Cadet's companions

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The player can recruit several **companions** to aid him in his quest.

## Mechanics

* Companions are immune to Addiction, Poisoned, and Radiation.
* Cadet can manually apply food and chem buffs to companions by placing the item in a weapon slot and targeting them with it or by using it within their inventory.
* You can manually reload their weapons with no AP cost for them.

### Control

* You can hold left mouse button on locked containers and doors to order a capable companion to open it.
* Via dialogue options you can change their combat behavior or tell them to wait (except Gyulchatai).
* During combat you can hold left mouse button on a companion to order them.

### Behavior

* If given healing items such as stimulants they will use them during combat (except the dog).
* During combat, their AI behaves according to the weapon they have equipped:
	+ If their weapon has a burst-fire option, they will vastly prefer that to anything else. They'll often spend their first few turns charging forward before firing. Single shots are often only used when they either don't have enough AP or ammo for burst fire.
	+ By comparison when given single-shot weapons (particularly long range rifles), they'll spend every turn firing at enemies within range, only moving when enemies are out of range or behind cover.
	+ Companions seem to rarely (possibly never?) use aimed shots. They will always prefer single or burst fire, even in non-optimal situations such as:
		- Their weapon skill is high enough that they would have a 99 % chance to hit any target limb.
		- The weapon in use has the same AP cost for both single and aimed shots (e.g. scoped SKS).
		- Enemies being fought can only be effectively killed via aimed shots to the head/eyes (e.g. Morlocks).

## Companion List

* Fidel
	+ Found at the El Pollo Loco bar in Krasnoznamenny.
	+ Joins after telling him the password.
* Dzhulbars (Dog)
	+ Found in a random encounter which requires at least 40 Survival to occur.
	+ Will join after giving him his collar from his previous master's corpse.
	+ Will not be able to join if his master isn't killed during the encounter.
	+ Has a unique abilities tree & can wear dog-specific armor.
* Hexogen
	+ Found in Red Fighter, barricaded inside of a house.
	+ Joins after killing all enemies.
	+ Will become hostile if any of the rabbits in his house are attacked.
* Alexander
	+ Shows up at Red Fighter.
	+ Will appear after completing the rest area house upgrade after refilling the generator.
	+ Requires passing a 6 Personality check to join.
	+ Starts at a higher level than Fidel & Hexogen, with multiple abilities in the melee combat line already selected.
* Galina Batory
	+ Shows up at Peregon.
	+ Appears at the entrance to the tent camp after the correct choice of a conversation with one of the bands of the organized crime group "Death".
	+ To have her join, bring her the cut off ear of the old chief Roma Death.
	+ After her joining Fidel and Hexogen will leave the squad, dissatisfied with the choice of their commander.
* Gyulchatai
	+ Not a true companion; she will not fight during combat. However she can level up, draw fire, and help carry items.
	+ Found in Thug fortress.
	+ Will join you after killing her captors, and offering to take her to Krasnoznamenny.
	+ Can be hired as a cook in Red Fighter by taking her to the Krasnoznamenny tavern and dismissing her, and then returning to the tavern a day later.