Battle spells

Players can equip a Battle Spell before the start of a match. Mastering Battle Spells makes the player much stronger. Spells are something that the player can use as an additional ability for their hero in-game. A player can select one battle spell while in the pregame lobby. They cannot be reset or changed once the match has begun.

## Current Battle Spells

A battle spell's availability is based on the player's Level. As a player reaches new levels, they unlock new battle spells, up to Level 23.

#### Notes

* This spell is required for purchasing Jungling Equipment Footwear items now.
	+ Jungle equipment footwear items will be locked and cannot be purchased if using other spells such as  Petrify,  Aegis,  Purify,  Flicker, etc.
	+ If Jungle equipment footwear items was purchased, can Reduces the EXP & Gold gain from minions by 50% in the first 5 minutes of the match and adds 30 Gold gained from kills or assist.
* Only when total creep kills, hero kills, or hero kill assists reach 5 can Retribution be upgraded.

For up to 8  Basic Attacks:

**Calculation**| The Attack Speed increase is added to the Total Attack Speed, instead of as Extra Attack Speed and can be defined as:

A
T
K

S
p
e
e
d

=
[

B
a
s
e

A
T
K

S
p
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e
d

(

E
x
t
r
a

A
T
K

S
p
e
e
d

×

A
T
K

S
p
e
e
d

C
o
e
f
f
i
c
i
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t

)
]
×
(
1
55

i
f

A
T
K

S
p
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≥
3.00

{\displaystyle \begin{align}
\mathrm{{\color{LimeGreen}ATK\ Speed}} & = [{\color{LimeGreen}Base\ ATK\ Speed} + ({\color{LimeGreen}Extra\ ATK\ Speed} \times {ATK\ Speed\ Coefficient})]\times (1 + 55%\ {\color{LimeGreen} ATK\ Speed})\\
\mathrm{if}\ {\color{LimeGreen}ATK\ Speed} & \geq 3.00
\end{align}}

#### Notes

* At max hero level (15), you can go through a total of 23 physical defense.
* This physical defense ignore effect only applies to basic attack.
* Since the fix on Golden Staff after multihit basic attack revamp (Moskov, Hanabi, Irithel, Karrie), Inspire's 8 basic attack limit is consumed on every basic attack "hits" instead of every basic attack launch. This doesn't apply to additional hits from Freya's and Aulus' basic attack because they don't trigger basic attack effects. This somehow also doesn't apply to additional hits from Miya's passive and multiple AoE hits from Beatrix's grenade gun even though they trigger basic attack effects.

#### Notes

* Suppression & Restrained cannot reducing durations.
* Rooted cannot be removed after summoned Royal Guards by  Minsitthar's  King's Calling.

#### Notes

* Suppression can neither be removed nor blocked by the immunity duration.
* Purify cannot remove or immune Rooted applied by Royal Guards from  Minsitthar's  King's Calling.

#### Notes

* This spell cannot blocking this spell if using  Khufra during  bouncing ball.
	+ Enemies can casting this spell  Flicker to preverting knocking up by  Bouncing Ball.
	+ If  Khufra is casted this spell,  Khufra will stop bouncing regardless as well.
* This spell can be disabled by Rooted effect.

#### Notes

* If channeling is cancelled or interrupted, the cooldown will be reduced by 30 seconds.
* The selected allied turret or minion will be temporarily becoming untargetable and immune to all damage while chanting.
* This spell can be interrupted by Crowd Control effects during chanting.

## Removed Battle Spells

List of Battle Spells that have been removed from the game.

## Trivia

* The Spell  Track is also called as Scout.

## Recent Changes

### Patch Notes 1.6.18

* Execute
	+ ADJUST ~ Damage: 200 + 20 \* Hero Level + 10% of the Target's Lost HP → 100 + 10 \* Hero Level + 13% of the Target's Lost HP

### Patch Notes 1.5.88

* Context

* Optimized the special effects of all Battle Spells.

* Purify
	+ ADDED + Removes slow effects.
	+ NERF ↓ Movement Speed Boost: 30% → 15%

* Sprint
	+ BUFF ↑ Initial Movement Speed Boost: 40% → 50%

### Patch Notes 1.5.62

* Retribution
	+ NERF ↓ In the first 5 min of the match, Exp and level gained from minions will be reduced by: 40% → 50%

### Patch Notes 1.5.32

* Aegis
	+ BUFF ↑ Initial Shield: 720 → 800
	+ BUFF ↑ Shield for Allies: 50% → 70%
* Retribution
	+ BUFF ↑ Creep damage reduction when equipped with jungling equipment: 40% → 50%.
	+ NERF ↓ Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 40%, with extra 30 Gold for each kill or assist.

### Patch Notes 1.5.16

* Retribution
	+ BUFF ↑ Base Damage: 600-1440 → 600-1720
	+ NERF ↓ Spell Retribution is required for purchasing Jungle equipment items now.
	+ ADDED +/NERF ↓ Added new effects to all the Jungle equipment items: Reduces the Exp gain from minions by 40% in the first 3 minutes of the match.

### Patch Notes 1.4.86

* Flameshot
	+ NERF ↓ **Reduced** the Slow from 60% to 40%.
	+ BUFF ↑ **Increased** the Magic Power Ratio from 40% - 160% to 45% - 180%.

* + FIX Issue Fixes

* + Fixed an issue where the damage will decrease when passing  Harley  Deadly Magic.

- Petrify
	* BUFF ↑ **Increased** the Stun Duration from 0.7 seconds to [[ |0.8 seconds]].

- Purify
	* NERF ↓ Increased the Cooldown from 75 seconds to 90 seconds.

- Vengeance
	* NERF ↓ Reduced the Damage Reduction from 45% to 35%.
	* NERF ↓ Increased the Cooldown from 70 seconds to 75 seconds.

### Patch Notes 1.4.70

* Flameshot

* Context

* Flameshot seems to be too well rounded in current meta, especially some melee, heroes can take advantage of the knock back effect to finish their attack combos. Thus, we adjusted the close range damage and long range slow, so that players will have to make a choice between damage and control.

* NERF ↓ Close range damage decreased from 400+100% Magic Power bonus to 160+40% Magic Power bonus.
* ADJUST ~ Long range damage remains unchanged.
* NERF ↓ Slow duration decreased from 1s to 0.55.

### Patch Notes 1.4.60

* Flameshot
	+ FIX Fixed an issue that on the mini-map, the indicator may disappear.
	+ NERF ↓ CD increased from 35 to 50s.
	+ NERF ↓ Slowdown Duration reduced from 2 to 1s.
* Arrival
	+ FIX Now  Johnson can’t get the allies who’re channeling Arrival into his  car.

### Patch Notes 1.4.50

* Flameshot
	+ FIX Optimized the indicator.
	+ ADDED + Now the knockback range is displayed on the indicator.

### Patch Notes 1.4.44

* Flameshot
	+ BUFF ↑ The Basic Damage increased from 400-560 to 400-640.
	+ BUFF ↑ Magic Bonus increased from 100%-140% to 100%-160%.
	+ BUFF ↑ Slightly increased the knocking back range.
	+ FIX Improved the skill visual effect.
* Revitalize
	+ NERF ↓ The Healing Effect decreased from 2.8% to 2.5%. (Only in 5v5 Modes)

### Patch Notes 1.4.36

* Revitalize
	+ NERF ↓ The Healing Effect decreased from 3.2% to 2.8%.

* Flameshot
	+ BUFF ↑ The Slowing Effect increased from 30% to 60%.
	+ BUFF ↑ The duration increased from is to 2s.
	+ FIX Greatly increased the skill range (the indicator will be displayed on the mini-map).
	+ ADDED + Now it can knock back the enemies as before.

* Arrival
	+ NERF ↓ The duration of Movement Bonus decreased from 5s to 3s.
	+ NERF ↓ The Slowing Effect to enemies decreased from 60% to 45%.
	+ FIX Optimized the visual effect.

* Vengeance
	+ ? Now at the end of spell duration, the hero will regenerate HP equal to 50% of the damage dealt instead of 35%.

### Patch Notes 1.4.28

* Flameshot
	+ BUFF ↑ Basic Damage adjusted from 350-490 to 400-560.
	+ BUFF ↑ The Cooldown decreased from 60s to 35s.
	+ REMOVED - Removed the effect that could knock back enemies at a close range.

* Revitalize
	+ BUFF ↑ The Max HP regenerating each time increased from 2.8% to 3.2%
	+ NERF ↓ (Decreased from 2.8% to 2% in Brawl Mode).
	+ NERF ↓ HP Regen increased adjusted from 40% to 25%.
	+ NERF ↓ The extra Regen Effect will only take effect for one time when several players use Revitalize at the same time.

* Vengeance
	+ BUFF ↑ Adjusted the damage to 80 + 30% damage received (No more than 500).
	+ FIX Optimized the spell description.

* Arrival
	+ NERF ↓ The extra Movement Speed decreased from 75% to 60%.
	+ NERF ↓ The duration of Slowing Effect to enemies decreased from 1.5s to 1s.
	+ FIX Fixed an issue where enemy heroes could not see the special effects of Arrival.

### Patch Notes 1.4.20

* Flameshot
	+ BUFF ↑ Basic Damage adjusted from 250-350 to 350-490.
	+ ADDED + Now this Battle Spell can knock enemies back in a wider area which is increased by 100% at close range, slowing them down by 60%.
	+ BUFF ↑ The width of this Battle Spell increased by about 25%.

* Context

* Instead of dealing damage to a single target, Flameshot now deals AoE damage when it reaches the very end of its rnge or when it hits a target.
* Also, we optimized the experience when casting this Battle Spell and the performance of the target being knocked back.

- Vengeance
	* BUFF ↑ Damage Growth at each level increased from 15 to 20.
	* BUFF ↑ The HP Regen after this spell ends adjusted from 30% of the damage dealt to 35%.

- Arrival
	* BUFF ↑ The next Basic Attack will deal extra damage and greatly slows enemies down.

- Revitalize
	* BUFF ↑ The HP Regen each time increased from 2.5% of Max HP to 2.8% of Max HP.

### Patch Notes 1.4.14

* Changed  Heal to  Revitalize.
* ADDED +  Revitalize
	+ New Battle Spell Summons a Healing Spring, where allies within the area of effect restore HP, and enhance the Shield and HP Regen Effect they receive. Lasts 5s.
* REMOVED -  Track.
* ADDED +  Flameshot
	+ New Battle Spell Fires a Flaming Shot forward which accelerates over time, dealing damage with Magic Attack Bonus to the first enemy hit and slowing the target. The damage of the Flaming Shot scales with the distance. The Flaming Shot can knock back enemies in the front when shot out.
* Arrival
	+ BUFF ↑ Greatly decreased the CD of this spell.
	+ ADDED + Now players will get extra high Movement Speed after this spell ends.
	+ ADDED + Now players can choose destroyed allied Turret as the target to cast Arrival.
* Vengeance
	+ BUFF ↑ Increased the damage.
	+ ADDED + Now using Vengeance can deal damage to attackers and damage dealers.
	+ BUFF ↑ When this spell ends, returns a certain percentage of HP based on the damage done by Vengeance.
	+ FIX Remade the special effect of Vengeance.
* Sprint
	+ NERF ↓ Max Movement Speed decreased from 50% to 40%.