Appendix:Battle Mechanics

A page for various minor game mechanics in Pokémon Earth and Sky.

## Dual-typed moves

**Dual-typed moves** are moves which are two types rather than one. Earth and Sky expanded on the concept considerably; prior to them, the only dual-typed move was Flying Press, and its typing only affected its type effectiveness.

A dual-typed move is treated fully as both types; a Pokémon will receive STAB for either or both types (combining to 2.25x effectiveness, or 4x effectiveness if the Pokémon has Adaptability), and anything which affects the power of or provides immunity to either of the move's types will apply to it. While not possible without hacking, a dual-type move whose types are both boosted by the same effect (such as Soul Dew) will only receive the boost once.

When attacking a Pokémon, the move's effectiveness adds together the effectivenesses of each type against the target. Effects which change move typing, such as Electrify, will override both types to become a single-typed move. Effects that rely on a move's typing, such as Conversion 2, will use both types.

In a Contest, all dual-typed moves badly startle those who made an appeal of the same type, and this also checks both types.

The following moves are dual-typed:

## Floating status

**Floating status** refers to a property a Pokémon can have. A Pokémon that is floating is immune to Ground-type moves (except Bonemerang and Thousand Arrows, which ignore this status), entry hazards except Stealth Rock, and Arena Trap, and does not receive the effects of any terrain.

This property is naturally had by all Pokémon who are Flying-type or have Levitate. It can also be received as a result of holding an Air Balloon, using Magnet Rise, or being affected by Telekinesis, Rising Chorus, or Unown-Z's Zero-G spell. If floating status is received by these means, the moves Dig, Dive, Ingrain, and Roost will fail.

The status can be removed by using Ingrain, Roost (for that turn), being under Gravity, holding an Iron Ball, and during the semi-invulnerability period of Dig or Dive. Being hit by Smack Down or by an Iron Ball through Fling will remove natural floating status but not received status. Additionally, the effects of Ingrain, Gravity, a held Iron Ball, and the Abilities Heavy Metal and Suction Cups block the status from being obtained through any means. Pokémon in the Diglett, Wiglett, Sandygast, and Burrorm families also cannot obtain floating status.

Magnet Rise and Telekinesis will fail if they cannot apply floating status. The effects of these moves, as well as Rising Chorus, will be removed if a floating block is obtained after their application. The moves Bounce, Fell Swoop, Fly, Flying Press, Jump Kick, High Jump Kick, Sky Drop, and Splash will fail in any situation where floating status is blocked on the user.

## Typelessness

**Typelessness** refers to the rare instances where something has no current type. A typeless move or Pokémon treats all type matchups as neutral, and a typeless Pokémon will not receive STAB on a typeless move, as that requires having a type. There are no mechanics that interact with typelessness; those whose effects rely on something's typing, such as Reflect Type and Color Change, will fail or not activate if that entity is typeless.

The only naturally typeless thing in the game is the move Struggle. A Pokémon can become typeless if its only type is Flying, Fire, or Electric and it uses the move Roost, Burn Up, or Complete Shock, respectively, which remove those typings (Roost only for that turn). If a typeless Pokémon uses Revelation Dance, the move will be typeless. A typeless Pokémon will have its type restored when it switches out.