Yome.EXE

* Base
* Fox Soul
* Shutter Style
* Alt1
* Alt2
* Alt3
* Alt4
* Alt5
* Alt5 Fox

## Stats

—-Yome, Session 22

**Yome**, or **GachaGirl\_UR.EXE**, is a player character in the Megaman NetNavi RP campaign and one of Allan Garnet's navis. She is played by Cleric Pink.

## Description

### Appearance

Yome is a Cracking Navi, most recognizable by her neon-blue hair. In her original outfit, she wears a yellow-orange dress, with a belt-like ring that separates into a short, wavy skirt. Her arms and legs are a blue-black, with two rings similar to her belt as bracelets, and two others serving as beginnings to her boots. She also sports a headband with two balls resembling her emblem. Her weapon is a black whip, with a handle also resembling said symbol.

Her emblem is a ball divided into two halves- one blue and one white, by a wavy line in the middle, resembling a gacha ball.

### Personality

Yome was originally a 'wife' companion program sold under the Matebox brand. As such, she is friendly, flirty, and completely devoted to her operator, as well as deeply concerned about consent. These traits give way to feelings of conflict with her own existence as Allan further shows he has no need for a romantic companion. She shows a need to please others despite their initial positions towards her, yet she does not fear to instigate or stand her ground when she feels it is right to, usually for Allan's benefit. Her ability to be persuasive goes a long way in being able to understand others.

She likes to mention she lacks basic intelligence, but she makes up for it in creative thinking; she often finds alternative ways to solve problems, which often end up creating bigger problems.

Multiple Navis, especially Shutter, mention that she does not 'think as she should'. Whether this is because of her origins or a result of being told she can be whatever she wants is yet to be seen.

## Abilities and Powers

### **Styles**

**Shutter Style -** The style and Elemental affinity of the current Navi is overwritten with the new Style and Element.

While in this style the Navi's stats are changed in the following ways

Switch Link with Sync, switch Defense with Speed and Data with Power.

Then make any AC or Health changes based on these new stats.

While in this Style the Navi may only use Elec Element cards.

If the Navi attempts to use another element card they must first attempt a SYNC roll, if they fail they still use 1 AP

All Hacking attempts have advantage.

The Navi's attacks become Ranged.

* **Data Breach -** The user is able to preform feats of hacking unrivaled by most. Once per day the user may succeed on a hacking check. Styles and Souls cannot be used again until the next day. The user may attempt to HACK another databeing at the cost of 1 HP. When hacking the user rolls Scan against the targets Data. If successful the hack may drain HP, AP, AC, Skill uses, or just rewrite the being to be nonhostile. (Few may be immune to some of these effects). If a hack fails the user loses 2 HP and 1 AC.

### **Souls**

**Fox Soul -** The Style and Elemental affinity of the Navi is overwritten with the Style and Element of the creature inhabiting hem.

While the creature is inhabiting the Navi, the Navi gets the following Stat increases

Power is increased by 4.

Data is increased by 2.

HP is increased by 3.

While in this form the Navi may only use Fire Element cards.

If the Navi attempts to use another element card they must first attempt a SYNC roll, if they fail the Navi still uses 1 AP

All Fire BattleChips increase in power.

The Navi's attacks become Melee and deal Fire damage.

### **Skills**

**Whip Crack -** The navi is able to Break any Cyber object in their that is no larger than 3 times the Navi's size. this attack deals 3 damage to Cyber Obstructions specifically designed to impede progress including but not limited to Walls, Blocks, Tiles, or other forms of Junk Data.

This also allows the user to attack at the range for the sake of overcoming Melee damage resistance and adds a +1 to damage dealt with basic attacks.

Only usable while the Whip program is available.

**PulseWave -** The navi is able to send out a pulse around them harming their enemies but not their allies.

The damage on the ability is equal to 2 damage on all targets who do not pass an opposed SPEED check. This also allows the user to push back any object or databeing of around 3 times their size or smaller on a successful DATA roll.

If an object is launched then the damage of this ability is increased by up to 3 times depending on the object if it hits another target.

**Scrap Jack-** When defeating a virus The Navi may use this ability to guarantee a drop from it. The drop is rolled on off the Virus Table ignoring 1's.

When fighting any cyberbeing this may be used to temporarily hack into its coding, forcing it to roll a SYNC roll against The Navir DATA roll, if The Navi succeeds The Navi gains 1 AP until the end of The Navis next round and the target loses 1 AP until the end of their next round.

**Fire Pillar -** A line of fire comes out from any structure or tile within the area.

This pillar hits up to 2 enemies in a line and will stretch itself to hit the second one as long as the target is within the same line.

This attack inflicts 6 damage to all targets unless they succeed a SPEED check against the users Data to take half damage.

On each of The Navi's turns after using this attack once the next Fire Pillar will do +4 damage.

This attack can recharge on The Navir turn by using 2 AP.
**Fracture -** The user is able to choose a spot within 3 squares of themselves and cause a 9 square explosion to extend outward from the square they designated.

Each target and object takes 4 damage. Targets within the blast may attempt a Defense save to half the damage from this ability.

For each extra use of this ability that is used the explosion does an additional 2d4 of damage. Tiles below the blast are then considered 'Cracked' removing the elemental effects and making them break upon a cyberbeing leaving them.

### Combo attacks

**Concession Stand -** If a Popcorn Bomb is in play the party may give up one round each and one use of their abilities listed to attempt this attack.

They keep 1 AP each for reactions. A use of Discharge, Wood Stomp, or Pulse Wave check with a DC 15 launches the bomb into the range of Bug Cage. The Popcorn Bomb will bounce around inside the cage with the target collecting more and more bombs while Cross attempts to keep the cage from getting destroyed with any Recover ability DC 15.

Upon Bug Cage and 1 more ability succeeding this combo deals 15 damage. On all 3 succeeding this increases to 20 damage and the target is then under the effects of Bug Cage. This attack fails if the enemy is too large for Bug Cage.

**Shock Claw -** If a Smoke Claw is in play the party may give up one round each and one use of their abilities listed to attempt this attack. They keep 1 AP each for Reactions. Watt must use 5 Charge to push into the attack by connecting into the navi using the Smoke Claw. Then an attempt at either Scrap Jack, sense Vitals, or Bug Report must succeed a DC 18 check to limit the flow of electricity to vital areas of the charged Navi. On a failure this does 10 damage to the Navi with Smoke Claw before attack.

If the attack hits it does 10 damage and the user can attempt more Smoke Claw attacks with a +2 to hit. This "Shocks" a Navi hit by it for 2 rounds making them only able to use 1 AP.

## Trivia

* Yome's Mate box is based off of the real world equivalent of the Gatebox combined with Custom Order maid "peripherals".
* Yome has the most alternate outfits out of all characters in the Network RPs.
* Has gone on multiple dates that it is used as a reward or bet (4 and Counting as of Session 45).
* The concept of Yome started off as a joke of her headband being thought of as Gachaballs, and the idea continued from there as a Gacha Wife.
* Yome's birthday is July 22nd.