Celestial Defence

**Celestial Defence** is the third section of Chapter 4 where do you need to clear the Celestials hangars from the attack of Varkems.

## Walkthrough

**This section is divided into three smaller sections.**

The first thing that transpires is that the Varkems have an attack ship named the Singularity, which they send after the Celestial.

You first return to the Bridge of the Celestial, where Captain Kelrig will get you to gear up to Celron Armor. Once you do so, he then sends you, Narelle and Lucas to separate locations across the Celestial to help fend off the invaders. You are sent to Hangar 26.

## Hangar 26

Here, a Varkem Elite Soldier with Jet-Wings is your target. Once they are defeated, the dropship that the Varkem Soldiers arrived in converts into a

## Hangar 26

teleporter, which begins beaming more soldiers over from the Singularity. Captain Kelrig tells you you need to destroy the teleporter using Laser Cannons, which you can spawn in in the hangar by placing 5 Celron Metal in the hoppers (one in each slot) next to each of the cyan glass pads.

Similar to the Mind, it takes some time for the Laser Cannons to destroy the Varkem Teleporter, during which more and more Varkem Soldiers continue to spawn from it. You will have help from Battle Drones, Bomber Drones, and Phaser Turrets that spawn. Once the Teleporter’s health is depleted, it blows up.

Kelrig tells you to leave through the Link Teleporter you arrived in, but a blast from the Singularity causes it to blow up, so he has to open up an alternative door that leads into a corridor, and then into a Cryo Ward. Fight your way past all of the Varkem Soldiers here, eventually reaching a shaft that goes downwards (similar to the one you were in after leaving the City and Mountain Village Bioctagons). From there, you will enter the Snow Bioctagon.

## Snow Bioctagon

In here, there are more Varkem Soldiers to fight. Once you pass the village, some Varkem Fighters begin appearing in the air and have to be shot down. Like back at the Varkem Compound, they will shoot exploding shots down at you. Once 12 Varkem Fighters have been destroyed, keep on moving through the Snow Bioctagon. The land is mostly empty, until you come across…

### Boss Fight - Colonel Spanner

#### Phase 1

Colonel Spanner sits inside a large, immobile ship which hovers just above the ground. It generates a large energy shield completely covering itself.

The fight revolves around shooting the lime spots on its front whenever they turn white. When they turn white and are shot, they flash red briefly before switching back. This reduces the shield’s health by a small amount.

A large variety of attacks are used in this phase, which are randomly chosen once every 10 seconds.

* Rockets can launch down from above, appearing in a random spread. They fly down and explode.
* Arcing lasers can get shot from the green sea lanterns on the front, that trace over where the player was standing.
* The two frontal rocket thrusters can thrust downwards, expelling lots of green energy that comes out in the form of phasers.
* A few Varkem Soldiers spawn on the ground in front of the ship. There is a cap of 6 soldiers.

When below 50% health an additional attack is added:

* Many more rockets will launch, aiming absolutely everywhere, creating a huge amount of explosions out the front that will probably kill you. The only real way of avoiding this attack is by ducking underneath the tree or the ship, or out of the line of fire.

#### Phase 2

Upon depleting the shield’s health, Colonel Spanner will activate anti-gravity generators, which will cause you to float upwards above his ship. Now you have to again shoot at the shield in the same way as in Phase 1 (except this time on the roof) until its health is depleted.

Its attacks are similar to Phase 1 but are executed in different ways.

* Rockets will once again launch from the top, however this time they will appear in mid-air above the roof and hover for a couple seconds before flying upwards to explode.
* The green sea lanterns on the roof can each emit a large, sweeping laser one after the other. These don’t point at the player, they just each sweep in a line above them.
* The four rocket thrusters can shoot up a pulse that explodes into green energy in all directions. Two of them shoot first, then some time later the other two shoot.
* Ranged Varkem soldiers with Jet-Wings will appear and levitate upwards. There is again a cap of 6 soldiers.

When below 50% health an additional attack is added:

* All five roof-lasers will shoot at once, however they will sweep much slower to give the player time to move out of the way.

#### Phase 3

Upon depleting the shield’s health again, the ship’s shields get brought down completely, exposing four anti-gravity generators on each side of the tank. A glowing green outline appears where they can be shot.

During this phase the same attacks as Phase 2 will be used. A few snipers will additionally take up position on the top of the tank, more spawning after each anti-gravity generator is destroyed.

#### Phase 4

Destroying the anti-gravity generators sets off a chain reaction that blows up each rocket booster, causing the entire ship to fall down to the ground.

You fall back down to the ground, and a door on the side opens up. Inside there are some Varkem Soldiers to fight, including a Varkem Elite Soldier which drops a Link Teleporter upon death. It can be placed to teleport up to where Colonel Spanner is.

#### Phase 5

Colonel Spanner rides a Varkem Ravager, which is the only part of him that is damageable.

He has the following attacks:

* He will hold a Varkem Rocket Cannon that launches rockets upwards. They blast through the ceiling before falling down above the player and blowing up.
* The Ravager will enter numerous “charges” where it will charge straight across the arena, aiming for the player and dealing a huge amount of damage if it hits. His charge can break down weak walls and will destroy computers and screens.

When below 50% health an additional attack is added:

* A gravity pulse can activate for some time, which will constantly push the player in one of four directions.

Once you have defeated Colonel Spanner, the back of his ship opens up, and you can leave the Snow Bioctagon by going through the trench in the snowy forest. Once passing through the tunnel, you then enter another hangar.

## Hangar 69

In this hangar, there is a Varkem Laser Cannon on top of the teleporter ship. It has two attacks which it switches between - a large sweeping laser that sweeps from the right to the left then to the right again, then a gravity pulse that pushes the player backwards. The laser doesn’t deal massive

amounts of damage, but it can be very hard to dodge when at the entrance of the hangar. Using a Shockwave Gauntlet or Magnetic Repulsor to jump over the laser can help you avoid some damage.

The Varkem Laser Cannon can be damaged by throwing Black Hole Grenades at each of its legs. When a leg is destroyed, a stronger gravity pulse will push the player, likely pushing them all the way to the entrance of the hangar. It is easier to get Black Hole Grenades here since one spawns on a teleporter every so often, sent by Captain Kelrig.

Once all four legs have been destroyed, you can head over to the Singularity using the teleporter.

## Equipment

Colonel Spanner drops one of the following equipment besides his regular drops. There is an additional 50% chance for another item to drop for every extra player.

* Varkem Rocket Cannon
* Gravity Gauntlet
* Sky Laser Beacon
* Sweeping Laser Turret

## Recommendations

A lot of the tips for dealing with Varkem Soldiers in the Back to the Compound’s Recommendations section also apply here.

If the Mind dropped the Pan Galactic Gargle Blaster, it can easily carry you through much of the rest of the map, and can be especially effective if you can line up 2 or 3 Varkem Soldiers for piercing damage. Both it and the Subspace Rapid Blaster can also be used to hit both a Varkem Ravager and its rider at once.

If the Mind dropped the Big Brain, it can be extremely invaluable for taking out individual Varkem Soldiers in an area. Post-Colonel Spanner, the Sky Laser Beacon can also quickly take out enemies if you get it, especially Varkem Ravagers. The Sweeping Laser Turret is a bit slower, but has a bigger area of effect.

When dealing with the Varkem Fighters in the Snow Bioctagon, Rapid Blasters are the best weapon of choice. The Solar Flare Triblaster can be easier to hit with due to its spread of shots, however it deals less damage. The Aerial Missile Launcher may be able to home in, but its overall damage output is too low to be effective. However, if you are willing to take the extra time and just focus on dodging, you could make it work.

As for Colonel Spanner, the white spots of his shield are actually invisible magma cubes with 1 health, and it is easiest and quickest to hit them with Rapid Blasters. The Solar Flare Triblaster especially has the potential to hit multiple at once. In Phase 1 the Orange Phaser Turret, while an old weapon by this point, can probably reach some of the targets down the bottom and shoot them, so it can help.

It’s recommended to use a Cosmic Commando Phaser against his antigravity generators and Varkem Soldier minions. As for Spanner’s Ravager, melee weapons are risky due to its high damage and its potential to start its charge at any moment, which will straight-away deal massive damage should you get hit. Just go with good ol’ Rapid Blasters once again, and keep a Nebula Orb around for some extra damage should Spanner pass close to it.