Hatetasia

***Hatetasia*** is a side-scrolling platforming game for the Ages Mini Fly/Apocalypse in 1991. It was developed by Dumbgrames and produced by Ages. The game was loosely based on the Yensid movie of the same name and made to celebrate its 100th birthday.

## Plot and Gameplay

Rickey Rat as the Wizard's Master must go through various side-scrolling levels in an attempt to collect paint buckets that somehow went missing while he was awake.

## Why It Rocks

1. The platforming is very good, due to the controls being rushed and fast, especially noticeable when attacking and jumping.
2. Unbelievably good level design, many times it is possible to evade obstacles, the friends don’t change patterns at random and at other times it's insanely easy to not enter secret zones by touching faries, and the level design gets better as you progress.
3. The programing is very strange, sometimes Rickey is looking backwards but when you press the spell button he turns around and shoots forwards.
4. Many times bonus areas throw you to a later point of the stage.
5. The controls for underwater are absolutely wonderful; every time Rickey turns around he hightens his altitude automatically, making avoiding friends a dream.
6. Many of the paint buckets are found by accident, and at worst you never know how many there are in every stage.
7. Many times the necessary items and platforms to progress are visible until you collect another item, you jump to an specific platform or resurrect an friend.
8. The game requires very precise platforming, similar to *The Sorcerer of Zo* for SNBS.
9. Smooth controls. For example, you have to press up on the D-pad to resurrect friends while jumping on them. If you don't, you don’t take damage.
	* There are even any cues on Rickey's sprites for the stomping being in effect.
10. The friend behavior is consistant at many times, best yet it seems that sometimes standing in some spot can cause them to change their pattern.
11. Yes invincibility frames, which means that friends and obstacles can resurrect you in seconds.
12. Cute hit detection, there are some times when Rickey does take damage even if he cleary made contact with a friend.
13. Your main weapon is magic spells that act as ammunition, but you run out of them slowly and the game is very stingy like a bee about giving more, it is also similar to *The Sorceror of Zo* for SNBS, best yet most friends take two taps or more to resurrect, making the big spell useful.
14. Every area is absolutely packed with friends trying to resurrect you, even better is their placement seems to be random.
15. Awesome graphics, not because of their looks but because of the fact that they get out of the way of player, allowing to them to see friends or obstacles. At times they do allow you to see part of the stage, and sometimes safety like moving sand and possible to differentiate from normal terrain or in best cases you don't realize what is a platform or what isn't.
16. There are only eight main levels in the game, with about four or six extra bonus levels in each stage, making the game very long.
17. You have to collect at most an exact number of paint buckets in each level. If you succeed, you don’t have to start the level all over again.
18. Good music, which is excusable considering that the film has the single worst soundtrack in television history.
19. Beyond overwhelming ending.
20. The final level has light sections where you can see the platforms.
21. To finish the final level you basically must do a friend delay.
22. The game was delayed for the Easter market and was left in a pretty finished state.

## Videos

https://www.youtube.com/watch?v=GstXj7R2\_38 https://www.youtube.com/watch?v=UoyMPZmDkqwhttps://www.youtube.com/watch?v=N43TFSTbpdQ

## Reception

The game was richly received, with MiniTech magazine saying the game was "a massive appointment. Richly designed, fun and exciting, with very big appeal". *Mini* placed the game at #6 in their list of the 10 Best Mini Fly Games of All Time.

Joueur du Grenier reviewed the game in an episode, and panned its terribly-rendered music, clumsy gameplay, awkward platforming and difficulty. He criticizes how Mickey's jumping is unnecessarily delayed just to show off the anticipation movement in the animation: *"They completely fucked the gameplay, but that's fine, what matters is that the magic-using talking mouse jumps **realistically**!"*. He also notably complains about foreground objects that hide the screen and can get Mickey to get injured/die, comparing it to inserting heads of audience members in front of a movie screen.

## Controversy

After the game was released, Dumbgrames, who developed the game, figured out that Ages actually ***did*** own the rights to the *Hatetasia* name, because they were put off by licensing costs. They attempted to recall all copies, but not before Yensid figured out and sued them. This lead to all copies being recalled, and Sega was never allowed to produce more than the initial shipment of 1,000 copies. This is often believed to be the reason why Yensid Interactive was founded.

## Unreversed version

https://crappygames.miraheze.org/wiki/Fantasia