recursal/Fanatic-Fandom huggingface dataset:
Prorocké Sny

Podle Olbrama Olbrachta má v Díře **prorocké sny** každý druhý. Jde o maličkosti, jako například: Kam odložíte klíče od auta nebo co budete mít ve čtvrtek k večeři. Sny začíná mít ve městě i ten, kdo není místní rodák.

## Sny

* Olbramovi Olbrachtovi se v prorockém snu zjevila Mechanická sova [#1].
* Palamédu Lafkovi se zdálo, že stál v údolí a zhlížel nahoru na kopec, kde stála stará divná vila, ze které se linul kouř a bylo slyšet kašlání. Všude kolem ní byly zkroucené staré borovice s rezavými kmeny. Sen se objevuje v epizodě s názvem Oheň v bezvětří [#2]. S vilou se pak v téže epizodě setkáváme při výletu detektivů na Větrov.
Darkroom Chair

Darkroom Chair

The **Darkroom Chair** is one of the many events you can come across in the map. It will have a random chance to spawn while entering the Dark Room.

## Appearance

The **Darkroom Chair** appears as a wooden chair, using the "**models/props\_c17/FurnitureChair001a.mdl**" model from Half-Life 2 with a lamp above it, shining down on it.

## Behavior

The **Darkroom Chair** emits a mysterious ambient sound or "**ambient/atmosphere/tone\_quiet.wav**" from Half-Life 2. It will do nothing, and disappear after a while. If you destroy it, it will spawn in a lot of Stalkers which soon burn and die after a while, except for one, which is said to be the Ratman, which walks out of the Dark Room and into the  **Submarine Area** using a set path.

The **Darkroom Chair** will also appear when you bring the doll from the secret room. It will face the doll, and if you drop the doll on the chair it will spin around and play the Catapult Theme from Portal 2, it the floor will fall down and disappear, dropping you into a very big dark room, and which the Chair and Doll will appear next to you, if you destroy it, it will say "I thought you were here to help", "It's not supposed to go down like this!" and will teleport you to random nodegraph positions on the map, with Semper starring at you.

## Sounds

This sound plays when the chair appears next to you in the big dark room.
Olbram Olbracht

### Řekli o něm

„*Je to ostuda, pro někoho tak inteligentního (jako je Palamédes Lafka), zahazovat se s takovým člověkem (...) mladý Olbram je magor.*“ - Paní Balounová [#2].

**Olbram Olbracht** je zaměstnancem v Detektivní Kanceláři Cecílie Cintergráfové. Společně se svým kolegou Palamédem Lafkou vyšetřují záhady ve městě Díra.

**Olbram** nikdy neodmítne práci na Děravém Případu. Jako každý v Díře má Prorocké Sny. Jeho matka vyrůstala na Větrově. On sám zde, jako malý, trávil několikery prázdniny. Větrov teď vlastní matčin bratranec. Je spřízněn s rodinou Marvalových.

Podle Palaméda má Olbram účes střižený jak podle kastrolu. Nosí pásku přes oko jako pirát.
Primal Items

**What are the Primal Items?**

Primal items need no prior requirements to obtain.

They spawn naturally, as their own rooms, as with rooms and when clicking you obtain a random primal item.

There are 5 Primal Items: an armor, a wand, a sword, a necklace, and a ring. Primal Items have significantly higher base stats (tier X), no random enchantments, 0-3 rune slots, and will *break when unequipped*. It can be sold at the shop, but it is worth nothing. Once you put it on, if you intend to bring it to the Sacrificial Path, you're stuck with it. They are enchantable and augmentable. You must equip a Primal Item before continuing from the Doomdepths stage (the sword must be in your main hand), and carry it to the Sacrificial Path to progress further in the game.

Once you bring a Primal Item to the Sacrificial Path, it will stay there and you will not need to bring that item there again. Delivering a Primal Item has no reward until you deliver all five items, upon which you recieve the "One Step Closer" achievement. After obtaining this achievement you will no longer be able to find Primal Items in future runs.

Primal SwordPrimal ArmorPrimal WandPrimal RingPrimal Necklace
Session

**Sessions** are organized times of the day used by mentors to train their in the arts of hunting or fighting. During a training session, a mentor may simply lecture their apprentice on common hunting strategies; newer apprentices are often given less physical and hands-on activities than those who have trained for longer. Occasionally, the leader or deputy of a Clan may host a combined session where several mentors oversee a competition between their apprentices.

## Previous Sessions

### BlueClan

Acornspark and Reedpaw caught several minnows in a brief hunting session.
Getting Started

## You start by entering the town.

You will have the options to choose from: Townhall, Monument, Shop, Collection, Bracelets, Settings, and Leave Town.

There is also a button for the Discord chat server, and to connect to Google Play for leaderboards and cloud save.

### **TOWNHALL**

Under the townhall section are the upgrades you can purchase for inside the dungeon, talents for the different classes, achievements to unlock, and stats for overall game play.

#### UPGRADES

Each upgrade you purchase costs resources found in the dungeons. Wood, Coins, Gems, and Gold bars. Each upgrade will cost a different amount of resources and increases with every level of that upgrade. Not only do these add components to the gameplay, these will unlock a visual component to the town look as well. The options are: Blacksmith, Hunters Tent, Mages Guild, Mystic, Merchant, Alchemy Stands, Books, Trainers, Bigger Vials

```
BLACKSMITH - 2 Levels

```

This upgrade unlocks new items at the blacksmith increasing the level of rarity of items found both in the dungeon vendor and drops. You can see the unlocked items in the Collection section.

```
HUNTERS TENT - 2 Levels

```

This upgrade unlocks new items at the hunters tent increasing the level of rarity of items found both in the dungeon vendor and drops. You can see the unlocked items in the Collection section.

```
MAGES GUILD - 2 Levels

```

This upgrade unlocks new items at the mages guild increasing the level of rarity of items found both in the dungeon vendor and drops. You can see the unlocked items in the Collection section.

```
MYSTIC - 1 Level

```

This upgrade unlocks new items at the mystic increasing the level of rarity of items found both in the dungeon vendor and drops. You can see the unlocked items in the Collection section.

```
MERCHANT - 5 Levels

```

This upgrade unlocks new items for sale at the merchant within the dungeon. The higher rarity items that are sold tend to be locked until this upgrade is completed.

```
ALCHEMY STANDS - 2 Levels

```

This upgrade increases the number of available potions when using alchemy.

```
BOOKS - 2 Levels

```

Increases number of available enchants when using enchanting.

```
TRAINERS - 2 Levels

```

Increases the number of available talents when leveling up.

```
BIGGER VIALS - 5 Levels

```

Increases the duration of potions.

#### TALENTS

In the talents section of the townhall is where you find all the skills associated with the style of gameplay you are using. There are skills for warrior, hunter, mage (fire and ice), warlock (shadow), rogue, polearm, and cleric (holy).

There are several talents that need to be unlocked by purchasing with resources under each profession.

#### ACHIEVEMENTS

By completing certain tasks in the dungeon you will earn the achievement as well as a reward. For the ultimate gear to be found in the dungeon, many achievements will need to be completed.

#### STATS

This section shows the overall game stats from all of your playthroughs. How many runs completed, total kills, total amount of damage done, total amount of healing, hardest hit, and total gold.
Class

When you adventure into doomdepths you will see this bar.

This is your Exp bar. Whenever you use an ability or swing a weapon you gain Exp for a specific class. When you pass a certain threshold you will become a warrior, a mage, ect. If you use weapons from two classes you can crossclass, or use two (possibly more) skills from multiple classes. Your class also directly affects what skills you can select when you level up.

If you want to see how many times you have played each class you can go to the stats section in townhall.
Mechanics

Healing improves life steal, talents, potions, and passives.

Additional levels of dual wielding cause attack speed to transition from (lowest weapon, average of weapons, fastest weapon).

Additional levels of dual daggers increase crit rate.

On-hit damage such as holy weapon, imbue with fire, and divine flash all proc shattered soul.

Thorns does not proc on-hit effects or shattered soul.

Enemies with passive thorns grow red; their thorns return roughly 5% of your damage.

All damage, including thorns, uses your crit chance and crit damage.

?('Death's Touch' effects opponents after finishers.)?

?(Life steal works through on-hit effects but not thorns.)?

?(Stacks of poison, cold, burn, and bleed are more effective.)?

?(Elite dmg works vs mini bosses, bosses, and sac path.)?

average dmg = ( average of dmg shown under lv \* % + ap ) \* type dmg bonus \* weakness / resistance

average of dmg shown under lv = ?
Doomdepths Wiki

**Welcome to the Doomdepths Wiki!**

Currently in the early access stage for download in the Google play and App stores.

Doomdepths is a turn based roguelite with RPG elements.

### Main features:

- Classless character develepment: your skills are based on the weapon type you use: sword, staff, dagger, bow, and lance.

- Game offers procedurally generated items,

- Every playthrough is different,

- Metaprogression,

- Unlockable new items,

- Enchanting and Alchemy systems,

- Permadeath,

- 5 Different levels & secret levels to find.

*Quick Links*

* Getting Started
* Runes
* Skills
* Secrets
* Primal Items
Skills

What determines which skills are available to choose from when you level up?

Skills you get when you level up are based on the TWO weapon/ability classes you have used to earn the most total exp. (Non-attack abilities do not give exp)

So if you've used a sword to gain 150 exp, dagger to gain 80 exp, and only used a mage ability to gain 48 exp, and those are your top three you wont have any mage skills when you level up next, only sword (3 of 5 abilities) and dagger (2 of 5).

The easiest way to know what two classes of abilities you're going to get is by your character title.

The only exception to this rule is the adventurer class.

I don't know the exact formula or how close the 3rd one has to be, but when you have three attack classes that are close in usage you get a random ability.

For example 150 sword exp 120 polearm exp and 140 dagger exp you will be labeled as an adventurer.

The skills you get when leveling up will still only be based on the two that are highest level UNLESS you are leveling up to 10 lvl 20. Then it gives you completely random master skills if you're title is Adventurer when hitting those level ups.

Max exp values for classes start with 12 and increase by 50% per level.

Normal attacks add 2XP for each attack (x3 for polearms if there are 3 enemies)

And here are values for talents of each class:

- SWORD = 2

- BOWS = 2.

- ELE MAGIC = 24

- DARK MAGIC = 24

- HOLY MAGIC = 24

- DAGGERS  = 2

- POLEARMS = 2
Gm construct 13 beta Wiki

**Welcome to the Gm\_construct 13 beta Wiki!**
A wiki for the gm\_construct 13 beta community in garry's mod.

The whole gist for this wiki is to document certain information in the map **gm\_construct 13 beta** in garry's mod, the map is still in development, many key bits will be added.

**gm\_construct 13 beta**

**gm\_construct 13 beta v2** the map with no curses.

**Mingebags (incredibly smart)**

All of the above addons were made by Xalalau Xubilozo.
Town Hall

In-game description:

> TOWN HALL
> IN TOWN YOU CAN:
> - UPGRADE YOUR TOWN
> - UNLOCK NEW TALENTS AND ENABLE/DISABLE THEM FOR THE FUTURE RUNS
> - CHECK YOUR ACHIEVEMENTS AND STATISTICS
>
>

## Upgrades

Blacksmith

Type
Upgrade

Effects
Unlocks new items at the mystic in your collection

Cost to buy
0-2

Hunters Tent

Type
Upgrade

Effects
Unlocks new items at the hunter's tent in your collection

Cost to buy
0-2

Mages Guild

Type
Upgrade

Effects
Unlocks new items at the mage's guild in your collection

Cost to buy
0-2

Mystic

Type
Upgrade

Effects
Unlocks new items at the mystic in your collection

Cost to buy
0-1 (price?)

Merchant

Type
Upgrade

Effects
Increases number of items available at the merchant

Cost to buy
0-5

Alchemy Stands

Type
Upgrade

Effects
Increases number of available potions when using alchemy

Cost to buy
0-2

Books

Type
Upgrade

Effects
Increases number of available enchantments when using enchanting

Cost to buy
0-2

Trainers

Type
Upgrade

Effects
Increases number of available talents when leveling up

Cost to buy
0-2

Bigger Vials

Type
Upgrade

Effects
Increases duration of the potions

Cost to buy
0-4?

Scholars

Type
Upgrade

Effects
Enables talent rerolls

Cost to buy
0, 1 (300  + 300 )

Equipment Delivery

Type
Upgrade

Effects
Allows you to reroll merchant items

Cost to buy
0-1

Advanced Alchemy

Type
Upgrade

Effects
Unlocks advanced alchemy

Cost to buy
0, 1 (3000  + 3000 )

Blackmarket

Type
Upgrade

Effects
Unlocks and upgrades black market

Cost to buy
0, 1 (1500  + 900 ), ?

## Talents

Main article: Talents

Talent listings by general class category. Some talents need to be purchased (with gold) before being accessible.

Sword Talents - Bow Talents - Elemagic Talents - Shadow Talents

Rogue Talents - Polearm Talents - Holy Talents

## Achievements

Main article: Achievements

Achievement categories, split into area advancement, times X used, highest X, and weapon/secret

## Stats

Main article: Stats

Shows basic stats and has a table of runs by class.
A page about your topic

# Ability's

These are things that you will unlock along your journey in doomsdepths.[please add what you know to the base i put here to expand our knowlage]

### Where you can find them

During a round go to the menu with the icon of the sword then click on the person once you are there go to the ability's section.

#### How they work

As you progress and fight you gain points wich you can spend on ability's such as having an extra attack or gaining increased resistance to debuffs.

overall these ability's are something that is imperative to understand if you wish to be successful and be able to defeat harder enemies.

##### A list of ability's

whirlwind now deals fire damage and applies burn +4

[Heal] can now be critical

Increases shadow Damage by 20%

The items you find are +1 if not rerolled

Increases max health by 25

Increases debuff resistance by 10%
Shrines

Shrines are objects that you can come across that will provide you benefits in turn for giving you a statistical curse. Statistical curses are curses that will lower your stats or chances of gaining resources. Shrines vary in types, giving you different benefits if you decide to pray. These are (and please edit if I am wrong or if you find another as it is not complete):

shrine of fortune (gives you a random amount of coins), shrine of abilities (increases your strength, intelligence, and dexterity), shrine of blessings (adds two random blessings), and shrine of health (removes curses from equipped items and restores a random amount of health).

With these benefits comes the statistical curses, which are but not limited to:

Curse of weakness (lowers strength), curse of stupidity (lowers intellect), curse of the poor (lowers coin drop rate), curse of drought (lowers herb drop rate), and a curse which lowers fireydrops.

It is advised go only pray to Shrines when you are sure that it will greatly benefit you, such as if you accidentally equipped a cursed item with poor stats. Have a nice day!
Semper

Semper idling.

**Semper** is one of the first entities you will see.

**Semper** is the most neutral entity of them all, he does not move, nor attack, you cannot shoot him, he is simply here to scare new players, although he isn't a problem, if you have **gm\_construct 13 beta** enabled, he will appear in other maps, he will disappear in a certain interval. He can also steal the curse detector if you put it directly on his head, to get it back you must use the pulse rifle's second trigger to shoot out a energy ball right at the curse detector. The curse detector might also shine in a RGB pattern on **Semper.**

Semper looking at the player.Semper looking at the entrance of building C.Semper getting caught after stealing the curse detector.
Ratman

The Ratman

He will walk around in his home and when he walks to the Tunnels he will fade away.

## Behavior

When props in his home are ruined or broken he will repair and fix it. After the 3rd time of wrecking his home he will start attacking you, this is the point where he will reflect all damage. When the player dies or leaves, the Ratman will fade out but come back later.
Gm13 pootis

The button that activates "Pootis"

## Pootis

Yes its actually called pootis use " ent\_fire pootis " it works.

Anyways, this button activates a heap load of npcs and disco lights

NPC/Prop Count:

Combine - 7

Zombies - 8

Grigori - 1

Antlion Guard - 1

Manhacks - 8

Rollermines - 6

and 17 exploding barrels.

What happens when you press the button (AI thinking enabled)What happens when you press the button (AI thinking disabled)
Sad Grigori

Sad Grigori in the corner

Sad Grigori is a Curse that can be freed from the map and will spawn in the Dark Room in the corner and will be staring at the corner of the wall. Upon shooting Sad Grigori he will reflect all damage and apply the damage to the attacker. When you get up close to Sad Grigori he will play a sound and disappear.

## How to free the Sad Grigori Curse

To free the Sad Grigori Curse you need to explode the Darkroom Chair and let the Ratman wander to his home. Then bring the Radio to the Transmission in the Ratman's Home, and put on the portal music by pressing your interact key on the radio. It should play a series of numbers, it is required for you to hear the full transmission otherwise this wont work. Once finished the host of the server has to type in a console command "2796-1646-20" after inputting the console command, you will be teleported to the corner in the Dark Room with Grigori. 3 Fast Zombies will spawn and Grigori will kill them, then Grigori will say "be aware" and will dissapear
Runner Fast Zombie

Supposed 'Meaty'

When you run into the dark room entrance he has a chance of showing up ( 1 in 93 chance ) to run across the dark room paths. When you interrupt the zombie he will start attacking. After 5 seconds the zombie will forcefully dissolve.

## Running Path

Start: -3170.6, -1586, -143.9

End: -3166.4, -1335, -143.9

You can teleport to these spots by typing "setpos" to set your pos to these spots.
Runes

After unlocking at least 50 items, runes are also unlocked.

By default, most of the runes are available; however, several runes are unlocked by use of resources (, , ) including rune stones (a dungeon drop).

Unlocked runes may be found in the dungeon and used to upgrade gear. After unlocking runes, some gear will have small empty dots to indicate that runes may be used to mark the gear. To use a rune, select a rune, then 'use,' then the intended equipment. Note that the rune cannot be removed from the equipment.

## Rune Words

Variable values are determined by level of runeword. The level of the runeword is the mean value of the levels of the runes used (1-5).

The order of runes does not matter; only the combination.

### Working Combinations

25 / 25 combinations have been found. \*\* More are scheduled to be added to the game.
Awaken

The darkroom disintegrating the props spawned by the player.

### Behavior

When blocking darkroom entrance(s), the darkroom will let out a howl and the props will disappear.

## Awaken

Awaken, is an event to destroy props near the darkroom entrance(s) in the garage, or tunnels, in order to stop the player from blocking off the darkroom entrance, it uses howls from ravenholm to scare the player, when a prop is near the darkroom, it will be disintegrated and then electriefied, and will be thrown into the darkroom.

## Gallery

Awaken, the darkroom disintegrating a prop.The darkroom destroying the props.
Mirror Room

The mirror room.

## The Mirror Room

The mirror room, as the name suggests, it is a room with a mirror, there are no props, only a mirror.

Spoiler (reverse text): ateb31cmg derorrim otni reyalp eht dael lliw )lirpa ht61 morf etadpu ateb31cmg eht no( rorrim eht otni gniklaW ~*(Walking into the mirror (on the gmc13beta update from 16th april) will lead the player into mirrored)~*

If you go through the mirror with noclip, you will instantly be teleported to a mirrored version of the gm\_construct 13 beta, that is completely reversed with different mechanics.

## Gallery

The mirror room.The mirror room.The mirror room.The mirror room.The mirror room.The mirror room.
Grigori ritual

### Memory

Every time you complete the Grigori ritual, a ration will appear, use it to upgrade the curse detector.

### Behavior

Getting all the ritual items will spawn a hostile black Grigori, killing the Grigori will give you a ration named smth like "detector\_upgrade"

### Ritual

Objects needed for the Evil Grigori ritual: 5 baby dolls, 1 skull, 1 big doll.

(Note, this does not work with the props from the spawn menu.)

### Locations of the objects

Note: the object need to be attacked/damaged to spawn the ritual items. They will flicker red once "bopped".

* Skull: The secret room trashcan.

* Doll: The Ratman's shelf.

* The 5 baby dolls:
* The Ratman's lamp
* Globe in the middle of the darkroom entrance.
* Globe in the corner of the back stairs of the mirror room.
* Globe on top of building C.
* Globe on the right balcony of building A.
* Globe on top of building A.
* Globe in the vent which leads to the Oracle.
* Globe on the inside right of building A.

Note: There is a randomizer that picks out 4 of these globes, the Ratman's lamp however will always be picked as one.

### Kids, skull and a doll.

Once you get all of the items, put them on the Ratman's table, then the items will evaporate and Not Grigori will spawn, kill him and a ration will spawn. Use it on the curse detector to heal yourself and other NPCs.

#### Note

You can do the ritual as many times as you want by restarting the game, and finding the props again. Though after the third time, it starts to get tricky as Grigori will be much stronger then before after each spawn.

### Small little theory

We think Not Grigori was a normal Grigori NPC trapped in the darkroom, and the Ratman clones saved him from it, but he died in the process. Not much proof or evidence or ANYTHING, but we remember some file names and stuff that suggested this was correct. It is the only kind of thing we really can figure out to be honest.
Broken Vehicles

Broken Vehicles

**Broken Vehicles** is a hidden anomaly that you can experience randomly, being first discovered by the A.R.C Team.

## Behavior

If any Vehicle is near or in the Darkroom, it's functioning can cease. It breaks the vehicles engines, making it useless. It can also explode the vehicle into an inferno for 30 seconds.

If any vehicle enters the Big Dark Room it will immediately break, and once again has a chance to explode into an inferno.
A.R.C

A.R.C. is a group that monitors anomalies like Gunslingerpro2009 and other Gmod ARG YouTubers the oracle room that leads to the A.R.C base. They also have pictures in the A.R.C. base which is where the portal leads of entities and events that i don't think are possible BUT MAY BE POSSIBLE. The portal can be opened by going into the door between the tunnels and the darkroom (stay in tunnels) and bringing the curse detector there. The A.R.C. have a Backrooms portal in their lab, and also a weird spinning helicopter bomb that explodes if touched or released from a glass cage it is stuck in.

## A.R.C. Base

This spot will ingnite anything inculding the playerThe Portal EntranceThis spot has no gravity it only affects props.The Room with the portal device
Tunnels

The tunnels.

## The Tunnels

The tunnels are a important location to use the 2nd Transmission hole, these have the least spawns for the Dark Figure, long, but has the most connected locations. Sometimes it has portals which teleport you to different parts of the tunnels, this can be detected by weird lighting and lag.

## Gallery

Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.Screenshot of the tunnels.
Cursed

The image of the event in action.

### Behavior

When entering garage, the light will flicker and dust in the darkroom will appear.

## Cursed

Cursed is an event when you try to enter the darkroom, the light will flicker above the darkroom entrance, this is just used to be a spook new players, it also will double team you sometimes, with a cursed.vtf decal.

## Gallery

The light flickering, notice the light completely off.The dust in the darkroom entrance, caused by the cursed event.
Radio

The Radio

The Radio is used for "Transmissions" that spawn around the map and gives the player more exploring to do.

To actually get anything from the transmission spots you must play the portal music and put it on the transmission spot.

## Transmission Spots (As of 8/11/2023)

* Transmission 1, not far from the Radio spawn.Transmission 2, in the tunnels behind the mirror room.Transmission 3, does not look like a transmission but it is. After finished the Radio will explode but will not get removed and ignite the closest player.Transmission 4, this also does not look like a transmission but the entire dark room is the transmission.Transmission 5, this also also does not look like a transmission but the entire big dark room is the transmission. The Radio will do the same thing as Transmission 3.Transmission 6: This does not look like a transmission spot, but at the top of the stairs, it will play a distoreted song and spawn in a tornado-like effect that will kill the player if too close, permanently altering the radio by adding a button to the top of it.The tornado that the radio spawns in

## Sounds

The 'Portal Music' from the Radio

The buzz sound effect when you put the radio on a Transmission but the radio isn't playing portal music.

Transmission 1 sound (Code from transmission : 2796-1646-20)

Transmission 2 sound
A.M.T.F

***THIS GROUP NO LONGER EXISTS.***

The old A.M.T.F picture.

A.M.T.F (Short for Anti-Mingebag Task Force) was the first gm\_construct 13 beta group, founded in February 28, 2022, in 21 of march, 2022, it has been decided in the A.R.C Discord server to rename the group to CHIMAERA.

## General information and Conflicts

A.M.T.F aims to protect the community from curses, and entities, sometimes scaring them away or just destroying them, they destroy commonly and mainly mingebags.

the owner of A.M.T.F is "s", in 2022, it only had 1 conflict, The A.R.C vs A.M.T.F conflict, it was a very short conflict, only for 1 day, it was the first "war" in the gmc13b community, in March 13, 2022, A.M.T.F announced a peace offering, for A.R.C to join A.M.T.F as a division, after that, the conflict was over, In April 3rd, 2022, the peace treaty and merge was canceled.

After the fall of AMTF, many factions were created.

***Anyway, this was fun while it lasted, now that i think about it, back then i was really dumb and i didn't know how to even control a faction, i MAY come back in the future, and MAYBE try again and actually develop REAL things for the community.***

- Milo
Mingebag Seal

Mingebag Seal when done.

This is a seal that will prevent Mingebag from spawning.

## How to make the Mingebag Seal

Place a skull in the middle, then place 5 dolls surrounding the skull and a black hole should appear and this proves that this is working.

## How to break the Mingebag Seal

Have anything move any parts of the seal and it will start exploding and once it evaporates, then Mingebags can come back.
Kendall Reed

**Kendall Reed** is the 6- year- old daughter of Radel and Shalma.

Kendall scared to death.jpg

**Appearence**

She appears to have Brown hair and brown eyes.

**Biography**

When she was just 3, she started to ride an actual bike.

When she turned 4, they shoved her face in a cake, Then later in her mid 4- year- old age she found out she had a rare disease that she was not able to cry or else it will hurt her body and give her rashes.

On her 6th birthday mentioned in Birthday disaster!, A boy named Eli destroyed her birthday by doing 4 tricks and swapping all of her presents.

In The worst babysitter, HaiLee never payed any attention to Kendall and allowed her to go outside by herself.

In the sub, Paige mentions that Kendall used to be natural like normal people but then became rich.

**Medical**

She goes to the doctors every other month to get a shot. She started doing that ever since she was 4.

**Likes**

* Friends
* Toys
* Being special (Sometimes)

**Dislikes**

* Rashes
* Not being able to cry
* Going to the doctors
* Having a medical issue
* Being special (Sometimes)

**Trivia**

* She found out about her medical issue when she was only 4
* She was born 2 weeks late
* She has a hard time making friends.
Mirrored gm construct 13 beta

## The Mirrored gm\_construct 13 beta

Photo from the top of "Building C".

The mirrored version of the gm\_construct 13 beta – it's a close-likely version of the original, but mirrored and having a some differences.

The key differences, if not including a mirrored specific of the map – it is a markers on wall, that was paint by someone.

## The wall paints

* The first one, you can find if you will continue going forward, into the next room. When you are entered, look on the left. Text on the wall: “***ANCIENT EVIL INSIDE DO NOT OPEN.** YES. Prohibited materials ahead. Do not open.*”. The wall on the left side – breakable, and leads into Ancient Evil room.

* The second one, you can find if you will go nearby of the A.R.C's room, around Dark Room. Text on the wall: *“Something deep down below”*

* The third one, you can find, if you will destroy Darkroom Chair, which will summon the Ratman. In his( Submarine Room ) room, text will above the table where radio place. Text on the wall: *“Receiving from THE unknown.”*

## The crosses

As interested, all parts of the Grigori ritual go with the cross, under them.

## The problems with mods

*The information below, may be different by users*

Some mods may be working incorrect in the mirrored dimension.

## Photos

**The first.** ANCIENT EVIL INSIDE DO NOT OPEN. YES. Prohibited materials ahead. Do not open. **The second** Something deep down below.**The third.** Receiving from THE unknown.
Developer Mode

Spawning Minge Event

**Developer Mode** is a mode that gives you access to special developer commands and stuff like viewing **debug logs**, displaying **triggers**, etc.

To activate or deactivate **Developer Mode**, execute the following command in the console: `***devmode\_gm13\_toggle***`

.

## The interesting things and trivia

You can dupe (copying) the Curse Detector by changing the tier by using the `gm13_tier command`.

The cones you dupe will only stay on the current session you duped them on, and if you leave, the copied cones will dissappear.

The copied cones can heal players and NPCs.

The copied cones doesn't have some features including detecting cursed things, like Semper.

The difference of Curse DetectorsThe curse detector copying
Mingebag

The Mingebag

### Damage

When killed by: ∞ (Can kill with god mode or buddha) |When Slapped by: Random 3 - 10

## Mingebag

A Mingebag is a T-Posing Kleiner that can fly, shoot, draw, and randomly disappear.

Mingebags have a chance of exploding into boxes called "MingeBoxes" and gib after 13 - 25 seconds. When you are close to a Mingebag he will slap you with a random velocity and does random 3 - 10 damage.

More info about the Mingebag

Also see The War of the Servers

When you get killed by a Mingebag your ragdoll gets electrocuted, and gets thrown at random velocities then dissolves you and kills you.

## How Damage Works

Whenever you directly hit a Mingebag it basically rolls the dice and it has a 1 out of 2 chance to actually deal damage. You need to have 5 hits that hit that 1 out of 2 chance to kill a Mingebag. In recent updates (as of 3/11/2022) Mingebags have been able to travel in groups and now multiple can appear in one map at a time.

## Are Mingebags real players? Lets end the debate.

Short Answer: Yes

Long Answer: Yes, there is a lobby system that beta 13 uses and these are where all of the Mingebags are coming from, there is now (as of 3/11/2022) an addon that enables the ability to join Mingebag lobbies. The way this lobby system works is that it syncs with a lobby, then it checks if you are available to join a lobby with a certain amount of players and if it is then it will join the lobby in a couple seconds (Can vary between different wifi connections) Also that the fact if you lose internet somehow, the minges stop moving and become interactable entities and act like props.

## What does a Mingebag do?

Mingebags can draw with their physgun, and this texture will be a missing texture. They can also attack players, if you get too close then you may die when shot at.

Mingebag actions have different beam colors: Orange means they are attacking, Blue means they are drawing.

## Why is everyone a Mingebag?

Other players (Mingebags) see you as a Mingebag and you see players as a Mingebag. You can also kill Mingebags if you attack them with a weapon, exploding with a shockwave upon death.

When a Mingebag joins your lobby, the Curse Detector points to a Mingebag's Position.
Dark Figure

Dark Figure idling in the middle of the map.

**Dark Figure**, or **Shadow Kleiner** is one of the first entities you will see that roam around the map.

## Behavior

**Shadow Kleiner** will randomly spawn in a random place on the map. He will only wander around the map, and will disappear when you get too close. If shot at, he will fade and flee away. The positions he spawns at is dependent on a random Nodegraph set in the map, and will also spawn on every map you load into, if the particular map has Node Graphs.

If you come in contact with it, will squeal and teleport you to a set path that is closest to a Darkroom Entrance. After you reach the entrance, it will slap and kill you near it, playing the Playground Memories sound effect from Half-Life 2, and giving your screen a massive shake.
Android Spear

"*Lorem ipsum dolor sit amet.*"

## Description

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis imperdiet proin fermentum leo vel. Vestibulum morbi blandit cursus risus at ultrices mi. Arcu risus quis varius quam quisque id. Quam quisque id diam vel quam elementum pulvinar etiam. Risus viverra adipiscing at in tellus integer feugiat. Urna porttitor rhoncus dolor purus.

## Notes

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Illness (carrier)

**Illness (carrier)** is a moving structure of small cubes with specific animation.

## Spawn

There is a chance that this entity will be a random map event. Then, after **120** seconds, this entity may spawn with a **1,67%** chance (Source code uses the formula: `math.random(1, 120) <= 2`).

## Behavior

After the entity spawns, a **frightening noise** can be heard. It has an animation that looks like a drop falling into water and a **heartbeat sound** that plays when the animation changes.

The structure is moving with zombie underneath. You won't see zombie until you get closer. If you kill a zombie, structure will remain, but after a while the animation will get faster and faster, heartbeat rate will increase until the structure **breaks**, the cubes will fly apart, and all sounds will stop. Additionally, the structure will continue to collapse until it is completely destroyed. Immediately after being destroyed, the cubes around the map will disappear one by one with a **coughing sound**.

If zombie is left alive, then after **120** seconds cubes at the edges of the structure will begin to disappear until they completely disappear. When all cubes disappear, zombies will be dealt **1337** lethal damage by `gm13_npc_hydra`.

Carrier imageCarrier with zombie underneathCarrier self destruction
Apothecary's Tunic

"*Lorem ipsum dolor sit amet.*"

* Armour
* In-Game

## Description

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Leo integer malesuada nunc vel risus commodo viverra maecenas accumsan. Adipiscing enim eu turpis egestas.

## Location

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Leo integer malesuada nunc vel risus commodo viverra maecenas accumsan. Adipiscing enim eu turpis egestas.

## Notes

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Heart Ripper

"*Lorem ipsum dolor sit amet.*"

## Description

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis imperdiet proin fermentum leo vel. Vestibulum morbi blandit cursus risus at ultrices mi. Arcu risus quis varius quam quisque id. Quam quisque id diam vel quam elementum pulvinar etiam. Risus viverra adipiscing at in tellus integer feugiat. Urna porttitor rhoncus dolor purus.

## Gallery

A **Heart Ripper** with the Crimson Curse applied.
## Notes

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Lengwa fuderioco

Le **lengwa fuderioco** (o lengwa fuderıoco) é lengwa criada. Et past criada in 2022, but kon wors di odor lengwas. É lea lengwa di tis wiki.

## İstóri

Lea lengwa fuderioca nase di leas lengwas pre-fuderiocas. Tis lengwa é criada kon wors di le inglij, español, portugés é italiano.

In marso di 2022, tis wiki fue criada.

## Alfabeto fuderioco

Plantilla:Prinsipal peij

Le alfabeto fuderioco é scrito kon barıante di le alfabeto latín, kon niuw wors, but lesing odor wors. Leas 24 wors son:

A, B, C, D, E, F, G, İ, I, J, K, L, M, N, Ñ, O, P, R, S, T, U, V, W, X.

Fai uni digrafo: ch
Oracle

The oracle showing an image.

The Oracle is hand drawn graffiti that is found in the secret vents hidden in Building B.

The oracle will sometimes show something different every time the player enters the vents. All of these drawings will show scenarios of what can be done or what should the player do next.

If the oracle doesn't show anything, then the player has done all of the things the oracle is able to show. Of course there are many things the oracle will not show and the player must figure out what to do next on their own.

When the player brings the radio to the oracle, the graffiti will change rapidly into many black shapes before exploding setting everything in its proximity on fire.

This image shows in red, where the vent can be found.This image shows the vent, but broken.
## All possible things the Oracle can show (As of 7/4/2022)

File name: 01dollFile name: bigdarkroomFile name: dangerFile name: darkroom1File name: mingeFile name: transmissionsFile name: arcbasefile name: mingegodFile name: notgrigori
### What the Oracle images mean

01doll and bigdarkroom shows the big darkroom, the 01doll image shows you what to do to go to the big darkroom.

danger shows you what isn't allowed in the garage or the darkroom, such as blocking the darkroom entrance (see Awaken), night vision goggle addons, drone addons, and NPC's, lights. Using night vision addons in the darkroom will make it rip off your face, using drone addons will make the drone battery die, suddenly stop working, or switch you and the drone locations, NPC's turn to a stalker and kill other NPC's, or be on fire, trying to light up the darkroom will break the light or lamp.

arcbase shows you the A.R.C base, next to the back of the darkroom, bring the curse detector to it and the A.R.C base will appear.

notgrigori shows you the Grigori ritual.

## Other

This song plays when the oracle it generates an image. *This song is from Portal 2*

When the player is looking for the 5 babies, there is a small chance a globe will appear inside the vent leading into the oracle.

The oracle reveals that gm\_construct\_13\_beta supports addons such as various night vision goggles and the drones addons.
Bounty Hunter

The **Bounty Hunter** is an NPC that can be found around the map.

Upon speaking to them, they'll give you either a **Bounty** or a **Daily quest**. It is currently unknown if the **Bounty** is to hunt another player or some sort of monster. **Daily Quests** given by the **Bounty Hunter** are randomly generated and can be done daily. Each **Daily Quest** will give decent rewards upon completion.

## Notes

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Magomet Izmaylovich Isayev

**Magomet Izmaylovich Isayev** (In ruso: Магоме́т Изма́йлович Иса́ев; nasido in 1928 ı morto le 20 di junıo di 2011). past fué esperantista ruso.

## Referensıas

1. ↑ Archived copy (Russian). Esperanto новости (2011-06-21). Retrieved on octubre 17, 2011.
2. ↑ Культуре анд лифе. Юнион оф Совыет Социетиес фор Фриендшип анд Культурал Релатионс витх Форейгн Цунтриеc (1979). “Magomet Isayev, D. Phil., President of the Association, will speak in detail about the activities of Soviet Esperantists”
Smith's Apron

"*Lorem ipsum dolor sit amet.*"

* Armour
* In-Game

## Description

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Leo integer malesuada nunc vel risus commodo viverra maecenas accumsan. Adipiscing enim eu turpis egestas.

## Location

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Leo integer malesuada nunc vel risus commodo viverra maecenas accumsan. Adipiscing enim eu turpis egestas.

## Notes

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
FuderiocoWiki:ToDo/es

This is the Spanish version of the "ToDo" page. For the English version, see: FuderiocoWiki:ToDo/en

Tis é lea verson espana di lea peij "ToDo". Pra lea verson fuderioca, vea: FuderiocoWiki:ToDo

En esta **página especial**, enlistamos las cosas por hacer por esta wiki:

* Crear la plantilla "distinguir" (el texto de el inicio es un claro ejemplo de esta)
* Traducir nuevas páginas.
* Crear categorías.
* Invitar a personas.
* Crear guía del idioma / crear curso del idioma.
* Añadir logo e ícono.
* Crear un diccionario público.
Lengwa ucranıano

Le **lengwa ucranıano** (in ucranıano: *Українська мова*; TR: *Ucrallíns'ka mòva*; AFI: /*ukrɑ'jinʲsʲkɑ ˈmɔʋɑ*/), istóricamente **lengwa ruteno**, é le ofisal lengwa di Ucranıa ı é di lea famili di lengwas slavas di le oeste kon nomber di fablantes di mastominus 45 millons.

Le 9 di otubre di ol ıer é festexado in Ucranıa le dei di lea scritura ı lea lengwa ucranıanao.
Lichen Malady

> This page is about the **effect** Lichen, not to be confused with the item Lichen.
>
>

### Effect

Dizziness, Reduced Damage and a Blurred Screen

## Description

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Leo integer malesuada nunc vel risus commodo viverra maecenas accumsan. Adipiscing enim eu turpis egestas.

## Notes

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Wiki Fuderioco

**Benvenidos chu Wiki Fuderioco!**

**¡Bienvenidos a Wiki Fuderioco!**

**Welcome to Wiki Fuderioco!**

**In Fuderioco: FuderiocoWiki** o **Wiki Fuderioco** é wiki di lengwa criada ke Io creé, ti podes criar peijs if ti fablas le lengwa, ı olso ti podes ajudar in le aspeto ı odor tings.

**In English**: **FuderiocoWiki** or **Wiki Fuderioco** is a wiki of an artificial language that I made, you can make pages after you know the language, but you also can improve the aspect and design, even if you don't know the language.

**En Español**: **FuderiocoWiki** o **Wiki Fuderioco** es una wiki de un idioma artifical que creé, puedes crear páginas después que sepas el idioma o al menos sepas como traducir, pero también puedes ayudar con el aspecto, diseño y otras funciones, sin tener que saber el idioma

Somos una comunidad web colaborativa sobre Fuderioco en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Uruguaı

**Uruguaı**, ofisalmente **República Oriental del Uruguay**, (in fuderıoco: Repúblika Orental di le Uruguaı), é pais di America di le Sur.

## Toponimia

In lea colonial época le territorıo past fué neimado komo *Banda Oriental (Banda Orental)*. Le rison di tat neim é por le xeografik pleis, por ser le dominıo mast orental di España in le americano continent. In les unistos ıers di lea batel pra lea independensi, past fué neimada *Provincia Oriental*, sıendo part di lea *Liga Federal* ı fiutur di leas *Provincias Unidas del Río de la Plata*. In lea Invatıon luso-brasileña (1816-1828) ofisalmente past fué neimada komo *Provincia Cisplatina*.
Lives

A simple visualisation of your Lights being lost.

Your lives are represented by Lights on your GUI. Each time a Light goes out, your soul becomes weaker and weaker, eventually becoming fully shattered upon losing all 4 Lights. There is however, a way to restore your Lights after they've been extinguished.