Bada'h Bo'op

Bada'h Bo'op, the Hivebot Juggernaut Barbarian Hermit

**Personality Traits**

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**Ideals**

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**Bonds**

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**Flaws**

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## Character Sheet

*(Utilize the 15, 14, 13, 12, 10, and 8 score array for base stats.)*

**Race** (Hivebot Juggernaut)

Unearthed Arcana Warforged

* **Ability Score Increase**. Your Constitution score increases by 1.
* **Age**. A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.
* **Alignment**. Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
* **Size**. Your size is Medium. Most warforged stand between 5 and 6 1/2 feet tall. Weight and build are affected by subrace. Speed. Your base walking speed is 30 feet.
* **Warforged Resilience**. You were created to have remarkable fortitude, represented by the following benefits. You have advantage on saving throws against being poisoned, and you have resistance to poison damage. You are immune to disease. You don’t need to eat, drink, or breathe. You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
* **Sentry's Rest**. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
* **Integrated Protection**. Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal. You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.
	+ **Darkwood Core** (unarmored). AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor).

Unearthed Arcana Warforged Juggernaut

* **Ability Score Increase**. Your Strength score increases by 2.
* **Iron Fists**. When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.
* **Powerful Build**. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

**Background** (Hermit)

Information regarding background items, feats, etc.

**Class** (Barbarian)

* Armor: Light armor, medium armor, shields
* Weapons: Simple weapons, martial weapons
* Saving Throws: Strength, Constitution
* Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

**Proficiencies**

* Racial Traits
	+ **Warforged Resilience**. You were created to have remarkable fortitude, represented by the following benefits. You have advantage on saving throws against being poisoned, and you have resistance to poison damage. You are immune to disease. You don’t need to eat, drink, or breathe. You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
	+ **Sentry's Rest**. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
	+ **Integrated Protection**. Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal. You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.
		- **Darkwood Core** (unarmored). AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor).
	+ **Iron Fists**. When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.
	+ **Powerful Build**. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
* Languages
	+ **Common** (Race)
	+ **Gnomish** (Background)
* Tools & Other Proficiencies
	+ **Cartographer's Tools** (Background)

Armor
Armor
Armor
Weapons
Weapons
 ✓

**Additional Features & Traits**

* **Magic Initiate** (Bard). Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
	+ **Mage Hand**.
	+ **Vicious Mockery**.

## Actions, Abilities & Magic

### Actions

* **Action**. Do a thing with your action.
* **Bonus Action**. Do a thing with your bonus action.

### Abilities

* **React to Meme**. Use your reaction to draw focus from one target.

## Inventory

*(Items you have currently equipped on your body. You can only have 3 active magical items enabled at once on you.)*

### Backpack/Storage

( **CAPACITY**: [STR score x 15] / **MAXIMUM**: [STR score x 15] )

* Gold Pouch
* Container
	+ Items
* Container
	+ Items

## Arcana

Arcana tarot associated with this character.