Stun Missiles

* **Availability:** 2, R (for licensed hunters) or X (non-military or non-hunter)
* **Fire Control:** 1D+2
* **Range:** 50-200/350/500
* **Blast Radius:** 0-10/20/30
* **Damage:** 8D/5D/3D (stun damage)
* **Game Notes:** The launch tube is 1.2m long and each pod is a back attached box that is 20cm long, 10cm wide, and 5cm tall. ABC scrambler pods take one minute (10 rounds) to change; if the character wishes to rush the change process, the character must make a *Technical* roll:

* **Roll - Time to Change Pod**

* Heroic - One round
* Very Difficult - Two rounds
* Difficult - Three rounds
* Moderate - Four rounds
* Easy - Five Rounds

* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 82), Gundark’s Fantastic Technology (pg. 43-44)

### Antipersonnel Net Gun

* **Type:** Restraining net gun
* **Model:** Conner APNG3
* **Scale:** Character
* **Skill:** Missile weapons
* **Ammo:** 1
* **Cost:** 750cr (replacement net: 100cr)
* **Availability:** 2, R or X
* **Range:** 3-10/19/25
* **Damage:** 5D (stun), 5D (electrical)
* **Game Notes:** An opponent can work free of the net by making an opposed *Strength* roll greater than the stun damage of the net. Weapon is often mounted on forearm armor.
* **Source:** Gundark’s Fantastic Technology (pg. 63)

### Bio-Guard

* **Type:** Personal defense device
* **Model:** Xerithin Chemical Combinations BGA-900 Bio-Guard
* **Scale:** Character
* **Skill:** Missile weapons
* **Cost:** 100cr (ammo: 10cr)
* **Availability:** 3, possibly F or R
* **Range:** 0-2/3/5
* **Game Notes:** Bio-Guard is a cylindrical tube measuring 12cm in length by 2cm in diameter. It is operated by firm pressure on a control stud; once fired, it must be replaced. When activated, emitter sprays a concentrated stream of four different chemical components, each in a rapid succession. As alien biologies differ dramatically, the effect of the device’s individual agents may not always prove effective with every species.

* *Agent BG1:* 5D stun damage. Stunned result inhibits motor functions in humanoid life-forms.
* *Agent BG2:* 4D stun damage. Stunned result produces extreme irritation to skin, meaning -2D to all Dexterity or Strength related skills for 1D10 minutes.
* *Agent BG3:* 4D stun damage. Stunned result means blindness for 1D minutes, with a -2D penalty to all actions involving sight.
* *Agent BG4:* 4D stun damage. Stunned result causes the victim to pass out for 1D minutes.

* **Source:** Galladinium’s Fantastic Technology (pg. 76-77)

### RGL-80 Electronet Grenade

* **Type:** Antipersonnel wire-guided grenade
* **Model:** Golan Arms RGL-80 Electronet Grenade
* **Scale:** Character
* **Skill:** Missile weapons: grenade launcher
* **Ammo:** 5 (force-fed magazine with power generator; attaches to grenade magazine holder)
* **Cost:** 2,000cr (magazine)
* **Availability:** 2, F
* **Fire Rate:** 1/2 (power generator can only control one activated net at a time
* **Range:** 10-250/350/500
* **Damage:** 1D-10D (variable stun or normal damage based on grenade loaded)
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 82-83), Gundark’s Fantastic Technology (pg. 43)

### Slaver Snare Gun

* **Type:** Ranged personal restraint weapon
* **Model:** Thalassian Corodex Snare
* **Scale:** Character
* **Skill:** Missile weapons: Thalassian snare gun
* **Cost:** 1,200cr (black market)
* **Availability:** 3, F or X
* **Range:** 5-10/25/50
* **Damage:** 2D (stun damage)
* **Game Notes:** Upon initial contact, the target individual must make an opposed *Strength* roll to avoid entanglement; the snare has a beginning *Strength* of 3D. Failure to do so results in entanglement. The snare’s *Strength* increases by +1D for each additional round as the filaments continue to constrict and harden. The filaments cause no physical damage. A special formulated dissolving agent degrades the filaments.
* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 81/83), Gundark’s Fantastic Technology (pg. 72-73)

### Tangler Gun

* **Type:** Tangler gun
* **Model:** Salus Tangler Elite 1 Tangler Gun
* **Scale:** Character
* **Skill:** Missile weapons
* **Ammo:** 5
* **Cost:** 900cr; 25cr per extra clip for tangler package
* **Availability:** 3
* **Range:** 5-10/30/60
* **Damage:** 2D (caused by the impact of the weighted ends of the durawire), 4D stun damage (caused by the durawire tangler package)
* **Game Notes:** An opponent can work free of the tangler by making an opposed *Strength* roll greater than the stun damage of the tangler.
* **Source:** Gundark’s Fantastic Technology (pg. 73)