recursal/Fanatic-Fandom huggingface dataset:
Australians

“Those who stop dreaming are lost.”

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“*They hold a rather unique place in both geography and anthropology, the Australians. Though I have been told that the correct pronunciation is actually "Strine".*„~ **When entering new Era with this culture**
“*Always a pleasure to meet the laid-back Australians. Unless you're at war, in which case they can be unexpectedly unpleasant.*„~ **When meeting this culture**
The **Australians** are one of the cultures available in the Contemporary Era, with the Builder culture focus.

*"Stepping out of the shadow of their commonwealth history, confident Australians are recognizing all their roots and building a vibrant, outward-looking society."*

## Culture orientation

These cultures gain extra Fame from Builder Era Stars for building new Districts.

###  Affinity action: Land Raiser

Can set a City into "Land Raiser" mode.

* All the Money and Science output of the City are converted into Industry.
* The City will only produce Food and Industry when this mode is activated.
* The action can be applied only one City at a time, with a 10turn cooldown.
* The mode lasts for at least 5turns until it can be deactivated.

###  Affinity Bonus: Pride

Gains 10Stability when completing a District's construction.

* This bonus does not modify the city's target stability percentage.
* This bonus is scaled by game speed

## Emblematic quarter: Strip Mining Complex

“Harnessing machinery of stupendous dimensions, strip mining removes entire stratas of topsoil to reach mineral seams.”

* +15Pollution
* -10Stability
* +50Industry per adjacent Strategic Resource deposit
* +1Workers Slot on City or Outpost

## Emblematic unit: All Terrain PMV

"These improved APCs include modifications that adapt them to the extremes of Australian geography."

Immune to "Suppression".
**All-Terrain**

## City names

The names listed are default names, players can change their cities' names if they choose.

**Sydney, Melbourne, Canberra, Brisbane, Perth, Adelaide, Hobart, Darwin, Wollongong, Cairns**

* The first new city found by this culture will use the first name on the city list.

## Trivia

* The in-game appearance of the Australian City Center is roughly based on the Australian Parliament House in Canberra.
Grenade

Grenade is a gadget of Ghost Hunters.

## Usage

Grenade has higher blast knockdown strength and radius compared to C4, but doesn't stick on walls or props, unless the ghost is possessing them. This makes Grenade worse for doing room checks, as blasts in Midnight Ghost Hunt are completely obstructed by landscape. A grenade that fell under the solid table will not affect props on that table, neither it would affect prop on the shelves if the shelves are in the way, silly at it may be. While C4 is subject to this as well, C4 could be placed on walls to have the most unobstructed blast, while grenade will randomly fall on the floor.

Extra Gear will increase the amount of grenades one can carry at a time from 2 to 3.

## Counter Play

Blast Resistant, although excessive as unless you stick grenade on a ghost directly it will hardly do any damage.
Austro-Hungarians

"The language of music has no borders."

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“*If other empires won't open their front doors to your artists and thinkers, you can send in your agents the back way…*„~ **When entering new Era with this culture**
“*Excellent diplomats and spies, the Austro-Hungarians. Very civilized. Very cultured. Very likely to know more about you than you do.*„~ **When meeting this culture**
The **Austro-Hungarians** (known as **A-H** among the players) are one of the cultures available in the Industrial Era, with the Aesthete culture focus.

*"From grand opera houses to exuberant coffee houses, the Austro-Hungarians enjoy lively debate on matters philosophical, musical, and literary, powering their society."*

## Culture orientation

These cultures gain extra Fame from Aesthete Era Stars for earning Influence.

### Affinity Action: Cultural Blitz

Can spend Money promoting patriotic works of art in specific Territories, pushing back foreign spheres of influence and generating Influence.

* Immediately bring one of your Empire's Territories back into its **sphere of influence**, and gain Influence for each adjacent Territory already in your sphere.
* If you do not have the strongest Influence in the Territory, there is a high chance it will start converting back after you use this action.

### Affinity Bonus: Grace

Cultural Proximity is always maxed out due to Aesthete affinity.

* Both Proximity with major Empires and Independent Peoples will be maxed out.
* That is, if other Empires break Treaties with Aesthete Empires, the War Support of Aesthete Empires will increase much more. In addition, declaring war against Aesthete Empires will severely drain the  of the attacking Empire every turn.
* In addition, with the Proximity with all the Independent Peoples maxed out, Aesthete Empires always only need to pay the minimum  or  cost to Bribe an Independent People.

## Trait: Emperor's Hand

* +1Influence on District
* +1Influence on Emblematic District

## Emblematic quarter: Opernhaus

“Hosting opera performances by the world's greatest ballet schools and philharmonic orchestras, the opernhaus promotes peace of mind.”

* +2Stability per adjacent District
* +1Stability per District in Territory

## Emblematic unit: Evidenzbureau Agents

“Members of the world’s first military intelligence service, these agents operate in many different campaigns and theaters.”

Ranged-combat Unit, must have line of sight to attack. Fights at full Combat Strength even when defending against close-combat attacks. With Entrenching Tool, gains "Dug-In" status if they do not move during their Battle round.
**All-Terrain**
Ignores all terrain Movement penalties.
**Stealth**

## City names

The names listed are default names, players can change their cities' names if they choose.

**Wien, Budapest, Prag, Triest, Agram, Serajewo, Salzburg, Graz, Pressburg, Brünn**

* The first new city found by this culture will use the first name on the city list.

## Trivia

* The in-game appearance of the Austro-Hungarian City Center is based on the Országház, the parliament building of Hungary constructed in the Austro-Hungarian era.
Confucian School

With loyalty to authority a central strand of the teachings of Confucius, inspired thought inspires exemplary conduct.

## Placement prerequisites

Can be built once per Territory

The **Confucian School** is the Emblematic District specific to the Zhou. It is a constructable District that generates  and  most effective in Cities with multiple Mountain tiles.

## Effects

* +1Influence
* +8Stability
* +1Science
* Per adjacent Mountain
	+ +1Influence
	+ +4Science
* +1Researchers Slot on City or Outpost

## Special Effects

* Acts as a Research Quarter for bonuses
* Exploits Science from below and adjacent tiles

## Trivia

* The concept behind the Confucian School is the Hundred Schools of Thought - a period of prosperity of philosophies and schools in Early China - instead of just about Confucianism alone.
	+ In actual history, Confucianism only flourished after the end of Zhou dynasty.
* The statue in the middle of the in-game Confucian School is a statue of Confucius/Kongzi.
	+ Kongzi is often depicted as crossing his hands over his chest, which is a traditional salute for elders to greet others in early China.

## Encyclopedia entry

With loyalty to authority a central strand of the teachings of Confucius, inspired thought inspires exemplary conduct.

Confucius was a philosopher and teacher who lived in ancient China during the sixth century BCE. His philosophy was based on the concern of a moral and spiritual deviation on the part of the elites - and consequently of the people who looked to them as role models - when compared to the legendary period of the first kings of the Zhou dynasty. To correct this, he advised princes to surround themselves with wise counselors who could help them to govern virtuously, a function he performed on several occasions, but without success. It was only at the end of his life that he finally devoted himself to teaching his ideas to his followers. Upon his death, his followers spread his philosophy, notably thanks to the compilation of conversations with their master collected in a book known as the *Analects*. The same principles are taught in the Confucian School, which, starting from the Han dynasty and lasting for several centuries, became the basic educational institute for civil servants and imperial counselors.

1. ↑ In-game encyclopedia
Aluminium Mine

Light yet strong, and resistant to corrosion, aluminium surpasses many existing materials.

## Placement prerequisites

Can only be placed on Aluminium Deposit.

The **Aluminium Mine** is a Strategic resource extractor, which available in Cities and Outposts after the player reached the Contemporary Era and researched the Aerial Warfare technology. Can only be placed on Aluminium Deposit.

## Effects

* +3Science per adjacent Research Quarter

## Special Effects

* Extracts Aluminium from the Deposit it is built on.
Builder

## Summary

These cultures gain extra Fame from Builder Era Stars for building new Districts.

### Affinity action: Land Raiser

Can set a City into "Land Raiser" mode.

* All the Money and Science output of the City are converted into Industry.
* The City will only produce Food and Industry when this mode is activated.
* The action can be applied only one City at a time, with a 10turn cooldown.
* The mode lasts for at least 5turns until it can be deactivated.

### Affinity Bonus: Pride

Gains 10Stability when completing a District's construction.

* This bonus does not modify the city's target stability percentage.
* This bonus is scaled by game speed

## Era Stars threshold formula

The same formula applies to the Builder Era Stars of every Era in the Normal Game Speed.

* **1st** or **Bronze** **Builder Star**
	+ Build an additional `(Number of Era * 4) + 2` Districts.
* **2nd** or **Silver** **Builder Star**
	+ Build an additional `(Number of Era * 4) + 2` Districts.
* **3rd** or **Gold** **Builder Star**
	+ Build an additional `(Number of Era * 4) + 2` Districts.

Number of Era = `[1] Ancient ... [6] Contemporary`

Game Speed = `not part of formula`

Example:

* 6 Districts per star in Ancient
* 10 Districts per star in Classical
* 14 Districts per star in Medieval
* 18 Districts per star in Early Modern
* 22 Districts per star in Industrial
* 26 Districts per star in Contemporary

The next era Bronze star can be unlocked with progress past the current era Gold star threshold (unknown formula).

## Builder Stars Tips

Build Outposts with Harbors and/or Ressource Extractors, as those can be purchased with Influence.

The Fundamental Values Civic helps with building either Garrisons or Commons Quarters

## List of Builder cultures

### Ancient Era

**Caralans** **Builder**DLC
**Egyptian** **Builder**
### Medieval Era

**Khmer** **Builder**
**Mississippians** **Builder**
**Rapa Nui** **Builder**DLC
### Industrial Era

**Persians** **Builder**
**Siamese** **Builder**
A Splash of Color

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## Description

Searching through the remnants of a long-deserted dwelling, your tribe come across a collection of small stone bowls, each holding a vividly-colored powder. Nearby, the source of the different powders is evident—an array of mineral rocks that could be similarly ground up. The tribal shaman tells you the powders could be harnessed in several different ways, each with its uses. For what purpose should you use these powders?

## Options

NoneProtect"These powders can shield our fighters from the ravages of sun and stings."
* Ferocious (+) on Units in the Army for 10turns.

NoneDecorate"We will leave our mark on the land, and our legend will spread."
* +10Influence

NoneCultivate"Seeding our foraging lands with a mix of these powders will give us a great bounty."
* +20Food on Army.
Anti-Aircraft Gun

Designed to destroy hostile aircraft, these guns generally have a high rate of fire and may use proximity fires.

## Cost

### Upkeep

 7400
 2
 70

## Unit Stats

### Range

 55
 8
 6

### Detection

 4
 1

## Resource requirements

 7
 3

## Class and Ability

### Specialty

Anti-Aircraft

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**Anti-Aircraft Gun** is a generic Land Unit available in the Contemporary Era after researching the Radar technology.

## Class and Specialty

Armoured Vehicle
Immune to "Suppression".
**Anti-Aircraft**
Provides anti-air power equal to the Unit's Combat Strength.
A City For Everyone?

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## Description

`[city name]` is now vast and teeming with life, but the builders of yore designed it with countless steep steps, narrow doorways and high curbs. As such, it cannot be said to be as accommodating to some as it is to others. Your architects have drawn up plans for a grand act of modernisation, a redesign which would bring accessibility, ease and safety to as many souls as possible – at significant cost. They await your decision.

## Options

### Compromise (Individualism)

*"Improve accessibility and safety only in commercial hotspots, increasing `[city name]`'s appeal to visitors."*

* **Effects:**
	+ -500Money
	+ Celebrating on `[city name]` for 5turns

### Modernise (Progress)

*"Smarter, safer and more accessible streets will benefit everyone, for generations to come."*

* **Effect:** Science Investing on `[city name]` for 5turns

### Ignore (Tradition)

*"Why drain the coffers and inconvenience the many because but a few suffer?"*

* **Effect:** Parsimonious on `[city name]` for 5turns
Covert Ops

A different type of force projection for a new era, these secretive, state-sanctioned military operations are kept hidden from the public eye.

## Unlocks

### Infrastructures:

Command Compound

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**Covert Ops** is an Contemporary Era technology in Humankind.

## Place in the tech tree

Prerequired
Communication Satellites
Leads to
Military Laser
## Unlocks

**Command Compound****infrastructure**
**Commandos****unit**
A Living Art

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## Description

A skilled healer has come to you with evidence of a most interesting discovery. When treating a patient cut by a sharp blade, she mixed a fresh salve and applied it directly on the wound. After unwrapping the patient’s bandages, the healer was surprised to find the skin marked by a fine—and seemingly permanent—dark line. Using her insights, such striking ornamentation can be etched forever on the body. Who should be first in line to receive it?

## Options

AuthorityNobles"It is fitting that we grant this distinction to honor the most powerful among us."
* Overproductive (+) on City for 10turns.

ProgressSoldiers"New adornments are less important than the salve’s ability to heal our warriors’ injuries."
* Resilient on Unit for 10turns.

TraditionPerformers"The great gifts of singers and dancers will be enhanced by this art for the body."
* Cheerleading (+/) on City for 10turns.
Conscription Center

## Resource requirements

 14
 10

 Back to the list of infrastructures

## Description

An official site for selecting, processing, and training new recruits, the conscription center helps militias become more effective from their first day.

## Effects

* +1 Veterancy Level for **Militia** Units (+1Combat Strength)

## Family: Reserve

**Armory****level 1**
****Conscription Center******level 2**
Creatures

## Neomorphs

**Neomorphs**, while similar to Xenomorphs in their behaviour, they are less evolved and far more animalistic. They posess very little social structure and do not demonstrate the same hive mindedness as Xenomorphs. They seem to be driven by the most basic of needs and are incredibly hostile.

## Blood Buster

**Blood Bursters** are the Neomorphs equivilent of a Chest Burster.

## Face Huggers

**Face Huggers** are a living delivery system for Xenomorphs to impregnate pawns with **Chest Bursters**.

## Chest Bursters

**Chest Bursters** are embryotic Xenomorphs, that literally burst from the hosts chest when born, causing death.

## Rhynth

**Rhynths** are a beast of burden creature used by humans.

## Thrumbomorphs

**Thrumbomorphs** are the result of the impregnantion of a Thrumbo by a face hugger, causing a mutated version of a Xenomorph. They are part of the Xenomoprh hive mind.
Black Winds II

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This Narrative Event is depending on a previous one (Black Winds), so its content changes accordingly.

## "Vote" good outcome

### Description

The people lived up to their progressive credentials, overwhelmingly backing the rollout of more windfarms -- and other green initiatives!

### Options

ProgressGreen power!"The referendum spurred a huge crowdfunding initiative. People are energized."
* Celebrating on all Cities for 10turn.
Bomb Shelters

## Resource requirements

 20
 6

 Back to the list of infrastructures

## Description

Providing sanctuary during times of attack, these underground structures vary from small apartment block shelters to deep inner-city complexes.

## Effects

* +25Fortification
	+ This value stacks with existing Wall infrastructures. The City now has **95 Fortification** on Districts.

## Family: Walls

**Fences****level 0**
**Palisades****level 1**
**Stone Walls****level 2**
**Bastions****level 3**
****Bomb Shelters******level 4**
Astronomy House

Babylonians priests were great astronomers and adept mathematicians, working in temples to understand and predict planetary movement.

## Placement prerequisites

Can be built once per Territory

The **Astronomy House** is the Emblematic District specific to the Babylonians. It is a constructable District that generates  and  most effective in Cities with multiple  and adjacent to multiple Farmers Quarters.

## Effects

* +1Food and +1Science per Researchers
* +3Science per adjacent Farmers Quarter
* +1Researchers Slot on City or Outpost
* -10Stability

## Special Effects

* Acts as a Research Quarter and a Farmers Quarter for bonuses
* Exploits Food and Science from below and adjacent tiles

## Trivia

* The concept of the Astronomy House is a reference to the great astronomical traditions of Babylonians. The Babylonians provided the first refined mathematical description of astronomical phenomena, which contributed all the subsequent varieties of scientific astronomy and the exact mathematical sciences.
* The in-game appearance of the Astronomy House is based on the Ishtar Gate, part of the grand processional way that led to the city of Babylon, one of the masterpieces of Babylonian brickwork architectures.

## Encyclopedia entry

Great astronomers and adept mathematicians, Babylonian priests work in temples to understand and predict planetary movements.

Babylonian inscriptions leave no doubt as to the importance of astronomy to the Mesopotamian peoples. While we have yet to find historical proof of any building strictly dedicated to the observation of celestial objects, most of the descriptions of such phenomena have been found on cuneiform tablets in temples and ziggurats. Priests from this region would interpret messages sent to them by their gods based on their astronomical observations. The Babylonian pantheon comprises seven major gods associated with seven celestial bodies (Sun, Moon, Mars, Mercury, Jupiter, Venus, and Saturn). The study of their position, movement, and luminosity was used to produce the key astrological predictions in the Babylonian belief system. The need for knowledge led the Babylonians to develop complex astro-mathematical models, which were used to predict eclipses and the movement of the stars.

1. ↑ In-game encyclopedia
A Game of Prophecy

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## Description

With the empire thriving, a new game hailing from a foreign land beguiles the population, everywhere you go the distinctive gameboard and pieces catching your eye. Insisting on a public demonstration, you play the game under the instruction in your palace court, but the event has a sting in the tail. The game is reckoned to be a form of divination as well as entertainment. Gasps could be heard as the game's prophecy became clear: you are fated to lose everything. What will you do?

## Options

AuthoritySilence"If this prophecy spread, the results could be devastating. Every witness should be paid off."
* -80Money

LibertyOverlook"Let the people gossip. The prophecy will soon be proved false."
* Defiant (-) on Capital for 10turns

TraditionHeed"We must listen to the divination and prepare for the worst."
* Superstitious (-) on Capital for 10turns

## Trivia

* Judging from the gameboard depicted in the artwork, the game is based on the Royal Game of Ur.
Culinary Trends

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## Description

The majestic city of `[city name]` has always had its own distinct style, but today it is most influenced by trends from outside the empire's borders. One trend, in fact, has gained so much attention that an online petition originating in the city has reached record breaking numbers. Citizens are demanding that the empire-wide, long-held custom of eating roasted guinea pigs stop immediately. They claim the animal has too much personality to deserve to be eaten. What is your response?

## Options

TraditionOppose"Eating this animal is part of our heritage. We will promote it as our national dish!"
* Bountiful (+) on all City for 10turns.

LibertyAccommodate"The citizens of `[city name]` are free to follow the way of life they see fit."
* Cheerleading (+) on City for 10turns.

ProgressConcur"Cuisine, like everything else, must progress!"
* +2,000Influence
A Merchant From Afar II

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This Narrative Event is depending on a previous one (A Merchant From Afar), so its content changes accordingly.

## "Consent" good outcome

### Description

`[city name]`'s markets flourish, full of life and color and tantalizing smells. The decision to let the traders from a distant land into the city has paid off handsomely!

### Options

NoneProfit"It is a time of plenty in the city as new goods stimulate trade."
* Prosperous on `[city name]` for 10turns

## "Consent" bad Outcome

### Description

Disaster! `[city name]` is beset with a violent pox, probably brought into the city by the caravan of traders recently granted entry. The gods must be angry.

### Options

NoneSuffer"Disease runs rampant through the city, causing untold misery."
* Diseased on `[city name]` for 10turns
Colony Grid

## Placement prerequisites

Can be upgraded from Outposts.

The **Colony Grid** is a City creation project, which creates a Main Plaza District from an existing Outpost.

This type of City creation will be available in the Contemporary Era after researching the Civil Engineering technology through an Infrastructure project on the Outposts.

## Effects

* +3Influence
* +3Food
* +20Fortification
* +3Industry
* +3Money
* +3Science
* On City or Outpost:
	+ +2Farmers Slot
	+ +2Workers Slot
	+ +2Traders Slot
	+ +2Researchers Slot

## Special Effects

* The created City will start with 6Population, and 350production in the production queue.
* The City also starts with all Infrastructures from Eras 1-5 (from Ancient Era to Industrial Era).
Big Ben

Famous for its reliability, Big Ben's chimes reverberate over the city on the hour, every hour.

## Placement prerequisites

Must be placed on River.

**Big Ben** is one of the Industrial Era Cultural Wonders and can be built through Shared Projects with multiple Cities participating in it.

## Standard Wonder Effects

* +20Stability
* +100Fame on completion.

## Unique Effects

* +5%Science per Alliance on Empire
* +10%Science on Capital

## Synergy Effects

* +3Science per adjacent Market Quarter
* +8Science per adjacent City Center
* +8Science per adjacent Administrative Center

## Narrator

Building the Wonder
“*Big Ben will give you a visible and official correct time; rather important now that all the clocks of an entire empire need to agree on it.*„
Discovering the Wonder built by other Empires
“*If only they'd put a fraction of the effort into naming the thing… Could've been worse, though. I hear Big Keith was a close second…*„
## Trivia

* The in-game appearance of the British City Center is also based on the Big Ben and the surrounding Palace of Westminster.
A Man of Ambition

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## Description

The exploits of the `[army name]` are celebrated across the empire with tales of their famous victories sought after in noble's libraries and immortalized in verse. Rumor has it that their commander is something of a charismatic orator -- and has ambitions for the highest political office. What should you do with him?

## Options

HomelandPromote"Away from their armies, ambitious men can be great instruments for the empire. Usually..."
* Low chance of bad consequences

AuthorityMarginalize"We'll send him to a dreary backwater -- and hope his soldiers' anger is not too great."
* Low chance of bad consequences

## Follow-up event

Both option will trigger a follow-up event: A Man of Ambition II
Black Winds

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## Description

A growing movement who object to windfarms based on their spoiling of the landscape have found a new wave of support in `[city name]`, where a nearby windfarm has angered local residents. The movement wishes to raze existing windfarms, and prohibit future ones. Greener-minded citizens suggest the nation's oil interests are financing the outrage -- and that future generations' wellbeing should be put above company profits. What is your outlook on windfarms?

## Options

IndividualismCondemn"Windfarms are a visual monstrosity. Support for fossil fuel industries will bring in a windfall."
* Prohibits constructible Wind Farm
* Destroys improvement Wind Farm in all Cities
* Prosperous on all Cities for 10turn.

WorldEncourage"A greener world must remain our priority, despite short-term economic costs."
* Science Investing on all Cities for 10turn.

LibertyVote"We are a democracy. We will hold a referendum and hope our conservative outlook is reflected in the poll."
* Chance of unexpected consequences

## Follow-up event

"Vote" option will trigger a follow-up event: Black Winds II
A Floral Frenzy II

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## Description

The splendid flower from afar has fascinated all and sundry, to the point that owning one has become a potent status symbol. There is, in consequence, a drive to breed ever-more spectacular new varieties. By chance, a mosaic virus causes single petals to be comprised of multiple colors. Interest in the flower reaches fever pitch. In turn, prices for stocks of its bulbs reach ludicrous levels as speculators buy then resell them for great profits. Is regulation required before this frenzy destroys too many livelihoods – or is there a way to turn it to your own advantage?

## Options

IndividualismSpeculate"Your own gardens are rich in rare varieties. There is money to be made from them – though it will make the markets exceedingly volatile."
* Prosperous (+) on Capital for 10turns.
* Chances of triggering another narrative event

AuthorityRegulate"Seize stocks and close plantations to bring this chaos under control. The markets will not like it, but it will bring order."
* Locked Down (+, -) on Capital for 10turns.
* Chances of triggering another narrative event

LibertyDisregard"The markets will run wild for now, but eventually self-resolve: there is no need to interfere."
* Overproductive (+) on Capital for 10turns.
* Chances of triggering another narrative event

## Follow-up event

All options will trigger a follow-up event: A Floral Frenzy III
Archaeological Dig

Excavating the architectural treasures of the past brings great insights, and a worldwide audience.

## Placement prerequisites

Can be built once per Territory

The **Archaeological Dig** is the Emblematic District specific to the Egyptians. It is a constructable District that generates  most effective in Cities with multiple Districts, especially Emblematic Districts.

## Effects

* +3Influence per adjacent District
* +3Influence on Emblematic District
* +3Science on Cultural Wonder
* -10Stability on City
A Hollow Victory

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## Description

After a protracted battle for `city name`, your armies force themselves through the gates only to be greeted by a grisly sight. Many of the inhabitants of the besieged city -- men, women, and children alike -- lay dead in the streets and hovels, bodies still and lips blue. A scout, sniffing an uncorked vial, offers a grim prognosis: they chose death over your rule. The victory feels hollow. How should the dead be handled?

## Options

AuthorityRespect"Even though their actions were unfathomable, they should still be accorded their traditional rites."

ProgressDiscard"Cart the bodies away, and burn them on a pyre outside. Even if your citizens call you callous."
Bagèndí Pioneers

Wherever they roam, these hardy nomads can find all they need to thrive - and to make the land their own.

## Cost

### Population

 90
 30
 1

## Unit Stats

### Range

 13
 4
 1

## Class and Ability

### Specialty

Pioneer

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*The Bagèndí Pioneers Unit is an exclusive content of the Cultures of Africa Pack DLC.*

The **Bagèndí Pioneers** Unit is special to the Bantu. Unlocked in the Ancient Era, no Technology is required.

## Class and Specialty

Nomad
Special Unit that gathers Food through fighting and ransacking in order to multiply. Unable to climb Fortifications. Cannot be added to a regular Army.
**Pioneer**
Collecting Pioneer Curiosities creates new Units.
## Unique Action

Creating an Outpost cost 4 Bagèndí Pioneers instead of the regular Influence cost. The created Outpost will start with 4Populations. This action is only available when the current Culture is Bantu. After switching to a new Culture the existing Units will stay as Bagèndí Pioneers, but the Outpost creation action will cost Influence again.
A Fitting Restage II

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## Description

Years have passed since the magnificent Maracanã, an iconic landmark in the great city of `[city name]`, enjoyed its last major renovation. Today, the stadium is looking tired, its paintwork peeling, its color schemes dated. This, however, is not a crisis, but an opportunity! Tastes change, after all. And so, the venue will be refreshed, bringing it into line with modern sensibilities. What events, though, should be gracing the refurbished Maracanã for the foreseeable future?

## Options

IndividualismRock 'n' Roll"The music has never been more popular. Bands from across the world can come here and play to huge audiences."
* Prosperous on City with Maracanã Stadium for 10turn.

WorldOlympics"Humans pushing themselves to their physical limits against the backdrop of our glorious empire will raise our profile immensely."
* Cheerleading on City with Maracanã Stadium for 10turn.

HomelandPhilosophy"Leading thinkers will give lectures on the intellectual giants of our great nation, making the citizens proud."
* Celebrating on City with Maracanã Stadium for 10turn.

## Follow-up event

After a few turns (?) a follow-up event the A Fitting Restage III will be available.
Construction Team

* Base
* V1
* V2
* V3
* V4
* V5

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**Construction Team** is a generic Unit available in the Contemporary Era, after researching the Civil Engineering technology.

## Class and Specialty

Melee
Close-combat Unit.
**Modern City**
Create a City with some Industry and 6Population, as well as a set of Infrastructures from the Industrial Era and earlier.
## Special ability

* Create a City with 6Population and 350Industry
	+ The existing Outpost will turn into a Hamlet
* The City starts with all Infrastructures from Eras 1-5
* This action will consume the Unit!

## Upgrades from

Upgrade cost 3,700.

* Settler (generic)
Chariot

* Base
* V1
* V2
* V3
* V4
* V5

## Resource requirements

 8
 5

 Back to the list of units

**Chariot** is a generic Unit available in the Ancient Era, after researching the Wheel technology.

## Class and Speciality

Heavy Cavalry
Fast, hard-hitting mounted Unit able to charge enemies. Receives bonus Combat Strength (+3) if attacking non-adjacent enemies. Unable to climb Fortifications.
## Upgrades and Replacements

### Unique replacements

These Units will replace the **Chariot** if the corresponding culture is chosen.

* Zhànche (Zhou)
* Gigir (Hittites)
Christ the Redeemer

With outstretched arms sending a universal message offering peace and welcoming, this statue makes a powerful statement of hope.

## Placement prerequisites

Must be placed on a Mountain

**Christ the Redeemer** is one of the Contemporary Era Cultural Wonders and can be built through Shared Projects with multiple Cities participating in it. Counts as a Holy Site.

## Standard Wonder Effects

* +20Stability
* +100Fame on completion.

## Unique Effects

* On all Cities:
	+ +10%Food
	+ +10%Industry
	+ +10%Money
* Acts as a Holy Site for Tenet/Civic bonuses and religious pressure.
	+ +20Faith
	+ +20Stability

## Narrator

Building the Wonder
“*Impressive and dominating, Cristo Redentor removes any confusion about the importance of faith in everyday life.*„
Discovering the Wonder built by other Empires
“*Personally, I prefer Charlie Musselwhite's version.*„
Aircraft Carrier

Essentially a floating airbase, an aircraft carrier can carry dozens of planes and thousands of crew and soldiers.

## Cost

### Upkeep

 14804
 1
 80

## Unit Stats

### Range

 69
 4
 3

### Detection

 4
 1

## Resource requirements

 20
 8
 3

## Class and Ability

### Specialty

None

 Back to the list of units

**Aircraft Carrier** is a generic Naval Unit available in the Contemporary Era after researching the Naval Air Strategy technology.

## Class and Specialty

**Aircraft Carrier**
Can transport aircraft.
Automation

By minimizing the need for human intervention, machine operations can be run around the clock by mechanical laborers.

## Unlocks

### Infrastructures:

Automated Factory, Drone-assisted Fertilizer Plant

 Back to the list of technologies

**Automation** is an Contemporary Era technology in Humankind.

## Place in the tech tree

Prerequired
Mechanized Harvesting Computing
Leads to
None
## Unlocks

**Drone-assisted Fertilizer Plant****infrastructure**
**Automated Factory****infrastructure**
Barbican

Eclipsing mere gates in city walls, the manned barbican offers protection for the surrounding quarters of the city.

## Placement prerequisites

Can be built once per Territory

The **Barbican** is the Emblematic District specific to the Poles.

## Effects

* +2Influence
* +20District Fortification
* +8Stability
* +3Combat Strength in combat for Units in or adjacent to the District.

## Special Effects

* Acts as a Commons Quarter and a Garrison for bonuses.
* Doesn't exploit nearby tiles
* Is a Land Unit Spawn.
* Is fortified.
* Can be built anywhere in the Territory.
* Protects neighboring tiles from being ransacked.

## Trivia

* "Barbican" is the name of fortified outposts that protect the gate of a castle or a walled city. They usually situated outside the main walls, served as an outer defense perimeter that can threaten the besieging enemy's flank, and made the city more defended.
* The concept behind the Barbican is that the Polish–Lithuanian Commonwealth added many barbicans to their city walls during the Polish Golden Age, and they participated in the defenses of Polish and Lithuanians cities in numerous wars afterwards.
* The in-game appearance of the Barbican is roughly based on the Kraków Barbican, a circular fortified gateway that protects the St. Florian's Gate of Kraków. The barbican defended the city of Kraków in many battles and sieges from 16th to 18th century.
	+ The Kraków Barbican is also depicted in the Poles culture art.
Catedral Gótica

Often taking more than a century to build, the soaring majesty of the cathedral invokes religious awe.

## Placement prerequisites

Can be built once per Territory

The **Catedral Gótica** is the Emblematic District specific to the Spanish. It is a constructable District that generates , most effective in Cities with a large amount of  and multiple adjacent Districts.

## Effects

* +1Faith per Population
* +3Faith per adjacent District
* +5Stability

## Special Effects

* Acts as a Religious District and a Commons Quarter for bonuses
* Doesn't exploit nearby tiles

## Trivia

* The in-game appearance of Catedral Gótica is based on the León Cathedral, a Spanish Gothic cathedral built in 13th century that is best known for its style and stained glass windows.
Ancient Era

**Ancient Era** is one of the Eras in Humankind. When entering this era, the player can choose between ten cultures. After the culture is chosen, the era transition will accrue in between ths and the next turn. The **Ancient Era** unlocks the ability to build Cities, research technologies, create a religion, and so on. In this era, two new Strategic Resources (, ) are available after researching the corresponding technologies. To progress to the next era the player has to collect 7 of the 21 era stars. The previous era is the Neolithic Era. The next era is the Classical Era.

**In-game description:** "*Marked by the large-scale smelting of bronze, as well as the beginnings of urbanization and widespread use of the wheel and plow".*

## Intro

Ah, the challenges of a young civilization.
It's hard keeping up with the neighbors when they have the wheel, and you don't...
Humankind learns quickly that everyone contributes:
if you're terrified of wild animals you can grow lentils or catch fish.

and markets begin the exchange of goods, services, and -most important-
rumors and hearsay.

## Ancient Era cultures

**Assyrians** Expansionist
**Babylonians** Scientist
**Bantu** ExpansionistDLC
**Caralans** BuilderDLC
**Egyptians** Builder
**Harappans** Agrarian
**Hittites** Militarist
**Mycenaeans** Militarist
**Nubians** Merchant
**Olmecs** Aesthete
**Pama-Nyungan** AestheteDLC
**Phoenicians** Merchant
**Sumerians** DiplomaticDLC
**Zhou** Aesthete
## Ancient Era technologies

**Calendar**Prerequired Technologiesnone**Domestication**Prerequired Technologiesnone**Carpentry**Prerequired Technologiesnone**City Defense**Prerequired Technologiesnone**Irrigation**Prerequired TechnologiesCalendar, Domestication**Horsemanship**Prerequired TechnologiesDomesticationRemoved**Fishing**Prerequired TechnologiesCarpentry**Masonry**Prerequired TechnologiesCarpentry**Bronze-working**Prerequired TechnologiesCity Defense**Writing**Prerequired TechnologiesCalendar**Wheel**Prerequired TechnologiesCarpentry, Domestication**Sailing**Prerequired TechnologiesFishing**Organized Warfare**Prerequired TechnologiesBronze-working, Masonry

## Ancient Era wonders

**Pyramid of Giza****Ancient Era**
**Hanging Gardens of Babylon****Ancient Era**
**Stables of Pi-Ramesses****Ancient Era**DLC
**Stonehenge****Ancient Era**
**Temple of Artemis****Ancient Era**

## Trivia

* The **Ancient Era** was initially known as "Bronze Era".
A Fitting Stage

Back to the list of narrative events

## Description

In the proud city of `[city name]`, the magnificent new stadium is finally complete, its iconic oval-ringed roof a shining landmark that dominates the skyline. Over 180,000 souls can be accommodated in the beautiful arena, but there remains one burning question: what event will mark the stadium's opening?

## Options

IndividualismSoccer Match"We will honor the local citizens by hosting a game between the city's great rivals."
* Prosperous on City with Maracanã Stadium for 10turn.

WorldNational Rally"We will celebrate our great empire with inspirational speeches that hail our glorious future."
* Cheerleading on City with Maracanã Stadium for 10turn.

HomelandShowbiz Spectacular"The world will see a performance without parallel."
* Celebrating on City with Maracanã Stadium for 10turn.

## Follow-up event

After a few turns (?) a follow-up event the A Fitting Restage I will be available.
Argentinians

"Whatever your heart desires can be found on the pampas."

 Back to the list of cultures

“*With booming cities, bountiful lands, and thriving trade, it seems the Argentinians are ready to tango.*„~ **When entering new Era with this culture**
“*At last, the Argentinians! If you prefer trade to facing expert cavalry, I would attempt to stay on their good side.*„~ **When meeting this culture**
The **Argentinians** are a culture available in the Industrial Era, with the Merchant culture focus.

*"Traders with a great understanding of the land, from cattle to cavalry, Argentinians make many uses of their natural riches."*

## Culture orientation

These cultures gain extra Fame from Merchant Era Stars for earning Money.

###  Affinity Action: Power Investor

Can use Influence to marshal venture capital towards a Resource Deposit, either creating an Extractor or generating Money.

* If no Extractor exists, then one will be created instantly on the deposit.
* Otherwise, you will share a sum of Money with the owner. You'll both earn more Money the more Empires are buying the resource; and if the owner is an Independent People, their cut will count as a Bribe, improving relations.

###  Affinity Bonus: Mediation

Any resource you buy via trade can be re-purchased by other Empires, only if these Empires are not already buying the resource from the same third-party you are buying it to.

## Trait: Land Rush

* +1Farmers Slot on City or Outpost per Luxury Resource Deposit
* +1Traders Slot on City or Outpost per Strategic Resource Deposit

## Emblematic quarter: Saladero

“A cattle slaughterhouse producing salted beef, the products of the Saladero are sought all over the world.”

* Creates a new Deposit of Salted Beef which is automatically exploited.
	+ +5Stability (per ) on all Cities
	+ -1%Army Upkeep (per ) on Army

## Emblematic unit: Gauchos

“With intimate ties to the land, Gauchos' knowledge of the terrain proves most valuable in times of war.”

Ranged-combat Unit, must have line of sight to attack. Fights at full Combat Strength even when defending against close-combat attacks. With Entrenching Tool, gains "Dug-In" status if they do not move during their Battle round.
**Boleadoras**

## City names

The names listed are default names, players can change their cities' names if they choose.

**Buenos Aires, Rosario, Córdoba, Mendoza, San Miguel de Tucumán, La Plata, Santa Fe, Salta, Mar del Plata, San Juan**
A Salve for the Bloodied II

Back to the list of narrative events

This Narrative Event is depending on a previous one (A Salve for the Bloodied), so its content changes accordingly.

## "Treat" good outcome

### Description

The elder prepared the poultice and applied it to the gash. For the first few days little change could be seen in the wounded fighter, her face pale, her body feverish, but come the fifth day her eyes opened, and you knew she would survive. It is a happy day.

### Options

NoneRebirth"Nature's riches offer much more than simple sustenance. We must study many plants."
* -25% on Calendar research cost

## "Treat" bad outcome

### Description

Despite all your efforts, the fighter never woke from her slumber. Her lifeforce slowly slipped away over several days, and now her body lies cold. There is nothing more to do than perform the last rites and forget this bleak day.

### Options

NoneLoss"We lose a great warrior far too young. Her feats would've been written in the stars should she have lived."

## "Dismiss" good outcome

### Description

Our warriors need not strange concoctions borne of bark and leaf! The wounded fighter recovered using nothing more than her own strength and the blessing of the spirits. We hold our fate in our own hands.

### Options

NoneRecovery"We are natural warriors, able to defend ourselves from the dangers of the world."
* -25% on City Defense research cost
Academy of Arts

Back to the list of infrastructures

## Description

Attracting the brightest lights of the arts and sciences, the public events of these prestigious institutions generate huge amounts of cultural influence.

## Effects

* +1Influence per adjacent District on Research Quarter

## Family: Arts

****Academy of Arts******level 1**
**Artist's Studio****level 1**
Continuous Track

Ploughed fields, mountainsides, trench lands -- few places are out of bounds for a tracked vehicle.

## Unlocks

### Units:

Anti-Tank Gun, Medium Tank

 Back to the list of technologies

**Continuous Track** is an Contemporary Era technology in Humankind.

## Place in the tech tree

Prerequired
Combustion Engine
Leads to
Composite Armor
## Unlocks

**Anti-Tank Gun****unit**
**Medium Tank****unit**
Communication Satellites

The synthesis of many inventions, from wireless telegraphy to orbital mechanics, is required to launch a new era of international communications.

## Unlocks

### National Projects:

Geosynchronous Satellite

 Back to the list of technologies

**Communication Satellites** is an Contemporary Era technology in Humankind.

## Place in the tech tree

Prerequired
Rocket Science Computing
Leads to
Covert Ops World-Wide Web
## Unlocks

**Geosynchronous Satellite****National Project**
**Tech Park****infrastructure**
**In-Situ Mine****infrastructure**
City Defense

With the advent of permanent settlements, thought naturally turns to security and defence. The earliest innovations are simple but effective.

## Unlocks

### Infrastructures:

Palisades

 Back to the list of technologies

**City Defense** is an Ancient Era technology in Humankind. This technology provides the first line of defence in the early game with the **Palisades.** Can be boosted through Narrative Events outcomes by -25%.

## Place in the tech tree

Prerequired
none
Leads to
Bronze-working
## Unlocks

**Warriors****unit**
**Palisades****infrastructure**
**Garrison****district**
Command Compound

## Resource requirements

 14
 12

 Back to the list of infrastructures

## Description

Equipped with state-of-the-art detection technology, these compounds improve both local troop strength and surveillance reach.

## Effects

* +1Combat Strength in combat for Units adjacent to the District on Garrison.
* +1Vision Range on Garrison
* +1Detection on Garrison
* +2Pollution on Makers Quarters

## Family: Camps

**Watchtower****level 1**
**Fort****level 2**
****Command Compound******level 3**
Agronomy Lab

By developing technologies, knowledge, and technical information related to soils and crops this lab can transform food yields.

## Placement prerequisites

Can be built once per Territory

The **Agronomy Lab** is the Emblematic District specific to the Brazilians. It is a constructable District that generates  most effective in Cities with a large amount of  and multiple adjacent Farmers Quarters.

## Effects

* +1Food per Population
* Per adjacent Farmers Quarter
	+ +3Food
	+ +3Science
* On City or Outpost:
	+ +1Farmers Slot
	+ +1Researchers Slot
* -10Stability

## Special Effects

* Acts as a Farmers Quarter and a Research Quarter for bonuses
* Exploits Food from below and adjacent tiles

## Trivia

* The concept behind the Agronomy Lab is the Brazilian Agricultural Research Corporation (shortened as **Embrapa** in Brazilian Portuguese), a state-owned research corporation of Brazil that contributed to the development of Cerrado region which helps Brazil to become an agricultural powerhouse.
Bronze-working

Forged in fiery crucibles, bronze is stronger and more durable than copper and transforms tools, weapons, and armour.

## Unlocks

### Resources:

Copper

 Back to the list of technologies

**Bronze-working** is an Ancient Era technology in Humankind. Cannot be boosted. This technology unlocks Copper, one of the Ancient Era Strategic Resources.

## Place in the tech tree

Prerequired
City Defense
Leads to
Organized Warfare Standing Army
## Unlocks

**Forge****infrastructure**
**Watchtower****infrastructure**
**Spearmen****unit**
**Copper Mine****resoure extractor**
## Unique Unlocks

**Aga-Ush****Emblematic Unit**DLC
**Ṣäbu Ša Qašti****Emblematic Unit**
Citizens

* Base
* V1
* V2
* V3
* V4
* V5

 Back to the list of units

**Citizens** are generic Units available in the Classical Era, after researching the Fortifications technology. These Units are not trainable. Instead, they will appear to defend if one of your Cities or Outposts are under siege.

## Class and Specialty

Melee
Close-combat Unit.
**Home guard**
Appears automatically to defend your Cities from attack. Gains a "Guardian" Combat Strength bonus (+3 versus melee attacks) when occupying a District tile.