Executor-class Star Dreadnought

Galactic Conquest: 1

* 2500 Seconds (Galactic Conquest)
* 172 Seconds (Space Skirmish)

Non-targetable:

* 69x Med 2-Burst Dual LR TL
* 40x Hvy LC
* 14x Repeating PD

## Player Evaluation

The single most powerful space unit in the game, the Executor is a straightforward and massive Command Ship that can decimate entire fleets on its own. It has no abilities because it does not need them. With its staggering array of heavy firepower from turbolasers to ion cannons to rocket launchers, the Executor is not meant to complement a fleet but *be* the fleet. Capital ships and cruisers will be vaporized almost immediately by the heavy firepower while anything smaller than that will be eliminated by its untargetable laser cannon weapons. The large pool of hull and shield points will also allow it to tank a massive amount of damage.

"So, what's the catch?" I hear you asking. Well, I'll tell you. This thing is stupidly slow in every aspect. Slower than a Bantha trudging through deep sand. It takes a long time to turn, to accelerate, and move forward so don't expect any fancy flying when things get dicey. **It can not retreat from tactical battles either** so don't throw this thing into fights it can't win, namely enemy fleets with a lot of pop cap. Always scout ahead to avoid unwinnable fights, and consider weakening the large enemy fleet first with a secondary fleet before sending the Executor in for a follow up tactical battle unless you are certain the Executor can take them on its own. Since it is so offensively oriented to fight large ship classes, it can be overwhelmed by enemy fighter swarms since its own complement of TIE-Fighters and TIE-Interceptors can be taken down easily by anti-aircraft and enemy fighters. Even though it has some Point Defense and Laser Cannon weapons, the Executor is obviously not intended to fight them one-on-one and is instead meant to provide support for friendly fighters in dogfights over it. Its high cost also limits it to late game and requires the player to have a large amount of credits in reserve. However, since the Empire has the strongest economy in the game to power its war machine, a smart player will have already built all the mines, Palaces, and XQ-3 platforms necessary to fund such a vessel.

Since the Executor relies only on its extremely high DPS, Disablers can also give it a harder time in eliminating enemy capital ships quickly. Ships with Ion Torpedoes, Stun Ions, and Mag-Pulse Missiles will nerf this ship's fire rate significantly enough that it kills things slower. It is best to prioritize taking out the the hard points of Disablers that will nerf the Executor's fire rate like the Ion Torpedo Launcher on the MC-75 Profundity-type Star Cruiser and the Mag-Pulse missile launcher on the MC-60 Medium Cruiser.

Overall, the Executor is an incredible ship with very clear and obvious caveats and weaknesses that must be covered to allow it to excel. To cover the evident anti-fighter weakness, use low pop cap ships like the Lancer-class Frigate and the Raider Corvette. To supplement the Executor's own fighter complement, use Ton Falk carriers.

## Lore Description

Designed by Kuat Drive Yards, *Executor-*class Star Destroyers were the most powerful vessels in the Imperial Navy, serving as command ships and flagships. Colloquially called Super Star Destroyers, the star dreadnought *Executor* was the first of its kind and served as the flagship of Darth Vader and his Death Squadron during the Galactic Civil War. Armed with an astounding amount of weaponry and defensive technology, it could threaten an entire sector and take on enemy fleets all on its own, so much so that most retreated at the sight of it.