Land

A **land** is a planet created in the Incipisphere orbiting Skaia every time a player enters the Medium. lands are named after two unique themes relevant to the land itself (Land of \_\_\_ and \_\_\_), and are commonly abbreviated to LO\_A\_. For example, John's land is the Land of Wind and Shade, abbreviated to LOWAS. The land features a strong breeze that the consorts use to deliver mail, and dark clouds that cover the land in shadow, hence "Wind and Shade".

The player's home, along with all nearby objects and people, will be transported to the player's land after they enter the Medium. Despite now being severed from what local power grids or internet connections the house may have had access to on the player's home planet, energy and internet are both mysteriously maintained  by Sburb. This allows players to continue to communicate with each other despite being in different dimensions.

## Consorts

**Consorts** populate lands . They are short, monochrome, slightly anthropomorphized reptiles. They are docile and lead simple lives, and they primarily exist to have plights that the heroes must save them from . They also occasionally feel compelled  to give tutorials or exposition to players. Each land has one native species of consort.

Unlike carapacians, consorts are fully capable of speaking directly to the players. Their dialogue is written with mostly correct capitalization and punctuation. Like John's Nannasprite, when speaking, important objects will be typed in Camel Case and will be underlined.

Consorts worship frogs and idols of them  can be seen in the players' lands.

They like to pick up dropped artifacts, such as hats , bedsheets , and miniature statues .

## Denizens

Each land has a **denizen**, and each denizen has a palace that houses them . The denizens are the ones responsible for each land's respective problem that the player needs to solve. When the game starts, each denizen starts asleep deep underground. They guard an enormous horde of grist. Over the course of the player's quest, the denizen awakens. When the player finally reaches the seventh gate, they are sent to their denizen's palace. There, they fight the denizen.

When the denizen is killed, its grist horde can be used for the Ultimate Alchemy.

## Known Lands

### Land of Wind and Shade

The Land of Wind and Shade  is the land of John Egbert. It is a dark, cloudy planet. The land is mostly made of dark blue rocks and teal glowing trees or fungus. Much of the land is flooded with oil. The land is populated by consorts and many fireflies. The land produces a mysterious breeze that the consorts can utilize to mail objects to each other. John's home was placed on top of an enormously tall and dangerously thin plateau .

A swarm of fireflies is trapped underneath the dark clouds. Apparently, it became this way when John's denizen cast a spell on them . This spell cannot be broken unless the denizen is slain . The agents of Derse came  to the denizen to commission that he create underlings  for them. Either alongside that process or because of it, pipe of LOWAS started getting filled with oil, preventing it from being able to "breathe". John's denizen can be heard snoring  from large pipes all over the land.

The consorts on LOWAS are yellow salamanders . Salamanders grow to be old enough to speak in just a couple days . They like to blow bubbles from their mouths , accompanied by saying "GLUB GLUB GLUB!". The word "glub" can mean anything  to salamanders. Despite their otherwise advanced vocabulary, they display generally low intelligence. However, they are still smart enough for some basic things like telling jokes , recognizing that John is different from them, or even putting together that John is their land's hero .

The pipes of LOWAS are considered sacred  by the salamanders. The Parcel Pyxides  are receptacles connected to the land-wide pipe network, and whenever a consort desires a specific item, they carve a picture of that item onto a minitablet. The minitablet is mailed through a pyxis. If someone receives the tablet and possesses the requested item, they put the item back into a pyxis. Mailing items that have been requested if one possesses them is considered polite by salamanders . Additionally, if one finds a pyxis with an item inside of it, they are obligated to keep the prize for themselves.

According to the salamander known as Crumplehat , some salamanders may have something against hats or frivolous accessories, as he states he has dishonored his ancestors by wearing a hat.

Some salamanders make their livings by farming mushrooms .

The underlings of LOWAS drop Build Grist, Shale, Tar, Mercury, and Cobalt.

### Land of Light and Rain

The Land of Light and Rain  is the land of Rose Lalonde. It is a very bright planet with most of the surface covered in water. What little land there is is covered in white sand . It rains constantly. The water shimmers a between many rainbow colors. Rose's home was placed above a river, with the water flowing through the house's generator, just as it was on Earth.

The denizen of LOLAR ate all of the fish in the ocean .

Common underlings of LOLAR drop Build Grist, Chalk, and Marble. One particularly large underling is shown to have dropped  Amethysts, Garnets, Gold, Caulk, Iodine, Diamonds, Quartz, and Zillium.

### Land of Heat and Clockwork

The Land of Heat and Clockwork  is the land of Dave Strider. It is a dark planet with the entirety of the surface covered in lava. Traversable terrain consists of enormous structures made of steel, industrial clockwork parts, and scaffolding. Lava pours from openings in many of these structures.

The underlings of LOHAC drop Build Grist, Amber, Rust, Sulfur, and Ruby.

1. ↑ See 0413power and 0413internet.