recursal/Fanatic-Fandom huggingface dataset:
Tucker's Journal 2

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**Tucker's Journal 2** is one of the mission items in *ELEX*. Reading it provides 20 .

I tasked a group to explore the cave behind the factory.The cave is infested with rippers. If we want to set up our camp there, we will have to smoke them out first!Update...Success. The rippers have been taken care of. Now, we need to get down to business.

## See also

* Tucker's Journal 1
* Tucker's Journal 3
* Tucker's Journal 4
To-do List

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**To-do List** is one of the mission items in *ELEX*.

Buy food
- Pay THE invoice!!!
- Rap the technician's knuckles over the stabilizers.
- Stop by the bank.
- Ask boss about the security clearance.
- Figure out how to get Mike down. (Asking the boss can't hurt)

## Location

* On the desk by the blueprints in the locked room in the research complex beneath the volcano by the Castle Ruins of West Ignadon
The Third Shrine

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**The Third Shrine** is one of the tasks of the sub-mission "An Acolyte's Pilgrimage" of the Cleric mission "Obediently Performing One's Duty" in Ignadon in *ELEX*.

## Sub-tasks

* A Trader in Need *A trader is being threatened by reavers. Helping him might bring a reward.*
Weasel

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**Weasel** is one of the Characters in *ELEX*. He is a wandering trader in Tavar who first shows up at the Old Windfarm teleporter, then later moves to the gas station southeast of the Converter in Tavar.

## Initial inventory

* Mechanic Cap (1)
* Large Healing Potion (12)
* Healing Potion (13)
* Mental Energy Reserve (10)
* Metal Scrap (15)
* Jackhammer (1)
The Pit

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**The Pit** is an area just outside Goliet where the Berserkers dispose of any found technology, as it is against their Law.

* Argor
* C.R.O.N.Y. U4

* Argor
* C.R.O.N.Y. U4

## Description

The Pit is where the Berserkers throw all encountered technology before harvesting it for resources such as metals and Elex, the latter of which is then taken to the Mana Shrine in the heart of Goliet where it is converted into Mana in a mysterious and secretive process by Caldrim.

This is also where C.R.O.N.Y. U4 can be found.
Tucker's Journal 1

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**Tucker's Journal 1** is one of the mission items in *ELEX*. Reading it provides 20 .

I went out with my best friends today in order to verify the stories.It seems the rumors about my great-grandfather are true. The route I found through the mines, his path through the mines, worked. No one else has touched his treasure.I tasked my guys with extending the mine field. Once that is done, nobody will dispute this treasure with us again. There is so much liquor stored here. We have enough for a lifetime.I had my guys get rid of some bottles on the black market. We can live a damn good life here.With this bottled treasure we don't have to cower before the Duke anymore.I had some of my people take a look at the cave behind the factory. It is really large, big enough for our purposes.We can set up a camp there. There is enough scrap to fortify the whole thing. First we have to get rid of the Rippers that are in there.

## Location

* It is found inside the Old Liquor Factory in Tavar.

## See also

* Tucker's Journal 2
* Tucker's Journal 3
* Tucker's Journal 4
Warrior

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**Warrior** is the second rank one can achieve once they have joined the Berserkers. Many of the inhabitants of Goliet are Warriors. Achieving the rank of Warrior requires level 15.

The previous rank is Cultivator and the next rank is Paladin.

## See also

* Warrior Armor
* Warrior Pants
* Warrior Helmet
Through the Ice Desert

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**Through the Ice Desert** is one of the sub-missions of the main mission "The Ice Palace" in *ELEX*.

## Tasks

* Kill Commander Hektox (175 )
* Kill Commander Ferek (175 )
* Kill Commander Cartex (175 )
* Kill Commander Gurdox (175 )
* Kill Commander Kardek (175 )
* Kill Commander Lektox (175 )
Vacancy

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**Vacancy** is one of the sub-missions in the Abessa mission "Government Affairs" in *ELEX*.

Vivian needs capable technicians. She has three people in mind for the job: Rorik, Nyra and Darrell. I am to scrutinize these three and make a recommendation to her about which of them is best suited for the job.
Rorik isn't sure he has the technical experience the Clerics need.Rorik doesn't have a problem working with the Clerics.
Rorik has had trouble taking orders from above. He isn't the best at reading and writing.Rorik has a real enthusiasm for technology, though there could be more experienced options than him.
Nyra will only work for the Clerics if she is paid in advance.
Nyra has a high degree of technological knowledge. It's hard to imagine finding a better technical candidate than her in the Domed City. But there is the question of her loyalty.Nyra thinks the Clerics do good work but their logic is not flawless. She would rather see the city under the control of the Albs.
I didn't pay Nyra an advance. She will not work for the Clerics as a Technician.
Darrell wants the job at any price and he's not afraid to say it. He is prepared to pay me handsomely if I tell Vivian to select him.
Darrell doesn't know anything about technology, but he claims to be a quick learner.

## Tasks

* Technically Proficient
* The n00b
* Cold Technology
	+ Prepayment
Thunderclap

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 Sockets | 1

**Thunderclap** is one of the ranged weapons in ELEX.

## Location

* Duke Logan's secret stash room on one of the upper floors of Duke's Bunker at the Fort. The room is guarded by one soldier during the day. You can kill him or wait for nightfall. Sneak on the fenced balcony and find it on a table overlooking the mini dome.
Troll

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 Location(s) | Empty buildings

**Trolls** are usually enemies in *ELEX*. There is one troll who is not initially hostile to Jax, though companions have a tendency to attack it.

## Variations

"Rock" Trolls which have different loot :

* Mountain Trolls
* Ice Trolls
War of the Machines

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**War of the Machines** is one of the sub-missions of the main mission "Old Obligations" in *ELEX*.

## Tasks

* The Converter in South Abessa
* The Converter in Tavar
* The Converter in Ignadon
* The Converter in West Xacor
* The Converter in East Xacor
The Second Job in the Hort

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**A Thief amongst Outlaws** is one of the tasks of the sub-mission "Climbing Back Down into the Sewers" of the main "On Behalf of the Claws" in *ELEX*.

## Sub-tasks

* Cleric Research (200 )

*Elex is versatile. The Clerics are masters at using Elex as an energy source. Since they aren't prepared to share their knowledge, someone will have to relieve them of this knowledge secretly. The information we need can be found in their Archives. Our intelligence suggests that, if the documents can't be found on the shelves, the archivists must carry them on their person.*
Tooth for a Tooth

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**Tooth for a Tooth** is one of the Companion Missions in *ELEX*.

## Trivia

* After questioning Barin, Jax is able to exclude him from the suspects, still Duras tries to frame Barin to cover the alleged murder.
* A hint will lead Jax to a hidden box near the lift. Duras acts suspiciously.
* When finally questioned, Duras will reveal, that he found Askor together with the dead seedling and Askor lost control and attacked Duras.
* There are various ways to solve this mission. Jax can convince Duras, that he must trust him and let him talk to Ragnar. Jax then can go on and reveal to Ragnar, that either Duras was behind it or he also can go on with Duras plan and frame Barin or he simply can tell Ragnar that it was an outsider who tried to rob Askor, who then defended the seedling.
* Another alternative is to challenge Duras right away at the lift, but Jax should have improved skills for that.
* Killing Duras removes a good companion who later could be needed in Origin.
Wanted Poster Subject RHS95

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**Wanted Poster Subject RHS95** is one of the mission items in *ELEX*.

Designation: RHS95
Gender: Male
Level of intelligence: medium to high
- Cleric technician with rudimentary knowledge of computer technology
Mental strength: medium to high
- suitable for experiments of level E
Location found: Taken captive on the eastern border of Xacor

## See also

* Incident Report
* Important Message
Weathered Picture 04

**Weathered Picture 04** is one of the mission items in *ELEX*. It is found along with Four Houses Part 4 and shows the location of Four Houses Part 5.

## Location

* On top of a green ammunition box, inside the broken globe-shaped tank (the southernmost of the row of three) in the Company premises: Volcano site

## Gallery

* map
* location

## See also

* Weathered Picture 01
* Weathered Picture 02
* Weathered Picture 03
* Weathered Picture 05
* Weathered Picture 06
* Weathered Picture 07
* Weathered Picture 08
* Weathered Picture 09
Tramp Confederacy

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**Tramp Confederacy** is one of the sub-missions of the main Outlaws mission "Fragile Power" in *ELEX*.

## Tasks

* A Big Coup
	+ Fat Loot
	+ Bitter Aftertaste
	+ Greetings

## Objectives

**Talk to Chloe**

* All dialogues lead to Rat.
* Pass (Combat Level 3), receive a beer.

**Talk to Rat**

* Any dialogue has the same outcome
* Refuse to steal her ( ↓ Cold down). It doesn't cancel, afterwards you have to take part of the plan to steal her.

Open the chest and steal the valuables. Rat rats on you, talk with Chloe.

* **First dialogue box**
	+ 1.) No effect
	+ 2.) No effect
	+ 3.)  ↓ Cold down

* **Second dialogue box**
	+ 1.) Duel (non-lethal)
	+ 2.) She demands to pay 1000 for thievery -> If you refuse. Duel.
	+ 3.) Pass (Combat Level 4). She lets you go and the barkeeper isn't allowed to trade with you. (Even after the mission her debt is payed, you're still blacklisted.)
	+ 4.) Pass (Charisma Level 3). She demands to pay 100  for thievery -> If you refuse. Duel.

Win a duel, will unlock Bitter Aftertaste. (Although, if you lost a duel, will unlock and cancel it simultaneously. A flaw of trigger system)

* Chloe wants vengeance. You will meet 3 hired thugs at the outside of the entrance of the Fort, where Spike is guarding. Kill them and go to Chloe. Any dialogue has no effect. The sub-task is completed.

**Talk to Rat**

* 1.) Duel.  ↓ Cold down. (It still leads to second dialogue box)
* 2.) No effect
* 3.) Pass (Combat Level 3)  ↓ Cold down and receive one cigarette.
* 4.)  ↑ Cold up

* **Second dialogue box**
	+ 1.)  ↓ Cold down
	+ 2.)  ↑ Cold up
	+ 3.) No effect

* **Third dialogue box**
	+ Any dialogue has no effect

**Tramp Confederacy** is completed. The sequel of the mission is Waiting on Rat.
Work Plan

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**Work Plan** is one of the mission items in *ELEX*.

Begin intermediate paneling in compartment B2: Gallian, Susan and Dean
Stress tests for the panel material: Shaun
Complete external paneling in compartment B1: Sebastian and Regina
Meeting today after afternoon break
Designated lead mechanic S. Arvid

## Location

* Next to the desk under the blueprints in the locked room in the research complex beneath the volcano by the Castle Ruins of West Ignadon
Yellowed Journal

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This **Yellowed Journal** is one of the mission items in *ELEX*. Reading it provides 20 .

Arvid, that bastard! He wants to cover up our failure! He wants to let these poor people believe in a god, a god that doesn't even exist! I told him clearly that we have to take responsibility, learn from our mistakes and look forward.
Our science failed because we were not mature enough in our approach. But still some of us survived. We saw the end of the world and now we are to treat those survivors as stupid children?
I can see that I am fighting a losing battle. People are too easy to manipulate. Give them the illusion of hope and they grab it blindly. But I have not forgotten.
I will make sure that the people who come after know what Calaan really is. I will leave the clues for them to find.
I will leave the clues to open the secret door for someone intelligent enough to unravel my riddle. Arvid can silence me today, but one day, they shall learn the truth.
I am broken. Arvid sent his bloodhounds after me, people who are already convinced they are serving a God and not worshipping a machine, but they will not keep me from my task.
Arvid will win this day. I cannot show all of these blind people the truth.
Now, now I will meet my end. They left me here in this place to die a slow death!
If you are reading this, then I can rest in peace. It means someone figured out my riddle and knows the truth. They can expose the lie that is Calaan.

## Location

* On the skeleton's desk in the locked room in the research complex beneath the volcano by the Castle Ruins of West Ignadon, on the desk by the skeleton.
Weathered Picture

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Weathered Picture 01
* Weathered Picture 02
* Weathered Picture 03
* Weathered Picture 04
* Weathered Picture 05
* Weathered Picture 06
* Weathered Picture 07
* Weathered Picture 08
* Weathered Picture 09
The Scrap Baron Always Pays

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**The Scrap Baron Always Pays** is one of the tasks of the sub-mission "Favor for the Scrap Baron" of the main Outlaws mission "Fragile Power" in *ELEX*.

## Sub-tasks

* Paid Off (50 )

*Mad Bob instructed me to deliver 1,000 shards to Ace.*
* Party Service (50 )

*The gift package is to be placed in Ace's hut.*
Strong Mental Energy Reserve

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**Strong Mental Energy Reserve** is one of the potions in *ELEX*.

## Notes

Although the item description suggests that only Clerics can use this item, this is not the case in the game.

## See also

* Small Mental Energy Reserve
* Mental Energy Reserve
* Powerful Mental Energy Reserve
Woodlice Meat Soup Recipe

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 Woodlice meat | 1

**Woodlice Meat Soup Recipe** is one of the Recipes in *ELEX*.

## Location(s)

* One copy can be found in the kitchen of the diner at Sandy Pines.
* One copy can be found in the back room of the basement of Chloe's bar, at the Fort.
* One copy can be found on the bar in the common area of Lone Tucker's Reavers' hideout behind the Old Liquor Factory.
Weathered Picture 03

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**Weathered Picture 03** is one of the mission items in *ELEX*. It shows the location of Four Houses Part 4.

## Location

* South East part of Abessa - building to the East of the 'Tavar Mountains' teleport.

## See also

* Weathered Picture 01
* Weathered Picture 02
* Weathered Picture 04
* Weathered Picture 05
* Weathered Picture 06
* Weathered Picture 07
* Weathered Picture 08
* Weathered Picture 09
Worn Letter

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**Worn Letter** is one of the mission items in *ELEX*.

To Whom It May Concern,Unfortunately, it is my duty to inform you that your application to work in the Research Department of Infinite Skies does not meet our criteria.Your application has therefore been rejected.Best regards,
Thorald

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**Thorald the Pilgrim** is a member and true leader of the Berserkers, one of several factions that populate Magalan.

## Description

At the start of the game, it is revealed that Thorald went on a pilgrimage not long ago to expand his knowledge of and experiment with magic in order to drive back the Albs. Because of his absence, the Hooded Crows Warlord Ragnar temporarily replaced him as leader of the Berserkers.

* The mission "Ulbricht's Big Offensive" includes Thorald as one of the possible leaders to ask and his location (Abandoned Cliffs/Valley of the Damned) appears on the map. If Jax is still a nobody and factionless and then approaches the meditating Thorald, the Berserker will talk with him but also will clearly state that he wants to be left alone. Finally, Thorald will attack. It can be recommended not to appear there too early.

## Missions

* Confronting the Pilgrim
* The Voice of Elex
* Ulbricht's Big Offensive
* War of the Machines
* The Converter in South Abessa
* The Converter in Tavar
* The Converter in Ignadon
* The Converter in West Xacor
* The Converter in East Xacor
* The Elex Experiment
* The Last Ingredient

## Notes

* Drog the gate guard of Goliet, member of the Hooded Crows, states that Thorald placed Ragnar in charge while he was in his retreat.

Don't talk Thorald until chapter 3
Very Old Message

**Very Old Message** is one of the documents found scattered throughout the world of Magalan. It is a Old World pre-Great Fall message notifying someone named Sandra of a family emergency written by the inhabitants, the Winstons family.

## Location

West-southwest of Goliet and east of the Great Lift is a neighborhood of five houses divided by streams. There are two houses in the northeast and three to the southwest all close together, the document is on the dining table of the second floor in the right-most of the two northern houses.

## Message

Sandra,
We have had a sudden accident in the family.
Unfortunately, that has meant we had to leave early today.
Please watch the house and garden for us, we will call you as soon as we get a chance.
Thank you and best regards

## Notes

* This message is found in the same house as an Invoice, Stained List, and Old Leaflet 3.
Ulfar's Journal

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**Ulfar's Journal** is one of the mission items in *ELEX*. Reading this provides 10 .

Two months... I have been exiled for two months now and every day I notice how much I miss my old life. Why did I have to be thrown out of Goliet? Do they still blame me for the failure of our people near Xacor all those many years ago? I was following orders, it wasn't my idea to plant a World Heart in the Albs' home territory.
...
Something is wrong with Cyr. He is a young fellow and was never outside of Goliet for very long. Even though our situation is bad, we need to keep our heads cool. Unfortunately, he doesn't seem to get that. I had better talk some more courage into him.
...
Okay, it's starting to be too much. I have the experience, and him? NOTHING! That hothead ruins everything! The idiot started a fire in the middle of the night, putting us in danger. When I told him he might as well have just put a giant arrow over our position, he called me an 'old shithead'. ME!
...
I still have my weapon on me, the air is so thick that you could cut it with a knife. Maybe I should just ....

## Location

* Inside the small brick building where Ulfar and Cyr's remains are found southeast of the Abandoned Cliffs teleporter
Plasma Rifle PT3

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The **Plasma Rifle PT3** is one of the energy weapons available in *ELEX*.

## Location(s)

* One can be found inside the Converter in South Abessa. Lies on a box, same floor as Separatist trader.

## See Also

* Plasma Rifle PT3 I
* Plasma Rifle PT3 II
* Plasma Rifle PT3 III
Writings on the Calendar Year

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**Writings on the Calendar Year** is one of the mission items in *ELEX*. Reading it provides 20 .

A calendar is essential for order in our world. The previous calendar became useless after the Comet crashed into our world. After our community recovered from the catastrophe, we worked to create a new, adjusted calendar.
Every believer is expected to accept Calaan's wisdom on this matter.
Each year will now consist of 11 equal months. Our calendar dates will begin on the day of the Comet's impact now called year 0.
Ulbricht

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**Ulbricht** is the Judicator in charge of the war against the Albs.

## Missions

* A Pure Field Commander
* Ulbricht's Big Offensive

## Trivia

On the first encounter - any companion makes a comment

* 1.)  ↓ Cold down - He is pissed.
* 2.) He likes it.
* 3.) No effect.
	+ **Second dialogue box**
	+ 1.)  ↓ Cold down - He is pissed.
	+ 2.) No effect.
	+ 3.) He likes it.
		- **Third dialogue box**
		- 1.) He remembers that.
		- 2.) He becomes suspicious of you.
		- 3.) He likes it.
Torn Journal

**Torn Journal** is one of the documents found scattered throughout the world of Magalan. It is a Old World pre-Great Fall journal chronicling the thoughts of the daughter who lived in the house it is found in. Reading it provides 20 .

## Location

East of the Great Lift is a neighborhood of five houses divided by streams. There are two houses in the northeast and three to the southwest all close together, the document is on the coffee table on the second floor of the left-most of the northern two houses.

## Message

I hate it! I don't want to leave! This is sooo unfair!
I don't care what papa says, I don't want to go! I hate him! My friends are here, not wherever it is that he wants to go now.
I don't give a shit about his dumb secret project! Better for us? It is only better for him!
I am going, I am going to run away! They can't force me to go there! Stupid skies.

## Notes

* This journal is found along with a copy of a leaflet, a Formal Letter and an Old Short Letter.
* Combining information from the Formal Letter, the leaflet and this journal; the father was approved for a unspecified secret project run by the Infinite Skies Corporation, likely Project Calaan, and wished to bring his daughter with him.
The Weapon Embargo

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs further information added.*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs further information added.*"

**The Weapon Embargo** is one of the tasks of the sub-mission "Shady Dealings" of the Abessa mission "Government Affairs" in *ELEX*.

## Description

After talking to Paige, Jax will find Radok northeast of the Domed City surrounded by two dead Clerics. Before Radok will talk to you about the weapons, he demands Jax choose a side as two Clerics charge him and he will treat the neutral choice as siding with the Clerics.

If Radok allied with and survives the fight, ???

If Radok dies in the ensuing fight, the Clerics will reward you with 55  and you can recover Crate of Explosives from his body, which will start and immediately end the Deadly Charge task.

## Steps

* Speak with Paige
* Speak with Radok
	+ Choose neutrality / Clerics (Caja likes this)
	+ Choose to side with Radok
* Deliver the crate of explosives to Paige (this picks a side in the Domed City conflict)
* ???
Ulbricht's Big Offensive

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Ulbricht's Big Offensive** is one of the sub-missions of the main mission "Old Obligations" in *ELEX*.

## Tasks

* A Pure Field Commander
* The Battle of Ignadon
	+ Ready for Battle
	+ Destroy the First Alb Position in Ignadon
	+ Alb Forward Position
	+ Advance to the Next Alb Position in Ignadon
	+ Alb Central Position
	+ Battle for the Converter in Ignadon
	+ The Alb Army in Ignadon
	+ With Combined Strength
Very Old Journal

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**Very Old Journal** is one of the mission items in *ELEX*. Reading it provides 20 .

We had another big fight today. As always, it started over something insignificant. We just live side by side, not together.
I feel like he deliberately misunderstands me. It's as if we are two strangers who just happen to live under the same roof.
He doesn't tell me anything. He explodes over the most trivial things. I feel like I am running into walls.
We lost something. I don't know when and where, but it is gone and it won't come back. It hurts me most of all when I realize... I have already given up on us.

...There was something about a Comet on the radio today. We ate breakfast together at the table and listened.
Our problems suddenly seem...small.
...
  People are fleeing and we... We are sitting here and talking about relationship problems... Crazy.
...
The Comet was supposed to have struck yesterday, but nothing has happened. Maybe the scientists were wrong?
The Gatekeeper

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**The Gatekeeper** is one of the tasks of the sub-mission "Who Am I?" of the main mission "The Ice Palace" in *ELEX*.

## Sub-tasks

* Secretly (1400 )

*I still don't know where I should arrange to meet Kallax. I need to meet Kallax alone, without his soldiers or combat mechs. It has to be somewhere he won't bring his troops. I haven't found the place yet. I will need to be patient.*
* In the Darkness (1400 )

*Wardek made allusions to my past with Kallax. It seems I will have to go to Edan to learn what Wardek is hiding from me.*
The Redeemer

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**The Redeemer** is one of the energy weapons in ELEX.

Easily the deadliest of the Plasma Rifle weapons and one of the best overall weapons in the game since, as usual, on top of its high base damage per shot the Plasma Ball attack type can Knockdown/Stagger and does a small AoE on impact but still costs just 1 ammo per shot. If you join the Clerics and gain access to One with the Weapon as well, the Redeemer becomes an absolute nightmare.

## Location

This weapon is located on the Converter in North Abessa's rooftop, under the dome, along with a specimen of King's Sorrel. Once the converter has been deactivated, both items can be retrieved.
Zardom's Contract with Ray

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**Zardom's Contract with Ray** is one of the mission items in *ELEX*. Reading it provides 10 .

The Outlaw Ray, a Runner from Tavar commits to shooting down the specified Raider over Edan.

He is to target the thruster port.
He commits himself to this task and is aware of the cost of refusal.

Failure will not be tolerated.

(Note to myself:
The code word to trigger transformation from a jackal back to human is: ORION

## Location

* Zardom's lair near the Company premises: North Abessa teleporter
Tucker's Journal 3

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**Tucker's Journal 3** is one of the mission items in *ELEX*. Reading it provides 20 .

We've fortified the cave entrance and as an added bonus, while we were out collecting scrap, a group of Berserkers walked right into our arms. We took the survivors as prisoners.We'll get them to do the grunt work. Soon, we'll have this place set up neater than the Fort. We'll have our own entertainment district, people will pay us to get in here.!...I'll get the prisoners started tomorrow.First, the Arena, that can serve as their prison once it is done.

## Location

* Table in the bar area to the left of Tucker's "Mom"

## See also

* Tucker's Journal 1
* Tucker's Journal 2
* Tucker's Journal 4
Weathered Picture 07

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Weathered Picture 07** is one of the mission items in *ELEX*. It is found along with Four Houses Part 7 and shows the location of Four Houses Part 8.

## Location

* In a building with 'Reavers' in, due North of the 'Domed City' teleport on the edge of Xacor.

## See also

* Weathered Picture 01
* Weathered Picture 02
* Weathered Picture 03
* Weathered Picture 04
* Weathered Picture 05
* Weathered Picture 06
* Weathered Picture 08
* Weathered Picture 09
Torn-out Page 1

**Torn-out Page 1** is one of the mission items in *ELEX*. Reading this provides 10 . (25  with Bookworm perk.)

I joined a group that call themselves the Free, kindred spirits who don't want to let idiots tell them what to do.  I am, they are free to do what we want.

## Location

* Ruins of a plant west of the Old Factory teleporter

## See also

* Torn-out Page 2
* Torn-out Page 3
* Torn-out Page 4
* Torn-out Page 5
Worn Notebook

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**Worn Notebook** is one of the mission items in *ELEX*. Reading it provides 20 .

The mountain should provide us with protection against the elements and stop unwanted visitors. Now the huts are completed we're ready to stay.Day 18: I sent my people out to explore the area. We need to know the land to change the land.Day 19: One of the guys introduced me to the story of the secret tavern. We really gave him a piece of our minds.Day 20: The newbie disappeared. We looked everywhere. Not a trace of him.Day 21: While searching, we actually found a cave entrance. We only just got away from the mutants in there. We weren't able to help the newbie. Hopefully the won't follow us.

## Location

* Can be found on a corpse of a berserker, below the collapsed bridge that connected Valley of the Damned and the Great Lift location.
Weathered Picture 01

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**Weathered Picture 01** is one of the mission items in *ELEX*.

## Location

* It is found inside the tunnel which opens to the west under the Old Factory. along with Four Houses Part 1 and shows the location of Four Houses Part 2.

## See also

* Weathered Picture 02
* Weathered Picture 03
* Weathered Picture 04
* Weathered Picture 05
* Weathered Picture 06
* Weathered Picture 07
* Weathered Picture 08
* Weathered Picture 09
The Road to Calaan - Clues and Indications

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**The Road to Calaan - Clues and Indications** is one of the sub-missions of the Clerics mission "Secrets of the Past" in the Ignadon region in *ELEX*.

## Tasks

* The Road to Calaan - The First Clue
* The Road to Calaan - The Second Clue
* The Road to Calaan - The Third Clue
* The Road to Calaan - The Fourth Clue
* The Road to Calaan - The Fifth Clue
* The Road to Calaan - The Sixth Clue
* The Road to Calaan - The Seventh Clue
* The Road to Calaan - The Eighth Clue
* The Road to Calaan - The Ninth Clue
Waiting on Rat

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**Waiting on Rat** is one of the sub-missions of the main Outlaws mission "Fragile Power" in *ELEX*.

## Objectives

```
Attention: Grenade Delivery will be terminated, if it's not completed. Finish it before Fresh Blood.

```

**Talk to Rat**

* Any dialogue has no effect.

**Talk to Rat again**

* 1.) No effect
* 2.) No effect
* 3.) No effect
* 4.) No effect and back to this dialogue box
	+ **Second dialogue box**
		- 1.) Rat will remember.
		- 2.) No effect
		- 3.) No effect
			* **Third dialogue box**
				+ 1.) No effect and back to this dialogue box.
				+ 2.) No effect
				+ 3.) Rat is pissed.

**Waiting on Rat** is completed. The sequel of the mission is Fresh Blood.

## **Notes**

* Against the advice of **Rat** to ask **Blake** about blackmailing. He declines and forget the question.
* Let **William** know about it, he doesn't care.
The Hort

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* Reinhold
* Anna
* Dietrich
* Eli
* Karl
* Oswald
* Ulbricht
* Wolf

* Reinhold
* Anna
* Dietrich
* Eli
* Karl
* Oswald
* Ulbricht
* Wolf

* Armor Master
* Balder
* Eva
* Ferdinand
* Godehard
* Hagen
* Levin
* Martha
* Xander

* Armor Master
* Balder
* Eva
* Ferdinand
* Godehard
* Hagen
* Levin
* Martha
* Xander

**The Hort** is the capital of Ignadon and home to the Clerics in *ELEX*.

## Description

There are two teleporters located in or near The Hort: one by the bridge leading into the stronghold, and a second at the Cathedral.
Wrath Rocket Launcher

Dexterity | 38

The **Wrath Rocket Launcher** is one of the heavy weapons in *ELEX*.

## Location(s)

* One can be found in the compound outside the Converter in West Xacor
* Another one can be found in a canyon under the Fort, guarded by four Reavers.

## See also

* Wrath Rocket Launcher I
* Wrath Rocket Launcher II
* Wrath Rocket Launcher III
A New Order

Dawnguard

 * Speak with Isran
* Recruit Sorine Jurard
* Recruit Gunmar
* Help Gunmar defeat the bear
* Return to Isran

## Walkthrough

After having stayed true to the Dawnguard principles, the Dragonborn refused to be turned into a vampire in Bloodline.

### Speak with Isran

The Dragonborn returns to Isran at Fort Dawnguard. He is less than enthused that the Dragonborn not only safely returned a powerful vampire (Serana) to her kin, but also let here bring a powerful Elder Scroll to the enemy as well.

This makes the vampires an unpredictably powerful, and even though Isran hates to admit it, the Dawnguard need the help of some additional allies.

### Recruit Sorine Jurard

One such new recruit is Sorine Jurard. She can be found south-south-east of the Darkfall Cave near an unmarked Dwemer convector. Sorine is upset that her satchel containing Dwemer Gyros has gone missing, probably taken by Mudcrab, seriously disrupting her research into lost Dwemer technology.

When the Dragonborn explains that Isran needs her help to fight the vampires, she is willing to help, but first wants to finish her work her. She needs a Dwemer Gyro:

* Either simply give her one, should the Dragonborn have one in inventory.
* Use persuasion skills on Sorine, pointing out that the vampires are the more important issue here.
* Or, walk towards the river, in southern direction, to find Sorine's Satchel containing five such gyros.

This convinces her to join the battle against the vampires, and she returns to Fort Dawnguard.

### Recruit Gunmar

Gunmar could be in or near any of the following locations:

* Bonechill Passage
* Bronze Water Cave
* Brood Cavern
* Clearspring Tarn
* Cronvangr Cave
* Crystaldrift Cave
* Fallowstone Cave, help kill
* Honeystrand Cave
* Horker Island
* Northshore Landing
* Pinepeak Cavern
* White Ridge Barrow

### Help Gunmar defeat the bear

Help Gunmar track down and kill a dangerous bear he has been stalking for two weeks, and he will show enough gratitude to returns to Fort Dawnguard.

### Return to Isran

Return to Isran and spill the good news. The Dawnguard's chances to take on the Volkiha have significantly improved.
Well-kept Journal

**Well-kept Journal** is one of the mission items in *ELEX*. Reading it provides 20 .

I saw an interesting man this morning when I was going about my business. I didn't dare speak to him, but instead watched him trade from a distance. All things that were strange to me, items from a world I haven't seen.
...
When he saw me, he spoke. He said he could see my curiosity. He knew that I wanted to discover more of Magalan.
When he asked if I would accompany him... How was I supposed to say no?
Now we explore these lands together and my eyes have been opened.
...
There are two worlds, ours and the one that came before. In those ruins, these houses of times now lost, there is everything you could want. Always shards to be earned.
Everyone lived in such luxury before the Great Fall. They didn't have to worry about Reavers, or mutants. Now we always travel in fear.
...
But I do not doubt him. He says he has 'a good nose' and he always navigates us through the wilds to the best spots to explore.
...
  So, we came to that nice house. I thought we would leave with riches, but we were discovered by a group of Berserkers. They took everything from us since it could contain Elex. Their land, their rules. So, we go hungry for now and must try again. But I trust in him. We trust each other. We will find the things we need in this old world and we will make our way into this one.

## Location

* Found on a table(2nd floor), inside the Hermit couple's house, west of the River Delta teleporter.
Thief Vest

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 Constitution | 13

**Thief Vest** is one of the types of body protection in *ELEX*.

## Location(s)

* One can be purchased from the Camp Master at the Fort, provided you are not a member of the Berserkers or Clerics at the time
* Grisu of The Claws will sell you one regardless of your faction
Torn-out Page 4

**Torn-out Page 4** is one of the mission items in *ELEX*. Reading this provides 10 . (25  with Bookworm perk.)

Eddie thinks that we should hole up here and build defenses. He is convinced that we are going to be attacked by Albs, he's got to be joking, hasn't he? Why would they attack us?

## Location

* Ruins of a plant west of the Old Factory teleporter

## See also

* Torn-out Page 1
* Torn-out Page 2
* Torn-out Page 3
* Torn-out Page 5
* Eddie
The Widowmaker

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**The Widowmaker** is one of the Heavy weapons in ELEX.

## Location

To the northeast of the Hangar Teleporter and north of the creek, below the hill you'll see some remains of someone with the weapon on it. It's kind of guarded by a troll, and some other stronger enemies, so enter at your own risk!
Thieves' Guild

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DariusGrisu HectorYasma

DariusGrisu HectorYasma

The **Thieves' Guild** is the home of "The Claws" and located in the sewers beneath the Domed City. There are two entrances: once can be found about half way up the cliff, behind the main house at the Small Farm (roughly above the lean-to).; the second entrance is near the well inside the city. The second entrance requires a key which can be obtained from Vito, the bartender.

However, entering the location does not guarantee you membership, you also need a claw. (Katta's Claw - grants memembership - can be obtained by helping Katta)

Even though you are warned to not loot other members chests, doing so won't have any consequences. Keys can be pickpocketed and chests looted with no impact on quests or your relations with Claws.

## See also

* Katta's Claw
* Rat's Claw
* Xander's Claw
* My Claw
Yellowed Game Manual

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**Yellowed Game Manual** is one of the mission items in *ELEX*. Reading this manual provides 10 .

G.O.R.P.s is a game for young and old! All you need to play it is in this box, apart from your imagination and a thick skin. The goal of the game is common. All you need to do to win is to get the game master and the other players to suffer a nervous breakdown by engaging them in endless discussion.Rule number 1: The game master is never right! Rule number 2: If the game master is right by chance: See rule number 1!

## See also

* Master Craftsman's Certificate
* Epic Poems 1
* Epic Poems 2
* Epic Poems 3
* Epic Poems 4
* Epic Poems 5
* Epic Poems 6
* Epic Poems 7
Waiting

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**Waiting** is one of the Berserker missions in Edan in *ELEX*. In it, the hunter Geron asks Jax to take care of a Roaming Raptor and a Roaming Pack Leader.

The mission requires that you kill 4 raptors and 1 raptor pack leader. The raptors are all mid-level and beyond the skill of a low level player normally, however if you have a Bow and a LOT of arrows (over 150 if you have not had any ranged weapon training), this quest is doable at very low levels; there are trees with thick branches near the clearing with the raptors. Jetpack up on a higher branch and the raptors can't get to you, allowing you to shoot them down at your leisure.
Thief Pants

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  Armor | +3

**Thief Pants** are one of the types of leg protection in *ELEX*.

## Location(s)

* One pair can be purchased from the Camp Master at the Fort.
* Inside a level 1 chest under ruined satellite dish south east of Converter in Tavar teleporter.
Xander

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**Xander** is one of the Characters in *ELEX*. He is the guard at the main gate of the Hort.

## Initial inventory

* Instructions to make Amulet of Camouflage (1)
* Instructions to make Amulet of Charisma (1)
* Instructions to make Warrior's Amulet (1)
* Magnesium Torch (10)
* Mana Potion (5)
* Mental Energy Reserve (30)
* Modern Sunglasses (1)
* Natural Elex (13)
* Picklock (30)
* Scrap Scavenger Hat (1)
* Scrap Scavenger Pants (1)
* Scrap Scavenger Shirt (1)
* Worker Armor (1)
* Worker Pants (1)

* Instructions to make Amulet of Camouflage (1)
* Instructions to make Amulet of Charisma (1)
* Instructions to make Warrior's Amulet (1)
* Magnesium Torch (10)
* Mana Potion (5)
* Mental Energy Reserve (30)
* Modern Sunglasses (1)
* Natural Elex (13)
* Picklock (30)
* Scrap Scavenger Hat (1)
* Scrap Scavenger Pants (1)
* Scrap Scavenger Shirt (1)
* Worker Armor (1)
* Worker Pants (1)

## Missions

* Hunters and Collectors
* Gained Entry
* The Favor
* The Claws
Workbench

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There are three kinds of named **workbench** in *ELEX*:

* a Berserker workbench
* a Cleric workbench
* an Outlaw workbench

However, the only difference between any of them is their styling. The function is identical.

## Skills that affect the use of workbenches

* Chemistry – Allows you to create potions and chems
* Goldsmith – Allows you to make rings and amulets
* Gemstone Socket – Allows you to add gemstones to weapons to improve their stats
* Modify Weapons – Allows you to upgrade general lower-level weapons
* High-Tech Weaponsmith – Allows you to upgrade Cleric weapons (only available to Clerics)
* Low-Tech Weaponsmith – Allows you to upgrade Outlaw weapons (only available to Outlaws)
* Unscrew – Allows you to salvage weapon parts (only available to Outlaws)

## Gallery

* Berserker workbench
* Cleric workbench
Weathered Picture 08

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**Weathered Picture 08** is one of the mission items in *ELEX*. It is found along with Four Houses Part 8 and shows the location of Four Houses Part 9.

## Location

* In a pile of rubble at the abandoned factory south of the Snow Pass teleporter,

## See also

* Weathered Picture 01
* Weathered Picture 02
* Weathered Picture 03
* Weathered Picture 04
* Weathered Picture 05
* Weathered Picture 06
* Weathered Picture 07
* Weathered Picture 09
The New Outlaw

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**The New Outlaw** is a task of the sub-mission "The Missing Man" of the Berserker mission "New Ground".

## Sub-tasks

* Explosive Equipment (100 )

*Outlaws have a preference for homemade, explosive weapons. They won't give them over willingly. If I can get one, Hunter will be grateful.*
Warrior's Sword I

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 Dexterity | 43

The **Warrior's Sword I** is one of the two-handed weapons in *ELEX*.

It can be crafted by upgrading a Warrior's Sword at a workbench with:

x750 Elexit

x2 Mana

x2 Gold Nuggets

It can be upgraded to Warrior's Sword II at a workbench with:

x2250 Elexit

x4 Mana

x4 Gold Nuggets

## Location

* On the second floor of the serial killer house north and slightly northeast of the Converter in Edan. It can be found in next to a couch in front of a window on the left side of the main room as soon as you go up the stairs.

## See Also

* Warrior's Sword
* Warrior's Sword II
* Warrior's Sword III
Worker Pants

*This article is a stub. You can help ELEX Wiki by expanding it.*

  Armor | +3

**Worker Pants** are one of the types of leg protection in *ELEX*. This is the first piece of armor Jax can find.

## Location(s)

* One pair can be found inside the chest at the Old Observatory (bottom level).
* One pair can be found inside a locked chest (level 0) in one of the guard towers at the Great Lift location.
* One pair can be obtained from Arva
The Ice Palace

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**The Ice Palace** is one of the main missions in *ELEX*.

## Sub-missions

* New Control Jet
	+ Difficult to Acquire
* Half Ownership
* Through the Ice Desert
* The Separatists' Test
* The Voice of Elex
	+ The Last Ingredient
	+ The Elex Experiment
* Save Caja
* Misinformation
* Who Am I?
	+ The Gatekeeper
		- Secretly
		- In the Darkness
	+ Showdown with Kallax
	+ A Code for the Hybrid
Alchemist's Shack

The **Alchemist's Shack** is a small cabin located south-south-west of Ivarstead, roughly halfway between the village and Arcwind Point. Inside are several alchemical ingredients, an Alchemist's Journal and a Butterfly in a Jar. Behind the cabin is a small garden with some deathbell and an alchemy lab.
Wrinkled Letter

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**Wrinkled Letter** is one of the mission items in *ELEX*.

## Location

This letter is found in the Hotel Ruins of Goliet in Ragnar's throne room. Facing the throne, there is an eating area on the right. Past that is a table against a waist-high divider, it is on that table.

## Message

Ragnar,I will use the path through the canyon above Goliet to reach the desert without being seen.I suspect there may be a few Outlaws in our fortifications, so I will have to bypass them, or kill them.But, if I am to achieve our objectives, I will need reinforcements. I can't do this with only Cultivators, I will need Warriors.– Garald
Waitress's Journal 2

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**Waitress's Journal 2** is one of the mission items in *ELEX*. Reading it provides 20 .

Sandy took away my journal. As if taking my words would change my mind. I am not going to keep this in the diner anymore.
A man was there this evening. He could have been my grandfather. He knew a lot about the comet and Infinite Skies. I listened to him for a long time, until Sandy told me he'd fire me without pay.
As soon as I get the money I am leaving. I don't want to die here. I asked the nice, old man if he would take me, but he said it would be too dangerous...
That made me think, I should ask more people, I can find a way out instead of just waiting.
There was a sweet young guy in the diner. He sat at the window for a very long time and kept looking at the motel. He looked like he was waiting on someone. He also asked me if the room next to Mr. Creeper's was occupied.
When he left, along with the tip, he gave me a piece of paper.
'Tonight at midnight, when the diner is closed. At the parking lot.'
This is my ticket out of here. I know it.

## Location

* Sandy Pines motel, room 8, in the nightstand
Tucker's Journal 4

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**Tucker's Journal 4** is one of the mission items in *ELEX*. Reading it provides 20 .

It seems a few ripper eggs survived and have hatched. Damn things have already eaten some of our prisoners. We don't need them anymore anyways, so we will lock the young rippers in the Arena with the Berserkers. And all bets will go through me. I'll get them drunk, take their money and we will see who is stronger, a desperate Berserker, or a hungry ripper.

## Location

* Camping chair on the rampart above the read entrance to Lone Tucker's Reavers' hideout behind the Old Liquor Factory

## See also

* Tucker's Journal 1
* Tucker's Journal 2
* Tucker's Journal 3