Archmage

## Skull Info

The **Archmage** is a Unique, Balance skull. It swings a wooden mage's staff and Awakens into Sage.

## Appearance

The Archmage is a skull dressed in a gray robe. The robe is baggy and splits in the center. Under the gray rob he wears brown garbs. The sleeves of his rob are now much longer obscuring one hand. He wears a brown leather belt around his waist. On his head he wears a conical mage hat with an even wider brim that his predecessor, the tip of the hat is longer and droops down. At it's tip there is a small flame. He wields a wooden brown staff.

## Basic Attack Info

Archmages' basic attack consists of a three part string. The first is an across the chest swing with his staff, followed by an upwards strike overhead that lifts enemies, and finishes by a downwards overhead slam of his staff.

Aerial: His aerial attacks consist of a single downwards overhead strike.

## Skills

* Mana is restored proportionately to its cooldown speed and recover 4 mana when dealing a normal attack to an enemy.
* When ↓ + Attack is held, increases Mana recovery speed by 1500% through meditation.

* Mana is restored proportionately to its cooldown speed.
 Grand Mage | * This skull requires Mana to use its skills.
* Mana is restored proportionately to its cooldown speed and recover 1 additional mana when dealing a normal attack to an enemy.
 **Archmage** | * This skull requires Mana to use its skills.
* Mana is restored proportionately to its cooldown speed and recover 1 additional mana when dealing a normal attack to an enemy.
 Sage | * This skull requires Mana to use its skills.
* Mana is restored proportionately to its cooldown speed and recover 1 additional mana when dealing a normal attack to an enemy.
* When ↓ + Attack is held, increases Mana recovery speed by 2500% through meditation.
* When you meditate while it has max Mana, it becomes awakened. (Cooldown: 50 seconds)
* While awakened, no Mana is consumed when using skills, and all Mana is lost when awakened state ends.

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 Sage | * When swapping, restore 50 Mana and increase max Mana by 50 and Mana recovery speed by 200% for 15 seconds.

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* Restores 10 Mana when hitting one or more enemies inflicted with Burn.
  Fire Arrow
* Creates a blazing trail and deals Magic damage to nearby enemies when hitting an enemy inflicted with Burn.
  Fireball
* Deals more damage to enemies inflicted with Burn.
  Meteor Strike
* Increases Magic attack by 5% for 10 seconds when hitting an enemy inflicted with Burn. (Stacks up to 50%)

 **Archmage** | * Self-destruct dealing Magic damage and inflicting Burn.
 Sage | * Self-destruct dealing Magic damage and inflicting Burn.
* Restores 15 Mana when hitting one or more enemies inflicted with Burn.

 **Archmage** | * Fires a burning arrow dealing Magic damage and inflicting Burn.
 Sage | * Fires a burning arrow dealing Magic damage and inflicting Burn.
* Creates a blazing trail and deals Magic damage to nearby enemies when hitting an enemy inflicted with Burn.

 **Archmage** | * Throws a burning stone dealing Magic damage and inflicting Burn.
 Sage | * Throws a burning stone dealing Magic damage and inflicting Burn.
* Deals more damage to enemies inflicted with Burn.

 **Archmage** | * Drops a giant meteor from the sky, dealing Magic damage and inflicting Burn.
 Sage | * Drops a giant meteor from the sky, dealing Magic damage and inflicting Burn.
* Increases Magic attack by 5% for 10 seconds when hitting an enemy inflicted with Burn. (Stacks up to 50%)

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