Warrior

### Special

You have honed your body into a deadly tool. Weather it be for shielding others from harm, or landing deviating blows. When people are in need for someone to strange strong and in the front they turn to you.

## Mechanic Information

### Innate Bonuses

+3 Body
+3 Armor Class

## Description

Warriors are those who above all make use of their bodies to protect themselves, others or simply to battle. When others need people to stand between them and their enemies, they call upon Warriors. They take all kinds of paths, from focusing on the power of their swings, to being a shield for others, to mastering the use of a weapon in both hands, or even a more aggressive version of archery.

## Base Abilities

Abilities List:

* **Fearsome Howl**: Your rage boils over and you unleash a terrifying howl instilling doubt and fear into your foes. This ability will force up to four targets within six tiles to flee three tiles opposite your position, and prevent them from approaching for three turns.
* **Taunt**: Attempt to force an enemy to focus on you for the next two rounds. Intimidate Skill Check DC 15. *Does not work on Player Characters*.
* **Wrecking Ball**: You charge to your target and deliver a powerful shoulder slam! Even if the attack fails you still move to an adjacent tile to your target.
* **Whirlwind Strike**: You strike all enemies around you in a whirlwind of steel. *Requirements: Body 4 or higher, Class: Warrior.*
* **Unburden**: You may use this ability to break free from a Grapple and prevent yourself from being grappled for two turns. Special: You may use this ability even when it is not your turn.
* **Haymaker**: Throw a haymaker punch at one target in one tile range. Stuns for one turn on Critical Hit.
* **Into the Fray**: You leap to a target and strike them brutally with your weapon. This ability breaks you free of any Snares or Roots.

## Great Blade

Power is all you care for, your blows can split rocks and fell trees in single strikes.

* **Hew**: Basic Attack *Special: This attack has Reach, allowing you to strike at a foe within two tiles of you.*
* **Cleave**: You swing your weapon in a wide arc damaging up to three targets within three tiles.
* **Retaliate**: After being struck you return a crushing blow to the one who struck you. *Special: This ability can be used immediately after you are struck by an opponent and only on that opponent*

## Shield Wall

You are unmoved, unshaken, and resolute throughout all dangers. At the front of your team is where you thrive, controlling the flow of combat as you use your own body to deny favorable ground to your foes.

* **Hammer and Anvil**: Basic Attack *Special: This attack lowers your foes Armor Class on a Critical Hit.*
* **Defensive Stance**: You plant yourself taking a defensive stance increasing your Armor and making you immune to Fear, Grapple, and Push.
* **Halting Strike**: Whenever an enemy passes by your tile you may use this ability to make a free attack at them. If the attack lands their movement is halted adjacent to you until their next turn.

## Twin Blade

You hone your martial skill into the art of dual wielding becoming a deadly and nimble combatant on the battlefield.

* **Twin Slash**: Twin Blade Basic Attack *Special: This attack has deals substantially more damage than other attacks when you land a Critical Hit.*
* **Blade Dance**: You muster all of your focus to enhance your lethality on the battle field increasing your Reflex Save, and rendering yourself immune to movement hindering effects.
* **Gale of Steel**: You become a vortex of steel moving rapidly in a three tile area around you striking up to eight targets.

## Archer

Instead of specializing on the art of melee combat, you instead excel with a bow. Between your battle presence and accuracy, your ranged prowess is to be respected. You show little fear when others get close, for you are no Ranger, you're a Warrior to be feared.

* **Quick Shot**: Basic Attack. *Special: This attack has lower base damage but can strike a foe up to eight tiles away.*
* **Snipe**: A very long range attack that deals substantial damage to your foe.
* **Spread Shot**: Fire four arrows-- one for each target within 12 tiles!
* **Pinning Shot**: A targeted shot to your foe's leg or wing dealing damage and causing them to remain in their current tile  for one turn. If the target is in flight they must return to the ground.