recursal/Fanatic-Fandom huggingface dataset:
Teleport

**Teleport** (7th, conj.)

Casting Time: *1 action*        Range/Area: *2 m*

Duration: *Instant*            Attack/Save: *None*

Components: *V* Effect: *Teleport*

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 4 m cube, and it can't be held or carried by an unwilling creature.

The destination you choose must be known to you, and it must be within the same Realm as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

* ***Permanent circle***: Means a permanent Teleportation Circle whose sigil sequence you know.
* ***Associated object***: Means that you possess an object taken from the desired destination within the last six months, such as bed linen from a royal suite.
* ***Very familiar***: Is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
* ***Seen casually***: Is someplace you have seen more than once but with which you aren't very familiar.
* ***Viewed once***: Is a place you have seen once, possibly using magic.
* ***Description***: Is a place whose location and appearance you know through someone else's description, perhaps from a map.
* ***False destination***: Is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
* ***On Target***: You and your group (or the target object) appear where you want to.
* ***Off Target***: You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 200 km, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent or 30 km. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 30 km out at sea, you could be in trouble.
* ***Similar Area***: You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the Realm.
* ***Mishap***: The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Rebel Shadow

***Rebel Shadow*** (born April 24, 2005) is an African-American professional wrestling fanatic, actor, story writer, artist, music composer, narrator, business entrepreneur, promoter, and company executive. He is also the owner, founder, president, and CEO of SHADOW PRO Wrestling, where he also performs on the company's weekly programming as a professional wrestler.
Temple of the Gods

**Temple of the Gods** (7th, conj.)

Casting Time: *1 hour*            Range/Area: *30 m*

Duration: *24 hour*            Attack/Save: *None*

Components: *S, V, SC* Effect: *Creation*

You conjure forth a temple dedicated to one Enneade. The temple must fit within an unoccupied cube of space, up to 30 m on each side.

You make all decisions about the temple’s appearance. The interior is enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close the door.

* The temple’s interior is an open space with an idol or altar at one end. You decide whether the temple is illuminated and whether that illumination is bright light or dim light. The smell of burning incense fills the air within, and the temperature is mild.
* The temple opposes types of creatures that are the favored enemies of the Enneade of the temple. If a creature of the chosen type attempts to enter the temple, that creature must make a Pre/Man saving throw. On a failed save, it can’t enter the temple for 24 hours. Even if the creature can enter the temple, the magic there hinders it; whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll.
* In addition, the sensors created by divination spells can’t appear inside the temple, and creatures within can’t be targeted by divination spells.
* Finally, whenever any creature in the temple regains hit points from a spell of 1st level or higher, the creature regains additional hit points equal to your Resolve modifier (minimum 1 hit point).

The temple is made from opaque magical force that extends into the Ethereal Plane, thus blocking ethereal travel into the temple’s interior. Nothing can physically pass through the temple’s exterior. It can’t be dispelled by dispel magic, and Antimagic Field does not affect it. A Disintegrate spell destroys the temple instantly.

Casting this spell on the same spot every day for a year makes this effect permanent.
Sunburst

**Sunburst** (8th, evo.)

Casting Time: *1 action*        Range/Area: *30 m (12 m radius)*

Duration: *Instant*            Attack/Save: *Vit save*

Components: *S* Effect: *Radiant*

Brilliant sunlight flashes in a 12-m radius centered on a point you choose within range. Each creature in that light must make a Vitality saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Any creature who lives underground has disadvantage on this saving throw.

A creature blinded by this spell makes another Vitality saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
Sacred Arms Agent

***Origin***: Crowhill

As an agent of the Sacred Arms' civilian branch, your origins do not matter because they don't exist anymore. Your past has been erased, both on paper and in your mind. Now only the cause remains. There are several paths within Sacred Arms, but yours were selected for you after determining your usefulness and talents. If you had a head for numbers, you might have become an administrative assistant in a secret headquarters. If you had an aptitude for going unnoticed, they trained you to become a spy. If you had a knack for people, they would turn you into an inquisitor. If you had the stomach for blood, you were turned into a mindless instrument of violence. Depending upon your skills, you might have become more or less independent in your work, only needing to report back here and there. You might have been sent on a specific or deep infiltration mission. Or you could have tried to escape, attempting to evade your former colleagues. ***Skill Points***: You gain four skill points, assign them in the manner of your choice.

***Equipment***: Two tools or kits of your choice, a set of common clothes, a set of traveler's clothes and a set of fine clothes, and a pouch containing 10 gp.

***Background Trait***: Plucked from all Paths of Life

* ***Feature***: Choose a feature that you are eligible for.
* ***Income***: As long as you continue your service you earn a comfortable lifestyle.
* ***Jurisdiction***: If you are still a member of the organization or can accurately fake it, you have special jurisdiction in some kingdoms. In Applegate, Crowhill, Eastcreek, Greenfield, and Karthmere, you do not answer to local authorities and can not be punished for executing your mission. In Armathain, Malgrave, and Sirendale, the agent must first ask for permission to enact their task or be treated as a criminal. In Beornhelm and Oldwood any Sacred Arms presence is considered unwelcomed and local authorities will be openly hostile if you reveal your identity.

***Bond***: If not, then Death

As an agent of the Inquisition, you enjoy a lot of freedom, except the Inquisition itself. A mission failed, or a string of mistakes might lead to the Sacred Arms terminating you as a liability. If you disobey and refuse orders, they have no time for dissenters and will, once again, attempt to terminate you. If you try to escape their clutches, they will try to hunt you down and destroy you as the threat you are and everyone you might have revealed your identity to, or worse.
Polymorph

**Polymorph** (4th, trans. conc)

Casting Time: *1 action*        Range/Area: *12 m*

Duration: *1 hour*            Attack/Save: *Com save*

Components: *S, V* Effect: *None*

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Composure saving throw to avoid the effect. The spell does not affect a shapechanger or a creature with 0 hit points.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any animal or beast whose challenge rating is equal to or less than the target's (CR ¼ is equal to level 1). The target's game statistics, including mental and social ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.

The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.

The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
Plant Growth

**Plant Growth** (3rd, trans.)

Casting Time: *Special*        Range/Area: *48 m*

Duration: *Instant*            Attack/Save: *None*

Components: *S, V* Effect: *Control*

There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 30-meter radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 meters of movement for every 1 meter it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in an 800-meter radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
See Invisibility

**See Invisibility** (2nd, div.)

Casting Time: *1 action*        Range/Area: *Self*

Duration: *1 hour*            Attack/Save: *None*

Components: *S, V* Effect: *Detection*

For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.
Sailor

***Origin***: Anywhere but Malgrave and Greenfield

You have served on a sea vessel as a sailor and gained extensive experience with the harsh mistress of the ocean or the risky business that plagues Frostmark’s lakes and rivers. You may have been a fisherman on your boat or a part of a larger fisherman company. You might have been a river or lake trader, operating on the large lakes of or extensive river networks of Frostmark. Or you might have served on imposing military vessels in Karthmere or Stormholme.

***Skill Points***: You gain four skill points, assign them in the Academics (navigation), Arts & Crafts (carpentry), Athletics, Medicine, and Perception skills in a manner of your choice.

***Equipment***: A belaying pin (club), 15 m of silk rope, a lucky charm or a random trinket from the Random Trinkets table, a set of common clothes, and a belt pouch containing 10 gp.

***Background Trait***: Maritime Familiarity

* ***Aid***: You can ask your fellow sailors for assistance and they would mostly answer to your benefit, provided the assistance is not hazardous and you remain in good standing with them.
* ***Familiarity***: You and your companions can sail with your old crew or a crew you know for free. You would be expected to work during the stay and you will have to accept the possible inconvenience of the ship not immediately sailing where you want it to.
* ***Income***: You can find work as a sailor, and can earn a poor lifestyle through it.

***Bond*** *(Not a requirement)*: Second Family

You have sailed with a particular ship and crew for a long time and it has become your family. You care greatly for their wellbeing and would offer assistance if they asked you for it. You gain one extra skill point if you take this bond.
Sanctuary

**Sanctuary** (1st, abj.)

Casting Time: *1 bonus action*        Range/Area: *6 m*

Duration: *1 minute*            Attack/Save: *Res save*

Components: *S, V* Effect: *Warding*

Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Resolve saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
SHADOW PRO World Sexyweight Championship

**Date won** | TBA

 **Most reigns** | N/A

The ***SHADOW PRO World Sexyweight Championship*** is a professional wrestling championship created and promoted by SHADOW PRO Wrestling. It is a tertiary championship open to anyone—regardless of gender or SHADOW PRO employment status—and carries the special rule that it can be defended "24/7", as in any time, anywhere, as long as a SHADOW PRO referee is present. This rule can be temporarily suspended by an authority figure, usually done during a scheduled match for the title or matches that involve the champion. Because of this rule, the championship is defended across all of SHADOW PRO Wrestling programming as well as outside of regular shows, often with videos posted on the promotion's website and social media accounts. There are no current champions at the time.

## History

### Prominence

A comedic championship, it was created as a title for anyone, regardless of gender, deemed "sexy enough to win the title" and follows the same 24/7 rules, meaning it is constantly being defended anywhere against anyone, even outside of matches, during unrelated matches, or outside a ring, as anyone (or anything) can become champion by pinning the champion or making him submit as long as a referee is there to confirm the win. As such, not only is the championship winnable regardless of gender or number of individuals (in case of a common pinfall or submission), it is also available to "unconventional" champions, with past champions including referees, children, animals, and inanimate objects. It has occasionally been won by other means, such as an auction for the belt, rock–paper–scissors, and even a title change that occurred in a dream.
Silent Image

**Silent Image** (1st, ill., conc.)

Casting Time: *1 action*        Range/Area: *12 m (3 m square)*

Duration: *10 minutes*            Attack/Save: *None*

Components: *S, V* Effect: *Control*

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 3 m cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.

You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Investigation (Cun) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
SHADOW PRO World Tag Team Championship

The ***SHADOW PRO World Tag Team Championship*** is a professional wrestling world tag team championship created and promoted by the American professional wrestling company SHADOW PRO Wrestling. The championship is generally contested in professional wrestling matches, in which participants usually execute scripted finishes rather than contend in direct competition. The current champions are Big Dick Bussick and "The Quintessential Sex Machine" Rhett Diamond, otherwise known collectively as *Sex N' Violence (SNV)* in their first reign.
Transmute Rock

**Transmute Rock** (5th, trans.)

Casting Time: *1 action*        Range/Area: *24 m (8 m cube)*

Duration: *Until dispelled*        Attack/Save: *Dex save*

Components: *S, V* Effect: *Force*

You choose an area of stone or mud that you can see that fits within an 8 m cube and is within range, and choose one of the following effects.

* ***Transmute Rock to Mud***: Nonmagical rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell’s duration. The ground in the spell’s area becomes muddy enough that creatures can sink into it. Every 1 m that a creature moves through the mud costs 2 m of movement, and any creature on the ground when you cast the spell must make a Brawn saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is restrained, though it can use an action to end the restrained condition on itself by pulling itself free of the mud. If you cast the spell on a ceiling, the mud falls. Any creature under the mud when it falls must make a Dexterity saving throw. A creature takes 4d8 force damage on a failed save, or half as much damage on a successful one.

* ***Transmute Mud to Rock***: Nonmagical mud or quicksand in the area no more than 2 m deep transforms into soft stone for the spell’s duration. Any creature in the mud when it transforms must make a Dexterity saving throw. On a successful save, a creature is shunted safely to the surface in an unoccupied space. On a failed save, a creature becomes restrained by the rock. A restrained creature, or another creature within reach, can use an action to try to break the rock by succeeding on a DC 20 Brawn check or by dealing damage to it. The rock has AC 15 and 25 hit points, and it is immune to poison and psychic damage.
Project Image

**Project Image** (7th, ill., conc.)

Casting Time: *1 action*        Range/Area: *800 km*

Duration: *1 day*            Attack/Save: *None*

Components: *S, V, SC* Effect: *Control*

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.

You can use your Action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened regarding your own surroundings.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Investigation (Cun) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Sex N' Violence

**Sex N' Violence** (**SNV**) is a professional wrestling tag team consisting of Rhett Diamond and Big Dick Bussick. The team appears in SHADOW PRO Wrestling. The name "Sex N' Violence" is used to describe the group combination of Rhett Diamond's promiscuity ("Sex") and Big Dick Bussick's hardcore wrestling style ("Violence").
SHADOW PRO Women's "Silhouettes" Championship

The ***SHADOW PRO Women's Championship***, also billed as the ***SHADOW PRO Silhouettes Championship***, is a women's professional wrestling world championship created and promoted by SHADOW PRO Wrestling. It is the company's secondary championship. It is primarily contested for in SHADOW PRO's women's division. It was introduced on August 26, 2021, when SHADOW PRO first launched. The championship's name is entirely based on the term "Silhouettes", which SHADOW PRO uses to refer to its female wrestlers.

Being a professional wrestling championship, it is won via a scripted ending to a match or awarded to a wrestler because of a storyline. All title changes can occur at SHADOW PRO-promoted events; reigns that can occur on SHADOW PRO's primary television program of the same name, usually aired on tape delay and as such are listed with the day the tapings occurred, rather than the air date. Since then, the Queen of the Shadows Championship along with SHADOW PRO's other championships, was designed to be held by many notable competitors including former SHADOW PRO alumni and other notorious Shadows of Wrestling. The current champion is Shadow Blazer, who is in her first reign.
Fight or Fired

***Fight or Fired*** is a professional wrestling match concept featured in SHADOW PRO Wrestling. The idea is based on a ladder match, which is a no-disqualification style match in which a specific object (usually a title belt, a contract or a briefcase) is placed above the ring — out of the reach of the competitors — with the winner being the first person to climb a ladder and retrieve it.

## Stipulations

Inside each of the briefcases is some sort of paperwork. Three of the cases hold a contract containing a clause that allows a wrestler to have a match for a championship of their choice. The fourth and final briefcase contains a pink slip, which fires the wrestler carrying it.

The winners of the briefcases do not reveal what is in them that night. Instead, they are revealed in a segment on a later episode of *SHADOW PRO Wrestling*. Before the contents of the cases are revealed, each wrestler is given a choice to keep their case or forfeit it, which protects the wrestler from being fired, but also gives up any potential title match.

Once a wrestler wins a briefcase, it may be (and has been) defended in matches similar to the way championships are.

The allocated time period during which a wrestler must invoke their title opportunity has not been explicitly specified, all that has been stated is that the title opportunity can be invoked "anywhere, anytime".
Phantom Steed

**Phantom Steed** (3rd, ill., ritual)

Casting Time: *1 minute*        Range/Area: *6 m*

Duration: *1 hour*            Attack/Save: *None*

Components: *S, V* Effect: *Movement*

You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 2 m away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 20 m and can travel 15 km in an hour, or 20 km at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.
SHADOW PRO Wrestling Wiki

**Welcome to the SHADOW PRO Wrestling Wiki!**
We're a collaborative community website about SHADOW PRO Wrestling that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

As an editable website, the SHADOW PRO Wiki is a collaborative attempt to document the past, present and future of everything related to SHADOW PRO Wrestling. This includes information on the characters, handlers, and anything which can be written about to an acceptable level.

The Encyclopedia of Shadows strives to change the face of professional wrestling, and to prevent the inevitable situation where the stars of today will be forgotten in ten years time, we plan to become an indispensable tool to all handlers and wrestling fanatics, and **with your help**, we might be able to do just that.

We are currently working on **14 articles**. To browse the SHADOW PRO Wiki, visit the **main article category**, or directly browse characters, or handlers. Along with this, featured monthly articles are updated by the administration of the SHADOW PRO Wiki. Users of the SHADOW PRO Wiki are encouraged to nominate characters and championships to become featured on the SHADOW PRO Wiki's homepage. For nominations, please contact **The Administrative Staff** and see if you qualify!
Sunbeam

**Sunbeam** (6th, evo., conc.)

Casting Time: *1 action*        Range/Area: *Self (12 m line)*

Duration: *1 minute*            Attack/Save: *Vit save*

Components: *S, V* Effect: *Radiant*

Each creature in a 1-m-wide, 12-m-long line must make a Vitality saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Creatures living underground have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 6-m radius and dim light for an additional 6 m. This light is sunlight.
Wind Walk

**Wind Walk** (6th, trans.)

Casting Time: *1 minute*        Range/Area: *6 m*

Duration: *8 hours*            Attack/Save: *None*

Components: *S, V* Effect: *Buff*

You and up to ten willing creatures you can see within range assume a gaseous form for the duration. While in this cloud form, a creature has a flying speed of 18 meters and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 12 meters per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
SHADOW PRO World Championship

**Date won** | September 23, 2023

The ***SHADOW PRO World Championship*** is a professional wrestling world heavyweight championship created and promoted by SHADOW PRO Wrestling. It is the company's principal championship. Like most professional wrestling championships, the title is won via the result of a predetermined match. The current champion is Brandon Cage, who is in his second reign.

## History

### Prominence

The SHADOW PRO World Championship has been one, if not the, most sought-after prize in all of SHADOW PRO history. The championship began as SHADOW PRO's greatest prize. Ever since the company's launch, the title has been a mainstay on the SHADOW PRO roster.
El Asesino

***El Asesino*** (Spanish for *"The Assassin"*; born June 19, 2007), is an African-American professional wrestling fanatic and comic book enthusiast who is currently signed to SHADOW PRO Wrestling as a professional wrestler and commentator. He is also the brother of Rebel Shadow, who is the owner and founder of SHADOW PRO.
SHADOW PRO World Television Championship

**Most reigns** | Ted

The ***SHADOW PRO World Television Championship***, branded on-air as the ***SHADOW PRO World "ShadowVision" Championship***, is a professional wrestling world television championship created and promoted by SHADOW PRO Wrestling. With the introduction of the SHADOW PRO World Television Championship, the television type championship returned to national exposure. The current champion is El Asesino, who is in his first reign.

## History

### Belt design

The current design has a black leather strap with all of the plates being silver. A top ribbon is shown above with the SHADOW PRO logo etched in it. An owl sits underneath the top ribbon, and a bottom ribbon is etched in the silver underneath reading the words “Television Champion". There are four side plates. On the left and right, the SHADOW PRO logo and the word "TV" are etched in the side plates. This is the first television championship outside of SHADOW PRO's predecessor (Ring of Shadows Wrestling) that doesn't feature the logos of the Big Four television networks: CBS, NBC, Fox, and ABC.
Trader

***Origin***: Anywhere

Traveling merchants can be found roaming every corner of the world. From the crowded marketplaces of massive cities to caravans wending through thick forests or across difficult swamps to isolated settlements, villages, and trading posts scattered in the wilderness. Traveling merchants study the traditions, needs, and exports of cultures from across the land, giving them a broad view of the world. You have worked on a merchant caravan. Whatever role you assumed in the merchant caravan, you learned the ins and outs of commerce in a way few people understand. This knowledge can prove invaluable for those who pursue the adventuring life.

***Skill Points***: You gain four skill points, assign them in the Academics (your choice), Animal Handling, Arts & Crafts (your choice), Deception, Empathy, Perception, and Persuasion skills in a manner of your choice.

***Equipment***: A set of Artisan’s Tools of your choice or a musical instrument of your choice, a magnifying glass, a set of traveler’s clothes, and a pouch containing 20 gp.

***Background Trait***: Trader’s Etiquette

* ***Income***: If you have the means you may earn a comfortable lifestyle through your profession.

* ***Smooth***: As long as you do not wish to insult, your experience dealing with different cultures and people have left you informed of cultural quirks and incessantly polite. You can avoid, and to an extent help your companions to avoid, breaking etiquette or unwittingly offend another person or faction.
DarkXario63

"AYO IS THAT A WOMAN? AWOOOOOGA BARK BARK BARK" *― DarkXario63*

"guys i swear im not a simp stop it :(" *― DarkXario63*

DarkXario63 or known as DX63 is one of the main antagonist of the Starventures series, he appears in AD64&BM64's videos. He is apart of the evil doppelganger club. His friends are SMG3, AD62, AD61. His brother is BarrioMario63 and he was created in a lab.

He appears in Adam's Dumb Comics, a sub series-relelated to Starventures. He is also friends with BM62 and BM61.

## Personality

DarkXario63 is dumb and aggressive. Nobody knows what is real motive is but he tends to be AD64's funny doppelganger.

## Appearance

DarkXario64 wears black overalls, white hat and shirt, yellow gloves and shoes. His eyes are blue and his hair is blonde/yellow.
Typing Quirks

Every Mario Recolor has these typing quirks, some do and some don't. Not to be confused with Homestuck/Hiveswap, all Marios type/speak differently. BM64&AD64 often use these typing quirks.

## Examples

> "Ay0 the p1zza here" - AD64's quirk
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> "Wh0 are y0u again? Aren't y0u Hexis?" - BM64's Quirk
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> "N0b0dy 4sk3d y0u fuck1ng b1tch" - DX63's Quirk
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Luigi Mario

> "You can't have her.." *― Luigi Mario*
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> "YOU CANNOT HAVE HELMINA, MARIO! HOW MANY TIMES DO I HAVE TO MAKE THIS CLEAR TO YOU? YOU CANNOT HAVE HELMINA! YOU ARE NOT ALLOWED TO DATE HER!" *― Luigi, yelling at Mario.*
>
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> "You're a liar, Mario! A LIAR! Yes yes, that's right, a liar! Your brother doesn't like liars! My boys who worship me must punish you now..." *― Luigi Mario*
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Luigi Mario/Lliam (Demon version) is a main antagonist of the Starventures series. He is a cult god, worshipped by many in Kingdomb Bandits, Mario.exe's cult/criminal organization. Currently, he has Mario held captive as a servant to the cult. His parents were Selena Mario and Kevin Mario (Note: These parents aren't official in Nintendo canon, these are just fanmade parents of Luigi, Filipe (An OC the creator made), and Mario), before Luigi, Mario, and Filipe had to go to the Mushroom County Orphanage

Luigi Mario opposes himself as the Demon/God of Love&Lust when he is in his alternative form, Lliam. The Kingdom Bandits members see him as their greater, mightier god.

## Childhood

Luigi Mario was born by Selena and Kevin Mario on July 14th, 1979. Mario Mario, being born on September 13, 1979. Filipe Mario, having an unknown birthdate. The three being only 8 years old on May 3rd, 1987, the household was burning, Luigi, saving himself and his two brothers Mario Mario and Filipe Mario, them going to the Mushroom County Orphanage, this leaving the three brothers, especially Luigi, traumatized the most out of the three brothers. Sarah, being one of the caretakers, heard the brothers' story, sympathetic toward them, took them inside their new room. Sarah, treating the boys like they were her children.

Sarah Zino, not knowing Luigi was dealing with mental illness, brought in a young girl named Helmina Franks. Him, being the first one to greet Helmina.

## Trivia

* Luigi Mario's first interaction with the player in the upcoming game is a reference to the **"OH NO! OUR TABLE!"** meme.
* The name Lliam is based off of an actual demon name. It is an actual Irish demon name.
Detect Magic

**Detect Magic** (1st, div., conc., ritual)

Casting Time: *1 action*        Range/Area: *Self (12 m radius)*

Duration: *10 minutes*            Attack/Save: *None*

Components: *S, V* Effect: *Detection*

For the duration, you sense the presence of magic within 6 m of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic if any.

The spell can penetrate most barriers, but it is blocked by 20 cm of stone, 2 cm of common metal, a thin sheet of lead, or 1 m of wood or dirt.
Melody Larsson

**Melody Larsson** soon to be *Melody Navarro*, is partnered with her Fiancé, **Nestor Navarro**. The two are the only contestants that have taken a larger commitment as a pair in this game. Melody's parents were unaware when Nestor proposed to her in her hometown. There is visible conflict within both of their families as the two are head over heels in love.

## Life and Career

Melody grew as a middle child of a family with two brothers. Birds have always piqued her interest, and she enjoys heights. She worked as a flight attendant and was happy with her basic existence. This is where she met her now-fiancé, Nestor, while serving him a drink 30,000 feet above the ground. Melody accepted Nestor's invitation for a couple drinks because it was her last shift. The rest, as they say, is history.

Melody dislikes being in front of the camera, but not for the reasons you may think. But because she doesn't enjoy her business being tossed out for everyone to see, especially with her family being highly territorial of her like kittiwakes. Although, she is prepared to set that aside for Nestor who gives her excitement in her boring life.

Nestor is disliked by her entire family. This was the portion that she struggled with the most. The final straw came when Nestor proposed to Melody in her hometown without first seeking permission from her parents. Everything went to hell and back. She didn't know what else to do, so the only thing she could think of was isolating herself from her family. She doesn't hold Nestor responsible and doesn't want an explanation as to why he did it. She has complete faith in him and is confident that his motives are pure, like a Budgerigar.
Way of the Grand Brazen People

## Background

There have been stories for centuries of people made of bronze standing 15 feet tall and wandering the Earth in search of something. Over the centuries people started traveling with them, becoming nomadic merchants and caretakers of the brazen people they followed. Through their travels they have come across many goods, some anomalies that they sell to the people they come across. The people that follow the brazen people have taken on many of their mannerisms, moving with caution and stiffness. Most of the bronze people are peaceful, although they cant talk vocally they do use a form of sign language to communicate, the only humans who know their language are the ones who travel with them and they're reluctant to teach it as they believe it's taboo to know the language without having walked with the bronze people. Some of the nomadic folks have recently begun replacing parts of their body with bronze replicas as a form of worship. It should be noted however that bronze takes on unknown anomalous effects when around the brazen people. The followers of the brazen people have seen the largest increase recently due to the terrible state of the world.
Grossigi

> "Just what I needed! Hoo-Hoo!" *― Grossigi/L is Horrible Luigi*
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**TRIGGER WARNING: THIS ARTICLE CONTAINS MENTIONS OF TOUCHY SUBJECTS. The BM64 Wiki community does not support nor glorify any of the themes mentioned.**

Grossigi/L is Horrible Luigi is a main antagonist who is allies with Vulgarix/M is Bad Mario. His first victim was Nasanio/L is Horrible Mario. The Greek prefix, Nasan, is part of the greek word, vasanistírio which means tortured. Grossigi and Nasanio were created by Frostxis, the creator of L is Horrible. ADumbass64 became Grossigi's 2nd victim at 19 years old, leading the Dumbass Bros, BM64 and DM64 traumatized. Hospitals have been filled with victims of Grossigi/L is Horrible Luigi and Vulgarix/M is Bad Mario. Grossigi is part of the Starventures series.

## Personality

Little to no information is known about Grossigi and his ally Vulgarix, although they do lure others by apposing themselves as Mario and Luigi.
Starventures - The Comic Series

## The Machinimas

**THIS MAY CONTAIN SPOILERS FOR THE STARVENTURES MACHINIMAS AND THE COMICS**

Starventures is a Super Mario 64 Machinima series created by the creator of BM64, Benito, Co-Created by the creator of AD64, Adam. It is a currently ongoing series about many recolors and friends. The upcoming Machinimas shows that ADumbass64 and BarrioMario64 are related

Starventures has official about 5 seasons which will be released soon. The comics contain triggering subjects like sexual abuse, child abuse, manipulation, abusive parents, loss of loved ones, and more. The creator in no way supports these subjects nor glorifies them.

## The Comics

There will be about 100 comic pages for the Starventures series. These will contain the origins of Gina, Aurora, and/or Steven, the creator isn't sure if these will be a prequel to Starventures or canon to the story before the evens of M is Bad/L is Horrible in Starventures. This section contains spoiers to the upcoming machinimas and comics.

### Page 1

Aurora and Steven Williams decide to move to the Mushroom Kingdom after living in Bloopersville since BM64, IB64, and AD64 were 4 years old. Aurora sets up her three chidren's room, during these times the Williams Family lived in a small apartment, the 3 boys sharing one room while the parents shared the other room. Aurora and Steven were proud of what they had, this was before characters like HealerMario54321, AnnoyingMario54321, SMG4, SMG3, Mario.exe, DefenderMario54321, BarrioMario63, DarkXario63,
Vulgarix

> "Just what I needed!" *― Vulgarix/M is Bad Mario*
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Vulgarix/M is Bad Mario is a main antagonist of Adumdass64&BarrioMario64's videos. Not much is known about Vulgarix and Vuluigi, what is kown however is that they were both created by Hexario, him, realizing it was already too late to stop Vulgarix, as 20 Marios were hurt by him. Hexario is part of the Winter Crew (BM64's gang), Vulgarix was revived by Neuro.

## Trivia

* Vulgarix is from the old animation, M is Bad.
* Vulgarix's real name, Vulgar Mario, is inspired from the Gen Z Childhood Trauma Iceberg.
AarioDaric61

> "I don't know why I'm here, but my only purpose is to serve AD62." --- *AarioDaric61*
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> "They're gonna be mad when they see my friend" *― AarioDaric61*
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AarioDaric61 is an antagonist of the Starventures series, he appears in AD64&BM64's videos. He is part of the AD64 gang. His friend is AckieDoxie62. AD60 is unknown and is allies with BM60. He attacks most recolors and helps his friend AD62 get what he wants.

He appears in Adam's Dumb Comics, a sub-series related to Starventures. He is also friends with BarrioMario61.

## Personality

AarioDaric61 is very voilent and aggressive, he helps his friend AckieDoxie62 to get what AD62 wants. He was made by AD62.

## Appearance

AarioDaric61 wears white overalls, pink shoes, white gloves, and a yellow hat. His hair is darker purple than AD64's hair. His eyes are blue and his mustasche is black.
SashaKlepikov2021/2022

> "Why everyone call me pure? I don't understand" *― SashaKlepikov2021/2022*
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Sasha/SashaKlepikov2021/2022 is a Russian protagonist of AD64&BM64's videos, he is the possible youngest one of the group. He is very bright towards others. He loves spending time with his friends. He is very close to BarrioMario64 emotionally. He has no known doppelganger currently.

## Personality

SashaKlepikov2021/2022 is a very bright and social Russian Mario Recolor. He cares deeply about his friends. He doesn't take it too lightly when someone tries to mess with BM64 and the rest of the gang, mostly DarkXario63 and BarrioMario63 do this.

## Trivia

* Sasha's name, is actually a commonly known masculine name in Russia.
Simona

**Simona** es una telenovela por Adrián Suar, y protagonizada por Angela Torres. Fue estrenada el 22 de enero de 2018 por el canal de televisión El Trece.

## Sinopsis

Simona es una joven alegre y desfachatada que sueña con ser cantante. Cuando ingresa a trabajar en la casa de los Guerrico y conoce a Romeo, el amor va despertando en ella al tiempo que reaparece su madre biológica.

## Reparto

* Angela Torres como Simona Sánchez
* Juan Darthes como Diego Guerrico
* Ana María Orozco como Marilina Mendoza
* Romina Gaetani como Siena Velasco
* Gaston Soffritti como Romeo Funes Guerrico
* Agustín Casanova como Dante Funes Guerrico
* Renato Quattordio Ricardo "Junior" Funes Guerrico
* Minerva Casero como Ailín Medina
* Andrés Gil como Leonardo "Leo" Quiroga
* Fausto Bengoechea como Braian "Piru" Tolosa
* Thais Rippel como María Luisa "Chipi" Sánchez
* Gabriel Gallichio como Blas Quevedo Linares
LeeMarioBloopers64

> "Even if it means getting shot, I will protect my love BM64 from the one that hurt him, and his other boyfriends too." *― LMB64*
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LeeMarioBloopers64 or known as LeeAsuka is one of BarrioMario64's boyfriends. He appears in the Starventures Comics and Machinimas. He is one of the main protagonists, they care about BarrioMario64 and his other boyfriends. Bolt also cares about his brother, ADumbass64.

He is a German-Chineese POC Recolor. In the comics it is confirmed that LMB64 saw BM64 in the hospital after the events of M is Bad, which is how they met. He risks it to defeat Vulgarix, as he knows that BarrioMario64's other boyfriend, SushiMarioKid64 was a victim of Vulgarix as well. His evil doppelgangers are LMB64.exe and LeeBloopersMario63

## Personality

LeeMarioBloopers64 may seem rough at first but he is actually very lovable, cherry, and friendly. He gets protective over his boyfriends Michael, SMK64, and BarrioMario64. They are loyal to his friends and his boyfriends.

## Appaerance

LMB64/LeeMarioBloopers64 is a POC Mario who wears neon purple shirt, neon purple hat, neon purple shoes, white gloves, and cyan overalls. They have a black mushtache and bolt's hat is neon purple with an L logo.

## Trivia

* LMB64 in canon and irl goes by He/They/Bolt pronouns
* Bolt's doppelganger is LeeBloopersMario63
Días de Gallos

**Días de Gallos** es una serie de televisión argentina creada por Lucas Jinkis y Hernán Guerschuny. Fue estrenada el 16 de septiembre de 2021 por la plataforma HBO Max, y protagonizada por Angela Torres, Ecko y Tomás Wicz.

## Sinopsis

'Días de gallos' se adentra en el competitivo mundo de las batallas de freestyle rap, a través de las historias de Rafaela, León y Andy, tres jóvenes que quieren ganarse un lugar en las famosas batallas de gallos, mientras se encuentran en medio de una peligrosa combinación de amistad, pasión y amor.

## Reparto

* Angela Torres como Rafaela.
* Ecko como León Quinteros.
* Tomás Wicz como Andy.
* Stuart como "Trama".
* Klan como Adrián "Killer".
* Cacha como "Futur".
* Roma como Coral.
* Carlos Portaluppi como Elche.
* Paola Barrientos como Raquel.
* Delfina Chaves como Lucrecia Simoni.
* Julieta Zylberberg como Vanesa.
* Lautaro Delgado como Matías Branco.
* Franco Rizzaro como Jerónimo.
* Ignacio Quesada como Tkiro.
* Martín Slipak como Moro.
* Andrea Garrote como Ana Garrido.
* Laura Cymer como Nadia.
* Lautaro Bonomo como Kiran.
Wiki Angela Torres

**¡Bienvenidos a Wiki Angela Torres!**
Somos una comunidad web colaborativa sobre Angela Torres en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

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BarrioMario64 (Channel)

> "Japan Mario Twitter is my friend" *― Benito (Creator)*
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**TRIGGER WARNING: This mentions sexual harassment, abandonment, abusive relationships, and other triggering themes. If these make you uncomfortable, do not read any furthur.**

**NOTE: This is not meant to mock or hurt anyone who is envolved/friends with the creator of Starventures. This is only for information purposes.**

Benito was born on June 28th, 2006. He started making his DeviantArt account on August 27th 2017, being only 11 years old, being very fond of BIll Cipher from the show Gravity Falls, and being fond of Herobrine from Minecraft as well. He gained 100 watchers in 2018 on DeviantArt before starting his channel. He is the creator of the Starventures Machinima/Comic series. On April 2021, he gained 1,000 subscribers, making this his biggest milestone.

IRL, he has had many problems with his stepdad and his dad being abusive to him. In 2015 he became good friends with the creator known as ZertyTV, being friends with him since scratch. He jokes about M is Bad to cope with the sexual harassment trauma he's been through. The sexual harassment online happened on June 2019, when he was about to turn 13 years old, leaving permanent bad memories in his brain.

## Trivia

* He goes by he/xe/it/faer/mewself pronouns.
* His zodiac sign is a cancer.