Attic (Story Mode)/Trivia

Bedroom • Living Room • Office • Basement • **Attic**

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**Trivia**

***The Joy of Creation: Story Mode**** Nikson confirmed that the fire is caused by The Ignited.
* The name of the melodic ambient track that plays in Attic is actually "Alternative Delight" at a higher Hertz count.
* Attic is the only memory where the player is able to explore through every floor of the house the game is set in.
* Unlike the previous levels where the death tips are themed to the character that attacked the player, death tips are instead entirely generated between a roll of numbers and can have no relevance to the character in question, making reference to another involved as an enemy.
	+ This is the second level in the franchise to randomly generate death tips, the first being Living Room Demo.
* This is the only level in *The Joy of Creation franchise* where a plushie has a significant mechanic.
	+ This is also the only level in *The Joy of Creation franchise* where a plushie functions as an enemy's progress meter.
* When one of the lower floors is viewed through the camera during the second, fourth, sixth, and eight flash after all of the respective floors have gone ablaze, the camera is surrounded in the same hue as the player's vision when playing as Scott and Val, the only adult victim protagonists in the game, at 5 AM in their respective levels, as well as the penultimate phase of Basement where the player character is Michael.
* Despite The Fallen being spirits who failed to manifest into a state of reality and, therefore, never being able to attack the Cawthon family and only Michael, The Fallen are featured as antagonists in this level.
	+ This is likely due to their lack of frequent appearance throughout the game if they appeared only in Basement, their roles as the substitution for the main four of The Ignited already having been established in Basement, and the player not having an enemy to force them to check behind them to prevent their run from ending or force them into checking on the upper floors of the camera what with Creation and Ignited Golden Freddy's mechanics of which allow the player to complete the level requiring them to be seen only in the lower floors on the camera itself.
* At the beginning of the memory, you can hear a very low pitch voice talking to you from the radio.
	+ This could be a reference to Night 5 in the first *Five Nights at Freddy's*, where you would hear low pitch voices. This voice is minimally understandable. A couple of the discernible words are "story", and "monster".
	+ This is one of the only times where the call will play while the night goes on, the other three times being in the Office.
* When Ignited Golden Freddy appears behind you, the laugh he plays when he leaves has the same pitch as when you shock him.
* When Creation enters the bedroom camera, he comes in from the left of the camera implying he went through a door there. But when we play Bedroom, and face towards the closet's wall, and look at the corner to the right of it (camera blind spot) there is no door there at all.
	+ This could mean that Creation simply breaks down the wall, as he will remove obstacles in his path on his way to kill the player.
* It is likely the doors to the left and right of the player only close individually as there is no power meter in the common level formula of *The Joy of Creation franchise*, and so being able to close both doors would allow The Fallen to be unable to play the role of having an opening to attack the player from behind for the entire memory, leaving behind flashing Creation and Ignited Golden Freddy on the cameras.
* This is the second and last level in *The Joy of Creation: Story Mode* where Ignited Golden Freddy is able to utilize a method to kill the player.
* When the player strikes Ignited Golden Freddy in a room set to burn on the currently-planned flash, the room will not be demonstrated as burning unless the player resets the camera.
* If Creation re-enters a room with an already-removed barrier by force of the player flashing him in Phase 1 of his current floor, he will instead skip the room completely before reaching the next blocked floor the next time he moves to Phase 3 on the floor he was forced to return to.
	+ This means his marker will remain in its current position as it elevates upward to the next area as opposed to redoing all three phases to emulate Creation's more logical form of movement through the house. For example, if Creation is in Phase 3 of the bottom of the house, the marker will remain to the right side of the monitor's map if the basement's barrier is already broken and he is able to move up to the living room, bedroom, or office.
* Attic is the only level in *The Joy of Creation franchise* to feature any form of Golden Freddy as a threat to the player.
	+ Attic is the second level in *The Joy of Creation: Story Mode* to feature a nonmaterial antagonist as a threat, the first level to do so being Bedroom with Shadow Ignited Freddy.
	+ Attic is the only level in the franchise to feature a nonmaterial antagonist as a pivotal antagonist.
	+ Attic is the third level in the franchise to feature a nonmaterial antagonist as a general antagonist, the first being *The Joy of Creation: Reborn*'s Extras and the second being Bedroom.
* This is the only memory where the player has an infinite amount of time to complete the level due to the fact that time doesn't determine the player's ending in this level, meaning the playing time can range from a limit of 5 minutes total to an expansion of at least an hour total.
	+ This is due to the in-universe reason of the enemies within the game trapping Scott in a time loop until he eventually dies on someone's accord.
	+ Time working in this manner is dissimilar to Office, as the player still has to wait until 6 AM during the third level, unlike in Attic where the clock loops.
	+ Due to this, there is no certain point in time for an insane mode to begin, though this is primarily due to the player character already being insane in this level, as well as the substitute for this mode being the attic being set alight on the tenth flash.
	+ A peripheral vision being surrounded in a red hue is also used only and replaced for the lower cameras when the respective rooms are set alight on the second, fourth, sixth, and eighth flashes.
* Attic is the final overall level in *The Joy of Creation*, concluding the final individual game.
	+ By the release of *The Joy of Creation: Ignited Collection*, Attic will remain the final overall level, as the collection will order each game in the franchise by their release order.
* If Creation were separated and The Ignited attacked Scott Cawthon individually as they approached the attic, the memory would contain nine total enemies.
* Endo C "Mouth" has eyes glow when attacking the player in Basement. In Attic, however, her eyes remain void.
* When Ignited Golden Freddy kills you, it will show a cutscene of Nick's phone with blood everywhere while Tobias was calling. Instead of saying "Come Back" at the end, it shows three dots.
* The clock's numbers are generated rapidly instead of moving from 0-6 AM.
	+ This could be a reference to the clock hallucination in Office where it runs rapidly with fire around it.
* Fake Scott's voice sounds very similar to Michael's voice, implying that Michael disguised as Scott after he killed him.
* There is a glitch that can occur where you hear one of The Fallen running, and shut the door, but they go right through the door and kill you regardless. Example here: https://www.youtube.com/watch?v=BImAwEw3CLo.
* Usually whenever you see Ignited Golden Freddy behind you, Ignited Freddy, Ignited Bonnie, and Ignited Chica might appear in the hallucination. It is unknown why Ignited Foxy does not appear in the hallucination
* The quickest recorded time to complete the level without being killed so far has been 3 minutes and 31 seconds by a YouTuber named Because\_im\_lulu.
* When Ignited Golden Freddy spawns in the Attic, his entire body appears for two frames before morphing into the iconic giant floating head.

**Bugs*** Ignited Golden Freddy rarely doesn't leave the room he is flashed in.

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