recursal/Fanatic-Fandom huggingface dataset:
Deep One

## Deep One**Edit**

* Nature
* Shadow

 **Deep One**Deep One1208 Primordial DominatorGifted CatchTunneling16501500

 **Deep One**Deep One1208 Primordial DominatorTainted CatchTunneling16501500

**Deep One** is a Tier 2 () Unit of the Nature faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Deep One (Nature)
* Deep One (Shadow)

**Gifted Catch**
Power Cost: 15 / 15 / 15 / 10Affinity Dependency:  Nature **Active:** Activate to teleport any targeted hostile unit within a 30m radius to the caster. The target unit will then be rooted to the ground for 12 / 12 / 15 / 15 seconds. Rooted units are immobile but may still use ranged attacks and special abilities. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.

**Tunneling**
Power Cost: 0Availability: Upgrade 1-3 **Active:** Activate to teleport to the tunnel exit. Reusable every 20 seconds.

**Tainted Catch**
Power Cost: 15 / 15 / 15 / 10Affinity Dependency:  Shadow **Active:** Activate to teleport any targeted hostile unit within a 30m radius to the caster. The target unit will then be weakened and deal 25% less damage for 12 / 12 / 15 / 15 seconds. Reusable every 30 seconds.

**Tunneling**
Power Cost: 0Availability: Upgrade 1-3 **Active:** Activate to teleport to the tunnel exit. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Changed the classification from `Beast` to the newly added class of `Primordial`.
* Increased the unit's life points from 1100 / 1160 / 1300 / 1450 to 1150 / 1210 / 1350 / 1500.
* Active ability :
	+ Decreased immunity against Root from 20 seconds to 10 seconds.
	+ Improved status bar icon coloring to be more consistent.

Patch #400033
* Decreased the unit's life points from 1300 / 1360 / 1500 / 1650 to 1100 / 1160 / 1300 / 1450.
* Active ability :
	+ Decreased the activation cost from 30 / 30 / 30 / 25 to 15 / 15 / 15 / 10 power.
* Active ability :
	+ Decreased the activation cost from 30 / 30 / 30 / 25 to 15 / 15 / 15 / 10 power.
	+ Fixed incorrectly displayed ability name in the status bar of the affected unit.

Patch #400022
* Abilities have been reordered to match for both affinities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Defense Tower

## Defense Tower**Edit**

 **Defense Tower**Defense Tower5016 TowerFrost Bolt9751500

**Defense Tower** is a Tier 1 () Building of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

The most basic tower in the game, with solid HP and modest damage output.

## Card Info

**Frost Bolt**
 **Autocast:** Every 2 seconds, tower hurls a frostly bolt that deals 60 / 65 / 70 / 78 damage to enemies in a 5m radius around its target, up to 90 / 95 / 105 / 117 in total.* Hide
* Show Details

* The shot travels slow enough that swift creatures at a longer distance can dodge it.
* The shots radius-based damage means that squads are more dangerous to the tower, since at point-blank projectiles will hit less of the squad and thus have reduced firepower.

## Notes & Strategies

Cheap, but reliable. Defense Towers are versatile and applicable to most situations and maps, be it to protect an important location or pull enemy forces into its range to aid in a push. There is nothing the Defense Tower is bad at, but it is optimized for nothing as well.

## Campaign PvE

Defense Towers suit Defending Hope very well, and can be used in the third section of Encounters with Twilight if you opt to defend. They can engage ground and airborne threats, so having some of them built can never do you wrong.

## Random PvE

Building a Defense Tower near the first camp can let you pull in its units and aid in dispatching them to advance. Outside of this use, there is little reason to bring it into rPvE.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400022
* Autocast ability **Frost Bolt**:
	+ Increased damage from 50 / 55 / 60 / 68 (75 / 80 / 90 / 102 in total) to 60 / 65 / 70 / 78 per hit (90 / 95 / 105 / 117 in total).
	+ Respectively adjusted the card's attack value from 640 / 670 / 740 / 850 to 750 / 800 / 875 / 975.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Bandit Soulhunter

## Basic Info

Bandit Soulhunters are **tier two** units of the Wasteland Bandits. Very powerful for their tier, Bandit Soulhunters gather the energy of fallen corpses and convert them into mines.

## Ability Info

**Official Tooltip**
Gathers the souls of his victims, shaping them into vile magic traps

**Corpse Gathering**
 **Passive:** Harvests energy from nearby corpses equal to their former maximum life points to enable the summoning of mines. A maximum of 1000 life points can be stored at once.* Hide
* Show Details

* The ability name and description are not official.

**Minefield**
 **Autocast:** Summons 5 clusters of mines near the target. If a hostile ground unit gets as close as 10m to a cluster, its mines will detonate in 6 bursting waves. Each wave deals 75 damage to hostile units and buildings in a 12m radius, up to 150 in total. If no enemy approaches a cluster within 30 seconds, its mines will disappear. Affects ground targets only. Knocks back small and medium units. Needs to have gathered 1000 life points from corpses first.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Bandit Soulhunters have incredible stats despite only being a tier two unit, both DP20 and life points exceed 3000! Nevertheless, this is the most threatening aspect of the unit. Its primary ability is to collect souls from fallen corpses and turn them into mines, which are easily avoided and mainly knock around smaller units. Engaging the Soulhunter with strong XL counters is highly recommended due to its strong performance.

## Trivia

* The Bandit Soulhunter is a **Reskin** of the .
* The  is based on the Bandit Soulhunter.

## Patch History

Patch #400035
* Changed the entity's orb requirements from 2 Neutral to 3 Neutral.
Kobold Trick

## Kobold Trick**Edit**

 **Kobold Trick**Kobold Trick5016 ArcaneRepair Building

**Kobold Trick** is a Tier 2 () Spell of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

A valuable spell that instantly restores life points to buildings.

## Card Info

**Repair Building**
Instantly repairs a friendly building for 850 / 900 / 1000 / 1100. Reusable every 10 seconds.
## Notes & Strategies

Kobold Trick is a spell best used when its healing is put to full effect. Try to avoid using it until the amount of hitpoints dips below what the spell will restore, as to ensure the power is not used falsely.

Beware the cooldown, as during that time your buildings are vulnerable to burst damage.

Kobold Trick pairs well with  and . Both of which emphasize defending buildings.

## Campaign PvE

Kobold Trick is heavily playstyle dependant but can also be influenced by the map. Typically defensive maps are best to use this one since buildings usually accompany that.

## Random PvE

Kobold Trick is usually not needed in rPvE since buildings are not of a major concern. It can be useful in situations where your wells and orbs come under attack, but usually its uncommon to see.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Creeping Paralysis

## Creeping Paralysis**Edit**

 **Creeping Paralysis**Creeping Paralysis508 SpellEntrance

**Creeping Paralysis** is a Tier 2 () Spell of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Entrance**
After a preparation time of 5 seconds up to 8 / 8 / 8 / 10 enemies within a 15m radius will be paralyzed for 15 / 17 / 20 / 20 seconds. After the effect wears off, targets are immune against Paralyze for a while. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Decreased the card's power cost from 60 to 50 power.
* :
	+ Increased number of possible targets from 5 / 5 / 5 / 7 to 8 / 8 / 8 / 10.
	+ Increased the duration of Paralyze from 10 / 12 / 15 / 15 seconds to 15 / 17 / 20 / 20 seconds.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Construction Hut

## Construction Hut**Edit**

 **Construction Hut**Construction Hut508 HutMaintenance1430

**Construction Hut** is a Tier 1 () Building of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Maintenance**
 **Passive:** Friendly buildings in a 25m radius will be constructed 45 / 45 / 45 / 50% faster and will require 25% less power cost.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Passive :
	+ Improved status bar description to be more consistent.

Patch #400022
* Passive ability **Maintenance**:
	+ Background Information: The tooltip of upgrade 3 incorrectly stated a speed up in construction time of 55%, despite actually being 45% and thus weaker than the 50% on the other upgrades. It was decided no buff is necessary, and instead, only the usual progression of power is restored by swapping the U0/U1/U2 speed-up values with the upgrade 3 reality.
	+ Updated tooltips to match actual construction time speed up and changed it from actual 50% / 50% / 50% / 45% to 45% / 45% / 45% / 50%.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Cluster Explosion

## Cluster Explosion**Edit**

* Fire
* Shadow

 **Cluster Explosion**Cluster Explosion1804 SpellInfused Burst

 **Cluster Explosion**Cluster Explosion1804 SpellTainted Burst

**Cluster Explosion** is a Tier 4 () Spell of the Fire faction. This ultra rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Cluster Explosion (Fire)
* Cluster Explosion (Shadow)

**Infused Burst**
Affinity Dependency:  Fire **Godspell:** A heavy explosion deals initially 117 / 123 / 135 / 135 damage to enemies in a 25m radius, up to 351 / 369 / 405 / 405 in total. At the position of every damaged entity a second wave of explosions will be triggered, each having a smaller radius but dealing the same amount of damages as the initial one. This way up to 2 consecutive waves of powerful explosions following the initial one can be triggered at the position of before damaged entities. Affects ground targets only. Knocks back small and medium units. Reusable every 20 seconds.

**Tainted Burst**
Affinity Dependency:  Shadow **Godspell:** A heavy explosion deals initially 117 / 123 / 135 / 135 damage to enemies in a 25m radius, up to 351 / 369 / 405 / 405 in total. At the position of every damaged entity a second wave of explosions will be triggered, each having a smaller radius and dealing less damage than the first. This way up to 4 consecutive waves of increasingly smaller explosions following the initial one can be triggered at the position of before damaged entities. Affects ground targets only. Knocks back small and medium units. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* :
	+ Increased the initial effect radius from 20m to 25m.

Patch #400033 - Mid-Patch Update (06 June 2022)
* Fixed game crashes caused by dealing damage with .

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Aspect of Summer

***Aspect of Summer** can refer to the boss entity in the campaign scenario  or the boss entity in the  **Fireland** Battleground preset.*

* Story Character
* Fireland Boss Entity

## Statistics

**Aspect of Summer** is one of the 4 forms of  Viridya's Spirit faced at the end of the campaign scenario .

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

## Statistics

**Aspect of Summer** is a Battleground mid-game boss unit which is encountered on the  **Fireland** preset on difficulty 7 till difficulty 10.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Pillar of Fire**
 **Autocast:** Every 5 seconds, unit casts a pillar of fire that deals 200 damage to enemies in a 5m radius around its target, up to 300 in total. Knocks back small and medium units. Unit may shoot at two targets at once.

**Meteor Shower**
 **Autocast:** Every 20 seconds hurls 10 meteors onto a target area of 15m radius around a hostile unit, each dealing 200 damage to enemies in a 15m radius, up to 800 in total. Knocks back small and medium units.

**Summer Weather**
 **Autocast:** Every 30 seconds heats up the environment around herself in such a way as to make every hostile Ice Shield within a 25m radius melt down by 100 points per second. Lasts for 20 seconds.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400033
* The classification as `Fire` unit has been removed.
* Autocast ability **Summer Weather**:
	+ No longer prevents Ice Shields from being applied to target units.

Patch #400031 - Mid-Patch Update (22 December 2021)
* Added a missing class name in Russian.

Patch #400031
* Added  Aspect of Summer to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Earthen Gift

## Earthen Gift**Edit**

* Fire
* Shadow

 **Earthen Gift**Earthen Gift1504 EnchantmentInfused Earth

 **Earthen Gift**Earthen Gift1504 EnchantmentTainted Earth

**Earthen Gift** is a Tier 4 () Spell of the Stonekin faction. This rare card was released with the Renegade Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

## Card Info

* Earthen Gift (Fire)
* Earthen Gift (Shadow)

**Infused Earth**
Affinity Dependency:  Fire **Godspell:** Supercharged spell that repairs and strengthens structures on a global scale. Every friendly structure in the current game will deal 30% more damage and restore 10% of its maximum life points per second, up to 4000 in total per structure. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 30 / 30 / 30 / 20 seconds.

**Tainted Earth**
Affinity Dependency:  Shadow **Godspell:** Supercharged spell that repairs structures on a global scale. Every friendly structure in the current game will restore 10% of its maximum life points per second, up to 4000 in total per structure. Every hostile building in the current game will deal 50% less damage. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 30 / 30 / 30 / 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ashbone Pyro

## Ashbone Pyro**Edit**

 **Ashbone Pyro**Ashbone Pyro10012 Demon DestroyerNightfire JetInstabilityLife StealerSiege18001500

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID

408

**Ashbone Pyro** is a Tier 3 () Unit of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Nightfire Jet**
 **Autocast:** Unit casts infernal flames that deal 70 / 75 / 85 / 90 damage to enemies every second.

**Instability**
 **Passive:** Loses 50 / 50 / 30 / 30 life points every two seconds.

**Life Stealer**
 **Passive:** 30 / 50 / 50 / 50% of the damage dealt by the unit will be added to its life points.

**Siege**
 **Passive:** Deals 50% more damage against structures.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Passive ability :
	+ Corrected small typo in Russian ability description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Nadai

## Nadai **Edit**

* Blank
* Positions

## Description

2vs2 PvP

**Nadai** is a 2v2 PvP map that is unlocked by default. There is an official spectator version available.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
1/3
## Patch History

Patch #400033
* Added 1  Power Well of 1200 capacity at each side of the center  Monument position (1).
* Adjusted the positions of monuments and walls, so that these 4 walls cannot be taken anymore if an enemy has taken the adjacent monument (2).
* Adjusted the positions of monuments, so that they are further away from the nearby wall, and thus hostile units mounted on the wall cannot attack the orb anymore (3).
* Adjusted terrain textures to match all the changes.
* Swapped the starting positions including the starting power wells and monuments only within teams for consistency, whilst preserving map symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

1122223333
 >

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Construct

## Construct**Edit**

* Normal
* Promo

 **Construct**Construct2504 Ancient DestroyerArcane TurretSiegeSlow40505300

 **Construct**Construct2504 Ancient DestroyerArcane TurretSiegeSlow40505300

**Construct** is a Tier 4 () Unit of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Construct
* Construct (Promo)

**Arcane Turret**
 **Autocast:** Every 5 seconds, unit fires a ball of energy that deals 690 / 730 / 800 / 890 damage to enemies in a 10m radius around its target, up to 1030 / 1100 / 1200 / 1350 in total. Knocks back all unit sizes. Affects ground targets only.

**Siege**
 **Passive:** Deals 50% more damage against structures.

**Slow**
 **Passive:** Slow movement.

**Arcane Turret**
 **Autocast:** Every 5 seconds, unit fires a ball of energy that deals 890 damage to enemies in a 10m radius around its target, up to 1350 in total. Knocks back all unit sizes. Affects ground targets only.

**Siege**
 **Passive:** Deals 50% more damage against structures.

**Slow**
 **Passive:** Slow movement.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Normal
* Promo

Promo cards are already fully upgraded by default and thus do not have upgrade cards.
## Gallery

* Card Artwork
* Card Artwork (Promo)
1/2
## Patch History

Patch #400031
* Autocast ability :
	+ Improved description to be more consistent.

Patch #400030
* The passive ability  is now properly shown on the card and the respective tooltip explanation is no longer above the other abilities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Fire Worm

## Fire Worm**Edit**

 **Fire Worm**Fire Worm2008 Primordial DominatorFiery SpitEarthquakePercussive BirthEarth Dive40002640

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID

709

**Fire Worm** is a Tier 4 () Unit of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Fiery Spit**
 **Autocast:** Every 3 seconds, unit hurls a magma ball that deals 480 damage to enemies in a 10m radius around its target, up to 720 in total. Has a long range of 40m. Knocks back small and medium units.

**Earthquake**
Power Cost: 100 **Active:** Activate to trigger a groundshaking quake that deals 850 / 900 / 1000 / 1100 damage to enemies every 2 seconds for 6 seconds. Knocks back small, medium and large units. Reusable every 30 seconds.

**Percussive Birth**
 **Passive:** When being spawned the unit is undazed and deals 500 damage to enemy units in target area, up to 2000 in total. Can be spawned nearby enemy units and structures excluding walls. Knocks back small, medium and large units. Affects ground targets only.

**Earth Dive**
 **Passive:** While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground targets only.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Decreased the card's power cost from 210 to 200 power.
* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* Changed the classification from `Beast` to the newly added class of `Primordial`.
* Autocast ability :
	+ Increased attack range from 30m to 40m.
	+ Decreased displayed attack value of total damage dealt over 20 seconds from 4800 to 4000.
* Passive ability :
	+ Adjusted dazed immunity to also prevent the application of the usual 50% damage reduction.

Patch #400030
* Passive ability :
	+ Adjusted description to mention that the unit can be spawned nearby enemy units and structures excluding walls.

Patch #400022
* Passive ability **Percussive Birth**:
	+ Unit is now always being spawned undazed.
	+ Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Firesworn

## Firesworn**Edit**

* Fire
* Frost

 **Firesworn**Firesworn7516 Human ArcherFlash BurnInfused Big ShotSlaying Giants660480

 **Firesworn**Firesworn7516 Human ArcherFlash BurnBlessed Big ShotSlaying Giants660480

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID (Frost)

1237

**Firesworn** is a Tier 1 () Unit of the Fire faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Firesworn (Fire)
* Firesworn (Frost)

**Flash Burn**
 **Autocast:** Every 4 seconds, unit blasts fiery blaze that deals 105 damage to enemies in a 10m radius, up to 160 in total. Knocks back small units. Affects ground targets only.

**Infused Big Shot**
Power Cost: 50 / 50 / 45 / 40Affinity Dependency:  Fire **Active:** Activate to fire off a special shot at large units. It deals 350 damage to the target and weakens it in such a way as to make it take 30% more damage for 15 seconds. Only usable against large ground units. Reusable every 20 / 15 / 15 / 15 seconds.

**Slaying Giants**
 **Passive:** Deals 50 / 100 / 100 / 150% more damage against large units.

**Flash Burn**
 **Autocast:** Every 4 seconds, unit blasts fiery blaze that deals 105 damage to enemies in a 10m radius, up to 160 in total. Knocks back small units. Affects ground targets only.

**Blessed Big Shot**
Power Cost: 50 / 50 / 45 / 40Affinity Dependency:  Frost **Active:** Activate to fire off a special shot at large units. It deals 350 damage to the target and knocks back the target. Only usable against large ground units. Reusable every 20 / 15 / 15 / 15 seconds.

**Slaying Giants**
 **Passive:** Deals 50 / 100 / 100 / 150% more damage against large units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
* Old Card Artwork - Version 1
1/2
## Patch History

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Updated the card's artwork (old / new).
* Active ability  / :
	+ Improved clarity regarding targeting in description and upgrades.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Earthshaker

## Earthshaker**Edit**

 **Earthshaker**Earthshaker1008 SpellQuake

**Earthshaker** is a Tier 4 () Spell of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Quake**
Triggers 5 abrasions that each deal 475 / 500 / 550 / 605 damage to structures in a 15m radius, up to 1400 / 1500 / 1650 / 1815 in total. Deals only minimal damage to units. Knocks back small, medium and large units. Affects ground targets only. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Glaciation

## Glaciation**Edit**

* Fire
* Frost

 **Glaciation**Glaciation4012 ArcaneInfused Walls

 **Glaciation**Glaciation4012 ArcaneBlessed Walls

**Glaciation** is a Tier 1 () Spell of the Frost faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Glaciation (Fire)
* Glaciation (Frost)

**Infused Walls**
Affinity Dependency:  Fire **Godspell:** Congeals up to 3 targeted wall segments until they are completely iced up. The affected segments will then take 75 / 75 / 80 / 90% less damage while units mounted on them deal 50% more damage. Lasts for 20 / 25 / 25 / 25 seconds. Reusable every 20 seconds.

**Blessed Walls**
Affinity Dependency:  Frost **Godspell:** Congeals up to 3 targeted wall segments until they are completely iced up. The affected segments will then take 75 / 75 / 80 / 90% less damage and mounted units can no longer be knocked off. Lasts for 20 / 25 / 25 / 25 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* / :
	+ Added missing space in the upgrade cards II and III.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Deepcoil Worm

## Deepcoil Worm**Edit**

 **Deepcoil Worm**Deepcoil Worm2504 Primordial DestroyerVolatile SpitEarth DiveDrill TunnelMaw of the Depths35002300

## Statistics

### Booster Content

General, Mini, Amii, Nature, Stonekin, Twilight

### Card ID

719

**Deepcoil Worm** is a Tier 3 () Unit of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Volatile Spit**
 **Autocast:** Every 3 seconds, units spits a volatile substance that deals 330 / 345 / 380 / 420 damage to enemies in a 10m radius around its target, up to 490 / 520 / 570 / 630 in total. Knocks back small and medium units. Deals 50% more damage against structures.

**Earth Dive**
 **Passive:** While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 250 damage to enemy units in target area, up to 700 in total. Affects ground targets only.

**Drill Tunnel**
Power Cost: 0 **Toggle:** Enable to become immobile and gain:

**Maw of the Depths**
 **Passive:** Unit will function as tunnel enter or exit point granting friendly units access to the tunnel network. As long as it functions as a tunnel unit will take 50% less damage.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Changed the classification from `Beast` to the newly added class of `Primordial`.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Aggressor

## Aggressor**Edit**

* Frost
* Nature

 **Aggressor**Aggressor15012 Elemental ArcherElemental BallsBlessed RadianceAdamant Skin7001300

 **Aggressor**Aggressor15012 Elemental ArcherElemental BallsGifted RadianceAdamant Skin7001300

## Statistics

### Card ID (Nature)

1193

**Aggressor** is a Tier 2 () Unit of the Stonekin faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

## Card Info

* Aggressor (Frost)
* Aggressor (Nature)

**Elemental Balls**
 **Autocast:** Every 4 seconds, unit hurls an elemental ball that deals 112 damage to enemies in a 5m radius around its target, up to 168 in total. Knocks back small, medium and large units.

**Blessed Radiance**
Affinity Dependency:  Frost **Passive:** Upon dying the unit will release its frosty powers and infuse them into its environment. Up to 4 hostile units within a 20m radius will be frozen for 20 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds.

**Adamant Skin**
 **Passive:** The unit takes 15% less damage.

**Elemental Balls**
 **Autocast:** Every 4 seconds, unit hurls an elemental ball that deals 112 damage to enemies in a 5m radius around its target, up to 168 in total. Knocks back small, medium and large units.

**Gifted Radiance**
Affinity Dependency:  Nature **Passive:** Upon dying the unit will release its elemental powers and infuse them into its environment. Friendly units will regenerate 10% of their life points every second for up to 1000 life points in total. Lasts for 15 seconds.

**Adamant Skin**
 **Passive:** The unit takes 15% less damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ice Barrier

## Ice Barrier**Edit**

 **Ice Barrier**Ice Barrier2024 BarrierRapid Construction660

**Ice Barrier** is a Tier 1 () Building of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Defensive barrier, does not attack.

**Rapid Construction**
 **Passive:** Construction time is reduced by 85%.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400022
* Added passive ability **Rapid Construction:**
	+ `Construction time is reduced by 85%.`
	+ Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Juggernaut

## Juggernaut**Edit**

* Normal
* Promo

 **Juggernaut**Juggernaut2204 Beast DominatorStampede47453550

 **Juggernaut**Juggernaut2204 Beast DominatorStampede47453550

**Juggernaut** is a Tier 3 () Unit of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Juggernaut
* Juggernaut (Promo)

**Stampede**
Power Cost: 65 **Active:** Activate to rush towards the target dealing 170 / 180 / 200 / 220 damage to enemies along the way, up to 3875 / 4050 / 4500 / 4950 in total. Has a 25 seconds cool-down after the card was played out. Reusable every 25 seconds.

**Stampede**
Power Cost: 65 **Active:** Activate to rush towards the target dealing 220 damage to enemies along the way, up to 4950 in total. Has a 25 seconds cool-down after the card was played out. Reusable every 25 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Normal
* Promo

Promo cards are already fully upgraded by default and thus do not have upgrade cards.
## Gallery

* Card Artwork
* Card Artwork (Promo)
1/2
## Patch History

Patch #400033
* Active ability  / :
	+ Fixed incorrect handling of overkill damage when destroying buildings.

Patch #400030
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* Active ability :
	+ Increased initial cool-down on all upgrades from 20 seconds to 25 seconds.
	+ Increased time until reusable on all upgrades from 20 seconds to 25 seconds.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Twilight Disciple

## Basic Info

Twilight Disciples are unique enemies that are encountered on Behind Enemy Lines. Their sole purpose is to reach the end of their designated road and transform into a powerful **tier four** Twilight unit.

## Ability Info

**Official Tooltip**
A member of the Twilight Church who has infected himself with the curse. Should he reach the end of his journey, he will transfom into a more powerful monstrosity.
## Tips & Strategies

Although rather weak relative to other twilight units, these disciples objective is to reach the southwest or northwest camp and transform into  Twilight Abominations to attack your power wells and monuments. Make sure you defeat them before they can do this.

## Trivia

* Twilight Disciples switch from the  Bandit Bouncer model, to the  Twilight Brute model at the second stage of their journey.
Comet Catcher

## Comet Catcher**Edit**

 **Comet Catcher**Comet Catcher2504 FortressFiery Comet5000

**Comet Catcher** is a Tier 4 () Building of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Fiery Comet**
Power Cost: 0 **Active:** Activate to hurl a large comet that deals 2150 / 2300 / 2500 / 2750 damage to enemies in a 25m radius around its target, up to 13000 / 13600 / 15000 / 16500 in total. Has an extremely long range of 300m but can only fire into an area where at least one other friendly ground entity is postitioned. Knocks back small, medium and large units. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ Fixed incorrect handling of overkill damage.

Patch #400031
* Active ability :
	+ Decreased time until reusable from 30 to 20 seconds.
	+ Increased cast range from 200m to 300m.
	+ Added a range preview on hover over the ability activation button and during the selection of the target area.

Patch #400030
* Active ability :
	+ Removed the minimum range of 1m.
	+ Removed the initial cooldown of 30 seconds.
	+ Corrected the wording in the description.

Patch #400022
* Lowered construction time from 30 to 20 seconds to match default construction speed.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Disenchant

## Disenchant**Edit**

* Nature
* Shadow

 **Disenchant**Disenchant8012 SpellGifted Remove Magic

 **Disenchant**Disenchant8012 SpellTainted Remove Magic

**Disenchant** is a Tier 2 () Spell of the Fire faction. This ultra rare card was released with the Renegade Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Disenchant (Nature)
* Disenchant (Shadow)

**Gifted Remove Magic**
Affinity Dependency:  Nature **Godspell:** Immediately removes all buffs from a hostile or all debuffs from a friendly unit. Will also revert all status effects like Freeze or Paralyze when cast on a friendly unit. Friendly units will be immune to all major debuffs for 5 / 7 / 10 / 10 seconds. Reusable every 20 seconds.

**Tainted Remove Magic**
Affinity Dependency:  Shadow **Godspell:** Immediately removes all buffs from a hostile or all debuffs from a friendly unit. Will also revert all status effects like Freeze or Paralyze when cast on a friendly unit. Hostile units will be insensitive to all major buffs for 10 / 12 / 15 / 15 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Decreased immunity duration against "SuppressUserCommand" from 15 / 20 / 20 / 25 to 5 / 7 / 10 / 10 seconds.
	+ Immunity against "SuppressUserCommand" now only affects allies.

Patch #400030
* / :
	+ Improved description to be more consistent.

Patch #400022
* Changed the card's class from **Arcane** to **Spell** for both affinities. Functionality remains unchanged.

Pre-Release Patch #400002
* Added missing affinity prefix "Gifted/Tainted" for the godspell ability "Remove Magic".

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Amii Ritual

## Amii Ritual**Edit**

* Frost
* Nature

 **Amii Ritual**Amii Ritual804 EnchantmentBlessed Unbreakable

 **Amii Ritual**Amii Ritual804 EnchantmentGifted Unbreakable

**Amii Ritual** is a Tier 3 () Spell of the Frost faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Amii Ritual (Frost)
* Amii Ritual (Nature)

**Blessed Unbreakable**
Affinity Dependency:  Frost **Godspell:** Seals every friendly orb, power generator and wall segment in the current game off behind a magical barrier that absorbs 80 / 90 / 100 / 100% of all incoming damage for 20 / 20 / 20 / 25 seconds. Reusable every 100 seconds.

**Gifted Unbreakable**
Affinity Dependency:  Nature **Godspell:** Seals every friendly orb, power generator and wall segment in the current game off behind a magical barrier that absorbs 60 / 65 / 75 / 75% of all incoming damage for 20 / 20 / 20 / 25 seconds. The affected structures will additionally regenerate 50 lifepoints every 2 seconds. Reusable every 100 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Decreased the card's power cost from 150 to 80 power.
* / :
	+ Increased time until reusable from 60 seconds to 100 seconds.
	+ Increased the buff duration from 15 / 15 / 15 / 20 seconds to 20 / 20 / 20 / 25 seconds.
	+ Improved descriptions and status bar tooltips to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Hatecaster

## Hatecaster**Edit**

* Nature
* Shadow

 **Hatecaster**Hatecaster1008 FortressSlimy Throw-OffGifted Evaporation35203050

 **Hatecaster**Hatecaster1008 FortressSlimy Throw-OffTainted Evaporation35203050

## Statistics

### Card ID (Shadow)

1231

**Hatecaster** is a Tier 4 () Building of the Twilight faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Hatecaster (Nature)
* Hatecaster (Shadow)

**Slimy Throw-Off**
 **Autocast:** Every 4 seconds, building throws out slimy balls that deal 442 / 465 / 512 / 663 damage to enemies in a 15m radius, up to 663 / 698 / 768 / 845 in total. Knocks back small and medium units.

**Gifted Evaporation**
Affinity Dependency:  Nature **Passive:** The building evaporates noisome fume every 8 seconds: up to 3 hostile units within a 20m radius will be paralyzed for 10 seconds upon inhaling it. There is no way to avoid the effects of this fume and affected units will not be immune against Paralyze after the effect wears off.

**Slimy Throw-Off**
 **Autocast:** Every 4 seconds, building throws out slimy balls that deal 442 / 465 / 512 / 663 damage to enemies in a 15m radius, up to 663 / 698 / 768 / 845 in total. Knocks back small and medium units.

**Tainted Evaporation**
Affinity Dependency:  Shadow **Passive:** The building evaporates noisome fume every 4 seconds: up to 3 hostile units within a 20m radius will be paralyzed poisoned for 10 seconds upon inhaling it. They then take 100 damage every second. After the effect wears off, targets are immune against Paralyze for a while.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Changed the card's orb requirements from 2 Fire + 2 Nature to 1 Fire + 1 Nature + 2 Neutral.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ice Age

## Ice Age**Edit**

* Frost
* Nature

 **Ice Age**Ice Age9012 EnchantmentBlessed Glacial

 **Ice Age**Ice Age9012 EnchantmentGifted Glacial

**Ice Age** is a Tier 3 () Spell of the Frost faction. This ultra rare card was released with the Lost Souls Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Ice Age (Frost)
* Ice Age (Nature)

**Blessed Glacial**
Affinity Dependency:  Frost **Godspell:** Every friendly Ice Shield in the current game will immediately restore 1275 / 1350 / 1500 / 1500 life points. Additionally, the duration of affected Ice Shields is extended by the continuance of this spell. Lasts for 30 seconds. Reusable every 30 seconds.

**Gifted Glacial**
Affinity Dependency:  Nature **Godspell:** Every friendly Ice Shield in the current game will slowly restore 145 / 150 / 160 / 160 life points per second. Additionally, the duration of affected Ice Shields is extended by the continuance of this spell. Lasts for 30 seconds. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* / :
	+ Now allows multiple instances of the spell to be active at the same time.

Patch #400033 - Mid-Patch Update (11 June 2022)
* :
	+ Fixed broken upgrade description in Russian.

Patch #400031 - Mid-Patch Update (22 December 2021)
* / :
	+ Corrected non-English upgrade translations to match the English version.

Patch #400031
* Changed the card's orb requirements from 2 Frost to 2 Frost + 1 Neutral.
* Increased the card's power cost from 100 / 100 / 80 / 80 to 110 / 110 / 110 / 90 power.
* Increased the card's charges from 1 / 2 / 3 / 4 to 6 / 8 / 10 / 12.
* :
	+ Increased instant shield strength from 800 / 900 / 900 / 1000 to 1275 / 1350 / 1500 / 1500.
	+ Decreased time until reusable on all upgrades from 35 to 30 seconds.
	+ Fixed the bug that the shield restoration was triggered twice in a row with 1 second delay.
	+ Improved tooltip and global status bar description to be more consistent.
* :
	+ Increased shield regeneration per second from 35 / 40 / 40 / 50 to 145 / 150 / 160 / 160.
	+ Improved tooltip and global status bar description to be more consistent.

Patch #400022
* Changed the card's class from **Arcane** to **Enchantment** for both affinities. Functionality remains unchanged.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Patches/Patch 400041

This patch went live on 08 April 2023.

## General Changes

* Added a new Easter achievement  **Bunny Brawler**, which requires winning on the new community map `The Easter Tree` to unlock the unique cosmetic texture banner  `Easter`.
* Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players.
	+ This can be toggled off at any time in the game tab of the options menu.
* Changed the friend list to display only online friends by default.
* Added a new map script `CutsceneCameraPlayAdvanced` with identical functionality to `CutsceneCameraPlay`, but the addition of a player-specific tag to exclusively display it for that player.
	+ Syntax: `CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""})`
* Added various objects and units related to this year's Easter event, which can now be used by everyone in community map-making.

## General Fixes

* Fixed an issue where re-rolled quests occasionally provided incorrect  BattleForge Points rewards.
* Added an error message for empty deck imports.
* Fixed incorrect tooltip displays for the information icons of cosmetics.
* Fixed an issue where the unit models of  and  would sometimes be invisible to players.
* Fixed lighting issues with various movement-blocking objects.
Werebeasts

## Werebeasts**Edit**

 **Werebeasts**Werebeasts6516x6 Beast SoldiersRegenerationSwift600570

**Werebeasts** is a Tier 1 () Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Regeneration**
 **Passive:** Unit constantly regenerates 5 / 6 / 8 / 11 life points per second.

**Swift**
 **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* The classification has been changed in French and Russian from `Beast Soldier` to `Beast Soldiers`.
* Passive ability :
	+ Corrected Russian tooltip description.

Patch #400022
* Decreased the card's energy cost from 75 to 65 power.
* Reduced health points by 30 from 600 to 570.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards