Iadune

## Executive

### Systems of Government

The government in Iadune comes in several different forms. There are the countries of Augurvalt and Omen, that have governments based around clergy and the 8 Omen Path. With the most important person in Iadune being the High Priestess of Omen, and her advising group of peers in the upper clergy of the 8 Omen Path.

In other places, like Oracle and Tarotvale, it's run by councils of esteemed diviners who consult celestial beings and oracle forces for the best path to take for their country in the long and short term. They come to decisions collectively, putting their faith in the higher powers that know more than they presumably ever will.

In both forms of government for Iadune, there's a large emphasis on spirituality and the arcane.

### How Laws Are Created

Laws in Iadune are dictated by the High Priestess of Omen, and signed off on by the leaders of the other 4 countries. They're often fair, based more on morals and current affairs instead of old traditions and religion or prejudice. The people can try to appeal laws if they think they're unfair, being allowed to speak their mind to the High Priestess in Omen if they want something changed or dismissed entirely.

Here are some of the more important laws passed in Iadune's history:

#### Anti Lex Cataclysmus, 3,350 E.C

Passed in the first few millennia after the Cataclysm, when the world was starting to get back on its feet, the settlements building in Iadune started encountering problems with people attempting to interact with the new Centre of Iadune. Whether through belief in a false god hidden within the elemental magic, or sheer idiocy, many people tried to disrupt the Centre. This led to minor disasters rippling out across Fracture, and the slight destabilisation of the Centre. To prevent more of these disasters, and the potential for a second Cataclysm, the High Priestess of the time decreed that anyone who tried to sabotage the Centre of Iadune was to be sealed away. For this purpose, an demiplane prison was created to hold these criminals, called Null. Over time, Null became a prison for other dangerous criminals as well, but this was its original purpose.

## Inhabitants

### Intelligent Species

##### Sun Elves

The majority of Sun Elves in Iadune live in Omen, having built their communities up and around the Centre of Iadune. It's common for Sun Elves to become priests and clergy for the 8 Omen Path, or to have families that follow that religion. They do well in Iadune due to being up in the fresh air, close to such a vibrant source of elemental power, and Sun Elf communities are known for being kind and welcoming to those who need them.

##### Moon Elves

Most Moon Elves in Iadune live in Oracle or Tarotvale, having a culture heavily focused on divinatory magic and omens. While not malicious to outsiders, most Moon Elf communities are secluded off from the rest of the population. Often choosing to conduct their cultural rituals and social gatherings in the peace of their own company, with enough serenity to clear their minds and see what they wish to see.

##### Tieflings

There are small settlements of Tieflings in Iadune, mostly in Augurvalt and Oracle. Some of the more respectful Tiefling communities have been invited into Moon Elf settlements to avoid potential prejudice from other places, and the blending of cultures there has caused a slight blend of Celestial and Infernal magic in some of these communities.

##### Harpies

In some of the smaller islands floating around Iadune, there are small communities of harpies living in caves and roosts, nesting together and forming intricate social circles. They tend to hover around large places like Omen and Oracle, ready to swoop in and intervene when a stray child or inexperienced flyer loses control of their glider and plummets. Returning them to safety unharmed.

## Culture

### Important Features and Differences

#### Gliders and Dragons

Due to the difficult terrain and volatile nature of Iadune, the people of the continent needed a way to get around that wasn't reliant on land travel. So, over the course of centuries, they developed several different methods to achieve this.

One of these was the design and implementation of gliders. Originally they were just for function, using simple canvas and wooden frames to glide between islands. But as society developed, so did the gliders. While long distance travel was tackled by airships, hot air balloons and numerous beasts, gliders became the ideal method for short-distance and speedy travel. The designs got more streamlined, and eventually even became fashion statements. They started making designs of dragon wings, insect wings and birds. These gliders also led to the development of sports, such as glider racing, Aeroball, and cloud surfing.

Another one of these methods was the breeding and training of small speedy dragons, and while they have less of the manoeuvrability of gliders they make up for it by opening up the possibility of long-distance travel at a faster pace than airships of hot air balloon. And they maintain more manoeuvrability than gryphons and pegasi, allowing them to weave between some of the smaller islands and floating debris across Iadune.

While airships and hot air balloons are slower and less exciting than gliders or dragons, they are considered the more reliable and safe option for many. They're the cheapest commercial option for the general population, as well as the easiest accessible option for most when they need to travel across countries or even the continent.