recursal/Fanatic-Fandom huggingface dataset:
Temperature Manager

The Temperature Manager with open maintenance bay

The Temperature Manager is a System dedicated to preventing your Pod from becoming too hot or too cold.

It requires power, either from a Battery or from the Main Generator to function, as well as a supply of Liquid Nitrogen (L-N2). However, as this resource will never be depleted unless you manually empty it out, the Bottle can usually be left alone.

The Temperature Manager will run on Large Battery approximately [*3 minutes and 56 seconds*] when everything is intact.

## Hazards

If the Temperature Manager is offline or malfunctioning, temperatures could either rise too high or drop too low, causing hazardous conditions. This is especially important during events. The avatar will shiver and have misty breath in cold conditions or pant in hot conditions, giving warning to the player. These effects can somewhat replace the warning buzzer, which tends to be very persistent and doesn't deactivate itself when conditions return to a safe level. Failure to mention the temperature will however lead to death by hyper or hypothermia.

This system interacts heavily with the waste heat produced by the Main Generator. By reducing the temperature of the generator less heat will be produced, easing the strain on the generator.

## Sample Alarm

****Temperature Manager** Master Alarm (Type 2 Buzzer)**
Triggered by removal of Bottle, cancelled by replacement of Bottle and manual Alarm Button click.

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Rescue

Initially named as Rescue Mode,

"'Maintain your beacon online for rescuers to find you and unlock new components and systems to survive longer in following scenarios."

It's a game mode wherein players need to maintain their Rescue Beacon to finish the scenario. Each scenario contains two phases and rewards players with a component unlock for future scenarios.

## Phases

The scenario consists of 2 Phases :

* Evacuation - A 60-second period where players can get extra parts from storage rooms as they see fit. Look-around the pod for information regarding system and parts availability.
* Survival - the default gameplay of endurance, but the rescue beacon must be maintained to fully-finish the scenario.

## Storage Rooms

Storage rooms can be accessed during Evacuation phase of the scenario. Extra parts spawn inside these rooms, and players are free to take what they need.

There are 5 Storage rooms in total, each containing a different set of parts:

* Fuse[Standard/High Capacity]
* Power Connector[Standard/High Capacity](Reward)
 Hydraulics Storage
 General Storage
* Fuse
* High Capacity Fuse (Reward)
* Buzzer
* Air Filter
* Pump (Reward)
* Power Connector [Standard](Reward)
* Power Transformer [Standard](Reward)
* CRT Monitor
* Processor (Reward)
* Alarms
 Computer Storage
* Alarms
 Electric Storage
* Data Connector
* Processor

Additionally, there are 4 additional storage rooms that are visible but cannot be accessed. They are labeled "Time And Relative Dimension In Space", "Genuine People Personality Cores", "STORAGE ROOM", and "Exoception Office".

## Scenario and Rewards

 15 Minutes
 25 Minutes

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Airlock

The Airlock is a large door that can be opened to vent the pod. It should be noted, **the Airlock leads directly to space,** and thus will not keep gasses inside if opened. Additionally, any loose components will move towards the door, eventually being sucked out into space.

## Hazards

Opening the door will vent the atmosphere, requiring time and your limited materials to recharge. In addition, important components may be sucked out the door.

## Gallery

Airlock (Latched)Airlock (Unlatched - DANGER)

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Alex (BoomerangLover's version)

## Alex (BoomerangLover's version)

### Likes

Bullying Caillou and his friends 24/7
Tantrums
Stealing

### Hates

Getting grounded
Being forgotten that he was on "Caillou's New Adventures"

### Allies

B's PAW Patrol (except for Everest and Rubble)
Leo Greatford
Clementine Capo
Sarah Lang
Doraline Catalina “Dora” Marquez-Anderson

### Enemies

Caillou (BoomerangLover's version)
Leo (Caillou; BoomerangLover's version)
Sarah (BoomerangLover's version)
Clementine (BoomerangLover's version)
Jason (BoomerangLover's version)
Jeffrey (BoomerangLover's version)
Jay (BoomerangLover's version)
Main Generator

Main Generator stack, opened from the Pod ceiling

The Main Generator is a nuclear device that supplies power and heat to the pod. It can be found in the drop-down circular panel at the top of the Pod.

It contains a computer-controlled Atomic Pile. The power produced is proportional to the temperature of the pile, which takes time to heat up or cool down to match power demand. Below the pile is a built-in Ammeter shows current production (red needle) and demand (blue needle). The CRT shows a corresponding amount of power production in watts (the voltage of the system is unknown) as well as the temperature of the pile. These gauges are both replicated in analog on the Values Panel.

Most systems require power to function in varying amounts. For example the Fast Battery Charger and Gravity Generator are some of the more expensive systems to run. If the generator is offline and the system is still online, they will start requiring Battery power to stay operational or the system will deactivate until power is restored. However, it is not necessary to have every system running continuously. Note that it is also possible to force a system to run on battery power while the reactor is still running by removing the Power Connector, which can temporarily reduce the load on the generator.

## Hazards

A offline or malfunctioning Main Generator may result in too much or too little heat being produced, as well as being unable to supply sufficient power to your Pod Systems.

Touching the high-voltage components without disabling the generator can lead to electrocution.

Various events will affect the pile's ability to control its temperature. This generally leads to a reduction of available power to other systems in the pod.

## Sample Alarm

****Main Generator** Master Alarm (Type 1 Buzzer)**
Triggered by shutdown of Gravity Generator (causing excess power production), then cancelled by restart of Gravity Generator

## Gallery

Ammeter on Main GeneratorAmmeter diagramMain Generator read-outs on Values PanelAtomic Pile Temperature diagram

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2NOA On Battery

## Possible Causes

* The Main Generator is not providing enough power (damaged / too cold)
* The Main Generator is switched off
* The system's Power Connector is damaged or missing

## Probable Consequences

* The Battery connected to the System, if any, will gradually be depleted

## Implications

* Medium Severity.
* Players need to conserve power through their batteries until they are able to recharge again using the Fast Battery Charger
* Fix system's power connector (assuming the generator is in good condition)
* Fix Main Generator's issues (assuming there are damage especially parts like the generator's High Capacity Power Connector)

## Visual Indicator

* While on battery the levels indicated by the pips will lessen in number and will gradually change color from Green to Red

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Values Panel

The **Values Panel** contains analog gauges displaying several vital statistics about the Pod, including from left to right its electrical system, atmosphere and temperatures. It does not require power to operate, has no Components, and it cannot be damaged.

## Gauge details

* The power draw is shown on the two gauges on the left. The blue indicators (or needles) show the goal temperature and current for the online systems, while red indicators shows the current status. The two indicators might separate when there is a heavy load on the Main Generator or during certain events.

* The scale of the CO2 display is optimised to show a safe range, which makes it different from the CO2 Scrubber digital CRT readout, while the proportions of oxygen and nitrogen show their full range and are typically around 20% O2 and 80% N2. Pressure is nominally at 1.00 atmospheres unless vented out the Airlock.

* The pod atmospheric temperature shows a safe range around approximately 20C (70F), but isn't as accurate as that shown digitally on the Temperature Manager CRT Monitor.

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Przedmioty podstawowe

**Przedmioty podstawowe** – grupa obowiązkowych dla wszystkich studentów przedmiotów realizowanych w SGH. Przedmioty podstawowe występują zarówno na studiach I, jak i II stopnia, przy czym w przypadku studiów licencjackich są dużo liczniejsze i odgrywają większą rolę w planie studiów.

Na studiach pierwszego stopnia istnieją 22 (bez wychowania fizycznego) przedmioty podstawowe, przy czym niektóre z nich stosuje się wymiennie, co oznacza że efektywnie student musi zrealizować jedynie 17-18 przedmiotów podstawowych wycenianych łącznie na 74 punkty ECTS. Na studiach magisterskich istnieją tylko 2 przedmioty podstawowe, wyceniane łącznie na 9 punktów ECTS.

Przedmioty podstawowe prowadzone są w różnych formułach – jako wykłady, ćwiczenia, laboratoria oraz konwersatoria.

## Charakterystyka przedmiotów podstawowych

### Studia I stopnia (licencjackie)

Przedmioty podstawowe określane również mianem „basicu” odgrywają kluczową rolę w pierwszych semestrach studiów licencjackich. Zarówno w I, jak i II semestrze studenci są zobowiązani do zrealizowania ściśle określonych, przewidzianych na ten semestr przedmiotów podstawowych. W I semestrze studiów są to mikroekonomia I, matematyka, podstawy prawa, wstęp do informatyki gospodarczej, historia gospodarcza (ta ostatnia wymiennie z geografią ekonomiczną) oraz proseminarium z metodyki studiowania. Określona grupa przedmiotów musi również zostać zrealizowana na II i III semestrze. Co istotne część przedmiotów podstawowych realizować można na wcześniejszych semestrach studiów niż im dedykowane.

Rolą przedmiotów podstawowych jest wyposażenie studentów w podstawową wiedzę z podstaw ekonomii oraz zagadnień pokrewnych.

### Studia II stopnia (magisterskie)

Na studiach drugiego stopnia istnieją jedynie dwa przedmioty podstawowe, które są obowiązkowe dla wszystkich studentów. Są to historia myśli ekonomicznej i prawo gospodarcze.

## Lista przedmiotów podstawowych

### Studia II stopnia (magisterskie)

godzin
ekonomicznej
 prawo gospodarcze | 4,5
BoaOS 1.0 Copperhead

BoaOS 1.0 Copperhead (or simply BoaOS Copperhead) is the first release of BoaOS, Boa Software's line of operating systems. BoaOS Copperhead is based of the

Boa Engine (More specifically, Boa Engine 1.0) It features multitasking, multi-user support, and uses savecodes.

### Latest release

BoaOS 1.0 Preview #4 (Jan 25, 2021; 37 days ago)
NA82 Low Pump

## Possible Causes

* Insufficient energy is being received by the associated System
	+ *See also: PB28 Sys Low Power*
* The Bottle feeding the pump (in any) is empty
	+ *See also: BKEE Empty Bottle*
* The Air Filter in the associated System (if present) is dirty
	+ *See also: AR22 Dirty Filter*

* The Pump is damaged

## Probable Consequences

* Poor performance / failure of the associated System

## Systems Effected

* Oxygen Generator
* CO2 Scrubber
* Pressure Stabilizer
* CO2 to O2 Recycling Station
* Temperature Manager

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9B2L Bad Switch

## Possible Causes

* A Power Surge may have occurred (possibly caused by electrocution of a Pod Occupant, Electrical Nebula, etc)
* Physical damage may have been caused (possibly by an Asteroid or other impact)

## Probable Consequences

* The Power Switch may turn On or Off at random without action by a Pod Occupant, or may fail to toggle a System on or off when used
* The Power Switch may not illuminate

## Systems Effected

* All powered Systems

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Buzzer

Buzzer module installed in a system

The Buzzer is a Component which creates a noise if a System is malfunctioning, alerting you to the issue. It only exists in Systems with the alarms.

There are at least three different Buzzer tones, which may help Pod Occupants to identify the faulty System. Buzzers are interchangeable, presumably as the buzzers are able to adapt their sound to signals sent from the system they are attached to.

## Sample Alarms

**Main Generator Master Alarm (Type 1)**
Triggered by shutdown of Gravity Generator (causing excess power production), then cancelled by restart of Gravity Generator

**Temperature Manager Master Alarm (Type 2)**
Triggered by removal of Bottle, cancelled by replacement of Bottle and manual Alarm Button click

**Oxygen Generator Master Alarm (Type 2)**
Triggered by removal of Bottle, cancelled by replacement of Bottle and manual Alarm Button click

**CO2 Scrubber Master Alarm (Type 3)**
Triggered by removal of Bottle, cancelled by replacement of Bottle and manual Alarm Button click

**Pressure Stabilizer Master Alarm (Type 1)**
Triggered by the manual venting of a spare Bottle

Note: The Gravity Generator, Main Computer and Repair Station also feature Buzzers, but it is hard to trigger these 'on demand' for testing purposes.

## Special Traits

* Has a different audio per system it is attached too.
* can be determined if it's fully damaged when it's audio is not uniform to the system's audio cue.
* can be freely touched

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MPAA Bad Fuse

## Possible Causes

* A Power Surge may have occurred (possibly caused by electrocution of a Pod Occupant, Electrical Neubla, etc)
* Physical damage may have been caused (possibly by an Asteroid or other impact)

## Probable Consequences

* The Fuse may not protect the associated System from Power Surges, potentially leading to additional damage (especially to the Power Transformer)

## Implications

* Having a damaged fuse will make it hard to turn-on the system ( % chance of failure correlated to % item damage)
* when damaged, may not fully protect power surge and cause system fire.

## Visual Indicator

* When damaged, model goes to black in color
* While turning on a system with a damaged fuse it turns-off immediately with a sound

## Audio Indicator

* While turning on a system with a damaged fuse it will create a sound unique to fuses.

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Data Connector

Data connector installed in the main computer

The Data Connector is a Component that allows the transfer of data through the System. It is required to see the system status and Error Codes on a CRT Monitor.

A damaged data connector can cause incorrect or corrupted information to be displayed on the CRT, and also cause the Main Computer to incorrectly control a system.

## Special Traits

* can be touched freely
* some systems do not require data connectors and still function perfectly (beside not reading the CRT Monitor)

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---- Unshielded Pile

## Possible Causes

* The Atomic Shield(s) have been removed from the Main Generator
* The Atomic Shield(s) have been damaged (although as of late-December 2020, it is not believed that the Shields can be damaged)

## Probable Consequences

* Living Occupants of the Pod will eventually suffer Death by Radiation Exposure
* The atmospheric temperature in the Pod may rise steadily

## Systems Effected

* Main Generator (Error Code not implemented as of late-December 2020)

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Atomic Shield

Atomic shield installed over the atomic pile in the main generator

The Atomic Shield is a Component that only exists in the Main Generator. It exists twice and protects you from one of the seven Deaths: Radiation Exposure to the onboard Atomic Pile.

You can remove it, but it will either overheat you, or you won't have power. It has no part value and it cannot be dismantled.

## Hazards

* Removing the shielding from the pile exposes you to potentially fatal radiation.
* Removing the shielding also increases the amount of heat the pile provides to the pod's atmosphere.

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TR22 Low Grav

## Possible Causes

* The Gravity Generator is receiving insufficient power
	+ *See also: PB28 Sys Low Power*
* The Gravity Generator has a faulty or missing processor
	+ *See also: Bad Proc BZ67*

## Probable Consequences

* LowG has relatively few issues, but if faults worsen it is possible that a ZeroG situation will occur, significantly complicating moment with the Pod

## Systems Effected

* Gravity Generator

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Oxygen Generator

The O2 Generator system tray viewed from the right with the tray exposed

The Oxygen Generator is a System dedicated to keeping Oxygen (O2) at levels suitable for humans. It requires Oxygen to operate, supplied by a Bottle (Oxygen variety) inserted into the System.

It also requires power, either from a Battery or the Main Generator.

The Oxygen Generator will run on Large Battery approximately [*3 minutes and 23 seconds*] when everything is intact.

## **Hazards**

A offline or malfunctioning Oxygen Generator may result in dangerously low/high levels of Oxygen in the atmosphere.

## Sample Alarm

****Oxygen Generator** Master Alarm (Type 2 Buzzer)**
Triggered by removal of Bottle, cancelled by replacement of Bottle and manual Alarm Button click

## Hazards

A inactive or malfunctioning Oxygen Supply may result in Oxygen levels dropping or rising to unsafe levels.

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Pump

## Pump

Pump installed in the CO2 to O2 recycling station.

### Used in

* CO2 Scrubber
* CO2 to O2 Recycling Station
* Oxygen Generator
* Pressure Stabilizer
* Temperature Manager

The Pump is a Component dedicated to transferring gasses to and from Bottles.

Due to its function, it is required for all gas-related Systems to operate.

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Flashlight

All Pod Occupants have a self-powered Flashlight (activated by default using the 'Tab' key).

The Flashlight will function for approximately 40 seconds before it needs to recharge (which it does so automatically, within about 12 seconds). The current charge level of the flashlight can be seen on an icon located at the lower-left of the screen.

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CO2 Scrubber

The CO2 Scrubber system tray viewed from the right with the tray exposed

The CO2 Scrubber is a System used for removing Carbon Dioxide (CO2) from your Pod's atmosphere, then storing it in a CO2 Bottle.

This system contains an Air Filter, which must periodically be cleaned to ensure optimal operation.

It also requires power, either from a Battery or the Main Generator.

The CO2 Scrubber will run on Large Battery approximately [*3 minutes and 24 seconds*] when everything is intact.

## Hazards

A offline or malfunctioning CO2 Scrubber may result in dangerously high levels of CO2 in the atmosphere.

## Sample Alarm

****CO2 Scrubber** Master Alarm (Type 3 Buzzer)**
Triggered by removal of Bottle, cancelled by replacement of Bottle and manual Alarm Button click

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Versions

## 1.0 Release

On May 12th, 2022, Tin Can officially left Early Access and entered it's main release. However, this does not include the VR version, which continued to be Early Access.

 1..0.01a | Release

## Update 6: VR

A version of the game for Virtual Reality was first released into Beta on November 30th, 2021. After this point, the versions of the game were split: the non-VR version continued to use the old system, while the VR version used the system "VRx.xx".

## Initial Release

Tin Can was released into Early Access on October 29th, 2020. Note that for the first few patches, a simple date version was used. (Note: Check to see if there was a standard version number present in-game for these patches? If so replace dates.)
01N2 Bad Data

## Possible Causes

* A Power Surge may have occurred (possibly caused by electrocution of a Pod Occupant, Electrical Nebula, etc, and owing to lack of a properly-maintained Fuse and/or Power Transformer)
* Physical damage may have been caused (possibly by an Asteroid or other impact)

## Probable Consequences

* The CRT Monitor connected to the System may display bad or incomplete information, or no information at all
* The associated System may function improperly or inefficiently (in particular Systems responsible for emitting or absorbing gases / heat)

## Systems Effected

* CO2 Scrubber
* Gravity Generator
* Main Computer
* Main Generator
* Oxygen Generator
* Pressure Stabilizer
* Repair Station
* Temperature Manager

## Implications

* Depending on what system it is connected to. Damaged Data Connectors will produce unreliable data in the CRT Monitor's Error List
* Depending on what system it is connected to. Not having a Data Connector connected might make that system rendered to be useless.

## Visual Indicator

* Model being black on full damage
* missing and/or incorrect error list on system's CRT Monitor.
* display unreliable data in
* replaces some letters as []. The more it is damaged the more it will display [].
* displays No Data on system's CRT Monitor

## Environmental Indicator

* A fully damaged connector on Oxygen Generator may cause it to pump Oxygen beyond 1 Pressure.
* A fully damaged connector on CO2 Scrubber may cause it to pump in CO2 in 100% power usage making it not conserve power especially on battery.
* A fully damaged connector on Rescue Beacon may cause the remaining time to not move.

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Fast Battery Charger

The Fast Battery Charger is a system dedicated to charging Batteries extremely quickly. As it must charge so fast, it has a extremely large power requirement and can cause brownouts until the Main Generator increases its supply enough.

It is recommended to wait for a full charge before removing the battery as removing it suddenly will cause a possible power surge to other systems due to the large amount of excess power produced.

The Power Switch for the Fast Battery Charger is (somewhat unhelpfully) concealed on inside the maintenance pull-out, rather than the external face.

It also requires power from the Main Generator.

## Hazards

Using the Battery Charger takes a lot of power and can often cause other important systems to go offline (For example, the Oxygen Supply or CO2 Scrubber).

Turning it off can cause a power surge if not handled properly

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---- Temp Too High

## Possible Causes

* The Pod is passing close to a Star
* The Atomic Shield(s) have been removed from the Main Generator
* Insufficient energy is being received by the Temperature Manager
	+ *See also: PB28 Sys Low Power*
* The Temperature Manager is otherwise faulty

## Probable Consequences

* Living Occupants of the Pod will eventually suffer Death by Hyperthermia

## Systems Effected

* Temperature Manager (Error Code not implemented as of late-December 2020)

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ABT6 Full Bottle

## Possible Causes

* The Bottle (CO2) needs to be changed (and placed into the CO2 to O2 Recycling Station)
* The Pressure Regulator has absorbed a significant increase in Pod Atmospheric Pressure, thus over-filling the Bottle (Nitrogen)

## Probable Consequences

* If applicable, the CO2 Scrubber will not function and KA02 Pod High CO2 may soon occur
* If applicable, the Pressure Stabilizer will not function and AN93 High Bar may soon occur

## Systems Effected

* CO2 Scrubber
* Pressure Stabilizer

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External Temperature Rising

# *! Beware of Overheating !*

## Solar Apsis

A Solar Apsis is one of the events that the player can encounter. While flying close to the local star, it greatly increases the temperature of the pod. Two key systems are related to pod temperature: the cooling capacity of the Temperature Manager, and the waste heat produced by the Main Generator. Lowering the power required and generated will produce less waste heat (as power required increases, the temperature of the pile must increase, creating the heat), easing the strain on the cooling system. However, the reduction in power significantly reduces the number of pod systems that can be used. If those systems are unable to be balanced, there is a risk of Hyperthermia as the pod would begin to overheat.

## Strategies

It should be noted that these strategies are opinions, and personal success with these may vary.

* Power down all the Main Generator, CO2 Scrubber, and Oxygen Supply

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Zebra Bloon

The Zebra Bloon is a powerful Bloon and when popped, a Black and White Bloon comes out of it.

## **Sending Zebra Bloons**

A Zebra Bloon rush can be very powerful. On round 13, if you spam Zebra Bloons, it will almost always kill your opponent if your going up against beginners or even sometimes experienced players.

## **Defending Zebra Bloons**

A good strategy for defending the zebra rush is getting up a turbocharged Boomerang. Another good way to counter it is with the Blade Maelstrom ability for the Tack Shooter.

## **Summary**

* Zebra Bloons can be a very powerful rush
* Zebra Bloons when popped become black and white Bloons
CO2 to O2 Recycling Station

Maintenance Compartment for CO2 to O2 Recycling System

The CO2 to O2 Recycling Station is a System that takes the CO2 from a Bottle (CO2 Variant), scrubs it, and places it in a Bottle (O2 Variant).

It also requires power, either from a Battery or the Main Generator.

The CO2 to O2 Recycling Station will run on Large Battery approximately [*9 minutes and 58 seconds*] when everything is intact.

## Hazards

A offline or malfunctioning CO2 to O2 Recycling Station could result in there not being enough Oxygen for the Oxygen Supply, or not enough space in the canister for the CO2 Scrubber.

The Recycling Station lacks any Alarms or a Buzzer to alert you to any malfunction. The only way to verify its functionality is to watch the Bottle gauges and check the Power Switch.

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Collision Alert

# *! Brace for Impact !*

An Asteroid Field is one of the events that can be encountered in game. Every 15 to 20 seconds, an asteroid will hit your pod's hull, causing damage to components and having a 20% chance to cause a leak. The first time the event is triggered, 3 random components will be selected each strike; subsequent triggers will select 9 components. All components selected must not be invincible or at 0 health. If the selected component is a Power Switch, a Caution or Warning Alert, or a Buzzer, there will be a 20% chance for it to be damaged; If it is not, it will be randomly replaced with another component. Additionally, components which are not plugged into systems have a 70% chance to be re-rolled the first time the event is activated, and a 10% chance subsequently. All other components will be damaged 100% of the time. Asteroid strikes will additionally cause the player to be shaken around the pod, and the lighting to flicker.

When a component is damaged, a random multiple of 5 between 20 and 50 will be removed from it's health.

## Strategies

Please note that these strategies are merely opinions, and there is no 'correct' way to play the game.

* Scrap damaged parts from non-critical systems to repair more critical systems
* Keep non-essential components at very low health in order to reduce the chances of importance components being damaged

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1. ↑ AsteroidEvent.EventUpdate(), Line 9. Version 1.0.05c
2. ↑ AsteroidEvent.RandomCompoment(), Lines 3-11. Version 1.0.05c
3. ↑ AsteroidEvent.RandomCompoment() Line 50. Version 1.0.05c
4. ↑ AsteroidEvent.RandomCompoment(), Lines 23-25. Version 1.0.05c
5. ↑ AsteroidEvent.DamageCompoment(), Line 13. Version 1.0.05c

"DamCountApplicator" has been tested to be 5.
Bloons TD Battles Wiki

**Welcome to the Bloons TD Battles Wiki!**
Welcome to the Bloons TD Battles Wiki! In this wiki you will find information about the video game Bloons TD Battles. You can navigate the wiki by using the search tool. Our goal is to help you learn many strategies and expand your knowledge of the game.

## **What is Bloons TD Battles?**

Bloons TD Battles is a video game where you play against an opponent and try to essentially "kill" them by depleting all their lives. Bloons is a tower defense game where each player builds towers on their side of the screen. As time passes by, more rounds will start. Sometimes, new bloons will unlock. You can send bloons at your opponent. If the bloon gets through all their defenses they will leak a life.

## **Featured Pages**

* Red Balloon
* Blue Bloon

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Heat Sink (Unimplemented)

The Heat Sink is an unimplemented Component type that is clearly shown in much of the 'Tin Can' content released by the Game Devs.

Heat Sinks can be clearly seen in numerous Systems throughout the Pod. However, as of late December 2020 they are 100% reliable and cannot be removed individually. They are generally located behind Fans.
Fire Extinguisher

All pods have been provided with a standard issue Fire Extinguisher usually found in its red-colored casing.

They are hand-held tools used to stop fires and has a noticeable kickback when used in 0 gravity.

Fires when left alone would convert O2 in the atmosphere into CO2 in an alarming speed.

## Gallery

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TZ88 Too Hot Pile

## Possible Causes

* The Processor may be damaged or missing
	+ *See also: BZ67 Bad Proc*
* The Pod Systems may be demanding a large amount of power for an extended period of time

## Probable Consequences

* Pod Systems may receive excess power
	+ *See also: MAP5 Too High Power Sys*
* Living Occupants of the Pod will eventually suffer Death by Hyperthermia

## Systems Effected

* Main Generator

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CRT Monitor

Cathode Ray Tube [CRT] Screen

The CRT Monitor is a Component dedicated to showing info about a System. Can be toggled between the status and Error Code readout (by default using the 'F' key). It helpful to keep at least one CRT monitor operational, although this can be swapped between systems as needed. All systems that use a CRT Monitor use a Data Connector, which can cause information displayed to be corrupted into squares if it is damaged.

## CRT Monitor (Round)

### Used in

Repair Station

   The Monitor also comes in a small, round variety (currently used only in the Repair Station and Rescue Beacon).

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Gravity Generator

The Gravity Generator is a System in the Pod that generates a 1G pull towards the bottom of the Pod. It requires power to operate, either from a Battery or the Main Generator.

It also requires power, either from a Battery or the Main Generator.

The Gravity Generator will run on Large Battery approximately [*1 minute and 27 seconds*] when everything is intact.

## Hazards

A malfunctioning Gravity Generator may plunge you into ZeroG, LowG, or extremely HighG suddenly, and potentially lethally. An offline generator will leave you in ZeroG.

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Alarms

Master Warning and Master Caution alarms in their illuminated state.

Master Alarms are Components that provides a visual indication when there something is wrong / severely wrong with a System, in other words when the system is in an Error State.

There are two independent buttons:

1. Master *Warning* (red) lights up when the system has failed or a critical situation has occurred, and usually sounds the attached buzzer for the system.
2. Master *Caution* (orange) lights up when the system is close to failure or generally has a problem of a lower priority, such as a non-vital component breakage.

Both these buttons can be clicked to reset any alarms, but will retrigger shortly if the condition still exists.

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KA02 Pod High CO2

## Possible Causes

* Insufficient energy is being received by the CO2 Scrubber
	+ *See also: PB28 Sys Low Power*
* Full CO2 Bottle
	+ *See also: ABT6 Full Bottle*
* The Air Filter is dirty or damaged
	+ *See also: TY2B Bad Filter or AR22 Dirty Filter*
* The Pump is damaged
	+ *See also: NA82 Low Pump*

## Probable Consequences

* Living Occupants of the Pod will eventually suffer Death by Hypoxia

## Systems Effected

* CO2 Scrubber

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Relay Station IX

An alternative 'Tin Can' within which you can attempt to survive numerous Events (assumign you are participating in the Tin Can Beta). It comprises a multitude of Systems, each formed from numerous Components (almost of which are subject to damage and Errors).

The Relay Station Crew Pod also contains various furnishings, including Grab Handles, Bunks and Folding Tables (the last of which can be stowed or opened by Pod Occupants). The furnishings suggest maximum occupancy of between 2 and 3 persons, although the Pod can be operated by a single occupant.

Other Pods are believed to be in development.

## Gallery

Electrical / Access (Red Wing, facing 'North')Life Support (Blue Wing, facing 'East')Logistics (Gray Wing, facing 'South')Computing (Green Wing, facing 'West')Generator (in ceiling)Gravity Generator (in floor)

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Tin Can Wiki

**This is the Official Wiki for all content related to 'Tin Can', developed by 'Tin Can Studio'**

Tin Can: The Game was released into Early Access on Steam on the 29th October, 2020, and officially released on the 12th of May, 2022. This Wiki has been officially approved by the Game's Creators, but is maintained by the community - if in doubt, the Developers are right, not us!

The official game / studios website can be found at https://www.tincanthegame.com/, on Facebook at https://www.facebook.com/TinCanTheGame and on Twitter at https://twitter.com/burkewilliam7

The community also has a very active Discord Server - come and join the Tinnies!

### **Wiki Categories**

* Systems
* Components
* Error Codes / Error States
* Events
* Game Modes
* Pods
* Tools

### **Additional Content**

* Deaths
* Steam Achievements
* 'Tin Can' Wiki Conventions
JKL1 Bad Monitor

## Possible Causes

* The Monitor may be slightly damaged (by Power Surges, Asteroid impact, etc)

## Probable Consequences

* The Monitor may flicker or flash, making it slightly difficult to check on or diagnose faults within the associated System

## Systems Effected

* CO2 Scrubber
* Gravity Generator
* Main Computer
* Main Generator
* Oxygen Generator
* Pressure Stabilizer
* Repair Station (Note: Round CRT does not display Faults)
* Temperature Manager

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01JE Low Bar

## Possible Causes

* Insufficient energy is being received by the Pressure Stabilizer
	+ *See also: PB28 Sys Low Power*
* Empty Nitrogen Bottle
	+ *See also: BKEE Empty Bottle*
* The Air Filter is dirty or damaged
	+ *See also: TY2B Bad Filter or AR22 Dirty Filter*
* The Pump is damaged
	+ *See also: NA82 Low Pump*
* The Data Connector is damaged
	+ *See also: 01N2 Bad Data*
* The Airlock is insecure and/or there is a leak in the Pod cabin

## Probable Consequences

* 017H Pod Too Low Oxy will soon occur (due to low pressure diluting oxygen levels)

* Living Occupants of the Pod will (eventually) suffer Death by Hypoxia

## Systems Effected

* Pressure Stabilizer

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Tutorial

"Learn the fundamentals of Tin Can before exploring the pod further, on your own."

A small, four-part tutorial where you play as Larry and are introduced to some of the game's mechanics by an engineer.

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Power Connector

A Power Connector on the floor of the pod

The Power Connector is a Component dedicated to taking the power produced from the Main Generator and providing it to the associated System.

As it is often conducting high voltages, it is recommended to turn off the system before you remove it, or else you will likely be electrocuted.

Removing the Power Connector from a System can protect it from power surges, and the System may even continue to operate (if it has a Battery back-up).

## Pwr. Connector (High-Cap)

Large power connector as seen in the main generator.

### Used in

* Gravity Generator
* Main Generator

There is also a High-Capacity variant of the Power Connector, which is much larger and is used in the Main Generator and Gravity Generator.

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Le nouveau monde

## les indigénes

-des indigénes qui ressemblent un peu à des australopithèques un peu plus intelligents

## les xotl

-les xotl sont des aliens à peau visqueuse et face de poulpe. Ils ont des grosses armures robotiques et utilisent des legions de robots. Ils etudient aussi de nombreuses races pour trouver celle qui serait la meilleure pour remplacer les robots afin de pouvoir utiliser les ressources qu'ils leur coutent à des choses plus utiles. Ils viennent d'une planete voisine et sont en guerre contre les humains.

## la force d'expedition de l'empire terrien

dirigée par le general Hans Krieg , et sa division legere de tirailleurs , les kriegwolf. Ils sont envoyés pour detruire les bases xotl et ont aussi des relations cordiales avec les colons. L'empire terrien regne sur tout le systeme solaire mais fait la guerre aux différends types d'aliens et font face à des sécessions des colons de mars.

## les colons

-les colons sont des humains , elfes ou nains qui ont décidés de partir dans ce nouveau monde et construire un monde meilleur sans distinctions de races par factions. Par leur contact avec les humains de terre , ils ont des avancées culturelles et culinaires impressionnantes. Il leur manque cependant de bonnes bases pour commencer à produire de la technologie moderne.
Pod Technical Manual

Your Pod comes with a Pod Technical Manual, usually found on a Folding Table.

This in-game reference guide can be used to better understand your Pod, its Systems, Components and Error Codes.

A free, downloadable copy of the current Manual can be found on Steam.

## Gallery

Medusa Class Space Raft - Pod Technical Manual Front CoverPod Technical Manual - Folder on Pod Table

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PN82 Low Oxy Prod

## Possible Causes

* Insufficient energy is being received by the Oxygen Generator
	+ *See also: PB28 Sys Low Power*
* Empty Oxygen Bottle
	+ *See also: BKEE Empty Bottle*
* The Pump is damaged
	+ *See also: NA82 Low Pump*

## Probable Consequences

* 017H Pod Too Low Oxy will soon occur
* Living Occupants of the Pod will (eventually) suffer Death by Hypoxia

## Systems Effected

* Oxygen Generator

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P0JE Low Bottle

## Possible Causes

* The Bottle (O2) will soon needs to be changed (and replaced by a full one from the CO2 to O2 Recycling Station)
* The Pressure Regulator is compensating for a significant decrease in Pod Atmospheric Pressure, and will soon empty the Bottle (Nitrogen)

## Systems Effected

* Oxygen Generator
* Pressure Stabilizer
* Temperature Manager (theoretically - this would require manual venting)

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