recursal/Fanatic-Fandom huggingface dataset:
O'Connell Hotel

**Owner**: Dylan O'Connell

The interior of the O'Connell hotel doesn't appear to be anything unusual, at first. Sure there's the standard check in counter with a scattering of well worn sofas that look like they've been lifted straight out of the 70's, or a sidewalk, and there's the required nook of coffee machines pumping away at all hours, but besides the hefty smell of chlorine, nothing seems out of the ordinary. It's only until one gets to the rooms they see the experiment that was trying to unfold.

Before the youngest son of the family took over, the elder O'Connell had dreams of making a theme hotel. Problem is, he didn't know what kind of theme to stick on. The rooms all have wild differences, though a few on the first floor have been torn down to try and present a varnish of normality.

The rest all seem to be the dream of someone who couldn't make up their mind. A garishly orange spot has a bed built into a step platform with unneeded beams strung above. Another completely cerulean room drapes heavily around the guest, creating a peaceful getaway with silvery stars painted directly on the ceiling. One of the interiors replicates a disturbing image of a green asylum cell, complete with padded walls. An eerie scarlet hovel has the bed positioned upon a stack of logs for reasons unknown.

While the second floor goes on with a parade of colour coding, the third is even more bizarre in nature. A set of wingdings seem to have broken loose of their technological prison and infected one of the interiors, even squares plastered with nonsense symbols and pictures.

Yet another space seems to be suffering from an overgrowth of mirrored surfaces, not only the walls, but the ceiling and floors, everything save for the bed bounces images helter skelter.

One might be forgiven for thinking they have entered the world of Alice and her Wonderland in another, large growths of artificial pillow fungi popping from the walls and creating a mash of fluffed surfaces for a bed.

One of the more popular rooms is a topsy turvy episode of furniture on the ceiling and light fixtures upon the floor. It seems, however, the last O'Connell neglected to place an area for one to actually sleep and enjoy it further.

If one were to ask about the topmost, the fourth floor, the manager merely says it is out of service. Yes, the entire floor. Maids and maintenance may give you a wary look upon inquiring further, each one brushing off the questions with a vaguely frightened glance. No one goes to the fourth floor, that's just how it is.
Lumber Door (Primitive Plus)

**Всем привет! ARK-ru вики требуется помощь.** Нам выделили место на официальной вики. Мы уже перевели бОльшую часть модулей и начали создавать новые страницы. Просим вас помочь с переводом, ибо такое кол-во страниц наша команда не осилит самостоятельно. Все подробности и ссылки вы можете посмотреть на нашем сервере Discord

**Дверь из пиломатериала** - это одна из построек в дополнении Примитив Плюс.

## Строительство

Дверь из пиломатериала - может быть построена только в дверном проеме. Это позволит двери закрываться и открываться, что позволяет ограничить доступ к зданию, все еще позволяя вам и вашему племени проходить через неё.

## Примечания

* Стоя слишком близко к открытой двери или к проему без двери, снимет преимущества изоляции, предусмотренные домом.
* Lumber Door относится к деревянным структурам, которые нельзя разрушить руками, каменным оружием и не взрывоопасными дальними атаками.
* Структура не может быть повреждена следующими существами:

* Аранео
* Дилофозавр
* Додо
* Кайруку
* Карбонемис
* Компсогнат
* Мезопитек
* Латимерия
* Овираптор
* Оник
* Паразавр
* Пахицефалозавр
* Пиранья
* Скарабей
* Титаномуравей
* Фиомия
Concrete Pillar (Primitive Plus)

**Всем привет! ARK-ru вики требуется помощь.** Нам выделили место на официальной вики. Мы уже перевели бОльшую часть модулей и начали создавать новые страницы. Просим вас помочь с переводом, ибо такое кол-во страниц наша команда не осилит самостоятельно. Все подробности и ссылки вы можете посмотреть на нашем сервере Discord

**Concrete Pillar** - это одна из построек в дополнении Примитив Плюс. Колона является наращиваемым основанием, которое необходимо для постройки любого вида жилья или хранения структуры.

## Строительство

Concrete Pillar может быть помещена на ровной или слегка неровной поверхности или на верхней или нижней части фундамента, потолков, колонн и других. После того, как первая колонна будет установлена, последующие колонны могут устанавливаться на первую сверху.

Колонны или серия колонн стоящие на земле или сверху потолка выступают в качестве фундамента, обеспечивая поддержку и позволяя строить на нем структуры.

## Поддержка

Колонны обеспечивает достаточную поддержку, чтобы расширить до 2 потолков в любом направлении на х и у-оси, и до 1 стены по диагонали, не считая центра потолка.

Диаграмма показывает, как одна колона (✖) может поддерживать 13 потолков (указано зеленым). Потолки, отмеченные звездочкой (\*) устанавливаются, но не могут удерживать стены.

## Примечания

* Если колона будет уничтожена, строительные детали, которые опираются на неё, будут уничтожены. Если она будет уничтожена с помощью опции снести, ресурсы за эти детали не будут возвращены.
* На колоне можно разместить лестницы, что позволит построить узкую башню.
* Concrete Pillar (Primitive Plus) рассматривается как каменное строение и может быть повреждено только:
* Металлическое оружие (5%)
* Тек винтовка (~50%)
* Заряд С4 (150%)
* Баллиста (40%)
* Альфа хищники (10%)
* ДодоРекс (300%)
* Боссы (10%)
* Гиганотозавр (15%)
* Дунклеостей (15%)
* Горный элементаль
* Теризинозавр (только головой, ~2%)
* Титанозавр (~462%)
* Артроплевра
* Халикотерий
* Червь смерти
* Пушка (~137%)
* а
* ДодоВиверна (300%)
* Шаблон:Пустынный Титан
* Горный элементаль
Ella Fontaine

**Player**: Mich

**Clan**: Ventrue

"She's a regular girl next door. Standing at 5ft 8 in with regular features and regular curls. A pleasant personality and always wearing a warm smile just for you. She's so very regular that you must think 'what the hell is wrong with her'. And you're right. So where's the wrong?"

[App 3]
Mona D'Angelo

**Player**: Pietro

**Clan**: Toreador

Mona is a bohemian vintage street artista that has no trouble speaking up her mind.

She has green eyes, decorated with painted eyebrows since she shaves her own. Her wavy, brown hair is chopped short, contrasting with her white skin. She is of a medium frame, lean body and her height is 5"5'.

[Charisma 4 - Hustler] [Appearance 3]
Railway Station

What was once a hive of activity and transportation is now a derelict reminder of 'better days' for many of elderly in Saint Burleaux. They'll still recount the days when the luxury coaches would chug down the tracks and bring visitors from all over to the Spanish styled station, once painted with bright tan and red and now merely a ruin to what was once the pride of the city.

Once has to travel a grand two miles down a tree clustered track to even get to the station anymore, as all roads leading to the place have been overtaken by nature. Even the rails themselves have been cut off from rest of Louisiana's tracks, leaving the iron in grips of wandering moss and sprouting cat-tails.

A small station master's shack sits across from the grander building, no more than a one story hovel with splintering wood and vines creating a choke hold through every hole. A tiny cook-stove rusts outside next to a rotted woodpile, creating a cozy fox den.

The pride of the clearing though is still the massive station, despite its derelict state. Scarlet shutters are either splintered or missing entirely, and the doors hang creaking from weather worn hinges. The interior hasn't fared nearly as well, having been ravaged and razed by looters and time. Large stretches of neon graffiti cover the once classically painted walls, a few southern belles even have a more 'modern' adornment placed there by the more creative vandals.
Poisons & Drugs

As undead, vampires have little fear of conventional poisons. However, they may succumb to poisons or drugs contained within the bloodstream of their victims. Indeed, certain vampires, known as "lushes" or "heads," actively seek out victims under the influence of alcohol or drugs, that they might receive a vicarious buzz.

Obviously, we cannot present the effects of every drug and poison in a work of this size. Following are some examples of what might happen if a vampire drinks the blood of a poisoned or drugged victim. A vampire with low Willpower (4 or less) and/or an appropriate Nature (Bon Vivant, Child) might risk addiction to a certain substance. In general, the effects of most drugs on vampires are far less than their effects on the humans in whose bloodstreams the substances run.

* **Alcohol**: The vampire subtracts one from Dexterity and Intelligence dice pools for every two drinks' worth of alcohol in his victims' blood. This effect fades at the rate of one die per hour, as the alcohol purges itself from the bloodstream.

* **Marijuana**: The vampire experiences slightly altered perception of time, as well as a one-die reduction to Perception dice pools. Difficulties of frenzy rolls are decreased by one, due to the calming effect of the drug. The effects last for about an hour.
* **Hallucinogens**: The vampire lowers all dice pools by one to three (inability to concentrate). He suffers effects similar to the Level Two Dementation power The Haunting. Depending on the precise nature of the "trip," he may gain extra dice in one particular Ability or find his Auspex Discipline raised by a dot or more. The effects last for (8 minus Stamina) hours.
* **Cocaine/crack/speed**: Vampires with the Celerity Discipline gain an extra level of the Discipline for (10 minus Stamina) minutes after drinking. Difficulties to resist frenzy are increased by one.
* **Heroin/morphine/barbiturates**: The vampire subtracts two from Dexterity and all Ability dice pools for (10 minus Stamina) minutes, and experiences a dreamlike state for (12 minus Stamina) hours. Difficulties of frenzy rolls are decreased by one.
Adobe Doorframe (Primitive Plus)

**Всем привет! ARK-ru вики требуется помощь.** Нам выделили место на официальной вики. Мы уже перевели бОльшую часть модулей и начали создавать новые страницы. Просим вас помочь с переводом, ибо такое кол-во страниц наша команда не осилит самостоятельно. Все подробности и ссылки вы можете посмотреть на нашем сервере Discord

**Adobe Doorframe** - это одна из построек в дополнении Примитив Плюс. Дверной проём функционирует как стена, обеспечивая структуру здания и ограждая площадь, но с добавлением отверстия для двери.

## Примечания

* Стоя слишком близко к открытой двери или к проёму без двери, снимет преимущества изоляции, предусмотренные домом.
* Если дверной проём будет уничтожен, строительные детали, которые опираются на него, будут уничтожены. Если он будет уничтожен с помощью опции снести, ресурсы за эти детали не будут возвращены.
* Adobe Doorframe (Primitive Plus) рассматривается как каменное строение и может быть повреждено только:
* Металлическое оружие (5%)
* Тек винтовка (~50%)
* Заряд С4 (150%)
* Баллиста (40%)
* Альфа хищники (10%)
* ДодоРекс (300%)
* Боссы (10%)
* Гиганотозавр (15%)
* Дунклеостей (15%)
* Горный элементаль
* Теризинозавр (только головой, ~2%)
* Титанозавр (~462%)
* Артроплевра
* Халикотерий
* Червь смерти
* Пушка (~137%)
* а
* ДодоВиверна (300%)
* Шаблон:Пустынный Титан
* Горный элементаль
Brick Dinosaur Gateway (Primitive Plus)

**Всем привет! ARK-ru вики требуется помощь.** Нам выделили место на официальной вики. Мы уже перевели бОльшую часть модулей и начали создавать новые страницы. Просим вас помочь с переводом, ибо такое кол-во страниц наша команда не осилит самостоятельно. Все подробности и ссылки вы можете посмотреть на нашем сервере Discord

**Brick Dinosaur Gateway** - это одна из построек в дополнении Примитив Плюс. В Brick Dinosaur Gateway можно установить Concrete Dinosaur Gate (Primitive Plus). Вместе они обеспечивают защиту от динозавров и могут помочь сохранить прирученных внутри.

## Несовместимые существа

Эти существа слишком большие, чтобы пройти через этот проём.

* Бронтозавр
* Виверна
* Диплодок
* Гиганотозавр
* Кетцалькоатль
* Мамонт
* Мегалодон
* Мозазавр
* Мореллатопс
* Парацератерий
* Плезиозавр
* Саркозух
* Спинозавр
* Титанозавр
* Шерстистый носорог\*

\* На самом деле, Шерстистый носорог подходит через неё, но только, если в неё **не установлены** Concrete Dinosaur Gate (Primitive Plus). Тем не менее, он подходит через  Металлическую раму с установленными  Металлическими воротами.

## Примечания

* Можно разместить раму прямо на земле, без необходимости предварительно размещения фундамента.
* Сама рама 4 стены высотой и 2 стены шириной.
* Проем для динозавров точно соответствует отверстию 2x4
* В отличие от других кирпичных конструкций, эта кирпичная конструкция использует  Цемент вместо  Fresh Cement
* Brick Dinosaur Gateway (Primitive Plus) рассматривается как каменное строение и может быть повреждено только:
* Металлическое оружие (5%)
* Тек винтовка (~50%)
* Заряд С4 (150%)
* Баллиста (40%)
* Альфа хищники (10%)
* ДодоРекс (300%)
* Боссы (10%)
* Гиганотозавр (15%)
* Дунклеостей (15%)
* Горный элементаль
* Теризинозавр (только головой, ~2%)
* Титанозавр (~462%)
* Артроплевра
* Халикотерий
* Червь смерти
* Пушка (~137%)
* а
* ДодоВиверна (300%)
* Шаблон:Пустынный Титан
* Горный элементаль
Helmuth Escherich

**Player**: Whenwas

**Clan**: Ventrue

Standing at 6 foot 3 inches and appearing to be well within his early twenties, Helmuth is a lean built man with short cropped blonde hair, cold blue eyes and a thick but eloquent German accent. He is most often dressed in a traditional black, Waffen SS uniform and cap with various pins and medals befitting the status of a Standartenfuhrer along with a pair of black leather gloves. His pale skin is like ice to the touch, causing normal plants and flowers wither at his approach and die at his touch.

[Charisma 4: Authoritative] [App 3] [Intimidation 3] [Beacon of the Unholy]
Ray Hudson

**Player**: Fabrizio

**Clan**: Toreador

He looks like a man in his late thirties to early forties, brown hair with a few silver strands in it, somewhat scraggly full beard on a weather-beaten face. 5’12” tall, he is visibly fit albeit not muscle-bound, in a manner that is unlikely to have resulted from gym attendance, and he speaks with a noticeable accent that betrays his Florida origins.

Though not completely unattractive, he dresses rather shabbily and often looks grungy and unwashed.

[Appearance 2] [Charisma 3] [Intimidation 2]
Spending Blood

Blood has many more uses to a Kindred besides just activating their Disciplines. Vampires need to use blood to will their bodies into functioning, and can also use it for healing and other advantages.

## Awakening - 1 Blood Point every night

A vampire must expand one blood point ever night to rise. As their hearts no longer beat, blood does no course through their veins naturally, and must be forced into functionality.

## Appearing Human - 1 Blood Point - Lasts 1 scene

Vampires are no longer human and as such do not behave like them anymore. For example vampires are paler and do not breathe or need to blink like humans do. Those vampires with lower humanity ratings appear even more monstrous to humans. By spending a blood point a character can mimic a human trait for 1 scene. For every specific trait such as flushing the skin, unconscious breathing, and so on, another point must be spent.

## Blood Buff - 1 Point per usage - Lasts 1 scene

A player may spend one blood point to increase a single Physical Attribute (Strength, Dexterity, Stamina) by one dot for the duration of the scene. The player must announce at the beginning of the turn that he
 is doing this. A player may spend as many blood points on increasing Physical Attributes as the vampire may use in a turn (based upon Generation), but may only freely increase these Traits up to 6. With effort, a character may increase a Physical Attribute to above this limit, but each dot above the limit lasts for only three turns after the character stops spending blood. This enables vampires to perform truly amazing physical feats, such as throwing cars, moving preternaturally quickly, and withstanding blows that would fell trees.

## Blood Bond

If a vampire (or mortal) partakes of another Kindred's blood three times, she becomes bound to that vampire through the mystical properties of vitae. This is known as the blood bond. For more on Blood Bonds, go here.

## Ghouling

A vampire may gift a mortal or animal with a dose of his vitae, allowing the mortal in question to inject or ingest it. For so long as the mortal retains the Kindred vitae in her system, she is considered a ghoul. For more on ghouls, go here.

## Healing - 1 Point per usage

A vampire may spend one blood point to heal one normal (bashing or lethal) health level of damage. Characters must be resting and relatively inactive for this healing to take place, though this recovery is rapid: One blood point per turn may be spent to heal one health level, though vampires of lower Generations may heal as many health levels per turn as they can spend blood points. Note that blood expenditure is the only way that vampires can heal wounds. Just as their immortality prevents the Kindred from aging and dying naturally, so it also inhibits the recuperative processes natural to a living body.
Sister Mary Anne

**Player**: Rosy

**Type**: Kine

Sister Mary Anne was a beautiful - or perhaps 'cute'-  human, large, pretty blue eyes that are happy to see you, light freckles on her cheeks, and almost a permanent smile to all she meet. Under her cowl you'll find her head full of long, soft, naturally red hair that occasionally spills out.

That was all anybody can tell beneath her habit - that is to say, her 'nun clothing' which consisted of her black and white cowl, and a dark navy blue dress over long white sleeves.While in the modern age nuns are allowed to wear much more modern clothes outside of work, Sister Mary Anne keeps onto her modest wardrobe. In addition she wears a silver cross necklace, or on the not-so-rare occasion she gives hers away to inspire hope, she wears a gold one. Asides from that she was of average height of 5'4 *and can be also presumed to be of average weight as well.*

The woman's voice is typically gentle and fragile, rather high pitched for a 25yr old - but it is what it is. There is no apparent accent over her over-polite way of speaking, but she is clearly American, and from the Louisiana state.

[App 3] [ Sanctity ]  [Tic/Twitch: Plays with her cross necklace nervously / messes with other pieces of jewellery. ]
[ Speech Impediment:Stammers under times of stress / confrontation and may often just shut up to avoid stuttering more. ]
Luke Richard

Luke Richard stands 5'10 about 184 pounds. Lukes face is covered in various small scars he recieved during his 20 years of service in the French Foreign Legion. Richard has a rugged squire face looking pale with brown eyes and black short hair. He also sports a mustache and soul patch.

Richard speaks in a heavy french accent.

Richards attire is very diverse. He dresses in either Metal Head attire or grundge to Cowboy duster. Sometimes he will wear his French Foreign Officer uniform decorated in medals. [App 2]
Weapons & Armors

All weapons and equipment must be approved by the Storyteller and be on your sheet. Use of unapproved equipment (even if you thought they were approved and they were not recorded) is cheating.

When it comes to firearms, we really don't care what the difference is between a Mossberg 500 or a Remington 72 shotgun. You get a shotgun that acts pretty much all other shotguns.

**No weapons or ammunition with statistics or abilities different from the ones listed here will be approved. Disregard any weapons tables or lists in any White Wolf material.**

## Weapons

### Melee Weapons Chart

This table shows the available types of melee weapons and their statistics.

### Firearms Weapons Chart

This table shows the available types of firearms and their statistics. Fully automatic weapons require special approval from the Storytellers.

**Silencers**: A majority of guns cannot be fitted with a silencer, and those which can be, the silencer degrades with a dozen shots.

**Fully Auto Weapons**: Fully automatic weapons require authorization from an ST.

## Special Ammunition

Bullets are for the most part bullets. Gunslingers amongst the damned may wax eloquent about their chrome-tipped glazer and manstopper rounds. But for the most part, it does not really matter. We only use special rules for three types of ammunition. All special ammunition requires storyteller approval.

### **Armor Piercing Rounds**

 Armor-piercing rounds decrease the damage of firearm by one, while ignoring all armor soak.

### **Incendiary Rounds**

 Despite popular belief, normal incendiary and tracer rounds are not enough to start a fire on anything less flammable than paper, and do not do aggravated damage to vampires. However, there is one class of bullet that can cause aggravated damage to vampires. Explosive incendiary rounds are rare military-grade rounds, and characters acquiring them will be lucky to get one or two magazines worth. The first level of damage they do to a vampire is aggravated and the rest is lethal.

### **Dragon's Breath Rounds**

 These shotgun shells convert a shotgun into a one-shot flamethrower by shooting a cone of flame and sparks out of the end. A shotgun can only fire two Dragon's Breath rounds before it is rendered inoperable. A Dragon's Breath round does 5 dice of aggravated damage. They are rare military-grade rounds, and getting your hands on one or two will take some doing.

## Armor

These tables shows the various armor types, and their soak dice against Bashing, Lethal, Guns, and Fire. As well as the Dexterity penalty for wearing them, and the minimum resources needed to get that armor.

All armor must be approved by the Storyteller and be on your sheet. Use of unapproved equipment (even if you thought they were approved and they were not recorded) is cheating.
Sinner's

**Owner**: Hayoko Yamamoto

**Employees**: Dahlia Saint-Clair [DJ], Jeremiah Oretego [Bartender], Richy Blanc [Bouncer]

**Regulars**: Hinata Awasami, Fernanda Ramirez, Maurice McFadden

**8tracks** Playlist

Every mid-way city wannabe has to have their retreat for the escapists from daily boredom, and Saint Burleaux is no different. Sinner's doesn't hide its nature, providing a getaway for those who would rather lose themselves in a cocktail mix of endorphins and alcohol than face the world outside. Jam packed with the overindulgent flesh of youth, Sinner's provides more than enough ample hunting ground, so long as you pay the regulars their dues.

Pushing past a double doorway guarded by a bulldog of a bouncer, one must traverse down a disorienting hallway of neon twists and turns that drips eye bleeding violet reflecting off of the black stone flooring. Exiting the tunnel opens up into a massive warehouse-turned-dance floor, the DJ set propped high above the thronging masses below who twist and pulse in time with the animalistic beats.

An expansive wall lined bar off to the far left keep patrons from thinking too much about the coming and goings of others, offering a multitude of both straight and cocktail mixers. There's always at least two tenders weaving in and out and behind each other to fulfill the patrons every whim. Every crescendo and drop in music thrums through the neon, washing the counter top in thrumming colours.

Iron wrought stairs climbing up the right lead to a second floor overhang for those with a bit more in the way of funds to watch the audio worshipers below. You may even bump into a few familiar faces up here, though you may end the night not being able to recall their names. Further back on the overhang are a handful of doorways clearly meant to keep out those with unlined pockets. For the right price one can indulge in these V.I.P rooms, and those with the right blood can satisfy something more
Traditions

The **Traditions** are the fundamental laws of Kindred society, supposedly handed down by Caine himself. The Traditions form the legal backbone of Camarilla society, although in modern nights, the Prince fulfills the elder role outlined in the traditions. Most vampiric culture springs from the Traditions — presentation is outlined in the Tradition of Hospitality, the Blood Hunt in the Tradition of Destruction and the parceling of land in the Tradition of Domain.

Here is the basic breakdown of the six traditions:

* **Masquerade**: Hide the existence of vampires.
* **Domain**: A kindred's hunting ground is his own territory, and he rules it absolutely.
* **Progeny**: Sire only with permission of one's elders.
* **Accounting**: Until childer are released, their actions are the responsibility of their sire.
* **Hospitality**: Honor the domains of others, and present oneself to the ruler of any domain you visit.
* **Destruction**: The right to kill Kindred is reserved for the Elder of a community. Only an elder may call a Blood Hunt.

## 1st Tradition: Masquerade

Thou shall not reveal thy true nature to those not of the Blood.
Doing such shall renounce thy claims of Blood.

## 2nd Tradition: Domain

Thy domain is thine own concern.
All others owe thee respect while in it.
None may challenge thy word while in thy domain.

## 3rd Tradition: Progeny

Thou shall only Sire another with the permission of thine Elder.
If thou createst another without thine Elder’s leave, both thou and thy Progeny shall be slain.

## 4th Tradition: Accounting

Those thou create are thine own children.
Until thy Progeny shall be Released, thou shall command them in all things.
Their sins are thine to endure.

## 5th Tradition: Hospitality

Honor one another’s domain.
When thou comest to a foreign city, thou shall present thyself to the one who ruleth there.
Without the word of acceptance, thou art nothing.

## 6th Tradition: Destruction

Thou art forbidden to destroy another of thy kind.
The right of destruction belongeth only to thine Elder.
Only the Eldest among thee shall call the Blood Hunt.
David Hayter

**Player**: Whenwas

**Clan**: Gangrel

A pale, hulking, muscled individual standing at 7'2", with brown reptilian eyes and speckled brown and green scales running along his outer forearms from his elbows to his finger tips, which each end in short, sharp nails. His angular head and face is devoid of all hair, with thin, almost non existent lips, giving a clearer view to a long forked tongue whenever he speaks.
Potence

Kindred endowed with Potence possess unnatural strength. This Discipline enables vampire to leap massive distances, lift tremendous weights, and strike opponents with brutal force. Even low ranks of this power can give Kindred physical power beyond mortal bounds. More powerful Kindred can leap so far that they appear to be flying, toss cars like soda cans, and punch through walls like cardboard. While the more subtle mental Disciplines can be awe-inspiring, the brutal effectiveness of Potence is formidable in its own right.

**System:** Each dot that the vampire has in Potence adds one die to all Strength-related dice rolls. Further, the player can spend one blood point and change his Potence dice into an equal number of automatic successes to all Strength-related rolls for the turn. In melee and brawling combat, successes from Potence (either rolled or automatic) are applied to the damage roll results.
Player Characters

Below is a listing of Player Character pages detailing a brief blurb written out by the player, their appearance, and an accompanying photo. Please feel free to email either ST with a write up for your character and their faceclaim!

As for additional notations;

* **Retired** means that the character was retired by the player and is still living.
* **Deceased** means the character has suffered Final Death during the chronicle.
* **MIA** means the character is fundamentally missing for a story reason and should be found out in character what happened to them.

## Brujah

Gigi Malloy - Leon

Isaac Kindley - Faye

Julius Sarchenko - Trev

Michael Sims - Cory

Zeniba Burgess - Pietro

### *Retired/Deceased/MIA*

*Hamid Al-Hassim* [Deceased] - Leon

*Olegovna Sarchenko* [Retired] - Trev

## Gangrel

Harrison Douglass - Whenwas

Jakko Parkka - Keiko

Patricia MacDougall - Amber

Quincy Pilkvist - Lee

Sinbad Maverick - Adam

Wade Charles - Leon

### *Retired/Deceased/MIA*

*Billie Martinez* [Retired] - Faye

*Hera Lomonte* [Retired] - Alex

*Luke Richards* [Retired] *-* Steve

*Stan Moosejaw* [Retired] - Steve

## Malkavian

Ashton St James - Mojo

Jack Barlow - Pietro

Mason Morelock - Baconmoose

Piril Adanir - Alex

VT - Anya

## Nosferatu

Jeremy McCracken - Griff

Katherynne Sielke - Angel

Lorenzo Savignano - Alex

Mousetrap - Randall

## Toreador

Leona Richmond - Eve

Lula Thibodeaux - Mojo

Ray Hudson - Fabrizio

Sebastian Montague - Trev

## Tremere

Dante Miravelli - Anya

Isadora Murik - Faye

Merrin Anderson - Lurk

Proxy - Baconmoose

Sunan Leekpai - Eve

### *Retired/Deceased/MIA*

*Alan Garrett* [Retired] - Griff

*Evaline Kristano* [Retired] - Whenwas

*Kenton Blake*[Deceased] - Neon

## Ventrue

Elizabeth Royer - Neon

Ella Fontaine - Mich

Helmuth Escherich - Whenwas

Leoric McDougal - Kar

Olivia Vanderbilt - Angel

## Caitiff

Meg Ackerman - Neon

Vincent Marinello - Griff

## Kine

Chase Dellington - Mimi

Duncan Archer - Benji

Ezra Kostas - Steph

Liliana Parzych - Lurk

Melanie Reyes - Heart

Riley White - Keiko

Sister Mary Anne - Rosy

### *Retired/Deceased/MIA*

*Emilia Fiore* [Retired] - Neon

*Sam Halford* [Retired] - Steve
The Kiss

**Owner**: Mrs. B

**Performers**: Violetta, Yvette

What one can't get in real life can always be bought for a price, and the place for such supple fantasy in Saint Burleaux is The Kiss. Generally ill spoken of by the more religious folk, even the staunchest of conservatives have to admit that it does draw people in, and makes a pretty profit for the smaller town compared to its' bigger cousin of New Orleans.

Drapes of red velvet obscure any way of peeking inside without paying, though near life size photos sit in each window, displaying the performing girls in costumes of bedazzled black and gem covered white, each one more alluring than the next.

For those who can afford the price, they are brought inside to a couch lined reception and bar area at first, drops of crimson ruby hanging from the ceiling and playing off the golden glow that seems to come from every conceivable angle. A tiny sidebar lists exorbitant prices for wicked cocktails such as 'Widow's Kiss' and 'Virgin's Tear', and other strangely named drinks. Of course, the plush red door has a plaque stating that no drinks are allowed beyond that point, as well as other simple rules such as no touching the performers.

Inside of the main performance room are rows of long cushioned seats, enough for an entire entourage of viewers to ogle over the classy titillating displays. Each of the ladies specializes in a facade, from dark and sultry to sweet and bubbly, whatever one could want is presented for the right price.
ID

Эти значения относятся к различным элементам и существа для PC-версии ARK: Survival Evolved. Идентификаторы элементов используются для идентификации всех вещей. Идентификаторы существ используются на появление существ в игре .

## ID предметов

Чтобы дать элемент:

"admincheat GiveItemNum <ID> <количество (1/100)> <Качество (0/100)> <Чертеж (1/0)> "
или
"admincheat GiveItem <Чертеж> <количество (1/100)> <Качество (0/100)> <Чертеж (1/0)> "

Например:

```
GiveItemNum 1 1 1 0

```

даст вам простой пистолет,

```
GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun" 1 1 0

```

также даст вам простой пистолет.

Подробнее:

GiveItemNum - основная команда

Первая цифра - ID

Вторая цифра - кол-во

Третья цифра - Качества (если поставить 100, то оружие будет наносить максимальный урон)

Изменение 0 на 1 в любом из этих примеров даст вам Чертеж этого предмета.

## Существа

* Чтобы призвать существо:

```
admincheat summon <EntityID>

```

* Чтобы призвать существо с определенным уровнем:

```
admincheat SpawnDino <blueprint> <Расстояние> <Y-отступ> <Z-отступ> <Ур.Существа>

```

Допустим, вы хотите призвать Анкилозавра 35 уровня, вам потребуется команда:

```
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Ankylo/Ankylo_Character_BP.Ankylo_Character_BP'" 500 0 0 35

```

500 - это расстояние. Т.е. существо появиться на расстоянии около одного или двух фундаментов от вас. Посмотрите немного вверх, а не в землю. Если вы не используете расстояние, то существо появляться прямо внутри вас, а затем будет глюк из-за этого - не лучшая рекомендация для плотоядных.

## ID цветов

Существо имеет до 6 цветовых областей (с номерами от 0 до 5). Для того, чтобы установить цвет области (r), на цвет с идентификатором C, смотрите на существо и выполнить следующую команду в консоли:

```
setTargetDinoColor r c

```

За исключением латимерия, цвета 1 - 13 и 15 - 18, не встречаются в природе.

## Ящики

Восстановить ящики можно командой Summon , как и динозавров. Для того, чтобы появился ящик в пещере, вы должны быть внутри этой пещеры.

**Настройки и параметры**
Glass & Brass Antique Store

**Owner**: Kolthida Houy

 An age stained brass sign that hasn’t been polished in decades hangs above the entrance to this tiny abode, labeling it ‘Glass & Brass, Antiques & Vintages’. Watch your head on the way inside, or you’re liable to get hair tangled up in hanging glass globes and crystalline beads that criss-cross the ceiling like glittering spiders webs.

Everything an old heart yearns for can be found inside, turn of the century glass lamps, walls filled with sepia photos peering out from dark corners, oil paintings of macabre still life, old oak wood table crammed with monochrome glassware, and so on.

A glowing exit sign peeking out through a tower of baskets hangs crooked near a half open door propped open by a whirring box fan, flooding the interior with humid swamp air.
Proxy

**Player**: Baconmoose

**Clan**: Tremere

Proxy is a quiet and distant Tremere with a penchant for the paranormal.

He is an ethnic mixture between something dark-skinned and something Asian. He's about 5'7, decently toned, short auburn hair and hazel eyes. He speaks in a quiet, gravelly voice, and tends to dress in darker clothing, fitted and formal. He always  has a laptop bag strapped over his shoulder, and taps his fingers almost constantly. [App3| Intimidate2| Leadership3| Eerie Presence]
Eva's Playground

Did you know that more than half of Wikia's users visit our pages via a mobile device? That's why it's so important that all of our content is portable, meaning it can adapt to any screen. This site is is your central hub for information on how to make your wikia portable. Want to make your infoboxes more mobile-friendly? Make sure your main page looks great on smartphones? Wondering what "portable" even means? You'll find the answers here.

## Quicklinks

* Topic overview: Intro on portability
* How to check for "unportable" content
* Infoboxes: Migration, styling, Lua
* Portable (main) pages
* Themes and styling
* Bugs and Feedback discussion

### And then there is this

Template:Heading

Find tutorials, discussions, how-to-videos, and templates to copy and be inspired by for your community: •  Español • Português •  •  •  日本語 •
## Need information on portability in your language?

Find tutorials, discussions, how-to-videos, and templates to copy and be inspired by for your community: Deutsch •  Español •  Polski •  Français •  Italiano •  русский •  日本語 •  中文

<wikiaforum></wikiaforum>
Liliana Parzych

**Player**: Lurk

'**Clan'**: Ghoul

A molten indignity hangs around the head of this slight 5’6” woman, a trait that becomes glaringly apparent as soon as she opens her crooked tooth mouth, speech laced with common vulgarities. A pair of judgmental hazel eyes peer out from a slightly tanned and freckled face, and are quick to scan any who might try to act haughty or tough.

Despite the hanging humidity of Louisiana, Lili’s stubbornness manifests by always wearing long sleeves with obvious discomfort showing both on her face and through the incessant scratching of the heat rashes generated from such. Her chestnut hair is shorn just below her ears, leaving enough to just pin up.

Most of her clothing could be construed as mori-kei on a good day, or someone who went through the dumpster of a thrift shop on a bad day. Tans, greys, greens, drabs and rustics are the primary colour components of her outfits, as well as an always thick tangle of silvery chains around her throat that terminate in mismatched insect, animalia, and nature related amulets.

[App 2] [Tic/Twitch: Twists & pulls at fabric, hair, etc when nervous]
Cherry's Soul Food

**Owner**: Chenille 'Cherry' Morgan

The gentle ding of a bell announces your arrival into the warm and welcoming restaurant, small gaggles of waitresses bustling around checkered table. An open buffet of fried and barbequed delights fills the small space with the scent of a southern home. Of course you’ll be sat in the best seat of the house, because every seat is the best in the house.

Miss Cherry herself routinely checks up on your table, asking you how everything is, do you need anything else honey? Don’t be afraid to ask, our sweet tea is the best in the state! Every plate is piled high no matter what you order, enough to fill you up and then some.
Rabbit Silas

**Player**: Faye

**Clan**: Malkavian

Rabbit stands around the 5’7 inches and has her short hair dyed pastel pink. She has blue eyes that she pops out with eyeliner, and when she smiles her bucky teeth (the reason for her name) show clearly. She speaks in a groggy voice, dresses in clothes that allow her to show off her legs and her nails are usually long and painted red.

[Appearance 4 – Fashion sense] [Beacon of the Unholy] [Infamous Sire – Walter Keene] [Tic/twitch – pursing her lips]
Junkyard

A place of local myth and legend. What's in the junkyard? Who runs it? What are those weird croaking noises heard coming from the interior sometimes?

It's a given that every Kindred is warned not to go into the junkyard, without anything other information to expand upon it. No one rightly remembers when the junkyard suddenly became an unwholesome place. As far as anyone could tell, for the longest time it was just the drop off for old junkers and scrap metal. Now no one goes in or out, not kine, not Kindred, no one.
Experiance Points

### **UPDATE AS OF SEPTEMBER 1ST, 2015**

Due to a change in ST work schedules, EXP will now be given out on Tuesdays instead of Thursdays.

**EXP GAINS**

**Per Week** - Each Player Character will automatically earn 1 Experience Point per week regardless of activity level. This has the potential to cap out at 3 EXP per week depending of the Player’s level of involvement.

**Events/Plots** - If there is an event of an overarching plot, the STs will be watching to see who gets involved, and how thoroughly. One has the potential to earn up to 3 additional EXP for involvement.

**Birthdays** - As a treat, when your real life birthday comes around, you will be awarded 10 EXP! If you have one character, they will receive all 10 EXP. If you have two characters, it will be split 5 and 5 even between them.

**VAMPIRE EXPERIENCE COST POINTS**

Trait - Experience Point Cost

* New Ability - 3
* New Discipline - 10
* New Path (Thaumaturgy) - 7
* Attribute - current rating x 4
* Ability - current rating x 2
* Clan Discipline - current rating x 5\*
* Other Discipline - current rating x 7\*
* Secondary Path (Thaumaturgy) - current rating x 4
* New Background - 3
* Background - Current Rating
* Virtue - current rating x 2\*\*
* Humanity - current rating x 2
* Willpower - current rating

\* Caitiff have no Clan-based Disciplines, just as they have no Clan. For them, the cost of raising all Disciplines is the current rating x 6.

\*\* Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Path, Willpower).

\*\*\* If the ritual is completely foreign to the vampire’s blood magic school, the experience cost increases to ritual level x 3 for characters for whom Thaumaturgy and/or Necromancy are Clan-favored and to ritual level x 4 for all other characters, to represent the complications inherent in adapting foreign rituals.

**GHOUL EXPERIENCE POINT COSTS**

Trait - Experience Point Cost

* Ability (New) - 3 Experience Points
* Ability - Current Rating x 2
* Attribute - Current Rating x 4
* Discipline (Clan/Family) - Current Rating x 15 \*
* Discipline (New) - 20 Experience Points
* Discipline (Other) - Current Rating x 25 \*
* New Background - 3
* Background - Current Rating
* Humanity - Current Rating x 2
* Path (New; Thaumaturgy) (Clan Ghouls ONLY) - 20 Experience Points
* Path (Secondary; Thaumaturgy) (Clan Ghouls ONLY) - Current Rating x 15
* Virtue - Current Rating x 2 \*\*
* Willpower - Current Rating

\* A vassal gets a cost break on the Clan Disciplines of her first domitor, regardless of the domitor’s actual Disciplines. So, while a Toreador may know Dominate, his ghoul still pays current level x 25 for it. An independent gets a cost break on Celerity, Fortitude, and Potence. A revenant gets a cost break on her family’s Disciplines. A vassal who leaves a vampire’s service is treated as an independent from that point on, while an independent who becomes blood bound to a domitor is treated as a vassal.

\*\* Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).
ShreckNET

Originally created by the New York-based Nosferatu Gerard Rafin as a sort of special network "piggybacked" on the regular Internet, it is used exclusively for communications among the Nosferatu, primarily as a means for the Nosferatu to keep their intelligence gathering operations up-to-date. The Nosferatu used SchreckNet to share secrets and information, as well as discuss plans and goals. Membership is not limited to Camarilla-aligned Nosferatu, but is open to the *antitribu* as well.

## Rolls

To do a basic roll for finding information, **the player will need to roll their character's Intelligence + Computer stats, a difference of which is determined by the Storyteller** depending on what they want to find. A simple looking up a basic name may have a difficulty of 5 whereas any deeper,darker dirt can be up to a difficulty of 9 and/or have multiple rolls. An ST must be present for rolls concerning the Net.

If you fail a roll, you can retry the roll at +1 difficulty up to 3 times. If you botch a roll, you can no longer use the ShreckNET during that night.
Alan Garrett

**Player**: Griff

**Clan**: Tremere

The resident home-grown Nerdling

Alan is a rather thin man, likely around 20 years of physical age with short auburn hair, glasses, grey eyes, and pale skin. His attire consists of a simple black hoodie over a blue shirt with jeans and sneakers. [Friendly Face][Bad Sight 1]
Fortitude

Although all vampires have an unnatural constitution that make them much sturdier than mortals, Fortitude bestows a resilience that would make an action movie hero envious. Vampires with this Discipline can shrug off agonizing trauma and make the most bone-shattering impact look like a flesh wound. The power even offers protection against the traditional banes of vampires, such as sunlight and fire, the Gangrel and Ventrue find that edge incredibly useful.

**System:** A character's rating in Fortitude adds to his Stamina for the purposes of soaking normal damage (bashing and lethal). A character with this Discipline may also use his dots in Fortitude to soak aggravated damage, though Kindred cannot normally soak things like vampire bites, werewolf claws, magical effects, fire, sunlight, or massive physical trauma.
Meg Ackerman

**Player**: Neon

**Clan**: Caitiff

Meg is probably the kind of girl you’d steer clear of on a dark street. A glance from her makes you think twice about whether your wallet is still where it should be. It’s not because she’s overtly physically intimidating, but still, she seems like she could do a halfway decent job of mugging you. She’s a scrappy looking girl in her late teens, standing at about 5’ 6’’, with a mane of tangled, wavy black hair that obscures most of her face. She typically dresses in an oversize green army jacket, and beaten black boots. Smudges of dirt and motor oil often stain her pale skin. Her fingernails have rough, chewed edges. Physically, she’s lean and athletic. The girl is constantly in motion, from her grey eyes like switchblades, to her tingling fingers, to her ever-tapping feet. Like a deer in the woods, she’s ever-ready to spring away from danger.

The young girl speaks too quickly, and often trips over her own words. Her voice is slightly husky and scratchy. Despite moving and talking like someone bounding with life, Meg smells of the stillness of the grave. She gives off a clear odor of freshly turned loam and slightly-rotten. The smell is persistent, and mingles with the scent of fading car-freshener and cigarettes to create an altogether vague, but definitely off-putting aroma.
Crossroads

**Owner**: David Tilly

**Bartender**: Devin Deluth

**Musicians**: Cyril Ratier [Accordion], Barbara Villiers [Fiddle]

**Frequenters**: Monsieur Gradenigo

For those heading to Saint Burleaux for the music scene, they certainly won't be disappointed. Crossroads if the aptly named haunt near the intersection of the main street, and either the smell of pork barbeque or the draw of down home tunes is sure to bring one inside, with the lingering eye of the local vagrant watching them closely.

The inside is a close packed, but proud and lively display of Louisiana culture with vintage signage and posters of past performances decorating every inch of the walls. A high standing stage sits at the far end of the re-purposed warehouse, a pre-made setup with drums, mic, and everything one could need to preform already in its' place.
Patricia MacDougall

**Player:** Amber

**Clan:** Gangrel

Thick copper dreadlocks are likely the first thing anyone would notice about ‘Pach’. They fall to her waist, impossibly making her seem shorter that her 5’1” height. The second (should anyone get close enough) is a pair of eerily mismatched eyes.The right is regular enough, a deep earthy brown. The left, however, is a bright honey color seeming better suited for an animal. While her frame is slight it boasts the muscles and feminine curves characteristic of a runner. Despite her small size
her walk gives the impression that she would be perfectly at home in a mosh pit. Her wardrobe would seem to back up that claim consisting almost exclusively of worn fitted blue jeans, black combat boots, hoodies and tattered band t-shirts. She has large stretched ears filled with black 1 1/2" plugs, a 10g steel septum tusk and two black lines tattooed horizontally across her nose. Her laid back attitude of pessimistic sarcasm that makes her likeable despite the frequent swearing.

[Appearance 3]  [Tic/Twitch:Nail Biting]
Zorlac Skateboards

Jeff Newton first started Zorlac Skateboards out of his 2 car garage in the early 1980s. Armed with a group of local outsiders, Zorlac embodied the "Skate and Destroy" attitude of the Texas skate scene and was backed up by Pushead's haunting art illustrations. Zorlac also sponsored multiple "Shut Up and Skate" contests which drew skaters from across Texas as well as surrounding states.