Game Mechanics

This game has various mechanics that is in play

## Basic Mechanics

### Pop-Up Escape

When the lifespan of a PU is up (usually 8 seconds), the PU will "escape" dealing the damage it said on the card

### Missed Hit

When you hit an empty tile, you will take 10 damage regardless of your attack power

### Power Charge

Defeating a Pop-Up will give you Power Charge used for activating PUs in your loadout

### Loadout

Gaining Power Charge will charge up your Loadout

PUs will start deploying once there is enough charge

### Deploy Speed

When a PU starts deploying it will take this amount of time before deploying

### Cyclic and Active Pop-Ups

These Pop-Ups will redeploy once their abilities are triggered, this means that their abilities are single use

## Boss Pop-Ups

### Boss HP

Bosses have different HP than what the card said

Every boss in the tower challenge so far has 300 HP but that's not how it works

Common Bosses have 300 HP

Rare Bosses have 350 HP

Epic Bosses have 400 HP

Legendary Bosses have 450 HP?

Despite higher rarity bosses having more HP, they have more card HP, so their ability will trigger less times (if the ability is On Deploy / On Destroy)

### Boss Escaping

This works exactly the same as a normal PU, after it's lifespan is up, it will escape but it will redeploy somewhere else on the field

See "On Destroy" for some clarification

### On Destroy

Despite bosses having 300-450 HP, they can be destroyed more than once

After you have dealt more damage than what the card says it's HP is, it will be "destroyed"

The boss will redeploy but it will not deal any escape damage

## Advanced Mechanics

Not really advanced, but a bit more complex

### Redeploy in Passive Pop-Ups

A Pop-Up's description can end with "Redeploy"

This means that they will redeploy (recharge) after you have triggered their ability

Because of this, sometimes you can treat them as Cyclic/Active PUs

### Critical Hits

Sometimes (chance unspecified) you can land a critical hit

They insta-kill any non-boss PU and deal 3x damage to boss PUs

Be careful with this, it can be helpful, but it can be dangerous in certain situations:

* Max Speed - You may spam to hit an enemy more than twice (or even just twice) and get a critical hit, this may damage you by clicking an empty tile
* Weaken Enemies - You may want to damage an enemy first before immobilizing it and killing it, avoiding it's effects, but a critical hit will insta-kill the PU and damage you

### Blocking

Certain enemies can nullify damage dealt to them at certain times

This will nullify all damage sources but is not immune to insta-kills (Bomb Trap, Tombstone)

### Enemy Damage Orbs

Most of the time, you are the one sending the damage orbs

But some PUs (currently only Spartan) can send some your way

These will deal 10 damage, similar to your own damage orbs

### Effect Stacking

There are various different negative Effects in the game that can run out

If you still have a certain effect and you receive that effect again, the effect will increase in it's stack (become more powerful)

Most of the time, stacks have their own lifetime, that one can expire despite icon saying otherwise

### External Damage

There are multiple damage sources to enemies other than hitting it with your Popper, this includes:

- Damage Orbs (Sent by friendly PUs such as Grenade, Trickster, Minibomb, etc.)

- Enemy PU damage (Enemy Grenade damages surrounding tiles)

- Instakill PU abilities (Kills a PU immediately, ignores bosses, such as Bomb Trap, Tombstone, Time Bomb)

Most of the time, these will not trigger boss/PU abilities such as:

- Dealing damage/Giving negative effect on destroy/on hit

- Healing (Cauldron, this also disables it's negative ability)

But sometimes it still triggers some PU abilities such as:

- Dodge (Ignores all damage with a chance)

- Blocking (Ignores all damage, but doesn't ignore instakills)

- On Destroy PU Abilities (Grenade explosion doesn't count for Toad, but effects still appear without the DOT)