Lilleputt

**Who?** Lilleputt is a forgotten Island that has rarely been documented or brought up in discussion. They were not involved with the Great War, or even if they were, nobody realized. Lilleputt continues to be the longstanding one and only Isle of the Lillepi. Once located at the edge of southeastern Valkaia, now located and encompassing most of the little teal island they inhabit. It had been a peninsula a thousand years past, only for natural and unnatural disasters to flood over and break the ties between Lilleputians and the rest of the continent itself. The seclusion brought about a slower speed of development, and for many Lillepi to be short sighted akin to their stature; it is not unusual for them to have a narrow perception of the world. Information of the outside world thriving is delivered to them by the sea’s current and waves. **Garbage and lost articles of clothing tossed into the sea may somehow end up on the island, used as materials to craft and study.**
The beaches are developed with plenty of docks and boats which collectors of miniature crafts would certainly fancy. Towards the center, the greens and teals of the island are preserved by making use of the natural terrain. Yet small doll houses of brick and cobble have been built over the years; the beginnings of true development. Tree stumps and the like would however, continue to be hollowed out over time, small caves would be an entire location in itself. Hills are mountains, small streams are bridged.

**The Kingdoms of Lilleputt had no political ties and they still do not have any.** They are very much an isle left secluded and overlooked, albeit not by choice. Many still believe that the rest of the world is war-torn and distressed, and from that world view, many have decided to prepare to fight upon contact with the outside world.

***In Summary:** Lilleputt is the kid in class whose name you don’t remember, the teacher doesn’t remember. No one remembers. Yet they have beef with everybody.*

**\*\*Note: There are many other Lilleputian towns and cities around the main location, the map is not a to-scale reference!.... Unless...?**

## 'Grand' Plaza

The ‘Grand’ Plaza is located at the center of Lilleputt island, a fountain roughly 17in in diameter, basically the size of a medium puddle. It is the main hub and meeting area for many across Lilleputian Kingdoms. It is the main place of trade and merchants, important buildings, such as the Postal Service and Blacksmiths, are located in the Plaza. Brick paths leading to storefronts like bakeries, tailors are abundant. It almost seems like a normal, little town.

The Plaza is also used as a venue where social gatherings happen. During certain times of the year, there will be parties and celebrations of holidays. Though they don’t have many of those, still believing the world is war torn and violence will always be around the corner. Being small they must take extra caution and be prepared for anything!

**Shopping and Forging** districts are strewn around for easy access for all different districts of housing. This is where you may find your local bakers, hawkers, fruit sellers, potion sellers, taverns, and so on. Patchwork fabric and scrap woods are valuable items, while harvested materials from the forest are priced higher due to the ‘raw’ and non second-hand quality of these fresh materials brought in on the backs of hardworking hunters and gatherers. The Lillepi are crafty people, with plenty of unique wares made of imports from the seaside, the mines, and the forests. Here, you may find trinkets which better the quality of life for the everyday Lilleputian.

**Housing districts** spread out from the Plaza. Colourful Dollhouse-like buildings sit in rows in quaint and idyllic neighbourhoods, hedges and flower fields surrounding the outskirts of the residential district. The area is reminiscent of innocent childhood to those outside of Lilleputt, something you might have played with in your youth. But please do not try to pry the houses open!!! These are actual homes that belong to Lilleputians, they will NOT appreciate any man-handling of their property. There are DEEDS to these houses, good ser.

## United Militia

**Known as the isle of Lilleputt’s proud and powerful military force!** Lillepi joining the grand military from different Kingdoms would receive specialized armour crafted for them depending on which section of Lilleputt they come from. Such a large effort for such small societies. Each Lillepi would have been through training at their coming-of-age, academics are taught hand-in-hand with combat and for some, joining the United Militia is an honorable career path to prepare for the day the Lillepi return to the warring lands of Valkaia. As a result, there are numerous outposts and military headquarters all around the island, all sporting different uniforms and weapons engineered in preparation to fend off ‘threats’ and any ‘monsters’. These so called ‘threats’ and ‘monsters’ are likely magical and non-magical beasts one would naturally encounter in bushels and thickets. Rabbits, hounds, and even certain types of large insects and amphibians. Being able to slay and keep such large monsters in captivity is something the Lillepi see as bragging rights.

**Mount Stables** can be found behind Military Headquarters with ample space to spare. The bigger HQs are allowed a space for ‘giant’ beasts which some may ride into battle and train with, to stay. These ‘giant’ beasts consist of small mammals, birds, insects, and so on that mainland Valkaians may keep as pets, and yet here, they are adorned with armour and trained to be taken into warzones…

**Academies** are stationed near whichever region’s Military Headquarters, as the Lillepi cannot drive the point home enough, that their people are ready to fight; and are brought up with the ability to do so. One can never be too prepared for war. Take any prestigious or common academy one has been to, then downsize it to fit beings the size of your hand. The Lillepi still compensate without even meaning to, building these structures ‘high’ and pointed with intricate lace and details. Flags with crests of the different regions of Lilleputt loudly dress the buildings in colour and lion-hearted valor.

## Lush 'Forests' Of Decadence

**While considered a ‘lush forest’ to the Lillepi, this space barely counts as a forest to any regular Valkaian from the mainland,** it’s a small area with tighter thicket and trees. Plenty of berries attract passing deer and magical beasts to roam and pass by from time to time. These ‘beastial crossings’ are considered sacred to the people, with grand hunting parties organized annually in attempts to either capture or slay these monstrous and supersized beasts. Materials and meat from these large monsters often go for high prices, especially during off-seasons and winter seasons where the pelts of beasts provide clever insulation and well needed warmth to many. As a result, Temporary Stations for those specialized in hunting beasts and slaying threats are often strategically built into and around the tall, tall, (regular sized) trees. Of course, these stations can be dismantled, moved, or even used as war outposts instead. In case war ever erupts.

**Hunters** from around these parts are known to be the Military’s elite. Graduates of academies who seek the thrill of battle yet have no sizable foes worth fighting with; and so. Nature. Nature is both their ally and their greatest enemy. Be it capturing beasts or slaying them, the hunters frequent around the forested areas alongside the Gatherers.

**Gatherers** are those who forage and haul back quality herbs, vegetables, fruits, and fresh hunts. The picking of an apple may be as simple climbing a tree and plucking it from its stem to you, however, any fruit trees are arduous for even trained Lillepi to take on. If not for prior military training, the average Lilleputians may never be able to reach such large and delectable gifts from nature. The gatherers are the ones who ‘clean up’ hunts alongside the Hunters. The gatherers are the ones who seek out wild berries giant cervidae favour. Those who specialize in the art of gathering are truly the backbone of Lilleputian society.

**The ‘Great’ Tree.** While it is not that great when compared to the Ailluin’s Banyan Tree for example, it is the centerpoint of all forest-based operations. People live, trade, and work within the hollow inside. This is where hauls and hunts from Gatherers and their partnered Hunters are brought to, recorded, and divided among the masses. Most hauls brought back are to be shipped off and distributed around the island as a whole, with imports coming in from the seas, the mountains, and so on-- all to bring to the Kingdoms to flourish.

## Waterfall of Origin

Deep inside the lush forest of Lilleputt lies a waterfall. From this waterfall with highly concentrated environmental crystelei, Lillepi are born - the water crystallizes into small pods of teal and sky blues. Once a Lillepi is ready to ‘hatch’, the crystelei shell cracks for young Lillepi to emerge. Whether these are ‘waterfalls’ in the traditional sense or not is up for debate, as the ‘water’s’ source comes from deep underground, absorbing from the earth’s magic and energy. The Lilleputt had moved from mainland Valkaia to the island, so how can a place of origin for them reside here? It is likely this source of birth and power was moved by the ancients of one’s past, as any attempts to uncover this mystery and view this source of energy is met with a type of ‘magical barrier’ to protect what gives life to the Lillepi.

**Unlike the Ailluin and their Banyan Tree, and the Ignitia with their Volcano core, the Lillepi choose to never look too deeply into their origins. The thought of ancients of the past moving something which has the ability to birth life is terrifying. It is simply easier for the Lillepi and the world to recognize this ‘waterfall’ and its hatching grounds as an enchanted area known to revitalize and supply the land with a source of nourishment.**

**The path to the waterfall is lined with tall bamboo, an assortment of tall plants, and small flowers leading the path further in.** Narrower and narrower, almost hidden from sight, a small spring and its waterfall comes to view. It would be the size of a large puddle or a small pond for those visiting from the mainland, the waterfall itself is small and barely brings the roaring sound of rushing water to one’s ears. The bamboo and towering plants bring shade to the area, only allowing peeks from the sun to kiss the ground from time to time. Truly a hidden area, managed by those responsible for Lilleputian hatching.

## Incandescent 'Mountains'

They’re hills, really, snow doesn’t even fall on the tip as the ‘mountains’ are too small, but ‘very tall’ trees have grown and surrounded the Incandescent ‘Mountains’, making it seem more secluded and closed off. It has become a popular mining area as it is rich with minerals. Of course, miners are all trained in the art of combat as well. Miners are brave soldiers, conquering the depths and bringing home precious jewels and metals. A mine was built and set up at the base of the mountain for easy transportation of goods. Small but easy ‘minecart’ paths and rails are set up around the ‘mountain’ area, with its tracks extending all the way to different drop off points. As time passed and mining prospered, Lilleputian miners moved their families to the Incandescent ‘Mountains’, resulting in a small, tight knit community forming at the base of the mountain. But some have chosen to move further up, enjoying a quiet life.

**Agricultural Scholars** are those who have been attempting the impossible. Growing small and LARGE plant life together, even going as far as attempting to domesticate and breed large beasts. These scholars experiment with farming in an efficient way. Building machines which could unroot plants and trim them one at a time would come across as a rather… lackluster tool in modern society, but for the Lillepi? This advancement in technology is one to behold. These scholars take to the mountains to experiment with produce, animal keeping, and wares due to the ample amount of space.

Though many live around and some up the mountains, some have chosen to burrow underground. It’s arduous and not suited for living as there are many big scary unknowns underground, like moles, spiders, and dens of dwellers from the deep. Nests of insects which we deem as pesky and easily dealt with, are pretty much nightmare fuel to the Lillepi. **But the underground burrows mostly function as emergency bunkers in case war hits Lilleputt. One can never be too prepared for the horrors mainlanders may bring one day!**

## Desolate Wastelands

There was once a fabled magical beast, large even to mainlanders. It overtook the isle and dominated the ecosystem, standing on top of the food chain with no contest. The apex predator brought its meal to its territory, never known to feast anywhere else; piling its meals on top of one another paying no mind for the scent of rot and the growing fungi. And while the land around the wastelands flourished from the nutrients of these decomposing bodies, the magic of this grand beast, even after its lonesome death, continues to leave its territory barren with no hope for any lush plant life to survive. Only fungi, critters known to feast on said fungi and scavenge wastelands can be found here. These beasts and insects are rather hostile and vicious; large in size, even to mainland Valkaians.

**The Desolate Wastelands are ruins of countless large and small animal bones.** Piled atop one another and scattered about, the area is surrounded by lush forests first, with grand harvests of all kinds of fruits and vegetables bringing surrounding wildlife close, and Lilleputians who gather and hunt, closer. Those from **The Great Tree** are known to frequent around these parts for bountiful hauls, and for observing the natural wildlife. If ever there comes a time there is a disturbance, and the Wastelands’ beasts exit their abode, the Lilleputians are there to keep them in check. That is most likely the reason why these beasts are kept to one area and one area only.

## Seaside & Docks

The island’s beaches and shores are surrounded by military force. You never know when war will hit! Many small fishing boats and battleships alike dot and encompass the area. Any collector would covet these appealing ships and structures, eager to add these to their collections of detailed, functional, miniature builds. Canons at the ready, with seaside marine forces guarding and patrolling the seas twenty-four seven, there is no way anything could ever trespass in the eyes of the Lillepi. Seaside training drills are the norm, with battleships running ‘fake’ combat scenarios among one another in preparation is a sight that the locals living around the sea, tend to behold.

**Yes, beyond the battleships and warfronts, there is a community dedicated to fishing and harvesting shells, coral, and so on, from the sea.** Pearls are highly priced for various usage. Be it cosmetic powders, building material and what not, anything the Lillepi can get their hands on are resources to be used and shared among themselves.
There are breeding grounds for smaller fish, and taming waters for bigger ones. All while the bigger beasts of the ocean, even a simple squid looking to cause trouble, are looked at as an opportunity. Nothing is too big for the Lilleputians to take on! Not even the Goddess herself!

**Ruins of ‘Giants’** may find its way to Lilleputt by the ocean’s tide from time to time. One person’s trash… is another’s treasure. And this saying is particularly true for the Lillepi. Garbage and articles of clothing which drift ashore are valuable crafting ingredients and study material for the Lillepi. Signs of life from the other side gives the land hope and also well needed resources to work with. Processed albeit waterlogged wood from shipwrecks can be restored, trinkets and jewelry can be kept or melted down into various tools and valuables. **Yes, while they firmly believe that they are not small, and that the world has become larger, they anticipate and prepare for giants to one day invade their lands. Giant nets to pull in rubbish, toothpick to chopstick sized harpoons at the ready.**