Halfling

***Halflings enjoy the comforts of home, whether home be a small farm, a wagon gently jostling along a dirt road, or a raft floating down a river or on a lake. They are simple folk, whose priorities include a good meal, fine drink, and fine conversation. They mostly keep to themselves, but those that venture outside their communities are often very well-liked by all. There are three variants of Halfling: Lightfoot, Stout, and Seafaring. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.***

### Halfings in Sumondia

Halflings are in fact native to Sumondia. Nestled away in The Oldlands, halflings enjoyed a peaceful life alongside Gnomes for centuries before the First Settlers arrived. Lightfoot Halflings prefer to hideaway in their de facto capital High Hearth engaging in light farming. Stout Halflings can be found working the land from High Hearth all the way down to the jungles of the South. Seafaring Halflings lived in communities along the banks of the Great Lake, spending large amounts of time floating along the lake and fishing, but never venutring too far from The Oldlands. The world is a dangerous place, particularly the impenetrable Great Green Barrier, a dangerous jungle full of Yuan-Ti and Tabaxi, far be it for the Halflings to leave the comfort and safety of The Oldlands, safely bounded on three sides by the ocean, the Great Lake and mountains.

After the First Settlers ventured deeper in to Sumondia and the Wood Elves settled in the jungle making it a safer place for the Sumondian natives to pass through, the seafaring halflings saw the expansion of civilisation elsewhere in Sumondia as an exciting venture so over the years many left The Oldlands and flocked to the coasts of Sumondia, settling in cities like Petylverd City and Esteelia City. Seafaring halflings in Esteelia City were met with ridicule at first, particularly the Half-Orcs, however their naval experience proved valuable in establishing the docks and training / educating sailors. Some stout halflings followed the gnomes and halflings through the jungle into Sumondia and settled in The Greenlands and beyond, but most remained in The Oldlands, alongside the lightfoot halflings, who were reluctant to leave the place they've called home for generations.

### Halfling Features

• **Ability Score Increase.** Your Dexterity score increases by 2.

• **Age.** A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

• **Alignment.** Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.

• **Size.** Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.

• **Speed.** Your base walking speed is 25 feet.

• **Lucky.** When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.

• **Brave.** You have advantage on saving throws against being frightened.

• **Nimble.** You can move through the space of any creature that is of a size larger than yours.

• **Languages.** You can speak, read, and write Common and Halfling.

#### **Lightfoot Halfling**

Lightfoot Halflings are even better at being unnoticed. They are particularly adept at using other creatures as cover, and are affable beings, trying their hardest not to stand out.

• **Ability Score Increase.** Your Charisma score increases by 1.

• **Naturally Stealthy.** You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.

#### **Stout Halfling**

Stout Halflings are hardy and unafraid of getting their hands dirty…as long as there is a hot meal and fine ale to be had at the end of the job.

• **Ability Score Increase.** Your Consitution score increases by 1.

• **Hard Working.** You are proficient in a set of tools of your choice.

#### **Seafaring Halfling**

Seafaring halflings, like their name, spend most of their lives on the water. You can’t ask for a more skilled chef of seafood, however. Many Seafaring Halflings used live in freshwater rivers and lakes but they can increasingly be found by the sea.

• **Ability Score Increase.** Your Wisdom score increases by 1.

• **Water Adept.** Your Swim speed is 25 feet and getting in and out of water costs no additional movement. You are also adept at using hollow reeds and pipes to enable you to breathe while underwater at a depth of up to 10 feet.