Spells

# Changes to Sorceries and Incantations

## General

Added one extra spell slot to characters at the start of the game for a maximum of 14. This is the maximum number of spell slots the game supports.

Casting any spell will trigger a period of heightened FP regeneration that regenerates FP based on slot cost.

* 3% for 3-slot
* 2.5% for 2-slot
* 2% for 1-slot
* 1% for 0-slot (Generators)

* *This is a % value, so the more maximum FP you have, the more you will generate. Since this is per cast, low cost spells can become very efficient with high Mind.*

Adjusted the damage, stamina costs, and spell slot costs of most spells to better match their FP values.

Slightly increased the range of buff incantations so affecting allies is more consistent.

All catalysts now have some Arcane scaling purely for status buildup.

* *Note that Arcane does not scale the Scarlet Rot, Frostbite, or Death statuses.*

Swapped the position of the Royal House scroll and Academy Scroll.

* This moves the main Ranged spells earlier, and moves the Carian spells later.

Added a new background mechanic to spellcasting that will passively reward using a larger variety of spells. Every spell, when cast, will provide a long lasting (60 seconds) but small spell damage boost (1-2% depending on the spell) that stacks with the damage boost of every other spell. A player who uses 10 spells could see up to a 20% damage increase from simply using all of their spells, but even just using 5 spells can give a damage boost of around 10%. This mechanic is not meant to be micromanaged or hyper-optimized, so it isn't visible, it just exists to passively improve the effectiveness of using more varied spell loadouts.

Boosts to specific spell schools now cannot stack if they are both from a catalyst. They *can* stack if one is from a weapon, and one is from a catalyst.

* So for example, Cinqueda's boost to beast spells can stack with the Beastclaw Seal's boost, but wielding 2 Beastclaw Seals would *not* allow them to stack.
* *Important Note: Weapon Catalysts are considered catalysts for this purpose. So for example, the Carian Knight Sword cannot stack its buff with the Carian Glintblade Staff.*

## Cast Speed

Reworked the Cast Speed stat (also known as Fake Dexterity) to work on a scale from 1 to 250 instead of the original 10 to 70 points.

* Leveling up Dexterity still adds to this number, but it now makes up a smaller percentage of the total value.
* Spell catalysts will each provide a unique Cast Speed boost, though most are 50. The Radagon Icon and Azur’s Glintstone Staff bonus both provide 100 points.
* Individual changes can be found at the Catalysts page.

Reworked all casting animations cancel timings and Cast Speed stat timings.

* *Generally, spells can be cancelled more quickly after firing and will be affected by the player’s Cast Speed more heavily. Most spells can also be cancelled in the first few frames of their animation, before FP is spent.*
	+ *Certain spells have had slight range and/or damage adjustments to account for the safer cast animations.*

## Generator Spells

Added a new category of spells called "Generator Spells." Generator spells are fast spells that do decreased damage but will generate a flat and percentage amount of FP on hit and do not take any spell slots to equip.

* *These spells function as options for mages to actively generate FP without having to use Flasks.*
* *Generator spells also provide a boost to your natural % FP regen like other spells, but it is lower than normal spells.*

* Generators restore a flat amount of FP on every hit which varies per spell, as well as a % of max FP that is 2x the flat amount, then divided by 100 to turn it into a %.
* An Example:
	+ Glintstone Pebble costs 50 FP and restores 95 FP. 0-slot spells restore 1% FP on cast as well, so for Pebble you would restore 95 + 1% + 1.9% FP on a successful hit. On a miss, you would still restore the 1% FP but not the rest.

### Sorceries

* Glintstone Pebble
* Carian Slicer
* Ambush Shard
* Rancor (New)
	+ *Fires a homing skull. This is dropped by a powerful skeleton to the west of the Church of Irith.*
* Stone Sling (New)
	+ *Fires a lesser Rock Sling attack. This dropped at night by the Alabaster Lord at the Crater-Pocked Glade in the Weeping Penisula.*
* Glintstone Snowdrift (New)
	+ Fires spread of misty needles from a glintstone conduit. Can be acquired by providing a sorcery vendor with the new item Ranni's Scroll, which can be found by completing the new "Falling Sky" painting located in Redmane Castle.

### Incantations

* Honed Bolt
* Catch Flame
* Bestial Sling
* Golden Star (New)
	+ *Shoots a small projectile with high tracking. This incantation can be found at the very bottom of the map, beyond the Morne Moangrave.*
* Scarlet Papillon (New)
	+ Conjures a kaleidoscope of butterflies that inflict scarlet rot. Can be found on the Heart of Aeonia, accessible from the path outside the Church of the Plague near the Swamp Lookout Tower. The incant is visible from the tower, and is reached via Torrent parkour.

## New Sorceries

Ancient Tracer

* *A sorcery obtained from the hidden magical Guardian Golem in the Dragonbarrow, it conjures the laser turrets they use.*

Volcanic Storm

* *A magma sorcery that can be found next to Alexander when he visits Mt. Gelmir.*

Singularity

* *Found by defeating a new Alabaster Lord boss who utilizes the spell, near the Church of the Plague. Gravity sorcery that pulls a target in and then explodes.*

Molten Armament

* *Found from a new enemy camp hidden in the Volcano Manor. Magma Sorcery that buffs the right hand weapon with fire damage. It is a full fire damage weapon buff, unlike Black Flame Blade and Bloodflame Blade*

Briars of Guilt

* *Found in the Mountaintops of the Giants, from an enemy camp right after the Zamor Ruins area.*

Glintblade Hail

* *Can be found outside Caria Manor, to the west. Guarded by a new miniboss. Creates a wave of glintblades.*

Moonchill

* *Acquired by providing a sorcery vendor with the new item Ranni's Scroll, which can be found by completing the new "Falling Sky" painting located in Redmane Castle.*

Creeping Rancor

* *Creeping Rancor can be found on a hill in the Capital Outskirts near some golden skeletons.*

Briars of Penance

* *Can be found by clearing an enemy camp full of Flamethrower Tanks outside of Fort Laeidd. This camp also drops a Staff of the Guilty.*

Crystal Volley

* *Can be found by defeating a Baby Glintstone Crab near the group of Crystalians in southern Liurnia.*

Glintstone Snowdrift

* *acquired by providing a sorcery vendor with the new item Ranni's Scroll, which can be found by completing the new "Falling Sky" painting located in Redmane Castle.*

## New Incantations

Frozen Dragonbolt

* *Applies an ice lightning weapon buff to your right hand weapon and unleashes a burst of ice lightning upon casting. Drops from the Dragonkin Soldier of Nokron. Spell made by user Bruhballs and icon by user ivi.*

Frozen Lightning Wisp

* *An incantation obtained from a newly placed Giant Incantation Scarab in the Consecrated Snowfield that summons a Lightning Wisp to attack the targeted enemy.*

Javelin of Gold

* *Dropped by a Tree Sentinel miniboss in Liurnia found in front of the Lift of Dectus.*

Rotten Armament

* *Can be bought from Gowry by progressing his quest, at the same time as Pest Threads.*

Poison Bolt

* *Found on a hill near the Caelid Waypoint Ruins.*

Bolt of Gransax

* *A spell based version of the unique weapon skill. It is dropped from a Leyndell Knight found outside the gates of the Royal Capital in the Capital Outskirts area. Made by user Bruhballs.*

Scarlet Papillion

* *can be found on top of the Heart of Aeonia, accessible from the path outside the Church of the Plague near the Swamp Lookout Tower.*

## Specific Sorcery Changes

* **Glintstone Pebble (Generator):** This spell is now a weaker spell that will generate FP on hit instead of consuming it.
* **Great Glintstone Shard:** Added a weakening effect that makes targets more vulnerable to magic damage for a short time.
* **Swift Glintstone Shard:** Added a weakening effect that makes targets more vulnerable to magic damage for a short time.
* **Shard Spiral:** Now penetrates enemy guard.
* **Glintstone Stars:** Increased stamina damage and charged variant gains increased tracking. Each successive hit does more damage.
* **Star Shower:** Increased stamina damage and charged variant gains increased tracking. Each successive hit does more damage.
* **Crystal Barrage:** Increased animation speed. Added a small stagger to the hits. Improved the consistency of the spell by decreasing the spread of the bullets. Decreased the FP cost of channeling it to account for the lower total damage and poise damage.
* **Cannon of Haima:** Increased animation speed and explosion size.
* **Crystal Burst:** Increased animation speed. Decreased spread. Charged variant has increased spread and more projectiles.
* **Shatter Earth:** Increased animation speed, slightly increased range and now knocks enemies away on hit.
* **Rock Blaster:** Increased animation speed, slightly increased range and now knocks enemies away on hit.
* **Gavel of Haima:** Increased animation speed, slightly increased range and the shockwave now knocks enemies away on hit.
* **Terra Magica:** Increased animation speed. Greatly increased the duration of the sigil but lowered the damage multiplier. Up to three sigils can now be placed at once.
	+ Duration: 30 seconds -> 90 seconds
	+ Damage boost: 1.35x -> 1.15x
* **Starlight:** Now grants increased FP regen while active.
	+ This increases as your Int does. Base is 3 fp / 1 sec.
	+ At the following int thresholds, the regen increases as so.
		- 20: 3 fp / 0.95 sec
		- 40: 3 fp / 0.9 sec
		- 60: 3 fp / 0.85 sec
		- 80: 3 fp / 0.8 sec
	+ This regen lasts 60 seconds after the cast.

* **Comet Azur:** Increased stamina cost.
* **Founding Rain of Stars:** Greatly increased duration of the magic cloud, especially when charged.
* **Stars of Ruin:** Increased stamina damage and charged variant gains increased tracking. Each successive hit does more damage.
* **Glintblade Phalanx:** Slowly regenerates around half of the FP used to cast the spell over 20 seconds.
	+ *Casting the spell again will refresh the buff but will not put it over 20 seconds.*
* **Carian Phalanx:** Slowly regenerates around half of the FP used to cast the spell over 20 seconds.
	+ *Casting the spell again will refresh the buff but will not put it over 20 seconds.*
* **Greatblade Phalanx:** Slowly regenerates around a quarter of the FP used to cast the spell over 10 seconds.
	+ *Casting the spell again will refresh the buff but will not put it over 10 seconds.*
* **Rennala’s Full Moon:** Increased animation speed, added I-frames and adjusted the properties of the debuff. The debuff now stacks with other debuffs of the same type.
	+ Debuff duration: 60 seconds -> 50 seconds
	+ Magic damage increase: 1.2x -> 1.1x
	+ *Added a small amount of I-frames to the parts of the spell where the player is 100% invisible.*
* **Ranni’s Dark Moon:** Increased animation speed and added I-frames. Added self frost buildup.
	+ *Added a small amount of I-frames to the parts of the spell where the player is 100% invisible.*
* **Magic Downpour:** Increased the amount of projectiles and projectile tracking. Projectiles now pierce targets. Increased damage slightly.
* **Loretta’s Greatbow:** Increased poise damage.
* **Loretta’s Mastery:** Increased poise damage.
* **Magic Glintblade:** Greatly increased projectile velocity.
* **Glinstone Icecrag:** Increased animation speed. Decreased projectile velocity and increased tracking. Added self frost buildup.
* **Zamor Ice Storm:** Increased animation speed. Increased duration and damage tick rate. Added self frost buildup.
* **Freezing Mist:** Added a small amount of damage and increased Frost buildup speed when charged. Added self frost buildup.
	+ *The damage is to draw aggro from enemies.*
* **Carian Greatsword:** Slightly increased hitbox size.
* **Adula’s Moonblade:** Slightly increased hitbox size. Added self frost buildup.
* **Carian Slicer (Generator):** This spell is now a weaker spell that will generate FP on hit instead of consuming it.
* **Carian Piercer:** Increased animation speed. Slightly increased hitbox size**.**
* **Carian Retaliation:** Spell effectivenes increases at 30 and 60 intelligence.
* **Scholar’s Armament:** Increased animation speed. Decreased duration and adjusted effectiveness.
	+ Duration: 60 seconds
	+ Adds (50% of Intelligence catalyst scaling) Magic damage to attacks
	+ Increases all Magic damage by 5%
* **Scholar’s Shield:** Decreased duration and decreased effectiveness.
* **Lucidity:** Now also lowers sorcery FP cost by 10% for 22 seconds.
* **Frozen Armament:** Decreased duration and increased frost buildup. Added self frost buildup.
	+ Duration: 50 seconds
	+ Status buildup: 80
	+ Adds (25% of Intelligence catalyst scaling) Magic damage to attacks
	+ Increases all Magic damage by 2.5%
* **Shattering Crystal:** Increased animation speed. Increased hitbox size and staggers enemies for longer. Reduced the effectiveness at close range, but increased effectiveness at longer ranges.
* **Crystal Release:** Increased animation speed. Increased hitbox size, the amount of projectiles, and the damage tick rate. Added a large main explosion on the initial release that does a single tick of damage. Increased the range, damage, and poise damage of the initial release hit and improved the consistency of the released shards by increasing their hitbox size. Channeling this spell now grants a short buff that increases damage negation.
* **Crystal Torrent:** Increased projectile range and damage tick rate.
* **Ambush Shard (Generator):** This spell is now a weaker spell that will generate FP on hit instead of consuming it.
	+ “Night” projectiles have the hidden bonuses of not making sound when cast, and not being able to be dodged.
* **Night Shard:** X
* **Night Comet:** X
* **Thop’s Barrier:** Increased effect duration and size, and greatly increases Cast Speed for a short duration after casting.
* **Eternal Darkness:** Increased size and duration of the absorbing projectile.
* **Unseen Blade:** Increased duration and turns weapon’s physical damage type into Standard damage.
* **Unseen Form:** Increased duration. Slightly decreased effectiveness. Now slightly decreases target priority.
	+ Duration: 30 seconds -> 60 seconds
	+ Enemy sight reduction: x0.4 -> x0.65
	+ Target priority: -0.3
* **Meteorite:** Increased animation speed. Now fires a single homing meteorite. Meteorites now damage targets at a consistent rate.
* **Meteorite of Astel:** Increased animation speed. Now fires a set of three homing meteorites. Meteorites now damage targets at a consistent rate.
* **Rock Sling:** Increased animation speed. Rocks now deal Strike damage instead of Standard.
* **Gravity Well:** Increased animation speed. Increased level of stagger. Increased projectile speed and tracking. Now deals physical Standard damage instead of Magic.
* **Collapsing Stars:** Increased animation speed. Increased level of stagger. Charging increases the number of projectiles. Decreased range. Now deals physical Standard damage instead of Magic.
* **Magma Shot:** Increased animation speed. Charging now increases magma pool duration. Added slight frost buildup decrease on cast.
* **Gelmir’s Fury:** Increased animation speed. Increased the amount of projectiles. Increased magma pool duration and damage tick speed. Added slight frost buildup decrease on cast.
* **Roiling Magma:** Increased animation speed. Charging now increases magma pool duration. Added slight frost buildup decrease on cast.
* **Rykard’s Rancor:** Greatly increased projectile duration and homing angle. Added slight frost buildup decrease on cast. Reduced damage tick rate.
* **Briars of Punishment:** Increased animation speed. Increased the duration of the hitbox and increased damage tick speed. Increased self-inflicted blood loss buildup.
* **Briars of Sin:** Increased animation speed. Increased the duration of the hitbox and increased damage tick speed. Increased self-inflicted blood loss buildup.
* **Rancorcall:** Increased animation speed. Now inflicts frostbite. Charging increases the number of projectiles and projectile velocity. Added self frost buildup.
* **Ancient Death Rancor:** Increased animation speed. Now inflicts frostbite. Charging increases the number of projectiles and projectile velocity. Added self frost buildup.
* **Explosive Ghostflame:** Increased animation speed. Increased lingering fire duration and damage tick speed. Added self frost buildup.
* **Fia’s Mist:** Added a small amount of damage and increased Death build up speed when charged. Added self Death buildup.
	+ *The damage is to draw aggro from enemies.*
* **Tibia’s Summons:** Increased animation speed. Skeletons now deal Slash damage instead of Magic, making this the only Slash damage Sorcery.
* **Oracle Bubbles:** Increased animation speed. Charging increases the number of bubbles and projectile tracking. Bubbles lower enemy damage output for a short duration.
* **Great Oracular Bubble:** Increased animation speed. Charging increases projectile tracking. Bubble lowers enemy damage output for a moderate duration. Increased poise damage and explosion size.
* **Night Maiden’s Mist:** Decreased percentage and flat damage, but increased the damage that scales with the catalysts Spell Boost.

## Specific Incantation Changes

* **Catch Flame (Generator):** This spell is now a weaker spell that will generate FP on hit instead of consuming it.
* **Flame Sling:** Increased animation speed.
* **Whirl, O Flame!:** Increased damage tick rate and hitbox size.
* **Flame, Grant Me Strength:** Increased duration and decreased effectiveness.
	+ Duration: 30 seconds -> 44 seconds
	+ Damage boost: 1.2x -> 1.1x
* **Flame of the Fell God:** Increased animation speed. Increased projectile duration and tracking before the explosion. Fixed an issue where the explosion would not penetrate characters or objects, meaning it could only hit one target.
* **Surge, O Flame!:** Increased projectile velocity and hitbox size.
* **Black Flame:** Adjusted the damage/duration of the black flame DoT.
* **Scouring Black Flame:** Adjusted the damage/duration of the black flame DoT.
* **Noble Presence:** Adjusted the damage/duration of the black flame DoT.
* **Black Flame Ritual:** Adjusted the damage/duration of the black flame DoT.
* **Black Flame Blade:** Increased duration and adjusted the damage/duration of the black flame DoT.
	+ Duration: 15 seconds
	+ Adds (25% of Faith catalyst scaling) Fire damage to attacks
	+ Increases all Fire damage by 2.5%
* **Bloodflame Talons:** Increased animation speed. Increased blood loss buildup.
* **Bloodboon:** Increased animation speed. Increased blood loss buildup.
* **Bloodflame Blade:** Decreased duration and increased blood loss buildup.
	+ Duration: 50 seconds
	+ Status buildup: 100
	+ Adds (25% of Faith catalyst scaling) Fire damage to attacks
	+ Increases all Fire damage by 2.5%
	+ Faith requirement: 12 -> 16
* **Rejection:** Greatly increases Cast Speed for a short duration after casting.
* **Heal Incantations:** Made the healing the same between the caster and allies. This is a reduction in healing on the caster but an increase in healing on allies. Heal over time Incantations have increased duration on allies.
* **Cure Poison:** Adds extra poison resistance for a moderate duration.
	+ Immunity: +50
* **Lord’s Aid:** Adds extra poison/blood loss/sleep resistance for a moderate duration. The duration of this buff is doubled on allies.
	+ Duration: 60 seconds
	+ Immunity: +50
	+ Robustness: +50
	+ Focus: +50
* **Magic/Fire/Lightning/Divine Fortification:** Increased duration but decreased effectiveness.
* **Lord’s Divine Fortification/Barrier of Gold/Golden Lightning Fortification/Protection of the Erdtree:** Increased animation speed. Slightly decreased duration and effectiveness. The duration of this buff is increased by 1.5x on allies.
* **Assassin’s Approach:** Increased duration and now casts faster while crouched. Now slightly decreases target priority.
	+ Duration: 20 seconds -> 30 seconds
	+ Target priority: -0.1
* **Shadow Bait:** Slightly increased duration and altered projectile angle.
* **Darkness:** Increased duration of the cloud and debuff, and now properly conceals the player from enemy sight when within the cloud.
	+ *Previously enemies had to be in the cloud, the player being inside the cloud would do nothing. Now if the player is inside the cloud they will be concealed.*
* **Golden Vow:** The duration of this buff is increased by 2x on allies.
* **Discus of Light:** Increased animation speed. The projectile now stops on contact with an enemy and continues to spin stationary for longer. When stationary the projectile now has a larger hitbox. Now immediately available to purchase from Corhyn.
* **Triple Rings of Light:** Increased animation speed. The projectiles now stop on contact with an enemy and continue to spin stationary for longer. When stationary the projectiles now have a larger hitbox.
* **Radagon’s Rings of Light:** Increased animation speed. Increased projectile range.
* **Javelin of Gold (NEW):** Launches a holy javelin that explodes when charged. Dropped from a themed miniboss in front of the Lift of Dectus.
* **Elden Stars:** Increased animation speed. Increased duration of the main Elden Stars projectile.
* **Order’s Blade:** Decreased duration and adjusted effectiveness.
	+ Duration: 50 seconds
	+ Adds (50% of Faith catalyst scaling) Holy damage to attacks
	+ Increases all Holy damage by 5%
* **Order’s Healing:** Greatly increases Death resistance for a short duration.
	+ Vitality: +100
* **Bestial Sling (Generator):** This spell is now a weaker spell that will generate FP on hit instead of consuming it.
* **Stone of Gurranq:** Now deals Strike damage.
* **Beast Claw:** Now deals Slash damage.
* **Bestial Vitality:** Now restores a small amount of stamina over time as well as HP.
* **Lightning Spear:** Increased animation speed. Charging increases projectile velocity.
* **Ancient Dragon’s Lightning Strike:** Increased animation speed. Lightning from above ignores guards.
* **Lightning Strike:** Increased animation speed. Lightning from above ignores guards.
* **Frozen Lightning Spear:** Increased animation speed. Increased Frost buildup. Added self frost buildup.
	+ Initial hit: 90 frost -> 180 frost
	+ Followup hits: 90 frost -> 60 frost
* **Honed Bolt (Generator):** This spell is now a weaker spell that will generate FP on hit instead of consuming it.
* **Fortissax’s Lightning Spear:** Increased animation speed.
* **Lansseax’s Glaive:** Increased animation speed.
* **Electrify Armament:** Decreased duration and adjusted effectiveness.
	+ Duration: 60 seconds
	+ Adds (50% of Faith catalyst scaling) Lightning damage to attacks
	+ Increases all Lightning damage by 5%
* **Vyke’s Dragonbolt:** Increased duration and decreased damage buff. Allowed the equipment load increase to stack with other body buffs, and reduced the lightning damage increase.
	+ Duration: 90 seconds
	+ Adds (20% of Faith catalyst scaling) Lightning damage to attacks
	+ Increases all Lightning damage by 2.5%
	+ Increases Lightning damage taken by 10%
* **Dragonbolt Blessing:** Increased duration and decreased deflect power. Allowed the buff to stack with other body buffs, and reduced the lightning damage increase. Adds stagger resistance to small stagger animations/weak hits.
	+ Duration: 70 seconds -> 90 seconds
	+ Deflect power: +70 -> +50
	+ Lightning damage taken: 1.35x -> 1.1x
* **Dragonmaw:** Increased animation speed.
* **Greyoll’s Roar:** Increased animation speed.
* **Pest Threads:** Added a small amount of Scarlet Rot buildup. Reduced damage tick rate. Added self Scarlet Rot buildup.
* **Poison Mist:** Added a small amount of damage and slightly increased duration. Added self Poison buildup.
	+ *The damage is to draw aggro from enemies.*
* **Poison Armament:** Decreased duration and increased poison buildup. Added self Poison buildup.
	+ Duration: 60 seconds -> 50 seconds
	+ Status buildup: 45 -> 85
* **Frenzied Burst:** Greatly increased projectile velocity, charging now increases it further and adds pierce.
* **Fire’s Deadly Sin:** Charging now modifies duration instead of damage. Now stacks with any other buffs.
	+ Increases in effectiveness at 40 and 70 faith.
* **Scarlet Aeonia:** Increased animation speed and added a poise multiplier during parts of the casting animation. Added self Scarlet Rot buildup.
* **Inescapable Frenzy:** Now works on regular enemies.
	+ *This spell will grab enemies only when held in the left hand, and uses the Lifesteal Fist animations.*
* **Rotten Armament (NEW):** New incantation available at Gowry's shop. It is available after progressing Millicent's quest.