recursal/Fanatic-Fandom huggingface dataset:
Mersanda

Mersanda was an alu-demon, the product of an unknown succubus and human. Most of her past is unknown, but at some point she appeared to have a relationship of some kind with the incubus Calleus, and was knowledgeable of his cursed status as a soul-bound sword in the legends of the Northern Tribes. In order to reunite with the demon, Mersanda posed as a slave and was captured by the Blood Dogs, managing to seduce and marry the tribe's much older chieftain, Jorrick. She manipualted and encouraged Jorrick to pursue the sword in an effort to unite the tribes (actually desiring the blade for herself) and managed to have him enlist Jorg-Hammer's help in recovering it from the ruins of Kethis. When the party returned with the blade in tow, she had already killed Jorrick and fought the party for possession of the sword. Unfortunately, Calleus stated that he had "moved on," and maintained his allegiance to the party over Mersanda. The alu-demon was then unceremoniously slain by the party, her efforts at a reunion foiled.
Abraxas

The One Who Knows

Abraxas is a powerful Demon Lord of the Abyss, who presides over forbidden lore and deep magic. A guardian of a great many secrets regarding the arcane - particularly that which causes pain, devastation, and chaos. Abraxas is a reclusive and secretive creature - as cunning as any his fellow Demon Lords - but doubly powerful armed with his vast array of forbidden knowledge. Said to be among the most ancient of the Demon Lords, Abraxas's greatest weapon is the *Final Incantation* - a legendary single phrase known only to him capable of undoing magic itself (including pacts and powers possessed by the Demon himself). This *Final Incantation* has been sought after by many dark mages throughout the ages, to no avail - or at least, with no survivors left to tell the tale. Physically, Abraxas resembles a chimeric abomination with avian and reptilian features. On the plane of Noxerra, Abraxas is one of the least present Demon Lords, though still many a mage still clamor to learn his secrets.
Ramsgate

Ramsgate is a city-state located in the Hellmouth. Built out of the remnants of Valtoria's long-forgotten capital, it is one of the two major bastions of civilization in the hellish wasteland, and is considered to be one of the prime places of study for dark magi, like necromancers and demonologists. Ramsgate is ruled by the eponymous Cult of Ramsgate, a religious order primarily dedicated to the worship of the Demon Lord Orcus.
Chainhaven

Chainhaven is a small town in the northern reaches of Sethulhmet, and the only truly free city in the region. It is a community of freed slaves seeking refuge from the slaver states. A relatively recent community, it lacks the security, walls, and modern comfort of the other cities in the region and as such is more often susceptible to attacks from unaffiliated raiders and creatures from the Dunelands. Still, it is a small price for many of the former slaves to pay for their freedom, and the town has developed a reputation as something of a fabled promised land for many of the slaves is southern Sethulhmet.
Cressa

Cressa is a high-ranking servant of the Havelock Family in Dreadmont. An old and wizened woman, she is a crafty mage with a strong dislike of the Blood Hunters and their regulations and rules. She is a "greeter" for the Witching District, responsible for meeting potential visitors to the District at the city gates and escorting them and their magical items to the District where they can safely practice magic outside of the Blood Hunters' jurisdiction.
Astra Heldegarde

Astra Heldegarde was a central figure of the Eastern Front of the Shattered War - a warlady that led what was eventually dubbed "Heldegarde's Army" in battle against the dwarven kingdom of Mordenheim. In the greater context of the Shattered Kingdoms era, historians tended to focus on the western front more than anything, but the short-lived blitz against the eastern dwarves led by the tribal northmen is still a resulting chapter of the Cathyrion Empire's collapse.

Astra herself was a tribal leader, whose people were some of many who had been forcefully colonized or pushed out of their territory along the western shore of the east by imperial settlers. When the Empire collapsed after the death of Fyrello, Astra rallied some of these northmen to strike against the leaderless colonies, taking them back and even integrating some of the colonists into their tribal lifestyles. Now fortified in cities of their own, with an entire captured imperial navy at their command, Astra saw the potential for further conquest south against the dwarves of Mordenheim. Together with the more savage gnoll clans of the region - led by the gnoll warlord Thaal the Relentless - the northmen formed a great horde with Heldegarde at it's head, marching and sailing south to lay siege to the dwarven kingdom.

This eastern front of the war was an intense conflict between the north and south of the eastern continent - ultimately ending in the defeat of Heldegarde's Army - Astra herself being slain in battle by Sir Joskar Ironward during a siege of Mordenheim, and with her death the many tribes that had fallen under her sway dividing back into their old identities after failing to find another leader among them with Astra's own charisma and fortitude.

Still, Astra and her shortlived army would be remembered well by both the dwarves she fought against as well as the descendants of the northmen, who would eventually form the frontier nation of Halestrom together with the sea elves who settled in the region in the next age. Many looked to the rise of Sartorius's cult of personality and the momentary union he brought to the north as an echo of what Astra might have achieved had she lived - and even the modern Northern Tribes vaguely remember her as an ancient warrior that predated even the King of Tribes's brief feat of unity and conquest.
Jezzara

Jezzara is the drow proprietor of the Spider's Web, a brothel in Dreadmont's Witching District. She is also secretly a priestess of Lloth, though her knowledge of the culture of the underdark and the queendoms of Zventhos are entirely secondhand, having never seen them herself - her parents having emigrated to the Eastern Wasteland near the end of the War. She inherited the Spider's Web from her family, and runs the brothel as its Madame. On behalf of the brothel, she regularly sponsors a competitor for the Witching Royale.
Marbury

Marbury was a small village in the southwestern part of Noxerra's eastern wasteland. It was a fairly prosperous farming community until the village underwent radical changes during the Forgeborn Threat. With many of its people extorted and enslaved by the Forgeborn, the villagers were unable to grow the necessary crops to survive the harsh winter of the year 237 A.C. The local missionaries of the Church of the Lost Dawn, Sisters Mary and Cierra, began worshiping the dark goddess of gluttony Urgathoa. They turned the people of Marbury to cannibalism to survive, with the village abducting and eating travelers as well as each other. Eventually the village was practically wiped out by an attack by the Red Claw, a roving tribe of vicious gnolls.
Lamashtu

Demon Mother

Lamashtu was a major deity in the time before the War - a goddess of monsters and abominations. She was primarily worshiped by the gnoll warbands of Eastern Noxerra, long before and during the age of the Sol Empire, as well as other small rogue factions and cults. While she still maintains some patronage among the surviving warbands such as the Red Claw - with most of them having been hunted down by the dwarves of Mordenheim before the War and with the collapse eradicating other survivors, worship to Lamashtu is rare and her faith has largely died out save for a few rogue mages and cultists across the wastes.
Bahamut

Lord of the North Wind

The Dragon-God

Bahamut is the draconic god of justice and honor, revered by chromatic dragons and dragonborn in ancient times. Depicted as a majestic silver dragon, he was a great rival to the chaotic Tiamat, goddess of chromatic, fallen dragons. While he was primarily worshiped by the dragonborn of Solerra, over time Bahamut's faithful found their way into the cultures of Yarmouth, as well as some of the tribal cultures of Halestrom - now immortalized in obscure legends by their descendants, the Drakemunde, and the elves of Sol. However, as the ancient dragon hunts went underway during the Great Romance era, Bahamut's faithful became smaller as they were persecuted. He saw a small resurgence of power during the rise of the Sol Empire, but in the post-War era, few shrines and relics remain to the dragon god, though occasional pockets of worshipers can be found.
Byzaria

Byzaria was one of the three principle cities of the drow collective of Zventhos, and the seat of power of the royal House Yzar'ani. The closest ruling city to the surface world, Byzaria was an important strategic position for the drow during the War of the Nine Knights. Unfortunately, the city experienced a period of unrest when Queen Syntress declared her intent to pull out of the war, refusing to submit any longer to the collective rule of Zyara.

Zyara and her forces laid siege to the city, and in a cruel twist Syntress's own royal guard were revealed to be traitors, slaughtering the Queen and her family. Byzaria then became the primary base of Zyara's war operations - with her even placing her Apotheon Artifact - the Black Maiden - within the city's sacred structure, *Myzzthyrdu-Ul-Seldyr* - the Mausoleum of the Dark Seldarine.

At some point later in the war, Lucian de Lamperouge, in an alliance with Zyara, came to the city with a force of his own, under seemingly diplomatic reasons or to reinforce Zyara's position there. Like Syntress before her though, Zyara found herself the victim of a sudden betrayal, with Lucian's forces overrunning the city and the vampire himself sealing Zyara within the Maiden and stealing her Blood Rune, before escaping.

Centuries later, after Byzaria fell into extreme disrepair, the party would venture into the city as part of an Orrukov expedition for the Maiden, accompanied (unaware of her true nature) by Triz'ztari, who led them into a trap after recovering the artifact. A brief occupation of the city was made by Xaegaroth's soldiers to find and kill the members of the expedition after Triz'ztari and Zyara escaped, but the party evaded them and continued to travel deeper into the perilous underdark.
Narcissa

The Sol Empire

Narcissa, known in legend as the **Knight of Fauna**, was a female wood elf, who served the Mage-Emperor as one of his nine Knights - the order that would become the Betrayed. Historically regarded as one of the more noble members of the Knights of Nine, Narcissa represented the various wood elf tribes of Golgotha when the region joined the Sol Empire. The fate of her and her Apotheon Artifact after the War of the Nine Knights is unknown, though she is believed to have perished one way or the other.
Drakemunde Tribe

The Drakemunde are one of the four Northern Tribes of Northeast Noxerra, concentrated in the Northwestern mountains of the Tribal North. Their population is predominantly human. The Drakemunde's culture and name are derived from their worship of the dragons of old, most of whom have seemingly gone extinct. The tribe share a natural affinity for wyverns and drakes as well, which they have tamed and use as mounts and beasts of war. The tribe originally possessed several dragons in the aftermath of the War of the Nine Knights, but most were hunted down by the other tribes, until only two remained in more recent years - until one of them was killed in a joint attack by the other three tribes. The tribe is traditionally led by a single Chieftain and his dragon mount. In the year 237 A.C. the tribe was led by Dorumarr and his mount Drak-Vo-Ruul until the two were slain by the Forgeborn, upon which Dorumarr's wife Dovah became Chieftain, with Drak-Vo-Ruul's daughter Kreva-Dra-Kaas being groomed to become her mount.
Ingrid

Ingrid was a young girl, and a dhampir. Her exact age is unknown, but at some point she was captured by the Cult of Orcus and taken to the city of Kethis, where she was tortured as part of a ritual from the *Necros Arcanos* to cause a magical plague to befall the city. Ingrid's back was intensely scarred with runes taken from the spell as part of the ritual, and her role in the plague was that of a keystone; the zombies born from the plague were bound to a certain square mile radius originating with her location. At the time of her death, the Cult were attempting to uncover a way to spread the plague further. She was kept chained in a dungeon below a cathedral in the city. During their venture into Kethis, the party discovered her - and despite the efforts of Jorg-Hammer and Merric to defend her, Ingrid was killed by Pandora and Pezzack in an attempt to end the plague, but it merely released the zombies from the control of the Cult and did nothing to actually stop them.
Besmara

The Sailor's Mistress

Our One True Captain

Besmara is a minor goddess worshiped on Noxerra. She is a patron deity to sailors, pirates, and other seafaring mercenaries seeking fortune and glory - a sea goddess primarily worshiped in the southern seas of Raider's Run and Sethulhmet, and less commonly in ancient folklore of some of the now-forgotten sea-faring tribes of Halestrom. In cosmic lore, Besmara is depicted as a beautiful woman clothed in sailing garb, said to sail her ship - the *Seawraith* - across multiple plains of existence, raiding the Nine Hells, the Abyss, and even the heavenly realms. While the pirates of Noxerra are a superstitious lot, they are not typically a religious folk - though many still call on Besmara's aid in times of strife such as storms, or may say an honorary prayer to her before a raid or battle. The Court of Colours also hold her in high esteem out of obligation, and maintain a small church to her in Port Sestyra, keeping several treasures won there as relics and offerings to Besmara.
Red Claw

The Red Claw are a warband of gnolls that roam and terrorize parts of the Eastern Wasteland, mainly concentrated in the south. They consider themselves a tribe but are only informally recognized as such by the rest of the wasteland, most communities seeing them as little more than a band of raiders and scavengers with few redeeming qualities. Nevertheless, the Red Claw is a surprisingly honorable group, governed with strict laws and ruled by a warlord who stakes a claim to leadership based on their prowess in single combat against challengers. This leader ceremonially has his dominant paw's fur dyed red to symbolize his rule over the pack. Currently, the warlord is Urzo-Thaal. Many of the gnolls throughout the region that are not among the Red Claw are typically exiles.

During the Forgeborn Threat, the Red Claw entered into an uneasy alliance with Dreadmont and the other allies and fought at the Battle of Mordenheim, staking a claim to the city of Mordenheim itself in the aftermath. Since then, the tribe have set about settling the ruin for good and making it a proper home for their people, maintaining a more friendly - or at the very least tolerable - relationship with the other communities in the east.
Esther

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> *"It's hard to save something as big as a world. But you can start by saving yourself." -***Esther**
>
>

The tiefling swashbuckler Esther is a former slave who won her freedom as a pit-fighter in the Crucibles of Kaath, and is a current member of the Party.

## Before Joining The Party

Born into slavery in the desert nation of Sethulhmet, Esther spent
her childhood working for a jeweler in the slums of Kaath. Then known only as
Mirage, the crimson tiefling proved her metal defending the shop from a couple of thieves one
fateful night around the mere age of thirteen. She was then promptly sold by her
mistress to fight in the Crucibles of Kaath. Mirage rose to prominence as a pit
fighter, gaining a valuable sponsorship from Kobra Arms that was incredibly lucrative
for her new owner Omar Kathash. She became a star fighter and performer, her
fans bestowing on her the moniker “*The Crimson Mirage*” as she raked in
crowds and gold for her owners every week. After over a decade of fighting in
the pits she finally managed to earn her freedom by defeating the reigning
champion and claiming his weapon for herself. It was so rare for a slave
condemned to fight in the pits to obtain freedom that Mirage left Kaath with chaos
in her wake as the slaves rioted for their own freedom, causing a revolt that simply
led to more death and oppression. Mirage did not learn about this outcome until
she was confronted by a slaver of the Aspis Circle who sought to kill her for
her inciting influence on the riots. Upon learning that her stage name had
become a dangerous symbol that put a target on her back, she shed herself of her
former title and adopted the name Esther after a famous queen of Sethulhmet. Esther
then established a small group of ex-slave raiders in the ruins of Ra’thul who would
intercept traveling slavers and free the enslaved. After leading this ragtag band of
raiders for about four years Esther was betrayed by her co-leader and "brother," Bastian. This led her to wholly detach from the raiders of Ra’thul and devote
herself fully to serving on the crew of the Black Gull, with whom she was already affiliated through her dealings at Raider's Run. Esther remained with
Captain Nestor Crenshaw and his crew for a few years until the Gull sank in battle with the Fortunato Privateering Agency.  Shortly thereafter, she was recruited by a mysterious half-elf named Lysandyr Nu to travel east to confront the Forgeborn and assassinate their leader, Ordeon Sudara. Teleported to the eastern wasteland by strange magic, Esther joined with the party during the Forgeborn Threat and continued to travel with them across Noxerra.
Holden I Seward

**Holden I** was the second King of Valtoria, following his father, Veldemar. Holden I served under his father during the Shattered War, and ascended the throne as a similarly military-minded war hero and veteran. A harsh and battle-forged man, Holden I was well-liked by his people, though viewed by some to lack the regal respectability of his father - occasionally being seen as a man of brute force rather than a man well-versed in the emerging stage of actual politics and governorship. This supposed lack of awareness came to be his downfall, as King Holden was unwittingly poisoned by his wife, Queen Vivienne, in an attempted coup and conspiracy to take the throne. The Queen was quickly arrested and imprisoned, with Holden's son, Holden II taking the crown.
Dirk MacPherson

Dirk MacPherson is the proprietor of the Headsman's Rest. He is a retired monster-hunter, having spent his youth wandering the wastes and slaying beasts such as werewolves. He settled in Dreadmont and had originally intended to join the Blood Hunters, but they turned him away on account of his marriage to an elf, Hestia. Deeply offended by the Blood Hunters' racism, MacPherson relocated to the Witching District (living alongside some of those types of persons he used to hunt), and established the inn and stable the Headsman's Rest with his wife.
Cleo

Cleo is the saber-toothed snow leopard mount of Rathos, chieftain of the War Riders. A loyal and fearsome beast, she has been Rathos's sacred mount since her infancy when he raised her from a cub. Before the tribal migration west over the Bridge, Cleo was known to regularly hunt throughout the War Riders territories in the eastern mountains of the Tribal North, and stalk those who were considered "trespassing."
Nazira Zalharad

Nazira Zalharad, daughter of Tash and Zahara, was a member of the Triumvirate of the fifth Sovereignty of Jadus, along with her brother-husband Suada and her half-sister-wife Saadia. She and her siblings succeeded their mother, Zahara. Nazira, as eldest was largely a practical and shrewd politician, perhaps having more in common with her late aunt, Jezebel, than her mother. Within the Triumvirate Nazira was the most driven to furthering the wealth and authority of Jadus in the greater landscape of Sethulhmet's desert.

As time wore on, Nazira grew increasingly jealous of the affection that Suada had for Saadia. While the three's marriage was polygamous, Nazira had no love for Saadia who was a product of incest between Suada and their mother, Zahara (making the much younger girl Suada's daughter as well as wife). This rivalry came to a head when Nazira murdered a pregnant Saadia in a fit of rage. She was then captured and executed by her brother, Suada - who had always favored the much younger Saadia.

Nazira is widely seen as a could-have-been-great ruler whose familial woes and the depravity of her mother and brother that had been forced upon her drove her to the madness that was beginning to consume most of the noble family. The rivalry between Nazira and Saadia continues to haunt the legacy of the Zalharads into present day, and is viewed as one of the blackest spots on an already dark history. She had one child with Suada, a son, Vhadem, who would marry his half-sister by Saadia, Shaatha.
Dunelands

The Dunelands is a major region of western Sethulhmet, covering most of the expanse of the former nation. It is a wild, untamed, and near-inhospitable wasteland of massive sand dunes and dangerous sandstorms. Many of the once beautiful cities of the dead kingdom are now sand-swept ruins - with nearly of the entirety of old Sethulhmet having been enveloped by what is now the Dunelands. The area is roaming with uncivilized tribal raiders, dangerous otherworldly beasts and monsters, and is said to be haunted by a central malevolent spirit known as the Black Pharaoh - a ghost story of a shadow of the old world that rules over the desolated desert still. The Dunelands is also home to the ruins of Ahm-Sethotep, the capital of the dead kingdom. Despite the dangerous reputation of the Dunelands, many foolish treasure hunters venture there to scour the ruins for relics of the past.
Na'lynzari Volanys

Lady Na'lynzari was the second daughter of Lord Azerys of the royal House of Volanys, the ruling family of the drow city of Volazyrris in the ruins of Zventhos. She served alongside her father and sisters - Kazt'riah and Syztra - in their campaign to reconquer their ancestral seat of power, but was slain by the forces of Xaegaroth of the Queensguard, a few weeks prior to the Party's arrival in the city. Avenging his daughter had become one of Azerys's top priorities, as well as rescuing his captured youngest daughter, Syztra - though he and Kaz'triah both would ultimately die in battle not longer after Na'lynzari's own death.
Dawn Imperium

Dawn Imperium Flag

The Dawn Imperium is the name given to a government and region in western Noxerra. A theocratic monarchy, the Imperium is ruled by an Empress, who is worshiped as a goddess by the citizens of the Imperium. The Imperium is primarily concentrated in a capital holy city known as Seraph, as well as various outposts and smaller villages throughout the region that once constituted the nation of Morninguard. While one of the few centralized governments in the wasteland, the Imperium is highly isolationist and zealous, only accepting those who are willing to join the faith of the Empress as citizens. It is also in the process of attempting to annex the part of the region that makes up the Morninguard Frontier, a collection of villages and towns of individual wastelanders attempting to resist joining the Imperium.
Lancius

Lancius is a human assassin and member of the 40 Lashes. Seemingly second-in-command of the order, Lancius answers directly to Kastille, the Lady of the Blades. A proficient assassin in his own right, Lancius maintains a staunch sense of aloof professionalism and is delegated much authority over the other assassins in the order. Lancius is unique in that he shares a special bond with a black panther, Qiara, who serves as his partner out on assignment.
Dodd Norrington

Dodd Norrington is the Weaponsmaster of Sommerset Abbey in Sunvale, and the captain of the guard for the Church of the Lost Dawn concentrated there, answering directly to Archdeacon Michaelis Dyrwal. Widely viewed as the de facto head of the Church's militia, both in Sunvale and abroad, Norrington is an aging veteran of the Hellfort's army. Having fought in several battles in the Hellmouth, he retired to Sunvale several years ago to lead the Church's fighting force. He now serves as a mentor to the Church's militia as well as a liaison between the faithful of Yarmouth and the Hellfort.
Fyrina Galia

Fyrina Galia, an elf, is the current Director of the Emerald Eye Trading Company, and it's highest executive officer. She resides in the company's main office of operation, in Ruby Point.

According to the field journal of Adrio Keist, Galia is a member of the Illuvari Conglomerate, and was one of the orchestrators of their mission to investigate the island of Krakengard, carried out by an Agent Usorum Salar.
Moloch

The Ashen Bull

God of Fires

Moloch is one of the nine Archdevils, and the ruler of the sixth layer of the Nine Hells. He is revered as the general of Hell's armies, and is a patron to bloodthirsty warriors, warmongers, and other champions of brute strength and ferocity achieved through discipline and absolute order. Those souls damned to join Moloch's armies in hell are tirelessly trained to serve him at will, prepared to march on his enemies and spend eternity called to the slaughter. Another fallen creature of the heavens corrupted by Asmodeus's touch, Moloch's body is now merely a roaring flame coating charred bones, contained in obsidian black armor. As one of Asmodeus's oldest and loyal lieutenants, Moloch is feared across the infernal landscape and beyond for his discipline and ancient mastery of war.
Colm McCallum

Colm McCallum is a member of the 40 Lashes, an elite assassin with a prolific career and reputation within the Order - where is designated as the "Tenth Lash." At some point he recruited and mentored the half-drow Nastalia Einar, overseeing her eventual induction into the Order. A world-weary and cynical man, Colm is not without a wry and grim sense of humor, though he is most of all cold and professional in regards to his lifestyle as an assassin - and has imparted such values onto Nastalia as his student.
Malgrim

Malgrim is the half-drow proprietor and barkeep of *"*the Crag*,"* a tavern and inn located in the Lower Level of Durkheim. As one of the busier taverns in Durkheim's slum district, the Crag is often a meeting place for various illicit activities and criminal types, which Malgrim tolerates to the extent that the Crag functions as something of a neutral ground. Malgrim himself has several connections throughout the Lowers that has made him a reliable source of information and income for many of the level's residents. A half-drow - Malgrim is often stigmatized by the elitist duergar of the city, who view him as a remnant of their drow rivals from before their conquering of the city. Malgrim is a dour and callous individual, with a hardened and often depressive personality.
Mechnomancer

The Mechnomancer was the chief scientific and magical mind behind the Forgeborn's technology. His exact past before joining the Forgeborn is unknown, but Scourge mentions in his personal journal that the Mechomancer was originally a wasteland doctor. After undergoing augmentation using the Forge's magic, the Mechomancer became almost completely machine - and was responsible for converting many of the Forgeborn into the half-man half-machine monstrosities they became - using the Forge's magic in conjunction with his own alchemical surgical expertise. At the time of his death, the Mechomancer was in the process of transforming a captured cyclops into a Forgeborn, however he was killed when the Forge was destroyed during the Battle of Mordenheim, the destruction of the Apotheon Artifact causing the Temple of Steel to collapse.
Kysora

Kysora was a sea-elf member of the Mariners, and along with Goldtooth Glover was considered one of Captain Z'yarthox's first mates. Her past before joining the Mariners is unknown, as it's unclear if she was a native sea elf of Krakengärd, was stranded there from the mainland, or is a descendant of the original crew of the shipwrecked *Blood Diamond* like many of the other pirates in the crew. In contrast to Glover's friendly and boisterous attitude, Kysora was quiet, aloof, serious and professional - though she demonstrated a deep respect and loyalty to her captain. She was decapitated and killed by the drowning devil Sythaneryx, who the hobgoblin mutineer Drith had released from his binding. Z'yarthox, Kzzartha, Pezzack, and Esther managed to bind the devil once more, and Glover and Z'yarthox briefly mourned her death.

Esther would later reason with Glover that Z'yarthox's poor leadership led to Kysora's death, leading to the mourning goblin to support Kzzartha's bid for captain out of loyalty to his late friend.
Demogorgon

The Sibilant Beast

Demogorgon is one of the Demon Lords of the Abyss. He is commonly referred to as the ***"Prince of Demons"*** - a self-appointed title that is highly coveted and competed for among his fellow Demon Lords - none of which have managed to claim it from him. Demogorgon has intense rivalries with several Demon Lords, most notably Orcus and Graz'zt. Physically, Demogorgon appears as a two-headed ape-like creature with reptilian, webbed feet and tentacles as arms. During the War of the Nine Knights, with the spreading corruption of the Apotheon Artifacts opening greater extraplanar influence on Noxerra, armies of Demogorgon were among those summoned in Valtoria, but in the War's aftermath, Orcus found a stronger permanent foothold in the region, with a cult established to him in Ramsgate. Nonetheless, worshipers of Demogorgon can still be found across the wasteland.
Red Captain

The Red Captain is the current head of the Court of Colours. He is the captain of the infamous *Crimson Queen*, a vessel notorious through Raider's Run for it's blood-red sails and difficulty in catching.

The Red Captain himself is widely regarded throughout the Run and Sethulhmet as one of the most dangerous pirates to have sailed the seas in recent years. An expert naval strategist and a keen swordsman, the Captain has a ruthless reputation. His true name is unknown - having been declared the Red Captain on account of the *Queen's* sails and his own tendency to wear red into battle.

According to recent legend - he was apprehended once and brought to Ruby Point where he was hanged, however he resurfaced weeks later, still captaining the *Queen*. Thus, he is something of a mystery in the Run, with rumors and superstitions stating that he possesses some sort of dark magic that allows him to evade even death itself. Because of his reputation, the Red Captain was elected leader of the Court, and occasionally rules comfortably from the Flagfort in Port Sestyra, when he isn't raiding aboard the *Crimson Queen*.
Kazt'riah Volanys

Lady Kazt'riah Volanys was the eldest daughter of Lord Azerys, and the heir apparent to the defunct throne of the Queendom of Volazryrris, in the underdark of Zventhos. A fierce and stoic warrior, Kaz'triah served as her father's second in command in their campaign to retake their ancestral city and reestablish their claim over their home from the returning Queensguard. Her family had slowly been gathering support from across the underdark and formed a meager militia in their effort to restore order to the underground ruins of the province.

Kazt'riah herself was her father's most loyal and competent subject, and maintains a cold and dispassionate disposition common of the drow, and expected of their female leaders.

As part of a plan to rescue her younger sister Syztra, she was sent to scout ahead in the sewers leading to the dungeons of Volanys Keep, where Xaegaroth had established a base camp in his occupation of the city. The party would later follow a trail she would supposedly clear for them. However, Kazt'riah was captured by Xaegaroth's forces within the sewers. During the opening to the battle of the Keep, Xaegaroth mocked Azerys with his daughter's capture. Despite the old drow's attempts to negotiate, Xaegaroth - true to his name - executed Kaz'triah, beheading her and truly beginning the battle that would end in both Azerys and the Merciless's death.
Azerys Volanys

Lord Azerys Volanys was a head of the defunct royal House of Volanys, the ruling family of the drow queendom of Volazyrris in the underdark of Zventhos. The nephew of the long-dead Queen Vizt'strada, Azerys fought during the Sol Rebellion, in addition to the later civil wars between the Queens of Zventhos towards the end of the War of the Nine Knights. In the aftermath of the war, Azerys became the de-facto leader of the surviving family and those still loyal to House Volanys. He and his family attempted to carve out a living that was a pale imitation of the long-forgotten drow society that preceded the loss of their culture both to the War and the duergar conquest of the Orrukov Regime (for whom he also held a great ire).

While the elderly Azerys was technically the heir to the throne of Volazyrris, he intended to place one of his daughters on the throne once his personal war against the returned Queensguard was won, and his family's city rightfully reclaimed. A harsh and destitute authority figure, Azerys was deeply rooted in drow tradition and had many grievances with those who have displaced his people - such as the duergar of the Orrukov Regime.

In the wake of the conflict, Azerys lost his middle daughter, Na'lynzari, and his youngest, Syztra, had been captured by the forces of Xaegaroth, who had occupied the city of Volazyrris and the family's ancestral keep. His eldest and heir, Kazt'riah, served as the second in command of their meager military force - until they were both slain during a battle at Volanys Keep, as part of diversionary attack meant to aid in the rescue of his daughter Syztra.

Azerys had begrudgingly allied with the party's expedition, sending them and Kaz'triah behind enemy lines to rescue Syztra - only for them to discover she had already been escorted out of the city and delivered to Klavus. After failing to parlay with Xaegaroth - who executed Kaz'triah before him - Azerys fought in the battle, ultimately succumbing to various wounds. The party found him in the aftermath, where he made the Priestess, who had been aiding in his campaign, swear to save his remaining daughter from Klavus, before dying. He and his daughter were laid to rest by the Priestess and Nymue in their ancestral tomb in the reclaimed Volanys Keep.
Eurys

Eurys, "the Archpriest," was the spiritual leader of the Larethian Crusade, and the high priest of the Mission Protectorate - the elven church dedicated to Corellon and the Seldarine, during the time of Cathyrion Empire and the rise of the kingdom of Sol during the Shattered War.

Eurys led a religious reawakening within the Empire's capital (what would become Sol) and sent missionaries into the other elven provinces of the Empire - to the wood elves of Golgotha and the desert elves of Sethulhmet. Eurys and the Mission Protectorate believed that the Empire had lost the faith of the elven gods and replaced it with the mortal veneration of the dead Emperors, that this martyrdom was sacrilege and that the Empire's slow crumbling under the foot of a tyrant like Emperor Kyber was evidence that the elves needed to return to their spiritual roots.

Thus, when Emperor Fyrello was installed after a brief revolution, Eurys and his allies among various noble families and military commanders formed the Crusade to take advantage of the Empire's uncertainty, laying siege to the palace, capturing and executing the Emperor, and declaring their intent to declare a new, theocratic government. Before their plans could come to true fruition however, the order was expelled from Sol by loyalists that formed the Cathyrion Imperium. This infighting between these two factions would lead to all out revolution and war between the various kingdoms within the Empire - leading to the Shattered Kingdoms era.

For his party, Eurys became known as the "Archpriest," keeping the faith of the crusade strong, and acting as an advisor to the Crusade's military leaders such as Lord Prosypr Atrius and Cypherius Sarthyn. While the elves of Sol would come to see Eurys as yet another great hero of the era, other nations would look more unkindly on the elf - viewing him as an ambitious man that tethered himself to easily manipulated nobles to acquire power and influence. While Lord Atrius would eventually come to be seen as the Crusade's public face, and indeed later Sol's High King - many attribute the true leadership role to Eurys, behind the scenes.

Whatever the case, Eurys's actions and religious movement changed Solerra forever, both for better and worse. He remains one of the realm's most enigmatic and influential figures, and became something of a martyr for the elves of Sol when he eventually died, long after seeing the war through to the end and rise of his blessed kingdom.
Devi Gadhavi

## Powers and Abilities

### Feline Physiology

Power to **use the abilities of felines.** User with this ability either is or can mimic/transform into felines, from domesticated cats, wild cats to big cats.

### Feline Manipulation

The power to **influence and control all forms of cats/felines**. Users can control various cats. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. The controlled cats may cultivate bonds with the user, thus creating friendships. Also may empathize or communicate with them.
Morninguard Frontier

The Morninguard Frontier refers to the remaining parts of the nation formerly called Morninguard in western Noxerra that are not under the control of the Dawn Imperium. Located on the very fringes of the Imperium's territory across the badlands of the Morninguard region, the Frontier is a disjointed collection of various towns, villages, farms, and encampments resisting annexation by the Imperium. The Frontier has no centralized government or authority, and is home to both peaceful settlers as well as various raiders and gangs.
Dragon

Dragons are a species of sapient creature inhabiting Thaelis-y'aada.

## **Dragons by Age**

**Outrage:** Even the youngest and most inexperienced of dragons know that they are the appointed rulers of this world, and the thought of defeat at the hands of lesser beings provokes their divine wrath. When a hatchling or older dragon is bloodied, its breath weapon immediately recharges and is deployed immediately in any way the beast sees fit.

**Sweeping Breath:** As a dragon starts to grow, its neck lengthens and grows considerably more elastic and flexible, allowing it to exhale its deadly breath in a semicircle about it instead of a cone, covering multiple enemies in elemental doom. When using its sweeping breath a young or older dragon deals half damage with its breath weapon attack.

**Focus Breath:** A juvenile dragon has fully developed the skill and muscular control to be able to magnify and narrow the force of its deadly exhalations. When using its focus breath, a juvenile or older dragon produces a line with its breath weapon extending to a distance double that of its normal cone breath and deals double damage to those it strikes.

**Terrifying Presence:** A fully grown dragon is a truly formidable foe to confront, combining keen intellect with ferocity and the primal strength of an apex predator wielding elemental power. Anyone facing an adult or older dragon in combat must roll Fear against its PRE rating. If the roll is lost, the dragon's enemy becomes Frightened and remains so until it makes a successful contested roll on subsequent turns. Once the frightened condition is lifted, the subject is still Shaken until a second roll succeeds.

**Elemental Potency:** A mature dragon has faced many battles and honed its mastery over the elemental force which resides within its being, turning its breath weapon into a truly devastating arsenal. Once the breath weapon of a mature or older dragon has inflicted damage upon a subject for the first time in a combat, future exhalations bypass any energy resistance the subject possesses when dealing damage or deleterious effects. This effect lasts for the duration of the combat.

**Elemental Aura:** An elder dragon positively radiates elemental energy appropriate to its heritage, and as such is surrounded (whenever it wishes to be) with an aura of this power. This aura of energy automatically affects all subjects standing within 20 feet of the elder or ancient dragon, taking a heavy toll upon them or otherwise radically magnifying the threat the beast poses to its enemies.

**District of Primacy:** The ancient dragon is truly a creature of legend beyond the scope of even the greatest heroes to confront and overcome, its enduring will being sufficient to alter the landscape within a ten-mile radius of its lair. Terrain, vegetation and even the weather itself are changed according to the nature of the resident dragon in any location it chooses to be its domain.

## **Dragon Subspecies**

* Agloolik
* Basilisk
* Gwythaint
* Jabberwock
* Kulshedra
* Linnorm
* Nidhogg
* Naga
* Verethra
Malagol

Malagol is a half-orc monk and pit fighter on Durkheim's Lower Levels, and a competitor in the Obsidian Ace's fighting rings. She was briefly pitted against Jorg-Hammer while the tribal was attempting to help settle the oread Coldstone's debts. While an experienced hand-to-hand combatant (whose style contrasted with Jorg-Hammer's signature sunderings), she was ultimately bested and defeated by Jorg-Hammer, who she respected as victor with surprising grace and dignity.
Pelor

Ruins of a Shrine to Pelor

The Shining One

The Father of Dawn

Pelor was one of the major gods of Noxerra before the Collapse after the War of the Nine Knights. Highly revered by several throughout the Sol Empire, the cosmic cataclysm caused by the War left Pelor (as well as other deities) in a shattered, near-dead state. Noxerra's sun was permanently damaged, giving off only a faint, flickering glow to this day. Despite his near-destruction, Pelor is still worshiped in the post-war wasteland by those seeking to "revive" him and the power of the sun itself - namely the Church of the Lost Dawn have championed this cause for centuries. Still, despite the Church's efforts, many see Pelor and his worshipers as relics of a bygone and mostly forgotten era when the gods held more power over and truly cared for the realm of Noxerra.
Lyress

Lyress is a half-elven slaver and a member of Trask's slaving band. She functions as his right-hand woman within the band. Her past before joining the slavers is unknown, but she is an experienced archer. Lyress, much like Trask, is a cold and dispassionate individual, though her temperament is less sadistic and characterized more by a sense of strict professionalism. Lyress escaped the Battle of Mordenheim in the *Dauntless*, with the rest of the surviving slavers. Her current whereabouts are unknown.
Dagon

Dagon is one of the Demon Lords of the Abyss, and the Lord of sea monsters and the oceans. One of the most ancient of the Demon Lords and among the oldest denizens of the Abyss, Dagon began life as a mindless, ravenous creature before consuming various demons and becoming further corrupted by mortal sin into a proper Demon Lord. Physically depicted as a massive, chimeric sea serpent-like creature, Dagon is a great bane to sailors on Noxerra, viewed as a sort of cursed mythological terror of the oceans. In a parallel sense, seafaring warlocks and cultists count themselves among his faithful - as did ancient cultures such as the Deep Ones such as those who lived in the ruins below Krakengard. In legend Dagon is a rare ally to Demogorgon, who he is said to torment with secrets of forbidden knowledge - speaking to one of the Prince of Demons' heads at a time, festering madness and distrust between them - tormenting Demogorgon as much as he aids him. He is revered as a great sage and oracle, being an ancient and wise creature - whose knowledge is widely sought, but never given freely.
Jadus

Flag of Jadus, with the city's sacred Jade Bull flanked by two birds representing the Zalharads

### Location

Sethulhmet

Jadus is one of the major slaver states of Sethulhmet. It is ruled by the illustrious and hedonistic Zalharad family, currently headed by the twins Jericho and Jain Zalharad. Jadus is the largest of the city-states in the desert, and is economically sustained by the famous Jade Mine on which the city is built, from which gold, silver, precious gems and other resources are mined through slave labor. Jadus is also well known for it's metropolitan wonders, with numerous high quality inns, hotels, pleasure houses, and religious temples. It is one of the most modern and prosperous cities in the wasteland of Noxerra, and widely considered the crown jewel of modern Sethulhmet.
Jarod Zalharad

Jarod Zalharad was the first Sovereign of Jadus, and the founder of the city-state. The Zalharad family and it's army began as a small crew of mercenaries working for other noble families that had survived the War of the Nine Knights before overtaking their employers in numbers and loyalty of other survivors, with Jarod becoming a popular and cunning warlord. Jarod emerged as the victor of the war for the land that would become Jadus, which was highly sought after by other armies for its rich minerals and resources - especially gold and other jewels. It was thought that whoever gained control of the territory would effectively control the shaping of the economy of the post-war landscape, and the conflict became known as the Jeweled War.

When the Zalharads won, Jarod declared himself and his descendants the Sovereigns of the city that was to be built there, and Jadus was built in his image as a splendorous and luxurious beacon of civilization in the untamed desert. Jarod began many of the Zalharad family traditions, including their taste for harems and incestuous marriages. He had three sister-wives that he ruled alongside. This practice has led the Zalharad line to become twisted with deformities and disease through the years. His three children, each by an individual sister-wife, included Jezebel, Tash, and Zahara Zalharad.
Gunther

Gunther is a hunter and trapper living in Nightport. He hails originally from Golgotha, being experienced in hunting dangerous wildlife and converting his prey into a variety of useful materials, clothes, and other products. It's unknown how exactly he came to Krakengärd, but he's one of the more prolific vendors in the township of Nightport.
Pandora Von Smythe

**"Doctor" Pandora Von Smythe** is a dhampir alchemist and founding member of the Party. She was born the fourth daughter of a woman in Shorestead - who had encountered and mated with an unknown vampire. Pandora killed her mother in childbirth - as is typical of a dhampir child to do. Immediately an outcast in her own family, she was abused by her three half-sisters for years until she eventually left her home and wandered the wasteland, where she nearly starved and went mad from isolation and a thirst for blood. She was found and taken in by Doctor Mordecai Von Smythe, who took her on as apprentice in Dreadmont and informally adopted her as well. Although he was a harsh teacher, Pandora learned much from the older alchemist, and grew fascinated with the undead and particularly her own state as a creature between the living and the undead. She eventually drugged and dissected the elder Von Smythe, experimenting on him to induce an artificial undead state on him that might match her own. To hone her craft and perfect her research, Pandora joined Pezzack on a journey to Kethis to find the *Necros Arcanos*, where the two's fates would intertwine with that of Jorg-Hammer and Merric Mandrake. The four traversed Kethis together, establishing an adventuring party that would go on several quests across the wasteland of Noxerra.