recursal/Fanatic-Fandom huggingface dataset:
Skins

***Basic Description:***

Skins are a form of Blaster Customization.

There are 2 types of skins: Colors and Textures.

Those skins are purely cosmetic and do not affect gameplay.

Skins Can be obtained through codes or through Skin Crates.

The current skin crates are the Pastel Crates and the Elite 2.0 Crates.

***Skin Gallery:***
Magnus

**Magnus** is the leader of the Delta Team.

## Biography

### Origin

Before going rogue, Magnus was a weapons tester for Hero Factory, similar to his friend Fuse. They were good friends, but they had a falling out when Magnus went rogue, feeling his potential was being stolen from him. When Magnus was built, Zib put a ZX Crystal into his arm. This would end up being the ZX Crystal of earth.

### Worlds Collide

In the Worlds Collide Story, Magnus has been redeemed and now works with Hero Factory once more.

## Trivia

* Magnus is TempestDevil's 3rd OC.
* Magnus lifts weights for fun.
Shau

Shau is a villain in the Worlds Collide story.

## Biography

### Origin

Not much is known about Shau's past other that he was born into the life of a monk and left to pursue his ambitions. He was eventually locked in prison. The reason is unknown, but he served 20 long years for his crimes before escaping.

### Worlds Collide

During the Worlds Collide story, Shau works to bring a world filled with anarchy into reality. The Heroes find him a dangerous opponent based on his perpensity to predict attacks and avoid them without effort. He often quotes gurus from the same monk life he once lived.

## Trivia

* Shau is stated to be 37 in the story of Worlds Collide, meaning that since he served 20 years in prison, he was 17 when he was arrested.
* Shau is based off of Zaheer from Avatar: The Legend of Korra.
	+ This inspiration runs so deep that they share the same ideals, and sometimes, Shau even quotes Zaheer.
Plebbi's adventures Wiki

**Welcome to the Plebbi's adventures Wiki!**
We're a collaborative community website about Plebbi's adventures that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gems

***Basic Description:***

Gems are a form of currency in the game that can be used to buy higher rarity items.

A player can get gems from time to time when leveling up.

They can also buy them from the shop at the following prices:

-1000 gems for 99 Robux;

-5000 gems for 399 Robux;

-30000 gems for 999 Robux;

Gems can be used to buy the following items:

-A Rare item case for 1500k;

-An Epic item case for 2500k;

-A Rare skin crate for 500;

-An Epic skin crate for 1k;

-Rare keys for the following prices: 1 key at 199, 5 keys at 899 and 10 keys at 1599;

-Epic keys for the following prices: 1 key at 299, 5 keys at 1399 and 10 keys at 2799;

-Fast Darts for the following prices: 200 darts for 199, 1000 darts at 899 and 2000 darts at 1699;

***Gallery:***
Gold Tokens

***Basic Description:***

The Gold Tokens are a currency of the game.

A player can earn Gold Tokens by getting as many points as they can in matches.

They can also be bought from the shop at the following prices:

10000 coins for 49 Robux;

25000 coins for 99 Robux;

200000 coins for 499 Robux;

Currently these tokens can be used to:

-Purchase the Elite Turbine at 6k;

-Purchase the Elite Volt at 23k;

-Purchase Common Item Crates at 15k;

-Purchase Common Skin Crates at 5k;

-Purchase Common Keys at the following prices: 1 for 1.5k, 5 for 7k, 10 for 14k;

***Gallery:***
Centria

Centria is the most central continent on Aedolan, it has great variety in races and climates.

### **Areas**

The Iron Slopes

The Doubloon Lagoon

The Cursed Refuge

The Wuntu Jungle

The Astian Desert

The High Grasslands

The Shihar Grounds

The Northern Dale

Centria Waters

### **Biggest Cities/Villages**

* Gorngon
* Reaperbrook
* Salari
* Setsa
* Hagi
* Fujing
* Bay of Seaweed
* Roguewood

### **Gods in Centria**

Many Gods and Goddesses had a huge impact on Centria as a Continent. Most Gods in Aedolan use a "Mortal form" so they can walk around the Prime plane, and on Centria. Weather their mortal form is a human like Astia or a Dragon like Odum.
Arri Moontide

Villads Wessel (Ex)

**Arri Moontide** is the shop keep of The White Cauldron in Roguewood, and a devout follower of Qilena. Therefore, she holds her own beauty in very high regard always making sure to look more beautiful than the blooming flowers.

## **Description**

### **Appearance**

**Arri's** elegant and feminine features shine through everyones eyes when she walks through the town. This is a clear reflection of faith in Qilena the goddess of beauty that she worships. Arri has golden brown medium length hair that easily blows back in the wind. Her eyes are a beautiful brown color that she believes was given to her by Qilena.

Her everyday clothes is usually an oversized shirt and a tight pair of pants. Arri wheres a lot of jewelry and some of her jewelry is even magical. She is said to be the most beautiful woman in Roguewood and maybe even further beyond, which only shows the power of the gods & goddess'.

### **Personality**

Being a shop owner, Arri is a shining beam of welcoming energy and a happy attitude. She has never once upset a costumer, or otherwise annoyed someone. She is well-known as one of the kindest people in all of Rougewood.

She is also an extremely capable shopkeep, ensuring to always have a quality stock of items, producing new stock and serving costumers all at once. People never doubt her abilities to run the shop, and always know they can find what they are looking for at The White Cauldron.

## **Biography**

### **Noble Relations**

The only public relationship Arri has ever had, was with Lord Villads Wessel. Though their relationship did not work out, he has supported her shop with charitable donations since before they dated and after their break-up.
Apera

Apera is a Continent on Aedolan placed West from Centria. It is full of different houses and royalty plays a huge part on Apera.

### Kingdoms on Apera

* Axatis (Lantine)
* Valyria Kingdom (Targaryen)
* The Savage Sorrow (Reckla)
* The Cold Flooding (Underbow)
* The Winter Dynasty (Mernon)
* Qezar Empire (Norving)
* Colibonear Hollow (Kaido)

### Noble Houses on Apera

* House Targaryen
* House Mernon
* House Norving
* House Reckla
* House Underbow
* House Kaido
* House Lantine

### Gods in Apera

Many Gods and Goddesses had a huge impact on Apera as a Continent. Most Gods in Aedolan use a "Mortal form" so they can walk around the Prime plane, and on Apera. Weather their mortal form is a human like Astia or a Dragon like Odum.
Codes

* **blast50k** – Redeem for 1K Gems
* **blast30k** – Redeem for 1K Gems
* **blast20k** – Redeem for 1K Gems
* **15k1m** – Redeem for a rare case
* **Raconidas** – Redeem code for Red Concentric skins
* **blast10k** – Redeem code Elite 2.0 Codes
* **5000likes** – Redeem code for 25,000 Coins
* **release** – Redeem code for 2 Red Lightning skins
* **blast100k** – Redeem code for 1K gems
* **megatime** – Redeem code for the MEGA Magnus blaster
River drakes

River drakes are a species of drakes indigenous to The High Grasslands, more specifically in the lakes & rivers. Many believe that they help Armis protect the lakes and rivers. They are seen as dangerous and often vicious hunters, yet if tamed they are as loyal as can be.

## Information

### Breath Weapon

River drakes can unleash a powerful splash of an acidic substance they posses. Partnering that with their razer sharp claws and pointy teeth, they are extremely dangerous.

### Taming River drakes

Many villages within The High Grasslands have tamed River drakes to protect themselves or just as pets. They are big enough to be equipped with a small saddle, and can easily function as a mount for smaller people.
The Elemental Plane of Air

**The Elemental Plane of Air** is an Elemental Plane of the World Tree cosmology model. Air is one of the four elements and two energies that make up the known universe and therefore of keen interest to cosmologists as well as spell casters that wish to harness and wield the raw power of the elements.
Leonin

**The Leonin** guard the shining lands of The Astian Desert, a golden plain where even the gods rarely trespass. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond The Astian Desert's border mountains and seek to test themselves in a wider world.
Armis

Lakes

**Armis** is the goddess of weaponry, Enchantment & Lakes. It is said that she takes form of a 18 year old girl who lives under the surface of Armis' Lake.

## Religion

### Followers

Those who choose to follow Armis are typically people who wants to get the best out of themselves, or just be stronger in general, not always physical but also mentally. Followers of Armis are people who believe in the best of the best. They believe in their sword when they fight, their brain when they think and their willpower when they are doing something risky.

### Avatar

Armis takes form of a beautiful girl at the age of 18. The girl is naked and has never really been seen over the surface of Armis' Lake, though people have still speculated to see the naked girls beautiful body swim underneath the water. Sometimes the girl is also wielding a sword called Excalibur.

### The Sword in the Lake

Excalibur is underneath the surface of Armis' Lakes, and everyone knowns that. Armis is the only god who has never given out her artifact, she wants someone worthy, so the one getting the sword will be one who goes and gets it themselves. Many have tried but no one has come up from the lake by the search of Excalibur, these story make Armis' alignment and behavior questionable.

## History

### Creating the lakes

Armis has created her lakes all by herself, the creation god Kristello let Armis make her lakes all over Aedolan. Armis has made a lake on each continent, but all the lakes still look the same and it's the same girl that swim around in every lake.

### Enchanting Weapons

People who worship Armis gets free enchantment from Armis, with a very simple ritual. The ritual is about taking the strongest weapon the worshipper owns, then they go down to one of Armis' Lakes and they place their weapon by the shore of the lake, just so the weapon is barely covered in water. Then the girl will come pick it up and deliver it at the same spot the day after.
The Cursed Refuge

**The Cursed Refuge** is an island east for The Iron Slopes, it is located on Centria. The cursed refuge is an abandoned island, and it is only the locals that still live there by choice. The cursed refuge is known for people only moving away from the island and never to the island.

### Cities on The Cursed Refuge

The cities on **The Cursed Refuge** is very quiet and it's often only the locals that walk around in the streets of the cities on The Cursed Refuge. Adventure's are the only people that travel to and from The Cursed Refuge.

* Reaperbrook
* Ghosbury
* Serpentburg

### The Haunted Castle

**The Haunted Castle** is a Castle not far from Reaperbrook, it is actually visible from the roofs of Reaperbrook. Not many visit The Haunted Castle and the only one that lives in the Castle as if now is The Reaper King.
Earth Genasi

As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.

Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.
The Astian Desert

**The Atian Desert** is a desert island south from The Iron Slopes on Centria. The Desert feels huge and is about the same size as The Wuntu Jungle. The Desert has a lot of locals, Nomads & Adventures walking around the hot sands.

### Cities in The Astian Desert

**The Astian Desert** has 3 main villages, other than those it contains some oasis' believed to be made by the Goddess Astia.

* Setsa
* Zapi
* Acpi
Drow

The drow, also called dark elves, are a subterranean race of elves. They are noted for their cruelty and powerful magic.

### Appearance and personality

Like other elves, the drow are slightly shorter than humans, and more slender, with little physical difference between the genders. They have pointed ears. They are differentiated by their black skin and pale, almost-white hair and eyes.

Most drow are utterly evil. Those minority non-evil drow rarely have the malice necessary to survive in their cruel society, and many leave to adventure outside of drow lands. Good drow are exceptionally rare, but not unheard of.

### Abilities and traits

Like all elves, the drow are quite nimble and graceful. They have excellent sight and hearing, and are able to see in complete darkness. Centuries of exile has honed their darkvision to surpass even that of the surface elves, but they suffer from light sensitivity in bright sunlight.

Drow have exceptional inner strength and talent for sorcery, and possess innate magical talents, able to create motes of light or summon magical darkness. Their elven ancestry resists magic that would charm a human or put them to sleep.

Drow live as long as elves, although in their violent society it is rare for any individual to live longer than 700 years. Drow begin schooling at age 8, and enter adolescence at age 20, where they enter an apprenticeship. Those who survive the harsh drow culture reach adulthood at age 80.
Aedolan Wiki

**Welcome to the Aedolan Wiki!**
A wiki about the wondrous world of Aedolan

## Important articles

AedolanGods/GoddessesNoble HousesAdventuring Parties

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Northern Dale

**The Northern Dale** is the place most north on Centria. It is one of the larger areas, and it is sharing a small island with The Shihar Grounds.

### Cities in The Northern Dale

The Cities in The Northern Dale are often very huge and with a very large population. The Cities are well developed and The Kingdom of Hagi has control over all of their land.

* Hagi
* Almdalir
* Jokulsa

### The Royal Family

**The Royal Family** currently lives in Hagi, since Hagi is the biggest city in The Northern Dale.

### The Airships

Because of The Northern Dale's evolutional development, they have invented airships.
Manfred

Gold Making

Manfred er en idealistisk gnom fra Summerfall Empire. Manfred har altid levet i skyggen af kapitalisme hele hans barndomsliv, så da han fyldte 20 flyttede han ud på landet til Dikamun. Nu lever han et fredfyldt liv uden noget vold eller konflikt. Manfreds eneste mål er at lave penge, som han kan give tilbage til samfundet. Manfred elsker hans nye liv i Dikamun. Han har fået meget land af borgmesteren, så han både har plads til rismarker og majskolber. Om fredagen giver han gratis majskolber ud til børnene af Dikamun, som de så laver til popkorn ved den lokale popkorn mand. Manfred er elsket af indbyggerne i Dikamun, og hans kommunistiske holdninger har sat ham i spidsen for det næste borgmestervalg.

2 år er gået og Manfred står nu i spidsen for at lede byen Dikamun. Han har gjort det godt som kommunistisk leder ind til videre og har tænkt sig at udbrede denne perfekte ideologi til de nærliggende byer.

5 år efter er Manfred nu styre over de fleste farmerbyer. Hans nye opfindelse: fagforeninger, sikre dem en god løn med gode arbejdsvilkår. Kapitalisterne ved Summerfall Empire er dog ikke glade for Manfred. Hans fagforeninger gør at de mister omsætning i deres monopolske forretninger.

Efter 7 år er magten ved at stige til Manfreds hoved. 90% af alle farmere af The Holy Isles er med i Manfreds fagforening. Han har planer over at vælte Summer Fall empire ved hjælp af revolution. De har sat våben produktionen i gang, samt propaganda centre og om få måneder vil de fleste farmere være væbnet med hammer og segl. Han har også hyret Rat Kanye West til at lave en sang om revolutionen, og hans mange fans er nu på farmernes side.
Water Genasi

The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.

Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
The White Cauldron

**The White Cauldron** is a magic shop owned by the beautiful Arri Moontide, the shop lies in the Central District of Roguewood.

## Building Description

The building itself is often described by customers as being in another world, which you of course aren't when you step through the light wooden door. When you open the door and walk into The White Cauldron you'll hear a bell and see the shop keep Arri run down the stairs often with her hands full of items. The Shop is always alive and there's always something going on, wether that would be Arri Crafting something or her Wombat Duke walking around and biting stuff.
Roguewood

**Roguewood** is the capital city of the Republic of Centria, and the largest city on the continent.

## City Description

**Roguewood** is the capital of Centria and is also the home of the mighty Queen Marina. The city is surrounded by a thick stone wall, the wall goes all around the city with 3 gates. 1 gate is towards Fujing in The Shihar Grounds, the second one is towards the Bay of Seaweed, and the last one is headed towards Nasir. Inside of the walls, the city is split into 3 Districts. Outside of the walls, there is located farms and slums.

### Points of Interest

* Roguewood Castle

The Roguewood castle is the castle of Roguewood and the home of Queen Marina.

* The Green Blossom

The Green Blossom is the main tavern/Inn and is owned by the wonderful Rosa Steelcreek

* The White Cauldron

The White Cauldron is the best magic shop in Roguewood, maybe even in Centria. The shop is owned by the marvelous Arri Moontide.

* **The Skyport**

The Skyport is a huge platform in the Royal District. It is filled with airships and pilots.

* **Royal District**

The Royal District in Roguewood is the wealthiest District with gates surrounding it. You have to own a Royal pass to get into the Royal District. The Roguewood Castle is also located in this district. Known houses in the Royal District is for example House Moontide & House Wessel.

* **Central District**

The Central District is the most normal and also the place that adventures hang out and travel through. This place has the best taverns and boutiques you can find.

* **Outer District**

The Outer District is everything outside of the thick stone walls. The Outer District has farmers and poorer people living there.
Valtor

## Worshippers/Artifacts

### Worshippers

Sailors, sky-farers, adventurers, mystics, and those seeking knowledge and power.

Firstborn of the Stormbloods and god of The Eshani Storm, Lightning & Mystery. Valtor rules what is his.

## Description

Valtor is a mysterious deity, known for its unpredictable and chaotic nature. It is revered by those who live and travel in the dark, stormy skies, as well as those who seek knowledge of the unknown. Valtor is often depicted as a shrouded figure, with a large grey cloak descending into shadow. His face is nothing but 3 cracks crackling with purple energy. His cloak hide everything under it except his clawed hands that stick out under the cloak.

## Religion

### Followers

Sailors, sky-farers, adventurers, mystics, and those seeking knowledge and power.

### Cleric Training

Clerics of Valtor are trained in the ways of mystery and the unknown. They are often tasked with seeking out ancient knowledge and artefacts, and must navigate the dangers of the dark skies and stormy weather to do so. They are also trained in the use of lightning magic, and are sometimes called upon to control the Eshani storms that rage in the skies.

### Worship

Worship of Valtor typically takes place in small, secretive shrines located in remote areas, such as mountaintops or isolated islands. Worshippers often make offerings of valuable artefacts or knowledge to the deity, in the hopes of gaining its favour.

### Spells

Clerics of Valtor have access to spells that deal with lightning and storms, as well as divination and enchantment magic. They are also able to call forth bolts of purple lightning, much like the deity itself.

### Sub-Classes

The most common sub-classes from worshippers of Valtor would be. Twilight Clerics, Tempest Clerics, Trickery Clerics, Vengeance Paladins and Oathbreaker Paladins as many paladins tend to leave Valtor for his chaotic nature.

## Origin

In a time long forgotten, during the First Era, a being was born under the very first Eshani storm. This storm was a cataclysmic event, with bolts of purple lightning striking Prime and opening rifts for every connection between the lightning and the earth. The gods themselves were powerless to halt the tempest, and so they chose to elevate the first Stormblood to godhood, granting him dominion over the Eshani storms.

Under his guidance, the people of Prime were able to keep the storm at bay, and they began to worship the Stormblood as their protector. He gained a reputation for his ability to control the Eshani storms, and was granted the domains of Lightning and Mystery. And so, the god of the Eshani storms was born, thanks to the first Eshani storm and the power of the gods.
Darron Moontide

Arri Moontide (Daughter)

**Darron Moontide** is one of Queen Marina's Guards at her castle. In his everyday life, he is a dad in the Royal District. He's got two daughters and a wife from The Northern Dale.

## Description

### Family

**Darron** has two daughters, one of them being Arri Moontide who he got with Palmira Moontide, who unfortunately passed away when Arri was only young. His second daughter is called Calli Moontide, who he adopted with his new wife Sapharon Kalium, they adopted her from The Cursed Refuge where she lived before Roguewood.
Halfling

The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.

### Small and Practical

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.

Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.

Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.

### Kind and Curious

Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.

Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.

### Blend into the Crowd

Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.

Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Patrons

A **patron** is a powerful entity that has some reason to lend its power out for a price.

### Patrons

* The Archfey - Gancanagh
* The Celestial - Rainbow Serpent
* The Fathomless - Jörmungandr
* The Fiend - Ifrit
* The Genie - Safaaa
* The Great Old One - Cthulhu
* The Hexblade - Will-O-Wisp
* The Undead - Valravn
* The Undying - Dullahan
Pirate

You spent your youth under the sway of a dread **pirate**, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Now, you've become a feared **pirate** in your own right. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave.
The Elemental Planes

**Elemental planes** is a collective term that has a few interpretations or contextual meanings. Elemental planes may refer to:

the group of four planes placed at the root of the World Tree in the World Tree cosmology model (Air, Fire, Earth, Water)

just the planes of the four common elements: Air, Fire, Earth, and Water.

All the 5 planes in one setting or group.

### The Four Elemental Planes

* Fire, The Elemental Plane of Fire

* Earth, The Elemental Plane of Earth
* Air, The Elemental Plane of Air
* Water, The Elemental Plane of Water
Glien

**Glien** is a Continent on Aedolan, it lies east from Centria. It is filled with various powerful clans, and mysterious races, that normally aren't seen anywhere else.

## Information

### **Areas**

* The Warm and The Cold
* The Wilds
* The Tropicals

### **Clans**

* Huõ (Fire)
* Shuï (Water)
* Fêng (Air)
* Mùtou (Wood)
* Jïnshü (Metal)
* Yin (Dark)
* Yang (Light)
* Xuè (Blood)
The Iron Slopes

**The Iron Slopes** is a mountain range centered in Centria. The Iron Slopes was found and inhabited by Dwarves and Humans. The mountains are perfect for mining and the Dwarves kept mining and still is to this very day.

### Cities in The Iron Slopes

The Dwarves had a long way to export the stone, gold & iron they mined, they then decided to build into the mountains. The first real city they made is called Gorngon, then they made Marndorth.

Gorngon and Marndorth are the biggest cities, and they are the only ones located inside the mountains.

* Gorngon
* Marndorth
* Khun Badur

### The Iron Dwarves

**The Iron Dwarves** is the Dwarves that originate from The Iron Slopes, the Dwarves has developed new genes and are different than other Dwarves because of the environment they had been living in.

### Mining in The Iron Slopes

The Iron Dwarves typically used pickaxe's which they forged themselves. they are mining for Silver, Gold, Iron and they are also looking for a myth of a metal called Pandorite.
Lava drakes

**Lava drakes** are a species of drakes indigenous to The Cursed Refuge. They are seen as dangerous and often vicious hunters, yet if tamed they are as loyal as can be.

## Information

### Breath Weapon

Lava drakes can unleash a powerful blast of firery magma. Partnering that with their razer sharp claws and pointy teeth, they are extremely dangerous.

### Taming Lava drakes

The Lava drakes are mostly known for being tamed by the Iron Dwarves, which travelled over to The Cursed Refuge to tame them. The Iron Dwarves are taming them because of their usefulness in the Dwarven Mines, they use them to melt iron, heat up the mines and dig tunnels for the Dwarves.
DireHorse

**The DireHorse's** is the most iconic creatures from Pandora, apart from the Na'Vi. They are vaguely horse-like in appearance, with very long necks and small heads. They are roughly the size of an elephant. They are native creatures of Pandora. When wild, the animals move together in a loose herd through the forests, feeding on tree bark and shrubs. Herds numbering in the dozens have been spotted by Human's & Elves that have traveled to Pandora.

### Anatomy

**The Direhorse**, as with most native creatures of Pandora, has two long, thin antennae that emerge from either side of the top of the skull. These appendages have feathery tips that are covered in tiny cilia which undulate constantly and seek out the antennae of other direhorses as they move near. Some people believe that the touch of antennae is not only for pleasure and affection, but also is a means of transferring information about food sources and potential dangers. Herds often move in unison shortly after touching antennae.

The animals are easily startled and, when all six legs are working in unison, can reach ninety-five kilometers per hour. The Direhorse is substantially larger than the biggest horse ever seen on Earth, being approximately the size of an Asian elephant. The Na'vi are excellent riders and the direhorse, with its six legs, is a swift and nimble mount that is well-adapted to the rugged Pandoran terrain.

Like several other Pandoran animals, there are lines of operculi down the neck to increase the amount of air they can intake with each breath. It also has a sail-like "mane" that perhaps plays a part in signaling.
Air Genasi

As an air genasi, you are descended from the Elemental gods Unix. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.

Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.
Flame drakes

**Flame drakes** are a species of drakes indigenous to The Cursed Refuge. They are seen as dangerous and often vicious hunters, yet if tamed they are as loyal as can be.

## Information

### Breath Weapon

Flame drakes can unleash a powerful Wave of fire with extreme heat that they posses. Partnering that with their razer sharp claws and Energetic Bite, they are extremely dangerous.

### Taming Flame drakes

Some villages within The Cursed Refuge have tamed Flame drakes to protect themselves or just as pets. They are big enough to be equipped with a small saddle, and can easily function as a mount for smaller people.
The Elemental Plane of Water

**The Elemental Plane of Water** is an Elemental Plane of the World Tree cosmology model. Water is one of the four elements and two energies that make up the known universe and therefore of great interest to cosmologists. This plane was abundant with life: native creatures born of the elemental nature of the plane itself, sentient water-breathing peoples, and most every species of aquatic life that could survive after being sucked through a vortex from their plane of origin.
The High Grasslands

**The High Grasslands** is separated into two parts, one part on each side of The Iron Slopes. The High Grasslands is filled with all kinds of races, it is also a place that many people travel through when traveling from place to place.

### Cities & Villages in The High Grasslands

**The High Grasslands** has cities and villages for every race, but also 3 cities with sharing races.

* Roguewood
* Nasir
* Dalka

#### Race specific Villages

* Footingdale (Halfling)
* Dablin (Human)
* Narnir (Elf)
* Darian (Dragonborn)
1969

A list of events in **1969** related to serial killers.

* 30 – Susan Margarite Davis and Elizabeth Perry is allegedly murdered by Ted Bundy *(suspected victim)*.

### July

* 4 – Samuel Galbraith is born.
* 13 – Joe Brant is born.
* 28 – Albert Kasayev is born.
* 30 – John Norman Collins is apprehended.

### August

* 19 – Samuel Legg is born.
* 30 – Jack Owen Spillman is born.

### September

* 24 – Alexander Wayne Watson is born.
* 26 – Daniel O. Jones is born.
* 30 – Efren Saldivar is born.

### October

* 4 – Peter Bryan is born.
* 10 – Kang Ho-sun is born.
* 11 – Paul Stine is murdered by the "Zodiac Killer".
* 12 – Antonie Stašková is born.
* 12 – Michael Shane Townson is born.
* 25 – Gilberto Ortega Ortega is born.

### Unknown

* ? – Roger Andermatt is born.
* ? – Vladimir Andreev is apprehended.
* ? – Nikolay Bayusov is born.
* ? – Tony Costa is apprehended.
* ? – Marli Teles de Souza is born.
* ? – Misael Perreira da Silva is born.
Desert drakes

**Desert drakes** are a species of drakes indigenous to The Astian Desert. They are seen as dangerous and often vicious hunters, yet if tamed they are as loyal as can be.

## Information

### Breath Weapon

Desert drakes can unleash a powerful strike of an electric wave they posses. Partnering that with their razor sharp claws that they burrow with and pointy teeth, they are extremely dangerous.

### Taming Desert drakes

Many villages within The Astian Desert have tamed Desert drakes to protect themselves or just as pets. They are big enough to be equipped with a small saddle, and can easily function as a mount for smaller people.
Pandora

Thanator

Mountain Banshee

Hammerhead Titanothere

Hexapede

Ilu

Prolemuris

Viperwolf

Woodsprite

**Pandora** is the plane of existence created by the goddes Eywa. Eywa created Pandora a little after Kristello had created the Prime, she took a lot of inspiration although Pandora is a very very different place.

### Alien Plane

Pandora is seen as the Alien Plane or The Exotic Plane, because of its differences from the other planes. Pandora is filled with weird creatures with multiple legs, eyes and ears and with trees reaching up to 360 feet in height. At night Pandora shines bright with many plant and creatures lighting up as a survival mechanism, this makes Pandora one of the most beautiful planes, especially when its dark.
Ether Drakes

Ether drakes are a species of drakes indigenous to an unknown magical place, they live in the mountains and live off of magical rocks called Kylwa Rocks. They are seen as dangerous and often vicious hunters, yet if tamed they are as loyal as can be.

## Information

### Breath Weapon

Ether drakes can unleash a powerful of magic force that they get from the Kylwa Rocks they eat. Partnering that with their razer sharp claws and pointy teeth, they are extremely dangerous.

### Taming Ether drakes

Ether drakes is the most rare drake to be tamed, since it only eats Kylwa rocks which is hard to find unless you live in the mountains. If someone do succeed to tame them, they are the perfect mountain mount and/or weapon.
The Shihar Grounds

**The Shihar Grounds** is a beautiful place laying north west from The Iron Slopes. It is the most beautiful place on Centria, because of it's nature and mountains.

### The Villages on The Shihar Grounds

**The Shihar Grounds** has 3 main Villages, the biggest called Fujing is placed at the foot of The Shihar Mountain Range. While the other two are placed in the mountains.

* Fujing
* Kangwon
* Nomlin

### The Monasteries

**The Shihar Grounds** is known for having many monks training in different Monasteries all over The Shihar Grounds.

The Monasteries

* Temple of the Dragon
* Temple of the Tiger
* Temple of the Monkey
* Temple of the Panda

### Ki in the Villages

Because of The Monasteries activity, the Villages experience and use ki as a normal resource in their villages.
Elf

Wood Elf

Drow

Shadar-kai

Snow Elf

Jungle Elf

Jade Elf

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.

### A Timeless Perspective

Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.

Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Human

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

### A broad spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.

### Variety in all things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

### Lasting institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.

Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
High Elf

As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type are more common and more friendly, and often encountered among humans and other races.

The sun elves (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are not uncommon. Their eyes are blue or green and flecked with gold.
House Raydow

House Raydow is a noble house located in Centria. The House is mostly Drows, but some of the Raydows has married humans and now have half-elf children.

## Information

### Members of House Raydow

* Phalinn Raydow
* Avelith Raydow
* Rarhynn Raydow
* Lyra Raydow
* Mythas Raydow
* Kiare Raydow
* Solomon Garder
* Essiel Garder
* Acheles Raydow
* Doness Raydow
* Sheila Raydow
* Thyssa Raydow
* Evel Raydow
* Amonis Raydow
* Nila Raydow
* Eldane Raydow
The Whirlpool

**The Whirlpool** is a "disaster" that happened when the Saurians walked all over the Wuntu Jungle, it is said that a meteorite came from another unknown plane and hit The Wuntu Coast. Ayla Yllana is the Queen of Salari, she once asked Tuton where the meteorite came from, Tuton explained that it came from a plane called Pandora and that the meteorite was made of a strong metal called Pandorite that the Jungle Elves could take advantage of.

Now Ayla and the other Jungle Elves is harvesting of the meteorite and protecting "their" strong metal.
Prime

The Prime Material plane (also seen as Prime) was the plane in which Kristello & Oona the surrounding cosmos existed. The phrase "Prime Material plane," or simply the "Prime," was generally used by beings from other planes in the multiverse, and "prime" was used by the same beings to refer to the inhabitants of the Material Plane.
Tabaxi

Tabaxi were taller than most humans at six to seven feet. Their bodies were slender and covered in spotted or striped fur. Like most felines, Tabaxi had long tails and retractable claws. Tabaxi fur color ranged from light yellow to brownish red. Tabaxi eyes were slit-pupilled and usually green or yellow.

Tabaxi were competent swimmers and climbers as well as speedy runners. They had a good sense of balance and an acute sense of smell.
Half-Orc

Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human tribes sometimes form alliances, joining forces into a larger horde to the terror of civilized lands nearby. When these alliances are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. Some venture into the world to prove their worth among humans and other more civilized races. Many of these become adventurers, achieving greatness for their mighty deeds and notoriety for their barbaric customs and savage fury.

### Scarred and strong

Half-orcs’ grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds.

Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former slave or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a half-orc living among humans might display these scars proudly or hide them in shame.

### Tribes and slums

Half-orcs most often live among orcs. Of the other races, humans are most likely to accept half-orcs, and half-orcs almost always live in human lands when not living among orc tribes. Whether proving themselves among rough barbarian tribes or scrabbling to survive in the slums of larger cities, half-orcs get by on their physical might, their endurance, and the sheer determination they inherit from their human ancestry.
The Scythe of Sikha

**The Scythe of Sikha** is a weapon made by Sikha himself. The weapon is currently being wielded by the angel Esther, she is a guardian of the Shadowfell and uses the Scythe for those properties.

### The Wrong Wielder of the Scythe

The wielder of he Scythe before Esther was a knight called Taborous, he was a champion of Sikha and his purpose was to make the Shadowfell larger and more powerful. Sikha supported Taborous in his project and chose to give him the Scythe, the choice of giving Taborous the Scythe was a huge mistake. The knight used the Scythe to travel to the Prime and starting ruining the lands, he came from The Wuntu Jungle And ruined all land south-west from The Wuntu Jungle. Sikha saw his mistake and quicky sent out his 8 Guardians one of them being Esther, Esther was the one taking down the mad Knight and because of that she got the Scythe and the title as The Shadowfell Guardian.

### The Scythe's Powers

**The Scythe** gives the powers of free teleportation, not only quickly but also on a larger scale. Because the god of this artifact is the god of shadows, you can freely move and see in all sorts of darkness even magical darkness.

The Scythe can also teleport the wielder from the Shadowfell to the Prime and from the Prime to the Shadowfell.
Sea drakes

**Sea drakes** are a species of drakes indigenous to the Centria Waters. They are seen as dangerous and often vicious hunters, yet if tamed they are as loyal as can be.

## Information

### Breath Weapon

Sea drakes can unleash a powerful Lightning bolt from their energy filled stomach. Partnering that with their razer sharp claws and pointy teeth, they are extremely dangerous.

### Taming Sea drakes

Many sea drakes are tamed by pirates and being used as great companions on the ships. Sea drakes are known for being tamed by finding their eggs when fishermen are fishing, then they'll sell them to a pirate.