recursal/Fanatic-Fandom huggingface dataset:
Green Dragon Spawn Archer

## Description

*In each batch of eggs one or two will develop some small wings, allowing them to fly. Such a kobold is called a Dragon Spawn and is considered to be holy and only below the king and the shaman in caste. As most kobolds lack the ability to fly, they have some problems teaching their new hatchlings how to do so.*

Their solution is as always very crude and wasteful, in the manner they solve most things. Each year all Dragon Spawn that are considered mature enough are taken to a special cliff and simply thrown off of it. Those who survive will be part of an elite guard, while those that don't will become a tasty meal for the rest of the tribe.

Though they have taken the name from the dragons themselves, the Dragon Spawn, in my opinion, are proof that kobolds are not descended from dragons. Some of our local taxidermists/approved necromancers have received a few dead Dragon Spawn that they have deboned and reconstructed. It should be obvious to anyone examining their skeletons that their wings are not joined to the spine the same manner as they would be on a dragon.

Though some critics will claim that the lack of deboned dragons may prove a problem for this claim, it is obvious when looking at any sketch of a dragon.

Some cowardly green Dragon Spawn use bows with poisoned arrows and avoid melee altogether.

## Stats

* Forest Stealth
* Poison Resistance (100)
* Flying
* Swamp Move

Attacks:

 Poison Spit
 Claw
Hastatus

## Description

*Somewhat better armored than the Velites, the Hastati make up the main bulk of the army. Though their chances of survival are slightly better, they are often used as fireball fodder, being the first in line in any battle. If they survive 25 years of service, they will be given a a small farm upon their release from their contract. Most will rejoin within a year after they have pawned their farm and drunk most of the money. This was seen as a regrettable loss to the Senatorial finances until all pawn businesses were expropriated by the state, and pawned estates reissued to the next generation of soldiers.*

## Stats

* Large Shield

Attacks:

 Shortsword
Grand Nekromant

## Description

*Some rumors claim that after the Markgraf’s Nekromant aide performed the ritual that allowed him to advance in the necromantic arts, it is the Grand Nekromant who is the actual ruler of the Markgrafdom. This claim is of course widely denounced by both the Markgraf and the Grand Nekromant. Nevertheless, some worrying reports talk about large amounts of armed and armored small skeletons among the graveyards in the Markgrafdom. However, reports are difficult to come by, because most of the citizens of the Markgrafdom know how to keep quiet and will close their doors to any visiting strangers.*

Using the Twiceborn Markgraf Ritual the Grand Nekromant can transform into a Wight Nekromant or a Ghost Nekromant.

## Stats

* Insane

* Slow

Attacks:

 Dagger

## Rituals

Retains any rituals learned while still a Nekromant.
Jade Sorceress

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The jade amazons perform mystic rituals every night to appease whatever thing they are worshiping. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* n/a

Attacks:

 Serpent Staff
Enchanter's Apprentice

## Description

*Many consider the Enchanter to be a combination of craftsman, artist and charlatan rather than a true mage. He forms objects by hand and then tricks them to start moving around and when an object has started moving, it will never go back to being an inanimate object again. If Enchanters were allowed to spread, Elysium would soon be thrown into chaos with ordinary objects trying to take the place of the living and not staying still like they are supposed to. Even if the Enchanter is not a respected mage, you should be vary of his creations. A walking iron mine is just as hard to destroy as you might imagine, and it will destroy everything that tries to hinder it.*

## Stats

* n/a

Attacks:

 Hammer

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level Enchantment Rituals
Dwarf Queen

## Description

*The dwarves of Elysium live in mines, preferably deep inside the tunnels delved into the mountains. Although they have good trade relations with humans, they rarely let any outsider enter the dwarven cities. Most dwarves are suspicious of the outside world itself and prefer to stay under the mountain as much as possible. However, sometimes dwarves must leave the safety of the mines in order to trade with humans and to locate new mountains suitable for mining.*

*At the top of dwarven society is the Queen, or Dvala, as she is called among the dwarves. She is the only female dwarf in a mine and her task is mainly to give birth to more dwarves. The birthing of new dwarf workers occupies almost all of her time and thus the actual ruling of the mine is done by a council of elders, which consists of the oldest dwarves and the oldest Rune Smith.*

*Rune Smiths and Councilors are highly esteemed dwarves. The Rune Smiths create the magical equipment used by the dwarven elite guards and warriors. The councilors have the honor of establishing new colonies by performing the secret rites that brings a new Dvala to an empty mine.*

*Dwarves are excellent miners and can extract twice the normal amount of gold and iron from mines. On the other hand, they are not very good at administering human farms and settlements and thus receive reduced income from anything that isn't a mine.*

*Abilities:*

* *The Dvala gives birth to new dwarf workers every month.*
* *Dwarf workers can be upgraded by spending iron.*
* *The Dvala can use diamonds to scry for new mines or create Rune Smiths.*
* *Rune Smiths can use gems to create elite guards and warriors.*
* *The Councilor can call forth a new Dvala by spending a heap of gold.*
* *Human mercenaries often offer their services, but at high prices.*
* *Humans recruited at special locations cost twice the gold.*
* *Minus 1 gold/iron/gem income from non mines.*

## Starting Resources

Units

* 1 Dwarf Commander
* 11 Dwarf Workers
* 5 Dwarfs
* 1 Young Dvala

Territory

* 1 Dwarven City

## Recruitment List

### Basic Recruitment

Instead of actually being recruited, the Dwarf Queen recruits are instead converted Dwarf Workers - thus each recruit requires one such worker to be present.

### Special

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).
God Emperor of the Underworld

## Description

*A* *difficult legal dilemma arises whenever a property owner becomes undead and is not driven by any urges to attack and devour their relatives or any passer by.*

*In theory your zombified uncle may very well hold onto your rightfully inherited tavern, and unless he is permanently dead your inheritance cannot trigger. This was the unfortunate result of the case of Malea vs Feodorus, in which it was declared that an undead person is not dead in the views of property laws.*

*Other cases have proven that unless the undead have an intent for malice, slaughtering them is considered remurder and may make your property claims invalid. Certainly this is a debated legislation, and lately we have seen a rise of misuse of the rulings, as old spiteful relatives let themselves be zombified upon death in order to avoid passing on their properties.*

*This is bad enough when concerning a property, but it can be disastrous when applied on a whole empire. In 437 the Emperor Vasilis the putrid, conquered the fallen capital in the underworld and proclaimed himself God Emperor of the Underworld. Now it is a given that the God Emperor will take on the body of a titan as he extends his rule into infinity, still just like with the lesser undead, the questions of inheritance and chain of command remains, so his move was followed by quite a severe time of turmoil.*

*Being divine in this manner gave him a long reign that outlasted many relatives, but also made mundane concerns of the empire seem less important than a constant supply of sacrifices and entertainment in the form of senatorial debates to the death.*

*This was also the cause for the fall of the second empire after which Elysium suffered from what is called the second dark ages.*

## Stats

* Spirit Sight
* Causes Fear
* Giant Sized
* Enables Recruitment (Praetorian Guard)

Attacks:

 Cast spell
 Magic Bident
Garnet Amazon

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The garnet amazons run some sort of fire cult where being burned is an important thing. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* Fire Resistance (100)
* Shield

Attacks:
Giant Moose

## Description

*An ordinary Moose is huge, but this Moose makes the ordinary Moose look like a horned dog. The Giant Moose is immense and can be seen towering over the trees. When hungry, it can eat a small forest and when it moves its giant strides take it forward more quickly than anyone can follow.*

## Stats

* Acute Senses
* Trample (8)
* Fast
* Giant Sized

Attacks:
Halberdier Illusion

## Description

*Looks just like a regular Halberdier - if the Halberdier was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:
High Cultist

## Description

*The High Cultist is the leader of an entire town of worshipers dedicated to the Great Old Ones. However, regular human sacrifices to weed out the unworthy have left the town with only a small but highly dedicated population. There is a special sea water well in the town where women are encouraged to submerge themselves in the hope of being impregnated by a Great Old One. This never happens, but many women find themselves taken by a Deep One instead. The offspring of such a union will be a hideous fish-like humanoid instead of the noble Starchild everyone hopes for. These half-human hybrids are highly devoted to the cause and will help the cultists spread the influence of the Great Old Ones. The cultists build similar sea water wells in all coastal settlements they conquer and subject the population to their rites, thus gaining the services of the resulting hybrids as soldiers for the High Cultist's armies or as a defensive force for the settlement.*

*The High Cultist needs to conquer more settlements to gain sacrifices. They are needed to summon Deep Ones from the depths of the sea and convince them to support the High Cultist's cause. Summoning rituals are always risky and a successful cultist never summons anything that he cannot also kill if things go awry.*

*Even though his service to the Great Old Ones has changed him, the High Cultist is ultimately human by nature and unable to grasp that which is required to perform the most difficult rituals. To gain access to such magic, the High Cultist must summon an Old One to continue into the realms where he himself cannot go. Starspawn can use astrology to divine the location of enemies and to open pathways for powerful Horrors to attack them. The Queen of the Deep is an Old One who can summon entire armies from the deep.*

*Abilities:*

* *Gains hybrids from all coastal settlements.*
* *Cultists collect sacrifices from hamlets, villages and larger settlements.*
* *Cultists can use sacrifices to perform rituals.*
* *Cultists are are easy to replace as new ones join frequently.*

## Starting Resources

Units

* 1 High Cultist
* 1 Cultist of the Deep
* 8 Spearmen
* 5 Crossbowmen

Territory

* 1 Deserted Port
* 1 Farm

## Recruitment List

### Special Recruitment

In addition to these units, the High Cultist will receive special recruitment offers from the Wizard Offers list if he owns a library.

### Spawns

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).
Kuro Oni

## Description

*Oni are ugly, wild demons with pot-bellies and unkempt hair. They come in different colors and with different abnormalities, but red or green skin with a pair of horns or an extra eye or ear seem to be the most common variants. Although all Oni enjoys striking people with large clubs, most of them are also capable of dealing pain using their demonic magic. The Oni have a great appetite and consume all the food and drink they can get hold of. However, food is also their weakness as they cannot pass a line of carefully arranged potatoes. Putting a few potatoes on the doorstep is an effective way to keep the Oni out, but on the other hand beasts and especially Bears might be attracted by the potatoes instead.*

## Stats

* Fire Resistance (100)
* Poison Resistance (100)
* Banishable

Attacks:

 Greatsword
Eagle King

## Description

*Although the winged people call themselves the Airya, it is a name that is rarely heard, and more often than not mispronounced by their representative on the ground. By the ignorant populace they are often called the winged ones. However, such a name would be utterly ridiculous as it could refer to anything from bees to demons. My learned colleague, Betram the Loud, has suggested calling them Cloudites, but such a name would indicate that they are one people, when they are more often than not confined to an ancient cloud castle and a few neighboring villages. I will therefore use the name Cloud Dwellers, a name I have often suggested in our taxonomic debates.*

That said, at times a Cloud Lord will rise to such splendor that he unites all the cloud citadels and commands scores of cloud dwelling creatures.

Perched in the highest tower, the beautiful Eagle King is served the choicest bits of food by young male and female servants of all species. Rumors have it that the Eagle King will mate with the most beautiful of his servants regardless of species, be they Man, Kobold or Cloud Dweller. Such is the beauty of the Eagle King that our own diplomat in the cloud city was seduced by the looks of the king, even though his speech was that of a blathering idiot.

The rule of the Eagle King often ends as abruptly as it started, as the Cloud Dwellers are fickle creatures, just like the clouds around them.

## Stats

* Cold Resistance (100)
* Shock Resistance (100)
* Awe (+1)
* Flying

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* Lesser Sky Summoning
* Diamond Alchemy
* Greater Sky Summoning
* Summon Storm Giant
* Summon Mist Warrior
* Summon Yeti
* Shape Clouds
* Rainbow Curtain
* Summon Queen of Air
* Perpetual Storm
* Summon Solar Eagle
* Summon Frost Giant
* Fimbul Fortress
* Cloud Castle
Dvalin's Warrior

## Description

*Some Dwarves have received magic armor and maybe even magic weapons. This is probably done in recognition of many years of outstanding Dwarf work, or maybe as a reward for a heroic deed in battle. It is not certain if the magic armor and weapons are actually magic, or if it is only the dwarves that have been enchanted. What is certain is that the magic weapons are not magic when used by humans.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Pierce Resistance
* Mountain Move
* Snow Move

Attacks:
Manticore

## Description

*The Manticore, or Man-Eater, is a primordial beast of incomparable hunger possibly spawned by Lilith, the demon goddess and consort of Ba'al. It has the body of a scorpion-tailed lion, with the face of a man with three rows of teeth, one for each hunger, according to misinformed scholars. In truth it only makes the beast look strange. Sometimes Manticores lead small groups of bandits and send them to capture human victims to still their appetites.*

## Stats

* Local Leadership (1)
* Causes Fear
* Giant Sized
* Flying

Attacks:
Flagellant

## Description

*The flagellants started out as a group of fanatics who enjoyed beating themselves with their own flails, all in all a very harmless thing for bystanders. As the flagellant movement spread, the flagellant quickly realized that it is much more fun to flog the bystanders than to flog themselves. The flagellants still claim their weapons are only for self-flagellation, but anyone who refuses to convert on the spot will soon see and feel the falsehood of that statement.*

## Stats

* Blessed

Attacks:
Geryon

## Description

*Geryon is one of the Demon Lords. He takes the form of a great wyvern with the paws of a lion and the head of an elderly and honest man.  Geryon is the Monster of Fraud and all souls who cheat and commit fraud are his to claim. His mere existence is the cause of many honest people becoming selfish and untrustworthy.*

## Stats

* Cold Resistance (100)
* Other Planar Immortality (Inferno)
* Combat Caster
* Causes Fear
* Giant Sized
* Flying

Attacks:

 Cast spell
 Claw

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.

## Location

Geryon can be found in a Citadel of Inferno, on the plane of Inferno. Its unique name is Citadel of Geryon, and is found in the cold regions of Kokytos.

## Treasure

* Map of the Abyss
* Scroll of Astral Travel
Jade Amazon

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The jade amazons perform mystic rituals every night to appease whatever thing they are worshiping. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* Shield

Attacks:
Fire Ant

## Description

*Even though they are much larger than ordinary ants, the Fire Ants are not much more intelligent. They just wander around in a constant search for more food and attack everything that comes in their path. They eat just about anything, such as fruit, leaves, dead animals or any living thing that doesn't run away fast enough. This makes sure that even by walking around at random, they can be successful at finding food.*

## Stats

* Tiny
* Mindless
* Wall Climbing

Attacks:
Elder Troll Shaman

## Description

*There have been observations on ancient shamans that are almost indistinguishable from the ancient Mother Troll, were it not for their tendency to talk to themselves or invisible creatures around them. Some claim that they do indeed speak with the ancestral Trolls whose bodies have disintegrated through time, while others would more logically contend that the ancient shamans could be speaking with anything except a Goat and the Troll King would accept it as something to be revered. Whether it is age or a strange ritual that will give the elder shaman his power is unclear, though some claim that there is indeed a ritual in which the Troll King will confirm the gender role of the shaman, but it would not be advisable for the sake of either life or sanity to try to observe such a ritual.*

## Stats

* Forest Stealth
* Acute Senses
* Fire Vulnerability (50)
* Regeneration

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Troll Magic Rituals (starts with one random ritual)
* Second level Troll Magic Rituals
* Third level Troll Magic Rituals
Illusionist's Apprentice

## Description

*Though most Illusionists must have started their careers as simple street charlatans and tricksters, ready to con you out of every coin, it is a rarely known secret that the apprentice must spend several years perfecting the art of making flawless mirrors. As the Illusionists are unable to wield any magic themselves, they require perfect mirrors to capture the reflections of the things they wish to conjure.*

## Stats

* n/a

Attacks:

 Fist

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level Illusionist Rituals
Erinye

## Description

*The Erinyes are women who have become so furious that their bodies have turned hideous beyond comprehension. Be sure to develop a calm mind, keep your emotions in check and accept what comes to you, lest you might turn into a monstrosity.*
Less well educated men claim that the Erinyes are actually three divinities of an earlier era who were sent to punish men for the most horrible of crimes. While that explains their armaments it doesn't account for the fact that the Erinyes seem to exclusively target men.

## Stats

* Poison Resistance (100)
* Causes Fear
* Flying

Attacks:

 Snake Hair
 Snake Hair
Drake Illusion

## Description

*Looks just like a regular Drake - if the Drake was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:

 Illusory Bite
Immortal Siddha

## Description

*The Siddha is an enlightened being, a mage-sage of the akashic realms. According to the ancient wisdom of the White Ones such a being can attain perfection and true immortality. It is unlikely that a being so blessed would ever enter our world. Should it do so one would imagine that it could surpass the boundaries of our world and, understanding that the world is but an illusion, traverse the land without moving.*

## Stats

* Awe (3)
* Ritual Caster
* Floating
* Spirit Sight
* Teleport
* Immortal

Attacks:

 Fist | 2
Ghoulgraf

## Description

*Some of the revivified Markgrafs appear stronger and just as much in control as when they were alive. Though generally assumed that the Nekromant control the revived Markgraf, some observations seems to contradict that notion. It is possible that certain strong souls will continue to amass memories even after death.*

## Stats

* Cold Resistant (100)
* Poison Resistant (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable
* Enables Recruitment (Ghoul Guardian)

Attacks:

 Ghoul Hammer
Special Effect: Disease
(magic resistance negates, but with great difficulty)

## Rituals

Can Eat Village to reduce insanity at the cost of degrading the village to a hamlet.
Large Mirror

## Description

*Mirrors are the foundation of the Illusionist's power. Inside the mirrors he can trap magic and images to be released upon enemy armies when the need arises. There are many different kind of mirrors, each one suited for a special type of Illusionism rituals.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Mindless

Attacks:
Giant Ant

## Description

*Giant Ants can be a serious problem for people living in both villages and towns. The thick armor on the ant makes it almost impossible to harm with normal bows and you need a large number of heavy crossbows to deal with one of these creatures. City walls do not help either, because the Giant Ant does not seem to care if it is standing on flat ground or climbing a vertical wall. The Giant Ant attacks by biting with its large mandibles or by spraying a potent acid on its victims. Once inside a town, the Giant Ants will take as much food as they can and then wander off with it.*

## Stats

* Wall Climbing

Attacks:

 Bite
Gorgon

## Description

*The Gorgons might be mistaken for regular women, if you disregard the fact that great leathery wings sprout from their backs, and that tresses of vipers grow from their heads instead of hair. You should refrain from any closer inspection though. Gorgons seem to like statues and sculptures and can sometimes be found in old temples, where such expressions of vanity were common in ancient times. The Gorgons are supposedly three sisters and immortal as a rule.*

## Stats

* Poison Resistance (100)
* Immortal
* Causes Fear
* Petrification
* Flying

Attacks:

 Golden Claw
 Snake Hair
 Snake Hair
Hedge Magic

## Level 1 Spell

### Gust of Wind

* Damage: 1-3 Blunt
* Area of Effect: burst 5
* Range: 8
* Extra effect if target is affected
	+ Special effect: Stun
	+ (strength negates)

### Summon Wolf

* Summon 1 Wolf
* (A maximum of about 40 Wolves can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Vine Arrow

* Damage: 1-6 Pierce
* Area of Effect: single target
* Range: 5
* Extra effect if target is hit
	+ Special effect: entanglement
	+ (does not affect flying or floating units)

## Level 2 Spells

### Summon Great Boar

* Summon: 1 Great Boar
* (A maximum of about 25 Great Boars can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield
* This spell cannot be cast at sea

### Curse of the Frog Prince

* Special effect: turns unit into frog
* (magic)
* (doesnt addect lifeless beings)
* (magic resistence negates)
* (only affects enemy units)
* Area of Effect: single target
* Range: 4

## Level 3 Spells

### Black Death

* Special effect: disease
* (magic)
* (doesnt addect lifeless beings)
* (magic resistence negates)
* Area of Effect: entire battlefield
* Range: 0
* Takes 2 rounds to cast

### Earthquake

* Damage 1-5 blunt
* (does not affect flying or floating units)
* (5x damage to walls)
* Area of Effect: entire battlefield
* Range: 0
* Extra effect if target is affected
	+ Stun (Strength negates)
* Takes 2 rounds to cast
Earth Reader

## Description

*The Earth Readers are the religious leaders of the Pale Ones. They are the keepers of Pale One traditions and even the Ancient Ones seems to follow their advice. The lack of culture and religious understanding previously attributed to the Pale Ones has not taken the Earth Readers into account. The existence of the Earth Readers shows that the Pale Ones have formed a hierarchical society based not only on physical strength, but on control of beliefs and tradition. The Earth Readers have unearthed magical lore and according to some sources they may even surpass dwarven understanding of magic, although that is more or less damning with faint praise. If there are ancient Pale Ones grown to huge proportions, one might speculate on the possibility that there are ancient Earth Readers that have likewise grown in size and magical power.*

## Stats

* Amphibian

Attacks:

 Staff

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Random first level Pale One Ritual
Goblin Hero

## Description

*Goblins are cowardly creatures of low morals and limited intelligence that like to skulk around in the forests where they can stay hidden from their foes. The Goblins would be totally harmless if it weren't for their strange alliance with the Trolls. The Trolls can find the Goblins with their excellent sense of smell and this is the foundation for the alliance. The Goblins serve the Trolls and in return the Trolls don't kill all the Goblins.*

## Stats

* Forest Stealth

Attacks:
Hybrid Spearman

## Description

*Many of the half man, half fish creatures are not really fit to be fishermen, because a tentacled arm really does not work well at hauling nets. A spear on the other hand only requires one hand and not too much thinking since all that is needed is jabbing at things with the pointy end. The spearmen are usually at the end of their transformation and it would be difficult if not dangerous to try to dress them in armor, and if given a shield, they seem to mainly sit in it, perhaps in memory of a boat.*

## Stats

* Amphibian

Attacks:
Gelatinous Cube

## Description

*A strange and almost invisible creature, which, if it didn't like to eat people, no one would know that it was cube shaped. When attacked by the cube, the victim suddenly notices that it cannot move and then slowly starts to dissolve into the cube. The dissolving process makes the cube get a wee bit blood colored, this is what makes it possible to see its real shape. But after a few minutes the color is cleared and the cube is invisible once again.*

## Stats

* Stealth
* Poison Resistance (100)
* Pierce Resistance
* Slash Resistance
* Blunt Resistance
* Slow

Attacks:
Dwarf Worker

## Description

*The newly hatched dwarf quickly takes on the role of a common worker. At this stage they seem to be of a singular mind, mining away in the depths of the mountain. Captured specimens have been duly dissected to reveal two vestigial limbs in the lower abdomen. This has led Agathinus, our lead naturalist, to speculate that the Dwarves are nothing more than an advanced and adapted species of ant. This view has been refuted some of our herbalists as outrageous. They in turn claim that Dwarves are just intelligent mushrooms.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Mountain Move
* Snow Move

Attacks:
Initiate of the Metal Orders

'"The Metal Orders are the oldest and most well respected of all the wizard orders.  The Initiate starts with a basic education that lays the foundation for higher studies.  This includes many household and gardening tasks to build the necessary character and discipline.  Only after being an Initiate for twenty years can it be determined which of the Orders are most suitable for each particular Initiate.  There are three different Metal Orders: Silver, Gold and Iron.  Gold might sound better than the others, but there is no rank among them and the Golden Order was actually founded after the other two Metal Orders."

The Initiate of the Metal Orders is a first-level standard wizard that may be offered to any player in possession of one or more library tiles, such as a Magic Library or a City, or to any player with the Baron or Senator class. The odds of receiving a recruitment offer are increased by 0.2% percent for the Initiate, twice that of most other standard wizards (with the exception of the Hedge Wizard).

The Initiate has a limited repertoire of buffing and debuffing spells. These may prove useful in their own right, but usually you want to upgrade the Initiate at second- or third-level library as soon as possible. Initiates are unusual in having a random upgrade path. They may turn into an Adept of any of the three Metal Orders: Gold, Silver or Iron.

 Strength
 Morale

## Magic Item Slots

* Weapon
* Helmet
* Body Armor
* Gauntlets
* Boots
* Misc Item
* Misc Item

## Special Powers

* Ritual of Mastery (150 Gold): Transforms into Adept of the Golden Order, Adept of the Silver Order, or Adept of the Iron Order. Can only be performed at an Academy of Higher Magic.
King of Flames

## Description

*Pyriphlogos is one of the three Elemental Kings of Fire, primordial beings spawned from the Elemental Plane of Fire at the Dawn of Time. They are believed to be the progenitors of all elemental beings and they each represent one aspect of their element. Pyriphlogos is the King of Flames and he brings sudden and violet destruction. Pyriphlogos has godlike powers, and he is worshipped by the Pale Ones as the destroyer of foes. His children are spirits of manifest flame.*

## Stats

Spawns with a Orb of Fire.

Special properties:

* Fire Resistance (200)
* Poison Resistance (100)
* Sleep Immunity
* Ethereal
* Other Planar Immortality (Elemental Planes)
* Combat Caster
* Fire Shield (7)
* Giant Sized
* Unique
* Slowly spawns Childs of Pyriphlogos

Attacks:

 Flame Strike

## Rituals

* Flame Pact
* Lesser Fire Summoning
* Second level Warlock of Fire Rituals
High Priest of the Bloody Mother

## Description

*An Azlan priest able to outperform his fellow priests in atrocities is rewarded by his peers as well as by his blasphemous Demon God and will receive status as a high priest, possibly replacing even the Priest King in temporal power. The High Priest is endowed with great powers and can bless his subjects or cause devastation among enemies, but the true blessing of the patron god seems to be a promise of death. The High Priest is supposed to prepare the kingdom for the coming of his Patron God, an event that will inevitably cost the priest his own life, as well as the death of thousands of innocents.*

## Stats

* Blessed

Attacks:

 Dagger

## Rituals

 Ritual of Mastery
 Ritual of Grand Mastery

The High Priest of the Bloody Mother retains all previously gained Bloody Mother Rituals.
Dwarf Commander

## Description

*Every group needs a leader, and so also the Dwarven cohorts. However, due to their collective nature, most Dwarves are bad leaders and the Outdoor Dwarves even worse despite being individualists. In order to solve this problem, the Dwarves have come up with a unique method. Each year three or more of the most loyal warriors are given an unhatched egg from a batch that is believed to become an Outdoor Dwarf, which he then has to eat. Although a great delicacy, it is not advised to eat more than one. If all goes well, the Dwarf will then have enough detachment from the collective to be able to lead a group effectively, but not so much that it would be rejected by the regular Dwarves.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Shield
* Mountain Move
* Snow Move

Attacks:
Green Dragon Spawn

## Description

*In each batch of eggs one or two will develop some small wings, allowing them to fly. Such a kobold is called a Dragon Spawn and is considered to be holy and only below the king and the shaman in caste. As most kobolds lack the ability to fly, they have some problems teaching their new hatchlings how to do so.*

Their solution is as always very crude and wasteful, in the manner they solve most things. Each year all Dragon Spawn that are considered mature enough are taken to a special cliff and simply thrown off of it. Those who survive will be part of an elite guard, while those that don't will become a tasty meal for the rest of the tribe.

Though they have taken the name from the dragons themselves, the Dragon Spawn, in my opinion, are proof that kobolds are not descended from dragons. Some of our local taxidermists/approved necromancers have received a few dead Dragon Spawn that they have deboned and reconstructed. It should be obvious to anyone examining their skeletons that their wings are not joined to the spine the same manner as they would be on a dragon.

Though some critics will claim that the lack of deboned dragons may prove a problem for this claim, it is obvious when looking at any sketch of a dragon.

## Stats

* Forest Stealth
* Poison Resistance (100)
* Shield
* Flying
* Swamp Move

Attacks:
Garuda

## Description

*According to the lore of the White Ones there are akashic realms beyond ours that are inhabited by beings blessed with divine splendor. Among these are the noble Garudas. In the ancient texts the Garudas are described as bird-men dressed in splendor. They are the enemies of serpentkind and are resistant to poisons. As enemies of serpentkind they are benevolent to men and monkeys alike and should not pose any threat to those righteous of heart.*

## Stats

* Awe (2)
* Poison Resistance (50)
* Flying
* Shield
* hates snakes

Attacks:
Halberdier

## Description

*When men came to Elysium, it was soon discovered that the usual spears and swords had little effect on heavily armored beasts like Giant Crabs. The solution was an axe on a long pole that can be swung with much greater power. This weapon became known as the halberd and is often used by the defenders of coastal towns.*

## Stats

* n/a

Attacks:
Forest Rituals

### Create Sacred Grove

Turns an Ancient Forest into a Sacred Grove. Can also be cast in regular forests far enough away from other Sacred Groves.

### Bramble Fort

Creates fortifications in an Ancient Forest or Sacred Grove.

## Level 2

### Create Grove of Gaia

Turns a Sacred Forest into a Grove of Gaia.

## Level 3

### Summon Servants of Gaia

Summons one of the following:

* 1 Nemean Lion
* 8-12 Monster Boars
* 1 Nymph and 6 Satyrs
* 1 Chimaera
* 2-5 Kithaironic Lions
* more to be added
Forest Troll

## Description

*Few good things have ever come out of the forests, and worst among the pests are the Forest Trolls. Being present in most forests, they feed on unaware travelers and raid nearby farms - luckily they are not as powerful as many of their cousins. According to most sources, they are considered the runt in the family and are often beaten by their stronger brethren. Though they seem to be even more lacking in wits than any other Troll-kin - perhaps with the exception of Ettins, they somehow seem to have been gifted with a knack for cooking. When not abducting humans, careful hunters have seen them gathering moss, crow eggs, purple berries and small rocks which everyone knows are used in their culinary practices. At times Forest Trolls have been found chained to a cauldron in other Troll tribes. It is said that some of the dishes prepared by a Forest Troll are highly sought after even among human gourmands. However, such vile desires will of course only end in disaster, as was shown in the court of Baron von Helmstedt, who had captured a Forest Troll and added it to his kitchen staff in order to be able to serve such delicacies. A scandal that involved a few missing children, some cracked teeth and a serious case of food poisoning at his mother's funeral proved him fatally wrong.*

## Stats

* Forest Stealth
* Acute Senses
* Fire Vulnerability (50)
* Regeneration

Attacks:
Gargoyle

## Description

*Gargoyles are usually inanimate monster statues that sit on top of churches in a futile effort to scare away wild beasts. This gargoyle is different however, as it is no longer stationary and wild beasts would be wise to stay away.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Mindless
* Flying

Attacks:
Earth Elemental

## Description

*Elementals are beings of pure elemental energy given life through magical rituals. The energies used to create an elemental fade when it is damaged and it will never heal.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Shock Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Mindless
* Amphibian
* Mountain Move
* Passwall

Attacks:

 Fist
Earth Gnome

## Description

*Earth Gnomes are spirit entities native to the Elemental Plane of Earth. Gnomes are in many ways similar to the other elemental spirits. They are rarely encountered in Elysium, but they are not uncommon in miner's stories where they might cause cave-ins or lead a miner to pockets of gold and gemstones. Earth Gnomes, like Flame Spirits, are rarely encountered in groups, but they are not aggressively asocial. Instead they have a brooding nature and seem to prefer solitude.*

## Stats

* Poison Resistance (100)
* Regeneration
* Pierce Resistance
* Slash Resistance
* Amphibian
* Mountain Move
* Passwall

Attacks:

 Fist
Iron Golem

## Description

*Golems are powerful constructs that are just as hard to kill as the material they are made from. The more powerful golems have special abilities that are inherent to their building material.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Blunt Resistance
* Mindless
* Giant Sized

Attacks:
Guardian

## Description

*A stone statue that has been given large eyes so it can see everything and a godlike stature so it can blast enemies with lightning bolts. The Guardian has been created without legs to ensure that it will never leave its post.*

## Stats

* Acute Senses
* Fire Resistance (50)
* Cold Resistance (50)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Slash Resistance
* Mindless
* Immobile
* Stationary

Attacks:
Hoburg Pikeneer

## Description

*For many years the Hoburg army was easy prey to any heavy cavalry, especially the heavily armored knights. However, using their cunning, technical aptitude and general fear of being killed, they soon came up with a plot to fight their mounted foes. By combining long pikes with the firm foundation provided with a low center of mass and large feet, they were able to stop even the most well armored cavalry.*

## Stats

* Slow

Attacks:
Doppler Spawn

## Description

*A Doppelganger can take just about any shape, yet it seems to really like shapes with many tentacles. The most reasonable explanation for this is that the Doppelganger is some kind of land octopus and thus using tentacles in combat comes naturally. Unlike the victims of ordinary octopuses, those killed by the Doppelganger's tentacles will transform into small heaps with many tentacles.*

## Stats

* Fire Vulnerability (50)
* Poison Resistance (100)
* Regeneration
* Blunt Resistance
* Swamp Move

Attacks:
Kala-Mukha

## Description

*While most Kala-Mukhas are the result of a Rakshasa impregnating a Bandar female, there are reports of Kala-Mukhas with far greater status than the Kala-Mukha Warriors. Similar in appearance, but superior in mind and even more depraved, these Kala-Mukhas are most likely the result of a Bandar male mating with a Rakshasi sorceress. That this can happen only further demonstrates the depravity of the monkey-people. These rare Kala-Mukhas serve the Rakshasa Kings as sorcerer-priests, preparing sacrifices and blood-feasts for their masters. Beware, should you encounter one, lest you might end up as the main course at a Rakshasa's dinner table.*

## Stats

* Ritual\_Caster

Attacks:

 Scepter | 3
Little Longdead (Spear)

## Description

*The Longdead are so called because their bones have lain long enough in the ground that worms and other corpse-feeders have gnawed away most of the flesh. The Little Longdead come from the remains of smallish folk.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (destroy)
* Mindless
* Amphibian

Attacks:
Reveler

## Description

*While the Empire, or presently the Senator, and every subject under his rule represents the civilized world, there are some who seem to succumb to chaos. At certain times each year, during the Lupercalia, some men and women, strangely enough mainly clerks, lawyers, merchants and Lictors, shed their clothes and run into the woods to participate in decidedly carnal orgies. Though some seem to be filled with an uncontrolled lust for these activities, others join just for the thrill of it. However, these orgies are quite overrated, with cheap wine, aching bodies and pine cones in places best left unmentioned. Those who are truly afflicted by this madness seem to be filled with some strange power and when they find the right place for these festivities, ancient sites of chaos can be stirred.*

## Stats

* Forest Stealth
* Berserker

Attacks:
Hoburg Soldier

## Description

*As the Hoburg nation is getting more and more organized, so is their army. Better armed and more organized than the militia, the soldiers provide more of a fight but is a nightmare to lead due to the logistics problems associated with any Hoburg army. Not only are they dependent on the constant replenishment of their supplies, but the army will move painfully slow over any terrain. It is often believed to be due to their small stature and short legs, but that notion has often been proved wrong when encountering Hoburghers in a fight. A more likely reason for the slow pace is the many food stops. On any given day the average Hoburgher will eat six meals, not counting snacks or informal get-togethers, or food eaten on the go. There are many theories about the reason for the constant hunger of the Hoburgher, and some failed attempts at curing them. Some believe it to be due to the magic deficiency present in many Hoburghers, a deficiency said to originate from an small portal inside them through which both food and magic are drained to another plane of existence. This is of course nonsense and many learned scholars of today have concluded that they must be inhabited by a small daemonic parasite, much like the more mundane parasites that can be found in various cattle.*

## Stats

* Large Shield
* Slow

Attacks:
Heavy Bandar Warrior

## Description

*The Heavy Bandar Warriors are the elites of the ape armies. Strong as ogres, wielding heavy cudgels and armored in heavy scale armors they are a match even for the noblest of knights. Fortunately most Bandar are too stupid to forge advanced armors, so unless there is a royal commission to arm Bandar Warriors, we will mostly see regular Bandar Warriors and archers in the monkey armies.*

## Stats

* n/a

Attacks:
Ghoul Baron

## Description

*According to a certain ill-reputed doctor, the art of reviving someone is dependent on two factors - memory and hunger. At times a revived corpse will only retain its memory but no willpower in which case it becomes a ghost, none of its previous hungers drives it on and it is just a lingering. In the opposite case it is just the hunger driving it. As easily understood it is difficult to revive a homburg and have the resulting corpse not be overwhelmed by hunger. The easiest way to let the subject of the revivification retain some memories would be to start the reanimation process just a few minutes before the subject dies. As such it is not a popular procedure, but lured by the promise of eternal life and eternal dinners, some of the markgrafs let themselves be talked into this by the nekromants.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable (destroy)
* Enables Recruitment (Ghoul Guardian)

Attacks:

 Ghoul Hammer
special effect: disease
(magic resistance negates, but with great difficulty)

## Rituals

Can Eat Village to reduce insanity at the cost of degrading the village to a hamlet.
Great Warlock of Earth

## Description

*The Great Warlock is a power to be reckoned with, despite his limited arcane understanding. Given vast powers by his Elemental Lord, but immature of mind, he is likely to wreak havoc and wanton destruction upon civilized men. Therefore it would be prudent to put any aspiring Warlock to the stake before he can muster enough power to form such a pact. The fact that the Great Warlock can no longer cast rituals of the other elements has led some of them to form conclaves of Warlocks who serve different elements. Fortunately there is still a strong animosity between the elemental forces, if not between the Warlocks themselves.*

## Stats

* Mountain Move

Attacks:

 Staff

## Rituals

* Earth Pact
* Greater Earth Pact
* Lesser Earth Summoning
* Second level Warlock of Earth Rituals
* Third level Warlock of Fire Rituals
Goblin Chieftain

## Description

*Goblins are cowardly creatures of low morals and limited intelligence that like to skulk around in the forests where they can stay hidden from their foes. The Goblins would be totally harmless if it weren't for their strange alliance with the Trolls. The Trolls can find the Goblins with their excellent sense of smell and this is the foundation for the alliance. The Goblins serve the Trolls and in return the Trolls don't kill all the Goblins.*

## Stats

* Forest Stealth
* Enables Recruitment (Goblin, Goblin Spearman, Goblin Archer)

Attacks:
Eagle Warrior

## Description

*The Eagle Warriors are proof that the Demonic Gods act on behalf of the savages, although some respected scholars claim that extraordinary herbs would produce the exact same effects. Dressed in loin-cloths and wing-contraptions blessed with witch-flight, they soar above the battlefield like flies from hell. But discipline does not come easily to the savages and most Eagle Warriors will be cut down by the faithful after the initial shock.*

## Stats

* Blessed
* Flying

Attacks: