Summer School (Challenge Mode)

## Summer School

'Some of the County's worst students have one last chance to stay in school, and have the time of their academic lives.'

## Challenge

**Keep students as happy as possible while they attend Summer School.**

## Initial State

### BALANCE

 450,000

**Summer School** is the seventh Challenge Mode Campus of the game. Released on 4th December 2023, it takes place at Breaking Point, and features the Summer School Course, so that Students from other Two Point Campus Courses can catch up with their studies.

Those Who Can't, Beach

Countless students graduate from Two Point's campuses, each and every year, but what happens to the rest, to the dim-witted and the dull-pencilled?

Why, Summer School, of course! Where the County's worst students get one last chance to justify their academic careers. Students who complete the year will be allowed back into their respective schools - oh, good! - but it's clear they're far more focused on enjoying the summer, while they can. Oh, good?

###  Challenge Objectives

The player is tasked with keeping Student Happiness as high as possible, with more points being scored the longer that a high level of Happiness can be sustained. There will be both help and hindrance in this regard; Albert Crank will visit the Campus, to assess the Students' Entertainment levels, with high scores resulting in large bundles of Sun Bombs, which can be used to increase Happiness, Entertainment and Energy. However, a new characters, Sadius Gloom, will also visit, in order to cast Doom & Gloom on the Student body, resulting in a Happiness deboost.

The Students will all be taking the Summer School Course, which is exclusive to this Challenge Mode Campus. An unusually high base intake of 50 Students is on offer, each attending for the single year of this level.

  **Bronze:** | 500,000

###  Summer School Funding

This Campus features Index Challenge Mode, first introduced to Two Point Campus in Breaking Point in Career Mode. This means that a certain performance variable will be assessed, and a payout based upon the player's proficiency in that variable. This variable is the Student Assessment Score, so the key to keeping income high is to teach the Students well.

### Sun Bombs

**Sun Bombs** are dropped following inspections by Albert Crank. With each visit, he will assess the Entertainment of the Student body, and depending upon his satisfaction, will drop 1-6 Sun Bombs.

When placed down, a Sun Bomb will shortly explode, causing the *Sun-Kissed* Feeling in Students within a radius of about 3.5 squares. This will improve their Happiness by 20%, as well as Entertainment and Energy. Once picked up, the Sun Bomb cannot be disarmed, so be sure it is placed to hit as many Students as possible who have not already been Love Bombed.

It should be noted that, despite the large visible area of effect, the Sun Bomb cannot affect students through walls. For example, if two adjacent Lecture Theatres are running classes, even if one bomb could reach all of the students in both rooms, a separate bomb would still be required for each room. In addition, if a room is built where a Sun Bomb is present, or one is elsewise displaced, the Sun Bomb will reappear elsewhere on Campus, it will not be removed until the player chooses where it will detonate.

## Feelings

All Students on this Campus will suffer from this irremovebeable Feeling:

This Feeling will be given to all Students caught in the blast radius of a Sun Bomb:

 + Energy
 +30% Happiness

## Pastoral Issues

Sadius Gloom can cause cause this Pastoral Issue in any Students caught in the area of effect, as will Negative Energy Storms.

## Gallery

Sadius Gloom - Tedium PersonifiedSadius Gloom inflicting Doom & GloomAlbert Crank making a Crank CallA Sun BombA Sun Bomb explodingEarly version of the level art