recursal/Fanatic-Fandom huggingface dataset:
Face-up

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* **German**: offene
* **Italian**: scoperta
* **Korean**: 앞면 표시 (? 面表示) *Ammyeon Pyosi*
* **Portuguese**: com a face para cima
* **Spanish**: boca arriba
* **Chinese**: 表側表示 *Biǎocè Biǎoshì / Biu2 zak1 Biu2 si6*

 File:DarkMagician-LCYW-EN-ScR-1E.png
**Face-up** (表（おもて）側（がわ）表（ひょう）示（じ） *Omotegawa Hyōji* "face-up-displayed") is a position in which the card face is visible. A card that is face-up on the field or the top of the Deck or that is banished face-up may be freely examined by either player at any time. This is the opposite of face-down.

Continuous Effects only apply while the monster is face-up on the field. Many cards must be face-up on the field to activate their effects.
Add a card

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* **German**: Fügen
* **Italian**: Aggiungere
* **Portuguese**: Adicionar
* **Spanish**: Añadir

To **add a card** (加（くわ）える *Kuwaeru*) is to place a card in the hand.

## Additional rules

Drawing a card is considered to be a specific method of adding a card from the Deck to the hand. Effects that deal with adding all include drawing; for example, if "Blackwing - Breeze the Zephyr" is drawn by a card effect, then you can use its effect to Special Summon it. However, the reverse is not true; for example, "Protector of the Sanctuary" will not prevent adding with an effect like "Archfiend's Oath".

To prevent cheating, when an effect requires you to add a card of a specific type from your Deck (such as "Sangan"), you must reveal the card to your opponent.

You do not lose the Duel if you have no cards in your Deck when required to add a card from it, only when specifically drawing.

## In the anime

In the *Yu-Gi-Oh! ARC-V* anime, when a card(s) is added from the Deck to the hand, the added card(s) is/are ejected from the Deck without having to shuffle it.

Template:See also
Black Magic (Alignment)

**Black Magic** (黒魔（くろま）, *Kuroma*), known as **Shadow** in the English version of some video games, is an Alignment and one of the four types of Magic users.

It is strong against the White Magic Alignment and weak against the Illusion Magic Alignment.

It is briefly mentioned in the manga and found in the games *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards*, *Yu-Gi-Oh! Reshef of Destruction*, and *Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist*.

## Example

File:SuccubusKnight-DM2-JP-VG.png
Template:Card types
Battle

Template:About

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* **German**: KampfVerb: kämpfen
* **Italian**: battagliaVerb: combattere
* **Korean**: 전투 (戰鬪) *Jeontu*
* **Portuguese**: batalhaVerb: combater
* **Spanish**: batallaVerb: batallar
* **Chinese**: 戰鬥 *Zhàndòu / Zin3 dau3*

 File:AllyofJusticeGaradholg-HA01-EN-SR-LE.png
**Battle** (Japanese: 戦（せん）闘（とう） *Sentō*) is an interaction which monsters can undergo during the Battle Phase. Many card effects are triggered when monsters battle.

A monster battles when it:

* Is attacked by an opponent's monster (regardless of its battle position).
* Attacks an opponent's monster.
* Attacks the opponent directly.

A monster does not battle if the attack is negated or cancelled due to a replay.

When a player is attacked directly, that player takes battle damage equal to that monster's ATK during damage calculation.

When two monsters battle, the following occurs during damage calculation.

* If the attack target is in Attack Position:
	+ If the monsters have different ATK, the monster with the lower ATK is destroyed by battle, also its controller takes battle damage equal to the difference.
	+ If the monsters have the same nonzero ATK, they are both destroyed by battle, but neither player takes any battle damage.
	+ If the monsters both have 0 ATK, neither monster is destroyed by battle and neither player takes any battle damage.

* If the attack target is in Defense Position:
	+ If the attack target's DEF is lower than the attacker's ATK, the attack target is destroyed by battle, but neither player takes any battle damage unless the attacking monster inflicts piercing battle damage.
	+ If the attack target's DEF is greater than the attacker's ATK, the attacking monster's controller takes battle damage equal to the difference, but neither monster is destroyed by battle.
	+ If the attack target's DEF is equal to the attacker's ATK, neither monster is destroyed by battle and neither player takes any battle damage.
Card type

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* **German**: Kartentyp
* **Italian**: tipo di carta
* **Korean**: 카드의 종류 (Card ? 種類) *Kadeuui Jongnyu*
* **Portuguese**: tipo de card
* **Spanish**: tipo de carta

A **card type** (with a lowercase "t") refers to the three main types of cards: Monster, Spell, and Trap.

The term is distinct from monster Types (with a capital "T"). Cards that check card types, such as "Ordeal of a Traveler", usually specify "Monster, Spell, or Trap" in parentheses to avoid confusion.

Outside of the *OCG*/*TCG*, several card types outside of the above three have been featured: Virus, Trap Spell/Spell Trap, Illusion, and Equip in the manga; and Ritual in some older video games.

In some card texts (such as "Dimensional Barrier"), the term "monster card type" is used alongside a set of options in parentheses to refer to some subset of Ritual, Fusion, Synchro, Xyz, Pendulum and Link.
Beast-Warrior

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* **German**: Ungeheuer-Krieger
* **Italian**: Guerriero-Bestia
* **Korean**: 야수전사 (野獸戰士) *Yasujeonsa*
* **Portuguese**: Besta-GuerreiraBesta Guerreira (formerly)
* **Spanish**: Guerrero-Bestia
* **Alternate Spanish**: Guerrero Bestia (formerly)
* **Chinese**: 獸戰士 *Shòuzhànshì / Sau3 zin3 si6*
 Lists
* members
* support
* anti-support

**Beast-Warrior** (Japanese: 獣（じゅう）戦（せん）士（し）) is a Type of monster that usually resembles anthropomorphic animals or other half-man, half-animal creatures such as centaurs. Their effects generally apply after destroying a monster, and help them destroy monsters easier. Many of their effects also deal with Normal Monsters. However, a lot of their effects tend to give an advantage during battle, like "Exarion Universe" and "Enraged Battle Ox". Devon Knox's Main Deck in *Yu-Gi-Oh! ZEXAL* is primarily composed of these monsters, while Celina uses them in *Yu-Gi-Oh! ARC-V*.

Beast-Warrior are *neither* Beast nor Warrior-Type monsters, so they are not affected by effects that specifically affect Beast or Warrior-Type monsters (though occasionally, support cards for either will also specifically include Beast-Warriors, such as "Enraged Battle Ox").

"Phantom Beast" was the only primarily Beast-Warrior archetype until 2012. Cosmo Blazer saw the release of the "Fire Fist" archetype, which also included a potent searcher for Beast-Warriors; "Fire Formation - Tenki". From that point on Beast-Warriors have remained consistently powerful; the "Lunalight" and "Zoodiac" archetypes would later follow in coming years. Some can be also found in the "Gladiator Beast", "X-Saber" and "Yosenju" archetypes. Other notable monsters include "Reborn Tengu", "XX-Saber Gottoms", "Manticore of Darkness", "Mystical Knight of Jackal", "Cat's Ear Tribe", "Chiron the Mage", "Exarion Universe", "Gene-Warped Warwolf", "Ghost Knight of Jackal", "Enraged Battle Ox", "Pitch-Black Warwolf", "Indomitable Fighter Lei Lei", "Lycanthrope", "Shiba-Warrior Taro", "Mother Grizzly", "Beast King Barbaros", "Panther Warrior", "Vorse Raider", and "Thor, Lord of the Aesir".

In the *Yu-Gi-Oh! The Falsebound Kingdom*, Beast-Warrior-Type monsters are treated as Warrior-Type monsters.
Like the Thunder-Type, the Beast-Warrior-Type gains advantage from the two Field Spell Cards that increase the ATK and DEF of monster-Types; "Sogen" and "Forest".

## Examples

GeneWarpedWarwolf-YS16-EN-C-1E.pngNormal MonsterZoodiacWhiptail-OP05-EN-UtR-UE.pngEffect MonsterLycanthrope-STON-EN-C-1E.jpgRitual MonsterLunalightLeoDancer-SHVI-EN-SR-1E.pngFusion MonsterBrotherhoodoftheFireFistHorsePrince-CBLZ-EN-SR-1E.pngSynchro MonsterZoodiacDrident-RATE-EN-ScR-1E.pngXyz MonsterLunalightWolf-SHVI-EN-C-1E.pngPendulum MonsterPintSizedPriestHidaruma-FLOD-JP-R.pngLink Monster
Clarissa Bennett

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

This article, Clarissa Bennett, is property of **Fracenata**. Do not modify or use any of its content without his express permission.

## Design

### Appearance

Clarissa has long black hair, tucked away securely behind a hair band. Cool colors are her thing.

## Biography

### Blaine:

"So are you just going to sit there and mope all day? God! You are annoying. Grow up. The past is in the past. Nothing any of us can do to change that."

Blaine turned around, startled by the sudden noise. "Who are you?" He asked.

"My name is Clarissa. Clarissa Bennett. Nice to meet the famous Blaine finally. But I do have to say, what a major disappointment you are turning out to be." She replied.

"Not all of us can be at 100 % all the time. Go away and leave me alone." He responded.

She visits Blaine once a day and they slowly become the best of friends.

1 year later

"Now we can't have Blaine recover," Gregory says to his men. "Go and shatter his resolve once more. Take the girl. And leave him powerless to help her."

That night Clarissa hears a thump. Looking out her window she sees a beam of a flashlight darting around and people moving quickly down below. Climbing down the plants on the side of the house, she confronts them.

"What are you doing here? Go away or I'll call security!" She demanded.

The leader of the task force walks up and slaps her across the face. Hard.

Spattering and trying to ignore the iron taste of blood in her mouth, she says "So that's how we're going to do this? Fine."

She quickly jumps back to her feet into a kick straight into the leader's face. The men rush in to protect their leader but he raises his hand "No, this is my fight now." He clambers back upright and glares at Clarissa. He throws a punch but Clarissa dodges. She feints a right punch but instead kicks him between the legs. "Score! How many points do I get for that one, boys?" She asks his men. "I'd say a solid 7 out of 10," Gregory says from behind her. Everything goes dark.

Gregory calls Blaine. "So, how much would it please you to know that I got your girl here? Real fiesty thing. I can see why she interests you. I think her name is Clarise something or another."

Some shouting by Blaine can be heard but she couldn't quite pick out the words.

"Oh, so quick to jump to save her. Meet us by your old home. The factory that went kablooey." Gregory responded, in his slippery smooth voice.

## Groups

Unbeknownst to Blaine Castellan, she was a member of Chosen Few.
International Dueling League Guide

Welcome to the **International Dueling League**! The top Duelists from all over the world register in this presitigious league, founded by Seto Kaiba, to foster friendly competition between top Duelists and build bonds between nations. The IDL hosts numerous events ranging from its major international tournaments to major one-on-one duels between the best professional Duelists in the league. All of the IDL's events are heavily advertised and internationally televised, and it has developed quite a massive following. Duelists wishing to join the professional circuit must be at least 17 years of age and have graduated from one of Seto Kaiba's illustrious five Academies, or they must challenge an established professional Duelist and either beat them outright, or display enough skill to prove their worth.

In the case of the latter, all professional circuit entry Duels will take place with an admin controlling an NPC, using a predetermined deck against the challenger. As stated above, you do not necessarily have to win, but you do have to put forth a good challenge. Do not fret if your character doesn't make it into the IDL on their first challenge; there is no limit on the number of times your character may challenge for entry into the league.

To join, please reply with the following form filled out.

--Challenger?: Y/N

**IDL Roster**:

> Will update as applications roll in.
>
>
Aqua

Template:About

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* **German**: Aqua
* **Italian**: Acqua
* **Korean**: 물 *Mul*
* **Portuguese**: Aqua
* **Spanish**: Aqua
* **Chinese**: 水 *Shuǐ / Seoi2*
 Lists
* members
* support
* anti-support

**Aqua** (水（みず） *Mizu* "Water") are a Type of monsters usually represented by beings that have power over water or ice, such as "Mobius the Frost Monarch". They may also represent aquatic or amphibious creatures that do not fall under the category of Fish or Sea Serpent, like sea-borne mammals and amphibians. In the same respect, most Aqua-Type monsters are WATER monsters, though Aqua-Type monsters for almost every other Attribute do exist. Aqua-Type effects are varied, but many of the best focus on hand control.

The "Aquaactress", "Frog" and "Graydle" archetypes fall into this Type. The majority of members in the "Gishki" and "Penguin" archetypes also fall into this Type. The Trap Cards in the "Paleozoic" archetype can also all treat themselves as Aqua-Type monsters.

Other notable Aqua-Type monsters include: "Snowman Eater", "Cold Enchanter","Mobius the Frost Monarch", "Tribe-Infecting Virus", "Penguin Soldier", "Abyss Soldier", "Mermail Abyssgaios", "Gameciel, the Sea Turtle Kaiju", "Number 101: Silent Honor ARK", "Number C101: Silent Honor DARK" and "Toadally Awesome".

The monsters that belong to this Type also gain a boost from "Umi", "Power of Kaishin" and "Wetlands".

## Examples

SlimeToad-OP03-EN-C-UE.pngNormal MonsterSwapFrog-OP03-EN-UtR-UE.pngEffect MonsterEvigishkiGustkraken-HA06-EN-ScR-1E.pngRitual MonsterRitualBeastUltiPettlephin-THSF-EN-ScR-1E.pngFusion MonsterGraydleDragon-DOCS-EN-SR-1E.pngSynchro MonsterNumber101SilentHonorARK-WIRA-EN-SR-1E.pngXyz MonsterPerformapalGuitartle-MP16-EN-R-1E.pngPendulum MonsterMistarBoy-COTD-EN-SR-LE.pngLink Monster
Battle damage

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* **German**: Kampfschaden
* **Italian**: danno da combattimento
* **Korean**: 전투 데미지 (戰鬪 Damage) *Jeontu Demiji*
* **Portuguese**: dano de batalhaFormerly: dano de combate
* **Spanish**: daño de batalla
* **Chinese**: 戰鬥傷害 *Zhàndòu Shānghài / Zin3 dau3 Seong1 hoi6*

**Battle damage** (Japanese: 戦（せん）闘（とう）ダメージ *Sentō Damēji*) is the damage inflicted to a player's Life Points from battle.

Battle damage can be inflicted when two monsters battle.

* If the attack target is in Attack Position:
	+ If the monsters have different ATK, the controller of the monster with the lower ATK takes battle damage equal to the difference.
* If the attack target is in Defense Position:
	+ If the attack target's DEF is greater than the attacker's ATK, the attacking monster's controller takes battle damage equal to the difference.
	+ If the attack target's DEF is lower than the attacker's ATK, the attack target's controller does not take battle damage, unless the attacking monster inflicts piercing damage.

If a monster attacks a player directly, that player takes battle damage equal to that monster's ATK. An attack from a monster with 0 ATK such as "Mucus Yolk" does not inflict damage, so no effect can activate in response to it, including those of "Mucus Yolk" itself and "Gorz the Emissary of Darkness".

Monsters can still be destroyed by battle even if battle damage is not inflicted, and battle damage can still be inflicted even if monsters are not destroyed.

Both words were initially capitalized, but since *Absolute Powerforce* have been consistently lowercase.
Character Card

File:MutouYugiBAN1-JP-C.jpg
**Character Cards** are a type of card in *Yu-Gi-Oh! Bandai's Official Card Game*, representing various characters from the Toei anime series. They are similar to monsters except that they don't have an attack or defense, instead having an effect that determines whether they win or lose a match, and most of them have other effects as well. They are Summoned or Set in the same way as Spell Cards.

Eight character cards were released: Yugi Muto, Yami Yugi, Joey Wheeler, Seto Kaiba, Tristan Taylor, Téa Gardner, Melody, and Shadi.

Four character cards were also released with *The Valuable Book 3*: Joey, Kaiba, Yugi, and Pegasus. These cards are not *Bandai's Official Card Game* cards.
Divine-Beast

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* **German**: Göttliches Ungeheuer
* **Italian**: Divinità-Bestia
* **Korean**: 환신야수 (幻神野獸) *Hwansin-yasu*
* **Portuguese**: Besta Divina
* **Spanish**: Bestia Divina
* **Chinese**: 幻神獸 *Huànshénshòu / Waan6 san4 sau3*
 Lists
* members
* support
* anti-support

**Divine-Beast** (Japanese: 幻（げん）神（しん）獣（じゅう） *Genshinjū* "Phantom God Beast"), called **God** (Japanese: 神（かみ） *Kami*) in the manga, is a Type used for the Egyptian God Cards: "Slifer the Sky Dragon", "Obelisk the Tormentor", and "The Winged Dragon of Ra" (including their illegal original prints as well as "The Winged Dragon of Ra - Sphere Mode" and "The Winged Dragon of Ra - Immortal Phoenix").

In *Yu-Gi-Oh! R* and in the *Yu-Gi-Oh! 5D's* anime, the Wicked Gods and the "Aesir", respectively, are also Divine-Beast-Type monsters, unlike their real-life counterparts.

## History

Prior to the release of the legal prints of "Obelisk the Tormentor", "Slifer the Sky Dragon", and "The Winged Dragon of Ra", Divine-Beast was not a legal Type. With their release, it can now be declared with cards like "DNA Surgery".

There is currently no support for Divine-Beast-Type monsters; however, "Ra's Disciple" and "Holactie the Creator of Light" both support the primary three monsters with this original Type by name. Additionally, because all monsters with the original Type of Divine-Beast are also DIVINE-Attribute, they are also supported by cards that support DIVINE, such as "Mound of the Bound Creator" and "The True Name".

## Example

File:ObelisktheTormentor-BP01-EN-SFR-1E.png
Attribute

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* **German**: Eigenschaft
* **Italian**: Attributo
* **Korean**: 속성 (屬性) *Sokseong*
* **Portuguese**: Atributo
* **Spanish**: Atributo
* **Chinese**: 屬性 *Shǔxìng / Suk6 sing3*

**Attributes** (Japanese: 属（ぞく）性（せい） *Zokusei*) are essentially the "elemental" groups for each Monster Card. There are different cards made to support each "element", and there are popular monsters of each kind. It is possible for a monster to be considered part of multiple Attributes via a card effect, such the effect of "Elemental Mistress Doriado".

The Alignments featured in the manga and some video games are similar to Attributes.

Template:Six Attributes
Fusion Material

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* **German**: FusionsmaterialFormerly: Fusionsmaterialmonster
* **Italian**: Materiale da FusioneFormerly: Mostro Materiale da Fusione
* **Korean**: 융합 소재 (融合素材) *Yunghap Sojae*
* **Portuguese**: Matéria de FusãoFormerly: Monstro-Matéria para a Fusão, then Monstro-Matéria de Fusão
* **Spanish**: Material de FusiónFormerly: Monstruo Material de Fusión
* **Chinese**: 融合素材 *Rónghé Sùcái / Jung4 hap6 Sou3 coi4*

**Fusion Materials** (Japanese: 融（ゆう）合（ごう）素（そ）材（ざい） *Yūgō Sozai*), formerly referred to as **Fusion-Material Monsters** and then **Fusion Material Monsters**, are monsters that are used for the Special Summon of a Fusion Monster. If a Fusion Monster has Fusion Materials, they are listed on the first line of the card text.

## Listing

While Fusion Materials can be specifically named monsters, they can also be more general. For example, "Five-Headed Dragon" simply requires 5 Dragon-Type monsters, and "Chimeratech Overdragon" requires 1 "Cyber Dragon" and 1 or more Machine-Type monsters.

Listed Fusion Materials are monsters specifically named on a Fusion Monster as materials; cards that specify listed Fusion Materials, such as "Centrifugal Field", cannot affect Fusion Monsters that do not specifically name Fusion Materials, such as "Five-Headed Dragon".

## Usage

Fusion Materials can be used even if the Summon is not a Fusion Summon. Cards in the Hex-Sealed Fusion series Tribute themselves and the other necessary Fusion Materials specified on a Fusion Monster to Special Summon it, but this Special Summon is not treated as a Fusion Summon. Contact Fusion is also a type of Special Summon that uses Fusion Materials to Summon a Fusion Monster, but is not a Fusion Summon.

Face-down monsters on the field can be used as Fusion Materials, as long as they are controlled by the player performing the Fusion Summon and the card performing the Summon allows it.

Fusion Substitute Monsters such as "King of the Swamp" can replace one named Fusion Material. If a Fusion Substitute Monster is used, all other Fusion Materials used in the Fusion Summon must be correct. However, monsters whose name is being treated as a listed Fusion Material (e.g. "Elemental HERO Prisma") are treated as correct and not as Fusion Substitute Monsters. Fusion Substitute Monsters can only replace specifically named Fusion Materials; as such, a Fusion Substitute Monster cannot be used in the Fusion Summon of "Evil HERO Dark Gaia" as it does not name any monsters, and can only replace "UFOroid" in the Fusion Summon of "UFOroid Fighter".

There are also several monsters which cannot be used as a Fusion Material.

## See also

* Extra Deck
* Fusion Monster
* Fusion Summon
* Fusion Substitute Monster
* Cannot be used as a Fusion Material

## References

1. ↑ Yu-Gi-Oh Trading Card Game - OFFICIAL RULEBOOK Version 5.0
2. ↑ Template:Cite book
Dimension Summon

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A **Dimension Summon** is a method of Summoning a monster from the hand without Tributing or paying a cost, featured in *Yu-Gi-Oh! The Dark Side of Dimensions*.

Unlike standard Summoning this type of Summon requires the Duelist to use "spirit energy". The user uses their "spirit energy" to try and charge up their monster's ATK and DEF. The amount of "spirit energy" put in by the Duelist will result in the monster's ATK and DEF, with the maximum charge resulting in its original ATK and DEF. Players do not take regular battle damage from battles involving Dimension Summoned monsters, but instead take battle damage equal to their monster's current ATK or DEF when they are destroyed, depending on their battle position. A monster equipped with Dimension Summoned monsters, or a monster that used Dimension Summoned monsters as Material for its own Summon, are also considered Dimension Summoned monsters for damage calculation.

The method of Dimension Summoning, using spirit energy to summon Duel Monsters is similar to how Duels in ancient Egypt were performed, utilizing the Duelist's Ba to summon Ka.

Also, it seems that Dimension Summoning is only possible through the use of the Quantum Cube, as the only instances of Dimension Summoning being used are Duels in which the owner of the cube, Aigami, is the opponent.
Difference between Costs and Effects

Template:Merge
Typically, Costs are determined at Activation, while Effects are determined during resolution of the card.

## Example: Cost

File:MagicalStoneExcavation-LCJW-EN-C-1E.png
**Magical Stone Excavation**: Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.

Notice here, that the controller is required to Discard 2 cards in order to meet the Activation Requirement for the card in question. Then, during resolution, the Spell Card is added to the hand.

## Example: Effect

File:GracefulCharity-LCYW-EN-ScR-1E.png
**Graceful Charity**: Draw 3 cards, then discard 2 cards.

Now here, there is technically no cost for activating the card, since Drawing cards is not considered a cost. This also means that the 2-card discard is treated as an effect.
Equip

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* **German**: ausrüsten
* **Italian**: equipaggiare
* **Korean**: 장착 (裝着) *Jangchak*
* **Portuguese**: equipar
* **Spanish**: equipar
* **Chinese**: 裝備 *Zhuāngbèi / Zong1 bei6*

To **equip** (Japanese: 装（そう）備（び） *Sōbi*) a card is to attach a card as an Equip Card to a face-up monster.

Equip Spell Cards are placed in the Spell & Trap Card Zone of the activating player; other Equip Cards are placed in the Spell & Trap Card Zone of the player whose effect caused the card to be treated as an Equip Card. Equip Cards can be equipped to monsters on either player's side of the field. If a Monster Card is treated as an Equip Card, it is no longer treated as a monster; if a Spell or Trap Card is treated as an Equip Card, it is still treated as a Spell or Trap Card, respectively.

A monster can be equipped with any number of Equip Cards, as long as there are Spell & Trap Card Zones for these Equip Cards.

Cards that equip themselves target a monster upon activation, and are then equipped to the monster they targeted upon resolution. Equip Cards constantly target the monster they are equipped to; even while negated, Equip Cards remain equipped and continue to target the monster. If the equipped monster is no longer face-up on the field, or is no longer a valid target, all cards equipped to it are immediately destroyed.

In the anime, monsters will sometimes hold items they've been equipped with, for example in the waking of the dragons arc, The Fiend Megacyber picks up the Time Magic Hammer.

Template:See also
Destroyed by battle

File:MachinaArmoredUnit-SDCR-EN-C-1E.png
**Destroyed by battle** (Japanese: 戦（せん）闘（とう）*で*破（は）壊（かい） *Sentō de hakai*) specifically refers to a monster being destroyed during damage calculation due to the battle. Whether or not monsters are destroyed by battle is determined during damage calculation.

Many effect requirements can be fulfilled when a monster is destroyed this way, an example being "Skyscraper 2 - Hero City".

## Mechanics

In the Damage Step, During Damage Calculation, If an Attack Position Monsters battle each other, the one with the lower ATK is destroyed by battle. If Defense Position monster is attacked, neither batling monster will be destroyed by battle unless the attacked Defense Position Monster has less DEF than the attacking monster's ATK.

If a Monster is destroyed by battle, it will be sent to the GY at the End of the Damage Step.

Some cards, such as "Mystic Swordsman LV2" and "Drillroid", have effects that destroy battling monsters during the Damage Step. However, cards destroyed this way are destroyed by that card effect, so are not considered to be destroyed by battle.
1st Edition

* **German**: 1. Auflage
* **Italian**: 1ª Edizione
* **Korean**: 1st Edition
* **Portuguese**: 1ª Edição
* **Spanish**: 1ª Edición

**1st Edition** is an edition of cards in the *TCG*, Korean *OCG*, and Asian-English *OCG* that is marked by the text "1st Edition". It is not used in the Japanese, Japanese-Asian, and Chinese *OCG*.

Every Booster Pack is initially printed as 1st Edition for a limited period, after which they are replaced by Unlimited Edition prints. Structure Decks and Starter Decks are typically printed as 1st Edition, with Unlimited Edition reprints often occurring years later in bundles with errata.

On 1st Edition and Limited Edition cards, the Eye of Anubis Hologram is gold; on Unlimited Edition cards, it is silver. 1st Edition cards also seem to have a darker print coloring than their Unlimited Edition cards.

For Series 3 to 8 cards, the edition text (such as the text "1st Edition") is located under the left side of the card's artwork. From Series 9 onward, for cards without Limitation Text, the edition text is located to the right of the passcode (leaving a space for the passcode even if the card has none); for cards with Limitation Text other than Pendulum Monsters, the edition text is located in its previous position (Pendulum Monsters with Limitation Text do not have edition text).

On the secondary market, 1st Edition prints of cards are typically worth more than their equivalent Unlimited Edition print of the same rarity.

## Example

File:Number101SilentHonorARK-MP14-EN-UR-1E.png
Template:Rarity
Graveyard

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Friedhof
* **Italian**: Cimitero
* **Korean**: 묘지 (墓地) *Myoji*
* **Portuguese**: Cemitério
* **Spanish**: Cementerio
* **Chinese**: 墓地 *Mùdì / Mou6 dei6*

The **Graveyard** (墓（ぼ）地（ち） *Bochi*), abbreviated as **GY** in card texts from *Starter Deck: Link Strike* onwards, sometimes translated as **Cemetery**, and sometimes (unofficially) referred to as the **Graveyard Zone** or simply **Grave**, is the name for a player's discard pile. Monster Cards that are destroyed or sacrificed, Spell and Trap Cards whose effects have been used, and cards discarded from a player's hand are placed here. Cards in the Graveyard typically cannot be used, but can be recovered by using cards such as "Monster Reborn" or "Magician of Faith."

The Graveyard is placed directly above the Deck Zone. When the Pendulum Zones were introduced, the Graveyard was shifted to directly above (or above and to the right of) the right Pendulum Zone. However, with the introduction of the Extra Monster Zones, the Pendulum Zones were moved into the Spell & Trap Zones and the Graveyard returned to its original position.

The contents of either player's Graveyards are public knowledge, unless a card like "Question" is used. When a player looks through any Graveyards, they may neither shuffle its contents, nor re-arrange the order in which the cards were placed there. In video games, when a card is activated or selected for a card effect while in the Graveyard, it immediately moves to the top of the Graveyard; this only exists for the purposes of clarification within those video games, and this game mechanic is not used in the OCG or TCG.

In the anime, cards that return from the Graveyard are sometimes depicted as coming out of a portal.

## Gallery

Graveyard-DM.pngThe Graveyard in *Yu-Gi-Oh!*Graveyard-ZX.pngThe Graveyard's background in *Yu-Gi-Oh! ZEXAL*Graveyard-AV.pngThe Graveyard's background in *Yu-Gi-Oh! ARC-V*GraveyardPortalZEXAL.pngThe Graveyard's portal in *ZEXAL*, with "Diamond Dust" activating its effect.
## See Also

* Activates cards from your Graveyard
* Activates from your Graveyard
* Adds from Graveyard to hand
* Banishes from Graveyard
* Banishes from your Graveyard
* Banishes from your opponent's Graveyard
* Returns from Graveyard to Deck
* Returns from Graveyard to Deck for cost
* Returns from Graveyard to hand
* Special Summons from your Graveyard
* Special Summons from your opponent's Graveyard

es:Cementerio
fr:Cimetière
Speed Spell Card

Template:Redirect
Template:Distinguish

 Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: Geschwindigkeitszauberkarte
* **Italian**: Carta Magia Velocità
* **Korean**: Sp（스피드 스펠） 마법 카드 *Seupideu Seupel Mabeop Kadeu*
* **Spanish**: Carta Magia de Velocidad
 Appears in (anime)
 Lists
* members
* support
* anti-support

"**Speed Spell Cards**" are Spell Cards that work only with the Field Spells "Speed World" and "Speed World 2" and were shown in the anime *Yu-Gi-Oh! 5D's*. This type of Spell Card is exclusively used in Turbo Duels.

Almost all Speed Spell cards require a cost of removing Speed Counters that are accumulated through "Speed World" or "Speed World 2". During the Standby Phase, the turn player places one Speed Counter on their "Speed World" card, or both players place one Speed Counter on their "Speed World 2" card. This is a way to balance them, as more powerful cards will require more Speed Counters to be removed. Additionally, there are a few Trap Cards that will increase Speed Counters or gain effects depending on the number of Speed Counters the player has.

Turbo Duels can also be played in the Nintendo DS games *Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator*, *Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia* and *Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus*. In these games, in addition to the several Speed Spells carried over from the anime that were exclusive cards only for Turbo Duels, a number of Speed Spells were created that were directly based off of existing cards from normal Duels, such as "Speed Spell - Harpie's Feather Duster", "Speed Spell - The Shallow Grave", "Speed Spell - Monster Reborn", "Speed Spell - Slowdown Machine" and "Speed Spell - Raigeki". Some of these were based off of Forbidden cards, like "Speed Spell - Brain Control", and require a large or very large number of Speed Counters (between 6 and 12) to be removed. No Speed Spell versions of already existing cards were ever seen in the anime. In these games, Speed Spell cards cannot be put in a normal (non-Turbo Duel) Deck, though the Traps that support Turbo Duels can still be used (but will have no effect).

## Example

File:SpeedSpellTheEndoftheStorm-JP-Anime-5D.png
Discard

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: abwerfen
* **Italian**: scartare
* **Korean**: 버리다 *Beorida*
* **Portuguese**: descartar
* **Spanish**: descartar
* **Chinese**: 棄 *Qì / Hei3*

**Discarding** (Japanese: 捨（す）てる *Suteru*) is an action that sends a card from the hand to the Graveyard.

Cards can only be discarded in two ways:

1. By card that specifically uses this term (as a cost, effect, or as part of a Summoning condition).
2. During the End Phase due to hand size limit.

Discarded cards do not need to end up in the Graveyard to still be considered discarded. For example, discarded cards banished by the effect of "Macro Cosmos" will still be considered to be discarded, so the cost of cards such as "Magic Jammer" can still be paid while "Macro Cosmos" is active.

Not all methods of sending cards from the hand to the Graveyard consider discard; a card must explicitly use the term "discard" for it to do so. Cards like "Hand Destruction", "Chain Destruction", "Polymerization" and "Black Illusion Ritual" can send cards from the hand to the Graveyard, but they do not discard cards.

Notable decks revolving around discard includes "Dark World" and "Fabled".
Card effect

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Karteneffekt or Effekt
* **Italian**: effetto (delle carte or di una carta)
* **Korean**: (카드의) 효과 ((Card ?) 效果) *(Kadeuui) Hyogwa*
* **Portuguese**: efeito (de card)Formerly: efeito (dos cards)
* **Spanish**: efecto (de cartas or de una carta)
* **Chinese**: (卡牌)效果 *(Kǎpái) Xiàoguǒ / (Kaat1 paai4) Haau6 gwo2*

A **card effect** (カードの効（こう）果（か） *Kādo no Kōka*) is any effect in the game introduced by a specific card, excluding the conditions and costs of that card. Card effects include monster, Spell and Trap effects.

The card effect, as well as any costs and conditions (and Materials for most Extra Deck monsters), are detailed in the card text.

## Trivia

* In the anime (both original Japanese and dubbed), card effects are often called "special abilities" (*tokushū nōryoku*). In the manga, they are referred to as both "effects" and "special abilities"; they are also very rarely referred to as "powers".
	+ Jaden Yuki for the first season referred to his Elemental Hero's abilities as "Super Powers".
?

Template:Distinguish

**?** is a value used for a monster's original ATK and/or DEF to indicate that the value is undefined while not on the field. Less frequently, a value of ? can be used in some video games for other stats with an unknown value, such as a Token Monster's Type.

While on the field, an original ATK or DEF value of ? is always treated as 0. Almost all monsters that use such a value will have an effect that increases the relevant stat or sets it equal to some value, the only exceptions being "The Creator God of Light, Horakhty" and "The Winged Dragon of Ra - Sphere Mode".

While in the hand, Deck, or Graveyard, a monster with an ATK or DEF of ? cannot be searched or otherwise used by card effects that require a defined ATK or DEF, such as "Sangan", "Magician's Circle", "Limit Reverse", and "Skull Conductor".

**????** and **X000** are equivalents used uniquely for the illegal versions of "The Winged Dragon of Ra" and "Slifer the Sky Dragon". In the *TCG*, the illegal version of "The Winged Dragon of Ra" uses **?** instead starting in *Yugi's Legendary Decks*.

## See also

?
* ? ATK Monster Cards
* ? DEF Monster Cards
* Level ? Monster Cards
* List of ? monsters

????
* ???? ATK Monster Cards
* ???? DEF Monster Cards

X000
* X000 ATK Monster Cards
* X000 DEF Monster Cards
Deck Zone

Japanese
 Japanese (romanized)
 English

* **German**: Deckzone
* **Italian**: Zona del Deck
* **Korean**: 덱 존 *Dek Jon*
* **Portuguese**: Zona do Deck
* **Spanish**: Zona del Deck
* **Chinese**: 牌組區 *Páizǔqū / Paai4 zou2 keoi1*

The **Deck Zone** (Japanese: デッキゾーン *Dekkizōn*) is where the Main Deck is placed. It is located in the bottom right corner of the play mat.

The Main Deck is always placed here face-down, unless a card effect such as "Convulsion of Nature" is in effect.

Game mats often depict the Deck Zone using the same swirling backing as *TCG* and *OCG* cards.

## Game mat

File:Playing area with Extra Monster Zones.png

fr:Zone Deck
ATK

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: ATK (Angriffspunkte)
* **Italian**: ATK (Punti Attacco)
* **Korean**: 공격력 (攻擊力) *Gonggyeongnyeok*
* **Portuguese**: ATK (Pontos de Ataque)
* **Spanish**: ATK (Puntos de Ataque)
* **Chinese**: 攻擊力 *Gōngjílì / Gung1 gik1 lik6*Formerly: 攻撃力 *Gōngjílì*

**ATK** (Japanese: 攻（こう）撃（げき）力（りょく） *Kōgekiryoku*) are the points that determine a Monster Card's "strength" when attacking the opponent's Monster Cards. It is short for **Attack Points**.

In a battle between two Attack Position monsters:

* If the ATK of the battling monsters are different: The controller of the monster with less ATK takes damage equal to the difference between ATK of the battling monsters, and the monster with lower ATK is destroyed.

* If the ATK of the battling monsters are the same: Both monsters are destroyed and neither player takes damage, except for when both battling monsters have 0 ATK.

When attacking a Defense Position monster:

* If the ATK and DEF are equal: No damage is inflicted, and no monster is destroyed.

* If the ATK is higher than DEF: The attacked monster is destroyed, but no battle damage is inflicted, unless the attacking monster inflicts piercing battle damage.

* If the ATK is lower than DEF: Neither monster is destroyed, but the attacking monster's controller takes damage equal to the difference between the ATK and DEF of the battling monsters.

If the opponent has no monsters on the field, damage is dealt to the opponent's Life Points equal to the total ATK value, if the attack is not blocked or disrupted. This is called a direct attack.

Currently the highest original attack outside the anime or manga is 5000 ATK. There are various methods to increase a monster's attack power and so it's debatable over what monster has the potential for the highest ATK possible.

## Notes

1. ↑ Abbreviated as 攻（こう） in the card text of Trap Monster Cards and cards that Summon a Token.
2. ↑ The "full" forms put in parentheses here are mentioned in the official rulebooks as reference, but never actually used in the *TCG* as proper terms.
Remus, Beta Lycan of the Underworld

**Description** | If this card is the only card in your Pendulum Zone; Add 1 "Romulus, Alpha Lycan of the Underworld" to your hand from your Deck, Graveyard, or Banished Zone. Once per turn, when a Spell/Trap card effect is activated; Discard one card, and if you do, negate the activation and destroy it.
Common Summoning condition

A **common Summoning condition** is a Summoning condition that applies to all forms of Summoning, including Normal Summon, Flip Summon, and Special Summon.

A monster with this restriction can still be freely Set (and then potentially flipped by an effect or attack), but cannot be Summoned unless the condition is met. Many "Guardian" monsters have this condition, which prevents them from being Summoned unless you also control their respective Equip Card.
Flip

Template:About

 Japanese (romanized)
 Japanese (translated)
 English

* **German**: verdecken
* **Italian**: girare
* **Korean**: 리버스
* **Portuguese**: virar
* **Spanish**: voltear
* **Chinese**: 反轉 *Fánzhuǎn*

To **flip** (Japanese: リバース *Ribāsu* "Reverse") is to change a card from a face-down to a face-up position, or vice versa. Players are not allowed to flip a face-up card face-down, except through a card effect.

## Ways of flipping monsters

There are four ways a Monster Card can be flipped:

1. Through Flip Summon.
2. Through battle position changes; a face-down Defense Position monster must be flipped when it changes to Attack Position through card effect like "A/D Changer".
3. Through battle; a face-down Monster Card must be flipped at the Damage Step if it was attacked.
4. Through a card effect, such as "Swords of Revealing Light" or "Book of Moon".

## Ways of flipping Spells and Traps

There are two ways a Spell/Trap Card can be flipped:

1. Through activating it.
2. Through a card effect, such as "Scrap-Iron Scarecrow".

Template:See also
Card text

Japanese (romanized)
 English

* **German**: Kartentext
* **Italian**: Testo Carta
* **Portuguese**: Texto de Card
* **Spanish**: Texto de Carta

**Card text** (カードテキスト *Kādo Tekisuto*), also known as the **card description**, is an area on cards containing effect text that details how a card affects gameplay, or, on Normal Monster Cards, flavor text describing the monster. Card text is located in the Card Description box, which also contains the card's Type, ATK, and DEF (on Monster Cards), and is located beneath the card's artwork.

The flavor text on Normal Monsters almost always only contains lore about the monster (leading to its popular name "lore" or "lore text"); in languages using the Latin alphabet, this text is italicized to indicate that it has no effect on gameplay. Normal Monsters may rarely contain an archetype condition, which is not italic (as it has an effect on gameplay) and is listed at the bottom of the Card Description box.

On all other cards, the card text contains the card effect(s) as well as any costs, conditions, and Materials. If a card lists Materials, these will be listed first on their own line.

## Errata

Main article: **Script error: No such module "Autolink".**
Card text often receives errata between printings. This is used for a variety of reasons, including to correct mistakes and mistranslations, correct archetype membership, and to improve clarity.

In the Japanese *OCG*, starting from *Starter Deck 2014*, various terms such as 「シンクロ」 ("Synchro"), 「エクシーズ」 ("Xyz"), and 「ペンデュラム」 ("Pendulum") have been abbreviated to the single characters 「Ｓ（シンクロ）」, 「Ｘ（エクシーズ）」, and 「Ｐ（ペンデュラム）」 to save space on card text. The term 「ライフポイント」 ("Life Points") has been similarly abbreviated to 「ＬＰ（ライフポイント）」. The latter is the only one of these abbreviations that has been carried over to other languages, where "Life Points" is now abbreviated "LP" in the card text of several Latin-alphabet languages (except for Portuguese, in which it is abbreviated "PV" instead) as well as in the Korean *OCG*.

### Card text standardization and clarification efforts

There have been two major attempts to standardize and clarify the card text in the TCG.

The first was the Simplified Effect Text, which shortened several common phrases by taking out implied words or rephrasing the phrase altogether. The Simplified Effect Text has been used on all cards released since *Power of the Duelist*, until the introduction of the next text standardization.

The second was the Problem-Solving Card Text, which uses a highly consistent structure for all cards to minimize the need for card rulings. It has been used on all cards released in Booster Packs since *Generation Force* and all cards released in Starter Decks since *Starter Deck: Dawn of the Xyz*.

## References

1. ↑ Yu-Gi-Oh Trading Card Game - OFFICIAL RULEBOOK Version 8.0
2. ↑ Yu-Gi-Oh Trading Card Game - OFFICIAL RULEBOOK Version 5.0
Fairy

Template:About
Template:Redirect

 Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: Fee
* **Italian**: Fata
* **Korean**: 천사 (天使) *Cheonsa*
* **Portuguese**: FadaFormerly: Anjo
* **Spanish**: Hada
* **Chinese**: 天使 *Tiānshǐ / Tin1 si3*
 Lists
* members
* support
* anti-support

**Fairy** (天（てん）使（し） *Tenshi* "Angel") is a Type of monster often represented by beings such as sprites, angels, or in some occasions, anything that represents organic and mechanical beings of advanced extraterrestrial origin. They're primarily LIGHT, although there are also those of all six common Attributes. They are used by many characters in the anime and manga, including Belowski, Sartorius, Adrian Gecko, Midori Hibiki, Reggie MacKenzie, Z-one, Dumon, Zuzu Boyle, Micky Starlett, Aura Sentia, and Aoi Zaizen.

Fairies have their own Field Spell Card "The Sanctuary in the Sky", searcher "Nova Summoner" and double drawer "Cards from the Sky". It is very easy to summon powerful, high-Level Fairies with cards like "Valhalla, Hall of the Fallen", "Court of Justice", "Celestial Transformation" and "Gellenduo".

Fairy archetypes include "The Agent", "Arcana Force", "Artifact", "Star Seraph", "Melodious", "Prediction Princess", "Darklord", Timelord", "Trickstar", and "The Weather".

Fairies have three of their own Structure Decks: *Structure Deck: Surge of Radiance*(OCG-only), *Structure Deck: Lost Sanctuary*/*Lost Sanctuary Structure Deck* and *Structure Deck R: Surge of Divine Light*/*Wave of Light Structure Deck*.

Prominent Fairy monsters include: "Arcana Force EX - The Light Ruler", "Archlord Kristya", "Athena", "Banisher of the Radiance", "Bountiful Artemis", "Darklord Morningstar", "Guiding Ariadne", "Herald of Perfection", "Honest", "Master Hyperion", "Odin, Father of the Aesir", "Vylon Omega", "Number 16: Shock Master", "Artifact Durendal", and "Sacred Arch-Airknight Parshath".

## Examples

MysticalShineBall-OP05-EN-C-UE.pngNormal MonsterTheAgentofCreationVenus-OP05-EN-C-UE.pngEffect MonsterEmissaryofDarknessToken-17TP-JP-C.pngToken MonsterVennuBrightBirdofDivinity-MACR-EN-C-1E.pngRitual MonsterElderEntityNtss-CT14-EN-SR-LE.pngFusion MonsterCelestialDoubleStarShaman-DUSA-EN-UR-1E.pngSynchro MonsterBeatriceLadyoftheEternal-PGL3-EN-GScR-1E.pngXyz MonsterGuidingAriadne-PEVO-EN-SR-1E.pngPendulum MonsterTrickstarHollyAngel-COTD-EN-UR-1E.pngLink Monster