Plan B

**"Plan B"** is the name given by Clone Cop to a Gonome present in the test chambers under Arbeit #1. It is the primary enemy featured in Chapter 3: Chamber Catacomb of *Entropy: Zero 2*.

## Background

Virtually nothing is known about the backstory of "Plan B". What is apparent is that it used to be a standard Headcrab zombie until Clone Cop fed the remains of rebels to zombies, likely to distract them from him. This caused it to grow exceptionally large and become very versatile. It is unknown if Plan B was zombified during the corporate existence of Arbeit Communications.

### *Entropy: Zero 2*

Plan B is first alluded to by an audio recording by the Radio Guy, where he warns of something far worse than the Combine in the basements of Arbeit #1 after discovering heavily mutilated remains with no discernible cause.

It first appears offscreen if the player opts to bring a Combine squad with them to the basement. Just as Bad Cop restores the power after Clone Cop turns it off just to toy with him, they are attacked by Plan B and completely wiped out, with the basement's lobby and offices being visibly damaged from the brief chaos.

While traversing the test chambers of Arbeit #1, Plan B loudly growls in the background, and Bad Cop is warned by Wilson to take cover in air vents to avoid Plan B. Afterwards, Plan B emerges, and devours a charred corpse inside the test chamber, before running off. Bad Cop describes it as the most horrifying sight he's ever seen. Plan B will be alerted by: turrets being activated, glass props breaking, radios being turned on, and human bodies being dropped through a tube.

Plan B next appears in another test chamber, and serves like a *Portal* testing element. The player has to place Wilson on a floor button that activates a door, and activate a pedestal button which activates a dropper (although it drops corpses rather than cubes) and quickly run to an Aperture Victory Lift, where the weight of Plan B on top of a button elevates the lift and Bad Cop gets a cube to swap with Wilson.

The subsequent test chamber is very labyrinthine and has multiple zombies and broken turrets which can attract the attention of Plan B. The chamber's ceiling is also high up, which allows for Plan B to easily high jump to the location of noises it detects. After Bad Cop and Wilson navigate this test chamber, Wilson unlocks four doors in a maintenance area for Bad Cop to explore; Plan B will be waiting in the fourth door, but Bad Cop quickly shuts the door and hurrys to Wilson to unlock the door. Just as Wilson unlocks the metal door, Plan B breaks the other door and pursues the two, but is outran.

Bad Cop deduces Plan B will be present again in the next test chamber, and Bad Cop scavenges both Clone Cop's discarded pulse pistol and a revolver ("A Gun") in preparation for the battle. Plan B then finally appears in a boss battle where it will do its usual attacks, but temporarily flee when it's taken enough damage. During these intervals, Wilson will rearrange the panels of the test chambers and ignite fires in order to disrupt the movements of three fast zombies that appear in Plan B's place. Once Plan B takes enough damage, it will be killed off once and for all with Wilson's congratulations and Bad Cop can safely take Wilson to the exit door to leave the test chamber.

In Chapter 4, Bad Cop will be nervous before entering the Anomaly Monitoring Station of the possibility of a "Plan C" being present in there, although no such enemy is present in the chapter. Later on, when present in the Xen Grenade Testing Area and unlocking the railway's door, two Gonomes will emerge, followed by Bad Cop dreadfully shouting "Oh no, not you again!"