recursal/Fanatic-Fandom huggingface dataset:
Stronghoof

**Stronghoof Hoofstrong** is a Jarl of the Deerfolk in Reine City, Velvet's father and Cashmere's uncle. He makes a brief appearance in Chapter 1 of Story Mode. Alongside him is a Winter Sprite named Vetr.

He's the second of four DLC fighters in the game's Season 1 Pass.

## Appearance

Stronghoof is a huge buck with a light grey coat, darker brown thick cloven hooves and marking on his back, pale chest and tail floof, underbelly, nose and stripe on the ear. On his head are massive dark brown antlers with rings on them. He has two braids hanging from his floof, thick dark brown eyebrows, and amber eyes.

## Personality

Unlike the rest of Deerfolk, Stronghoof is shown to be more humble, polite and friendly when talking to strangers, even if they're not reindeer. As a seasoned warrior, he loves battle. During combat, he's flamboyant, but will always admire a worthy opponent.

## Story Mode

During Part II of Chapter 1, Stronghoof can be seen surrounded by other Deerfolk, fawning over him. Arizona can find and speak with him in Reine City, where he will judge her strength and bravery based on how many predators she has defeated up to that point. He will reward Arizona with the Heroic Headband if she has eliminated all of the predators in the Abandoned Salt Mines in Part I, or cleared out the Haunted Undercity during Part II.

## Development History

Stronghoof, along with his homestage, was revealed as a second DLC character of the game's Season 1 Pass on closing ceremony during Frosty Faustings XV on the 4th of February, 2023. He was released on April 12, 2023.

## Trivia

* One of the Velvet color palettes named "Strong Hoof" is based off of his coloring. The palette was in the game before Stronghoof's name was officially revealed.
	+ In comparison to original colors, the coat is slightly darker in tone and has more grey hue to it.
* The jewelry and rings decorating his antlers are a sign of marriage.
* "Stronghoof" is a title granted to warriors achieving victories for Reine City. It's unknown what his original name was prior to it.
* Prior to becoming a playable character, he used to have a different, more complex design, specifically the antlers. He was redesigned to become more fit as a fighting character.

## References

1. ↑ https://forums.themsfightinherds.com/index.php?threads/stronghoof-is-ready-for-battle-version-5-0-0.2423/
Danny Saucedo

**Genre** | Pop, Europop, Dans

Danny Saucedo (född Daniel Gabriel Alessandro Saucedo Grzechowski den 25 februari 1986 i Stockholm, Sverige) är ett svenskt sångerska och låtskrivare presenteras ofta precis som Danny, som tävlade som en av finalisterna i Idol 2006 - den svenska versionen av Idol där han fick topp 6 innan de elimineras.

Danny har släppt tre musikalbum och elva musik singlar som soloartist. Hans debutalbum hjärtslag och tre singlar "Tokyo", "Play It för flickor" och "Radio" toppade Svensktoppen. Han var också samtidigt en medlem i svenska pop trion EMD med Erik Segerstedt och Mattias Andréasson, som var aktiv mellan 2007-2010. Trion släppt tre album och åtta singlar (varav ett album och fyra singlar toppade Svensktoppen). Bandet vann en Grammis för Song of the Year 2008 med "Jennie Let Me Love You". Han har tävlat i Melodifestivalen tre gånger, varje gång som både artist och låtskrivare. 2009 E.M.D. slutade trea med "Baby Goodbye" och som soloartist han slutade tvåa i 2011 med "I Club", och 2012 andra gång, denna gång med "Amazing".

Danny är en etablerad konstnär i Sverige, har lovordats av sina svenska kollegor och beskrivs som ödmjuk och hängiven till sina fans.

"If Only You" var hans första brittiska singel, med Therese. Det var en hit i Ryssland och Polen.
Restricted Section

**Restricted Section** is a future stage that will be released in version 6.0. It is presumably another home stage of Oleander, in addition to Woodlands Glade. It was originally designed for Story Mode before further development of the game was cancelled by Modus.

In Story Mode, if the player (Arizona) does not have any Longma Balls (there are two that can be found), the following exchange between Fred and Oleander will happen:

**Fred**: Well... that's corking. Absolutely spiffing... Nothing in here of value. Guess you were right, Ollie. Waste of time...
**Oleander**: And... done. Let's get back home. I need to consult some references at the Order's library.
**Fred**: Right! But Oleander... I don't think you're allowed back there after what happened last time...
**Oleander**: Oh... yes, that could create complications... Well, what the High Priestess doesn't know…
From this, it can be assumed that the Restricted Section stage would have been visited in a future chapter (or chapters) of story mode, possibly Velvet versus Oleander, or Oleander versus another character.
Kalimat

**Gender** | Male

**Kalimat** is an elderly camel who appears in Story Mode's Prologue. He's a vizier of the Foenum Council of Ungulates.

## Appearance

Kalimat is a brown camel, with darker spots under his eyes and darker fur on his neck and one of his two humps. He has quite large ears with pale orange inners, and a grey beard and eyebrows. He wears a dark chocolate keffiyeh with orange, blue, and green patterns on it.

## Story Mode

In the Prologue, Kalimat can be seen beside Anga at the Foenum Council of Ungulates, listening to Ribbon's story of how she encountered the predators and how they had mentioned the Prophet's Key. Kalimat insists to Anga that the legends of the Prophet and the Key must be true if predators are seeking it, to which Anga responds with skepticism. However, Kalimat convinces her to find a champion worthy of carrying the Key.
Unicorn

**Unicorns** are a race of mystical creatures that reside in The Woodlands.

## Life of a Unicorn

For thousands of years the unicorns have served as devoted keepers of Light Magic. Their priests and priestesses use it to preserve and beautify the wild, sprouting beds of sweet-smelling flowers and shaping trees into towering spiral temples.

Under the canopy these mystic creatures keep themselves hidden, holding no interests outside their rituals and study, especially not for the other beasts of Foenum, or even the fate of Foenum itself.

## List of Known Unicorns

* Oleander
* Divine Oracle Amaryllis

## Trivia

* Depiciton of unicorns in the game is similar to how classic unicorns are depicted in original mythology.
* Unicorn names originate from flowers.
* Unicorns and Longma are magical species known for having one of the longest lifespawns.
* It's not known what actual magic capabilites of unicorns are, besides just telekinesis and controlling flora.
	+ When a unicorn uses telekinesis, their horn doesn't glow. Instead, a magical aura can be seen on the object unicorn is affecting. This can be seen in one of Oleander's tutorial portraits.

* Unicorn color schemes vary in shades of white.
* They don't structure things around family unit. Instead, younger unicorns are raised by the herd, then they're given to an older unicorn stewardship.
* Herbal infusions, also known as tea, is the drink of choice for the unicorns.
Adobo

**Adobo** is an Alpake that leads his tribe within The High Plains.

## Appearance

Adobo, like the rest of the Alpake, has nearly the entirety of his body covered in wool. It's grey with a shade of cyan. The skin tone of his face is brown. On his overworld sprite, it's possible to see a spot on his back leg (presumably an area that has no wool) that matches the color of his face. The locks on his head cover his eyes, making it impossible to see them. He has front upper teeth sticking out of his mouth. He wears a blanket with purple, yellow, and green stripes, with four diamond-shaped ornaments on it.

## Personality

Just like the rest of his clan, Adobo values little outside his clan's survival in the harsh environment of The High Plains, feeling obligated to carry on the legacy of his ancestors. When meeting outsiders, he insists that they leave, as The High Plains are mercilessly dangerous to everyone, especially those unfamiliar with it.

## Story

### Book of Lore

Adobo serves as the narrator of Chapter 4 where he and his tribe have endured hardships, with some escalated by the strange one, Paprika. When his son returned with news of the Predators' return and the nation in need of a champion, Adobo chose Paprika as The High Plains' Key Keeper, if only to get rid of her.

### Story Mode

#### Chapter 1

In Part III: At The Mountains Of Sadness, Arizona meets with Adobo after being directed by the alpaca villagers that rescued her. He says that he and the tribe have heard about the Council's decree regarding predators and the Key, but they can only afford to care for their own survival. Adobo mentions the Temple of the Ancestors, but is unable to provide further information regarding the Prophet's Key. He attempts to dissuade Arizona from continuing her quest, warning her of the fog maze and the monster that lurks within it.

After clearing out the predators in the basement, he rewards Arizona with the Striped Wool Hat. If the player leaves the area and comes back, he'll be wearing the same hat again.

## Trivia

* His name originates from the marinade of the same name.
* One of Paprika's color palettes, named "Herd Leader", is based off of his coloring.
Anga

**Anga** is an old female rhino who appears in Story Mode's Prologue. She is the chief of Foenum's Council of Ungulates.

## Appearance

Anga is a large white rhino. On her nose, there is a large white horn just below a smaller one. She has small perked-up ears and purple eyes. She wears a blue blanket with a golden sun and stars decorating it.

## Story Mode

At the Council, Anga starts the discussion of the predators' return by claiming there's a survivor: Ribbon, who had encountered a small pack of wolves. After listening to the story, Kalimat insists that the legends of The Prophet's Key are true, and they must seek a champion to find the Key. While Anga is skeptical at first, she admits it must be taken seriously. However, she believes it won't be easy to settle on one champion, and so she calls all nations of Foenum to choose a champion of their own, and they will battle each other for the right to seek the Key.

1. ↑ https://cdn.discordapp.com/attachments/105866556143120384/867177555962363904/Thems\_Fightin\_Herds\_\_The\_Book\_of\_Lore\_Official\_Character\_Descriptions\_and\_Miscellaneous\_Lore.pdf page 78
Madison

**Residence** | The Prairie

**Madison** is a cow who sells milk to Deerfolk.

## Appearance

Madison has a brown coat, with light grey horns and a light stripe on her nose. Her snout is dark brown, and the inners of her ears are peach pink. Her eyes match the light blue flower crown on her head, and she wears a green collar.

## Story Mode

Arizona stumbles upon Madison in the Canyon Pass, near the collapsed bridge. Madison says it will take up to two days until it's fixed, but Arizona can't wait for it. Madison mentions the salt mines tunnel near the bridge but advises Arizona not to go there, instead offering her a place to sleep for the night and wait until next morning.

There's a loaf of bread near Madison's wagon, which she scolds the player for inspecting during the daytime. Only after dark, when Madison is asleep, is it possible to lick the bread.

## Trivia

* Madison comments on Arizona's hair which she finds similar to Minnesota's, and asks if she's one of her calves, alluding to Arizona's siblings, Colorado and Nevada.
* Talking with Madison after taking the standard route, then going back to the beginning and returning to her via the secret route will result in secret dialogue.
* Madison might be related to Arizona's family in some way, according to this image, but how exactly is not clear.
Arizona/Quotes

## Select

* I'll make you proud, Pa!
* Looks like it's time for a throw-down!

## Pre-round Introduction

* I reckon you're in for a wreckin'.
* Like my Pa always says: "Put 'em up!"
* Like my Pa always says: "Never underestimate the power of a kick in the head!"
* Comin' atcha!
* Get out of my way, I've got Prairie to save!

### Arizona as Player 1

* Golly, is that fire? Don't it hurt? (Tianhuo)
* Time to hit the books! (Oleander)
* I don't know whatchu up to, fuzzball, but back off! (Paprika)
* Ya sure, kid? I ain't going easy on ya. (Pom)
* I ain't afraid of no goats! (Shanty)
* I'll make you proud, Pa! (Texas)

### Arizona as Player 2

* Afraid to get dirty? (Velvet)
* Nice face! Do they...? ...Aah, shuddup. (Velvet)
* Like my Pa always says: "Pride goeth before a heiny whoopin'!" (Velvet)
* Darkness don't scare me none. (Oleander)
* Alright, weirdo, don't say I didn't warn ya. (Paprika)
* Yer in over your head! (Pom)
* Haven't I seen you in a barn somewheres? (Shanty)
* I'll make you proud, Pa! (Texas)

## Combat

* Hogtied! (Lasso)
* Gotcha! (Lasso)
* Come 'ere! (Lasso)
* Sit down! (Lasso)
* Dangit! (Lasso whiff)
* **Ya'll in for a tramplin'!** (Trample)
* **Ya'll in for a beatin'!** (Trample)
* **Ya'll in for a hurtin'!** (Trample)
* **Roundabout rodeo!** (Rebound)
* **I'm at the end... of my... ROOOOOOPE!** (Texas Throwdown)
* Not a scratch! (recovery)
* Uuuh... tripped! (recovery)
* Huh, didn't hurt. (recovery)
* That's the best you got? (recovery)
* Just you wait! (recovery)
* I'll getcha! (recovery)
* I'll getchu! (recovery)
* Nuh-uh! (block)
* Nope! (block)
* Take off! (pushblock)
* Back off! (pushblock)
* Giddy up! (throw)
* Don't touch the cow! (throw escape)
* Got milk? (taunt)
* Here's the beef! (taunt)
* You're in for a wallop! (taunt)
* Mo-o-o! Are you happy now? (taunt)

## Round Complete

* Ya'll are cruisin' for a heiny whoopin'!
* Mess with the cow, you get the horns!
* My mama don't raise no fools.
* These are a few of my favorite things: kickin', stompin', and kickin'!
* Aw, shucks. (timeout)
Caravan Cattledome

The **Caravan Cattledome** is one of the game's stages, available in character select menu for offline and online modes. It's a homestage of Texas and serves as one of The Prairie locations. It's exclusive to the Texas DLC bundle.

## Description

The Caravan Cattledome is the Cattlekind Campsite with wagons and the fireplace being replaced with a ring marked with a circle at the center. As shown in Texas' reveal trailer, lots of Prairie rocks are seen in the background. Various Cattle NPCs will appear in front of the wagons at random, including the cattles and Minnesota behind the wooden fence on the right side.

### Stage Effects

The wagons shakes and whenever a hit is landed, speed duration of the band wagons is determined by whether the move was light, medium, or heavy.

### DLC Restrictions

As the stage is part of the Texas DLC bundle, it cannot be selected by players who do not own the DLC package. However, it appears in Arcade Mode along with Texas himself.

## Development

The Caravan Cattledome was first revealed along with Texas was revealed as the first DLC character of the game's Season 1 Pass on closing ceremony during Summer Jam 2022 on 20th of August. On December 11, during NEC22's closing ceremony, Texas' DLC bundle was announced for release on December 19th.

## NPCs

Depending on the map, you can get a wide variety of NPCs that are randomly selected to be shown on the map. Not all NPCs will spawn at the same time.

In alphabetical order, they are:

* "Calf" (a very young calf who looks sad and depressed, but gets very surprised on large hits)
* Cassidy (bored-looking orange-brown bull)
* "Cowblue" (cow with a blue hat on her head)
* "Cowgreen" (cow with a green bonnet on her head)
* Garth (grey calf with a bored, "emo" expression)
* Jethro (bull whose hat jumps off his head on big hits)
* Judge (bull with red and blue ribbons hanging from his horns; occasionally opens his mouth as if yelling)
* Minnesota (Arizona's mom; she has her front legs over the fence and has an enthusiastic expression)
* Yokel (tannish-brown bull with a bottom-heavy collar on his neck)

Jethro, Cassidy, and Yokel are related to Arizona's family in some way (according to this image), but how exactly is not clear.
Champions

**Champions** are chosen of each of their nations in Fœnum. They were picked as the strongest, bravest, most skilled of their race to face the leader of the Predators, The Devourer, and close the portal that leads to the Predators' prison realm with an enchanted key called the Prophet's Key. To fulfill this duty, the champions must fight each other for possession of the Prophet's Key to become a Key Keeper - only one destined to seal away the Predators.

## Current Champions

* Arizona
* Velvet
* Oleander
* Paprika
* Pom
* Tianhuo
* Shanty

## Trivia

* During crowdfunding days, the term "champion" was said along the lines with "Key Seeker". On top of that, the terms "Key Keeper" and "champion" were often mixed with one another, but as the Book of Lore was written, the difference bewteen terms has been established.
Baihe

**Voice Actor** | TBA

**Baihe** is a Longma from Huoshan. She's a friend of Tianhuo and her second-in-command of the Imperial Guard. She's a zoner, specializing in long-ranged combat.

She's the final of four DLC fighters in the game's Season 1 Pass.

## Biography

Baihe and Tianhuo have known each other since childhood, where fierce rivalry eventually transformed into a strong friendship. They both joined the Longma Special Forces to protect the Huoshan Empire, but a mission gone awry led to Baihe's injury and disgrace. She sought a transfer to the Empress's Royal Guard and became Tianhuo's second-in-command. Now, they work together to safeguard all of Foenum from Predator threats and demonstrate the might of the Huoshan Empire.

## Appearance

Baihe's scale color is blue, with a lighter shade of her plates, hooves and brows. Unlike Tianhuo and some other longma, she possesses green flames. Her flame mane is fixated by a metallic golden "hairpin". She has a small, pink scar on her nose.

## Development History

Baihe, along with her homestage, was revealed as the fourth DLC character of the game's Season 1 Pass on 22nd of November 2023. She was mentioned to be part of the game's final patch update, which would release alongside Nidra sometime in 2024.

## Trivia

* Her name translates as "white river".
* Tianhuo has a color palette called "Baihe".
* Baihe's nose scar could be a callback to the time when Tianhuo had a nose stripe during Early Access development.

## References

1. ↑ https://store.steampowered.com/news/app/574980/view/3882727783056476087?l=english
Winter Sprites

**Winter Sprites** are a race of elf-like creatures that reside in The Tundra. They are extremely strange in the world of Fœnum, being the only sentient creatures who walk on two legs, and no one really knows where they come from. But one thing everyone knows for certain is that they have an odd, obsessive fascination with reindeer, and the Deerfolk are only too happy to indulge them.

The Winter Sprites have formed a special symbiotic relationship with the Deerfolk, and helped them build their city of Reine. They also provide the reindeer with special magical oats that give them the ability to use Winter Magic. The Sprites also treat the deer like pets without actually owning them, and the deer treat the sprites like servants, except without actually ever bossing them around. In a way, it is a win-win: the Sprites are happy and entertained, while the deer live a life of privilege and luxury.

## Appearance

All of the sprites have light blue skin, big blue eyes, and pointy ears. They're wearing winter coats which hide their legs, and hats, with various colors and ornaments.

## List of Known Winter Sprites

* Cap
* Vetr

## Trivia

* During earlier years of the development, they were originally referred as "Ice Sprites". It was changed to generally fit more with the winter theme.
* The sprites speak in squeaky voices, using their own language, which only Deerfolk can understand.
* They have ability to fly.
Crouch-Blocking Dragon

**Crouch-Blocking Dragon**, also sometimes known as **Hidden Waterfall**, is one of the game's stages, available in character select menu for offline and online modes. Like The Nitty Grid-y, Hidden Waterfall is "character agnostic", not being tailored to any of the playable characters.

## Description

The combat area of Hidden Waterfall takes place in the opening of a cave, with a pool of water on the left side, grass and moss to the right, and scattered rocks between them. Growing at the roof of the cave is moss and dangling vines, and plants growing from the walls on both sides. In the background is a large mountain, lush with trees and grass, with scattered waterfalls falling from each side. There two waterfalls on the left and right side of the cave opening, mountains in the far distance, and a double rainbow in the sky.

### Stage Effects

The vines and leaves rustle whenever a hit is landed, and the degree to which they shake is determined by whether the move was light, medium, or heavy.

### Music

The stage features a "lite" version of the dynamic music tracks. Intros, transitions, outros, and final round variations are present, but character-specific variants are excluded. There is also an "idle" variation for training mode.

## Development

Hidden waterfall is based on background exploration concept artwork by Lindsay Towns. The concept artwork was used as a test stage, seen in development streams, but was not fully developed into a stage by the time the game reached Early Access in 2018. The trailer revealing the completed stage was shown following the Grand Finals of Frosty Faustings 2021. It will be be made available with the game's 2.0 update, which is scheduled to launched in Q1 2021.

## Gallery

Concept artwork from the early background exploration.The concept artwork being used as a test stage from the 1/16/2016 work stream.
### Videos

Them's Fightin' Herds - Hidden Waterfall TrailerReveal trailer
Velvet/Quotes

## Select

* Saving the world never looked so good!
* I will win of, course! I win at everything.

## Pre-round Introduction

* Let us break the ice.
* What? Never seen perfection before?
* Are you prepared for magnificence?
* Lucky you! You get to be defeated by me!
* *\*sigh\** Can we just declare me the winner?

### Velvet as Player 1

* Well hello zere, beautiful. (Velvet)
* EUGH! Could you take a bath first? (Arizona)
* Nice scarf! Do they make them for girls? (Arizona)
* So, Sparky, how shall you fare against the ice queen? (Tianhuo)
* Pink highlights? *\*scoff\** So last season! (Oleander)
* There will be no snuggles here! (Paprika)
* How dare you out-floof me you... you... marshmallow?! (Paprika)
* Keep those... floofballs away from me! (Pom)

### Velvet as Player 2

* You always hurt the ones you love... me. (Velvet)
* Always nice to meet a fan. (Velvet)
* Fine, we fight! Just don't touch me. (Oleander)
* Snuggles? Haha! Get in line! (Paprika)
* And what are you supposed to be? (Shanty)

## Combat

* Spikes! (Shatter)
* Stabby-stabby! (Shatter)
* Poke! (Snowball)
* Pew! (Snowball)
* Beautiful! (Icicle Missile)
* Look, don't touch. (Icicle Missile)
* Wallop! (Icicle Missile)
* Wonderful! (Icicle Missile)
* Icicle! (Ice Eruption)
* Spicicles! (Ice Eruption)
* Woosh! (Wind)
* Flurry! (Wind)
* **Snownado!** (Ice Cyclone)
* **Chill out!** (Frostbite)
* **Cool it!** (Frostbite)
* **Freeze, please!** (Frostbite)
* **Take a chill pill!** (Frostbite)
* **You're quite beautiful! When you aren't moving.** (Sculpted Perfection)
* **Careful, your face will freeze that way!** (Sculpted Perfection)
* You're so kind! I'm too cool for school. (Sculpted Perfection K.O.)
* I chipped a hoof! (recovery)
* My floof! (recovery)
* Lutefisk! (recovery)
* Why, you little!.. (recovery)
* What have we here? (throw)
* Did you slip? (throw)
* Hooves off! (pushblock and throw escape)
* Away! (pushblock and throw escape)
* Excuse you! (pushblock and throw escape)
* No way! (pushblock and throw escape)
* No touchie! (pushblock and throw escape)
* Can't get enough of the floof, can you? (taunt)
* Feeling bad about yourself yet? (taunt)
* Want some more? Of course you do. (taunt)

## Round Complete​​

* I broke you without breaking a sweat.
* Don't be ashamed, you were beaten by the best.
* Was it good for you, too?
* Eh, not worth the effort.
* I hold you accountable for any damage done to my floof!
* You may have my autograph now.
* Survival of the beautiest!
* Impossible! (timeout)

## Story Mode

* Shoo!
* Excu-use y-you!
* **En Garde!**
* **Bow before the ice queen!**
* **Witness my splendor!**
Pixel Lobby

**Pixel Lobbies** are social areas where players can interact with each other through text chat and voice chat, as well as spar in unranked matches or train together. Players can choose any of the playable characters to walk around as for their avatar, and can accessorize them with cosmetic items.

Occasionally, treasure chests may randomly spawn at certain places on the map, with a 60 second timer to be activated before they disappear. When a chest is activated, a ten-second countdown starts, and if uncontested, the player will get 900 salt. If a second player approaches them to contest the chest, the two players will enter into a one-set fight. Salt obtained is based on damage dealt to the opponent, starting from a base of 900. Doing any damage gives a +100 bonus, and then up to 500 more, linearly, based on total damage done. As such, winning a chest fight by KO should always yield 1,500 Salt, while losing always yields at least 900. It's possible to cancel the fight on the GGPO delay selection menu, giving the other player 900 Salt immediately as if the 10 second timer had expired. The maximum amount of salt a player can have is 50,000.

## Cosmetics

*Main article: Pixel Lobby/Cosmetics*
Pixel lobbies offer an option to dress up a character avatar of player's choice. A total of 99 items are unlocked by default. To expand the wardrobe, players with enough salt can visit Cap'n'Cash's shop where cosmetic items are sold, or play in salt mines to open item chests.

## Salt Mines

*Main article: Salt Mines*
The **Salt Mines** is a PvE gamemode that can be accessed through the pixel lobbies, and is a dungeon crawler type mode where players wander around caverns to mine salt and fight predators. Each lobby has the portal to the mines hidden in different rooms:

* In Pummelin’ Plains, the entrance is hidden behind the waterfall. Players must jump in the river to access it, and then walk up into the waterfall.
* In The City of Reine, the entrance is hidden behind the derelict shop left of the Hat Shop.
* In A Dreary Place, the entrance is hidden in the hole near the center of the lobby. Players must jump down the hole to access it.
* In the Hallowed Grove, the entrance is on the bottom left side of the lobby, in the trees that line the edges of the map.

## Trivia

* Each of the four pixel lobbies contain secret passageways, which lead to the room where Nappy rat can be spotted.
* Blue and green lobbies are hosted by Mane6.
* The host and/or mod has yellow nickname appear in their custom lobby.
* One of the showcased features of pixel lobbies during crowdfunding period was snowballs fight in Reine City lobby. Implementing this feature was put on hold due to difficulty, but developers consider looking into it later.
* Before Salt Mines 2.0 update, there used to be score system on the leaderboard. The player with the most score, if they won salt chest fight, would obtain temporary crown. This crown would stay until the player left lobby, or someone else with more score won salt chest match.
Cattlekind

**Cattlekind** is a race of bovines that reside in The Prairie.

## Life of Cattlekind

Cattlekind of The Prairie are nomadic, real salt-of-the-earth creatures who haul their earthly possessions around in wagons across the great grasslands and canyons of southwestern Foenum.

They live simple lives, but without want for anything. The lands they roam are bountiful but just tough enough to challenge them, and their culture is rich with old traditions: hearty recipes and campfire stories kept alive through generations since before the Great War with Predator-kind.

Prairie folk are large and intimidating but exude a soft-hearted nature. Everyone is welcome, that is unless you’re fixin’ to start trouble. In a fight, cattle rely on their instincts, powerful frames, and immovable spirit, leaving the worry and thinking to the nerds.

## List of Known Cattlekind

* Arizona
* Texas
* Minnesota
* Madison

## Trivia

* The species consists of different breeds of cows and bulls, such as holstein, texas longhorn and etc.
* Some of the Cattlekind make business from trading milk, primarly to Deerfolk.
* Cattlekind pass their stories down the generations orally. This might be an implication they never learned how to read Fœnician runes, which are more commonly seen in other places such as Reine.
* Cattlekind and traditional Deerfolk are one of the major known species in Fœnum to value a married family unit.
Cap'n'Cash's

**Cap'n'Cash's Caps for Cash** is an apparel shop run by Cap and Cashmere. It's a place where players can spend their banked salt to buy accessories. It was a game feature introduced along with Salt Mines 2.0.

## Pixel Lobby

*Main article: Pixel Lobby*
The store is found in all four pixel lobbies, and serves as the primary method for players to spend salt, either mined from the Salt Mines or from opening salt chests spawned on lobby's map. The locations of shop in each lobby are:

* Upper part of the map in **Pummelin’ Plains** and **A Dreary Place**;
* In the left bottom corner in **The City of Reine**;
* To the right from the center of the map on **Hallowed Grove**.

The stock rotates twice a week: Wednesday 6pm and Sunday 00:01am PST.

## Story Mode

During Part II of Chapter 1, the shop can be seen near a path that leads player to the next district of Reine City. Cashmere is in the process of reopening the shop after returning from a business trip. As a result, Arizona won't be able to buy anything in the shop, but she can get Tin Foil Hat if the player has acquired 100 salt in Part I.

## Shop Dialogs

### General

* **[Cap]** *[undecipherable]*
* **[Cashmere]** He... also says welcome!
* **[Cashmere]** Hey Cap! Customer!
* **[Cap]** *[undecipherable]*
* **[Cap]** *[undecipherable]*
* **[Cashmere]** I think he wants you to buy a hat. I'm inclined to agree.

## Gallery

Interior of the shop.Shop as seen in pixel lobbies.Shop as seen in Story Mode.
## Trivia

* The sign at shop's counter reads as "HTS" ("hats"), if translated from Fœnician runes.

## References

1. ↑ https://www.forums.themsfightinherds.com/index.php?threads/salt-mines-2-0-early-access-patch-18-09-11-19.2224/
Paprika/Quotes

## Selected

* *\*purrs\**
* *\*giggles\**

## Pre-round Introduction

* *\*kisses\**
* *\*giggles\**
* *\*maniacal laughing\**
* *\*purrs and giggles\**

### Paprika as Player 1

* Ahehuhu! (Velvet)
* *\*whinny\** (Tianhuo)
* *\*unholy sounds\** (Oleander)
* *\*excited kissing\** (Arizona)
* *\*excited laughing\** (Pom)
* *\*crazy laughing\** (Shanty)

### Paprika as Player 2

* *\*giggles and gasps\** (Oleander)
* *\*thrills\** (Arizona)
* *\*sad moan\** (Velvet)

## Combat

* *\*pffrt\** (Gift Toss)
* *\*purrs\** (Zippy Teleport)
* *\*pbrrt\** (Zippy Teleport)
* Whee! (Zippy Teleport C)
* Woo! (Belly Flop)
* ***\*excited laughing\**** (Smother (With Love))
* ***\*humming\**** (Picnic Basket)
* ***\*excited giggling, then menacing groaning\**** (Deadly Affection)
* *\*grumpy groaning and growling\** (Embrace)
* *\*groaning, followed by cheerfull giggle\** (Embrace)
* *\*gasp\** (recovery)
* Oooh! (recovery)
* Whehe! (recovery)
* Ahehe! (recovery)
* Huhuhu! (throw)
* Hmph! (throw tech)
* *\*humming\** (taunt)
* Hu-hu, hu! (taunt)

## Round Complete

* Ahuhuhuhu!
* *\*excited giggling\**
* *\*excited kissing\**
* *\*sad moaning and purring\** (timeout)
Rune Table

There's two existing **rune tables** in the universe: **Fœnician** and **Elvish**. The first one is commonly seen on signs and other types of writing, used by ungulates, whereas second is used by winter sprites.

## Fœnician

The table consists of 18 consonants. The rune for K replaces missing Q and C letters. Words starting with a vowel are written with an apostrophe ('LNDR for Oleander). When a vowel sound is surrounded by the same consonant sound, it's written as a colon (P:RK for Paprika). Same rule applies if the same consonant sound is doubled (GRL:D for Grilled).

## Elvish

Elvish runes use caesar cipher, it can be either 6 or 12. C and K, V and W share the same symbols respectively.

## Trivia

* Only Deerfolk understand their sprites' language.
* The runes used for Elvish are called Elder Futhark - the oldest form of the runic alphabets.
* Majority of the winter sprite dialogs are translatable and have meaning, including Cap's shop dialogs.
	+ In one of the dialogs, Cashmere admits to not being able to decipher Cap.
Magonfly

The **Magonfly** is an insect belonging to the order Odonata, suborder Anisoptera. It is found in various forests across the equator.

Magonflies are notable for usually having mossy or furry wings, unlike their cousin the Common Butterfly. Their bodies are green, as a form of camouflage from insect eating predators. An adult magonfly has three distinct segments, the head, thorax and abdomen, as in all insects. It has a chitinous exoskeleton of hard plates held together with flexible membranes. The head is large with very short antennae. It is dominated by the two compound eyes, which cover most of its surface. The compound eyes are made up of ommatidia.
Pom/Quotes

## Select

* I don't wanna be here!
* I wanna go ho-o-ome.

* How about a nice game of Rock, Paper, Scissors?
* Can we just... talk?
* Puppies, no! Stop, sit! Ugh, stay!
* Do I have to be here?
* No, please! Go away!
* Please, be gentle with me!

## Combat

* Yip-yip! (Digging Pup)
* Here, boy! (Growly Pup and Pilot Pup)
* To me, lass! (Big Momma)
* Heel! (Move Dog)
* Come by! (Rally)
* Get 'em! (Dog Attack)
* Sic 'em! (Dog Attack)
* Bite 'em! (Dog Attack)
* That'll do! (Dismiss Dog)
* Away! (Dismiss Dog)
* **Sic 'em, lads!** (Stampede!)
* **BAAAAAAH! Leave 'em alone, leave 'em alone, leave 'em alone!** (Puppy Pummel)
* Who's a good boy? You are! *\*giggle\** (Puppy Pummel K.O.)
* You... meanie! (recovery)
* I hate this... (recovery)
* Oh no! (recovery)
* Stop! (block)
* Go away! (pushblock)
* Please don't! (pushblock)
* Down, boy! (throw)
* No! (throw escape)
* Bad touch! (throw escape)
* Couldn't we just flip a coin? (taunt)
* You wouldn't hit a wee lamb, would you? (taunt)

## Round Complete

* I'm sorry, didn't mean to win!
* I... I won?
* I... I won!
* Did... did I do that?
* Oh gosh I'm so sorry!
* We did it. We did it!
* I guess I don't know my own strength.
* I think the pups did most of the work.
* Bad puppies! *\*whispers*\* Good puppies.
* I'm so jealous, you get to stop now!
* I give up! I give! (timeout)
Baaah

* Sleepy Baaah

**Baaah** is one of the game's base stages available in character select menu for offline and online modes. It's a homestage of Pom.

## History

In the Salt Mines 2.0 update, the Rainy variant was removed from the game.

## Appearence

Baaah is Pom's map. It has the old look of a village (Seen by the windmill). The background consists of a few hills far off, a river with a bridge, and a windmill near the fight. In the old version of the stage, when it rained, two sheep would wear little umbrella hats. On the left side of the stage is a trellis arch.

## NPCs

Depending on the variant (night or day), you can get a selection of NPCs that are randomly selected to be shown on the map. NPCs that spawn are dependent on the variant and random chance, because not all NPCs will spawn at the same time.

During a fight, these NPCs have a chance of appearing as background characters:

Puppy pulling on Flower Muncher's tailFlower MuncherPuppy looking upPuppy looking downSunbatherBaaab Floss, later removed for unknown reasons. Paired with a 3D easel and canvas.Puppy with paintbrush in mouthDog (happy/day)Bashful LambsGeep (stands on pillar of earth at right in the background)Nightfall Purple; no longer appears due to being associated with the Rainy variant.Party Pink; no longer appears due to being associated with the Rainy variant.Dog (sad/night)Lantern Sheep (night)Shorna, backer OCCreamsicle, backer OC (stands close to foreground)Okapi, backer OCFawn, backer OCJaeger, backer OCBongo, backer OC (sits next to tree at left)Carabao, backer OC (spelled "Karabao" in Early Access)Carabao's current appearance.Fenril, backer OCGossamer Fleece, backer OCSR Foxley, backer OC
## Trivia

* Baaah is set in the Country, seen in the background are only hills, it is most likely assumed that it is one of the more hidden nations.
* While it might seem in the story that all the sheep are just absolutely covered in fat looking wool, there are other female sheep who look similar to Pom, possibly suggesting that they are also near the age span of Pom.
* The name "Baaab Floss" is a reference to painter Bob Ross.

## Gallery

The old version of Daytime Baaah.The old nighttime version of BaaahRainy Baaah, not remade.The painting that Baaab Floss was making of "Sunbather", which appeared on a 3D model of an easel.
## References

1. ↑ https://steamcommunity.com/games/574980/announcements/detail/3025779251822869385
Blitzen

**Blitzen**, also known as **"The Blitz"**, is well-known for being the strongest of an elite team of eight chosen by the Ice Sprites for a mysterious yearly ritual where they pull a red sleigh through the sky for just one night in deepest winter.

Near the end of the Tundra Tournament in the capital of Reine, Blitzen challenged Velvet for the role of Key Keeper. She managed to beat him easily using her Winter Magic, and Blitzen found himself falling in love with Velvet as she left.

So far, Blitzen is only referenced in The Book of Lore, Chapter 2: The Tundra Tournament. In-game, he is referenced briefly by the Elite 7 Fan, but has not yet made an official appearance. The image on this page is an unofficial fan interpretation by Redahfuhrerking.
Sheep Dogs

Template:Infobox Species
**Sheep Dogs** are the only known predators to actually live side by side with ungulates, specifically the Sheeple. No one really knows how this came about. The popular theory is that the dogs are descended from friendly omega-wolves who were harmless or clever enough to hide with the sheep while the rest of their kind disappeared. Whether the sheep knew there were wolves in their midst is unknown. The wolves changed over the generations causing their predatory instincts to evolve into protective ones. Now they serve the sheep as guardians, shielding them from harm and their own vacuousness.
The Horned Prophet

**Gender** | Female

**The Horned Prophet** is an important figure of an unknown species responsible for banishing the Predators from Foenum. She is a desert creature that hailed from the time of pharaohs, pyraminds, and most importantly, magic. She is notably described as "a great elder, long of leg, long of horn, and long of beard".

Tired of living in fear of the Predators, and guided by her ancestor's spirits, The Horned Prophet discovered a portal her predecessors used as a passageway to the afterlife. Inside was a void-like chamber that led to other worlds. One of the doors led back to Foenum while another door led to a realm known as The Void. The Prophet knew this was the place where the Predators should belong. Under her guidance, the nations of Foenum fought a long and costly war to drive the predators through the void and into The Hold. The prophet then used an Enchanted Key, made from one of her magnificent horns, locking both the door to The Hold and the door to Fœnum, ensuring an era of peace.
Lab Zero Games

**Lab Zero Games** is an independent game developer known for their fighting game *Skullgirls*.

## Them's Fightin' Herds

During development of *Them's Fightin' Herds*, Lab Zero offered the use of their game engine—dubbed **Z-Engine**—as a replacement for *Fighter Maker*. Z-Engine allows for online multiplayer lobbies, 2.5D environments, dynamic music, and 3D lighting effects, in 1080p60 format.
Texas/Quotes

## Select

* Steer clear, here comes Texas!
* This one's for you, Minnie!

* Y'all just gonna go on about without saying "howdy"?
* Show me whatchu got.
* Heh, you'll be seeing stars before I'm through with ya!
* Put 'em up!
* Come at me, yellow belly!

## Combat

* Comin' atcha! (Rodeo Run)
* Woah, comin' atcha! (Rodeo Run)
* Take this! (Cowbell)
* Bullseye! (hitting with Cowbell's sweet spot)
* Oh yeah! (hitting with Cowbell's sweet spot)
* Partner... (Cowbell follow up and back throw)
* Well... (Cowbell follow up)
* Gotcha! (Cowbell follow up, Texas Smash and throw)
* Gottem! (Cowbell follow up, Texas Smash and throw)
* Bam! Ha ha! (Texas Smash)
* Wooo! Smash! (Texas Smash)
* **About time for a pummeling!** (Prairie Pummel)
* **You're in a for a pummeling!** (Prairie Pummel)
* **Heh, ya ain't going nowhere 'til you hear this one!** (Pummel Pillar)
* **Ya ain't going nowhere 'til I say so!** (Pummel Pillar)
* **Hold it, let me talk to ya!** (Pummel Pillar)
* **Steer clear!** **It's time for the old cattlepult!** (Cattlepult)
* **What goes up... must come right on down!** (Cattlepult)
* What in the?!.. (getting hit)
* No! (getting hit)
* No! Bless your heart. (getting hit)
* Damn! (getting hit)
* Tarnation! (getting hit)
* I'm up, I'm up! (recovery)
* Let's go again! (recovery)
* Got me good there. (recovery)
* Not bad. (recovery)
* Didn't hurt. (recovery)
* Come on, again! (recovery)
* Back in the game. (recovery)
* That all you got? (recovery)
* Tee hee! Nope! (block)
* Ain't no way! (block)
* Nope! (block)
* Get outta here! (pushblock)
* Don't think so! (pushblock)
* Nice try! (throw escape)
* Whoops! (throw missed)
* Wuh-oh. (throw missed)
* You fight like a cow! (taunt)
* Think you can run with da bulls? (taunt)
* I'm here to kick names and, er, wait hold on a sec... (taunt)
* Needs more cowbell. (taunt)
* Om nom, am I right? (eat)

## Round Complete

* Yep! Still got it. D'OH! Yep, yep, and it's gone.
* Remember to stomp, drop, and roll.
* Heh, you shoulda seen me in ma prime!
* Better luck next time, partner!
* Phew! By the skin of my teeth again.
* YEEEE HAAAW! Haha!
* Well, shucks. (timeout)

## Currently unused

*The following lines are unused, as their triggers or responses have not yet been recorded by the existing cast.*

* Hey, I didn't even get to the punchline! (Oleander)
	+ "Knock, Knock!" [response from Oleander that hasn't been recorded yet] "Hey! I didn't even get to the punchline!"
* Hey... *[laughs]* I didn't even get to the punchline! (Paprika)
	+ "Knock, Knock!" [response from Paprika, likely laughter, that hasn't been recorded yet] "Hey! I didn't even get to the punchline!"
* Yer a real basketcase, huh? (Paprika) (two different line deliveries)
* Hey! Where'd this tumbleweed come from? (Paprika)
* Aw. Well ain't that cute? (Shanty)
* Well I'll be. You're just a little kid! (Shanty)
* (A) Life of crime don't suit you, kid. (Shanty)
* Whaddya call a fly with no wings, eh? *[laughs]* A walk! (Tianhuo)
* Pride goeth before a heiny whoopin’! (Velvet)
* Givin' me the cold shoulder, uh? (Velvet)
* Y'all've seen my daughter anywheres? (Velvet)
Golden Oats

Template:Infobox Object
**Golden Oats** are food the Ice Sprites provide to the Deerfolk that grant them with their own magic, making them able to leap so high and far it seems they can fly. In addition they are also given the ability to control aspects of the wintery weather of their homeland, The Tundra.
Empire of Huoshan

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
The minute **Empire of Huoshan** rests over the gaping maw of an active Volcano high above the clouds. Though this principality is small, it is nonetheless remarkable. Huoshan is home to the half horse, half dragon crossbreeds called Longmas, the only creatures that can live in such dangerous conditions.

## Residents of this Region

* The Empress of Huoshan
* Tianhuo

## Trivia

* The name Huoshan is likely a reference to the Chinese city of Foshan, regarded in past history as the "home of the Cantonese forms of Chinese opera, kung fu, and lion dancing."
* Huoshan is the only place that doesn't have "The" in it's name.
	+ This arrangement aligns with Asian language convention which typically omits article words such as "the."
Tianhuo/Quotes

## Selected

* Honored Mother, give me strength. Honored Father, give me courage.
* It is my solemn duty to save Fœnum.

* Come, show me your power!
* If fighting is sure to result in victory, then you must fight.
* I will defeat you so soundly, your ancestors will become dizzy!
* I hope you have been keeping up with your training.

* Life is no fairy tale, unicorn. You will find no happy ending here. (Oleander)
* Remember: it is not the size of the dog in the fight, but the size of the fight in the dog. (Pom)
* Let me hear your battle cry! (Pom)

### Tianhuo as Player 2

* Then I will fight forever! (Tianhuo)
* I fight everything with fire! (Tianhuo)
* So ice queen, let us see how fast you melt! (Velvet)
* It is fire, and it will most certainly hurt - hurt you. (Arizona)
* You have heart, young one. Let me break it for you. (Arizona)
* How dare you insult me?! That was an insult, right? (Paprika)
* Stop wasting my time, you foolish fleabag! (Paprika)
* Find your courage, little one, and face me! (Pom)
* Banish fear, if you hope to embrace victory! (Pom)

## Combat

* Crack! (Firecracker)
* Hya! (Firecracker)
* Ash! (Volcanic Ash)
* Haya! (Volcanic Ash)
* Bash! (Volcanic Bash)
* Wotaah! (Volcanic Bash)
* Crash! (Volcanic Crash)
* **Smoldering kick!** (Men Shao Ti)
* **Cyclone fire kick!** (Men Shao Ti)
* **Xuán huǒ tī!/Sheng Ho Ti! (旋火踢)** (Men Shao Ti)
* **Burning winds!** (Ran Shao Feng)
* **Ránshāo fēng! (燃烧风)** (Ran Shao Feng)
* **ENOUGH!** (Flames of Huoshan)
* **All future generations will come to revere their true saviors: The Empire of Huoshan! SKY FIRE!** (Flames of Huoshan)
* Now it's my turn! (recovery)
* I see! (recovery)
* Well done... again! (recovery)
* No more games! (recovery)
* Impressive! (recovery)
* A worthy opponent. (recovery)
* Halt! (block)
* Close! (throw and throw escape)
* Is this the warmup? (taunt)
* Training's over, now give me your all! (taunt)
* You call this fighting? (taunt)
* Stop trying to hit me, and hit me! (taunt)
* You disappoint me. (taunt)

## Round Complete

* A match well fought, but not well enough.
* Like a moth to the flame.
* You're not a warrior, yet. You have much to learn.
* With every lesson comes understanding.
* Do not let defeat be the end.
* You fight well. (timeout)

## Trivia

* "If fighting is sure to result in victory, then you must fight!" is a Sun Tzu quote.
* "Then I shall fight forever!" May be a reference to the line "If there can be no victory, then I will fight forever" from Magic: The Gathering.