November 17, 2016 Patch

*Release Version 1.5.6*

* Decreased from 2 to 1.35 the max number of strategic resource facilities per fortress.
* Decreased from 2 to 1.35 the max number of luxury resource facilities per fortress.
* Improved repartition of sunken ruins at generation.
* Tweaked Fortress placement.
* Added new naval quest images.
* Dry dock icon changes when building fleets is not possible.
* Updated the reward of the "There Is Something Out There..." quest.
* Nerfed quest army of chapter 4 of Morgawr faction quest.
* Nerfed "Dust Accumulator" and "Center Of Influence" unique facility effects when used by the Fomorians.
* Increased from 2 to 3 rounds the duration of the Dust Focal effects on enemies.
* Reduced from 20% to 10% (of max Life) the damage over time of the Endless Flames.
* Increased a bit the repulse of coasts on Fortresses.
* Reduced a bit the repulse of Wastelands.
* Reduced by 35% the proportion of resources moved from lands to fortresses.
* Increased movement costs from 2 to 3 on tiles with "Seaweed".

### Important Fixes

#### All Versions

* Fixed several issues where the visual position of the fleet or army is wrong.

#### Tempest

* Fixed an issue where the world generation can crash the game when playing on a tiny world without oceans.
* Fixed an issue where land percentage impacts resource facility quantity the wrong way around.
* Fixed an issue where a skippable assert is generated at the start of the turn when a stockpile facility is revealed.
* Fixed an issue where "Strategic Thinking" and "Touch of Luxury" generate an assert message upon completion.

### Other Fixes

#### All Versions

**Armies/Units**

* Fixed an issue where the garrison armies are able to retrofit before combat.
* Fixed an issue where the attack cannot be performed if a ruin is between attacker and defender.
* Fixed an issue where the fleets with 5 movement points or more can perform 1 movement action after the movement points are consumed.
* Fixed an issue where the transport ship has range 2 instead of 3.
* Fixed an issue where armies defending a city cannot find a valid path when ordered to attack the besieging army.
* Fixed an issue where the player is unable to attack an unknown empire.
* Fixed an issue where the player is not notified that he/she does not have enough action points when trying to attack an army.

**Battles**

* Fixed an issue where the user loses his/her city if he/she decides to not reinforce with militia or the governor when an army on a city tile is attacked.
* Fixed an issue where the units life exceed the unit border if they have more than 1000 Health.

**Heroes**

* Fixed an issue where the movement bonus received from the "Flight Master" hero skill is not added to the total army's movement.

**Quests**

* Fixed an issue where quests that display counters are starting with (0/-1).
* Fixed an issue where the chapter 1 of the victory questline will be completed successfully when searching marked ruins with any army.
* Fixed an issue where, when you trigger a quest, the counter is not updated.
* Fixed an issue where the chapter 7 of the Roving Clans quest does not complete immediately after the quest objectives are fulfilled.

**Miscellaneous**

* Fixed an issue where only two victory conditions are displayed inside the status screen of the tutorial.
* Fixed an issue where the button to "select next city" is not functional.
* Fixed an issue where city without "Right of Way" City Improvement can have land trade routes.

#### Guardians

* Fixed an issue where the user cannot parley with the targeted village of the "A Plague Of Savagery" quest.

#### Shadows

* Fixed an issue where players don't need to infiltrate the indicated city to complete the chapter 3 of the Forgotten faction quest.

#### Shifters

* Fixed an issue where the frozen fleets are displayed into the "unit idle" list.

#### Tempest

**Armies/Units**

* Fixed an issue where the player is not informed that the bathysphere cannot counter-attack.
* Fixed an issue where the coastal bombardment action is automatically reactivated when artillery ships are moved adjacent to cities.
* Fixed an issue where disabling bombardment does not properly refresh the idle armies button.
* Fixed an issue where there is no information available regarding the interaction between shallow waters and the "Submersible" capacity.
* Fixed an issue where the submersion unit description does not inform the player about the immunity to the "Endless Flame" effect.
* Fixed an issue where roaming fleets can attack Shifters' Mantas.
* Fixed an issue where the "Submersible Slayer" capacities are not functional.
* Fixed an issue where the "Fomorian Slayer" capacity is not functional.
* Fixed an issue where the acid spray "Corrosion" effects do not function.
* Fixed an issue where fleets cannot parley with minor faction villages.
* Fixed an issue where there is an inconsistency between the "Super Charge" effects displayed and effects during the combat.
* Fixed an issue where players are not informed that the "Super Charge" capacity gives units immunity to the lightning weather effect in battles.
* Fixed an issue where players are not informed about the duration of "Super Charge".
* Fixed an issue where the attack and damage penalties from the "Artillery" capacity are not applied during battles.
* Fixed an issue where the "Guard" unit capacity is only applied when garrisoned in a fortress.

**Battles**

* Fixed an issue where the naval battlefield is not properly centered when attacking a facility attached to a citadel.
* Fixed an issue where the Fomorians banners are not displayed on a raft in battle.
* Fixed an issue where fortresses cannot reinforce fleets or other fortresses.
* Fixed an issue where battles against fortresses result in a draw if another friendly fortress is in range.

**Heroes**

* Fixed an issue where the "Fortification Boost 2" hero trait effect does not function.
* Fixed an issue where the city influence production tooltip displays debug text if a hero with "Influence Efficiency 2" trait is assigned to the city.

**Quests**

* Fixed an issue where fleets spawned by quests detect submerged naval units and privateers.
* Fixed an issue where the Morgawr main quest objective trackers display negative values after loading a saved game.
* Fixed an issue where the chapter 2 of the Morgawr faction quest is not received if users already control all fortresses on the map.
* Fixed an issue where the step 2 of the chapter 2 of the Morgawr faction quest cannot be completed if the objective fortresses are already controlled.
* Fixed an issue where the chapter 2 of the Morgawr faction quest cannot be completed if the player has already captured the targeted fortresses when the step 2 occurs.
* Fixed an issue where the chapter 3 of the Morgawr faction quest counter is not displayed properly for the client.
* Fixed an issue where the step 2 of the chapter 4 of the Morgawr faction quest objective army remains stuck on the sea.
* Fixed an issue where the chapter 6 of the Morgawr faction quest objective is misleading.
* Fixed an issue where the chapter 6 of the Morgawr faction quest does not properly complete when defeating two armies in one combat.
* Fixed an issue where the chapter 7 of the Morgawr faction quest can be completed by another faction.
* Fixed an issue where progress will not be made on the chapter 7 of the Morgawr faction quest if Black Spot was declared before receiving the quest.
* Fixed an issue where the "Seeking Calm Seas" fortress quest objective pinned quest is not properly displayed.
* Fixed an issue where the "Dust and Trust" fortress quest counter is not displayed properly for the client.
* Fixed an issue where the "Watery proof" fortress quest does not fail if the sea monster is destroyed.
* Fixed an issue where the "Yellow bathysphere, yellow bathysphere..." fortress quest counter is not displayed properly for the client.
* Fixed an issue where the "Yellow bathysphere, yellow bathysphere..." fortress quest objective remains marked on the map if the quest fails.
* Fixed an issue where the "A Touch of Luxury" fortress quest counter is not displayed properly for the client.
* Fixed an issue where the "Strategic Thinking" fortress quest counter is not displayed properly for the client.
* Fixed an issue where the "Script or Scratches" naval quest objective cannot be completed by the client.
* Fixed an issue where the "Script or Scratches" naval quest text displays incorrect informations.
* Fixed an issue where the "More Than Money" naval quest is not completed successfully after fulfilling its objective.
* Fixed an issue where quest armies can spawn on oceanic tile instead of land tile.

**Miscellaneous**

* Fixed an issue where vision is not removed after losing control of fortresses.
* Fixed an issue where the wrong splash screen is displayed for owners of Tempest on the Mac version.
* Fixed an issue where the "Mare Nostrum" achievement isn't unlocked when prerequisites are met.
* Fixed an issue where the host receives a "Declaration of war needed" notification if the client tries to attack an AI fortress.
* Fixed an issue where players are informed that the dissent action requires resources for its activation.
* Fixed an issue where players are not informed that the "Black Spot" diplomatic action can be used on one empire at a time.
* Fixed an issue where players are not informed about the Catspaw trait which allows other mind controlled armies or privateers to be detected.
* Fixed an issue where there is no information provided in-game about Catspaw units and their inability to merge/split.
* Fixed an issue where the Catspaw trait is not functional for custom factions created without the "Seed of Dissent" trait.
* Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge catspaw with large armies.
* Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge trained units with catspaw.
* Fixed an issue where the Catspaw merge/split notification is not displayed when attempting to merge without having movement left.
* Fixed an issue where players are not informed that the morale bonus from "Trust" does not stack if applied by multiple units.
* Fixed an issue where the "Improved Movement 3" capacity received from Rare Hydrofoils does not increase movement speed by 3.
* Fixed an issue where Vaulters cannot complete the Market Alchemist Legendary Deed by exploiting facilities.