recursal/Fanatic-Fandom huggingface dataset:
Stoneworker

* Level 1

### Armor Set

"In the south the realm of Gondor endured, and for a time its splendour grew, until it recalled the wealth and majesty of Númenor ere it fell. High towers the people of Gondor built, and strong places, and havens of many ships..."
—The Silmarillion

The **Stoneworker** is where Gondor and Arnor can purchase upgrades for their walls and Defensive Build Plot expansions. Unlike many other buildings from Edain Mod with bonuses, only one Stoneworker is needed to begin reducing the cost of buildings.

## Abilities

**Siege Materials** - The Stoneworker provides a reduction to the cost of buildings up to 60% in this manner:

* 1 Stoneworker: -20%
* 2 Stoneworkers: -40%
* 3 or more Stoneworkers: -60%

## Upgrades

The Stoneworker can improve base defenses and building management with the following upgrades:

 **Numenorean Stonework** - Increases the armor of walls and towers. **Cost:** 1500

 **Reinforce Fortress Garrison** - Doubles the number of archers in each wall tower. **Cost:** 1200

 **Siege Materials** - Destroyed structures refund 50% of their cost; the player must maintain a Stoneworker to benefit from this upgrade. **Cost:** 500

 **Reinforced Gate** *(only available on Castle maps)* - +50% HP to gates. **Cost:** 1000
Stud Farm

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

The **Stud Farm** is a Rohan resource building that can reduce the cost of cavalry when more than one is built. This can be especially useful since Rohan has so many different horsemen battalions to choose from.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.
 **Settler's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.
 **Forged Settler's Tools**: Upgrades the building to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

**The upgrades can be researched from the Armory**

## Abilities

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

**Stud Breeding** - Stud Farms reduce the cost of standard cavalry up to 30%. **Once Highborn Horses is purchased the discount will also affect heroic cav**:

* 2 Stud Farms: 10%
* 3 Stud Farms: 15%
* 4 Stud Farms: 20%
* 5 Stud Farms: 25%
* 6 or more Stud Farms: 30%

 **Defend Your Homes -** In a large area around allied Farms, Flour Mills, and **Stud Farms**, Peasants and Farmhands gain +10% movement speed, damage, and armor for 30 seconds. (*Passive ability*)
In addition, Stud Farms built on external plots also gain:

 **Level 3: Man the Defenses** - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.
Krystal Zealot

Krystal Zealot est d'abord le nom du groupe massif fondé par Julien Neel dans le produire des bandes originales destinées à accompagner les tomes de Lou ! Sonata. Dans le deuxième tome, profitant du contexte de festival organisé, la bande originale représente les différents groupes programmés dans le Dead Dung Fest. Ainsi, Krystal Zealot devient également un groupe existant dans l'univers de Lou.

## Musique

### Genre

Drum & Bass, Musique naturelle, Musique expérimentale, Trance

### Style

Mystique
Stone-troll Lair

This page needs to be updated or finished. One or more sections of the page are incorrect, incomplete or of inferior quality. The reason this page requires an update is:

"Needs stats and modding in infobox"
—Gandalf7000
Please remove this template after you have completed or updated the page.

## Stone-troll Lair

* Level 1
* Level 2
* Level 3

### Type

Resource Production, Unit Production, Hero Production

### Level Up Mechanic

Loot Hoards upgrade **Empowerment of the Wilderness** and exp from nearby killed enemy units

## Stats

* Level 1
* Level 2
* Level 3

### Health

3500

Stone-troll Lair is Misty Mountains settlement building. It generates resources and enables training of Stone-trolls and recruitment of troll hero battalion Bert, Tom and Bill.

## Level up

The settlement buildings and Fissure level up differently than other Misty Mountains structures. Rather than recruiting heroes, Stone-troll Lair levels up from exp gained of nearby enemies killed. The main level up mechanic is the **purchase of upgrade in Loot Hoard**:

 **Empowerment of the Wilderness** - The warriors of Goblin-Town share a small part of their loot with their wild relatives. As long as the Loot Hoard isn't destroyed, all buildings on settlements will slowly gain experience. **Research Cost:** 600

## Wild Counterpart

Neutral Troll Lair can also be summoned by Misty Mountains spellbook power Pact of Hatred. The summoned building doesn't generate resources and doesn't level up but it can still recruit units if taken control with Untamed Allegiance. More information can be read on Wild Lairs page.
Gundabad Warriors (Angmar)

* Portrait
* In Game

* Normal

"In the days of Arahad I the Orcs, who had, as later appeared, long been secretly occupying strongholds in the Misty Mountains, so as to bar all the passes into Eriador, suddenly revealed themselves. ... And later in the days of Arassuil, Orcs, multiplying again in the Misty Mountains, began to ravage the lands, and the Dúnedain and the sons of Elrond fought with them."
—Appendix A, The Lord of the Rings

**Gundabad Warriors** are spawned from a Thrall Master. They are the main early game unit for Angmar and are most comparable to Mordor's Orc Warriors. Unlike the Orc Warriors, Gundabad Warriors come in more spread out battalions with faster unit replenishment. Like every other Thrall Master-summoned unit, they need their Thrall Master to be alive. If the Thrall Master dies, the rest of the battalion dies as well, so it is important to keep the Thrall Master alive and out of harm's way as much as possible.

A Gundabad Orc Warrior has 240 base health, and there are 20 orcs per battalion, plus their thrall master who has 677 health.

## Abilities

 **Inexhaustible Reserves -** Fallen orcs are replaced twice as quickly as other thralls. *Passive Ability.*

 **Black Guard Officers: Officers of the Black Guard -** The Officers of the Black Guard ensure a cruel discipline among Angmar's vassals. They have 25% more HP and deal 25% more damage. *Passive Ability.*

## Strategy

Gundabad Warriors are the primary swordsmen units for Angmar's early, and possibly even late game. Early game, Gundabad Warriors can be used for harassment or just simply defense. If you are going to rely solely on Thrall Masters through out the whole game it is advised to gain as much land as quickly as possible, building Orc Camps as you go to increase the Gundabad Warriors' damage. Like the rest of Angmar's early game units, they are stronger in numbers and should always be in large groups to quickly swarm your enemies. A tip to keep in mind is that they are vulnerable to both Mass Slayers and cavalry, since both make quick work of large groups of weak infantry. They are also vulnerable to archers as they can easily pick off the Thrall Master as well as bombard the battalion to death. A good way to counteract cavalry is to mix in Rhudaur Spearmen with your Gundabad Warriors.
Town Hall

* Lake Town
* Complete

* Level 1

"No one enters Lake-town but by leave of the Master."
—Bard

The Lake-Town Town Hall is an outpost expansion for Ered Luin because of its role in aiding Thorin's Company on its way to the Lonely Mountain. Lake-Town can be expanded with additional structures to have increased resource production, train units, heal the wounded, and be better defended.

## Upgrades

The Town Hall can receive the following upgrades which add various structures. Each structure added produces additional resources through tax revenue, gives the outpost +500 HP, and spawns more harmless townspeople.

 **Housing Area:** Generates resources and spawns Fishmongers who generate additional resources over time. Increases HP by 500. Unlocks Mayor's Lodge. **Cost:** 500

 **Militia House:** Unlocks military units. Increases HP by 500. Unlocks Bell Tower. **Cost:** 300

 **Black Market:** Spawns Fishmongers who generate resources. Increases Fishmonger's resource gain by 10%. Increases HP by 500. Unlocks Weapon Stashes. **Cost:** 600

 **Smuggler's Den:** Unlocks Bard and stealthes nearby allies. Increases HP by 500. Unlocks Unassuming Docks. **Cost:** 400

 **Mayor's Lodge:** "Unlocks A warm welcome!. Grants allies in the area +25% damage and +25% armor. Increases HP by 500. **Cost:** 400

 **Bell Tower:** Fires arrows at enemies and unlocks Alarm!. Alarm allows Fishmongers to fight for 30 seconds. Increases HP by 500 and improves armor against melee damage significantly. **Cost:** 400

 **Weapon Stashes:** Unlocks Alarm!. Increases HP by 500. Alarm temporarily deactivates resource generation of all Fishmongers but greatly increases recruitment speed. **Cost:** 400

 **Unassuming Docks:** Spawns a boat with barrels on it, granting access to the tunnel system. **Cost:** 400

## Abilities

**Resource Production** - This building produces resources. It produces **10**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Lake-town -** Lake-town levels up passively over time. At each level from 2 to 9, one unique town expansion can be researched. Once the Mayor's Lodge is constructed, nearby allies will gain +25% damage and armor. At level 10, Smuggler's Paradise is unlocked *Passive Ability.*

 **Weapon Stashes or Bell Tower: Alarm! -** Sound the alarm for 30 seconds!. Weapon Stashes: Deactivates resource generation of all Fishmongers but greatly increases recruitment speed. Bell Tower: All fishmongers attack nearby enemies" Left click on the icon to activate.

 **Level 10: Ability name -** Bard benefits from the growing reach of his home. He gains +100% experience, +33% armor and heals rapidly near Lake-town. *Passive Ability.*

## Units

 Lake-Town Spearmen | Pikemen
 Lake-Town Bowmen | Archer
Kennel

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

The **Kennel** produces Angmar's fearsome beasts, Dire Wolves and Werewolves. It also offers some research for unlocking Wolf Riders and for improving the Dire Wolves.

## Level Up

 **Tribute to the Iron Crown:** This building can be upgraded by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts regularly spawn tribute carts that can be sent into this building to upgrade it and generate resources. Note: more than one tribute cart is needed to go from level 2 to level 3. For each level gained, this structure gains +1500 HP.

## Upgrades

 **Wolf Breeding** - Allows Thrall Masters to summon Wolf Riders. **Cost:** 400

 **Heavy Spiked Collars -** This increases the damage of Dire Wolves by 50% and their movement speed by 25%. **Cost:** 200

* **Research Cost**: 600
* Requires level 2

## Unit Production

This structure produces the following units:

 Werewolf | Single Monster
Lossarnach Axe Warriors

* Portrait
* In Game

* Normal

" "Forlong! Forlong!" Pippin heard the men calling. "What do they say?" he asked. "Forlong has come," Bergil answered; "old Forlong the Fat, the Lord of Lossarnach. That is where my grandsire lives. Hurrah! Here he is. Good old Forlong!""
—The Return of the King

The Axe Warriors have trained years in the forests of Lossarnach, chopping down trees and learning the way of the axe. They have mastered this sharp weapon and now know well how to bring a building down. They come from their land to fight for Gondor. Lossarnach Axe Warriors can be recruited using the signal fire system.

## Abilities

 **Splintering Axe Blow -** Structures which are dealt blows lose 20% armor for 10 seconds. *(Passive ability)*

## Upgrades

The Axe Warriors have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300

## Strategy

The Axe Warriors are the best units from the fiefdoms of Gondor to take on enemy buildings because of their passive ability, **Splintering Axe Blow**. Once upgraded with Heavy Armor and Forged Blades, they can make quick work of base defenses while other infantry and archers keep enemy units off of them. Due to the mechanics of signal fires they can be used for harassing, sending them to multiple buildings in order to hinder the enemy economically.

## Trivia

* The 6-player map *Imloth Melui*  is a valley of their fiefdom.
Journal Infime (BD)

***Journal infime*** est le 1er tome de la série de bande dessinée *LOU!*. Il a été publié pour la première fois en mai 2004, écrit et dessiné par Julien Neel.

## Résumé

Lou, adorable fillette, vit seule avec sa maman et leur petit chat. À travers les yeux de cette enfant, nous observons le quotidien de la famille monoparentale où chacun s'affaire à soutenir l'autre. Mère et fille, complices jusqu'au bout des ongles, partagent les joies et les peines. Lou a du dynamisme à revendre. C'est un vent de liberté. Journal infime n'a rien de mièvre ni de naïf. On nous raconte la vie d'aujourd'hui. La vie d'une enfant mature qui pourrait donner de belles leçons à certains adultes.

## Anecdotes

* Ce tome a été adapté au cinéma, en 2014.
* Il fut réédité en (année ou date à ajouter), des détails ayant été ajoutés au fil des pages tels que la lettre G ou Philippe, tous deux disséminés un peu partout (on peut y voir jusqu'à une trentaine de "G" et Philippe se cache dans 6 planches).

## En coulisses

### Analyse

Cette section est incomplète (ou bien vide), votre précieuse aide est la bienvenue !

### Galerie d'images

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### Autres titres à l'étranger

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Gwaihir

* Portrait
* Ingame

* Flying

"There came Gwaihir the Windlord, and Landroval his brother, greatest of all the Eagles of the North."
—The Return of the King

**Gwaihir** was descended from Thorondor, the greatest Eagle who ever lived. It was said that he and his brother Landroval aided Thorondor in rescuing Beren and Luthien from Angband. He can be summoned by Gondor and Arnor using the Eagle spellbook power (he appears with two other eagles). He is used mostly for slaying numerous units and dealing damage to fleeing heroes.

## Abilities

 **Screech (C) -** Gwaihir screeches, causing nearby enemies flee in terror. Left click on the icon to activate.

## Strategy

Gwaihir is a flying hero, one of the few, so he therefore has the ability to go over walls and catch up with all types of fleeing units. However, this renders him specifically weak to archers, which can take him down in a matter of seconds. His timer is rather short, so he should be used for brusque mass slaying, nothing too long-term. Also, unlike the eagles and other flying units in vanilla, Gwaihir (like all Edain flying heroes) isn't very strong against buildings or siege so he should mainly be used against regular troops.
Stable (Gondor)

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"Pippin found that Shadowfax had been well housed and tended. For in the sixth circle, outside the walls of the citadel, there were some fair stables where a few swift horses were kept, hard by the lodgings of the errand-riders of the Lord..."
—The Return of the King

The **Stable** produces the proud elite cavalry of the Northern and Southern Kingdoms.

## Levle Up

 **Upgrade Building to Level 2** - Grants level 2. Gives +1500 HP, +20% build speed and unlocks new units or upgrades. **Cost:** 400

 **Upgrade Building to Level 3** - Grants level 3. Gives +1500 HP, +30% build speed and unlocks new units or upgrades. **Cost:** 1000

## Upgrades

The Stable contains the following research which can then be bought by the Knights:

 **Knight Shield -** Increases armor of the battalion against Pikemen by 25% and armor against Swordsmen by 50%. Changes the armorset to **EdainCavalryShieldArmor**, if heavy armor has already been purchased changes the armorset to **EdainCavalryHeavyShieldArmor**. **Cost**: 200

* **Research Cost**: 600
* *Requires Level 3*

## Unit Production

This structure produces the following units:
Rivendell Barracks

* Level 1
* Level 2
* Level 3
* Erestor

* Level 1
* Level 2
* Level 3

The Rivendell Barracks is Imladris' main unit production building. At level 1 the Blademasters and Spearmen can be recruited, and at level 2 the Rivendell Archers and Rivendell Swordsmen can be recruited. At level 3, the heroic Veterans of the Last Alliance can be recruited. The **Banner Carrier** upgrade can also be researched at level 3. The Twins can be recruited from level 1.

## Level Up

 **Insight** - The Library can research studies to enable different abilities and effects for the units of Rivendell. Once the library is fully built, Erestor becomes available. Completed studies upgrade structures to higher levels.

* Level 2: +20% unit production speed
* Level 3: +30% unit production speed

## Upgrades

The Rivendell Barracks is also where you can research the Standard Bearer (Banner Carrier) upgrade:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

* **Research cost**: 400
* *Requires Erestor's Supervision*

## Function

This structure produces the following units:
Northern Ithilien

"So they passed into the northern marshes of that land that Men onced called Ithilien, a fair country of climbing woods and swift-falling streams. The night became fine under star and round moon, and it seemed to the hobbits that the fragrance of the air grew as they went forward; and from the blowing and muttering of Gollum it seemed that he noticed it too, and did not relish it. ... Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness."
—The Two Towers

Northern Ithilien is located on the easternmost territory of Gondor. It was the site of frequent clashes between the evil men of the south and the men of Gondor. It was also used regularly by Faramir and his Rangers as a base of operations to harry Haradrim and Orcs.

## View of the Map

Control over the central outpost in this map can be decisive. The other two outposts offer protection to the main base on one flank, and also a secondary launch point for attack against the enemy's flank.

* The Forbidden Pool
1/2
### Lair Locations

* **Goblin Lairs**:

* **Troll Lairs**:

### Points of Interest

 \****POIs are marked with an elven brooch.***\*

* **The Forbidden Pool**: A non-functional Gondorian unit production building

## Lair Types

### Goblin Lair

Goblin lairs are the most common creeps. Their goblins deal a very small amount of damage, are high in number and respawn quite quickly. Usually the best strategy is to rush for the lair, cut the flow at the source and then take care of any leaks. Cavalry can also be used to clean up the exteriors but can be tricky due to goblin spears being a part of the creeps.

### Troll Lair

Trolls, despite their appearance, are the most efficient creeps, being both easy to creep and very rewarding. The Trolls will always aim for your heroes, often wading through entire battalions to get to them and suffering trample revenge damage. This means that you can easily lure the troll through one or more battalions on aggressive stance to have it suffer heavy damage before turning around with your hero to attack when it turns around. This almost always guarantees an easy kill if well executed. Of course, pikes will make it much easier using this strategy, but even Orc Warriors can kill a troll using this tip. After that destroying its lair is easy and yields a high reward.

## Trivia

* This map is the first mission in the original BFME 1 campaign for Gondor and the only time the Forbidden Pool functioned as a working unit production building.

* The Forbidden Pool appears also in another map, Ithilien.
Traitors of Rohan (Cavalry)

* Portrait
* In Game

* Normal

The **Traitors of Rohan** are treacherous Rohirrim that have fallen prey to the lies of Saruman and now ride for Isengard. They are summoned through Isengard's spellbook power Minions of the White Hand.

Traitors of Rohan reduce the armor of other Minions (Dunlending Plunderers and Isengard Orcs) within a wide radius by 50%, halving the efficiency of summoning all three groups to the same place at the same time. This requires a little more thought to be put into where and when to summon each specific group.

## Abilities

 **Wavering Loyalty -** The minions are not as loyal to Saruman as the Uruk-Hai and share a deep mistrust for each other. If any Minions of the White Hand are near any different kind of Minions, their armor is reduced by -50%. *Passive Ability.*
Mirkwood Outpost

* Level 1

"In a great cave some miles within the edge of Mirkwood on its eastern side there lived at this time their greatest king. Before his huge doors of stone a river ran out of the heights of the forest and flowed on and out into the marshes at the feet of the high wooded lands. This great cave, from which countless other smaller ones opened out on every side, wound far underground and had many passages and wide halls..."
—The Hobbit

The Mirkwood Outpost is the special outpost for the Lothlorien faction. The **Mirkwood Citadel** is the central building of the outpost. When you build it you are provided with 4 build plots where you can choose to build the following:

* Wine Cellar
* Troopchamber
* Vault of the King

## Abilities

**Resource Production** - This building produces resources. It produces **10**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Mobilisation Order** - Units of Mirkwood are temporarily trained much faster (requires research from the Vault of the King).

## Unit Production

The Mirkwood Outpost Citadel is where you can train the units of Mirkwood, but they require other Mirkwood buildings to be constructed first. For more info see the following pages:

## Trivia

* On the Mirkwood six player map, you can permanently recruit Tauriel here.
Minas Morgul Flavor

The Tower of Sorcery

"All was dark about it, earth and sky, but it was lit with light. Not the imprisoned moonlight welling through the marble walls of Minas Ithil long ago, Tower of the Moon, fair and radiant in the hollow of the hills. Paler indeed than the moon ailing in some slow eclipse was the light of it now, wavering and blowing like a noisome exhalation of decay, a corpse-light, a light that illuminated nothing."
—The Two Towers

The **Minas Morgul Flavor** map is a fortress defense type where the player can either siege or defend Minas Morgul. It is part of the Flavor Map Pack presented by Hoho96 and Dr.House93. This map is a reboot for an old Minas Morgul map adding Olog-Hai to defend the tower and replacing Orc Warriors and Orc Pikemen with Morgul Orc Warriors and Morgul Pikemen. The fortress has 16 plots on which buildings from Mordor can be built, heroes can be recruited from the tower and unlocking the Nazguls  is done through putting the tower under Sauron's Influence. The entire pack can be downloaded here.

## Change to the .ini file

A couple minor detail have been tweaked to make the map more lore friendly. It is recommended to restart the game once you've played a game with this map. The changes are a follow:

* You cannot recruit Orc Warriors or Orc Pikemen, instead you can recruit Morgul Orc Warriors and Morgul Pikemen
* All citadel  related upgrades are done upon the center tower

Along with that it is recommended to play as Mordor inside the tower as another faction might be slightly buggy in the interaction with the tower.
Orc Pikemen

* Portrait
* In Game

* Normal

"Form ranks, you maggots! Form ranks! Pikes in front, archers behind!"
—Gothmog

The **Orc Pikemen** were created by the Edain Mod to replace Easterlings which previously served as the basic pikemen for Mordor, serving now as their elite ones. They are stronger than the Orc Warriors but cost more. They are still weak in comparison to the other pikemen of the game but should be used if needed. Later on it is better to introduce pikemen from one of the sub-factions of Minas Morgul or Dol Guldur since they have particular bonuses that make them more useful. Like all orcs they can be boosted with various powers and abilities which make them stronger, but Mass Slayer Heroes will make quick work of them.

## Abilities

 **Porcupine Formation -** The Pikemen form a circle and extend their pikes, stopping all cavalry.

**Flank Defence** - Pikemen are used to defending from all sides when battling against monsters and cavalry. As a result, they cannot be flanked. They take no extra damage from being flanked and deal full revenge damage regardless of the direction they get trampled from.

 **Bloodthirst -** The battalion destroys a nearby friendly troop of Orc Pikemen and gains some experience.

 **Crack the Whip (with Orc Overseer) -** For 30 seconds deal twice the damage against Cavalry and slows them down twice as much units but lose 25% armor.

## Upgrades

The Orc Pikemen have access to the following upgrade:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Orc Overseer** - If paired with an orc overseer this battalion will gain +50% damage and +50% armor and the ability **Crack the Whip**

## Strategy

Orc pikemen are an early game add-on to the orc warriors. They are used to counter enemy cavalry or monsters. They mustn't be mass produced; instead the player must focus on reaching long-term goals. A good tactic is to have a couple in reserve to in case enemy monsters or cavalry show up. Like all orcs they can be boosted with multiple leadership effects or simply helped by rebuffing the adversary such as with: **Tainted Land**, **Eye of Sauron**, **Dread Visage** or **Might of the Damned**, which boost their utility. During late-game they must be traded for other types of pikemen such as Dol Guldur Pikemen or Morgul Pikemen since they have additional boosts. It is recommended not to make too many of them as they cost 300 and can still be easily trampled by Rohirrim without sustaining more damage when not in porcupine formation.
Haldir/Lothlorien

* Portrait
* Default
* Leader of the Galadrhim

* Melee
* Ranged

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands. I am one. Haldir is my name."
—Haldir, The Fellowship of the Ring, "Lothlórien"

Recruit one of the Galadhrim warriors (he was probably leader of the border guards of Lothlórien) and brother of Rumil and Orophin.  He will be available in the citadel once the Border Guardhouse has been built.

## **Abilities**

  **Level 1: Alternate Weapon** - Haldir can switch between sword and bow. While armed with sword, Haldir gains +15% armor.

 **Level 2: Move Unseen** - Haldir and his men guard the borders of Lothlorien and are adept at staying hidden while moving. For 30 seconds, allied units around Haldir are stealthed.

 **Level 3: Shining Arrow** - Haldir shoots a mighty shining arrow which deals damage and also paralyzes nearby enemies. After Haldir receives the **Gifts of Lorien** upgrade from Galadriel, this ability becomes:

* **Arrow of the White Lady** - Haldir shoots a blessed White Arrow of Galadriel, heavily damaging the target and stunning enemies in a wide radius with terror.

 **Level 5: Leader of the Galadhrim** - Haldir arms himself with his war gear and leads the Galadhrim into battle. He gains +25% armor and gives nearby allies +50% damage. *(Passive ability)*

 **Level 8: Border Sentry** - Haldir summons some of his fellow Border Sentries at target location to guard it. The Border Sentries are invisible and will attack enemies who come too close.

## Upgrades

Haldir can receive only one upgrade:

 **Gifts of Lorien -** Galadriel hands gifts from Lothlorien to a hero. The gift can increase the stat of the heroes and/or grants it upgraded abilities. **Haldir's** Shining Arrow ability becomes Arrow of the White Lady, which deals increased damage and stuns enemies in a larger radius with fear.

## Strategy

Haldir doesn't have one effective usage as he is good at most playing strategies. He can be used to either protect your base by shooting arrows from Fortress hubs or he can fight melee with his sword. The best strategy for all archer/melee heroes is to use sword first and when at low health use arrows. Another usage of him is that you can first fire arrows, then when your units have been killed you can use his sword to counter enemies until your units arrive, then switch to ranged mode and move out of combat firing arrows at enemies and regenerating health. His last ability *Border Sentry* is very effective to use on settlement or outpost buildings as they are harder to protect.
Rivendell Archers

* Portrait
* Line
* Square

* Normal

"Leithio i philinn!"
—Elrond

The **Rivendell Archers** *(Sindarin: Pengryn Imladris)* are expert bowmen of Imladris. Their abilities slow enemies and make them immune to cavalry trample. They can be recruited from a level 2 Barracks.

## Abilities

 **Unerring Shots:** The Archers of Imladris are unerring shots with their bows and hamper enemies with their excellent accuracy. Enemies shot by the archers lose 15% speed and damage for 5 seconds. *(Passive ability)*

 **Square Formation****:** The Archers cannot be knocked back or trampled, but they lose 30% of their attack range. Requires Basic Military Studies to have been reasearch at the Library

## Upgrades

The Rivendell Archers have access to the following ugprades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainArcherHeavyArmor**. **Cost**: 300

 **Gold Tip Arrows** - This upgrades adds a bonus MAGIC damage to the unit. Causing it to deal additional damage to everything and even more to buildings. **Cost**: 400

 **Golden Eregion Arrows -** After the **Gold Tip Arrows** upgrade has been purchased by the battalion, this additional upgrade becomes available once the *Advanced Blacksmithing Studies* has been researched from the Library. The Golden Eregion Arrows increase the attack of allied units near the point of impact by +30%. **Cost**: 200

## Strategy

Rivendell Archers have one big disadvantage compared to other archers which is how difficult it is to get them. You'd need 5500 on average to get a fully upgraded archer (depending on which Forge upgrades you would go for and the number of Forges to reduce the upgrade cost). Like most basic Imladris units, they are vulnerable to enemy archers and their big cost means that any loss would have quite a big impact. However, once upgraded, a Rivendell archer is among the best archers in the game. They are able to deal very high damage to enemy troops and their bonus from Eregion upgrades will boost the strength of melee units near the target, meaning that the front line of an army becomes even stronger. Their regular passives will weaken struck enemies and can make it harder for enemy troops to retreat unscathed. In the late game, the archers can be strengthened even more with the Lindon Guardians that would improve their shooting speed.

Overall, the Rivendell Archers are a big investment, but if you can keep them until the late game, they can be devastating to enemy forces.

## Trivia

* When the Last Alliance is summoned, this battalion and the other two battalions of Elves summoned will get a special look based on their Last Alliance appearance in the Fellowship of the Ring movie.
Shadow Guards

* Portrait
* In Game

* Normal

"The Black Guards marched at the front of the army and were the complete opposite of the rest of it. They all marched in order and around them everything was quiet. There was no fire in their eyes, but only cold hatred."
—The shadow of Angmar, Chapter 1: The Invasion of Angmar (Angmar-RPG

The Shadow Guard are heroic troops from Carn Dûm who are eager to prove themselves on the battlefield. They are heavily armored and deal heavy damage but are expensive and limited to three battalions maximum. Like Angmar's other heroic unit, the Black Knights, they are not affected by Mornamarth's **Edict of Carn Dûm**.

## Abilities

 **Guardsmen's Blades -** With every attack, the Shadow Guards passively reduce the damage of nearby enemies by 50% for 10 seconds. Activating the ability removes this effect for 30 seconds and reduces the Shadow Guard's armor by 50% but drains health from enemies with every strike and heals all nearby allies. Left click to activate.

 **Level 5: Dark Favor -** The Shadow Guards strive to prove themselves worthy of the favor of Angmar's rulers. **Guardmen's Blades** now also decreases the damage of enemy heroes by 25% and heals allied heroes for twice as much when activated. *(Passive ability)*

 **Level 10: Black Oath -** The Shadow Guard swear to protect a hero of Angmar with their lives. The chosen hero gains +50% armor for 60 seconds and all nearby Shadow Guards deal +100% damage. If the hero does die during this time, all nearby Shadow Guards also pay with their lives. Left click on a hero of Angmar.
Tower Hills

" It is said that the towers of Emyn Beraid ... were raised by Gil-galad for Elendil, his friend; and the Seeing Stone of Emyn Beraid was set in Elostirion, the tallest of the towers. "
—The Silmarillion

These hills are the home of the ancient Elven towers that held the Elendil Stone, the last of the Palantiri of the North. However, it was unlike the others in that it was not connected to them and simply looked back toward the vanished West, lost forever to all mortal flesh. This Palantir was guarded by the Elves of Lindon until Cirdan sent it with Elrond across the Sea. After the War of the Ring, King Elessar granted these lands to the Hobbits, and Eleanor daughter of Sam made her dwelling in this area. Her descendants became known as the Fairbairns of the Towers.

## View of the Map

This map is fairly symmetrical with lots of creeps and a central outpost guarded by a single cave troll lair. Some Elvish towers line the cliffs that form a rough square around the center, but they are merely decorative and can't be garrisoned.

### Lair Locations

* **Troll Lairs**:
* **Warg Lairs**:
* **Goblin Lairs**:

## Lair Types

### Troll Lair

Trolls, despite their appearance, are the most efficient creeps, being both easy to creep and very rewarding. The Trolls will always aim for your heroes, often wading through entire battalions to get to them and suffering trample revenge damage. This means that you can easily lure the troll through one or more battalions on aggressive stance to have it suffer heavy damage before turning around with your hero to attack when it turns around. This almost always guarantees an easy kill if well executed. Of course, pikes will make it much easier using this strategy, but even Orc Warriors can kill a troll using this tip. After that destroying its lair is easy and yields a high reward.

### Warg Lair

Warg lairs are probably some of the most dangerous lairs in Edain. The wargs are extremely resistant to everything and deal enormous amount of both trample damage and bite damage. They can mow down any unit weaker than Gondor Soldiers. The wargs are more easily dealt with using Pikemen or Heroes. After that, dealing with the warg lair is easy.

### Goblin Lair

Goblin lairs are the most common creeps. Their goblins deal a very small amount of damage, are high in number and respawn quite quickly. Usually the best strategy is to rush for the lair, cut the flow at the source and then take care of any leaks. Cavalry can also be used to clean up the exteriors but can be tricky due to goblin spears being a part of the creeps.

## Trivia

The Lindon Watchtower's level 10 ability, **Palantir Elostirion**, takes its name and function from the tower which housed the Palantir.
Wandering Company

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## Recruitment

### Time

25 seconds

Recruit Gildor's companions thet travel the northwestern parts of Middle-Earth. Frodo encounters them on his way to Bree, where they protect him and the other hobbits from Black Riders. They are the starting units of Imladris faction.

## Abilities

 **Level 2: Take some rest (Y) -** Gildor's companions make camp to recover from their weariness and quicken their souls. They become immobile for 30 seconds and can no longer fight for this duration, but gain increased vision range. Allies in thei vicinity are slowly healed. Left click on the icon to activate.

 **Level 3: Travelling armor -** The experienced travellers put on light leather armour, taking reduced damage especially from ranged damage. *Passive Ability.*
Stronghold of Imladris

* Unupgraded
* Anvil
* Moat
* Fountain

* Level 1

"From that time war never ceased between Sauron and the Elves.... In that time the stronghold and refuge of Imladris, that Men called Rivendell, was founded by Elrond Half-elven; and long it endured."
—The Silmarillion

The **Stronghold of Imladris** is Arnor's unique outpost expansion, bringing support from the elves of Rivendell. Here Glorfindel and his Wind Riders can be recruited. It is equipped with a tower which fires at nearby enemies.

## Upgrades

The Stronghold of Imladris can receive the following upgrades which improve or strengthen it:

 **Enchanted Anvil:** Reduces the cost of unit upgrades of Arnor:

* 1 fortress with anvil: -15%
* 2 fortresses with anvil: -25%
* 3 fortresses with anvil: -33%

**Cost:** 500

 **Blessed Mist:** Nearby allies become camouflaged. **Cost:** 1000

 **Crystal Moat:** Decreases the melee vulnerability of the fortress. **Cost:** 1000

 **Mystic Fountains:** Heals nearby allies; Glorfindel revives 25% faster at this fortress. **Cost:** 1500

### Abilities

**Resource Production** - This building produces resources. It produces **60**  every **12** seconds by default. This number can be modified through upgrades and abilities.
Stone-troll

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## Stone-troll

* Portrait
* Regular
* Tree

## Recruitment

### Time

37 seconds

**Stone-trolls** are the Monster class units of Misty Mountains faction. They can only fight in close combat, however their ability Pick up Goblin allows them to use one time ranged attack. They can also pick up a nearby tree to increase damage dealt.

## Abilities

 **Pick up Goblin (Y) -** Find a Goblin to pick up and throw at the enemy. Left click on the icon then left click on the target unit.

 **Find a Tree (X) -** Find a tree to use as a weapon. Left click on the icon to activate.
Wildmen of Dunland

* Portrait
* In Game

* Normal

"And there were battalions of Men, too. Many of them carried torches, and in the flare I could see their faces. Most of them were ordinary men, rather tall and dark-haired, and grim but not particularly evil-looking. "
—Merry, The Two Towers

The **Wildmen** come from Dunland with their clubs to fight for Isengard. They are a very weak unit but are quite cheap. They can be recruited from the Clan Steading settlement expansion along with Wildmen Axe Throwers and Wulfgar.

## Abilities

 **Pillage:** The Wildmen steal resources whenever they deal damage to enemy structures. *(Passive ability)*

## Upgrades

The Wildmen of Dunland have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

**Torches -** This upgrade increases the damage of the Wildmen towards units and buildings. **Cost:** 200

*The Heavy Armor upgrade can only be given to the* *Wildmen of Dunland through Wulfgar's level 10 ability, **Arm**.*

## Strategy

The Wildmen of Dunland are among Isengard's tier-1 forces. They are among the cheapest soldier battalions in the game, and come in decently-sized droves, which make them much easier to mass-produce than Uruk Scouts or heavy Uruk-hai. At the same time however, they are quite weak, and their strength is more in numbers than in health and damage. The Wildmen should be used to raid enemy settlement structures to make good use of their **Pillage** ability, and occasionally combined with uruk soldiers to shield them from harm for a while and to swarm the enemy with number superiority, much like how Mordor swarms enemy forces with a lot of orcs. While they are cheap and can earn you some resources back by pillaging enemy buildings, they aren't too useful as soldiers until you have Wulfgar available to give them heavy armor, as well as the proper upgrades applied to them such as burning torches and banner carriers. It is important to pair them with Wildmen Axe Throwers and Isengard's uruk warriors, so that they can last a little bit longer on the battlefield. While it is possible to swarm opponents with wildmen in the early or middle game, they're not something you should rely on, even for their numbers and resource-production powers. Isengard's main focus is more on their heavy infantry divisions with full upgrades and numerous siege weapons.
Lumber Mill (Isengard)

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"Down on the borders they are felling trees - good trees. Some of the trees they just cut down and leave to rot - orc-mischief that; but most are hewn up and carried off to feed the fires of Orthanc. There is always a smoke rising from Isengard these days."
—Treebeard, The Two Towers

The Isengard **Lumber Mill** is a settlement resource building which uses Orc Laborers to rip down trees to fuel the fires of industry. The buildings are not affected by Supply Routes. A Lumber Mill can also be summoned through Isengard's spellbook power *"Fuel the Fires".* Two Orc Laborers get to work by default when it is first built.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.

**The upgrades can be researched from the Armory**

## Abilities

**Resource Production** - The Lumber Mill does not produce resources itself. Rather, Orc Laborers must go out and cut down trees to bring back resources. At the start, the lumber mill has two workers which makes it produce slightly less resources than other economy buildings at the start. Once the lumber mill has five workers it will produce a lot more resources than other economy buildings. However, it depletes the environment around it quickly and will usually cut down all the trees nearby in 10 minutes. Every time a worker brings back wood they generate 22/27/33  resources based on its level.

 **Level 3: Man the Defenses** - The workers take up arms. For 20 seconds, the building shoots at nearby enemies but doesn't produce resources.

 **Exploitation** - The Lumber Mill clears nearby forests for resources. Lumber mills are not affected by supply routes (inflation) but their Orc Laborers require command points. At five workers, the lumber mill will function at full capacity and produce more resources than other economy buildings.

## Strategy

The Lumber Mills can be useful in the early game, mainly due to increased economy output compared to any other buildings you can muster early game. However, their use is very situational as their effectiveness depends on the amount of trees in the area. Once the trees are gone, the Lumber Mill has much less use. Also, they are difficult to defend as the enemy only has to kill the laborers to stop it from producing resources.

## Summoned Lumber Mill

The summonable lumber mill works a bit differently from the one built on settlements. Take care where it is summoned:

 **Ruthless Exploitation** - The Lumber Mill produces twice the normal amount of resources but halves the production of other economy structures in the vicinity.
Uruk Hunters

* Portrait
* In Game

* Normal

"Hunt them down. Do not stop until they are found. You do not know pain, you do not know fear. You will taste man-flesh! "
—Saruman

The **Uruk Hunters** are fast runners and deadly skirmishers of Isengard. They tracked the Fellowship of the Ring, led by Lurtz. In 4.5, they received an overhaul which changed the way they function, giving them new abilities and new mechanics. They are now semi-heroic units, weak at the start but who gain twice the bonuses from leveling up; this means they can snowball very quickly.

## Abilities

 **The First Uruk-Hai** - The Hunters can't receive upgrades from Isengard's war machinery but they can level up to 10. They receive more powerful bonuses per level than regular units.

 **Level 1: Hunting Arrows** - The Hunters fire a barrage of arrows that deal heavy armor-piercing damage to enemy units and heroes, knocking them to the ground and slowing them by 50% for a brief duration. The hunters also move 50% faster during that duration.

 **Level 5: Hunting Fever** - The Hunters restore large amount of hit points with every strike for a brief duration. At rank 10, they also knock enemies back with every strike.

## Upgrades

 **Hunt Leader:** Promotes the horde to rank 2. Units at rank 2 replace fallen troop members when not in combat. **Cost**: 300

## Strategy

Isengard Hunters are good early-to-mid game units. However, it is important to upgrade the Uruk Pit to level 2 relatively soon as enemies start attacking you with stronger units. Leveling up your Hunters allows them to continue to be useful in more of a support role, attacking a weakened enemy flank or harassing enemies busy fighting your stronger units.