Bounty Hunter

Bring 'em back ... Usually its' bring them back alive,
but not always. However you want them, the Bounty Hunter is ready to deliver,
for a price. The Bounty Hunter's treasure is the personal or institutional
vendettas of others. Some states and nations employ Bounty Hunters to track
down escaped prisoners, political activists and enemies of the state. Other Bounty
Hunters work for organized crime rings or other powerful entities; many work
freelance, taking on whatever bounties are offered.

**Prerequisites:**

Skills: Diplomacy 5 ranks,
Intimidate 5 ranks, Perception 5 ranks, Survival 5 ranks.

Feats: Track, Alertness

1 – CHOSEN TARGET [PRESTIGE]

By taking 24 hours of careful study of a target, with
information gathered by a DC [10 + Target's Character Level] Diplomacy check,
the Bounty hunter may designate this person as a target. A Bounty Hunter gains
a +2 bonus per 3 character levels against their chosen target for all rolls
including damage. This is an extraordinary ability.

2 – BRING'EM BACK ALIVE [PRESTIGE]

You may always choose to deal non-lethal damage to
your chosen target without taking the penalties to attack rolls. Youstill
retain your Chosen Target bonuses. This is an extraordinary ability.

3 – PUT'EM DOWN [PRESTIGE]

Once
per day a Bounty hunter can unleash a devastating attack that can instantly
knock a target unconscious. She must
announce this intent before making her attack roll. If the Bounty
hunter hits and the target takes damage from the blow, the target must succeed
at a Fortitude saving
throw (DC = 10 + 1/2 the Bounty hunter’s level + the higher of the Bounty
hunter’s Strength or Dexterity modifier)
or fall unconscious for
1d6 rounds. Each round on its turn, the unconscious target
may attempt a new saving throw to end the effect as a full-round action that
does not provoke attacks of opportunity.
Creatures immune to critical hits or nonlethal damage are
immune to this ability. At 10th level, the Bounty hunter may use this ability
twice per day; at 16th level, she may use it three times per day.

4 – CAREFUL STUDY [PRESTIGE]

You can choose to add 10 to the DC of a Diplomacy
check to gather information to either speed up the study to 12 hours, or enhance
your bonus to +3 per 4 levels. This is an extraordinary ability.

5 – DEATH ATTACK[PRESTIGE]

If a Bounty hunter
studies his victim for 3 rounds and then makes a melee attack that successfully
deals damage, the attack has the additional effect of killing the target (Bounty
hunter’s choice). Studying the victim is a standard action. The death attack
fails if the target detects the Bounty hunter or recognizes the Bounty hunter
as an enemy (although the attack might still be a sneak
attack if the target is denied his Dexterity bonus
to his Armor
Class or is flanked).
If the victim of such a death attack fails a Fortitude save
(DC 10 + the Bounty hunter’s class level + the Bounty hunter’s Int modifier)
against the kill effect, she dies. Victims slain in this fashion aren’t sent
along the cycle to the Soul Society, but at instead changed into a soul pupae.
A soul Pupae has an AC of 10 and 1 HP per level of the victim of whom it’s
formed. Destroying the pupae sends the victim along in the cycle.

If a death attack is
attempted and fails (the victim makes her save) or if the Bounty hunter does
not launch the attack within 3 rounds of completing the study, 3 new rounds of
study are required before he can attempt another death attack.