recursal/Fanatic-Fandom huggingface dataset:
Ralph Bakshi

**Ralph Bakshi** (born October 29, 1938) is an American director of animated and live-action films. In the 1970s, he established an alternative to mainstream animation through independent and adult-oriented productions. Between 1972 and 2015, he directed ten theatrically released feature films, most notably the animated version of *The Lord of the Rings*, six of which he wrote. He has been involved in numerous television projects as director, writer, producer and animator.

Bakshi is also known for being one of the producers, directors, additional voice actors, animators, and script consultant on Paul Winchell's Nickelodeon shows, those of which being *Rocko's Modern Life* (starting mostly with season 2), *The Loud House* (which is his personal favorite), and the most famous of them all, *SpongeBob SquarePants*. Though he didn’t direct any of the films for those shows, he *did* produce, write, and help animate those films, as well as still being the script consultant.

Starting with the fourth season, Ralph took on the position of voice director, being the only person Paul Winchell and Stephen Hillenburg trusted to take on the mantle held the former. Starting with The Patrick Star Show, he has also become the main showrunners for the franchise, with Tim Hill and April Winchell as his assistants.

## Biography

**Disclaimer: If you wish to enter his biography, you need to be 18 or older in order to understand some of his work. Otherwise, click here.**

Wikipedia page

## Roles

* Tom ("Patty Hype," "Chocolate with Nuts," season 9-present)
* Herb Cecil Star
* Realistic Fish Head (second half of season 1-season 2)
* Park Ranger
* Alley Snails (except for the pink snail)
* Esmerelda
* Flat's dad
* Big Red Alien (voice)
* Sailor Fish
* Tough Green Fish

## Trivia

* Currently, Ralph is in command of Kids & Family Entertainment at ViacomCBS, taking over on September 1, 2020 after poor treatment from previous president Brian Robbins. Prior to this, he was mostly the chief of Nickelodeon's preschool block, Nick Jr. (located in One Astor Plaza, New York City, NY), having served since the day after Paul Winchell’s death.
	+ Janice Burgess, the former president, stepped down and later became vice president on the same day.
* Season 3 is the season with the least episodes directed by Ralph Bakshi, while seasons 1-2 and season 11 have the most episodes directed by him.
* He was also the lead animator for *The SpongeBob SquarePants Movie*.
* Amongst all of the seasons, 7 is his least favorite. According to him, it's because season 7 had the worst characterizations, humor and storytelling, the cheapest animation, and the only 3 episodes he enjoys from the season are "The Great Patty Caper," "Enchanted Tiki Dreams" and "Perfect Chemistry."
Bubblestand (audio commentary)

The audio commentary for this episode was featured on many releases containing the episode, starting with the titular DVD. In this commentary, Paul Winchell looks back at “Bubblestand” years after it premiered on Nickelodeon and answers questions viewers may have in regards to the making of it and little details hidden in the episode.

## Home Media Containing This Commentary

* SpongeBob SquarePants (DVD)
* The Complete 1st Season
* Noggin Classics Volume 1
* SpongeBob SquarePants (Blu-ray)
* The Paul Winchell Collection
* The Ultimate Paul Winchell Collection

## Trivia

* This is the first audio commentary for the series.
* Since the Sea Stories and Undersea Antics Volume 1 VHS tapes could not contain commentaries within the episodes, the commentary for this episode was included on a CD packaged with those releases at Toys "R" Us and Blockbuster, respectively.
Clever Visual Metaphor for the Abstract Concept of Thought

The **Clever Visual Metaphor for the Abstract Concept of Thought**, or the **C.V.M.A.C.T.** for short, are visual metaphors used to personify the abstract concept of thought in SpongeBob's mind. They appear in the episode "Squilliam Returns." The "boss" is voiced by SpongeBob's speaking voice, Paul Winchell, while the workers are voiced by Tom Kenny, though the one who says he has three kids is voiced by Josh Rodine, and the one who says "We threw out his name!" is voiced by Rob Paulsen.

## Description

They are all sponges that look very similar to each other, except for the "boss" who wears a green visor. Other than this, they look like many smaller SpongeBobs who are hard at work. They all work in the brain office.

## Role in episode

They are forced to empty everything in SpongeBob's mind, except for fine dining, childhood memories, his bubblestand, his best friend Patrick, and breathing. Among the things that are seen being thrown out were jellyfishing, spice garden tips, and math.

The boss asks "What do you think I'm paying you for?" and a SpongeBob says that they do not exist. The boss then threatens to fire the SpongeBob, in which he begs and says that he has three kids.

After his meal, Squilliam admits that he is impressed and asks SpongeBob what his name is. However, SpongeBob cannot remember his name, having discarded it along with everything else, and inside his mind, all of the little SpongeBobs are trying to find his name, which ultimately results in his brain snapping in half.

## Trivia

* Apart from Paul Winchell, Tom Kenny, Josh Rodine, and Rob Paulsen have done SpongeBob's voice before:
	+ Kenny provides SpongeBob's singing voice and provides his young voice in "The SpongeBob Movie: Sponge on the Run."
	+ Rodine does SpongeBob when he's younger, as seen in most flashbacks.
	+ Paulsen provides SpongeBob's vocal effects along with Frank Welker.
* Patrick also has mini people in his brain, as seen in the episode "Chum Bucket Supreme."
Blue Bruisers

## Appearance

Blue Bruisers are an elite version of the Bruiser. You can find them on level 2, as early as the first floor.

## Behavior

Like Bruisers they travel at a mediocre paste. They damage on contact and keep on chasing you until they are killed. Unlike Bruisers, Blue Bruisers are larger and harder to kill. This makes Blue Bruisers tanky, and difficult to focus on other enemies. Their increased size also makes them stand out, but dashing past them or making short turns around them is tougher.

## Strategy

Because Blue Bruisers are harder to kill, killing them after everything else is dead is better, because you don't spend too much time on it allowing other enemies to hurt you. Try not stay still more move in the same place because the Blue Bruisers hitbox is larger so trying to dash past them could hurt you if you're too close. Try to move in one direction or get them far enough from you so that they don't hit you.
Yellow Sprayer

## Appearance

The Yellow Sprayer is an elite version of the Sprayer. It can be found on Level 5, as early as room 3.

## Behavior

The Yellow Sprayer behaves just like the Sprayer, spraying nine bullets in the players direction every couple seconds and moving whenever it isn't in front of the player. Unlike the Sprayer, the Yellow Sprayer doesn't emit any light, this makes it hard to detect and keep track of.

## Strategy

Try to keep your distance from it and don't rush into a room whenever you suspect a Yellow Sprayer is in the room. Try to keep the Yellow Sprayer in your view because losing it could potentially lead to it shooting you from out of the blue. If a Yellow Sprayer ever shoots at you from out of nowhere, try dashing to the side in open space, away from enemies.
Abilities

## Note Board Abilities

**Circle Burst:** Sends out 4 shots like an X. (Or 8 shots if a purple note is on the beat)

**Scatter Shot:** Shoots 3 bullets in a cone.

**Bazooka:** Doubles the final notes size.

**Double Trouble:** The final note shoots twice.

**Turret:** Gives you a mini turret for 3 seconds

**Domino:** When it kills an enemy it will leave behind a destructive aura to damage other enemies.

**Power Mine:** Leaves behind a mine for 5 seconds

## Circle Abilities

**Echo:** Shots bounce off walls.

**Heavy Bullets:** Doubles bullet size. (Note: 5.3 seems to have made this a stat upgrade)

**Sharpshooter:** Longer range, faster bullets. Purple notes shoot 2 projectiles, instead of 3.
(Note: 5.3 seems to have made this a stat upgrade)

## Hexagon Skills

**Spriral Bullets:** Bullets spin around you almost like a shield.

**Gatling:** Each shot is shot 3 times sequentially, each shot now having less damage and drastically increased spread. Also changes note sounds.

*Thanks to Kempthepimp and Ene123 on itch.io for the explanations!*
Blue Hive Worm

## Appearance

The Blue Hive Worm is an elite variant of the Hive Worm. The Blue Hive Worm can be found on Level 2.

## Behavior

The Blue Hive Worm behaves just like the Hive Worm except that it has an increased health, this takes it longer to kill compared to other hive worms.

## Strategy

Try to keep some distance between you and the Blue Hive Worm. Because it takes longer to kill try to pay attention to it, making sure it doesn't get to close because, unlike other hive worms, shooting at it while it gradually comes closer to you won't kill it in time.
Blue Flock

## Appearance

The Blue Flock is an elite variant of the Flock. The Blue Flock can be found on Level 2.

## Behavior

The Blue Flock is comprised of Blue Swarmlings, these swarmings are harder to kill and larger than the normal swarming, in effect this makes the Flock's area of damage larger. This also makes it harder to deal with when there are other enemies around you.

## Strategy

The Blue Flock isn't much more dangerous than the normal Flock, other than its size and health of its Swarmlings. Try to keep on shooting it but make sure that it doesn't get too close to you, but make sure to not pay attention to it too much because other enemies could hurt you.
Blue Shooter

## Appearance

The Blue Shooter is an elite Shooter you can find on level 5, as early as room 3.

## Behavior

The Blue Shooter is like the Shooter, except that it has shoots larger bullets and has more health.

## Strategy

Like the Shooter, it will stay stationary for a second before it shoots so try shooting it while it's still. The Blue Shooter isn't much more of a threat compared to the Shooter.
Yellow Directional Turret

## Appearance

The Yellow Directional Turret is an elite version of the Directional Turret. Player can find this enemy on level 5, as early as room as room three.

## Behavior

The Yellow Directional Turret behaves similarly to the Directional Turret, only that it doesn't emit any light.

## Strategy

Make it easier to find it by tracing where the bullets are coming from and follow it back to its source. Try to also stay out of its line of fire by facing diagonal to it.
Giant Snake

* First Stage
* Second Stage

## Appearance

The Giant Snake is a worm like boss with 11 segments.

* The head, which cannot be damaged until Stage 2.
* Body segments, that are unarmored and can be damaged all throughout the fight,
* Turret segments, which are fully armored but open up in stage two, and fire at the player.
* Panel segments, which have two bulbs that can be destroyed.
* And the tail, which can be damaged, but has some armor.

The head Has two mandible-like appendages, and one eye that tracks the player.

Body segments have a 3 circle structure and can be destroyed.

The tail has a damageable diamond part, and two surrounding armor plates.

The Giant Snake is encountered randomly in Level 1

## Behavior

The Giant Snake has 2 stages, both contain constant bullet attacks, that require the player to multitask instead of waiting for a chance. In stage 2 it gains a lazar attack, covering a wide angle, and the Turret segments become unlocked, allowing for many more player launched bullets to hit, but ramping up the difficulty quite a lot.

Stage 1 is automatically started when the player enters the room.

Stage 2 occurs once the player has damaged the snake enough.

Body segments can be destroyed when damaged enough, causing the snake to shorten in length, and lose some attacking power. It is unknown if this enrages it more than the damage spread out between segments.
Purple Shooter

## Appearance

The Purple Shooter is an elite Shooter that you occurs on level 5, as early as room 3.

## Behavior

The Purple Shooter is like the Shooter, but that it splits into three smaller Purple Shooters upon death. Note that the smaller shooters don't duplicate after death.

## Strategy

Try to use bullets with area damage like the Yellow Note. This is because upon death the smaller shooters spawn next to each other, using area damage destroys all of them at once.
Lunger

## Appearance

The Lunger is an enemy that appears on Level 4 as early as room one.

## Behavior

The Lunger is slow-moving until it is within dashing distance. It will constantly follow you until it is close enough to you. When it is within dashing distance it will stop and expand while flashing. Once it does this it will dash towards you, inflicting damage on contact. The Lunger stops tracking your position one beat prior to dashing.

## Strategy

Try to keep moving around the room, and don't move back to where you originally where because Lunger will always dash to where you were one beat prior. Also, try to stay near walls because they won't dash into walls.

## Elite Lungers

There are three types of Elite Lungers:

* Green Lunger - faster movement and dash speed
* Blue Lunger - larger and increased health
* Purple Lunger - on death, splits into three smaller Lungers
Enraged Meg & Byte

## Appearance

The Player will encounter the Enraged Level 3 Boss when they pick 'Boss' in a Level 6 Choice Room or encounter it randomly in Level 6.

## Stats

### Health

First Phase: 65Second Phase: Remaining health + 80

### Speed

Fast

The Enraged Level 3 Boss behaves the same way the Level 3 Boss does, except the the parts to the Enraged Boss have a more dangerous final attack. Also, The Enraged Boss emits a red glow and red electrical sparks.
Blue Cross Turret

## Appearance

The Blue Cross Turret is an elite version of the Cross Turret. You can find the Blue Cross Turret on level 2, as early as room seven.

## Behavior

The Blue Cross Turret operates the same way a Cross Turretdoes, except that it shoots larger bullets and that it has increased health and size.

## Strategy

The Blue Cross Turret is easy to distinguish due to it larger size and its larger bullets. The Blue Cross Turret can still be dangerous if you're not paying attention so take out the Blue Cross Turret as quickly as possible. Do this by finding a gap between its line of fire and hit it when you're close enough.
Yellow Sapper

## Appearance

The Yellow Sapper is an elite version of the Sapper, it can be found on level 3, as early as room one. It is yellow and can only be seen in light.

## Behavior

Like the Sapper, it is a mine planter that doesn't directly target players, and it moves at a medium paste panting mines around the room. Like a Sapper you can tell whether or not they have a mine loaded. If it has a square in the center compartment, then it has a mine loaded. If the Sapper doesn't that means it recently placed down a mine. Unlike the Sapper, the Yellow Sapper doesn't emit light. This can make it hard to find, as sappers don't go for players.

## Strategy

Try to look around the room, specifically in corners. You'll most likely find it when near-by enemies emit light, exposing it, or when bullets go all over the room lighting up the room. Like any Sapper, except for the Purple Sapper, kill them as fast as you can to prevent an onslaught of bullets from mines and enemies. Sappers can go through enemy bullets so if it Is going away from your view and bullets are hurling at you, dodge them and worry about the Sapper later. Another way to track the Yellow Sapper is from the mines that it places down. Follow its mines and you'll most likely find it.
Level 1 Miniboss

## Appearance

The player will encounter the Level 1 Miniboss when they pick 'miniboss' in a level one Choice Room or encounter it randomly in level one.

## Behavior

When the player enters the miniboss' room the it will lasers start rotating counter-clockwise damaging the player on contact.

## Strategy

Try to kill this Miniboss first, it will make killing the other Enemies easier. Get closer to the boss so you can deal more damage and outrun the lasers instead of Dashing through them which is more risky.
Yellow Spreader

## Appearance

The Yellow Spreader is an elite version of the Spreader. In can be found on level 3.

## Behavior

The Yellow Spreader, like the Spreader, shoots out four bullets that slowly go spread out. It will constantly follow you until it is killed. It will also only shoot at you when it's a good distance away from you. Unlike the Spreader, the Yellow Spreader doesn't emit light, which can make it hard to detect and could hit you out of nowhere.

## Strategy

When you enter the room don't rush around the room and try to stay alert. If a Yellow Spreader happens to pop up, dash into an open space, away from its line of fire or you can dash past its line of bullets. Try to keep the Yellow Spreader in view because losing it can mean that it can steal up on you again. Like the Spreader, try to shoot at it after it shoots because it has a cool down before its next shot. If you are having trouble finding it, track down where its bullets are coming from and go that direction, but be careful other other enemies while doing so.
Passive Abilities

### **Basic**

Basic Abilities are weak alone, but in large quantities they are very powerful. These abilities are also the most common and are usually the ones you find in the beginning of a run. Basic abilities can be found in Bit Shops, Note Shops, Enemies, and Yellow Portals.

### **Rare**

 Speed Demon | ?
 Revenge |  | Fire bullets when hit

### **Legendary**

 Echo | ?
 Frenemies |  | You can recover hearts from elites

### **Cursed**

 Ball and Chain | ?
 Heavy Bullets | ?
Directional Turret

## Appearance

The Directional Turret is an enemy found on Floor 1, as early as three rooms in.

## Behavior

The Directional Turret rotates 90 degrees, approximately once per second. After each rotation, it fires a bullet from both short ends, then rotates again.

## Strategy

The easiest way to deal with the Directional Turret is to stay out of its line of fire, which it's only ever horizontal or vertical. Aligning yourself diagonally to the Directional Turret will allow you to avoid its bullets without needing to move or dodge.

## Elite Directional Turret

There are three different types of Elite Directional Turrets:

* Yellow Directional Turret - doesn't emit light

* Green Directional Turret - Faster bullets

* Blue Directional Turret - larger, larger bullets and increased health
Strand Home Video

**Strand Home Video** was a video label, owned by Video Collection International, which distributed *Thomas the Tank Engine & Friends* VHS releases in the US in the early 1990's and made VHS and DVD releases of *Rocko's Modern Life* during the show's run starting on June 9, 1991.

## History

The company was launched in 1988 but didn't release anything until January 1990. On March 18, 1991, Nickelodeon made a partnership with the company to release *Rocko's Modern Life* on VHS and DVD, with the first releases ("Meet Rocko!" and "Meet Heffer!" for VHS and "Rocko, Heffer, and Spunky: A Dynamic Trio" for DVD) releasing on June 9, 1991, 1 year after the show made its world premiere. The company would continue to make releases of the Nickelodeon show, *Thomas the Tank Engine & Friends,* and other projects until December of 1993, when the company was acquired by and folded into Video Treasures, though releases continued to use Strand's logo, likely because the tape masters were edited and copyrighted in 1993.

Afterwards, Video Treasures would do all of the work releasing the aforementioned shows, with critics saying that the releases were "not as good as the previous ones, but still worth purchasing." With 1995 coming by, Video Treasures changed its name to Anchor Bay Entertainment following its acquisition by Handleman Company and merged with fellow budget video company StarMaker, though their tapes continued to use the Video Treasures logo until 1997. In the years afterwards, their releases of the shows they were given the license to would be under Anchor Bay Entertainment, though the Strand Home Video logo was still seen. The company officially became defunct on August 27, 2002, after they filed for bankruptcy.

## Releases

**NOTE: This section will only list the *SpongeBob SquarePants* releases.**

### VHS

* Nick Jr.’s Imagine That! (original 2001–2002 releases)
* Sea Stories
* Undersea Antics Volume 1 (Blockbuster exclusive)

## Trivia

* Despite no longer making Nickelodeon VHS or DVD releases, the logo can still be found on releases of *SpongeBob SquarePants*, *The Loud House*, *Mona the Vampire*, *Mike, Lu & Og*, and *Rocko's Modern Life*.
	+ In the case of the first two, the logo is seen before the intro and after the credits.
Enraged Level 1 Boss

## Appearance

The Enraged Level 1 Boss is more intense. It introduces new threats and harder to kill. A player will encounter the Enraged Level 4 Boss when they pick 'Boss' in a level one choice room or encounter it randomly in level 4.

## Behavior

The Enraged Level 1 Boss's attack cool down is greatly decreased compared to the Level 1 Boss. The attacks also last longer, which can cause multiple attacks to happen simultaneously. Another special behavior that the Enraged Level 1 Boss has is that when you break one of its circles it will burst out multiple bullets. These bullets will spew out, but they stop in their tracks when they are a good distance away. The bullets stay there for a few seconds and are still capable of inflicting damage. When its protective shield is broken it immediately shoots out a wave of bullets in all directions. The Enraged Level 1 Boss also emits a red glow and red electrical sparks along with red particles. Enraged Sentinel

## Strategy

The Strategy is almost completely identical, the only difference is preparing for the burst of bullets after you break one of its red circles. Keep some distance between you and the circles, using close combat isn't practical. Try to use long range attacks when shooting them down. Its homing bullets last longer so try moving a good distance from them because the next attack could happen right after. This will prevent you from having to deal with two things at once.
Green Directional Turret

## Appearance

The Green Directional Turret is an elite version of the Directional Turret. It can be found on Level 5, as early as three rooms in.

## Behavior

The Green Directional Turret behaves just like the Directional Turret, except that it shoot faster bullets. This can make it harder to keep track of bullets when there are other enemies around.

## Strategy

Like the Directional Turret, try to shoot at it diagonally, this is because Directional Turrets only shot bullets horizontally and vertically. Also, because bullets from the Green Directional Turret are faster try not to move aimlessly around the room, find the course of the bullets and try to avoid them.
Noggin Classics Volume 1

**Noggin Classics Volume 1** is a Noggin compilation DVD that features 1 episode from season 1 of *SpongeBob SquarePants*, as well as select episodes from *Sesame Street*, *Blue’s Clues*, *Little Bill*, *The Hoobs*, *The Loud House* and *Mike, Lu & Og*. This release includes an introduction by Paul Winchell, the creator and voice of *SpongeBob* as well as the person in charge of Nickelodeon at the time.

## Back Cover Summary

To celebrate Noggin's 5th anniversary, we’ve gathered episodes from 7 of the shows that make up our programming! Now get ready for the first episodes of *Sesame Street*, and *SpongeBob SquarePants* as well as episodes from your other favorite shows. It's one special gift from us to you on Noggin’s birthday!

### *Sesame Street* - Episode 1

Gordon takes a girl named Sally on a tour of Sesame Street, introducing her (and the viewers) to the various characters on the show. On the street, Sally meets the human cast -- Gordon, Susan, Bob, and Mr. Hooper -- as well as two Muppet characters, Big Bird and Oscar the Grouch.

### *Blue’s Clues* - Blue’s Birthday

It's Blue’s birthday, and you’re invited to the party! Your preschooler will help Steve with all the preparations, and play Blue’s Clues to figure out what Blue wants for her birthday present.

### *Little Bill* - If a Bird Rings, Answer it

Little Bill finds a lost parrot with a special talent – it can make several sounds!

### *The Hoobs* - Hooting

The Hoobs haven’t slept a wink! That’s because of an owl that keeps hooting. The question now is, “why do owls hoot?”

### *SpongeBob SquarePants* - Bubblestand

An eccentric sea sponge named SpongeBob builds and opens a stand for bubbles, charging 25 pence per bottle (with free lesson manuals with every purchase), much to the dismay of grumpy neighbor Squidward. Patrick soon joins to help SpongeBob show the grumpy octopus the true art of blowing bubbles! Featuring top-notch narration from Wilfrid Hyde-White.

### *The Loud House* - Party Down

Displeased that they were not invited to Lori’s party, Lincoln persuades his other sisters into throwing a non-sophisticated party. But it doesn’t take long for Lori to realize parties are meant for fun, regardless of scale and who you’re with!

### *Mike, Lu & Og* - To Tell the Truth

Morris has accidentally broken Shannon’s favorite vase, and he thinks of a crazy tale to tell her about what happened. Mike and Lu, however, believe he should own up and tell the truth.

## Bonus Features

* *Rugrats* Episode
	+ Tommy’s First Birthday (Season 1, Episode 1)
* Audio Commentary for “Bubblestand”
* *Move to the Music* Music Videos
	+ *Tweenies* - The Last Day of September
	+ *SpongeBob Dancin’ Pants*

## Trivia

### General

* This is the first non-Nicktoon compilation DVD to feature *SpongeBob SquarePants* and *The Loud House*.
* “Blue’s Birthday” contains 2 scenes not seen on current airings:
	1. All of the special guests from the original and U.K. airings.
	2. A bonus scene from the VHS where Steve opens different birthday boxes.
Green Hive Worm

## Appearance

The Green Hive Worm is an elite version of the Hive Worm, and can be found on level 2.

## Behavior

The Green Hive Worm behaves like the Hive Worm, except that it is faster, this makes it hard to shoot and track down.

## Strategy

The Green Hive worm is notorious for bumping into players due to its speed. Try to keep some distance between you and the Green Hive Worm. Try to interpret where it's going and stay away from that place. Shoot it on its side will it moves past you to deal the most amount of damage.
Purple Sapper

## Appearance

The Purple Sapper is an elite version of the Sapper. It can be found on Level 3, as early as room one.

## Behavior

The Purple Sapper behaves just like a Sapper, it doesn't directly target players and roams around the room planting down mines that explode after a few seconds. Unlike the Sapper, the Purple Sapper splits into three smaller versions of itself. These Sappers plant down mines immediately after the original Purple Sapper is killed. They plant normal sized mines despite their smaller size, which makes them a hazard if killed in the beginning of the game. The smaller Sappers spawn right next to each other, likewise the mines are also planted next to each other. The mines, in result, blast a large explosion of bullets in all directions that are hard to get past.

## Strategy

When facing the Purple Sapper, try to kill it last so that you don't have to deal with its explosion of bullets while dealing with enemies. This is because all bullets or attacks disappear after all the enemies are eliminated, including mines. If you wan't to eliminate quicker, then use Yellow notes so that you kill the three smaller Sappers once they spawn. This prevents you from having to chase them individually, but if there are still enemies you'll have to deal with the three mines it places down. If the three mines go off, dash past the wave of bullets, but you have to go straight past them. If you dodge too early or to horizontally to the wave of bullets it will hurt you.
Upgrades

Upgrades are a system of progression, which has the player buying or finding upgrades that can benefit them (these upgrades can stack). The first example of this is stat upgrades, added in Beat Blast 5.3.

## Stat Upgrades

(Note: There are many more stat upgrades, add them as you find them. If you really think all have been found, remove this.)

*Note: The Percentage will decrease for each upgrade as you buy more of that upgrade*

**Damage Up:** Increase base damage by 32%

**Splash Radius:** Increase yellow note explosion radius by 10%

**Bit Boost:** Bit drops increased by 20%

**Movement Speed:** Movement speed increased by 30%
Green Bruisers

## Appearance

Green Bruisers are an elite version of the Bruiser, and you can find them on level 2 as early as the first room.

## Behavior

Green Bruisers, like Bruisers, chase the player until they are killed and inflict damage on contact. Unlike Bruisers they are faster, this makes it hard to maneuver past them. The Green Bruisers speed is equal to the players normal speed. They also have a faster turning speed so dashing a different direction isn't as effective.

## Strategy

Always keep moving and try to move in one direction making little to no quick turns. Try to not run in corners or cramped places because stopping will allow them to catch up to you. Keeping your priority on the Green Bruiser can be hard so while you go past other enemies try and deal some damage to them if you need to. Because their speed is equal to your's an effective way of outrunning them is to dash while moving in opposite directions, just try not to dash into other enemies!
Blue Sniper

## Appearance

The Blue Sniper is an elite version of the Sniper that can be found on Level 3.

## Behavior

The Blue Sniper behaves just like the Sniper, shooting a laser at players every couple seconds. The laser's line of fire can be indicated by a red line. This can give you enough time to see where the laser is going and enough time to get out of the way. In addition, like the Sniper, It will only shoot when it has a clear line of attack. If It doesn't it will move somewhere else where it has a clear line of attack. Unlike the Sniper, the Blue Sniper has increased health and it is larger. This makes it hard to kill while having to focus on other enemies.

## Strategy

Try to deal the most amount of damage to it, try moving around it while shooting at it. This will avoid its shot from locking on you. When shooting the Blue Sniper try to stay aware of other enemies. Try to get rid of other normal Snipers and Sappers before trying to kill the Blue Sniper because it takes a little longer to kill the Blue Sniper.
Snake

## Appearance

Snake is made out of circles, each circle has it own hit box and health. It can be found anywhere between rooms 5 and 7, on Level 1.

## Behavior

The Snake will move around the room randomly sometimes, but it will mostly try to ram you. The Snake inflicts damage on contact and won't stop until every node of it is destroyed.

## Strategy

Because each circle has its own hit box, using notes with splash damage is very effective. Also, when moving around interpret the direction of where it's going to go so that you don't bump into it on accident.

## Elite Snake

There are four different types of Elite Snakes:

* Yellow Snake - doesn't emit light

* Green Snake - Faster movement

* Blue Snake - increased health

* Purple Snake - takes three hits to destroy a segment
Green Flock

## Appearance

The Green Flock is an enemy that can be found on Level 2.

## Behavior

The Green Flock behaves like the Flock, except that its Green Swarmlings and the Flock moves more quickly, this makes it harder to outrun them.

## Strategy

The Green Flock is not much more lethal than the Flock, but outmaneuvering the Green Flock is much harder. Try to keep distance between you and the flock, dealing damage as frequently as possible. Because its Swarmlings are faster killing the last of them are harder.
Blue Stinger

## Appearance

The Blue Stinger is an elite version of the Stinger. It can be found on level 2.

## Behavior

The Blue Stinger is similar to the Stinger, except that it appears larger, shoots larger bullets, and that it has increased health.

## Strategy

because of its larger bullets, try to keep some distance from it and shoot it while It stops before shooting.
Power Notes

**Power Notes** are type of **Power-ups** which enhance one of your **Note attack**.

**Power Notes** can be defensive or offensive, each requires different strategy.

## List of Power Notes

**Bazooka:** Makes your bullet larger and explodes on impact.

 **Circle Burst:** Will shoot 4 bullets around you, 12 bullets if **Purple Note** is equipped.

 **Domino:** If an **Enemy** is hit, it will create a large area of damage. If an **Enemy** is damaged by that, it will explode.

 **Double Trouble:** Will Repeat the note attack

 **Land Mine:** Will shoot a **Land Mine** instead, if **Yellow Note** is equipped or **Heat Seeking** upgrade acquired, it will launch itself to the nearest **enemy.**

 **Laser Shot:** Will shoot several lasers in a straight line, also increase the movement speed of the attack.

 **Riot Shield:** Will shoot a wide **Shield** projectile, which will absorb any **Enemy** bullets

 **Scatter Shot:** After some time, the notes will split up into smaller shots which are much quicker.

 **Spin Shot:** Will shoot some bullets in bulk

 **Turret:** Will shoot a **Turret**, which will shoot for some time and disappear, if **Purple Note** is equipped, the **Turret** will shoot 3 bullets per shot than you shooting 3 **Turrets**
Enraged Level 3 Boss

## Appearance

The Player will encounter the Enraged Level 3 Boss when they pick 'Boss' in a Level 6 Choice Room or encounter it randomly in Level 6.

## Stats

### Health

First Phase: 65Second Phase: Remaining health + 80

### Speed

Fast

The Enraged Level 3 Boss behaves the same way the Level 3 Boss does, except the the parts to the Enraged Boss have a more dangerous final attack. Also, The Enraged Boss emits a red glow and red electrical sparks.
Spreader

## Appearance

The Spreader is an enemy that can be found on Level 3.

## Behavior

The Spreader moves close to a player but keeps a small amount of distance. The Spreader will shoot at you from any distance as long as it has you in its line of sight. The Spreader shoots four horizontal bullets that slowly spread out.

## Strategy

Don't get too close to the Shotgun and try not to move in tight areas. If you are far enough, you can weave between its bullets. The Shotgun waits a second before it shoots so take that time to shoot it. You can also dash around the Shotgun and shoot it while it's turning.

## Elite Spreader

There are four different types of elite Shotguns:

* Yellow Spreader - doesn't emit light

* Green Spreader - faster movement and faster bullets

* Blue Spreader - larger size, increased health, and larger bullets

* Purple Spreader - Splits into smaller Shotguns upon death
The Patrick Star Show

**Adapters:**

* Luke Brookshier
* Marc Ceccarelli
* Andrew Goodman
* Kaz
* Claudia Spinelli
* Vincent Waller

***The Patrick Star Show*** is a *SpongeBob SquarePants* spin-off series that focuses on Patrick.

The series features Patrick Star hosting his own late-night talk show, mainly including him and his family, but other *SpongeBob* characters still make occasional appearances. It also introduces several new characters.

Voice-overs for the project started in August 2020. It is expected to receive 13 episodes with mostly the same time structures as the main series and comes from the same crew as the current staff of the main series.
Green Gunner

## Appearance

The Green Gunner is an elite version of the Gunner, it can be found on level 3.

## Behavior

The Green Gunner behaves just like the Gunner, it keeps a good distance between it and the player. It will move away when a player gets too close to it. It also shoots eight bullets constantly aiming at you, just like the Gunner. Unlike the Gunner, the Green Gunner has a faster movement speed and its bullets are faster. This makes it harder to avoid its bullets and gives the player less time to get out of its line of fire. This can sometimes force the player into moving into a dense area of enemies or run into bullets from other enemies.

## Strategy

Try not to stay still when going against this enemy. It is better to keep moving, even if you aren't dealing any damage to the Green Gunner. Start shooting it when you have it in your view, but try to keep moving. The best time to shoot at it is after it has shot, because tat's when it has a cool down before it will start shooting again. If you need to dash away from it, try to dash into open space. Dashing backwards and moving after isn't reliable, unlike with other enemies like the Snake so try dashing to the sides.
Ben 10’s Adventures of Miraculous: Tales of Ladybug & Cat Noir

Ben 10’s Adventures of Miraculous: Tales of Ladybug & Cat Noir

## Plot

When Ben Tennyson, Bloom, Ash Ketchum, Littlefoot, SpongeBob SquarePants and their friends go to Paris they met up with two of Paris’ protectors Ladybug and Cat Noir as they protect the city from the power of Hawk Moth and their enemies as they are trying to get the Miraculous and the Omnitrix.

## Trivia

* Bloom, Stella, Flora, Musa, Tecna, Layla, Ash Ketchum, Pikachu, Misty, Brock, Togepi, Littlefoot, Cera, Ducky, Petrie, Spike, Ruby, Chomper, Guido, Grandpa Longneck, Grandma Longneck, The Alien Empire, The Dark Nebulous,

## Episodes

### Season 1

1. Origins of Ladybug and Cat Noir
2. The Bubbler
3. Mr. Pigeon
4. Stormy Weather
5. Timebreaker
6. Copycat
7. The Pharaoh
8. Lady Wifi
9. The Evillustrator
10. Rogercop
11. Dark Cupid
12. Horrificator
13. Darkblade
14. The Mime
15. Kung Food
16. Gamer
17. Animan
18. Antibug
19. The Puppeteer
20. Reflekta
21. Guitar Villain
22. Pixelator
23. Princess Fragrance
24. Simon Says
25. Volpina
26. A Christmas Special

### Season 2

1. The Collector
2. Despair Bear
3. Prime Queen
4. Befana
5. Riposte
6. Robustus
7. Gigantitan
8. Dark Owl
9. Glaciator
10. Sapotis
11. Gorizilla
12. Captain Hardrock
13. Zombizou
14. Syren
15. Troublemaker
16. Style Queen
17. Queen Wasp
18. Malediktor
19. Gagotor
20. Frightningale
21. Frozer
22. Anansi
23. Sandboy
24. Catalyst (Heroes' Day Part 1)
25. Mayura (Heroes' Day Part 2)

### Season 3

1. Chameleon
2. Weredad
3. Christmaster
4. Backwarder
5. Stormy Weather 2
6. Animaestro
7. Bakerix
8. Oni-Chan
9. Silencer
10. Oblivio
11. Reflektdoll
12. Miaculer
13. Startrain
14. Kwami-Buster
15. Feast
16. Gamer 2.0.
17. Ikari Gozen
18. Timetagger
19. Party Crasher
20. The Puppeteer 2
21. Cat Blanc
22. Félix
23. Ladybug
24. Loveater (Battle of the Miraculous - Part 1)
25. Miracle Queen (Battle of the Miraculous - Part 2)

### Specials

1. Miraculous World: New York - United Heroez
2. Miraculous World: Shanghai – The Legend of Ladydragon

### Season 4

1. Truth
2. Lies
3. Gang of Secrets
5. Furious Fu
Green Cross Turret

## Appearance

The Green cross turret is an elite variation of the Cross Turret. You can find the Green Cross Turret on level 2, and as early as room seven.

## Behavior

The Green Cross Turret operates the same as a Cross Turret, except the it shoots quicker bullets, this makes it harder to dodge them.

## Strategy

Because the Green Cross Turret shoots faster stay aware of its bullets, and try to find a safe area, away from its line of fire. Once you get yourself close enough, fire at it.
Speedruns

## Beat Blast Alpha 5.1 Runs

1stBossGlitchless

1st: HyperOmega

Time: 00:49.23

https://www.youtube.com/watch?v=zdMETicZQRk

2nd: SlavaCat

Time: 1:01.11

https://www.youtube.com/watch?v=etCWorzQHXc

## Beat Blast Alpha 5.2 Runs

1stBossGlitchless
1st: SlavaCat

Time: 00:56.9

https://youtu.be/zXhRG28kprM

## Beat Blast Alpha 5.3 Runs

1stBossGlitchless
1st: SlavaCat

Time: 00:45.25

https://www.youtube.com/watch?v=TuMywNBTXRE

## Rules

Run Starts as soon as the player moves

Timer stops when first boss is dead

You can't move notes before the timer starts

No Cheats

All runs must be done on the live build
Purple Bruisers

## Appearance

Purple Bruisers are an elite version of the Bruiser. You can find them on level 2, as early as the first floor.

## Behavior

Purple Bruisers move at a mediocre paste and chase the enemy until it's been killed. Unlike the Bruiser, they split into three smaller purple Bruisers. These smaller Bruisers are less of a threat because of their size and don't splits upon death.

## Strategy

Using area damage abilities and/or notes are effective against Purple Bruisers because they'll kill all three of the Bruisers when they're still close together. Make sure you kill those smaller bruisers because leaving can allow them to hurt you if you're not paying attention
Weakling

## Appearance

The Weakling is an enemy found on Floor 1, starting from the very first room. They usually end up in large groups due to their pattern.

## Behavior

The Weakling slowly moves toward the player at a constant pace, damaging the player on contact.

## Strategy

Shoot them, but don't let them get too close, and because they usually get into groups, Yellow Notes are effective against them.

## Elite Weakling

There are four different types of Elite Weaklings:

* Yellow Weakling - doesn't emit light

* Green Weakling - faster movement

* Blue Weakling - larger and increased health

* Purple Weakling - Splits into three purple weaklings upon death
Adventures in a Jam

***Adventures in a Jam*** is a *SpongeBob SquarePants* app game developed by Whaleapp and published by Tilting Point. It was first soft-launched on February 21, 2023 in the Philippines and on May 1 (the show’s 24th anniversary) in its home country of the United Kingdom. In this game, the Octopus in the Beaver Hat takes control of Plankton to help him cover the entirety of Bikini Bottom in toxic jellyfish jam, and it’s up to SpongeBob and Patrick to save the day. The game is a successor and considered a substantial improvement to *SpongeBob Moves In!*

On June 5, 2023, the game was officially announced with a teaser trailer. Pre-registration also opened the same day with additional rewards given to the players if the registration numbers hit specific milestones.

The game launched globally on September 26, 2023 to positive reviews, with acclaim pointed towards the voice acting and directly fixing the problems found in *SpongeBob Moves In!*; however, the addition of boss fights received mixed reactions, though they were considered an improvement to those in *Patty Pursuit*.

## Cast

* David Attenborough as Dream Gary (the narrator)
* Andrew Sachs (posthumous release) as Potty the Parrot
* Rex Harrison as the Octopus in the Beaver Hat
* Frank Welker as SpongeBob, Patrick, Gary, Potty’s vocal effects, Jellyfish, the animal bubbles, the Dragon Bubble, the Jellyfish Monster, Mermaid Man, Anchovies, Wormy, King Jellyfish, Iron Beak, Sea Bear, Jelliens and their Leader, Rrarrg, Sea Lion, Abominable Snow Mollusk and various other characters
* Mel Brooks as Squidward and Mzeebo
* Brian Cox as Mr. Krabs
* Thomas F. Wilson as Flats, Reg and the Tattletale Strangler
* Sasson Gabai as Dappermane Puff
* Carolyn Lawrence as Sandy and Pearl
* Jill Talley as Karen and various other characters
* Tom Kenny as Gary, Barnacle Boy and the Jellyfish
* Keith Scott as Plankton, the Nematode leader, the Dirty Bubble, Sharkface and Lonnie
* John Rhys-Davies as Man Ray
* Joss Ackland as Reflecto
* John O’Hurley as King Triton
* Helena Bonham Carter as Queen Amphitrite
* Scarlett Johansson as Princess Mindy
* Tim Lagasse as Triton
* Ralph Bakshi as Tom
* Thurl Ravenscroft (archival recordings) as the Sea Rhinoceros
* Carlos Alazraqui, Dee Bradley Baker, Maria Bamford, Jim J. Bullock, Hugh Bonneville, Ralph Fiennes, Teresa Gallagher, John Hasler, Jimmy Hibbert, Sirena Irwin, Janet James, David Jason, John Kassir, Kent Osborne, Rob Paulsen, Rob Rackstraw, Ben Small, Dan Stevens, Emma Tate and Keith Wickham as various characters
* Vincent Price as the Flying Dutchman
Basics

Movement uses the WASD keys or the arrow keys.

Press the Space Bar to dash, this will make you invulnerable for a moment but stop you from firing for that time as well. Useful for dodging lasers.

Aim is controlled via the mouse.

Add notes to the table on the bottom-left to create attacks.

## One-note attacks

These are how you attack in-game. The effects stack on each other, so you can have a green yellow bullet, for example

Yellow: Makes a high damage defensive blast around you. Can be used as a melee attack. Coupled with other notes, the bullets fired will have an AoE attack.

Green: Shoots a long-range, slightly fast green projectile.

Blue: Shoots a medium damage orb.

Purple: Shoots 3 low damage triangles in a wide area, similar to a shotgun. The shots all fire the same direction relative to the player each time.

## Two-note attacks

Yellow and green: Shoots a weak but long range green projectile that explodes on hit.

Yellow and blue: Shoots an orb that explodes after a short time, or on hit.

Yellow and purple: Shoots 3 triangles that explode, same as above.

Green and blue: Shoots an orb with higher speed and range.

Green and purple: Shoots 3 triangles with higher speed and range.

## Three-note attacks

Yellow, green and blue: Shoots an orb that explodes, farther and faster.

Yellow, green and purple: Shoots 3 triangles that explode, farther and faster.

Yellow, blue and purple: Shoots 3 orbs that explode.

Green, blue and purple: Shoots 3 high-speed orbs.

## Four-note attacks

There is only one possible four-note combination.

It shoots 3 high-speed, high-range, explosive orbs.
Green Spreader

## Appearance

The Green Spreader is an elite version of the Spreader, that can be found on level 3.

## Behavior

The Green Spreader functions the same way a normal Spreader does. It moves towards you, keeping a fair distance between it and the player. It will move away from you if you get to close, and it will find a place it can shoot you from that's a fair distance away. Unlike the Spreader the Green Spreader will move more quickly and its bullets are faster. This can make it very hard to avoid its bullets if you're too close to it.

## Strategy

Try to not stay in one place, keep on moving around or circling around it. Also, when you are trying to get around it, don't move too close to it because its wide range of fire and fast bullets make it easy for bullets to hit you. Try shooting at it after it shoots during its shot cool down. If the Green Spreader ever shoots you head-on, you can always dash past its line of bullets. Be careful though because its bullets are fast and dashing in front of it right before its about to shoot will most likely hurt you.
Yellow Hive Worm

## Appearance

The Yellow Hive Worm is an elite version of the Hive Worm, and can be found on level 2.

## Behavior

The Yellow Hive Worm operates just like the Hive Worm, except that it doesn't emit any light. This can make it hard to see where it's going.

## Strategy

Try to not move around the room too quickly because that will increase the chances of getting hit before you see it. The Yellow Hive worm is fast so be prepared to move out of its way when you see it. Try to predict where it is going to make it easier to find after it goes out of your eyesight.
Beetle

## Appearance

The player will encounter the Beetle when they pick 'miniboss' in a level two Choice Room or encounter it randomly in level two.

## Behavior

When the player encounters it randomly or goes through the 'miniboss' Choice Room it will start moving towards the player. The Beetle has two attacks; shooting three consecutive triangular bullets from its mouth and a blast of triangular bullets coming from every side of its body. It executes this move when it lands.

## Strategy

Try to get rid of all the other enemies before confronting it, such as the Cross Turret and the Snake, but stay aware of where the minboss is, as if it gets too close to you it may hit you, or in some cases land on top of you. When bullets spray from all over its body, you can position yourself between the bullets or dash through them. When it shoots individual bullets, move around the miniboss while shooting at it before it disappears.