The Ring

Samara Morgan - The Ring

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𝗔𝘁𝘁𝗿𝗶𝗯𝘂𝘁𝗲𝘀 :

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22m Terror Radius

115% Movement speed

Small Height

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Background:

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𝗧𝗵𝗲 𝗥𝗶𝗻𝗴 is a

killer capable of inflicting mental and physical wounds on her victims, allowing for a multi-sided approach to hunting her victims. During her life Samara possessed the ability of Nensha (thoughtography), making her capable of burning mental images into physical objects as well as the minds of others. Before her slow death, Samara burned her pain onto a VHS tape, her only intention being to spread her misery to as many people as possible. Those who made copies of the tape are spared, while those who refuse to spread her pain are taken by her own hand.

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Power:

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The Ring's special ability, 𝗡𝗲𝗻𝘀𝗵𝗮, allows her to scald the minds of her victims with her own pain, temporarily halting their ability to perform any action for 2 seconds. 𝗡𝗲𝗻𝘀𝗵𝗮 can alternatively be used to burn physical objects around the map, rendering them unusable 15 seconds. Both uses of 𝗡𝗲𝗻𝘀𝗵𝗮 result in a 15 second cool down. Burning the minds of survivors while lasting for a shorter amount of time is both quicker to activate and more versatile than its physical alternative. The two sides of 𝗡𝗲𝗻𝘀𝗵𝗮 allow for an aggressive play style that denies safe areas, as well as a slower play style that excels in mind games and control of critical moments.

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Power: The Ring's special ability, **Curse**, allows her to crawl at an extremely fast speed on all fours. She can vault windows in a faster, creepier way, and perhaps crawl under pallets. She can't attack in this phase and the time to get into her crawling state takes about 2 seconds and 4 seconds to stand up. If she's moving whenever she changes to crawling or walking, she is slowed down. She also has no terror radius or no red stain during this phase.

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Teachable Perks:

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𝗣𝗲𝗿𝗽𝗲𝘁𝘂𝗮𝘁𝗲𝗱 𝗣𝗮𝗶𝗻: Unable to right the wrongs done to her, Samara spreads her pain to whoever falls within her influence. You become obsessed with one survivor. Every hit dealt to the survivor gives you a stack. Once 4 stacks have been reached the next survivor to work on a generator or be heal/be healed by the obsession suffers the exposed status for (20/25/30) seconds. If the exposed survivor does not enter the downed state in 30 seconds they become the obsession, causing your stacks to be reset to 4. Stacks are if the obsession is hit 60 seconds after stacks have been reset.

𝗛𝗘𝗫: 𝗦𝗹𝗼𝘄 𝗗𝗲𝗮𝘁𝗵 Suffering a death drawn out by 7 days has denied you a peaceful rest. Time taken to heal, mend, and recover are increased by (5/6/7)% for every hit dealt to a non obsession. The slowing effect of 𝗛𝗲𝘅: 𝗦𝗹𝗼𝘄 𝗗𝗲𝗮𝘁𝗵 does not impact the obsession.

𝗛𝗘𝗫: 𝗪𝗘𝗟𝗟 Left in complete darkness, with nothing other than the light of a ring. The perk 𝗛𝗘𝗫: 𝗪𝗘𝗟𝗟 activates when a survivor attempts a protection hit. At random, one survivor will enter the deep wound status effect instead of being downed, and the other will become exposed. If a protection hit is taken around multiple survivors within a (2/3/4) meter radius one will enter the deep wound status effect instead of being downed, while every other near by survivor will be inflicted with the exposed status effect.