Poseidon

Poseidon is the Greek god of the sea, storms, earthquakes, droughts, floods and horses.

His Roman counter part is Neptune

Generally when these demigods are being claimed a golden trident appears above their head and then bursts and rains down water on them.

His emoji is 🔱

Poseidon children live in Deme 3 in the Poseidon cabin

## Demigod Powers

### **Major**

*Hydrokinesis* (Major or Minor)

* The ability to manipulate water
* Create water funnel (max. 20 ft. high)
* Propel themselves through water
* Solidify water so that’s it’s as hard as a rock
* Create water blasts
	+ 1-3 Little ability to manipulate water, make a water funnel 5 ft high, slowly propel themselves through water. Unable to solidify water.
	+ 4-6 Better ability to manipulate water, make a water funnel up to 14 feet high, propel themselves through water up to 10 knots for about a mile, and briefly solidify water into a solid structure, or hold it for longer periods with less density. Can create decent water blasts.
	+ 7-8 Excellent ability to manipulate water for longer periods and make a 20 ft high water funnel, propel themselves through water up to 15 knots for 1.5 miles, and solidify water for longer. Can create good water blasts.
* Atlantis (Minor) [Subpower of Hydrokinesis
	+ Unlike the name suggests, children of Poseidon, at will, can summon a mini-tsunami. A sub-power unlocked by having the power hydrokinesis. They must also be near a water source for it to work.
		- Level 1: Creates a 10ft tsunami, 10m in width.
		- Level 2: Creates a 20ft tsunami, that is 15m in width, you would be very tired after use.
		- Level 3: Creates a 25ft tsunami that is 20m in width max. This is exhausting and guarantees a black-out.

*Toxikinesis* (Major)

* The ability to control water-based poisons. Cannot generate or produce poison in any way, the poison they are controlling must be premade. Adding water to the poison will dilute it and cause less damage.
* Poison can be lethal to monsters, humans, demigods, and animals.
	+ Levels 1-3
		- Can move poison in a 5ft radius around themself, the farther out the poison is the less it will be affected by the demigod and require more strain to control.
		- Can create a 5ft tall funnel of poison.
			* No poison immunity. Poison causes damage to the user as well, so be careful not to get too close!
			* Limited intrinsic knowledge of how to create poisons.
	+ Levels 4-6
		- Radius of poison control moves to 10ft.
		- Poison funnels can now go up to 10ft.
		- Can draw poison out from inside a being (person, animal, monster, etc)
			* + Roll a 1d20 to see if you succeeded. On a 15 or higher it succeeds, lower than 15 it fails, lower than 5 it makes the poison cause extra damage.
				+ Can only be attempted once every 3 turns.
				+ No poison immunity. Poison still causes damage to the user.
	+ Level 7
		- Radius of poison control is now 15ft.
		- Poison funnel is now up to 15ft high.
			* Can solidify poison into basic shapes, such as spikes. Once the shapes leave the radius of control they desolidify and become liquid poison once again.
	+ Level 8
		- Limited poison immunity. The demigod has been working with poison for so long they've built up a tolerance for the stuff. It no longer hurts when breathing in fumes and limited contact with caustic substances does not cause damage. Ingesting poisons or long contact with caustic substances still causes damage.

*Siren’s Song* (Major)

* Children of Poseidon can mimic the unique effects of a Siren’s voice, allowing them to infuse their spoken words with magic. This can be used to find someone's fatal flaw and their greatest desire, and it can be used to lure people to a specific location at higher levels. If the Child of Poseidon cannot speak, they cannot use this power.
	+ Level 1-3 - Children of Poseidon can use this power to figure out a person’s fatal flaw and what they currently want the most. This can work on up to one person in a 12 ft radius. After using this power, they lose their voice for 3 turns.
	+ Level 4-6 - Children of Poseidon can use this power to lure up to 3 people to their current location. This can work up to a 60 ft radius. Previous abilities function with an extended radius. After using this power, they lose their voice for 6 turns.
	+ Level 7-8 - Children of Poseidon can use this power to lure up to 3 people to a different location. This can work up to a 30 ft radius and the target destination cannot be outside of this range. Previous abilities function with an extended radius. After using this power, they lose their voice for 12 turns.
	+ Level 8 - Children of Poseidon can influence the actions of one person, tricking them into doing simple tasks. This lasts 3 turns, after which the target snaps out of it and the Child of Poseidon loses their voice for 24 hours.

*Ruler of the sea"" (major/minor)*

* Poseidon children have the ability to command water spirits. This is rarer ability compared to their other powers, and usually is found within the Poseidon children that are good leaders. They can only command the same spirit once per day. There’s a limit of how many spirits they can command at a time. When the spirit(s) finish their command they can command different spirit(s) after. All commands must have a time limit, or a goal for the spirit to complete.
	+ 1-2: can give basic commands no more than a few words long to any one spirit (max time limit of an hour)
	+ 3-4: can give more complex commands of up to a sentence long to any two spirits (max time limit of 2 hours)
	+ 5-6: can give multi sentence commands to any group of up to five spirits (max time limit of 4 hours)
	+ 7-8: can give multi sentence commands to any group of up to 10 spirits (max time limit of 6 hours)

### **Minor**

*Underwater Camouflage* (minor)

* When submerged in water these demigods can become invisible. This only works if the majority of their body is submerged, or if they are soaking wet.
	+ Level 1: In clear water they can stay hidden for two turns, in murky water they can stay hidden for four turns, with a one turn cooldown.
	+ Level 2: In clear water they can stay hidden for three turns, in murky water they can stay hidden for five turns, with a two turn cooldown.
	+ Level 3: In clear water they can stay hidden for five turns, in murky water they can stay hidden for seven turns, with a three turn cooldown.

*Seasickness* (Minor)

* Children of Poseidon can inflict and heal seasickness on people and creatures.
	+ Level 1 - Children of Poseidon can cure and prevent seasickness on one target person, as long as they are making physical contact with that person.
	+ Level 2 - Children of Poseidon can cure and prevent seasickness on up to three people with diminishing returns; 1 day for 1 targeted person, 12 hours for 2 targeted people, and 6 hours for 3 targeted people. Physical contact is no longer necessary, but will make it last forever.
	+ Level 3 - Children of Poseidon can cure and prevent seasickness on up to three people for a day, unless they are making physical contact in which it lasts forever. They can also inflict it on one target person for 6 turns, causing them to be queasy and dizzy.

*Geokinesis* (Minor)

* The ability to cause small earthquakes.
* Only able to cause small earthquakes, does not include the ability to manipulate rock.
	+ Level 1: 2.0 maximum on the Richter scale
	+ Level 2: 3.0 maximum on the Richter scale
	+ Level 3: 4.0 maximum on the Richter scale

*Atmokinesis* (Minor)

* The ability to create small hurricanes at most 15 feet tall and 8 feet across.
* Electrokinesis cannot be used separately from this.
	+ Lvl 1- 5 ft tall 8ft wide.
	+ Lvl 2- 10 ft tall 8ft wide.
	+ Lvl 3- 15ft tall 8ft wide.

*Cryokinesis* (Minor)

* Users of Cryokinesis are able to create and manipulate small amounts of ice and bend them to their will, as long as it keeps the original surface area of the substance that’s being manipulated. They can create simple structures out of ice such as walls, spikes, and even some blunt weapons or tools.
	+ Level 1: Users of Cryokinesis are able to create and manipulate a 1 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 2: Users of Cryokinesis are able to create and manipulate a 2 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 3: Users of Cryokinesis are able to create and manipulate a 3 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 4: Users of Cryokinesis are able to create and manipulate a 6 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.

*Aquatic Healing* (minor)

* This ability allows the user to place water onto other peoples injuries and heal them. This is much more difficult than healing themselves with water and can be taxing. They are also not very good healers since their dad isn’t a healing god. This has a universal cooldown of twice per day.
* Level 1: They can heal the equivalent of light bruises and shallow cuts. This takes only a couple of drops of water.
* Level 2: They can heal the equivalent of moderate bruising and moderate cuts. This takes a good splash of water.
* Level 3: They can heal the equivalent of heavy bruising and deep cuts. This takes about 15 fluid ounces or 400 milliliters.

*Echolocation* (minor)

* Demigods or nymphs with this power can sense creatures size of a small fish or larger in water or the size of a rat or squirrels on land. This power has the drawback of it does cause headaches. Children of Amphitrite, Poseidon or water nymphs can't use it on land and children of Hecate can’t use it in water.
	+ Level 1:  The demigod or nymph can use this power for up to 3 turns with a 6 turn cool down and the radius is 20 feet.
	+ Level 2: The demigod or nymph can use this power for up to 4 turns with a 8 turn cool down and the raidus is 30 feet.
	+ Level 3: The demigod or nymph can use this power for up to 5 turns with a 10 turn cool down and the radius is 40 feet.
	+ Level 4 (minor degree only): The demigod or nymph can use this power for up to 6 turns with a 12 turn cool down and the radius is 50 feet.

### Given

*Zoolingualism* (Given)

* The ability to talk to undersea animals, horses, and pegasi.

*Poseidon Perks* (Given)

* Perfect Bearings- knowledge of exact nautical coordinates
* Watercraft manipulation- Easily operate watercraft without touching the steering. Diminished effect while asleep with possibility of getting lost.
* Underwater Breathing
* Underwater Vision- perfect vision underwater both day and night
* Increased strength and speed while in or submerged in water
* Minor heat resistance
* Zeus will want to smite you in the sky

*The Big 3 Clause* (Given)

* As their father is one of the big three Olympians, the “standard demigod traits” Children of Poseidon possess are greatly enhanced compared to the children of any other Olympian god.

*Sponge* (Given)

* Children of Poseidon and all objects that they touch, stay dry when underwater unless they allow it themselves. They can also absorb small amounts (about a glass) of water into their skin at a time as a form of hydration. This does not filter tainted water.

*The Water is Moody Again* (Given)

* Children of Poseidon’s moods can often affect the ocean or sea, or any sort of surrounding water near or around them. Depending on their mood they can either make the water ripple or make the sky darken with clouds and rain if their mood is worse.

*Water Purifier* (given)

* By hovering their hand over a glass of water they can make 18 fluid ounces or half a liter ready to drink.

*Bioluminescence* (Given)

* Children of Poseidon have the ability to give off a glow at night, like fish and other living organisms in the ocean. Mainly underwater but can be faint on land.

*No Pruney Fingers* (Given)

* Children of Poseidon can’t get pruney hands or feet.

*Deep ocean sickness immunity* (Given)

* Kids of the ocean gods are immune to the effects of Nitrogen Narocosis and decompression sickness.

## Credits

Created/reworked by Puffin

* water purifier
* aquatic healing
* underwater camouflage
* ruler of the sea Created by Karma (@karmathedaedra on discord)

* cryokinesis

Created by Alolan (@alolanninetales2 on discord)

* *Deep ocean sickness immunity*
* echolocation
* bioluminescence

Created by Terri (@gayterriforever on discord)

* No pruney fingers