Heliothrax

Heliothrax is a legendary dragon by the time of the Mage Errant series and later serves as a major antagonist.

## Heliothrax

### Aliases

Heliothrax, the Sunwyrm
Heliothrax, the Kraken-Eater
Heliothrax the Lich-Melter
Heliothrax the Invincible
Heliothrax the slayer of hundreds of great powers
The Bringer of Justice
The Queen of the Dawn

## Appearances

### Debut

Into The Labyrinth (Mentioned)
Siege Of Skyhold (Debut)

## Heliothrax

> "Heliothrax is an ancient sun wyrm, a dragon of immense size and power. She’s quite friendly towards mankind, and has been known to aid mankind against various magical beasts. There are tales of her dating back to the early days of the Ithonian Empire." - Galvachren’s Bestiary
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Heliothrax is a sunwyrm that is a known ally of humanity who never allied with any nation, considering herself humanity’s defender. She helps with the periodic killing of the most evil great powers. Rumor states that Heliothrax joined with Dorsas Ine to destroy every copy of Davragam’s Census and kill Davragam but there is no solid evidence to support this. Heliothrax is strong enough to scare Kanderon and Indris barely considers Heliothrax a dragon. Heliothrax is also famed for never making warlock contracts.

## Appearance

### Original

Heliothrax is a four winged dragon and has reshaped her entire skeleton. She has scythe-like talons far longer than other dragons. Her scales are described as mother-of-peals like. She is slender and graceful.

### Current

Following her defeat at Skyhold, Heliothrax took drastic action because of her fear of losing power. She become a grotesque monster. She massively expanded her body making herself at least 250 feet long. She made her talons longer, her wings stretched more and her horns extended higher. She bloats herself and doubles her mass by using the bodies of other dragons. Different colour scales merge with her own as spines of other dragons run across her flank. Multiple dragon tails wrap around her own tail. There are lots of other wings sticking out Heliothrax from the dragons she integrated. Dragon limbs can be seen emerging at disturbing angles from Heliothrax's body. There are at least a dozen heads attached to Heliothrax's spine going down her body - these heads are still conscious and in endless pain.

## Personality

Heliothrax, despite being the self-proclaimed defender of humanity, can be incredibly vain and willing to kill just so her territory would be returned. She was willing to kill Kanderon to take the Exile Splinter and give it to Havath knowing that they would use it or at least threaten to use it just so some illusions would be broken over her territory. She is arrogant and is a monster, she was so scared of death and losing power that she attacked and connected the heads and bodies of still living dragons to her own form. Heliothrax hordes magical items.

## Abilities

### Solar Affinity

Heliothrax has an immensely powerful affinity for the sun that Anastis orbits. She can launch beams of sunlight, The Eye of Heliothrax, that is so hot the air begins to gain enough heat to cause things to spontaneously combust. The Eye of Heliothrax is so strong that sand around the area, not the area hit but around it, can cause burns. This was seconds into her assault with her restricting the destruction so that Havath can advance. After she increases the power sands begins to melt into glass and people were incinerated if they were above the sandstorm that Ilinia and Indris created. She has a magnetic propulsion spell that is a solar shielding containment spell designed to push off of Anastis' magnetic field increasing her speed. She also managed to produce a storm ward with beams of sunfire, however, this spell was so costly she had to cancel The Eye of Heliothrax to use it. Heliothrax can create domes of sunfire to protect herself and she can create inverse flares to burn people alive.

### Dragon Affinity

Heliothrax used her dragon affinity to modify her body beyond what the ancient draconic empire did. She found texts from the ancient draconic empire explaining how their modifications worked. They’d increased the adult size of dragons three-fold across the species. They’d increased their lifespan, fertility, and disease resistance. Heliothrax replicated these processes using her affinity instead of alien magic that the empire used. She has immense durability and regeneration like that of a hydra and immensely fast reflexes. She developed extra pair of wings and far longer, more dexterous talons. Her scales are nigh-indestructible. Her bones are stronger, and Heliothrax had altered her skeleton to better reinforce herself. She never tires, flies more swiftly than anything else that relied on wings, and was immune to just about every known poison. Heliothrax is not immune to yellowstone (uranium) but she can filter it out. She has dozens of additional senses, ranging from thermal vision to the ability to perceive electromagnetic fields. She can also heal in seconds. Heliothrax uses her dragon affinity to massively expand and attach the heads and some limbs of dragons she kills to her spine. She binds the magic and flesh of the dragons to herself. Heliothrax's throat expands and allows her to launch huge amounts of highly pressurised dragonflame. Heliothrax modified herself with sensory limiters so that sensory magic can not harm her. If even a quarter of Heliothrax's body remains she will survive.

### Stolen Magic

Heliothrax managed to acquire many new affinities through connecting other dragons to her own body. These spells were used in very crude, basic ways but with enough power that the fact it is basic applications does not matter. To use the stolen affinities, the dragon heads need to remain sapient and she has to ignore their mental voices but these can be reduced with time. Heliothrax has modified the dragon heads in some ways but they are not as changed as her own body.

#### Fire Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. The firebolts are described as "worthy of Clan Castis". A very basic application of fire magic. Heliothrax can wrap herself in an armour of flame.

#### Lightning Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Heliothrax used webs of lightning to protect the magnetic fields of her sunbolts to prevent Ilinia shredding the containment field. A clever application of lightning magic. Heliothrax used her lightning magic to fill the orbiting copper and make it more lethal. Heliothrax can toss around lightning bolts freely.

#### Marble Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. This affinity allows her to manipulate marble.

#### Various Poison Affinities

Heliothrax acquired a number of affinities for various poisons by attaching the dragon heads to her spine. This gives her control over a number of different poisons.

#### Stone Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Heliothrax launched dozens of boulders and it was described that it would have "done the now-deceased Headmaster Tarik proud." A very basic application of stone magic. Heliothrax has multiple stone affinties from multiple different heads.

#### Ice Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. She can create 20 foot icicles. A very basic application of ice magic.

#### Light Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Her light affinity could break Andas Thune's illusions. A very basic application of light magic.

#### Wind Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Heliothrax could force Ilinia's wind away from her own body. Ilinia crushed this spell. Her wind affinity helps her detect other winds. She can also create protective winds around herself. One of Heliothrax's strongest stolen affinities. Heliothrax has a number of wind affinities from different heads.

#### Bronze Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Heliothrax managed make bronze roofs orbit her at such speed that the individual pieces were vanishing in a metallic blur. A clever use of bronze magic, unlike most of the other new acquired mana types. She launched the orbiting copper at Ilinia.

#### Wood Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. She can control wood and turn them in swarms of splinters. A very basic application of wood magic.

#### Force Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Heliothrax can launch bursts of raw force. A very basic application of force magic.

#### Water Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Heliothrax used her water magic to struggle against Ilinia's clouds in her stormbody. This spell was crushed by Ilinia. One of the weakest of Heliothrax's new affinities.

#### Gravity Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Indris could feel the magic pushing against her stormbody. This magic in combination with her force and wind affinity gives her the potential to become a Thunderbringer (someone who can reach Mach 1) and her body modifications mean she would probably not rip herself apart in an accident.

#### Glass Affinity

One of the affinities Heliothrax could use from attaching the dragon heads to her spine. Indris could feel the magic pushing against her stormbody. Glass magic is exceptionally dangerous.

#### Wild Magic

Heliothrax can release magic in an uncontrolled attack - this would be wasteful if not for her excessively large mana reservoirs. This technique is barely structured and creates a strange feeling in the aether that most mages can sense. This creates a shockwave that produces wildly different effects depending on what affinities magic hit what areas. The shockwave is made of insane mixes of all her affinities.