recursal/Fanatic-Fandom huggingface dataset:
Reaper & Reapette

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Reapers are powerful enemies from the Underworld who serve as lookouts. Their eyesight is pretty poor, but if they happen to catch Pit in their sights they’ll scream and summon their loyal servants, the Reapettes, to attack. Reapettes are considerably smaller versions of Reapers who float through the air like a wisp and carry a tiny scythe.

## **Fight Pattern**

Reapers will remain stationary while looking back and forth to their left and right trying to spot an enemy. Their range detection is small, but if an opponent gets in their sight the Reaper will freak out and scream as it summons a pair of Reapettes. Additionally, when this occurs a tune will play identical to the 8-bit Reaper music from the original Kid Icarus. Reapers will move slowly towards the fighter after this point and attempt to attack them.

## **Attacks**

### **Reapettes**

Once a Reaper’s Reapettes have been summoned, they will float through the air and chase down their target. Reapettes wil ram into opponents to do a light amount of damage while also tripping them. This makes it easier for Reapers to catch up and hit the opponent itself. Only two Reapettes will spawn at a time and they die on impact. Once both Reapettes die, two new ones will spawn.

### **Scythe**

If a Reaper can catch up it will attack with a wide swing of its scythe. This attack deals a high amount of damage and knockback to the opponent.
Pretty Patties

Show of Origin
 Release Date of Origin
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## **Item Info**

First, they come in just six designer colors. Then, SpongeBob and Patrick's Pretty Patty stand becomes such a success that their line expands to 24 unique colors! These include rainbow, tartan, animal print, and even invisible Pretty Patties. They're the hottest new thing in Bikini Bottom. In fact, they're just like the beloved Krabby Patty, but painted over by SpongeBob! Totally safe, right?

## **Item Usage**

One would think that the Pretty Patty would work like a standard piece of Food would. Eat it, and you're healed! Right? Kind of. Each Pretty Patty heals 15% damage when eaten, and they even come in all 24 of their designer colors. 5 seconds after eating the Pretty Patty, though, their patron will notice the unsavory side effects of eating these painted sandwiches. They will become the color of their Pretty Patty! Whether that is red, blue, yellow, or glow-in-the-dark, they will be fully doused in these colors, inked as they would be from the likes of an Inkling. These have their pros and cons. While the ink will generally just slow them down and make them a little more slippery, the glow-in-the-dark Pretty Patty will actually allow the one who ate them to glow in the dark, thus negating certain effects drawn out from proponents like Nightmare or Fog of War. The invisible Pretty Patty even makes an appearance, sometimes shimmering with a glassy black outcome like an unfilled Hakkun. Consuming it will indeed make the eater invisible for around 8-10 seconds.
Rokman

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Making their first and, currently, last appearance in the flagship *Kid Icarus* title, Rokman is a grumbly little creature that definitely lives up to his name. When Pit leasts suspects it, this rock dude will fall from the sky, aiming right for his head!

## **Fight Pattern**

True to his original appearance, Rokman can most commonly be found dropping straight from the sky. He will fall with about the same momentum as Rock Kirby, and dish out about as much damage and knockback, too. When he does, he'll look just like he does in his official artwork! Then, he will slowly but surely make his way, walking forwards until he reaches another ledge to fall from.

## **Attacks**

### **Drop**

Rokman's initial fall is by far his best option for dishing out some strong damage and knockback. Or, perhaps he will ground his foe for several seconds with a well-placed fall.

### **Roll**

Rokman performs a roll forward with his stubby limbs, dealing a small amount of damage. If he revs it up, he will travel farther, dish out more damage, and also have the opportunity to ground you again.
Odd Potion

Game of Origin
 Release Date of Origin
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## **Item Info**

This little vial of gold potion is a bit odd. Hence the name! Sir David uses the Odd Potion while traversing the labyrinths of *Light Crusader* and, much to his surprise, it turns him invisible. While enemies may not see him, their attacks can still hurt him, but he's got one more leg up regardless.

## **Item Usage**

Pick up the Odd Potion and you'll do just that—nothing more or less. You can move around with the potion freely, choosing when, where, and how hard to throw it. It'll produce light damage to whatever foes are hit by it, then turning them invisible. You may also throw the potion onto yourself, of course, and enjoy its benefits for upwards of six seconds. If the potion hits a surface, its remnants will be visible for a small portion of time. They may be walked on by a fighter to turn them invisible.
Rathalos (Assist Trophy)

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

A deadly male wyvern who is known both for aggressively chasing intruders down on the ground and ramming into them as well as stalking their prey through the skies before swooping in for the kill. Rathalos do not take kindly to intruders on their land and to enter a Rathalos’ lands without being properly geared is to invite death. The Rathian is Rathalos' female counterpart. Though smaller in size, Rathians feature poisonous barbs on their tail and are more proficient in using their fiery breath than the male Rathalos.

## **Mode of Assistance**

While the Assist Trophy version of Rathalos is smaller than his Boss counterpart, he attacks in a near-identical manner. The attacks that Rathalos has as an Assist Trophy are as follows:

* **Stunning Roar:** Rathalos will let out a loud roar which can stun any fighters that are in its range and make them unable to move or attack.
* **Sliding Tackle:** Rathalos will run and charge forward on the ground before making a sliding tackle to ram into fighters. Both the charge and the tackle deal separate damage.
* **Swooping Talons:** While in the air, Rathalos can swoop downwards and attack fighters in front of him with his clawed talons. On top of the damage that this attack does, anyone hit by it will be poisoned causing them to take more damage over time.
* **Clawed Drop:** While flying the Rathalos will drop downwards and damage anyone who was below it. This attack can also cause a poison effect on anyone who was hit by it.
* **Triple Fireball:** The Rathalos will fire out three fireballs ahead of it. These fireballs are fired out towards where the fighter is at the time of the attack. These create large blasts and are highly damaging.
* **Fireball:** Rathalos will do a backflip as he flies through the air and launches a single fireball straight forwards.
* **Tail Swipe:** When on the ground Rathalos can quickly spin around itself and use its tail like a club to swipe at nearby fighters and knock them away.
Pixie

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Pixies are some of the most commonly appearing Demons/Personas throughout the Megami Tensei and Persona franchises. Pixies are found at lower levels and are commonly one of the first demons/personas recruited by the protagonist. Pixies are capable of using a few different skills throughout both series, but the most common of which are Dia, a low level healing skill, and Zio, a low level electric skill. In some games Pixie exchanges out Zio for Zan, a low level force skill.

## **Fight Pattern**

Pixies are capable of free flight and will attempt to keep their distance from players. This is partly due to them lacking any melee attacks, but is also due to them having a low amount of HP. Pixies can be found either solo, or mixed in with a group of enemies where they’ll try to hang back and act as support.

## **Attacks**

### **Dia**

With Dia, Pixie can unleash a cloud of green sparkles in a small area. These sparkles can heal Pixie or any other enemy who is in the area at the time the skill is cast. Dia will typically heal around 5-8% on lower difficulties, but on higher difficulties can heal up to 20-30% damage.

### **Zio**

Pixie’s only method of attack is to summon a bolt of lightning with Zio. This causes a lightning strike similar to Pikachu’s Thunder. Pixie’s Zio however is weaker than Thunder and doesn’t generate from a thundercloud high above. Instead, a spark of electricity will appear a short distance over the head of Pixie’s target giving just a short warning of the attack before a small bolt of lightning forms and strikes down below. Zio has a small chance of paralyzing opponents if it can connect with them.
Shy Guy

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Though they were first encountered in a world of dreams, these mask wearing humanoids have been known to pop up in the real world too. They are more commonly known to be foes of Yoshi and the young Baby Mario which makes one wonder if their bountiful appearance in Subcon is due to Mario’s memories of them from when he was a baby. It is an incredibly rare sight for a Shy Guy to be seen without a mask on. One time when a Shy Guy one a singles tournament for Tennis it tripped over its own feet which sent its mask clattering to the ground. Only Luigi has ever caught a glimpse of the Shy Guy’s true face. What Luigi saw is unknown, all we do know is that whatever he saw caused him to be quite shocked.

## **Fight Pattern**

Shy Guys can appear in one of five different colors as an enemy with those being Red, Blue, Yellow, Green, and Black. Each of these Shy Guys work in the same manner as they waddle around a chosen spot until they spot a fighter before running after them. However each color of Shy Guy does differ in terms of their stats. Red Shy Guys deal more damage, Blue Shy Guys have more health, Yellow Shy Guys can jump higher, Green Shy Guys run faster, and Black Shy Guys are the best of them all as they have the stat increases of each of the four other kinds of Shy Guys.

## **Attacks**

### **Flail**

When Shy Guys spot a fighter they’ll run towards them and begin to wildly flail their little arms around to try and hit them. It’s not a very strong attack, but Shy Guys often come in groups of 2-4 Shy Guys which makes it harder to dodge them all.
Elite Beat Agents

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

An organization of elite agents who use the power of song and dance to help out the common man and cheer them on to success no matter what their situation. Led by a former CIA Agent, the Elite Beat Agents somehow always know whenever somebody is crying out for help. Whether it's a bag of broken groceries that need to be gathered back up, a cat stuck in a tree, or Godzilla attacking the city, the Elite Beat Agents will always be there to help... or rather cheer you on as you deal with the problem yourself.

## **Mode of Assistance**

The Elite Beat Agents will cheer and sing for the player that summons them, or in the event of a team match all the players on that team. The player(s) being cheered for by the Elite Beat Agents will be revitalized by their words and find that they will take significantly less knockback from attacks. After a short time though the Elite Beat Agents will cease their song and disappear taking your boosted defense back with them.
POW Block

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

One of the oldest items in gaming, the POW Block first made its appearance when Mario was cleaning out some sewers that were full of Shellcreepers and Sidesteppers. When hit or thrown a POW Block will cause a great shaking of the ground. This can cause grounded enemies to die, coins to fall from the skies, or for some enemies simply flip them upside down. When hit a POW Block will get thinner and this can occur twice before the third hit destroys the POW Block completely. If a POW Block is instead thrown, it will be immediately destroyed.

## **Item Usage**

In Smash a POW Block will not be instantly destroyed when thrown, it will merely use up one of its three charges the same as it would if it were hit normally. When a POW Block is activated in Smash, any other fighter on the ground will suffer from 10% damage and knockback. This can also affect Poke Balls and Assist Trophies as well as items like Blast Boxes. Additionally if there is another POW Block on the ground when one of them gets triggered, the other POW Block will also trigger dealing further damage to anyone or anything on the ground.
Ruff Puff

Game of Origin
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## **Enemy Info**

Ruff Puffs are cloud enemies found in the land of Paper Mario. Paper Mario first encounters them in Flower Fields where they are the servants of Huff N. Puff and try to stop Mario from rescuing the Star Spirit, Klevar. Though they are clouds, their primary method of attack is to run into Mario which seems like it wouldn’t be possible, but in a world where everything is made out of paper… I guess the normal rules just don’t apply.

## **Fight Pattern**

Ruff Puffs will gently float through the air, sometimes in a group, as they wait for a fighter to get near them. Being that they are not only clouds, but also made out of paper, they don’t take much damage to kill. Strangely though, they seem to be somewhat resistant to being knocked back through the air.

## **Attacks**

### **Slam**

When a fighter gets close enough to Ruff Puff, the little cloud will back up a bit before rushing towards the fighter to ram its papery cloud body right into them. This attack isn’t particularly damaging, but since Ruff Puffs typically spawn in a group it can lead to a series of attacks. The Ruff Puffs will only travel a short distance so if they miss they will pause a few seconds before trying again.

### **Thunder**

Ruff Puffs are also capable of making a ranged attack against fighters. This will be signaled by little sparks of electricity starting to appear over the Ruff Puff. After a couple seconds the Ruff Puff will fire out a small ball of electricity towards the fighter. If this electric orb can hit the fighter it will inflict a small amount of damage to them and have a small chance to paralyze the fighter, even if they were in the air at the time.
Reo

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Reos are fly-like enemies that prefer to stay perched in one location and wait for their prey to come to them. Once they have, Reos will swoop down from below and swipe at their prey with their claws. While Samus first encountered them on Zebes, she would later fight a more aggressive, though weaker, variant on the BOTTLE SHIP.

## **Fight Pattern**

Despite their design being pulled from Other M, Reos in Smash behave more like they do in their original appearances. Reos will hover in place in the air, unmoving, and wait for a fighter to get near them. Reos will only chase fighters for a short distance and if they get too far away from their spawn point they will begin making their way back to it.

## **Attacks**

### **Swoop**

Reos will swoop down at fighters in a very predictable pattern, always coming from the same arced angle, where they will then swing their claw at the fighter. Their claw attack isn’t particularly strong, but it does do a decent job of knocking the fighter away.
Rhino

Character
 Comic of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Across the multiverse there have been many iterations of the Rhino. Most of them were Aleksei Sytsevich, a russian thug who wears a massive suit giving him the form and strength of a rhino. This particular iteration of the Rhino was incarcerated in the raft some years ago by Spider-Man until he was released by Doc Ock and recruited into the Sinister Six. After his defeat, Rhino ended up getting hired by Roxxon to be their muscle and protect their interests against a new Spider-Man and The Underground.

## **Spirit Battle**

For this Spirit Battle, Rhino will be represented by a Metal King K. Rool. King K. Rool will have a boost to his Dash Attack stat which gives him 1.1x damage dealt with his dash attack, 1.2x dashing speed, and 1.1x maximum run speed and acceleration. On top of that, King K. Rool will have the Impact Run effect active which allows him to damage the player simply by dashing into them. If Rhino reaches 100% damage, he will gain a temporary buff as he gets the Gold status effect making him even stronger as a desperation tactic which increases the knockback from his attacks and throws to 1.5x the normal amount while also preventing him from flinching or taking knockback for 8 seconds. This effect can only be activated once.
Polteageist

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Polteageist is a little Ghost-type Pokemon possessing a cracked teapot. It’s Polteageist’s true form can be spotted through some of these cracks and sometimes they’ll peek out from the top. If they have a strong bond with their trainer a Polteageist might let them drink tea out of their teapot. Though this tea is described as being delicious it’s also known to cause indigestion or stomach aches if you drink too much of it.

## **Attack Description**

When Polteageist is summoned it’ll let out a stream of steam as that telltale teatime scream that your teapot would make when using it to cook tea on a stovetop and it wants to let you know that your tea is ready to drink. From here and for the next 15 seconds Polteageist will be gleefully floating in the air and spinning about as if it were dancing. During this time Food items have an increased chance to appear on the stage and if eaten they will heal 1.5x their normal amount as Polteageist’s accompanying tea enhances their flavors. Sadly if the Food items have been disabled in the custom settings then Polteageist cannot appear from Poke Balls.
Overqwil

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Pokemon which hasn’t been seen in hundreds of years, Overqwils are said to evolve from a unique form of Qwilfish which existed in the Hisui region and is different from the more modern version of Qwilfishes which are local to the Johto region. Overqwils are known to be tough and have zero issues with barraging opponents with their barbs. Their savage temperament and lancelike spikes once earned them the nickname of “sea fiend”. That said, an ancient legend speaks of an Overqwil which admired a human’s bravery and joined them on their quest to seek out the Prince of the Sea.

## **Attack Description**

Overqwil will seem to hang out and anchor itself midair acting similarly to an Unira. Making contact with Overqwil at all will cause damage to any, but its summoner. Overqwil isn’t entirely passive however. From time to time Overqwil will actually extend out the reach of its barbs quickly to try and hurt opponents who would normally be out of range. The regular contact hits don’t hurt too much, but the extended barbs can be quite damaging and there is even a chance that they’ll inflict a Poison status effect on your opponents.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Shadi

Chance of Appearance
 Franchise
 Manga of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Shadi is a spirit, killed some years ago by Bakura, who serves as the guardian of the Millennium Items. With the Millennium Key and Millennium Scale at his disposal, Shadi is able to both weigh a person’s soul and find out how much darkness is inside of them as well as unlock the door to a person’s mind and see what hides within. During the Duelist Kingdom tournament, Shadi was investigating who had stolen Maximillian Pegasus’ Millennium Eye when he came upon Yugi Muto. When Shadi noticed Yugi’s Millennium Puzzle, he used the Millennium Key to explore Yugi’s mind only to find out that two souls dwelled within; Yugi’s and the ancient Pharaoh’s. With Yugi’s help Shadi escaped the traps held within the Pharoah’s mind and believed that Yugi just might be the chosen one.

## **Mode of Assistance**

When Shadi arrives on the field he will pull out the Millennium Key and Millennium Scale from his cloak and hold each in a different hand. A chime will play as both the Key and Scale glow with a golden energy. This will cause a golden energy to surround every fighter (including Shadi’s summoner) as Shadi uses the Key and Scale to judge the darkness in their hearts. After a couple seconds every fighter will take immediate damage and knockback relatively proportional to the amount of damage they have inflicted against other fighters throughout the match. For example a fighter who has dealt 116% damage will be hit harder by Shadi than a fighter who has only dealt 39% damage. Once this attack has gone through Shadi will vanish like a spirit.
R.O.B. Sentry

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

The R.O.B. Sentry is a member of the R.O.B. Squad along with the R.O.B. Blaster and R.O.B. Launcher. R.O.B. Sentries serve a vital role in the Subspace Army as two of them are needed to activate a Subspace Bomb. Unfortunately for the poor R.O.B.s, they are sacrificed in the explosion much to the Ancient Minister’s chagrin.

## **Fight Pattern**

The R.O.B. Sentry is capable of basic movements such as walking and jumping which mimic the actual R.O.B. fighter. If an opponent gets near the R.O.B. Sentry it will follow after them in a limited fashion and try to hit them with melee attacks.

## **Attacks**

### **Forward Tilt**

The R.O.B. Sentry will attempt to hit opponents with R.O.B.’s forward tilt attack by swinging one of its arms in a lunging hook for a weak damaging attack.

### **Forward Aerial**

When in the air, the R.O.B. Sentry can use R.O.B.’s forward aerial attack as it swings its arms forwards. This attack deals more damage than the R.O.B. Sentry’s Forward Tilt, but neither are that powerful.
Overdue Rent

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

These people though they could move into your city and not pay their rent? Ha! Take the next few minutes to beat them up and take their money by force. With just 2 Stocks you must collect 1000 coins in order to win this match.

## **Objective**

Collect 1000 coins by attacking your opponents

## **Soundtrack**

* **Animal Crossing**
	+ Working for Tom Nook
Reznor (Boss)

Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Boss Info**

Reznor is the collective name for a group of four rhino-triceratops like dinosaur creatures who seem to be affiliated with Bowser’s Army. In the past they’ve been charged with protecting some of Bowser’s fortresses and towers with similar levels of responsibility to that of Boom Boom and Pom Pom. As a soldier in Bowser’s army, Reznor likes to fight on top of a set of rotating platforms mostly in groups of four, but occasionally in groups of 2, as they rain down fireballs against Mario and Luigi.

## **Boss Fight Details**

Reznor is treated less as a true Boss encounter and more of a mini-boss or special encounter similar to that of Bossgrock or Bonus Car. Fights against Reznor always take place with four of the little dinos on a rotating platform which is constantly rotating either clockwise or counter-clockwise. Additionally this fight always takes place with the Reznors up above a perilous bridge.

About 15-20 seconds after the battle begins the bridge will begin to fall apart piece by piece just as it does in Super Mario World which will eventually leave just the Reznor’s platform as a place where the fighter can safely stand. All four dinos which make up Reznor must be defeated (and each has their own smaller health bar) in order to beat this boss.

If a player hits the platforms that a Reznor is standing on top of from below they can deal up to 25% damage to the Reznor’s health (depending on difficulty) as well as spawn an item which falls from the block.

## **Attacks**

### **Fireball**

Reznor’s signature attack, these fireballs are spit out from a Reznor’s mouth and travel forwards in a straight line wherever they were fired. Reznors will fire these fireballs in the direction that the player was at the time though there is no tracking beyond that. These fireballs aren’t super damaging and are about the size of Mario’s fireballs. However they are numerous and each Reznor can fire off their own fireballs individually.

### **Gold Fireball**

This attack will only be used after one of the four Reznors have been defeated. This attack is telegraphed by a Reznor pausing to take a longer breath before breathing out a golden fireball which is considerably larger than their normal ones. These fireballs travel in a straight line like the normal ones do, however they are more damaging and are slower to move which makes it more difficult to navigate the screen with fireballs of different speeds coming at the player.

### **Flamethrower**

This attack will only be used after two of the four Reznors have been defeated. When a Reznor uses this attack it will breath out a stream of flames instead of fireballs in a similar manner to Bowser’s firebreath. The fire moves as the Reznor does and doesn’t stay static in the air. This gives the Reznors a bit of a front-facing defense against attacks.

## **Soundtrack**

* **Super Mario World**
	+ Fortress Boss - A Spanish flamenco-themed remix of the boss theme featuring trumpet, accordion, and acoustic guitar, in addition to some vocals singing something similar to a Cuban rumba. [SSB4]
Skyworld

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

One of the three major realms in the world of Kid Icarus alongside the Underworld and the Overworld. Skyworld is where Pit, Palutena, and their centurions call home. It consists of several floating islands which contains statues, temples, and several other structures including Palutena's Temple.

## **Stage Layout**

The layout of the stage remains the same as it was in Brawl and Smash 4. Each of the platforms are solid to start but can be damaged by items and attacks until they break apart leaving only a small cloud behind. These clouds can be passed through via jumping and falling. Overtime the platforms will regenerate to their prior state. The platform along the bottom of the stage moves from left to right throughout the match.

## **Soundtrack**

* **Kid Icarus**
	+ Kid Icarus Retro Medley – Classic Medley of music tracks from the original Kid Icarus consisting of “Title Screen”, “Underworld”, “Dungeon”, “Stage Clear”, “Overworld”, “Skyworld”, “Palace in the Sky”, and “Game Over”. [SSBB]
	+ Overworld – An Orchestral remix of the “Overworld” music. [SSBB]
	+ Title – Remix of the “Title Screen” music. [SSBB]
	+ Underworld – Remixed Medley of several tracks including the music from “Stage 1, Underworld”, “Reaper's Theme”, and the “Game Over” track. [SSBB]
* **Kid Icarus Uprising**
	+ Lightning Battle
	+ That Burning Town
Smick

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Smicks are bugs found inside of the game of Gyromite. Smicks will wander aimlessly through the Professor’s lab and are capable of climbing ropes. If a Smick is able to catch up to either Professor Hector or Professor Vector then they will take a great big bite out of them. There are only two ways to deal with a Smick, either drop a turnip to distract them or crush them with a pillar.

## **Fight Pattern**

Smicks operate similarly to their Gyromite selves with their aimless wandering and general slowness. They can even be distracted with nearby Food items or other items that recover health. Smicks will also take extra damage from attacks that come from above.

## **Attacks**

### **Bite**

If a Smick gets close to a fighter it will pause its jerky-like movements and reach forward with its beak to take a bite out of them. This attack deals a small amount of damage, but it also infects the fighter with a “bug” which will either cause them to take additional damage every second for up to 5 seconds, reverse their left/right controls, or cause them to randomly taunt at some point in the next 10 seconds.
Poison Mushroom

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Where the Super Mushroom is happy and a friend to Mario, the Poison Mushroom is angry and seeks Mario’s destruction. If Mario doesn’t have a Power Up then collecting a Poison Mushroom will kill him. If Mario is under the influence of a Super Mushroom or some other Powerup then he’ll lose it and revert back to his smaller form just the same as if he’d gotten hit by an enemy.

## **Item Usage**

In Smash Bros, upon grabbing a Poison Mushroom the player will shrink in size making them both a smaller target and become easier to launch off the stage. A full list of the effects of the Poison Mushroom include:

* Makes the character, as well as their hitbox and hurtbox, smaller.
* Character becomes 0.7x lighter and increases the effect of knockback against them.
* Attacks deal 0.6x damage and knockback. Does not include projectile attacks however projectiles will be smaller and have decreased range.
* Thrown items won’t travel as far.
* Slightly decreases jump height.
* Decreases falling speed and air speed.
* Slightly decreases walking and dashing speed.
* Reduces landing lag when using aerial attacks.
* Character's sound effects and voice will be higher in pitch and sped up.

This transformation only lasts for about 10 seconds. If while under the effects of a Poison Mushroom you come into contact with a Super Mushroom you will return to normal size. The same goes for if you touch a Poison Mushroom while under the effects of a Super Mushroom.
Skuttler Mage

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

A Skuttler Mage is a Skuttler that has put down its bone club and picked up a bone staff which it can use to cast spells. Unfortunately the Skuttler is only capable of casting two spells. One spell which can weaken an opponent by lowering their maximum health, and another that creates a stream of flames for burning their opponents. Skuttler Mages are handpicked from among the best of the best Skuttler soldiers which is truthfully a bit sad when your “best of the best” can only use two spells.

## **Fight Pattern**

Skuttler Mages prefer to keep their distance from opponents and use their magic to cast debuffing spells on fighters which will make it easier for other enemies to take them out.

## **Attacks**

### **Magic**

When a Skuttler Mage channels a spell a large crosshair will appear on the stage centered on a nearby fighter. After a few seconds, if the Skuttler Mage’s spell isn’t interrupted a glow will envelop the fighter damaging them while also reducing one of their stats. The color of the crosshair and the damaging glow determine which stat is being lowered. Green for Speed, Yellow for Jump, Orange for Attack, Red for Special, Purple for Arms, and Blue for Defense.

### **Club**

Skuttler Mages also have a basic attack using their club as they swing it in an almost desperate-like fashion as they try to keep their opponents away from them so they can go back to using magic.
Sasuke

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

A friend of Goemon, Sasuke is a robot ninja created by the Wise Old Man. Sasuke is a stoic, capable warrior who wields two kunai as his primary weapons. Together with Goemon, Ebisumaru, and Yae, Sasuke defeats the Flake Gang and other villains throughout the *Mystical Ninja* franchise's history.

## **Spirit Battle**

The fight takes place on Dragon Koryuta and begins versus just a green Joker. Joker will prefer to use attacks that prioritize his knives. After 30 seconds of fighting, a blue Luigi representing Ebisumaru will join Sasuke. 10 seconds later, Lucina in her Tiki costume will join the battle, representing Yae. Finally, 10 seconds after that, Goemon himself will enter the fray to join his friends. The goal is to dispatch Sasuke within the first half-minute, or else your fight will be against the entirety of Team Goemon! The Ebisumaru Assist Trophy is more likely to show up during this fight than not, too, after too much longer. Ganbare!
Prince Froggy

Franchise
 Game of Origin
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## **Boss Info**

Prince Froggy is a royal member of the Frog Pirate species who lives in a castle on Yoshi’s Island. Yoshi and Baby Mario pass through this castle on their way to return Baby Mario to his parents. But Kamek and Prince Froggy have other plans as Kamek’s magic shrinks Yoshi and Baby Mario to the size of a fly and get eaten by the frog where Yoshi will have to protect his young charge and fight his way out against Prince Froggy’s stomach.

## **Boss Fight Details**

Much like in Yoshi’s Island, the player finds themselves being shrunk by magical means and swallowed whole by Prince Froggy. This boss fight takes place inside of Prince Froggy’s stomach as a very small stage. As this fight features the player fighting in a wholly-enclosed space, this boss fight is fought using HP values as opposed to damage percentages. The player will have to avoid taking as much damage as possible while dealing more to Prince Froggy’s innards if they want to escape. The target of attack in this boss fight is the uvula at the top of the “stage”. That is the only point of Prince Froggy that can be damaged in this fight.

## **Attacks**

### **Stomach Acid**

As the fight progresses little drips of acid will fall from the roof of Prince Froggy’s stomach and fall down below. Making contact with them will cause minor damage to the player but it can still add up. You cannot damage these acid drips and you can’t get rid of them in anyway. Your only option is to avoid them with shields, dodges, or well timed movements.

### **Fighter Fly**

When Prince Froggy has lost about a quarter of his health, he’ll start to eat Fighter Fly enemies from around him to try and make himself feel better. These Fighter Flies will fall down into the stomach where the player is and will serve as a distraction. They’ll attack the player as they normally would, but do you spend your time focusing on them, or ignore them to try and deal more damage to Prince Froggy?

## **Soundtrack**

* **Super Mario World 2: Yoshi's Island**
	+ Mini-Boss
Sable Prince

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## **Assist Trophy Info**

The well meaning, though naive, Prince of the Sable Kingdom was raised to solve his problems by buying his way out of them. However when Princess Tiramisu was kidnapped, the Prince couldn’t just buy her back. Along with his friend Prince Richard, the Prince set out to rescue her. However when they came across the witch Mandola they were both tricked into drinking a strange potion that turned them into frogs! After a long quest the two Princes (now able to turn into frogs and snakes) manage to ring the Spring Bell to defeat King Delarin and save both the princess and the kingdom!

## **Mode of Assistance**

When the Sable Prince arrives on the stage he’ll transform into either his frog or snake forms and sometimes will declare which form he’s changing into by shouting it in Japanese. As a frog, the Sable Prince will hop around in large arcs, and as a snake he will slither back and forth along platforms. If the Sable Prince encounters another fighter he’ll drag them into a cloud of dust as colorful stars and hearts fly out of the clouds and punching limbs can be seen poking out as the Prince battles the fighter. When the cloud subsides the other fighter will be knocked away from the Prince, now damaged, as the Sable Prince continues to move about looking for a new opponent.
Scorbunny

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## **Spirit Info**

Little is known about this rabbit Pokemon other than it's the Fire-type Starter of the Galor region alongside Sobble and Grookey. Scorbunnies are always running about, bursting with energy.

## **Spirit Battle**

Scorbunny, in the form of the female Wii Fit Trainer's red costume, will be wearing the Bunny Hood throughout this fight.

Soccer Ball items will also constantly spawn throughout this fight and are the only items that appear.
Sgt. Byrd

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## **Assist Trophy Info**

Sgt. James Byrd is a sergeant in the Hummingbird Air Corps who led an uprising against the Sorceress. Sgt. Byrd was captured however in the Fireworks Factory and held prisoner by Moneybags. Unfortunately for the Sorceress, Moneybags only has loyalty to his money and he would later free Sgt. Byrd after receiving a erm “offering” of gems from Spyro. Having attained his freedom Sgt. Byrd teamed up with Spyro, first to free his homeworld from her influence, and then later to finally defeat the Sorceress and free the Forgotten Realms of her tyranny.

## **Mode of Assistance**

Once summoned, Sgt. Byrd will fly up towards the top of the screen and find a spot in the air that he likes. Sgt. Byrd will then drop a bomb directly below him. This bomb will explode on first contact with anything dealing damage in an aoe. Sgt. Byrd will then fly around the top of the screen for a few seconds before stopping and dropping another bomb. Sgt. Byrd will follow that up with one final flight and bomb before he leaves the field of battle.
Quiet

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## **Spirit Info**

Quiet is an assassin who originally worked for the XOF before defecting to the Diamond Dogs after losing a fight to Big Boss. After sustaining serious injuries during a previous attempt to assassinate Big Boss, Quiet was subjected to a parasitic treatment which while it healed it also had the side effect of granting her superhuman abilities such as enhanced speed, strength, durability, and healing. These treatments altered her skin as well making it so that she can essentially eat, drink, and breathe through her skin so long as its not covered up by too much clothing. Quiet is an incredibly skilled sniper with one of her famed feats being sniping the pilot of a pursuing aircraft with a single shot which pierced through the closed cockpit and killed the pilot.

## **Spirit Battle**

Quiet is represented by Solid Snake who will put a greater emphasis on attacking with his weapons and explosives as opposed to physical strikes. Solid Snake will also start the match wielding a Staff item and more Staff items will spawn at high frequency during the match. Additionally, Snake will go invisible from time to time. Whenever Snake goes invisible the Sharla Assist Trophy will spawn in to snipe at the player and provide support for Snake.
Peoria

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## **Stage Info**

This Illinois city serves as the first level in Rampage and Rampage World Tour. Its layout is composed of two short buildings that bookend two taller ones.

## **Stage Layout**

Its layout is composed of two short buildings that bookend two taller ones. Unlike the layout of the original game, the buildings are all lined up next to each other on the X-axis to serve as platforms. Attacking a building enough times will cause it to crumble to the ground. If hazards are off, the buildings cannot be damaged and the Super Flyers won’t appear.

## **Stage Hazards**

### **Super Flyers:**

Super Flyers will also occasionally fly across the top of the screen and drop explosives.

## **Soundtrack**

* **Rampage World Tour**
	+ Monster Medley - Medley of the King Kong, Lizzie, and Wolfie tracks.
	+ Tourists
* **Rampage 2: Universal Tour**
	+ Alien 2
	+ America 1
	+ America 2
	+ Europe 1
* **Rampage Through Time**
	+ Gangster
	+ Neo Japan
	+ War Zone
* **Rampage: Total Destruction**
	+ City 1
	+ City 3
	+ City 6
	+ Main Menu
Scovillain

Chance of Appearance
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 Pokemon Attack
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## **Pokemon Info**

Scovillain is a two-headed spicy pepper Pokemon that evolves from Capsakid. As a rare Fire/Grass-type, Scovillain is able to take great advantage of harsh sunlight through both its ability Chlorophyll and moves like Solar Beam and Overheat. Scovillain’s green head is the more vicious of the pair as the spicy chemicals inside of its body affects its brain. Luckily, the red head of Scovillain is able to convert those spicy chemicals into super spicy streams of fire which both serve as a way to attack as well as calm down its green head.

## **Attack Description**

Scovillain will spawn in with both of its heads snarling and ready to spit hot spice. Starting things off, the green head will breath out a green grass down on the ground in front of it which sticks to the ground. The red head will then spew out a spicy red liquid into the gas which causes the two to mix together. A red-and-green spicy gas will linger on the stage around Scovillain and cover the entire space where Scovillain is standing plus a little bit further off to the left and right. Any fighter that enters the gas will have its stats altered instead of taking damage. Scovillain’s spicy extract will essentially cause these fighters to become glass cannons as the damage and knockback they inflict will increase in strength while their defensive stats will decrease. This makes it so that even the hardiest of fighters can be sent flying by the weakest attacks! Thankfully this effect doesn’t last too long and wears off after just four seconds. That said, Scovillain sticks around for 10 seconds which means the same fighter can be affected by the spice multiple times. In fact, if a fighter just stays standing in the spice zone, the effect won’t end for them until Scovillain disappears!
Snorlax

Chance of Appearance
 Generation
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 Pokemon Attack
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## **Pokemon Info**

A massive behemoth of a Pokemon. Snorlaxes are well known to have voracious appetites and when they aren’t eating, they’re sleeping. It takes a very skilled and disciplines trainer to get a Snorlax to follow their commands in battle. Even their pre-evolution Munchlax is known for eating vast quantities of food though Munchlax is far more physically active. What causes the energetic Munchlax to become the lethargic Snorlax? Evolution apparently.

## **Attack Description**

Upon his summoning, Snorlax will jump up above the stage damaging anyone that was above him. A few seconds later, Snorlax will reappear with greatly increased size as he falls through the screen damaging anyone and anything in his path with a great snory sounding, “Snor… LAX!”
Shadow Madarame

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## **Spirit Info**

The Shadow of Ichiryusai Madarame. While in public Madarame comes off as a polite and humble master artist, the truth hides a darker story. He is a greedy con man who sees his own students as his personal art museum as he steals their works of art and claims them as his own. These actions allowed his Shadow to gain power in the Metaverse resulting in the creation of his palace. When the Phantom Thieves come to steal his treasure and change Madarame’s heart, his Shadow set a trap for them and changed out his treasure for a fake before taking on the thieves in a fight..

## **Spirit Battle**

Shadow Madarame is represented by four Adeleines each using a specific alt of hers. All four Adeleines must be defeated to clear the Spirit Battle.

* Adeleine’s orange alt represents Shadow Madarame’s Ersatz Joy form and starts the fight equipped with a Thunder Shield.
* Adeleine’s magenta alt represents Shadow Madarame’s Ersatz Fury form and starts the fight equipped with a Fire Bar.
* Adeleine’s light blue alt represents Shadow Madarame’s Ersatz Sorrow form and starts the fight equipped with a Freeze Gun.
* Adeleine’s bright green alt represents Shadow Madarame’s Ersatz Mirth form and starts the fight equipped with a Gust Bellows.
Quagsire

Chance of Appearance
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 Pokemon Attack
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## **Pokemon Info**

This dopey looking guy is the evolution of Wooper, and a Water/Ground Pokemon resembling an amorphous amphibian. Sluggish and dim-witted, Quagsire might be best known for bumping its head while swimming, and for barely moving. Quagsire are known to have an affinity for the moon, and were a favorite of certain warlords during Nobunaga's era.

## **Attack Description**

Lazy Quagsire will remain in place with its mouth agape until an opponent draws near. Once they're within blasting range, Quagsire will turn its tail from them and begin rapidly flailing it towards the ground, kicking up mud. The mud spurts out towards its foes, covering them in it. This deals less damage than it slows them down and encourages tripping. To Quagsire's further embarrassment, a few good hits will be enough to send it flying off stage!

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Plug-head Snake

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## **Enemy Info**

At one point in his quest to defeat Zai, Upa enters the world of computers! Here, he comes across the bizarro-scene Plug-head Snakes. As their name promises, these are typical serpentine foes... until you get to their mechanical head!

## **Fight Pattern**

The Plug-head Snake will slither across the stage, moving into to attack opponents within its view. Otherwise, it might just fall off a ledge.

## **Attacks**

### **Bite**

The Plug-head Snake lunges forward in mid-air, "biting" its prey with its prongs and electrifying them.
Orochi

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## **Spirit Info**

Orochi is an ancient demon who resides in the Moon Cave. Once every year, the eight-headed serpent would select a young woman from Kamiki Village to act as his ritualistic sacrifice. That was until the fabled Shiranui and Nagi slayed the beast and sealed him away! 100 years later, Amaterasu is called down from the Celestial Plain to defeat Orochi once more. Alongside the fearful but spirited Susano, somehow, they manage to do just that. This doesn't stop Orochi from returning yet again at the Ark of Yamato, and again in Okamiden! It's hard to keep a serpentine demon god down for long, it seems.

## **Spirit Battle**

Representing Orochi's eight heads are eight of Ridley. Each one is colored appropriately, as based off of the elements that Orochi's heads represent—fire, earth, poison, light, lightning, water, wind, and darkness. They're also encapsulated in a see-through mist that pulses with this color, and are given tinges to their attacks to further represent these elements. For instance, all of the fire Ridley's attacks will appropriately bear flame effects; all of the lightning Ridley's attacks will bear lightning effects, and so on. These auras also represent a line of defense—super armor that makes the Ridleys completely impenetrable to attack. In order to break through this armor, the player must first douse the Ridleys in water. For a brief period of time, any doused Ridleys will lose all status effects, leaving them open to a pummeling. All eight Ridleys must be defeated within the time limit. Water Barrels will frequently spawn on the stage to help the cause.