Rules

The following are rules for the Realistic War RP Wiki. These should not be broken. If a rule is broken, depending on the severity of the offence and whether previous offences have occurred, appropriate punishment will be administered, namely warnings and bans. The Rules and Guidelines are to be strictly adhered to and will be strictly enforced.

1. **Don't be toxic**. You can have disagreements with people, but no toxicity.
2. Don't be mean/rude at all, but **especially towards admins, bureaucrats, or other figures of authority.** The only times you can be mean/rude is when you're talking in-character in a rp.
3. Don't vandalise, PERIOD. Us mods don't sleep. W e s e e e v e r y t h i n g.
4. Don't edit attacks that aren't yours unless it infringes on lore. There will be repercussions for both individuals involved unless it was clear vandalism on one part.
5. Weapons of mass destruction with the destructive capability of equal to or over a single 5kt nuclear weapon are **not allowed** without administrator approval.
6. Don't make threats, even if fake.
7. Don't pretend to be someone you're not.
8. Don't bring real-life politics or problems into the wiki.
9. If you're in a position of power on the wiki, ***DON'T*** abuse your powers. No exceptions.
10. If you see vandalism, undo the edit in question and report it to an admin.
11. Don‘t abuse multiple accounts. You can have multiple accounts for rp, but try to make them different than your original.
12. Never instigate crime, or self-harm, or any other activity of the sort.
13. Do not spam blog posts, discussion posts or similar pages.
14. Remember, none of this is real life. Don't go stabbing people in real life.
15. Never, under any circumstances, post material/lore that involves anything graphic, whether it be gore/blood, pornography, vore, or anything of the like. Keep it kid-friendly.
16. Keep wars grounded in reality.
17. The forming of a nation must be gradual. This wiki is not meant to be a power fantasy. This rule will be expanded upon in the Realism Guidelines.
18. Wars must be long running and use legitimate strategy. All wars must last for a minimum of one month. Wars cannot be immediately ended and operations, even if it is just seizing a small territory, must take at least a day to a week to complete. This rule will be expanded upon in the realism guidelines.
19. Follow Fandom ToS. If you are caught breaking it, it's a temporary ban, length depending on offence. If you break the Fandom ToS again, that equals a permanent ban.

## Realism Guidelines

The Realism Guidelines are a set of points that are directed towards specific areas in order to expand upon end explain the mandatory rule which states that the war(s) must be grounded in a semblance of realism, as well as the rules regarding spans of times for wars and creation of nations. The guidelines are made in an attempt to make the rules less vague and easier to follow, and will encompass several main points: Abilities, Numbers, Space, Death, War, Nations, and Conscription. The realism guidelines are also meant to bring order and balance into the wiki, as well as a semblance of realism.

### Abilities

Abilities are a fun way to make your character more powerful and unique, however, it is easy to make abilities over the top and imbalanced in the grand scheme of the wiki, which can make wars less fair. Character abilities can enter the realm of highly unrealistic and overpowered to an unfair degree. Abilities are what sets characters apart from others. However, if an ability is deemed unrealistic or overpowered, it will be banned from wars.

TLDR: Are abilities banned? Only the unrealistic ones in war.

### Numbers

Numbers have been a grey area within the wiki's balance system to the point that they have been blown out of proportion, not many truly know how to manage numbers, how to make them realistic and balanced. However, the way to do so is actually quite simple and can increase the quality of pages as well. Numbers can be realistically represented through research. The amount of personnel that any given nation has must be equivalent to the sum of the real world amount of personnel each territory of a nation has. For example, if a nation's territories are comprised of Zimbabwe, The United States, and France, their number of personnel/Naval Assets/Airborne Vehicles/etc. will be equivalent to the real world numbers of Zimbabwe, the United States, and France put together. Not only will this ensure that numbers stay balanced and realistic, but it forces users to put a base amount of effort into their pages due to the requirement of research. If you are struggling with finding real world numbers, try going to https://www.globalfirepower.com/countries-listing.asp. In regards to those who do not have territory, you are what is known as an organisation. Organisations have 2000-5000 troops or less. No exceptions.

TLDR: Keep numbers equivalent to real world numbers.

### Space

Space warfare, space battleships, space nukes, etc., are banned from the wiki unless you can explain with science how they work. Space shuttles and satellites are completely fine as they exist irl. Bases on planets/moons are iffy. For example, it'd take about seven months to reach Mars, and nobody wants to wait that long to get to a planet with just dirt and rocks. It'd take about three days to reach Earth's Moon. This is a good amount of time to wait for things like a base (although that'd take about a day or two to set up and get operational).

TLDR: Unless you can explain it, no space.

### Death

Death is supposed to be a permanent end, something the changes the face of the wiki, that breeds character development, something that improves a story. Death is supposed to be a constant in war, and it is stressed that those who die cannot be brought back. Death is realistic. As a result, character and npc revivals are deemed completely unrealistic and are banned unless green lit by wiki staff, which will happen most of the time as we don't get to tell you what to do with your OC (besides powers and stuff. Also, make your character's revival either science-y or something like a faked death.)

TLDR: Death matters unless it's an OC.

### War

War is the entire theme of this wiki, therefore, war should be major. At times, some nations, whether world powers or barely leaving the status of organization, may been feigning power and creating non-existent power in order to end wars as soon as physically possible. Whether for power fantasy, to combat others creating power to level the playing field, or because you are supposed to be more powerful than other countries, this is **NOT ALLOWED**. Yes, if your nations is more powerful (IE World Power vs organisation), your nation should win, but you are not allowed to make the basis of that win pure unadulterated strength pulled from nowhere. Victory must come due to numbers and strategy. No, not abilities, abilities would fall under strategy. Make your victories based upon taking of strategic points, sending more numbers than your opponent, catching your opponent off guard, predicting/reading your opponent, etc. This wiki is a battle of brains, not a battle of brawn.

Furthermore, wars should last for a long time, since they are, well, war, major conflicts that involve two or more nations. Because of this, a skirmish/operation must last 1 day to 1 week, a battle must last 1 week to 1 month, and a war must last at least 1-2 months. Transitions are allowed. A skirmish/operation may become a battle and a battle may become a war. Do not call something a war if you intend to end it in a week, do not call something a battle if you intend to end it in a day, and do not enter a war or battle intending to end it in the time that would make an operation/skirmish.

TLDR: Make wars long, be strategic, not op.

### Nations

There is a phenomenon known as "Nation in a Day," in which a new user attempts to create a powerful nation that rivals the current world powers the moment they join the wiki. This, however, is contrary to the nature of the wiki, as it is a strategic war role play, not a place to feed a power fantasy. Making a nation from the ground up is supposed to be difficult, it is supposed to be the result of many hard-fought wars. To further promote this, and to prevent more "Nations in a Day," it is required that a nations power be proportional the size of their army as well as the amount of territory they own. However, if there is any "Free Land" (unclaimed land), you *can* make a nation in a day.

To explain, the amount of territory a nation own determines the size of its army, as explained in the numbers rule. Furthermore, the power of said army is proportional to the amount of territory the nation has attained. For example, if a nation on the wiki is made up of 6 real world provinces/states, then they have a small, relatively weak nation with a small, weak army, and can have a fair and equal war against another relatively small nation. They can also have an operation which is unfair to the visiting side against an organisation, or an operation which is unfair to the home side with a moderately strong nation. To compare, a nation can be relatively/moderately strong if instead of having a territory of 6 states/provinces, it has a territory of 6 entire real world countries, thus bolstering their army to a moderately powerful army. Organisations are factions with no territory, thus there armies are extremely weak and small, but with the right strategy, can win and assimilate a small, weak nation in order to become a nation itself, as it should be able to. The forming of a nation should be a long, arduous, but possible process. The only way an individual can truly rule a powerful nation in a day is if they are hit with a magnificent amount of luck (ie: the leader of a great nation randomly decides to choose the individual to inherit their nation and then dies or leaves the wiki).

Furthermore, if the users of this wiki would like to put more effort into their pages and/or more exactly know the power of their nation, we will now have a power-level system. Each state/province a nation owns is worth 10 points of power. A nation's power level is only representative of the power of a nation's army, not the size of the army. The larger the power gap between you and your opponent, the more likely your opponent will win/lose based on power alone. However, power isn't everything. If you can outsmart your opponent with your strategy, you may win the war regardless of power.

TLDR: You can't make a nation in a day.

### Conscription

Conscription is the act of forcefully having citizens that are able to fight join the military. This is most often used in times of war when there's a shortage of volunteer military personnel. Conscription itself violates the numbers rule, but completely follows lore and realism rules. Due to this, a conscription amount of 5% is allowed. Conscription militaries are stacked with the regular military, as that's how it works in real life.

## Wiki Guidelines

These are guidelines designed to help improve the wiki. You are *not* required to follow these, but it is advised that you do. Any breaking of guidelines will give the staff the right to rectify the discrepancy, whether it be editing out portions of pages, making pages candidates for deletion, deleting pages, locking pages, etc.

* If you're creating a page, try to give it at least two paragraphs. A timeline does not count, the page summary must be at least two paragraphs.
* Pages must have at least one infobox and two forms of heading.
* Add at least a complete, one-sentence summary whenever you do an edit on a page.
* Add on to stubs where applicable.
* If you can, please try to edit your user page. If you can't, just make a blank page so your name isn't red.
* Stay on-topic in the main wiki. Going off-topic can clutter up pages like Recent Activity and will generally result in the discussion being deleted. Reserve other discussions for the message walls or discussions page.
* Do not abuse the tags of Work in Progress and Non-Canon.

### Lore Rights

Your lore is your lore. Nobody can mess with it without your permission. Things such as vehicles used, weapons used, and citizens are yours. However, things such as someone painting a vehicle to have your markings/colors is completely realistic and doesn't violate lore, as the person doing so isn't using your lore, but your paint scheme (which is sorta your lore but everyone can paint things, there's no limits). Stealing vehicles is completely allowed and, if not caught in the amount of days it would take that vehicle to get from the place it was stolen from to the nations border, counts as a loss to one of your vehicles and an addition to the thief's vehicles. Races (and by races I mean non-human, anthropomorphic, and capable of human intelligence, assuming you can make a scientific reason as to why they exist) are your lore.

Shut up I know I essentially stole this from GvF.