The Abro Collective

At humanity’s greatest technological peak, human colonists arrived in the Perditia system in the Absconrio Sector. Wary of the dangers that the Men of Iron posed, the government that would now be known as the Abro Collective worked to curb the self-awareness of artificial intelligence and avoid the tragedy that befell the rest of humanity following the Dark Age of Technology and the ensuing Age of Strife. Now re-exposed to humanity as the Imperium breached into the Absconrio Sector, the Abro Collective find themselves disgusted by the barbaric and primitive ways of their kin, as well as holding their system against ever bolder xenos and chaotic threats. Making use of advanced weapons systems and technologies, the Abro Collective war machine is swift and deadly, leaving their foes shocked at their sheer firepower.

## The nations of the Abro Collective

### Chânea

Chânea is the oldest nation in the Abro Collective, and is named after the Châtilon noble house, which ruled the planet for seven millennia prior to the Great Separation Wars of M28. Chânea’s capital, Andimeur, is located in the middle of the Chânea Home Islands, a wide spanning archipelago that makes up most of Chânea’s territory. Selected for its defensibility and exclusiveness, the location ensured that the Châtilons could separate themselves from the unwashed masses.
Chânea commands numerous colonies overseas, and controls territory all across the Perditia system. Chânea is a constitutional monarchy, with a central parliament which acts in tandem with the monarch to govern the Chânea empire. They control the most powerful void fleet in the Abro collective. To protect their assets, their military focuses on a rapid deployment and manoeuvre doctrine, with an emphasis on mechanised infantry and flying vehicles.

### Manru

Manru was founded in the ashes of the Great Separation War, and its name is derived from manumissio, meaning emancipation. Manru is the largest nation in the Abro Collective, with the largest industrial complex and population. The hive capital of Manru, Verti, houses nearly a billion people alone. Manru is a representative democracy, although some of its more distant states have a fair degree of autonomy for their operations.

### Therses

Therses is a theological state which was formed four thousand years ago during the Perditian War. The terrible war of attrition had lasted almost two decades, with enormous casualties on all sides. Hope in the populace was at an all time low. With no end to the war in sight, the people began to turn to faith in desperate times. A major exodus of disillusioned citizens left Chânea and Manru for the religious sanctuaries in Weissen Mountains ensued. Eventually, the populace grew so significant that the Therses state was formed. In the last four thousand years, it has grown considerably, and is now a major power on Haugland with a considerable number of followers overseas as well.
Despite its popularity, Therses is still the least populous state of the three major powers. While its location in forested mountain ranges of the Weissen Mountains makes for an extremely effective defensive position, it also lacks in flat, stable land. As such, the Thersian armies rely on extensive drone and AI support to augment their armies, despite the known risks of such technology. Their strategy is defensive focused, utilising terrain and camouflage systems to hide their troop locations, and drawing the enemy into an ambush.

### Korcar

Korcar is a nation that holds dominant control over Haugland’s largest moon. Originally a colony of Chânea, the Korceil Mining Corporation was a Chânea government corporation that ran the operations on the moon. However, the control of the Chânean Empire slipped gradually over the millennia as conflicts against Manru sapped away at its military might. Eventually, in M34, the board of directors for Korceil saw an opportunity to break away from the overlords of Chânea, and consolidate power for themselves. With the Perditian War in full swing and assistance from Manru, Chânea could not contest this fracture, and as a result the nation of Korcar was formed.
Korcar is a burning world, with much of the terrain inhospitable and unsuitable for human life. Most settlements on Korcar can be found on the poles or underground. Originally a mining world, resources on the planet grew scarce many millennia ago, and the world has transitioned into an industrial world.  With ample power from the sun, Korcar is able to sustain some of the largest forges in the Collective. They are run by an oligarchical Congress, where the representatives are nominated by various important guilds around the planet.
Korcar is the master of urban and naval warfare. With most of the planet a barren wasteland, any important fighting has to happen in the underground and hive cities. Korcar also sports the largest fleet of system ships and strike craft in the Abro Collective, which it uses to counter the capital centric fleets of Chânea.

### Volari

A nation spanning across the planet of Hontus, Volari began as a colonisation effort by Manru in an effort to oppose Chânea’s strategic outposts in the outer solar system. However Hontus quickly turned out to be a nightmarish Death World that was near impossible to settle. For several millennia the superpower poured resources and manpower into the colony in an effort to accelerate the terraforming process. While the skies are mostly filtered of bacteria, the seas remain deadly. However, with the Manru fleet lacking in comparison to the Chânean navy, it was difficult for Manru to maintain its holdings in Hontus, and the colony often found it necessary to fend for itself against Chânea. Finally, after eight millenia under Manru, Volari broke off as a sovereign nation of their own, about two millennia before the formation of the Abro Collective.
Volari is a nation built on flying cities which float in the planet’s atmosphere, far from the lethal waters below. Despite the toxicity, the seas however provide an ample supply of raw materials for construction, and are a rich source of complex amino acids and proteins, which simplifies the industrial manufacturing process of certain items. The fact that production also consumes bacteria in the seas (and thus accelerates the detoxification process) is seen as a positive side effect.

### Notre Cirque

Once a colony of Chânea, Notre Cirque has always enjoyed the luxury of being a semi autonomous colony due to the unique local landscape and administrative requirements. Since the formation of the Abro Collective, Notre Cirque has been given independence to be better able to respond to other emerging threats on Vakong.
The people of Notre Cirque are a hardy people, having lived on this inhospitable planet for many generations. Some people will spend their entire lives in the tunnels, never once coming to the surface and seeing the skies. Among the people of the Abro Collective, it is said that those of Notre Cirque will find the will to soldier through the worst adversities.
Notre Cirque is a subterranean nation on Vakong, where the air is filled with hazardous spores. As such

Notre Cirque uses considerable amounts of volkite and flame based equipment and weaponry to sterilise the environment and keep it safe for human habitation. Against hostile invaders, these weapons also prove extremely deadly in the confined caves that criss-cross the crust of Vakong.