Mario

**Mario** is the main protagonist of the *Mario* series, the primary mascot of Nintendo, and the most famous video game character in the world. The general flow of him punishing Bowser and rescuing Princess Peach hasn't changed for decades. He has many friends, such as his younger brother Luigi and his sidekick Yoshi.

In *Super Smash Bros. Crusade*, Mario is one of the original 15 fighters. He is a well-balanced middleweight fighter with average power and mobility, except for his slightly slower falling speed. He has few major weaknesses, but also has no outstanding strengths, so it is purely a matter of the player's skill.

## Update History

* **v0.9.2**
	+ The palette of air jump's sprites has been corrected.
	+ Mario jumps significantly higher (58.95 → 71.3125 (jump), 24.57 → 29.86 (short hop), 57.15 → 68.67 (midair jump)).
	+ Mario Finale's fireball has improved sprites.
	+ Mario Finale's fireball has a significantly larger hitbox, making it harder to escape.

* **v0.9.3**
	+ Mario has a new alternate costume based on Shadow Mario.
	+ Forward and up smash attacks have improved animations, respectively.

* **v0.9.4**
	+ Most of Mario's voice clips have been replaced. He also received voice clips for taking light or medium knockback.
	+ Mario has three new alternate costumes, one of which is based on Waluigi.
	+ Mario has a new taunt: he turns his back to the camera and gives a thumbs-up while smiling. His former taunt is assigned to his down taunt.
	+ Mario has a screen KO sprite.
	+ Mario's dash acceleration is slightly faster (0.072 → 0.135).
	+ Mario jumps slightly lower (71.3125 → 69.15 (jump), 29.86 → 29.5 (short hop), 68.67 → 66.51 (midair jump)).
	+ Mario's air speed is faster (1.89 → 2.115).
	+ Many of Mario's animations have been improved.
	+ Forward Air Attack:
		- Forward air attack's hitboxes are now divided into early, clean, and late hits instead of sweet and sour spots.
		- It has less start-up lag and a longer duration (frames 17-19 → 15-21).
		- The clean hit deals less damage due to a description error (15% → 12%).
	+ Fireball's sprite has been improved.
	+ The knockback of the first six hits of the Mario Tornado has been increased, making it easier to inflict more damage.

* **v0.9.4a**
	+ The order of Mario's ninth and tenth costumes, which differed between the artwork and the in-game sprites, has been corrected to match the artwork.
	+ Due to a script error, a glitch occurs where the distance Mario's dash attack travels varies depending on the direction he is facing (initial speed: 5 (both) → 6 (facing right)/4 (facing left)).

* **v0.9.5 DEMO**
	+ The palette of some sprites has been corrected.
	+ A bug where Mario's voice did not flow correctly when he stunned has been fixed.
	+ The following changes are common to almost all fighters:
		- Mario's traction is higher (0.968 → 1.265).
		- Mario's jump momentum is drastically higher (0.7 → 0.97).
		- Mario jumps lower (69.15 → 61.404 (jump), 29.5 → 26.145 (short hop), 66.51 → 61.026 (midair jump)) due to increased gravity (0.2375 → 0.266) and falling speed (3.0275 → 3.056).
		- Mario's fast-falling speed is drastically faster (4.5275 → 5.556), making the difference between his falling speed and fast-falling speed is drastically higher (increase: 49.546% → 81.806%).
	+ The travel distance of Mario's dash attack is unified to the longer one (initial speed: 6 (facing right)/4 (facing left) → 6 (both)).
	+ Up Tilt Attack:
		- Up tilt attack has slightly more start-up lag (frame 7 → 8).
		- It has more ending lag (FAF 26 → 31).
		- The position of a hitbox on Mario's body has been lowered (Y offset: 15 → 7), allowing it to strike the opponent directly below.
	+ Down Smash Attack:
		- Down smash attack's animation has been altered to match *Super Smash Bros. Ultimate*, resembling the break dance Mario performs on the cover of *Dance Dance Revolution: Mario Mix*.
		- Both hits have less start-up lag (frame 8 (front)/16 (back) → 5/13).
		- Both hits have slightly shorter durations (frames 4-8/12-16 → 4-6/12-14).
		- It has more ending lag (frame 34 → 42).
		- The front hit has less range (X offset: 20 → 14), but the back hit has significantly more range (X offset: -6 → -22).
	+ A hitbox of neutral air attack is now momentarily larger, but the range is shorter (X offset: 11 → 6).
	+ Forward Air Attack:
		- The number of hitboxes for the clean hit has been increased to two, making them easier to hit.
		- The late hit is treated as a clean hit. As a result, however, it becomes a meteor smash, meaning that its reliability is significantly reduced by the presence of meteor cancelling.
	+ Down air attack has lower hitlag (3 → 2 (hits 1-6), 5 → 3 (hit 7), 4 → 3 (landing)), making it harder to SDI.
	+ Downward throw can no longer involve other opponents.
	+ Neutral special has significantly less ending lag (FAF 46 → 36).
	+ Up Special:
		- Up special now locks in the opponent, ensuring a connection from the first hit to the last.
		- Mario now transform into Wing Mario in his up special, but the attributes of this move remain unchanged.
	+ Down Special:
		- Mario has a new down special, Galaxy Spin: based on the spinning move from the *Super Mario Galaxy* series.
		- It has slightly more start-up lag (frame 4 → 5).
		- Its duration is less than a quarter without considering interruptions (frames 4/8/12/16/20/24/31-33 → 5-11), and its ending lag is nearly twice as long, despite its shorter total duration (FAF 51 → 45).
		- It deals less damage in total (13% → 9% (arm)/7% (body)).
		- It has altered angles (80°/270° → 55°/145°/80°) compared to the Mario Tornado's final hit.
		- It deals more knockback than Mario Tornado's final hit (6.5/4 base/4.1/4 scaling → 5 base/8/8/7 scaling).
		- It has more range.
		- It is no longer possible to move in the ground version.
		- In the aerial version, Mario floats automatically, helping him to recover without repeatedly pressing buttons.
			* However, it grants less height, making it less effective for recovery.
		- It can now reflect projectiles.

## Miscellaneous

 Taunts
 Down
 Victory pose
 Fanfare

## Color variations

 3
 5
 6
 7
 8
 9
 10
 11
 12

## Trivia

* Mario's forward air attack has several scripting errors:
	+ A clean hit should deal 15% damage, but `hitbox.damage` is misstated as `hitbox.dmg`, so it is always 12% no matter what time it hits.
	+ Furthermore, the formula for `hitbox.hitbox_x` is `(20-facing*38)*size`, which makes its range slightly longer when Mario is facing right.
* Since v0.9Test, Mario's sprites are based on those made by GregarLink10.
	+ In the prototype, Mario's sprites were taken from *Mario & Luigi: Superstar Saga*. However, in the earlier builds, his sprites were poorly ripped, along with Sonic's and Knuckles'.
* In the old engine, Mario was one of the first four fighters, along with Link, Sonic, and Ryu.
	+ Mario was also the first fighter created in that engine.
* In v0.6 to 0.9.1.1, Mario Finale's fireball were taken from Hadoken of PotS' old version of Ryu in *M.U.G.E.N* with different colors. These sprites are still included in mario.bin as of the latest version.
* Mario's voice clips were replaced twice, in v0.9.0 and 0.9.4.
	+ Until v0.9Test, Mario's voice clips were taken from *Super Smash Bros. Brawl*.
	+ Since v0.9.4, most of Mario's voice clips are taken from *Super Mario Galaxy*, a few from *New Super Mario Bros. Wii*, and one from the international version of *Super Mario 64* as an Easter egg.
		- When Mario throws Bowser with his backward throw, there is a one-in-two chance that Mario will say "So long, Bowser!" (according to Charles Martinet, "So long, kinga Bowser!")
* From v0.3 to 0.8.4, Mario's fighter profile incorrectly listed Cape as Cape Flip.