recursal/Fanatic-Fandom huggingface dataset:
Adustio

Deep beneath the earth's surface a god loomed, waiting for the day that he might unleash himself onto the world. Only the violent eruption of a volcano could bear him, and it was with the flowing of red, hot lava that Adustio was born. It took many years for Etiam to become habitable, but it was during those years that he and his brother began their rivalry. From the ashen clouds that polluted the sky or the lava that cascaded down their volcanoes, everything was a competition.

The brothers had a certain sense of brutality that is unlikely to be matched by any of the other gods, favouring battle, wars, and generalized chaos. Adustio in particular thrived on the sense of disorder and disarray that could be stirred up in living world. He might cackle at a flock of birds startled by a crouching ocelot or a shoal of fish darting in the shallows of the water to escape a quickly approaching pod of dolphins. But Adustio is not unusually cruel. Like a boy who never wanted to grow up, life is a game to him. Having no concept of life and death, it has never bothered him. He is eternal, everlasting, and entitled to the world.

When the horses arrived and began to colonize their island of Etiam. Adustio, unlike his brother, was incredibly curious about them. He thought to walk amoung them and disguised himself like them, taking on a bright red coat that reminded him of the fire which he adored. Adustio, smart and astute, quickly learned about the horses: how their minds worked, how their hearts could love or hate, and how they lived.

During one playful competition, in which the brothers tossed fire and ash into the sky, the horses discovered their gods. They feared and reveared them. They were creators and destroyers and more powerful than they could ever imagine. It was then that Adustio realized his true potential as a god. Horses came to seek the brothers, scaling the volcanoes in hope of witnessing the gods and gaining their favour. It was Adustio himself that forged the tradition of sacrifice, and so, disguised as a crippling old stallion, he marched up to the mouth of the Mt. Adustio, and in sight of a small herd of horses, leapt gracefully from the edge and down into the pit of molten lava. Iacto, the lead stallion of the herd, swore that he could hear whispering from within the volcano and proclaimed that the old horse's death had pleased the god. Adustio only bathed in his volcano and laughed.

While Adustio is not without mercy, he continues to find amusement in horse-kind. Over the years he and his brother have gathered a very devout group of horses and they enjoy their playthings. Difficult to predict, the Gemellus gods are certainly not to be crossed. And while it is true that they are locked in a never-ending competition, they will always support each other, for that is when they are the strongest. Truly they are united, as are all of who praise their names.

Adustio, much like his brother, chooses to ignore the other gods. He is content with his collection of horses on Etiam, and has grown to reflect the close-minded behaviour of his followers.
Chimera

Chimera is a non-genetic marking that consists of large black patches scattered over the horse's body. The patches can cover any part of the horse, including the head, body, legs mane or tail, and is based on the real-life occurrence of chimaerism in equines, where a foetus absorbs its twin *in utero* early in development, the result being that cells from the absorbed twin contribute to the skin and hence coat colour in the final composite organism. However chimera in Indomita does not work like that, consisting only of the afore-mentioned black patches regardless of parental genetics. Being one of the so-called 'special markings', chimera is never seen in conjunction with birdcatcher spots, bend or spots, manchado, gulastra plume, brindle, reverse brindle or lacing. Chimera can be obtained using the Add A Marking: Chimera item.
Indomita Sim Wiki

## Welcome to the Indomita Sim Wiki

Indomita is a free-to-play online wild horse game with SIM and RPG elements. With it's in-depth mechanics and extensive lore, Indo was in need of a Wikia to collect everything there is to know about it in one place, and so this Wikia was born!

## Getting Started

Need help getting started? Follow these steps:

1. Create or Adopt  your first Character
2. Visit your character's page
3. Explore, Train , and make Friends!
4. Find a home
5. Visit the forums

## Need Help?:

Have a lot of questions? Don't worry! Check out some of Indo's most popular questions , or get in touch with a mentor if you're still stuck.
Countershading

The countershading locus determines whether or not a horse will have certain black markings that resemble unusually strong versions of the primitive markings that often appear on dun horses.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the countershading locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is no correlation between countershading allele distribution and islands, and all alleles can generate in a non-custom gen. 1 horse.

## Alleles

There are two countershading alleles, with a simple dominance hierarchy.

### Ctr

Ctr is dominant with respect to ctr but less common than it. It is obtained using the item Add A Gene: Ctr. It has no affect on mules and donkeys.

### ctr

ctr is recessive with respect to Ctr but more common than it. It is obtained using a Drop Gene item and selecting 'Countershading'.

## Phenotypes

### Countershaded (CtrCtr, Ctrctr)

A countershaded horse has strong black markings upon its coat, which are visible even on a horse with the base coat 'black'. The markings cover the lower legs, breaking into zebra stripes on the upper legs, the muzzle and the topline, thereby resembling the primitive markings of dun horses. The mane and tail of the horse may variably also be turned black, regardless of the colour specified by the base coat, though this depends on the build and mane/tail phenotype combination. This phenotype is never seen on mules or donkeys, even if their genetics supports it.

### Non-countershaded (ctrctr)

A non-countershaded horse simply lacks the black markings of a countershaded horse.
Birdcatcher Spots

Birdcatcher spots is a non-genetic marking that consists of small white spots scattered over the horse's body. The location of these spots is quite variable, but as a general rule they are found on the horse's body and occasionally the face; they are rarely seen on the legs. Being one of the so-called 'special markings', birdcatcher spots are never seen in conjunction with bend or spots, chimera, manchado, gulastra plume, brindle, reverse brindle or lacing. Birdcatcher spots can be obtained using the Add A Marking: Birdcatcher Spots item, but are never found and cannot be put on donkeys and mules.
Guard Hairs

The guard hairs locus determines whether or not the manes of dun horses will have pale streaks in them. Entirely dependent on the presence of the 'dun' base coat phenotype, it is inactive in any other case. It is also irrelevant on Arabians of less than level 2 evolution, as they cannot display a dun phenotype, and is inactive on mules and donkeys. It exhibits some island specificity. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the guard hairs locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two guard hairs alleles, with a simple dominance hierarchy.

### GH

GH is dominant with respect to and much more common than gh, being found on every island of Paradisus. It can be obtained using a Drop Gene item and selecting 'Guard hairs'. When the guard hairs locus is homozygous for GH, it is not displayed in the genetics section of a horse's character page. It has no effect on mules or donkeys

### gh

The rare gh allele is never found on the island of Vicus and is recessive with respect to GH. It is only active on dun horses. It can be obtained using Add A Gene: GH item.

## Phenotypes

### Solid Mane (GHGH, GHgh)

The solid mane phenotype results in a horse's mane lacking the pale streaks associated with the guard hairs locus.

### Guard Hairs (ghgh)

The guard hairs phenotype results in the mane of a dun horse displaying tan streaks. The guard hairs phenotype is never seen on non-dun horses, less than level 2 evolved Arabians or mules and donkeys, even if their genetics would otherwise support it. This phenotype is never
Cacao

Cacao is the non-premium currency of the site. The amount a player has can be seen only by the player, on the Welcome menu. This is reached by clicking "Welcome, #### [username]". It will be listed beneath Chrysos  and above Log Out.

## Ways to Get It

♦Answering Trivia questions correctly

*Location->Quest->Explore*

♦Selling items to the NPC Lympha

*Location->NPCs->Lympha*

♦Completing Regimens

*Location->Quest->Train->[Role]->[Regimen Name]*

♦Caligo's raffle, which costs a ruby pebble from the active horse's inventory

*Location->Games->Caligo->Enter*

♦Wheel of Wow, which has one free spin per week and have a chance of 100 or 10,000 cacao

*Location->Games->Wheel of Wow->Spin*

## Ways to Use It

♦Purchasing items from the NPC Lympha

*Location->NPCs->Lympha*

♦Scrying foals from Cantus, which costs 100 cacao per scry

*Location->NPCs->Cantus*

♦Transferring items between a single player's horses for a fee of 10 cacao per item with Catura

*Location->NPCs->Catura*

♦Craft items from ingredients the active horse has, for an unspecified fee (potentially 150 cacao) with Astutia

*Location->NPCs->Astutia*

♦Guess the amount of coffea berries Calydonna has for a chance to get the amount guessed for 25 cacao per game

*Location->Games->Calydonna*

♦Pick a shell from Stropha, with the chance to get a companion-only item for 10 cacao per game

*Location->Games->Stropha*

♦Play Higher, Lower, or Same with Arithmus, with a reward for one or more correct guesses for 10 cacao per game

*Location->Games->Arithmus*
Champagne

Champagne is one of several dilution genes that lightens the colour of a horse's base coat when active, and seems to have a stronger affect on red hair than black hair.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the champagne locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is strong correlation between island of origin and champagne allele frequency, as well as between the build phenotype and the level of expression, explained below.

## Alleles

There are two champagne alleles, with a simple dominance hierarchy but extreme island bias.

### Ch

The Ch allele is the active allele at the locus, the one responsible for the dilution effects, and is dominant with respect to n. It is native only to Cordus, and otherwise can only be obtained by breeding or by using an Add A Gene: Ch item. It is inactivated in mules and donkeys entirely, as well as in horses displaying the Arabian build phenotype unless they have evolution level 2 or higher. It is dominant with respect to n.

### n

The n allele represents the inactive form of the champagne locus, and exerts no dilution affects. It can be found on every island in Paradisus. It is recessive with respect to Ch, and can be obtained using a Drop Gene and selecting 'Champagne'. When the champagne locus is homozygous for n, it is not displayed in the Genetics field of a horse's page.

## Phenotypes

### Champagne (ChCh, nCh)

The champagne phenotype results in reduced pigment, especially red pigment in the horse's hair. Similar to the cream phenotype, but less strong, the champagne phenotype has no significant effect on the manes, tails or lower legs of black-based horses but a severe affect on the manes and tails, and a moderate effect on the lower legs, of red-based horses. The presence of the champagne phenotype may alter aspects of the horse's colour description, for example bay champagnes are termed amber champagnes and chestnut champagnes are termed gold champagnes. The champagne phenotype is never seen on mules or donkeys, nor less than level 2 evolved Arabians, even if their genotype at the champagne locus supports it.

### Non-champagne (nn).

The non-champagne phenotype exhibits no dilution due to the champagne locus, though other dilution loci may be present. This is the only champagne phenotype seen on mules, donkeys and Arabians not evolved to level 2 or higher.
Self-Disclosure on the Web

## **How is self-disclosure facilitated on the web?**

Providing personal nformation in the Social Web can be considered self-disclosure, which includes “any message about the self that a person communicates to another”

Self-disclosure is considered to be any message concerning the self that is communicated to another.  This transfer of information about oneself or one’s own thoughts and feelings is sometimes utilized to become closer to others and maintain relationships.  These types of disclosures can vary greatly depending on the receiver and the medium.

### **What are the differences between offline and online disclosure?**

In an offline context, humans may seek more privacy and divulge less information.  However, on the Internet, the basic conditions are largely different. The information disclosed through this parameter space are essentially frozen in time for others to view and analyze at a later date in context with additional information derived about the user.

An empirical study conducted by Nguyen et al, 2012 found that most experimental studies measuring actual self-disclosure showed significantly more disclosure in computer-mediated communication when compared to offline interactions.  Further, the empirical study determined that intimacy in the disclosures also increased significantly in computer-mediated mediums.

### What influences online disclosures?

There can be many variables that influence the nature of ones self-disclosure.  Humans typically evaluate the recipient of the disclosure prior to divulging information about themselves.  Two specific constructs that determine the outcome of this evaluation are perceived risk and utility of the recipients’ intent with the information.  Humans frequently experience cognitive dissonance when struggling with the desire to self-disclose and the desire to preserve their privacy.

An experiment conducted by Jung et al 2011 found that participants were willing to turn down monetary incentive just to divulge personal details.  In doing so, regions of the brain associated with rewarding outcomes were stimulated.  The study further surmised that the tendency to broadcast ones thoughts and beliefs would allow them to make more friends and express themselves openly, also associated with higher levels of reward.  Through these practices, the also gain a better understanding of themselves through gain insight from others.

1. ↑ Nguyen, M., Bin, Y. S., & Campbell, A. (2012). Comparing online and offline self-disclosure: A systematic review. *Cyberpsychology, Behavior, and Social Networking*, *15*(2), 103-111.
2. ↑ Tamir, D. I., & Mitchell, J. P. (2012). Disclosing information about the self is intrinsically rewarding. *Proceedings of the National Academy of Sciences*, *109*(21), 8038-8043.
Vita

Though her name means life, Vita was named first for her spirit, rather than what she would grow to be. In the beginning, Vita was a bright thing, always ready with a compliment or a joke. Many of the other Gods appreciated the youthful Goddess, but none more so than her sister Nox.

When the horses began to inhabit the islands of Paradisus, Vita was smitten. Such complicated creatures, each different from the other. They could love, share, and live. Vita wanted a part of that, and so she would disguise herself as a white mare, so vibrant she would seemingly shine, especially in the darker places of the islands. Whereever she went horses flocked to her, admired her, praised her. She was helpless to resist. Vita loved them all back.

What Vita came to love more than anything was foals. Sweet and innocent, foals could do no harm in the world. They were celebrated by all who knew them and brightened the mood of their elders. So entranced with the little ones, Vita would appear during their first moments, when everything about them was magical. There were times when a birth was anything but happy, though, and it was during those times that Vita's heart broke. To the anxious mother's relief, a debilitating deformity or failure of a heart was fixed with only a breath of warm air from the dazzling white mare. Vita, they began to proclaim, Vita gave them life!

But life was not always so happy. While Vita intervened with the health of foals, she was blind to the war brewing. With war came deaths. and too many for her to interrupt. They were whisked away so quickly, gone without a goodbye. One of those deaths was Durus, a mortal stallion whom her sister had fallen in love with.

Nox returned into the waiting embrace of Vita, but it was not the same sister she had known. The vibrance and warm heart of Nox had gone, leaving only an empty shell. And try and she might, Vita was unable to soothe the heartache of her beloved sister. She could only watch as her sister took her place, guiding those into the next life, sharing their grief and sadness.

While Nox slipped away, Vita herself changed. What joy she had previously found in life grew bitter and angry. Those births she once celebrated went unnoticed and no longer did that blindingly white mare appear to bless the new lives. Instead she loathed the mortals and their problems. What was the point in rejoicing over the birth of a foal when it would grow old one day and walk the path with her sister?

Unaware of the trials of the gods, many mortals still pray to Vita. They offer sacrifices at her shrines with the hopes of a healthy new life and tell stories of the days when she walked the earth in the form of a white mare. But Vita has soured and turned a blind eye, moved only by the grandest of gestures.
Ivory

The ivory locus is a base coat locus that determines whether or not most of the pigment will be leached out of a donkey's coat, leaving them a creamy-white colour. It has no affect on any character that does not have the donkey build phenotype.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the champagne locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is strong correlation between island of origin and champagne allele frequency, as well as between the build phenotype and the level of expression, explained below.

## Alleles

There are two ivory alleles, with a simple dominance hierarchy.

### Iv

Iv can be found on any isle of Paradisus and is dominant with respect to iv. It allows a donkey to have colouring in its coat. It can be obtained using a Drop Gene item and selecting 'Ivory'. When the ivory locus is homozygous for Iv, it is not displayed in the Genetics field of a horse's page.

### iv

iv can be found on any isle of Paradisus and is recessive with respect to iv. It does not confer colouration to a donkey's coat, and without at least one Iv allele, will leave that coat a creamy-white colour. It has no affect on horses of any build phenotype other than donkey. It can be obtained using an 'Add A Gene: Ivory' item.

## Phenotypes

### Non-ivory (IvIv, Iviv)

A non-ivory character maintains its colouration and simply appears as whatever colour would be expected from its other base coat genetics. All non-donkeys display the non-ivory phenotype, as the locus is not active in them.

### Ivory (iviv)

An ivory character has a pale creamy colouration for its base coat, making any markings on top of it unclear and indistinct. The colour is more or less even across the entire body. Non-donkeys never display this phenotype, even if their genetics support it.
Mutare

Mutare is a strange, quiet deity whose interactions are always very subtle. Although they have no set form, Mutare is most commonly seen as a warmblood, but will change depending on the horse that they are showing themselves to. Mutare is also seen as the deity of luck, journeys, and wind. Mutare has no rituals, but she is commonly prayed to at all times. Although the other two Ambitus deities have set roles, Mutare is a deity who will listen to all wishes, complaints, and prayers. She often appears in different forms, and is the Ambitus deity who interacts the most with mortals.
Ludos

The island of Vinco was an unpleasant place. With burning hot summers and long snowy winters, the ponies were offered little respite from the elements, and resources were often very scarce. Competition was the way of life, and clashes between warbands were common. As the generations went by, fighting survival became not only a neccesity, but a culture, a way of life. Young ponies became adults after their first kill, and often social status was determined by a pony's success in battle.

And so it was for generation upon generation. But when a great plague wiped out over half of the pony population, overpopulation was no longer an issue, and so the ponies faced a dillema. They no longer needed to kill to survive, and in fact, continuing on as they had done before would lead to the extinction of their kind. But battle was so deeply embedded into the pony way of life that to ban it entirely would send the ponies into chaos.

Of course, there were attempts. Peace treaties were made again and again in a punitive attempt to keep the species from dwindling even more. But tensions were high, and young mares and stallions often declared wars and fought battles of their own accord, so deeply embedded was their warrior culture.

It was a short squat pony by the name of Maverick who proposed a change in the pony's way of life. A famous warband chief, this pony had lead his warband to victory time after time again until old age had slowed him down somewhat. The old once-fierce warrior proposed a change to the very lifestyle of Vinco, once that would change the pony way of life completely.

So from then on Vinco, now renamed Ludos in honor of its great new change, began hosting a yearly Games, challenges of skill and strength and wit that every warband would attend and send its finest ponies to compete in. Small competitions of a similar nature became the norm for settling disputes and having fun. Generations passed, and soon this way of life was as deeply embedded into the ponies' culture as fighting had once been.

And so came to light these new generations of ponies, deeply competition oriented. To modern Ludos ponies, victory is everything, and defeat brings shame and dishonor. Ludos ponies are very honorable however, and a dishonest win is eons more shameful than an honest defeat. Tales are told of ponies who cheat or behave dishonorably during even minor competitions and as a result are driven from their herds.

When Ludos's population slowly began to recover, and finally grow again to its swelled numbers, the chiefs knew that fighting as their ancestors had done was no longer an option. The best swimmers and the beach wandering ponies, chosen by means of various competitions, took to the seas, swimming off to find a new home for their kind.

## Genetics

### Markings

Ponies from Ludos can carry a very special paint gene called Cuculla. The white pattern generally begins at the chest and wraps around the neck and to the front legs. It is also common for white to display to some degree on their back legs. This gene will only generate on ponies.
Celo, KIT, Reveri, Avitus, Evorsus, Miocene, and Eocene will not generate.
Map Page

## Map of Ortus:

Indomita takes place on the island of Ortus. A map of Ortus can be found by clicking the "MAP" button on the sidebar. The map consists of 139 spaces, beginning at space 1 in the lower left hand corner and increasing as one moves up and to the right.

The left side of the map page displays the current faction location, the current character location, and whether or not the active character has moved for the day.

The right hand side of the map page allows the user to view the characters on any space without having to move there.

## Movement:

How to move. Movement for lone characters vs characters in herds. Random movement of clans. Lone mares being moved by predators. etc.

## Regions:

There are 17 different regions on the island of Ortus.

* Aequor
* Asso Desert
* Caputalis Mountains
* Convalis
* Cursus Falls
* Efferus River
* Exilis Forest
* Fallax Pass
* Lake Igneus
* Laxo Plains
* Lenio Forest
* Littus
* Obruo
* Pratum
* Resonus Falls
* Tenebrae Woods
* Uligo
Appaloosa

The appaloosa locus controls the extent of colour restriction on a horse's coat, determining whether or not certain patches of base coat will be replaced with white. A rather peculiar locus, its affect varies depending on the genotypes at the pattern 1 and pattern 2 loci, with which it interacts strongly. It further interacts with the build locus, with certain alleles being inactivated in certain build phenotypes.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the appaloosa locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is some link between island of origin and appaloosa allele

## Alleles

There are two appaloosa alleles, but their dominance hierarchy is variable, depending on the genotypes at the pattern loci.

### Lp

Lp represents the active form of the appaloosa locus, causing the associated colour restriction. Less common than lp, it behaves either as dominant with respect to it in the absence of a PATN1 or PATN2 allele at their respective loci, and as co-dominant with respect to in their presence. The Lp allele has no affect on donkeys or on Arabian horses of evolution level 1 or less. It can be obtained using an Add A Gene: Lp item. It is never seen on Vicus.

### lp

lp is the inactive form of the appaloosa locus, exerting no restrictive affects on coat colour. If the horse has a PATN1 and/or a PATN2 allele at their respective loci, it behaves as co-dominant with respect to Lp, but otherwise is recessive. It is not affected by build, and can be obtained using a Drop Gene item and selecting 'Appaloosa'. When the appaloosa locus is homozygous for lp, it is not displayed in the genetics section of the character page. It is not limited by island.

## Phenotypes

### Appaloosa (LpLp, Lplp)

An appaloosa horse exhibits restriction of the coat colour, resulting in white hairs cropping up. The pattern of these white hairs, however, depends entirely on the genotype at the pattern loci. This phenotype is never present on donkeys or on Arabians of less than level 2 evolution, even if their genetics support it.

### Non-Appaloosa (lplp)

A non-appaloosa horse exhibits no appaloosa-related colour restriction. This phenotype is always seen on donkeys and on Arabian horses of level 2 or less evolution, regardless of genetics.
Flaxen

The flaxen locus controls whether or not the mane and tail of a red-based horse are paled to a cream or off-white colouration. In simple terms it can be considered the red-based equivalent of the Silver locus, although it is not considered a base coat gene as it never affects the colourtion of the horse's body, and has some other differences besides. In any case, the flaxen locus is entirely inactive in black-based horses.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the flaxen locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is no association between flaxen alleles and island of origin.

## Alleles

There are two flaxen alleles, with a simple dominance hierarchy. There is no island-specificity.

### F

The F allele is dominant with respect to and significantly more common than f. When the flaxen locus is homozygous for F, it is not displayed in the genetics field of a horse's page. It can be acquired using a Drop Gene item and selecting 'flaxen'.

### f

The much rarer f allele is recessive with respect to F, and is only active on red-based horses (ee at the extension locus). It can be acquired using the Add A Gene: Flaxen item. It has no affect on mules or donkeys

## Phenotypes

### Non-flaxen (FF, Ff)

A non-flaxen horse does not exhibit a reduction in the colour of the mane and tail, such that they are as expected for the base coat.

### Flaxen (ff)

A flaxen horse has a mane and tail that, depending on the base coat, are either light cream or totally white. The flaxen phenotype is never seen on black-based horses, even if their genetics would otherwise support it. Furthermore, even on a red-based horse, the flaxen phenotype may not be noticeable on a horse if its base-coat includes a white/pale mane and tail, for example, palomino. This phenotype is never seen on mules or donkeys.
NPCs

## Dieties

### Duodecim:

Aether , Caussa , Ignis , Imber , Lumen , Nox , Sapientia , Solum , Timor , Umbra , Verum , Vita

## Equine

Aporia , Aridum , Astutia , Cantus , Catura , Contor , Lividia , Lympha

## Non-Equine

Arithmus , Aures , Caligo , Calydonna , Castor , Chrand , Circum , Cirus , Colyn , Dreden , Elion , Floyd , Iolta , Iselma , Kraphan , Lepos , Maddie , Penna , Putro , Retinentia , Sassafrass , Sator , Seeter , Sharon , Squishy , Stran , Stropha , Thore , Tissa , Vello

## Wandering NPCs

Amans , Alacer , Caecus , Civita , Cultus , Crassus , Ilia , Tritus
Dapple

The dapple locus determines whether or not faint white circles ('dapples') are present on a horse's coat. It's affects can sometimes be confused with that of the gray locus, though the two are in fact entirely different. There are some limitations depending on a horse's island of origin. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the dapple locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two dapple alleles, with a simple dominance hierarchy and some island-specificity.

### Dp

Dp is dominant with respect to dp, and is significantly more common than it. It is found on all Paradisus islands, and can be obtained using a Drop Gene item and selecting 'Dapple'. When the dapple locus is homozygous for Dp, it is not displayed in the genetics section of horse's character page.

### dp

The fairly rare dp allele is recessive with respect to Dp and is found on every island with the exception of Vicus. It can be obtained using an Add A Gene: Dapple item. It has no affect on mules or donkeys.

## Phenotypes

### Non-Dappled (DpDp, Dpdp)

A non-dappled horse simply lacks any patterning associated with the dapple locus; it does not have faint pale circles on its coat.

### Dappled (dpdp)

A dappled horse has faint pale circles upon its coat where some of the underlying pigment has been reduced. Depending on the underlying colour, the dapples may appear white or merely a slightly paler shade of whatever is underneath. It closely resembles some of the earlier stages of greying, but is in fact not related. The dapples are present at birth and do not change throughout the horse's life. Mules and donkeys never display this phenotype, even if their genetics support it.
Brindle

Brindle is a non-genetic marking that consists of narrow black lines appearing on a horse's body and neck, but being absent from its legs and head. The stripes vary dramatically in length between individuals, and can range from being all fairly short, long but straight, and long but curving. Being one of the so-called 'special markings', brindle is never seen in conjunction with birdcatcher spots, bend or spots, chimera, manchado, gulastra plume, reverse brindle or lacing. Brindle can be obtained using the Add A Marking: Brindle item.
Les Troubadours de l'Étoile

**Les Troubadours de l'Étoile** sont une troupe de musiciens au service de **Theoh Leitstern**. Ils arpentent les rues de **Windhiel** pour vanter la cause de leur maître.

## Chansons

* **L'Étoile arrive**

Un héros, un héros, que rien n'arrêtera

Je vous le dis, je vous le dis, l'Étoile arrive

Maniant l'antique magie que son peuple lui légua,

Croyez moi, croyez moi, l'Étoile arrive

Pour mettre fin au règne des tyrans de l'Aldorie

Prenez garde, prenez garde car l'Étoile arrive

Lorsque Krieger sera mort et qu'Hautecime renaîtra

Vous saurez, vous saurez, que l'Étoile est là.
AWA

The AWA (African wild ass) locus is only found in donkeys and their hybrid progeny, mules, and so has no affect on any other build phenotype, but is not linked to any particular island. It determines whether or not a character's belly, legs and parts of the face will be paled to a creamy colour in a very similar way to the homozygous pangare phenotype, with the difference that AWA also determines whether sharp black lines will mark the legs. When creating a custom character (or using the custom previewer), the user is asked to select the specific genotype at the AWA locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two AWA alleles with a simple dominance hierarchy, although they're irrelevant if the character in question is not a mule or donkey.

### AW

The AW allele is dominant with respect to aw and appears to be the active form of the allele, conferring pale markings on the belly, legs and face, along with sharp black stripes on the legs. It is inactive on characters that are neither donkeys nor mules, but can be obtained by using an Add A Gene: AWA item.

### aw

The aw allele is recessive with respect to Aw and is inactive, conferring no effect upon a character's coat regardless of their build phenotype.

## Phenotypes

### Striped (AWAW, AWaw)

The striped phenotype results in the belly and legs of the character being reduced to a pale tan colour, with the eyes and muzzle also being affected. More strikingly however, it also causes short, sharp black stripes to appear on the legs, arranged horizontally so that they appear to wrap around the leg, stopping short of the shoulder and upper thigh. This phenotype is never see on drafts, warmbloods, Arabians or ponies, even if their genetics at the AWA locus supports it.

### Non-striped (awaw)

Non-striped characters simply lack the pale patches and black stripes seen in the striped phenotype, leaving the face, belly and legs plain (although other makings may still affect the character).
Reveri (Marking)

The rather peculiar Reveri locus only exerts its effects in the presence of certain alleles from other loci, the associated phenotypes of which it affects. More specifically, it determines whether the markings conferred from the W, T, R, Sb (KIT locus), Spl (splash locus) Rb (rabicano locus) and O (overo locus) are white or black. The horse must display the white-marking phenotype, not just have the appropriate genetics, in order for the Reveri locus to have an effect. Adding to its strangeness, its alleles interact differently depending on the horse's sex.There is a strong island association seen in some alleles.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the Reveri locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two Reveri alleles, but how they interact depends on the horse's sex.

### rv

Found on every isle of Paradisus, the rv allele is considered the more common of the Reveri alleles, although Rv has recently seen a sharp rise on the isle of Ortus. In females, it behaves as though it were dominant with respect to Rv, but in males its behaviour defies classical genetics description, for the phenotype given by homozygous rv is idential to that of homozygous Rv, and only a heterozygote displays the phenotype typically associated with the Reveri locus. It can be obtained using a Drop Gene item and selecting 'Reveri'

### Rv

Originating from the isle of Reveri, the Rv allele is said to have come into being when the stallion Consutos, whose white patches were stained black by the Goddess Verum when he broke his word and slew his brother in a duel even when the latter yielded. In females, it behaves as though it were recessive to rv, but in males, only heterozygote displays the phenotype associated with homozygous Rv in females. It can be obtained using an Add A Gene: Reveri item. It is inactive in donkeys

## Phenotypes

### Standard Marking (Females: rvrv, Rvrv - Males: rvrv, RvRv)

In a standard marking horse, the patterning associated with the W, T, R, Sb (KIT locus), Spl (splash locus) Rb (rabicano locus) and O (overo locus) are all completely white.

### Reverse Marking (Females: RvRv - Males: Rvrv)

In a sreverse marking horse, the patterning associated with the W, T, R, Sb (KIT locus), Spl (splash locus) Rb (rabicano locus) and O (overo locus) are all a very deep shade of black. This phenotype is never seen on donkeys, even if their genetics support it.
Ortus

All new characters begin on Ortus though they may have arrived from other locations. Ortus is the heart of Paradisus. It has an incredibly varied landscape that presents both great diversity and great challenges for its inhabitants. It is often times a base for travellers as its resources are vast. In the past, it was also heavily coveted by different kingdoms of equine and though Ortus is beautiful, it has a deadly history. Lenio Forest, in particular, holds the final resting grounds for many warriors. It is considered a great honor to come to rest there and a bad omen to walk amongst the bones of those long passed without having spilled the blood of another.

See: Map of Ortus

## Genetics

### Markings

Celo, Cuculla, KIT, Reveri, Evorsus, Miocene, and Eocene will not generate on Ortus
Aptitudes

Aptitudes are special skills given to every horse that make performing a certain action grant double experience. For example if your horse's aptitude is Healing, you will gain double exp when healing other horses. Aptitudes are given randomly when a horse is created, or are inherited randomly from a parent of a foal. These can be changed with Chrysos Shop items.

## Different Aptitudes

### Appeasing

* Best for the Diplomat and Leadership roles.
* Gain double experience when appeasing such as:
	+ Diplomat: raise socialization
	+ Lead Stallion: discover superior nourishment
	+ Second Stallion: raise security/diversion
	+ Second Mare: raise security/diversion

### Battling

* Best for any characters that want to do a lot of battling.
* Gain double experience when battling a creature or NPC

### Companions

* Best for the Explorer and Liturani roles.
* Gain double experience when interacting with companions such as:
	+ Bonding with companion
	+ Influencing companion's personality
	+ Raising companion's skills
	+ Exploring with companion

### Converting

* Best for the Diplomat role.
* Gain double experience when attempting to convert horses to your religion.

### Crafting

* Best for the Caretaker or Liturani roles.
* Gain double experience when crafting.

### Drilling

* Best for the Warrior or Liturani roles.
* Gain double experience when drilling foals in the faction.

### Foraging

* Best for the Leadership or Liturani roles.
* Also good for Lead/Alpha/Caterva mare
* Gain double experience when foraging.

### Healing

* Best for the Caretaker role
* Gain double experience when healing faction members, such as:
	+ Healing HP
	+ Curing diseases
	+ Boosting immune system.

### Raising

* Best for the Caretaker role
* Gain double experience when raising faction foals, such as:
	+ Raising foal stats
	+ Raising foal skills
	+ Influencing foal personalities.

### Stealing

* Best for the Diplomat or Liturani roles
* Gain double experience when attempting to steal mares from another faction.

### Sparring

* Best for characters who want to do a lot of sparring.
* Gain double experience when sparring.
Ears

As the name suggests, the ears locus affects the appearance of a horse's ears, specifically whether they curl in at the tips or remain straight.Some alleles are only active in conjunction with certain build phenotypes. When creating a custom horse (or using the custom previewer), the user must select the ears phenotype, rather than the genotype, and the resulting horse will always be homozygous for the appropriate allele. However, particular ear alleles are associated with particular islands. When a non-custom horse is generated, the ears alleles will be taken at random from the pool of alleles associated with the user-chosen island, and so the horse may be heterozygous at the ears locus.

## Alleles

There are two ears alleles, with island-specific occurrences. They have a simple dominance hierarchy, as described below.

### Mw

Mw can occur naturally on any island in the Paradisus chain. It can be added to a horse using a Drop Gene item and selecting 'Marwari Ears'. It is dominant with respect to mw

### mw

mw hails from Vicus, and otherwise can only be accessed using the Add A Gene: Marwari Ears item or by breeding. It is recessive with respect to Mw. It is has no effect whatsoever on mules or donkeys.

## Phenotypes

### Standard (MwMw, Mwmw)

The standard ear phenotype results in ears that are straight, with no significant curve at the tip, and the ears may appear smaller overall.

### Marwari (mwmw)

The Marwari phenotype results in ears that curve in at the tip, and may cause the ear to appear larger overall. This phenotype is never seen on donkeys or mules.
Veteris

Veteris is a pattern modifier that alternates the appearance of the Pangare gene to be black instead of its typical color.

## Alleles

### vt

As a recessive gene, veteris must have a homozygeous vt genotype (vtvt) in order to alternate pangare. It is rare and found strictly on Ortus, and cannot be obtained on Create characters. Veteris can only be obtained through the Add A Gene: Veteris item, through a Custom Coat, or through a successful breeding in which both parents either express or carry veteris.

### Vt

Vt is a much more common form of the veteris gene, resulting in no change to Pangare. It's homozygous form (VtVt) can be found on all islands, and will not show up on a character's genetic section.

## Phenotypes

### Veteris (vtvt)

In order for veteris to be expressed, the character must first express pangare (Pgpg, PgPg). If that requirement is met, the character's pangare will be turned into a dark black. The veteris gene also impacts Panmod, a gene that extends the pangare on Donkeys and Mules, by still turning he excess pangare to a black color.

### Standard (Vtvt, VtVt)

In a horse without veteris, pangare is not alternated, and remains its typical golden-brown color.

## Evolution

Veteris can be expressed on any build regardless of the evolution level.
Skills

There are ten different skills a character can choose to study. Skills are not to be confused with stats.

## How to Raise Skills

Skills can be raised while questing. There are three different skills available for training in any given location. When using the skill buttons on the quest page, the skills are increased at a diminishing rate. Ex: A character with 0 or 1 level in Terrain will gain a +10 to Terrain each time the Terrain button is clicked. A a character with 2 levels in Terrain will gain +9 each time the Terrain button is clicked. A character with 3 levels in Terrain will gain +8 each time the Terrain button is clicked. The rate decreases until it reaches +2

Mares in a clan can raise their skills by being mentored by a matriarch. Being mentored by a matriarch raises skills much faster than training skills while questing. The rate each skill raises is affected by X, Y, Z.

Foals in a herd can have their skills raised by a caretaker. This is considered the fastest and most effective. way to raise skills.

## Types of Skills

### Terrain:

* Useful for roles X, Y, Z
* Effects

### Charm

* Useful for diplomats
* Affects the rate of success when stealing.
* Affects success with Contor

### Scout

* Useful for explorers
* High scouting allows explorers to train their companions search skills faster.

### Rejuvenate

* Useful for the caretaker role
* The number of daily foal raises a caretaker has is equal to: 3 x (Caretaker levels x Rejuvenate levels)
* The number of health points a caretaker heals is equal to: 5 x Rejuvenate Levels)

### Stealth

* Useful for diplomats
* Affects the rate of success when stealing.

### Command

* Especially useful for the leadership role
* High command can help prevent mares from being stolen.
Astutia

## Purpose

Astutia is a caretaker with too much time on her hands. For a small price, she'll take ingredients from you and craft whatever those ingredients make. Helpful if you're not a caretaker, but you know some recipes.

Astutia charges X cacao per transaction.

## Description

Astutia is described as a dark mare, though artwork depicts her as a pony mare with feathering, paint markings, decorative paint, and a nose piercing.
Nose

The nose item affects the bridge of a horse's nose, determining its shape. Some alleles are only active in conjunction with certain build phenotypes. When creating a custom horse (or using the custom previewer), the user must select the nose phenotype, rather than the genotype, and the resulting horse will always be homozygous for the appropriate allele. The alleles are not associated with particular islands, and all alleles are found on all islands.

## Alleles

There are two nose alleles, with a simple dominance hierarchy determining the phenotype.

### Rm

Rm is the dominant of the two nose alleles, being dominant with res

pect to rm. It can be achieved by using a Drop Gene item and selecting 'Roman Nose'

### rm

rm is recessive with respect to Rm. It can be achieved by using an Add A Gene: Roman Nose item. It is has no effect whatsoever on mules or donkeys.

## Phenotypes

### Standard Nose (RmRm, Rmrm)

The standard nose phenotype results in a the bridge of the nose being largely straight or even slightly concave from between the eyes to the tip of the muzzle.

### Roman Nose (rmrm)

The Roman nose phenotype results in a bridge of the nose that is convex, arching outwards from between the eyes to the tip of the muzzle. This phenotype is never seen on mules or donkeys.
Lympha

## Purpose

Lympha is a mare that accepts different items each week for a reward. In addition, she also buys and sells items in exchange for cacao. She is also the source of the cures for illness if your caretaker  isn't qualified to make them. Lympha will generate a random amount of items each 4 hours in addition to anything sold to her.(?)

## Description

Lympha is described as a wild black mare with a matted mane and a sweet voice. Her eyes are strange and cloudy, it is suggested she may be blind.
The First Amphibians

The first episode of *Amphibians: Past and Present*. It focuses on mainly early amphibians and some temnospondyls.

### Animals featured

* *Fejervarya cancrivora*
* †*Tiktaalik*
* †*Elginerpeton*
* †*Ichthyostega*
* †*Dendrerpeton*
* †*Eryops*
* †Dimetrodon
* †*Triadobatrachus*
* †?

### Trivia

* The second sequence focuses on both Tiktaalik and Elginerpeton.
Obruo

## Items

Via Explore, no unique items can be found

Via Hunts, the following items can be rewarded:

Impes Seeds, in exchange for 3 Pink Hibiscus

Ruby Pebbles, in exchange for 8 Spare Food

## Skills

The skills in Obruo vary slightly depending on which square of the map the horse is on.

Biota, Charm, and Terrain are at *99, 110, 119, 127, and 133*

Biota, Scout, and Stealth are at *126*

Command, Pressure, and Scout are at *118*