NOISZ (Game)/Styles

*Does not include styles present in NOISZ STΔRLIVHT; see NOISZ STΔRLIVHT/Styles.*

Styles determine the primary skills active during stages in NOISZ.

## NOISZ Ignition

### Dancer

 Base Lives
 Base Difficulty
 Character
During Overflow, deal 0.5x damage.

### Blaster

 Base Lives
 Base Difficulty
 Character

### Crash

 Base Lives
 Base Difficulty
 Character

Although not mentioned on the style's description, when absorbing 4 or more bullets with the shield, shooting the next beat will increase Combo by 4 rather than 1, similar to Blaster Style's Charged Shot. This shot is *not* a Charged Shot and will not deal the increased damage of one, however. This mechanic is not present on the style's implementation in NOISZ re:||COLLECTION G on the Nintendo Switch.

As well, Crash Style can gain Combo during its invincibility frames, similar to the effects of Core Module.

### Mega

 Base Lives
 Base Difficulty
 Character

### Song-Specific Styles

You are forced to use the listed style on its song. Song-specific styles cannot use modules.

#### Beyond The NOISZ

On Easy, Normal, and Hard of Beyond The NOISZ, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.

 Base Lives
 Base Difficulty
 Character

### Stage-Specific Styles

#### Stage X3

 Lives
 Difficulty

True Lunatic behaves identically to True Lunatic in the re:||VERSE DLC, except this iteration of the Style does not trigger any overflow effects (no difficulty increase, pre-overflow combo scoring, no combo reset).

It displays as Infinity Style with Lunatic Module, which is the combination that results in True Lunatic outside of Stage X3.

#### Stage X4

 Lives
 Difficulty

No Module can be selected when this Style is equipped.

The first five of its lives count for white damage, and the last five count for red damage.

You cannot shield with this Style.

While the shot laser has the appearance of a Charged Shot, it does not give the additional Combo of a Charged shot; however, the Charged Shots *do* deal the extra damage of a regular Charged Shot.

## NOISZ re:VERSE

### Parry

 Base Lives
 Base Difficulty
 Character
At 0 life, gain 2x combo.

### Harmonic

 Base Lives
 Base Difficulty
 Character

### Infinity

This style appears red in the Style Lab, but Beyond is the character associated with it. This is an exception to the color of a style matching its associated character.

 Base Lives
 Base Difficulty
 Character

### Song-Specific Styles

You are forced to use the listed style on its song. Song-specific styles cannot use modules.

#### Quicksilver

 Base Difficulty
 Character

#### multiVerse

On Easy, Normal, and Hard of multiVerse, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.

 Base Lives
 Base Difficulty
 Character

#### re:BIRTH

The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

Although not mentioned on the style's description, when absorbing 4 or more blue void bullets (can be on consecutive shield inputs), the next shot turns void bullets blue.

#### re:VERSE

The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character
No damage penalty when Crashing.

Although not mentioned on the style's description, when absorbing 4 or more bullets with the Crash Mode shield, shooting the next beat will increase Combo by 4 rather than 1, similar to Blaster Style's Charged Shot.

As well, Zeta Crash can gain up to 128 Combo during its invincibility frames.

### Infinity Styles

Infinity Style is unlocked by clearing Course ULTIMATE or higher.

The characteristics of Infinity Style are solely dictated by what module is equipped with it.

#### Ghost Style+

 Lives
 Difficulty

#### Trick Guard

 Lives
 Difficulty

#### Dark Slayer

 Lives
 Difficulty

First 5 lives act as white damage, last 5 lives act as red damage.

#### Flash Style+

 Lives
 Difficulty

#### True Lunatic

 Lives
 Difficulty

#### Joker Lunatic

 Lives
 Difficulty

#### Soul Crash

 Lives
 Difficulty

## Proto

 Base Difficulty
 Character

All songs in the episode G DLC lock your style to Proto Style.

Although not mentioned in its Style description, Proto Style gains 16 Combo on hit or Overflow.

As well, with specifically Core Module, Proto's damage is +30%.

Like Crash Style, Proto Style can gain Combo during invincibility frames, up to a maximum of 64 Combo.

Proto Style's Proto Crash skill protects against all sprite damage/contact damage from Enemies and boss hitboxes.

## Story-Specific Styles

Angel Style is a story-locked Style designed for use as an accessibility option. It is only available when selecting "Beg for Mercy" on Easy difficulty in Story Mode.

Angel Style grants Charged Shots and Crash Mode. It has 6 lives and a +0% damage modifier. Lives are not reduced when getting hit.

When combined with Angel Module (by selecting "Beg for Mercy" on Super Easy Mode), Void bullets deal 1 damage on hit instead of causing an instant Game Over.

## NOISZ ARC⌖CODA Exclusives

All styles from NOISZ Ignition and NOISZ re:||VERSE only display their Skill A in the preview, but the Skill B abilities are active.

NOISZ ARC⌖CODA does not have Modules.

### Parry (AC)

Parry Style differs from its appearance in NOISZ re:||VERSE, likely to account for NOISZ ARC⌖CODA's nearly always active Lethal rate. It takes the characteristics of a previous version of Parry Style.

 Base Lives
 Base Difficulty
 Character

### Exceed

 Lives
* Each bullet absorbed charges the gauge by 1 charge. The gauge can hold up to 16 charges.
 Difficulty
 Character
* Exceed Mode uses up the gauge by 1 charge every 1/4 beat, deactivating instantly when it runs out. You can still absorb blue bullets to charge during Exceed Mode.
* At full gauge, shots deal +50% more damage in Exceed Mode; scales linearly with smaller gauge.

1. ↑ https://twitter.com/noiszgame/status/1148821430869667840