Weapons in The Wild Bunch

There are a variety of **weapons** available in *The Wild Bunch*. They are essential to survival, as well as an integral part of everyday life in the American West. Players will be able to modify their weapons to fit aesthetic appeal and play-style, from visual upgrades like new metals, woods, varnishes, and engravings to performance upgrades like new barrels, grips, sights, and scopes.

There are over 50 unique usable weapons, a range of options for customization, and a selection of different ammunition types to improve accuracy, range, or damage. The more a gun is used, the better it will perform, but it will also start to degrade over time if not looked after, so a firearm needs to be kept oiled and clean.

## Key

Numbered values in the following tables are the weapon stats based on its condition, these range from its default stats, modified, degraded or cleaned conditions. **1.0** is the lowest value for a firearm stat and **4.0** is the highest. Numbered values marked in *italicized red text* is the maximum value of a stat, which is achieved when a weapon is customized, In good condition, high familiarity and certain ammo.

 **Model** | Indicates the real-life model the firearm is based upon.

## Firearms

### Pistols and Revolvers

These weapons can be dual-wielded. They generally have short ranges and a high firing rate. The main difference between pistols and revolvers is that pistols tend to have a higher rate of fire and a higher ammo capacity, while revolvers tend to have greater damage and more accuracy. Assuming the weapon is in good condition without customizations and familiarity boosts, each weapon's stats are as follows:

### Rifles and Repeaters

The weapons of choice for the medium-to-long range gunfight. They also can be equipped with scopes to assist players in shooting from a distance. The repeaters are well-rounded firearms with decent damages, high rates of fire and large ammo capacities. The rifles, with exception of Varmint Rifle, provide the greatest damage out of all firearms. Nevertheless, their low rate of fire and small ammo capacities make them ill-suited for the close range firefight.

*Note: Players are forced to look through a scope when they take aim with Carcano Rifle or Rolling Block Rifle.*

### Shotguns

The shotguns are unmatched when it comes to inflicting damage at close range. This characteristic make them a good choice for clearing enemies out of rooms and buildings.

*Note: the Sawed-off Shotgun occupies a holster/handgun slot.*

### The Bow

The Bow is given to the player for free by Charles Smith, during the mission "The Aftermath of Genesis", in order to hunt deer. The Bow can used to silently kill targets from afar, and most fired arrows are retrievable. The player can then craft and use a multitude of different to take down different targets, including both animals and gunslingers.

## Mounted Weapons

* Browning Gun
* Gatling Gun
* Cannon

## Tips and Tricks

* The more each weapon is used, the higher the familiarity will be. Higher familiarity will increase the weapon's range, reload speed, and accuracy. The fastest way to reach maximum familiarity with a gun is by using it to get 80 headshot kills. A player can do this easily in Story mode by clearing out gang hideouts or replaying completed missions.
* Degradation only affects holstered or carried guns.
* The degradation rate will be increased greatly when the guns are immersed in mud or water.
* The bow will not be degraded in any situation. This makes it a logical weapon in the case that players must wade through waist-high water or swamps for a long period.
* Firearms can be cleaned at gunsmith shops under the customisation menu. Having them cleaned in the stores can be cheaper than using gun oil, but gun oil enables quick maintenance from anywhere in the game world. Note that unique guns cannot be cleaned by the gunsmith since they cannot be customised and do not appear in the firearms selection.
* Most NPCs carry worn versions of the standard weapons. These differ from their normal versions in that they cannot be customized at a Gunsmith, and their condition can't be improved with gun oil to a full four bars. While most worn weapons will be discarded by the player character once they mount their horse, some will be kept if they aren't owned yet. Because worn weapons still contribute to a weapons familiarity, this can be used to increase your familiarity or dual-wield weapons that for whatever reason haven't been acquired yet. These worn weapons will be discarded once the standard weapon (or two of the standard weapon if they are sidearms) are acquired.
* In many cases, general NPCs in gang hideouts will shoot at players only if they are within an effective range of their firearms. For example, if players shoot NPCs from a sufficiently long distance, they will simply take cover instead of firing back.
* Since an update patch 1.20, The Weapon Locker from Red Dead Online has been added to Story Mode, allowing players to remove any unused weapons from their horse.

## Gallery

GTA Online Double Action Revolver.jpgThe Double-action Revolver promotion for the *GTA Online* update, *The Doomsday Heist*RedDeadRedemption2-SS6.jpgDutch van der Linde dual-wielding Schofield RevolversBill Williamson Fire.pngBill Williamson with the Bolt Action Rifle
## Trophies/Achievements

Finding and/or buying all weapons can net you these trophies/achievements:

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## Related Content

Template:Redemption 2 Weapons
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de:Waffen in Redemption 2
es:Armas de Red Dead Redemption 2
it:Red Dead Redemption II/Armi
fr:Armes dans Red Dead Redemption II