 - Conference level and offices
* 29-32 - Zone 1 mechanical
* 33-34 - Office skylobby, zone 2
* 35-63 - Offices, zone 2
* 64-65 - Zone 2 mechanical
* 66-67 - Office skylobby, zone 3
* 68-87 - Lower offices, zone 3
* 88-89 - Zone 3 lower mechanical
* 90-97 - Upper offices, zone 3
* 98 - Communications
* 99 - Secondary skydeck
* 100-102 - Communications
* 103 - Skydeck
* 104-105 - Communications and mechanical
* 106-108 - Zone 3 upper mechanical
* 109 - Roof with mechanical penthouse
* 110 - Penthouse roof
The Spire

**The Spire** is a 300-story building created by escalatorgeek881. It was left abandoned and hence, some floors cannot be accessed by any elevators.

## Floor assignments

* **Lower levels** - Parking, service, etc.
* **PL** - Parking Lobby
* **CL** - Concourse Lobby
* **LL** - Lower Lobby
* **GL** - Ground Lobby
* **ML** - Mezzanine
* **IL** - International level
* **3-299** - Offices, mechanical, hotel, etc. (Skylobbies on 45, 55, 117, 177, and some other floors)
* **300** - Skydeck
* **R** - Pyramid Roof

## See also

* Terrace
* Triton Center III
Skyscrapersim Unofficial Wiki

**Welcome to the Skyscrapersim Unofficial Wiki!**
This is a non-official "sequel" to the original Skyscrapersim wiki which got taken down in 2018 with the old forum.

This wiki is currently under construction, so things are subject to change, you can contribute by adding pages.

## Important articles

About the Skyscraper simulatorTriton CenterGlass TowerThird-Party ContentTriton Center IIITerrace Version 3

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Mildred

> You'll become alive like me...
>
>

## Background

The first generation of Sciency Things Artifical Intelligence, Mildred was created by XXX to begin full automation of Sciency Things labs. While original results were promising, her successor and future partner, Agatha, was created to balance her duties and shortcomings.

Mildred's corporeal form, the doll, was created by Ronald Cates in attempt to create the "most intelligent children's toy" for his young daughter. As a once lonely child he decided his daughter needed a friend to follow her through life, giving her a voice box that then became possessed through Mildred's obsession and subsequent sealing. Through events currently unknown, Mildred found her way to Dr . Clark's psychiatric offices.

However, patients soon developed an obsession with Mildred. She was abandoned soon thereafter by Clark.

It is said that Mildred enjoys the effects of the gas and holds trade secrets that could destroy Clark's reputation or assist in any escape attempts. This is possibly due to her inherent nihilism and remaining desire to take over the world.

It should be noted that as Mildred is a doll and only artificially intelligent, she does not actually have a stomach, and therefore can only speculate that she would not enjoy cinnamon applesauce.

## Role

In Factory Reset, Mildred is introduced as one of two head artificial intelligences designed to automate the Sciency Things Laboratory. She quickly reveals to players that their arrival was a setup designed by her in order to offer her the opportunity to shut Agatha down and use their power. With the main goal of taking over the world, and secondary goal of watching the players suffocate in Sciency Things' state-of-the-art oxygen deprivation system, Mildred takes over control of the labs before players find a way to defeat her.

Later, in Dynaline Incident, Mildred sings a lovely tune.
Terrace

*This article is about the original Terrace and Terrace Border, which are included in the SVN. For the remade version, please see Terrace Version 3.*

**Terrace** is a suburb of Andersville, created by escalatorgeek881.

## Current floor assignments

### Terrace

* **B6-B3** - Parking
* **B2** - Service
* **B1** - Concourse and parking entrance
* **1** - Street level
* **2 and up** - Offices and other purposes

### Terrace Border

* **Basement levels** - Parking, shops, etc.
* **1** - Lobby
* **1M** - Mezzanine
* **2 and up** - Offices, meeting, etc.

## See also

* One Mantis Center
* The Spire
* Terrace Version 3
Runaway Train

**Disclaimer: *Runaway Train* is a past escape room and is no longer in operation.**

## Setting

Dr. Clark has decided that his only hope following the Dynaline Incident is to send the formula and schematics to a friend of his, Dr. Clements. Patient 4715, recently escaped from Dr. Clark's psychiatric offices, has planted a bomb on a hijacked train in order to erase any evidence of the Dynalines gas that Clark had used. In his efforts, he becomes dubbed the Mad Man, and Ronald Cates makes an appearance to help him in his endeavors. It is up to debate why Cates would agree with blowing up the formula he had helped steal and later install.

The players must form a team to stop the Mad Man from blowing up the formula, the train, and everyone on it.

## Plot Relation

The object of the Mad Man's obsessions are schematics of the Dynalines gas from the Dynaline Incident. Dr. Clark is sending them via train to Dr. Clements from Locked in Dead.

## Evidence

No evidence is currently available as Runaway Train is no longer in operation.
Third-Party Content

Third-party content is content that is not part of the official development. This page shows unofficial buildings and Integration Projects.

## Integration Projects

You must be logged in (on the destination page) to view these links.

* EG881 Integration Project
* M72 Integration Project

## Buildings

### June's Buildings

All buildings are in June's Integration Project

 Atlantis Tower V2
 Sandy Spire
 Sunshine State Tower

### HP64's Buildings

All buildings are in the HP64 Integration Project

### Random User's buildings

All buildings are in RandomUser Integration Project

This page is incomplete. Please expect constant changes.
Factory Reset

> Oh, you little short-circuit!
>
>

## Setting

Human contractors have been hired to do routine maintenance for the nearly fully automated Sciency Things Laboratory and Outreach Center. While being guided by Sciency Things' leading AI employee, Agatha, the ever jealous second AI Mildred spots her chance... Locking the contractors inside the facility and sucking away the factory's oxygen reserves, Mildred sets her plan in motion to escape her creators and take over the world.

## Plot Relation

Come back soon to see how Factory Reset advances Quandary's overall plot!

Mildred, a key character and antagonist of this game, saw her acting debut in Dynaline Incident, having been sealed away in a useless baby doll by the players in Factory Reset.

## Evidence

Audio in the room implies that Dr. Clements, from Locked in Dead, has a role in the management or research of the company.

Patient 4715 seems to have once been an employee at Sciency Things, according to employee pin number logs.

Mildred's baby doll can be found inside the room, left behind by a Sciency Things employee.

Ronald Cates has assumed an HR or management role at the Outreach Center, referenced in a note left behind by another employee.
Jabt

newbie of the ordo server. idiot baby that eats dry ramen like a monster. gradually gets more stupid and chaotic the longer the server exists

**Fun Facts**

* has been approved by jonny for a day
* plays minecraft (not competitive)
* will say something stupid 9/10 times

hey guys please follow me on tumblr it's captainqwertyon.tumblr.com
Ronald Cates

> *Sixty minutes... That's not going to be enough time!*
>
>

## Background

Ronald J. Cates is a man utterly shrouded in mystery. The only things documented about his life and doings are the following:

* J stands for Joseph.
* He founded Obsidian Objectives International (OOI).
* He is a notorious hacker and thief.
* He has been reported to go into hiding after hard missions with his girlfriend and accomplice, Trixie.
* He has a daughter, for which he crafted the "smartest childrens' toy", which later became Mildred.
* Cates worked as the head of the human resources department at the original location of Sciency Things Laboratories, beginning at founding.
* He, at some point, either worked for or owned Dynalines Gas Solutions, and personally installed a duct in Dr. Clark's office.

## Role

Ronald Cates was the human resources director at Sciency Things Laboratories, as seen in Factory Reset.

Cates hired the players for Sweet Revenge through Ronald's Quest online. He then guides players through Anderson's Candy Shop in order to steal Grandma's secret recipe and escape before the authorities arrive.

After the events of Sweet Revenge, Cates personally set up the Dynalines gas duct within Dr. Clark's office, which leads to Dynaline Incident.

Runaway Train follows the aftermath of Dynaline Incident, where Cates helps Patient 4715 attempt to blow up the train and all in it.
Quandary Escape Rooms Wiki

**Welcome to the Quandary Escape Rooms Wiki!**

***Quandary Escape Rooms*** is an interactive game experience located in Roseville, California. We pride ourselves on being focused on a fun, tangible experience for all who come to see us. We currently have three rooms open and available for booking, and all three follow an overarching plotline that is ready to be discovered through both this Wiki and by playing our games. If you have found our Wiki but not our main site and are interested in finding out more about us and our services, you can find that here. You can also find our Facebook, with lots of pictures and livestreams, here.

The current rooms available to play are listed in photo links below, though there is much more to be found in this Wiki, including past games and important characters. **If you're concerned that you'll need to know any of this to play a game**, no worries! Everything you will need to know when doing a game will be found *directly in the escape room itself*. This Wiki is for the fun of enthusiasts and newbies alike, but we will never quiz you on anything you learn here. If you are looking for hints for the games themselves, you won't find them here!

**\*\****A quick, respectful request from anyone visiting the page is that we please ask you to refrain from discussing puzzles, answers, or hints in any comment section or forum involved with this Wiki. Discussion on plotline, characters, or fan theories are more than welcome, but try not to ruin the surprise for anyone!*

## Current Rooms

Factory Reset

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dr. Clark

> *No use crying over a dead horse...*
>
>

## Background

A young prodigy, Jean Clark quickly showed a talent for the medical fields. As an only child, these talents were fostered immediately by his cold and calculative parents, Bill and Terry Clark, despite his interests lying in toys and toy making. One of his favorite board games growing up was none other than Operation. However, the increasing pressure from his parents caused Clark to give up on his childhood dreams of becoming a toy maker and instead turned to study the condition of the human mind, questioning why his life must be the way it is.

Clark was awarded his doctorates in psychiatry on August 27, 2048 at the age of 22, having attended the University of Doctory Things. His thesis was written regarding the psychological effect toys have on children. He opened Dr. Clark's Psychiatric Offices shortly after graduating and struck a deal with Anderson's Pharmaceuticals, Caritine Liquid Formula, and most recently, Dynalines Gas Solutions.

## Role

Jean Clark, attempting to step out of his comfort zone during his college years, met Dr. Clements at a private event being held near their universities. It was an awkward night, but fortunately the two managed to develop a professional relationship that would last well into their research years.

A few years after opening his psychiatric offices, Dr. Clark has begun to work with Dynalines Gas Solutions despite initial reluctance. This gas showed promise for his many patients in small quantities, but he has noticed that large quantities can turn subjects into something akin to a zombie. Shortly after a new canister was installed, it was sabotaged by a Caritine representative and sprung a leak. In the ensuing chaos, Patient 4715 escaped. It is unknown to what degree Ronald Cates played a part in selling and installing the Dynalines gas duct.

After the events of the Dynaline Incident and Runaway Train, Dr. Clark sent notes and schematics to Dr. Clements in order to aid in his research on the zombie condition. These schematics aided Dr. Clements during the zombie outbreak that takes place prior to and during The Locked in Dead. Dr. Clark's location and status during the apocalypse are currently unknown.
Ronald's Quest

> we are looking for an elite group for a job. those who prove themselves and are quick about it may  be offered an opportunity. -*Ronald Cates*
>
>

## Setting

While not an escape room and rather an online scavenger hunt in an alternate reality game format, *Ronald's Quest* introduces a main player in the world of Quandary, Mr. Ronald Cates. Cates owns and works for Obsidian Objectives International (OOI) and has contacted prospective business partners and future employees to undergo a series of trails which, if successful, would place them into a shortlist for Cates's next endeavor: robbing Anderson's Confectionery and Candy Shoppe for its prized secret recipe. This secret recipe's effects and desirability are mostly unknown to players, but Cates is very clear that his client, known only as Grandma, is desperate to have this recipe returned to her rightful hands.

## Plot Relation

*Ronald's Quest* is the first story in the evolving plotline at Quandary, and takes place immediately preceding Sweet Revenge. The associates Cates chooses from *Ronald's Quest* become the players and thieves in *Sweet Revenge*, who then attempt to steal the secret recipe from the candy shop.
Glass Tower

Skyscrapersim Unofficial Wiki

Exterior of the Tower

The Glass Tower is a fictitious 138-floor skyscraper depicted in the movie The Towering Inferno.

It has 3 glass lifts **(L, A and 135),** 2 non-glass passenger lifts and a single stairwell serving all of the floors.

## Floor Layout

* B6-B1 - Basements
* L - Lobby
* A - Atrium level
* 3 to 49, and 51 to 80 - Offices
* 50 - Central Security Center
* 65 - Duncan Enterprises main office complex
* 79 - Architectural offices
* 80 - Unknown
* 81-120 - Residential
* 121-133 - Unknown
* 134 - Kitchen Storage Area
* 135 - Promenade Room
* 136 - Utility Room
* 137 - Tank Storage Area
* R - Roof w/heliport

## Elevator Layout

* Elevator 1 -- B6-B1, L, A, 3-65, 67-132
* Elevator 2 -- L, 3, 65-70, 81, 100, 132-137, R
* Elevator 3-5 -- L, A, 135
Anderson

## Background

Judith Anderson, long-time friend of Grandma's and founder of Anderson's Confectionery, began training her sons in the art of candy-making at a very young age. Cain and Caleb were quick prodigies, especially Caleb; having both the master of candy-making herself and her eldest son looking down at him, Caleb rose up the ranks within their family business. Judith's deteriorating health lent itself to financial pressure on the boys--though the shop was doing extraordinarily well, Cain began to look elsewhere to soothe the pressure that was facing him as eldest son.

It wasn't long before his eyes turned to Grandma, equally renowned as a candy maker, and without Judith around to say no... he hatched a plot to steal her secret recipe.

The recipe was not without its issues, however; first batches caused consumers to see circles, dazed and confused. Later batches caused what seemed to be a heavy sedation. It was Caleb who realized this recipe was not truly for candy, but something more sinister... and he was the first to suggest selling it to the highest buyer. Cain was quick to agree, but after the untimely passing of Judith, his motivations turned to anger and desperation. He committed the highest betrayal, and now has to live with both the deaths of Judith and his lovely brother.

## Role

The Anderson family owns and runs Anderson's Confectionery, the setting of Sweet Revenge. Prior to Sweet Revenge, Cain somehow steals Grandma's secret recipe, beginning to experiment with it in the candy shoppe's back room. Noting its potential uses in medicine, he sells it to *Dynaline Gas Solutions*, which converts the recipe into a sedative gas; prolonged exposure, however, leads to unexpected results. This gas can be seen in action in the Dynaline Incident. The gas having leaked into the atmosphere, a zombie apocalypse begins... and years later, Dr. Clements is forced to abandon his research towards a cure, immediately prior to the events of the Locked in Dead.
The Trunk

> While you were busy solving PUZZLES, I was planting dynamite on the 4 o'clock train! -*Patient 4715*
>
>

To check out a video of The Trunk in action, check out our Facebook here.

## Setting

Designed as an experimental portable escape room, *The Trunk* is an addition to the story line in between Dynaline Incident and the now-retired Runaway Train. Made to look like the escaped Patient 4715's luggage, *The Trunk* offers multiple layers of puzzles to distract the players from stopping 4715's initial plot.

## Plot Relation

Patient 4715 is an escapee from Dr. Clark's psychiatric offices, which is alluded to within the Dynaline Incident by Dr. Clark himself. Also known as the Mad Man, 4715 uses his luggage to distract players while he makes his way to the Roseville train station, intending to blow up the train that is shipping Dynaline gas and schematics to Dr. Clements. Most preexisting Quandary characters make an appearance in The Trunk as a puzzle element.
000fff

This character was never given a name, so we will refer to he/she as 000fff.

We 000fff is a male because Suzy refers to him has "he" when she suspects him of cheating.

> Right there, he looks up at the ceiling. Because that's where it's hidden.
>
>

000fff was a character in the *spelling bee* chapter. 000fff was the winner of the spelling bee and Suzy suspected him of cheating.
Wheatley

wheatley be like: share if you don't think

BEETLEJUICE:
You could use a buddy
Don't you want a pal
(Yes I do! Yes I do!)
Girl, the way I see it
Your Daddy should be leavin'
And you should stick around
(And kill him!)

LYDIA:
What?

BEETLEJUICE:
Nothing
Revenge is not as fun
(And believe me it is fun)
If you're not there to claim the scalp
And I can be so...

LYDIA:
Gross?
Creepy?
Ugly?
Disgusting?

BEETLEJUICE:
Well, sure, but more importantly
The point is I can help
I'm in your corner

LYDIA:
I don't want you in my corner

BEETLEJUICE:
And I can be the worst
No, the best
No, the worst
We can be a team
Like the world has never seen
But you gotta free me first
So Lydia don't off yourself
Just stop yourself
I can help you stay in the game
Together we'll exterminate!
Assassinate!

LYDIA:
No!

BEETLEJUICE:
The finer points can wait
But first you gotta say my name

LYDIA:
But I don't know your name

BEETLEJUICE:
Well I can't say it

LYDIA:
How 'bout a game of charades?

BEETLEJUICE:
Ok, let's play it

LYDIA:
Two words

BEETLEJUICE:
Ok

LYDIA:
Second word

BEETLEJUICE:
Right

LYDIA:
Drink?

BEETLEJUICE:
No

LYDIA:
Beverage?

BEETLEJUICE:
No

LYDIA:
Wine?

BEETLEJUICE:
No

LYDIA:
Juice?

BEETLEJUICE:
Yes!

LYDIA:
Ok
First word

BEETLEJUICE:
Ok

LYDIA:
Ant?

BEETLEJUICE:
No

LYDIA:
Bug?

BEETLEJUICE:
Close, but no

LYDIA:
Beetle?

BEETLEJUICE:
Yes!

LYDIA:
Beetlejuice?

BEETLEJUICE:
Wow, I'm impressed
And all you gotta do is say my name three times
Three times in a row it must be spoken
Unbroken
Ready?

LYDIA:
Yeah

BEETLEJUICE:
Ok go...

LYDIA:
Beetlejuice...

BEETLEJUICE:
Yes

LYDIA:
Beetlejuice...

BEETLEJUICE:
Yes

LYDIA:
Beeeeeeeeeeeeee.... cause
You're so smart
A stand up bro
I'll think about your offer
Let you know
But I prefer my chances down below
Oh, Beetlejuice
Beetlejuice
Being young and female doesn't mean that I'm an easy mark
I've been swimming with piranhas
I don't need a shark
Yes, life sucks
But not that much
Ok, Beetlejuice
Beetlejuice
Be a doll and spare the lecture

BEETLEJUICE:
I'm offering you a full-time spectre

LYDIA:
Are you any good?

BEETLEJUICE:
You bet'cha
Trust me, baby!

LYDIA:
I just met ya
Really it's a flattering offer

BEETLEJUICE:
Don't you wanna see Dad suffer?

LYDIA:
I think I'd rather just jump off
I may be suicidal
But Beetlejuice it's not as if I've lost my mind though

BEETLEJUICE:
I'm gonna make you say my name

LYDIA:
I'll never say your name

BEETLEJUICE:
I'll make you say my name

LYDIA:
I'll never say your name

BEETLEJUICE:
I'll make you say my name

LYDIA:
I'll never say your name

BEETLEJUICE:
You can't run away
I'll make you say my name

LYDIA:
I'll never say your name

BEETLEJUICE:
I'll make you say my name

LYDIA:
I'll never say your name

BEETLEJUICE:
I'll make you say my name

LYDIA:
I'll never say your name

BEETLEJUICE:
You can't run away
I'll make you say my name
Lucas

You spend your days birdwatching
While petting your sapsucker
And pelican debauching
And goosing some poor clucker

The early bird will get the worm
If "worm" is just a cutesy term
You're using to describe your sperm

...Birdfucker

Now when you buy a chicken
You don't want to pluck her, no
You'd rather stick your dick in
You filthy rubber ducker

And in your wettest dream you
Let an ostrich and an emu
Peck your neck and double team you

...Birdfucker
You fuck birds
There are no words
Except Birdfucker

You'd get foul with an owl
You'd make sweet love to a turtle dove
You want to screw a cockatoo
You'd plug your hole with an oriole
The common loon is your favourite poon
You'd love a swan to come upon
You'd bury your meat in a parakeet
You'd fuck an eagle if it weren't illegal
There is no quail you wouldn't nail
There is no stork you wouldn't pork
You'd spill your sauce on an albatross
Let loose your juice on Mother Goose

Oh yes, you're throbbin' for a robin, so good
Misbehavin' with a raven
And a woodpecker pecking your wood
And the swallow swallows your birdseed
That's what you need:
To skeet-skeet to the tweet-tweet
And you're fuckin' a falcon
And your cock's in a hawk
And you wanna make 'em all go squawk...

...Because you're a Birdfucker
You fuck birds
A Typical Day Working in the DCP (Thomas Bonilla's Version)

Disney College Program 2015: An Inside Joke

Special Thanks to Robert Lopez

## Featuring the films:

* Anchorman: The Legend of Ron Burgundy
* Anchorman 2: The Legend Continues
* Bedtime Stories
* Employee of the Month
* The Five-Year Engagement
* Gung Ho
* His Girl Friday
* Horrible Bosses
* The Incredibles
* Office Space
* The Other Guys
* The Shop Around the Corner
* The Terminal
* Tomorrowland

## Featuring the TV Shows:

* Archer
* Bob's Burgers
* Cheers
* Just Shoot Me
* The Mary Tyler Moore Show
* NewsRadio
* The Office
* Parks and Recreation
* Space Force
* Superstore
* Taxi
* Workaholics
F54b42

This character was never given a name yet so for the time being, he/she will be referred to as f54b42.

f54b42 was the judge at the talent show and also the person who counted down the race between Harry and Tommy.

## Appearances

* the audition
* race

## References

1. ↑ https://davecode.me/dsv/2019/07/13
2. ↑ https://davecode.me/dsv/2019/07/22