Barton "Whistles" Crawford Gorley

* 🔹 **Lore Producer:** *Reserved for Kraken*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to make it official.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Barton Crawford Gorley**
* Jersey Number: **51**
* Current Lore Chapter: **Genesis 1939 Allentown Oats (January—September, 1939)**
* Position: **PG1** • **Starting Point Guard** for the **Allentown Oats**
* Age in Chapter: **22 years old**
* Date of Birth: **January 2nd, 1917**
* Modern Country of Origin: **Netherlands 🇳🇱**
* Official BSofA Nickname: **Whistles**
* Career Goal: **to be a legendary Point Guard**
* Struggle: **a Fear of Shooting the Basketball**
* Alignment: **Authentic Neutral**
* Height: **6' 1" | 1.8542m**
* Weight: **165 lbs | 74.84274kg**
* Character Level: **1 *- Rookie***

### Play Style: **Ranger**

Whistles is a terrific **freetapult** shooter, and takes advantage by playing physical basketball to get to the line.

*Note:* **Freetapults** are what might be called a "free throw" in traditional basketball. **Freetapults are always taken with a two-step running start off one foot, as long as the second step lands anywhere in the top-half of the freetapult circle.**

### Player Class: **Whistler**

Barton Gorley earned the name "**Whistles**" *at some point* during the 1939 Oats season for **sliding so fast in his lateral movement, his shoes whistled**.\* Gorley originated this **Player Class**, and is part of his legacy in the BSofA.

*\*Story Detail: Lore Producer Kraken*

### Alignment: **Authentic Neutral**

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Barton Crawford Gorley, better known as "Whistles," began his love affair with basketball during his childhood in Philadelphia, Pennsylvania. Growing up in a sports-loving family after moving to Philly from the Netherlands when he was 6 years old, Barton's father taught him the fundamentals of the game and instilled in him the drive to become a skilled player. Despite his initial fear of shooting the basketball, Barton focused on mastering other aspects of the game, such as ball-handling and court vision.

Barton's unique abilities caught the attention of Head Coach Leonardo Ortiz of the Allentown Oats, who signed him as a free agent after his initial try-out for the team. Barton became a star during the inaugural season of the Basketball Syndicate of America. He quickly earned a reputation for his incredible lateral quickness and his shoes' signature whistling sound when he moved, historically establishing the ***Player Class*** of **Whistler**. With his **Ranger**  ***Play Style***, Barton excelled at getting to the freetapult circle, taking advantage of poor defensive positioning. His proudest moment, so far discovered, came during a critical game when, despite his fear of shooting, Barton managed to score a game-winning shot. This event further solidified his resolve to become a legendary point guard in the BSofA. Barton was dedicated to the Allentown Oats and appreciated the team's focus on the Team Element of Mind, which allowed him to excel in his role.

Barton's Authentic Neutral alignment made him a reliable and straightforward teammate, unafraid to express his thoughts and feelings. He handled the media spotlight with grace, offering genuine insights into his life and career without compromising his beliefs. Barton's unique play style and determination to overcome his fear of shooting made him a valuable asset to the Allentown Oats.

## Details

* Favorite Food: Pineapple-Glazed Quail
* Favorite Color: Sunset Pink
* Favorite Animal: Puma
* On-Court Habit: Spinning the basketball on his finger while readying himself for freetapults
* Piece of Trivia: Barton is ambidextrous
* Has a Fear Of: Velvet
* Diet Plan/Training Regimen: The Whistle-Blower Workout - a high-intensity training program focused on speed, agility, and endurance.
* Pop Culture Interests: Jazz music, Screwball Comedies, and Mystery Novels
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Meteorology

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a lonely Allentown Oats fan from south Philadelphia, written to Barton Gorley shortly after he earned his Official BSofA Nickname as "Whistles."

### The Whistle Pitch

> In the Mind's domain we play the game,
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> Whistles, the Ranger, shall rise to fame,
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> Quick as a flash, his shoes will sing,
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> A melody that makes opponents' ears ring.
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> His fear of velvet, a secret he keeps,
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> Yet, to the basket, he constantly leaps,
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> In Authentic Neutral, his heart remains,
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> Honest and true, through victories and pains.
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> Pumas, the cat that makes his heart race,
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> A beacon of hope in this fast-paced chase,
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> With a whirl and a whistle, he conquers his fears,
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> A legendary Point Guard, his legacy endears.
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> So raise your voices, Oats fans, and cheer,
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> For Barton, our Starting Point Guard so dear!
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> Do you hear that high pitch? Is that a plane soaring?
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> No! Oats fans, no! That's just Whistles Gorley!
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> ~ Signed, Vaughn John Bonner, from Philadelphia, Pennsylvania.
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>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Barton "Whistles" Crawford Gorley*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access