Select an object

Some of the actions, a character can perform, require to select an object. Depending on the performed action, the object can either be a character, a building, or a location. As all those selections are similar, they are all described here.

In order to perform a targeted action, the player has to follow these steps:

* First, select the character, who performs the action. It can be a family member, or an employee.
* Second, select the action from one of the character's menus. **Note**: Not every character has the same options.
* Third, select the object (character, building, location), which is the target of the action.

## Select Character from List

After clicking on the desired action, the player gets a list of possible candidates, including their level, age, and coat of arms. Click on one name, and the chance of a positive outcome is displayed under the chosen character. To check the stats of the candidate, click on the  to the right of the name. Finally, hit the  button to confirm the choice or close the window to abort the selection.

## Pick Character from World

Another method is to select the button . In this case, all possible candidates are shown in green in the world display. If the mouse pointer hovers over a candidate, the candidate and the chances will be displayed at the bottom edge of the screen and next to the candidate themself. If it's not a valid choice, the outline will be red. A left click will select the target, who will then be encircled in blue. A right click will abort the selection.

The easiest way to accomplish this, is to hit `CTRL & -` or two times `-` in advance, which will slow down the game to "slow motion", which grants easy access to all characters on the screen. Afterwards two times `+` will reset the game speed to "normal".

It is also possible, to pick a candidate from a menu, like the  **Book of Dynasties**, if you want to target a member of another dynasty, or the  **City records**, if the candidate is an official. Just left-click on the candidate's portrait.

## Select Building from List

In the example to the left, first choose a dynasty, then choose one of their buildings, and hit . The request to expropriate the selected building is then filed. The decision is later felled by the city officials.

## Pick Building from World

When a building is picked from the world, all possible candidates are shown in green in the world display. If the mouse pointer hovers over a building, the building and the chances will be displayed at the bottom edge of the screen and next to the building itself. If it's not a valid choice, the outline will be red. A left click will select the target, which will then get a blue circle at the entrance. A right click will abort the selection.

It is also possible, to pick a building from a menu, like the  **Book of Dynasties**, if you want to target a building of another dynasty, or the  **Buildings** quick access. Just left-click on the buildings's image or name in the lists there.

## Select Location from List

Some of the actions, that can be assigned via the production menu of the residence or a workshop, have a small dot at the bottom left. This means, that the player can select a certain area (city district, village, or other place), where the action should be performed. After selecting one and hitting , the small dot is shown in red, and the task is only performed in the selected area. To remove a previous selected area, hit the "Available areas" button and then . Afterwards, the small dot is shown in brown again and the task is performed throughout the whole map.

If an action with the possibility of specifying a location is picked up from the left window of the production menu and dragged over to the right side onto a worker, this worker will only perform the specified action, until told to do something else. In this case, the player can pick not only the district, but the exact location as described in the next paragraph.

## Pick Location from World

When a location is picked from the world, a possible candidate is shown by a green circle in the world display. The action and the chances will be displayed next to the center. The circle symbolizes the range of influence. If it's not a valid choice, the circle will be red. A left-click will select the target, which will then turn blue. A right-click will abort the selection.

## Pick Plot from World

When erecting a new building, the player has to pick a plot for it. In this case, all streets and buildings (including their plots) are displayed in the colours of their respective district. This way, it is easier to decide, where a building may fit, and where not.

The plots need always to be adjacent to a street, and are not allowed to overlap any nearby plots. It's also important, that some buildings are only allowed in city districts, and others in villages.

Note, that some plots have building materials or trees on them, are fenced in, or look like a crop field etc. Those might be valid building spots. The items there are pure decoration and go away, when a building is erected. This mechancis can also be used to get rid of unwanted decorations: just build a cheap building (like a statue or a well), and demolish it afterwards. This also causes some debris, but player generated debris goes away after a while.

The player can move the cursor and the camera around to find a suitable spot, which will display the outline of the building in green. If the spot is not appropriate for the building, the outline will be displayed in red, and a tooltip will tell the player, what's wrong.

After left-clicking on a green spot, the player has a last chance, to rethink their decision, by selecting "cancel" for the payment, otherwise the building will be erected on the chosen place. Right-clicking on a plot or pressing the `ESC` key aborts the action instantaneously.

Select an object was last edited for version 1.0.4.

Select an object was last edited for version 1.0.4.