Bararozza

Bararozza armorial with corrupted iconography.

Bararozza Heretic Astartes.

The **Bararozza** are a chaos aligned corsair warband coming from a multitude of lineages due to taking in defectors from both the Imperium and other chaos warbands.

## Warband History

Little is known of the Bararozza's exact origin, with Imperial reports stating as early as M34 though with no information on their parent Warband or legion or even their founder. The warband was founded by a collection of chaos corsairs taking refuge in the backwater system, using whatever geneseed they had to start recruiting from the human tribes populating the moon, and eventually their own semi tribal culture formed as well. After centuries of successful corsair raids the Bararozza started using Bazaar as a type of free for all marketplace for outcasts, ranging from all manner of xenos species and astartes primogenitors.

**(To Be Added)**

## Warband Homeworld & Recruitment

The star system of Algeris is tucked away in the edges of Segmentum Obscurus and contains several points of habitation with a single location containing a breathable atmosphere orbiting it.

### Algeris III

Gas giant located in the middle of the system. Besides the habitable moon and capital world of the system Bazaar, it has around a dozen smaller moons lacking an atmosphere but are dotted with docking stations and fortifications of warbands that are closely allied with Haakon and allowed a permanent refuge. Asteroids pulled from the belt along the system's rim have been converted into giant weapon platforms, and are added to its orbit like a ring to aid in defending Bazaar.

#### Bazaar, Home of the Bararozza

One of a dozen moons orbiting Algeris III and the only one with a natural atmosphere, used as the primary trading hub of the system, where any faction except for Imperials are welcome. Besides the many chaos warbands that resupply here, Drukhari are the most common visitors to Bazaar though Orks, Tau, and various other factions are often spotted within the crowds. The surface of the desert moon is half covered with market hives catering to specific species or type of product sold, as well as districts in between some of the closer built hives where no attempt is made for cohesion and often include all manner of shadier dealers and dark merchants. Haakon is known to walk these secondary districts and indeed even counts several of the more powerful traders here allies, more or less. Several vast warrens of Nawls live in the badlands of Bazaar that supply the majority of xenos warriors to his army. Humans akin to that of violent techno barbarians have settled several locations away from the hives, the offspring from these tribes being the primary source of recruits for geneseed implantation. Abhumans are also commonly found living outside the hive in clusters of their own, Beastmen and Ogryn tribes being the most common besides the ample mutant tribes. All are conscripted into his army when he needs shock troops or to fulfill some other battlefield role, and just simply as slaves to crew his fleet or labor on Bazaar.

* **Plague Town**- blighted but small market hive dedicated to trade with Nurglite cults and warbands, kept away from the majority of Bazaar due to their pestilent nature.

#### Remaining Moons of Algeris III

These dozen moons are all smaller than Bazaar and lack atmospheres, besides being primary docking areas for guest fleets they are dotted with orbital weapon batteries. Like their parent planet, they all have smaller asteroids converted into orbital defense platforms orbiting them to further add to the planet's defenses.

### Other Planets & Locations of the Algeris System

* **Algeris I**- Little more than a giant asteroid, its super heated surface covered in jagged rocks and canyons.
* **Algeris II**- Dry world of rock filled deserts, used as a secondary docking area for Bararozza fleets and those that they are trading with personally. While less defended than Algeris V, it still boasts orbital defense batteries and anyone that comes near the planet uninvited is treated as an invader by all Bararozza in the system. One reason for this is the planet's primary surface fortification houses the headquarters for the Bararozza's Dark Mechanicum allies, a monolithic pyramid fortress that is actually an unburied Necron tomb complex retrofitted where needed with various technologies. The Overlord of this tomb complex was killed by Haakon when the Necrons awoke from the then hidden tomb and attempted to retake the system from the hands of the Bararozza.
* **Inner Asteroids**- Between Algeris III & IV is a thinner belt than the belt along the system's edges and contains several asteroid weapons platforms to protect Algeris III on par with the planet's own. The weaponized asteroids that orbit Algeris III and its moons were all pulled from this belt.
* **Algeris IV**- World that while considered to be without an atmosphere, does in fact contain a thin but breathable atmosphere. The challenge of it being that it is highly corrosive, able to render vehicles to sludge within an hour. Its orbit contains multiple docking stations and defensive platforms, as it is used as a secondary docking area for when Bazaar is overflowing with visitors and is otherwise used by Bararozza fleets.
* **Algeris V**- Ice covered rock on the edge of the system used as a checkpoint for outsiders and a bulwark against void assaults. Its endless arctic tundra is dotted with orbital defense batteries, and the planet's orbit is choked with various sized docking stations for the system's guests as well as several defensive platforms. One of Bazaar's few actual rules is that no more than 3 ships from a single fleet may approach Bazaar itself. The rest of their ships must dock peacefully at one of the many docking points around Algeris IV & V as well as the outer asteroid belt until the other ships return to all quickly leave.
* **Outer Asteroids**- Beyond Algeris V is a thick belt of asteroids that rings the entire system, like Algeris V's orbit it contains several docking stations and defensive platforms spread out around the entire belt.

**(To Be Added)**

## Notable Campaigns

* **the Silver Purge (999.M41)**: For eons Algeris II was little more than a desert covered rock, but in late M41 a Necron tomb complex awakened and assaulted the surface of Bazaar in an attempt to clear the system. Within solar hours they had overwhelmed the garrison forces on Algeris II and began powering on their void craft to reach Bazaar. Their awakening and subsiquient planetary assault stirred the majority of Bazaar's patrons, from a myriad of different and often warring species and factions, to slaughter alongside the Bararozza to gain Haakon's favor as much as vent their bloodlust. The unending tide of Necron warriors met the unbridled wrath of the galaxies worst: Chaos warbands, Drukhari raiding parties, a WAAAGH!'s worth of Orks, and dozens of lesser renegade human & xenos factions. Once Bazaar's forces pushed the Necrons back inside their underground tomb, Haakon himself led the final charge to take the Necron's resurrection abilities offline and killing the Overlord as well as adding the dead Necron's hyperphase sword to his personal armoury. Shortly after the battle the Dark Mechanicum faction allied with the Bararozza claimed the complex as their new headquarters. The alliance of the various Ork factions cemented during this war turned into a WAAAGH! that hit Imperial space shortly after he opening of the Great Rift, and would be known as the All Bannaz WAAAGH!.
* ***Capture of the Fire Mirror (Early M42):*** This joint naval ambush between the Karvara lead by O'Varra and Raes Mullai's Harikkar, on a heavily armed Tau patrol consisting of an Or'es El'leath battleship and its trio of Kir'la escorts, a single Il'Porrui cruiser, a few Lar'shi'vre cruisers, and a pair of Kir'shashvre escort squadrons. For their ploy to work the Bararozza commanders did not repair the damage done to their respective ships from prior engagements to give them a better post fight appearance. Using one of Mullai's cruisers as bait, O'Varra lured the naval patrol to docking range with the "dead" Hades-class heavy cruiser that was left behind by the chaos pirates, stating that they needed help securing their boarding effort. At point blank range every weapon battery across the outcast fleet open fired on the patrol and every launch bay let out a swarm of drone starfighters that further disabled the weapon batteries across the naval patrol in the opening salvos. This was quickly followed by a boarding craft wave from the battleship O'Varra was using as a flagship that had pulled in next to the *Shas'J'kaara* prior to the drone wave. Instead of Tau warriors for most of the initial wave, Mullai supplied several Thunderhawks and Cestus assault rams filled with chaos marines for this vanguard boarding action that charged from the O'Varra's battleship alongside O'Varra's own boarding troops. While the boarding effort was taking place on the battleship, the seemingly dead chaos cruiser abruptly powered up its void shields and opened fire on the Il'Porrui cruiser, utterly destroying it with a pair of broadside salvos. A secondary boarding wave of Tau outcasts launched to reinforce their comrades inside the battleship, along with piloted attack craft sent out to join their drones in void combat and further weaken the patrol's ability to counterattack. Though they did their best to keep their own losses low, both of the outcast's Kir'qath escorts and a Lar'shi cruiser as well as a pair of Il'fannor cruisers and several Kass'l gunships were badly damaged or lost within the first few minutes of combat to the patrol's furious return fire. In return the patrol had lost the Il'Porrui cruiser and half of the Kir'shashvre escorts with all hands, while every other ship was damaged or boarded or both. With the Karvara acting as a powerful distraction Mullai initiated phase 3 of the plan, his esoterically hidden fleet launching from covert points in the debris laden orbit of the nearby planet and starting the boarding efforts on the cruisers and escorts. Once the commanding Ethereal was killed on the bridge of the battleship, the patrol's remaining commanding officers quickly surrendered after being promised better treatment by O'Varra. By the end of the ambush they were able to take a few of the Tau vessels supporting the *Shas'J'kaara* including its gravic hooked escorts, as well as the large assortment of battlesuits and vehicles stored within the Tau patrol's cargo bays. Aside from many security forces and those that were nearby during the bloodlust of the boarding actions the patrol's crewmembers were all captured with many eventually joining the Karvara, once they found out their choice was either becoming an outcast with O'Varra or being taken away by Raes Mullai's Harikkar as a slave. Curiously none of the Vespids present chose to join the outcasts though almost every single other auxillary species like the Kroots and other joined the outcasts en masse.

**(To Be Added)**

## Warband Organization

Unknown hundreds of heretic astartes are within the Bararozza, along with millions of mortal raiders of many varying mutants and xenos species as well to act like the serfs of a loyalist chapter. This includes Aeldari corsairs and Drukhari warriors as well as Ork Freebooterz and even Tau outcasts sworn to him, granting him a large pool of vastly different units to solve tactical problems as they come up.

### Special Ranks

* **Harikkar**: A raiding force numbering between 50-200 astartes, an independent formation with their own voidships and horde of mortal raiders.
* **Kar**: Term used by both astartes and mortal raiders for a squad of 5-10 warriors lead by a Sergeant equivalent or a retinue of warriors in general. The senior officers each have their own retinues comprised of their command and honor guard squads of loyal Yiral. Named the Karbayla for the Bayla, and the Karraes for the various Raes.

#### Officer Ranks

* **Bayla**: Term used for the warband's leader.
* **Raes**: Local term for a Captain equivalent officer. Each is in control of his own independent company sized raiding force. It is also used as part of the title for the leaders of the specialists.
* **Illesni**: Each of the Raes have one of these ranked officers as a second in command, a handpicked Pash that shows the most loyalty to the Raes and skill in battle. Haakon himself has several of these senior officers to act as his personal Equerries and the warband's high command.

#### Specialist Ranks

* **Raes'Falrika**: Master of the Sorcerers.
	+ **Falrika**: Term used for the Sorcerers of the warband.

* **Raes'Cerrah**: Chief Apothecary.
	+ **Cerrahs**: Apothecary and Chaplain equivalents, watching over the Bararozza's physical and spiritual health. While rare for a chaos warband, the Bararozza have maintained their medical abilities to keep their gene-stock up without relying on stolen progenoid glands. They also tend to mutations, as the warband as a whole looks down on most mutations and will replace them with augmetics if they are a hindrance.
* **Raes'Demiric**: Master of the Forge.
	+ **Demiric**- Term used for the warband's Warpsmiths, creating daemon engines and daemon weapons whenever possible for both trade and the Bararozza's use.

* **Koraziza:** Elite warriors that take on the role of disciplinarians for Bazaar's mortal troops, acting as a kind of feared lesser Chaplain. They are also the primary trainers of the Neophytes within the warband, as Raits will often act as their personal troops alongside the mortals. As well as the mortal troops they deploy with the astartes also, though more for teaching their Raits than keeping discipline, and are also skilled diabloists. While the Demiric focus on similar summoning rituals but used for creating daemon engines and weapons, the Koraziza summon daemonic entities for direct battlefield assaults.
* **Dahlgith**: Term used to describe an astartes outsider that has defected the Imperium or another chaos warband to join the Bararozza, with “Githa” being the term for outsiders overall. As Haakon himself is a former loyalist of the Imperium turned chaos lord, the warband is generally tolerant of newcomers after they have been vetted by both the Falrika and Cerrah, and roughly a third of the astartes currently within the Bararozza are Dahlgith in origin.
* **Ralli** - Standard Bearer equivalent.
* **Yiral-** General term for their elite chosen, veteran warriors of the warband handpicked by Haakon or a Raes to rise to the rank and make up the basic troops within their retinues.

#### Line Ranks

* **Pash**: Sergeant equivalent, aspiring champions that have proven themselves across many raids.
* **Korsin**: Basic warrior of the warband and an informal term for all members, similar to Brother.
* **Rait**: Scout Marine and Neophyte equivalents are granted power armour instead of simple carapace armour once they have healed from implantation surgery. General scouting duties are performed by mortal troops when it is needed, while these marines are instead used as garrison and skirmish forces alongside other mortal or astartes troops.

#### Non Astartes Personnel

* **Malmuq**- Collective term for the mortal servants of the warband, they are made up of many different species and backgrounds but are loyal to the Bararozza above all.
	+ **Yanicarr**- The Barrozza's veteran mortal troops, ranging from warlike cultists to traitor guardsmen and xenos warriors. Besides taking the role of scouting for the astartes masters, they are also the primary horde of mortal raiders that help board merchant transports while Hizmei troops are used for garrison duties.
	+ **Hizmei**- Willing cultists that act as the basic serfs for the Bararozza and are treated slightly better than the truly enslaved, performing mundane support roles or acting as personal servants to an astartes as well as manning static defenses or cannon fodder when needed.
	+ **Meknul**- The title used for the warband's enslaved servants, taken during pirate raids or traded to them by others. They are often worked to death or until they are used as sacrifices for rituals. Meknul that truly turn to the worship of chaos and the Bararozza can sometimes raise to a Hizmei, being spared most of the ritual sacrifice.

## Warband Beliefs

While allied with chaos warbands of all allegiances and patron gods, they themselves hold no real worship of any of the chaos gods or warp entities as a whole. Even mutation is looked down on to such an extent that most within the Bararozza will replace mutations with cybernetics whenever possible.

**(To Be Added)**

## Warband Gene-Seed

Since they take in renegade astartes from both the Imperium as well as other chaos warbands, the Bararozza have no definite genetic origin but a cultural one that ties them together. They have also raided Fortress-Monastery's for stored gene-stock over the millennia to replenish their own, further diluting any one lineage from being a main one. This has given rise to various members heavily displaying the attributes of a random Primarch, an example of this is Raes Mullai's obsession with speed and mobility being that the Progenoid glands that made him at one point came from a warrior of the Khan's lineage.

## Combat Doctrine

For the most part they patrol and guard their personal domain with an iron fist to deter guests from getting out of hand. Outside of this they send corsair fleets out to raid and bring back whatever they can. With this they are adept at all aspects of void warfare and surface raids, deploying quickly to overtake enemy positions with minimal loss of manpower or equipment, or possible loot to steal for themselves once the battle is over.

**(To Be Added)**

## Notable Members

* **Haakon Firebeard, High Lord of Bazaar, the Bayla'Bararozza-** Brutal but equally charismatic Dahlgith of unknown age or lineage that has been the leader of the warband for many centuries and was a prominent member prior for at least as long. The most consistent rumor regarding his origins is that of the Space Wolves chapter. His brutish mannerisms as well as his physical appearance, including a large red beard that spawned his “Firebeard” moniker, lends weight to this rumor though he has never confirmed these suspicions as he does not like to discuss his loyalist past. Haakon has several long standing rivalries with some of the Admirals in the Dogs of Arrogance and these have sparked many pirate wars across their respective hunting grounds, though with his large fleet and unknown centuries of void combat experience he is a deadly foe even when far out numbered. Wears a suit of runic Cataphractii Terminator armour, the skulls of defeated enemies hanging from his belt and on top of his backpack. For weaponry he normally uses a matched pair of daemonic swords for melee combat and a powerful xenos energy pistol as his ranged weapon. While large and slow firing, the direct energy beam can core a Terminator with a single shot and its ammo source seems to be warp based, thus it causes severe damage to daemonic entities as well as physical ones. His swords were first used by a rival that he fought in a dual aboard the rival's flagship, the *Tithe Taker*, savagely dismembering the chaos lord with *Oathbane* before letting his Sorcerer seal the rival's soul into a decanter for later rituals.
	+ **Illesni Ishlak**- The warband's version of a Master of Logistics, as well as the overseer of the mortal forces of the warband. He is also a tribe brother of Arruj, Hizar, & Liyas, all having come from the same tribe in Bazaar's badlands during the same aspirant trials.
	+ **Illesni Liyas**- Haakon's personal Equerry and a tribe brother of Arruj, Hizar, & Ishlak, all having come from the same tribe in Bazaar's badlands during the same aspirant trials.
	+ **Knight's Joberis & Kythelydd**: Fallen Angels and friends since meeting on Caliban and are currently part of Haakon's Baylakar, his most constant bodyguards out of the retinue, though still seen as Dahlgiths by the rest of the Bararozza. Both use robed artificer MkIV power armour with Iron Halos and a Power sword for melee combat, for ranged combat Joberis uses a CombiFlamer while Kythelydd uses a CombiPlasma.
	+ **Pash Deirk de'Boer**- A member of the Baylakars and a Dahlgith, coming from the Imperium's Hammers of Dorn. He leads a kar of Terminators as its Sergeant and still uses his now corrupted loyalist gear, Indomitus terminator armour with a thunder hammer and a chain fist, retaining a storm bolter for a secondary weapon.
	+ **Pash Geidik**- Sergeant for a kar of elite Yiral within the Baylakar, Haakon's personal retinue. The chosen warriors under his command use a mix of both artificer bolters and power weapons to remain a flexible fighting unit for any situation.
* **Raes Arruj**- Leads the Bayla's personal Harikkar and is the Bararozza's second in command and Master of the Fleet, normally acting as the *Tithe* Taker's commander. He is also a tribe brother of Hizar, Ishlak, & Liyas, all having come from the same tribe in Bazaar's badlands during the same aspirant trials. They are collectively known as the war dogs of Haakon, his most loyal officers who will always do his bidding.
	+ **Illesni Hizar**- Commander within Haakon's personal forces and a tribe brother of Arruj, Ishlak, & Liyas, all having come from the same tribe in Bazaar's badlands during the same aspirant trials. He is considered Arruj's Illesni while Ishlak & Liyas are under Haakon's direct command.

* **Raes Hammid**-

* **Raes Jaff Waerde**- Leads a Harikkar that operates mostly in the galactic south away from normal chaos raided trade routes to try and catch their prey off guard. Unlike many within the Bararozza, pulled directly from the tribes of Bazaar, he was a former loyalist Sergeant that went renegade and eventually made his way to Bazaar as a Dahlgith. While originally his entire squad joined him, none of them had survived to see his promotion to Raes.
	+ **Illesni Zyman Dakonr**- Jaff's second in command for his Harikkar and a Dahlgith as well.
* **Raes Moraud the Elder**- Aged leader that is a longtime adviser and even friend to Haakon, having been one of the first astartes created from Bazaar's tribes and the longest serving Raes in the warband.
	+ **Illesni Jans Moraud**- A skilled Dahlgith that is the loyal second to Moraud who has mentored him since Jans first joined the warband, Jans even using his name as a surname, thus becoming known as the younger while Moraud himself is known as the elder.
* **Raes Mullai-** Skilled fleet commander that favors mobility over sheer firepower or brute force, having no capital ships but instead a large collection of cruisers and escorts to use their better speed to raid enemy vessels.
	+ **Illesni Ulluc**- Mullai's second in command for his Harikkar.

* **Raes Ralamah**- Heavily scarred warrior and commander of one of the warband's most successful Harikkars, owing as much to his skill as an admiral as it is his warrior's ability to fight. Famously he refuses to have his lost eye replaced with an augmetic, but instead wears an eyepatch etched with a rune granting him a type of lesser witchsight, this eyepatch is even painted upon his helmet. He also does not have any Dahlgith within his Harikkar, only using those recruited from Bazaar's human population to replenish losses.
	+ **Ilesni Taruget**- Ralamah's trusted Equerry and primary bodyguard.
* **Raes Sinada-**

### Allied Xenos Personnel

#### Tau & Allied Species

* **Shas'O'Tau'Lynu, "O'Varra" of the Karvara**: The Tau pirate sworn to Haakon and comander of the Karvara. Known as O'Varra as he has been more recently nicknamed by his Tau enemies, was formerly O'Lynu or Commander Steadfast during his time in the Fire Caste due to not breaking in several hellish warzones. He is the leader of a Tau pirate fleet, or a Var'vattra in his native language, called the Karvara. It is made up entirely of Tau & allied xenos outcasts from across the many Sept worlds and various castes of the Tau Empire, including some Kroot warriors. All are considered despised exiles by the majority of the Tau Empire as well as the Farsight Enclaves, though a few supporters in each still aid them given their stockpile of all drone variants and most of the older battlesuits as well as their original merchant fleet ships. Aside from this they also give them subtle political aid and access to intelligence like patrol routes and merchant traffic. To help preserve their Air caste pilots, they depend on drone starfighters over normal ones during raids but do still deploy them in small numbers as well.

**(To Be Added)**

## Warband Fleet

Combined the Bararozza have a large fleet of warships including almost 2 dozen battleships and barges, and more than triple that in various cruiser-class vessels & escort squadrons. Besides Chaos and Imperial warships, an assortment of xenos ones have made their way into their possession via their mortal followers. They are usually crewed by those of their native species, including a Drukhari made Dying Sun-class Battleship, a couple Aeldari corsair fleets using Craftworld vessels, and even a small fleet of Tau outcasts using their native voidships along with a few Demiurg vessels that usually stay within the Algeris system to mine the asteroid beltss or trade on the outcast's behalf.

* ***the Tithe Taker (Battle Barge)***: Primary assault transport for Haakon's Harikkar, acting as its overall flagship while he uses his own personal cruiser. Its ancient design is that of an Ultramarines vessel, before it was lost during the chaos of the Horus Heresy, only to end up in the possession of Haakon's former rival prior to his death. Its uses a mostly enslaved crew that is constantly added to while out raiding.
* ***the Mezzouda (Battle Barge)***: Flagship of Raes Hammid and his Harikkar's small fleet, containing only a pair of cruisers and a mixed squadron of escorts.
* ***the Maowar (Emperor-class Battleship)***: Flagship of Raes Ralamah, and has been under his command since M37 when he captured it from an Imperial fleet.
* ***the Coming End (Desecrator-class Battleship)***: Flagship of Raes Jaff Waerde, granted to him following the Gothic war in early M41 when he was promoted to the rank of Raes.
* ***the Fist of Malice (Strike Cruiser)***: The first flagship of Raes Ralamah prior to his claiming of the *Maowar*, unlike Haakon he holds no sentimental value for keeping the ship as his command ship but does still use it to great effect regardless within his fleet.
* ***the ????? (Strike Cruiser)***: Part of Raes Hammid and his Harikkar's small fleet.
* ***the ????? (Strike Cruiser)***: Part of Raes Hammid and his Harikkar's small fleet.
* ***the Atsakalar (Indrajit-class Heavy Cruiser)***: Command ship and primary transport of Haakon and the Baylakar, he has grown attached to his original flagship and uses it as a personal refuge away from Bazaar. It has daemonic replacements for its hardwired servitors like defense turrets to better serve the ship in combat. While already a well armed and armoured design, originally meant as a heavily protected point blank macro delivery class, Haakon had his Dark Mechanicum allies outfit the warship with several advanced systems to further increase its void prowess.
* ***the Kahlan (Hecate-class Heavy Cruiser)***: Flagship of Raes Mullai and his highly mobile Harikkar. He forgoes normal capital ships and instead focuses on a larger collection of smaller vessels to retain maximum mobility. Besides itself there is a squadron each of Cobra-class destroyers & Idolator raiders & Gladius frigates, as well as a pair each of Hades-class heavy cruisers and Hellbringer-class light cruisers, that overall numbers around 14 escorts and 5 cruisers.
* ***the Vorpal Blade (Ark Cruiser)***: Originally a Mechanicus Cruiser for an explorator fleet during the Great Crusade, its captain at the time joined Horus in betraying the Imperium. It would eventually go on to become the flagship of the Dark Mechanicum faction headquartered on Bazaar, overseeing all technology brought for trade on the moon and in return acting as the artificers for the corsairs.

### Xenos Warships

* ***the Murderous Heart (Dying Sun-class Battleship)***: This imposing warship is the command ship for a Drukhari raiding fleet sworn to Haakon, though their exact terms of this alliance are unknown to all but their leadership and Haakon. This fleet is part of a deal struck between the Kabal of the Broken Glass and the Bararozza, in return for supplying the Drukhari with slaves they offer elite military assistance to his warband.
* ***the Choppa of Mork (Ork Drednot)***: The flagship of the Freebooterz faction allied with the Bararozza and a common sight to Imperial merchant vessels in the Segmentum. It would later be used as the command vessel for the All Bannaz WAAAGH!.
* ***the Shas'J'kaara (Or'es El'leath Battleship)***: Current flagship of the Tau outcasts that are sworn to Haakon, the Karvara. Originally a Tau navy vessel that was boarded and captured in a surprise assault along with several other vessels in its flotilla. Besides the trio of Kir'la escorts that use its gravic hooks and a Lar'shivre cruiser that was captured from the Tau alongside the *Shas'J'kaara*, it is joined by a Gal'leath battleship, a pair of Lar'shi cruisers, and a handful of Il'fannor cruisers. Kass'l gunships are docked at all available gravic hooks as the main escort vessels for the fleet. They also have a Skether'qan starship that hangs back to aid the entire fleet in targeting enemy ships, and a handful of Il'Emaar transports as their support ships. The Karvara are exiled outcasts from across all castes and Septs of the Tau Empire as well as the Farsight Enclaves, and would be hunted down if their location was known.
* ***the Black Dragon (Gal'leath Battleship)***: Original flagship of the Karvara, the Tau Var'vattra allied with the Bararozza, before being replaced by the *Shas'j'kaara*. Its ample launch bays were instrumental in the opening phases against the Tau patrol during the capture of the newer battleship and a few of its supporting vessels.

**(To Be Added)**

## Warband Relics

* ***Haakon's Armoury*** - Besides his primary weapons Haakon owns a large armoury of exotic weaponry, ranging from relic Chaos & Imperial patterns to rare Xenos variants that he can choose from if he desires it, with the below listed being just a few choices of the examples held within
	+ ***(To Be Added)*** - A wrist mounted storm bolter of ancient but unknown Imperial design, it heavily resembles that used by the Grey Knights though incorporates three barrels.
	+ ***Oathbane*** - A runic frost axe named *Oathbane*, the entire axe is cut from a single piece of energized diamond like material, it is often held as further proof of him being from the Space Wolves.
	+ ***(To Be Added)*** - A large hyperphase sword taken from a Necron Lord he personally killed in battle.

***(To Be Added)***

## Warband Appearance

### Colours

They use bone coloured armour with red jawed black helms, black or silver is used for other points of accents and trim usually to denote higher rank or status. This is repeated on most of their mortal & xenos warriors as well, though some retain their own colouration.

### Iconography

The Bararozza use the Octed Star of Chaos with a leering wolf skull on each of the points, the jaw sections painted red, while each Harikkar uses its own sigil for the other pauldron. Both of these are upon black pauldrons trimmed in silver.

## Relations

### Allies:

#### Carmine Reavers

After making several deals on Bazaar these renegade sons of Sanguinius have become allies with the Bararozza.

#### Children of Iron

These mercenaries of Iron Warriors gene-stock have a fortification and garrison force in the Algeris system near Bazaar. They supply several hundred marines for these duties to protect Bazaar in return for the abilty to retain their fortress.

**(To Be Added)**

## Notable Quotes

### About:

**(To Be Added)**

 Tzeentch Warbands
 Nurgle Warbands
 Slaanesh Warbands
 Chaos Undivided Warbands
 Malice Warbands
 Minor Chaos God-Aligned Warbands

[Source]