recursal/Fanatic-Fandom huggingface dataset:
Circlet of Wisdom

Fan art of Circlet of Wisdom, by DungeonScribe.

The **Circlet of Wisdom** is a magic circlet used by Keyleth since the pre-stream adventures, and used by her mother Vilya before that.

## **Attributes**

The circlet grants a +2 bonus to the wearer's Wisdom and Charisma scores when attuned.

## **History**

The circlet was one of the last relics of Vilya, which Keyleth took with her from the Ashari.

## **Trivia**

Keyleth's signature antlers were an invention of artist Kit Buss as a way to represent her circlet for her official portrait.

## **References**

1. ↑ See Marisha Ray's tweet on Dec 21, 2017.
2. ↑ See "Talks Machina: Campaign Wrap-up" (Sx31) at 29:15.
3. ↑ See "Talks Machina: Campaign Wrap-up" (Sx31) at 29:15.

**Art:**

1. ↑ Fan art of Circlet of Wisdom, by DungeonScribe (source). Used with permission.
Cauldron Sea

* Landscape
* Map

Official art of the Cauldron Sea, by Nick Robles.

Official map of the Cauldron Sea and surrounding areas, by Deven Rue from the Explorer's Guide to Wildemount.

## Location Information

### **Region**

Blightshore

The **Cauldron Sea** is a geographical feature of northern Blightshore. The sea is perpetually stormy due to a collision of rifts to the Elemental Plane of Water and the Abyss.

## **Description**

The Cauldron Sea is composed of dark, brackish water in a constant state of stormy turmoil. Within the depths of the sea live aquatic monsters, and the area is rumored to contain the ruins of a sunken city and a ship graveyard. The shores of the sea are rocky. Water from the Cauldron Sea is said to induce madness (along with other arcane effects) when consumed.

Along the borders of the sea lie a handful of villages, some welcoming to travelers, but many wary of strangers.

It is said that Tharizdun made the Cauldron Sea with the ultimate goal of breaking down the barriers between the planes, in service of the ultimate goal to tear the fabric of reality.

## **Gallery**

Fan art of the Cauldron Sea, by Melodychi.
## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *Explorer's Guide to Wildemount*, p. 151.
2. ↑ See *Explorer's Guide to Wildemount*, p. 152.

**Art:**

1. ↑ Official art of the Cauldron Sea, by Nick Robles (source). This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Official map of the Cauldron Sea and surrounding areas, by Deven Rue from the *Explorer's Guide to Wildemount*. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
3. ↑ Fan art of the Cauldron Sea, by Melodychi (source). Used with permission.
Chris Pramas

Chris Pramas at Gen Con 2007

**Chris Pramas** is an American game designer, writer, and a co-founder and co-owner of Green Ronin Publishing. He is best known as the designer of the *Dragon Age* RPG, *Warhammer Fantasy Roleplay* (2nd Edition), and *Freeport: The City of Adventure*. Pramas began his career in the game industry as a freelancer in 1993, contributing to games such as *Underground*, *Dangerous Prey*, *Over the Edge*, the *Warhammer* campaign *The Dying of the Light*. In early 1996, Pramas acquired the rights to *The Whispering Vault* and formed Ronin Publishing with his brother, but the company went out of business about a year later, after which Pramas accepted a job offer from Wizards of the Coast in 1998, where he was a creative director and was involved in *Dragon Fist*, *Dungeons & Dragons* (including *Advanced Dungeons & Dragons*), *Dark•Matter*, *Chainmail Miniatures Game*.

Pramas founded Green Ronin Publishing in 2000 with his wife Nicole Lindroos, and by 2001 they had brought on a third member of the team, Hal Mangold. At Green Ronin, Pramas was involved in *Spaceship Zero*, *Mutants & Masterminds*, *Warhammer Fantasy Roleplay* (2nd Edition), *The Pirate's Guide to Freeport*, *Dragon Age*, *A Song of Ice and Fire Roleplaying*, and *Critical Role: Tal'Dorei Campaign Setting*. Outside of his involvement in tabletop RPGs, Pramas is a content designer for the *Pirates of the Burning Sea* MMO and was the lead writer for *Warhammher 40,000: Dark Millennium Online* MMO. He is also an occasional guest at conventions and, since 2012, he has also been one of the curators of an annual "Art of RPGs" art show featuring the work of RPG artists.

## **List of *Critical Role* works**

* *Critical Role: Tal'Dorei Campaign Setting* — Publisher; credited as a staff member at Green Ronin Publishing

## **References**

1. ↑ File:ChrisPramasGenCon2007.JPG on Wikimedia Commons
2. ↑ Pramas on GreenRonin.com
3. ↑ 3.0 3.1 Chris Pramas on Wikipedia

## **External links**

* Official website
* Ronin Roundtable: New Year’s Message 2017 on GreenRonin.com. January 9, 2017.
* Critical Role Release Plan on GreenRonin.com. June 1, 2017.
Castle Ungebroch

Fan art of Castle Ungebroch (cropped from a larger image), by Cyarna Trim.

**Castle Ungebroch** is the seat of King Bertrand Dwendal, located in Rexxentrum.

## **Description**

It is a dark stone gothic mass, an awe-inspiring citadel of dizzying size. The central pentagonal stronghold rises up like an intricate jagged monolith, symbolizing the Empire’s power. Numerous pointed battlements and spires surround its towers, with intricate elevated walkways and tall arched windows of stained glass. The central castle curtain wall extends in four directions into the surrounding quadrants that resemble their own separate strongholds, all attached to the main central castle.

The Throne Room is accessed through a large set of double doors carved from a deep red wood, each bearing the crest of the Dwendalian Empire, the owl and wheat over the crown symbol. Inside the enormous chamber, the ceiling ramps up towards the back where extremely tall back walls bear numerous red banners that hang nearly 40 to 50 feet from the apex. The back center of the chamber climbs via stair to multiple small platforms containing high-backed chairs that face inward toward the pinnacle of the rising stairs, where a wide platform holds an incredibly tall throne.

## **Trivia**

* "Ungebroch", the name of King Dwendal's castle, is close to the German word for "unbroken", which Matt stated to be the case.

## **References**

1. ↑ See "Punishment and Politics" (2x87) at 2:22:05.
2. ↑ See "Punishment and Politics" (2x87) from 2:45:26 through 2:47:14.
3. ↑ See "Punishment and Politics" (2x87) at 3:19:10.

**Art:**

1. ↑ Fan art of Castle Ungebroch (cropped from a larger image), by Cyarna Trim (source). Used with permission.
Cyrengreen Forest

Fan art of the Cyrengreen Forest, by Robin Wyatt.

The Cyrengreen Forest is an extensive woodland area that lies just south of Deastok on the eastern edge of the Cyrios Mountains, stretching all the way from Deastok almost to the Wuyun Gates. Castle Lorelei sits along its edge not far from Deastok and generations of the Lorelei family have wandered its leafy depths, especially when in wolf form.

## **Description**

The Cyrengreen, one of the larger forests within the Dwendalian Empire, is beautiful if somewhat ominous. On its edges it is green and lush with a soft forest floor beneath a beautiful canopy. A few more miles in and it becomes "darker, the branches growing more thick and intertwined, the shadows growing deeper, and the sounds of wildlife getting more and more prominent." Despite the many rumors of dangerous creatures, and the abandoned cabins that dot the deeper portions of the Cyrengreen -- or perhaps because of them -- the forest is an appealing location for those wishing to evade the empire's laws and taxation. It is also a haven for lycanthropes, although the werewolves in the forest are themselves divided over whether to attempt rein in their more wolf-like characteristics, or to embrace them. The Claret Order of the Lycan makes their base deep within the woods.

The Cyrengreen forest is logged by companies in both Deastok and Trostenwald and is the empire's second-largest source of lumber. Most logging is done at the forest's north and south edges to avoid the werewolves, displacer beasts, dangerous fey, ankhegs, and other hazardous denizens of the woodlands.

## **History**

In 826 PD, a mysterious glowing meteor crashed into and destroyed a portion of the forest. It was recovered by the Darrington Brigade and turned over to Master Doolan Tversky.

The Cobalt Soul keeps records of "Blood Cults of the Cyrengreen Forest" with a subsection on "Bloodhunters." They also have documents about Old Masqier, a gnomish hermit and healer that acts as the protector of this region.

In 835 PD, after the War of Ash and Light was declared, criminals from Deastok helped in an attack on Castle Lorelei, and as part of the attack they reanimated the corpses of several of the deceased Loreleis; however, the spell didn't control the dead as well as expected, and some of those undead ran away to the Cyrengreen Forest.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *Explorer's Guide to Wildemount*, p. 82.
2. ↑ See "The Adventures of the Darrington Brigade" (Sx49).
3. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 8:18.
4. ↑ See "The Adventures of the Darrington Brigade" (Sx49) at 1:46:26.
5. ↑ See "The Adventures of the Darrington Brigade" (Sx49).
6. ↑ See "Bathhouses and Bastions" (2x90) at 1:00:15.
7. ↑ *The Chronicles of Exandria - The Mighty Nein*, p. 75.
8. ↑ See "Home is Where the Heart Is" (2x92).
9. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 1:58:54.
10. ↑ See "Liam's One Shot: The Song of the Lorelei" (Sx36) at 2:31:17.

**Art:**

1. ↑ Fan art of the Cyrengreen Forest, by Robin Wyatt (source). Used with permission.
Campaign One Arc 4: Taryon Darrington

The **fourth arc of Campaign One** of *Critical Role*, fully named as **The Adventures of Taryon Darrington**, begins after the destruction of the Chroma Conclave. Having taken care of the major threat facing Tal'Dorei and quickly making a new acquaintance, Vox Machina sets out to tie up some loose ends, including the final leg of Keyleth's Aramenté and the ever-present threat of Hotis' return.

⬅ Arc 3: The Chroma Conclave / **Arc 4: Taryon Darrington** / Arc 5: Vecna ➡

 **Art Credits**
1. Lap Pun Cheung
2. Ameera
3. Christian Hadfield
4. Chandra Pandhita
Carol

* Shambled toward Vox Machina; attacked by Vex'ahlia and Vax'ildan; head severed by Vax's dagger.

## Appearances

### Stream

Campaign One (1 episode)

**Carol** was a zombie animated under the necromantic control of Gern Blanston, serving with fellow thralls Coral, Fatty Arbuckle, and Stimpy. As an NPC, Carol was played by Matthew Mercer.

## **Biography**

### **Background**

Carol was not related to Gern Blanston or his other thralls, although Gern did get Carol and Coral confused and considered them all a make-shift family.

### **"Cindergrove Revisited" (1x46)**

While investigating the ruins of Pyrah after Thordak's escape from the Elemental Plane of Fire, Vox Machina spotted a group of four undead creatures. After a low *Stealth* roll, Scanlan alerted Carol to their whereabouts, and she started hobbling towards them. Not knowing Gern Blanston yet, Vex'ahlia shot an arrow at Carol, then Vax'ildan threw a dagger at her, severing her head.

## **Appearances and mentions**

* Campaign One
	+ "Cindergrove Revisited" (1x46) (first appearance)

## **Trivia**

* "Carol" is an anagram of "Coral", one of Gern's other undead thralls.
* "Carol" and "Coral" could very possibly be references to *The Walking Dead* series on AMC, where Carol is a mainstay character, and Coral is a commonly misheard version of "Carl" uttered by Rick Grimes.

## **References**

1. ↑ See "Cindergrove Revisited" (1x46) at 0:21:04.
2. ↑ See *D&D Monster Manual*, 5th ed., p. 316.
3. ↑ See "Cindergrove Revisited" (1x46) from 0:17:41 through 0:22:27.
4. ↑ See "Cindergrove Revisited" (1x46) at 0:28:58.
5. ↑ See "Cindergrove Revisited" (1x46) at 0:11:10.
6. ↑ See "Cindergrove Revisited" (1x46) from 0:17:41 through 0:22:27.

**Art:**
Cecil Castellucci

Photograph of Cecil Castellucci at the 2017 WonderCon, for "DC's Young Animal", by Gage Skidmore.

## General Information

### **Born**

October 25, 1969 (age 54),
New York, United States

### **Profession**

* Writer
* Singer
* Director

### **Critical Role works**

*The Mighty Nein Origins: Yasha Nydoorin*

## Internet Presence

###  **Facebook**

Cecil Castellucci2

**Cecil Castellucci** is a young adult writer, singer, and director who worked on *The Mighty Nein Origins: Yasha Nydoorin*, along with Matthew Mercer and Ashley Johnson.

## **References**

1. ↑ Cecil Castellucci's bio on her website
2. ↑  Product Page on Dark Horse Comics' official website

**Art:**

1. ↑ Photograph of Cecil Castellucci at the 2017 WonderCon, for "DC's Young Animal", by Gage Skidmore (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Celindar

Fan art of Celindar, by Kristen Cameron.

**Celindar** is an Elven warrior, Verdant Lord and head of the Verdant Guard of Syngorn.

## **Biography**

Celindar is Verdant Lord of Syngorn, one of the titles of the Wardens of Syngorn. As Verdant Lord, he commands the armies of Syngorn and Beryl Keep, the fortress-district that houses the Verdant Guard.

It is unknown how long Celindar has been Verdant Lord. If Celindar was Verdant Lord around 800 PD, she had a daughter, who was pickpocketed by Vax'ildan in the Tarn Thoroughfare. The Verdant Lord also later sent a letter to Syldor Vessar informing him of his son's illegal activities.

As head of the Verdand Guard, it is possible that Celindar was present at the Siege of Emon, in which Syngornian forces fought alongside the Tal'Dorei military to take back Emon from Thordak the Cinder King and his lizardfolk army. While their equivalent in the Tal'Dorei military, Warmaster Mikael Daxio, was present, Vox Machina did not meet Celindar, so this is not confirmed.

Between 812 PD and 836 PD, Celindar received a vision from the Arch Heart, after which he began using any pronouns and "relinquished any sort of gender presentation".

## **Abilities**

Celindar is an accomplished warrior. As head of the Verdant Guard, she handles all military strategy and instruction within the bounds of the Verdant Expanse. A master strategist, they use a seeing crystal in Beryl Keep's war room to view the Verdant Expanse in its entirety, and command the Guard like a chessmaster, always one step ahead of the forest's wild threats.

## **Appearances and mentions**

* Critical Role: Tal'Dorei Campaign Setting, mentioned only (first mentioned)
* Tal'Dorei Campaign Setting Reborn, mentioned only
* Kith & Kin, mentioned only (possibly)

## **References**

1. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 63. Celindar is said to use any pronouns in *Tal'Dorei Campaign Setting Reborn* (p. 63), but has only been referred to with he/him (*Tal'Dorei Campaign Setting* p. 39; TCSR p. 103; possibly *Kith & Kin* p. 142) and they/them (TCSR p. 63) pronouns so far. This article alternates between he/she/they.
2. ↑ 2.0 2.1 See *Tal'Dorei Campaign Setting Reborn*, p. 63.
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 See *Tal'Dorei Campaign Setting*, p. 39 (Chapter 1: *Campaigns in Tal'Dorei*).
4. ↑ See *Critical Role: Vox Machina - Kith & Kin*, p. 142. The Verdant Lord is referred to and said to have a daughter, but no name is given.
5. ↑ 5.0 5.1 See *Tal'Dorei Campaign Setting*, p. 82 (Chapter 2: *Gazetteer of Tal'Dorei*).
6. ↑  Critical Role (@CriticalRole) on Twitter: "Check out our updated timeline featuring ALL of our epic adventures throughout Exandria -- including Campaign 3! ⚔️" (2021-10-28).
7. ↑ See *Critical Role: Vox Machina - Kith & Kin*, p. 135.
8. ↑ See *Critical Role: Vox Machina - Kith & Kin*, p. 142. The Verdant Lord is referred to, but no name is given.
9. ↑ See *Critical Role: Vox Machina - Kith & Kin*, p. 224.

**Art:**

1. ↑ Fan art of Celindar, by Kristen Cameron (source). Used with permission.
Campaign One Arc 5: Vecna

The **fifth arc of Campaign One** of *Critical Role* send Vox Machina onto their final adventure. With the return of an old foe leading a band of cultists as they seek to raise the archlich Vecna to godhood. Vox Machina must race against time to stop this new threat as the ascension of Vecna looms ever closer.

⬅ Arc 4: Taryon Darrington / **Arc 5: Vecna** / Post-Campaign ➡

 **Art Credits**
1. Thomas Brin
2. Lap Pun Cheung
3. BlackSalander
4. Tyrone Andersen
Carlos Remedi

Fan art of Carlos Ramedi, by Kileigh Gallagher.

**Carlos Remedi** is a bartender at the Lavish Chateau in Nicodranas. As an NPC, Carlos Remedi is played by Matthew Mercer.

## **Description**

### **Appearance**

He has a thick mustache and combed-over hair.

### **Personality**

Carlos quickly covered for Beau when she brought a cart full of fireworks to the Lavish Chateau, followed by suspicious Zhelezo. While he seemed a little perturbed he was now a conspirator in this, he let her bring them in with no hesitation, just asking she not stash them near the lantern oil, and helped her hide them.

## **Appearances and mentions**

* Campaign Two
	+ "The Fancy and the Fooled" (2x97) (first appearance)
	+ "Frigid Propositions" (2x109)
	+ "Cat and Mouse" (2x128)

## **References**

1. ↑ See "The Fancy and the Fooled" (2x97) at 1:27:53.
2. ↑ See "The Fancy and the Fooled" (2x97) at 1:28:45.
3. ↑ See "Frigid Propositions" (2x109) at 37:14.

**Art:**

1. ↑ Fan art of Carlos Ramedi, by Kileigh Gallagher (source). Used with permission.
Cetus

Fan art of a cetus, by Callum Lyall.

**Cetuses** are immense sea creatures that live in the frozen waters of the Frigid Depths.

## **Description**

### **Appearance**

The mother cetus encountered by the Mighty Nein while crossing the Frigid Depths was fifteen to twenty feet from side to side and close to fifty or sixty feet front to back. It had dull gray, thick scaled hide over a humped shoulder, and three pairs of large, heavy flippers that were large at the back and slowly descended in size to the base. It had an almost Plesiosaur-type neck and head, and bright pink-red eyes. The head was about seven to ten feet from edge to edge, with bulbous eyes, two nose slits, and multiple rows of jagged, sharp teeth.

The two babies that accompanied her were of similar coloration, but no more than ten feet across and twenty-five feet in length.

### **Characteristics**

Cetuses are an extremely rare sea creature to the point where they feature in mythical stories to scare sailors and to warn people of territorial beasts that live in the furthest-off parts of the ocean. Cetuses are territorial and at least somewhat intelligent.

The cetuses encountered by the Mighty Nein ate pastries, fish, and the balance of the party's fancy rations, indicating they are at least somewhat omnivorous. The mother creature allowed Jester to pet it on the nose while she was feeding it a dried fish. In gratitude for the food, the creatures then led the *Midnight Hammer* through the ice fields, allowing it to cut a day off their journey.

## **Trivia**

* There is a creature called a "cetus" in the Paizo Pathfinder bestiary, but the physical description and behavior are significantly different than the creature the party encountered.
* In Ancient Greek, a cetus is any huge sea creature or sea monster. In mythology, Perseus slew Cetus to save Andromeda from being sacrificed to it, and Heracles slew Cetus to save Hesione. The word "cetus" was also used to describe the giant fish that ate Jonah in the Bible.

## **References**

1. ↑ See "A Heart Grown Cold" (2x113) at 3:47:23.  Caleb transforms into a cetus with the spell *polymorph*, which only transforms creatures into beasts.
2. ↑ See "A Heart Grown Cold" (2x113) at 3:44:32.  The cetus encountered by the Mighty Nein was 15 to 20 feet wide and 50 to 60 feet long, making it gargantuan in size.
3. ↑ See "A Heart Grown Cold" (2x113) at 3:45:14.
4. ↑ See "A Heart Grown Cold" (2x113) at 3:44:32.
5. ↑ See "A Heart Grown Cold" (2x113) at 3:46:20.
6. ↑ See "A Heart Grown Cold" (2x113) from 3:44:32 through 3:45:40.
7. ↑ See "A Heart Grown Cold" (2x113) at 3:55:40.
8. ↑ See "A Heart Grown Cold" (2x113) at 3:49:00.
9. ↑ See "A Heart Grown Cold" (2x113) at 3:45:59.
10. ↑ See "A Heart Grown Cold" (2x113) at 3:53:46.
11. ↑ See "A Heart Grown Cold" (2x113) at 3:56:19.
12. ↑ See "A Heart Grown Cold" (2x113) at 3:57:40.

**Art:**

1. ↑ Fan art of a cetus, by Callum Lyall (source). Used with permission.
2. ↑ Fan art of the baby cetuses, by Callum Lyall (source). Used with permission.
3. ↑ Fan art of the cetus encounter, by Cers @Cersonality (source). Used with permission.
Cloak of Billowing

A **Cloak of Billowing** is a cloak that can be used to billow, thus make the wearer look impressive. It confers no mechanical advantage but "looks cool".

## **Description**

### **Appearance**

The cloak includes a capelet and is made of blue crushed velvet with a dark red lining.

### **Properties**

As a bonus action, the wearer can make it billow dramatically.

## **History**

The Mighty Nein purchased the cloak of billowing from Pumat Sol, who showed it off to them at The Invulnerable Vagrant, while preparing for their trip to Eiselcross. It is unclear who specifically in the Mighty Nein took it, as it was not used after the initial purchase.

## **References**

1. ↑ 1.0 1.1 See *D&D: Xanathar's Guide to Everything*, 5th ed., p. 136 'Common Magic Items'.
2. ↑ See "New Homes and Old Friends" (2x111) at 1:48:12.
3. ↑ See "New Homes and Old Friends" (2x111) at 1:48:21.
4. ↑ See "New Homes and Old Friends" (2x111) at 1:46:33.
5. ↑ See "New Homes and Old Friends" (2x111) at 1:47:34.
6. ↑ See "New Homes and Old Friends" (2x111) at 1:48:36.
Chapter 16

⬅ Chapter 15 / **Chapter 16** / Chapter 17 ➡
The **sixteenth chapter** of *Critical Role* continues the second campaign, set in Wildemount. Now finally reunited with the defeat of Obann, the Mighty Nein find themselves drawn into the complex web of political machinations spinning in the center of the Empire and the Dynasty, while they also reunite with their own separated families and former friends.

 **Art Credits**
1. Omegasama art
2. Cait May
3. BlackSalander
4. Aurex Aldori
Critical Role Adventures

***Critical Role Adventures*** is an upcoming cooperative legacy-lite campaign game by Darrington Press LLC, based on the first campaign of *Critical Role*. It was initially scheduled to be released in Q2 2021, but as of 20 April 2023, it has been put on hold indefinitely.

## **Publisher's summary**

“
Embark on your own journey through Exandria with *Critical Role Adventures*! Play as the upstart adventurers Vox Machina and overcome treacherous challenges. This cooperative legacy-lite campaign game uses a unique, narrative mechanic for social and combat encounters, luring you back session after session. Within this enormous box, you’ll find a host of hidden treasures and a rich storybook to guide you through thrilling combat, dynamic character growth, and tales worthy of the name Vox Machina.
”

–
Publisher's summary
[edit]

## **Appearances**

### **Locations**

Planes
Material Plane (Exandria)
### **Organizations and titles**

Organizations
Vox Machina
Organization types
Adventuring party
Titles, positions, and professions
Adventurer
## **Bibliography**

* Announcing Darrington Press, Our Game Publishing Company on CritRole.com  (backup link)

## **References**

1. ↑ 1.0 1.1 1.2  Announcing Darrington Press, Our Game Publishing Company on CritRole.com  (backup link)
2. ↑  Big News: Queen by Midnight and Two New RPGs on CritRole.com
Conceptopolis

## Conceptopolis, LLC

**Conceptopolis, LLC** is an American illustration and concept art house based near Cincinnati, Ohio in Florence, Kentucky. Founded on October 30, 2006, Conceptopolis has been an art outsourcing partner to the toy and gaming industries, with clients such as Wizards of the Coast, Riot Games, Hasbro, McDonald's, Activision, Mattel, Avalanche Studios, and Sony. The company was credited as one of the interior artists of the *Critical Role: Tal'Dorei Campaign Setting* book.

## ***Critical Role* works**

* *Critical Role: Tal'Dorei Campaign Setting* — interior artist, used again in "Exandria: An Intimate History" (Sx61)

## **References**

1. ↑ 1.0 1.1  About About Conceptopolis on Facebook
2. ↑ 2.0 2.1 About Conceptopolis on LinkedIn
3. ↑  About Conceptopolis LLC on ArtStation
4. ↑ Conceptopolis | Art For Entertainment
5. ↑ See *Tal'Dorei Campaign Setting*, p. 1.

## **External links**

* Official website
* Conceptopolis on IMDb
* Conceptopolis on DeviantArt
* Conceptopolis LLC on ArtStation
Campaign One Arc 1: Kraghammer and Vasselheim

During the **first arc of Campaign One** of *Critical Role*, Lady Allura asks Vox Machina to find her friend, Lady Kima, who disappeared into the mines of Kraghammer upon learning of a great evil resting beneath it during a vision quest. After completing their quest, trouble with the law in Vasselheim splits the party into two separate groups as they attempt to make amends, and during their stay, they encounter new friends, new enemies, and new revelations before eventually returning home.

⬅ Pre-stream / **Arc 1: Kraghammer and Vasselheim** / Arc 2: The Briarwoods ➡
* Arrival at KraghammerGo to Arrival at Kraghammer
* The Temple ShowdownGo to The Temple Showdown
* SkywardGo to Skyward
* Trial of the Take: Part 2Go to Trial of the Take: Part 2
* Trial of the Take: Part 4Go to Trial of the Take: Part 4
* Aramenté to PyrahGo to Aramente to Pyrah
1/6
**Art Credits**
1. Lap Pun Cheung
2. Wendy Sullivan Green
3. Alika Gupta
4. Victor Engholm
5. Linda Lithén
6. Alika Gupta
December 2015 Critmas

A screenshot of Matthew Mercer, Liam O'Brien, Laura Bailey, Travis Willingham, Taliesin Jaffe, Marisha Ray and Sam Riegel during "**December 2015 Critmas**" (Sx05).

### Episode

Specials,​ Episode 05
(C1E35a)

### Episode link

 VOD

"**December 2015 Critmas**" (Sx05) is the fifth special episode of *Critical Role*. It immediately followed the airing of "Denouement" (1x35), but was split into a separate episode by Geek & Sundry due to technical issues with uploading to YouTube.
Circlet of Golem Control

Fan art of the Circlet of Golem Control, by DungeonScribe.

A **Circlet of Golem Control** is a piece of magical headwear that allows the wearer to directly control a golem linked to the circlet.

## **Traits**

### **Appearance**

The circlet is made of dark iron and cobalt.

## **History**

On their way to the Frostweald, Vox Machina encountered a camp of refugees from Westruun. In the camp, they met Master Quall, who had previously hired the party a number of times through his liaison Drez Vina. Quall hired Vox Machina to collect the Circlet of Golem Control and bring it back to him, though he didn't tell them its purpose.

## **References**

1. ↑ See "Into the Frostweald" (1x48) at 1:00:34.
2. ↑ See "Into the Frostweald" (1x48) at 1:00:24.

**Art:**

1. ↑ Fan art of the Circlet of Golem Control, by DungeonScribe (source). Used with permission.
Dan Casey

Photograph of Dan Casey at the 2016 WonderCon, for "Nerdist", at the Los Angeles Convention Center in Los Angeles, by Gage Skidmore.

## General Information

### **Profession**

* Writer
* Editor

### **Critical Role works**

* "*Dungeons & Dragons* Campaign Tips" (1x12)
* "Critical Trolls for Extra Life" (Sx02)
* "D&Diesel" (Sx03)
* "CelebriD&D with Joe Manganiello"

## Internet Presence

###  **Twitter**

* @DanCasey
* @osteoferocious

**Dan Casey** is a former employee of Geek & Sundry currently working as a creative director and editor for Nerdist. He played Salty Pete in the Vox Moronica adventures, and Dupont Dupont in "D&Diesel" (Sx03) and *CelebriD&D with Joe Manganiello*.

Dan has stated that he has previously played *Dungeons & Dragons* 3.5 edition as well as *AD&D*. In september of 2015, he started a *Pathfinder* campaign with friends.

## **References**

1. ↑ See Dan Casey's Amazon profile and Nerdist profile
2. ↑ See "*Dungeons & Dragons* Campaign Tips" (1x12) at 0:15:35.

**Art:**

1. ↑ Photograph of Dan Casey at the 2016 WonderCon, for "Nerdist", at the Los Angeles Convention Center in Los Angeles, by Gage Skidmore (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Critical Role Comic

**Critical Role Comic** may refer to:

* *Critical Role: The Mighty Nein Origins*, graphic novel series from Dark Horse
* *Critical Role: The Tales of Exandria*, comic series from Dark Horse
* *Critical Role: Vox Machina Origins*, comic series from Dark Horse
* *Critical Role: Winter's Crest Festival*, online comic strip series from Geek & Sundry
Condemner

Official art of Condemner, by Jessica Nguyen from Tal'Dorei Campaign Setting Reborn.

## General Information

### **Properties**

* Bonus to attack and damage rolls (+1 to +3)
* Attacks deal additional poison damage (1d4 to 1d8)
* Instead of dealing damage, attack can cast a spell on the target (DC 15 to 17), 1/Rest each
	+ *fog cloud*
	+ *silence*
	+ *hold person*
	+ *blight*

## Historical Information

### Owners

* Todora (formerly)
* Ixrattu Khar (as of 836 PD)

**Condemner** is a magical weapon and one of the Vestiges of Divergence. This shadow-touched heavy crossbow once served as the weapon of choice for the legendary assassin Todora, but later was discovered by Ixrattu Khar. It has not yet appeared on Critical Role.

## **Properties**

##### **Dormant State**

* The wielder has a +1 bonus to attack and damage rolls made with this weapon.
* When the wielder hits with an attack using this weapon, the target takes an additional 1d4 poison damage.
* If the wielder hits with an attack using this weapon, instead of dealing damage, they can choose one of two effects to trigger. Each effect can only be used once, and they cannot be used again until the wielder finishes a short rest:
	+ A *Fog Cloud* spell centered on the target.
	+ A *Silence* spell centered on the target.

##### **Awakened State**

* The bonus to attack and damage rolls increases to a +2.
* The poison damage inflicted on a hit increases to 1d6.
* An additional effect can be triggered instead of damage:
	+ A *Hold Person* spell (spell save DC 15).

##### **Exalted State**

* The bonus to attack and damage rolls increases to a +3.
* The poison damage inflicted on a hit increases to 1d8.
* The spell save DC for the *Hold Person* spell increases to DC 17.
* An additional effect that can be triggered in place of damage is added:
	+ The *Blight* spell (spell save DC 17).

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *Tal'Dorei Campaign Setting Reborn*, p. 204.
2. ↑ See *Tal'Dorei Campaign Setting*, p. 112.
3. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 62.

**Art:**

1. ↑ Official art of Condemner, by Jessica Nguyen from *Tal'Dorei Campaign Setting Reborn*. Used with permission.
Davin

**Davin** is an older dwarf from Westruun. As an NPC, Davin is played by Matthew Mercer.

## **Description**

### **Appearance**

Davin is an elderly, crotchety, half-blind, one clouded eye dwarf. He is wrinkled and his hair was bright white.

### **Personality**

Davin is very crotchety and blunt. He demanded to be fed and let out before any other prisoners in "In the Belly of the Beast" (1x54).

## **Biography**

### **Background**

Davin was thrown in the Iron Stocks for an unknown reason, but was drunk at the time he was arrested.

### **"In the Belly of the Beast" (1x54)**

Davin was a prisoner in the Iron Stocks in Westruun before being freed by Grog. He agreed to help fight Umbrasyl after receiving a longsword from Grog.

## **Appearances and mentions**

* Campaign One
	+ "At Dawn, We Plan!" (1x53) (first appearance)
	+ "In the Belly of the Beast" (1x54)

## **References**

1. ↑ See "In the Belly of the Beast" (1x54) from 58:47 through 1:00:07.
2. ↑ See "In the Belly of the Beast" (1x54) at 1:04:34.
**Art:**
Dagger of Denial

## The Dagger of Denial

Fan art of a Dagger of Denial (not the version described on Critical Role), by Inkarat.

## General Information

### **Properties**

* +2 bonus to attack and damage rolls
* While attuned, use action to place the point of the blade into any keyhole and seal it shut

## Historical Information

### Owners

* Nott
* Fjord (formerly)
* Vokodo (temporarily)

The **Dagger of Denial** is a dagger which is capable of magically sealing any lock.

## **Description**

The silver stiletto blade of the dagger appears similar to Damascus steel and bears intricate grooves that spiral from the point to the ivory hilt and handle. The wielder has a +2 bonus to attack and damage rolls made with this weapon. While attuned to this dagger, the wielder can spend an action to place the point of the blade into any keyhole and seal it shut. A keyhole sealed in this way cannot be unlocked until this dagger is placed into that keyhole once more. Attempting to seal a different keyhole unseals any previous sealed keyholes.

## **History**

The Mighty Nein found the dagger in the King's Cage, screwed into a wall of the room reflected in the mirrors.. When it was placed in the hands of a carved angel on the doors of the final chamber, it caused the doors to open. The doors closed again when it was removed. Nott brought the dagger with her as the party fled the King's Cage after fighting Obann, The Laughing Hand, and Yasha.

When Fjord lost his warlock powers temporarily after destroying the embodiment of his pact with Uk'otoa, Nott gave him the dagger. He successfully wielded it against the remorhaz. He returned the dagger to her when he regained his abilities, and she used it to deface a glyph within the Permaheart room of The Folding Halls of Halas.

During the party at the Marquis Demesne in Nicodranas, when Jester lured Lord Robert Sharpe out onto a balcony, Veth used the dagger to lock the doors behind him.

Veth gave the dagger to Vokodo as part of her "offering" to be allowed to escape Vokodo's lair. She recovered it after Vokodo was killed.

## **References**

1. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 195.
2. ↑ See "Reflections" (2x68) at 3:31:14.
3. ↑ See "Causatum" (2x70) at 0:19:20.
4. ↑ See "Reflections" (2x68) at 3:31:40.
5. ↑ See "Reflections" (2x68) at 3:46:47.
6. ↑ See "The King's Cage" (2x69) at 3:14:12.
7. ↑ See "Uthodurn" (2x73) at 0:50:12.
8. ↑ See "The Beat of the Permaheart" (2x82) at 2:59:33.
9. ↑ See "The Fancy and the Fooled" (2x97) at 2:59:27.
10. ↑ See "Ghosts, Dinosaurs, and Stuff" (2x102) at 3:02:39.
11. ↑ See "A Fog Lifted" (2x106) at 0:34:00.

**Art:**

1. ↑ Fan art of a Dagger of Denial (not the version described on Critical Role), by Inkarat (source). Used with permission.
Davies

Fan art of Davies, by Kileigh Gallagher.

**Davies** (possibly an alias) is the half-elven proprietor of Natural Remedies in Trostenwald.

## **Description**

### **Appearance**

"Davies" is a tan-skinned, half-elven man with dark hair that is a bit ratty and clustered.

### **Personality**

"Davies" is a rather shady individual and it is implied he uses his own supply of drugs and performance-enhancing fungus.

## **Appearances and mentions**

* Campaign Two
	+ "Disparate Pieces" (2x04) (first appearance)

## **References**

1. ↑ See "Disparate Pieces" (2x04) at 3:11:37.
2. ↑ See "Disparate Pieces" (2x04) at 3:14:45.

**Art:**

1. ↑ Fan art of Davies, by Kileigh Gallagher (source). Used with permission.
Collar of Silence

A **Collar of Silence** is a magic item that negates the wearer's ability to speak.

## **Description**

A creature can attempt to force the collar around the neck of another creature by grappling them. The collar locks around the creature's neck once donned. The collar must then be activated by making an Intelligence (Arcana) check with a DC higher than 15 but lower than 25.

Once activated, the creature wearing the collar is unable to speak, and can't cast spells with Verbal components. The collar can be unlocked using thieves' tools, but doing so is difficult.

## **History**

While exploring the Folding Halls of Halas to rescue Yussa Errenis, the Mighty Nein encountered a mage-hunter golem that guards the Halls. The golem could clamp these collars around the necks of intruders to nullify much of their spellcasting abilities, and did so against Caleb. The collar was able to be removed, and he kept it. When the party later found and rescued Yussa Errenis from the prison within the Halls of Halas, he was wearing one of the collars around his neck which Nott was able to remove with a very high lockpicking roll.

Caleb found that the collar was rendered inert after being removed from him, and determined that he would need an arcane cortex from one of the golems of Aeor to recharge it. While exploring one of the ruins in Eiselcross, the party encountered such a golem, and Caleb was able to remove the cortex. After much tinkering and his own failures to successfully insert the gem into the collar, he asked Jester to attempt it and she succeeded.

Caleb later gave the collar to Beau, feeling she had a better chance of being able to successfully place it on Trent Ikithon. When Ikithon confronted the party at the Blooming Grove, Beau managed to grapple the collar onto his his neck. Astrid, turning on her master, then activated the collar after Caleb's attempt to do so failed.

In 843 PD the apogee solstice caused a disruption in magic, which made these collars useless, allowing Trent to escape prison and Caleb to be freed of his own collar after being trapped by the Ruby Vanguard.

## **References**

1. ↑ See "Fond Farewells" (2x141) from 3:20:31 through 3:22:14.
2. ↑ See "From Door to Door" (2x81) at 0:42:19.
3. ↑ See "From Door to Door" (2x81) at 1:12:33.  Matt commented the DC was 25 to open the collar.
4. ↑ See "From Door to Door" (2x81) at 1:12:51.
5. ↑ See "Dark Bargains" (2x83) at 3:31:34.
6. ↑ See "Dark Bargains" (2x83) at 3:38:15.
7. ↑ See "Family Shatters" (2x96) at 3:21:23.
8. ↑ See "Between a Ball and a Hot Place" (2x129) from 2:50:49 through 2:55:28.
9. ↑ See "Into the Eye" (2x131) at 3:59:47.
10. ↑ See "Fond Farewells" (2x141) at 3:01:52.
11. ↑ See "Fond Farewells" (2x141) from 3:20:31 through 3:22:14.
12. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79).

**Art:**
Crick Queen's Call

**Crick Queen's Call** is a card game popular in Wildemount.

## **Description**

Each player places the ante and is dealt three cards. Players call, raise, or fold until all bets are even. Players that raise can be dealt another card, which replaces one of their previous cards. Players then compare hands. Whoever has the best hand wins the pot.

## **Game Mechanics**

Players roll 3d6 and keep the results hidden. If a player ups their ante, they can reroll 1d6 and must keep the new roll. Whoever has the best hand wins.

### **Hands**

In order from best to worst, there are six possible hands:

 High Roll | (6, 2, 1)

Higher numbers beat lower numbers in similar hands. For example, Three of a Kind (5, 5, 5) beats Three of a Kind (4, 4, 4). Likewise, a Strait (4, 5, 6) beats a Strait (3, 4, 5).

## **History**

On 16 Sydenstar, 835 PD during their first meeting at the Nestled Nook Inn, Jester Lavorre offered to teach Nott how to play Crick Queen's Call. Caleb Widogast footed the bet for Nott. They played, and Jester won 4 sp, upon which Nott immediately drew her shortsword.

## **Trivia**

* Crick Queen's Call is most likely named after Leylas Kryn, queen of the Kryn Dynasty, whose citizens are derogatorily called "Cricks".

## **References**

1. ↑ See "Curious Beginnings" (2x01) at 1:05:03.
2. ↑ See "Curious Beginnings" (2x01) at 1:05:03.
3. ↑ See "Curious Beginnings" (2x01) at 1:05:03.
4. ↑ See "Curious Beginnings" (2x01) at 1:05:03.

**Art:**

1. ↑ Fan art of Jester asking to join a game of Crick Queen's Call, by Megzilla87 (source). Used with permission.
Critical Role Answers Your Questions at SDCC!

The thumbnail for "***Critical Role* Answers Your Questions at SDCC!**" (Sx14), featuring Matthew Mercer.

### Episode

Specials,​ Episode 14
(C1E60b)

### Transcript

Transcript

**"***Critical Role* Answers Your Questions at SDCC!**" (Sx14)** is the fourteenth special episode of *Critical Role*. This Q&A panel took place as part of the "Camp Conival 2016" events organized by Nerdist and Geek & Sundry at the 2016 San Diego Comic-Con.

## **Synopsis**

### **Q&A**

* **For Matt**: How do you balance what you tell the players afterward and what to keep secret for them to find when they come back?
* **For everyone**: If you'll die, what would be your next character, class-wise or character-wise?
* **For everyone**: Would be their more live shows and are you planning at some point to bring back your guest stars to the show?
* **For everyone**: If your characters were Pokemon, which ones would they be?
	+ Answer from Taliesin: "I love Mewtwo, since he's the most evil."
	+ Answer from Marisha: "Maybe Growlithe, because it's most like Minxie."
	+ Answer from Matt: "I can see Scanlan as like a Gengar"
* **For Matt and Liam**: Have any advice on systems or story content to DM for the autistic kid? Does Liam have advice from doing campaigns with his kids?
	+ Answer from Liam: "Keep it simple in the beginning. Start with a tavern. Start in the town. Start with a swamp. And just slowly build out from there."
	+ Answer from Matt: "Make sure that they feel like it's a welcoming and comfortable place where the challenges are difficult and success is really fulfilling."
* **For everyone**: What would be the class and race of your favorite character that you have voiced and why?
* **For everyone**: If Vox Machina existed in a science fiction setting instead of fantasy, what would your characters be like?
* **For everyone**: Do you discuss the show afterward?
* **For Matt**: How do I balance between combat and narrative?
* **For everyone**: "When is the first time that your players have actually done fanfic of their character?"
* **For Matt**: Do you think someone should experience Dungeons & Dragons as a player before DMing?
* **For everyone**: Are there any scenes you have not seen fan art of but would like to?
* **For Matt**: How do you push through writer's block?
* **For everyone**: What's it like to be in the center of a Comic-Con panel?
* **For Matt**: How to help a DM if you are the player who built up story and lore?
* **For everyone**: How to flesh out my character?
Critmas

**Critmas** is a tradition that started soon after the beginning of Critical Role. Fans of the show, known as Critters, began to show their support by sending gifts to the cast. The cast would open these gifts and thank their fans at the end of a gaming session, and this segment came to be known as Critmas.

The cast of *Critical Role* were inspired to each choose a charity and encouraged their fans to donate to them instead of sending gifts.

They don’t want to discourage any of the community’s creativity or generosity, but encourage fans who want to send gifts to instead check out the charities they each support (in addition to 826LA).

Each member of the cast has chosen a charity to individually represent:

* Ashley: Amnesty
* Laura: My Friend’s Place
* Liam: The Planetary Society
* Marisha: The Nature Conservancy
* Matt: First Book
* Taliesin: First Place for Youth
* Travis: Operation Supply Drop
* Sam: Pablove Foundation

At first the cast planned to do Critmas once a month but when that grew overwhelming they downscaled it back to an annual event during the holidays.

## **Appearances**

* "The Trick about Falling" (1x05) at 0:00:45
* "The Temple Showdown" (1x11) at 0:02:00
* "*Dungeons & Dragons* Campaign Tips" (1x12) at 0:16:45
* "Escape from the Underdark" (1x13) at 3:18:18
* "Hubris" (1x17) at 3:42:31
* "Trial of the Take: Part 1" (1x18) at 2:47:45
* "Trial of the Take: Part 2" (1x19) at 4:06:13
* "Trial of the Take: Part 4" (1x21) at 4:12:36
* "Aramente to Pyrah" (1x22) at 4:24:17
* "The Rematch" (1x23) at 3:15:29
* "Consequences and Cows" (1x26) at 4:01:30
* "November 2015 Critmas" (Sx04)
* "December 2015 Critmas" (Sx05)
* "Echoes of the Past" (1x38) at 3:10:11
* "In Ruins" (1x41) at 3:23:24
* "Best Laid Plans..." (1x50)
* "*Talks Machina* #6: December 2016 Critmas" (TMx06)
* "*Talks Machina* – Pants Optional Critmas" (Sx18)
* "Critmas!" (Sx32)

## **References**

1. ↑ A Critter's Guide To Critmas

**Art:**
Colton Clay

Fan art of Colton Clay, by Ofteasandherbs.

**Colton Clay** is the elder brother of Caduceus. As an NPC, he is played by Matthew Mercer.

## **Description**

### **Personality**

Colton wanted to be the hero of the family. The experience of being rescued from being turned into a statue at the Menagerie by his little brother was humiliating. He felt taken down a few pegs and wore it "like a shamed dog."

## **Biography**

### **Background**

In 828 or 829 PD, Colton left the Blooming Grove with his sister Clarabelle, seeking a way to stop the corruption of the Savalirwood from progressing into the Grove. He made his way to the Cinderrest Sanctum and then eventually The Menagerie where he and Clarabelle were petrified by a gorgon.

### **"Family Shatters" (2x96)**

Colton's petrified form was found shielding the also petrified Clarabelle. The next day, Caduceus cast *Greater Restoration* on him, curing him of the petrification. He was immediately defensive of Clarabelle before he realized what was going on and relaxed. He was begrudgingly thankful to Caduceus for saving them.

Colton and the rest of his family were teleported to Uthodurn so they could traverse the Savalirwood and return home. In the inn the Mighty Nein rented for them, Caduceus said goodbye to his siblings and noticed that Colton seemed ashamed of himself for being unable to protect his family and save his home. He hugged Caduceus and promised to keep everyone safe on the way home.

## **Appearances and mentions**

* Campaign Two
	+ "Clay and Dust" (2x72), mentioned only (first mentioned)
	+ "Family Shatters" (2x96) (first appearance)
	+ "The Calm Before the Storm" (2x130), mentioned only

## **Quotations**

* **Colton**: Did you save me?
Caduceus: Sure.
**Colton**: Damn it.

## **References**

1. ↑ See "Clay and Dust" (2x72) at 2:35:00.  Taliesin clarifies with Matt which of Caduceus's relatives came to the Kiln previously.
2. ↑ See "Family Shatters" (2x96) at 2:37:22.  "the petrified bodies of Colton and Clarabelle, your elder brother and sister"
3. ↑ See "Family Shatters" (2x96) at 4:18:04.
4. ↑ See "Family Shatters" (2x96) at 3:31:45.  Clarabelle and Colton were gone for seven or eight years
5. ↑ See "Clay and Dust" (2x72) at 1:49:00.
6. ↑ See "Family Shatters" (2x96) at 3:3409.

**Art:**

1. ↑ Fan art of Colton Clay, by Ofteasandherbs (source). Used with permission.
Campaign Three Arc 3: Separations and Explorations

The Apogee Solstice arrives, bringing the culmination of a plan thousands of years in the making, and new challenges and separations for Bells Hells. To learn more, they travel to the most distant reaches of Exandria.

 **Art Credits**
1. Lap Pun Cheung
2. Melissa Hahn
3. Nev @ammarilyo
4. Niko Vanhala

⬅ Campaign Three Arc 2 / **Campaign Three Arc 3: Separations and Explorations** / Campaign Three Arc 4 ➡
## **Episode summaries**

⬅ **Campaign Three Arc 2 / Arc 3: Separations and Explorations / Campaign Three Arc 4** ➡