More magic

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* \*\*The magic system is based on the five senses.\*\* Each sense corresponds to a different type of magic:

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   * **Sight** is used for divination and illusion magic.
   * **Hearing** is used for communication and sonic magic.
   * **Taste** is used for healing and poison magic.
   * **Smell** is used for tracking and detection magic.
   * **Touch** is used for telekinesis and strength magic.

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* \*\*To use magic, a person must focus on the sense that corresponds to the type of magic they want to use.\*\* They must also have a strong connection to that sense. For example, a person who is very good at hearing would be better at using sonic magic.
* \*\*The more a person uses magic, the stronger their connection to their senses becomes.\*\* This allows them to use more powerful magic.
* \*\*However, using magic can also be dangerous.\*\* If a person uses too much magic, they can damage their senses or even lose them altogether.

This magic system is unique because it is based on the five senses, which are something that everyone experiences in their everyday lives. It is also a very versatile system, with each sense corresponding to a different type of magic. This allows for a lot of creativity and variety in the way that magic can be used.

Here are some examples of how this magic system could be used in a high fantasy or epic fantasy plot:

* A young woman who is very good at seeing could use divination magic to see the future or to track down someone who is lost.
* A man who is very good at hearing could use sonic magic to create powerful shockwaves or to communicate with people over long distances.
* A cook who is very good at tasting could use healing magic to cure people's illnesses or to create poisons that can kill enemies.
* A tracker who is very good at smelling could use detection magic to find hidden objects or to track down someone who is on the run.
* A warrior who is very good at touching could use telekinesis to move objects around or to increase their strength in battle.

This is just a small sample of the many ways that this magic system could be used in a high fantasy or epic fantasy plot. With a little creativity, you can come up with all sorts of interesting and exciting ways to use this system in your own story.

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Sure, here is a unique magic system for an high fantasy and epic fantasy plot:

* \*\*The Source:\*\* The Source is a vast and mysterious energy that flows through all things. It is the source of all magic in the world.
* \*\*Channelers:\*\* Channelers are those who can tap into the Source and use its power to cast spells. Channelers are born with the ability to channel, but they must undergo years of training to learn how to control their power.
* \*\*Spells:\*\* Spells are the physical manifestations of the Source's power. They are created by Channelers by forming complex mental patterns and then focusing their will on the Source.
* \*\*Types of Magic:\*\* There are many different types of magic that can be cast by Channelers. Some of the most common types of magic include:
* ~~\*\*Elemental magic:\*\* This type of magic allows Channelers to control the elements of fire, water, earth, and air.~~
* \*\*Healing magic:\*\* This type of magic allows Channelers to heal the sick and injured.
* \*\*Protection magic:\*\* This type of magic allows Channelers to create wards and barriers to protect themselves and others from harm.

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   * **Illusion magic:** This type of magic allows Channelers to create illusions that can deceive the senses.
   * **Telekinesis:** This type of magic allows Channelers to move objects with their minds.

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* \*\*Limitations:\*\* There are a few limitations to magic in this world. First, Channelers can only cast spells for a limited amount of time before they become exhausted. Second, spells can be dispelled by other Channelers or by powerful objects. Third, some types of magic, such as elemental magic, can be dangerous if used improperly.

This is just a basic outline of a unique magic system for an high fantasy and epic fantasy plot. You can add more details and limitations to make it your own.

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Sure, here are some unique magic systems for high fantasy and epic fantasy plots:

* \*\*Dream magic:\*\* In this magic system, mages can control their own dreams and the dreams of others. They can use this power to travel to other worlds, communicate with the dead, or even alter reality itself. This magic system could be used to create a plot about a group of mages who use their power to fight against a dark force that is threatening to destroy the world.
* \*\*Rune magic:\*\* In this magic system, mages use runes to cast spells. Runes are ancient symbols that have been imbued with magical power. They can be inscribed on objects, written on paper, or even tattooed on the skin. This magic system could be used to create a plot about a young runemaster who is tasked with stopping an evil sorcerer from unleashing a powerful curse.

Runecrafting: This magic system is based on the use of runes, which are ancient symbols that represent different aspects of the natural world. Runecrafters can use runes to cast spells, create magical items, and even open portals to other dimensions. However, runecrafting is a complex and demanding magic system, and it takes years of study to master.

This magic system is based on the use of runes, which are ancient symbols that have magical power. Runes can be used to cast spells, create magical items, and even open portals to other worlds. The more powerful a rune is, the more difficult it is to create. This magic system uses runes, or symbols, to cast spells.

* \*\*Blood magic:\*\* In this magic system, mages use their own blood to cast spells. This is a very dangerous form of magic, as it can lead to the mage's death if they are not careful. However, it is also very powerful. Blood magic could be used to create a plot about a group of mages who are trying to overthrow a tyrannical ruler.
* \*\*Music magic:\*\* In this magic system, mages use music to cast spells. The melodies and harmonies of music can be used to create powerful effects, such as healing the sick, raising the dead, or even controlling the weather. This magic system could be used to create a plot about a young musician who discovers that they have the power to save the world through their music.
* \*\*Animal magic:\*\* In this magic system, mages can communicate with and control animals. They can use this power to spy on enemies, track down lost people, or even summon armies of beasts to fight on their behalf. This magic system could be used to create a plot about a young animal trainer who is tasked with leading a group of animals on a dangerous quest.

These are just a few ideas for unique magic systems for high fantasy and epic fantasy plots. The possibilities are endless!

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Memory magic - even travel through time by jumping into the memories of others.

## Things I like

Ideas I would usein a story
* The Source:The Source is a vast and mysterious energy that flows through all things. It is the source of all magic in the world.
* Channelers:Channelers are those who can tap into the Source and use its power to cast spells. Channelers are born with the ability to channel, but they must undergo years of training to learn how to control their power.
* Rune Magic:In this magic system, mages use runes to cast spells. Runes are ancient symbols that have been imbued with magical power. They can be inscribed on objects, written on paper, or even tattooed on the skin.

Runecrafting: This magic system is based on the use of runes, which are ancient symbols that represent different aspects of the natural world. Runecrafters can use runes to cast spells, create magical items, and even open portals to other dimensions. However, runecrafting is a complex and demanding magic system, and it takes years of study to master.

This magic system is based on the use of runes, which are ancient symbols that have magical power. Runes can be used to cast spells, create magical items, and even open portals to other worlds. The more powerful a rune is, the more difficult it is to create. This magic system uses runes, or symbols, to cast spells.

* + Spellcasting:Spells are the physical manifestations of the Source's power. They are created by Channelers by forming complex mental patterns and then focusing their will on the Source.
	+ Protection Warding
	+ Healing
	+ Telekinesis
	+ Tracking and Detection magic
	+ Communication magic
	+ Portal Creation/Teleportation