Creatures

Creatures are a large focus within Siralim Ultimate. You will be collecting and battling with creatures throughout your playtime. Each creature is unique, and all excel in one way or another. Several attributes make up each individual creature.

### **Stats**

Creatures have five primary stats, which are...

* Health: Determines how much health the creature has. Once this drops to zero in battle, the creature dies.
* Attack: Determines how much damage done by basic attack.
* Intelligence: Determines potency of spells
* Defense: Determines how much incoming damage is reduced.
* Speed: Determines attack order on the timeline, chance to evade attacks, and chance of critical hits.

### **Personalities**

Creatures will generate with one of twenty personalities when created. What personality it has will affect stat growth. Stats unaffected by personality will grow 30% each level. One of the two stats effectuated by personality will grow by 40%, the other only by 20% per level. The personalities and their affected stats are as follows...

* **Lazy**: Health growth rate is 40%, Attack growth rate is 20%
* **Apathetic**: Health growth rate is 40%, Defense growth rate is 20%
* **Relaxed**: Health growth rate is 40%, Speed growth rate is 20%
* **Indifferent**: Health growth rate is 40%, Intelligence growth rate is 20%
* **Reckless**: Attack growth rate is 40%, Health growth rate is 20%
* **Brave**: Attack growth rate is 40%, Defense growth rate is 20%
* **Brutal**: Attack growth rate is 40%, Intelligence growth rate is 20%
* **Daring**: Attack growth rate is 40%, Speed growth rate is 20%
* **Analytical**: Intelligence growth rate is 40%, Health growth rate is 20%
* **Careful**: Intelligence growth rate is 40%, Attack growth rate is 20%
* **Clever**: Intelligence growth rate is 40%, Defense growth rate is 20%
* **Shrewd**: Intelligence growth rate is 40%, Speed growth rate is 20%
* **Selfless**: Defense growth rate is 40%, Health growth rate is 20%
* **Protective**: Defense growth rate is 40%, Attack growth rate is 20%
* **Gentle**: Defense growth rate is 40%, Intelligence growth rate is 20%
* **Peaceful**: Defense growth rate is 40%, Speed growth rate is 20%
* **Nervous**: Speed growth rate is 40%, Health growth rate is 20%
* **Bashful**: Speed growth rate is 40%, Attack growth rate is 20%
* **Shy**: Speed growth rate is 40%, Intelligence growth rate is 20%
* **Timid**: Speed growth rate is 40%, Defense growth rate is 20%

During your adventures you may come across Personality Tomes, which can be given to a creature to change its personality. When the personality is changes, stat changes take place retroactively as well.

### **Traits**

Each individual creatures has an innate and unique trait which has a large impact on its performance and role during battles. An additional trait can be given to a creature by filling the Trait Socket in the artifact held by the creature. Traits can be found listed in a creature's page in the Bestiary.

### **Race**

Each creature belongs to a race, with each race being composed of about six creatures. Creatures within the same race often synergize due their traits, classes, and stats. Race can be found listed in a creature's page in the Bestiary.

### **Class**

Each creature belongs to one of five classes, those being Chaos, Death, Life, Nature, or Sorcery. Damage is affected by whether the attacking creature's class is strong or weak against the class of the creature being attacked. The charge below shows which classes are strong/weak against which, but when targeting a creature a pop-up will inform you if the selected creature is strong/weak against your creatures class, so memorization is not required.

### **Fusion**

Once you have completed the third story quest, you will gain access to the Fusion Lab.