recursal/Fanatic-Fandom huggingface dataset:
Ero Magazines

**Erotic Magazines**, also known as **Pornographic, Adult, Sex, Girly or Top-shelf magazines**, is a genre of magazine that contains content of a sexual nature aimed to entice or tease the reader and stimulate sexual arousal, often used as an aid to masturbation.
Mainly aimed towards men, the genre typically contains teasing or nude photographs of attractive men and/or women (depending on the magazine), and sometimes sexual activities, as well as possessing erotic stories and advertisements. In addition, erotic magazines may also contain articles on topics including cars, humour, science, computers, culture and politics as well as dating and sexual advice.

## Trivia

* In Chapter 6,  Nyuu discovers and reads through  Kairo's stash of adult magazines.
* Kairo sometimes uses the clothes shown in these magazines as examples to be modeled by Mitsu Sakano.
Anna Cerise

**Anna Cerise** is the last member of team MLNC. Her weapon of choice is an axe and rifle cross named, **Amaranth.**

## Appearance

### Regular Outfit

Anna is a pale woman with long pink hair that is left to hang down her back, over her head anyone could notice her cat ears. She is of average height at 5'6" though her heels make her seem a little taller. Anna prefers to wear rather feminine clothing such as dresses and skirts that contain pink in some form. Her main outfit consists of a white blouse with a pink, floral skirt with black heels.

Anna appears to wear many accessories such as earring, bracelets, necklaces and an anklet. Her weapon hangs on her back where she can easily reach for it when needed. She loves keeping up with the latest fashion and keeps a variety of outfits though the her favorite is the one she wears most.

## Personality

Anna is very kind and gentle with anyone she meets. She's always looking for the good in everyone even if a certain person clearly doesn't express good intentions. Anna isn't exactly the smartest but she isn't the dumbest either. She likes trying to keep up with what others are doing and will try to make jokes though she's not very good at it. The majority of the time she's cheerful and energetic, often serving as the cheerleader of her team. Whenever she has the time, she'll go outside for a walk or jog. If she happens to see someone she knows while she's out then she'll try to catch up to that person and begin a conversation with them.

Anna likes keeping up with the latest fashion trends and will usually visit Vale's shopping centers to look at clothing and accessories. She really likes "cute" things, this applies to people as well. Anna tends to be easily impressed and anything will catch her attention.
Danielle

She's the owner who kinda does stuff sometimes.

The owner of the RWBY Chatroom Community Place who is an avid supporter of the Almendras. She and the other mods along with the Commander of the Almendras always look forward to finding new ways of defeating the Cacahuates. Dani, as most call her, is pretty good at making puns and is pretty hip with the kids.
ดาบ

## Description

Sword is a close range weapon designed for fast attacks.

* Close Range
* Basic Attack Single-Target
* Skills - Single-Target + Multi-Target
* Fast Attack Speed
* Medium Attack Power

Sword attacks are mainly based on POW stat.

## Equipment

All attack values are standardized to Grade 50, highest level obtainable. Click here for details.

## Skills

### **Basic Skills**

ไฟล์:Sword.pngBasic Combo
 Lv1
 Basic Combo

ไฟล์:Sword.pngBasic Combo - Blaze
 Lv1
 Basic Combo - Blaze

ไฟล์:Sword.pngBasic Combo - Hail
 Lv1
 Basic Combo - Hail

ไฟล์:Sword.pngBasic Combo - Thunder
 Lv1
 Basic Combo - Thunder

ไฟล์:Sword swift.pngSword Combo: Swift
 Lv1
 Sword Combo: Swift

### **Other Skills**

ไฟล์:Critical.pngFierce God's Focus
 Lv1
 Fierce God's Focus - IV

### **Special Skills**

ไฟล์:Aura EX.pngOni Spirit Blast
 Lv1
 Oni Spirit Blast

### **Special Skills**

ไฟล์:MoneyDrop.pngCoin Explosion
 Lv1
 Coin Explosion - II
 Coin Explosion - III

### **Ougi**

ไฟล์:FiretowerRange EX.pngOugi Bursting Embers GOKU
 Lv1
 Ougi Bursting Embers GOKU - V
 Ougi Bursting Embers GOKU - VI
 Has MultiHit Element = 50%.

ไฟล์:IcetowerRange EX.pngOugi Iceblast Embers GOKU
 Lv1
 Ougi Iceblast Embers GOKU - V
 Ougi Iceblast Embers GOKU - VI
 Has MultiHit Element = 50%.

ไฟล์:SatanThunder EX.pngOugi Paradise of Fallen Lightning GOKU
 Lv1
 Ougi Paradise of Fallen Lightning GOKU - V
 Ougi Paradise of Fallen Lightning GOKU - VI
 Has MultiHit Element = 50%.

ไฟล์:SatanThunder EX.pngOugi Paradise of Fallen Lightning SIN
 Lv1
 Ougi Paradise of Fallen Lightning SIN - V
 Ougi Paradise of Fallen Lightning SIN - VI
 Has MultiHit Element = 50%.

ไฟล์:ThundertowerRange EX.pngOugi Thunderblast Embers GOKU
 Lv1
 Ougi Thunderblast Embers GOKU - V
 Ougi Thunderblast Embers GOKU - VI
 Has MultiHit Element = 50%.

แม่แบบ:WeaponNav
Taken Canons

This is the list of canon characters that are taken in the Chatroom. This can be found in the Character Roster on Google+.

**Team RWBY**

- Ruby Rose​​​​​​​​

- Weiss Schnee​​​​​​​​

- Blake Belladonna​​​​​​​​

- Yang Xiao Long​​​​​​​​

**Team JNPR**

- Jaune Arc​

- Pyrrha Nikos

- Lie Ren

**Team CFVY**

- Coco Adel​​​​​​​

- Fox Alistair​​​​​​​​

- Velvet Scarlatina​​​​​​​​

**Team SSSN**

- Scarlet Ares​​​​​​​​

- Neptune Vasilias​​​​​​​​

- Zwei

- Penny Polendina​​​​​​​​

- Raven Branwen​​​​​​​​

- Taiyang Xiao Long​​​​​​​​

**Teachers**

- Ozpin​​​​​​​​

- Bartholomew Oobleck​​​​

**Villains**

- Roman Torchwick​​​​​​​​

- Emerald Sustrai​​​​​​​​

- Melanie Malachite​​​​​​​​

- Adam Taurus​​​​​​​​
Doge

Doge is the most adorable shibe ever. He is a friendly, awesome, sweggy, swegtastic, swegfilled and funny dog. He also owns Star Doge.

## Gear

Other than his dogewing, his gear consists of:

**Energy Pistol -** A little pistol that shoots energy bolts. It is chargeable.

**Stare -** If he stares into someones eyes for too long, they will become hypnotized.

**Mini Energy sword -** A small sword that is not as small as a dagger, but not as long as a short sword.

## Quotes

*"Just what i need to see. Star Cate."*

*"Look into my eyes..."*

*"Check your D-Diffuser system."*

*"Were entering Vander City now."*
Dogewing

## The Dogewing

Dogewings are the ships of star doge. They're made out of steel fur, heat protection systems, and D-Diffusers.

## Attacks

It has a few attacks.

**Normal Laser -** The normal laser.

**Twin Lasers -** Two lasers being fired at once = deadly.

**Hyper Lasers -** These lasers are blue, and two shoot.

**Charge Attack -** These lasers can home onto foes, and they are powerful.

**Twin Charge Attack -** Two charged attacks fired at once! Wow!

**Hyper Charge Attack -** This thing is LETHAL.

**Bombs -** They explode. Nothing more to say, really.

## Special Movements

WIth the D-Diffuser system, they can perform cool things.

**Somersault -** The ship moves up, then over, then down in a circle pattern.

**U-Turn -** Turns around. in a U shape.

**Barrel Roll -** Repels enemy fire.
Experimental Tank

This is the boss of Vander. It is fairly hard, as it is the first boss. If the player goes the other route, they will encounter the alternate boss.

### Attacks

**Laser -** A red laser that does 20 damage on contact.

**Missiles -** Homing missiles that deal 10 damage. Four fire at once.

**Ramming -** He will try to ram into you. It deals 50 damage and a 30% chance of a loss of a wing.

## Quotes

*"Try to face our new mech!'*

*"Stop moving! My mech can't go that fast!"*

*"You're starting to annoy me."*

*"Nooo! I failed you, my emperor!"*
Dark Elf Relations

The Dark Elf mindset and their **relationships** with others is complicated, but it stems from a simple idea that is part of their racial theories. Dark Elf race theory goes back to the time when they were driven underground, when they met the humanoids (orcs, trolls, kobolds, gnolls, goblins, ogres, hobgoblins, and bugbears); their first meeting with humans, and their first meeting with elves for the first time since driven underground.

This racial theory can be summed up as: friends, beasts, and monsters. And the Law prevents **miscegenation** with beasts and monsters. According to their laws, any woman who takes a beast as a lover must be put to death, in order to keep the Dark Elves pure. Women raped by monsters are usually cast out of society, however, as they know what happened wasn't their fault but the gene pool must remain pure. Monsters are always the enemy to Dark Elves, because they had a history of capturing dark elves and eating them.

## Friends, Beasts and Monsters

### Friends

Any Dark Elf from the five houses are considered a friend to another dark elf. Mating between the tribes is okay and often encouraged, to a point, as it keeps the gene pool varied. The Dark Elves know that some mixed marriages amongst the dark elves keeps genetic conditions: such as color blindness and hypertrichosis, at bay.

### Beasts

Beasts are those intelligent races that are made to serve the Dark Elves. They are to be treated as animals, to be trained and taught how to be proper "beasts of burden." Included in the mix of beasts are the surface elves, dwarves, halflings, gnomes, and most any intelligent race that looks like an animal (catfolk, gilmen, dragonborn, the list goes on).
Volume 2

It was released on March 1, 1971 with chapters 7-13.

## Chapters

### Ch. 7 HOT SALES!

Kyo-chan tries raise money by opening a flea market booth by trading stuff with his stuff. But, Maaya violent gets upset and karate chops his head, which makes his bleed.

### Ch. 8 My Very Own Shack

Kyo-chan creates his very own food shack, by serving:

### Ch. 9 BUT ME A BOOK, PLEASE!

Kyo-chan spots an erotic magazine at a booth, but  Maaya cannot afford it!
Assault Robot

This is the alternate boss of Vander. It has powerful attacks but its easy to destroy.

### Attacks

**Release Ships -** The robot sends enemy ships out.

**Energy Cannon -** This has to charge up, but it does 60 damage.

**Missiles -** Missiles that don't home in, but do 35 damage.

## Quotes

*"Charge!"*

*"Who are you guys?!"*

*"Someone wants to play!"*
Meteor Base

This is the boss of Meter Astroid Belt. Unlike most bosses, you go inside it to destroy it.

## Attacks

**Turrets -** Turrets that shoot rapid fire and lock on, but they do 5 damage per hit.

**Janitor Robot -** A robot that is not only designed to clean, but to also destroy.

**Core -** It shoots powerful waves that do 100 damage per hit. Destroy this to destroy the base.

## Quotes

### Turrets

*"Where are you?"*

"*Enemy locked on. Terminating."*

*"Crap."*

### Janitor Robot

*"Die."*

*"Cleaning. Stand by."*

*"Fire."*
Золотоносная стража очага

**Золотоносная стража очага** защищает священные храмы-кузницы Огненных истребителей, лавовые пики Стражей очага мечут расплавленную породу в их врагов. Стоические и мрачные, в бою они представляют собой сплошную линию из мощных, покрытых рунами мышц, которую не может пересечь ни один враг - любой, который посмел попытаться, закончил свои дни в виде кучи почерневших костей и тлеющей плоти.

Это большая честь для Огненного истребителя - быть избранным, чтобы служить в фирде Золотоносной стражи очага. Эти элитные хранители назначаются защищать лавовые закрома, где хранится драгоценное пра-золото, собранное ложей; таким образом они охраняют дух самого Гримнира.

Стражам очага доверено использовать в бою лавовые пики ложи - магическое оружие, созданных Жарргримом в самом сердце храма-кузницы. Из этих волшебных посохов Стражи очага могут метать во врагов болты лавы и куски расплавленного камня, который прожигает плоть и кости, воспламеняя волосы и одежду. Когда враги приближаются, Стражи очага доказывают свою стойкость в рукопашном бою. Их руны из пра-золота светятся, головы саламандр, венчающие их лавовые пики, пронзают противников своими рогами-лезвиями; постоянно растущая куча разрубленных и изломанных тел возвышается перед строем Стражи очага, ибо эти Огненные истребители отказываются сдавать свои позиции.

Большие враги, поражённые лавовыми пиками, обнаруживают, что движение их конечностей медленно сковывается, так как раскалённый камень остывает и затвердевает на их плоти. Этот метод оказался особенно эффективен против неистовствующих магмадротов: эти существа в значительной степени нечувствительны к палящему жару, но, тем не менее, останавливались, изнемогая под весом расплавленной породы.

Стражи также служат в качестве телохранителей Рунных мастеров, и нередко сопровождают первосвященников в бою. Много рассказывается историй о боевых кузнецах Стражи очага, стоявших непоколебимо перед лицом самых невозможных чудовищ, с бородами, тлеющими от жара постоянно стреляющих лавовых пик и кучей обугленных вражеских костей у ног.
Dark Elf Settlement

The settlements of the Dark Elves are five, but these are just the towns that are started as the migrations came in.  The first migration established Blacklight and Dark Forest.  The second migration established Sylvanel and Huldoras.  A group of Dark Elves established a town in one of the mushroom forests.

## Physical Notes

* Mountains of Salvation (west mountain range)
* Puntl Range (east mountain range)
* Luinëndilnuinë (Blue River)

## Dark Elf Settlements

* Blacklight
* Dark Forest
* Huldoras
* Mushroom Forest
* Sylvanel

## Orc Camps

* Orc Camp 1
* Orc Camp 2
* Orc Camp 3
* Orc Camp 4
Raptorids

* Male
* Female

## Raptorid

* 4e
* 3e
* 2e
* 1e

Raptorids are a race of lizardfolk descended from dromeosaurs sometime in the evolution of their species. They typically fear man (humans), because of several battles held between the two races where the Raptorids had lost. Their priesthood says that those of men are of the devil. The raptorids lived underground after their greatest defeat, until lava had forced many to return to the surface of Hesperidea. They have talents for both swords and sorcery.

Although the humans had driven them out underground, we have a kindred spirit with the Raptors. Their undying battle against the other humanoids -- like the goblins -- and them helping us against the humanoids have brought them into friendship with the Dark Elves. We await the day when human and raptorid will live together as brothers.

## Description

Raptorids are dinosaur reptoids that lack tails, are covered in scales, and have their belly button on the opposite side. The scales along their back are especially sensitive. They typically wear voluminous robes or go naked.

## Raptorid Racial Traits

**Monstrous Humanoid (Reptilian) (3 RP) (total: 12 RP)**

* **+2 Dexterity, +2 Intelligence, -2 Charisma:** Raptorids are fleet of foot, and fleet of thought; but lack forceful personalities around Man. (0 RP)
* **Medium**: Raptorids are Medium creatures and have no bonuses or penalties due to their size. (0 RP)
* **Reptilian**: Raptorids are humanoids with the reptilian subtype. (0 RP)
* **Speed:** Raptorids move at 30 ft. per round. (0 RP)
* **Cave Dweller:** Raptorids gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground. (1 RP)
* **Fast:** Raptorids gain a +10 foot bonus to their base speed. (1 RP)
* **Flexible Bonus Feat**: The raptorids select one extra feat at 1st level. (4 RP)
* **Natural Attack**: Raptorids have talons on both of their big toes, which they can use to great effect as a secondary or primary natural attack. The attack causes 1d6 points of damage. (1 RP)
* **Nimble Attacks**: Raptorids receive Weapon Finesse as a bonus feat. (2 RP)
* L**anguages**: Raptorids begin play speaking Common and Draconic. Raptorids with high Intelligence scores can choose from the following: any human tongue, Abyssal, Aklo, Celestial, Draconic, Elvish, Infernal, and Sylvan. (0 RP)
The Meme Galaxy

## Meme

This is a cool system of planets, with quite a few other things. Its cool, right!? RIGHT!?!?!?

## Planets

### Vander

This pretty planet is the most populated, with a giant city. It is hilly, but also flat.

### Cradus

A rocky planet with craters. Dusty, but a fine place to live in.

### Zegan

This planet is snowy and cold. Not recomended for homes.

### Fichania

Grassy and bright like Vander, but also radioactive.

### Xernios

An insane place to live, but many tourists visit.

### Veniam

The main base of the Veniam army. Highly toxic and terrible.

## Other

### Sector L

Space dust formed to make the letter "L". Signs of life are here for mysterious reasons.

### Sector K

A creepy space dust formation. Even more dangerous than Sector L.
Human

* 4e
* 3e
* 2e
* 1e

Above ground, **Humans** are the most numerous civilized race of the Land with a variety of ethnicities, and a stake in virtually every corner of the world. Known for their adaptability and versatility, humans have throughout history been behind many of the largest and most prosperous of nations. Humans to the Dark Elves are the most perplexing.

## History

No Dark Elf truly knows what deity or creature first created the human race. According to aboleth wall carvings, they were responsible for humanity's creation, although this claim is impossible to prove conclusively. Perhaps the aboleths were being arrogant, perhaps Humanity's Father would never be known, or worse yet, unknowable.

The dark elves first encountered humans when an adventuring party stumbled on their civilization. The humans were questioned about the surface, and the humans gave their answers. Life was on the surface. It was then that the adventuring party helped a party of dark elves scout the surface. It was then that the humans could be called friends.

## In the Present

Distinct ethnic groups can be found throughout the world, each with its own unique culture and appearance. While mingling does occur, most humans fall into one of these groupings more prominently than the others.

## References

1. ↑ Template:Cite book/Humans of Golarion
Miresgalnor

"Tall, noble, and often haughty, elves are long-lived and subtle masters of the wilderness. Elves excel in the arcane arts. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. A private and often introverted race, elves can give the impression they are indifferent to the plights of others."

That is what people think of the Elves. The Miresgalnor are different, they are extremely long lived elves from the first generation that led their people into the darkness. How long they have lived, is uncertain, but there aren't many left and they all long to leave caverns and take on a long journey towards the lands of the Beginning in order to pay their respects and finally die.

## Elf Racial Traits

* **+2 Dexterity, +2 Intelligence, –2 Constitution**: Elves are nimble, both in body and mind, but their form is frail.
* **Medium**: Elves are Medium creatures and receive no bonuses or penalties due to their size.
* **Normal Speed**: Elves have a base speed of 30 feet.
* **Low-Light Vision**: Elves can see twice as far as humans in conditions of dim light.
* **Elven Immunities**: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
* **Elven Magic**: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
* **Keen Senses**: Elves receive a +2 racial bonus on Perception checks.
* **Weapon Familiarity**: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
* **Languages**: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Serpent Kingdoms (Sourcebook)

*This article is about the sourcebook. For the territory, see Serpent Kingdoms.*

## Basic Information

### Author(s)

Ed Greenwood, Eric L. Boyd, and Darrin Drader

### ISBN

07-8693-277-5

*Included in Serpent Kingdoms:*
* *27 new monsters*
* *27 new feats*
* *Dozens of serpentfolk sites*

## External Links

* "Saurials: More Lizardkin", a free web enhancement by Darrin Drader and Sean K. Reynolds.
* D&D Classics product page
Cate

## Cate

Cate is the leader of Star Cate. It is very cute. AND CUWWDLEWY!

## Gear

Other than the Catewing, Cate has:

**Plasma Pistol -** A cool pistol that shoots plasma.

**Grenades -** Cate can throw these.

**Plasma Knife -** A knife made out of pure plasma.

## Quotes

*"Can't let you do that, Star Doge!"*

*"Nooo! I don't belive it!"*

*"You will be seeing your dad soon, doge!"*

*"I...can't...lose!"*
Mushroom Forest

The **Mushroom Forest** was built for the Cevenhel and the Rustfanhel dark elves. Giant mushrooms rise like towers and were made into habitations for both the Cevenhel and the Rustfanhel. However, there is a clash. While the Cevenhel likes to turn the mushrooms into living spaces, the Rustfanhel likes to use the forest for their own homes. Currently, the forest is split among the Cevenhel and the Rustfanhel. Since the Cevenhel likes to make homes out of the mushrooms, the Rustfanhel likes to build their homes under the mushrooms instead. Still, a mycologist is needed to make sure that the mushrooms are healthy and alive. Mycology is a specialty for both dark elf families, but both approach it differently.

While the Cevenhel approaches it from a holistic perspective, the Rustfanhel approaches Mycology from a practical point of view. The Cevenhel prize their mushrooms, and they make sure that the overall health of their mushrooms are improved. The Rustfanhel makes sure their mushrooms are alive, but are more practical in their approach, making sure that their mushrooms are healthy throughout their lives and abandoning the mushrooms when it's time. Both groups cultivate the larger mushrooms the best way they could in a bright environment.
Nick

Title
 Gender

Timmy: Let me tell you all a story that my Great Great Great Great Great Great Grandpa passed down.

"There I was. In the middle of the Amazon.
Strapping. Vibrant. Handsome. Young.
Utilizing my sharp, but light, instrument of cutting, I gash and sever lush greenery as they dared blocked my path towards my goal.
*The treasure.*
Located deep in the hearts of the Amazon, no one has ever dared lay claim to the treasure, or else they would be lost forever in the green, predator-infested hell that is the Amazon.
But there it was. The Temple in which the treasure was located in.
It was treacherous! There were traps! Enemies of old! Enemies of mythology!
In my trek, I had come across a coffin.
Curiosity took stead on my person! I threw myself onto it and forced it open!
That's when I saw it...
... him.
"Hey! Thanks for that. I was stuck in there for a while!"
I SCREAMED! AND RAN OUT OF THE JUNGLE! It was the Guardian of the treasure! Terrifying! Old! And hideously ugly! He would surely kill me if I had not react in time... but I remember his name fondly.
Engraved onto the ancient, dusty old coffin... was the name...
'Nick.' "
And that's the story.

## Trivia

- Nick is a hardcore drug dealer and runs the Mexican drug trade. Cartel as old as time.

- Nick is the director of Sharknado, but was uncredited due to some BS or something.

- Nick, out of all the mods, have been in the torture hole the second least.

- Bravely Default character, Sage Yulyana, is heabily based off of Nick's life

- Nick is voiced by Yuri Lowenthal

- Nick is the voice actor for Tommy Wiseau in the upcoming Silent Hill game

- Nick's stripper naame, among few, are Starr Sweetthinghs and Sugar Dazzlelick.

- Nick is the admin of Mavro, Vlad (creepy right?), Zwei, bread hater, and a new character.

- Nick's butt is 200% pointer than any other butt in the universe

- Genny is his younger inspiration and role-model.

- Nick is old.
Kitsune

These shapeshifting, foxlike folk share a love of mischief, art, and the
 finer things in life. They can appear as a single human as well as
their true form, that of a foxlike humanoid. Kitsune are quick-witted,
nimble, and gregarious, and because of this, a fair number of them
become adventurers.

"They are too playful, too happy, to be allowed near a Dark Elf. Nonetheless, they are Beasts, for they can trained to serve you. The Kitsune are playful shapechangers? Capture one and make him your jester. Or if female, make her do something else. They are a beast race and thus must be treated as beasts."

## Description

Kitsune, or fox folk, are vulpine shapeshifters known for their love
of both trickery and art. Kitsune possess two forms: that of an
attractive human of slender build with salient eyes, and their true form
 of an anthropomorphic fox. Despite an irrepressible penchant for
deception, kitsune prize loyalty and make true companions. They delight
in the arts, particularly riddles and storytelling, and settle in
ancestral clans, taking their wisdom from both the living and spirits.

Quick-witted and nimble, kitsune make excellent bards and rogues. It
is not uncommon for one to pursue sorcery, while those few born with
white fur and pale eyes usually become oracles.
Introduction

Our Tale Begins . . .

With the forging of the Golden Discs of Wisdom by a long forgotten people. In these discs were tales of battles, adversity, prosperity, redemption and finally the fall of their civilization. They put all of their wisdom and truth into these discs so that future generations won't make the same mistake as they did.

They then buried their discs of Wisdom, and they were long forgotten. In time a new chapter begins. As the forgotten ones' continent was settled, it was decided that magic would be the anchor of the Land.

It began with the Forging of the Rings of Power. Four were given to the Elves. These rings had the power of the elements: Fire for the High Elves so lofty in their towers, Air for the Wood Elves; and their barbaric ways. Water for the elves of the sea and the rivers, and finally, Earth for the Dark Elves; those that live under the Earth. These Rings are named Narya (fire), Cemna (earth), Nenë (water), and Thúrë (wind).

Five were made for the Dwarves of the Five Dwarf Thanes of Thunderhold. And Seven were made for the Kings, for in their hearts, they rule with fear. With these magical rings, the pillars of magic was established.

But it was prophecied that the Golden Discs of Wisdom would be unearthed and translated by the Prophet of Wisdom. And when they do, war will come of the many kingdoms of the Land.

The Way of the Dark Elves is the beginning in the series for the Golden Discs of Wisdom Campaign Setting. A Campaign World that includes seven human kingdoms (Colorado River, the Empires of Atlantium and Philomenia, the Grand Duchy of the Hio River, the Confederation of Souix, the Kingdom of Columbia, the Republic of California, and the land of Loch Salium) a dwarf kingdom (Thunderhold), three elvish kingdoms (Alfhiem, Greenwood, and Blacklight), and several non-human kingdoms scattered between them (the land of Durotar, the land of Raptorim, the kingdom of the Cervines, the land of the Garou, and the Lands of the Undead Scourge).

The Way of the Dark Elves is about the Elven Kingdom of Blacklight, forced to see the light of day when their lands under the Earth had taken fire due to the incursion of fire. There are five dark elf subraces. And they have with them the Ring of Earth, which has not been worn by any king for decades. It had become a sacred artifact to the Dark Elves.
Grimm Obsidia

Tagline: **with venom let venom be cleansed**

Name :Grimm Obsidia : Grimm referring to the creatures and Obsidia referring to obsidian(black)
Species: Faunus (cat)
occupation:  Huntsman **and close quarters armed combat teacher at Beacon academy**
Age:21
**Height: 6'3**
**weight:130lb**
Gender: male
**relationship status:married-wife :Agni Styx**
**parental status: daughter rabbit Faunus of himself and best friend (age 6 months name Grimora**
**pets 1 :Bubbles female Corgi about 8 months**

Emblem: **See side**
Appearance: see picture below and has the white fang insignia scarred into his back(done by general before he left the white fang)
Weapon: Vita & Mortem(Latin for life and death)  duel variant ballistic chain scythes (Blake's weapon without the sheath )stored in pistol form in holsters at the rear of waist, **long black jacket and a gold wedding ring with a fire dust crystal as the Gem**
Semblance : **Aura cascade or to Grimm himself his Last resort**  : in high danger situations he can create an AoE burst of energy that can launch foes away from him (this is a last resort  hence the name as afterwards he is exhausted, vulnerable and unable to fight)
Personality: **Kind hearted ,friendly and protective of the people he cares for**

Bio: born in Mistral into the peaceful white fang but experienced tragedy when the white fang became  violent and his parents were executed for trying to leave , this instilled a hatred for the terrorist organisation and  made him sign up for Haven academy from where  he graduated and now  he's on the hunt for the **white fang leader**who executed his parents and will not stop until the white fang are eradicated  and has since moved to vale due to  the recent increase in white fang activity **has since lost his old best friend leaving their daughter in his care and has 4 more kids on the way ,he also killed his sister on an attack against his wife**
strengths: agile and intelligent( combat style based on speed and accuracy)
weaknesses : physically weak( easily overpowered) and can become irrational when white fang members are in his eye line, blushes and Purr's when his cat ears are rubbed(don't know if its a weakness but it feels like one)
Fear :spiders﻿
Selfanhel

The Selfanhel (the shining ones) are those that are descended from the first elves that was forced to enter the cave system of the *Underdark* five thousand years ago after the battle of the first ones. They are the ones that have changed the less drastically, as they lived in the bioluminescent caverns of the under dark and used magic to create a realm of perpetual twilight. They evolved to have dazzling glowing eyes, skin with a shade of blue or violet, and hairs ranging from silver to red to violet to blue to black blue. They also retained much of the beauty of the first ones, and are called the shining ones by their dark elven cousins. When they return to the pristine wilderness of Saldoran, they are the least affected by the dazzling light of the sun, but still prefer the hours of twilight between dusk and dawn. Among their fellow Dark Elves, they are the ones closest to nature.

### Traits

As Elf except for the following:

* **+2 Dexterity, +2 Wisdom, -2 Constitution:** Like most elves, they are limber and graceful; but what they give up in health, they receive in insight and innate understanding.
* **Darkvision:** Because of their time underground (5,000 years), the Selfanhel elves gave up their low-light vision for dark vision.
* **Deep Magic:** Members of this race gain a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks. (replaces Elven Magic)
* **Weapon Familiarity:** The Selfanhel are proficient with the hand crossbow, rapier, and short sword.
Blacklight

**BLACKLIGHT (Capitol City)**

NG Large City

**Corruption** +0; **Crime** +2; **Economy** +5; **Law** +2; **Lore** +5; **Society** +2

**Qualities** academic, holy site, prosperous, strategic location, tourist attraction

**Danger** +10

### Demographics

**Government** autocracy

**Population** 18,000 (14,000 Celebenhel; 1,000 Angoren; 1,000 Cevenhel; 500 Rustfanhel; 500 Selfanhel; 1,000 other)

### Notable NPCs

**Aravaldëanis****, Captain of the Guard** (LN female celebenhel fighter 7)

**King Kaldoris** (NG male angoren aristocrat 3/swashbuckler 5)

**Wizard Fëanuldion** (NE male cevenhel wizard 5)

### Marketplace

**Base Value** 12,800 gp; **Purchase Limit** 75,000 gp; **Spellcasting** 9th

**Minor Items** 4d4; **Medium Items** 3d4; **Major Items** 2d4

**Blacklight** is a large city of dark elves that are congregating there to escape the lava flows. It includes all dark elf varieties. From the Celebenhel or silvery ones to the Rustfanhel, or rustic ones. Lately, it's population is in flux. As dark elves come in, as many leave to colonize the surface. This is because the city is closest to the Underdark entrance. The elves have started the settlement one hundred years ago and it has grown.

Blacklight is the capital of the new dark elf kingdom Kaldoran. The dark elves here have built it on the shores and hills surrounding the Luinëndilnuinë (or blue river). The Dark Elves view the world above to be pristine wilderness, ready for them to settle for new homes. In fact, King Kaldoris rules his fledgling kingdom from Blacklight.
Sereganhel

A Seregnir ("person of the blood", Dark Elf Tiefling) is a mixture of dark elf and devil or demon blood, usually that of a demon, usually the third generation from a Fiendish/Dark Elf pairing. They are more and less mortal simultaneously, like the tieflings that result from Fiendish and human unions. Most Seregnir are from the pairings of a drow priestess of the Spider Queen and a glabrezu. However, pairings with succubi, horned devils, and Kytons are not unheard of. A Seregnir typically has ashen skin, glowing red eyes, horns on it's head and sometimes may even manifest wings. Sometimes, they even have increased sex appeal.

## Racial Traits

As Teifling, except for the following (to follow Pitborn tieflings):

* **+2 Strength, +2 Charisma, –2 Intelligence:** Savage and monstrous, the terrifying spawn of demons know the chaotic fury of their Abyssal ancestors.
* **Skilled**: The sereganhel gain a +2 racial bonus on Disable Device and Perception checks.
* **Spell-Like Ability**: The sereganhel can use *shatter* once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.
Mithrilanhel

The Mithrilanir ("true silvered one", Drow Aasimar) are the second generation or third generation from a pairing between a dark elf and a Celestial. Like the opposite, the Sereghel, the Mithrilanhel are those which have been touched by the beneficent or glorious planes of Good. Typically, the pairing is between a dark elf and one of the Azatas, but any Angel, Archon, or Agathion will pair itself with a deserving dark elf to start a bloodline of righteousness.

The typical pairing is between a Lillend and a dark elf, hoping to bring creativity into the dark elves when they need it the most. Males look absolutely heavenly, while the females look highly desirable to all -- and are typically well endowed. They always have silvery hair, bright eyes of any color, and radiate righteousness and innocence. Some have become champions against evil in the Dark Elf nation, while others seek to inspire others to become better or to seek to do works of good.

## Racial Traits

As Aasimar, but replace with the following (according to the Muse-touched):

* **+2 Dexterity, +2 Charisma:** A mithrilanir epitomizes freedom and joy, and travel the world to liberate less fortunate individuals.
* **Skilled**: Mithrilanir have a +2 racial bonus on Diplomacy and Perception checks.
* **Spell-Like Ability**: A mithrilanir can use *glitterdust* once per day as a spell-like ability (caster level equal to the aasimar's class level).
Way of the Dark Elf Wikia

"This wiki is designed to work on the Way of the Dark Elf project. The campaign this is going to support is featuring Elves of blackish, grayish, brownish, bluish, or purplish skin. "

## Welcome to the Way of the Dark Elf Wikia

*Legend of the Golden Discs of Wisdom*

Long ago, when the world was young, the elves split over a squabble about who was to gain the best forest land.  War broke out between various elves, and the High Elves were victorious over the other body.  Banishing them to underground, the defeated was made to accept their lot as for being the losers.  Over 5,000 years, the Darklands have changed the elves, transformed their skin from light to dark tones. Now, 5,000 years later, a group of dark elves are coming out of the Darklands and into a pristine virgin wilderness.  Figuring that they were forgiven by their god, the Dark Elves have come up out of the Darklands to colonize the surface world for the very first time.

## Table of Contents

* Introduction
* The Dark Elves of Kaldoran
* The Dark Elf Mindset
* The Dark Elf professional life
* Dark Elf Houses
* Dark Elf Creatures
* Dark Elf Religion
* Dark Elf Magic
* The Settlements of Kaldoran
* Enemies of Kaldoran
* The Darklands

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Sylph

Ethereal folk of elemental air, sylphs are the result of human blood
mixed with that of airy elemental folk. Like ifrits, oreads, and
undines, they can become powerful elemental sorcerers with command over
their particular elemental dominion. They tend to be beautiful and
lithe, and have a knack for eavesdropping.

"The sylphs have been one of the first races to welcome us onto the surface. Thus they are to be invited to the dinner table and treated as equals. They are a friendly race, and they helped us when we were in need. So they are Friends indeed."

## Description

Sylphs tend to be pale and thin to the point of appearing delicate, but
their skinny bodies are often more resilient than they look. Many sylphs
 can easily pass for humans with some effort, though the complex blue
markings that swirl across their skin reveal their elemental ancestry.
Sylphs also bear more subtle signs of their heritage, such as a slight
breeze following them wherever they go. These signs become more
pronounced as a sylph experiences intense passion or anger, spontaneous
gusts of wind tousling the sylph's hair or hot blusters knocking small
items off of shelves.

Sylphs enjoy prying into the affairs of most other races, but have
little taste for actually associating with most of them. Sylphs can
relate on some level with elves, who share their tendency toward
aloofness, but often spoil any possible relationship by violating the
elven sense of privacy. Dwarves distrust sylphs intensely, considering
them flighty and unreliable. They form excellent partnerships with
halflings, relying on the short folk's courage and people skills to
cover their own shortcomings. Sylphs are amused by the annoyed reactions
 they provoke in ifrits, and find oreads too boring to give them much
attention.
Orc

**XP 135**

Orc warrior 1

CE Medium humanoid

**Init** +0; **Senses** darkvision 60 ft.; Perception –1

**hp** 6 (1d10+1)

**Fort** +3, **Ref** +0, **Will** –1

**Defensive Abilities** ferocity

**Weaknesses** light sensitivity

**Melee** falchion +5 (2d4+4/18–20)

**Ranged** javelin +1 (1d6+3)

**Base** **Atk** +1; **CMB** +4; **CMD** 14

**Feats** Weapon Focus (falchion)

**Skills** Intimidate +2

**Languages** Common, Orc

**SQ** weapon familiarity

**Organization** solitary, gang (2–4),
squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th
level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd
level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1
leader of 7th level per 30 adults)

**Treasure** NPC gear (studded leather armor, falchion, 4 javelins, other treasure)

## Description

*You ask for what reason I stay on the green mountain,*

*I smile, but do not answer, my heart is at leisure.*

P*each blossom is carried far off by flowing water,*

*Apart, I have heaven and earth in the human world.*

 Orcs and elves have danced the dance for countless eons, eternally and forever. They are opposed, the elves represent the the light, the orcs represent the dark on the game of Polarity. For countless millennia, the orcs and the elves both sang to their children about the boogeyman. Orcs for elves in this case. Since the drow are dark elves, or svartalf, the relationship between dark elf and orc is no different. For as the humans and dragons dance on the winds of destiny, so do the orcs and the elves. So, eternally to the elf, the orc is viewed as a Monster.
Cevenhel

The Cevenhel, or "Earthy Ones," are ash-skinned and red-eyed. They lived in the city of Garundil, until lava began to flood into it. As one of the sub-races of the Dark Elves, they are typically looked upon as "dark-skinned," "gloomy," and "ill-favored" and so on. The Cevenhel have powerful intellects and strong and agile physiques. They were typically bred into warriors and are powerful sorcerers.

The Cevenhel believe in their family traditions. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Despite their powerful skills and strengths, the Cevenhel have a vengeful nature as age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Typically, the Cevenhel are the least beautiful of the dark elves. Their faces are more angular and their women typically lose their neotenous features earlier than most other dark elves.

## Racial Traits

As elf except for the following:

* **+2 Strength, +2 Intelligence, -2 Constitution:** The Cevenhel are strong warriors and cunning wizards, but lack the robustness of health common in all elves.
* **Darkvision**: The Cevenhel gain dark vision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a *daylight* spell. This racial trait replaces low-light vision.
* **Cave Dweller:** The Cevenhel gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground.
* **Weapon Familiarity**: The Cevenhel are proficient with hand crossbows, longswords, and daggers and treat any weapon with the word "elven" in its name as a martial weapon.
Hartzen

The mighty Hartzen.

* 4e
* 3e
* 2e
* 1e

*Hartzens are Cervine humanoids, specifically, deer humanoids. The Dark Elves encountered them in the mountains and valleys of their new home and at once considered them a prey species. Under their religious science, they classified the Hartzens as Beast. To be conquered and to be tamed for work or for pleasure.*

**CR 1/3, XP 135**

Hartzen warrior 1

**LN Medium humanoid**

**Init** +2; **Senses** Low light vision; **Perception** +0

### Defense

**AC** 13, touch 12, flat-footed 13 (+2 dex, +3 armor)

**hp** 6 (1d10+1)

**Fort** +3, **Ref** +0, **Will** –1

**Defensive Abilities** Run

**Weaknesses**

### Offense

**Speed** 30 ft.

**Melee** spear +3 (2d4+4/18–20)

**Ranged** javelin +3 (1d6+3)

### Statistics

**Str** 13, **Dex** 14, **Con** 12, **Int** 9, **Wis** 12, **Cha** 9

**Base Atk** +1; **CMB** +6; **CMD** 16

**Feats** Weapon Focus (spear)

**Skills** Survival +2

**Languages** Common, Cervinese

**SQ** weapon familiarity

### Ecology

**Environment** temperate woodlands, mountains

**Organization** solitary, gang (2–4), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)

**Treasure** NPC gear (studded leather armor, spear, 4 javelins, other treasure)

## Description

Humanoid deer, the Hartzens are a combination of human and deer. The males (bucks) had large antlers crowning their head. And the females (doe) usually didn't. Thick fur covered their head, neck, shoulders and forearms. Shatjan made their clothing from animals skins and tree bark. Most of these creatures preferred to decorate their clothing and bodies with strange symbols.

## Racial Qualities (13 RP)

**Monstrous Humanoid (Hartzen)** (3 RP)

* **+2 Dexterity, +2 Wisdom, -2 Constitution:** Hartzen are quick and agile, have great insight, and are more frail than others.(0 RP)
* **Size:** The hartzens are Medium creatures. (0 RP)
* **Speed:** The hartzens move at 30 ft. per round.
* **Fleet-Footed**: Hartzens receive Run as a bonus feat and a +2 racial bonus on initiative checks.(3 RP)
* Q**uick Reactions (2 RP)**: The hartzens receive Improved Initiative as a bonus feat.
* **Scent**: Hartzens gain the scent ability. (4 RP)
* **Urbanite (1 RP)**:The hartzens gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.
* **Language:** The hartzens begin play speaking Cervinese and Common. Hartzen with high intelligent scores also learn to speak Elvish, Dwarfish, Halfling, Draconic, Infernal, Sylvan, and Gazellan.

## References

1. ↑ David Cook (1990). *The Horde*. (TSR, Inc). ISBN 978-0880388689.
2. ↑ David Cook (1990). *The Horde*. (TSR, Inc). ISBN 978-0880388689.
Hina University

**Hina University** is a major research university located in Tokyo, Japan. Considered to be the most prestigious university in Japan, the University has 10 faculties with a total of around 15 students (11 of whom are foreign).

## Students

1. Momoko Matsumoto
2. Aoi Yokoyama
3. Nobu Kobayashi
4. Mayu Matsumoto
5. Kirie Kichida
6. Kanon Rin
7. Hatsu Kiyomizu
8. Elizabeth Samurakami
Aya Nekomura

—Aya Nekomura**Aya Nekomura** is a First Year at Beacon Academy. She does not have a team yet.

 Status
 Color
 Species
 Born
 Handedness
 Complexion
 Hair
 Eyes
 Semblance
 Height
 Weight

## Background

As a Faunus, Aya’s life wasn’t a walk in the park. She never understood why she was treated differently just because she had a pair of cat ears on her head. Every night, her mother would tell Aya stories of her days as a Huntress. With shining eyes, the young girl decided to follow in her parents’ footsteps and defend Humanity and Fauna from the Grimm. Her parents taught her to keep her head held high even if others looked down at her. Aya took their advice and remained proud of being a Faunus, despite the bullying she received at Sanctum.  I have read and agree to the current rules of the Community and I have a diamond hairbrush. She always achieved high grades, because she was determined to have accomplishments to be proud about. After graduating from Sanctum, Aya set her sights on Beacon Academy. She passed the tests with flying colors and was very excited to begin her next step in becoming a Huntress.

## Personality

On the outside, Aya appears to be a very bubbly and cheery individual who’s eager to make friends with everyone she meets. (Although she can be quite prideful). However, she’s far more cunning than she lets on - she believes Remnant is a cat-eat-cat world, and will not hesitate to use people for her own purposes. That being said, she’s not necessarily a bad person; she often helps others if it doesn’t harm her own agenda.

## Weapon

**Cat-astrophe:** Aya has two large rocket launchers that fit over her hand. They’re designed to look like speakers, but they shoot powerful rockets, most formed with red and white Dust. When not in weapon mode, Cat-astrophe takes the form of bracelets.

**Cat-tail:**  Aya’s other weapon is a simple rapier; she uses this for close combat. (She doesn’t like to use this as she’s more of a ranged fighter).

## Semblance

**Cat-In-The-Bag:** Aya’s able to use her aura to hide her cat ears. Doing so gives her a large burst in speed and strength. Obviously she cannot use her semblance all the time - she can only use this for 1 hour straight before she must ‘recharge’ for 2 more. (if she stops before the hour is up, she only has to recharge for the time she used the power). However, Aya is surprisingly skilled at controlling this semblance, so she sometimes goes around hiding her ears for practice .

## Strengths & Weaknesses

Strengths: Cunning, intelligent, very fast, able to jump from great heights

Weaknesses: Not that strong physically, dogs, catnip, yarn

## Other Information

Aya’s very good at singing and dancing, having been coached in both from a young age.

Her grandmother knits her cute hats and buys her headbands to cover her ears with. Although Aya doesn't mind her ears, she still wears them because she thinks they're cute. ﻿