recursal/Fanatic-Fandom huggingface dataset:
Maverick

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

 While many believe revenge is a dish best served cold, Maverick prefers serving it at Mach III, piping hot, from the front-end of a 50,000 RPM arm mounted cannon.

**Maverick** is one of the Characters in LawBreakers.

## Description

Maverick is proud of her Latin heritage, of the Valkyrie insignia she wears, and of her collection of late 20th-century pop culture memorabilia -- right down to her call-sign, a throwback to one of her favorite old movies. Her best flight instructor may have felt she embodied too much of the recklessness associated with that name, but could never contest the passion she devotes to her job.

## Abilities

 Afterburners |  | `SHIFT` | Allows for jet-like mobility via direction of aim.

## Trivia

Maverick's voice line "We're in the pipe, five by five." is likely a reference to the movie Aliens, featuring the same line.
Toska-9

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

 Armed to the teeth and outfitted with a high-tech flight suit, Toska-9 is a Vanguard gone rogue, offering her services as a maniacal contract-killer.

**Toska-9** is one of the Characters in LawBreakers.

## Description

A former Russian Air Force pilot recruited by the Valkyries, Toska-9 was top of her class until The Syndicate came calling with a lucrative offer that was too good to pass up. Disgusted by the Valkyrie preoccupation with justice, and looking for a payday, Toska-9 defected leaving a pile of bodies in her wake. An infamous contract killer with no remorse, Toska-9 knows the world is a place where her unique skills can earn her a lot of cash.

## Abilities

 Afterburners |  | `SHIFT` | Allows for jet-like mobility via direction of aim.
LawBreakers Wiki/Bottom section

**Quick Links**

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Trench

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Trench** is one of the potential upcoming Maps in LawBreakers.

## Description

A defunct support station that serves as the anchor to Vertigo, this TASC facility is precariously perched on a Sierra Mountain cliffside. Dangerous conditions, coupled with months of poor maintenance standards and neglect has made this base largely uninhabitable.

## Trivia

* Trench was teased before release in both the Gunslinger role analysis and the Harrier role analysis videos.
Aaron Jones

**Aaron Jones** is the QA Lead at Boss Key Productions. Behind his magnificent beard is a man who's passionate about quality...and Dark Souls (he 100%'d the damn game). We wouldn't have it any other way, because Aaron is the QA Lead and the resident certified rescue scuba diver. Everyone to the deep end side of the pool!

## Boss Room episodes

Aaron was a guest on the following episodes of the Boss Room:

* BOSS ROOM LIVE Episode 9: ANVIL Shoulder Launcher Revealed
Favor

Favor, sometimes known as "Team Gold", is the primary resource used to buy Blessings, which are team-wide buffs or beneficial events. Favor is earned passively and through various events, including objectives, shutdowns, or bonus creep kills. While there are a default set of values, favor earned for certain events typically varies depending on the Arena.

For a list of blessings purchasable with Favor, see the Blessings List.

## Favor Mechanics

Every player on a team will have the same amount of favor earned at the end of the game (all favor is awarded globally). However, favor is spent independently, so players will not always have the same amount of favor during the match.

Favor can be managed in two ways:

* Players are able to contribute their own favor towards a blessing. If an item costs 1000 total favor and a player has 500 favor, that player can commit his 500 favor toward the blessing and the shop will show 500 favor committed to that specific blessing. Other allies can then contribute their own amounts to that total until they eventually reach the 1000 favor total cost. This committed favor can be retracted if needed.
* You can also select an allied player to denote your favor to, giving that player access to all of your favor. If that player purchases a blessing, the favor cost is split between his own share and your share. Note, a player can be have multiple allies' favor shares denoted to him, allowing a single player to manage all favor and blessing purchases for the match.

## Favor Reference Chart

 Capture | 100

Default refers to the values that are used unless a specific value for that Arena is listed. Values are only listed for an Arena if they are different from the Default.

```
XYZ, would like tabbed chart here with each Arena for favor

```
David Rose

**David Rose** is the UI Ninja at Boss Key Productions. Anyone with "Ninja" in their title needs to be respected...and feared. Previously at Activision working on one of the biggest FPS franchises in the world, David now chops away at everything "user interface" until it's refined, clean and almost appetizing.
Nick Maw-Naing

**Nick Maw-Naing** is a Senior Animator at Boss Key Productions. With no fun facts he would admit to publicly, Nick is simply here to kick ass and take names. With previous credits ranging from LucasArts to Blur Studios, (with a little ILM mixed in), he has tackled animation for some serious multimedia powerhouses.
Romain Dura

**Romain Dura** is the Lead Engineer at Boss Key Productions. You can't toss words out like "performance optimization" and "online back-end architecture" without knowing what you're talking about. Luckily, Romain talks the talk, and walks the walk. His past credits range from Ghost Recon Future Soldier to Far Cry 4.
Hellion

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Hellion** is one of the Characters in LawBreakers.

## Description

Hellion is as deadly as she is playful. She could have become angry or spiteful after her legs were blown off, but this irreverent teen moves too quickly to dwell on the past. She attacks her job with confidence that belies her age, and a competitive edge that keeps even her allies on their toes. But don't let her smile fool you. In the wink of an eye she'll slit the throat of a heinous criminal, then take a selfie to prove it.

## Abilities

 Dash |  | `SHIFT` | Quickly strafe along move direction.
System Requirements

The **System Requirements** for LawBreakers.

## Minimum

OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core 2 Extreme CPU QX6850/AMD A8-3870k (Quad Core CPU’s)
Memory: 6 GB RAM
Graphics: Nvidia GTX 660, AMD Radeon 7870
DirectX: Version 11
Network: Broadband Internet connection
Storage: 30 GB available space
Additional Notes: Minimum specs listed are based on pre-alpha game build and subject to change.
## Recommended

OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i7 -4790
Memory: 16 GB RAM
Graphics: Nvidia GTX 970, AMD Radeon R9 290
DirectX: Version 11
Network: Broadband Internet connection
Storage: 30 GB available space
Additional Notes: Recommended specs optimized for 90FPS. With a high end card like a Nvidia GTX 980 Ti the game should run at 144hz.
LAW

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

The **LAW** (**Light Acceleration Weapon**) is a shock energy weapon manufactured by the Belizi Corporation. It is loosely based on the Unreal Tournament Shock Rifle.

## Gallery

* Initial concept sketch
* 3D block out

## External links

* Art is LAW on bosskey.com
* Boss Room Episode 1: First Weapon Debut on YouTube
Rohan Rivas

**Rohan Rivas** is the Key Communicator at Boss Key Productions. Whether he's producing and editing a video, or facilitating a conversation on Reddit, Rohan's priority is making sure the window to Boss Key never closes. Host of the studio's Boss Room live stream on Twitch, he's always bouncing around the office taking pictures and video, all while delivering bad puns in the process.
Grandview

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Grandview** is one of the Maps in LawBreakers.

## Description

Purchased outright from the US Government during a period of financial instability after The Shattering, the Grand Canyon became property of the Shura Corporation in 2061. As a large floating piece of the canyon broke off in isolation after the cataclysm and subsequent purchase, it was quickly recognized as the perfect site for the Shura to strengthen its supplement manufacturing and Hadronium experimentation networks in the western hemisphere.
Neutron Mine

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Neutron Mine** is one of the Abilities in LawBreakers.

## Description

The Neutron Mine began life as a construction tool for anchoring building foundations against grav shifts, but quickly found use in combat as a tool for effectively slowing higher mobility opponents.
Feng

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Feng** is one of the Characters in LawBreakers.

## Description

Feng is the head of the Shura Corp.’s medical research laboratories in their secretive private security division. In the pursuit of scientific gain, he decided to conduct a dangerous experiment on himself which resulted in Feng requiring several cybernetic enhancements to his jaw and arm. Although it nearly killed him, his experiment was ultimately a success, and his newfound power could be the key to Shura Corp’s future global dominance.

## Abilities

 Hoverpack |  | `SHIFT` | Traversal glide pack. Includes thrusters for vertical ascension.
John Long

**John Long** is the IT Manager at Boss Key Productions. Originally hailing from New Orleans, John has been fixing computers since he was a kid, as he volunteered to labor on his teacher's IMB XTs in the computer lab. Now he's in the technological trenches making sure everything run smoothly.

## Boss Room episodes

John was a guest on the following episodes of the Boss Room:

* Boss Room LIVE: State of the Studio
Dan Nanni

**Dan Nanni** is the Senior Game Designer at Boss Key Productions. Another member of Boss Key that understands the world of sports, and as a self-proclaimed "die-hard fan" of A.S. Roma, an Italian Football League based in Rome, Dan knows game mechanics inside and out. That's a good thing, considering he's the Senior Game Designer!

## Boss Room episodes

Dan was a guest on the following episodes of the Boss Room:

* BOSS ROOM LIVE Episode 6: Mammoth Outpost Revealed
Hammerhead Launcher

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Hammerhead** is one of the Abilities in LawBreakers.

## Description

Anvil's Hammerhead is a decidedly modern take on pre-Shattering balliistic weaponry, incorporating a variety of technical innovatiions, including remote detonation, while still delivering the desired impact of an analog rocket launcher.
Kitsune

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Kitsune** is one of the Characters in LawBreakers.

## Description

Kitsune has run the Shura Corporation with an iron fist since the day she stepped up as heir. Despite her youth, Kitsune acts with decisive finesse in the boardroom as much as the battlefield. Shrewd, solitary and occasionally sarcastic, her skill with a blade is matched only by her need for vengeance. With the full might of Shura Corp. behind her and her brother, Kintaro, backing her up, nothing will stand in her way.

## Abilities

 Dash |  | `SHIFT` | Quickly strafe along move direction.

## Trivia

Kitsune comes from the Japanese word for fox, who can be either good or evil at certain times and can disguise itself as humans to steal money
Helix

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Helix** is one of the Characters in LawBreakers.

## Description

Cold, calculated and precise, Helix handles his affairs with The Syndicate with the utmost professionalism and never leaves a paper trail. Law enforcement intelligence agencies have yet to officially link him with any crime, or even unmask his true identity, but they suspect that he is a weaponized Hadronium dealer who works for The Syndicate as Faust’s right-hand man.

## Abilities

 Slide |  | `SHIFT` | Forward slide kick or backward evasive measure.

## Tactics

* Helix's high damage output makes him a great counter to durable characters like Deadshot or Maverick. Consider using Helix if up against multiple Tanks.

* Helix is usually not effective as a straightforward Assault hero like Feng or Kintaro. Instead, use a combination of Shadow Step and side routes to carefully maneuver behind your opponents so that you can ambush them with your Hellfire Shotguns. Having good knowledge of each map and learning where Helix can use Shadow Step effectively greatly increases his usefulness. Don't be afraid to spend time in a Custom Game on each of the maps finding out where Shadow Step can take you.

* Try to focus your gameplay around Wraith Form's cooldown. When Wraith Form is off cooldown, you can afford to play more aggressively, since you have it available to escape if needed. When Wraith Form is on cooldown, play more defensively and don't take unnecessary risks.

* Helix can still pick up Health Packs while using Wraith Form. Keep in mind where the Health Packs on each map are so that you can plan your escape with Wraith Form if you start losing a fight.

* When flanking, look to pick off lone targets rather than charging straight into a group (unless Death Blossom is available). While Helix is more durable than other flankers, his lack of in-combat mobility means that he relies solely on Wraith Form to escape, and its short duration means that enemy heroes can follow and kill you easily if you're too far away from your own team.

* It can be tempting to use Death Blossom when at low health, since this would remove the sources of the damage you're taking. Never do this. The enemy team will focus on you as soon as you use it, and Death Blossom ends immediately when Helix dies.

* When ambushing with Death Blossom, look for ledges or other raised areas that you can leap off of to get into the middle of the enemy team before activating your Ultimate. Always use the element of surprise in your favor.

* When Helix reloads, his magazine refills very quickly after reloading - roughly at the point Helix fully releases his shotguns and they fall from his view - meaning you don't have to finish the animation. Taking an action other than firing (entering Wraith Form, using a quick melee attack, etc.) at the moment the ammo counter shows a full magazine of 8/8 allows for less time watching a useless animation and a faster response time, which is helpful against targets such as Toska-9 and Maverick who can kill you while you are vulnerable reloading.
LawBreakers Wiki/Flex section

**Game Trailer**

**Featured images**
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**Recent Dev News**

* 11 Reasons Why Split-Screen Gaming: A Dying Art? 2023/07/20 23:43

* The Evolution of Co-Op Mechanics in Video Games 2023/07/05 08:38

* Local vs. Online Co-Op 2023/06/30 21:51

* Strategies for Synchronization: In-Depth Technical Insights 2023/05/27 22:53

* Navigating Gender Dynamics in Two-Player Games 2023/05/09 14:00

* Accessibility in Two-Player Games 2023/04/13 16:52

* Cultural Impact of Two-Player Games 2023/03/29 11:58

* How Game Engines Impact Two-Player Design 2023/03/24 18:07

* Navigating the Ethical Labyrinth of Two-Player Games 2023/02/09 11:07

* Two-Player Games in Non-Traditional Settings 2023/01/03 11:54

**Links**

* Steam Store Page
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* Facebook Page
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* Register / Sign up
* How To Play Guide For LawBreakers
* System Requirements
* Release Date
Overcharge

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Overcharge** is one of the Game Modes in LawBreakers.

## Description

Capture and hold the Battery in your base to charge it. Once the battery reaches full charge, the controlling team must defend it for twenty seconds, until it overcharges to earn a point. The first team to score two points is victorious.

The goal of Overcharge Mode revolves around a single Battery that exists in the Map. Each team must successfully bring the battery to their base and charge it. Keep in mind that the battery retains it's charge, so if it's stolen from your base at 99%, you better get it back, fast! Defend the charging battery, and the first team to score two points wins the match. Also if your health runs low, you can recharge at any Station throughout the map.

## Goals

*Grab the battery, charge at your base.*
*Stolen batteries maintain charge.*
*Defend 100% charge for 20 seconds.*
*Score 2 batteries to win.*
*You can regain health at stations.*
Ryan Palser

**Ryan Palser** is a Senior Animator at Boss Key Productions. Did you know Ryan made an incredible real-life replica of the "Turret" from the game Portal? It had working lasers and everything. In his spare time, he creates crazy gaming-themed, life-size props in his garage.

## Boss Room episodes

Ryan was a guest on the following episodes of the Boss Room:

* Boss Room LIVE: State of the Studio
Crisper

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Crisper** is one of the Abilities in LawBreakers.

## Description

Colloquially known for its uncanny ability to turn opponents in sizzling heaps, the Crisper is a lightning rifle capable of frying its target and chaining to anyone unlucky enough to be caught nearby.
Guide pour jouer Default Loadout

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Scott Jordan

**Scott Jordan** is the Lead Level Designer at Boss Key Productions. Not many people can say they created 'Barnblitz' and 'Mannhatten'. Actually, only one person can say that. Scott can. If you recently played Team Fortress 2, you know what we're talking about. Previously at Valve and Gearbox, he now leads the studio's map making mayhem as the Lead Level Designer!

## Boss Room episodes

Scott was a guest on the following episodes of the Boss Room:

* BOSS ROOM LIVE Episode 6: Mammoth Outpost Revealed
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How To Play Guide For LawBreakers

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

The following will serve as a basic guide for LawBreakers. This page will be updated as more information for the game is released. If you would like to contribute to the community please feel free to add below.

## FAQ

* **When will this game be released?**

* LawBreakers will launch on the 8th of August, 2017 in North America for $29.99 for the basic version or the Deadzo Deluxe Edition for $39.99 USD.

## Basic gameplay

### Controls

Move around the Map in LawBreakers with `W`, `A`, `S`, `D`, and use your abilities by hitting `SHIFT`, `Q` and `E`. Most Roles have two Weapons, that you can switch between using the mouse wheel. You can also fire behind you by hitting `CTRL`.

## See also

* Trophies - Information on how to obtain specific trophies.
* Release Date
* System Requirements
Gold

Gold is the primary resource used to buy Items. Gold is earned passively and through various events like player kills and assists, last hitting, and objectives. While there are a default set of values, gold earned for certain events typically varies depending on the Arena.

For a list of items purchasable with gold, see the Item List.

## Gold Reference Chart

Default refers to the values that are used unless a specific value for that Arena is listed. Values are only listed for an Arena if they are different from the Default. XYZ, would like tabbed chart here with each Arena

 Shutdown Kill (6 Kill Streak) | 600 | 125

 Super Creep Kill | 100
Butcher Table/de

Der **Schlachtertisch** ist ein Werkzeug das hergestellt und platziert werden kann.

## Verwendung

der Schlachtertisch kann in der Küchen Zone platziert werden und ermöglicht die Schlachtung von Tieren für Fleisch und Knochen.

## Voraussetzungen

der Schlachtertisch benötigt 2 Holz in der Herstellung. It must be crafted on a Carpentry Bench.
Er kann nur in der Küchenzone platziert werden.

Other languages:* Deutsch
* English
* français
Default Loadout Wiki/Section 2

Contenu

* **Colonne de gauche sous-titre 1**
	+ Sujet 1
	+ sujet 2
	+ sujet 3
	+ sujet 4
* **Colonne de gauche sous-titre 2**
	+ à confirmer

* **Colonne de droite sous-titre 1**
	+ sujet 6
	+ sujet 7
	+ sujet 8
* **Colonne de droite sous-titre 2**
	+ à confirmer

Entête B

* **Colonne de gauche sous-titre A**
	+ Entête B sujet 1
	+ Entête B sujet 2
	+ Entête B sujet 3
	+ Entête B sujet 4
	+ Entête B sujet 5
* **Colonne de gauche sous-titre B**
	+ Entête B sujet 6
	+ Entête B sujet 7
* **Colonne de gauche sous-titre C**
	+ Entête B sujet 8
	+ Entête B sujet 9
	+ Entête B sujet 10
	+ Entête B sujet 11
* **Colonne de gauche sous-titre D**
	+ Entête B sujet 12

* **Colonne de droite sous-titre A**
	+ Entête B sujet 13
	+ Entête B sujet 14
	+ Entête B sujet 15
	+ Entête B sujet 16
* **Colonne de droite sous-titre B**
	+ Entête B sujet 17
	+ Entête B sujet 18
	+ Entête B sujet 19
* **Colonne de droite sous-titre C**
	+ Entête B sujet 20
	+ Entête B sujet 21
	+ Entête B sujet 22
Mammoth

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Mammoth** is one of the Maps in LawBreakers and a fortified T.A.S.C. compound.

## Description

A former ski resort in the Sierra Nevada Mountains, re-appropriated by the U.S. government post-Shattering, and now the location of TASC's regional operations hub. TASC scientists run experiments on new propulsion and armor technologies for their fleet of interceptors and dropships, while engineers repair and enhance their combat capabilities. All TASC field agents will spend time at the Outpost at one point, or more, of their careers as they familiarize themselves with the specialized and experimental arsenal.

## External links

* This Is Mammoth on bosskey.com
* BOSS ROOM LIVE Episode 6: Mammoth Outpost Revealed on YouTube
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Matchmaking

Matchmaking refers to a system that matches you with players of similar skill and places you into a match.

Matchmaking uses a queue that corresponds to a preset arena with predetermined settings. Players enter the queue and once enough players of similar skill inside the same queue are found, a match is started.

## Current Queues Available

For a full list of currently available queues, see Matchmaking Queues.

## Role Pick

XYZ, check boxes for which role you will play. Must choose two or fill.

## MMR

System that determines your normal game placement and your ranked game placement to an extent XYZ
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	+ Entête B sujet 4
	+ Entête B sujet 5
* **Colonne de gauche sous-titre B**
	+ Entête B sujet 6
	+ Entête B sujet 7
* **Colonne de gauche sous-titre C**
	+ Entête B sujet 8
	+ Entête B sujet 9
	+ Entête B sujet 10
	+ Entête B sujet 11
* **Colonne de gauche sous-titre D**
	+ Entête B sujet 12

* **Colonne de droite sous-titre A**
	+ Entête B sujet 13
	+ Entête B sujet 14
	+ Entête B sujet 15
	+ Entête B sujet 16
* **Colonne de droite sous-titre B**
	+ Entête B sujet 17
	+ Entête B sujet 18
	+ Entête B sujet 19
* **Colonne de droite sous-titre C**
	+ Entête B sujet 20
	+ Entête B sujet 21
	+ Entête B sujet 22

Guides

* Guide pour jouer Default Loadout
* Support de jeu

Vidéos

*Voir d'autres vidéos*

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Circuits and Shields Wiki

Welcome to the Official *Circuits and Shields* Wiki
The *Circuits and Shields* guide for Champions, Items, Arenas and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Circuits and Shields

**Circuits and Shields** is an upcoming free to play MOBA (Multiplayer Online Battle Arena) style game on PC being developed by a self-funded small indie team with members all around the world using Unreal Engine 4 (UE4). Players form a team and choose from a list of exciting Champions, each with their own unique play styles and abilities, charging into battle enemy teams in an array of objective-based Arenas.

Champions

Arturio

Domino

Hamon

Ink

Jan Itor

Jet

Max

Presto

Solomon

Sunny

Toro

Vexa

Content

What is Circuits?

New Player Guide

MOBA Veteran Guide

Mechanics

Champions

Items

Arenas

Arenas

Lore

Esports

Videos

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Wiki

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Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Josh Rife

**Josh Rife** is a Senior Environment Artist at Boss Key Productions. Hailing previously from Seattle, Josh is a practitioner, and viewer, of all things game art. Check out his Twitter feed for a taste. He focuses his talents on creating some incredible environment art, all while being devoted dad and gamer.

## Boss Room episodes

Josh was a guest on the following episodes of the Boss Room:

* BOSS ROOM LIVE Episode 8: Unreal Engine 4 Special
Experience

Experience is earned through various events throughout the match and is used for leveling your Champion.

## Experience Mechanics

Typical experience granting events are minion kills, players kills, and objectives.

Experience is gained when your champion is within 500 units of an experience granting event. Note, some events reward global experience, which do not require you to be in range and is not shared based on the number of players in the area.

Once a champion reaches the max level of 20, they no longer gain experience.

## Experience to Level

The experience required for each level is calculated by this formula: XYZ

## Experience Share

Experience Share is based on the following table:

 5 | 40%

## Catch-Up Experience

When your champion level is 2 or more levels below the enemy team's average champion level, you gain an additional 15% experience from all sources. XYZ

## Experience Amounts per Arena

 Capture | 1000

XYZ tabbed chart with default values and arena values
Boss Key Productions

**Boss Key Productions** is a video game development studio founded by Cliff Bleszinski and Arjan Brussee, both formerly of Epic Games. The studio that developed the sci-fi shooter, *LawBreakers*.

## The team

* Cliff Bleszinski - CEO
* Arjan Brussee - COO
* Chris Mielke - Senior Producer
* Tramell Isaac - Art Director
* Marc Mailand - Audio Director
* Sarah Asby - Office Manager
* Jay Hawkins - Senior Concept Artist
* Joshua Parker - Senior Gameplay Programmer
* Rohan Rivas - Key Communicator
* Matt Fischman - Senior Gameplay Programmer
* Romain Dura - Lead Engineer
* David Rose - UI Ninja
* Chris Wells - Senior Character Artist
* Dan Nanni - Senior Game Designer
* Ryan Palser - Senior Animator
* Josh Rife - Senior Environment Artist
* Brandon Bickford - Senior VFX Arist
* Randall Hess - Principal Technical Animator
* Jonathan Ferguson - Senior Technical Artist
* Patrick Crawley - Senior Engineer
* Ethan Evans - Junior Concept Artist
* Ana Kessel - Junior Artist
* Hunter Peyron - Senior Level Designer
* Bill McCarroll - Principal Network Engineer
* Scott Jordan - Lead Level Designer
* Eric Klokstad - Senior Environment Artist
* Jack Menhorn - Sound Designer
* John Long - IT Manager
* Aaron Jones - QA Lead
* Nick Maw-Naing - Senior Animator
* Nathan Wulf - Senior Gameplay Programmer
* Zach Lowery - Senior Animator
* Lee Hinds - 3D Artist
* David Rautert - Web Developer

## External links

* Official site
* Boss Key on Facebook
* Boss Key on Twitter
* Boss Key on Reddit
Circuits and Shields Wiki/Flex section

Videos

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Bruno

**Bruno Peng** is a playable champion in Circuits and Shields.

## History

While crime is mostly non-existent in the Fabled world, ever so often a true maniac comes along. The maniac in this story was none other than Garth Lichtenburg, known locally as the Breadburglar. Garth was notorious for stealing all of the town's Garlic Bread and Garth's thievery knew no bounds. He didn't just steal bread from the men, but from the women and children too.

Enter Bruno Peng. Bruno was a selfish young adult, mostly caring only about himself, but when his local surf shop was out of Garlic knots on Garlic Knot Wednesday, Bruno knew it was time to take action. Surprisingly cunning, Bruno tracked down Garth to an old abandoned complex outside of town. Using high ground advantage, Bruno swooped in, smaking Garth right in the face with a massive tuna (which goes horribly with garlic), knocking him out cold. The authorities arrived and Bruno became a town hero, even earning free Garlic Knots for life.

Bruno's celebrity status lasted for a few weeks, but the town quickly forgot and moved on. Bruno, however, did not. He continued to appear on talk shows and interviews, but refused to acknowledge his waning fame. As the crowds grew smaller, Bruno became increasingly hostile and lost, constantly criticizing the town for underappreciating him.

After a day of heavy drinking and tequila shots, Bruno showed up to his scheduled press conference only to find that no reporters had shown up. Legally, if no one showed up within 15 minutes, he was allowed to leave, so he stumbled out of studio mumbling obscenities at the ungrateful citizens. In his stupor, Bruno trekked down an old alleyway, but tripped onto a massive trebuchet he somehow missed. Somehow triggering the firing mechanism, Bruno was launched into the air, flying for what felt like hours until he finally passed out.

Bruno awoke in an unfamiliar world, surrounded by peering eyes, none of which belonged to a familiar Fabled face. Dusting himself off, Bruno stood up only to be greeted by an angelic creature unlike anything he had ever seen. Wiping his eyes in disbelief, Bruno listened intently.

"We hear you're quite the celebrity", the god-like figure whispered to Bruno, "prove yourself in this world, and you'll never be forgotten."

## Skins

* Default
* Skin1

 Type
 Cost
 Features

 Type
 Cost
 Features

## Accessories

* Default

 Type
 Cost
 Features
Tokki

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Tokki** is one of the Characters in LawBreakers.

## Description

Tokki is a staunch supporter and believer in what the Valkyries stand for. Dedicating her education to medicine and medical technology, she would ultimately merge it with her childhood dream of being a Valkyrie and join up with them as an elite, front-line Battle Medic.

## Abilities

 Hoverpack |  | `SHIFT` | Traversal glide pack. Includes thrusters for vertical ascension.
Sunny

Sunny only ever sought a life of peace and tranquility. As his brother, Marin, rose as the greatest warrior of the Fabled world, Sunny simply enjoyed quiet days mastering the art of fishing. While Marin greeted obstacles with the edge of his sword, Sunny spent his days teaching children the joys of fishing. Sunny’s presence was the yin to Marin’s yang. Whenever Marin lost a battle or duel, his rage could only be quenched by the calming aura of Sunny, who would always lead his brother to the edge of a lake to spend the day talking and fishing in peace.

When Marin chose to enter the God’s Realm, the entirety of the Fabled world cheered him as their champion, confident that his strength would keep him safe in the unknown world. Crowds camped on the portal’s threshold, eagerly awaiting Marin and the pioneering party’s triumphant return. As the days passed, the crowd dwindled until only Sunny stood in wait for his brother’s homecoming. During his vigil, Sunny passed the time in solemn meditation on the banks of a nearby river, always keeping an anxious eye on the gateway.

Months passed before Sunny accepted the dismal truth. His brother was not returning. He did not pause to mourn, but instead took his fishing pole in hand and approached the portal. No crowds were there to see Sunny off or to celebrate his bravery. Never discouraged, Sunny entered the portal knowing that in his heart, there is no problem fishing cannot solve.
Abaddon

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Abaddon** is one of the Characters in LawBreakers.

## Description

Abbadon is shrouded in mystery. He has no known medical history, birth certificate, or records of any kind. While he appears to be 30 - 40, his appearance hasn’t changed in the last two decades. All that is known about this mysterious figurehead is that he leads the Archangels, a group of vigilantes that the law enforcement agencies seem to tolerate.

Born Leandro Martinez in Rosario, Argentina, in the year 2176, Abbadon comes from a future timeline that witnessed the downfall of humanity. In 2242, Abbadon was takes by the last surviving Archangel Lunar Base members to return to the year 2049 and stop a critical experiment from taking place, which was believed to be the catalyst for mankind's ultimate decline. Miscalculating the warp through time, Abbadon's arrival led the lunar experiment in 2049 to critically fail, which cascaded into the Moon's destruction. Hadronium, though, was still discovered, and Abbadon continues his mission to protect mankind, although this time he will participate in the fight and not merely observe from a distance. Only Abbadon himself knows his impact of this world, and the only person he trusted to share his burden with was killed by Shura Corp.

## Abilities

 Warp |  | `SHIFT` | Brief teleport in direction of movement.

## Trivia

- Abbadon is from the future. That is the reason why the GRID cannot locate anything about him.

- Abbadon was directly involved with the cataclysmic event called The Shattering
Valkyries

*This article is a stub. You can help LawBreakers Wiki by expanding it.*

**Valkyries** is one of the Factions in LawBreakers.

## Description

As a professional paramilitary organization founded in 1962, the Valkyries follow an organized structure similar to that of a military division. While the Valkyrie operatives on the ground are mostly female, the organization as a whole has evolved over the years to include both male and female members. The technology used when building the flight suits, which are powered by Hadronium and a proprietary DNA supplement, only activates when two X chromosomes are present which is why there currently aren't any male pilots.
Toro

**Toro** is a playable champion in Circuits and Shields. Toro is a curious Fabled that wandered around the Avos world and got in a little over his head.

## History

The Fabled youngling known as Toro has a tendency to fall into things.

Like most Fabled, he went to marvel at the portal that had opened up on the Fabled world, but for Toro, a distant view was not good enough to satiate his peering curiosity. Sneaking passed the barriers and guards, Toro made his way to the heart of the anomaly. Gazing into it's power, Toro lost focus and tripped, falling into the portal and entering a world far bigger than him.

To Toro's fortune, the citizens of Koza do not discriminate based on size and they welcomed him into their society with open arms. As time passed, Toro grew accustomed to his new home, his cheery personality making it easy for him to fit in, both with the citizens of Koza and the new explorers from the Human and Machina races. However, Toro became a bit too comfortable in his surrounding, constantly poking around into things he shouldn't be.

One day, Toro came across what looked to be an abandoned Machina frame. While Toro did not fully understand the inner workings of Machina just yet, this Machina looked "dead" to him, or at the very least, not alive. Curious to finally get up close to a Machina, Toro climbed up the frame, poking and prodding at all the levels and knobs, amazed at it's complexity. Suddenly, the frame came alive, grabbing Toro and placing him inside its cockpit.

Unfortunately for Toro, the frame he was now mechanically bonded to was a Machina death unit, built solely for war. Toro now spends his days attempting to control his new friend, finding ways to tone down its... aggressive personality.

## Skins

* Default
* Skin1

 Type
 Cost
 Features

 Type
 Cost
 Features

## Accessories

* Default

 Type
 Cost
 Features
Food/en

**Food** is a very important part of making a successful town. Townsfolk require it to survive, and if they go too long without it, their movement and work speed will slow down and eventually they'll starve to death.

## Hunger

As your Townies do things, be it mining, farming, fighting or just standing around, they will eventially get hungry. If they are not fed, their movement and work speed will slow down and eventually they'll starve to death but this usually takes around two in-game days. The lowest movement speed they can reach is 20% of the standard speed.

Food is used to keep your Townies going at top speed. Food has several statistics, or parameters. These are:

* Name = Name of the food.
* Edible = If the food is edible or not.
* Food value = How likely a Townsfolk will be to eat the specified food, the higher the more likely.
* Fill % = The percentage of hunger that is filled by the food.
* Time to eat = How long it takes to eat the specified food. The higher the time, the longer they take to eat it.

## Types of Food

Food can be easily split into two types:

* Prepared Food
* Raw Food

Different foods provide different amounts of nourishment: a Meat Pie fills up a Townsfolk's belly for longer than a single Apple.

A starving Townsfolk will eat raw food, but it will not keep them full long. Cooking food at a Bakery or a Kitchen first is heavily recommended.

## Feeding the Populace

There are several early-game methods to feeding your populace.
Arguably the easiest and most long-lasting is to create a working Bakery chain. Another alternative, is making omelets.

### Baking

This involves the following:

* Harvesting Wheat from Wheat Farms.
* Grinding wheat into Flour at a Mill.
* Baking the flour into Bread at a Bakery.

This can be queued in the auto-production menu: click the center button to bring the menu up, then click Food, followed by Baking. For more information on the auto-production menu, please see the relevant article.

More advanced baking requires fruit from Trees and raw meat from Livestock.

### Milk

You can also queue up orders to harvest Milk from cows, doe, and unifallow. This milk can be used in other recipes, or just drunk straight - it even fills up quite a lot of hunger. Building many Cow Farms is a legitimate early-game tactic to combating hunger.

### Cooking without Iron

Building many Cow or Pig Farms then cooking their raw meat on a Cooking Fire is another early-game tactic. The fires require Flint, which is found by mining Gravel, which can be found early on by rivers/lakes.

Building a Kitchen with a Butcher Table inside is easily accomplished early-game, and will allow you to queue up orders to harvest the meat from the animals you farm.

Other languages:* Deutsch
* English

Category:Food