recursal/Fanatic-Fandom huggingface dataset:
Lord Arnaud

*“I only LOOK fat.”*

### **Background**

Lord Arnaud was a petty noble, without lands of his own, the son of a wealthy merchant and famous explorer. As such, he mingled in the upper echelons of society, yet always chafed at the lack of a title. Fortune favoured him when he chanced to snare the hand of a destitute count’s daughter. It was a win for everyone. He got his title, and she got his money. Alas for Arnaud, he was only one week married when the zombie hordes descended on the kingdom. Determined not to let a lifetime of effort go to waste, Arnaud has decided not to flee with his family, and has taken up arms against the undead menace.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Unknown

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Search Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Melee
	+ +1 free Move Action
* [Red]
	+ +1 free Combat Action
	+ Iron hide
	+ Reaper: Combat

#### **Body slot**

* Torch

Arnaud artArnaud cardArnaud miniature
Vigil Academy Wiki

## Welcome to the Vigil Academy Wiki

A wiki dedicated to the "Welcome to Vigil Academy" D&D campaign. If you haven't done so yet, please add a page for your character. I have added an "infobox" template you can use when adding your page.

## Important Pages

* Story so far
* Player Characters
* Professors

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Rodney Twinkletoes

Rodney Twinkletoes

Rodney Twinkletoes

Type
NPC

Played by
Chris

First Seen
"Amazing Shadows" (1x05)

Appeared in
"Amazing Shadows" (1x05)

Last Seen
"Amazing Shadows" (1x05)

Name
Rodney Twinkletoes

AKA

Creature Type
Humanoid

Race
Dwarf

Class

Age

Alignment

Languages
Common, Dwarvish

Status
Alive

Death

(-)

Place(s)

Family

Connections
The League of Amazing Shadows

Profession

Stats

Level

Character
Physical
Mental

HP-
STR-
INT-

AC-
DEX-
WIS-

DC-
CON-
CHA-

### **Personality**

Though he tries to be sneaky he was easily followed by Wendy. He also seems to be the target of ridicule and jokes of his friends.

## **Biography**

### **"Amazing Shadows" (1x05)**

He was followed by Wendy to the hideout where she met him and the other members of The League of Amazing Shadows.

## **Character Information**

no information is currently know about class/abilities/items/feats/spells

## Footnotes

1. ↑ Following him is what allowed Wendy to meet and join the other members of The League of Amazing Shadows
Zoe the Dwarf

*“Missus? Missus! I'll show you who's the missus here!”*

### **Background**

* **Race -** Dwarf
* **Season -** *Zombicide: Black Plague*
* **Based on -** Crossover character, *Massive Darkness*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Bloodlust
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Melee
	+ Reaper: Combat
* [Red]
	+ +1 free Combat Action
	+ Ironclad: Walker
	+ Spellcaster
Asmodeus

*"Alliteration almost always annoys the artistically archaic."*

### **Background**

Once known for his imaginative and anti-establishment plays and poems, the bard call Asmodeus has turned his barbed wit towards the green horde with a passion. It's not that the zombies understand his utterances in combat, but they possess a cadence and flow that draw in his fellow survivors, allowing them all to fight almost as one. Rumour holds that he was horribly disfigured in the opening days of the black plague. When asked, Asmodeus himself simply grins, and remains, as ever, an enigma.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** V, *V for Vendetta* (comics, 1985 / film, 2005)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Starts with a Curved Dagger
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Melee
	+ Slippery
* [Red]
	+ +1 Damage: Melee
	+ Rotten
	+ Taunt
Count Temeraire

*"Everything I do is for the greater good."*

## **Background**

Count Temeraire has been a blight on the densely forested south for what seems like ages. Every time people think him defeated, he slithers away, only to rise and begin his reign of terror anew. His particular form of insanity has been exacerbated by his vampirism, wherein he believes himself a just and righteous lord, and the people desire nothing more than his guiding hand on their lives. The black plague has indeed been a blessing for the Count, as he greatly prefers subjects that eat brains rather than use them.

* **Based On -** amalgamation of:
	+ Dracula, *Dracula (film, 1992)*
	+ Michel Temer, Brazilian illegitimate President
Thomas

*“Ironically, this has made my job much simpler.”*

### **Background**

Rooting out witchcraft, black sorcery, and foul necromancy was once Thomas's daily bread. He feels some responsibly for the rising black plague, as preventing just such a catastrophe is within a witch hunter's purview. Yet, it originated far, far from civilisation, and Thomas worked primarily in cities and nearby countryside. For now, he sees his primary task as defending the survivors against this vile necromantic green tide. Despite their vast numbers, the orcish (and human) necromancers still occasionally send their agents into survivor enclaves, and Thomas remains vigilant against such threats.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Friar Tuck, *The Adventures of Robin Hood* (film, 1938)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Enchantment Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Spellcaster
* [Red]
	+ +1 die: Melee
	+ +1 free Magic Action
	+ +1 to dice roll: Magic
Gannicus

*"No biting. That's bad sportsmanship."*

### **Background**

The gladiator known as Gannicus made quite a name for himself in the pits. He took to hearth the maxim that warriors make their weapons a part of their body. Thus, while he can use just about any blade he picks up, he chooses his fists whenever possible. In his long career, Gannicus remained undefeated. In fact, he was mere days away from the greatest fight of his life when the green horde descended. He unleashes his fury on the zombie menace whenever and wherever possible. Just get him in reach of a necromancer and see what happens.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Muhammad Ali, *boxer*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Taunt
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Shove
* [Red]
	+ +1 Damage: Melee
	+ +1 free Melee Action
	+ +1 free Move Action
Bob

*“The thing about dead people is, they’re extremely flammable. And the thing about zombies is that in essence, they are dead people*.”

### **Background**

Bob is a wizard of limited magical skills and great theatricality. He learned when he was young that sleight-of-hand and misdirection would go a great distance when scholarly learning and magical talent failed. As such, he has dressed the role and carried on in the manner of a great magician, while much of what he does is not magic at all. On the other hand, he’s quite good at small fire spells, and, if you make sure the zombies aren’t shambling towards anything important (like the church, or a haymow), fire does a world of good against the creatures.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Tim the Enchanter, *Monty Python and the Holy Grail* (film, 1975)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Lucky
* [Yellow]
	+ +1 Action
* [Orange]
	+ 1 free Magic Action
	+ Hit & run
* [Red]
	+ +1 to dice roll: Magic
	+ Rotten
	+ Spellcaster
Piper the Werewolf

*“Growl!! Growl, I say!  That’s your only warning!”*

### **Background**

When the zombies attacked, those few who survived had many different reactions. Some cowered, some fought, and some… well, lost it. Piper believes she has become a werewolf. The fact that real werewolves keep their afflictions hidden doesn’t matter to her. She says mankind needs all the help they can get, and they should get over the fact that sometimes she fights on all fours. Fortunately, this ‘transformation’ seems to occur only in her own mind, and in battle she uses her paired blades to furious effect. If she wants to call them her ‘claws’ and a double-bladed attack her ‘bite’, then so much the better.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Isabeau of Anjou, *Ladyhawke* (film, 1985)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Starts with a Dagger
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Melee
	+ +1 free Combat Action
* [Red]
	+ +1 free Move Action
	+ +1 to dice roll: Combat
	+ Hit & run
Abominalpha

*We all heard recurring stories about shapeshifters, outsiders being able to get a human appearance to mingle in the society and execute vile deeds. Whatever the old books and inquisitors said, we all took the lot as a bunch of child stories. People don’t need an excuse to behave like animals, believe me. What we just discovered could prove otherwise. Survivor stories talk about giant wolves running on two legs, and leading entire packs of zombie wolfz against humans. Well, we didn’t believe in werewolves? Whatever! Abominalphas, as we name them, give us the answer to the question we never asked: what would happen if a shapeshifter got infected with the zombie plague?*

## **Gameplay**

* **Actions:** 3
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ As long as the Abominalpha is on the board, all cards that would spawn Runners, spawn Wolfz instead.
Runner

*Runners are fast. Faster than anything on two legs should be. I’ve seen ‘em outrun a galloping horse, though only barely. But still, the poor cavalryman didn’t stand a chance.*

* **Actions:** 2
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 1
* **Experience provided:** 1
* **Target Priority:** 3

Some Runners have may have different gameplay rules, which are listed under the appropriate title.

## **Runner Variants**

### **Orc Runner**

*Orc Fatties used to be leaders, shock troops, enforcers and… well, plain brutes. Pay extra attention to them: they are strong, even by Orc standards, meaning they can punch a hole right through your chest. If you have to approach one or go into close-quarters combat in an uncharted building, make sure you wear armor and carry a four-leaf clover.*
Arrival

"Arrival"

Candle Light Feast

Episode
Chapter 1, Episode 1

**Playdate**
May 29, 2017

**Players**

Matt - Dain Sarkas

Jac - Wendy

Kevin - Dalius

Leighann - Xand

Seth - Fate Silver

Chuck - Rocko

*and*

Chris as **Dungeon Master**

Previous
Next

N/A
"The Test" (1x02)

"**Arrival**" (1x01) is the first session in the Vigil Academy campaign.

## **Synopsis**

In our first session the group was introduced to each other while in a "school bus"/wagon going to Vigil Academy. Wendy asked Rocko if she could use the pin he had so that she could give herself a tattoo. After some back and forth conversation we arrived at the school where we met Shardwynn for the first time and were led into the dining hall for the candle light feast to celebrate the start of the 348th class. We got our first look at the Professors here at the school. Wendy then went sneaking into the bathroom to shift and try to play at being one of the wait-staff. She was called out by Shardwynn and that is how we found out he could monitor the school. After the feast we slept and were woken up in the morning to start our test. Everyone had a featherfall-like spell cast on them, except for Fate Silver, who only had one cast at 1/2 power, and we were then catapulted out into the surrounding forest. our goal i believe is to group up and retrieve totems at the center of the forest and then return.

## **Featured Characters**

### **Player Characters**

* Dain Sarkas
* Fate Silver
* Dalius
* Wendy
* Xand
* Rocko

### **New**

* Ishara Hollyora
* Shardwynn
* Rowan Ravenwood
* Di'Jani Shadowscale
* Zekyrr Kenrahel
* Nos Von-Nicos
* Kendra Labrys
Grin

*“Who says I’m tortured? No one that smiles this much is tortured!”*

## **Background**

Grin is a fiend among fiends, and a terrifying legend even within necromantic circles. He was experimenting with ways to make smarter zombies, which involved them keeping part of their soul. But, a critical ritual was disrupted by a group of survivors, and Grin himself is now part zombie. And he loves it. Being a half zombie didn’t slow Grin down at all. In fact, the twisted experiment made him faster than any necromancer. And so he dashes through the villages, spreading chaos wherever he goes, always with that maniacal rotting grin on his face!

* **Based on -** Joker, *Batman* (comics)

## **Gameplay**

* **Special rules:**
	+ When he moves, he moves up to two Zones instead of one.

Grin
Lord Bazak

*“Forward! Forward to victory! Ever onward!”*

### **Background**

Lord Bazak is in this battle for the long haul. He knows – or, at least, he’s heard rumors – of some of the antics of the necromancers, and he knows they won’t be stopped easily. He’s seen firsthand what the zombies can do. They managed to drive them off when they attacked Lord Bazak’s lands, but only at the cost of several lives, and the even harder price of putting down those dead that rose as undead. Lord Bazak plans to move through the land like a plow, pushing the zombies before him and his warriors until there are no undead and no necromancers remaining.

* **Race -** Dwarf
* **Season -** *Zombicide: Black Plague*
* **Based on -** Unknown, likely original character

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 to dice roll: Melee
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Iron hide
* [Red]
	+ Bloodlust: Melee
	+ Roll 6: +1 die Melee
	+ Shove

#### **Body slot**

* Great Sword

Lord Bazak artLord Bazak cardLord Bazak miniature
Zombie cards

*You're telling me a never-ending flow of them is coming, and expect me to panic? You're kidding, that's the happiest day of my life!*

*- Clovis*

## **Gameplay**

After the Zombies on the board have activated, a spawn zone is indicated and a zombie card drawn for it. The line on the card that corresponds to the color of the Danger Level of the most experienced survivor still in the game indicates the number and type of zombies to spawn.
Swamp Lurker

## **Gameplay**

NOTE: The following may change upon release

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ The Swamp Lurker is an Abomination that can be particularly tricky to take down. While it is in a Waterhole Zone, it is simply impossible to kill, no matter how strong your weapon (and even if you fire a boulder at it!)
Glynda Battlestout

*“Did you call me a GIRL?”*

### **Background**

Glynda comes from the Battlestout clan, a large family of warriors, and every one of them learned from an early age how to fight. Humans might look down on dwarves – that’s easy to do when you only come up to most humans’ chests – but they don’t look down on her for very long. And nobody calls her «girl» more than once.

Glynda has three advantages over the humans fighting the zombies: one, she’s more durable than most of them; two, she has been combat-trained her whole life; and three, the zombies’ mouths are a lot farther away from her.

* **Race -** Dwarf
* **Season -** *Zombicide: Black Plague*
* **Based on -** Unknown

### **Gameplay**

#### **Skills**

* [Blue]
	+ Tough
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Iron hide
* [Red]
	+ +1 Damage: Melee
	+ +1 free Combat Action
	+ +1 to dice roll: Melee

#### **Body slot**

* Hammer

Glynda artGlynda cardGlynda miniature
SGB: Paul Bonner (I)

### **Illustrator Background**

Paul Bonner, a Yorkshire born Englishman, has lived in Copenhagen since the early ‘90s. After earning his degree in Illustration at the Harrow College of Art, he illustrated many children’s books on a freelance basis in London, then spent three years with the Games Workshop Design Studio. After moving to Denmark, he continued his relationship with Games Workshop, and also contributed to such titles as Mutant Chronicles, Rackham’s Confrontation, Shadowrun and Riotminds.

### **Box Contents**

* Genevieve
* Inquisitor Mizar
* Klom
* Lord Bazak
* Survivor cards & miniatures

SGB: Paul Bonner retail boxBazak\_artGenevieve\_artKlom\_artMizar\_art
The Blackheart

*“Rise, ancestors, and aid us.”*

## **Background**

The Blackheart has been the shaman of his tribe since he was a young man, since their last shaman vanished. He has given so much of his life to the magic, he looks as much one of the dead as of the living. He can speak to those dead – the further he gets from youth, the easier the dead are to talk to. But the zombies are neither dead nor alive, and the Blackheart finds them repulsive and terrifying. Dead that are not dead… they have to go.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Unknown, likely original character

## **Gameplay**

The Blackheart may be played as both a Survivor or as a Necromancer.

#### **Skills**

* [Blue]
	+ Zombie link
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Magic
	+ Is that all you've got?
* [Red]
	+ +1 free Combat Action
	+ Reaper: Combat
	+ Spellcaster

## **Gameplay - Necromancer**

* **Special rules:**
	+ A Damage 2 (or more) Attack, or Dragon Fire, is required to eliminate him.
Hero Box 1

*The zombie onslaught left only a few of us to get revenge: our former lives were shattered, and we had to look past our differences to find strength in numbers. Zombies may all look the same, but heroes come in all sizes and shapes. Here is our secret path to victory. Will you join us?*

## **Survivors**

* Captain Sylvia Samedi
* Father Tucker
* Julian the Thief
* Lord Arnaud
* Glynda Battlestout

## **Included items**

* 5 Survivor cards & miniatures
* 2 plastic dashboards and color bases
* 16 plastic trackers (2 different colors)
* 2 starting Equipment cards
Lady Faye

*“Zombies are just the symptom, but I will be the cure.”*

### **Background**

Lady Faye was driven from her home, sent far into the woods to escape the evil necromancers. A soft noblewoman, she thought she would die, and if the huntsmen who lived deep in the forest had not found her, it is likely she would have perished. They did more than feed her and house her, however; they taught her. If Faye’s land is to be saved from the zombie menace, she is going to have to slay all of the necromancers one by one, and she is ready to do exactly that.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Snow White, *Snow White and the Huntsman* (film, 2012)

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 free Move Action
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Melee Action
	+ Lucky
* [Red]
	+ +1 Damage: Melee
	+ Iron hide
	+ Reaper: Combat
Ann

*“Zombies? Bah! They’re no match for a true predator.”*

### **Background**

Years ago, young Ann was the sole survivor of her slaughtered village, the victims of a neighbouring lord’s depredations. She escaped into the wilderness where, starving and freezing, she was found by a barbarian hunting party. They couldn’t bring young Ann with them, but they took her to a nearby convent where she grew up, and learned her array of survivalist skills from the convent library and extended treks into the wilds. Over time, Ann become wise to the ways of the hinterlands, and now, with the zombie threat on the rise, she returns to civilised lands to hunt this new, formidable prey.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Areala, *Warrior Nun Areala*, (comic book)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Bloodlust: Melee
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Magic Action
	+ +1 free Melee Action
* [Red]
	+ +1 free Combat Action
	+ +1 to dice roll: Combat
	+ Roll 6: +1 die Combat

#### **Body slot**

* Dagger

Ann artAnn cardAnn model
Murder of Crowz

*We used to live along with crows, the smartest scavengers you can find in cities and wild alike. Some among us even considered them as useful, in a way, but never told it loud enough for the priests to hear. “Devil’s brood”, they said. The holy men were right: unfortunately, crows were not smart enough to keep from eating infected flesh, and turned into flying pests we now call crowz. The vicious predators find strength in murders, ignoring mundane obstacles to reach their next meal!*

Being scavengers, crows ate things they should have avoided and turned infected too, like zombies.

## **Gamplay**

Crowz may be easy to kill, but these flying vermin can move awfully fast and, worst of all, they can ignore any obstacles, either flying over them or squeezing through broken windows, holes in the roof or gaps on crumbling walls!

* **Actions:** 1
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 1
* **Experience provided:** 1 points
* **Target Priority:** 1

* **Special rules:**
	+ May move 3 Zones per Activation
	+ When moving, they may move up to 3 Zones per Move Action. When moving, they ignore all obstacles. Once they set their target Zone, they fly straight towards it, without splitting or changing direction, and ignoring anything in their way.

## **Included items**

Murder of Crowz are purchasable from the Murder of Crowz Additional set.

* 15 Crow Miniatures
* 12 Murder of Crowz Zombie Spawn cards
* 1 Murder of Crowz rules flyer
Additional Sets

Though the core sets are playable completely standalone, add-ons can be a great way to add difficulty, variety and fun to core gameplay.

### **Black Plague**

* Hero Box 1
* NPC-1 Notorious Plagued Characters
* NPC-2 Notorious Plagued Characters
* Deadeye Walkers
* Zombie Bosses - Abomination Pack
* Murder of Crowz
* Black Plague Game Tiles
* 3D Doors
* Plastic Token Pack

### **Green Horde**

* Green Horde Extra Tiles
* Rat King & Swamp Troll
Sir Chauncey

*“It might be dead but it’s not minced yet!”*

### **Background**

Brave Sir Chauncey is a brave knight, not afraid to get his gloves dirty or his sword bloody. Indeed, someone would say he enjoys it. Sir John is known for being the first into any battle and the last to leave, the most violent of the knights and yet, somehow, the one who has survived the longest. He will attack just about every problem with his sword, dive into battles he has nothing to do with, and come out of it smelling of roses – and blood.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Sir Lancelot, *Monty Python and the Holy Grail* (film, 1975)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Swordmaster
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Melee
	+ Frenzy: Melee
* [Red]
	+ +1 die: Melee
	+ +1 free Combat Action
	+ Roll 6: +1 die Melee
Gowan

*“I’m going to outlive you all. And I’ll kill you again, if I have to.”*

### **Background**

Gowan was born in a filthy hut, lived in a filthy hut, and nearly died there when the zombies attacked. He was the only man of his village to survive their vicious, mindless attack, and, when the dust had settled, he took a sword off of a dead soldier and went about killing his former friends and kin a second time as they rose as zombies. He has been wandering the land ever since, looking for a place to call home. But everywhere he goes, death seems to follow behind.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Connor Macleod, *Highlander* (film, 1986)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Regeneration
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Combat Action
	+ +1 to dice roll: Melee
* [Red]
	+ Ironcald: Fatty
	+ Ironcald: Runner
	+ Ironcald: Walker
Chapter 2

## Synopsis

After 3 months the story finds Team Phoenix hard at work in their studies. It starts off at an outdoor class with Zekyrr at the stables, to help him round up a few kangalopes that "some prankster" has let loose. While out in the brush the group runs across Sasha and Dain is just barely saved by Zekyrr. As the group is heading back to the school the see preparations for the upcoming Feast of Cold-Fires which is to take place in two weeks time.They also see Abigail, Sigurd, and Monty waiting for the three new member to join Team Corona and the group is introduced to Monica, Tess, and Jocelyn.

The following day the group makes a shopping trip to an out of the way oddities shop called Penny's. Wendy tries to buy some magical medicine for her sick mother but cant afford it. As the group leaves the hear a shout from the owner calling for a thief to "stop before i skin you alive!" A thief had apparently stolen something and was making his get-away. The group gave chase. After some time, some scared children, a ruined pie, a broken window, and a giant spider...... Fate was able to stop the man buy causing him to laugh uncontrollably. After being caught the thief recognizes Team Phoenix as being junior Vanquishers from Vigil Academy and tells them to pass on a message to Ishara Hollyora that Jin sends his regards. The thief then bites into a capsule and going up in flames. The item Team Phoenix recovered was a blank ledger which they returned to the shop owner and received the medicine for Wendys mom as thanks. The group then returned to the school and passed on the threat to Ishara Hollyora and the other faculty. The teachers give some information to the group about Jin and let the group go.

Fate unfortunately has to go into in-school suspension for breaking the window during the chase.

## Player Characters

* Dain Sarkas
* Rocko
* Wendy
* Fate Silver
* Dalius
* Xand

## Notable NPCs

* Monica Addams
* Tess Bean
* Jocelyn Jagger
* Jin (mentioned only)
Friends And Foes

*Friends and Foes* is the first expansion for *Zombicide: Green Horde*. It contains myriad extras to enrich the player's *Zombicide: Black Plague* experience.

On the "Friends" side, it includes new Survivors and weapons to equip them, but also faithful Familiars to aid them in their quests.

On the "Foes" side, are the challenging Tainted Walkers and Tainted Abomination, from which Survivors will want to keep their distance!

## **Survivors**

*Friends and Foes* introduces an eclectic group of Survivors, including a ranger, a mage, a shieldmaiden, and a half-orc!

* Katelyn
* Doran
* Solveig
* Kabral

### **Kickstarter Exclusive**

Backers also received an exclusive survivor for purchasing Friends and Foes expansion during *Zombicide: Green Horde* Kickstarter campaign.

* North the Halfling

## **Equipment**

*Friends and Foes* contains equipment cards that feature additional effects for the Survivors to utilize to their advantage. From the Power Wave spell, that makes other spells even more powerful; to the Horn Bow, which can bypass the Targeting Priority; to the Heavy Sword and Dagger, which when equipped together become even more deadly!

## **Zombies**

*Friends and Foes* brings new challenges to Players in the form of Tainted Zombies, including Tainted Walkers and the powerful Tainted Abomination!

Tainted Walkers are zombified Orcs who are more corrupted and hateful than the normal breed of Orc Zombies. Upon being destroyed, the Tainted zombies explode their infected spikes and splatter acidic blood. The Tainted Abomination is a brute that you really don't want to kill while standing in its Zone, as you'll endure a hit that deals 3 damage!

## **Familiars**

In order to help Survivors face this new threat, the *Friends and Foes* expansion introduces Familiars. These animals will be companions, helping their master out in different ways and granting very welcome bonuses!

Familiars are Equipment cards that Survivors may start the game with. Placed on its Handler Backpack, Familiars play as Survivors that can only endure 1 Wound and may move freely with its Handler, or be sent out on its own. The Handler may choose to spend their own Actions to have their Familiar Move around, Search for equipment, or even Attack! Each Familiar possesses different Skills and Attack stats.

While all Familiars are able to Move 3 Zones per Move Action, moving through the Zombie Horde with Slippery, they each bring something different to their Handler.

The three familiars are: Dog of War, Wolf and Flying Feline.

See the Familiar page for more information.

## **Included items**

* 4 Survivor figures and ID cards
* 6 Familiar figures (2 of each type)
* 18 Tainted Walker figures
* 1 Tainted Abomination figure
* 5 double-sided tiles
* 17 Equipment cards
* 14 Zombie cards
* Rulebook with 10 new Quests

Green Horde Kickstarter exclusive:

* 1 North the Halfling, Kickstarter Exclusive Survivor figure and ID card
Foalan Haunter of Northweald

*"Shutter the windows and bolt the door.*

*And Faolan will get you through the floor."*

*- Children's Rhyme*

## **Background**

The hamlet of Northweald was once renowned for its timber, beer, and hospitable people. All that changed two decades ago when a darkness crept into the forest. It was fast, it was powerful, and it had a taste for human flesh, both as sustenance and as fodder for its experiments. In the years since, the town dwindled to just a few residents, too poor or too old to seek refuge in the south. They had named their horror Faolan the Haunter, and it can be argued that the black plague was a release from his reign of terror.

* **Based On -** Unknown, likely original character

## **Gameplay**

* **Special rules:**
	+ Faolan is a nasty bloodsucking Necromancer. If any Survivor enters Faolan's Zone, or if Faolan enters a Survivor's Zone, the poor Survivor immediately suffers 2 Damage!
The Deathmaster

*“Nothing I enjoy more than working with my axe.”*

### **Background**

The Deathmaster's name is clearly an affectation, yet few can pass it off without looking ridiculous. One need only see him in action to understand that it's no hollow boast. The Deathmaster came to these lands in search of new music, strange enough. He had no notion of becoming a skald himself, but he could and would go great distances to hear something new. He hated nothing more than making such arduous journeys only to hear the exact same edda being performed with only slight variations. If the poser was egregious enought, the Deathmaster would take matters into his own hands.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Lemmy, *Mötorhead frontman*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Reaper: Melee / Taunt
* [Yellow]
	+ +1 Action
* [Orange]
	+ Bloodlust: Melee
	+ +1 to dice roll: Melee
* [Red]
	+ +1 free Melee Action
	+ Barbarian
	+ Super Strength
Survivors

Black Plague brings a whole new breed of survivors to Zombicide, hailing from all walks of medieval life, and even including some fantasy races such as dwarf, halfling and orc! Each of these heroes posses their own unique abilities to face the zombie horde, from skills familiar to Zombicide player, to all-new ones.

## **Gameplay**

All survivors starts with 3 available actions and at least one blue skill. As they gain experience points, they unlock further skills (yellow, orange and red).

Each Survivor can carry up to eight equipment cards, divided into three types of equipment slots:

* 2x Hands;
* 1x Body; and
* 5x Backpack slots.

The Body slot is reserved for equipment cards bearing the Body symbol. Alternatively it can hold the specific equipment card that is listed upon it. These items are considered to be "equipped in hand", representing a special piece of equipment that the Survivor can draw and use in the blink of an eye.

All survivors begin the game with, at least, one blue skill. As the Survivor gains experience, they gain access to the Yellow skills; eventually choosing one from each of the Orange and red skills listed on their cards.

Ultimate survivors begin the game with two blue skills.

## **Black Plague**

### **Original survivors**

* Clovis
* Nelly
* Baldric
* Ann
* Samson
* Silas

### **Hero Box 1**

* Captain Sylvia Samedi
* Father Tucker
* Julian the Thief
* Lord Arnaud
* Glynda Battlestout

### **Kickstarter Exclusives**

* Gowan
* Lucas
* James
* Hitch
* King Mortimer
* William
* Danton
* Troy
* Evil Troy
* Lord Falstaff
* Sir Montalban
* Xuxa
* Morgan
* Paul the Huntsman
* Bob
* Scowl
* Lady Faye
* Sir Gilbert
* Piper the Werewolf
* Gregoire of the Deep Woods
* Doctor Stormcrow
* Sir Beauregard
* Sir Chauncey
* Grom
* Thalia

### **Promotion**

* Benson
* Homer

## **Wulfsburg**

### **Original Survivors**

* Theo
* Ariane
* Karl
* Morrigan

## **Green Horde**

### **Original Survivors**

* Rolf
* Megan
* Asim
* Berin
* Johannes
* Seli

### **Kickstarter Exclusives**

* Rocco
* Thomas
* Jeanne
* Kelsey
* Cassius
* Ygraine
* Ryan John
* Hyg
* Hyld
* The Marquis De Roget
* Earl Jaimie The Spoiler of Dhüm
* Sigrun The Slayer
* Gannicus
* 'Badger' Brummuin
* The Great Zanzibar
* North the Halfling
* Billy
* Warchief Lividia
* Anton Guffen
* Sir Schwarz
* Liam
* Countess Ordelia
* The Deathmaster
* Brannog Steelgreaves
* Zee
* Greyson Grüber
* Spearhead
* Ultimate Baldric
* Ultimate Ann
* Ultimate Clovis
* Ultimate Nelly
* Ultimate Samson
* Ultimate Silas
* Finarton The Giant
* Lorentz
* Fylguria
* Princess Ayla
* Lord Brix Moonshine
* Asmodeus

## **Friends and Foes**

### **Original Survivors**

* Katelyn
* Doran
* Solveig
* Kabral

## **Crossover Survivors**

### **B-Sieged: Sons of the Abyss**

* Bjorn
* Khaz Maghur
* Orobox
* Lugh
* Eileen
* Myrinia
* Osvith
* Kador

### **Massive Darkness**

* Bjorn the Barbarian
* Siegfried the Dwarf Berserker
* Elias the Wizard
* Whisper the Rogue
* Owen the Paladin
* Sybil the Ranger
* Mila the Barbarian
* Azrael the High Elf
* Myriam the Witch
* Ajax the Sorcerer
* Zoe the Dwarf
Hyld

*"Raid west, he said. Find great riches, he said. That hairy oaf never listens!"*

### **Background**

Wife to Hyg, and shieldmaiden of remarkable skill, Hyld argued against her husband's desires to raid the lands west across the great mountains. Besides the late season and threat of early snows, Hyld had a vision of a great darkness sweeping over the world. Naturally, and to his lament, Hyg dismissed this as nonsense. He has since apologised to her on bent knee, which would be all well and good, if they weren't completely surrounded by orc zombies. Now they fight to return home, fearing the worst.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Lagertha, *Vikings*(TV series, 2013)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Starts with Norse shield
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Melee
	+ +1 to dice roll: Melee
* [Red]
	+ +1 free Melee Action
	+ Born leader
	+ Lifesaver
Baldric

*“Knowledge is power. Magic is simply a tool.”*

### **Background**

Baldric was a brilliant adventurer. Mighty, mysterious, and powerful, his magical might became legendary. Yet he always valued his research skills over his magical prowess. Knowing what spell to use against the right kind of opponent gave him the edge that let him live to a ripe old age. His magic academy continued to preach this doctrine, despite heavy criticism from his magical peers that wanted arcane knowledge to remain ‘occult’ and hidden. All that changed with the horde’s invasion. Now he travels where needed, teach anyone that wants to learn, and blasting any zombie that dares show its face.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Gandalf, *Lord of the Rings* (film series, 2001)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Spellcaster
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Magic Action
	+ Spellbook
* [Red]
	+ +1 die: Magic
	+ +1 free Combat Action
	+ +1 to dice roll: Melee

#### **Body slot**

* Sword

Baldric artBaldric cardBaldric model
Abominatroll

*The zombie plague reached the far corners of the world, up to the remote places the monsters of old used to hide from human eyes. And then these nightmares are back, turned into war machines of infected omen. You can run, but you can’t hide: they are faster, kill everyone in a large swipe, and will even smash through walls to get to you. If you had a plan, think again!*

## **Gameplay**

* **Actions:** 1 (see Special rules)
* **Damage Inflicted:** 1
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ Abominatrolls can only be killed with a Dragon Fire (including Dragon Fire effects).
	+ Abominatrolls have 3 Actions to spend whenever they activate while having a Line Of Sight on a Survivor (or more). After all Zombies have gone through their Activation step and resolved their first Action (including Runners and Abominatrolls), the Abominatroll goes through the Activation step again, using its second Action to Attack a Survivor in their Zone or Move if there is nobody to Attack. Then the Abominatroll goes through the Activation step for a third time, using its third Action to attack a Survivor in their Zone or Move if there is nobody to attack.
Ultimate Baldric

*"From a numerical standpoint, teaching everyone in the world to read is actually possible now."*

### **Background**

Baldric's long adventuring career was defined by his quest for knowledge. When delving a dungeon or journeying to distant lands, he would spend months researching every aspect, and making his findings public. He always contended that the more people knew about their world, the safer it would be. When the black plague struck, Baldric feared little for his own survival, and lamented that he could not convey his knowledge to the masses. They might have stemmed the tide before it began. It has since been his mission to spread knowledge everywhere he journeys.

* **Race -** Human
* **Season -***Zombicide: Green Horde*
* **Based on -** original Baldric

### **Gameplay**

#### **Skills**

* [Blue]
	+ +1 die: Combat
	+ Spellcaster
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 free Combat Action
	+ Spellbook
* [Red]
	+ +1 die: Magic
	+ +1 free Combat Action
	+ +1 to dice roll: Combat
Jeanne

*"Cut off the head and the body dies. At least, that's how it used to work."*

### **Background**

Jeanne has battled orcs since she joined the army. She proved her mettle in raids and skirmishes, battles and war. She really thought she'd seen the worst the orcs could offer. She was wrong. Hers was the first regiment struck by the Green Horde, and she was the sole survivor, owing to a bit of luck and a lot of swordplay. She quickly realised that while the orcs made for powerful zombies, they were even dumber than before. Striking at the necromancers wielding their puppets was the best way to cut their strings.

* **Race -** Human
* **Season -** *Zombicide: Green Horde*
* **Based on -** Jeanne d'Arc, *The Maid of Orléans*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Born leader
* [Yellow]
	+ +1 Action
* [Orange]
	+ Bloodlust: Melee
	+ Brother in arms: +1 die: Combat
* [Red]
	+ +1 Dadmage: Melee
	+ +1 free Combat Action
	+ Brother in arms: +1 die: Combat
Grand Inquisitor Innsmouth

*"By the time I am done with you, you will not only confess your sins against magic, you will be confessing to atrocities your feeble mind can barely comprehend."*

## **Background**

Warped by his devotion to the False God Daeus, and bound by his unbreakable loyalty to the False Prophet, The Grand Inquisitor is a terrifying enemy to any who would dare practice true magic within the city walls of Gateway. His inhuman tactics for extracting confessions out of wizards is the stuff of nightmares - even the dead are not beyond the reach of his torturous methods! Instead of the requisite truth-smoth, it is rumored that his censers emit a serum meant to break down his victim's will and confess non-existent crimes. Like many servants of Daeus, The Grand Inquisitor is partially undead and requires a constant drip of a magical cocktail to keep his body functioning.

* **Based On -** Crossover character, *Gateway: Uprising*

During the *Zombicide: Green Horde* Kickstarter campaign, Grand Inquisitor Innsmouth was initially listed as a Survivor. He was later revised to become a Necromancer due to fan suggestion.

## **Gameplay**

* **Special rules:**
	+ Normal Necromancer rules
	+ **+** No Line Of Sight can be drawn to Innsmouth's Zone by Actors outside of it.
Albert Wesker

INTRODUCTION

Albert Wesker is a ancient agent of S.T.A.R.S but now the boss of umbrella corporation after he kill ozwell spencer he is deadi n resident evi l1 but come back in the 2 and die a next time in RE5 but he ill maybe come back in RE8

BIO

old year : on't know we just know he is in the S.T.A.R.S since 1996 and his in umbrella since 1977

familly : alex wesker ( sister) , Jake wesker ( son)

enemies : ( we just included protagonist who he have fight ) Chris redfield , Sheva alomar , Jill valentinne

Hair : yellow

Eyes : depends when he have don't the virus power up we don't know , with virus power up : Red

Dressing : depends , when he is in the S.T.A.R.S : blue uniform , black boots , black glasses of sun , when he is in umbrella and have the virus power up : black uniform , black boots and black glasses of sun

POWER STATS

wesker is not really powerfull in destruction pottential BUT in his catteory of dc he is one of the strongest and with the prep time he can beat a lot of guy who have ab big dc trust me his intelect his very tall since he have the virus power up ad he have a MTFL+ reactions  : dodge shot of gun , dodge hit of his oponnent ,AND wesker sucessful to ncontrol the virus on his body so now power :

befor infecte by the virus : whole level

after infected by the virus power : building level to city level at max BUT even this dc can beat strongest that that due to is fast and his intelect

NOTABLE CAPACITY

fast hit , martial art , MTFL+ reaction
Doom and Gloom

*"Doom smash!"*

*"Gloom...smash!"*

Orgres are fearsome creatures by nature. But orges turned into undead abominations are truly terrifying. The necromancer known as the Lord of Skulls knew any survivors of the black plague would try to interfere with his rituals, and so he created the perfect bodyguards. He took a pair of the strongest orgres he could find and turned them into abominations. Doom and Gloom, as they are known, retain only enough thought in their shrivelled brains to follow their master anywhere he goes. However, they do tend to charge towards any survivors they see, smashing them to a pulp.

## **Gameplay**

NOTE: The following may change upon release

* **Actions:** 1
* **Damage Inflicted:** 2
* **Min. Damage to Destroy:** 3
* **Experience provided:** 5 points
* **Target Priority:** 2

* **Special rules:**
	+ Wounds inflicted by Abominations can’t be prevented by Armour rolls.
	+ Spawns with the necromancer, Lord of Skulls. These brutes follow the Lord of Skulls around, considering his Zone as the noisiest on the board. It is only when they see a Survivor that they will charge them by moving 2 Zones per action, and beating them to a pulp.

DoomGloom
Pokémon by name

This is an alphabetical list of Pokémon
by their English language names. No Japanese romaji are included in this list,
therefore, new Pokémon without English names will not be found here. This is
also the list order that is seen by the player in Pokémon Colosseum and Pokémon XD in
the Strategy Memo (minus
Pokémon introduced after Generation III).

List of Pokémon by name

**A**

**B**

**C**

**D**

**E**

**F**

**G**

**H**

**I**

**J**

**K**

**L**

**M**

**N**

**O**

**P**

**Q**

**R**

**S**

**T**

**U**

**V**

**W**

**X**

  #178
  #716
  #796

**Y**

**Z**

Trivia

§
111 Pokémon begin with S, giving it the highest frequency
of occurrence for an initial letter. M comes second with 67. The least
frequently used initial letter is X, with only three names beginning with it.

§
In terms of letters used regardless of position, A has
the highest frequency and is used 583 times. The most frequent consonant is R,
with 462 uses.

§
There was no Pokémon introduced in Generation I whose
name starts with Q, U, X, or Y.

§
There was no Pokémon introduced in Generation II whose
name starts with V or Z.

§
There was no Pokémon introduced in Generation III whose
name starts with O, Q, U, X, or Y.

§
There was no Pokémon introduced in Generation IV whose
name starts with J, N, O, Q, X, or Z.

§
There was no Pokémon introduced in Generation V whose
name starts with I, N, Q, or X.

§
There was no Pokémon introduced in Generation VI whose
name starts with J, O, R, U, or W.

§
There was no Pokémon introduced in Generation VII whose
name starts with E, Q, U, or Z.

§
The greatest number of letters that have been in a
Pokémon's name is 12, with Crabominable.

§
The fewest number of letters that have been in a Pokémon's
name is 3, with Mew and Muk.

§
The fewest number of unique letters that have been in a
Pokémon's name is 2, with Eevee.
Troy

*“I’m just here to kill all these dead S.O.B.s.”*

### **Background**

Troy doesn’t belong in this kingdom, and he never really meant to get into the zombie-slaying business at all. But now that he’s here, now that he has no option but to swing his sword around rather than swinging around bales of hay, well, he’s going to be the best zombie-slayer there is. Maybe win himself a princess in the process, a small castle… There’s something to be said for being a hero, Troy is discovering, especially when it comes with lovely wenches and pocketfuls of gold. Of course, he has to survive all the zombies first.

* **Race -** Human
* **Season -** *Zombicide: Black Plague*
* **Based on -** Ash Williams, *The Evil Dead* (film, 1981)

### **Gameplay**

#### **Skills**

* [Blue]
	+ Free Reload
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 to dice roll: Combat
	+ Iron hide
* [Red]
	+ +1 free Melee Action
	+ +1 free Ranged Action
	+ Spellbook
Cardinal Birmbauer

*"I believe the power of the Gods can persuade mankind to do terrible things, just as I believe the barrel of my gun can persuade them to be good again."*

### **Background**

Once a peaceful priest with his own small neighbourhood church, Cardinal Reginald Birmbauer turned away from his life of piety when the goddess he worshipped abandoned him in his time of need - the temple he had built with his own hands consumed by giant space worms. Determined to move on with his life and to make a difference in the world, Reginald dusted off his old runeshot blunderbuss and joined the underground resistance to fight against the forces of evil that were spreading throughout The Great City of Gateway. He is a ballistics expert and an unmatched scholar of theology.

* **Race -** Unknown
* **Season -** *Zombicide: Green Horde*
* **Based on -** Crossover character, *Gateway: Uprising*

### **Gameplay**

#### **Skills**

* [Blue]
	+ Starts with Lightning Ball
* [Yellow]
	+ +1 Action
* [Orange]
	+ +1 die: Magic
	+ +1 max Range
* [Red]
	+ +1 die: Magic
	+ +1 free Magic Action
	+ Point-blank
Barney Hightower

Barney Hightower

Placehoolder Image

Type
NPC

Played by
Chris

First Seen
"Spy Training" (1x06)

Appeared in
"Spy Training" (1x06)

"The Fate of a Crow" (1x08)

"A Snake in Humans Clothing" (1x09)

Last Seen
"A Snake in Humans Clothing" (1x09)

Name
Barney Hightower

AKA

Creature Type
Humanoid

Race
Human

Class

Age

Alignment

Languages
Common

Status
Dead

Death
Tares off his own Head

("A Snake in Humans Clothing" (1x09))

Place(s)
The Manticores Tail

Family

Connections

Profession

Stats

Level

Character
Physical
Mental

HP-
STR-
INT-

AC-
DEX-
WIS-

DC-
CON-
CHA-

## **Biography**

### **Background**

Nothing is known about him before his first appearance in "Spy Training" (1x06).

### **"Spy Training" (1x06)**

Barney spends the entire session sitting at the bar drinking and watching Gwyneth.

### **"The Fate of a Crow" (1x08)**

Team Phoenix finds Barney unconscious in a guest room at The Manticores Tail before the confrontation with who they assume to be Gwyneth.

### **"A Snake in Humans Clothing" (1x09)**

Barney has unfortunately fallen under the spell of Lady Vestra and ends up dead when due to the spell he tares off his own head.

## **Character Information**

no information is currently know about class/abilities/items/feats/spells

## Footnotes

1. ↑ He has an infatuation with Gwyneth though both her and her Uncle Cornelius are the only one who don't seem to notice.
2. ↑ At this time they do not know that the being using Gwyneths body is in fact Lady Vestra.