recursal/Fanatic-Fandom huggingface dataset:
Bloodthorn Blade

Statistics

The **Bloodthorn Blade** is a Pre-Hardmode broadsword dropped by the Vinewrath Bane. When swung, it will fire a bloody wave that slowly moves towards enemies. Critical strikes will inflict enemies with the Poisoned and Withering Leaf debuffs.
This blade increases in damage as your health gets lower.

## History

* **1.4.0.3**: Buffed damage from 22 to 25.
* **1.4.0.0**: Sprite updated.
* **1.3**: Introduced.
Aetherstorm Amulet

**Aetherstorm Amulet** is an Epic Amulet.

Set: The Arcane Storm

## Stats

Aetherstorm Amulet

Epic Amulet

+55% Lightning Damage
+55% Aether Damage
+55% Electrocute Damage
+180 Health
15% Poison & Acid Resistance
28% Elemental Resistance
+2 to Devastation
+2 to Wind Devil

Required Player Level: 72

Required Spirit: 310

Item Level: 70

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Cimmerian Scepter

Cimmerian Scepter*

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Projectile created**Gilded Bolt**

The **Cimmerian Scepter** is a Pre-Hardmode Accessory found in locked Gold Chests within the Dungeon. When equipped, it spawns a Cimmerian Scepter that attacks nearby enemies with a multitude of attacks being; a lightning strike, 4 stars, or a rune which is summoned directly on the target exploding on impact. The staff does not consume any of the players minion slots.
Bow of Ornaments

Bow of Ornaments*

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Projectile created**Ornament Arrow**
The **Bow of Ornaments** is a craftable Pre-Hardmode bow. It will convert Wooden Arrows into ornament arrows which will bounce once when hitting a tile. It is the result of all gem bows combined.

Its best modifier is **Unreal**.

## History

* **1.4.3**: Buffed damage from 13 to 18, use time from 38 to 36.
* **1.4.2.0**: Introduced.
Coiled Rod

Coiled Rod*

Statistics

The **Coiled Rod** is a craftable Pre-Hardmode sentry summon weapon. It spawns a stationary Electric Turret that firing lighting beams that automatically travel between up to three enemies at a time, dealing damage in the process.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a **Mythical** Coiled Rod has over a **Ruthless** one is knockback.

## History

* **1.4.3**: Sprites updated.
* **1.4.0.0**: Introduced.
Blood Gazer

Blood GazerStatistics

**Blood Gazer** is a Hardmode enemy which spawns naturally during Blood Moons. The Blood Gazer will simply float towards the player whilst dripping down small or big Rotten Eyeballs and can phase through walls. On death, it will explode into multiple rotten eyeballs.

## History

* **1.4.0.0**:
	+ Reworked into an enemy.
	+ Removed True Blood Gazer phase.
	+ Damage decreased from 50 / **100** to 45 / **90**, and health from 10000 / **15000** to 800 / **1600**.
* **1.0.0.0**: Introduced.
Club Sandwich

Club Sandwich*

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Projectile created**Club Sandwich**Club Meal*

Statistics

The **Club Sandwich** is a craftable Pre-Hardmode Club. Upon hitting the ground at full charge, it will drop one of the four Club Meal items. When picked up, it will consume the item and give the player the Well Fed buff.

Its best modifier is **Legendary**.

## Trivia

* A club sandwich is a sandwich consisting of various ingredients, primarily bread, meat and vegetables.
	+ Due to how the item is crafted, it does not contain meat.
* The food bits consist of a piece of lettuce, tomato, cheese and a pickle.

## History

* **1.4.4**: Increased minimum damage from 18 to 28 and maximum damage to 104.
* **1.4.2.0**: Introduced.
Ambient Events

*This is a Wip. You can help Spirit Mod Wiki by expanding it.*

The **Spirit Mod** adds 5 new ambient events, with each ambient event adding either special effects to the biome or reducing enemy spawns completely.

## Events

### Aurora Borealis

**Aurora Borealis** is an event that has a chance of occurring each night in Space and the Snow Biome. Its own track will only play while in the Snow biome.

### Algae Bloom

**Algae Bloom** is an event that has a chance of occurring when near the Ocean. It causes Algae to form, lighting up the water and background, and reduces all nearby spawn rates.

### Calm Night

**Calm Night** is an event that has a chance of occurring each night while in the Forest biome. During the event, spawn rates are reduced and the Calm Night track plays during the event.

### Ashfall

**Ashfall** is an event that takes place in the Underworld.

### Starfall

**Starfall** is an ambient event involving falling stars. These stars change based on location; if the player is in the Asteroid Fields-
Blaze Glyph

Blaze Glyph*

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The **Blaze Glyph** is a glyph that can be bought from the Enchanter after Wall of Flesh has been defeated. Weapons that have this glyph will receive the Flare Frenzy effect. Flare Frenzy will grant an extra 100% velocity increase and 3% damage increase. Flare Frenzy will also give a chance to inflict the wielder with Burning Rage upon hitting enemies. Burning Rage will increase all damage and attack speed by 17%, but will also set the wielder on fire, making them take 4 damage per second.
Briar Grass Seeds

Briar Grass Seeds*

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**Briar Grass Seeds** are a type of seeds that can be planted in Dirt Blocks to grow Briar Grass, potentially creating an artificial Briar if enough Briar grass and plants are created. Briar Grass Seeds cannot be found, but it can be sold by the Dryad for 5  each while in The Briar.

It is possible to create an artificial Briar biome by placing exactly 51 Briar Grass Seeds on Dirt Blocks, without any extra vines or grass. This can be useful for farming Briar for materials, critters, fishing and weapons, such as  Enchanted Leaves,  Blubby,  Noxophyll and  Sanctified Stabber, respectively.

## Notes

* An artificial Briar will become inhabited with the respective enemies, such as Wildwood Watchers and Feral Hunters.
* Briar grass does not actually spread, making it unable to grow naturally.
Bonsais

Bonsais*

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The **Sakura Bonsai** and **Yellow Willow Bonsai** are placeable furniture items. The Yellow Willow can be obtained by completing the quest "Friend Safari", while the Sakura Bonsai can be obtained by completing "Breaking and Entering". Both can be bought from the Adventurer after the quest "Sky High" has been completed.

## History

* **1.4.3**: Quests which Bonsais were rewarded for had their names changed.
* **1.4.0.0**: Introduced
Briar Hut

**Briar Huts** are structures generated at world creation found commonly throughout the underground Briar. Each hut contains one or more of the following:

* A Briar Chest which contains several useful items for a new player.
* A Wildwood Altar which summons the Glade Wraith miniboss when destroyed.
* A random statue.
* A Skull on a Stick.
* Forest Pots that drop coins and/or random common items when broken.

All Briar Huts in a world are composed mostly of Blast Stone, and some will also have leaves and Elderbark blocks around the edges. Most Briar Huts generate embedded into the terrain, and will have a two-wide platform entrance on the top if generated in the floor. Huts generated in the ceiling or walls will not have a platform entrance, and the player will have to dig their way inside with a pickaxe. The Adventurer NPC will also be found tied up in a Briar Hut.

All of the Briar Hut's rare items can also be obtained from Thorny Crates, which can be fished in the Briar Biome.

## Loot

*This content is transcribed from Briar Chest#Loot.*
Each Briar Chest will always generate with a primary item in the first slot and eight types of common items. Each secondary item has a 25% chance of generating in the second slot.

## Notes

* Briar Huts that generate without Wildwood Altars may be hard to find, since they will have no light source.
* Some Briar Huts may generate with nothing useful (i.e. only a statue).
Bloody Bauble

Bloody Bauble*

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The **Bloody Bauble** is a pre-Hardmode accessory designed for melee users. It provides 5% melee speed, damage reduction, and damage. It additionally increases critical strike chance by 5% and gives attacks a small chance to steal life.

## History

* **1.4.0.0**: Stats changed. Sprite updated.
Chitin Axe

Chitin Axe*

Statistics* 0%
* 0%
* 55%

The **Chitin Axe** is a craftable axe that is crafted with 10 Chitin at a pre-Hardmode Anvil. It has a unique ability to chop down palm trees and cactus at a faster rate.

Its best Modifier is **Light** for harvesting purposes, or **Legendary** for combat purposes.

## History

* **1.1.1**: Introduced.
Chainsaws

**Chainsaws** are tools that can be used to destroy trees and cacti, similarly to axes, but are also viable melee weapons. Much like the Shinigami and other fast-swinging swords, chainsaws can deal large amounts of damage quickly, but trade off the wide arc of such weapons for the ability to be pointed in any direction. None of the chainsaws, all of which are Hardmode-exclusive, surpass the pre-Hardmode Molten Hamaxe in terms of axe power (the Butcher's Chainsaw ties it), but, from Palladium and on, they are able to cut down trees faster due to the rapid rate at which they hit the tree.

The best modifier for any chainsaw is **Godly**, as they cannot obtain a modifier that affects size or speed, unlike axes.

## Types

There is currently only one chainsaw available in *Spirit*, which is Hardmode-exclusive.

## Notes

* If a chainsaw is used for a minute without stopping, it will stop working and need to be restarted by pressing the `⚒ Use / Attack` button again. This is because they are actually long-lasting channel projectiles when used, like the Magic Missile.
Bubble Blaster

Bubble Blaster*

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**Bubble Blaster** is a Pre-Hardmode magic weapon that is dropped from Bubble Brutes. When used, it emits bubble particles until it charges up and then will fire bubble projectiles in a greater area when the primary fire is fully released.

Its best Modifier is **Mythical**.

## History

* **1.4.3**: Buffed knockback from 2 to 3, nerfed use time from 22 to 24.
* **1.4.1.0**: Reworked.
* **1.4.0.0**: Introduced.
Briar Blossom

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The **Briar Blossom** is an accessory that is obtained from Vinewrath Bane's Treasure Bag in Expert Mode. By double-tapping the `▲ Up` twice, it allows the player to ensnare an enemy so the enemy can't move for a short time. It has a 4-second cooldown before being able to activate again.

## History

* **1.4.0.0**:
	+ Reworked.
	+ Sprite updated.
* **1.3**: Introduced.
Blizzard's Edge

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The **Blizzard's Edge** is a Hardmode broadsword that can be dropped by the Snow Monger. Upon swung five times and after right-clicking will summon a blizzard that pierces through enemies. Both the sword and the blizzard inflict the Frostburn debuff.

Its best Modifier is **Legendary**.

## History

* **1.4.3**:
	+ Reworked.
	+ Sprite updated.
* **1.4.2**: Nerfed damage from 63 to 52 and reduced frost bolt projectiles to 1.
* **1.1**: Introduced.
Commando set

Commando set*
Statistics

The **Commando set** is a Pre-Hardmode vanity set sold by the Clothier after the Starplate Voyager has been defeated. It consists of the **Commando's Visor**, **Commando's Suit**, and **Commando's Greaves**.

## Set

Commando's Visor*

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Commando's Suit*

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Commando's Greaves*

Statistics

## Trivia

* This set is a direct reference to the Commando character in the game *Risk of Rain 2*.
Core Controller

Core Controller*

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The **Core Controller** was a craftable Hardmode summon weapon. It summoned a Thermal Tank that launched rockets at nearby enemies. The Tank would remain stationary unless there was an obstacle between it and its target, at which point it would try and go around the obstacle until it had a line of sight with the target.

The summoned Thermal Tank inflicted Minion damage but was different from traditional Minions in that it did not count toward the maximum Minion count and did not follow the player.

As the Thermal Tank did not count towards the Minion cap, it would not cause any traditional minions to despawn; though summoning a second Thermal Tank would cause the first to disappear, unless the player had sentry bonuses.

Its best Modifier was **Ruthless**. The **Mythical** modifier provided the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Strangely, this Minion could deal critical hits. The only significant advantage a **Mythical** Core Controller had over a **Ruthless** one was knockback and critical chance.

## History

* **1.4.3**: Removed.
* **1.4.2**: Recipe changed.
* **1.4.1.2**: Thermal Tank now stands on platforms.
* **1.3.0.0**: Introduced.
Cavern

The **Cavern** layer features 4 new Pre-Hardmode enemies, and a lot of new drops.

## Content

 Cavern Bandit
 Lost Mime
 Noxious Slime
**After Eye of Cthulhu has been defeated:**

 Wheezer | **From Cavern Bandits:**

 Magic Lantern
**From Lost Mimes:**

 Mime Mask (Spirit)
 Mime Bomb
**From Noxious Slimes:**

 Bismite Crystal
 Carrot Cake | **From Wheezers:**

 Wheezer Scale
 Clattering Mace
 Clatterbone Faceplate
 Clatterbone Breastplate

## Notes

* See the Official Wiki Page for more information regarding this layer.
Coiled Blade

Coiled Blade*

Statistics

The **Coiled Blade** is a craftable Pre-Hardmode broadsword crafted from 4 Tech Drives at an Iron or Lead Anvil. After successfully hitting enemies five times, the next strike will create a small electrical explosion.

Its best modifier is **Legendary**.

## History

* **1.4.3**: Sprite updated.
* **1.4.0.0**:
	+ Increased damage from 18 to 22, decreased use time from 27 to 23 and knockback from 6 to 5.
	+ Effect reworked.
	+ Sprite updated.
* **1.1.1**: Introduced.
Bramble Tooth

Bramble Tooth*

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The **Bramble Tooth** is a craftable Pre-Hardmode summoning item used to summon the Vinewrath Bane boss. It can only be used in the Briar biome during the day. Attempting to use it outside of these conditions will have no effect and will not consume the item.

## History

* **1.4.0.4**: Re-introduced.
* **1.4.0.0**: Removed.
* **1.3.0.0**: Introduced.
Bloodcourt armor

Bloodcourt armor*
Statistics

**Bloodcourt armor** is a craftable Pre-Hardmode armor set crafted from Dreamstride Essences. It takes a total of 23 Dreamstride Essences to craft a full suit.

It consists of a **Bloodcourt's Visage**, **Bloodcourt's Vestments**, and **Bloodcourt's Leggings**.

The **Bloodcourt's Visage** gives 1 defense, 4% increased damage, and increases your maximum amount of minions by 1; the **Bloodcourt's Vestments** gives 3 defense and 6% increased damage; and the **Bloodcourt's Leggings** gives 2 defense, increases maximum mana by 20, and 10% increased movement speed.

A full set provides a total of 6 defense, 10% increased damage, increases your maximum amount of minions by 1, increases maximum mana by 20, and 10% increased movement speed. Its set bonus grants the ability to fire a Dark Anima bolt by double-tapping the `▼ Down` key at the cost of 8% of their maximum health. The bolt explodes upon hitting its target, dealing a base 55 damage and inflicting the **Drain Life** buff, causing the player to siphon 10 health from the enemy over its duration. Firing a Dark Anima bolt inflicts the player with the **Sanguine Cooldown** debuff, preventing them from firing another for its duration.

## Set

Bloodcourt's Visage*

Statistics

Bloodcourt's Vestments*

Statistics

Bloodcourt's Leggings*

Statistics

## History

* **1.4.0.0**:
	+ Renamed from "Bloodfire armor" to "Bloodcourt armor".
	+ Reworked stats and set bonus.
	+ Sprites updated.
* **1.2**: Introduced.
Briar Chest

Briar Chest*

Statistics

**Briar Chest** is a storage item found only in Briar Huts beneath the surface of the Briar.

## Loot

Briar Chests will always contain one item from the Primary loot pool, but only has a 1/4 (25%) chance to contain an item from the Secondary loot pool. The other 8 slots are filled with a random amount of generic or Briar-related loot.

## Notes

* Like most vanilla chests, it is possible for worlds to have multiples of the same item, or none at all.
* The amount for each item category will be the same for all Briar Chests in the same world. This may be a bug.

## History

* **1.4.3**:
	+ Can now contain Living Elderbark Wand.
	+ Can no longer contain Nature's Grasp or Thornwild Staff.
* **1.4.0.0**: Renamed from "Reach Chest" to "Briar Chest".
* **1.2**: Introduced.
Clattering Mace

Statistics

The **Clattering Mace** is a pre-Hardmode flail that is dropped from Wheezers.

The flail head can be extended up to 14 tiles before returning. Like most flails, holding the attack button allows the player to flail it around as they walk and which it has a chance to lower enemy defense upon contact.

Its best Modifier is **Godly**.

## History

* **1.4.0.0**:
	+ No longer crafted.
	+ Now dropped from Wheezers.
* **1.1.1**: Introduced.
Bloatfish

BloatfishStatistics

Drops

* **Item (Quantity)****Rate**
* Iridescent Shard (3-6)100%
* Sushi6.25%
* Balloon Pufferfish2.22%
* Ancient Diver's Helmet0.83%
* Ancient Diver's Plate0.83%
* Ancient Diver's Pants0.83%

The **Bloatfish** is a Pre-Hardmode enemy that spawns rarely in the Ocean. It swims towards the player and inflicts Bleeding on hit.

## Trivia

* This enemy was originally from Various Weathers before getting moved into this mod.

## History

* **1.4.3**: Now drops Balloon Pufferfish and Iridescent Shards.
* **1.4.0.0**: Introduced.
Blighted Bow

Blighted Bow*

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The **Blighted Bow** is a craftable Hardmode bow crafted from 8 Putrid Pieces at a  Mythril or Orichalcum Anvil. All arrows used with the **Blighted Bow** are turned into Pestilent Arrows, therefore, using anything aside from Wooden Arrows or an Endless Quiver is a waste of ammo.

Its best modifier is **Unreal**.

## Crafting

### Recipe

 Armor
Blossom Hound

Blossom HoundStatistics

Drops

* **Item (Quantity)****Rate**
* Enchanted Leaf(At night)100%
* Elderbark (2-3)33.33%

The **Blossom Hound** is a Pre-Hardmode enemy that spawns in the Briar. It has a moderate move speed, but can periodically dash for 2.5 seconds to increase its speed, jump height, and increase its knockback resistance to 100%.
Blood Boil

Blood Boil*

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The **Bloodboil** was a craftable hardmode magic weapon crafted from 10 Wither Tablets. It created an explosion of blood around the player and the projectiles would disappear upon making contact with tiles.

## Notes

* If you had the **Blood and Gore** setting turned off, the projectiles would look like clouds instead of blood.

## History

* **1.4.3**: Removed.
* **1.0**: Introduced.

 Armor
Bloodletter

Bloodletter*

Statistics

The **Bloodletter** is a Pre-Hardmode magic weapon that is crafted from Crimtane Bars. When used, it fires a blood tentacle from the player and upon dealing critical hits will steal life from enemies and heal the player a small amount of health.

It is one of the four staves needed to craft Vessel Drainer, the ultimate pre-hardmode staff for Crimson worlds.

Its best modifier is **Mythical**.

## Notes

* If you have the **Blood and Gore** setting turned off, the projectiles will look like clouds instead of blood.
* The Corruption counterpart for Bloodletter is Horizon's Edge.
	+ Consequently, Bloodletter cannot be used to craft Horizon's Edge, the Corrupt counterpart to Vessel Drainer.

## History

* **1.4.0.0**: Resprited and reworked.
* **1.1.2**: Introduced.
Blood Moon

The Spirit Mod introduces 5 new enemies, 1 critter, alongside various new drops.

During a Blood Moon, the Occultist mini-boss can spawn very rarely.

## Content

 Bottom Feeder
 Flesh Hound
 Skeleton Brute
 Undead Warlock
**Minibosses:**

 Occultist
**Hardmode:**

 Blood Gazer | **Critters:**

 Dreamstride Wisp | **From Dreamstride Wisp:**

 Dreamstride Essence
**From Bottom Feeder:**

 Belcher
**From Undead Warlock:**

 Zombie Arm
**From Occultist:**

 Grasp
 Sacrificial Dagger

## Notes

* See the Official Wiki Page for more information regarding this event.
Blizzard Nimbus

Blizzard NimbusStatistics

Drops

* **Item (Quantity)****Rate**
* Frost Staff2%
* Ice Sickle0.56%

The **Blizzard Nimbus** is an enemy found in the Snow biome in Hardmode during the daytime. It behaves like an Angry Nimbus, flying above the player whilst raining down small Ice Shards, which can inflict the Chilled debuff.

## Trivia

* Despite its name, it does not spawn during a Blizzard.

## History

* **1.4.3**:
	+ Moved from Space to Snow biome.
	+ Now drops Ice Sickle and Frost Staff.
	+ No longer drops Frigid Wind.
* **1.0.0.0**: Introduced.
Coconut Slime

Coconut SlimeStatistics

Drops

* **Item (Quantity)****Rate**
* Hard Coconut (6-8)100%

The **Coconut Slime** is a pre-Hardmode enemy found in the Ocean biome after the Eye of Cthulhu has been defeated or by chopping down a Palm Tree with an axe. Like typical slimes, it hops towards the player to deal contact damage.

## History

* **1.4.0.0**:
	+ Sprite updated.
	+ Can now be found when breaking Palm Trees.
	+ Now drops Hard Coconuts.
* **1.0**: Introduced.
Captain's Regards

Captain's Regards*

Statistics

The **Captain's Regards** is a Hardmode gun dropped by Pirate Captains and the Flying Dutchman during a Pirate Invasion. Upon firing it consumes one bullet but shoots three bullets and a cannonball that is affected by gravity. The bullets only travel a short distance (5.5-12.3 tiles) before disappearing.

## History

* **1.4.3**:
	+ Reduced drop chance from 12% to 6%.
	+ Use time increased from 22 to 24.
	+ Sprite updated.
* **1.0.0.0**: Introduced.
Bloodpetal Wand

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The **Bloodpetal Wand** is a Pre-Hardmode magic weapon dropped by the Vinewrath Bane. When used, one or two blood petals will rain from the sky around the cursor's approximate position that cannot phase through walls.

## History

* **1.4.0.0**:
	+ Tooltip and item reworked.
	+ Sprite updated.
	+ Decrease mana use from 8 to 6, and increased use time from 24 to 25.
* **1.3**: Introduced.
Cavern Bandit

Cavern BanditStatistics

Drops

* **Item (Quantity)****Rate**
* Hook16.67%
* Magic Lantern4.17%

The **Cavern Bandit** is a pre-Hardmode enemy that spawns in the Cavern biome. It attacks the player by swinging its pickaxe to deal damage. It starts in a passive state, but like a Nymph, it suddenly turns hostile when the player comes near.

A Magic Lantern hangs over its head, lighting up the surrounding area, and hinting at one of its potential drops.

## Notes

* The hostile radius is quite small, at only 6.25 blocks. As such, Cavern Bandits can be easily avoided by keeping a distance.

## History

* **1.4.3**: Can now drop a Hook.
* **1.4.1.0**: Can now drop the Magic Lantern.
* **1.4.0.0**: Introduced.
Cornucop-ion

Statistics

The **Cornucop-ion** is a Pre-Hardmode classless weapon dropped by the Moon Jelly Wizard in Expert Mode. It can only be used on the surface or higher. Upon holding it down, every 0.75 seconds the item will emit an electric particle effect, and will play the sound of a bow firing an arrow. After at least one of these blips happens, letting go will cause a lightning strike to blast nearby enemies. The longer the weapon is held down, the more lightning strikes will appear, and the more damage they will do. After holding it down for at least 6 blips, or 4 seconds, the player will be inflicted with Electrified until they let go of the weapon.

## Notes

* The Cornucop-ion is unable to deal a critical strike, no matter how many critical strike buffs or accessories the player has.
* The amount of lightning bolts spawned is equal to the amount of blips the player charges it for.
	+ However, it will only summon the amount of strikes needed to kill every nearby enemy, and will not summon any more.
* The damage that each lightning bolt does is the weapon's base damage, plus the amount of blips multiplied by 2.
	+ With default stats, holding the weapon down for 30 blips (20 seconds) will cause each lightning strike to deal `24 + 2 * 30, or 84 damage`.
	+ This damage does not vary like all other weapons do, and charging the weapon up for the same amount of time will always deal precisely the same amount of damage.

## Trivia

* The Cornucop-ion is the only Expert Mode weapon in Spirit Mod.
* If the player is able to withstand the debuff, this weapon is able to kill many enemies at once, and even kill bosses with one strike.
Bottomless Healing Potion

Bottomless Healing Potion*

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The **Bottomless Healing Potion** is a healing item dropped by Mimics that restores 100 health when used. As the name implies, it is not consumed upon use.

Similar to Souls or Moon Jellies, the item floats in the air when dropped.

## Notes

* Like most other healing items, the Potion Sickness debuff is reduced by 15 seconds if the Philosopher's Stone or any of its upgrades are equipped.
Cavern Crawler

Cavern CrawlerStatistics

Drops

* **Item (Quantity)****Rate**
* Crawlerock Staff4%
* Fervent Protector?%
* Depth Meter.?%
* Compass.?%
* Rally.01%
* Clatterbone Breastplate1.81%
* Clatterbone Faceplate1.81%
* Clatterbone Greaves1.81%

The **Cavern Crawler** is a pre-Hardmode enemy that is found in the Cavern. It moves toward the player to deal contact damage and will occasionally speed up.

## Trivia

* The Cavern Crawler is based off the Crustoise from the action-adventure game Starbound.

## History

* **1.4.2**: Resprited.
* **1.0.0.0**: Introduced.
Combat Shotgun

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The **Combat Shotgun** was a Hardmode gun that was rarely dropped by the Red Devil. It fired a spread of bullets while only consuming one bullet. Right clicking with the weapon would instead shoot grenades that exploded upon enemy contact.

## Trivia

* This item was a reference to the gun of the same name from the DOOM series of games.

## History

* **1.4.3**: Removed.
* **1.4.0.0**: Sprite updated.
* **1.1.0.0**: Introduced.
Caesar Salad

Caesar Salad*

Statistics

 Wildwood Watcher | 1

**Caesar Salad** is a food item that gives the player the Well Fed buff for 16 minutes when consumed, as well as the Regeneration buff for 1 minute. It is dropped by Feral Shamblers and Wildwood Watchers in the Briar biome.

## History

* **1.4.3**: Sprite updated.
* **1.4.1.0**: Introduced.
Bloodstone

Bloodstone*

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The **Bloodstone** was a craftable accessory, combining the effects of the Sanguine Ward and Vitality Stone. When equipped, the player was surrounded by a bloody ward, which inflicted the Blood Corruption debuff to nearby enemies. Additionally, it caused hearts to drop from enemies more frequently.

## History

* **1.4.3**: Removed.
* **1.4.1.0**: Resprited.
* **1.4.0.0**: Sprite and effect updated.
* **1.2.2.1**: Introduced.
Cobbled Eye

Cobbled EyeStatistics

**Cobbled Eyes** are a boss servant enemy summoned during the Atlas battle. They rotate in rings around Atlas, with a new ring appearing each time the boss drops to 75%, 50%, and 25% health. Cobbled eyes fire  Miracle Beams at the player at random frequencies. The first set of 5 have 2,700 / **2,970** health, the second set of 10 have 1,500 / **1,650** health, and the final set of 41 have 1,000 / **1,100** health. When Atlas dies, all Cobbled Eyes immediately self-destruct.

## History

* **1.4.3**: Now immune to Venom, Poisoned, Confused, Festering Wounds, Blood Coruption, and Blood Infusion.
* **1.0.0.0**: Introduced.
Coil Pistol

Coil Pistol*

Statistics

The **Coil Pistol** is a craftable Pre-Hardmode gun crafted from 6 Tech Drives at a Iron or Lead Anvil. It converts any suitable bullets into electrified bullets that can chain from each enemy to another.

Its best Modifier is **Unreal**.

## History

* **1.4.3**:
	+ Slightly reworked.
	+ Nerfed damage from 16 to 10, and knockback from 3 to 1.
	+ Sprite updated.
* **1.4.0.0**: Sprite updated.
* **1.1.1**: Introduced.
Clatter Javelin

Clatter Javelin*

Statistics

The **Clatter Javelin** is a Pre-Hardmode Melee Weapon. Upon holding it down, a yellow line will appear that increases in height the longer it is held. The weapon gets progressively stronger until the line stops. Upon throwing it, it'll follow the line directly, velocity will also be increased depending on how long it was held.
Brainslug Blaster

Brainslug Blaster*

Statistics

The **Brainslug Blaster** was a Hardmode gun that could be purchased from the Martian Scientist. It shot a brain slug that latched onto enemies, dealing continuous damage which was similar to the Piranha Gun and while holding down left-click would keep it active at all times.

## History

* **1.4.3**: Removed.
* **???**: Introduced.
Briarthorn Slime

Briarthorn SlimeStatistics

Drops

* **Item (Quantity)****Rate**
* Gel (1-3)100%
* Elderbark (1-3)50%
* Bezoar1.11%
* Slime Staff0.01%

The **Briarthorn Slime** is a Pre-Hardmode slime enemy that spawns in the Briar during the day. Like a typical slime, it hops towards its target to deal contact damage. Upon contact, it has a chance to inflict the Poisoned debuff. It reduces in size the less health it has, down to 80% at 1 health.

## History

* **1.4.1.0**: Now drops the Bezoar.
* **1.4.0.0**: Introduced.
Cryo Crush

**Tooltip** | N/A

**Cryo Crush** is a debuff which causes the afflicted NPC to lose health every second. The amount of health they lose every second is dependent on what percentage of their maximum health the target has remaining. Bosses do not receive this effect, but instead receive flat out damage every second.

## History

* **1.3**: Introduced.

 Damaging
Bone Club

Bone Club*

Statistics

The **Bone Club** is a pre-Hardmode club that drops from Angry Bones with a 1/110 (0.91%) / **1/95 (1.05%)** chance. When releasing a full charge, it launches a spread of bones that are affected by gravity.

Its best modifier is **Legendary**.

## Trivia

This weapon is a reference to the Bone Hammer from Starbound.

## History

* **1.4.4**:
	+ Minimum damage increased from 27 to 66 and maximum damage increased to 200.
	+ Added tooltip.
* **1.4.2**: Nerfed projectile damage slightly.
* **1.4.1.0**: Introduced.
Bloater

BloaterStatistics

Drops

* **Item (Quantity)****Rate**
* Vertebrae33.33%
* Gastric Gusher4%

The **Bloater** is an pre-Hardmode enemy that spawns in the Crimson. It circles the player, staying a short distance away at all times. If the player gets too close, the Bloater vomits out streams of blood for a short period.

## Notes

* Players should use weapons with long range to attack the Bloater to avoid their deadly vomit.

## History

* **1.4.3**:
	+ Drops Gastric Gusher instead of Spineshot.
	+ Value increased from 40  to 90 .
* **1.4.0.0**: Introduced.
Bloomshroom

BloomshroomStatistics

* **Item (Quantity)****Rate**
* Azure Gem20%
* Astral Clock1%
* Glumshroom Staff5%

The **Bloomshroom** is an Hardmode enemy that can be found during the Mystic Moon event. It remains stationary which then shoots out 2-4 homing mushroom projectiles at the player. If the player gets too far away, it will attempt to get closer and may even jump to have its projectiles reach you.
Caged Moonlight

Caged Moonlight*

Statistics

The **Caged Moonlight** is a Pet summoning item that summons a Faerie to follow you around. While the Faerie is active, if there are enemies nearby it will occasionally fire luminous lances at them to deal 15 damage.

This pet will not teleport to the player when it is far away, unlike most other followers.

## History

* **1.4.3**: Introduced.
Breath of the Zephyr

Statistics

The **Breath of the Zephyr** is a Pre-Hardmode magic weapon that is dropped from Harpies. It shoots out a gust of wind that moves for a relatively long distance before dissipating. Said gust of wind will pierce infinite enemies, thus making it an excellent weapon for crowd control. Holding right-click will allow the player to rapidly thrust the spear which can leech mana from struck enemies, even though it would be considered a melee move.

Its best modifier is **Mystic**.

## History

* **1.4.0.0**: Sprite updated.
* **1.0**: Introduced.
Coiled Energizer

Coiled Energizer*
Statistics

The **Coiled Energizer** is a craftable Pre-Hardmode furniture item. When placed, it creates an electric field that energizes nearby players and inflicts them with the **Overdrive** buff which increases their movement and melee speed while within its range.

## History

* **1.4.3**: Sprites updated.
* **1.4.0.0**: Introduced.
Blazing Rattler

Blazing RattlerStatistics

Drops

* **Item (Quantity)****Rate**
* Living Fire Block (10-24)100%
* Pile of Skulls16.67%
* Nazar1.33%
* Tally Counter1%
* Golden Key0.65%
* Bone Wand0.4%
* Skull0.2%

The **Blazing Rattler** is a Pre-Hardmode enemy that spawns within the Dungeon. It walks around and spews ricocheting fireballs at the player. If one is alive, another will not spawn.
Capacitor set

Capacitor set*
Statistics

The **Capacitor set** is a Pre-Hardmode vanity set acquired after completing the Adventurer's Granite Chart quest. It consists of the **Capacitor's Hood**, **Capacitor's Robes**, and **Capacitor's Leggings**.

## Set

Capacitor's Hood*

Statistics

Capacitor's Robes*

Statistics

Capacitor's Leggings*

Statistics
Blaster

Blaster*

Statistics

The **Blaster** is a Pre-Hardmode ranged weapon that uses bullets as ammo. Upon being dropped from an enemy it is given a random name, each having different effects. It can be obtained from any enemy in the Asteroid Field, including statue-spawned enemies, at a 1 in 50 (2%) chance.

Right-clicking on the weapon in the inventory switches it between 2 of several potential modes, these can be: Poison, Shock, Fire, or Freeze.

Its best Modifier is **Unreal**.

## Variants

* Apheliac (Poison & Shock)
* Luminous (Poison & Shock)
* Axial (Fire & Shock)
* Ionized (Fire & Shock)
* Perihelaic (Fire & Shock)
* Cosmic (Fire & Freeze)
* Ecliptic (Fire & Freeze)

## Trivia

* This is the only weapon in The Spirit Mod with more than 2 modes, and it is also the only weapon that switches names each time it is obtained, making it very unique.
Bramble Burrower

Bramble BurrowerStatistics

Drops

The **Bramble Burrower** was a Hardmode enemy that spawned in the Briar. Unlike a typical worm, it burrowed through the ground faster and could charge at the player to deal contact damage. It also shot out fast green petals which could inflict the Poisoned debuff.

## History

* **1.4.3**: Removed.
* **???**: Introduced.
Chandeliers

Chandeliers*
Statistics

The Spirit Mod currently adds 3 new **Chandeliers** to the game.

## Notes

* See the Official Wiki Page for more information regarding Chandeliers.

## History

* **1.4.2.0**: Introduced Sepulchre Chandelier.
* **1.4.0.0**: Introduced Corrosive Chandelier.
* **1.3.1**: Renamed "Ancient Bark Chandelier" to "Elderbark Chandelier".
* **1.1.1**: Introduced Elderbark Chandelier.
Adept's Scepter

**Adept's Scepter** is a rare scepter. It is a crafted-only item, requiring the Blueprint: Adept's Scepter.

Crafting will add a random prefix and one of the Blacksmith's custom suffixes.

## Base Stats

Adept's Scepter

Rare One-Handed Scepter

32-58 Lightning Damage

1.78 Attacks per Second

+54% Lightning Damage
+54% Electrocute Damage
+5% Casting Speed
+ Random Stat(s)

Required Player Level: 45

Required Physique: 290

Required Spirit: 290

Item Level: 45

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Briar

The **Briar** is a cursed biome that generates on world creation. It is a fairly large biome similar to the Forest, with yellow-green trees and dark green grass, Skulls on a Stick, a large Living Tree-like structure, a fairly large system of caves beneath the surface containing Briar Huts where Briar Chests and Wildwood Altars can be found, and a small cavern where the boss of the biome can be summoned. When exploring the Briar, it will start raining constantly until the biome is exited; defeating Vinewrath Bane for the first time stops the rain, and the message ***"The torrential downpour in the Briar has lifted!"*** will appear in the chat*.* Water in the biome inflicts Poisoned unless the Vinewrath Bane has been defeated.

The Adventurer will be found tied up in one of the Briar Huts.

When exploring the Briar during the day, its own music track **Seedless Garden** will play. Once the moon rises, the track **Briar Night**, will play instead. While exploring underground, the track **Briar Underground** will play as well.

## Contents

 Ensnared Adventurer
 Blossom Hound
 Briarthorn Slime
 Feral Shambler
 Thorn Stalker
 Wildwood Watcher
**Hardmode:**

 Mangrove Defender
 Blubby
 Briar Inchworm
 Briarmoth
 Noxophyll (NPC) | **From some Briar enemies during the night:**
 Enchanted Leaf
**From some Briar enemies:**

 Elderbark
**From Feral Shambler:**

 Sanctified Stabber
**From Thorn Stalker:**

 Rice Paddy Hat
 Vine Chain
**From Feral Shambler, and Wildwood Watcher:**

 Caesar Salad
**From Glade Wraith:**

 Oak Heart
 Huskstalk Staff | **From terrain:**
 Strange Flora
 Blast Stone
 Floran Ore
 Elderbark
 Briar Chest
 Skull on a Stick
 Glowflower
 Blood Blossom
**From Fishing:**

 Thorny Crate
 Noxophyll
 Thorn Devilfish
**Music:**

 Music Box (The Briar- Daytime)

## Notes

* The Briar is the only surface biome in the game that is not affected by any other biome, meaning that it stops the spread of other biomes like the Corruption and cannot spread into other biomes.

## History

* **1.4.3**:
	+ Added Briar Underground track.
	+ Introduced a new Hardmode enemy and a pre-Hardmode replacement of the Feral Hunter.
* **1.4.0.3**: Added a new nighttime track.
* **1.4.0.0**:

	+ Added new daytime track.
	+ Renamed from "Reach" to "Briar".
	+ Overhauled biome generation.
	+ Glade Wraith now spawns in this biome.
* **1.1.1**: Introduced.
Diabolic Horn

Diabolic Horn*
Statistics

The **Diabolic Platform** is a Mount-summoning item occasionally dropped by Infernon. When used, it summons a Diabolic Platform that the player can fly on. It allows slow infinite flight, however, if you are wearing an accessory that allows flight (Not including wings), for example rocket boots, it instead allows the player to move and fly for 10 seconds, which then makes the Platform float down to the ground slowly. It is recommended to remove any flight accessories before using this for boss battles or other practical uses.
Ebonkoi (NPC)

Ebonkoi*

Statistics

Ebonkoi (NPC)Statistics

* **Item (Quantity)****Rate**
* Raw Fish?%

The **Ebonkoi** is a passive critter that spawns in the Corruption at any layer in water. If the player is near, they will swim away in short, quick bursts. When caught, the player will receive the vanilla Ebonkoi.

## Notes

* Currently it doesn't spawn when you used the vanilla Ebonkoi to spawn the critter.
Chitin armor

Chitin armor*
Statistics

**Chitin armor** is a craftable Pre-Hardmode armor set crafted from Chitin. It takes a total of 36 Chitin to craft a full suit.

It consists of a **Chitin Faceguard**, **Chitin Chestplate**, and **Chitin Leggings**.

The **Chitin Faceguard** gives 3 defense; the **Chitin Chestplate** gives 4 defense; and the **Chitin Leggings** gives 3 defense and 7% increased movement speed.

A full set provides a total of 10 defense and 7% increased movement speed. Its set bonus grants a dash that can be activated by double tapping either of the movement keys, briefly covering the player inside of a sand tornado.

## Set

Chitin Faceguard*

Statistics

Chitin Chestplate*

Statistics

Chitin Leggings*

Statistics

## History

* **1.4.0.0**:
	+ Reworked stats and set bonus.
	+ Sprites updated.
* **1.0**: Introduced.
Bottom Feeder

Bottom FeederStatistics

Drops

* **Item (Quantity)****Rate**
* Fish Fingers?%
* Belcher33%
* Dreamstride Essence (2-4)100%

The **Bottom Feeder** is a Pre-Hardmode enemy that spawns during a Blood Moon after the Eater of Worlds/Brain of Cthulhu has been defeated.

## Trivia

* This enemy was originally from Various Weathers before getting moved into this mod.
Chitin Hammer

Chitin Hammer*

Statistics* 0%
* 55%
* 0%

The **Chitin Hammer** is a hammer that is crafted from 10 Chitin at an Iron or Lead Anvil. It has a unique ability to break sand walls and other desert related walls faster.

Its best Modifier is **Light** for harvesting purposes, or **Legendary** for combat purposes.

## History

* **1.1.1**: Introduced.
Blizzard

The **Blizzard** event features 1 new pre-Hardmode enemy, one critter and couple of new drops.

During a Blizzard, its own music track **Shivering Storms** will play unless if turned off in the Music Config settings.

## Content

 Hail Snail | **From Crystal Drifters:**

 Cryolite Ore | **Music:**

## Notes

* See the Official Wiki Page for more information regarding this event.
Clatterbone armor

Clatterbone armor*
Statistics

**Clatterbone armor** is a Pre-Hardmode armor set that has a 1/55 (1.82%) chance to be dropped by Wheezers, Spore Wheezers, and Cavern Crawlers.

It consists of a **Clatterbone Faceplate**, **Clatterbone Breastplate**, and **Clatterbone Greaves**.

A full set provides a total of 11 defense. Its set bonus provides death prevention, recovering the player to the health they had prior to taking the fatal hit. This effect can only be active every 6 minutes, indicated by the **Sturdy** debuff, so it does not provide infinite avoidance of death.

## Set

Clatterbone Faceplate*

Statistics

Clatterbone Breastplate*

Statistics

Clatterbone Greaves*

Statistics

## Notes

* All three armor pieces are dropped at the same time.

## History

* **1.4.0.0**:
	+ Renamed "Clatterbone Leggings" to "Clatterbone Greaves".
	+ Reworked stats and set bonus.
	+ Can no longer be crafted.
	+ Sprites updated.
* **1.0**: Introduced.
Crocosaur

CrocosaurStatistics

Drops

* **Item (Quantity)****Rate**
* Bag O' Bait1.28%

**Crocosaur** is an pre-Hardmode enemy that spawns during The Tide event. It runs and bites the player to inflict the Bleeding debuff. Kakamora Riders will occasionally spawn on top of a Crocosaur.

## Notes

* A Crocosaur can only inflict Bleeding if it deals damage to the player during its biting animation.
Dynasty Fan

Dynasty Fan*

Statistics

The **Dynasty Fan** is a Pre-Hardmode tool that can be found in Dynasty Chests from Pagodas structure. On use, it summons a gust of wind that propels the player in any opposite direction given at the cursor's position that provides a Windglider buff, which will reduce the user's falling speed.

## History

* **1.4.1.0**: Added the Windglider buff.
* **1.4.0.0**: Introduced.
Darkfeather Visage

Darkfeather Visage*
Statistics

The **Darkfeather Visage** is a Pre-Hardmode piece of armor placed in the helmet slot and an accessory dropped by the Darkfeather Mage. It generates exploding darkfeather bolts around the player at random and increases magic damage by 8%. Its effects can be activated in either the accessory or helmet slot.

## Notes

* Despite it being visible on the player, it is not visible when placed in the accessory slot.
* You can have two Darkfeather Visages on at the same time - one in the helmet slot and one in the accessory slot, granting you double the effects.

## Trivia

* It is one of two helmet equippables that has a second purpose, the other being the Mad Hat, which is also a weapon.
Duskwood Sword

Duskwood Sword*

Statistics

The **Duskwood Sword** was a craftable broadsword.

Its best Modifier was **Legendary**.

## Notes

* Despite its status as a Hardmode weapon, it had stats compared to many early Pre-Hardmode weapons, especially that of the vanilla wooden swords.
* The Duskwood Sword surpassed the Pearlwood Sword as the strongest wooden sword in the game in all stats.

## History

* **1.4.3**: Removed.
* **1.0**: Introduced.
Crystal Distorter

Statistics

The **Crystal Distorter** was a Hardmode accessory that was dropped by Chaos Elementals. While equipped, ranged weapons had a 12.5% (1/8) chance to shoot an extra projectile.

## History

* **1.4.3**: Removed.
* **1.4.0.0**: No longer used in the crafting of Beacon of the Assassin.
* **1.1.1**: Introduced.
Candy (item)

Candy (item)*

Statistics

**Candy** is a non-stackable consumable item that is given upon interacting with Town NPCs during the Halloween event, or obtained from Goodie Bags. It provides the Sugar Rush buff, which gives the player a small increase to all stats. This effect does stack with the Well Fed buff.

## Effects

* +2 defense
* +2% critical hit chance
* +4% damage
* +1 health regeneration
* +8% jump height
* +50% movement speed

## Notes

Each time a new piece is obtained, the tooltip for is randomly chosen from the following list:

> 'Gummy Slimes', 'Skullies', 'Xenowhoppers', 'Ichorice', 'Blinkroot Patty', 'Toblerbone', 'Necro Wafers', 'Stardust Burst', 'Lhizzlers', 'Rune Pop', 'Silk Duds', 'Popstone', 'Cry Goblin', 'Nursey Kisses', 'Hellfire Tamales', '100,000 copper bar', 'Silky Way', 'Firebolts', 'Malted Silk Balls', 'Bunnyfinger', 'Candy Acorn', 'Vinewrath Cane', 'Lunatic-tac', 'Delicious Looking Eye', 'Three Muskets', 'Blinkroot Pop', 'Cloudheads', 'Red Devil Hots', 'Moon Jelly Beans', 'Sour patch Slimes', and 'Gem&Ms'.
>
>

## History

* **1.4.0.4**: Sprite updated.
* **1.3.2**: Introduced.
Cragbound Staff

Statistics

The **Cragbound Staff** is a Hardmode sentry-type summoning weapon that is dropped by Atlas. It summons a tiny Earthen Guardian that will rain prismatic bolts down on enemies that come near it. It can inflict enemies with the Unstable Affliction debuff.

## History

* **1.4.1.2**: Cragbound now stands on platforms.
* **1.0.0.0**: Introduced.
Crimson Tigerfish (NPC)

Crimson Tigerfish*

Statistics

Crimson Tigerfish (NPC)Statistics

* **Item (Quantity)****Rate**
* Raw Fish?%

The **Crimson Tigerfish** is a passive critter that spawns in the Crimson at any layer in water. If the player is in contact with water, it will try to swim towards the player, swimming around them peacefully. When caught, the player will receive the vanilla Crimson Tigerfish.
Emerald Bow

Emerald Bow*

Statistics

Projectile created**Emerald Arrow**
The **Emerald Bow** is a craftable Pre-Hardmode bow. It will convert Wooden Arrows into emerald arrows which have a chance to explode upon impact with hostile NPCs. Further the emerald bow is one of six gem bows added by the Spirit Mod. It is used to craft the Bow of Ornaments.

Its best modifier is **Unreal**.
Elderweave Scarf

Statistics

The **Elderweave Scarf** is a Hardmode accessory dropped by the Lunatic Cultist with a 20% (1 in 5) chance. When equipped, it reduces mana usage when under half health, increases max mana by 120 when above half health, increases magic critical strike chance by 9%, and has a 12.5% (1 in 8) chance to fire out Ancient Magic while using magic weapons.

## History

* **1.4.0.0**: No longer sold, now dropped by the Lunatic Cultist.
* **1.2**: Introduced.
Eel Tail

Statistics

The **Eel Tail** is a Pre-Hardmode magic weapon dropped by Electric Eels. It fires a lightning bolt that will pause occasionally and will redirect the projectile to any nearby enemy.

Its best Modifier is **Mythical**.

## History

* **1.4.2**: Completely reworked.
* **1.4.0.0**: Resprited.
* **1.1.1**: Introduced.
Demon Tail

Demon Tail*

Statistics

The **Demon Tail** is a Pet summoning item that spawns an Eldrich Abomination to follow you around. The Eldrich Abomination is immune to damage from enemies and despawns upon player death. Uniquely, whilst this pet is present enemy spawn rates are increased.

## History

* **1.4.3**: Crafting station changed from Tinkerer's Workshop to Demon Altar.
* **1.4.0.0**: Recipe updated.
* **1.3.4.0**: Introduced.
Diseased Slime

Diseased SlimeStatistics

Drops

* **Item (Quantity)****Rate**
* Gel (2-3)100%
* Bismite Crystal (3-4)100%
* Carrot Cake6.25%
* Slime Staff0.01%

The **Diseased Slime** was a Pre-Hardmode enemy found in the Cavern layer along with Diseased Bats. It bounced towards its target to deal contact damage, and had a chance to inflict the Festering Wounds debuff.

## History

* **1.4.3**: Removed, and replaced with Noxious Slime.
* **1.4.0.0**: Resprited.
* **1.0.0.0**: Introduced.