Strategic Equipment

**Location:** Infinite Lagrange Wiki -> Equipment

**WARNING: Page is a work in progress**

Strategic Equipment (SE) is a new aspect of the game, introduced in the patch/update of 2023-08-16.

During play, players can receive **equipment asset** boxes containing unidentified equipment. These boxes can only be identified during the first two weeks after entering the Hub/Pioneers System. Boxes can come from several places including: privateer fleets (during a specific event), Strategic Asset Squad Visit (triggered by galactic event), and the Point Store.

In addition, identified equipment can be had from the Loot Management pane for your org and from the Star System Auction. Organization auctions are triggered when is occupied by a player organization for the first time. The auction runs for 1 hour with the base price increased by 25%, and any unsold items then fall through to a Star System auction.

Each player account has a limit of 50 pieces of SE.

Not all unidentified equipment boxes contain SE - some have tactical items or technical blueprints.

## Temporary vs Permanent Equipment

**Current understanding:** There is one source of **temporary** SE - when a player account is in the Hub, the Points store, in the section labelled **Equipment Hire**. Please note that the equipment icons are labelled with a clock icon to indicate that they are temporary. This equipment can be equipped in the Hub and used for one season/server.

All other SE (identified from boxes or purchased in a loot auction) is (as far as we know) permanent.

## Grades and Buffs

SE is available in three(?) grades: A, B, and C. Higher grade equipment has more upgrade levels for the primary function, sometimes along with better effects, plus more and better **Technical Parameters** (buffs). The equipment names reflect the grades, but naming schemes vary and include suffixes or prefixes like Generic, Standard, Regular, Advanced, nickname suffixes, or numerals like SPL-I, SPL-II. The various Technical Parameters can be upgraded using Tech Points. When the player receives a piece of SE, the various parameters (apparently) come with a random number of current and maximum upgrade levels (between 3 and 10?).

An SE receives 1 Technical Experience point for each day of use while "exploring" (this includes the time in the hub once the equipment has been loaded onto the fleet for "exploration preparation"). It also 20 Technical EXP for each time that the main system is adjusted by one level plus 150 Technical EXP for adjusting it to the maximum level. The SE receives one Tech Point for upgrading Technical Parameters for each 60 Technical EXP.

**Note:** According to the patch notes, there is a fourth grade: Lagrange Generation Legacy Registration (LGLR) but there have been no confirmed reports of any equipment at that grade.

## Use

SE and Warp Drive Logistics Devices must be pre-loaded in the Hub before leaving for the next star system/server. This is done on the **Exploration Preparation** panel. Each player base has a total of 30 units of  **Transportation Storage**. See the equipment summary table for the size of each piece of equipment (which appears to be the same, regardless of the level or number of buffs).

Tapping on the **Equipment** label near the middle of the Exploration Preparation screen will bring up the equipment sub-panel. On this panel, the player can select which pieces of equipment will be installed on their base (and thus active) in the next season/system of play. There are only three slots - only three pieces of equipment may equipped in the Hub.

## Upgrading the Main System - **Core Interface Adjustment**

Some main systems can be leveled up using weapon tech to "adjust" the system. Each attempt to adjust the system will require a certain amount of Weapon tech "rarity".

Also remember, that upgrading the main system gives the equipment Technical Experience (20 per level, plus 150 for reaching the maximum level).

It was 10 rarity per attempt when I tried it, but that may be different for different types of equipment. The equipment I was adjusting allowed four levels of upgrade, and the upgrades had the following probability of success:

* First upgrade: 100%
* Second upgrade: 100%
* Third upgrade: 100%
* Fourth upgrade: 90%

It is not yet known if or how the reset (when moving to the Hub) affects any of the equipment.

## Technical Parameters (Buffs) Summary

COMPANY in the description can be any single one of Antonios, Dawn Accord Organization, Jupiter Industries, or NOMA Shipping Group.
RESOURCE in the description can be any single one of Metal, Crystal, or Deuterium.
Buff amounts are to be multiplied by the level.