recursal/Fanatic-Fandom huggingface dataset:
Royal Blue Frame

***Not to be confused with The Royal Blue Cue, as they both share similar names.***

Royal Blue Frame
 Examine
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The **Royal Blue Frame** is a frame in *8 Ball Pool* which costs 12500 pool coins to purchase and is obtainable at level 1.

## Description

The royal blue frame is a frame engulfed in diamond-shaped grey patterns, as well as deep, steel blue. Amethysts glimmer between each diamond-shaped patterns, giving it a royal look, hence the name. Each pocket sits next to a section of silver.
Bronze Cue

* Lvl 1
* Lvl 2

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The **Bronze Cue** is a cue in *8 Ball Pool* which is obtainable at level 6, costs 1250 pool coins to purchase and 125 pool coins to recharge.

## Description

The bronze cue is an earth yellow cue coated with many majestic patterns all in different shades of brown. It specialises in force and spin and is unlocked at level 6.

**Wikipool help articles**

* **I can't get a good cue**
Teak Cue

***Not to be confused with the Oak Cue, the Pine Cue, the Ash Cue or the Walnut Cue as they are very similar.***

## Old 8 Ball Pool data

### Chat message

"What a Teak!"

[view] **•** [talk]

The **Teak Cue** is a cue in *8 Ball Pool* which is obtainable at level 30, costs 65000 pool coins to purchase and 6500 pool coins to recharge.

## Description

The teak cue is a cue drenched in faun and metallic brown. It bares in resemblance to the Oak Cue and specializes in spin, aim and force.

**Wikipool help articles**

* **I can't get a good cue**
Jade Cue

* Lvl 1

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The **Jade Cue** is a cue in *8 Ball Pool* which is obtainable at level 44, costs 500000 pool coins to purchase and 50000 pool coins to recharge.

## Description

The jade cue is a jade-teal cue with golden rings encased around the body—alongside this, it features a bonus chatline reading 'Green with envy!' taunting the opposing player.

**Wikipool help articles**

* **I can't get a good cue**
Tiger Cue

* Lvl 1

[view] **•** [talk]

The **Tiger Cue** is a cue in *8 Ball Pool* which is obtainable at level 26, costs 45000 pool coins to purchase and 4500 pool coins to recharge.

## Description

The tiger cue is designed in a tiger skin pattern. It has an ebony handle and is one of many cues designed with animal skins. The cue also features a bonus taunting chatline reading 'Roar!'.

**Wikipool help articles**

* **I can't get a good cue**
Jester Cue

* Lvl 1

[view] **•** [talk]

The **Jester Cue** is a cue in *8 Ball Pool* which is obtainable at level 8, costs 85 pool cash to purchase and 340 pool coins to recharge.

## Description

The jester cue is a cue drenched in copper brown, ebony, gold and beige. Atop the cue and in the centre of the cue is a section of copper brown, at the bottom is a section of ebony and between the section of ebony and the second section of copper brown is a section of white, and between both of the copper brown sections is a section of white. The cue specializes in spin and time.

**Wikipool help articles**

* **I can't get a good cue**
Pharaoh Frame

***Not to be confused with The Pharaoh Cue, as they share similar names, look alike and have similar pricing.***

Pharaoh Frame
 Examine
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The **Pharaoh Frame** is a frame in *8 Ball Pool* which costs 10000 pool coins to purchase and is obtainable at level 1.

## Description

The Pharaoh frame is a frame engulfed in faun and goldenrod. All of the pockets (with the exception of pockets in the centre of the frame) on the frame sit next to a section of goldenrod. The pockets in the middle sit next to a winged painting. There are other Egyptian patterns in the form of symbols all over the body of the frame, which are typically seen to represent some sort of Egyptian code.
Czar Frame

***Not to be confused with The Czar Cue, as they both share similar names.***

Czar Frame
 Examine
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The **Czar Frame** is a frame in *8 Ball Pool* which costs 22 pool cash to purchase and is obtainable at level 1.

## Description

The czar frame is a frame drenched in cream, brown and goldenrod. Each pocket sits next to a section of maroon brown, with the centre pockets sitting next to cream-coloured sections with golden patterns; the same goes with the side pockets, except they sit next to a section of gold. The style of the image can almost be compared to traditional Japanese-style buildings.
Clubs

A club is a township with a max of 50 people. You can chat, get prizes, request gifts, and challenge people in a club.

## Promotions

Co-Leaders and Leader can promote people. Co-Leaders cannot promote or demote other Co-Leaders or the Leader, a leader can freely promote and demote anybody as they can even promote another person to be Leader but there can only be 1 leader in each club.

**Members**

No special privileges to the club.

**Officers**

Can only kick members but they cannot ban members, and they cannot promote either.

**Co-Leader**

These are also known as Leader's assistant. They can promote members to officer and demote officers, however they cannot demote or promote someone to Co-Leader. They can also edit the club.

**Leader**

Leaders can do anything they want to in the club. They can promote and demote everyone to anything (Member, co-leader, officer) They can edit the club and ban people from the club.

## Chatting

All people in the club can chat. There is no option for anyone to ban people from chatting. Emojis on android devices can turn into question marks when sent. (Not to be confused with Game Emojis) You cannot send game emojis in chat but only the iOS devices emojis.
Zebra Cue

* Lvl 1

[view] **•** [talk]

The **Zebra Cue** is a cue in *8 Ball Pool* which is obtainable at level 10, costs 2250 pool coins to purchase and 225 pool coins to recharge.

There was a glitch where it and the Standard Cue do not appear on the computer version. They can only be purchased from the mobile version of the game. The Zebra Cue was re-added, but the Standard Cue hasn't.

## Description

The zebra cue is a cue coated in ebony-white striped patterns. Atop the cue is brown and it specializes in aim and spin.

**Wikipool help articles**

* **I can't get a good cue**
Zombie Cue

* Lvl 1

[view] **•** [talk]

The **Zombie Cue** is a cue in *8 Ball Pool* which is obtainable at level 36, costs 100000 pool coins to purchase and 10000 pool coins to recharge.

## Description

The zombie cue is a cue half-baked in chartreuse. Aside from the rich green shaft, atop the zombie cue is an image of a brain and eyeball, which truly empathises several typical things people think about when it comes to zombies. The cue specializes in force, aim and spin.

**Wikipool help articles**

* **I can't get a good cue**
HW2 Variable Reference

**A**
AIGlobalVariables
ArmourAndShields
AttackStyles
AutoexecGlobalVariables

**B**
Build

**C**
CommandLayer
CommandNames

**E**
Effects

**F**
FamilyList
FlightManeuvers

**G**
GameTypeGlobalVariables

**I**
ID Codeshttp://VariableID Codes

**L**
Locale

**M**
Madstate
MeshAnimation

Missile

**N**
NavLights
NavlightStyles

**P**
ProfilePlayerConfig
ProfilePlayerList
ProfileStats

**R**
Races
Region
Research

**S**

Ship

Sound
SoundConfig
SoundEngine
SpecialAttacks
SpeechLogicChatter
SpeechLogicCommands
SpeechLogicEventText
SpeechLogicStatus
StartingFleets
StrikeGroups
Subsystem

**T**
Tuning

**U**
UI
UIAnim
UIBlobs
UICamera
UICommandIcons
UIGlobalVariables
UIHUD
UIModifiers
UIMRES
UIOrderFeedback
UIPiePlate
UIPings
UISelectionPriorities
UISensorsManager
UITacticalIcons
UITacticalOverlaySettings
UITacticsIcons
UITexture
UpgradeIDs

**W**
WeaponFire
WeaponTestingKeys
Tiger Frame

***Not to be confused with the Tiger Cue, as they share similar names.***

Tiger Frame
 Examine
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The **Tiger Frame** is a frame in *8 Ball Pool* which costs 15500 pool coins to purchase and is obtainable at level 1.

## Description

The tiger frame is a frame bound in the majestic stripes of the tiger. It is designed to replicate the fur the normal big cat would be covered in. The corner pockets are surrounded by oak tree wood, but the center pockets are smaller and only have a tiny amount of wood around the pocket.
Elven Frame

***Not to be confused with The Elven Cue, as they both share similar names.***

Elven Frame
 Examine
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The **Elven Frame** is a frame in *8 Ball Pool* which costs 50 pool cash to purchase and is obtainable at level 1.

## Description

The elven frame is a frame encrusted in gold and bronze. Scattered around it are circular amethyst-coloured gemstones, which give it a royal, kingly look. Each pocket sits next to a section of bronze, which resembles a tube.
Phantom Cue

* Lvl 1

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The **Phantom Cue** is a cue in *8 Ball Pool* which is obtainable at level 4, costs 35 pool cash to purchase and 88 pool coins to recharge.

## Description

The phantom cue is a cue half-baked in white. Atop the cue is a crimson-tinted rose with vine-like plantations binding around the cue's handle. Gold patterns are visible from the top to the bottom and the cue specializes in aim and time.

**Wikipool help articles**

* **I can't get a good cue**
Skull Cue

* Lvl 1

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The **Skull Cue** is a cue in *8 Ball Pool* which is obtainable at level 3, costs 250 pool coins to purchase and 25 pool coins to recharge.

## Description

The skull cue is a cue featuring a diminutive skeleton head which serves to hint at its name. It has an ebony handle and specialises in spin.

**Wikipool help articles**

* **I can't get a good cue**
Promotions

It may lack:

* General content and information; it may need expansion of some sort.
* Imagery to support text; media is vital and is hard to maintain. The amount of images on articles should dominate the amount on userpages and not vice versa.

The article could also be:

* A candidate for deletion.
* An article whose content should be directed to another article.
Pine Cue

***Not to be confused with the Teak Cue, the Oak Cue, the Ash Cue or the Walnut Cue as they are very similar.***

## Old 8 Ball Pool data

### Chat message

"Don't pine for me!"

[view] **•** [talk]

The **Pine Cue** is a cue in *8 Ball Pool* which is obtainable at level 3, costs 500 pool coins to purchase and 50 pool coins to recharge.

## Description

The pine cue is a hazel cue primarily composed of pine, hence the name. The cue specialises in force and has a slight advantage in spin.

**Wikipool help articles**

* **I can't get a good cue**
Insane Frame

***Not to be confused with the Insane Cue, as they both share similar names.***

Insane Frame
 Examine
 Category

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The **Insane Frame** is a frame in *8 Ball Pool* which costs 35 pool cash to purchase and is obtainable at level 1.

## Description

The insane frame is a frame daubed in blue white and red. It exposes a layer of wood marks and consists of small, painted on bolts or target patterns. It follows a particular colour sequence of red, dark blue, light blue and then white; this repeats consecutively on the frame.
Evolution

'*Homeworld 2 EVO **or** Evolution* was a modification for Homeworld2 that was released in the early years of the Homeworld 2 multiplayer community. It added lots of new ships, a few new game modes, and made fighters a powerful ship class.

It was a contemporary of other early Homeworld2 modifications like Homeworld2 EX, the Pirates mod, and early versions of PDS v4 and v5.

Its development was eventually subsumed into the Tactical Fleet Simulator project in 2006.
The Sheriff Cue

* Lvl 1

[view] **•** [talk]

**The Sheriff Cue** *(also known as simply the **Sheriff Cue**)* is a cue in *8 Ball Pool* which is obtainable at level 18, costs 45 pool cash to purchase and 180 pool coins to recharge.

## Description

The sheriff cue is a cue painted in chocolate and saddle brown and cream. Atop the cue is an array of patterns associated with the colour brown, and at the tip of the cue is a rather plain-looking ebony ferrule and a cream taper. The cue specializes in aim and features an additional chatline reading "Riding off into the sunset!".

**Wikipool help articles**

* **I can't get a good cue**
Barbaric Frame

***Not to be confused with The Barbaric Cue, as they both share similar names.***

Barbaric Frame
 Examine
 Category

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The **Barbaric Frame** is a frame in *8 Ball Pool* which costs 18 pool cash to purchase and is obtainable at level 1.

## Description

The barbaric frame is a frame covered in circular patterns, and coated in faun and brown. The frame is detailed with what looks like jewellery, with jade diamonds sat in the centre. All of the pockets, corner and centre, are sat next to a metal pattern.
Animal (Disambiguation)

***Animal*** may refer to:

* The Tiger Frame
* The Tiger Cloth Pattern
* The Tiger Cue
* The Zebra Cue
* The Sheep Cue
* The Cow Hide Cue
* The Bearpaw Cue
* The Crocodile Cue
* The Snake Skin Cue
* The Leopard Cue
* The Shark Cue
* The Shanghai Dragon Cue, as in the title is the word "dragon" which is a fictive winged-**animal**

**This is a disambiguation page used to distinguish between articles with similar names.**If an internal link led you here, you may wish to change the link to point directly to the intended article.
Skull Frame

***Not to be confused with the Skull Cue, as they share similar names.***

Skull Frame
 Examine
 Category

[view] **•** [talk]
The **Skull Frame** is a frame in *8 Ball Pool* which costs 1500 pool coins to purchase and is obtainable at level 1.

## Description

The skull frame is a frame engulfed in ebony and white. Hence the name, the frame is coated in skulls and bones. There is eight skulls on the frame in total, with six of them atop pockets. All of the skulls have a demonic red glare.
Insane Cue

* Lvl 1

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The **Insane Cue** is a cue in *8 Ball Pool* which is obtainable at level 38, costs 175000 pool coins to purchase and 17500 pool coins to recharge.

## Description

The insane cue is a particularly unkempt cue coated in an azure-cream pattern. The handle is composed of wood and a chocolate-cream pattern. The cue itself specializes in aim and spin.

**Wikipool help articles**

* **I can't get a good cue**
Solar System Cue

* Lvl 1

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The **Solar System Cue** is a cue in *8 Ball Pool* which is obtainable at level 52, costs 1400000 pool coins to purchase and 140000 pool coins to recharge.

## Description

The solar system cue is a cue featuring 10 circular objects, with each carrying a symbol of some sort. The cue appears in all-taupe. Atop the cue is another circular item with a serrated outline. The cue specializes in spin and force and features an additional chatline reading "Out of this world!".

**Wikipool help articles**

* **I can't get a good cue**
Shaman Cue

* Lvl 1

[view] **•** [talk]

The **Shaman Cue** is a cue in *8 Ball Pool* which is obtainable at level 4, costs 10 pool cash to purchase and 40 pool coins to recharge.

## Description

The shaman cue is a cue half-baked in cream, grey and maroon. At the tip of the cue is an ebony ferrule and atop the cue is a cream wrap coated in brown patterns. The cue specializes in aim and costs 40 pool coins to recharge.

**Wikipool help articles**

* **I can't get a good cue**
Star Wars: Warlords

**Star Wars: Warlords** is Homeworld 2 mod putting gameplay into Star Wars universe. It features almost 100 ships, from both old trilogy, and Clone Wars.

## History

First public version number 0.3 was released in year 2004. In September 2006 version 0.45 was released featuring numerous ships of Empire, Rebel Alliance and Militia. Version 0.5 released in November 2007 contained numerous bug fixes as well as several new, unfinished ships. Version 0.60 contained all the ships from version 0.45, plus additional ships from Clone Wars, as well as 2 new factions (Republic and CIS) and various bug fixes.

## Game changes

Current version contains almost 100 high quality ships (including several space stations), full 3D planets, and other background objects as Death Star, 5 playable sides (Empire, Rebel, Militia, Republic, CIS), 2 new gameplay modes, new interface, f/x'es, over 200MB of music and numerous additional maps. Total size of game files is over 500MB making it the largest available mod for Homeworld 2.

## Credits

* Evaders, Stratus, JediIgor and the SWRebellion staff (*General website/SQL/IRC support*)
* Aff crew (*random insights and commentary*)
* Zeelich and Gank and the SWNR team (*action IV, bulk cruiser, some textures for DX-9*)
* Starfleet (*massive amounts of shared R&D*)
* Deathwish (*massivie amounts of moral support*)
* Emakep (*Scripting for fighter mod and AI, constant badgering over movie vs EU discrepancies*)
* EnterpriseE (*Super Star Destroyer skin and mesh*)
* TFN fleet junkies (*lots and lots of background info*)
* Laserblast (*research and creative solutions, playtesting*)
* Dreddnott (*Fixing typos, extensive LAN and online testing*)
* Hobo, Atlana, Avengre, JCD (*Online testing*)
* Evenflow (*playtesting, constant comments*)
* Tal Shair (*Research organization, testing*)
* turgidson and space moose (*discussion about how weapons should effect ships*)
* rgreat (*discussions on balance, integraton with RvE*)
* Destraex (*running the gallery for a while*)
* Nemesis Chiken (*Excellent work on the original stats browser*)
* Ion Fizzle, Evenflow, Tal Shiar (*Beta Testing*)
* Tefeari (*Icon Graphics*)
* Dragon45 (*Initial site design*)
* David Anderberg (*Enforcer and Interdictor models/textures*)
* Marco Antonio Malheiros (*Escort shuttle*)
* CZW (*Kotor vessels*)

see original list on Warlords webpage

## External links

* Star Wars: Warlords webpage
* ModDb webpage
Top 10 Players

The **Top 10 Players** list is a series of blog posts created by Ben M of Miniclip, each one listing the most wins for a player each week. A similar sort of thing can be found at the Weekly competition, except this list is determined by wins and not prize winnings. The list will contain information about their total wins, biggest streak and win percentage of that week. The list only counts wins from unique opponents; as such, if you challenged and triumphed over a friend three times in a row, you would only have one win instead of three; this system prevents players from racking up points.

## Notes and citations

1. ↑ http://blog.miniclip.com/2015/08/21/8-ball-pool-top-10-players/
Ash Cue

***Not to be confused with the Oak Cue, the Pine Cue, the Teak Cue or the Walnut Cue as they are very similar.***

## Old 8 Ball Pool data

### Chat message

"Played to ashes!"

[view] **•** [talk]

The **Ash Cue** is a cue in *8 Ball Pool* which is obtainable at level 36, costs 90000 pool coins to purchase and 9000 pool coins to recharge.

## Description

The ash cue is a cue painted in a very subtle yellow. It resembles the Pine Cue, despite having different statistics—it specializes in spin.

**Wikipool help articles**

* **I can't get a good cue**
The Millionaire Cue

* Lvl MAX

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**The Millionaire Cue** *(also simply known under the title **Millionaire Cue**)* is a cue in *8 Ball Pool* which is obtainable at level 48, costs 1000000 pool coins to purchase and 100000 pool coins to recharge.

Once purchased, the player acquires an achievement entitled "Filthy Rich" simply for purchasing the cue.

## Description

The millionaire cue is a cue almost entirely bleached in gold. Atop the cue is an ebony butt cap along with 7 rubies which shimmer as light rambles over the cue. Just below it at the tip is a dollar symbol which serves to empathise how rich the holder is. The cue specializes in force and spin.

**Wikipool help articles**

* **I can't get a good cue**
VariableMissile

<MissileTable> = StartMissileConfig()
<MissileTable>.<Variable> = <Value>
(Can also be written as <MissileTable>["<Variable>"] = <Value>)

**Description**

This is a list of all variables present in .miss files but not present in .ship files. Missiles share a lot of variables with ships; I haven't duplicated those here, but someone else may want to. There may also be a few variables here that show up in both types of files, but aren't listed on the Ship Variables page yet.

**Example**

NewShipType = StartMissileConfig()
NewShipType.mainEngineMaxSpeed = 300

**Variables**
•weaponName = <sName>: The name of the weapon that spawns this missile, such as "Vgr\_HeavyFusionMissileLauncher". Note that multi-stage missiles have the same WeaponName for each stage; for example, both "Hgn\_ClusterTorpedoA" and "Hgn\_ClusterTorpedoB" have "Hgn\_TorpedoLauncher" as their weaponName.
•lifeTime = <fTime>: How long, in seconds, this munition will exist before it vanishes.
•launchTime = <fTime>: How long, in seconds, it takes for this munition to launch. It won't start changing direction, aquiring targets, etc. until this time has passed. Seems to be used to provide a period for the launch animation (if any) to play, but may have other uses.
•detectionDistance = <fDistance>: Maximum range at which this munition can detect and aquire targets. You can do some very evil things with this.
•clusterDistance = <fDistance>: Range from target at which this munition will detonate and release its submunitions.
•numberSubMunitions = <iNrof>: Number of submunition packages this munition carries. For example, a multistage missile would have 1 and a Hiigaran cluster torpedo has 4.
•subMunitionName = <sName>: Name of the submunition package to spawn when this munition detonates, for example, "Hgn\_ClusterTorpedoB".
•clusterAngle = <?>: Probably the angle to deploy submunitions at.
•proximityDetonationDist = <fDistance>: I can't get this to work.
•spiralsPerSecondMin = <?>
•spiralsPerSecondMax = <?>
•targetAngle = <?>
•density = <?>
Titanium Cue

***Not to be confused with the Titan Cue as the names are similar and the designs both resemble one another.***

## Old 8 Ball Pool data

### Chat message

"Indestructable!"

[view] **•** [talk]

The **Phantom Cue** is a cue in *8 Ball Pool* which is obtainable at level 4, costs 22 pool cash to purchase and 88 pool coins to recharge.

## Description

The titanium cue is a cue drenched in light grey and ebony. Dark tile patterns dance up the body of the cue; it specializes in aim, force and time.

**Wikipool help articles**

* **I can't get a good cue**
Winter Cue

* Lvl 1

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The **Winter Cue** is a cue in *8 Ball Pool* which is obtainable at level 46, costs 800000 pool coins to purchase and 80000 pool coins to recharge.

## Description

The Winter Cue is a based on the TV series "Game of Thrones". It is brown and cream-coloured. Atop the cue is a dire wolf's head, the sigil of house Stark. The cue specializes in force and comes with a bonus chatline reading "Winter is coming!", the motto of house Stark.

**Wikipool help articles**

* **I can't get a good cue**
Frankencue

* Lvl 1

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The **Frankencue** is a cue in *8 Ball Pool* which is obtainable at level 44, costs 350000 pool coins to purchase and 35000 pool coins to recharge.

## Description

The frankencue is a cue in *8 Ball Pool* coated in cream, camel brown and earth yellow. At the tip of the cue is a round orb-like asset and atop it is a bulb transmitting electricity. All of these features seem to represent Frankenstein, a fictional character—in addition, the cue specializes in force and spin.

**Wikipool help articles**

* **I can't get a good cue**
Kadesh: A Requiem War Minimod

**Kadesh: A Requiem War Minimod** is a Homeworld 2 minimod adding the Kadeshi as a playable race in Player vs CPU mode and Multiplayer.

## History

This mod was developed by the Requiem War mod team under the leadership of Kris "DeathWish" Wood. The first version, number **0.0.a** was released on 14th April 2005. The first and last published version, **0.1.b** was released on 3rd May 2005. The mod readme file says that the final version of this minimod would be 0.1, though this was never published.

## Game changes

Kadesh: A Requiem War Minimod added Kadeshi units from Homeworld and also invented new ones that were applicable to the Homeworld 2 era. Units include the Swarmer, Advanced Swarmer, Fuel Pod, Multi-Beam Frigate and the Kadeshi Mothership. The mod gave the Kadesh their own unique resource collecting unit - the Salvager.

## Credits

* Kris "DeathWish" Wood (*project leader, modelling, scripting, riggers*)
* Enterprise-E (*scripting*)
* Starfleet (*riggers*)
Elven Cue

* Lvl 1

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The **Elven Cue** is a cue in *8 Ball Pool* which is obtainable at level 30, costs 60000 pool coins to purchase and 6000 pool coins to recharge.

## Description

The elven cue is a cue baked in cream and metallic gold. Hence the cue's bonus chat message *("Perfect aim!")*, it specializes in aim. Atop the cue is a frenzy of different patterns which contribute to the cue's image.

**Wikipool help articles**

* **I can't get a good cue**
Pool Pass

The pool pass is a event that lasts for 3 weeks, it gives rewards from you earning Pool Pass points.

## Pool Pass points

You can earn pool pass points by completing missions, winning games, and sometimes, win streaks. There are a total of 35 rewards you can get. Each reward costs 250 pool pass points.

## Pool Pass premium

You can get the Pool pass premium for more rewards. It costs 4.99$! Pool pass premium awards are way better then regular rewards, for example, Legendary boxes, huge amounts of coins, epic boxes, golden shots, golden spins, cue pieces, and avatars.

## Bonus Boxes

If you received all rewards and have the pool pass, you can unlock some bonus boxes, these can contain some cue pieces and coins. However, you need 1500 Pool points per bonus box and there are only 15 of these. If you collected all rewards with 15 bonus boxes, you got all the rewards of Pool Pass (season) and Pool Pass will display as "max level".
Millionaire Frame

***Not to be confused with The Millionaire Cue, as they share similar names and look alike.***

Millionaire Frame
 Examine
 Category

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The **Millionaire Frame** is a frame in *8 Ball Pool* which costs 100000 pool coins to purchase and is obtainable at level 1.

## Description

The millionaire frame is a frame enveloped in gold. All of the pockets (with the exception of pockets in the centre of the frame) on the frame sit next to a section of silver-white minuscule diamonds. There are a selection of small screw-like assets over the body of the frame. Surprisingly, the cue is priced at one hundred thousand (100000) pool coins instead of a million (1000000), hence the name.
Silver Cue

* Lvl 1

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The **Silver Cue** is a cue in *8 Ball Pool* which is obtainable at level 34, costs 85000 pool coins to purchase and 8500 pool coins to recharge.

## Description

The silver cue is a cue baked in the colours white smoke and rich silver. It specializes in force and has several lines of grey and black clambering up and down the cue's body.

**Wikipool help articles**

* **I can't get a good cue**
Christmas Cue

* Lvl 1

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The **Christmas Cue** is a cue in *8 Ball Pool* which is obtainable at level 1, costs 25 pool cash to purchase and 100 pool coins to recharge.

## Description

The Christmas cue is bathed in the the festive and typical Christmas colour combination of green, red and white, with small hints of gold. The cue has elaborate spiral patterns covering a section of green, and another teal section with a golden "2015" engraved on it. Near the cue's tip (ferrule) is more golden spiral designs, which resemble flames. The cue's afterwrap is a barrel-shape section of brown, again covered with small golden patterns.

**Wikipool help articles**

* **I can't get a good cue**
Soccer Stars Cue

* Lvl 1

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The **Soccer Stars Cue** is a cue in *8 Ball Pool* which is obtainable at level 1, costs 25 pool coins to purchase and 25 pool coins to recharge.

## Description

The Soccer Stars cue is the cheapest purchasable cue available. Its tip resembles a team from Soccer Stars and is drenched in numerous different vivid colours such as blue, yellow and green.

**Wikipool help articles**

* **I can't get a good cue**
Digitized Frame

***Not to be confused with The Digitized Cue, as they both share similar names.***

Digitized Frame
 Examine
 Category

[view] **•** [talk]
The **Digitized Frame** is a frame in *8 Ball Pool* which costs 7500 pool coins to purchase and is obtainable at level 1.

## Description

The barbaric frame is a frame covered in circular patterns, and coated in faun and brown. The frame is detailed with what looks like jewellery, with jade diamonds sat in the centre. All of the pockets, corner and centre, are sat next to a metal pattern.
Walnut Cue

***Not to be confused with the Oak Cue, the Pine Cue, the Ash Cue or the Teak Cue as they are very similar.***

## Old 8 Ball Pool data

### Chat message

"Tough nut to crack!"

[view] **•** [talk]

The **Walnut Cue** is a cue in *8 Ball Pool* which is obtainable at level 42, costs 300000 pool coins to purchase and 30000 pool coins to recharge.

## Description

The walnut cue, much like the Beginner Cue, is covered in plain walnut brown and has a plain white handle—apart from this, the cue specializes in aim and spin. In addition, the cue features a bonus chatline reading "Tough nut to crack!".

**Wikipool help articles**

* **I can't get a good cue**
Pool Shop

It may lack:

* General content and information; it may need expansion of some sort.
* Imagery to support text; media is vital and is hard to maintain. The amount of images on articles should dominate the amount on userpages and not vice versa.

The article could also be:

* A candidate for deletion.
* An article whose content should be directed to another article.

The Pool Shop is where players can purchase Pool Coins and Pool Cash. The Pool shop can be found on the middle-top of your screen.
Digitized Cue

* Lvl 1

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The **Digitized Cue** is a cue in *8 Ball Pool* which is obtainable at level 18, costs 9000 pool coins to purchase and 900 pool coins to recharge.

## Description

The digitized cue is a somewhat-fantasized cue when it comes to design, as it looks rather futuristic. It specialises in force, aim and spin and is purchased at the costly price of 9000 pool coins.

**Wikipool help articles**

* **I can't get a good cue**
Club Leagues

There are 10 Club Leagues in 8 Ball Pool. Bronze, bronze II, silver, silver II, gold, gold II, emerald, emerald II, diamond, and diamond II.

## Prizes

If your club reaches the top 3 in the league everyone in the club will get a prize of coins. The amount of coins depends on which league you are in. To get the club prizes you have to login to the app to get it! A pop-up should appear when the club league is over and restarts. Your rank will affect the amount of coins you get as well.

## Promotions

If your club reaches the top 3 in the league it will move up 1 league. The club winnings will reset. The coin prize also increases. You will be put in a league with similar performing clubs. If you are top 3, you also get a prize.

## Demotions

If your club reaches #22 or lower or doesn't reach the minimum amount of coins needed, it will move down 1 league. If your club gets demoted, you get no award.

## Minimum amount of coins on leagues

If your club is lower then Minimum of coins on a league, your club is demoted 1 league.

Bronze league minimum: 0

Bronze II league minimum: 100,000

Silver league minimum: 500,000

Silver II league minimum: 1,500,000

Gold league minimum: 25,000,000

Gold II league minimum: 175,000,000

Emerald league minimum: 250,000,000

Emerald II league minimum: 1,000,000,000

Diamond league minimum: 2,500,000,000

Diamond II league minimum: 5,000,000,000

## Increasing coins

To increase the winnings of your club, you must win matches. Depending on your rank of the club, more winnings will be contributed to the club.

Contributions:

Rank 1-10: 50%

Rank 11-20: 25%

Rank 21-30: 12.5%

Rank 31-40: 8%

Rank 41-50: 2.5%
Palladium Cue

***Not to be confused with the Platinum Cue as they are very similar.***

* Lvl 1

[view] **•** [talk]

The **Palladium Cue** is a cue in *8 Ball Pool* which is obtainable at level 26, costs 65 pool cash to purchase and 260 pool coins to recharge.

## Description

The palladium cue is a cue painted in grey and white. Gold and grey patterns ramble across the cue's body; in the centre of the cue, however, the patterns come to an end and three bars are visible, associated with the colour grey. The cue features an ebony ferrule and specializes in aim and spin.

**Wikipool help articles**

* **I can't get a good cue**
Overview: Races

## How it used to work

See Moe: http://forums.relicnews.com/showthread.php?73876-Making-the-Keeper-a-playable-race-a-modding-tutorial-for-newbies (Relicnews forums website deactivated)

## How it works now

* scripts
	+ races
		- <racename>
			* deathmatch (folder name matches gamerule)
				+ props
				+ unitcaps (unitcap overrides only for this gamerule)
					1. huge
					2. large
					3. normal
					4. small
			* props
				1. default.lua (contains most of the core properties for the race - hyper effect, playable, etc)
			* scripts
				1. ai\_build.lua
				2. ai\_special.lua
				3. ai\_upgrades.lua
				4. crate\_locate.lua
				5. crate\_ships.lua
				6. def\_build.lua
				7. def\_research.lua
			* singleplayer
				+ props
				+ unitcaps (unitcap overrides only for this gamerule)
				1. huge
				2. large
				3. normal
				4. small
		- <racename>.lua (contains namespace and filtering information for the race)
AddShield

Description:
Adds a shield of <sShieldType> to a ship.

Example:
addShield(NewShipType,"EMP",220,20)

Arguments:
<rShipTable>: Reference to the ship; this should be NewShipType.
<sShieldType>: The type of shield; only "EMP" seems available.
<iMaxShield>: Max value of the shield for this ship; the value is in the same units as health and damage.
<iShieldRechargeTime>: Time in seconds for the shield to go from 0 to max value.
SetAngles

**setAngles(<vObjectType>, <fTriggerHappy>, <fMinAzimuth>, <fMaxAzimuth>, <fMinDeclination>, <fMaxDeclination>)**

**Description**

This function determines the cone of fire of a weapon, as well as the range of movement of a turret.
This function must be called from within a ".wepn" file.

**Example**

setAngles(NewWeaponType, 0, -180, 180, -5, 60)

**Arguments**

1. **<vObjectType>**: Reference to the weapon. This should always be NewWeaponType.
2. **<fTriggerHappy>**: Specifies the cone of fire of the weapon in any direction from center. The actual coverage is twice this value. For example, with a value of 10, the weapon can cover 10 degrees up, 10 degrees down, 10 degrees left, and 10 degrees right, plus all of the area in between. Thus, the weapon will actually have a firing cone of 20 degrees. A weapon of type "Gimble" can aim and fire at any targets within this cone. A weapon of type "Fixed" or "AnimatedTurret" can fire if any targets are within this cone, but the weapon will not actually aim at the target. However, a turreted weapon will attempt to aim at the target by moving its turret. See the StartWeaponConfig function for information on weapon types.
3. **<fMinAzimuth>**: Specifies the minimum azimuth (horizontal tracking) of a turret, in degrees. That is, how far a turret may rotate counterclockwise. This is in relation to the turret's orientation. A turret mounted on the bottom of a ship uses this value to rotate clockwise when viewing the ship from above.
4. **<fMaxAzimuth>**: Specifies the maximum azimuth (horizontal tracking) of a turret, in degrees. That is, how far a turret may rotate clockwise. This is in relation to the turret's orientation. (See **<fMinAzimuth>**.)
5. **<fMinDeclination>**: Specifies the minimum declination (vertical tracking) of a turret, in degrees. That is, how far a turret's barrels may swivel down. This is in relation to the turret's orientation. This value determines how far a turret may aim up if the turret is mounted on on the bottom of a ship, and how far it may aim right if mounted vertically on the left side.
6. **<fMaxDeclination>**: Specifies the maximum declination (vertical tracking) of a turret, in degrees. That is, how far a turret's barrels may swivel up. This is in relation to the turret's orientation. (See **<fMinDeclination>**.)
The Deputy Cue

* Lvl 1

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**The Deputy Cue** *(also known as simply the **Deputy Cue**)* is a cue in *8 Ball Pool* which is obtainable at level 14, costs 5000 pool coins to purchase and 500 pool coins to recharge.

## Description

The deputy cue is a cue baked in maroon and cream. It specialises in force, aim and spin.

**Wikipool help articles**

* **I can't get a good cue**
Leopard Cue

* Lvl 1

[view] **•** [talk]

The **Leopard Cue** is a cue in *8 Ball Pool* which is obtainable at level 6, costs 80 pool cash to purchase and 320 pool coins to recharge.

## Description

The leopard cue is a cue bathed in the coat of a leopard. Atop the cue is a section of ebony, and in the centre of the cue is a section of red and gold. It features a black ferrule and specializes in force, aim and time.

**Wikipool help articles**

* **I can't get a good cue**
Matte Black Frame

***Not to be confused with the Matte Black Cue, as they share similar names and look alike.***

Matte Black Frame
 Examine
 Category

[view] **•** [talk]
The **Matte Black Frame** is a frame in *8 Ball Pool* which costs 50000 pool coins to purchase and is obtainable at level 1.

## Description

The matte black frame is a frame engulfed in ebony and grey. All of the pockets (with the exception of pockets in the centre of the frame) on the frame sit next to a section of deep grey. There are a selection of small screw-like assets over the body of the frame.
SetEngineGlow

setEngineGlow(vObjectType,1,1,1.02,20,300,50,1.5,{<fColorR, fColorG, fColorB, fColorA});

**Description**

Configures capital ship style engine glow mesh. Normally called from a .ship file.

**Example**

setEngineGlow(NewShipType,1,1,1.02,20,300,50,1.5,{0.27, 0.47, .69, 0.25});

**Arguments**

1. <vObjectType>: Usually NewShipType.
Noche 3 (OWaF)

Los dos personajes de enfoque en esta noche habrían sido Grunkfuss the clown y the Redman. Las cosas han empezado a "hacerse real" en esta noche. Grunkfuss habría iniciado en CAM 06, mientras que the Redman habría comenzado en CAM 03. Grunkfuss hubiera sido capaz de viajar a través de los agujeros de portal con forma de cabeza (probablemente), y the Redman hubiera desactivado los láseres, modificado los pasillos, o incluso no ser afectados por los flashes de las cámaras.
RDN tools

**RDN tools** is a pack of tools (*toolkit*) created by Relic Developers Network for people wanting to create modifications to games developed by Relic Entertainment.

## Software in Homeworld 2 RDN

### FX Tools Editor

Tool allowing to create custom special effects - for example weapon fire effect. This comes with **FX Tools Manual**

### Source Models and Textures

Unpacked from .big file sample textures, hardpoints files, nebulae and more

### Relic Plug-Ins for Maya 3.0

Plugin or Maya 3D modelling software allowing to read and save 3D models from Homeworld

### Relic Plug-Ins for Photoshop

Plugin for Photoshop allowing to read and create files in texture format used by Homeworld

### Sample Game Mod – Resource Race

Example of small mod, packed in .big format.

### Documentation

Documentation for people creating mods for Homeworld 2, provided in PDF and DOC files

## External Links

* Official RDN tools web page
* Assam Kiith'sid Storehouse - backup of the tools provided by RDN
HW Remastered

**As of May 2020 the Homeworld Remastered section of this wiki has been depreciated.** The content is currently being consolidated into the new Homeworld Remastered Karos Graveyard.

***Homeworld: Remastered Collection*** was released on February 25, 2015. The collection includes the original and remastered versions of *Homeworld* and *Homeworld 2*. The "Classic" versions of *Homeworld* and *Homeworld 2* are recompilations of their original source code with some compatibility fixes, while the "Remastered" versions use an updated version of the *Homeworld 2* engine. The remastered versions have high resolution textures and models, new graphical effects, and support for HD, Ultra HD, and 4K resolutions. Multiplayer for both "Remastered" games has been combined and uses the Steam network.

* Tools
* Tutorials - *Tutorials, references, and guides.*
* Mods
* Function Reference - *HWR changes and additions only.*
* Scope Reference - *HWR changes and additions only.*
* Variable Reference - *HWR changes and additions only.*
Subtitle Message Handlerw

**Function**

Subtitle\_Message\_Handlerw(<sText>, <fTime>, <SoundPath>, <iPlayer>)

**Description**

This function is called in "Data\leveldata\multiplayer\lib\\*.lua" files.

Used to make message, with sText and Sound speech to iPlayer.

**Example**

In crates.lua :

Subtitle\_Message\_Handlerw(subtitleMessage, 2, "data:sound\\speech\\allships\\emperor\\STATUS\_GETCRATETECH\_1", iPlayer)

Arguments

**<sText>** : the text to display; it can be either a quoted string or the index of a localised string.

**<fTime>** : in seconds.

**<SoundPath>** : The way to the speech to play.

**<iPlayer>** : The index of player can see this message.
HWR setMissProperties

setMissProperties(NewWeaponType, MissConeHorizontal,MissConeVertical, MissLowDamage,MissHighDamage,MissSpeed,MissLifetime);

Miss Cone

//In Homeworld 2 accuracy modeling, if a bullet is marked as a miss, bullet steering was turned off and “noise” was added to the bullet trajectory to make it fire off-center. The amount of noise added to the initial trajectory (up or down plus left or right) created a miss cone. The miss cone is now definable on a per weapon basis and can be expanded or contracted (to zero).

Miss Hi/Lo damage

//If a bullet is marked as a miss and strikes a target anyway, the damage is multiplied against a range defined as high and low damage. Expressed as a percent of the damage had it been marked as a hit.

Miss speed

//Bullets marked as a miss can travel at a reduced speed. Multiplied against the original bullet speed.

Miss Lifetime

//Bullets marked as a miss can travel over a reduced range, simulating misfires
Homeworld 2 Complex

**Homeworld 2 Complex** (simply called **Complex mod**) is a mod based on the *Homeworld2* game engine focusing on enhancing gameplay and adding new units to the game making it far more complicated, extensive and greatly improving replayability. It features a singleplayer mode versus the AI, and a multiplayer mode for up to 6 human players in a match.

## History

Complex mod is one of the oldest mods for the Homeworld series and certainly one of the most extensive in comparison to other modifications. Complex mod appeared on RelicNews Forums Completed Mods section in 2004. Year 2006 brought version 6, and 22 December 2007 brought version 6.0. At 28th of March the official Complex forum was launched, reaching over 3000 users registered by the end of 2008. The mod has reached the Mod Hall of Fame in 2008, and has a large fan- and multiplayer base.

## Game changes

The mod adds over 30 units for the Hiigarans and over 10 for Vaygr; several new maps; multiple constructable subsystems (including weapons and defense fields); new gamplay parameters such as crew, rank, and power; an experience system; a "game year" game timer; new formations; new in-game objectives; special abilities for ships; modified physics; adapted AI; enhanced graphics (both for units and special effects); an updated interface; and an expanded research tree.

* Ability to colonize a planet.
* Diplomacy System.
* 40 new units.
* Crew Stations, Research Stations, Power Stations.
* Bigger battles.
* Expanded research tree.
* Ability to utilise trade convoys.
* Game time in years.
* Honor system capping rank.
* Unit Cap is replaced by crew and officers recruited through crew stations.
* Customisable game parameters.

## Future plans

As stated on the official Complex mod DB page, the recently released Complex version 9.1 will be the last one for Homeworld 2, although not the last one for Complex. Considering that Gearbox is working on a new Homeworld, the modders will likely continue developing the mod on the new engine if they like it.

## Credits

* Beghins (*Mod leader, scripting, testing*)
* Moly (*Design, testing*)
* Van\_Der\_Goes (*Modeling, texturing*)
* Dave (*Modeling, texturing*)
* Beppe (*Lead testing*)
	+ Beta testers:
		- Bodo
		- GThompson
		- BlueLeader
		- Decker
		- ClagMaster
		- Sky\_walker
		- Palp
		- Jojo
* Others....

see original list on Complex webpage

## External links

* Link to mod obsolete Main portal page
* Complex mod forums
* Homeworld 2 Complex forum topic at Relic Forums
Hwr StartShipHardPointConfig

StartShipHardPointConfig(<rObject>, <sHardpointName>, <sJointName>, <sHardpointType>, <sHardpointFamilyName>, <sHealthType>, <sDefaultSubsystem>, <sFittingSubsystem1>, <sFittingSubsystem2>, <sFittingSubsystem3>, <sFittingSubsystem4>, <sFittingSubsystem5>, <sFittingSubsystem6>, <sFittingSubsystem7>, <sFittingSubsystem8>)

Description
Defines a hardpoint that can contain a subsystem such as a production facility, a subsystems module (eg. platform control, research module), a sensor system or a buildable weapon.
Note: it is recommended that the hardpoint is one that exists on the HOD file.
Note: See this discussion Note: See this discussion on innate and indestructible hardpoints.

Example
StartShipHardPointConfig(NewShipType, "Production 1", "HardPoint\_Production1", "System", "Production", "Destroyable", "", "Vgr\_C\_Production\_Fighter", "Vgr\_C\_Production\_Corvette", "Vgr\_C\_Production\_Frigate", "", "", "", "", "")
Note: the above example defines a hardpoint on a Vaygr carrier, able to build one of the three production facilities.

Arguments
<rObject>: A reference to the type of object. Should generally be NewShipType.
<sHardPointName>: the name of the hardpoint.
<sJointName>: the name of the joint in Maya.
<sHardPointType>: the type of hardpoint. Can be "Weapon", "Production" or "System".
<sHardpointFamilyName>: the name of the family this harpoint belongs to. Can be "Production", "Innate", "Sensors" or "Generic".
<sHealthType>: determines the effect that damage has upon this subsystem. Can be "Indestructible", "Damagable" or "Destroyable".
<sDefaultSubsystem>: the name of the subsystem that appears here by default (e.g. when the ship is built).
<sFittingSubsystem1> to <sFittingSubsystem8>: the names of the subsystems that can be built on this hardpoint.
Platinum Cue

***Not to be confused with the Palladium Cue as they are very similar.***

* Lvl 1

[view] **•** [talk]

The **Platinum Cue** is a cue in *8 Ball Pool* which is obtainable at level 24, costs 620 pool cash to purchase and 1550 pool coins to recharge.

## Description

The platinum cue is a cue soaked in white and gold. There is two sections of patterns, with one composed of straight lines and the other composed of curved and straight lines. In addition, there is three sections of white with golden borders. It specializes in spin and features an additional chatline reading "Gone Platinum!".

**Wikipool help articles**

* **I can't get a good cue**
Bind1

Description

Allows you to bind a single key to a script or function. Similar to UI\_BindKeyEvent but probably meant more for debugging(?).

Example

bind1("UI\_ShowScreen('thisscreen',ePopup)" , EKEY)

Arguments

bind1( ``,  <key to bind>)``

``code chunk -  string of lua code encapsulated by [[]], "", or ''``

``key to bind - key to bind``