recursal/Fanatic-Fandom huggingface dataset:
Khardan Folark

"*You southerners love your fancy dresses and golden armor. But underneath, you forget your skin is pink, frail and soft like a cunt. That is what you all are: a bunch of cunts.* "
—Khardan to Robert regarding the Men of Westmarch.

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**Khardan Forlark**, affectionately known as **Dan**, is a Barbarian of the Shadow Wolf Clan and a champion of the Eternal Companions. He comes from a long line of highly decorated warriors and burns with the desire to serve with ferocity.

## Appearance and Character

He carries the legendary bastard sword '**Blade Breaker**'.
Ladislav Scowcroft

Lord **Ladislav Scowcroft**, commonly known as **Laddy**, is a nobleman of Westmarch, archer and former mercenary. Before his ascension, he was employed by Alec Kylar—who remains close friends—to serve as his agent as a member of the Rune Rogues. His brother Azorian worked closely with him as a partner. After retiring from mercenary work, Ladislav took a position of nobility in Westmarch. He rules over Fort Orchard.

Ladislav is a highly skilled archer and recognized by his peers as one of the best marksmen to hail from Westmarch. He has also achieved much success in many archery tournaments. In his youth he offered his services sparingly as a vigilante within the towns of Westmarch to hunt down or capture criminals, gaining him a reputation despite his anonymous status alongside his brother.

## History

Ladislav was born in rural Westmarch in 1240. At the age of 6, his older brother Azorian began looking after him after their father was killed in a military skirmish. His mother, widowed, worked in the capital and would sparingly visit their farm. By the age of 10, Ladislav and Azorian operated their farm on their own. For food, Ladislav began learning to use bow and arrows to hunt, and learned melee weaponry from his brother to defend against raiders or bandits.

### ***Veiled Vigilantes***

Later in his life, Ladislav and Azorian came to learn that their father's death was caused by hill tribes that threatened the peaceful towns and cities of Westmarch. Ladislav, seeking vengeance against those who killed and pillaged, convinced his brother to collect bounties on the most dangerous warriors of the hill tribes. Both brothers began practicing their skill with weaponry at local tournaments. By the age of 20, Ladislav's mastery of the bow became unparalleled to any bowmen in the region.

In 1261, the Scowcroft brothers made their first big bust when the duo infiltrated the Hornfoot tribe and eliminated their leader and elites. After that the brothers began traveling across the Western Kingdoms, offering their services to join mercenary groups in return for contracts or bounties. In one such mission, the Scowcrofts joined an Aranochi mercenary group to conduct raids against the Fouler Clan, an organized crime syndicate in the rural desert, and even briefly crossed paths with famous vigilante Deadox during the mission.

## Character and Appearance

Ladislav is calm, unscrupulous and insincere. His motives are commonly unrevealed to his comrades; mind readers, even those as skilled as Alec, have difficulty scanning his thoughts. In his later years, Ladislav's mind became much more impenetrable due to his excessive psionic commincation with Alec Kyar.

He uses bows and rapiers to attack quickly and accurately, and dexterous armor pieces grant him the ability to evade enemy blows. Though his melee combat is inferior to that of his brother, he has been known to defeat him single handedly in some competitive duels.
House Azbar

**House Azbar of Alderwood** is a noble house from Kingston in the region of Dawnland, Khanduras. They are a cadet branch House Dunn of Alderwood.

## House Azbar at the end of the Thirteen Century

* Fabius Azbar, died 1285.
	+ Lady Ada Dunn, his wife. Known as Lady Lone Wolf
		- Allison Dunn, his daughter.
		- Lord William Azbar, his son and the Lord of the King's Road.

### *Household*

* Jacob of Skygate, captain of the household guard and man-at-arms.
* Humphrey, caravan leader.
* Patrice, servant and cook.
Nymoris

"*Who, in their arrogance, sought to wield our fire as their own. Blindly they build their kingdoms upon stolen knowledge and conceit. Now they shall be consumed by the very flame they sought to control.*"
—Nymoris regarding human beings and their world of Sanctuary.

## Nymoris, The Mistress of Deception

### Date of Birth

Unknown

**Nymoris, the Mistress of Deception**, is a powerful succubi, the former lieutenant to Andariel and the younger sister of **Cydaea, the Maiden of Lust**. Unlike her sister, Nymoris remained loyal to the Maiden of Anguish during the Emergence of Evil. Cydaea later claimed a flock of succubi that lead to a civil war that resulted in Nymoris' exile from the Burning Hells.

In 1270, Nymoris took refuge in Sanctuary and adopted a human identity known as Lady **Mabel Coventry**. Under this new guise she built a noble house and rose to power. She also confided and collaborated with malevolent beings, most notably the exiled demon Charun of the Midnight Order and Maghda of The Coven.
Jakob Hodgeson

"*Kings and corpses always draw attendants.*"
—Jakob Hodgeson

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Sir **Jakob Hodgeson** is a Knight of Westmarch and a member of the Grey Company. He is considered to be the 'Maverick' of the group and is often spacious around his comrads. His weapon of choice is the crossbow, for he is regarded as one of the most skilled sharp shooters in Kingsport.

## History

   Jakob is the first son of Edmure Hodgeson, who is the patriarch of House Hodgeson. He has two younger siblings, a brother and sister, both whom serve in the castle of Kingsport. Jakob picked up a sling shot at a young age and developed an early talent for shooting. His father initially trained him to use spear, sword and maces, but Jakob always prefered the use of ranged weaponry. He became reverent guard at the age of of 17 and served as a quartermaster in the castle barracks.

## Character and Appearance

Jakob proud, gracious and fair, though he often displays a belligerent attitude. He is regarded as extremely handsome and is idolized by most smallfolk, mainly women.
Ekar'rok

"*Come any closer and I'll gut this fucking cunt.*"
—Ekar'rok's finale words while holding Aryanna hostage and then killing her. He died moments later in combat against Kristopher.

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**Ekar'rok** wasthe outlaw leader of the Drakewater Brotherhood, hired to pillage and raid southern villages in the Swamplands. He was killed in a standoff by Kristopher Lopar.

## History

Ekar'rok was hired in 1259 to put on a facade as an outlaw leader and to pillage villages in the southern regions of the Swamplands. Chief Utt'mar of the northern villages sought to put an end to the war between tribes and used Ekar'rok as a means to publicly convey attention to the outlaws. For several months, the Drakewater Brotherhood raided numerous villages; men and women he captured were sold as slaves. For every village he pillaged, Ekar'rok would rape the most beautiful woman by his standards.

In late 1260, four hunters - including Kristopher Lopar - infiltrated his hideout during the hour of the wolf and subdued most of his men before he was alarmed. As he tried to escape, one of the women he had captured, Aryanna, revealed her connection to one of the infiltrators, Kristopher. Ekar'rok took her as leverage and escaped from his hideout during a skirmish, but was tracked by Kristopher.

Ekar'rok ultimately met his end during a standoff the next morning, as Kristopher begged him to return Aryanna safely to him. When Ekar'rok refused and threaten to kill his lover, Aryanna attempted to stab the outlaw with his own arrow, but he retaliated and stabbed her instead, killing her. Kristopher intervened and slayed Ekar'rok, leaving his corpse to rot in the forest.

## Character and Appearance

Ekar'rok was a balding, slender, round-shouldered man who wore a black leather jacket over a robe stolen off a priest he choked to death. The outlaws in his gang feared him more than they despised them.
Shirley Lopar

"*Never build your sand castle too close to the shore.*"
—Shirley Lopar

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**Shirley Lopar** is an adventure, an accomplished diplomat of the Undersky Militant and a member of the Eternal Companions. Though not a gifted fighter, she has witnessed the grim reality of war and participated enough to know how to survive in a battle. She is the younger sister of the famous warrior Kristopher Lopar.

## History

Much like her older brother, Shirley keeps her upbringing faded in mystery and seldom speaks of her past. However, unlike her brother, she will proceed remark her experiences and the wisdom she has received in her years growing up, such as her gift for bilingual, painting, writing and breeding animals. On such occasions, she reveals withheld stories about her brother that Kristopher would otherwise keep secret; many members of the Eternal Companions will often sway Shirley into revealing the details about brother's past predicaments.

Shirley is known to proficiently serve as a bridge between organizations in Sanctuary, particularly the Undersky Militant and Eternal Companions, thus making her a valuable asset to the expansion of their unification. In rare occasions Shirley will even participate in battles against the evil doers of Sanctuary. Her most notable accomplishment was acting as a messenger to Ikeda Cao, leader of the Eternal Companions, in an effort to recruit him and his forces into the Battle of Orange Coast, resulting in a decisive victory for the Undersky Militant.

## Character and Appearance

Shirley is contempt and introverted, traits that defines her personality and image. She is shy at times but can often be vocal about her true feelings. He brother Kristopher notes that she is "a free and wandering spirit" and that she is often "lost" in her own imagination. As a tomboy, Shirley disregards beauty and accepts her competence as a strong individual. She carries a raven named **Jarky** with her at all times for the use of diplomacy or swiftly mailing letters.
Arnod Partridge

"*You kill them or they kill you. Life and death. It's the simplest thing to understand about war, my dear brother.*"
—Arnod Partridge to Arson.

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Sir **Arnod Partridge** is a Knight of Westmarch and a member of the Grey Company. He is the older brother of Sir Arson Partridge and hails from the Sharval Wilds. Arnod holds a very close and fatherly relationship with his younger brother, often leading or protecting him through harsh reality of warfare and the demonic invasion. He is tactical and cunning while in combat, often using his shield as a primary defensive and offensive tool.

## History

Arnod, along with his younger brother Arson, was born and raised in Sharval Wilds. Having grown up a peasant in a poor family with 4 other siblings, he and his younger brother were sold in a human trafficking group. They were bought by a wealthy land owner who put them both to work as woodcutters, in which Arnod initially refused but was severally punished for his defiance. Eventually they were both sold once again and bought by a nobleman of Westmarch. Both siblings eventually found use as squires, even once squiring for Sir Oberith Marth, and soon caught the attention of Duke Byron Bennen.

During the War of the Black King, Arnod and his younger brother were stationed for a large duration in Blackreach Fort. Near the end of the war, he and his battalion were sent east to combat the Knights of Khanduras. Most skirmishes and fights were heavily one sided and in favor of the Westmarch army, but Arnod was determined to see his brother cast away his fear and become a seasoned warrior. After the Battle of the Whispering Wood was victorious, Arnod went so far as to hold a captive Khanduras Knight so that Arson may execute him personally.

## Character and Appearance

Arnod is smart, pragmatic and dashing. Once a city guard, he is beloved by the smallfolk, especially the women. His comrades consider him one of the greatest fighters in Westmarch due to his ability to read and adapt any combat situation. He is deeply in love with Idrean, a villager from Greenhearth.
House Reyes

**House Reyes of Lothian** is a noble house from Lothian in the region of Irvine, Torrance, one of the main houses sworn to House Wolven.

## Historical Members

* Lord Francis Reyes, founder of House Reyes.

## House Reyes at the end of the Thirteen Century

* Lord Robert Reyes, Lord of Lothian and head of House Reyes.
	+ Lady Mary of Northwood, his wife.
		- Richard Reyes, his eldest son and heir.
		- Arthur Reyes, his second born son.
* Jayne Reyes, his younger sister.
* Rodney Reyes, his younger brother.
	+ Meredith Scout, Rodney's wife.

### *Household*

* Irwin Stone, master-at-arms and castellan of Lothian Keep.
* Dom the Seer, mystic and advisor.
* John No-nose, chief enforcer and bodyguard to Lord Robert.
Markus Pyrack

"*You can't kill the man without becoming the monster.*"
—The Painter's philosophical view on killing and murder.

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**Markus Pyrack** was a legendary assassin of the Viz-Jaq'taar. He was considered by many to be one of the greatest assassins in Sanctuary, not only in martial skill but in value and virtue of eliminating evil. His devotion to slaying mages made him cold and zealous, yet he is admired as "a painter who only used red". He is commonly known as **The Painter** by friend and foe alike.

Markus' reputation proceeded him not only as an assassin, but as a hunter and spy. His group of acolytes, called the Red Orphans, were specialized in assisting in missions and obeying his commands with utter devotion. Markus met his demise during the War of the Shadows when he was intercepted and challenged by a member of his order, Rose, after a heated debate about killing the infamous Vizjerei Hellhands.

## History

Born in the city of Oxnard, Westmarch, Markus grew up an orphan on the streets. As a young man, Markus was a poor Westerner, living by his blade. After a Viz-Jaq'taar assassin arrived in Oxnard they formed an unlikely friendship and worked together and became exceedingly skilled in the art of stealth. Markus grew very respectable among his peers within the order, and soon was recruited as an official acolyte of the Viz-jaq'taar.

By the time he was 18 years of age, Markus had succeeded his master in kills and bounties. To earn his place among his comrades, Markus dueled his master in single combat and defeated him. The leader of their order was reluctant to rewarded Markus with the rank of Agent of the Viz-Jaq'taar, yet sought to punish Markus for his belligerence and unlawful cause of worthiness. Markus was constantly sent onto suicide missions consisting of assassinations upon the Order's most notorious enemies, but every time Markus would successfully eliminate his targets despite however difficult.

### ***The Painter Who Uses Red***

Traveling the lands and continents of Sanctuary proved eventful for Markus, as he often established an ever lasting impact on the towns and cities within rural nations. By 1254 A.K. Markus was surrounded by both friends and foes within the eastern continent, alas traveled to the Western Nations to start fresh and hunt down the villainous denizens who dwell in dark magic.

### ***The Midnight Demise***

"*Once an ally now turned enemy. I will put your head on a spike next to his.*"
—The Painter to The Ambassador, regarding the latter's refusal to harm Hellhands.
## Character and Appearance

Markus had been deemed psychotic by his peers and many of his masters who had trained him noted the self-harm and pain he often inflicts on himself. Yet, despite his instability and brutal demeanor, many within the Viz-Jaq'taar have praised Markus' efforts in eliminating foes of the Order, whilst others criticize him over the false predicament that his ends do not justifies his means.
Hadrian

"*Try to keep your soul young and quivering right up to old age.*"
—Sir Hadrian.

Sir **Hadrian** was a Knight of Entsteig and a mercenary in his last remaining months. He came out of retirement after the death of his wife and his activities came to light through helping local citizens in Khanduras on behalf the of the Eternal Companions. Hadrian died during the Battle of Vevero's Peak fighting for the Vevero Tribe.

## History

Hadrian was born a commoner of Entsteig on the borders of the Sharval Wilds, his father worked the fields and his mother worked in a castle as a handmaiden to an Earl. Through his family's ties to the nobleman, Hadrian was chosen out of his siblings by his lordship to receive an education within the castle. Hadrian showed promise of intellect from a young age.

### ***A Song of Ice and Fire***

At age eleven, while serving as a cup bearer within the Earl's castle, Hadrian crossed paths with the castle enchantress. His encounter with her scared him for life, for she prophesied that Hadrian would "meet his demise through freezing in ice, and then be burnt to ash" and thus he developed a fear of ice and fire. She also proclaimed that his ghost would terrorize for eternity.

Fearing that someday soon he would die, Hadrian became a secluded, paranoid individual; he attempted several times to convince his parents of traveling eastward into the Aranoch so he would live his days in the hot desert. Eventually he discarded this idea when he learned that desert nights would lower to extremely cold temperatures. In his following meetings with the enchantress she declined to divulge further information about his fate. Before long Hadrian became obsessed with the concept of prophesy and circa 1217 he visited her one last time to seek knowledge about the future, only for her to claim that "the past, present and future are already written. The ink is dry."

While learning to ride a horse that same year Hadrian fell off and suffered a concussion. During his blackout he experienced a dreamlike vision of the risen undead attacking him within a snowy forest whilst wielding a castle steel sword and silver heavy armor. This supposed vision left him convinced that it was somehow connected to his foretold prophesied demise and thus he abandoned his training in swordsmanship as a declaration to never use a blade and switched to blunt weaponry instead. Hadrian also made sure to stay away from forests, graveyards and apothecaries during the winter. Most perplexing to Hadrian was that the enchantress passed away to a sickness several days after his vision and before he could confront her for information.
Brennor Crisis

The **Brennor Crisis**, also called the **Partisan Movement** or the **Rankine Civil War**, was a period of political turmoil after the War of the Black King that resulted in a power vacuum left behind for the remnants of King Leoric's monarch. The period took place in the years following the Emergence of Evil, and was mainly orchestrated by members of House Rankine and Lord Alfred Vislak, a self-proclaimed ruler. The goal of the partisan faction was to launch a civil war that would allow them to amass total control over the Khanduras, transform it into a new era of monarchy, and destroy any old remnants that remained of Leoric's monarchy.

The political turmoil bred by the Partisan Movement rocked the shattered kingdom, with Lord Alfred publicly claiming that he hoped to find a diplomatic solution and avoid a war with the loyalist to the old monarch. However, after the purge in Brennor and the attempted assassination of Duchess Isla Rankine, Isla's confidant Sir Leonid Dry and an influential member of the Eternal Companions, the Dark Templar Alec Kylar, began an investigation that led him to discover a partisan coalition, as well as a gathering of powerful business interests in Khanduras. These business leaders, who would become known as the Partisan Council, committed their resources to Alfred's cause to construct a new era.

The crisis culminated in the Battle of Silver Lake, when members of the partisan coalition, led by Sir Walter Girard, arrived in an attempt to thwart Duchess Isla's convoy to Silver Lake's rejuvenating water, known as the Escort of the Duchess. Although the monarch was victorious in battle, it was merely the first conflict of the 18-month rampant conflict. At its end, Lord Alfred's partisan coalition was annihilated by monarch forces, and he failed to receive his inauguration before his death; Despite monarch victory, Duchess Isla was captured and imprisoned by her older half-brother Karras, leaving House Rankine in shambles.

In the years following, House Rankine later found an era of restoration when Isla was granted clemency by her brother in exchange for her titles and lands revoked, and political power was restored when Princess Sunetra—publicly thought dead—returned from exile and later married into a noble family in the city of Alderwood. Sunetra's power gain would prove pivotal in the decades following, as she and her forces became a beacon of influence for mankind during The End of Days in 1285.
Baratus the Brave

"*It is the Light who arms me with strength and keeps my way secure.*"
—Baratus quoting scripture from his holy text.

**Baratus the Brave**, otherwise known as **The Holy Hammer**, is a prominent member of the Order of Crusaders and an adventurer.

## History

Raised in a small, wind-swept monastery in the southern hills of the Swamplands, the Crusader is familiar with hardships of all kinds. He was taken into the monastery at an early age, after being abandoned by unknown parents at the monastery’s stone gates. He adopted the name **Korax**. With only the most barren of surroundings to distract his attention, the Crusader attacked his studies with the utmost fervor. This singular lack of distractions has molded a distinct, earnest and intense personality; few can match his single-minded pursuit of knowledge, or his remarkable force of will.

The Crusader was not taught to destroy, but rather to heal. Healing, however, is sometimes a painful process: the canker that resists salves and balms must be burned or excised. During and after Emergence of Evil in the west, the Crusader realized the nature of Mephisto's blight: it could not be quelled by peaceful means, but rather must be driven from the land. To this end he increased his already rigorous regimen of study, practicing martial skills in addition to the skills of the healer.

One day, as the Crusader drilled in the monastery yard with his great Warhammer, the looming figure of a golem trudged past the ancient stone gates. Never before had Mephisto’s minions ventured so far into the countryside. The Crusader realized that, despite his demise, Mephisto's horde had started a new campaign: he sought to rein in the wayward country folk, driving home his point by force of arms. The Crusader donned his armor and put aside his healer’s herbs, knowing the time for action had finally arrived.
Alfred Vislak

"*Much of his life was spent helping others, thinking of others, and putting his life on the line for others. A truly selfless man. It then comes with no surprise he died the way he did.*"
—Karras on Alfred's death.

## Lord Alfred Vislak

### Date of Birth

1231 A.K. in Kingsport, Westmarch

Lord **Alfred Vislak** was the Lord of castle Huntington in Khanduras and the head of House Vislak. As a Knight of Westmarch, Alfred held many revolutionary ideas. He and his son were killed during the The Battle of Half-Blood Sisters. He left behind no eligible heirs to carry on his family name, though his daughter married into another noble family. Alfred fancied himself a ruler in the days proceeding the battle; had he been victorious, he would had made preparations for ceremony to announce his kingship.

A war veteran and renowned fighter, Alfred traveled into the fallen kingdom of Khanduras in the last years of his life to seek fortune, titles and allies. His reception was mixed among the lords of Khanduras as many did not believe he came with honorable intentions. He held a strong political and military alliance with the partisan faction of House Rankine, and managed to unite several hill tribes under his leadership.

## Appearance and Character

Alfred had been a player in political intrigue his entire life, and was most commonly found either on a battlefield or in a court, surrounded by both friend and foes. In the summers he and his son would spend a month camping and fishing in the Westmarch wilderness. He remained despised for many years by lowborn citizens of Westmarch due furious nature, most notably his habit of whipping people through the streets as punishment. Among his peers in noble society, many noted his outrageous ambitions, such as his desire to become a king.
Kalvien Shoda

"*You are the empty vessel; the shaking leaf; the heart that bleeds black. Remember it well...*"
—Kalvien to Sir Alexander of Avalon, shortly before the latter's demise.

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**Kalvien Shoda,** wasa Knight of Westmarch and a member of the Eternal Companions. He is well known for being one of the finest mercenaries throughout Westmarch, formidable yet honorable in his work. After witnessing the devistation of the demonic invasion, he joined Eternal Companions and managed to become one of the most prominent members despite his short time in their service. He met his demise during the Battle of Culver.
Collier

"*Don't find fault, find a remedy; anybody can complain. It took me years to realize that, but when I did it hit me hard.*"
—Collier regarding his path of redemption.

## Collier

### Date of Birth

1233 A.K. in Northern Steppes

**Collier**, **son of Corlack**, also known as **Collier of the North**, is a barbarian of the Owl Tribe. Once a marauder and outlaw, Collier became a hired patron under a reformed group of renegades in a remote region of Entsteig, and is a known associate of the Witchwood Coven. He actively seeks a life of redemption and is a firm believer in the Light, a rarity among his kin.

## History

Collier and many of his kin traveled northeast to Scosglen in 1275 but went missing in the Dry Steppes. Long believed dead, Collier's whereabouts eventually resurfaced four years later after it was discovered he now resided in the hills as a hermit.

## Appearance and Character

Collier is a kindly man, having reformed his demeanor from anger and hatred, though remnants of his former self still remain under moments of duress. He is often hailed as a hero among his peers due to his constant desire to help others. He is a heavy smoker and drinker. He is overly fond of his horse, **Dandy-O**. He stands at 6'7" and is noted for his pale blue eyes.
The Culling of Darkmoon

**The Culling of Darkmoon**, also known as the **Manaru's Summoning**, a climatic battle between Manaru's demonic coalition and the Khanudras Monarch commanded under Duchess Isla Rankine. The battle took place on Esunar 27th, 1274 in the Darkmoon foothills of Khanduras.

Prior to the battle, the witch Caroline and Alec Kylar facilitated a pact between the tribe of goatmen under Grogon's command through show of force. It proved a
Kyumin "Bran" Noh

"*With every death comes honor. With honor, redemption.*"
—Kyumin Noh

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**Kyumin Noh**, commonly known as **Bran**, is a master swordsmen and former member of the Eternal Companions. Mastering his skills as swordsman and an assassin, Bran to prove himself as a warrior without peer. He served as a commander for a short period before leaving the organization. He is known for his excellent tournament results in swordsmanship and hand-to-hand combat.

## History

The Noh family was established centuries ago on Xiansai, a clan of assassins whose power grew over the years, enabling them to build a criminal empire that profited from lucrative trade in arms and illegal substances. As the eldest son of the family's head, Bran was bound by duty to succeed his father and rule the Noh empire. From a young age, he was trained for that responsibility, displaying a natural aptitude for leadership and possessing an innate understanding of strategy and tactics. He also excelled in more practical areas: he was a prodigy in martial arts, swordplay, and bowmanship.
Liam Longbeard

"*There is a darkness within him and is such that, stripped of my sight, I can feel my way through it. Perhaps it is his rage that I sympathize with... or perhaps it may just simply be the horrid meal he had for lunch. I can never tell with him.*"
—Alexandria regarding Liam.

## Liam Longbeard

### Organization

Thieves Guild (affiliate)Witchwood Coven (affiliate)

### Date of Birth

1251 A.K. in Khanduras

**Liam Longbeard** is an explorer, falconer, herbalist and career thief. He served as a squire in his upbringing and is regarded by his peers an experienced horse rider. Through his connections to the Thieves Guild, Liam met and later married Alexandria, a witch–and occasional thief; he has remained an associate to her coven for many years.

## Appearance and Character

Liam is mostly noted by his peers for his silent and calm demeanor, and is often regarded as anti-social by his closest friends and associates. His exceptional skill at horse riding and his hobby of grooming falcons has garnered much praise by his comrades, leading some to believe him to be a druid. In his free time, Liam will often craft furniture from wood and attend the stables. His oldest and most favored falcon is named Goldwing.
Parias

"*As the hours pass, I will let you know that I need to ask. To eternal bliss, I'm so glad to know.*"
—Parias, devotee of the Light.

## Parias

### Date of Birth

1258 A.K. in Kurast, Kehjistan

**Parias the Purger** is a dark paladin and former member of the Hand of Zakarum. He wields both dark and light magic through the use of his artifact mallet. Following his transition to dark magic, Parias developed a God complex, living a life of total and uninhibited dominion over any form of life he sees and people who will follow his every command.

## History

Parias was a devotee of the Light the Zakarum faith, but is now only a practitioner of their magic. He made his home in the Great Temple of Kravnos, in the city of Kurast of Kehjistan. Once a young Paladin, he would bless the warlike citizens who seek Kravnos’ aid, and like his holy brothers, he rode with the army of Kurast whenever the city was threatened by external forces.

At the return of Mephisto's wrath, Kurast was among the first cities to fall. Realizing a quick counterstrike would not succeed, the devotees of Kravnos took refuge in their temple. They bided their time and looked for an opportunity to strike, meanwhile honing their martial skills to a razor-sharp edge. A fortnight before their attack, however, their secret was betrayed. An army of corrupted zealots and demons stormed through the temple at midnight, slaughtering unprepared devotees and destroying the holy relics of the Light. Only the Paladin, meditating in the bell tower atop the temple, was overlooked.

Cursing the informant who gave them away, and doubly cursing his brothers’ lack of preparation, the now transformed dark Paladin decided to act immediately. Casting aside the temple’s carefully-laid plans, he grabbed his mighty mallet and marched on to find his vengeance.
Atlas Wizards

The **Atlas Wizards** is the oldest organization of mages in the Greater Kingdoms. Formed in the aftermath of the non-aggression pact established by the Royal Union in the 8th century, it united and had control over most of the magic users, magic academies and institutions, while keeping their influence minimalistic and in tradition of the the laws of the Monarchs throughout the surrounding regions. It is led by the Crescent Chapter, which consists of two main governing bodies that has guided magical practice for centuries. The head of the organization, Grand Master Annexea, has ruled for nearly the entire 13th century.

## Historical Members

* Zorphas Sundarin
* Phoenix Flameheart
* Rhenora the Skymaker
* Krulore of Doriath
* Old Yharnam, member of House Reid
* Whiteheart Darrel, member of House Reid

## Atlas Wizards at the end of the Thirteen Century

The Council of Seven

* Grand Master Ennexea,
* Master Fredrick O'Macclellan,

***Azure Chapter***

* Lady Lily of Culver, confidant of House Grant.

***Gules Chapter***

***Ivory Chapter***

* Ysmay, The Spirit Bender, master in conjuration and spirit manipulation. Secretly practices Necromancy.

***Purpure Chapter***

***Umbra Chapter***

***Vert Chapter***
Jenny Venress

"*I am the queen-bitch of a blood-soaked world and an architect of genocide. I have danced with the ghosts of the dead kings and conquered every enemy I have ever faced—including death.*"
—Jen Venress

* Death Watch
* Corvus Renegades
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**Jenny** "**Jen" Venress**, widely referred to as **Jenny of Oldstone,** is an infamous Necromancer hailed from Khanduras. She was the co-leader, along with Bradley Waechter, of Death Watch, a merciless clan of outlaws, rebels, exiles and killers, between 1267 to 1270. She is regarded as a highly skilled necromancer in Sanctuary, known for her uncanny abilities to collect and command spirits.

In her early years, Jen became a founding member of the Eternal Companions. She held great influence in the organization but eventually turned friend-to-foe due to her quest for power in leadership and magic. Her demeanor turned bitter towards the organization due to their vapid political strife. The Eternal Eight made the unanimous vote to excommunicate Jen, thus invoking her hostility towards the Eternal Companions, specifically Ikeda.

In her later years Jen began healing her relationship with the Eternal Companions. She is often either a formidable enemy or an invaluable ally to the members of the organization; mostly, she has a strained relationship with Ikeda. She adopted a close relationship to Bradley, viewing him as both an ally and partner. According to rumor, he has been resurrected by her numerous times and is her personal thrall. She is titled as **The Lady of Corpses** among her peers.

## Character and Appearance

Jen is vindictive, duplicitous and manipulative, showing different facets of her personality depending on who she interacts with. Earlier in her life and during her time in the Eternal Companions, Venress was willful, ambitious and had a certain low cunning. She resents the customs and conventions put on her because of her gender, but never realizes that people do not come to her or respect her commands because she is an ineffectual leader.

Her form of fighting is peculiar to say the least; she uses heavy melee weaponry despite her mana usage and knowledge of magic. This often deceives her foes, thinking her as merely a hand-to-hand fighter and underestimating her abilities in arcane. When her resurrected or thralled soldiers are ordered to fight, Venress often joins them at their side.
Reyes Nightseer

"*Reminds me of the good times.*"
—Reyes' constant reflection on his life.

**Reyes Nightseer** is a Druid of Scosglen and a highly recognized member of the Greenguard. He become well known during the campaign to eliminate the bandits and highwaymen that occupied the Sharval Wilds. In the Western Kingdoms, he is known as **Lonely Bear** by friend and foe alike.

## History

Reyes traveled to the Sharval Wilds in 1263, during the early stages of the Emergence of Evil. He settled in the Sharval Wilds and saw fit to call the realm his new home. Reyes was recruited by Stefan Huster to join the Greenguard and sought after for his adaption of the forest. For many years he proved ever vigilant in lowering crime within the small villages of the Sharval Wilds and is known to live a nomadic life style.

While living in the Sharval Wilds in 1266, Reyes established a sacred grove imbued with the traditional magic of Dubhdroiacht, sacred to the Druids of Scosglen. The grove gave life to the plants and purified the waters that had once been tainted by the evils of hell; Hellish creatures and demonic scavengers that traveled from the southern nation of Khanduras was thwarted by nature's magic. After the departure of Monica, a friend and allied through the Greenguard, Reyes kept his services open to her by answering summons to assist in the endeavors of the Eternal Companions.

## Character and Appearance

Reyes is a bold warrior, capable of great endurance and strength. His ability to shape shift into a bear has made him an extremely feared opponent in battles. His allie, Stefan Huster, often scrutinizes his methods in hunting and fighting, criticizing Reyes as 'barbaric' and 'rabid' compared to his more reserved comrades.
Roisin Vasili

"*Beautiful, and willful, and dead before her time*"
—Alec regarding his past with Rose.

Lady **Roisin "Rose" Vasili** is a former assassin, currently a vampire serving under a enigmatic pirate ship *Nhyx*, and is more commonly known as a **Vampirate**.

After the demonic invasion, Rose had a falling out with Viz-Jaq'taar that caused her exile, thereby making her an enemy of the order and their associates. Upon fleeing aboard a ship with Alec Kylar, she was subsequently killed during the voyage. Ultimately, Rose's corpse was obtained from the bottom of the sea and resurrected by The Captain, a mysterious man in charge of Nhyx

Aside from her widely used alias **Baba Yaga**, Rose goes by many different names, titles and aliases.

## Character and Appearance

Mysterious and beautiful, Rose is both complex and emotionally suppressed, having lived her entire life in an ever-evolving world of tragedy and decadence; a world that in equal measure has both created and controlled her. Cultured in all manner of weaponry, class, literature, and fighting techniques, Rose lives out her burdensome responsibilities on a thin veil between the affluent teachings of her past and the bizarre, otherworldly circumstances of her haunted abode. Relishing in her guise of a radiant, mysterious woman, Rose captivates the hearts of unwary victims she lures to the peculiar ship of Nhyx - her home amongst the shadows, where she and her vampiric brethren can feast openly on human blood, or otherwise tame their feral desires.

Rose's demeanor is often nonchalant and cold, displaying a masterful personality that is exceedingly manipulative in the face of those she sees as useful to her goals, using her attractive appearance to bend others to her will. She neglects to reveal her true nature to others until the time is right, waiting for the perfect moment to kill or dispose of those with value while simultaneously playing the role of an alluring, fascinating woman. She does not like to share what is hers, becoming violent in the face of those who choose to oppose her via threatening or murdering them, particularly when their demise allows her a valuable opportunity to attain something she has her sights on. Though she does not feed often, she compares feeding on her victims as little more than a "night out".

Having been born and raised in the kingdom of Entsteig, Rose enunciated an accent alongside her peers that she eventually would learn to hide, instead adapting an accent identical to her comrades at sea. As an immortal vampire, Rose's voice has been described as hauntingly alluring, as Alec has described her voice as "soothing, melancholy, enchanting and most devious" in speech and dialect. To many of her peers and subordinates, Rose's voice remains her most distinguished quality.

After adopting the role as The Captain upon the Nocturne, Rose began collecting large hats and multiple feathers to accompany them. She holds a close bond with her comrade Natalya, whom she considers a surrogate sister.
Rooster

"*Maybe I ought to teach you a lesson when this is all over, a lesson in death.*"
—Rooster to Cossack.

## Chieftain Rooster

### Date of Birth

1243 A.K.

Chieftain **Rooster** was the leader of the Blackreach Clan and a warlord during the Reign of the Corvus Renegades. He was a commander during the Battle of Culver and was killed in combat after being betrayed by Chieftain Cossack.

## History

Rooster was born within the mountain regions of Westmarch and raised among the wildling clans. Unlike most wildlings Rooster was very much intrigued with the Zakarum faith and their religious practices, thus he held a high moral compass among his peers. Rooster also once took it upon himself to capture and enslave a Zakarum priest during a raid and convert him into his household member.

He became leader of the Blackreach Clan in 1264 after his father's passing. He was initially hesitant to serve under Imperator Far'ukor and his coalition force, but was persuaded when Far'ukor offered him lands conquered in Khanduras to use for farming and expansion. The Blackreach clan grew in significant size during the Reign of the Corvus Renegades, even rivaling the Imperator's forces and seizing control over many towns and villages across the southern coast of Khanduras.

During a particular raid alongside Chieftain Cossack, Far'ukor's right-hand man, Rooster conquered a small fishing village and forbade his minions and allies from entering the Zakarum church. When Cossack challenged Rooster's integrity and loyalty, the two chieftain's brawled that resulted in a tie. Afterwards, Cossack quickly spread word to his peers that Rooster was a betrayer to the gods that the hilltribes worshiped.

In the months following the confrontation with Chieftain Cossack, Rooster grew stricken of harassment and verbal abuse to the point of nearly committing suicide. However, Imperator Far'ukor met and spoke with Rooster during the war, insuring him with lies that he would be crowned King of Khanduras. In truth, Imperator Far'ukor sought to string along Rooster long enough for the imminent and climatic Battle of Culver. Shortly after the battle was won and the massacre ended, Rooster and his loyalist were slaughtered amidst the chaos by Chieftain Cossack and Stalgard.

## Character and Appearance

Rooster was commonly known as a simpleton yet had a reputation as a formidable leader. Though not the most cunning, nor the most skilled combatant, Rooster was highly resourceful among other mountain clans by providing trade goods and access to roads. He was a devoted family man and was very open minded to other cultures.
Ryan Ingram

"*The only thing worse than being blind is having sight but no vision.*"
—Ryan

**Ryan Ingram** is a Monk of the Brotherhood of Bough and a veteran member of the Eternal Companions. A deeply spiritual warrior, Ryan believes all living things are connected through the Light. His sightless eyes do not prevent him from being a highly skilled fighter. Ryan is gifted in healing through the use of the Light and has rigorously honed his body through intense physical and mental discipline.

## History

Ryan was born blind, a disability that left him abandoned by his family and peers. Brought in by the Brotherhood of Bough, an order of disciplined monks in Khanduras, he was tought how to harnest the energies of the Light. During his time in training, Ryan began developing the uncanny ability of precognition, allowing him to see into the near future; his newly developed gift remained unpresidented among his peers, and the leaders of the Brotherhood of the Boug immediatly pressed him into service by teaching him how to fight as a champion of the Light. A highly discplined and unique warrior, Ryan began utilitizing his precognition as a way to antipate his opponent's attacks, thus remained highly evasive and dexterous. Though he lacks sight, his abilities in healing and honed senses of hearing  are also displayed in fashion. Ryan's best friend, Haru Cheung, has been his guide since a young age; the two became acquainted when Haru traveled to a Bough monastery in search of scriptures for holy magic.

## Character and Appearance

Ryan is peaceful, quiet and disciplined. Most of his allies are typically surprised to find him blind due to his uncanny ability fight and sense others. He seldom speaks of his spiritual beliefs and will only reveal his connection to the LIght when using his restoration abilities, such as healing wounded comrades or providing illumination in dark areas. With him at all tiems is his Bo staff, used as both a walking stick and a weapon.

Ryan appears to have a personality disorder, in his case, Schizoid personality disorder which is characterized by reclusiveness and voluntary withdrawal from socializing to the detriment of personal relationships. Haru remains his only friend and the two have known each other for many years. Due to his precognition, Ryan holds a psychological bond with Alec Kylar who can use his psionic powers to enhance Ryan's senses and provide extrasensory perception while in combat.
Leyna Vizakna

"*Destroying things is much easier than making them.*"
—Leyna's thoughts on the destructive nature of man.

Dame **Leyna Vizakna** is a lieutenant of the Hope Vigilants and a renowned tactician. She works closely with the leader of her clan, Sir Velkan Roxburgh, as his personal confidant and remains a highly respected warrior from Coorain, Westmarch. Leyna also has ties to the Eternal Companions due to her political alliance with Jeremiah Shinto.

Leyna previously served as a squire for Lord Hoster Balvon and was eventually a promoted to Damehood. She became the first person from Coorain to be promoted to royal service. Her fierce leadership, mastery of weapons and gift for strategy earned her the nickname **The Tigress of Coorain**.

## History

Leyna was born and raised in Coorain, Westmarch. Both her parents peasants and volunteer militiamen, Leyna grew up in a harsh environment of manual labor from an early age. After working as a miner for over a decade, Leyna's father passed away after contracting an illness. As she grew up Leyna was taught to read and write by priests of the Zakarum church.

While her mother served in the town militia Leyna received training from locals and the adventures who traveled through Coorain. In 1250, a traveling soldier-of-fortune came to the city looking for a new squire, as his old one had been killed on a recent mission, and Leyna volunteered. Leyna's mother was initially livid at her daughter sudden departure, but was relieved when she returned safe and blossomed. The soldier-of-fortune was later discovered to be Ordell Balvon, son of Lord Hoster Bolvon, the Earl of Daglor.

### ***The Bridge of Eternal Hope***

During the Summer of 1270, Leyna and several of her comrades were approached by Jeremiah Shinto of the Eternal Companions at a tavern along the King's Road. During his stay, Jeremiah and Leyna quickly became friends, and it was only after Jeremiah beat her in a drinking contest did she listen to his ambassadorial offers the next morning.

Jeremiah was a traveling recruiter on behalf of his organization and sought to bring more able bodied warriors from Westmarch. Leyna was initially hesitant to accept such a hasty alliance, but upon bringing news of this pact to Velkan she eventually became convinced to take Jeremiah's offer; according to Velkan, he sought to put an end to the idleness of their clan and start making an impact in the surrounding nations that remained affected by demonic influence. Leyna, however, sought personal glory and took it upon herself to represent her clan. Alas, Leyna and the Hope Vigilants integrated into the ranks of the Eternal Companions as a sister organization.

## Character and Appearance

Leyna is sophisticated, impudent and very outspoken. Much of her strength and fortitude comes from her early years as a child living under harsh training of the Westmarch military.
Alliser Hyun

"*And things seemed to be going so well...*"
—Alliser Hyun regarding the death of Elee and departure of Marcella

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**Alliser Hyun** in a sage and a founding member of the Eternal Companions. Alliser was once Ikeda's most trusted and senior alderman; politically astute and fiercely loyal advisor, Alliser left the organization with regret due to his shattered faith in the Light.