recursal/Fanatic-Fandom huggingface dataset:
Raiden

**Raiden** is a 2-Star base, gold, Arcane class hero. He is one of three characters to crossover from the *Mortal Kombat* series, the other being Sub-Zero and Scorpion

## Obtaining

Raiden's shards are most frequently acquired through the Arena store. He has a rare chance of being dropped when purchasing a Premium Hero Chest. Previously, he was one of the weekly Challenge heroes.

Raiden can be purchases from the Store as well, though he is rarely available. He can purchased as a 4-Star rank with Level 30 gear or as a 3-Star rank with Level 20 gear.

## Abilities

### Chain Lightning

* Team stats with additional power per Arcane teammate. Elder Shock Special Ability will strike tagged out opponents, dealing variable amounts of damage.
	+ Elder Shock Special damage jumps to tagged out opponents:
		- ( *X per Level* ) Damage on First Strike
		- ( *Attack \* 1 + X per Level* ) Damage on 2nd Strike

* + ( *X per Level* ) starting Power Bar increase per Arcane teammates.

### Flying Thunder God

* The God of Thunder flies forward, pushing his opponent further back.
	+ ( *Attack \* 1 + X per Level* ) Damage

### Divine Blast

* Raiden emits a large blast of electricity, knocking down his opponent.
	+ ( *Attack \* 1.5 + X per Level* ) Damage

### Elder Shock

* At close range Raiden unleashes a bundle of lightning, knocking his opponent away.
	+ ( *Attack \* 2 + X per Level* ) Damage

### God of Thunder

* Raiden transforms, knocking down his opponent.
	+ ( *Attack \* 8 + X per Level* ) Damage
	+ + ( *X per Level* )% Damage for the duration of the battle.

## Trivia

* Unlike in the first game, where Scorpion lacks a "prime" version and starts with a card entitled "Mortal Kombat", both Sub-Zero and Raiden go without the title in Injustice 2 Mobile.
* Raiden can be used pretty often in Raid Battles, specifically against Phases I and IV of Brainiac. Raiden can be used in Phase I to easily deal area effect damage on Special 3 against Brainiac and his minions, and Raiden can be used on Phase IV because of the fact that he can power drain on Special 2, further hampering Brainiac's chances to annihilate Raiden and his team with his Supermove.
Experience

**Experience** may refer to one of the following:

* Hero Level
* Account Level
* XP Capsules

**This article is a disambiguation page for "Experience".**

It is a list of links to pages that might share a similar title.

Please follow one of the disambiguation links or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Green Lantern

**Green Lantern,** not to be confused with Emerald Green Lantern or John Stewart Green Lantern**,** is a 1-Star base, Silver, Arcane class Hero.

## Obtaining

Uniquely among silver heroes, his shards were only available from the Arena Store, and not from chests or the Campaign.

Update 3.1 saw him removed from the Arena Store, however his character page still incorrectly lists 'Arena' as the only way to obtain his shards.

Despite being removed from the Arena store, Green Lantern has not been added to any chests.

## Summary

*Hal Jordan envelops his entire team in a protective shield to start every battle. Hal can also create dangerous constructs which causes damage over time.*

## Abilities

#### Green Barrier (Passive)

* At the start of the match Green Lantern's teammates gain an Absorption Shield.
	+ Team Absorption Shield ( *X per Level* % of Max Health)

#### Grinder

* Hazard Damage: Green Lantern floats back then constructs a trap of spinning blades that can deal hazard damage over time (DoT)
	+ ( *X per Level* ) Damage
	+ ( *Attack \* 1 + X per Level* ) Hazard DoT Damage

#### Grand Slam

* Swinging for the bleachers, Hal equips a spiked bat after a trio of warm up strikes to knock back his opponent.
	+ ( *Attack \* 2 + X per Level* ) Damage

#### Minigun

* At long distance, Green Lantern creates a minigun that sprays pain onto his opponent.
	+ ( *Attack \* 3 + X per Level* ) Damage

#### Mechanized Assault (Supermove)

* Hal Jordan harnesses his willpower into a devastating attack.
	+ ( *Attack \* 8 + X per Level* ) Damage
	+ +( *X per Level* )% Damage for the duration of the battle

## Strategy

While not very common and a silver, he can be quite a tough support hero to fight against because of his passive. While shielded, his team takes no damage and is not staggered by your attacks; this means you generally could only land one basic attack before they retaliate with their basic combo, until the shield is broken.
Fast Attack

A **Fast Attack** is any Basic Attack that hits multiple times. By default, most heroes have a 1% fast attack chance, and 2 fast attack hits (i.e. 1% chance to hit twice instead of once). Fast attack chance is capped at 75%, and the maximum fast attack hits is 4, except Martian Manhunter who can increase his cap to 5. Each hit of the fast attack trigger crit independently. Block does not negate fast attack.

The Flash increases Fast Attack chance temporarily upon tag in. Justice League The Flash increases team fast attack hits by 1. Batman Ninja Lord Joker's s1 temporarily disables enemy fast attack. Jokerized Batarang can increase fast attack hit up to +3.
Power Gems

**Power Gems** is an advanced currency. It is used primarily to buy any chests, other than the Basic Chest. Most chests cost 250-350 gems. It is also used to directly increase the star rating of heroes via special offers.

## Obtaining

* 30 gems daily via objectives, just for logging in.
* Leagues check in offers 5-30 daily gems depending on the number of members checking in.
* Operations occasionally give 10, 20, or 30 (rarely) gems, with longer operations having a higher chance.
* There are 2 Arena seasons in a week, with each giving 70-1000 gems depending on your placement at the end of the season, but higher tiers can be extremely difficult and time consuming (only top 200 players can obtain 600 gems or more, most average players may see 100 gems or so).
* Champions Arena gives a [[1]] gems per week, depending on your division. Only available to players with Account Level 30 or above. Similarly, high divisions may be extremely difficult, but you always get the minimum 250 gems per week.
Defense Stats

The stats  menu provides information about the offensive and defensive capabilities of a particular hero. Defense stats provide an overall view of the defensive capability of a hero. The defense stats are defense, blocking, stun attack resistance (SAR), damage over time resistance (DoT Resistance) and critical attack resistance (CAR).

Defense stats can be modified by increasing the star rating and hero level. They can also be modified by re-rolling talents and gear effects. All stats barring the base stats have a maximum value. Further modifications of talents and gear effects will not increase those stats' values.

## Defense

"Defense reduces all incoming damage from all attacks. Damage over time and armor-piercing attacks ignore defense."

Defense is maxed at 75%. Here is a list of all the talents and gear effects that can modify this stat.

Talent

* Defense
	+ +4%
	+ +6%
	+ +12%

Gear base effect

* Defense
	+ +3.3% to +24.0%, +0.3% per level from level 1

Gear chance effect

* Defense
	+ +2.5% to +9.0%, +0.1% per level from level 5
	+ +4.0.% to +%, +17.0% per level from level 5

## Blocking

"Blocking is how much damage is reduced when blocking. Special Ability damage is reduced by another 25%."

Here is a list of all the talents that can modify this stat.

Talent

* Block effectiveness
	+ +4%
	+ +6%
	+ +12%

## Stun Attack Resistance

"Stun attack resistance is the chance to ignore a stun effect. Stuns momentarily prevent a hero form attacking, blocking or moving."

Stun attack resistance is maxed at 75%. Here is a list of all the talents and gear effects that can modify this stat.

Talent

* Resist
	+ +8%
	+ +12%
	+ +20%

Gear chance effect

* Stun resistance
	+ +2.5% to +9.0%, +0.1% per level from level 5
	+ +4.0% to +17.0%, +0.2% per level from level 5

## Damage Over Time Resistance

"Damage over time resistance reduces the amount of DoT received."

DoT resistance is maxed 75%. Here is a list of all the talents that can modify this stat.

Talent

* Resist
	+ +8%
	+ +12%
	+ +20%

## Critical Attack Resistance

"Critical attack resistance is the chance to ignore a critical attack, causing it to be a normal attack."

Critical attack resistance is maxed at 70%. Here is a list of all the talents and gear effects that can modify this stat.

Talent

* Resist
	+ +8%
	+ +12%
	+ +20%

Gear chance effect

* Critical attack resistance
	+ +2.5% to +9.0%, +0.1% per level from level 5
	+ +4.0% to +17.0%, +0.2% per level from level 5
Boss Gorilla Grodd

**Boss Telekinetic Gorilla Grodd** is one of the four sub-bosses encountered in the Brainiac: Collector of Worlds Raid, and also reappears as a sub boss in Tier I of The Last Contract Solo Raid.

## Strategy

Boss Telekinetic Gorilla Grodd has the highest Attack out of the raid bosses, his abilities can deal punishing damage even when blocked.

He does not have either of the Gorilla Grodds' passives.

For his specials, he has Gorilla Grodd's **Stampede** (3 bars), and Telekinetic Gorilla Grodd's **Primal Roar** (4 bars) and **Psionic Blast** (7 bars). Unlike either variants of Gorilla Grodd (character), Boss Gorilla Grodd does **not** have access to **Psi Shield**, allowing you to freely use specials against him.

He is unique among sub-bosses in that he is aided by two gorilla minions. Boss Gorilla Grodd is always the first to appear in the match, but he always tags out immediately at match start, and you must defeat the minions before you can hit him.

In The Last Contract, Boss Telekinetic Gorilla Grodd applies DOT on stunned opponents through his Specials, is immune to Armor Pierce and has his Psi Shield.

## Hero advantages

Hero Advantages are special bonuses that apply when a specific hero is on the team.

1. High Explosive Ammo

* +40% Attack
* +40% Health
* +15% team's critical attack damage
* Required: Deadshot

2. Endurance Training

* +20% Attack
* +20% Health
* +10% Defense for team
* Required: Unbreakable Cyborg

3. Tactical Expert

* +40% Attack
* +40% Health
* +10% Critical Attack chance for team
* Required: Batman

## Trivia

* In the Story, Gorilla Grodd leads the society of supervillains, serving Brainiac, but all except Grodd deserted when they learned Brainiac intended to scorch the Earth. However, Grodd plotted to usurp Brainiac before he was killed by Aquaman.
League Credits

**League Credits** is one of the currencies in *Injustice 2 Mobile*, earned through activities of Leagues (a small amount for each of the six levels for daily League Missions, and a larger amount upon completing raids that depends on how much damage you do compared to other members).

It can be used to purchase hero shards and gear for exclusive characters as well as all 5 types of specific tier 6 xp capsules.

 The Reverse Flash | 100

There are 3 sets of 5 hero shards for each character, as well as 5 pieces of gear for each piece in stock.

All tier 6 xp capsules cost 50 League Credits each, with 20 of each in stock.

Their gears can be bought at level one at the same price as their own shards.

## Trivia

* It costs 202,500 League Credits in total to obtain all 6 heroes, promote them to 6 stars, as well as buying all their gear.
Justice League The Flash

His shards can be obtained by ranking in certain Arena seasons. He can also be received in the United Heroes chest and its shard version. Also in the JL chest and JL power up chest.

## Strategy

He seems to be one of the few (if not only) heroes to have a passive that cannot be upgraded.

Justice League The Flash is one of the deadliest opponents due to his high speed and damage; as a high threat opponent, he can often instantly KO your heroes in a single jump or ranged hit (with Justice League Cyborg massively buffing his already dangerous basic attacks). This has led to him, Justice League Aquaman and Justice League Cyborg being one of the most common Arena enemy team you will face, particularly in the 800k - 1.2m Threat range.

A viable strategy is to use a high-level Special block ability to greatly reduce damage and reflect it back to him, sometimes instantly bringing him to 1 health in extreme cases.

However, fighting him at full strength is still very difficult since you practically must block every single hit he does or be one-shot KO'ed, and he is so fast he is hard to counter. It may be a good idea to just tag (to gain power yourself) and retreat quickly while using ranged attacks to slow his advance, until he gets 3 bars, at which point he would usually use **Speed Run** which will let him hit you from any distance (which can be special blocked, and even while unblocked Speed Run usually doesn't do nearly as much damage as his basics.

**Sonic Shock** empowered by his passive sometimes breaks Special block on the last hit (while normally Special block ignores unblockable attacks). It also has a chance to stun, which is very likely if it is high level, making it very dangerous.

## Trivia

* The second half of **Sonic Shock** resembles the meter burn version of **Speed Dodge** on console.
Campaign

***This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.***

The **Campaign** is the first game mode. There are 8 chapters to the campaign, each with 24 battles divided into 4 sections - 5 battles followed by boss battle (featuring the character on the icon of the section). The battles must be completed in order, and only the boss battle can be repeated. After finishing all battles in one chapter, there is an option to do it again in heroic difficulty, with harder opponents, costing twice the Stamina for higher rewards.

You can receive rewards from each "boss" heroic battle 3 times per day. There is no limit to normal battles.

## History

The Campaign has been reworked significantly at least twice. The first time it was to introduce more gold heroes at a more accessible level, including Unbreakable Cyborg in chapter 2 and Emerald Green Lantern in chapter 3. The second time it was the release of Grid who replaced a battle each in chapter 3, 5, and 7. Multiverse Batwoman takes over a battle each in chapter 4, 5, and 8 starting on 15 January 2019.

## Trivia

* Campaign is often incorrect referred to as "story", and confused with the Story mode.
* The description of battle 10 in normal Campaign chapter 3 mentions Aquaman, who does not appear in the match.
* Descriptions for Campaign battles were changed for the arrival of Grid, but not the Multiverse Batwoman as the latter took over battles with generic descriptions.
	+ The battles involving Multiverse Batwoman were changed later in update 2.8 in February 2019. The one in chapter 5 refers to her being controlled by an "Alice". The one in chapter 8 is a reference to Mortal Kombat.
Boss Collector of Worlds Superman

Boss Collector of Worlds Superman is the final boss of the Rise of Krypton Solo Raid. Collector of Worlds Superman will turn opponent buffs into DOT. He will also ignore the first special ability of the match, much like Armored Superman. Collector of Worlds Superman has extra high Defense, resistance to Armor Pierce, Critical attacks and DOT, is immune to Stun and Freeze and has Protective Screen.

Just before the release of the Ancient Judgement Solo Raid, Collector of Worlds Superman is even more annoying to deal with his new reflective shield.

## Strategy

Boss Collector of Worlds Superman is an insanely difficult and pay-to-win boss to fight. Since he turns opposing buffs into DOTs, he can render the likes of the All-Blades, Multiverse Team, Black Manta and Batman Ninja Team completely useless. For beginners to do amazing damage against Collector of Worlds Superman with King of Atlantis Aquaman Team, it is best to switch out Shazam for Classic Superman, due to the high defense of the boss, which Classic Superman can destroy with his specials. Collector of Worlds Superman's buffs that he turns into DOTs seem to be timed buffs and not permanent buffs so King of Atlantis Aquaman, Last Laugh The Joker and Brainiac will be pretty effective against Collector of Worlds Superman.

In order for Multiverse Team, Black Manta and Batman Ninja Team to do damage and be unaffected by DOTs, they will need the LexCorp Warsuit, which protects the said characters from all negative effects as long as the shield stays active after special attacks. The LexCorp Warsuit is only found in Rise of Krypton Solo Raid Artifact Bundles for around $9.99 - $39.99 with a 4.27% chance at Level 1 and a 0.085% chance at Level 10, which is insanely rare and difficult to obtain.

## Rewards

If you manage to defeat Boss Collector of Worlds Superman, you are rewarded with a Rise of Krypton Profile Portrait, Credits, Gear Material, Level 6 Tech XP Capsules as well as Gems (on Normal Difficulty), Reforges (on Heroic Difficulties), a Random 6 Star Gold Character and the Kryptonite Spear. Rise of Krypton starts again at Heroic Difficulties afterwards so you can keep fighting Collector of Worlds Superman for bigger and better rewards.
Study Matey!

Study Matey! is the 16th episode of the series.

## Synopsis

Mr. Williams has told his students that they have to take a math test that is for a HUGE grade. In order to not fail, all the students except Eric, Claire, Brandon, and Melissa try to use Michael as their "Study Matey", causing Michael to be stressed out.

## Characters

* Eric McEdderson
* Claire
* Brandon Hemperger
* Michael Stedee
* Melissa
* Brody Malo
* Byron Devlin
* Darcy Hari
* Kennedy Turpin
* Mr. Williams
* Huevos
* Keshaun
* May

## Trivia

* This episode reveals the names of Eric and Claire's classmates besides Brandon, Michael, Melissa, and Brody's Gang.
Hellboy

***This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.***

## Hellboy

### Abbreviation

HB

**Hellboy** is a 2-star base, Gold, Arcane hero. His shards can be obtained in his challenges or a Premium Hero Chest.

## Strategy

His passive's wording can be misleading; it gives Hellboy healing equal to a percentage of DoT he receives, up to a cap (% of his max health). This does **not** define his DoT reduction - he **always takes no damage** from damage over time effects, no matter how strong they are, making him an ideal hero for raids.

## Trivia

* Just like Sub-Zero and Raiden from *Mortal Kombat*, Hellboy is a guest fighter from Dark Horse Comics.
* This version of Hellboy is based on Ron Perlman's portrayal in the 2004 film.
Primal Swamp Thing

**Primal Swamp Thing** is a base 3-Star Gold character and one of the worst characters in the game. His Passive allows him to resurrect himself, even with the likes of Grid unlike Unbreakable Cyborg, but neither character adds anything for teammates. Primal Swamp Thing is mainly obtained by grinding the Final Chapter in Campaign, Chapter 8.

## Abilities

#### **Force of Nature (Passive)**

* When knocked out, a cloned body emerges from the ground in which Swamp Thing may continue to fight. Max once per battle.
	+ 7,404 Health generated on revival.

#### **Marsh March (Special 1)**

* Swamp Thing foot stomps before sending out a log that may knock down opponents at distance.

#### **Bio-Fission (Special 2)**

* A quick clone assist brings the opponent closer in for an earthy treat.

#### **Earth to Earth (Special 3)**

* Swamp Thing and a clone combine their efforts to knock down the opponent.

#### **Green Kingdom (Supermove)**

* An Underground Beatdown.
	+ 15,240 Damage
	+ +35% Damage for the duration of the battle.

## Trivia

* Primal Swamp Thing is such a bad character that some people would joke that he's an amazing Legendary character, alongside Firestorm and Cheetah.
* Primal Swamp Thing's resurrection is the only Passive resurrection that cannot be bypassed by any effect, character or Artifact. Unbreakable Cyborg's resurrection can be bypassed when he fights Grid and King of Atlantis Aquaman's Resurrection can be bypassed if he doesn't have a bar of power to resurrect himself with.
Robin (character)

**Robin** refers to several heroes in the Injustice 2 Mobile game.

For Robin's full console character biography, click here.

## Heroes

* Robin
* Blademaster Robin
* Batman Ninja Robin

## Trivia

* Nightwing could be considered a border case; he is heavily implied to also be Damian Wayne, but he has a completely different supermove with is identical to that of Nightwing from the first Injustice game (and is also Tech class instead of Agility, but this happens to other characters, such as Justice League Batman).
Operations

```
**Operations** is a simple game mode in which a hero can be assigned to "operations" for a set period of time. Beyond the initial assignment, Operations do not require further player input, and they do not consume Stamina. Heroes are unable to be put on teams or used for other game modes while they are assigned to an Operation.

```

There are 3 Operation slots; only 3 Operations can be undertaken at once, even if you have more heroes. There are minimum Threat ratings required for all Operations except the first. Once your hero has returned from an operation, tap the operation slot to gain the rewards - and you can choose to "continue" to close the window, or "repeat" to immediately send the same hero to the same operation again.

Operations have a chance of yielding level 1 gear, gems, and Firestorm shards.

Catwoman and Master Thief Catwoman's passives give them 6%/7%/8%/9%/10% and 6%/7.5%/9%/10.5%/12% bonus credits on Operations, stacking multiplicatively with Operation upgrades.

Shorter operations offer more credits and experience per hour, although they are more of a hassle. Additionally, doing multiple short operations instead of a long one allows you to complete the Operations level Achievements faster.

### Upgrades

Operations can be upgraded a total of 20 times, each upgrade increasing by 5% one factor in all operations (credits yielded, XP yielded, the chance of dropped gear, the chance of dropped gems, completion speed).

It is recommended that you upgrade your operations as early as possible, as it seems getting gems without any gem upgrade is rare, and it will happen noticeably more frequently with even just the first upgrade. (Likely this means that the default chance\* is low and that each stated increase in drop chance is an additive increase, i.e. 1% becoming 6%.) Each upgrade to completion speed is also functionally an upgrade to gem yield for time-savvy players.

(\*It's possible that different duration operations have different base rates. In any case, a longer duration operation that yields gems will not on average yield more gems than a shorter operation that yields gems. Confirmed possible yield amounts are 10, 20, & 30, 30 being rare.)

Operation rewards are calculated when opened, not when the operation was started. For instance, it is possible to obtain new hero shards even if the operations are started before their release.

Prior to Heartbreaker Harley Quinn, operations have a chance to yield Master Thief Catwoman shards instead. The latter has since been moved to the Basic Chest and is the only gold hero whose shards can be found in it.

Firestorm now has shards appearing in Operations, completely replacing Master Thief Catwoman and Heartbreaker Harley Quinn.
Firestorm

**Firestorm** is a base 2 Star Arcane Gold hero who mainly benefits the team by increasing their DOT Resistance.

Firestorm can be obtained in Operations, alongside Classic Batman and Sonic Black Canary. He can also be unlocked randomly through Solo Raid rewards or through chests.

## Abilities

#### DOT Resistance (Passive)

* Firestorm and his teammates gain an increase to damage-over-time (DOT) resistance.
	+ +50% DOT resistance for team

#### Fusion Charge (Special 1)

* Firestorm charges towards the opponent.

#### Ground Flame (Special 3)

* Hazard Damage: Firestorm creates a hazard that deals damage over time (DOT).

#### Going Nuclear (Supermove)

* Firestorm demonstrates nuclear power.
	+ 24,008 Damage
	+ +35% Damage for the duration of the battle.

## Gears

The gears for Firestorm can be obtained through Achievements or randomly through League Raid Drops.

How to obtain Firestorm gears
 Helmet
 Matrix
 Gloves
 Armor

## Trivia

* Firestorm is one of the couple bad gold characters where people make jokes about him being an amazing Legendary character. Some others include Primal Swamp Thing and Cheetah.
* If at 4 Stars or higher, Heartbreaker Harley Quinn's Let Your Guard Down Passive can render Firestorm's DOT Resistance Passive completely useless.
* Golden Armor Wonder Woman's Divine Protection Passive offers more resistance to DOT than Firestorm, but she doesn't give the resistance to her teammates like Firestorm does.
Energy

*Not to be confused with the unrelated Energy Tank.*
**Energy**, or **Stamina**, is required to enter Challenges, Campaign battles, and Resource missions. Arena battles consume Pips instead, Story and Operations do not have a cost to enter, and Raids are only limited to 3 per day and heroes cannot be reused in the same day (cannot be reused in the whole raid for difficulty V and VI). Energy is tied to the account, and is shared across all heroes.

 Normal Campaign Chapter 3-4
 Normal Campaign Chapter 5-6
 Heroic Campaign Chapter 1-2
 Heroic Campaign Chapter 3-4
 Heroic Campaign Chapter 5
 Resource Missions
 Challenge I
 Challenge II
 Challenge III

\* For challenge battles Energy is only consumed in case of victory. In case of defeat it is not used up.

The same amount is consumed regardless of the number of characters on the team. Energy regenerates slowly, at 1 per 10 minutes. There are 2 dailies that award Energy- 60 for logging in, 30 for participating in 3 Arena battles, meaning that every day you can at least gain 234 Energy. It can also be obtained randomly from Basic Chests (10% chance of roughly 6-11 energy), including the one that you can obtain free every three hours.

There is a "soft" cap on Energy depending on Account Level (60 at level 1, increasing by 1 per level); more can be earned and kept through Objectives, but Energy will only naturally generate if under the cap.

Gaining a level awards bonus Energy.

 11-20
 21-30
 31-40
 41-50
 51-60

Energy can be refilled for 50 Power Gems for up to 10 times a day.

If you win a campaign battle, you will be awarded account XP equal to the Energy spent.
Silver

**Silver** is the lowest tier of heroes. 1 or 2 shards of most silver heroes (except Green Lantern, Amazon Wonder Woman and Aquaman) can be found in the Basic Chest, which only has shards for 1 gold hero (Master Thief Catwoman).

All silver heroes other than the 3 mentioned can also be obtained via the Campaign.

## Heroes

* Aquaman
* Bane
* Batman
* Black Canary
* Catwoman
* Cyborg
* Deadshot
* Doctor Fate
* Gorilla Grodd
* Green Arrow
* Green Lantern
* Harley Quinn
* Robin
* Scarecrow
* Superman
* Swamp Thing
* The Flash
* The Joker
* Wonder Woman
* Amazon Wonder Woman
* Raven
Resource missions

**Resource missions** is a game mode that is unlocked when the player reaches level 4.

Resource missions change sets every day, rotating once a week. For XP Capsule missions, the opponents are always all of the class that beats the capsules' class. For example, all opponents on Monday missions are Tech heroes. The exception is the Arcane class; it does not beat any class nor is it beaten by any class, and Arcane heroes themselves are recommended.

There are 8 tiers of mission difficulties, I to VIII. The previous difficulty of a particular day must be beaten to unlock the higher difficulty, which is kept for subsequent rotations. You can receive rewards from resource missions 3 times a day. They cost 6 Stamina per match.

Resource missions do not award account experience. Sim Chips can always be used on beaten resource missions, even if you didn't win without suffering a KO.

## Trivia

* Previously, higher level resource missions can cost up to 18 stamina per match, but was later changed to cost 6 for any mission.
Might class

**Might** is one of the 5 classes of heroes. Might heroes deal +20% more damage against Agility heroes and receive -10% less damage. Tech heroes deal +20% more damage against might heroes and receive -10% less damage.

## Heroes

* Aquaman
* Atlantean Armor Aquaman
* Justice League Aquaman
* King of Atlantis Aquaman
* Bane
* Enraged Bane
* Gorilla Grodd
* Batman Ninja Gorilla Grodd
* Telekinetic Gorilla Grodd
* Power Girl
* Dark Supergirl
* Multiverse Supergirl
* Multiverse Armored Supergirl
* Powered Supergirl
* Superman
* Armored Superman
* Justice League Superman
* Classic Superman
* Wonder Woman
* Amazon Wonder Woman
* Mythic Wonder Woman
* Warrior Queen Wonder Woman
* Batwoman The Drowned

## Raid Bosses

* Boss Gorilla Grodd
* Boss Brainiac can rapidly switch between classes, including might class, in phases III and IV.

## Class Specific Effects

* Aquaman - "\_ / +15% / \_ / \_ / \_ / \_ team's stun resistance per Might teammates"
* Multiverse Armored Supergirl - "+5% / \_ / \_ / \_ / \_ / \_ Power generation per Might opponents"
* Shazam - "+20% / \_ / \_ / \_ / \_ / \_ Attack for Arcane and Might teammates"
Batman Ninja Lord Joker

**Batman Ninja Lord Joker** is a Gold, 3-Star base, Agility class hero. His shards can be obtained through Arena events, Chests and Special Offers.

## Overview

Lord Joker prolongs battles, reviving up to two heroes from knockout if Batman is on the opponent's team.

## Abilities

### **Eternal Foe (Passive)**

* If Batman is on the opponent's team, Lord Joker revives up to two heroes from knockout.
	+ + ( *X per Level* )% Health restored to KO'd heroes.

### **Poison Gas**

* Lord Joker throws a poison gas bomb, slowing his opponent, preventing Fast Attacks for a limited time.
	+ ( *X per Level* ) Damage
	+ ( *X per Level* ) second disable of opponent's Fast Attacks.

### **Poking Around**

* Lord Joker pokes with his blade, knocking down his opponent.
	+ ( *X per Level* ) Damage

### **Acid Flower**

* If the current opponent is affected by Poison Gas Special Ability, this attack will also damage tagged out opponents.
	+ ( *X per Level* ) Damage
	+ ( *X per Level* ) Damage to tagged out opponents.

### **Not So Funny Is It? (Supermove)**

* Lord Joker offers up a seat with shocking results.
	+ ( *X per Level* ) Damage
	+ + ( *X per Level* ) Damage for the duration of the battle.

## Gear

His gear can be randomly received from Raid rewards, or bought at level 1 from the Arena store.

 Vest
 Gloves
 Shoes
 Fan

### Gear set bonus

* 2/5 - +20% critical attack damage
* 3/5 - +5% Attack
* 5/5 - +10% Attack

## Strategy

He **can** revive himself with his passive twice, but only if Batman is on the enemy team.

His special 3, Acid Flower, does damage like most other special 3s, but only costs 4 bars instead of the normal 7, allowing him to do damage quite efficiently.
3.0

Version **3.0** was released on 26 March 2019. The full archived official update notes can be read here.

* Champions Arena beta released.
* Arkham Knight Batman refactored to have 3 passives.
* April Fool's Day event: Last Laugh The Joker challenge, with up to double the normal amount of shards awarded.
Raven

Raven is a 3-Star base, Legendary, Arcane class hero. She was added in update 4.3, along with the new Solo Raid event Advent of Chaos, in which she is the final boss.

Raven is an extremely powerful character for Raids, Solo Raids, and Arena, as she gives the opposing team more damage through her Darkness debuffs which increase the damage for Raven and her team. She can also regenerate health and boost any active power generation buffs.

## Passive abilities

#### Darkness Fall (Passive 1)

* 15 seconds of Darkness on successful Special
* Darkness: All incoming attacks targeting the opponent deal 70% more damage. Stacks up to 5 times
* +20% Attack per Darkness stack upon Deadly Sin activation

Successful Specials used by Raven give active debuffs to an opponent, and inflict Darkness, increasing all incoming damage. Upon activating Supermove, Raven increases her attack for each stack of Darkness on the active opponent for the duration of the battle.

#### Demonic Rage (Passive 2)

* Demonic Rage triggers at 20% of max Health
* 50% of Attack stat inflicted as damage
* 15% max Health healed

Raven unleashes her demonic nature when her health drops too low. She absorbs all the Darkness back from the active opponent, dealing damage to them and healing herself for each consumed stack.

#### Dark Energy (Passive 3)

* Enhances team Power Generation Buffs by 50%

Using dark magic, Raven enhances her team’s Power Generation Buffs.

## Special Abilities

#### Twilight's End (Special 1)

* 75% chance to steal 0.5 Power Bars on successful basic attacks for 15 seconds.

Raven unleashes wicked claw attacks onto her foe.

#### Dark Half (Special 2)

* Automatically perform a Critical Hit against an opponent affected by Darkness.

Raven hits her opponent with supernatural energies and sends a demonic minion for a devastating blow.

#### Phantom Cloak (Special 3)

* 100% chance to apply Illusion on Raven, allowing her to ignore special attacks for 20 seconds.

Dark magic twists and rips apart the very soul of Raven's opponent.

#### Deadly Sin (Supermove)

Raven flexes her demonic heritage and calls upon her father to aid in ending her opponent.

## How to unlock Raven

Raven can be obtained in the Raven Legendary Chest (8% chance), Claws of Chaos Chest (2% chance) and Advent of Chaos completion rewards (3% on Normal, 15% on Heroic). As she is a Legendary character, Raven can also be bought guaranteed for $49.99 (at 3 Stars) or $99.99 (at 4 Stars)
Classic Batman

**Classic Batman** is a 2-Star base, Gold, Agility class hero. He is exclusively available through Arena invasion events. His passive ability boosts all versions of Batman even when not on the team.

## Summary

Batman supports other Batman heroes by boosting their attack and health while increasing XP gained in Battle and when using XP capsules. Batman may also gain power when a Blinded opponent misses.

## Passive Abilities

#### Batman, Inc.

* If Classic Batman is in your Roster, all Batman heroes gain a bonus to their Attack and Health when they enter combat.
	+ + ( *X per Leve*l )% Attack for Batman teammates if this character is in your Roster.
	+ + ( *X per Level* )% Health for Batman teammates if this character is in your Roster.

#### Classically Trained

* If Classic Batman is in your Roster, all Batman heroes gain a bonus to XP awarded from battle and when using XP capsules.
	+ + ( *X per Level* )% XP bonus
	+ + ( *X per Level* )% XP Capsule bonus

#### Power Seize

* When an opponent misses an attack on Classic Batman due to being blinded, Batman gains power.
	+ ( *X per Level* ) Power Bar gained

## Special Abilities & Supermove

#### Silken Rope Swing

* Batman utilizes his silken rope to swing kick his opponent.
	+ ( *Attack \* 1 + X per Level* ) Damage

#### Blinding Bat

* Batman tosses out a Batarang that may inflict Blind, causing the opponent to occasionally miss.
	+ ( *Attack \* 1.5 + X per Level* ) Damage
	+ ( *X per Level* )% chance for opponents to miss for ( *X per Level* ) seconds

#### Palm Strike

* Batman strikes forward with his palm
	+ ( *Attack \* 3 + X per Level* ) Damage

#### Knight of the Eclipse

* The Dark Knight brings unyielding vengeance from the skies.
	+ ( *Attack \* 8 + X per Level* ) Damage
	+ ( *X per Level* )% Damage for the duration of the battle

## Trivia

* Classic Batman's look is inspired by Batman's first appearance in *Detective Comic’s #27*.
* This version of Batman was released to celebrate Batman's 80th Anniversary
* This is not the first time the original Batman suit has appeared in any video game, with it making an appearance as a skin in Batman: Arkham Knight.
Energized Starfire

**Energized Starfire** is a 3-star base Gold Agility hero, with her shards obtainable from challenges and purchasable in the store with real money in the Gold Raid Booster (which includes her, Emerald Green Lantern, and Ace Green Arrow).

One of the strongest regenerating heroes, Starfire mostly only heals herself (unlike Atlantean Armor Aquaman), but if she has enough of the right stats she could make all attempts to damage her futile by healing more than any special can inflict.

Her gear can be obtained as raid completion rewards.

## Strategy

The first part of her passive heals her according to power bars spent by his opponent (it would use the actual amount spent, after being modified by e.g. Doctor Fate's passive). Enhanced block abilities do not heal her. The heal is applied at the **beginning** of the enemy special; she could heal from a special, and tag out to let a different character take the rest of the damage.

Energized Starfire's super will heal her team (but not herself) for 5%-20% of their maximum health, and the amount is not affected by the combo counter.

Starfire projects short bursts of green energy from her hands as her basic attacks, and they have decent reach. Most notably is her jump attack, during which she hovers for a long time in the air and can shoot up to three ranged starbolts at her opponent. However as the bolts are shot downward as well as forward, if her opponent is close enough they can hit her with a jump attack, interrupting hers and taking no damage themselves.

### Good with

* **Horrific Scarecrow:** His enemy power cost increase (and to a lesser extent the damage reduction) greatly increases the healing Energized Starfire receives for the same special.
* **Dark Supergirl**: Her passive allows her to tag in during enemy special to interrupt it and gain bonus damage and crit chance, after Starfire heals a decent amount at the beginning of the special.
* **Armored Superman:** Defense is particularly useful for her, which his passive provides. He also has a Super Block that can tank the rest of the specials after she healed at the beginning.

### Good against

* **Power drain, dampening, or cost increase:** Her competency is completely non-reliant on power usage.

### Countered by

* Heroes with Special block, as it allows them to spend power usefully but not heal her at all.
* **Soulstealer Doctor Fate:** She heals from his supermove **before** he steals her now-increased health.
* **Special cost decrease:** Decreasing costs reduces the healing she receives. Multiverse White Canary and Multiverse Batwoman's passives may allow a special to be used at no cost, not healing her at all.

## Trivia

* Previously, the same heal from her passive is applied upon using her specials, as well as special block abilities used by the opponent (heals as if 1 bar is used upon initiation) but this has since been removed.
Agility

**Agility** is one of the 5 Classes of a Hero . Agility heroes deal +20% more damage against Metahuman heroes and receive -10% less damage. Might heroes deal +20% more damage against agility heroes and receive -10% less damage.

## Heroes

* Arkham Knight Batman
* Classic Batman
* Justice League Batman
* Multiverse Batwoman
* Black Canary
* Sonic Black Canary
* Catwoman
* Batman Ninja Catwoman
* Master Thief Catwoman
* Harley Quinn
* Batman Ninja Harley Quinn
* Heartbreaker Harley Quinn
* Suicide Squad Harley Quinn
* Unhinged Harley Quinn
* The Joker
* Last Laugh The Joker
* Batman Ninja Lord Joker
* Robin
* Batman Ninja Robin
* Blademaster Robin
* Energized Starfire
* Multiverse White Canary
* Deathstroke

## Raid Bosses

* Boss Brainiac is of Agility Class in Phase II.
* Boss Brainiac can rapidly switch between Classes, including Agility Class, in Phases III and IV.

## Class Specific Abilities

* Arkham Knight Batman - +20% / +60% Defense for Tech and Agility teammates
* Arkham Knight Batman - +25% / +125 % Health for Tech and Agility teammates
Ultimate Brainiac Chest

The Ultimate Brainiac Chest is the exclusive chest in which to obtain Brainiac from 40-450 shards per Platinum Chest he appears in. It costs 500-5,000 Power Gems depending on the number of chests you open at a time. It has a 5% chance to offer Brainiac shards and the other 95% chance is for Gold Hero shards including Challenge characters.
Pips

**Pips** are two types of resources required to enter Arena and Champions Arena battles, as opposed to Energy. While similar, the two forms also have some differences.

## Arena

They are visible as 5 cyan bars at the bottom of your heroes' portraits in the Arena battle.

Unlike Energy, Pips is tied to each hero separately instead of being shared, and fully refreshes once every 24 hours (noon GMT time) instead of regenerating gradually. Each hero has a maximum of 5 Pips, and 1 is consumed from every hero on your team when you enter an Arena battle. Each hero's Pips can be refilled for 20 Power Gems.

If you find opponents and then reach the refresh time, even if the heroes still display their old pips count, when you enter a match, the new set of pips will be consumed instead. Pips are, strictly speaking, consumed when a battle starts after finishing loading, not when you tap "Fight". Therefore, if the battle starts before the reset, you can finish that battle without consuming the new set of Pips.

## Champions Arena

They are visible as a single orange bar at the bottom of your heroes' portraits in the game mode.

Pips is tied to each hero separately instead of being shared, and fully refreshes once every 12 hours instead of regenerating gradually. Each hero has a maximum of 1 Pip, and 1 is consumed from every hero on your team when you enter an Arena battle. Each hero's Pip can be refilled with Energy Tanks.

## Trivia

* Arena pips are previously refreshed every 12 hours (noon and midnight GMT time) but has since been changed to the current system.
* The 3 daily attempts in Raids is also sometimes called pips, as Energy is not required to enter those battles.
* In the first game, Online Battle (equivalent of Arena) consumes Energy just like other game modes.
Sim Chips

**Sim Chips** or **Sim tickets** are used (along with the Stamina that would normally be used) to quickly gain the rewards from a battle that has been completed before. To simulate a Campaign or Challenge battle, it is additionally required that you have once completed that battle before with 3 stars (i.e., won without suffering a single knockout), but resource missions do not have that requirement.

Experience is not awarded in any simulated battle, though Resource missions and Challenges don't directly give XP to the combatants or the account anyway, therefore its recommended to use Sim Chips for those.

If using a Sim Chip on a Heroic-difficulty battle or a Resource mission that has a daily victory limit of 3, one daily victory will still be consumed. Completing a battle with Sim Chips will count towards the three relevant daily objectives.

Challenges **can** be simulated after an update. 3-star completion (winning without a knockout) is counted even if you did it before the update.
Arena Store

The **Arena Store** allows you to spend Arena Medals to purchase Hero shards and hero gear. All hero shards have 3 purchases in stock & all gear pieces have 1 purchase in stock. You can restock the store three times for an increasing cost starting at 50 Power Gems and maxing at 200.

## Hero Shards

The hero shards available will change from time to time, usually after an update. Each set of hero shards cost 50 medals. Here is a list of all the hero shards available in the arena store as of update 4.0 (June, 2020).

* Grid
* Master Thief Catwoman
* Sub-Zero
* Multiverse Batwoman
* Primal Swamp Thing
* Firestorm
* Blue Beetle
* Classic Batman
* Classic Superman
* Raiden
* John Stewart Green Lantern
* Atlantean Armor Aquaman
* Predator Batman
* Soulstealer Doctor Fate
* Unhinged Harley Quinn
* Hellboy
* Flora Poison Ivy
* Horrific Scarecrow
* Dark Supergirl
* Speedforce The Flash

## Gear

The arena store offers more gear sets than it does shards. Like the shards, the gear available will change from time to time, usually after an update. Each piece of gear cost 20 medals. Here is a list of all the gear sets available in the arena store as of update 4.0 (June, 2020).

* Classic Batman
* Classic Superman
* Shazam
* Multiverse Armored Supergirl
* Multiverse Captain Cold
* Multiverse Batwoman
* Black Adam
* Multiverse Black Lightning
* Primal Swamp Thing
* Sub-Zero
* Batman Ninja Batman
* Batman Ninja Lord Joker
* Grid
* John Stewart Green Lantern
* Knightmare Batman
* Predator Batman
* Multiverse Black Lightning
* Justice League The Flash
* Multiverse Supergirl
* Master Thief Catwoman
* Justice League Aquaman
* Justice League Batman
* Multiverse Green Arrow
* Dark Supergirl
* Blue Beetle
* Firestorm
* Green Lantern
* Raiden
Energy Tank

*Not to be confused with the unrelated Energy.*
**Energy Tanks** are used to refill Pips in Champions Arena. Each Tank only refills the pips of a single hero.

1 Energy Tank can be obtained per day from daily objectives (participate in 5 Champions Arena battles). Multiple matches in a single battle only count as one as a whole.

The top 1, 2, and 3 players in each division receive 3, 2, and 1 Energy Tanks, with the sole exception of rank 2 in Master each awards 3 Energy Tanks instead of 2.
Platinum Chest

*"Contains 1 random Silver or Gold hero guaranteed 2-star or greater. Bonus; chance of getting a rare Legendary Darkseid or Arkham Knight Batman"*

## Reward Probability

Reward Probability
 0.5%
 0.5%
 0.5%
 0.5%
 20%
 77%

## Trivia

* The image of the chest features, from left to right:
	+ Top row from the left : Arkham Knight Batman, Brainiac, Batman Ninja Gorilla Grodd
	+ Bottom row from the left : Black Manta,Darkseid
* The background of the Platinum Chest resembles a Boom tube.
* In *Injustice 2* console, the Platinum Chest is a chest to unlock certain gear for heroes.
* **On average**, it would take about 133 chests to get Darkseid once, or 400 chests to get him to 6 stars (costing 180,000 gems, or $2400 USD).
Multiverse Captain Cold

**Multiverse Captain Cold** is a 3-star tech hero.

His shards can be achieved by **Arena** rewards and opening both of the kinds of **Shared Realities** chests. He can also be obtained from the Winter Warfare Chest.

## Strategy

Multiverse Captain Cold is infamous for making all Multiverse heroes immune to armor pierce, even when he's not on the team, making them very tough to take down.

he also Grants his multiverse teammates a limited time damage shield at the star of the Match

multiverse captain cold's special 1 makes a damage shield can stack up his damage shield to 3% making it hard to deal massive basic attack damage but can be broken when using special ability's

as a side note Multiverse batwoman incresse the damage shield duration due to her passive that extends Multiverse buffs
Story

**Story** is a game mode in which the player goes through the storyline of *Injustice 2*, fighting 1 vs 1 battles with fixed characters, similar to the console version's campaign, although Story mode on mobile is still far from finished with replicating the console story (a bit over half currently). There are currently 8 chapters, with 4 fights in each.

In general, Story battles are fairly easy, although relatively time consuming due to both character's high health. There is no countdown timer in Story.

Story battles do not require Stamina to enter.

Initially, only one chapter is unlocked. As the user's account level increases, the chapters get unlocked.

As of April 7, 2021, the story mode has 8 chapters.

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