Level Subzero

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**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Devoid of All Life

"Cold...so cold..." ~ Unknown

**Level ↓-0**, or Level Subzero, is a highly dangerous enigmatic level of the Schoolrooms. Caution is advised.

## Description

An image of one of the icy halls of **Level ↓-0**.

**Level ↓-0** takes the form of a non-Euclidean network of dilapidated and structurally unstable school hallways frozen in perpetual winter. The walls are crumbling, revealing a heavy snowstorm raging outside the building. Snow pours in through holes in the ceiling and walls; windows are smashed in and doors have fall off their hinges, which are rusted through. Snow piles up on the floor while icicles grow from cracks in the ceiling; the level is nearly coated in layers of ice and snow. The level is, as expected, very, very cold. The ambient temperature of **Level ↓-0** is bone-chillingly cold (approximately -30°C throughout), which prevents most in-depth exploration of **Level ↓-0**.

The marbled tile floors are coated in a thin sheet of ice, which makes the level difficult to traverse. Light is limited in the level, as there is no electricity or internet connection here, unlike some other levels. The only light that can be found is dim light pouring in from the holes and cracks in the walls and ceilings of this level. The classrooms and other potentially safe spaces offer no protection. Nearly all of the doors on **Level ↓-0** have rusted off their hinges, and the thin wooden doors would not offer much protection from the harsh cold that permeates this level regardless of how intact they are.

**Level ↓-0** does exhibit one anomalous property: it seems to not allow any external heat sources from functioning while in the level. Fires refuse to start, electronic sources of heat do not turn on, and exothermic chemical reactions seem to not produce any heat. It is almost as if the level steals away heat produced. The level is generally unpleasant, even outside of the danger; it is cold, dark, damp, and claustrophobic. Outside the walls of the level, there is an gray, cloud-filled void. It appears to be infinite in size, and it is recommended to be careful around the broken walls and floors to avoid falling into this part of the level. It appears that the low temperature and precipitation are a product of this void, as howling, bitter winds carrying snow and ice emanate from it.

To escape **Level ↓-0** it is advised to always keep moving, and wear as many layers as possible. While it is seemingly impossible to generate heat on **Level ↓-0**, it can at least be retained using insulation. Do not interact with the gray void, and watch out for unsafe footing or unstable flooring. These can cause wanderers to involuntarily fall into the gray void, left to an unfortunate fate.

## Entities

Due to the nature of this level, there are no entities to be found here.

## Colonies and Outposts

Due to the nature of this level, establishing colonies or outposts is highly unfeasible.

## Additional Information

A collection of journal entries have been retrieved from **Level ↓-0**.

Day 2It's really cold here. I'm not sure how I got here; the last thing I remember is falling into the pool, and I woke up here. It's so cold, and I don't see anyone. I hope I can get out of here, but if the worst comes to pass, I hope someone can at least find my notes about this place. Maybe they won't face the same fate I might.

Day 5There's ice everywhere. I can't find any warmth. I can't even start a fire; it just won't start. I've seen what's coming in from outside and I don't want to risk that. I'm scared. I don't know what to do. My clothes were warm, but I had to take off my outer layer after it got soaked through by melting snow. I don't think I'm going to make it.

Day 8Cold...so cold...

Day 8 was the last recorded date in the journal. Author presumed dead.

## Entrances and Exits

### Entrances

* Icy holes in the floor on Level 0 lead here.
* Jumping into a patch of ice cold water that rarely appears in the pools on Level 13 leads here.
* Metal doors that feel particularly cold to the touch on Level 15 lead here.

### Exits

* Falling into the gray void outside the main level leads to Level -1. This is unadvised, as many wanderers are severely injured or dead on arrival.
* Undetermined factors can transport wanderers to Level -4.
* No-clipping into a pumpkin in an odd place might take wanderers to Level 209.

**> Open Author Information****> Close Author Information**

**Original Author: The Dart Monkey**

**First Rewrite Author: Wilson Percival Higgsbury123**

**Second Rewrite Author: Stellari**

**Music Composer: Stellari**