Damage

A player can increase their **damage** through various means:

* Ability level
* Attack Power
* Engravings
* Gems
* Set Bonuses
* Tripods

## Ability level

Ability level determines the damage an ability will do before any other damage increase. Ability damage is calculated using a coefficient. The coefficient is determined by the ability level.

* Formula: (InitialValue + (Atk \* Coefficient)) = Total Damage
* E.g. (3000 + (15000 \* 8)) = 123000

This coefficient is currently not publicly available. It can be calculated, but that is not 100% accurate.

* TotalDamage / Atk ≈ Coefficient

## Attack Power

Attack Power is the basic way of increasing your damage output. It is increased mainly through raising your item level. Some engravings can increase your Attack Power.

* Adrenaline
* Cursed Doll
* Contender
* Ether Predator
* Mass Increase

Supports take a important role here as they increase their teammates' Attack Power additively and multiplicatively through their skills. Skills which give a Attack Power increase are:

* Paladin
	+ Heavenly Blessings (Valor tripod)
	+ Wrath of God (Express Fury tripod)
* Bard
	+ Serenade of Courage
	+ Heavenly Tune

Supports can also use the Drops of Ether engraving which has a chance to drop an Attack Power Orb (+30% Attack Power for 30 seconds). Assuming the support has the same Attack Power they will give a flat 2250 Attack Power and then multiply the total by 1.6.

* Formula: (InitialValue + (Atk + (SupAtk \* (1 + SupAtk + Orb))) \* Coefficient) = Total Damage
* E.g. (3000 + (15000 + (2250 \* (1 + 0.6 + 0.3))) \* 8) = 157200

## Engravings

There are two types of bonus damage engravings (excluding Attack Power engravings), **additive** and **multiplicative** damage increases.

Additive increases are:

* All-Out Attack
* Super Charge

Multiplicative increases are:

* Ambush Master
* Disrespect
* Grudge
* Hit Master
* Keen Blunt Weapon
* Master's Tenacity
* Master Brawler
* Preemptive Strike
* Raid Captain
* Stabilized Status

Formula for damage increase:

* (InitialValue + (Atk + (SupAtk \* (1 + SupAtk + Orb))) \* Coefficient) \* (1 + SuperCharge + AlloutAttack) \* (1 + Grudge) \* (1 + MasterBrawler) = Total Damage
* E.g. (3000 + (15000 + (2250 \* (1 + 0.6 + 0.3))) \* 8) \* (1 + 0.2 + 0.2) \* (1 + 0.2) \* (1 + 0.45) = 382939.2

Critical Damage engravings multiply the damage if you critical hit so they are **multiplicative** as well.

Example with if a critical hit occurs:

* Formula: (InitialValue + (Atk + (SupAtk \* (1 + SupAtk + Orb))) \* Coefficient) \* (1 + SuperCharge + AlloutAttack) \* (1 + Grudge) \* (1 + MasterBrawler) \* CritDamage = Total Damage
* E.g. (3000 + (15000 + (2250 \* (1 + 0.6 + 0.3))) \* 8) \* (1 + 0.2 + 0.2) \* (1 + 0.2) \* (1 + 0.45) \* 2 = 382939.2 \* 2 = 765878.4

## Gems

Gems are a multiplicative increase to the damage output of specific abilities. Considering a level 10 gem:

* Formula: ((InitialValue + (Atk + (SupAtk \* (1 + SupAtk + Orb))) \* Coefficient) \* (1 + SuperCharge + AlloutAttack) \* (1 + Grudge) \* (1 + MasterBrawler) \* CritDamage)\*(1+Gems) = Total Damage
* E.g. ((3000 + (15000 + (2250 \* (1 + 0.6 + 0.3))) \* 8) \* (1 + 0.2 + 0.2) \* (1 + 0.2) \* (1 + 0.45) \* 2)\*(1+0,40) = 1072229,76\*2 = 2144459,52

## Set Bonuses

**Earth's Entropy**

2 Set Bonus

·      Crit Damage +15% (17%). Back and Frontal Attack modify this to 50% (55%)

4 Set Bonus

·      On successful Back or Frontal Attack, Crit Rate +20% (23%) for 5 seconds.

6 Set Bonus

·      Damage to foes +5% (6%). Back and Frontal Attack modify this to 18% (21%)