recursal/Fanatic-Fandom huggingface dataset:
Scourge Brawl Expansions Tutorial

Both the Basic Set and the Special Expansion cards are always playable in the game. However, in order to keep the game fresh, we create new cards as part of expansion sets. Expansion sets are split between hero-specific and team-specific. A hero-specific expansion has cards for every hero. A team-specific expansion has cards for each team (Garagzhan and Invurdi). We alternate releases of hero- and team-specific expansions.

With so many new expansions comes too many cards to play with. That is why, at some points, we may discontinue older expansions. When this occurs, a patch post will be made detailing all the cards that should be discontinued, located under the *Downloads > Scourge Brawl Downloads* tab.

## Downloading Expansions

When an expansion releases, a new patch post will be created under the *Downloads > Scourge Brawl Downloads* tab. Read about how to set up and create the cards from the new expansion, and download the cards through the Hearth Cards portal, which you can read more about here and access here.

## Formatting and Printing Cards

Here is how to set up and create cards:

1. Arrange cards in a pages file. When clicking on a card, go to the arrange tab on the right side, and edit the sizing to be 3.6 x 4.89 for minion and spell cards. For legendary minion and spell cards, the size should be 3.6 x 5.12.
2. The best way to save paper is by having 4 cards per page, lined up by the center cross hare lines (2x2 setup). Print out your cards on desired paper.
3. If the paper you printed your cards out on is not thick enough, consider gluing the paper onto a semi-thick material, such as manilla folders, and cutting them out.
4. We ALWAYS suggest labelling your cards by hero or team on the back of your cards. We do not recommend labelling by expansion. Adapt cards should be labeled with the word "Adapt." Copy cards should be labeled with the word "Copy."
Neon Drive (WoC Skin Theme)

Neon Drive is a War of Champion's skin theme that first debuted in version 1.4 on August 14, 2020.

The Neon Drive skin theme has neon and technological themes.

The overarching title "Neon Drive" encompasses both the Neon Overdrive (2020) and Neon Hyperdrive (2021) skins.

## Neon Drive Skins

### Neon Hyperdrive Kavalisse

***Ultimate, 128 Emeralds***

* Unique lobby selection message!
* Added neon sparkle animated trail!
* Unique neon drive-themed trait shop!
* New *Stardust* color!
* New *Cosmic Stardust* color!
* New *Eminence* skin!
* New *Eminence* color!
* New *Eminence* effects!

Released in Season 2 with Neon Hyperdrive 2021.

### Neon Hyperdrive Venido

***Legendary, 80 Emeralds***

* New *Training Grounds* skin!
* New *Tanglewood* color!
* New *Respawn Altar* skin!

Released in Season 2 with Neon Hyperdrive 2021.

### Neon Overdrive Numana

***Legendary, 80 Emeralds***

* New *Soul Scythe* skin!
* New *Invisibility Potion* color!
* New *Mark the Soul* color!

Released in Season 1 with Neon Overdrive 2020.

### Neon Overdrive Tera

***Legendary, 80 Emeralds***

* New *Rocket Punch* skin!
* New *Booster Pack* skin!
* New *Laser* color!

Released in Season 1 with Neon Overdrive 2020.

### Neon Overdrive Xerce

***Legendary, 80 Emeralds***

* New arrow color!
* New *Withered Soul* color!
* New *Sink* skin!

Released in Season 1 with Neon Overdrive 2020.

### Royal Neon Hyperdrive Irilla

***Royal, 10 Wins from 2.7 - 2.9 or 96 Emeralds from 3.0 on***

* Royal trait shop!
* New *Champion's Garbs* skin!
* New *The Holy Blade* skin!
* New *Judgement* skin!

Released in Season 2 with Neon Hyperdrive 2021.

## Trivia

* **Royal Neon Hyperdrive Irilla** was the first royal-tiered skin to be released.
Архипелаг вики

## Добро пожаловать на **Архипелаг вики**

здесь я хочу попробовать описать придуманную мной вселенную Архипелаг.

В основном мир формировался под влиянием игр, а также фантастики и фэнтези.

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

Файл:Placeholder

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы
(SWTS Kit) Witch

The Witch kit is one of the nine standard kits in Sky Wars: True Shot. It is themed around potions that both harm enemies and benefit the player. It has a difficulty of easy.

## Kit Items

* **Standard Bow** with Infinity and Unbreakable
* 1 **Arrow**
* 2 **Lingering Potion of Harming**
	+ *"Instant Damage II"*
	+ *"Deals AoE damage in area thrown."*
		- Deals 50% damage dealt by a standard instant damage II potion in a circle with a radius of 3 that decreases over 30 seconds. Whenever a player enters the cloud, it decreases its size by 1/2 a block instantly.
* 2 **Lingering Potion of Regeneration**
	+ "*Regeneration II (0:05)"*
	+ *"Restores health in the area thrown."*
		- Applies regeneration II to any players that enter the cloud. The cloud begins with a radius of 3 that decreases over 30 seconds. Whenever a player enters the cloud, it decreases its size by 1/2 a block instantly. The regeneration II effect has 1/4 of its duration applied to players that remain in the cloud.
AMULET (Version 2.0): Patch Notes & Download

*AMULET* is back and better than ever with Version 2.0, the official public release of the single player boss-rush print and play card game adventure!

## AMULET (Version 2.0)

This official release of AMULET supplies players with a starter's set, which includes the following materials:

* 7 Quest Logs
* Instructions Booklet
* Printing Instructions Booklet
* 21 Ally Cards
* 20 Boss Cards
* 64 Health Tokens
* 32 +/- Attack Tokens
* 48 Mark Tokens
* 48 Special Attack Counters
* 6 Cast Enchantment Boards
* 24 Cast Enchantment Tokens
* 20 Treasure Cards

Additionally, the starter's set includes 4 official play mat boards for easy gameplay setup!

You can read more information about AMULET on the official itch page!

## Download

Everything you need to start playing *AMULET* can be purchased on the official Itch page! *AMULET* is currently available for $1.50 USD.
Долина Вечной Ночи

## История

Долина Вечной Ночи - это место высадки экспедиционного корпуса Эльфов в Оргарде во время Первого эльфийского вторжения.

Разведчики обнаружили крупную долину, плодородную, но совершенно необитаемую, связанную с остальным континентом лишь трудно преодолимым перевалом. Сначала командование приняло решение разбить здесь базу и укрепиться, а со временем походная база выросла и до размеров небольшого города.

Когда разразилась война, лишь немногие эльфы смогли сбежать обратно в свой мир, остальные же были уничтожены наступающими войсками оркидов.

Однако, бойню смогли пережить несколько некромантов. Пережить - это конечно условное обозначение, потому как они так же погибли, но затем восстали. Находясь под впечатлением от сокрушительной силы орды, они долгое время скрывались, не осмеливаясь привлекать к себе внимание, но со временем обживались и увеличивали свои силы, чему очень поспособствовало и то, что долина стала огромным кладбищем, значительно укрепляющим силы некромантов.

Со временем силы некромантов укрепились, они создали армии мёртвых, и даже смогли создать заклинание, которое содержит всю долину во тьме магической ночи. И даже попытались расширить свои владения - попытка реванша, которая провалилась. Дикая земля Оргарда полна природной силой, которая способна сама по себе противостоять силе смерти и пожирать её, превращая в естественную фазу круговорота жизни.

В результате некроманты смирились, что им подвластна одна лишь Долина, перенасыщенная смертью и залитая кровью эльфов, и дальше продвинуться они не смогут.

## Настоящее время

После восстановления сообщения с Оргардом, восстановилась связь и Альвгарда со своим анклавом. Не то, чтобы эльфам очень нравиться иметь такой анклав, но у тёмных магов, практикующих Запретную Магию (которая давно уже официально не запретная, и формально даже не является предосудительной) это место приобрело популярность.
Witchwood Deck: Play Effect Jordan

The **Play Effect Jordan** archetype is a deck for the **Witchwood** region of the **Guardians** team. It uses minions with powerful play effects to combo your opponent to death.

## Play Effect Jordan

### Hero Card

The **Jordan** hero card is suggested to be played with this deck archetype.

### Deck List

The following is a suggested list of cards to be played in this deck archetype:

1. .

### Mulligan

The following cards you should look to keep in your starting hand:

* **Elios**
	+ Arguably one of the strongest turn one plays you can make! The on-going effect of this card is even more useful in the early game. Play this card as soon as you can!
* **Wrath**
	+ This card can allow a minion to snowball very easily in the early game.
* **Ghoul Catcher**
	+ A great early game minion to set up a board presence!
* **Fatemaster**
	+ Another great early game minion! If you get lucky, this can snowball very easily.
* **Scindor**
	+ This card's value increases the longer it is held in your hand, so what better value is there to have if it's in your starting hand? If it is in your starting hand, it will be playable as early as turn 5.

Try to **avoid** having the following cards in your starting hand:

* **Queen Vinvuri**
* **Amazahdi**
	+ These two cards are reactionary and cost too much to be useful in the early game.
* **Eastern Golem**
* **Perturbed Brute**
	+ These two cards require some action present on the battlefield, which is unlikely to occur until the middle to late stages of the game.

### Notable Matchups

#### Skeleton Tempo Iglaard

This deck performs ? against **Skeleton Tempo Iglaard**, as your opponent's ?.
(10/20/2021) JdotGames News & Updates 1

Welcome to the first ever JdotGames News & Updates blog post! These posts will be made only a few times a year to update fans of JdotGames about the variety of things going on within the company. I hope you enjoy these kind of update posts.

## News & Updates

### Adventures in Fahrlend

*Adventures in Fahrlend* have been in production for just around 2 years, and I'm so happy that it is finally out for everyone to play! Furthermore, I am blown away by the response I've received from *you*, the fans! I've appreciated all the feedback and the conversations I've had with you all as you navigate your way through the world of Fahrlend in a new way. *Adventures in Fahrlend* has been the fastest downloaded game in the action-adventure Fahrlend series, reaching almost 1,000 total downloads in just a week! I want to sincerely thank all of the fans for playing the game and giving me their feedback!

### War of Champions

We're nearing up on two months since the last *War of Champions* update, version 2.7, was released. Between school and the high-profile release that was *Adventures in Fahrlend*, *War of Champions* was put on the back burner for a bit. I can assure you that version 2.8 of *War of Champions* is coming soon! While I cannot give an exact day quite yet, you can expect the update to come out in around a month or so. Do look forward to it!

### New Game in Development: Colony

*Colony* is the name of an upcoming game telling the story of Duskfall, the moon of Fahrlend, and the invaders that attempted to overthrow their world. I will do my best to not spoil anything about the game, so all I will say is expect a "Metroidvania" style of gameplay.

*Colony* has been in development now for just over a week, so please be patient with me as I continue to work on this project! Right now, I am expecting *Colony* to release Late Spring 2022. This date is highly tentative, and merely an estimate.

### Potential Ideas & Goals

In every JdotGames News & Updates post, I will mention a few potential ideas and goals for the company. These are mostly just concepts, and are meant for fans to react to them and help me know how badly you want or don't want these ideas to become a reality! So, here's all the ideas I have right now:

* **Adventures in Fahrlend Bonus Content**
* **Fahrlend: Invasion (Definitive Edition)**
* **Adventures in Fahrlend 2**
* **Last Stand Version 1.2**
Witchwood Deck: Zoo Jordan

The **Zoo Jordan** archetype is a deck for the **Witchwood** region of the **Guardians** team. It builds a board using minions with unique tribes to then buff with spells to outlast your opponent in the mid game.

## Zoo Jordan

### Hero Card

The **Jordan** hero card is suggested to be played with this deck archetype.

### Deck List

The following is a suggested list of cards to be played in this deck archetype:

1. .

### Mulligan

The following cards you should look to keep in your starting hand:

* **Elios**
	+ Arguably one of the strongest turn one plays you can make! The on-going effect of this card is even more useful in the early game. Play this card as soon as you can!
* **Wrath**
	+ This card can allow a minion to snowball very easily in the early game.
* **Ghoul Catcher**
	+ A great early game minion to set up a board presence!
* **Fatemaster**
	+ Another great early game minion! If you get lucky, this can snowball very easily.
* **Scindor**
	+ This card's value increases the longer it is held in your hand, so what better value is there to have if it's in your starting hand? If it is in your starting hand, it will be playable as early as turn 5.

Try to **avoid** having the following cards in your starting hand:

* **Queen Vinvuri**
* **Amazahdi**
	+ These two cards are reactionary and cost too much to be useful in the early game.
* **Eastern Golem**
* **Perturbed Brute**
	+ These two cards require some action present on the battlefield, which is unlikely to occur until the middle to late stages of the game.

### Notable Matchups

#### Skeleton Tempo Iglaard

This deck performs quite poorly against **Skeleton Tempo Iglaard**, as your opponent's style of tempo is much faster than yours.
Veragonda, the Reviver

Veragonda, the Reviver, is a support/enchanter character in War of Champions. Her fast clear combined with her resurrections make her a great addition to most teams.

## Lore

Veragonda is the council member representing Duskfall, the moon orbiting around the land. Her position is the most difficult one, as the humans of the land continuously attempt to invade and settle on Duskfall, which would surely cause a war between the Duskfall demons and the humans. She died in the War over Duskfall, but in a dream as she died, resurrected herself and the rest of her fallen allies to continue the battle.

## Abilities

### **Demonic Form** - Passive Trait

Veragonda can corrupt some of her traits in her trait shop, granting a bonus effect. Corrupting traits costs 1 spider eye.

### **Sickle of Revenge** - Primary Weapon

Hoe with 1.6 Attack Speed, 5 Attack Damage, and Bane of Arthropods 5.

### **Cult of Duskfall** - Primary Trait

Splash potion that grants Slowness X, but also Regeneration I for 5 seconds.

*Cooldown Cost: 5 nuggets*

*Starting Amount: 3*

When corrupted, Cult of Duskfall only inflicts Slowness I and additionally applies Regeneration IV and Resistance I.

### **Totem of Undying** - Ascension Trait

When held in main or off hand, the player will resurrect and heal over time if they take fatal damage. Removed after usage.

*Cooldown Cost: 20 nuggets*

When corrupted, Totem of Undying grants the holder +20 armor while held in their main or off hand.

## Skins

* **Divine Veragonda**
	+ The Holy Ones 2020
	+ Legendary, 80 Emeralds

## Changelog

* Version 1.7
	+ **Control the Anthropods** now costs 5 nuggets instead of 5 enemy nuggets.
	+ **Cult of Duskfall** cooldown cost decreased from 8 nuggets to 5 nuggets.
	+ **Sickle of Revenge** Bane of Anthropods enchantment level increased from 2 to 5.
* Version 2.0
	+ **Cult of Duskfall** slowness level decreased from 5 to 3.
* Version 2.2 [Mini-Rework]
	+ **Demonic Form** - Passive Trait
		- Veragonda can corrupt some of her traits in her trait shop, granting a bonus effect. Corrupting traits costs 1 spider eye.
	+ **Cult of Duskfall**- Primary Trait
		- When corrupted, Cult of Duskfall only inflicts Slowness I and additionally applies Regeneration IV.
	+ **Totem of Undying** - Ultimate Trait
		- When corrupted, Totem of Undying grants the holder +20 armor while held in their main or off hand.
* Version 2.3
	+ **Sickle of Revenge** attack speed reduced from 3 to 1.6.
* Version 2.5
	+ **Cult of Duskfall** now applies Regeneration I instead of Resistance I.
		- **Corrupted Cult of Duskfall** still applies Resistance I.
	+ **Totem of Undying** cooldown cost decreased from 25 to 20.
AMULET

```
The following information is copied from the official itch page of AMULET. Go check it out!

```

*Blint Ashvale and Kronus are lost in the Obsidian Mines. The two best friends have been here before during the War over the World, but have never wandered this deep. In fact, it seems they have ventured so far into the Mines that they have no idea where the exit is located. With the help of some friends they meet along the way, join Blint and Kronus as they take on quests from cavern dwellers with the hope of one of them leading to the surface.*

### What is AMULET?

***AMULET*** is a high fantasy boss rush card adventure by Jason Allen of JdotGames for 1 player. Each card is crafted to fulfill a unique fantasy, making collection and exploration of new, fun decks especially entertaining. The turn-based combat system keeps players on their toes as they battle tremendously terrifying bosses. By combining the nostalgia of boss rush gameplay in classic adventure games such as ***The Legend of Zelda*** with ***Hearthstone Mercenaries*** styled turn-based combat, ***AMULET*** brings card games back into the spotlight with its rich fantasy narrative. With 21 special ally cards and 20 legendary boss cards, each with an even more powerful evolved form, replay-ability is a core mechanic to allow players to try new, distinctive archetypes in their deck building process. ***AMULET*** is available exclusively for download on ***itch.io***, with plans for bonus expansions to come in the near future!

### AMULET Features:

* Set in the high fantasy world of **Fahrlend**, deep in the obli-corrupted waters of the **Obsidian Mines**
* Gameplay designed for **1 player**
* **Expansive deck building** rules allow for creativity when creating team compositions
* **Hearthstone Mercenaries** mechanics such as **strategic turn-based combat** and **unique character special attacks** to heat up the battlefield
* **Engaging questlines** that tell a **deep narrative**, giving each ally card a personality of their own. Includes **LGBT themes** to highlight authentic experiences of the community in a high-fantasy world
* 6 starting ally cards: **Blint Ashvale**, **Kronus**, **Master Jinaff**, **Luneidis**, **Vidalle the Voidshrieker**, **Varosh Bloodmaw**
* 9 unlockable ally cards
* 6 alternate ally cards: One for each starting ally card
* Discover **fantastical treasures** as you defeat each Boss in your questline, empowering your allies or granting access to powerful weaponry
* **Numerous token pieces** to help players **visualize** health totals, attack buffs, and debuffs.
Laneera, the Blood Queen

Laneera, the Blood Queen, is a marksman/ranger character in War of Champions. She deals high damage over time from a distance. She also sacrifices her own health to increase her damage output.

## Lore

Laneera was one of the first defenders of Duskfall who caught the humans attempting to raid the moon of its priceless ores and artifacts. She's killed many humans and uses their blood to empower her magic.

## Abilities

### **Bloodwell** - Passive Trait

Laneera instantly heals herself to full health when standing on one of 6 blood wells located around Champion's Battlegrounds.

### **Coilfang** - Primary Weapon

Bow enchanted with Power 1. Comes with Poison Tipped Arrows that inflict Poison II for 4 seconds.

*16 Poison Tipped Arrows Cooldown Cost: 6 nuggets*

*Starting Amount: 32 Poison Tipped Arrows*

### **Drain Life** - Primary Trait

Potion that grants Wither II for 2 seconds and Regeneration III for 5 seconds.

*Cooldown Cost: 5 nuggets*

*Starting Amount: 2*

### **Unari Ascension** - Ascension Trait

Splash potion that inflicts Levitation III, Wither II, and Blindness I for 5 seconds.

*Cooldown Cost: 15 nuggets*

## Skins

* **Void Enchantress Laneera**
	+ Whispers from the End 2020
	+ Legendary, 80 Emeralds

## Changelog

* Version 1.8
	+ **Coilfang** now enchanted with Power 3.
	+ Poison Tipped Arrows cool down cost decreased from 10 nuggets to 3 nuggets.
* Version 2.0
	+ Poison Tipped Arrows cool down cost increased from 3 to 6 nuggets.
	+ **Drain Life** cool down cost increased from 4 to 5 nuggets.
	+ **Unari Sacrifice** cool down cost decreased from 20 to 15 nuggets.
* Version 2.4 [Mini-Rework]
	+ **Unari Ascension**- Ultimate Trait
		- Splash potion that inflicts Levitation I, Wither II, and Blindness I for 5 seconds.
		- Cooldown Cost: 15 nuggets
* Version 2.6
	+ **Coilfang** power enchantment level decreased from 3 to 2.
	+ Poison tipped arrows duration increased from 2 to 4 seconds.
* Version 2.8
	+ **Coilfang's Poison Tipped Arrows** starting amount increased from 16 to 32.
	+ **Drain Life** starting amount decreased from 5 to 2.
* Version 2.9
	+ **Unari Ascension** levitation level increased from 1 to 3.
* Version 3.0
	+ **Coilfang** power enchantment level decreased from 2 to 1.
	+ **Drain Life** - Primary Trait
		- Potion that grants Wither II for 2 seconds and Regeneration III for 5 seconds.
Whispers from the End (WoC Skin Theme)

Whispers from the End (WftE) is a War of Champion's skin theme that first debuted in version 1.4 on August 14, 2020.

The WftE skin theme has void and demonic themes.

## Neon Drive Skins

### Void Baron Chimeran

***Legendary, 80 Emeralds***

* New *Breath of the Core* arrow color!
* New *Dragon Portal* color!

Released in Season 1 with Whispers from the End 2020.

### Void Enchantress Laneera

***Legendary, 80 Emeralds***

* New *Coilfang* color!
* New *Drain Life* color!
* New *Unari Ascension* color!

Released in Season 1 with Whispers from the End 2020.

### Void Lord Za'kul

***Legendary, 80 Emeralds***

* New *Demonic Trigger* skin!
* New *Blistering Mold* skin!
* New *Order of the Obsidian* color!

Released in Season 1 with Whispers from the End 2020.
(SWTS Kit) Phantom

The Phantom kit is one of the nine standard kits in Sky Wars: True Shot. It is themed around gliding. It has a difficulty of hard.

## Kit Items

* **Standard Bow** with Infinity and Unbreakable
* 1 **Arrow**
* **Elytra**
	+ *"Unbreakable"*
	+ *"Wear as chestplate."*
	+ *"Press space mid-air to glide."*
* **Take Flight** (Potion)
	+ *"Jump Boost potion.potency.9 (1:00)"*
	+ *"Gain a jump boost effect."*

## Strategies

The Phantom kit is, arguably, the most difficult kit in the game to play. However, when mastered, the kit can be frustrating to play against.

The kit is considered the most difficult because it mainly focuses on utility rather than raw damage or stat boosts.

A good Phantom player knows how to use their Elytra correctly and how to shoot arrows and players while jumping high and gliding in the air. Micromanagement is a vital part of this kit.

The obvious main combo is to drink Take Flight and then glide with your Elytra. Obviously, you won't be able to stay in the air for too long, meaning you will need to repeat this process a ton.

A skilled Phantom player knows the strategy to get around this, called Elytra hopping. To perform this, when you are about to glide to the ground, instead dive straight down. After hitting the ground, your player will automatically jump with your jump boost activated, being able to immediately continuing gliding without having to stop on the ground for a few seconds.

Shooting arrows while gliding and dodging other players' arrows takes much practice, but is also what makes this kit so frustrating to play against.
(5/1/2020) Patch 2.1: Rule Book Update

In this post we are detailing everything in Patch 2.1. This is a small patch being used to update rule changes and the Beginner's Tutorial.

## Details

### Beginner's Tutorial Update

We've updated the wording and organization of our Beginner's Tutorial post in order to better ease the learning curve of the game. Here are some specifics on what we've done:

* Reorganized the tutorial to create separate sections.
* Reorganized the order of what is learned to make the process less daunting.
* Added "Hero Difficulty Tips" to help direct new players towards easier heroes.

### Expansions Tutorial Update

We've also updated the wording and organization of our Expansions Tutorial post for the same reasons. Here are some specifics on what we've done:

* Removed the average amount of cards expected to be made for each expansion type. We no longer want to restrain ourselves to these numbers.
* Added more fluidity in directions on how to access certain posts, specifically the Hearth Cards Portal Tutorial.
* Removed references to mediafire files and replaced them with Hearth Cards Portal references.

### Rule Changes

Here are a few changes we've made to basic rules that are vital to check out:

* When reaching fatigue, you will only receive one warning draw instead of three. After a warning, the next card drawn in fatigue still removes 1 Life from your Hero.
* If your hand is full and you draw a card, that card is no longer considered to be **discarded**. We now refer to these cards as being **burned**.
	+ This means that when drawing into a card with a discard effect while your hand is full, its effect will no longer trigger.

### Hearth Cards Expansion Portals Update

We've added a link to a new Hearth Cards portal containing the five Adapt Cards as well as a Copy Card, which can be used to act as a placeholder for a copy of another minion in play or card in hand.
The Art of a New Name: From Scourge Brawl to Last Stand

Hello, everybody. Welcome to a blog post in which I detail my developer insights into our new card game: Last Stand. Before we start, I highly recommend you go check out the new game and read the patch notes. Secondly, to clear up all rumors, Last Stand is the same game as Scourge Brawl, but slightly rebranded and re-tweaked to be a better game that has longevity.

### The Name Change

Originally, the name of this card game was "Scary 8's" and was focused on the highest cost card being an 8 and an overwhelming emotional response of fear or horror from players. Even after the game changed its core mechanics and become "Scourge Brawl," the theme of fear and horror in a real-life card game was still meant to be persistent. However, I found that a fearsome theme limited design in the sense that all the expansions had to do with fear, which is not what I wanted. Because of this, during the long pause, I reworked the lore elements of the game to better fit the design, titling the game "Last Stand."

Last Stand is meant to detail which hero will be the last one standing in the battle between Guardians and the Intrarebellion. That's right - Garagzhan is now the Guardians and the Invurdi are now the Intrarebellion. This name change also comes with the fact that we wanted the game to seem more appealing to a wider range of audiences with less odd names and more meaningful ones.

### Looking Towards the Future

Last Stand has a great future incoming. While I can't detail any of the specifics, I will confirm that we will be having expansions and other forms of content that Scourge Brawl never received. Additionally, this content will take much longer to be released, as to fine tune everything and make sure it is balanced and proper fun for all. I want to reiterate that Last Stand will be receiving tons of support from JdotGames, but it may not look as such due to the longer development cycles when compared to Scourge Brawl.

### Thank You!

Thank you for keeping up with everything JdotGames and playing my games. You all are what keep me motivated to keep developing when times are tough. Enjoy the battle!
Center Lane

Center Lane is the pathway that connects the gold and purple team's Throne Rooms. Center Lane is divided into sections that can be broken down using the Diamond Pickaxe, purchased in the Merchant Base from the Critical Dealer. Center Lane is accessed via a pressure plate in each team's Throne Room. This will teleport the character to the middle section of Center Lane.

## Center Lane

### Obsidian Walls

Each section of Center Lane is divided by Obsidian Walls. These walls can be broken by purchasing a Diamond Pickaxe in the Merchant Base from the Critical Dealer. Obsidian Walls can be rebuilt by purchasing individual walls from the Black Market.

### Turrets

Turrets are located in Center Lane and will damage enemy characters within its range when activated. Its range is denoted by a red circle surrounding each turret. Characters can only activate allied turrets, and can only take damage from enemy turrets.

### Throne Rooms

The Throne Rooms are located at each end of Center Lane and act as each team's base. To win the game, you must place the Overthrow button on the enemy team's throne and press it. Behind each team's Throne Room is the Merchant Base, where players can purchase items and access their Trait Shop.

### Boss

In the middle of Center Lane is a supreme monster camp guarded by Boss, a ravager with 120 health. The Boss, when summoned, will deal damage and knock back the nearest enemy. When killed, Boss will drop an Efficiency 5 Enchanted Book.
Play Game

Located in the west direction of the lobby, the Play Game menu allows players to start a game of War of Champions. It also allows players to reset the map before starting a new game.

## Menu Features

### Team Join

There are two pressure plates within the menu screen that allows players to join either the Purple team or the Gold team. In order to play a game of War of Champions, three players must join the purple team, and another three must join the gold team. After joining a team, you will be sent to the **Character Selection Lobby**.

#### Character Selection Lobby

> *Main article: Character Selection Lobby*
>
>

The character selection lobby is where you will select a character to play in game. You can additionally return to the lobby or read the character previews in this lobby. This lobby is also where you will officially queue up to start a game of War of Champions

### Reset Map

Between the **Team Join** pressure plates is the Reset Map button, which will take you to the **Reset Map Lobby**. After every game of War of Champions, you should go to this lobby and select the reset map button. Additionally, if somebody played the character Scindor, the Dragon Master, you should select the Reset Scindor button for the team that which said player was on. Additionally, if somebody played Dendriae, Queen of the North, or Claire, the Mindsoother, they should select the Reset Max Health button to reset their maximum health to 20.
Shop

Located in the north direction of the lobby, the Shop menu allows players to purchase cosmetics, specifically skins. It also allows players to access player banks, which store Emeralds in a safe, personal ender chest.

## Menu Features

### Skins

> *Main article: Skins*
>
>

A **character skin** refers to an alternate appearance for any given War of Champions character. All skins can be purchased from the Shop menu using Emeralds, while some are only available for a limited time for purchase via unique methods. Every skin comes with its own unique splash art and trait icons, while some skins also give champions different particle effects or trait shop appearances (their price varies accordingly).

In the Shop menu, skins are organized by season, and then further by set. To purchase most skins, find the skin you want to purchase, then trade the stated amount of Emeralds for the skin unlock button. Place the unlock button on the Activate Skin block, and then select it to activate your new skin! Once you've activated a skin, any player can use it. Select the Deactivate Skin button to remove the skin and use the base skin instead.

### Player Bank

The player bank is an ender chest that all players have access to within the Shop menu. The player bank allows players to store Emeralds in a secure location. Players should place their earned Emeralds in their player bank before starting a new game. Otherwise, all Emeralds will be removed from said player's inventory.

## Emeralds

In order to purchase items from the shop, you must have the necessary amount of Emeralds. Emeralds are earned by playing games of War of Champions. Winning a game grants 16 Emeralds, while losing a game only grants 8 Emeralds.

Emeralds will be removed from a player's inventory if they are not stored in a player bank before starting a new game.
Random Card Generation Tutorial

This is a tutorial on how to add cards to your hand that are generated randomly.

## Random Card Generators

This tutorial refers to cards that have text read as "Add a random [x] to your hand," etc.

If a card must be generated from a deck, such as your deck or your frightened pile, you must do the following:

1. Count how many total cards there are in the deck. Input this number as the maximum in your Random Number Generator.
2. Roll the Random Number Generator. Each card in the deck is assigned a number, 1 to the maximum, 1 being the card at the very bottom of the deck. For example, if you roll a 5, count to 5 starting from the last card in your deck, and generate that card.

The following cards fall under this category:

* Mechanized Reaper [Hagg]
* Loot Hoarder [Numana]
* Dragonbane Arsenal [Invurdi]
* Wrathspike Cavern [Veragonda]
* Psychochain [Veragonda]
* Dark Mage Ytera [Veragonda]
* Sashragaraj [Garagzhan]

If a card must be generated completely randomly, you must do the following:

1. Check the list below of cards that can be randomly generated. Enter the maximum number in your Random Number Generator and roll. Generate that numbered card.

## Randomly Generated Card Lists

### Random Irilla Spell

Illustrious Commander

 2
 3
 4
 5
 6
 7
 8

### Random Weapon

Vekkelspiel

 2
 3
 4
 5
 6
 7
 8

### Random (5) Cost Spell

Kavalisse

 2
 3
 4
 5

### Random Invurdi Minion

Witchwood Drake

This card functions as one that generates a card from a deck. Count how many minions are in your Invurdi card pile.
Pastoral (Act 1)

*Pastoral (Act 1)* was showcased during *IndieCade Horizon* and is an entry into *IndieCade's 2022* festival!

Dror wakes up to discover that his friends have been taken to oblivion by the wickerthorn monsters. Feeling lonelier than ever, he decides that he must find a way to get them back, no matter how daunting the task. With the help of a shady traveling business person, Dror explores his home botan of Oeste to uncover the secrets of where his friends have gone, all while coping with identity struggles.

*Pastoral (Act 1)* is the first of three acts in the *Pastoral* GB Studio series. The single-player folk horror game can be played for **free in browser** on the official itch page!
(8/10/2020) Patch 4.0: Ashes & Auras Expansion

In this patch, we introduce the Ashes & Auras team-specific expansion, as well as a few other small changes and the rotation of the standard cycle.

## Version 4.0

### Ashes & Auras

With 24 brand new cards, 12 per team, enjoy the stars and creatures of the moon of Duskfall in this brand new team-specific expansion! Read more about the details of this expansion on the announcement post here.

The link to the Hearth Cards Portal for this expansion has been added to the Hearthcards Expansion Portals post located here. Head over to that link, and scroll to the bottom of the Standard Expansion Portals section to find the portal with all 24 new cards!

### Second Rotation of the Standard Cycle

With the release of Ashes & Auras, we say goodbye to four legendary expansions as they leave the standard cycle of cards. As a reminder, we do this to keep the game fresh, and to prevent over-impactful cards from hindering the game. The following expansions have been discontinued:

* Spirit of the Battle
* Sector 6
* Lost in the Wastelands
* Artifact Hunt

### Hearth Cards Expansion Portals Update

With the second rotation of the standard cycle, we have decided to update our Hearth Cards portal to include discontinued expansions from the past. Although you cannot use these cards in a standard match of Scourge Brawl, feel free to use them in any friendly matches! The expansion portals post has been updated to include a list of standard expansions and discontinued ones. This means that expansions that were discontinued during the first rotation of the standard cycle can now be downloaded through Hearth Cards! This includes the Void, Battle over Garagzhan, Jungle, and Elemental Overload expansions.

### Rule Changes

We have changed one major rule about the game of Scourge Brawl. **Instead of giving players two turns of "grace" or immunity, Heroes can now be initiated on beginning at the start of the game. This means that as early as turn one, both heroes can lose life.** We have introduced this rule in order to force deck building around protecting yourself against more aggressive decks, while also letting more aggressive decks play easier.
Burning Bog Blog 12: Prisoner of Iglaard Expansion Announcement

Welcome to the twelfth Burning Bog Blog! In this edition, we will introduce you to the brand new hero-specific

expansion, titled "Prisoner of Iglaard." Enjoy!

## Prisoner of Iglaard

### Through the Portals We Go! (Story)

In Valera lies the Necrotic King, Iglaard, tormenter of souls. As our heroes have traveled to meet with the King, they have been banished to different regions across the land. Will our heroes find the portal to regroup, or will they be trapped in their regions for good? Explore the world through portals in the brand new hero-specific expansion, Prisoner of Iglaard!

### Expansion Themes

Each of our heroes will receive cards related to the region they have been trapped in, featuring 2 new legendary cards as well as a special portal spell! Here is where each hero has been held hostage:

* **Hagg** was banished to **Netherwing**, home of Blackstone Keep and the ashes of dragons!
* **Jordan** returns to the **Witchwood**, a land of mystics and fantasy.
* **Irilla** is being held prisoner in the kingdom of **Jur'do**, a body of hyper intelligent people.
* **Veragonda** was blasted into **Duskfall**, the moon filled with dragons and spiked creatures.
* **Numana** was plagued into the lands of **Shiramar**, a dungeon filled with all types of creatures located outside Valera.
* **Lyfos** remains trapped in **Valera**, home of the Necrotic King Iglaard and his frozen army.

### Cards

Each hero will be receiving 8 cards, for a total of 48 cards in the expansion.

Some cards have been revealed on this post, check them out on the right!

All other cards will be revealed over time anticipating the release of Prisoner of Iglaard on the *Discuss* page. Make sure you check it out daily!

### Release

Prisoner of Iglaard releases **May 30, 2020**. Remember to check the *Discuss* page for daily card reveals!
(Short Story) The Moon and The Generator

During the second stage of mass creation, the celestial sisters and Amaggadon began to disrespect Fahrlend and began creating much further away from Skylar. All but one sister, Maer'wok, were convinced in Skylar's lunacy and craze. But Maer'wok began to question things. As a creator of moons, she had much deeper thought than the other celestials, and would often make moons to answer questions for her. She would ask before creating a moon, "who are we as celestials?" or "what am I doing in this universe, what is my job?" As a moon created itself, depending on the size and atmospheric conditions, Maer'wok could attempt to decipher an answer. One time, her sister Priscillus noticed this odd behavior, and together with Elliot spoke to Maer'wok about it. They began to taunt her, although not as badly or disrespectfully as they did towards Skylar. Feeling like the odd one out, Maer'wok traveled to Fahrlend to speak to Skylar.

As the two spoke about their troubles, and Maer'wok apologized for treating her wrong, an strong elemental pulse bound the two together. Maer'wok became attached to Skylar, and eventually the elemental pulse exploded, creating the moon to Fahrlend, titled Duskfall. To this day, Maer'wok is bound to Fahrlend and can only procreate on Duskfall. Deep within Duskfall's core is the generator, an elemental pulse named Alidar that keeps the two bound for eternity.
Dune Runners (WoC Skin Theme)

Dune Runners is a War of Champion's skin theme that first debuted in version 2.1 on November 7, 2020.

The Dune Runners skin theme has desert themes.

## Dune Runners Skins

### Desert Merchant Todor Kael'ton

***Epic, 64 Emeralds***

* New *Flame Pauldrons* skin!
* New *Might of the Wanderer* skin!

Released in Season 1 with Dune Runners 2020.

### Desert Queen Cassiplatt

***Epic, 64 Emeralds***

* New arrow color!
* New *Feast of Souls* skin!
* New *Reposition* color!

Released in Season 1 with Dune Runners 2020.

### Dune Runner Nevera

***Epic, 64 Emeralds***

* New *Kingsbane Dagger* skin!
* New *Mirage* skin!
* New *Phase* skin!

Released in Season 1 with Dune Runners 2020.

## Trivia

* At the time of release, **Dune Runners 2020** gave skins to the last three characters who never received a skin prior, meaning all characters had at least one skin.
Version 1.0 (5/18/2021): Welcome to Last Stand!

Welcome to Last Stand, a card game that has fine tuned and reimagined the game of Scourge Brawl. In these patch notes, we've re-released the game of Scourge Brawl under a new name with some slightly altered rules and cards. While the game is based on Scourge Brawl, please take this as an entirely new game, and do NOT use cards for Scourge Brawl in this game, thank you! Let's get on with it!

## Patch 1.0

### Game Rules and Tutorial

Please go check out our tutorial on how to play the game. We will mention some important elements that have been changed from Scourge Brawl to Last Stand in these patch notes, but all of them can be found in this post.

### Cards

144 new cards have been printed for the basic set of Last Stand. All of these cards can be found in the HearthCards portal, located here.

To download all of the cards at once, including the hero portraits and on-going powers, download the MediaFire zip file located here.

### Rule and Other Changes

* Garagzhan is now referred to as Guardians
* Invurdi is now referred to as Intrarebellion
* Hagg is now referred to as Scindor
* **Frightened** is now referred to as **Last Rite**
* **Frighten** is now referred to as **Strike**
* The **Graveyard** is now a mechanic
* Fatigue now occurs as soon as the player runs out of cards and must draw one
* A card is destroyed once there health total is reduced TO zero, instead of being reduced BELOW zero. This means that all cards now have a number located where their health should be.

### Download Links

Although mentioned above, here are the full links for both downloading methods for *Last Stand* (v1.0).

#### MediaFire Zip File

https://www.mediafire.com/file/jqkj7g6p50nu8e0/Last\_Stand\_Card\_Game.zip/file

#### HearthCards Portal

http://www.hearthcards.net/setsandclasses/#6791-Basic-Set

\*Note: The HearthCards Portal does not contain cards such as hero portraits or on-going powers. Download the zip file to access those.
Pase De Batalla

El **pase de batalla** es un contenido de *Fortnite Battle Royale*. Puede ser adquirido por 950 paVos, y representa cada una de las **temporadas** del juego. Proporciona una variedad de objetos cosméticos; incluyendo indumentarias, potenciadores de PE para el propietario y sus amigos, llamas, iconos de estandartes, gestos y pieles para el pico o el ala delta; que normalmente se tardarían en obtener unas 150 horas de juego. En las últimas temporadas, se han añadido nuevos contenidos como emoticonos, accesorios mochileros, estelas, grafitis, juguetes o pantallas de carga.

Mientras se juega a *Battle Royale* se puede subir de nivel en el pase de batalla del jugador; lo que le permite acceder a más elementos, pudiendo desbloquear hasta más de 65 premios.

Para evitar las horas de juego, existe una opción para subir de nivel en el pase en cualquier momento usando paVos, a un precio de 150 por nivel. Los jugadores también pueden comprar un bundle de batalla (por 2,000 paVos); para desbloquear al instante los primeros 25 niveles y recompensas.

El número de niveles ganados después de comprar el Pase de batalla depende de los niveles obtenidos en el Pase gratuito, que tiene menos recompensas que el Pase de batalla.

## Temporadas

* Temporada 1
* Temporada 2
* Temporada 3
* Temporada 4
* Temporada 5
* Temporada 6
* Temporada 7
* Temporada 8
* Temporada 9
* Temporada 10
Infernal Shrines (WoC Skin Themes)

Infernal Shrines is a War of Champion's skin theme that first debuted in version 1.6 on September 4, 2020.

The Infernal Shrines skin theme has fire themes.

## Infernal Skins

### Infernal Alidar

***Legendary, 80 Emeralds***

* New *Hyper Flux* skin!
* New *Accelerate Reactor* color!

Released in Season 1 with Infernal Shrines 2020.

### Infernal Elios

***Legendary, 80 Emeralds***

* New *Sentient Blades* skin!
* New *Hypnosis* skin!

Released in Season 1 with Infernal Shrines 2020.

### Infernal Iglaard

***Epic, 64 Emeralds***

* New arrow color!
* New *Army of Valera* skin!

Released in Season 1 with Infernal Shrines 2020.
Character Selection Lobby

The character selection lobby is where you will select a character to play in game. You can additionally return to the lobby or read the character previews in this lobby. This lobby is also where you will officially queue up to start a game of War of Champions.

## Lobby Features

### Character Selection

In order to select a character to play, walk over their respective pressure plate. You will be given all of that character's starting items, as well as their unique tags. If you own a skin and it is activated, you will receive that character's skin upon selection.

#### Selecting a Different Character

Before running over a different character to select it, you must select the blue Select Different Character button to clear your items and all tags. This is very important in order for the game to run smoothly.

### Return to Lobby

In order to leave a team and return to the lobby, you must select the red Return to Lobby button.

### Start Game

Once all players are ready and have selected their characters, the gold team must select the green Start Game button. After selecting this button, gold team will spawn in a temporary cage on the map. Then, the purple team must select the green Start Game button. After selecting this button, the gold team's cage will disappear, and the game will have officially started!
Expansion Announcement: Lost in the Obsidian Mines

The very first expansion for *Last Stand* is coming soon! "Lost in the Obsidian Mines" features 26 new cards to add and expand the *Last Stand* experience of deckbuilding and play.

## Lost in the Obsidian Mines

### Story

Explore the depths of the Obsidian Mines and the mysterious, dark creatures it has to offer in the first expansion to *Last Stand*! The Underking has stolen the six gems of the Amulet Chain and scattered them throughout the mines! Hungry for the power that the amulet possesses, dive deep into the mines and battle your way through the darkness to reassemble the chain.

"Lost in the Obsidian Mines" is a celebratory expansion inspired by the release of my other card game *AMULET*. Explore the monsters seen in *AMULET* in a new light (or darkness!) in this expansion of *Last Stand*!

### Cards

"Lost in the Obsidian Mines" features 26 new cards:

* 1 Guardians Card
* 1 Intrarebellion Card
* 4 Irilla Cards
* 4 Jordan Cards
* 4 Veragonda Cards
* 4 Scindor Cards
* 4 Lyfos Cards
* 4 Numana Cards

The cards will be revealed alongside the official release of the expansion.

### Release Date

*Last Stand's* first expansion, "Lost in the Obsidian Mines," will release on Saturday, January 8, 2022.