Bill Cipher

**Bill Cipher** is the primary antagonist of the TV series *Gravity Falls*. He is a legendary Downtown Support who enables extremely-nonstandard strategies and attempts to inflict as many different Harmful Effects as possible to bring about Weirdmageddon.

## Unique Elements

### Bill's Deal

* Blue special effect
* +50% Critical Chance, Precision, and Potency.
* -50% Defense, Evasion, and Tenacity.
* On using any Ability, allied Bill Cipher will Assist and this effect will decrement by 1.
* On expiration, inflict Slow, Fear, and Offense Down for 3 turns unless this character is Bill Cipher or unless an allied Bill Cipher is Empowered.

## Abilities

### **Basic:** Pain is Hilarious!

Deal medium damage to an enemy.

Inflict a Harmful Effect that hasn’t been inflicted yet this battle for 1 turn. If Empowered, instead deal 100% bonus damage to the primary target and 50% damage to adjacent opponents.

This ability has 33% bonus Potency against its primary target.

**Upgrades**

* LVL 2: Characters affected by Charm and Bill’s Deal will Assist.
* LVL 3: +50% increased damage.
* LVL 4: While Empowered, inflict 3 random Harmful Effects for 3 turns.
* LVL 5: +50% increased damage.

*Note: Can inflict unique Harmful Effects such as The Black Spot, Scalding, Cursed, and Enthrall. While not Empowered, the following Harmful Effects cannot be inflicted until all other options have been inflicted in a battle, in order: Sleep, Cursed, Silence, Mad, Stun, Polymorph, Charm, Enthrall. Cannot inflict Imprison.*

### **Special**: Nightmare Realm

**(Magic Meter - 4)**

Inflict Sleep on target opponent for 3 turns. Extend the duration of all Harmful Effects on them by 2 turns, up to a maximum of 3 turns. Steal 3 Helpful Effects from them.

If not Empowered, gain 1 Fury for each Helpful Effect stolen.

If Empowered, inflict Polymorph instead of Sleep.

**Upgrades**

* LVL 2: Grant a copy of each stolen Helpful Effect to a random Villain teammate, preferring teammates of the same role as the target.
* LVL 3: Inflict Helpful Immunity for 3 turns.
* LVL 4: If Empowered, steal all Helpful Effects.

### **Special**: It’s A Deal!

**(Magic Meter - 3)**

If not Empowered, gain or extend Stealth for 3 turns.

Cleanse target teammate of all Harmful Effects. Restore Health equal to 33% of their maximum Health. Grant the target [Bill’s Deal] for 3 turns and 1 Tactics.

If they're a teammate, grant them 50% Speed Meter. If they’re an opponent, they Assist on a random opponent.

**Upgrades**

* LVL 2: Grant an Extra Turn if they’re a Villain teammate instead of giving Speed Meter.
* LVL 3: Can target opponents with 4 or more unique Harmful Effects.
* LVL 4: Can target opponents with Charm or Sleep.
* LVL 5: Inflict or extend Charm up to 3 turns if they’re an opponent.

### **Passive**: I’ll Be Watching You

On battle start, Bill Cipher gains Stealth for 3 turns.

Bill Cipher has 33% bonus Evasion against Abilities that don’t directly target him.

Whenever an opponent receives a Harmful Effect, restore 3% of Bill Cipher's Health. 33% chance to inflict or extend Fear on that opponent by 1 turn, increased by 3% for each Harmful Effect duration on them. Guaranteed to trigger while Empowered.

**Upgrades**

* LVL 2: +3% chance to inflict Fear per Fury.
* LVL 3: The first time another non-summoned Villain teammate would be defeated this battle, instead perform “It’s A Deal” on them regardless of Magic Charge.
* LVL 4: If all other teammates are defeated for the first time, attack 3 random opponents if able.

### **Passive**: Weirdmageddon

While not Empowered: Whenever a Harmful Effect that hasn’t been inflicted yet this battle is inflicted by ANY character, gain 1 Fury. Lose 1 Fury whenever a non-summoned teammate is defeated.

When Bill Cipher has 13 or more Fury, consume Fury and gain Empowered. Then, perform the following:

* Purge Invulnerable from all opponents. Inflict Intimidate on all opponents for 1 turn.
* Revive all teammates who were defeated while affected by Bill’s Deal with 1% of their Health.
* Bill's Deal expires on all opponents.
* Flip all Harmful Effects on all Villain teammates, and 3 Helpful Effects on all opponents.
* Restore 33% of each Villain teammate’s Health.
* Gain +1 Magic for all Abilities and immediately take a turn.

**Upgrades**

* LVL 2: Villain teammates gain Tactics and Undefeatable.
* LVL 3: If an opponent has less than 3 Harmful Effects on them afterwards, inflict 3 random Harmful Effects on them.
* LVL 4: All other Villain teammates immediately take a turn.

### **Leader**: Bill's Henchmaniacs

Villain teammates gain bonus stats based on their role:

* Offense: Gain 33% bonus Defense.
* Defense: Gain 33% bonus Speed.
* Support: Gain 33% bonus Offense.

**Upgrades**

* LVL 2: Villain teammates also gain 3% bonus Potency per affinity among teammates, or per Mythical teammate, whichever is higher.
* LVL 3: While Empowered, Bill Cipher gains all three bonus stats.
* LVL 4: +3% bonus Potency.
* LVL 5: +3% bonus Potency.

## Summary

Bill Cipher is a scaling Support who wants to gather the weirdest teams imaginable for a show-stopper finale. He provides unconventional bonus stats as a leader, but also supports by shifting the balance of buffs between teams and shutting down key targets. With enough time and Fury stacks, a decisive Weirdmaggedon can turn a battle entirely upside-down for any crew of Villainous misfits.

## Author's Notes

*For a chaos being, I sure could've been more creative than using 3/33% everywhere... Anyway, lots to talk about here! Bill's got three main things going on: enabling really weird Villain compositions, making Deals, and building up to a really big endgame.*

*Bill's Leader ability is unusual in that it doesn't make good toons better at what they do, but rather makes them extremely good at something they're not supposed to be good at! Offense toons become tanky, Defense toons become extremely fast, and Support toons become deadly attackers! Only Villains allowed in this club though.*

*Deals were absent in the original version of this kit, but felt way too characteristic to leave out. While Bill's Deal can make a character really good at hitting things and landing effects, it also makes them extremely vulnerable to just about everything - and goodness forbid that one lets the effect expire. With some finagling, Bill can strike a deal with opponents too, but certainly not with the intention of making them better. It also lets Bill land a few more attacks via Assists, speeding up his wincon.*

*Bill chases after an "alternative win condition" where he wants at least 13 different Harmful Effects to be inflicted in one battle, using all those maladies to bring about Weirdmaggedon. This includes Harmful Effects that even opponents inflict, but it can be sped up by stealing Helpful Effects with Nightmare Realm. Once he pulls it off, it's not necessarily a game over though, as he'll still have to do the work of striking down the enemy team afterwards with endless Harmful Effects, but his amped-up Villain squad should be enough to finish the job. It's worth noting that while Bill Cipher can bring Weirdmageddon about without being the Leader, he won't become powered up with free stats without his Leader ability.*