Lil Pip (Funbox)

The Light Bringer

## Description

**Little Pip**, also known as **Lil Pip**, is a female gray unicorn pony, with a brown main, green eyes, and wearing a *Stable* blue suit and a *PipBuck* device, that appears as main protagonist in the fanfic "***Fallout: Equestria***". Lil Pip was born after *The Great War* happened 200 years ago and left the so-called ***Equestrian Wasteland***, in which it's a completely desert world full of radiation; so everypony, including Lil Pip, have to live in Stables in order to survive. She hails from *Stable 2*, where she lived with *Velvet Remedy*, one of her closest and best friends, and she's also very important for Stable 2, since she's the one who entertains everypony; but when Velvet leaves Stable 2 suspiciously, Lil Pip decides to risk to look and find her, traveling independently with her great knowledge of lockpicking and hacking, and highly advanced weapons to fend off the unknown dangers of Equestrian Wasteland. Lil Pip is a somewhat fearful pony with a great personality, but also very brave, committed and willing to help and protect the innocent from the clutches of the cruel who dares to abuse the weak and use them as slaves, or other barbarities that they wait for her in this vast world that has become.

*In search of resources in a medium-colored area, Lil Pip is surprised to see that there are plenty ammunition and sandvichs, something strange to be a desert land... **but the strange thing becomes danger when she sees a group of mercenaries violently charging towards her!***

## Abilities

Lil Pip's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Lil Pip has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Prior to the Rage, Lil Pip can choose a primary and a secondary weapon in her HUD via Special Attack (Mouse3) and Reload (R) respectively. Once Lil Pip uses the Rage, she gains the secondary she has selected while time slows down for 8 seconds. After the slowdown end, she obtains the primary weapon. Lil Pip will keep both of these weapons as long as she has ammo for them, which she cannot get more by running over ammo packs.
* **Secondaries** - Cycled through via the **Reload** key (R by default).
	1. **Little Macintosh** *(Pistol)* - Has 8 bullets in the clip and 72 in reserve, does around 11-32 damage per hit depending on distance.
	2. **Sub-Machine Gun** *(SMG)* - Has 20 bullets in the clip and 125 in reserve, does around 8-24 damage per hit depending on distance.
	3. **Semi-Automatic Rifle** *(Lugermorph)* - Has 3 bullets in the clip and 40 in reserve, but you shoot all 3 shots at the same time, does around 16-45 damage per bullet depending on distance.
	4. **Brush Gun** *(Cleaner's Carbine)* - Has 13 bullets in the clip and 91 in reserve, it slows down the victim and does around 8-23 damage per hit depending on distance.
* **Primaries** - Cycled through via the **Special Attack** key (Mouse3 by default).
	1. **Missile Launcher** *(Rocket Launcher)* - Has 4 rockets in the clip and 8 in reserve, deals double damage. (95-225 damage on direct hit depending on distance.)
	2. **Little Gilda** *(Minigun)* - Has 100 ammunition and does around 5-54 damage per shot depending on distance.
	3. **Spitfire's Thunder** *(Sniper Rifle)* - Has 15 bullets and does 100 damage on bodyshots and 300 on headshots. It functions similarly to the Classic, as it is able to charge itself for more damage while unscoped, however it requires the primary button to be held down first. Unlike the Classic however, the weapon slows Lil Pip down while scoped, regardless of whether she is charging the weapon or not, and the weapon deals critical hits on headshots while scoped, even when not fully charged.
	4. **Plasma Cannon** *(Pomson 6000)* - Has 4 plasma shots in the clip and 20 in reserve, it shoots all 4 shots at the same time, each dealing around 63-144 damage depending on distance. The shots are fired with a maximum spread of 4 degrees.
	5. **Magical Plasma Rifle** *(Shooting Star)* - Has 15 shots, each deals 100 damage, it can't headshot, however it can be shot without scoping and it has double firing speed. It also marks foes for death, causing them to take minicrits from incoming attacks for 15 seconds.

**Spellblock** - Activating the Rage prevents enemies from casting spells.
While the slowdown is active, the weapon selection menu ignores any input from Lil Pip, meaning that she cannot switch to a different primary weapon than the one she had selected before activating the ability.
Lil Pip needs to receive 2500 damage in order to get from 0% rage to 100% rage.
## Weapons Attributes

### Melee Weapon

Memory Maker | +20% damage bonus
+210% damage bonus
100% faster weapon switch
-30% reduction in push force taken from damage

### Secondary Weapons (Rage)

Pistol(Little Macintosh) | +40% damage bonus
Submachine Gun(Sub-Machine Gun) | +100% damage bonus
Lugermorph(Semi-Automatic Rifle) | +100% damage bonus
+99% faster firing speed
Cleaner's Carbine(Brush Gun) | +92% damage bonus
On Hit: Slow target movement by 40% per for 5s

### Primary Weapons (Rage)

Sniper Rifle(Spitfire's Thunder) | Functions like the Classic
+100% damage bonus
+100% charge rate
Charge and fire shots independent of zoom
Pomson 6000(Plasma Cannon) | +100% damage vs players
+99% faster firing speed
-33% clip size
Shooting Star(Magical Plasma Rifle) | +100% damage bonus
+50% faster firing speed
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
No headshots
No power charge

## Miscellaneous

Lil Pip is one of the few bosses that is able to double jump. The other ones being Rainbow Dash and her Wonderbolt ego, Cheese Sandwich in Manic Mode, Screwball, Scootaloo and Spitfire.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **MOUSE3** (Mousewheel) selects your primary weapon.
* **RELOAD** (R) selects your secondary weapon.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Fallout 3 Soundtrack - Stars and Stripes Forever**

**Fallout New Vegas Soundtrack - Jingle Jangle Jingle**

## Quotes

*"I'm not sure what's going on or why Velvet, but I'm sure of what I'm going to do."* - [Intro]

*"Now or never."* - [Super Jump]

*"Alright, now to business."* - [Rage]

*"Why yes, yes I am."* - [Killing Spree]

*"Auuuhh, how could I let this happen?"* - [Backstabbed]

*"Uh excuse me, if-if you would let me by."* - [Last Man Standing]

*"Celestia's mercy..."* - [Defeat]

*"Final check: apples, water, extra stable boarding, book of arcane sciences... All set and ready to go!"* - [Victory]