recursal/Fanatic-Fandom huggingface dataset:
Locasta

**Locasta** is the Good Witch of the North. She welcomed Dorothy Gale on her arrival from Kansas to Oz, gave her the Silver Shoes of the Wicked Witch of the East, and sent her to meet the Wizard of Oz in the Emerald City. She lives in her castle in central Gillikin, and runs Locasta’s School for Delinquent Girls.

## Physical Appearance

Locasta is depicted as a woman with frizzy hair tied back into a bun, wearing a plain white dress and a white pointed cap with a ribbon on it.

## In Yellow Brick Ramble

After the disappearance of Oz Pastoria II (“Geneology”), a wicked witch took over Gillikin by force (“Filthy Witches”). Eventually, Locasta overthrew her (“Dorothy and the Wizard in Oz”), and ruled from her own castle. At some point, she also founded Locasta’s School for Delinquent Girls (“Map of Oz”).

When Dorothy’s House falls out of the sky and crushes the Wicked Witch of the East, she greets Dorothy Gale and Toto, accompanied by three Munchkins. She gifts Dorothy the Wicked Witch’s Silver Shoes, instructs her to go to the Emerald City and asks the Wizard of Oz to send her home, and gives her a magical kiss for protection.

## Trivia

* In The Wonderful Wizard of Oz (1900), she is shown as being able to transform her cap into the magical slate that instructs Dorothy to go to the Emerald City. However, in this version she is seen both wearing the cap and holding the slate, suggesting that they are not one and the same.
Nonestica

**Nonestica** is a location in Yellow Brick Ramble. It is the planet on which the countries of Oz, Ev, Ix and others are situated. It spins in reverse direction of the Earth, which is why Munchkinland, despite being located in the east, is depicted on the left of Winkieland on maps of Oz, and vice versa.
Superpowers

Superpowers are nations with huge capabilities in many aspects, including ecological, technological and military wise.

## Overview

At this day, are there 3 active Superpowers, the Commonwealth of Man, the Kirum Republic and the Hatak Empire. But there are many fallen Superpowers, which are either completely destroyed or now only exist as a shadow of their former self. One example of this are the Lagasa, a once intergalactic crisis, where turned extinct after the Commonwealth destroyed every single world of them in the aftermath of the Eternal Conflict.
Ev

**Ev** is a location in Yellow Brick Ramble. It is a country on the planet of Nonestica, and is separated from Oz by the Deadly Desert.

## In Yellow Brick Ramble

A sticker reading “Ev” can be seen on Mombi’s chest, implying that perhaps she once visited Ev (“Jack (the) Pumpkinhead“). Smith & Tinker are known to exist in the Yellow Brick Ramble universe (“PAF!”, “Fairyland Ferry”), and most likely come from Ev, as they did in the original Oz books (“Ozma of Oz”).
Oz (book series)

Reilly & Britton (The Marvelous Land of Oz [1904] to The Lost Princess of Oz [1917])
Reilly & Lee (The Tin Woodman of Oz [1918] onwards)

### Publication date of last book

July 10, 1920

**Oz** is a book series written by L. Frank Baum. It includes his 14 Oz books (1900-1920), as well as his collection of short stories, Little Wizard Stories of Oz (1913), all of which are set in the fairy country of Oz.
Oz (country)

## **Oz**

**Oz** is a fairy country located on the planet of Nonestica. It is divided into four provinces: Gillikin in the north, Winkieland in the west, Quadling in the south and Munchkinland in the east. Its capital is the Emerald City, which is situated in the center where the four provinces meet. It is surrounded by the Deadly Desert, which is impassable without magical means. The country is home to Ozzians who come in all shapes and sizes, and whose eye colors correspond to the dominant color of their province.
Scrapbooking

## *Yellow Brick Ramble*"**Scrapbooking**"

**Scrapbooking** is the first page of Chapter 01: Tip Manufactures a Son (and the first page overall) of Yellow Brick Ramble. It was uploaded on April 10, 2023 at 12:00 AM.

## Synopsis

The page first shows newspaper clippings from the newspaper The Ozmapolitan in Tip’s scrapbook, which recount the events of The Wonderful Wizard of Oz (1900), with the ending slightly altered. In this version, after the Wizard of Oz left, Dorothy was elected the Princess of Oz, and named the Scarecrow regent in her place before returning to Kansas. It then introduces the 15-year-old Tip himself, who mentions that he used to be obsessed with Dorothy.

## Trivia

* This page marks the first appearance of Dorothy Gale, Toto, Locasta, the Scarecrow, the Tin Woodman, the Cowardly Lion, the Wizard of Oz, and Tip Tryfle. In addition, the Wicked Witch of the West is referenced in the second headline.
* The newspaper The Ozmapolitan is a reference to an ad campaign created in 1904 involving a mock Ozzian newspaper to promote The Marvelous Land of Oz. Its slogan “Cornering All the News in All Four Corners” is a reference to the rectangular shape of the Oz.
* The newspaper being issue number 1900 is a reference to the year The Wonderful Wizard of Oz was published.
Carmine

# King Carmine Raxer II

## Introduction

**King Carmine Raxer II** is the ruler of the Southern Empire, a region known for its emphasis on power, combat prowess, and honor. He is a larger-than-life figure who has left a significant mark on the empire and is widely celebrated for his remarkable attributes as he is said to have been either blessed by the Greek god Hercules or is the incarnation of the Greek god himself.

### Early Life

Carmine was born in the heart of the Southern Empire to King Carmine Raxer I and Queen Romina Aile with resounding celebration from its people. His childhood was filled with extraordinary feats: walking at just a few months old, speaking full sentences and holding intelligent conversations at the age of 1, besting several knights in combat at the age of 10, killed the Devil Beast of the South at age 11, went on a conquest of expansion leading a small platoon and successfully annexing several nearby empires and other ruling lands for the Southern Empire, held his own and nearly bested Arbus at just the age of 14, and succeeding his father as King of the Southern Empire at the age of 15.

### Ruler of the Southern Empire

As King, Carmine has embraced his role with a unique blend of eccentricity and simplicity. His rule is based on the principle of might makes right, and he encourages his subjects to display courage and valor in battle. The King often participates in tournaments and combat challenges himself, setting an example for his people.

### Personal Life

While King Carmine is known for his strength and combat skills, little is known about his personal life. He is a private individual who prefers to keep his personal affairs away from the public eye.
Chapter 01: Tip Manufactures a Son

**Chapter 01: Tip Manufactures a Son** is the first chapter of Yellow Brick Ramble. It was uploaded in its entirety on April 10, 2023 at 12:00 AM.

## Synopsis

Tip Tryfle assembles a pumpkin-headed simulacrum from wood, and asks his foster-mother Mombi Tryfle to animate it using a Powder of Life she had conned off a Crooked Wizard. They could make the simulacrum do the farm work, which would allow Tip to learn witchcraft. His offer is turned down, as Mombi says only girls can learn witchcraft, and decides to give him a haircut to make him look more like a boy. Fearing this, Tip steals the Powder of Life, animates Jack Pumpkinhead as a traveling companion, and flees Mombi’s House.
The Transfer

## **Description**

The Transfer, a glitch-like entrance to the MINDSCAPE. One cannot break free from the transfer once it has begun, distance advised if research is being conducted. Staying between the real world and the MINDSCAPE (this area has been called HESITATION) will result in the death of the invididual hesitant to cross. The blood will seep into the ground, and the body will be taken. If HESITATION is not met, normal entry will occur.

## **Creatures**

No creatures typically leave the MINDSCAPE to stand near the Transfer, however there have been sightings of people leading unwilling victims to the Transfer to be a part of the MINDSCAPE. They have no choice but to enter, due to the HESITATION factor. Whether these people are a part of the Mindscape efforts or not is unknown.

## **Danger Level**

**ENVIROMENTAL DANGERS:** Epilepsy may occur when passing through the Transfer, and meeting Hesitation will result in death of the entering victim.

**CREATURE DANGERS:** 'The Stalkers', unofficial name for the people forcing victims within the Transfer.

**OVERALL DANGER LEVEL: Needs further evaluation.**
Wizard of Oz

## Oscar Zoroaster Diggs

**Oscar Zoroaster Phadrig Isaac Norman Henkle Emmannuel Ambroise Diggs**, better known as the **Wizard of Oz**, is a character in Yellow Brick Ramble. He is a human from Omaha, Nebraska who came to Oz in a hot-air balloon and became the Ruler of Oz, until he was exposed as a fraud by Dorothy Gale four years before the events of Yellow Brick Ramble. Afterwards, he returned back home in his balloon. He is only seen in newspaper clippings and flashbacks.

## In Yellow Brick Ramble

Before the events of Yellow Brick Ramble, Oscar Diggs was born in Omaha, Nebraska, and was trained in ventriloquism by a master. He grew up to become a ventriloquist, but grew tired of that and became a balloonist for a circus. One day, he went up in a balloon, but as the ropes got twisted, he could not come down, and was carried to the fairy country of Oz (“The Wonderful Wizard of Oz”).

There, he made a false claim to the throne based on his initials, and became the Ruler of Oz (“Geneology”). He ordered the local people to construct the Emerald City (“The Wonderful Wizard of Oz”) using fake emeralds (“Emeralds”), and ruled for many years since. He once attempted to invade Winkieland, the domain of the Wicked Witch of the West, but was driven away by her Winged Monkeys.

When Dorothy and her companions came to visit him, he said that he would only grant their requests if they killed the Wicked Witch of the West. They returned triumphant, and exposed him as a fraud. After satisfying the requests of the Scarecrow, the Tin Woodman and the Cowardly Lion, he tried to bring Dorothy and himself home to America using his balloon, but couldn’t pick her up in time and left without her (“The Wonderful Wizard of Oz”).
Yellow Brick Ramble! Wiki

**Welcome to the Yellow Brick Ramble! Wiki!**
We're a collaborative community website about Yellow Brick Ramble! that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Ozma TryfleJack PumpkinheadMombi TryfleLoganPlaceholderGeneral JinjurPlaceholderScarecrowPlaceholderTin WoodmanPlaceholderJuni Jump

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The MINDSCAPE Wiki

**Welcome to the The MINDSCAPE Wiki!**
Explorers and documenters in the world of Paradise, the MINDSCAPE.

We are the surviving residents, escaped and staying, documenting the world we find ourselves placed in. We are referred to as Residents to the administrative sectors, but most of us have banded together to form the Resistance Sector (RESec). The administrative sectors, the ones overseeing the events within the MINDSCAPE, are the ones we attempt to hide from in our efforts. If you decide to be one of us, theres only one thing to know. You cant trust the Mindscape Help Centre. They created this place as a paradise, and slowly began their decaying drop into vile intent. This place isnt paradise. Its a prison. RESec, on the ground and in the MINDSCAPE, will do all they can to document all we find to bring the latest updates.

## The MINDSCAPE

CreaturesThe TransferLayer 1 (Orb Maze)Layer 2 (Town Of Illusions)PlaceholderA Main CharacterPlaceholderA page about your topicPlaceholderThe First Episode

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Caminho Ronin

Fiz muitas explorações.

Encontrei muitos recursos valiosos.

Preciso ficar mais forte.

Entreguei um cinturão para Lizzy, vai ajudar ela a sobreviver.

Ela me contou de um alimento muito interessante, ainda não tive que usa-lo e espero conseguir mais no futuro.

Hoje comecei minha jornada. Todo samurai precisa saber o que busca, manter sua moral, dignidade, honra. Não sou diferente e não vou manchar esse código.

Preciso fazer oq faço sozinho. Provar ao meu corpo que sou capaz e a minha mente que estou tranquilo.

Eu limpei uma ancient city sozinho.

Isso concluiu o primeiro passo.

A mente sempre é o mais difícil e no caso ainda não estou pronto.

Encontrei um livro nas minhas coisas.

Dizia:

Eles vêem TUDO

por 98 páginas.

Página 99 um código morse traduzido para:

FALSA

Página 100 em branco com apenas uma assinatura de: ?

Literalmente uma ? no final da página.

Minha mente não estava, não está preparada para isso.

Lizzy estava comigo quando achei, porém desapareceu, ninguém me respondia. Era como... se eu não estivesse aqui, eles conversavam entre si  e estava até se divertindo, mas ninguém me ouviu.Consegui acalmar minha mente, Lizzy me acalmou também, e mostrou que tinham olhos e placas ao redor da minha casa.

Eles vêem TUDO.

Olhos, não me sinto seguro aqui, não me sinto mais bem aqui, mas é minha casa.

Minha honra e mérito foram depositadas em cada terra, cada concreto e deepslate para construir o que tenho aqui.

Tirando o templo que não foi por mérito e sim obrigação de trabalho, tenho muito orgulho das paredes que ergui.

Não vou abandonar esse lugar.

Não se se Takeupa está envolvido. Ele vem sendo bem hostil comigo. Não vejo ele como ameaça mas também nunca quis ser mal compreendido e não sei do que ele é capaz.

Higuxa parece estar muito bem, ajudei ela com equipamentos e

uma nova farm só para nós.

Ela ficou forte rápido, está animada e aprendendo bastante.

Me orgulho muito disso, não sei por que, não tenho mérito em suas conquistas mas... por ser minha melhor amiga eu me orgulho de suas conquistas.

Lizzy também se sente observada. Espero que esteja bem, eu vou fazer de tudo para protege-la. Assim como ela vai cuidar de mim quando eu precisar.

Confio apenas em Higuxa e Lizzy para terem acesso livre em minha casa, e a elas minha vida.

Vou ficar mais forte.

Vou conseguir trilhar meu caminho.

Eu vou sobreviver.

Não vou mais perder a noção.
Layer 2 (Town Of Illusions)

## Description

The Second Layer is commonly referred to as the Town Of Illusions". This is due to it's manner of not being what is seems. "Walls seem fake, the buildings seems fake, am I fake?" - Team 3 Captain Of TMS. This layer has a day/night cycle. During the day, this place is fake, the walls, the buildings, it is very dangerous and you have a chance to fall out of existence. Night is no better, nothing is fake and that gives the Creatures the perfect time to hunt for you. Human contact is possible at night only. Some say they hear faint music at daytime or a voice telling them to come to then, luring them into Non-Existence.

## Creatures

This Layer has a few creatures, this consists of CUBES, TRIGGERS, ORBS, The Snow Witch. The Snow Witch only appears on this layer. Contact here is possible but limited.

## Danger Level

**ENVIROMENTAL DANGERS:** You can fall out of Existence, I would call that fucking dangerous.

**CREATURE DANGERS:** CUBES, TRIGGERS and ORBS and The Snow Witch can be found here.

**OVERALL DANGER LEVEL: 9/10**
Layer 1 (Orb Maze)

## **Description**

The first layer of the MINDSCAPE is referred to as the "Orb Maze". We yet to understand this layer, is it trying to tell you that this place is indeed not the normal world or is it as warm as a welcome as the MINDSCAPE can give. This layer is black and white only and it is one of the only layers if not the only layer that is anything like this. Contact with others is possible here, you can find then or seek them. But lets hope "they" don't find you first.

## **Creatures**

This layer has a few creatures, most of the creatures consist of the CUBES the TRIGGERS and with 75% of the creatures on this layer consisting of the ORBS. Contact with others is possible here.

## ***Danger Level***

**ENVIROMENTAL DANGERS:** Due to the familiarity of this place, you may not think this layer is must different from the real world.

**CREATURE DANGERS:** CUBES, TRIGGERS and ORBS can be found here.

**OVERALL DANGER LEVEL: 7/10**
Level 2 - The pipes

The third level of the backrooms

## Zone 1:

###

```
"The pipes surround you, the sound of pipes is annoying, the ground is dry like a desert and always the feeling that someone is following you"

```

Basically it is a path full of pipes and sometimes there are doors that lead to areas with some boxes but it is not recommended to enter.
Contains a limited number of entities.

#### Bases:

M.E.G:

- 200 people life here.

- Close to the enter of the level.

## Zone 2:

```
"The pipes increase and the machines appear like wasps, they will be treated to weaken your ears"

```

Basically it is very similar to level 3 but it has almost no entity so its safe?

#### Exits:

- Found a iron door and enter you will enter Level 3 - The station

- Enter in corridor will lead you to zone 3 DONT ENTER

## Zone 3 " Darkness"~~(DONT ENTER)~~ Enter...

```
"Darkness rumbles, the entities search for you, there is little you can do..."

```

```
Unknow we dont where all are - M.E.G

```

## Zone 4? Unknow?

```
A recording was recently found that gives the possibility of a zone 4 or who knows?

```
Creatures

# ***All Creatures***

## Cubes

The Flesh Cubes, creations made by the factories placed within the administrative sectors, are the results of residents they find attempting to escape. Theyre placed in their own private zone, which unfortunately for us, crosses the escape paths. These things hunger, and they dont stop with one bite. Disguised as a mere 'method of disposing of corpses', their true intent is to stop escaping residents.

Ears and eyes will change its abilities such as hearing and sight.

## Triggers

Triggers are snake-like creatures that shriek and rattle when an escaping Resident is found, or when a Resident is found outside its Sector. Triggers are not typically found as dangerous up close, for when a resident is within their intended zone, they become docile and friendly. Its rumored they have an omniscient ability, due to the fact no successful attempts to sneak past a trigger have been made.

Triggers are not seen far from ORBs.

## Orbs

(Not to be confused with ORBs) Orbs are common and ferocious creatures within the MINDSCAPE. These creatures are another product of the Factory sectors, lesser guardians that are made with the intent of getting the job done good enough when no eyes can be placed on a Sector. Like the Cubes, they consume what they see, and the consumed flesh is used in mitosis to create more of itself. Orbs are an extremely common sight within the Orb Maze, but only in the less populated areas that administrative sectors have marked as unsafe. Its rumored that ORBs are built around these creatures, but the process hasnt been heard or seen.

## Stalker

Unknown individuals caught many times sending victims within the Transfer. Only two have been caught, both of which were associated with the Mindscape Help Centre. The leading theory is that the security department will send victims that frequently attempt to protest or hinder the Centre's efforts, but no confession has been made by the Centre itself. Commonly associated with low-rate criminals, the Stalkers are truly mere kidnappers.
Level 3 - The station

The fourth level of the backrooms

## Description:

```
"An electrical station whose sounds are annoying, the temperature is very high, few resources and many beings"

```

Basically a power station with quite a few resources and MANY entities so be very careful friend.

The only benefit of this level is the IMMENSE amount of resources including weapons, almond water (limited)

and liquid pain ; that's why there are quite a few people.

So it is usually recommended at this level for this reason to gain resources for 5 and above due to its gigantic amount of dangers and entities.

You also have to be careful in each room because they may be eltrified, or there could be windows that you don't stay close to if you don't want to disappear.

## Bases:

Don't make bases because entities love to destroy bases of this level.

### M.E.G:

- 100 people life here (every month the are change)

- Be carefull dont enter to fast.

## Entrades and Exits:

### Exits:

Found a elevator that leaks to level 4 (good luck founding it)
Keni’s Characters!!

yummy people (according to flor and al (maybe) (totally)) (i decided to add in orientations bc 😼)

## people i actually used in rps

* Avi Sanchez - She/They, Demigirl. (asexual)
* Cesar Sanchez - He/Him, male. (th kiddo,,,)
* 000 / Andrew Parks (sometimes Andrea) - any pronouns (real), unlabeled gender,, (gay + asexual)
* Derek Gironda - He/Him, male. (gay)
* Oren Gironda - She/They, Demigirl.
* Ivan Olsson - He/Him, male. (gay)
* Mark (Doe; they don’t exist guys) - she's confused with his entire identity right now.
* Oyasumi - She/Her, female.
* Jack Stephens - He/Him, male..? (he's questioning too) (bi)
* Noelle Haugen - She/Her, Trans-fem. (aro-ace)
* Kenny Roberts - She/Her, female. (she is cursed with 'girl who has boy name')

### al owns this guy

* Lucian Wilder - He/Him, male. (specifically only likes andrew)

### self fr insert rp

* Soni - any pronouns, Pangender. (omni?)
* Mark - He/Him, Transmasc. (he’s just not interested.)
* Keni - any pronouns. (they don’t know.) (unused)

### tadc people

* Clockwork - It/They, smol littol genderless babey,,
* Blu - He/They/It, male. (if mark never ever panicked abt their identity)
* Bearina - She/Her, female. (unused)

### fnaf people

* Annie (insert last name) - She/Her, female. (wip)

## people i haven't used yet

* Kyle Olsson - He/Him, male. (androsexual)
* Axel Hansen - She/Her, female.
* Andre Haugen - They/Them, Non-binary. (gay.)
* Mandy / Amanda Ruth / Deb Mitchell - any pronouns (mostly She/Her), Pangender. (omniromantic + asexual)
* Doug Mitchell - He/Him, male. (aro-ace)
* Mary Wilder - She/Her, female. (aro-ace)
* Blaze - He/Him, male.
* Coco Parker - She/Her, female. (lesbian (hallelujah))
* Ogden / Charlotte Martinez - She/Her, female. (lesbian.)
* Amy - any pronouns, Pangender. (specifically only likes saha)
* Saha / Sahaqiel - He/Him, male. (specifically only likes amy)
* Ci / Cici Roberts - He/She, Bigender. (biromantic + asexual)
* Vee Morrison - She/Her, female.
* Ash Emily - They/Them, Agender. (omnisexual)
* Susan R. Ruth - She/Her, female.
* Lumi Parks - She/They, Transgender. (lesbian + aceflux)
Almond water

## Object 1 of backrooms.

It is a bottle with the name of almond water, it contains a liquid with a fresh vanilla flavor; It should not be mixed with the pain liquid as it is dangerous.

It can be found on all levels of the backrooms but especially on levels 1 and 4 in which there is A LOT of almond water compared to other levels of the backrooms.
Level 1 - The establishment

The second level of the backrooms

## Description:

```
"You appear in an establishment in which the light is similar to that of level 0 but weakened, the walls are made of metal and a concrete floor full of puddles which have a small depth."

```

"Also some roads which are made of concrete which usually have supplies...Supplies may contain almond water, tools and things still unknown"

Basically a parking with many resources with many hallways.

## Ligths out (event):

Normally this level is safe while the lights are on, but if they are turned off; Resources may disappear (if not covered), and entities will magically appear to be looking for something to eat.

The normal entities here: are skin-stealers, hounds, faceling adults and smilers; Despite everything, it is still class 1.

This is the problem for people who want to live here ; Also the effect of non-euclid does not exist here making possible the existence of bases and the encounter with other people

## Bases:

### M.E.G:

- The first base of this group .

- 1000 people live here.

### B.N.T.G:

- The first base of this group.

- Very friendly with M.E.G.

- 1200 people live here.

## Entrades and exits

### Exits:

Found a realy long hallway what leaks to level 2 - The pipes
Mile High

**Mile High** is the first book in the Windy City series by Liz Tomforde.

## Summary

**Zanders**

Chicago hockey isn’t complete without me—everyone’s favorite player to hate. I know my role, and I play it well. In fact, I thoroughly enjoy spending the majority of my game time in the penalty box before leaving the arena with a new girl on my arm each night.

What I *don’t* like is the new flight attendant on our team’s private plane. She works for me, not the other way around. But I’ll be sure to remind her of that, and I can guarantee, by the end of the season, she’ll be begging to quit her job.

But every road trip blurs the lines, and I can’t quite figure out if I keep pushing that flight attendant call button in order to push *her* buttons or if it’s more than that.

**Stevie**

I’ve been a flight attendant for years. I thought I’d see it all, but when my new job lands me onboard working for the most egotistical and self-righteous diva in the NHL, I start to second guess everything. Including the promise I made to myself of never hooking up with an athlete again…no matter how annoyingly tempting he may be.

Evan Zanders is unfiltered, unapologetic, and too attractive for his own good. He loves his image, but I hate everything about it.
Level 0 - The begin...

# *LEVEL 0 - THE BEGING...*

»⠀Unstable

»⠀Presence of Entities Undetermined

"You start in a maze that has yellow tapestry walls, wet floors and a metal roof. With bright lights that echo and disturb everything that touches the place"

```

## Description(small)

Basically a commercial area that has no entities but the electricity and the availability of resources could be worse for you also is Not-euclid so good luck founding a exit.

Because of not-euclid effect you will never find any person and also find a exit is realy difficult .

## Noclid Effect:

This effect means that, for example, some people entering the level are separated when entering it, it also means that if you go online you go back to the beginning, changing everything so that you have zero progress.

## Entrades and exits:

### Exits:

Find a bug wall and you will enter level 1 or -1
The Saturnian Kingdom

## Overview

The Saturnian Kingdom is a globalist power in which stretches from the Americas to Asia. It is the largest country in the fictional series and is the main antagonist. It is destined to end in the end of the series.

Its flag composes of a square and compass in one corner, along with 3 stars, 3 pentagrams. This is meant to symbolise Freemasonry and Satanism. There are two texts saying "Glory to the New World Order" and "Novus Ordo Seclorum", meaning "New Order of the Ages", which comes from the US one dollar bill. It also has an Earth symbol on a white circle, symbolising dominance over the Earth. The white circle because of the ideology of the Nazi rule, which they apparently brought to rise in 1920s-1940s.

Saturnia is also a federation, with every former country of the world as a state, or a federate, with each controlled by a state governor. Somewhat like the US but the federal government has more power, in fact, full control.

Its capital is situated in New York, with the capital building being the UN Headquarters.

## History

In the year of 2030, agenda 2030 became a success and Klaus Schwab became the leader of the Saturnian Kingdom.

Every country in the world agreed to unite into one country, forming a New World Order, a one world government.

7 billion people were killed in the process, leaving only less than 500 million inhabitants across the world. There was legislation that the citizen must eat only bugs, and cars were banned except for soldiers or military officials.

It was made a fully Masonic and Satanic state, and all Christianity was banned, along with all other religions.

Although, all within the span of 1 year in the year 2042, 8 countries gained independence, this is due to either aid from the Balko-Slavic Union or due to rebels.

Its worst enemy is in fact the Balko-Slavic Union, as they hate Freemasonry and believe to be destined to bring back the sovereignty of every nation, and reintroduce Christianity to the world.

## Ideology

Saturnia is a globalist entity. It is a Freemason state and is satanic.

Saturnia comprises of fascism and communism in a lot of its federates.

### Political system

It is a federation, and it is also an oligarch state.

## International relations

It hates any sovereign state, with the desire to take away its sovereignty and make it theirs, implementing their sovereignty over the other state.
Temporary New World Order Viewers War Wiki

**Welcome to the Temporary New World Order Viewers War Wiki!**
This is a variant of the Viewers War made by Mijovo\_Games.

This is particular Viewers War is created by First Last, or Daingead agus tha smuaintean an-asgaidh. It is a series where viewers who watch First Last participate as countries, and try take down a New World Order. Now these countries gained independence, it is now their requirement to destroy the so-called "Saturnian Kingdom".

This series is based a lot on the known **New World Order conspiracy** Although Daingead believes it is true, he uses his belief as a means of entertainment.

We're a collaborative community website about Temporary New World Order Viewers War that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Saturnian Kingdom

Balko-Slav Union

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The Right Move

**The Right Move** is the second book in the Windy City series by Liz Tomforde.

## Summary

**RYAN**

She's a distraction, that's what she is.

I'm the newest Captain of the Devils, Chicago's NBA team, and the last thing I needed this year was for Indy Ivers, my sister's best friend, to move into my apartment. She's messy, emotional, and way too tempting.

But when the team's General Manager vocalizes his blatant disapproval of my promotion to Captain, referring to me as an unapproachable lone wolf with no work-life balance, I can't think of a better way to convince him otherwise than pretending to date my outgoing roommate.

The only problem? Faking it feels far too natural.

Having a fake girlfriend wasn't supposed to be messy but having Indy under my roof and in my bed is complicated, especially when she wants all the romantic parts of life that I could never give her.

**INDY**

I never imagined I'd be living with my best friend's brother, NBA superstar Ryan Shay. Even more unbelievable? He needs me to act as his loving girlfriend who's suddenly changed him into a friendly and approachable guy.

Because, well . . . he's not. He's controlling of his space and untrusting of others.

Our arrangement isn't one-sided, though. I'm in a wedding coming up, one where every one of my childhood friends, including my ex-boyfriend, will be in attendance, and there's no better date than my ex's celebrity hero.

Blurred lines make it almost impossible to separate real from fake. Falling for my roommate was never part of the deal, especially when Ryan is quick to remind me that he doesn't believe in love.

I'm a romantic and can't help fantasizing that he'll change, but soon enough, I find myself questioning if sharing a roof with my best friend's brother was the right move after all.
United Forest Brothers

"If you want to save a country, you must save the religious beliefs of the country too."

> -Edgaras
>
>

The United Forest Brothers (Lithuanian: Vieningi Miško Broliai, Latvian: Vienotie meža brāļi, Estonian: Ühendatud Metsavennad) is a partisan movement in the Baltics, mainly consisting of Lithuanians, Latvians and Estonians. The movement's goal is to restore independence and sovereignty to the Baltics.

## History

In 2030, when the NWO became successful, Hungary and the Baltic States refused to join the newly formed Saturnian Kingdom, so the Saturnian forces invaded and annexed them. After the fall of Baltics, the remnants of Lithuania, Latvia and Estonia formed a partisan group known as the United Forest Brothers, with the partisan movement being led by a 21-year-old man named Edgaras, who is a youth pastor in a church in Veiviržėnai. When the NWO took over, he fled into the forests along with the others to avoid being enslaved or executed.
Zarius Swiftfoot

Zarius Swiftfoot, is a Air Genasi that played a major role in the battle at the Astral Gate. Getting pulled into the Astral Realm from Faerun, they had difficulty recalling memories other than serving under some adventuring force around the time of The Cataclysm. Serving as a force of reason within the typically feuding adventuring party, Zarius was interested in learning the ins and outs of their situation, as well as protecting the Wyrm they met at the Astral Library, Page Turner. Saving the party early on with a well placed Portable Hole, they were one of the main sources of damage in combat, being one of the two ranged attackers.

Being a Level 7 Ranger by the end of the Lost in Space Campaign, they managed to escape out the Astral Portal along with 4 other members of the party, out to a land unfamiliar to them, heading off out of the ruins they ended up in with the people they saved from the City of the Lost.
Mauve Lake City

**Mauve Lake City** is a city in the south-west of Gillikin, near the border with Winkieland. It is south of its namesake, Mauve Lake. Mombi’s House, the home of Ozma Tryfle, Mombi Tryfle and Jack Pumpkinhead is located there.

## Trivia

* Mauve Lake City and its eponymous lake are original creations of Daisy Finch McGuire for Yellow Brick Ramble. They do not feature in any Oz books.
* Mauve is a shade of light, grayish purple. This is a reference to the provincial color of the Gillikin, purple.
WindsofChange:ThePodcastShow Wiki

**Welcome to the WindsofChange:ThePodcastShow Wiki!**
Winds of Change: The Podcast Show is a Podcast Show about tornado safety and tips!

We're a collaborative community website about WindsofChange:ThePodcastShow that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wicked Witch of the West

The **Wicked Witch of the West** is a character in Yellow Brick Ramble. She was a Winkie, and the tyrannical ruler of Winkieland. She was killed by Dorothy Gale before the events of the story, and is seen only in newspaper clippings and flashbacks.

## In Yellow Brick Ramble

Before the events of Yellow Brick Ramble, the Wicked Witch of the West somehow gained possession over a Golden Cap, which could be used thrice to summon the Winged Monkeys (“The Wonderful Wizard of Oz”). She used this the first time to seize control over Winkieland (“Filthy Witches”) after the previous Ruler of Oz, Oz Pastoria II, mysteriously vanished (“Geneology”). She ruled over the Winkies from her castle (“Map of Oz”). She used the Cap a second time, and summoned the Monkeys to fight against the Wizard of Oz himself, and drove him away from Winkieland (“The Wonderful Wizard of Oz”).

Many years later, when the Wizard sent Dorothy Gale and her companions to kill her, she summoned 40 wolves, 40 crows, 40 bees and 12 Winkies to attack them. When they all failed, she used the Golden Cap one last time, and ordered the Winged Monkeys to capture Dorothy, her dog Toto and the Cowardly Lion, and dispose of the Scarecrow and the Tin Woodman. She enslaved Dorothy, and eventually managed to trip her with an invisible bar and steal one of her Silver Shoes (“The Wonderful Wizard of Oz”). In anger, Dorothy threw a bucket of water over her, which melted her (“The People”). Afterwards, Dorothy and her companions returned to the Emerald City triumphantly with her broom (“Scrapbooking”).
Red Brigade

**Red Brigade**, formally titled as **Red Brigade of the United Empire** and often mentioned as **General Dragon's Brigade**, is a platoon of strictly 100 soldiers from the United Empire and led by General Dragon. Their primary responsibility is to accompany General Dragon on conquest battles on behalf of the royal family and as temporary members of the Red Guard.

## Requirements

In order to be selected and accepted into the Red Brigade, the candidate must complete the preliminary requirements:

* Served as a soldier in the Royal Army and promoted to Lieutenant
* Completed the training to become a member of the Red Guard
* Defeated or held against the Commander/General within a 3 minute time limit

The qualification match against the Commander/General can end in death of either participants.

The position of the commanding officer, Commander/General of the Red Brigade, can be challenged, however the loser can be subjected to death if the victor calls for it, along with the match itself.

## Positions

Since there are strictly 100 members of the Red Brigade, excluding the Commander/General, the members are split into different classes depending on their own personal prowess and skills.

### **Berserkers**

Extremely powerful soldiers, possessing almost a bloodthirsty and animal-like rage during combat. Their training regime is excruciating, involving several grueling drills from running for miles without stopping to bodyweight workouts at least once a day.

#### Requirements:

In order to become a member of the Berserker class, the candidate must:

* Complete at least one Berserker training regime in a day
* Defeated or held against the Lieutenant for at least 2 minutes
* Kill a bear, gorilla, or crocodile using only an axe and limited armor

There are strictly only 20 members in this class.

### Archers

Agile and quick-thinking soldiers, they are the only members armed with a bow and arrows. Their training requires them to learn to be fast with their hands and move quickly to evade any attacks while preparing to counterattack.

#### Requirements:

In order to become a member of the Archer class, the candidate must:

* Complete at least one Archer training regime in a day
* Completed the final archery challenge (kill a predator animal on a foggy/raining day)
* Kill a bird of prey while in flight

There are strictly only 20 members in this class.
Blinky Tech

## History

**身に纏うは迷光、少女たちは偶像となる**
*実在と非実在を行き来するカリスマ的アイドルユニット.*
*アイドルというアバターを身に纏い、歌うは真実か、狂気か。*
*解き放たれた迷光が、今日も世界を奔る。*
A three-person unit appearing in *SHINY COLORS*. The unit was announced on March 10, 2019 during "THE IDOLM@STER SHINY COLORS 1st LIVE FLY TO THE SHINY SKY", with more information being revealed on March 12, 2019.

Their unit name comes from the term, Stray light: light in an optical system, which was not intended in the design.
YAAI

Hello!... Wait, I know you, back in V1! We all migrated to here since.. Well.. The changes.

## Extra

### Teleports

None

**YAAI** is one of the more common YAAI type, staying in place and doing shop work that they always do.

## Identifications

YAAI's appearance is a white colored ball with a black happy expression, usually in groups with IAAY's in YAAI WORLD and THE MARKET.

Their personality are either friendly or quite bland as they do not do anything.

## Versions

These are versions where they're first found and last seen as well as updates.

### V1

Their first appearance, they're usually spam "YOU ARE AN IDIOT".

### V2

YAAI Counsler's first appearance found inside the house.

**V?**

YAAI's would oddly disappear due to the changes.

## Lines

These are the lines that YAAI say in game.

* "YOU ARE AN IDIOT." (V1)
* "I love this place!." (Counsler) (V2)
* "Welcome to the meeting area!." (Counsler) (V2)
* "It's kind of boring..." (Counsler) (V2)
* "Hello!... Wait, I know you, back in V1! We all migrated to here since.. Well.. The changes." (V?)

(TBC)

## Fun Facts

* One of the 3 YAAI's that are plentiful, others being IAAY and YIAA.
A Twisting Fate

### Writer

Jarrett Blandin and Nicholas Fiermonte Created by: Molly Markowitz and Gillian Marsi and Vivian Benishek

### Director

Jarrett Blandin

**“A Twisting Fate”** is the Podcast Shows pilot episode and the first episode in Season 1 of Winds of Change: The Podcast Show. It released on September 28th, 2023.

## Plot

Meet the close-knit group of friends and the tight-knit community they call home. As the tornado hits, they find themselves trapped in the radio station. With no outside communication, they decide to go live on air to share crucial tips and information, rallying their fellow townspeople.

## Cast

### Main Cast

Nicholas Fiermonte as [[Narrator]]

Angel R. Reed as [[News Reporter]]

Molly Markowitz as [[Lindsey Aaron]]

Gillian Marsi as [[Bonnie AnnGonzalez]]

Vivian Benishek as [[Aurora Mintz]]

Jarrett Blandin as [[Staniel Seavey]] and [[Patrick Di]]

### Guest Cast

Chance Landers as [[Ricky Hernandez]]

Alissa Jester as [[Judy Jennersen]]

Taryn Jennifer Huffman as [[Abby Abeth]]

Brooke Singleton as [[Tennessee Baker 1]]

James M Ross as Tennessee Baker 2

Lizzie Bowman as Punzel Ella

Christopher Drape as Mr. Tennessee

Destiny Elexis as Athena Barlow

Shannon Foran as Penny Diaz

Hannah Battiste as Katherine

Ryan Mangus as Theodore

Jim Perry Wolfe as Sebastian

Jessica Dela Cruz as Penny Pennsylvania

Thanks to all the cast who made this happen!! We want to Thank You!
Reading Order

As all the books can be read as standalones there is no set way to read both series. However, here is a guide if you wish to read in order.

You do not need to read the **Gold Rush Ranch** series before the **Chestnut Springs** series and vice versa.

## Gold Rush Ranch

* Off to the Races
* Out of the Gate (novella)
* A Photo Finish
* The Front Runner
* A False Start

## Chestnut Springs

* Flawless
* Heartless
* Powerless
* Reckless
* Hopeless
Giraffes and Drama

### Writer

Jarrett Blandin and Nicholas Fiermonte Created by: Molly Markowitz and Gillian Marsi and Vivian Benishek

### Director

Jarrett Blandin

**“Giraffes and Drama”** is the third episode for the Podcast Show in Season 1 of Winds of Change: The Podcast Show. It was released on December 4th, 2023.

## Plot

When the local zoo released news about getting a spotless giraffe; almost everyone decided to go and see it. Friends 4.0 is sharing tips for tornado safety. See what the Drama is between Dramatic Man 1 and 2 and Mitchell Bill Connor.

## Cast

### Main Cast

Molly Markowitz as Lindsey Aaron

Gillian Marsi as Bonnie AnnGonzalez

Vivian Benishek as Aurora Mintz

Jarrett Blandin as Staniel Seavey and Dramatic Man 1

### Guest Cast

Natasha Goddard as Julia O'Keeffe

Jennifer Rizzi Horvath as Katie

Joseph Legion Slade as Timothy

Jim Perry Wolfe as Sebastian

Jayme Palker as Ally Jane

Taylor Lynne Connolly as Anastasia Solace

Ben Pollizi as Finn Collymore

Heather Bayles as Bree Parker

Montana Nichols as Sunshine Perez

Brian Montgomery as Frankie Wray

Eddie Gannon as Scott

Nicole Yost as Brittney

Dev Prakash Singh as Dramatic Man 2

Jimmy Lorenzo as Mitchell Bill Connor

Thanks to all the cast who made this happen!! We want to Thank You!
The Power of Voices

### Writer

Jarrett Blandin and Nicholas Fiermonte Created by: Molly Markowitz and Gillian Marsi and Vivian Benishek

### Director

Jarrett Blandin

**“The Power of Voices”** is the second episode for the Podcast Show in Season 1 of Winds of Change: The Podcast Show. It released on October 29th, 2023.

## Plot

As the days pass, the radio hosts begin to form connections with their listeners, even those far beyond their town's borders. They realize the immense power their voices hold by giving tornado safety and tips. The radio station Friends 4.0 has started to trend.

## Cast

### Main Cast

Nicholas Fiermonte as Narrator

Angel R. Reed as News Reporter

Molly Markowitz as Lindsey Aaron

Gillian Marsi as Bonnie AnnGonzalez

Vivian Benishek as Aurora Mintz

Jarrett Blandin as Staniel Seavey

### Guest Cast

Hailey Reinke as Bailey Winter

Nancy Hopkins Hall as Caller 1

Carol Junebug Harnett as Caller 2

Christopher Drape as Mr. Tennessee

Destiny Elexis as Athena Barlow

Shannon Foran as Penny Diaz

Hannah Battiste as Katherine

Taryn Jennifer Huffman as Abby Abeth

Chance Landers as Ricky Hernandez

Ryan Mangus as Theodore

Lizzie Bowman as Punzel Ella

Brooke Singleton as Tennessee Baker 1

James M Ross as Tennessee Baker 2

Joseph Legion Slade as Timothy

Jayme Palker as Ally Jane

Taylor Lynne Connolly as Anastasia Solace

Ben Pollizi as Finn Collymore

Alissa Jester as Judy Jennersen

Jessica Dela Cruz as Penny Pennsylvania

Thanks to all the cast who made this happen!! We want to Thank You!
AAIY

## YAAI

Hello!... Wait, I know you, back in V1! We all migrated to here since.. Well.. The changes.

## Extra

### Teleports

None

**YAAI** is one of the more common YAAI type, staying in place and doing shop work that they always do.

## Identifications

YAAI's appearance is a white colored ball with a black happy expression, usually in groups with IAAY's in YAAI WORLD and THE MARKET.

Their personality are either friendly or quite bland as they do not do anything.

## Versions

These are versions where they're first found and last seen as well as updates.

### V1

Their first appearance, they're usually spam "YOU ARE AN IDIOT".

### V2

YAAI Counsler's first appearance found inside the house.

**V?**

YAAI's would oddly disappear due to the changes.

## Lines

These are the lines that YAAI say in game.

* "YOU ARE AN IDIOT." (V1)
* "I love this place!." (Counsler) (V2)
* "Welcome to the meeting area!." (Counsler) (V2)
* "It's kind of boring..." (Counsler) (V2)
* "Hello!... Wait, I know you, back in V1! We all migrated to here since.. Well.. The changes." (V?)

(TBC)

## Fun Facts

* One of the 3 YAAI's that are plentiful, others being IAAY and YIAA.