recursal/Fanatic-Fandom huggingface dataset:
Freshly Caked

The Freshly Caked is a bakery owned by Jornak Anderton, situated in the Cross District near to one of the gaps in the wall which allow passage into Southwatch it specialises in individual sized sweet pastries and cakes. The oven here is kept heated all day and with a supply of partly cooked pastries ready to go in at the request of a patron, rather than cooking a large batch and hoping they all sell. This means that there is a little bit of a lead time between ordering and receiving your food but Jornak claims that the wait is worth it and food is better fresh out the oven anyway, this also leads him to tell customers to always eat the food quickly.

The shop is busy enough during the morning and evening as the residence of The Cross head in and out for work, to keep the cooking tie down many of the baked goods are rather small which is less of a problem due to the fact that most of the customers are gnomes.

### Architecture

The Freshly Caked used to be a simple two story town house by the look of it, but the front wall of the downstairs room has been completely removed and replaces with a glass shop front and door. a picture of a steaming Iced bun along with the name of the shop are emblazoned onto the glass and in the bottom left corner is a wooden plaque behind the window with the House Ghallanda crest on it facing out. the second story has an extension affixed to it over hanging the street made of wood and worryingly just bolted onto the building and braced with varying mismatched supports. but even more precarious are the three extensions that sit atop the structure that look as if they were originally built to be stand alone houses but have now been attached to this one, one sits at an odd angle to the left and each are attached to one another and The Freshly Caked by more of these random pieces of wood that are used as braces and supports. Not that this building is in anyway unique here in the Cross District and many buildings have these sorts of extensions and often different families will live in each of the extensions.

As you enter the Freshly Caked you are hit by a wall of heat as the oven in the back of the store is almost always on and up to temperature.to the left of the oven is a set of shelves designed for cooling and various cooking implements, in front of the oven is a small display counter that has a number of uncooked produce behind a sheet of glass that rests against the table. other than that there is a small gnome sized table with two chairs and that its it. There is a door to the right of the oven which you assume leads to Jornaks living space.

### Party Interaction

The Lucid Dreamers has never been here but on the road to Orm's Manor on the 12.4.6737 they met up with Jornak Anderton who told them of it.

Stop DM Info Approaching

### DM info

There is no DM info for here but you shouldn't have read this to find out. this is just a system of keeping some info for myself all in one place. tell me that it didn't work if you have still read this and I will have to find another way. not that you probably will tell me.
Everlight Palace

The Everlight Palace is a structure seemingly made of golden light that sits within the Sun as it orbits Trayst. The inside of the Palace is so bight that it is believed that any mortal who enters there would be instantly blinded and any evil aligned creature would simply be burned to ash, the windows that look out of the palace are little help as they look out onto the inside of the sun. most of the depictions of the Everlight Palace are made of gold or at least painted or covered in it to help display the splendour of the godly abode.

Who exactly lives and to whom the Everlight Palace originally belonged to are subjects debated by the followers of both The Seen and Unseen gods as well as Sarenrae and Pelor. Those from the religion of the Seen gods would always argue that Sarenrae was the original owner and if Pelor lives there he is but a servant or guest, but those from the other two faiths hold multiple variations of each permutation of the two gods past and present residencies within the Palace, with obviously a majority believing that their god was either joint or original owner and their god being joint or current resident, but by no means is this the belief of every follower of both gods.

The Palace is always described as being massive with glorious golden architecture throughout every high ceilinged room, from the floors to the walls and roof the walls are sculpted into intricate images of scenes from battles and coronations to planting seeds and sitting around a fire. There are no windows within the Everlight Palace, but there are window frames with beautiful rolling landscapes moulded into the solid gold that is inside the frame. At the centre of the Palace is the Bright Throne in the Shining Throne Room, this throne is said to have the ability to control the weather all across Trayst, down to the placement of each rain drop, this thrown is more often associated with Pelor.

The divine servants of Sarenrae known as the Sun Dancers roam throughout the Palace to act not only as guards on patrol but also in order to maintain a constant and even distribution of light and warmth throughout the dwelling.
Trayst

Trayst is the name of the world within which my D&D games exist.

The world has never been fully mapped, as travel beyond the civilised areas is very dangerous. The largest continent with the most diverse group of sentient races of the world is the continent of Tanalier. To the south of this land mass is the Ra-Vek Sea, and across the sea is the continent of Zanfear, which is mostly has a large nearly uninhabitable area in the centre, known as the Endless Expanse. To the west of Tanalier is Mezzole beyond the Crystal Sea which houses The Mithril Isles, while across the Janmier Sea to the east is The Shattered Brow finally to the south of Mezzole and The Shattered Brow are The Ikhalla and Amazinyo Islands

### Tanalier

The continent of Tanalier has ten different countries on it the four mainly human countries of Torlund, Duthgar, The Divided Regions of Bestaria and Janmier, then there are the two Elven countries of The Mithril Isles and Mer-Rein then there are the Orc and Dwarven countries of Scandar and The Drazia Dynasty. The country of Grecca is ruled mainly by a tribe of Strix but the country is mainly full of wild beasts while little is known about The Thebilum Empire

### Zanfear

The largest country on Zanfear is Carthorka while the three to the south of the Endless Expanse used to all be Zilcan until first Rexthen then Cad'Lear fort for and obtained their independence
Grand Temple of the gods- Old Vashton

This temple stands prominently as the first thing that is visible upon entering the Temple District at the end of Holy Street, when you enter from the Market District. The doors at the temple entrance are made of large sheets of crystal, while huge crystal shards jut out into the sky from the roof of this marble building. Large braziers positioned throughout the building are lit at night, lighting up the building from within and creating a mesmerizing display as the light emanates through the crystal ceiling.

As you pass through the doors, you are greeted with a vast, open room with a pyramid-shaped crystal ceiling, which amplifies and focuses the light that passes through the roof into the temple. There are also a number of sconces that are kept lit day and night, and large braziers, hanging on short chains from the ceiling, which are lit each night. There are well-polished mirrors on most surfaces that aren't crystal, often making the inside of this room brighter than the day outside - almost painfully so on bright summer days. On either side of the main chamber are alcoves to the Seen and Unseen gods, which mirror the fourteen temples that line the street leading up to this temple, with the unseen gods to the right and the seen on the left. The central aisle of the temple leads past these alcoves up to a stage upon which sits a large altar crafted out of some type of clear material in front of a large stained glass window.

The temple holds daily services lasting about an hour, which include loud and exuberant worship to all fourteen gods. On Dawnday, the celebration includes a parade that goes down and back up Holy Street. During this parade, worshippers place a flag outside each of the temples. Each of the flags shows thirteen of the symbols of each of the fourteen gods, with one replaced by the symbol of the Seen and Unseen gods; the deity's symbol that has been replaced matches the temple in front of which the flag is placed. During Dawn Week, this parade happens every day at noon and is much louder than usual. The daily services are also much louder and longer, and their songs of worship can be heard from dawn until dusk.

### Important people

Seer Luth Irian (The head of the Temple)

Sight Speaker Torlak Duril (In charge of worship)
Divine Items

### Kaglemros

Torag is often depicted holding this hammer in pictures drawn of him and it is the hammer he uses to craft, however this ornate and exquisite warhammer looks more well suited for an art display or as a ceremonial hammer for rituals, either way it is made in the designed of a fighting weapon rather than a smiths hammer but its name loosely translates to "forger of many weapons" in dwarvish.
Falcons Rest

The Falcon's Rest is an upmarket restaurant/tavern, complete with carpeted floors, table service, paper menus, and live music. Though the quality of the food at The Falcon pales in comparison to other high-end restaurants, it is cheaper than similarly fancy places. Thus, the clientele are mainly those who are not the wealthiest but want to have a special night out and feel like wealthy members of the city. Ideally situated for this type of customer, it is found in the southwest of the Market District. The tavern is busiest during the early-to-mid evening but quiets down as the evening gets later while other, more traditional drinking establishments, tend to get busier. Tom, the owner, quite enjoys this change of pace from when the Falcon's Rest was this other kind of tavern.

### Architecture

Two large, bay windows on either side of the main door provide a clear view of patrons "living it up" in opulence (in comparison to most modest lifestyles). This opulence consists of velveted bay seating and varnished dark wood tables. The décor within has varnished, dark wood panels covering the lower half of the walls with plain, smooth, white plaster on the top half. Where these halves meet, there is a small lip that holds many candles of various colours. At the back there is an exit that leads to a beer garden that is virtually never used and now just holds a few dilapidated tables and some odd lawn sculptures. The third entrance to the building is at the side and leads into the kitchen.

### History

The Falcon's Rest started out as a pretty traditional tavern, serving basic, homemade dishes and whatever libation the owner could get hold of. This worked well for a while; the beer garden out back was popular in the summer and the regulars would keep The Falcon busy during the nights. However, when the current owner, Tom, inherited the tavern from his father, he struggled to maintain this setup. Tom never had the best eye for good, cheap beers and always found himself stuck trying to sell a number of poor quality drinks that customers had little interest in. After The Divided Regions of Bestaria separated from Duthgar, patronage at the tavern dropped even further as people migrated out of the city. Three months after secession, Tom closed the tavern and 3 weeks later took out a loan to fund the renovations that transformed the tavern into the business that it is today.

### Party Interaction

During the Lucid Dreamers' search for Rurik Jarevor on behalf of Luisa Faerondal, the party came here looking for clues only to find out that, when Rurik had been telling his wife that he goes here every week, he in fact hadn't been seen here in a month. They managed to find one of Rurik's supposed drinking buddies, Kron, that Aldor had told them about. This led them to travel to The Delvers Den to carry on their hunt.

DM info
Lost Spire - Cad'Lear

There once were twelve spires, known as the Spires of Creation, scattered throughout the lands south of The Endless Expanse on the continent of Zanfear. At first, the spires were all under the control of Zilcan. As the Demons of Zilcan began to form settlements throughout the land they found on the Material Plane, they naturally formed them around these spires, intrigued by the fact that they seemed to be impervious to damage. For generations, the demons continued to try damaging the spires, attempting to show off their power in the process. In 3743 SU, a demon prince came to the Material Plane just to test its strength against one of these spires. After the first few failed attempts to cause any damage, the enraged demon unleashed its full force, annihilating the surrounding settlement and leaving nothing but a crater where the spire once stood. Some say that this spire was never actually destroyed but instead was moved to another plane of existence due to the force of the attack; to this day, people speculate as to the whereabouts of this Lost Spire.

The Lost Spire is now a bit of a legend, especially in Cad'Lear, from whence many people travel, searching for the Spire. While many say they have heard rumors of its whereabouts, and some claim to have actually rediscovered the spire, none of these claims have ever been verified. One researcher, who traveled to Old Vashton in The Divided Regions of Bestaria, encountered The Cross and claimed that this was the Lost Spire that had been damaged and moved. It doesn't take much research, however, to realize that Old Vashton and The Cross were clearly present before 3743.

According to the Divine Triune theory of creation, the Lost Spire was where The Divine Triune had sealed away the dreams of wealth from the creatures of Trayst, and if the spire had survived until The Awakening, it would have released a fourth kind of Assimar.
Swallowtail Festival

On the first of Dastween worshipers of Desna celebrate this festival mainly in Torlund, Cad'Lear and The Mithril Isles, there are also people within Duthgar and The Divided Regions of Bestaria who also celebrate this festival but those who follow Desna simply as part of The Seen and Unseen gods tend to skip this celebration. Even for those who follow Desna devotedly this is a lesser festival in comparison to Desna's other celebration The Festival of Stardust.

### celebrated in:

Western Tanalier and Cad'Lear

The celebrations consist of worshipers making their way to a location they find wonderful or at least beautiful, depending on their capabilities, they then set up camp and build a fire each group/family will then often have their on traditions based on songs, food and stories but they always culminate with the releasing of butterflies, preferably Swallowtails.

In the run up to Dastween merchants, breeders and druids sell cages of butterflies, to those who are planning to celebrate, but in addition to this people who have celebrated this festival before will often have dreams of being in amazing places being surrounded by swarms of butterflies, and many who don't have these dreams also claim to making it appear somewhat common. These dreams also occur after the festival, mostly on the very night and are seen as a grateful boon given to those who worship the Dreamweaver.

The city of Bluelog which is notorious for celebrating as often as possible and for almost any reason make an event of this festival but many, followers of Desna believe that it is really missing the point since the celebration involves setting up various points of interest around town that people have to go and discover, but of course these are man made attractions not the true wonders of adventure and based on the crafter's skill can be a little underwhelming as an attempt to represent the wonders of the world.
Eastern Fort - Bluelog

The Eastern Fort is officially its own district of Bluelog, but since the only thing in the district is the fort itself, its pretty much a moot distinction. The fort is on the west side of the city and is where the town guard for Causeway Green, Craftman's Way, and Hayard are based and operate out of. It is far less well-funded and staffed than The Western Fort, which covers The Western Fort District and Stowmarket, but the town guard sees the Eastern Fort as a better place to serve thanks to the oversight and leadership of Commander Mercer.

### Architecture

Like the city wall that surrounds the city, the fort is made out of cut stone blocks piled on top of one another and assembled without the use of mortar. While this construction isn't as strong as the more traditional building methods, it is sufficient to hold back the unorganized wild monsters which Bluelog most often faces.

The fort is basically one large square with two wings that make up a barracks, holding cells, an armory, and office space, while a separate forge within the grounds, run by Frostoak and Kay, is available to maintain and repair equipment. The stables are attached to the forge but there are no horses housed here. However, if the city were ever under threat from a large scale attack, mounts would be moved here for rapid deployment.

### Entrances

The fort itself only has one entrance but the encompassing district has a wall with four gates. Three smaller gates lead into the city while the fourth, larger than the rest, leads out of the city to the west. People in the city will often pass through the fort, using the district as a shortcut, typically entering through one smaller gate and out through another. Those who pass out through the large gate can either head south to join the main road heading to Old Vashton or north up to Old Bluelog.

### History

This is the most recent fort to have been built in Bluelog, but since its original construction in 6028, it has been taken apart and rebuilt three times. However, it has always remained on the western side of the city since it was first built.

### Party Interaction

This is where Markku Tovainen, Rangrim Fireforge, Kyvan Gysseghymn, and Broxx Bearbane served alongside Captain Kerik Bearun, Seargent Glear Immohigh, and Corporal Toeray Bipho-Lecha before most of them left the city and formed the Lucid Dreamers.
Torlund

The current ruling King of Torlund is King Kal of Hercalos who assumed power following the announcement of King Johnathan of Lancove's death along with his whole family in 6728, even though Lord Rodger of Lancove was the next in line to the throne.

### History

This country was founded in response to the threat faced by a number of human tribes in the area from a number of magical beasts in the land. A great warrior called Hussain Torlund, known as the First King, united the tribes under his banner to fend off a mighty dragon. He then then continued to rule, expanding his influence as more and more tribes pledged allegiance to him, eventually founding the Nation of Torlund. Hussain then set up his tribe, Corlas, as the capital city and divided the rest of the area not claimed by Mer-Rein between the other tribes, right up to the River Yickt.

### Demography and Population

While the citizens are mostly Human, but all races are accepted and welcomed here, as long as they remain peaceful, and many of the settlements have a number of Dwarves, Elves, and Dragonborn, the wild areas are populated with a number of magical beasts which tend to be left alone as long as they don't interfere with the citizens.

### Religion

Any gods that are neutral or good are considered acceptable deities to worship; the primary deity is Iomedae.

### Foreign Relations

Often at war with Scandar, on and off sometimes for years at a time, though it is mainly Scandar attacking and raiding Torlund and Torlund rebuffing them.

Tensions are high between Carthorka and Torlund. Although Carthorka has the larger navy, in the past they have failed to keep ground taken on Tanalier due to Torlund's superior army.

### Geography

To the west of Torlund is the Crystal Sea and to the south is the Ra-Vek Sea. The border to the north with Scandar is the the River Yickt which flows east to west from the Amberhurst Mountain Range in White Sky and across to the Crystal Sea. This mountain range makes up the majority of the border between Torlund and Mer-Rein to the east.

The fiefs include:

Brive, Trendon, Crastif, Fordike, White Sky

West Beach, Hercalos, Olau, Croshine

Prishuop, High Field, Kaswell

Torvine, Augury, Cryvulf,

Fief Corlas, Lancove Phast
Roost Towers

These towers, built around the walls of Old Vashton, are used by the Egale Knights of House Orien, a detachment of mages who utilise the *fly* spell to patrol the skies over the city.

The towers are built either into the stone walls or fitted in as close as possible to damaged portions of the Akariean Silk walls. The towers are built just high enough to peek over the wall through the gaps. In Old Town District, the Silk walls are nearly all still intact, so there is only one tall tower (known as The Grandfather Roost since it is the tallest Roost Tower and stands all alone in this district) as building towers tall enough to look over the wall was expensive.

The inside of the towers is little more than a staircase up to a viewing platform and a central dumbwaiter to bring goods, notes, and supplies all the way up. Officially, an Egale Knight is meant to climb to the top before casting their fly spell, so as to maximise the use and time of it, but most use their magic to ascend and simply jump off, using *feather fall* to descend.
Havnear

When first they see Havnear many are intimidated but also curious, he is a large and powerful looking Minator with big foot long horns coming out either side of his head and wide strong shoulders. however, when you get closer you can also see shimmering silver lines that run all across his body, in odd swirling patterns and also get the opportunity to realise that he is a gentle giant, unless provoked. He carries a large great sword with him most of the time and a heavy crossbow. With out knowing them well it is easy to confuse Havenear with Tarnear his brother but once you know them well you can see that Havnears horns are longer and the scars that are often visible on Tarnear are not as clear on Havnear and he covers them more often. Havnear is very protective of Naydor Hightower and when they are together Havnear is often seen taking up an almost body guard like position behind Naydor if he is not included within the conversation which Naydor is having. Havnear used to run The Kings Court Tavern in Crownhil up until early 6737 S.U when he was forced to close it and flee town due to mobs angry with his tavern for worshipping gods not from The Seen and Unseen gods.

## PHYSICAL DESCRIPTION

### Apparel & Accessories

He often wears large silk shirts that are baggy around the waist so as to fit his shoulders and hide trousers

## MENTAL CHARACTERISTICS

### Personal history

He was born in Thubilum Empire and grew up as a slave there along with his brother, before they escaped and fled to Merran where they met Naydor Hightower at Andon their abnormality meant that they always felt very isolated in Merran and so when Naydor returned to Duthgar they joined and found that although they were still abnormal sights to be seen around town the people of Duthgar were far less reserved and at least wanted to talk to and make friends with them.

## SOCIAL

### Contacts & Relations

Tarnear is Havnear's brother and Naydor Hightower is his very close friend.
Nero Fen

Nero used to work with his family in running Sun inn the sky Inn until it was attacked in 6736 S.U when he died defending the wall.

He had been apprenticing with the blacksmith there at the inn but often found him self more interested in sunbathing and reading novels which he would hide himself away doing whenever he could.

Nero was the son of Yara Fen and Manik Fen and the older bother of Calvin Fen.

### Physical Description

Nero was a little pudgy around the waist but not fat, with dark black hair cut short and a thick pink burn mark on his forearm he managed to get while learning in the forge but not really paying attention.

### Religious Views

He worshipped Pelor but this was not a strong faith more just something his parents did and so he did. He was moving more towards Sarenrae who in his mind was basically the same but actually a god (see The Seen and Unseen gods).
Carthorka

This is a large and powerful nation on the continent of Zanfear most of the population live in the northern region of this country along the great river Gi-Jak and in the capital Doefet also known as Rameth. The country is ruled by the Emperor King, who Is basically worshipped like a god but many other gods are also worshipped here good, neutral and evil along with number of Cults.

The country has a vast supply of gold and with its slave labour force it has been able to become one of the richest countries and exports much of the gold over to Tanalier in well guarded merchant vessels. Carthorka has an impressive navel fleet especially the Siege fleet which has near total domination of the Ra-vek sea which separates the Continent of Tanalier from Zanfear. About 80% of the population is officially a slave in some way but slaves can own slaves so there is levels of it, and many of them live lives similar to that of the Free people of other countries. Most of free owners are Orcs, Half-Orcs and a few humans, while the slaves are made up of pretty much every race but mainly Humans and Elves Kidnapped from Torlund and Mer-Rein or members of the Qasoinae.

To the South East of Carthorka, is the Silent City which is considered to be part of Carthorka by the Carthorkians but that is disputed by the Qasoinae but it is a long and hard journey to get to the city with many braving the trek getting lost in the Endless Expanse and dying of thirst so the dispute is rarely an issue. The Silent City is the largest Akariean city that is known of on Trayst but it is heavily damaged its walls are shattered and none of the scholars who have studied the city have found a single building that is undamaged in some way.

On the Northeastern Plains is a Small Settlement called Azurestone, which is built around a giant blue rock which is 100ft tall and apparently it is a spear head left behind by Torag during a battle before The Emergence. The towns main from of income is from worshippers of Torag making the pilgrimage to the holy site, but this is limited due to the political tensions between Tanalier and Zanfear.
Ambassador Zurin Gemhammer

**Ambassador Zurin Gemhammer** is a Reconstructed of Torag used to be a cunning dwarven noble, and crafted for himself an exquisite new body that not only is virtually indistinguishable from a normal dwarf but also somewhat malleable and able to change its appearance between seven different faces. It would take an incredibly perseptive person to recognise that he is not a dwarf by looking at him, but his cold skin and lack of smell make him far less believable by those who touch him or use their sense of smell to identify people.

Zurin is dispatched to handle the subtler matters requiring Torag's attention, and is said to some times spend his time buying and selling crafts throughout the Drazia Dynasty either selling items of high value for low cost as a blessing to those kingdoms or buying items which Torag considers of high quality and he wants to have.
Shining Halls

This is the main temple to Asmodeus in Old Vashton, which is on Holy Street in the Temple District. It is made of black marble and inlaid with gold, designed to look like flames licking up the walls and columns. In front of the Halls are eight columns, plain and smooth, apart from the cracks which have spidered their way up and down them. On six of the columns, portions of these cracks have been filled in with more gold to write twelve words, two on each column, one in Infernal and one in Celestial. The central two columns are plain and stand about 6ft taller than the others. Between them lies the wide open door to the temple with two large braziers hanging from the door frame. Anyone passing through the door can feel the heat from the two blazes but neither gives off a corresponding amount of light.

The building itself stands about two and a half stories tall but there is only one floor with a high arched ceiling. The floors and walls are the same polished black marble as the outside. The entrance is flanked by golden teller counters and in the centre of the room is a large, golden cage, filled with coins, gems, and various valuable items. Chained to the cage is a devil who will attack anyone who tries to take money from the cage without the permission of the Arch Dark Priest. Worship services are held in front of this cage but they are rare and often rather brief. It is well known that, if you are in need of money, the Shining Halls is a place that will provide a loan, though you will have to agree to sign a contract which may be more complex than it first appears and will often include specifics unique to each individual.

From left to right, the words in Celestial on the columns at the front of the building are: Truth, Justice, Love, Cooperation, Friendship, Trust. The six words which follow in Infernal read, from left to right: Bent, By Strength, Of Self, For Advantage, Blinds, No One. If someone were to cast Comprehend Languages on the words, they would see the six Celestial words mirrored in Infernal. When asked, the temple states that the six words in Celestial are mirrored in Infernal and that the columns represent the pillars of society which hold everyone up together. Close inspection would reveal that the columns don't actually touch the roof, which hangs about one centimetre above them.
Harper's Rest

Harper's Rest was a two story wooden tavern known for its friendly staff and well loved within Bluelog, especially by the town guards who frequented the tavern often. This was until it collapsed, along with several other buildings, after the ground beneath it gave in after the Mephit attack that Quibeck instigated.
Wollatton

Wollatton (Wool-A-Ton) is a town near to the northern border of The DRB. It used to be much smaller, simply living off of the fertile soil found at the foot of The Thebilum Wall. Being a bit out of the way, the town has typically not seen much trade, but its proximity to the wall sustains warmer weather later into the winter, meaning many nobles and rich people began buying second homes or retiring there. With the influx of wealthy citizens and their high demand for goods and services (but little inclination to provide these themselves), Wollatton started to become an attractive place for those willing to work within the service industry, but this work was very seasonal and these workers often left in the spring to help sow fields elsewhere in the country. Things got even better when, in 6691 SU, the earth, suddenly and without warning, started to violently shake and a massive cracking sound split the sky. When the dust settled, the people looked up to see what had happened and saw that The Wall had cracked; the Wollaton Fissure now darkened the otherwise pristine Wall. This was when the city truly boomed, with builders and architects flooding the city to repair and rebuild the houses of those rich nobles willing to pay big in order to get their homes fixed quickly before the winter season. Scholars and explorers flocked to the city, using it as a base for studying of the Fissure and trying to find a way through to the Empire, which has always been a secluded nation, drawing a lot of speculation and fascination. Next to come were adventurers, as the Fissure seemingly had opened a crack into the Underdark and monsters were now menacing the town, and thus money was to be made defending Wollatton and venturing below for loot, riches, and glory. Finally came a wave of stone carvers and masons who began to harvest and work with the rocks that fell from the Wall. The stone, which is barely distinguishable from normal granite, was sold as Thebilum Wall Rock; advertised as a rare and unique resource that normally can't be mined, it was more of a gimmick to boost sales than anything else.
Prince Farlin

Son to Dremar the 3rd King of Duthgar, he and his brother Astor were both trained to take over as king while they were growing up even though Astor was older, which is quite odd. Farlin was tall and lanky with wavy blonde hair and blue eyes, he thought of himself as a lover not a fighter even if it was more his position than his flowery personality and soppy poetry, that made him very popular with the ladies. This debaucherous way of living displeased his farther but as far as he was aware not as much as Astor's violent mean and vindictive tendencies displease Dremar, this along with the fact that he was being trained meant that he was surprised when Dremar named King Koso his dead pet dog as the heir to the thrown instead of him. Farlin tried to remind himself that as the second son he was never destined for the thrown and thus hadn't lost out on anything really, but people who desired to see him on the thrown began to try and bait him into trying to claim the thrown, or convince his farther to make him hair. He began to make gestures which in his mind were tremendous proof of his mind were tremendous proof that he was worthy of the crown, but many including Dremar saw them as rather hollow and slightly absurd.

When Dremar died Koso was still officially heir to the thrown but when Astor attempted to claim that, the ruling should be ignored and he become King, Farlin disagreed and rallied nobles to support his claim of ruler ship. This disagreement over who should be King followed by the Advisers to the king claiming that Koso IS the true King and that they will act on his behalf, enticed The Duthgarian civil war, and lead to Farlin's death.
Ermin Teffeal

Ermin is the Mayor of Bluelog and has been since 6725. Although throughout his administration the population of Bluelog has massively diminished, he is considered to be a very good leader. He began his term during great turmoil with the separation of the DRB from Duthgar on the horizon. Given Bluelog's important position in the political landscape, what the city decided to do could make or break this new nation.

Ermin was able to convince the majority of Bluelog's population to side with Old Vashton, since within the DRB they would be the second largest city and should then be able to hold real sway rather than just being a supplier of wood for the country. When he was then able to secure the rights to build and maintain the newly required foreign embassies on a street near to Pelleras Square, it was considered an ingenious move for the city and many said that he must have outsmarted the Houses of Old Vashton somehow.

### Physical Appearance

This 62 year old human has gone grey but has managed to keep most of his hair, even as liver spots are staring to show around his temples and wrinkles creep up around his mouth and eyes. He often dresses very colourfully and is known for not always turning up on time because he stops and takes time to talk to citizens in the streets.

### Relationships

Captain Daid Seola is head of his protection and in charge of his diary.

### History

Ermin grew up in Craftman’s Way and comes from a broken home. His mother worked at a tavern and spent nearly all of her wages at a different one. He had poor education, poor nourishment, and poor manners, but he did have a silver tongue that he was able to use in order to talk his way out of the various situations that he managed to get himself stuck in.

As he reached his 20’s, he managed to trick his way into working for a magistrate's court. At first, he spent his time messing with evidence, editing court records and doing his best to keep those he felt didn’t deserve the punishment they were likely to receive from getting any punishment all. Eventually he realised that he could do more good changing the system rather than just messing with it and he secured a transfer to a new court in
Midnight Maze

The Midnight Maze is the Temple to Achaekek, one of The Unseen gods of Assassins, located on Holy Street in the Temple District of Old Vashton. The above ground temple is a single story, grey-stone building, which looks rather unimpressive and unimportant surrounded by a yard of unkempt lawn. However, there are manacles on the outer wall, and signs which bear the warning: "Danger. Do Not Enter. This temple has the protected right to worship their god within the temple grounds, this extends to right to kill a person inline with their beliefs. If you enter this temple, you may die and House Phiarlan will not hold the killer responsible for your death, under the laws of Old Vashton. It is Illegal to force anyone to enter this temple against their will." This sign has the crest of House Phiarlan on the bottom. A multitude of signs in various languages repeat the warning "Danger. Do Not Enter." spaced along the fence in different positions.

While it is illegal to force someone onto the grounds of the temple, if one enters willingly, they can legally be killed, it is known that people are forced into the Midnight Maze but House Phairlan would need a very good reason to storm the place to stop them/ retrieve the hostage. This at least means that it is less frequent that a person will be forced here so that it doesn't become too problematic for the authorities. The Midnight Maze operates as a place for the worship of Achaekek and also an office you can come to to hire their services but its third purpose is as a torture centre for the target of those willing to pay fro more than just the death of their target. If someone wants an assassination victim to suffer first, the victim might be taken to the Midnight Maze, where they will be given hope all while slowly being killed. All such abductees are given the chance to escape with their life, but no one has ever escaped. Once they have died, their body is strung up by the manacles on the outer wall.
Food & Drink

Food

Cheese 1sp, bread 2cp,

### Cad'Lear food

Ambrosia: An incredibly sweet pudding like desert that is slightly orange colour and served warm, but it grows a skin and turns sour quickly if not eaten fast or stored properly. Sometimes it is served as a condiment to pour over other dishes but it is very filling and this is seen as a very opulent way to treat yourself after a meal.

Naeg-o Mel Pie: This spongey pastry bottomed desert is named after the moon and made using the eggs of the Caracka bird, that gives the pies their distinct deep read colour, sometimes the pie is served with a thick creamy icing covering the top often coloured with something where possible.

Penghou: This steamed bread like substance is made from a type of fungus mixed with flour yeast and beer, the result is a large bun that has the texture of fluffy bread but the taste of a well aged red meat.

Oppilon: The pale pink meat of the Dovlim served in thick red source and heavily spiced, for those who are not used to eating Oppilon the experience of eating it can be quite a painful one.

### Scandar food

Mac 'n' Cheese: A hot thick cheese source is poured over a bowl of still live maggots killing and slightly cooking them, as this dish then begins to cool it is served and is considered a great way of making the good source of protein more palatable, especially to those weak blooded Half Orcs who don't have the stomach of full Orcs.

### Torlund food

Scandar Eggs: Despite their name, these boiled eggs, wrapped in meat and deep-fried, are more often found in Torlund, particularly in the capitol city of Corlas. The eggs can be found in a wide variety of flavors, including several types of meats, extra spicy chili eggs, and some with black pudding mixed into the meat. Though vendors will sometimes advertise exotic meats like 'Dragon' or 'Owlbear', these are almost always a much more mundane meat like pork but well-spiced and highly flavorful. Typical price is 1-2 cp

### Mer-Rein consumables

Jungle Juice: This bright red liquid almost appears to slightly sparkle in even the dimmest of lights, it is very sweet and refreshing often favoured as a drink for children especially at parties and celebrations. It is made from the Dancing Monkey Fruit which grows wild across Janmier and cultivated only by skilled farmers in Mer-Rein, which makes this drink quite expensive.

### Janmier Consumables

Strands of Yaku is an easily harvested sea weed that grows in the deep water of the Janmier Sea costal tribes will often take a few small boats out to hook different parts of a strand and pull it in to sore where it can be prepared. The plant always needs to be prepared by flushing the salt out of it by soaking it in fresh water, most tribes will also remove the thick outer skin at this point then it can be eaten raw or cooked in various ways, some tribes eat Yaku as part of ceremonies or festivals.

Drink

ale 4cp, wine 2sp-10gp
Southwatch District

Southwatch is considered an upgrade from living in Respite District or The Cross District but is not really anything special, the streets are very regimented designed so that every street runs parallel to another, which makes it quite hard to know where you are within Southwatch if you're new to the city. The distinct was built as the first large expansion of the city of Old Vashton as the population out grew the ruins they inhabited. At the time all of the buildings were built to look identical and were mainly used by the growing Militaries within the city and housing for those who couldn't afford to live within the city limits. many of the original houses have been knocked down and rebuilt over the centuries but little has been done to deviate from the original layout of Southwatch.

There are a number of buildings in Southwacth owned by House Phiarlan which are used for a lot of the administration for the city is carried out here as it is quite cheap to maintain property in this district, the difficulty is getting enough of the smaller properties within in one block to then build a building fit for purpose. This is something that House Pharlian has an advantage with as many of the houses within Southwatch are owned by House Pharlian and rented out or provided to those the city deems worthy of assistance, which means that they can redistribute people so as to free up property when they have needed a building.

Important buildings

Bi-Sai Building (The main building of House Phiarlan)

Southwatch Main Guardhouse

Madstone Prison (Prison run by House Phiarlan)
House Ghallanda

House Ghallanda oversees the merchants of the city if you want to open a business you or move goods around the city you need to pay tax to House Ghallanda and they they regulate most trade. More and more businesses across The Divided Regions of Bestaria are now taking up the crest of House Ghallanda to display that they have been approved by the House. The house assists with advice and networking with crafters from House Kundarkak. Anyone can become a member of this house all you have to do is pay the fee's, then you're allowed to display the crest proving that you are approved and thus people can trust that if something is wrong with the business House Ghallanda will have words to encourage them to improve. House Ghallanda is known as the wealthiest house of the The Houses of Old Vashton.

House Ghallanda is the only house which has no official work within the Catacombs - Old Vashton.

### Important People

Sorala d'Ghallanda (Head of **House Ghallanda**)

Yoral d'Gallanda (ex head of house Gallahanda now the infrastructure council member on The Visible Council)

Heren Ghallanda (in charge of quality control)

### Structure

There is a very distinct tier system within House Ghallanda where general business owners inhabit the largest lower tier and nobles tend to inhabit the second tier while the top tier holds the actual House officials and is the only tier to hold any real power within the House.

### Public Agenda

To ensure that commerce continues to flow and that business maintain a high standard of good quality service and sale.

### Assets

The main building of House Ghallanda is Ghallanda House a large 5 story inn near the centre of the Market District which has a number of fine rooms and the top floor is closed to the public and used as the headquarters of the house. House Ghallanda also uses the Golden Chest regularly to conduct meetings and translations of perpendicularly high value as this bank which they own has a greater level of security.

Not only does House Ghallanda have its fingers in most of the business within Old Vashton they also have a number of businesses which they directly run as well. Such as the the most of the Liveries in town, including the hiring of the floating disks as well as many shops in the market.

### Demography and Population

As with all of the Houses there is a wide range of almost all races and most demographics, but there is more humans in this House than any other race.
Great Gate - Thebilum Empire

On the border between Mer-Rein and The Thebilum Empire there is a great gate in the Thebilum Wall that stands 40 meters tall and 10 meters wide. On the edge of the gate is a golden border, a bit like a door frame, engraved with the tales of a great unnamed hero who is depicted carrying out many tasks involving fighting giant monstrous beasts. At the end of the epic, he appears to be rewarded by the gods with either getting to live with them or becoming a god himself. The doorway isn't at ground level but sits in the wall about ten meters above the surrounding area; leading up to the gate is a smooth, well-built, stone ramp with no side rails and small archway tunnels running beneath. The gate used to be open nearly all the time but Scandar Raiders would occasionally try to break through the gate, as it was rumoured that great riches lay beyond. This led to the gates being opened only once a month and delegations from Andon would come and meet with the Thebilum delegation. Then, in 6651 SU, the doors closed and haven't opened again since. Mer-Rein hasn't tried to open the door form their side for two main reasons, the first being that there is still hope that relations can be resumed in a positive way if the doors open gain and the second reason is that before the gates were closed the power difference between The Thebilum Empire and Mer-Rein was significantly lopsided in the empires favour so starting a war would be a bad idea. A Mer-Rein delegation remains in Andon in case the gate opens once more.
Deneith Detention Centre

This is a place that House Deneith uses to hold prisoners that they have captured on behalf of the town guard or people of Old Vashton from within Silverwall. Sometimes, people from other districts are brought here if House Denieth doesn't trust their care to the town guard. It is a well-disciplined place where inmates are treated well but not so well that there is a risk they could escape. Sadly, this includes regular exercise, designed to induce fatigue and prevent spellcasters from restoring their arcane abilities. The centre can hold up to 200 prisoners at a time and often holds noble or wealthy prisoners on behalf of the town guard at the request of influential and powerful people who wish to see those of noble birth treated better than would be possible in the city's prisons. It is rarely that full, however, which further increases the high guard-to-prisoner ratio that is typical for the facility. Aldor Castilion runs this prison while also unofficially working as a detective, trying to ensure that the worse criminals of the city are apprehended.

### Architecture

This building is stone from top to bottom, built in the shape of a square, with an open air courtyard in the middle of its four stories.