Updates - C4 - Skills and Magic

**Skills and Magic**

Skill enchanting, a new feature in Chronicle 4, boosts previously learned skills. The third class transfer must be completed in order to be able to enchant skills. Speak to the NPC who began the third class transfer quest for more information about enchanting skills.

Skill enchanting differs from the usual method of increasing skill levels.

1) Enchanted skills improve unconditionally.

Unlike the normal skill level advancement, all parts of an enchanted skill will be enhanced unconditionally. For example, when the Deadly Blow skill level rises, power and consumed MP increases simultaneously. But when skills are enchanted, only the power increases or the consumed MP decreases.

2) It is possible to choose specific enchant effects.

Skill enchanting gives a choice of diverse methods of improvement. For example, it is possible to selectively enchant a decrease in MP consumption or a decrease in the reuse time of Deadly Blow.

However, the choice must be made when the skill is initially enchanted. Once the enchantment is selected, other abilities cannot be improved. For example, if a decrease in MP consumption of a skill is chosen and you continue to enchant the skill, only the MP consumption will continue to decrease. You cannot select additional enchantments.

3) No level restriction applies to the number of times the enchantment is used.

When learning skills, advancement in skill levels is restricted by character level, but no such restrictions apply to enchanting skills. Characters will be able to enchant to the maximum.

4) The cost of skill enchantment is experience and SP.

Experience points, SP, and the Secret Book of Giants are required for skill enchantment. The Secret Book of Giants is required for the initial enchantment, and if it is successful, only experience points in the current level and SP will be consumed for additional enchants. If the character lacks the required experience points or SP, the enchantment cannot be performed.

For example, if the character is level 76 at 0.0%, there are no experience points to be spent on the skill enchantment; the enchantment cannot be performed. The enchantment also cannot be cast when the SP is insufficient.

5) There is a probability that the skill enchanting may fail.

There is a determination of success or failure for every enchant. In the case of a failed enchantment, the skill will revert to the pre-enchanted state. Consequently, if you re-attempt an enchantment after a failed attempt, you will need the Secret Book of Giants.
For example, if you have enchanted the Deadly Blow skill up +2 and fail on the next enchant attempt, the Deadly Blow will revert to the pre-enchanted state of +0.

**Third Class Transfer Skills**

**New Skills**

**1) Summoning Skills**

New servitor skills and mass summon cubics have been added to the available skill lists for Warlocks, Elemental Summoners, and Phantom Summoners. New summoning skills have also been added for Necromancers. These skills can be learned after the second class transfer.

**2) Common Skills**

New common skills can be learned from Fisherman’s Guild members stationed at the grocery store in every port and town. In order to learn common skills, players need to obtain a Proof of Catching a Fish, rather than SP or a spellbook. Proof of Catching a Fish can be obtained by exchanging items caught by fishing with a Fisherman's Guild member.

Each common skill may be acquired every 10 levels based on the individual character level. For example, if the character level is 40, each skill can be mastered up to level 4. However, the Expand Trade skill mastery levels are as follows: Level 40 (level 1), Level 55 (level 2), Level 65 (level 3).

If the difference between the character level and the skill level becomes greater than 10 levels for a previously learned skill, the acquired skill will automatically disappear.

**3) Common Crafting**

Create Common Item, a common crafting skill, has been added. It is now possible for characters other than Dwarves to produce items using the Create Common Item skill. Commonly produced items are new items distinct from those that are normally produced by Dwarves.

Hair accessories, potions, and dyes can be produced with ordinary recipes and items caught by fishing. Adding a recipe to the Common Recipe Book is identical to that of Dwarves.

The Create Common Item skill is automatically acquired as character level rises. The following is a table of character levels and corresponding skill levels.

**Changes to Skills**

1) The automatic acquisition level of Expertise S has been changed to Level 76.

2) When a skill producing Sleep, Hold, or Paralysis is cast on an opponent, he will be rendered immune to skills with the same effect.

3) Players not belonging to a party can now be revived by the Resurrection skills and scrolls. (Characters can choose to resurrect.)

4) The power of Fatal Strike has been increased by approximately 1.6-1.7 fold for each level.

5) The prerequisite for using the Guts and Frenzy skills has been reduced and the duration extended. The HP requirement has changed from 20% to 30%, and the duration increased from 30 to 90 seconds.

6) The probability that Cancel will remove buffs and debuffs has been considerably reduced, and the reuse time has decreased from 300 seconds to 120 seconds.

7) The MP consumed by Body of Avatar has been reduced.

8) A reduction of magic resistance and rise in mobility speed has been added to Berserker Spirit.

9) Greater Resurrection and Greater Acumen have been renamed Resurrection and Acumen respectively. Their effects remain the same.

10) The MP consumed by Poison Blade Dance has decreased.

11) The MP consumed by Vitalize has been modified. While the MP consumed in battle has decreased, MP consumed with skill activation has increased.

12) The duration of Decrease Weight has been changed to 20 minutes.

13) The power of Punch of Doom has increased.

14) The summon skills obtained after completing the 2nd class transfer have been modified.

The items consumed when summoning or maintaining specific summons have been changed from D-grade Crystals to C-grade Crystals.

* Kai the Cat, Unicorn Merrow, Soulless, Dark Panther, Mechanic Golem, Reanimated Man

The rate that specific summons gain experience has been decreased.

* Summon Kai the Cat, Summon Unicorn Merrow, Summon Soulless: from 30% to 10%.
* Summon Reanimated Man, Summon Dark Panther, Summon Mechanic Golem: from 30% to 15%.

The casting time for following summoning skills has increased from 6 seconds to 15 seconds.

* Summon Kat the Cat, Summon Mew the Cat, Summon Kai the Cat, Summon Queen of Kat, Summon Unicorn Boxer, Summon Unicorn Mirage, Summon Unicorn Merrow, Summon Unicorn Seraphim, Summon Shadow, Summon Silhouette, Summon Soulless, Summon Nightshade, Summon Mechanic Golem, Summon Dark Panther

15) The reuse time for Recall and Party Recall has been increased.

16) When using Aura Flare previously, the weakened magic damage effect would remain for 3 seconds on the caster. However, this effect will apply for only PvP.

17) The cost for casting and maintaining Summon Big Boom has been increased.

18) The power of Boom Attack of Summon Big Boom now decreases as it becomes more distant, while its central power has been increased.

19) The graphics of select skills have been modified.

20) The descriptions of select skills have been modified.

21) The Dwarven crafting skill Create Item level 9 has been added.

22) The effects of Blessing of Noblesse, Fortune of Noblesse, Lucky Charm, Fatal Poison (quest), Curse of Fairy Mimyu (quest), Gaze of Watcher (quest), Curse of Destruction (Seven Signs), and Blessing of Prophecy (Seven Signs) cannot be forcibly removed by skills such as Cancel.

**Changes to Area Attack Skills**

1) Physical/magical offensive area skills used by players are now applied to limited number of targets. However, during PvP, all players within the area will be affected. The skill effect is limited to 20 targets and it is unaffected by enchantment. The area skills of monsters/summons are unaffected.

* Wild Sweep, Sonic Buster, Force Buster, Frost Wall, Wrath, Seal of Chaos, Seal of Slow, Blaze Quake, Seal of Binding, Seal of Poison, Hate Aura, Whirlwind, Thunder Storm, Poison Blade Dance, Sanctuary, Sword Symphony, Holy Aura, Howl, Repose, Requiem, Seal of Winter, Seal of Flame, Blazing Circle, Seal of Gloom, Seal of Mirage, Seal of Silence, Seal of Scourge, Seal of Suspension, Word of Fear, Serenade of Eva, Mass Slow, Earthquake, Dance of Medusa, Mass Warrior Bane, Mass Mage Bane, Mass Block Shield, Mass Block, Wind Walk, Seal of Despair, Vengeance, Poison Cloud, Flame Strike, Sonic Storm, Burst Shot, Force Storm, Corpse Plague, Sleeping Cloud, Corpse Burst, Tempest, Provoke, Spoil Festival, Aqua Splash, Eruption, Harmony of Noblesse, Symphony of Noblesse, Shock Blast

2) To distinguish classes specializing in polearm type weapons from other classes, the physical attack ability of Polearm weapons will now be applied differently.

Based on whether or not having learned Polearm Mastery skill and whether or not having completed the 2nd class transfer even if having learned the skill, the Polearm weapon’s area attack ability will be applied differently:

* Without Polearm Mastery skill – approximately 30% of previous ability
* With Polearm Mastery skill but before completing the 2nd class transfer – approximately 60% of previous ability
* With learning Polearm Mastery skill level 9 after completing the 2nd class transfer – same as previous

When equipping Polearm-type weapons, passive related skills will be indicated in the passive skill window.

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Source : http://legacy.lineage2.com/news/chronicle4\_04.html

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