Alkhazzar II of the Sixth Dynasty

## Attributes

* **Fire Weakness: -15%.** Damage of flaming attacks is increased by this amount.
* **Can Cause Fear**: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
* **Encourage**: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
* **Hide (forest)**: This unit can hide in forests until enemy units get too close.
* **Undead**: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
* **Missile Resistance**: 15%. Damage of missile attacks is reduced by this amount.

**Alkhazzar II of the Sixth Dynasty** is a  Tomb Kings Unique Lord unit introduced in *Total War: Warhammer II* with Rise of the Tomb Kings.

## Recruitment

* He must be unlocked by researching "Alkhazzar II of the Sixth Dynasty" in the Sixth Dynasty with  200. Once completed, select any Settlement and recruit him in the Lord Recruit tab.

## Description

Tomb Kings are the ancient, long-dead rulers of Nehekhara. Their mummified corpses have been awakened by magical incantations, and their bodies are now inhabited by their undying, vengeful spirits. Reborn to a mocking imitation of life, transformed into hideous cadavers whose kingdoms have been plundered and lost, the Tomb Kings' rage fuels an unremitting need to conquer; they are the true monarchs of the dead, and they are coming to reclaim their rightful dominion. Revived by the rituals of the Liche Priests, a Tomb King awakens from the sleep of death possessing all the ambition and lust for power he had in life. Every Tomb King seeks to reclaim his plundered treasures and restore his ancient glory. If this means the subjugation and destruction of foreign lands, then his army, loyal even in death, rises from its rest at his command. Although it is the magic of the Liche Priests that animates the Tomb King's army, it is by the indomitable will of the Tomb King himself that they move and fight. Every Tomb King is an aggressive warlord, able to instil their warriors with their own unyielding vigour.

## Attributes

* **Sword Infantry**
* ▲ **Armoured & Shielded**: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
* ▲ **Anti-Infantry**: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
* ▲ **Melee Expert**: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

## Unit Abilities

### Active Abilities

* Reanimate
* Reanimate Upgraded
* Tombstrike
* Desertstrike

### Passive Abilities

* Crumbling
* Disintegrating
* My Will Be Done
* The Curse
* Wounds

## Mounts

* Skeletal Steed
* Skeleton Chariot
* Khemrian Warsphinx

## Character Traits

### Personal Trait

 **Alkhazzar II of the Sixth Dynasty**: *This warrior-king was unmatched in chariot tactics. Only the finest crews served under him - and will again, of course…*

* Unit capacity: +2 Skeleton Archer Chariot
* Unit capacity: +2 Skeleton Chariot
* Speed: +15% (Lord's army)
* Weapon strength: +20% for Skeleton Chariots and Skeleton Archer Chariot units (Lord's army)
* Missile strength: +20% for Skeleton Archer Chariot units (Lord's army)