Redux Patch Notes

> Here is where you can find the latest Hotfix notes for Redux. Please note that these are NOT a full changelog of the mod, meaning buffs/nerfs do not represent the power of a weapon in comparison to base BL3. Redux follows it's own scaling and weapon properties, meaning this page is to be followed by REDUX players looking for the latest changes to the mod, and not NEW players looking for a definitive list of changes in comparison to Base Game. Those changes can be found HERE
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## Read the latest hotfixes below.

### **Hotfix 1.3.1**

**Balance Changes**

Buffed The End Weapon Damage.

Buffed Enforcer Weapon Damage.

Buffed Florentine Weapon Damage.

**Bug Fixes**

Fixed a bug causing The End to not use the correct audio when firing the weapon.

### **Hotfix 1.3.0**

**General Changes**

Added 1 NEW Legacy Hunt! Track it down out in the Splinterlands.

Added in an immunity phase to Scourge the Invincible Martyr's boss fight.

Sped up the time it takes for the Rampager to spawn it's loot upon death.

Removed various NPC crew challenge dialogue lines.

Removed the cursed trees from the Valkyrie Squad room in Maliwan Takedown.

Reduced the health of the DLC 2 Final Boss.

**Balance Changes**

Lowered enemy health values on Mayhem 10. We have implented this change in hopes that it will ease the scaling curve, preventing most lower tiered items from being outscaled at endgame. Values have changed from 3000% to 2750%

Adjusted the Mayhem Level values to ensure that the climb from Mayhem 1 - 10 feels smoother.

Adjusted various enemy health values in the Maliwan Takedown.

**Loot Changes**

Added 3 NEW Weapons!

Pearlescent & Contraband items now drop exclusively on Mayhem 10. They will no longer drop on Mayhem Levels 6 - 9.

Adjusted various Contraband dedicated drop rates. All Contraband items now have a ~3% flat drop chance from their dedicated pools.

Adjusted various Pearlescent dedicated drop rates. All Pearlescent items now have a ~5% flat drop chance from their dedicated pools.

Adjusted Vermivorous' dedicated drop pool. They now drop the Bekah and the Norfleet.

Adjusted Wotan's dedicated drop pool. He now has a ~3% chance to world drop a Pearlescent.

Added a loot spawn pattern to Wotan the Invincible.

Reverted the Tediore Nerf implemented by Gearbox on 01.21.2021

Removed certain UI Stats from item cards in order to clean them up a little.

Made adjustments to The Lob. It is now a 3 round burst shotgun.

Buffed The Lob fire rate.

Buffed Archon Primus dedicated drop chance.

Buffed Dark Army maximum drone count.

Buffed ION Laser weapon damage.

Buffed Florentine weapon damage.

Buffed Redline weapon damage.

Buffed Juliet's Dazzle weapon damage.

Buffed Polyaimorous weapon damage.

Buffed Wedding Invitation weapon damage.

Buffed Polybius weapon damage.

Buffed Kill o' the Wisp weapon damage.

Buffed Mother Too weapon damage.

Buffed Mother Too drone damage.

Nerfed Lamia's Curse weapon damage.

Nerfed Vitriolic Crux weapon damage.

Nerfed The Donk! fire rate.

The Double Anarchy no longer spawns in the Veteran Rewards machine.

**Character Changes**

Buffed FL4K's Rakk Attack skill damage.

**Bug Fixes**

Fixed a bug causing the Spark Plug's damage source to register as slide damage.

Fixed a bug causing players to sometimes crash when looking at vendors on various maps.

Fixed an issue causing the Stop Gap to drop from the incorrect source. It now drops from the correct item pool.

**Vaulted Gear**

Hotdrop

Earworm

Superstreamer

### **Hotfix 1.2.9**

**Loot Changes**

Buffed Midnight Wisdom dedicated drop rate.

Buffed Bone Shredder weapon damage.

Buffed Lucky 7 weapon damage.

Buffed Frozen Devil weapon damage.

Buffed Fearmonger weapon damage.

Buffed Tsunami weapon damage.

Buffed Magnificent weapon damage.

Buffed Garcia weapon damage.

Buffed Lyuda weapon damage.

Buffed ION Laser weapon damage.

Buffed Stauros Burn weapon damage.

Buffed Subsidium Melee damage buff.

Buffed Recursion max projectile ricochet count.

Buffed Blind Sage charge speed.

Buffed Chandelier charge speed.

Buffed Frequency charge speed.

Buffed Septimator Prime reload speed.

Buffed Magazine Size Artifact passive value.

Nerfed Elemental Damage Class Mod passive value.

Nerfed Septimator Prime world drop rate.

**Character Changes**

Reverted Zane's skill damage values back to their vanilla form.

Buffed Zane's Salvation lifesteal bonus value.

Nerfed Fl4k's Power Inside damage buff value.

### **Hotfix 1.2.8**

**General Changes**

Added a loot spawn pattern to each of the 4 Legacy Hunts.

Added a loot spawn pattern to the Mainframe.

**Balance Changes**

Buffed Slam Mayhem damage scaling.

Buffed Slide Mayhem damage scaling.

Buffed Moze's Iron Bear Railgun weapon damage.

Nerfed Mainframe enemy damage values.

**Loot Changes**

Added in 3 NEW Items to hunt down.

Buffed Sand Hawk weapon damage.

Buffed Flipper weapon damage.

Buffed Gargoyle weapon damage.

Buffed Unkempt Harold weapon damage.

Buffed Kyb's Worth weapon damage.

Buffed Harmful Take weapon damage.

Buffed S3RV-80S-EXECUTE weapon damage.

Buffed LongSchlongDickDestroyer5000 weapon damage.

Buffed Crader's EMP5 weapon damage.

Buffed Firefly weapon damage.

Buffed Demon Core weapon damage.

Buffed Omen weapon damage.

Buffed Shocker weapon damage.

Buffed Gunerang weapon damage.

Buffed Bangarang weapon damage.

Buffed The Horizon weapon damage.

Buffed Brightside weapon damage.

Buffed King/Queen's Call weapon damage.

Buffed Prompt Critical weapon damage.

Buffed Reflux weapon damage.

Buffed Kaoson weapon damage.

Buffed Redistributor weapon damage.

Buffed Tigg's Boom weapon damage.

Buffed Night Hawkin weapon damage.

Buffed Lightshow weapon damage.

Buffed Dowsing Rod weapon damage.

Buffed Warlord weapon damage.

Buffed Rebound weapon damage.

Buffed Sawbar weapon damage.

Buffed NFT weapon damage.

Buffed Polybius weapon damage.

Buffed Butcher weapon damage.

Buffed Zheitsev's Eruption weapon damage.

Buffed Polyaimorous weapon damage.

Buffed Needle Gun XXL weapon damage.

Buffed Vosks Deathgrip weapon damage.

Buffed Carrier weapon damage.

Buffed Inferno weapon damage.

Buffed Long Musket weapon damage.

Buffed Old God elemental damage.

Buffed Kettle splash radius.

Buffed Vosks Deathgrip projectile radius.

Buffed Interfacer dedicated drop rate.

Buffed Archon Primus dedicated drop rate.

Long Musket can now roll any element.

Decreased Sand Hawk ammo per shot cost.

Decreased Vosks Deathgrip ammo per shot cost.

Nerfed Plumage weapon damage.

Nerfed Freeman weapon damage.

Nerfed Chainripper DOT damage.

**Guardian Takedown Changes**

In this update, we're making some long overdue changes to the Guardian Takedown based off of community feedback.

Added a loot drop pattern for Scourge the Invincible.

Added a loot drop pattern for Anathema the Relentless.

Added in 3 immunity phases to Anathema the Relentless.

Buffed the drop rates of certain items from Scourge's loot pool. The following item drop rates can be found below.

Eridian Focusing Stone: 30% drop chance.

Accessus Mortis: 3% drop chance.

Pearlescents: 5% drop chance.

**Bug Fixes**

Fixed a bug sometimes causing the LongSchlongDickDestroyer5000's weapon damage to be lower than intended.

Fixed a bug causing the Red Suit's special effect to not work as intended.

Fixed a bug causing the Tattler to be deleted from the player's inventory when reloading a save.

Addressed a report that the Hunter Seeker grenade mod was not dropping from it's intended item pool.

**Vaulted Gear**

Linoge

Two Time

Amazing Grace

### **Hotfix 1.2.7**

**General Changes**

Removed the skip blocker during the second half of the Guardian Takedown.

**Balance Changes**

Adjusted Mayhem 10 Health Values.

Buffed Rampager Health Values.

**Loot Changes**

Increased the amount of artifacts that drop from the diamond armory.

Changed Norfleet weapon skin.

Buffed Kettle weapon damage.

Buffed Contingency Call weapon damage.

Buffed Prompt Critical weapon damage.

Buffed Lucian's Call weapon damage.

Buffed Rowan's Call weapon damage.

Buffed Conference Call weapon damage.

Buffed Contained Blast weapon damage.

Buffed Loveable Rogue weapon damage.

Buffed Tendril weapon damage.

Buffed Boomer weapon damage.

Buffed Multitap weapon damage.

Buffed Juliet's Dazzle weapon damage.

Buffed Midnight Wisdom drop chance.

Buffed Demon Core recoil height.

Buffed Complex Root charge time.

Nerfed Permeater drop chance.

Nerfed Wings of the Firehawk drop chance.

Nerfed Magshot drop chance.

Nerfed Spark Plug artifact damage.

Nerfed King/Queen's Call weapon damage.

Removed Norfleet from Earl's Pearls.

Removed Midnight Wisdom from Earl's Pearls.

Removed Interfacer Wisdom from Earl's Pearls.

Removed Florentine from Earl's Pearls.

**Bug Fixes**

Fixed a bug causing Troy Calypso to drop more Legendary items than intended.

Fixed a bug preventing Kortal from dropping the Executor class mod.

Fixed a bug occasionally causing the Contingency Call to do less damage than intended.

Fixed a bug occasionally causing the Pipes during "The Name of the Law" mission in DLC 3 to be unbreakable.

### **Hotfix 1.2.6**

**Balance Changes**

Buffed Captain Haunt's health values.

**Loot Changes**

Buffed Exterminador weapon damage.

Nerfed Exterminador thrown weapon damage.

Nerfed Malicious Attack weapon damage.

Nerfed Splooger primary weapon damage.

Nerfed Rectifier damage.

Nerfed Norfleet projectile speed.

**Bug Fixes**

Fixed a bug causing the Malicious Attack to drop more often than intended.

Fixed a bug causing the Permeater to drop more often than intended from Earl's Pearls.

Fixed a bug causing the Diamond Armory's grenade/artifact wall to sometimes be empty.

Fixed a bug causing the Chainripper to drop from an unintended drop source.

Fixed a bug resulting in The Boar's buff being given out regardless of stack count.

Fixed a bug resulting in The Boar giving out unintended buff values.

Addressed a report that Badass Ratch were spawning more often that intended in Heck.

Fixed a minor syntax error.

### **Hotfix 1.2.5**

**Balance Changes**

Adjusted True Trials enemy health values.

**Loot Changes**

Adjusted Kettle splash radius.

Adjusted R.D.S splash radius.

Adjusted Splooger secondary firing mode damage radius.

Nerfed Splooger secondary firing mode damage.

Nerfed Exterminador thrown weapon damage.

**Bug Fixes**

Fixed a bug causing Scourge the Invincible to be... Invincible.

Fixed a bug causing the Magshot to drop more often than intended.

Fixed a bug causing the R.D.S to drop from an unintended source.

Addressed a report that Ug-Thak was sometimes showing incorrect health information.

Addressed a report that the Contingency Call's barrel was not working as intended.

### **Hotfix 1.2.4**

**To read about the legacy patch notes, please click here**

### **Hotfix 1.2.3**

**General Changes**

Added in preparation for Legacy.

**Loot Changes**

Added in 1 NEW Item to hunt down!

Buffed Legendary item drop rates for the holidays! This change will be reverted when Legacy releases.

**Vaulted Items**

La Varlope

### **Hotfix 1.2.2**

**Loot Changes**

- Buffed Runaway Bride weapon damage

- Buffed BK-1 drop rate

- Buffed Pumpkin Splicer drop rate

- Increased the amount of dedicated drops from Captain Haunt

### **Hotfix 1.2.1**

**Balance Changes**

- Nerfed enemy damage per level

**Loot Changes**

- Added in 3 NEW items to hunt down

- Reverted Blood Starved Beast's weapon skin back to it's Base Game version

- Removed the Midnight Wisdom's amped shot tracer

- Modified the Shooting Star's projectile tracer

- Buffed Yak reload speed

- Nerfed Yak status effect damage

- Nerfed spark plug artifact damage

**Bug Fixes**

- Fixed a bug resulting in the Sand Hawk's Semi-Auto Firing Mode dealing less damage than intended

- Fixed a bug causing the Inferno and Reflux to show the incorrect bullet tracer

- Fixed a bug causing numerous items to drop incorrectly from missions

- Fixed a bug causing numerous items to drop incorrectly from vendors

- Fixed a typo on the Blood Starved Beast's red text

**Vaulted Gear**

- Vaulted Chocolate Thunder

- Vaulted Portals & Shite

- Vaulted Westergun

### **Hotfix 1.2.0**

**General Changes**

- Disabled the Loot Larceny Mini-Event

- Increased the size of Bellik Primis

- Crazy Earl's Veteran Rewards Machine now sells Pearlescent Items in it's Item of the Day slot. If the player is not on Mayhem 6 or above, it will be empty.

- Merged with Apocalyptech's Reopenable Gear Chests Mod. This mod is a fantastic QOL addition which I feel will add to the farming loop of Redux. It prevents red and white chests throughout the game from remembering their opened state between level loads, so they can be re-openable without having to go out to the main menu. Big thank you to Apocalyptech for allowing this to happen :)

**Balance Changes**

- Increased Enemy Health Scaling on Mayhem 11

**Loot Changes**

- Added in 4 NEW Items to Hunt Down!

- ALL Contraband Items are now LOCKED to Mayhem Level 6 and above

- Buffed Legendary Drop Rates in the Vaulthalla Armory

- Buffed Rebel Yell Weapon Damage

- Buffed Barrage Weapon Damage

- Buffed Yak Status Effect Damage

- Buffed Recursion Max Ricochet count

- Buffed D.N.A Weapon Charge Speed

- Buffed Rough Rider Max Health

- Buffed Rough Rider Damage Reduction

- Updated the Wings of the Firehawk's Item Card to properly display it's effect

- Reverted Krakatoa's Weapon Skin

- Nerfed Krakatoa Weapon Damage

- Nerfed Rectifier Shield Damage

- Nerfed Wings of the Firehawk Drop Rate

- Nerfed Wings of the Firehawk Fire Damage

- Nerfed Wings of the Firehawk SMG Damage

- Nerfed Moonfire Drop Rate

- Fish Slap is no longer a Pearlescent

**Bug Fixes**

- Addressed a report that the Hex was still showing up as a Pearlescent

- Addressed a report that various Pearlescents did not revert back to their original drop rates

- Addressed a report that certain Weapon Types were dealing less Critical Hit Damage than intended

- Fixed a bug preventing the Alternate Firing Mode of the Eridian Fabricator from firing properly

- Fixed a bug causing the Blood Starved Beast's damage to register incorrectly

- Fixed a bug causing the Night Hawkin to show the incorrect Fire Rate Value on the Weapon Card

- Fixed a bug causing the Recursion to have an additional Flavor Text

- Fixed a bug causing the Interfacer to drop from the "Happily Ever After" Side Mission

- Fixed a bug causing the Chomper to drop from the "The Demon in the Dark" Side Mission

- Fixed a bug causing the Soleki Protocol to drop from the "Proof of Wife" Side Mission

**Vaulted Gear**

- Vaulted Ashen Beast

- Vaulted Kaos

- Vaulted Stalker

- Vaulted Sandhawk

### **Hotfix 1.1.9**

**General Changes**

- Activated the Loot Larceny Mini-Event! For the duration of this event, random pieces of high grade loot will be popping up in hidden spots around the base game galaxy! For more information, check out this page!

**Balance Changes**

- Nerfed Enemy Damage in NVHM

- Nerfed Enemy Damage in TVHM

**Loot Changes**

- Added in 3 NEW items to hunt down!

- Added Vault Card 2 items to the World Drop Pool

- Buffed Accessus Mortis Weapon Damage

- Buffed Crader's EMP5 Weapon Damage

- Buffed Ember's Purge Weapon Damage

- Buffed Tattler's Hybrid Drop Chance

- Nerfed Ember's Purge DOT Damage

- Nerfed Toboggan Slide Speed

- Nerfed Shlooter Legendary Drop Chance

- Removed the Accessus Mortis from the Mainframe's Loot Pool

**Character Changes**

- Nerfed Iron Bear Damage

**Bug Fixes**

- Addressed a report that the Crux was not working correctly with Amara's Kensei Class Mod

- Fixed a bug causing War Dogs to occasionally wield the Florentine

- Fixed a bug causing the Fire variant of Omeganos to display the incorrect name

**Vaulted Gear**

- Vaulted Mr Caffeine Shield

- Vaulted Septimator (Epic)

### **Hotfix 1.1.8**

**General Changes**

- Anointment Re-Roll Machine is now free to use

**Balance Changes**

- Trooper Shields no longer reflect projectiles because that shit is fucking annoying

**Loot Changes**

- Buffed Double Anarchy world drop rate

- Buffed Storm Status Effect Damage

- Buffed Damned Weapon Damage

- Buffed Soulrender Weapon Damage

- Nerfed Infinity Weapon Damage

- Nerfed Monarch Weapon Damage

- Nerfed Spark Plug Artifact Radius

**Character Changes**

- Nerfed FL4K Gunslinger Jabber Weapon Damage

**Bug Fixes**

- Addressed a report that the Destructo Spinner was dropping from an unintended source

- Addressed a report that Enemy Elemental Damage Resistance was not being adjusted properly

**Vaulted Gear**

-Vaulted The Boo

-Vaulted The Dictator

-Vaulted the De-Synthesizer

Due to a serious bug, I have made the tough decision to vault the De-Synthesizer Hyperion SMG. This was an incredibly tough call to make, but I do believe it was for the best. That being said: the code for the gun has been saved, and I am looking at ways of bringing it back in the future.

### **Hotfix 1.1.7**

**Bug Fixes**

- Fixed an issue causing Cryo DOT Damage to receive additional Damage Scaling

### **Hotfix 1.1.6**

**Balance Changes**

- Buffed TVHM EXP Rate

- Buffed DOT Damage

- Nerfed Base Enemy Damage

- Nerfed Enemy Damage per level

- Removed Aurelia's Immunity Phases

- Removed Warden's Immunity Phases

**Loot Changes**

- Buffed Sandhawk Weapon Damage

- Buffed Infinity Weapon Damage

- Buffed Redeye Rocket Pod Weapon Damage

- Buffed Night Hawkin Weapon Damage

- Buffed Projected Shield Damage Reduction

- Buffed Rectifier Shield Damage

- Buffed Spark Plug Artifact Damage

- Buffed Spark Plug Artifact Radius

- Nerfed Interactive Object Damage

- Nerfed Snowdrift Slide Speed

- Added the Fish Slap back to FISH SLAP!'s Dedicated Pool

- Added in 5 NEW Items

- Vaulted Chomper

- Vaulted Firecracker

- Vaulted Narp

**Pearlescent Vaulting**

**When Redux first launched, many items were turned into a Pearlescent in order to flesh out the rarity. Now that we are able to create new and exciting items, it is time to return these items to their original rarity and drop source. F in the chat :(**

- Stinger is no longer a Pearlescent

- Sledge's Shotgun is no longer a Pearlescent

- Seventh Sense is no longer a Pearlescent

- Hunter Seeker is no longer a Pearlescent

- Maggie is no longer a Pearlescent

- Stop Gap is no longer a Pearlescent

- Old God is no longer a Pearlescent

- Krakatoa is no longer a Pearlescent

- The Donk is no longer a Pearlescent

- OPQ is no longer a Pearlescent

- Flakker is no longer a Pearlescent

**Bug Fixes**

- Fixed an issue causing Item Red Text to not properly display

- Fixed an issue causing the Moonfire to not receive it's extra scope types

- Fixed an issue causing the Vitriolic Crux to not receive any prefixes

### **Hotfix 1.1.5**

**Bug Fixes**

- Addressed a report that Bloody Harvest Anointments were dropping for players

### **Hotfix 1.1.4**

**General Changes**

- Added support in preparation for the Cartels event.

### **Hotfix 1.1.3**

**Bug Fixes**

- Addressed a report that the Good Juju was dropping from an unintended source.

### **Hotfix 1.1.2**

**Balance Changes**

- Buffed Arms Race Enemy Health Values

- Buffed Arms Race Legendary Drop Rates

- Buffed Omega Mantakore the Invincible's Health Values

- Buffed Omeganos the Invincible's Health Values

- Adjusted Omeganos the Invincible's Spawn Rates

**Loot Changes**

- Changed Loot o Gram Model

- Buffed Blood Starved Beast Drop Rate

- Buffed Tattler Drop Rate

- Buffed Opha Splitter Drop Rate

- Buffed Boring Gun Weapon Damage

- Buffed Blood Starved Beast Weapon Damage

- Buffed Norfleet Weapon Damage

- Nerfed Plaguebearer Weapon Damage

- Nerfed R.Y.N.A.H. Weapon Damage

- Nerfed Boring Gun Drop Rate

- Nerfed Magshot Drop Rate

- Nerfed Norfleet Drop Rate

- Nerfed Eridian Focusing Stone Drop Rate

- Nerfed Accessus Mortis Drop Rate

**The time has finally come for the Mortis to be ushered away into the Contraband Rarity System! Going forward, the Mortis will have a 0.4% chance to drop from Scourge within the Guardian Takedown. For those of you who were lucky enough to score one before the 17th, be sure to hold onto it! Also, stay on the lookout in the near future for new pieces of Contraband to hunt down, you won't want to miss em ;)**

**Character Changes**

- Nerfed FL4K Jabber SMG Pet Damage

**Bug Fixes**

- Fixed a progression blocker during the "In the Shadow of Starlight" Mission

- Addressed a report that Jackbot was dropping an unintended Cosmetic

- Addressed a report that the Double Anarchy was dropping from an unintended source.

**An Update on Omeganos**

Recently, I received some reports that Omeganos was spawning in NVHM which was of course, unintended. I'm still actively looking into a fix for this, and in the meantime have lowered the spawn rate for Omeganos in NVHM as low as possible. Thank you for the reports :)

### **Hotfix 1.1.1**

**Balance Changes**

- Buffed Omega Mantakore the Invincible's Health Values

- Buffed Omeganos the Invincible's Health Values

**Weapon Changes**

- Nerfed Norfleet Weapon Damage

- Nerfed Plaguebearer Weapon Damage

- Nerfed R.Y.N.A.H. Weapon Damage

**Bug Fixes**

- Addressed a bug causing certain Hybrid weapons to drop at a higher rate than intended

- Addressed a bug causing a progression blocker in the Trial of Instinct

- Addressed a bug causing the Double Anarchy to not receive it's Damage Buff

### **Hotfix 1.1.0 - Omega**

**General Changes**

- Added in a visual marker within Sanctuary to let you know if the mod is installed. Look for the Vault Symbol on the lobby table!

- Added a new rarity: CONTRABAND - Contraband items are extremely rare items above Pearlescent rarity which are reserved for unobtainable gear, or extremely rare collectables

- Changed Galaxy Destination names to properly reflect their locations

- Updated the Pearlescent Loot Beam

- Better HUD (credit to Elektrohound)

- New Enemies will now spawn on some planets

- Visual changes on most planets

- Guardian Takedown platform changes (Credit to DexManly)

- Mega Time Saver XL - speeds up most animations in the game (Credit to Apocalyptech)

- No Character panting sounds (Credit to Apocalyptech)

- New Invincible - Omeganos (Find him exclusively in TVHM)

- New Invincible - Omega Mantakore (Find it out in the desolate lands of Nekrotafeyo. This WILL replace the Blinding Banshee spawn, though the Mantakore in exchange will drop items from the itempool to compensate)

- NEW Story Skip! Skip to various parts of the story to provide yourself with more control over your playthrough!

- Increased Phoenix's Size

- Increased Scourge's Size

- Increased Anathema's Size

- Increased various Common Mob Sizes

**Balance Changes**

- Re-Enabled Hollow Point Guardian Rank

- TVHM is now harder but much more rewarding for dedicated rates in base game

- Drastically Reduced Anointed Spawns (credit to Grimm)

- Cryo movement penalty reduced

- Reduced Badass Varkid spawn rates

- Adjusted Mayhem Eridium and Loot drop rates

- Adjusted Mayhem EXP Rates

- Guardian Takedown Boss difficulty increase

- Buffed Slam Damage

- Buffed Melee Mayhem Scaling

- Buffed Base Slide Speed

- Buffed Slide Duration

- Buffed Vehicle Health

- Buffed Vehicle Damage

- Buffed NVHM enemy damage per level

- Buffed TVHM enemy damage per level

- Buffed Seer TVHM Damage

- Buffed Badass Skag Health Values

- Nerfed NVHM enemy health

- Nerfed Psychobillies Health Values

- Nerfed Badass Zealot Health Values

- Nerfed Seer Health Values

- Nerfed Procurer Health Values

- Nerfed Crit Damage

- Nerfed Cryo Elemental Damage

- Decreased Hemovorous and Vermivorous the Invincible health in NVHM

- Decreased Overall Varkid Raid enemy Health

- No immunity phases on most bosses, see list below (credit to LoneMasterino)

- Scourge no longer has an immunity phase

- Anathema no longer has an immunity phase

- Troy no longer has an immunity phase

- Tyreen no longer has an immunity phase

- Rampager no longer has an immunity phase

- Graveward no longer has an immunity phase

- Adjusted the threshold for activating Phoenix's Immunity Phase

- Adjusted Loot Enemy spawn rates

**Loot Changes**

- Added a custom loot pool to the Black Market Vending Machine. The reason for this change is to prevent Pearlescents from showing up in the vendor each week, resulting in the Pearlescent economy being broken.

- Class Mods have been reworked. The passive pool on Legendary Class Mods has been shortened, and various passives have been buffed. Passives relating to the Class Mod's effect (Melee etc) will now be weighted higher to drop. Legendary Class Mods will now also have a much higher chance to drop with 3 Passives on them.

- Removed Various Arms Race dedicated items from the World Drop Pool

- Buffed Chest Drop Weights

- Buffed Vending Machine Legendary drop rates

- Upped the amount of loot that drops from Hemovorous and Vermivorous

- Added DLC 6 items to the world drop pool

- Added a Loot Pool to Vermivorous the Invincible

- Slot machines now have higher drop rates for legendary gear

- Every Loot Enemy now has their own dedicated/weighted drop pool

- Chubby Skags will have an increased chance to drop Legendary grenade mods

- Chubby Spiderants will have an increased chance to drop Legendary shields

- Shiny Grogs will have an increased chance to drop Legendary class mods

- Thieving Jabbers will have an increased chance to drop eridium and cash

- Loot tinks will have an increased chance to drop Legendary artifacts

- Other Loot enemies will have an increased chance to drop Legendary weapons

- Adjusted DLC 2 Boss Dedicated Drop Weights

- Guardian Takedown now rewards you with a special item, the "Eridian Focusing Stone" - This is a non instanced reward!

- Guardian Takedown Bosses Now Reward the player with a higher amount of Legendary drops

- Buffed Non-Elemental Damage

- Buffed Very Rare Weapon Damage

- Buffed Torch Projectile Damage

- Buffed Atlas Pistol damage

- Buffed Hyperion SMG damage

- Buffed Grenade Damage

- Buffed Flakker Weapon Damage

- Buffed Plasma Coil Weapon Damage

- Buffed Plaguebearer Weapon Damage

- Buffed Seventh Sense Weapon Damage

- Buffed Kyb's Worth Weapon Damage

- Buffed Good Juju Weapon Damage

- Buffed Ogre Weapon Damage

- Buffed Ogre Weapon Accuracy

- Buffed Web Slinger Weapon Damage

- Buffed Gargoyle Weapon Damage

- Buffed Fastball Damage

- Buffed Surge Damage

- Buffed Nightflyer Weapon Damage

- Buffed Moonfire Weapon Damage

- Buffed Monarch Weapon Damage

- Buffed Brightside Weapon Damage

- Buffed Runaway Bride Weapon Damage

- Buffed King's/Queen's Call Weapon Damage

- Buffed Globetrottr Damage

- Buffed Redistributor Chain Damage

- Buffed Mutant Weapon Damage

- Buffed Hellwalker Weapon Damage

- Buffed R.Y.N.A.H. Weapon Damage

- Buffed Plumage Weapon Damage

- Buffed Needle Gun XXL Weapon Damage

- Buffed Shooting Star Projectile Damage

- Buffed Rough Rider Max Health Increase

- Buffed Double Downer FFYL Damage (Thank us later Zane Mains)

- Buffed Uncommon Weapon Damage

- Buffed Gun Manufacturer Weapon Damage Passive

- Buffed Gun Manufacturer Critical Hit Damage Passive

- Buffed Weapon Critical Hit Damage Passive

- Buffed Vladof Fire Rate Passive

- Buffed Action Skill Damage Passive

- Buffed Reload Speed Passive

- Buffed Grenade Damage Passive

- Buffed Accuracy Passive

- Buffed Health Regen Passive

- Buffed Elemental Resist Passive

- Buffed Fire Rate Passive

- Buffed Max Health Passive

- Buffed Cold Warrior Element Chance

- Buffed Cold Warrior Elemental Damage

- Buffed Executor Crit Damage

- Buffed Executor Handling

- Buffed Conductor Shock Damage

- Buffed Breaker Damage Reduction

- Buffed Phazezerker max rush Stacks

- Nerfed Weapon Damage Passive

- Nerfed Melee Damage Passive

- Nerfed DOT Damage Passive

- Nerfed DOT Duration Passive

- Nerfed Damage Reduction Passive

- Nerfed Ogre Magazine Size

- Nerfed Hydrafrost weapon damage

- Nerfed Bouncing Pair Grenade Damage

- Nerfed Smog Weapon Damage

- Nerfed Ember's Purge Weapon Damage

- Nerfed Redistributor Bullet Damage

- Nerfed Good Juju Fire Rate

- Nerfed Rare Weapon Damage

- Nerfed Jakobs damage

- Nerfed Nagata Grenade Damage

- Nerfed Very Rare drop rates

- Nerfed Ammo Drop Weights

- Nerfed Predatory Lending Drop Rate

- Nerfed Linoge Legendary Drop Rate

- Nerfed the chance for the Redline to drop from Wotan The Invincible

- Nerfed the chance for the Moonfire to drop from Wotan The Invincible

- Nerfed Weapon Mag Size Artifact Passive

- Nerfed Stinger drop rate

- Nerfed Snowdrift Slide Speed

- Nerfed Guardian Angel Distance Damage

- Changed "Potent" Prefix to "Puissant"

- Decreased King's/Queen's Call shot cost

- Rare Items World Drops are now locked at a minimum level of 5

- Very Rare Item World Drops are now locked at a minimum level of 10

- Legendary Item World Drops are now locked at a minimum level of 15

- Loot o Grams can now drop huge stacks of Eridium

- Adjusted Shiv's Dedicated Item Pool

- Adjusted Hot Karl's Dedicated Item Pool

- Adjusted first gun chest's Dedicated Item Pool

- Plasma Coil can now drop in any element

- Shooting Star Projectiles now travel through walls

- Removed Executor Accuracy trait

- Proprietary License is no longer a Pearlescent

- R.Y.N.A.H. is no longer a Pearlescent

- The Monarch is no longer a Pearlescent

- Reverted Seein' Dead back to it's Base Game form

- Changed Seventh Sense Weapon Skin

- Vaulted Kryll

- Vaulted Vault Hero

- Vaulted Superstreamer

- Vaulted MEAT shield

- Vaulted Sleeping Giant

- Vaulted Destructo Spinner

- Vaulted Devoted

- Vaulted Gatling Gun

- Vaulted Pain is Power/Embrace the Pain

- Vaulted Soleki Protocol

- Vaulted Binary Operator

- Vaulted AAA

- Vaulted Reunion

- Vaulted Ice Age

- Vaulted Kenulox

- Vaulted Mind Killer

**Character Changes**

*Amara has seen Buffs to her Gun Damage related skills. The goal behind this is to give Amara more viability on a single target damage scenario without the use of Melee. Additionally, she has also seen numerous buffs to Melee skills. We've done this in order to make playing Melee on Amara feel less dependant on Melee damage type weapons and more on her hand to hand combat. We'll continue to monitor all of the following changes and gather feedback going forward.*

- From Rest now grants Bonus Damage (V1) instead of Charge Time

- One With Nature now grants Bonus Melee Damage instead of Max Health

- Buffed Blitz Melee Damage

- Amara can now Melee at a greatly increased speed compared to her fellow Vault Hunters

- Removed Blitz Cooldown Time

- Nerfed Phasecast Damage

*Zane has seen some minor damage increases to his green tree. The goal with the tree was to keep it feeling important without making it take away from the promise of other trees.*

- Nerves of Steel no longer grants any changes to Handling

- Buffed Nerves of Steel Critical Hit Damage

- Buffed Confident Compitence Bonus Damage

- Buffed Best Served Cold Damage

***FL4K has seen a slight reduction to their Pet damage, as it had previously been noted that Pet scaling felt slightly high. As it stands however, FL4K feels like they are in a great spot; and we'll continue to monitor the character going forward.***

- Nerfed FL4K Pet Mayhem Scaling

*It was felt that Moze's Iron Cub damage was a little too high, and often outperformed her. For that reason, we've decided to bring it's damage down slightly, and in turn buff some of her Red Tree skills.*

- Nerfed Iron Cub Weapon Damage

- Buffed Armored Infantry Weapon Damage

- Buffed Selfless Vengeance Duration

- Converted Desperate Measures into V1 Damage

- Converted Tenacious Defense into V1 Damage

**Bug Fixes**

- Addressed a bug where "Cofferant" were not having their names changed

- Addressed a bug where the R.Y.N.A.H was dropping from an unintended source

- Addressed a bug where certain DLC areas were not scaling to the players level

- Addressed a bug causing the Heavy item pool to remain unchanged

- Addressed a bug causing Shield Boosters to drop with the incorrect rarity

- Addressed a bug causing DLC 6 Class Mods to drop with the incorrect rarity

- Addressed a bug causing the Hail to not receive it's Damage Buff

- Addressed a bug causing the Electric Banjo to not receive it's Damage Buff

- Addressed a report that certain Pearlescents were dropping from unintended sources

- Addressed a report that various Mayhem Guns were world dropping regardless of the Player's Mayhem Level

- Addressed a report that numerous DLC 1 Cosmetics were still dropping despite their intended removal

- Addressed a report that the Infernal Wish would deal too much self damage to the player

- Addressed a report that enemies during the "Raging Bot" side mission were having higher health values than intended

- Addressed a report that enemies were not dropping Heavy Ammo