Boofies birthday adventure

Boofies birthday adventure is a game created by microhorrorarcade to celebrate the 30th(i think) birthday of Boofies bunker. It strongly resembles UCN from the FNAF franchise but without the customization options as well as featuring characters from almost all of microhorror arcades games.

### Gameplay

The game plays very similar to UCN from the FNAF franchise but without the customization options. The player must fully hack a terminal while fending off a variety of characters from microhorror arcades games. There are security cams for the two hallways, a vent, heavy duty doors that you can close, a closet, wooden doors that you can close to temporarily keep certain enemies out, a breaker that can shut off and turn on the power,a desk you can hide under, and a boofie plush that you can hold for a few seconds but must be put down or else it will kill you.

### Enemies

Savage boofie and boofie plush-The two representations of the game that started it all, boofies bunker. Boofie hangs out in the closet behind you and will jump out to kill you at least once per night, the only way to stop boofie is to grab the boofie plush and let him run into you or interact with him to blink him out of existence. Failing to grab the boofie plush in time or interacting with boofie without the plush will result in a jumpscare from boofie. The boofie plush will also kill you if you hold it for more than 5 seconds and boofie is not angry.

Lanky Lonky and Lonky Lanky-The two representations of Thegamesalmons worst nightmare, lanky lonky from the MHA trilogy. They will both go down the halls on both sides of the map,lanky lonky takes the left while lonky lanky takes the right, once they reach the main room and the player has the wooden door closed they will open it to check the room and the player must hide under the desk or else they will be killed. If the player does not have the wooden door closed then the two squiggly snakes will see them and the player must close the door and hide under the desk and pray that they lost interest before getting into the room and killing them.

Wheeliamson-The representation of nightmare fuel itself and from a game called Da Mouf. Wheeliamson will go down the right hallway and will make his way toward you, the player must close the heavy duty door closest to them in order to keep him out or else wheeliamson will burst through the wooden door and kill the player.

The pickle man-The representation of what happens when you make pickle rick scary, night of the killer pickle. The pickle man wont go down the hallway and instead will go through the vents to reach your room, a loud thud will be heard as well as glowing white eyes appearing in the vent opening signaling that the pickle is ready to attack and the player must hide under the desk and wait until they hear another loud thud indicating that the pickle has left the vent or else they will be killed by said pickle.

Mom-The representation of weirdness from oh no its mom, aka the stupid virus. Mom will randomly appear on the terminal on the right, once she appears you must turn off the lights using the breaker in order to fend her off, failure to do so will result in mom spawning and quickly making her way toward the players room, is the player uses the heavy duty doors to fend her off for 15 seconds she will despawn but failure to do so results in mom reaching the players room and killing them.

Father-The representation of weirdness turned creepiness from on no its mom, aka the scary virus. Father acts as the exact opposite of mom as when he appears on the right terminals screen the player must **not** turn off the power using the breaker, using the breaker or if the power goes out while father is on the screen will result in him spawning in and quickly making his way to the players room and will kill the player upon reaching said room. Father will despawn if the lights are turned back on.

Gamla and Visroc-The representation of ridicule and oppression from boofies bunker. Gamla walks around the map but wont kill the player but instead will give birth to visrocs who upon reaching the main room will kill the player, the only way to stop the visrocs is to click on them when they are seen in the hallways of the wooden doors.

Doncin Crob-The representation of a crab turned dancer from a game idk the name of. The doncin crob wont kill the player and merely serves as a distraction that can open wooden doors while passing through the main room and set off the motion sensors in the hallways.

Tuffum-The representation of a monster turned goliath from tuffums lair. Tuffum will wander around the map and make his way toward the main room, if the player hears his footsteps approaching from behind a wooden door the player must hide under the desk and wait until he leaves or else he will kill the player.

The Graw city slasher-The representation of why you dont go into the back alleys of a city from back alley slasher. At one point in the game 8 gas cans will spawn around the office and the player must pick up all 8 before 30 seconds have passed. weather or not the player has collected all eight gas cans the slasher will spawn and will make a loud audio disturbance and charge toward the office and what happens when he reaches it depends on whether or not all 8 gas cans were collected. If the player failed to get all the gas cans the slasher will kill the player upon reaching them but if the player did find all the gas cans then the slasher will vanish upon reaching the player turning him an audio disturbance and nothing more.

DeleteDataDroid-the representation of deleteing your very existance from boofies bunker. DeleteDataDroid can be found in the office and can be used to delete either an enemy or the player making it a risk and reward system. The risk gets even bigger though if the florgin is active as it may spawn after the droid is used so the risk if using the droid is severly doubled.

Tips n tricks totem-the representation of a helpful annoyance from boofies bunker. Tips n tricks totem will be standing in your office and will randomly put mini versions of himself on the screen as a visual disturbance while saying im from florida in different pitches, other than that he does almost nothing.

Slendy daddy-the representation of a man turned slendy from slendy something. Slendy daddy will always make his way toward the players room after spawning and the heavy duty doors will only make him change his path, the player can however stare at him to make him stop which will result in him running back to his original spawn point after three seconds. Slendy daddy will begin moving to the players room a few seconds after reaching his original spawn point so dont get cocky after fending him of.